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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/angle
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle')
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-rwxr-xr-xgfx/angle/src/tests/third_party/gpu_test_expectations/angle-mods.patch868
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-rwxr-xr-xgfx/angle/src/tests/third_party/rapidjson/LICENSE19
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-rwxr-xr-xgfx/angle/src/third_party/libXNVCtrl/LICENSE22
-rwxr-xr-xgfx/angle/src/third_party/libXNVCtrl/NVCtrl.c1240
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-rwxr-xr-xgfx/angle/src/third_party/libXNVCtrl/NVCtrlLib.h707
-rwxr-xr-xgfx/angle/src/third_party/libXNVCtrl/README.angle14
-rwxr-xr-xgfx/angle/src/third_party/libXNVCtrl/libXNVCtrl.gyp18
-rwxr-xr-xgfx/angle/src/third_party/libXNVCtrl/nv_control.h652
-rwxr-xr-xgfx/angle/src/third_party/murmurhash/LICENSE2
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-rwxr-xr-xgfx/angle/src/third_party/murmurhash/MurmurHash3.h37
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-rwxr-xr-xgfx/angle/src/third_party/trace_event/trace_event.h798
1167 files changed, 380301 insertions, 0 deletions
diff --git a/gfx/angle/AUTHORS b/gfx/angle/AUTHORS
new file mode 100755
index 000000000..578783b37
--- /dev/null
+++ b/gfx/angle/AUTHORS
@@ -0,0 +1,48 @@
+# This is the official list of The ANGLE Project Authors
+# for copyright purposes.
+# This file is distinct from the CONTRIBUTORS files.
+# See the latter for an explanation.
+
+# Names should be added to this file as
+# Name or Organization
+# Email addresses for individuals are tracked elsewhere to avoid spam.
+
+Google Inc.
+TransGaming Inc.
+3DLabs Inc. Ltd.
+
+Adobe Systems Inc.
+Autodesk, Inc.
+BlackBerry Limited
+Cable Television Laboratories, Inc.
+Cloud Party, Inc.
+Imagination Technologies Ltd.
+Intel Corporation
+Mozilla Corporation
+Turbulenz
+Klarälvdalens Datakonsult AB
+Microsoft Corporation
+Microsoft Open Technologies, Inc.
+NVIDIA Corporation
+Opera Software ASA
+The Qt Company Ltd.
+Advanced Micro Devices, Inc.
+
+Jacek Caban
+Mark Callow
+Ginn Chen
+Tibor den Ouden
+Régis Fénéon
+James Hauxwell
+Sam Hocevar
+Pierre Leveille
+Jonathan Liu
+Boying Lu
+Aitor Moreno
+Yuri O'Donnell
+Josh Soref
+Maks Naumov
+Jinyoung Hur
+Sebastian Bergstein
+James Ross-Gowan
+Nickolay Artamonov
diff --git a/gfx/angle/BUILD.gn b/gfx/angle/BUILD.gn
new file mode 100755
index 000000000..4232008bc
--- /dev/null
+++ b/gfx/angle/BUILD.gn
@@ -0,0 +1,564 @@
+# Copyright 2014-2015 The Chromium Authors. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+
+# import the use_x11 variable
+import("//build/config/dcheck_always_on.gni")
+import("//build/config/linux/pkg_config.gni")
+import("//build/config/ui.gni")
+import("//testing/libfuzzer/fuzzer_test.gni")
+import("//third_party/angle/gni/angle.gni")
+import("//ui/ozone/ozone.gni")
+
+if (ozone_platform_gbm) {
+ pkg_config("libdrm") {
+ packages = [ "libdrm" ]
+ }
+}
+
+angle_git_is_present = exec_script("src/commit_id.py",
+ [
+ "check",
+ rebase_path(".", root_build_dir),
+ ],
+ "value")
+
+angle_use_commit_id = angle_git_is_present == 1
+
+gles_gypi = exec_script("//build/gypi_to_gn.py",
+ [ rebase_path("src/libGLESv2.gypi") ],
+ "scope",
+ [ "src/libGLESv2.gypi" ])
+
+compiler_gypi = exec_script("//build/gypi_to_gn.py",
+ [ rebase_path("src/compiler.gypi") ],
+ "scope",
+ [ "src/compiler.gypi" ])
+
+# This config is exported to dependent targets (and also applied to internal
+# ones).
+config("external_config") {
+ include_dirs = [ "include" ]
+}
+
+# This config is applied to internal Angle targets (not pushed to dependents).
+config("internal_config") {
+ include_dirs = [
+ "include",
+ "src",
+ ]
+}
+
+config("extra_warnings") {
+ # Enable more default warnings on Windows.
+ if (is_win) {
+ cflags = [
+ "/we4244", # Conversion: possible loss of data.
+ "/we4456", # Variable shadowing.
+ "/we4458", # declaration hides class member.
+ ]
+ }
+}
+
+if (is_win) {
+ copy("copy_compiler_dll") {
+ sources = [
+ "$windows_sdk_path/Redist/D3D/$target_cpu/d3dcompiler_47.dll",
+ ]
+ outputs = [
+ "$root_out_dir/d3dcompiler_47.dll",
+ ]
+ }
+}
+
+angle_undefine_configs = [ "//build/config/compiler:default_include_dirs" ]
+
+# Holds the shared includes so we only need to list them once.
+source_set("includes") {
+ sources = [
+ "include/EGL/egl.h",
+ "include/EGL/eglext.h",
+ "include/EGL/eglplatform.h",
+ "include/GLES2/gl2.h",
+ "include/GLES2/gl2ext.h",
+ "include/GLES2/gl2platform.h",
+ "include/GLES3/gl3.h",
+ "include/GLES3/gl31.h",
+ "include/GLES3/gl32.h",
+ "include/GLES3/gl3platform.h",
+ "include/GLSLANG/ShaderLang.h",
+ "include/KHR/khrplatform.h",
+ ]
+}
+
+static_library("preprocessor") {
+ sources = rebase_path(compiler_gypi.angle_preprocessor_sources, ".", "src")
+
+ configs -= angle_undefine_configs
+ configs += [ ":internal_config" ]
+
+ public_deps = [
+ ":angle_common",
+ ]
+}
+
+config("translator_disable_pool_alloc") {
+ defines = [ "ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC" ]
+}
+
+config("debug_annotations_config") {
+ if (is_debug) {
+ defines = [ "ANGLE_ENABLE_DEBUG_ANNOTATIONS" ]
+ }
+}
+
+config("angle_release_asserts_config") {
+ if (dcheck_always_on) {
+ defines = [ "ANGLE_ENABLE_RELEASE_ASSERTS" ]
+ }
+}
+
+config("angle_common_config") {
+ include_dirs = [ "src/common/third_party/numerics" ]
+}
+
+static_library("angle_common") {
+ sources = rebase_path(gles_gypi.libangle_common_sources, ".", "src")
+
+ configs -= angle_undefine_configs
+ configs += [
+ ":angle_common_config",
+ ":debug_annotations_config",
+ ":extra_warnings",
+ ":internal_config",
+ ]
+
+ public_deps = [
+ ":commit_id",
+ ]
+ public_configs = [
+ ":angle_release_asserts_config",
+ ":angle_common_config",
+ ]
+}
+
+config("angle_image_util_config") {
+ include_dirs = [
+ "include",
+ "src",
+ ]
+}
+
+static_library("angle_image_util") {
+ sources = rebase_path(gles_gypi.libangle_image_util_sources, ".", "src")
+
+ configs -= angle_undefine_configs
+ configs += [ ":internal_config" ]
+
+ public_configs = [ ":angle_image_util_config" ]
+
+ public_deps = [
+ ":angle_common",
+ ]
+}
+
+static_library("translator") {
+ sources = rebase_path(compiler_gypi.angle_translator_sources, ".", "src")
+ defines = []
+
+ if (angle_enable_essl || use_libfuzzer) {
+ sources +=
+ rebase_path(compiler_gypi.angle_translator_essl_sources, ".", "src")
+ defines += [ "ANGLE_ENABLE_ESSL" ]
+ }
+
+ if (angle_enable_glsl || use_libfuzzer) {
+ sources +=
+ rebase_path(compiler_gypi.angle_translator_glsl_sources, ".", "src")
+ defines += [ "ANGLE_ENABLE_GLSL" ]
+ }
+
+ if (angle_enable_hlsl || use_libfuzzer) {
+ sources +=
+ rebase_path(compiler_gypi.angle_translator_hlsl_sources, ".", "src")
+ defines += [ "ANGLE_ENABLE_HLSL" ]
+ }
+ configs -= angle_undefine_configs
+ configs += [ ":internal_config" ]
+ public_configs = [ ":external_config" ]
+ if (use_libfuzzer) {
+ all_dependent_configs = [ ":translator_disable_pool_alloc" ]
+ }
+
+ deps = [
+ ":includes",
+ ":preprocessor",
+ ]
+
+ public_deps = [
+ ":angle_common",
+ ]
+
+ if (is_win) {
+ # Necessary to suppress some system header xtree warnigns in Release.
+ # For some reason this warning doesn't get triggered in Chromium
+ cflags = [ "/wd4718" ]
+ }
+}
+
+source_set("translator_fuzzer") {
+ sources = [
+ "src/compiler/fuzz/translator_fuzzer.cpp",
+ ]
+
+ include_dirs = [
+ "include",
+ "src",
+ ]
+
+ deps = [
+ ":translator",
+ ]
+}
+
+config("commit_id_config") {
+ include_dirs = [ "$root_gen_dir/angle" ]
+}
+
+commit_id_output_file = "$root_gen_dir/angle/id/commit.h"
+if (angle_use_commit_id) {
+ action("commit_id") {
+ script = "src/commit_id.py"
+ outputs = [
+ commit_id_output_file,
+ ]
+
+ args = [
+ "gen",
+ rebase_path(".", root_build_dir),
+ rebase_path(commit_id_output_file, root_build_dir),
+ ]
+
+ public_configs = [ ":commit_id_config" ]
+ }
+} else {
+ copy("commit_id") {
+ sources = [
+ "src/commit.h",
+ ]
+ outputs = [
+ commit_id_output_file,
+ ]
+ public_configs = [ ":commit_id_config" ]
+ }
+}
+
+config("libANGLE_config") {
+ cflags = []
+ defines = []
+ if (angle_enable_d3d9) {
+ defines += [ "ANGLE_ENABLE_D3D9" ]
+ }
+ if (angle_enable_d3d11) {
+ defines += [ "ANGLE_ENABLE_D3D11" ]
+ }
+ if (angle_enable_gl) {
+ defines += [ "ANGLE_ENABLE_OPENGL" ]
+ if (use_x11) {
+ defines += [ "ANGLE_USE_X11" ]
+ }
+ }
+ if (angle_enable_vulkan) {
+ defines += [ "ANGLE_ENABLE_VULKAN" ]
+ }
+ if (angle_enable_null) {
+ defines += [ "ANGLE_ENABLE_NULL" ]
+ }
+ defines += [
+ "GL_GLEXT_PROTOTYPES",
+ "EGL_EGLEXT_PROTOTYPES",
+ "LIBANGLE_IMPLEMENTATION",
+ ]
+
+ if (is_win) {
+ defines += [
+ "GL_APICALL=",
+ "EGLAPI=",
+ ]
+ } else {
+ defines += [
+ "GL_APICALL=__attribute__((visibility(\"default\")))",
+ "EGLAPI=__attribute__((visibility(\"default\")))",
+ ]
+ }
+ if (is_win) {
+ cflags += [ "/wd4530" ] # C++ exception handler used, but unwind semantics are not enabled.
+ }
+}
+
+static_library("libANGLE") {
+ sources = rebase_path(gles_gypi.libangle_sources, ".", "src")
+
+ include_dirs = []
+ libs = []
+ defines = []
+ public_deps = [
+ ":angle_common",
+ ]
+ deps = [
+ ":angle_image_util",
+ ":commit_id",
+ ":includes",
+ ":translator",
+ ]
+
+ # Shared D3D sources.
+ if (angle_enable_d3d9 || angle_enable_d3d11) {
+ sources += rebase_path(gles_gypi.libangle_d3d_shared_sources, ".", "src")
+
+ defines += [ "ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ " + "\"d3dcompiler_47.dll\", \"d3dcompiler_46.dll\", \"d3dcompiler_43.dll\" }" ]
+ }
+
+ if (angle_enable_d3d9) {
+ sources += rebase_path(gles_gypi.libangle_d3d9_sources, ".", "src")
+ libs += [ "d3d9.lib" ]
+ }
+
+ if (angle_enable_d3d11) {
+ sources += rebase_path(gles_gypi.libangle_d3d11_sources, ".", "src")
+ sources += rebase_path(gles_gypi.libangle_d3d11_win32_sources, ".", "src")
+ libs += [ "dxguid.lib" ]
+ }
+
+ if (angle_enable_gl) {
+ sources += rebase_path(gles_gypi.libangle_gl_sources, ".", "src")
+ include_dirs += [ "src/third_party/khronos" ]
+
+ if (is_win) {
+ sources += rebase_path(gles_gypi.libangle_gl_wgl_sources, ".", "src")
+ }
+ if (use_x11) {
+ sources += rebase_path(gles_gypi.libangle_gl_glx_sources, ".", "src")
+ deps += [ "src/third_party/libXNVCtrl:libXNVCtrl" ]
+ libs += [
+ "X11",
+ "Xi",
+ "Xext",
+ ]
+ }
+ if (is_mac) {
+ sources += rebase_path(gles_gypi.libangle_gl_cgl_sources, ".", "src")
+ libs += [
+ "Cocoa.framework",
+ "IOSurface.framework",
+ "OpenGL.framework",
+ "QuartzCore.framework",
+ ]
+ }
+ if (is_android) {
+ sources += rebase_path(gles_gypi.libangle_gl_egl_sources, ".", "src")
+ sources += rebase_path(gles_gypi.libangle_gl_egl_dl_sources, ".", "src")
+ sources +=
+ rebase_path(gles_gypi.libangle_gl_egl_android_sources, ".", "src")
+ libs += [
+ "android",
+ "log",
+ ]
+ }
+ if (ozone_platform_gbm) {
+ configs += [ ":libdrm" ]
+ defines += [ "ANGLE_USE_OZONE" ]
+ deps += [ "//third_party/minigbm" ]
+ sources += rebase_path(gles_gypi.libangle_gl_egl_sources, ".", "src")
+ sources += rebase_path(gles_gypi.libangle_gl_egl_dl_sources, ".", "src")
+ sources += rebase_path(gles_gypi.libangle_gl_ozone_sources, ".", "src")
+ }
+ }
+
+ if (angle_enable_vulkan) {
+ sources += rebase_path(gles_gypi.libangle_vulkan_sources, ".", "src")
+ }
+
+ if (angle_enable_null) {
+ sources += rebase_path(gles_gypi.libangle_null_sources, ".", "src")
+ }
+
+ if (is_debug) {
+ defines += [ "ANGLE_GENERATE_SHADER_DEBUG_INFO" ]
+ }
+
+ configs -= angle_undefine_configs
+
+ configs += [
+ ":commit_id_config",
+ ":debug_annotations_config",
+ ":extra_warnings",
+ ":libANGLE_config",
+ ":internal_config",
+ ]
+
+ if (is_win) {
+ data_deps = [
+ ":copy_compiler_dll",
+ ]
+ }
+}
+
+config("shared_library_public_config") {
+ if (is_mac && !is_component_build) {
+ # Executable targets that depend on the shared libraries below need to have
+ # the rpath setup in non-component build configurations.
+ ldflags = [
+ "-rpath",
+ "@executable_path/",
+ ]
+ }
+}
+
+shared_library("libGLESv2") {
+ sources = rebase_path(gles_gypi.libglesv2_sources, ".", "src")
+
+ if (is_win) {
+ ldflags =
+ [ "/DEF:" + rebase_path("src/libGLESv2/libGLESv2.def", root_build_dir) ]
+ }
+
+ if (is_mac && !is_component_build) {
+ ldflags = [
+ "-install_name",
+ "@rpath/${target_name}.dylib",
+ ]
+ public_configs = [ ":shared_library_public_config" ]
+ }
+
+ configs -= angle_undefine_configs
+ configs += [
+ ":internal_config",
+ ":commit_id_config",
+ ":debug_annotations_config",
+ ":libANGLE_config",
+ ]
+
+ defines = [ "LIBGLESV2_IMPLEMENTATION" ]
+
+ deps = [
+ ":includes",
+ ":libANGLE",
+ ]
+}
+
+shared_library("libEGL") {
+ sources = rebase_path(gles_gypi.libegl_sources, ".", "src")
+
+ if (is_win) {
+ ldflags = [ "/DEF:" + rebase_path("src/libEGL/libEGL.def", root_build_dir) ]
+ }
+
+ if (is_mac && !is_component_build) {
+ ldflags = [
+ "-install_name",
+ "@rpath/${target_name}.dylib",
+ ]
+ public_configs = [ ":shared_library_public_config" ]
+ }
+
+ configs -= angle_undefine_configs
+ configs += [
+ ":commit_id_config",
+ ":debug_annotations_config",
+ ":extra_warnings",
+ ":internal_config",
+ ":libANGLE_config",
+ ]
+
+ defines = [ "LIBEGL_IMPLEMENTATION" ]
+
+ deps = [
+ ":includes",
+ ":libGLESv2",
+ ]
+}
+
+util_gypi = exec_script("//build/gypi_to_gn.py",
+ [ rebase_path("util/util.gyp") ],
+ "scope",
+ [ "util/util.gyp" ])
+
+config("angle_util_config") {
+ include_dirs = [ "util" ]
+ if (is_linux && use_x11) {
+ libs = [ "X11" ]
+ }
+}
+
+shared_library("angle_util") {
+ sources = rebase_path(util_gypi.util_sources, ".", "util")
+
+ if (is_win) {
+ sources += rebase_path(util_gypi.util_win32_sources, ".", "util")
+ }
+
+ if (is_linux) {
+ sources += rebase_path(util_gypi.util_linux_sources, ".", "util")
+ libs = [
+ "rt",
+ "dl",
+ ]
+ }
+
+ if (is_mac) {
+ sources += rebase_path(util_gypi.util_osx_sources, ".", "util")
+ libs = [
+ "AppKit.framework",
+ "QuartzCore.framework",
+ ]
+ }
+
+ if (use_x11) {
+ sources += rebase_path(util_gypi.util_x11_sources, ".", "util")
+ }
+
+ if (is_android) {
+ # To prevent linux sources filtering on android
+ set_sources_assignment_filter([])
+ sources += rebase_path(util_gypi.util_linux_sources, ".", "util")
+ sources += rebase_path(util_gypi.util_android_sources, ".", "util")
+ libs = [
+ "android",
+ "log",
+ ]
+ }
+
+ if (use_ozone) {
+ sources += rebase_path(util_gypi.util_ozone_sources, ".", "util")
+ }
+
+ defines = [
+ "GL_GLEXT_PROTOTYPES",
+ "EGL_EGLEXT_PROTOTYPES",
+ "LIBANGLE_UTIL_IMPLEMENTATION",
+ ]
+
+ configs += [
+ ":debug_annotations_config",
+ ":extra_warnings",
+ ]
+
+ public_configs = [
+ ":angle_util_config",
+ ":internal_config",
+ ]
+ if (is_mac && !is_component_build) {
+ ldflags = [
+ "-install_name",
+ "@rpath/lib${target_name}.dylib",
+ ]
+ public_configs += [ ":shared_library_public_config" ]
+ }
+
+ deps = [
+ ":angle_common",
+ ":libEGL",
+ ":libGLESv2",
+ ]
+}
diff --git a/gfx/angle/CONTRIBUTORS b/gfx/angle/CONTRIBUTORS
new file mode 100755
index 000000000..9e1a81f4f
--- /dev/null
+++ b/gfx/angle/CONTRIBUTORS
@@ -0,0 +1,121 @@
+# This is the official list of people who can contribute
+# (and who have contributed) code to the ANGLE project
+# repository.
+# The AUTHORS file lists the copyright holders; this file
+# lists people. For example, Google employees are listed here
+# but not in AUTHORS, because Google holds the copyright.
+#
+
+TransGaming Inc.
+ Nicolas Capens
+ Daniel Koch
+ Geoff Lang
+ Andrew Lewycky
+ Jamie Madill
+ Gavriel State
+ Shannon Woods
+
+Google Inc.
+ Brent Austin
+ Michael Bai
+ John Bauman
+ Peter Beverloo
+ Steve Block
+ Rachel Blum
+ Eric Boren
+ Henry Bridge
+ Nat Duca
+ Peter Kasting
+ Vangelis Kokkevis
+ Zhenyao Mo
+ Daniel Nicoara
+ Alastair Patrick
+ Alok Priyadarshi
+ Kenneth Russell
+ Brian Salomon
+ Gregg Tavares
+ Jeff Timanus
+ Ben Vanik
+ Adrienne Walker
+ thestig@chromium.org
+ Justin Schuh
+ Scott Graham
+ Corentin Wallez
+
+Adobe Systems Inc.
+ Alexandru Chiculita
+ Steve Minns
+ Max Vujovic
+
+Autodesk, Inc.
+ Ranger Harke
+
+Cloud Party, Inc.
+ Conor Dickinson
+
+The Qt Company Ltd.
+ Andrew Knight
+
+Imagination Technologies Ltd.
+ Gregoire Payen de La Garanderie
+
+Intel Corporation
+ Jin Yang
+ Andy Chen
+ Josh Triplett
+ Sudarsana Nagineni
+ Jiajia Qin
+ Jiawei Shao
+ Jie Chen
+ Qiankun Miao
+ Bryan Bernhart
+
+Klarälvdalens Datakonsult AB
+ Milian Wolff
+
+Mozilla Corp.
+ Ehsan Akhgari
+ Edwin Flores
+ Jeff Gilbert
+ Mike Hommey
+ Benoit Jacob
+ Makoto Kato
+ Vladimir Vukicevic
+
+Turbulenz
+ Michael Braithwaite
+
+Ulrik Persson (ddefrostt)
+Mark Banner (standard8mbp)
+David Kilzer
+Jacek Caban
+Tibor den Ouden
+Régis Fénéon
+Sebastian Bergstein
+James Ross-Gowan
+
+Microsoft Corporation
+ Cooper Partin
+ Austin Kinross
+ Minmin Gong
+ Shawn Hargreaves
+
+Microsoft Open Technologies, Inc.
+ Cooper Partin
+ Austin Kinross
+
+NVIDIA Corporation
+ Olli Etuaho
+ Arun Patole
+ Qingqing Deng
+ Kimmo Kinnunen
+ Sami Väisänen
+ Martin Radev
+
+Opera Software ASA
+ Daniel Bratell
+ Tomasz Moniuszko
+ David Landell
+
+Advanced Micro Devices, Inc.
+ Russ Lind
diff --git a/gfx/angle/DEPS b/gfx/angle/DEPS
new file mode 100755
index 000000000..7c39e0093
--- /dev/null
+++ b/gfx/angle/DEPS
@@ -0,0 +1,111 @@
+vars = {
+ 'chromium_git': 'https://chromium.googlesource.com',
+}
+
+deps = {
+ 'third_party/gyp':
+ Var('chromium_git') + '/external/gyp' + '@' + '81c2e5ff92af29bab61c982808076ddce3d200a2',
+
+ 'testing/gtest':
+ Var('chromium_git') + '/external/github.com/google/googletest.git' + '@' + '6f8a66431cb592dad629028a50b3dd418a408c87',
+
+ 'testing/gmock':
+ Var('chromium_git') + '/external/googlemock.git' + '@' + '0421b6f358139f02e102c9c332ce19a33faf75be', # from svn revision 566
+
+ # Cherry is a dEQP management GUI written in Go. We use it for viewing test results.
+ 'third_party/cherry':
+ 'https://android.googlesource.com/platform/external/cherry' + '@' + 'd2e26b4d864ec2a6757e7f1174e464949ca5bf73',
+
+ 'third_party/deqp/src':
+ 'https://android.googlesource.com/platform/external/deqp' + '@' + 'f4f3d8079e7a37d7675ab93583e6438d0bca0e58',
+
+ 'third_party/libpng':
+ 'https://android.googlesource.com/platform/external/libpng' + '@' + '094e181e79a3d6c23fd005679025058b7df1ad6c',
+
+ 'third_party/zlib':
+ Var('chromium_git') + '/chromium/src/third_party/zlib' + '@' + 'afd8c4593c010c045902f6c0501718f1823064a3',
+
+ 'buildtools':
+ Var('chromium_git') + '/chromium/buildtools.git' + '@' + '39b1db2ab4aa4b2ccaa263c29bdf63e7c1ee28aa',
+}
+
+hooks = [
+ # Pull clang-format binaries using checked-in hashes.
+ {
+ 'name': 'clang_format_win',
+ 'pattern': '.',
+ 'action': [ 'download_from_google_storage',
+ '--no_resume',
+ '--platform=win32',
+ '--no_auth',
+ '--bucket', 'chromium-clang-format',
+ '-s', 'buildtools/win/clang-format.exe.sha1',
+ ],
+ },
+ {
+ 'name': 'clang_format_mac',
+ 'pattern': '.',
+ 'action': [ 'download_from_google_storage',
+ '--no_resume',
+ '--platform=darwin',
+ '--no_auth',
+ '--bucket', 'chromium-clang-format',
+ '-s', 'buildtools/mac/clang-format.sha1',
+ ],
+ },
+ {
+ 'name': 'clang_format_linux',
+ 'pattern': '.',
+ 'action': [ 'download_from_google_storage',
+ '--no_resume',
+ '--platform=linux*',
+ '--no_auth',
+ '--bucket', 'chromium-clang-format',
+ '-s', 'buildtools/linux64/clang-format.sha1',
+ ],
+ },
+ # Pull GN binaries using checked-in hashes.
+ {
+ 'name': 'gn_win',
+ 'pattern': '.',
+ 'action': [ 'download_from_google_storage',
+ '--no_resume',
+ '--platform=win32',
+ '--no_auth',
+ '--bucket', 'chromium-gn',
+ '-s', 'buildtools/win/gn.exe.sha1',
+ ],
+ },
+ {
+ 'name': 'gn_mac',
+ 'pattern': '.',
+ 'action': [ 'download_from_google_storage',
+ '--no_resume',
+ '--platform=darwin',
+ '--no_auth',
+ '--bucket', 'chromium-gn',
+ '-s', 'buildtools/mac/gn.sha1',
+ ],
+ },
+ {
+ 'name': 'gn_linux64',
+ 'pattern': '.',
+ 'action': [ 'download_from_google_storage',
+ '--no_resume',
+ '--platform=linux*',
+ '--no_auth',
+ '--bucket', 'chromium-gn',
+ '-s', 'buildtools/linux64/gn.sha1',
+ ],
+ },
+ {
+ # A change to a .gyp, .gypi, or to GYP itself should run the generator.
+ 'pattern': '.',
+ 'action': ['python', 'gyp/gyp_angle'],
+ },
+]
+
+recursedeps = [
+ # buildtools provides clang_format.
+ 'buildtools',
+]
diff --git a/gfx/angle/DEPS.chromium b/gfx/angle/DEPS.chromium
new file mode 100755
index 000000000..5cb7b2d25
--- /dev/null
+++ b/gfx/angle/DEPS.chromium
@@ -0,0 +1,26 @@
+# This file is used to manage the ANGLE's dependencies in the Chromium src repo. It is
+# used by gclient to determine what version of each dependency to check out, and
+# where.
+#
+# These deps are duplicated in ANGLE's DEPS file which we use for the standalone
+# build. The dual file setup is necessary because Chromium can only recurse into
+# a single file and we do not want to import all of ANGLE's standalone DEPS.
+#
+# If you make a change to one of these dependencies please also update the
+# standalone DEPS file.
+
+vars = {
+ 'android_git': 'https://android.googlesource.com',
+ 'deqp_revision': 'f4f3d8079e7a37d7675ab93583e6438d0bca0e58',
+}
+
+deps_os = {
+ 'win': {
+ 'src/third_party/deqp/src':
+ Var('android_git') + '/platform/external/deqp@' + Var('deqp_revision'),
+ },
+ 'unix': {
+ 'src/third_party/deqp/src':
+ Var('android_git') + '/platform/external/deqp@' + Var('deqp_revision'),
+ }
+}
diff --git a/gfx/angle/LICENSE b/gfx/angle/LICENSE
new file mode 100755
index 000000000..bdacb32e3
--- /dev/null
+++ b/gfx/angle/LICENSE
@@ -0,0 +1,32 @@
+// Copyright (C) 2002-2013 The ANGLE Project Authors.
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions
+// are met:
+//
+// Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+//
+// Redistributions in binary form must reproduce the above
+// copyright notice, this list of conditions and the following
+// disclaimer in the documentation and/or other materials provided
+// with the distribution.
+//
+// Neither the name of TransGaming Inc., Google Inc., 3DLabs Inc.
+// Ltd., nor the names of their contributors may be used to endorse
+// or promote products derived from this software without specific
+// prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
+// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
+// COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
+// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
+// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
+// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
+// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
+// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+// POSSIBILITY OF SUCH DAMAGE.
diff --git a/gfx/angle/Makefile.in b/gfx/angle/Makefile.in
new file mode 100755
index 000000000..da63a55ca
--- /dev/null
+++ b/gfx/angle/Makefile.in
@@ -0,0 +1,19 @@
+# This Source Code Form is subject to the terms of the Mozilla Public
+# License, v. 2.0. If a copy of the MPL was not distributed with this
+# file, You can obtain one at http://mozilla.org/MPL/2.0/.
+
+ifdef MOZ_ANGLE_RENDERER
+
+libs::
+ifdef MOZ_D3DCOMPILER_VISTA_DLL_PATH
+ cp -fp "$(MOZ_D3DCOMPILER_VISTA_DLL_PATH)" "$(DIST)/bin"
+endif
+
+ifdef MOZ_D3DCOMPILER_XP_CAB
+ expand '$(MOZ_D3DCOMPILER_XP_CAB)' -F:$(MOZ_D3DCOMPILER_XP_DLL) '$(DIST)/bin'
+endif
+
+endif
+
+include $(topsrcdir)/config/rules.mk
+
diff --git a/gfx/angle/README.chromium b/gfx/angle/README.chromium
new file mode 100755
index 000000000..b141fb530
--- /dev/null
+++ b/gfx/angle/README.chromium
@@ -0,0 +1,10 @@
+Name: ANGLE
+URL: https://code.google.com/p/angleproject/
+Version: 2422
+License: BSD
+License File: LICENSE
+
+Description:
+ANGLE is a conformant implementation of the OpenGL ES 2.0
+specification that is hardware‐accelerated via Direct3D.
+
diff --git a/gfx/angle/README.md b/gfx/angle/README.md
new file mode 100755
index 000000000..91a47441b
--- /dev/null
+++ b/gfx/angle/README.md
@@ -0,0 +1,75 @@
+# ANGLE - Almost Native Graphics Layer Engine
+
+The goal of ANGLE is to allow users of multiple operating systems to seamlessly run WebGL and other
+OpenGL ES content by translating OpenGL ES API calls to one of the hardware-supported APIs available
+for that platform. ANGLE currently provides translation from OpenGL ES 2.0 and 3.0 to desktop
+OpenGL, OpenGL ES, Direct3D 9, and Direct3D 11. Support for translation from OpenGL ES to Vulkan is
+underway, and future plans include compute shader support (ES 3.1) and MacOS support.
+
+### Level of OpenGL ES support via backing renderers
+
+| | Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan |
+|----------------|:-------------:|:----------------:|:--------------:|:-------------:|:-------------:|
+| OpenGL ES 2.0 | complete | complete | complete | complete | in progress |
+| OpenGL ES 3.0 | | complete | complete | in progress | not started |
+| OpenGL ES 3.1 | | not started | in progress | in progress | not started |
+
+### Platform support via backing renderers
+
+| | Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan |
+|------------:|:--------------:|:--------------:|:-------------:|:-----------:|:-----------:|
+| Windows | complete | complete | complete | complete | in progress |
+| Linux | | | complete | | planned |
+| Mac OS X | | | in progress | | |
+| Chrome OS | | | | complete | planned |
+| Android | | | | complete | planned |
+
+ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011.
+ANGLE also provides an implementation of the EGL 1.4 specification.
+
+ANGLE is used as the default WebGL backend for both Google Chrome and Mozilla Firefox on Windows
+platforms. Chrome uses ANGLE for all graphics rendering on Windows, including the accelerated
+Canvas2D implementation and the Native Client sandbox environment.
+
+Portions of the ANGLE shader compiler are used as a shader validator and translator by WebGL
+implementations across multiple platforms. It is used on Mac OS X, Linux, and in mobile variants of
+the browsers. Having one shader validator helps to ensure that a consistent set of GLSL ES shaders
+are accepted across browsers and platforms. The shader translator can be used to translate shaders
+to other shading languages, and to optionally apply shader modifications to work around bugs or
+quirks in the native graphics drivers. The translator targets Desktop GLSL, Direct3D HLSL, and even
+ESSL for native GLES2 platforms.
+
+## Sources
+
+ANGLE repository is hosted by Chromium project and can be
+[browsed online](https://chromium.googlesource.com/angle/angle) or cloned with
+
+ git clone https://chromium.googlesource.com/angle/angle
+
+
+## Building
+
+View the [Dev setup instructions](doc/DevSetup.md). For generating a Windows Store version of ANGLE view the [Windows Store instructions](doc/BuildingAngleForWindowsStore.md)
+
+## Contributing
+
+* Join our [Google group](https://groups.google.com/group/angleproject) to keep up to date.
+* Join us on IRC in the #ANGLEproject channel on FreeNode.
+* File bugs in the [issue tracker](http://code.google.com/p/angleproject/issues/list) (preferably with an isolated test-case).
+* [Choose an ANGLE branch](doc/ChoosingANGLEBranch.md) to track in your own project.
+
+
+* Read ANGLE development [documentation](doc).
+* Look at [pending](https://chromium-review.googlesource.com/#/q/project:angle/angle+status:open)
+ and [merged](https://chromium-review.googlesource.com/#/q/project:angle/angle+status:merged) changes.
+* Become a [code contributor](doc/ContributingCode.md).
+* Use ANGLE's [coding standard](doc/CodingStandard.md).
+* Learn how to [build ANGLE for Chromium development](doc/BuildingAngleForChromiumDevelopment.md).
+* Get help on [debugging ANGLE](doc/DebuggingTips.md).
+
+
+* Read about WebGL on the [Khronos WebGL Wiki](http://khronos.org/webgl/wiki/Main_Page).
+* Learn about implementation details in the [OpenGL Insights chapter on ANGLE](http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-ANGLE.pdf) and this [ANGLE presentation](https://drive.google.com/file/d/0Bw29oYeC09QbbHoxNE5EUFh0RGs/view?usp=sharing).
+* Learn about the past, present, and future of the ANGLE implementation in [this recent presentation](https://docs.google.com/presentation/d/1CucIsdGVDmdTWRUbg68IxLE5jXwCb2y1E9YVhQo0thg/pub?start=false&loop=false).
+* If you use ANGLE in your own project, we'd love to hear about it!
+
diff --git a/gfx/angle/README.mozilla b/gfx/angle/README.mozilla
new file mode 100755
index 000000000..d321c08c3
--- /dev/null
+++ b/gfx/angle/README.mozilla
@@ -0,0 +1,48 @@
+This is the ANGLE project, originally from https://chromium.googlesource.com/angle/angle
+
+The Mozilla upstream is the 'mozilla' branch from https://github.com/mozilla/angle, which
+includes Mozilla-specific patches on top of upstream.
+
+=== How to upgrade ANGLE ===
+
+1. git clone https://github.com/mozilla/angle angle
+
+2. Go into the angle dir, and add the google upstream as a remote:
+ git remote add google https://chromium.googlesource.com/angle/angle
+
+3. Fetch the new google upstream:
+ git fetch google
+
+4. Switch to the mozilla branch
+ git checkout mozilla
+
+5. Rebase the mozilla branch on top of the new google master. Fix up patches along the way,
+ remove unneded commits. Google seems to have "chromium/2059" branches as well, that I
+ assume are merges into the Chromium tree. These might be a good point to rebase on
+ as well, instead of google/master:
+ git rebase -i google/master
+ or git rebase -i google/chromium/2081 (whatever the latest is in 'git branch -a')
+
+6. Re-generate moz.build files:
+ ./gyp_mozbuild
+
+7. nuke mozilla-central/gfx/angle directory
+
+8. copy all the relevant files from the github checkout
+ cd mozilla-central
+ mkdir gfx/angle
+ cp -r /c/proj/angle/[A-Z]* /c/proj/angle/{include,src,moz.build} gfx/angle
+
+9. Build. Fix things until it builds.
+
+10. Try runs and reviews!
+
+11. Once reviews are done and checkin is ready, tag the equivalent git repo:
+ git tag -a mozilla-bug-123456 -m "ANGLE update for bug 123456"
+
+12. Push the new mozilla branch, along with the tags upstream:
+ git push --tags mozilla +mozilla
+
+The "mozilla" branch head will keep moving, since it will keep getting rebased.
+The tags will point to the topmost commit that was used for a particular bug number,
+so that we can see its history if needed.
diff --git a/gfx/angle/include/EGL/egl.h b/gfx/angle/include/EGL/egl.h
new file mode 100755
index 000000000..9f9e02180
--- /dev/null
+++ b/gfx/angle/include/EGL/egl.h
@@ -0,0 +1,303 @@
+#ifndef __egl_h_
+#define __egl_h_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2013-2015 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+/*
+** This header is generated from the Khronos OpenGL / OpenGL ES XML
+** API Registry. The current version of the Registry, generator scripts
+** used to make the header, and the header can be found at
+** http://www.opengl.org/registry/
+**
+** Khronos $Revision: 31566 $ on $Date: 2015-06-23 08:48:48 -0700 (Tue, 23 Jun 2015) $
+*/
+
+#include <EGL/eglplatform.h>
+
+/* Generated on date 20150623 */
+
+/* Generated C header for:
+ * API: egl
+ * Versions considered: .*
+ * Versions emitted: .*
+ * Default extensions included: None
+ * Additional extensions included: _nomatch_^
+ * Extensions removed: _nomatch_^
+ */
+
+#ifndef EGL_VERSION_1_0
+#define EGL_VERSION_1_0 1
+typedef unsigned int EGLBoolean;
+typedef void *EGLDisplay;
+#include <KHR/khrplatform.h>
+#include <EGL/eglplatform.h>
+typedef void *EGLConfig;
+typedef void *EGLSurface;
+typedef void *EGLContext;
+typedef void (*__eglMustCastToProperFunctionPointerType)(void);
+#define EGL_ALPHA_SIZE 0x3021
+#define EGL_BAD_ACCESS 0x3002
+#define EGL_BAD_ALLOC 0x3003
+#define EGL_BAD_ATTRIBUTE 0x3004
+#define EGL_BAD_CONFIG 0x3005
+#define EGL_BAD_CONTEXT 0x3006
+#define EGL_BAD_CURRENT_SURFACE 0x3007
+#define EGL_BAD_DISPLAY 0x3008
+#define EGL_BAD_MATCH 0x3009
+#define EGL_BAD_NATIVE_PIXMAP 0x300A
+#define EGL_BAD_NATIVE_WINDOW 0x300B
+#define EGL_BAD_PARAMETER 0x300C
+#define EGL_BAD_SURFACE 0x300D
+#define EGL_BLUE_SIZE 0x3022
+#define EGL_BUFFER_SIZE 0x3020
+#define EGL_CONFIG_CAVEAT 0x3027
+#define EGL_CONFIG_ID 0x3028
+#define EGL_CORE_NATIVE_ENGINE 0x305B
+#define EGL_DEPTH_SIZE 0x3025
+#define EGL_DONT_CARE ((EGLint)-1)
+#define EGL_DRAW 0x3059
+#define EGL_EXTENSIONS 0x3055
+#define EGL_FALSE 0
+#define EGL_GREEN_SIZE 0x3023
+#define EGL_HEIGHT 0x3056
+#define EGL_LARGEST_PBUFFER 0x3058
+#define EGL_LEVEL 0x3029
+#define EGL_MAX_PBUFFER_HEIGHT 0x302A
+#define EGL_MAX_PBUFFER_PIXELS 0x302B
+#define EGL_MAX_PBUFFER_WIDTH 0x302C
+#define EGL_NATIVE_RENDERABLE 0x302D
+#define EGL_NATIVE_VISUAL_ID 0x302E
+#define EGL_NATIVE_VISUAL_TYPE 0x302F
+#define EGL_NONE 0x3038
+#define EGL_NON_CONFORMANT_CONFIG 0x3051
+#define EGL_NOT_INITIALIZED 0x3001
+#define EGL_NO_CONTEXT ((EGLContext)0)
+#define EGL_NO_DISPLAY ((EGLDisplay)0)
+#define EGL_NO_SURFACE ((EGLSurface)0)
+#define EGL_PBUFFER_BIT 0x0001
+#define EGL_PIXMAP_BIT 0x0002
+#define EGL_READ 0x305A
+#define EGL_RED_SIZE 0x3024
+#define EGL_SAMPLES 0x3031
+#define EGL_SAMPLE_BUFFERS 0x3032
+#define EGL_SLOW_CONFIG 0x3050
+#define EGL_STENCIL_SIZE 0x3026
+#define EGL_SUCCESS 0x3000
+#define EGL_SURFACE_TYPE 0x3033
+#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
+#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
+#define EGL_TRANSPARENT_RED_VALUE 0x3037
+#define EGL_TRANSPARENT_RGB 0x3052
+#define EGL_TRANSPARENT_TYPE 0x3034
+#define EGL_TRUE 1
+#define EGL_VENDOR 0x3053
+#define EGL_VERSION 0x3054
+#define EGL_WIDTH 0x3057
+#define EGL_WINDOW_BIT 0x0004
+EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
+EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
+EGLAPI EGLContext EGLAPIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
+EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay (void);
+EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface (EGLint readdraw);
+EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay (EGLNativeDisplayType display_id);
+EGLAPI EGLint EGLAPIENTRY eglGetError (void);
+EGLAPI __eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress (const char *procname);
+EGLAPI EGLBoolean EGLAPIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor);
+EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
+EGLAPI const char *EGLAPIENTRY eglQueryString (EGLDisplay dpy, EGLint name);
+EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface surface);
+EGLAPI EGLBoolean EGLAPIENTRY eglTerminate (EGLDisplay dpy);
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL (void);
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative (EGLint engine);
+#endif /* EGL_VERSION_1_0 */
+
+#ifndef EGL_VERSION_1_1
+#define EGL_VERSION_1_1 1
+#define EGL_BACK_BUFFER 0x3084
+#define EGL_BIND_TO_TEXTURE_RGB 0x3039
+#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
+#define EGL_CONTEXT_LOST 0x300E
+#define EGL_MIN_SWAP_INTERVAL 0x303B
+#define EGL_MAX_SWAP_INTERVAL 0x303C
+#define EGL_MIPMAP_TEXTURE 0x3082
+#define EGL_MIPMAP_LEVEL 0x3083
+#define EGL_NO_TEXTURE 0x305C
+#define EGL_TEXTURE_2D 0x305F
+#define EGL_TEXTURE_FORMAT 0x3080
+#define EGL_TEXTURE_RGB 0x305D
+#define EGL_TEXTURE_RGBA 0x305E
+#define EGL_TEXTURE_TARGET 0x3081
+EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage (EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval (EGLDisplay dpy, EGLint interval);
+#endif /* EGL_VERSION_1_1 */
+
+#ifndef EGL_VERSION_1_2
+#define EGL_VERSION_1_2 1
+typedef unsigned int EGLenum;
+typedef void *EGLClientBuffer;
+#define EGL_ALPHA_FORMAT 0x3088
+#define EGL_ALPHA_FORMAT_NONPRE 0x308B
+#define EGL_ALPHA_FORMAT_PRE 0x308C
+#define EGL_ALPHA_MASK_SIZE 0x303E
+#define EGL_BUFFER_PRESERVED 0x3094
+#define EGL_BUFFER_DESTROYED 0x3095
+#define EGL_CLIENT_APIS 0x308D
+#define EGL_COLORSPACE 0x3087
+#define EGL_COLORSPACE_sRGB 0x3089
+#define EGL_COLORSPACE_LINEAR 0x308A
+#define EGL_COLOR_BUFFER_TYPE 0x303F
+#define EGL_CONTEXT_CLIENT_TYPE 0x3097
+#define EGL_DISPLAY_SCALING 10000
+#define EGL_HORIZONTAL_RESOLUTION 0x3090
+#define EGL_LUMINANCE_BUFFER 0x308F
+#define EGL_LUMINANCE_SIZE 0x303D
+#define EGL_OPENGL_ES_BIT 0x0001
+#define EGL_OPENVG_BIT 0x0002
+#define EGL_OPENGL_ES_API 0x30A0
+#define EGL_OPENVG_API 0x30A1
+#define EGL_OPENVG_IMAGE 0x3096
+#define EGL_PIXEL_ASPECT_RATIO 0x3092
+#define EGL_RENDERABLE_TYPE 0x3040
+#define EGL_RENDER_BUFFER 0x3086
+#define EGL_RGB_BUFFER 0x308E
+#define EGL_SINGLE_BUFFER 0x3085
+#define EGL_SWAP_BEHAVIOR 0x3093
+#define EGL_UNKNOWN ((EGLint)-1)
+#define EGL_VERTICAL_RESOLUTION 0x3091
+EGLAPI EGLBoolean EGLAPIENTRY eglBindAPI (EGLenum api);
+EGLAPI EGLenum EGLAPIENTRY eglQueryAPI (void);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer (EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglReleaseThread (void);
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitClient (void);
+#endif /* EGL_VERSION_1_2 */
+
+#ifndef EGL_VERSION_1_3
+#define EGL_VERSION_1_3 1
+#define EGL_CONFORMANT 0x3042
+#define EGL_CONTEXT_CLIENT_VERSION 0x3098
+#define EGL_MATCH_NATIVE_PIXMAP 0x3041
+#define EGL_OPENGL_ES2_BIT 0x0004
+#define EGL_VG_ALPHA_FORMAT 0x3088
+#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B
+#define EGL_VG_ALPHA_FORMAT_PRE 0x308C
+#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040
+#define EGL_VG_COLORSPACE 0x3087
+#define EGL_VG_COLORSPACE_sRGB 0x3089
+#define EGL_VG_COLORSPACE_LINEAR 0x308A
+#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020
+#endif /* EGL_VERSION_1_3 */
+
+#ifndef EGL_VERSION_1_4
+#define EGL_VERSION_1_4 1
+#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)0)
+#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200
+#define EGL_MULTISAMPLE_RESOLVE 0x3099
+#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A
+#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B
+#define EGL_OPENGL_API 0x30A2
+#define EGL_OPENGL_BIT 0x0008
+#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400
+EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext (void);
+#endif /* EGL_VERSION_1_4 */
+
+#ifndef EGL_VERSION_1_5
+#define EGL_VERSION_1_5 1
+typedef void *EGLSync;
+typedef intptr_t EGLAttrib;
+typedef khronos_utime_nanoseconds_t EGLTime;
+typedef void *EGLImage;
+#define EGL_CONTEXT_MAJOR_VERSION 0x3098
+#define EGL_CONTEXT_MINOR_VERSION 0x30FB
+#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD
+#define EGL_NO_RESET_NOTIFICATION 0x31BE
+#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF
+#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001
+#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0
+#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2
+#define EGL_OPENGL_ES3_BIT 0x00000040
+#define EGL_CL_EVENT_HANDLE 0x309C
+#define EGL_SYNC_CL_EVENT 0x30FE
+#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0
+#define EGL_SYNC_TYPE 0x30F7
+#define EGL_SYNC_STATUS 0x30F1
+#define EGL_SYNC_CONDITION 0x30F8
+#define EGL_SIGNALED 0x30F2
+#define EGL_UNSIGNALED 0x30F3
+#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001
+#define EGL_FOREVER 0xFFFFFFFFFFFFFFFFull
+#define EGL_TIMEOUT_EXPIRED 0x30F5
+#define EGL_CONDITION_SATISFIED 0x30F6
+#define EGL_NO_SYNC ((EGLSync)0)
+#define EGL_SYNC_FENCE 0x30F9
+#define EGL_GL_COLORSPACE 0x309D
+#define EGL_GL_COLORSPACE_SRGB 0x3089
+#define EGL_GL_COLORSPACE_LINEAR 0x308A
+#define EGL_GL_RENDERBUFFER 0x30B9
+#define EGL_GL_TEXTURE_2D 0x30B1
+#define EGL_GL_TEXTURE_LEVEL 0x30BC
+#define EGL_GL_TEXTURE_3D 0x30B2
+#define EGL_GL_TEXTURE_ZOFFSET 0x30BD
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8
+#define EGL_IMAGE_PRESERVED 0x30D2
+#define EGL_NO_IMAGE ((EGLImage)0)
+EGLAPI EGLSync EGLAPIENTRY eglCreateSync (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySync (EGLDisplay dpy, EGLSync sync);
+EGLAPI EGLint EGLAPIENTRY eglClientWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttrib (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value);
+EGLAPI EGLImage EGLAPIENTRY eglCreateImage (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImage (EGLDisplay dpy, EGLImage image);
+EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplay (EGLenum platform, void *native_display, const EGLAttrib *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitSync (EGLDisplay dpy, EGLSync sync, EGLint flags);
+#endif /* EGL_VERSION_1_5 */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/gfx/angle/include/EGL/eglext.h b/gfx/angle/include/EGL/eglext.h
new file mode 100755
index 000000000..17e8f73cb
--- /dev/null
+++ b/gfx/angle/include/EGL/eglext.h
@@ -0,0 +1,1069 @@
+#ifndef __eglext_h_
+#define __eglext_h_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2013-2016 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+/*
+** This header is generated from the Khronos OpenGL / OpenGL ES XML
+** API Registry. The current version of the Registry, generator scripts
+** used to make the header, and the header can be found at
+** http://www.opengl.org/registry/
+**
+** Khronos $Revision: 32432 $ on $Date: 2016-02-09 23:01:07 -0800 (Tue, 09 Feb 2016) $
+*/
+
+#include <EGL/eglplatform.h>
+
+#define EGL_EGLEXT_VERSION 20160209
+
+/* Generated C header for:
+ * API: egl
+ * Versions considered: .*
+ * Versions emitted: _nomatch_^
+ * Default extensions included: egl
+ * Additional extensions included: _nomatch_^
+ * Extensions removed: _nomatch_^
+ */
+
+#ifndef EGL_KHR_cl_event
+#define EGL_KHR_cl_event 1
+#define EGL_CL_EVENT_HANDLE_KHR 0x309C
+#define EGL_SYNC_CL_EVENT_KHR 0x30FE
+#define EGL_SYNC_CL_EVENT_COMPLETE_KHR 0x30FF
+#endif /* EGL_KHR_cl_event */
+
+#ifndef EGL_KHR_cl_event2
+#define EGL_KHR_cl_event2 1
+typedef void *EGLSyncKHR;
+typedef intptr_t EGLAttribKHR;
+typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNC64KHRPROC) (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSync64KHR (EGLDisplay dpy, EGLenum type, const EGLAttribKHR *attrib_list);
+#endif
+#endif /* EGL_KHR_cl_event2 */
+
+#ifndef EGL_KHR_client_get_all_proc_addresses
+#define EGL_KHR_client_get_all_proc_addresses 1
+#endif /* EGL_KHR_client_get_all_proc_addresses */
+
+#ifndef EGL_KHR_config_attribs
+#define EGL_KHR_config_attribs 1
+#define EGL_CONFORMANT_KHR 0x3042
+#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020
+#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040
+#endif /* EGL_KHR_config_attribs */
+
+#ifndef EGL_KHR_create_context
+#define EGL_KHR_create_context 1
+#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
+#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB
+#define EGL_CONTEXT_FLAGS_KHR 0x30FC
+#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD
+#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE
+#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF
+#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
+#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
+#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
+#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
+#define EGL_OPENGL_ES3_BIT_KHR 0x00000040
+#endif /* EGL_KHR_create_context */
+
+#ifndef EGL_KHR_create_context_no_error
+#define EGL_KHR_create_context_no_error 1
+#define EGL_CONTEXT_OPENGL_NO_ERROR_KHR 0x31B3
+#endif /* EGL_KHR_create_context_no_error */
+
+#ifndef EGL_KHR_debug
+#define EGL_KHR_debug 1
+typedef void *EGLLabelKHR;
+typedef void *EGLObjectKHR;
+typedef void (EGLAPIENTRY *EGLDEBUGPROCKHR)(EGLenum error,const char *command,EGLint messageType,EGLLabelKHR threadLabel,EGLLabelKHR objectLabel,const char* message);
+#define EGL_OBJECT_THREAD_KHR 0x33B0
+#define EGL_OBJECT_DISPLAY_KHR 0x33B1
+#define EGL_OBJECT_CONTEXT_KHR 0x33B2
+#define EGL_OBJECT_SURFACE_KHR 0x33B3
+#define EGL_OBJECT_IMAGE_KHR 0x33B4
+#define EGL_OBJECT_SYNC_KHR 0x33B5
+#define EGL_OBJECT_STREAM_KHR 0x33B6
+#define EGL_DEBUG_MSG_CRITICAL_KHR 0x33B9
+#define EGL_DEBUG_MSG_ERROR_KHR 0x33BA
+#define EGL_DEBUG_MSG_WARN_KHR 0x33BB
+#define EGL_DEBUG_MSG_INFO_KHR 0x33BC
+#define EGL_DEBUG_CALLBACK_KHR 0x33B8
+typedef EGLint (EGLAPIENTRYP PFNEGLDEBUGMESSAGECONTROLKHRPROC) (EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEBUGKHRPROC) (EGLint attribute, EGLAttrib *value);
+typedef EGLint (EGLAPIENTRYP PFNEGLLABELOBJECTKHRPROC) (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLint EGLAPIENTRY eglDebugMessageControlKHR (EGLDEBUGPROCKHR callback, const EGLAttrib *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryDebugKHR (EGLint attribute, EGLAttrib *value);
+EGLAPI EGLint EGLAPIENTRY eglLabelObjectKHR (EGLDisplay display, EGLenum objectType, EGLObjectKHR object, EGLLabelKHR label);
+#endif
+#endif /* EGL_KHR_debug */
+
+#ifndef EGL_KHR_fence_sync
+#define EGL_KHR_fence_sync 1
+typedef khronos_utime_nanoseconds_t EGLTimeKHR;
+#ifdef KHRONOS_SUPPORT_INT64
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0
+#define EGL_SYNC_CONDITION_KHR 0x30F8
+#define EGL_SYNC_FENCE_KHR 0x30F9
+typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync);
+typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateSyncKHR (EGLDisplay dpy, EGLenum type, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncKHR (EGLDisplay dpy, EGLSyncKHR sync);
+EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint *value);
+#endif
+#endif /* KHRONOS_SUPPORT_INT64 */
+#endif /* EGL_KHR_fence_sync */
+
+#ifndef EGL_KHR_get_all_proc_addresses
+#define EGL_KHR_get_all_proc_addresses 1
+#endif /* EGL_KHR_get_all_proc_addresses */
+
+#ifndef EGL_KHR_gl_colorspace
+#define EGL_KHR_gl_colorspace 1
+#define EGL_GL_COLORSPACE_KHR 0x309D
+#define EGL_GL_COLORSPACE_SRGB_KHR 0x3089
+#define EGL_GL_COLORSPACE_LINEAR_KHR 0x308A
+#endif /* EGL_KHR_gl_colorspace */
+
+#ifndef EGL_KHR_gl_renderbuffer_image
+#define EGL_KHR_gl_renderbuffer_image 1
+#define EGL_GL_RENDERBUFFER_KHR 0x30B9
+#endif /* EGL_KHR_gl_renderbuffer_image */
+
+#ifndef EGL_KHR_gl_texture_2D_image
+#define EGL_KHR_gl_texture_2D_image 1
+#define EGL_GL_TEXTURE_2D_KHR 0x30B1
+#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC
+#endif /* EGL_KHR_gl_texture_2D_image */
+
+#ifndef EGL_KHR_gl_texture_3D_image
+#define EGL_KHR_gl_texture_3D_image 1
+#define EGL_GL_TEXTURE_3D_KHR 0x30B2
+#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD
+#endif /* EGL_KHR_gl_texture_3D_image */
+
+#ifndef EGL_KHR_gl_texture_cubemap_image
+#define EGL_KHR_gl_texture_cubemap_image 1
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8
+#endif /* EGL_KHR_gl_texture_cubemap_image */
+
+#ifndef EGL_KHR_image
+#define EGL_KHR_image 1
+typedef void *EGLImageKHR;
+#define EGL_NATIVE_PIXMAP_KHR 0x30B0
+#define EGL_NO_IMAGE_KHR ((EGLImageKHR)0)
+typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroyImageKHR (EGLDisplay dpy, EGLImageKHR image);
+#endif
+#endif /* EGL_KHR_image */
+
+#ifndef EGL_KHR_image_base
+#define EGL_KHR_image_base 1
+#define EGL_IMAGE_PRESERVED_KHR 0x30D2
+#endif /* EGL_KHR_image_base */
+
+#ifndef EGL_KHR_image_pixmap
+#define EGL_KHR_image_pixmap 1
+#endif /* EGL_KHR_image_pixmap */
+
+#ifndef EGL_KHR_lock_surface
+#define EGL_KHR_lock_surface 1
+#define EGL_READ_SURFACE_BIT_KHR 0x0001
+#define EGL_WRITE_SURFACE_BIT_KHR 0x0002
+#define EGL_LOCK_SURFACE_BIT_KHR 0x0080
+#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100
+#define EGL_MATCH_FORMAT_KHR 0x3043
+#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0
+#define EGL_FORMAT_RGB_565_KHR 0x30C1
+#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2
+#define EGL_FORMAT_RGBA_8888_KHR 0x30C3
+#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4
+#define EGL_LOCK_USAGE_HINT_KHR 0x30C5
+#define EGL_BITMAP_POINTER_KHR 0x30C6
+#define EGL_BITMAP_PITCH_KHR 0x30C7
+#define EGL_BITMAP_ORIGIN_KHR 0x30C8
+#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9
+#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA
+#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB
+#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC
+#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD
+#define EGL_LOWER_LEFT_KHR 0x30CE
+#define EGL_UPPER_LEFT_KHR 0x30CF
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay dpy, EGLSurface surface);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglLockSurfaceKHR (EGLDisplay dpy, EGLSurface surface, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglUnlockSurfaceKHR (EGLDisplay dpy, EGLSurface surface);
+#endif
+#endif /* EGL_KHR_lock_surface */
+
+#ifndef EGL_KHR_lock_surface2
+#define EGL_KHR_lock_surface2 1
+#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110
+#endif /* EGL_KHR_lock_surface2 */
+
+#ifndef EGL_KHR_lock_surface3
+#define EGL_KHR_lock_surface3 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACE64KHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface64KHR (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLAttribKHR *value);
+#endif
+#endif /* EGL_KHR_lock_surface3 */
+
+#ifndef EGL_KHR_partial_update
+#define EGL_KHR_partial_update 1
+#define EGL_BUFFER_AGE_KHR 0x313D
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETDAMAGEREGIONKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglSetDamageRegionKHR (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
+#endif
+#endif /* EGL_KHR_partial_update */
+
+#ifndef EGL_KHR_platform_android
+#define EGL_KHR_platform_android 1
+#define EGL_PLATFORM_ANDROID_KHR 0x3141
+#endif /* EGL_KHR_platform_android */
+
+#ifndef EGL_KHR_platform_gbm
+#define EGL_KHR_platform_gbm 1
+#define EGL_PLATFORM_GBM_KHR 0x31D7
+#endif /* EGL_KHR_platform_gbm */
+
+#ifndef EGL_KHR_platform_wayland
+#define EGL_KHR_platform_wayland 1
+#define EGL_PLATFORM_WAYLAND_KHR 0x31D8
+#endif /* EGL_KHR_platform_wayland */
+
+#ifndef EGL_KHR_platform_x11
+#define EGL_KHR_platform_x11 1
+#define EGL_PLATFORM_X11_KHR 0x31D5
+#define EGL_PLATFORM_X11_SCREEN_KHR 0x31D6
+#endif /* EGL_KHR_platform_x11 */
+
+#ifndef EGL_KHR_reusable_sync
+#define EGL_KHR_reusable_sync 1
+#ifdef KHRONOS_SUPPORT_INT64
+#define EGL_SYNC_STATUS_KHR 0x30F1
+#define EGL_SIGNALED_KHR 0x30F2
+#define EGL_UNSIGNALED_KHR 0x30F3
+#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5
+#define EGL_CONDITION_SATISFIED_KHR 0x30F6
+#define EGL_SYNC_TYPE_KHR 0x30F7
+#define EGL_SYNC_REUSABLE_KHR 0x30FA
+#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001
+#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFFull
+#define EGL_NO_SYNC_KHR ((EGLSyncKHR)0)
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
+#endif
+#endif /* KHRONOS_SUPPORT_INT64 */
+#endif /* EGL_KHR_reusable_sync */
+
+#ifndef EGL_KHR_stream
+#define EGL_KHR_stream 1
+typedef void *EGLStreamKHR;
+typedef khronos_uint64_t EGLuint64KHR;
+#ifdef KHRONOS_SUPPORT_INT64
+#define EGL_NO_STREAM_KHR ((EGLStreamKHR)0)
+#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210
+#define EGL_PRODUCER_FRAME_KHR 0x3212
+#define EGL_CONSUMER_FRAME_KHR 0x3213
+#define EGL_STREAM_STATE_KHR 0x3214
+#define EGL_STREAM_STATE_CREATED_KHR 0x3215
+#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216
+#define EGL_STREAM_STATE_EMPTY_KHR 0x3217
+#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218
+#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219
+#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A
+#define EGL_BAD_STREAM_KHR 0x321B
+#define EGL_BAD_STATE_KHR 0x321C
+typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMKHRPROC) (EGLDisplay dpy, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMATTRIBKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMU64KHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR (EGLDisplay dpy, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroyStreamKHR (EGLDisplay dpy, EGLStreamKHR stream);
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamAttribKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint value);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLint *value);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLuint64KHR *value);
+#endif
+#endif /* KHRONOS_SUPPORT_INT64 */
+#endif /* EGL_KHR_stream */
+
+#ifndef EGL_KHR_stream_consumer_gltexture
+#define EGL_KHR_stream_consumer_gltexture 1
+#ifdef EGL_KHR_stream
+#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR (EGLDisplay dpy, EGLStreamKHR stream);
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR (EGLDisplay dpy, EGLStreamKHR stream);
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR (EGLDisplay dpy, EGLStreamKHR stream);
+#endif
+#endif /* EGL_KHR_stream */
+#endif /* EGL_KHR_stream_consumer_gltexture */
+
+#ifndef EGL_KHR_stream_cross_process_fd
+#define EGL_KHR_stream_cross_process_fd 1
+typedef int EGLNativeFileDescriptorKHR;
+#ifdef EGL_KHR_stream
+#define EGL_NO_FILE_DESCRIPTOR_KHR ((EGLNativeFileDescriptorKHR)(-1))
+typedef EGLNativeFileDescriptorKHR (EGLAPIENTRYP PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
+typedef EGLStreamKHR (EGLAPIENTRYP PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLNativeFileDescriptorKHR EGLAPIENTRY eglGetStreamFileDescriptorKHR (EGLDisplay dpy, EGLStreamKHR stream);
+EGLAPI EGLStreamKHR EGLAPIENTRY eglCreateStreamFromFileDescriptorKHR (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);
+#endif
+#endif /* EGL_KHR_stream */
+#endif /* EGL_KHR_stream_cross_process_fd */
+
+#ifndef EGL_KHR_stream_fifo
+#define EGL_KHR_stream_fifo 1
+#ifdef EGL_KHR_stream
+#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC
+#define EGL_STREAM_TIME_NOW_KHR 0x31FD
+#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE
+#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMTIMEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamTimeKHR (EGLDisplay dpy, EGLStreamKHR stream, EGLenum attribute, EGLTimeKHR *value);
+#endif
+#endif /* EGL_KHR_stream */
+#endif /* EGL_KHR_stream_fifo */
+
+#ifndef EGL_KHR_stream_producer_aldatalocator
+#define EGL_KHR_stream_producer_aldatalocator 1
+#ifdef EGL_KHR_stream
+#endif /* EGL_KHR_stream */
+#endif /* EGL_KHR_stream_producer_aldatalocator */
+
+#ifndef EGL_KHR_stream_producer_eglsurface
+#define EGL_KHR_stream_producer_eglsurface 1
+#ifdef EGL_KHR_stream
+#define EGL_STREAM_BIT_KHR 0x0800
+typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLSurface EGLAPIENTRY eglCreateStreamProducerSurfaceKHR (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint *attrib_list);
+#endif
+#endif /* EGL_KHR_stream */
+#endif /* EGL_KHR_stream_producer_eglsurface */
+
+#ifndef EGL_KHR_surfaceless_context
+#define EGL_KHR_surfaceless_context 1
+#endif /* EGL_KHR_surfaceless_context */
+
+#ifndef EGL_KHR_swap_buffers_with_damage
+#define EGL_KHR_swap_buffers_with_damage 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEKHRPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageKHR (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
+#endif
+#endif /* EGL_KHR_swap_buffers_with_damage */
+
+#ifndef EGL_KHR_vg_parent_image
+#define EGL_KHR_vg_parent_image 1
+#define EGL_VG_PARENT_IMAGE_KHR 0x30BA
+#endif /* EGL_KHR_vg_parent_image */
+
+#ifndef EGL_KHR_wait_sync
+#define EGL_KHR_wait_sync 1
+typedef EGLint (EGLAPIENTRYP PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLint EGLAPIENTRY eglWaitSyncKHR (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);
+#endif
+#endif /* EGL_KHR_wait_sync */
+
+#ifndef EGL_ANDROID_blob_cache
+#define EGL_ANDROID_blob_cache 1
+typedef khronos_ssize_t EGLsizeiANDROID;
+typedef void (*EGLSetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, const void *value, EGLsizeiANDROID valueSize);
+typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void *key, EGLsizeiANDROID keySize, void *value, EGLsizeiANDROID valueSize);
+typedef void (EGLAPIENTRYP PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI void EGLAPIENTRY eglSetBlobCacheFuncsANDROID (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
+#endif
+#endif /* EGL_ANDROID_blob_cache */
+
+#ifndef EGL_ANDROID_framebuffer_target
+#define EGL_ANDROID_framebuffer_target 1
+#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147
+#endif /* EGL_ANDROID_framebuffer_target */
+
+#ifndef EGL_ANDROID_image_native_buffer
+#define EGL_ANDROID_image_native_buffer 1
+#define EGL_NATIVE_BUFFER_ANDROID 0x3140
+#endif /* EGL_ANDROID_image_native_buffer */
+
+#ifndef EGL_ANDROID_native_fence_sync
+#define EGL_ANDROID_native_fence_sync 1
+#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144
+#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145
+#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146
+#define EGL_NO_NATIVE_FENCE_FD_ANDROID -1
+typedef EGLint (EGLAPIENTRYP PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR sync);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLint EGLAPIENTRY eglDupNativeFenceFDANDROID (EGLDisplay dpy, EGLSyncKHR sync);
+#endif
+#endif /* EGL_ANDROID_native_fence_sync */
+
+#ifndef EGL_ANDROID_recordable
+#define EGL_ANDROID_recordable 1
+#define EGL_RECORDABLE_ANDROID 0x3142
+#endif /* EGL_ANDROID_recordable */
+
+#ifndef EGL_ANGLE_d3d_share_handle_client_buffer
+#define EGL_ANGLE_d3d_share_handle_client_buffer 1
+#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200
+#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */
+
+#ifndef EGL_ANGLE_device_d3d
+#define EGL_ANGLE_device_d3d 1
+#define EGL_D3D9_DEVICE_ANGLE 0x33A0
+#define EGL_D3D11_DEVICE_ANGLE 0x33A1
+#endif /* EGL_ANGLE_device_d3d */
+
+#ifndef EGL_ANGLE_keyed_mutex
+#define EGL_ANGLE_keyed_mutex 1
+#define EGL_DXGI_KEYED_MUTEX_ANGLE 0x33A2
+#endif /* EGL_ANGLE_keyed_mutex */
+
+#ifndef EGL_ANGLE_d3d_texture_client_buffer
+#define EGL_ANGLE_d3d_texture_client_buffer 1
+#define EGL_D3D_TEXTURE_ANGLE 0x33A3
+#endif /* EGL_ANGLE_d3d_texture_client_buffer */
+
+#ifndef EGL_ANGLE_query_surface_pointer
+#define EGL_ANGLE_query_surface_pointer 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
+#endif
+#endif /* EGL_ANGLE_query_surface_pointer */
+
+#ifndef EGL_ANGLE_software_display
+#define EGL_ANGLE_software_display 1
+#define EGL_SOFTWARE_DISPLAY_ANGLE ((EGLNativeDisplayType)-1)
+#endif /* EGL_ANGLE_software_display */
+
+#ifndef EGL_ANGLE_direct3d_display
+#define EGL_ANGLE_direct3d_display 1
+#define EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ((EGLNativeDisplayType)-2)
+#define EGL_D3D11_ONLY_DISPLAY_ANGLE ((EGLNativeDisplayType)-3)
+#endif /* EGL_ANGLE_direct3d_display */
+
+#ifndef EGL_ANGLE_surface_d3d_texture_2d_share_handle
+#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1
+#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */
+
+#ifndef EGL_ANGLE_direct_composition
+#define EGL_ANGLE_direct_composition 1
+#define EGL_DIRECT_COMPOSITION_ANGLE 0x33A5
+#endif /* EGL_ANGLE_direct_composition */
+
+#ifndef EGL_ANGLE_platform_angle
+#define EGL_ANGLE_platform_angle 1
+#define EGL_PLATFORM_ANGLE_ANGLE 0x3202
+#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3203
+#define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3204
+#define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3205
+#define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3206
+#endif /* EGL_ANGLE_platform_angle */
+
+#ifndef EGL_ANGLE_platform_angle_d3d
+#define EGL_ANGLE_platform_angle_d3d 1
+#define EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE 0x3207
+#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3208
+#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE 0x3209
+#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE 0x320A
+#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE 0x320B
+#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE 0x320C
+#define EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE 0x320F
+#endif /* EGL_ANGLE_platform_angle_d3d */
+
+#ifndef EGL_ANGLE_platform_angle_opengl
+#define EGL_ANGLE_platform_angle_opengl 1
+#define EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE 0x320D
+#define EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE 0x320E
+#endif /* EGL_ANGLE_platform_angle_opengl */
+
+#ifndef EGL_ANGLE_platform_angle_null
+#define EGL_ANGLE_platform_angle_null 1
+#define EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE 0x33AE
+#endif /* EGL_ANGLE_platform_angle_null */
+
+#ifndef EGL_ANGLE_window_fixed_size
+#define EGL_ANGLE_window_fixed_size 1
+#define EGL_FIXED_SIZE_ANGLE 0x3201
+#endif /* EGL_ANGLE_window_fixed_size */
+
+#ifndef EGL_ANGLE_x11_visual
+#define EGL_ANGLE_x11_visual
+#define EGL_X11_VISUAL_ID_ANGLE 0x33A3
+#endif /* EGL_ANGLE_x11_visual */
+
+#ifndef EGL_ANGLE_flexible_surface_compatibility
+#define EGL_ANGLE_flexible_surface_compatibility 1
+#define EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE 0x33A6
+#endif /* EGL_ANGLE_flexible_surface_compatibility */
+
+#ifndef EGL_ANGLE_surface_orientation
+#define EGL_ANGLE_surface_orientation
+#define EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE 0x33A7
+#define EGL_SURFACE_ORIENTATION_ANGLE 0x33A8
+#define EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE 0x0001
+#define EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE 0x0002
+#endif /* EGL_ANGLE_surface_orientation */
+
+#ifndef EGL_ANGLE_experimental_present_path
+#define EGL_ANGLE_experimental_present_path
+#define EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE 0x33A4
+#define EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE 0x33A9
+#define EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE 0x33AA
+#endif /* EGL_ANGLE_experimental_present_path */
+
+#ifndef EGL_ANGLE_stream_producer_d3d_texture_nv12
+#define EGL_ANGLE_stream_producer_d3d_texture_nv12
+#define EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE 0x33AB
+typedef EGLBoolean(EGLAPIENTRYP PFNEGLCREATESTREAMPRODUCERD3DTEXTURENV12ANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
+typedef EGLBoolean(EGLAPIENTRYP PFNEGLSTREAMPOSTD3DTEXTURENV12ANGLEPROC)(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglCreateStreamProducerD3DTextureNV12ANGLE(EGLDisplay dpy, EGLStreamKHR stream, const EGLAttrib *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamPostD3DTextureNV12ANGLE(EGLDisplay dpy, EGLStreamKHR stream, void *texture, const EGLAttrib *attrib_list);
+#endif
+#endif /* EGL_ANGLE_stream_producer_d3d_texture_nv12 */
+
+#ifndef EGL_ANGLE_create_context_webgl_compatibility
+#define EGL_ANGLE_create_context_webgl_compatibility 1
+#define EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE 0x3AAC
+#endif /* EGL_ANGLE_create_context_webgl_compatibility */
+
+#ifndef EGL_CHROMIUM_create_context_bind_generates_resource
+#define EGL_CHROMIUM_create_context_bind_generates_resource 1
+#define EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM 0x3AAD
+#endif /* EGL_CHROMIUM_create_context_bind_generates_resource */
+
+#ifndef EGL_ARM_pixmap_multisample_discard
+#define EGL_ARM_pixmap_multisample_discard 1
+#define EGL_DISCARD_SAMPLES_ARM 0x3286
+#endif /* EGL_ARM_pixmap_multisample_discard */
+
+#ifndef EGL_EXT_buffer_age
+#define EGL_EXT_buffer_age 1
+#define EGL_BUFFER_AGE_EXT 0x313D
+#endif /* EGL_EXT_buffer_age */
+
+#ifndef EGL_EXT_client_extensions
+#define EGL_EXT_client_extensions 1
+#endif /* EGL_EXT_client_extensions */
+
+#ifndef EGL_EXT_create_context_robustness
+#define EGL_EXT_create_context_robustness 1
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138
+#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE
+#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF
+#endif /* EGL_EXT_create_context_robustness */
+
+#ifndef EGL_EXT_device_base
+#define EGL_EXT_device_base 1
+typedef void *EGLDeviceEXT;
+#define EGL_NO_DEVICE_EXT ((EGLDeviceEXT)(0))
+#define EGL_BAD_DEVICE_EXT 0x322B
+#define EGL_DEVICE_EXT 0x322C
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICEATTRIBEXTPROC) (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value);
+typedef const char *(EGLAPIENTRYP PFNEGLQUERYDEVICESTRINGEXTPROC) (EGLDeviceEXT device, EGLint name);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDEVICESEXTPROC) (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBEXTPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryDeviceAttribEXT (EGLDeviceEXT device, EGLint attribute, EGLAttrib *value);
+EGLAPI const char *EGLAPIENTRY eglQueryDeviceStringEXT (EGLDeviceEXT device, EGLint name);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryDevicesEXT (EGLint max_devices, EGLDeviceEXT *devices, EGLint *num_devices);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribEXT (EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
+#endif
+#endif /* EGL_EXT_device_base */
+
+#ifndef EGL_ANGLE_device_creation
+#define EGL_ANGLE_device_creation 1
+typedef EGLDeviceEXT (EGLAPIENTRYP PFNEGLCREATEDEVICEANGLEPROC) (EGLint device_type, void *native_device, const EGLAttrib *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLRELEASEDEVICEANGLEPROC) (EGLDeviceEXT device);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLDeviceEXT EGLAPIENTRY eglCreateDeviceANGLE (EGLint device_type, void *native_device, const EGLAttrib *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglReleaseDeviceANGLE (EGLDeviceEXT device);
+#endif
+#endif /* EGL_ANGLE_device_creation */
+
+#ifndef EGL_EXT_device_drm
+#define EGL_EXT_device_drm 1
+#define EGL_DRM_DEVICE_FILE_EXT 0x3233
+#endif /* EGL_EXT_device_drm */
+
+#ifndef EGL_EXT_device_enumeration
+#define EGL_EXT_device_enumeration 1
+#endif /* EGL_EXT_device_enumeration */
+
+#ifndef EGL_EXT_device_openwf
+#define EGL_EXT_device_openwf 1
+#define EGL_OPENWF_DEVICE_ID_EXT 0x3237
+#endif /* EGL_EXT_device_openwf */
+
+#ifndef EGL_EXT_device_query
+#define EGL_EXT_device_query 1
+#endif /* EGL_EXT_device_query */
+
+#ifndef EGL_EXT_image_dma_buf_import
+#define EGL_EXT_image_dma_buf_import 1
+#define EGL_LINUX_DMA_BUF_EXT 0x3270
+#define EGL_LINUX_DRM_FOURCC_EXT 0x3271
+#define EGL_DMA_BUF_PLANE0_FD_EXT 0x3272
+#define EGL_DMA_BUF_PLANE0_OFFSET_EXT 0x3273
+#define EGL_DMA_BUF_PLANE0_PITCH_EXT 0x3274
+#define EGL_DMA_BUF_PLANE1_FD_EXT 0x3275
+#define EGL_DMA_BUF_PLANE1_OFFSET_EXT 0x3276
+#define EGL_DMA_BUF_PLANE1_PITCH_EXT 0x3277
+#define EGL_DMA_BUF_PLANE2_FD_EXT 0x3278
+#define EGL_DMA_BUF_PLANE2_OFFSET_EXT 0x3279
+#define EGL_DMA_BUF_PLANE2_PITCH_EXT 0x327A
+#define EGL_YUV_COLOR_SPACE_HINT_EXT 0x327B
+#define EGL_SAMPLE_RANGE_HINT_EXT 0x327C
+#define EGL_YUV_CHROMA_HORIZONTAL_SITING_HINT_EXT 0x327D
+#define EGL_YUV_CHROMA_VERTICAL_SITING_HINT_EXT 0x327E
+#define EGL_ITU_REC601_EXT 0x327F
+#define EGL_ITU_REC709_EXT 0x3280
+#define EGL_ITU_REC2020_EXT 0x3281
+#define EGL_YUV_FULL_RANGE_EXT 0x3282
+#define EGL_YUV_NARROW_RANGE_EXT 0x3283
+#define EGL_YUV_CHROMA_SITING_0_EXT 0x3284
+#define EGL_YUV_CHROMA_SITING_0_5_EXT 0x3285
+#endif /* EGL_EXT_image_dma_buf_import */
+
+#ifndef EGL_EXT_multiview_window
+#define EGL_EXT_multiview_window 1
+#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134
+#endif /* EGL_EXT_multiview_window */
+
+#ifndef EGL_EXT_output_base
+#define EGL_EXT_output_base 1
+typedef void *EGLOutputLayerEXT;
+typedef void *EGLOutputPortEXT;
+#define EGL_NO_OUTPUT_LAYER_EXT ((EGLOutputLayerEXT)0)
+#define EGL_NO_OUTPUT_PORT_EXT ((EGLOutputPortEXT)0)
+#define EGL_BAD_OUTPUT_LAYER_EXT 0x322D
+#define EGL_BAD_OUTPUT_PORT_EXT 0x322E
+#define EGL_SWAP_INTERVAL_EXT 0x322F
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTLAYERSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETOUTPUTPORTSEXTPROC) (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value);
+typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTLAYERSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTATTRIBEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value);
+typedef const char *(EGLAPIENTRYP PFNEGLQUERYOUTPUTPORTSTRINGEXTPROC) (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputLayersEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputLayerEXT *layers, EGLint max_layers, EGLint *num_layers);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetOutputPortsEXT (EGLDisplay dpy, const EGLAttrib *attrib_list, EGLOutputPortEXT *ports, EGLint max_ports, EGLint *num_ports);
+EGLAPI EGLBoolean EGLAPIENTRY eglOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib value);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputLayerAttribEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint attribute, EGLAttrib *value);
+EGLAPI const char *EGLAPIENTRY eglQueryOutputLayerStringEXT (EGLDisplay dpy, EGLOutputLayerEXT layer, EGLint name);
+EGLAPI EGLBoolean EGLAPIENTRY eglOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib value);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryOutputPortAttribEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint attribute, EGLAttrib *value);
+EGLAPI const char *EGLAPIENTRY eglQueryOutputPortStringEXT (EGLDisplay dpy, EGLOutputPortEXT port, EGLint name);
+#endif
+#endif /* EGL_EXT_output_base */
+
+#ifndef EGL_EXT_output_drm
+#define EGL_EXT_output_drm 1
+#define EGL_DRM_CRTC_EXT 0x3234
+#define EGL_DRM_PLANE_EXT 0x3235
+#define EGL_DRM_CONNECTOR_EXT 0x3236
+#endif /* EGL_EXT_output_drm */
+
+#ifndef EGL_EXT_output_openwf
+#define EGL_EXT_output_openwf 1
+#define EGL_OPENWF_PIPELINE_ID_EXT 0x3238
+#define EGL_OPENWF_PORT_ID_EXT 0x3239
+#endif /* EGL_EXT_output_openwf */
+
+#ifndef EGL_EXT_platform_base
+#define EGL_EXT_platform_base 1
+typedef EGLDisplay (EGLAPIENTRYP PFNEGLGETPLATFORMDISPLAYEXTPROC) (EGLenum platform, void *native_display, const EGLint *attrib_list);
+typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMWINDOWSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list);
+typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPLATFORMPIXMAPSURFACEEXTPROC) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLDisplay EGLAPIENTRY eglGetPlatformDisplayEXT (EGLenum platform, void *native_display, const EGLint *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLint *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurfaceEXT (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLint *attrib_list);
+#endif
+#endif /* EGL_EXT_platform_base */
+
+#ifndef EGL_EXT_platform_device
+#define EGL_EXT_platform_device 1
+#define EGL_PLATFORM_DEVICE_EXT 0x313F
+#endif /* EGL_EXT_platform_device */
+
+#ifndef EGL_EXT_platform_wayland
+#define EGL_EXT_platform_wayland 1
+#define EGL_PLATFORM_WAYLAND_EXT 0x31D8
+#endif /* EGL_EXT_platform_wayland */
+
+#ifndef EGL_EXT_platform_x11
+#define EGL_EXT_platform_x11 1
+#define EGL_PLATFORM_X11_EXT 0x31D5
+#define EGL_PLATFORM_X11_SCREEN_EXT 0x31D6
+#endif /* EGL_EXT_platform_x11 */
+
+#ifndef EGL_EXT_protected_surface
+#define EGL_EXT_protected_surface 1
+#define EGL_PROTECTED_CONTENT_EXT 0x32C0
+#endif /* EGL_EXT_protected_surface */
+
+#ifndef EGL_EXT_stream_consumer_egloutput
+#define EGL_EXT_stream_consumer_egloutput 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMEROUTPUTEXTPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerOutputEXT (EGLDisplay dpy, EGLStreamKHR stream, EGLOutputLayerEXT layer);
+#endif
+#endif /* EGL_EXT_stream_consumer_egloutput */
+
+#ifndef EGL_EXT_swap_buffers_with_damage
+#define EGL_EXT_swap_buffers_with_damage 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSWITHDAMAGEEXTPROC) (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT (EGLDisplay dpy, EGLSurface surface, EGLint *rects, EGLint n_rects);
+#endif
+#endif /* EGL_EXT_swap_buffers_with_damage */
+
+#ifndef EGL_EXT_yuv_surface
+#define EGL_EXT_yuv_surface 1
+#define EGL_YUV_ORDER_EXT 0x3301
+#define EGL_YUV_NUMBER_OF_PLANES_EXT 0x3311
+#define EGL_YUV_SUBSAMPLE_EXT 0x3312
+#define EGL_YUV_DEPTH_RANGE_EXT 0x3317
+#define EGL_YUV_CSC_STANDARD_EXT 0x330A
+#define EGL_YUV_PLANE_BPP_EXT 0x331A
+#define EGL_YUV_BUFFER_EXT 0x3300
+#define EGL_YUV_ORDER_YUV_EXT 0x3302
+#define EGL_YUV_ORDER_YVU_EXT 0x3303
+#define EGL_YUV_ORDER_YUYV_EXT 0x3304
+#define EGL_YUV_ORDER_UYVY_EXT 0x3305
+#define EGL_YUV_ORDER_YVYU_EXT 0x3306
+#define EGL_YUV_ORDER_VYUY_EXT 0x3307
+#define EGL_YUV_ORDER_AYUV_EXT 0x3308
+#define EGL_YUV_SUBSAMPLE_4_2_0_EXT 0x3313
+#define EGL_YUV_SUBSAMPLE_4_2_2_EXT 0x3314
+#define EGL_YUV_SUBSAMPLE_4_4_4_EXT 0x3315
+#define EGL_YUV_DEPTH_RANGE_LIMITED_EXT 0x3318
+#define EGL_YUV_DEPTH_RANGE_FULL_EXT 0x3319
+#define EGL_YUV_CSC_STANDARD_601_EXT 0x330B
+#define EGL_YUV_CSC_STANDARD_709_EXT 0x330C
+#define EGL_YUV_CSC_STANDARD_2020_EXT 0x330D
+#define EGL_YUV_PLANE_BPP_0_EXT 0x331B
+#define EGL_YUV_PLANE_BPP_8_EXT 0x331C
+#define EGL_YUV_PLANE_BPP_10_EXT 0x331D
+#endif /* EGL_EXT_yuv_surface */
+
+#ifndef EGL_HI_clientpixmap
+#define EGL_HI_clientpixmap 1
+struct EGLClientPixmapHI {
+ void *pData;
+ EGLint iWidth;
+ EGLint iHeight;
+ EGLint iStride;
+};
+#define EGL_CLIENT_PIXMAP_POINTER_HI 0x8F74
+typedef EGLSurface (EGLAPIENTRYP PFNEGLCREATEPIXMAPSURFACEHIPROC) (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurfaceHI (EGLDisplay dpy, EGLConfig config, struct EGLClientPixmapHI *pixmap);
+#endif
+#endif /* EGL_HI_clientpixmap */
+
+#ifndef EGL_HI_colorformats
+#define EGL_HI_colorformats 1
+#define EGL_COLOR_FORMAT_HI 0x8F70
+#define EGL_COLOR_RGB_HI 0x8F71
+#define EGL_COLOR_RGBA_HI 0x8F72
+#define EGL_COLOR_ARGB_HI 0x8F73
+#endif /* EGL_HI_colorformats */
+
+#ifndef EGL_IMG_context_priority
+#define EGL_IMG_context_priority 1
+#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100
+#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101
+#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102
+#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103
+#endif /* EGL_IMG_context_priority */
+
+#ifndef EGL_IMG_image_plane_attribs
+#define EGL_IMG_image_plane_attribs 1
+#define EGL_NATIVE_BUFFER_MULTIPLANE_SEPARATE_IMG 0x3105
+#define EGL_NATIVE_BUFFER_PLANE_OFFSET_IMG 0x3106
+#endif /* EGL_IMG_image_plane_attribs */
+
+#ifndef EGL_MESA_drm_image
+#define EGL_MESA_drm_image 1
+#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
+#define EGL_DRM_BUFFER_USE_MESA 0x31D1
+#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2
+#define EGL_DRM_BUFFER_MESA 0x31D3
+#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
+#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x00000001
+#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x00000002
+typedef EGLImageKHR (EGLAPIENTRYP PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLImageKHR EGLAPIENTRY eglCreateDRMImageMESA (EGLDisplay dpy, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglExportDRMImageMESA (EGLDisplay dpy, EGLImageKHR image, EGLint *name, EGLint *handle, EGLint *stride);
+#endif
+#endif /* EGL_MESA_drm_image */
+
+#ifndef EGL_MESA_image_dma_buf_export
+#define EGL_MESA_image_dma_buf_export 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEQUERYMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLEXPORTDMABUFIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageQueryMESA (EGLDisplay dpy, EGLImageKHR image, int *fourcc, int *num_planes, EGLuint64KHR *modifiers);
+EGLAPI EGLBoolean EGLAPIENTRY eglExportDMABUFImageMESA (EGLDisplay dpy, EGLImageKHR image, int *fds, EGLint *strides, EGLint *offsets);
+#endif
+#endif /* EGL_MESA_image_dma_buf_export */
+
+#ifndef EGL_MESA_platform_gbm
+#define EGL_MESA_platform_gbm 1
+#define EGL_PLATFORM_GBM_MESA 0x31D7
+#endif /* EGL_MESA_platform_gbm */
+
+#ifndef EGL_NOK_swap_region
+#define EGL_NOK_swap_region 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGIONNOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegionNOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects);
+#endif
+#endif /* EGL_NOK_swap_region */
+
+#ifndef EGL_NOK_swap_region2
+#define EGL_NOK_swap_region2 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSWAPBUFFERSREGION2NOKPROC) (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffersRegion2NOK (EGLDisplay dpy, EGLSurface surface, EGLint numRects, const EGLint *rects);
+#endif
+#endif /* EGL_NOK_swap_region2 */
+
+#ifndef EGL_NOK_texture_from_pixmap
+#define EGL_NOK_texture_from_pixmap 1
+#define EGL_Y_INVERTED_NOK 0x307F
+#endif /* EGL_NOK_texture_from_pixmap */
+
+#ifndef EGL_NV_3dvision_surface
+#define EGL_NV_3dvision_surface 1
+#define EGL_AUTO_STEREO_NV 0x3136
+#endif /* EGL_NV_3dvision_surface */
+
+#ifndef EGL_NV_coverage_sample
+#define EGL_NV_coverage_sample 1
+#define EGL_COVERAGE_BUFFERS_NV 0x30E0
+#define EGL_COVERAGE_SAMPLES_NV 0x30E1
+#endif /* EGL_NV_coverage_sample */
+
+#ifndef EGL_NV_coverage_sample_resolve
+#define EGL_NV_coverage_sample_resolve 1
+#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131
+#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132
+#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133
+#endif /* EGL_NV_coverage_sample_resolve */
+
+#ifndef EGL_NV_cuda_event
+#define EGL_NV_cuda_event 1
+#define EGL_CUDA_EVENT_HANDLE_NV 0x323B
+#define EGL_SYNC_CUDA_EVENT_NV 0x323C
+#define EGL_SYNC_CUDA_EVENT_COMPLETE_NV 0x323D
+#endif /* EGL_NV_cuda_event */
+
+#ifndef EGL_NV_depth_nonlinear
+#define EGL_NV_depth_nonlinear 1
+#define EGL_DEPTH_ENCODING_NV 0x30E2
+#define EGL_DEPTH_ENCODING_NONE_NV 0
+#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3
+#endif /* EGL_NV_depth_nonlinear */
+
+#ifndef EGL_NV_device_cuda
+#define EGL_NV_device_cuda 1
+#define EGL_CUDA_DEVICE_NV 0x323A
+#endif /* EGL_NV_device_cuda */
+
+#ifndef EGL_NV_native_query
+#define EGL_NV_native_query 1
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType *display_id);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeDisplayNV (EGLDisplay dpy, EGLNativeDisplayType *display_id);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativeWindowNV (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType *window);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryNativePixmapNV (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType *pixmap);
+#endif
+#endif /* EGL_NV_native_query */
+
+#ifndef EGL_NV_post_convert_rounding
+#define EGL_NV_post_convert_rounding 1
+#endif /* EGL_NV_post_convert_rounding */
+
+#ifndef EGL_NV_post_sub_buffer
+#define EGL_NV_post_sub_buffer 1
+#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglPostSubBufferNV (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
+#endif
+#endif /* EGL_NV_post_sub_buffer */
+
+#ifndef EGL_NV_stream_consumer_gltexture_yuv
+#define EGL_NV_stream_consumer_gltexture_yuv 1
+#define EGL_YUV_PLANE0_TEXTURE_UNIT_NV 0x332C
+#define EGL_YUV_PLANE1_TEXTURE_UNIT_NV 0x332D
+#define EGL_YUV_PLANE2_TEXTURE_UNIT_NV 0x332E
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALATTRIBSNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLAttrib *attrib_list);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalAttribsNV (EGLDisplay dpy, EGLStreamKHR stream, EGLAttrib *attrib_list);
+#endif
+#endif /* EGL_NV_stream_consumer_gltexture_yuv */
+
+#ifndef EGL_NV_stream_metadata
+#define EGL_NV_stream_metadata 1
+#define EGL_MAX_STREAM_METADATA_BLOCKS_NV 0x3250
+#define EGL_MAX_STREAM_METADATA_BLOCK_SIZE_NV 0x3251
+#define EGL_MAX_STREAM_METADATA_TOTAL_SIZE_NV 0x3252
+#define EGL_PRODUCER_METADATA_NV 0x3253
+#define EGL_CONSUMER_METADATA_NV 0x3254
+#define EGL_PENDING_METADATA_NV 0x3328
+#define EGL_METADATA0_SIZE_NV 0x3255
+#define EGL_METADATA1_SIZE_NV 0x3256
+#define EGL_METADATA2_SIZE_NV 0x3257
+#define EGL_METADATA3_SIZE_NV 0x3258
+#define EGL_METADATA0_TYPE_NV 0x3259
+#define EGL_METADATA1_TYPE_NV 0x325A
+#define EGL_METADATA2_TYPE_NV 0x325B
+#define EGL_METADATA3_TYPE_NV 0x325C
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYDISPLAYATTRIBNVPROC) (EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSETSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLQUERYSTREAMMETADATANVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryDisplayAttribNV (EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
+EGLAPI EGLBoolean EGLAPIENTRY eglSetStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLint n, EGLint offset, EGLint size, const void *data);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryStreamMetadataNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum name, EGLint n, EGLint offset, EGLint size, void *data);
+#endif
+#endif /* EGL_NV_stream_metadata */
+
+#ifndef EGL_NV_stream_sync
+#define EGL_NV_stream_sync 1
+#define EGL_SYNC_NEW_FRAME_NV 0x321F
+typedef EGLSyncKHR (EGLAPIENTRYP PFNEGLCREATESTREAMSYNCNVPROC) (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLSyncKHR EGLAPIENTRY eglCreateStreamSyncNV (EGLDisplay dpy, EGLStreamKHR stream, EGLenum type, const EGLint *attrib_list);
+#endif
+#endif /* EGL_NV_stream_sync */
+
+#ifndef EGL_NV_sync
+#define EGL_NV_sync 1
+typedef void *EGLSyncNV;
+typedef khronos_utime_nanoseconds_t EGLTimeNV;
+#ifdef KHRONOS_SUPPORT_INT64
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6
+#define EGL_SYNC_STATUS_NV 0x30E7
+#define EGL_SIGNALED_NV 0x30E8
+#define EGL_UNSIGNALED_NV 0x30E9
+#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001
+#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFFull
+#define EGL_ALREADY_SIGNALED_NV 0x30EA
+#define EGL_TIMEOUT_EXPIRED_NV 0x30EB
+#define EGL_CONDITION_SATISFIED_NV 0x30EC
+#define EGL_SYNC_TYPE_NV 0x30ED
+#define EGL_SYNC_CONDITION_NV 0x30EE
+#define EGL_SYNC_FENCE_NV 0x30EF
+#define EGL_NO_SYNC_NV ((EGLSyncNV)0)
+typedef EGLSyncNV (EGLAPIENTRYP PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLFENCENVPROC) (EGLSyncNV sync);
+typedef EGLint (EGLAPIENTRYP PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode);
+typedef EGLBoolean (EGLAPIENTRYP PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint *value);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLSyncNV EGLAPIENTRY eglCreateFenceSyncNV (EGLDisplay dpy, EGLenum condition, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySyncNV (EGLSyncNV sync);
+EGLAPI EGLBoolean EGLAPIENTRY eglFenceNV (EGLSyncNV sync);
+EGLAPI EGLint EGLAPIENTRY eglClientWaitSyncNV (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
+EGLAPI EGLBoolean EGLAPIENTRY eglSignalSyncNV (EGLSyncNV sync, EGLenum mode);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetSyncAttribNV (EGLSyncNV sync, EGLint attribute, EGLint *value);
+#endif
+#endif /* KHRONOS_SUPPORT_INT64 */
+#endif /* EGL_NV_sync */
+
+#ifndef EGL_NV_system_time
+#define EGL_NV_system_time 1
+typedef khronos_utime_nanoseconds_t EGLuint64NV;
+#ifdef KHRONOS_SUPPORT_INT64
+typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void);
+typedef EGLuint64NV (EGLAPIENTRYP PFNEGLGETSYSTEMTIMENVPROC) (void);
+#ifdef EGL_EGLEXT_PROTOTYPES
+EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeFrequencyNV (void);
+EGLAPI EGLuint64NV EGLAPIENTRY eglGetSystemTimeNV (void);
+#endif
+#endif /* KHRONOS_SUPPORT_INT64 */
+#endif /* EGL_NV_system_time */
+
+#ifndef EGL_TIZEN_image_native_buffer
+#define EGL_TIZEN_image_native_buffer 1
+#define EGL_NATIVE_BUFFER_TIZEN 0x32A0
+#endif /* EGL_TIZEN_image_native_buffer */
+
+#ifndef EGL_TIZEN_image_native_surface
+#define EGL_TIZEN_image_native_surface 1
+#define EGL_NATIVE_SURFACE_TIZEN 0x32A1
+#endif /* EGL_TIZEN_image_native_surface */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/gfx/angle/include/EGL/eglplatform.h b/gfx/angle/include/EGL/eglplatform.h
new file mode 100755
index 000000000..6d550da9c
--- /dev/null
+++ b/gfx/angle/include/EGL/eglplatform.h
@@ -0,0 +1,149 @@
+#ifndef __eglplatform_h_
+#define __eglplatform_h_
+
+/*
+** Copyright (c) 2007-2013 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Platform-specific types and definitions for egl.h
+ * $Revision: 30994 $ on $Date: 2015-04-30 13:36:48 -0700 (Thu, 30 Apr 2015) $
+ *
+ * Adopters may modify khrplatform.h and this file to suit their platform.
+ * You are encouraged to submit all modifications to the Khronos group so that
+ * they can be included in future versions of this file. Please submit changes
+ * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
+ * by filing a bug against product "EGL" component "Registry".
+ */
+
+#include <KHR/khrplatform.h>
+
+/* Macros used in EGL function prototype declarations.
+ *
+ * EGL functions should be prototyped as:
+ *
+ * EGLAPI return-type EGLAPIENTRY eglFunction(arguments);
+ * typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments);
+ *
+ * KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h
+ */
+
+#ifndef EGLAPI
+#define EGLAPI KHRONOS_APICALL
+#endif
+
+#ifndef EGLAPIENTRY
+#define EGLAPIENTRY KHRONOS_APIENTRY
+#endif
+#define EGLAPIENTRYP EGLAPIENTRY*
+
+/* The types NativeDisplayType, NativeWindowType, and NativePixmapType
+ * are aliases of window-system-dependent types, such as X Display * or
+ * Windows Device Context. They must be defined in platform-specific
+ * code below. The EGL-prefixed versions of Native*Type are the same
+ * types, renamed in EGL 1.3 so all types in the API start with "EGL".
+ *
+ * Khronos STRONGLY RECOMMENDS that you use the default definitions
+ * provided below, since these changes affect both binary and source
+ * portability of applications using EGL running on different EGL
+ * implementations.
+ */
+
+#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */
+#ifndef WIN32_LEAN_AND_MEAN
+#define WIN32_LEAN_AND_MEAN 1
+#endif
+#include <windows.h>
+
+typedef HDC EGLNativeDisplayType;
+typedef HBITMAP EGLNativePixmapType;
+
+#if !defined(WINAPI_FAMILY) || (WINAPI_FAMILY == WINAPI_FAMILY_DESKTOP_APP) /* Windows Desktop */
+typedef HWND EGLNativeWindowType;
+#else /* Windows Store */
+#include <inspectable.h>
+typedef IInspectable* EGLNativeWindowType;
+#endif
+
+#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */
+
+typedef int EGLNativeDisplayType;
+typedef void *EGLNativeWindowType;
+typedef void *EGLNativePixmapType;
+
+#elif defined(__ANDROID__) || defined(ANDROID)
+
+#include <android/native_window.h>
+
+struct egl_native_pixmap_t;
+
+typedef struct ANativeWindow* EGLNativeWindowType;
+typedef struct egl_native_pixmap_t* EGLNativePixmapType;
+typedef void* EGLNativeDisplayType;
+
+#elif defined(USE_OZONE)
+
+typedef intptr_t EGLNativeDisplayType;
+typedef intptr_t EGLNativeWindowType;
+typedef intptr_t EGLNativePixmapType;
+
+#elif defined(__unix__)
+
+/* X11 (tentative) */
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+
+typedef Display *EGLNativeDisplayType;
+typedef Pixmap EGLNativePixmapType;
+typedef Window EGLNativeWindowType;
+
+#elif defined(__GNUC__) && ( defined(__APPLE_CPP__) || defined(__APPLE_CC__) || defined(__MACOS_CLASSIC__) )
+
+#if defined(__OBJC__)
+@class CALayer;
+#else
+class CALayer;
+#endif
+
+typedef void *EGLNativeDisplayType;
+typedef void *EGLNativePixmapType;
+typedef CALayer *EGLNativeWindowType;
+
+#else
+#error "Platform not recognized"
+#endif
+
+/* EGL 1.2 types, renamed for consistency in EGL 1.3 */
+typedef EGLNativeDisplayType NativeDisplayType;
+typedef EGLNativePixmapType NativePixmapType;
+typedef EGLNativeWindowType NativeWindowType;
+
+
+/* Define EGLint. This must be a signed integral type large enough to contain
+ * all legal attribute names and values passed into and out of EGL, whether
+ * their type is boolean, bitmask, enumerant (symbolic constant), integer,
+ * handle, or other. While in general a 32-bit integer will suffice, if
+ * handles are 64 bit types, then EGLint should be defined as a signed 64-bit
+ * integer type.
+ */
+typedef khronos_int32_t EGLint;
+
+#endif /* __eglplatform_h */
diff --git a/gfx/angle/include/GLES2/gl2.h b/gfx/angle/include/GLES2/gl2.h
new file mode 100755
index 000000000..027e1f713
--- /dev/null
+++ b/gfx/angle/include/GLES2/gl2.h
@@ -0,0 +1,673 @@
+#ifndef __gl2_h_
+#define __gl2_h_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2013-2015 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+/*
+** This header is generated from the Khronos OpenGL / OpenGL ES XML
+** API Registry. The current version of the Registry, generator scripts
+** used to make the header, and the header can be found at
+** http://www.opengl.org/registry/
+**
+** Khronos $Revision: 31811 $ on $Date: 2015-08-10 00:01:11 -0700 (Mon, 10 Aug 2015) $
+*/
+
+#include <GLES2/gl2platform.h>
+
+#ifndef GL_APIENTRYP
+#define GL_APIENTRYP GL_APIENTRY*
+#endif
+
+/* Generated on date 20150809 */
+
+/* Generated C header for:
+ * API: gles2
+ * Profile: common
+ * Versions considered: 2\.[0-9]
+ * Versions emitted: .*
+ * Default extensions included: None
+ * Additional extensions included: _nomatch_^
+ * Extensions removed: _nomatch_^
+ */
+
+#ifndef GL_ES_VERSION_2_0
+#define GL_ES_VERSION_2_0 1
+#include <KHR/khrplatform.h>
+typedef khronos_int8_t GLbyte;
+typedef khronos_float_t GLclampf;
+typedef khronos_int32_t GLfixed;
+typedef short GLshort;
+typedef unsigned short GLushort;
+typedef void GLvoid;
+typedef struct __GLsync *GLsync;
+typedef khronos_int64_t GLint64;
+typedef khronos_uint64_t GLuint64;
+typedef unsigned int GLenum;
+typedef unsigned int GLuint;
+typedef char GLchar;
+typedef khronos_float_t GLfloat;
+typedef khronos_ssize_t GLsizeiptr;
+typedef khronos_intptr_t GLintptr;
+typedef unsigned int GLbitfield;
+typedef int GLint;
+typedef unsigned char GLboolean;
+typedef int GLsizei;
+typedef khronos_uint8_t GLubyte;
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_FALSE 0
+#define GL_TRUE 1
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_FUNC_ADD 0x8006
+#define GL_BLEND_EQUATION 0x8009
+#define GL_BLEND_EQUATION_RGB 0x8009
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STATIC_DRAW 0x88E4
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_CULL_FACE 0x0B44
+#define GL_BLEND 0x0BE2
+#define GL_DITHER 0x0BD0
+#define GL_STENCIL_TEST 0x0B90
+#define GL_DEPTH_TEST 0x0B71
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_LINE_WIDTH 0x0B21
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_VIEWPORT 0x0BA2
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_FIXED 0x140C
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_DELETE_STATUS 0x8B80
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_INVERT 0x150A
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TEXTURE 0x1702
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_REPEAT 0x2901
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_SHADER_COMPILER 0x8DFA
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_LOW_INT 0x8DF3
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_HIGH_INT 0x8DF5
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGB565 0x8D62
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_NONE 0
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
+typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
+typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
+typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
+typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
+typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
+typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
+typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
+typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
+typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
+typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
+typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
+typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
+typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
+typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
+typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
+typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
+typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
+typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
+typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
+typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
+typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
+typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
+typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
+typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
+typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
+typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
+typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
+typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
+typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
+typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
+typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
+typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
+typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
+typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
+typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
+typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
+typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
+typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
+typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
+typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
+typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
+typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
+typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
+typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
+typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
+typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
+typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
+typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
+typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
+GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
+GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
+GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
+GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
+GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
+GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
+GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
+GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
+GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
+GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
+GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
+GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
+GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
+GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
+GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
+GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
+GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
+GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
+GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
+GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
+GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
+GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
+GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
+GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
+GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
+GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
+GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
+GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
+GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
+GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
+GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glFinish (void);
+GL_APICALL void GL_APIENTRY glFlush (void);
+GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
+GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
+GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
+GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
+GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
+GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
+GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
+GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
+GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
+GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL GLenum GL_APIENTRY glGetError (void);
+GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
+GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
+GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
+GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
+GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
+GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
+GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
+GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
+GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
+GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
+GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
+GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
+GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
+GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
+GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
+GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
+GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
+GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
+GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
+GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
+GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
+GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
+GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
+GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
+GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
+GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
+GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+#endif /* GL_ES_VERSION_2_0 */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/gfx/angle/include/GLES2/gl2ext.h b/gfx/angle/include/GLES2/gl2ext.h
new file mode 100755
index 000000000..eba6dcc77
--- /dev/null
+++ b/gfx/angle/include/GLES2/gl2ext.h
@@ -0,0 +1,3388 @@
+#ifndef __gl2ext_h_
+#define __gl2ext_h_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2013-2015 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+/*
+** This header is generated from the Khronos OpenGL / OpenGL ES XML
+** API Registry. The current version of the Registry, generator scripts
+** used to make the header, and the header can be found at
+** http://www.opengl.org/registry/
+**
+** Khronos $Revision: 31902 $ on $Date: 2015-09-03 15:44:53 -0700 (Thu, 03 Sep 2015) $
+*/
+
+#ifndef GL_APIENTRYP
+#define GL_APIENTRYP GL_APIENTRY*
+#endif
+
+/* Generated on date 20150903 */
+
+/* Generated C header for:
+ * API: gles2
+ * Profile: common
+ * Versions considered: 2\.[0-9]
+ * Versions emitted: _nomatch_^
+ * Default extensions included: gles2
+ * Additional extensions included: _nomatch_^
+ * Extensions removed: _nomatch_^
+ */
+
+#ifndef GL_KHR_blend_equation_advanced
+#define GL_KHR_blend_equation_advanced 1
+#define GL_MULTIPLY_KHR 0x9294
+#define GL_SCREEN_KHR 0x9295
+#define GL_OVERLAY_KHR 0x9296
+#define GL_DARKEN_KHR 0x9297
+#define GL_LIGHTEN_KHR 0x9298
+#define GL_COLORDODGE_KHR 0x9299
+#define GL_COLORBURN_KHR 0x929A
+#define GL_HARDLIGHT_KHR 0x929B
+#define GL_SOFTLIGHT_KHR 0x929C
+#define GL_DIFFERENCE_KHR 0x929E
+#define GL_EXCLUSION_KHR 0x92A0
+#define GL_HSL_HUE_KHR 0x92AD
+#define GL_HSL_SATURATION_KHR 0x92AE
+#define GL_HSL_COLOR_KHR 0x92AF
+#define GL_HSL_LUMINOSITY_KHR 0x92B0
+typedef void (GL_APIENTRYP PFNGLBLENDBARRIERKHRPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glBlendBarrierKHR (void);
+#endif
+#endif /* GL_KHR_blend_equation_advanced */
+
+#ifndef GL_KHR_blend_equation_advanced_coherent
+#define GL_KHR_blend_equation_advanced_coherent 1
+#define GL_BLEND_ADVANCED_COHERENT_KHR 0x9285
+#endif /* GL_KHR_blend_equation_advanced_coherent */
+
+#ifndef GL_KHR_context_flush_control
+#define GL_KHR_context_flush_control 1
+#define GL_CONTEXT_RELEASE_BEHAVIOR_KHR 0x82FB
+#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_KHR 0x82FC
+#endif /* GL_KHR_context_flush_control */
+
+#ifndef GL_KHR_debug
+#define GL_KHR_debug 1
+typedef void (GL_APIENTRY *GLDEBUGPROCKHR)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+#define GL_SAMPLER 0x82E6
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION_KHR 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM_KHR 0x8245
+#define GL_DEBUG_SOURCE_API_KHR 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER_KHR 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY_KHR 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION_KHR 0x824A
+#define GL_DEBUG_SOURCE_OTHER_KHR 0x824B
+#define GL_DEBUG_TYPE_ERROR_KHR 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY_KHR 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE_KHR 0x8250
+#define GL_DEBUG_TYPE_OTHER_KHR 0x8251
+#define GL_DEBUG_TYPE_MARKER_KHR 0x8268
+#define GL_DEBUG_TYPE_PUSH_GROUP_KHR 0x8269
+#define GL_DEBUG_TYPE_POP_GROUP_KHR 0x826A
+#define GL_DEBUG_SEVERITY_NOTIFICATION_KHR 0x826B
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR 0x826C
+#define GL_DEBUG_GROUP_STACK_DEPTH_KHR 0x826D
+#define GL_BUFFER_KHR 0x82E0
+#define GL_SHADER_KHR 0x82E1
+#define GL_PROGRAM_KHR 0x82E2
+#define GL_VERTEX_ARRAY_KHR 0x8074
+#define GL_QUERY_KHR 0x82E3
+#define GL_PROGRAM_PIPELINE_KHR 0x82E4
+#define GL_SAMPLER_KHR 0x82E6
+#define GL_MAX_LABEL_LENGTH_KHR 0x82E8
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_KHR 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_KHR 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_KHR 0x9145
+#define GL_DEBUG_SEVERITY_HIGH_KHR 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_KHR 0x9147
+#define GL_DEBUG_SEVERITY_LOW_KHR 0x9148
+#define GL_DEBUG_OUTPUT_KHR 0x92E0
+#define GL_CONTEXT_FLAG_DEBUG_BIT_KHR 0x00000002
+#define GL_STACK_OVERFLOW_KHR 0x0503
+#define GL_STACK_UNDERFLOW_KHR 0x0504
+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLKHRPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTKHRPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKKHRPROC) (GLDEBUGPROCKHR callback, const void *userParam);
+typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGKHRPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPKHRPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
+typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPKHRPROC) (void);
+typedef void (GL_APIENTRYP PFNGLOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELKHRPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei length, const GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELKHRPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETPOINTERVKHRPROC) (GLenum pname, void **params);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDebugMessageControlKHR (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+GL_APICALL void GL_APIENTRY glDebugMessageInsertKHR (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+GL_APICALL void GL_APIENTRY glDebugMessageCallbackKHR (GLDEBUGPROCKHR callback, const void *userParam);
+GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLogKHR (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+GL_APICALL void GL_APIENTRY glPushDebugGroupKHR (GLenum source, GLuint id, GLsizei length, const GLchar *message);
+GL_APICALL void GL_APIENTRY glPopDebugGroupKHR (void);
+GL_APICALL void GL_APIENTRY glObjectLabelKHR (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+GL_APICALL void GL_APIENTRY glGetObjectLabelKHR (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+GL_APICALL void GL_APIENTRY glObjectPtrLabelKHR (const void *ptr, GLsizei length, const GLchar *label);
+GL_APICALL void GL_APIENTRY glGetObjectPtrLabelKHR (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+GL_APICALL void GL_APIENTRY glGetPointervKHR (GLenum pname, void **params);
+#endif
+#endif /* GL_KHR_debug */
+
+#ifndef GL_KHR_no_error
+#define GL_KHR_no_error 1
+#define GL_CONTEXT_FLAG_NO_ERROR_BIT_KHR 0x00000008
+#endif /* GL_KHR_no_error */
+
+#ifndef GL_KHR_robust_buffer_access_behavior
+#define GL_KHR_robust_buffer_access_behavior 1
+#endif /* GL_KHR_robust_buffer_access_behavior */
+
+#ifndef GL_KHR_robustness
+#define GL_KHR_robustness 1
+#define GL_CONTEXT_ROBUST_ACCESS_KHR 0x90F3
+#define GL_LOSE_CONTEXT_ON_RESET_KHR 0x8252
+#define GL_GUILTY_CONTEXT_RESET_KHR 0x8253
+#define GL_INNOCENT_CONTEXT_RESET_KHR 0x8254
+#define GL_UNKNOWN_CONTEXT_RESET_KHR 0x8255
+#define GL_RESET_NOTIFICATION_STRATEGY_KHR 0x8256
+#define GL_NO_RESET_NOTIFICATION_KHR 0x8261
+#define GL_CONTEXT_LOST_KHR 0x0507
+typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSKHRPROC) (void);
+typedef void (GL_APIENTRYP PFNGLREADNPIXELSKHRPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVKHRPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusKHR (void);
+GL_APICALL void GL_APIENTRY glReadnPixelsKHR (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+GL_APICALL void GL_APIENTRY glGetnUniformfvKHR (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetnUniformivKHR (GLuint program, GLint location, GLsizei bufSize, GLint *params);
+GL_APICALL void GL_APIENTRY glGetnUniformuivKHR (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
+#endif
+#endif /* GL_KHR_robustness */
+
+#ifndef GL_KHR_texture_compression_astc_hdr
+#define GL_KHR_texture_compression_astc_hdr 1
+#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
+#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
+#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
+#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
+#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
+#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
+#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
+#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
+#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
+#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
+#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
+#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
+#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
+#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
+#endif /* GL_KHR_texture_compression_astc_hdr */
+
+#ifndef GL_KHR_texture_compression_astc_ldr
+#define GL_KHR_texture_compression_astc_ldr 1
+#endif /* GL_KHR_texture_compression_astc_ldr */
+
+#ifndef GL_OES_EGL_image
+#define GL_OES_EGL_image 1
+typedef void *GLeglImageOES;
+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
+typedef void (GL_APIENTRYP PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glEGLImageTargetTexture2DOES (GLenum target, GLeglImageOES image);
+GL_APICALL void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES (GLenum target, GLeglImageOES image);
+#endif
+#endif /* GL_OES_EGL_image */
+
+#ifndef GL_OES_EGL_image_external
+#define GL_OES_EGL_image_external 1
+#define GL_TEXTURE_EXTERNAL_OES 0x8D65
+#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
+#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
+#define GL_SAMPLER_EXTERNAL_OES 0x8D66
+#endif /* GL_OES_EGL_image_external */
+
+#ifndef GL_OES_EGL_image_external_essl3
+#define GL_OES_EGL_image_external_essl3 1
+#endif /* GL_OES_EGL_image_external_essl3 */
+
+#ifndef GL_OES_compressed_ETC1_RGB8_sub_texture
+#define GL_OES_compressed_ETC1_RGB8_sub_texture 1
+#endif /* GL_OES_compressed_ETC1_RGB8_sub_texture */
+
+#ifndef GL_OES_compressed_ETC1_RGB8_texture
+#define GL_OES_compressed_ETC1_RGB8_texture 1
+#define GL_ETC1_RGB8_OES 0x8D64
+#endif /* GL_OES_compressed_ETC1_RGB8_texture */
+
+#ifndef GL_OES_compressed_paletted_texture
+#define GL_OES_compressed_paletted_texture 1
+#define GL_PALETTE4_RGB8_OES 0x8B90
+#define GL_PALETTE4_RGBA8_OES 0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
+#define GL_PALETTE4_RGBA4_OES 0x8B93
+#define GL_PALETTE4_RGB5_A1_OES 0x8B94
+#define GL_PALETTE8_RGB8_OES 0x8B95
+#define GL_PALETTE8_RGBA8_OES 0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
+#define GL_PALETTE8_RGBA4_OES 0x8B98
+#define GL_PALETTE8_RGB5_A1_OES 0x8B99
+#endif /* GL_OES_compressed_paletted_texture */
+
+#ifndef GL_OES_copy_image
+#define GL_OES_copy_image 1
+typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAOESPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glCopyImageSubDataOES (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+#endif
+#endif /* GL_OES_copy_image */
+
+#ifndef GL_OES_depth24
+#define GL_OES_depth24 1
+#define GL_DEPTH_COMPONENT24_OES 0x81A6
+#endif /* GL_OES_depth24 */
+
+#ifndef GL_OES_depth32
+#define GL_OES_depth32 1
+#define GL_DEPTH_COMPONENT32_OES 0x81A7
+#endif /* GL_OES_depth32 */
+
+#ifndef GL_OES_depth_texture
+#define GL_OES_depth_texture 1
+#endif /* GL_OES_depth_texture */
+
+#ifndef GL_OES_draw_buffers_indexed
+#define GL_OES_draw_buffers_indexed 1
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+typedef void (GL_APIENTRYP PFNGLENABLEIOESPROC) (GLenum target, GLuint index);
+typedef void (GL_APIENTRYP PFNGLDISABLEIOESPROC) (GLenum target, GLuint index);
+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIOESPROC) (GLuint buf, GLenum mode);
+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIOESPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (GL_APIENTRYP PFNGLBLENDFUNCIOESPROC) (GLuint buf, GLenum src, GLenum dst);
+typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIOESPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef void (GL_APIENTRYP PFNGLCOLORMASKIOESPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIOESPROC) (GLenum target, GLuint index);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glEnableiOES (GLenum target, GLuint index);
+GL_APICALL void GL_APIENTRY glDisableiOES (GLenum target, GLuint index);
+GL_APICALL void GL_APIENTRY glBlendEquationiOES (GLuint buf, GLenum mode);
+GL_APICALL void GL_APIENTRY glBlendEquationSeparateiOES (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+GL_APICALL void GL_APIENTRY glBlendFunciOES (GLuint buf, GLenum src, GLenum dst);
+GL_APICALL void GL_APIENTRY glBlendFuncSeparateiOES (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+GL_APICALL void GL_APIENTRY glColorMaskiOES (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+GL_APICALL GLboolean GL_APIENTRY glIsEnablediOES (GLenum target, GLuint index);
+#endif
+#endif /* GL_OES_draw_buffers_indexed */
+
+#ifndef GL_OES_draw_elements_base_vertex
+#define GL_OES_draw_elements_base_vertex 1
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXOESPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXOESPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXOESPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexOES (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexOES (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
+GL_APICALL void GL_APIENTRY glMultiDrawElementsBaseVertexOES (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex);
+#endif
+#endif /* GL_OES_draw_elements_base_vertex */
+
+#ifndef GL_OES_element_index_uint
+#define GL_OES_element_index_uint 1
+#endif /* GL_OES_element_index_uint */
+
+#ifndef GL_OES_fbo_render_mipmap
+#define GL_OES_fbo_render_mipmap 1
+#endif /* GL_OES_fbo_render_mipmap */
+
+#ifndef GL_OES_fragment_precision_high
+#define GL_OES_fragment_precision_high 1
+#endif /* GL_OES_fragment_precision_high */
+
+#ifndef GL_OES_geometry_point_size
+#define GL_OES_geometry_point_size 1
+#endif /* GL_OES_geometry_point_size */
+
+#ifndef GL_OES_geometry_shader
+#define GL_OES_geometry_shader 1
+#define GL_GEOMETRY_SHADER_OES 0x8DD9
+#define GL_GEOMETRY_SHADER_BIT_OES 0x00000004
+#define GL_GEOMETRY_LINKED_VERTICES_OUT_OES 0x8916
+#define GL_GEOMETRY_LINKED_INPUT_TYPE_OES 0x8917
+#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_OES 0x8918
+#define GL_GEOMETRY_SHADER_INVOCATIONS_OES 0x887F
+#define GL_LAYER_PROVOKING_VERTEX_OES 0x825E
+#define GL_LINES_ADJACENCY_OES 0x000A
+#define GL_LINE_STRIP_ADJACENCY_OES 0x000B
+#define GL_TRIANGLES_ADJACENCY_OES 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY_OES 0x000D
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8DDF
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_OES 0x8A2C
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_OES 0x8A32
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_OES 0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_OES 0x9124
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_OES 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_OES 0x8DE1
+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_OES 0x8E5A
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_OES 0x8C29
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_OES 0x92CF
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_OES 0x92D5
+#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_OES 0x90CD
+#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_OES 0x90D7
+#define GL_FIRST_VERTEX_CONVENTION_OES 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION_OES 0x8E4E
+#define GL_UNDEFINED_VERTEX_OES 0x8260
+#define GL_PRIMITIVES_GENERATED_OES 0x8C87
+#define GL_FRAMEBUFFER_DEFAULT_LAYERS_OES 0x9312
+#define GL_MAX_FRAMEBUFFER_LAYERS_OES 0x9317
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_OES 0x8DA8
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_OES 0x8DA7
+#define GL_REFERENCED_BY_GEOMETRY_SHADER_OES 0x9309
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREOESPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glFramebufferTextureOES (GLenum target, GLenum attachment, GLuint texture, GLint level);
+#endif
+#endif /* GL_OES_geometry_shader */
+
+#ifndef GL_OES_get_program_binary
+#define GL_OES_get_program_binary 1
+#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
+typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLint length);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGetProgramBinaryOES (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
+GL_APICALL void GL_APIENTRY glProgramBinaryOES (GLuint program, GLenum binaryFormat, const void *binary, GLint length);
+#endif
+#endif /* GL_OES_get_program_binary */
+
+#ifndef GL_OES_gpu_shader5
+#define GL_OES_gpu_shader5 1
+#endif /* GL_OES_gpu_shader5 */
+
+#ifndef GL_OES_mapbuffer
+#define GL_OES_mapbuffer 1
+#define GL_WRITE_ONLY_OES 0x88B9
+#define GL_BUFFER_ACCESS_OES 0x88BB
+#define GL_BUFFER_MAPPED_OES 0x88BC
+#define GL_BUFFER_MAP_POINTER_OES 0x88BD
+typedef void *(GL_APIENTRYP PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
+typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFEROESPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void **params);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void *GL_APIENTRY glMapBufferOES (GLenum target, GLenum access);
+GL_APICALL GLboolean GL_APIENTRY glUnmapBufferOES (GLenum target);
+GL_APICALL void GL_APIENTRY glGetBufferPointervOES (GLenum target, GLenum pname, void **params);
+#endif
+#endif /* GL_OES_mapbuffer */
+
+#ifndef GL_OES_packed_depth_stencil
+#define GL_OES_packed_depth_stencil 1
+#define GL_DEPTH_STENCIL_OES 0x84F9
+#define GL_UNSIGNED_INT_24_8_OES 0x84FA
+#define GL_DEPTH24_STENCIL8_OES 0x88F0
+#endif /* GL_OES_packed_depth_stencil */
+
+#ifndef GL_OES_primitive_bounding_box
+#define GL_OES_primitive_bounding_box 1
+#define GL_PRIMITIVE_BOUNDING_BOX_OES 0x92BE
+typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXOESPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxOES (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
+#endif
+#endif /* GL_OES_primitive_bounding_box */
+
+#ifndef GL_OES_required_internalformat
+#define GL_OES_required_internalformat 1
+#define GL_ALPHA8_OES 0x803C
+#define GL_DEPTH_COMPONENT16_OES 0x81A5
+#define GL_LUMINANCE4_ALPHA4_OES 0x8043
+#define GL_LUMINANCE8_ALPHA8_OES 0x8045
+#define GL_LUMINANCE8_OES 0x8040
+#define GL_RGBA4_OES 0x8056
+#define GL_RGB5_A1_OES 0x8057
+#define GL_RGB565_OES 0x8D62
+#define GL_RGB8_OES 0x8051
+#define GL_RGBA8_OES 0x8058
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB10_A2_EXT 0x8059
+#endif /* GL_OES_required_internalformat */
+
+#ifndef GL_OES_rgb8_rgba8
+#define GL_OES_rgb8_rgba8 1
+#endif /* GL_OES_rgb8_rgba8 */
+
+#ifndef GL_OES_sample_shading
+#define GL_OES_sample_shading 1
+#define GL_SAMPLE_SHADING_OES 0x8C36
+#define GL_MIN_SAMPLE_SHADING_VALUE_OES 0x8C37
+typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGOESPROC) (GLfloat value);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glMinSampleShadingOES (GLfloat value);
+#endif
+#endif /* GL_OES_sample_shading */
+
+#ifndef GL_OES_sample_variables
+#define GL_OES_sample_variables 1
+#endif /* GL_OES_sample_variables */
+
+#ifndef GL_OES_shader_image_atomic
+#define GL_OES_shader_image_atomic 1
+#endif /* GL_OES_shader_image_atomic */
+
+#ifndef GL_OES_shader_io_blocks
+#define GL_OES_shader_io_blocks 1
+#endif /* GL_OES_shader_io_blocks */
+
+#ifndef GL_OES_shader_multisample_interpolation
+#define GL_OES_shader_multisample_interpolation 1
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5B
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES 0x8E5C
+#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES 0x8E5D
+#endif /* GL_OES_shader_multisample_interpolation */
+
+#ifndef GL_OES_standard_derivatives
+#define GL_OES_standard_derivatives 1
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
+#endif /* GL_OES_standard_derivatives */
+
+#ifndef GL_OES_stencil1
+#define GL_OES_stencil1 1
+#define GL_STENCIL_INDEX1_OES 0x8D46
+#endif /* GL_OES_stencil1 */
+
+#ifndef GL_OES_stencil4
+#define GL_OES_stencil4 1
+#define GL_STENCIL_INDEX4_OES 0x8D47
+#endif /* GL_OES_stencil4 */
+
+#ifndef GL_OES_surfaceless_context
+#define GL_OES_surfaceless_context 1
+#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
+#endif /* GL_OES_surfaceless_context */
+
+#ifndef GL_OES_tessellation_point_size
+#define GL_OES_tessellation_point_size 1
+#endif /* GL_OES_tessellation_point_size */
+
+#ifndef GL_OES_tessellation_shader
+#define GL_OES_tessellation_shader 1
+#define GL_PATCHES_OES 0x000E
+#define GL_PATCH_VERTICES_OES 0x8E72
+#define GL_TESS_CONTROL_OUTPUT_VERTICES_OES 0x8E75
+#define GL_TESS_GEN_MODE_OES 0x8E76
+#define GL_TESS_GEN_SPACING_OES 0x8E77
+#define GL_TESS_GEN_VERTEX_ORDER_OES 0x8E78
+#define GL_TESS_GEN_POINT_MODE_OES 0x8E79
+#define GL_ISOLINES_OES 0x8E7A
+#define GL_QUADS_OES 0x0007
+#define GL_FRACTIONAL_ODD_OES 0x8E7B
+#define GL_FRACTIONAL_EVEN_OES 0x8E7C
+#define GL_MAX_PATCH_VERTICES_OES 0x8E7D
+#define GL_MAX_TESS_GEN_LEVEL_OES 0x8E7E
+#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E7F
+#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E80
+#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_OES 0x8E81
+#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_OES 0x8E82
+#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_OES 0x8E83
+#define GL_MAX_TESS_PATCH_COMPONENTS_OES 0x8E84
+#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_OES 0x8E85
+#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_OES 0x8E86
+#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_OES 0x8E89
+#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_OES 0x8E8A
+#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_OES 0x886C
+#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_OES 0x886D
+#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_OES 0x8E1E
+#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_OES 0x8E1F
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_OES 0x92CD
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_OES 0x92CE
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_OES 0x92D3
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_OES 0x92D4
+#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_OES 0x90CB
+#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_OES 0x90CC
+#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_OES 0x90D8
+#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_OES 0x90D9
+#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED_OES 0x8221
+#define GL_IS_PER_PATCH_OES 0x92E7
+#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_OES 0x9307
+#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_OES 0x9308
+#define GL_TESS_CONTROL_SHADER_OES 0x8E88
+#define GL_TESS_EVALUATION_SHADER_OES 0x8E87
+#define GL_TESS_CONTROL_SHADER_BIT_OES 0x00000008
+#define GL_TESS_EVALUATION_SHADER_BIT_OES 0x00000010
+typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIOESPROC) (GLenum pname, GLint value);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glPatchParameteriOES (GLenum pname, GLint value);
+#endif
+#endif /* GL_OES_tessellation_shader */
+
+#ifndef GL_OES_texture_3D
+#define GL_OES_texture_3D 1
+#define GL_TEXTURE_WRAP_R_OES 0x8072
+#define GL_TEXTURE_3D_OES 0x806F
+#define GL_TEXTURE_BINDING_3D_OES 0x806A
+#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
+#define GL_SAMPLER_3D_OES 0x8B5F
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
+typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glCompressedTexImage3DOES (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage3DOES (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glFramebufferTexture3DOES (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+#endif
+#endif /* GL_OES_texture_3D */
+
+#ifndef GL_OES_texture_border_clamp
+#define GL_OES_texture_border_clamp 1
+#define GL_TEXTURE_BORDER_COLOR_OES 0x1004
+#define GL_CLAMP_TO_BORDER_OES 0x812D
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, const GLuint *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVOESPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVOESPROC) (GLenum target, GLenum pname, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, const GLint *param);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, const GLuint *param);
+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVOESPROC) (GLuint sampler, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVOESPROC) (GLuint sampler, GLenum pname, GLuint *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glTexParameterIivOES (GLenum target, GLenum pname, const GLint *params);
+GL_APICALL void GL_APIENTRY glTexParameterIuivOES (GLenum target, GLenum pname, const GLuint *params);
+GL_APICALL void GL_APIENTRY glGetTexParameterIivOES (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetTexParameterIuivOES (GLenum target, GLenum pname, GLuint *params);
+GL_APICALL void GL_APIENTRY glSamplerParameterIivOES (GLuint sampler, GLenum pname, const GLint *param);
+GL_APICALL void GL_APIENTRY glSamplerParameterIuivOES (GLuint sampler, GLenum pname, const GLuint *param);
+GL_APICALL void GL_APIENTRY glGetSamplerParameterIivOES (GLuint sampler, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivOES (GLuint sampler, GLenum pname, GLuint *params);
+#endif
+#endif /* GL_OES_texture_border_clamp */
+
+#ifndef GL_OES_texture_buffer
+#define GL_OES_texture_buffer 1
+#define GL_TEXTURE_BUFFER_OES 0x8C2A
+#define GL_TEXTURE_BUFFER_BINDING_OES 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_OES 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_OES 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_OES 0x8C2D
+#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_OES 0x919F
+#define GL_SAMPLER_BUFFER_OES 0x8DC2
+#define GL_INT_SAMPLER_BUFFER_OES 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_OES 0x8DD8
+#define GL_IMAGE_BUFFER_OES 0x9051
+#define GL_INT_IMAGE_BUFFER_OES 0x905C
+#define GL_UNSIGNED_INT_IMAGE_BUFFER_OES 0x9067
+#define GL_TEXTURE_BUFFER_OFFSET_OES 0x919D
+#define GL_TEXTURE_BUFFER_SIZE_OES 0x919E
+typedef void (GL_APIENTRYP PFNGLTEXBUFFEROESPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEOESPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glTexBufferOES (GLenum target, GLenum internalformat, GLuint buffer);
+GL_APICALL void GL_APIENTRY glTexBufferRangeOES (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+#endif
+#endif /* GL_OES_texture_buffer */
+
+#ifndef GL_OES_texture_compression_astc
+#define GL_OES_texture_compression_astc 1
+#define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0
+#define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1
+#define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2
+#define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3
+#define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4
+#define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5
+#define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6
+#define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7
+#define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8
+#define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9
+#endif /* GL_OES_texture_compression_astc */
+
+#ifndef GL_OES_texture_cube_map_array
+#define GL_OES_texture_cube_map_array 1
+#define GL_TEXTURE_CUBE_MAP_ARRAY_OES 0x9009
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_OES 0x900A
+#define GL_SAMPLER_CUBE_MAP_ARRAY_OES 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_OES 0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_OES 0x900F
+#define GL_IMAGE_CUBE_MAP_ARRAY_OES 0x9054
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x905F
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_OES 0x906A
+#endif /* GL_OES_texture_cube_map_array */
+
+#ifndef GL_OES_texture_float
+#define GL_OES_texture_float 1
+#endif /* GL_OES_texture_float */
+
+#ifndef GL_OES_texture_float_linear
+#define GL_OES_texture_float_linear 1
+#endif /* GL_OES_texture_float_linear */
+
+#ifndef GL_OES_texture_half_float
+#define GL_OES_texture_half_float 1
+#define GL_HALF_FLOAT_OES 0x8D61
+#endif /* GL_OES_texture_half_float */
+
+#ifndef GL_OES_texture_half_float_linear
+#define GL_OES_texture_half_float_linear 1
+#endif /* GL_OES_texture_half_float_linear */
+
+#ifndef GL_OES_texture_npot
+#define GL_OES_texture_npot 1
+#endif /* GL_OES_texture_npot */
+
+#ifndef GL_OES_texture_stencil8
+#define GL_OES_texture_stencil8 1
+#define GL_STENCIL_INDEX_OES 0x1901
+#define GL_STENCIL_INDEX8_OES 0x8D48
+#endif /* GL_OES_texture_stencil8 */
+
+#ifndef GL_OES_texture_storage_multisample_2d_array
+#define GL_OES_texture_storage_multisample_2d_array 1
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES 0x9102
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES 0x9105
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910B
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910C
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES 0x910D
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEOESPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glTexStorage3DMultisampleOES (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+#endif
+#endif /* GL_OES_texture_storage_multisample_2d_array */
+
+#ifndef GL_OES_texture_view
+#define GL_OES_texture_view 1
+#define GL_TEXTURE_VIEW_MIN_LEVEL_OES 0x82DB
+#define GL_TEXTURE_VIEW_NUM_LEVELS_OES 0x82DC
+#define GL_TEXTURE_VIEW_MIN_LAYER_OES 0x82DD
+#define GL_TEXTURE_VIEW_NUM_LAYERS_OES 0x82DE
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWOESPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glTextureViewOES (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+#endif
+#endif /* GL_OES_texture_view */
+
+#ifndef GL_OES_vertex_array_object
+#define GL_OES_vertex_array_object 1
+#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
+typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
+typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint *arrays);
+typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint *arrays);
+typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYOESPROC) (GLuint array);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glBindVertexArrayOES (GLuint array);
+GL_APICALL void GL_APIENTRY glDeleteVertexArraysOES (GLsizei n, const GLuint *arrays);
+GL_APICALL void GL_APIENTRY glGenVertexArraysOES (GLsizei n, GLuint *arrays);
+GL_APICALL GLboolean GL_APIENTRY glIsVertexArrayOES (GLuint array);
+#endif
+#endif /* GL_OES_vertex_array_object */
+
+#ifndef GL_OES_vertex_half_float
+#define GL_OES_vertex_half_float 1
+#endif /* GL_OES_vertex_half_float */
+
+#ifndef GL_OES_vertex_type_10_10_10_2
+#define GL_OES_vertex_type_10_10_10_2 1
+#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
+#define GL_INT_10_10_10_2_OES 0x8DF7
+#endif /* GL_OES_vertex_type_10_10_10_2 */
+
+#ifndef GL_AMD_compressed_3DC_texture
+#define GL_AMD_compressed_3DC_texture 1
+#define GL_3DC_X_AMD 0x87F9
+#define GL_3DC_XY_AMD 0x87FA
+#endif /* GL_AMD_compressed_3DC_texture */
+
+#ifndef GL_AMD_compressed_ATC_texture
+#define GL_AMD_compressed_ATC_texture 1
+#define GL_ATC_RGB_AMD 0x8C92
+#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
+#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
+#endif /* GL_AMD_compressed_ATC_texture */
+
+#ifndef GL_AMD_performance_monitor
+#define GL_AMD_performance_monitor 1
+#define GL_COUNTER_TYPE_AMD 0x8BC0
+#define GL_COUNTER_RANGE_AMD 0x8BC1
+#define GL_UNSIGNED_INT64_AMD 0x8BC2
+#define GL_PERCENTAGE_AMD 0x8BC3
+#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
+#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
+#define GL_PERFMON_RESULT_AMD 0x8BC6
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void *data);
+typedef void (GL_APIENTRYP PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
+typedef void (GL_APIENTRYP PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint *monitors);
+typedef void (GL_APIENTRYP PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
+typedef void (GL_APIENTRYP PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (GL_APIENTRYP PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (GL_APIENTRYP PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupsAMD (GLint *numGroups, GLsizei groupsSize, GLuint *groups);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorCountersAMD (GLuint group, GLint *numCounters, GLint *maxActiveCounters, GLsizei counterSize, GLuint *counters);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorGroupStringAMD (GLuint group, GLsizei bufSize, GLsizei *length, GLchar *groupString);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterStringAMD (GLuint group, GLuint counter, GLsizei bufSize, GLsizei *length, GLchar *counterString);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterInfoAMD (GLuint group, GLuint counter, GLenum pname, void *data);
+GL_APICALL void GL_APIENTRY glGenPerfMonitorsAMD (GLsizei n, GLuint *monitors);
+GL_APICALL void GL_APIENTRY glDeletePerfMonitorsAMD (GLsizei n, GLuint *monitors);
+GL_APICALL void GL_APIENTRY glSelectPerfMonitorCountersAMD (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint *counterList);
+GL_APICALL void GL_APIENTRY glBeginPerfMonitorAMD (GLuint monitor);
+GL_APICALL void GL_APIENTRY glEndPerfMonitorAMD (GLuint monitor);
+GL_APICALL void GL_APIENTRY glGetPerfMonitorCounterDataAMD (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint *data, GLint *bytesWritten);
+#endif
+#endif /* GL_AMD_performance_monitor */
+
+#ifndef GL_AMD_program_binary_Z400
+#define GL_AMD_program_binary_Z400 1
+#define GL_Z400_BINARY_AMD 0x8740
+#endif /* GL_AMD_program_binary_Z400 */
+
+#ifndef GL_ANDROID_extension_pack_es31a
+#define GL_ANDROID_extension_pack_es31a 1
+#endif /* GL_ANDROID_extension_pack_es31a */
+
+#ifndef GL_ANGLE_depth_texture
+#define GL_ANGLE_depth_texture 1
+#endif /* GL_ANGLE_depth_texture */
+
+#ifndef GL_ANGLE_framebuffer_blit
+#define GL_ANGLE_framebuffer_blit 1
+#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
+typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glBlitFramebufferANGLE (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif
+#endif /* GL_ANGLE_framebuffer_blit */
+
+#ifndef GL_ANGLE_webgl_compatibility
+#define GL_ANGLE_webgl_compatibility 1
+typedef GLboolean(GL_APIENTRYP PFNGLENABLEEXTENSIONANGLEPROC) (const GLchar *name);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL GLboolean GL_APIENTRY glEnableExtensionANGLE (const GLchar *name);
+#endif
+#endif /* GL_ANGLE_webgl_compatibility */
+
+#ifndef GL_CHROMIUM_framebuffer_mixed_samples
+#define GL_CHROMIUM_frambuffer_mixed_samples 1
+#define GL_COVERAGE_MODULATION_CHROMIUM 0x9332
+typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONCHROMIUMPROC) (GLenum components);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glCoverageModulationCHROMIUM(GLenum components);
+#endif
+#endif /* GL_CHROMIUM_framebuffer_mixed_samples */
+
+#ifndef GL_CHROMIUM_bind_generates_resource
+#define GL_CHROMIUM_bind_generates_resource 1
+#define GL_BIND_GENERATES_RESOURCE_CHROMIUM 0x9244
+#endif /* GL_CHROMIUM_bind_generates_resource */
+
+// needed by NV_path_rendering (and thus CHROMIUM_path_rendering)
+// but CHROMIUM_path_rendering only needs MatrixLoadfEXT, MatrixLoadIdentityEXT
+#ifndef GL_EXT_direct_state_access
+#define GL_EXT_direct_state_access 1
+typedef void(GL_APIENTRYP PFNGLMATRIXLOADFEXTPROC)(GLenum matrixMode, const GLfloat *m);
+typedef void(GL_APIENTRYP PFNGLMATRIXLOADIDENTITYEXTPROC)(GLenum matrixMode);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glMatrixLoadfEXT(GLenum matrixMode, const GLfloat *m);
+GL_APICALL void GL_APIENTRY glMatrixLoadIdentityEXT(GLenum matrixMode);
+#endif
+#endif /* GL_EXT_direct_state_access */
+
+#ifndef GL_CHROMIUM_path_rendering
+#define GL_CHROMIUM_path_rendering 1
+#define GL_PATH_MODELVIEW_CHROMIUM 0x1700
+#define GL_PATH_PROJECTION_CHROMIUM 0x1701
+#define GL_CLOSE_PATH_CHROMIUM 0x00
+#define GL_MOVE_TO_CHROMIUM 0x02
+#define GL_LINE_TO_CHROMIUM 0x04
+#define GL_QUADRATIC_CURVE_TO_CHROMIUM 0x0A
+#define GL_CUBIC_CURVE_TO_CHROMIUM 0x0C
+#define GL_CONIC_CURVE_TO_CHROMIUM 0x1A
+#define GL_PATH_MODELVIEW_MATRIX_CHROMIUM 0x0BA6
+#define GL_PATH_PROJECTION_MATRIX_CHROMIUM 0x0BA7
+#define GL_PATH_STROKE_WIDTH_CHROMIUM 0x9075
+#define GL_PATH_END_CAPS_CHROMIUM 0x9076
+#define GL_PATH_JOIN_STYLE_CHROMIUM 0x9079
+#define GL_PATH_MITER_LIMIT_CHROMIUM 0x907a
+#define GL_PATH_STROKE_BOUND_CHROMIUM 0x9086
+#define GL_FLAT_CHROMIUM 0x1D00
+#define GL_SQUARE_CHROMIUM 0x90a3
+#define GL_ROUND_CHROMIUM 0x90a4
+#define GL_BEVEL_CHROMIUM 0x90A6
+#define GL_MITER_REVERT_CHROMIUM 0x90A7
+#define GL_COUNT_UP_CHROMIUM 0x9088
+#define GL_COUNT_DOWN_CHROMIUM 0x9089
+#define GL_CONVEX_HULL_CHROMIUM 0x908B
+#define GL_BOUNDING_BOX_CHROMIUM 0x908D
+#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM 0x909C
+#define GL_EYE_LINEAR_CHROMIUM 0x2400
+#define GL_OBJECT_LINEAR_CHROMIUM 0x2401
+#define GL_CONSTANT_CHROMIUM 0x8576
+#define GL_TRANSLATE_X_CHROMIUM 0x908E
+#define GL_TRANSLATE_Y_CHROMIUM 0x908F
+#define GL_TRANSLATE_2D_CHROMIUM 0x9090
+#define GL_TRANSLATE_3D_CHROMIUM 0x9091
+#define GL_AFFINE_2D_CHROMIUM 0x9092
+#define GL_AFFINE_3D_CHROMIUM 0x9094
+#define GL_TRANSPOSE_AFFINE_2D_CHROMIUM 0x9096
+#define GL_TRANSPOSE_AFFINE_3D_CHROMIUM 0x9098
+typedef void(GL_APIENTRYP PFNGLMATRIXLOADFCHROMIUMPROC)(GLenum matrixMode, const GLfloat *m);
+typedef void(GL_APIENTRYP PFNGLMATRIXLOADIDENTITYCHROMIUMPROC)(GLenum matrixMode);
+typedef GLuint(GL_APIENTRYP PFNGLGENPATHSCHROMIUMPROC)(GLsizei range);
+typedef void(GL_APIENTRYP PFNGLDELETEPATHSCHROMIUMPROC)(GLuint path, GLsizei range);
+typedef GLboolean(GL_APIENTRYP PFNGLISPATHCHROMIUMPROC)(GLuint path);
+typedef void(GL_APIENTRYP PFNGLPATHCOMMANDSCHROMIUMPROC)(GLuint path,
+ GLsizei numCommands,
+ const GLubyte *commands,
+ GLsizei numCoords,
+ GLenum coordType,
+ const void *coords);
+typedef void(GL_APIENTRYP PFNGLPATHPARAMETERICHROMIUMPROC)(GLuint path, GLenum pname, GLint value);
+typedef void(GL_APIENTRYP PFNGLPATHPARAMETERFCHROMIUMPROC)(GLuint path,
+ GLenum pname,
+ GLfloat value);
+typedef void(GL_APIENTRYP PFNGLGETPATHPARAMETERIVCHROMIUMPROC)(GLuint path,
+ GLenum pname,
+ GLint *value);
+typedef void(GL_APIENTRYP PFNGLGETPATHPARAMETERFVCHROMIUMPROC)(GLuint path,
+ GLenum pname,
+ GLfloat *value);
+typedef void(GL_APIENTRYP PFNGLPATHSTENCILFUNCCHROMIUMPROC)(GLenum func, GLint ref, GLuint mask);
+typedef void(GL_APIENTRYP PFNGLSTENCILFILLPATHCHROMIUMPROC)(GLuint path,
+ GLenum fillMode,
+ GLuint mask);
+typedef void(GL_APIENTRYP PFNGLSTENCILSTROKEPATHCHROMIUMPROC)(GLuint path,
+ GLint reference,
+ GLuint mask);
+typedef void(GL_APIENTRYP PFNGLCOVERFILLPATHCHROMIUMPROC)(GLuint path, GLenum coverMode);
+typedef void(GL_APIENTRYP PFNGLCOVERSTROKEPATHCHROMIUMPROC)(GLuint path, GLenum coverMode);
+typedef void(GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHCHROMIUMPROC)(GLuint path,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode);
+typedef void(GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHCHROMIUMPROC)(GLuint path,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode);
+typedef void(GL_APIENTRYP PFNGLCOVERFILLPATHINSTANCEDCHROMIUMPROC)(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+typedef void(GL_APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDCHROMIUMPROC)(
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+typedef void(GL_APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDCHROMIUMPROC)(
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+typedef void(GL_APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDCHROMIUMPROC)(
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+typedef void(GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDCHROMIUMPROC)(
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+typedef void(GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDCHROMIUMPROC)(
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+
+typedef void(GL_APIENTRY PFNGLBINDFRAGMENTINPUTLOCATIONCHROMIUMPROC)(GLuint program,
+ GLint location,
+ const GLchar *name);
+typedef void(GL_APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENCHROMIUMPROC)(GLuint program,
+ GLint location,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glMatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat *m);
+GL_APICALL void GL_APIENTRY glMatrixLoadIdentityCHROMIUM(GLenum matrixMode);
+GL_APICALL GLuint GL_APIENTRY glGenPathsCHROMIUM(GLsizei range);
+GL_APICALL void GL_APIENTRY glDeletePathsCHROMIUM(GLuint path, GLsizei range);
+GL_APICALL GLboolean GL_APIENTRY glIsPathCHROMIUM(GLuint path);
+GL_APICALL void GL_APIENTRY glPathCommandsCHROMIUM(GLuint path,
+ GLsizei numCommands,
+ const GLubyte *commands,
+ GLsizei numCoords,
+ GLenum coordType,
+ const void *coords);
+GL_APICALL void GL_APIENTRY glPathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value);
+GL_APICALL void GL_APIENTRY glPathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value);
+GL_APICALL void GL_APIENTRY glGetPathParameterivCHROMIUM(GLuint path, GLenum pname, GLint *value);
+GL_APICALL void GL_APIENTRY glGetPathParameterfvCHROMIUM(GLuint path, GLenum pname, GLfloat *value);
+GL_APICALL void GL_APIENTRY glPathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilFillPathCHROMIUM(GLuint path, GLenum fillMode, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilStrokePathCHROMIUM(GLuint path, GLint reference, GLuint mask);
+GL_APICALL void GL_APIENTRY glCoverFillPathCHROMIUM(GLuint path, GLenum coverMode);
+GL_APICALL void GL_APIENTRY glCoverStrokePathCHROMIUM(GLuint path, GLenum coverMode);
+GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathCHROMIUM(GLuint path,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode);
+GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathCHROMIUM(GLuint path,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode);
+GL_APICALL void GL_APIENTRY glCoverFillPathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+GL_APICALL void GL_APIENTRY glCoverStrokePathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+GL_APICALL void GL_APIENTRY glStencilFillPathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+GL_APICALL void GL_APIENTRY glStencilStrokePathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+GL_APICALL void GL_APIENTRY
+glStencilThenCoverFillPathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+
+GL_APICALL void GL_APIENTRY
+glStencilThenCoverStrokePathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+
+GL_APICALL void GL_APIENTRY glBindFragmentInputLocationCHROMIUM(GLuint program,
+ GLint location,
+ const GLchar *name);
+GL_APICALL void GL_APIENTRY glProgramPathFragmentInputGenCHROMIUM(GLuint program,
+ GLint location,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs);
+
+#endif
+#endif /* GL_CHROMIUM_path_rendering */
+
+#ifndef GL_ANGLE_framebuffer_multisample
+#define GL_ANGLE_framebuffer_multisample 1
+#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
+#define GL_MAX_SAMPLES_ANGLE 0x8D57
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleANGLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+#endif /* GL_ANGLE_framebuffer_multisample */
+
+#ifndef GL_ANGLE_instanced_arrays
+#define GL_ANGLE_instanced_arrays 1
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDrawArraysInstancedANGLE (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glDrawElementsInstancedANGLE (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glVertexAttribDivisorANGLE (GLuint index, GLuint divisor);
+#endif
+#endif /* GL_ANGLE_instanced_arrays */
+
+#ifndef GL_ANGLE_pack_reverse_row_order
+#define GL_ANGLE_pack_reverse_row_order 1
+#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
+#endif /* GL_ANGLE_pack_reverse_row_order */
+
+#ifndef GL_ANGLE_program_binary
+#define GL_ANGLE_program_binary 1
+#define GL_PROGRAM_BINARY_ANGLE 0x93A6
+#endif /* GL_ANGLE_program_binary */
+
+#ifndef GL_ANGLE_texture_compression_dxt3
+#define GL_ANGLE_texture_compression_dxt3 1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
+#endif /* GL_ANGLE_texture_compression_dxt3 */
+
+#ifndef GL_ANGLE_texture_compression_dxt5
+#define GL_ANGLE_texture_compression_dxt5 1
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
+#endif /* GL_ANGLE_texture_compression_dxt5 */
+
+#ifndef GL_ANGLE_texture_usage
+#define GL_ANGLE_texture_usage 1
+#define GL_TEXTURE_USAGE_ANGLE 0x93A2
+#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
+#endif /* GL_ANGLE_texture_usage */
+
+#ifndef GL_ANGLE_translated_shader_source
+#define GL_ANGLE_translated_shader_source 1
+#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
+typedef void (GL_APIENTRYP PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGetTranslatedShaderSourceANGLE (GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
+#endif
+#endif /* GL_ANGLE_translated_shader_source */
+
+#ifndef GL_APPLE_clip_distance
+#define GL_APPLE_clip_distance 1
+#define GL_MAX_CLIP_DISTANCES_APPLE 0x0D32
+#define GL_CLIP_DISTANCE0_APPLE 0x3000
+#define GL_CLIP_DISTANCE1_APPLE 0x3001
+#define GL_CLIP_DISTANCE2_APPLE 0x3002
+#define GL_CLIP_DISTANCE3_APPLE 0x3003
+#define GL_CLIP_DISTANCE4_APPLE 0x3004
+#define GL_CLIP_DISTANCE5_APPLE 0x3005
+#define GL_CLIP_DISTANCE6_APPLE 0x3006
+#define GL_CLIP_DISTANCE7_APPLE 0x3007
+#endif /* GL_APPLE_clip_distance */
+
+#ifndef GL_APPLE_color_buffer_packed_float
+#define GL_APPLE_color_buffer_packed_float 1
+#endif /* GL_APPLE_color_buffer_packed_float */
+
+#ifndef GL_APPLE_copy_texture_levels
+#define GL_APPLE_copy_texture_levels 1
+typedef void (GL_APIENTRYP PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glCopyTextureLevelsAPPLE (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
+#endif
+#endif /* GL_APPLE_copy_texture_levels */
+
+#ifndef GL_APPLE_framebuffer_multisample
+#define GL_APPLE_framebuffer_multisample 1
+#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
+#define GL_MAX_SAMPLES_APPLE 0x8D57
+#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleAPPLE (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glResolveMultisampleFramebufferAPPLE (void);
+#endif
+#endif /* GL_APPLE_framebuffer_multisample */
+
+#ifndef GL_APPLE_rgb_422
+#define GL_APPLE_rgb_422 1
+#define GL_RGB_422_APPLE 0x8A1F
+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
+#define GL_RGB_RAW_422_APPLE 0x8A51
+#endif /* GL_APPLE_rgb_422 */
+
+#ifndef GL_APPLE_sync
+#define GL_APPLE_sync 1
+#define GL_SYNC_OBJECT_APPLE 0x8A53
+#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111
+#define GL_OBJECT_TYPE_APPLE 0x9112
+#define GL_SYNC_CONDITION_APPLE 0x9113
+#define GL_SYNC_STATUS_APPLE 0x9114
+#define GL_SYNC_FLAGS_APPLE 0x9115
+#define GL_SYNC_FENCE_APPLE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
+#define GL_UNSIGNALED_APPLE 0x9118
+#define GL_SIGNALED_APPLE 0x9119
+#define GL_ALREADY_SIGNALED_APPLE 0x911A
+#define GL_TIMEOUT_EXPIRED_APPLE 0x911B
+#define GL_CONDITION_SATISFIED_APPLE 0x911C
+#define GL_WAIT_FAILED_APPLE 0x911D
+#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001
+#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFFull
+typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);
+typedef GLboolean (GL_APIENTRYP PFNGLISSYNCAPPLEPROC) (GLsync sync);
+typedef void (GL_APIENTRYP PFNGLDELETESYNCAPPLEPROC) (GLsync sync);
+typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GL_APIENTRYP PFNGLWAITSYNCAPPLEPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GL_APIENTRYP PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64 *params);
+typedef void (GL_APIENTRYP PFNGLGETSYNCIVAPPLEPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL GLsync GL_APIENTRY glFenceSyncAPPLE (GLenum condition, GLbitfield flags);
+GL_APICALL GLboolean GL_APIENTRY glIsSyncAPPLE (GLsync sync);
+GL_APICALL void GL_APIENTRY glDeleteSyncAPPLE (GLsync sync);
+GL_APICALL GLenum GL_APIENTRY glClientWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void GL_APIENTRY glWaitSyncAPPLE (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void GL_APIENTRY glGetInteger64vAPPLE (GLenum pname, GLint64 *params);
+GL_APICALL void GL_APIENTRY glGetSyncivAPPLE (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+#endif
+#endif /* GL_APPLE_sync */
+
+#ifndef GL_APPLE_texture_format_BGRA8888
+#define GL_APPLE_texture_format_BGRA8888 1
+#define GL_BGRA_EXT 0x80E1
+#define GL_BGRA8_EXT 0x93A1
+#endif /* GL_APPLE_texture_format_BGRA8888 */
+
+#ifndef GL_APPLE_texture_max_level
+#define GL_APPLE_texture_max_level 1
+#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
+#endif /* GL_APPLE_texture_max_level */
+
+#ifndef GL_APPLE_texture_packed_float
+#define GL_APPLE_texture_packed_float 1
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_APPLE 0x8C3B
+#define GL_UNSIGNED_INT_5_9_9_9_REV_APPLE 0x8C3E
+#define GL_R11F_G11F_B10F_APPLE 0x8C3A
+#define GL_RGB9_E5_APPLE 0x8C3D
+#endif /* GL_APPLE_texture_packed_float */
+
+#ifndef GL_ARM_mali_program_binary
+#define GL_ARM_mali_program_binary 1
+#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61
+#endif /* GL_ARM_mali_program_binary */
+
+#ifndef GL_ARM_mali_shader_binary
+#define GL_ARM_mali_shader_binary 1
+#define GL_MALI_SHADER_BINARY_ARM 0x8F60
+#endif /* GL_ARM_mali_shader_binary */
+
+#ifndef GL_ARM_rgba8
+#define GL_ARM_rgba8 1
+#endif /* GL_ARM_rgba8 */
+
+#ifndef GL_ARM_shader_framebuffer_fetch
+#define GL_ARM_shader_framebuffer_fetch 1
+#define GL_FETCH_PER_SAMPLE_ARM 0x8F65
+#define GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM 0x8F66
+#endif /* GL_ARM_shader_framebuffer_fetch */
+
+#ifndef GL_ARM_shader_framebuffer_fetch_depth_stencil
+#define GL_ARM_shader_framebuffer_fetch_depth_stencil 1
+#endif /* GL_ARM_shader_framebuffer_fetch_depth_stencil */
+
+#ifndef GL_CHROMIUM_copy_texture
+#define GL_CHROMIUM_copy_texture 1
+typedef void(GL_APIENTRYP PFNGLCOPYTEXTURECHROMIUMPROC)(GLuint sourceId,
+ GLuint destId,
+ GLint internalFormat,
+ GLenum destType,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+typedef void(GL_APIENTRYP PFNGLCOPYSUBTEXTURECHROMIUMPROC)(GLuint sourceId,
+ GLuint destId,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glCopyTextureCHROMIUM(GLuint sourceId,
+ GLuint destId,
+ GLint internalFormat,
+ GLenum destType,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+GL_APICALL void GL_APIENTRY glCopySubTextureCHROMIUM(GLuint sourceId,
+ GLuint destId,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+#endif
+#endif /* GL_CHROMIUM_copy_texture */
+
+#ifndef GL_CHROMIUM_compressed_copy_texture
+#define GL_CHROMIUM_compressed_copy_texture 1
+typedef void(GL_APIENTRYP PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC)(GLuint sourceId, GLuint destId);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glCompressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId);
+#endif
+#endif /* GL_CHROMIUM_compressed_copy_texture */
+
+#ifndef GL_CHROMIUM_sync_query
+#define GL_CHROMIUM_sync_query 1
+#define GL_COMMANDS_COMPLETED_CHROMIUM 0x84F7
+#endif /* GL_CHROMIUM_sync_query */
+
+#ifndef GL_DMP_program_binary
+#define GL_DMP_program_binary 1
+#define GL_SMAPHS30_PROGRAM_BINARY_DMP 0x9251
+#define GL_SMAPHS_PROGRAM_BINARY_DMP 0x9252
+#define GL_DMP_PROGRAM_BINARY_DMP 0x9253
+#endif /* GL_DMP_program_binary */
+
+#ifndef GL_DMP_shader_binary
+#define GL_DMP_shader_binary 1
+#define GL_SHADER_BINARY_DMP 0x9250
+#endif /* GL_DMP_shader_binary */
+
+#ifndef GL_EXT_YUV_target
+#define GL_EXT_YUV_target 1
+#define GL_SAMPLER_EXTERNAL_2D_Y2Y_EXT 0x8BE7
+#endif /* GL_EXT_YUV_target */
+
+#ifndef GL_EXT_base_instance
+#define GL_EXT_base_instance 1
+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDrawArraysInstancedBaseInstanceEXT (GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance);
+GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance);
+GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexBaseInstanceEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
+#endif
+#endif /* GL_EXT_base_instance */
+
+#ifndef GL_EXT_blend_func_extended
+#define GL_EXT_blend_func_extended 1
+#define GL_SRC1_COLOR_EXT 0x88F9
+#define GL_SRC1_ALPHA_EXT 0x8589
+#define GL_ONE_MINUS_SRC1_COLOR_EXT 0x88FA
+#define GL_ONE_MINUS_SRC1_ALPHA_EXT 0x88FB
+#define GL_SRC_ALPHA_SATURATE_EXT 0x0308
+#define GL_LOCATION_INDEX_EXT 0x930F
+#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT 0x88FC
+typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDEXTPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);
+typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONINDEXEXTPROC) (GLuint program, GLenum programInterface, const GLchar *name);
+typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATAINDEXEXTPROC) (GLuint program, const GLchar *name);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glBindFragDataLocationIndexedEXT (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
+GL_APICALL void GL_APIENTRY glBindFragDataLocationEXT (GLuint program, GLuint color, const GLchar *name);
+GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocationIndexEXT (GLuint program, GLenum programInterface, const GLchar *name);
+GL_APICALL GLint GL_APIENTRY glGetFragDataIndexEXT (GLuint program, const GLchar *name);
+#endif
+#endif /* GL_EXT_blend_func_extended */
+
+#ifndef GL_EXT_blend_minmax
+#define GL_EXT_blend_minmax 1
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#endif /* GL_EXT_blend_minmax */
+
+#ifndef GL_EXT_buffer_storage
+#define GL_EXT_buffer_storage 1
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_PERSISTENT_BIT_EXT 0x0040
+#define GL_MAP_COHERENT_BIT_EXT 0x0080
+#define GL_DYNAMIC_STORAGE_BIT_EXT 0x0100
+#define GL_CLIENT_STORAGE_BIT_EXT 0x0200
+#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT_EXT 0x00004000
+#define GL_BUFFER_IMMUTABLE_STORAGE_EXT 0x821F
+#define GL_BUFFER_STORAGE_FLAGS_EXT 0x8220
+typedef void (GL_APIENTRYP PFNGLBUFFERSTORAGEEXTPROC) (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glBufferStorageEXT (GLenum target, GLsizeiptr size, const void *data, GLbitfield flags);
+#endif
+#endif /* GL_EXT_buffer_storage */
+
+#ifndef GL_EXT_color_buffer_float
+#define GL_EXT_color_buffer_float 1
+#endif /* GL_EXT_color_buffer_float */
+
+#ifndef GL_EXT_color_buffer_half_float
+#define GL_EXT_color_buffer_half_float 1
+#define GL_RGBA16F_EXT 0x881A
+#define GL_RGB16F_EXT 0x881B
+#define GL_RG16F_EXT 0x822F
+#define GL_R16F_EXT 0x822D
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
+#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
+#endif /* GL_EXT_color_buffer_half_float */
+
+#ifndef GL_EXT_copy_image
+#define GL_EXT_copy_image 1
+typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAEXTPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glCopyImageSubDataEXT (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+#endif
+#endif /* GL_EXT_copy_image */
+
+#ifndef GL_EXT_debug_label
+#define GL_EXT_debug_label 1
+#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
+#define GL_PROGRAM_OBJECT_EXT 0x8B40
+#define GL_SHADER_OBJECT_EXT 0x8B48
+#define GL_BUFFER_OBJECT_EXT 0x9151
+#define GL_QUERY_OBJECT_EXT 0x9153
+#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
+#define GL_TRANSFORM_FEEDBACK 0x8E22
+typedef void (GL_APIENTRYP PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glLabelObjectEXT (GLenum type, GLuint object, GLsizei length, const GLchar *label);
+GL_APICALL void GL_APIENTRY glGetObjectLabelEXT (GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label);
+#endif
+#endif /* GL_EXT_debug_label */
+
+#ifndef GL_EXT_debug_marker
+#define GL_EXT_debug_marker 1
+typedef void (GL_APIENTRYP PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar *marker);
+typedef void (GL_APIENTRYP PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar *marker);
+typedef void (GL_APIENTRYP PFNGLPOPGROUPMARKEREXTPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glInsertEventMarkerEXT (GLsizei length, const GLchar *marker);
+GL_APICALL void GL_APIENTRY glPushGroupMarkerEXT (GLsizei length, const GLchar *marker);
+GL_APICALL void GL_APIENTRY glPopGroupMarkerEXT (void);
+#endif
+#endif /* GL_EXT_debug_marker */
+
+#ifndef GL_EXT_discard_framebuffer
+#define GL_EXT_discard_framebuffer 1
+#define GL_COLOR_EXT 0x1800
+#define GL_DEPTH_EXT 0x1801
+#define GL_STENCIL_EXT 0x1802
+typedef void (GL_APIENTRYP PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDiscardFramebufferEXT (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+#endif
+#endif /* GL_EXT_discard_framebuffer */
+
+#ifndef GL_EXT_disjoint_timer_query
+#define GL_EXT_disjoint_timer_query 1
+#define GL_QUERY_COUNTER_BITS_EXT 0x8864
+#define GL_CURRENT_QUERY_EXT 0x8865
+#define GL_QUERY_RESULT_EXT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
+#define GL_TIME_ELAPSED_EXT 0x88BF
+#define GL_TIMESTAMP_EXT 0x8E28
+#define GL_GPU_DISJOINT_EXT 0x8FBB
+typedef void (GL_APIENTRYP PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint *ids);
+typedef void (GL_APIENTRYP PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (GL_APIENTRYP PFNGLISQUERYEXTPROC) (GLuint id);
+typedef void (GL_APIENTRYP PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id);
+typedef void (GL_APIENTRYP PFNGLENDQUERYEXTPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLQUERYCOUNTEREXTPROC) (GLuint id, GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVEXTPROC) (GLuint id, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64 *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64 *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGenQueriesEXT (GLsizei n, GLuint *ids);
+GL_APICALL void GL_APIENTRY glDeleteQueriesEXT (GLsizei n, const GLuint *ids);
+GL_APICALL GLboolean GL_APIENTRY glIsQueryEXT (GLuint id);
+GL_APICALL void GL_APIENTRY glBeginQueryEXT (GLenum target, GLuint id);
+GL_APICALL void GL_APIENTRY glEndQueryEXT (GLenum target);
+GL_APICALL void GL_APIENTRY glQueryCounterEXT (GLuint id, GLenum target);
+GL_APICALL void GL_APIENTRY glGetQueryivEXT (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjectivEXT (GLuint id, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjectuivEXT (GLuint id, GLenum pname, GLuint *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjecti64vEXT (GLuint id, GLenum pname, GLint64 *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjectui64vEXT (GLuint id, GLenum pname, GLuint64 *params);
+#endif
+#endif /* GL_EXT_disjoint_timer_query */
+
+#ifndef GL_EXT_draw_buffers
+#define GL_EXT_draw_buffers 1
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_MAX_DRAW_BUFFERS_EXT 0x8824
+#define GL_DRAW_BUFFER0_EXT 0x8825
+#define GL_DRAW_BUFFER1_EXT 0x8826
+#define GL_DRAW_BUFFER2_EXT 0x8827
+#define GL_DRAW_BUFFER3_EXT 0x8828
+#define GL_DRAW_BUFFER4_EXT 0x8829
+#define GL_DRAW_BUFFER5_EXT 0x882A
+#define GL_DRAW_BUFFER6_EXT 0x882B
+#define GL_DRAW_BUFFER7_EXT 0x882C
+#define GL_DRAW_BUFFER8_EXT 0x882D
+#define GL_DRAW_BUFFER9_EXT 0x882E
+#define GL_DRAW_BUFFER10_EXT 0x882F
+#define GL_DRAW_BUFFER11_EXT 0x8830
+#define GL_DRAW_BUFFER12_EXT 0x8831
+#define GL_DRAW_BUFFER13_EXT 0x8832
+#define GL_DRAW_BUFFER14_EXT 0x8833
+#define GL_DRAW_BUFFER15_EXT 0x8834
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSEXTPROC) (GLsizei n, const GLenum *bufs);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDrawBuffersEXT (GLsizei n, const GLenum *bufs);
+#endif
+#endif /* GL_EXT_draw_buffers */
+
+#ifndef GL_EXT_draw_buffers_indexed
+#define GL_EXT_draw_buffers_indexed 1
+typedef void (GL_APIENTRYP PFNGLENABLEIEXTPROC) (GLenum target, GLuint index);
+typedef void (GL_APIENTRYP PFNGLDISABLEIEXTPROC) (GLenum target, GLuint index);
+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIEXTPROC) (GLuint buf, GLenum mode);
+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIEXTPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (GL_APIENTRYP PFNGLBLENDFUNCIEXTPROC) (GLuint buf, GLenum src, GLenum dst);
+typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIEXTPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef void (GL_APIENTRYP PFNGLCOLORMASKIEXTPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIEXTPROC) (GLenum target, GLuint index);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glEnableiEXT (GLenum target, GLuint index);
+GL_APICALL void GL_APIENTRY glDisableiEXT (GLenum target, GLuint index);
+GL_APICALL void GL_APIENTRY glBlendEquationiEXT (GLuint buf, GLenum mode);
+GL_APICALL void GL_APIENTRY glBlendEquationSeparateiEXT (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+GL_APICALL void GL_APIENTRY glBlendFunciEXT (GLuint buf, GLenum src, GLenum dst);
+GL_APICALL void GL_APIENTRY glBlendFuncSeparateiEXT (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+GL_APICALL void GL_APIENTRY glColorMaskiEXT (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+GL_APICALL GLboolean GL_APIENTRY glIsEnablediEXT (GLenum target, GLuint index);
+#endif
+#endif /* GL_EXT_draw_buffers_indexed */
+
+#ifndef GL_EXT_draw_elements_base_vertex
+#define GL_EXT_draw_elements_base_vertex 1
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSBASEVERTEXEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDrawElementsBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertexEXT (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertexEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
+GL_APICALL void GL_APIENTRY glMultiDrawElementsBaseVertexEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount, const GLint *basevertex);
+#endif
+#endif /* GL_EXT_draw_elements_base_vertex */
+
+#ifndef GL_EXT_draw_instanced
+#define GL_EXT_draw_instanced 1
+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDrawArraysInstancedEXT (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glDrawElementsInstancedEXT (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+#endif
+#endif /* GL_EXT_draw_instanced */
+
+#ifndef GL_EXT_float_blend
+#define GL_EXT_float_blend 1
+#endif /* GL_EXT_float_blend */
+
+#ifndef GL_EXT_geometry_point_size
+#define GL_EXT_geometry_point_size 1
+#endif /* GL_EXT_geometry_point_size */
+
+#ifndef GL_EXT_geometry_shader
+#define GL_EXT_geometry_shader 1
+#define GL_GEOMETRY_SHADER_EXT 0x8DD9
+#define GL_GEOMETRY_SHADER_BIT_EXT 0x00000004
+#define GL_GEOMETRY_LINKED_VERTICES_OUT_EXT 0x8916
+#define GL_GEOMETRY_LINKED_INPUT_TYPE_EXT 0x8917
+#define GL_GEOMETRY_LINKED_OUTPUT_TYPE_EXT 0x8918
+#define GL_GEOMETRY_SHADER_INVOCATIONS_EXT 0x887F
+#define GL_LAYER_PROVOKING_VERTEX_EXT 0x825E
+#define GL_LINES_ADJACENCY_EXT 0x000A
+#define GL_LINE_STRIP_ADJACENCY_EXT 0x000B
+#define GL_TRIANGLES_ADJACENCY_EXT 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0x000D
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS_EXT 0x8A2C
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8A32
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS_EXT 0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS_EXT 0x9124
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS_EXT 0x8E5A
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS_EXT 0x92CF
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS_EXT 0x92D5
+#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS_EXT 0x90CD
+#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS_EXT 0x90D7
+#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
+#define GL_UNDEFINED_VERTEX_EXT 0x8260
+#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
+#define GL_FRAMEBUFFER_DEFAULT_LAYERS_EXT 0x9312
+#define GL_MAX_FRAMEBUFFER_LAYERS_EXT 0x9317
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
+#define GL_REFERENCED_BY_GEOMETRY_SHADER_EXT 0x9309
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glFramebufferTextureEXT (GLenum target, GLenum attachment, GLuint texture, GLint level);
+#endif
+#endif /* GL_EXT_geometry_shader */
+
+#ifndef GL_EXT_gpu_shader5
+#define GL_EXT_gpu_shader5 1
+#endif /* GL_EXT_gpu_shader5 */
+
+#ifndef GL_EXT_instanced_arrays
+#define GL_EXT_instanced_arrays 1
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT 0x88FE
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISOREXTPROC) (GLuint index, GLuint divisor);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glVertexAttribDivisorEXT (GLuint index, GLuint divisor);
+#endif
+#endif /* GL_EXT_instanced_arrays */
+
+#ifndef GL_EXT_map_buffer_range
+#define GL_EXT_map_buffer_range 1
+#define GL_MAP_READ_BIT_EXT 0x0001
+#define GL_MAP_WRITE_BIT_EXT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
+typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void *GL_APIENTRY glMapBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GL_APICALL void GL_APIENTRY glFlushMappedBufferRangeEXT (GLenum target, GLintptr offset, GLsizeiptr length);
+#endif
+#endif /* GL_EXT_map_buffer_range */
+
+#ifndef GL_EXT_multi_draw_arrays
+#define GL_EXT_multi_draw_arrays 1
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glMultiDrawArraysEXT (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glMultiDrawElementsEXT (GLenum mode, const GLsizei *count, GLenum type, const void *const*indices, GLsizei primcount);
+#endif
+#endif /* GL_EXT_multi_draw_arrays */
+
+#ifndef GL_EXT_multi_draw_indirect
+#define GL_EXT_multi_draw_indirect 1
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWARRAYSINDIRECTEXTPROC) (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
+typedef void (GL_APIENTRYP PFNGLMULTIDRAWELEMENTSINDIRECTEXTPROC) (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glMultiDrawArraysIndirectEXT (GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride);
+GL_APICALL void GL_APIENTRY glMultiDrawElementsIndirectEXT (GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride);
+#endif
+#endif /* GL_EXT_multi_draw_indirect */
+
+#ifndef GL_EXT_multisampled_compatibility
+#define GL_EXT_multisampled_compatibility 1
+#define GL_MULTISAMPLE_EXT 0x809D
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
+#endif /* GL_EXT_multisampled_compatibility */
+
+#ifndef GL_EXT_multisampled_render_to_texture
+#define GL_EXT_multisampled_render_to_texture 1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_MAX_SAMPLES_EXT 0x8D57
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleEXT (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleEXT (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+#endif
+#endif /* GL_EXT_multisampled_render_to_texture */
+
+#ifndef GL_EXT_multiview_draw_buffers
+#define GL_EXT_multiview_draw_buffers 1
+#define GL_COLOR_ATTACHMENT_EXT 0x90F0
+#define GL_MULTIVIEW_EXT 0x90F1
+#define GL_DRAW_BUFFER_EXT 0x0C01
+#define GL_READ_BUFFER_EXT 0x0C02
+#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2
+typedef void (GL_APIENTRYP PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index);
+typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum *location, const GLint *indices);
+typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint *data);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glReadBufferIndexedEXT (GLenum src, GLint index);
+GL_APICALL void GL_APIENTRY glDrawBuffersIndexedEXT (GLint n, const GLenum *location, const GLint *indices);
+GL_APICALL void GL_APIENTRY glGetIntegeri_vEXT (GLenum target, GLuint index, GLint *data);
+#endif
+#endif /* GL_EXT_multiview_draw_buffers */
+
+#ifndef GL_EXT_occlusion_query_boolean
+#define GL_EXT_occlusion_query_boolean 1
+#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
+#endif /* GL_EXT_occlusion_query_boolean */
+
+#ifndef GL_EXT_post_depth_coverage
+#define GL_EXT_post_depth_coverage 1
+#endif /* GL_EXT_post_depth_coverage */
+
+#ifndef GL_EXT_primitive_bounding_box
+#define GL_EXT_primitive_bounding_box 1
+#define GL_PRIMITIVE_BOUNDING_BOX_EXT 0x92BE
+typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXEXTPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glPrimitiveBoundingBoxEXT (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
+#endif
+#endif /* GL_EXT_primitive_bounding_box */
+
+#ifndef GL_EXT_pvrtc_sRGB
+#define GL_EXT_pvrtc_sRGB 1
+#define GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT 0x8A54
+#define GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT 0x8A55
+#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT 0x8A56
+#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT 0x8A57
+#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV2_IMG 0x93F0
+#define GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV2_IMG 0x93F1
+#endif /* GL_EXT_pvrtc_sRGB */
+
+#ifndef GL_EXT_raster_multisample
+#define GL_EXT_raster_multisample 1
+#define GL_RASTER_MULTISAMPLE_EXT 0x9327
+#define GL_RASTER_SAMPLES_EXT 0x9328
+#define GL_MAX_RASTER_SAMPLES_EXT 0x9329
+#define GL_RASTER_FIXED_SAMPLE_LOCATIONS_EXT 0x932A
+#define GL_MULTISAMPLE_RASTERIZATION_ALLOWED_EXT 0x932B
+#define GL_EFFECTIVE_RASTER_SAMPLES_EXT 0x932C
+typedef void (GL_APIENTRYP PFNGLRASTERSAMPLESEXTPROC) (GLuint samples, GLboolean fixedsamplelocations);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRasterSamplesEXT (GLuint samples, GLboolean fixedsamplelocations);
+#endif
+#endif /* GL_EXT_raster_multisample */
+
+#ifndef GL_EXT_read_format_bgra
+#define GL_EXT_read_format_bgra 1
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
+#endif /* GL_EXT_read_format_bgra */
+
+#ifndef GL_EXT_render_snorm
+#define GL_EXT_render_snorm 1
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_R16_SNORM_EXT 0x8F98
+#define GL_RG16_SNORM_EXT 0x8F99
+#define GL_RGBA16_SNORM_EXT 0x8F9B
+#endif /* GL_EXT_render_snorm */
+
+#ifndef GL_EXT_robustness
+#define GL_EXT_robustness 1
+#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
+#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
+#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
+#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
+#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
+#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
+#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
+typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSEXTPROC) (void);
+typedef void (GL_APIENTRYP PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatusEXT (void);
+GL_APICALL void GL_APIENTRY glReadnPixelsEXT (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+GL_APICALL void GL_APIENTRY glGetnUniformfvEXT (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetnUniformivEXT (GLuint program, GLint location, GLsizei bufSize, GLint *params);
+#endif
+#endif /* GL_EXT_robustness */
+
+#ifndef GL_EXT_sRGB
+#define GL_EXT_sRGB 1
+#define GL_SRGB_EXT 0x8C40
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
+#endif /* GL_EXT_sRGB */
+
+#ifndef GL_EXT_sRGB_write_control
+#define GL_EXT_sRGB_write_control 1
+#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
+#endif /* GL_EXT_sRGB_write_control */
+
+#ifndef GL_EXT_separate_shader_objects
+#define GL_EXT_separate_shader_objects 1
+#define GL_ACTIVE_PROGRAM_EXT 0x8259
+#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
+#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
+#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
+#define GL_PROGRAM_SEPARABLE_EXT 0x8258
+#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
+typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program);
+typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
+typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const GLchar **strings);
+typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint *pipelines);
+typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint *pipelines);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint *params);
+typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
+typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glActiveShaderProgramEXT (GLuint pipeline, GLuint program);
+GL_APICALL void GL_APIENTRY glBindProgramPipelineEXT (GLuint pipeline);
+GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramvEXT (GLenum type, GLsizei count, const GLchar **strings);
+GL_APICALL void GL_APIENTRY glDeleteProgramPipelinesEXT (GLsizei n, const GLuint *pipelines);
+GL_APICALL void GL_APIENTRY glGenProgramPipelinesEXT (GLsizei n, GLuint *pipelines);
+GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLogEXT (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GL_APICALL void GL_APIENTRY glGetProgramPipelineivEXT (GLuint pipeline, GLenum pname, GLint *params);
+GL_APICALL GLboolean GL_APIENTRY glIsProgramPipelineEXT (GLuint pipeline);
+GL_APICALL void GL_APIENTRY glProgramParameteriEXT (GLuint program, GLenum pname, GLint value);
+GL_APICALL void GL_APIENTRY glProgramUniform1fEXT (GLuint program, GLint location, GLfloat v0);
+GL_APICALL void GL_APIENTRY glProgramUniform1fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform1iEXT (GLuint program, GLint location, GLint v0);
+GL_APICALL void GL_APIENTRY glProgramUniform1ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform2fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+GL_APICALL void GL_APIENTRY glProgramUniform2fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform2iEXT (GLuint program, GLint location, GLint v0, GLint v1);
+GL_APICALL void GL_APIENTRY glProgramUniform2ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform3fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GL_APICALL void GL_APIENTRY glProgramUniform3fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform3iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+GL_APICALL void GL_APIENTRY glProgramUniform3ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform4fEXT (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GL_APICALL void GL_APIENTRY glProgramUniform4fvEXT (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform4iEXT (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GL_APICALL void GL_APIENTRY glProgramUniform4ivEXT (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUseProgramStagesEXT (GLuint pipeline, GLbitfield stages, GLuint program);
+GL_APICALL void GL_APIENTRY glValidateProgramPipelineEXT (GLuint pipeline);
+GL_APICALL void GL_APIENTRY glProgramUniform1uiEXT (GLuint program, GLint location, GLuint v0);
+GL_APICALL void GL_APIENTRY glProgramUniform2uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1);
+GL_APICALL void GL_APIENTRY glProgramUniform3uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+GL_APICALL void GL_APIENTRY glProgramUniform4uiEXT (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GL_APICALL void GL_APIENTRY glProgramUniform1uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform2uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform3uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform4uivEXT (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fvEXT (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+#endif
+#endif /* GL_EXT_separate_shader_objects */
+
+#ifndef GL_EXT_shader_framebuffer_fetch
+#define GL_EXT_shader_framebuffer_fetch 1
+#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
+#endif /* GL_EXT_shader_framebuffer_fetch */
+
+#ifndef GL_EXT_shader_implicit_conversions
+#define GL_EXT_shader_implicit_conversions 1
+#endif /* GL_EXT_shader_implicit_conversions */
+
+#ifndef GL_EXT_shader_integer_mix
+#define GL_EXT_shader_integer_mix 1
+#endif /* GL_EXT_shader_integer_mix */
+
+#ifndef GL_EXT_shader_io_blocks
+#define GL_EXT_shader_io_blocks 1
+#endif /* GL_EXT_shader_io_blocks */
+
+#ifndef GL_EXT_shader_pixel_local_storage
+#define GL_EXT_shader_pixel_local_storage 1
+#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT 0x8F63
+#define GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT 0x8F67
+#define GL_SHADER_PIXEL_LOCAL_STORAGE_EXT 0x8F64
+#endif /* GL_EXT_shader_pixel_local_storage */
+
+#ifndef GL_EXT_shader_texture_lod
+#define GL_EXT_shader_texture_lod 1
+#endif /* GL_EXT_shader_texture_lod */
+
+#ifndef GL_EXT_shadow_samplers
+#define GL_EXT_shadow_samplers 1
+#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C
+#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D
+#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
+#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62
+#endif /* GL_EXT_shadow_samplers */
+
+#ifndef GL_EXT_sparse_texture
+#define GL_EXT_sparse_texture 1
+#define GL_TEXTURE_SPARSE_EXT 0x91A6
+#define GL_VIRTUAL_PAGE_SIZE_INDEX_EXT 0x91A7
+#define GL_NUM_SPARSE_LEVELS_EXT 0x91AA
+#define GL_NUM_VIRTUAL_PAGE_SIZES_EXT 0x91A8
+#define GL_VIRTUAL_PAGE_SIZE_X_EXT 0x9195
+#define GL_VIRTUAL_PAGE_SIZE_Y_EXT 0x9196
+#define GL_VIRTUAL_PAGE_SIZE_Z_EXT 0x9197
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_TEXTURE_3D 0x806F
+#define GL_MAX_SPARSE_TEXTURE_SIZE_EXT 0x9198
+#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_EXT 0x9199
+#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_EXT 0x919A
+#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_EXT 0x91A9
+typedef void (GL_APIENTRYP PFNGLTEXPAGECOMMITMENTEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glTexPageCommitmentEXT (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
+#endif
+#endif /* GL_EXT_sparse_texture */
+
+#ifndef GL_EXT_tessellation_point_size
+#define GL_EXT_tessellation_point_size 1
+#endif /* GL_EXT_tessellation_point_size */
+
+#ifndef GL_EXT_tessellation_shader
+#define GL_EXT_tessellation_shader 1
+#define GL_PATCHES_EXT 0x000E
+#define GL_PATCH_VERTICES_EXT 0x8E72
+#define GL_TESS_CONTROL_OUTPUT_VERTICES_EXT 0x8E75
+#define GL_TESS_GEN_MODE_EXT 0x8E76
+#define GL_TESS_GEN_SPACING_EXT 0x8E77
+#define GL_TESS_GEN_VERTEX_ORDER_EXT 0x8E78
+#define GL_TESS_GEN_POINT_MODE_EXT 0x8E79
+#define GL_ISOLINES_EXT 0x8E7A
+#define GL_QUADS_EXT 0x0007
+#define GL_FRACTIONAL_ODD_EXT 0x8E7B
+#define GL_FRACTIONAL_EVEN_EXT 0x8E7C
+#define GL_MAX_PATCH_VERTICES_EXT 0x8E7D
+#define GL_MAX_TESS_GEN_LEVEL_EXT 0x8E7E
+#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E7F
+#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E80
+#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS_EXT 0x8E81
+#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS_EXT 0x8E82
+#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS_EXT 0x8E83
+#define GL_MAX_TESS_PATCH_COMPONENTS_EXT 0x8E84
+#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS_EXT 0x8E85
+#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS_EXT 0x8E86
+#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS_EXT 0x8E89
+#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS_EXT 0x8E8A
+#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS_EXT 0x886C
+#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS_EXT 0x886D
+#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS_EXT 0x8E1E
+#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS_EXT 0x8E1F
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS_EXT 0x92CD
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS_EXT 0x92CE
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS_EXT 0x92D3
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS_EXT 0x92D4
+#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS_EXT 0x90CB
+#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS_EXT 0x90CC
+#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS_EXT 0x90D8
+#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS_EXT 0x90D9
+#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
+#define GL_IS_PER_PATCH_EXT 0x92E7
+#define GL_REFERENCED_BY_TESS_CONTROL_SHADER_EXT 0x9307
+#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER_EXT 0x9308
+#define GL_TESS_CONTROL_SHADER_EXT 0x8E88
+#define GL_TESS_EVALUATION_SHADER_EXT 0x8E87
+#define GL_TESS_CONTROL_SHADER_BIT_EXT 0x00000008
+#define GL_TESS_EVALUATION_SHADER_BIT_EXT 0x00000010
+typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIEXTPROC) (GLenum pname, GLint value);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glPatchParameteriEXT (GLenum pname, GLint value);
+#endif
+#endif /* GL_EXT_tessellation_shader */
+
+#ifndef GL_EXT_texture_border_clamp
+#define GL_EXT_texture_border_clamp 1
+#define GL_TEXTURE_BORDER_COLOR_EXT 0x1004
+#define GL_CLAMP_TO_BORDER_EXT 0x812D
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, const GLint *param);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, const GLuint *param);
+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVEXTPROC) (GLuint sampler, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVEXTPROC) (GLuint sampler, GLenum pname, GLuint *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glTexParameterIivEXT (GLenum target, GLenum pname, const GLint *params);
+GL_APICALL void GL_APIENTRY glTexParameterIuivEXT (GLenum target, GLenum pname, const GLuint *params);
+GL_APICALL void GL_APIENTRY glGetTexParameterIivEXT (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetTexParameterIuivEXT (GLenum target, GLenum pname, GLuint *params);
+GL_APICALL void GL_APIENTRY glSamplerParameterIivEXT (GLuint sampler, GLenum pname, const GLint *param);
+GL_APICALL void GL_APIENTRY glSamplerParameterIuivEXT (GLuint sampler, GLenum pname, const GLuint *param);
+GL_APICALL void GL_APIENTRY glGetSamplerParameterIivEXT (GLuint sampler, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivEXT (GLuint sampler, GLenum pname, GLuint *params);
+#endif
+#endif /* GL_EXT_texture_border_clamp */
+
+#ifndef GL_EXT_texture_buffer
+#define GL_EXT_texture_buffer 1
+#define GL_TEXTURE_BUFFER_EXT 0x8C2A
+#define GL_TEXTURE_BUFFER_BINDING_EXT 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
+#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT_EXT 0x919F
+#define GL_SAMPLER_BUFFER_EXT 0x8DC2
+#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
+#define GL_IMAGE_BUFFER_EXT 0x9051
+#define GL_INT_IMAGE_BUFFER_EXT 0x905C
+#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
+#define GL_TEXTURE_BUFFER_OFFSET_EXT 0x919D
+#define GL_TEXTURE_BUFFER_SIZE_EXT 0x919E
+typedef void (GL_APIENTRYP PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEEXTPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glTexBufferEXT (GLenum target, GLenum internalformat, GLuint buffer);
+GL_APICALL void GL_APIENTRY glTexBufferRangeEXT (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+#endif
+#endif /* GL_EXT_texture_buffer */
+
+#ifndef GL_EXT_texture_compression_dxt1
+#define GL_EXT_texture_compression_dxt1 1
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#endif /* GL_EXT_texture_compression_dxt1 */
+
+#ifndef GL_EXT_texture_compression_s3tc
+#define GL_EXT_texture_compression_s3tc 1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+#endif /* GL_EXT_texture_compression_s3tc */
+
+#ifndef GL_EXT_texture_cube_map_array
+#define GL_EXT_texture_cube_map_array 1
+#define GL_TEXTURE_CUBE_MAP_ARRAY_EXT 0x9009
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_EXT 0x900A
+#define GL_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_EXT 0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_EXT 0x900F
+#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
+#endif /* GL_EXT_texture_cube_map_array */
+
+#ifndef GL_EXT_texture_filter_anisotropic
+#define GL_EXT_texture_filter_anisotropic 1
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+#endif /* GL_EXT_texture_filter_anisotropic */
+
+#ifndef GL_EXT_texture_filter_minmax
+#define GL_EXT_texture_filter_minmax 1
+#endif /* GL_EXT_texture_filter_minmax */
+
+#ifndef GL_EXT_texture_format_BGRA8888
+#define GL_EXT_texture_format_BGRA8888 1
+#endif /* GL_EXT_texture_format_BGRA8888 */
+
+#ifndef GL_EXT_texture_norm16
+#define GL_EXT_texture_norm16 1
+#define GL_R16_EXT 0x822A
+#define GL_RG16_EXT 0x822C
+#define GL_RGBA16_EXT 0x805B
+#define GL_RGB16_EXT 0x8054
+#define GL_RGB16_SNORM_EXT 0x8F9A
+#endif /* GL_EXT_texture_norm16 */
+
+#ifndef GL_EXT_texture_rg
+#define GL_EXT_texture_rg 1
+#define GL_RED_EXT 0x1903
+#define GL_RG_EXT 0x8227
+#define GL_R8_EXT 0x8229
+#define GL_RG8_EXT 0x822B
+#endif /* GL_EXT_texture_rg */
+
+#ifndef GL_EXT_texture_sRGB_R8
+#define GL_EXT_texture_sRGB_R8 1
+#define GL_SR8_EXT 0x8FBD
+#endif /* GL_EXT_texture_sRGB_R8 */
+
+#ifndef GL_EXT_texture_sRGB_RG8
+#define GL_EXT_texture_sRGB_RG8 1
+#define GL_SRG8_EXT 0x8FBE
+#endif /* GL_EXT_texture_sRGB_RG8 */
+
+#ifndef GL_EXT_texture_sRGB_decode
+#define GL_EXT_texture_sRGB_decode 1
+#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
+#define GL_DECODE_EXT 0x8A49
+#define GL_SKIP_DECODE_EXT 0x8A4A
+#endif /* GL_EXT_texture_sRGB_decode */
+
+#ifndef GL_EXT_texture_storage
+#define GL_EXT_texture_storage 1
+#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
+#define GL_ALPHA8_EXT 0x803C
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_RGBA32F_EXT 0x8814
+#define GL_RGB32F_EXT 0x8815
+#define GL_ALPHA32F_EXT 0x8816
+#define GL_LUMINANCE32F_EXT 0x8818
+#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
+#define GL_ALPHA16F_EXT 0x881C
+#define GL_LUMINANCE16F_EXT 0x881E
+#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
+#define GL_R32F_EXT 0x822E
+#define GL_RG32F_EXT 0x8230
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glTexStorage1DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+GL_APICALL void GL_APIENTRY glTexStorage2DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTexStorage3DEXT (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GL_APICALL void GL_APIENTRY glTextureStorage1DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+GL_APICALL void GL_APIENTRY glTextureStorage2DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTextureStorage3DEXT (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+#endif
+#endif /* GL_EXT_texture_storage */
+
+#ifndef GL_EXT_texture_type_2_10_10_10_REV
+#define GL_EXT_texture_type_2_10_10_10_REV 1
+#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
+#endif /* GL_EXT_texture_type_2_10_10_10_REV */
+
+#ifndef GL_EXT_texture_view
+#define GL_EXT_texture_view 1
+#define GL_TEXTURE_VIEW_MIN_LEVEL_EXT 0x82DB
+#define GL_TEXTURE_VIEW_NUM_LEVELS_EXT 0x82DC
+#define GL_TEXTURE_VIEW_MIN_LAYER_EXT 0x82DD
+#define GL_TEXTURE_VIEW_NUM_LAYERS_EXT 0x82DE
+typedef void (GL_APIENTRYP PFNGLTEXTUREVIEWEXTPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glTextureViewEXT (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+#endif
+#endif /* GL_EXT_texture_view */
+
+#ifndef GL_EXT_unpack_subimage
+#define GL_EXT_unpack_subimage 1
+#define GL_UNPACK_ROW_LENGTH_EXT 0x0CF2
+#define GL_UNPACK_SKIP_ROWS_EXT 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS_EXT 0x0CF4
+#endif /* GL_EXT_unpack_subimage */
+
+#ifndef GL_FJ_shader_binary_GCCSO
+#define GL_FJ_shader_binary_GCCSO 1
+#define GL_GCCSO_SHADER_BINARY_FJ 0x9260
+#endif /* GL_FJ_shader_binary_GCCSO */
+
+#ifndef GL_IMG_multisampled_render_to_texture
+#define GL_IMG_multisampled_render_to_texture 1
+#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
+#define GL_MAX_SAMPLES_IMG 0x9135
+#define GL_TEXTURE_SAMPLES_IMG 0x9136
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleIMG (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2DMultisampleIMG (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+#endif
+#endif /* GL_IMG_multisampled_render_to_texture */
+
+#ifndef GL_IMG_program_binary
+#define GL_IMG_program_binary 1
+#define GL_SGX_PROGRAM_BINARY_IMG 0x9130
+#endif /* GL_IMG_program_binary */
+
+#ifndef GL_IMG_read_format
+#define GL_IMG_read_format 1
+#define GL_BGRA_IMG 0x80E1
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
+#endif /* GL_IMG_read_format */
+
+#ifndef GL_IMG_shader_binary
+#define GL_IMG_shader_binary 1
+#define GL_SGX_BINARY_IMG 0x8C0A
+#endif /* GL_IMG_shader_binary */
+
+#ifndef GL_IMG_texture_compression_pvrtc
+#define GL_IMG_texture_compression_pvrtc 1
+#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
+#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
+#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
+#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
+#endif /* GL_IMG_texture_compression_pvrtc */
+
+#ifndef GL_IMG_texture_compression_pvrtc2
+#define GL_IMG_texture_compression_pvrtc2 1
+#define GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137
+#define GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138
+#endif /* GL_IMG_texture_compression_pvrtc2 */
+
+#ifndef GL_INTEL_framebuffer_CMAA
+#define GL_INTEL_framebuffer_CMAA 1
+typedef void (GL_APIENTRYP PFNGLAPPLYFRAMEBUFFERATTACHMENTCMAAINTELPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glApplyFramebufferAttachmentCMAAINTEL (void);
+#endif
+#endif /* GL_INTEL_framebuffer_CMAA */
+
+#ifndef GL_INTEL_performance_query
+#define GL_INTEL_performance_query 1
+#define GL_PERFQUERY_SINGLE_CONTEXT_INTEL 0x00000000
+#define GL_PERFQUERY_GLOBAL_CONTEXT_INTEL 0x00000001
+#define GL_PERFQUERY_WAIT_INTEL 0x83FB
+#define GL_PERFQUERY_FLUSH_INTEL 0x83FA
+#define GL_PERFQUERY_DONOT_FLUSH_INTEL 0x83F9
+#define GL_PERFQUERY_COUNTER_EVENT_INTEL 0x94F0
+#define GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL 0x94F1
+#define GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL 0x94F2
+#define GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL 0x94F3
+#define GL_PERFQUERY_COUNTER_RAW_INTEL 0x94F4
+#define GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL 0x94F5
+#define GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL 0x94F8
+#define GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL 0x94F9
+#define GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL 0x94FA
+#define GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL 0x94FB
+#define GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL 0x94FC
+#define GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL 0x94FD
+#define GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL 0x94FE
+#define GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL 0x94FF
+#define GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL 0x9500
+typedef void (GL_APIENTRYP PFNGLBEGINPERFQUERYINTELPROC) (GLuint queryHandle);
+typedef void (GL_APIENTRYP PFNGLCREATEPERFQUERYINTELPROC) (GLuint queryId, GLuint *queryHandle);
+typedef void (GL_APIENTRYP PFNGLDELETEPERFQUERYINTELPROC) (GLuint queryHandle);
+typedef void (GL_APIENTRYP PFNGLENDPERFQUERYINTELPROC) (GLuint queryHandle);
+typedef void (GL_APIENTRYP PFNGLGETFIRSTPERFQUERYIDINTELPROC) (GLuint *queryId);
+typedef void (GL_APIENTRYP PFNGLGETNEXTPERFQUERYIDINTELPROC) (GLuint queryId, GLuint *nextQueryId);
+typedef void (GL_APIENTRYP PFNGLGETPERFCOUNTERINFOINTELPROC) (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
+typedef void (GL_APIENTRYP PFNGLGETPERFQUERYDATAINTELPROC) (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten);
+typedef void (GL_APIENTRYP PFNGLGETPERFQUERYIDBYNAMEINTELPROC) (GLchar *queryName, GLuint *queryId);
+typedef void (GL_APIENTRYP PFNGLGETPERFQUERYINFOINTELPROC) (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glBeginPerfQueryINTEL (GLuint queryHandle);
+GL_APICALL void GL_APIENTRY glCreatePerfQueryINTEL (GLuint queryId, GLuint *queryHandle);
+GL_APICALL void GL_APIENTRY glDeletePerfQueryINTEL (GLuint queryHandle);
+GL_APICALL void GL_APIENTRY glEndPerfQueryINTEL (GLuint queryHandle);
+GL_APICALL void GL_APIENTRY glGetFirstPerfQueryIdINTEL (GLuint *queryId);
+GL_APICALL void GL_APIENTRY glGetNextPerfQueryIdINTEL (GLuint queryId, GLuint *nextQueryId);
+GL_APICALL void GL_APIENTRY glGetPerfCounterInfoINTEL (GLuint queryId, GLuint counterId, GLuint counterNameLength, GLchar *counterName, GLuint counterDescLength, GLchar *counterDesc, GLuint *counterOffset, GLuint *counterDataSize, GLuint *counterTypeEnum, GLuint *counterDataTypeEnum, GLuint64 *rawCounterMaxValue);
+GL_APICALL void GL_APIENTRY glGetPerfQueryDataINTEL (GLuint queryHandle, GLuint flags, GLsizei dataSize, GLvoid *data, GLuint *bytesWritten);
+GL_APICALL void GL_APIENTRY glGetPerfQueryIdByNameINTEL (GLchar *queryName, GLuint *queryId);
+GL_APICALL void GL_APIENTRY glGetPerfQueryInfoINTEL (GLuint queryId, GLuint queryNameLength, GLchar *queryName, GLuint *dataSize, GLuint *noCounters, GLuint *noInstances, GLuint *capsMask);
+#endif
+#endif /* GL_INTEL_performance_query */
+
+#ifndef GL_NV_bindless_texture
+#define GL_NV_bindless_texture 1
+typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture);
+typedef GLuint64 (GL_APIENTRYP PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler);
+typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
+typedef void (GL_APIENTRYP PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle);
+typedef GLuint64 (GL_APIENTRYP PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
+typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access);
+typedef void (GL_APIENTRYP PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle);
+typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64 *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64 *values);
+typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
+typedef GLboolean (GL_APIENTRYP PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL GLuint64 GL_APIENTRY glGetTextureHandleNV (GLuint texture);
+GL_APICALL GLuint64 GL_APIENTRY glGetTextureSamplerHandleNV (GLuint texture, GLuint sampler);
+GL_APICALL void GL_APIENTRY glMakeTextureHandleResidentNV (GLuint64 handle);
+GL_APICALL void GL_APIENTRY glMakeTextureHandleNonResidentNV (GLuint64 handle);
+GL_APICALL GLuint64 GL_APIENTRY glGetImageHandleNV (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
+GL_APICALL void GL_APIENTRY glMakeImageHandleResidentNV (GLuint64 handle, GLenum access);
+GL_APICALL void GL_APIENTRY glMakeImageHandleNonResidentNV (GLuint64 handle);
+GL_APICALL void GL_APIENTRY glUniformHandleui64NV (GLint location, GLuint64 value);
+GL_APICALL void GL_APIENTRY glUniformHandleui64vNV (GLint location, GLsizei count, const GLuint64 *value);
+GL_APICALL void GL_APIENTRY glProgramUniformHandleui64NV (GLuint program, GLint location, GLuint64 value);
+GL_APICALL void GL_APIENTRY glProgramUniformHandleui64vNV (GLuint program, GLint location, GLsizei count, const GLuint64 *values);
+GL_APICALL GLboolean GL_APIENTRY glIsTextureHandleResidentNV (GLuint64 handle);
+GL_APICALL GLboolean GL_APIENTRY glIsImageHandleResidentNV (GLuint64 handle);
+#endif
+#endif /* GL_NV_bindless_texture */
+
+#ifndef GL_NV_blend_equation_advanced
+#define GL_NV_blend_equation_advanced 1
+#define GL_BLEND_OVERLAP_NV 0x9281
+#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
+#define GL_BLUE_NV 0x1905
+#define GL_COLORBURN_NV 0x929A
+#define GL_COLORDODGE_NV 0x9299
+#define GL_CONJOINT_NV 0x9284
+#define GL_CONTRAST_NV 0x92A1
+#define GL_DARKEN_NV 0x9297
+#define GL_DIFFERENCE_NV 0x929E
+#define GL_DISJOINT_NV 0x9283
+#define GL_DST_ATOP_NV 0x928F
+#define GL_DST_IN_NV 0x928B
+#define GL_DST_NV 0x9287
+#define GL_DST_OUT_NV 0x928D
+#define GL_DST_OVER_NV 0x9289
+#define GL_EXCLUSION_NV 0x92A0
+#define GL_GREEN_NV 0x1904
+#define GL_HARDLIGHT_NV 0x929B
+#define GL_HARDMIX_NV 0x92A9
+#define GL_HSL_COLOR_NV 0x92AF
+#define GL_HSL_HUE_NV 0x92AD
+#define GL_HSL_LUMINOSITY_NV 0x92B0
+#define GL_HSL_SATURATION_NV 0x92AE
+#define GL_INVERT_OVG_NV 0x92B4
+#define GL_INVERT_RGB_NV 0x92A3
+#define GL_LIGHTEN_NV 0x9298
+#define GL_LINEARBURN_NV 0x92A5
+#define GL_LINEARDODGE_NV 0x92A4
+#define GL_LINEARLIGHT_NV 0x92A7
+#define GL_MINUS_CLAMPED_NV 0x92B3
+#define GL_MINUS_NV 0x929F
+#define GL_MULTIPLY_NV 0x9294
+#define GL_OVERLAY_NV 0x9296
+#define GL_PINLIGHT_NV 0x92A8
+#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
+#define GL_PLUS_CLAMPED_NV 0x92B1
+#define GL_PLUS_DARKER_NV 0x9292
+#define GL_PLUS_NV 0x9291
+#define GL_RED_NV 0x1903
+#define GL_SCREEN_NV 0x9295
+#define GL_SOFTLIGHT_NV 0x929C
+#define GL_SRC_ATOP_NV 0x928E
+#define GL_SRC_IN_NV 0x928A
+#define GL_SRC_NV 0x9286
+#define GL_SRC_OUT_NV 0x928C
+#define GL_SRC_OVER_NV 0x9288
+#define GL_UNCORRELATED_NV 0x9282
+#define GL_VIVIDLIGHT_NV 0x92A6
+#define GL_XOR_NV 0x1506
+typedef void (GL_APIENTRYP PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value);
+typedef void (GL_APIENTRYP PFNGLBLENDBARRIERNVPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glBlendParameteriNV (GLenum pname, GLint value);
+GL_APICALL void GL_APIENTRY glBlendBarrierNV (void);
+#endif
+#endif /* GL_NV_blend_equation_advanced */
+
+#ifndef GL_NV_blend_equation_advanced_coherent
+#define GL_NV_blend_equation_advanced_coherent 1
+#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
+#endif /* GL_NV_blend_equation_advanced_coherent */
+
+#ifndef GL_NV_conditional_render
+#define GL_NV_conditional_render 1
+#define GL_QUERY_WAIT_NV 0x8E13
+#define GL_QUERY_NO_WAIT_NV 0x8E14
+#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
+typedef void (GL_APIENTRYP PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);
+typedef void (GL_APIENTRYP PFNGLENDCONDITIONALRENDERNVPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glBeginConditionalRenderNV (GLuint id, GLenum mode);
+GL_APICALL void GL_APIENTRY glEndConditionalRenderNV (void);
+#endif
+#endif /* GL_NV_conditional_render */
+
+#ifndef GL_NV_conservative_raster
+#define GL_NV_conservative_raster 1
+#define GL_CONSERVATIVE_RASTERIZATION_NV 0x9346
+#define GL_SUBPIXEL_PRECISION_BIAS_X_BITS_NV 0x9347
+#define GL_SUBPIXEL_PRECISION_BIAS_Y_BITS_NV 0x9348
+#define GL_MAX_SUBPIXEL_PRECISION_BIAS_BITS_NV 0x9349
+typedef void (GL_APIENTRYP PFNGLSUBPIXELPRECISIONBIASNVPROC) (GLuint xbits, GLuint ybits);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glSubpixelPrecisionBiasNV (GLuint xbits, GLuint ybits);
+#endif
+#endif /* GL_NV_conservative_raster */
+
+#ifndef GL_NV_copy_buffer
+#define GL_NV_copy_buffer 1
+#define GL_COPY_READ_BUFFER_NV 0x8F36
+#define GL_COPY_WRITE_BUFFER_NV 0x8F37
+typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATANVPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glCopyBufferSubDataNV (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+#endif
+#endif /* GL_NV_copy_buffer */
+
+#ifndef GL_NV_coverage_sample
+#define GL_NV_coverage_sample 1
+#define GL_COVERAGE_COMPONENT_NV 0x8ED0
+#define GL_COVERAGE_COMPONENT4_NV 0x8ED1
+#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2
+#define GL_COVERAGE_BUFFERS_NV 0x8ED3
+#define GL_COVERAGE_SAMPLES_NV 0x8ED4
+#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5
+#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6
+#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7
+#define GL_COVERAGE_BUFFER_BIT_NV 0x00008000
+typedef void (GL_APIENTRYP PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
+typedef void (GL_APIENTRYP PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glCoverageMaskNV (GLboolean mask);
+GL_APICALL void GL_APIENTRY glCoverageOperationNV (GLenum operation);
+#endif
+#endif /* GL_NV_coverage_sample */
+
+#ifndef GL_NV_depth_nonlinear
+#define GL_NV_depth_nonlinear 1
+#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
+#endif /* GL_NV_depth_nonlinear */
+
+#ifndef GL_NV_draw_buffers
+#define GL_NV_draw_buffers 1
+#define GL_MAX_DRAW_BUFFERS_NV 0x8824
+#define GL_DRAW_BUFFER0_NV 0x8825
+#define GL_DRAW_BUFFER1_NV 0x8826
+#define GL_DRAW_BUFFER2_NV 0x8827
+#define GL_DRAW_BUFFER3_NV 0x8828
+#define GL_DRAW_BUFFER4_NV 0x8829
+#define GL_DRAW_BUFFER5_NV 0x882A
+#define GL_DRAW_BUFFER6_NV 0x882B
+#define GL_DRAW_BUFFER7_NV 0x882C
+#define GL_DRAW_BUFFER8_NV 0x882D
+#define GL_DRAW_BUFFER9_NV 0x882E
+#define GL_DRAW_BUFFER10_NV 0x882F
+#define GL_DRAW_BUFFER11_NV 0x8830
+#define GL_DRAW_BUFFER12_NV 0x8831
+#define GL_DRAW_BUFFER13_NV 0x8832
+#define GL_DRAW_BUFFER14_NV 0x8833
+#define GL_DRAW_BUFFER15_NV 0x8834
+#define GL_COLOR_ATTACHMENT0_NV 0x8CE0
+#define GL_COLOR_ATTACHMENT1_NV 0x8CE1
+#define GL_COLOR_ATTACHMENT2_NV 0x8CE2
+#define GL_COLOR_ATTACHMENT3_NV 0x8CE3
+#define GL_COLOR_ATTACHMENT4_NV 0x8CE4
+#define GL_COLOR_ATTACHMENT5_NV 0x8CE5
+#define GL_COLOR_ATTACHMENT6_NV 0x8CE6
+#define GL_COLOR_ATTACHMENT7_NV 0x8CE7
+#define GL_COLOR_ATTACHMENT8_NV 0x8CE8
+#define GL_COLOR_ATTACHMENT9_NV 0x8CE9
+#define GL_COLOR_ATTACHMENT10_NV 0x8CEA
+#define GL_COLOR_ATTACHMENT11_NV 0x8CEB
+#define GL_COLOR_ATTACHMENT12_NV 0x8CEC
+#define GL_COLOR_ATTACHMENT13_NV 0x8CED
+#define GL_COLOR_ATTACHMENT14_NV 0x8CEE
+#define GL_COLOR_ATTACHMENT15_NV 0x8CEF
+typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum *bufs);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDrawBuffersNV (GLsizei n, const GLenum *bufs);
+#endif
+#endif /* GL_NV_draw_buffers */
+
+#ifndef GL_NV_draw_instanced
+#define GL_NV_draw_instanced 1
+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDNVPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDNVPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDrawArraysInstancedNV (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+GL_APICALL void GL_APIENTRY glDrawElementsInstancedNV (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+#endif
+#endif /* GL_NV_draw_instanced */
+
+#ifndef GL_NV_explicit_attrib_location
+#define GL_NV_explicit_attrib_location 1
+#endif /* GL_NV_explicit_attrib_location */
+
+#ifndef GL_NV_fbo_color_attachments
+#define GL_NV_fbo_color_attachments 1
+#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF
+#endif /* GL_NV_fbo_color_attachments */
+
+#ifndef GL_NV_fence
+#define GL_NV_fence 1
+#define GL_ALL_COMPLETED_NV 0x84F2
+#define GL_FENCE_STATUS_NV 0x84F3
+#define GL_FENCE_CONDITION_NV 0x84F4
+typedef void (GL_APIENTRYP PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint *fences);
+typedef void (GL_APIENTRYP PFNGLGENFENCESNVPROC) (GLsizei n, GLuint *fences);
+typedef GLboolean (GL_APIENTRYP PFNGLISFENCENVPROC) (GLuint fence);
+typedef GLboolean (GL_APIENTRYP PFNGLTESTFENCENVPROC) (GLuint fence);
+typedef void (GL_APIENTRYP PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (GL_APIENTRYP PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDeleteFencesNV (GLsizei n, const GLuint *fences);
+GL_APICALL void GL_APIENTRY glGenFencesNV (GLsizei n, GLuint *fences);
+GL_APICALL GLboolean GL_APIENTRY glIsFenceNV (GLuint fence);
+GL_APICALL GLboolean GL_APIENTRY glTestFenceNV (GLuint fence);
+GL_APICALL void GL_APIENTRY glGetFenceivNV (GLuint fence, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glFinishFenceNV (GLuint fence);
+GL_APICALL void GL_APIENTRY glSetFenceNV (GLuint fence, GLenum condition);
+#endif
+#endif /* GL_NV_fence */
+
+#ifndef GL_NV_fill_rectangle
+#define GL_NV_fill_rectangle 1
+#define GL_FILL_RECTANGLE_NV 0x933C
+#endif /* GL_NV_fill_rectangle */
+
+#ifndef GL_NV_fragment_coverage_to_color
+#define GL_NV_fragment_coverage_to_color 1
+#define GL_FRAGMENT_COVERAGE_TO_COLOR_NV 0x92DD
+#define GL_FRAGMENT_COVERAGE_COLOR_NV 0x92DE
+typedef void (GL_APIENTRYP PFNGLFRAGMENTCOVERAGECOLORNVPROC) (GLuint color);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glFragmentCoverageColorNV (GLuint color);
+#endif
+#endif /* GL_NV_fragment_coverage_to_color */
+
+#ifndef GL_NV_fragment_shader_interlock
+#define GL_NV_fragment_shader_interlock 1
+#endif /* GL_NV_fragment_shader_interlock */
+
+#ifndef GL_NV_framebuffer_blit
+#define GL_NV_framebuffer_blit 1
+#define GL_READ_FRAMEBUFFER_NV 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_NV 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING_NV 0x8CA6
+#define GL_READ_FRAMEBUFFER_BINDING_NV 0x8CAA
+typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERNVPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glBlitFramebufferNV (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif
+#endif /* GL_NV_framebuffer_blit */
+
+#ifndef GL_NV_framebuffer_mixed_samples
+#define GL_NV_framebuffer_mixed_samples 1
+#define GL_COVERAGE_MODULATION_TABLE_NV 0x9331
+#define GL_COLOR_SAMPLES_NV 0x8E20
+#define GL_DEPTH_SAMPLES_NV 0x932D
+#define GL_STENCIL_SAMPLES_NV 0x932E
+#define GL_MIXED_DEPTH_SAMPLES_SUPPORTED_NV 0x932F
+#define GL_MIXED_STENCIL_SAMPLES_SUPPORTED_NV 0x9330
+#define GL_COVERAGE_MODULATION_NV 0x9332
+#define GL_COVERAGE_MODULATION_TABLE_SIZE_NV 0x9333
+typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONTABLENVPROC) (GLsizei n, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLGETCOVERAGEMODULATIONTABLENVPROC) (GLsizei bufsize, GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLCOVERAGEMODULATIONNVPROC) (GLenum components);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glCoverageModulationTableNV (GLsizei n, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glGetCoverageModulationTableNV (GLsizei bufsize, GLfloat *v);
+GL_APICALL void GL_APIENTRY glCoverageModulationNV (GLenum components);
+#endif
+#endif /* GL_NV_framebuffer_mixed_samples */
+
+#ifndef GL_NV_framebuffer_multisample
+#define GL_NV_framebuffer_multisample 1
+#define GL_RENDERBUFFER_SAMPLES_NV 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV 0x8D56
+#define GL_MAX_SAMPLES_NV 0x8D57
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLENVPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisampleNV (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+#endif
+#endif /* GL_NV_framebuffer_multisample */
+
+#ifndef GL_NV_generate_mipmap_sRGB
+#define GL_NV_generate_mipmap_sRGB 1
+#endif /* GL_NV_generate_mipmap_sRGB */
+
+#ifndef GL_NV_geometry_shader_passthrough
+#define GL_NV_geometry_shader_passthrough 1
+#endif /* GL_NV_geometry_shader_passthrough */
+
+#ifndef GL_NV_image_formats
+#define GL_NV_image_formats 1
+#endif /* GL_NV_image_formats */
+
+#ifndef GL_NV_instanced_arrays
+#define GL_NV_instanced_arrays 1
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV 0x88FE
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORNVPROC) (GLuint index, GLuint divisor);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glVertexAttribDivisorNV (GLuint index, GLuint divisor);
+#endif
+#endif /* GL_NV_instanced_arrays */
+
+#ifndef GL_NV_internalformat_sample_query
+#define GL_NV_internalformat_sample_query 1
+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
+#define GL_MULTISAMPLES_NV 0x9371
+#define GL_SUPERSAMPLE_SCALE_X_NV 0x9372
+#define GL_SUPERSAMPLE_SCALE_Y_NV 0x9373
+#define GL_CONFORMANT_NV 0x9374
+typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATSAMPLEIVNVPROC) (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGetInternalformatSampleivNV (GLenum target, GLenum internalformat, GLsizei samples, GLenum pname, GLsizei bufSize, GLint *params);
+#endif
+#endif /* GL_NV_internalformat_sample_query */
+
+#ifndef GL_NV_non_square_matrices
+#define GL_NV_non_square_matrices 1
+#define GL_FLOAT_MAT2x3_NV 0x8B65
+#define GL_FLOAT_MAT2x4_NV 0x8B66
+#define GL_FLOAT_MAT3x2_NV 0x8B67
+#define GL_FLOAT_MAT3x4_NV 0x8B68
+#define GL_FLOAT_MAT4x2_NV 0x8B69
+#define GL_FLOAT_MAT4x3_NV 0x8B6A
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVNVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glUniformMatrix2x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix2x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4x2fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3x4fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4x3fvNV (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+#endif
+#endif /* GL_NV_non_square_matrices */
+
+#ifndef GL_NV_path_rendering
+#define GL_NV_path_rendering 1
+#define GL_PATH_FORMAT_SVG_NV 0x9070
+#define GL_PATH_FORMAT_PS_NV 0x9071
+#define GL_STANDARD_FONT_NAME_NV 0x9072
+#define GL_SYSTEM_FONT_NAME_NV 0x9073
+#define GL_FILE_NAME_NV 0x9074
+#define GL_PATH_STROKE_WIDTH_NV 0x9075
+#define GL_PATH_END_CAPS_NV 0x9076
+#define GL_PATH_INITIAL_END_CAP_NV 0x9077
+#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
+#define GL_PATH_JOIN_STYLE_NV 0x9079
+#define GL_PATH_MITER_LIMIT_NV 0x907A
+#define GL_PATH_DASH_CAPS_NV 0x907B
+#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
+#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
+#define GL_PATH_DASH_OFFSET_NV 0x907E
+#define GL_PATH_CLIENT_LENGTH_NV 0x907F
+#define GL_PATH_FILL_MODE_NV 0x9080
+#define GL_PATH_FILL_MASK_NV 0x9081
+#define GL_PATH_FILL_COVER_MODE_NV 0x9082
+#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
+#define GL_PATH_STROKE_MASK_NV 0x9084
+#define GL_COUNT_UP_NV 0x9088
+#define GL_COUNT_DOWN_NV 0x9089
+#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
+#define GL_CONVEX_HULL_NV 0x908B
+#define GL_BOUNDING_BOX_NV 0x908D
+#define GL_TRANSLATE_X_NV 0x908E
+#define GL_TRANSLATE_Y_NV 0x908F
+#define GL_TRANSLATE_2D_NV 0x9090
+#define GL_TRANSLATE_3D_NV 0x9091
+#define GL_AFFINE_2D_NV 0x9092
+#define GL_AFFINE_3D_NV 0x9094
+#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
+#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
+#define GL_UTF8_NV 0x909A
+#define GL_UTF16_NV 0x909B
+#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
+#define GL_PATH_COMMAND_COUNT_NV 0x909D
+#define GL_PATH_COORD_COUNT_NV 0x909E
+#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
+#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
+#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
+#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
+#define GL_SQUARE_NV 0x90A3
+#define GL_ROUND_NV 0x90A4
+#define GL_TRIANGULAR_NV 0x90A5
+#define GL_BEVEL_NV 0x90A6
+#define GL_MITER_REVERT_NV 0x90A7
+#define GL_MITER_TRUNCATE_NV 0x90A8
+#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
+#define GL_USE_MISSING_GLYPH_NV 0x90AA
+#define GL_PATH_ERROR_POSITION_NV 0x90AB
+#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
+#define GL_ADJACENT_PAIRS_NV 0x90AE
+#define GL_FIRST_TO_REST_NV 0x90AF
+#define GL_PATH_GEN_MODE_NV 0x90B0
+#define GL_PATH_GEN_COEFF_NV 0x90B1
+#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
+#define GL_PATH_STENCIL_FUNC_NV 0x90B7
+#define GL_PATH_STENCIL_REF_NV 0x90B8
+#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
+#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
+#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
+#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
+#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
+#define GL_MOVE_TO_RESETS_NV 0x90B5
+#define GL_MOVE_TO_CONTINUES_NV 0x90B6
+#define GL_CLOSE_PATH_NV 0x00
+#define GL_MOVE_TO_NV 0x02
+#define GL_RELATIVE_MOVE_TO_NV 0x03
+#define GL_LINE_TO_NV 0x04
+#define GL_RELATIVE_LINE_TO_NV 0x05
+#define GL_HORIZONTAL_LINE_TO_NV 0x06
+#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
+#define GL_VERTICAL_LINE_TO_NV 0x08
+#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
+#define GL_QUADRATIC_CURVE_TO_NV 0x0A
+#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
+#define GL_CUBIC_CURVE_TO_NV 0x0C
+#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
+#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
+#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
+#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
+#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
+#define GL_SMALL_CCW_ARC_TO_NV 0x12
+#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
+#define GL_SMALL_CW_ARC_TO_NV 0x14
+#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
+#define GL_LARGE_CCW_ARC_TO_NV 0x16
+#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
+#define GL_LARGE_CW_ARC_TO_NV 0x18
+#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
+#define GL_RESTART_PATH_NV 0xF0
+#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
+#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
+#define GL_RECT_NV 0xF6
+#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
+#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
+#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
+#define GL_ARC_TO_NV 0xFE
+#define GL_RELATIVE_ARC_TO_NV 0xFF
+#define GL_BOLD_BIT_NV 0x01
+#define GL_ITALIC_BIT_NV 0x02
+#define GL_GLYPH_WIDTH_BIT_NV 0x01
+#define GL_GLYPH_HEIGHT_BIT_NV 0x02
+#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
+#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
+#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
+#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
+#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
+#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
+#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
+#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
+#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
+#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
+#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
+#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
+#define GL_FONT_ASCENDER_BIT_NV 0x00200000
+#define GL_FONT_DESCENDER_BIT_NV 0x00400000
+#define GL_FONT_HEIGHT_BIT_NV 0x00800000
+#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
+#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
+#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
+#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
+#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
+#define GL_ROUNDED_RECT_NV 0xE8
+#define GL_RELATIVE_ROUNDED_RECT_NV 0xE9
+#define GL_ROUNDED_RECT2_NV 0xEA
+#define GL_RELATIVE_ROUNDED_RECT2_NV 0xEB
+#define GL_ROUNDED_RECT4_NV 0xEC
+#define GL_RELATIVE_ROUNDED_RECT4_NV 0xED
+#define GL_ROUNDED_RECT8_NV 0xEE
+#define GL_RELATIVE_ROUNDED_RECT8_NV 0xEF
+#define GL_RELATIVE_RECT_NV 0xF7
+#define GL_FONT_GLYPHS_AVAILABLE_NV 0x9368
+#define GL_FONT_TARGET_UNAVAILABLE_NV 0x9369
+#define GL_FONT_UNAVAILABLE_NV 0x936A
+#define GL_FONT_UNINTELLIGIBLE_NV 0x936B
+#define GL_CONIC_CURVE_TO_NV 0x1A
+#define GL_RELATIVE_CONIC_CURVE_TO_NV 0x1B
+#define GL_FONT_NUM_GLYPH_INDICES_BIT_NV 0x20000000
+#define GL_STANDARD_FONT_FORMAT_NV 0x936C
+#define GL_PATH_PROJECTION_NV 0x1701
+#define GL_PATH_MODELVIEW_NV 0x1700
+#define GL_PATH_MODELVIEW_STACK_DEPTH_NV 0x0BA3
+#define GL_PATH_MODELVIEW_MATRIX_NV 0x0BA6
+#define GL_PATH_MAX_MODELVIEW_STACK_DEPTH_NV 0x0D36
+#define GL_PATH_TRANSPOSE_MODELVIEW_MATRIX_NV 0x84E3
+#define GL_PATH_PROJECTION_STACK_DEPTH_NV 0x0BA4
+#define GL_PATH_PROJECTION_MATRIX_NV 0x0BA7
+#define GL_PATH_MAX_PROJECTION_STACK_DEPTH_NV 0x0D38
+#define GL_PATH_TRANSPOSE_PROJECTION_MATRIX_NV 0x84E4
+#define GL_FRAGMENT_INPUT_NV 0x936D
+typedef GLuint (GL_APIENTRYP PFNGLGENPATHSNVPROC) (GLsizei range);
+typedef void (GL_APIENTRYP PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range);
+typedef GLboolean (GL_APIENTRYP PFNGLISPATHNVPROC) (GLuint path);
+typedef void (GL_APIENTRYP PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
+typedef void (GL_APIENTRYP PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);
+typedef void (GL_APIENTRYP PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
+typedef void (GL_APIENTRYP PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);
+typedef void (GL_APIENTRYP PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void *pathString);
+typedef void (GL_APIENTRYP PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+typedef void (GL_APIENTRYP PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+typedef void (GL_APIENTRYP PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);
+typedef void (GL_APIENTRYP PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath);
+typedef void (GL_APIENTRYP PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
+typedef void (GL_APIENTRYP PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);
+typedef void (GL_APIENTRYP PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value);
+typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value);
+typedef void (GL_APIENTRYP PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat *dashArray);
+typedef void (GL_APIENTRYP PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask);
+typedef void (GL_APIENTRYP PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units);
+typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask);
+typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask);
+typedef void (GL_APIENTRYP PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
+typedef void (GL_APIENTRYP PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
+typedef void (GL_APIENTRYP PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum func);
+typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode);
+typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHNVPROC) (GLuint path, GLenum coverMode);
+typedef void (GL_APIENTRYP PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+typedef void (GL_APIENTRYP PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, GLint *value);
+typedef void (GL_APIENTRYP PFNGLGETPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte *commands);
+typedef void (GL_APIENTRYP PFNGLGETPATHCOORDSNVPROC) (GLuint path, GLfloat *coords);
+typedef void (GL_APIENTRYP PFNGLGETPATHDASHARRAYNVPROC) (GLuint path, GLfloat *dashArray);
+typedef void (GL_APIENTRYP PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
+typedef void (GL_APIENTRYP PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);
+typedef void (GL_APIENTRYP PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
+typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y);
+typedef GLboolean (GL_APIENTRYP PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y);
+typedef GLfloat (GL_APIENTRYP PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments);
+typedef GLboolean (GL_APIENTRYP PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
+typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X2FNVPROC) (GLenum matrixMode, const GLfloat *m);
+typedef void (GL_APIENTRYP PFNGLMATRIXLOAD3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
+typedef void (GL_APIENTRYP PFNGLMATRIXLOADTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
+typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X2FNVPROC) (GLenum matrixMode, const GLfloat *m);
+typedef void (GL_APIENTRYP PFNGLMATRIXMULT3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
+typedef void (GL_APIENTRYP PFNGLMATRIXMULTTRANSPOSE3X3FNVPROC) (GLenum matrixMode, const GLfloat *m);
+typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
+typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask, GLenum coverMode);
+typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+typedef void (GL_APIENTRYP PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXRANGENVPROC) (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]);
+typedef GLenum (GL_APIENTRYP PFNGLPATHGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+typedef GLenum (GL_APIENTRYP PFNGLPATHMEMORYGLYPHINDEXARRAYNVPROC) (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+typedef void (GL_APIENTRYP PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC) (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEFVNVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL GLuint GL_APIENTRY glGenPathsNV (GLsizei range);
+GL_APICALL void GL_APIENTRY glDeletePathsNV (GLuint path, GLsizei range);
+GL_APICALL GLboolean GL_APIENTRY glIsPathNV (GLuint path);
+GL_APICALL void GL_APIENTRY glPathCommandsNV (GLuint path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
+GL_APICALL void GL_APIENTRY glPathCoordsNV (GLuint path, GLsizei numCoords, GLenum coordType, const void *coords);
+GL_APICALL void GL_APIENTRY glPathSubCommandsNV (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords);
+GL_APICALL void GL_APIENTRY glPathSubCoordsNV (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void *coords);
+GL_APICALL void GL_APIENTRY glPathStringNV (GLuint path, GLenum format, GLsizei length, const void *pathString);
+GL_APICALL void GL_APIENTRY glPathGlyphsNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const void *charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+GL_APICALL void GL_APIENTRY glPathGlyphRangeNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+GL_APICALL void GL_APIENTRY glWeightPathsNV (GLuint resultPath, GLsizei numPaths, const GLuint *paths, const GLfloat *weights);
+GL_APICALL void GL_APIENTRY glCopyPathNV (GLuint resultPath, GLuint srcPath);
+GL_APICALL void GL_APIENTRY glInterpolatePathsNV (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
+GL_APICALL void GL_APIENTRY glTransformPathNV (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat *transformValues);
+GL_APICALL void GL_APIENTRY glPathParameterivNV (GLuint path, GLenum pname, const GLint *value);
+GL_APICALL void GL_APIENTRY glPathParameteriNV (GLuint path, GLenum pname, GLint value);
+GL_APICALL void GL_APIENTRY glPathParameterfvNV (GLuint path, GLenum pname, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glPathParameterfNV (GLuint path, GLenum pname, GLfloat value);
+GL_APICALL void GL_APIENTRY glPathDashArrayNV (GLuint path, GLsizei dashCount, const GLfloat *dashArray);
+GL_APICALL void GL_APIENTRY glPathStencilFuncNV (GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glPathStencilDepthOffsetNV (GLfloat factor, GLfloat units);
+GL_APICALL void GL_APIENTRY glStencilFillPathNV (GLuint path, GLenum fillMode, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilStrokePathNV (GLuint path, GLint reference, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
+GL_APICALL void GL_APIENTRY glStencilStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
+GL_APICALL void GL_APIENTRY glPathCoverDepthFuncNV (GLenum func);
+GL_APICALL void GL_APIENTRY glCoverFillPathNV (GLuint path, GLenum coverMode);
+GL_APICALL void GL_APIENTRY glCoverStrokePathNV (GLuint path, GLenum coverMode);
+GL_APICALL void GL_APIENTRY glCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+GL_APICALL void GL_APIENTRY glCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+GL_APICALL void GL_APIENTRY glGetPathParameterivNV (GLuint path, GLenum pname, GLint *value);
+GL_APICALL void GL_APIENTRY glGetPathParameterfvNV (GLuint path, GLenum pname, GLfloat *value);
+GL_APICALL void GL_APIENTRY glGetPathCommandsNV (GLuint path, GLubyte *commands);
+GL_APICALL void GL_APIENTRY glGetPathCoordsNV (GLuint path, GLfloat *coords);
+GL_APICALL void GL_APIENTRY glGetPathDashArrayNV (GLuint path, GLfloat *dashArray);
+GL_APICALL void GL_APIENTRY glGetPathMetricsNV (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
+GL_APICALL void GL_APIENTRY glGetPathMetricRangeNV (GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat *metrics);
+GL_APICALL void GL_APIENTRY glGetPathSpacingNV (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
+GL_APICALL GLboolean GL_APIENTRY glIsPointInFillPathNV (GLuint path, GLuint mask, GLfloat x, GLfloat y);
+GL_APICALL GLboolean GL_APIENTRY glIsPointInStrokePathNV (GLuint path, GLfloat x, GLfloat y);
+GL_APICALL GLfloat GL_APIENTRY glGetPathLengthNV (GLuint path, GLsizei startSegment, GLsizei numSegments);
+GL_APICALL GLboolean GL_APIENTRY glPointAlongPathNV (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat *x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
+GL_APICALL void GL_APIENTRY glMatrixLoad3x2fNV (GLenum matrixMode, const GLfloat *m);
+GL_APICALL void GL_APIENTRY glMatrixLoad3x3fNV (GLenum matrixMode, const GLfloat *m);
+GL_APICALL void GL_APIENTRY glMatrixLoadTranspose3x3fNV (GLenum matrixMode, const GLfloat *m);
+GL_APICALL void GL_APIENTRY glMatrixMult3x2fNV (GLenum matrixMode, const GLfloat *m);
+GL_APICALL void GL_APIENTRY glMatrixMult3x3fNV (GLenum matrixMode, const GLfloat *m);
+GL_APICALL void GL_APIENTRY glMatrixMultTranspose3x3fNV (GLenum matrixMode, const GLfloat *m);
+GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathNV (GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
+GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathNV (GLuint path, GLint reference, GLuint mask, GLenum coverMode);
+GL_APICALL void GL_APIENTRY glStencilThenCoverFillPathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+GL_APICALL void GL_APIENTRY glStencilThenCoverStrokePathInstancedNV (GLsizei numPaths, GLenum pathNameType, const void *paths, GLuint pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexRangeNV (GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint pathParameterTemplate, GLfloat emScale, GLuint baseAndCount[2]);
+GL_APICALL GLenum GL_APIENTRY glPathGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, const void *fontName, GLbitfield fontStyle, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+GL_APICALL GLenum GL_APIENTRY glPathMemoryGlyphIndexArrayNV (GLuint firstPathName, GLenum fontTarget, GLsizeiptr fontSize, const void *fontData, GLsizei faceIndex, GLuint firstGlyphIndex, GLsizei numGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+GL_APICALL void GL_APIENTRY glProgramPathFragmentInputGenNV (GLuint program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs);
+GL_APICALL void GL_APIENTRY glGetProgramResourcefvNV (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLfloat *params);
+#endif
+#endif /* GL_NV_path_rendering */
+
+#ifndef GL_NV_path_rendering_shared_edge
+#define GL_NV_path_rendering_shared_edge 1
+#define GL_SHARED_EDGE_NV 0xC0
+#endif /* GL_NV_path_rendering_shared_edge */
+
+#ifndef GL_NV_polygon_mode
+#define GL_NV_polygon_mode 1
+#define GL_POLYGON_MODE_NV 0x0B40
+#define GL_POLYGON_OFFSET_POINT_NV 0x2A01
+#define GL_POLYGON_OFFSET_LINE_NV 0x2A02
+#define GL_POINT_NV 0x1B00
+#define GL_LINE_NV 0x1B01
+#define GL_FILL_NV 0x1B02
+typedef void (GL_APIENTRYP PFNGLPOLYGONMODENVPROC) (GLenum face, GLenum mode);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glPolygonModeNV (GLenum face, GLenum mode);
+#endif
+#endif /* GL_NV_polygon_mode */
+
+#ifndef GL_NV_read_buffer
+#define GL_NV_read_buffer 1
+#define GL_READ_BUFFER_NV 0x0C02
+typedef void (GL_APIENTRYP PFNGLREADBUFFERNVPROC) (GLenum mode);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glReadBufferNV (GLenum mode);
+#endif
+#endif /* GL_NV_read_buffer */
+
+#ifndef GL_NV_read_buffer_front
+#define GL_NV_read_buffer_front 1
+#endif /* GL_NV_read_buffer_front */
+
+#ifndef GL_NV_read_depth
+#define GL_NV_read_depth 1
+#endif /* GL_NV_read_depth */
+
+#ifndef GL_NV_read_depth_stencil
+#define GL_NV_read_depth_stencil 1
+#endif /* GL_NV_read_depth_stencil */
+
+#ifndef GL_NV_read_stencil
+#define GL_NV_read_stencil 1
+#endif /* GL_NV_read_stencil */
+
+#ifndef GL_NV_sRGB_formats
+#define GL_NV_sRGB_formats 1
+#define GL_SLUMINANCE_NV 0x8C46
+#define GL_SLUMINANCE_ALPHA_NV 0x8C44
+#define GL_SRGB8_NV 0x8C41
+#define GL_SLUMINANCE8_NV 0x8C47
+#define GL_SLUMINANCE8_ALPHA8_NV 0x8C45
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_NV 0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV 0x8C4F
+#define GL_ETC1_SRGB8_NV 0x88EE
+#endif /* GL_NV_sRGB_formats */
+
+#ifndef GL_NV_sample_locations
+#define GL_NV_sample_locations 1
+#define GL_SAMPLE_LOCATION_SUBPIXEL_BITS_NV 0x933D
+#define GL_SAMPLE_LOCATION_PIXEL_GRID_WIDTH_NV 0x933E
+#define GL_SAMPLE_LOCATION_PIXEL_GRID_HEIGHT_NV 0x933F
+#define GL_PROGRAMMABLE_SAMPLE_LOCATION_TABLE_SIZE_NV 0x9340
+#define GL_SAMPLE_LOCATION_NV 0x8E50
+#define GL_PROGRAMMABLE_SAMPLE_LOCATION_NV 0x9341
+#define GL_FRAMEBUFFER_PROGRAMMABLE_SAMPLE_LOCATIONS_NV 0x9342
+#define GL_FRAMEBUFFER_SAMPLE_LOCATION_PIXEL_GRID_NV 0x9343
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLenum target, GLuint start, GLsizei count, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLNAMEDFRAMEBUFFERSAMPLELOCATIONSFVNVPROC) (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLRESOLVEDEPTHVALUESNVPROC) (void);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glFramebufferSampleLocationsfvNV (GLenum target, GLuint start, GLsizei count, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glNamedFramebufferSampleLocationsfvNV (GLuint framebuffer, GLuint start, GLsizei count, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glResolveDepthValuesNV (void);
+#endif
+#endif /* GL_NV_sample_locations */
+
+#ifndef GL_NV_sample_mask_override_coverage
+#define GL_NV_sample_mask_override_coverage 1
+#endif /* GL_NV_sample_mask_override_coverage */
+
+#ifndef GL_NV_shader_noperspective_interpolation
+#define GL_NV_shader_noperspective_interpolation 1
+#endif /* GL_NV_shader_noperspective_interpolation */
+
+#ifndef GL_NV_shadow_samplers_array
+#define GL_NV_shadow_samplers_array 1
+#define GL_SAMPLER_2D_ARRAY_SHADOW_NV 0x8DC4
+#endif /* GL_NV_shadow_samplers_array */
+
+#ifndef GL_NV_shadow_samplers_cube
+#define GL_NV_shadow_samplers_cube 1
+#define GL_SAMPLER_CUBE_SHADOW_NV 0x8DC5
+#endif /* GL_NV_shadow_samplers_cube */
+
+#ifndef GL_NV_texture_border_clamp
+#define GL_NV_texture_border_clamp 1
+#define GL_TEXTURE_BORDER_COLOR_NV 0x1004
+#define GL_CLAMP_TO_BORDER_NV 0x812D
+#endif /* GL_NV_texture_border_clamp */
+
+#ifndef GL_NV_texture_compression_s3tc_update
+#define GL_NV_texture_compression_s3tc_update 1
+#endif /* GL_NV_texture_compression_s3tc_update */
+
+#ifndef GL_NV_texture_npot_2D_mipmap
+#define GL_NV_texture_npot_2D_mipmap 1
+#endif /* GL_NV_texture_npot_2D_mipmap */
+
+#ifndef GL_NV_viewport_array
+#define GL_NV_viewport_array 1
+#define GL_MAX_VIEWPORTS_NV 0x825B
+#define GL_VIEWPORT_SUBPIXEL_BITS_NV 0x825C
+#define GL_VIEWPORT_BOUNDS_RANGE_NV 0x825D
+#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX_NV 0x825F
+typedef void (GL_APIENTRYP PFNGLVIEWPORTARRAYVNVPROC) (GLuint first, GLsizei count, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+typedef void (GL_APIENTRYP PFNGLVIEWPORTINDEXEDFVNVPROC) (GLuint index, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLSCISSORARRAYVNVPROC) (GLuint first, GLsizei count, const GLint *v);
+typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDNVPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLSCISSORINDEXEDVNVPROC) (GLuint index, const GLint *v);
+typedef void (GL_APIENTRYP PFNGLDEPTHRANGEARRAYFVNVPROC) (GLuint first, GLsizei count, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLDEPTHRANGEINDEXEDFNVPROC) (GLuint index, GLfloat n, GLfloat f);
+typedef void (GL_APIENTRYP PFNGLGETFLOATI_VNVPROC) (GLenum target, GLuint index, GLfloat *data);
+typedef void (GL_APIENTRYP PFNGLENABLEINVPROC) (GLenum target, GLuint index);
+typedef void (GL_APIENTRYP PFNGLDISABLEINVPROC) (GLenum target, GLuint index);
+typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDINVPROC) (GLenum target, GLuint index);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glViewportArrayvNV (GLuint first, GLsizei count, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glViewportIndexedfNV (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+GL_APICALL void GL_APIENTRY glViewportIndexedfvNV (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glScissorArrayvNV (GLuint first, GLsizei count, const GLint *v);
+GL_APICALL void GL_APIENTRY glScissorIndexedNV (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glScissorIndexedvNV (GLuint index, const GLint *v);
+GL_APICALL void GL_APIENTRY glDepthRangeArrayfvNV (GLuint first, GLsizei count, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glDepthRangeIndexedfNV (GLuint index, GLfloat n, GLfloat f);
+GL_APICALL void GL_APIENTRY glGetFloati_vNV (GLenum target, GLuint index, GLfloat *data);
+GL_APICALL void GL_APIENTRY glEnableiNV (GLenum target, GLuint index);
+GL_APICALL void GL_APIENTRY glDisableiNV (GLenum target, GLuint index);
+GL_APICALL GLboolean GL_APIENTRY glIsEnablediNV (GLenum target, GLuint index);
+#endif
+#endif /* GL_NV_viewport_array */
+
+#ifndef GL_NV_viewport_array2
+#define GL_NV_viewport_array2 1
+#endif /* GL_NV_viewport_array2 */
+
+#ifndef GL_OVR_multiview
+#define GL_OVR_multiview 1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_NUM_VIEWS_OVR 0x9630
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_BASE_VIEW_INDEX_OVR 0x9632
+#define GL_MAX_VIEWS_OVR 0x9631
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREMULTIVIEWOVRPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glFramebufferTextureMultiviewOVR (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint baseViewIndex, GLsizei numViews);
+#endif
+#endif /* GL_OVR_multiview */
+
+#ifndef GL_OVR_multiview2
+#define GL_OVR_multiview2 1
+#endif /* GL_OVR_multiview2 */
+
+#ifndef GL_QCOM_alpha_test
+#define GL_QCOM_alpha_test 1
+#define GL_ALPHA_TEST_QCOM 0x0BC0
+#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1
+#define GL_ALPHA_TEST_REF_QCOM 0x0BC2
+typedef void (GL_APIENTRYP PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glAlphaFuncQCOM (GLenum func, GLclampf ref);
+#endif
+#endif /* GL_QCOM_alpha_test */
+
+#ifndef GL_QCOM_binning_control
+#define GL_QCOM_binning_control 1
+#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0
+#define GL_CPU_OPTIMIZED_QCOM 0x8FB1
+#define GL_GPU_OPTIMIZED_QCOM 0x8FB2
+#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3
+#endif /* GL_QCOM_binning_control */
+
+#ifndef GL_QCOM_driver_control
+#define GL_QCOM_driver_control 1
+typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint *num, GLsizei size, GLuint *driverControls);
+typedef void (GL_APIENTRYP PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
+typedef void (GL_APIENTRYP PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
+typedef void (GL_APIENTRYP PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGetDriverControlsQCOM (GLint *num, GLsizei size, GLuint *driverControls);
+GL_APICALL void GL_APIENTRY glGetDriverControlStringQCOM (GLuint driverControl, GLsizei bufSize, GLsizei *length, GLchar *driverControlString);
+GL_APICALL void GL_APIENTRY glEnableDriverControlQCOM (GLuint driverControl);
+GL_APICALL void GL_APIENTRY glDisableDriverControlQCOM (GLuint driverControl);
+#endif
+#endif /* GL_QCOM_driver_control */
+
+#ifndef GL_QCOM_extended_get
+#define GL_QCOM_extended_get 1
+#define GL_TEXTURE_WIDTH_QCOM 0x8BD2
+#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3
+#define GL_TEXTURE_DEPTH_QCOM 0x8BD4
+#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
+#define GL_TEXTURE_FORMAT_QCOM 0x8BD6
+#define GL_TEXTURE_TYPE_QCOM 0x8BD7
+#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
+#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
+#define GL_TEXTURE_TARGET_QCOM 0x8BDA
+#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
+#define GL_STATE_RESTORE 0x8BDC
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXTURESQCOMPROC) (GLuint *textures, GLint maxTextures, GLint *numTextures);
+typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERSQCOMPROC) (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels);
+typedef void (GL_APIENTRYP PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, void **params);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glExtGetTexturesQCOM (GLuint *textures, GLint maxTextures, GLint *numTextures);
+GL_APICALL void GL_APIENTRY glExtGetBuffersQCOM (GLuint *buffers, GLint maxBuffers, GLint *numBuffers);
+GL_APICALL void GL_APIENTRY glExtGetRenderbuffersQCOM (GLuint *renderbuffers, GLint maxRenderbuffers, GLint *numRenderbuffers);
+GL_APICALL void GL_APIENTRY glExtGetFramebuffersQCOM (GLuint *framebuffers, GLint maxFramebuffers, GLint *numFramebuffers);
+GL_APICALL void GL_APIENTRY glExtGetTexLevelParameterivQCOM (GLuint texture, GLenum face, GLint level, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glExtTexObjectStateOverrideiQCOM (GLenum target, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glExtGetTexSubImageQCOM (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void *texels);
+GL_APICALL void GL_APIENTRY glExtGetBufferPointervQCOM (GLenum target, void **params);
+#endif
+#endif /* GL_QCOM_extended_get */
+
+#ifndef GL_QCOM_extended_get2
+#define GL_QCOM_extended_get2 1
+typedef void (GL_APIENTRYP PFNGLEXTGETSHADERSQCOMPROC) (GLuint *shaders, GLint maxShaders, GLint *numShaders);
+typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
+typedef GLboolean (GL_APIENTRYP PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glExtGetShadersQCOM (GLuint *shaders, GLint maxShaders, GLint *numShaders);
+GL_APICALL void GL_APIENTRY glExtGetProgramsQCOM (GLuint *programs, GLint maxPrograms, GLint *numPrograms);
+GL_APICALL GLboolean GL_APIENTRY glExtIsProgramBinaryQCOM (GLuint program);
+GL_APICALL void GL_APIENTRY glExtGetProgramBinarySourceQCOM (GLuint program, GLenum shadertype, GLchar *source, GLint *length);
+#endif
+#endif /* GL_QCOM_extended_get2 */
+
+#ifndef GL_QCOM_perfmon_global_mode
+#define GL_QCOM_perfmon_global_mode 1
+#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
+#endif /* GL_QCOM_perfmon_global_mode */
+
+#ifndef GL_QCOM_tiled_rendering
+#define GL_QCOM_tiled_rendering 1
+#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
+#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
+#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
+#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
+#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
+#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
+#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
+#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
+#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
+#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
+#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
+#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
+#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
+#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
+#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
+#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
+#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
+#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
+#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
+#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
+#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
+#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
+#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
+#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
+#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
+#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
+#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
+#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
+#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
+#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
+#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
+#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
+typedef void (GL_APIENTRYP PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+typedef void (GL_APIENTRYP PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glStartTilingQCOM (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+GL_APICALL void GL_APIENTRY glEndTilingQCOM (GLbitfield preserveMask);
+#endif
+#endif /* GL_QCOM_tiled_rendering */
+
+#ifndef GL_QCOM_writeonly_rendering
+#define GL_QCOM_writeonly_rendering 1
+#define GL_WRITEONLY_RENDERING_QCOM 0x8823
+#endif /* GL_QCOM_writeonly_rendering */
+
+#ifndef GL_VIV_shader_binary
+#define GL_VIV_shader_binary 1
+#define GL_SHADER_BINARY_VIV 0x8FC4
+#endif /* GL_VIV_shader_binary */
+
+#ifndef GL_ANGLE_lossy_etc_decode
+#define GL_ANGLE_lossy_etc_decode 1
+#define GL_ETC1_RGB8_LOSSY_DECODE_ANGLE 0x9690
+#define GL_COMPRESSED_R11_LOSSY_DECODE_EAC_ANGLE 0x9691
+#define GL_COMPRESSED_SIGNED_R11_LOSSY_DECODE_EAC_ANGLE 0x9692
+#define GL_COMPRESSED_RG11_LOSSY_DECODE_EAC_ANGLE 0x9693
+#define GL_COMPRESSED_SIGNED_RG11_LOSSY_DECODE_EAC_ANGLE 0x9694
+#define GL_COMPRESSED_RGB8_LOSSY_DECODE_ETC2_ANGLE 0x9695
+#define GL_COMPRESSED_SRGB8_LOSSY_DECODE_ETC2_ANGLE 0x9696
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE 0x9697
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_LOSSY_DECODE_ETC2_ANGLE 0x9698
+#define GL_COMPRESSED_RGBA8_LOSSY_DECODE_ETC2_EAC_ANGLE 0x9699
+#define GL_COMPRESSED_SRGB8_ALPHA8_LOSSY_DECODE_ETC2_EAC_ANGLE 0x969A
+#endif /* GL_ANGLE_lossy_etc_decode */
+
+#ifndef GL_ANGLE_robust_client_memory
+#define GL_ANGLE_robust_client_memory 1
+typedef void (GL_APIENTRYP PFNGLGETBOOLEANVROBUSTANGLE) (GLenum pname, GLsizei bufSize, GLsizei *length, GLboolean *data);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETFLOATVROBUSTANGLE) (GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *data);
+typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLE) (GLenum target, GLenum attachment, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETINTEGERVROBUSTANGLE) (GLenum pname, GLsizei bufSize, GLsizei *length, GLint *data);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVROBUSTANGLE) (GLuint program, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSHADERIVROBUSTANGLE) (GLuint shader, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVROBUSTANGLE) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVROBUSTANGLE) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVROBUSTANGLE) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVROBUSTANGLE) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLE) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, void **pointer);
+typedef void (GL_APIENTRYP PFNGLREADPIXELSROBUSTANGLE) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, void *pixels);
+typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DROBUSTANGLE) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, const GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
+typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DROBUSTANGLE) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DROBUSTANGLE) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DROBUSTANGLE) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLGETQUERYIVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVROBUSTANGLE) (GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
+typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VROBUSTANGLE) (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint *data);
+typedef void (GL_APIENTRYP PFNGETINTERNALFORMATIVROBUSTANGLE) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVROBUSTANGLE) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVROBUSTANGLE) (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVROBUSTANGLE) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLE) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETINTEGER64VROBUSTANGLE) (GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *data);
+typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VROBUSTANGLE) (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint64 *data);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVROBUSTANGLE) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVROBUSTANGLE) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLfloat *param);
+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVROBUSTANGLE) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVROBUSTANGLE) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVROBUSTANGLE) (GLuint program, GLenum programInterface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VROBUSTANGLE) (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLboolean *data);
+typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVROBUSTANGLE) (GLenum pname, GLuint index, GLsizei bufSize, GLsizei *length, GLfloat *val);
+typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLE) (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLE) (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLE) (GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
+typedef void (GL_APIENTRYP PFNGLREADNPIXELSROBUSTANGLE) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, void *data);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVROBUSTANGLE) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVROBUSTANGLE) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVROBUSTANGLE) (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, const GLuint *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVROBUSTANGLE) (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVROBUSTANGLE) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVROBUSTANGLE) (GLuint sampler, GLenum pname, GLsizei bufSize, const GLuint *param);
+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLE) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLE) (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTIVROBUSTANGLE)(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTI64VROBUSTANGLE)(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUI64VROBUSTANGLE)(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint64 *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glGetBooleanvRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLboolean *data);
+GL_APICALL void GL_APIENTRY glGetBufferParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetFloatvRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *data);
+GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameterivRobustANGLE (GLenum target, GLenum attachment, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetIntegervRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLint *data);
+GL_APICALL void GL_APIENTRY glGetProgramivRobustANGLE (GLuint program, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetRenderbufferParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetShaderivRobustANGLE (GLuint shader, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetTexParameterfvRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetTexParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetUniformfvRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetUniformivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribfvRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribivRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribPointervRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, void **pointer);
+GL_APICALL void GL_APIENTRY glReadPixelsRobustANGLE (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, void *pixels);
+GL_APICALL void GL_APIENTRY glTexImage2DRobustANGLE (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
+GL_APICALL void GL_APIENTRY glTexParameterfvRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLfloat *params);
+GL_APICALL void GL_APIENTRY glTexParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
+GL_APICALL void GL_APIENTRY glTexSubImage2DRobustANGLE (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
+GL_APICALL void GL_APIENTRY glTexImage3DRobustANGLE (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
+GL_APICALL void GL_APIENTRY glTexSubImage3DRobustANGLE (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void *pixels);
+GL_APICALL void GL_APIENTRY glGetQueryivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjectuivRobustANGLE (GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
+GL_APICALL void GL_APIENTRY glGetBufferPointervRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
+GL_APICALL void GL_APIENTRY glGetIntegeri_vRobustANGLE (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint *data);
+GL_APICALL void GL_APIENTRY glGetInternalformativRobustANGLE (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribIivRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribIuivRobustANGLE (GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
+GL_APICALL void GL_APIENTRY glGetUniformuivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
+GL_APICALL void GL_APIENTRY glGetActiveUniformBlockivRobustANGLE (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetInteger64vRobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *data);
+GL_APICALL void GL_APIENTRY glGetInteger64i_vRobustANGLE (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint64 *data);
+GL_APICALL void GL_APIENTRY glGetBufferParameteri64vRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
+GL_APICALL void GL_APIENTRY glSamplerParameterivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
+GL_APICALL void GL_APIENTRY glSamplerParameterfvRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLfloat *param);
+GL_APICALL void GL_APIENTRY glGetSamplerParameterivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetSamplerParameterfvRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetFramebufferParameterivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetProgramInterfaceivRobustANGLE (GLuint program, GLenum programInterface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetBooleani_vRobustANGLE (GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLboolean *data);
+GL_APICALL void GL_APIENTRY glGetMultisamplefvRobustANGLE (GLenum pname, GLuint index, GLsizei bufSize, GLsizei *length, GLfloat *val);
+GL_APICALL void GL_APIENTRY glGetTexLevelParameterivRobustANGLE (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetTexLevelParameterfvRobustANGLE (GLenum target, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetPointervRobustANGLERobustANGLE (GLenum pname, GLsizei bufSize, GLsizei *length, void **params);
+GL_APICALL void GL_APIENTRY glReadnPixelsRobustANGLE (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, void *data);
+GL_APICALL void GL_APIENTRY glGetnUniformfvRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetnUniformivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetnUniformuivRobustANGLE (GLuint program, GLint location, GLsizei bufSize, GLsizei *length, GLuint *params);
+GL_APICALL void GL_APIENTRY glTexParameterIivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLint *params);
+GL_APICALL void GL_APIENTRY glTexParameterIuivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, const GLuint *params);
+GL_APICALL void GL_APIENTRY glGetTexParameterIivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetTexParameterIuivRobustANGLE (GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
+GL_APICALL void GL_APIENTRY glSamplerParameterIivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLint *param);
+GL_APICALL void GL_APIENTRY glSamplerParameterIuivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, const GLuint *param);
+GL_APICALL void GL_APIENTRY glGetSamplerParameterIivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetSamplerParameterIuivRobustANGLE (GLuint sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjectivRobustANGLE(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjecti64vRobustANGLE(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjectui64vRobustANGLE(GLuint id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint64 *params);
+#endif
+#endif /* GL_ANGLE_robust_client_memory */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/gfx/angle/include/GLES2/gl2platform.h b/gfx/angle/include/GLES2/gl2platform.h
new file mode 100755
index 000000000..89d4d44dc
--- /dev/null
+++ b/gfx/angle/include/GLES2/gl2platform.h
@@ -0,0 +1,30 @@
+#ifndef __gl2platform_h_
+#define __gl2platform_h_
+
+/* $Revision: 23328 $ on $Date:: 2013-10-02 02:28:28 -0700 #$ */
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+/* Platform-specific types and definitions for OpenGL ES 2.X gl2.h
+ *
+ * Adopters may modify khrplatform.h and this file to suit their platform.
+ * You are encouraged to submit all modifications to the Khronos group so that
+ * they can be included in future versions of this file. Please submit changes
+ * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
+ * by filing a bug against product "OpenGL-ES" component "Registry".
+ */
+
+#include <KHR/khrplatform.h>
+
+#ifndef GL_APICALL
+#define GL_APICALL KHRONOS_APICALL
+#endif
+
+#ifndef GL_APIENTRY
+#define GL_APIENTRY KHRONOS_APIENTRY
+#endif
+
+#endif /* __gl2platform_h_ */
diff --git a/gfx/angle/include/GLES3/gl3.h b/gfx/angle/include/GLES3/gl3.h
new file mode 100755
index 000000000..53c59b85f
--- /dev/null
+++ b/gfx/angle/include/GLES3/gl3.h
@@ -0,0 +1,1209 @@
+#ifndef __gl3_h_
+#define __gl3_h_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2013-2015 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+/*
+** This header is generated from the Khronos OpenGL / OpenGL ES XML
+** API Registry. The current version of the Registry, generator scripts
+** used to make the header, and the header can be found at
+** http://www.opengl.org/registry/
+**
+** Khronos $Revision: 31811 $ on $Date: 2015-08-10 00:01:11 -0700 (Mon, 10 Aug 2015) $
+*/
+
+#include <GLES3/gl3platform.h>
+
+#ifndef GL_APIENTRYP
+#define GL_APIENTRYP GL_APIENTRY*
+#endif
+
+/* Generated on date 20150809 */
+
+/* Generated C header for:
+ * API: gles2
+ * Profile: common
+ * Versions considered: 2\.[0-9]|3\.0
+ * Versions emitted: .*
+ * Default extensions included: None
+ * Additional extensions included: _nomatch_^
+ * Extensions removed: _nomatch_^
+ */
+
+#ifndef GL_ES_VERSION_2_0
+#define GL_ES_VERSION_2_0 1
+#include <KHR/khrplatform.h>
+typedef khronos_int8_t GLbyte;
+typedef khronos_float_t GLclampf;
+typedef khronos_int32_t GLfixed;
+typedef short GLshort;
+typedef unsigned short GLushort;
+typedef void GLvoid;
+typedef struct __GLsync *GLsync;
+typedef khronos_int64_t GLint64;
+typedef khronos_uint64_t GLuint64;
+typedef unsigned int GLenum;
+typedef unsigned int GLuint;
+typedef char GLchar;
+typedef khronos_float_t GLfloat;
+typedef khronos_ssize_t GLsizeiptr;
+typedef khronos_intptr_t GLintptr;
+typedef unsigned int GLbitfield;
+typedef int GLint;
+typedef unsigned char GLboolean;
+typedef int GLsizei;
+typedef khronos_uint8_t GLubyte;
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_FALSE 0
+#define GL_TRUE 1
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_FUNC_ADD 0x8006
+#define GL_BLEND_EQUATION 0x8009
+#define GL_BLEND_EQUATION_RGB 0x8009
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STATIC_DRAW 0x88E4
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_CULL_FACE 0x0B44
+#define GL_BLEND 0x0BE2
+#define GL_DITHER 0x0BD0
+#define GL_STENCIL_TEST 0x0B90
+#define GL_DEPTH_TEST 0x0B71
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_LINE_WIDTH 0x0B21
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_VIEWPORT 0x0BA2
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_FIXED 0x140C
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_DELETE_STATUS 0x8B80
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_INVERT 0x150A
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TEXTURE 0x1702
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_REPEAT 0x2901
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_SHADER_COMPILER 0x8DFA
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_LOW_INT 0x8DF3
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_HIGH_INT 0x8DF5
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGB565 0x8D62
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_NONE 0
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
+typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
+typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
+typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
+typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
+typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
+typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
+typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
+typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
+typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
+typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
+typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
+typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
+typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
+typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
+typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
+typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
+typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
+typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
+typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
+typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
+typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
+typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
+typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
+typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
+typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
+typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
+typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
+typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
+typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
+typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
+typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
+typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
+typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
+typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
+typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
+typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
+typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
+typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
+typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
+typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
+typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
+typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
+typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
+typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
+typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
+typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
+typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
+typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
+typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
+GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
+GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
+GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
+GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
+GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
+GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
+GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
+GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
+GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
+GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
+GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
+GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
+GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
+GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
+GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
+GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
+GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
+GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
+GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
+GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
+GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
+GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
+GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
+GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
+GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
+GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
+GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
+GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
+GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
+GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
+GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glFinish (void);
+GL_APICALL void GL_APIENTRY glFlush (void);
+GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
+GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
+GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
+GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
+GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
+GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
+GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
+GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
+GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
+GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL GLenum GL_APIENTRY glGetError (void);
+GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
+GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
+GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
+GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
+GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
+GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
+GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
+GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
+GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
+GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
+GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
+GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
+GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
+GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
+GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
+GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
+GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
+GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
+GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
+GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
+GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
+GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
+GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
+GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
+GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
+GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
+GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+#endif /* GL_ES_VERSION_2_0 */
+
+#ifndef GL_ES_VERSION_3_0
+#define GL_ES_VERSION_3_0 1
+typedef unsigned short GLhalf;
+#define GL_READ_BUFFER 0x0C02
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_RED 0x1903
+#define GL_RGB8 0x8051
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MINOR_VERSION 0x821C
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_RGB9_E5 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI 0x8D70
+#define GL_RGB32UI 0x8D71
+#define GL_RGBA16UI 0x8D76
+#define GL_RGB16UI 0x8D77
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGB8UI 0x8D7D
+#define GL_RGBA32I 0x8D82
+#define GL_RGB32I 0x8D83
+#define GL_RGBA16I 0x8D88
+#define GL_RGB16I 0x8D89
+#define GL_RGBA8I 0x8D8E
+#define GL_RGB8I 0x8D8F
+#define GL_RED_INTEGER 0x8D94
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_COLOR_ATTACHMENT16 0x8CF0
+#define GL_COLOR_ATTACHMENT17 0x8CF1
+#define GL_COLOR_ATTACHMENT18 0x8CF2
+#define GL_COLOR_ATTACHMENT19 0x8CF3
+#define GL_COLOR_ATTACHMENT20 0x8CF4
+#define GL_COLOR_ATTACHMENT21 0x8CF5
+#define GL_COLOR_ATTACHMENT22 0x8CF6
+#define GL_COLOR_ATTACHMENT23 0x8CF7
+#define GL_COLOR_ATTACHMENT24 0x8CF8
+#define GL_COLOR_ATTACHMENT25 0x8CF9
+#define GL_COLOR_ATTACHMENT26 0x8CFA
+#define GL_COLOR_ATTACHMENT27 0x8CFB
+#define GL_COLOR_ATTACHMENT28 0x8CFC
+#define GL_COLOR_ATTACHMENT29 0x8CFD
+#define GL_COLOR_ATTACHMENT30 0x8CFE
+#define GL_COLOR_ATTACHMENT31 0x8CFF
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES 0x8D57
+#define GL_HALF_FLOAT 0x140B
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_RG8 0x822B
+#define GL_R16F 0x822D
+#define GL_R32F 0x822E
+#define GL_RG16F 0x822F
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+#define GL_COPY_READ_BUFFER_BINDING 0x8F36
+#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_INVALID_INDEX 0xFFFFFFFFu
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_OBJECT_TYPE 0x9112
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_STATUS 0x9114
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_UNSIGNALED 0x9118
+#define GL_SIGNALED 0x9119
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_WAIT_FAILED 0x911D
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
+#define GL_SAMPLER_BINDING 0x8919
+#define GL_RGB10_A2UI 0x906F
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_INT_2_10_10_10_REV 0x8D9F
+#define GL_TRANSFORM_FEEDBACK 0x8E22
+#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
+#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
+#define GL_PROGRAM_BINARY_LENGTH 0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS 0x87FF
+#define GL_COMPRESSED_R11_EAC 0x9270
+#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
+#define GL_COMPRESSED_RG11_EAC 0x9272
+#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
+#define GL_COMPRESSED_RGB8_ETC2 0x9274
+#define GL_COMPRESSED_SRGB8_ETC2 0x9275
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
+#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
+#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
+#define GL_MAX_ELEMENT_INDEX 0x8D6B
+#define GL_NUM_SAMPLE_COUNTS 0x9380
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src);
+typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
+typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id);
+typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
+typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
+typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params);
+typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
+typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
+typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
+typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
+typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
+typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
+typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
+typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
+typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
+typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
+typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
+typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
+typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
+typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
+typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
+typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data);
+typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
+typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
+typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
+typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);
+typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
+typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
+typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);
+typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
+typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
+typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
+typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
+typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
+typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
+typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
+GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
+GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
+GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
+GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
+GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
+GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
+GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
+GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
+GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
+GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
+GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
+GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
+GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
+GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
+GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
+GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
+GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
+GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
+GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
+GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
+GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
+GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
+GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
+GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
+GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
+GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
+GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
+GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
+GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
+GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
+GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
+GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
+GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
+GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
+GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
+GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
+GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
+GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
+GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
+GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
+GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
+GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
+GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
+GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
+GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
+GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
+GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
+GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
+GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
+GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
+GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
+GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
+GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
+GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
+GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
+GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
+GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
+GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
+#endif
+#endif /* GL_ES_VERSION_3_0 */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/gfx/angle/include/GLES3/gl31.h b/gfx/angle/include/GLES3/gl31.h
new file mode 100755
index 000000000..26f869b78
--- /dev/null
+++ b/gfx/angle/include/GLES3/gl31.h
@@ -0,0 +1,1524 @@
+#ifndef __gl31_h_
+#define __gl31_h_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2013-2015 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+/*
+** This header is generated from the Khronos OpenGL / OpenGL ES XML
+** API Registry. The current version of the Registry, generator scripts
+** used to make the header, and the header can be found at
+** http://www.opengl.org/registry/
+**
+** Khronos $Revision$ on $Date$
+*/
+
+#include <GLES3/gl3platform.h>
+
+#ifndef GL_APIENTRYP
+#define GL_APIENTRYP GL_APIENTRY*
+#endif
+
+/* Generated on date 20150809 */
+
+/* Generated C header for:
+ * API: gles2
+ * Profile: common
+ * Versions considered: 2\.[0-9]|3\.[01]
+ * Versions emitted: .*
+ * Default extensions included: None
+ * Additional extensions included: _nomatch_^
+ * Extensions removed: _nomatch_^
+ */
+
+#ifndef GL_ES_VERSION_2_0
+#define GL_ES_VERSION_2_0 1
+#include <KHR/khrplatform.h>
+typedef khronos_int8_t GLbyte;
+typedef khronos_float_t GLclampf;
+typedef khronos_int32_t GLfixed;
+typedef short GLshort;
+typedef unsigned short GLushort;
+typedef void GLvoid;
+typedef struct __GLsync *GLsync;
+typedef khronos_int64_t GLint64;
+typedef khronos_uint64_t GLuint64;
+typedef unsigned int GLenum;
+typedef unsigned int GLuint;
+typedef char GLchar;
+typedef khronos_float_t GLfloat;
+typedef khronos_ssize_t GLsizeiptr;
+typedef khronos_intptr_t GLintptr;
+typedef unsigned int GLbitfield;
+typedef int GLint;
+typedef unsigned char GLboolean;
+typedef int GLsizei;
+typedef khronos_uint8_t GLubyte;
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_FALSE 0
+#define GL_TRUE 1
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_FUNC_ADD 0x8006
+#define GL_BLEND_EQUATION 0x8009
+#define GL_BLEND_EQUATION_RGB 0x8009
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STATIC_DRAW 0x88E4
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_CULL_FACE 0x0B44
+#define GL_BLEND 0x0BE2
+#define GL_DITHER 0x0BD0
+#define GL_STENCIL_TEST 0x0B90
+#define GL_DEPTH_TEST 0x0B71
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_LINE_WIDTH 0x0B21
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_VIEWPORT 0x0BA2
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_FIXED 0x140C
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_DELETE_STATUS 0x8B80
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_INVERT 0x150A
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TEXTURE 0x1702
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_REPEAT 0x2901
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_SHADER_COMPILER 0x8DFA
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_LOW_INT 0x8DF3
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_HIGH_INT 0x8DF5
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGB565 0x8D62
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_NONE 0
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
+typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
+typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
+typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
+typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
+typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
+typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
+typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
+typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
+typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
+typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
+typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
+typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
+typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
+typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
+typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
+typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
+typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
+typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
+typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
+typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
+typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
+typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
+typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
+typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
+typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
+typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
+typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
+typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
+typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
+typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
+typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
+typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
+typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
+typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
+typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
+typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
+typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
+typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
+typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
+typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
+typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
+typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
+typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
+typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
+typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
+typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
+typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
+typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
+typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
+GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
+GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
+GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
+GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
+GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
+GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
+GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
+GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
+GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
+GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
+GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
+GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
+GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
+GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
+GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
+GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
+GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
+GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
+GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
+GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
+GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
+GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
+GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
+GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
+GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
+GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
+GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
+GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
+GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
+GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
+GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glFinish (void);
+GL_APICALL void GL_APIENTRY glFlush (void);
+GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
+GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
+GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
+GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
+GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
+GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
+GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
+GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
+GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
+GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL GLenum GL_APIENTRY glGetError (void);
+GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
+GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
+GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
+GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
+GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
+GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
+GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
+GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
+GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
+GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
+GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
+GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
+GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
+GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
+GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
+GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
+GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
+GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
+GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
+GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
+GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
+GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
+GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
+GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
+GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
+GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
+GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+#endif /* GL_ES_VERSION_2_0 */
+
+#ifndef GL_ES_VERSION_3_0
+#define GL_ES_VERSION_3_0 1
+typedef unsigned short GLhalf;
+#define GL_READ_BUFFER 0x0C02
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_RED 0x1903
+#define GL_RGB8 0x8051
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MINOR_VERSION 0x821C
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_RGB9_E5 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI 0x8D70
+#define GL_RGB32UI 0x8D71
+#define GL_RGBA16UI 0x8D76
+#define GL_RGB16UI 0x8D77
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGB8UI 0x8D7D
+#define GL_RGBA32I 0x8D82
+#define GL_RGB32I 0x8D83
+#define GL_RGBA16I 0x8D88
+#define GL_RGB16I 0x8D89
+#define GL_RGBA8I 0x8D8E
+#define GL_RGB8I 0x8D8F
+#define GL_RED_INTEGER 0x8D94
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_COLOR_ATTACHMENT16 0x8CF0
+#define GL_COLOR_ATTACHMENT17 0x8CF1
+#define GL_COLOR_ATTACHMENT18 0x8CF2
+#define GL_COLOR_ATTACHMENT19 0x8CF3
+#define GL_COLOR_ATTACHMENT20 0x8CF4
+#define GL_COLOR_ATTACHMENT21 0x8CF5
+#define GL_COLOR_ATTACHMENT22 0x8CF6
+#define GL_COLOR_ATTACHMENT23 0x8CF7
+#define GL_COLOR_ATTACHMENT24 0x8CF8
+#define GL_COLOR_ATTACHMENT25 0x8CF9
+#define GL_COLOR_ATTACHMENT26 0x8CFA
+#define GL_COLOR_ATTACHMENT27 0x8CFB
+#define GL_COLOR_ATTACHMENT28 0x8CFC
+#define GL_COLOR_ATTACHMENT29 0x8CFD
+#define GL_COLOR_ATTACHMENT30 0x8CFE
+#define GL_COLOR_ATTACHMENT31 0x8CFF
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES 0x8D57
+#define GL_HALF_FLOAT 0x140B
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_RG8 0x822B
+#define GL_R16F 0x822D
+#define GL_R32F 0x822E
+#define GL_RG16F 0x822F
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+#define GL_COPY_READ_BUFFER_BINDING 0x8F36
+#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_INVALID_INDEX 0xFFFFFFFFu
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_OBJECT_TYPE 0x9112
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_STATUS 0x9114
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_UNSIGNALED 0x9118
+#define GL_SIGNALED 0x9119
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_WAIT_FAILED 0x911D
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
+#define GL_SAMPLER_BINDING 0x8919
+#define GL_RGB10_A2UI 0x906F
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_INT_2_10_10_10_REV 0x8D9F
+#define GL_TRANSFORM_FEEDBACK 0x8E22
+#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
+#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
+#define GL_PROGRAM_BINARY_LENGTH 0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS 0x87FF
+#define GL_COMPRESSED_R11_EAC 0x9270
+#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
+#define GL_COMPRESSED_RG11_EAC 0x9272
+#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
+#define GL_COMPRESSED_RGB8_ETC2 0x9274
+#define GL_COMPRESSED_SRGB8_ETC2 0x9275
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
+#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
+#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
+#define GL_MAX_ELEMENT_INDEX 0x8D6B
+#define GL_NUM_SAMPLE_COUNTS 0x9380
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src);
+typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
+typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id);
+typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
+typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
+typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params);
+typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
+typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
+typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
+typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
+typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
+typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
+typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
+typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
+typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
+typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
+typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
+typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
+typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
+typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
+typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
+typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data);
+typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
+typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
+typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
+typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);
+typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
+typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
+typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);
+typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
+typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
+typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
+typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
+typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
+typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
+typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
+GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
+GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
+GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
+GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
+GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
+GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
+GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
+GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
+GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
+GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
+GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
+GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
+GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
+GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
+GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
+GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
+GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
+GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
+GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
+GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
+GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
+GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
+GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
+GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
+GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
+GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
+GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
+GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
+GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
+GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
+GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
+GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
+GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
+GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
+GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
+GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
+GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
+GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
+GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
+GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
+GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
+GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
+GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
+GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
+GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
+GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
+GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
+GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
+GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
+GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
+GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
+GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
+GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
+GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
+GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
+GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
+GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
+GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
+#endif
+#endif /* GL_ES_VERSION_3_0 */
+
+#ifndef GL_ES_VERSION_3_1
+#define GL_ES_VERSION_3_1 1
+#define GL_COMPUTE_SHADER 0x91B9
+#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
+#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
+#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
+#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
+#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
+#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
+#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
+#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
+#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
+#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
+#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
+#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
+#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
+#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
+#define GL_COMPUTE_SHADER_BIT 0x00000020
+#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
+#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
+#define GL_MAX_UNIFORM_LOCATIONS 0x826E
+#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
+#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
+#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
+#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
+#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
+#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
+#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
+#define GL_UNIFORM 0x92E1
+#define GL_UNIFORM_BLOCK 0x92E2
+#define GL_PROGRAM_INPUT 0x92E3
+#define GL_PROGRAM_OUTPUT 0x92E4
+#define GL_BUFFER_VARIABLE 0x92E5
+#define GL_SHADER_STORAGE_BLOCK 0x92E6
+#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
+#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
+#define GL_ACTIVE_RESOURCES 0x92F5
+#define GL_MAX_NAME_LENGTH 0x92F6
+#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
+#define GL_NAME_LENGTH 0x92F9
+#define GL_TYPE 0x92FA
+#define GL_ARRAY_SIZE 0x92FB
+#define GL_OFFSET 0x92FC
+#define GL_BLOCK_INDEX 0x92FD
+#define GL_ARRAY_STRIDE 0x92FE
+#define GL_MATRIX_STRIDE 0x92FF
+#define GL_IS_ROW_MAJOR 0x9300
+#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
+#define GL_BUFFER_BINDING 0x9302
+#define GL_BUFFER_DATA_SIZE 0x9303
+#define GL_NUM_ACTIVE_VARIABLES 0x9304
+#define GL_ACTIVE_VARIABLES 0x9305
+#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
+#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
+#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
+#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
+#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
+#define GL_LOCATION 0x930E
+#define GL_VERTEX_SHADER_BIT 0x00000001
+#define GL_FRAGMENT_SHADER_BIT 0x00000002
+#define GL_ALL_SHADER_BITS 0xFFFFFFFF
+#define GL_PROGRAM_SEPARABLE 0x8258
+#define GL_ACTIVE_PROGRAM 0x8259
+#define GL_PROGRAM_PIPELINE_BINDING 0x825A
+#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
+#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
+#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
+#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
+#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
+#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
+#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
+#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
+#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
+#define GL_MAX_IMAGE_UNITS 0x8F38
+#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
+#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
+#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
+#define GL_IMAGE_BINDING_NAME 0x8F3A
+#define GL_IMAGE_BINDING_LEVEL 0x8F3B
+#define GL_IMAGE_BINDING_LAYERED 0x8F3C
+#define GL_IMAGE_BINDING_LAYER 0x8F3D
+#define GL_IMAGE_BINDING_ACCESS 0x8F3E
+#define GL_IMAGE_BINDING_FORMAT 0x906E
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
+#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
+#define GL_UNIFORM_BARRIER_BIT 0x00000004
+#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
+#define GL_COMMAND_BARRIER_BIT 0x00000040
+#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
+#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
+#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
+#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
+#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
+#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
+#define GL_IMAGE_2D 0x904D
+#define GL_IMAGE_3D 0x904E
+#define GL_IMAGE_CUBE 0x9050
+#define GL_IMAGE_2D_ARRAY 0x9053
+#define GL_INT_IMAGE_2D 0x9058
+#define GL_INT_IMAGE_3D 0x9059
+#define GL_INT_IMAGE_CUBE 0x905B
+#define GL_INT_IMAGE_2D_ARRAY 0x905E
+#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
+#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
+#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
+#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_WRITE 0x88BA
+#define GL_SHADER_STORAGE_BUFFER 0x90D2
+#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
+#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
+#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
+#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
+#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
+#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
+#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
+#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
+#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
+#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
+#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
+#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
+#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
+#define GL_STENCIL_INDEX 0x1901
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
+#define GL_SAMPLE_POSITION 0x8E50
+#define GL_SAMPLE_MASK 0x8E51
+#define GL_SAMPLE_MASK_VALUE 0x8E52
+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
+#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
+#define GL_MAX_INTEGER_SAMPLES 0x9110
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_SAMPLES 0x9106
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
+#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_VERTEX_ATTRIB_BINDING 0x82D4
+#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
+#define GL_VERTEX_BINDING_DIVISOR 0x82D6
+#define GL_VERTEX_BINDING_OFFSET 0x82D7
+#define GL_VERTEX_BINDING_STRIDE 0x82D8
+#define GL_VERTEX_BINDING_BUFFER 0x8F4F
+#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
+#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
+#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
+typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect);
+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
+typedef GLuint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
+typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
+typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings);
+typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines);
+typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines);
+typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (GL_APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
+typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
+typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val);
+typedef void (GL_APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask);
+typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex);
+typedef void (GL_APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+GL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect);
+GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect);
+GL_APICALL void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect);
+GL_APICALL void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
+GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name);
+GL_APICALL void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
+GL_APICALL void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name);
+GL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program);
+GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
+GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings);
+GL_APICALL void GL_APIENTRY glBindProgramPipeline (GLuint pipeline);
+GL_APICALL void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines);
+GL_APICALL void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines);
+GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline);
+GL_APICALL void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0);
+GL_APICALL void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1);
+GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+GL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GL_APICALL void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0);
+GL_APICALL void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1);
+GL_APICALL void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+GL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GL_APICALL void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0);
+GL_APICALL void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+GL_APICALL void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GL_APICALL void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline);
+GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+GL_APICALL void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data);
+GL_APICALL void GL_APIENTRY glMemoryBarrier (GLbitfield barriers);
+GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers);
+GL_APICALL void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+GL_APICALL void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val);
+GL_APICALL void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask);
+GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
+GL_APICALL void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+GL_APICALL void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+GL_APICALL void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+GL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex);
+GL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor);
+#endif
+#endif /* GL_ES_VERSION_3_1 */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/gfx/angle/include/GLES3/gl32.h b/gfx/angle/include/GLES3/gl32.h
new file mode 100755
index 000000000..2975a6f4e
--- /dev/null
+++ b/gfx/angle/include/GLES3/gl32.h
@@ -0,0 +1,1825 @@
+#ifndef __gl32_h_
+#define __gl32_h_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2013-2015 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+/*
+** This header is generated from the Khronos OpenGL / OpenGL ES XML
+** API Registry. The current version of the Registry, generator scripts
+** used to make the header, and the header can be found at
+** http://www.opengl.org/registry/
+**
+** Khronos $Revision$ on $Date$
+*/
+
+#include <GLES3/gl3platform.h>
+
+#ifndef GL_APIENTRYP
+#define GL_APIENTRYP GL_APIENTRY*
+#endif
+
+/* Generated on date 20150809 */
+
+/* Generated C header for:
+ * API: gles2
+ * Profile: common
+ * Versions considered: 2\.[0-9]|3\.[012]
+ * Versions emitted: .*
+ * Default extensions included: None
+ * Additional extensions included: _nomatch_^
+ * Extensions removed: _nomatch_^
+ */
+
+#ifndef GL_ES_VERSION_2_0
+#define GL_ES_VERSION_2_0 1
+#include <KHR/khrplatform.h>
+typedef khronos_int8_t GLbyte;
+typedef khronos_float_t GLclampf;
+typedef khronos_int32_t GLfixed;
+typedef short GLshort;
+typedef unsigned short GLushort;
+typedef void GLvoid;
+typedef struct __GLsync *GLsync;
+typedef khronos_int64_t GLint64;
+typedef khronos_uint64_t GLuint64;
+typedef unsigned int GLenum;
+typedef unsigned int GLuint;
+typedef char GLchar;
+typedef khronos_float_t GLfloat;
+typedef khronos_ssize_t GLsizeiptr;
+typedef khronos_intptr_t GLintptr;
+typedef unsigned int GLbitfield;
+typedef int GLint;
+typedef unsigned char GLboolean;
+typedef int GLsizei;
+typedef khronos_uint8_t GLubyte;
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_FALSE 0
+#define GL_TRUE 1
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_FUNC_ADD 0x8006
+#define GL_BLEND_EQUATION 0x8009
+#define GL_BLEND_EQUATION_RGB 0x8009
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STATIC_DRAW 0x88E4
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_CULL_FACE 0x0B44
+#define GL_BLEND 0x0BE2
+#define GL_DITHER 0x0BD0
+#define GL_STENCIL_TEST 0x0B90
+#define GL_DEPTH_TEST 0x0B71
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_LINE_WIDTH 0x0B21
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_VIEWPORT 0x0BA2
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_FIXED 0x140C
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_DELETE_STATUS 0x8B80
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_INVERT 0x150A
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TEXTURE 0x1702
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_REPEAT 0x2901
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_SHADER_COMPILER 0x8DFA
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_LOW_INT 0x8DF3
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_HIGH_INT 0x8DF5
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGB565 0x8D62
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_NONE 0
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+typedef void (GL_APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (GL_APIENTRYP PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+typedef void (GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
+typedef void (GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
+typedef void (GL_APIENTRYP PFNGLBINDTEXTUREPROC) (GLenum target, GLuint texture);
+typedef void (GL_APIENTRYP PFNGLBLENDCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
+typedef void (GL_APIENTRYP PFNGLBLENDFUNCPROC) (GLenum sfactor, GLenum dfactor);
+typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GL_APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
+typedef void (GL_APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
+typedef GLenum (GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLCLEARPROC) (GLbitfield mask);
+typedef void (GL_APIENTRYP PFNGLCLEARCOLORPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GL_APIENTRYP PFNGLCLEARDEPTHFPROC) (GLfloat d);
+typedef void (GL_APIENTRYP PFNGLCLEARSTENCILPROC) (GLint s);
+typedef void (GL_APIENTRYP PFNGLCOLORMASKPROC) (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+typedef void (GL_APIENTRYP PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef GLuint (GL_APIENTRYP PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (GL_APIENTRYP PFNGLCULLFACEPROC) (GLenum mode);
+typedef void (GL_APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
+typedef void (GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
+typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
+typedef void (GL_APIENTRYP PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (GL_APIENTRYP PFNGLDELETETEXTURESPROC) (GLsizei n, const GLuint *textures);
+typedef void (GL_APIENTRYP PFNGLDEPTHFUNCPROC) (GLenum func);
+typedef void (GL_APIENTRYP PFNGLDEPTHMASKPROC) (GLboolean flag);
+typedef void (GL_APIENTRYP PFNGLDEPTHRANGEFPROC) (GLfloat n, GLfloat f);
+typedef void (GL_APIENTRYP PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GL_APIENTRYP PFNGLDISABLEPROC) (GLenum cap);
+typedef void (GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices);
+typedef void (GL_APIENTRYP PFNGLENABLEPROC) (GLenum cap);
+typedef void (GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (GL_APIENTRYP PFNGLFINISHPROC) (void);
+typedef void (GL_APIENTRYP PFNGLFLUSHPROC) (void);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GL_APIENTRYP PFNGLFRONTFACEPROC) (GLenum mode);
+typedef void (GL_APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
+typedef void (GL_APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
+typedef void (GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
+typedef void (GL_APIENTRYP PFNGLGENTEXTURESPROC) (GLsizei n, GLuint *textures);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
+typedef GLint (GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *data);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef GLenum (GL_APIENTRYP PFNGLGETERRORPROC) (void);
+typedef void (GL_APIENTRYP PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *data);
+typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETINTEGERVPROC) (GLenum pname, GLint *data);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+typedef void (GL_APIENTRYP PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint *params);
+typedef GLint (GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, void **pointer);
+typedef void (GL_APIENTRYP PFNGLHINTPROC) (GLenum target, GLenum mode);
+typedef GLboolean (GL_APIENTRYP PFNGLISBUFFERPROC) (GLuint buffer);
+typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDPROC) (GLenum cap);
+typedef GLboolean (GL_APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
+typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (GL_APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
+typedef GLboolean (GL_APIENTRYP PFNGLISSHADERPROC) (GLuint shader);
+typedef GLboolean (GL_APIENTRYP PFNGLISTEXTUREPROC) (GLuint texture);
+typedef void (GL_APIENTRYP PFNGLLINEWIDTHPROC) (GLfloat width);
+typedef void (GL_APIENTRYP PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLPIXELSTOREIPROC) (GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLPOLYGONOFFSETPROC) (GLfloat factor, GLfloat units);
+typedef void (GL_APIENTRYP PFNGLREADPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
+typedef void (GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC) (void);
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC) (GLfloat value, GLboolean invert);
+typedef void (GL_APIENTRYP PFNGLSCISSORPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
+typedef void (GL_APIENTRYP PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
+typedef void (GL_APIENTRYP PFNGLSTENCILFUNCPROC) (GLenum func, GLint ref, GLuint mask);
+typedef void (GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
+typedef void (GL_APIENTRYP PFNGLSTENCILMASKPROC) (GLuint mask);
+typedef void (GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
+typedef void (GL_APIENTRYP PFNGLSTENCILOPPROC) (GLenum fail, GLenum zfail, GLenum zpass);
+typedef void (GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (GL_APIENTRYP PFNGLTEXIMAGE2DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+typedef void (GL_APIENTRYP PFNGLVIEWPORTPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture);
+GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader);
+GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const GLchar *name);
+GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
+GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer);
+GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer);
+GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
+GL_APICALL void GL_APIENTRY glBlendColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GL_APICALL void GL_APIENTRY glBlendEquation (GLenum mode);
+GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha);
+GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void *data, GLenum usage);
+GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void *data);
+GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target);
+GL_APICALL void GL_APIENTRY glClear (GLbitfield mask);
+GL_APICALL void GL_APIENTRY glClearColor (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GL_APICALL void GL_APIENTRY glClearDepthf (GLfloat d);
+GL_APICALL void GL_APIENTRY glClearStencil (GLint s);
+GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader);
+GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL GLuint GL_APIENTRY glCreateProgram (void);
+GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type);
+GL_APICALL void GL_APIENTRY glCullFace (GLenum mode);
+GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
+GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint *framebuffers);
+GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers);
+GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader);
+GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
+GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func);
+GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag);
+GL_APICALL void GL_APIENTRY glDepthRangef (GLfloat n, GLfloat f);
+GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader);
+GL_APICALL void GL_APIENTRY glDisable (GLenum cap);
+GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void *indices);
+GL_APICALL void GL_APIENTRY glEnable (GLenum cap);
+GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index);
+GL_APICALL void GL_APIENTRY glFinish (void);
+GL_APICALL void GL_APIENTRY glFlush (void);
+GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode);
+GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
+GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target);
+GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint *framebuffers);
+GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint *renderbuffers);
+GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
+GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxCount, GLsizei *count, GLuint *shaders);
+GL_APICALL GLint GL_APIENTRY glGetAttribLocation (GLuint program, const GLchar *name);
+GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *data);
+GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL GLenum GL_APIENTRY glGetError (void);
+GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *data);
+GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *data);
+GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
+GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
+GL_APICALL const GLubyte *GL_APIENTRY glGetString (GLenum name);
+GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint *params);
+GL_APICALL GLint GL_APIENTRY glGetUniformLocation (GLuint program, const GLchar *name);
+GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void **pointer);
+GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode);
+GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
+GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
+GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program);
+GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer);
+GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader);
+GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture);
+GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width);
+GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void *pixels);
+GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void);
+GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glSampleCoverage (GLfloat value, GLboolean invert);
+GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length);
+GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const GLchar *const*string, const GLint *length);
+GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask);
+GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
+GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
+GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat v0);
+GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint v0);
+GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat v0, GLfloat v1);
+GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint v0, GLint v1);
+GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint v0, GLint v1, GLint v2);
+GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUseProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program);
+GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint index, GLfloat x);
+GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint index, GLfloat x, GLfloat y);
+GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint index, const GLfloat *v);
+GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void *pointer);
+GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+#endif
+#endif /* GL_ES_VERSION_2_0 */
+
+#ifndef GL_ES_VERSION_3_0
+#define GL_ES_VERSION_3_0 1
+typedef unsigned short GLhalf;
+#define GL_READ_BUFFER 0x0C02
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_RED 0x1903
+#define GL_RGB8 0x8051
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MINOR_VERSION 0x821C
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_RGB9_E5 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI 0x8D70
+#define GL_RGB32UI 0x8D71
+#define GL_RGBA16UI 0x8D76
+#define GL_RGB16UI 0x8D77
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGB8UI 0x8D7D
+#define GL_RGBA32I 0x8D82
+#define GL_RGB32I 0x8D83
+#define GL_RGBA16I 0x8D88
+#define GL_RGB16I 0x8D89
+#define GL_RGBA8I 0x8D8E
+#define GL_RGB8I 0x8D8F
+#define GL_RED_INTEGER 0x8D94
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_COLOR_ATTACHMENT16 0x8CF0
+#define GL_COLOR_ATTACHMENT17 0x8CF1
+#define GL_COLOR_ATTACHMENT18 0x8CF2
+#define GL_COLOR_ATTACHMENT19 0x8CF3
+#define GL_COLOR_ATTACHMENT20 0x8CF4
+#define GL_COLOR_ATTACHMENT21 0x8CF5
+#define GL_COLOR_ATTACHMENT22 0x8CF6
+#define GL_COLOR_ATTACHMENT23 0x8CF7
+#define GL_COLOR_ATTACHMENT24 0x8CF8
+#define GL_COLOR_ATTACHMENT25 0x8CF9
+#define GL_COLOR_ATTACHMENT26 0x8CFA
+#define GL_COLOR_ATTACHMENT27 0x8CFB
+#define GL_COLOR_ATTACHMENT28 0x8CFC
+#define GL_COLOR_ATTACHMENT29 0x8CFD
+#define GL_COLOR_ATTACHMENT30 0x8CFE
+#define GL_COLOR_ATTACHMENT31 0x8CFF
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES 0x8D57
+#define GL_HALF_FLOAT 0x140B
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_RG8 0x822B
+#define GL_R16F 0x822D
+#define GL_R32F 0x822E
+#define GL_RG16F 0x822F
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+#define GL_COPY_READ_BUFFER_BINDING 0x8F36
+#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_INVALID_INDEX 0xFFFFFFFFu
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_OBJECT_TYPE 0x9112
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_STATUS 0x9114
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_UNSIGNALED 0x9118
+#define GL_SIGNALED 0x9119
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_WAIT_FAILED 0x911D
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
+#define GL_SAMPLER_BINDING 0x8919
+#define GL_RGB10_A2UI 0x906F
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_INT_2_10_10_10_REV 0x8D9F
+#define GL_TRANSFORM_FEEDBACK 0x8E22
+#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
+#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
+#define GL_PROGRAM_BINARY_LENGTH 0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS 0x87FF
+#define GL_COMPRESSED_R11_EAC 0x9270
+#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
+#define GL_COMPRESSED_RG11_EAC 0x9272
+#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
+#define GL_COMPRESSED_RGB8_ETC2 0x9274
+#define GL_COMPRESSED_SRGB8_ETC2 0x9275
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
+#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
+#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
+#define GL_MAX_ELEMENT_INDEX 0x8D6B
+#define GL_NUM_SAMPLE_COUNTS 0x9380
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+typedef void (GL_APIENTRYP PFNGLREADBUFFERPROC) (GLenum src);
+typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+typedef void (GL_APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+typedef void (GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+typedef void (GL_APIENTRYP PFNGLGENQUERIESPROC) (GLsizei n, GLuint *ids);
+typedef void (GL_APIENTRYP PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint *ids);
+typedef GLboolean (GL_APIENTRYP PFNGLISQUERYPROC) (GLuint id);
+typedef void (GL_APIENTRYP PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
+typedef void (GL_APIENTRYP PFNGLENDQUERYPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint *params);
+typedef GLboolean (GL_APIENTRYP PFNGLUNMAPBUFFERPROC) (GLenum target);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, void **params);
+typedef void (GL_APIENTRYP PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum *bufs);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef void (GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void *(GL_APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (GL_APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
+typedef void (GL_APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
+typedef void (GL_APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
+typedef void (GL_APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
+typedef GLboolean (GL_APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
+typedef void (GL_APIENTRYP PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint *data);
+typedef void (GL_APIENTRYP PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum primitiveMode);
+typedef void (GL_APIENTRYP PFNGLENDTRANSFORMFEEDBACKPROC) (void);
+typedef void (GL_APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GL_APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (GL_APIENTRYP PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
+typedef void (GL_APIENTRYP PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIIVPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint index, GLenum pname, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4IVPROC) (GLuint index, const GLint *v);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBI4UIVPROC) (GLuint index, const GLuint *v);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMUIVPROC) (GLuint program, GLint location, GLuint *params);
+typedef GLint (GL_APIENTRYP PFNGLGETFRAGDATALOCATIONPROC) (GLuint program, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GL_APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+typedef const GLubyte *(GL_APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
+typedef void (GL_APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (GL_APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+typedef GLuint (GL_APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+typedef void (GL_APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
+typedef GLsync (GL_APIENTRYP PFNGLFENCESYNCPROC) (GLenum condition, GLbitfield flags);
+typedef GLboolean (GL_APIENTRYP PFNGLISSYNCPROC) (GLsync sync);
+typedef void (GL_APIENTRYP PFNGLDELETESYNCPROC) (GLsync sync);
+typedef GLenum (GL_APIENTRYP PFNGLCLIENTWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GL_APIENTRYP PFNGLWAITSYNCPROC) (GLsync sync, GLbitfield flags, GLuint64 timeout);
+typedef void (GL_APIENTRYP PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64 *data);
+typedef void (GL_APIENTRYP PFNGLGETSYNCIVPROC) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+typedef void (GL_APIENTRYP PFNGLGETINTEGER64I_VPROC) (GLenum target, GLuint index, GLint64 *data);
+typedef void (GL_APIENTRYP PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum target, GLenum pname, GLint64 *params);
+typedef void (GL_APIENTRYP PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint *samplers);
+typedef void (GL_APIENTRYP PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint *samplers);
+typedef GLboolean (GL_APIENTRYP PFNGLISSAMPLERPROC) (GLuint sampler);
+typedef void (GL_APIENTRYP PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat *param);
+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
+typedef void (GL_APIENTRYP PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
+typedef void (GL_APIENTRYP PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint *ids);
+typedef void (GL_APIENTRYP PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint *ids);
+typedef GLboolean (GL_APIENTRYP PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
+typedef void (GL_APIENTRYP PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
+typedef void (GL_APIENTRYP PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
+typedef void (GL_APIENTRYP PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
+typedef void (GL_APIENTRYP PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
+typedef void (GL_APIENTRYP PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+typedef void (GL_APIENTRYP PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GL_APIENTRYP PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glReadBuffer (GLenum src);
+GL_APICALL void GL_APIENTRY glDrawRangeElements (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices);
+GL_APICALL void GL_APIENTRY glTexImage3D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels);
+GL_APICALL void GL_APIENTRY glCopyTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glCompressedTexImage3D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glCompressedTexSubImage3D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data);
+GL_APICALL void GL_APIENTRY glGenQueries (GLsizei n, GLuint *ids);
+GL_APICALL void GL_APIENTRY glDeleteQueries (GLsizei n, const GLuint *ids);
+GL_APICALL GLboolean GL_APIENTRY glIsQuery (GLuint id);
+GL_APICALL void GL_APIENTRY glBeginQuery (GLenum target, GLuint id);
+GL_APICALL void GL_APIENTRY glEndQuery (GLenum target);
+GL_APICALL void GL_APIENTRY glGetQueryiv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetQueryObjectuiv (GLuint id, GLenum pname, GLuint *params);
+GL_APICALL GLboolean GL_APIENTRY glUnmapBuffer (GLenum target);
+GL_APICALL void GL_APIENTRY glGetBufferPointerv (GLenum target, GLenum pname, void **params);
+GL_APICALL void GL_APIENTRY glDrawBuffers (GLsizei n, const GLenum *bufs);
+GL_APICALL void GL_APIENTRY glUniformMatrix2x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix2x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4x2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix3x4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glUniformMatrix4x3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glBlitFramebuffer (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+GL_APICALL void GL_APIENTRY glRenderbufferStorageMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glFramebufferTextureLayer (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+GL_APICALL void *GL_APIENTRY glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+GL_APICALL void GL_APIENTRY glFlushMappedBufferRange (GLenum target, GLintptr offset, GLsizeiptr length);
+GL_APICALL void GL_APIENTRY glBindVertexArray (GLuint array);
+GL_APICALL void GL_APIENTRY glDeleteVertexArrays (GLsizei n, const GLuint *arrays);
+GL_APICALL void GL_APIENTRY glGenVertexArrays (GLsizei n, GLuint *arrays);
+GL_APICALL GLboolean GL_APIENTRY glIsVertexArray (GLuint array);
+GL_APICALL void GL_APIENTRY glGetIntegeri_v (GLenum target, GLuint index, GLint *data);
+GL_APICALL void GL_APIENTRY glBeginTransformFeedback (GLenum primitiveMode);
+GL_APICALL void GL_APIENTRY glEndTransformFeedback (void);
+GL_APICALL void GL_APIENTRY glBindBufferRange (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GL_APICALL void GL_APIENTRY glBindBufferBase (GLenum target, GLuint index, GLuint buffer);
+GL_APICALL void GL_APIENTRY glTransformFeedbackVaryings (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
+GL_APICALL void GL_APIENTRY glGetTransformFeedbackVarying (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+GL_APICALL void GL_APIENTRY glVertexAttribIPointer (GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer);
+GL_APICALL void GL_APIENTRY glGetVertexAttribIiv (GLuint index, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetVertexAttribIuiv (GLuint index, GLenum pname, GLuint *params);
+GL_APICALL void GL_APIENTRY glVertexAttribI4i (GLuint index, GLint x, GLint y, GLint z, GLint w);
+GL_APICALL void GL_APIENTRY glVertexAttribI4ui (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+GL_APICALL void GL_APIENTRY glVertexAttribI4iv (GLuint index, const GLint *v);
+GL_APICALL void GL_APIENTRY glVertexAttribI4uiv (GLuint index, const GLuint *v);
+GL_APICALL void GL_APIENTRY glGetUniformuiv (GLuint program, GLint location, GLuint *params);
+GL_APICALL GLint GL_APIENTRY glGetFragDataLocation (GLuint program, const GLchar *name);
+GL_APICALL void GL_APIENTRY glUniform1ui (GLint location, GLuint v0);
+GL_APICALL void GL_APIENTRY glUniform2ui (GLint location, GLuint v0, GLuint v1);
+GL_APICALL void GL_APIENTRY glUniform3ui (GLint location, GLuint v0, GLuint v1, GLuint v2);
+GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GL_APICALL void GL_APIENTRY glUniform1uiv (GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glUniform2uiv (GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glUniform3uiv (GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glUniform4uiv (GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glClearBufferiv (GLenum buffer, GLint drawbuffer, const GLint *value);
+GL_APICALL void GL_APIENTRY glClearBufferuiv (GLenum buffer, GLint drawbuffer, const GLuint *value);
+GL_APICALL void GL_APIENTRY glClearBufferfv (GLenum buffer, GLint drawbuffer, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+GL_APICALL const GLubyte *GL_APIENTRY glGetStringi (GLenum name, GLuint index);
+GL_APICALL void GL_APIENTRY glCopyBufferSubData (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+GL_APICALL void GL_APIENTRY glGetUniformIndices (GLuint program, GLsizei uniformCount, const GLchar *const*uniformNames, GLuint *uniformIndices);
+GL_APICALL void GL_APIENTRY glGetActiveUniformsiv (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
+GL_APICALL GLuint GL_APIENTRY glGetUniformBlockIndex (GLuint program, const GLchar *uniformBlockName);
+GL_APICALL void GL_APIENTRY glGetActiveUniformBlockiv (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetActiveUniformBlockName (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
+GL_APICALL void GL_APIENTRY glUniformBlockBinding (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+GL_APICALL void GL_APIENTRY glDrawArraysInstanced (GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
+GL_APICALL void GL_APIENTRY glDrawElementsInstanced (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount);
+GL_APICALL GLsync GL_APIENTRY glFenceSync (GLenum condition, GLbitfield flags);
+GL_APICALL GLboolean GL_APIENTRY glIsSync (GLsync sync);
+GL_APICALL void GL_APIENTRY glDeleteSync (GLsync sync);
+GL_APICALL GLenum GL_APIENTRY glClientWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void GL_APIENTRY glWaitSync (GLsync sync, GLbitfield flags, GLuint64 timeout);
+GL_APICALL void GL_APIENTRY glGetInteger64v (GLenum pname, GLint64 *data);
+GL_APICALL void GL_APIENTRY glGetSynciv (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
+GL_APICALL void GL_APIENTRY glGetInteger64i_v (GLenum target, GLuint index, GLint64 *data);
+GL_APICALL void GL_APIENTRY glGetBufferParameteri64v (GLenum target, GLenum pname, GLint64 *params);
+GL_APICALL void GL_APIENTRY glGenSamplers (GLsizei count, GLuint *samplers);
+GL_APICALL void GL_APIENTRY glDeleteSamplers (GLsizei count, const GLuint *samplers);
+GL_APICALL GLboolean GL_APIENTRY glIsSampler (GLuint sampler);
+GL_APICALL void GL_APIENTRY glBindSampler (GLuint unit, GLuint sampler);
+GL_APICALL void GL_APIENTRY glSamplerParameteri (GLuint sampler, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glSamplerParameteriv (GLuint sampler, GLenum pname, const GLint *param);
+GL_APICALL void GL_APIENTRY glSamplerParameterf (GLuint sampler, GLenum pname, GLfloat param);
+GL_APICALL void GL_APIENTRY glSamplerParameterfv (GLuint sampler, GLenum pname, const GLfloat *param);
+GL_APICALL void GL_APIENTRY glGetSamplerParameteriv (GLuint sampler, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetSamplerParameterfv (GLuint sampler, GLenum pname, GLfloat *params);
+GL_APICALL void GL_APIENTRY glVertexAttribDivisor (GLuint index, GLuint divisor);
+GL_APICALL void GL_APIENTRY glBindTransformFeedback (GLenum target, GLuint id);
+GL_APICALL void GL_APIENTRY glDeleteTransformFeedbacks (GLsizei n, const GLuint *ids);
+GL_APICALL void GL_APIENTRY glGenTransformFeedbacks (GLsizei n, GLuint *ids);
+GL_APICALL GLboolean GL_APIENTRY glIsTransformFeedback (GLuint id);
+GL_APICALL void GL_APIENTRY glPauseTransformFeedback (void);
+GL_APICALL void GL_APIENTRY glResumeTransformFeedback (void);
+GL_APICALL void GL_APIENTRY glGetProgramBinary (GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary);
+GL_APICALL void GL_APIENTRY glProgramBinary (GLuint program, GLenum binaryFormat, const void *binary, GLsizei length);
+GL_APICALL void GL_APIENTRY glProgramParameteri (GLuint program, GLenum pname, GLint value);
+GL_APICALL void GL_APIENTRY glInvalidateFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments);
+GL_APICALL void GL_APIENTRY glInvalidateSubFramebuffer (GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTexStorage2D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+GL_APICALL void GL_APIENTRY glTexStorage3D (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+GL_APICALL void GL_APIENTRY glGetInternalformativ (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params);
+#endif
+#endif /* GL_ES_VERSION_3_0 */
+
+#ifndef GL_ES_VERSION_3_1
+#define GL_ES_VERSION_3_1 1
+#define GL_COMPUTE_SHADER 0x91B9
+#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
+#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
+#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
+#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
+#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
+#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
+#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
+#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
+#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
+#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
+#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
+#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
+#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
+#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
+#define GL_COMPUTE_SHADER_BIT 0x00000020
+#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
+#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
+#define GL_MAX_UNIFORM_LOCATIONS 0x826E
+#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
+#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
+#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
+#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
+#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
+#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
+#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
+#define GL_UNIFORM 0x92E1
+#define GL_UNIFORM_BLOCK 0x92E2
+#define GL_PROGRAM_INPUT 0x92E3
+#define GL_PROGRAM_OUTPUT 0x92E4
+#define GL_BUFFER_VARIABLE 0x92E5
+#define GL_SHADER_STORAGE_BLOCK 0x92E6
+#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
+#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
+#define GL_ACTIVE_RESOURCES 0x92F5
+#define GL_MAX_NAME_LENGTH 0x92F6
+#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
+#define GL_NAME_LENGTH 0x92F9
+#define GL_TYPE 0x92FA
+#define GL_ARRAY_SIZE 0x92FB
+#define GL_OFFSET 0x92FC
+#define GL_BLOCK_INDEX 0x92FD
+#define GL_ARRAY_STRIDE 0x92FE
+#define GL_MATRIX_STRIDE 0x92FF
+#define GL_IS_ROW_MAJOR 0x9300
+#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
+#define GL_BUFFER_BINDING 0x9302
+#define GL_BUFFER_DATA_SIZE 0x9303
+#define GL_NUM_ACTIVE_VARIABLES 0x9304
+#define GL_ACTIVE_VARIABLES 0x9305
+#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
+#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
+#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
+#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
+#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
+#define GL_LOCATION 0x930E
+#define GL_VERTEX_SHADER_BIT 0x00000001
+#define GL_FRAGMENT_SHADER_BIT 0x00000002
+#define GL_ALL_SHADER_BITS 0xFFFFFFFF
+#define GL_PROGRAM_SEPARABLE 0x8258
+#define GL_ACTIVE_PROGRAM 0x8259
+#define GL_PROGRAM_PIPELINE_BINDING 0x825A
+#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
+#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
+#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
+#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
+#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
+#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
+#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
+#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
+#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
+#define GL_MAX_IMAGE_UNITS 0x8F38
+#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
+#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
+#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
+#define GL_IMAGE_BINDING_NAME 0x8F3A
+#define GL_IMAGE_BINDING_LEVEL 0x8F3B
+#define GL_IMAGE_BINDING_LAYERED 0x8F3C
+#define GL_IMAGE_BINDING_LAYER 0x8F3D
+#define GL_IMAGE_BINDING_ACCESS 0x8F3E
+#define GL_IMAGE_BINDING_FORMAT 0x906E
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
+#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
+#define GL_UNIFORM_BARRIER_BIT 0x00000004
+#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
+#define GL_COMMAND_BARRIER_BIT 0x00000040
+#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
+#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
+#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
+#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
+#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
+#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
+#define GL_IMAGE_2D 0x904D
+#define GL_IMAGE_3D 0x904E
+#define GL_IMAGE_CUBE 0x9050
+#define GL_IMAGE_2D_ARRAY 0x9053
+#define GL_INT_IMAGE_2D 0x9058
+#define GL_INT_IMAGE_3D 0x9059
+#define GL_INT_IMAGE_CUBE 0x905B
+#define GL_INT_IMAGE_2D_ARRAY 0x905E
+#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
+#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
+#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
+#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_WRITE 0x88BA
+#define GL_SHADER_STORAGE_BUFFER 0x90D2
+#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
+#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
+#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
+#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
+#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
+#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
+#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
+#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
+#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
+#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
+#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
+#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
+#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
+#define GL_STENCIL_INDEX 0x1901
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
+#define GL_SAMPLE_POSITION 0x8E50
+#define GL_SAMPLE_MASK 0x8E51
+#define GL_SAMPLE_MASK_VALUE 0x8E52
+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
+#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
+#define GL_MAX_INTEGER_SAMPLES 0x9110
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_SAMPLES 0x9106
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
+#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_VERTEX_ATTRIB_BINDING 0x82D4
+#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
+#define GL_VERTEX_BINDING_DIVISOR 0x82D6
+#define GL_VERTEX_BINDING_OFFSET 0x82D7
+#define GL_VERTEX_BINDING_STRIDE 0x82D8
+#define GL_VERTEX_BINDING_BUFFER 0x8F4F
+#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
+#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
+#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
+typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+typedef void (GL_APIENTRYP PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect);
+typedef void (GL_APIENTRYP PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void *indirect);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void *indirect);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GL_APIENTRYP PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
+typedef GLuint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
+typedef GLint (GL_APIENTRYP PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar *name);
+typedef void (GL_APIENTRYP PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
+typedef void (GL_APIENTRYP PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
+typedef GLuint (GL_APIENTRYP PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar *const*strings);
+typedef void (GL_APIENTRYP PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint *pipelines);
+typedef void (GL_APIENTRYP PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint *pipelines);
+typedef GLboolean (GL_APIENTRYP PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint v0);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint v0, GLint v1);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint v0);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat v0);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GL_APIENTRYP PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
+typedef void (GL_APIENTRYP PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+typedef void (GL_APIENTRYP PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+typedef void (GL_APIENTRYP PFNGLGETBOOLEANI_VPROC) (GLenum target, GLuint index, GLboolean *data);
+typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
+typedef void (GL_APIENTRYP PFNGLMEMORYBARRIERBYREGIONPROC) (GLbitfield barriers);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GL_APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val);
+typedef void (GL_APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint maskNumber, GLbitfield mask);
+typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GL_APIENTRYP PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex);
+typedef void (GL_APIENTRYP PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glDispatchCompute (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+GL_APICALL void GL_APIENTRY glDispatchComputeIndirect (GLintptr indirect);
+GL_APICALL void GL_APIENTRY glDrawArraysIndirect (GLenum mode, const void *indirect);
+GL_APICALL void GL_APIENTRY glDrawElementsIndirect (GLenum mode, GLenum type, const void *indirect);
+GL_APICALL void GL_APIENTRY glFramebufferParameteri (GLenum target, GLenum pname, GLint param);
+GL_APICALL void GL_APIENTRY glGetFramebufferParameteriv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetProgramInterfaceiv (GLuint program, GLenum programInterface, GLenum pname, GLint *params);
+GL_APICALL GLuint GL_APIENTRY glGetProgramResourceIndex (GLuint program, GLenum programInterface, const GLchar *name);
+GL_APICALL void GL_APIENTRY glGetProgramResourceName (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name);
+GL_APICALL void GL_APIENTRY glGetProgramResourceiv (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params);
+GL_APICALL GLint GL_APIENTRY glGetProgramResourceLocation (GLuint program, GLenum programInterface, const GLchar *name);
+GL_APICALL void GL_APIENTRY glUseProgramStages (GLuint pipeline, GLbitfield stages, GLuint program);
+GL_APICALL void GL_APIENTRY glActiveShaderProgram (GLuint pipeline, GLuint program);
+GL_APICALL GLuint GL_APIENTRY glCreateShaderProgramv (GLenum type, GLsizei count, const GLchar *const*strings);
+GL_APICALL void GL_APIENTRY glBindProgramPipeline (GLuint pipeline);
+GL_APICALL void GL_APIENTRY glDeleteProgramPipelines (GLsizei n, const GLuint *pipelines);
+GL_APICALL void GL_APIENTRY glGenProgramPipelines (GLsizei n, GLuint *pipelines);
+GL_APICALL GLboolean GL_APIENTRY glIsProgramPipeline (GLuint pipeline);
+GL_APICALL void GL_APIENTRY glGetProgramPipelineiv (GLuint pipeline, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glProgramUniform1i (GLuint program, GLint location, GLint v0);
+GL_APICALL void GL_APIENTRY glProgramUniform2i (GLuint program, GLint location, GLint v0, GLint v1);
+GL_APICALL void GL_APIENTRY glProgramUniform3i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+GL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+GL_APICALL void GL_APIENTRY glProgramUniform1ui (GLuint program, GLint location, GLuint v0);
+GL_APICALL void GL_APIENTRY glProgramUniform2ui (GLuint program, GLint location, GLuint v0, GLuint v1);
+GL_APICALL void GL_APIENTRY glProgramUniform3ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+GL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+GL_APICALL void GL_APIENTRY glProgramUniform1f (GLuint program, GLint location, GLfloat v0);
+GL_APICALL void GL_APIENTRY glProgramUniform2f (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+GL_APICALL void GL_APIENTRY glProgramUniform3f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+GL_APICALL void GL_APIENTRY glProgramUniform1iv (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform2iv (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform3iv (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform4iv (GLuint program, GLint location, GLsizei count, const GLint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform1uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform2uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform3uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform4uiv (GLuint program, GLint location, GLsizei count, const GLuint *value);
+GL_APICALL void GL_APIENTRY glProgramUniform1fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform2fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform3fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniform4fv (GLuint program, GLint location, GLsizei count, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix2x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x2fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix3x4fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glProgramUniformMatrix4x3fv (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+GL_APICALL void GL_APIENTRY glValidateProgramPipeline (GLuint pipeline);
+GL_APICALL void GL_APIENTRY glGetProgramPipelineInfoLog (GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
+GL_APICALL void GL_APIENTRY glBindImageTexture (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+GL_APICALL void GL_APIENTRY glGetBooleani_v (GLenum target, GLuint index, GLboolean *data);
+GL_APICALL void GL_APIENTRY glMemoryBarrier (GLbitfield barriers);
+GL_APICALL void GL_APIENTRY glMemoryBarrierByRegion (GLbitfield barriers);
+GL_APICALL void GL_APIENTRY glTexStorage2DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+GL_APICALL void GL_APIENTRY glGetMultisamplefv (GLenum pname, GLuint index, GLfloat *val);
+GL_APICALL void GL_APIENTRY glSampleMaski (GLuint maskNumber, GLbitfield mask);
+GL_APICALL void GL_APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
+GL_APICALL void GL_APIENTRY glBindVertexBuffer (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+GL_APICALL void GL_APIENTRY glVertexAttribFormat (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+GL_APICALL void GL_APIENTRY glVertexAttribIFormat (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+GL_APICALL void GL_APIENTRY glVertexAttribBinding (GLuint attribindex, GLuint bindingindex);
+GL_APICALL void GL_APIENTRY glVertexBindingDivisor (GLuint bindingindex, GLuint divisor);
+#endif
+#endif /* GL_ES_VERSION_3_1 */
+
+#ifndef GL_ES_VERSION_3_2
+#define GL_ES_VERSION_3_2 1
+typedef void (GL_APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
+#define GL_MULTISAMPLE_LINE_WIDTH_RANGE 0x9381
+#define GL_MULTISAMPLE_LINE_WIDTH_GRANULARITY 0x9382
+#define GL_MULTIPLY 0x9294
+#define GL_SCREEN 0x9295
+#define GL_OVERLAY 0x9296
+#define GL_DARKEN 0x9297
+#define GL_LIGHTEN 0x9298
+#define GL_COLORDODGE 0x9299
+#define GL_COLORBURN 0x929A
+#define GL_HARDLIGHT 0x929B
+#define GL_SOFTLIGHT 0x929C
+#define GL_DIFFERENCE 0x929E
+#define GL_EXCLUSION 0x92A0
+#define GL_HSL_HUE 0x92AD
+#define GL_HSL_SATURATION 0x92AE
+#define GL_HSL_COLOR 0x92AF
+#define GL_HSL_LUMINOSITY 0x92B0
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
+#define GL_DEBUG_SOURCE_API 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION 0x824A
+#define GL_DEBUG_SOURCE_OTHER 0x824B
+#define GL_DEBUG_TYPE_ERROR 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
+#define GL_DEBUG_TYPE_OTHER 0x8251
+#define GL_DEBUG_TYPE_MARKER 0x8268
+#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
+#define GL_DEBUG_TYPE_POP_GROUP 0x826A
+#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
+#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
+#define GL_BUFFER 0x82E0
+#define GL_SHADER 0x82E1
+#define GL_PROGRAM 0x82E2
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_QUERY 0x82E3
+#define GL_PROGRAM_PIPELINE 0x82E4
+#define GL_SAMPLER 0x82E6
+#define GL_MAX_LABEL_LENGTH 0x82E8
+#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES 0x9145
+#define GL_DEBUG_SEVERITY_HIGH 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
+#define GL_DEBUG_SEVERITY_LOW 0x9148
+#define GL_DEBUG_OUTPUT 0x92E0
+#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_GEOMETRY_SHADER 0x8DD9
+#define GL_GEOMETRY_SHADER_BIT 0x00000004
+#define GL_GEOMETRY_VERTICES_OUT 0x8916
+#define GL_GEOMETRY_INPUT_TYPE 0x8917
+#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
+#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
+#define GL_LAYER_PROVOKING_VERTEX 0x825E
+#define GL_LINES_ADJACENCY 0x000A
+#define GL_LINE_STRIP_ADJACENCY 0x000B
+#define GL_TRIANGLES_ADJACENCY 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
+#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
+#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
+#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION 0x8E4E
+#define GL_UNDEFINED_VERTEX 0x8260
+#define GL_PRIMITIVES_GENERATED 0x8C87
+#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
+#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
+#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
+#define GL_PRIMITIVE_BOUNDING_BOX 0x92BE
+#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
+#define GL_CONTEXT_FLAGS 0x821E
+#define GL_LOSE_CONTEXT_ON_RESET 0x8252
+#define GL_GUILTY_CONTEXT_RESET 0x8253
+#define GL_INNOCENT_CONTEXT_RESET 0x8254
+#define GL_UNKNOWN_CONTEXT_RESET 0x8255
+#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
+#define GL_NO_RESET_NOTIFICATION 0x8261
+#define GL_CONTEXT_LOST 0x0507
+#define GL_SAMPLE_SHADING 0x8C36
+#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
+#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
+#define GL_PATCHES 0x000E
+#define GL_PATCH_VERTICES 0x8E72
+#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
+#define GL_TESS_GEN_MODE 0x8E76
+#define GL_TESS_GEN_SPACING 0x8E77
+#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
+#define GL_TESS_GEN_POINT_MODE 0x8E79
+#define GL_ISOLINES 0x8E7A
+#define GL_QUADS 0x0007
+#define GL_FRACTIONAL_ODD 0x8E7B
+#define GL_FRACTIONAL_EVEN 0x8E7C
+#define GL_MAX_PATCH_VERTICES 0x8E7D
+#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
+#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
+#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
+#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
+#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
+#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
+#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
+#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
+#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
+#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
+#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
+#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
+#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
+#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
+#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
+#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
+#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
+#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
+#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
+#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
+#define GL_IS_PER_PATCH 0x92E7
+#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
+#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
+#define GL_TESS_CONTROL_SHADER 0x8E88
+#define GL_TESS_EVALUATION_SHADER 0x8E87
+#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
+#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_TEXTURE_BUFFER 0x8C2A
+#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
+#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
+#define GL_SAMPLER_BUFFER 0x8DC2
+#define GL_INT_SAMPLER_BUFFER 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
+#define GL_IMAGE_BUFFER 0x9051
+#define GL_INT_IMAGE_BUFFER 0x905C
+#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
+#define GL_TEXTURE_BUFFER_OFFSET 0x919D
+#define GL_TEXTURE_BUFFER_SIZE 0x919E
+#define GL_COMPRESSED_RGBA_ASTC_4x4 0x93B0
+#define GL_COMPRESSED_RGBA_ASTC_5x4 0x93B1
+#define GL_COMPRESSED_RGBA_ASTC_5x5 0x93B2
+#define GL_COMPRESSED_RGBA_ASTC_6x5 0x93B3
+#define GL_COMPRESSED_RGBA_ASTC_6x6 0x93B4
+#define GL_COMPRESSED_RGBA_ASTC_8x5 0x93B5
+#define GL_COMPRESSED_RGBA_ASTC_8x6 0x93B6
+#define GL_COMPRESSED_RGBA_ASTC_8x8 0x93B7
+#define GL_COMPRESSED_RGBA_ASTC_10x5 0x93B8
+#define GL_COMPRESSED_RGBA_ASTC_10x6 0x93B9
+#define GL_COMPRESSED_RGBA_ASTC_10x8 0x93BA
+#define GL_COMPRESSED_RGBA_ASTC_10x10 0x93BB
+#define GL_COMPRESSED_RGBA_ASTC_12x10 0x93BC
+#define GL_COMPRESSED_RGBA_ASTC_12x12 0x93BD
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4 0x93D0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4 0x93D1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5 0x93D2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5 0x93D3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6 0x93D4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5 0x93D5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6 0x93D6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8 0x93D7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5 0x93D8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6 0x93D9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8 0x93DA
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10 0x93DB
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10 0x93DC
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12 0x93DD
+#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
+#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
+#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
+typedef void (GL_APIENTRYP PFNGLBLENDBARRIERPROC) (void);
+typedef void (GL_APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+typedef void (GL_APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam);
+typedef GLuint (GL_APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+typedef void (GL_APIENTRYP PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar *message);
+typedef void (GL_APIENTRYP PFNGLPOPDEBUGGROUPPROC) (void);
+typedef void (GL_APIENTRYP PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+typedef void (GL_APIENTRYP PFNGLOBJECTPTRLABELPROC) (const void *ptr, GLsizei length, const GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETOBJECTPTRLABELPROC) (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+typedef void (GL_APIENTRYP PFNGLGETPOINTERVPROC) (GLenum pname, void **params);
+typedef void (GL_APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index);
+typedef void (GL_APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index);
+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
+typedef void (GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (GL_APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
+typedef void (GL_APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef void (GL_APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef GLboolean (GL_APIENTRYP PFNGLISENABLEDIPROC) (GLenum target, GLuint index);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+typedef void (GL_APIENTRYP PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+typedef void (GL_APIENTRYP PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
+typedef void (GL_APIENTRYP PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GL_APIENTRYP PFNGLPRIMITIVEBOUNDINGBOXPROC) (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
+typedef GLenum (GL_APIENTRYP PFNGLGETGRAPHICSRESETSTATUSPROC) (void);
+typedef void (GL_APIENTRYP PFNGLREADNPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMFVPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETNUNIFORMUIVPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value);
+typedef void (GL_APIENTRYP PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GL_APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint *param);
+typedef void (GL_APIENTRYP PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint *param);
+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint *params);
+typedef void (GL_APIENTRYP PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint *params);
+typedef void (GL_APIENTRYP PFNGLTEXBUFFERPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GL_APIENTRYP PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GL_APIENTRYP PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+#ifdef GL_GLEXT_PROTOTYPES
+GL_APICALL void GL_APIENTRY glBlendBarrier (void);
+GL_APICALL void GL_APIENTRY glCopyImageSubData (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+GL_APICALL void GL_APIENTRY glDebugMessageControl (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
+GL_APICALL void GL_APIENTRY glDebugMessageInsert (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
+GL_APICALL void GL_APIENTRY glDebugMessageCallback (GLDEBUGPROC callback, const void *userParam);
+GL_APICALL GLuint GL_APIENTRY glGetDebugMessageLog (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
+GL_APICALL void GL_APIENTRY glPushDebugGroup (GLenum source, GLuint id, GLsizei length, const GLchar *message);
+GL_APICALL void GL_APIENTRY glPopDebugGroup (void);
+GL_APICALL void GL_APIENTRY glObjectLabel (GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+GL_APICALL void GL_APIENTRY glGetObjectLabel (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+GL_APICALL void GL_APIENTRY glObjectPtrLabel (const void *ptr, GLsizei length, const GLchar *label);
+GL_APICALL void GL_APIENTRY glGetObjectPtrLabel (const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label);
+GL_APICALL void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
+GL_APICALL void GL_APIENTRY glEnablei (GLenum target, GLuint index);
+GL_APICALL void GL_APIENTRY glDisablei (GLenum target, GLuint index);
+GL_APICALL void GL_APIENTRY glBlendEquationi (GLuint buf, GLenum mode);
+GL_APICALL void GL_APIENTRY glBlendEquationSeparatei (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+GL_APICALL void GL_APIENTRY glBlendFunci (GLuint buf, GLenum src, GLenum dst);
+GL_APICALL void GL_APIENTRY glBlendFuncSeparatei (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+GL_APICALL void GL_APIENTRY glColorMaski (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+GL_APICALL GLboolean GL_APIENTRY glIsEnabledi (GLenum target, GLuint index);
+GL_APICALL void GL_APIENTRY glDrawElementsBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+GL_APICALL void GL_APIENTRY glDrawRangeElementsBaseVertex (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex);
+GL_APICALL void GL_APIENTRY glDrawElementsInstancedBaseVertex (GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex);
+GL_APICALL void GL_APIENTRY glFramebufferTexture (GLenum target, GLenum attachment, GLuint texture, GLint level);
+GL_APICALL void GL_APIENTRY glPrimitiveBoundingBox (GLfloat minX, GLfloat minY, GLfloat minZ, GLfloat minW, GLfloat maxX, GLfloat maxY, GLfloat maxZ, GLfloat maxW);
+GL_APICALL GLenum GL_APIENTRY glGetGraphicsResetStatus (void);
+GL_APICALL void GL_APIENTRY glReadnPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+GL_APICALL void GL_APIENTRY glGetnUniformfv (GLuint program, GLint location, GLsizei bufSize, GLfloat *params);
+GL_APICALL void GL_APIENTRY glGetnUniformiv (GLuint program, GLint location, GLsizei bufSize, GLint *params);
+GL_APICALL void GL_APIENTRY glGetnUniformuiv (GLuint program, GLint location, GLsizei bufSize, GLuint *params);
+GL_APICALL void GL_APIENTRY glMinSampleShading (GLfloat value);
+GL_APICALL void GL_APIENTRY glPatchParameteri (GLenum pname, GLint value);
+GL_APICALL void GL_APIENTRY glTexParameterIiv (GLenum target, GLenum pname, const GLint *params);
+GL_APICALL void GL_APIENTRY glTexParameterIuiv (GLenum target, GLenum pname, const GLuint *params);
+GL_APICALL void GL_APIENTRY glGetTexParameterIiv (GLenum target, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetTexParameterIuiv (GLenum target, GLenum pname, GLuint *params);
+GL_APICALL void GL_APIENTRY glSamplerParameterIiv (GLuint sampler, GLenum pname, const GLint *param);
+GL_APICALL void GL_APIENTRY glSamplerParameterIuiv (GLuint sampler, GLenum pname, const GLuint *param);
+GL_APICALL void GL_APIENTRY glGetSamplerParameterIiv (GLuint sampler, GLenum pname, GLint *params);
+GL_APICALL void GL_APIENTRY glGetSamplerParameterIuiv (GLuint sampler, GLenum pname, GLuint *params);
+GL_APICALL void GL_APIENTRY glTexBuffer (GLenum target, GLenum internalformat, GLuint buffer);
+GL_APICALL void GL_APIENTRY glTexBufferRange (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+GL_APICALL void GL_APIENTRY glTexStorage3DMultisample (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+#endif
+#endif /* GL_ES_VERSION_3_2 */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/gfx/angle/include/GLES3/gl3platform.h b/gfx/angle/include/GLES3/gl3platform.h
new file mode 100755
index 000000000..b1e869dd1
--- /dev/null
+++ b/gfx/angle/include/GLES3/gl3platform.h
@@ -0,0 +1,30 @@
+#ifndef __gl3platform_h_
+#define __gl3platform_h_
+
+/* $Revision: 23328 $ on $Date:: 2013-10-02 02:28:28 -0700 #$ */
+
+/*
+ * This document is licensed under the SGI Free Software B License Version
+ * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ .
+ */
+
+/* Platform-specific types and definitions for OpenGL ES 3.X gl3.h
+ *
+ * Adopters may modify khrplatform.h and this file to suit their platform.
+ * You are encouraged to submit all modifications to the Khronos group so that
+ * they can be included in future versions of this file. Please submit changes
+ * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
+ * by filing a bug against product "OpenGL-ES" component "Registry".
+ */
+
+#include <KHR/khrplatform.h>
+
+#ifndef GL_APICALL
+#define GL_APICALL KHRONOS_APICALL
+#endif
+
+#ifndef GL_APIENTRY
+#define GL_APIENTRY KHRONOS_APIENTRY
+#endif
+
+#endif /* __gl3platform_h_ */
diff --git a/gfx/angle/include/GLSLANG/ShaderLang.h b/gfx/angle/include/GLSLANG/ShaderLang.h
new file mode 100755
index 000000000..deead5e43
--- /dev/null
+++ b/gfx/angle/include/GLSLANG/ShaderLang.h
@@ -0,0 +1,657 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+#ifndef GLSLANG_SHADERLANG_H_
+#define GLSLANG_SHADERLANG_H_
+
+#include <stddef.h>
+
+#include "KHR/khrplatform.h"
+
+#include <array>
+#include <map>
+#include <string>
+#include <vector>
+
+//
+// This is the platform independent interface between an OGL driver
+// and the shading language compiler.
+//
+
+namespace sh
+{
+// GLenum alias
+typedef unsigned int GLenum;
+}
+
+// Must be included after GLenum proxy typedef
+// Note: make sure to increment ANGLE_SH_VERSION when changing ShaderVars.h
+#include "ShaderVars.h"
+
+// Version number for shader translation API.
+// It is incremented every time the API changes.
+#define ANGLE_SH_VERSION 167
+
+enum ShShaderSpec
+{
+ SH_GLES2_SPEC,
+ SH_WEBGL_SPEC,
+
+ SH_GLES3_SPEC,
+ SH_WEBGL2_SPEC,
+
+ SH_GLES3_1_SPEC,
+ SH_WEBGL3_SPEC,
+};
+
+enum ShShaderOutput
+{
+ // ESSL output only supported in some configurations.
+ SH_ESSL_OUTPUT = 0x8B45,
+
+ // GLSL output only supported in some configurations.
+ SH_GLSL_COMPATIBILITY_OUTPUT = 0x8B46,
+ // Note: GL introduced core profiles in 1.5.
+ SH_GLSL_130_OUTPUT = 0x8B47,
+ SH_GLSL_140_OUTPUT = 0x8B80,
+ SH_GLSL_150_CORE_OUTPUT = 0x8B81,
+ SH_GLSL_330_CORE_OUTPUT = 0x8B82,
+ SH_GLSL_400_CORE_OUTPUT = 0x8B83,
+ SH_GLSL_410_CORE_OUTPUT = 0x8B84,
+ SH_GLSL_420_CORE_OUTPUT = 0x8B85,
+ SH_GLSL_430_CORE_OUTPUT = 0x8B86,
+ SH_GLSL_440_CORE_OUTPUT = 0x8B87,
+ SH_GLSL_450_CORE_OUTPUT = 0x8B88,
+
+ // Prefer using these to specify HLSL output type:
+ SH_HLSL_3_0_OUTPUT = 0x8B48, // D3D 9
+ SH_HLSL_4_1_OUTPUT = 0x8B49, // D3D 11
+ SH_HLSL_4_0_FL9_3_OUTPUT = 0x8B4A // D3D 11 feature level 9_3
+};
+
+// Compile options.
+
+using ShCompileOptions = uint64_t;
+
+const ShCompileOptions SH_VALIDATE = 0;
+const ShCompileOptions SH_VALIDATE_LOOP_INDEXING = UINT64_C(1) << 0;
+const ShCompileOptions SH_INTERMEDIATE_TREE = UINT64_C(1) << 1;
+const ShCompileOptions SH_OBJECT_CODE = UINT64_C(1) << 2;
+const ShCompileOptions SH_VARIABLES = UINT64_C(1) << 3;
+const ShCompileOptions SH_LINE_DIRECTIVES = UINT64_C(1) << 4;
+const ShCompileOptions SH_SOURCE_PATH = UINT64_C(1) << 5;
+const ShCompileOptions SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX = UINT64_C(1) << 6;
+// If a sampler array index happens to be a loop index,
+// 1) if its type is integer, unroll the loop.
+// 2) if its type is float, fail the shader compile.
+// This is to work around a mac driver bug.
+const ShCompileOptions SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX = UINT64_C(1) << 7;
+
+// This flag works around bug in Intel Mac drivers related to abs(i) where
+// i is an integer.
+const ShCompileOptions SH_EMULATE_ABS_INT_FUNCTION = UINT64_C(1) << 8;
+
+// Enforce the GLSL 1.017 Appendix A section 7 packing restrictions.
+// This flag only enforces (and can only enforce) the packing
+// restrictions for uniform variables in both vertex and fragment
+// shaders. ShCheckVariablesWithinPackingLimits() lets embedders
+// enforce the packing restrictions for varying variables during
+// program link time.
+const ShCompileOptions SH_ENFORCE_PACKING_RESTRICTIONS = UINT64_C(1) << 9;
+
+// This flag ensures all indirect (expression-based) array indexing
+// is clamped to the bounds of the array. This ensures, for example,
+// that you cannot read off the end of a uniform, whether an array
+// vec234, or mat234 type. The ShArrayIndexClampingStrategy enum,
+// specified in the ShBuiltInResources when constructing the
+// compiler, selects the strategy for the clamping implementation.
+const ShCompileOptions SH_CLAMP_INDIRECT_ARRAY_BOUNDS = UINT64_C(1) << 10;
+
+// This flag limits the complexity of an expression.
+const ShCompileOptions SH_LIMIT_EXPRESSION_COMPLEXITY = UINT64_C(1) << 11;
+
+// This flag limits the depth of the call stack.
+const ShCompileOptions SH_LIMIT_CALL_STACK_DEPTH = UINT64_C(1) << 12;
+
+// This flag initializes gl_Position to vec4(0,0,0,0) at the
+// beginning of the vertex shader's main(), and has no effect in the
+// fragment shader. It is intended as a workaround for drivers which
+// incorrectly fail to link programs if gl_Position is not written.
+const ShCompileOptions SH_INIT_GL_POSITION = UINT64_C(1) << 13;
+
+// This flag replaces
+// "a && b" with "a ? b : false",
+// "a || b" with "a ? true : b".
+// This is to work around a MacOSX driver bug that |b| is executed
+// independent of |a|'s value.
+const ShCompileOptions SH_UNFOLD_SHORT_CIRCUIT = UINT64_C(1) << 14;
+
+// This flag initializes output variables to 0 at the beginning of main().
+// It is to avoid undefined behaviors.
+const ShCompileOptions SH_INIT_OUTPUT_VARIABLES = UINT64_C(1) << 15;
+
+// This flag scalarizes vec/ivec/bvec/mat constructor args.
+// It is intended as a workaround for Linux/Mac driver bugs.
+const ShCompileOptions SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS = UINT64_C(1) << 16;
+
+// This flag overwrites a struct name with a unique prefix.
+// It is intended as a workaround for drivers that do not handle
+// struct scopes correctly, including all Mac drivers and Linux AMD.
+const ShCompileOptions SH_REGENERATE_STRUCT_NAMES = UINT64_C(1) << 17;
+
+// This flag makes the compiler not prune unused function early in the
+// compilation process. Pruning coupled with SH_LIMIT_CALL_STACK_DEPTH
+// helps avoid bad shaders causing stack overflows.
+const ShCompileOptions SH_DONT_PRUNE_UNUSED_FUNCTIONS = UINT64_C(1) << 18;
+
+// This flag works around a bug in NVIDIA 331 series drivers related
+// to pow(x, y) where y is a constant vector.
+const ShCompileOptions SH_REMOVE_POW_WITH_CONSTANT_EXPONENT = UINT64_C(1) << 19;
+
+// This flag works around bugs in Mac drivers related to do-while by
+// transforming them into an other construct.
+const ShCompileOptions SH_REWRITE_DO_WHILE_LOOPS = UINT64_C(1) << 20;
+
+// This flag works around a bug in the HLSL compiler optimizer that folds certain
+// constant pow expressions incorrectly. Only applies to the HLSL back-end. It works
+// by expanding the integer pow expressions into a series of multiplies.
+const ShCompileOptions SH_EXPAND_SELECT_HLSL_INTEGER_POW_EXPRESSIONS = UINT64_C(1) << 21;
+
+// Flatten "#pragma STDGL invariant(all)" into the declarations of
+// varying variables and built-in GLSL variables. This compiler
+// option is enabled automatically when needed.
+const ShCompileOptions SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL = UINT64_C(1) << 22;
+
+// Some drivers do not take into account the base level of the texture in the results of the
+// HLSL GetDimensions builtin. This flag instructs the compiler to manually add the base level
+// offsetting.
+const ShCompileOptions SH_HLSL_GET_DIMENSIONS_IGNORES_BASE_LEVEL = UINT64_C(1) << 23;
+
+// This flag works around an issue in translating GLSL function texelFetchOffset on
+// INTEL drivers. It works by translating texelFetchOffset into texelFetch.
+const ShCompileOptions SH_REWRITE_TEXELFETCHOFFSET_TO_TEXELFETCH = UINT64_C(1) << 24;
+
+// This flag works around condition bug of for and while loops in Intel Mac OSX drivers.
+// Condition calculation is not correct. Rewrite it from "CONDITION" to "CONDITION && true".
+const ShCompileOptions SH_ADD_AND_TRUE_TO_LOOP_CONDITION = UINT64_C(1) << 25;
+
+// This flag works around a bug in evaluating unary minus operator on integer on some INTEL
+// drivers. It works by translating -(int) into ~(int) + 1.
+const ShCompileOptions SH_REWRITE_INTEGER_UNARY_MINUS_OPERATOR = UINT64_C(1) << 26;
+
+// This flag works around a bug in evaluating isnan() on some INTEL D3D and Mac OSX drivers.
+// It works by using an expression to emulate this function.
+const ShCompileOptions SH_EMULATE_ISNAN_FLOAT_FUNCTION = UINT64_C(1) << 27;
+
+// This flag will use all uniforms of unused std140 and shared uniform blocks at the
+// beginning of the vertex/fragment shader's main(). It is intended as a workaround for Mac
+// drivers with shader version 4.10. In those drivers, they will treat unused
+// std140 and shared uniform blocks' members as inactive. However, WebGL2.0 based on
+// OpenGL ES3.0.4 requires all members of a named uniform block declared with a shared or std140
+// layout qualifier to be considered active. The uniform block itself is also considered active.
+const ShCompileOptions SH_USE_UNUSED_STANDARD_SHARED_BLOCKS = UINT64_C(1) << 28;
+
+// This flag will keep invariant declaration for input in fragment shader for GLSL >=4.20 on AMD.
+// From GLSL >= 4.20, it's optional to add invariant for fragment input, but GPU vendors have
+// different implementations about this. Some drivers forbid invariant in fragment for GLSL>= 4.20,
+// e.g. Linux Mesa, some drivers treat that as optional, e.g. NVIDIA, some drivers require invariant
+// must match between vertex and fragment shader, e.g. AMD. The behavior on AMD is obviously wrong.
+// Remove invariant for input in fragment shader to workaround the restriction on Intel Mesa.
+// But don't remove on AMD Linux to avoid triggering the bug on AMD.
+const ShCompileOptions SH_DONT_REMOVE_INVARIANT_FOR_FRAGMENT_INPUT = UINT64_C(1) << 29;
+
+// Due to spec difference between GLSL 4.1 or lower and ESSL3, some platforms (for example, Mac OSX
+// core profile) require a variable's "invariant"/"centroid" qualifiers to match between vertex and
+// fragment shader. A simple solution to allow such shaders to link is to omit the two qualifiers.
+// Note that the two flags only take effect on ESSL3 input shaders translated to GLSL 4.1 or lower.
+// TODO(zmo): This is not a good long-term solution. Simply dropping these qualifiers may break some
+// developers' content. A more complex workaround of dynamically generating, compiling, and
+// re-linking shaders that use these qualifiers should be implemented.
+const ShCompileOptions SH_REMOVE_INVARIANT_AND_CENTROID_FOR_ESSL3 = UINT64_C(1) << 30;
+
+// Defines alternate strategies for implementing array index clamping.
+enum ShArrayIndexClampingStrategy
+{
+ // Use the clamp intrinsic for array index clamping.
+ SH_CLAMP_WITH_CLAMP_INTRINSIC = 1,
+
+ // Use a user-defined function for array index clamping.
+ SH_CLAMP_WITH_USER_DEFINED_INT_CLAMP_FUNCTION
+};
+
+// The 64 bits hash function. The first parameter is the input string; the
+// second parameter is the string length.
+using ShHashFunction64 = khronos_uint64_t (*)(const char *, size_t);
+
+//
+// Implementation dependent built-in resources (constants and extensions).
+// The names for these resources has been obtained by stripping gl_/GL_.
+//
+struct ShBuiltInResources
+{
+ // Constants.
+ int MaxVertexAttribs;
+ int MaxVertexUniformVectors;
+ int MaxVaryingVectors;
+ int MaxVertexTextureImageUnits;
+ int MaxCombinedTextureImageUnits;
+ int MaxTextureImageUnits;
+ int MaxFragmentUniformVectors;
+ int MaxDrawBuffers;
+
+ // Extensions.
+ // Set to 1 to enable the extension, else 0.
+ int OES_standard_derivatives;
+ int OES_EGL_image_external;
+ int OES_EGL_image_external_essl3;
+ int NV_EGL_stream_consumer_external;
+ int ARB_texture_rectangle;
+ int EXT_blend_func_extended;
+ int EXT_draw_buffers;
+ int EXT_frag_depth;
+ int EXT_shader_texture_lod;
+ int WEBGL_debug_shader_precision;
+ int EXT_shader_framebuffer_fetch;
+ int NV_shader_framebuffer_fetch;
+ int ARM_shader_framebuffer_fetch;
+
+ // Set to 1 to enable replacing GL_EXT_draw_buffers #extension directives
+ // with GL_NV_draw_buffers in ESSL output. This flag can be used to emulate
+ // EXT_draw_buffers by using it in combination with GLES3.0 glDrawBuffers
+ // function. This applies to Tegra K1 devices.
+ int NV_draw_buffers;
+
+ // Set to 1 if highp precision is supported in the ESSL 1.00 version of the
+ // fragment language. Does not affect versions of the language where highp
+ // support is mandatory.
+ // Default is 0.
+ int FragmentPrecisionHigh;
+
+ // GLSL ES 3.0 constants.
+ int MaxVertexOutputVectors;
+ int MaxFragmentInputVectors;
+ int MinProgramTexelOffset;
+ int MaxProgramTexelOffset;
+
+ // Extension constants.
+
+ // Value of GL_MAX_DUAL_SOURCE_DRAW_BUFFERS_EXT for OpenGL ES output context.
+ // Value of GL_MAX_DUAL_SOURCE_DRAW_BUFFERS for OpenGL output context.
+ // GLES SL version 100 gl_MaxDualSourceDrawBuffersEXT value for EXT_blend_func_extended.
+ int MaxDualSourceDrawBuffers;
+
+ // Name Hashing.
+ // Set a 64 bit hash function to enable user-defined name hashing.
+ // Default is NULL.
+ ShHashFunction64 HashFunction;
+
+ // Selects a strategy to use when implementing array index clamping.
+ // Default is SH_CLAMP_WITH_CLAMP_INTRINSIC.
+ ShArrayIndexClampingStrategy ArrayIndexClampingStrategy;
+
+ // The maximum complexity an expression can be when SH_LIMIT_EXPRESSION_COMPLEXITY is turned on.
+ int MaxExpressionComplexity;
+
+ // The maximum depth a call stack can be.
+ int MaxCallStackDepth;
+
+ // The maximum number of parameters a function can have when SH_LIMIT_EXPRESSION_COMPLEXITY is
+ // turned on.
+ int MaxFunctionParameters;
+
+ // GLES 3.1 constants
+
+ // maximum number of available image units
+ int MaxImageUnits;
+
+ // maximum number of image uniforms in a vertex shader
+ int MaxVertexImageUniforms;
+
+ // maximum number of image uniforms in a fragment shader
+ int MaxFragmentImageUniforms;
+
+ // maximum number of image uniforms in a compute shader
+ int MaxComputeImageUniforms;
+
+ // maximum total number of image uniforms in a program
+ int MaxCombinedImageUniforms;
+
+ // maximum number of ssbos and images in a shader
+ int MaxCombinedShaderOutputResources;
+
+ // maximum number of groups in each dimension
+ std::array<int, 3> MaxComputeWorkGroupCount;
+ // maximum number of threads per work group in each dimension
+ std::array<int, 3> MaxComputeWorkGroupSize;
+
+ // maximum number of total uniform components
+ int MaxComputeUniformComponents;
+
+ // maximum number of texture image units in a compute shader
+ int MaxComputeTextureImageUnits;
+
+ // maximum number of atomic counters in a compute shader
+ int MaxComputeAtomicCounters;
+
+ // maximum number of atomic counter buffers in a compute shader
+ int MaxComputeAtomicCounterBuffers;
+
+ // maximum number of atomic counters in a vertex shader
+ int MaxVertexAtomicCounters;
+
+ // maximum number of atomic counters in a fragment shader
+ int MaxFragmentAtomicCounters;
+
+ // maximum number of atomic counters in a program
+ int MaxCombinedAtomicCounters;
+
+ // maximum binding for an atomic counter
+ int MaxAtomicCounterBindings;
+
+ // maximum number of atomic counter buffers in a vertex shader
+ int MaxVertexAtomicCounterBuffers;
+
+ // maximum number of atomic counter buffers in a fragment shader
+ int MaxFragmentAtomicCounterBuffers;
+
+ // maximum number of atomic counter buffers in a program
+ int MaxCombinedAtomicCounterBuffers;
+
+ // maximum number of buffer object storage in machine units
+ int MaxAtomicCounterBufferSize;
+};
+
+//
+// ShHandle held by but opaque to the driver. It is allocated,
+// managed, and de-allocated by the compiler. Its contents
+// are defined by and used by the compiler.
+//
+// If handle creation fails, 0 will be returned.
+//
+using ShHandle = void *;
+
+//
+// Driver must call this first, once, before doing any other
+// compiler operations.
+// If the function succeeds, the return value is true, else false.
+//
+bool ShInitialize();
+//
+// Driver should call this at shutdown.
+// If the function succeeds, the return value is true, else false.
+//
+bool ShFinalize();
+
+//
+// Initialize built-in resources with minimum expected values.
+// Parameters:
+// resources: The object to initialize. Will be comparable with memcmp.
+//
+void ShInitBuiltInResources(ShBuiltInResources *resources);
+
+//
+// Returns the a concatenated list of the items in ShBuiltInResources as a
+// null-terminated string.
+// This function must be updated whenever ShBuiltInResources is changed.
+// Parameters:
+// handle: Specifies the handle of the compiler to be used.
+const std::string &ShGetBuiltInResourcesString(const ShHandle handle);
+
+//
+// Driver calls these to create and destroy compiler objects.
+//
+// Returns the handle of constructed compiler, null if the requested compiler is
+// not supported.
+// Parameters:
+// type: Specifies the type of shader - GL_FRAGMENT_SHADER or GL_VERTEX_SHADER.
+// spec: Specifies the language spec the compiler must conform to -
+// SH_GLES2_SPEC or SH_WEBGL_SPEC.
+// output: Specifies the output code type - for example SH_ESSL_OUTPUT, SH_GLSL_OUTPUT,
+// SH_HLSL_3_0_OUTPUT or SH_HLSL_4_1_OUTPUT. Note: Each output type may only
+// be supported in some configurations.
+// resources: Specifies the built-in resources.
+ShHandle ShConstructCompiler(sh::GLenum type,
+ ShShaderSpec spec,
+ ShShaderOutput output,
+ const ShBuiltInResources *resources);
+void ShDestruct(ShHandle handle);
+
+//
+// Compiles the given shader source.
+// If the function succeeds, the return value is true, else false.
+// Parameters:
+// handle: Specifies the handle of compiler to be used.
+// shaderStrings: Specifies an array of pointers to null-terminated strings
+// containing the shader source code.
+// numStrings: Specifies the number of elements in shaderStrings array.
+// compileOptions: A mask containing the following parameters:
+// SH_VALIDATE: Validates shader to ensure that it conforms to the spec
+// specified during compiler construction.
+// SH_VALIDATE_LOOP_INDEXING: Validates loop and indexing in the shader to
+// ensure that they do not exceed the minimum
+// functionality mandated in GLSL 1.0 spec,
+// Appendix A, Section 4 and 5.
+// There is no need to specify this parameter when
+// compiling for WebGL - it is implied.
+// SH_INTERMEDIATE_TREE: Writes intermediate tree to info log.
+// Can be queried by calling sh::GetInfoLog().
+// SH_OBJECT_CODE: Translates intermediate tree to glsl or hlsl shader.
+// Can be queried by calling sh::GetObjectCode().
+// SH_VARIABLES: Extracts attributes, uniforms, and varyings.
+// Can be queried by calling ShGetVariableInfo().
+//
+bool ShCompile(const ShHandle handle,
+ const char *const shaderStrings[],
+ size_t numStrings,
+ ShCompileOptions compileOptions);
+
+// Clears the results from the previous compilation.
+void ShClearResults(const ShHandle handle);
+
+// Return the version of the shader language.
+int ShGetShaderVersion(const ShHandle handle);
+
+// Return the currently set language output type.
+ShShaderOutput ShGetShaderOutputType(const ShHandle handle);
+
+// Returns null-terminated information log for a compiled shader.
+// Parameters:
+// handle: Specifies the compiler
+const std::string &ShGetInfoLog(const ShHandle handle);
+
+// Returns null-terminated object code for a compiled shader.
+// Parameters:
+// handle: Specifies the compiler
+const std::string &ShGetObjectCode(const ShHandle handle);
+
+// Returns a (original_name, hash) map containing all the user defined
+// names in the shader, including variable names, function names, struct
+// names, and struct field names.
+// Parameters:
+// handle: Specifies the compiler
+const std::map<std::string, std::string> *ShGetNameHashingMap(const ShHandle handle);
+
+// Shader variable inspection.
+// Returns a pointer to a list of variables of the designated type.
+// (See ShaderVars.h for type definitions, included above)
+// Returns NULL on failure.
+// Parameters:
+// handle: Specifies the compiler
+const std::vector<sh::Uniform> *ShGetUniforms(const ShHandle handle);
+const std::vector<sh::Varying> *ShGetVaryings(const ShHandle handle);
+const std::vector<sh::Attribute> *ShGetAttributes(const ShHandle handle);
+const std::vector<sh::OutputVariable> *ShGetOutputVariables(const ShHandle handle);
+const std::vector<sh::InterfaceBlock> *ShGetInterfaceBlocks(const ShHandle handle);
+sh::WorkGroupSize ShGetComputeShaderLocalGroupSize(const ShHandle handle);
+
+// Returns true if the passed in variables pack in maxVectors following
+// the packing rules from the GLSL 1.017 spec, Appendix A, section 7.
+// Returns false otherwise. Also look at the SH_ENFORCE_PACKING_RESTRICTIONS
+// flag above.
+// Parameters:
+// maxVectors: the available rows of registers.
+// variables: an array of variables.
+bool ShCheckVariablesWithinPackingLimits(int maxVectors,
+ const std::vector<sh::ShaderVariable> &variables);
+
+// Gives the compiler-assigned register for an interface block.
+// The method writes the value to the output variable "indexOut".
+// Returns true if it found a valid interface block, false otherwise.
+// Parameters:
+// handle: Specifies the compiler
+// interfaceBlockName: Specifies the interface block
+// indexOut: output variable that stores the assigned register
+bool ShGetInterfaceBlockRegister(const ShHandle handle,
+ const std::string &interfaceBlockName,
+ unsigned int *indexOut);
+
+// Gives a map from uniform names to compiler-assigned registers in the default
+// interface block. Note that the map contains also registers of samplers that
+// have been extracted from structs.
+const std::map<std::string, unsigned int> *ShGetUniformRegisterMap(const ShHandle handle);
+
+// Temporary duplicate of the scoped APIs, to be removed when we roll ANGLE and fix Chromium.
+// TODO(jmadill): Consolidate with these APIs once we roll ANGLE.
+
+namespace sh
+{
+
+//
+// Driver must call this first, once, before doing any other compiler operations.
+// If the function succeeds, the return value is true, else false.
+//
+bool Initialize();
+//
+// Driver should call this at shutdown.
+// If the function succeeds, the return value is true, else false.
+//
+bool Finalize();
+
+//
+// Initialize built-in resources with minimum expected values.
+// Parameters:
+// resources: The object to initialize. Will be comparable with memcmp.
+//
+void InitBuiltInResources(ShBuiltInResources *resources);
+
+//
+// Returns the a concatenated list of the items in ShBuiltInResources as a null-terminated string.
+// This function must be updated whenever ShBuiltInResources is changed.
+// Parameters:
+// handle: Specifies the handle of the compiler to be used.
+const std::string &GetBuiltInResourcesString(const ShHandle handle);
+
+//
+// Driver calls these to create and destroy compiler objects.
+//
+// Returns the handle of constructed compiler, null if the requested compiler is not supported.
+// Parameters:
+// type: Specifies the type of shader - GL_FRAGMENT_SHADER or GL_VERTEX_SHADER.
+// spec: Specifies the language spec the compiler must conform to - SH_GLES2_SPEC or SH_WEBGL_SPEC.
+// output: Specifies the output code type - for example SH_ESSL_OUTPUT, SH_GLSL_OUTPUT,
+// SH_HLSL_3_0_OUTPUT or SH_HLSL_4_1_OUTPUT. Note: Each output type may only
+// be supported in some configurations.
+// resources: Specifies the built-in resources.
+ShHandle ConstructCompiler(sh::GLenum type,
+ ShShaderSpec spec,
+ ShShaderOutput output,
+ const ShBuiltInResources *resources);
+void Destruct(ShHandle handle);
+
+//
+// Compiles the given shader source.
+// If the function succeeds, the return value is true, else false.
+// Parameters:
+// handle: Specifies the handle of compiler to be used.
+// shaderStrings: Specifies an array of pointers to null-terminated strings containing the shader
+// source code.
+// numStrings: Specifies the number of elements in shaderStrings array.
+// compileOptions: A mask containing the following parameters:
+// SH_VALIDATE: Validates shader to ensure that it conforms to the spec
+// specified during compiler construction.
+// SH_VALIDATE_LOOP_INDEXING: Validates loop and indexing in the shader to
+// ensure that they do not exceed the minimum
+// functionality mandated in GLSL 1.0 spec,
+// Appendix A, Section 4 and 5.
+// There is no need to specify this parameter when
+// compiling for WebGL - it is implied.
+// SH_INTERMEDIATE_TREE: Writes intermediate tree to info log.
+// Can be queried by calling sh::GetInfoLog().
+// SH_OBJECT_CODE: Translates intermediate tree to glsl or hlsl shader.
+// Can be queried by calling sh::GetObjectCode().
+// SH_VARIABLES: Extracts attributes, uniforms, and varyings.
+// Can be queried by calling ShGetVariableInfo().
+//
+bool Compile(const ShHandle handle,
+ const char *const shaderStrings[],
+ size_t numStrings,
+ ShCompileOptions compileOptions);
+
+// Clears the results from the previous compilation.
+void ClearResults(const ShHandle handle);
+
+// Return the version of the shader language.
+int GetShaderVersion(const ShHandle handle);
+
+// Return the currently set language output type.
+ShShaderOutput GetShaderOutputType(const ShHandle handle);
+
+// Returns null-terminated information log for a compiled shader.
+// Parameters:
+// handle: Specifies the compiler
+const std::string &GetInfoLog(const ShHandle handle);
+
+// Returns null-terminated object code for a compiled shader.
+// Parameters:
+// handle: Specifies the compiler
+const std::string &GetObjectCode(const ShHandle handle);
+
+// Returns a (original_name, hash) map containing all the user defined names in the shader,
+// including variable names, function names, struct names, and struct field names.
+// Parameters:
+// handle: Specifies the compiler
+const std::map<std::string, std::string> *GetNameHashingMap(const ShHandle handle);
+
+// Shader variable inspection.
+// Returns a pointer to a list of variables of the designated type.
+// (See ShaderVars.h for type definitions, included above)
+// Returns NULL on failure.
+// Parameters:
+// handle: Specifies the compiler
+const std::vector<sh::Uniform> *GetUniforms(const ShHandle handle);
+const std::vector<sh::Varying> *GetVaryings(const ShHandle handle);
+const std::vector<sh::Attribute> *GetAttributes(const ShHandle handle);
+const std::vector<sh::OutputVariable> *GetOutputVariables(const ShHandle handle);
+const std::vector<sh::InterfaceBlock> *GetInterfaceBlocks(const ShHandle handle);
+sh::WorkGroupSize GetComputeShaderLocalGroupSize(const ShHandle handle);
+
+// Returns true if the passed in variables pack in maxVectors followingthe packing rules from the
+// GLSL 1.017 spec, Appendix A, section 7.
+// Returns false otherwise. Also look at the SH_ENFORCE_PACKING_RESTRICTIONS
+// flag above.
+// Parameters:
+// maxVectors: the available rows of registers.
+// variables: an array of variables.
+bool CheckVariablesWithinPackingLimits(int maxVectors,
+ const std::vector<sh::ShaderVariable> &variables);
+
+// Gives the compiler-assigned register for an interface block.
+// The method writes the value to the output variable "indexOut".
+// Returns true if it found a valid interface block, false otherwise.
+// Parameters:
+// handle: Specifies the compiler
+// interfaceBlockName: Specifies the interface block
+// indexOut: output variable that stores the assigned register
+bool GetInterfaceBlockRegister(const ShHandle handle,
+ const std::string &interfaceBlockName,
+ unsigned int *indexOut);
+
+// Gives a map from uniform names to compiler-assigned registers in the default interface block.
+// Note that the map contains also registers of samplers that have been extracted from structs.
+const std::map<std::string, unsigned int> *GetUniformRegisterMap(const ShHandle handle);
+
+} // namespace sh
+
+#endif // GLSLANG_SHADERLANG_H_
diff --git a/gfx/angle/include/GLSLANG/ShaderVars.h b/gfx/angle/include/GLSLANG/ShaderVars.h
new file mode 100755
index 000000000..2683eb464
--- /dev/null
+++ b/gfx/angle/include/GLSLANG/ShaderVars.h
@@ -0,0 +1,247 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ShaderVars.h:
+// Types to represent GL variables (varyings, uniforms, etc)
+//
+
+#ifndef GLSLANG_SHADERVARS_H_
+#define GLSLANG_SHADERVARS_H_
+
+#include <algorithm>
+#include <string>
+#include <vector>
+
+// Assume ShaderLang.h is included before ShaderVars.h, for sh::GLenum
+// Note: make sure to increment ANGLE_SH_VERSION when changing ShaderVars.h
+
+namespace sh
+{
+
+// Varying interpolation qualifier, see section 4.3.9 of the ESSL 3.00.4 spec
+enum InterpolationType
+{
+ INTERPOLATION_SMOOTH,
+ INTERPOLATION_CENTROID,
+ INTERPOLATION_FLAT
+};
+
+// Validate link & SSO consistency of interpolation qualifiers
+bool InterpolationTypesMatch(InterpolationType a, InterpolationType b);
+
+// Uniform block layout qualifier, see section 4.3.8.3 of the ESSL 3.00.4 spec
+enum BlockLayoutType
+{
+ BLOCKLAYOUT_STANDARD,
+ BLOCKLAYOUT_PACKED,
+ BLOCKLAYOUT_SHARED
+};
+
+// Base class for all variables defined in shaders, including Varyings, Uniforms, etc
+// Note: we must override the copy constructor and assignment operator so we can
+// work around excessive GCC binary bloating:
+// See https://code.google.com/p/angleproject/issues/detail?id=697
+struct ShaderVariable
+{
+ ShaderVariable();
+ ShaderVariable(GLenum typeIn, unsigned int arraySizeIn);
+ ~ShaderVariable();
+ ShaderVariable(const ShaderVariable &other);
+ ShaderVariable &operator=(const ShaderVariable &other);
+
+ bool isArray() const { return arraySize > 0; }
+ unsigned int elementCount() const { return std::max(1u, arraySize); }
+ bool isStruct() const { return !fields.empty(); }
+
+ // All of the shader's variables are described using nested data
+ // structures. This is needed in order to disambiguate similar looking
+ // types, such as two structs containing the same fields, but in
+ // different orders. "findInfoByMappedName" provides an easy query for
+ // users to dive into the data structure and fetch the unique variable
+ // instance corresponding to a dereferencing chain of the top-level
+ // variable.
+ // Given a mapped name like 'a[0].b.c[0]', return the ShaderVariable
+ // that defines 'c' in |leafVar|, and the original name 'A[0].B.C[0]'
+ // in |originalName|, based on the assumption that |this| defines 'a'.
+ // If no match is found, return false.
+ bool findInfoByMappedName(const std::string &mappedFullName,
+ const ShaderVariable **leafVar,
+ std::string* originalFullName) const;
+
+ bool isBuiltIn() const { return name.compare(0, 3, "gl_") == 0; }
+
+ GLenum type;
+ GLenum precision;
+ std::string name;
+ std::string mappedName;
+ unsigned int arraySize;
+ bool staticUse;
+ std::vector<ShaderVariable> fields;
+ std::string structName;
+
+ protected:
+ bool isSameVariableAtLinkTime(const ShaderVariable &other,
+ bool matchPrecision) const;
+
+ bool operator==(const ShaderVariable &other) const;
+ bool operator!=(const ShaderVariable &other) const
+ {
+ return !operator==(other);
+ }
+};
+
+struct Uniform : public ShaderVariable
+{
+ Uniform();
+ ~Uniform();
+ Uniform(const Uniform &other);
+ Uniform &operator=(const Uniform &other);
+ bool operator==(const Uniform &other) const;
+ bool operator!=(const Uniform &other) const
+ {
+ return !operator==(other);
+ }
+
+ // Decide whether two uniforms are the same at shader link time,
+ // assuming one from vertex shader and the other from fragment shader.
+ // See GLSL ES Spec 3.00.3, sec 4.3.5.
+ bool isSameUniformAtLinkTime(const Uniform &other) const;
+};
+
+// An interface variable is a variable which passes data between the GL data structures and the
+// shader execution: either vertex shader inputs or fragment shader outputs. These variables can
+// have integer locations to pass back to the GL API.
+struct InterfaceVariable : public ShaderVariable
+{
+ InterfaceVariable();
+ ~InterfaceVariable();
+ InterfaceVariable(const InterfaceVariable &other);
+ InterfaceVariable &operator=(const InterfaceVariable &other);
+ bool operator==(const InterfaceVariable &other) const;
+ bool operator!=(const InterfaceVariable &other) const { return !operator==(other); }
+
+ int location;
+};
+
+struct Attribute : public InterfaceVariable
+{
+ Attribute();
+ ~Attribute();
+ Attribute(const Attribute &other);
+ Attribute &operator=(const Attribute &other);
+ bool operator==(const Attribute &other) const;
+ bool operator!=(const Attribute &other) const { return !operator==(other); }
+};
+
+struct OutputVariable : public InterfaceVariable
+{
+ OutputVariable();
+ ~OutputVariable();
+ OutputVariable(const OutputVariable &other);
+ OutputVariable &operator=(const OutputVariable &other);
+ bool operator==(const OutputVariable &other) const;
+ bool operator!=(const OutputVariable &other) const { return !operator==(other); }
+};
+
+struct InterfaceBlockField : public ShaderVariable
+{
+ InterfaceBlockField();
+ ~InterfaceBlockField();
+ InterfaceBlockField(const InterfaceBlockField &other);
+ InterfaceBlockField &operator=(const InterfaceBlockField &other);
+ bool operator==(const InterfaceBlockField &other) const;
+ bool operator!=(const InterfaceBlockField &other) const
+ {
+ return !operator==(other);
+ }
+
+ // Decide whether two InterfaceBlock fields are the same at shader
+ // link time, assuming one from vertex shader and the other from
+ // fragment shader.
+ // See GLSL ES Spec 3.00.3, sec 4.3.7.
+ bool isSameInterfaceBlockFieldAtLinkTime(
+ const InterfaceBlockField &other) const;
+
+ bool isRowMajorLayout;
+};
+
+struct Varying : public ShaderVariable
+{
+ Varying();
+ ~Varying();
+ Varying(const Varying &otherg);
+ Varying &operator=(const Varying &other);
+ bool operator==(const Varying &other) const;
+ bool operator!=(const Varying &other) const
+ {
+ return !operator==(other);
+ }
+
+ // Decide whether two varyings are the same at shader link time,
+ // assuming one from vertex shader and the other from fragment shader.
+ // Invariance needs to match only in ESSL1. Relevant spec sections:
+ // GLSL ES 3.00.4, sections 4.6.1 and 4.3.9.
+ // GLSL ES 1.00.17, section 4.6.4.
+ bool isSameVaryingAtLinkTime(const Varying &other, int shaderVersion) const;
+
+ // Deprecated version of isSameVaryingAtLinkTime, which assumes ESSL1.
+ bool isSameVaryingAtLinkTime(const Varying &other) const;
+
+ InterpolationType interpolation;
+ bool isInvariant;
+};
+
+struct InterfaceBlock
+{
+ InterfaceBlock();
+ ~InterfaceBlock();
+ InterfaceBlock(const InterfaceBlock &other);
+ InterfaceBlock &operator=(const InterfaceBlock &other);
+
+ // Fields from blocks with non-empty instance names are prefixed with the block name.
+ std::string fieldPrefix() const;
+
+ // Decide whether two interface blocks are the same at shader link time.
+ bool isSameInterfaceBlockAtLinkTime(const InterfaceBlock &other) const;
+
+ std::string name;
+ std::string mappedName;
+ std::string instanceName;
+ unsigned int arraySize;
+ BlockLayoutType layout;
+ bool isRowMajorLayout;
+ bool staticUse;
+ std::vector<InterfaceBlockField> fields;
+};
+
+struct WorkGroupSize
+{
+ void fill(int fillValue);
+ void setLocalSize(int localSizeX, int localSizeY, int localSizeZ);
+
+ int &operator[](size_t index);
+ int operator[](size_t index) const;
+ size_t size() const;
+
+ // Checks whether two work group size declarations match.
+ // Two work group size declarations are the same if the explicitly specified elements are the
+ // same or if one of them is specified as one and the other one is not specified
+ bool isWorkGroupSizeMatching(const WorkGroupSize &right) const;
+
+ // Checks whether any of the values are set.
+ bool isAnyValueSet() const;
+
+ // Checks whether all of the values are set.
+ bool isDeclared() const;
+
+ // Checks whether either all of the values are set, or none of them are.
+ bool isLocalSizeValid() const;
+
+ int localSizeQualifiers[3];
+};
+
+} // namespace sh
+
+#endif // GLSLANG_SHADERVARS_H_
diff --git a/gfx/angle/include/KHR/khrplatform.h b/gfx/angle/include/KHR/khrplatform.h
new file mode 100755
index 000000000..c9e6f17d3
--- /dev/null
+++ b/gfx/angle/include/KHR/khrplatform.h
@@ -0,0 +1,282 @@
+#ifndef __khrplatform_h_
+#define __khrplatform_h_
+
+/*
+** Copyright (c) 2008-2009 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Khronos platform-specific types and definitions.
+ *
+ * $Revision: 23298 $ on $Date: 2013-09-30 17:07:13 -0700 (Mon, 30 Sep 2013) $
+ *
+ * Adopters may modify this file to suit their platform. Adopters are
+ * encouraged to submit platform specific modifications to the Khronos
+ * group so that they can be included in future versions of this file.
+ * Please submit changes by sending them to the public Khronos Bugzilla
+ * (http://khronos.org/bugzilla) by filing a bug against product
+ * "Khronos (general)" component "Registry".
+ *
+ * A predefined template which fills in some of the bug fields can be
+ * reached using http://tinyurl.com/khrplatform-h-bugreport, but you
+ * must create a Bugzilla login first.
+ *
+ *
+ * See the Implementer's Guidelines for information about where this file
+ * should be located on your system and for more details of its use:
+ * http://www.khronos.org/registry/implementers_guide.pdf
+ *
+ * This file should be included as
+ * #include <KHR/khrplatform.h>
+ * by Khronos client API header files that use its types and defines.
+ *
+ * The types in khrplatform.h should only be used to define API-specific types.
+ *
+ * Types defined in khrplatform.h:
+ * khronos_int8_t signed 8 bit
+ * khronos_uint8_t unsigned 8 bit
+ * khronos_int16_t signed 16 bit
+ * khronos_uint16_t unsigned 16 bit
+ * khronos_int32_t signed 32 bit
+ * khronos_uint32_t unsigned 32 bit
+ * khronos_int64_t signed 64 bit
+ * khronos_uint64_t unsigned 64 bit
+ * khronos_intptr_t signed same number of bits as a pointer
+ * khronos_uintptr_t unsigned same number of bits as a pointer
+ * khronos_ssize_t signed size
+ * khronos_usize_t unsigned size
+ * khronos_float_t signed 32 bit floating point
+ * khronos_time_ns_t unsigned 64 bit time in nanoseconds
+ * khronos_utime_nanoseconds_t unsigned time interval or absolute time in
+ * nanoseconds
+ * khronos_stime_nanoseconds_t signed time interval in nanoseconds
+ * khronos_boolean_enum_t enumerated boolean type. This should
+ * only be used as a base type when a client API's boolean type is
+ * an enum. Client APIs which use an integer or other type for
+ * booleans cannot use this as the base type for their boolean.
+ *
+ * Tokens defined in khrplatform.h:
+ *
+ * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
+ *
+ * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
+ * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
+ *
+ * Calling convention macros defined in this file:
+ * KHRONOS_APICALL
+ * KHRONOS_APIENTRY
+ * KHRONOS_APIATTRIBUTES
+ *
+ * These may be used in function prototypes as:
+ *
+ * KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
+ * int arg1,
+ * int arg2) KHRONOS_APIATTRIBUTES;
+ */
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APICALL
+ *-------------------------------------------------------------------------
+ * This precedes the return type of the function in the function prototype.
+ */
+#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
+# define KHRONOS_APICALL __declspec(dllimport)
+#elif defined (__SYMBIAN32__)
+# define KHRONOS_APICALL IMPORT_C
+#else
+# define KHRONOS_APICALL
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIENTRY
+ *-------------------------------------------------------------------------
+ * This follows the return type of the function and precedes the function
+ * name in the function prototype.
+ */
+#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
+ /* Win32 but not WinCE */
+# define KHRONOS_APIENTRY __stdcall
+#else
+# define KHRONOS_APIENTRY
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIATTRIBUTES
+ *-------------------------------------------------------------------------
+ * This follows the closing parenthesis of the function prototype arguments.
+ */
+#if defined (__ARMCC_2__)
+#define KHRONOS_APIATTRIBUTES __softfp
+#else
+#define KHRONOS_APIATTRIBUTES
+#endif
+
+/*-------------------------------------------------------------------------
+ * basic type definitions
+ *-----------------------------------------------------------------------*/
+#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
+
+
+/*
+ * Using <stdint.h>
+ */
+#include <stdint.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(__VMS ) || defined(__sgi)
+
+/*
+ * Using <inttypes.h>
+ */
+#include <inttypes.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
+
+/*
+ * Win32
+ */
+typedef __int32 khronos_int32_t;
+typedef unsigned __int32 khronos_uint32_t;
+typedef __int64 khronos_int64_t;
+typedef unsigned __int64 khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(__sun__) || defined(__digital__)
+
+/*
+ * Sun or Digital
+ */
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#if defined(__arch64__) || defined(_LP64)
+typedef long int khronos_int64_t;
+typedef unsigned long int khronos_uint64_t;
+#else
+typedef long long int khronos_int64_t;
+typedef unsigned long long int khronos_uint64_t;
+#endif /* __arch64__ */
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif 0
+
+/*
+ * Hypothetical platform with no float or int64 support
+ */
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#define KHRONOS_SUPPORT_INT64 0
+#define KHRONOS_SUPPORT_FLOAT 0
+
+#else
+
+/*
+ * Generic fallback
+ */
+#include <stdint.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#endif
+
+
+/*
+ * Types that are (so far) the same on all platforms
+ */
+typedef signed char khronos_int8_t;
+typedef unsigned char khronos_uint8_t;
+typedef signed short int khronos_int16_t;
+typedef unsigned short int khronos_uint16_t;
+
+/*
+ * Types that differ between LLP64 and LP64 architectures - in LLP64,
+ * pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
+ * to be the only LLP64 architecture in current use.
+ */
+#ifdef _WIN64
+typedef signed long long int khronos_intptr_t;
+typedef unsigned long long int khronos_uintptr_t;
+typedef signed long long int khronos_ssize_t;
+typedef unsigned long long int khronos_usize_t;
+#else
+typedef signed long int khronos_intptr_t;
+typedef unsigned long int khronos_uintptr_t;
+typedef signed long int khronos_ssize_t;
+typedef unsigned long int khronos_usize_t;
+#endif
+
+#if KHRONOS_SUPPORT_FLOAT
+/*
+ * Float type
+ */
+typedef float khronos_float_t;
+#endif
+
+#if KHRONOS_SUPPORT_INT64
+/* Time types
+ *
+ * These types can be used to represent a time interval in nanoseconds or
+ * an absolute Unadjusted System Time. Unadjusted System Time is the number
+ * of nanoseconds since some arbitrary system event (e.g. since the last
+ * time the system booted). The Unadjusted System Time is an unsigned
+ * 64 bit value that wraps back to 0 every 584 years. Time intervals
+ * may be either signed or unsigned.
+ */
+typedef khronos_uint64_t khronos_utime_nanoseconds_t;
+typedef khronos_int64_t khronos_stime_nanoseconds_t;
+#endif
+
+/*
+ * Dummy value used to pad enum types to 32 bits.
+ */
+#ifndef KHRONOS_MAX_ENUM
+#define KHRONOS_MAX_ENUM 0x7FFFFFFF
+#endif
+
+/*
+ * Enumerated boolean type
+ *
+ * Values other than zero should be considered to be true. Therefore
+ * comparisons should not be made against KHRONOS_TRUE.
+ */
+typedef enum {
+ KHRONOS_FALSE = 0,
+ KHRONOS_TRUE = 1,
+ KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
+} khronos_boolean_enum_t;
+
+#endif /* __khrplatform_h_ */
diff --git a/gfx/angle/include/angle_gl.h b/gfx/angle/include/angle_gl.h
new file mode 100755
index 000000000..18de80b60
--- /dev/null
+++ b/gfx/angle/include/angle_gl.h
@@ -0,0 +1,24 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// angle_gl.h:
+// Includes all necessary GL headers and definitions for ANGLE.
+//
+
+#ifndef ANGLEGL_H_
+#define ANGLEGL_H_
+
+#include "GLES2/gl2.h"
+#include "GLES2/gl2ext.h"
+#include "GLES3/gl3.h"
+#include "GLES3/gl31.h"
+#include "GLES3/gl32.h"
+
+// The following enum is used in ANGLE, but is from desktop GL
+#ifndef GL_SAMPLER_2D_RECT_ARB
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#endif
+
+#endif // ANGLEGL_H_
diff --git a/gfx/angle/include/angle_windowsstore.h b/gfx/angle/include/angle_windowsstore.h
new file mode 100755
index 000000000..b8f76dec3
--- /dev/null
+++ b/gfx/angle/include/angle_windowsstore.h
@@ -0,0 +1,51 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// angle_windowsstore.h:
+
+#ifndef ANGLE_WINDOWSSTORE_H_
+#define ANGLE_WINDOWSSTORE_H_
+
+// The following properties can be set on the CoreApplication to support additional
+// ANGLE configuration options.
+//
+// The Visual Studio sample templates provided with this version of ANGLE have examples
+// of how to set these property values.
+
+//
+// Property: EGLNativeWindowTypeProperty
+// Type: IInspectable
+// Description: Set this property to specify the window type to use for creating a surface.
+// If this property is missing, surface creation will fail.
+//
+const wchar_t EGLNativeWindowTypeProperty[] = L"EGLNativeWindowTypeProperty";
+
+//
+// Property: EGLRenderSurfaceSizeProperty
+// Type: Size
+// Description: Set this property to specify a preferred size in pixels of the render surface.
+// The render surface size width and height must be greater than 0.
+// If this property is set, then the render surface size is fixed.
+// The render surface will then be scaled to the window dimensions.
+// If this property is missing, a default behavior will be provided.
+// The default behavior uses the window size if a CoreWindow is specified or
+// the size of the SwapChainPanel control if one is specified.
+//
+const wchar_t EGLRenderSurfaceSizeProperty[] = L"EGLRenderSurfaceSizeProperty";
+
+//
+// Property: EGLRenderResolutionScaleProperty
+// Type: Single
+// Description: Use this to specify a preferred scale for the render surface compared to the window.
+// For example, if the window is 800x480, and:
+// - scale is set to 0.5f then the surface will be 400x240
+// - scale is set to 1.2f then the surface will be 960x576
+// If the window resizes or rotates then the surface will resize accordingly.
+// EGLRenderResolutionScaleProperty and EGLRenderSurfaceSizeProperty cannot both be set.
+// The scale factor should be > 0.0f.
+//
+const wchar_t EGLRenderResolutionScaleProperty[] = L"EGLRenderResolutionScaleProperty";
+
+#endif // ANGLE_WINDOWSSTORE_H_
diff --git a/gfx/angle/include/export.h b/gfx/angle/include/export.h
new file mode 100755
index 000000000..809265c1a
--- /dev/null
+++ b/gfx/angle/include/export.h
@@ -0,0 +1,30 @@
+//
+// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// export.h : Defines ANGLE_EXPORT, a macro for exporting functions from the DLL
+
+#ifndef LIBGLESV2_EXPORT_H_
+#define LIBGLESV2_EXPORT_H_
+
+#if defined(_WIN32)
+#if defined(LIBGLESV2_IMPLEMENTATION) || defined(LIBANGLE_IMPLEMENTATION) || \
+ defined(LIBANGLE_UTIL_IMPLEMENTATION)
+# define ANGLE_EXPORT __declspec(dllexport)
+# else
+# define ANGLE_EXPORT __declspec(dllimport)
+# endif
+#elif defined(__GNUC__)
+#if defined(LIBGLESV2_IMPLEMENTATION) || defined(LIBANGLE_IMPLEMENTATION) || \
+ defined(LIBANGLE_UTIL_IMPLEMENTATION)
+# define ANGLE_EXPORT __attribute__((visibility ("default")))
+# else
+# define ANGLE_EXPORT
+# endif
+#else
+# define ANGLE_EXPORT
+#endif
+
+#endif // LIBGLESV2_EXPORT_H_
diff --git a/gfx/angle/include/platform/Platform.h b/gfx/angle/include/platform/Platform.h
new file mode 100755
index 000000000..0e8cdf477
--- /dev/null
+++ b/gfx/angle/include/platform/Platform.h
@@ -0,0 +1,168 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Platform.h: The public interface ANGLE exposes to the API layer, for
+// doing platform-specific tasks like gathering data, or for tracing.
+
+#ifndef ANGLE_PLATFORM_H
+#define ANGLE_PLATFORM_H
+
+#include <stdint.h>
+
+#if defined(_WIN32)
+# if !defined(LIBANGLE_IMPLEMENTATION)
+# define ANGLE_PLATFORM_EXPORT __declspec(dllimport)
+# endif
+#elif defined(__GNUC__)
+# if defined(LIBANGLE_IMPLEMENTATION)
+# define ANGLE_PLATFORM_EXPORT __attribute__((visibility ("default")))
+# endif
+#endif
+#if !defined(ANGLE_PLATFORM_EXPORT)
+# define ANGLE_PLATFORM_EXPORT
+#endif
+
+#if defined(_WIN32)
+# define ANGLE_APIENTRY __stdcall
+#else
+# define ANGLE_APIENTRY
+#endif
+
+namespace angle
+{
+
+class Platform
+{
+ public:
+
+ // System --------------------------------------------------------------
+
+ // Wall clock time in seconds since the epoch.
+ // TODO(jmadill): investigate using an ANGLE internal time library
+ virtual double currentTime() { return 0; }
+
+ // Monotonically increasing time in seconds from an arbitrary fixed point in the past.
+ // This function is expected to return at least millisecond-precision values. For this reason,
+ // it is recommended that the fixed point be no further in the past than the epoch.
+ virtual double monotonicallyIncreasingTime() { return 0; }
+
+ // Logging ------------------------------------------------------------
+
+ // Log an error message within the platform implementation.
+ virtual void logError(const char *errorMessage) {}
+
+ // Log a warning message within the platform implementation.
+ virtual void logWarning(const char *warningMessage) {}
+
+ // Log an info message within the platform implementation.
+ virtual void logInfo(const char *infoMessage) {}
+
+ // Tracing --------
+
+ // Get a pointer to the enabled state of the given trace category. The
+ // embedder can dynamically change the enabled state as trace event
+ // recording is started and stopped by the application. Only long-lived
+ // literal strings should be given as the category name. The implementation
+ // expects the returned pointer to be held permanently in a local static. If
+ // the unsigned char is non-zero, tracing is enabled. If tracing is enabled,
+ // addTraceEvent is expected to be called by the trace event macros.
+ virtual const unsigned char *getTraceCategoryEnabledFlag(const char *categoryName) { return 0; }
+
+ typedef uint64_t TraceEventHandle;
+
+ // Add a trace event to the platform tracing system. Depending on the actual
+ // enabled state, this event may be recorded or dropped.
+ // - phase specifies the type of event:
+ // - BEGIN ('B'): Marks the beginning of a scoped event.
+ // - END ('E'): Marks the end of a scoped event.
+ // - COMPLETE ('X'): Marks the beginning of a scoped event, but doesn't
+ // need a matching END event. Instead, at the end of the scope,
+ // updateTraceEventDuration() must be called with the TraceEventHandle
+ // returned from addTraceEvent().
+ // - INSTANT ('I'): Standalone, instantaneous event.
+ // - START ('S'): Marks the beginning of an asynchronous event (the end
+ // event can occur in a different scope or thread). The id parameter is
+ // used to match START/FINISH pairs.
+ // - FINISH ('F'): Marks the end of an asynchronous event.
+ // - COUNTER ('C'): Used to trace integer quantities that change over
+ // time. The argument values are expected to be of type int.
+ // - METADATA ('M'): Reserved for internal use.
+ // - categoryEnabled is the pointer returned by getTraceCategoryEnabledFlag.
+ // - name is the name of the event. Also used to match BEGIN/END and
+ // START/FINISH pairs.
+ // - id optionally allows events of the same name to be distinguished from
+ // each other. For example, to trace the consutruction and destruction of
+ // objects, specify the pointer as the id parameter.
+ // - timestamp should be a time value returned from monotonicallyIncreasingTime.
+ // - numArgs specifies the number of elements in argNames, argTypes, and
+ // argValues.
+ // - argNames is the array of argument names. Use long-lived literal strings
+ // or specify the COPY flag.
+ // - argTypes is the array of argument types:
+ // - BOOL (1): bool
+ // - UINT (2): unsigned long long
+ // - INT (3): long long
+ // - DOUBLE (4): double
+ // - POINTER (5): void*
+ // - STRING (6): char* (long-lived null-terminated char* string)
+ // - COPY_STRING (7): char* (temporary null-terminated char* string)
+ // - CONVERTABLE (8): WebConvertableToTraceFormat
+ // - argValues is the array of argument values. Each value is the unsigned
+ // long long member of a union of all supported types.
+ // - flags can be 0 or one or more of the following, ORed together:
+ // - COPY (0x1): treat all strings (name, argNames and argValues of type
+ // string) as temporary so that they will be copied by addTraceEvent.
+ // - HAS_ID (0x2): use the id argument to uniquely identify the event for
+ // matching with other events of the same name.
+ // - MANGLE_ID (0x4): specify this flag if the id parameter is the value
+ // of a pointer.
+ virtual TraceEventHandle addTraceEvent(char phase,
+ const unsigned char *categoryEnabledFlag,
+ const char *name,
+ unsigned long long id,
+ double timestamp,
+ int numArgs,
+ const char **argNames,
+ const unsigned char *argTypes,
+ const unsigned long long *argValues,
+ unsigned char flags)
+ {
+ return 0;
+ }
+
+ // Set the duration field of a COMPLETE trace event.
+ virtual void updateTraceEventDuration(const unsigned char *categoryEnabledFlag, const char *name, TraceEventHandle eventHandle) { }
+
+ // Callbacks for reporting histogram data.
+ // CustomCounts histogram has exponential bucket sizes, so that min=1, max=1000000, bucketCount=50 would do.
+ virtual void histogramCustomCounts(const char *name, int sample, int min, int max, int bucketCount) { }
+ // Enumeration histogram buckets are linear, boundaryValue should be larger than any possible sample value.
+ virtual void histogramEnumeration(const char *name, int sample, int boundaryValue) { }
+ // Unlike enumeration histograms, sparse histograms only allocate memory for non-empty buckets.
+ virtual void histogramSparse(const char *name, int sample) { }
+ // Boolean histograms track two-state variables.
+ virtual void histogramBoolean(const char *name, bool sample) { }
+
+ protected:
+ virtual ~Platform() { }
+};
+
+}
+
+extern "C"
+{
+
+typedef void (ANGLE_APIENTRY *ANGLEPlatformInitializeFunc)(angle::Platform*);
+ANGLE_PLATFORM_EXPORT void ANGLE_APIENTRY ANGLEPlatformInitialize(angle::Platform*);
+
+typedef void (ANGLE_APIENTRY *ANGLEPlatformShutdownFunc)();
+ANGLE_PLATFORM_EXPORT void ANGLE_APIENTRY ANGLEPlatformShutdown();
+
+typedef angle::Platform *(ANGLE_APIENTRY *ANGLEPlatformCurrentFunc)();
+ANGLE_PLATFORM_EXPORT angle::Platform *ANGLE_APIENTRY ANGLEPlatformCurrent();
+
+}
+
+#endif // ANGLE_PLATFORM_H
diff --git a/gfx/angle/moz.build b/gfx/angle/moz.build
new file mode 100755
index 000000000..1da8356a5
--- /dev/null
+++ b/gfx/angle/moz.build
@@ -0,0 +1,182 @@
+
+#
+# WARNING WARNING WARNING
+#
+# This file is generated by generate_mozbuild.py (from
+# https://github.com/mozilla/angle). Do not modify it without also modifying
+# generate_mozbuild.py.
+#
+# WARNING WARNING WARNING
+#
+UNIFIED_SOURCES += [
+ 'src/common/angleutils.cpp',
+ 'src/common/debug.cpp',
+ 'src/common/Float16ToFloat32.cpp',
+ 'src/common/mathutil.cpp',
+ 'src/common/MemoryBuffer.cpp',
+ 'src/common/string_utils.cpp',
+ 'src/common/tls.cpp',
+ 'src/common/utilities.cpp',
+ 'src/compiler/preprocessor/DiagnosticsBase.cpp',
+ 'src/compiler/preprocessor/DirectiveHandlerBase.cpp',
+ 'src/compiler/preprocessor/DirectiveParser.cpp',
+ 'src/compiler/preprocessor/ExpressionParser.cpp',
+ 'src/compiler/preprocessor/Input.cpp',
+ 'src/compiler/preprocessor/Lexer.cpp',
+ 'src/compiler/preprocessor/Macro.cpp',
+ 'src/compiler/preprocessor/MacroExpander.cpp',
+ 'src/compiler/preprocessor/Preprocessor.cpp',
+ 'src/compiler/preprocessor/Token.cpp',
+ 'src/compiler/preprocessor/Tokenizer.cpp',
+ 'src/compiler/translator/AddAndTrueToLoopCondition.cpp',
+ 'src/compiler/translator/AddDefaultReturnStatements.cpp',
+ 'src/compiler/translator/ArrayReturnValueToOutParameter.cpp',
+ 'src/compiler/translator/ASTMetadataHLSL.cpp',
+ 'src/compiler/translator/blocklayout.cpp',
+ 'src/compiler/translator/blocklayoutHLSL.cpp',
+ 'src/compiler/translator/BreakVariableAliasingInInnerLoops.cpp',
+ 'src/compiler/translator/BuiltInFunctionEmulator.cpp',
+ 'src/compiler/translator/BuiltInFunctionEmulatorGLSL.cpp',
+ 'src/compiler/translator/BuiltInFunctionEmulatorHLSL.cpp',
+ 'src/compiler/translator/Cache.cpp',
+ 'src/compiler/translator/CallDAG.cpp',
+ 'src/compiler/translator/CodeGen.cpp',
+ 'src/compiler/translator/Compiler.cpp',
+ 'src/compiler/translator/ConstantUnion.cpp',
+ 'src/compiler/translator/DeferGlobalInitializers.cpp',
+ 'src/compiler/translator/Diagnostics.cpp',
+ 'src/compiler/translator/DirectiveHandler.cpp',
+ 'src/compiler/translator/EmulatePrecision.cpp',
+ 'src/compiler/translator/ExpandIntegerPowExpressions.cpp',
+ 'src/compiler/translator/ExtensionGLSL.cpp',
+ 'src/compiler/translator/FlagStd140Structs.cpp',
+ 'src/compiler/translator/ForLoopUnroll.cpp',
+ 'src/compiler/translator/InfoSink.cpp',
+ 'src/compiler/translator/Initialize.cpp',
+ 'src/compiler/translator/InitializeDll.cpp',
+ 'src/compiler/translator/InitializeParseContext.cpp',
+ 'src/compiler/translator/InitializeVariables.cpp',
+ 'src/compiler/translator/Intermediate.cpp',
+ 'src/compiler/translator/IntermNode.cpp',
+ 'src/compiler/translator/IntermNodePatternMatcher.cpp',
+ 'src/compiler/translator/intermOut.cpp',
+ 'src/compiler/translator/IntermTraverse.cpp',
+ 'src/compiler/translator/LoopInfo.cpp',
+ 'src/compiler/translator/Operator.cpp',
+ 'src/compiler/translator/OutputESSL.cpp',
+ 'src/compiler/translator/OutputGLSL.cpp',
+ 'src/compiler/translator/OutputGLSLBase.cpp',
+ 'src/compiler/translator/OutputHLSL.cpp',
+ 'src/compiler/translator/ParseContext.cpp',
+ 'src/compiler/translator/PoolAlloc.cpp',
+ 'src/compiler/translator/PruneEmptyDeclarations.cpp',
+ 'src/compiler/translator/QualifierTypes.cpp',
+ 'src/compiler/translator/RecordConstantPrecision.cpp',
+ 'src/compiler/translator/RegenerateStructNames.cpp',
+ 'src/compiler/translator/RemoveDynamicIndexing.cpp',
+ 'src/compiler/translator/RemoveInvariantDeclaration.cpp',
+ 'src/compiler/translator/RemovePow.cpp',
+ 'src/compiler/translator/RemoveSwitchFallThrough.cpp',
+ 'src/compiler/translator/RewriteDoWhile.cpp',
+ 'src/compiler/translator/RewriteElseBlocks.cpp',
+ 'src/compiler/translator/RewriteUnaryMinusOperatorInt.cpp',
+ 'src/compiler/translator/ScalarizeVecAndMatConstructorArgs.cpp',
+ 'src/compiler/translator/SearchSymbol.cpp',
+ 'src/compiler/translator/SeparateArrayInitialization.cpp',
+ 'src/compiler/translator/SeparateDeclarations.cpp',
+ 'src/compiler/translator/SeparateExpressionsReturningArrays.cpp',
+ 'src/compiler/translator/ShaderVars.cpp',
+ 'src/compiler/translator/SimplifyLoopConditions.cpp',
+ 'src/compiler/translator/SplitSequenceOperator.cpp',
+ 'src/compiler/translator/StructureHLSL.cpp',
+ 'src/compiler/translator/SymbolTable.cpp',
+ 'src/compiler/translator/TextureFunctionHLSL.cpp',
+ 'src/compiler/translator/TranslatorESSL.cpp',
+ 'src/compiler/translator/TranslatorGLSL.cpp',
+ 'src/compiler/translator/TranslatorHLSL.cpp',
+ 'src/compiler/translator/Types.cpp',
+ 'src/compiler/translator/UnfoldShortCircuitAST.cpp',
+ 'src/compiler/translator/UnfoldShortCircuitToIf.cpp',
+ 'src/compiler/translator/UniformHLSL.cpp',
+ 'src/compiler/translator/UseInterfaceBlockFields.cpp',
+ 'src/compiler/translator/util.cpp',
+ 'src/compiler/translator/UtilsHLSL.cpp',
+ 'src/compiler/translator/ValidateGlobalInitializer.cpp',
+ 'src/compiler/translator/ValidateLimitations.cpp',
+ 'src/compiler/translator/ValidateMaxParameters.cpp',
+ 'src/compiler/translator/ValidateOutputs.cpp',
+ 'src/compiler/translator/ValidateSwitch.cpp',
+ 'src/compiler/translator/VariableInfo.cpp',
+ 'src/compiler/translator/VariablePacker.cpp',
+ 'src/compiler/translator/VersionGLSL.cpp',
+ 'src/third_party/compiler/ArrayBoundsClamper.cpp',
+]
+SOURCES += [
+ 'src/compiler/translator/EmulateGLFragColorBroadcast.cpp',
+ 'src/compiler/translator/glslang_lex.cpp',
+ 'src/compiler/translator/glslang_tab.cpp',
+ 'src/compiler/translator/RewriteTexelFetchOffset.cpp',
+ 'src/compiler/translator/ShaderLang.cpp',
+]
+
+
+if CONFIG['GNU_CXX']:
+ CXXFLAGS += [
+ '-Wno-attributes',
+ '-Wno-shadow',
+ '-Wno-sign-compare',
+ '-Wno-unknown-pragmas',
+ '-Wno-unreachable-code',
+ ]
+ if CONFIG['CLANG_CXX']:
+ CXXFLAGS += [
+ '-Wno-inconsistent-missing-override',
+ '-Wno-unused-private-field',
+ ]
+ else:
+ CXXFLAGS += [
+ '-Wno-shadow-compatible-local',
+ '-Wno-shadow-local',
+ ]
+
+if CONFIG['MOZ_DIRECTX_SDK_PATH'] and not CONFIG['MOZ_HAS_WINSDK_WITH_D3D']:
+ LOCAL_INCLUDES += ['%' + '%s/include/' % CONFIG['MOZ_DIRECTX_SDK_PATH']]
+
+DEFINES['_CRT_SECURE_NO_DEPRECATE'] = True
+DEFINES['_HAS_EXCEPTIONS'] = 0
+
+if not CONFIG['MOZ_DEBUG']:
+ DEFINES['_SECURE_SCL'] = 0
+
+DEFINES['ANGLE_ENABLE_D3D9'] = True
+DEFINES['ANGLE_SKIP_DXGI_1_2_CHECK'] = True
+if CONFIG['MOZ_HAS_WINSDK_WITH_D3D']:
+ DEFINES['ANGLE_ENABLE_D3D11'] = True
+
+DEFINES['ANGLE_COMPILE_OPTIMIZATION_LEVEL'] = 'D3DCOMPILE_OPTIMIZATION_LEVEL1'
+DEFINES['ANGLE_NO_EXCEPTIONS'] = True
+
+# We need these defined to nothing so that we don't get bogus dllimport declspecs
+DEFINES['GL_APICALL'] = ""
+DEFINES['GL_GLEXT_PROTOTYPES'] = ""
+DEFINES['EGLAPI'] = ""
+
+
+# Only build libEGL/libGLESv2 on Windows
+if CONFIG['MOZ_WIDGET_TOOLKIT'] == 'windows':
+ DIRS += [ 'src/libANGLE', 'src/libGLESv2', 'src/libEGL' ]
+
+DEFINES['ANGLE_ENABLE_HLSL'] = "1"
+DEFINES['ANGLE_ENABLE_GLSL'] = "1"
+DEFINES['ANGLE_ENABLE_ESSL'] = "1"
+DEFINES['ANGLE_ENABLE_KEYEDMUTEX'] = "1"
+
+EXPORTS.angle += [ 'include/GLSLANG/ShaderLang.h', 'include/GLSLANG/ShaderVars.h', 'include/platform/Platform.h' ]
+EXPORTS.angle.KHR += [ 'include/KHR/khrplatform.h' ]
+
+LOCAL_INCLUDES += [ 'include', 'src', 'src/common/third_party/numerics' ]
+
+# We allow warnings for third-party code that can be updated from upstream.
+ALLOW_COMPILER_WARNINGS = True
+
+FINAL_LIBRARY = 'gkmedias'
diff --git a/gfx/angle/src/angle.gyp b/gfx/angle/src/angle.gyp
new file mode 100755
index 000000000..e4e8ba979
--- /dev/null
+++ b/gfx/angle/src/angle.gyp
@@ -0,0 +1,310 @@
+# Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+
+{
+ 'variables':
+ {
+ 'angle_code': 1,
+ 'angle_gen_path': '<(SHARED_INTERMEDIATE_DIR)/angle',
+ 'angle_id_script_base': 'commit_id.py',
+ 'angle_id_script': '<(angle_gen_path)/<(angle_id_script_base)',
+ 'angle_id_header_base': 'commit.h',
+ 'angle_id_header': '<(angle_gen_path)/id/<(angle_id_header_base)',
+ 'angle_use_commit_id%': '<!(python <(angle_id_script_base) check ..)',
+ 'angle_enable_d3d9%': 0,
+ 'angle_enable_d3d11%': 0,
+ 'angle_enable_gl%': 0,
+ 'angle_enable_vulkan%': 0,
+ 'angle_enable_essl%': 1, # Enable this for all configs by default
+ 'angle_enable_glsl%': 1, # Enable this for all configs by default
+ 'angle_enable_hlsl%': 0,
+ 'angle_link_glx%': 0,
+ 'angle_gl_library_type%': 'shared_library',
+ 'dcheck_always_on%': 0,
+ 'conditions':
+ [
+ ['OS=="win"',
+ {
+ 'angle_enable_gl%': 1,
+ 'angle_enable_d3d9%': 1,
+ 'angle_enable_d3d11%': 1,
+ 'angle_enable_hlsl%': 1,
+ 'angle_enable_vulkan%': 1,
+ }],
+ ['OS=="linux" and use_x11==1 and chromeos==0',
+ {
+ 'angle_enable_gl%': 1,
+ }],
+ ['OS=="mac"',
+ {
+ 'angle_enable_gl%': 1,
+ }],
+ ['use_ozone==1',
+ {
+ 'angle_enable_gl%': 1,
+ }],
+ ],
+ 'angle_enable_null%': 1, # Available on all platforms
+ },
+ 'includes':
+ [
+ 'compiler.gypi',
+ 'libGLESv2.gypi',
+ 'libEGL.gypi'
+ ],
+
+ 'targets':
+ [
+ {
+ 'target_name': 'angle_common',
+ 'type': 'static_library',
+ 'includes': [ '../gyp/common_defines.gypi', ],
+ 'sources':
+ [
+ '<@(libangle_common_sources)',
+ ],
+ 'include_dirs':
+ [
+ '.',
+ '../include',
+ 'common/third_party/numerics',
+ ],
+ 'dependencies':
+ [
+ 'commit_id',
+ ],
+ 'direct_dependent_settings':
+ {
+ 'include_dirs':
+ [
+ '<(angle_path)/include',
+ '<(angle_path)/src',
+ '<(angle_path)/src/common/third_party/numerics',
+ ],
+ 'conditions':
+ [
+ ['dcheck_always_on==1',
+ {
+ 'configurations':
+ {
+ 'Release_Base':
+ {
+ 'defines':
+ [
+ 'ANGLE_ENABLE_RELEASE_ASSERTS',
+ ],
+ },
+ },
+ }],
+ ['OS=="win"',
+ {
+ 'configurations':
+ {
+ 'Debug_Base':
+ {
+ 'defines':
+ [
+ 'ANGLE_ENABLE_DEBUG_ANNOTATIONS'
+ ],
+ },
+ },
+ }],
+ ],
+ },
+ 'conditions':
+ [
+ ['dcheck_always_on==1',
+ {
+ 'configurations':
+ {
+ 'Release_Base':
+ {
+ 'defines':
+ [
+ 'ANGLE_ENABLE_RELEASE_ASSERTS',
+ ],
+ },
+ },
+ }],
+ ['OS=="win"',
+ {
+ 'configurations':
+ {
+ 'Debug_Base':
+ {
+ 'defines':
+ [
+ 'ANGLE_ENABLE_DEBUG_ANNOTATIONS'
+ ],
+ },
+ },
+ }],
+ ],
+ },
+
+ {
+ 'target_name': 'angle_image_util',
+ 'type': 'static_library',
+ 'includes': [ '../gyp/common_defines.gypi', ],
+ 'sources':
+ [
+ '<@(libangle_image_util_sources)',
+ ],
+ 'include_dirs':
+ [
+ '.',
+ '../include',
+ ],
+ 'dependencies':
+ [
+ 'angle_common',
+ ],
+ 'direct_dependent_settings':
+ {
+ 'include_dirs':
+ [
+ '<(angle_path)/include',
+ '<(angle_path)/src',
+ ],
+ },
+ },
+
+ {
+ 'target_name': 'copy_scripts',
+ 'type': 'none',
+ 'includes': [ '../gyp/common_defines.gypi', ],
+ 'hard_dependency': 1,
+ 'copies':
+ [
+ {
+ 'destination': '<(angle_gen_path)',
+ 'files': [ 'copy_compiler_dll.bat', '<(angle_id_script_base)' ],
+ },
+ ],
+ 'conditions':
+ [
+ ['angle_build_winrt==1',
+ {
+ 'type' : 'shared_library',
+ }],
+ ],
+ },
+ ],
+ 'conditions':
+ [
+ ['angle_use_commit_id!=0',
+ {
+ 'targets':
+ [
+ {
+ 'target_name': 'commit_id',
+ 'type': 'none',
+ 'includes': [ '../gyp/common_defines.gypi', ],
+ 'dependencies': [ 'copy_scripts', ],
+ 'hard_dependency': 1,
+ 'actions':
+ [
+ {
+ 'action_name': 'Generate ANGLE Commit ID Header',
+ 'message': 'Generating ANGLE Commit ID',
+ # reference the git index as an input, so we rebuild on changes to the index
+ 'inputs': [ '<(angle_id_script)', '<(angle_path)/.git/index' ],
+ 'outputs': [ '<(angle_id_header)' ],
+ 'msvs_cygwin_shell': 0,
+ 'action':
+ [
+ 'python', '<(angle_id_script)', 'gen', '<(angle_path)', '<(angle_id_header)'
+ ],
+ },
+ ],
+ 'all_dependent_settings':
+ {
+ 'include_dirs':
+ [
+ '<(angle_gen_path)',
+ ],
+ },
+ 'conditions':
+ [
+ ['angle_build_winrt==1',
+ {
+ 'type' : 'shared_library',
+ }],
+ ],
+ }
+ ]
+ },
+ { # angle_use_commit_id==0
+ 'targets':
+ [
+ {
+ 'target_name': 'commit_id',
+ 'type': 'none',
+ 'hard_dependency': 1,
+ 'includes': [ '../gyp/common_defines.gypi', ],
+ 'copies':
+ [
+ {
+ 'destination': '<(angle_gen_path)/id',
+ 'files': [ '<(angle_id_header_base)' ]
+ }
+ ],
+ 'all_dependent_settings':
+ {
+ 'include_dirs':
+ [
+ '<(angle_gen_path)',
+ ],
+ },
+ 'conditions':
+ [
+ ['angle_build_winrt==1',
+ {
+ 'type' : 'shared_library',
+ }],
+ ],
+ }
+ ]
+ }],
+ ['OS=="win"',
+ {
+ 'targets':
+ [
+ {
+ 'target_name': 'copy_compiler_dll',
+ 'type': 'none',
+ 'dependencies': [ 'copy_scripts', ],
+ 'includes': [ '../gyp/common_defines.gypi', ],
+ 'conditions':
+ [
+ ['angle_build_winrt==0',
+ {
+ 'actions':
+ [
+ {
+ 'action_name': 'copy_dll',
+ 'message': 'Copying D3D Compiler DLL...',
+ 'msvs_cygwin_shell': 0,
+ 'inputs': [ 'copy_compiler_dll.bat' ],
+ 'outputs': [ '<(PRODUCT_DIR)/d3dcompiler_47.dll' ],
+ 'action':
+ [
+ "<(angle_gen_path)/copy_compiler_dll.bat",
+ "$(PlatformName)",
+ "<(windows_sdk_path)",
+ "<(PRODUCT_DIR)"
+ ],
+ },
+ ], #actions
+ }],
+ ['angle_build_winrt==1',
+ {
+ 'type' : 'shared_library',
+ }],
+ ]
+ },
+ ], # targets
+ }],
+ ] # conditions
+}
diff --git a/gfx/angle/src/commit.h b/gfx/angle/src/commit.h
new file mode 100755
index 000000000..c9ec95b0a
--- /dev/null
+++ b/gfx/angle/src/commit.h
@@ -0,0 +1,3 @@
+#define ANGLE_COMMIT_HASH "2a250c8a0e15"
+#define ANGLE_COMMIT_HASH_SIZE 12
+#define ANGLE_COMMIT_DATE "2016-11-23 17:58:16 +0800"
diff --git a/gfx/angle/src/commit_id.py b/gfx/angle/src/commit_id.py
new file mode 100755
index 000000000..bbdb810ce
--- /dev/null
+++ b/gfx/angle/src/commit_id.py
@@ -0,0 +1,42 @@
+import subprocess as sp
+import sys
+import os
+
+usage = """\
+Usage: commit_id.py check <angle_dir> - check if git is present
+ commit_id.py gen <angle_dir> <file_to_write> - generate commit.h"""
+
+def grab_output(command, cwd):
+ return sp.Popen(command, stdout=sp.PIPE, shell=True, cwd=cwd).communicate()[0].strip()
+
+if len(sys.argv) < 3:
+ sys.exit(usage)
+
+operation = sys.argv[1]
+cwd = sys.argv[2]
+
+if operation == 'check':
+ index_path = os.path.join(cwd, '.git', 'index')
+ if os.path.exists(index_path):
+ print("1")
+ else:
+ print("0")
+ sys.exit(0)
+
+output_file = sys.argv[3]
+commit_id_size = 12
+
+try:
+ commit_id = grab_output('git rev-parse --short=%d HEAD' % commit_id_size, cwd)
+ commit_date = grab_output('git show -s --format=%ci HEAD', cwd)
+except:
+ commit_id = 'invalid-hash'
+ commit_date = 'invalid-date'
+
+hfile = open(output_file, 'w')
+
+hfile.write('#define ANGLE_COMMIT_HASH "%s"\n' % commit_id)
+hfile.write('#define ANGLE_COMMIT_HASH_SIZE %d\n' % commit_id_size)
+hfile.write('#define ANGLE_COMMIT_DATE "%s"\n' % commit_date)
+
+hfile.close()
diff --git a/gfx/angle/src/common/BitSetIterator.h b/gfx/angle/src/common/BitSetIterator.h
new file mode 100755
index 000000000..7fecd3769
--- /dev/null
+++ b/gfx/angle/src/common/BitSetIterator.h
@@ -0,0 +1,155 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// BitSetIterator:
+// A helper class to quickly bitscan bitsets for set bits.
+//
+
+#ifndef COMMON_BITSETITERATOR_H_
+#define COMMON_BITSETITERATOR_H_
+
+#include <stdint.h>
+
+#include <bitset>
+
+#include "common/angleutils.h"
+#include "common/debug.h"
+#include "common/mathutil.h"
+#include "common/platform.h"
+
+namespace angle
+{
+template <size_t N>
+class BitSetIterator final
+{
+ public:
+ BitSetIterator(const std::bitset<N> &bitset);
+ BitSetIterator(const BitSetIterator &other);
+ BitSetIterator &operator=(const BitSetIterator &other);
+
+ class Iterator final
+ {
+ public:
+ Iterator(const std::bitset<N> &bits);
+ Iterator &operator++();
+
+ bool operator==(const Iterator &other) const;
+ bool operator!=(const Iterator &other) const;
+ unsigned long operator*() const { return mCurrentBit; }
+
+ private:
+ unsigned long getNextBit();
+
+ static const size_t BitsPerWord = sizeof(unsigned long) * 8;
+ std::bitset<N> mBits;
+ unsigned long mCurrentBit;
+ unsigned long mOffset;
+ };
+
+ Iterator begin() const { return Iterator(mBits); }
+ Iterator end() const { return Iterator(std::bitset<N>(0)); }
+
+ private:
+ const std::bitset<N> mBits;
+};
+
+template <size_t N>
+BitSetIterator<N>::BitSetIterator(const std::bitset<N> &bitset)
+ : mBits(bitset)
+{
+}
+
+template <size_t N>
+BitSetIterator<N>::BitSetIterator(const BitSetIterator &other)
+ : mBits(other.mBits)
+{
+}
+
+template <size_t N>
+BitSetIterator<N> &BitSetIterator<N>::operator=(const BitSetIterator &other)
+{
+ mBits = other.mBits;
+ return *this;
+}
+
+template <size_t N>
+BitSetIterator<N>::Iterator::Iterator(const std::bitset<N> &bits)
+ : mBits(bits), mCurrentBit(0), mOffset(0)
+{
+ if (bits.any())
+ {
+ mCurrentBit = getNextBit();
+ }
+ else
+ {
+ mOffset = static_cast<unsigned long>(rx::roundUp(N, BitsPerWord));
+ }
+}
+
+template <size_t N>
+typename BitSetIterator<N>::Iterator &BitSetIterator<N>::Iterator::operator++()
+{
+ ASSERT(mBits.any());
+ mBits.set(mCurrentBit - mOffset, 0);
+ mCurrentBit = getNextBit();
+ return *this;
+}
+
+inline unsigned long ScanForward(unsigned long bits)
+{
+ ASSERT(bits != 0);
+#if defined(ANGLE_PLATFORM_WINDOWS)
+ unsigned long firstBitIndex = 0ul;
+ unsigned char ret = _BitScanForward(&firstBitIndex, bits);
+ ASSERT(ret != 0);
+ return firstBitIndex;
+#elif defined(ANGLE_PLATFORM_POSIX)
+ return static_cast<unsigned long>(__builtin_ctzl(bits));
+#else
+#error Please implement bit-scan-forward for your platform!
+#endif
+}
+
+template <size_t N>
+bool BitSetIterator<N>::Iterator::operator==(const Iterator &other) const
+{
+ return mOffset == other.mOffset && mBits == other.mBits;
+}
+
+template <size_t N>
+bool BitSetIterator<N>::Iterator::operator!=(const Iterator &other) const
+{
+ return !(*this == other);
+}
+
+template <size_t N>
+unsigned long BitSetIterator<N>::Iterator::getNextBit()
+{
+ static std::bitset<N> wordMask(std::numeric_limits<unsigned long>::max());
+
+ while (mOffset < N)
+ {
+ unsigned long wordBits = (mBits & wordMask).to_ulong();
+ if (wordBits != 0ul)
+ {
+ return ScanForward(wordBits) + mOffset;
+ }
+
+ mBits >>= BitsPerWord;
+ mOffset += BitsPerWord;
+ }
+ return 0;
+}
+
+// Helper to avoid needing to specify the template parameter size
+template <size_t N>
+BitSetIterator<N> IterateBitSet(const std::bitset<N> &bitset)
+{
+ return BitSetIterator<N>(bitset);
+}
+
+} // angle
+
+#endif // COMMON_BITSETITERATOR_H_
diff --git a/gfx/angle/src/common/BitSetIterator_unittest.cpp b/gfx/angle/src/common/BitSetIterator_unittest.cpp
new file mode 100755
index 000000000..e965f2c56
--- /dev/null
+++ b/gfx/angle/src/common/BitSetIterator_unittest.cpp
@@ -0,0 +1,91 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// BitSetIteratorTest:
+// Test the IterableBitSet class.
+//
+
+#include <gtest/gtest.h>
+
+#include "common/BitSetIterator.h"
+
+using namespace angle;
+
+namespace
+{
+class BitSetIteratorTest : public testing::Test
+{
+ protected:
+ std::bitset<40> mStateBits;
+};
+
+// Simple iterator test.
+TEST_F(BitSetIteratorTest, Iterator)
+{
+ std::set<unsigned long> originalValues;
+ originalValues.insert(2);
+ originalValues.insert(6);
+ originalValues.insert(8);
+ originalValues.insert(35);
+
+ for (unsigned long value : originalValues)
+ {
+ mStateBits.set(value);
+ }
+
+ std::set<unsigned long> readValues;
+ for (unsigned long bit : IterateBitSet(mStateBits))
+ {
+ EXPECT_EQ(1u, originalValues.count(bit));
+ EXPECT_EQ(0u, readValues.count(bit));
+ readValues.insert(bit);
+ }
+
+ EXPECT_EQ(originalValues.size(), readValues.size());
+}
+
+// Test an empty iterator.
+TEST_F(BitSetIteratorTest, EmptySet)
+{
+ // We don't use the FAIL gtest macro here since it returns immediately,
+ // causing an unreachable code warning in MSVS
+ bool sawBit = false;
+ for (unsigned long bit : IterateBitSet(mStateBits))
+ {
+ sawBit = true;
+ UNUSED_VARIABLE(bit);
+ }
+ EXPECT_FALSE(sawBit);
+}
+
+// Test iterating a result of combining two bitsets.
+TEST_F(BitSetIteratorTest, NonLValueBitset)
+{
+ std::bitset<40> otherBits;
+
+ mStateBits.set(1);
+ mStateBits.set(2);
+ mStateBits.set(3);
+ mStateBits.set(4);
+
+ otherBits.set(0);
+ otherBits.set(1);
+ otherBits.set(3);
+ otherBits.set(5);
+
+ std::set<unsigned long> seenBits;
+
+ for (unsigned long bit : IterateBitSet(mStateBits & otherBits))
+ {
+ EXPECT_EQ(0u, seenBits.count(bit));
+ seenBits.insert(bit);
+ EXPECT_TRUE(mStateBits[bit]);
+ EXPECT_TRUE(otherBits[bit]);
+ }
+
+ EXPECT_EQ((mStateBits & otherBits).count(), seenBits.size());
+}
+
+} // anonymous namespace
diff --git a/gfx/angle/src/common/Color.h b/gfx/angle/src/common/Color.h
new file mode 100755
index 000000000..2b4d2f6fb
--- /dev/null
+++ b/gfx/angle/src/common/Color.h
@@ -0,0 +1,53 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Color.h : Defines the Color type used throughout the ANGLE libraries
+
+#ifndef COMMON_COLOR_H_
+#define COMMON_COLOR_H_
+
+namespace angle
+{
+
+template <typename T>
+struct Color
+{
+ T red;
+ T green;
+ T blue;
+ T alpha;
+
+ Color();
+ Color(T r, T g, T b, T a);
+};
+
+template <typename T>
+bool operator==(const Color<T> &a, const Color<T> &b);
+
+template <typename T>
+bool operator!=(const Color<T> &a, const Color<T> &b);
+
+typedef Color<float> ColorF;
+typedef Color<int> ColorI;
+typedef Color<unsigned int> ColorUI;
+
+} // namespace angle
+
+// TODO: Move this fully into the angle namespace
+namespace gl
+{
+
+template <typename T>
+using Color = angle::Color<T>;
+using ColorF = angle::ColorF;
+using ColorI = angle::ColorI;
+using ColorUI = angle::ColorUI;
+
+} // namespace gl
+
+#include "Color.inl"
+
+#endif // COMMON_COLOR_H_
diff --git a/gfx/angle/src/common/Color.inl b/gfx/angle/src/common/Color.inl
new file mode 100755
index 000000000..c3073256b
--- /dev/null
+++ b/gfx/angle/src/common/Color.inl
@@ -0,0 +1,37 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Color.inl : Inline definitions of some functions from Color.h
+
+namespace angle
+{
+
+template <typename T>
+Color<T>::Color() : Color(0, 0, 0, 0)
+{
+}
+
+template <typename T>
+Color<T>::Color(T r, T g, T b, T a) : red(r), green(g), blue(b), alpha(a)
+{
+}
+
+template <typename T>
+bool operator==(const Color<T> &a, const Color<T> &b)
+{
+ return a.red == b.red &&
+ a.green == b.green &&
+ a.blue == b.blue &&
+ a.alpha == b.alpha;
+}
+
+template <typename T>
+bool operator!=(const Color<T> &a, const Color<T> &b)
+{
+ return !(a == b);
+}
+
+} // namespace angle
diff --git a/gfx/angle/src/common/Float16ToFloat32.cpp b/gfx/angle/src/common/Float16ToFloat32.cpp
new file mode 100755
index 000000000..acd0d88b6
--- /dev/null
+++ b/gfx/angle/src/common/Float16ToFloat32.cpp
@@ -0,0 +1,2205 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// This file is automatically generated.
+
+#include "common/mathutil.h"
+
+namespace gl
+{
+
+const static unsigned g_mantissa[2048] = {
+ 0x00000000,
+ 0x33800000,
+ 0x34000000,
+ 0x34400000,
+ 0x34800000,
+ 0x34a00000,
+ 0x34c00000,
+ 0x34e00000,
+ 0x35000000,
+ 0x35100000,
+ 0x35200000,
+ 0x35300000,
+ 0x35400000,
+ 0x35500000,
+ 0x35600000,
+ 0x35700000,
+ 0x35800000,
+ 0x35880000,
+ 0x35900000,
+ 0x35980000,
+ 0x35a00000,
+ 0x35a80000,
+ 0x35b00000,
+ 0x35b80000,
+ 0x35c00000,
+ 0x35c80000,
+ 0x35d00000,
+ 0x35d80000,
+ 0x35e00000,
+ 0x35e80000,
+ 0x35f00000,
+ 0x35f80000,
+ 0x36000000,
+ 0x36040000,
+ 0x36080000,
+ 0x360c0000,
+ 0x36100000,
+ 0x36140000,
+ 0x36180000,
+ 0x361c0000,
+ 0x36200000,
+ 0x36240000,
+ 0x36280000,
+ 0x362c0000,
+ 0x36300000,
+ 0x36340000,
+ 0x36380000,
+ 0x363c0000,
+ 0x36400000,
+ 0x36440000,
+ 0x36480000,
+ 0x364c0000,
+ 0x36500000,
+ 0x36540000,
+ 0x36580000,
+ 0x365c0000,
+ 0x36600000,
+ 0x36640000,
+ 0x36680000,
+ 0x366c0000,
+ 0x36700000,
+ 0x36740000,
+ 0x36780000,
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+ 0x38650000,
+ 0x38652000,
+ 0x38654000,
+ 0x38656000,
+ 0x38658000,
+ 0x3865a000,
+ 0x3865c000,
+ 0x3865e000,
+ 0x38660000,
+ 0x38662000,
+ 0x38664000,
+ 0x38666000,
+ 0x38668000,
+ 0x3866a000,
+ 0x3866c000,
+ 0x3866e000,
+ 0x38670000,
+ 0x38672000,
+ 0x38674000,
+ 0x38676000,
+ 0x38678000,
+ 0x3867a000,
+ 0x3867c000,
+ 0x3867e000,
+ 0x38680000,
+ 0x38682000,
+ 0x38684000,
+ 0x38686000,
+ 0x38688000,
+ 0x3868a000,
+ 0x3868c000,
+ 0x3868e000,
+ 0x38690000,
+ 0x38692000,
+ 0x38694000,
+ 0x38696000,
+ 0x38698000,
+ 0x3869a000,
+ 0x3869c000,
+ 0x3869e000,
+ 0x386a0000,
+ 0x386a2000,
+ 0x386a4000,
+ 0x386a6000,
+ 0x386a8000,
+ 0x386aa000,
+ 0x386ac000,
+ 0x386ae000,
+ 0x386b0000,
+ 0x386b2000,
+ 0x386b4000,
+ 0x386b6000,
+ 0x386b8000,
+ 0x386ba000,
+ 0x386bc000,
+ 0x386be000,
+ 0x386c0000,
+ 0x386c2000,
+ 0x386c4000,
+ 0x386c6000,
+ 0x386c8000,
+ 0x386ca000,
+ 0x386cc000,
+ 0x386ce000,
+ 0x386d0000,
+ 0x386d2000,
+ 0x386d4000,
+ 0x386d6000,
+ 0x386d8000,
+ 0x386da000,
+ 0x386dc000,
+ 0x386de000,
+ 0x386e0000,
+ 0x386e2000,
+ 0x386e4000,
+ 0x386e6000,
+ 0x386e8000,
+ 0x386ea000,
+ 0x386ec000,
+ 0x386ee000,
+ 0x386f0000,
+ 0x386f2000,
+ 0x386f4000,
+ 0x386f6000,
+ 0x386f8000,
+ 0x386fa000,
+ 0x386fc000,
+ 0x386fe000,
+ 0x38700000,
+ 0x38702000,
+ 0x38704000,
+ 0x38706000,
+ 0x38708000,
+ 0x3870a000,
+ 0x3870c000,
+ 0x3870e000,
+ 0x38710000,
+ 0x38712000,
+ 0x38714000,
+ 0x38716000,
+ 0x38718000,
+ 0x3871a000,
+ 0x3871c000,
+ 0x3871e000,
+ 0x38720000,
+ 0x38722000,
+ 0x38724000,
+ 0x38726000,
+ 0x38728000,
+ 0x3872a000,
+ 0x3872c000,
+ 0x3872e000,
+ 0x38730000,
+ 0x38732000,
+ 0x38734000,
+ 0x38736000,
+ 0x38738000,
+ 0x3873a000,
+ 0x3873c000,
+ 0x3873e000,
+ 0x38740000,
+ 0x38742000,
+ 0x38744000,
+ 0x38746000,
+ 0x38748000,
+ 0x3874a000,
+ 0x3874c000,
+ 0x3874e000,
+ 0x38750000,
+ 0x38752000,
+ 0x38754000,
+ 0x38756000,
+ 0x38758000,
+ 0x3875a000,
+ 0x3875c000,
+ 0x3875e000,
+ 0x38760000,
+ 0x38762000,
+ 0x38764000,
+ 0x38766000,
+ 0x38768000,
+ 0x3876a000,
+ 0x3876c000,
+ 0x3876e000,
+ 0x38770000,
+ 0x38772000,
+ 0x38774000,
+ 0x38776000,
+ 0x38778000,
+ 0x3877a000,
+ 0x3877c000,
+ 0x3877e000,
+ 0x38780000,
+ 0x38782000,
+ 0x38784000,
+ 0x38786000,
+ 0x38788000,
+ 0x3878a000,
+ 0x3878c000,
+ 0x3878e000,
+ 0x38790000,
+ 0x38792000,
+ 0x38794000,
+ 0x38796000,
+ 0x38798000,
+ 0x3879a000,
+ 0x3879c000,
+ 0x3879e000,
+ 0x387a0000,
+ 0x387a2000,
+ 0x387a4000,
+ 0x387a6000,
+ 0x387a8000,
+ 0x387aa000,
+ 0x387ac000,
+ 0x387ae000,
+ 0x387b0000,
+ 0x387b2000,
+ 0x387b4000,
+ 0x387b6000,
+ 0x387b8000,
+ 0x387ba000,
+ 0x387bc000,
+ 0x387be000,
+ 0x387c0000,
+ 0x387c2000,
+ 0x387c4000,
+ 0x387c6000,
+ 0x387c8000,
+ 0x387ca000,
+ 0x387cc000,
+ 0x387ce000,
+ 0x387d0000,
+ 0x387d2000,
+ 0x387d4000,
+ 0x387d6000,
+ 0x387d8000,
+ 0x387da000,
+ 0x387dc000,
+ 0x387de000,
+ 0x387e0000,
+ 0x387e2000,
+ 0x387e4000,
+ 0x387e6000,
+ 0x387e8000,
+ 0x387ea000,
+ 0x387ec000,
+ 0x387ee000,
+ 0x387f0000,
+ 0x387f2000,
+ 0x387f4000,
+ 0x387f6000,
+ 0x387f8000,
+ 0x387fa000,
+ 0x387fc000,
+ 0x387fe000,
+};
+
+const static unsigned g_exponent[64] = {
+ 0x00000000,
+ 0x00800000,
+ 0x01000000,
+ 0x01800000,
+ 0x02000000,
+ 0x02800000,
+ 0x03000000,
+ 0x03800000,
+ 0x04000000,
+ 0x04800000,
+ 0x05000000,
+ 0x05800000,
+ 0x06000000,
+ 0x06800000,
+ 0x07000000,
+ 0x07800000,
+ 0x08000000,
+ 0x08800000,
+ 0x09000000,
+ 0x09800000,
+ 0x0a000000,
+ 0x0a800000,
+ 0x0b000000,
+ 0x0b800000,
+ 0x0c000000,
+ 0x0c800000,
+ 0x0d000000,
+ 0x0d800000,
+ 0x0e000000,
+ 0x0e800000,
+ 0x0f000000,
+ 0x47800000,
+ 0x80000000,
+ 0x80800000,
+ 0x81000000,
+ 0x81800000,
+ 0x82000000,
+ 0x82800000,
+ 0x83000000,
+ 0x83800000,
+ 0x84000000,
+ 0x84800000,
+ 0x85000000,
+ 0x85800000,
+ 0x86000000,
+ 0x86800000,
+ 0x87000000,
+ 0x87800000,
+ 0x88000000,
+ 0x88800000,
+ 0x89000000,
+ 0x89800000,
+ 0x8a000000,
+ 0x8a800000,
+ 0x8b000000,
+ 0x8b800000,
+ 0x8c000000,
+ 0x8c800000,
+ 0x8d000000,
+ 0x8d800000,
+ 0x8e000000,
+ 0x8e800000,
+ 0x8f000000,
+ 0xc7800000,
+};
+
+const static unsigned g_offset[64] = {
+ 0x00000000,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000000,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+ 0x00000400,
+};
+
+float float16ToFloat32(unsigned short h)
+{
+ unsigned i32 = g_mantissa[g_offset[h >> 10] + (h & 0x3ff)] + g_exponent[h >> 10];
+ return bitCast<float>(i32);
+}
+}
+
diff --git a/gfx/angle/src/common/Float16ToFloat32.py b/gfx/angle/src/common/Float16ToFloat32.py
new file mode 100755
index 000000000..7705f7b61
--- /dev/null
+++ b/gfx/angle/src/common/Float16ToFloat32.py
@@ -0,0 +1,80 @@
+# Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+#
+
+# This script generates a function that converts 16-bit precision floating
+# point numbers to 32-bit.
+# It is based on ftp://ftp.fox-toolkit.org/pub/fasthalffloatconversion.pdf.
+
+#include "common/mathutil.h"
+
+def convertMantissa(i):
+ if i == 0:
+ return 0
+ elif i < 1024:
+ m = i << 13
+ e = 0
+ while not (m & 0x00800000):
+ e -= 0x00800000
+ m = m << 1
+ m &= ~0x00800000
+ e += 0x38800000
+ return m | e
+ else:
+ return 0x38000000 + ((i - 1024) << 13)
+
+def convertExponent(i):
+ if i == 0:
+ return 0
+ elif i in range(1, 31):
+ return i << 23
+ elif i == 31:
+ return 0x47800000
+ elif i == 32:
+ return 0x80000000
+ elif i in range(33, 63):
+ return 0x80000000 + ((i - 32) << 23)
+ else:
+ return 0xC7800000
+
+def convertOffset(i):
+ if i == 0 or i == 32:
+ return 0
+ else:
+ return 1024
+
+print """//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// This file is automatically generated.
+
+namespace gl
+{
+"""
+
+print "const static unsigned g_mantissa[2048] = {"
+for i in range(0, 2048):
+ print " %#010x," % convertMantissa(i)
+print "};\n"
+
+print "const static unsigned g_exponent[64] = {"
+for i in range(0, 64):
+ print " %#010x," % convertExponent(i)
+print "};\n"
+
+print "const static unsigned g_offset[64] = {"
+for i in range(0, 64):
+ print " %#010x," % convertOffset(i)
+print "};\n"
+
+print """float float16ToFloat32(unsigned short h)
+{
+ unsigned i32 = g_mantissa[g_offset[h >> 10] + (h & 0x3ff)] + g_exponent[h >> 10];
+ return bitCast<float>(i32);
+}
+}
+"""
diff --git a/gfx/angle/src/common/MemoryBuffer.cpp b/gfx/angle/src/common/MemoryBuffer.cpp
new file mode 100755
index 000000000..e7a3fb4a2
--- /dev/null
+++ b/gfx/angle/src/common/MemoryBuffer.cpp
@@ -0,0 +1,80 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "common/MemoryBuffer.h"
+
+#include <algorithm>
+#include <cstdlib>
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+MemoryBuffer::MemoryBuffer()
+ : mSize(0),
+ mData(NULL)
+{
+}
+
+MemoryBuffer::~MemoryBuffer()
+{
+ free(mData);
+ mData = NULL;
+}
+
+bool MemoryBuffer::resize(size_t size)
+{
+ if (size == 0)
+ {
+ free(mData);
+ mData = NULL;
+ mSize = 0;
+ return true;
+ }
+
+ if (size == mSize)
+ {
+ return true;
+ }
+
+ // Only reallocate if the size has changed.
+ uint8_t *newMemory = reinterpret_cast<uint8_t*>(malloc(sizeof(uint8_t) * size));
+ if (newMemory == NULL)
+ {
+ return false;
+ }
+
+ if (mData)
+ {
+ // Copy the intersection of the old data and the new data
+ std::copy(mData, mData + std::min(mSize, size), newMemory);
+ free(mData);
+ }
+
+ mData = newMemory;
+ mSize = size;
+
+ return true;
+}
+
+size_t MemoryBuffer::size() const
+{
+ return mSize;
+}
+
+const uint8_t *MemoryBuffer::data() const
+{
+ return mData;
+}
+
+uint8_t *MemoryBuffer::data()
+{
+ ASSERT(mData);
+ return mData;
+}
+
+}
diff --git a/gfx/angle/src/common/MemoryBuffer.h b/gfx/angle/src/common/MemoryBuffer.h
new file mode 100755
index 000000000..ec621cbca
--- /dev/null
+++ b/gfx/angle/src/common/MemoryBuffer.h
@@ -0,0 +1,38 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMMON_MEMORYBUFFER_H_
+#define COMMON_MEMORYBUFFER_H_
+
+#include "common/angleutils.h"
+
+#include <cstddef>
+#include <stdint.h>
+
+namespace rx
+{
+
+class MemoryBuffer : angle::NonCopyable
+{
+ public:
+ MemoryBuffer();
+ ~MemoryBuffer();
+
+ bool resize(size_t size);
+ size_t size() const;
+ bool empty() const { return mSize == 0; }
+
+ const uint8_t *data() const;
+ uint8_t *data();
+
+ private:
+ size_t mSize;
+ uint8_t *mData;
+};
+
+}
+
+#endif // COMMON_MEMORYBUFFER_H_
diff --git a/gfx/angle/src/common/Optional.h b/gfx/angle/src/common/Optional.h
new file mode 100755
index 000000000..5a79048d6
--- /dev/null
+++ b/gfx/angle/src/common/Optional.h
@@ -0,0 +1,74 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Optional.h:
+// Represents a type that may be invalid, similar to std::optional.
+//
+
+#ifndef COMMON_OPTIONAL_H_
+#define COMMON_OPTIONAL_H_
+
+template <class T>
+struct Optional
+{
+ Optional()
+ : mValid(false),
+ mValue(T())
+ {}
+
+ Optional(const T &valueIn) : mValid(true), mValue(valueIn) {}
+
+ Optional(const Optional &other)
+ : mValid(other.mValid),
+ mValue(other.mValue)
+ {}
+
+ Optional &operator=(const Optional &other)
+ {
+ this->mValid = other.mValid;
+ this->mValue = other.mValue;
+ return *this;
+ }
+
+ Optional &operator=(const T &value)
+ {
+ mValue = value;
+ mValid = true;
+ return *this;
+ }
+
+ Optional &operator=(T &&value)
+ {
+ mValue = std::move(value);
+ mValid = true;
+ return *this;
+ }
+
+ void reset()
+ {
+ mValid = false;
+ }
+
+ static Optional Invalid() { return Optional(); }
+
+ bool valid() const { return mValid; }
+ const T &value() const { return mValue; }
+
+ bool operator==(const Optional &other) const
+ {
+ return ((mValid == other.mValid) && (!mValid || (mValue == other.mValue)));
+ }
+
+ bool operator!=(const Optional &other) const
+ {
+ return !(*this == other);
+ }
+
+ private:
+ bool mValid;
+ T mValue;
+};
+
+#endif // COMMON_OPTIONAL_H_
diff --git a/gfx/angle/src/common/Optional_unittest.cpp b/gfx/angle/src/common/Optional_unittest.cpp
new file mode 100755
index 000000000..810046184
--- /dev/null
+++ b/gfx/angle/src/common/Optional_unittest.cpp
@@ -0,0 +1,47 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Unit tests for ANGLE's Optional helper class.
+//
+
+#include "gmock/gmock.h"
+#include "gtest/gtest.h"
+
+#include "common/Optional.h"
+
+namespace
+{
+
+TEST(OptionalTest, BasicInvalid)
+{
+ Optional<int> testInvalid;
+ ASSERT_FALSE(testInvalid.valid());
+ ASSERT_EQ(Optional<int>::Invalid(), testInvalid);
+}
+
+TEST(OptionalTest, BasicValid)
+{
+ Optional<int> testValid(3);
+ ASSERT_TRUE(testValid.valid());
+ ASSERT_EQ(3, testValid.value());
+ ASSERT_NE(Optional<int>::Invalid(), testValid);
+}
+
+TEST(OptionalTest, Copies)
+{
+ Optional<int> testValid(3);
+ Optional<int> testInvalid;
+
+ Optional<int> testCopy = testInvalid;
+ ASSERT_FALSE(testCopy.valid());
+ ASSERT_EQ(testInvalid, testCopy);
+
+ testCopy = testValid;
+ ASSERT_TRUE(testCopy.valid());
+ ASSERT_EQ(3, testCopy.value());
+ ASSERT_EQ(testValid, testCopy);
+}
+
+} // namespace
diff --git a/gfx/angle/src/common/angleutils.cpp b/gfx/angle/src/common/angleutils.cpp
new file mode 100755
index 000000000..7099c2173
--- /dev/null
+++ b/gfx/angle/src/common/angleutils.cpp
@@ -0,0 +1,52 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "common/angleutils.h"
+#include "common/debug.h"
+
+#include <stdio.h>
+
+#include <limits>
+#include <vector>
+
+namespace angle
+{
+const uintptr_t DirtyPointer = std::numeric_limits<uintptr_t>::max();
+}
+
+size_t FormatStringIntoVector(const char *fmt, va_list vararg, std::vector<char>& outBuffer)
+{
+ // Attempt to just print to the current buffer
+ int len = vsnprintf(&(outBuffer.front()), outBuffer.size(), fmt, vararg);
+ if (len < 0 || static_cast<size_t>(len) >= outBuffer.size())
+ {
+ // Buffer was not large enough, calculate the required size and resize the buffer
+ len = vsnprintf(NULL, 0, fmt, vararg);
+ outBuffer.resize(len + 1);
+
+ // Print again
+ len = vsnprintf(&(outBuffer.front()), outBuffer.size(), fmt, vararg);
+ }
+ ASSERT(len >= 0);
+ return static_cast<size_t>(len);
+}
+
+std::string FormatString(const char *fmt, va_list vararg)
+{
+ static std::vector<char> buffer(512);
+
+ size_t len = FormatStringIntoVector(fmt, vararg, buffer);
+ return std::string(&buffer[0], len);
+}
+
+std::string FormatString(const char *fmt, ...)
+{
+ va_list vararg;
+ va_start(vararg, fmt);
+ std::string result = FormatString(fmt, vararg);
+ va_end(vararg);
+ return result;
+}
diff --git a/gfx/angle/src/common/angleutils.h b/gfx/angle/src/common/angleutils.h
new file mode 100755
index 000000000..f5ef7bdc1
--- /dev/null
+++ b/gfx/angle/src/common/angleutils.h
@@ -0,0 +1,187 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// angleutils.h: Common ANGLE utilities.
+
+#ifndef COMMON_ANGLEUTILS_H_
+#define COMMON_ANGLEUTILS_H_
+
+#include "common/platform.h"
+
+#include <climits>
+#include <cstdarg>
+#include <cstddef>
+#include <string>
+#include <set>
+#include <sstream>
+#include <vector>
+
+// A helper class to disallow copy and assignment operators
+namespace angle
+{
+
+class NonCopyable
+{
+ public:
+ NonCopyable() = default;
+ ~NonCopyable() = default;
+ protected:
+ NonCopyable(const NonCopyable&) = delete;
+ void operator=(const NonCopyable&) = delete;
+};
+
+extern const uintptr_t DirtyPointer;
+} // namespace angle
+
+template <typename T, size_t N>
+constexpr inline size_t ArraySize(T (&)[N])
+{
+ return N;
+}
+
+template <typename T, unsigned int N>
+void SafeRelease(T (&resourceBlock)[N])
+{
+ for (unsigned int i = 0; i < N; i++)
+ {
+ SafeRelease(resourceBlock[i]);
+ }
+}
+
+template <typename T>
+void SafeRelease(T& resource)
+{
+ if (resource)
+ {
+ resource->Release();
+ resource = NULL;
+ }
+}
+
+template <typename T>
+void SafeDelete(T *&resource)
+{
+ delete resource;
+ resource = NULL;
+}
+
+template <typename T>
+void SafeDeleteContainer(T& resource)
+{
+ for (auto &element : resource)
+ {
+ SafeDelete(element);
+ }
+ resource.clear();
+}
+
+template <typename T>
+void SafeDeleteArray(T*& resource)
+{
+ delete[] resource;
+ resource = NULL;
+}
+
+// Provide a less-than function for comparing structs
+// Note: struct memory must be initialized to zero, because of packing gaps
+template <typename T>
+inline bool StructLessThan(const T &a, const T &b)
+{
+ return (memcmp(&a, &b, sizeof(T)) < 0);
+}
+
+// Provide a less-than function for comparing structs
+// Note: struct memory must be initialized to zero, because of packing gaps
+template <typename T>
+inline bool StructEquals(const T &a, const T &b)
+{
+ return (memcmp(&a, &b, sizeof(T)) == 0);
+}
+
+template <typename T>
+inline void StructZero(T *obj)
+{
+ memset(obj, 0, sizeof(T));
+}
+
+template <typename T>
+inline bool IsMaskFlagSet(T mask, T flag)
+{
+ // Handles multibit flags as well
+ return (mask & flag) == flag;
+}
+
+inline const char* MakeStaticString(const std::string &str)
+{
+ static std::set<std::string> strings;
+ std::set<std::string>::iterator it = strings.find(str);
+ if (it != strings.end())
+ {
+ return it->c_str();
+ }
+
+ return strings.insert(str).first->c_str();
+}
+
+inline std::string ArrayString(unsigned int i)
+{
+ // We assume UINT_MAX and GL_INVALID_INDEX are equal
+ // See DynamicHLSL.cpp
+ if (i == UINT_MAX)
+ {
+ return "";
+ }
+
+ std::stringstream strstr;
+
+ strstr << "[";
+ strstr << i;
+ strstr << "]";
+
+ return strstr.str();
+}
+
+inline std::string Str(int i)
+{
+ std::stringstream strstr;
+ strstr << i;
+ return strstr.str();
+}
+
+size_t FormatStringIntoVector(const char *fmt, va_list vararg, std::vector<char>& buffer);
+
+std::string FormatString(const char *fmt, va_list vararg);
+std::string FormatString(const char *fmt, ...);
+
+template <typename T>
+std::string ToString(const T &value)
+{
+ std::ostringstream o;
+ o << value;
+ return o.str();
+}
+
+// snprintf is not defined with MSVC prior to to msvc14
+#if defined(_MSC_VER) && _MSC_VER < 1900
+#define snprintf _snprintf
+#endif
+
+#define GL_BGR565_ANGLEX 0x6ABB
+#define GL_BGRA4_ANGLEX 0x6ABC
+#define GL_BGR5_A1_ANGLEX 0x6ABD
+#define GL_INT_64_ANGLEX 0x6ABE
+#define GL_STRUCT_ANGLEX 0x6ABF
+
+// Hidden enum for the NULL D3D device type.
+#define EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE 0x6AC0
+
+#define ANGLE_TRY_CHECKED_MATH(result) \
+ if (!result.IsValid()) \
+ { \
+ return gl::Error(GL_INVALID_OPERATION, "Integer overflow."); \
+ }
+
+#endif // COMMON_ANGLEUTILS_H_
diff --git a/gfx/angle/src/common/debug.cpp b/gfx/angle/src/common/debug.cpp
new file mode 100755
index 000000000..f64d9322f
--- /dev/null
+++ b/gfx/angle/src/common/debug.cpp
@@ -0,0 +1,179 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// debug.cpp: Debugging utilities.
+
+#include "common/debug.h"
+
+#include <stdarg.h>
+
+#include <cstdio>
+#include <fstream>
+#include <iostream>
+#include <vector>
+
+#include "common/angleutils.h"
+#include "common/platform.h"
+#include "common/Optional.h"
+
+namespace gl
+{
+
+namespace
+{
+
+class FormattedString final : angle::NonCopyable
+{
+ public:
+ FormattedString(const char *format, va_list vararg) : mFormat(format)
+ {
+ va_copy(mVarArg, vararg);
+ }
+
+ const char *c_str() { return str().c_str(); }
+
+ const std::string &str()
+ {
+ if (!mMessage.valid())
+ {
+ mMessage = FormatString(mFormat, mVarArg);
+ }
+ return mMessage.value();
+ }
+
+ size_t length()
+ {
+ c_str();
+ return mMessage.value().length();
+ }
+
+ private:
+ const char *mFormat;
+ va_list mVarArg;
+ Optional<std::string> mMessage;
+};
+enum DebugTraceOutputType
+{
+ DebugTraceOutputTypeNone,
+ DebugTraceOutputTypeSetMarker,
+ DebugTraceOutputTypeBeginEvent
+};
+
+DebugAnnotator *g_debugAnnotator = nullptr;
+
+void output(bool traceInDebugOnly, MessageType messageType, DebugTraceOutputType outputType,
+ const char *format, va_list vararg)
+{
+ if (DebugAnnotationsActive())
+ {
+ static std::vector<char> buffer(512);
+ size_t len = FormatStringIntoVector(format, vararg, buffer);
+ std::wstring formattedWideMessage(buffer.begin(), buffer.begin() + len);
+
+ ASSERT(g_debugAnnotator != nullptr);
+ switch (outputType)
+ {
+ case DebugTraceOutputTypeNone:
+ break;
+ case DebugTraceOutputTypeBeginEvent:
+ g_debugAnnotator->beginEvent(formattedWideMessage.c_str());
+ break;
+ case DebugTraceOutputTypeSetMarker:
+ g_debugAnnotator->setMarker(formattedWideMessage.c_str());
+ break;
+ }
+ }
+
+ FormattedString formattedMessage(format, vararg);
+
+ if (messageType == MESSAGE_ERR)
+ {
+ std::cerr << formattedMessage.c_str();
+#if !defined(NDEBUG) && defined(_MSC_VER)
+ OutputDebugStringA(formattedMessage.c_str());
+#endif // !defined(NDEBUG) && defined(_MSC_VER)
+ }
+
+#if defined(ANGLE_ENABLE_DEBUG_TRACE)
+#if defined(NDEBUG)
+ if (traceInDebugOnly)
+ {
+ return;
+ }
+#endif // NDEBUG
+ static std::ofstream file(TRACE_OUTPUT_FILE, std::ofstream::app);
+ if (file)
+ {
+ file.write(formattedMessage.c_str(), formattedMessage.length());
+ file.flush();
+ }
+
+#if defined(ANGLE_ENABLE_DEBUG_TRACE_TO_DEBUGGER)
+ OutputDebugStringA(formattedMessage.c_str());
+#endif // ANGLE_ENABLE_DEBUG_TRACE_TO_DEBUGGER
+
+#endif // ANGLE_ENABLE_DEBUG_TRACE
+}
+
+} // namespace
+
+bool DebugAnnotationsActive()
+{
+#if defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS)
+ return g_debugAnnotator != nullptr && g_debugAnnotator->getStatus();
+#else
+ return false;
+#endif
+}
+
+void InitializeDebugAnnotations(DebugAnnotator *debugAnnotator)
+{
+ UninitializeDebugAnnotations();
+ g_debugAnnotator = debugAnnotator;
+}
+
+void UninitializeDebugAnnotations()
+{
+ // Pointer is not managed.
+ g_debugAnnotator = nullptr;
+}
+
+void trace(bool traceInDebugOnly, MessageType messageType, const char *format, ...)
+{
+ va_list vararg;
+ va_start(vararg, format);
+ output(traceInDebugOnly, messageType, DebugTraceOutputTypeSetMarker, format, vararg);
+ va_end(vararg);
+}
+
+ScopedPerfEventHelper::ScopedPerfEventHelper(const char* format, ...)
+{
+#if !defined(ANGLE_ENABLE_DEBUG_TRACE)
+ if (!DebugAnnotationsActive())
+ {
+ return;
+ }
+#endif // !ANGLE_ENABLE_DEBUG_TRACE
+ va_list vararg;
+ va_start(vararg, format);
+ output(true, MESSAGE_EVENT, DebugTraceOutputTypeBeginEvent, format, vararg);
+ va_end(vararg);
+}
+
+ScopedPerfEventHelper::~ScopedPerfEventHelper()
+{
+ if (DebugAnnotationsActive())
+ {
+ g_debugAnnotator->endEvent();
+ }
+}
+
+std::ostream &DummyStream()
+{
+ return std::cout;
+}
+
+} // namespace gl
diff --git a/gfx/angle/src/common/debug.h b/gfx/angle/src/common/debug.h
new file mode 100755
index 000000000..9356090ae
--- /dev/null
+++ b/gfx/angle/src/common/debug.h
@@ -0,0 +1,174 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// debug.h: Debugging utilities.
+
+#ifndef COMMON_DEBUG_H_
+#define COMMON_DEBUG_H_
+
+#include <assert.h>
+#include <stdio.h>
+#include <string>
+
+#include "common/angleutils.h"
+
+#if !defined(TRACE_OUTPUT_FILE)
+#define TRACE_OUTPUT_FILE "angle_debug.txt"
+#endif
+
+namespace gl
+{
+
+enum MessageType
+{
+ MESSAGE_TRACE,
+ MESSAGE_FIXME,
+ MESSAGE_ERR,
+ MESSAGE_EVENT,
+};
+
+// Outputs text to the debugging log, or the debugging window
+void trace(bool traceInDebugOnly, MessageType messageType, const char *format, ...);
+
+// Pairs a D3D begin event with an end event.
+class ScopedPerfEventHelper : angle::NonCopyable
+{
+ public:
+ ScopedPerfEventHelper(const char* format, ...);
+ ~ScopedPerfEventHelper();
+};
+
+// Wraps the D3D9/D3D11 debug annotation functions.
+class DebugAnnotator : angle::NonCopyable
+{
+ public:
+ DebugAnnotator() { };
+ virtual ~DebugAnnotator() { };
+ virtual void beginEvent(const wchar_t *eventName) = 0;
+ virtual void endEvent() = 0;
+ virtual void setMarker(const wchar_t *markerName) = 0;
+ virtual bool getStatus() = 0;
+};
+
+void InitializeDebugAnnotations(DebugAnnotator *debugAnnotator);
+void UninitializeDebugAnnotations();
+bool DebugAnnotationsActive();
+
+// This class is used to explicitly ignore values in the conditional logging macros. This avoids
+// compiler warnings like "value computed is not used" and "statement has no effect".
+class LogMessageVoidify
+{
+ public:
+ LogMessageVoidify() {}
+ // This has to be an operator with a precedence lower than << but higher than ?:
+ void operator&(std::ostream &) {}
+};
+
+// This can be any ostream, it is unused, but needs to be a valid reference.
+std::ostream &DummyStream();
+
+} // namespace gl
+
+#if defined(ANGLE_ENABLE_DEBUG_TRACE) || defined(ANGLE_ENABLE_DEBUG_ANNOTATIONS)
+#define ANGLE_TRACE_ENABLED
+#endif
+
+#define ANGLE_EMPTY_STATEMENT for (;;) break
+#if !defined(NDEBUG) || defined(ANGLE_ENABLE_RELEASE_ASSERTS)
+#define ANGLE_ENABLE_ASSERTS
+#endif
+
+// A macro to output a trace of a function call and its arguments to the debugging log
+#if defined(ANGLE_TRACE_ENABLED)
+#define TRACE(message, ...) gl::trace(true, gl::MESSAGE_TRACE, "trace: %s(%d): " message "\n", __FUNCTION__, __LINE__, ##__VA_ARGS__)
+#else
+#define TRACE(message, ...) (void(0))
+#endif
+
+// A macro to output a function call and its arguments to the debugging log, to denote an item in need of fixing.
+#if defined(ANGLE_TRACE_ENABLED)
+#define FIXME(message, ...) gl::trace(false, gl::MESSAGE_FIXME, "fixme: %s(%d): " message "\n", __FUNCTION__, __LINE__, ##__VA_ARGS__)
+#else
+#define FIXME(message, ...) (void(0))
+#endif
+
+// A macro to output a function call and its arguments to the debugging log, in case of error.
+#if defined(ANGLE_TRACE_ENABLED) || defined(ANGLE_ENABLE_ASSERTS)
+#define ERR(message, ...) gl::trace(false, gl::MESSAGE_ERR, "err: %s(%d): " message "\n", __FUNCTION__, __LINE__, ##__VA_ARGS__)
+#else
+#define ERR(message, ...) (void(0))
+#endif
+
+// A macro to log a performance event around a scope.
+#if defined(ANGLE_TRACE_ENABLED)
+#if defined(_MSC_VER)
+#define EVENT(message, ...) gl::ScopedPerfEventHelper scopedPerfEventHelper ## __LINE__("%s" message "\n", __FUNCTION__, __VA_ARGS__);
+#else
+#define EVENT(message, ...) gl::ScopedPerfEventHelper scopedPerfEventHelper("%s" message "\n", __FUNCTION__, ##__VA_ARGS__);
+#endif // _MSC_VER
+#else
+#define EVENT(message, ...) (void(0))
+#endif
+
+#if defined(ANGLE_TRACE_ENABLED)
+#undef ANGLE_TRACE_ENABLED
+#endif
+
+#if defined(COMPILER_GCC) || defined(__clang__)
+#define ANGLE_CRASH() __builtin_trap()
+#else
+#define ANGLE_CRASH() ((void)(*(volatile char *)0 = 0))
+#endif
+
+#if !defined(NDEBUG)
+#define ANGLE_ASSERT_IMPL(expression) assert(expression)
+#else
+// TODO(jmadill): Detect if debugger is attached and break.
+#define ANGLE_ASSERT_IMPL(expression) ANGLE_CRASH()
+#endif // !defined(NDEBUG)
+
+// Helper macro which avoids evaluating the arguments to a stream if the condition doesn't hold.
+// Condition is evaluated once and only once.
+#define ANGLE_LAZY_STREAM(stream, condition) \
+ !(condition) ? static_cast<void>(0) : ::gl::LogMessageVoidify() & (stream)
+
+#if defined(NDEBUG) && !defined(ANGLE_ENABLE_ASSERTS)
+#define ANGLE_ASSERTS_ON 0
+#else
+#define ANGLE_ASSERTS_ON 1
+#endif
+
+// A macro asserting a condition and outputting failures to the debug log
+#if ANGLE_ASSERTS_ON
+#define ASSERT(expression) \
+ (expression ? static_cast<void>(0) \
+ : (ERR("\t! Assert failed in %s(%d): %s\n", __FUNCTION__, __LINE__, #expression), \
+ ANGLE_ASSERT_IMPL(expression)))
+#else
+#define ASSERT(condition) \
+ ANGLE_LAZY_STREAM(::gl::DummyStream(), ANGLE_ASSERTS_ON ? !(condition) : false) \
+ << "Check failed: " #condition ". "
+#endif // ANGLE_ASSERTS_ON
+
+#define UNUSED_VARIABLE(variable) ((void)variable)
+
+// A macro to indicate unimplemented functionality
+#ifndef NOASSERT_UNIMPLEMENTED
+#define NOASSERT_UNIMPLEMENTED 1
+#endif
+
+#define UNIMPLEMENTED() \
+ { \
+ ERR("\t! Unimplemented: %s(%d)\n", __FUNCTION__, __LINE__); \
+ ASSERT(NOASSERT_UNIMPLEMENTED); \
+ } \
+ ANGLE_EMPTY_STATEMENT
+
+// A macro for code which is not expected to be reached under valid assumptions
+#define UNREACHABLE() \
+ (ERR("\t! Unreachable reached: %s(%d)\n", __FUNCTION__, __LINE__), ASSERT(false))
+
+#endif // COMMON_DEBUG_H_
diff --git a/gfx/angle/src/common/event_tracer.cpp b/gfx/angle/src/common/event_tracer.cpp
new file mode 100755
index 000000000..c9eb5e307
--- /dev/null
+++ b/gfx/angle/src/common/event_tracer.cpp
@@ -0,0 +1,56 @@
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "common/event_tracer.h"
+
+#include "common/debug.h"
+
+namespace angle
+{
+
+const unsigned char *GetTraceCategoryEnabledFlag(const char *name)
+{
+ angle::Platform *platform = ANGLEPlatformCurrent();
+ ASSERT(platform);
+
+ const unsigned char *categoryEnabledFlag = platform->getTraceCategoryEnabledFlag(name);
+ if (categoryEnabledFlag != nullptr)
+ {
+ return categoryEnabledFlag;
+ }
+
+ static unsigned char disabled = 0;
+ return &disabled;
+}
+
+Platform::TraceEventHandle AddTraceEvent(char phase, const unsigned char* categoryGroupEnabled, const char* name, unsigned long long id,
+ int numArgs, const char** argNames, const unsigned char* argTypes,
+ const unsigned long long* argValues, unsigned char flags)
+{
+ angle::Platform *platform = ANGLEPlatformCurrent();
+ ASSERT(platform);
+
+ double timestamp = platform->monotonicallyIncreasingTime();
+
+ if (timestamp != 0)
+ {
+ angle::Platform::TraceEventHandle handle =
+ platform->addTraceEvent(phase,
+ categoryGroupEnabled,
+ name,
+ id,
+ timestamp,
+ numArgs,
+ argNames,
+ argTypes,
+ argValues,
+ flags);
+ ASSERT(handle != 0);
+ return handle;
+ }
+
+ return static_cast<Platform::TraceEventHandle>(0);
+}
+
+} // namespace angle
diff --git a/gfx/angle/src/common/event_tracer.h b/gfx/angle/src/common/event_tracer.h
new file mode 100755
index 000000000..ed70f249d
--- /dev/null
+++ b/gfx/angle/src/common/event_tracer.h
@@ -0,0 +1,22 @@
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef COMMON_EVENT_TRACER_H_
+#define COMMON_EVENT_TRACER_H_
+
+#include "common/platform.h"
+#include "platform/Platform.h"
+
+namespace angle
+{
+
+const unsigned char *GetTraceCategoryEnabledFlag(const char* name);
+Platform::TraceEventHandle AddTraceEvent(char phase, const unsigned char* categoryGroupEnabled, const char* name,
+ unsigned long long id, int numArgs, const char** argNames,
+ const unsigned char* argTypes, const unsigned long long* argValues,
+ unsigned char flags);
+
+}
+
+#endif // COMMON_EVENT_TRACER_H_
diff --git a/gfx/angle/src/common/mathutil.cpp b/gfx/angle/src/common/mathutil.cpp
new file mode 100755
index 000000000..5db997c66
--- /dev/null
+++ b/gfx/angle/src/common/mathutil.cpp
@@ -0,0 +1,73 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// mathutil.cpp: Math and bit manipulation functions.
+
+#include "common/mathutil.h"
+
+#include <algorithm>
+#include <math.h>
+
+namespace gl
+{
+
+namespace
+{
+
+struct RGB9E5Data
+{
+ unsigned int R : 9;
+ unsigned int G : 9;
+ unsigned int B : 9;
+ unsigned int E : 5;
+};
+
+// B is the exponent bias (15)
+constexpr int g_sharedexp_bias = 15;
+
+// N is the number of mantissa bits per component (9)
+constexpr int g_sharedexp_mantissabits = 9;
+
+// Emax is the maximum allowed biased exponent value (31)
+constexpr int g_sharedexp_maxexponent = 31;
+
+constexpr float g_sharedexp_max =
+ ((static_cast<float>(1 << g_sharedexp_mantissabits) - 1) /
+ static_cast<float>(1 << g_sharedexp_mantissabits)) *
+ static_cast<float>(1 << (g_sharedexp_maxexponent - g_sharedexp_bias));
+
+} // anonymous namespace
+
+unsigned int convertRGBFloatsTo999E5(float red, float green, float blue)
+{
+ const float red_c = std::max<float>(0, std::min(g_sharedexp_max, red));
+ const float green_c = std::max<float>(0, std::min(g_sharedexp_max, green));
+ const float blue_c = std::max<float>(0, std::min(g_sharedexp_max, blue));
+
+ const float max_c = std::max<float>(std::max<float>(red_c, green_c), blue_c);
+ const float exp_p = std::max<float>(-g_sharedexp_bias - 1, floor(log(max_c))) + 1 + g_sharedexp_bias;
+ const int max_s = static_cast<int>(floor((max_c / (pow(2.0f, exp_p - g_sharedexp_bias - g_sharedexp_mantissabits))) + 0.5f));
+ const int exp_s = static_cast<int>((max_s < pow(2.0f, g_sharedexp_mantissabits)) ? exp_p : exp_p + 1);
+
+ RGB9E5Data output;
+ output.R = static_cast<unsigned int>(floor((red_c / (pow(2.0f, exp_s - g_sharedexp_bias - g_sharedexp_mantissabits))) + 0.5f));
+ output.G = static_cast<unsigned int>(floor((green_c / (pow(2.0f, exp_s - g_sharedexp_bias - g_sharedexp_mantissabits))) + 0.5f));
+ output.B = static_cast<unsigned int>(floor((blue_c / (pow(2.0f, exp_s - g_sharedexp_bias - g_sharedexp_mantissabits))) + 0.5f));
+ output.E = exp_s;
+
+ return bitCast<unsigned int>(output);
+}
+
+void convert999E5toRGBFloats(unsigned int input, float *red, float *green, float *blue)
+{
+ const RGB9E5Data *inputData = reinterpret_cast<const RGB9E5Data*>(&input);
+
+ *red = inputData->R * pow(2.0f, (int)inputData->E - g_sharedexp_bias - g_sharedexp_mantissabits);
+ *green = inputData->G * pow(2.0f, (int)inputData->E - g_sharedexp_bias - g_sharedexp_mantissabits);
+ *blue = inputData->B * pow(2.0f, (int)inputData->E - g_sharedexp_bias - g_sharedexp_mantissabits);
+}
+
+} // namespace gl
diff --git a/gfx/angle/src/common/mathutil.h b/gfx/angle/src/common/mathutil.h
new file mode 100755
index 000000000..630b6c088
--- /dev/null
+++ b/gfx/angle/src/common/mathutil.h
@@ -0,0 +1,852 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// mathutil.h: Math and bit manipulation functions.
+
+#ifndef COMMON_MATHUTIL_H_
+#define COMMON_MATHUTIL_H_
+
+#include <limits>
+#include <algorithm>
+#include <math.h>
+#include <string.h>
+#include <stdint.h>
+#include <stdlib.h>
+
+#include <base/numerics/safe_math.h>
+
+#include "common/debug.h"
+#include "common/platform.h"
+
+namespace angle
+{
+using base::CheckedNumeric;
+using base::IsValueInRangeForNumericType;
+}
+
+namespace gl
+{
+
+const unsigned int Float32One = 0x3F800000;
+const unsigned short Float16One = 0x3C00;
+
+struct Vector4
+{
+ Vector4() {}
+ Vector4(float x, float y, float z, float w) : x(x), y(y), z(z), w(w) {}
+
+ float x;
+ float y;
+ float z;
+ float w;
+};
+
+struct Vector2
+{
+ Vector2() {}
+ Vector2(float x, float y) : x(x), y(y) {}
+
+ float x;
+ float y;
+};
+
+inline bool isPow2(int x)
+{
+ return (x & (x - 1)) == 0 && (x != 0);
+}
+
+inline int log2(int x)
+{
+ int r = 0;
+ while ((x >> r) > 1) r++;
+ return r;
+}
+
+inline unsigned int ceilPow2(unsigned int x)
+{
+ if (x != 0) x--;
+ x |= x >> 1;
+ x |= x >> 2;
+ x |= x >> 4;
+ x |= x >> 8;
+ x |= x >> 16;
+ x++;
+
+ return x;
+}
+
+inline int clampToInt(unsigned int x)
+{
+ return static_cast<int>(std::min(x, static_cast<unsigned int>(std::numeric_limits<int>::max())));
+}
+
+template <typename DestT, typename SrcT>
+inline DestT clampCast(SrcT value)
+{
+ static const DestT destLo = std::numeric_limits<DestT>::min();
+ static const DestT destHi = std::numeric_limits<DestT>::max();
+ static const SrcT srcLo = static_cast<SrcT>(destLo);
+ static const SrcT srcHi = static_cast<SrcT>(destHi);
+
+ // When value is outside of or equal to the limits for DestT we use the DestT limit directly.
+ // This avoids undefined behaviors due to loss of precision when converting from floats to
+ // integers:
+ // destHi for ints is 2147483647 but the closest float number is around 2147483648, so when
+ // doing a conversion from float to int we run into an UB because the float is outside of the
+ // range representable by the int.
+ if (value <= srcLo)
+ {
+ return destLo;
+ }
+ else if (value >= srcHi)
+ {
+ return destHi;
+ }
+ else
+ {
+ return static_cast<DestT>(value);
+ }
+}
+
+template<typename T, typename MIN, typename MAX>
+inline T clamp(T x, MIN min, MAX max)
+{
+ // Since NaNs fail all comparison tests, a NaN value will default to min
+ return x > min ? (x > max ? max : x) : min;
+}
+
+inline float clamp01(float x)
+{
+ return clamp(x, 0.0f, 1.0f);
+}
+
+template<const int n>
+inline unsigned int unorm(float x)
+{
+ const unsigned int max = 0xFFFFFFFF >> (32 - n);
+
+ if (x > 1)
+ {
+ return max;
+ }
+ else if (x < 0)
+ {
+ return 0;
+ }
+ else
+ {
+ return (unsigned int)(max * x + 0.5f);
+ }
+}
+
+inline bool supportsSSE2()
+{
+#if defined(ANGLE_USE_SSE)
+ static bool checked = false;
+ static bool supports = false;
+
+ if (checked)
+ {
+ return supports;
+ }
+
+#if defined(ANGLE_PLATFORM_WINDOWS) && !defined(_M_ARM)
+ {
+ int info[4];
+ __cpuid(info, 0);
+
+ if (info[0] >= 1)
+ {
+ __cpuid(info, 1);
+
+ supports = (info[3] >> 26) & 1;
+ }
+ }
+#endif // defined(ANGLE_PLATFORM_WINDOWS) && !defined(_M_ARM)
+ checked = true;
+ return supports;
+#else // defined(ANGLE_USE_SSE)
+ return false;
+#endif
+}
+
+template <typename destType, typename sourceType>
+destType bitCast(const sourceType &source)
+{
+ size_t copySize = std::min(sizeof(destType), sizeof(sourceType));
+ destType output;
+ memcpy(&output, &source, copySize);
+ return output;
+}
+
+inline unsigned short float32ToFloat16(float fp32)
+{
+ unsigned int fp32i = bitCast<unsigned int>(fp32);
+ unsigned int sign = (fp32i & 0x80000000) >> 16;
+ unsigned int abs = fp32i & 0x7FFFFFFF;
+
+ if(abs > 0x47FFEFFF) // Infinity
+ {
+ return static_cast<unsigned short>(sign | 0x7FFF);
+ }
+ else if(abs < 0x38800000) // Denormal
+ {
+ unsigned int mantissa = (abs & 0x007FFFFF) | 0x00800000;
+ int e = 113 - (abs >> 23);
+
+ if(e < 24)
+ {
+ abs = mantissa >> e;
+ }
+ else
+ {
+ abs = 0;
+ }
+
+ return static_cast<unsigned short>(sign | (abs + 0x00000FFF + ((abs >> 13) & 1)) >> 13);
+ }
+ else
+ {
+ return static_cast<unsigned short>(sign | (abs + 0xC8000000 + 0x00000FFF + ((abs >> 13) & 1)) >> 13);
+ }
+}
+
+float float16ToFloat32(unsigned short h);
+
+unsigned int convertRGBFloatsTo999E5(float red, float green, float blue);
+void convert999E5toRGBFloats(unsigned int input, float *red, float *green, float *blue);
+
+inline unsigned short float32ToFloat11(float fp32)
+{
+ const unsigned int float32MantissaMask = 0x7FFFFF;
+ const unsigned int float32ExponentMask = 0x7F800000;
+ const unsigned int float32SignMask = 0x80000000;
+ const unsigned int float32ValueMask = ~float32SignMask;
+ const unsigned int float32ExponentFirstBit = 23;
+ const unsigned int float32ExponentBias = 127;
+
+ const unsigned short float11Max = 0x7BF;
+ const unsigned short float11MantissaMask = 0x3F;
+ const unsigned short float11ExponentMask = 0x7C0;
+ const unsigned short float11BitMask = 0x7FF;
+ const unsigned int float11ExponentBias = 14;
+
+ const unsigned int float32Maxfloat11 = 0x477E0000;
+ const unsigned int float32Minfloat11 = 0x38800000;
+
+ const unsigned int float32Bits = bitCast<unsigned int>(fp32);
+ const bool float32Sign = (float32Bits & float32SignMask) == float32SignMask;
+
+ unsigned int float32Val = float32Bits & float32ValueMask;
+
+ if ((float32Val & float32ExponentMask) == float32ExponentMask)
+ {
+ // INF or NAN
+ if ((float32Val & float32MantissaMask) != 0)
+ {
+ return float11ExponentMask | (((float32Val >> 17) | (float32Val >> 11) | (float32Val >> 6) | (float32Val)) & float11MantissaMask);
+ }
+ else if (float32Sign)
+ {
+ // -INF is clamped to 0 since float11 is positive only
+ return 0;
+ }
+ else
+ {
+ return float11ExponentMask;
+ }
+ }
+ else if (float32Sign)
+ {
+ // float11 is positive only, so clamp to zero
+ return 0;
+ }
+ else if (float32Val > float32Maxfloat11)
+ {
+ // The number is too large to be represented as a float11, set to max
+ return float11Max;
+ }
+ else
+ {
+ if (float32Val < float32Minfloat11)
+ {
+ // The number is too small to be represented as a normalized float11
+ // Convert it to a denormalized value.
+ const unsigned int shift = (float32ExponentBias - float11ExponentBias) - (float32Val >> float32ExponentFirstBit);
+ float32Val = ((1 << float32ExponentFirstBit) | (float32Val & float32MantissaMask)) >> shift;
+ }
+ else
+ {
+ // Rebias the exponent to represent the value as a normalized float11
+ float32Val += 0xC8000000;
+ }
+
+ return ((float32Val + 0xFFFF + ((float32Val >> 17) & 1)) >> 17) & float11BitMask;
+ }
+}
+
+inline unsigned short float32ToFloat10(float fp32)
+{
+ const unsigned int float32MantissaMask = 0x7FFFFF;
+ const unsigned int float32ExponentMask = 0x7F800000;
+ const unsigned int float32SignMask = 0x80000000;
+ const unsigned int float32ValueMask = ~float32SignMask;
+ const unsigned int float32ExponentFirstBit = 23;
+ const unsigned int float32ExponentBias = 127;
+
+ const unsigned short float10Max = 0x3DF;
+ const unsigned short float10MantissaMask = 0x1F;
+ const unsigned short float10ExponentMask = 0x3E0;
+ const unsigned short float10BitMask = 0x3FF;
+ const unsigned int float10ExponentBias = 14;
+
+ const unsigned int float32Maxfloat10 = 0x477C0000;
+ const unsigned int float32Minfloat10 = 0x38800000;
+
+ const unsigned int float32Bits = bitCast<unsigned int>(fp32);
+ const bool float32Sign = (float32Bits & float32SignMask) == float32SignMask;
+
+ unsigned int float32Val = float32Bits & float32ValueMask;
+
+ if ((float32Val & float32ExponentMask) == float32ExponentMask)
+ {
+ // INF or NAN
+ if ((float32Val & float32MantissaMask) != 0)
+ {
+ return float10ExponentMask | (((float32Val >> 18) | (float32Val >> 13) | (float32Val >> 3) | (float32Val)) & float10MantissaMask);
+ }
+ else if (float32Sign)
+ {
+ // -INF is clamped to 0 since float11 is positive only
+ return 0;
+ }
+ else
+ {
+ return float10ExponentMask;
+ }
+ }
+ else if (float32Sign)
+ {
+ // float10 is positive only, so clamp to zero
+ return 0;
+ }
+ else if (float32Val > float32Maxfloat10)
+ {
+ // The number is too large to be represented as a float11, set to max
+ return float10Max;
+ }
+ else
+ {
+ if (float32Val < float32Minfloat10)
+ {
+ // The number is too small to be represented as a normalized float11
+ // Convert it to a denormalized value.
+ const unsigned int shift = (float32ExponentBias - float10ExponentBias) - (float32Val >> float32ExponentFirstBit);
+ float32Val = ((1 << float32ExponentFirstBit) | (float32Val & float32MantissaMask)) >> shift;
+ }
+ else
+ {
+ // Rebias the exponent to represent the value as a normalized float11
+ float32Val += 0xC8000000;
+ }
+
+ return ((float32Val + 0x1FFFF + ((float32Val >> 18) & 1)) >> 18) & float10BitMask;
+ }
+}
+
+inline float float11ToFloat32(unsigned short fp11)
+{
+ unsigned short exponent = (fp11 >> 6) & 0x1F;
+ unsigned short mantissa = fp11 & 0x3F;
+
+ if (exponent == 0x1F)
+ {
+ // INF or NAN
+ return bitCast<float>(0x7f800000 | (mantissa << 17));
+ }
+ else
+ {
+ if (exponent != 0)
+ {
+ // normalized
+ }
+ else if (mantissa != 0)
+ {
+ // The value is denormalized
+ exponent = 1;
+
+ do
+ {
+ exponent--;
+ mantissa <<= 1;
+ }
+ while ((mantissa & 0x40) == 0);
+
+ mantissa = mantissa & 0x3F;
+ }
+ else // The value is zero
+ {
+ exponent = static_cast<unsigned short>(-112);
+ }
+
+ return bitCast<float>(((exponent + 112) << 23) | (mantissa << 17));
+ }
+}
+
+inline float float10ToFloat32(unsigned short fp11)
+{
+ unsigned short exponent = (fp11 >> 5) & 0x1F;
+ unsigned short mantissa = fp11 & 0x1F;
+
+ if (exponent == 0x1F)
+ {
+ // INF or NAN
+ return bitCast<float>(0x7f800000 | (mantissa << 17));
+ }
+ else
+ {
+ if (exponent != 0)
+ {
+ // normalized
+ }
+ else if (mantissa != 0)
+ {
+ // The value is denormalized
+ exponent = 1;
+
+ do
+ {
+ exponent--;
+ mantissa <<= 1;
+ }
+ while ((mantissa & 0x20) == 0);
+
+ mantissa = mantissa & 0x1F;
+ }
+ else // The value is zero
+ {
+ exponent = static_cast<unsigned short>(-112);
+ }
+
+ return bitCast<float>(((exponent + 112) << 23) | (mantissa << 18));
+ }
+}
+
+template <typename T>
+inline float normalizedToFloat(T input)
+{
+ static_assert(std::numeric_limits<T>::is_integer, "T must be an integer.");
+
+ const float inverseMax = 1.0f / std::numeric_limits<T>::max();
+ return input * inverseMax;
+}
+
+template <unsigned int inputBitCount, typename T>
+inline float normalizedToFloat(T input)
+{
+ static_assert(std::numeric_limits<T>::is_integer, "T must be an integer.");
+ static_assert(inputBitCount < (sizeof(T) * 8), "T must have more bits than inputBitCount.");
+
+ const float inverseMax = 1.0f / ((1 << inputBitCount) - 1);
+ return input * inverseMax;
+}
+
+template <typename T>
+inline T floatToNormalized(float input)
+{
+ return static_cast<T>(std::numeric_limits<T>::max() * input + 0.5f);
+}
+
+template <unsigned int outputBitCount, typename T>
+inline T floatToNormalized(float input)
+{
+ static_assert(outputBitCount < (sizeof(T) * 8), "T must have more bits than outputBitCount.");
+ return static_cast<T>(((1 << outputBitCount) - 1) * input + 0.5f);
+}
+
+template <unsigned int inputBitCount, unsigned int inputBitStart, typename T>
+inline T getShiftedData(T input)
+{
+ static_assert(inputBitCount + inputBitStart <= (sizeof(T) * 8),
+ "T must have at least as many bits as inputBitCount + inputBitStart.");
+ const T mask = (1 << inputBitCount) - 1;
+ return (input >> inputBitStart) & mask;
+}
+
+template <unsigned int inputBitCount, unsigned int inputBitStart, typename T>
+inline T shiftData(T input)
+{
+ static_assert(inputBitCount + inputBitStart <= (sizeof(T) * 8),
+ "T must have at least as many bits as inputBitCount + inputBitStart.");
+ const T mask = (1 << inputBitCount) - 1;
+ return (input & mask) << inputBitStart;
+}
+
+inline unsigned int CountLeadingZeros(uint32_t x)
+{
+ // Use binary search to find the amount of leading zeros.
+ unsigned int zeros = 32u;
+ uint32_t y;
+
+ y = x >> 16u;
+ if (y != 0)
+ {
+ zeros = zeros - 16u;
+ x = y;
+ }
+ y = x >> 8u;
+ if (y != 0)
+ {
+ zeros = zeros - 8u;
+ x = y;
+ }
+ y = x >> 4u;
+ if (y != 0)
+ {
+ zeros = zeros - 4u;
+ x = y;
+ }
+ y = x >> 2u;
+ if (y != 0)
+ {
+ zeros = zeros - 2u;
+ x = y;
+ }
+ y = x >> 1u;
+ if (y != 0)
+ {
+ return zeros - 2u;
+ }
+ return zeros - x;
+}
+
+inline unsigned char average(unsigned char a, unsigned char b)
+{
+ return ((a ^ b) >> 1) + (a & b);
+}
+
+inline signed char average(signed char a, signed char b)
+{
+ return ((short)a + (short)b) / 2;
+}
+
+inline unsigned short average(unsigned short a, unsigned short b)
+{
+ return ((a ^ b) >> 1) + (a & b);
+}
+
+inline signed short average(signed short a, signed short b)
+{
+ return ((int)a + (int)b) / 2;
+}
+
+inline unsigned int average(unsigned int a, unsigned int b)
+{
+ return ((a ^ b) >> 1) + (a & b);
+}
+
+inline int average(int a, int b)
+{
+ long long average = (static_cast<long long>(a) + static_cast<long long>(b)) / 2ll;
+ return static_cast<int>(average);
+}
+
+inline float average(float a, float b)
+{
+ return (a + b) * 0.5f;
+}
+
+inline unsigned short averageHalfFloat(unsigned short a, unsigned short b)
+{
+ return float32ToFloat16((float16ToFloat32(a) + float16ToFloat32(b)) * 0.5f);
+}
+
+inline unsigned int averageFloat11(unsigned int a, unsigned int b)
+{
+ return float32ToFloat11((float11ToFloat32(static_cast<unsigned short>(a)) + float11ToFloat32(static_cast<unsigned short>(b))) * 0.5f);
+}
+
+inline unsigned int averageFloat10(unsigned int a, unsigned int b)
+{
+ return float32ToFloat10((float10ToFloat32(static_cast<unsigned short>(a)) + float10ToFloat32(static_cast<unsigned short>(b))) * 0.5f);
+}
+
+template <typename T>
+struct Range
+{
+ Range() {}
+ Range(T lo, T hi) : start(lo), end(hi) { ASSERT(lo <= hi); }
+
+ T start;
+ T end;
+
+ T length() const { return end - start; }
+
+ bool intersects(Range<T> other)
+ {
+ if (start <= other.start)
+ {
+ return other.start < end;
+ }
+ else
+ {
+ return start < other.end;
+ }
+ }
+
+ void extend(T value)
+ {
+ start = value > start ? value : start;
+ end = value < end ? value : end;
+ }
+
+ bool empty() const
+ {
+ return end <= start;
+ }
+};
+
+typedef Range<int> RangeI;
+typedef Range<unsigned int> RangeUI;
+
+struct IndexRange
+{
+ IndexRange() : IndexRange(0, 0, 0) {}
+ IndexRange(size_t start_, size_t end_, size_t vertexIndexCount_)
+ : start(start_), end(end_), vertexIndexCount(vertexIndexCount_)
+ {
+ ASSERT(start <= end);
+ }
+
+ // Number of vertices in the range.
+ size_t vertexCount() const { return (end - start) + 1; }
+
+ // Inclusive range of indices that are not primitive restart
+ size_t start;
+ size_t end;
+
+ // Number of non-primitive restart indices
+ size_t vertexIndexCount;
+};
+
+// First, both normalized floating-point values are converted into 16-bit integer values.
+// Then, the results are packed into the returned 32-bit unsigned integer.
+// The first float value will be written to the least significant bits of the output;
+// the last float value will be written to the most significant bits.
+// The conversion of each value to fixed point is done as follows :
+// packSnorm2x16 : round(clamp(c, -1, +1) * 32767.0)
+inline uint32_t packSnorm2x16(float f1, float f2)
+{
+ int16_t leastSignificantBits = static_cast<int16_t>(roundf(clamp(f1, -1.0f, 1.0f) * 32767.0f));
+ int16_t mostSignificantBits = static_cast<int16_t>(roundf(clamp(f2, -1.0f, 1.0f) * 32767.0f));
+ return static_cast<uint32_t>(mostSignificantBits) << 16 |
+ (static_cast<uint32_t>(leastSignificantBits) & 0xFFFF);
+}
+
+// First, unpacks a single 32-bit unsigned integer u into a pair of 16-bit unsigned integers. Then, each
+// component is converted to a normalized floating-point value to generate the returned two float values.
+// The first float value will be extracted from the least significant bits of the input;
+// the last float value will be extracted from the most-significant bits.
+// The conversion for unpacked fixed-point value to floating point is done as follows:
+// unpackSnorm2x16 : clamp(f / 32767.0, -1, +1)
+inline void unpackSnorm2x16(uint32_t u, float *f1, float *f2)
+{
+ int16_t leastSignificantBits = static_cast<int16_t>(u & 0xFFFF);
+ int16_t mostSignificantBits = static_cast<int16_t>(u >> 16);
+ *f1 = clamp(static_cast<float>(leastSignificantBits) / 32767.0f, -1.0f, 1.0f);
+ *f2 = clamp(static_cast<float>(mostSignificantBits) / 32767.0f, -1.0f, 1.0f);
+}
+
+// First, both normalized floating-point values are converted into 16-bit integer values.
+// Then, the results are packed into the returned 32-bit unsigned integer.
+// The first float value will be written to the least significant bits of the output;
+// the last float value will be written to the most significant bits.
+// The conversion of each value to fixed point is done as follows:
+// packUnorm2x16 : round(clamp(c, 0, +1) * 65535.0)
+inline uint32_t packUnorm2x16(float f1, float f2)
+{
+ uint16_t leastSignificantBits = static_cast<uint16_t>(roundf(clamp(f1, 0.0f, 1.0f) * 65535.0f));
+ uint16_t mostSignificantBits = static_cast<uint16_t>(roundf(clamp(f2, 0.0f, 1.0f) * 65535.0f));
+ return static_cast<uint32_t>(mostSignificantBits) << 16 | static_cast<uint32_t>(leastSignificantBits);
+}
+
+// First, unpacks a single 32-bit unsigned integer u into a pair of 16-bit unsigned integers. Then, each
+// component is converted to a normalized floating-point value to generate the returned two float values.
+// The first float value will be extracted from the least significant bits of the input;
+// the last float value will be extracted from the most-significant bits.
+// The conversion for unpacked fixed-point value to floating point is done as follows:
+// unpackUnorm2x16 : f / 65535.0
+inline void unpackUnorm2x16(uint32_t u, float *f1, float *f2)
+{
+ uint16_t leastSignificantBits = static_cast<uint16_t>(u & 0xFFFF);
+ uint16_t mostSignificantBits = static_cast<uint16_t>(u >> 16);
+ *f1 = static_cast<float>(leastSignificantBits) / 65535.0f;
+ *f2 = static_cast<float>(mostSignificantBits) / 65535.0f;
+}
+
+// Returns an unsigned integer obtained by converting the two floating-point values to the 16-bit
+// floating-point representation found in the OpenGL ES Specification, and then packing these
+// two 16-bit integers into a 32-bit unsigned integer.
+// f1: The 16 least-significant bits of the result;
+// f2: The 16 most-significant bits.
+inline uint32_t packHalf2x16(float f1, float f2)
+{
+ uint16_t leastSignificantBits = static_cast<uint16_t>(float32ToFloat16(f1));
+ uint16_t mostSignificantBits = static_cast<uint16_t>(float32ToFloat16(f2));
+ return static_cast<uint32_t>(mostSignificantBits) << 16 | static_cast<uint32_t>(leastSignificantBits);
+}
+
+// Returns two floating-point values obtained by unpacking a 32-bit unsigned integer into a pair of 16-bit values,
+// interpreting those values as 16-bit floating-point numbers according to the OpenGL ES Specification,
+// and converting them to 32-bit floating-point values.
+// The first float value is obtained from the 16 least-significant bits of u;
+// the second component is obtained from the 16 most-significant bits of u.
+inline void unpackHalf2x16(uint32_t u, float *f1, float *f2)
+{
+ uint16_t leastSignificantBits = static_cast<uint16_t>(u & 0xFFFF);
+ uint16_t mostSignificantBits = static_cast<uint16_t>(u >> 16);
+
+ *f1 = float16ToFloat32(leastSignificantBits);
+ *f2 = float16ToFloat32(mostSignificantBits);
+}
+
+// Returns whether the argument is Not a Number.
+// IEEE 754 single precision NaN representation: Exponent(8 bits) - 255, Mantissa(23 bits) - non-zero.
+inline bool isNaN(float f)
+{
+ // Exponent mask: ((1u << 8) - 1u) << 23 = 0x7f800000u
+ // Mantissa mask: ((1u << 23) - 1u) = 0x7fffffu
+ return ((bitCast<uint32_t>(f) & 0x7f800000u) == 0x7f800000u) && (bitCast<uint32_t>(f) & 0x7fffffu);
+}
+
+// Returns whether the argument is infinity.
+// IEEE 754 single precision infinity representation: Exponent(8 bits) - 255, Mantissa(23 bits) - zero.
+inline bool isInf(float f)
+{
+ // Exponent mask: ((1u << 8) - 1u) << 23 = 0x7f800000u
+ // Mantissa mask: ((1u << 23) - 1u) = 0x7fffffu
+ return ((bitCast<uint32_t>(f) & 0x7f800000u) == 0x7f800000u) && !(bitCast<uint32_t>(f) & 0x7fffffu);
+}
+
+namespace priv
+{
+template <unsigned int N, unsigned int R>
+struct iSquareRoot
+{
+ static constexpr unsigned int solve()
+ {
+ return (R * R > N)
+ ? 0
+ : ((R * R == N) ? R : static_cast<unsigned int>(iSquareRoot<N, R + 1>::value));
+ }
+ enum Result
+ {
+ value = iSquareRoot::solve()
+ };
+};
+
+template <unsigned int N>
+struct iSquareRoot<N, N>
+{
+ enum result
+ {
+ value = N
+ };
+};
+
+} // namespace priv
+
+template <unsigned int N>
+constexpr unsigned int iSquareRoot()
+{
+ return priv::iSquareRoot<N, 1>::value;
+}
+
+// Sum, difference and multiplication operations for signed ints that wrap on 32-bit overflow.
+//
+// Unsigned types are defined to do arithmetic modulo 2^n in C++. For signed types, overflow
+// behavior is undefined.
+
+template <typename T>
+inline T WrappingSum(T lhs, T rhs)
+{
+ uint32_t lhsUnsigned = static_cast<uint32_t>(lhs);
+ uint32_t rhsUnsigned = static_cast<uint32_t>(rhs);
+ return static_cast<T>(lhsUnsigned + rhsUnsigned);
+}
+
+template <typename T>
+inline T WrappingDiff(T lhs, T rhs)
+{
+ uint32_t lhsUnsigned = static_cast<uint32_t>(lhs);
+ uint32_t rhsUnsigned = static_cast<uint32_t>(rhs);
+ return static_cast<T>(lhsUnsigned - rhsUnsigned);
+}
+
+inline int32_t WrappingMul(int32_t lhs, int32_t rhs)
+{
+ int64_t lhsWide = static_cast<int64_t>(lhs);
+ int64_t rhsWide = static_cast<int64_t>(rhs);
+ // The multiplication is guaranteed not to overflow.
+ int64_t resultWide = lhsWide * rhsWide;
+ // Implement the desired wrapping behavior by masking out the high-order 32 bits.
+ resultWide = resultWide & 0xffffffffll;
+ // Casting to a narrower signed type is fine since the casted value is representable in the
+ // narrower type.
+ return static_cast<int32_t>(resultWide);
+}
+
+} // namespace gl
+
+namespace rx
+{
+
+template <typename T>
+T roundUp(const T value, const T alignment)
+{
+ auto temp = value + alignment - static_cast<T>(1);
+ return temp - temp % alignment;
+}
+
+template <typename T>
+angle::CheckedNumeric<T> CheckedRoundUp(const T value, const T alignment)
+{
+ angle::CheckedNumeric<T> checkedValue(value);
+ angle::CheckedNumeric<T> checkedAlignment(alignment);
+ return roundUp(checkedValue, checkedAlignment);
+}
+
+inline unsigned int UnsignedCeilDivide(unsigned int value, unsigned int divisor)
+{
+ unsigned int divided = value / divisor;
+ return (divided + ((value % divisor == 0) ? 0 : 1));
+}
+
+#if defined(_MSC_VER)
+
+#define ANGLE_ROTL(x,y) _rotl(x,y)
+#define ANGLE_ROTR16(x,y) _rotr16(x,y)
+
+#else
+
+inline uint32_t RotL(uint32_t x, int8_t r)
+{
+ return (x << r) | (x >> (32 - r));
+}
+
+inline uint16_t RotR16(uint16_t x, int8_t r)
+{
+ return (x >> r) | (x << (16 - r));
+}
+
+#define ANGLE_ROTL(x, y) ::rx::RotL(x, y)
+#define ANGLE_ROTR16(x, y) ::rx::RotR16(x, y)
+
+#endif // namespace rx
+
+}
+
+#endif // COMMON_MATHUTIL_H_
diff --git a/gfx/angle/src/common/mathutil_unittest.cpp b/gfx/angle/src/common/mathutil_unittest.cpp
new file mode 100755
index 000000000..bf443b72b
--- /dev/null
+++ b/gfx/angle/src/common/mathutil_unittest.cpp
@@ -0,0 +1,210 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// mathutil_unittest:
+// Unit tests for the utils defined in mathutil.h
+//
+
+#include "mathutil.h"
+
+#include <gtest/gtest.h>
+
+using namespace gl;
+
+namespace
+{
+
+// Test the correctness of packSnorm2x16 and unpackSnorm2x16 functions.
+// For floats f1 and f2, unpackSnorm2x16(packSnorm2x16(f1, f2)) should be same as f1 and f2.
+TEST(MathUtilTest, packAndUnpackSnorm2x16)
+{
+ const float input[8][2] =
+ {
+ { 0.0f, 0.0f },
+ { 1.0f, 1.0f },
+ { -1.0f, 1.0f },
+ { -1.0f, -1.0f },
+ { 0.875f, 0.75f },
+ { 0.00392f, -0.99215f },
+ { -0.000675f, 0.004954f },
+ { -0.6937f, -0.02146f }
+ };
+ const float floatFaultTolerance = 0.0001f;
+ float outputVal1, outputVal2;
+
+ for (size_t i = 0; i < 8; i++)
+ {
+ unpackSnorm2x16(packSnorm2x16(input[i][0], input[i][1]), &outputVal1, &outputVal2);
+ EXPECT_NEAR(input[i][0], outputVal1, floatFaultTolerance);
+ EXPECT_NEAR(input[i][1], outputVal2, floatFaultTolerance);
+ }
+}
+
+// Test the correctness of packSnorm2x16 and unpackSnorm2x16 functions with infinity values,
+// result should be clamped to [-1, 1].
+TEST(MathUtilTest, packAndUnpackSnorm2x16Infinity)
+{
+ const float floatFaultTolerance = 0.0001f;
+ float outputVal1, outputVal2;
+
+ unpackSnorm2x16(packSnorm2x16(std::numeric_limits<float>::infinity(),
+ std::numeric_limits<float>::infinity()), &outputVal1, &outputVal2);
+ EXPECT_NEAR(1.0f, outputVal1, floatFaultTolerance);
+ EXPECT_NEAR(1.0f, outputVal2, floatFaultTolerance);
+
+ unpackSnorm2x16(packSnorm2x16(std::numeric_limits<float>::infinity(),
+ -std::numeric_limits<float>::infinity()), &outputVal1, &outputVal2);
+ EXPECT_NEAR(1.0f, outputVal1, floatFaultTolerance);
+ EXPECT_NEAR(-1.0f, outputVal2, floatFaultTolerance);
+
+ unpackSnorm2x16(packSnorm2x16(-std::numeric_limits<float>::infinity(),
+ -std::numeric_limits<float>::infinity()), &outputVal1, &outputVal2);
+ EXPECT_NEAR(-1.0f, outputVal1, floatFaultTolerance);
+ EXPECT_NEAR(-1.0f, outputVal2, floatFaultTolerance);
+}
+
+// Test the correctness of packUnorm2x16 and unpackUnorm2x16 functions.
+// For floats f1 and f2, unpackUnorm2x16(packUnorm2x16(f1, f2)) should be same as f1 and f2.
+TEST(MathUtilTest, packAndUnpackUnorm2x16)
+{
+ const float input[8][2] =
+ {
+ { 0.0f, 0.0f },
+ { 1.0f, 1.0f },
+ { -1.0f, 1.0f },
+ { -1.0f, -1.0f },
+ { 0.875f, 0.75f },
+ { 0.00392f, -0.99215f },
+ { -0.000675f, 0.004954f },
+ { -0.6937f, -0.02146f }
+ };
+ const float floatFaultTolerance = 0.0001f;
+ float outputVal1, outputVal2;
+
+ for (size_t i = 0; i < 8; i++)
+ {
+ unpackUnorm2x16(packUnorm2x16(input[i][0], input[i][1]), &outputVal1, &outputVal2);
+ float expected = input[i][0] < 0.0f ? 0.0f : input[i][0];
+ EXPECT_NEAR(expected, outputVal1, floatFaultTolerance);
+ expected = input[i][1] < 0.0f ? 0.0f : input[i][1];
+ EXPECT_NEAR(expected, outputVal2, floatFaultTolerance);
+ }
+}
+
+// Test the correctness of packUnorm2x16 and unpackUnorm2x16 functions with infinity values,
+// result should be clamped to [0, 1].
+TEST(MathUtilTest, packAndUnpackUnorm2x16Infinity)
+{
+ const float floatFaultTolerance = 0.0001f;
+ float outputVal1, outputVal2;
+
+ unpackUnorm2x16(packUnorm2x16(std::numeric_limits<float>::infinity(),
+ std::numeric_limits<float>::infinity()), &outputVal1, &outputVal2);
+ EXPECT_NEAR(1.0f, outputVal1, floatFaultTolerance);
+ EXPECT_NEAR(1.0f, outputVal2, floatFaultTolerance);
+
+ unpackUnorm2x16(packUnorm2x16(std::numeric_limits<float>::infinity(),
+ -std::numeric_limits<float>::infinity()), &outputVal1, &outputVal2);
+ EXPECT_NEAR(1.0f, outputVal1, floatFaultTolerance);
+ EXPECT_NEAR(0.0f, outputVal2, floatFaultTolerance);
+
+ unpackUnorm2x16(packUnorm2x16(-std::numeric_limits<float>::infinity(),
+ -std::numeric_limits<float>::infinity()), &outputVal1, &outputVal2);
+ EXPECT_NEAR(0.0f, outputVal1, floatFaultTolerance);
+ EXPECT_NEAR(0.0f, outputVal2, floatFaultTolerance);
+}
+
+// Test the correctness of packHalf2x16 and unpackHalf2x16 functions.
+// For floats f1 and f2, unpackHalf2x16(packHalf2x16(f1, f2)) should be same as f1 and f2.
+TEST(MathUtilTest, packAndUnpackHalf2x16)
+{
+ const float input[8][2] =
+ {
+ { 0.0f, 0.0f },
+ { 1.0f, 1.0f },
+ { -1.0f, 1.0f },
+ { -1.0f, -1.0f },
+ { 0.875f, 0.75f },
+ { 0.00392f, -0.99215f },
+ { -0.000675f, 0.004954f },
+ { -0.6937f, -0.02146f },
+ };
+ const float floatFaultTolerance = 0.0005f;
+ float outputVal1, outputVal2;
+
+ for (size_t i = 0; i < 8; i++)
+ {
+ unpackHalf2x16(packHalf2x16(input[i][0], input[i][1]), &outputVal1, &outputVal2);
+ EXPECT_NEAR(input[i][0], outputVal1, floatFaultTolerance);
+ EXPECT_NEAR(input[i][1], outputVal2, floatFaultTolerance);
+ }
+}
+
+// Test the correctness of gl::isNaN function.
+TEST(MathUtilTest, isNaN)
+{
+ EXPECT_TRUE(isNaN(bitCast<float>(0xffu << 23 | 1u)));
+ EXPECT_TRUE(isNaN(bitCast<float>(1u << 31 | 0xffu << 23 | 1u)));
+ EXPECT_TRUE(isNaN(bitCast<float>(1u << 31 | 0xffu << 23 | 0x400000u)));
+ EXPECT_TRUE(isNaN(bitCast<float>(1u << 31 | 0xffu << 23 | 0x7fffffu)));
+ EXPECT_FALSE(isNaN(0.0f));
+ EXPECT_FALSE(isNaN(bitCast<float>(1u << 31 | 0xffu << 23)));
+ EXPECT_FALSE(isNaN(bitCast<float>(0xffu << 23)));
+}
+
+// Test the correctness of gl::isInf function.
+TEST(MathUtilTest, isInf)
+{
+ EXPECT_TRUE(isInf(bitCast<float>(0xffu << 23)));
+ EXPECT_TRUE(isInf(bitCast<float>(1u << 31 | 0xffu << 23)));
+ EXPECT_FALSE(isInf(0.0f));
+ EXPECT_FALSE(isInf(bitCast<float>(0xffu << 23 | 1u)));
+ EXPECT_FALSE(isInf(bitCast<float>(1u << 31 | 0xffu << 23 | 1u)));
+ EXPECT_FALSE(isInf(bitCast<float>(1u << 31 | 0xffu << 23 | 0x400000u)));
+ EXPECT_FALSE(isInf(bitCast<float>(1u << 31 | 0xffu << 23 | 0x7fffffu)));
+ EXPECT_FALSE(isInf(bitCast<float>(0xfeu << 23 | 0x7fffffu)));
+ EXPECT_FALSE(isInf(bitCast<float>(1u << 31 | 0xfeu << 23 | 0x7fffffu)));
+}
+
+TEST(MathUtilTest, CountLeadingZeros)
+{
+ for (unsigned int i = 0; i < 32u; ++i)
+ {
+ uint32_t iLeadingZeros = 1u << (31u - i);
+ EXPECT_EQ(i, CountLeadingZeros(iLeadingZeros));
+ }
+ EXPECT_EQ(32u, CountLeadingZeros(0));
+}
+
+// Some basic tests. Tests that rounding up zero produces zero.
+TEST(MathUtilTest, BasicRoundUp)
+{
+ EXPECT_EQ(0u, rx::roundUp(0u, 4u));
+ EXPECT_EQ(4u, rx::roundUp(1u, 4u));
+ EXPECT_EQ(4u, rx::roundUp(4u, 4u));
+}
+
+// Test that rounding up zero produces zero for checked ints.
+TEST(MathUtilTest, CheckedRoundUpZero)
+{
+ auto checkedValue = rx::CheckedRoundUp(0u, 4u);
+ ASSERT_TRUE(checkedValue.IsValid());
+ ASSERT_EQ(0u, checkedValue.ValueOrDie());
+}
+
+// Test out-of-bounds with CheckedRoundUp
+TEST(MathUtilTest, CheckedRoundUpInvalid)
+{
+ // The answer to this query is out of bounds.
+ auto limit = std::numeric_limits<unsigned int>::max();
+ auto checkedValue = rx::CheckedRoundUp(limit, limit - 1);
+ ASSERT_FALSE(checkedValue.IsValid());
+
+ // Our implementation can't handle this query, despite the parameters being in range.
+ auto checkedLimit = rx::CheckedRoundUp(limit - 1, limit);
+ ASSERT_FALSE(checkedLimit.IsValid());
+}
+
+} // anonymous namespace
diff --git a/gfx/angle/src/common/matrix_utils.h b/gfx/angle/src/common/matrix_utils.h
new file mode 100755
index 000000000..aa3f89536
--- /dev/null
+++ b/gfx/angle/src/common/matrix_utils.h
@@ -0,0 +1,386 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Matrix:
+// Utility class implementing various matrix operations.
+// Supports matrices with minimum 2 and maximum 4 number of rows/columns.
+//
+// TODO: Check if we can merge Matrix.h in sample_util with this and replace it with this implementation.
+// TODO: Rename this file to Matrix.h once we remove Matrix.h in sample_util.
+
+#ifndef COMMON_MATRIX_UTILS_H_
+#define COMMON_MATRIX_UTILS_H_
+
+#include <vector>
+
+#include "common/debug.h"
+#include "common/mathutil.h"
+
+namespace angle
+{
+
+template<typename T>
+class Matrix
+{
+ public:
+ Matrix(const std::vector<T> &elements, const unsigned int &numRows, const unsigned int &numCols)
+ : mElements(elements),
+ mRows(numRows),
+ mCols(numCols)
+ {
+ ASSERT(rows() >= 1 && rows() <= 4);
+ ASSERT(columns() >= 1 && columns() <= 4);
+ }
+
+ Matrix(const std::vector<T> &elements, const unsigned int &size)
+ : mElements(elements),
+ mRows(size),
+ mCols(size)
+ {
+ ASSERT(rows() >= 1 && rows() <= 4);
+ ASSERT(columns() >= 1 && columns() <= 4);
+ }
+
+ Matrix(const T *elements, const unsigned int &size)
+ : mRows(size),
+ mCols(size)
+ {
+ ASSERT(rows() >= 1 && rows() <= 4);
+ ASSERT(columns() >= 1 && columns() <= 4);
+ for (size_t i = 0; i < size * size; i++)
+ mElements.push_back(elements[i]);
+ }
+
+ const T &operator()(const unsigned int &rowIndex, const unsigned int &columnIndex) const
+ {
+ return mElements[rowIndex * columns() + columnIndex];
+ }
+
+ T &operator()(const unsigned int &rowIndex, const unsigned int &columnIndex)
+ {
+ return mElements[rowIndex * columns() + columnIndex];
+ }
+
+ const T &at(const unsigned int &rowIndex, const unsigned int &columnIndex) const
+ {
+ return operator()(rowIndex, columnIndex);
+ }
+
+ Matrix<T> operator*(const Matrix<T> &m)
+ {
+ ASSERT(columns() == m.rows());
+
+ unsigned int resultRows = rows();
+ unsigned int resultCols = m.columns();
+ Matrix<T> result(std::vector<T>(resultRows * resultCols), resultRows, resultCols);
+ for (unsigned int i = 0; i < resultRows; i++)
+ {
+ for (unsigned int j = 0; j < resultCols; j++)
+ {
+ T tmp = 0.0f;
+ for (unsigned int k = 0; k < columns(); k++)
+ tmp += at(i, k) * m(k, j);
+ result(i, j) = tmp;
+ }
+ }
+
+ return result;
+ }
+
+ unsigned int size() const
+ {
+ ASSERT(rows() == columns());
+ return rows();
+ }
+
+ unsigned int rows() const { return mRows; }
+
+ unsigned int columns() const { return mCols; }
+
+ std::vector<T> elements() const { return mElements; }
+
+ Matrix<T> compMult(const Matrix<T> &mat1) const
+ {
+ Matrix result(std::vector<T>(mElements.size()), size());
+ for (unsigned int i = 0; i < columns(); i++)
+ for (unsigned int j = 0; j < rows(); j++)
+ result(i, j) = at(i, j) * mat1(i, j);
+
+ return result;
+ }
+
+ Matrix<T> outerProduct(const Matrix<T> &mat1) const
+ {
+ unsigned int cols = mat1.columns();
+ Matrix result(std::vector<T>(rows() * cols), rows(), cols);
+ for (unsigned int i = 0; i < rows(); i++)
+ for (unsigned int j = 0; j < cols; j++)
+ result(i, j) = at(i, 0) * mat1(0, j);
+
+ return result;
+ }
+
+ Matrix<T> transpose() const
+ {
+ Matrix result(std::vector<T>(mElements.size()), columns(), rows());
+ for (unsigned int i = 0; i < columns(); i++)
+ for (unsigned int j = 0; j < rows(); j++)
+ result(i, j) = at(j, i);
+
+ return result;
+ }
+
+ T determinant() const
+ {
+ ASSERT(rows() == columns());
+
+ switch (size())
+ {
+ case 2:
+ return at(0, 0) * at(1, 1) - at(0, 1) * at(1, 0);
+
+ case 3:
+ return at(0, 0) * at(1, 1) * at(2, 2) +
+ at(0, 1) * at(1, 2) * at(2, 0) +
+ at(0, 2) * at(1, 0) * at(2, 1) -
+ at(0, 2) * at(1, 1) * at(2, 0) -
+ at(0, 1) * at(1, 0) * at(2, 2) -
+ at(0, 0) * at(1, 2) * at(2, 1);
+
+ case 4:
+ {
+ const float minorMatrices[4][3 * 3] =
+ {
+ {
+ at(1, 1), at(2, 1), at(3, 1),
+ at(1, 2), at(2, 2), at(3, 2),
+ at(1, 3), at(2, 3), at(3, 3),
+ },
+ {
+ at(1, 0), at(2, 0), at(3, 0),
+ at(1, 2), at(2, 2), at(3, 2),
+ at(1, 3), at(2, 3), at(3, 3),
+ },
+ {
+ at(1, 0), at(2, 0), at(3, 0),
+ at(1, 1), at(2, 1), at(3, 1),
+ at(1, 3), at(2, 3), at(3, 3),
+ },
+ {
+ at(1, 0), at(2, 0), at(3, 0),
+ at(1, 1), at(2, 1), at(3, 1),
+ at(1, 2), at(2, 2), at(3, 2),
+ }
+ };
+ return at(0, 0) * Matrix<T>(minorMatrices[0], 3).determinant() -
+ at(0, 1) * Matrix<T>(minorMatrices[1], 3).determinant() +
+ at(0, 2) * Matrix<T>(minorMatrices[2], 3).determinant() -
+ at(0, 3) * Matrix<T>(minorMatrices[3], 3).determinant();
+ }
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ return T();
+ }
+
+ Matrix<T> inverse() const
+ {
+ ASSERT(rows() == columns());
+
+ Matrix<T> cof(std::vector<T>(mElements.size()), rows(), columns());
+ switch (size())
+ {
+ case 2:
+ cof(0, 0) = at(1, 1);
+ cof(0, 1) = -at(1, 0);
+ cof(1, 0) = -at(0, 1);
+ cof(1, 1) = at(0, 0);
+ break;
+
+ case 3:
+ cof(0, 0) = at(1, 1) * at(2, 2) -
+ at(2, 1) * at(1, 2);
+ cof(0, 1) = -(at(1, 0) * at(2, 2) -
+ at(2, 0) * at(1, 2));
+ cof(0, 2) = at(1, 0) * at(2, 1) -
+ at(2, 0) * at(1, 1);
+ cof(1, 0) = -(at(0, 1) * at(2, 2) -
+ at(2, 1) * at(0, 2));
+ cof(1, 1) = at(0, 0) * at(2, 2) -
+ at(2, 0) * at(0, 2);
+ cof(1, 2) = -(at(0, 0) * at(2, 1) -
+ at(2, 0) * at(0, 1));
+ cof(2, 0) = at(0, 1) * at(1, 2) -
+ at(1, 1) * at(0, 2);
+ cof(2, 1) = -(at(0, 0) * at(1, 2) -
+ at(1, 0) * at(0, 2));
+ cof(2, 2) = at(0, 0) * at(1, 1) -
+ at(1, 0) * at(0, 1);
+ break;
+
+ case 4:
+ cof(0, 0) = at(1, 1) * at(2, 2) * at(3, 3) +
+ at(2, 1) * at(3, 2) * at(1, 3) +
+ at(3, 1) * at(1, 2) * at(2, 3) -
+ at(1, 1) * at(3, 2) * at(2, 3) -
+ at(2, 1) * at(1, 2) * at(3, 3) -
+ at(3, 1) * at(2, 2) * at(1, 3);
+ cof(0, 1) = -(at(1, 0) * at(2, 2) * at(3, 3) +
+ at(2, 0) * at(3, 2) * at(1, 3) +
+ at(3, 0) * at(1, 2) * at(2, 3) -
+ at(1, 0) * at(3, 2) * at(2, 3) -
+ at(2, 0) * at(1, 2) * at(3, 3) -
+ at(3, 0) * at(2, 2) * at(1, 3));
+ cof(0, 2) = at(1, 0) * at(2, 1) * at(3, 3) +
+ at(2, 0) * at(3, 1) * at(1, 3) +
+ at(3, 0) * at(1, 1) * at(2, 3) -
+ at(1, 0) * at(3, 1) * at(2, 3) -
+ at(2, 0) * at(1, 1) * at(3, 3) -
+ at(3, 0) * at(2, 1) * at(1, 3);
+ cof(0, 3) = -(at(1, 0) * at(2, 1) * at(3, 2) +
+ at(2, 0) * at(3, 1) * at(1, 2) +
+ at(3, 0) * at(1, 1) * at(2, 2) -
+ at(1, 0) * at(3, 1) * at(2, 2) -
+ at(2, 0) * at(1, 1) * at(3, 2) -
+ at(3, 0) * at(2, 1) * at(1, 2));
+ cof(1, 0) = -(at(0, 1) * at(2, 2) * at(3, 3) +
+ at(2, 1) * at(3, 2) * at(0, 3) +
+ at(3, 1) * at(0, 2) * at(2, 3) -
+ at(0, 1) * at(3, 2) * at(2, 3) -
+ at(2, 1) * at(0, 2) * at(3, 3) -
+ at(3, 1) * at(2, 2) * at(0, 3));
+ cof(1, 1) = at(0, 0) * at(2, 2) * at(3, 3) +
+ at(2, 0) * at(3, 2) * at(0, 3) +
+ at(3, 0) * at(0, 2) * at(2, 3) -
+ at(0, 0) * at(3, 2) * at(2, 3) -
+ at(2, 0) * at(0, 2) * at(3, 3) -
+ at(3, 0) * at(2, 2) * at(0, 3);
+ cof(1, 2) = -(at(0, 0) * at(2, 1) * at(3, 3) +
+ at(2, 0) * at(3, 1) * at(0, 3) +
+ at(3, 0) * at(0, 1) * at(2, 3) -
+ at(0, 0) * at(3, 1) * at(2, 3) -
+ at(2, 0) * at(0, 1) * at(3, 3) -
+ at(3, 0) * at(2, 1) * at(0, 3));
+ cof(1, 3) = at(0, 0) * at(2, 1) * at(3, 2) +
+ at(2, 0) * at(3, 1) * at(0, 2) +
+ at(3, 0) * at(0, 1) * at(2, 2) -
+ at(0, 0) * at(3, 1) * at(2, 2) -
+ at(2, 0) * at(0, 1) * at(3, 2) -
+ at(3, 0) * at(2, 1) * at(0, 2);
+ cof(2, 0) = at(0, 1) * at(1, 2) * at(3, 3) +
+ at(1, 1) * at(3, 2) * at(0, 3) +
+ at(3, 1) * at(0, 2) * at(1, 3) -
+ at(0, 1) * at(3, 2) * at(1, 3) -
+ at(1, 1) * at(0, 2) * at(3, 3) -
+ at(3, 1) * at(1, 2) * at(0, 3);
+ cof(2, 1) = -(at(0, 0) * at(1, 2) * at(3, 3) +
+ at(1, 0) * at(3, 2) * at(0, 3) +
+ at(3, 0) * at(0, 2) * at(1, 3) -
+ at(0, 0) * at(3, 2) * at(1, 3) -
+ at(1, 0) * at(0, 2) * at(3, 3) -
+ at(3, 0) * at(1, 2) * at(0, 3));
+ cof(2, 2) = at(0, 0) * at(1, 1) * at(3, 3) +
+ at(1, 0) * at(3, 1) * at(0, 3) +
+ at(3, 0) * at(0, 1) * at(1, 3) -
+ at(0, 0) * at(3, 1) * at(1, 3) -
+ at(1, 0) * at(0, 1) * at(3, 3) -
+ at(3, 0) * at(1, 1) * at(0, 3);
+ cof(2, 3) = -(at(0, 0) * at(1, 1) * at(3, 2) +
+ at(1, 0) * at(3, 1) * at(0, 2) +
+ at(3, 0) * at(0, 1) * at(1, 2) -
+ at(0, 0) * at(3, 1) * at(1, 2) -
+ at(1, 0) * at(0, 1) * at(3, 2) -
+ at(3, 0) * at(1, 1) * at(0, 2));
+ cof(3, 0) = -(at(0, 1) * at(1, 2) * at(2, 3) +
+ at(1, 1) * at(2, 2) * at(0, 3) +
+ at(2, 1) * at(0, 2) * at(1, 3) -
+ at(0, 1) * at(2, 2) * at(1, 3) -
+ at(1, 1) * at(0, 2) * at(2, 3) -
+ at(2, 1) * at(1, 2) * at(0, 3));
+ cof(3, 1) = at(0, 0) * at(1, 2) * at(2, 3) +
+ at(1, 0) * at(2, 2) * at(0, 3) +
+ at(2, 0) * at(0, 2) * at(1, 3) -
+ at(0, 0) * at(2, 2) * at(1, 3) -
+ at(1, 0) * at(0, 2) * at(2, 3) -
+ at(2, 0) * at(1, 2) * at(0, 3);
+ cof(3, 2) = -(at(0, 0) * at(1, 1) * at(2, 3) +
+ at(1, 0) * at(2, 1) * at(0, 3) +
+ at(2, 0) * at(0, 1) * at(1, 3) -
+ at(0, 0) * at(2, 1) * at(1, 3) -
+ at(1, 0) * at(0, 1) * at(2, 3) -
+ at(2, 0) * at(1, 1) * at(0, 3));
+ cof(3, 3) = at(0, 0) * at(1, 1) * at(2, 2) +
+ at(1, 0) * at(2, 1) * at(0, 2) +
+ at(2, 0) * at(0, 1) * at(1, 2) -
+ at(0, 0) * at(2, 1) * at(1, 2) -
+ at(1, 0) * at(0, 1) * at(2, 2) -
+ at(2, 0) * at(1, 1) * at(0, 2);
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ // The inverse of A is the transpose of the cofactor matrix times the reciprocal of the determinant of A.
+ Matrix<T> adjugateMatrix(cof.transpose());
+ T det = determinant();
+ Matrix<T> result(std::vector<T>(mElements.size()), rows(), columns());
+ for (unsigned int i = 0; i < rows(); i++)
+ for (unsigned int j = 0; j < columns(); j++)
+ result(i, j) = det ? adjugateMatrix(i, j) / det : T();
+
+ return result;
+ }
+
+ void setToIdentity()
+ {
+ ASSERT(rows() == columns());
+
+ const auto one = T(1);
+ const auto zero = T(0);
+
+ for (auto &e : mElements)
+ e = zero;
+
+ for (unsigned int i = 0; i < rows(); ++i)
+ {
+ const auto pos = i * columns() + (i % columns());
+ mElements[pos] = one;
+ }
+ }
+
+ template <unsigned int Size>
+ static void setToIdentity(T(&matrix)[Size])
+ {
+ static_assert(gl::iSquareRoot<Size>() != 0, "Matrix is not square.");
+
+ const auto cols = gl::iSquareRoot<Size>();
+ const auto one = T(1);
+ const auto zero = T(0);
+
+ for (auto &e : matrix)
+ e = zero;
+
+ for (unsigned int i = 0; i < cols; ++i)
+ {
+ const auto pos = i * cols + (i % cols);
+ matrix[pos] = one;
+ }
+ }
+
+ private:
+ std::vector<T> mElements;
+ unsigned int mRows;
+ unsigned int mCols;
+};
+
+} // namespace angle
+
+#endif // COMMON_MATRIX_UTILS_H_
+
diff --git a/gfx/angle/src/common/matrix_utils_unittest.cpp b/gfx/angle/src/common/matrix_utils_unittest.cpp
new file mode 100755
index 000000000..6e9f92d9a
--- /dev/null
+++ b/gfx/angle/src/common/matrix_utils_unittest.cpp
@@ -0,0 +1,184 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// matrix_utils_unittests:
+// Unit tests for the matrix utils.
+//
+
+#include "matrix_utils.h"
+
+#include <gtest/gtest.h>
+
+using namespace angle;
+
+namespace
+{
+
+const unsigned int minDimensions = 2;
+const unsigned int maxDimensions = 4;
+
+TEST(MatrixUtilsTest, MatrixConstructorTest)
+{
+ for (unsigned int i = minDimensions; i <= maxDimensions; i++)
+ {
+ for (unsigned int j = minDimensions; j <= maxDimensions; j++)
+ {
+ unsigned int numElements = i * j;
+ Matrix<float> m(std::vector<float>(numElements, 1.0f), i, j);
+ EXPECT_EQ(m.rows(), i);
+ EXPECT_EQ(m.columns(), j);
+ EXPECT_EQ(m.elements(), std::vector<float>(numElements, 1.0f));
+ }
+ }
+
+ for (unsigned int i = minDimensions; i <= maxDimensions; i++)
+ {
+ unsigned int numElements = i * i;
+ Matrix<float> m(std::vector<float>(numElements, 1.0f), i);
+ EXPECT_EQ(m.size(), i);
+ EXPECT_EQ(m.columns(), m.columns());
+ EXPECT_EQ(m.elements(), std::vector<float>(numElements, 1.0f));
+ }
+}
+
+TEST(MatrixUtilsTest, MatrixCompMultTest)
+{
+ for (unsigned int i = minDimensions; i <= maxDimensions; i++)
+ {
+ unsigned int numElements = i * i;
+ Matrix<float> m1(std::vector<float>(numElements, 2.0f), i);
+ Matrix<float> actualResult = m1.compMult(m1);
+ std::vector<float> actualResultElements = actualResult.elements();
+ std::vector<float> expectedResultElements(numElements, 4.0f);
+ EXPECT_EQ(expectedResultElements, actualResultElements);
+ }
+}
+
+TEST(MatrixUtilsTest, MatrixOuterProductTest)
+{
+ for (unsigned int i = minDimensions; i <= maxDimensions; i++)
+ {
+ for (unsigned int j = minDimensions; j <= maxDimensions; j++)
+ {
+ unsigned int numElements = i * j;
+ Matrix<float> m1(std::vector<float>(numElements, 2.0f), i, 1);
+ Matrix<float> m2(std::vector<float>(numElements, 2.0f), 1, j);
+ Matrix<float> actualResult = m1.outerProduct(m2);
+ EXPECT_EQ(actualResult.rows(), i);
+ EXPECT_EQ(actualResult.columns(), j);
+ std::vector<float> actualResultElements = actualResult.elements();
+ std::vector<float> expectedResultElements(numElements, 4.0f);
+ EXPECT_EQ(expectedResultElements, actualResultElements);
+ }
+ }
+}
+
+TEST(MatrixUtilsTest, MatrixTransposeTest)
+{
+ for (unsigned int i = minDimensions; i <= maxDimensions; i++)
+ {
+ for (unsigned int j = minDimensions; j <= maxDimensions; j++)
+ {
+ unsigned int numElements = i * j;
+ Matrix<float> m1(std::vector<float>(numElements, 2.0f), i, j);
+ Matrix<float> expectedResult = Matrix<float>(std::vector<float>(numElements, 2.0f), j, i);
+ Matrix<float> actualResult = m1.transpose();
+ EXPECT_EQ(expectedResult.elements(), actualResult.elements());
+ EXPECT_EQ(actualResult.rows(), expectedResult.rows());
+ EXPECT_EQ(actualResult.columns(), expectedResult.columns());
+ // transpose(transpose(A)) = A
+ Matrix<float> m2 = actualResult.transpose();
+ EXPECT_EQ(m1.elements(), m2.elements());
+ }
+ }
+}
+
+TEST(MatrixUtilsTest, MatrixDeterminantTest)
+{
+ for (unsigned int i = minDimensions; i <= maxDimensions; i++)
+ {
+ unsigned int numElements = i * i;
+ Matrix<float> m(std::vector<float>(numElements, 2.0f), i);
+ EXPECT_EQ(m.determinant(), 0.0f);
+ }
+}
+
+TEST(MatrixUtilsTest, 2x2MatrixInverseTest)
+{
+ float inputElements[] =
+ {
+ 2.0f, 5.0f,
+ 3.0f, 7.0f
+ };
+ unsigned int numElements = 4;
+ std::vector<float> input(inputElements, inputElements + numElements);
+ Matrix<float> inputMatrix(input, 2);
+ float identityElements[] =
+ {
+ 1.0f, 0.0f,
+ 0.0f, 1.0f
+ };
+ std::vector<float> identityMatrix(identityElements, identityElements + numElements);
+ // A * inverse(A) = I, where I is identity matrix.
+ Matrix<float> result = inputMatrix * inputMatrix.inverse();
+ EXPECT_EQ(identityMatrix, result.elements());
+}
+
+TEST(MatrixUtilsTest, 3x3MatrixInverseTest)
+{
+ float inputElements[] =
+ {
+ 11.0f, 23.0f, 37.0f,
+ 13.0f, 29.0f, 41.0f,
+ 19.0f, 31.0f, 43.0f
+ };
+ unsigned int numElements = 9;
+ std::vector<float> input(inputElements, inputElements + numElements);
+ Matrix<float> inputMatrix(input, 3);
+ float identityElements[] =
+ {
+ 1.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f
+ };
+ std::vector<float> identityMatrix(identityElements, identityElements + numElements);
+ // A * inverse(A) = I, where I is identity matrix.
+ Matrix<float> result = inputMatrix * inputMatrix.inverse();
+ std::vector<float> resultElements = result.elements();
+ const float floatFaultTolarance = 0.000001f;
+ for (size_t i = 0; i < numElements; i++)
+ EXPECT_NEAR(resultElements[i], identityMatrix[i], floatFaultTolarance);
+}
+
+TEST(MatrixUtilsTest, 4x4MatrixInverseTest)
+{
+ float inputElements[] =
+ {
+ 29.0f, 43.0f, 61.0f, 79.0f,
+ 31.0f, 47.0f, 67.0f, 83.0f,
+ 37.0f, 53.0f, 71.0f, 89.0f,
+ 41.0f, 59.0f, 73.0f, 97.0f
+ };
+ unsigned int numElements = 16;
+ std::vector<float> input(inputElements, inputElements + numElements);
+ Matrix<float> inputMatrix(input, 4);
+ float identityElements[] =
+ {
+ 1.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 1.0f,
+ };
+ std::vector<float> identityMatrix(identityElements, identityElements + numElements);
+ // A * inverse(A) = I, where I is identity matrix.
+ Matrix<float> result = inputMatrix * inputMatrix.inverse();
+ std::vector<float> resultElements = result.elements();
+ const float floatFaultTolarance = 0.00001f;
+ for (unsigned int i = 0; i < numElements; i++)
+ EXPECT_NEAR(resultElements[i], identityMatrix[i], floatFaultTolarance);
+}
+
+}
+
diff --git a/gfx/angle/src/common/platform.h b/gfx/angle/src/common/platform.h
new file mode 100755
index 000000000..15dac456c
--- /dev/null
+++ b/gfx/angle/src/common/platform.h
@@ -0,0 +1,92 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// platform.h: Operating system specific includes and defines.
+
+#ifndef COMMON_PLATFORM_H_
+#define COMMON_PLATFORM_H_
+
+#if defined(_WIN32) || defined(_WIN64)
+# define ANGLE_PLATFORM_WINDOWS 1
+#elif defined(__APPLE__)
+# define ANGLE_PLATFORM_APPLE 1
+# define ANGLE_PLATFORM_POSIX 1
+#elif defined(ANDROID)
+# define ANGLE_PLATFORM_ANDROID 1
+# define ANGLE_PLATFORM_POSIX 1
+#elif defined(__linux__) || defined(EMSCRIPTEN)
+# define ANGLE_PLATFORM_LINUX 1
+# define ANGLE_PLATFORM_POSIX 1
+#elif defined(__FreeBSD__) || \
+ defined(__OpenBSD__) || \
+ defined(__NetBSD__) || \
+ defined(__DragonFly__) || \
+ defined(__sun) || \
+ defined(__GLIBC__) || \
+ defined(__GNU__) || \
+ defined(__QNX__)
+# define ANGLE_PLATFORM_POSIX 1
+#else
+# error Unsupported platform.
+#endif
+
+#ifdef ANGLE_PLATFORM_WINDOWS
+# ifndef STRICT
+# define STRICT 1
+# endif
+# ifndef WIN32_LEAN_AND_MEAN
+# define WIN32_LEAN_AND_MEAN 1
+# endif
+# ifndef NOMINMAX
+# define NOMINMAX 1
+# endif
+
+# include <windows.h>
+# include <intrin.h>
+
+# if defined(WINAPI_FAMILY) && (WINAPI_FAMILY != WINAPI_FAMILY_DESKTOP_APP)
+# define ANGLE_ENABLE_WINDOWS_STORE 1
+# endif
+
+# if defined(ANGLE_ENABLE_D3D9)
+# include <d3d9.h>
+# include <d3dcompiler.h>
+# endif
+
+# if defined(ANGLE_ENABLE_D3D11)
+# include <d3d10_1.h>
+# include <d3d11.h>
+# include <d3d11_1.h>
+# include <dxgi.h>
+# include <dxgi1_2.h>
+# include <d3dcompiler.h>
+# endif
+
+# if defined(ANGLE_ENABLE_WINDOWS_STORE)
+# include <dxgi1_3.h>
+# if defined(_DEBUG)
+# include <DXProgrammableCapture.h>
+# include <dxgidebug.h>
+# endif
+# endif
+
+# undef near
+# undef far
+#endif
+
+#if defined(_MSC_VER) && !defined(_M_ARM)
+#include <intrin.h>
+#define ANGLE_USE_SSE
+#elif defined(__GNUC__) && (defined(__x86_64__) || defined(__i386__))
+#include <x86intrin.h>
+#define ANGLE_USE_SSE
+#endif
+
+// The MemoryBarrier function name collides with a macro under Windows
+// We will undef the macro so that the function name does not get replaced
+#undef MemoryBarrier
+
+#endif // COMMON_PLATFORM_H_
diff --git a/gfx/angle/src/common/string_utils.cpp b/gfx/angle/src/common/string_utils.cpp
new file mode 100755
index 000000000..bb1edd245
--- /dev/null
+++ b/gfx/angle/src/common/string_utils.cpp
@@ -0,0 +1,182 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// string_utils:
+// String helper functions.
+//
+
+#include "string_utils.h"
+
+#include <algorithm>
+#include <stdlib.h>
+#include <string.h>
+#include <fstream>
+#include <sstream>
+
+#include "common/platform.h"
+
+namespace angle
+{
+
+const char kWhitespaceASCII[] = " \f\n\r\t\v";
+
+std::vector<std::string> SplitString(const std::string &input,
+ const std::string &delimiters,
+ WhitespaceHandling whitespace,
+ SplitResult resultType)
+{
+ std::vector<std::string> result;
+ if (input.empty())
+ {
+ return result;
+ }
+
+ std::string::size_type start = 0;
+ while (start != std::string::npos)
+ {
+ auto end = input.find_first_of(delimiters, start);
+
+ std::string piece;
+ if (end == std::string::npos)
+ {
+ piece = input.substr(start);
+ start = std::string::npos;
+ }
+ else
+ {
+ piece = input.substr(start, end - start);
+ start = end + 1;
+ }
+
+ if (whitespace == TRIM_WHITESPACE)
+ {
+ piece = TrimString(piece, kWhitespaceASCII);
+ }
+
+ if (resultType == SPLIT_WANT_ALL || !piece.empty())
+ {
+ result.push_back(piece);
+ }
+ }
+
+ return result;
+}
+
+void SplitStringAlongWhitespace(const std::string &input,
+ std::vector<std::string> *tokensOut)
+{
+
+ std::istringstream stream(input);
+ std::string line;
+
+ while (std::getline(stream, line))
+ {
+ size_t prev = 0, pos;
+ while ((pos = line.find_first_of(kWhitespaceASCII, prev)) != std::string::npos)
+ {
+ if (pos > prev)
+ tokensOut->push_back(line.substr(prev, pos - prev));
+ prev = pos + 1;
+ }
+ if (prev < line.length())
+ tokensOut->push_back(line.substr(prev, std::string::npos));
+ }
+}
+
+std::string TrimString(const std::string &input, const std::string &trimChars)
+{
+ auto begin = input.find_first_not_of(trimChars);
+ if (begin == std::string::npos)
+ {
+ return "";
+ }
+
+ std::string::size_type end = input.find_last_not_of(trimChars);
+ if (end == std::string::npos)
+ {
+ return input.substr(begin);
+ }
+
+ return input.substr(begin, end - begin + 1);
+}
+
+bool HexStringToUInt(const std::string &input, unsigned int *uintOut)
+{
+ unsigned int offset = 0;
+
+ if (input.size() >= 2 && input[0] == '0' && input[1] == 'x')
+ {
+ offset = 2u;
+ }
+
+ // Simple validity check
+ if (input.find_first_not_of("0123456789ABCDEFabcdef", offset) != std::string::npos)
+ {
+ return false;
+ }
+
+ std::stringstream inStream(input);
+ inStream >> std::hex >> *uintOut;
+ return !inStream.fail();
+}
+
+bool ReadFileToString(const std::string &path, std::string *stringOut)
+{
+ std::ifstream inFile(path.c_str());
+ if (inFile.fail())
+ {
+ return false;
+ }
+
+ inFile.seekg(0, std::ios::end);
+ stringOut->reserve(static_cast<std::string::size_type>(inFile.tellg()));
+ inFile.seekg(0, std::ios::beg);
+
+ stringOut->assign(std::istreambuf_iterator<char>(inFile), std::istreambuf_iterator<char>());
+ return !inFile.fail();
+}
+
+Optional<std::vector<wchar_t>> WidenString(size_t length, const char *cString)
+{
+ std::vector<wchar_t> wcstring(length + 1);
+#if !defined(ANGLE_PLATFORM_WINDOWS)
+ size_t written = mbstowcs(wcstring.data(), cString, length + 1);
+ if (written == 0)
+ {
+ return Optional<std::vector<wchar_t>>::Invalid();
+ }
+#else
+ size_t convertedChars = 0;
+ errno_t err = mbstowcs_s(&convertedChars, wcstring.data(), length + 1, cString, _TRUNCATE);
+ if (err != 0)
+ {
+ return Optional<std::vector<wchar_t>>::Invalid();
+ }
+#endif
+ return Optional<std::vector<wchar_t>>(wcstring);
+}
+
+bool BeginsWith(const std::string &str, const char *prefix)
+{
+ return strncmp(str.c_str(), prefix, strlen(prefix)) == 0;
+}
+
+bool BeginsWith(const char *str, const char *prefix)
+{
+ return strncmp(str, prefix, strlen(prefix)) == 0;
+}
+
+bool EndsWith(const std::string &str, const char *suffix)
+{
+ const auto len = strlen(suffix);
+ if (len > str.size())
+ return false;
+
+ const char *end = str.c_str() + str.size() - len;
+
+ return memcmp(end, suffix, len) == 0;
+}
+
+} // namespace angle
diff --git a/gfx/angle/src/common/string_utils.h b/gfx/angle/src/common/string_utils.h
new file mode 100755
index 000000000..c649c64d6
--- /dev/null
+++ b/gfx/angle/src/common/string_utils.h
@@ -0,0 +1,67 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// string_utils:
+// String helper functions.
+//
+
+#ifndef LIBANGLE_STRING_UTILS_H_
+#define LIBANGLE_STRING_UTILS_H_
+
+#include <string>
+#include <vector>
+
+#include "common/Optional.h"
+
+namespace angle
+{
+
+extern const char kWhitespaceASCII[];
+
+enum WhitespaceHandling
+{
+ KEEP_WHITESPACE,
+ TRIM_WHITESPACE,
+};
+
+enum SplitResult
+{
+ SPLIT_WANT_ALL,
+ SPLIT_WANT_NONEMPTY,
+};
+
+std::vector<std::string> SplitString(const std::string &input,
+ const std::string &delimiters,
+ WhitespaceHandling whitespace,
+ SplitResult resultType);
+
+void SplitStringAlongWhitespace(const std::string &input,
+ std::vector<std::string> *tokensOut);
+
+std::string TrimString(const std::string &input, const std::string &trimChars);
+
+bool HexStringToUInt(const std::string &input, unsigned int *uintOut);
+
+bool ReadFileToString(const std::string &path, std::string *stringOut);
+
+Optional<std::vector<wchar_t>> WidenString(size_t length, const char *cString);
+
+// Check if the string str begins with the given prefix.
+// Prefix may not be NULL and needs to be NULL terminated.
+// The comparison is case sensitive.
+bool BeginsWith(const std::string &str, const char *prefix);
+
+// Check if the string str begins with the given prefix.
+// str and prefix may not be NULL and need to be NULL terminated.
+// The comparison is case sensitive.
+bool BeginsWith(const char *str, const char *prefix);
+
+// Check if the string str ends with the given suffix.
+// Suffix may not be NUL and needs to be NULL terminated.
+// The comparison is case sensitive.
+bool EndsWith(const std::string& str, const char* suffix);
+}
+
+#endif // LIBANGLE_STRING_UTILS_H_
diff --git a/gfx/angle/src/common/string_utils_unittest.cpp b/gfx/angle/src/common/string_utils_unittest.cpp
new file mode 100755
index 000000000..e7ce8a62d
--- /dev/null
+++ b/gfx/angle/src/common/string_utils_unittest.cpp
@@ -0,0 +1,163 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// string_utils_unittests:
+// Unit tests for the string utils.
+//
+
+#include "string_utils.h"
+
+#include <gtest/gtest.h>
+
+using namespace angle;
+
+namespace
+{
+
+// Basic SplitString tests
+TEST(StringUtilsTest, SplitString_Basics)
+{
+ std::vector<std::string> r;
+
+ r = SplitString(std::string(), ",:;", KEEP_WHITESPACE, SPLIT_WANT_ALL);
+ EXPECT_TRUE(r.empty());
+
+ // Empty separator list
+ r = SplitString("hello, world", "", KEEP_WHITESPACE, SPLIT_WANT_ALL);
+ ASSERT_EQ(1u, r.size());
+ EXPECT_EQ("hello, world", r[0]);
+
+ // Should split on any of the separators.
+ r = SplitString("::,,;;", ",:;", KEEP_WHITESPACE, SPLIT_WANT_ALL);
+ ASSERT_EQ(7u, r.size());
+ for (auto str : r)
+ ASSERT_TRUE(str.empty());
+
+ r = SplitString("red, green; blue:", ",:;", TRIM_WHITESPACE, SPLIT_WANT_NONEMPTY);
+ ASSERT_EQ(3u, r.size());
+ EXPECT_EQ("red", r[0]);
+ EXPECT_EQ("green", r[1]);
+ EXPECT_EQ("blue", r[2]);
+
+ // Want to split a string along whitespace sequences.
+ r = SplitString(" red green \tblue\n", " \t\n", TRIM_WHITESPACE, SPLIT_WANT_NONEMPTY);
+ ASSERT_EQ(3u, r.size());
+ EXPECT_EQ("red", r[0]);
+ EXPECT_EQ("green", r[1]);
+ EXPECT_EQ("blue", r[2]);
+
+ // Weird case of splitting on spaces but not trimming.
+ r = SplitString(" red ", " ", TRIM_WHITESPACE, SPLIT_WANT_ALL);
+ ASSERT_EQ(3u, r.size());
+ EXPECT_EQ("", r[0]); // Before the first space.
+ EXPECT_EQ("red", r[1]);
+ EXPECT_EQ("", r[2]); // After the last space.
+}
+
+// Check different whitespace and result types for SplitString
+TEST(StringUtilsTest, SplitString_WhitespaceAndResultType)
+{
+ std::vector<std::string> r;
+
+ // Empty input handling.
+ r = SplitString(std::string(), ",", KEEP_WHITESPACE, SPLIT_WANT_ALL);
+ EXPECT_TRUE(r.empty());
+ r = SplitString(std::string(), ",", KEEP_WHITESPACE, SPLIT_WANT_NONEMPTY);
+ EXPECT_TRUE(r.empty());
+
+ // Input string is space and we're trimming.
+ r = SplitString(" ", ",", TRIM_WHITESPACE, SPLIT_WANT_ALL);
+ ASSERT_EQ(1u, r.size());
+ EXPECT_EQ("", r[0]);
+ r = SplitString(" ", ",", TRIM_WHITESPACE, SPLIT_WANT_NONEMPTY);
+ EXPECT_TRUE(r.empty());
+
+ // Test all 4 combinations of flags on ", ,".
+ r = SplitString(", ,", ",", KEEP_WHITESPACE, SPLIT_WANT_ALL);
+ ASSERT_EQ(3u, r.size());
+ EXPECT_EQ("", r[0]);
+ EXPECT_EQ(" ", r[1]);
+ EXPECT_EQ("", r[2]);
+ r = SplitString(", ,", ",", KEEP_WHITESPACE, SPLIT_WANT_NONEMPTY);
+ ASSERT_EQ(1u, r.size());
+ ASSERT_EQ(" ", r[0]);
+ r = SplitString(", ,", ",", TRIM_WHITESPACE, SPLIT_WANT_ALL);
+ ASSERT_EQ(3u, r.size());
+ EXPECT_EQ("", r[0]);
+ EXPECT_EQ("", r[1]);
+ EXPECT_EQ("", r[2]);
+ r = SplitString(", ,", ",", TRIM_WHITESPACE, SPLIT_WANT_NONEMPTY);
+ ASSERT_TRUE(r.empty());
+}
+
+// Tests for TrimString
+TEST(StringUtilsTest, TrimString)
+{
+ // Basic tests
+ EXPECT_EQ("a", TrimString("a", kWhitespaceASCII));
+ EXPECT_EQ("a", TrimString(" a", kWhitespaceASCII));
+ EXPECT_EQ("a", TrimString("a ", kWhitespaceASCII));
+ EXPECT_EQ("a", TrimString(" a ", kWhitespaceASCII));
+
+ // Tests with empty strings
+ EXPECT_EQ("", TrimString("", kWhitespaceASCII));
+ EXPECT_EQ("", TrimString(" \n\r\t", kWhitespaceASCII));
+ EXPECT_EQ(" foo ", TrimString(" foo ", ""));
+
+ // Tests it doesn't removes characters in the middle
+ EXPECT_EQ("foo bar", TrimString(" foo bar ", kWhitespaceASCII));
+
+ // Test with non-whitespace trimChars
+ EXPECT_EQ(" ", TrimString("foo bar", "abcdefghijklmnopqrstuvwxyz"));
+}
+
+// Basic functionality tests for HexStringToUInt
+TEST(StringUtilsTest, HexStringToUIntBasic)
+{
+ unsigned int uintValue;
+
+ std::string emptyString;
+ ASSERT_FALSE(HexStringToUInt(emptyString, &uintValue));
+
+ std::string testStringA("0xBADF00D");
+ ASSERT_TRUE(HexStringToUInt(testStringA, &uintValue));
+ EXPECT_EQ(0xBADF00Du, uintValue);
+
+ std::string testStringB("0xBADFOOD");
+ EXPECT_FALSE(HexStringToUInt(testStringB, &uintValue));
+
+ std::string testStringC("BADF00D");
+ EXPECT_TRUE(HexStringToUInt(testStringC, &uintValue));
+ EXPECT_EQ(0xBADF00Du, uintValue);
+
+ std::string testStringD("0x BADF00D");
+ EXPECT_FALSE(HexStringToUInt(testStringD, &uintValue));
+}
+
+// Note: ReadFileToString is harder to test
+
+
+TEST(StringUtilsTest, BeginsEndsWith)
+{
+ ASSERT_FALSE(BeginsWith("foo", "bar"));
+ ASSERT_FALSE(BeginsWith("", "foo"));
+ ASSERT_FALSE(BeginsWith("foo", "foobar"));
+
+ ASSERT_TRUE(BeginsWith("foobar", "foo"));
+ ASSERT_TRUE(BeginsWith("foobar", ""));
+ ASSERT_TRUE(BeginsWith("foo", "foo"));
+ ASSERT_TRUE(BeginsWith("", ""));
+
+ ASSERT_FALSE(EndsWith("foo", "bar"));
+ ASSERT_FALSE(EndsWith("", "bar"));
+ ASSERT_FALSE(EndsWith("foo", "foobar"));
+
+ ASSERT_TRUE(EndsWith("foobar", "bar"));
+ ASSERT_TRUE(EndsWith("foobar", ""));
+ ASSERT_TRUE(EndsWith("bar", "bar"));
+ ASSERT_TRUE(EndsWith("", ""));
+}
+
+} \ No newline at end of file
diff --git a/gfx/angle/src/common/third_party/numerics/README.angle b/gfx/angle/src/common/third_party/numerics/README.angle
new file mode 100755
index 000000000..c7df1a849
--- /dev/null
+++ b/gfx/angle/src/common/third_party/numerics/README.angle
@@ -0,0 +1,16 @@
+Name: Chromium: base/numerics
+Short Name: base::numerics
+Version:
+URL: https://chromium.googlesource.com/chromium/src.git/+/lkcr/base/numerics/
+SOURCE CODE: Copy the Chromium folder manually into this folder and run git cl format.
+Date: 30/05/2016
+Revision: 28b5bbb227d331c01e6ff9b2f8729732135aadc7 (Chromium)
+Security Critical: no
+License: Chromium
+License File: LICENSE in Chromium/src
+
+Description:
+base::numerics is a library for doing some simple safe math and conversions. To update the checkout, simply
+overwrite the base/numerics folder with Chromium's latest. The only modifications are to the base/logging.h
+file which defines CHECK to be ASSERT to be compatible with ANGLE.
+
diff --git a/gfx/angle/src/common/third_party/numerics/base/logging.h b/gfx/angle/src/common/third_party/numerics/base/logging.h
new file mode 100755
index 000000000..6cf05b4e6
--- /dev/null
+++ b/gfx/angle/src/common/third_party/numerics/base/logging.h
@@ -0,0 +1,22 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// logging.h: Compatiblity hacks for importing Chromium's base/numerics.
+
+#ifndef BASE_LOGGING_H_
+#define BASE_LOGGING_H_
+
+#include "common/debug.h"
+
+#ifndef CHECK
+#define CHECK(X) ASSERT(X)
+#endif
+
+// Unfortunately ANGLE relies on ASSERT being an empty statement, which these libs don't respect.
+#ifndef NOTREACHED
+#define NOTREACHED() UNREACHABLE()
+#endif
+
+#endif // BASE_LOGGING_H_
diff --git a/gfx/angle/src/common/third_party/numerics/base/numerics/OWNERS b/gfx/angle/src/common/third_party/numerics/base/numerics/OWNERS
new file mode 100755
index 000000000..41f35fc79
--- /dev/null
+++ b/gfx/angle/src/common/third_party/numerics/base/numerics/OWNERS
@@ -0,0 +1,3 @@
+jschuh@chromium.org
+tsepez@chromium.org
+
diff --git a/gfx/angle/src/common/third_party/numerics/base/numerics/safe_conversions.h b/gfx/angle/src/common/third_party/numerics/base/numerics/safe_conversions.h
new file mode 100755
index 000000000..3fe496c21
--- /dev/null
+++ b/gfx/angle/src/common/third_party/numerics/base/numerics/safe_conversions.h
@@ -0,0 +1,174 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef BASE_NUMERICS_SAFE_CONVERSIONS_H_
+#define BASE_NUMERICS_SAFE_CONVERSIONS_H_
+
+#include <stddef.h>
+
+#include <limits>
+#include <type_traits>
+
+#include "base/logging.h"
+#include "base/numerics/safe_conversions_impl.h"
+
+namespace base
+{
+
+// Convenience function that returns true if the supplied value is in range
+// for the destination type.
+template <typename Dst, typename Src>
+constexpr bool IsValueInRangeForNumericType(Src value)
+{
+ return internal::DstRangeRelationToSrcRange<Dst>(value) == internal::RANGE_VALID;
+}
+
+// Convenience function for determining if a numeric value is negative without
+// throwing compiler warnings on: unsigned(value) < 0.
+template <typename T>
+constexpr typename std::enable_if<std::numeric_limits<T>::is_signed, bool>::type IsValueNegative(
+ T value)
+{
+ static_assert(std::numeric_limits<T>::is_specialized, "Argument must be numeric.");
+ return value < 0;
+}
+
+template <typename T>
+constexpr typename std::enable_if<!std::numeric_limits<T>::is_signed, bool>::type IsValueNegative(T)
+{
+ static_assert(std::numeric_limits<T>::is_specialized, "Argument must be numeric.");
+ return false;
+}
+
+// checked_cast<> is analogous to static_cast<> for numeric types,
+// except that it CHECKs that the specified numeric conversion will not
+// overflow or underflow. NaN source will always trigger a CHECK.
+template <typename Dst, typename Src>
+inline Dst checked_cast(Src value)
+{
+ CHECK(IsValueInRangeForNumericType<Dst>(value));
+ return static_cast<Dst>(value);
+}
+
+// HandleNaN will cause this class to CHECK(false).
+struct SaturatedCastNaNBehaviorCheck
+{
+ template <typename T>
+ static T HandleNaN()
+ {
+ CHECK(false);
+ return T();
+ }
+};
+
+// HandleNaN will return 0 in this case.
+struct SaturatedCastNaNBehaviorReturnZero
+{
+ template <typename T>
+ static constexpr T HandleNaN()
+ {
+ return T();
+ }
+};
+
+namespace internal
+{
+// This wrapper is used for C++11 constexpr support by avoiding the declaration
+// of local variables in the saturated_cast template function.
+template <typename Dst, class NaNHandler, typename Src>
+constexpr Dst saturated_cast_impl(const Src value, const RangeConstraint constraint)
+{
+ return constraint == RANGE_VALID
+ ? static_cast<Dst>(value)
+ : (constraint == RANGE_UNDERFLOW
+ ? std::numeric_limits<Dst>::min()
+ : (constraint == RANGE_OVERFLOW
+ ? std::numeric_limits<Dst>::max()
+ : (constraint == RANGE_INVALID
+ ? NaNHandler::template HandleNaN<Dst>()
+ : (NOTREACHED(), static_cast<Dst>(value)))));
+}
+} // namespace internal
+
+// saturated_cast<> is analogous to static_cast<> for numeric types, except
+// that the specified numeric conversion will saturate rather than overflow or
+// underflow. NaN assignment to an integral will defer the behavior to a
+// specified class. By default, it will return 0.
+template <typename Dst, class NaNHandler = SaturatedCastNaNBehaviorReturnZero, typename Src>
+constexpr Dst saturated_cast(Src value)
+{
+ return std::numeric_limits<Dst>::is_iec559
+ ? static_cast<Dst>(value) // Floating point optimization.
+ : internal::saturated_cast_impl<Dst, NaNHandler>(
+ value, internal::DstRangeRelationToSrcRange<Dst>(value));
+}
+
+// strict_cast<> is analogous to static_cast<> for numeric types, except that
+// it will cause a compile failure if the destination type is not large enough
+// to contain any value in the source type. It performs no runtime checking.
+template <typename Dst, typename Src>
+constexpr Dst strict_cast(Src value)
+{
+ static_assert(std::numeric_limits<Src>::is_specialized, "Argument must be numeric.");
+ static_assert(std::numeric_limits<Dst>::is_specialized, "Result must be numeric.");
+ static_assert((internal::StaticDstRangeRelationToSrcRange<Dst, Src>::value ==
+ internal::NUMERIC_RANGE_CONTAINED),
+ "The numeric conversion is out of range for this type. You "
+ "should probably use one of the following conversion "
+ "mechanisms on the value you want to pass:\n"
+ "- base::checked_cast\n"
+ "- base::saturated_cast\n"
+ "- base::CheckedNumeric");
+
+ return static_cast<Dst>(value);
+}
+
+// StrictNumeric implements compile time range checking between numeric types by
+// wrapping assignment operations in a strict_cast. This class is intended to be
+// used for function arguments and return types, to ensure the destination type
+// can always contain the source type. This is essentially the same as enforcing
+// -Wconversion in gcc and C4302 warnings on MSVC, but it can be applied
+// incrementally at API boundaries, making it easier to convert code so that it
+// compiles cleanly with truncation warnings enabled.
+// This template should introduce no runtime overhead, but it also provides no
+// runtime checking of any of the associated mathematical operations. Use
+// CheckedNumeric for runtime range checks of the actual value being assigned.
+template <typename T>
+class StrictNumeric
+{
+ public:
+ typedef T type;
+
+ constexpr StrictNumeric() : value_(0) {}
+
+ // Copy constructor.
+ template <typename Src>
+ constexpr StrictNumeric(const StrictNumeric<Src> &rhs) : value_(strict_cast<T>(rhs.value_))
+ {
+ }
+
+ // This is not an explicit constructor because we implicitly upgrade regular
+ // numerics to StrictNumerics to make them easier to use.
+ template <typename Src>
+ constexpr StrictNumeric(Src value) : value_(strict_cast<T>(value))
+ {
+ }
+
+ // The numeric cast operator basically handles all the magic.
+ template <typename Dst>
+ constexpr operator Dst() const
+ {
+ return strict_cast<Dst>(value_);
+ }
+
+ private:
+ const T value_;
+};
+
+// Explicitly make a shorter size_t typedef for convenience.
+typedef StrictNumeric<size_t> SizeT;
+
+} // namespace base
+
+#endif // BASE_NUMERICS_SAFE_CONVERSIONS_H_
diff --git a/gfx/angle/src/common/third_party/numerics/base/numerics/safe_conversions_impl.h b/gfx/angle/src/common/third_party/numerics/base/numerics/safe_conversions_impl.h
new file mode 100755
index 000000000..1591b9c8c
--- /dev/null
+++ b/gfx/angle/src/common/third_party/numerics/base/numerics/safe_conversions_impl.h
@@ -0,0 +1,269 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef BASE_NUMERICS_SAFE_CONVERSIONS_IMPL_H_
+#define BASE_NUMERICS_SAFE_CONVERSIONS_IMPL_H_
+
+#include <limits.h>
+#include <stdint.h>
+
+#include <climits>
+#include <limits>
+
+namespace base
+{
+namespace internal
+{
+
+// The std library doesn't provide a binary max_exponent for integers, however
+// we can compute one by adding one to the number of non-sign bits. This allows
+// for accurate range comparisons between floating point and integer types.
+template <typename NumericType>
+struct MaxExponent
+{
+ static_assert(std::is_arithmetic<NumericType>::value, "Argument must be numeric.");
+ static const int value =
+ std::numeric_limits<NumericType>::is_iec559
+ ? std::numeric_limits<NumericType>::max_exponent
+ : (sizeof(NumericType) * CHAR_BIT + 1 - std::numeric_limits<NumericType>::is_signed);
+};
+
+enum IntegerRepresentation
+{
+ INTEGER_REPRESENTATION_UNSIGNED,
+ INTEGER_REPRESENTATION_SIGNED
+};
+
+// A range for a given nunmeric Src type is contained for a given numeric Dst
+// type if both numeric_limits<Src>::max() <= numeric_limits<Dst>::max() and
+// numeric_limits<Src>::min() >= numeric_limits<Dst>::min() are true.
+// We implement this as template specializations rather than simple static
+// comparisons to ensure type correctness in our comparisons.
+enum NumericRangeRepresentation
+{
+ NUMERIC_RANGE_NOT_CONTAINED,
+ NUMERIC_RANGE_CONTAINED
+};
+
+// Helper templates to statically determine if our destination type can contain
+// maximum and minimum values represented by the source type.
+
+template <typename Dst,
+ typename Src,
+ IntegerRepresentation DstSign = std::numeric_limits<Dst>::is_signed
+ ? INTEGER_REPRESENTATION_SIGNED
+ : INTEGER_REPRESENTATION_UNSIGNED,
+ IntegerRepresentation SrcSign = std::numeric_limits<Src>::is_signed
+ ? INTEGER_REPRESENTATION_SIGNED
+ : INTEGER_REPRESENTATION_UNSIGNED>
+struct StaticDstRangeRelationToSrcRange;
+
+// Same sign: Dst is guaranteed to contain Src only if its range is equal or
+// larger.
+template <typename Dst, typename Src, IntegerRepresentation Sign>
+struct StaticDstRangeRelationToSrcRange<Dst, Src, Sign, Sign>
+{
+ static const NumericRangeRepresentation value =
+ MaxExponent<Dst>::value >= MaxExponent<Src>::value ? NUMERIC_RANGE_CONTAINED
+ : NUMERIC_RANGE_NOT_CONTAINED;
+};
+
+// Unsigned to signed: Dst is guaranteed to contain source only if its range is
+// larger.
+template <typename Dst, typename Src>
+struct StaticDstRangeRelationToSrcRange<Dst,
+ Src,
+ INTEGER_REPRESENTATION_SIGNED,
+ INTEGER_REPRESENTATION_UNSIGNED>
+{
+ static const NumericRangeRepresentation value =
+ MaxExponent<Dst>::value > MaxExponent<Src>::value ? NUMERIC_RANGE_CONTAINED
+ : NUMERIC_RANGE_NOT_CONTAINED;
+};
+
+// Signed to unsigned: Dst cannot be statically determined to contain Src.
+template <typename Dst, typename Src>
+struct StaticDstRangeRelationToSrcRange<Dst,
+ Src,
+ INTEGER_REPRESENTATION_UNSIGNED,
+ INTEGER_REPRESENTATION_SIGNED>
+{
+ static const NumericRangeRepresentation value = NUMERIC_RANGE_NOT_CONTAINED;
+};
+
+enum RangeConstraint : unsigned char
+{
+ RANGE_VALID = 0x0, // Value can be represented by the destination type.
+ RANGE_UNDERFLOW = 0x1, // Value would overflow.
+ RANGE_OVERFLOW = 0x2, // Value would underflow.
+ RANGE_INVALID = RANGE_UNDERFLOW | RANGE_OVERFLOW // Invalid (i.e. NaN).
+};
+
+// Helper function for coercing an int back to a RangeContraint.
+constexpr RangeConstraint GetRangeConstraint(int integer_range_constraint)
+{
+ // TODO(jschuh): Once we get full C++14 support we want this
+ // assert(integer_range_constraint >= RANGE_VALID &&
+ // integer_range_constraint <= RANGE_INVALID)
+ return static_cast<RangeConstraint>(integer_range_constraint);
+}
+
+// This function creates a RangeConstraint from an upper and lower bound
+// check by taking advantage of the fact that only NaN can be out of range in
+// both directions at once.
+constexpr inline RangeConstraint GetRangeConstraint(bool is_in_upper_bound, bool is_in_lower_bound)
+{
+ return GetRangeConstraint((is_in_upper_bound ? 0 : RANGE_OVERFLOW) |
+ (is_in_lower_bound ? 0 : RANGE_UNDERFLOW));
+}
+
+// The following helper template addresses a corner case in range checks for
+// conversion from a floating-point type to an integral type of smaller range
+// but larger precision (e.g. float -> unsigned). The problem is as follows:
+// 1. Integral maximum is always one less than a power of two, so it must be
+// truncated to fit the mantissa of the floating point. The direction of
+// rounding is implementation defined, but by default it's always IEEE
+// floats, which round to nearest and thus result in a value of larger
+// magnitude than the integral value.
+// Example: float f = UINT_MAX; // f is 4294967296f but UINT_MAX
+// // is 4294967295u.
+// 2. If the floating point value is equal to the promoted integral maximum
+// value, a range check will erroneously pass.
+// Example: (4294967296f <= 4294967295u) // This is true due to a precision
+// // loss in rounding up to float.
+// 3. When the floating point value is then converted to an integral, the
+// resulting value is out of range for the target integral type and
+// thus is implementation defined.
+// Example: unsigned u = (float)INT_MAX; // u will typically overflow to 0.
+// To fix this bug we manually truncate the maximum value when the destination
+// type is an integral of larger precision than the source floating-point type,
+// such that the resulting maximum is represented exactly as a floating point.
+template <typename Dst, typename Src>
+struct NarrowingRange
+{
+ typedef typename std::numeric_limits<Src> SrcLimits;
+ typedef typename std::numeric_limits<Dst> DstLimits;
+ // The following logic avoids warnings where the max function is
+ // instantiated with invalid values for a bit shift (even though
+ // such a function can never be called).
+ static const int shift = (MaxExponent<Src>::value > MaxExponent<Dst>::value &&
+ SrcLimits::digits < DstLimits::digits &&
+ SrcLimits::is_iec559 &&
+ DstLimits::is_integer)
+ ? (DstLimits::digits - SrcLimits::digits)
+ : 0;
+
+ static constexpr Dst max()
+ {
+ // We use UINTMAX_C below to avoid compiler warnings about shifting floating
+ // points. Since it's a compile time calculation, it shouldn't have any
+ // performance impact.
+ return DstLimits::max() - static_cast<Dst>((UINTMAX_C(1) << shift) - 1);
+ }
+
+ static constexpr Dst min()
+ {
+ return std::numeric_limits<Dst>::is_iec559 ? -DstLimits::max() : DstLimits::min();
+ }
+};
+
+template <typename Dst,
+ typename Src,
+ IntegerRepresentation DstSign = std::numeric_limits<Dst>::is_signed
+ ? INTEGER_REPRESENTATION_SIGNED
+ : INTEGER_REPRESENTATION_UNSIGNED,
+ IntegerRepresentation SrcSign = std::numeric_limits<Src>::is_signed
+ ? INTEGER_REPRESENTATION_SIGNED
+ : INTEGER_REPRESENTATION_UNSIGNED,
+ NumericRangeRepresentation DstRange = StaticDstRangeRelationToSrcRange<Dst, Src>::value>
+struct DstRangeRelationToSrcRangeImpl;
+
+// The following templates are for ranges that must be verified at runtime. We
+// split it into checks based on signedness to avoid confusing casts and
+// compiler warnings on signed an unsigned comparisons.
+
+// Dst range is statically determined to contain Src: Nothing to check.
+template <typename Dst, typename Src, IntegerRepresentation DstSign, IntegerRepresentation SrcSign>
+struct DstRangeRelationToSrcRangeImpl<Dst, Src, DstSign, SrcSign, NUMERIC_RANGE_CONTAINED>
+{
+ static constexpr RangeConstraint Check(Src value) { return RANGE_VALID; }
+};
+
+// Signed to signed narrowing: Both the upper and lower boundaries may be
+// exceeded.
+template <typename Dst, typename Src>
+struct DstRangeRelationToSrcRangeImpl<Dst,
+ Src,
+ INTEGER_REPRESENTATION_SIGNED,
+ INTEGER_REPRESENTATION_SIGNED,
+ NUMERIC_RANGE_NOT_CONTAINED>
+{
+ static constexpr RangeConstraint Check(Src value)
+ {
+ return GetRangeConstraint((value <= NarrowingRange<Dst, Src>::max()),
+ (value >= NarrowingRange<Dst, Src>::min()));
+ }
+};
+
+// Unsigned to unsigned narrowing: Only the upper boundary can be exceeded.
+template <typename Dst, typename Src>
+struct DstRangeRelationToSrcRangeImpl<Dst,
+ Src,
+ INTEGER_REPRESENTATION_UNSIGNED,
+ INTEGER_REPRESENTATION_UNSIGNED,
+ NUMERIC_RANGE_NOT_CONTAINED>
+{
+ static constexpr RangeConstraint Check(Src value)
+ {
+ return GetRangeConstraint(value <= NarrowingRange<Dst, Src>::max(), true);
+ }
+};
+
+// Unsigned to signed: The upper boundary may be exceeded.
+template <typename Dst, typename Src>
+struct DstRangeRelationToSrcRangeImpl<Dst,
+ Src,
+ INTEGER_REPRESENTATION_SIGNED,
+ INTEGER_REPRESENTATION_UNSIGNED,
+ NUMERIC_RANGE_NOT_CONTAINED>
+{
+ static constexpr RangeConstraint Check(Src value)
+ {
+ return sizeof(Dst) > sizeof(Src)
+ ? RANGE_VALID
+ : GetRangeConstraint(value <= static_cast<Src>(NarrowingRange<Dst, Src>::max()),
+ true);
+ }
+};
+
+// Signed to unsigned: The upper boundary may be exceeded for a narrower Dst,
+// and any negative value exceeds the lower boundary.
+template <typename Dst, typename Src>
+struct DstRangeRelationToSrcRangeImpl<Dst,
+ Src,
+ INTEGER_REPRESENTATION_UNSIGNED,
+ INTEGER_REPRESENTATION_SIGNED,
+ NUMERIC_RANGE_NOT_CONTAINED>
+{
+ static constexpr RangeConstraint Check(Src value)
+ {
+ return (MaxExponent<Dst>::value >= MaxExponent<Src>::value)
+ ? GetRangeConstraint(true, value >= static_cast<Src>(0))
+ : GetRangeConstraint(value <= static_cast<Src>(NarrowingRange<Dst, Src>::max()),
+ value >= static_cast<Src>(0));
+ }
+};
+
+template <typename Dst, typename Src>
+constexpr RangeConstraint DstRangeRelationToSrcRange(Src value)
+{
+ static_assert(std::numeric_limits<Src>::is_specialized, "Argument must be numeric.");
+ static_assert(std::numeric_limits<Dst>::is_specialized, "Result must be numeric.");
+ return DstRangeRelationToSrcRangeImpl<Dst, Src>::Check(value);
+}
+
+} // namespace internal
+} // namespace base
+
+#endif // BASE_NUMERICS_SAFE_CONVERSIONS_IMPL_H_
diff --git a/gfx/angle/src/common/third_party/numerics/base/numerics/safe_math.h b/gfx/angle/src/common/third_party/numerics/base/numerics/safe_math.h
new file mode 100755
index 000000000..505efde38
--- /dev/null
+++ b/gfx/angle/src/common/third_party/numerics/base/numerics/safe_math.h
@@ -0,0 +1,324 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef BASE_NUMERICS_SAFE_MATH_H_
+#define BASE_NUMERICS_SAFE_MATH_H_
+
+#include <stddef.h>
+
+#include <limits>
+#include <type_traits>
+
+#include "base/logging.h"
+#include "base/numerics/safe_math_impl.h"
+
+namespace base
+{
+
+namespace internal
+{
+
+// CheckedNumeric implements all the logic and operators for detecting integer
+// boundary conditions such as overflow, underflow, and invalid conversions.
+// The CheckedNumeric type implicitly converts from floating point and integer
+// data types, and contains overloads for basic arithmetic operations (i.e.: +,
+// -, *, /, %).
+//
+// The following methods convert from CheckedNumeric to standard numeric values:
+// IsValid() - Returns true if the underlying numeric value is valid (i.e. has
+// has not wrapped and is not the result of an invalid conversion).
+// ValueOrDie() - Returns the underlying value. If the state is not valid this
+// call will crash on a CHECK.
+// ValueOrDefault() - Returns the current value, or the supplied default if the
+// state is not valid.
+// ValueFloating() - Returns the underlying floating point value (valid only
+// only for floating point CheckedNumeric types).
+//
+// Bitwise operations are explicitly not supported, because correct
+// handling of some cases (e.g. sign manipulation) is ambiguous. Comparison
+// operations are explicitly not supported because they could result in a crash
+// on a CHECK condition. You should use patterns like the following for these
+// operations:
+// Bitwise operation:
+// CheckedNumeric<int> checked_int = untrusted_input_value;
+// int x = checked_int.ValueOrDefault(0) | kFlagValues;
+// Comparison:
+// CheckedNumeric<size_t> checked_size = untrusted_input_value;
+// checked_size += HEADER LENGTH;
+// if (checked_size.IsValid() && checked_size.ValueOrDie() < buffer_size)
+// Do stuff...
+template <typename T>
+class CheckedNumeric
+{
+ static_assert(std::is_arithmetic<T>::value, "CheckedNumeric<T>: T must be a numeric type.");
+
+ public:
+ typedef T type;
+
+ CheckedNumeric() {}
+
+ // Copy constructor.
+ template <typename Src>
+ CheckedNumeric(const CheckedNumeric<Src> &rhs) : state_(rhs.ValueUnsafe(), rhs.validity())
+ {
+ }
+
+ template <typename Src>
+ CheckedNumeric(Src value, RangeConstraint validity) : state_(value, validity)
+ {
+ }
+
+ // This is not an explicit constructor because we implicitly upgrade regular
+ // numerics to CheckedNumerics to make them easier to use.
+ template <typename Src>
+ CheckedNumeric(Src value) // NOLINT(runtime/explicit)
+ : state_(value)
+ {
+ static_assert(std::numeric_limits<Src>::is_specialized, "Argument must be numeric.");
+ }
+
+ // This is not an explicit constructor because we want a seamless conversion
+ // from StrictNumeric types.
+ template <typename Src>
+ CheckedNumeric(StrictNumeric<Src> value) // NOLINT(runtime/explicit)
+ : state_(static_cast<Src>(value))
+ {
+ }
+
+ // IsValid() is the public API to test if a CheckedNumeric is currently valid.
+ bool IsValid() const { return validity() == RANGE_VALID; }
+
+ // ValueOrDie() The primary accessor for the underlying value. If the current
+ // state is not valid it will CHECK and crash.
+ T ValueOrDie() const
+ {
+ CHECK(IsValid());
+ return state_.value();
+ }
+
+ // ValueOrDefault(T default_value) A convenience method that returns the
+ // current value if the state is valid, and the supplied default_value for
+ // any other state.
+ T ValueOrDefault(T default_value) const { return IsValid() ? state_.value() : default_value; }
+
+ // ValueFloating() - Since floating point values include their validity state,
+ // we provide an easy method for extracting them directly, without a risk of
+ // crashing on a CHECK.
+ T ValueFloating() const
+ {
+ static_assert(std::numeric_limits<T>::is_iec559, "Argument must be float.");
+ return CheckedNumeric<T>::cast(*this).ValueUnsafe();
+ }
+
+ // validity() - DO NOT USE THIS IN EXTERNAL CODE - It is public right now for
+ // tests and to avoid a big matrix of friend operator overloads. But the
+ // values it returns are likely to change in the future.
+ // Returns: current validity state (i.e. valid, overflow, underflow, nan).
+ // TODO(jschuh): crbug.com/332611 Figure out and implement semantics for
+ // saturation/wrapping so we can expose this state consistently and implement
+ // saturated arithmetic.
+ RangeConstraint validity() const { return state_.validity(); }
+
+ // ValueUnsafe() - DO NOT USE THIS IN EXTERNAL CODE - It is public right now
+ // for tests and to avoid a big matrix of friend operator overloads. But the
+ // values it returns are likely to change in the future.
+ // Returns: the raw numeric value, regardless of the current state.
+ // TODO(jschuh): crbug.com/332611 Figure out and implement semantics for
+ // saturation/wrapping so we can expose this state consistently and implement
+ // saturated arithmetic.
+ T ValueUnsafe() const { return state_.value(); }
+
+ // Prototypes for the supported arithmetic operator overloads.
+ template <typename Src>
+ CheckedNumeric &operator+=(Src rhs);
+ template <typename Src>
+ CheckedNumeric &operator-=(Src rhs);
+ template <typename Src>
+ CheckedNumeric &operator*=(Src rhs);
+ template <typename Src>
+ CheckedNumeric &operator/=(Src rhs);
+ template <typename Src>
+ CheckedNumeric &operator%=(Src rhs);
+
+ CheckedNumeric operator-() const
+ {
+ RangeConstraint validity;
+ T value = CheckedNeg(state_.value(), &validity);
+ // Negation is always valid for floating point.
+ if (std::numeric_limits<T>::is_iec559)
+ return CheckedNumeric<T>(value);
+
+ validity = GetRangeConstraint(state_.validity() | validity);
+ return CheckedNumeric<T>(value, validity);
+ }
+
+ CheckedNumeric Abs() const
+ {
+ RangeConstraint validity;
+ T value = CheckedAbs(state_.value(), &validity);
+ // Absolute value is always valid for floating point.
+ if (std::numeric_limits<T>::is_iec559)
+ return CheckedNumeric<T>(value);
+
+ validity = GetRangeConstraint(state_.validity() | validity);
+ return CheckedNumeric<T>(value, validity);
+ }
+
+ // This function is available only for integral types. It returns an unsigned
+ // integer of the same width as the source type, containing the absolute value
+ // of the source, and properly handling signed min.
+ CheckedNumeric<typename UnsignedOrFloatForSize<T>::type> UnsignedAbs() const
+ {
+ return CheckedNumeric<typename UnsignedOrFloatForSize<T>::type>(
+ CheckedUnsignedAbs(state_.value()), state_.validity());
+ }
+
+ CheckedNumeric &operator++()
+ {
+ *this += 1;
+ return *this;
+ }
+
+ CheckedNumeric operator++(int)
+ {
+ CheckedNumeric value = *this;
+ *this += 1;
+ return value;
+ }
+
+ CheckedNumeric &operator--()
+ {
+ *this -= 1;
+ return *this;
+ }
+
+ CheckedNumeric operator--(int)
+ {
+ CheckedNumeric value = *this;
+ *this -= 1;
+ return value;
+ }
+
+ // These static methods behave like a convenience cast operator targeting
+ // the desired CheckedNumeric type. As an optimization, a reference is
+ // returned when Src is the same type as T.
+ template <typename Src>
+ static CheckedNumeric<T> cast(
+ Src u,
+ typename std::enable_if<std::numeric_limits<Src>::is_specialized, int>::type = 0)
+ {
+ return u;
+ }
+
+ template <typename Src>
+ static CheckedNumeric<T> cast(
+ const CheckedNumeric<Src> &u,
+ typename std::enable_if<!std::is_same<Src, T>::value, int>::type = 0)
+ {
+ return u;
+ }
+
+ static const CheckedNumeric<T> &cast(const CheckedNumeric<T> &u) { return u; }
+
+ private:
+ template <typename NumericType>
+ struct UnderlyingType
+ {
+ using type = NumericType;
+ };
+
+ template <typename NumericType>
+ struct UnderlyingType<CheckedNumeric<NumericType>>
+ {
+ using type = NumericType;
+ };
+
+ CheckedNumericState<T> state_;
+};
+
+// This is the boilerplate for the standard arithmetic operator overloads. A
+// macro isn't the prettiest solution, but it beats rewriting these five times.
+// Some details worth noting are:
+// * We apply the standard arithmetic promotions.
+// * We skip range checks for floating points.
+// * We skip range checks for destination integers with sufficient range.
+// TODO(jschuh): extract these out into templates.
+#define BASE_NUMERIC_ARITHMETIC_OPERATORS(NAME, OP, COMPOUND_OP) \
+ /* Binary arithmetic operator for CheckedNumerics of the same type. */ \
+ template <typename T> \
+ CheckedNumeric<typename ArithmeticPromotion<T>::type> operator OP( \
+ const CheckedNumeric<T> &lhs, const CheckedNumeric<T> &rhs) \
+ { \
+ typedef typename ArithmeticPromotion<T>::type Promotion; \
+ /* Floating point always takes the fast path */ \
+ if (std::numeric_limits<T>::is_iec559) \
+ return CheckedNumeric<T>(lhs.ValueUnsafe() OP rhs.ValueUnsafe()); \
+ if (IsIntegerArithmeticSafe<Promotion, T, T>::value) \
+ return CheckedNumeric<Promotion>(lhs.ValueUnsafe() OP rhs.ValueUnsafe(), \
+ GetRangeConstraint(rhs.validity() | lhs.validity())); \
+ RangeConstraint validity = RANGE_VALID; \
+ T result = \
+ static_cast<T>(Checked##NAME(static_cast<Promotion>(lhs.ValueUnsafe()), \
+ static_cast<Promotion>(rhs.ValueUnsafe()), &validity)); \
+ return CheckedNumeric<Promotion>( \
+ result, GetRangeConstraint(validity | lhs.validity() | rhs.validity())); \
+ } \
+ /* Assignment arithmetic operator implementation from CheckedNumeric. */ \
+ template <typename T> \
+ template <typename Src> \
+ CheckedNumeric<T> &CheckedNumeric<T>::operator COMPOUND_OP(Src rhs) \
+ { \
+ *this = CheckedNumeric<T>::cast(*this) \
+ OP CheckedNumeric<typename UnderlyingType<Src>::type>::cast(rhs); \
+ return *this; \
+ } \
+ /* Binary arithmetic operator for CheckedNumeric of different type. */ \
+ template <typename T, typename Src> \
+ CheckedNumeric<typename ArithmeticPromotion<T, Src>::type> operator OP( \
+ const CheckedNumeric<Src> &lhs, const CheckedNumeric<T> &rhs) \
+ { \
+ typedef typename ArithmeticPromotion<T, Src>::type Promotion; \
+ if (IsIntegerArithmeticSafe<Promotion, T, Src>::value) \
+ return CheckedNumeric<Promotion>(lhs.ValueUnsafe() OP rhs.ValueUnsafe(), \
+ GetRangeConstraint(rhs.validity() | lhs.validity())); \
+ return CheckedNumeric<Promotion>::cast(lhs) OP CheckedNumeric<Promotion>::cast(rhs); \
+ } \
+ /* Binary arithmetic operator for left CheckedNumeric and right numeric. */ \
+ template <typename T, typename Src, \
+ typename std::enable_if<std::is_arithmetic<Src>::value>::type * = nullptr> \
+ CheckedNumeric<typename ArithmeticPromotion<T, Src>::type> operator OP( \
+ const CheckedNumeric<T> &lhs, Src rhs) \
+ { \
+ typedef typename ArithmeticPromotion<T, Src>::type Promotion; \
+ if (IsIntegerArithmeticSafe<Promotion, T, Src>::value) \
+ return CheckedNumeric<Promotion>(lhs.ValueUnsafe() OP rhs, lhs.validity()); \
+ return CheckedNumeric<Promotion>::cast(lhs) OP CheckedNumeric<Promotion>::cast(rhs); \
+ } \
+ /* Binary arithmetic operator for left numeric and right CheckedNumeric. */ \
+ template <typename T, typename Src, \
+ typename std::enable_if<std::is_arithmetic<Src>::value>::type * = nullptr> \
+ CheckedNumeric<typename ArithmeticPromotion<T, Src>::type> operator OP( \
+ Src lhs, const CheckedNumeric<T> &rhs) \
+ { \
+ typedef typename ArithmeticPromotion<T, Src>::type Promotion; \
+ if (IsIntegerArithmeticSafe<Promotion, T, Src>::value) \
+ return CheckedNumeric<Promotion>(lhs OP rhs.ValueUnsafe(), rhs.validity()); \
+ return CheckedNumeric<Promotion>::cast(lhs) OP CheckedNumeric<Promotion>::cast(rhs); \
+ }
+
+BASE_NUMERIC_ARITHMETIC_OPERATORS(Add, +, +=)
+BASE_NUMERIC_ARITHMETIC_OPERATORS(Sub, -, -=)
+BASE_NUMERIC_ARITHMETIC_OPERATORS(Mul, *, *=)
+BASE_NUMERIC_ARITHMETIC_OPERATORS(Div, /, /=)
+BASE_NUMERIC_ARITHMETIC_OPERATORS(Mod, %, %=)
+
+#undef BASE_NUMERIC_ARITHMETIC_OPERATORS
+
+} // namespace internal
+
+using internal::CheckedNumeric;
+
+} // namespace base
+
+#endif // BASE_NUMERICS_SAFE_MATH_H_
diff --git a/gfx/angle/src/common/third_party/numerics/base/numerics/safe_math_impl.h b/gfx/angle/src/common/third_party/numerics/base/numerics/safe_math_impl.h
new file mode 100755
index 000000000..341cdbc2b
--- /dev/null
+++ b/gfx/angle/src/common/third_party/numerics/base/numerics/safe_math_impl.h
@@ -0,0 +1,570 @@
+// Copyright 2014 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef BASE_NUMERICS_SAFE_MATH_IMPL_H_
+#define BASE_NUMERICS_SAFE_MATH_IMPL_H_
+
+#include <stddef.h>
+#include <stdint.h>
+
+#include <climits>
+#include <cmath>
+#include <cstdlib>
+#include <limits>
+#include <type_traits>
+
+#include "base/numerics/safe_conversions.h"
+
+namespace base
+{
+namespace internal
+{
+
+// Everything from here up to the floating point operations is portable C++,
+// but it may not be fast. This code could be split based on
+// platform/architecture and replaced with potentially faster implementations.
+
+// Integer promotion templates used by the portable checked integer arithmetic.
+template <size_t Size, bool IsSigned>
+struct IntegerForSizeAndSign;
+template <>
+struct IntegerForSizeAndSign<1, true>
+{
+ typedef int8_t type;
+};
+template <>
+struct IntegerForSizeAndSign<1, false>
+{
+ typedef uint8_t type;
+};
+template <>
+struct IntegerForSizeAndSign<2, true>
+{
+ typedef int16_t type;
+};
+template <>
+struct IntegerForSizeAndSign<2, false>
+{
+ typedef uint16_t type;
+};
+template <>
+struct IntegerForSizeAndSign<4, true>
+{
+ typedef int32_t type;
+};
+template <>
+struct IntegerForSizeAndSign<4, false>
+{
+ typedef uint32_t type;
+};
+template <>
+struct IntegerForSizeAndSign<8, true>
+{
+ typedef int64_t type;
+};
+template <>
+struct IntegerForSizeAndSign<8, false>
+{
+ typedef uint64_t type;
+};
+
+// WARNING: We have no IntegerForSizeAndSign<16, *>. If we ever add one to
+// support 128-bit math, then the ArithmeticPromotion template below will need
+// to be updated (or more likely replaced with a decltype expression).
+
+template <typename Integer>
+struct UnsignedIntegerForSize
+{
+ typedef
+ typename std::enable_if<std::numeric_limits<Integer>::is_integer,
+ typename IntegerForSizeAndSign<sizeof(Integer), false>::type>::type
+ type;
+};
+
+template <typename Integer>
+struct SignedIntegerForSize
+{
+ typedef
+ typename std::enable_if<std::numeric_limits<Integer>::is_integer,
+ typename IntegerForSizeAndSign<sizeof(Integer), true>::type>::type
+ type;
+};
+
+template <typename Integer>
+struct TwiceWiderInteger
+{
+ typedef typename std::enable_if<
+ std::numeric_limits<Integer>::is_integer,
+ typename IntegerForSizeAndSign<sizeof(Integer) * 2,
+ std::numeric_limits<Integer>::is_signed>::type>::type type;
+};
+
+template <typename Integer>
+struct PositionOfSignBit
+{
+ static const typename std::enable_if<std::numeric_limits<Integer>::is_integer, size_t>::type
+ value = CHAR_BIT * sizeof(Integer) - 1;
+};
+
+// This is used for UnsignedAbs, where we need to support floating-point
+// template instantiations even though we don't actually support the operations.
+// However, there is no corresponding implementation of e.g. CheckedUnsignedAbs,
+// so the float versions will not compile.
+template <typename Numeric,
+ bool IsInteger = std::numeric_limits<Numeric>::is_integer,
+ bool IsFloat = std::numeric_limits<Numeric>::is_iec559>
+struct UnsignedOrFloatForSize;
+
+template <typename Numeric>
+struct UnsignedOrFloatForSize<Numeric, true, false>
+{
+ typedef typename UnsignedIntegerForSize<Numeric>::type type;
+};
+
+template <typename Numeric>
+struct UnsignedOrFloatForSize<Numeric, false, true>
+{
+ typedef Numeric type;
+};
+
+// Helper templates for integer manipulations.
+
+template <typename T>
+constexpr bool HasSignBit(T x)
+{
+ // Cast to unsigned since right shift on signed is undefined.
+ return !!(static_cast<typename UnsignedIntegerForSize<T>::type>(x) >>
+ PositionOfSignBit<T>::value);
+}
+
+// This wrapper undoes the standard integer promotions.
+template <typename T>
+constexpr T BinaryComplement(T x)
+{
+ return static_cast<T>(~x);
+}
+
+// Here are the actual portable checked integer math implementations.
+// TODO(jschuh): Break this code out from the enable_if pattern and find a clean
+// way to coalesce things into the CheckedNumericState specializations below.
+
+template <typename T>
+typename std::enable_if<std::numeric_limits<T>::is_integer, T>::type
+CheckedAdd(T x, T y, RangeConstraint *validity)
+{
+ // Since the value of x+y is undefined if we have a signed type, we compute
+ // it using the unsigned type of the same size.
+ typedef typename UnsignedIntegerForSize<T>::type UnsignedDst;
+ UnsignedDst ux = static_cast<UnsignedDst>(x);
+ UnsignedDst uy = static_cast<UnsignedDst>(y);
+ UnsignedDst uresult = static_cast<UnsignedDst>(ux + uy);
+ // Addition is valid if the sign of (x + y) is equal to either that of x or
+ // that of y.
+ if (std::numeric_limits<T>::is_signed)
+ {
+ if (HasSignBit(BinaryComplement(static_cast<UnsignedDst>((uresult ^ ux) & (uresult ^ uy)))))
+ {
+ *validity = RANGE_VALID;
+ }
+ else
+ { // Direction of wrap is inverse of result sign.
+ *validity = HasSignBit(uresult) ? RANGE_OVERFLOW : RANGE_UNDERFLOW;
+ }
+ }
+ else
+ { // Unsigned is either valid or overflow.
+ *validity = BinaryComplement(x) >= y ? RANGE_VALID : RANGE_OVERFLOW;
+ }
+ return static_cast<T>(uresult);
+}
+
+template <typename T>
+typename std::enable_if<std::numeric_limits<T>::is_integer, T>::type
+CheckedSub(T x, T y, RangeConstraint *validity)
+{
+ // Since the value of x+y is undefined if we have a signed type, we compute
+ // it using the unsigned type of the same size.
+ typedef typename UnsignedIntegerForSize<T>::type UnsignedDst;
+ UnsignedDst ux = static_cast<UnsignedDst>(x);
+ UnsignedDst uy = static_cast<UnsignedDst>(y);
+ UnsignedDst uresult = static_cast<UnsignedDst>(ux - uy);
+ // Subtraction is valid if either x and y have same sign, or (x-y) and x have
+ // the same sign.
+ if (std::numeric_limits<T>::is_signed)
+ {
+ if (HasSignBit(BinaryComplement(static_cast<UnsignedDst>((uresult ^ ux) & (ux ^ uy)))))
+ {
+ *validity = RANGE_VALID;
+ }
+ else
+ { // Direction of wrap is inverse of result sign.
+ *validity = HasSignBit(uresult) ? RANGE_OVERFLOW : RANGE_UNDERFLOW;
+ }
+ }
+ else
+ { // Unsigned is either valid or underflow.
+ *validity = x >= y ? RANGE_VALID : RANGE_UNDERFLOW;
+ }
+ return static_cast<T>(uresult);
+}
+
+// Integer multiplication is a bit complicated. In the fast case we just
+// we just promote to a twice wider type, and range check the result. In the
+// slow case we need to manually check that the result won't be truncated by
+// checking with division against the appropriate bound.
+template <typename T>
+typename std::enable_if<std::numeric_limits<T>::is_integer && sizeof(T) * 2 <= sizeof(uintmax_t),
+ T>::type
+CheckedMul(T x, T y, RangeConstraint *validity)
+{
+ typedef typename TwiceWiderInteger<T>::type IntermediateType;
+ IntermediateType tmp = static_cast<IntermediateType>(x) * static_cast<IntermediateType>(y);
+ *validity = DstRangeRelationToSrcRange<T>(tmp);
+ return static_cast<T>(tmp);
+}
+
+template <typename T>
+typename std::enable_if<std::numeric_limits<T>::is_integer && std::numeric_limits<T>::is_signed &&
+ (sizeof(T) * 2 > sizeof(uintmax_t)),
+ T>::type
+CheckedMul(T x, T y, RangeConstraint *validity)
+{
+ // If either side is zero then the result will be zero.
+ if (!x || !y)
+ {
+ *validity = RANGE_VALID;
+ return static_cast<T>(0);
+ }
+ else if (x > 0)
+ {
+ if (y > 0)
+ *validity = x <= std::numeric_limits<T>::max() / y ? RANGE_VALID : RANGE_OVERFLOW;
+ else
+ *validity = y >= std::numeric_limits<T>::min() / x ? RANGE_VALID : RANGE_UNDERFLOW;
+ }
+ else
+ {
+ if (y > 0)
+ *validity = x >= std::numeric_limits<T>::min() / y ? RANGE_VALID : RANGE_UNDERFLOW;
+ else
+ *validity = y >= std::numeric_limits<T>::max() / x ? RANGE_VALID : RANGE_OVERFLOW;
+ }
+
+ return static_cast<T>(x * y);
+}
+
+template <typename T>
+typename std::enable_if<std::numeric_limits<T>::is_integer && !std::numeric_limits<T>::is_signed &&
+ (sizeof(T) * 2 > sizeof(uintmax_t)),
+ T>::type
+CheckedMul(T x, T y, RangeConstraint *validity)
+{
+ *validity = (y == 0 || x <= std::numeric_limits<T>::max() / y) ? RANGE_VALID : RANGE_OVERFLOW;
+ return static_cast<T>(x * y);
+}
+
+// Division just requires a check for an invalid negation on signed min/-1.
+template <typename T>
+T CheckedDiv(T x,
+ T y,
+ RangeConstraint *validity,
+ typename std::enable_if<std::numeric_limits<T>::is_integer, int>::type = 0)
+{
+ if (std::numeric_limits<T>::is_signed && x == std::numeric_limits<T>::min() &&
+ y == static_cast<T>(-1))
+ {
+ *validity = RANGE_OVERFLOW;
+ return std::numeric_limits<T>::min();
+ }
+
+ *validity = RANGE_VALID;
+ return static_cast<T>(x / y);
+}
+
+template <typename T>
+typename std::enable_if<std::numeric_limits<T>::is_integer && std::numeric_limits<T>::is_signed,
+ T>::type
+CheckedMod(T x, T y, RangeConstraint *validity)
+{
+ *validity = y > 0 ? RANGE_VALID : RANGE_INVALID;
+ return static_cast<T>(x % y);
+}
+
+template <typename T>
+typename std::enable_if<std::numeric_limits<T>::is_integer && !std::numeric_limits<T>::is_signed,
+ T>::type
+CheckedMod(T x, T y, RangeConstraint *validity)
+{
+ *validity = RANGE_VALID;
+ return static_cast<T>(x % y);
+}
+
+template <typename T>
+typename std::enable_if<std::numeric_limits<T>::is_integer && std::numeric_limits<T>::is_signed,
+ T>::type
+CheckedNeg(T value, RangeConstraint *validity)
+{
+ *validity = value != std::numeric_limits<T>::min() ? RANGE_VALID : RANGE_OVERFLOW;
+ // The negation of signed min is min, so catch that one.
+ return static_cast<T>(-value);
+}
+
+template <typename T>
+typename std::enable_if<std::numeric_limits<T>::is_integer && !std::numeric_limits<T>::is_signed,
+ T>::type
+CheckedNeg(T value, RangeConstraint *validity)
+{
+ // The only legal unsigned negation is zero.
+ *validity = value ? RANGE_UNDERFLOW : RANGE_VALID;
+ return static_cast<T>(-static_cast<typename SignedIntegerForSize<T>::type>(value));
+}
+
+template <typename T>
+typename std::enable_if<std::numeric_limits<T>::is_integer && std::numeric_limits<T>::is_signed,
+ T>::type
+CheckedAbs(T value, RangeConstraint *validity)
+{
+ *validity = value != std::numeric_limits<T>::min() ? RANGE_VALID : RANGE_OVERFLOW;
+ return static_cast<T>(std::abs(value));
+}
+
+template <typename T>
+typename std::enable_if<std::numeric_limits<T>::is_integer && !std::numeric_limits<T>::is_signed,
+ T>::type
+CheckedAbs(T value, RangeConstraint *validity)
+{
+ // T is unsigned, so |value| must already be positive.
+ *validity = RANGE_VALID;
+ return value;
+}
+
+template <typename T>
+typename std::enable_if<std::numeric_limits<T>::is_integer && std::numeric_limits<T>::is_signed,
+ typename UnsignedIntegerForSize<T>::type>::type
+CheckedUnsignedAbs(T value)
+{
+ typedef typename UnsignedIntegerForSize<T>::type UnsignedT;
+ return value == std::numeric_limits<T>::min()
+ ? static_cast<UnsignedT>(std::numeric_limits<T>::max()) + 1
+ : static_cast<UnsignedT>(std::abs(value));
+}
+
+template <typename T>
+typename std::enable_if<std::numeric_limits<T>::is_integer && !std::numeric_limits<T>::is_signed,
+ T>::type
+CheckedUnsignedAbs(T value)
+{
+ // T is unsigned, so |value| must already be positive.
+ return static_cast<T>(value);
+}
+
+// These are the floating point stubs that the compiler needs to see. Only the
+// negation operation is ever called.
+#define BASE_FLOAT_ARITHMETIC_STUBS(NAME) \
+ template <typename T> \
+ typename std::enable_if<std::numeric_limits<T>::is_iec559, T>::type Checked##NAME( \
+ T, T, RangeConstraint *) \
+ { \
+ NOTREACHED(); \
+ return static_cast<T>(0); \
+ }
+
+BASE_FLOAT_ARITHMETIC_STUBS(Add)
+BASE_FLOAT_ARITHMETIC_STUBS(Sub)
+BASE_FLOAT_ARITHMETIC_STUBS(Mul)
+BASE_FLOAT_ARITHMETIC_STUBS(Div)
+BASE_FLOAT_ARITHMETIC_STUBS(Mod)
+
+#undef BASE_FLOAT_ARITHMETIC_STUBS
+
+template <typename T>
+typename std::enable_if<std::numeric_limits<T>::is_iec559, T>::type CheckedNeg(T value,
+ RangeConstraint *)
+{
+ return static_cast<T>(-value);
+}
+
+template <typename T>
+typename std::enable_if<std::numeric_limits<T>::is_iec559, T>::type CheckedAbs(T value,
+ RangeConstraint *)
+{
+ return static_cast<T>(std::abs(value));
+}
+
+// Floats carry around their validity state with them, but integers do not. So,
+// we wrap the underlying value in a specialization in order to hide that detail
+// and expose an interface via accessors.
+enum NumericRepresentation
+{
+ NUMERIC_INTEGER,
+ NUMERIC_FLOATING,
+ NUMERIC_UNKNOWN
+};
+
+template <typename NumericType>
+struct GetNumericRepresentation
+{
+ static const NumericRepresentation value =
+ std::numeric_limits<NumericType>::is_integer
+ ? NUMERIC_INTEGER
+ : (std::numeric_limits<NumericType>::is_iec559 ? NUMERIC_FLOATING : NUMERIC_UNKNOWN);
+};
+
+template <typename T, NumericRepresentation type = GetNumericRepresentation<T>::value>
+class CheckedNumericState
+{
+};
+
+// Integrals require quite a bit of additional housekeeping to manage state.
+template <typename T>
+class CheckedNumericState<T, NUMERIC_INTEGER>
+{
+ private:
+ T value_;
+ RangeConstraint validity_ : CHAR_BIT; // Actually requires only two bits.
+
+ public:
+ template <typename Src, NumericRepresentation type>
+ friend class CheckedNumericState;
+
+ CheckedNumericState() : value_(0), validity_(RANGE_VALID) {}
+
+ template <typename Src>
+ CheckedNumericState(Src value, RangeConstraint validity)
+ : value_(static_cast<T>(value)),
+ validity_(GetRangeConstraint(validity | DstRangeRelationToSrcRange<T>(value)))
+ {
+ static_assert(std::numeric_limits<Src>::is_specialized, "Argument must be numeric.");
+ }
+
+ // Copy constructor.
+ template <typename Src>
+ CheckedNumericState(const CheckedNumericState<Src> &rhs)
+ : value_(static_cast<T>(rhs.value())),
+ validity_(GetRangeConstraint(rhs.validity() | DstRangeRelationToSrcRange<T>(rhs.value())))
+ {
+ }
+
+ template <typename Src>
+ explicit CheckedNumericState(
+ Src value,
+ typename std::enable_if<std::numeric_limits<Src>::is_specialized, int>::type = 0)
+ : value_(static_cast<T>(value)), validity_(DstRangeRelationToSrcRange<T>(value))
+ {
+ }
+
+ RangeConstraint validity() const { return validity_; }
+ T value() const { return value_; }
+};
+
+// Floating points maintain their own validity, but need translation wrappers.
+template <typename T>
+class CheckedNumericState<T, NUMERIC_FLOATING>
+{
+ private:
+ T value_;
+
+ public:
+ template <typename Src, NumericRepresentation type>
+ friend class CheckedNumericState;
+
+ CheckedNumericState() : value_(0.0) {}
+
+ template <typename Src>
+ CheckedNumericState(
+ Src value,
+ RangeConstraint validity,
+ typename std::enable_if<std::numeric_limits<Src>::is_integer, int>::type = 0)
+ {
+ switch (DstRangeRelationToSrcRange<T>(value))
+ {
+ case RANGE_VALID:
+ value_ = static_cast<T>(value);
+ break;
+
+ case RANGE_UNDERFLOW:
+ value_ = -std::numeric_limits<T>::infinity();
+ break;
+
+ case RANGE_OVERFLOW:
+ value_ = std::numeric_limits<T>::infinity();
+ break;
+
+ case RANGE_INVALID:
+ value_ = std::numeric_limits<T>::quiet_NaN();
+ break;
+
+ default:
+ NOTREACHED();
+ }
+ }
+
+ template <typename Src>
+ explicit CheckedNumericState(
+ Src value,
+ typename std::enable_if<std::numeric_limits<Src>::is_specialized, int>::type = 0)
+ : value_(static_cast<T>(value))
+ {
+ }
+
+ // Copy constructor.
+ template <typename Src>
+ CheckedNumericState(const CheckedNumericState<Src> &rhs) : value_(static_cast<T>(rhs.value()))
+ {
+ }
+
+ RangeConstraint validity() const
+ {
+ return GetRangeConstraint(value_ <= std::numeric_limits<T>::max(),
+ value_ >= -std::numeric_limits<T>::max());
+ }
+ T value() const { return value_; }
+};
+
+// For integers less than 128-bit and floats 32-bit or larger, we have the type
+// with the larger maximum exponent take precedence.
+enum ArithmeticPromotionCategory
+{
+ LEFT_PROMOTION,
+ RIGHT_PROMOTION
+};
+
+template <typename Lhs,
+ typename Rhs = Lhs,
+ ArithmeticPromotionCategory Promotion =
+ (MaxExponent<Lhs>::value > MaxExponent<Rhs>::value) ? LEFT_PROMOTION
+ : RIGHT_PROMOTION>
+struct ArithmeticPromotion;
+
+template <typename Lhs, typename Rhs>
+struct ArithmeticPromotion<Lhs, Rhs, LEFT_PROMOTION>
+{
+ typedef Lhs type;
+};
+
+template <typename Lhs, typename Rhs>
+struct ArithmeticPromotion<Lhs, Rhs, RIGHT_PROMOTION>
+{
+ typedef Rhs type;
+};
+
+// We can statically check if operations on the provided types can wrap, so we
+// can skip the checked operations if they're not needed. So, for an integer we
+// care if the destination type preserves the sign and is twice the width of
+// the source.
+template <typename T, typename Lhs, typename Rhs>
+struct IsIntegerArithmeticSafe
+{
+ static const bool value =
+ !std::numeric_limits<T>::is_iec559 &&
+ StaticDstRangeRelationToSrcRange<T, Lhs>::value == NUMERIC_RANGE_CONTAINED &&
+ sizeof(T) >= (2 * sizeof(Lhs)) &&
+ StaticDstRangeRelationToSrcRange<T, Rhs>::value != NUMERIC_RANGE_CONTAINED &&
+ sizeof(T) >= (2 * sizeof(Rhs));
+};
+
+} // namespace internal
+} // namespace base
+
+#endif // BASE_NUMERICS_SAFE_MATH_IMPL_H_
diff --git a/gfx/angle/src/common/third_party/numerics/base/numerics/safe_numerics_unittest.cc b/gfx/angle/src/common/third_party/numerics/base/numerics/safe_numerics_unittest.cc
new file mode 100755
index 000000000..052d85042
--- /dev/null
+++ b/gfx/angle/src/common/third_party/numerics/base/numerics/safe_numerics_unittest.cc
@@ -0,0 +1,771 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include <stddef.h>
+#include <stdint.h>
+
+#include <limits>
+#include <type_traits>
+
+#include "base/compiler_specific.h"
+#include "base/numerics/safe_conversions.h"
+#include "base/numerics/safe_math.h"
+#include "build/build_config.h"
+#include "testing/gtest/include/gtest/gtest.h"
+
+#if defined(COMPILER_MSVC) && defined(ARCH_CPU_32_BITS)
+#include <mmintrin.h>
+#endif
+
+using std::numeric_limits;
+using base::CheckedNumeric;
+using base::checked_cast;
+using base::IsValueInRangeForNumericType;
+using base::IsValueNegative;
+using base::SizeT;
+using base::StrictNumeric;
+using base::saturated_cast;
+using base::strict_cast;
+using base::internal::MaxExponent;
+using base::internal::RANGE_VALID;
+using base::internal::RANGE_INVALID;
+using base::internal::RANGE_OVERFLOW;
+using base::internal::RANGE_UNDERFLOW;
+using base::internal::SignedIntegerForSize;
+
+// These tests deliberately cause arithmetic overflows. If the compiler is
+// aggressive enough, it can const fold these overflows. Disable warnings about
+// overflows for const expressions.
+#if defined(OS_WIN)
+#pragma warning(disable : 4756)
+#endif
+
+// This is a helper function for finding the maximum value in Src that can be
+// wholy represented as the destination floating-point type.
+template <typename Dst, typename Src>
+Dst GetMaxConvertibleToFloat()
+{
+ typedef numeric_limits<Dst> DstLimits;
+ typedef numeric_limits<Src> SrcLimits;
+ static_assert(SrcLimits::is_specialized, "Source must be numeric.");
+ static_assert(DstLimits::is_specialized, "Destination must be numeric.");
+ CHECK(DstLimits::is_iec559);
+
+ if (SrcLimits::digits <= DstLimits::digits &&
+ MaxExponent<Src>::value <= MaxExponent<Dst>::value)
+ return SrcLimits::max();
+ Src max = SrcLimits::max() / 2 + (SrcLimits::is_integer ? 1 : 0);
+ while (max != static_cast<Src>(static_cast<Dst>(max)))
+ {
+ max /= 2;
+ }
+ return static_cast<Dst>(max);
+}
+
+// Helper macros to wrap displaying the conversion types and line numbers.
+#define TEST_EXPECTED_VALIDITY(expected, actual) \
+ EXPECT_EQ(expected, CheckedNumeric<Dst>(actual).IsValid()) \
+ << "Result test: Value " << +(actual).ValueUnsafe() << " as " << dst << " on line " \
+ << line;
+
+#define TEST_EXPECTED_SUCCESS(actual) TEST_EXPECTED_VALIDITY(true, actual)
+#define TEST_EXPECTED_FAILURE(actual) TEST_EXPECTED_VALIDITY(false, actual)
+
+#define TEST_EXPECTED_VALUE(expected, actual) \
+ EXPECT_EQ(static_cast<Dst>(expected), CheckedNumeric<Dst>(actual).ValueUnsafe()) \
+ << "Result test: Value " << +((actual).ValueUnsafe()) << " as " << dst << " on line " \
+ << line;
+
+// Signed integer arithmetic.
+template <typename Dst>
+static void TestSpecializedArithmetic(
+ const char *dst,
+ int line,
+ typename std::enable_if<numeric_limits<Dst>::is_integer && numeric_limits<Dst>::is_signed,
+ int>::type = 0)
+{
+ typedef numeric_limits<Dst> DstLimits;
+ TEST_EXPECTED_FAILURE(-CheckedNumeric<Dst>(DstLimits::min()));
+ TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(DstLimits::min()).Abs());
+ TEST_EXPECTED_VALUE(1, CheckedNumeric<Dst>(-1).Abs());
+
+ TEST_EXPECTED_SUCCESS(CheckedNumeric<Dst>(DstLimits::max()) + -1);
+ TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(DstLimits::min()) + -1);
+ TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(-DstLimits::max()) + -DstLimits::max());
+
+ TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(DstLimits::min()) - 1);
+ TEST_EXPECTED_SUCCESS(CheckedNumeric<Dst>(DstLimits::min()) - -1);
+ TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(DstLimits::max()) - -DstLimits::max());
+ TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(-DstLimits::max()) - DstLimits::max());
+
+ TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(DstLimits::min()) * 2);
+
+ TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(DstLimits::min()) / -1);
+ TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(-1) / 2);
+
+ // Modulus is legal only for integers.
+ TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>() % 1);
+ TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(1) % 1);
+ TEST_EXPECTED_VALUE(-1, CheckedNumeric<Dst>(-1) % 2);
+ TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(-1) % -2);
+ TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(DstLimits::min()) % 2);
+ TEST_EXPECTED_VALUE(1, CheckedNumeric<Dst>(DstLimits::max()) % 2);
+ // Test all the different modulus combinations.
+ TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(1) % CheckedNumeric<Dst>(1));
+ TEST_EXPECTED_VALUE(0, 1 % CheckedNumeric<Dst>(1));
+ TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(1) % 1);
+ CheckedNumeric<Dst> checked_dst = 1;
+ TEST_EXPECTED_VALUE(0, checked_dst %= 1);
+}
+
+// Unsigned integer arithmetic.
+template <typename Dst>
+static void TestSpecializedArithmetic(
+ const char *dst,
+ int line,
+ typename std::enable_if<numeric_limits<Dst>::is_integer && !numeric_limits<Dst>::is_signed,
+ int>::type = 0)
+{
+ typedef numeric_limits<Dst> DstLimits;
+ TEST_EXPECTED_SUCCESS(-CheckedNumeric<Dst>(DstLimits::min()));
+ TEST_EXPECTED_SUCCESS(CheckedNumeric<Dst>(DstLimits::min()).Abs());
+ TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(DstLimits::min()) + -1);
+ TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(DstLimits::min()) - 1);
+ TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(DstLimits::min()) * 2);
+ TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(1) / 2);
+ TEST_EXPECTED_SUCCESS(CheckedNumeric<Dst>(DstLimits::min()).UnsignedAbs());
+ TEST_EXPECTED_SUCCESS(CheckedNumeric<typename SignedIntegerForSize<Dst>::type>(
+ std::numeric_limits<typename SignedIntegerForSize<Dst>::type>::min())
+ .UnsignedAbs());
+
+ // Modulus is legal only for integers.
+ TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>() % 1);
+ TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(1) % 1);
+ TEST_EXPECTED_VALUE(1, CheckedNumeric<Dst>(1) % 2);
+ TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(DstLimits::min()) % 2);
+ TEST_EXPECTED_VALUE(1, CheckedNumeric<Dst>(DstLimits::max()) % 2);
+ // Test all the different modulus combinations.
+ TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(1) % CheckedNumeric<Dst>(1));
+ TEST_EXPECTED_VALUE(0, 1 % CheckedNumeric<Dst>(1));
+ TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(1) % 1);
+ CheckedNumeric<Dst> checked_dst = 1;
+ TEST_EXPECTED_VALUE(0, checked_dst %= 1);
+}
+
+// Floating point arithmetic.
+template <typename Dst>
+void TestSpecializedArithmetic(
+ const char *dst,
+ int line,
+ typename std::enable_if<numeric_limits<Dst>::is_iec559, int>::type = 0)
+{
+ typedef numeric_limits<Dst> DstLimits;
+ TEST_EXPECTED_SUCCESS(-CheckedNumeric<Dst>(DstLimits::min()));
+
+ TEST_EXPECTED_SUCCESS(CheckedNumeric<Dst>(DstLimits::min()).Abs());
+ TEST_EXPECTED_VALUE(1, CheckedNumeric<Dst>(-1).Abs());
+
+ TEST_EXPECTED_SUCCESS(CheckedNumeric<Dst>(DstLimits::min()) + -1);
+ TEST_EXPECTED_SUCCESS(CheckedNumeric<Dst>(DstLimits::max()) + 1);
+ TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(-DstLimits::max()) + -DstLimits::max());
+
+ TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(DstLimits::max()) - -DstLimits::max());
+ TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(-DstLimits::max()) - DstLimits::max());
+
+ TEST_EXPECTED_SUCCESS(CheckedNumeric<Dst>(DstLimits::min()) * 2);
+
+ TEST_EXPECTED_VALUE(-0.5, CheckedNumeric<Dst>(-1.0) / 2);
+ EXPECT_EQ(static_cast<Dst>(1.0), CheckedNumeric<Dst>(1.0).ValueFloating());
+}
+
+// Generic arithmetic tests.
+template <typename Dst>
+static void TestArithmetic(const char *dst, int line)
+{
+ typedef numeric_limits<Dst> DstLimits;
+
+ EXPECT_EQ(true, CheckedNumeric<Dst>().IsValid());
+ EXPECT_EQ(
+ false,
+ CheckedNumeric<Dst>(CheckedNumeric<Dst>(DstLimits::max()) * DstLimits::max()).IsValid());
+ EXPECT_EQ(static_cast<Dst>(0), CheckedNumeric<Dst>().ValueOrDie());
+ EXPECT_EQ(static_cast<Dst>(0), CheckedNumeric<Dst>().ValueOrDefault(1));
+ EXPECT_EQ(static_cast<Dst>(1),
+ CheckedNumeric<Dst>(CheckedNumeric<Dst>(DstLimits::max()) * DstLimits::max())
+ .ValueOrDefault(1));
+
+ // Test the operator combinations.
+ TEST_EXPECTED_VALUE(2, CheckedNumeric<Dst>(1) + CheckedNumeric<Dst>(1));
+ TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(1) - CheckedNumeric<Dst>(1));
+ TEST_EXPECTED_VALUE(1, CheckedNumeric<Dst>(1) * CheckedNumeric<Dst>(1));
+ TEST_EXPECTED_VALUE(1, CheckedNumeric<Dst>(1) / CheckedNumeric<Dst>(1));
+ TEST_EXPECTED_VALUE(2, 1 + CheckedNumeric<Dst>(1));
+ TEST_EXPECTED_VALUE(0, 1 - CheckedNumeric<Dst>(1));
+ TEST_EXPECTED_VALUE(1, 1 * CheckedNumeric<Dst>(1));
+ TEST_EXPECTED_VALUE(1, 1 / CheckedNumeric<Dst>(1));
+ TEST_EXPECTED_VALUE(2, CheckedNumeric<Dst>(1) + 1);
+ TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>(1) - 1);
+ TEST_EXPECTED_VALUE(1, CheckedNumeric<Dst>(1) * 1);
+ TEST_EXPECTED_VALUE(1, CheckedNumeric<Dst>(1) / 1);
+ CheckedNumeric<Dst> checked_dst = 1;
+ TEST_EXPECTED_VALUE(2, checked_dst += 1);
+ checked_dst = 1;
+ TEST_EXPECTED_VALUE(0, checked_dst -= 1);
+ checked_dst = 1;
+ TEST_EXPECTED_VALUE(1, checked_dst *= 1);
+ checked_dst = 1;
+ TEST_EXPECTED_VALUE(1, checked_dst /= 1);
+
+ // Generic negation.
+ TEST_EXPECTED_VALUE(0, -CheckedNumeric<Dst>());
+ TEST_EXPECTED_VALUE(-1, -CheckedNumeric<Dst>(1));
+ TEST_EXPECTED_VALUE(1, -CheckedNumeric<Dst>(-1));
+ TEST_EXPECTED_VALUE(static_cast<Dst>(DstLimits::max() * -1),
+ -CheckedNumeric<Dst>(DstLimits::max()));
+
+ // Generic absolute value.
+ TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>().Abs());
+ TEST_EXPECTED_VALUE(1, CheckedNumeric<Dst>(1).Abs());
+ TEST_EXPECTED_VALUE(DstLimits::max(), CheckedNumeric<Dst>(DstLimits::max()).Abs());
+
+ // Generic addition.
+ TEST_EXPECTED_VALUE(1, (CheckedNumeric<Dst>() + 1));
+ TEST_EXPECTED_VALUE(2, (CheckedNumeric<Dst>(1) + 1));
+ TEST_EXPECTED_VALUE(0, (CheckedNumeric<Dst>(-1) + 1));
+ TEST_EXPECTED_SUCCESS(CheckedNumeric<Dst>(DstLimits::min()) + 1);
+ TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(DstLimits::max()) + DstLimits::max());
+
+ // Generic subtraction.
+ TEST_EXPECTED_VALUE(-1, (CheckedNumeric<Dst>() - 1));
+ TEST_EXPECTED_VALUE(0, (CheckedNumeric<Dst>(1) - 1));
+ TEST_EXPECTED_VALUE(-2, (CheckedNumeric<Dst>(-1) - 1));
+ TEST_EXPECTED_SUCCESS(CheckedNumeric<Dst>(DstLimits::max()) - 1);
+
+ // Generic multiplication.
+ TEST_EXPECTED_VALUE(0, (CheckedNumeric<Dst>() * 1));
+ TEST_EXPECTED_VALUE(1, (CheckedNumeric<Dst>(1) * 1));
+ TEST_EXPECTED_VALUE(-2, (CheckedNumeric<Dst>(-1) * 2));
+ TEST_EXPECTED_VALUE(0, (CheckedNumeric<Dst>(0) * 0));
+ TEST_EXPECTED_VALUE(0, (CheckedNumeric<Dst>(-1) * 0));
+ TEST_EXPECTED_VALUE(0, (CheckedNumeric<Dst>(0) * -1));
+ TEST_EXPECTED_FAILURE(CheckedNumeric<Dst>(DstLimits::max()) * DstLimits::max());
+
+ // Generic division.
+ TEST_EXPECTED_VALUE(0, CheckedNumeric<Dst>() / 1);
+ TEST_EXPECTED_VALUE(1, CheckedNumeric<Dst>(1) / 1);
+ TEST_EXPECTED_VALUE(DstLimits::min() / 2, CheckedNumeric<Dst>(DstLimits::min()) / 2);
+ TEST_EXPECTED_VALUE(DstLimits::max() / 2, CheckedNumeric<Dst>(DstLimits::max()) / 2);
+
+ TestSpecializedArithmetic<Dst>(dst, line);
+}
+
+// Helper macro to wrap displaying the conversion types and line numbers.
+#define TEST_ARITHMETIC(Dst) TestArithmetic<Dst>(#Dst, __LINE__)
+
+TEST(SafeNumerics, SignedIntegerMath)
+{
+ TEST_ARITHMETIC(int8_t);
+ TEST_ARITHMETIC(int);
+ TEST_ARITHMETIC(intptr_t);
+ TEST_ARITHMETIC(intmax_t);
+}
+
+TEST(SafeNumerics, UnsignedIntegerMath)
+{
+ TEST_ARITHMETIC(uint8_t);
+ TEST_ARITHMETIC(unsigned int);
+ TEST_ARITHMETIC(uintptr_t);
+ TEST_ARITHMETIC(uintmax_t);
+}
+
+TEST(SafeNumerics, FloatingPointMath)
+{
+ TEST_ARITHMETIC(float);
+ TEST_ARITHMETIC(double);
+}
+
+// Enumerates the five different conversions types we need to test.
+enum NumericConversionType
+{
+ SIGN_PRESERVING_VALUE_PRESERVING,
+ SIGN_PRESERVING_NARROW,
+ SIGN_TO_UNSIGN_WIDEN_OR_EQUAL,
+ SIGN_TO_UNSIGN_NARROW,
+ UNSIGN_TO_SIGN_NARROW_OR_EQUAL,
+};
+
+// Template covering the different conversion tests.
+template <typename Dst, typename Src, NumericConversionType conversion>
+struct TestNumericConversion
+{
+};
+
+// EXPECT_EQ wrappers providing specific detail on test failures.
+#define TEST_EXPECTED_RANGE(expected, actual) \
+ EXPECT_EQ(expected, base::internal::DstRangeRelationToSrcRange<Dst>(actual)) \
+ << "Conversion test: " << src << " value " << actual << " to " << dst << " on line " \
+ << line;
+
+template <typename Dst, typename Src>
+struct TestNumericConversion<Dst, Src, SIGN_PRESERVING_VALUE_PRESERVING>
+{
+ static void Test(const char *dst, const char *src, int line)
+ {
+ typedef numeric_limits<Src> SrcLimits;
+ typedef numeric_limits<Dst> DstLimits;
+ // Integral to floating.
+ static_assert(
+ (DstLimits::is_iec559 && SrcLimits::is_integer) ||
+ // Not floating to integral and...
+ (!(DstLimits::is_integer && SrcLimits::is_iec559) &&
+ // Same sign, same numeric, source is narrower or same.
+ ((SrcLimits::is_signed == DstLimits::is_signed && sizeof(Dst) >= sizeof(Src)) ||
+ // Or signed destination and source is smaller
+ (DstLimits::is_signed && sizeof(Dst) > sizeof(Src)))),
+ "Comparison must be sign preserving and value preserving");
+
+ const CheckedNumeric<Dst> checked_dst = SrcLimits::max();
+ TEST_EXPECTED_SUCCESS(checked_dst);
+ if (MaxExponent<Dst>::value > MaxExponent<Src>::value)
+ {
+ if (MaxExponent<Dst>::value >= MaxExponent<Src>::value * 2 - 1)
+ {
+ // At least twice larger type.
+ TEST_EXPECTED_SUCCESS(SrcLimits::max() * checked_dst);
+ }
+ else
+ { // Larger, but not at least twice as large.
+ TEST_EXPECTED_FAILURE(SrcLimits::max() * checked_dst);
+ TEST_EXPECTED_SUCCESS(checked_dst + 1);
+ }
+ }
+ else
+ { // Same width type.
+ TEST_EXPECTED_FAILURE(checked_dst + 1);
+ }
+
+ TEST_EXPECTED_RANGE(RANGE_VALID, SrcLimits::max());
+ TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(1));
+ if (SrcLimits::is_iec559)
+ {
+ TEST_EXPECTED_RANGE(RANGE_VALID, SrcLimits::max() * static_cast<Src>(-1));
+ TEST_EXPECTED_RANGE(RANGE_OVERFLOW, SrcLimits::infinity());
+ TEST_EXPECTED_RANGE(RANGE_UNDERFLOW, SrcLimits::infinity() * -1);
+ TEST_EXPECTED_RANGE(RANGE_INVALID, SrcLimits::quiet_NaN());
+ }
+ else if (numeric_limits<Src>::is_signed)
+ {
+ TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(-1));
+ TEST_EXPECTED_RANGE(RANGE_VALID, SrcLimits::min());
+ }
+ }
+};
+
+template <typename Dst, typename Src>
+struct TestNumericConversion<Dst, Src, SIGN_PRESERVING_NARROW>
+{
+ static void Test(const char *dst, const char *src, int line)
+ {
+ typedef numeric_limits<Src> SrcLimits;
+ typedef numeric_limits<Dst> DstLimits;
+ static_assert(SrcLimits::is_signed == DstLimits::is_signed,
+ "Destination and source sign must be the same");
+ static_assert(sizeof(Dst) < sizeof(Src) || (DstLimits::is_integer && SrcLimits::is_iec559),
+ "Destination must be narrower than source");
+
+ const CheckedNumeric<Dst> checked_dst;
+ TEST_EXPECTED_FAILURE(checked_dst + SrcLimits::max());
+ TEST_EXPECTED_VALUE(1, checked_dst + static_cast<Src>(1));
+ TEST_EXPECTED_FAILURE(checked_dst - SrcLimits::max());
+
+ TEST_EXPECTED_RANGE(RANGE_OVERFLOW, SrcLimits::max());
+ TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(1));
+ if (SrcLimits::is_iec559)
+ {
+ TEST_EXPECTED_RANGE(RANGE_UNDERFLOW, SrcLimits::max() * -1);
+ TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(-1));
+ TEST_EXPECTED_RANGE(RANGE_OVERFLOW, SrcLimits::infinity());
+ TEST_EXPECTED_RANGE(RANGE_UNDERFLOW, SrcLimits::infinity() * -1);
+ TEST_EXPECTED_RANGE(RANGE_INVALID, SrcLimits::quiet_NaN());
+ if (DstLimits::is_integer)
+ {
+ if (SrcLimits::digits < DstLimits::digits)
+ {
+ TEST_EXPECTED_RANGE(RANGE_OVERFLOW, static_cast<Src>(DstLimits::max()));
+ }
+ else
+ {
+ TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(DstLimits::max()));
+ }
+ TEST_EXPECTED_RANGE(RANGE_VALID,
+ static_cast<Src>(GetMaxConvertibleToFloat<Src, Dst>()));
+ TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(DstLimits::min()));
+ }
+ }
+ else if (SrcLimits::is_signed)
+ {
+ TEST_EXPECTED_VALUE(-1, checked_dst - static_cast<Src>(1));
+ TEST_EXPECTED_RANGE(RANGE_UNDERFLOW, SrcLimits::min());
+ TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(-1));
+ }
+ else
+ {
+ TEST_EXPECTED_FAILURE(checked_dst - static_cast<Src>(1));
+ TEST_EXPECTED_RANGE(RANGE_VALID, SrcLimits::min());
+ }
+ }
+};
+
+template <typename Dst, typename Src>
+struct TestNumericConversion<Dst, Src, SIGN_TO_UNSIGN_WIDEN_OR_EQUAL>
+{
+ static void Test(const char *dst, const char *src, int line)
+ {
+ typedef numeric_limits<Src> SrcLimits;
+ typedef numeric_limits<Dst> DstLimits;
+ static_assert(sizeof(Dst) >= sizeof(Src),
+ "Destination must be equal or wider than source.");
+ static_assert(SrcLimits::is_signed, "Source must be signed");
+ static_assert(!DstLimits::is_signed, "Destination must be unsigned");
+
+ const CheckedNumeric<Dst> checked_dst;
+ TEST_EXPECTED_VALUE(SrcLimits::max(), checked_dst + SrcLimits::max());
+ TEST_EXPECTED_FAILURE(checked_dst + static_cast<Src>(-1));
+ TEST_EXPECTED_FAILURE(checked_dst + -SrcLimits::max());
+
+ TEST_EXPECTED_RANGE(RANGE_UNDERFLOW, SrcLimits::min());
+ TEST_EXPECTED_RANGE(RANGE_VALID, SrcLimits::max());
+ TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(1));
+ TEST_EXPECTED_RANGE(RANGE_UNDERFLOW, static_cast<Src>(-1));
+ }
+};
+
+template <typename Dst, typename Src>
+struct TestNumericConversion<Dst, Src, SIGN_TO_UNSIGN_NARROW>
+{
+ static void Test(const char *dst, const char *src, int line)
+ {
+ typedef numeric_limits<Src> SrcLimits;
+ typedef numeric_limits<Dst> DstLimits;
+ static_assert(
+ (DstLimits::is_integer && SrcLimits::is_iec559) || (sizeof(Dst) < sizeof(Src)),
+ "Destination must be narrower than source.");
+ static_assert(SrcLimits::is_signed, "Source must be signed.");
+ static_assert(!DstLimits::is_signed, "Destination must be unsigned.");
+
+ const CheckedNumeric<Dst> checked_dst;
+ TEST_EXPECTED_VALUE(1, checked_dst + static_cast<Src>(1));
+ TEST_EXPECTED_FAILURE(checked_dst + SrcLimits::max());
+ TEST_EXPECTED_FAILURE(checked_dst + static_cast<Src>(-1));
+ TEST_EXPECTED_FAILURE(checked_dst + -SrcLimits::max());
+
+ TEST_EXPECTED_RANGE(RANGE_OVERFLOW, SrcLimits::max());
+ TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(1));
+ TEST_EXPECTED_RANGE(RANGE_UNDERFLOW, static_cast<Src>(-1));
+ if (SrcLimits::is_iec559)
+ {
+ TEST_EXPECTED_RANGE(RANGE_UNDERFLOW, SrcLimits::max() * -1);
+ TEST_EXPECTED_RANGE(RANGE_OVERFLOW, SrcLimits::infinity());
+ TEST_EXPECTED_RANGE(RANGE_UNDERFLOW, SrcLimits::infinity() * -1);
+ TEST_EXPECTED_RANGE(RANGE_INVALID, SrcLimits::quiet_NaN());
+ if (DstLimits::is_integer)
+ {
+ if (SrcLimits::digits < DstLimits::digits)
+ {
+ TEST_EXPECTED_RANGE(RANGE_OVERFLOW, static_cast<Src>(DstLimits::max()));
+ }
+ else
+ {
+ TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(DstLimits::max()));
+ }
+ TEST_EXPECTED_RANGE(RANGE_VALID,
+ static_cast<Src>(GetMaxConvertibleToFloat<Src, Dst>()));
+ TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(DstLimits::min()));
+ }
+ }
+ else
+ {
+ TEST_EXPECTED_RANGE(RANGE_UNDERFLOW, SrcLimits::min());
+ }
+ }
+};
+
+template <typename Dst, typename Src>
+struct TestNumericConversion<Dst, Src, UNSIGN_TO_SIGN_NARROW_OR_EQUAL>
+{
+ static void Test(const char *dst, const char *src, int line)
+ {
+ typedef numeric_limits<Src> SrcLimits;
+ typedef numeric_limits<Dst> DstLimits;
+ static_assert(sizeof(Dst) <= sizeof(Src),
+ "Destination must be narrower or equal to source.");
+ static_assert(!SrcLimits::is_signed, "Source must be unsigned.");
+ static_assert(DstLimits::is_signed, "Destination must be signed.");
+
+ const CheckedNumeric<Dst> checked_dst;
+ TEST_EXPECTED_VALUE(1, checked_dst + static_cast<Src>(1));
+ TEST_EXPECTED_FAILURE(checked_dst + SrcLimits::max());
+ TEST_EXPECTED_VALUE(SrcLimits::min(), checked_dst + SrcLimits::min());
+
+ TEST_EXPECTED_RANGE(RANGE_VALID, SrcLimits::min());
+ TEST_EXPECTED_RANGE(RANGE_OVERFLOW, SrcLimits::max());
+ TEST_EXPECTED_RANGE(RANGE_VALID, static_cast<Src>(1));
+ }
+};
+
+// Helper macro to wrap displaying the conversion types and line numbers
+#define TEST_NUMERIC_CONVERSION(d, s, t) TestNumericConversion<d, s, t>::Test(#d, #s, __LINE__)
+
+TEST(SafeNumerics, IntMinOperations)
+{
+ TEST_NUMERIC_CONVERSION(int8_t, int8_t, SIGN_PRESERVING_VALUE_PRESERVING);
+ TEST_NUMERIC_CONVERSION(uint8_t, uint8_t, SIGN_PRESERVING_VALUE_PRESERVING);
+
+ TEST_NUMERIC_CONVERSION(int8_t, int, SIGN_PRESERVING_NARROW);
+ TEST_NUMERIC_CONVERSION(uint8_t, unsigned int, SIGN_PRESERVING_NARROW);
+ TEST_NUMERIC_CONVERSION(int8_t, float, SIGN_PRESERVING_NARROW);
+
+ TEST_NUMERIC_CONVERSION(uint8_t, int8_t, SIGN_TO_UNSIGN_WIDEN_OR_EQUAL);
+
+ TEST_NUMERIC_CONVERSION(uint8_t, int, SIGN_TO_UNSIGN_NARROW);
+ TEST_NUMERIC_CONVERSION(uint8_t, intmax_t, SIGN_TO_UNSIGN_NARROW);
+ TEST_NUMERIC_CONVERSION(uint8_t, float, SIGN_TO_UNSIGN_NARROW);
+
+ TEST_NUMERIC_CONVERSION(int8_t, unsigned int, UNSIGN_TO_SIGN_NARROW_OR_EQUAL);
+ TEST_NUMERIC_CONVERSION(int8_t, uintmax_t, UNSIGN_TO_SIGN_NARROW_OR_EQUAL);
+}
+
+TEST(SafeNumerics, IntOperations)
+{
+ TEST_NUMERIC_CONVERSION(int, int, SIGN_PRESERVING_VALUE_PRESERVING);
+ TEST_NUMERIC_CONVERSION(unsigned int, unsigned int, SIGN_PRESERVING_VALUE_PRESERVING);
+ TEST_NUMERIC_CONVERSION(int, int8_t, SIGN_PRESERVING_VALUE_PRESERVING);
+ TEST_NUMERIC_CONVERSION(unsigned int, uint8_t, SIGN_PRESERVING_VALUE_PRESERVING);
+ TEST_NUMERIC_CONVERSION(int, uint8_t, SIGN_PRESERVING_VALUE_PRESERVING);
+
+ TEST_NUMERIC_CONVERSION(int, intmax_t, SIGN_PRESERVING_NARROW);
+ TEST_NUMERIC_CONVERSION(unsigned int, uintmax_t, SIGN_PRESERVING_NARROW);
+ TEST_NUMERIC_CONVERSION(int, float, SIGN_PRESERVING_NARROW);
+ TEST_NUMERIC_CONVERSION(int, double, SIGN_PRESERVING_NARROW);
+
+ TEST_NUMERIC_CONVERSION(unsigned int, int, SIGN_TO_UNSIGN_WIDEN_OR_EQUAL);
+ TEST_NUMERIC_CONVERSION(unsigned int, int8_t, SIGN_TO_UNSIGN_WIDEN_OR_EQUAL);
+
+ TEST_NUMERIC_CONVERSION(unsigned int, intmax_t, SIGN_TO_UNSIGN_NARROW);
+ TEST_NUMERIC_CONVERSION(unsigned int, float, SIGN_TO_UNSIGN_NARROW);
+ TEST_NUMERIC_CONVERSION(unsigned int, double, SIGN_TO_UNSIGN_NARROW);
+
+ TEST_NUMERIC_CONVERSION(int, unsigned int, UNSIGN_TO_SIGN_NARROW_OR_EQUAL);
+ TEST_NUMERIC_CONVERSION(int, uintmax_t, UNSIGN_TO_SIGN_NARROW_OR_EQUAL);
+}
+
+TEST(SafeNumerics, IntMaxOperations)
+{
+ TEST_NUMERIC_CONVERSION(intmax_t, intmax_t, SIGN_PRESERVING_VALUE_PRESERVING);
+ TEST_NUMERIC_CONVERSION(uintmax_t, uintmax_t, SIGN_PRESERVING_VALUE_PRESERVING);
+ TEST_NUMERIC_CONVERSION(intmax_t, int, SIGN_PRESERVING_VALUE_PRESERVING);
+ TEST_NUMERIC_CONVERSION(uintmax_t, unsigned int, SIGN_PRESERVING_VALUE_PRESERVING);
+ TEST_NUMERIC_CONVERSION(intmax_t, unsigned int, SIGN_PRESERVING_VALUE_PRESERVING);
+ TEST_NUMERIC_CONVERSION(intmax_t, uint8_t, SIGN_PRESERVING_VALUE_PRESERVING);
+
+ TEST_NUMERIC_CONVERSION(intmax_t, float, SIGN_PRESERVING_NARROW);
+ TEST_NUMERIC_CONVERSION(intmax_t, double, SIGN_PRESERVING_NARROW);
+
+ TEST_NUMERIC_CONVERSION(uintmax_t, int, SIGN_TO_UNSIGN_WIDEN_OR_EQUAL);
+ TEST_NUMERIC_CONVERSION(uintmax_t, int8_t, SIGN_TO_UNSIGN_WIDEN_OR_EQUAL);
+
+ TEST_NUMERIC_CONVERSION(uintmax_t, float, SIGN_TO_UNSIGN_NARROW);
+ TEST_NUMERIC_CONVERSION(uintmax_t, double, SIGN_TO_UNSIGN_NARROW);
+
+ TEST_NUMERIC_CONVERSION(intmax_t, uintmax_t, UNSIGN_TO_SIGN_NARROW_OR_EQUAL);
+}
+
+TEST(SafeNumerics, FloatOperations)
+{
+ TEST_NUMERIC_CONVERSION(float, intmax_t, SIGN_PRESERVING_VALUE_PRESERVING);
+ TEST_NUMERIC_CONVERSION(float, uintmax_t, SIGN_PRESERVING_VALUE_PRESERVING);
+ TEST_NUMERIC_CONVERSION(float, int, SIGN_PRESERVING_VALUE_PRESERVING);
+ TEST_NUMERIC_CONVERSION(float, unsigned int, SIGN_PRESERVING_VALUE_PRESERVING);
+
+ TEST_NUMERIC_CONVERSION(float, double, SIGN_PRESERVING_NARROW);
+}
+
+TEST(SafeNumerics, DoubleOperations)
+{
+ TEST_NUMERIC_CONVERSION(double, intmax_t, SIGN_PRESERVING_VALUE_PRESERVING);
+ TEST_NUMERIC_CONVERSION(double, uintmax_t, SIGN_PRESERVING_VALUE_PRESERVING);
+ TEST_NUMERIC_CONVERSION(double, int, SIGN_PRESERVING_VALUE_PRESERVING);
+ TEST_NUMERIC_CONVERSION(double, unsigned int, SIGN_PRESERVING_VALUE_PRESERVING);
+}
+
+TEST(SafeNumerics, SizeTOperations)
+{
+ TEST_NUMERIC_CONVERSION(size_t, int, SIGN_TO_UNSIGN_WIDEN_OR_EQUAL);
+ TEST_NUMERIC_CONVERSION(int, size_t, UNSIGN_TO_SIGN_NARROW_OR_EQUAL);
+}
+
+TEST(SafeNumerics, CastTests)
+{
+// MSVC catches and warns that we're forcing saturation in these tests.
+// Since that's intentional, we need to shut this warning off.
+#if defined(COMPILER_MSVC)
+#pragma warning(disable : 4756)
+#endif
+
+ int small_positive = 1;
+ int small_negative = -1;
+ double double_small = 1.0;
+ double double_large = numeric_limits<double>::max();
+ double double_infinity = numeric_limits<float>::infinity();
+ double double_large_int = numeric_limits<int>::max();
+ double double_small_int = numeric_limits<int>::min();
+
+ // Just test that the casts compile, since the other tests cover logic.
+ EXPECT_EQ(0, checked_cast<int>(static_cast<size_t>(0)));
+ EXPECT_EQ(0, strict_cast<int>(static_cast<char>(0)));
+ EXPECT_EQ(0, strict_cast<int>(static_cast<unsigned char>(0)));
+ EXPECT_EQ(0U, strict_cast<unsigned>(static_cast<unsigned char>(0)));
+ EXPECT_EQ(1ULL, static_cast<uint64_t>(StrictNumeric<size_t>(1U)));
+ EXPECT_EQ(1ULL, static_cast<uint64_t>(SizeT(1U)));
+ EXPECT_EQ(1U, static_cast<size_t>(StrictNumeric<unsigned>(1U)));
+
+ EXPECT_TRUE(CheckedNumeric<uint64_t>(StrictNumeric<unsigned>(1U)).IsValid());
+ EXPECT_TRUE(CheckedNumeric<int>(StrictNumeric<unsigned>(1U)).IsValid());
+ EXPECT_FALSE(CheckedNumeric<unsigned>(StrictNumeric<int>(-1)).IsValid());
+
+ EXPECT_TRUE(IsValueNegative(-1));
+ EXPECT_TRUE(IsValueNegative(numeric_limits<int>::min()));
+ EXPECT_FALSE(IsValueNegative(numeric_limits<unsigned>::min()));
+ EXPECT_TRUE(IsValueNegative(-numeric_limits<double>::max()));
+ EXPECT_FALSE(IsValueNegative(0));
+ EXPECT_FALSE(IsValueNegative(1));
+ EXPECT_FALSE(IsValueNegative(0u));
+ EXPECT_FALSE(IsValueNegative(1u));
+ EXPECT_FALSE(IsValueNegative(numeric_limits<int>::max()));
+ EXPECT_FALSE(IsValueNegative(numeric_limits<unsigned>::max()));
+ EXPECT_FALSE(IsValueNegative(numeric_limits<double>::max()));
+
+ // These casts and coercions will fail to compile:
+ // EXPECT_EQ(0, strict_cast<int>(static_cast<size_t>(0)));
+ // EXPECT_EQ(0, strict_cast<size_t>(static_cast<int>(0)));
+ // EXPECT_EQ(1ULL, StrictNumeric<size_t>(1));
+ // EXPECT_EQ(1, StrictNumeric<size_t>(1U));
+
+ // Test various saturation corner cases.
+ EXPECT_EQ(saturated_cast<int>(small_negative), static_cast<int>(small_negative));
+ EXPECT_EQ(saturated_cast<int>(small_positive), static_cast<int>(small_positive));
+ EXPECT_EQ(saturated_cast<unsigned>(small_negative), static_cast<unsigned>(0));
+ EXPECT_EQ(saturated_cast<int>(double_small), static_cast<int>(double_small));
+ EXPECT_EQ(saturated_cast<int>(double_large), numeric_limits<int>::max());
+ EXPECT_EQ(saturated_cast<float>(double_large), double_infinity);
+ EXPECT_EQ(saturated_cast<float>(-double_large), -double_infinity);
+ EXPECT_EQ(numeric_limits<int>::min(), saturated_cast<int>(double_small_int));
+ EXPECT_EQ(numeric_limits<int>::max(), saturated_cast<int>(double_large_int));
+
+ float not_a_number =
+ std::numeric_limits<float>::infinity() - std::numeric_limits<float>::infinity();
+ EXPECT_TRUE(std::isnan(not_a_number));
+ EXPECT_EQ(0, saturated_cast<int>(not_a_number));
+}
+
+#if GTEST_HAS_DEATH_TEST
+
+TEST(SafeNumerics, SaturatedCastChecks)
+{
+ float not_a_number =
+ std::numeric_limits<float>::infinity() - std::numeric_limits<float>::infinity();
+ EXPECT_TRUE(std::isnan(not_a_number));
+ EXPECT_DEATH((saturated_cast<int, base::SaturatedCastNaNBehaviorCheck>(not_a_number)), "");
+}
+
+#endif // GTEST_HAS_DEATH_TEST
+
+TEST(SafeNumerics, IsValueInRangeForNumericType)
+{
+ EXPECT_TRUE(IsValueInRangeForNumericType<uint32_t>(0));
+ EXPECT_TRUE(IsValueInRangeForNumericType<uint32_t>(1));
+ EXPECT_TRUE(IsValueInRangeForNumericType<uint32_t>(2));
+ EXPECT_FALSE(IsValueInRangeForNumericType<uint32_t>(-1));
+ EXPECT_TRUE(IsValueInRangeForNumericType<uint32_t>(0xffffffffu));
+ EXPECT_TRUE(IsValueInRangeForNumericType<uint32_t>(UINT64_C(0xffffffff)));
+ EXPECT_FALSE(IsValueInRangeForNumericType<uint32_t>(UINT64_C(0x100000000)));
+ EXPECT_FALSE(IsValueInRangeForNumericType<uint32_t>(UINT64_C(0x100000001)));
+ EXPECT_FALSE(IsValueInRangeForNumericType<uint32_t>(std::numeric_limits<int32_t>::min()));
+ EXPECT_FALSE(IsValueInRangeForNumericType<uint32_t>(std::numeric_limits<int64_t>::min()));
+
+ EXPECT_TRUE(IsValueInRangeForNumericType<int32_t>(0));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int32_t>(1));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int32_t>(2));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int32_t>(-1));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int32_t>(0x7fffffff));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int32_t>(0x7fffffffu));
+ EXPECT_FALSE(IsValueInRangeForNumericType<int32_t>(0x80000000u));
+ EXPECT_FALSE(IsValueInRangeForNumericType<int32_t>(0xffffffffu));
+ EXPECT_FALSE(IsValueInRangeForNumericType<int32_t>(INT64_C(0x80000000)));
+ EXPECT_FALSE(IsValueInRangeForNumericType<int32_t>(INT64_C(0xffffffff)));
+ EXPECT_FALSE(IsValueInRangeForNumericType<int32_t>(INT64_C(0x100000000)));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int32_t>(std::numeric_limits<int32_t>::min()));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int32_t>(
+ static_cast<int64_t>(std::numeric_limits<int32_t>::min())));
+ EXPECT_FALSE(IsValueInRangeForNumericType<int32_t>(
+ static_cast<int64_t>(std::numeric_limits<int32_t>::min()) - 1));
+ EXPECT_FALSE(IsValueInRangeForNumericType<int32_t>(std::numeric_limits<int64_t>::min()));
+
+ EXPECT_TRUE(IsValueInRangeForNumericType<uint64_t>(0));
+ EXPECT_TRUE(IsValueInRangeForNumericType<uint64_t>(1));
+ EXPECT_TRUE(IsValueInRangeForNumericType<uint64_t>(2));
+ EXPECT_FALSE(IsValueInRangeForNumericType<uint64_t>(-1));
+ EXPECT_TRUE(IsValueInRangeForNumericType<uint64_t>(0xffffffffu));
+ EXPECT_TRUE(IsValueInRangeForNumericType<uint64_t>(UINT64_C(0xffffffff)));
+ EXPECT_TRUE(IsValueInRangeForNumericType<uint64_t>(UINT64_C(0x100000000)));
+ EXPECT_TRUE(IsValueInRangeForNumericType<uint64_t>(UINT64_C(0x100000001)));
+ EXPECT_FALSE(IsValueInRangeForNumericType<uint64_t>(std::numeric_limits<int32_t>::min()));
+ EXPECT_FALSE(IsValueInRangeForNumericType<uint64_t>(INT64_C(-1)));
+ EXPECT_FALSE(IsValueInRangeForNumericType<uint64_t>(std::numeric_limits<int64_t>::min()));
+
+ EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(0));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(1));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(2));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(-1));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(0x7fffffff));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(0x7fffffffu));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(0x80000000u));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(0xffffffffu));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(INT64_C(0x80000000)));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(INT64_C(0xffffffff)));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(INT64_C(0x100000000)));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(INT64_C(0x7fffffffffffffff)));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(UINT64_C(0x7fffffffffffffff)));
+ EXPECT_FALSE(IsValueInRangeForNumericType<int64_t>(UINT64_C(0x8000000000000000)));
+ EXPECT_FALSE(IsValueInRangeForNumericType<int64_t>(UINT64_C(0xffffffffffffffff)));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(std::numeric_limits<int32_t>::min()));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(
+ static_cast<int64_t>(std::numeric_limits<int32_t>::min())));
+ EXPECT_TRUE(IsValueInRangeForNumericType<int64_t>(std::numeric_limits<int64_t>::min()));
+}
+
+TEST(SafeNumerics, CompoundNumericOperations)
+{
+ CheckedNumeric<int> a = 1;
+ CheckedNumeric<int> b = 2;
+ CheckedNumeric<int> c = 3;
+ CheckedNumeric<int> d = 4;
+ a += b;
+ EXPECT_EQ(3, a.ValueOrDie());
+ a -= c;
+ EXPECT_EQ(0, a.ValueOrDie());
+ d /= b;
+ EXPECT_EQ(2, d.ValueOrDie());
+ d *= d;
+ EXPECT_EQ(4, d.ValueOrDie());
+
+ CheckedNumeric<int> too_large = std::numeric_limits<int>::max();
+ EXPECT_TRUE(too_large.IsValid());
+ too_large += d;
+ EXPECT_FALSE(too_large.IsValid());
+ too_large -= d;
+ EXPECT_FALSE(too_large.IsValid());
+ too_large /= d;
+ EXPECT_FALSE(too_large.IsValid());
+}
diff --git a/gfx/angle/src/common/tls.cpp b/gfx/angle/src/common/tls.cpp
new file mode 100755
index 000000000..cb1b32d32
--- /dev/null
+++ b/gfx/angle/src/common/tls.cpp
@@ -0,0 +1,156 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// tls.cpp: Simple cross-platform interface for thread local storage.
+
+#include "common/tls.h"
+
+#include <assert.h>
+
+#ifdef ANGLE_ENABLE_WINDOWS_STORE
+#include <vector>
+#include <set>
+#include <map>
+#include <mutex>
+
+#include <wrl/client.h>
+#include <wrl/async.h>
+#include <Windows.System.Threading.h>
+
+using namespace std;
+using namespace Windows::Foundation;
+using namespace ABI::Windows::System::Threading;
+
+// Thread local storage for Windows Store support
+typedef vector<void*> ThreadLocalData;
+
+static __declspec(thread) ThreadLocalData* currentThreadData = nullptr;
+static set<ThreadLocalData*> allThreadData;
+static DWORD nextTlsIndex = 0;
+static vector<DWORD> freeTlsIndices;
+
+#endif
+
+TLSIndex CreateTLSIndex()
+{
+ TLSIndex index;
+
+#ifdef ANGLE_PLATFORM_WINDOWS
+#ifdef ANGLE_ENABLE_WINDOWS_STORE
+ if (!freeTlsIndices.empty())
+ {
+ DWORD result = freeTlsIndices.back();
+ freeTlsIndices.pop_back();
+ index = result;
+ }
+ else
+ {
+ index = nextTlsIndex++;
+ }
+#else
+ index = TlsAlloc();
+#endif
+
+#elif defined(ANGLE_PLATFORM_POSIX)
+ // Create global pool key
+ if ((pthread_key_create(&index, NULL)) != 0)
+ {
+ index = TLS_INVALID_INDEX;
+ }
+#endif
+
+ assert(index != TLS_INVALID_INDEX && "CreateTLSIndex(): Unable to allocate Thread Local Storage");
+ return index;
+}
+
+bool DestroyTLSIndex(TLSIndex index)
+{
+ assert(index != TLS_INVALID_INDEX && "DestroyTLSIndex(): Invalid TLS Index");
+ if (index == TLS_INVALID_INDEX)
+ {
+ return false;
+ }
+
+#ifdef ANGLE_PLATFORM_WINDOWS
+#ifdef ANGLE_ENABLE_WINDOWS_STORE
+ assert(index < nextTlsIndex);
+ assert(find(freeTlsIndices.begin(), freeTlsIndices.end(), index) == freeTlsIndices.end());
+
+ freeTlsIndices.push_back(index);
+ for (auto threadData : allThreadData)
+ {
+ if (threadData->size() > index)
+ {
+ threadData->at(index) = nullptr;
+ }
+ }
+ return true;
+#else
+ return (TlsFree(index) == TRUE);
+#endif
+#elif defined(ANGLE_PLATFORM_POSIX)
+ return (pthread_key_delete(index) == 0);
+#endif
+}
+
+bool SetTLSValue(TLSIndex index, void *value)
+{
+ assert(index != TLS_INVALID_INDEX && "SetTLSValue(): Invalid TLS Index");
+ if (index == TLS_INVALID_INDEX)
+ {
+ return false;
+ }
+
+#ifdef ANGLE_PLATFORM_WINDOWS
+#ifdef ANGLE_ENABLE_WINDOWS_STORE
+ ThreadLocalData* threadData = currentThreadData;
+ if (!threadData)
+ {
+ threadData = new ThreadLocalData(index + 1, nullptr);
+ allThreadData.insert(threadData);
+ currentThreadData = threadData;
+ }
+ else if (threadData->size() <= index)
+ {
+ threadData->resize(index + 1, nullptr);
+ }
+
+ threadData->at(index) = value;
+ return true;
+#else
+ return (TlsSetValue(index, value) == TRUE);
+#endif
+#elif defined(ANGLE_PLATFORM_POSIX)
+ return (pthread_setspecific(index, value) == 0);
+#endif
+}
+
+void *GetTLSValue(TLSIndex index)
+{
+ assert(index != TLS_INVALID_INDEX && "GetTLSValue(): Invalid TLS Index");
+ if (index == TLS_INVALID_INDEX)
+ {
+ return NULL;
+ }
+
+#ifdef ANGLE_PLATFORM_WINDOWS
+#ifdef ANGLE_ENABLE_WINDOWS_STORE
+ ThreadLocalData* threadData = currentThreadData;
+ if (threadData && threadData->size() > index)
+ {
+ return threadData->at(index);
+ }
+ else
+ {
+ return nullptr;
+ }
+#else
+ return TlsGetValue(index);
+#endif
+#elif defined(ANGLE_PLATFORM_POSIX)
+ return pthread_getspecific(index);
+#endif
+}
diff --git a/gfx/angle/src/common/tls.h b/gfx/angle/src/common/tls.h
new file mode 100755
index 000000000..ca9e07ab7
--- /dev/null
+++ b/gfx/angle/src/common/tls.h
@@ -0,0 +1,46 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// tls.h: Simple cross-platform interface for thread local storage.
+
+#ifndef COMMON_TLS_H_
+#define COMMON_TLS_H_
+
+#include "common/platform.h"
+
+#ifdef ANGLE_PLATFORM_WINDOWS
+
+// TLS does not exist for Windows Store and needs to be emulated
+# ifdef ANGLE_ENABLE_WINDOWS_STORE
+# ifndef TLS_OUT_OF_INDEXES
+# define TLS_OUT_OF_INDEXES static_cast<DWORD>(0xFFFFFFFF)
+# endif
+# ifndef CREATE_SUSPENDED
+# define CREATE_SUSPENDED 0x00000004
+# endif
+# endif
+ typedef DWORD TLSIndex;
+# define TLS_INVALID_INDEX (TLS_OUT_OF_INDEXES)
+#elif defined(ANGLE_PLATFORM_POSIX)
+# include <pthread.h>
+# include <semaphore.h>
+# include <errno.h>
+ typedef pthread_key_t TLSIndex;
+# define TLS_INVALID_INDEX (static_cast<TLSIndex>(-1))
+#else
+# error Unsupported platform.
+#endif
+
+// TODO(kbr): for POSIX platforms this will have to be changed to take
+// in a destructor function pointer, to allow the thread-local storage
+// to be properly deallocated upon thread exit.
+TLSIndex CreateTLSIndex();
+bool DestroyTLSIndex(TLSIndex index);
+
+bool SetTLSValue(TLSIndex index, void *value);
+void *GetTLSValue(TLSIndex index);
+
+#endif // COMMON_TLS_H_
diff --git a/gfx/angle/src/common/utilities.cpp b/gfx/angle/src/common/utilities.cpp
new file mode 100755
index 000000000..89e383405
--- /dev/null
+++ b/gfx/angle/src/common/utilities.cpp
@@ -0,0 +1,843 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// utilities.cpp: Conversion functions and other utility routines.
+
+#include "common/utilities.h"
+#include "common/mathutil.h"
+#include "common/platform.h"
+
+#include <set>
+
+#if defined(ANGLE_ENABLE_WINDOWS_STORE)
+# include <wrl.h>
+# include <wrl/wrappers/corewrappers.h>
+# include <windows.applicationmodel.core.h>
+# include <windows.graphics.display.h>
+#endif
+
+namespace
+{
+
+template <class IndexType>
+gl::IndexRange ComputeTypedIndexRange(const IndexType *indices,
+ size_t count,
+ bool primitiveRestartEnabled,
+ GLuint primitiveRestartIndex)
+{
+ ASSERT(count > 0);
+
+ IndexType minIndex = 0;
+ IndexType maxIndex = 0;
+ size_t nonPrimitiveRestartIndices = 0;
+
+ if (primitiveRestartEnabled)
+ {
+ // Find the first non-primitive restart index to initialize the min and max values
+ size_t i = 0;
+ for (; i < count; i++)
+ {
+ if (indices[i] != primitiveRestartIndex)
+ {
+ minIndex = indices[i];
+ maxIndex = indices[i];
+ nonPrimitiveRestartIndices++;
+ break;
+ }
+ }
+
+ // Loop over the rest of the indices
+ for (; i < count; i++)
+ {
+ if (indices[i] != primitiveRestartIndex)
+ {
+ if (minIndex > indices[i])
+ {
+ minIndex = indices[i];
+ }
+ if (maxIndex < indices[i])
+ {
+ maxIndex = indices[i];
+ }
+ nonPrimitiveRestartIndices++;
+ }
+ }
+ }
+ else
+ {
+ minIndex = indices[0];
+ maxIndex = indices[0];
+ nonPrimitiveRestartIndices = count;
+
+ for (size_t i = 1; i < count; i++)
+ {
+ if (minIndex > indices[i])
+ {
+ minIndex = indices[i];
+ }
+ if (maxIndex < indices[i])
+ {
+ maxIndex = indices[i];
+ }
+ }
+ }
+
+ return gl::IndexRange(static_cast<size_t>(minIndex), static_cast<size_t>(maxIndex),
+ nonPrimitiveRestartIndices);
+}
+
+} // anonymous namespace
+
+namespace gl
+{
+
+int VariableComponentCount(GLenum type)
+{
+ return VariableRowCount(type) * VariableColumnCount(type);
+}
+
+GLenum VariableComponentType(GLenum type)
+{
+ switch(type)
+ {
+ case GL_BOOL:
+ case GL_BOOL_VEC2:
+ case GL_BOOL_VEC3:
+ case GL_BOOL_VEC4:
+ return GL_BOOL;
+ case GL_FLOAT:
+ case GL_FLOAT_VEC2:
+ case GL_FLOAT_VEC3:
+ case GL_FLOAT_VEC4:
+ case GL_FLOAT_MAT2:
+ case GL_FLOAT_MAT3:
+ case GL_FLOAT_MAT4:
+ case GL_FLOAT_MAT2x3:
+ case GL_FLOAT_MAT3x2:
+ case GL_FLOAT_MAT2x4:
+ case GL_FLOAT_MAT4x2:
+ case GL_FLOAT_MAT3x4:
+ case GL_FLOAT_MAT4x3:
+ return GL_FLOAT;
+ case GL_INT:
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_3D:
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_EXTERNAL_OES:
+ case GL_INT_SAMPLER_2D:
+ case GL_INT_SAMPLER_3D:
+ case GL_INT_SAMPLER_CUBE:
+ case GL_INT_SAMPLER_2D_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_2D:
+ case GL_UNSIGNED_INT_SAMPLER_3D:
+ case GL_UNSIGNED_INT_SAMPLER_CUBE:
+ case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_2D_SHADOW:
+ case GL_SAMPLER_CUBE_SHADOW:
+ case GL_SAMPLER_2D_ARRAY_SHADOW:
+ case GL_INT_VEC2:
+ case GL_INT_VEC3:
+ case GL_INT_VEC4:
+ return GL_INT;
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_INT_VEC2:
+ case GL_UNSIGNED_INT_VEC3:
+ case GL_UNSIGNED_INT_VEC4:
+ return GL_UNSIGNED_INT;
+ default:
+ UNREACHABLE();
+ }
+
+ return GL_NONE;
+}
+
+size_t VariableComponentSize(GLenum type)
+{
+ switch(type)
+ {
+ case GL_BOOL: return sizeof(GLint);
+ case GL_FLOAT: return sizeof(GLfloat);
+ case GL_INT: return sizeof(GLint);
+ case GL_UNSIGNED_INT: return sizeof(GLuint);
+ default: UNREACHABLE();
+ }
+
+ return 0;
+}
+
+size_t VariableInternalSize(GLenum type)
+{
+ // Expanded to 4-element vectors
+ return VariableComponentSize(VariableComponentType(type)) * VariableRowCount(type) * 4;
+}
+
+size_t VariableExternalSize(GLenum type)
+{
+ return VariableComponentSize(VariableComponentType(type)) * VariableComponentCount(type);
+}
+
+GLenum VariableBoolVectorType(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ return GL_BOOL;
+ case GL_FLOAT_VEC2:
+ case GL_INT_VEC2:
+ case GL_UNSIGNED_INT_VEC2:
+ return GL_BOOL_VEC2;
+ case GL_FLOAT_VEC3:
+ case GL_INT_VEC3:
+ case GL_UNSIGNED_INT_VEC3:
+ return GL_BOOL_VEC3;
+ case GL_FLOAT_VEC4:
+ case GL_INT_VEC4:
+ case GL_UNSIGNED_INT_VEC4:
+ return GL_BOOL_VEC4;
+
+ default:
+ UNREACHABLE();
+ return GL_NONE;
+ }
+}
+
+int VariableRowCount(GLenum type)
+{
+ switch (type)
+ {
+ case GL_NONE:
+ case GL_STRUCT_ANGLEX:
+ return 0;
+ case GL_BOOL:
+ case GL_FLOAT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_BOOL_VEC2:
+ case GL_FLOAT_VEC2:
+ case GL_INT_VEC2:
+ case GL_UNSIGNED_INT_VEC2:
+ case GL_BOOL_VEC3:
+ case GL_FLOAT_VEC3:
+ case GL_INT_VEC3:
+ case GL_UNSIGNED_INT_VEC3:
+ case GL_BOOL_VEC4:
+ case GL_FLOAT_VEC4:
+ case GL_INT_VEC4:
+ case GL_UNSIGNED_INT_VEC4:
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_3D:
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_EXTERNAL_OES:
+ case GL_SAMPLER_2D_RECT_ARB:
+ case GL_INT_SAMPLER_2D:
+ case GL_INT_SAMPLER_3D:
+ case GL_INT_SAMPLER_CUBE:
+ case GL_INT_SAMPLER_2D_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_2D:
+ case GL_UNSIGNED_INT_SAMPLER_3D:
+ case GL_UNSIGNED_INT_SAMPLER_CUBE:
+ case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_2D_SHADOW:
+ case GL_SAMPLER_CUBE_SHADOW:
+ case GL_SAMPLER_2D_ARRAY_SHADOW:
+ case GL_IMAGE_2D:
+ case GL_INT_IMAGE_2D:
+ case GL_UNSIGNED_INT_IMAGE_2D:
+ case GL_IMAGE_2D_ARRAY:
+ case GL_INT_IMAGE_2D_ARRAY:
+ case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
+ case GL_IMAGE_3D:
+ case GL_INT_IMAGE_3D:
+ case GL_UNSIGNED_INT_IMAGE_3D:
+ case GL_IMAGE_CUBE:
+ case GL_INT_IMAGE_CUBE:
+ case GL_UNSIGNED_INT_IMAGE_CUBE:
+ return 1;
+ case GL_FLOAT_MAT2:
+ case GL_FLOAT_MAT3x2:
+ case GL_FLOAT_MAT4x2:
+ return 2;
+ case GL_FLOAT_MAT3:
+ case GL_FLOAT_MAT2x3:
+ case GL_FLOAT_MAT4x3:
+ return 3;
+ case GL_FLOAT_MAT4:
+ case GL_FLOAT_MAT2x4:
+ case GL_FLOAT_MAT3x4:
+ return 4;
+ default:
+ UNREACHABLE();
+ }
+
+ return 0;
+}
+
+int VariableColumnCount(GLenum type)
+{
+ switch (type)
+ {
+ case GL_NONE:
+ case GL_STRUCT_ANGLEX:
+ return 0;
+ case GL_BOOL:
+ case GL_FLOAT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_3D:
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_2D_ARRAY:
+ case GL_INT_SAMPLER_2D:
+ case GL_INT_SAMPLER_3D:
+ case GL_INT_SAMPLER_CUBE:
+ case GL_INT_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_EXTERNAL_OES:
+ case GL_SAMPLER_2D_RECT_ARB:
+ case GL_UNSIGNED_INT_SAMPLER_2D:
+ case GL_UNSIGNED_INT_SAMPLER_3D:
+ case GL_UNSIGNED_INT_SAMPLER_CUBE:
+ case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_2D_SHADOW:
+ case GL_SAMPLER_CUBE_SHADOW:
+ case GL_SAMPLER_2D_ARRAY_SHADOW:
+ return 1;
+ case GL_BOOL_VEC2:
+ case GL_FLOAT_VEC2:
+ case GL_INT_VEC2:
+ case GL_UNSIGNED_INT_VEC2:
+ case GL_FLOAT_MAT2:
+ case GL_FLOAT_MAT2x3:
+ case GL_FLOAT_MAT2x4:
+ return 2;
+ case GL_BOOL_VEC3:
+ case GL_FLOAT_VEC3:
+ case GL_INT_VEC3:
+ case GL_UNSIGNED_INT_VEC3:
+ case GL_FLOAT_MAT3:
+ case GL_FLOAT_MAT3x2:
+ case GL_FLOAT_MAT3x4:
+ return 3;
+ case GL_BOOL_VEC4:
+ case GL_FLOAT_VEC4:
+ case GL_INT_VEC4:
+ case GL_UNSIGNED_INT_VEC4:
+ case GL_FLOAT_MAT4:
+ case GL_FLOAT_MAT4x2:
+ case GL_FLOAT_MAT4x3:
+ return 4;
+ default:
+ UNREACHABLE();
+ }
+
+ return 0;
+}
+
+bool IsSamplerType(GLenum type)
+{
+ switch (type)
+ {
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_3D:
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_EXTERNAL_OES:
+ case GL_INT_SAMPLER_2D:
+ case GL_INT_SAMPLER_3D:
+ case GL_INT_SAMPLER_CUBE:
+ case GL_INT_SAMPLER_2D_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_2D:
+ case GL_UNSIGNED_INT_SAMPLER_3D:
+ case GL_UNSIGNED_INT_SAMPLER_CUBE:
+ case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_2D_SHADOW:
+ case GL_SAMPLER_CUBE_SHADOW:
+ case GL_SAMPLER_2D_ARRAY_SHADOW:
+ return true;
+ }
+
+ return false;
+}
+
+GLenum SamplerTypeToTextureType(GLenum samplerType)
+{
+ switch (samplerType)
+ {
+ case GL_SAMPLER_2D:
+ case GL_INT_SAMPLER_2D:
+ case GL_UNSIGNED_INT_SAMPLER_2D:
+ case GL_SAMPLER_2D_SHADOW:
+ return GL_TEXTURE_2D;
+
+ case GL_SAMPLER_EXTERNAL_OES:
+ return GL_TEXTURE_EXTERNAL_OES;
+
+ case GL_SAMPLER_CUBE:
+ case GL_INT_SAMPLER_CUBE:
+ case GL_UNSIGNED_INT_SAMPLER_CUBE:
+ case GL_SAMPLER_CUBE_SHADOW:
+ return GL_TEXTURE_CUBE_MAP;
+
+ case GL_SAMPLER_2D_ARRAY:
+ case GL_INT_SAMPLER_2D_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_2D_ARRAY_SHADOW:
+ return GL_TEXTURE_2D_ARRAY;
+
+ case GL_SAMPLER_3D:
+ case GL_INT_SAMPLER_3D:
+ case GL_UNSIGNED_INT_SAMPLER_3D:
+ return GL_TEXTURE_3D;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+bool IsMatrixType(GLenum type)
+{
+ return VariableRowCount(type) > 1;
+}
+
+GLenum TransposeMatrixType(GLenum type)
+{
+ if (!IsMatrixType(type))
+ {
+ return type;
+ }
+
+ switch (type)
+ {
+ case GL_FLOAT_MAT2: return GL_FLOAT_MAT2;
+ case GL_FLOAT_MAT3: return GL_FLOAT_MAT3;
+ case GL_FLOAT_MAT4: return GL_FLOAT_MAT4;
+ case GL_FLOAT_MAT2x3: return GL_FLOAT_MAT3x2;
+ case GL_FLOAT_MAT3x2: return GL_FLOAT_MAT2x3;
+ case GL_FLOAT_MAT2x4: return GL_FLOAT_MAT4x2;
+ case GL_FLOAT_MAT4x2: return GL_FLOAT_MAT2x4;
+ case GL_FLOAT_MAT3x4: return GL_FLOAT_MAT4x3;
+ case GL_FLOAT_MAT4x3: return GL_FLOAT_MAT3x4;
+ default: UNREACHABLE(); return GL_NONE;
+ }
+}
+
+int MatrixRegisterCount(GLenum type, bool isRowMajorMatrix)
+{
+ ASSERT(IsMatrixType(type));
+ return isRowMajorMatrix ? VariableRowCount(type) : VariableColumnCount(type);
+}
+
+int MatrixComponentCount(GLenum type, bool isRowMajorMatrix)
+{
+ ASSERT(IsMatrixType(type));
+ return isRowMajorMatrix ? VariableColumnCount(type) : VariableRowCount(type);
+}
+
+int VariableRegisterCount(GLenum type)
+{
+ return IsMatrixType(type) ? VariableColumnCount(type) : 1;
+}
+
+int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize)
+{
+ ASSERT(allocationSize <= bitsSize);
+
+ unsigned int mask = std::numeric_limits<unsigned int>::max() >> (std::numeric_limits<unsigned int>::digits - allocationSize);
+
+ for (unsigned int i = 0; i < bitsSize - allocationSize + 1; i++)
+ {
+ if ((*bits & mask) == 0)
+ {
+ *bits |= mask;
+ return i;
+ }
+
+ mask <<= 1;
+ }
+
+ return -1;
+}
+
+static_assert(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1, "Unexpected GL cube map enum value.");
+static_assert(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2, "Unexpected GL cube map enum value.");
+static_assert(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3, "Unexpected GL cube map enum value.");
+static_assert(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4, "Unexpected GL cube map enum value.");
+static_assert(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5, "Unexpected GL cube map enum value.");
+
+bool IsCubeMapTextureTarget(GLenum target)
+{
+ return (target >= FirstCubeMapTextureTarget && target <= LastCubeMapTextureTarget);
+}
+
+size_t CubeMapTextureTargetToLayerIndex(GLenum target)
+{
+ ASSERT(IsCubeMapTextureTarget(target));
+ return target - static_cast<size_t>(FirstCubeMapTextureTarget);
+}
+
+GLenum LayerIndexToCubeMapTextureTarget(size_t index)
+{
+ ASSERT(index <= (LastCubeMapTextureTarget - FirstCubeMapTextureTarget));
+ return FirstCubeMapTextureTarget + static_cast<GLenum>(index);
+}
+
+IndexRange ComputeIndexRange(GLenum indexType,
+ const GLvoid *indices,
+ size_t count,
+ bool primitiveRestartEnabled)
+{
+ switch (indexType)
+ {
+ case GL_UNSIGNED_BYTE:
+ return ComputeTypedIndexRange(static_cast<const GLubyte *>(indices), count,
+ primitiveRestartEnabled,
+ GetPrimitiveRestartIndex(indexType));
+ case GL_UNSIGNED_SHORT:
+ return ComputeTypedIndexRange(static_cast<const GLushort *>(indices), count,
+ primitiveRestartEnabled,
+ GetPrimitiveRestartIndex(indexType));
+ case GL_UNSIGNED_INT:
+ return ComputeTypedIndexRange(static_cast<const GLuint *>(indices), count,
+ primitiveRestartEnabled,
+ GetPrimitiveRestartIndex(indexType));
+ default:
+ UNREACHABLE();
+ return IndexRange();
+ }
+}
+
+GLuint GetPrimitiveRestartIndex(GLenum indexType)
+{
+ switch (indexType)
+ {
+ case GL_UNSIGNED_BYTE:
+ return 0xFF;
+ case GL_UNSIGNED_SHORT:
+ return 0xFFFF;
+ case GL_UNSIGNED_INT:
+ return 0xFFFFFFFF;
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+bool IsTriangleMode(GLenum drawMode)
+{
+ switch (drawMode)
+ {
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_FAN:
+ case GL_TRIANGLE_STRIP:
+ return true;
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_LINE_LOOP:
+ case GL_LINE_STRIP:
+ return false;
+ default: UNREACHABLE();
+ }
+
+ return false;
+}
+
+// [OpenGL ES SL 3.00.4] Section 11 p. 120
+// Vertex Outs/Fragment Ins packing priorities
+int VariableSortOrder(GLenum type)
+{
+ switch (type)
+ {
+ // 1. Arrays of mat4 and mat4
+ // Non-square matrices of type matCxR consume the same space as a square
+ // matrix of type matN where N is the greater of C and R
+ case GL_FLOAT_MAT4:
+ case GL_FLOAT_MAT2x4:
+ case GL_FLOAT_MAT3x4:
+ case GL_FLOAT_MAT4x2:
+ case GL_FLOAT_MAT4x3:
+ return 0;
+
+ // 2. Arrays of mat2 and mat2 (since they occupy full rows)
+ case GL_FLOAT_MAT2:
+ return 1;
+
+ // 3. Arrays of vec4 and vec4
+ case GL_FLOAT_VEC4:
+ case GL_INT_VEC4:
+ case GL_BOOL_VEC4:
+ case GL_UNSIGNED_INT_VEC4:
+ return 2;
+
+ // 4. Arrays of mat3 and mat3
+ case GL_FLOAT_MAT3:
+ case GL_FLOAT_MAT2x3:
+ case GL_FLOAT_MAT3x2:
+ return 3;
+
+ // 5. Arrays of vec3 and vec3
+ case GL_FLOAT_VEC3:
+ case GL_INT_VEC3:
+ case GL_BOOL_VEC3:
+ case GL_UNSIGNED_INT_VEC3:
+ return 4;
+
+ // 6. Arrays of vec2 and vec2
+ case GL_FLOAT_VEC2:
+ case GL_INT_VEC2:
+ case GL_BOOL_VEC2:
+ case GL_UNSIGNED_INT_VEC2:
+ return 5;
+
+ // 7. Single component types
+ case GL_FLOAT:
+ case GL_INT:
+ case GL_BOOL:
+ case GL_UNSIGNED_INT:
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_EXTERNAL_OES:
+ case GL_SAMPLER_2D_RECT_ARB:
+ case GL_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_3D:
+ case GL_INT_SAMPLER_2D:
+ case GL_INT_SAMPLER_3D:
+ case GL_INT_SAMPLER_CUBE:
+ case GL_INT_SAMPLER_2D_ARRAY:
+ case GL_UNSIGNED_INT_SAMPLER_2D:
+ case GL_UNSIGNED_INT_SAMPLER_3D:
+ case GL_UNSIGNED_INT_SAMPLER_CUBE:
+ case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
+ case GL_SAMPLER_2D_SHADOW:
+ case GL_SAMPLER_2D_ARRAY_SHADOW:
+ case GL_SAMPLER_CUBE_SHADOW:
+ return 6;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+std::string ParseUniformName(const std::string &name, size_t *outSubscript)
+{
+ // Strip any trailing array operator and retrieve the subscript
+ size_t open = name.find_last_of('[');
+ size_t close = name.find_last_of(']');
+ bool hasIndex = (open != std::string::npos) && (close == name.length() - 1);
+ if (!hasIndex)
+ {
+ if (outSubscript)
+ {
+ *outSubscript = GL_INVALID_INDEX;
+ }
+ return name;
+ }
+
+ if (outSubscript)
+ {
+ int index = atoi(name.substr(open + 1).c_str());
+ if (index >= 0)
+ {
+ *outSubscript = index;
+ }
+ else
+ {
+ *outSubscript = GL_INVALID_INDEX;
+ }
+ }
+
+ return name.substr(0, open);
+}
+
+template <>
+GLuint ConvertToGLuint(GLfloat param)
+{
+ return uiround<GLuint>(param);
+}
+
+template <>
+GLint ConvertToGLint(GLfloat param)
+{
+ return iround<GLint>(param);
+}
+
+template <>
+GLint ConvertFromGLfloat(GLfloat param)
+{
+ return iround<GLint>(param);
+}
+template <>
+GLuint ConvertFromGLfloat(GLfloat param)
+{
+ return uiround<GLuint>(param);
+}
+
+unsigned int ParseAndStripArrayIndex(std::string *name)
+{
+ unsigned int subscript = GL_INVALID_INDEX;
+
+ // Strip any trailing array operator and retrieve the subscript
+ size_t open = name->find_last_of('[');
+ size_t close = name->find_last_of(']');
+ if (open != std::string::npos && close == name->length() - 1)
+ {
+ subscript = atoi(name->c_str() + open + 1);
+ name->erase(open);
+ }
+
+ return subscript;
+}
+
+} // namespace gl
+
+namespace egl
+{
+static_assert(EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR - EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR == 1,
+ "Unexpected EGL cube map enum value.");
+static_assert(EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR - EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR == 2,
+ "Unexpected EGL cube map enum value.");
+static_assert(EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR - EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR == 3,
+ "Unexpected EGL cube map enum value.");
+static_assert(EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR - EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR == 4,
+ "Unexpected EGL cube map enum value.");
+static_assert(EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR - EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR == 5,
+ "Unexpected EGL cube map enum value.");
+
+bool IsCubeMapTextureTarget(EGLenum target)
+{
+ return (target >= FirstCubeMapTextureTarget && target <= LastCubeMapTextureTarget);
+}
+
+size_t CubeMapTextureTargetToLayerIndex(EGLenum target)
+{
+ ASSERT(IsCubeMapTextureTarget(target));
+ return target - static_cast<size_t>(FirstCubeMapTextureTarget);
+}
+
+EGLenum LayerIndexToCubeMapTextureTarget(size_t index)
+{
+ ASSERT(index <= (LastCubeMapTextureTarget - FirstCubeMapTextureTarget));
+ return FirstCubeMapTextureTarget + static_cast<GLenum>(index);
+}
+
+bool IsTextureTarget(EGLenum target)
+{
+ switch (target)
+ {
+ case EGL_GL_TEXTURE_2D_KHR:
+ case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR:
+ case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR:
+ case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR:
+ case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR:
+ case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR:
+ case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR:
+ case EGL_GL_TEXTURE_3D_KHR:
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+bool IsRenderbufferTarget(EGLenum target)
+{
+ return target == EGL_GL_RENDERBUFFER_KHR;
+}
+} // namespace egl
+
+namespace egl_gl
+{
+GLenum EGLCubeMapTargetToGLCubeMapTarget(EGLenum eglTarget)
+{
+ ASSERT(egl::IsCubeMapTextureTarget(eglTarget));
+ return gl::LayerIndexToCubeMapTextureTarget(egl::CubeMapTextureTargetToLayerIndex(eglTarget));
+}
+
+GLenum EGLImageTargetToGLTextureTarget(EGLenum eglTarget)
+{
+ switch (eglTarget)
+ {
+ case EGL_GL_TEXTURE_2D_KHR:
+ return GL_TEXTURE_2D;
+
+ case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR:
+ case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR:
+ case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR:
+ case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR:
+ case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR:
+ case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR:
+ return EGLCubeMapTargetToGLCubeMapTarget(eglTarget);
+
+ case EGL_GL_TEXTURE_3D_KHR:
+ return GL_TEXTURE_3D;
+
+ default:
+ UNREACHABLE();
+ return GL_NONE;
+ }
+}
+
+GLuint EGLClientBufferToGLObjectHandle(EGLClientBuffer buffer)
+{
+ return static_cast<GLuint>(reinterpret_cast<uintptr_t>(buffer));
+}
+} // namespace egl_gl
+
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
+std::string getTempPath()
+{
+#ifdef ANGLE_PLATFORM_WINDOWS
+ char path[MAX_PATH];
+ DWORD pathLen = GetTempPathA(sizeof(path) / sizeof(path[0]), path);
+ if (pathLen == 0)
+ {
+ UNREACHABLE();
+ return std::string();
+ }
+
+ UINT unique = GetTempFileNameA(path, "sh", 0, path);
+ if (unique == 0)
+ {
+ UNREACHABLE();
+ return std::string();
+ }
+
+ return path;
+#else
+ UNIMPLEMENTED();
+ return "";
+#endif
+}
+
+void writeFile(const char* path, const void* content, size_t size)
+{
+ FILE* file = fopen(path, "w");
+ if (!file)
+ {
+ UNREACHABLE();
+ return;
+ }
+
+ fwrite(content, sizeof(char), size, file);
+ fclose(file);
+}
+#endif // !ANGLE_ENABLE_WINDOWS_STORE
+
+#if defined (ANGLE_PLATFORM_WINDOWS)
+
+// Causes the thread to relinquish the remainder of its time slice to any
+// other thread that is ready to run.If there are no other threads ready
+// to run, the function returns immediately, and the thread continues execution.
+void ScheduleYield()
+{
+ Sleep(0);
+}
+
+#endif
diff --git a/gfx/angle/src/common/utilities.h b/gfx/angle/src/common/utilities.h
new file mode 100755
index 000000000..16d6560a7
--- /dev/null
+++ b/gfx/angle/src/common/utilities.h
@@ -0,0 +1,172 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// utilities.h: Conversion functions and other utility routines.
+
+#ifndef COMMON_UTILITIES_H_
+#define COMMON_UTILITIES_H_
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include "angle_gl.h"
+#include <string>
+#include <math.h>
+
+#include "common/mathutil.h"
+
+namespace gl
+{
+
+int VariableComponentCount(GLenum type);
+GLenum VariableComponentType(GLenum type);
+size_t VariableComponentSize(GLenum type);
+size_t VariableInternalSize(GLenum type);
+size_t VariableExternalSize(GLenum type);
+GLenum VariableBoolVectorType(GLenum type);
+int VariableRowCount(GLenum type);
+int VariableColumnCount(GLenum type);
+bool IsSamplerType(GLenum type);
+GLenum SamplerTypeToTextureType(GLenum samplerType);
+bool IsMatrixType(GLenum type);
+GLenum TransposeMatrixType(GLenum type);
+int VariableRegisterCount(GLenum type);
+int MatrixRegisterCount(GLenum type, bool isRowMajorMatrix);
+int MatrixComponentCount(GLenum type, bool isRowMajorMatrix);
+int VariableSortOrder(GLenum type);
+
+int AllocateFirstFreeBits(unsigned int *bits, unsigned int allocationSize, unsigned int bitsSize);
+
+static const GLenum FirstCubeMapTextureTarget = GL_TEXTURE_CUBE_MAP_POSITIVE_X;
+static const GLenum LastCubeMapTextureTarget = GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
+bool IsCubeMapTextureTarget(GLenum target);
+size_t CubeMapTextureTargetToLayerIndex(GLenum target);
+GLenum LayerIndexToCubeMapTextureTarget(size_t index);
+
+// Parse the base uniform name and array index. Returns the base name of the uniform. outSubscript is
+// set to GL_INVALID_INDEX if the provided name is not an array or the array index is invalid.
+std::string ParseUniformName(const std::string &name, size_t *outSubscript);
+
+// Find the range of index values in the provided indices pointer. Primitive restart indices are
+// only counted in the range if primitive restart is disabled.
+IndexRange ComputeIndexRange(GLenum indexType,
+ const GLvoid *indices,
+ size_t count,
+ bool primitiveRestartEnabled);
+
+// Get the primitive restart index value for the given index type.
+GLuint GetPrimitiveRestartIndex(GLenum indexType);
+
+bool IsTriangleMode(GLenum drawMode);
+
+// [OpenGL ES 3.0.2] Section 2.3.1 page 14
+// Data Conversion For State-Setting Commands
+// Floating-point values are rounded to the nearest integer, instead of truncated, as done by static_cast.
+template <typename outT> outT iround(GLfloat value) { return static_cast<outT>(value > 0.0f ? floor(value + 0.5f) : ceil(value - 0.5f)); }
+template <typename outT> outT uiround(GLfloat value) { return static_cast<outT>(value + 0.5f); }
+
+// Helper for converting arbitrary GL types to other GL types used in queries and state setting
+template <typename ParamType>
+GLuint ConvertToGLuint(ParamType param)
+{
+ return static_cast<GLuint>(param);
+}
+template <>
+GLuint ConvertToGLuint(GLfloat param);
+
+template <typename ParamType>
+GLint ConvertToGLint(ParamType param)
+{
+ return static_cast<GLint>(param);
+}
+template <>
+GLint ConvertToGLint(GLfloat param);
+
+// Same conversion as uint
+template <typename ParamType>
+GLenum ConvertToGLenum(ParamType param)
+{
+ return static_cast<GLenum>(ConvertToGLuint(param));
+}
+
+template <typename ParamType>
+GLfloat ConvertToGLfloat(ParamType param)
+{
+ return static_cast<GLfloat>(param);
+}
+
+template <typename ParamType>
+ParamType ConvertFromGLfloat(GLfloat param)
+{
+ return static_cast<ParamType>(param);
+}
+template <>
+GLint ConvertFromGLfloat(GLfloat param);
+template <>
+GLuint ConvertFromGLfloat(GLfloat param);
+
+template <typename ParamType>
+ParamType ConvertFromGLenum(GLenum param)
+{
+ return static_cast<ParamType>(param);
+}
+
+template <typename ParamType>
+ParamType ConvertFromGLuint(GLuint param)
+{
+ return static_cast<ParamType>(param);
+}
+
+template <typename ParamType>
+ParamType ConvertFromGLint(GLint param)
+{
+ return static_cast<ParamType>(param);
+}
+
+template <typename ParamType>
+ParamType ConvertFromGLboolean(GLboolean param)
+{
+ return static_cast<ParamType>(param ? GL_TRUE : GL_FALSE);
+}
+
+template <typename ParamType>
+ParamType ConvertFromGLint64(GLint64 param)
+{
+ return clampCast<ParamType>(param);
+}
+
+unsigned int ParseAndStripArrayIndex(std::string *name);
+
+} // namespace gl
+
+namespace egl
+{
+static const EGLenum FirstCubeMapTextureTarget = EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR;
+static const EGLenum LastCubeMapTextureTarget = EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR;
+bool IsCubeMapTextureTarget(EGLenum target);
+size_t CubeMapTextureTargetToLayerIndex(EGLenum target);
+EGLenum LayerIndexToCubeMapTextureTarget(size_t index);
+bool IsTextureTarget(EGLenum target);
+bool IsRenderbufferTarget(EGLenum target);
+}
+
+namespace egl_gl
+{
+GLenum EGLCubeMapTargetToGLCubeMapTarget(EGLenum eglTarget);
+GLenum EGLImageTargetToGLTextureTarget(EGLenum eglTarget);
+GLuint EGLClientBufferToGLObjectHandle(EGLClientBuffer buffer);
+}
+
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
+std::string getTempPath();
+void writeFile(const char* path, const void* data, size_t size);
+#endif
+
+#if defined (ANGLE_PLATFORM_WINDOWS)
+void ScheduleYield();
+#endif
+
+#endif // COMMON_UTILITIES_H_
diff --git a/gfx/angle/src/common/utilities_unittest.cpp b/gfx/angle/src/common/utilities_unittest.cpp
new file mode 100755
index 000000000..447bfc6eb
--- /dev/null
+++ b/gfx/angle/src/common/utilities_unittest.cpp
@@ -0,0 +1,55 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// utilities_unittest.cpp: Unit tests for ANGLE's GL utility functions
+
+#include "gmock/gmock.h"
+#include "gtest/gtest.h"
+
+#include "common/utilities.h"
+
+namespace
+{
+
+TEST(ParseUniformName, ArrayIndex)
+{
+ size_t index;
+ EXPECT_EQ("foo", gl::ParseUniformName("foo[123]", &index));
+ EXPECT_EQ(123u, index);
+
+ EXPECT_EQ("bar", gl::ParseUniformName("bar[0]", &index));
+ EXPECT_EQ(0u, index);
+}
+
+TEST(ParseUniformName, NegativeArrayIndex)
+{
+ size_t index;
+ EXPECT_EQ("foo", gl::ParseUniformName("foo[-1]", &index));
+ EXPECT_EQ(GL_INVALID_INDEX, index);
+}
+
+TEST(ParseUniformName, NoArrayIndex)
+{
+ size_t index;
+ EXPECT_EQ("foo", gl::ParseUniformName("foo", &index));
+ EXPECT_EQ(GL_INVALID_INDEX, index);
+}
+
+TEST(ParseUniformName, NULLArrayIndex)
+{
+ EXPECT_EQ("foo", gl::ParseUniformName("foo[10]", nullptr));
+}
+
+TEST(ParseUniformName, TrailingWhitespace)
+{
+ size_t index;
+ EXPECT_EQ("foo ", gl::ParseUniformName("foo ", &index));
+ EXPECT_EQ(GL_INVALID_INDEX, index);
+
+ EXPECT_EQ("foo[10] ", gl::ParseUniformName("foo[10] ", &index));
+ EXPECT_EQ(GL_INVALID_INDEX, index);
+}
+
+}
diff --git a/gfx/angle/src/common/version.h b/gfx/angle/src/common/version.h
new file mode 100755
index 000000000..b653ae39c
--- /dev/null
+++ b/gfx/angle/src/common/version.h
@@ -0,0 +1,28 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMMON_VERSION_H_
+#define COMMON_VERSION_H_
+
+#include "commit.h"
+
+#define ANGLE_MAJOR_VERSION 2
+#define ANGLE_MINOR_VERSION 1
+
+#ifndef ANGLE_REVISION
+#define ANGLE_REVISION 0
+#endif
+
+#define ANGLE_STRINGIFY(x) #x
+#define ANGLE_MACRO_STRINGIFY(x) ANGLE_STRINGIFY(x)
+
+#define ANGLE_VERSION_STRING \
+ ANGLE_MACRO_STRINGIFY(ANGLE_MAJOR_VERSION) "." \
+ ANGLE_MACRO_STRINGIFY(ANGLE_MINOR_VERSION) "." \
+ ANGLE_MACRO_STRINGIFY(ANGLE_REVISION) "." \
+ ANGLE_COMMIT_HASH
+
+#endif // COMMON_VERSION_H_
diff --git a/gfx/angle/src/compiler.gypi b/gfx/angle/src/compiler.gypi
new file mode 100755
index 000000000..279d5af9c
--- /dev/null
+++ b/gfx/angle/src/compiler.gypi
@@ -0,0 +1,336 @@
+# Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+
+{
+ 'variables':
+ {
+ # These file lists are shared with the GN build.
+ 'angle_translator_sources':
+ [
+ '../include/EGL/egl.h',
+ '../include/EGL/eglext.h',
+ '../include/EGL/eglplatform.h',
+ '../include/GLES2/gl2.h',
+ '../include/GLES2/gl2ext.h',
+ '../include/GLES2/gl2platform.h',
+ '../include/GLES3/gl3.h',
+ '../include/GLES3/gl3platform.h',
+ '../include/GLES3/gl31.h',
+ '../include/GLES3/gl32.h',
+ '../include/GLSLANG/ShaderLang.h',
+ '../include/GLSLANG/ShaderVars.h',
+ '../include/KHR/khrplatform.h',
+ '../include/angle_gl.h',
+ 'compiler/translator/AddAndTrueToLoopCondition.cpp',
+ 'compiler/translator/AddAndTrueToLoopCondition.h',
+ 'compiler/translator/BaseTypes.h',
+ 'compiler/translator/BuiltInFunctionEmulator.cpp',
+ 'compiler/translator/BuiltInFunctionEmulator.h',
+ 'compiler/translator/BreakVariableAliasingInInnerLoops.cpp',
+ 'compiler/translator/BreakVariableAliasingInInnerLoops.h',
+ 'compiler/translator/Cache.cpp',
+ 'compiler/translator/Cache.h',
+ 'compiler/translator/CallDAG.cpp',
+ 'compiler/translator/CallDAG.h',
+ 'compiler/translator/CodeGen.cpp',
+ 'compiler/translator/Common.h',
+ 'compiler/translator/Compiler.cpp',
+ 'compiler/translator/Compiler.h',
+ 'compiler/translator/ConstantUnion.cpp',
+ 'compiler/translator/ConstantUnion.h',
+ 'compiler/translator/DeferGlobalInitializers.cpp',
+ 'compiler/translator/DeferGlobalInitializers.h',
+ 'compiler/translator/Diagnostics.cpp',
+ 'compiler/translator/Diagnostics.h',
+ 'compiler/translator/DirectiveHandler.cpp',
+ 'compiler/translator/DirectiveHandler.h',
+ 'compiler/translator/EmulateGLFragColorBroadcast.cpp',
+ 'compiler/translator/EmulateGLFragColorBroadcast.h',
+ 'compiler/translator/EmulatePrecision.cpp',
+ 'compiler/translator/EmulatePrecision.h',
+ 'compiler/translator/ExpandIntegerPowExpressions.cpp',
+ 'compiler/translator/ExpandIntegerPowExpressions.h',
+ 'compiler/translator/ExtensionBehavior.h',
+ 'compiler/translator/FlagStd140Structs.cpp',
+ 'compiler/translator/FlagStd140Structs.h',
+ 'compiler/translator/ForLoopUnroll.cpp',
+ 'compiler/translator/ForLoopUnroll.h',
+ 'compiler/translator/HashNames.h',
+ 'compiler/translator/InfoSink.cpp',
+ 'compiler/translator/InfoSink.h',
+ 'compiler/translator/Initialize.cpp',
+ 'compiler/translator/Initialize.h',
+ 'compiler/translator/InitializeDll.cpp',
+ 'compiler/translator/InitializeDll.h',
+ 'compiler/translator/InitializeGlobals.h',
+ 'compiler/translator/InitializeParseContext.cpp',
+ 'compiler/translator/InitializeParseContext.h',
+ 'compiler/translator/InitializeVariables.cpp',
+ 'compiler/translator/InitializeVariables.h',
+ 'compiler/translator/IntermNode.h',
+ 'compiler/translator/IntermNode.cpp',
+ 'compiler/translator/IntermTraverse.cpp',
+ 'compiler/translator/Intermediate.h',
+ 'compiler/translator/Intermediate.cpp',
+ 'compiler/translator/LoopInfo.cpp',
+ 'compiler/translator/LoopInfo.h',
+ 'compiler/translator/MMap.h',
+ 'compiler/translator/NodeSearch.h',
+ 'compiler/translator/Operator.cpp',
+ 'compiler/translator/Operator.h',
+ 'compiler/translator/ParseContext.cpp',
+ 'compiler/translator/ParseContext.h',
+ 'compiler/translator/PoolAlloc.cpp',
+ 'compiler/translator/PoolAlloc.h',
+ 'compiler/translator/Pragma.h',
+ 'compiler/translator/PruneEmptyDeclarations.cpp',
+ 'compiler/translator/PruneEmptyDeclarations.h',
+ 'compiler/translator/QualifierTypes.h',
+ 'compiler/translator/QualifierTypes.cpp',
+ 'compiler/translator/RecordConstantPrecision.cpp',
+ 'compiler/translator/RecordConstantPrecision.h',
+ 'compiler/translator/RegenerateStructNames.cpp',
+ 'compiler/translator/RegenerateStructNames.h',
+ 'compiler/translator/RemoveInvariantDeclaration.cpp',
+ 'compiler/translator/RemoveInvariantDeclaration.h',
+ 'compiler/translator/RemovePow.cpp',
+ 'compiler/translator/RemovePow.h',
+ 'compiler/translator/RewriteDoWhile.cpp',
+ 'compiler/translator/RewriteDoWhile.h',
+ 'compiler/translator/RewriteTexelFetchOffset.cpp',
+ 'compiler/translator/RewriteTexelFetchOffset.h',
+ 'compiler/translator/RewriteUnaryMinusOperatorInt.cpp',
+ 'compiler/translator/RewriteUnaryMinusOperatorInt.h',
+ 'compiler/translator/ScalarizeVecAndMatConstructorArgs.cpp',
+ 'compiler/translator/ScalarizeVecAndMatConstructorArgs.h',
+ 'compiler/translator/SearchSymbol.cpp',
+ 'compiler/translator/SearchSymbol.h',
+ 'compiler/translator/ShaderLang.cpp',
+ 'compiler/translator/ShaderVars.cpp',
+ 'compiler/translator/SymbolTable.cpp',
+ 'compiler/translator/SymbolTable.h',
+ 'compiler/translator/Types.cpp',
+ 'compiler/translator/Types.h',
+ 'compiler/translator/UnfoldShortCircuitAST.cpp',
+ 'compiler/translator/UnfoldShortCircuitAST.h',
+ 'compiler/translator/UseInterfaceBlockFields.cpp',
+ 'compiler/translator/UseInterfaceBlockFields.h',
+ 'compiler/translator/ValidateGlobalInitializer.cpp',
+ 'compiler/translator/ValidateGlobalInitializer.h',
+ 'compiler/translator/ValidateLimitations.cpp',
+ 'compiler/translator/ValidateLimitations.h',
+ 'compiler/translator/ValidateMaxParameters.h',
+ 'compiler/translator/ValidateMaxParameters.cpp',
+ 'compiler/translator/ValidateOutputs.cpp',
+ 'compiler/translator/ValidateOutputs.h',
+ 'compiler/translator/ValidateSwitch.cpp',
+ 'compiler/translator/ValidateSwitch.h',
+ 'compiler/translator/VariableInfo.cpp',
+ 'compiler/translator/VariableInfo.h',
+ 'compiler/translator/VariablePacker.cpp',
+ 'compiler/translator/VariablePacker.h',
+ 'compiler/translator/blocklayout.cpp',
+ 'compiler/translator/blocklayout.h',
+ 'compiler/translator/glslang.h',
+ 'compiler/translator/glslang.l',
+ 'compiler/translator/glslang.y',
+ 'compiler/translator/glslang_lex.cpp',
+ 'compiler/translator/glslang_tab.cpp',
+ 'compiler/translator/glslang_tab.h',
+ 'compiler/translator/intermOut.cpp',
+ 'compiler/translator/length_limits.h',
+ 'compiler/translator/util.cpp',
+ 'compiler/translator/util.h',
+ 'third_party/compiler/ArrayBoundsClamper.cpp',
+ 'third_party/compiler/ArrayBoundsClamper.h',
+ ],
+ 'angle_translator_essl_sources':
+ [
+ 'compiler/translator/OutputESSL.cpp',
+ 'compiler/translator/OutputESSL.h',
+ 'compiler/translator/TranslatorESSL.cpp',
+ 'compiler/translator/TranslatorESSL.h',
+ ],
+ 'angle_translator_glsl_sources':
+ [
+ 'compiler/translator/BuiltInFunctionEmulatorGLSL.cpp',
+ 'compiler/translator/BuiltInFunctionEmulatorGLSL.h',
+ 'compiler/translator/ExtensionGLSL.cpp',
+ 'compiler/translator/ExtensionGLSL.h',
+ 'compiler/translator/OutputGLSL.cpp',
+ 'compiler/translator/OutputGLSL.h',
+ 'compiler/translator/OutputGLSLBase.cpp',
+ 'compiler/translator/OutputGLSLBase.h',
+ 'compiler/translator/TranslatorGLSL.cpp',
+ 'compiler/translator/TranslatorGLSL.h',
+ 'compiler/translator/VersionGLSL.cpp',
+ 'compiler/translator/VersionGLSL.h',
+ ],
+ 'angle_translator_hlsl_sources':
+ [
+ 'compiler/translator/AddDefaultReturnStatements.cpp',
+ 'compiler/translator/AddDefaultReturnStatements.h',
+ 'compiler/translator/ArrayReturnValueToOutParameter.cpp',
+ 'compiler/translator/ArrayReturnValueToOutParameter.h',
+ 'compiler/translator/ASTMetadataHLSL.cpp',
+ 'compiler/translator/ASTMetadataHLSL.h',
+ 'compiler/translator/blocklayoutHLSL.cpp',
+ 'compiler/translator/blocklayoutHLSL.h',
+ 'compiler/translator/BuiltInFunctionEmulatorHLSL.cpp',
+ 'compiler/translator/BuiltInFunctionEmulatorHLSL.h',
+ 'compiler/translator/IntermNodePatternMatcher.cpp',
+ 'compiler/translator/IntermNodePatternMatcher.h',
+ 'compiler/translator/OutputHLSL.cpp',
+ 'compiler/translator/OutputHLSL.h',
+ 'compiler/translator/RemoveDynamicIndexing.cpp',
+ 'compiler/translator/RemoveDynamicIndexing.h',
+ 'compiler/translator/RemoveSwitchFallThrough.cpp',
+ 'compiler/translator/RemoveSwitchFallThrough.h',
+ 'compiler/translator/RewriteElseBlocks.cpp',
+ 'compiler/translator/RewriteElseBlocks.h',
+ 'compiler/translator/SeparateArrayInitialization.cpp',
+ 'compiler/translator/SeparateArrayInitialization.h',
+ 'compiler/translator/SeparateDeclarations.cpp',
+ 'compiler/translator/SeparateDeclarations.h',
+ 'compiler/translator/SeparateExpressionsReturningArrays.cpp',
+ 'compiler/translator/SeparateExpressionsReturningArrays.h',
+ 'compiler/translator/SimplifyLoopConditions.cpp',
+ 'compiler/translator/SimplifyLoopConditions.h',
+ 'compiler/translator/SplitSequenceOperator.cpp',
+ 'compiler/translator/SplitSequenceOperator.h',
+ 'compiler/translator/StructureHLSL.cpp',
+ 'compiler/translator/StructureHLSL.h',
+ 'compiler/translator/TextureFunctionHLSL.cpp',
+ 'compiler/translator/TextureFunctionHLSL.h',
+ 'compiler/translator/TranslatorHLSL.cpp',
+ 'compiler/translator/TranslatorHLSL.h',
+ 'compiler/translator/UnfoldShortCircuitToIf.cpp',
+ 'compiler/translator/UnfoldShortCircuitToIf.h',
+ 'compiler/translator/UniformHLSL.cpp',
+ 'compiler/translator/UniformHLSL.h',
+ 'compiler/translator/UtilsHLSL.cpp',
+ 'compiler/translator/UtilsHLSL.h',
+ ],
+ 'angle_preprocessor_sources':
+ [
+ 'compiler/preprocessor/DiagnosticsBase.cpp',
+ 'compiler/preprocessor/DiagnosticsBase.h',
+ 'compiler/preprocessor/DirectiveHandlerBase.cpp',
+ 'compiler/preprocessor/DirectiveHandlerBase.h',
+ 'compiler/preprocessor/DirectiveParser.cpp',
+ 'compiler/preprocessor/DirectiveParser.h',
+ 'compiler/preprocessor/ExpressionParser.cpp',
+ 'compiler/preprocessor/ExpressionParser.h',
+ 'compiler/preprocessor/ExpressionParser.y',
+ 'compiler/preprocessor/Input.cpp',
+ 'compiler/preprocessor/Input.h',
+ 'compiler/preprocessor/Lexer.cpp',
+ 'compiler/preprocessor/Lexer.h',
+ 'compiler/preprocessor/Macro.cpp',
+ 'compiler/preprocessor/Macro.h',
+ 'compiler/preprocessor/MacroExpander.cpp',
+ 'compiler/preprocessor/MacroExpander.h',
+ 'compiler/preprocessor/Preprocessor.cpp',
+ 'compiler/preprocessor/Preprocessor.h',
+ 'compiler/preprocessor/SourceLocation.h',
+ 'compiler/preprocessor/Token.cpp',
+ 'compiler/preprocessor/Token.h',
+ 'compiler/preprocessor/Tokenizer.cpp',
+ 'compiler/preprocessor/Tokenizer.h',
+ 'compiler/preprocessor/Tokenizer.l',
+ 'compiler/preprocessor/numeric_lex.h',
+ ],
+ },
+ # Everything below this is duplicated in the GN build. If you change
+ # anything also change angle/BUILD.gn
+ 'targets':
+ [
+ {
+ 'target_name': 'preprocessor',
+ 'type': 'static_library',
+ 'dependencies': [ 'angle_common' ],
+ 'includes': [ '../gyp/common_defines.gypi', ],
+ 'sources': [ '<@(angle_preprocessor_sources)', ],
+ },
+ {
+ 'target_name': 'translator',
+ 'type': 'static_library',
+ 'dependencies': [ 'preprocessor', 'angle_common' ],
+ 'includes': [ '../gyp/common_defines.gypi', ],
+ 'include_dirs':
+ [
+ '.',
+ '../include',
+ ],
+ 'sources':
+ [
+ '<@(angle_translator_sources)',
+ ],
+ 'msvs_settings':
+ {
+ 'VCLibrarianTool':
+ {
+ 'AdditionalOptions': ['/ignore:4221']
+ },
+ },
+ 'conditions':
+ [
+ ['angle_enable_essl==1',
+ {
+ 'defines':
+ [
+ 'ANGLE_ENABLE_ESSL',
+ ],
+ 'direct_dependent_settings':
+ {
+ 'defines':
+ [
+ 'ANGLE_ENABLE_ESSL',
+ ],
+ },
+ 'sources':
+ [
+ '<@(angle_translator_essl_sources)',
+ ],
+ }],
+ ['angle_enable_glsl==1',
+ {
+ 'defines':
+ [
+ 'ANGLE_ENABLE_GLSL',
+ ],
+ 'direct_dependent_settings':
+ {
+ 'defines':
+ [
+ 'ANGLE_ENABLE_GLSL',
+ ],
+ },
+ 'sources':
+ [
+ '<@(angle_translator_glsl_sources)',
+ ],
+ }],
+ ['angle_enable_hlsl==1',
+ {
+ 'defines':
+ [
+ 'ANGLE_ENABLE_HLSL',
+ ],
+ 'direct_dependent_settings':
+ {
+ 'defines':
+ [
+ 'ANGLE_ENABLE_HLSL',
+ ],
+ },
+ 'sources':
+ [
+ '<@(angle_translator_hlsl_sources)',
+ ],
+ }],
+ ],
+ },
+ ],
+}
diff --git a/gfx/angle/src/compiler/fuzz/translator_fuzzer.cpp b/gfx/angle/src/compiler/fuzz/translator_fuzzer.cpp
new file mode 100644
index 000000000..3ea117ba0
--- /dev/null
+++ b/gfx/angle/src/compiler/fuzz/translator_fuzzer.cpp
@@ -0,0 +1,161 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// translator_fuzzer.cpp: A libfuzzer fuzzer for the shader translator.
+
+#include <stddef.h>
+#include <stdint.h>
+#include <unordered_map>
+#include <iostream>
+
+#include "compiler/translator/Compiler.h"
+#include "angle_gl.h"
+
+using namespace sh;
+
+struct TranslatorCacheKey
+{
+ bool operator==(const TranslatorCacheKey &other) const
+ {
+ return type == other.type && spec == other.spec && output == other.output;
+ }
+
+ uint32_t type = 0;
+ uint32_t spec = 0;
+ uint32_t output = 0;
+};
+
+namespace std
+{
+
+template <>
+struct hash<TranslatorCacheKey>
+{
+ std::size_t operator()(const TranslatorCacheKey &k) const
+ {
+ return (hash<uint32_t>()(k.type) << 1) ^ (hash<uint32_t>()(k.spec) >> 1) ^
+ hash<uint32_t>()(k.output);
+ }
+};
+} // namespace std
+
+static std::unordered_map<TranslatorCacheKey, TCompiler *> translators;
+
+extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size)
+{
+ // Reserve some size for future compile options
+ const size_t kHeaderSize = 128;
+
+ if (size <= kHeaderSize)
+ {
+ return 0;
+ }
+
+ // Make sure the rest of data will be a valid C string so that we don't have to copy it.
+ if (data[size - 1] != 0)
+ {
+ return 0;
+ }
+
+ uint32_t type = *reinterpret_cast<const uint32_t *>(data);
+ uint32_t spec = *reinterpret_cast<const uint32_t *>(data + 4);
+ uint32_t output = *reinterpret_cast<const uint32_t *>(data + 8);
+ uint64_t options = *reinterpret_cast<const uint64_t *>(data + 12);
+
+ if (type != GL_FRAGMENT_SHADER && type != GL_VERTEX_SHADER)
+ {
+ return 0;
+ }
+
+ if (spec != SH_GLES2_SPEC && type != SH_WEBGL_SPEC && spec != SH_GLES3_SPEC &&
+ spec != SH_WEBGL2_SPEC)
+ {
+ return 0;
+ }
+
+ std::vector<uint32_t> validOutputs;
+ validOutputs.push_back(SH_ESSL_OUTPUT);
+ validOutputs.push_back(SH_GLSL_COMPATIBILITY_OUTPUT);
+ validOutputs.push_back(SH_GLSL_130_OUTPUT);
+ validOutputs.push_back(SH_GLSL_140_OUTPUT);
+ validOutputs.push_back(SH_GLSL_150_CORE_OUTPUT);
+ validOutputs.push_back(SH_GLSL_330_CORE_OUTPUT);
+ validOutputs.push_back(SH_GLSL_400_CORE_OUTPUT);
+ validOutputs.push_back(SH_GLSL_410_CORE_OUTPUT);
+ validOutputs.push_back(SH_GLSL_420_CORE_OUTPUT);
+ validOutputs.push_back(SH_GLSL_430_CORE_OUTPUT);
+ validOutputs.push_back(SH_GLSL_440_CORE_OUTPUT);
+ validOutputs.push_back(SH_GLSL_450_CORE_OUTPUT);
+ validOutputs.push_back(SH_HLSL_3_0_OUTPUT);
+ validOutputs.push_back(SH_HLSL_4_1_OUTPUT);
+ validOutputs.push_back(SH_HLSL_4_0_FL9_3_OUTPUT);
+ bool found = false;
+ for (auto valid : validOutputs)
+ {
+ found = found || (valid == output);
+ }
+ if (!found)
+ {
+ return 0;
+ }
+
+ size -= kHeaderSize;
+ data += kHeaderSize;
+
+ if (!ShInitialize())
+ {
+ return 0;
+ }
+
+ TranslatorCacheKey key;
+ key.type = type;
+ key.spec = spec;
+ key.output = output;
+
+ if (translators.find(key) == translators.end())
+ {
+ TCompiler *translator = ConstructCompiler(type, static_cast<ShShaderSpec>(spec),
+ static_cast<ShShaderOutput>(output));
+
+ if (!translator)
+ {
+ return 0;
+ }
+
+ ShBuiltInResources resources;
+ ShInitBuiltInResources(&resources);
+
+ // Enable all the extensions to have more coverage
+ resources.OES_standard_derivatives = 1;
+ resources.OES_EGL_image_external = 1;
+ resources.OES_EGL_image_external_essl3 = 1;
+ resources.NV_EGL_stream_consumer_external = 1;
+ resources.ARB_texture_rectangle = 1;
+ resources.EXT_blend_func_extended = 1;
+ resources.EXT_draw_buffers = 1;
+ resources.EXT_frag_depth = 1;
+ resources.EXT_shader_texture_lod = 1;
+ resources.WEBGL_debug_shader_precision = 1;
+ resources.EXT_shader_framebuffer_fetch = 1;
+ resources.NV_shader_framebuffer_fetch = 1;
+ resources.ARM_shader_framebuffer_fetch = 1;
+
+ if (!translator->Init(resources))
+ {
+ DeleteCompiler(translator);
+ return 0;
+ }
+
+ translators[key] = translator;
+ }
+
+ TCompiler *translator = translators[key];
+
+ const char *shaderStrings[] = {reinterpret_cast<const char *>(data)};
+ translator->compile(shaderStrings, 1, options);
+
+ return 0;
+}
diff --git a/gfx/angle/src/compiler/preprocessor/64bit-tokenizer-safety.patch b/gfx/angle/src/compiler/preprocessor/64bit-tokenizer-safety.patch
new file mode 100755
index 000000000..912520c74
--- /dev/null
+++ b/gfx/angle/src/compiler/preprocessor/64bit-tokenizer-safety.patch
@@ -0,0 +1,79 @@
+diff --git a/src/compiler/preprocessor/Tokenizer.cpp b/src/compiler/preprocessor/Tokenizer.cpp
+index 0d7ad58..5ef0e5e 100644
+--- a/src/compiler/preprocessor/Tokenizer.cpp
++++ b/src/compiler/preprocessor/Tokenizer.cpp
+@@ -1703,7 +1703,7 @@ static int yy_get_next_buffer (yyscan_t yyscanner)
+ else
+ {
+ int num_to_read =
+- YY_CURRENT_BUFFER_LVALUE->yy_buf_size - number_to_move - 1;
++ static_cast<int>(YY_CURRENT_BUFFER_LVALUE->yy_buf_size - number_to_move - 1);
+
+ while ( num_to_read <= 0 )
+ { /* Not enough room in the buffer - grow it. */
+@@ -1737,8 +1737,8 @@ static int yy_get_next_buffer (yyscan_t yyscanner)
+
+ yyg->yy_c_buf_p = &b->yy_ch_buf[yy_c_buf_p_offset];
+
+- num_to_read = YY_CURRENT_BUFFER_LVALUE->yy_buf_size -
+- number_to_move - 1;
++ num_to_read = static_cast<int>(YY_CURRENT_BUFFER_LVALUE->yy_buf_size -
++ number_to_move - 1);
+
+ }
+
+@@ -1746,8 +1746,10 @@ static int yy_get_next_buffer (yyscan_t yyscanner)
+ num_to_read = YY_READ_BUF_SIZE;
+
+ /* Read in more data. */
++ yy_size_t ret = 0;
+ YY_INPUT( (&YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[number_to_move]),
+- yyg->yy_n_chars, num_to_read );
++ ret, num_to_read );
++ yyg->yy_n_chars = static_cast<int>(ret);
+
+ YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars;
+ }
+@@ -1773,13 +1775,13 @@ static int yy_get_next_buffer (yyscan_t yyscanner)
+
+ if ((int) (yyg->yy_n_chars + number_to_move) > YY_CURRENT_BUFFER_LVALUE->yy_buf_size) {
+ /* Extend the array by 50%, plus the number we really need. */
+- int new_size = yyg->yy_n_chars + number_to_move + (yyg->yy_n_chars >> 1);
++ yy_size_t new_size = yyg->yy_n_chars + number_to_move + (yyg->yy_n_chars >> 1);
+ YY_CURRENT_BUFFER_LVALUE->yy_ch_buf = (char *) pprealloc((void *) YY_CURRENT_BUFFER_LVALUE->yy_ch_buf,new_size ,yyscanner );
+ if ( ! YY_CURRENT_BUFFER_LVALUE->yy_ch_buf )
+ YY_FATAL_ERROR( "out of dynamic memory in yy_get_next_buffer()" );
+ }
+
+- yyg->yy_n_chars += number_to_move;
++ yyg->yy_n_chars += static_cast<int>(number_to_move);
+ YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars] = YY_END_OF_BUFFER_CHAR;
+ YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars + 1] = YY_END_OF_BUFFER_CHAR;
+
+@@ -2171,7 +2173,7 @@ void pppop_buffer_state (yyscan_t yyscanner)
+ */
+ static void ppensure_buffer_stack (yyscan_t yyscanner)
+ {
+- int num_to_alloc;
++ yy_size_t num_to_alloc;
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ if (!yyg->yy_buffer_stack) {
+@@ -2238,7 +2240,7 @@ YY_BUFFER_STATE pp_scan_buffer (char * base, yy_size_t size , yyscan_t yyscann
+ if ( ! b )
+ YY_FATAL_ERROR( "out of dynamic memory in pp_scan_buffer()" );
+
+- b->yy_buf_size = size - 2; /* "- 2" to take care of EOB's */
++ b->yy_buf_size = static_cast<int>(size - 2); /* "- 2" to take care of EOB's */
+ b->yy_buf_pos = b->yy_ch_buf = base;
+ b->yy_is_our_buffer = 0;
+ b->yy_input_file = NULL;
+@@ -2293,7 +2295,7 @@ YY_BUFFER_STATE pp_scan_bytes (yyconst char * yybytes, int _yybytes_len , yysc
+ if ( ! buf )
+ YY_FATAL_ERROR( "out of dynamic memory in pp_scan_bytes()" );
+
+- for ( i = 0; i < _yybytes_len; ++i )
++ for ( i = 0; i < static_cast<yy_size_t>(_yybytes_len); ++i )
+ buf[i] = yybytes[i];
+
+ buf[_yybytes_len] = buf[_yybytes_len+1] = YY_END_OF_BUFFER_CHAR;
diff --git a/gfx/angle/src/compiler/preprocessor/DiagnosticsBase.cpp b/gfx/angle/src/compiler/preprocessor/DiagnosticsBase.cpp
new file mode 100755
index 000000000..fcb24e4e8
--- /dev/null
+++ b/gfx/angle/src/compiler/preprocessor/DiagnosticsBase.cpp
@@ -0,0 +1,141 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/preprocessor/DiagnosticsBase.h"
+
+#include "common/debug.h"
+
+namespace pp
+{
+
+Diagnostics::~Diagnostics()
+{
+}
+
+void Diagnostics::report(ID id,
+ const SourceLocation &loc,
+ const std::string &text)
+{
+ // TODO(alokp): Keep a count of errors and warnings.
+ print(id, loc, text);
+}
+
+Diagnostics::Severity Diagnostics::severity(ID id)
+{
+ if ((id > PP_ERROR_BEGIN) && (id < PP_ERROR_END))
+ return PP_ERROR;
+
+ if ((id > PP_WARNING_BEGIN) && (id < PP_WARNING_END))
+ return PP_WARNING;
+
+ UNREACHABLE();
+ return PP_ERROR;
+}
+
+std::string Diagnostics::message(ID id)
+{
+ switch (id)
+ {
+ // Errors begin.
+ case PP_INTERNAL_ERROR:
+ return "internal error";
+ case PP_OUT_OF_MEMORY:
+ return "out of memory";
+ case PP_INVALID_CHARACTER:
+ return "invalid character";
+ case PP_INVALID_NUMBER:
+ return "invalid number";
+ case PP_INTEGER_OVERFLOW:
+ return "integer overflow";
+ case PP_FLOAT_OVERFLOW:
+ return "float overflow";
+ case PP_TOKEN_TOO_LONG:
+ return "token too long";
+ case PP_INVALID_EXPRESSION:
+ return "invalid expression";
+ case PP_DIVISION_BY_ZERO:
+ return "division by zero";
+ case PP_EOF_IN_COMMENT:
+ return "unexpected end of file found in comment";
+ case PP_UNEXPECTED_TOKEN:
+ return "unexpected token";
+ case PP_DIRECTIVE_INVALID_NAME:
+ return "invalid directive name";
+ case PP_MACRO_NAME_RESERVED:
+ return "macro name is reserved";
+ case PP_MACRO_REDEFINED:
+ return "macro redefined";
+ case PP_MACRO_PREDEFINED_REDEFINED:
+ return "predefined macro redefined";
+ case PP_MACRO_PREDEFINED_UNDEFINED:
+ return "predefined macro undefined";
+ case PP_MACRO_UNTERMINATED_INVOCATION:
+ return "unterminated macro invocation";
+ case PP_MACRO_UNDEFINED_WHILE_INVOKED:
+ return "macro undefined while being invoked";
+ case PP_MACRO_TOO_FEW_ARGS:
+ return "Not enough arguments for macro";
+ case PP_MACRO_TOO_MANY_ARGS:
+ return "Too many arguments for macro";
+ case PP_MACRO_DUPLICATE_PARAMETER_NAMES:
+ return "duplicate macro parameter name";
+ case PP_CONDITIONAL_ENDIF_WITHOUT_IF:
+ return "unexpected #endif found without a matching #if";
+ case PP_CONDITIONAL_ELSE_WITHOUT_IF:
+ return "unexpected #else found without a matching #if";
+ case PP_CONDITIONAL_ELSE_AFTER_ELSE:
+ return "unexpected #else found after another #else";
+ case PP_CONDITIONAL_ELIF_WITHOUT_IF:
+ return "unexpected #elif found without a matching #if";
+ case PP_CONDITIONAL_ELIF_AFTER_ELSE:
+ return "unexpected #elif found after #else";
+ case PP_CONDITIONAL_UNTERMINATED:
+ return "unexpected end of file found in conditional block";
+ case PP_INVALID_EXTENSION_NAME:
+ return "invalid extension name";
+ case PP_INVALID_EXTENSION_BEHAVIOR:
+ return "invalid extension behavior";
+ case PP_INVALID_EXTENSION_DIRECTIVE:
+ return "invalid extension directive";
+ case PP_INVALID_VERSION_NUMBER:
+ return "invalid version number";
+ case PP_INVALID_VERSION_DIRECTIVE:
+ return "invalid version directive";
+ case PP_VERSION_NOT_FIRST_STATEMENT:
+ return "#version directive must occur before anything else, "
+ "except for comments and white space";
+ case PP_VERSION_NOT_FIRST_LINE_ESSL3:
+ return "#version directive must occur on the first line of the shader";
+ case PP_INVALID_LINE_NUMBER:
+ return "invalid line number";
+ case PP_INVALID_FILE_NUMBER:
+ return "invalid file number";
+ case PP_INVALID_LINE_DIRECTIVE:
+ return "invalid line directive";
+ case PP_NON_PP_TOKEN_BEFORE_EXTENSION_ESSL3:
+ return "extension directive must occur before any non-preprocessor tokens in ESSL3";
+ case PP_UNDEFINED_SHIFT:
+ return "shift exponent is negative or undefined";
+ // Errors end.
+ // Warnings begin.
+ case PP_EOF_IN_DIRECTIVE:
+ return "unexpected end of file found in directive";
+ case PP_CONDITIONAL_UNEXPECTED_TOKEN:
+ return "unexpected token after conditional expression";
+ case PP_UNRECOGNIZED_PRAGMA:
+ return "unrecognized pragma";
+ case PP_NON_PP_TOKEN_BEFORE_EXTENSION_ESSL1:
+ return "extension directive should occur before any non-preprocessor tokens";
+ case PP_WARNING_MACRO_NAME_RESERVED:
+ return "macro name with a double underscore is reserved - unintented behavior is possible";
+ // Warnings end.
+ default:
+ UNREACHABLE();
+ return "";
+ }
+}
+
+} // namespace pp
diff --git a/gfx/angle/src/compiler/preprocessor/DiagnosticsBase.h b/gfx/angle/src/compiler/preprocessor/DiagnosticsBase.h
new file mode 100755
index 000000000..6c3fe9ee9
--- /dev/null
+++ b/gfx/angle/src/compiler/preprocessor/DiagnosticsBase.h
@@ -0,0 +1,95 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_PREPROCESSOR_DIAGNOSTICSBASE_H_
+#define COMPILER_PREPROCESSOR_DIAGNOSTICSBASE_H_
+
+#include <string>
+
+namespace pp
+{
+
+struct SourceLocation;
+
+// Base class for reporting diagnostic messages.
+// Derived classes are responsible for formatting and printing the messages.
+class Diagnostics
+{
+ public:
+ enum Severity
+ {
+ PP_ERROR,
+ PP_WARNING
+ };
+ enum ID
+ {
+ PP_ERROR_BEGIN,
+ PP_INTERNAL_ERROR,
+ PP_OUT_OF_MEMORY,
+ PP_INVALID_CHARACTER,
+ PP_INVALID_NUMBER,
+ PP_INTEGER_OVERFLOW,
+ PP_FLOAT_OVERFLOW,
+ PP_TOKEN_TOO_LONG,
+ PP_INVALID_EXPRESSION,
+ PP_DIVISION_BY_ZERO,
+ PP_EOF_IN_COMMENT,
+ PP_UNEXPECTED_TOKEN,
+ PP_DIRECTIVE_INVALID_NAME,
+ PP_MACRO_NAME_RESERVED,
+ PP_MACRO_REDEFINED,
+ PP_MACRO_PREDEFINED_REDEFINED,
+ PP_MACRO_PREDEFINED_UNDEFINED,
+ PP_MACRO_UNTERMINATED_INVOCATION,
+ PP_MACRO_UNDEFINED_WHILE_INVOKED,
+ PP_MACRO_TOO_FEW_ARGS,
+ PP_MACRO_TOO_MANY_ARGS,
+ PP_MACRO_DUPLICATE_PARAMETER_NAMES,
+ PP_CONDITIONAL_ENDIF_WITHOUT_IF,
+ PP_CONDITIONAL_ELSE_WITHOUT_IF,
+ PP_CONDITIONAL_ELSE_AFTER_ELSE,
+ PP_CONDITIONAL_ELIF_WITHOUT_IF,
+ PP_CONDITIONAL_ELIF_AFTER_ELSE,
+ PP_CONDITIONAL_UNTERMINATED,
+ PP_CONDITIONAL_UNEXPECTED_TOKEN,
+ PP_INVALID_EXTENSION_NAME,
+ PP_INVALID_EXTENSION_BEHAVIOR,
+ PP_INVALID_EXTENSION_DIRECTIVE,
+ PP_INVALID_VERSION_NUMBER,
+ PP_INVALID_VERSION_DIRECTIVE,
+ PP_VERSION_NOT_FIRST_STATEMENT,
+ PP_VERSION_NOT_FIRST_LINE_ESSL3,
+ PP_INVALID_LINE_NUMBER,
+ PP_INVALID_FILE_NUMBER,
+ PP_INVALID_LINE_DIRECTIVE,
+ PP_NON_PP_TOKEN_BEFORE_EXTENSION_ESSL3,
+ PP_UNDEFINED_SHIFT,
+ PP_ERROR_END,
+
+ PP_WARNING_BEGIN,
+ PP_EOF_IN_DIRECTIVE,
+ PP_UNRECOGNIZED_PRAGMA,
+ PP_NON_PP_TOKEN_BEFORE_EXTENSION_ESSL1,
+ PP_WARNING_MACRO_NAME_RESERVED,
+ PP_WARNING_END
+ };
+
+ virtual ~Diagnostics();
+
+ void report(ID id, const SourceLocation &loc, const std::string &text);
+
+ protected:
+ Severity severity(ID id);
+ std::string message(ID id);
+
+ virtual void print(ID id,
+ const SourceLocation &loc,
+ const std::string &text) = 0;
+};
+
+} // namespace pp
+
+#endif // COMPILER_PREPROCESSOR_DIAGNOSTICSBASE_H_
diff --git a/gfx/angle/src/compiler/preprocessor/DirectiveHandlerBase.cpp b/gfx/angle/src/compiler/preprocessor/DirectiveHandlerBase.cpp
new file mode 100755
index 000000000..049dae907
--- /dev/null
+++ b/gfx/angle/src/compiler/preprocessor/DirectiveHandlerBase.cpp
@@ -0,0 +1,16 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/preprocessor/DirectiveHandlerBase.h"
+
+namespace pp
+{
+
+DirectiveHandler::~DirectiveHandler()
+{
+}
+
+} // namespace pp
diff --git a/gfx/angle/src/compiler/preprocessor/DirectiveHandlerBase.h b/gfx/angle/src/compiler/preprocessor/DirectiveHandlerBase.h
new file mode 100755
index 000000000..cf6789576
--- /dev/null
+++ b/gfx/angle/src/compiler/preprocessor/DirectiveHandlerBase.h
@@ -0,0 +1,45 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_PREPROCESSOR_DIRECTIVEHANDLERBASE_H_
+#define COMPILER_PREPROCESSOR_DIRECTIVEHANDLERBASE_H_
+
+#include <string>
+
+namespace pp
+{
+
+struct SourceLocation;
+
+// Base class for handling directives.
+// Preprocessor uses this class to notify the clients about certain
+// preprocessor directives. Derived classes are responsible for
+// handling them in an appropriate manner.
+class DirectiveHandler
+{
+ public:
+ virtual ~DirectiveHandler();
+
+ virtual void handleError(const SourceLocation &loc,
+ const std::string &msg) = 0;
+
+ // Handle pragma of form: #pragma name[(value)]
+ virtual void handlePragma(const SourceLocation &loc,
+ const std::string &name,
+ const std::string &value,
+ bool stdgl) = 0;
+
+ virtual void handleExtension(const SourceLocation &loc,
+ const std::string &name,
+ const std::string &behavior) = 0;
+
+ virtual void handleVersion(const SourceLocation &loc,
+ int version) = 0;
+};
+
+} // namespace pp
+
+#endif // COMPILER_PREPROCESSOR_DIRECTIVEHANDLERBASE_H_
diff --git a/gfx/angle/src/compiler/preprocessor/DirectiveParser.cpp b/gfx/angle/src/compiler/preprocessor/DirectiveParser.cpp
new file mode 100755
index 000000000..643f73bd9
--- /dev/null
+++ b/gfx/angle/src/compiler/preprocessor/DirectiveParser.cpp
@@ -0,0 +1,1004 @@
+//
+// Copyright (c) 2011-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/preprocessor/DirectiveParser.h"
+
+#include <algorithm>
+#include <cstdlib>
+#include <sstream>
+
+#include "common/debug.h"
+#include "compiler/preprocessor/DiagnosticsBase.h"
+#include "compiler/preprocessor/DirectiveHandlerBase.h"
+#include "compiler/preprocessor/ExpressionParser.h"
+#include "compiler/preprocessor/MacroExpander.h"
+#include "compiler/preprocessor/Token.h"
+#include "compiler/preprocessor/Tokenizer.h"
+
+namespace {
+enum DirectiveType
+{
+ DIRECTIVE_NONE,
+ DIRECTIVE_DEFINE,
+ DIRECTIVE_UNDEF,
+ DIRECTIVE_IF,
+ DIRECTIVE_IFDEF,
+ DIRECTIVE_IFNDEF,
+ DIRECTIVE_ELSE,
+ DIRECTIVE_ELIF,
+ DIRECTIVE_ENDIF,
+ DIRECTIVE_ERROR,
+ DIRECTIVE_PRAGMA,
+ DIRECTIVE_EXTENSION,
+ DIRECTIVE_VERSION,
+ DIRECTIVE_LINE
+};
+
+DirectiveType getDirective(const pp::Token *token)
+{
+ const char kDirectiveDefine[] = "define";
+ const char kDirectiveUndef[] = "undef";
+ const char kDirectiveIf[] = "if";
+ const char kDirectiveIfdef[] = "ifdef";
+ const char kDirectiveIfndef[] = "ifndef";
+ const char kDirectiveElse[] = "else";
+ const char kDirectiveElif[] = "elif";
+ const char kDirectiveEndif[] = "endif";
+ const char kDirectiveError[] = "error";
+ const char kDirectivePragma[] = "pragma";
+ const char kDirectiveExtension[] = "extension";
+ const char kDirectiveVersion[] = "version";
+ const char kDirectiveLine[] = "line";
+
+ if (token->type != pp::Token::IDENTIFIER)
+ return DIRECTIVE_NONE;
+
+ if (token->text == kDirectiveDefine)
+ return DIRECTIVE_DEFINE;
+ if (token->text == kDirectiveUndef)
+ return DIRECTIVE_UNDEF;
+ if (token->text == kDirectiveIf)
+ return DIRECTIVE_IF;
+ if (token->text == kDirectiveIfdef)
+ return DIRECTIVE_IFDEF;
+ if (token->text == kDirectiveIfndef)
+ return DIRECTIVE_IFNDEF;
+ if (token->text == kDirectiveElse)
+ return DIRECTIVE_ELSE;
+ if (token->text == kDirectiveElif)
+ return DIRECTIVE_ELIF;
+ if (token->text == kDirectiveEndif)
+ return DIRECTIVE_ENDIF;
+ if (token->text == kDirectiveError)
+ return DIRECTIVE_ERROR;
+ if (token->text == kDirectivePragma)
+ return DIRECTIVE_PRAGMA;
+ if (token->text == kDirectiveExtension)
+ return DIRECTIVE_EXTENSION;
+ if (token->text == kDirectiveVersion)
+ return DIRECTIVE_VERSION;
+ if (token->text == kDirectiveLine)
+ return DIRECTIVE_LINE;
+
+ return DIRECTIVE_NONE;
+}
+
+bool isConditionalDirective(DirectiveType directive)
+{
+ switch (directive)
+ {
+ case DIRECTIVE_IF:
+ case DIRECTIVE_IFDEF:
+ case DIRECTIVE_IFNDEF:
+ case DIRECTIVE_ELSE:
+ case DIRECTIVE_ELIF:
+ case DIRECTIVE_ENDIF:
+ return true;
+ default:
+ return false;
+ }
+}
+
+// Returns true if the token represents End Of Directive.
+bool isEOD(const pp::Token *token)
+{
+ return (token->type == '\n') || (token->type == pp::Token::LAST);
+}
+
+void skipUntilEOD(pp::Lexer *lexer, pp::Token *token)
+{
+ while(!isEOD(token))
+ {
+ lexer->lex(token);
+ }
+}
+
+bool isMacroNameReserved(const std::string &name)
+{
+ // Names prefixed with "GL_" and the name "defined" are reserved.
+ return name == "defined" || (name.substr(0, 3) == "GL_");
+}
+
+bool hasDoubleUnderscores(const std::string &name)
+{
+ return (name.find("__") != std::string::npos);
+}
+
+bool isMacroPredefined(const std::string &name,
+ const pp::MacroSet &macroSet)
+{
+ pp::MacroSet::const_iterator iter = macroSet.find(name);
+ return iter != macroSet.end() ? iter->second.predefined : false;
+}
+
+} // namespace anonymous
+
+namespace pp
+{
+
+class DefinedParser : public Lexer
+{
+ public:
+ DefinedParser(Lexer *lexer, const MacroSet *macroSet, Diagnostics *diagnostics)
+ : mLexer(lexer), mMacroSet(macroSet), mDiagnostics(diagnostics)
+ {
+ }
+
+ protected:
+ void lex(Token *token) override
+ {
+ const char kDefined[] = "defined";
+
+ mLexer->lex(token);
+ if (token->type != Token::IDENTIFIER)
+ return;
+ if (token->text != kDefined)
+ return;
+
+ bool paren = false;
+ mLexer->lex(token);
+ if (token->type == '(')
+ {
+ paren = true;
+ mLexer->lex(token);
+ }
+
+ if (token->type != Token::IDENTIFIER)
+ {
+ mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN, token->location, token->text);
+ skipUntilEOD(mLexer, token);
+ return;
+ }
+ MacroSet::const_iterator iter = mMacroSet->find(token->text);
+ std::string expression = iter != mMacroSet->end() ? "1" : "0";
+
+ if (paren)
+ {
+ mLexer->lex(token);
+ if (token->type != ')')
+ {
+ mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN, token->location,
+ token->text);
+ skipUntilEOD(mLexer, token);
+ return;
+ }
+ }
+
+ // We have a valid defined operator.
+ // Convert the current token into a CONST_INT token.
+ token->type = Token::CONST_INT;
+ token->text = expression;
+ }
+
+ private:
+ Lexer *mLexer;
+ const MacroSet *mMacroSet;
+ Diagnostics *mDiagnostics;
+};
+
+DirectiveParser::DirectiveParser(Tokenizer *tokenizer,
+ MacroSet *macroSet,
+ Diagnostics *diagnostics,
+ DirectiveHandler *directiveHandler)
+ : mPastFirstStatement(false),
+ mSeenNonPreprocessorToken(false),
+ mTokenizer(tokenizer),
+ mMacroSet(macroSet),
+ mDiagnostics(diagnostics),
+ mDirectiveHandler(directiveHandler),
+ mShaderVersion(100)
+{
+}
+
+void DirectiveParser::lex(Token *token)
+{
+ do
+ {
+ mTokenizer->lex(token);
+
+ if (token->type == Token::PP_HASH)
+ {
+ parseDirective(token);
+ mPastFirstStatement = true;
+ }
+ else if (!isEOD(token))
+ {
+ mSeenNonPreprocessorToken = true;
+ }
+
+ if (token->type == Token::LAST)
+ {
+ if (!mConditionalStack.empty())
+ {
+ const ConditionalBlock &block = mConditionalStack.back();
+ mDiagnostics->report(Diagnostics::PP_CONDITIONAL_UNTERMINATED,
+ block.location, block.type);
+ }
+ break;
+ }
+
+ }
+ while (skipping() || (token->type == '\n'));
+
+ mPastFirstStatement = true;
+}
+
+void DirectiveParser::parseDirective(Token *token)
+{
+ ASSERT(token->type == Token::PP_HASH);
+
+ mTokenizer->lex(token);
+ if (isEOD(token))
+ {
+ // Empty Directive.
+ return;
+ }
+
+ DirectiveType directive = getDirective(token);
+
+ // While in an excluded conditional block/group,
+ // we only parse conditional directives.
+ if (skipping() && !isConditionalDirective(directive))
+ {
+ skipUntilEOD(mTokenizer, token);
+ return;
+ }
+
+ switch(directive)
+ {
+ case DIRECTIVE_NONE:
+ mDiagnostics->report(Diagnostics::PP_DIRECTIVE_INVALID_NAME,
+ token->location, token->text);
+ skipUntilEOD(mTokenizer, token);
+ break;
+ case DIRECTIVE_DEFINE:
+ parseDefine(token);
+ break;
+ case DIRECTIVE_UNDEF:
+ parseUndef(token);
+ break;
+ case DIRECTIVE_IF:
+ parseIf(token);
+ break;
+ case DIRECTIVE_IFDEF:
+ parseIfdef(token);
+ break;
+ case DIRECTIVE_IFNDEF:
+ parseIfndef(token);
+ break;
+ case DIRECTIVE_ELSE:
+ parseElse(token);
+ break;
+ case DIRECTIVE_ELIF:
+ parseElif(token);
+ break;
+ case DIRECTIVE_ENDIF:
+ parseEndif(token);
+ break;
+ case DIRECTIVE_ERROR:
+ parseError(token);
+ break;
+ case DIRECTIVE_PRAGMA:
+ parsePragma(token);
+ break;
+ case DIRECTIVE_EXTENSION:
+ parseExtension(token);
+ break;
+ case DIRECTIVE_VERSION:
+ parseVersion(token);
+ break;
+ case DIRECTIVE_LINE:
+ parseLine(token);
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ skipUntilEOD(mTokenizer, token);
+ if (token->type == Token::LAST)
+ {
+ mDiagnostics->report(Diagnostics::PP_EOF_IN_DIRECTIVE,
+ token->location, token->text);
+ }
+}
+
+void DirectiveParser::parseDefine(Token *token)
+{
+ ASSERT(getDirective(token) == DIRECTIVE_DEFINE);
+
+ mTokenizer->lex(token);
+ if (token->type != Token::IDENTIFIER)
+ {
+ mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN,
+ token->location, token->text);
+ return;
+ }
+ if (isMacroPredefined(token->text, *mMacroSet))
+ {
+ mDiagnostics->report(Diagnostics::PP_MACRO_PREDEFINED_REDEFINED,
+ token->location, token->text);
+ return;
+ }
+ if (isMacroNameReserved(token->text))
+ {
+ mDiagnostics->report(Diagnostics::PP_MACRO_NAME_RESERVED,
+ token->location, token->text);
+ return;
+ }
+ // Using double underscores is allowed, but may result in unintended
+ // behavior, so a warning is issued. At the time of writing this was
+ // specified in ESSL 3.10, but the intent judging from Khronos
+ // discussions and dEQP tests was that double underscores should be
+ // allowed in earlier ESSL versions too.
+ if (hasDoubleUnderscores(token->text))
+ {
+ mDiagnostics->report(Diagnostics::PP_WARNING_MACRO_NAME_RESERVED, token->location,
+ token->text);
+ }
+
+ Macro macro;
+ macro.type = Macro::kTypeObj;
+ macro.name = token->text;
+
+ mTokenizer->lex(token);
+ if (token->type == '(' && !token->hasLeadingSpace())
+ {
+ // Function-like macro. Collect arguments.
+ macro.type = Macro::kTypeFunc;
+ do
+ {
+ mTokenizer->lex(token);
+ if (token->type != Token::IDENTIFIER)
+ break;
+
+ if (std::find(macro.parameters.begin(), macro.parameters.end(), token->text) != macro.parameters.end())
+ {
+ mDiagnostics->report(Diagnostics::PP_MACRO_DUPLICATE_PARAMETER_NAMES,
+ token->location, token->text);
+ return;
+ }
+
+ macro.parameters.push_back(token->text);
+
+ mTokenizer->lex(token); // Get ','.
+ }
+ while (token->type == ',');
+
+ if (token->type != ')')
+ {
+ mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN,
+ token->location,
+ token->text);
+ return;
+ }
+ mTokenizer->lex(token); // Get ')'.
+ }
+
+ while ((token->type != '\n') && (token->type != Token::LAST))
+ {
+ // Reset the token location because it is unnecessary in replacement
+ // list. Resetting it also allows us to reuse Token::equals() to
+ // compare macros.
+ token->location = SourceLocation();
+ macro.replacements.push_back(*token);
+ mTokenizer->lex(token);
+ }
+ if (!macro.replacements.empty())
+ {
+ // Whitespace preceding the replacement list is not considered part of
+ // the replacement list for either form of macro.
+ macro.replacements.front().setHasLeadingSpace(false);
+ }
+
+ // Check for macro redefinition.
+ MacroSet::const_iterator iter = mMacroSet->find(macro.name);
+ if (iter != mMacroSet->end() && !macro.equals(iter->second))
+ {
+ mDiagnostics->report(Diagnostics::PP_MACRO_REDEFINED,
+ token->location,
+ macro.name);
+ return;
+ }
+ mMacroSet->insert(std::make_pair(macro.name, macro));
+}
+
+void DirectiveParser::parseUndef(Token *token)
+{
+ ASSERT(getDirective(token) == DIRECTIVE_UNDEF);
+
+ mTokenizer->lex(token);
+ if (token->type != Token::IDENTIFIER)
+ {
+ mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN,
+ token->location, token->text);
+ return;
+ }
+
+ MacroSet::iterator iter = mMacroSet->find(token->text);
+ if (iter != mMacroSet->end())
+ {
+ if (iter->second.predefined)
+ {
+ mDiagnostics->report(Diagnostics::PP_MACRO_PREDEFINED_UNDEFINED,
+ token->location, token->text);
+ return;
+ }
+ else if (iter->second.expansionCount > 0)
+ {
+ mDiagnostics->report(Diagnostics::PP_MACRO_UNDEFINED_WHILE_INVOKED, token->location,
+ token->text);
+ return;
+ }
+ else
+ {
+ mMacroSet->erase(iter);
+ }
+ }
+
+ mTokenizer->lex(token);
+ if (!isEOD(token))
+ {
+ mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN,
+ token->location, token->text);
+ skipUntilEOD(mTokenizer, token);
+ }
+}
+
+void DirectiveParser::parseIf(Token *token)
+{
+ ASSERT(getDirective(token) == DIRECTIVE_IF);
+ parseConditionalIf(token);
+}
+
+void DirectiveParser::parseIfdef(Token *token)
+{
+ ASSERT(getDirective(token) == DIRECTIVE_IFDEF);
+ parseConditionalIf(token);
+}
+
+void DirectiveParser::parseIfndef(Token *token)
+{
+ ASSERT(getDirective(token) == DIRECTIVE_IFNDEF);
+ parseConditionalIf(token);
+}
+
+void DirectiveParser::parseElse(Token *token)
+{
+ ASSERT(getDirective(token) == DIRECTIVE_ELSE);
+
+ if (mConditionalStack.empty())
+ {
+ mDiagnostics->report(Diagnostics::PP_CONDITIONAL_ELSE_WITHOUT_IF,
+ token->location, token->text);
+ skipUntilEOD(mTokenizer, token);
+ return;
+ }
+
+ ConditionalBlock &block = mConditionalStack.back();
+ if (block.skipBlock)
+ {
+ // No diagnostics. Just skip the whole line.
+ skipUntilEOD(mTokenizer, token);
+ return;
+ }
+ if (block.foundElseGroup)
+ {
+ mDiagnostics->report(Diagnostics::PP_CONDITIONAL_ELSE_AFTER_ELSE,
+ token->location, token->text);
+ skipUntilEOD(mTokenizer, token);
+ return;
+ }
+
+ block.foundElseGroup = true;
+ block.skipGroup = block.foundValidGroup;
+ block.foundValidGroup = true;
+
+ // Check if there are extra tokens after #else.
+ mTokenizer->lex(token);
+ if (!isEOD(token))
+ {
+ mDiagnostics->report(Diagnostics::PP_CONDITIONAL_UNEXPECTED_TOKEN,
+ token->location, token->text);
+ skipUntilEOD(mTokenizer, token);
+ }
+}
+
+void DirectiveParser::parseElif(Token *token)
+{
+ ASSERT(getDirective(token) == DIRECTIVE_ELIF);
+
+ if (mConditionalStack.empty())
+ {
+ mDiagnostics->report(Diagnostics::PP_CONDITIONAL_ELIF_WITHOUT_IF,
+ token->location, token->text);
+ skipUntilEOD(mTokenizer, token);
+ return;
+ }
+
+ ConditionalBlock &block = mConditionalStack.back();
+ if (block.skipBlock)
+ {
+ // No diagnostics. Just skip the whole line.
+ skipUntilEOD(mTokenizer, token);
+ return;
+ }
+ if (block.foundElseGroup)
+ {
+ mDiagnostics->report(Diagnostics::PP_CONDITIONAL_ELIF_AFTER_ELSE,
+ token->location, token->text);
+ skipUntilEOD(mTokenizer, token);
+ return;
+ }
+ if (block.foundValidGroup)
+ {
+ // Do not parse the expression.
+ // Also be careful not to emit a diagnostic.
+ block.skipGroup = true;
+ skipUntilEOD(mTokenizer, token);
+ return;
+ }
+
+ int expression = parseExpressionIf(token);
+ block.skipGroup = expression == 0;
+ block.foundValidGroup = expression != 0;
+}
+
+void DirectiveParser::parseEndif(Token *token)
+{
+ ASSERT(getDirective(token) == DIRECTIVE_ENDIF);
+
+ if (mConditionalStack.empty())
+ {
+ mDiagnostics->report(Diagnostics::PP_CONDITIONAL_ENDIF_WITHOUT_IF,
+ token->location, token->text);
+ skipUntilEOD(mTokenizer, token);
+ return;
+ }
+
+ mConditionalStack.pop_back();
+
+ // Check if there are tokens after #endif.
+ mTokenizer->lex(token);
+ if (!isEOD(token))
+ {
+ mDiagnostics->report(Diagnostics::PP_CONDITIONAL_UNEXPECTED_TOKEN,
+ token->location, token->text);
+ skipUntilEOD(mTokenizer, token);
+ }
+}
+
+void DirectiveParser::parseError(Token *token)
+{
+ ASSERT(getDirective(token) == DIRECTIVE_ERROR);
+
+ std::ostringstream stream;
+ mTokenizer->lex(token);
+ while ((token->type != '\n') && (token->type != Token::LAST))
+ {
+ stream << *token;
+ mTokenizer->lex(token);
+ }
+ mDirectiveHandler->handleError(token->location, stream.str());
+}
+
+// Parses pragma of form: #pragma name[(value)].
+void DirectiveParser::parsePragma(Token *token)
+{
+ ASSERT(getDirective(token) == DIRECTIVE_PRAGMA);
+
+ enum State
+ {
+ PRAGMA_NAME,
+ LEFT_PAREN,
+ PRAGMA_VALUE,
+ RIGHT_PAREN
+ };
+
+ bool valid = true;
+ std::string name, value;
+ int state = PRAGMA_NAME;
+
+ mTokenizer->lex(token);
+ bool stdgl = token->text == "STDGL";
+ if (stdgl)
+ {
+ mTokenizer->lex(token);
+ }
+ while ((token->type != '\n') && (token->type != Token::LAST))
+ {
+ switch(state++)
+ {
+ case PRAGMA_NAME:
+ name = token->text;
+ valid = valid && (token->type == Token::IDENTIFIER);
+ break;
+ case LEFT_PAREN:
+ valid = valid && (token->type == '(');
+ break;
+ case PRAGMA_VALUE:
+ value = token->text;
+ valid = valid && (token->type == Token::IDENTIFIER);
+ break;
+ case RIGHT_PAREN:
+ valid = valid && (token->type == ')');
+ break;
+ default:
+ valid = false;
+ break;
+ }
+ mTokenizer->lex(token);
+ }
+
+ valid = valid && ((state == PRAGMA_NAME) || // Empty pragma.
+ (state == LEFT_PAREN) || // Without value.
+ (state == RIGHT_PAREN + 1)); // With value.
+ if (!valid)
+ {
+ mDiagnostics->report(Diagnostics::PP_UNRECOGNIZED_PRAGMA,
+ token->location, name);
+ }
+ else if (state > PRAGMA_NAME) // Do not notify for empty pragma.
+ {
+ mDirectiveHandler->handlePragma(token->location, name, value, stdgl);
+ }
+}
+
+void DirectiveParser::parseExtension(Token *token)
+{
+ ASSERT(getDirective(token) == DIRECTIVE_EXTENSION);
+
+ enum State
+ {
+ EXT_NAME,
+ COLON,
+ EXT_BEHAVIOR
+ };
+
+ bool valid = true;
+ std::string name, behavior;
+ int state = EXT_NAME;
+
+ mTokenizer->lex(token);
+ while ((token->type != '\n') && (token->type != Token::LAST))
+ {
+ switch (state++)
+ {
+ case EXT_NAME:
+ if (valid && (token->type != Token::IDENTIFIER))
+ {
+ mDiagnostics->report(Diagnostics::PP_INVALID_EXTENSION_NAME,
+ token->location, token->text);
+ valid = false;
+ }
+ if (valid) name = token->text;
+ break;
+ case COLON:
+ if (valid && (token->type != ':'))
+ {
+ mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN,
+ token->location, token->text);
+ valid = false;
+ }
+ break;
+ case EXT_BEHAVIOR:
+ if (valid && (token->type != Token::IDENTIFIER))
+ {
+ mDiagnostics->report(Diagnostics::PP_INVALID_EXTENSION_BEHAVIOR,
+ token->location, token->text);
+ valid = false;
+ }
+ if (valid) behavior = token->text;
+ break;
+ default:
+ if (valid)
+ {
+ mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN,
+ token->location, token->text);
+ valid = false;
+ }
+ break;
+ }
+ mTokenizer->lex(token);
+ }
+ if (valid && (state != EXT_BEHAVIOR + 1))
+ {
+ mDiagnostics->report(Diagnostics::PP_INVALID_EXTENSION_DIRECTIVE,
+ token->location, token->text);
+ valid = false;
+ }
+ if (valid && mSeenNonPreprocessorToken)
+ {
+ if (mShaderVersion >= 300)
+ {
+ mDiagnostics->report(Diagnostics::PP_NON_PP_TOKEN_BEFORE_EXTENSION_ESSL3,
+ token->location, token->text);
+ valid = false;
+ }
+ else
+ {
+ mDiagnostics->report(Diagnostics::PP_NON_PP_TOKEN_BEFORE_EXTENSION_ESSL1,
+ token->location, token->text);
+ }
+ }
+ if (valid)
+ mDirectiveHandler->handleExtension(token->location, name, behavior);
+}
+
+void DirectiveParser::parseVersion(Token *token)
+{
+ ASSERT(getDirective(token) == DIRECTIVE_VERSION);
+
+ if (mPastFirstStatement)
+ {
+ mDiagnostics->report(Diagnostics::PP_VERSION_NOT_FIRST_STATEMENT,
+ token->location, token->text);
+ skipUntilEOD(mTokenizer, token);
+ return;
+ }
+
+ enum State
+ {
+ VERSION_NUMBER,
+ VERSION_PROFILE,
+ VERSION_ENDLINE
+ };
+
+ bool valid = true;
+ int version = 0;
+ int state = VERSION_NUMBER;
+
+ mTokenizer->lex(token);
+ while (valid && (token->type != '\n') && (token->type != Token::LAST))
+ {
+ switch (state)
+ {
+ case VERSION_NUMBER:
+ if (token->type != Token::CONST_INT)
+ {
+ mDiagnostics->report(Diagnostics::PP_INVALID_VERSION_NUMBER,
+ token->location, token->text);
+ valid = false;
+ }
+ if (valid && !token->iValue(&version))
+ {
+ mDiagnostics->report(Diagnostics::PP_INTEGER_OVERFLOW,
+ token->location, token->text);
+ valid = false;
+ }
+ if (valid)
+ {
+ state = (version < 300) ? VERSION_ENDLINE : VERSION_PROFILE;
+ }
+ break;
+ case VERSION_PROFILE:
+ if (token->type != Token::IDENTIFIER || token->text != "es")
+ {
+ mDiagnostics->report(Diagnostics::PP_INVALID_VERSION_DIRECTIVE,
+ token->location, token->text);
+ valid = false;
+ }
+ state = VERSION_ENDLINE;
+ break;
+ default:
+ mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN,
+ token->location, token->text);
+ valid = false;
+ break;
+ }
+
+ mTokenizer->lex(token);
+ }
+
+ if (valid && (state != VERSION_ENDLINE))
+ {
+ mDiagnostics->report(Diagnostics::PP_INVALID_VERSION_DIRECTIVE,
+ token->location, token->text);
+ valid = false;
+ }
+
+ if (valid && version >= 300 && token->location.line > 1)
+ {
+ mDiagnostics->report(Diagnostics::PP_VERSION_NOT_FIRST_LINE_ESSL3,
+ token->location, token->text);
+ valid = false;
+ }
+
+ if (valid)
+ {
+ mDirectiveHandler->handleVersion(token->location, version);
+ mShaderVersion = version;
+ PredefineMacro(mMacroSet, "__VERSION__", version);
+ }
+}
+
+void DirectiveParser::parseLine(Token *token)
+{
+ ASSERT(getDirective(token) == DIRECTIVE_LINE);
+
+ bool valid = true;
+ bool parsedFileNumber = false;
+ int line = 0, file = 0;
+
+ MacroExpander macroExpander(mTokenizer, mMacroSet, mDiagnostics);
+
+ // Lex the first token after "#line" so we can check it for EOD.
+ macroExpander.lex(token);
+
+ if (isEOD(token))
+ {
+ mDiagnostics->report(Diagnostics::PP_INVALID_LINE_DIRECTIVE, token->location, token->text);
+ valid = false;
+ }
+ else
+ {
+ ExpressionParser expressionParser(&macroExpander, mDiagnostics);
+ ExpressionParser::ErrorSettings errorSettings;
+
+ // See GLES3 section 12.42
+ errorSettings.integerLiteralsMustFit32BitSignedRange = true;
+
+ errorSettings.unexpectedIdentifier = Diagnostics::PP_INVALID_LINE_NUMBER;
+ // The first token was lexed earlier to check if it was EOD. Include
+ // the token in parsing for a second time by setting the
+ // parsePresetToken flag to true.
+ expressionParser.parse(token, &line, true, errorSettings, &valid);
+ if (!isEOD(token) && valid)
+ {
+ errorSettings.unexpectedIdentifier = Diagnostics::PP_INVALID_FILE_NUMBER;
+ // After parsing the line expression expressionParser has also
+ // advanced to the first token of the file expression - this is the
+ // token that makes the parser reduce the "input" rule for the line
+ // expression and stop. So we're using parsePresetToken = true here
+ // as well.
+ expressionParser.parse(token, &file, true, errorSettings, &valid);
+ parsedFileNumber = true;
+ }
+ if (!isEOD(token))
+ {
+ if (valid)
+ {
+ mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN,
+ token->location, token->text);
+ valid = false;
+ }
+ skipUntilEOD(mTokenizer, token);
+ }
+ }
+
+ if (valid)
+ {
+ mTokenizer->setLineNumber(line);
+ if (parsedFileNumber)
+ mTokenizer->setFileNumber(file);
+ }
+}
+
+bool DirectiveParser::skipping() const
+{
+ if (mConditionalStack.empty())
+ return false;
+
+ const ConditionalBlock& block = mConditionalStack.back();
+ return block.skipBlock || block.skipGroup;
+}
+
+void DirectiveParser::parseConditionalIf(Token *token)
+{
+ ConditionalBlock block;
+ block.type = token->text;
+ block.location = token->location;
+
+ if (skipping())
+ {
+ // This conditional block is inside another conditional group
+ // which is skipped. As a consequence this whole block is skipped.
+ // Be careful not to parse the conditional expression that might
+ // emit a diagnostic.
+ skipUntilEOD(mTokenizer, token);
+ block.skipBlock = true;
+ }
+ else
+ {
+ DirectiveType directive = getDirective(token);
+
+ int expression = 0;
+ switch (directive)
+ {
+ case DIRECTIVE_IF:
+ expression = parseExpressionIf(token);
+ break;
+ case DIRECTIVE_IFDEF:
+ expression = parseExpressionIfdef(token);
+ break;
+ case DIRECTIVE_IFNDEF:
+ expression = parseExpressionIfdef(token) == 0 ? 1 : 0;
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ block.skipGroup = expression == 0;
+ block.foundValidGroup = expression != 0;
+ }
+ mConditionalStack.push_back(block);
+}
+
+int DirectiveParser::parseExpressionIf(Token *token)
+{
+ ASSERT((getDirective(token) == DIRECTIVE_IF) || (getDirective(token) == DIRECTIVE_ELIF));
+
+ DefinedParser definedParser(mTokenizer, mMacroSet, mDiagnostics);
+ MacroExpander macroExpander(&definedParser, mMacroSet, mDiagnostics);
+ ExpressionParser expressionParser(&macroExpander, mDiagnostics);
+
+ int expression = 0;
+ ExpressionParser::ErrorSettings errorSettings;
+ errorSettings.integerLiteralsMustFit32BitSignedRange = false;
+ errorSettings.unexpectedIdentifier = Diagnostics::PP_CONDITIONAL_UNEXPECTED_TOKEN;
+
+ bool valid = true;
+ expressionParser.parse(token, &expression, false, errorSettings, &valid);
+
+ // Check if there are tokens after #if expression.
+ if (!isEOD(token))
+ {
+ mDiagnostics->report(Diagnostics::PP_CONDITIONAL_UNEXPECTED_TOKEN,
+ token->location, token->text);
+ skipUntilEOD(mTokenizer, token);
+ }
+
+ return expression;
+}
+
+int DirectiveParser::parseExpressionIfdef(Token *token)
+{
+ ASSERT((getDirective(token) == DIRECTIVE_IFDEF) || (getDirective(token) == DIRECTIVE_IFNDEF));
+
+ mTokenizer->lex(token);
+ if (token->type != Token::IDENTIFIER)
+ {
+ mDiagnostics->report(Diagnostics::PP_UNEXPECTED_TOKEN,
+ token->location, token->text);
+ skipUntilEOD(mTokenizer, token);
+ return 0;
+ }
+
+ MacroSet::const_iterator iter = mMacroSet->find(token->text);
+ int expression = iter != mMacroSet->end() ? 1 : 0;
+
+ // Check if there are tokens after #ifdef expression.
+ mTokenizer->lex(token);
+ if (!isEOD(token))
+ {
+ mDiagnostics->report(Diagnostics::PP_CONDITIONAL_UNEXPECTED_TOKEN,
+ token->location, token->text);
+ skipUntilEOD(mTokenizer, token);
+ }
+ return expression;
+}
+
+} // namespace pp
diff --git a/gfx/angle/src/compiler/preprocessor/DirectiveParser.h b/gfx/angle/src/compiler/preprocessor/DirectiveParser.h
new file mode 100755
index 000000000..f0e889c8a
--- /dev/null
+++ b/gfx/angle/src/compiler/preprocessor/DirectiveParser.h
@@ -0,0 +1,83 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_PREPROCESSOR_DIRECTIVEPARSER_H_
+#define COMPILER_PREPROCESSOR_DIRECTIVEPARSER_H_
+
+#include "compiler/preprocessor/Lexer.h"
+#include "compiler/preprocessor/Macro.h"
+#include "compiler/preprocessor/SourceLocation.h"
+
+namespace pp
+{
+
+class Diagnostics;
+class DirectiveHandler;
+class Tokenizer;
+
+class DirectiveParser : public Lexer
+{
+ public:
+ DirectiveParser(Tokenizer *tokenizer,
+ MacroSet *macroSet,
+ Diagnostics *diagnostics,
+ DirectiveHandler *directiveHandler);
+
+ void lex(Token *token) override;
+
+ private:
+
+ void parseDirective(Token *token);
+ void parseDefine(Token *token);
+ void parseUndef(Token *token);
+ void parseIf(Token *token);
+ void parseIfdef(Token *token);
+ void parseIfndef(Token *token);
+ void parseElse(Token *token);
+ void parseElif(Token *token);
+ void parseEndif(Token *token);
+ void parseError(Token *token);
+ void parsePragma(Token *token);
+ void parseExtension(Token *token);
+ void parseVersion(Token *token);
+ void parseLine(Token *token);
+
+ bool skipping() const;
+ void parseConditionalIf(Token *token);
+ int parseExpressionIf(Token *token);
+ int parseExpressionIfdef(Token *token);
+
+ struct ConditionalBlock
+ {
+ std::string type;
+ SourceLocation location;
+ bool skipBlock;
+ bool skipGroup;
+ bool foundValidGroup;
+ bool foundElseGroup;
+
+ ConditionalBlock()
+ : skipBlock(false),
+ skipGroup(false),
+ foundValidGroup(false),
+ foundElseGroup(false)
+ {
+ }
+ };
+ bool mPastFirstStatement;
+ bool mSeenNonPreprocessorToken; // Tracks if a non-preprocessor token has been seen yet. Some macros, such as
+ // #extension must be declared before all shader code.
+ std::vector<ConditionalBlock> mConditionalStack;
+ Tokenizer *mTokenizer;
+ MacroSet *mMacroSet;
+ Diagnostics *mDiagnostics;
+ DirectiveHandler *mDirectiveHandler;
+ int mShaderVersion;
+};
+
+} // namespace pp
+
+#endif // COMPILER_PREPROCESSOR_DIRECTIVEPARSER_H_
diff --git a/gfx/angle/src/compiler/preprocessor/ExpressionParser.cpp b/gfx/angle/src/compiler/preprocessor/ExpressionParser.cpp
new file mode 100755
index 000000000..ee20a6ff6
--- /dev/null
+++ b/gfx/angle/src/compiler/preprocessor/ExpressionParser.cpp
@@ -0,0 +1,2050 @@
+/* A Bison parser, made by GNU Bison 3.0.4. */
+
+/* Bison implementation for Yacc-like parsers in C
+
+ Copyright (C) 1984, 1989-1990, 2000-2015 Free Software Foundation, Inc.
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>. */
+
+/* As a special exception, you may create a larger work that contains
+ part or all of the Bison parser skeleton and distribute that work
+ under terms of your choice, so long as that work isn't itself a
+ parser generator using the skeleton or a modified version thereof
+ as a parser skeleton. Alternatively, if you modify or redistribute
+ the parser skeleton itself, you may (at your option) remove this
+ special exception, which will cause the skeleton and the resulting
+ Bison output files to be licensed under the GNU General Public
+ License without this special exception.
+
+ This special exception was added by the Free Software Foundation in
+ version 2.2 of Bison. */
+
+/* C LALR(1) parser skeleton written by Richard Stallman, by
+ simplifying the original so-called "semantic" parser. */
+
+/* All symbols defined below should begin with yy or YY, to avoid
+ infringing on user name space. This should be done even for local
+ variables, as they might otherwise be expanded by user macros.
+ There are some unavoidable exceptions within include files to
+ define necessary library symbols; they are noted "INFRINGES ON
+ USER NAME SPACE" below. */
+
+/* Identify Bison output. */
+#define YYBISON 1
+
+/* Bison version. */
+#define YYBISON_VERSION "3.0.4"
+
+/* Skeleton name. */
+#define YYSKELETON_NAME "yacc.c"
+
+/* Pure parsers. */
+#define YYPURE 1
+
+/* Push parsers. */
+#define YYPUSH 0
+
+/* Pull parsers. */
+#define YYPULL 1
+
+
+/* Substitute the variable and function names. */
+#define yyparse ppparse
+#define yylex pplex
+#define yyerror pperror
+#define yydebug ppdebug
+#define yynerrs ppnerrs
+
+
+/* Copy the first part of user declarations. */
+
+
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// This file is auto-generated by generate_parser.sh. DO NOT EDIT!
+
+#if defined(__GNUC__)
+// Triggered by the auto-generated pplval variable.
+#if !defined(__clang__) && ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 7))
+#pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
+#else
+#pragma GCC diagnostic ignored "-Wuninitialized"
+#endif
+#elif defined(_MSC_VER)
+#pragma warning(disable: 4065 4244 4701 4702)
+#endif
+
+#include "ExpressionParser.h"
+
+#if defined(_MSC_VER)
+#include <malloc.h>
+#else
+#include <stdlib.h>
+#endif
+
+#include <cassert>
+#include <sstream>
+#include <stdint.h>
+
+#include "DiagnosticsBase.h"
+#include "Lexer.h"
+#include "Token.h"
+#include "common/mathutil.h"
+
+typedef int32_t YYSTYPE;
+typedef uint32_t UNSIGNED_TYPE;
+
+#define YYENABLE_NLS 0
+#define YYLTYPE_IS_TRIVIAL 1
+#define YYSTYPE_IS_TRIVIAL 1
+#define YYSTYPE_IS_DECLARED 1
+
+namespace {
+struct Context
+{
+ pp::Diagnostics* diagnostics;
+ pp::Lexer* lexer;
+ pp::Token* token;
+ int* result;
+ bool parsePresetToken;
+
+ pp::ExpressionParser::ErrorSettings errorSettings;
+ bool *valid;
+
+ void startIgnoreErrors() { ++ignoreErrors; }
+ void endIgnoreErrors() { --ignoreErrors; }
+
+ bool isIgnoringErrors() { return ignoreErrors > 0; }
+
+ int ignoreErrors;
+};
+} // namespace
+
+
+static int yylex(YYSTYPE* lvalp, Context* context);
+static void yyerror(Context* context, const char* reason);
+
+
+
+# ifndef YY_NULLPTR
+# if defined __cplusplus && 201103L <= __cplusplus
+# define YY_NULLPTR nullptr
+# else
+# define YY_NULLPTR 0
+# endif
+# endif
+
+/* Enabling verbose error messages. */
+#ifdef YYERROR_VERBOSE
+# undef YYERROR_VERBOSE
+# define YYERROR_VERBOSE 1
+#else
+# define YYERROR_VERBOSE 0
+#endif
+
+
+/* Debug traces. */
+#ifndef YYDEBUG
+# define YYDEBUG 0
+#endif
+#if YYDEBUG
+extern int ppdebug;
+#endif
+
+/* Token type. */
+#ifndef YYTOKENTYPE
+# define YYTOKENTYPE
+ enum yytokentype
+ {
+ TOK_CONST_INT = 258,
+ TOK_IDENTIFIER = 259,
+ TOK_OP_OR = 260,
+ TOK_OP_AND = 261,
+ TOK_OP_EQ = 262,
+ TOK_OP_NE = 263,
+ TOK_OP_LE = 264,
+ TOK_OP_GE = 265,
+ TOK_OP_LEFT = 266,
+ TOK_OP_RIGHT = 267,
+ TOK_UNARY = 268
+ };
+#endif
+
+/* Value type. */
+#if ! defined YYSTYPE && ! defined YYSTYPE_IS_DECLARED
+typedef int YYSTYPE;
+# define YYSTYPE_IS_TRIVIAL 1
+# define YYSTYPE_IS_DECLARED 1
+#endif
+
+
+
+int ppparse (Context *context);
+
+
+
+/* Copy the second part of user declarations. */
+
+
+
+#ifdef short
+# undef short
+#endif
+
+#ifdef YYTYPE_UINT8
+typedef YYTYPE_UINT8 yytype_uint8;
+#else
+typedef unsigned char yytype_uint8;
+#endif
+
+#ifdef YYTYPE_INT8
+typedef YYTYPE_INT8 yytype_int8;
+#else
+typedef signed char yytype_int8;
+#endif
+
+#ifdef YYTYPE_UINT16
+typedef YYTYPE_UINT16 yytype_uint16;
+#else
+typedef unsigned short int yytype_uint16;
+#endif
+
+#ifdef YYTYPE_INT16
+typedef YYTYPE_INT16 yytype_int16;
+#else
+typedef short int yytype_int16;
+#endif
+
+#ifndef YYSIZE_T
+# ifdef __SIZE_TYPE__
+# define YYSIZE_T __SIZE_TYPE__
+# elif defined size_t
+# define YYSIZE_T size_t
+# elif ! defined YYSIZE_T
+# include <stddef.h> /* INFRINGES ON USER NAME SPACE */
+# define YYSIZE_T size_t
+# else
+# define YYSIZE_T unsigned int
+# endif
+#endif
+
+#define YYSIZE_MAXIMUM ((YYSIZE_T) -1)
+
+#ifndef YY_
+# if defined YYENABLE_NLS && YYENABLE_NLS
+# if ENABLE_NLS
+# include <libintl.h> /* INFRINGES ON USER NAME SPACE */
+# define YY_(Msgid) dgettext ("bison-runtime", Msgid)
+# endif
+# endif
+# ifndef YY_
+# define YY_(Msgid) Msgid
+# endif
+#endif
+
+#ifndef YY_ATTRIBUTE
+# if (defined __GNUC__ \
+ && (2 < __GNUC__ || (__GNUC__ == 2 && 96 <= __GNUC_MINOR__))) \
+ || defined __SUNPRO_C && 0x5110 <= __SUNPRO_C
+# define YY_ATTRIBUTE(Spec) __attribute__(Spec)
+# else
+# define YY_ATTRIBUTE(Spec) /* empty */
+# endif
+#endif
+
+#ifndef YY_ATTRIBUTE_PURE
+# define YY_ATTRIBUTE_PURE YY_ATTRIBUTE ((__pure__))
+#endif
+
+#ifndef YY_ATTRIBUTE_UNUSED
+# define YY_ATTRIBUTE_UNUSED YY_ATTRIBUTE ((__unused__))
+#endif
+
+#if !defined _Noreturn \
+ && (!defined __STDC_VERSION__ || __STDC_VERSION__ < 201112)
+# if defined _MSC_VER && 1200 <= _MSC_VER
+# define _Noreturn __declspec (noreturn)
+# else
+# define _Noreturn YY_ATTRIBUTE ((__noreturn__))
+# endif
+#endif
+
+/* Suppress unused-variable warnings by "using" E. */
+#if ! defined lint || defined __GNUC__
+# define YYUSE(E) ((void) (E))
+#else
+# define YYUSE(E) /* empty */
+#endif
+
+#if defined __GNUC__ && 407 <= __GNUC__ * 100 + __GNUC_MINOR__
+/* Suppress an incorrect diagnostic about yylval being uninitialized. */
+# define YY_IGNORE_MAYBE_UNINITIALIZED_BEGIN \
+ _Pragma ("GCC diagnostic push") \
+ _Pragma ("GCC diagnostic ignored \"-Wuninitialized\"")\
+ _Pragma ("GCC diagnostic ignored \"-Wmaybe-uninitialized\"")
+# define YY_IGNORE_MAYBE_UNINITIALIZED_END \
+ _Pragma ("GCC diagnostic pop")
+#else
+# define YY_INITIAL_VALUE(Value) Value
+#endif
+#ifndef YY_IGNORE_MAYBE_UNINITIALIZED_BEGIN
+# define YY_IGNORE_MAYBE_UNINITIALIZED_BEGIN
+# define YY_IGNORE_MAYBE_UNINITIALIZED_END
+#endif
+#ifndef YY_INITIAL_VALUE
+# define YY_INITIAL_VALUE(Value) /* Nothing. */
+#endif
+
+
+#if ! defined yyoverflow || YYERROR_VERBOSE
+
+/* The parser invokes alloca or malloc; define the necessary symbols. */
+
+# ifdef YYSTACK_USE_ALLOCA
+# if YYSTACK_USE_ALLOCA
+# ifdef __GNUC__
+# define YYSTACK_ALLOC __builtin_alloca
+# elif defined __BUILTIN_VA_ARG_INCR
+# include <alloca.h> /* INFRINGES ON USER NAME SPACE */
+# elif defined _AIX
+# define YYSTACK_ALLOC __alloca
+# elif defined _MSC_VER
+# include <malloc.h> /* INFRINGES ON USER NAME SPACE */
+# define alloca _alloca
+# else
+# define YYSTACK_ALLOC alloca
+# if ! defined _ALLOCA_H && ! defined EXIT_SUCCESS
+# include <stdlib.h> /* INFRINGES ON USER NAME SPACE */
+ /* Use EXIT_SUCCESS as a witness for stdlib.h. */
+# ifndef EXIT_SUCCESS
+# define EXIT_SUCCESS 0
+# endif
+# endif
+# endif
+# endif
+# endif
+
+# ifdef YYSTACK_ALLOC
+ /* Pacify GCC's 'empty if-body' warning. */
+# define YYSTACK_FREE(Ptr) do { /* empty */; } while (0)
+# ifndef YYSTACK_ALLOC_MAXIMUM
+ /* The OS might guarantee only one guard page at the bottom of the stack,
+ and a page size can be as small as 4096 bytes. So we cannot safely
+ invoke alloca (N) if N exceeds 4096. Use a slightly smaller number
+ to allow for a few compiler-allocated temporary stack slots. */
+# define YYSTACK_ALLOC_MAXIMUM 4032 /* reasonable circa 2006 */
+# endif
+# else
+# define YYSTACK_ALLOC YYMALLOC
+# define YYSTACK_FREE YYFREE
+# ifndef YYSTACK_ALLOC_MAXIMUM
+# define YYSTACK_ALLOC_MAXIMUM YYSIZE_MAXIMUM
+# endif
+# if (defined __cplusplus && ! defined EXIT_SUCCESS \
+ && ! ((defined YYMALLOC || defined malloc) \
+ && (defined YYFREE || defined free)))
+# include <stdlib.h> /* INFRINGES ON USER NAME SPACE */
+# ifndef EXIT_SUCCESS
+# define EXIT_SUCCESS 0
+# endif
+# endif
+# ifndef YYMALLOC
+# define YYMALLOC malloc
+# if ! defined malloc && ! defined EXIT_SUCCESS
+void *malloc (YYSIZE_T); /* INFRINGES ON USER NAME SPACE */
+# endif
+# endif
+# ifndef YYFREE
+# define YYFREE free
+# if ! defined free && ! defined EXIT_SUCCESS
+void free (void *); /* INFRINGES ON USER NAME SPACE */
+# endif
+# endif
+# endif
+#endif /* ! defined yyoverflow || YYERROR_VERBOSE */
+
+
+#if (! defined yyoverflow \
+ && (! defined __cplusplus \
+ || (defined YYSTYPE_IS_TRIVIAL && YYSTYPE_IS_TRIVIAL)))
+
+/* A type that is properly aligned for any stack member. */
+union yyalloc
+{
+ yytype_int16 yyss_alloc;
+ YYSTYPE yyvs_alloc;
+};
+
+/* The size of the maximum gap between one aligned stack and the next. */
+# define YYSTACK_GAP_MAXIMUM (sizeof (union yyalloc) - 1)
+
+/* The size of an array large to enough to hold all stacks, each with
+ N elements. */
+# define YYSTACK_BYTES(N) \
+ ((N) * (sizeof (yytype_int16) + sizeof (YYSTYPE)) \
+ + YYSTACK_GAP_MAXIMUM)
+
+# define YYCOPY_NEEDED 1
+
+/* Relocate STACK from its old location to the new one. The
+ local variables YYSIZE and YYSTACKSIZE give the old and new number of
+ elements in the stack, and YYPTR gives the new location of the
+ stack. Advance YYPTR to a properly aligned location for the next
+ stack. */
+# define YYSTACK_RELOCATE(Stack_alloc, Stack) \
+ do \
+ { \
+ YYSIZE_T yynewbytes; \
+ YYCOPY (&yyptr->Stack_alloc, Stack, yysize); \
+ Stack = &yyptr->Stack_alloc; \
+ yynewbytes = yystacksize * sizeof (*Stack) + YYSTACK_GAP_MAXIMUM; \
+ yyptr += yynewbytes / sizeof (*yyptr); \
+ } \
+ while (0)
+
+#endif
+
+#if defined YYCOPY_NEEDED && YYCOPY_NEEDED
+/* Copy COUNT objects from SRC to DST. The source and destination do
+ not overlap. */
+# ifndef YYCOPY
+# if defined __GNUC__ && 1 < __GNUC__
+# define YYCOPY(Dst, Src, Count) \
+ __builtin_memcpy (Dst, Src, (Count) * sizeof (*(Src)))
+# else
+# define YYCOPY(Dst, Src, Count) \
+ do \
+ { \
+ YYSIZE_T yyi; \
+ for (yyi = 0; yyi < (Count); yyi++) \
+ (Dst)[yyi] = (Src)[yyi]; \
+ } \
+ while (0)
+# endif
+# endif
+#endif /* !YYCOPY_NEEDED */
+
+/* YYFINAL -- State number of the termination state. */
+#define YYFINAL 15
+/* YYLAST -- Last index in YYTABLE. */
+#define YYLAST 176
+
+/* YYNTOKENS -- Number of terminals. */
+#define YYNTOKENS 28
+/* YYNNTS -- Number of nonterminals. */
+#define YYNNTS 5
+/* YYNRULES -- Number of rules. */
+#define YYNRULES 29
+/* YYNSTATES -- Number of states. */
+#define YYNSTATES 55
+
+/* YYTRANSLATE[YYX] -- Symbol number corresponding to YYX as returned
+ by yylex, with out-of-bounds checking. */
+#define YYUNDEFTOK 2
+#define YYMAXUTOK 268
+
+#define YYTRANSLATE(YYX) \
+ ((unsigned int) (YYX) <= YYMAXUTOK ? yytranslate[YYX] : YYUNDEFTOK)
+
+/* YYTRANSLATE[TOKEN-NUM] -- Symbol number corresponding to TOKEN-NUM
+ as returned by yylex, without out-of-bounds checking. */
+static const yytype_uint8 yytranslate[] =
+{
+ 0, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 24, 2, 2, 2, 22, 9, 2,
+ 26, 27, 20, 18, 2, 19, 2, 21, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 12, 2, 13, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 8, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 7, 2, 25, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 1, 2, 3, 4,
+ 5, 6, 10, 11, 14, 15, 16, 17, 23
+};
+
+#if YYDEBUG
+ /* YYRLINE[YYN] -- Source line where rule number YYN was defined. */
+static const yytype_uint16 yyrline[] =
+{
+ 0, 108, 108, 115, 116, 127, 127, 148, 148, 169,
+ 172, 175, 178, 181, 184, 187, 190, 193, 196, 221,
+ 246, 249, 252, 278, 305, 308, 311, 314, 326, 329
+};
+#endif
+
+#if YYDEBUG || YYERROR_VERBOSE || 0
+/* YYTNAME[SYMBOL-NUM] -- String name of the symbol SYMBOL-NUM.
+ First, the terminals, then, starting at YYNTOKENS, nonterminals. */
+static const char *const yytname[] =
+{
+ "$end", "error", "$undefined", "TOK_CONST_INT", "TOK_IDENTIFIER",
+ "TOK_OP_OR", "TOK_OP_AND", "'|'", "'^'", "'&'", "TOK_OP_EQ", "TOK_OP_NE",
+ "'<'", "'>'", "TOK_OP_LE", "TOK_OP_GE", "TOK_OP_LEFT", "TOK_OP_RIGHT",
+ "'+'", "'-'", "'*'", "'/'", "'%'", "TOK_UNARY", "'!'", "'~'", "'('",
+ "')'", "$accept", "input", "expression", "$@1", "$@2", YY_NULLPTR
+};
+#endif
+
+# ifdef YYPRINT
+/* YYTOKNUM[NUM] -- (External) token number corresponding to the
+ (internal) symbol number NUM (which must be that of a token). */
+static const yytype_uint16 yytoknum[] =
+{
+ 0, 256, 257, 258, 259, 260, 261, 124, 94, 38,
+ 262, 263, 60, 62, 264, 265, 266, 267, 43, 45,
+ 42, 47, 37, 268, 33, 126, 40, 41
+};
+# endif
+
+#define YYPACT_NINF -12
+
+#define yypact_value_is_default(Yystate) \
+ (!!((Yystate) == (-12)))
+
+#define YYTABLE_NINF -1
+
+#define yytable_value_is_error(Yytable_value) \
+ 0
+
+ /* YYPACT[STATE-NUM] -- Index in YYTABLE of the portion describing
+ STATE-NUM. */
+static const yytype_int16 yypact[] =
+{
+ 31, -12, -12, 31, 31, 31, 31, 31, 51, 76,
+ -12, -12, -12, -12, 53, -12, -12, -12, 31, 31,
+ 31, 31, 31, 31, 31, 31, 31, 31, 31, 31,
+ 31, 31, 31, 31, -12, 31, 31, 124, 138, 26,
+ 149, 149, -11, -11, -11, -11, 154, 154, -8, -8,
+ -12, -12, -12, 93, 109
+};
+
+ /* YYDEFACT[STATE-NUM] -- Default reduction number in state STATE-NUM.
+ Performed when YYTABLE does not specify something else to do. Zero
+ means the default is an error. */
+static const yytype_uint8 yydefact[] =
+{
+ 0, 3, 4, 0, 0, 0, 0, 0, 0, 2,
+ 28, 27, 25, 26, 0, 1, 5, 7, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 29, 0, 0, 9, 10, 11,
+ 13, 12, 17, 16, 15, 14, 19, 18, 21, 20,
+ 24, 23, 22, 6, 8
+};
+
+ /* YYPGOTO[NTERM-NUM]. */
+static const yytype_int8 yypgoto[] =
+{
+ -12, -12, -3, -12, -12
+};
+
+ /* YYDEFGOTO[NTERM-NUM]. */
+static const yytype_int8 yydefgoto[] =
+{
+ -1, 8, 9, 35, 36
+};
+
+ /* YYTABLE[YYPACT[STATE-NUM]] -- What to do in state STATE-NUM. If
+ positive, shift that token. If negative, reduce the rule whose
+ number is the opposite. If YYTABLE_NINF, syntax error. */
+static const yytype_uint8 yytable[] =
+{
+ 10, 11, 12, 13, 14, 27, 28, 29, 30, 31,
+ 32, 33, 31, 32, 33, 37, 38, 39, 40, 41,
+ 42, 43, 44, 45, 46, 47, 48, 49, 50, 51,
+ 52, 0, 53, 54, 1, 2, 21, 22, 23, 24,
+ 25, 26, 27, 28, 29, 30, 31, 32, 33, 3,
+ 4, 15, 0, 0, 0, 5, 6, 7, 16, 17,
+ 18, 19, 20, 21, 22, 23, 24, 25, 26, 27,
+ 28, 29, 30, 31, 32, 33, 0, 0, 0, 0,
+ 34, 16, 17, 18, 19, 20, 21, 22, 23, 24,
+ 25, 26, 27, 28, 29, 30, 31, 32, 33, 17,
+ 18, 19, 20, 21, 22, 23, 24, 25, 26, 27,
+ 28, 29, 30, 31, 32, 33, 18, 19, 20, 21,
+ 22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
+ 32, 33, 19, 20, 21, 22, 23, 24, 25, 26,
+ 27, 28, 29, 30, 31, 32, 33, 20, 21, 22,
+ 23, 24, 25, 26, 27, 28, 29, 30, 31, 32,
+ 33, 23, 24, 25, 26, 27, 28, 29, 30, 31,
+ 32, 33, 29, 30, 31, 32, 33
+};
+
+static const yytype_int8 yycheck[] =
+{
+ 3, 4, 5, 6, 7, 16, 17, 18, 19, 20,
+ 21, 22, 20, 21, 22, 18, 19, 20, 21, 22,
+ 23, 24, 25, 26, 27, 28, 29, 30, 31, 32,
+ 33, -1, 35, 36, 3, 4, 10, 11, 12, 13,
+ 14, 15, 16, 17, 18, 19, 20, 21, 22, 18,
+ 19, 0, -1, -1, -1, 24, 25, 26, 5, 6,
+ 7, 8, 9, 10, 11, 12, 13, 14, 15, 16,
+ 17, 18, 19, 20, 21, 22, -1, -1, -1, -1,
+ 27, 5, 6, 7, 8, 9, 10, 11, 12, 13,
+ 14, 15, 16, 17, 18, 19, 20, 21, 22, 6,
+ 7, 8, 9, 10, 11, 12, 13, 14, 15, 16,
+ 17, 18, 19, 20, 21, 22, 7, 8, 9, 10,
+ 11, 12, 13, 14, 15, 16, 17, 18, 19, 20,
+ 21, 22, 8, 9, 10, 11, 12, 13, 14, 15,
+ 16, 17, 18, 19, 20, 21, 22, 9, 10, 11,
+ 12, 13, 14, 15, 16, 17, 18, 19, 20, 21,
+ 22, 12, 13, 14, 15, 16, 17, 18, 19, 20,
+ 21, 22, 18, 19, 20, 21, 22
+};
+
+ /* YYSTOS[STATE-NUM] -- The (internal number of the) accessing
+ symbol of state STATE-NUM. */
+static const yytype_uint8 yystos[] =
+{
+ 0, 3, 4, 18, 19, 24, 25, 26, 29, 30,
+ 30, 30, 30, 30, 30, 0, 5, 6, 7, 8,
+ 9, 10, 11, 12, 13, 14, 15, 16, 17, 18,
+ 19, 20, 21, 22, 27, 31, 32, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30
+};
+
+ /* YYR1[YYN] -- Symbol number of symbol that rule YYN derives. */
+static const yytype_uint8 yyr1[] =
+{
+ 0, 28, 29, 30, 30, 31, 30, 32, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30,
+ 30, 30, 30, 30, 30, 30, 30, 30, 30, 30
+};
+
+ /* YYR2[YYN] -- Number of symbols on the right hand side of rule YYN. */
+static const yytype_uint8 yyr2[] =
+{
+ 0, 2, 1, 1, 1, 0, 4, 0, 4, 3,
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3, 2, 2, 2, 2, 3
+};
+
+
+#define yyerrok (yyerrstatus = 0)
+#define yyclearin (yychar = YYEMPTY)
+#define YYEMPTY (-2)
+#define YYEOF 0
+
+#define YYACCEPT goto yyacceptlab
+#define YYABORT goto yyabortlab
+#define YYERROR goto yyerrorlab
+
+
+#define YYRECOVERING() (!!yyerrstatus)
+
+#define YYBACKUP(Token, Value) \
+do \
+ if (yychar == YYEMPTY) \
+ { \
+ yychar = (Token); \
+ yylval = (Value); \
+ YYPOPSTACK (yylen); \
+ yystate = *yyssp; \
+ goto yybackup; \
+ } \
+ else \
+ { \
+ yyerror (context, YY_("syntax error: cannot back up")); \
+ YYERROR; \
+ } \
+while (0)
+
+/* Error token number */
+#define YYTERROR 1
+#define YYERRCODE 256
+
+
+
+/* Enable debugging if requested. */
+#if YYDEBUG
+
+# ifndef YYFPRINTF
+# include <stdio.h> /* INFRINGES ON USER NAME SPACE */
+# define YYFPRINTF fprintf
+# endif
+
+# define YYDPRINTF(Args) \
+do { \
+ if (yydebug) \
+ YYFPRINTF Args; \
+} while (0)
+
+/* This macro is provided for backward compatibility. */
+#ifndef YY_LOCATION_PRINT
+# define YY_LOCATION_PRINT(File, Loc) ((void) 0)
+#endif
+
+
+# define YY_SYMBOL_PRINT(Title, Type, Value, Location) \
+do { \
+ if (yydebug) \
+ { \
+ YYFPRINTF (stderr, "%s ", Title); \
+ yy_symbol_print (stderr, \
+ Type, Value, context); \
+ YYFPRINTF (stderr, "\n"); \
+ } \
+} while (0)
+
+
+/*----------------------------------------.
+| Print this symbol's value on YYOUTPUT. |
+`----------------------------------------*/
+
+static void
+yy_symbol_value_print (FILE *yyoutput, int yytype, YYSTYPE const * const yyvaluep, Context *context)
+{
+ FILE *yyo = yyoutput;
+ YYUSE (yyo);
+ YYUSE (context);
+ if (!yyvaluep)
+ return;
+# ifdef YYPRINT
+ if (yytype < YYNTOKENS)
+ YYPRINT (yyoutput, yytoknum[yytype], *yyvaluep);
+# endif
+ YYUSE (yytype);
+}
+
+
+/*--------------------------------.
+| Print this symbol on YYOUTPUT. |
+`--------------------------------*/
+
+static void
+yy_symbol_print (FILE *yyoutput, int yytype, YYSTYPE const * const yyvaluep, Context *context)
+{
+ YYFPRINTF (yyoutput, "%s %s (",
+ yytype < YYNTOKENS ? "token" : "nterm", yytname[yytype]);
+
+ yy_symbol_value_print (yyoutput, yytype, yyvaluep, context);
+ YYFPRINTF (yyoutput, ")");
+}
+
+/*------------------------------------------------------------------.
+| yy_stack_print -- Print the state stack from its BOTTOM up to its |
+| TOP (included). |
+`------------------------------------------------------------------*/
+
+static void
+yy_stack_print (yytype_int16 *yybottom, yytype_int16 *yytop)
+{
+ YYFPRINTF (stderr, "Stack now");
+ for (; yybottom <= yytop; yybottom++)
+ {
+ int yybot = *yybottom;
+ YYFPRINTF (stderr, " %d", yybot);
+ }
+ YYFPRINTF (stderr, "\n");
+}
+
+# define YY_STACK_PRINT(Bottom, Top) \
+do { \
+ if (yydebug) \
+ yy_stack_print ((Bottom), (Top)); \
+} while (0)
+
+
+/*------------------------------------------------.
+| Report that the YYRULE is going to be reduced. |
+`------------------------------------------------*/
+
+static void
+yy_reduce_print (yytype_int16 *yyssp, YYSTYPE *yyvsp, int yyrule, Context *context)
+{
+ unsigned long int yylno = yyrline[yyrule];
+ int yynrhs = yyr2[yyrule];
+ int yyi;
+ YYFPRINTF (stderr, "Reducing stack by rule %d (line %lu):\n",
+ yyrule - 1, yylno);
+ /* The symbols being reduced. */
+ for (yyi = 0; yyi < yynrhs; yyi++)
+ {
+ YYFPRINTF (stderr, " $%d = ", yyi + 1);
+ yy_symbol_print (stderr,
+ yystos[yyssp[yyi + 1 - yynrhs]],
+ &(yyvsp[(yyi + 1) - (yynrhs)])
+ , context);
+ YYFPRINTF (stderr, "\n");
+ }
+}
+
+# define YY_REDUCE_PRINT(Rule) \
+do { \
+ if (yydebug) \
+ yy_reduce_print (yyssp, yyvsp, Rule, context); \
+} while (0)
+
+/* Nonzero means print parse trace. It is left uninitialized so that
+ multiple parsers can coexist. */
+int yydebug;
+#else /* !YYDEBUG */
+# define YYDPRINTF(Args)
+# define YY_SYMBOL_PRINT(Title, Type, Value, Location)
+# define YY_STACK_PRINT(Bottom, Top)
+# define YY_REDUCE_PRINT(Rule)
+#endif /* !YYDEBUG */
+
+
+/* YYINITDEPTH -- initial size of the parser's stacks. */
+#ifndef YYINITDEPTH
+# define YYINITDEPTH 200
+#endif
+
+/* YYMAXDEPTH -- maximum size the stacks can grow to (effective only
+ if the built-in stack extension method is used).
+
+ Do not make this value too large; the results are undefined if
+ YYSTACK_ALLOC_MAXIMUM < YYSTACK_BYTES (YYMAXDEPTH)
+ evaluated with infinite-precision integer arithmetic. */
+
+#ifndef YYMAXDEPTH
+# define YYMAXDEPTH 10000
+#endif
+
+
+#if YYERROR_VERBOSE
+
+# ifndef yystrlen
+# if defined __GLIBC__ && defined _STRING_H
+# define yystrlen strlen
+# else
+/* Return the length of YYSTR. */
+static YYSIZE_T
+yystrlen (const char *yystr)
+{
+ YYSIZE_T yylen;
+ for (yylen = 0; yystr[yylen]; yylen++)
+ continue;
+ return yylen;
+}
+# endif
+# endif
+
+# ifndef yystpcpy
+# if defined __GLIBC__ && defined _STRING_H && defined _GNU_SOURCE
+# define yystpcpy stpcpy
+# else
+/* Copy YYSRC to YYDEST, returning the address of the terminating '\0' in
+ YYDEST. */
+static char *
+yystpcpy (char *yydest, const char *yysrc)
+{
+ char *yyd = yydest;
+ const char *yys = yysrc;
+
+ while ((*yyd++ = *yys++) != '\0')
+ continue;
+
+ return yyd - 1;
+}
+# endif
+# endif
+
+# ifndef yytnamerr
+/* Copy to YYRES the contents of YYSTR after stripping away unnecessary
+ quotes and backslashes, so that it's suitable for yyerror. The
+ heuristic is that double-quoting is unnecessary unless the string
+ contains an apostrophe, a comma, or backslash (other than
+ backslash-backslash). YYSTR is taken from yytname. If YYRES is
+ null, do not copy; instead, return the length of what the result
+ would have been. */
+static YYSIZE_T
+yytnamerr (char *yyres, const char *yystr)
+{
+ if (*yystr == '"')
+ {
+ YYSIZE_T yyn = 0;
+ char const *yyp = yystr;
+
+ for (;;)
+ switch (*++yyp)
+ {
+ case '\'':
+ case ',':
+ goto do_not_strip_quotes;
+
+ case '\\':
+ if (*++yyp != '\\')
+ goto do_not_strip_quotes;
+ /* Fall through. */
+ default:
+ if (yyres)
+ yyres[yyn] = *yyp;
+ yyn++;
+ break;
+
+ case '"':
+ if (yyres)
+ yyres[yyn] = '\0';
+ return yyn;
+ }
+ do_not_strip_quotes: ;
+ }
+
+ if (! yyres)
+ return yystrlen (yystr);
+
+ return yystpcpy (yyres, yystr) - yyres;
+}
+# endif
+
+/* Copy into *YYMSG, which is of size *YYMSG_ALLOC, an error message
+ about the unexpected token YYTOKEN for the state stack whose top is
+ YYSSP.
+
+ Return 0 if *YYMSG was successfully written. Return 1 if *YYMSG is
+ not large enough to hold the message. In that case, also set
+ *YYMSG_ALLOC to the required number of bytes. Return 2 if the
+ required number of bytes is too large to store. */
+static int
+yysyntax_error (YYSIZE_T *yymsg_alloc, char **yymsg,
+ yytype_int16 *yyssp, int yytoken)
+{
+ YYSIZE_T yysize0 = yytnamerr (YY_NULLPTR, yytname[yytoken]);
+ YYSIZE_T yysize = yysize0;
+ enum { YYERROR_VERBOSE_ARGS_MAXIMUM = 5 };
+ /* Internationalized format string. */
+ const char *yyformat = YY_NULLPTR;
+ /* Arguments of yyformat. */
+ char const *yyarg[YYERROR_VERBOSE_ARGS_MAXIMUM];
+ /* Number of reported tokens (one for the "unexpected", one per
+ "expected"). */
+ int yycount = 0;
+
+ /* There are many possibilities here to consider:
+ - If this state is a consistent state with a default action, then
+ the only way this function was invoked is if the default action
+ is an error action. In that case, don't check for expected
+ tokens because there are none.
+ - The only way there can be no lookahead present (in yychar) is if
+ this state is a consistent state with a default action. Thus,
+ detecting the absence of a lookahead is sufficient to determine
+ that there is no unexpected or expected token to report. In that
+ case, just report a simple "syntax error".
+ - Don't assume there isn't a lookahead just because this state is a
+ consistent state with a default action. There might have been a
+ previous inconsistent state, consistent state with a non-default
+ action, or user semantic action that manipulated yychar.
+ - Of course, the expected token list depends on states to have
+ correct lookahead information, and it depends on the parser not
+ to perform extra reductions after fetching a lookahead from the
+ scanner and before detecting a syntax error. Thus, state merging
+ (from LALR or IELR) and default reductions corrupt the expected
+ token list. However, the list is correct for canonical LR with
+ one exception: it will still contain any token that will not be
+ accepted due to an error action in a later state.
+ */
+ if (yytoken != YYEMPTY)
+ {
+ int yyn = yypact[*yyssp];
+ yyarg[yycount++] = yytname[yytoken];
+ if (!yypact_value_is_default (yyn))
+ {
+ /* Start YYX at -YYN if negative to avoid negative indexes in
+ YYCHECK. In other words, skip the first -YYN actions for
+ this state because they are default actions. */
+ int yyxbegin = yyn < 0 ? -yyn : 0;
+ /* Stay within bounds of both yycheck and yytname. */
+ int yychecklim = YYLAST - yyn + 1;
+ int yyxend = yychecklim < YYNTOKENS ? yychecklim : YYNTOKENS;
+ int yyx;
+
+ for (yyx = yyxbegin; yyx < yyxend; ++yyx)
+ if (yycheck[yyx + yyn] == yyx && yyx != YYTERROR
+ && !yytable_value_is_error (yytable[yyx + yyn]))
+ {
+ if (yycount == YYERROR_VERBOSE_ARGS_MAXIMUM)
+ {
+ yycount = 1;
+ yysize = yysize0;
+ break;
+ }
+ yyarg[yycount++] = yytname[yyx];
+ {
+ YYSIZE_T yysize1 = yysize + yytnamerr (YY_NULLPTR, yytname[yyx]);
+ if (! (yysize <= yysize1
+ && yysize1 <= YYSTACK_ALLOC_MAXIMUM))
+ return 2;
+ yysize = yysize1;
+ }
+ }
+ }
+ }
+
+ switch (yycount)
+ {
+# define YYCASE_(N, S) \
+ case N: \
+ yyformat = S; \
+ break
+ YYCASE_(0, YY_("syntax error"));
+ YYCASE_(1, YY_("syntax error, unexpected %s"));
+ YYCASE_(2, YY_("syntax error, unexpected %s, expecting %s"));
+ YYCASE_(3, YY_("syntax error, unexpected %s, expecting %s or %s"));
+ YYCASE_(4, YY_("syntax error, unexpected %s, expecting %s or %s or %s"));
+ YYCASE_(5, YY_("syntax error, unexpected %s, expecting %s or %s or %s or %s"));
+# undef YYCASE_
+ }
+
+ {
+ YYSIZE_T yysize1 = yysize + yystrlen (yyformat);
+ if (! (yysize <= yysize1 && yysize1 <= YYSTACK_ALLOC_MAXIMUM))
+ return 2;
+ yysize = yysize1;
+ }
+
+ if (*yymsg_alloc < yysize)
+ {
+ *yymsg_alloc = 2 * yysize;
+ if (! (yysize <= *yymsg_alloc
+ && *yymsg_alloc <= YYSTACK_ALLOC_MAXIMUM))
+ *yymsg_alloc = YYSTACK_ALLOC_MAXIMUM;
+ return 1;
+ }
+
+ /* Avoid sprintf, as that infringes on the user's name space.
+ Don't have undefined behavior even if the translation
+ produced a string with the wrong number of "%s"s. */
+ {
+ char *yyp = *yymsg;
+ int yyi = 0;
+ while ((*yyp = *yyformat) != '\0')
+ if (*yyp == '%' && yyformat[1] == 's' && yyi < yycount)
+ {
+ yyp += yytnamerr (yyp, yyarg[yyi++]);
+ yyformat += 2;
+ }
+ else
+ {
+ yyp++;
+ yyformat++;
+ }
+ }
+ return 0;
+}
+#endif /* YYERROR_VERBOSE */
+
+/*-----------------------------------------------.
+| Release the memory associated to this symbol. |
+`-----------------------------------------------*/
+
+static void
+yydestruct (const char *yymsg, int yytype, YYSTYPE *yyvaluep, Context *context)
+{
+ YYUSE (yyvaluep);
+ YYUSE (context);
+ if (!yymsg)
+ yymsg = "Deleting";
+ YY_SYMBOL_PRINT (yymsg, yytype, yyvaluep, yylocationp);
+
+ YY_IGNORE_MAYBE_UNINITIALIZED_BEGIN
+ YYUSE (yytype);
+ YY_IGNORE_MAYBE_UNINITIALIZED_END
+}
+
+
+
+
+/*----------.
+| yyparse. |
+`----------*/
+
+int
+yyparse (Context *context)
+{
+/* The lookahead symbol. */
+int yychar;
+
+
+/* The semantic value of the lookahead symbol. */
+/* Default value used for initialization, for pacifying older GCCs
+ or non-GCC compilers. */
+YY_INITIAL_VALUE (static YYSTYPE yyval_default;)
+YYSTYPE yylval YY_INITIAL_VALUE (= yyval_default);
+
+ /* Number of syntax errors so far. */
+ int yynerrs;
+
+ int yystate;
+ /* Number of tokens to shift before error messages enabled. */
+ int yyerrstatus;
+
+ /* The stacks and their tools:
+ 'yyss': related to states.
+ 'yyvs': related to semantic values.
+
+ Refer to the stacks through separate pointers, to allow yyoverflow
+ to reallocate them elsewhere. */
+
+ /* The state stack. */
+ yytype_int16 yyssa[YYINITDEPTH];
+ yytype_int16 *yyss;
+ yytype_int16 *yyssp;
+
+ /* The semantic value stack. */
+ YYSTYPE yyvsa[YYINITDEPTH];
+ YYSTYPE *yyvs;
+ YYSTYPE *yyvsp;
+
+ YYSIZE_T yystacksize;
+
+ int yyn;
+ int yyresult;
+ /* Lookahead token as an internal (translated) token number. */
+ int yytoken = 0;
+ /* The variables used to return semantic value and location from the
+ action routines. */
+ YYSTYPE yyval;
+
+#if YYERROR_VERBOSE
+ /* Buffer for error messages, and its allocated size. */
+ char yymsgbuf[128];
+ char *yymsg = yymsgbuf;
+ YYSIZE_T yymsg_alloc = sizeof yymsgbuf;
+#endif
+
+#define YYPOPSTACK(N) (yyvsp -= (N), yyssp -= (N))
+
+ /* The number of symbols on the RHS of the reduced rule.
+ Keep to zero when no symbol should be popped. */
+ int yylen = 0;
+
+ yyssp = yyss = yyssa;
+ yyvsp = yyvs = yyvsa;
+ yystacksize = YYINITDEPTH;
+
+ YYDPRINTF ((stderr, "Starting parse\n"));
+
+ yystate = 0;
+ yyerrstatus = 0;
+ yynerrs = 0;
+ yychar = YYEMPTY; /* Cause a token to be read. */
+ goto yysetstate;
+
+/*------------------------------------------------------------.
+| yynewstate -- Push a new state, which is found in yystate. |
+`------------------------------------------------------------*/
+ yynewstate:
+ /* In all cases, when you get here, the value and location stacks
+ have just been pushed. So pushing a state here evens the stacks. */
+ yyssp++;
+
+ yysetstate:
+ *yyssp = yystate;
+
+ if (yyss + yystacksize - 1 <= yyssp)
+ {
+ /* Get the current used size of the three stacks, in elements. */
+ YYSIZE_T yysize = yyssp - yyss + 1;
+
+#ifdef yyoverflow
+ {
+ /* Give user a chance to reallocate the stack. Use copies of
+ these so that the &'s don't force the real ones into
+ memory. */
+ YYSTYPE *yyvs1 = yyvs;
+ yytype_int16 *yyss1 = yyss;
+
+ /* Each stack pointer address is followed by the size of the
+ data in use in that stack, in bytes. This used to be a
+ conditional around just the two extra args, but that might
+ be undefined if yyoverflow is a macro. */
+ yyoverflow (YY_("memory exhausted"),
+ &yyss1, yysize * sizeof (*yyssp),
+ &yyvs1, yysize * sizeof (*yyvsp),
+ &yystacksize);
+
+ yyss = yyss1;
+ yyvs = yyvs1;
+ }
+#else /* no yyoverflow */
+# ifndef YYSTACK_RELOCATE
+ goto yyexhaustedlab;
+# else
+ /* Extend the stack our own way. */
+ if (YYMAXDEPTH <= yystacksize)
+ goto yyexhaustedlab;
+ yystacksize *= 2;
+ if (YYMAXDEPTH < yystacksize)
+ yystacksize = YYMAXDEPTH;
+
+ {
+ yytype_int16 *yyss1 = yyss;
+ union yyalloc *yyptr =
+ (union yyalloc *) YYSTACK_ALLOC (YYSTACK_BYTES (yystacksize));
+ if (! yyptr)
+ goto yyexhaustedlab;
+ YYSTACK_RELOCATE (yyss_alloc, yyss);
+ YYSTACK_RELOCATE (yyvs_alloc, yyvs);
+# undef YYSTACK_RELOCATE
+ if (yyss1 != yyssa)
+ YYSTACK_FREE (yyss1);
+ }
+# endif
+#endif /* no yyoverflow */
+
+ yyssp = yyss + yysize - 1;
+ yyvsp = yyvs + yysize - 1;
+
+ YYDPRINTF ((stderr, "Stack size increased to %lu\n",
+ (unsigned long int) yystacksize));
+
+ if (yyss + yystacksize - 1 <= yyssp)
+ YYABORT;
+ }
+
+ YYDPRINTF ((stderr, "Entering state %d\n", yystate));
+
+ if (yystate == YYFINAL)
+ YYACCEPT;
+
+ goto yybackup;
+
+/*-----------.
+| yybackup. |
+`-----------*/
+yybackup:
+
+ /* Do appropriate processing given the current state. Read a
+ lookahead token if we need one and don't already have one. */
+
+ /* First try to decide what to do without reference to lookahead token. */
+ yyn = yypact[yystate];
+ if (yypact_value_is_default (yyn))
+ goto yydefault;
+
+ /* Not known => get a lookahead token if don't already have one. */
+
+ /* YYCHAR is either YYEMPTY or YYEOF or a valid lookahead symbol. */
+ if (yychar == YYEMPTY)
+ {
+ YYDPRINTF ((stderr, "Reading a token: "));
+ yychar = yylex (&yylval, context);
+ }
+
+ if (yychar <= YYEOF)
+ {
+ yychar = yytoken = YYEOF;
+ YYDPRINTF ((stderr, "Now at end of input.\n"));
+ }
+ else
+ {
+ yytoken = YYTRANSLATE (yychar);
+ YY_SYMBOL_PRINT ("Next token is", yytoken, &yylval, &yylloc);
+ }
+
+ /* If the proper action on seeing token YYTOKEN is to reduce or to
+ detect an error, take that action. */
+ yyn += yytoken;
+ if (yyn < 0 || YYLAST < yyn || yycheck[yyn] != yytoken)
+ goto yydefault;
+ yyn = yytable[yyn];
+ if (yyn <= 0)
+ {
+ if (yytable_value_is_error (yyn))
+ goto yyerrlab;
+ yyn = -yyn;
+ goto yyreduce;
+ }
+
+ /* Count tokens shifted since error; after three, turn off error
+ status. */
+ if (yyerrstatus)
+ yyerrstatus--;
+
+ /* Shift the lookahead token. */
+ YY_SYMBOL_PRINT ("Shifting", yytoken, &yylval, &yylloc);
+
+ /* Discard the shifted token. */
+ yychar = YYEMPTY;
+
+ yystate = yyn;
+ YY_IGNORE_MAYBE_UNINITIALIZED_BEGIN
+ *++yyvsp = yylval;
+ YY_IGNORE_MAYBE_UNINITIALIZED_END
+
+ goto yynewstate;
+
+
+/*-----------------------------------------------------------.
+| yydefault -- do the default action for the current state. |
+`-----------------------------------------------------------*/
+yydefault:
+ yyn = yydefact[yystate];
+ if (yyn == 0)
+ goto yyerrlab;
+ goto yyreduce;
+
+
+/*-----------------------------.
+| yyreduce -- Do a reduction. |
+`-----------------------------*/
+yyreduce:
+ /* yyn is the number of a rule to reduce with. */
+ yylen = yyr2[yyn];
+
+ /* If YYLEN is nonzero, implement the default value of the action:
+ '$$ = $1'.
+
+ Otherwise, the following line sets YYVAL to garbage.
+ This behavior is undocumented and Bison
+ users should not rely upon it. Assigning to YYVAL
+ unconditionally makes the parser a bit smaller, and it avoids a
+ GCC warning that YYVAL may be used uninitialized. */
+ yyval = yyvsp[1-yylen];
+
+
+ YY_REDUCE_PRINT (yyn);
+ switch (yyn)
+ {
+ case 2:
+
+ {
+ *(context->result) = static_cast<int>((yyvsp[0]));
+ YYACCEPT;
+ }
+
+ break;
+
+ case 4:
+
+ {
+ if (!context->isIgnoringErrors())
+ {
+ // This rule should be applied right after the token is lexed, so we can
+ // refer to context->token in the error message.
+ context->diagnostics->report(context->errorSettings.unexpectedIdentifier,
+ context->token->location, context->token->text);
+ *(context->valid) = false;
+ }
+ (yyval) = (yyvsp[0]);
+ }
+
+ break;
+
+ case 5:
+
+ {
+ if ((yyvsp[-1]) != 0)
+ {
+ // Ignore errors in the short-circuited part of the expression.
+ // ESSL3.00 section 3.4:
+ // If an operand is not evaluated, the presence of undefined identifiers
+ // in the operand will not cause an error.
+ // Unevaluated division by zero should not cause an error either.
+ context->startIgnoreErrors();
+ }
+ }
+
+ break;
+
+ case 6:
+
+ {
+ if ((yyvsp[-3]) != 0)
+ {
+ context->endIgnoreErrors();
+ (yyval) = static_cast<YYSTYPE>(1);
+ }
+ else
+ {
+ (yyval) = (yyvsp[-3]) || (yyvsp[0]);
+ }
+ }
+
+ break;
+
+ case 7:
+
+ {
+ if ((yyvsp[-1]) == 0)
+ {
+ // Ignore errors in the short-circuited part of the expression.
+ // ESSL3.00 section 3.4:
+ // If an operand is not evaluated, the presence of undefined identifiers
+ // in the operand will not cause an error.
+ // Unevaluated division by zero should not cause an error either.
+ context->startIgnoreErrors();
+ }
+ }
+
+ break;
+
+ case 8:
+
+ {
+ if ((yyvsp[-3]) == 0)
+ {
+ context->endIgnoreErrors();
+ (yyval) = static_cast<YYSTYPE>(0);
+ }
+ else
+ {
+ (yyval) = (yyvsp[-3]) && (yyvsp[0]);
+ }
+ }
+
+ break;
+
+ case 9:
+
+ {
+ (yyval) = (yyvsp[-2]) | (yyvsp[0]);
+ }
+
+ break;
+
+ case 10:
+
+ {
+ (yyval) = (yyvsp[-2]) ^ (yyvsp[0]);
+ }
+
+ break;
+
+ case 11:
+
+ {
+ (yyval) = (yyvsp[-2]) & (yyvsp[0]);
+ }
+
+ break;
+
+ case 12:
+
+ {
+ (yyval) = (yyvsp[-2]) != (yyvsp[0]);
+ }
+
+ break;
+
+ case 13:
+
+ {
+ (yyval) = (yyvsp[-2]) == (yyvsp[0]);
+ }
+
+ break;
+
+ case 14:
+
+ {
+ (yyval) = (yyvsp[-2]) >= (yyvsp[0]);
+ }
+
+ break;
+
+ case 15:
+
+ {
+ (yyval) = (yyvsp[-2]) <= (yyvsp[0]);
+ }
+
+ break;
+
+ case 16:
+
+ {
+ (yyval) = (yyvsp[-2]) > (yyvsp[0]);
+ }
+
+ break;
+
+ case 17:
+
+ {
+ (yyval) = (yyvsp[-2]) < (yyvsp[0]);
+ }
+
+ break;
+
+ case 18:
+
+ {
+ if ((yyvsp[0]) < 0 || (yyvsp[0]) > 31)
+ {
+ if (!context->isIgnoringErrors())
+ {
+ std::ostringstream stream;
+ stream << (yyvsp[-2]) << " >> " << (yyvsp[0]);
+ std::string text = stream.str();
+ context->diagnostics->report(pp::Diagnostics::PP_UNDEFINED_SHIFT,
+ context->token->location,
+ text.c_str());
+ *(context->valid) = false;
+ }
+ (yyval) = static_cast<YYSTYPE>(0);
+ }
+ else if ((yyvsp[-2]) < 0)
+ {
+ // Logical shift right.
+ (yyval) = static_cast<YYSTYPE>(static_cast<UNSIGNED_TYPE>((yyvsp[-2])) >> (yyvsp[0]));
+ }
+ else
+ {
+ (yyval) = (yyvsp[-2]) >> (yyvsp[0]);
+ }
+ }
+
+ break;
+
+ case 19:
+
+ {
+ if ((yyvsp[0]) < 0 || (yyvsp[0]) > 31)
+ {
+ if (!context->isIgnoringErrors())
+ {
+ std::ostringstream stream;
+ stream << (yyvsp[-2]) << " << " << (yyvsp[0]);
+ std::string text = stream.str();
+ context->diagnostics->report(pp::Diagnostics::PP_UNDEFINED_SHIFT,
+ context->token->location,
+ text.c_str());
+ *(context->valid) = false;
+ }
+ (yyval) = static_cast<YYSTYPE>(0);
+ }
+ else if ((yyvsp[-2]) < 0)
+ {
+ // Logical shift left.
+ (yyval) = static_cast<YYSTYPE>(static_cast<UNSIGNED_TYPE>((yyvsp[-2])) << (yyvsp[0]));
+ }
+ else
+ {
+ (yyval) = (yyvsp[-2]) << (yyvsp[0]);
+ }
+ }
+
+ break;
+
+ case 20:
+
+ {
+ (yyval) = gl::WrappingDiff<YYSTYPE>((yyvsp[-2]), (yyvsp[0]));
+ }
+
+ break;
+
+ case 21:
+
+ {
+ (yyval) = gl::WrappingSum<YYSTYPE>((yyvsp[-2]), (yyvsp[0]));
+ }
+
+ break;
+
+ case 22:
+
+ {
+ if ((yyvsp[0]) == 0)
+ {
+ if (!context->isIgnoringErrors())
+ {
+ std::ostringstream stream;
+ stream << (yyvsp[-2]) << " % " << (yyvsp[0]);
+ std::string text = stream.str();
+ context->diagnostics->report(pp::Diagnostics::PP_DIVISION_BY_ZERO,
+ context->token->location,
+ text.c_str());
+ *(context->valid) = false;
+ }
+ (yyval) = static_cast<YYSTYPE>(0);
+ }
+ else if (((yyvsp[-2]) == std::numeric_limits<YYSTYPE>::min()) && ((yyvsp[0]) == -1))
+ {
+ // Check for the special case where the minimum representable number is
+ // divided by -1. If left alone this has undefined results.
+ (yyval) = 0;
+ }
+ else
+ {
+ (yyval) = (yyvsp[-2]) % (yyvsp[0]);
+ }
+ }
+
+ break;
+
+ case 23:
+
+ {
+ if ((yyvsp[0]) == 0)
+ {
+ if (!context->isIgnoringErrors())
+ {
+ std::ostringstream stream;
+ stream << (yyvsp[-2]) << " / " << (yyvsp[0]);
+ std::string text = stream.str();
+ context->diagnostics->report(pp::Diagnostics::PP_DIVISION_BY_ZERO,
+ context->token->location,
+ text.c_str());
+ *(context->valid) = false;
+ }
+ (yyval) = static_cast<YYSTYPE>(0);
+ }
+ else if (((yyvsp[-2]) == std::numeric_limits<YYSTYPE>::min()) && ((yyvsp[0]) == -1))
+ {
+ // Check for the special case where the minimum representable number is
+ // divided by -1. If left alone this leads to integer overflow in C++, which
+ // has undefined results.
+ (yyval) = std::numeric_limits<YYSTYPE>::max();
+ }
+ else
+ {
+ (yyval) = (yyvsp[-2]) / (yyvsp[0]);
+ }
+ }
+
+ break;
+
+ case 24:
+
+ {
+ (yyval) = gl::WrappingMul((yyvsp[-2]), (yyvsp[0]));
+ }
+
+ break;
+
+ case 25:
+
+ {
+ (yyval) = ! (yyvsp[0]);
+ }
+
+ break;
+
+ case 26:
+
+ {
+ (yyval) = ~ (yyvsp[0]);
+ }
+
+ break;
+
+ case 27:
+
+ {
+ // Check for negation of minimum representable integer to prevent undefined signed int
+ // overflow.
+ if ((yyvsp[0]) == std::numeric_limits<YYSTYPE>::min())
+ {
+ (yyval) = std::numeric_limits<YYSTYPE>::min();
+ }
+ else
+ {
+ (yyval) = -(yyvsp[0]);
+ }
+ }
+
+ break;
+
+ case 28:
+
+ {
+ (yyval) = + (yyvsp[0]);
+ }
+
+ break;
+
+ case 29:
+
+ {
+ (yyval) = (yyvsp[-1]);
+ }
+
+ break;
+
+
+
+ default: break;
+ }
+ /* User semantic actions sometimes alter yychar, and that requires
+ that yytoken be updated with the new translation. We take the
+ approach of translating immediately before every use of yytoken.
+ One alternative is translating here after every semantic action,
+ but that translation would be missed if the semantic action invokes
+ YYABORT, YYACCEPT, or YYERROR immediately after altering yychar or
+ if it invokes YYBACKUP. In the case of YYABORT or YYACCEPT, an
+ incorrect destructor might then be invoked immediately. In the
+ case of YYERROR or YYBACKUP, subsequent parser actions might lead
+ to an incorrect destructor call or verbose syntax error message
+ before the lookahead is translated. */
+ YY_SYMBOL_PRINT ("-> $$ =", yyr1[yyn], &yyval, &yyloc);
+
+ YYPOPSTACK (yylen);
+ yylen = 0;
+ YY_STACK_PRINT (yyss, yyssp);
+
+ *++yyvsp = yyval;
+
+ /* Now 'shift' the result of the reduction. Determine what state
+ that goes to, based on the state we popped back to and the rule
+ number reduced by. */
+
+ yyn = yyr1[yyn];
+
+ yystate = yypgoto[yyn - YYNTOKENS] + *yyssp;
+ if (0 <= yystate && yystate <= YYLAST && yycheck[yystate] == *yyssp)
+ yystate = yytable[yystate];
+ else
+ yystate = yydefgoto[yyn - YYNTOKENS];
+
+ goto yynewstate;
+
+
+/*--------------------------------------.
+| yyerrlab -- here on detecting error. |
+`--------------------------------------*/
+yyerrlab:
+ /* Make sure we have latest lookahead translation. See comments at
+ user semantic actions for why this is necessary. */
+ yytoken = yychar == YYEMPTY ? YYEMPTY : YYTRANSLATE (yychar);
+
+ /* If not already recovering from an error, report this error. */
+ if (!yyerrstatus)
+ {
+ ++yynerrs;
+#if ! YYERROR_VERBOSE
+ yyerror (context, YY_("syntax error"));
+#else
+# define YYSYNTAX_ERROR yysyntax_error (&yymsg_alloc, &yymsg, \
+ yyssp, yytoken)
+ {
+ char const *yymsgp = YY_("syntax error");
+ int yysyntax_error_status;
+ yysyntax_error_status = YYSYNTAX_ERROR;
+ if (yysyntax_error_status == 0)
+ yymsgp = yymsg;
+ else if (yysyntax_error_status == 1)
+ {
+ if (yymsg != yymsgbuf)
+ YYSTACK_FREE (yymsg);
+ yymsg = (char *) YYSTACK_ALLOC (yymsg_alloc);
+ if (!yymsg)
+ {
+ yymsg = yymsgbuf;
+ yymsg_alloc = sizeof yymsgbuf;
+ yysyntax_error_status = 2;
+ }
+ else
+ {
+ yysyntax_error_status = YYSYNTAX_ERROR;
+ yymsgp = yymsg;
+ }
+ }
+ yyerror (context, yymsgp);
+ if (yysyntax_error_status == 2)
+ goto yyexhaustedlab;
+ }
+# undef YYSYNTAX_ERROR
+#endif
+ }
+
+
+
+ if (yyerrstatus == 3)
+ {
+ /* If just tried and failed to reuse lookahead token after an
+ error, discard it. */
+
+ if (yychar <= YYEOF)
+ {
+ /* Return failure if at end of input. */
+ if (yychar == YYEOF)
+ YYABORT;
+ }
+ else
+ {
+ yydestruct ("Error: discarding",
+ yytoken, &yylval, context);
+ yychar = YYEMPTY;
+ }
+ }
+
+ /* Else will try to reuse lookahead token after shifting the error
+ token. */
+ goto yyerrlab1;
+
+
+/*---------------------------------------------------.
+| yyerrorlab -- error raised explicitly by YYERROR. |
+`---------------------------------------------------*/
+yyerrorlab:
+
+ /* Pacify compilers like GCC when the user code never invokes
+ YYERROR and the label yyerrorlab therefore never appears in user
+ code. */
+ if (/*CONSTCOND*/ 0)
+ goto yyerrorlab;
+
+ /* Do not reclaim the symbols of the rule whose action triggered
+ this YYERROR. */
+ YYPOPSTACK (yylen);
+ yylen = 0;
+ YY_STACK_PRINT (yyss, yyssp);
+ yystate = *yyssp;
+ goto yyerrlab1;
+
+
+/*-------------------------------------------------------------.
+| yyerrlab1 -- common code for both syntax error and YYERROR. |
+`-------------------------------------------------------------*/
+yyerrlab1:
+ yyerrstatus = 3; /* Each real token shifted decrements this. */
+
+ for (;;)
+ {
+ yyn = yypact[yystate];
+ if (!yypact_value_is_default (yyn))
+ {
+ yyn += YYTERROR;
+ if (0 <= yyn && yyn <= YYLAST && yycheck[yyn] == YYTERROR)
+ {
+ yyn = yytable[yyn];
+ if (0 < yyn)
+ break;
+ }
+ }
+
+ /* Pop the current state because it cannot handle the error token. */
+ if (yyssp == yyss)
+ YYABORT;
+
+
+ yydestruct ("Error: popping",
+ yystos[yystate], yyvsp, context);
+ YYPOPSTACK (1);
+ yystate = *yyssp;
+ YY_STACK_PRINT (yyss, yyssp);
+ }
+
+ YY_IGNORE_MAYBE_UNINITIALIZED_BEGIN
+ *++yyvsp = yylval;
+ YY_IGNORE_MAYBE_UNINITIALIZED_END
+
+
+ /* Shift the error token. */
+ YY_SYMBOL_PRINT ("Shifting", yystos[yyn], yyvsp, yylsp);
+
+ yystate = yyn;
+ goto yynewstate;
+
+
+/*-------------------------------------.
+| yyacceptlab -- YYACCEPT comes here. |
+`-------------------------------------*/
+yyacceptlab:
+ yyresult = 0;
+ goto yyreturn;
+
+/*-----------------------------------.
+| yyabortlab -- YYABORT comes here. |
+`-----------------------------------*/
+yyabortlab:
+ yyresult = 1;
+ goto yyreturn;
+
+#if !defined yyoverflow || YYERROR_VERBOSE
+/*-------------------------------------------------.
+| yyexhaustedlab -- memory exhaustion comes here. |
+`-------------------------------------------------*/
+yyexhaustedlab:
+ yyerror (context, YY_("memory exhausted"));
+ yyresult = 2;
+ /* Fall through. */
+#endif
+
+yyreturn:
+ if (yychar != YYEMPTY)
+ {
+ /* Make sure we have latest lookahead translation. See comments at
+ user semantic actions for why this is necessary. */
+ yytoken = YYTRANSLATE (yychar);
+ yydestruct ("Cleanup: discarding lookahead",
+ yytoken, &yylval, context);
+ }
+ /* Do not reclaim the symbols of the rule whose action triggered
+ this YYABORT or YYACCEPT. */
+ YYPOPSTACK (yylen);
+ YY_STACK_PRINT (yyss, yyssp);
+ while (yyssp != yyss)
+ {
+ yydestruct ("Cleanup: popping",
+ yystos[*yyssp], yyvsp, context);
+ YYPOPSTACK (1);
+ }
+#ifndef yyoverflow
+ if (yyss != yyssa)
+ YYSTACK_FREE (yyss);
+#endif
+#if YYERROR_VERBOSE
+ if (yymsg != yymsgbuf)
+ YYSTACK_FREE (yymsg);
+#endif
+ return yyresult;
+}
+
+
+
+int yylex(YYSTYPE *lvalp, Context *context)
+{
+ pp::Token *token = context->token;
+ if (!context->parsePresetToken)
+ {
+ context->lexer->lex(token);
+ }
+ context->parsePresetToken = false;
+
+ int type = 0;
+
+ switch (token->type)
+ {
+ case pp::Token::CONST_INT: {
+ unsigned int val = 0;
+ int testVal = 0;
+ if (!token->uValue(&val) || (!token->iValue(&testVal) &&
+ context->errorSettings.integerLiteralsMustFit32BitSignedRange))
+ {
+ context->diagnostics->report(pp::Diagnostics::PP_INTEGER_OVERFLOW,
+ token->location, token->text);
+ *(context->valid) = false;
+ }
+ *lvalp = static_cast<YYSTYPE>(val);
+ type = TOK_CONST_INT;
+ break;
+ }
+ case pp::Token::IDENTIFIER:
+ *lvalp = static_cast<YYSTYPE>(-1);
+ type = TOK_IDENTIFIER;
+ break;
+ case pp::Token::OP_OR:
+ type = TOK_OP_OR;
+ break;
+ case pp::Token::OP_AND:
+ type = TOK_OP_AND;
+ break;
+ case pp::Token::OP_NE:
+ type = TOK_OP_NE;
+ break;
+ case pp::Token::OP_EQ:
+ type = TOK_OP_EQ;
+ break;
+ case pp::Token::OP_GE:
+ type = TOK_OP_GE;
+ break;
+ case pp::Token::OP_LE:
+ type = TOK_OP_LE;
+ break;
+ case pp::Token::OP_RIGHT:
+ type = TOK_OP_RIGHT;
+ break;
+ case pp::Token::OP_LEFT:
+ type = TOK_OP_LEFT;
+ break;
+ case '|':
+ case '^':
+ case '&':
+ case '>':
+ case '<':
+ case '-':
+ case '+':
+ case '%':
+ case '/':
+ case '*':
+ case '!':
+ case '~':
+ case '(':
+ case ')':
+ type = token->type;
+ break;
+
+ default:
+ break;
+ }
+
+ return type;
+}
+
+void yyerror(Context *context, const char *reason)
+{
+ context->diagnostics->report(pp::Diagnostics::PP_INVALID_EXPRESSION,
+ context->token->location,
+ reason);
+}
+
+namespace pp {
+
+ExpressionParser::ExpressionParser(Lexer *lexer, Diagnostics *diagnostics)
+ : mLexer(lexer),
+ mDiagnostics(diagnostics)
+{
+}
+
+bool ExpressionParser::parse(Token *token,
+ int *result,
+ bool parsePresetToken,
+ const ErrorSettings &errorSettings,
+ bool *valid)
+{
+ Context context;
+ context.diagnostics = mDiagnostics;
+ context.lexer = mLexer;
+ context.token = token;
+ context.result = result;
+ context.ignoreErrors = 0;
+ context.parsePresetToken = parsePresetToken;
+ context.errorSettings = errorSettings;
+ context.valid = valid;
+ int ret = yyparse(&context);
+ switch (ret)
+ {
+ case 0:
+ case 1:
+ break;
+
+ case 2:
+ mDiagnostics->report(Diagnostics::PP_OUT_OF_MEMORY, token->location, "");
+ break;
+
+ default:
+ assert(false);
+ mDiagnostics->report(Diagnostics::PP_INTERNAL_ERROR, token->location, "");
+ break;
+ }
+
+ return ret == 0;
+}
+
+} // namespace pp
diff --git a/gfx/angle/src/compiler/preprocessor/ExpressionParser.h b/gfx/angle/src/compiler/preprocessor/ExpressionParser.h
new file mode 100755
index 000000000..0f2901b87
--- /dev/null
+++ b/gfx/angle/src/compiler/preprocessor/ExpressionParser.h
@@ -0,0 +1,43 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_PREPROCESSOR_EXPRESSIONPARSER_H_
+#define COMPILER_PREPROCESSOR_EXPRESSIONPARSER_H_
+
+#include "common/angleutils.h"
+#include "compiler/preprocessor/DiagnosticsBase.h"
+
+namespace pp
+{
+
+class Lexer;
+struct Token;
+
+class ExpressionParser : angle::NonCopyable
+{
+ public:
+ struct ErrorSettings
+ {
+ Diagnostics::ID unexpectedIdentifier;
+ bool integerLiteralsMustFit32BitSignedRange;
+ };
+
+ ExpressionParser(Lexer *lexer, Diagnostics *diagnostics);
+
+ bool parse(Token *token,
+ int *result,
+ bool parsePresetToken,
+ const ErrorSettings &errorSettings,
+ bool *valid);
+
+ private:
+ Lexer *mLexer;
+ Diagnostics *mDiagnostics;
+};
+
+} // namespace pp
+
+#endif // COMPILER_PREPROCESSOR_EXPRESSIONPARSER_H_
diff --git a/gfx/angle/src/compiler/preprocessor/ExpressionParser.y b/gfx/angle/src/compiler/preprocessor/ExpressionParser.y
new file mode 100755
index 000000000..4dbc9e828
--- /dev/null
+++ b/gfx/angle/src/compiler/preprocessor/ExpressionParser.y
@@ -0,0 +1,465 @@
+/*
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+This file contains the Yacc grammar for GLSL ES preprocessor expression.
+
+IF YOU MODIFY THIS FILE YOU ALSO NEED TO RUN generate_parser.sh,
+WHICH GENERATES THE GLSL ES preprocessor expression parser.
+*/
+
+%{
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// This file is auto-generated by generate_parser.sh. DO NOT EDIT!
+
+#if defined(__GNUC__)
+// Triggered by the auto-generated pplval variable.
+#if !defined(__clang__) && ((__GNUC__ > 4) || (__GNUC__ == 4 && __GNUC_MINOR__ >= 7))
+#pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
+#else
+#pragma GCC diagnostic ignored "-Wuninitialized"
+#endif
+#elif defined(_MSC_VER)
+#pragma warning(disable: 4065 4244 4701 4702)
+#endif
+
+#include "ExpressionParser.h"
+
+#if defined(_MSC_VER)
+#include <malloc.h>
+#else
+#include <stdlib.h>
+#endif
+
+#include <cassert>
+#include <sstream>
+#include <stdint.h>
+
+#include "DiagnosticsBase.h"
+#include "Lexer.h"
+#include "Token.h"
+#include "common/mathutil.h"
+
+typedef int32_t YYSTYPE;
+typedef uint32_t UNSIGNED_TYPE;
+
+#define YYENABLE_NLS 0
+#define YYLTYPE_IS_TRIVIAL 1
+#define YYSTYPE_IS_TRIVIAL 1
+#define YYSTYPE_IS_DECLARED 1
+
+namespace {
+struct Context
+{
+ pp::Diagnostics* diagnostics;
+ pp::Lexer* lexer;
+ pp::Token* token;
+ int* result;
+ bool parsePresetToken;
+
+ pp::ExpressionParser::ErrorSettings errorSettings;
+ bool *valid;
+
+ void startIgnoreErrors() { ++ignoreErrors; }
+ void endIgnoreErrors() { --ignoreErrors; }
+
+ bool isIgnoringErrors() { return ignoreErrors > 0; }
+
+ int ignoreErrors;
+};
+} // namespace
+%}
+
+%pure-parser
+%name-prefix "pp"
+%parse-param {Context *context}
+%lex-param {Context *context}
+
+%{
+static int yylex(YYSTYPE* lvalp, Context* context);
+static void yyerror(Context* context, const char* reason);
+%}
+
+%token TOK_CONST_INT
+%token TOK_IDENTIFIER
+%left TOK_OP_OR
+%left TOK_OP_AND
+%left '|'
+%left '^'
+%left '&'
+%left TOK_OP_EQ TOK_OP_NE
+%left '<' '>' TOK_OP_LE TOK_OP_GE
+%left TOK_OP_LEFT TOK_OP_RIGHT
+%left '+' '-'
+%left '*' '/' '%'
+%right TOK_UNARY
+
+%%
+
+input
+ : expression {
+ *(context->result) = static_cast<int>($1);
+ YYACCEPT;
+ }
+;
+
+expression
+ : TOK_CONST_INT
+ | TOK_IDENTIFIER {
+ if (!context->isIgnoringErrors())
+ {
+ // This rule should be applied right after the token is lexed, so we can
+ // refer to context->token in the error message.
+ context->diagnostics->report(context->errorSettings.unexpectedIdentifier,
+ context->token->location, context->token->text);
+ *(context->valid) = false;
+ }
+ $$ = $1;
+ }
+ | expression TOK_OP_OR {
+ if ($1 != 0)
+ {
+ // Ignore errors in the short-circuited part of the expression.
+ // ESSL3.00 section 3.4:
+ // If an operand is not evaluated, the presence of undefined identifiers
+ // in the operand will not cause an error.
+ // Unevaluated division by zero should not cause an error either.
+ context->startIgnoreErrors();
+ }
+ } expression {
+ if ($1 != 0)
+ {
+ context->endIgnoreErrors();
+ $$ = static_cast<YYSTYPE>(1);
+ }
+ else
+ {
+ $$ = $1 || $4;
+ }
+ }
+ | expression TOK_OP_AND {
+ if ($1 == 0)
+ {
+ // Ignore errors in the short-circuited part of the expression.
+ // ESSL3.00 section 3.4:
+ // If an operand is not evaluated, the presence of undefined identifiers
+ // in the operand will not cause an error.
+ // Unevaluated division by zero should not cause an error either.
+ context->startIgnoreErrors();
+ }
+ } expression {
+ if ($1 == 0)
+ {
+ context->endIgnoreErrors();
+ $$ = static_cast<YYSTYPE>(0);
+ }
+ else
+ {
+ $$ = $1 && $4;
+ }
+ }
+ | expression '|' expression {
+ $$ = $1 | $3;
+ }
+ | expression '^' expression {
+ $$ = $1 ^ $3;
+ }
+ | expression '&' expression {
+ $$ = $1 & $3;
+ }
+ | expression TOK_OP_NE expression {
+ $$ = $1 != $3;
+ }
+ | expression TOK_OP_EQ expression {
+ $$ = $1 == $3;
+ }
+ | expression TOK_OP_GE expression {
+ $$ = $1 >= $3;
+ }
+ | expression TOK_OP_LE expression {
+ $$ = $1 <= $3;
+ }
+ | expression '>' expression {
+ $$ = $1 > $3;
+ }
+ | expression '<' expression {
+ $$ = $1 < $3;
+ }
+ | expression TOK_OP_RIGHT expression {
+ if ($3 < 0 || $3 > 31)
+ {
+ if (!context->isIgnoringErrors())
+ {
+ std::ostringstream stream;
+ stream << $1 << " >> " << $3;
+ std::string text = stream.str();
+ context->diagnostics->report(pp::Diagnostics::PP_UNDEFINED_SHIFT,
+ context->token->location,
+ text.c_str());
+ *(context->valid) = false;
+ }
+ $$ = static_cast<YYSTYPE>(0);
+ }
+ else if ($1 < 0)
+ {
+ // Logical shift right.
+ $$ = static_cast<YYSTYPE>(static_cast<UNSIGNED_TYPE>($1) >> $3);
+ }
+ else
+ {
+ $$ = $1 >> $3;
+ }
+ }
+ | expression TOK_OP_LEFT expression {
+ if ($3 < 0 || $3 > 31)
+ {
+ if (!context->isIgnoringErrors())
+ {
+ std::ostringstream stream;
+ stream << $1 << " << " << $3;
+ std::string text = stream.str();
+ context->diagnostics->report(pp::Diagnostics::PP_UNDEFINED_SHIFT,
+ context->token->location,
+ text.c_str());
+ *(context->valid) = false;
+ }
+ $$ = static_cast<YYSTYPE>(0);
+ }
+ else if ($1 < 0)
+ {
+ // Logical shift left.
+ $$ = static_cast<YYSTYPE>(static_cast<UNSIGNED_TYPE>($1) << $3);
+ }
+ else
+ {
+ $$ = $1 << $3;
+ }
+ }
+ | expression '-' expression {
+ $$ = gl::WrappingDiff<YYSTYPE>($1, $3);
+ }
+ | expression '+' expression {
+ $$ = gl::WrappingSum<YYSTYPE>($1, $3);
+ }
+ | expression '%' expression {
+ if ($3 == 0)
+ {
+ if (!context->isIgnoringErrors())
+ {
+ std::ostringstream stream;
+ stream << $1 << " % " << $3;
+ std::string text = stream.str();
+ context->diagnostics->report(pp::Diagnostics::PP_DIVISION_BY_ZERO,
+ context->token->location,
+ text.c_str());
+ *(context->valid) = false;
+ }
+ $$ = static_cast<YYSTYPE>(0);
+ }
+ else if (($1 == std::numeric_limits<YYSTYPE>::min()) && ($3 == -1))
+ {
+ // Check for the special case where the minimum representable number is
+ // divided by -1. If left alone this has undefined results.
+ $$ = 0;
+ }
+ else
+ {
+ $$ = $1 % $3;
+ }
+ }
+ | expression '/' expression {
+ if ($3 == 0)
+ {
+ if (!context->isIgnoringErrors())
+ {
+ std::ostringstream stream;
+ stream << $1 << " / " << $3;
+ std::string text = stream.str();
+ context->diagnostics->report(pp::Diagnostics::PP_DIVISION_BY_ZERO,
+ context->token->location,
+ text.c_str());
+ *(context->valid) = false;
+ }
+ $$ = static_cast<YYSTYPE>(0);
+ }
+ else if (($1 == std::numeric_limits<YYSTYPE>::min()) && ($3 == -1))
+ {
+ // Check for the special case where the minimum representable number is
+ // divided by -1. If left alone this leads to integer overflow in C++, which
+ // has undefined results.
+ $$ = std::numeric_limits<YYSTYPE>::max();
+ }
+ else
+ {
+ $$ = $1 / $3;
+ }
+ }
+ | expression '*' expression {
+ $$ = gl::WrappingMul($1, $3);
+ }
+ | '!' expression %prec TOK_UNARY {
+ $$ = ! $2;
+ }
+ | '~' expression %prec TOK_UNARY {
+ $$ = ~ $2;
+ }
+ | '-' expression %prec TOK_UNARY {
+ // Check for negation of minimum representable integer to prevent undefined signed int
+ // overflow.
+ if ($2 == std::numeric_limits<YYSTYPE>::min())
+ {
+ $$ = std::numeric_limits<YYSTYPE>::min();
+ }
+ else
+ {
+ $$ = -$2;
+ }
+ }
+ | '+' expression %prec TOK_UNARY {
+ $$ = + $2;
+ }
+ | '(' expression ')' {
+ $$ = $2;
+ }
+;
+
+%%
+
+int yylex(YYSTYPE *lvalp, Context *context)
+{
+ pp::Token *token = context->token;
+ if (!context->parsePresetToken)
+ {
+ context->lexer->lex(token);
+ }
+ context->parsePresetToken = false;
+
+ int type = 0;
+
+ switch (token->type)
+ {
+ case pp::Token::CONST_INT: {
+ unsigned int val = 0;
+ int testVal = 0;
+ if (!token->uValue(&val) || (!token->iValue(&testVal) &&
+ context->errorSettings.integerLiteralsMustFit32BitSignedRange))
+ {
+ context->diagnostics->report(pp::Diagnostics::PP_INTEGER_OVERFLOW,
+ token->location, token->text);
+ *(context->valid) = false;
+ }
+ *lvalp = static_cast<YYSTYPE>(val);
+ type = TOK_CONST_INT;
+ break;
+ }
+ case pp::Token::IDENTIFIER:
+ *lvalp = static_cast<YYSTYPE>(-1);
+ type = TOK_IDENTIFIER;
+ break;
+ case pp::Token::OP_OR:
+ type = TOK_OP_OR;
+ break;
+ case pp::Token::OP_AND:
+ type = TOK_OP_AND;
+ break;
+ case pp::Token::OP_NE:
+ type = TOK_OP_NE;
+ break;
+ case pp::Token::OP_EQ:
+ type = TOK_OP_EQ;
+ break;
+ case pp::Token::OP_GE:
+ type = TOK_OP_GE;
+ break;
+ case pp::Token::OP_LE:
+ type = TOK_OP_LE;
+ break;
+ case pp::Token::OP_RIGHT:
+ type = TOK_OP_RIGHT;
+ break;
+ case pp::Token::OP_LEFT:
+ type = TOK_OP_LEFT;
+ break;
+ case '|':
+ case '^':
+ case '&':
+ case '>':
+ case '<':
+ case '-':
+ case '+':
+ case '%':
+ case '/':
+ case '*':
+ case '!':
+ case '~':
+ case '(':
+ case ')':
+ type = token->type;
+ break;
+
+ default:
+ break;
+ }
+
+ return type;
+}
+
+void yyerror(Context *context, const char *reason)
+{
+ context->diagnostics->report(pp::Diagnostics::PP_INVALID_EXPRESSION,
+ context->token->location,
+ reason);
+}
+
+namespace pp {
+
+ExpressionParser::ExpressionParser(Lexer *lexer, Diagnostics *diagnostics)
+ : mLexer(lexer),
+ mDiagnostics(diagnostics)
+{
+}
+
+bool ExpressionParser::parse(Token *token,
+ int *result,
+ bool parsePresetToken,
+ const ErrorSettings &errorSettings,
+ bool *valid)
+{
+ Context context;
+ context.diagnostics = mDiagnostics;
+ context.lexer = mLexer;
+ context.token = token;
+ context.result = result;
+ context.ignoreErrors = 0;
+ context.parsePresetToken = parsePresetToken;
+ context.errorSettings = errorSettings;
+ context.valid = valid;
+ int ret = yyparse(&context);
+ switch (ret)
+ {
+ case 0:
+ case 1:
+ break;
+
+ case 2:
+ mDiagnostics->report(Diagnostics::PP_OUT_OF_MEMORY, token->location, "");
+ break;
+
+ default:
+ assert(false);
+ mDiagnostics->report(Diagnostics::PP_INTERNAL_ERROR, token->location, "");
+ break;
+ }
+
+ return ret == 0;
+}
+
+} // namespace pp
diff --git a/gfx/angle/src/compiler/preprocessor/Input.cpp b/gfx/angle/src/compiler/preprocessor/Input.cpp
new file mode 100755
index 000000000..8bce56ff2
--- /dev/null
+++ b/gfx/angle/src/compiler/preprocessor/Input.cpp
@@ -0,0 +1,117 @@
+//
+// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/preprocessor/Input.h"
+
+#include <algorithm>
+#include <cstring>
+
+#include "common/debug.h"
+
+namespace pp
+{
+
+Input::Input() : mCount(0), mString(0)
+{
+}
+
+Input::Input(size_t count, const char *const string[], const int length[]) :
+ mCount(count),
+ mString(string)
+{
+ mLength.reserve(mCount);
+ for (size_t i = 0; i < mCount; ++i)
+ {
+ int len = length ? length[i] : -1;
+ mLength.push_back(len < 0 ? std::strlen(mString[i]) : len);
+ }
+}
+
+const char *Input::skipChar()
+{
+ // This function should only be called when there is a character to skip.
+ ASSERT(mReadLoc.cIndex < mLength[mReadLoc.sIndex]);
+ ++mReadLoc.cIndex;
+ if (mReadLoc.cIndex == mLength[mReadLoc.sIndex])
+ {
+ ++mReadLoc.sIndex;
+ mReadLoc.cIndex = 0;
+ }
+ if (mReadLoc.sIndex >= mCount)
+ {
+ return nullptr;
+ }
+ return mString[mReadLoc.sIndex] + mReadLoc.cIndex;
+}
+
+size_t Input::read(char *buf, size_t maxSize, int *lineNo)
+{
+ size_t nRead = 0;
+ // The previous call to read might have stopped copying the string when encountering a line
+ // continuation. Check for this possibility first.
+ if (mReadLoc.sIndex < mCount && maxSize > 0)
+ {
+ const char *c = mString[mReadLoc.sIndex] + mReadLoc.cIndex;
+ if ((*c) == '\\')
+ {
+ c = skipChar();
+ if (c != nullptr && (*c) == '\n')
+ {
+ // Line continuation of backslash + newline.
+ skipChar();
+ ++(*lineNo);
+ }
+ else if (c != nullptr && (*c) == '\r')
+ {
+ // Line continuation. Could be backslash + '\r\n' or just backslash + '\r'.
+ c = skipChar();
+ if (c != nullptr && (*c) == '\n')
+ {
+ skipChar();
+ }
+ ++(*lineNo);
+ }
+ else
+ {
+ // Not line continuation, so write the skipped backslash to buf.
+ *buf = '\\';
+ ++nRead;
+ }
+ }
+ }
+
+ size_t maxRead = maxSize;
+ while ((nRead < maxRead) && (mReadLoc.sIndex < mCount))
+ {
+ size_t size = mLength[mReadLoc.sIndex] - mReadLoc.cIndex;
+ size = std::min(size, maxSize);
+ for (size_t i = 0; i < size; ++i)
+ {
+ // Stop if a possible line continuation is encountered.
+ // It will be processed on the next call on input, which skips it
+ // and increments line number if necessary.
+ if (*(mString[mReadLoc.sIndex] + mReadLoc.cIndex + i) == '\\')
+ {
+ size = i;
+ maxRead = nRead + size; // Stop reading right before the backslash.
+ }
+ }
+ std::memcpy(buf + nRead, mString[mReadLoc.sIndex] + mReadLoc.cIndex, size);
+ nRead += size;
+ mReadLoc.cIndex += size;
+
+ // Advance string if we reached the end of current string.
+ if (mReadLoc.cIndex == mLength[mReadLoc.sIndex])
+ {
+ ++mReadLoc.sIndex;
+ mReadLoc.cIndex = 0;
+ }
+ }
+ return nRead;
+}
+
+} // namespace pp
+
diff --git a/gfx/angle/src/compiler/preprocessor/Input.h b/gfx/angle/src/compiler/preprocessor/Input.h
new file mode 100755
index 000000000..ecbb04962
--- /dev/null
+++ b/gfx/angle/src/compiler/preprocessor/Input.h
@@ -0,0 +1,66 @@
+//
+// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_PREPROCESSOR_INPUT_H_
+#define COMPILER_PREPROCESSOR_INPUT_H_
+
+#include <cstddef>
+#include <vector>
+
+namespace pp
+{
+
+// Holds and reads input for Lexer.
+class Input
+{
+ public:
+ Input();
+ Input(size_t count, const char *const string[], const int length[]);
+
+ size_t count() const
+ {
+ return mCount;
+ }
+ const char *string(size_t index) const
+ {
+ return mString[index];
+ }
+ size_t length(size_t index) const
+ {
+ return mLength[index];
+ }
+
+ size_t read(char *buf, size_t maxSize, int *lineNo);
+
+ struct Location
+ {
+ size_t sIndex; // String index;
+ size_t cIndex; // Char index.
+
+ Location()
+ : sIndex(0),
+ cIndex(0)
+ {
+ }
+ };
+ const Location &readLoc() const { return mReadLoc; }
+
+ private:
+ // Skip a character and return the next character after the one that was skipped.
+ // Return nullptr if data runs out.
+ const char *skipChar();
+
+ // Input.
+ size_t mCount;
+ const char * const *mString;
+ std::vector<size_t> mLength;
+
+ Location mReadLoc;
+};
+
+} // namespace pp
+
+#endif // COMPILER_PREPROCESSOR_INPUT_H_
diff --git a/gfx/angle/src/compiler/preprocessor/Lexer.cpp b/gfx/angle/src/compiler/preprocessor/Lexer.cpp
new file mode 100755
index 000000000..89cb3cf44
--- /dev/null
+++ b/gfx/angle/src/compiler/preprocessor/Lexer.cpp
@@ -0,0 +1,16 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/preprocessor/Lexer.h"
+
+namespace pp
+{
+
+Lexer::~Lexer()
+{
+}
+
+} // namespace pp
diff --git a/gfx/angle/src/compiler/preprocessor/Lexer.h b/gfx/angle/src/compiler/preprocessor/Lexer.h
new file mode 100755
index 000000000..775bc0a20
--- /dev/null
+++ b/gfx/angle/src/compiler/preprocessor/Lexer.h
@@ -0,0 +1,27 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_PREPROCESSOR_LEXER_H_
+#define COMPILER_PREPROCESSOR_LEXER_H_
+
+#include "common/angleutils.h"
+
+namespace pp
+{
+
+struct Token;
+
+class Lexer : angle::NonCopyable
+{
+ public:
+ virtual ~Lexer();
+
+ virtual void lex(Token *token) = 0;
+};
+
+} // namespace pp
+
+#endif // COMPILER_PREPROCESSOR_LEXER_H_
diff --git a/gfx/angle/src/compiler/preprocessor/Macro.cpp b/gfx/angle/src/compiler/preprocessor/Macro.cpp
new file mode 100755
index 000000000..f5c94399d
--- /dev/null
+++ b/gfx/angle/src/compiler/preprocessor/Macro.cpp
@@ -0,0 +1,39 @@
+//
+// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/preprocessor/Macro.h"
+
+#include "common/angleutils.h"
+#include "compiler/preprocessor/Token.h"
+
+namespace pp
+{
+
+bool Macro::equals(const Macro &other) const
+{
+ return (type == other.type) &&
+ (name == other.name) &&
+ (parameters == other.parameters) &&
+ (replacements == other.replacements);
+}
+
+void PredefineMacro(MacroSet *macroSet, const char *name, int value)
+{
+ Token token;
+ token.type = Token::CONST_INT;
+ token.text = ToString(value);
+
+ Macro macro;
+ macro.predefined = true;
+ macro.type = Macro::kTypeObj;
+ macro.name = name;
+ macro.replacements.push_back(token);
+
+ (*macroSet)[name] = macro;
+}
+
+} // namespace pp
+
diff --git a/gfx/angle/src/compiler/preprocessor/Macro.h b/gfx/angle/src/compiler/preprocessor/Macro.h
new file mode 100755
index 000000000..557df163c
--- /dev/null
+++ b/gfx/angle/src/compiler/preprocessor/Macro.h
@@ -0,0 +1,48 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_PREPROCESSOR_MACRO_H_
+#define COMPILER_PREPROCESSOR_MACRO_H_
+
+#include <map>
+#include <string>
+#include <vector>
+
+namespace pp
+{
+
+struct Token;
+
+struct Macro
+{
+ enum Type
+ {
+ kTypeObj,
+ kTypeFunc
+ };
+ typedef std::vector<std::string> Parameters;
+ typedef std::vector<Token> Replacements;
+
+ Macro() : predefined(false), disabled(false), expansionCount(0), type(kTypeObj) {}
+ bool equals(const Macro &other) const;
+
+ bool predefined;
+ mutable bool disabled;
+ mutable int expansionCount;
+
+ Type type;
+ std::string name;
+ Parameters parameters;
+ Replacements replacements;
+};
+
+typedef std::map<std::string, Macro> MacroSet;
+
+void PredefineMacro(MacroSet *macroSet, const char *name, int value);
+
+} // namespace pp
+
+#endif // COMPILER_PREPROCESSOR_MACRO_H_
diff --git a/gfx/angle/src/compiler/preprocessor/MacroExpander.cpp b/gfx/angle/src/compiler/preprocessor/MacroExpander.cpp
new file mode 100755
index 000000000..2f854f5a6
--- /dev/null
+++ b/gfx/angle/src/compiler/preprocessor/MacroExpander.cpp
@@ -0,0 +1,465 @@
+//
+// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/preprocessor/MacroExpander.h"
+
+#include <algorithm>
+
+#include "common/debug.h"
+#include "compiler/preprocessor/DiagnosticsBase.h"
+#include "compiler/preprocessor/Token.h"
+
+namespace pp
+{
+
+namespace
+{
+
+const size_t kMaxContextTokens = 10000;
+
+class TokenLexer : public Lexer
+{
+ public:
+ typedef std::vector<Token> TokenVector;
+
+ TokenLexer(TokenVector *tokens)
+ {
+ tokens->swap(mTokens);
+ mIter = mTokens.begin();
+ }
+
+ void lex(Token *token) override
+ {
+ if (mIter == mTokens.end())
+ {
+ token->reset();
+ token->type = Token::LAST;
+ }
+ else
+ {
+ *token = *mIter++;
+ }
+ }
+
+ private:
+ TokenVector mTokens;
+ TokenVector::const_iterator mIter;
+};
+
+} // anonymous namespace
+
+class MacroExpander::ScopedMacroReenabler final : angle::NonCopyable
+{
+ public:
+ ScopedMacroReenabler(MacroExpander *expander);
+ ~ScopedMacroReenabler();
+
+ private:
+ MacroExpander *mExpander;
+};
+
+MacroExpander::ScopedMacroReenabler::ScopedMacroReenabler(MacroExpander *expander)
+ : mExpander(expander)
+{
+ mExpander->mDeferReenablingMacros = true;
+}
+
+MacroExpander::ScopedMacroReenabler::~ScopedMacroReenabler()
+{
+ mExpander->mDeferReenablingMacros = false;
+ for (auto *macro : mExpander->mMacrosToReenable)
+ {
+ macro->disabled = false;
+ }
+ mExpander->mMacrosToReenable.clear();
+}
+
+MacroExpander::MacroExpander(Lexer *lexer, MacroSet *macroSet, Diagnostics *diagnostics)
+ : mLexer(lexer),
+ mMacroSet(macroSet),
+ mDiagnostics(diagnostics),
+ mTotalTokensInContexts(0),
+ mDeferReenablingMacros(false)
+{
+}
+
+MacroExpander::~MacroExpander()
+{
+ for (MacroContext *context : mContextStack)
+ {
+ delete context;
+ }
+}
+
+void MacroExpander::lex(Token *token)
+{
+ while (true)
+ {
+ getToken(token);
+
+ if (token->type != Token::IDENTIFIER)
+ break;
+
+ if (token->expansionDisabled())
+ break;
+
+ MacroSet::const_iterator iter = mMacroSet->find(token->text);
+ if (iter == mMacroSet->end())
+ break;
+
+ const Macro& macro = iter->second;
+ if (macro.disabled)
+ {
+ // If a particular token is not expanded, it is never expanded.
+ token->setExpansionDisabled(true);
+ break;
+ }
+
+ // Bump the expansion count before peeking if the next token is a '('
+ // otherwise there could be a #undef of the macro before the next token.
+ macro.expansionCount++;
+ if ((macro.type == Macro::kTypeFunc) && !isNextTokenLeftParen())
+ {
+ // If the token immediately after the macro name is not a '(',
+ // this macro should not be expanded.
+ macro.expansionCount--;
+ break;
+ }
+
+ pushMacro(macro, *token);
+ }
+}
+
+void MacroExpander::getToken(Token *token)
+{
+ if (mReserveToken.get())
+ {
+ *token = *mReserveToken;
+ mReserveToken.reset();
+ return;
+ }
+
+ // First pop all empty macro contexts.
+ while (!mContextStack.empty() && mContextStack.back()->empty())
+ {
+ popMacro();
+ }
+
+ if (!mContextStack.empty())
+ {
+ *token = mContextStack.back()->get();
+ }
+ else
+ {
+ ASSERT(mTotalTokensInContexts == 0);
+ mLexer->lex(token);
+ }
+}
+
+void MacroExpander::ungetToken(const Token &token)
+{
+ if (!mContextStack.empty())
+ {
+ MacroContext *context = mContextStack.back();
+ context->unget();
+ ASSERT(context->replacements[context->index] == token);
+ }
+ else
+ {
+ ASSERT(!mReserveToken.get());
+ mReserveToken.reset(new Token(token));
+ }
+}
+
+bool MacroExpander::isNextTokenLeftParen()
+{
+ Token token;
+ getToken(&token);
+
+ bool lparen = token.type == '(';
+ ungetToken(token);
+
+ return lparen;
+}
+
+bool MacroExpander::pushMacro(const Macro &macro, const Token &identifier)
+{
+ ASSERT(!macro.disabled);
+ ASSERT(!identifier.expansionDisabled());
+ ASSERT(identifier.type == Token::IDENTIFIER);
+ ASSERT(identifier.text == macro.name);
+
+ std::vector<Token> replacements;
+ if (!expandMacro(macro, identifier, &replacements))
+ return false;
+
+ // Macro is disabled for expansion until it is popped off the stack.
+ macro.disabled = true;
+
+ MacroContext *context = new MacroContext;
+ context->macro = &macro;
+ context->replacements.swap(replacements);
+ mContextStack.push_back(context);
+ mTotalTokensInContexts += context->replacements.size();
+ return true;
+}
+
+void MacroExpander::popMacro()
+{
+ ASSERT(!mContextStack.empty());
+
+ MacroContext *context = mContextStack.back();
+ mContextStack.pop_back();
+
+ ASSERT(context->empty());
+ ASSERT(context->macro->disabled);
+ ASSERT(context->macro->expansionCount > 0);
+ if (mDeferReenablingMacros)
+ {
+ mMacrosToReenable.push_back(context->macro);
+ }
+ else
+ {
+ context->macro->disabled = false;
+ }
+ context->macro->expansionCount--;
+ mTotalTokensInContexts -= context->replacements.size();
+ delete context;
+}
+
+bool MacroExpander::expandMacro(const Macro &macro,
+ const Token &identifier,
+ std::vector<Token> *replacements)
+{
+ replacements->clear();
+
+ // In the case of an object-like macro, the replacement list gets its location
+ // from the identifier, but in the case of a function-like macro, the replacement
+ // list gets its location from the closing parenthesis of the macro invocation.
+ // This is tested by dEQP-GLES3.functional.shaders.preprocessor.predefined_macros.*
+ SourceLocation replacementLocation = identifier.location;
+ if (macro.type == Macro::kTypeObj)
+ {
+ replacements->assign(macro.replacements.begin(),
+ macro.replacements.end());
+
+ if (macro.predefined)
+ {
+ const char kLine[] = "__LINE__";
+ const char kFile[] = "__FILE__";
+
+ ASSERT(replacements->size() == 1);
+ Token& repl = replacements->front();
+ if (macro.name == kLine)
+ {
+ repl.text = ToString(identifier.location.line);
+ }
+ else if (macro.name == kFile)
+ {
+ repl.text = ToString(identifier.location.file);
+ }
+ }
+ }
+ else
+ {
+ ASSERT(macro.type == Macro::kTypeFunc);
+ std::vector<MacroArg> args;
+ args.reserve(macro.parameters.size());
+ if (!collectMacroArgs(macro, identifier, &args, &replacementLocation))
+ return false;
+
+ replaceMacroParams(macro, args, replacements);
+ }
+
+ for (std::size_t i = 0; i < replacements->size(); ++i)
+ {
+ Token& repl = replacements->at(i);
+ if (i == 0)
+ {
+ // The first token in the replacement list inherits the padding
+ // properties of the identifier token.
+ repl.setAtStartOfLine(identifier.atStartOfLine());
+ repl.setHasLeadingSpace(identifier.hasLeadingSpace());
+ }
+ repl.location = replacementLocation;
+ }
+ return true;
+}
+
+bool MacroExpander::collectMacroArgs(const Macro &macro,
+ const Token &identifier,
+ std::vector<MacroArg> *args,
+ SourceLocation *closingParenthesisLocation)
+{
+ Token token;
+ getToken(&token);
+ ASSERT(token.type == '(');
+
+ args->push_back(MacroArg());
+
+ // Defer reenabling macros until args collection is finished to avoid the possibility of
+ // infinite recursion. Otherwise infinite recursion might happen when expanding the args after
+ // macros have been popped from the context stack when parsing the args.
+ ScopedMacroReenabler deferReenablingMacros(this);
+
+ int openParens = 1;
+ while (openParens != 0)
+ {
+ getToken(&token);
+
+ if (token.type == Token::LAST)
+ {
+ mDiagnostics->report(Diagnostics::PP_MACRO_UNTERMINATED_INVOCATION,
+ identifier.location, identifier.text);
+ // Do not lose EOF token.
+ ungetToken(token);
+ return false;
+ }
+
+ bool isArg = false; // True if token is part of the current argument.
+ switch (token.type)
+ {
+ case '(':
+ ++openParens;
+ isArg = true;
+ break;
+ case ')':
+ --openParens;
+ isArg = openParens != 0;
+ *closingParenthesisLocation = token.location;
+ break;
+ case ',':
+ // The individual arguments are separated by comma tokens, but
+ // the comma tokens between matching inner parentheses do not
+ // seperate arguments.
+ if (openParens == 1)
+ args->push_back(MacroArg());
+ isArg = openParens != 1;
+ break;
+ default:
+ isArg = true;
+ break;
+ }
+ if (isArg)
+ {
+ MacroArg &arg = args->back();
+ // Initial whitespace is not part of the argument.
+ if (arg.empty())
+ token.setHasLeadingSpace(false);
+ arg.push_back(token);
+ }
+ }
+
+ const Macro::Parameters &params = macro.parameters;
+ // If there is only one empty argument, it is equivalent to no argument.
+ if (params.empty() && (args->size() == 1) && args->front().empty())
+ {
+ args->clear();
+ }
+ // Validate the number of arguments.
+ if (args->size() != params.size())
+ {
+ Diagnostics::ID id = args->size() < macro.parameters.size() ?
+ Diagnostics::PP_MACRO_TOO_FEW_ARGS :
+ Diagnostics::PP_MACRO_TOO_MANY_ARGS;
+ mDiagnostics->report(id, identifier.location, identifier.text);
+ return false;
+ }
+
+ // Pre-expand each argument before substitution.
+ // This step expands each argument individually before they are
+ // inserted into the macro body.
+ size_t numTokens = 0;
+ for (auto &arg : *args)
+ {
+ TokenLexer lexer(&arg);
+ MacroExpander expander(&lexer, mMacroSet, mDiagnostics);
+
+ arg.clear();
+ expander.lex(&token);
+ while (token.type != Token::LAST)
+ {
+ arg.push_back(token);
+ expander.lex(&token);
+ numTokens++;
+ if (numTokens + mTotalTokensInContexts > kMaxContextTokens)
+ {
+ mDiagnostics->report(Diagnostics::PP_OUT_OF_MEMORY, token.location, token.text);
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+void MacroExpander::replaceMacroParams(const Macro &macro,
+ const std::vector<MacroArg> &args,
+ std::vector<Token> *replacements)
+{
+ for (std::size_t i = 0; i < macro.replacements.size(); ++i)
+ {
+ if (!replacements->empty() &&
+ replacements->size() + mTotalTokensInContexts > kMaxContextTokens)
+ {
+ const Token &token = replacements->back();
+ mDiagnostics->report(Diagnostics::PP_OUT_OF_MEMORY, token.location, token.text);
+ return;
+ }
+
+ const Token &repl = macro.replacements[i];
+ if (repl.type != Token::IDENTIFIER)
+ {
+ replacements->push_back(repl);
+ continue;
+ }
+
+ // TODO(alokp): Optimize this.
+ // There is no need to search for macro params every time.
+ // The param index can be cached with the replacement token.
+ Macro::Parameters::const_iterator iter = std::find(
+ macro.parameters.begin(), macro.parameters.end(), repl.text);
+ if (iter == macro.parameters.end())
+ {
+ replacements->push_back(repl);
+ continue;
+ }
+
+ std::size_t iArg = std::distance(macro.parameters.begin(), iter);
+ const MacroArg &arg = args[iArg];
+ if (arg.empty())
+ {
+ continue;
+ }
+ std::size_t iRepl = replacements->size();
+ replacements->insert(replacements->end(), arg.begin(), arg.end());
+ // The replacement token inherits padding properties from
+ // macro replacement token.
+ replacements->at(iRepl).setHasLeadingSpace(repl.hasLeadingSpace());
+ }
+}
+
+MacroExpander::MacroContext::MacroContext() : macro(0), index(0)
+{
+}
+
+bool MacroExpander::MacroContext::empty() const
+{
+ return index == replacements.size();
+}
+
+const Token &MacroExpander::MacroContext::get()
+{
+ return replacements[index++];
+}
+
+void MacroExpander::MacroContext::unget()
+{
+ ASSERT(index > 0);
+ --index;
+}
+
+} // namespace pp
+
diff --git a/gfx/angle/src/compiler/preprocessor/MacroExpander.h b/gfx/angle/src/compiler/preprocessor/MacroExpander.h
new file mode 100755
index 000000000..3a8450f5e
--- /dev/null
+++ b/gfx/angle/src/compiler/preprocessor/MacroExpander.h
@@ -0,0 +1,79 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_PREPROCESSOR_MACROEXPANDER_H_
+#define COMPILER_PREPROCESSOR_MACROEXPANDER_H_
+
+#include <memory>
+#include <vector>
+
+#include "compiler/preprocessor/Lexer.h"
+#include "compiler/preprocessor/Macro.h"
+
+namespace pp
+{
+
+class Diagnostics;
+struct SourceLocation;
+
+class MacroExpander : public Lexer
+{
+ public:
+ MacroExpander(Lexer *lexer, MacroSet *macroSet, Diagnostics *diagnostics);
+ ~MacroExpander() override;
+
+ void lex(Token *token) override;
+
+ private:
+ void getToken(Token *token);
+ void ungetToken(const Token &token);
+ bool isNextTokenLeftParen();
+
+ bool pushMacro(const Macro &macro, const Token &identifier);
+ void popMacro();
+
+ bool expandMacro(const Macro &macro,
+ const Token &identifier,
+ std::vector<Token> *replacements);
+
+ typedef std::vector<Token> MacroArg;
+ bool collectMacroArgs(const Macro &macro,
+ const Token &identifier,
+ std::vector<MacroArg> *args,
+ SourceLocation *closingParenthesisLocation);
+ void replaceMacroParams(const Macro &macro,
+ const std::vector<MacroArg> &args,
+ std::vector<Token> *replacements);
+
+ struct MacroContext
+ {
+ MacroContext();
+ bool empty() const;
+ const Token &get();
+ void unget();
+
+ const Macro *macro;
+ std::size_t index;
+ std::vector<Token> replacements;
+ };
+
+ Lexer *mLexer;
+ MacroSet *mMacroSet;
+ Diagnostics *mDiagnostics;
+
+ std::unique_ptr<Token> mReserveToken;
+ std::vector<MacroContext *> mContextStack;
+ size_t mTotalTokensInContexts;
+
+ bool mDeferReenablingMacros;
+ std::vector<const Macro *> mMacrosToReenable;
+
+ class ScopedMacroReenabler;
+};
+
+} // namespace pp
+
+#endif // COMPILER_PREPROCESSOR_MACROEXPANDER_H_
diff --git a/gfx/angle/src/compiler/preprocessor/Preprocessor.cpp b/gfx/angle/src/compiler/preprocessor/Preprocessor.cpp
new file mode 100755
index 000000000..1709d6673
--- /dev/null
+++ b/gfx/angle/src/compiler/preprocessor/Preprocessor.cpp
@@ -0,0 +1,102 @@
+//
+// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/preprocessor/Preprocessor.h"
+
+#include "common/debug.h"
+#include "compiler/preprocessor/DiagnosticsBase.h"
+#include "compiler/preprocessor/DirectiveParser.h"
+#include "compiler/preprocessor/Macro.h"
+#include "compiler/preprocessor/MacroExpander.h"
+#include "compiler/preprocessor/Token.h"
+#include "compiler/preprocessor/Tokenizer.h"
+
+namespace pp
+{
+
+struct PreprocessorImpl
+{
+ Diagnostics *diagnostics;
+ MacroSet macroSet;
+ Tokenizer tokenizer;
+ DirectiveParser directiveParser;
+ MacroExpander macroExpander;
+
+ PreprocessorImpl(Diagnostics *diag, DirectiveHandler *directiveHandler)
+ : diagnostics(diag),
+ tokenizer(diag),
+ directiveParser(&tokenizer, &macroSet, diag, directiveHandler),
+ macroExpander(&directiveParser, &macroSet, diag)
+ {
+ }
+};
+
+Preprocessor::Preprocessor(Diagnostics *diagnostics,
+ DirectiveHandler *directiveHandler)
+{
+ mImpl = new PreprocessorImpl(diagnostics, directiveHandler);
+}
+
+Preprocessor::~Preprocessor()
+{
+ delete mImpl;
+}
+
+bool Preprocessor::init(size_t count,
+ const char * const string[],
+ const int length[])
+{
+ static const int kDefaultGLSLVersion = 100;
+
+ // Add standard pre-defined macros.
+ predefineMacro("__LINE__", 0);
+ predefineMacro("__FILE__", 0);
+ predefineMacro("__VERSION__", kDefaultGLSLVersion);
+ predefineMacro("GL_ES", 1);
+
+ return mImpl->tokenizer.init(count, string, length);
+}
+
+void Preprocessor::predefineMacro(const char *name, int value)
+{
+ PredefineMacro(&mImpl->macroSet, name, value);
+}
+
+void Preprocessor::lex(Token *token)
+{
+ bool validToken = false;
+ while (!validToken)
+ {
+ mImpl->macroExpander.lex(token);
+ switch (token->type)
+ {
+ // We should not be returning internal preprocessing tokens.
+ // Convert preprocessing tokens to compiler tokens or report
+ // diagnostics.
+ case Token::PP_HASH:
+ UNREACHABLE();
+ break;
+ case Token::PP_NUMBER:
+ mImpl->diagnostics->report(Diagnostics::PP_INVALID_NUMBER,
+ token->location, token->text);
+ break;
+ case Token::PP_OTHER:
+ mImpl->diagnostics->report(Diagnostics::PP_INVALID_CHARACTER,
+ token->location, token->text);
+ break;
+ default:
+ validToken = true;
+ break;
+ }
+ }
+}
+
+void Preprocessor::setMaxTokenSize(size_t maxTokenSize)
+{
+ mImpl->tokenizer.setMaxTokenSize(maxTokenSize);
+}
+
+} // namespace pp
diff --git a/gfx/angle/src/compiler/preprocessor/Preprocessor.h b/gfx/angle/src/compiler/preprocessor/Preprocessor.h
new file mode 100755
index 000000000..cd699786f
--- /dev/null
+++ b/gfx/angle/src/compiler/preprocessor/Preprocessor.h
@@ -0,0 +1,52 @@
+//
+// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_PREPROCESSOR_PREPROCESSOR_H_
+#define COMPILER_PREPROCESSOR_PREPROCESSOR_H_
+
+#include <cstddef>
+
+#include "common/angleutils.h"
+
+namespace pp
+{
+
+class Diagnostics;
+class DirectiveHandler;
+struct PreprocessorImpl;
+struct Token;
+
+class Preprocessor : angle::NonCopyable
+{
+ public:
+ Preprocessor(Diagnostics *diagnostics, DirectiveHandler *directiveHandler);
+ ~Preprocessor();
+
+ // count: specifies the number of elements in the string and length arrays.
+ // string: specifies an array of pointers to strings.
+ // length: specifies an array of string lengths.
+ // If length is NULL, each string is assumed to be null terminated.
+ // If length is a value other than NULL, it points to an array containing
+ // a string length for each of the corresponding elements of string.
+ // Each element in the length array may contain the length of the
+ // corresponding string or a value less than 0 to indicate that the string
+ // is null terminated.
+ bool init(size_t count, const char * const string[], const int length[]);
+ // Adds a pre-defined macro.
+ void predefineMacro(const char *name, int value);
+
+ void lex(Token *token);
+
+ // Set maximum preprocessor token size
+ void setMaxTokenSize(size_t maxTokenSize);
+
+ private:
+ PreprocessorImpl *mImpl;
+};
+
+} // namespace pp
+
+#endif // COMPILER_PREPROCESSOR_PREPROCESSOR_H_
diff --git a/gfx/angle/src/compiler/preprocessor/SourceLocation.h b/gfx/angle/src/compiler/preprocessor/SourceLocation.h
new file mode 100755
index 000000000..af8a8d5d1
--- /dev/null
+++ b/gfx/angle/src/compiler/preprocessor/SourceLocation.h
@@ -0,0 +1,47 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_PREPROCESSOR_SOURCELOCATION_H_
+#define COMPILER_PREPROCESSOR_SOURCELOCATION_H_
+
+namespace pp
+{
+
+struct SourceLocation
+{
+ SourceLocation()
+ : file(0),
+ line(0)
+ {
+ }
+ SourceLocation(int f, int l)
+ : file(f),
+ line(l)
+ {
+ }
+
+ bool equals(const SourceLocation &other) const
+ {
+ return (file == other.file) && (line == other.line);
+ }
+
+ int file;
+ int line;
+};
+
+inline bool operator==(const SourceLocation &lhs, const SourceLocation &rhs)
+{
+ return lhs.equals(rhs);
+}
+
+inline bool operator!=(const SourceLocation &lhs, const SourceLocation &rhs)
+{
+ return !lhs.equals(rhs);
+}
+
+} // namespace pp
+
+#endif // COMPILER_PREPROCESSOR_SOURCELOCATION_H_
diff --git a/gfx/angle/src/compiler/preprocessor/Token.cpp b/gfx/angle/src/compiler/preprocessor/Token.cpp
new file mode 100755
index 000000000..41610a402
--- /dev/null
+++ b/gfx/angle/src/compiler/preprocessor/Token.cpp
@@ -0,0 +1,82 @@
+//
+// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/preprocessor/Token.h"
+
+#include "common/debug.h"
+#include "compiler/preprocessor/numeric_lex.h"
+
+namespace pp
+{
+
+void Token::reset()
+{
+ type = 0;
+ flags = 0;
+ location = SourceLocation();
+ text.clear();
+}
+
+bool Token::equals(const Token &other) const
+{
+ return (type == other.type) &&
+ (flags == other.flags) &&
+ (location == other.location) &&
+ (text == other.text);
+}
+
+void Token::setAtStartOfLine(bool start)
+{
+ if (start)
+ flags |= AT_START_OF_LINE;
+ else
+ flags &= ~AT_START_OF_LINE;
+}
+
+void Token::setHasLeadingSpace(bool space)
+{
+ if (space)
+ flags |= HAS_LEADING_SPACE;
+ else
+ flags &= ~HAS_LEADING_SPACE;
+}
+
+void Token::setExpansionDisabled(bool disable)
+{
+ if (disable)
+ flags |= EXPANSION_DISABLED;
+ else
+ flags &= ~EXPANSION_DISABLED;
+}
+
+bool Token::iValue(int *value) const
+{
+ ASSERT(type == CONST_INT);
+ return numeric_lex_int(text, value);
+}
+
+bool Token::uValue(unsigned int *value) const
+{
+ ASSERT(type == CONST_INT);
+ return numeric_lex_int(text, value);
+}
+
+bool Token::fValue(float *value) const
+{
+ ASSERT(type == CONST_FLOAT);
+ return numeric_lex_float(text, value);
+}
+
+std::ostream &operator<<(std::ostream &out, const Token &token)
+{
+ if (token.hasLeadingSpace())
+ out << " ";
+
+ out << token.text;
+ return out;
+}
+
+} // namespace pp
diff --git a/gfx/angle/src/compiler/preprocessor/Token.h b/gfx/angle/src/compiler/preprocessor/Token.h
new file mode 100755
index 000000000..716503b32
--- /dev/null
+++ b/gfx/angle/src/compiler/preprocessor/Token.h
@@ -0,0 +1,120 @@
+//
+// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_PREPROCESSOR_TOKEN_H_
+#define COMPILER_PREPROCESSOR_TOKEN_H_
+
+#include <ostream>
+#include <string>
+
+#include "compiler/preprocessor/SourceLocation.h"
+
+namespace pp
+{
+
+struct Token
+{
+ enum Type
+ {
+ LAST = 0, // EOF.
+
+ IDENTIFIER = 258,
+
+ CONST_INT,
+ CONST_FLOAT,
+
+ OP_INC,
+ OP_DEC,
+ OP_LEFT,
+ OP_RIGHT,
+ OP_LE,
+ OP_GE,
+ OP_EQ,
+ OP_NE,
+ OP_AND,
+ OP_XOR,
+ OP_OR,
+ OP_ADD_ASSIGN,
+ OP_SUB_ASSIGN,
+ OP_MUL_ASSIGN,
+ OP_DIV_ASSIGN,
+ OP_MOD_ASSIGN,
+ OP_LEFT_ASSIGN,
+ OP_RIGHT_ASSIGN,
+ OP_AND_ASSIGN,
+ OP_XOR_ASSIGN,
+ OP_OR_ASSIGN,
+
+ // Preprocessing token types.
+ // These types are used by the preprocessor internally.
+ // Preprocessor clients must not depend or check for them.
+ PP_HASH,
+ PP_NUMBER,
+ PP_OTHER
+ };
+ enum Flags
+ {
+ AT_START_OF_LINE = 1 << 0,
+ HAS_LEADING_SPACE = 1 << 1,
+ EXPANSION_DISABLED = 1 << 2
+ };
+
+ Token()
+ : type(0),
+ flags(0)
+ {
+ }
+
+ void reset();
+ bool equals(const Token &other) const;
+
+ // Returns true if this is the first token on line.
+ // It disregards any leading whitespace.
+ bool atStartOfLine() const
+ {
+ return (flags & AT_START_OF_LINE) != 0;
+ }
+ void setAtStartOfLine(bool start);
+
+ bool hasLeadingSpace() const
+ {
+ return (flags & HAS_LEADING_SPACE) != 0;
+ }
+ void setHasLeadingSpace(bool space);
+
+ bool expansionDisabled() const
+ {
+ return (flags & EXPANSION_DISABLED) != 0;
+ }
+ void setExpansionDisabled(bool disable);
+
+ // Converts text into numeric value for CONST_INT and CONST_FLOAT token.
+ // Returns false if the parsed value cannot fit into an int or float.
+ bool iValue(int *value) const;
+ bool uValue(unsigned int *value) const;
+ bool fValue(float *value) const;
+
+ int type;
+ unsigned int flags;
+ SourceLocation location;
+ std::string text;
+};
+
+inline bool operator==(const Token &lhs, const Token &rhs)
+{
+ return lhs.equals(rhs);
+}
+
+inline bool operator!=(const Token &lhs, const Token &rhs)
+{
+ return !lhs.equals(rhs);
+}
+
+std::ostream &operator<<(std::ostream &out, const Token &token);
+
+} // namepsace pp
+
+#endif // COMPILER_PREPROCESSOR_TOKEN_H_
diff --git a/gfx/angle/src/compiler/preprocessor/Tokenizer.cpp b/gfx/angle/src/compiler/preprocessor/Tokenizer.cpp
new file mode 100755
index 000000000..40e910e22
--- /dev/null
+++ b/gfx/angle/src/compiler/preprocessor/Tokenizer.cpp
@@ -0,0 +1,2872 @@
+#line 16 "./Tokenizer.l"
+//
+// Copyright (c) 2011-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// This file is auto-generated by generate_parser.sh. DO NOT EDIT!
+
+
+
+#define YY_INT_ALIGNED short int
+
+/* A lexical scanner generated by flex */
+
+
+
+
+
+
+
+
+
+
+
+#define FLEX_SCANNER
+#define YY_FLEX_MAJOR_VERSION 2
+#define YY_FLEX_MINOR_VERSION 6
+#define YY_FLEX_SUBMINOR_VERSION 1
+#if YY_FLEX_SUBMINOR_VERSION > 0
+#define FLEX_BETA
+#endif
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+/* First, we deal with platform-specific or compiler-specific issues. */
+
+/* begin standard C headers. */
+#include <stdio.h>
+#include <string.h>
+#include <errno.h>
+#include <stdlib.h>
+
+/* end standard C headers. */
+
+/* flex integer type definitions */
+
+#ifndef FLEXINT_H
+#define FLEXINT_H
+
+/* C99 systems have <inttypes.h>. Non-C99 systems may or may not. */
+
+#if defined (__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+
+/* C99 says to define __STDC_LIMIT_MACROS before including stdint.h,
+ * if you want the limit (max/min) macros for int types.
+ */
+#ifndef __STDC_LIMIT_MACROS
+#define __STDC_LIMIT_MACROS 1
+#endif
+
+#include <inttypes.h>
+typedef int8_t flex_int8_t;
+typedef uint8_t flex_uint8_t;
+typedef int16_t flex_int16_t;
+typedef uint16_t flex_uint16_t;
+typedef int32_t flex_int32_t;
+typedef uint32_t flex_uint32_t;
+#else
+typedef signed char flex_int8_t;
+typedef short int flex_int16_t;
+typedef int flex_int32_t;
+typedef unsigned char flex_uint8_t;
+typedef unsigned short int flex_uint16_t;
+typedef unsigned int flex_uint32_t;
+
+/* Limits of integral types. */
+#ifndef INT8_MIN
+#define INT8_MIN (-128)
+#endif
+#ifndef INT16_MIN
+#define INT16_MIN (-32767-1)
+#endif
+#ifndef INT32_MIN
+#define INT32_MIN (-2147483647-1)
+#endif
+#ifndef INT8_MAX
+#define INT8_MAX (127)
+#endif
+#ifndef INT16_MAX
+#define INT16_MAX (32767)
+#endif
+#ifndef INT32_MAX
+#define INT32_MAX (2147483647)
+#endif
+#ifndef UINT8_MAX
+#define UINT8_MAX (255U)
+#endif
+#ifndef UINT16_MAX
+#define UINT16_MAX (65535U)
+#endif
+#ifndef UINT32_MAX
+#define UINT32_MAX (4294967295U)
+#endif
+
+#endif /* ! C99 */
+
+#endif /* ! FLEXINT_H */
+
+
+
+/* TODO: this is always defined, so inline it */
+#define yyconst const
+
+#if defined(__GNUC__) && __GNUC__ >= 3
+#define yynoreturn __attribute__((__noreturn__))
+#else
+#define yynoreturn
+#endif
+
+
+
+
+
+
+/* Returned upon end-of-file. */
+#define YY_NULL 0
+
+
+
+/* Promotes a possibly negative, possibly signed char to an unsigned
+ * integer for use as an array index. If the signed char is negative,
+ * we want to instead treat it as an 8-bit unsigned char, hence the
+ * double cast.
+ */
+#define YY_SC_TO_UI(c) ((unsigned int) (unsigned char) c)
+
+
+
+
+
+/* An opaque pointer. */
+#ifndef YY_TYPEDEF_YY_SCANNER_T
+#define YY_TYPEDEF_YY_SCANNER_T
+typedef void* yyscan_t;
+#endif
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+/* For convenience, these vars (plus the bison vars far below)
+ are macros in the reentrant scanner. */
+#define yyin yyg->yyin_r
+#define yyout yyg->yyout_r
+#define yyextra yyg->yyextra_r
+#define yyleng yyg->yyleng_r
+#define yytext yyg->yytext_r
+#define yylineno (YY_CURRENT_BUFFER_LVALUE->yy_bs_lineno)
+#define yycolumn (YY_CURRENT_BUFFER_LVALUE->yy_bs_column)
+#define yy_flex_debug yyg->yy_flex_debug_r
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+/* Enter a start condition. This macro really ought to take a parameter,
+ * but we do it the disgusting crufty way forced on us by the ()-less
+ * definition of BEGIN.
+ */
+#define BEGIN yyg->yy_start = 1 + 2 *
+
+
+
+/* Translate the current start state into a value that can be later handed
+ * to BEGIN to return to the state. The YYSTATE alias is for lex
+ * compatibility.
+ */
+#define YY_START ((yyg->yy_start - 1) / 2)
+#define YYSTATE YY_START
+
+
+
+/* Action number for EOF rule of a given start state. */
+#define YY_STATE_EOF(state) (YY_END_OF_BUFFER + state + 1)
+
+
+
+/* Special action meaning "start processing a new file". */
+#define YY_NEW_FILE pprestart(yyin ,yyscanner )
+
+
+
+#define YY_END_OF_BUFFER_CHAR 0
+
+
+/* Size of default input buffer. */
+#ifndef YY_BUF_SIZE
+#ifdef __ia64__
+/* On IA-64, the buffer size is 16k, not 8k.
+ * Moreover, YY_BUF_SIZE is 2*YY_READ_BUF_SIZE in the general case.
+ * Ditto for the __ia64__ case accordingly.
+ */
+#define YY_BUF_SIZE 32768
+#else
+#define YY_BUF_SIZE 16384
+#endif /* __ia64__ */
+#endif
+
+
+/* The state buf must be large enough to hold one state per character in the main buffer.
+ */
+#define YY_STATE_BUF_SIZE ((YY_BUF_SIZE + 2) * sizeof(yy_state_type))
+
+
+
+#ifndef YY_TYPEDEF_YY_BUFFER_STATE
+#define YY_TYPEDEF_YY_BUFFER_STATE
+typedef struct yy_buffer_state *YY_BUFFER_STATE;
+#endif
+
+#ifndef YY_TYPEDEF_YY_SIZE_T
+#define YY_TYPEDEF_YY_SIZE_T
+typedef size_t yy_size_t;
+#endif
+
+
+
+
+#define EOB_ACT_CONTINUE_SCAN 0
+#define EOB_ACT_END_OF_FILE 1
+#define EOB_ACT_LAST_MATCH 2
+
+
+
+
+ #define YY_LESS_LINENO(n)
+ #define YY_LINENO_REWIND_TO(ptr)
+
+
+
+
+/* Return all but the first "n" matched characters back to the input stream. */
+#define yyless(n) \
+ do \
+ { \
+ /* Undo effects of setting up yytext. */ \
+ int yyless_macro_arg = (n); \
+ YY_LESS_LINENO(yyless_macro_arg);\
+ *yy_cp = yyg->yy_hold_char; \
+ YY_RESTORE_YY_MORE_OFFSET \
+ yyg->yy_c_buf_p = yy_cp = yy_bp + yyless_macro_arg - YY_MORE_ADJ; \
+ YY_DO_BEFORE_ACTION; /* set up yytext again */ \
+ } \
+ while ( 0 )
+
+
+
+#define unput(c) yyunput( c, yyg->yytext_ptr , yyscanner )
+
+
+#ifndef YY_STRUCT_YY_BUFFER_STATE
+#define YY_STRUCT_YY_BUFFER_STATE
+struct yy_buffer_state
+ {
+ FILE *yy_input_file;
+
+
+
+ char *yy_ch_buf; /* input buffer */
+ char *yy_buf_pos; /* current position in input buffer */
+
+ /* Size of input buffer in bytes, not including room for EOB
+ * characters.
+ */
+ int yy_buf_size;
+
+ /* Number of characters read into yy_ch_buf, not including EOB
+ * characters.
+ */
+ int yy_n_chars;
+
+ /* Whether we "own" the buffer - i.e., we know we created it,
+ * and can realloc() it to grow it, and should free() it to
+ * delete it.
+ */
+ int yy_is_our_buffer;
+
+ /* Whether this is an "interactive" input source; if so, and
+ * if we're using stdio for input, then we want to use getc()
+ * instead of fread(), to make sure we stop fetching input after
+ * each newline.
+ */
+ int yy_is_interactive;
+
+ /* Whether we're considered to be at the beginning of a line.
+ * If so, '^' rules will be active on the next match, otherwise
+ * not.
+ */
+ int yy_at_bol;
+
+ int yy_bs_lineno; /**< The line count. */
+ int yy_bs_column; /**< The column count. */
+
+
+ /* Whether to try to fill the input buffer when we reach the
+ * end of it.
+ */
+ int yy_fill_buffer;
+
+ int yy_buffer_status;
+
+#define YY_BUFFER_NEW 0
+#define YY_BUFFER_NORMAL 1
+ /* When an EOF's been seen but there's still some text to process
+ * then we mark the buffer as YY_EOF_PENDING, to indicate that we
+ * shouldn't try reading from the input source any more. We might
+ * still have a bunch of tokens to match, though, because of
+ * possible backing-up.
+ *
+ * When we actually see the EOF, we change the status to "new"
+ * (via pprestart()), so that the user can continue scanning by
+ * just pointing yyin at a new input file.
+ */
+#define YY_BUFFER_EOF_PENDING 2
+
+ };
+#endif /* !YY_STRUCT_YY_BUFFER_STATE */
+
+
+
+
+
+/* We provide macros for accessing buffer states in case in the
+ * future we want to put the buffer states in a more general
+ * "scanner state".
+ *
+ * Returns the top of the stack, or NULL.
+ */
+#define YY_CURRENT_BUFFER ( yyg->yy_buffer_stack \
+ ? yyg->yy_buffer_stack[yyg->yy_buffer_stack_top] \
+ : NULL)
+
+
+
+/* Same as previous macro, but useful when we know that the buffer stack is not
+ * NULL or when we need an lvalue. For internal use only.
+ */
+#define YY_CURRENT_BUFFER_LVALUE yyg->yy_buffer_stack[yyg->yy_buffer_stack_top]
+
+
+
+
+
+
+void pprestart (FILE *input_file ,yyscan_t yyscanner );
+void pp_switch_to_buffer (YY_BUFFER_STATE new_buffer ,yyscan_t yyscanner );
+YY_BUFFER_STATE pp_create_buffer (FILE *file,int size ,yyscan_t yyscanner );
+void pp_delete_buffer (YY_BUFFER_STATE b ,yyscan_t yyscanner );
+void pp_flush_buffer (YY_BUFFER_STATE b ,yyscan_t yyscanner );
+void pppush_buffer_state (YY_BUFFER_STATE new_buffer ,yyscan_t yyscanner );
+void pppop_buffer_state (yyscan_t yyscanner );
+
+
+static void ppensure_buffer_stack (yyscan_t yyscanner );
+static void pp_load_buffer_state (yyscan_t yyscanner );
+static void pp_init_buffer (YY_BUFFER_STATE b,FILE *file ,yyscan_t yyscanner );
+
+
+
+#define YY_FLUSH_BUFFER pp_flush_buffer(YY_CURRENT_BUFFER ,yyscanner)
+
+
+YY_BUFFER_STATE pp_scan_buffer (char *base,yy_size_t size ,yyscan_t yyscanner );
+YY_BUFFER_STATE pp_scan_string (yyconst char *yy_str ,yyscan_t yyscanner );
+YY_BUFFER_STATE pp_scan_bytes (yyconst char *bytes,int len ,yyscan_t yyscanner );
+
+
+void *ppalloc (yy_size_t ,yyscan_t yyscanner );
+void *pprealloc (void *,yy_size_t ,yyscan_t yyscanner );
+void ppfree (void * ,yyscan_t yyscanner );
+
+
+#define yy_new_buffer pp_create_buffer
+
+
+
+#define yy_set_interactive(is_interactive) \
+ { \
+ if ( ! YY_CURRENT_BUFFER ){ \
+ ppensure_buffer_stack (yyscanner); \
+ YY_CURRENT_BUFFER_LVALUE = \
+ pp_create_buffer(yyin,YY_BUF_SIZE ,yyscanner); \
+ } \
+ YY_CURRENT_BUFFER_LVALUE->yy_is_interactive = is_interactive; \
+ }
+
+
+
+#define yy_set_bol(at_bol) \
+ { \
+ if ( ! YY_CURRENT_BUFFER ){\
+ ppensure_buffer_stack (yyscanner); \
+ YY_CURRENT_BUFFER_LVALUE = \
+ pp_create_buffer(yyin,YY_BUF_SIZE ,yyscanner); \
+ } \
+ YY_CURRENT_BUFFER_LVALUE->yy_at_bol = at_bol; \
+ }
+
+
+
+#define YY_AT_BOL() (YY_CURRENT_BUFFER_LVALUE->yy_at_bol)
+
+
+/* Begin user sect3 */
+
+#define ppwrap(yyscanner) (/*CONSTCOND*/1)
+#define YY_SKIP_YYWRAP
+
+typedef unsigned char YY_CHAR;
+
+
+
+
+typedef int yy_state_type;
+
+#define yytext_ptr yytext_r
+
+
+
+
+
+
+static yy_state_type yy_get_previous_state (yyscan_t yyscanner );
+static yy_state_type yy_try_NUL_trans (yy_state_type current_state ,yyscan_t yyscanner);
+static int yy_get_next_buffer (yyscan_t yyscanner );
+static void yynoreturn yy_fatal_error (yyconst char* msg ,yyscan_t yyscanner );
+
+
+
+
+/* Done after the current pattern has been matched and before the
+ * corresponding action - sets up yytext.
+ */
+#define YY_DO_BEFORE_ACTION \
+ yyg->yytext_ptr = yy_bp; \
+ yyleng = (int) (yy_cp - yy_bp); \
+ yyg->yy_hold_char = *yy_cp; \
+ *yy_cp = '\0'; \
+ yyg->yy_c_buf_p = yy_cp;
+
+
+
+#define YY_NUM_RULES 38
+#define YY_END_OF_BUFFER 39
+/* This struct is not used in this scanner,
+ but its presence is necessary. */
+struct yy_trans_info
+ {
+ flex_int32_t yy_verify;
+ flex_int32_t yy_nxt;
+ };
+static yyconst flex_int16_t yy_accept[98] =
+ { 0,
+ 0, 0, 0, 0, 39, 37, 34, 35, 35, 33,
+ 7, 33, 33, 33, 33, 33, 33, 33, 33, 9,
+ 9, 33, 33, 33, 8, 37, 33, 33, 3, 5,
+ 5, 4, 34, 35, 19, 27, 20, 30, 25, 12,
+ 23, 13, 24, 10, 2, 1, 26, 10, 9, 11,
+ 11, 11, 9, 11, 9, 9, 14, 16, 18, 17,
+ 15, 8, 36, 36, 31, 21, 32, 22, 3, 5,
+ 6, 11, 10, 11, 10, 1, 10, 11, 10, 0,
+ 10, 9, 9, 9, 28, 29, 0, 10, 10, 10,
+ 10, 9, 10, 10, 9, 10, 0
+
+ } ;
+
+static yyconst YY_CHAR yy_ec[256] =
+ { 0,
+ 1, 1, 1, 1, 1, 1, 1, 1, 2, 3,
+ 2, 2, 4, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 2, 5, 1, 6, 1, 7, 8, 1, 9,
+ 9, 10, 11, 9, 12, 13, 14, 15, 16, 16,
+ 16, 16, 16, 16, 16, 17, 17, 9, 9, 18,
+ 19, 20, 9, 1, 21, 21, 21, 21, 22, 23,
+ 24, 24, 24, 24, 24, 24, 24, 24, 24, 24,
+ 24, 24, 24, 24, 25, 24, 24, 26, 24, 24,
+ 9, 27, 9, 28, 24, 1, 21, 21, 21, 21,
+
+ 22, 23, 24, 24, 24, 24, 24, 24, 24, 24,
+ 24, 24, 24, 24, 24, 24, 25, 24, 24, 26,
+ 24, 24, 9, 29, 9, 9, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1
+ } ;
+
+static yyconst YY_CHAR yy_meta[30] =
+ { 0,
+ 1, 1, 2, 2, 1, 1, 1, 1, 1, 3,
+ 1, 1, 4, 1, 5, 5, 5, 1, 1, 1,
+ 5, 5, 5, 5, 5, 5, 1, 1, 1
+ } ;
+
+static yyconst flex_uint16_t yy_base[103] =
+ { 0,
+ 0, 0, 27, 29, 137, 194, 133, 194, 117, 100,
+ 194, 98, 26, 194, 94, 24, 28, 33, 32, 39,
+ 51, 39, 80, 50, 0, 68, 25, 54, 0, 194,
+ 88, 71, 80, 194, 194, 194, 194, 194, 194, 194,
+ 194, 194, 194, 71, 194, 0, 194, 85, 55, 64,
+ 99, 111, 53, 105, 0, 50, 55, 194, 194, 194,
+ 40, 0, 194, 38, 194, 194, 194, 194, 0, 194,
+ 194, 117, 0, 130, 0, 0, 0, 137, 0, 88,
+ 113, 0, 131, 0, 194, 194, 143, 139, 152, 150,
+ 0, 13, 153, 194, 0, 194, 194, 176, 31, 181,
+
+ 186, 188
+ } ;
+
+static yyconst flex_int16_t yy_def[103] =
+ { 0,
+ 97, 1, 98, 98, 97, 97, 97, 97, 97, 97,
+ 97, 97, 97, 97, 97, 97, 97, 97, 97, 97,
+ 20, 97, 97, 97, 99, 97, 97, 97, 100, 97,
+ 97, 97, 97, 97, 97, 97, 97, 97, 97, 97,
+ 97, 97, 97, 97, 97, 101, 97, 97, 20, 20,
+ 50, 51, 51, 102, 21, 51, 97, 97, 97, 97,
+ 97, 99, 97, 97, 97, 97, 97, 97, 100, 97,
+ 97, 44, 44, 72, 72, 101, 48, 51, 51, 97,
+ 52, 51, 102, 51, 97, 97, 97, 74, 78, 97,
+ 51, 51, 97, 97, 51, 97, 0, 97, 97, 97,
+
+ 97, 97
+ } ;
+
+static yyconst flex_uint16_t yy_nxt[224] =
+ { 0,
+ 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
+ 16, 17, 18, 19, 20, 21, 21, 22, 23, 24,
+ 25, 25, 25, 25, 25, 25, 26, 27, 28, 30,
+ 31, 30, 31, 37, 40, 62, 32, 95, 32, 42,
+ 63, 45, 41, 65, 38, 46, 43, 44, 44, 44,
+ 47, 48, 66, 49, 49, 50, 57, 58, 86, 51,
+ 52, 51, 51, 53, 54, 55, 55, 55, 60, 61,
+ 63, 64, 67, 85, 84, 56, 51, 82, 50, 50,
+ 51, 33, 68, 72, 71, 73, 73, 73, 51, 51,
+ 70, 72, 74, 75, 72, 72, 72, 51, 59, 77,
+
+ 77, 77, 90, 90, 90, 51, 78, 79, 51, 51,
+ 51, 51, 39, 51, 51, 51, 36, 51, 35, 34,
+ 51, 80, 80, 97, 97, 81, 81, 81, 51, 51,
+ 51, 72, 72, 72, 33, 91, 97, 97, 72, 72,
+ 87, 87, 97, 51, 88, 88, 88, 87, 87, 97,
+ 97, 89, 89, 89, 51, 92, 51, 93, 93, 93,
+ 97, 75, 97, 97, 90, 90, 90, 93, 93, 93,
+ 97, 97, 94, 97, 79, 96, 29, 29, 29, 29,
+ 29, 69, 97, 97, 69, 69, 76, 97, 76, 76,
+ 76, 83, 83, 5, 97, 97, 97, 97, 97, 97,
+
+ 97, 97, 97, 97, 97, 97, 97, 97, 97, 97,
+ 97, 97, 97, 97, 97, 97, 97, 97, 97, 97,
+ 97, 97, 97
+ } ;
+
+static yyconst flex_int16_t yy_chk[224] =
+ { 0,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 3,
+ 3, 4, 4, 13, 16, 99, 3, 92, 4, 17,
+ 64, 19, 16, 27, 13, 19, 17, 18, 18, 18,
+ 19, 20, 27, 20, 20, 20, 22, 22, 61, 20,
+ 20, 20, 20, 20, 20, 21, 21, 21, 24, 24,
+ 26, 26, 28, 57, 56, 21, 21, 53, 50, 50,
+ 49, 33, 28, 44, 32, 44, 44, 44, 50, 50,
+ 31, 44, 44, 44, 44, 44, 44, 48, 23, 48,
+
+ 48, 48, 80, 80, 80, 48, 48, 48, 48, 48,
+ 48, 51, 15, 51, 51, 51, 12, 54, 10, 9,
+ 51, 52, 52, 81, 81, 52, 52, 52, 54, 54,
+ 54, 72, 72, 72, 7, 81, 5, 0, 72, 72,
+ 74, 74, 0, 83, 74, 74, 74, 78, 78, 88,
+ 88, 78, 78, 78, 83, 83, 83, 87, 87, 87,
+ 0, 88, 89, 89, 90, 90, 90, 93, 93, 93,
+ 0, 0, 90, 0, 89, 93, 98, 98, 98, 98,
+ 98, 100, 0, 0, 100, 100, 101, 0, 101, 101,
+ 101, 102, 102, 97, 97, 97, 97, 97, 97, 97,
+
+ 97, 97, 97, 97, 97, 97, 97, 97, 97, 97,
+ 97, 97, 97, 97, 97, 97, 97, 97, 97, 97,
+ 97, 97, 97
+ } ;
+
+/* The intent behind this definition is that it'll catch
+ * any uses of REJECT which flex missed.
+ */
+#define REJECT reject_used_but_not_detected
+#define yymore() yymore_used_but_not_detected
+#define YY_MORE_ADJ 0
+#define YY_RESTORE_YY_MORE_OFFSET
+/*
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+This file contains the Lex specification for GLSL ES preprocessor.
+Based on Microsoft Visual Studio 2010 Preprocessor Grammar:
+http://msdn.microsoft.com/en-us/library/2scxys89.aspx
+
+IF YOU MODIFY THIS FILE YOU ALSO NEED TO RUN generate_parser.sh.
+*/
+
+#if defined(_MSC_VER)
+#pragma warning(disable: 4005)
+#endif
+
+#include "compiler/preprocessor/Tokenizer.h"
+
+#include "compiler/preprocessor/DiagnosticsBase.h"
+#include "compiler/preprocessor/Token.h"
+
+#if defined(__GNUC__)
+// Triggered by the auto-generated yy_fatal_error function.
+#pragma GCC diagnostic ignored "-Wmissing-noreturn"
+#elif defined(_MSC_VER)
+#pragma warning(disable: 4244)
+#endif
+
+// Workaround for flex using the register keyword, deprecated in C++11.
+#ifdef __cplusplus
+#if __cplusplus > 199711L
+#define register
+#endif
+#endif
+
+typedef std::string YYSTYPE;
+typedef pp::SourceLocation YYLTYPE;
+
+// Use the unused yycolumn variable to track file (string) number.
+#define yyfileno yycolumn
+
+#define YY_USER_INIT \
+ do { \
+ yyfileno = 0; \
+ yylineno = 1; \
+ yyextra->leadingSpace = false; \
+ yyextra->lineStart = true; \
+ } while(0);
+
+#define YY_USER_ACTION \
+ do \
+ { \
+ pp::Input* input = &yyextra->input; \
+ pp::Input::Location* scanLoc = &yyextra->scanLoc; \
+ while ((scanLoc->sIndex < input->count()) && \
+ (scanLoc->cIndex >= input->length(scanLoc->sIndex))) \
+ { \
+ scanLoc->cIndex -= input->length(scanLoc->sIndex++); \
+ ++yyfileno; yylineno = 1; \
+ } \
+ yylloc->file = yyfileno; \
+ yylloc->line = yylineno; \
+ scanLoc->cIndex += yyleng; \
+ } while(0);
+
+#define YY_INPUT(buf, result, maxSize) \
+ result = yyextra->input.read(buf, maxSize, &yylineno);
+
+
+
+
+
+#define INITIAL 0
+#define COMMENT 1
+
+
+
+
+
+
+#define YY_EXTRA_TYPE pp::Tokenizer::Context*
+
+
+
+
+/* Holds the entire state of the reentrant scanner. */
+struct yyguts_t
+ {
+
+ /* User-defined. Not touched by flex. */
+ YY_EXTRA_TYPE yyextra_r;
+
+ /* The rest are the same as the globals declared in the non-reentrant scanner. */
+ FILE *yyin_r, *yyout_r;
+ size_t yy_buffer_stack_top; /**< index of top of stack. */
+ size_t yy_buffer_stack_max; /**< capacity of stack. */
+ YY_BUFFER_STATE * yy_buffer_stack; /**< Stack as an array. */
+ char yy_hold_char;
+ int yy_n_chars;
+ int yyleng_r;
+ char *yy_c_buf_p;
+ int yy_init;
+ int yy_start;
+ int yy_did_buffer_switch_on_eof;
+ int yy_start_stack_ptr;
+ int yy_start_stack_depth;
+ int *yy_start_stack;
+ yy_state_type yy_last_accepting_state;
+ char* yy_last_accepting_cpos;
+
+ int yylineno_r;
+ int yy_flex_debug_r;
+
+
+
+
+ char *yytext_r;
+ int yy_more_flag;
+ int yy_more_len;
+
+
+
+ YYSTYPE * yylval_r;
+
+
+
+ YYLTYPE * yylloc_r;
+
+
+ }; /* end struct yyguts_t */
+
+
+
+
+static int yy_init_globals (yyscan_t yyscanner );
+
+
+
+
+
+ /* This must go here because YYSTYPE and YYLTYPE are included
+ * from bison output in section 1.*/
+ # define yylval yyg->yylval_r
+
+
+
+ # define yylloc yyg->yylloc_r
+
+
+
+int pplex_init (yyscan_t* scanner);
+
+int pplex_init_extra (YY_EXTRA_TYPE user_defined,yyscan_t* scanner);
+
+
+
+/* Accessor methods to globals.
+ These are made visible to non-reentrant scanners for convenience. */
+
+
+int pplex_destroy (yyscan_t yyscanner );
+
+
+
+int ppget_debug (yyscan_t yyscanner );
+
+
+
+void ppset_debug (int debug_flag ,yyscan_t yyscanner );
+
+
+
+YY_EXTRA_TYPE ppget_extra (yyscan_t yyscanner );
+
+
+
+void ppset_extra (YY_EXTRA_TYPE user_defined ,yyscan_t yyscanner );
+
+
+
+FILE *ppget_in (yyscan_t yyscanner );
+
+
+
+void ppset_in (FILE * _in_str ,yyscan_t yyscanner );
+
+
+
+FILE *ppget_out (yyscan_t yyscanner );
+
+
+
+void ppset_out (FILE * _out_str ,yyscan_t yyscanner );
+
+
+
+ int ppget_leng (yyscan_t yyscanner );
+
+
+
+char *ppget_text (yyscan_t yyscanner );
+
+
+
+int ppget_lineno (yyscan_t yyscanner );
+
+
+
+void ppset_lineno (int _line_number ,yyscan_t yyscanner );
+
+
+
+
+int ppget_column (yyscan_t yyscanner );
+
+
+
+
+
+void ppset_column (int _column_no ,yyscan_t yyscanner );
+
+
+
+
+YYSTYPE * ppget_lval (yyscan_t yyscanner );
+
+
+void ppset_lval (YYSTYPE * yylval_param ,yyscan_t yyscanner );
+
+
+
+ YYLTYPE *ppget_lloc (yyscan_t yyscanner );
+
+
+
+ void ppset_lloc (YYLTYPE * yylloc_param ,yyscan_t yyscanner );
+
+
+
+/* Macros after this point can all be overridden by user definitions in
+ * section 1.
+ */
+
+#ifndef YY_SKIP_YYWRAP
+#ifdef __cplusplus
+extern "C" int ppwrap (yyscan_t yyscanner );
+#else
+extern int ppwrap (yyscan_t yyscanner );
+#endif
+#endif
+
+
+#ifndef YY_NO_UNPUT
+
+#endif
+
+
+#ifndef yytext_ptr
+static void yy_flex_strncpy (char *,yyconst char *,int ,yyscan_t yyscanner);
+#endif
+
+#ifdef YY_NEED_STRLEN
+static int yy_flex_strlen (yyconst char * ,yyscan_t yyscanner);
+#endif
+
+#ifndef YY_NO_INPUT
+
+#ifdef __cplusplus
+static int yyinput (yyscan_t yyscanner );
+#else
+static int input (yyscan_t yyscanner );
+#endif
+
+#endif
+
+
+
+
+
+
+
+
+/* Amount of stuff to slurp up with each read. */
+#ifndef YY_READ_BUF_SIZE
+#ifdef __ia64__
+/* On IA-64, the buffer size is 16k, not 8k */
+#define YY_READ_BUF_SIZE 16384
+#else
+#define YY_READ_BUF_SIZE 8192
+#endif /* __ia64__ */
+#endif
+
+
+/* Copy whatever the last rule matched to the standard output. */
+#ifndef ECHO
+/* This used to be an fputs(), but since the string might contain NUL's,
+ * we now use fwrite().
+ */
+#define ECHO do { if (fwrite( yytext, (size_t) yyleng, 1, yyout )) {} } while (0)
+#endif
+
+
+
+/* Gets input and stuffs it into "buf". number of characters read, or YY_NULL,
+ * is returned in "result".
+ */
+#ifndef YY_INPUT
+#define YY_INPUT(buf,result,max_size) \
+ if ( YY_CURRENT_BUFFER_LVALUE->yy_is_interactive ) \
+ { \
+ int c = '*'; \
+ size_t n; \
+ for ( n = 0; n < max_size && \
+ (c = getc( yyin )) != EOF && c != '\n'; ++n ) \
+ buf[n] = (char) c; \
+ if ( c == '\n' ) \
+ buf[n++] = (char) c; \
+ if ( c == EOF && ferror( yyin ) ) \
+ YY_FATAL_ERROR( "input in flex scanner failed" ); \
+ result = n; \
+ } \
+ else \
+ { \
+ errno=0; \
+ while ( (result = (int) fread(buf, 1, max_size, yyin))==0 && ferror(yyin)) \
+ { \
+ if( errno != EINTR) \
+ { \
+ YY_FATAL_ERROR( "input in flex scanner failed" ); \
+ break; \
+ } \
+ errno=0; \
+ clearerr(yyin); \
+ } \
+ }\
+\
+
+#endif
+
+
+
+/* No semi-colon after return; correct usage is to write "yyterminate();" -
+ * we don't want an extra ';' after the "return" because that will cause
+ * some compilers to complain about unreachable statements.
+ */
+#ifndef yyterminate
+#define yyterminate() return YY_NULL
+#endif
+
+
+/* Number of entries by which start-condition stack grows. */
+#ifndef YY_START_STACK_INCR
+#define YY_START_STACK_INCR 25
+#endif
+
+
+/* Report a fatal error. */
+#ifndef YY_FATAL_ERROR
+#define YY_FATAL_ERROR(msg) yy_fatal_error( msg , yyscanner)
+#endif
+
+
+
+
+
+/* end tables serialization structures and prototypes */
+
+
+
+/* Default declaration of generated scanner - a define so the user can
+ * easily add parameters.
+ */
+#ifndef YY_DECL
+#define YY_DECL_IS_OURS 1
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+extern int pplex \
+ (YYSTYPE * yylval_param,YYLTYPE * yylloc_param ,yyscan_t yyscanner);
+
+#define YY_DECL int pplex \
+ (YYSTYPE * yylval_param, YYLTYPE * yylloc_param , yyscan_t yyscanner)
+#endif /* !YY_DECL */
+
+
+/* Code executed at the beginning of each rule, after yytext and yyleng
+ * have been set up.
+ */
+#ifndef YY_USER_ACTION
+#define YY_USER_ACTION
+#endif
+
+
+
+/* Code executed at the end of each rule. */
+#ifndef YY_BREAK
+#define YY_BREAK /*LINTED*/break;
+#endif
+
+
+
+#define YY_RULE_SETUP \
+ YY_USER_ACTION
+
+
+
+/** The main scanner function which does all the work.
+ */
+YY_DECL
+{
+ yy_state_type yy_current_state;
+ char *yy_cp, *yy_bp;
+ int yy_act;
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+
+
+
+ yylval = yylval_param;
+
+
+
+ yylloc = yylloc_param;
+
+
+ if ( !yyg->yy_init )
+ {
+ yyg->yy_init = 1;
+
+#ifdef YY_USER_INIT
+ YY_USER_INIT;
+#endif
+
+
+
+ if ( ! yyg->yy_start )
+ yyg->yy_start = 1; /* first start state */
+
+ if ( ! yyin )
+ yyin = stdin;
+
+ if ( ! yyout )
+ yyout = stdout;
+
+ if ( ! YY_CURRENT_BUFFER ) {
+ ppensure_buffer_stack (yyscanner);
+ YY_CURRENT_BUFFER_LVALUE =
+ pp_create_buffer(yyin,YY_BUF_SIZE ,yyscanner);
+ }
+
+ pp_load_buffer_state(yyscanner );
+ }
+
+ {
+
+
+ /* Line comment */
+
+ while ( /*CONSTCOND*/1 ) /* loops until end-of-file is reached */
+ {
+ yy_cp = yyg->yy_c_buf_p;
+
+ /* Support of yytext. */
+ *yy_cp = yyg->yy_hold_char;
+
+ /* yy_bp points to the position in yy_ch_buf of the start of
+ * the current run.
+ */
+ yy_bp = yy_cp;
+
+ yy_current_state = yyg->yy_start;
+yy_match:
+ do
+ {
+ YY_CHAR yy_c = yy_ec[YY_SC_TO_UI(*yy_cp)] ;
+ if ( yy_accept[yy_current_state] )
+ {
+ yyg->yy_last_accepting_state = yy_current_state;
+ yyg->yy_last_accepting_cpos = yy_cp;
+ }
+ while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state )
+ {
+ yy_current_state = (int) yy_def[yy_current_state];
+ if ( yy_current_state >= 98 )
+ yy_c = yy_meta[(unsigned int) yy_c];
+ }
+ yy_current_state = yy_nxt[yy_base[yy_current_state] + (flex_int16_t) yy_c];
+ ++yy_cp;
+ }
+ while ( yy_current_state != 97 );
+ yy_cp = yyg->yy_last_accepting_cpos;
+ yy_current_state = yyg->yy_last_accepting_state;
+
+yy_find_action:
+ yy_act = yy_accept[yy_current_state];
+
+ YY_DO_BEFORE_ACTION;
+
+
+
+do_action: /* This label is used only to access EOF actions. */
+
+
+ switch ( yy_act )
+ { /* beginning of action switch */
+ case 0: /* must back up */
+ /* undo the effects of YY_DO_BEFORE_ACTION */
+ *yy_cp = yyg->yy_hold_char;
+ yy_cp = yyg->yy_last_accepting_cpos;
+ yy_current_state = yyg->yy_last_accepting_state;
+ goto yy_find_action;
+
+case 1:
+YY_RULE_SETUP
+
+ YY_BREAK
+/* Block comment */
+/* Line breaks are just counted - not returned. */
+/* The comment is replaced by a single space. */
+case 2:
+YY_RULE_SETUP
+{ BEGIN(COMMENT); }
+ YY_BREAK
+case 3:
+YY_RULE_SETUP
+
+ YY_BREAK
+case 4:
+YY_RULE_SETUP
+
+ YY_BREAK
+case 5:
+/* rule 5 can match eol */
+YY_RULE_SETUP
+{ ++yylineno; }
+ YY_BREAK
+case 6:
+YY_RULE_SETUP
+{
+ yyextra->leadingSpace = true;
+ BEGIN(INITIAL);
+}
+ YY_BREAK
+case 7:
+YY_RULE_SETUP
+{
+ // # is only valid at start of line for preprocessor directives.
+ yylval->assign(1, yytext[0]);
+ return yyextra->lineStart ? pp::Token::PP_HASH : pp::Token::PP_OTHER;
+}
+ YY_BREAK
+case 8:
+YY_RULE_SETUP
+{
+ yylval->assign(yytext, yyleng);
+ return pp::Token::IDENTIFIER;
+}
+ YY_BREAK
+case 9:
+YY_RULE_SETUP
+{
+ yylval->assign(yytext, yyleng);
+ return pp::Token::CONST_INT;
+}
+ YY_BREAK
+case 10:
+YY_RULE_SETUP
+{
+ yylval->assign(yytext, yyleng);
+ return pp::Token::CONST_FLOAT;
+}
+ YY_BREAK
+/* Anything that starts with a {DIGIT} or .{DIGIT} must be a number. */
+/* Rule to catch all invalid integers and floats. */
+case 11:
+YY_RULE_SETUP
+{
+ yylval->assign(yytext, yyleng);
+ return pp::Token::PP_NUMBER;
+}
+ YY_BREAK
+case 12:
+YY_RULE_SETUP
+{
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_INC;
+}
+ YY_BREAK
+case 13:
+YY_RULE_SETUP
+{
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_DEC;
+}
+ YY_BREAK
+case 14:
+YY_RULE_SETUP
+{
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_LEFT;
+}
+ YY_BREAK
+case 15:
+YY_RULE_SETUP
+{
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_RIGHT;
+}
+ YY_BREAK
+case 16:
+YY_RULE_SETUP
+{
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_LE;
+}
+ YY_BREAK
+case 17:
+YY_RULE_SETUP
+{
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_GE;
+}
+ YY_BREAK
+case 18:
+YY_RULE_SETUP
+{
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_EQ;
+}
+ YY_BREAK
+case 19:
+YY_RULE_SETUP
+{
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_NE;
+}
+ YY_BREAK
+case 20:
+YY_RULE_SETUP
+{
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_AND;
+}
+ YY_BREAK
+case 21:
+YY_RULE_SETUP
+{
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_XOR;
+}
+ YY_BREAK
+case 22:
+YY_RULE_SETUP
+{
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_OR;
+}
+ YY_BREAK
+case 23:
+YY_RULE_SETUP
+{
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_ADD_ASSIGN;
+}
+ YY_BREAK
+case 24:
+YY_RULE_SETUP
+{
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_SUB_ASSIGN;
+}
+ YY_BREAK
+case 25:
+YY_RULE_SETUP
+{
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_MUL_ASSIGN;
+}
+ YY_BREAK
+case 26:
+YY_RULE_SETUP
+{
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_DIV_ASSIGN;
+}
+ YY_BREAK
+case 27:
+YY_RULE_SETUP
+{
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_MOD_ASSIGN;
+}
+ YY_BREAK
+case 28:
+YY_RULE_SETUP
+{
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_LEFT_ASSIGN;
+}
+ YY_BREAK
+case 29:
+YY_RULE_SETUP
+{
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_RIGHT_ASSIGN;
+}
+ YY_BREAK
+case 30:
+YY_RULE_SETUP
+{
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_AND_ASSIGN;
+}
+ YY_BREAK
+case 31:
+YY_RULE_SETUP
+{
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_XOR_ASSIGN;
+}
+ YY_BREAK
+case 32:
+YY_RULE_SETUP
+{
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_OR_ASSIGN;
+}
+ YY_BREAK
+case 33:
+YY_RULE_SETUP
+{
+ yylval->assign(1, yytext[0]);
+ return yytext[0];
+}
+ YY_BREAK
+case 34:
+YY_RULE_SETUP
+{ yyextra->leadingSpace = true; }
+ YY_BREAK
+case 35:
+/* rule 35 can match eol */
+YY_RULE_SETUP
+{
+ ++yylineno;
+ yylval->assign(1, '\n');
+ return '\n';
+}
+ YY_BREAK
+case 36:
+/* rule 36 can match eol */
+YY_RULE_SETUP
+{ ++yylineno; }
+ YY_BREAK
+case 37:
+YY_RULE_SETUP
+{
+ yylval->assign(1, yytext[0]);
+ return pp::Token::PP_OTHER;
+}
+ YY_BREAK
+case YY_STATE_EOF(INITIAL):
+case YY_STATE_EOF(COMMENT):
+{
+ // YY_USER_ACTION is not invoked for handling EOF.
+ // Set the location for EOF token manually.
+ pp::Input* input = &yyextra->input;
+ pp::Input::Location* scanLoc = &yyextra->scanLoc;
+ yy_size_t sIndexMax = input->count() ? input->count() - 1 : 0;
+ if (scanLoc->sIndex != sIndexMax)
+ {
+ // We can only reach here if there are empty strings at the
+ // end of the input.
+ scanLoc->sIndex = sIndexMax; scanLoc->cIndex = 0;
+ // FIXME: this is not 64-bit clean.
+ yyfileno = static_cast<int>(sIndexMax); yylineno = 1;
+ }
+ yylloc->file = yyfileno;
+ yylloc->line = yylineno;
+ yylval->clear();
+
+ if (YY_START == COMMENT)
+ {
+ yyextra->diagnostics->report(pp::Diagnostics::PP_EOF_IN_COMMENT,
+ pp::SourceLocation(yyfileno, yylineno),
+ "");
+ }
+ yyterminate();
+}
+ YY_BREAK
+case 38:
+YY_RULE_SETUP
+ECHO;
+ YY_BREAK
+
+ case YY_END_OF_BUFFER:
+ {
+ /* Amount of text matched not including the EOB char. */
+ int yy_amount_of_matched_text = (int) (yy_cp - yyg->yytext_ptr) - 1;
+
+ /* Undo the effects of YY_DO_BEFORE_ACTION. */
+ *yy_cp = yyg->yy_hold_char;
+ YY_RESTORE_YY_MORE_OFFSET
+
+ if ( YY_CURRENT_BUFFER_LVALUE->yy_buffer_status == YY_BUFFER_NEW )
+ {
+ /* We're scanning a new file or input source. It's
+ * possible that this happened because the user
+ * just pointed yyin at a new source and called
+ * pplex(). If so, then we have to assure
+ * consistency between YY_CURRENT_BUFFER and our
+ * globals. Here is the right place to do so, because
+ * this is the first action (other than possibly a
+ * back-up) that will match for the new input source.
+ */
+ yyg->yy_n_chars = YY_CURRENT_BUFFER_LVALUE->yy_n_chars;
+ YY_CURRENT_BUFFER_LVALUE->yy_input_file = yyin;
+ YY_CURRENT_BUFFER_LVALUE->yy_buffer_status = YY_BUFFER_NORMAL;
+ }
+
+ /* Note that here we test for yy_c_buf_p "<=" to the position
+ * of the first EOB in the buffer, since yy_c_buf_p will
+ * already have been incremented past the NUL character
+ * (since all states make transitions on EOB to the
+ * end-of-buffer state). Contrast this with the test
+ * in input().
+ */
+ if ( yyg->yy_c_buf_p <= &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars] )
+ { /* This was really a NUL. */
+ yy_state_type yy_next_state;
+
+ yyg->yy_c_buf_p = yyg->yytext_ptr + yy_amount_of_matched_text;
+
+ yy_current_state = yy_get_previous_state( yyscanner );
+
+ /* Okay, we're now positioned to make the NUL
+ * transition. We couldn't have
+ * yy_get_previous_state() go ahead and do it
+ * for us because it doesn't know how to deal
+ * with the possibility of jamming (and we don't
+ * want to build jamming into it because then it
+ * will run more slowly).
+ */
+
+ yy_next_state = yy_try_NUL_trans( yy_current_state , yyscanner);
+
+ yy_bp = yyg->yytext_ptr + YY_MORE_ADJ;
+
+ if ( yy_next_state )
+ {
+ /* Consume the NUL. */
+ yy_cp = ++yyg->yy_c_buf_p;
+ yy_current_state = yy_next_state;
+ goto yy_match;
+ }
+
+ else
+ {
+ yy_cp = yyg->yy_last_accepting_cpos;
+ yy_current_state = yyg->yy_last_accepting_state;
+ goto yy_find_action;
+ }
+ }
+
+ else switch ( yy_get_next_buffer( yyscanner ) )
+ {
+ case EOB_ACT_END_OF_FILE:
+ {
+ yyg->yy_did_buffer_switch_on_eof = 0;
+
+ if ( ppwrap(yyscanner ) )
+ {
+ /* Note: because we've taken care in
+ * yy_get_next_buffer() to have set up
+ * yytext, we can now set up
+ * yy_c_buf_p so that if some total
+ * hoser (like flex itself) wants to
+ * call the scanner after we return the
+ * YY_NULL, it'll still work - another
+ * YY_NULL will get returned.
+ */
+ yyg->yy_c_buf_p = yyg->yytext_ptr + YY_MORE_ADJ;
+
+ yy_act = YY_STATE_EOF(YY_START);
+ goto do_action;
+ }
+
+ else
+ {
+ if ( ! yyg->yy_did_buffer_switch_on_eof )
+ YY_NEW_FILE;
+ }
+ break;
+ }
+
+ case EOB_ACT_CONTINUE_SCAN:
+ yyg->yy_c_buf_p =
+ yyg->yytext_ptr + yy_amount_of_matched_text;
+
+ yy_current_state = yy_get_previous_state( yyscanner );
+
+ yy_cp = yyg->yy_c_buf_p;
+ yy_bp = yyg->yytext_ptr + YY_MORE_ADJ;
+ goto yy_match;
+
+ case EOB_ACT_LAST_MATCH:
+ yyg->yy_c_buf_p =
+ &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars];
+
+ yy_current_state = yy_get_previous_state( yyscanner );
+
+ yy_cp = yyg->yy_c_buf_p;
+ yy_bp = yyg->yytext_ptr + YY_MORE_ADJ;
+ goto yy_find_action;
+ }
+ break;
+ }
+
+ default:
+ YY_FATAL_ERROR(
+ "fatal flex scanner internal error--no action found" );
+ } /* end of action switch */
+ } /* end of scanning one token */
+ } /* end of user's declarations */
+} /* end of pplex */
+
+
+
+
+
+
+/* yy_get_next_buffer - try to read in a new buffer
+ *
+ * Returns a code representing an action:
+ * EOB_ACT_LAST_MATCH -
+ * EOB_ACT_CONTINUE_SCAN - continue scanning from current position
+ * EOB_ACT_END_OF_FILE - end of file
+ */
+static int yy_get_next_buffer (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ char *dest = YY_CURRENT_BUFFER_LVALUE->yy_ch_buf;
+ char *source = yyg->yytext_ptr;
+ yy_size_t number_to_move, i;
+ int ret_val;
+
+ if ( yyg->yy_c_buf_p > &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars + 1] )
+ YY_FATAL_ERROR(
+ "fatal flex scanner internal error--end of buffer missed" );
+
+ if ( YY_CURRENT_BUFFER_LVALUE->yy_fill_buffer == 0 )
+ { /* Don't try to fill the buffer, so this is an EOF. */
+ if ( yyg->yy_c_buf_p - yyg->yytext_ptr - YY_MORE_ADJ == 1 )
+ {
+ /* We matched a single character, the EOB, so
+ * treat this as a final EOF.
+ */
+ return EOB_ACT_END_OF_FILE;
+ }
+
+ else
+ {
+ /* We matched some text prior to the EOB, first
+ * process it.
+ */
+ return EOB_ACT_LAST_MATCH;
+ }
+ }
+
+ /* Try to read more data. */
+
+ /* First move last chars to start of buffer. */
+ number_to_move = (yy_size_t) (yyg->yy_c_buf_p - yyg->yytext_ptr) - 1;
+
+ for ( i = 0; i < number_to_move; ++i )
+ *(dest++) = *(source++);
+
+ if ( YY_CURRENT_BUFFER_LVALUE->yy_buffer_status == YY_BUFFER_EOF_PENDING )
+ /* don't do the read, it's not guaranteed to return an EOF,
+ * just force an EOF
+ */
+ YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars = 0;
+
+ else
+ {
+ int num_to_read =
+ static_cast<int>(YY_CURRENT_BUFFER_LVALUE->yy_buf_size - number_to_move - 1);
+
+ while ( num_to_read <= 0 )
+ { /* Not enough room in the buffer - grow it. */
+
+ /* just a shorter name for the current buffer */
+ YY_BUFFER_STATE b = YY_CURRENT_BUFFER_LVALUE;
+
+ int yy_c_buf_p_offset =
+ (int) (yyg->yy_c_buf_p - b->yy_ch_buf);
+
+ if ( b->yy_is_our_buffer )
+ {
+ int new_size = b->yy_buf_size * 2;
+
+ if ( new_size <= 0 )
+ b->yy_buf_size += b->yy_buf_size / 8;
+ else
+ b->yy_buf_size *= 2;
+
+ b->yy_ch_buf = (char *)
+ /* Include room in for 2 EOB chars. */
+ pprealloc((void *) b->yy_ch_buf,b->yy_buf_size + 2 ,yyscanner );
+ }
+ else
+ /* Can't grow it, we don't own it. */
+ b->yy_ch_buf = NULL;
+
+ if ( ! b->yy_ch_buf )
+ YY_FATAL_ERROR(
+ "fatal error - scanner input buffer overflow" );
+
+ yyg->yy_c_buf_p = &b->yy_ch_buf[yy_c_buf_p_offset];
+
+ num_to_read = static_cast<int>(YY_CURRENT_BUFFER_LVALUE->yy_buf_size -
+ number_to_move - 1);
+
+ }
+
+ if ( num_to_read > YY_READ_BUF_SIZE )
+ num_to_read = YY_READ_BUF_SIZE;
+
+ /* Read in more data. */
+ yy_size_t ret = 0;
+ YY_INPUT( (&YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[number_to_move]),
+ ret, num_to_read );
+ yyg->yy_n_chars = static_cast<int>(ret);
+
+ YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars;
+ }
+
+ if ( yyg->yy_n_chars == 0 )
+ {
+ if ( number_to_move == YY_MORE_ADJ )
+ {
+ ret_val = EOB_ACT_END_OF_FILE;
+ pprestart(yyin ,yyscanner);
+ }
+
+ else
+ {
+ ret_val = EOB_ACT_LAST_MATCH;
+ YY_CURRENT_BUFFER_LVALUE->yy_buffer_status =
+ YY_BUFFER_EOF_PENDING;
+ }
+ }
+
+ else
+ ret_val = EOB_ACT_CONTINUE_SCAN;
+
+ if ((int) (yyg->yy_n_chars + number_to_move) > YY_CURRENT_BUFFER_LVALUE->yy_buf_size) {
+ /* Extend the array by 50%, plus the number we really need. */
+ yy_size_t new_size = yyg->yy_n_chars + number_to_move + (yyg->yy_n_chars >> 1);
+ YY_CURRENT_BUFFER_LVALUE->yy_ch_buf = (char *) pprealloc((void *) YY_CURRENT_BUFFER_LVALUE->yy_ch_buf,new_size ,yyscanner );
+ if ( ! YY_CURRENT_BUFFER_LVALUE->yy_ch_buf )
+ YY_FATAL_ERROR( "out of dynamic memory in yy_get_next_buffer()" );
+ }
+
+ yyg->yy_n_chars += static_cast<int>(number_to_move);
+ YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars] = YY_END_OF_BUFFER_CHAR;
+ YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars + 1] = YY_END_OF_BUFFER_CHAR;
+
+ yyg->yytext_ptr = &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[0];
+
+ return ret_val;
+}
+
+
+/* yy_get_previous_state - get the state just before the EOB char was reached */
+
+
+ static yy_state_type yy_get_previous_state (yyscan_t yyscanner)
+{
+ yy_state_type yy_current_state;
+ char *yy_cp;
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ yy_current_state = yyg->yy_start;
+
+ for ( yy_cp = yyg->yytext_ptr + YY_MORE_ADJ; yy_cp < yyg->yy_c_buf_p; ++yy_cp )
+ {
+ YY_CHAR yy_c = (*yy_cp ? yy_ec[YY_SC_TO_UI(*yy_cp)] : 1);
+ if ( yy_accept[yy_current_state] )
+ {
+ yyg->yy_last_accepting_state = yy_current_state;
+ yyg->yy_last_accepting_cpos = yy_cp;
+ }
+ while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state )
+ {
+ yy_current_state = (int) yy_def[yy_current_state];
+ if ( yy_current_state >= 98 )
+ yy_c = yy_meta[(unsigned int) yy_c];
+ }
+ yy_current_state = yy_nxt[yy_base[yy_current_state] + (flex_int16_t) yy_c];
+ }
+
+ return yy_current_state;
+}
+
+
+/* yy_try_NUL_trans - try to make a transition on the NUL character
+ *
+ * synopsis
+ * next_state = yy_try_NUL_trans( current_state );
+ */
+ static yy_state_type yy_try_NUL_trans (yy_state_type yy_current_state , yyscan_t yyscanner)
+{
+ int yy_is_jam;
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; /* This var may be unused depending upon options. */
+ char *yy_cp = yyg->yy_c_buf_p;
+
+ YY_CHAR yy_c = 1;
+ if ( yy_accept[yy_current_state] )
+ {
+ yyg->yy_last_accepting_state = yy_current_state;
+ yyg->yy_last_accepting_cpos = yy_cp;
+ }
+ while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state )
+ {
+ yy_current_state = (int) yy_def[yy_current_state];
+ if ( yy_current_state >= 98 )
+ yy_c = yy_meta[(unsigned int) yy_c];
+ }
+ yy_current_state = yy_nxt[yy_base[yy_current_state] + (flex_int16_t) yy_c];
+ yy_is_jam = (yy_current_state == 97);
+
+ (void)yyg;
+ return yy_is_jam ? 0 : yy_current_state;
+}
+
+
+#ifndef YY_NO_UNPUT
+
+#endif
+
+#ifndef YY_NO_INPUT
+#ifdef __cplusplus
+ static int yyinput (yyscan_t yyscanner)
+#else
+ static int input (yyscan_t yyscanner)
+#endif
+
+{
+ int c;
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ *yyg->yy_c_buf_p = yyg->yy_hold_char;
+
+ if ( *yyg->yy_c_buf_p == YY_END_OF_BUFFER_CHAR )
+ {
+ /* yy_c_buf_p now points to the character we want to return.
+ * If this occurs *before* the EOB characters, then it's a
+ * valid NUL; if not, then we've hit the end of the buffer.
+ */
+ if ( yyg->yy_c_buf_p < &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars] )
+ /* This was really a NUL. */
+ *yyg->yy_c_buf_p = '\0';
+
+ else
+ { /* need more input */
+ int offset = yyg->yy_c_buf_p - yyg->yytext_ptr;
+ ++yyg->yy_c_buf_p;
+
+ switch ( yy_get_next_buffer( yyscanner ) )
+ {
+ case EOB_ACT_LAST_MATCH:
+ /* This happens because yy_g_n_b()
+ * sees that we've accumulated a
+ * token and flags that we need to
+ * try matching the token before
+ * proceeding. But for input(),
+ * there's no matching to consider.
+ * So convert the EOB_ACT_LAST_MATCH
+ * to EOB_ACT_END_OF_FILE.
+ */
+
+ /* Reset buffer status. */
+ pprestart(yyin ,yyscanner);
+
+ /*FALLTHROUGH*/
+
+ case EOB_ACT_END_OF_FILE:
+ {
+ if ( ppwrap(yyscanner ) )
+ return 0;
+
+ if ( ! yyg->yy_did_buffer_switch_on_eof )
+ YY_NEW_FILE;
+#ifdef __cplusplus
+ return yyinput(yyscanner);
+#else
+ return input(yyscanner);
+#endif
+ }
+
+ case EOB_ACT_CONTINUE_SCAN:
+ yyg->yy_c_buf_p = yyg->yytext_ptr + offset;
+ break;
+ }
+ }
+ }
+
+ c = *(unsigned char *) yyg->yy_c_buf_p; /* cast for 8-bit char's */
+ *yyg->yy_c_buf_p = '\0'; /* preserve yytext */
+ yyg->yy_hold_char = *++yyg->yy_c_buf_p;
+
+
+ return c;
+}
+#endif /* ifndef YY_NO_INPUT */
+
+/** Immediately switch to a different input stream.
+ * @param input_file A readable stream.
+ * @param yyscanner The scanner object.
+ * @note This function does not reset the start condition to @c INITIAL .
+ */
+ void pprestart (FILE * input_file , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ if ( ! YY_CURRENT_BUFFER ){
+ ppensure_buffer_stack (yyscanner);
+ YY_CURRENT_BUFFER_LVALUE =
+ pp_create_buffer(yyin,YY_BUF_SIZE ,yyscanner);
+ }
+
+ pp_init_buffer(YY_CURRENT_BUFFER,input_file ,yyscanner);
+ pp_load_buffer_state(yyscanner );
+}
+
+
+/** Switch to a different input buffer.
+ * @param new_buffer The new input buffer.
+ * @param yyscanner The scanner object.
+ */
+ void pp_switch_to_buffer (YY_BUFFER_STATE new_buffer , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ /* TODO. We should be able to replace this entire function body
+ * with
+ * pppop_buffer_state();
+ * pppush_buffer_state(new_buffer);
+ */
+ ppensure_buffer_stack (yyscanner);
+ if ( YY_CURRENT_BUFFER == new_buffer )
+ return;
+
+ if ( YY_CURRENT_BUFFER )
+ {
+ /* Flush out information for old buffer. */
+ *yyg->yy_c_buf_p = yyg->yy_hold_char;
+ YY_CURRENT_BUFFER_LVALUE->yy_buf_pos = yyg->yy_c_buf_p;
+ YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars;
+ }
+
+ YY_CURRENT_BUFFER_LVALUE = new_buffer;
+ pp_load_buffer_state(yyscanner );
+
+ /* We don't actually know whether we did this switch during
+ * EOF (ppwrap()) processing, but the only time this flag
+ * is looked at is after ppwrap() is called, so it's safe
+ * to go ahead and always set it.
+ */
+ yyg->yy_did_buffer_switch_on_eof = 1;
+}
+
+
+static void pp_load_buffer_state (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ yyg->yy_n_chars = YY_CURRENT_BUFFER_LVALUE->yy_n_chars;
+ yyg->yytext_ptr = yyg->yy_c_buf_p = YY_CURRENT_BUFFER_LVALUE->yy_buf_pos;
+ yyin = YY_CURRENT_BUFFER_LVALUE->yy_input_file;
+ yyg->yy_hold_char = *yyg->yy_c_buf_p;
+}
+
+/** Allocate and initialize an input buffer state.
+ * @param file A readable stream.
+ * @param size The character buffer size in bytes. When in doubt, use @c YY_BUF_SIZE.
+ * @param yyscanner The scanner object.
+ * @return the allocated buffer state.
+ */
+ YY_BUFFER_STATE pp_create_buffer (FILE * file, int size , yyscan_t yyscanner)
+{
+ YY_BUFFER_STATE b;
+
+ b = (YY_BUFFER_STATE) ppalloc(sizeof( struct yy_buffer_state ) ,yyscanner );
+ if ( ! b )
+ YY_FATAL_ERROR( "out of dynamic memory in pp_create_buffer()" );
+
+ b->yy_buf_size = (yy_size_t)size;
+
+ /* yy_ch_buf has to be 2 characters longer than the size given because
+ * we need to put in 2 end-of-buffer characters.
+ */
+ b->yy_ch_buf = (char *) ppalloc(b->yy_buf_size + 2 ,yyscanner );
+ if ( ! b->yy_ch_buf )
+ YY_FATAL_ERROR( "out of dynamic memory in pp_create_buffer()" );
+
+ b->yy_is_our_buffer = 1;
+
+ pp_init_buffer(b,file ,yyscanner);
+
+ return b;
+}
+
+
+/** Destroy the buffer.
+ * @param b a buffer created with pp_create_buffer()
+ * @param yyscanner The scanner object.
+ */
+ void pp_delete_buffer (YY_BUFFER_STATE b , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ if ( ! b )
+ return;
+
+ if ( b == YY_CURRENT_BUFFER ) /* Not sure if we should pop here. */
+ YY_CURRENT_BUFFER_LVALUE = (YY_BUFFER_STATE) 0;
+
+ if ( b->yy_is_our_buffer )
+ ppfree((void *) b->yy_ch_buf ,yyscanner );
+
+ ppfree((void *) b ,yyscanner );
+}
+
+
+/* Initializes or reinitializes a buffer.
+ * This function is sometimes called more than once on the same buffer,
+ * such as during a pprestart() or at EOF.
+ */
+ static void pp_init_buffer (YY_BUFFER_STATE b, FILE * file , yyscan_t yyscanner)
+
+{
+ int oerrno = errno;
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ pp_flush_buffer(b ,yyscanner);
+
+ b->yy_input_file = file;
+ b->yy_fill_buffer = 1;
+
+ /* If b is the current buffer, then pp_init_buffer was _probably_
+ * called from pprestart() or through yy_get_next_buffer.
+ * In that case, we don't want to reset the lineno or column.
+ */
+ if (b != YY_CURRENT_BUFFER){
+ b->yy_bs_lineno = 1;
+ b->yy_bs_column = 0;
+ }
+
+
+
+ b->yy_is_interactive = 0;
+
+
+ errno = oerrno;
+}
+
+/** Discard all buffered characters. On the next scan, YY_INPUT will be called.
+ * @param b the buffer state to be flushed, usually @c YY_CURRENT_BUFFER.
+ * @param yyscanner The scanner object.
+ */
+ void pp_flush_buffer (YY_BUFFER_STATE b , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ if ( ! b )
+ return;
+
+ b->yy_n_chars = 0;
+
+ /* We always need two end-of-buffer characters. The first causes
+ * a transition to the end-of-buffer state. The second causes
+ * a jam in that state.
+ */
+ b->yy_ch_buf[0] = YY_END_OF_BUFFER_CHAR;
+ b->yy_ch_buf[1] = YY_END_OF_BUFFER_CHAR;
+
+ b->yy_buf_pos = &b->yy_ch_buf[0];
+
+ b->yy_at_bol = 1;
+ b->yy_buffer_status = YY_BUFFER_NEW;
+
+ if ( b == YY_CURRENT_BUFFER )
+ pp_load_buffer_state(yyscanner );
+}
+
+/** Pushes the new state onto the stack. The new state becomes
+ * the current state. This function will allocate the stack
+ * if necessary.
+ * @param new_buffer The new state.
+ * @param yyscanner The scanner object.
+ */
+void pppush_buffer_state (YY_BUFFER_STATE new_buffer , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ if (new_buffer == NULL)
+ return;
+
+ ppensure_buffer_stack(yyscanner);
+
+ /* This block is copied from pp_switch_to_buffer. */
+ if ( YY_CURRENT_BUFFER )
+ {
+ /* Flush out information for old buffer. */
+ *yyg->yy_c_buf_p = yyg->yy_hold_char;
+ YY_CURRENT_BUFFER_LVALUE->yy_buf_pos = yyg->yy_c_buf_p;
+ YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars;
+ }
+
+ /* Only push if top exists. Otherwise, replace top. */
+ if (YY_CURRENT_BUFFER)
+ yyg->yy_buffer_stack_top++;
+ YY_CURRENT_BUFFER_LVALUE = new_buffer;
+
+ /* copied from pp_switch_to_buffer. */
+ pp_load_buffer_state(yyscanner );
+ yyg->yy_did_buffer_switch_on_eof = 1;
+}
+
+
+/** Removes and deletes the top of the stack, if present.
+ * The next element becomes the new top.
+ * @param yyscanner The scanner object.
+ */
+void pppop_buffer_state (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ if (!YY_CURRENT_BUFFER)
+ return;
+
+ pp_delete_buffer(YY_CURRENT_BUFFER ,yyscanner);
+ YY_CURRENT_BUFFER_LVALUE = NULL;
+ if (yyg->yy_buffer_stack_top > 0)
+ --yyg->yy_buffer_stack_top;
+
+ if (YY_CURRENT_BUFFER) {
+ pp_load_buffer_state(yyscanner );
+ yyg->yy_did_buffer_switch_on_eof = 1;
+ }
+}
+
+
+/* Allocates the stack if it does not exist.
+ * Guarantees space for at least one push.
+ */
+static void ppensure_buffer_stack (yyscan_t yyscanner)
+{
+ yy_size_t num_to_alloc;
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ if (!yyg->yy_buffer_stack) {
+
+ /* First allocation is just for 2 elements, since we don't know if this
+ * scanner will even need a stack. We use 2 instead of 1 to avoid an
+ * immediate realloc on the next call.
+ */
+ num_to_alloc = 1; /* After all that talk, this was set to 1 anyways... */
+ yyg->yy_buffer_stack = (struct yy_buffer_state**)ppalloc
+ (num_to_alloc * sizeof(struct yy_buffer_state*)
+ , yyscanner);
+ if ( ! yyg->yy_buffer_stack )
+ YY_FATAL_ERROR( "out of dynamic memory in ppensure_buffer_stack()" );
+
+
+ memset(yyg->yy_buffer_stack, 0, num_to_alloc * sizeof(struct yy_buffer_state*));
+
+ yyg->yy_buffer_stack_max = num_to_alloc;
+ yyg->yy_buffer_stack_top = 0;
+ return;
+ }
+
+ if (yyg->yy_buffer_stack_top >= (yyg->yy_buffer_stack_max) - 1){
+
+ /* Increase the buffer to prepare for a possible push. */
+ yy_size_t grow_size = 8 /* arbitrary grow size */;
+
+ num_to_alloc = yyg->yy_buffer_stack_max + grow_size;
+ yyg->yy_buffer_stack = (struct yy_buffer_state**)pprealloc
+ (yyg->yy_buffer_stack,
+ num_to_alloc * sizeof(struct yy_buffer_state*)
+ , yyscanner);
+ if ( ! yyg->yy_buffer_stack )
+ YY_FATAL_ERROR( "out of dynamic memory in ppensure_buffer_stack()" );
+
+ /* zero only the new slots.*/
+ memset(yyg->yy_buffer_stack + yyg->yy_buffer_stack_max, 0, grow_size * sizeof(struct yy_buffer_state*));
+ yyg->yy_buffer_stack_max = num_to_alloc;
+ }
+}
+
+
+
+
+
+/** Setup the input buffer state to scan directly from a user-specified character buffer.
+ * @param base the character buffer
+ * @param size the size in bytes of the character buffer
+ * @param yyscanner The scanner object.
+ * @return the newly allocated buffer state object.
+ */
+YY_BUFFER_STATE pp_scan_buffer (char * base, yy_size_t size , yyscan_t yyscanner)
+{
+ YY_BUFFER_STATE b;
+
+ if ( size < 2 ||
+ base[size-2] != YY_END_OF_BUFFER_CHAR ||
+ base[size-1] != YY_END_OF_BUFFER_CHAR )
+ /* They forgot to leave room for the EOB's. */
+ return NULL;
+
+ b = (YY_BUFFER_STATE) ppalloc(sizeof( struct yy_buffer_state ) ,yyscanner );
+ if ( ! b )
+ YY_FATAL_ERROR( "out of dynamic memory in pp_scan_buffer()" );
+
+ b->yy_buf_size = static_cast<int>(size - 2); /* "- 2" to take care of EOB's */
+ b->yy_buf_pos = b->yy_ch_buf = base;
+ b->yy_is_our_buffer = 0;
+ b->yy_input_file = NULL;
+ b->yy_n_chars = b->yy_buf_size;
+ b->yy_is_interactive = 0;
+ b->yy_at_bol = 1;
+ b->yy_fill_buffer = 0;
+ b->yy_buffer_status = YY_BUFFER_NEW;
+
+ pp_switch_to_buffer(b ,yyscanner );
+
+ return b;
+}
+
+
+
+
+/** Setup the input buffer state to scan a string. The next call to pplex() will
+ * scan from a @e copy of @a str.
+ * @param yystr a NUL-terminated string to scan
+ * @param yyscanner The scanner object.
+ * @return the newly allocated buffer state object.
+ * @note If you want to scan bytes that may contain NUL values, then use
+ * pp_scan_bytes() instead.
+ */
+YY_BUFFER_STATE pp_scan_string (yyconst char * yystr , yyscan_t yyscanner)
+{
+
+ return pp_scan_bytes(yystr,(int) strlen(yystr) ,yyscanner);
+}
+
+
+
+
+/** Setup the input buffer state to scan the given bytes. The next call to pplex() will
+ * scan from a @e copy of @a bytes.
+ * @param yybytes the byte buffer to scan
+ * @param _yybytes_len the number of bytes in the buffer pointed to by @a bytes.
+ * @param yyscanner The scanner object.
+ * @return the newly allocated buffer state object.
+ */
+YY_BUFFER_STATE pp_scan_bytes (yyconst char * yybytes, int _yybytes_len , yyscan_t yyscanner)
+{
+ YY_BUFFER_STATE b;
+ char *buf;
+ yy_size_t n;
+ yy_size_t i;
+
+ /* Get memory for full buffer, including space for trailing EOB's. */
+ n = (yy_size_t) _yybytes_len + 2;
+ buf = (char *) ppalloc(n ,yyscanner );
+ if ( ! buf )
+ YY_FATAL_ERROR( "out of dynamic memory in pp_scan_bytes()" );
+
+ for ( i = 0; i < static_cast<yy_size_t>(_yybytes_len); ++i )
+ buf[i] = yybytes[i];
+
+ buf[_yybytes_len] = buf[_yybytes_len+1] = YY_END_OF_BUFFER_CHAR;
+
+ b = pp_scan_buffer(buf,n ,yyscanner);
+ if ( ! b )
+ YY_FATAL_ERROR( "bad buffer in pp_scan_bytes()" );
+
+ /* It's okay to grow etc. this buffer, and we should throw it
+ * away when we're done.
+ */
+ b->yy_is_our_buffer = 1;
+
+ return b;
+}
+
+
+
+
+
+
+
+
+
+
+
+#ifndef YY_EXIT_FAILURE
+#define YY_EXIT_FAILURE 2
+#endif
+
+static void yynoreturn yy_fatal_error (yyconst char* msg , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ (void)yyg;
+ (void) fprintf( stderr, "%s\n", msg );
+ exit( YY_EXIT_FAILURE );
+}
+
+/* Redefine yyless() so it works in section 3 code. */
+
+#undef yyless
+#define yyless(n) \
+ do \
+ { \
+ /* Undo effects of setting up yytext. */ \
+ int yyless_macro_arg = (n); \
+ YY_LESS_LINENO(yyless_macro_arg);\
+ yytext[yyleng] = yyg->yy_hold_char; \
+ yyg->yy_c_buf_p = yytext + yyless_macro_arg; \
+ yyg->yy_hold_char = *yyg->yy_c_buf_p; \
+ *yyg->yy_c_buf_p = '\0'; \
+ yyleng = yyless_macro_arg; \
+ } \
+ while ( 0 )
+
+
+
+/* Accessor methods (get/set functions) to struct members. */
+
+
+/** Get the user-defined data for this scanner.
+ * @param yyscanner The scanner object.
+ */
+YY_EXTRA_TYPE ppget_extra (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ return yyextra;
+}
+
+
+
+/** Get the current line number.
+ * @param yyscanner The scanner object.
+ */
+int ppget_lineno (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+
+ if (! YY_CURRENT_BUFFER)
+ return 0;
+
+ return yylineno;
+}
+
+
+
+
+/** Get the current column number.
+ * @param yyscanner The scanner object.
+ */
+int ppget_column (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+
+ if (! YY_CURRENT_BUFFER)
+ return 0;
+
+ return yycolumn;
+}
+
+
+
+
+/** Get the input stream.
+ * @param yyscanner The scanner object.
+ */
+FILE *ppget_in (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ return yyin;
+}
+
+
+
+/** Get the output stream.
+ * @param yyscanner The scanner object.
+ */
+FILE *ppget_out (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ return yyout;
+}
+
+
+
+/** Get the length of the current token.
+ * @param yyscanner The scanner object.
+ */
+int ppget_leng (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ return yyleng;
+}
+
+
+/** Get the current token.
+ * @param yyscanner The scanner object.
+ */
+
+char *ppget_text (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ return yytext;
+}
+
+
+
+/** Set the user-defined data. This data is never touched by the scanner.
+ * @param user_defined The data to be associated with this scanner.
+ * @param yyscanner The scanner object.
+ */
+void ppset_extra (YY_EXTRA_TYPE user_defined , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ yyextra = user_defined ;
+}
+
+
+
+/** Set the current line number.
+ * @param _line_number line number
+ * @param yyscanner The scanner object.
+ */
+void ppset_lineno (int _line_number , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+
+ /* lineno is only valid if an input buffer exists. */
+ if (! YY_CURRENT_BUFFER )
+ YY_FATAL_ERROR( "ppset_lineno called with no buffer" );
+
+ yylineno = _line_number;
+}
+
+
+
+
+/** Set the current column.
+ * @param _column_no column number
+ * @param yyscanner The scanner object.
+ */
+void ppset_column (int _column_no , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+
+ /* column is only valid if an input buffer exists. */
+ if (! YY_CURRENT_BUFFER )
+ YY_FATAL_ERROR( "ppset_column called with no buffer" );
+
+ yycolumn = _column_no;
+}
+
+
+
+
+
+/** Set the input stream. This does not discard the current
+ * input buffer.
+ * @param _in_str A readable stream.
+ * @param yyscanner The scanner object.
+ * @see pp_switch_to_buffer
+ */
+void ppset_in (FILE * _in_str , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ yyin = _in_str ;
+}
+
+
+
+void ppset_out (FILE * _out_str , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ yyout = _out_str ;
+}
+
+
+
+
+int ppget_debug (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ return yy_flex_debug;
+}
+
+
+
+void ppset_debug (int _bdebug , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ yy_flex_debug = _bdebug ;
+}
+
+
+/* Accessor methods for yylval and yylloc */
+
+
+YYSTYPE * ppget_lval (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ return yylval;
+}
+
+
+
+void ppset_lval (YYSTYPE * yylval_param , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ yylval = yylval_param;
+}
+
+
+
+
+YYLTYPE *ppget_lloc (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ return yylloc;
+}
+
+
+
+void ppset_lloc (YYLTYPE * yylloc_param , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ yylloc = yylloc_param;
+}
+
+
+
+
+
+/* User-visible API */
+
+/* pplex_init is special because it creates the scanner itself, so it is
+ * the ONLY reentrant function that doesn't take the scanner as the last argument.
+ * That's why we explicitly handle the declaration, instead of using our macros.
+ */
+
+int pplex_init(yyscan_t* ptr_yy_globals)
+
+{
+ if (ptr_yy_globals == NULL){
+ errno = EINVAL;
+ return 1;
+ }
+
+ *ptr_yy_globals = (yyscan_t) ppalloc ( sizeof( struct yyguts_t ), NULL );
+
+ if (*ptr_yy_globals == NULL){
+ errno = ENOMEM;
+ return 1;
+ }
+
+ /* By setting to 0xAA, we expose bugs in yy_init_globals. Leave at 0x00 for releases. */
+ memset(*ptr_yy_globals,0x00,sizeof(struct yyguts_t));
+
+ return yy_init_globals ( *ptr_yy_globals );
+}
+
+
+/* pplex_init_extra has the same functionality as pplex_init, but follows the
+ * convention of taking the scanner as the last argument. Note however, that
+ * this is a *pointer* to a scanner, as it will be allocated by this call (and
+ * is the reason, too, why this function also must handle its own declaration).
+ * The user defined value in the first argument will be available to ppalloc in
+ * the yyextra field.
+ */
+
+int pplex_init_extra(YY_EXTRA_TYPE yy_user_defined,yyscan_t* ptr_yy_globals )
+
+{
+ struct yyguts_t dummy_yyguts;
+
+ ppset_extra (yy_user_defined, &dummy_yyguts);
+
+ if (ptr_yy_globals == NULL){
+ errno = EINVAL;
+ return 1;
+ }
+
+ *ptr_yy_globals = (yyscan_t) ppalloc ( sizeof( struct yyguts_t ), &dummy_yyguts );
+
+ if (*ptr_yy_globals == NULL){
+ errno = ENOMEM;
+ return 1;
+ }
+
+ /* By setting to 0xAA, we expose bugs in
+ yy_init_globals. Leave at 0x00 for releases. */
+ memset(*ptr_yy_globals,0x00,sizeof(struct yyguts_t));
+
+ ppset_extra (yy_user_defined, *ptr_yy_globals);
+
+ return yy_init_globals ( *ptr_yy_globals );
+}
+
+
+static int yy_init_globals (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ /* Initialization is the same as for the non-reentrant scanner.
+ * This function is called from pplex_destroy(), so don't allocate here.
+ */
+
+
+ yyg->yy_buffer_stack = NULL;
+ yyg->yy_buffer_stack_top = 0;
+ yyg->yy_buffer_stack_max = 0;
+ yyg->yy_c_buf_p = NULL;
+ yyg->yy_init = 0;
+ yyg->yy_start = 0;
+
+
+ yyg->yy_start_stack_ptr = 0;
+ yyg->yy_start_stack_depth = 0;
+ yyg->yy_start_stack = NULL;
+
+
+
+
+
+
+/* Defined in main.c */
+#ifdef YY_STDINIT
+ yyin = stdin;
+ yyout = stdout;
+#else
+ yyin = NULL;
+ yyout = NULL;
+#endif
+
+ /* For future reference: Set errno on error, since we are called by
+ * pplex_init()
+ */
+ return 0;
+}
+
+
+/* pplex_destroy is for both reentrant and non-reentrant scanners. */
+int pplex_destroy (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ /* Pop the buffer stack, destroying each element. */
+ while(YY_CURRENT_BUFFER){
+ pp_delete_buffer(YY_CURRENT_BUFFER ,yyscanner );
+ YY_CURRENT_BUFFER_LVALUE = NULL;
+ pppop_buffer_state(yyscanner);
+ }
+
+ /* Destroy the stack itself. */
+ ppfree(yyg->yy_buffer_stack ,yyscanner);
+ yyg->yy_buffer_stack = NULL;
+
+
+ /* Destroy the start condition stack. */
+ ppfree(yyg->yy_start_stack ,yyscanner );
+ yyg->yy_start_stack = NULL;
+
+
+
+
+ /* Reset the globals. This is important in a non-reentrant scanner so the next time
+ * pplex() is called, initialization will occur. */
+ yy_init_globals( yyscanner);
+
+ /* Destroy the main struct (reentrant only). */
+ ppfree ( yyscanner , yyscanner );
+ yyscanner = NULL;
+ return 0;
+}
+
+
+
+/*
+ * Internal utility routines.
+ */
+
+
+
+#ifndef yytext_ptr
+static void yy_flex_strncpy (char* s1, yyconst char * s2, int n , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ (void)yyg;
+
+ int i;
+ for ( i = 0; i < n; ++i )
+ s1[i] = s2[i];
+}
+#endif
+
+
+
+#ifdef YY_NEED_STRLEN
+static int yy_flex_strlen (yyconst char * s , yyscan_t yyscanner)
+{
+ int n;
+ for ( n = 0; s[n]; ++n )
+ ;
+
+ return n;
+}
+#endif
+
+
+
+void *ppalloc (yy_size_t size , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ (void)yyg;
+ return malloc(size);
+}
+
+
+
+void *pprealloc (void * ptr, yy_size_t size , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ (void)yyg;
+
+ /* The cast to (char *) in the following accommodates both
+ * implementations that use char* generic pointers, and those
+ * that use void* generic pointers. It works with the latter
+ * because both ANSI C and C++ allow castless assignment from
+ * any pointer type to void*, and deal with argument conversions
+ * as though doing an assignment.
+ */
+ return realloc(ptr, size);
+}
+
+
+
+void ppfree (void * ptr , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ (void)yyg;
+ free( (char *) ptr ); /* see pprealloc() for (char *) cast */
+}
+
+
+#define YYTABLES_NAME "yytables"
+
+
+
+
+
+
+
+
+
+namespace pp {
+
+Tokenizer::Tokenizer(Diagnostics *diagnostics) : mHandle(nullptr), mMaxTokenSize(256)
+{
+ mContext.diagnostics = diagnostics;
+}
+
+Tokenizer::~Tokenizer()
+{
+ destroyScanner();
+}
+
+bool Tokenizer::init(size_t count, const char * const string[], const int length[])
+{
+ if ((count > 0) && (string == 0))
+ return false;
+
+ mContext.input = Input(count, string, length);
+ return initScanner();
+}
+
+void Tokenizer::setFileNumber(int file)
+{
+ // We use column number as file number.
+ // See macro yyfileno.
+ ppset_column(file,mHandle);
+}
+
+void Tokenizer::setLineNumber(int line)
+{
+ ppset_lineno(line,mHandle);
+}
+
+void Tokenizer::setMaxTokenSize(size_t maxTokenSize)
+{
+ mMaxTokenSize = maxTokenSize;
+}
+
+void Tokenizer::lex(Token *token)
+{
+ token->type = pplex(&token->text,&token->location,mHandle);
+ if (token->text.size() > mMaxTokenSize)
+ {
+ mContext.diagnostics->report(Diagnostics::PP_TOKEN_TOO_LONG,
+ token->location, token->text);
+ token->text.erase(mMaxTokenSize);
+ }
+
+ token->flags = 0;
+
+ token->setAtStartOfLine(mContext.lineStart);
+ mContext.lineStart = token->type == '\n';
+
+ token->setHasLeadingSpace(mContext.leadingSpace);
+ mContext.leadingSpace = false;
+}
+
+bool Tokenizer::initScanner()
+{
+ if ((mHandle == nullptr) && pplex_init_extra(&mContext, &mHandle))
+ return false;
+
+ pprestart(0,mHandle);
+ return true;
+}
+
+void Tokenizer::destroyScanner()
+{
+ if (mHandle == nullptr)
+ return;
+
+ pplex_destroy(mHandle);
+ mHandle = nullptr;
+}
+
+} // namespace pp
+
+
diff --git a/gfx/angle/src/compiler/preprocessor/Tokenizer.h b/gfx/angle/src/compiler/preprocessor/Tokenizer.h
new file mode 100755
index 000000000..6dfb19c66
--- /dev/null
+++ b/gfx/angle/src/compiler/preprocessor/Tokenizer.h
@@ -0,0 +1,58 @@
+//
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_PREPROCESSOR_TOKENIZER_H_
+#define COMPILER_PREPROCESSOR_TOKENIZER_H_
+
+#include "common/angleutils.h"
+#include "compiler/preprocessor/Input.h"
+#include "compiler/preprocessor/Lexer.h"
+
+namespace pp
+{
+
+class Diagnostics;
+
+class Tokenizer : public Lexer
+{
+ public:
+ struct Context
+ {
+ Diagnostics *diagnostics;
+
+ Input input;
+ // The location where yytext points to. Token location should track
+ // scanLoc instead of Input::mReadLoc because they may not be the same
+ // if text is buffered up in the scanner input buffer.
+ Input::Location scanLoc;
+
+ bool leadingSpace;
+ bool lineStart;
+ };
+
+ Tokenizer(Diagnostics *diagnostics);
+ ~Tokenizer();
+
+ bool init(size_t count, const char * const string[], const int length[]);
+
+ void setFileNumber(int file);
+ void setLineNumber(int line);
+ void setMaxTokenSize(size_t maxTokenSize);
+
+ void lex(Token *token) override;
+
+ private:
+ bool initScanner();
+ void destroyScanner();
+
+ void *mHandle; // Scanner handle.
+ Context mContext; // Scanner extra.
+ size_t mMaxTokenSize; // Maximum token size
+};
+
+} // namespace pp
+
+#endif // COMPILER_PREPROCESSOR_TOKENIZER_H_
diff --git a/gfx/angle/src/compiler/preprocessor/Tokenizer.l b/gfx/angle/src/compiler/preprocessor/Tokenizer.l
new file mode 100755
index 000000000..62eb4caa6
--- /dev/null
+++ b/gfx/angle/src/compiler/preprocessor/Tokenizer.l
@@ -0,0 +1,357 @@
+/*
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+This file contains the Lex specification for GLSL ES preprocessor.
+Based on Microsoft Visual Studio 2010 Preprocessor Grammar:
+http://msdn.microsoft.com/en-us/library/2scxys89.aspx
+
+IF YOU MODIFY THIS FILE YOU ALSO NEED TO RUN generate_parser.sh.
+*/
+
+%top{
+//
+// Copyright (c) 2011-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// This file is auto-generated by generate_parser.sh. DO NOT EDIT!
+}
+
+%{
+#if defined(_MSC_VER)
+#pragma warning(disable: 4005)
+#endif
+
+#include "compiler/preprocessor/Tokenizer.h"
+
+#include "compiler/preprocessor/DiagnosticsBase.h"
+#include "compiler/preprocessor/Token.h"
+
+#if defined(__GNUC__)
+// Triggered by the auto-generated yy_fatal_error function.
+#pragma GCC diagnostic ignored "-Wmissing-noreturn"
+#elif defined(_MSC_VER)
+#pragma warning(disable: 4244)
+#endif
+
+// Workaround for flex using the register keyword, deprecated in C++11.
+#ifdef __cplusplus
+#if __cplusplus > 199711L
+#define register
+#endif
+#endif
+
+typedef std::string YYSTYPE;
+typedef pp::SourceLocation YYLTYPE;
+
+// Use the unused yycolumn variable to track file (string) number.
+#define yyfileno yycolumn
+
+#define YY_USER_INIT \
+ do { \
+ yyfileno = 0; \
+ yylineno = 1; \
+ yyextra->leadingSpace = false; \
+ yyextra->lineStart = true; \
+ } while(0);
+
+#define YY_USER_ACTION \
+ do \
+ { \
+ pp::Input* input = &yyextra->input; \
+ pp::Input::Location* scanLoc = &yyextra->scanLoc; \
+ while ((scanLoc->sIndex < input->count()) && \
+ (scanLoc->cIndex >= input->length(scanLoc->sIndex))) \
+ { \
+ scanLoc->cIndex -= input->length(scanLoc->sIndex++); \
+ ++yyfileno; yylineno = 1; \
+ } \
+ yylloc->file = yyfileno; \
+ yylloc->line = yylineno; \
+ scanLoc->cIndex += yyleng; \
+ } while(0);
+
+#define YY_INPUT(buf, result, maxSize) \
+ result = yyextra->input.read(buf, maxSize, &yylineno);
+
+%}
+
+%option noyywrap nounput never-interactive
+%option reentrant bison-bridge bison-locations
+%option prefix="pp"
+%option extra-type="pp::Tokenizer::Context*"
+%x COMMENT
+
+NEWLINE \n|\r|\r\n
+IDENTIFIER [_a-zA-Z][_a-zA-Z0-9]*
+PUNCTUATOR [][<>(){}.+-/*%^|&~=!:;,?]
+
+DECIMAL_CONSTANT [1-9][0-9]*[uU]?
+OCTAL_CONSTANT 0[0-7]*[uU]?
+HEXADECIMAL_CONSTANT 0[xX][0-9a-fA-F]+[uU]?
+
+DIGIT [0-9]
+EXPONENT_PART [eE][+-]?{DIGIT}+
+FRACTIONAL_CONSTANT ({DIGIT}*"."{DIGIT}+)|({DIGIT}+".")
+
+%%
+
+ /* Line comment */
+"//"[^\r\n]*
+
+ /* Block comment */
+ /* Line breaks are just counted - not returned. */
+ /* The comment is replaced by a single space. */
+"/*" { BEGIN(COMMENT); }
+<COMMENT>[^*\r\n]+
+<COMMENT>"*"
+<COMMENT>{NEWLINE} { ++yylineno; }
+<COMMENT>"*/" {
+ yyextra->leadingSpace = true;
+ BEGIN(INITIAL);
+}
+
+# {
+ // # is only valid at start of line for preprocessor directives.
+ yylval->assign(1, yytext[0]);
+ return yyextra->lineStart ? pp::Token::PP_HASH : pp::Token::PP_OTHER;
+}
+
+{IDENTIFIER} {
+ yylval->assign(yytext, yyleng);
+ return pp::Token::IDENTIFIER;
+}
+
+({DECIMAL_CONSTANT}[uU]?)|({OCTAL_CONSTANT}[uU]?)|({HEXADECIMAL_CONSTANT}[uU]?) {
+ yylval->assign(yytext, yyleng);
+ return pp::Token::CONST_INT;
+}
+
+({DIGIT}+{EXPONENT_PART}[fF]?)|({FRACTIONAL_CONSTANT}{EXPONENT_PART}?[fF]?) {
+ yylval->assign(yytext, yyleng);
+ return pp::Token::CONST_FLOAT;
+}
+
+ /* Anything that starts with a {DIGIT} or .{DIGIT} must be a number. */
+ /* Rule to catch all invalid integers and floats. */
+({DIGIT}+[_a-zA-Z0-9.]*)|("."{DIGIT}+[_a-zA-Z0-9.]*) {
+ yylval->assign(yytext, yyleng);
+ return pp::Token::PP_NUMBER;
+}
+
+"++" {
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_INC;
+}
+"--" {
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_DEC;
+}
+"<<" {
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_LEFT;
+}
+">>" {
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_RIGHT;
+}
+"<=" {
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_LE;
+}
+">=" {
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_GE;
+}
+"==" {
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_EQ;
+}
+"!=" {
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_NE;
+}
+"&&" {
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_AND;
+}
+"^^" {
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_XOR;
+}
+"||" {
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_OR;
+}
+"+=" {
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_ADD_ASSIGN;
+}
+"-=" {
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_SUB_ASSIGN;
+}
+"*=" {
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_MUL_ASSIGN;
+}
+"/=" {
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_DIV_ASSIGN;
+}
+"%=" {
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_MOD_ASSIGN;
+}
+"<<=" {
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_LEFT_ASSIGN;
+}
+">>=" {
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_RIGHT_ASSIGN;
+}
+"&=" {
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_AND_ASSIGN;
+}
+"^=" {
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_XOR_ASSIGN;
+}
+"|=" {
+ yylval->assign(yytext, yyleng);
+ return pp::Token::OP_OR_ASSIGN;
+}
+
+{PUNCTUATOR} {
+ yylval->assign(1, yytext[0]);
+ return yytext[0];
+}
+
+[ \t\v\f]+ { yyextra->leadingSpace = true; }
+
+{NEWLINE} {
+ ++yylineno;
+ yylval->assign(1, '\n');
+ return '\n';
+}
+
+\\{NEWLINE} { ++yylineno; }
+
+. {
+ yylval->assign(1, yytext[0]);
+ return pp::Token::PP_OTHER;
+}
+
+<*><<EOF>> {
+ // YY_USER_ACTION is not invoked for handling EOF.
+ // Set the location for EOF token manually.
+ pp::Input* input = &yyextra->input;
+ pp::Input::Location* scanLoc = &yyextra->scanLoc;
+ yy_size_t sIndexMax = input->count() ? input->count() - 1 : 0;
+ if (scanLoc->sIndex != sIndexMax)
+ {
+ // We can only reach here if there are empty strings at the
+ // end of the input.
+ scanLoc->sIndex = sIndexMax; scanLoc->cIndex = 0;
+ // FIXME: this is not 64-bit clean.
+ yyfileno = static_cast<int>(sIndexMax); yylineno = 1;
+ }
+ yylloc->file = yyfileno;
+ yylloc->line = yylineno;
+ yylval->clear();
+
+ if (YY_START == COMMENT)
+ {
+ yyextra->diagnostics->report(pp::Diagnostics::PP_EOF_IN_COMMENT,
+ pp::SourceLocation(yyfileno, yylineno),
+ "");
+ }
+ yyterminate();
+}
+
+%%
+
+namespace pp {
+
+Tokenizer::Tokenizer(Diagnostics *diagnostics) : mHandle(nullptr), mMaxTokenSize(256)
+{
+ mContext.diagnostics = diagnostics;
+}
+
+Tokenizer::~Tokenizer()
+{
+ destroyScanner();
+}
+
+bool Tokenizer::init(size_t count, const char * const string[], const int length[])
+{
+ if ((count > 0) && (string == 0))
+ return false;
+
+ mContext.input = Input(count, string, length);
+ return initScanner();
+}
+
+void Tokenizer::setFileNumber(int file)
+{
+ // We use column number as file number.
+ // See macro yyfileno.
+ yyset_column(file, mHandle);
+}
+
+void Tokenizer::setLineNumber(int line)
+{
+ yyset_lineno(line, mHandle);
+}
+
+void Tokenizer::setMaxTokenSize(size_t maxTokenSize)
+{
+ mMaxTokenSize = maxTokenSize;
+}
+
+void Tokenizer::lex(Token *token)
+{
+ token->type = yylex(&token->text, &token->location, mHandle);
+ if (token->text.size() > mMaxTokenSize)
+ {
+ mContext.diagnostics->report(Diagnostics::PP_TOKEN_TOO_LONG,
+ token->location, token->text);
+ token->text.erase(mMaxTokenSize);
+ }
+
+ token->flags = 0;
+
+ token->setAtStartOfLine(mContext.lineStart);
+ mContext.lineStart = token->type == '\n';
+
+ token->setHasLeadingSpace(mContext.leadingSpace);
+ mContext.leadingSpace = false;
+}
+
+bool Tokenizer::initScanner()
+{
+ if ((mHandle == nullptr) && yylex_init_extra(&mContext, &mHandle))
+ return false;
+
+ yyrestart(0, mHandle);
+ return true;
+}
+
+void Tokenizer::destroyScanner()
+{
+ if (mHandle == nullptr)
+ return;
+
+ yylex_destroy(mHandle);
+ mHandle = nullptr;
+}
+
+} // namespace pp
+
diff --git a/gfx/angle/src/compiler/preprocessor/generate_parser.sh b/gfx/angle/src/compiler/preprocessor/generate_parser.sh
new file mode 100755
index 000000000..032858722
--- /dev/null
+++ b/gfx/angle/src/compiler/preprocessor/generate_parser.sh
@@ -0,0 +1,27 @@
+#!/bin/bash
+# Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+
+# Generates various components of GLSL ES preprocessor.
+
+run_flex()
+{
+input_file=$script_dir/$1
+output_source=$script_dir/$2
+flex --noline --nounistd --outfile=$output_source $input_file
+}
+
+run_bison()
+{
+input_file=$script_dir/$1
+output_source=$script_dir/$2
+bison --no-lines --skeleton=yacc.c --output=$output_source $input_file
+}
+
+script_dir=$(dirname $0)
+
+# Generate preprocessor
+run_flex Tokenizer.l Tokenizer.cpp
+run_bison ExpressionParser.y ExpressionParser.cpp
+patch --silent --forward < 64bit-tokenizer-safety.patch
diff --git a/gfx/angle/src/compiler/preprocessor/numeric_lex.h b/gfx/angle/src/compiler/preprocessor/numeric_lex.h
new file mode 100755
index 000000000..7cf976988
--- /dev/null
+++ b/gfx/angle/src/compiler/preprocessor/numeric_lex.h
@@ -0,0 +1,73 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// numeric_lex.h: Functions to extract numeric values from string.
+
+#ifndef COMPILER_PREPROCESSOR_NUMERICLEX_H_
+#define COMPILER_PREPROCESSOR_NUMERICLEX_H_
+
+#include <cmath>
+#include <sstream>
+
+namespace pp {
+
+inline std::ios::fmtflags numeric_base_int(const std::string &str)
+{
+ if ((str.size() >= 2) &&
+ (str[0] == '0') &&
+ (str[1] == 'x' || str[1] == 'X'))
+ {
+ return std::ios::hex;
+ }
+ if ((str.size() >= 1) && (str[0] == '0'))
+ {
+ return std::ios::oct;
+ }
+ return std::ios::dec;
+}
+
+// The following functions parse the given string to extract a numerical
+// value of the given type. These functions assume that the string is
+// of the correct form. They can only fail if the parsed value is too big,
+// in which case false is returned.
+
+template<typename IntType>
+bool numeric_lex_int(const std::string &str, IntType *value)
+{
+ std::istringstream stream(str);
+ // This should not be necessary, but MSVS has a buggy implementation.
+ // It returns incorrect results if the base is not specified.
+ stream.setf(numeric_base_int(str), std::ios::basefield);
+
+ stream >> (*value);
+ return !stream.fail();
+}
+
+template<typename FloatType>
+bool numeric_lex_float(const std::string &str, FloatType *value)
+{
+// On 64-bit Intel Android, istringstream is broken. Until this is fixed in
+// a newer NDK, don't use it. Android doesn't have locale support, so this
+// doesn't have to force the C locale.
+// TODO(thakis): Remove this once this bug has been fixed in the NDK and
+// that NDK has been rolled into chromium.
+#if defined(ANGLE_PLATFORM_ANDROID) && __x86_64__
+ *value = strtod(str.c_str(), nullptr);
+ return errno != ERANGE;
+#else
+ std::istringstream stream(str);
+ // Force "C" locale so that decimal character is always '.', and
+ // not dependent on the current locale.
+ stream.imbue(std::locale::classic());
+
+ stream >> (*value);
+ return !stream.fail() && std::isfinite(*value);
+#endif
+}
+
+} // namespace pp.
+
+#endif // COMPILER_PREPROCESSOR_NUMERICLEX_H_
diff --git a/gfx/angle/src/compiler/translator/64bit-lexer-safety.patch b/gfx/angle/src/compiler/translator/64bit-lexer-safety.patch
new file mode 100755
index 000000000..e7e403771
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/64bit-lexer-safety.patch
@@ -0,0 +1,122 @@
+diff --git a/src/compiler/translator/glslang_lex.cpp b/src/compiler/translator/glslang_lex.cpp
+index 1ba63df..2a206ab 100644
+--- a/src/compiler/translator/glslang_lex.cpp
++++ b/src/compiler/translator/glslang_lex.cpp
+@@ -1,4 +1,3 @@
+-#line 17 "./glslang.l"
+ //
+ // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+ // Use of this source code is governed by a BSD-style license that can be
+@@ -149,6 +148,7 @@ typedef int16_t flex_int16_t;
+ typedef uint16_t flex_uint16_t;
+ typedef int32_t flex_int32_t;
+ typedef uint32_t flex_uint32_t;
++typedef uint64_t flex_uint64_t;
+ #else
+ typedef signed char flex_int8_t;
+ typedef short int flex_int16_t;
+@@ -335,6 +335,11 @@ typedef size_t yy_size_t;
+
+
+
++#ifndef YY_TYPEDEF_YY_SIZE_T
++#define YY_TYPEDEF_YY_SIZE_T
++typedef size_t yy_size_t;
++#endif
++
+ #define EOB_ACT_CONTINUE_SCAN 0
+ #define EOB_ACT_END_OF_FILE 1
+ #define EOB_ACT_LAST_MATCH 2
+@@ -351,8 +356,8 @@ typedef size_t yy_size_t;
+ */
+ #define YY_LESS_LINENO(n) \
+ do { \
+- int yyl;\
+- for ( yyl = n; yyl < yyleng; ++yyl )\
++ yy_size_t yyl;\
++ for ( yyl = n; yyl < static_cast<yy_site_t>(yyleng); ++yyl )\
+ if ( yytext[yyl] == '\n' )\
+ --yylineno;\
+ }while(0)
+@@ -1692,7 +1697,7 @@ yy_find_action:
+ if ( yy_act != YY_END_OF_BUFFER && yy_rule_can_match_eol[yy_act] )
+ {
+ yy_size_t yyl;
+- for ( yyl = 0; yyl < yyleng; ++yyl )
++ for ( yyl = 0; yyl < static_cast<yy_size_t>(yyleng); ++yyl )
+ if ( yytext[yyl] == '\n' )
+
+ do{ yylineno++;
+@@ -2655,7 +2660,7 @@ static int yy_get_next_buffer (yyscan_t yyscanner)
+ else
+ {
+ int num_to_read =
+- YY_CURRENT_BUFFER_LVALUE->yy_buf_size - number_to_move - 1;
++ YY_CURRENT_BUFFER_LVALUE->yy_buf_size - static_cast<int>(number_to_move) - 1;
+
+ while ( num_to_read <= 0 )
+ { /* Not enough room in the buffer - grow it. */
+@@ -2690,7 +2695,7 @@ static int yy_get_next_buffer (yyscan_t yyscanner)
+ yyg->yy_c_buf_p = &b->yy_ch_buf[yy_c_buf_p_offset];
+
+ num_to_read = YY_CURRENT_BUFFER_LVALUE->yy_buf_size -
+- number_to_move - 1;
++ static_cast<int>(number_to_move) - 1;
+
+ }
+
+@@ -2698,8 +2703,10 @@ static int yy_get_next_buffer (yyscan_t yyscanner)
+ num_to_read = YY_READ_BUF_SIZE;
+
+ /* Read in more data. */
++ size_t result = 0;
+ YY_INPUT( (&YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[number_to_move]),
+- yyg->yy_n_chars, num_to_read );
++ result, num_to_read );
++ yyg->yy_n_chars = static_cast<int>(result);
+
+ YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars;
+ }
+@@ -2725,13 +2732,13 @@ static int yy_get_next_buffer (yyscan_t yyscanner)
+
+ if ((int) (yyg->yy_n_chars + number_to_move) > YY_CURRENT_BUFFER_LVALUE->yy_buf_size) {
+ /* Extend the array by 50%, plus the number we really need. */
+- int new_size = yyg->yy_n_chars + number_to_move + (yyg->yy_n_chars >> 1);
++ int new_size = yyg->yy_n_chars + static_cast<int>(number_to_move) + (yyg->yy_n_chars >> 1);
+ YY_CURRENT_BUFFER_LVALUE->yy_ch_buf = (char *) yyrealloc((void *) YY_CURRENT_BUFFER_LVALUE->yy_ch_buf,new_size ,yyscanner );
+ if ( ! YY_CURRENT_BUFFER_LVALUE->yy_ch_buf )
+ YY_FATAL_ERROR( "out of dynamic memory in yy_get_next_buffer()" );
+ }
+
+- yyg->yy_n_chars += number_to_move;
++ yyg->yy_n_chars += static_cast<int>(number_to_move);
+ YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars] = YY_END_OF_BUFFER_CHAR;
+ YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars + 1] = YY_END_OF_BUFFER_CHAR;
+
+@@ -3158,7 +3165,7 @@ static void yyensure_buffer_stack (yyscan_t yyscanner)
+ /* Increase the buffer to prepare for a possible push. */
+ yy_size_t grow_size = 8 /* arbitrary grow size */;
+
+- num_to_alloc = yyg->yy_buffer_stack_max + grow_size;
++ num_to_alloc = static_cast<int>(yyg->yy_buffer_stack_max + grow_size);
+ yyg->yy_buffer_stack = (struct yy_buffer_state**)yyrealloc
+ (yyg->yy_buffer_stack,
+ num_to_alloc * sizeof(struct yy_buffer_state*)
+@@ -3196,7 +3203,7 @@ YY_BUFFER_STATE yy_scan_buffer (char * base, yy_size_t size , yyscan_t yyscann
+ if ( ! b )
+ YY_FATAL_ERROR( "out of dynamic memory in yy_scan_buffer()" );
+
+- b->yy_buf_size = size - 2; /* "- 2" to take care of EOB's */
++ b->yy_buf_size = static_cast<int>(size) - 2; /* "- 2" to take care of EOB's */
+ b->yy_buf_pos = b->yy_ch_buf = base;
+ b->yy_is_our_buffer = 0;
+ b->yy_input_file = NULL;
+@@ -3251,7 +3258,7 @@ YY_BUFFER_STATE yy_scan_bytes (yyconst char * yybytes, int _yybytes_len , yysc
+ if ( ! buf )
+ YY_FATAL_ERROR( "out of dynamic memory in yy_scan_bytes()" );
+
+- for ( i = 0; i < _yybytes_len; ++i )
++ for ( i = 0; i < static_cast<yy_size_t>(_yybytes_len); ++i )
+ buf[i] = yybytes[i];
+
+ buf[_yybytes_len] = buf[_yybytes_len+1] = YY_END_OF_BUFFER_CHAR;
diff --git a/gfx/angle/src/compiler/translator/ASTMetadataHLSL.cpp b/gfx/angle/src/compiler/translator/ASTMetadataHLSL.cpp
new file mode 100755
index 000000000..ba991b709
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/ASTMetadataHLSL.cpp
@@ -0,0 +1,454 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Analysis of the AST needed for HLSL generation
+
+#include "compiler/translator/ASTMetadataHLSL.h"
+
+#include "compiler/translator/CallDAG.h"
+#include "compiler/translator/SymbolTable.h"
+
+namespace sh
+{
+
+namespace
+{
+
+// Class used to traverse the AST of a function definition, checking if the
+// function uses a gradient, and writing the set of control flow using gradients.
+// It assumes that the analysis has already been made for the function's
+// callees.
+class PullGradient : public TIntermTraverser
+{
+ public:
+ PullGradient(MetadataList *metadataList, size_t index, const CallDAG &dag)
+ : TIntermTraverser(true, false, true),
+ mMetadataList(metadataList),
+ mMetadata(&(*metadataList)[index]),
+ mIndex(index),
+ mDag(dag)
+ {
+ ASSERT(index < metadataList->size());
+ }
+
+ void traverse(TIntermFunctionDefinition *node)
+ {
+ node->traverse(this);
+ ASSERT(mParents.empty());
+ }
+
+ // Called when a gradient operation or a call to a function using a gradient is found.
+ void onGradient()
+ {
+ mMetadata->mUsesGradient = true;
+ // Mark the latest control flow as using a gradient.
+ if (!mParents.empty())
+ {
+ mMetadata->mControlFlowsContainingGradient.insert(mParents.back());
+ }
+ }
+
+ void visitControlFlow(Visit visit, TIntermNode *node)
+ {
+ if (visit == PreVisit)
+ {
+ mParents.push_back(node);
+ }
+ else if (visit == PostVisit)
+ {
+ ASSERT(mParents.back() == node);
+ mParents.pop_back();
+ // A control flow's using a gradient means its parents are too.
+ if (mMetadata->mControlFlowsContainingGradient.count(node)> 0 && !mParents.empty())
+ {
+ mMetadata->mControlFlowsContainingGradient.insert(mParents.back());
+ }
+ }
+ }
+
+ bool visitLoop(Visit visit, TIntermLoop *loop) override
+ {
+ visitControlFlow(visit, loop);
+ return true;
+ }
+
+ bool visitIfElse(Visit visit, TIntermIfElse *ifElse) override
+ {
+ visitControlFlow(visit, ifElse);
+ return true;
+ }
+
+ bool visitUnary(Visit visit, TIntermUnary *node) override
+ {
+ if (visit == PreVisit)
+ {
+ switch (node->getOp())
+ {
+ case EOpDFdx:
+ case EOpDFdy:
+ onGradient();
+ default:
+ break;
+ }
+ }
+
+ return true;
+ }
+
+ bool visitAggregate(Visit visit, TIntermAggregate *node) override
+ {
+ if (visit == PreVisit)
+ {
+ if (node->getOp() == EOpFunctionCall)
+ {
+ if (node->isUserDefined())
+ {
+ size_t calleeIndex = mDag.findIndex(node->getFunctionSymbolInfo());
+ ASSERT(calleeIndex != CallDAG::InvalidIndex && calleeIndex < mIndex);
+
+ if ((*mMetadataList)[calleeIndex].mUsesGradient) {
+ onGradient();
+ }
+ }
+ else
+ {
+ TString name =
+ TFunction::unmangleName(node->getFunctionSymbolInfo()->getName());
+
+ if (name == "texture2D" ||
+ name == "texture2DProj" ||
+ name == "textureCube")
+ {
+ onGradient();
+ }
+ }
+ }
+ }
+
+ return true;
+ }
+
+ private:
+ MetadataList *mMetadataList;
+ ASTMetadataHLSL *mMetadata;
+ size_t mIndex;
+ const CallDAG &mDag;
+
+ // Contains a stack of the control flow nodes that are parents of the node being
+ // currently visited. It is used to mark control flows using a gradient.
+ std::vector<TIntermNode*> mParents;
+};
+
+// Traverses the AST of a function definition to compute the the discontinuous loops
+// and the if statements containing gradient loops. It assumes that the gradient loops
+// (loops that contain a gradient) have already been computed and that it has already
+// traversed the current function's callees.
+class PullComputeDiscontinuousAndGradientLoops : public TIntermTraverser
+{
+ public:
+ PullComputeDiscontinuousAndGradientLoops(MetadataList *metadataList,
+ size_t index,
+ const CallDAG &dag)
+ : TIntermTraverser(true, false, true),
+ mMetadataList(metadataList),
+ mMetadata(&(*metadataList)[index]),
+ mIndex(index),
+ mDag(dag)
+ {
+ }
+
+ void traverse(TIntermFunctionDefinition *node)
+ {
+ node->traverse(this);
+ ASSERT(mLoopsAndSwitches.empty());
+ ASSERT(mIfs.empty());
+ }
+
+ // Called when traversing a gradient loop or a call to a function with a
+ // gradient loop in its call graph.
+ void onGradientLoop()
+ {
+ mMetadata->mHasGradientLoopInCallGraph = true;
+ // Mark the latest if as using a discontinuous loop.
+ if (!mIfs.empty())
+ {
+ mMetadata->mIfsContainingGradientLoop.insert(mIfs.back());
+ }
+ }
+
+ bool visitLoop(Visit visit, TIntermLoop *loop) override
+ {
+ if (visit == PreVisit)
+ {
+ mLoopsAndSwitches.push_back(loop);
+
+ if (mMetadata->hasGradientInCallGraph(loop))
+ {
+ onGradientLoop();
+ }
+ }
+ else if (visit == PostVisit)
+ {
+ ASSERT(mLoopsAndSwitches.back() == loop);
+ mLoopsAndSwitches.pop_back();
+ }
+
+ return true;
+ }
+
+ bool visitIfElse(Visit visit, TIntermIfElse *node) override
+ {
+ if (visit == PreVisit)
+ {
+ mIfs.push_back(node);
+ }
+ else if (visit == PostVisit)
+ {
+ ASSERT(mIfs.back() == node);
+ mIfs.pop_back();
+ // An if using a discontinuous loop means its parents ifs are also discontinuous.
+ if (mMetadata->mIfsContainingGradientLoop.count(node) > 0 && !mIfs.empty())
+ {
+ mMetadata->mIfsContainingGradientLoop.insert(mIfs.back());
+ }
+ }
+
+ return true;
+ }
+
+ bool visitBranch(Visit visit, TIntermBranch *node) override
+ {
+ if (visit == PreVisit)
+ {
+ switch (node->getFlowOp())
+ {
+ case EOpBreak:
+ {
+ ASSERT(!mLoopsAndSwitches.empty());
+ TIntermLoop *loop = mLoopsAndSwitches.back()->getAsLoopNode();
+ if (loop != nullptr)
+ {
+ mMetadata->mDiscontinuousLoops.insert(loop);
+ }
+ }
+ break;
+ case EOpContinue:
+ {
+ ASSERT(!mLoopsAndSwitches.empty());
+ TIntermLoop *loop = nullptr;
+ size_t i = mLoopsAndSwitches.size();
+ while (loop == nullptr && i > 0)
+ {
+ --i;
+ loop = mLoopsAndSwitches.at(i)->getAsLoopNode();
+ }
+ ASSERT(loop != nullptr);
+ mMetadata->mDiscontinuousLoops.insert(loop);
+ }
+ break;
+ case EOpKill:
+ case EOpReturn:
+ // A return or discard jumps out of all the enclosing loops
+ if (!mLoopsAndSwitches.empty())
+ {
+ for (TIntermNode *intermNode : mLoopsAndSwitches)
+ {
+ TIntermLoop *loop = intermNode->getAsLoopNode();
+ if (loop)
+ {
+ mMetadata->mDiscontinuousLoops.insert(loop);
+ }
+ }
+ }
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+
+ return true;
+ }
+
+ bool visitAggregate(Visit visit, TIntermAggregate *node) override
+ {
+ if (visit == PreVisit && node->getOp() == EOpFunctionCall)
+ {
+ if (node->isUserDefined())
+ {
+ size_t calleeIndex = mDag.findIndex(node->getFunctionSymbolInfo());
+ ASSERT(calleeIndex != CallDAG::InvalidIndex && calleeIndex < mIndex);
+
+ if ((*mMetadataList)[calleeIndex].mHasGradientLoopInCallGraph)
+ {
+ onGradientLoop();
+ }
+ }
+ }
+
+ return true;
+ }
+
+ bool visitSwitch(Visit visit, TIntermSwitch *node) override
+ {
+ if (visit == PreVisit)
+ {
+ mLoopsAndSwitches.push_back(node);
+ }
+ else if (visit == PostVisit)
+ {
+ ASSERT(mLoopsAndSwitches.back() == node);
+ mLoopsAndSwitches.pop_back();
+ }
+ return true;
+ }
+
+ private:
+ MetadataList *mMetadataList;
+ ASTMetadataHLSL *mMetadata;
+ size_t mIndex;
+ const CallDAG &mDag;
+
+ std::vector<TIntermNode*> mLoopsAndSwitches;
+ std::vector<TIntermIfElse *> mIfs;
+};
+
+// Tags all the functions called in a discontinuous loop
+class PushDiscontinuousLoops : public TIntermTraverser
+{
+ public:
+ PushDiscontinuousLoops(MetadataList *metadataList, size_t index, const CallDAG &dag)
+ : TIntermTraverser(true, true, true),
+ mMetadataList(metadataList),
+ mMetadata(&(*metadataList)[index]),
+ mIndex(index),
+ mDag(dag),
+ mNestedDiscont(mMetadata->mCalledInDiscontinuousLoop ? 1 : 0)
+ {
+ }
+
+ void traverse(TIntermFunctionDefinition *node)
+ {
+ node->traverse(this);
+ ASSERT(mNestedDiscont == (mMetadata->mCalledInDiscontinuousLoop ? 1 : 0));
+ }
+
+ bool visitLoop(Visit visit, TIntermLoop *loop) override
+ {
+ bool isDiscontinuous = mMetadata->mDiscontinuousLoops.count(loop) > 0;
+
+ if (visit == PreVisit && isDiscontinuous)
+ {
+ mNestedDiscont++;
+ }
+ else if (visit == PostVisit && isDiscontinuous)
+ {
+ mNestedDiscont--;
+ }
+
+ return true;
+ }
+
+ bool visitAggregate(Visit visit, TIntermAggregate *node) override
+ {
+ switch (node->getOp())
+ {
+ case EOpFunctionCall:
+ if (visit == PreVisit && node->isUserDefined() && mNestedDiscont > 0)
+ {
+ size_t calleeIndex = mDag.findIndex(node->getFunctionSymbolInfo());
+ ASSERT(calleeIndex != CallDAG::InvalidIndex && calleeIndex < mIndex);
+
+ (*mMetadataList)[calleeIndex].mCalledInDiscontinuousLoop = true;
+ }
+ break;
+ default:
+ break;
+ }
+ return true;
+ }
+
+ private:
+ MetadataList *mMetadataList;
+ ASTMetadataHLSL *mMetadata;
+ size_t mIndex;
+ const CallDAG &mDag;
+
+ int mNestedDiscont;
+};
+
+}
+
+bool ASTMetadataHLSL::hasGradientInCallGraph(TIntermLoop *node)
+{
+ return mControlFlowsContainingGradient.count(node) > 0;
+}
+
+bool ASTMetadataHLSL::hasGradientLoop(TIntermIfElse *node)
+{
+ return mIfsContainingGradientLoop.count(node) > 0;
+}
+
+MetadataList CreateASTMetadataHLSL(TIntermNode *root, const CallDAG &callDag)
+{
+ MetadataList metadataList(callDag.size());
+
+ // Compute all the information related to when gradient operations are used.
+ // We want to know for each function and control flow operation if they have
+ // a gradient operation in their call graph (shortened to "using a gradient"
+ // in the rest of the file).
+ //
+ // This computation is logically split in three steps:
+ // 1 - For each function compute if it uses a gradient in its body, ignoring
+ // calls to other user-defined functions.
+ // 2 - For each function determine if it uses a gradient in its call graph,
+ // using the result of step 1 and the CallDAG to know its callees.
+ // 3 - For each control flow statement of each function, check if it uses a
+ // gradient in the function's body, or if it calls a user-defined function that
+ // uses a gradient.
+ //
+ // We take advantage of the call graph being a DAG and instead compute 1, 2 and 3
+ // for leaves first, then going down the tree. This is correct because 1 doesn't
+ // depend on other functions, and 2 and 3 depend only on callees.
+ for (size_t i = 0; i < callDag.size(); i++)
+ {
+ PullGradient pull(&metadataList, i, callDag);
+ pull.traverse(callDag.getRecordFromIndex(i).node);
+ }
+
+ // Compute which loops are discontinuous and which function are called in
+ // these loops. The same way computing gradient usage is a "pull" process,
+ // computing "bing used in a discont. loop" is a push process. However we also
+ // need to know what ifs have a discontinuous loop inside so we do the same type
+ // of callgraph analysis as for the gradient.
+
+ // First compute which loops are discontinuous (no specific order) and pull
+ // the ifs and functions using a gradient loop.
+ for (size_t i = 0; i < callDag.size(); i++)
+ {
+ PullComputeDiscontinuousAndGradientLoops pull(&metadataList, i, callDag);
+ pull.traverse(callDag.getRecordFromIndex(i).node);
+ }
+
+ // Then push the information to callees, either from the a local discontinuous
+ // loop or from the caller being called in a discontinuous loop already
+ for (size_t i = callDag.size(); i-- > 0;)
+ {
+ PushDiscontinuousLoops push(&metadataList, i, callDag);
+ push.traverse(callDag.getRecordFromIndex(i).node);
+ }
+
+ // We create "Lod0" version of functions with the gradient operations replaced
+ // by non-gradient operations so that the D3D compiler is happier with discont
+ // loops.
+ for (auto &metadata : metadataList)
+ {
+ metadata.mNeedsLod0 = metadata.mCalledInDiscontinuousLoop && metadata.mUsesGradient;
+ }
+
+ return metadataList;
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/ASTMetadataHLSL.h b/gfx/angle/src/compiler/translator/ASTMetadataHLSL.h
new file mode 100755
index 000000000..f8ed5af4a
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/ASTMetadataHLSL.h
@@ -0,0 +1,63 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Defines analyses of the AST needed for HLSL generation
+
+#ifndef COMPILER_TRANSLATOR_ASTMETADATAHLSL_H_
+#define COMPILER_TRANSLATOR_ASTMETADATAHLSL_H_
+
+#include <set>
+#include <vector>
+
+namespace sh
+{
+
+class CallDAG;
+class TIntermNode;
+class TIntermIfElse;
+class TIntermLoop;
+
+struct ASTMetadataHLSL
+{
+ ASTMetadataHLSL()
+ : mUsesGradient(false),
+ mCalledInDiscontinuousLoop(false),
+ mHasGradientLoopInCallGraph(false),
+ mNeedsLod0(false)
+ {
+ }
+
+ // Here "something uses a gradient" means here that it either contains a
+ // gradient operation, or a call to a function that uses a gradient.
+ bool hasGradientInCallGraph(TIntermLoop *node);
+ bool hasGradientLoop(TIntermIfElse *node);
+
+ // Does the function use a gradient.
+ bool mUsesGradient;
+
+ // Even if usesGradient is true, some control flow might not use a gradient
+ // so we store the set of all gradient-using control flows.
+ std::set<TIntermNode*> mControlFlowsContainingGradient;
+
+ // Remember information about the discontinuous loops and which functions
+ // are called in such loops.
+ bool mCalledInDiscontinuousLoop;
+ bool mHasGradientLoopInCallGraph;
+ std::set<TIntermLoop*> mDiscontinuousLoops;
+ std::set<TIntermIfElse *> mIfsContainingGradientLoop;
+
+ // Will we need to generate a Lod0 version of the function.
+ bool mNeedsLod0;
+};
+
+typedef std::vector<ASTMetadataHLSL> MetadataList;
+
+// Return the AST analysis result, in the order defined by the call DAG
+MetadataList CreateASTMetadataHLSL(TIntermNode *root, const CallDAG &callDag);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_ASTMETADATAHLSL_H_
diff --git a/gfx/angle/src/compiler/translator/AddAndTrueToLoopCondition.cpp b/gfx/angle/src/compiler/translator/AddAndTrueToLoopCondition.cpp
new file mode 100644
index 000000000..0177fea96
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/AddAndTrueToLoopCondition.cpp
@@ -0,0 +1,59 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/AddAndTrueToLoopCondition.h"
+
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
+
+namespace
+{
+
+// An AST traverser that rewrites for and while loops by replacing "condition" with
+// "condition && true" to work around condition bug on Intel Mac.
+class AddAndTrueToLoopConditionTraverser : public TIntermTraverser
+{
+ public:
+ AddAndTrueToLoopConditionTraverser() : TIntermTraverser(true, false, false) {}
+
+ bool visitLoop(Visit, TIntermLoop *loop) override
+ {
+ // do-while loop doesn't have this bug.
+ if (loop->getType() != ELoopFor && loop->getType() != ELoopWhile)
+ {
+ return true;
+ }
+
+ // For loop may not have a condition.
+ if (loop->getCondition() == nullptr)
+ {
+ return true;
+ }
+
+ // Constant true.
+ TConstantUnion *trueConstant = new TConstantUnion();
+ trueConstant->setBConst(true);
+ TIntermTyped *trueValue = new TIntermConstantUnion(trueConstant, TType(EbtBool));
+
+ // CONDITION && true.
+ TIntermBinary *andOp = new TIntermBinary(EOpLogicalAnd, loop->getCondition(), trueValue);
+ loop->setCondition(andOp);
+
+ return true;
+ }
+};
+
+} // anonymous namespace
+
+void AddAndTrueToLoopCondition(TIntermNode *root)
+{
+ AddAndTrueToLoopConditionTraverser traverser;
+ root->traverse(&traverser);
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/AddAndTrueToLoopCondition.h b/gfx/angle/src/compiler/translator/AddAndTrueToLoopCondition.h
new file mode 100644
index 000000000..34debe0ed
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/AddAndTrueToLoopCondition.h
@@ -0,0 +1,20 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Rewrite condition in for and while loops to work around driver bug on Intel Mac.
+
+#ifndef COMPILER_TRANSLATOR_ADDANDTRUETOLOOPCONDITION_H_
+#define COMPILER_TRANSLATOR_ADDANDTRUETOLOOPCONDITION_H_
+
+class TIntermNode;
+namespace sh
+{
+
+void AddAndTrueToLoopCondition(TIntermNode *root);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_ADDANDTRUETOLOOPCONDITION_H_
diff --git a/gfx/angle/src/compiler/translator/AddDefaultReturnStatements.cpp b/gfx/angle/src/compiler/translator/AddDefaultReturnStatements.cpp
new file mode 100755
index 000000000..5767aea2b
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/AddDefaultReturnStatements.cpp
@@ -0,0 +1,76 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// AddDefaultReturnStatements.cpp: Add default return statements to functions that do not end in a
+// return.
+//
+
+#include "compiler/translator/AddDefaultReturnStatements.h"
+
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/util.h"
+
+namespace sh
+{
+
+namespace
+{
+
+class AddDefaultReturnStatementsTraverser : private TIntermTraverser
+{
+ public:
+ static void Apply(TIntermNode *root)
+ {
+ AddDefaultReturnStatementsTraverser separateInit;
+ root->traverse(&separateInit);
+ separateInit.updateTree();
+ }
+
+ private:
+ AddDefaultReturnStatementsTraverser() : TIntermTraverser(true, false, false) {}
+
+ static bool IsFunctionWithoutReturnStatement(TIntermFunctionDefinition *node, TType *returnType)
+ {
+ *returnType = node->getType();
+ if (node->getType().getBasicType() == EbtVoid)
+ {
+ return false;
+ }
+
+ TIntermBlock *bodyNode = node->getBody();
+ TIntermBranch *returnNode = bodyNode->getSequence()->back()->getAsBranchNode();
+ if (returnNode != nullptr && returnNode->getFlowOp() == EOpReturn)
+ {
+ return false;
+ }
+
+ return true;
+ }
+
+ bool visitFunctionDefinition(Visit, TIntermFunctionDefinition *node) override
+ {
+ TType returnType;
+ if (IsFunctionWithoutReturnStatement(node, &returnType))
+ {
+ TIntermBranch *branch =
+ new TIntermBranch(EOpReturn, TIntermTyped::CreateZero(returnType));
+
+ TIntermBlock *bodyNode = node->getBody();
+ bodyNode->getSequence()->push_back(branch);
+
+ return false;
+ }
+
+ return true;
+ }
+};
+} // anonymous namespace
+
+void AddDefaultReturnStatements(TIntermNode *node)
+{
+ AddDefaultReturnStatementsTraverser::Apply(node);
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/AddDefaultReturnStatements.h b/gfx/angle/src/compiler/translator/AddDefaultReturnStatements.h
new file mode 100755
index 000000000..d765a7ae4
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/AddDefaultReturnStatements.h
@@ -0,0 +1,22 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// AddDefaultReturnStatements.h: Add default return statements to functions that do not end in a
+// return.
+//
+
+#ifndef COMPILER_TRANSLATOR_ADDDEFAULTRETURNSTATEMENTS_H_
+#define COMPILER_TRANSLATOR_ADDDEFAULTRETURNSTATEMENTS_H_
+
+class TIntermNode;
+
+namespace sh
+{
+
+void AddDefaultReturnStatements(TIntermNode *node);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_ADDDEFAULTRETURNSTATEMENTS_H_
diff --git a/gfx/angle/src/compiler/translator/ArrayReturnValueToOutParameter.cpp b/gfx/angle/src/compiler/translator/ArrayReturnValueToOutParameter.cpp
new file mode 100755
index 000000000..766f700ee
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/ArrayReturnValueToOutParameter.cpp
@@ -0,0 +1,217 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// The ArrayReturnValueToOutParameter function changes return values of an array type to out parameters in
+// function definitions, prototypes, and call sites.
+
+#include "compiler/translator/ArrayReturnValueToOutParameter.h"
+
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
+
+namespace
+{
+
+void CopyAggregateChildren(TIntermAggregate *from, TIntermAggregate *to)
+{
+ const TIntermSequence *fromSequence = from->getSequence();
+ for (size_t ii = 0; ii < fromSequence->size(); ++ii)
+ {
+ to->getSequence()->push_back(fromSequence->at(ii));
+ }
+}
+
+TIntermSymbol *CreateReturnValueSymbol(const TType &type)
+{
+ TIntermSymbol *node = new TIntermSymbol(0, "angle_return", type);
+ node->setInternal(true);
+ return node;
+}
+
+TIntermSymbol *CreateReturnValueOutSymbol(const TType &type)
+{
+ TType outType(type);
+ outType.setQualifier(EvqOut);
+ return CreateReturnValueSymbol(outType);
+}
+
+TIntermAggregate *CreateReplacementCall(TIntermAggregate *originalCall, TIntermTyped *returnValueTarget)
+{
+ TIntermAggregate *replacementCall = new TIntermAggregate(EOpFunctionCall);
+ replacementCall->setType(TType(EbtVoid));
+ replacementCall->setUserDefined();
+ *replacementCall->getFunctionSymbolInfo() = *originalCall->getFunctionSymbolInfo();
+ replacementCall->setLine(originalCall->getLine());
+ TIntermSequence *replacementParameters = replacementCall->getSequence();
+ TIntermSequence *originalParameters = originalCall->getSequence();
+ for (auto &param : *originalParameters)
+ {
+ replacementParameters->push_back(param);
+ }
+ replacementParameters->push_back(returnValueTarget);
+ return replacementCall;
+}
+
+class ArrayReturnValueToOutParameterTraverser : private TIntermTraverser
+{
+ public:
+ static void apply(TIntermNode *root, unsigned int *temporaryIndex);
+ private:
+ ArrayReturnValueToOutParameterTraverser();
+
+ bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node) override;
+ bool visitAggregate(Visit visit, TIntermAggregate *node) override;
+ bool visitBranch(Visit visit, TIntermBranch *node) override;
+ bool visitBinary(Visit visit, TIntermBinary *node) override;
+
+ bool mInFunctionWithArrayReturnValue;
+};
+
+void ArrayReturnValueToOutParameterTraverser::apply(TIntermNode *root, unsigned int *temporaryIndex)
+{
+ ArrayReturnValueToOutParameterTraverser arrayReturnValueToOutParam;
+ arrayReturnValueToOutParam.useTemporaryIndex(temporaryIndex);
+ root->traverse(&arrayReturnValueToOutParam);
+ arrayReturnValueToOutParam.updateTree();
+}
+
+ArrayReturnValueToOutParameterTraverser::ArrayReturnValueToOutParameterTraverser()
+ : TIntermTraverser(true, false, true),
+ mInFunctionWithArrayReturnValue(false)
+{
+}
+
+bool ArrayReturnValueToOutParameterTraverser::visitFunctionDefinition(
+ Visit visit,
+ TIntermFunctionDefinition *node)
+{
+ if (node->isArray() && visit == PreVisit)
+ {
+ // Replace the parameters child node of the function definition with another node
+ // that has the out parameter added.
+ // Also set the function to return void.
+
+ TIntermAggregate *params = node->getFunctionParameters();
+ ASSERT(params != nullptr && params->getOp() == EOpParameters);
+
+ TIntermAggregate *replacementParams = new TIntermAggregate;
+ replacementParams->setOp(EOpParameters);
+ CopyAggregateChildren(params, replacementParams);
+ replacementParams->getSequence()->push_back(CreateReturnValueOutSymbol(node->getType()));
+ replacementParams->setLine(params->getLine());
+
+ queueReplacementWithParent(node, params, replacementParams, OriginalNode::IS_DROPPED);
+
+ node->setType(TType(EbtVoid));
+
+ mInFunctionWithArrayReturnValue = true;
+ }
+ if (visit == PostVisit)
+ {
+ // This isn't conditional on node->isArray() since the type has already been changed on
+ // PreVisit.
+ mInFunctionWithArrayReturnValue = false;
+ }
+ return true;
+}
+
+bool ArrayReturnValueToOutParameterTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
+{
+ if (visit == PreVisit)
+ {
+ if (node->isArray())
+ {
+ if (node->getOp() == EOpPrototype)
+ {
+ // Replace the whole prototype node with another node that has the out parameter added.
+ TIntermAggregate *replacement = new TIntermAggregate;
+ replacement->setOp(EOpPrototype);
+ CopyAggregateChildren(node, replacement);
+ replacement->getSequence()->push_back(CreateReturnValueOutSymbol(node->getType()));
+ replacement->setUserDefined();
+ *replacement->getFunctionSymbolInfo() = *node->getFunctionSymbolInfo();
+ replacement->setLine(node->getLine());
+ replacement->setType(TType(EbtVoid));
+
+ queueReplacement(node, replacement, OriginalNode::IS_DROPPED);
+ }
+ else if (node->getOp() == EOpFunctionCall)
+ {
+ // Handle call sites where the returned array is not assigned.
+ // Examples where f() is a function returning an array:
+ // 1. f();
+ // 2. another_array == f();
+ // 3. another_function(f());
+ // 4. return f();
+ // Cases 2 to 4 are already converted to simpler cases by SeparateExpressionsReturningArrays, so we
+ // only need to worry about the case where a function call returning an array forms an expression by
+ // itself.
+ TIntermBlock *parentBlock = getParentNode()->getAsBlock();
+ if (parentBlock)
+ {
+ nextTemporaryIndex();
+ TIntermSequence replacements;
+ replacements.push_back(createTempDeclaration(node->getType()));
+ TIntermSymbol *returnSymbol = createTempSymbol(node->getType());
+ replacements.push_back(CreateReplacementCall(node, returnSymbol));
+ mMultiReplacements.push_back(
+ NodeReplaceWithMultipleEntry(parentBlock, node, replacements));
+ }
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+bool ArrayReturnValueToOutParameterTraverser::visitBranch(Visit visit, TIntermBranch *node)
+{
+ if (mInFunctionWithArrayReturnValue && node->getFlowOp() == EOpReturn)
+ {
+ // Instead of returning a value, assign to the out parameter and then return.
+ TIntermSequence replacements;
+
+ TIntermTyped *expression = node->getExpression();
+ ASSERT(expression != nullptr);
+ TIntermSymbol *returnValueSymbol = CreateReturnValueSymbol(expression->getType());
+ TIntermBinary *replacementAssignment =
+ new TIntermBinary(EOpAssign, returnValueSymbol, expression);
+ replacementAssignment->setLine(expression->getLine());
+ replacements.push_back(replacementAssignment);
+
+ TIntermBranch *replacementBranch = new TIntermBranch(EOpReturn, nullptr);
+ replacementBranch->setLine(node->getLine());
+ replacements.push_back(replacementBranch);
+
+ mMultiReplacements.push_back(
+ NodeReplaceWithMultipleEntry(getParentNode()->getAsBlock(), node, replacements));
+ }
+ return false;
+}
+
+bool ArrayReturnValueToOutParameterTraverser::visitBinary(Visit visit, TIntermBinary *node)
+{
+ if (node->getOp() == EOpAssign && node->getLeft()->isArray())
+ {
+ TIntermAggregate *rightAgg = node->getRight()->getAsAggregate();
+ if (rightAgg != nullptr && rightAgg->getOp() == EOpFunctionCall && rightAgg->isUserDefined())
+ {
+ TIntermAggregate *replacementCall = CreateReplacementCall(rightAgg, node->getLeft());
+ queueReplacement(node, replacementCall, OriginalNode::IS_DROPPED);
+ }
+ }
+ return false;
+}
+
+} // namespace
+
+void ArrayReturnValueToOutParameter(TIntermNode *root, unsigned int *temporaryIndex)
+{
+ ArrayReturnValueToOutParameterTraverser::apply(root, temporaryIndex);
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/ArrayReturnValueToOutParameter.h b/gfx/angle/src/compiler/translator/ArrayReturnValueToOutParameter.h
new file mode 100755
index 000000000..e030f6ffe
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/ArrayReturnValueToOutParameter.h
@@ -0,0 +1,19 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// The ArrayReturnValueToOutParameter function changes return values of an array type to out parameters in
+// function definitions, prototypes and call sites.
+
+#ifndef COMPILER_TRANSLATOR_ARRAYRETURNVALUETOOUTPARAMETER_H_
+#define COMPILER_TRANSLATOR_ARRAYRETURNVALUETOOUTPARAMETER_H_
+
+namespace sh
+{
+class TIntermNode;
+
+void ArrayReturnValueToOutParameter(TIntermNode *root, unsigned int *temporaryIndex);
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_ARRAYRETURNVALUETOOUTPARAMETER_H_
diff --git a/gfx/angle/src/compiler/translator/BaseTypes.h b/gfx/angle/src/compiler/translator/BaseTypes.h
new file mode 100755
index 000000000..e050c88da
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/BaseTypes.h
@@ -0,0 +1,781 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_BASETYPES_H_
+#define COMPILER_TRANSLATOR_BASETYPES_H_
+
+#include <algorithm>
+#include <array>
+
+#include "common/debug.h"
+#include "GLSLANG/ShaderLang.h"
+
+namespace sh
+{
+
+//
+// Precision qualifiers
+//
+enum TPrecision
+{
+ // These need to be kept sorted
+ EbpUndefined,
+ EbpLow,
+ EbpMedium,
+ EbpHigh,
+
+ // end of list
+ EbpLast
+};
+
+inline const char* getPrecisionString(TPrecision p)
+{
+ switch(p)
+ {
+ case EbpHigh: return "highp";
+ case EbpMedium: return "mediump";
+ case EbpLow: return "lowp";
+ default: return "mediump"; // Safest fallback
+ }
+}
+
+//
+// Basic type. Arrays, vectors, etc., are orthogonal to this.
+//
+enum TBasicType
+{
+ EbtVoid,
+ EbtFloat,
+ EbtInt,
+ EbtUInt,
+ EbtBool,
+ EbtGVec4, // non type: represents vec4, ivec4, and uvec4
+ EbtGenType, // non type: represents float, vec2, vec3, and vec4
+ EbtGenIType, // non type: represents int, ivec2, ivec3, and ivec4
+ EbtGenUType, // non type: represents uint, uvec2, uvec3, and uvec4
+ EbtGenBType, // non type: represents bool, bvec2, bvec3, and bvec4
+ EbtVec, // non type: represents vec2, vec3, and vec4
+ EbtIVec, // non type: represents ivec2, ivec3, and ivec4
+ EbtUVec, // non type: represents uvec2, uvec3, and uvec4
+ EbtBVec, // non type: represents bvec2, bvec3, and bvec4
+ EbtGuardSamplerBegin, // non type: see implementation of IsSampler()
+ EbtSampler2D,
+ EbtSampler3D,
+ EbtSamplerCube,
+ EbtSampler2DArray,
+ EbtSamplerExternalOES, // Only valid if OES_EGL_image_external exists.
+ EbtSampler2DRect, // Only valid if GL_ARB_texture_rectangle exists.
+ EbtISampler2D,
+ EbtISampler3D,
+ EbtISamplerCube,
+ EbtISampler2DArray,
+ EbtUSampler2D,
+ EbtUSampler3D,
+ EbtUSamplerCube,
+ EbtUSampler2DArray,
+ EbtSampler2DShadow,
+ EbtSamplerCubeShadow,
+ EbtSampler2DArrayShadow,
+ EbtGuardSamplerEnd, // non type: see implementation of IsSampler()
+ EbtGSampler2D, // non type: represents sampler2D, isampler2D, and usampler2D
+ EbtGSampler3D, // non type: represents sampler3D, isampler3D, and usampler3D
+ EbtGSamplerCube, // non type: represents samplerCube, isamplerCube, and usamplerCube
+ EbtGSampler2DArray, // non type: represents sampler2DArray, isampler2DArray, and
+ // usampler2DArray
+
+ // images
+ EbtGuardImageBegin,
+ EbtImage2D,
+ EbtIImage2D,
+ EbtUImage2D,
+ EbtImage3D,
+ EbtIImage3D,
+ EbtUImage3D,
+ EbtImage2DArray,
+ EbtIImage2DArray,
+ EbtUImage2DArray,
+ EbtImageCube,
+ EbtIImageCube,
+ EbtUImageCube,
+ EbtGuardImageEnd,
+
+ EbtGuardGImageBegin,
+ EbtGImage2D, // non type: represents image2D, uimage2D, iimage2D
+ EbtGImage3D, // non type: represents image3D, uimage3D, iimage3D
+ EbtGImage2DArray, // non type: represents image2DArray, uimage2DArray, iimage2DArray
+ EbtGImageCube, // non type: represents imageCube, uimageCube, iimageCube
+ EbtGuardGImageEnd,
+
+ EbtStruct,
+ EbtInterfaceBlock,
+ EbtAddress, // should be deprecated??
+
+ // end of list
+ EbtLast
+};
+
+inline TBasicType convertGImageToFloatImage(TBasicType type)
+{
+ switch (type)
+ {
+ case EbtGImage2D:
+ return EbtImage2D;
+ case EbtGImage3D:
+ return EbtImage3D;
+ case EbtGImage2DArray:
+ return EbtImage2DArray;
+ case EbtGImageCube:
+ return EbtImageCube;
+ default:
+ UNREACHABLE();
+ }
+ return EbtLast;
+}
+
+inline TBasicType convertGImageToIntImage(TBasicType type)
+{
+ switch (type)
+ {
+ case EbtGImage2D:
+ return EbtIImage2D;
+ case EbtGImage3D:
+ return EbtIImage3D;
+ case EbtGImage2DArray:
+ return EbtIImage2DArray;
+ case EbtGImageCube:
+ return EbtIImageCube;
+ default:
+ UNREACHABLE();
+ }
+ return EbtLast;
+}
+
+inline TBasicType convertGImageToUnsignedImage(TBasicType type)
+{
+ switch (type)
+ {
+ case EbtGImage2D:
+ return EbtUImage2D;
+ case EbtGImage3D:
+ return EbtUImage3D;
+ case EbtGImage2DArray:
+ return EbtUImage2DArray;
+ case EbtGImageCube:
+ return EbtUImageCube;
+ default:
+ UNREACHABLE();
+ }
+ return EbtLast;
+}
+
+const char* getBasicString(TBasicType t);
+
+inline bool IsSampler(TBasicType type)
+{
+ return type > EbtGuardSamplerBegin && type < EbtGuardSamplerEnd;
+}
+
+inline bool IsImage(TBasicType type)
+{
+ return type > EbtGuardImageBegin && type < EbtGuardImageEnd;
+}
+
+inline bool IsGImage(TBasicType type)
+{
+ return type > EbtGuardGImageBegin && type < EbtGuardGImageEnd;
+}
+
+inline bool IsOpaqueType(TBasicType type)
+{
+ // TODO (mradev): add atomic types as opaque.
+ return IsSampler(type) || IsImage(type);
+}
+
+inline bool IsIntegerSampler(TBasicType type)
+{
+ switch (type)
+ {
+ case EbtISampler2D:
+ case EbtISampler3D:
+ case EbtISamplerCube:
+ case EbtISampler2DArray:
+ case EbtUSampler2D:
+ case EbtUSampler3D:
+ case EbtUSamplerCube:
+ case EbtUSampler2DArray:
+ return true;
+ case EbtSampler2D:
+ case EbtSampler3D:
+ case EbtSamplerCube:
+ case EbtSamplerExternalOES:
+ case EbtSampler2DRect:
+ case EbtSampler2DArray:
+ case EbtSampler2DShadow:
+ case EbtSamplerCubeShadow:
+ case EbtSampler2DArrayShadow:
+ return false;
+ default:
+ assert(!IsSampler(type));
+ }
+
+ return false;
+}
+
+inline bool IsFloatImage(TBasicType type)
+{
+ switch (type)
+ {
+ case EbtImage2D:
+ case EbtImage3D:
+ case EbtImage2DArray:
+ case EbtImageCube:
+ return true;
+ default:
+ break;
+ }
+
+ return false;
+}
+
+inline bool IsIntegerImage(TBasicType type)
+{
+
+ switch (type)
+ {
+ case EbtIImage2D:
+ case EbtIImage3D:
+ case EbtIImage2DArray:
+ case EbtIImageCube:
+ return true;
+ default:
+ break;
+ }
+
+ return false;
+}
+
+inline bool IsUnsignedImage(TBasicType type)
+{
+
+ switch (type)
+ {
+ case EbtUImage2D:
+ case EbtUImage3D:
+ case EbtUImage2DArray:
+ case EbtUImageCube:
+ return true;
+ default:
+ break;
+ }
+
+ return false;
+}
+
+inline bool IsSampler2D(TBasicType type)
+{
+ switch (type)
+ {
+ case EbtSampler2D:
+ case EbtISampler2D:
+ case EbtUSampler2D:
+ case EbtSampler2DArray:
+ case EbtISampler2DArray:
+ case EbtUSampler2DArray:
+ case EbtSampler2DRect:
+ case EbtSamplerExternalOES:
+ case EbtSampler2DShadow:
+ case EbtSampler2DArrayShadow:
+ return true;
+ case EbtSampler3D:
+ case EbtISampler3D:
+ case EbtUSampler3D:
+ case EbtISamplerCube:
+ case EbtUSamplerCube:
+ case EbtSamplerCube:
+ case EbtSamplerCubeShadow:
+ return false;
+ default:
+ assert(!IsSampler(type));
+ }
+
+ return false;
+}
+
+inline bool IsSamplerCube(TBasicType type)
+{
+ switch (type)
+ {
+ case EbtSamplerCube:
+ case EbtISamplerCube:
+ case EbtUSamplerCube:
+ case EbtSamplerCubeShadow:
+ return true;
+ case EbtSampler2D:
+ case EbtSampler3D:
+ case EbtSamplerExternalOES:
+ case EbtSampler2DRect:
+ case EbtSampler2DArray:
+ case EbtISampler2D:
+ case EbtISampler3D:
+ case EbtISampler2DArray:
+ case EbtUSampler2D:
+ case EbtUSampler3D:
+ case EbtUSampler2DArray:
+ case EbtSampler2DShadow:
+ case EbtSampler2DArrayShadow:
+ return false;
+ default:
+ assert(!IsSampler(type));
+ }
+
+ return false;
+}
+
+inline bool IsSampler3D(TBasicType type)
+{
+ switch (type)
+ {
+ case EbtSampler3D:
+ case EbtISampler3D:
+ case EbtUSampler3D:
+ return true;
+ case EbtSampler2D:
+ case EbtSamplerCube:
+ case EbtSamplerExternalOES:
+ case EbtSampler2DRect:
+ case EbtSampler2DArray:
+ case EbtISampler2D:
+ case EbtISamplerCube:
+ case EbtISampler2DArray:
+ case EbtUSampler2D:
+ case EbtUSamplerCube:
+ case EbtUSampler2DArray:
+ case EbtSampler2DShadow:
+ case EbtSamplerCubeShadow:
+ case EbtSampler2DArrayShadow:
+ return false;
+ default:
+ assert(!IsSampler(type));
+ }
+
+ return false;
+}
+
+inline bool IsSamplerArray(TBasicType type)
+{
+ switch (type)
+ {
+ case EbtSampler2DArray:
+ case EbtISampler2DArray:
+ case EbtUSampler2DArray:
+ case EbtSampler2DArrayShadow:
+ return true;
+ case EbtSampler2D:
+ case EbtISampler2D:
+ case EbtUSampler2D:
+ case EbtSampler2DRect:
+ case EbtSamplerExternalOES:
+ case EbtSampler3D:
+ case EbtISampler3D:
+ case EbtUSampler3D:
+ case EbtISamplerCube:
+ case EbtUSamplerCube:
+ case EbtSamplerCube:
+ case EbtSampler2DShadow:
+ case EbtSamplerCubeShadow:
+ return false;
+ default:
+ assert(!IsSampler(type));
+ }
+
+ return false;
+}
+
+inline bool IsShadowSampler(TBasicType type)
+{
+ switch (type)
+ {
+ case EbtSampler2DShadow:
+ case EbtSamplerCubeShadow:
+ case EbtSampler2DArrayShadow:
+ return true;
+ case EbtISampler2D:
+ case EbtISampler3D:
+ case EbtISamplerCube:
+ case EbtISampler2DArray:
+ case EbtUSampler2D:
+ case EbtUSampler3D:
+ case EbtUSamplerCube:
+ case EbtUSampler2DArray:
+ case EbtSampler2D:
+ case EbtSampler3D:
+ case EbtSamplerCube:
+ case EbtSamplerExternalOES:
+ case EbtSampler2DRect:
+ case EbtSampler2DArray:
+ return false;
+ default:
+ assert(!IsSampler(type));
+ }
+
+ return false;
+}
+
+inline bool IsInteger(TBasicType type)
+{
+ return type == EbtInt || type == EbtUInt;
+}
+
+inline bool SupportsPrecision(TBasicType type)
+{
+ return type == EbtFloat || type == EbtInt || type == EbtUInt || IsOpaqueType(type);
+}
+
+//
+// Qualifiers and built-ins. These are mainly used to see what can be read
+// or written, and by the machine dependent translator to know which registers
+// to allocate variables in. Since built-ins tend to go to different registers
+// than varying or uniform, it makes sense they are peers, not sub-classes.
+//
+enum TQualifier
+{
+ EvqTemporary, // For temporaries (within a function), read/write
+ EvqGlobal, // For globals read/write
+ EvqConst, // User defined constants and non-output parameters in functions
+ EvqAttribute, // Readonly
+ EvqVaryingIn, // readonly, fragment shaders only
+ EvqVaryingOut, // vertex shaders only read/write
+ EvqUniform, // Readonly, vertex and fragment
+
+ EvqVertexIn, // Vertex shader input
+ EvqFragmentOut, // Fragment shader output
+ EvqVertexOut, // Vertex shader output
+ EvqFragmentIn, // Fragment shader input
+
+ // parameters
+ EvqIn,
+ EvqOut,
+ EvqInOut,
+ EvqConstReadOnly,
+
+ // built-ins read by vertex shader
+ EvqInstanceID,
+ EvqVertexID,
+
+ // built-ins written by vertex shader
+ EvqPosition,
+ EvqPointSize,
+
+ // built-ins read by fragment shader
+ EvqFragCoord,
+ EvqFrontFacing,
+ EvqPointCoord,
+
+ // built-ins written by fragment shader
+ EvqFragColor,
+ EvqFragData,
+
+ EvqFragDepth, // gl_FragDepth for ESSL300.
+ EvqFragDepthEXT, // gl_FragDepthEXT for ESSL100, EXT_frag_depth.
+
+ EvqSecondaryFragColorEXT, // EXT_blend_func_extended
+ EvqSecondaryFragDataEXT, // EXT_blend_func_extended
+
+ // built-ins written by the shader_framebuffer_fetch extension(s)
+ EvqLastFragColor,
+ EvqLastFragData,
+
+ // GLSL ES 3.0 vertex output and fragment input
+ EvqSmooth, // Incomplete qualifier, smooth is the default
+ EvqFlat, // Incomplete qualifier
+ EvqCentroid, // Incomplete qualifier
+ EvqSmoothOut,
+ EvqFlatOut,
+ EvqCentroidOut, // Implies smooth
+ EvqSmoothIn,
+ EvqFlatIn,
+ EvqCentroidIn, // Implies smooth
+
+ // GLSL ES 3.1 compute shader special variables
+ EvqComputeIn,
+ EvqNumWorkGroups,
+ EvqWorkGroupSize,
+ EvqWorkGroupID,
+ EvqLocalInvocationID,
+ EvqGlobalInvocationID,
+ EvqLocalInvocationIndex,
+
+ // GLSL ES 3.1 memory qualifiers
+ EvqReadOnly,
+ EvqWriteOnly,
+ EvqCoherent,
+ EvqRestrict,
+ EvqVolatile,
+
+ // end of list
+ EvqLast
+};
+
+inline bool IsQualifierUnspecified(TQualifier qualifier)
+{
+ return (qualifier == EvqTemporary || qualifier == EvqGlobal);
+}
+
+enum TLayoutImageInternalFormat
+{
+ EiifUnspecified,
+ EiifRGBA32F,
+ EiifRGBA16F,
+ EiifR32F,
+ EiifRGBA32UI,
+ EiifRGBA16UI,
+ EiifRGBA8UI,
+ EiifR32UI,
+ EiifRGBA32I,
+ EiifRGBA16I,
+ EiifRGBA8I,
+ EiifR32I,
+ EiifRGBA8,
+ EiifRGBA8_SNORM
+};
+
+enum TLayoutMatrixPacking
+{
+ EmpUnspecified,
+ EmpRowMajor,
+ EmpColumnMajor
+};
+
+enum TLayoutBlockStorage
+{
+ EbsUnspecified,
+ EbsShared,
+ EbsPacked,
+ EbsStd140
+};
+
+struct TLayoutQualifier
+{
+ int location;
+ unsigned int locationsSpecified;
+ TLayoutMatrixPacking matrixPacking;
+ TLayoutBlockStorage blockStorage;
+
+ // Compute shader layout qualifiers.
+ sh::WorkGroupSize localSize;
+
+ // Image format layout qualifier
+ TLayoutImageInternalFormat imageInternalFormat;
+
+ static TLayoutQualifier create()
+ {
+ TLayoutQualifier layoutQualifier;
+
+ layoutQualifier.location = -1;
+ layoutQualifier.locationsSpecified = 0;
+ layoutQualifier.matrixPacking = EmpUnspecified;
+ layoutQualifier.blockStorage = EbsUnspecified;
+
+ layoutQualifier.localSize.fill(-1);
+
+ layoutQualifier.imageInternalFormat = EiifUnspecified;
+ return layoutQualifier;
+ }
+
+ bool isEmpty() const
+ {
+ return location == -1 && matrixPacking == EmpUnspecified &&
+ blockStorage == EbsUnspecified && !localSize.isAnyValueSet() &&
+ imageInternalFormat == EiifUnspecified;
+ }
+
+ bool isCombinationValid() const
+ {
+ bool workSizeSpecified = localSize.isAnyValueSet();
+ bool otherLayoutQualifiersSpecified =
+ (location != -1 || matrixPacking != EmpUnspecified || blockStorage != EbsUnspecified ||
+ imageInternalFormat != EiifUnspecified);
+
+ // we can have either the work group size specified, or the other layout qualifiers
+ return !(workSizeSpecified && otherLayoutQualifiersSpecified);
+ }
+
+ bool isLocalSizeEqual(const sh::WorkGroupSize &localSizeIn) const
+ {
+ return localSize.isWorkGroupSizeMatching(localSizeIn);
+ }
+};
+
+struct TMemoryQualifier
+{
+ // GLSL ES 3.10 Revision 4, 4.9 Memory Access Qualifiers
+ // An image can be qualified as both readonly and writeonly. It still can be can be used with
+ // imageSize().
+ bool readonly;
+ bool writeonly;
+ bool coherent;
+
+ // restrict and volatile are reserved keywords in C/C++
+ bool restrictQualifier;
+ bool volatileQualifier;
+ static TMemoryQualifier create()
+ {
+ TMemoryQualifier memoryQualifier;
+
+ memoryQualifier.readonly = false;
+ memoryQualifier.writeonly = false;
+ memoryQualifier.coherent = false;
+ memoryQualifier.restrictQualifier = false;
+ memoryQualifier.volatileQualifier = false;
+
+ return memoryQualifier;
+ }
+
+ bool isEmpty()
+ {
+ return !readonly && !writeonly && !coherent && !restrictQualifier && !volatileQualifier;
+ }
+};
+
+inline const char *getWorkGroupSizeString(size_t dimension)
+{
+ switch (dimension)
+ {
+ case 0u:
+ return "local_size_x";
+ case 1u:
+ return "local_size_y";
+ case 2u:
+ return "local_size_z";
+ default:
+ UNREACHABLE();
+ return "dimension out of bounds";
+ }
+}
+
+//
+// This is just for debug print out, carried along with the definitions above.
+//
+inline const char* getQualifierString(TQualifier q)
+{
+ // clang-format off
+ switch(q)
+ {
+ case EvqTemporary: return "Temporary";
+ case EvqGlobal: return "Global";
+ case EvqConst: return "const";
+ case EvqAttribute: return "attribute";
+ case EvqVaryingIn: return "varying";
+ case EvqVaryingOut: return "varying";
+ case EvqUniform: return "uniform";
+ case EvqVertexIn: return "in";
+ case EvqFragmentOut: return "out";
+ case EvqVertexOut: return "out";
+ case EvqFragmentIn: return "in";
+ case EvqIn: return "in";
+ case EvqOut: return "out";
+ case EvqInOut: return "inout";
+ case EvqConstReadOnly: return "const";
+ case EvqInstanceID: return "InstanceID";
+ case EvqVertexID: return "VertexID";
+ case EvqPosition: return "Position";
+ case EvqPointSize: return "PointSize";
+ case EvqFragCoord: return "FragCoord";
+ case EvqFrontFacing: return "FrontFacing";
+ case EvqPointCoord: return "PointCoord";
+ case EvqFragColor: return "FragColor";
+ case EvqFragData: return "FragData";
+ case EvqFragDepthEXT: return "FragDepth";
+ case EvqFragDepth: return "FragDepth";
+ case EvqSecondaryFragColorEXT: return "SecondaryFragColorEXT";
+ case EvqSecondaryFragDataEXT: return "SecondaryFragDataEXT";
+ case EvqLastFragColor: return "LastFragColor";
+ case EvqLastFragData: return "LastFragData";
+ case EvqSmoothOut: return "smooth out";
+ case EvqCentroidOut: return "smooth centroid out";
+ case EvqFlatOut: return "flat out";
+ case EvqSmoothIn: return "smooth in";
+ case EvqFlatIn: return "flat in";
+ case EvqCentroidIn: return "smooth centroid in";
+ case EvqCentroid: return "centroid";
+ case EvqFlat: return "flat";
+ case EvqSmooth: return "smooth";
+ case EvqComputeIn: return "in";
+ case EvqNumWorkGroups: return "NumWorkGroups";
+ case EvqWorkGroupSize: return "WorkGroupSize";
+ case EvqWorkGroupID: return "WorkGroupID";
+ case EvqLocalInvocationID: return "LocalInvocationID";
+ case EvqGlobalInvocationID: return "GlobalInvocationID";
+ case EvqLocalInvocationIndex: return "LocalInvocationIndex";
+ case EvqReadOnly: return "readonly";
+ case EvqWriteOnly: return "writeonly";
+ default: UNREACHABLE(); return "unknown qualifier";
+ }
+ // clang-format on
+}
+
+inline const char* getMatrixPackingString(TLayoutMatrixPacking mpq)
+{
+ switch (mpq)
+ {
+ case EmpUnspecified: return "mp_unspecified";
+ case EmpRowMajor: return "row_major";
+ case EmpColumnMajor: return "column_major";
+ default: UNREACHABLE(); return "unknown matrix packing";
+ }
+}
+
+inline const char* getBlockStorageString(TLayoutBlockStorage bsq)
+{
+ switch (bsq)
+ {
+ case EbsUnspecified: return "bs_unspecified";
+ case EbsShared: return "shared";
+ case EbsPacked: return "packed";
+ case EbsStd140: return "std140";
+ default: UNREACHABLE(); return "unknown block storage";
+ }
+}
+
+inline const char *getImageInternalFormatString(TLayoutImageInternalFormat iifq)
+{
+ switch (iifq)
+ {
+ case EiifRGBA32F:
+ return "rgba32f";
+ case EiifRGBA16F:
+ return "rgba16f";
+ case EiifR32F:
+ return "r32f";
+ case EiifRGBA32UI:
+ return "rgba32ui";
+ case EiifRGBA16UI:
+ return "rgba16ui";
+ case EiifRGBA8UI:
+ return "rgba8ui";
+ case EiifR32UI:
+ return "r32ui";
+ case EiifRGBA32I:
+ return "rgba32i";
+ case EiifRGBA16I:
+ return "rgba16i";
+ case EiifRGBA8I:
+ return "rgba8i";
+ case EiifR32I:
+ return "r32i";
+ case EiifRGBA8:
+ return "rgba8";
+ case EiifRGBA8_SNORM:
+ return "rgba8_snorm";
+ default:
+ UNREACHABLE();
+ return "unknown internal image format";
+ }
+}
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_BASETYPES_H_
diff --git a/gfx/angle/src/compiler/translator/BreakVariableAliasingInInnerLoops.cpp b/gfx/angle/src/compiler/translator/BreakVariableAliasingInInnerLoops.cpp
new file mode 100644
index 000000000..018e72cd1
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/BreakVariableAliasingInInnerLoops.cpp
@@ -0,0 +1,106 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// BreakVariableAliasingInInnerLoops.h: To optimize simple assignments, the HLSL compiler frontend
+// may record a variable as aliasing another. Sometimes the alias information gets garbled
+// so we work around this issue by breaking the aliasing chain in inner loops.
+
+#include "BreakVariableAliasingInInnerLoops.h"
+
+#include "compiler/translator/IntermNode.h"
+
+// A HLSL compiler developer gave us more details on the root cause and the workaround needed:
+// The root problem is that if the HLSL compiler is applying aliasing information even on
+// incomplete simulations (in this case, a single pass). The bug is triggered by an assignment
+// that comes from a series of assignments, possibly with swizzled or ternary operators with
+// known conditionals, where the source is before the loop.
+// So, a workaround is to add a +0 term to variables the first time they are assigned to in
+// an inner loop (if they are declared in an outside scope, otherwise there is no need).
+// This will break the aliasing chain.
+
+// For simplicity here we add a +0 to any assignment that is in at least two nested loops. Because
+// the bug only shows up with swizzles, and ternary assignment, whole array or whole structure
+// assignment don't need a workaround.
+
+namespace sh
+{
+
+namespace
+{
+
+class AliasingBreaker : public TIntermTraverser
+{
+ public:
+ AliasingBreaker() : TIntermTraverser(true, false, true) {}
+
+ protected:
+ bool visitBinary(Visit visit, TIntermBinary *binary)
+ {
+ if (visit != PreVisit)
+ {
+ return false;
+ }
+
+ if (mLoopLevel < 2 || !binary->isAssignment())
+ {
+ return true;
+ }
+
+ TIntermTyped *B = binary->getRight();
+ TType type = B->getType();
+
+ if (!type.isScalar() && !type.isVector() && !type.isMatrix())
+ {
+ return true;
+ }
+
+ if (type.isArray() || IsSampler(type.getBasicType()))
+ {
+ return true;
+ }
+
+ // We have a scalar / vector / matrix assignment with loop depth 2.
+ // Transform it from
+ // A = B
+ // to
+ // A = (B + typeof<B>(0));
+
+ TIntermBinary *bPlusZero = new TIntermBinary(EOpAdd, B, TIntermTyped::CreateZero(type));
+ bPlusZero->setLine(B->getLine());
+
+ binary->replaceChildNode(B, bPlusZero);
+
+ return true;
+ }
+
+ bool visitLoop(Visit visit, TIntermLoop *loop)
+ {
+ if (visit == PreVisit)
+ {
+ mLoopLevel++;
+ }
+ else
+ {
+ ASSERT(mLoopLevel > 0);
+ mLoopLevel--;
+ }
+
+ return true;
+ }
+
+ private:
+ int mLoopLevel = 0;
+};
+
+} // anonymous namespace
+
+void BreakVariableAliasingInInnerLoops(TIntermNode *root)
+{
+ AliasingBreaker breaker;
+ root->traverse(&breaker);
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/BreakVariableAliasingInInnerLoops.h b/gfx/angle/src/compiler/translator/BreakVariableAliasingInInnerLoops.h
new file mode 100644
index 000000000..b1d906f91
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/BreakVariableAliasingInInnerLoops.h
@@ -0,0 +1,23 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// BreakVariableAliasingInInnerLoops.h: To optimize simple assignments, the HLSL compiler frontend
+// may record a variable as aliasing another. Sometimes the alias information gets garbled
+// so we work around this issue by breaking the aliasing chain in inner loops.
+
+#ifndef COMPILER_TRANSLATOR_BREAKVARIABLEALIASINGININNERLOOPS_H_
+#define COMPILER_TRANSLATOR_BREAKVARIABLEALIASINGININNERLOOPS_H_
+
+class TIntermNode;
+
+namespace sh
+{
+
+void BreakVariableAliasingInInnerLoops(TIntermNode *root);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_BREAKVARIABLEALIASINGININNERLOOPS_H_
diff --git a/gfx/angle/src/compiler/translator/BuiltInFunctionEmulator.cpp b/gfx/angle/src/compiler/translator/BuiltInFunctionEmulator.cpp
new file mode 100755
index 000000000..152251fde
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/BuiltInFunctionEmulator.cpp
@@ -0,0 +1,249 @@
+//
+// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "angle_gl.h"
+#include "compiler/translator/BuiltInFunctionEmulator.h"
+#include "compiler/translator/SymbolTable.h"
+#include "compiler/translator/Cache.h"
+
+namespace sh
+{
+
+class BuiltInFunctionEmulator::BuiltInFunctionEmulationMarker : public TIntermTraverser
+{
+ public:
+ BuiltInFunctionEmulationMarker(BuiltInFunctionEmulator &emulator)
+ : TIntermTraverser(true, false, false),
+ mEmulator(emulator)
+ {
+ }
+
+ bool visitUnary(Visit visit, TIntermUnary *node) override
+ {
+ if (visit == PreVisit)
+ {
+ bool needToEmulate = mEmulator.SetFunctionCalled(node->getOp(), node->getOperand()->getType());
+ if (needToEmulate)
+ node->setUseEmulatedFunction();
+ }
+ return true;
+ }
+
+ bool visitAggregate(Visit visit, TIntermAggregate *node) override
+ {
+ if (visit == PreVisit)
+ {
+ // Here we handle all the built-in functions instead of the ones we
+ // currently identified as problematic.
+ switch (node->getOp())
+ {
+ case EOpLessThan:
+ case EOpGreaterThan:
+ case EOpLessThanEqual:
+ case EOpGreaterThanEqual:
+ case EOpVectorEqual:
+ case EOpVectorNotEqual:
+ case EOpMod:
+ case EOpPow:
+ case EOpAtan:
+ case EOpMin:
+ case EOpMax:
+ case EOpClamp:
+ case EOpMix:
+ case EOpStep:
+ case EOpSmoothStep:
+ case EOpDistance:
+ case EOpDot:
+ case EOpCross:
+ case EOpFaceForward:
+ case EOpReflect:
+ case EOpRefract:
+ case EOpOuterProduct:
+ case EOpMul:
+ break;
+ default:
+ return true;
+ }
+ const TIntermSequence &sequence = *(node->getSequence());
+ bool needToEmulate = false;
+ // Right now we only handle built-in functions with two or three parameters.
+ if (sequence.size() == 2)
+ {
+ TIntermTyped *param1 = sequence[0]->getAsTyped();
+ TIntermTyped *param2 = sequence[1]->getAsTyped();
+ if (!param1 || !param2)
+ return true;
+ needToEmulate = mEmulator.SetFunctionCalled(
+ node->getOp(), param1->getType(), param2->getType());
+ }
+ else if (sequence.size() == 3)
+ {
+ TIntermTyped *param1 = sequence[0]->getAsTyped();
+ TIntermTyped *param2 = sequence[1]->getAsTyped();
+ TIntermTyped *param3 = sequence[2]->getAsTyped();
+ if (!param1 || !param2 || !param3)
+ return true;
+ needToEmulate = mEmulator.SetFunctionCalled(
+ node->getOp(), param1->getType(), param2->getType(), param3->getType());
+ }
+ else
+ {
+ return true;
+ }
+
+ if (needToEmulate)
+ node->setUseEmulatedFunction();
+ }
+ return true;
+ }
+
+ private:
+ BuiltInFunctionEmulator &mEmulator;
+};
+
+BuiltInFunctionEmulator::BuiltInFunctionEmulator()
+{}
+
+void BuiltInFunctionEmulator::addEmulatedFunction(TOperator op, const TType *param,
+ const char *emulatedFunctionDefinition)
+{
+ mEmulatedFunctions[FunctionId(op, param)] = std::string(emulatedFunctionDefinition);
+}
+
+void BuiltInFunctionEmulator::addEmulatedFunction(TOperator op, const TType *param1, const TType *param2,
+ const char *emulatedFunctionDefinition)
+{
+ mEmulatedFunctions[FunctionId(op, param1, param2)] = std::string(emulatedFunctionDefinition);
+}
+
+void BuiltInFunctionEmulator::addEmulatedFunction(TOperator op, const TType *param1, const TType *param2,
+ const TType *param3, const char *emulatedFunctionDefinition)
+{
+ mEmulatedFunctions[FunctionId(op, param1, param2, param3)] = std::string(emulatedFunctionDefinition);
+}
+
+bool BuiltInFunctionEmulator::IsOutputEmpty() const
+{
+ return (mFunctions.size() == 0);
+}
+
+void BuiltInFunctionEmulator::OutputEmulatedFunctions(TInfoSinkBase &out) const
+{
+ for (size_t i = 0; i < mFunctions.size(); ++i)
+ {
+ out << mEmulatedFunctions.find(mFunctions[i])->second << "\n\n";
+ }
+}
+
+bool BuiltInFunctionEmulator::SetFunctionCalled(TOperator op, const TType &param)
+{
+ return SetFunctionCalled(FunctionId(op, &param));
+}
+
+bool BuiltInFunctionEmulator::SetFunctionCalled(TOperator op, const TType &param1, const TType &param2)
+{
+ return SetFunctionCalled(FunctionId(op, &param1, &param2));
+}
+
+bool BuiltInFunctionEmulator::SetFunctionCalled(TOperator op,
+ const TType &param1, const TType &param2, const TType &param3)
+{
+ return SetFunctionCalled(FunctionId(op, &param1, &param2, &param3));
+}
+
+bool BuiltInFunctionEmulator::SetFunctionCalled(const FunctionId &functionId)
+{
+ if (mEmulatedFunctions.find(functionId) != mEmulatedFunctions.end())
+ {
+ for (size_t i = 0; i < mFunctions.size(); ++i)
+ {
+ if (mFunctions[i] == functionId)
+ return true;
+ }
+ // Copy the functionId if it needs to be stored, to make sure that the TType pointers inside
+ // remain valid and constant.
+ mFunctions.push_back(functionId.getCopy());
+ return true;
+ }
+ return false;
+}
+
+void BuiltInFunctionEmulator::MarkBuiltInFunctionsForEmulation(TIntermNode *root)
+{
+ ASSERT(root);
+
+ if (mEmulatedFunctions.empty())
+ return;
+
+ BuiltInFunctionEmulationMarker marker(*this);
+ root->traverse(&marker);
+}
+
+void BuiltInFunctionEmulator::Cleanup()
+{
+ mFunctions.clear();
+}
+
+//static
+TString BuiltInFunctionEmulator::GetEmulatedFunctionName(
+ const TString &name)
+{
+ ASSERT(name[name.length() - 1] == '(');
+ return "webgl_" + name.substr(0, name.length() - 1) + "_emu(";
+}
+
+BuiltInFunctionEmulator::FunctionId::FunctionId(TOperator op, const TType *param)
+ : mOp(op),
+ mParam1(param),
+ mParam2(TCache::getType(EbtVoid)),
+ mParam3(TCache::getType(EbtVoid))
+{
+}
+
+BuiltInFunctionEmulator::FunctionId::FunctionId(TOperator op, const TType *param1, const TType *param2)
+ : mOp(op),
+ mParam1(param1),
+ mParam2(param2),
+ mParam3(TCache::getType(EbtVoid))
+{
+}
+
+BuiltInFunctionEmulator::FunctionId::FunctionId(TOperator op,
+ const TType *param1, const TType *param2, const TType *param3)
+ : mOp(op),
+ mParam1(param1),
+ mParam2(param2),
+ mParam3(param3)
+{
+}
+
+bool BuiltInFunctionEmulator::FunctionId::operator==(const BuiltInFunctionEmulator::FunctionId &other) const
+{
+ return (mOp == other.mOp &&
+ *mParam1 == *other.mParam1 &&
+ *mParam2 == *other.mParam2 &&
+ *mParam3 == *other.mParam3);
+}
+
+bool BuiltInFunctionEmulator::FunctionId::operator<(const BuiltInFunctionEmulator::FunctionId &other) const
+{
+ if (mOp != other.mOp)
+ return mOp < other.mOp;
+ if (*mParam1 != *other.mParam1)
+ return *mParam1 < *other.mParam1;
+ if (*mParam2 != *other.mParam2)
+ return *mParam2 < *other.mParam2;
+ if (*mParam3 != *other.mParam3)
+ return *mParam3 < *other.mParam3;
+ return false; // all fields are equal
+}
+
+BuiltInFunctionEmulator::FunctionId BuiltInFunctionEmulator::FunctionId::getCopy() const
+{
+ return FunctionId(mOp, new TType(*mParam1), new TType(*mParam2), new TType(*mParam3));
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/BuiltInFunctionEmulator.h b/gfx/angle/src/compiler/translator/BuiltInFunctionEmulator.h
new file mode 100755
index 000000000..db5c202d2
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/BuiltInFunctionEmulator.h
@@ -0,0 +1,90 @@
+//
+// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_
+#define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_
+
+#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
+
+//
+// This class decides which built-in functions need to be replaced with the
+// emulated ones.
+// It can be used to work around driver bugs or implement functions that are
+// not natively implemented on a specific platform.
+//
+class BuiltInFunctionEmulator
+{
+ public:
+ BuiltInFunctionEmulator();
+
+ void MarkBuiltInFunctionsForEmulation(TIntermNode *root);
+
+ void Cleanup();
+
+ // "name(" becomes "webgl_name_emu(".
+ static TString GetEmulatedFunctionName(const TString &name);
+
+ bool IsOutputEmpty() const;
+
+ // Output function emulation definition. This should be before any other
+ // shader source.
+ void OutputEmulatedFunctions(TInfoSinkBase &out) const;
+
+ // Add functions that need to be emulated.
+ void addEmulatedFunction(TOperator op, const TType *param, const char *emulatedFunctionDefinition);
+ void addEmulatedFunction(TOperator op, const TType *param1, const TType *param2,
+ const char *emulatedFunctionDefinition);
+ void addEmulatedFunction(TOperator op, const TType *param1, const TType *param2, const TType *param3,
+ const char *emulatedFunctionDefinition);
+
+ private:
+ class BuiltInFunctionEmulationMarker;
+
+ // Records that a function is called by the shader and might need to be
+ // emulated. If the function is not in mEmulatedFunctions, this becomes a
+ // no-op. Returns true if the function call needs to be replaced with an
+ // emulated one.
+ bool SetFunctionCalled(TOperator op, const TType &param);
+ bool SetFunctionCalled(TOperator op, const TType &param1, const TType &param2);
+ bool SetFunctionCalled(TOperator op, const TType &param1, const TType &param2, const TType &param3);
+
+ class FunctionId {
+ public:
+ FunctionId(TOperator op, const TType *param);
+ FunctionId(TOperator op, const TType *param1, const TType *param2);
+ FunctionId(TOperator op, const TType *param1, const TType *param2, const TType *param3);
+
+ bool operator==(const FunctionId &other) const;
+ bool operator<(const FunctionId &other) const;
+
+ FunctionId getCopy() const;
+ private:
+ TOperator mOp;
+
+ // The memory that these TType objects use is freed by PoolAllocator. The BuiltInFunctionEmulator's lifetime
+ // can extend until after the memory pool is freed, but that's not an issue since this class never destructs
+ // these objects.
+ const TType *mParam1;
+ const TType *mParam2;
+ const TType *mParam3;
+ };
+
+ bool SetFunctionCalled(const FunctionId &functionId);
+
+ // Map from function id to emulated function definition
+ std::map<FunctionId, std::string> mEmulatedFunctions;
+
+ // Called function ids
+ std::vector<FunctionId> mFunctions;
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_
diff --git a/gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.cpp b/gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.cpp
new file mode 100755
index 000000000..74397fb7f
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.cpp
@@ -0,0 +1,255 @@
+//
+// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "angle_gl.h"
+#include "compiler/translator/BuiltInFunctionEmulator.h"
+#include "compiler/translator/BuiltInFunctionEmulatorGLSL.h"
+#include "compiler/translator/Cache.h"
+#include "compiler/translator/SymbolTable.h"
+#include "compiler/translator/VersionGLSL.h"
+
+namespace sh
+{
+
+void InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu,
+ sh::GLenum shaderType)
+{
+ if (shaderType == GL_VERTEX_SHADER)
+ {
+ const TType *int1 = TCache::getType(EbtInt);
+ emu->addEmulatedFunction(EOpAbs, int1, "int webgl_abs_emu(int x) { return x * sign(x); }");
+ }
+}
+
+void InitBuiltInIsnanFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu,
+ int targetGLSLVersion)
+{
+ // isnan() is supported since GLSL 1.3.
+ if (targetGLSLVersion < GLSL_VERSION_130)
+ return;
+
+ const TType *float1 = TCache::getType(EbtFloat);
+ const TType *float2 = TCache::getType(EbtFloat, 2);
+ const TType *float3 = TCache::getType(EbtFloat, 3);
+ const TType *float4 = TCache::getType(EbtFloat, 4);
+
+ // !(x > 0.0 || x < 0.0 || x == 0.0) will be optimized and always equal to false.
+ emu->addEmulatedFunction(
+ EOpIsNan, float1,
+ "bool webgl_isnan_emu(float x) { return (x > 0.0 || x < 0.0) ? false : x != 0.0; }");
+ emu->addEmulatedFunction(
+ EOpIsNan, float2,
+ "bvec2 webgl_isnan_emu(vec2 x)\n"
+ "{\n"
+ " bvec2 isnan;\n"
+ " for (int i = 0; i < 2; i++)\n"
+ " {\n"
+ " isnan[i] = (x[i] > 0.0 || x[i] < 0.0) ? false : x[i] != 0.0;\n"
+ " }\n"
+ " return isnan;\n"
+ "}\n");
+ emu->addEmulatedFunction(
+ EOpIsNan, float3,
+ "bvec3 webgl_isnan_emu(vec3 x)\n"
+ "{\n"
+ " bvec3 isnan;\n"
+ " for (int i = 0; i < 3; i++)\n"
+ " {\n"
+ " isnan[i] = (x[i] > 0.0 || x[i] < 0.0) ? false : x[i] != 0.0;\n"
+ " }\n"
+ " return isnan;\n"
+ "}\n");
+ emu->addEmulatedFunction(
+ EOpIsNan, float4,
+ "bvec4 webgl_isnan_emu(vec4 x)\n"
+ "{\n"
+ " bvec4 isnan;\n"
+ " for (int i = 0; i < 4; i++)\n"
+ " {\n"
+ " isnan[i] = (x[i] > 0.0 || x[i] < 0.0) ? false : x[i] != 0.0;\n"
+ " }\n"
+ " return isnan;\n"
+ "}\n");
+}
+
+// Emulate built-in functions missing from GLSL 1.30 and higher
+void InitBuiltInFunctionEmulatorForGLSLMissingFunctions(BuiltInFunctionEmulator *emu, sh::GLenum shaderType,
+ int targetGLSLVersion)
+{
+ // Emulate packUnorm2x16 and unpackUnorm2x16 (GLSL 4.10)
+ if (targetGLSLVersion < GLSL_VERSION_410)
+ {
+ const TType *float2 = TCache::getType(EbtFloat, 2);
+ const TType *uint1 = TCache::getType(EbtUInt);
+
+ // clang-format off
+ emu->addEmulatedFunction(EOpPackUnorm2x16, float2,
+ "uint webgl_packUnorm2x16_emu(vec2 v)\n"
+ "{\n"
+ " int x = int(round(clamp(v.x, 0.0, 1.0) * 65535.0));\n"
+ " int y = int(round(clamp(v.y, 0.0, 1.0) * 65535.0));\n"
+ " return uint((y << 16) | (x & 0xFFFF));\n"
+ "}\n");
+
+ emu->addEmulatedFunction(EOpUnpackUnorm2x16, uint1,
+ "vec2 webgl_unpackUnorm2x16_emu(uint u)\n"
+ "{\n"
+ " float x = float(u & 0xFFFFu) / 65535.0;\n"
+ " float y = float(u >> 16) / 65535.0;\n"
+ " return vec2(x, y);\n"
+ "}\n");
+ // clang-format on
+ }
+
+ // Emulate packSnorm2x16, packHalf2x16, unpackSnorm2x16, and unpackHalf2x16 (GLSL 4.20)
+ // by using floatBitsToInt, floatBitsToUint, intBitsToFloat, and uintBitsToFloat (GLSL 3.30).
+ if (targetGLSLVersion >= GLSL_VERSION_330 && targetGLSLVersion < GLSL_VERSION_420)
+ {
+ const TType *float2 = TCache::getType(EbtFloat, 2);
+ const TType *uint1 = TCache::getType(EbtUInt);
+
+ // clang-format off
+ emu->addEmulatedFunction(EOpPackSnorm2x16, float2,
+ "uint webgl_packSnorm2x16_emu(vec2 v)\n"
+ "{\n"
+ " #if defined(GL_ARB_shading_language_packing)\n"
+ " return packSnorm2x16(v);\n"
+ " #else\n"
+ " int x = int(round(clamp(v.x, -1.0, 1.0) * 32767.0));\n"
+ " int y = int(round(clamp(v.y, -1.0, 1.0) * 32767.0));\n"
+ " return uint((y << 16) | (x & 0xFFFF));\n"
+ " #endif\n"
+ "}\n");
+ emu->addEmulatedFunction(EOpUnpackSnorm2x16, uint1,
+ "#if !defined(GL_ARB_shading_language_packing)\n"
+ " float webgl_fromSnorm(uint x)\n"
+ " {\n"
+ " int xi = (int(x) & 0x7FFF) - (int(x) & 0x8000);\n"
+ " return clamp(float(xi) / 32767.0, -1.0, 1.0);\n"
+ " }\n"
+ "#endif\n"
+ "\n"
+ "vec2 webgl_unpackSnorm2x16_emu(uint u)\n"
+ "{\n"
+ " #if defined(GL_ARB_shading_language_packing)\n"
+ " return unpackSnorm2x16(u);\n"
+ " #else\n"
+ " uint y = (u >> 16);\n"
+ " uint x = u;\n"
+ " return vec2(webgl_fromSnorm(x), webgl_fromSnorm(y));\n"
+ " #endif\n"
+ "}\n");
+ // Functions uint webgl_f32tof16(float val) and float webgl_f16tof32(uint val) are
+ // based on the OpenGL redbook Appendix Session "Floating-Point Formats Used in OpenGL".
+ emu->addEmulatedFunction(EOpPackHalf2x16, float2,
+ "#if !defined(GL_ARB_shading_language_packing)\n"
+ " uint webgl_f32tof16(float val)\n"
+ " {\n"
+ " uint f32 = floatBitsToUint(val);\n"
+ " uint f16 = 0u;\n"
+ " uint sign = (f32 >> 16) & 0x8000u;\n"
+ " int exponent = int((f32 >> 23) & 0xFFu) - 127;\n"
+ " uint mantissa = f32 & 0x007FFFFFu;\n"
+ " if (exponent == 128)\n"
+ " {\n"
+ " // Infinity or NaN\n"
+ " // NaN bits that are masked out by 0x3FF get discarded.\n"
+ " // This can turn some NaNs to infinity, but this is allowed by the spec.\n"
+ " f16 = sign | (0x1Fu << 10);\n"
+ " f16 |= (mantissa & 0x3FFu);\n"
+ " }\n"
+ " else if (exponent > 15)\n"
+ " {\n"
+ " // Overflow - flush to Infinity\n"
+ " f16 = sign | (0x1Fu << 10);\n"
+ " }\n"
+ " else if (exponent > -15)\n"
+ " {\n"
+ " // Representable value\n"
+ " exponent += 15;\n"
+ " mantissa >>= 13;\n"
+ " f16 = sign | uint(exponent << 10) | mantissa;\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " f16 = sign;\n"
+ " }\n"
+ " return f16;\n"
+ " }\n"
+ "#endif\n"
+ "\n"
+ "uint webgl_packHalf2x16_emu(vec2 v)\n"
+ "{\n"
+ " #if defined(GL_ARB_shading_language_packing)\n"
+ " return packHalf2x16(v);\n"
+ " #else\n"
+ " uint x = webgl_f32tof16(v.x);\n"
+ " uint y = webgl_f32tof16(v.y);\n"
+ " return (y << 16) | x;\n"
+ " #endif\n"
+ "}\n");
+ emu->addEmulatedFunction(EOpUnpackHalf2x16, uint1,
+ "#if !defined(GL_ARB_shading_language_packing)\n"
+ " float webgl_f16tof32(uint val)\n"
+ " {\n"
+ " uint sign = (val & 0x8000u) << 16;\n"
+ " int exponent = int((val & 0x7C00u) >> 10);\n"
+ " uint mantissa = val & 0x03FFu;\n"
+ " float f32 = 0.0;\n"
+ " if(exponent == 0)\n"
+ " {\n"
+ " if (mantissa != 0u)\n"
+ " {\n"
+ " const float scale = 1.0 / (1 << 24);\n"
+ " f32 = scale * mantissa;\n"
+ " }\n"
+ " }\n"
+ " else if (exponent == 31)\n"
+ " {\n"
+ " return uintBitsToFloat(sign | 0x7F800000u | mantissa);\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " exponent -= 15;\n"
+ " float scale;\n"
+ " if(exponent < 0)\n"
+ " {\n"
+ " // The negative unary operator is buggy on OSX.\n"
+ " // Work around this by using abs instead.\n"
+ " scale = 1.0 / (1 << abs(exponent));\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " scale = 1 << exponent;\n"
+ " }\n"
+ " float decimal = 1.0 + float(mantissa) / float(1 << 10);\n"
+ " f32 = scale * decimal;\n"
+ " }\n"
+ "\n"
+ " if (sign != 0u)\n"
+ " {\n"
+ " f32 = -f32;\n"
+ " }\n"
+ "\n"
+ " return f32;\n"
+ " }\n"
+ "#endif\n"
+ "\n"
+ "vec2 webgl_unpackHalf2x16_emu(uint u)\n"
+ "{\n"
+ " #if defined(GL_ARB_shading_language_packing)\n"
+ " return unpackHalf2x16(u);\n"
+ " #else\n"
+ " uint y = (u >> 16);\n"
+ " uint x = u & 0xFFFFu;\n"
+ " return vec2(webgl_f16tof32(x), webgl_f16tof32(y));\n"
+ " #endif\n"
+ "}\n");
+ // clang-format on
+ }
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h b/gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h
new file mode 100755
index 000000000..09fc85b0d
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorGLSL.h
@@ -0,0 +1,35 @@
+//
+// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_
+#define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_
+
+#include "GLSLANG/ShaderLang.h"
+
+namespace sh
+{
+class BuiltInFunctionEmulator;
+
+//
+// This works around bug in Intel Mac drivers.
+//
+void InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu,
+ sh::GLenum shaderType);
+
+//
+// This works around isnan() bug in Intel Mac drivers
+//
+void InitBuiltInIsnanFunctionEmulatorForGLSLWorkarounds(BuiltInFunctionEmulator *emu,
+ int targetGLSLVersion);
+
+//
+// This function is emulating built-in functions missing from GLSL 1.30 and higher.
+//
+void InitBuiltInFunctionEmulatorForGLSLMissingFunctions(BuiltInFunctionEmulator *emu, sh::GLenum shaderType,
+ int targetGLSLVersion);
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORGLSL_H_
diff --git a/gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.cpp b/gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.cpp
new file mode 100755
index 000000000..c51062e1e
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.cpp
@@ -0,0 +1,499 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "angle_gl.h"
+#include "compiler/translator/BuiltInFunctionEmulator.h"
+#include "compiler/translator/BuiltInFunctionEmulatorHLSL.h"
+#include "compiler/translator/SymbolTable.h"
+#include "compiler/translator/VersionGLSL.h"
+
+namespace sh
+{
+
+void InitBuiltInIsnanFunctionEmulatorForHLSLWorkarounds(BuiltInFunctionEmulator *emu,
+ int targetGLSLVersion)
+{
+ if (targetGLSLVersion < GLSL_VERSION_130)
+ return;
+
+ TType *float1 = new TType(EbtFloat);
+ TType *float2 = new TType(EbtFloat, 2);
+ TType *float3 = new TType(EbtFloat, 3);
+ TType *float4 = new TType(EbtFloat, 4);
+
+ emu->addEmulatedFunction(EOpIsNan, float1,
+ "bool webgl_isnan_emu(float x)\n"
+ "{\n"
+ " return (x > 0.0 || x < 0.0) ? false : x != 0.0;\n"
+ "}\n"
+ "\n");
+
+ emu->addEmulatedFunction(EOpIsNan, float2,
+ "bool2 webgl_isnan_emu(float2 x)\n"
+ "{\n"
+ " bool2 isnan;\n"
+ " for (int i = 0; i < 2; i++)\n"
+ " {\n"
+ " isnan[i] = (x[i] > 0.0 || x[i] < 0.0) ? false : x[i] != 0.0;\n"
+ " }\n"
+ " return isnan;\n"
+ "}\n");
+
+ emu->addEmulatedFunction(EOpIsNan, float3,
+ "bool3 webgl_isnan_emu(float3 x)\n"
+ "{\n"
+ " bool3 isnan;\n"
+ " for (int i = 0; i < 3; i++)\n"
+ " {\n"
+ " isnan[i] = (x[i] > 0.0 || x[i] < 0.0) ? false : x[i] != 0.0;\n"
+ " }\n"
+ " return isnan;\n"
+ "}\n");
+
+ emu->addEmulatedFunction(EOpIsNan, float4,
+ "bool4 webgl_isnan_emu(float4 x)\n"
+ "{\n"
+ " bool4 isnan;\n"
+ " for (int i = 0; i < 4; i++)\n"
+ " {\n"
+ " isnan[i] = (x[i] > 0.0 || x[i] < 0.0) ? false : x[i] != 0.0;\n"
+ " }\n"
+ " return isnan;\n"
+ "}\n");
+}
+
+void InitBuiltInFunctionEmulatorForHLSL(BuiltInFunctionEmulator *emu)
+{
+ TType *float1 = new TType(EbtFloat);
+ TType *float2 = new TType(EbtFloat, 2);
+ TType *float3 = new TType(EbtFloat, 3);
+ TType *float4 = new TType(EbtFloat, 4);
+
+ emu->addEmulatedFunction(EOpMod, float1, float1,
+ "float webgl_mod_emu(float x, float y)\n"
+ "{\n"
+ " return x - y * floor(x / y);\n"
+ "}\n"
+ "\n");
+ emu->addEmulatedFunction(EOpMod, float2, float2,
+ "float2 webgl_mod_emu(float2 x, float2 y)\n"
+ "{\n"
+ " return x - y * floor(x / y);\n"
+ "}\n"
+ "\n");
+ emu->addEmulatedFunction(EOpMod, float2, float1,
+ "float2 webgl_mod_emu(float2 x, float y)\n"
+ "{\n"
+ " return x - y * floor(x / y);\n"
+ "}\n"
+ "\n");
+ emu->addEmulatedFunction(EOpMod, float3, float3,
+ "float3 webgl_mod_emu(float3 x, float3 y)\n"
+ "{\n"
+ " return x - y * floor(x / y);\n"
+ "}\n"
+ "\n");
+ emu->addEmulatedFunction(EOpMod, float3, float1,
+ "float3 webgl_mod_emu(float3 x, float y)\n"
+ "{\n"
+ " return x - y * floor(x / y);\n"
+ "}\n"
+ "\n");
+ emu->addEmulatedFunction(EOpMod, float4, float4,
+ "float4 webgl_mod_emu(float4 x, float4 y)\n"
+ "{\n"
+ " return x - y * floor(x / y);\n"
+ "}\n"
+ "\n");
+ emu->addEmulatedFunction(EOpMod, float4, float1,
+ "float4 webgl_mod_emu(float4 x, float y)\n"
+ "{\n"
+ " return x - y * floor(x / y);\n"
+ "}\n"
+ "\n");
+
+ emu->addEmulatedFunction(EOpFaceForward, float1, float1, float1,
+ "float webgl_faceforward_emu(float N, float I, float Nref)\n"
+ "{\n"
+ " if(dot(Nref, I) >= 0)\n"
+ " {\n"
+ " return -N;\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " return N;\n"
+ " }\n"
+ "}\n"
+ "\n");
+ emu->addEmulatedFunction(EOpFaceForward, float2, float2, float2,
+ "float2 webgl_faceforward_emu(float2 N, float2 I, float2 Nref)\n"
+ "{\n"
+ " if(dot(Nref, I) >= 0)\n"
+ " {\n"
+ " return -N;\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " return N;\n"
+ " }\n"
+ "}\n"
+ "\n");
+ emu->addEmulatedFunction(EOpFaceForward, float3, float3, float3,
+ "float3 webgl_faceforward_emu(float3 N, float3 I, float3 Nref)\n"
+ "{\n"
+ " if(dot(Nref, I) >= 0)\n"
+ " {\n"
+ " return -N;\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " return N;\n"
+ " }\n"
+ "}\n"
+ "\n");
+ emu->addEmulatedFunction(EOpFaceForward, float4, float4, float4,
+ "float4 webgl_faceforward_emu(float4 N, float4 I, float4 Nref)\n"
+ "{\n"
+ " if(dot(Nref, I) >= 0)\n"
+ " {\n"
+ " return -N;\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " return N;\n"
+ " }\n"
+ "}\n"
+ "\n");
+
+ emu->addEmulatedFunction(EOpAtan, float1, float1,
+ "float webgl_atan_emu(float y, float x)\n"
+ "{\n"
+ " if(x == 0 && y == 0) x = 1;\n" // Avoid producing a NaN
+ " return atan2(y, x);\n"
+ "}\n");
+ emu->addEmulatedFunction(EOpAtan, float2, float2,
+ "float2 webgl_atan_emu(float2 y, float2 x)\n"
+ "{\n"
+ " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
+ " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
+ " return float2(atan2(y[0], x[0]), atan2(y[1], x[1]));\n"
+ "}\n");
+ emu->addEmulatedFunction(EOpAtan, float3, float3,
+ "float3 webgl_atan_emu(float3 y, float3 x)\n"
+ "{\n"
+ " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
+ " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
+ " if(x[2] == 0 && y[2] == 0) x[2] = 1;\n"
+ " return float3(atan2(y[0], x[0]), atan2(y[1], x[1]), atan2(y[2], x[2]));\n"
+ "}\n");
+ emu->addEmulatedFunction(EOpAtan, float4, float4,
+ "float4 webgl_atan_emu(float4 y, float4 x)\n"
+ "{\n"
+ " if(x[0] == 0 && y[0] == 0) x[0] = 1;\n"
+ " if(x[1] == 0 && y[1] == 0) x[1] = 1;\n"
+ " if(x[2] == 0 && y[2] == 0) x[2] = 1;\n"
+ " if(x[3] == 0 && y[3] == 0) x[3] = 1;\n"
+ " return float4(atan2(y[0], x[0]), atan2(y[1], x[1]), atan2(y[2], x[2]), atan2(y[3], x[3]));\n"
+ "}\n");
+
+ emu->addEmulatedFunction(EOpAsinh, float1,
+ "float webgl_asinh_emu(in float x) {\n"
+ " return log(x + sqrt(pow(x, 2.0) + 1.0));\n"
+ "}\n");
+ emu->addEmulatedFunction(EOpAsinh, float2,
+ "float2 webgl_asinh_emu(in float2 x) {\n"
+ " return log(x + sqrt(pow(x, 2.0) + 1.0));\n"
+ "}\n");
+ emu->addEmulatedFunction(EOpAsinh, float3,
+ "float3 webgl_asinh_emu(in float3 x) {\n"
+ " return log(x + sqrt(pow(x, 2.0) + 1.0));\n"
+ "}\n");
+ emu->addEmulatedFunction(EOpAsinh, float4,
+ "float4 webgl_asinh_emu(in float4 x) {\n"
+ " return log(x + sqrt(pow(x, 2.0) + 1.0));\n"
+ "}\n");
+
+ emu->addEmulatedFunction(EOpAcosh, float1,
+ "float webgl_acosh_emu(in float x) {\n"
+ " return log(x + sqrt(x + 1.0) * sqrt(x - 1.0));\n"
+ "}\n");
+ emu->addEmulatedFunction(EOpAcosh, float2,
+ "float2 webgl_acosh_emu(in float2 x) {\n"
+ " return log(x + sqrt(x + 1.0) * sqrt(x - 1.0));\n"
+ "}\n");
+ emu->addEmulatedFunction(EOpAcosh, float3,
+ "float3 webgl_acosh_emu(in float3 x) {\n"
+ " return log(x + sqrt(x + 1.0) * sqrt(x - 1.0));\n"
+ "}\n");
+ emu->addEmulatedFunction(EOpAcosh, float4,
+ "float4 webgl_acosh_emu(in float4 x) {\n"
+ " return log(x + sqrt(x + 1.0) * sqrt(x - 1.0));\n"
+ "}\n");
+
+ emu->addEmulatedFunction(EOpAtanh, float1,
+ "float webgl_atanh_emu(in float x) {\n"
+ " return 0.5 * log((1.0 + x) / (1.0 - x));\n"
+ "}\n");
+ emu->addEmulatedFunction(EOpAtanh, float2,
+ "float2 webgl_atanh_emu(in float2 x) {\n"
+ " return 0.5 * log((1.0 + x) / (1.0 - x));\n"
+ "}\n");
+ emu->addEmulatedFunction(EOpAtanh, float3,
+ "float3 webgl_atanh_emu(in float3 x) {\n"
+ " return 0.5 * log((1.0 + x) / (1.0 - x));\n"
+ "}\n");
+ emu->addEmulatedFunction(EOpAtanh, float4,
+ "float4 webgl_atanh_emu(in float4 x) {\n"
+ " return 0.5 * log((1.0 + x) / (1.0 - x));\n"
+ "}\n");
+
+ emu->addEmulatedFunction(EOpRoundEven, float1,
+ "float webgl_roundEven_emu(in float x) {\n"
+ " return (frac(x) == 0.5 && trunc(x) % 2.0 == 0.0) ? trunc(x) : round(x);\n"
+ "}\n");
+ emu->addEmulatedFunction(EOpRoundEven, float2,
+ "float2 webgl_roundEven_emu(in float2 x) {\n"
+ " float2 v;\n"
+ " v[0] = (frac(x[0]) == 0.5 && trunc(x[0]) % 2.0 == 0.0) ? trunc(x[0]) : round(x[0]);\n"
+ " v[1] = (frac(x[1]) == 0.5 && trunc(x[1]) % 2.0 == 0.0) ? trunc(x[1]) : round(x[1]);\n"
+ " return v;\n"
+ "}\n");
+ emu->addEmulatedFunction(EOpRoundEven, float3,
+ "float3 webgl_roundEven_emu(in float3 x) {\n"
+ " float3 v;\n"
+ " v[0] = (frac(x[0]) == 0.5 && trunc(x[0]) % 2.0 == 0.0) ? trunc(x[0]) : round(x[0]);\n"
+ " v[1] = (frac(x[1]) == 0.5 && trunc(x[1]) % 2.0 == 0.0) ? trunc(x[1]) : round(x[1]);\n"
+ " v[2] = (frac(x[2]) == 0.5 && trunc(x[2]) % 2.0 == 0.0) ? trunc(x[2]) : round(x[2]);\n"
+ " return v;\n"
+ "}\n");
+ emu->addEmulatedFunction(EOpRoundEven, float4,
+ "float4 webgl_roundEven_emu(in float4 x) {\n"
+ " float4 v;\n"
+ " v[0] = (frac(x[0]) == 0.5 && trunc(x[0]) % 2.0 == 0.0) ? trunc(x[0]) : round(x[0]);\n"
+ " v[1] = (frac(x[1]) == 0.5 && trunc(x[1]) % 2.0 == 0.0) ? trunc(x[1]) : round(x[1]);\n"
+ " v[2] = (frac(x[2]) == 0.5 && trunc(x[2]) % 2.0 == 0.0) ? trunc(x[2]) : round(x[2]);\n"
+ " v[3] = (frac(x[3]) == 0.5 && trunc(x[3]) % 2.0 == 0.0) ? trunc(x[3]) : round(x[3]);\n"
+ " return v;\n"
+ "}\n");
+
+ emu->addEmulatedFunction(EOpPackSnorm2x16, float2,
+ "int webgl_toSnorm(in float x) {\n"
+ " return int(round(clamp(x, -1.0, 1.0) * 32767.0));\n"
+ "}\n"
+ "\n"
+ "uint webgl_packSnorm2x16_emu(in float2 v) {\n"
+ " int x = webgl_toSnorm(v.x);\n"
+ " int y = webgl_toSnorm(v.y);\n"
+ " return (asuint(y) << 16) | (asuint(x) & 0xffffu);\n"
+ "}\n");
+ emu->addEmulatedFunction(EOpPackUnorm2x16, float2,
+ "uint webgl_toUnorm(in float x) {\n"
+ " return uint(round(clamp(x, 0.0, 1.0) * 65535.0));\n"
+ "}\n"
+ "\n"
+ "uint webgl_packUnorm2x16_emu(in float2 v) {\n"
+ " uint x = webgl_toUnorm(v.x);\n"
+ " uint y = webgl_toUnorm(v.y);\n"
+ " return (y << 16) | x;\n"
+ "}\n");
+ emu->addEmulatedFunction(EOpPackHalf2x16, float2,
+ "uint webgl_packHalf2x16_emu(in float2 v) {\n"
+ " uint x = f32tof16(v.x);\n"
+ " uint y = f32tof16(v.y);\n"
+ " return (y << 16) | x;\n"
+ "}\n");
+
+ TType *uint1 = new TType(EbtUInt);
+
+ emu->addEmulatedFunction(EOpUnpackSnorm2x16, uint1,
+ "float webgl_fromSnorm(in uint x) {\n"
+ " int xi = asint(x & 0x7fffu) - asint(x & 0x8000u);\n"
+ " return clamp(float(xi) / 32767.0, -1.0, 1.0);\n"
+ "}\n"
+ "\n"
+ "float2 webgl_unpackSnorm2x16_emu(in uint u) {\n"
+ " uint y = (u >> 16);\n"
+ " uint x = u;\n"
+ " return float2(webgl_fromSnorm(x), webgl_fromSnorm(y));\n"
+ "}\n");
+ emu->addEmulatedFunction(EOpUnpackUnorm2x16, uint1,
+ "float webgl_fromUnorm(in uint x) {\n"
+ " return float(x) / 65535.0;\n"
+ "}\n"
+ "\n"
+ "float2 webgl_unpackUnorm2x16_emu(in uint u) {\n"
+ " uint y = (u >> 16);\n"
+ " uint x = u & 0xffffu;\n"
+ " return float2(webgl_fromUnorm(x), webgl_fromUnorm(y));\n"
+ "}\n");
+ emu->addEmulatedFunction(EOpUnpackHalf2x16, uint1,
+ "float2 webgl_unpackHalf2x16_emu(in uint u) {\n"
+ " uint y = (u >> 16);\n"
+ " uint x = u & 0xffffu;\n"
+ " return float2(f16tof32(x), f16tof32(y));\n"
+ "}\n");
+
+ // The matrix resulting from outer product needs to be transposed
+ // (matrices are stored as transposed to simplify element access in HLSL).
+ // So the function should return transpose(c * r) where c is a column vector
+ // and r is a row vector. This can be simplified by using the following
+ // formula:
+ // transpose(c * r) = transpose(r) * transpose(c)
+ // transpose(r) and transpose(c) are in a sense free, since to get the
+ // transpose of r, we simply can build a column matrix out of the original
+ // vector instead of a row matrix.
+ emu->addEmulatedFunction(EOpOuterProduct, float2, float2,
+ "float2x2 webgl_outerProduct_emu(in float2 c, in float2 r) {\n"
+ " return mul(float2x1(r), float1x2(c));\n"
+ "}\n");
+ emu->addEmulatedFunction(EOpOuterProduct, float3, float3,
+ "float3x3 webgl_outerProduct_emu(in float3 c, in float3 r) {\n"
+ " return mul(float3x1(r), float1x3(c));\n"
+ "}\n");
+ emu->addEmulatedFunction(EOpOuterProduct, float4, float4,
+ "float4x4 webgl_outerProduct_emu(in float4 c, in float4 r) {\n"
+ " return mul(float4x1(r), float1x4(c));\n"
+ "}\n");
+
+ emu->addEmulatedFunction(EOpOuterProduct, float3, float2,
+ "float2x3 webgl_outerProduct_emu(in float3 c, in float2 r) {\n"
+ " return mul(float2x1(r), float1x3(c));\n"
+ "}\n");
+ emu->addEmulatedFunction(EOpOuterProduct, float2, float3,
+ "float3x2 webgl_outerProduct_emu(in float2 c, in float3 r) {\n"
+ " return mul(float3x1(r), float1x2(c));\n"
+ "}\n");
+ emu->addEmulatedFunction(EOpOuterProduct, float4, float2,
+ "float2x4 webgl_outerProduct_emu(in float4 c, in float2 r) {\n"
+ " return mul(float2x1(r), float1x4(c));\n"
+ "}\n");
+ emu->addEmulatedFunction(EOpOuterProduct, float2, float4,
+ "float4x2 webgl_outerProduct_emu(in float2 c, in float4 r) {\n"
+ " return mul(float4x1(r), float1x2(c));\n"
+ "}\n");
+ emu->addEmulatedFunction(EOpOuterProduct, float4, float3,
+ "float3x4 webgl_outerProduct_emu(in float4 c, in float3 r) {\n"
+ " return mul(float3x1(r), float1x4(c));\n"
+ "}\n");
+ emu->addEmulatedFunction(EOpOuterProduct, float3, float4,
+ "float4x3 webgl_outerProduct_emu(in float3 c, in float4 r) {\n"
+ " return mul(float4x1(r), float1x3(c));\n"
+ "}\n");
+
+ TType *mat2 = new TType(EbtFloat, 2, 2);
+ TType *mat3 = new TType(EbtFloat, 3, 3);
+ TType *mat4 = new TType(EbtFloat, 4, 4);
+
+ // Remember here that the parameter matrix is actually the transpose
+ // of the matrix that we're trying to invert, and the resulting matrix
+ // should also be the transpose of the inverse.
+
+ // When accessing the parameter matrix with m[a][b] it can be thought of so
+ // that a is the column and b is the row of the matrix that we're inverting.
+
+ // We calculate the inverse as the adjugate matrix divided by the
+ // determinant of the matrix being inverted. However, as the result needs
+ // to be transposed, we actually use of the transpose of the adjugate matrix
+ // which happens to be the cofactor matrix. That's stored in "cof".
+
+ // We don't need to care about divide-by-zero since results are undefined
+ // for singular or poorly-conditioned matrices.
+
+ emu->addEmulatedFunction(EOpInverse, mat2,
+ "float2x2 webgl_inverse_emu(in float2x2 m) {\n"
+ " float2x2 cof = { m[1][1], -m[0][1], -m[1][0], m[0][0] };\n"
+ " return cof / determinant(transpose(m));\n"
+ "}\n");
+
+ // cofAB is the cofactor for column A and row B.
+
+ emu->addEmulatedFunction(EOpInverse, mat3,
+ "float3x3 webgl_inverse_emu(in float3x3 m) {\n"
+ " float cof00 = m[1][1] * m[2][2] - m[2][1] * m[1][2];\n"
+ " float cof01 = -(m[1][0] * m[2][2] - m[2][0] * m[1][2]);\n"
+ " float cof02 = m[1][0] * m[2][1] - m[2][0] * m[1][1];\n"
+ " float cof10 = -(m[0][1] * m[2][2] - m[2][1] * m[0][2]);\n"
+ " float cof11 = m[0][0] * m[2][2] - m[2][0] * m[0][2];\n"
+ " float cof12 = -(m[0][0] * m[2][1] - m[2][0] * m[0][1]);\n"
+ " float cof20 = m[0][1] * m[1][2] - m[1][1] * m[0][2];\n"
+ " float cof21 = -(m[0][0] * m[1][2] - m[1][0] * m[0][2]);\n"
+ " float cof22 = m[0][0] * m[1][1] - m[1][0] * m[0][1];\n"
+ " float3x3 cof = { cof00, cof10, cof20, cof01, cof11, cof21, cof02, cof12, cof22 };\n"
+ " return cof / determinant(transpose(m));\n"
+ "}\n");
+
+ emu->addEmulatedFunction(EOpInverse, mat4,
+ "float4x4 webgl_inverse_emu(in float4x4 m) {\n"
+ " float cof00 = m[1][1] * m[2][2] * m[3][3] + m[2][1] * m[3][2] * m[1][3] + m[3][1] * m[1][2] * m[2][3]"
+ " - m[1][1] * m[3][2] * m[2][3] - m[2][1] * m[1][2] * m[3][3] - m[3][1] * m[2][2] * m[1][3];\n"
+ " float cof01 = -(m[1][0] * m[2][2] * m[3][3] + m[2][0] * m[3][2] * m[1][3] + m[3][0] * m[1][2] * m[2][3]"
+ " - m[1][0] * m[3][2] * m[2][3] - m[2][0] * m[1][2] * m[3][3] - m[3][0] * m[2][2] * m[1][3]);\n"
+ " float cof02 = m[1][0] * m[2][1] * m[3][3] + m[2][0] * m[3][1] * m[1][3] + m[3][0] * m[1][1] * m[2][3]"
+ " - m[1][0] * m[3][1] * m[2][3] - m[2][0] * m[1][1] * m[3][3] - m[3][0] * m[2][1] * m[1][3];\n"
+ " float cof03 = -(m[1][0] * m[2][1] * m[3][2] + m[2][0] * m[3][1] * m[1][2] + m[3][0] * m[1][1] * m[2][2]"
+ " - m[1][0] * m[3][1] * m[2][2] - m[2][0] * m[1][1] * m[3][2] - m[3][0] * m[2][1] * m[1][2]);\n"
+ " float cof10 = -(m[0][1] * m[2][2] * m[3][3] + m[2][1] * m[3][2] * m[0][3] + m[3][1] * m[0][2] * m[2][3]"
+ " - m[0][1] * m[3][2] * m[2][3] - m[2][1] * m[0][2] * m[3][3] - m[3][1] * m[2][2] * m[0][3]);\n"
+ " float cof11 = m[0][0] * m[2][2] * m[3][3] + m[2][0] * m[3][2] * m[0][3] + m[3][0] * m[0][2] * m[2][3]"
+ " - m[0][0] * m[3][2] * m[2][3] - m[2][0] * m[0][2] * m[3][3] - m[3][0] * m[2][2] * m[0][3];\n"
+ " float cof12 = -(m[0][0] * m[2][1] * m[3][3] + m[2][0] * m[3][1] * m[0][3] + m[3][0] * m[0][1] * m[2][3]"
+ " - m[0][0] * m[3][1] * m[2][3] - m[2][0] * m[0][1] * m[3][3] - m[3][0] * m[2][1] * m[0][3]);\n"
+ " float cof13 = m[0][0] * m[2][1] * m[3][2] + m[2][0] * m[3][1] * m[0][2] + m[3][0] * m[0][1] * m[2][2]"
+ " - m[0][0] * m[3][1] * m[2][2] - m[2][0] * m[0][1] * m[3][2] - m[3][0] * m[2][1] * m[0][2];\n"
+ " float cof20 = m[0][1] * m[1][2] * m[3][3] + m[1][1] * m[3][2] * m[0][3] + m[3][1] * m[0][2] * m[1][3]"
+ " - m[0][1] * m[3][2] * m[1][3] - m[1][1] * m[0][2] * m[3][3] - m[3][1] * m[1][2] * m[0][3];\n"
+ " float cof21 = -(m[0][0] * m[1][2] * m[3][3] + m[1][0] * m[3][2] * m[0][3] + m[3][0] * m[0][2] * m[1][3]"
+ " - m[0][0] * m[3][2] * m[1][3] - m[1][0] * m[0][2] * m[3][3] - m[3][0] * m[1][2] * m[0][3]);\n"
+ " float cof22 = m[0][0] * m[1][1] * m[3][3] + m[1][0] * m[3][1] * m[0][3] + m[3][0] * m[0][1] * m[1][3]"
+ " - m[0][0] * m[3][1] * m[1][3] - m[1][0] * m[0][1] * m[3][3] - m[3][0] * m[1][1] * m[0][3];\n"
+ " float cof23 = -(m[0][0] * m[1][1] * m[3][2] + m[1][0] * m[3][1] * m[0][2] + m[3][0] * m[0][1] * m[1][2]"
+ " - m[0][0] * m[3][1] * m[1][2] - m[1][0] * m[0][1] * m[3][2] - m[3][0] * m[1][1] * m[0][2]);\n"
+ " float cof30 = -(m[0][1] * m[1][2] * m[2][3] + m[1][1] * m[2][2] * m[0][3] + m[2][1] * m[0][2] * m[1][3]"
+ " - m[0][1] * m[2][2] * m[1][3] - m[1][1] * m[0][2] * m[2][3] - m[2][1] * m[1][2] * m[0][3]);\n"
+ " float cof31 = m[0][0] * m[1][2] * m[2][3] + m[1][0] * m[2][2] * m[0][3] + m[2][0] * m[0][2] * m[1][3]"
+ " - m[0][0] * m[2][2] * m[1][3] - m[1][0] * m[0][2] * m[2][3] - m[2][0] * m[1][2] * m[0][3];\n"
+ " float cof32 = -(m[0][0] * m[1][1] * m[2][3] + m[1][0] * m[2][1] * m[0][3] + m[2][0] * m[0][1] * m[1][3]"
+ " - m[0][0] * m[2][1] * m[1][3] - m[1][0] * m[0][1] * m[2][3] - m[2][0] * m[1][1] * m[0][3]);\n"
+ " float cof33 = m[0][0] * m[1][1] * m[2][2] + m[1][0] * m[2][1] * m[0][2] + m[2][0] * m[0][1] * m[1][2]"
+ " - m[0][0] * m[2][1] * m[1][2] - m[1][0] * m[0][1] * m[2][2] - m[2][0] * m[1][1] * m[0][2];\n"
+ " float4x4 cof = { cof00, cof10, cof20, cof30, cof01, cof11, cof21, cof31,"
+ " cof02, cof12, cof22, cof32, cof03, cof13, cof23, cof33 };\n"
+ " return cof / determinant(transpose(m));\n"
+ "}\n");
+
+ TType *bool1 = new TType(EbtBool);
+ TType *bool2 = new TType(EbtBool, 2);
+ TType *bool3 = new TType(EbtBool, 3);
+ TType *bool4 = new TType(EbtBool, 4);
+
+ // Emulate ESSL3 variant of mix that takes last argument as boolean vector.
+ // genType mix (genType x, genType y, genBType a): Selects which vector each returned component comes from.
+ // For a component of 'a' that is false, the corresponding component of 'x' is returned.For a component of 'a' that is true,
+ // the corresponding component of 'y' is returned.
+ emu->addEmulatedFunction(EOpMix, float1, float1, bool1,
+ "float webgl_mix_emu(float x, float y, bool a)\n"
+ "{\n"
+ " return a ? y : x;\n"
+ "}\n");
+ emu->addEmulatedFunction(EOpMix, float2, float2, bool2,
+ "float2 webgl_mix_emu(float2 x, float2 y, bool2 a)\n"
+ "{\n"
+ " return a ? y : x;\n"
+ "}\n");
+ emu->addEmulatedFunction(EOpMix, float3, float3, bool3,
+ "float3 webgl_mix_emu(float3 x, float3 y, bool3 a)\n"
+ "{\n"
+ " return a ? y : x;\n"
+ "}\n");
+ emu->addEmulatedFunction(EOpMix, float4, float4, bool4,
+ "float4 webgl_mix_emu(float4 x, float4 y, bool4 a)\n"
+ "{\n"
+ " return a ? y : x;\n"
+ "}\n");
+
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.h b/gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.h
new file mode 100755
index 000000000..48da73f58
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/BuiltInFunctionEmulatorHLSL.h
@@ -0,0 +1,27 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORHLSL_H_
+#define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORHLSL_H_
+
+#include "GLSLANG/ShaderLang.h"
+
+namespace sh
+{
+
+class BuiltInFunctionEmulator;
+
+void InitBuiltInFunctionEmulatorForHLSL(BuiltInFunctionEmulator *emu);
+
+//
+// This works around isnan() bug on some Intel drivers.
+//
+void InitBuiltInIsnanFunctionEmulatorForHLSLWorkarounds(BuiltInFunctionEmulator *emu,
+ int targetGLSLVersion);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORHLSL_H_
diff --git a/gfx/angle/src/compiler/translator/Cache.cpp b/gfx/angle/src/compiler/translator/Cache.cpp
new file mode 100755
index 000000000..094e3ff57
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/Cache.cpp
@@ -0,0 +1,104 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Cache.cpp: Implements a cache for various commonly created objects.
+
+#include <limits>
+
+#include "common/angleutils.h"
+#include "common/debug.h"
+#include "compiler/translator/Cache.h"
+
+namespace sh
+{
+
+namespace
+{
+
+class TScopedAllocator : angle::NonCopyable
+{
+ public:
+ TScopedAllocator(TPoolAllocator *allocator)
+ : mPreviousAllocator(GetGlobalPoolAllocator())
+ {
+ SetGlobalPoolAllocator(allocator);
+ }
+ ~TScopedAllocator()
+ {
+ SetGlobalPoolAllocator(mPreviousAllocator);
+ }
+
+ private:
+ TPoolAllocator *mPreviousAllocator;
+};
+
+} // namespace
+
+TCache::TypeKey::TypeKey(TBasicType basicType,
+ TPrecision precision,
+ TQualifier qualifier,
+ unsigned char primarySize,
+ unsigned char secondarySize)
+{
+ static_assert(sizeof(components) <= sizeof(value),
+ "TypeKey::value is too small");
+
+ const size_t MaxEnumValue = std::numeric_limits<EnumComponentType>::max();
+
+ // TODO: change to static_assert() once we deprecate MSVC 2013 support
+ ASSERT(MaxEnumValue >= EbtLast &&
+ MaxEnumValue >= EbpLast &&
+ MaxEnumValue >= EvqLast &&
+ "TypeKey::EnumComponentType is too small");
+
+ value = 0;
+ components.basicType = static_cast<EnumComponentType>(basicType);
+ components.precision = static_cast<EnumComponentType>(precision);
+ components.qualifier = static_cast<EnumComponentType>(qualifier);
+ components.primarySize = primarySize;
+ components.secondarySize = secondarySize;
+}
+
+TCache *TCache::sCache = nullptr;
+
+void TCache::initialize()
+{
+ if (sCache == nullptr)
+ {
+ sCache = new TCache();
+ }
+}
+
+void TCache::destroy()
+{
+ SafeDelete(sCache);
+}
+
+const TType *TCache::getType(TBasicType basicType,
+ TPrecision precision,
+ TQualifier qualifier,
+ unsigned char primarySize,
+ unsigned char secondarySize)
+{
+ TypeKey key(basicType, precision, qualifier,
+ primarySize, secondarySize);
+ auto it = sCache->mTypes.find(key);
+ if (it != sCache->mTypes.end())
+ {
+ return it->second;
+ }
+
+ TScopedAllocator scopedAllocator(&sCache->mAllocator);
+
+ TType *type = new TType(basicType, precision, qualifier,
+ primarySize, secondarySize);
+ type->realize();
+ sCache->mTypes.insert(std::make_pair(key, type));
+
+ return type;
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/Cache.h b/gfx/angle/src/compiler/translator/Cache.h
new file mode 100755
index 000000000..9a5607f24
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/Cache.h
@@ -0,0 +1,95 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Cache.h: Implements a cache for various commonly created objects.
+
+#ifndef COMPILER_TRANSLATOR_CACHE_H_
+#define COMPILER_TRANSLATOR_CACHE_H_
+
+#include <stdint.h>
+#include <string.h>
+#include <map>
+
+#include "compiler/translator/Types.h"
+#include "compiler/translator/PoolAlloc.h"
+
+namespace sh
+{
+
+class TCache
+{
+ public:
+
+ static void initialize();
+ static void destroy();
+
+ static const TType *getType(TBasicType basicType,
+ TPrecision precision)
+ {
+ return getType(basicType, precision, EvqTemporary,
+ 1, 1);
+ }
+ static const TType *getType(TBasicType basicType,
+ unsigned char primarySize = 1,
+ unsigned char secondarySize = 1)
+ {
+ return getType(basicType, EbpUndefined, EvqGlobal,
+ primarySize, secondarySize);
+ }
+ static const TType *getType(TBasicType basicType,
+ TQualifier qualifier,
+ unsigned char primarySize = 1,
+ unsigned char secondarySize = 1)
+ {
+ return getType(basicType, EbpUndefined, qualifier,
+ primarySize, secondarySize);
+ }
+ static const TType *getType(TBasicType basicType,
+ TPrecision precision,
+ TQualifier qualifier,
+ unsigned char primarySize,
+ unsigned char secondarySize);
+
+ private:
+ TCache()
+ {
+ }
+
+ union TypeKey
+ {
+ TypeKey(TBasicType basicType,
+ TPrecision precision,
+ TQualifier qualifier,
+ unsigned char primarySize,
+ unsigned char secondarySize);
+
+ typedef uint8_t EnumComponentType;
+ struct
+ {
+ EnumComponentType basicType;
+ EnumComponentType precision;
+ EnumComponentType qualifier;
+ unsigned char primarySize;
+ unsigned char secondarySize;
+ } components;
+ uint64_t value;
+
+ bool operator < (const TypeKey &other) const
+ {
+ return value < other.value;
+ }
+ };
+ typedef std::map<TypeKey, const TType*> TypeMap;
+
+ TypeMap mTypes;
+ TPoolAllocator mAllocator;
+
+ static TCache *sCache;
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_CACHE_H_
diff --git a/gfx/angle/src/compiler/translator/CallDAG.cpp b/gfx/angle/src/compiler/translator/CallDAG.cpp
new file mode 100755
index 000000000..00aa833b8
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/CallDAG.cpp
@@ -0,0 +1,348 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// CallDAG.h: Implements a call graph DAG of functions to be re-used accross
+// analyses, allows to efficiently traverse the functions in topological
+// order.
+
+#include "compiler/translator/CallDAG.h"
+#include "compiler/translator/InfoSink.h"
+
+namespace sh
+{
+
+// The CallDAGCreator does all the processing required to create the CallDAG
+// structure so that the latter contains only the necessary variables.
+class CallDAG::CallDAGCreator : public TIntermTraverser
+{
+ public:
+ CallDAGCreator(TInfoSinkBase *info)
+ : TIntermTraverser(true, false, true),
+ mCreationInfo(info),
+ mCurrentFunction(nullptr),
+ mCurrentIndex(0)
+ {
+ }
+
+ InitResult assignIndices()
+ {
+ int skipped = 0;
+ for (auto &it : mFunctions)
+ {
+ // Skip unimplemented functions
+ if (it.second.node)
+ {
+ InitResult result = assignIndicesInternal(&it.second);
+ if (result != INITDAG_SUCCESS)
+ {
+ *mCreationInfo << "\n";
+ return result;
+ }
+ }
+ else
+ {
+ skipped++;
+ }
+ }
+
+ ASSERT(mFunctions.size() == mCurrentIndex + skipped);
+ return INITDAG_SUCCESS;
+ }
+
+ void fillDataStructures(std::vector<Record> *records, std::map<int, int> *idToIndex)
+ {
+ ASSERT(records->empty());
+ ASSERT(idToIndex->empty());
+
+ records->resize(mCurrentIndex);
+
+ for (auto &it : mFunctions)
+ {
+ CreatorFunctionData &data = it.second;
+ // Skip unimplemented functions
+ if (!data.node)
+ {
+ continue;
+ }
+ ASSERT(data.index < records->size());
+ Record &record = (*records)[data.index];
+
+ record.name = data.name.data();
+ record.node = data.node;
+
+ record.callees.reserve(data.callees.size());
+ for (auto &callee : data.callees)
+ {
+ record.callees.push_back(static_cast<int>(callee->index));
+ }
+
+ (*idToIndex)[data.node->getFunctionSymbolInfo()->getId()] =
+ static_cast<int>(data.index);
+ }
+ }
+
+ private:
+
+ struct CreatorFunctionData
+ {
+ CreatorFunctionData()
+ : node(nullptr),
+ index(0),
+ indexAssigned(false),
+ visiting(false)
+ {
+ }
+
+ std::set<CreatorFunctionData*> callees;
+ TIntermFunctionDefinition *node;
+ TString name;
+ size_t index;
+ bool indexAssigned;
+ bool visiting;
+ };
+
+ bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node) override
+ {
+ // Create the record if need be and remember the node.
+ if (visit == PreVisit)
+ {
+ auto it = mFunctions.find(node->getFunctionSymbolInfo()->getName());
+
+ if (it == mFunctions.end())
+ {
+ mCurrentFunction = &mFunctions[node->getFunctionSymbolInfo()->getName()];
+ }
+ else
+ {
+ mCurrentFunction = &it->second;
+ }
+
+ mCurrentFunction->node = node;
+ mCurrentFunction->name = node->getFunctionSymbolInfo()->getName();
+ }
+ else if (visit == PostVisit)
+ {
+ mCurrentFunction = nullptr;
+ }
+ return true;
+ }
+
+ // Aggregates the AST node for each function as well as the name of the functions called by it
+ bool visitAggregate(Visit visit, TIntermAggregate *node) override
+ {
+ switch (node->getOp())
+ {
+ case EOpPrototype:
+ if (visit == PreVisit)
+ {
+ // Function declaration, create an empty record.
+ auto &record = mFunctions[node->getFunctionSymbolInfo()->getName()];
+ record.name = node->getFunctionSymbolInfo()->getName();
+ }
+ break;
+ case EOpFunctionCall:
+ {
+ // Function call, add the callees
+ if (visit == PreVisit)
+ {
+ // Do not handle calls to builtin functions
+ if (node->isUserDefined())
+ {
+ auto it = mFunctions.find(node->getFunctionSymbolInfo()->getName());
+ ASSERT(it != mFunctions.end());
+
+ // We might be in a top-level function call to set a global variable
+ if (mCurrentFunction)
+ {
+ mCurrentFunction->callees.insert(&it->second);
+ }
+ }
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ return true;
+ }
+
+ // Recursively assigns indices to a sub DAG
+ InitResult assignIndicesInternal(CreatorFunctionData *root)
+ {
+ // Iterative implementation of the index assignment algorithm. A recursive version
+ // would be prettier but since the CallDAG creation runs before the limiting of the
+ // call depth, we might get stack overflows (computation of the call depth uses the
+ // CallDAG).
+
+ ASSERT(root);
+
+ if (root->indexAssigned)
+ {
+ return INITDAG_SUCCESS;
+ }
+
+ // If we didn't have to detect recursion, functionsToProcess could be a simple queue
+ // in which we add the function being processed's callees. However in order to detect
+ // recursion we need to know which functions we are currently visiting. For that reason
+ // functionsToProcess will look like a concatenation of segments of the form
+ // [F visiting = true, subset of F callees with visiting = false] and the following
+ // segment (if any) will be start with a callee of F.
+ // This way we can remember when we started visiting a function, to put visiting back
+ // to false.
+ TVector<CreatorFunctionData *> functionsToProcess;
+ functionsToProcess.push_back(root);
+
+ InitResult result = INITDAG_SUCCESS;
+
+ while (!functionsToProcess.empty())
+ {
+ CreatorFunctionData *function = functionsToProcess.back();
+
+ if (function->visiting)
+ {
+ function->visiting = false;
+ function->index = mCurrentIndex++;
+ function->indexAssigned = true;
+
+ functionsToProcess.pop_back();
+ continue;
+ }
+
+ if (!function->node)
+ {
+ *mCreationInfo << "Undefined function '" << function->name
+ << ")' used in the following call chain:";
+ result = INITDAG_UNDEFINED;
+ break;
+ }
+
+ if (function->indexAssigned)
+ {
+ functionsToProcess.pop_back();
+ continue;
+ }
+
+ function->visiting = true;
+
+ for (auto callee : function->callees)
+ {
+ functionsToProcess.push_back(callee);
+
+ // Check if the callee is already being visited after pushing it so that it appears
+ // in the chain printed in the info log.
+ if (callee->visiting)
+ {
+ *mCreationInfo << "Recursive function call in the following call chain:";
+ result = INITDAG_RECURSION;
+ break;
+ }
+ }
+
+ if (result != INITDAG_SUCCESS)
+ {
+ break;
+ }
+ }
+
+ // The call chain is made of the function we were visiting when the error was detected.
+ if (result != INITDAG_SUCCESS)
+ {
+ bool first = true;
+ for (auto function : functionsToProcess)
+ {
+ if (function->visiting)
+ {
+ if (!first)
+ {
+ *mCreationInfo << " -> ";
+ }
+ *mCreationInfo << function->name << ")";
+ first = false;
+ }
+ }
+ }
+
+ return result;
+ }
+
+ TInfoSinkBase *mCreationInfo;
+
+ std::map<TString, CreatorFunctionData> mFunctions;
+ CreatorFunctionData *mCurrentFunction;
+ size_t mCurrentIndex;
+};
+
+// CallDAG
+
+CallDAG::CallDAG()
+{
+}
+
+CallDAG::~CallDAG()
+{
+}
+
+const size_t CallDAG::InvalidIndex = std::numeric_limits<size_t>::max();
+
+size_t CallDAG::findIndex(const TFunctionSymbolInfo *functionInfo) const
+{
+ auto it = mFunctionIdToIndex.find(functionInfo->getId());
+
+ if (it == mFunctionIdToIndex.end())
+ {
+ return InvalidIndex;
+ }
+ else
+ {
+ return it->second;
+ }
+}
+
+const CallDAG::Record &CallDAG::getRecordFromIndex(size_t index) const
+{
+ ASSERT(index != InvalidIndex && index < mRecords.size());
+ return mRecords[index];
+}
+
+const CallDAG::Record &CallDAG::getRecord(const TIntermAggregate *function) const
+{
+ size_t index = findIndex(function->getFunctionSymbolInfo());
+ ASSERT(index != InvalidIndex && index < mRecords.size());
+ return mRecords[index];
+}
+
+size_t CallDAG::size() const
+{
+ return mRecords.size();
+}
+
+void CallDAG::clear()
+{
+ mRecords.clear();
+ mFunctionIdToIndex.clear();
+}
+
+CallDAG::InitResult CallDAG::init(TIntermNode *root, TInfoSinkBase *info)
+{
+ ASSERT(info);
+
+ CallDAGCreator creator(info);
+
+ // Creates the mapping of functions to callees
+ root->traverse(&creator);
+
+ // Does the topological sort and detects recursions
+ InitResult result = creator.assignIndices();
+ if (result != INITDAG_SUCCESS)
+ {
+ return result;
+ }
+
+ creator.fillDataStructures(&mRecords, &mFunctionIdToIndex);
+ return INITDAG_SUCCESS;
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/CallDAG.h b/gfx/angle/src/compiler/translator/CallDAG.h
new file mode 100755
index 000000000..90c056878
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/CallDAG.h
@@ -0,0 +1,79 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// CallDAG.h: Defines a call graph DAG of functions to be re-used accross
+// analyses, allows to efficiently traverse the functions in topological
+// order.
+
+#ifndef COMPILER_TRANSLATOR_CALLDAG_H_
+#define COMPILER_TRANSLATOR_CALLDAG_H_
+
+#include <map>
+
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/VariableInfo.h"
+
+namespace sh
+{
+
+// The translator needs to analyze the the graph of the function calls
+// to run checks and analyses; since in GLSL recursion is not allowed
+// that graph is a DAG.
+// This class is used to precompute that function call DAG so that it
+// can be reused by multiple analyses.
+//
+// It stores a vector of function records, with one record per function.
+// Records are accessed by index but a mangled function name can be converted
+// to the index of the corresponding record. The records mostly contain the
+// AST node of the function and the indices of the function's callees.
+//
+// In addition, records are in reverse topological order: a function F being
+// called by a function G will have index index(F) < index(G), that way
+// depth-first analysis becomes analysis in the order of indices.
+
+class CallDAG : angle::NonCopyable
+{
+ public:
+ CallDAG();
+ ~CallDAG();
+
+ struct Record
+ {
+ std::string name;
+ TIntermFunctionDefinition *node;
+ std::vector<int> callees;
+ };
+
+ enum InitResult
+ {
+ INITDAG_SUCCESS,
+ INITDAG_RECURSION,
+ INITDAG_UNDEFINED,
+ };
+
+ // Returns INITDAG_SUCCESS if it was able to create the DAG, otherwise prints
+ // the initialization error in info, if present.
+ InitResult init(TIntermNode *root, TInfoSinkBase *info);
+
+ // Returns InvalidIndex if the function wasn't found
+ size_t findIndex(const TFunctionSymbolInfo *functionInfo) const;
+
+ const Record &getRecordFromIndex(size_t index) const;
+ const Record &getRecord(const TIntermAggregate *function) const;
+ size_t size() const;
+ void clear();
+
+ const static size_t InvalidIndex;
+ private:
+ std::vector<Record> mRecords;
+ std::map<int, int> mFunctionIdToIndex;
+
+ class CallDAGCreator;
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_CALLDAG_H_
diff --git a/gfx/angle/src/compiler/translator/CodeGen.cpp b/gfx/angle/src/compiler/translator/CodeGen.cpp
new file mode 100755
index 000000000..22f2afc98
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/CodeGen.cpp
@@ -0,0 +1,84 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifdef ANGLE_ENABLE_ESSL
+#include "compiler/translator/TranslatorESSL.h"
+#endif // ANGLE_ENABLE_ESSL
+
+#ifdef ANGLE_ENABLE_GLSL
+#include "compiler/translator/TranslatorGLSL.h"
+#endif // ANGLE_ENABLE_GLSL
+
+#ifdef ANGLE_ENABLE_HLSL
+#include "compiler/translator/TranslatorHLSL.h"
+#endif // ANGLE_ENABLE_HLSL
+
+namespace sh
+{
+
+//
+// This function must be provided to create the actual
+// compile object used by higher level code. It returns
+// a subclass of TCompiler.
+//
+TCompiler *ConstructCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output)
+{
+ switch (output)
+ {
+ case SH_ESSL_OUTPUT:
+#ifdef ANGLE_ENABLE_ESSL
+ return new TranslatorESSL(type, spec);
+#else
+ // This compiler is not supported in this configuration. Return NULL per the
+ // sh::ConstructCompiler API.
+ return nullptr;
+#endif // ANGLE_ENABLE_ESSL
+
+ case SH_GLSL_130_OUTPUT:
+ case SH_GLSL_140_OUTPUT:
+ case SH_GLSL_150_CORE_OUTPUT:
+ case SH_GLSL_330_CORE_OUTPUT:
+ case SH_GLSL_400_CORE_OUTPUT:
+ case SH_GLSL_410_CORE_OUTPUT:
+ case SH_GLSL_420_CORE_OUTPUT:
+ case SH_GLSL_430_CORE_OUTPUT:
+ case SH_GLSL_440_CORE_OUTPUT:
+ case SH_GLSL_450_CORE_OUTPUT:
+ case SH_GLSL_COMPATIBILITY_OUTPUT:
+#ifdef ANGLE_ENABLE_GLSL
+ return new TranslatorGLSL(type, spec, output);
+#else
+ // This compiler is not supported in this configuration. Return NULL per the
+ // sh::ConstructCompiler API.
+ return nullptr;
+#endif // ANGLE_ENABLE_GLSL
+
+ case SH_HLSL_3_0_OUTPUT:
+ case SH_HLSL_4_1_OUTPUT:
+ case SH_HLSL_4_0_FL9_3_OUTPUT:
+#ifdef ANGLE_ENABLE_HLSL
+ return new TranslatorHLSL(type, spec, output);
+#else
+ // This compiler is not supported in this configuration. Return NULL per the
+ // sh::ConstructCompiler API.
+ return nullptr;
+#endif // ANGLE_ENABLE_HLSL
+
+ default:
+ // Unknown format. Return NULL per the sh::ConstructCompiler API.
+ return nullptr;
+ }
+}
+
+//
+// Delete the compiler made by ConstructCompiler
+//
+void DeleteCompiler(TCompiler *compiler)
+{
+ SafeDelete(compiler);
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/Common.h b/gfx/angle/src/compiler/translator/Common.h
new file mode 100755
index 000000000..853317891
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/Common.h
@@ -0,0 +1,100 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_COMMON_H_
+#define COMPILER_TRANSLATOR_COMMON_H_
+
+#include <map>
+#include <sstream>
+#include <string>
+#include <vector>
+#include <limits>
+#include <stdio.h>
+
+#include "common/angleutils.h"
+#include "common/debug.h"
+#include "compiler/translator/PoolAlloc.h"
+
+namespace sh
+{
+
+struct TSourceLoc {
+ int first_file;
+ int first_line;
+ int last_file;
+ int last_line;
+};
+
+//
+// Put POOL_ALLOCATOR_NEW_DELETE in base classes to make them use this scheme.
+//
+#define POOL_ALLOCATOR_NEW_DELETE() \
+ void* operator new(size_t s) { return GetGlobalPoolAllocator()->allocate(s); } \
+ void* operator new(size_t, void *_Where) { return (_Where); } \
+ void operator delete(void*) { } \
+ void operator delete(void *, void *) { } \
+ void* operator new[](size_t s) { return GetGlobalPoolAllocator()->allocate(s); } \
+ void* operator new[](size_t, void *_Where) { return (_Where); } \
+ void operator delete[](void*) { } \
+ void operator delete[](void *, void *) { }
+
+//
+// Pool version of string.
+//
+typedef pool_allocator<char> TStringAllocator;
+typedef std::basic_string <char, std::char_traits<char>, TStringAllocator> TString;
+typedef std::basic_ostringstream<char, std::char_traits<char>, TStringAllocator> TStringStream;
+inline TString* NewPoolTString(const char* s)
+{
+ void* memory = GetGlobalPoolAllocator()->allocate(sizeof(TString));
+ return new(memory) TString(s);
+}
+
+//
+// Persistent string memory. Should only be used for strings that survive
+// across compiles.
+//
+#define TPersistString std::string
+#define TPersistStringStream std::ostringstream
+
+//
+// Pool allocator versions of vectors, lists, and maps
+//
+template <class T>
+class TVector : public std::vector<T, pool_allocator<T>>
+{
+ public:
+ typedef typename std::vector<T, pool_allocator<T>>::size_type size_type;
+ TVector() : std::vector<T, pool_allocator<T>>() {}
+ TVector(const pool_allocator<T> &a) : std::vector<T, pool_allocator<T>>(a) {}
+ TVector(size_type i) : std::vector<T, pool_allocator<T>>(i) {}
+};
+
+template <class K, class D, class CMP = std::less<K>>
+class TMap : public std::map<K, D, CMP, pool_allocator<std::pair<const K, D>>>
+{
+ public:
+ typedef pool_allocator<std::pair<const K, D>> tAllocator;
+
+ TMap() : std::map<K, D, CMP, tAllocator>() {}
+ // use correct two-stage name lookup supported in gcc 3.4 and above
+ TMap(const tAllocator& a) : std::map<K, D, CMP, tAllocator>(std::map<K, D, CMP, tAllocator>::key_compare(), a) {}
+};
+
+// Integer to TString conversion
+template <typename T>
+inline TString str(T i)
+{
+ ASSERT(std::numeric_limits<T>::is_integer);
+ char buffer[((8 * sizeof(T)) / 3) + 3];
+ const char *formatStr = std::numeric_limits<T>::is_signed ? "%d" : "%u";
+ snprintf(buffer, sizeof(buffer), formatStr, i);
+ return buffer;
+}
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_COMMON_H_
diff --git a/gfx/angle/src/compiler/translator/Compiler.cpp b/gfx/angle/src/compiler/translator/Compiler.cpp
new file mode 100755
index 000000000..e085ed588
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/Compiler.cpp
@@ -0,0 +1,1015 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/Compiler.h"
+
+#include <sstream>
+
+#include "angle_gl.h"
+#include "common/utilities.h"
+#include "compiler/translator/AddAndTrueToLoopCondition.h"
+#include "compiler/translator/Cache.h"
+#include "compiler/translator/CallDAG.h"
+#include "compiler/translator/DeferGlobalInitializers.h"
+#include "compiler/translator/EmulateGLFragColorBroadcast.h"
+#include "compiler/translator/EmulatePrecision.h"
+#include "compiler/translator/ForLoopUnroll.h"
+#include "compiler/translator/Initialize.h"
+#include "compiler/translator/InitializeParseContext.h"
+#include "compiler/translator/InitializeVariables.h"
+#include "compiler/translator/ParseContext.h"
+#include "compiler/translator/PruneEmptyDeclarations.h"
+#include "compiler/translator/RegenerateStructNames.h"
+#include "compiler/translator/RemoveInvariantDeclaration.h"
+#include "compiler/translator/RemovePow.h"
+#include "compiler/translator/RewriteDoWhile.h"
+#include "compiler/translator/ScalarizeVecAndMatConstructorArgs.h"
+#include "compiler/translator/UnfoldShortCircuitAST.h"
+#include "compiler/translator/UseInterfaceBlockFields.h"
+#include "compiler/translator/ValidateLimitations.h"
+#include "compiler/translator/ValidateMaxParameters.h"
+#include "compiler/translator/ValidateOutputs.h"
+#include "compiler/translator/VariablePacker.h"
+#include "third_party/compiler/ArrayBoundsClamper.h"
+
+namespace sh
+{
+
+namespace
+{
+
+#if defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT)
+void DumpFuzzerCase(char const *const *shaderStrings,
+ size_t numStrings,
+ uint32_t type,
+ uint32_t spec,
+ uint32_t output,
+ uint64_t options)
+{
+ static int fileIndex = 0;
+
+ std::ostringstream o;
+ o << "corpus/" << fileIndex++ << ".sample";
+ std::string s = o.str();
+
+ // Must match the input format of the fuzzer
+ FILE *f = fopen(s.c_str(), "w");
+ fwrite(&type, sizeof(type), 1, f);
+ fwrite(&spec, sizeof(spec), 1, f);
+ fwrite(&output, sizeof(output), 1, f);
+ fwrite(&options, sizeof(options), 1, f);
+
+ char zero[128 - 20] = {0};
+ fwrite(&zero, 128 - 20, 1, f);
+
+ for (size_t i = 0; i < numStrings; i++)
+ {
+ fwrite(shaderStrings[i], sizeof(char), strlen(shaderStrings[i]), f);
+ }
+ fwrite(&zero, 1, 1, f);
+
+ fclose(f);
+}
+#endif // defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT)
+} // anonymous namespace
+
+bool IsWebGLBasedSpec(ShShaderSpec spec)
+{
+ return (spec == SH_WEBGL_SPEC || spec == SH_WEBGL2_SPEC || spec == SH_WEBGL3_SPEC);
+}
+
+bool IsGLSL130OrNewer(ShShaderOutput output)
+{
+ return (output == SH_GLSL_130_OUTPUT || output == SH_GLSL_140_OUTPUT ||
+ output == SH_GLSL_150_CORE_OUTPUT || output == SH_GLSL_330_CORE_OUTPUT ||
+ output == SH_GLSL_400_CORE_OUTPUT || output == SH_GLSL_410_CORE_OUTPUT ||
+ output == SH_GLSL_420_CORE_OUTPUT || output == SH_GLSL_430_CORE_OUTPUT ||
+ output == SH_GLSL_440_CORE_OUTPUT || output == SH_GLSL_450_CORE_OUTPUT);
+}
+
+bool IsGLSL420OrNewer(ShShaderOutput output)
+{
+ return (output == SH_GLSL_420_CORE_OUTPUT || output == SH_GLSL_430_CORE_OUTPUT ||
+ output == SH_GLSL_440_CORE_OUTPUT || output == SH_GLSL_450_CORE_OUTPUT);
+}
+
+bool IsGLSL410OrOlder(ShShaderOutput output)
+{
+ return (output == SH_GLSL_130_OUTPUT || output == SH_GLSL_140_OUTPUT ||
+ output == SH_GLSL_150_CORE_OUTPUT || output == SH_GLSL_330_CORE_OUTPUT ||
+ output == SH_GLSL_400_CORE_OUTPUT || output == SH_GLSL_410_CORE_OUTPUT);
+}
+
+bool RemoveInvariant(sh::GLenum shaderType,
+ int shaderVersion,
+ ShShaderOutput outputType,
+ ShCompileOptions compileOptions)
+{
+ if ((compileOptions & SH_DONT_REMOVE_INVARIANT_FOR_FRAGMENT_INPUT) == 0 &&
+ shaderType == GL_FRAGMENT_SHADER && IsGLSL420OrNewer(outputType))
+ return true;
+
+ if ((compileOptions & SH_REMOVE_INVARIANT_AND_CENTROID_FOR_ESSL3) != 0 &&
+ shaderVersion >= 300 && shaderType == GL_VERTEX_SHADER && IsGLSL410OrOlder(outputType))
+ return true;
+
+ return false;
+}
+
+size_t GetGlobalMaxTokenSize(ShShaderSpec spec)
+{
+ // WebGL defines a max token legnth of 256, while ES2 leaves max token
+ // size undefined. ES3 defines a max size of 1024 characters.
+ switch (spec)
+ {
+ case SH_WEBGL_SPEC:
+ return 256;
+ default:
+ return 1024;
+ }
+}
+
+namespace {
+
+class TScopedPoolAllocator
+{
+ public:
+ TScopedPoolAllocator(TPoolAllocator* allocator) : mAllocator(allocator)
+ {
+ mAllocator->push();
+ SetGlobalPoolAllocator(mAllocator);
+ }
+ ~TScopedPoolAllocator()
+ {
+ SetGlobalPoolAllocator(NULL);
+ mAllocator->pop();
+ }
+
+ private:
+ TPoolAllocator* mAllocator;
+};
+
+class TScopedSymbolTableLevel
+{
+ public:
+ TScopedSymbolTableLevel(TSymbolTable* table) : mTable(table)
+ {
+ ASSERT(mTable->atBuiltInLevel());
+ mTable->push();
+ }
+ ~TScopedSymbolTableLevel()
+ {
+ while (!mTable->atBuiltInLevel())
+ mTable->pop();
+ }
+
+ private:
+ TSymbolTable* mTable;
+};
+
+int MapSpecToShaderVersion(ShShaderSpec spec)
+{
+ switch (spec)
+ {
+ case SH_GLES2_SPEC:
+ case SH_WEBGL_SPEC:
+ return 100;
+ case SH_GLES3_SPEC:
+ case SH_WEBGL2_SPEC:
+ return 300;
+ case SH_GLES3_1_SPEC:
+ case SH_WEBGL3_SPEC:
+ return 310;
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+} // namespace
+
+TShHandleBase::TShHandleBase()
+{
+ allocator.push();
+ SetGlobalPoolAllocator(&allocator);
+}
+
+TShHandleBase::~TShHandleBase()
+{
+ SetGlobalPoolAllocator(NULL);
+ allocator.popAll();
+}
+
+TCompiler::TCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output)
+ : variablesCollected(false),
+ shaderType(type),
+ shaderSpec(spec),
+ outputType(output),
+ maxUniformVectors(0),
+ maxExpressionComplexity(0),
+ maxCallStackDepth(0),
+ maxFunctionParameters(0),
+ fragmentPrecisionHigh(false),
+ clampingStrategy(SH_CLAMP_WITH_CLAMP_INTRINSIC),
+ builtInFunctionEmulator(),
+ mSourcePath(NULL),
+ mComputeShaderLocalSizeDeclared(false),
+ mTemporaryIndex(0)
+{
+ mComputeShaderLocalSize.fill(1);
+}
+
+TCompiler::~TCompiler()
+{
+}
+
+bool TCompiler::shouldRunLoopAndIndexingValidation(ShCompileOptions compileOptions) const
+{
+ // If compiling an ESSL 1.00 shader for WebGL, or if its been requested through the API,
+ // validate loop and indexing as well (to verify that the shader only uses minimal functionality
+ // of ESSL 1.00 as in Appendix A of the spec).
+ return (IsWebGLBasedSpec(shaderSpec) && shaderVersion == 100) ||
+ (compileOptions & SH_VALIDATE_LOOP_INDEXING);
+}
+
+bool TCompiler::Init(const ShBuiltInResources& resources)
+{
+ shaderVersion = 100;
+ maxUniformVectors = (shaderType == GL_VERTEX_SHADER) ?
+ resources.MaxVertexUniformVectors :
+ resources.MaxFragmentUniformVectors;
+ maxExpressionComplexity = resources.MaxExpressionComplexity;
+ maxCallStackDepth = resources.MaxCallStackDepth;
+ maxFunctionParameters = resources.MaxFunctionParameters;
+
+ SetGlobalPoolAllocator(&allocator);
+
+ // Generate built-in symbol table.
+ if (!InitBuiltInSymbolTable(resources))
+ return false;
+ InitExtensionBehavior(resources, extensionBehavior);
+ fragmentPrecisionHigh = resources.FragmentPrecisionHigh == 1;
+
+ arrayBoundsClamper.SetClampingStrategy(resources.ArrayIndexClampingStrategy);
+ clampingStrategy = resources.ArrayIndexClampingStrategy;
+
+ hashFunction = resources.HashFunction;
+
+ return true;
+}
+
+TIntermBlock *TCompiler::compileTreeForTesting(const char *const shaderStrings[],
+ size_t numStrings,
+ ShCompileOptions compileOptions)
+{
+ return compileTreeImpl(shaderStrings, numStrings, compileOptions);
+}
+
+TIntermBlock *TCompiler::compileTreeImpl(const char *const shaderStrings[],
+ size_t numStrings,
+ const ShCompileOptions compileOptions)
+{
+ clearResults();
+
+ ASSERT(numStrings > 0);
+ ASSERT(GetGlobalPoolAllocator());
+
+ // Reset the extension behavior for each compilation unit.
+ ResetExtensionBehavior(extensionBehavior);
+
+ // First string is path of source file if flag is set. The actual source follows.
+ size_t firstSource = 0;
+ if (compileOptions & SH_SOURCE_PATH)
+ {
+ mSourcePath = shaderStrings[0];
+ ++firstSource;
+ }
+
+ TParseContext parseContext(symbolTable, extensionBehavior, shaderType, shaderSpec,
+ compileOptions, true, infoSink, getResources());
+
+ parseContext.setFragmentPrecisionHighOnESSL1(fragmentPrecisionHigh);
+ SetGlobalParseContext(&parseContext);
+
+ // We preserve symbols at the built-in level from compile-to-compile.
+ // Start pushing the user-defined symbols at global level.
+ TScopedSymbolTableLevel scopedSymbolLevel(&symbolTable);
+
+ // Parse shader.
+ bool success =
+ (PaParseStrings(numStrings - firstSource, &shaderStrings[firstSource], nullptr, &parseContext) == 0) &&
+ (parseContext.getTreeRoot() != nullptr);
+
+ shaderVersion = parseContext.getShaderVersion();
+ if (success && MapSpecToShaderVersion(shaderSpec) < shaderVersion)
+ {
+ infoSink.info.prefix(EPrefixError);
+ infoSink.info << "unsupported shader version";
+ success = false;
+ }
+
+ TIntermBlock *root = nullptr;
+
+ if (success)
+ {
+ mPragma = parseContext.pragma();
+ symbolTable.setGlobalInvariant(mPragma.stdgl.invariantAll);
+
+ mComputeShaderLocalSizeDeclared = parseContext.isComputeShaderLocalSizeDeclared();
+ mComputeShaderLocalSize = parseContext.getComputeShaderLocalSize();
+
+ root = parseContext.getTreeRoot();
+
+ // Highp might have been auto-enabled based on shader version
+ fragmentPrecisionHigh = parseContext.getFragmentPrecisionHigh();
+
+ // Disallow expressions deemed too complex.
+ if (success && (compileOptions & SH_LIMIT_EXPRESSION_COMPLEXITY))
+ success = limitExpressionComplexity(root);
+
+ // Create the function DAG and check there is no recursion
+ if (success)
+ success = initCallDag(root);
+
+ if (success && (compileOptions & SH_LIMIT_CALL_STACK_DEPTH))
+ success = checkCallDepth();
+
+ // Checks which functions are used and if "main" exists
+ if (success)
+ {
+ functionMetadata.clear();
+ functionMetadata.resize(mCallDag.size());
+ success = tagUsedFunctions();
+ }
+
+ if (success && !(compileOptions & SH_DONT_PRUNE_UNUSED_FUNCTIONS))
+ success = pruneUnusedFunctions(root);
+
+ // Prune empty declarations to work around driver bugs and to keep declaration output simple.
+ if (success)
+ PruneEmptyDeclarations(root);
+
+ if (success && shaderVersion == 300 && shaderType == GL_FRAGMENT_SHADER)
+ success = validateOutputs(root);
+
+ if (success && shouldRunLoopAndIndexingValidation(compileOptions))
+ success = validateLimitations(root);
+
+ // Fail compilation if precision emulation not supported.
+ if (success && getResources().WEBGL_debug_shader_precision &&
+ getPragma().debugShaderPrecision)
+ {
+ if (!EmulatePrecision::SupportedInLanguage(outputType))
+ {
+ infoSink.info.prefix(EPrefixError);
+ infoSink.info << "Precision emulation not supported for this output type.";
+ success = false;
+ }
+ }
+
+ // Unroll for-loop markup needs to happen after validateLimitations pass.
+ if (success && (compileOptions & SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX))
+ {
+ ForLoopUnrollMarker marker(ForLoopUnrollMarker::kIntegerIndex,
+ shouldRunLoopAndIndexingValidation(compileOptions));
+ root->traverse(&marker);
+ }
+ if (success && (compileOptions & SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX))
+ {
+ ForLoopUnrollMarker marker(ForLoopUnrollMarker::kSamplerArrayIndex,
+ shouldRunLoopAndIndexingValidation(compileOptions));
+ root->traverse(&marker);
+ if (marker.samplerArrayIndexIsFloatLoopIndex())
+ {
+ infoSink.info.prefix(EPrefixError);
+ infoSink.info << "sampler array index is float loop index";
+ success = false;
+ }
+ }
+
+ // Built-in function emulation needs to happen after validateLimitations pass.
+ if (success)
+ {
+ // TODO(jmadill): Remove global pool allocator.
+ GetGlobalPoolAllocator()->lock();
+ initBuiltInFunctionEmulator(&builtInFunctionEmulator, compileOptions);
+ GetGlobalPoolAllocator()->unlock();
+ builtInFunctionEmulator.MarkBuiltInFunctionsForEmulation(root);
+ }
+
+ // Clamping uniform array bounds needs to happen after validateLimitations pass.
+ if (success && (compileOptions & SH_CLAMP_INDIRECT_ARRAY_BOUNDS))
+ arrayBoundsClamper.MarkIndirectArrayBoundsForClamping(root);
+
+ // gl_Position is always written in compatibility output mode
+ if (success && shaderType == GL_VERTEX_SHADER &&
+ ((compileOptions & SH_INIT_GL_POSITION) ||
+ (outputType == SH_GLSL_COMPATIBILITY_OUTPUT)))
+ initializeGLPosition(root);
+
+ if (success && RemoveInvariant(shaderType, shaderVersion, outputType, compileOptions))
+ sh::RemoveInvariantDeclaration(root);
+
+ // This pass might emit short circuits so keep it before the short circuit unfolding
+ if (success && (compileOptions & SH_REWRITE_DO_WHILE_LOOPS))
+ RewriteDoWhile(root, getTemporaryIndex());
+
+ if (success && (compileOptions & SH_ADD_AND_TRUE_TO_LOOP_CONDITION))
+ sh::AddAndTrueToLoopCondition(root);
+
+ if (success && (compileOptions & SH_UNFOLD_SHORT_CIRCUIT))
+ {
+ UnfoldShortCircuitAST unfoldShortCircuit;
+ root->traverse(&unfoldShortCircuit);
+ unfoldShortCircuit.updateTree();
+ }
+
+ if (success && (compileOptions & SH_REMOVE_POW_WITH_CONSTANT_EXPONENT))
+ {
+ RemovePow(root);
+ }
+
+ if (success && shouldCollectVariables(compileOptions))
+ {
+ collectVariables(root);
+ if (compileOptions & SH_USE_UNUSED_STANDARD_SHARED_BLOCKS)
+ {
+ useAllMembersInUnusedStandardAndSharedBlocks(root);
+ }
+ if (compileOptions & SH_ENFORCE_PACKING_RESTRICTIONS)
+ {
+ success = enforcePackingRestrictions();
+ if (!success)
+ {
+ infoSink.info.prefix(EPrefixError);
+ infoSink.info << "too many uniforms";
+ }
+ }
+ if (success && (compileOptions & SH_INIT_OUTPUT_VARIABLES))
+ {
+ initializeOutputVariables(root);
+ }
+ }
+
+ if (success && (compileOptions & SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS))
+ {
+ ScalarizeVecAndMatConstructorArgs(root, shaderType, fragmentPrecisionHigh,
+ &mTemporaryIndex);
+ }
+
+ if (success && (compileOptions & SH_REGENERATE_STRUCT_NAMES))
+ {
+ RegenerateStructNames gen(symbolTable, shaderVersion);
+ root->traverse(&gen);
+ }
+
+ if (success && shaderType == GL_FRAGMENT_SHADER && shaderVersion == 100 &&
+ compileResources.EXT_draw_buffers && compileResources.MaxDrawBuffers > 1 &&
+ IsExtensionEnabled(extensionBehavior, "GL_EXT_draw_buffers"))
+ {
+ EmulateGLFragColorBroadcast(root, compileResources.MaxDrawBuffers, &outputVariables);
+ }
+
+ if (success)
+ {
+ DeferGlobalInitializers(root);
+ }
+ }
+
+ SetGlobalParseContext(NULL);
+ if (success)
+ return root;
+
+ return NULL;
+}
+
+bool TCompiler::compile(const char *const shaderStrings[],
+ size_t numStrings,
+ ShCompileOptions compileOptionsIn)
+{
+#if defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT)
+ DumpFuzzerCase(shaderStrings, numStrings, shaderType, shaderSpec, outputType, compileOptionsIn);
+#endif // defined(ANGLE_ENABLE_FUZZER_CORPUS_OUTPUT)
+
+ if (numStrings == 0)
+ return true;
+
+ ShCompileOptions compileOptions = compileOptionsIn;
+
+ // Apply key workarounds.
+ if (shouldFlattenPragmaStdglInvariantAll())
+ {
+ // This should be harmless to do in all cases, but for the moment, do it only conditionally.
+ compileOptions |= SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL;
+ }
+
+ ShCompileOptions unrollFlags =
+ SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX | SH_UNROLL_FOR_LOOP_WITH_SAMPLER_ARRAY_INDEX;
+ if ((compileOptions & SH_ADD_AND_TRUE_TO_LOOP_CONDITION) != 0 &&
+ (compileOptions & unrollFlags) != 0)
+ {
+ infoSink.info.prefix(EPrefixError);
+ infoSink.info
+ << "Unsupported compile flag combination: unroll & ADD_TRUE_TO_LOOP_CONDITION";
+ return false;
+ }
+
+ TScopedPoolAllocator scopedAlloc(&allocator);
+ TIntermBlock *root = compileTreeImpl(shaderStrings, numStrings, compileOptions);
+
+ if (root)
+ {
+ if (compileOptions & SH_INTERMEDIATE_TREE)
+ TIntermediate::outputTree(root, infoSink.info);
+
+ if (compileOptions & SH_OBJECT_CODE)
+ translate(root, compileOptions);
+
+ // The IntermNode tree doesn't need to be deleted here, since the
+ // memory will be freed in a big chunk by the PoolAllocator.
+ return true;
+ }
+ return false;
+}
+
+bool TCompiler::InitBuiltInSymbolTable(const ShBuiltInResources &resources)
+{
+ compileResources = resources;
+ setResourceString();
+
+ assert(symbolTable.isEmpty());
+ symbolTable.push(); // COMMON_BUILTINS
+ symbolTable.push(); // ESSL1_BUILTINS
+ symbolTable.push(); // ESSL3_BUILTINS
+ symbolTable.push(); // ESSL3_1_BUILTINS
+
+ TPublicType integer;
+ integer.initializeBasicType(EbtInt);
+
+ TPublicType floatingPoint;
+ floatingPoint.initializeBasicType(EbtFloat);
+
+ switch (shaderType)
+ {
+ case GL_FRAGMENT_SHADER:
+ symbolTable.setDefaultPrecision(integer, EbpMedium);
+ break;
+ case GL_VERTEX_SHADER:
+ symbolTable.setDefaultPrecision(integer, EbpHigh);
+ symbolTable.setDefaultPrecision(floatingPoint, EbpHigh);
+ break;
+ case GL_COMPUTE_SHADER:
+ symbolTable.setDefaultPrecision(integer, EbpHigh);
+ symbolTable.setDefaultPrecision(floatingPoint, EbpHigh);
+ break;
+ default:
+ assert(false && "Language not supported");
+ }
+ // Set defaults for sampler types that have default precision, even those that are
+ // only available if an extension exists.
+ // New sampler types in ESSL3 don't have default precision. ESSL1 types do.
+ initSamplerDefaultPrecision(EbtSampler2D);
+ initSamplerDefaultPrecision(EbtSamplerCube);
+ // SamplerExternalOES is specified in the extension to have default precision.
+ initSamplerDefaultPrecision(EbtSamplerExternalOES);
+ // It isn't specified whether Sampler2DRect has default precision.
+ initSamplerDefaultPrecision(EbtSampler2DRect);
+
+ InsertBuiltInFunctions(shaderType, shaderSpec, resources, symbolTable);
+
+ IdentifyBuiltIns(shaderType, shaderSpec, resources, symbolTable);
+
+ return true;
+}
+
+void TCompiler::initSamplerDefaultPrecision(TBasicType samplerType)
+{
+ ASSERT(samplerType > EbtGuardSamplerBegin && samplerType < EbtGuardSamplerEnd);
+ TPublicType sampler;
+ sampler.initializeBasicType(samplerType);
+ symbolTable.setDefaultPrecision(sampler, EbpLow);
+}
+
+void TCompiler::setResourceString()
+{
+ std::ostringstream strstream;
+
+ // clang-format off
+ strstream << ":MaxVertexAttribs:" << compileResources.MaxVertexAttribs
+ << ":MaxVertexUniformVectors:" << compileResources.MaxVertexUniformVectors
+ << ":MaxVaryingVectors:" << compileResources.MaxVaryingVectors
+ << ":MaxVertexTextureImageUnits:" << compileResources.MaxVertexTextureImageUnits
+ << ":MaxCombinedTextureImageUnits:" << compileResources.MaxCombinedTextureImageUnits
+ << ":MaxTextureImageUnits:" << compileResources.MaxTextureImageUnits
+ << ":MaxFragmentUniformVectors:" << compileResources.MaxFragmentUniformVectors
+ << ":MaxDrawBuffers:" << compileResources.MaxDrawBuffers
+ << ":OES_standard_derivatives:" << compileResources.OES_standard_derivatives
+ << ":OES_EGL_image_external:" << compileResources.OES_EGL_image_external
+ << ":OES_EGL_image_external_essl3:" << compileResources.OES_EGL_image_external_essl3
+ << ":NV_EGL_stream_consumer_external:" << compileResources.NV_EGL_stream_consumer_external
+ << ":ARB_texture_rectangle:" << compileResources.ARB_texture_rectangle
+ << ":EXT_draw_buffers:" << compileResources.EXT_draw_buffers
+ << ":FragmentPrecisionHigh:" << compileResources.FragmentPrecisionHigh
+ << ":MaxExpressionComplexity:" << compileResources.MaxExpressionComplexity
+ << ":MaxCallStackDepth:" << compileResources.MaxCallStackDepth
+ << ":MaxFunctionParameters:" << compileResources.MaxFunctionParameters
+ << ":EXT_blend_func_extended:" << compileResources.EXT_blend_func_extended
+ << ":EXT_frag_depth:" << compileResources.EXT_frag_depth
+ << ":EXT_shader_texture_lod:" << compileResources.EXT_shader_texture_lod
+ << ":EXT_shader_framebuffer_fetch:" << compileResources.EXT_shader_framebuffer_fetch
+ << ":NV_shader_framebuffer_fetch:" << compileResources.NV_shader_framebuffer_fetch
+ << ":ARM_shader_framebuffer_fetch:" << compileResources.ARM_shader_framebuffer_fetch
+ << ":MaxVertexOutputVectors:" << compileResources.MaxVertexOutputVectors
+ << ":MaxFragmentInputVectors:" << compileResources.MaxFragmentInputVectors
+ << ":MinProgramTexelOffset:" << compileResources.MinProgramTexelOffset
+ << ":MaxProgramTexelOffset:" << compileResources.MaxProgramTexelOffset
+ << ":MaxDualSourceDrawBuffers:" << compileResources.MaxDualSourceDrawBuffers
+ << ":NV_draw_buffers:" << compileResources.NV_draw_buffers
+ << ":WEBGL_debug_shader_precision:" << compileResources.WEBGL_debug_shader_precision
+ << ":MaxImageUnits:" << compileResources.MaxImageUnits
+ << ":MaxVertexImageUniforms:" << compileResources.MaxVertexImageUniforms
+ << ":MaxFragmentImageUniforms:" << compileResources.MaxFragmentImageUniforms
+ << ":MaxComputeImageUniforms:" << compileResources.MaxComputeImageUniforms
+ << ":MaxCombinedImageUniforms:" << compileResources.MaxCombinedImageUniforms
+ << ":MaxCombinedShaderOutputResources:" << compileResources.MaxCombinedShaderOutputResources
+ << ":MaxComputeWorkGroupCountX:" << compileResources.MaxComputeWorkGroupCount[0]
+ << ":MaxComputeWorkGroupCountY:" << compileResources.MaxComputeWorkGroupCount[1]
+ << ":MaxComputeWorkGroupCountZ:" << compileResources.MaxComputeWorkGroupCount[2]
+ << ":MaxComputeWorkGroupSizeX:" << compileResources.MaxComputeWorkGroupSize[0]
+ << ":MaxComputeWorkGroupSizeY:" << compileResources.MaxComputeWorkGroupSize[1]
+ << ":MaxComputeWorkGroupSizeZ:" << compileResources.MaxComputeWorkGroupSize[2]
+ << ":MaxComputeUniformComponents:" << compileResources.MaxComputeUniformComponents
+ << ":MaxComputeTextureImageUnits:" << compileResources.MaxComputeTextureImageUnits
+ << ":MaxComputeAtomicCounters:" << compileResources.MaxComputeAtomicCounters
+ << ":MaxComputeAtomicCounterBuffers:" << compileResources.MaxComputeAtomicCounterBuffers
+ << ":MaxVertexAtomicCounters:" << compileResources.MaxVertexAtomicCounters
+ << ":MaxFragmentAtomicCounters:" << compileResources.MaxFragmentAtomicCounters
+ << ":MaxCombinedAtomicCounters:" << compileResources.MaxCombinedAtomicCounters
+ << ":MaxAtomicCounterBindings:" << compileResources.MaxAtomicCounterBindings
+ << ":MaxVertexAtomicCounterBuffers:" << compileResources.MaxVertexAtomicCounterBuffers
+ << ":MaxFragmentAtomicCounterBuffers:" << compileResources.MaxFragmentAtomicCounterBuffers
+ << ":MaxCombinedAtomicCounterBuffers:" << compileResources.MaxCombinedAtomicCounterBuffers
+ << ":MaxAtomicCounterBufferSize:" << compileResources.MaxAtomicCounterBufferSize;
+ // clang-format on
+
+ builtInResourcesString = strstream.str();
+}
+
+void TCompiler::clearResults()
+{
+ arrayBoundsClamper.Cleanup();
+ infoSink.info.erase();
+ infoSink.obj.erase();
+ infoSink.debug.erase();
+
+ attributes.clear();
+ outputVariables.clear();
+ uniforms.clear();
+ expandedUniforms.clear();
+ varyings.clear();
+ interfaceBlocks.clear();
+ variablesCollected = false;
+
+ builtInFunctionEmulator.Cleanup();
+
+ nameMap.clear();
+
+ mSourcePath = NULL;
+ mTemporaryIndex = 0;
+}
+
+bool TCompiler::initCallDag(TIntermNode *root)
+{
+ mCallDag.clear();
+
+ switch (mCallDag.init(root, &infoSink.info))
+ {
+ case CallDAG::INITDAG_SUCCESS:
+ return true;
+ case CallDAG::INITDAG_RECURSION:
+ infoSink.info.prefix(EPrefixError);
+ infoSink.info << "Function recursion detected";
+ return false;
+ case CallDAG::INITDAG_UNDEFINED:
+ infoSink.info.prefix(EPrefixError);
+ infoSink.info << "Unimplemented function detected";
+ return false;
+ }
+
+ UNREACHABLE();
+ return true;
+}
+
+bool TCompiler::checkCallDepth()
+{
+ std::vector<int> depths(mCallDag.size());
+
+ for (size_t i = 0; i < mCallDag.size(); i++)
+ {
+ int depth = 0;
+ auto &record = mCallDag.getRecordFromIndex(i);
+
+ for (auto &calleeIndex : record.callees)
+ {
+ depth = std::max(depth, depths[calleeIndex] + 1);
+ }
+
+ depths[i] = depth;
+
+ if (depth >= maxCallStackDepth)
+ {
+ // Trace back the function chain to have a meaningful info log.
+ infoSink.info.prefix(EPrefixError);
+ infoSink.info << "Call stack too deep (larger than " << maxCallStackDepth
+ << ") with the following call chain: " << record.name;
+
+ int currentFunction = static_cast<int>(i);
+ int currentDepth = depth;
+
+ while (currentFunction != -1)
+ {
+ infoSink.info << " -> " << mCallDag.getRecordFromIndex(currentFunction).name;
+
+ int nextFunction = -1;
+ for (auto& calleeIndex : mCallDag.getRecordFromIndex(currentFunction).callees)
+ {
+ if (depths[calleeIndex] == currentDepth - 1)
+ {
+ currentDepth--;
+ nextFunction = calleeIndex;
+ }
+ }
+
+ currentFunction = nextFunction;
+ }
+
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool TCompiler::tagUsedFunctions()
+{
+ // Search from main, starting from the end of the DAG as it usually is the root.
+ for (size_t i = mCallDag.size(); i-- > 0;)
+ {
+ if (mCallDag.getRecordFromIndex(i).name == "main(")
+ {
+ internalTagUsedFunction(i);
+ return true;
+ }
+ }
+
+ infoSink.info.prefix(EPrefixError);
+ infoSink.info << "Missing main()\n";
+ return false;
+}
+
+void TCompiler::internalTagUsedFunction(size_t index)
+{
+ if (functionMetadata[index].used)
+ {
+ return;
+ }
+
+ functionMetadata[index].used = true;
+
+ for (int calleeIndex : mCallDag.getRecordFromIndex(index).callees)
+ {
+ internalTagUsedFunction(calleeIndex);
+ }
+}
+
+// A predicate for the stl that returns if a top-level node is unused
+class TCompiler::UnusedPredicate
+{
+ public:
+ UnusedPredicate(const CallDAG *callDag, const std::vector<FunctionMetadata> *metadatas)
+ : mCallDag(callDag), mMetadatas(metadatas)
+ {
+ }
+
+ bool operator ()(TIntermNode *node)
+ {
+ const TIntermAggregate *asAggregate = node->getAsAggregate();
+ const TIntermFunctionDefinition *asFunction = node->getAsFunctionDefinition();
+
+ const TFunctionSymbolInfo *functionInfo = nullptr;
+
+ if (asFunction)
+ {
+ functionInfo = asFunction->getFunctionSymbolInfo();
+ }
+ else if (asAggregate)
+ {
+ if (asAggregate->getOp() == EOpPrototype)
+ {
+ functionInfo = asAggregate->getFunctionSymbolInfo();
+ }
+ }
+ if (functionInfo == nullptr)
+ {
+ return false;
+ }
+
+ size_t callDagIndex = mCallDag->findIndex(functionInfo);
+ if (callDagIndex == CallDAG::InvalidIndex)
+ {
+ // This happens only for unimplemented prototypes which are thus unused
+ ASSERT(asAggregate && asAggregate->getOp() == EOpPrototype);
+ return true;
+ }
+
+ ASSERT(callDagIndex < mMetadatas->size());
+ return !(*mMetadatas)[callDagIndex].used;
+ }
+
+ private:
+ const CallDAG *mCallDag;
+ const std::vector<FunctionMetadata> *mMetadatas;
+};
+
+bool TCompiler::pruneUnusedFunctions(TIntermBlock *root)
+{
+ UnusedPredicate isUnused(&mCallDag, &functionMetadata);
+ TIntermSequence *sequence = root->getSequence();
+
+ if (!sequence->empty())
+ {
+ sequence->erase(std::remove_if(sequence->begin(), sequence->end(), isUnused), sequence->end());
+ }
+
+ return true;
+}
+
+bool TCompiler::validateOutputs(TIntermNode* root)
+{
+ ValidateOutputs validateOutputs(getExtensionBehavior(), compileResources.MaxDrawBuffers);
+ root->traverse(&validateOutputs);
+ return (validateOutputs.validateAndCountErrors(infoSink.info) == 0);
+}
+
+bool TCompiler::validateLimitations(TIntermNode* root)
+{
+ ValidateLimitations validate(shaderType, &infoSink.info);
+ root->traverse(&validate);
+ return validate.numErrors() == 0;
+}
+
+bool TCompiler::limitExpressionComplexity(TIntermNode* root)
+{
+ TMaxDepthTraverser traverser(maxExpressionComplexity + 1);
+ root->traverse(&traverser);
+
+ if (traverser.getMaxDepth() > maxExpressionComplexity)
+ {
+ infoSink.info << "Expression too complex.";
+ return false;
+ }
+
+ if (!ValidateMaxParameters::validate(root, maxFunctionParameters))
+ {
+ infoSink.info << "Function has too many parameters.";
+ return false;
+ }
+
+ return true;
+}
+
+void TCompiler::collectVariables(TIntermNode* root)
+{
+ if (!variablesCollected)
+ {
+ sh::CollectVariables collect(&attributes, &outputVariables, &uniforms, &varyings,
+ &interfaceBlocks, hashFunction, symbolTable,
+ extensionBehavior);
+ root->traverse(&collect);
+
+ // This is for enforcePackingRestriction().
+ sh::ExpandUniforms(uniforms, &expandedUniforms);
+ variablesCollected = true;
+ }
+}
+
+bool TCompiler::shouldCollectVariables(ShCompileOptions compileOptions)
+{
+ return (compileOptions & SH_VARIABLES) != 0;
+}
+
+bool TCompiler::wereVariablesCollected() const
+{
+ return variablesCollected;
+}
+
+bool TCompiler::enforcePackingRestrictions()
+{
+ VariablePacker packer;
+ return packer.CheckVariablesWithinPackingLimits(maxUniformVectors, expandedUniforms);
+}
+
+void TCompiler::initializeGLPosition(TIntermNode* root)
+{
+ InitVariableList list;
+ sh::ShaderVariable var(GL_FLOAT_VEC4, 0);
+ var.name = "gl_Position";
+ list.push_back(var);
+ InitializeVariables(root, list, symbolTable);
+}
+
+void TCompiler::useAllMembersInUnusedStandardAndSharedBlocks(TIntermNode *root)
+{
+ sh::InterfaceBlockList list;
+
+ for (auto block : interfaceBlocks)
+ {
+ if (!block.staticUse &&
+ (block.layout == sh::BLOCKLAYOUT_STANDARD || block.layout == sh::BLOCKLAYOUT_SHARED))
+ {
+ list.push_back(block);
+ }
+ }
+
+ sh::UseInterfaceBlockFields(root, list, symbolTable);
+}
+
+void TCompiler::initializeOutputVariables(TIntermNode *root)
+{
+ InitVariableList list;
+ if (shaderType == GL_VERTEX_SHADER)
+ {
+ for (auto var : varyings)
+ {
+ list.push_back(var);
+ }
+ }
+ else
+ {
+ ASSERT(shaderType == GL_FRAGMENT_SHADER);
+ for (auto var : outputVariables)
+ {
+ list.push_back(var);
+ }
+ }
+ InitializeVariables(root, list, symbolTable);
+}
+
+const TExtensionBehavior& TCompiler::getExtensionBehavior() const
+{
+ return extensionBehavior;
+}
+
+const char *TCompiler::getSourcePath() const
+{
+ return mSourcePath;
+}
+
+const ShBuiltInResources& TCompiler::getResources() const
+{
+ return compileResources;
+}
+
+const ArrayBoundsClamper& TCompiler::getArrayBoundsClamper() const
+{
+ return arrayBoundsClamper;
+}
+
+ShArrayIndexClampingStrategy TCompiler::getArrayIndexClampingStrategy() const
+{
+ return clampingStrategy;
+}
+
+const BuiltInFunctionEmulator& TCompiler::getBuiltInFunctionEmulator() const
+{
+ return builtInFunctionEmulator;
+}
+
+void TCompiler::writePragma(ShCompileOptions compileOptions)
+{
+ if (!(compileOptions & SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL))
+ {
+ TInfoSinkBase &sink = infoSink.obj;
+ if (mPragma.stdgl.invariantAll)
+ sink << "#pragma STDGL invariant(all)\n";
+ }
+}
+
+bool TCompiler::isVaryingDefined(const char *varyingName)
+{
+ ASSERT(variablesCollected);
+ for (size_t ii = 0; ii < varyings.size(); ++ii)
+ {
+ if (varyings[ii].name == varyingName)
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/Compiler.h b/gfx/angle/src/compiler/translator/Compiler.h
new file mode 100755
index 000000000..42b4f8f06
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/Compiler.h
@@ -0,0 +1,274 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_COMPILER_H_
+#define COMPILER_TRANSLATOR_COMPILER_H_
+
+//
+// Machine independent part of the compiler private objects
+// sent as ShHandle to the driver.
+//
+// This should not be included by driver code.
+//
+
+#include "compiler/translator/BuiltInFunctionEmulator.h"
+#include "compiler/translator/CallDAG.h"
+#include "compiler/translator/ExtensionBehavior.h"
+#include "compiler/translator/HashNames.h"
+#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/Pragma.h"
+#include "compiler/translator/SymbolTable.h"
+#include "compiler/translator/VariableInfo.h"
+#include "third_party/compiler/ArrayBoundsClamper.h"
+
+namespace sh
+{
+
+class TCompiler;
+#ifdef ANGLE_ENABLE_HLSL
+class TranslatorHLSL;
+#endif // ANGLE_ENABLE_HLSL
+
+//
+// Helper function to identify specs that are based on the WebGL spec.
+//
+bool IsWebGLBasedSpec(ShShaderSpec spec);
+
+//
+// Helper function to check if the shader type is GLSL.
+//
+bool IsGLSL130OrNewer(ShShaderOutput output);
+bool IsGLSL420OrNewer(ShShaderOutput output);
+bool IsGLSL410OrOlder(ShShaderOutput output);
+
+//
+// Helper function to check if the invariant qualifier can be removed.
+//
+bool RemoveInvariant(sh::GLenum shaderType,
+ int shaderVersion,
+ ShShaderOutput outputType,
+ ShCompileOptions compileOptions);
+
+//
+// The base class used to back handles returned to the driver.
+//
+class TShHandleBase {
+public:
+ TShHandleBase();
+ virtual ~TShHandleBase();
+ virtual TCompiler* getAsCompiler() { return 0; }
+#ifdef ANGLE_ENABLE_HLSL
+ virtual TranslatorHLSL* getAsTranslatorHLSL() { return 0; }
+#endif // ANGLE_ENABLE_HLSL
+
+protected:
+ // Memory allocator. Allocates and tracks memory required by the compiler.
+ // Deallocates all memory when compiler is destructed.
+ TPoolAllocator allocator;
+};
+
+//
+// The base class for the machine dependent compiler to derive from
+// for managing object code from the compile.
+//
+class TCompiler : public TShHandleBase
+{
+ public:
+ TCompiler(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
+ ~TCompiler() override;
+ TCompiler *getAsCompiler() override { return this; }
+
+ bool Init(const ShBuiltInResources& resources);
+
+ // compileTreeForTesting should be used only when tests require access to
+ // the AST. Users of this function need to manually manage the global pool
+ // allocator. Returns nullptr whenever there are compilation errors.
+ TIntermBlock *compileTreeForTesting(const char *const shaderStrings[],
+ size_t numStrings,
+ ShCompileOptions compileOptions);
+
+ bool compile(const char *const shaderStrings[],
+ size_t numStrings,
+ ShCompileOptions compileOptions);
+
+ // Get results of the last compilation.
+ int getShaderVersion() const { return shaderVersion; }
+ TInfoSink& getInfoSink() { return infoSink; }
+
+ bool isComputeShaderLocalSizeDeclared() const { return mComputeShaderLocalSizeDeclared; }
+ const sh::WorkGroupSize &getComputeShaderLocalSize() { return mComputeShaderLocalSize; }
+
+ // Clears the results from the previous compilation.
+ void clearResults();
+
+ const std::vector<sh::Attribute> &getAttributes() const { return attributes; }
+ const std::vector<sh::OutputVariable> &getOutputVariables() const { return outputVariables; }
+ const std::vector<sh::Uniform> &getUniforms() const { return uniforms; }
+ const std::vector<sh::Varying> &getVaryings() const { return varyings; }
+ const std::vector<sh::InterfaceBlock> &getInterfaceBlocks() const { return interfaceBlocks; }
+
+ ShHashFunction64 getHashFunction() const { return hashFunction; }
+ NameMap& getNameMap() { return nameMap; }
+ TSymbolTable& getSymbolTable() { return symbolTable; }
+ ShShaderSpec getShaderSpec() const { return shaderSpec; }
+ ShShaderOutput getOutputType() const { return outputType; }
+ const std::string &getBuiltInResourcesString() const { return builtInResourcesString; }
+
+ bool shouldRunLoopAndIndexingValidation(ShCompileOptions compileOptions) const;
+
+ // Get the resources set by InitBuiltInSymbolTable
+ const ShBuiltInResources& getResources() const;
+
+ protected:
+ sh::GLenum getShaderType() const { return shaderType; }
+ // Initialize symbol-table with built-in symbols.
+ bool InitBuiltInSymbolTable(const ShBuiltInResources& resources);
+ // Compute the string representation of the built-in resources
+ void setResourceString();
+ // Return false if the call depth is exceeded.
+ bool checkCallDepth();
+ // Returns true if a program has no conflicting or missing fragment outputs
+ bool validateOutputs(TIntermNode* root);
+ // Returns true if the given shader does not exceed the minimum
+ // functionality mandated in GLSL 1.0 spec Appendix A.
+ bool validateLimitations(TIntermNode* root);
+ // Add emulated functions to the built-in function emulator.
+ virtual void initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu,
+ ShCompileOptions compileOptions){};
+ // Translate to object code.
+ virtual void translate(TIntermNode *root, ShCompileOptions compileOptions) = 0;
+ // Returns true if, after applying the packing rules in the GLSL 1.017 spec
+ // Appendix A, section 7, the shader does not use too many uniforms.
+ bool enforcePackingRestrictions();
+ // Insert statements to reference all members in unused uniform blocks with standard and shared
+ // layout. This is to work around a Mac driver that treats unused standard/shared
+ // uniform blocks as inactive.
+ void useAllMembersInUnusedStandardAndSharedBlocks(TIntermNode *root);
+ // Insert statements to initialize output variables in the beginning of main().
+ // This is to avoid undefined behaviors.
+ void initializeOutputVariables(TIntermNode *root);
+ // Insert gl_Position = vec4(0,0,0,0) to the beginning of main().
+ // It is to work around a Linux driver bug where missing this causes compile failure
+ // while spec says it is allowed.
+ // This function should only be applied to vertex shaders.
+ void initializeGLPosition(TIntermNode* root);
+ // Return true if the maximum expression complexity is below the limit.
+ bool limitExpressionComplexity(TIntermNode* root);
+ // Get built-in extensions with default behavior.
+ const TExtensionBehavior& getExtensionBehavior() const;
+ const char *getSourcePath() const;
+ const TPragma& getPragma() const { return mPragma; }
+ void writePragma(ShCompileOptions compileOptions);
+ unsigned int *getTemporaryIndex() { return &mTemporaryIndex; }
+ // Relies on collectVariables having been called.
+ bool isVaryingDefined(const char *varyingName);
+
+ const ArrayBoundsClamper& getArrayBoundsClamper() const;
+ ShArrayIndexClampingStrategy getArrayIndexClampingStrategy() const;
+ const BuiltInFunctionEmulator& getBuiltInFunctionEmulator() const;
+
+ virtual bool shouldFlattenPragmaStdglInvariantAll() = 0;
+ virtual bool shouldCollectVariables(ShCompileOptions compileOptions);
+
+ bool wereVariablesCollected() const;
+ std::vector<sh::Attribute> attributes;
+ std::vector<sh::OutputVariable> outputVariables;
+ std::vector<sh::Uniform> uniforms;
+ std::vector<sh::ShaderVariable> expandedUniforms;
+ std::vector<sh::Varying> varyings;
+ std::vector<sh::InterfaceBlock> interfaceBlocks;
+
+ private:
+ // Creates the function call DAG for further analysis, returning false if there is a recursion
+ bool initCallDag(TIntermNode *root);
+ // Return false if "main" doesn't exist
+ bool tagUsedFunctions();
+ void internalTagUsedFunction(size_t index);
+
+ void initSamplerDefaultPrecision(TBasicType samplerType);
+
+ // Collect info for all attribs, uniforms, varyings.
+ void collectVariables(TIntermNode *root);
+
+ bool variablesCollected;
+
+ // Removes unused function declarations and prototypes from the AST
+ class UnusedPredicate;
+ bool pruneUnusedFunctions(TIntermBlock *root);
+
+ TIntermBlock *compileTreeImpl(const char *const shaderStrings[],
+ size_t numStrings,
+ const ShCompileOptions compileOptions);
+
+ sh::GLenum shaderType;
+ ShShaderSpec shaderSpec;
+ ShShaderOutput outputType;
+
+ struct FunctionMetadata
+ {
+ FunctionMetadata()
+ : used(false)
+ {
+ }
+ bool used;
+ };
+
+ CallDAG mCallDag;
+ std::vector<FunctionMetadata> functionMetadata;
+
+ int maxUniformVectors;
+ int maxExpressionComplexity;
+ int maxCallStackDepth;
+ int maxFunctionParameters;
+
+ ShBuiltInResources compileResources;
+ std::string builtInResourcesString;
+
+ // Built-in symbol table for the given language, spec, and resources.
+ // It is preserved from compile-to-compile.
+ TSymbolTable symbolTable;
+ // Built-in extensions with default behavior.
+ TExtensionBehavior extensionBehavior;
+ bool fragmentPrecisionHigh;
+
+ ArrayBoundsClamper arrayBoundsClamper;
+ ShArrayIndexClampingStrategy clampingStrategy;
+ BuiltInFunctionEmulator builtInFunctionEmulator;
+
+ // Results of compilation.
+ int shaderVersion;
+ TInfoSink infoSink; // Output sink.
+ const char *mSourcePath; // Path of source file or NULL
+
+ // compute shader local group size
+ bool mComputeShaderLocalSizeDeclared;
+ sh::WorkGroupSize mComputeShaderLocalSize;
+
+ // name hashing.
+ ShHashFunction64 hashFunction;
+ NameMap nameMap;
+
+ TPragma mPragma;
+
+ unsigned int mTemporaryIndex;
+};
+
+//
+// This is the interface between the machine independent code
+// and the machine dependent code.
+//
+// The machine dependent code should derive from the classes
+// above. Then Construct*() and Delete*() will create and
+// destroy the machine dependent objects, which contain the
+// above machine independent information.
+//
+TCompiler* ConstructCompiler(
+ sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
+void DeleteCompiler(TCompiler*);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_COMPILER_H_
diff --git a/gfx/angle/src/compiler/translator/ConstantUnion.cpp b/gfx/angle/src/compiler/translator/ConstantUnion.cpp
new file mode 100644
index 000000000..66f444b0b
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/ConstantUnion.cpp
@@ -0,0 +1,642 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ConstantUnion: Constant folding helper class.
+
+#include "compiler/translator/ConstantUnion.h"
+
+#include "base/numerics/safe_math.h"
+#include "common/mathutil.h"
+#include "compiler/translator/Diagnostics.h"
+
+namespace sh
+{
+
+namespace
+{
+
+template <typename T>
+T CheckedSum(base::CheckedNumeric<T> lhs,
+ base::CheckedNumeric<T> rhs,
+ TDiagnostics *diag,
+ const TSourceLoc &line)
+{
+ ASSERT(lhs.IsValid() && rhs.IsValid());
+ auto result = lhs + rhs;
+ if (!result.IsValid())
+ {
+ diag->error(line, "Addition out of range", "*", "");
+ return 0;
+ }
+ return result.ValueOrDefault(0);
+}
+
+template <typename T>
+T CheckedDiff(base::CheckedNumeric<T> lhs,
+ base::CheckedNumeric<T> rhs,
+ TDiagnostics *diag,
+ const TSourceLoc &line)
+{
+ ASSERT(lhs.IsValid() && rhs.IsValid());
+ auto result = lhs - rhs;
+ if (!result.IsValid())
+ {
+ diag->error(line, "Difference out of range", "*", "");
+ return 0;
+ }
+ return result.ValueOrDefault(0);
+}
+
+template <typename T>
+T CheckedMul(base::CheckedNumeric<T> lhs,
+ base::CheckedNumeric<T> rhs,
+ TDiagnostics *diag,
+ const TSourceLoc &line)
+{
+ ASSERT(lhs.IsValid() && rhs.IsValid());
+ auto result = lhs * rhs;
+ if (!result.IsValid())
+ {
+ diag->error(line, "Multiplication out of range", "*", "");
+ return 0;
+ }
+ return result.ValueOrDefault(0);
+}
+
+} // anonymous namespace
+
+TConstantUnion::TConstantUnion()
+{
+ iConst = 0;
+ type = EbtVoid;
+}
+
+bool TConstantUnion::cast(TBasicType newType, const TConstantUnion &constant)
+{
+ switch (newType)
+ {
+ case EbtFloat:
+ switch (constant.type)
+ {
+ case EbtInt:
+ setFConst(static_cast<float>(constant.getIConst()));
+ break;
+ case EbtUInt:
+ setFConst(static_cast<float>(constant.getUConst()));
+ break;
+ case EbtBool:
+ setFConst(static_cast<float>(constant.getBConst()));
+ break;
+ case EbtFloat:
+ setFConst(static_cast<float>(constant.getFConst()));
+ break;
+ default:
+ return false;
+ }
+ break;
+ case EbtInt:
+ switch (constant.type)
+ {
+ case EbtInt:
+ setIConst(static_cast<int>(constant.getIConst()));
+ break;
+ case EbtUInt:
+ setIConst(static_cast<int>(constant.getUConst()));
+ break;
+ case EbtBool:
+ setIConst(static_cast<int>(constant.getBConst()));
+ break;
+ case EbtFloat:
+ setIConst(static_cast<int>(constant.getFConst()));
+ break;
+ default:
+ return false;
+ }
+ break;
+ case EbtUInt:
+ switch (constant.type)
+ {
+ case EbtInt:
+ setUConst(static_cast<unsigned int>(constant.getIConst()));
+ break;
+ case EbtUInt:
+ setUConst(static_cast<unsigned int>(constant.getUConst()));
+ break;
+ case EbtBool:
+ setUConst(static_cast<unsigned int>(constant.getBConst()));
+ break;
+ case EbtFloat:
+ setUConst(static_cast<unsigned int>(constant.getFConst()));
+ break;
+ default:
+ return false;
+ }
+ break;
+ case EbtBool:
+ switch (constant.type)
+ {
+ case EbtInt:
+ setBConst(constant.getIConst() != 0);
+ break;
+ case EbtUInt:
+ setBConst(constant.getUConst() != 0);
+ break;
+ case EbtBool:
+ setBConst(constant.getBConst());
+ break;
+ case EbtFloat:
+ setBConst(constant.getFConst() != 0.0f);
+ break;
+ default:
+ return false;
+ }
+ break;
+ case EbtStruct: // Struct fields don't get cast
+ switch (constant.type)
+ {
+ case EbtInt:
+ setIConst(constant.getIConst());
+ break;
+ case EbtUInt:
+ setUConst(constant.getUConst());
+ break;
+ case EbtBool:
+ setBConst(constant.getBConst());
+ break;
+ case EbtFloat:
+ setFConst(constant.getFConst());
+ break;
+ default:
+ return false;
+ }
+ break;
+ default:
+ return false;
+ }
+
+ return true;
+}
+
+bool TConstantUnion::operator==(const int i) const
+{
+ return i == iConst;
+}
+
+bool TConstantUnion::operator==(const unsigned int u) const
+{
+ return u == uConst;
+}
+
+bool TConstantUnion::operator==(const float f) const
+{
+ return f == fConst;
+}
+
+bool TConstantUnion::operator==(const bool b) const
+{
+ return b == bConst;
+}
+
+bool TConstantUnion::operator==(const TConstantUnion &constant) const
+{
+ if (constant.type != type)
+ return false;
+
+ switch (type)
+ {
+ case EbtInt:
+ return constant.iConst == iConst;
+ case EbtUInt:
+ return constant.uConst == uConst;
+ case EbtFloat:
+ return constant.fConst == fConst;
+ case EbtBool:
+ return constant.bConst == bConst;
+ default:
+ return false;
+ }
+}
+
+bool TConstantUnion::operator!=(const int i) const
+{
+ return !operator==(i);
+}
+
+bool TConstantUnion::operator!=(const unsigned int u) const
+{
+ return !operator==(u);
+}
+
+bool TConstantUnion::operator!=(const float f) const
+{
+ return !operator==(f);
+}
+
+bool TConstantUnion::operator!=(const bool b) const
+{
+ return !operator==(b);
+}
+
+bool TConstantUnion::operator!=(const TConstantUnion &constant) const
+{
+ return !operator==(constant);
+}
+
+bool TConstantUnion::operator>(const TConstantUnion &constant) const
+{
+ ASSERT(type == constant.type);
+ switch (type)
+ {
+ case EbtInt:
+ return iConst > constant.iConst;
+ case EbtUInt:
+ return uConst > constant.uConst;
+ case EbtFloat:
+ return fConst > constant.fConst;
+ default:
+ return false; // Invalid operation, handled at semantic analysis
+ }
+}
+
+bool TConstantUnion::operator<(const TConstantUnion &constant) const
+{
+ ASSERT(type == constant.type);
+ switch (type)
+ {
+ case EbtInt:
+ return iConst < constant.iConst;
+ case EbtUInt:
+ return uConst < constant.uConst;
+ case EbtFloat:
+ return fConst < constant.fConst;
+ default:
+ return false; // Invalid operation, handled at semantic analysis
+ }
+}
+
+// static
+TConstantUnion TConstantUnion::add(const TConstantUnion &lhs,
+ const TConstantUnion &rhs,
+ TDiagnostics *diag,
+ const TSourceLoc &line)
+{
+ TConstantUnion returnValue;
+ ASSERT(lhs.type == rhs.type);
+ switch (lhs.type)
+ {
+ case EbtInt:
+ returnValue.setIConst(gl::WrappingSum<int>(lhs.iConst, rhs.iConst));
+ break;
+ case EbtUInt:
+ returnValue.setUConst(gl::WrappingSum<unsigned int>(lhs.uConst, rhs.uConst));
+ break;
+ case EbtFloat:
+ returnValue.setFConst(CheckedSum<float>(lhs.fConst, rhs.fConst, diag, line));
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return returnValue;
+}
+
+// static
+TConstantUnion TConstantUnion::sub(const TConstantUnion &lhs,
+ const TConstantUnion &rhs,
+ TDiagnostics *diag,
+ const TSourceLoc &line)
+{
+ TConstantUnion returnValue;
+ ASSERT(lhs.type == rhs.type);
+ switch (lhs.type)
+ {
+ case EbtInt:
+ returnValue.setIConst(gl::WrappingDiff<int>(lhs.iConst, rhs.iConst));
+ break;
+ case EbtUInt:
+ returnValue.setUConst(gl::WrappingDiff<unsigned int>(lhs.uConst, rhs.uConst));
+ break;
+ case EbtFloat:
+ returnValue.setFConst(CheckedDiff<float>(lhs.fConst, rhs.fConst, diag, line));
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return returnValue;
+}
+
+// static
+TConstantUnion TConstantUnion::mul(const TConstantUnion &lhs,
+ const TConstantUnion &rhs,
+ TDiagnostics *diag,
+ const TSourceLoc &line)
+{
+ TConstantUnion returnValue;
+ ASSERT(lhs.type == rhs.type);
+ switch (lhs.type)
+ {
+ case EbtInt:
+ returnValue.setIConst(gl::WrappingMul(lhs.iConst, rhs.iConst));
+ break;
+ case EbtUInt:
+ // Unsigned integer math in C++ is defined to be done in modulo 2^n, so we rely on that
+ // to implement wrapping multiplication.
+ returnValue.setUConst(lhs.uConst * rhs.uConst);
+ break;
+ case EbtFloat:
+ returnValue.setFConst(CheckedMul<float>(lhs.fConst, rhs.fConst, diag, line));
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return returnValue;
+}
+
+TConstantUnion TConstantUnion::operator%(const TConstantUnion &constant) const
+{
+ TConstantUnion returnValue;
+ ASSERT(type == constant.type);
+ switch (type)
+ {
+ case EbtInt:
+ returnValue.setIConst(iConst % constant.iConst);
+ break;
+ case EbtUInt:
+ returnValue.setUConst(uConst % constant.uConst);
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return returnValue;
+}
+
+// static
+TConstantUnion TConstantUnion::rshift(const TConstantUnion &lhs,
+ const TConstantUnion &rhs,
+ TDiagnostics *diag,
+ const TSourceLoc &line)
+{
+ TConstantUnion returnValue;
+ ASSERT(lhs.type == EbtInt || lhs.type == EbtUInt);
+ ASSERT(rhs.type == EbtInt || rhs.type == EbtUInt);
+ if ((rhs.type == EbtInt && (rhs.iConst < 0 || rhs.iConst > 31)) ||
+ (rhs.type == EbtUInt && rhs.uConst > 31u))
+ {
+ diag->error(line, "Undefined shift (operand out of range)", ">>", "");
+ switch (lhs.type)
+ {
+ case EbtInt:
+ returnValue.setIConst(0);
+ break;
+ case EbtUInt:
+ returnValue.setUConst(0u);
+ break;
+ default:
+ UNREACHABLE();
+ }
+ return returnValue;
+ }
+
+ switch (lhs.type)
+ {
+ case EbtInt:
+ {
+ unsigned int shiftOffset = 0;
+ switch (rhs.type)
+ {
+ case EbtInt:
+ shiftOffset = static_cast<unsigned int>(rhs.iConst);
+ break;
+ case EbtUInt:
+ shiftOffset = rhs.uConst;
+ break;
+ default:
+ UNREACHABLE();
+ }
+ if (shiftOffset > 0)
+ {
+ // ESSL 3.00.6 section 5.9: "If E1 is a signed integer, the right-shift will extend
+ // the sign bit." In C++ shifting negative integers is undefined, so we implement
+ // extending the sign bit manually.
+ int lhsSafe = lhs.iConst;
+ if (lhsSafe == std::numeric_limits<int>::min())
+ {
+ // The min integer needs special treatment because only bit it has set is the
+ // sign bit, which we clear later to implement safe right shift of negative
+ // numbers.
+ lhsSafe = -0x40000000;
+ --shiftOffset;
+ }
+ if (shiftOffset > 0)
+ {
+ bool extendSignBit = false;
+ if (lhsSafe < 0)
+ {
+ extendSignBit = true;
+ // Clear the sign bit so that bitshift right is defined in C++.
+ lhsSafe &= 0x7fffffff;
+ ASSERT(lhsSafe > 0);
+ }
+ returnValue.setIConst(lhsSafe >> shiftOffset);
+
+ // Manually fill in the extended sign bit if necessary.
+ if (extendSignBit)
+ {
+ int extendedSignBit = static_cast<int>(0xffffffffu << (31 - shiftOffset));
+ returnValue.setIConst(returnValue.getIConst() | extendedSignBit);
+ }
+ }
+ else
+ {
+ returnValue.setIConst(lhsSafe);
+ }
+ }
+ else
+ {
+ returnValue.setIConst(lhs.iConst);
+ }
+ break;
+ }
+ case EbtUInt:
+ switch (rhs.type)
+ {
+ case EbtInt:
+ returnValue.setUConst(lhs.uConst >> rhs.iConst);
+ break;
+ case EbtUInt:
+ returnValue.setUConst(lhs.uConst >> rhs.uConst);
+ break;
+ default:
+ UNREACHABLE();
+ }
+ break;
+
+ default:
+ UNREACHABLE();
+ }
+ return returnValue;
+}
+
+// static
+TConstantUnion TConstantUnion::lshift(const TConstantUnion &lhs,
+ const TConstantUnion &rhs,
+ TDiagnostics *diag,
+ const TSourceLoc &line)
+{
+ TConstantUnion returnValue;
+ ASSERT(lhs.type == EbtInt || lhs.type == EbtUInt);
+ ASSERT(rhs.type == EbtInt || rhs.type == EbtUInt);
+ if ((rhs.type == EbtInt && (rhs.iConst < 0 || rhs.iConst > 31)) ||
+ (rhs.type == EbtUInt && rhs.uConst > 31u))
+ {
+ diag->error(line, "Undefined shift (operand out of range)", "<<", "");
+ switch (lhs.type)
+ {
+ case EbtInt:
+ returnValue.setIConst(0);
+ break;
+ case EbtUInt:
+ returnValue.setUConst(0u);
+ break;
+ default:
+ UNREACHABLE();
+ }
+ return returnValue;
+ }
+
+ switch (lhs.type)
+ {
+ case EbtInt:
+ switch (rhs.type)
+ {
+ // Cast to unsigned integer before shifting, since ESSL 3.00.6 section 5.9 says that
+ // lhs is "interpreted as a bit pattern". This also avoids the possibility of signed
+ // integer overflow or undefined shift of a negative integer.
+ case EbtInt:
+ returnValue.setIConst(
+ static_cast<int>(static_cast<uint32_t>(lhs.iConst) << rhs.iConst));
+ break;
+ case EbtUInt:
+ returnValue.setIConst(
+ static_cast<int>(static_cast<uint32_t>(lhs.iConst) << rhs.uConst));
+ break;
+ default:
+ UNREACHABLE();
+ }
+ break;
+
+ case EbtUInt:
+ switch (rhs.type)
+ {
+ case EbtInt:
+ returnValue.setUConst(lhs.uConst << rhs.iConst);
+ break;
+ case EbtUInt:
+ returnValue.setUConst(lhs.uConst << rhs.uConst);
+ break;
+ default:
+ UNREACHABLE();
+ }
+ break;
+
+ default:
+ UNREACHABLE();
+ }
+ return returnValue;
+}
+
+TConstantUnion TConstantUnion::operator&(const TConstantUnion &constant) const
+{
+ TConstantUnion returnValue;
+ ASSERT(constant.type == EbtInt || constant.type == EbtUInt);
+ switch (type)
+ {
+ case EbtInt:
+ returnValue.setIConst(iConst & constant.iConst);
+ break;
+ case EbtUInt:
+ returnValue.setUConst(uConst & constant.uConst);
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return returnValue;
+}
+
+TConstantUnion TConstantUnion::operator|(const TConstantUnion &constant) const
+{
+ TConstantUnion returnValue;
+ ASSERT(type == constant.type);
+ switch (type)
+ {
+ case EbtInt:
+ returnValue.setIConst(iConst | constant.iConst);
+ break;
+ case EbtUInt:
+ returnValue.setUConst(uConst | constant.uConst);
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return returnValue;
+}
+
+TConstantUnion TConstantUnion::operator^(const TConstantUnion &constant) const
+{
+ TConstantUnion returnValue;
+ ASSERT(type == constant.type);
+ switch (type)
+ {
+ case EbtInt:
+ returnValue.setIConst(iConst ^ constant.iConst);
+ break;
+ case EbtUInt:
+ returnValue.setUConst(uConst ^ constant.uConst);
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return returnValue;
+}
+
+TConstantUnion TConstantUnion::operator&&(const TConstantUnion &constant) const
+{
+ TConstantUnion returnValue;
+ ASSERT(type == constant.type);
+ switch (type)
+ {
+ case EbtBool:
+ returnValue.setBConst(bConst && constant.bConst);
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return returnValue;
+}
+
+TConstantUnion TConstantUnion::operator||(const TConstantUnion &constant) const
+{
+ TConstantUnion returnValue;
+ ASSERT(type == constant.type);
+ switch (type)
+ {
+ case EbtBool:
+ returnValue.setBConst(bConst || constant.bConst);
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return returnValue;
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/ConstantUnion.h b/gfx/angle/src/compiler/translator/ConstantUnion.h
new file mode 100755
index 000000000..f6222ce5a
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/ConstantUnion.h
@@ -0,0 +1,91 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_CONSTANTUNION_H_
+#define COMPILER_TRANSLATOR_CONSTANTUNION_H_
+
+#include <assert.h>
+
+#include "compiler/translator/Common.h"
+#include "compiler/translator/BaseTypes.h"
+
+namespace sh
+{
+
+class TDiagnostics;
+
+class TConstantUnion
+{
+ public:
+ POOL_ALLOCATOR_NEW_DELETE();
+ TConstantUnion();
+
+ bool cast(TBasicType newType, const TConstantUnion &constant);
+
+ void setIConst(int i) {iConst = i; type = EbtInt; }
+ void setUConst(unsigned int u) { uConst = u; type = EbtUInt; }
+ void setFConst(float f) {fConst = f; type = EbtFloat; }
+ void setBConst(bool b) {bConst = b; type = EbtBool; }
+
+ int getIConst() const { return iConst; }
+ unsigned int getUConst() const { return uConst; }
+ float getFConst() const { return fConst; }
+ bool getBConst() const { return bConst; }
+
+ bool operator==(const int i) const;
+ bool operator==(const unsigned int u) const;
+ bool operator==(const float f) const;
+ bool operator==(const bool b) const;
+ bool operator==(const TConstantUnion &constant) const;
+ bool operator!=(const int i) const;
+ bool operator!=(const unsigned int u) const;
+ bool operator!=(const float f) const;
+ bool operator!=(const bool b) const;
+ bool operator!=(const TConstantUnion &constant) const;
+ bool operator>(const TConstantUnion &constant) const;
+ bool operator<(const TConstantUnion &constant) const;
+ static TConstantUnion add(const TConstantUnion &lhs,
+ const TConstantUnion &rhs,
+ TDiagnostics *diag,
+ const TSourceLoc &line);
+ static TConstantUnion sub(const TConstantUnion &lhs,
+ const TConstantUnion &rhs,
+ TDiagnostics *diag,
+ const TSourceLoc &line);
+ static TConstantUnion mul(const TConstantUnion &lhs,
+ const TConstantUnion &rhs,
+ TDiagnostics *diag,
+ const TSourceLoc &line);
+ TConstantUnion operator%(const TConstantUnion &constant) const;
+ static TConstantUnion rshift(const TConstantUnion &lhs,
+ const TConstantUnion &rhs,
+ TDiagnostics *diag,
+ const TSourceLoc &line);
+ static TConstantUnion lshift(const TConstantUnion &lhs,
+ const TConstantUnion &rhs,
+ TDiagnostics *diag,
+ const TSourceLoc &line);
+ TConstantUnion operator&(const TConstantUnion &constant) const;
+ TConstantUnion operator|(const TConstantUnion &constant) const;
+ TConstantUnion operator^(const TConstantUnion &constant) const;
+ TConstantUnion operator&&(const TConstantUnion &constant) const;
+ TConstantUnion operator||(const TConstantUnion &constant) const;
+
+ TBasicType getType() const { return type; }
+ private:
+ union {
+ int iConst; // used for ivec, scalar ints
+ unsigned int uConst; // used for uvec, scalar uints
+ bool bConst; // used for bvec, scalar bools
+ float fConst; // used for vec, mat, scalar floats
+ };
+
+ TBasicType type;
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_CONSTANTUNION_H_
diff --git a/gfx/angle/src/compiler/translator/DeferGlobalInitializers.cpp b/gfx/angle/src/compiler/translator/DeferGlobalInitializers.cpp
new file mode 100755
index 000000000..1c58562fc
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/DeferGlobalInitializers.cpp
@@ -0,0 +1,194 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// DeferGlobalInitializers is an AST traverser that moves global initializers into a function, and
+// adds a function call to that function in the beginning of main().
+// This enables initialization of globals with uniforms or non-constant globals, as allowed by
+// the WebGL spec. Some initializers referencing non-constants may need to be unfolded into if
+// statements in HLSL - this kind of steps should be done after DeferGlobalInitializers is run.
+//
+
+#include "compiler/translator/DeferGlobalInitializers.h"
+
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/SymbolTable.h"
+
+namespace sh
+{
+
+namespace
+{
+
+void SetInternalFunctionName(TFunctionSymbolInfo *functionInfo, const char *name)
+{
+ TString nameStr(name);
+ nameStr = TFunction::mangleName(nameStr);
+ TName nameObj(nameStr);
+ nameObj.setInternal(true);
+ functionInfo->setNameObj(nameObj);
+}
+
+TIntermAggregate *CreateFunctionPrototypeNode(const char *name, const int functionId)
+{
+ TIntermAggregate *functionNode = new TIntermAggregate(EOpPrototype);
+
+ SetInternalFunctionName(functionNode->getFunctionSymbolInfo(), name);
+ TType returnType(EbtVoid);
+ functionNode->setType(returnType);
+ functionNode->getFunctionSymbolInfo()->setId(functionId);
+ return functionNode;
+}
+
+TIntermFunctionDefinition *CreateFunctionDefinitionNode(const char *name,
+ TIntermBlock *functionBody,
+ const int functionId)
+{
+ TType returnType(EbtVoid);
+ TIntermAggregate *paramsNode = new TIntermAggregate(EOpParameters);
+ TIntermFunctionDefinition *functionNode =
+ new TIntermFunctionDefinition(returnType, paramsNode, functionBody);
+
+ SetInternalFunctionName(functionNode->getFunctionSymbolInfo(), name);
+ functionNode->getFunctionSymbolInfo()->setId(functionId);
+ return functionNode;
+}
+
+TIntermAggregate *CreateFunctionCallNode(const char *name, const int functionId)
+{
+ TIntermAggregate *functionNode = new TIntermAggregate(EOpFunctionCall);
+
+ functionNode->setUserDefined();
+ SetInternalFunctionName(functionNode->getFunctionSymbolInfo(), name);
+ TType returnType(EbtVoid);
+ functionNode->setType(returnType);
+ functionNode->getFunctionSymbolInfo()->setId(functionId);
+ return functionNode;
+}
+
+class DeferGlobalInitializersTraverser : public TIntermTraverser
+{
+ public:
+ DeferGlobalInitializersTraverser();
+
+ bool visitBinary(Visit visit, TIntermBinary *node) override;
+
+ void insertInitFunction(TIntermBlock *root);
+
+ private:
+ TIntermSequence mDeferredInitializers;
+};
+
+DeferGlobalInitializersTraverser::DeferGlobalInitializersTraverser()
+ : TIntermTraverser(true, false, false)
+{
+}
+
+bool DeferGlobalInitializersTraverser::visitBinary(Visit visit, TIntermBinary *node)
+{
+ if (node->getOp() == EOpInitialize)
+ {
+ TIntermSymbol *symbolNode = node->getLeft()->getAsSymbolNode();
+ ASSERT(symbolNode);
+ TIntermTyped *expression = node->getRight();
+
+ if (mInGlobalScope && (expression->getQualifier() != EvqConst ||
+ (expression->getAsConstantUnion() == nullptr &&
+ !expression->isConstructorWithOnlyConstantUnionParameters())))
+ {
+ // For variables which are not constant, defer their real initialization until
+ // after we initialize uniforms.
+ // Deferral is done also in any cases where the variable has not been constant folded,
+ // since otherwise there's a chance that HLSL output will generate extra statements
+ // from the initializer expression.
+ TIntermBinary *deferredInit =
+ new TIntermBinary(EOpAssign, symbolNode->deepCopy(), node->getRight());
+ mDeferredInitializers.push_back(deferredInit);
+
+ // Change const global to a regular global if its initialization is deferred.
+ // This can happen if ANGLE has not been able to fold the constant expression used
+ // as an initializer.
+ ASSERT(symbolNode->getQualifier() == EvqConst ||
+ symbolNode->getQualifier() == EvqGlobal);
+ if (symbolNode->getQualifier() == EvqConst)
+ {
+ // All of the siblings in the same declaration need to have consistent qualifiers.
+ auto *siblings = getParentNode()->getAsDeclarationNode()->getSequence();
+ for (TIntermNode *siblingNode : *siblings)
+ {
+ TIntermBinary *siblingBinary = siblingNode->getAsBinaryNode();
+ if (siblingBinary)
+ {
+ ASSERT(siblingBinary->getOp() == EOpInitialize);
+ siblingBinary->getLeft()->getTypePointer()->setQualifier(EvqGlobal);
+ }
+ siblingNode->getAsTyped()->getTypePointer()->setQualifier(EvqGlobal);
+ }
+ // This node is one of the siblings.
+ ASSERT(symbolNode->getQualifier() == EvqGlobal);
+ }
+ // Remove the initializer from the global scope and just declare the global instead.
+ queueReplacement(node, symbolNode, OriginalNode::IS_DROPPED);
+ }
+ }
+ return false;
+}
+
+void DeferGlobalInitializersTraverser::insertInitFunction(TIntermBlock *root)
+{
+ if (mDeferredInitializers.empty())
+ {
+ return;
+ }
+ const int initFunctionId = TSymbolTable::nextUniqueId();
+
+ const char *functionName = "initializeDeferredGlobals";
+
+ // Add function prototype to the beginning of the shader
+ TIntermAggregate *functionPrototypeNode =
+ CreateFunctionPrototypeNode(functionName, initFunctionId);
+ root->getSequence()->insert(root->getSequence()->begin(), functionPrototypeNode);
+
+ // Add function definition to the end of the shader
+ TIntermBlock *functionBodyNode = new TIntermBlock();
+ TIntermSequence *functionBody = functionBodyNode->getSequence();
+ for (const auto &deferredInit : mDeferredInitializers)
+ {
+ functionBody->push_back(deferredInit);
+ }
+ TIntermFunctionDefinition *functionDefinition =
+ CreateFunctionDefinitionNode(functionName, functionBodyNode, initFunctionId);
+ root->getSequence()->push_back(functionDefinition);
+
+ // Insert call into main function
+ for (TIntermNode *node : *root->getSequence())
+ {
+ TIntermFunctionDefinition *nodeFunction = node->getAsFunctionDefinition();
+ if (nodeFunction != nullptr && nodeFunction->getFunctionSymbolInfo()->isMain())
+ {
+ TIntermAggregate *functionCallNode =
+ CreateFunctionCallNode(functionName, initFunctionId);
+
+ TIntermBlock *mainBody = nodeFunction->getBody();
+ ASSERT(mainBody != nullptr);
+ mainBody->getSequence()->insert(mainBody->getSequence()->begin(), functionCallNode);
+ }
+ }
+}
+
+} // namespace
+
+void DeferGlobalInitializers(TIntermBlock *root)
+{
+ DeferGlobalInitializersTraverser traverser;
+ root->traverse(&traverser);
+
+ // Replace the initializers of the global variables.
+ traverser.updateTree();
+
+ // Add the function with initialization and the call to that.
+ traverser.insertInitFunction(root);
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/DeferGlobalInitializers.h b/gfx/angle/src/compiler/translator/DeferGlobalInitializers.h
new file mode 100755
index 000000000..261ec9001
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/DeferGlobalInitializers.h
@@ -0,0 +1,23 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// DeferGlobalInitializers is an AST traverser that moves global initializers into a function, and
+// adds a function call to that function in the beginning of main().
+// This enables initialization of globals with uniforms or non-constant globals, as allowed by
+// the WebGL spec. Some initializers referencing non-constants may need to be unfolded into if
+// statements in HLSL - this kind of steps should be done after DeferGlobalInitializers is run.
+//
+
+#ifndef COMPILER_TRANSLATOR_DEFERGLOBALINITIALIZERS_H_
+#define COMPILER_TRANSLATOR_DEFERGLOBALINITIALIZERS_H_
+
+class TIntermBlock;
+
+namespace sh
+{
+void DeferGlobalInitializers(TIntermBlock *root);
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_DEFERGLOBALINITIALIZERS_H_
diff --git a/gfx/angle/src/compiler/translator/Diagnostics.cpp b/gfx/angle/src/compiler/translator/Diagnostics.cpp
new file mode 100755
index 000000000..3b4168617
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/Diagnostics.cpp
@@ -0,0 +1,86 @@
+//
+// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/Diagnostics.h"
+
+#include "common/debug.h"
+#include "compiler/preprocessor/SourceLocation.h"
+#include "compiler/translator/Common.h"
+#include "compiler/translator/InfoSink.h"
+
+namespace sh
+{
+
+TDiagnostics::TDiagnostics(TInfoSink& infoSink) :
+ mInfoSink(infoSink),
+ mNumErrors(0),
+ mNumWarnings(0)
+{
+}
+
+TDiagnostics::~TDiagnostics()
+{
+}
+
+void TDiagnostics::writeInfo(Severity severity,
+ const pp::SourceLocation& loc,
+ const std::string& reason,
+ const std::string& token,
+ const std::string& extra)
+{
+ TPrefixType prefix = EPrefixNone;
+ switch (severity)
+ {
+ case PP_ERROR:
+ ++mNumErrors;
+ prefix = EPrefixError;
+ break;
+ case PP_WARNING:
+ ++mNumWarnings;
+ prefix = EPrefixWarning;
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ TInfoSinkBase& sink = mInfoSink.info;
+ /* VC++ format: file(linenum) : error #: 'token' : extrainfo */
+ sink.prefix(prefix);
+ sink.location(loc.file, loc.line);
+ sink << "'" << token << "' : " << reason << " " << extra << "\n";
+}
+
+void TDiagnostics::error(const TSourceLoc &loc,
+ const char *reason,
+ const char *token,
+ const char *extraInfo)
+{
+ pp::SourceLocation srcLoc;
+ srcLoc.file = loc.first_file;
+ srcLoc.line = loc.first_line;
+ writeInfo(pp::Diagnostics::PP_ERROR, srcLoc, reason, token, extraInfo);
+}
+
+void TDiagnostics::warning(const TSourceLoc &loc,
+ const char *reason,
+ const char *token,
+ const char *extraInfo)
+{
+ pp::SourceLocation srcLoc;
+ srcLoc.file = loc.first_file;
+ srcLoc.line = loc.first_line;
+ writeInfo(pp::Diagnostics::PP_WARNING, srcLoc, reason, token, extraInfo);
+}
+
+void TDiagnostics::print(ID id,
+ const pp::SourceLocation& loc,
+ const std::string& text)
+{
+ writeInfo(severity(id), loc, message(id), text, "");
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/Diagnostics.h b/gfx/angle/src/compiler/translator/Diagnostics.h
new file mode 100755
index 000000000..25a8a3a57
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/Diagnostics.h
@@ -0,0 +1,53 @@
+//
+// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_DIAGNOSTICS_H_
+#define COMPILER_TRANSLATOR_DIAGNOSTICS_H_
+
+#include "common/angleutils.h"
+#include "compiler/preprocessor/DiagnosticsBase.h"
+
+namespace sh
+{
+
+class TInfoSink;
+struct TSourceLoc;
+
+class TDiagnostics : public pp::Diagnostics, angle::NonCopyable
+{
+ public:
+ TDiagnostics(TInfoSink& infoSink);
+ ~TDiagnostics() override;
+
+ TInfoSink& infoSink() { return mInfoSink; }
+
+ int numErrors() const { return mNumErrors; }
+ int numWarnings() const { return mNumWarnings; }
+
+ void writeInfo(Severity severity,
+ const pp::SourceLocation& loc,
+ const std::string& reason,
+ const std::string& token,
+ const std::string& extra);
+
+ void error(const TSourceLoc &loc, const char *reason, const char *token, const char *extraInfo);
+ void warning(const TSourceLoc &loc,
+ const char *reason,
+ const char *token,
+ const char *extraInfo);
+
+ protected:
+ void print(ID id, const pp::SourceLocation &loc, const std::string &text) override;
+
+ private:
+ TInfoSink& mInfoSink;
+ int mNumErrors;
+ int mNumWarnings;
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_DIAGNOSTICS_H_
diff --git a/gfx/angle/src/compiler/translator/DirectiveHandler.cpp b/gfx/angle/src/compiler/translator/DirectiveHandler.cpp
new file mode 100755
index 000000000..073994d3c
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/DirectiveHandler.cpp
@@ -0,0 +1,202 @@
+//
+// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/DirectiveHandler.h"
+
+#include <sstream>
+
+#include "angle_gl.h"
+#include "common/debug.h"
+#include "compiler/translator/Diagnostics.h"
+
+namespace sh
+{
+
+static TBehavior getBehavior(const std::string& str)
+{
+ const char kRequire[] = "require";
+ const char kEnable[] = "enable";
+ const char kDisable[] = "disable";
+ const char kWarn[] = "warn";
+
+ if (str == kRequire) return EBhRequire;
+ else if (str == kEnable) return EBhEnable;
+ else if (str == kDisable) return EBhDisable;
+ else if (str == kWarn) return EBhWarn;
+ return EBhUndefined;
+}
+
+TDirectiveHandler::TDirectiveHandler(TExtensionBehavior &extBehavior,
+ TDiagnostics &diagnostics,
+ int &shaderVersion,
+ sh::GLenum shaderType,
+ bool debugShaderPrecisionSupported)
+ : mExtensionBehavior(extBehavior),
+ mDiagnostics(diagnostics),
+ mShaderVersion(shaderVersion),
+ mShaderType(shaderType),
+ mDebugShaderPrecisionSupported(debugShaderPrecisionSupported)
+{
+}
+
+TDirectiveHandler::~TDirectiveHandler()
+{
+}
+
+void TDirectiveHandler::handleError(const pp::SourceLocation& loc,
+ const std::string& msg)
+{
+ mDiagnostics.writeInfo(pp::Diagnostics::PP_ERROR, loc, msg, "", "");
+}
+
+void TDirectiveHandler::handlePragma(const pp::SourceLocation& loc,
+ const std::string& name,
+ const std::string& value,
+ bool stdgl)
+{
+ if (stdgl)
+ {
+ const char kInvariant[] = "invariant";
+ const char kAll[] = "all";
+
+ if (name == kInvariant && value == kAll)
+ {
+ if (mShaderVersion == 300 && mShaderType == GL_FRAGMENT_SHADER)
+ {
+ // ESSL 3.00.4 section 4.6.1
+ mDiagnostics.writeInfo(
+ pp::Diagnostics::PP_ERROR, loc,
+ "#pragma STDGL invariant(all) can not be used in fragment shader", name, value);
+ }
+ mPragma.stdgl.invariantAll = true;
+ }
+ // The STDGL pragma is used to reserve pragmas for use by future
+ // revisions of GLSL. Do not generate an error on unexpected
+ // name and value.
+ return;
+ }
+ else
+ {
+ const char kOptimize[] = "optimize";
+ const char kDebug[] = "debug";
+ const char kDebugShaderPrecision[] = "webgl_debug_shader_precision";
+ const char kOn[] = "on";
+ const char kOff[] = "off";
+
+ bool invalidValue = false;
+ if (name == kOptimize)
+ {
+ if (value == kOn) mPragma.optimize = true;
+ else if (value == kOff) mPragma.optimize = false;
+ else invalidValue = true;
+ }
+ else if (name == kDebug)
+ {
+ if (value == kOn) mPragma.debug = true;
+ else if (value == kOff) mPragma.debug = false;
+ else invalidValue = true;
+ }
+ else if (name == kDebugShaderPrecision && mDebugShaderPrecisionSupported)
+ {
+ if (value == kOn) mPragma.debugShaderPrecision = true;
+ else if (value == kOff) mPragma.debugShaderPrecision = false;
+ else invalidValue = true;
+ }
+ else
+ {
+ mDiagnostics.report(pp::Diagnostics::PP_UNRECOGNIZED_PRAGMA, loc, name);
+ return;
+ }
+
+ if (invalidValue)
+ {
+ mDiagnostics.writeInfo(pp::Diagnostics::PP_ERROR, loc,
+ "invalid pragma value", value,
+ "'on' or 'off' expected");
+ }
+ }
+}
+
+void TDirectiveHandler::handleExtension(const pp::SourceLocation& loc,
+ const std::string& name,
+ const std::string& behavior)
+{
+ const char kExtAll[] = "all";
+
+ TBehavior behaviorVal = getBehavior(behavior);
+ if (behaviorVal == EBhUndefined)
+ {
+ mDiagnostics.writeInfo(pp::Diagnostics::PP_ERROR, loc,
+ "behavior", name, "invalid");
+ return;
+ }
+
+ if (name == kExtAll)
+ {
+ if (behaviorVal == EBhRequire)
+ {
+ mDiagnostics.writeInfo(pp::Diagnostics::PP_ERROR, loc,
+ "extension", name,
+ "cannot have 'require' behavior");
+ }
+ else if (behaviorVal == EBhEnable)
+ {
+ mDiagnostics.writeInfo(pp::Diagnostics::PP_ERROR, loc,
+ "extension", name,
+ "cannot have 'enable' behavior");
+ }
+ else
+ {
+ for (TExtensionBehavior::iterator iter = mExtensionBehavior.begin();
+ iter != mExtensionBehavior.end(); ++iter)
+ iter->second = behaviorVal;
+ }
+ return;
+ }
+
+ TExtensionBehavior::iterator iter = mExtensionBehavior.find(name);
+ if (iter != mExtensionBehavior.end())
+ {
+ iter->second = behaviorVal;
+ return;
+ }
+
+ pp::Diagnostics::Severity severity = pp::Diagnostics::PP_ERROR;
+ switch (behaviorVal) {
+ case EBhRequire:
+ severity = pp::Diagnostics::PP_ERROR;
+ break;
+ case EBhEnable:
+ case EBhWarn:
+ case EBhDisable:
+ severity = pp::Diagnostics::PP_WARNING;
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ mDiagnostics.writeInfo(severity, loc,
+ "extension", name, "is not supported");
+}
+
+void TDirectiveHandler::handleVersion(const pp::SourceLocation& loc,
+ int version)
+{
+ if (version == 100 || version == 300 || version == 310)
+ {
+ mShaderVersion = version;
+ }
+ else
+ {
+ std::stringstream stream;
+ stream << version;
+ std::string str = stream.str();
+ mDiagnostics.writeInfo(pp::Diagnostics::PP_ERROR, loc,
+ "version number", str, "not supported");
+ }
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/DirectiveHandler.h b/gfx/angle/src/compiler/translator/DirectiveHandler.h
new file mode 100755
index 000000000..a50b08219
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/DirectiveHandler.h
@@ -0,0 +1,57 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_DIRECTIVEHANDLER_H_
+#define COMPILER_TRANSLATOR_DIRECTIVEHANDLER_H_
+
+#include "common/angleutils.h"
+#include "compiler/translator/ExtensionBehavior.h"
+#include "compiler/translator/Pragma.h"
+#include "compiler/preprocessor/DirectiveHandlerBase.h"
+#include "GLSLANG/ShaderLang.h"
+
+namespace sh
+{
+class TDiagnostics;
+
+class TDirectiveHandler : public pp::DirectiveHandler, angle::NonCopyable
+{
+ public:
+ TDirectiveHandler(TExtensionBehavior &extBehavior,
+ TDiagnostics &diagnostics,
+ int &shaderVersion,
+ sh::GLenum shaderType,
+ bool debugShaderPrecisionSupported);
+ ~TDirectiveHandler() override;
+
+ const TPragma& pragma() const { return mPragma; }
+ const TExtensionBehavior& extensionBehavior() const { return mExtensionBehavior; }
+
+ void handleError(const pp::SourceLocation &loc, const std::string &msg) override;
+
+ void handlePragma(const pp::SourceLocation &loc,
+ const std::string &name,
+ const std::string &value,
+ bool stdgl) override;
+
+ void handleExtension(const pp::SourceLocation &loc,
+ const std::string &name,
+ const std::string &behavior) override;
+
+ void handleVersion(const pp::SourceLocation &loc, int version) override;
+
+ private:
+ TPragma mPragma;
+ TExtensionBehavior& mExtensionBehavior;
+ TDiagnostics& mDiagnostics;
+ int& mShaderVersion;
+ sh::GLenum mShaderType;
+ bool mDebugShaderPrecisionSupported;
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_DIRECTIVEHANDLER_H_
diff --git a/gfx/angle/src/compiler/translator/EmulateGLFragColorBroadcast.cpp b/gfx/angle/src/compiler/translator/EmulateGLFragColorBroadcast.cpp
new file mode 100755
index 000000000..a4eeb9b7e
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/EmulateGLFragColorBroadcast.cpp
@@ -0,0 +1,137 @@
+//
+// Copyright (c) 2002-2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// gl_FragColor needs to broadcast to all color buffers in ES2 if
+// GL_EXT_draw_buffers is explicitly enabled in a fragment shader.
+//
+// We emulate this by replacing all gl_FragColor with gl_FragData[0], and in the end
+// of main() function, assigning gl_FragData[1], ..., gl_FragData[maxDrawBuffers-1]
+// with gl_FragData[0].
+//
+
+#include "compiler/translator/EmulateGLFragColorBroadcast.h"
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
+
+namespace
+{
+
+class GLFragColorBroadcastTraverser : public TIntermTraverser
+{
+ public:
+ GLFragColorBroadcastTraverser(int maxDrawBuffers)
+ : TIntermTraverser(true, false, false),
+ mMainSequence(nullptr),
+ mGLFragColorUsed(false),
+ mMaxDrawBuffers(maxDrawBuffers)
+ {
+ }
+
+ void broadcastGLFragColor();
+
+ bool isGLFragColorUsed() const { return mGLFragColorUsed; }
+
+ protected:
+ void visitSymbol(TIntermSymbol *node) override;
+ bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node) override;
+
+ TIntermBinary *constructGLFragDataNode(int index) const;
+ TIntermBinary *constructGLFragDataAssignNode(int index) const;
+
+ private:
+ TIntermSequence *mMainSequence;
+ bool mGLFragColorUsed;
+ int mMaxDrawBuffers;
+};
+
+TIntermBinary *GLFragColorBroadcastTraverser::constructGLFragDataNode(int index) const
+{
+ TType gl_FragDataType = TType(EbtFloat, EbpMedium, EvqFragData, 4);
+ gl_FragDataType.setArraySize(mMaxDrawBuffers);
+
+ TIntermSymbol *symbol = new TIntermSymbol(0, "gl_FragData", gl_FragDataType);
+ TIntermTyped *indexNode = TIntermTyped::CreateIndexNode(index);
+
+ TIntermBinary *binary = new TIntermBinary(EOpIndexDirect, symbol, indexNode);
+ return binary;
+}
+
+TIntermBinary *GLFragColorBroadcastTraverser::constructGLFragDataAssignNode(int index) const
+{
+ TIntermTyped *fragDataIndex = constructGLFragDataNode(index);
+ TIntermTyped *fragDataZero = constructGLFragDataNode(0);
+
+ return new TIntermBinary(EOpAssign, fragDataIndex, fragDataZero);
+}
+
+void GLFragColorBroadcastTraverser::visitSymbol(TIntermSymbol *node)
+{
+ if (node->getSymbol() == "gl_FragColor")
+ {
+ queueReplacement(node, constructGLFragDataNode(0), OriginalNode::IS_DROPPED);
+ mGLFragColorUsed = true;
+ }
+}
+
+bool GLFragColorBroadcastTraverser::visitFunctionDefinition(Visit visit,
+ TIntermFunctionDefinition *node)
+{
+ ASSERT(visit == PreVisit);
+ if (node->getFunctionSymbolInfo()->isMain())
+ {
+ TIntermBlock *body = node->getBody();
+ ASSERT(body);
+ mMainSequence = body->getSequence();
+ }
+ return true;
+}
+
+void GLFragColorBroadcastTraverser::broadcastGLFragColor()
+{
+ ASSERT(mMaxDrawBuffers > 1);
+ if (!mGLFragColorUsed)
+ {
+ return;
+ }
+ ASSERT(mMainSequence);
+ // Now insert statements
+ // gl_FragData[1] = gl_FragData[0];
+ // ...
+ // gl_FragData[maxDrawBuffers - 1] = gl_FragData[0];
+ for (int colorIndex = 1; colorIndex < mMaxDrawBuffers; ++colorIndex)
+ {
+ mMainSequence->insert(mMainSequence->end(), constructGLFragDataAssignNode(colorIndex));
+ }
+}
+
+} // namespace anonymous
+
+void EmulateGLFragColorBroadcast(TIntermNode *root,
+ int maxDrawBuffers,
+ std::vector<sh::OutputVariable> *outputVariables)
+{
+ ASSERT(maxDrawBuffers > 1);
+ GLFragColorBroadcastTraverser traverser(maxDrawBuffers);
+ root->traverse(&traverser);
+ if (traverser.isGLFragColorUsed())
+ {
+ traverser.updateTree();
+ traverser.broadcastGLFragColor();
+ for (auto &var : *outputVariables)
+ {
+ if (var.name == "gl_FragColor")
+ {
+ // TODO(zmo): Find a way to keep the original variable information.
+ var.name = "gl_FragData";
+ var.mappedName = "gl_FragData";
+ var.arraySize = maxDrawBuffers;
+ }
+ }
+ }
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/EmulateGLFragColorBroadcast.h b/gfx/angle/src/compiler/translator/EmulateGLFragColorBroadcast.h
new file mode 100755
index 000000000..09e8dae6d
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/EmulateGLFragColorBroadcast.h
@@ -0,0 +1,28 @@
+//
+// Copyright (c) 2002-2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Emulate gl_FragColor broadcast behaviors in ES2 where
+// GL_EXT_draw_buffers is explicitly enabled in a fragment shader.
+//
+
+#ifndef COMPILER_TRANSLATOR_EMULATEGLFRAGCOLORBROADCAST_H_
+#define COMPILER_TRANSLATOR_EMULATEGLFRAGCOLORBROADCAST_H_
+
+#include <vector>
+
+namespace sh
+{
+struct OutputVariable;
+class TIntermNode;
+
+// Replace all gl_FragColor with gl_FragData[0], and in the end of main() function,
+// assign gl_FragData[1] ... gl_FragData[maxDrawBuffers - 1] with gl_FragData[0].
+// If gl_FragColor is in outputVariables, it is replaced by gl_FragData.
+void EmulateGLFragColorBroadcast(TIntermNode *root,
+ int maxDrawBuffers,
+ std::vector<OutputVariable> *outputVariables);
+}
+
+#endif // COMPILER_TRANSLATOR_EMULATEGLFRAGCOLORBROADCAST_H_
diff --git a/gfx/angle/src/compiler/translator/EmulatePrecision.cpp b/gfx/angle/src/compiler/translator/EmulatePrecision.cpp
new file mode 100755
index 000000000..c3c49021c
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/EmulatePrecision.cpp
@@ -0,0 +1,726 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/EmulatePrecision.h"
+
+#include <memory>
+
+namespace sh
+{
+
+namespace
+{
+
+class RoundingHelperWriter : angle::NonCopyable
+{
+ public:
+ static RoundingHelperWriter *createHelperWriter(const ShShaderOutput outputLanguage);
+
+ void writeCommonRoundingHelpers(TInfoSinkBase &sink, const int shaderVersion);
+ void writeCompoundAssignmentHelper(TInfoSinkBase &sink,
+ const char *lType,
+ const char *rType,
+ const char *opStr,
+ const char *opNameStr);
+
+ virtual ~RoundingHelperWriter() {}
+
+ protected:
+ RoundingHelperWriter(const ShShaderOutput outputLanguage) : mOutputLanguage(outputLanguage) {}
+ RoundingHelperWriter() = delete;
+
+ const ShShaderOutput mOutputLanguage;
+
+ private:
+ virtual std::string getTypeString(const char *glslType) = 0;
+ virtual void writeFloatRoundingHelpers(TInfoSinkBase &sink) = 0;
+ virtual void writeVectorRoundingHelpers(TInfoSinkBase &sink, const unsigned int size) = 0;
+ virtual void writeMatrixRoundingHelper(TInfoSinkBase &sink,
+ const unsigned int columns,
+ const unsigned int rows,
+ const char *functionName) = 0;
+};
+
+class RoundingHelperWriterGLSL : public RoundingHelperWriter
+{
+ public:
+ RoundingHelperWriterGLSL(const ShShaderOutput outputLanguage)
+ : RoundingHelperWriter(outputLanguage)
+ {
+ }
+
+ private:
+ std::string getTypeString(const char *glslType) override;
+ void writeFloatRoundingHelpers(TInfoSinkBase &sink) override;
+ void writeVectorRoundingHelpers(TInfoSinkBase &sink, const unsigned int size) override;
+ void writeMatrixRoundingHelper(TInfoSinkBase &sink,
+ const unsigned int columns,
+ const unsigned int rows,
+ const char *functionName) override;
+};
+
+class RoundingHelperWriterESSL : public RoundingHelperWriterGLSL
+{
+ public:
+ RoundingHelperWriterESSL(const ShShaderOutput outputLanguage)
+ : RoundingHelperWriterGLSL(outputLanguage)
+ {
+ }
+
+ private:
+ std::string getTypeString(const char *glslType) override;
+};
+
+class RoundingHelperWriterHLSL : public RoundingHelperWriter
+{
+ public:
+ RoundingHelperWriterHLSL(const ShShaderOutput outputLanguage)
+ : RoundingHelperWriter(outputLanguage)
+ {
+ }
+
+ private:
+ std::string getTypeString(const char *glslType) override;
+ void writeFloatRoundingHelpers(TInfoSinkBase &sink) override;
+ void writeVectorRoundingHelpers(TInfoSinkBase &sink, const unsigned int size) override;
+ void writeMatrixRoundingHelper(TInfoSinkBase &sink,
+ const unsigned int columns,
+ const unsigned int rows,
+ const char *functionName) override;
+};
+
+RoundingHelperWriter *RoundingHelperWriter::createHelperWriter(const ShShaderOutput outputLanguage)
+{
+ ASSERT(EmulatePrecision::SupportedInLanguage(outputLanguage));
+ switch (outputLanguage)
+ {
+ case SH_HLSL_4_1_OUTPUT:
+ return new RoundingHelperWriterHLSL(outputLanguage);
+ case SH_ESSL_OUTPUT:
+ return new RoundingHelperWriterESSL(outputLanguage);
+ default:
+ return new RoundingHelperWriterGLSL(outputLanguage);
+ }
+}
+
+void RoundingHelperWriter::writeCommonRoundingHelpers(TInfoSinkBase &sink, const int shaderVersion)
+{
+ // Write the angle_frm functions that round floating point numbers to
+ // half precision, and angle_frl functions that round them to minimum lowp
+ // precision.
+
+ writeFloatRoundingHelpers(sink);
+ writeVectorRoundingHelpers(sink, 2);
+ writeVectorRoundingHelpers(sink, 3);
+ writeVectorRoundingHelpers(sink, 4);
+ if (shaderVersion > 100)
+ {
+ for (unsigned int columns = 2; columns <= 4; ++columns)
+ {
+ for (unsigned int rows = 2; rows <= 4; ++rows)
+ {
+ writeMatrixRoundingHelper(sink, columns, rows, "angle_frm");
+ writeMatrixRoundingHelper(sink, columns, rows, "angle_frl");
+ }
+ }
+ }
+ else
+ {
+ for (unsigned int size = 2; size <= 4; ++size)
+ {
+ writeMatrixRoundingHelper(sink, size, size, "angle_frm");
+ writeMatrixRoundingHelper(sink, size, size, "angle_frl");
+ }
+ }
+}
+
+void RoundingHelperWriter::writeCompoundAssignmentHelper(TInfoSinkBase &sink,
+ const char *lType,
+ const char *rType,
+ const char *opStr,
+ const char *opNameStr)
+{
+ std::string lTypeStr = getTypeString(lType);
+ std::string rTypeStr = getTypeString(rType);
+
+ // Note that y should be passed through angle_frm at the function call site,
+ // but x can't be passed through angle_frm there since it is an inout parameter.
+ // So only pass x and the result through angle_frm here.
+ // clang-format off
+ sink <<
+ lTypeStr << " angle_compound_" << opNameStr << "_frm(inout " << lTypeStr << " x, in " << rTypeStr << " y) {\n"
+ " x = angle_frm(angle_frm(x) " << opStr << " y);\n"
+ " return x;\n"
+ "}\n";
+ sink <<
+ lTypeStr << " angle_compound_" << opNameStr << "_frl(inout " << lTypeStr << " x, in " << rTypeStr << " y) {\n"
+ " x = angle_frl(angle_frm(x) " << opStr << " y);\n"
+ " return x;\n"
+ "}\n";
+ // clang-format on
+}
+
+std::string RoundingHelperWriterGLSL::getTypeString(const char *glslType)
+{
+ return glslType;
+}
+
+std::string RoundingHelperWriterESSL::getTypeString(const char *glslType)
+{
+ std::stringstream typeStrStr;
+ typeStrStr << "highp " << glslType;
+ return typeStrStr.str();
+}
+
+void RoundingHelperWriterGLSL::writeFloatRoundingHelpers(TInfoSinkBase &sink)
+{
+ // Unoptimized version of angle_frm for single floats:
+ //
+ // int webgl_maxNormalExponent(in int exponentBits)
+ // {
+ // int possibleExponents = int(exp2(float(exponentBits)));
+ // int exponentBias = possibleExponents / 2 - 1;
+ // int allExponentBitsOne = possibleExponents - 1;
+ // return (allExponentBitsOne - 1) - exponentBias;
+ // }
+ //
+ // float angle_frm(in float x)
+ // {
+ // int mantissaBits = 10;
+ // int exponentBits = 5;
+ // float possibleMantissas = exp2(float(mantissaBits));
+ // float mantissaMax = 2.0 - 1.0 / possibleMantissas;
+ // int maxNE = webgl_maxNormalExponent(exponentBits);
+ // float max = exp2(float(maxNE)) * mantissaMax;
+ // if (x > max)
+ // {
+ // return max;
+ // }
+ // if (x < -max)
+ // {
+ // return -max;
+ // }
+ // float exponent = floor(log2(abs(x)));
+ // if (abs(x) == 0.0 || exponent < -float(maxNE))
+ // {
+ // return 0.0 * sign(x)
+ // }
+ // x = x * exp2(-(exponent - float(mantissaBits)));
+ // x = sign(x) * floor(abs(x));
+ // return x * exp2(exponent - float(mantissaBits));
+ // }
+
+ // All numbers with a magnitude less than 2^-15 are subnormal, and are
+ // flushed to zero.
+
+ // Note the constant numbers below:
+ // a) 65504 is the maximum possible mantissa (1.1111111111 in binary) times
+ // 2^15, the maximum normal exponent.
+ // b) 10.0 is the number of mantissa bits.
+ // c) -25.0 is the minimum normal half-float exponent -15.0 minus the number
+ // of mantissa bits.
+ // d) + 1e-30 is to make sure the argument of log2() won't be zero. It can
+ // only affect the result of log2 on x where abs(x) < 1e-22. Since these
+ // numbers will be flushed to zero either way (2^-15 is the smallest
+ // normal positive number), this does not introduce any error.
+
+ std::string floatType = getTypeString("float");
+
+ // clang-format off
+ sink <<
+ floatType << " angle_frm(in " << floatType << " x) {\n"
+ " x = clamp(x, -65504.0, 65504.0);\n"
+ " " << floatType << " exponent = floor(log2(abs(x) + 1e-30)) - 10.0;\n"
+ " bool isNonZero = (exponent >= -25.0);\n"
+ " x = x * exp2(-exponent);\n"
+ " x = sign(x) * floor(abs(x));\n"
+ " return x * exp2(exponent) * float(isNonZero);\n"
+ "}\n";
+
+ sink <<
+ floatType << " angle_frl(in " << floatType << " x) {\n"
+ " x = clamp(x, -2.0, 2.0);\n"
+ " x = x * 256.0;\n"
+ " x = sign(x) * floor(abs(x));\n"
+ " return x * 0.00390625;\n"
+ "}\n";
+ // clang-format on
+}
+
+void RoundingHelperWriterGLSL::writeVectorRoundingHelpers(TInfoSinkBase &sink,
+ const unsigned int size)
+{
+ std::stringstream vecTypeStrStr;
+ vecTypeStrStr << "vec" << size;
+ std::string vecType = getTypeString(vecTypeStrStr.str().c_str());
+
+ // clang-format off
+ sink <<
+ vecType << " angle_frm(in " << vecType << " v) {\n"
+ " v = clamp(v, -65504.0, 65504.0);\n"
+ " " << vecType << " exponent = floor(log2(abs(v) + 1e-30)) - 10.0;\n"
+ " bvec" << size << " isNonZero = greaterThanEqual(exponent, vec" << size << "(-25.0));\n"
+ " v = v * exp2(-exponent);\n"
+ " v = sign(v) * floor(abs(v));\n"
+ " return v * exp2(exponent) * vec" << size << "(isNonZero);\n"
+ "}\n";
+
+ sink <<
+ vecType << " angle_frl(in " << vecType << " v) {\n"
+ " v = clamp(v, -2.0, 2.0);\n"
+ " v = v * 256.0;\n"
+ " v = sign(v) * floor(abs(v));\n"
+ " return v * 0.00390625;\n"
+ "}\n";
+ // clang-format on
+}
+
+void RoundingHelperWriterGLSL::writeMatrixRoundingHelper(TInfoSinkBase &sink,
+ const unsigned int columns,
+ const unsigned int rows,
+ const char *functionName)
+{
+ std::stringstream matTypeStrStr;
+ matTypeStrStr << "mat" << columns;
+ if (rows != columns)
+ {
+ matTypeStrStr << "x" << rows;
+ }
+ std::string matType = getTypeString(matTypeStrStr.str().c_str());
+
+ sink << matType << " " << functionName << "(in " << matType << " m) {\n"
+ << " " << matType << " rounded;\n";
+
+ for (unsigned int i = 0; i < columns; ++i)
+ {
+ sink << " rounded[" << i << "] = " << functionName << "(m[" << i << "]);\n";
+ }
+
+ sink << " return rounded;\n"
+ "}\n";
+}
+
+static const char *GetHLSLTypeStr(const char *floatTypeStr)
+{
+ if (strcmp(floatTypeStr, "float") == 0)
+ {
+ return "float";
+ }
+ if (strcmp(floatTypeStr, "vec2") == 0)
+ {
+ return "float2";
+ }
+ if (strcmp(floatTypeStr, "vec3") == 0)
+ {
+ return "float3";
+ }
+ if (strcmp(floatTypeStr, "vec4") == 0)
+ {
+ return "float4";
+ }
+ if (strcmp(floatTypeStr, "mat2") == 0)
+ {
+ return "float2x2";
+ }
+ if (strcmp(floatTypeStr, "mat3") == 0)
+ {
+ return "float3x3";
+ }
+ if (strcmp(floatTypeStr, "mat4") == 0)
+ {
+ return "float4x4";
+ }
+ if (strcmp(floatTypeStr, "mat2x3") == 0)
+ {
+ return "float2x3";
+ }
+ if (strcmp(floatTypeStr, "mat2x4") == 0)
+ {
+ return "float2x4";
+ }
+ if (strcmp(floatTypeStr, "mat3x2") == 0)
+ {
+ return "float3x2";
+ }
+ if (strcmp(floatTypeStr, "mat3x4") == 0)
+ {
+ return "float3x4";
+ }
+ if (strcmp(floatTypeStr, "mat4x2") == 0)
+ {
+ return "float4x2";
+ }
+ if (strcmp(floatTypeStr, "mat4x3") == 0)
+ {
+ return "float4x3";
+ }
+ UNREACHABLE();
+ return nullptr;
+}
+
+std::string RoundingHelperWriterHLSL::getTypeString(const char *glslType)
+{
+ return GetHLSLTypeStr(glslType);
+}
+
+void RoundingHelperWriterHLSL::writeFloatRoundingHelpers(TInfoSinkBase &sink)
+{
+ // In HLSL scalars are the same as 1-vectors.
+ writeVectorRoundingHelpers(sink, 1);
+}
+
+void RoundingHelperWriterHLSL::writeVectorRoundingHelpers(TInfoSinkBase &sink,
+ const unsigned int size)
+{
+ std::stringstream vecTypeStrStr;
+ vecTypeStrStr << "float" << size;
+ std::string vecType = vecTypeStrStr.str();
+
+ // clang-format off
+ sink <<
+ vecType << " angle_frm(" << vecType << " v) {\n"
+ " v = clamp(v, -65504.0, 65504.0);\n"
+ " " << vecType << " exponent = floor(log2(abs(v) + 1e-30)) - 10.0;\n"
+ " bool" << size << " isNonZero = exponent < -25.0;\n"
+ " v = v * exp2(-exponent);\n"
+ " v = sign(v) * floor(abs(v));\n"
+ " return v * exp2(exponent) * (float" << size << ")(isNonZero);\n"
+ "}\n";
+
+ sink <<
+ vecType << " angle_frl(" << vecType << " v) {\n"
+ " v = clamp(v, -2.0, 2.0);\n"
+ " v = v * 256.0;\n"
+ " v = sign(v) * floor(abs(v));\n"
+ " return v * 0.00390625;\n"
+ "}\n";
+ // clang-format on
+}
+
+void RoundingHelperWriterHLSL::writeMatrixRoundingHelper(TInfoSinkBase &sink,
+ const unsigned int columns,
+ const unsigned int rows,
+ const char *functionName)
+{
+ std::stringstream matTypeStrStr;
+ matTypeStrStr << "float" << columns << "x" << rows;
+ std::string matType = matTypeStrStr.str();
+
+ sink << matType << " " << functionName << "(" << matType << " m) {\n"
+ << " " << matType << " rounded;\n";
+
+ for (unsigned int i = 0; i < columns; ++i)
+ {
+ sink << " rounded[" << i << "] = " << functionName << "(m[" << i << "]);\n";
+ }
+
+ sink << " return rounded;\n"
+ "}\n";
+}
+
+bool canRoundFloat(const TType &type)
+{
+ return type.getBasicType() == EbtFloat && !type.isArray() &&
+ (type.getPrecision() == EbpLow || type.getPrecision() == EbpMedium);
+}
+
+TIntermAggregate *createInternalFunctionCallNode(TString name, TIntermNode *child)
+{
+ TIntermAggregate *callNode = new TIntermAggregate();
+ callNode->setOp(EOpFunctionCall);
+ TName nameObj(TFunction::mangleName(name));
+ nameObj.setInternal(true);
+ callNode->getFunctionSymbolInfo()->setNameObj(nameObj);
+ callNode->getSequence()->push_back(child);
+ return callNode;
+}
+
+TIntermAggregate *createRoundingFunctionCallNode(TIntermTyped *roundedChild)
+{
+ TString roundFunctionName;
+ if (roundedChild->getPrecision() == EbpMedium)
+ roundFunctionName = "angle_frm";
+ else
+ roundFunctionName = "angle_frl";
+ TIntermAggregate *callNode = createInternalFunctionCallNode(roundFunctionName, roundedChild);
+ callNode->setType(roundedChild->getType());
+ return callNode;
+}
+
+TIntermAggregate *createCompoundAssignmentFunctionCallNode(TIntermTyped *left, TIntermTyped *right, const char *opNameStr)
+{
+ std::stringstream strstr;
+ if (left->getPrecision() == EbpMedium)
+ strstr << "angle_compound_" << opNameStr << "_frm";
+ else
+ strstr << "angle_compound_" << opNameStr << "_frl";
+ TString functionName = strstr.str().c_str();
+ TIntermAggregate *callNode = createInternalFunctionCallNode(functionName, left);
+ callNode->getSequence()->push_back(right);
+ return callNode;
+}
+
+bool parentUsesResult(TIntermNode* parent, TIntermNode* node)
+{
+ if (!parent)
+ {
+ return false;
+ }
+
+ TIntermBlock *blockParent = parent->getAsBlock();
+ // If the parent is a block, the result is not assigned anywhere,
+ // so rounding it is not needed. In particular, this can avoid a lot of
+ // unnecessary rounding of unused return values of assignment.
+ if (blockParent)
+ {
+ return false;
+ }
+ TIntermBinary *binaryParent = parent->getAsBinaryNode();
+ if (binaryParent && binaryParent->getOp() == EOpComma && (binaryParent->getRight() != node))
+ {
+ return false;
+ }
+ return true;
+}
+
+} // namespace anonymous
+
+EmulatePrecision::EmulatePrecision(const TSymbolTable &symbolTable, int shaderVersion)
+ : TLValueTrackingTraverser(true, true, true, symbolTable, shaderVersion),
+ mDeclaringVariables(false)
+{}
+
+void EmulatePrecision::visitSymbol(TIntermSymbol *node)
+{
+ if (canRoundFloat(node->getType()) && !mDeclaringVariables && !isLValueRequiredHere())
+ {
+ TIntermNode *replacement = createRoundingFunctionCallNode(node);
+ queueReplacement(node, replacement, OriginalNode::BECOMES_CHILD);
+ }
+}
+
+
+bool EmulatePrecision::visitBinary(Visit visit, TIntermBinary *node)
+{
+ bool visitChildren = true;
+
+ TOperator op = node->getOp();
+
+ // RHS of initialize is not being declared.
+ if (op == EOpInitialize && visit == InVisit)
+ mDeclaringVariables = false;
+
+ if ((op == EOpIndexDirectStruct) && visit == InVisit)
+ visitChildren = false;
+
+ if (visit != PreVisit)
+ return visitChildren;
+
+ const TType& type = node->getType();
+ bool roundFloat = canRoundFloat(type);
+
+ if (roundFloat) {
+ switch (op) {
+ // Math operators that can result in a float may need to apply rounding to the return
+ // value. Note that in the case of assignment, the rounding is applied to its return
+ // value here, not the value being assigned.
+ case EOpAssign:
+ case EOpAdd:
+ case EOpSub:
+ case EOpMul:
+ case EOpDiv:
+ case EOpVectorTimesScalar:
+ case EOpVectorTimesMatrix:
+ case EOpMatrixTimesVector:
+ case EOpMatrixTimesScalar:
+ case EOpMatrixTimesMatrix:
+ {
+ TIntermNode *parent = getParentNode();
+ if (!parentUsesResult(parent, node))
+ {
+ break;
+ }
+ TIntermNode *replacement = createRoundingFunctionCallNode(node);
+ queueReplacement(node, replacement, OriginalNode::BECOMES_CHILD);
+ break;
+ }
+
+ // Compound assignment cases need to replace the operator with a function call.
+ case EOpAddAssign:
+ {
+ mEmulateCompoundAdd.insert(
+ TypePair(type.getBuiltInTypeNameString(),
+ node->getRight()->getType().getBuiltInTypeNameString()));
+ TIntermNode *replacement = createCompoundAssignmentFunctionCallNode(
+ node->getLeft(), node->getRight(), "add");
+ queueReplacement(node, replacement, OriginalNode::IS_DROPPED);
+ break;
+ }
+ case EOpSubAssign:
+ {
+ mEmulateCompoundSub.insert(
+ TypePair(type.getBuiltInTypeNameString(),
+ node->getRight()->getType().getBuiltInTypeNameString()));
+ TIntermNode *replacement = createCompoundAssignmentFunctionCallNode(
+ node->getLeft(), node->getRight(), "sub");
+ queueReplacement(node, replacement, OriginalNode::IS_DROPPED);
+ break;
+ }
+ case EOpMulAssign:
+ case EOpVectorTimesMatrixAssign:
+ case EOpVectorTimesScalarAssign:
+ case EOpMatrixTimesScalarAssign:
+ case EOpMatrixTimesMatrixAssign:
+ {
+ mEmulateCompoundMul.insert(
+ TypePair(type.getBuiltInTypeNameString(),
+ node->getRight()->getType().getBuiltInTypeNameString()));
+ TIntermNode *replacement = createCompoundAssignmentFunctionCallNode(
+ node->getLeft(), node->getRight(), "mul");
+ queueReplacement(node, replacement, OriginalNode::IS_DROPPED);
+ break;
+ }
+ case EOpDivAssign:
+ {
+ mEmulateCompoundDiv.insert(
+ TypePair(type.getBuiltInTypeNameString(),
+ node->getRight()->getType().getBuiltInTypeNameString()));
+ TIntermNode *replacement = createCompoundAssignmentFunctionCallNode(
+ node->getLeft(), node->getRight(), "div");
+ queueReplacement(node, replacement, OriginalNode::IS_DROPPED);
+ break;
+ }
+ default:
+ // The rest of the binary operations should not need precision emulation.
+ break;
+ }
+ }
+ return visitChildren;
+}
+
+bool EmulatePrecision::visitDeclaration(Visit visit, TIntermDeclaration *node)
+{
+ // Variable or interface block declaration.
+ if (visit == PreVisit)
+ {
+ mDeclaringVariables = true;
+ }
+ else if (visit == InVisit)
+ {
+ mDeclaringVariables = true;
+ }
+ else
+ {
+ mDeclaringVariables = false;
+ }
+ return true;
+}
+
+bool EmulatePrecision::visitAggregate(Visit visit, TIntermAggregate *node)
+{
+ bool visitChildren = true;
+ switch (node->getOp())
+ {
+ case EOpConstructStruct:
+ break;
+ case EOpPrototype:
+ visitChildren = false;
+ break;
+ case EOpParameters:
+ visitChildren = false;
+ break;
+ case EOpInvariantDeclaration:
+ visitChildren = false;
+ break;
+ case EOpFunctionCall:
+ {
+ // Function call.
+ if (visit == PreVisit)
+ {
+ // User-defined function return values are not rounded, this relies on that
+ // calculations producing the value were rounded.
+ TIntermNode *parent = getParentNode();
+ if (canRoundFloat(node->getType()) && !isInFunctionMap(node) &&
+ parentUsesResult(parent, node))
+ {
+ TIntermNode *replacement = createRoundingFunctionCallNode(node);
+ queueReplacement(node, replacement, OriginalNode::BECOMES_CHILD);
+ }
+ }
+ break;
+ }
+ default:
+ TIntermNode *parent = getParentNode();
+ if (canRoundFloat(node->getType()) && visit == PreVisit && parentUsesResult(parent, node))
+ {
+ TIntermNode *replacement = createRoundingFunctionCallNode(node);
+ queueReplacement(node, replacement, OriginalNode::BECOMES_CHILD);
+ }
+ break;
+ }
+ return visitChildren;
+}
+
+bool EmulatePrecision::visitUnary(Visit visit, TIntermUnary *node)
+{
+ switch (node->getOp())
+ {
+ case EOpNegative:
+ case EOpVectorLogicalNot:
+ case EOpLogicalNot:
+ case EOpPostIncrement:
+ case EOpPostDecrement:
+ case EOpPreIncrement:
+ case EOpPreDecrement:
+ break;
+ default:
+ if (canRoundFloat(node->getType()) && visit == PreVisit)
+ {
+ TIntermNode *replacement = createRoundingFunctionCallNode(node);
+ queueReplacement(node, replacement, OriginalNode::BECOMES_CHILD);
+ }
+ break;
+ }
+
+ return true;
+}
+
+void EmulatePrecision::writeEmulationHelpers(TInfoSinkBase &sink,
+ const int shaderVersion,
+ const ShShaderOutput outputLanguage)
+{
+ std::unique_ptr<RoundingHelperWriter> roundingHelperWriter(
+ RoundingHelperWriter::createHelperWriter(outputLanguage));
+
+ roundingHelperWriter->writeCommonRoundingHelpers(sink, shaderVersion);
+
+ EmulationSet::const_iterator it;
+ for (it = mEmulateCompoundAdd.begin(); it != mEmulateCompoundAdd.end(); it++)
+ roundingHelperWriter->writeCompoundAssignmentHelper(sink, it->lType, it->rType, "+", "add");
+ for (it = mEmulateCompoundSub.begin(); it != mEmulateCompoundSub.end(); it++)
+ roundingHelperWriter->writeCompoundAssignmentHelper(sink, it->lType, it->rType, "-", "sub");
+ for (it = mEmulateCompoundDiv.begin(); it != mEmulateCompoundDiv.end(); it++)
+ roundingHelperWriter->writeCompoundAssignmentHelper(sink, it->lType, it->rType, "/", "div");
+ for (it = mEmulateCompoundMul.begin(); it != mEmulateCompoundMul.end(); it++)
+ roundingHelperWriter->writeCompoundAssignmentHelper(sink, it->lType, it->rType, "*", "mul");
+}
+
+// static
+bool EmulatePrecision::SupportedInLanguage(const ShShaderOutput outputLanguage)
+{
+ switch (outputLanguage)
+ {
+ case SH_HLSL_4_1_OUTPUT:
+ case SH_ESSL_OUTPUT:
+ return true;
+ default:
+ // Other languages not yet supported
+ return (outputLanguage == SH_GLSL_COMPATIBILITY_OUTPUT ||
+ sh::IsGLSL130OrNewer(outputLanguage));
+ }
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/EmulatePrecision.h b/gfx/angle/src/compiler/translator/EmulatePrecision.h
new file mode 100755
index 000000000..deb49cd2c
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/EmulatePrecision.h
@@ -0,0 +1,72 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_EMULATE_PRECISION_H_
+#define COMPILER_TRANSLATOR_EMULATE_PRECISION_H_
+
+#include "common/angleutils.h"
+#include "compiler/translator/Compiler.h"
+#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/IntermNode.h"
+#include "GLSLANG/ShaderLang.h"
+
+// This class gathers all compound assignments from the AST and can then write
+// the functions required for their precision emulation. This way there is no
+// need to write a huge number of variations of the emulated compound assignment
+// to every translated shader with emulation enabled.
+
+namespace sh
+{
+
+class EmulatePrecision : public TLValueTrackingTraverser
+{
+ public:
+ EmulatePrecision(const TSymbolTable &symbolTable, int shaderVersion);
+
+ void visitSymbol(TIntermSymbol *node) override;
+ bool visitBinary(Visit visit, TIntermBinary *node) override;
+ bool visitUnary(Visit visit, TIntermUnary *node) override;
+ bool visitAggregate(Visit visit, TIntermAggregate *node) override;
+ bool visitDeclaration(Visit visit, TIntermDeclaration *node) override;
+
+ void writeEmulationHelpers(TInfoSinkBase &sink,
+ const int shaderVersion,
+ const ShShaderOutput outputLanguage);
+
+ static bool SupportedInLanguage(const ShShaderOutput outputLanguage);
+
+ private:
+ struct TypePair
+ {
+ TypePair(const char *l, const char *r)
+ : lType(l), rType(r) { }
+
+ const char *lType;
+ const char *rType;
+ };
+
+ struct TypePairComparator
+ {
+ bool operator() (const TypePair& l, const TypePair& r) const
+ {
+ if (l.lType == r.lType)
+ return l.rType < r.rType;
+ return l.lType < r.lType;
+ }
+ };
+
+ typedef std::set<TypePair, TypePairComparator> EmulationSet;
+ EmulationSet mEmulateCompoundAdd;
+ EmulationSet mEmulateCompoundSub;
+ EmulationSet mEmulateCompoundMul;
+ EmulationSet mEmulateCompoundDiv;
+
+ bool mDeclaringVariables;
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_EMULATE_PRECISION_H_
diff --git a/gfx/angle/src/compiler/translator/ExpandIntegerPowExpressions.cpp b/gfx/angle/src/compiler/translator/ExpandIntegerPowExpressions.cpp
new file mode 100755
index 000000000..c5ff7b36b
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/ExpandIntegerPowExpressions.cpp
@@ -0,0 +1,154 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Implementation of the integer pow expressions HLSL bug workaround.
+// See header for more info.
+
+#include "compiler/translator/ExpandIntegerPowExpressions.h"
+
+#include <cmath>
+#include <cstdlib>
+
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
+
+namespace
+{
+
+class Traverser : public TIntermTraverser
+{
+ public:
+ static void Apply(TIntermNode *root, unsigned int *tempIndex);
+
+ private:
+ Traverser();
+ bool visitAggregate(Visit visit, TIntermAggregate *node) override;
+ void nextIteration();
+
+ bool mFound = false;
+};
+
+// static
+void Traverser::Apply(TIntermNode *root, unsigned int *tempIndex)
+{
+ Traverser traverser;
+ traverser.useTemporaryIndex(tempIndex);
+ do
+ {
+ traverser.nextIteration();
+ root->traverse(&traverser);
+ if (traverser.mFound)
+ {
+ traverser.updateTree();
+ }
+ } while (traverser.mFound);
+}
+
+Traverser::Traverser() : TIntermTraverser(true, false, false)
+{
+}
+
+void Traverser::nextIteration()
+{
+ mFound = false;
+ nextTemporaryIndex();
+}
+
+bool Traverser::visitAggregate(Visit visit, TIntermAggregate *node)
+{
+ if (mFound)
+ {
+ return false;
+ }
+
+ // Test 0: skip non-pow operators.
+ if (node->getOp() != EOpPow)
+ {
+ return true;
+ }
+
+ const TIntermSequence *sequence = node->getSequence();
+ ASSERT(sequence->size() == 2u);
+ const TIntermConstantUnion *constantNode = sequence->at(1)->getAsConstantUnion();
+
+ // Test 1: check for a single constant.
+ if (!constantNode || constantNode->getNominalSize() != 1)
+ {
+ return true;
+ }
+
+ const TConstantUnion *constant = constantNode->getUnionArrayPointer();
+
+ TConstantUnion asFloat;
+ asFloat.cast(EbtFloat, *constant);
+
+ float value = asFloat.getFConst();
+
+ // Test 2: value is in the problematic range.
+ if (value < -5.0f || value > 9.0f)
+ {
+ return true;
+ }
+
+ // Test 3: value is integer or pretty close to an integer.
+ float absval = std::abs(value);
+ float frac = absval - std::round(absval);
+ if (frac > 0.0001f)
+ {
+ return true;
+ }
+
+ // Test 4: skip -1, 0, and 1
+ int exponent = static_cast<int>(value);
+ int n = std::abs(exponent);
+ if (n < 2)
+ {
+ return true;
+ }
+
+ // Potential problem case detected, apply workaround.
+ nextTemporaryIndex();
+
+ TIntermTyped *lhs = sequence->at(0)->getAsTyped();
+ ASSERT(lhs);
+
+ TIntermDeclaration *init = createTempInitDeclaration(lhs);
+ TIntermTyped *current = createTempSymbol(lhs->getType());
+
+ insertStatementInParentBlock(init);
+
+ // Create a chain of n-1 multiples.
+ for (int i = 1; i < n; ++i)
+ {
+ TIntermBinary *mul = new TIntermBinary(EOpMul, current, createTempSymbol(lhs->getType()));
+ mul->setLine(node->getLine());
+ current = mul;
+ }
+
+ // For negative pow, compute the reciprocal of the positive pow.
+ if (exponent < 0)
+ {
+ TConstantUnion *oneVal = new TConstantUnion();
+ oneVal->setFConst(1.0f);
+ TIntermConstantUnion *oneNode = new TIntermConstantUnion(oneVal, node->getType());
+ TIntermBinary *div = new TIntermBinary(EOpDiv, oneNode, current);
+ current = div;
+ }
+
+ queueReplacement(node, current, OriginalNode::IS_DROPPED);
+ mFound = true;
+ return false;
+}
+
+} // anonymous namespace
+
+void ExpandIntegerPowExpressions(TIntermNode *root, unsigned int *tempIndex)
+{
+ Traverser::Apply(root, tempIndex);
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/ExpandIntegerPowExpressions.h b/gfx/angle/src/compiler/translator/ExpandIntegerPowExpressions.h
new file mode 100755
index 000000000..8bc8c9664
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/ExpandIntegerPowExpressions.h
@@ -0,0 +1,28 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// This mutating tree traversal works around a bug in the HLSL compiler optimizer with "pow" that
+// manifests under the following conditions:
+//
+// - If pow() has a literal exponent value
+// - ... and this value is integer or within 10e-6 of an integer
+// - ... and it is in {-4, -3, -2, 2, 3, 4, 5, 6, 7, 8}
+//
+// The workaround is to replace the pow with a series of multiplies.
+// See http://anglebug.com/851
+
+#ifndef COMPILER_TRANSLATOR_EXPANDINTEGERPOWEXPRESSIONS_H_
+#define COMPILER_TRANSLATOR_EXPANDINTEGERPOWEXPRESSIONS_H_
+
+class TIntermNode;
+
+namespace sh
+{
+
+void ExpandIntegerPowExpressions(TIntermNode *root, unsigned int *tempIndex);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_EXPANDINTEGERPOWEXPRESSIONS_H_
diff --git a/gfx/angle/src/compiler/translator/ExtensionBehavior.h b/gfx/angle/src/compiler/translator/ExtensionBehavior.h
new file mode 100755
index 000000000..782c1c921
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/ExtensionBehavior.h
@@ -0,0 +1,43 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_EXTENSIONBEHAVIOR_H_
+#define COMPILER_TRANSLATOR_EXTENSIONBEHAVIOR_H_
+
+#include <map>
+#include <string>
+
+typedef enum
+{
+ EBhRequire,
+ EBhEnable,
+ EBhWarn,
+ EBhDisable,
+ EBhUndefined
+} TBehavior;
+
+inline const char* getBehaviorString(TBehavior b)
+{
+ switch(b)
+ {
+ case EBhRequire: return "require";
+ case EBhEnable: return "enable";
+ case EBhWarn: return "warn";
+ case EBhDisable: return "disable";
+ default: return NULL;
+ }
+}
+
+// Mapping between extension name and behavior.
+typedef std::map<std::string, TBehavior> TExtensionBehavior;
+
+inline bool IsExtensionEnabled(const TExtensionBehavior &extBehavior, const char *extension)
+{
+ auto iter = extBehavior.find(extension);
+ return iter != extBehavior.end() && (iter->second == EBhEnable || iter->second == EBhRequire);
+}
+
+#endif // COMPILER_TRANSLATOR_EXTENSIONBEHAVIOR_H_
diff --git a/gfx/angle/src/compiler/translator/ExtensionGLSL.cpp b/gfx/angle/src/compiler/translator/ExtensionGLSL.cpp
new file mode 100755
index 000000000..5b5dc580e
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/ExtensionGLSL.cpp
@@ -0,0 +1,105 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ExtensionGLSL.cpp: Implements the TExtensionGLSL class that tracks GLSL extension requirements
+// of shaders.
+
+#include "compiler/translator/ExtensionGLSL.h"
+
+#include "compiler/translator/VersionGLSL.h"
+
+namespace sh
+{
+
+TExtensionGLSL::TExtensionGLSL(ShShaderOutput output)
+ : TIntermTraverser(true, false, false), mTargetVersion(ShaderOutputTypeToGLSLVersion(output))
+{
+}
+
+const std::set<std::string> &TExtensionGLSL::getEnabledExtensions() const
+{
+ return mEnabledExtensions;
+}
+
+const std::set<std::string> &TExtensionGLSL::getRequiredExtensions() const
+{
+ return mRequiredExtensions;
+}
+
+bool TExtensionGLSL::visitUnary(Visit, TIntermUnary *node)
+{
+ checkOperator(node);
+
+ return true;
+}
+
+bool TExtensionGLSL::visitAggregate(Visit, TIntermAggregate *node)
+{
+ checkOperator(node);
+
+ return true;
+}
+
+void TExtensionGLSL::checkOperator(TIntermOperator *node)
+{
+ if (mTargetVersion < GLSL_VERSION_130)
+ {
+ return;
+ }
+
+ switch (node->getOp())
+ {
+ case EOpAbs:
+ break;
+
+ case EOpSign:
+ break;
+
+ case EOpMix:
+ break;
+
+ case EOpFloatBitsToInt:
+ case EOpFloatBitsToUint:
+ case EOpIntBitsToFloat:
+ case EOpUintBitsToFloat:
+ if (mTargetVersion < GLSL_VERSION_330)
+ {
+ // Bit conversion functions cannot be emulated.
+ mRequiredExtensions.insert("GL_ARB_shader_bit_encoding");
+ }
+ break;
+
+ case EOpPackSnorm2x16:
+ case EOpPackHalf2x16:
+ case EOpUnpackSnorm2x16:
+ case EOpUnpackHalf2x16:
+ if (mTargetVersion < GLSL_VERSION_420)
+ {
+ mEnabledExtensions.insert("GL_ARB_shading_language_packing");
+
+ if (mTargetVersion < GLSL_VERSION_330)
+ {
+ // floatBitsToUint and uintBitsToFloat are needed to emulate
+ // packHalf2x16 and unpackHalf2x16 respectively and cannot be
+ // emulated themselves.
+ mRequiredExtensions.insert("GL_ARB_shader_bit_encoding");
+ }
+ }
+ break;
+
+ case EOpPackUnorm2x16:
+ case EOpUnpackUnorm2x16:
+ if (mTargetVersion < GLSL_VERSION_410)
+ {
+ mEnabledExtensions.insert("GL_ARB_shading_language_packing");
+ }
+ break;
+
+ default:
+ break;
+ }
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/ExtensionGLSL.h b/gfx/angle/src/compiler/translator/ExtensionGLSL.h
new file mode 100755
index 000000000..3c2dbe074
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/ExtensionGLSL.h
@@ -0,0 +1,44 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ExtensionGLSL.h: Defines the TExtensionGLSL class that tracks GLSL extension requirements of
+// shaders.
+
+#ifndef COMPILER_TRANSLATOR_EXTENSIONGLSL_H_
+#define COMPILER_TRANSLATOR_EXTENSIONGLSL_H_
+
+#include <set>
+#include <string>
+
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
+
+// Traverses the intermediate tree to determine which GLSL extensions are required
+// to support the shader.
+class TExtensionGLSL : public TIntermTraverser
+{
+ public:
+ TExtensionGLSL(ShShaderOutput output);
+
+ const std::set<std::string> &getEnabledExtensions() const;
+ const std::set<std::string> &getRequiredExtensions() const;
+
+ bool visitUnary(Visit visit, TIntermUnary *node) override;
+ bool visitAggregate(Visit visit, TIntermAggregate *node) override;
+
+ private:
+ void checkOperator(TIntermOperator *node);
+
+ int mTargetVersion;
+
+ std::set<std::string> mEnabledExtensions;
+ std::set<std::string> mRequiredExtensions;
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_EXTENSIONGLSL_H_
diff --git a/gfx/angle/src/compiler/translator/FlagStd140Structs.cpp b/gfx/angle/src/compiler/translator/FlagStd140Structs.cpp
new file mode 100755
index 000000000..a751b768b
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/FlagStd140Structs.cpp
@@ -0,0 +1,77 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/FlagStd140Structs.h"
+
+namespace sh
+{
+
+bool FlagStd140Structs::visitBinary(Visit visit, TIntermBinary *binaryNode)
+{
+ if (binaryNode->getRight()->getBasicType() == EbtStruct)
+ {
+ switch (binaryNode->getOp())
+ {
+ case EOpIndexDirectInterfaceBlock:
+ case EOpIndexDirectStruct:
+ if (isInStd140InterfaceBlock(binaryNode->getLeft()))
+ {
+ mFlaggedNodes.push_back(binaryNode);
+ }
+ break;
+
+ default: break;
+ }
+ return false;
+ }
+
+ if (binaryNode->getOp() == EOpIndexDirectStruct)
+ {
+ return false;
+ }
+
+ return visit == PreVisit;
+}
+
+void FlagStd140Structs::visitSymbol(TIntermSymbol *symbol)
+{
+ if (isInStd140InterfaceBlock(symbol) && symbol->getBasicType() == EbtStruct)
+ {
+ mFlaggedNodes.push_back(symbol);
+ }
+}
+
+bool FlagStd140Structs::isInStd140InterfaceBlock(TIntermTyped *node) const
+{
+ TIntermBinary *binaryNode = node->getAsBinaryNode();
+
+ if (binaryNode)
+ {
+ return isInStd140InterfaceBlock(binaryNode->getLeft());
+ }
+
+ const TType &type = node->getType();
+
+ // determine if we are in the standard layout
+ const TInterfaceBlock *interfaceBlock = type.getInterfaceBlock();
+ if (interfaceBlock)
+ {
+ return (interfaceBlock->blockStorage() == EbsStd140);
+ }
+
+ return false;
+}
+
+std::vector<TIntermTyped *> FlagStd140ValueStructs(TIntermNode *node)
+{
+ FlagStd140Structs flaggingTraversal;
+
+ node->traverse(&flaggingTraversal);
+
+ return flaggingTraversal.getFlaggedNodes();
+}
+
+}
diff --git a/gfx/angle/src/compiler/translator/FlagStd140Structs.h b/gfx/angle/src/compiler/translator/FlagStd140Structs.h
new file mode 100755
index 000000000..cfcd775af
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/FlagStd140Structs.h
@@ -0,0 +1,43 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_FLAGSTD140STRUCTS_H_
+#define COMPILER_TRANSLATOR_FLAGSTD140STRUCTS_H_
+
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
+
+// This class finds references to nested structs of std140 blocks that access
+// the nested struct "by value", where the padding added in the translator
+// conflicts with the "natural" unpadded type.
+class FlagStd140Structs : public TIntermTraverser
+{
+ public:
+
+ FlagStd140Structs()
+ : TIntermTraverser(true, false, false)
+ {
+ }
+
+ const std::vector<TIntermTyped *> getFlaggedNodes() const { return mFlaggedNodes; }
+
+ protected:
+ bool visitBinary(Visit visit, TIntermBinary *binaryNode) override;
+ void visitSymbol(TIntermSymbol *symbol) override;
+
+ private:
+ bool isInStd140InterfaceBlock(TIntermTyped *node) const;
+
+ std::vector<TIntermTyped *> mFlaggedNodes;
+};
+
+std::vector<TIntermTyped *> FlagStd140ValueStructs(TIntermNode *node);
+
+}
+
+#endif // COMPILER_TRANSLATOR_FLAGSTD140STRUCTS_H_
diff --git a/gfx/angle/src/compiler/translator/ForLoopUnroll.cpp b/gfx/angle/src/compiler/translator/ForLoopUnroll.cpp
new file mode 100755
index 000000000..58cce845f
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/ForLoopUnroll.cpp
@@ -0,0 +1,102 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/ForLoopUnroll.h"
+
+#include "compiler/translator/ValidateLimitations.h"
+#include "angle_gl.h"
+
+namespace sh
+{
+
+bool ForLoopUnrollMarker::visitBinary(Visit, TIntermBinary *node)
+{
+ if (mUnrollCondition != kSamplerArrayIndex)
+ return true;
+
+ // If a sampler array index is also the loop index,
+ // 1) if the index type is integer, mark the loop for unrolling;
+ // 2) if the index type if float, set a flag to later fail compile.
+ switch (node->getOp())
+ {
+ case EOpIndexIndirect:
+ if (node->getLeft() != NULL && node->getRight() != NULL && node->getLeft()->getAsSymbolNode())
+ {
+ TIntermSymbol *symbol = node->getLeft()->getAsSymbolNode();
+ if (IsSampler(symbol->getBasicType()) && symbol->isArray() && !mLoopStack.empty())
+ {
+ mVisitSamplerArrayIndexNodeInsideLoop = true;
+ node->getRight()->traverse(this);
+ mVisitSamplerArrayIndexNodeInsideLoop = false;
+ // We have already visited all the children.
+ return false;
+ }
+ }
+ break;
+ default:
+ break;
+ }
+ return true;
+}
+
+bool ForLoopUnrollMarker::visitLoop(Visit, TIntermLoop *node)
+{
+ bool canBeUnrolled = mHasRunLoopValidation;
+ if (!mHasRunLoopValidation)
+ {
+ canBeUnrolled = ValidateLimitations::IsLimitedForLoop(node);
+ }
+ if (mUnrollCondition == kIntegerIndex && canBeUnrolled)
+ {
+ // Check if loop index type is integer.
+ // This is called after ValidateLimitations pass, so the loop has the limited form specified
+ // in ESSL 1.00 appendix A.
+ TIntermSequence *declSeq = node->getInit()->getAsDeclarationNode()->getSequence();
+ TIntermSymbol *symbol = (*declSeq)[0]->getAsBinaryNode()->getLeft()->getAsSymbolNode();
+ if (symbol->getBasicType() == EbtInt)
+ node->setUnrollFlag(true);
+ }
+
+ TIntermNode *body = node->getBody();
+ if (body != nullptr)
+ {
+ if (canBeUnrolled)
+ {
+ mLoopStack.push(node);
+ body->traverse(this);
+ mLoopStack.pop();
+ }
+ else
+ {
+ body->traverse(this);
+ }
+ }
+ // The loop is fully processed - no need to visit children.
+ return false;
+}
+
+void ForLoopUnrollMarker::visitSymbol(TIntermSymbol* symbol)
+{
+ if (!mVisitSamplerArrayIndexNodeInsideLoop)
+ return;
+ TIntermLoop *loop = mLoopStack.findLoop(symbol);
+ if (loop)
+ {
+ switch (symbol->getBasicType())
+ {
+ case EbtFloat:
+ mSamplerArrayIndexIsFloatLoopIndex = true;
+ break;
+ case EbtInt:
+ loop->setUnrollFlag(true);
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/ForLoopUnroll.h b/gfx/angle/src/compiler/translator/ForLoopUnroll.h
new file mode 100755
index 000000000..cda89b29f
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/ForLoopUnroll.h
@@ -0,0 +1,58 @@
+//
+// Copyright (c) 2011 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_FORLOOPUNROLL_H_
+#define COMPILER_TRANSLATOR_FORLOOPUNROLL_H_
+
+#include "compiler/translator/LoopInfo.h"
+
+namespace sh
+{
+
+// This class detects for-loops that needs to be unrolled.
+// Currently we support two unroll conditions:
+// 1) kForLoopWithIntegerIndex: unroll if the index type is integer.
+// 2) kForLoopWithSamplerArrayIndex: unroll where a sampler array index
+// is also the loop integer index, and reject and fail a compile
+// where a sampler array index is also the loop float index.
+class ForLoopUnrollMarker : public TIntermTraverser
+{
+ public:
+ enum UnrollCondition
+ {
+ kIntegerIndex,
+ kSamplerArrayIndex
+ };
+
+ ForLoopUnrollMarker(UnrollCondition condition, bool hasRunLoopValidation)
+ : TIntermTraverser(true, false, false),
+ mUnrollCondition(condition),
+ mSamplerArrayIndexIsFloatLoopIndex(false),
+ mVisitSamplerArrayIndexNodeInsideLoop(false),
+ mHasRunLoopValidation(hasRunLoopValidation)
+ {
+ }
+
+ bool visitBinary(Visit, TIntermBinary *node) override;
+ bool visitLoop(Visit, TIntermLoop *node) override;
+ void visitSymbol(TIntermSymbol *node) override;
+
+ bool samplerArrayIndexIsFloatLoopIndex() const
+ {
+ return mSamplerArrayIndexIsFloatLoopIndex;
+ }
+
+ private:
+ UnrollCondition mUnrollCondition;
+ TLoopStack mLoopStack;
+ bool mSamplerArrayIndexIsFloatLoopIndex;
+ bool mVisitSamplerArrayIndexNodeInsideLoop;
+ bool mHasRunLoopValidation;
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_FORLOOPUNROLL_H_
diff --git a/gfx/angle/src/compiler/translator/HashNames.h b/gfx/angle/src/compiler/translator/HashNames.h
new file mode 100755
index 000000000..09c959f9d
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/HashNames.h
@@ -0,0 +1,18 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_HASHNAMES_H_
+#define COMPILER_TRANSLATOR_HASHNAMES_H_
+
+#include <map>
+
+#include "compiler/translator/IntermNode.h"
+
+#define HASHED_NAME_PREFIX "webgl_"
+
+typedef std::map<TPersistString, TPersistString> NameMap;
+
+#endif // COMPILER_TRANSLATOR_HASHNAMES_H_
diff --git a/gfx/angle/src/compiler/translator/InfoSink.cpp b/gfx/angle/src/compiler/translator/InfoSink.cpp
new file mode 100755
index 000000000..e71fe51d3
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/InfoSink.cpp
@@ -0,0 +1,59 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/InfoSink.h"
+
+namespace sh
+{
+
+void TInfoSinkBase::prefix(TPrefixType p) {
+ switch(p) {
+ case EPrefixNone:
+ break;
+ case EPrefixWarning:
+ sink.append("WARNING: ");
+ break;
+ case EPrefixError:
+ sink.append("ERROR: ");
+ break;
+ case EPrefixInternalError:
+ sink.append("INTERNAL ERROR: ");
+ break;
+ case EPrefixUnimplemented:
+ sink.append("UNIMPLEMENTED: ");
+ break;
+ case EPrefixNote:
+ sink.append("NOTE: ");
+ break;
+ default:
+ sink.append("UNKOWN ERROR: ");
+ break;
+ }
+}
+
+void TInfoSinkBase::location(int file, int line) {
+ TPersistStringStream stream;
+ if (line)
+ stream << file << ":" << line;
+ else
+ stream << file << ":? ";
+ stream << ": ";
+
+ sink.append(stream.str());
+}
+
+void TInfoSinkBase::location(const TSourceLoc& loc) {
+ location(loc.first_file, loc.first_line);
+}
+
+void TInfoSinkBase::message(TPrefixType p, const TSourceLoc& loc, const char* m) {
+ prefix(p);
+ location(loc);
+ sink.append(m);
+ sink.append("\n");
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/InfoSink.h b/gfx/angle/src/compiler/translator/InfoSink.h
new file mode 100755
index 000000000..b18e5861b
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/InfoSink.h
@@ -0,0 +1,121 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_INFOSINK_H_
+#define COMPILER_TRANSLATOR_INFOSINK_H_
+
+#include <math.h>
+#include <stdlib.h>
+#include "compiler/translator/Common.h"
+
+namespace sh
+{
+
+// Returns the fractional part of the given floating-point number.
+inline float fractionalPart(float f) {
+ float intPart = 0.0f;
+ return modff(f, &intPart);
+}
+
+//
+// TPrefixType is used to centralize how info log messages start.
+// See below.
+//
+enum TPrefixType {
+ EPrefixNone,
+ EPrefixWarning,
+ EPrefixError,
+ EPrefixInternalError,
+ EPrefixUnimplemented,
+ EPrefixNote
+};
+
+//
+// Encapsulate info logs for all objects that have them.
+//
+// The methods are a general set of tools for getting a variety of
+// messages and types inserted into the log.
+//
+class TInfoSinkBase {
+public:
+ TInfoSinkBase() {}
+
+ template <typename T>
+ TInfoSinkBase& operator<<(const T& t) {
+ TPersistStringStream stream;
+ stream << t;
+ sink.append(stream.str());
+ return *this;
+ }
+ // Override << operator for specific types. It is faster to append strings
+ // and characters directly to the sink.
+ TInfoSinkBase& operator<<(char c) {
+ sink.append(1, c);
+ return *this;
+ }
+ TInfoSinkBase& operator<<(const char* str) {
+ sink.append(str);
+ return *this;
+ }
+ TInfoSinkBase& operator<<(const TPersistString& str) {
+ sink.append(str);
+ return *this;
+ }
+ TInfoSinkBase& operator<<(const TString& str) {
+ sink.append(str.c_str());
+ return *this;
+ }
+ // Make sure floats are written with correct precision.
+ TInfoSinkBase& operator<<(float f) {
+ // Make sure that at least one decimal point is written. If a number
+ // does not have a fractional part, the default precision format does
+ // not write the decimal portion which gets interpreted as integer by
+ // the compiler.
+ TPersistStringStream stream;
+ if (fractionalPart(f) == 0.0f) {
+ stream.precision(1);
+ stream << std::showpoint << std::fixed << f;
+ } else {
+ stream.unsetf(std::ios::fixed);
+ stream.unsetf(std::ios::scientific);
+ stream.precision(8);
+ stream << f;
+ }
+ sink.append(stream.str());
+ return *this;
+ }
+ // Write boolean values as their names instead of integral value.
+ TInfoSinkBase& operator<<(bool b) {
+ const char* str = b ? "true" : "false";
+ sink.append(str);
+ return *this;
+ }
+
+ void erase() { sink.clear(); }
+ int size() { return static_cast<int>(sink.size()); }
+
+ const TPersistString& str() const { return sink; }
+ const char* c_str() const { return sink.c_str(); }
+
+ void prefix(TPrefixType p);
+ void location(int file, int line);
+ void location(const TSourceLoc& loc);
+ void message(TPrefixType p, const TSourceLoc& loc, const char* m);
+
+private:
+ TPersistString sink;
+};
+
+class TInfoSink {
+public:
+ TInfoSinkBase info;
+ TInfoSinkBase debug;
+ TInfoSinkBase obj;
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_INFOSINK_H_
diff --git a/gfx/angle/src/compiler/translator/Initialize.cpp b/gfx/angle/src/compiler/translator/Initialize.cpp
new file mode 100755
index 000000000..a0b35f636
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/Initialize.cpp
@@ -0,0 +1,762 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+//
+// Create symbols that declare built-in definitions, add built-ins that
+// cannot be expressed in the files, and establish mappings between
+// built-in functions and operators.
+//
+
+#include "compiler/translator/Initialize.h"
+#include "compiler/translator/Cache.h"
+
+#include "compiler/translator/IntermNode.h"
+#include "angle_gl.h"
+
+namespace sh
+{
+
+void InsertBuiltInFunctions(sh::GLenum type, ShShaderSpec spec, const ShBuiltInResources &resources, TSymbolTable &symbolTable)
+{
+ const TType *voidType = TCache::getType(EbtVoid);
+ const TType *float1 = TCache::getType(EbtFloat);
+ const TType *float2 = TCache::getType(EbtFloat, 2);
+ const TType *float3 = TCache::getType(EbtFloat, 3);
+ const TType *float4 = TCache::getType(EbtFloat, 4);
+ const TType *int1 = TCache::getType(EbtInt);
+ const TType *int2 = TCache::getType(EbtInt, 2);
+ const TType *int3 = TCache::getType(EbtInt, 3);
+ const TType *uint1 = TCache::getType(EbtUInt);
+ const TType *bool1 = TCache::getType(EbtBool);
+ const TType *genType = TCache::getType(EbtGenType);
+ const TType *genIType = TCache::getType(EbtGenIType);
+ const TType *genUType = TCache::getType(EbtGenUType);
+ const TType *genBType = TCache::getType(EbtGenBType);
+
+ //
+ // Angle and Trigonometric Functions.
+ //
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpRadians, genType, "radians", genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpDegrees, genType, "degrees", genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpSin, genType, "sin", genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpCos, genType, "cos", genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpTan, genType, "tan", genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAsin, genType, "asin", genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAcos, genType, "acos", genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAtan, genType, "atan", genType, genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAtan, genType, "atan", genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpSinh, genType, "sinh", genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpCosh, genType, "cosh", genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTanh, genType, "tanh", genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpAsinh, genType, "asinh", genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpAcosh, genType, "acosh", genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpAtanh, genType, "atanh", genType);
+
+ //
+ // Exponential Functions.
+ //
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpPow, genType, "pow", genType, genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpExp, genType, "exp", genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLog, genType, "log", genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpExp2, genType, "exp2", genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLog2, genType, "log2", genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpSqrt, genType, "sqrt", genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpInverseSqrt, genType, "inversesqrt", genType);
+
+ //
+ // Common Functions.
+ //
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAbs, genType, "abs", genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpAbs, genIType, "abs", genIType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpSign, genType, "sign", genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpSign, genIType, "sign", genIType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpFloor, genType, "floor", genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTrunc, genType, "trunc", genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpRound, genType, "round", genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpRoundEven, genType, "roundEven", genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpCeil, genType, "ceil", genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpFract, genType, "fract", genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMod, genType, "mod", genType, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMod, genType, "mod", genType, genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMin, genType, "min", genType, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMin, genType, "min", genType, genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMin, genIType, "min", genIType, genIType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMin, genIType, "min", genIType, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMin, genUType, "min", genUType, genUType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMin, genUType, "min", genUType, uint1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMax, genType, "max", genType, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMax, genType, "max", genType, genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMax, genIType, "max", genIType, genIType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMax, genIType, "max", genIType, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMax, genUType, "max", genUType, genUType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMax, genUType, "max", genUType, uint1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpClamp, genType, "clamp", genType, float1, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpClamp, genType, "clamp", genType, genType, genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpClamp, genIType, "clamp", genIType, int1, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpClamp, genIType, "clamp", genIType, genIType, genIType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpClamp, genUType, "clamp", genUType, uint1, uint1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpClamp, genUType, "clamp", genUType, genUType, genUType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMix, genType, "mix", genType, genType, float1);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMix, genType, "mix", genType, genType, genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMix, genType, "mix", genType, genType, genBType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpStep, genType, "step", genType, genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpStep, genType, "step", float1, genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpSmoothStep, genType, "smoothstep", genType, genType, genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpSmoothStep, genType, "smoothstep", float1, float1, genType);
+
+ const TType *outFloat1 = TCache::getType(EbtFloat, EvqOut);
+ const TType *outFloat2 = TCache::getType(EbtFloat, EvqOut, 2);
+ const TType *outFloat3 = TCache::getType(EbtFloat, EvqOut, 3);
+ const TType *outFloat4 = TCache::getType(EbtFloat, EvqOut, 4);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpModf, float1, "modf", float1, outFloat1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpModf, float2, "modf", float2, outFloat2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpModf, float3, "modf", float3, outFloat3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpModf, float4, "modf", float4, outFloat4);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpIsNan, genBType, "isnan", genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpIsInf, genBType, "isinf", genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpFloatBitsToInt, genIType, "floatBitsToInt", genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpFloatBitsToUint, genUType, "floatBitsToUint", genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpIntBitsToFloat, genType, "intBitsToFloat", genIType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpUintBitsToFloat, genType, "uintBitsToFloat", genUType);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpPackSnorm2x16, uint1, "packSnorm2x16", float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpPackUnorm2x16, uint1, "packUnorm2x16", float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpPackHalf2x16, uint1, "packHalf2x16", float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpUnpackSnorm2x16, float2, "unpackSnorm2x16", uint1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpUnpackUnorm2x16, float2, "unpackUnorm2x16", uint1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpUnpackHalf2x16, float2, "unpackHalf2x16", uint1);
+
+ //
+ // Geometric Functions.
+ //
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLength, float1, "length", genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpDistance, float1, "distance", genType, genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpDot, float1, "dot", genType, genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpCross, float3, "cross", float3, float3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpNormalize, genType, "normalize", genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpFaceForward, genType, "faceforward", genType, genType, genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpReflect, genType, "reflect", genType, genType);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpRefract, genType, "refract", genType, genType, float1);
+
+ const TType *mat2 = TCache::getType(EbtFloat, 2, 2);
+ const TType *mat3 = TCache::getType(EbtFloat, 3, 3);
+ const TType *mat4 = TCache::getType(EbtFloat, 4, 4);
+ const TType *mat2x3 = TCache::getType(EbtFloat, 2, 3);
+ const TType *mat3x2 = TCache::getType(EbtFloat, 3, 2);
+ const TType *mat2x4 = TCache::getType(EbtFloat, 2, 4);
+ const TType *mat4x2 = TCache::getType(EbtFloat, 4, 2);
+ const TType *mat3x4 = TCache::getType(EbtFloat, 3, 4);
+ const TType *mat4x3 = TCache::getType(EbtFloat, 4, 3);
+
+ //
+ // Matrix Functions.
+ //
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMul, mat2, "matrixCompMult", mat2, mat2);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMul, mat3, "matrixCompMult", mat3, mat3);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpMul, mat4, "matrixCompMult", mat4, mat4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMul, mat2x3, "matrixCompMult", mat2x3, mat2x3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMul, mat3x2, "matrixCompMult", mat3x2, mat3x2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMul, mat2x4, "matrixCompMult", mat2x4, mat2x4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMul, mat4x2, "matrixCompMult", mat4x2, mat4x2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMul, mat3x4, "matrixCompMult", mat3x4, mat3x4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpMul, mat4x3, "matrixCompMult", mat4x3, mat4x3);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat2, "outerProduct", float2, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat3, "outerProduct", float3, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat4, "outerProduct", float4, float4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat2x3, "outerProduct", float3, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat3x2, "outerProduct", float2, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat2x4, "outerProduct", float4, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat4x2, "outerProduct", float2, float4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat3x4, "outerProduct", float4, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpOuterProduct, mat4x3, "outerProduct", float3, float4);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat2, "transpose", mat2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat3, "transpose", mat3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat4, "transpose", mat4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat2x3, "transpose", mat3x2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat3x2, "transpose", mat2x3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat2x4, "transpose", mat4x2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat4x2, "transpose", mat2x4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat3x4, "transpose", mat4x3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpTranspose, mat4x3, "transpose", mat3x4);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpDeterminant, float1, "determinant", mat2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpDeterminant, float1, "determinant", mat3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpDeterminant, float1, "determinant", mat4);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpInverse, mat2, "inverse", mat2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpInverse, mat3, "inverse", mat3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpInverse, mat4, "inverse", mat4);
+
+ const TType *vec = TCache::getType(EbtVec);
+ const TType *ivec = TCache::getType(EbtIVec);
+ const TType *uvec = TCache::getType(EbtUVec);
+ const TType *bvec = TCache::getType(EbtBVec);
+
+ //
+ // Vector relational functions.
+ //
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLessThan, bvec, "lessThan", vec, vec);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLessThan, bvec, "lessThan", ivec, ivec);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpLessThan, bvec, "lessThan", uvec, uvec);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLessThanEqual, bvec, "lessThanEqual", vec, vec);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpLessThanEqual, bvec, "lessThanEqual", ivec, ivec);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpLessThanEqual, bvec, "lessThanEqual", uvec, uvec);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpGreaterThan, bvec, "greaterThan", vec, vec);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpGreaterThan, bvec, "greaterThan", ivec, ivec);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpGreaterThan, bvec, "greaterThan", uvec, uvec);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpGreaterThanEqual, bvec, "greaterThanEqual", vec, vec);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpGreaterThanEqual, bvec, "greaterThanEqual", ivec, ivec);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpGreaterThanEqual, bvec, "greaterThanEqual", uvec, uvec);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorEqual, bvec, "equal", vec, vec);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorEqual, bvec, "equal", ivec, ivec);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpVectorEqual, bvec, "equal", uvec, uvec);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorEqual, bvec, "equal", bvec, bvec);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorNotEqual, bvec, "notEqual", vec, vec);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorNotEqual, bvec, "notEqual", ivec, ivec);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpVectorNotEqual, bvec, "notEqual", uvec, uvec);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorNotEqual, bvec, "notEqual", bvec, bvec);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAny, bool1, "any", bvec);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpAll, bool1, "all", bvec);
+ symbolTable.insertBuiltIn(COMMON_BUILTINS, EOpVectorLogicalNot, bvec, "not", bvec);
+
+ const TType *sampler2D = TCache::getType(EbtSampler2D);
+ const TType *samplerCube = TCache::getType(EbtSamplerCube);
+
+ //
+ // Texture Functions for GLSL ES 1.0
+ //
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3);
+
+ if (resources.OES_EGL_image_external || resources.NV_EGL_stream_consumer_external)
+ {
+ const TType *samplerExternalOES = TCache::getType(EbtSamplerExternalOES);
+
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", samplerExternalOES, float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", samplerExternalOES, float3);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", samplerExternalOES, float4);
+ }
+
+ if (resources.ARB_texture_rectangle)
+ {
+ const TType *sampler2DRect = TCache::getType(EbtSampler2DRect);
+
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRect", sampler2DRect, float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRectProj", sampler2DRect, float3);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DRectProj", sampler2DRect, float4);
+ }
+
+ if (resources.EXT_shader_texture_lod)
+ {
+ /* The *Grad* variants are new to both vertex and fragment shaders; the fragment
+ * shader specific pieces are added separately below.
+ */
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "texture2DGradEXT", sampler2D, float2, float2, float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "texture2DProjGradEXT", sampler2D, float3, float2, float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "texture2DProjGradEXT", sampler2D, float4, float2, float2);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "textureCubeGradEXT", samplerCube, float3, float3, float3);
+ }
+
+ if (type == GL_FRAGMENT_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2D", sampler2D, float2, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProj", sampler2D, float4, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCube", samplerCube, float3, float1);
+
+ if (resources.OES_standard_derivatives)
+ {
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, EOpDFdx, "GL_OES_standard_derivatives", genType, "dFdx", genType);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, EOpDFdy, "GL_OES_standard_derivatives", genType, "dFdy", genType);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, EOpFwidth, "GL_OES_standard_derivatives", genType, "fwidth", genType);
+ }
+
+ if (resources.EXT_shader_texture_lod)
+ {
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "texture2DLodEXT", sampler2D, float2, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "texture2DProjLodEXT", sampler2D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "texture2DProjLodEXT", sampler2D, float4, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, "GL_EXT_shader_texture_lod", float4, "textureCubeLodEXT", samplerCube, float3, float1);
+ }
+ }
+
+ if (type == GL_VERTEX_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DLod", sampler2D, float2, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "texture2DProjLod", sampler2D, float4, float1);
+ symbolTable.insertBuiltIn(ESSL1_BUILTINS, float4, "textureCubeLod", samplerCube, float3, float1);
+ }
+
+ const TType *gvec4 = TCache::getType(EbtGVec4);
+
+ const TType *gsampler2D = TCache::getType(EbtGSampler2D);
+ const TType *gsamplerCube = TCache::getType(EbtGSamplerCube);
+ const TType *gsampler3D = TCache::getType(EbtGSampler3D);
+ const TType *gsampler2DArray = TCache::getType(EbtGSampler2DArray);
+
+ //
+ // Texture Functions for GLSL ES 3.0
+ //
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2D, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler3D, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsamplerCube, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler3D, float4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler2D, float2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler3D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsamplerCube, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLod", gsampler2DArray, float3, float1);
+
+ if (resources.OES_EGL_image_external_essl3)
+ {
+ const TType *samplerExternalOES = TCache::getType(EbtSamplerExternalOES);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "texture", samplerExternalOES, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "textureProj", samplerExternalOES,
+ float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "textureProj", samplerExternalOES,
+ float4);
+ }
+
+ if (type == GL_FRAGMENT_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2D, float2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler3D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsamplerCube, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texture", gsampler2DArray, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler2D, float4, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProj", gsampler3D, float4, float1);
+
+ if (resources.OES_EGL_image_external_essl3)
+ {
+ const TType *samplerExternalOES = TCache::getType(EbtSamplerExternalOES);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "texture", samplerExternalOES, float2,
+ float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "textureProj", samplerExternalOES,
+ float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "textureProj", samplerExternalOES,
+ float4, float1);
+ }
+ }
+
+ const TType *sampler2DShadow = TCache::getType(EbtSampler2DShadow);
+ const TType *samplerCubeShadow = TCache::getType(EbtSamplerCubeShadow);
+ const TType *sampler2DArrayShadow = TCache::getType(EbtSampler2DArrayShadow);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DArrayShadow, float4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureLod", sampler2DShadow, float3, float1);
+
+ if (type == GL_FRAGMENT_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", sampler2DShadow, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "texture", samplerCubeShadow, float4, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProj", sampler2DShadow, float4, float1);
+ }
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsampler2D, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", gsampler3D, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", gsamplerCube, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", gsampler2DArray, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", sampler2DShadow, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", samplerCubeShadow, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int3, "textureSize", sampler2DArrayShadow, int1);
+
+ if (resources.OES_EGL_image_external_essl3)
+ {
+ const TType *samplerExternalOES = TCache::getType(EbtSamplerExternalOES);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, int2, "textureSize", samplerExternalOES, int1);
+ }
+
+ if (type == GL_FRAGMENT_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpDFdx, genType, "dFdx", genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpDFdy, genType, "dFdy", genType);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, EOpFwidth, genType, "fwidth", genType);
+ }
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2D, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler3D, float3, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3, int2);
+
+ if (type == GL_FRAGMENT_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2D, float2, int2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler3D, float3, int3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureOffset", sampler2DShadow, float3, int2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureOffset", gsampler2DArray, float3, int2, float1);
+ }
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float3, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float4, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler3D, float4, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4, int2);
+
+ if (type == GL_FRAGMENT_SHADER)
+ {
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float3, int2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler2D, float4, int2, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjOffset", gsampler3D, float4, int3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjOffset", sampler2DShadow, float4, int2, float1);
+ }
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2D, float2, float1, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler3D, float3, float1, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureLodOffset", sampler2DShadow, float3, float1, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureLodOffset", gsampler2DArray, float3, float1, int2);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler2D, float3, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler2D, float4, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLod", gsampler3D, float4, float1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjLod", sampler2DShadow, float4, float1);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler2D, float3, float1, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler2D, float4, float1, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjLodOffset", gsampler3D, float4, float1, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjLodOffset", sampler2DShadow, float4, float1, int2);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2D, int2, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler3D, int3, int1);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetch", gsampler2DArray, int3, int1);
+
+ if (resources.OES_EGL_image_external_essl3)
+ {
+ const TType *samplerExternalOES = TCache::getType(EbtSamplerExternalOES);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float4, "texelFetch", samplerExternalOES, int2,
+ int1);
+ }
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2D, int2, int1, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler3D, int3, int1, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "texelFetchOffset", gsampler2DArray, int3, int1, int2);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler2D, float2, float2, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler3D, float3, float3, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsamplerCube, float3, float3, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DShadow, float3, float2, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", samplerCubeShadow, float4, float3, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGrad", gsampler2DArray, float3, float2, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGrad", sampler2DArrayShadow, float4, float2, float2);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler2D, float2, float2, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler3D, float3, float3, float3, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DShadow, float3, float2, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureGradOffset", gsampler2DArray, float3, float2, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureGradOffset", sampler2DArrayShadow, float4, float2, float2, int2);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler2D, float3, float2, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler2D, float4, float2, float2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGrad", gsampler3D, float4, float3, float3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjGrad", sampler2DShadow, float4, float2, float2);
+
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler2D, float3, float2, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler2D, float4, float2, float2, int2);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, gvec4, "textureProjGradOffset", gsampler3D, float4, float3, float3, int3);
+ symbolTable.insertBuiltIn(ESSL3_BUILTINS, float1, "textureProjGradOffset", sampler2DShadow, float4, float2, float2, int2);
+
+ const TType *gimage2D = TCache::getType(EbtGImage2D);
+ const TType *gimage3D = TCache::getType(EbtGImage3D);
+ const TType *gimage2DArray = TCache::getType(EbtGImage2DArray);
+ const TType *gimageCube = TCache::getType(EbtGImageCube);
+
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, voidType, "imageStore", gimage2D, int2, gvec4);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, voidType, "imageStore", gimage3D, int3, gvec4);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, voidType, "imageStore", gimage2DArray, int3, gvec4);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, voidType, "imageStore", gimageCube, int3, gvec4);
+
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "imageLoad", gimage2D, int2);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "imageLoad", gimage3D, int3);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "imageLoad", gimage2DArray, int3);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, gvec4, "imageLoad", gimageCube, int3);
+
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int2, "imageSize", gimage2D);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int3, "imageSize", gimage3D);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int3, "imageSize", gimage2DArray);
+ symbolTable.insertBuiltIn(ESSL3_1_BUILTINS, int3, "imageSize", gimageCube);
+
+ //
+ // Depth range in window coordinates
+ //
+ TFieldList *fields = NewPoolTFieldList();
+ TSourceLoc zeroSourceLoc = {0, 0, 0, 0};
+ auto highpFloat1 = new TType(EbtFloat, EbpHigh, EvqGlobal, 1);
+ TField *near = new TField(highpFloat1, NewPoolTString("near"), zeroSourceLoc);
+ TField *far = new TField(highpFloat1, NewPoolTString("far"), zeroSourceLoc);
+ TField *diff = new TField(highpFloat1, NewPoolTString("diff"), zeroSourceLoc);
+ fields->push_back(near);
+ fields->push_back(far);
+ fields->push_back(diff);
+ TStructure *depthRangeStruct = new TStructure(NewPoolTString("gl_DepthRangeParameters"), fields);
+ TVariable *depthRangeParameters =
+ new TVariable(&depthRangeStruct->name(), TType(depthRangeStruct), true);
+ symbolTable.insert(COMMON_BUILTINS, depthRangeParameters);
+ TVariable *depthRange = new TVariable(NewPoolTString("gl_DepthRange"), TType(depthRangeStruct));
+ depthRange->setQualifier(EvqUniform);
+ // Ensure we evaluate the mangled name for depth range, so we allocate to the current scope.
+ depthRangeParameters->getType().getMangledName();
+ depthRange->getType().getMangledName();
+ symbolTable.insert(COMMON_BUILTINS, depthRange);
+
+ //
+ // Implementation dependent built-in constants.
+ //
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexAttribs", resources.MaxVertexAttribs,
+ EbpMedium);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexUniformVectors",
+ resources.MaxVertexUniformVectors, EbpMedium);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxVertexTextureImageUnits",
+ resources.MaxVertexTextureImageUnits, EbpMedium);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxCombinedTextureImageUnits",
+ resources.MaxCombinedTextureImageUnits, EbpMedium);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxTextureImageUnits",
+ resources.MaxTextureImageUnits, EbpMedium);
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxFragmentUniformVectors",
+ resources.MaxFragmentUniformVectors, EbpMedium);
+
+ symbolTable.insertConstInt(ESSL1_BUILTINS, "gl_MaxVaryingVectors", resources.MaxVaryingVectors,
+ EbpMedium);
+
+ symbolTable.insertConstInt(COMMON_BUILTINS, "gl_MaxDrawBuffers", resources.MaxDrawBuffers,
+ EbpMedium);
+ if (resources.EXT_blend_func_extended)
+ {
+ symbolTable.insertConstIntExt(COMMON_BUILTINS, "GL_EXT_blend_func_extended",
+ "gl_MaxDualSourceDrawBuffersEXT",
+ resources.MaxDualSourceDrawBuffers);
+ }
+
+ symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxVertexOutputVectors",
+ resources.MaxVertexOutputVectors, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxFragmentInputVectors",
+ resources.MaxFragmentInputVectors, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MinProgramTexelOffset",
+ resources.MinProgramTexelOffset, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_BUILTINS, "gl_MaxProgramTexelOffset",
+ resources.MaxProgramTexelOffset, EbpMedium);
+
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxImageUnits", resources.MaxImageUnits,
+ EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxVertexImageUniforms",
+ resources.MaxVertexImageUniforms, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxFragmentImageUniforms",
+ resources.MaxFragmentImageUniforms, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxComputeImageUniforms",
+ resources.MaxComputeImageUniforms, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxCombinedImageUniforms",
+ resources.MaxCombinedImageUniforms, EbpMedium);
+
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxCombinedShaderOutputResources",
+ resources.MaxCombinedShaderOutputResources, EbpMedium);
+
+ symbolTable.insertConstIvec3(ESSL3_1_BUILTINS, "gl_MaxComputeWorkGroupCount",
+ resources.MaxComputeWorkGroupCount, EbpHigh);
+ symbolTable.insertConstIvec3(ESSL3_1_BUILTINS, "gl_MaxComputeWorkGroupSize",
+ resources.MaxComputeWorkGroupSize, EbpHigh);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxComputeUniformComponents",
+ resources.MaxComputeUniformComponents, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxComputeTextureImageUnits",
+ resources.MaxComputeTextureImageUnits, EbpMedium);
+
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxComputeAtomicCounters",
+ resources.MaxComputeAtomicCounters, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxComputeAtomicCounterBuffers",
+ resources.MaxComputeAtomicCounterBuffers, EbpMedium);
+
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxVertexAtomicCounters",
+ resources.MaxVertexAtomicCounters, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxFragmentAtomicCounters",
+ resources.MaxFragmentAtomicCounters, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxCombinedAtomicCounters",
+ resources.MaxCombinedAtomicCounters, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxAtomicCounterBindings",
+ resources.MaxAtomicCounterBindings, EbpMedium);
+
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxVertexAtomicCounterBuffers",
+ resources.MaxVertexAtomicCounterBuffers, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxFragmentAtomicCounterBuffers",
+ resources.MaxFragmentAtomicCounterBuffers, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxCombinedAtomicCounterBuffers",
+ resources.MaxCombinedAtomicCounterBuffers, EbpMedium);
+ symbolTable.insertConstInt(ESSL3_1_BUILTINS, "gl_MaxAtomicCounterBufferSize",
+ resources.MaxAtomicCounterBufferSize, EbpMedium);
+}
+
+void IdentifyBuiltIns(sh::GLenum type, ShShaderSpec spec,
+ const ShBuiltInResources &resources,
+ TSymbolTable &symbolTable)
+{
+ //
+ // Insert some special built-in variables that are not in
+ // the built-in header files.
+ //
+ switch (type)
+ {
+ case GL_FRAGMENT_SHADER:
+ {
+ symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_FragCoord"),
+ TType(EbtFloat, EbpMedium, EvqFragCoord, 4)));
+ symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_FrontFacing"),
+ TType(EbtBool, EbpUndefined, EvqFrontFacing, 1)));
+ symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_PointCoord"),
+ TType(EbtFloat, EbpMedium, EvqPointCoord, 2)));
+
+ symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_FragColor"),
+ TType(EbtFloat, EbpMedium, EvqFragColor, 4)));
+ TType fragData(EbtFloat, EbpMedium, EvqFragData, 4, 1, true);
+ fragData.setArraySize(resources.MaxDrawBuffers);
+ symbolTable.insert(ESSL1_BUILTINS, new TVariable(NewPoolTString("gl_FragData"), fragData));
+
+ if (resources.EXT_blend_func_extended)
+ {
+ symbolTable.insert(
+ ESSL1_BUILTINS, "GL_EXT_blend_func_extended",
+ new TVariable(NewPoolTString("gl_SecondaryFragColorEXT"),
+ TType(EbtFloat, EbpMedium, EvqSecondaryFragColorEXT, 4)));
+ TType secondaryFragData(EbtFloat, EbpMedium, EvqSecondaryFragDataEXT, 4, 1, true);
+ secondaryFragData.setArraySize(resources.MaxDualSourceDrawBuffers);
+ symbolTable.insert(
+ ESSL1_BUILTINS, "GL_EXT_blend_func_extended",
+ new TVariable(NewPoolTString("gl_SecondaryFragDataEXT"), secondaryFragData));
+ }
+
+ if (resources.EXT_frag_depth)
+ {
+ symbolTable.insert(
+ ESSL1_BUILTINS, "GL_EXT_frag_depth",
+ new TVariable(
+ NewPoolTString("gl_FragDepthEXT"),
+ TType(EbtFloat, resources.FragmentPrecisionHigh ? EbpHigh : EbpMedium,
+ EvqFragDepthEXT, 1)));
+ }
+
+ symbolTable.insert(ESSL3_BUILTINS,
+ new TVariable(NewPoolTString("gl_FragDepth"),
+ TType(EbtFloat, EbpHigh, EvqFragDepth, 1)));
+
+ if (resources.EXT_shader_framebuffer_fetch || resources.NV_shader_framebuffer_fetch)
+ {
+ TType lastFragData(EbtFloat, EbpMedium, EvqLastFragData, 4, 1, true);
+ lastFragData.setArraySize(resources.MaxDrawBuffers);
+
+ if (resources.EXT_shader_framebuffer_fetch)
+ {
+ symbolTable.insert(ESSL1_BUILTINS, "GL_EXT_shader_framebuffer_fetch",
+ new TVariable(NewPoolTString("gl_LastFragData"), lastFragData));
+ }
+ else if (resources.NV_shader_framebuffer_fetch)
+ {
+ symbolTable.insert(ESSL1_BUILTINS, "GL_NV_shader_framebuffer_fetch",
+ new TVariable(NewPoolTString("gl_LastFragColor"),
+ TType(EbtFloat, EbpMedium, EvqLastFragColor, 4)));
+ symbolTable.insert(ESSL1_BUILTINS, "GL_NV_shader_framebuffer_fetch",
+ new TVariable(NewPoolTString("gl_LastFragData"), lastFragData));
+ }
+ }
+ else if (resources.ARM_shader_framebuffer_fetch)
+ {
+ symbolTable.insert(ESSL1_BUILTINS, "GL_ARM_shader_framebuffer_fetch",
+ new TVariable(NewPoolTString("gl_LastFragColorARM"),
+ TType(EbtFloat, EbpMedium, EvqLastFragColor, 4)));
+ }
+ }
+
+ break;
+
+ case GL_VERTEX_SHADER:
+ symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_Position"),
+ TType(EbtFloat, EbpHigh, EvqPosition, 4)));
+ symbolTable.insert(COMMON_BUILTINS, new TVariable(NewPoolTString("gl_PointSize"),
+ TType(EbtFloat, EbpMedium, EvqPointSize, 1)));
+ symbolTable.insert(ESSL3_BUILTINS, new TVariable(NewPoolTString("gl_InstanceID"),
+ TType(EbtInt, EbpHigh, EvqInstanceID, 1)));
+ symbolTable.insert(ESSL3_BUILTINS, new TVariable(NewPoolTString("gl_VertexID"),
+ TType(EbtInt, EbpHigh, EvqVertexID, 1)));
+ break;
+ case GL_COMPUTE_SHADER:
+ {
+ symbolTable.insert(ESSL3_1_BUILTINS,
+ new TVariable(NewPoolTString("gl_NumWorkGroups"),
+ TType(EbtUInt, EbpUndefined, EvqNumWorkGroups, 3)));
+ symbolTable.insert(ESSL3_1_BUILTINS,
+ new TVariable(NewPoolTString("gl_WorkGroupSize"),
+ TType(EbtUInt, EbpUndefined, EvqWorkGroupSize, 3)));
+ symbolTable.insert(ESSL3_1_BUILTINS,
+ new TVariable(NewPoolTString("gl_WorkGroupID"),
+ TType(EbtUInt, EbpUndefined, EvqWorkGroupID, 3)));
+ symbolTable.insert(ESSL3_1_BUILTINS,
+ new TVariable(NewPoolTString("gl_LocalInvocationID"),
+ TType(EbtUInt, EbpUndefined, EvqLocalInvocationID, 3)));
+ symbolTable.insert(ESSL3_1_BUILTINS,
+ new TVariable(NewPoolTString("gl_GlobalInvocationID"),
+ TType(EbtUInt, EbpUndefined, EvqGlobalInvocationID, 3)));
+ symbolTable.insert(
+ ESSL3_1_BUILTINS,
+ new TVariable(NewPoolTString("gl_LocalInvocationIndex"),
+ TType(EbtUInt, EbpUndefined, EvqLocalInvocationIndex, 1)));
+ }
+ break;
+
+ default:
+ assert(false && "Language not supported");
+ }
+}
+
+void InitExtensionBehavior(const ShBuiltInResources& resources,
+ TExtensionBehavior& extBehavior)
+{
+ if (resources.OES_standard_derivatives)
+ extBehavior["GL_OES_standard_derivatives"] = EBhUndefined;
+ if (resources.OES_EGL_image_external)
+ extBehavior["GL_OES_EGL_image_external"] = EBhUndefined;
+ if (resources.OES_EGL_image_external_essl3)
+ extBehavior["GL_OES_EGL_image_external_essl3"] = EBhUndefined;
+ if (resources.NV_EGL_stream_consumer_external)
+ extBehavior["GL_NV_EGL_stream_consumer_external"] = EBhUndefined;
+ if (resources.ARB_texture_rectangle)
+ extBehavior["GL_ARB_texture_rectangle"] = EBhUndefined;
+ if (resources.EXT_blend_func_extended)
+ extBehavior["GL_EXT_blend_func_extended"] = EBhUndefined;
+ if (resources.EXT_draw_buffers)
+ extBehavior["GL_EXT_draw_buffers"] = EBhUndefined;
+ if (resources.EXT_frag_depth)
+ extBehavior["GL_EXT_frag_depth"] = EBhUndefined;
+ if (resources.EXT_shader_texture_lod)
+ extBehavior["GL_EXT_shader_texture_lod"] = EBhUndefined;
+ if (resources.EXT_shader_framebuffer_fetch)
+ extBehavior["GL_EXT_shader_framebuffer_fetch"] = EBhUndefined;
+ if (resources.NV_shader_framebuffer_fetch)
+ extBehavior["GL_NV_shader_framebuffer_fetch"] = EBhUndefined;
+ if (resources.ARM_shader_framebuffer_fetch)
+ extBehavior["GL_ARM_shader_framebuffer_fetch"] = EBhUndefined;
+}
+
+void ResetExtensionBehavior(TExtensionBehavior &extBehavior)
+{
+ for (auto ext_iter = extBehavior.begin();
+ ext_iter != extBehavior.end();
+ ++ext_iter)
+ {
+ ext_iter->second = EBhUndefined;
+ }
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/Initialize.h b/gfx/angle/src/compiler/translator/Initialize.h
new file mode 100755
index 000000000..0f1b60ba3
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/Initialize.h
@@ -0,0 +1,34 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_INITIALIZE_H_
+#define COMPILER_TRANSLATOR_INITIALIZE_H_
+
+#include "compiler/translator/Common.h"
+#include "compiler/translator/Compiler.h"
+#include "compiler/translator/SymbolTable.h"
+
+namespace sh
+{
+
+void InsertBuiltInFunctions(sh::GLenum type, ShShaderSpec spec, const ShBuiltInResources &resources, TSymbolTable &table);
+
+void IdentifyBuiltIns(sh::GLenum type, ShShaderSpec spec,
+ const ShBuiltInResources& resources,
+ TSymbolTable& symbolTable);
+
+void InitExtensionBehavior(const ShBuiltInResources& resources,
+ TExtensionBehavior& extensionBehavior);
+
+// Resets the behavior of the extensions listed in |extensionBehavior| to the
+// undefined state. These extensions will only be those initially supported in
+// the ShBuiltInResources object for this compiler instance. All other
+// extensions will remain unsupported.
+void ResetExtensionBehavior(TExtensionBehavior &extensionBehavior);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_INITIALIZE_H_
diff --git a/gfx/angle/src/compiler/translator/InitializeDll.cpp b/gfx/angle/src/compiler/translator/InitializeDll.cpp
new file mode 100755
index 000000000..89901935c
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/InitializeDll.cpp
@@ -0,0 +1,43 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/Cache.h"
+#include "compiler/translator/InitializeDll.h"
+#include "compiler/translator/InitializeGlobals.h"
+#include "compiler/translator/InitializeParseContext.h"
+
+#include "common/platform.h"
+
+#include <assert.h>
+
+namespace sh
+{
+
+bool InitProcess()
+{
+ if (!InitializePoolIndex()) {
+ assert(0 && "InitProcess(): Failed to initalize global pool");
+ return false;
+ }
+
+ if (!InitializeParseContextIndex()) {
+ assert(0 && "InitProcess(): Failed to initalize parse context");
+ return false;
+ }
+
+ TCache::initialize();
+
+ return true;
+}
+
+void DetachProcess()
+{
+ FreeParseContextIndex();
+ FreePoolIndex();
+ TCache::destroy();
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/InitializeDll.h b/gfx/angle/src/compiler/translator/InitializeDll.h
new file mode 100755
index 000000000..b2c787a8c
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/InitializeDll.h
@@ -0,0 +1,16 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+#ifndef COMPILER_TRANSLATOR_INITIALIZEDLL_H_
+#define COMPILER_TRANSLATOR_INITIALIZEDLL_H_
+
+namespace sh
+{
+bool InitProcess();
+void DetachProcess();
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_INITIALIZEDLL_H_
+
diff --git a/gfx/angle/src/compiler/translator/InitializeGlobals.h b/gfx/angle/src/compiler/translator/InitializeGlobals.h
new file mode 100755
index 000000000..8c65cb28d
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/InitializeGlobals.h
@@ -0,0 +1,13 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_INITIALIZEGLOBALS_H_
+#define COMPILER_TRANSLATOR_INITIALIZEGLOBALS_H_
+
+bool InitializePoolIndex();
+void FreePoolIndex();
+
+#endif // COMPILER_TRANSLATOR_INITIALIZEGLOBALS_H_
diff --git a/gfx/angle/src/compiler/translator/InitializeParseContext.cpp b/gfx/angle/src/compiler/translator/InitializeParseContext.cpp
new file mode 100755
index 000000000..67a248b60
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/InitializeParseContext.cpp
@@ -0,0 +1,46 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/InitializeParseContext.h"
+
+#include "common/tls.h"
+
+#include <assert.h>
+
+namespace sh
+{
+
+TLSIndex GlobalParseContextIndex = TLS_INVALID_INDEX;
+
+bool InitializeParseContextIndex()
+{
+ assert(GlobalParseContextIndex == TLS_INVALID_INDEX);
+
+ GlobalParseContextIndex = CreateTLSIndex();
+ return GlobalParseContextIndex != TLS_INVALID_INDEX;
+}
+
+void FreeParseContextIndex()
+{
+ assert(GlobalParseContextIndex != TLS_INVALID_INDEX);
+
+ DestroyTLSIndex(GlobalParseContextIndex);
+ GlobalParseContextIndex = TLS_INVALID_INDEX;
+}
+
+void SetGlobalParseContext(TParseContext* context)
+{
+ assert(GlobalParseContextIndex != TLS_INVALID_INDEX);
+ SetTLSValue(GlobalParseContextIndex, context);
+}
+
+TParseContext* GetGlobalParseContext()
+{
+ assert(GlobalParseContextIndex != TLS_INVALID_INDEX);
+ return static_cast<TParseContext*>(GetTLSValue(GlobalParseContextIndex));
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/InitializeParseContext.h b/gfx/angle/src/compiler/translator/InitializeParseContext.h
new file mode 100755
index 000000000..9c315be3f
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/InitializeParseContext.h
@@ -0,0 +1,21 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_INITIALIZEPARSECONTEXT_H_
+#define COMPILER_TRANSLATOR_INITIALIZEPARSECONTEXT_H_
+
+namespace sh
+{
+
+bool InitializeParseContextIndex();
+void FreeParseContextIndex();
+
+class TParseContext;
+extern void SetGlobalParseContext(TParseContext* context);
+extern TParseContext* GetGlobalParseContext();
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_INITIALIZEPARSECONTEXT_H_
diff --git a/gfx/angle/src/compiler/translator/InitializeVariables.cpp b/gfx/angle/src/compiler/translator/InitializeVariables.cpp
new file mode 100755
index 000000000..dafea1bd6
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/InitializeVariables.cpp
@@ -0,0 +1,130 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/InitializeVariables.h"
+
+#include "angle_gl.h"
+#include "common/debug.h"
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/SymbolTable.h"
+#include "compiler/translator/util.h"
+
+namespace sh
+{
+
+namespace
+{
+
+class VariableInitializer : public TIntermTraverser
+{
+ public:
+ VariableInitializer(const InitVariableList &vars, const TSymbolTable &symbolTable)
+ : TIntermTraverser(true, false, false),
+ mVariables(vars),
+ mSymbolTable(symbolTable),
+ mCodeInserted(false)
+ {
+ ASSERT(mSymbolTable.atGlobalLevel());
+ }
+
+ protected:
+ bool visitBinary(Visit, TIntermBinary *node) override { return false; }
+ bool visitUnary(Visit, TIntermUnary *node) override { return false; }
+ bool visitIfElse(Visit, TIntermIfElse *node) override { return false; }
+ bool visitLoop(Visit, TIntermLoop *node) override { return false; }
+ bool visitBranch(Visit, TIntermBranch *node) override { return false; }
+ bool visitAggregate(Visit, TIntermAggregate *node) override { return false; }
+
+ bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node) override;
+
+ private:
+ void insertInitCode(TIntermSequence *sequence);
+
+ const InitVariableList &mVariables;
+ const TSymbolTable &mSymbolTable;
+ bool mCodeInserted;
+};
+
+// VariableInitializer implementation.
+
+bool VariableInitializer::visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node)
+{
+ // Function definition.
+ ASSERT(visit == PreVisit);
+ if (node->getFunctionSymbolInfo()->isMain())
+ {
+ TIntermBlock *body = node->getBody();
+ insertInitCode(body->getSequence());
+ mCodeInserted = true;
+ }
+ return false;
+}
+
+void VariableInitializer::insertInitCode(TIntermSequence *sequence)
+{
+ for (const auto &var : mVariables)
+ {
+ TString name = TString(var.name.c_str());
+
+ if (var.isArray())
+ {
+ // Assign the array elements one by one to keep the AST compatible with ESSL 1.00 which
+ // doesn't have array assignment.
+ size_t pos = name.find_last_of('[');
+ if (pos != TString::npos)
+ {
+ name = name.substr(0, pos);
+ }
+ TType elementType = sh::GetShaderVariableBasicType(var);
+ TType arrayType = elementType;
+ arrayType.setArraySize(var.elementCount());
+
+ for (unsigned int i = 0; i < var.arraySize; ++i)
+ {
+ TIntermSymbol *arraySymbol = new TIntermSymbol(0, name, arrayType);
+ TIntermBinary *element = new TIntermBinary(EOpIndexDirect, arraySymbol,
+ TIntermTyped::CreateIndexNode(i));
+
+ TIntermTyped *zero = TIntermTyped::CreateZero(elementType);
+ TIntermBinary *assignment = new TIntermBinary(EOpAssign, element, zero);
+
+ sequence->insert(sequence->begin(), assignment);
+ }
+ }
+ else if (var.isStruct())
+ {
+ TVariable *structInfo = reinterpret_cast<TVariable *>(mSymbolTable.findGlobal(name));
+ ASSERT(structInfo);
+
+ TIntermSymbol *symbol = new TIntermSymbol(0, name, structInfo->getType());
+ TIntermTyped *zero = TIntermTyped::CreateZero(structInfo->getType());
+
+ TIntermBinary *assign = new TIntermBinary(EOpAssign, symbol, zero);
+ sequence->insert(sequence->begin(), assign);
+ }
+ else
+ {
+ TType type = sh::GetShaderVariableBasicType(var);
+ TIntermSymbol *symbol = new TIntermSymbol(0, name, type);
+ TIntermTyped *zero = TIntermTyped::CreateZero(type);
+
+ TIntermBinary *assign = new TIntermBinary(EOpAssign, symbol, zero);
+ sequence->insert(sequence->begin(), assign);
+ }
+ }
+}
+
+} // namespace anonymous
+
+void InitializeVariables(TIntermNode *root,
+ const InitVariableList &vars,
+ const TSymbolTable &symbolTable)
+{
+ VariableInitializer initializer(vars, symbolTable);
+ root->traverse(&initializer);
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/InitializeVariables.h b/gfx/angle/src/compiler/translator/InitializeVariables.h
new file mode 100755
index 000000000..9a34245a5
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/InitializeVariables.h
@@ -0,0 +1,31 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_INITIALIZEVARIABLES_H_
+#define COMPILER_TRANSLATOR_INITIALIZEVARIABLES_H_
+
+#include <GLSLANG/ShaderLang.h>
+
+namespace sh
+{
+class TIntermNode;
+class TSymbolTable;
+
+typedef std::vector<sh::ShaderVariable> InitVariableList;
+
+// Currently this function is only capable of initializing variables of basic types,
+// array of basic types, or struct of basic types.
+// For now it is used for the following two scenarios:
+// 1. initializing gl_Position;
+// 2. initializing ESSL 3.00 shaders' output variables (which might be structs).
+// Specifically, it's not feasible to make it work for local variables because if their
+// types are structs, we can't look into TSymbolTable to find the TType data.
+void InitializeVariables(TIntermNode *root,
+ const InitVariableList &vars,
+ const TSymbolTable &symbolTable);
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_INITIALIZEVARIABLES_H_
diff --git a/gfx/angle/src/compiler/translator/IntermNode.cpp b/gfx/angle/src/compiler/translator/IntermNode.cpp
new file mode 100755
index 000000000..b91b43ecf
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/IntermNode.cpp
@@ -0,0 +1,2883 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+//
+// Build the intermediate representation.
+//
+
+#include <float.h>
+#include <limits.h>
+#include <math.h>
+#include <stdlib.h>
+#include <algorithm>
+#include <vector>
+
+#include "common/mathutil.h"
+#include "common/matrix_utils.h"
+#include "compiler/translator/Diagnostics.h"
+#include "compiler/translator/HashNames.h"
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/SymbolTable.h"
+#include "compiler/translator/util.h"
+
+namespace sh
+{
+
+namespace
+{
+
+const float kPi = 3.14159265358979323846f;
+const float kDegreesToRadiansMultiplier = kPi / 180.0f;
+const float kRadiansToDegreesMultiplier = 180.0f / kPi;
+
+TPrecision GetHigherPrecision(TPrecision left, TPrecision right)
+{
+ return left > right ? left : right;
+}
+
+TConstantUnion *Vectorize(const TConstantUnion &constant, size_t size)
+{
+ TConstantUnion *constUnion = new TConstantUnion[size];
+ for (unsigned int i = 0; i < size; ++i)
+ constUnion[i] = constant;
+
+ return constUnion;
+}
+
+void UndefinedConstantFoldingError(const TSourceLoc &loc,
+ TOperator op,
+ TBasicType basicType,
+ TDiagnostics *diagnostics,
+ TConstantUnion *result)
+{
+ diagnostics->warning(loc, "operation result is undefined for the values passed in",
+ GetOperatorString(op), "");
+
+ switch (basicType)
+ {
+ case EbtFloat :
+ result->setFConst(0.0f);
+ break;
+ case EbtInt:
+ result->setIConst(0);
+ break;
+ case EbtUInt:
+ result->setUConst(0u);
+ break;
+ case EbtBool:
+ result->setBConst(false);
+ break;
+ default:
+ break;
+ }
+}
+
+float VectorLength(const TConstantUnion *paramArray, size_t paramArraySize)
+{
+ float result = 0.0f;
+ for (size_t i = 0; i < paramArraySize; i++)
+ {
+ float f = paramArray[i].getFConst();
+ result += f * f;
+ }
+ return sqrtf(result);
+}
+
+float VectorDotProduct(const TConstantUnion *paramArray1,
+ const TConstantUnion *paramArray2,
+ size_t paramArraySize)
+{
+ float result = 0.0f;
+ for (size_t i = 0; i < paramArraySize; i++)
+ result += paramArray1[i].getFConst() * paramArray2[i].getFConst();
+ return result;
+}
+
+TIntermTyped *CreateFoldedNode(const TConstantUnion *constArray,
+ const TIntermTyped *originalNode,
+ TQualifier qualifier)
+{
+ if (constArray == nullptr)
+ {
+ return nullptr;
+ }
+ TIntermTyped *folded = new TIntermConstantUnion(constArray, originalNode->getType());
+ folded->getTypePointer()->setQualifier(qualifier);
+ folded->setLine(originalNode->getLine());
+ return folded;
+}
+
+angle::Matrix<float> GetMatrix(const TConstantUnion *paramArray,
+ const unsigned int &rows,
+ const unsigned int &cols)
+{
+ std::vector<float> elements;
+ for (size_t i = 0; i < rows * cols; i++)
+ elements.push_back(paramArray[i].getFConst());
+ // Transpose is used since the Matrix constructor expects arguments in row-major order,
+ // whereas the paramArray is in column-major order. Rows/cols parameters are also flipped below
+ // so that the created matrix will have the expected dimensions after the transpose.
+ return angle::Matrix<float>(elements, cols, rows).transpose();
+}
+
+angle::Matrix<float> GetMatrix(const TConstantUnion *paramArray, const unsigned int &size)
+{
+ std::vector<float> elements;
+ for (size_t i = 0; i < size * size; i++)
+ elements.push_back(paramArray[i].getFConst());
+ // Transpose is used since the Matrix constructor expects arguments in row-major order,
+ // whereas the paramArray is in column-major order.
+ return angle::Matrix<float>(elements, size).transpose();
+}
+
+void SetUnionArrayFromMatrix(const angle::Matrix<float> &m, TConstantUnion *resultArray)
+{
+ // Transpose is used since the input Matrix is in row-major order,
+ // whereas the actual result should be in column-major order.
+ angle::Matrix<float> result = m.transpose();
+ std::vector<float> resultElements = result.elements();
+ for (size_t i = 0; i < resultElements.size(); i++)
+ resultArray[i].setFConst(resultElements[i]);
+}
+
+} // namespace anonymous
+
+
+////////////////////////////////////////////////////////////////
+//
+// Member functions of the nodes used for building the tree.
+//
+////////////////////////////////////////////////////////////////
+
+void TIntermTyped::setTypePreservePrecision(const TType &t)
+{
+ TPrecision precision = getPrecision();
+ mType = t;
+ ASSERT(mType.getBasicType() != EbtBool || precision == EbpUndefined);
+ mType.setPrecision(precision);
+}
+
+#define REPLACE_IF_IS(node, type, original, replacement) \
+ if (node == original) { \
+ node = static_cast<type *>(replacement); \
+ return true; \
+ }
+
+bool TIntermLoop::replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement)
+{
+ ASSERT(original != nullptr); // This risks replacing multiple children.
+ REPLACE_IF_IS(mInit, TIntermNode, original, replacement);
+ REPLACE_IF_IS(mCond, TIntermTyped, original, replacement);
+ REPLACE_IF_IS(mExpr, TIntermTyped, original, replacement);
+ REPLACE_IF_IS(mBody, TIntermBlock, original, replacement);
+ return false;
+}
+
+bool TIntermBranch::replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement)
+{
+ REPLACE_IF_IS(mExpression, TIntermTyped, original, replacement);
+ return false;
+}
+
+bool TIntermSwizzle::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
+{
+ ASSERT(original->getAsTyped()->getType() == replacement->getAsTyped()->getType());
+ REPLACE_IF_IS(mOperand, TIntermTyped, original, replacement);
+ return false;
+}
+
+bool TIntermBinary::replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement)
+{
+ REPLACE_IF_IS(mLeft, TIntermTyped, original, replacement);
+ REPLACE_IF_IS(mRight, TIntermTyped, original, replacement);
+ return false;
+}
+
+bool TIntermUnary::replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement)
+{
+ ASSERT(original->getAsTyped()->getType() == replacement->getAsTyped()->getType());
+ REPLACE_IF_IS(mOperand, TIntermTyped, original, replacement);
+ return false;
+}
+
+bool TIntermFunctionDefinition::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
+{
+ REPLACE_IF_IS(mParameters, TIntermAggregate, original, replacement);
+ REPLACE_IF_IS(mBody, TIntermBlock, original, replacement);
+ return false;
+}
+
+bool TIntermAggregate::replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement)
+{
+ return replaceChildNodeInternal(original, replacement);
+}
+
+bool TIntermBlock::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
+{
+ return replaceChildNodeInternal(original, replacement);
+}
+
+bool TIntermDeclaration::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
+{
+ return replaceChildNodeInternal(original, replacement);
+}
+
+bool TIntermAggregateBase::replaceChildNodeInternal(TIntermNode *original, TIntermNode *replacement)
+{
+ for (size_t ii = 0; ii < getSequence()->size(); ++ii)
+ {
+ REPLACE_IF_IS((*getSequence())[ii], TIntermNode, original, replacement);
+ }
+ return false;
+}
+
+bool TIntermAggregateBase::replaceChildNodeWithMultiple(TIntermNode *original,
+ const TIntermSequence &replacements)
+{
+ for (auto it = getSequence()->begin(); it < getSequence()->end(); ++it)
+ {
+ if (*it == original)
+ {
+ it = getSequence()->erase(it);
+ getSequence()->insert(it, replacements.begin(), replacements.end());
+ return true;
+ }
+ }
+ return false;
+}
+
+bool TIntermAggregateBase::insertChildNodes(TIntermSequence::size_type position,
+ const TIntermSequence &insertions)
+{
+ if (position > getSequence()->size())
+ {
+ return false;
+ }
+ auto it = getSequence()->begin() + position;
+ getSequence()->insert(it, insertions.begin(), insertions.end());
+ return true;
+}
+
+bool TIntermAggregate::areChildrenConstQualified()
+{
+ for (TIntermNode *&child : mSequence)
+ {
+ TIntermTyped *typed = child->getAsTyped();
+ if (typed && typed->getQualifier() != EvqConst)
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+void TIntermAggregate::setPrecisionFromChildren()
+{
+ mGotPrecisionFromChildren = true;
+ if (getBasicType() == EbtBool)
+ {
+ mType.setPrecision(EbpUndefined);
+ return;
+ }
+
+ TPrecision precision = EbpUndefined;
+ TIntermSequence::iterator childIter = mSequence.begin();
+ while (childIter != mSequence.end())
+ {
+ TIntermTyped *typed = (*childIter)->getAsTyped();
+ if (typed)
+ precision = GetHigherPrecision(typed->getPrecision(), precision);
+ ++childIter;
+ }
+ mType.setPrecision(precision);
+}
+
+void TIntermAggregate::setBuiltInFunctionPrecision()
+{
+ // All built-ins returning bool should be handled as ops, not functions.
+ ASSERT(getBasicType() != EbtBool);
+
+ TPrecision precision = EbpUndefined;
+ TIntermSequence::iterator childIter = mSequence.begin();
+ while (childIter != mSequence.end())
+ {
+ TIntermTyped *typed = (*childIter)->getAsTyped();
+ // ESSL spec section 8: texture functions get their precision from the sampler.
+ if (typed && IsSampler(typed->getBasicType()))
+ {
+ precision = typed->getPrecision();
+ break;
+ }
+ ++childIter;
+ }
+ // ESSL 3.0 spec section 8: textureSize always gets highp precision.
+ // All other functions that take a sampler are assumed to be texture functions.
+ if (mFunctionInfo.getName().find("textureSize") == 0)
+ mType.setPrecision(EbpHigh);
+ else
+ mType.setPrecision(precision);
+}
+
+void TIntermBlock::appendStatement(TIntermNode *statement)
+{
+ // Declaration nodes with no children can appear if all the declarators just added constants to
+ // the symbol table instead of generating code. They're no-ops so they aren't added to blocks.
+ if (statement != nullptr && (statement->getAsDeclarationNode() == nullptr ||
+ !statement->getAsDeclarationNode()->getSequence()->empty()))
+ {
+ mStatements.push_back(statement);
+ }
+}
+
+void TIntermDeclaration::appendDeclarator(TIntermTyped *declarator)
+{
+ ASSERT(declarator != nullptr);
+ ASSERT(declarator->getAsSymbolNode() != nullptr ||
+ (declarator->getAsBinaryNode() != nullptr &&
+ declarator->getAsBinaryNode()->getOp() == EOpInitialize));
+ ASSERT(mDeclarators.empty() ||
+ declarator->getType().sameElementType(mDeclarators.back()->getAsTyped()->getType()));
+ mDeclarators.push_back(declarator);
+}
+
+bool TIntermTernary::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
+{
+ REPLACE_IF_IS(mCondition, TIntermTyped, original, replacement);
+ REPLACE_IF_IS(mTrueExpression, TIntermTyped, original, replacement);
+ REPLACE_IF_IS(mFalseExpression, TIntermTyped, original, replacement);
+ return false;
+}
+
+bool TIntermIfElse::replaceChildNode(TIntermNode *original, TIntermNode *replacement)
+{
+ REPLACE_IF_IS(mCondition, TIntermTyped, original, replacement);
+ REPLACE_IF_IS(mTrueBlock, TIntermBlock, original, replacement);
+ REPLACE_IF_IS(mFalseBlock, TIntermBlock, original, replacement);
+ return false;
+}
+
+bool TIntermSwitch::replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement)
+{
+ REPLACE_IF_IS(mInit, TIntermTyped, original, replacement);
+ REPLACE_IF_IS(mStatementList, TIntermBlock, original, replacement);
+ return false;
+}
+
+bool TIntermCase::replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement)
+{
+ REPLACE_IF_IS(mCondition, TIntermTyped, original, replacement);
+ return false;
+}
+
+TIntermTyped::TIntermTyped(const TIntermTyped &node) : TIntermNode(), mType(node.mType)
+{
+ // Copy constructor is disallowed for TIntermNode in order to disallow it for subclasses that
+ // don't explicitly allow it, so normal TIntermNode constructor is used to construct the copy.
+ // We need to manually copy any fields of TIntermNode besides handling fields in TIntermTyped.
+ mLine = node.mLine;
+}
+
+bool TIntermTyped::isConstructorWithOnlyConstantUnionParameters()
+{
+ TIntermAggregate *constructor = getAsAggregate();
+ if (!constructor || !constructor->isConstructor())
+ {
+ return false;
+ }
+ for (TIntermNode *&node : *constructor->getSequence())
+ {
+ if (!node->getAsConstantUnion())
+ return false;
+ }
+ return true;
+}
+
+// static
+TIntermTyped *TIntermTyped::CreateIndexNode(int index)
+{
+ TConstantUnion *u = new TConstantUnion[1];
+ u[0].setIConst(index);
+
+ TType type(EbtInt, EbpUndefined, EvqConst, 1);
+ TIntermConstantUnion *node = new TIntermConstantUnion(u, type);
+ return node;
+}
+
+// static
+TIntermTyped *TIntermTyped::CreateZero(const TType &type)
+{
+ TType constType(type);
+ constType.setQualifier(EvqConst);
+
+ if (!type.isArray() && type.getBasicType() != EbtStruct)
+ {
+ ASSERT(type.isScalar() || type.isVector() || type.isMatrix());
+
+ size_t size = constType.getObjectSize();
+ TConstantUnion *u = new TConstantUnion[size];
+ for (size_t i = 0; i < size; ++i)
+ {
+ switch (type.getBasicType())
+ {
+ case EbtFloat:
+ u[i].setFConst(0.0f);
+ break;
+ case EbtInt:
+ u[i].setIConst(0);
+ break;
+ case EbtUInt:
+ u[i].setUConst(0u);
+ break;
+ case EbtBool:
+ u[i].setBConst(false);
+ break;
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+ }
+
+ TIntermConstantUnion *node = new TIntermConstantUnion(u, constType);
+ return node;
+ }
+
+ TIntermAggregate *constructor = new TIntermAggregate(sh::TypeToConstructorOperator(type));
+ constructor->setType(constType);
+
+ if (type.isArray())
+ {
+ TType elementType(type);
+ elementType.clearArrayness();
+
+ size_t arraySize = type.getArraySize();
+ for (size_t i = 0; i < arraySize; ++i)
+ {
+ constructor->getSequence()->push_back(CreateZero(elementType));
+ }
+ }
+ else
+ {
+ ASSERT(type.getBasicType() == EbtStruct);
+
+ TStructure *structure = type.getStruct();
+ for (const auto &field : structure->fields())
+ {
+ constructor->getSequence()->push_back(CreateZero(*field->type()));
+ }
+ }
+
+ return constructor;
+}
+
+TIntermConstantUnion::TIntermConstantUnion(const TIntermConstantUnion &node) : TIntermTyped(node)
+{
+ mUnionArrayPointer = node.mUnionArrayPointer;
+}
+
+void TFunctionSymbolInfo::setFromFunction(const TFunction &function)
+{
+ setName(function.getMangledName());
+ setId(function.getUniqueId());
+}
+
+TIntermAggregate::TIntermAggregate(const TIntermAggregate &node)
+ : TIntermOperator(node),
+ mUserDefined(node.mUserDefined),
+ mUseEmulatedFunction(node.mUseEmulatedFunction),
+ mGotPrecisionFromChildren(node.mGotPrecisionFromChildren),
+ mFunctionInfo(node.mFunctionInfo)
+{
+ for (TIntermNode *child : node.mSequence)
+ {
+ TIntermTyped *typedChild = child->getAsTyped();
+ ASSERT(typedChild != nullptr);
+ TIntermTyped *childCopy = typedChild->deepCopy();
+ mSequence.push_back(childCopy);
+ }
+}
+
+TIntermSwizzle::TIntermSwizzle(const TIntermSwizzle &node) : TIntermTyped(node)
+{
+ TIntermTyped *operandCopy = node.mOperand->deepCopy();
+ ASSERT(operandCopy != nullptr);
+ mOperand = operandCopy;
+}
+
+TIntermBinary::TIntermBinary(const TIntermBinary &node)
+ : TIntermOperator(node), mAddIndexClamp(node.mAddIndexClamp)
+{
+ TIntermTyped *leftCopy = node.mLeft->deepCopy();
+ TIntermTyped *rightCopy = node.mRight->deepCopy();
+ ASSERT(leftCopy != nullptr && rightCopy != nullptr);
+ mLeft = leftCopy;
+ mRight = rightCopy;
+}
+
+TIntermUnary::TIntermUnary(const TIntermUnary &node)
+ : TIntermOperator(node), mUseEmulatedFunction(node.mUseEmulatedFunction)
+{
+ TIntermTyped *operandCopy = node.mOperand->deepCopy();
+ ASSERT(operandCopy != nullptr);
+ mOperand = operandCopy;
+}
+
+TIntermTernary::TIntermTernary(const TIntermTernary &node) : TIntermTyped(node)
+{
+ TIntermTyped *conditionCopy = node.mCondition->deepCopy();
+ TIntermTyped *trueCopy = node.mTrueExpression->deepCopy();
+ TIntermTyped *falseCopy = node.mFalseExpression->deepCopy();
+ ASSERT(conditionCopy != nullptr && trueCopy != nullptr && falseCopy != nullptr);
+ mCondition = conditionCopy;
+ mTrueExpression = trueCopy;
+ mFalseExpression = falseCopy;
+}
+
+bool TIntermOperator::isAssignment() const
+{
+ return IsAssignment(mOp);
+}
+
+bool TIntermOperator::isMultiplication() const
+{
+ switch (mOp)
+ {
+ case EOpMul:
+ case EOpMatrixTimesMatrix:
+ case EOpMatrixTimesVector:
+ case EOpMatrixTimesScalar:
+ case EOpVectorTimesMatrix:
+ case EOpVectorTimesScalar:
+ return true;
+ default:
+ return false;
+ }
+}
+
+//
+// returns true if the operator is for one of the constructors
+//
+bool TIntermOperator::isConstructor() const
+{
+ switch (mOp)
+ {
+ case EOpConstructVec2:
+ case EOpConstructVec3:
+ case EOpConstructVec4:
+ case EOpConstructMat2:
+ case EOpConstructMat2x3:
+ case EOpConstructMat2x4:
+ case EOpConstructMat3x2:
+ case EOpConstructMat3:
+ case EOpConstructMat3x4:
+ case EOpConstructMat4x2:
+ case EOpConstructMat4x3:
+ case EOpConstructMat4:
+ case EOpConstructFloat:
+ case EOpConstructIVec2:
+ case EOpConstructIVec3:
+ case EOpConstructIVec4:
+ case EOpConstructInt:
+ case EOpConstructUVec2:
+ case EOpConstructUVec3:
+ case EOpConstructUVec4:
+ case EOpConstructUInt:
+ case EOpConstructBVec2:
+ case EOpConstructBVec3:
+ case EOpConstructBVec4:
+ case EOpConstructBool:
+ case EOpConstructStruct:
+ return true;
+ default:
+ return false;
+ }
+}
+
+TOperator TIntermBinary::GetMulOpBasedOnOperands(const TType &left, const TType &right)
+{
+ if (left.isMatrix())
+ {
+ if (right.isMatrix())
+ {
+ return EOpMatrixTimesMatrix;
+ }
+ else
+ {
+ if (right.isVector())
+ {
+ return EOpMatrixTimesVector;
+ }
+ else
+ {
+ return EOpMatrixTimesScalar;
+ }
+ }
+ }
+ else
+ {
+ if (right.isMatrix())
+ {
+ if (left.isVector())
+ {
+ return EOpVectorTimesMatrix;
+ }
+ else
+ {
+ return EOpMatrixTimesScalar;
+ }
+ }
+ else
+ {
+ // Neither operand is a matrix.
+ if (left.isVector() == right.isVector())
+ {
+ // Leave as component product.
+ return EOpMul;
+ }
+ else
+ {
+ return EOpVectorTimesScalar;
+ }
+ }
+ }
+}
+
+TOperator TIntermBinary::GetMulAssignOpBasedOnOperands(const TType &left, const TType &right)
+{
+ if (left.isMatrix())
+ {
+ if (right.isMatrix())
+ {
+ return EOpMatrixTimesMatrixAssign;
+ }
+ else
+ {
+ // right should be scalar, but this may not be validated yet.
+ return EOpMatrixTimesScalarAssign;
+ }
+ }
+ else
+ {
+ if (right.isMatrix())
+ {
+ // Left should be a vector, but this may not be validated yet.
+ return EOpVectorTimesMatrixAssign;
+ }
+ else
+ {
+ // Neither operand is a matrix.
+ if (left.isVector() == right.isVector())
+ {
+ // Leave as component product.
+ return EOpMulAssign;
+ }
+ else
+ {
+ // left should be vector and right should be scalar, but this may not be validated
+ // yet.
+ return EOpVectorTimesScalarAssign;
+ }
+ }
+ }
+}
+
+//
+// Make sure the type of a unary operator is appropriate for its
+// combination of operation and operand type.
+//
+void TIntermUnary::promote()
+{
+ TQualifier resultQualifier = EvqTemporary;
+ if (mOperand->getQualifier() == EvqConst)
+ resultQualifier = EvqConst;
+
+ unsigned char operandPrimarySize =
+ static_cast<unsigned char>(mOperand->getType().getNominalSize());
+ switch (mOp)
+ {
+ case EOpFloatBitsToInt:
+ setType(TType(EbtInt, EbpHigh, resultQualifier, operandPrimarySize));
+ break;
+ case EOpFloatBitsToUint:
+ setType(TType(EbtUInt, EbpHigh, resultQualifier, operandPrimarySize));
+ break;
+ case EOpIntBitsToFloat:
+ case EOpUintBitsToFloat:
+ setType(TType(EbtFloat, EbpHigh, resultQualifier, operandPrimarySize));
+ break;
+ case EOpPackSnorm2x16:
+ case EOpPackUnorm2x16:
+ case EOpPackHalf2x16:
+ setType(TType(EbtUInt, EbpHigh, resultQualifier));
+ break;
+ case EOpUnpackSnorm2x16:
+ case EOpUnpackUnorm2x16:
+ setType(TType(EbtFloat, EbpHigh, resultQualifier, 2));
+ break;
+ case EOpUnpackHalf2x16:
+ setType(TType(EbtFloat, EbpMedium, resultQualifier, 2));
+ break;
+ case EOpAny:
+ case EOpAll:
+ setType(TType(EbtBool, EbpUndefined, resultQualifier));
+ break;
+ case EOpLength:
+ case EOpDeterminant:
+ setType(TType(EbtFloat, mOperand->getType().getPrecision(), resultQualifier));
+ break;
+ case EOpTranspose:
+ setType(TType(EbtFloat, mOperand->getType().getPrecision(), resultQualifier,
+ static_cast<unsigned char>(mOperand->getType().getRows()),
+ static_cast<unsigned char>(mOperand->getType().getCols())));
+ break;
+ case EOpIsInf:
+ case EOpIsNan:
+ setType(TType(EbtBool, EbpUndefined, resultQualifier, operandPrimarySize));
+ break;
+ default:
+ setType(mOperand->getType());
+ mType.setQualifier(resultQualifier);
+ break;
+ }
+}
+
+TIntermSwizzle::TIntermSwizzle(TIntermTyped *operand, const TVector<int> &swizzleOffsets)
+ : TIntermTyped(TType(EbtFloat, EbpUndefined)),
+ mOperand(operand),
+ mSwizzleOffsets(swizzleOffsets)
+{
+ ASSERT(mSwizzleOffsets.size() <= 4);
+ promote();
+}
+
+TIntermUnary::TIntermUnary(TOperator op, TIntermTyped *operand)
+ : TIntermOperator(op), mOperand(operand), mUseEmulatedFunction(false)
+{
+ promote();
+}
+
+TIntermBinary::TIntermBinary(TOperator op, TIntermTyped *left, TIntermTyped *right)
+ : TIntermOperator(op), mLeft(left), mRight(right), mAddIndexClamp(false)
+{
+ promote();
+}
+
+TIntermTernary::TIntermTernary(TIntermTyped *cond,
+ TIntermTyped *trueExpression,
+ TIntermTyped *falseExpression)
+ : TIntermTyped(trueExpression->getType()),
+ mCondition(cond),
+ mTrueExpression(trueExpression),
+ mFalseExpression(falseExpression)
+{
+ getTypePointer()->setQualifier(
+ TIntermTernary::DetermineQualifier(cond, trueExpression, falseExpression));
+}
+
+// static
+TQualifier TIntermTernary::DetermineQualifier(TIntermTyped *cond,
+ TIntermTyped *trueExpression,
+ TIntermTyped *falseExpression)
+{
+ if (cond->getQualifier() == EvqConst && trueExpression->getQualifier() == EvqConst &&
+ falseExpression->getQualifier() == EvqConst)
+ {
+ return EvqConst;
+ }
+ return EvqTemporary;
+}
+
+void TIntermSwizzle::promote()
+{
+ TQualifier resultQualifier = EvqTemporary;
+ if (mOperand->getQualifier() == EvqConst)
+ resultQualifier = EvqConst;
+
+ auto numFields = mSwizzleOffsets.size();
+ setType(TType(mOperand->getBasicType(), mOperand->getPrecision(), resultQualifier,
+ static_cast<unsigned char>(numFields)));
+}
+
+bool TIntermSwizzle::hasDuplicateOffsets() const
+{
+ int offsetCount[4] = {0u, 0u, 0u, 0u};
+ for (const auto offset : mSwizzleOffsets)
+ {
+ offsetCount[offset]++;
+ if (offsetCount[offset] > 1)
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+void TIntermSwizzle::writeOffsetsAsXYZW(TInfoSinkBase *out) const
+{
+ for (const int offset : mSwizzleOffsets)
+ {
+ switch (offset)
+ {
+ case 0:
+ *out << "x";
+ break;
+ case 1:
+ *out << "y";
+ break;
+ case 2:
+ *out << "z";
+ break;
+ case 3:
+ *out << "w";
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+}
+
+TQualifier TIntermBinary::GetCommaQualifier(int shaderVersion,
+ const TIntermTyped *left,
+ const TIntermTyped *right)
+{
+ // ESSL3.00 section 12.43: The result of a sequence operator is not a constant-expression.
+ if (shaderVersion >= 300 || left->getQualifier() != EvqConst ||
+ right->getQualifier() != EvqConst)
+ {
+ return EvqTemporary;
+ }
+ return EvqConst;
+}
+
+// Establishes the type of the result of the binary operation.
+void TIntermBinary::promote()
+{
+ ASSERT(!isMultiplication() ||
+ mOp == GetMulOpBasedOnOperands(mLeft->getType(), mRight->getType()));
+
+ // Comma is handled as a special case.
+ if (mOp == EOpComma)
+ {
+ setType(mRight->getType());
+ return;
+ }
+
+ // Base assumption: just make the type the same as the left
+ // operand. Then only deviations from this need be coded.
+ setType(mLeft->getType());
+
+ TQualifier resultQualifier = EvqConst;
+ // Binary operations results in temporary variables unless both
+ // operands are const.
+ if (mLeft->getQualifier() != EvqConst || mRight->getQualifier() != EvqConst)
+ {
+ resultQualifier = EvqTemporary;
+ getTypePointer()->setQualifier(EvqTemporary);
+ }
+
+ // Handle indexing ops.
+ switch (mOp)
+ {
+ case EOpIndexDirect:
+ case EOpIndexIndirect:
+ if (mLeft->isArray())
+ {
+ mType.clearArrayness();
+ }
+ else if (mLeft->isMatrix())
+ {
+ setType(TType(mLeft->getBasicType(), mLeft->getPrecision(), resultQualifier,
+ static_cast<unsigned char>(mLeft->getRows())));
+ }
+ else if (mLeft->isVector())
+ {
+ setType(TType(mLeft->getBasicType(), mLeft->getPrecision(), resultQualifier));
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+ return;
+ case EOpIndexDirectStruct:
+ {
+ const TFieldList &fields = mLeft->getType().getStruct()->fields();
+ const int i = mRight->getAsConstantUnion()->getIConst(0);
+ setType(*fields[i]->type());
+ getTypePointer()->setQualifier(resultQualifier);
+ return;
+ }
+ case EOpIndexDirectInterfaceBlock:
+ {
+ const TFieldList &fields = mLeft->getType().getInterfaceBlock()->fields();
+ const int i = mRight->getAsConstantUnion()->getIConst(0);
+ setType(*fields[i]->type());
+ getTypePointer()->setQualifier(resultQualifier);
+ return;
+ }
+ default:
+ break;
+ }
+
+ ASSERT(mLeft->isArray() == mRight->isArray());
+
+ // The result gets promoted to the highest precision.
+ TPrecision higherPrecision = GetHigherPrecision(mLeft->getPrecision(), mRight->getPrecision());
+ getTypePointer()->setPrecision(higherPrecision);
+
+ const int nominalSize =
+ std::max(mLeft->getNominalSize(), mRight->getNominalSize());
+
+ //
+ // All scalars or structs. Code after this test assumes this case is removed!
+ //
+ if (nominalSize == 1)
+ {
+ switch (mOp)
+ {
+ //
+ // Promote to conditional
+ //
+ case EOpEqual:
+ case EOpNotEqual:
+ case EOpLessThan:
+ case EOpGreaterThan:
+ case EOpLessThanEqual:
+ case EOpGreaterThanEqual:
+ setType(TType(EbtBool, EbpUndefined, resultQualifier));
+ break;
+
+ //
+ // And and Or operate on conditionals
+ //
+ case EOpLogicalAnd:
+ case EOpLogicalXor:
+ case EOpLogicalOr:
+ ASSERT(mLeft->getBasicType() == EbtBool && mRight->getBasicType() == EbtBool);
+ setType(TType(EbtBool, EbpUndefined, resultQualifier));
+ break;
+
+ default:
+ break;
+ }
+ return;
+ }
+
+ // If we reach here, at least one of the operands is vector or matrix.
+ // The other operand could be a scalar, vector, or matrix.
+ TBasicType basicType = mLeft->getBasicType();
+
+ switch (mOp)
+ {
+ case EOpMul:
+ break;
+ case EOpMatrixTimesScalar:
+ if (mRight->isMatrix())
+ {
+ setType(TType(basicType, higherPrecision, resultQualifier,
+ static_cast<unsigned char>(mRight->getCols()),
+ static_cast<unsigned char>(mRight->getRows())));
+ }
+ break;
+ case EOpMatrixTimesVector:
+ setType(TType(basicType, higherPrecision, resultQualifier,
+ static_cast<unsigned char>(mLeft->getRows()), 1));
+ break;
+ case EOpMatrixTimesMatrix:
+ setType(TType(basicType, higherPrecision, resultQualifier,
+ static_cast<unsigned char>(mRight->getCols()),
+ static_cast<unsigned char>(mLeft->getRows())));
+ break;
+ case EOpVectorTimesScalar:
+ setType(TType(basicType, higherPrecision, resultQualifier,
+ static_cast<unsigned char>(nominalSize), 1));
+ break;
+ case EOpVectorTimesMatrix:
+ setType(TType(basicType, higherPrecision, resultQualifier,
+ static_cast<unsigned char>(mRight->getCols()), 1));
+ break;
+ case EOpMulAssign:
+ case EOpVectorTimesScalarAssign:
+ case EOpVectorTimesMatrixAssign:
+ case EOpMatrixTimesScalarAssign:
+ case EOpMatrixTimesMatrixAssign:
+ ASSERT(mOp == GetMulAssignOpBasedOnOperands(mLeft->getType(), mRight->getType()));
+ break;
+ case EOpAssign:
+ case EOpInitialize:
+ ASSERT((mLeft->getNominalSize() == mRight->getNominalSize()) &&
+ (mLeft->getSecondarySize() == mRight->getSecondarySize()));
+ break;
+ case EOpAdd:
+ case EOpSub:
+ case EOpDiv:
+ case EOpIMod:
+ case EOpBitShiftLeft:
+ case EOpBitShiftRight:
+ case EOpBitwiseAnd:
+ case EOpBitwiseXor:
+ case EOpBitwiseOr:
+ case EOpAddAssign:
+ case EOpSubAssign:
+ case EOpDivAssign:
+ case EOpIModAssign:
+ case EOpBitShiftLeftAssign:
+ case EOpBitShiftRightAssign:
+ case EOpBitwiseAndAssign:
+ case EOpBitwiseXorAssign:
+ case EOpBitwiseOrAssign:
+ {
+ const int secondarySize =
+ std::max(mLeft->getSecondarySize(), mRight->getSecondarySize());
+ setType(TType(basicType, higherPrecision, resultQualifier,
+ static_cast<unsigned char>(nominalSize),
+ static_cast<unsigned char>(secondarySize)));
+ ASSERT(!mLeft->isArray() && !mRight->isArray());
+ break;
+ }
+ case EOpEqual:
+ case EOpNotEqual:
+ case EOpLessThan:
+ case EOpGreaterThan:
+ case EOpLessThanEqual:
+ case EOpGreaterThanEqual:
+ ASSERT((mLeft->getNominalSize() == mRight->getNominalSize()) &&
+ (mLeft->getSecondarySize() == mRight->getSecondarySize()));
+ setType(TType(EbtBool, EbpUndefined, resultQualifier));
+ break;
+
+ case EOpIndexDirect:
+ case EOpIndexIndirect:
+ case EOpIndexDirectInterfaceBlock:
+ case EOpIndexDirectStruct:
+ // These ops should be already fully handled.
+ UNREACHABLE();
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+const TConstantUnion *TIntermConstantUnion::foldIndexing(int index)
+{
+ if (isArray())
+ {
+ ASSERT(index < static_cast<int>(getType().getArraySize()));
+ TType arrayElementType = getType();
+ arrayElementType.clearArrayness();
+ size_t arrayElementSize = arrayElementType.getObjectSize();
+ return &mUnionArrayPointer[arrayElementSize * index];
+ }
+ else if (isMatrix())
+ {
+ ASSERT(index < getType().getCols());
+ int size = getType().getRows();
+ return &mUnionArrayPointer[size * index];
+ }
+ else if (isVector())
+ {
+ ASSERT(index < getType().getNominalSize());
+ return &mUnionArrayPointer[index];
+ }
+ else
+ {
+ UNREACHABLE();
+ return nullptr;
+ }
+}
+
+TIntermTyped *TIntermSwizzle::fold()
+{
+ TIntermConstantUnion *operandConstant = mOperand->getAsConstantUnion();
+ if (operandConstant == nullptr)
+ {
+ return nullptr;
+ }
+
+ TConstantUnion *constArray = new TConstantUnion[mSwizzleOffsets.size()];
+ for (size_t i = 0; i < mSwizzleOffsets.size(); ++i)
+ {
+ constArray[i] = *operandConstant->foldIndexing(mSwizzleOffsets.at(i));
+ }
+ return CreateFoldedNode(constArray, this, mType.getQualifier());
+}
+
+TIntermTyped *TIntermBinary::fold(TDiagnostics *diagnostics)
+{
+ TIntermConstantUnion *leftConstant = mLeft->getAsConstantUnion();
+ TIntermConstantUnion *rightConstant = mRight->getAsConstantUnion();
+ switch (mOp)
+ {
+ case EOpIndexDirect:
+ {
+ if (leftConstant == nullptr || rightConstant == nullptr)
+ {
+ return nullptr;
+ }
+ int index = rightConstant->getIConst(0);
+
+ const TConstantUnion *constArray = leftConstant->foldIndexing(index);
+ return CreateFoldedNode(constArray, this, mType.getQualifier());
+ }
+ case EOpIndexDirectStruct:
+ {
+ if (leftConstant == nullptr || rightConstant == nullptr)
+ {
+ return nullptr;
+ }
+ const TFieldList &fields = mLeft->getType().getStruct()->fields();
+ size_t index = static_cast<size_t>(rightConstant->getIConst(0));
+
+ size_t previousFieldsSize = 0;
+ for (size_t i = 0; i < index; ++i)
+ {
+ previousFieldsSize += fields[i]->type()->getObjectSize();
+ }
+
+ const TConstantUnion *constArray = leftConstant->getUnionArrayPointer();
+ return CreateFoldedNode(constArray + previousFieldsSize, this, mType.getQualifier());
+ }
+ case EOpIndexIndirect:
+ case EOpIndexDirectInterfaceBlock:
+ // Can never be constant folded.
+ return nullptr;
+ default:
+ {
+ if (leftConstant == nullptr || rightConstant == nullptr)
+ {
+ return nullptr;
+ }
+ TConstantUnion *constArray =
+ leftConstant->foldBinary(mOp, rightConstant, diagnostics, mLeft->getLine());
+
+ // Nodes may be constant folded without being qualified as constant.
+ return CreateFoldedNode(constArray, this, mType.getQualifier());
+ }
+ }
+}
+
+TIntermTyped *TIntermUnary::fold(TDiagnostics *diagnostics)
+{
+ TIntermConstantUnion *operandConstant = mOperand->getAsConstantUnion();
+ if (operandConstant == nullptr)
+ {
+ return nullptr;
+ }
+
+ TConstantUnion *constArray = nullptr;
+ switch (mOp)
+ {
+ case EOpAny:
+ case EOpAll:
+ case EOpLength:
+ case EOpTranspose:
+ case EOpDeterminant:
+ case EOpInverse:
+ case EOpPackSnorm2x16:
+ case EOpUnpackSnorm2x16:
+ case EOpPackUnorm2x16:
+ case EOpUnpackUnorm2x16:
+ case EOpPackHalf2x16:
+ case EOpUnpackHalf2x16:
+ constArray = operandConstant->foldUnaryNonComponentWise(mOp);
+ break;
+ default:
+ constArray = operandConstant->foldUnaryComponentWise(mOp, diagnostics);
+ break;
+ }
+
+ // Nodes may be constant folded without being qualified as constant.
+ return CreateFoldedNode(constArray, this, mType.getQualifier());
+}
+
+TIntermTyped *TIntermAggregate::fold(TDiagnostics *diagnostics)
+{
+ // Make sure that all params are constant before actual constant folding.
+ for (auto *param : *getSequence())
+ {
+ if (param->getAsConstantUnion() == nullptr)
+ {
+ return nullptr;
+ }
+ }
+ TConstantUnion *constArray = nullptr;
+ if (isConstructor())
+ constArray = TIntermConstantUnion::FoldAggregateConstructor(this);
+ else
+ constArray = TIntermConstantUnion::FoldAggregateBuiltIn(this, diagnostics);
+
+ // Nodes may be constant folded without being qualified as constant.
+ TQualifier resultQualifier = areChildrenConstQualified() ? EvqConst : EvqTemporary;
+ return CreateFoldedNode(constArray, this, resultQualifier);
+}
+
+//
+// The fold functions see if an operation on a constant can be done in place,
+// without generating run-time code.
+//
+// Returns the constant value to keep using or nullptr.
+//
+TConstantUnion *TIntermConstantUnion::foldBinary(TOperator op,
+ TIntermConstantUnion *rightNode,
+ TDiagnostics *diagnostics,
+ const TSourceLoc &line)
+{
+ const TConstantUnion *leftArray = getUnionArrayPointer();
+ const TConstantUnion *rightArray = rightNode->getUnionArrayPointer();
+
+ ASSERT(leftArray && rightArray);
+
+ size_t objectSize = getType().getObjectSize();
+
+ // for a case like float f = vec4(2, 3, 4, 5) + 1.2;
+ if (rightNode->getType().getObjectSize() == 1 && objectSize > 1)
+ {
+ rightArray = Vectorize(*rightNode->getUnionArrayPointer(), objectSize);
+ }
+ else if (rightNode->getType().getObjectSize() > 1 && objectSize == 1)
+ {
+ // for a case like float f = 1.2 + vec4(2, 3, 4, 5);
+ leftArray = Vectorize(*getUnionArrayPointer(), rightNode->getType().getObjectSize());
+ objectSize = rightNode->getType().getObjectSize();
+ }
+
+ TConstantUnion *resultArray = nullptr;
+
+ switch(op)
+ {
+ case EOpAdd:
+ resultArray = new TConstantUnion[objectSize];
+ for (size_t i = 0; i < objectSize; i++)
+ resultArray[i] = TConstantUnion::add(leftArray[i], rightArray[i], diagnostics, line);
+ break;
+ case EOpSub:
+ resultArray = new TConstantUnion[objectSize];
+ for (size_t i = 0; i < objectSize; i++)
+ resultArray[i] = TConstantUnion::sub(leftArray[i], rightArray[i], diagnostics, line);
+ break;
+
+ case EOpMul:
+ case EOpVectorTimesScalar:
+ case EOpMatrixTimesScalar:
+ resultArray = new TConstantUnion[objectSize];
+ for (size_t i = 0; i < objectSize; i++)
+ resultArray[i] = TConstantUnion::mul(leftArray[i], rightArray[i], diagnostics, line);
+ break;
+
+ case EOpMatrixTimesMatrix:
+ {
+ // TODO(jmadll): This code should check for overflows.
+ ASSERT(getType().getBasicType() == EbtFloat && rightNode->getBasicType() == EbtFloat);
+
+ const int leftCols = getCols();
+ const int leftRows = getRows();
+ const int rightCols = rightNode->getType().getCols();
+ const int rightRows = rightNode->getType().getRows();
+ const int resultCols = rightCols;
+ const int resultRows = leftRows;
+
+ resultArray = new TConstantUnion[resultCols * resultRows];
+ for (int row = 0; row < resultRows; row++)
+ {
+ for (int column = 0; column < resultCols; column++)
+ {
+ resultArray[resultRows * column + row].setFConst(0.0f);
+ for (int i = 0; i < leftCols; i++)
+ {
+ resultArray[resultRows * column + row].setFConst(
+ resultArray[resultRows * column + row].getFConst() +
+ leftArray[i * leftRows + row].getFConst() *
+ rightArray[column * rightRows + i].getFConst());
+ }
+ }
+ }
+ }
+ break;
+
+ case EOpDiv:
+ case EOpIMod:
+ {
+ resultArray = new TConstantUnion[objectSize];
+ for (size_t i = 0; i < objectSize; i++)
+ {
+ switch (getType().getBasicType())
+ {
+ case EbtFloat:
+ if (rightArray[i] == 0.0f)
+ {
+ diagnostics->warning(
+ getLine(), "Divide by zero error during constant folding", "/", "");
+ resultArray[i].setFConst(leftArray[i].getFConst() < 0 ? -FLT_MAX : FLT_MAX);
+ }
+ else
+ {
+ ASSERT(op == EOpDiv);
+ resultArray[i].setFConst(leftArray[i].getFConst() / rightArray[i].getFConst());
+ }
+ break;
+
+ case EbtInt:
+ if (rightArray[i] == 0)
+ {
+ diagnostics->warning(
+ getLine(), "Divide by zero error during constant folding", "/", "");
+ resultArray[i].setIConst(INT_MAX);
+ }
+ else
+ {
+ int lhs = leftArray[i].getIConst();
+ int divisor = rightArray[i].getIConst();
+ if (op == EOpDiv)
+ {
+ // Check for the special case where the minimum representable number is
+ // divided by -1. If left alone this leads to integer overflow in C++.
+ // ESSL 3.00.6 section 4.1.3 Integers:
+ // "However, for the case where the minimum representable value is
+ // divided by -1, it is allowed to return either the minimum
+ // representable value or the maximum representable value."
+ if (lhs == -0x7fffffff - 1 && divisor == -1)
+ {
+ resultArray[i].setIConst(0x7fffffff);
+ }
+ else
+ {
+ resultArray[i].setIConst(lhs / divisor);
+ }
+ }
+ else
+ {
+ ASSERT(op == EOpIMod);
+ if (lhs < 0 || divisor < 0)
+ {
+ // ESSL 3.00.6 section 5.9: Results of modulus are undefined when
+ // either one of the operands is negative.
+ diagnostics->warning(getLine(),
+ "Negative modulus operator operand "
+ "encountered during constant folding",
+ "%", "");
+ resultArray[i].setIConst(0);
+ }
+ else
+ {
+ resultArray[i].setIConst(lhs % divisor);
+ }
+ }
+ }
+ break;
+
+ case EbtUInt:
+ if (rightArray[i] == 0)
+ {
+ diagnostics->warning(
+ getLine(), "Divide by zero error during constant folding", "/", "");
+ resultArray[i].setUConst(UINT_MAX);
+ }
+ else
+ {
+ if (op == EOpDiv)
+ {
+ resultArray[i].setUConst(leftArray[i].getUConst() / rightArray[i].getUConst());
+ }
+ else
+ {
+ ASSERT(op == EOpIMod);
+ resultArray[i].setUConst(leftArray[i].getUConst() % rightArray[i].getUConst());
+ }
+ }
+ break;
+
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+ }
+ }
+ break;
+
+ case EOpMatrixTimesVector:
+ {
+ // TODO(jmadll): This code should check for overflows.
+ ASSERT(rightNode->getBasicType() == EbtFloat);
+
+ const int matrixCols = getCols();
+ const int matrixRows = getRows();
+
+ resultArray = new TConstantUnion[matrixRows];
+
+ for (int matrixRow = 0; matrixRow < matrixRows; matrixRow++)
+ {
+ resultArray[matrixRow].setFConst(0.0f);
+ for (int col = 0; col < matrixCols; col++)
+ {
+ resultArray[matrixRow].setFConst(resultArray[matrixRow].getFConst() +
+ leftArray[col * matrixRows + matrixRow].getFConst() *
+ rightArray[col].getFConst());
+ }
+ }
+ }
+ break;
+
+ case EOpVectorTimesMatrix:
+ {
+ // TODO(jmadll): This code should check for overflows.
+ ASSERT(getType().getBasicType() == EbtFloat);
+
+ const int matrixCols = rightNode->getType().getCols();
+ const int matrixRows = rightNode->getType().getRows();
+
+ resultArray = new TConstantUnion[matrixCols];
+
+ for (int matrixCol = 0; matrixCol < matrixCols; matrixCol++)
+ {
+ resultArray[matrixCol].setFConst(0.0f);
+ for (int matrixRow = 0; matrixRow < matrixRows; matrixRow++)
+ {
+ resultArray[matrixCol].setFConst(resultArray[matrixCol].getFConst() +
+ leftArray[matrixRow].getFConst() *
+ rightArray[matrixCol * matrixRows + matrixRow].getFConst());
+ }
+ }
+ }
+ break;
+
+ case EOpLogicalAnd:
+ {
+ resultArray = new TConstantUnion[objectSize];
+ for (size_t i = 0; i < objectSize; i++)
+ {
+ resultArray[i] = leftArray[i] && rightArray[i];
+ }
+ }
+ break;
+
+ case EOpLogicalOr:
+ {
+ resultArray = new TConstantUnion[objectSize];
+ for (size_t i = 0; i < objectSize; i++)
+ {
+ resultArray[i] = leftArray[i] || rightArray[i];
+ }
+ }
+ break;
+
+ case EOpLogicalXor:
+ {
+ ASSERT(getType().getBasicType() == EbtBool);
+ resultArray = new TConstantUnion[objectSize];
+ for (size_t i = 0; i < objectSize; i++)
+ {
+ resultArray[i].setBConst(leftArray[i] != rightArray[i]);
+ }
+ }
+ break;
+
+ case EOpBitwiseAnd:
+ resultArray = new TConstantUnion[objectSize];
+ for (size_t i = 0; i < objectSize; i++)
+ resultArray[i] = leftArray[i] & rightArray[i];
+ break;
+ case EOpBitwiseXor:
+ resultArray = new TConstantUnion[objectSize];
+ for (size_t i = 0; i < objectSize; i++)
+ resultArray[i] = leftArray[i] ^ rightArray[i];
+ break;
+ case EOpBitwiseOr:
+ resultArray = new TConstantUnion[objectSize];
+ for (size_t i = 0; i < objectSize; i++)
+ resultArray[i] = leftArray[i] | rightArray[i];
+ break;
+ case EOpBitShiftLeft:
+ resultArray = new TConstantUnion[objectSize];
+ for (size_t i = 0; i < objectSize; i++)
+ resultArray[i] = TConstantUnion::lshift(leftArray[i], rightArray[i], diagnostics, line);
+ break;
+ case EOpBitShiftRight:
+ resultArray = new TConstantUnion[objectSize];
+ for (size_t i = 0; i < objectSize; i++)
+ resultArray[i] = TConstantUnion::rshift(leftArray[i], rightArray[i], diagnostics, line);
+ break;
+
+ case EOpLessThan:
+ ASSERT(objectSize == 1);
+ resultArray = new TConstantUnion[1];
+ resultArray->setBConst(*leftArray < *rightArray);
+ break;
+
+ case EOpGreaterThan:
+ ASSERT(objectSize == 1);
+ resultArray = new TConstantUnion[1];
+ resultArray->setBConst(*leftArray > *rightArray);
+ break;
+
+ case EOpLessThanEqual:
+ ASSERT(objectSize == 1);
+ resultArray = new TConstantUnion[1];
+ resultArray->setBConst(!(*leftArray > *rightArray));
+ break;
+
+ case EOpGreaterThanEqual:
+ ASSERT(objectSize == 1);
+ resultArray = new TConstantUnion[1];
+ resultArray->setBConst(!(*leftArray < *rightArray));
+ break;
+
+ case EOpEqual:
+ case EOpNotEqual:
+ {
+ resultArray = new TConstantUnion[1];
+ bool equal = true;
+ for (size_t i = 0; i < objectSize; i++)
+ {
+ if (leftArray[i] != rightArray[i])
+ {
+ equal = false;
+ break; // break out of for loop
+ }
+ }
+ if (op == EOpEqual)
+ {
+ resultArray->setBConst(equal);
+ }
+ else
+ {
+ resultArray->setBConst(!equal);
+ }
+ }
+ break;
+
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+ return resultArray;
+}
+
+// The fold functions do operations on a constant at GLSL compile time, without generating run-time
+// code. Returns the constant value to keep using. Nullptr should not be returned.
+TConstantUnion *TIntermConstantUnion::foldUnaryNonComponentWise(TOperator op)
+{
+ // Do operations where the return type may have a different number of components compared to the
+ // operand type.
+
+ const TConstantUnion *operandArray = getUnionArrayPointer();
+ ASSERT(operandArray);
+
+ size_t objectSize = getType().getObjectSize();
+ TConstantUnion *resultArray = nullptr;
+ switch (op)
+ {
+ case EOpAny:
+ ASSERT(getType().getBasicType() == EbtBool);
+ resultArray = new TConstantUnion();
+ resultArray->setBConst(false);
+ for (size_t i = 0; i < objectSize; i++)
+ {
+ if (operandArray[i].getBConst())
+ {
+ resultArray->setBConst(true);
+ break;
+ }
+ }
+ break;
+
+ case EOpAll:
+ ASSERT(getType().getBasicType() == EbtBool);
+ resultArray = new TConstantUnion();
+ resultArray->setBConst(true);
+ for (size_t i = 0; i < objectSize; i++)
+ {
+ if (!operandArray[i].getBConst())
+ {
+ resultArray->setBConst(false);
+ break;
+ }
+ }
+ break;
+
+ case EOpLength:
+ ASSERT(getType().getBasicType() == EbtFloat);
+ resultArray = new TConstantUnion();
+ resultArray->setFConst(VectorLength(operandArray, objectSize));
+ break;
+
+ case EOpTranspose:
+ {
+ ASSERT(getType().getBasicType() == EbtFloat);
+ resultArray = new TConstantUnion[objectSize];
+ angle::Matrix<float> result =
+ GetMatrix(operandArray, getType().getRows(), getType().getCols()).transpose();
+ SetUnionArrayFromMatrix(result, resultArray);
+ break;
+ }
+
+ case EOpDeterminant:
+ {
+ ASSERT(getType().getBasicType() == EbtFloat);
+ unsigned int size = getType().getNominalSize();
+ ASSERT(size >= 2 && size <= 4);
+ resultArray = new TConstantUnion();
+ resultArray->setFConst(GetMatrix(operandArray, size).determinant());
+ break;
+ }
+
+ case EOpInverse:
+ {
+ ASSERT(getType().getBasicType() == EbtFloat);
+ unsigned int size = getType().getNominalSize();
+ ASSERT(size >= 2 && size <= 4);
+ resultArray = new TConstantUnion[objectSize];
+ angle::Matrix<float> result = GetMatrix(operandArray, size).inverse();
+ SetUnionArrayFromMatrix(result, resultArray);
+ break;
+ }
+
+ case EOpPackSnorm2x16:
+ ASSERT(getType().getBasicType() == EbtFloat);
+ ASSERT(getType().getNominalSize() == 2);
+ resultArray = new TConstantUnion();
+ resultArray->setUConst(
+ gl::packSnorm2x16(operandArray[0].getFConst(), operandArray[1].getFConst()));
+ break;
+
+ case EOpUnpackSnorm2x16:
+ {
+ ASSERT(getType().getBasicType() == EbtUInt);
+ resultArray = new TConstantUnion[2];
+ float f1, f2;
+ gl::unpackSnorm2x16(operandArray[0].getUConst(), &f1, &f2);
+ resultArray[0].setFConst(f1);
+ resultArray[1].setFConst(f2);
+ break;
+ }
+
+ case EOpPackUnorm2x16:
+ ASSERT(getType().getBasicType() == EbtFloat);
+ ASSERT(getType().getNominalSize() == 2);
+ resultArray = new TConstantUnion();
+ resultArray->setUConst(
+ gl::packUnorm2x16(operandArray[0].getFConst(), operandArray[1].getFConst()));
+ break;
+
+ case EOpUnpackUnorm2x16:
+ {
+ ASSERT(getType().getBasicType() == EbtUInt);
+ resultArray = new TConstantUnion[2];
+ float f1, f2;
+ gl::unpackUnorm2x16(operandArray[0].getUConst(), &f1, &f2);
+ resultArray[0].setFConst(f1);
+ resultArray[1].setFConst(f2);
+ break;
+ }
+
+ case EOpPackHalf2x16:
+ ASSERT(getType().getBasicType() == EbtFloat);
+ ASSERT(getType().getNominalSize() == 2);
+ resultArray = new TConstantUnion();
+ resultArray->setUConst(
+ gl::packHalf2x16(operandArray[0].getFConst(), operandArray[1].getFConst()));
+ break;
+
+ case EOpUnpackHalf2x16:
+ {
+ ASSERT(getType().getBasicType() == EbtUInt);
+ resultArray = new TConstantUnion[2];
+ float f1, f2;
+ gl::unpackHalf2x16(operandArray[0].getUConst(), &f1, &f2);
+ resultArray[0].setFConst(f1);
+ resultArray[1].setFConst(f2);
+ break;
+ }
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ return resultArray;
+}
+
+TConstantUnion *TIntermConstantUnion::foldUnaryComponentWise(TOperator op,
+ TDiagnostics *diagnostics)
+{
+ // Do unary operations where each component of the result is computed based on the corresponding
+ // component of the operand. Also folds normalize, though the divisor in that case takes all
+ // components into account.
+
+ const TConstantUnion *operandArray = getUnionArrayPointer();
+ ASSERT(operandArray);
+
+ size_t objectSize = getType().getObjectSize();
+
+ TConstantUnion *resultArray = new TConstantUnion[objectSize];
+ for (size_t i = 0; i < objectSize; i++)
+ {
+ switch(op)
+ {
+ case EOpNegative:
+ switch (getType().getBasicType())
+ {
+ case EbtFloat:
+ resultArray[i].setFConst(-operandArray[i].getFConst());
+ break;
+ case EbtInt:
+ if (operandArray[i] == std::numeric_limits<int>::min())
+ {
+ // The minimum representable integer doesn't have a positive
+ // counterpart, rather the negation overflows and in ESSL is supposed to
+ // wrap back to the minimum representable integer. Make sure that we
+ // don't actually let the negation overflow, which has undefined
+ // behavior in C++.
+ resultArray[i].setIConst(std::numeric_limits<int>::min());
+ }
+ else
+ {
+ resultArray[i].setIConst(-operandArray[i].getIConst());
+ }
+ break;
+ case EbtUInt:
+ if (operandArray[i] == 0x80000000u)
+ {
+ resultArray[i].setUConst(0x80000000u);
+ }
+ else
+ {
+ resultArray[i].setUConst(static_cast<unsigned int>(
+ -static_cast<int>(operandArray[i].getUConst())));
+ }
+ break;
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+ break;
+
+ case EOpPositive:
+ switch (getType().getBasicType())
+ {
+ case EbtFloat:
+ resultArray[i].setFConst(operandArray[i].getFConst());
+ break;
+ case EbtInt:
+ resultArray[i].setIConst(operandArray[i].getIConst());
+ break;
+ case EbtUInt:
+ resultArray[i].setUConst(static_cast<unsigned int>(
+ static_cast<int>(operandArray[i].getUConst())));
+ break;
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+ break;
+
+ case EOpLogicalNot:
+ switch (getType().getBasicType())
+ {
+ case EbtBool:
+ resultArray[i].setBConst(!operandArray[i].getBConst());
+ break;
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+ break;
+
+ case EOpBitwiseNot:
+ switch (getType().getBasicType())
+ {
+ case EbtInt:
+ resultArray[i].setIConst(~operandArray[i].getIConst());
+ break;
+ case EbtUInt:
+ resultArray[i].setUConst(~operandArray[i].getUConst());
+ break;
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+ break;
+
+ case EOpRadians:
+ ASSERT(getType().getBasicType() == EbtFloat);
+ resultArray[i].setFConst(kDegreesToRadiansMultiplier * operandArray[i].getFConst());
+ break;
+
+ case EOpDegrees:
+ ASSERT(getType().getBasicType() == EbtFloat);
+ resultArray[i].setFConst(kRadiansToDegreesMultiplier * operandArray[i].getFConst());
+ break;
+
+ case EOpSin:
+ foldFloatTypeUnary(operandArray[i], &sinf, &resultArray[i]);
+ break;
+
+ case EOpCos:
+ foldFloatTypeUnary(operandArray[i], &cosf, &resultArray[i]);
+ break;
+
+ case EOpTan:
+ foldFloatTypeUnary(operandArray[i], &tanf, &resultArray[i]);
+ break;
+
+ case EOpAsin:
+ // For asin(x), results are undefined if |x| > 1, we are choosing to set result to
+ // 0.
+ if (fabsf(operandArray[i].getFConst()) > 1.0f)
+ UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(),
+ diagnostics, &resultArray[i]);
+ else
+ foldFloatTypeUnary(operandArray[i], &asinf, &resultArray[i]);
+ break;
+
+ case EOpAcos:
+ // For acos(x), results are undefined if |x| > 1, we are choosing to set result to
+ // 0.
+ if (fabsf(operandArray[i].getFConst()) > 1.0f)
+ UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(),
+ diagnostics, &resultArray[i]);
+ else
+ foldFloatTypeUnary(operandArray[i], &acosf, &resultArray[i]);
+ break;
+
+ case EOpAtan:
+ foldFloatTypeUnary(operandArray[i], &atanf, &resultArray[i]);
+ break;
+
+ case EOpSinh:
+ foldFloatTypeUnary(operandArray[i], &sinhf, &resultArray[i]);
+ break;
+
+ case EOpCosh:
+ foldFloatTypeUnary(operandArray[i], &coshf, &resultArray[i]);
+ break;
+
+ case EOpTanh:
+ foldFloatTypeUnary(operandArray[i], &tanhf, &resultArray[i]);
+ break;
+
+ case EOpAsinh:
+ foldFloatTypeUnary(operandArray[i], &asinhf, &resultArray[i]);
+ break;
+
+ case EOpAcosh:
+ // For acosh(x), results are undefined if x < 1, we are choosing to set result to 0.
+ if (operandArray[i].getFConst() < 1.0f)
+ UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(),
+ diagnostics, &resultArray[i]);
+ else
+ foldFloatTypeUnary(operandArray[i], &acoshf, &resultArray[i]);
+ break;
+
+ case EOpAtanh:
+ // For atanh(x), results are undefined if |x| >= 1, we are choosing to set result to
+ // 0.
+ if (fabsf(operandArray[i].getFConst()) >= 1.0f)
+ UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(),
+ diagnostics, &resultArray[i]);
+ else
+ foldFloatTypeUnary(operandArray[i], &atanhf, &resultArray[i]);
+ break;
+
+ case EOpAbs:
+ switch (getType().getBasicType())
+ {
+ case EbtFloat:
+ resultArray[i].setFConst(fabsf(operandArray[i].getFConst()));
+ break;
+ case EbtInt:
+ resultArray[i].setIConst(abs(operandArray[i].getIConst()));
+ break;
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+ break;
+
+ case EOpSign:
+ switch (getType().getBasicType())
+ {
+ case EbtFloat:
+ {
+ float fConst = operandArray[i].getFConst();
+ float fResult = 0.0f;
+ if (fConst > 0.0f)
+ fResult = 1.0f;
+ else if (fConst < 0.0f)
+ fResult = -1.0f;
+ resultArray[i].setFConst(fResult);
+ break;
+ }
+ case EbtInt:
+ {
+ int iConst = operandArray[i].getIConst();
+ int iResult = 0;
+ if (iConst > 0)
+ iResult = 1;
+ else if (iConst < 0)
+ iResult = -1;
+ resultArray[i].setIConst(iResult);
+ break;
+ }
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+ break;
+
+ case EOpFloor:
+ foldFloatTypeUnary(operandArray[i], &floorf, &resultArray[i]);
+ break;
+
+ case EOpTrunc:
+ foldFloatTypeUnary(operandArray[i], &truncf, &resultArray[i]);
+ break;
+
+ case EOpRound:
+ foldFloatTypeUnary(operandArray[i], &roundf, &resultArray[i]);
+ break;
+
+ case EOpRoundEven:
+ {
+ ASSERT(getType().getBasicType() == EbtFloat);
+ float x = operandArray[i].getFConst();
+ float result;
+ float fractPart = modff(x, &result);
+ if (fabsf(fractPart) == 0.5f)
+ result = 2.0f * roundf(x / 2.0f);
+ else
+ result = roundf(x);
+ resultArray[i].setFConst(result);
+ break;
+ }
+
+ case EOpCeil:
+ foldFloatTypeUnary(operandArray[i], &ceilf, &resultArray[i]);
+ break;
+
+ case EOpFract:
+ {
+ ASSERT(getType().getBasicType() == EbtFloat);
+ float x = operandArray[i].getFConst();
+ resultArray[i].setFConst(x - floorf(x));
+ break;
+ }
+
+ case EOpIsNan:
+ ASSERT(getType().getBasicType() == EbtFloat);
+ resultArray[i].setBConst(gl::isNaN(operandArray[0].getFConst()));
+ break;
+
+ case EOpIsInf:
+ ASSERT(getType().getBasicType() == EbtFloat);
+ resultArray[i].setBConst(gl::isInf(operandArray[0].getFConst()));
+ break;
+
+ case EOpFloatBitsToInt:
+ ASSERT(getType().getBasicType() == EbtFloat);
+ resultArray[i].setIConst(gl::bitCast<int32_t>(operandArray[0].getFConst()));
+ break;
+
+ case EOpFloatBitsToUint:
+ ASSERT(getType().getBasicType() == EbtFloat);
+ resultArray[i].setUConst(gl::bitCast<uint32_t>(operandArray[0].getFConst()));
+ break;
+
+ case EOpIntBitsToFloat:
+ ASSERT(getType().getBasicType() == EbtInt);
+ resultArray[i].setFConst(gl::bitCast<float>(operandArray[0].getIConst()));
+ break;
+
+ case EOpUintBitsToFloat:
+ ASSERT(getType().getBasicType() == EbtUInt);
+ resultArray[i].setFConst(gl::bitCast<float>(operandArray[0].getUConst()));
+ break;
+
+ case EOpExp:
+ foldFloatTypeUnary(operandArray[i], &expf, &resultArray[i]);
+ break;
+
+ case EOpLog:
+ // For log(x), results are undefined if x <= 0, we are choosing to set result to 0.
+ if (operandArray[i].getFConst() <= 0.0f)
+ UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(),
+ diagnostics, &resultArray[i]);
+ else
+ foldFloatTypeUnary(operandArray[i], &logf, &resultArray[i]);
+ break;
+
+ case EOpExp2:
+ foldFloatTypeUnary(operandArray[i], &exp2f, &resultArray[i]);
+ break;
+
+ case EOpLog2:
+ // For log2(x), results are undefined if x <= 0, we are choosing to set result to 0.
+ // And log2f is not available on some plarforms like old android, so just using
+ // log(x)/log(2) here.
+ if (operandArray[i].getFConst() <= 0.0f)
+ UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(),
+ diagnostics, &resultArray[i]);
+ else
+ {
+ foldFloatTypeUnary(operandArray[i], &logf, &resultArray[i]);
+ resultArray[i].setFConst(resultArray[i].getFConst() / logf(2.0f));
+ }
+ break;
+
+ case EOpSqrt:
+ // For sqrt(x), results are undefined if x < 0, we are choosing to set result to 0.
+ if (operandArray[i].getFConst() < 0.0f)
+ UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(),
+ diagnostics, &resultArray[i]);
+ else
+ foldFloatTypeUnary(operandArray[i], &sqrtf, &resultArray[i]);
+ break;
+
+ case EOpInverseSqrt:
+ // There is no stdlib built-in function equavalent for GLES built-in inversesqrt(),
+ // so getting the square root first using builtin function sqrt() and then taking
+ // its inverse.
+ // Also, for inversesqrt(x), results are undefined if x <= 0, we are choosing to set
+ // result to 0.
+ if (operandArray[i].getFConst() <= 0.0f)
+ UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(),
+ diagnostics, &resultArray[i]);
+ else
+ {
+ foldFloatTypeUnary(operandArray[i], &sqrtf, &resultArray[i]);
+ resultArray[i].setFConst(1.0f / resultArray[i].getFConst());
+ }
+ break;
+
+ case EOpVectorLogicalNot:
+ ASSERT(getType().getBasicType() == EbtBool);
+ resultArray[i].setBConst(!operandArray[i].getBConst());
+ break;
+
+ case EOpNormalize:
+ {
+ ASSERT(getType().getBasicType() == EbtFloat);
+ float x = operandArray[i].getFConst();
+ float length = VectorLength(operandArray, objectSize);
+ if (length)
+ resultArray[i].setFConst(x / length);
+ else
+ UndefinedConstantFoldingError(getLine(), op, getType().getBasicType(),
+ diagnostics, &resultArray[i]);
+ break;
+ }
+
+ case EOpDFdx:
+ case EOpDFdy:
+ case EOpFwidth:
+ ASSERT(getType().getBasicType() == EbtFloat);
+ // Derivatives of constant arguments should be 0.
+ resultArray[i].setFConst(0.0f);
+ break;
+
+ default:
+ return nullptr;
+ }
+ }
+
+ return resultArray;
+}
+
+void TIntermConstantUnion::foldFloatTypeUnary(const TConstantUnion &parameter,
+ FloatTypeUnaryFunc builtinFunc,
+ TConstantUnion *result) const
+{
+ ASSERT(builtinFunc);
+
+ ASSERT(getType().getBasicType() == EbtFloat);
+ result->setFConst(builtinFunc(parameter.getFConst()));
+}
+
+// static
+TConstantUnion *TIntermConstantUnion::FoldAggregateConstructor(TIntermAggregate *aggregate)
+{
+ ASSERT(aggregate->getSequence()->size() > 0u);
+ size_t resultSize = aggregate->getType().getObjectSize();
+ TConstantUnion *resultArray = new TConstantUnion[resultSize];
+ TBasicType basicType = aggregate->getBasicType();
+
+ size_t resultIndex = 0u;
+
+ if (aggregate->getSequence()->size() == 1u)
+ {
+ TIntermNode *argument = aggregate->getSequence()->front();
+ TIntermConstantUnion *argumentConstant = argument->getAsConstantUnion();
+ const TConstantUnion *argumentUnionArray = argumentConstant->getUnionArrayPointer();
+ // Check the special case of constructing a matrix diagonal from a single scalar,
+ // or a vector from a single scalar.
+ if (argumentConstant->getType().getObjectSize() == 1u)
+ {
+ if (aggregate->isMatrix())
+ {
+ int resultCols = aggregate->getType().getCols();
+ int resultRows = aggregate->getType().getRows();
+ for (int col = 0; col < resultCols; ++col)
+ {
+ for (int row = 0; row < resultRows; ++row)
+ {
+ if (col == row)
+ {
+ resultArray[resultIndex].cast(basicType, argumentUnionArray[0]);
+ }
+ else
+ {
+ resultArray[resultIndex].setFConst(0.0f);
+ }
+ ++resultIndex;
+ }
+ }
+ }
+ else
+ {
+ while (resultIndex < resultSize)
+ {
+ resultArray[resultIndex].cast(basicType, argumentUnionArray[0]);
+ ++resultIndex;
+ }
+ }
+ ASSERT(resultIndex == resultSize);
+ return resultArray;
+ }
+ else if (aggregate->isMatrix() && argumentConstant->isMatrix())
+ {
+ // The special case of constructing a matrix from a matrix.
+ int argumentCols = argumentConstant->getType().getCols();
+ int argumentRows = argumentConstant->getType().getRows();
+ int resultCols = aggregate->getType().getCols();
+ int resultRows = aggregate->getType().getRows();
+ for (int col = 0; col < resultCols; ++col)
+ {
+ for (int row = 0; row < resultRows; ++row)
+ {
+ if (col < argumentCols && row < argumentRows)
+ {
+ resultArray[resultIndex].cast(basicType,
+ argumentUnionArray[col * argumentRows + row]);
+ }
+ else if (col == row)
+ {
+ resultArray[resultIndex].setFConst(1.0f);
+ }
+ else
+ {
+ resultArray[resultIndex].setFConst(0.0f);
+ }
+ ++resultIndex;
+ }
+ }
+ ASSERT(resultIndex == resultSize);
+ return resultArray;
+ }
+ }
+
+ for (TIntermNode *&argument : *aggregate->getSequence())
+ {
+ TIntermConstantUnion *argumentConstant = argument->getAsConstantUnion();
+ size_t argumentSize = argumentConstant->getType().getObjectSize();
+ const TConstantUnion *argumentUnionArray = argumentConstant->getUnionArrayPointer();
+ for (size_t i = 0u; i < argumentSize; ++i)
+ {
+ if (resultIndex >= resultSize)
+ break;
+ resultArray[resultIndex].cast(basicType, argumentUnionArray[i]);
+ ++resultIndex;
+ }
+ }
+ ASSERT(resultIndex == resultSize);
+ return resultArray;
+}
+
+// static
+TConstantUnion *TIntermConstantUnion::FoldAggregateBuiltIn(TIntermAggregate *aggregate,
+ TDiagnostics *diagnostics)
+{
+ TOperator op = aggregate->getOp();
+ TIntermSequence *sequence = aggregate->getSequence();
+ unsigned int paramsCount = static_cast<unsigned int>(sequence->size());
+ std::vector<const TConstantUnion *> unionArrays(paramsCount);
+ std::vector<size_t> objectSizes(paramsCount);
+ size_t maxObjectSize = 0;
+ TBasicType basicType = EbtVoid;
+ TSourceLoc loc;
+ for (unsigned int i = 0; i < paramsCount; i++)
+ {
+ TIntermConstantUnion *paramConstant = (*sequence)[i]->getAsConstantUnion();
+ ASSERT(paramConstant != nullptr); // Should be checked already.
+
+ if (i == 0)
+ {
+ basicType = paramConstant->getType().getBasicType();
+ loc = paramConstant->getLine();
+ }
+ unionArrays[i] = paramConstant->getUnionArrayPointer();
+ objectSizes[i] = paramConstant->getType().getObjectSize();
+ if (objectSizes[i] > maxObjectSize)
+ maxObjectSize = objectSizes[i];
+ }
+
+ if (!(*sequence)[0]->getAsTyped()->isMatrix() && aggregate->getOp() != EOpOuterProduct)
+ {
+ for (unsigned int i = 0; i < paramsCount; i++)
+ if (objectSizes[i] != maxObjectSize)
+ unionArrays[i] = Vectorize(*unionArrays[i], maxObjectSize);
+ }
+
+ TConstantUnion *resultArray = nullptr;
+ if (paramsCount == 2)
+ {
+ //
+ // Binary built-in
+ //
+ switch (op)
+ {
+ case EOpAtan:
+ {
+ ASSERT(basicType == EbtFloat);
+ resultArray = new TConstantUnion[maxObjectSize];
+ for (size_t i = 0; i < maxObjectSize; i++)
+ {
+ float y = unionArrays[0][i].getFConst();
+ float x = unionArrays[1][i].getFConst();
+ // Results are undefined if x and y are both 0.
+ if (x == 0.0f && y == 0.0f)
+ UndefinedConstantFoldingError(loc, op, basicType, diagnostics,
+ &resultArray[i]);
+ else
+ resultArray[i].setFConst(atan2f(y, x));
+ }
+ break;
+ }
+
+ case EOpPow:
+ {
+ ASSERT(basicType == EbtFloat);
+ resultArray = new TConstantUnion[maxObjectSize];
+ for (size_t i = 0; i < maxObjectSize; i++)
+ {
+ float x = unionArrays[0][i].getFConst();
+ float y = unionArrays[1][i].getFConst();
+ // Results are undefined if x < 0.
+ // Results are undefined if x = 0 and y <= 0.
+ if (x < 0.0f)
+ UndefinedConstantFoldingError(loc, op, basicType, diagnostics,
+ &resultArray[i]);
+ else if (x == 0.0f && y <= 0.0f)
+ UndefinedConstantFoldingError(loc, op, basicType, diagnostics,
+ &resultArray[i]);
+ else
+ resultArray[i].setFConst(powf(x, y));
+ }
+ break;
+ }
+
+ case EOpMod:
+ {
+ ASSERT(basicType == EbtFloat);
+ resultArray = new TConstantUnion[maxObjectSize];
+ for (size_t i = 0; i < maxObjectSize; i++)
+ {
+ float x = unionArrays[0][i].getFConst();
+ float y = unionArrays[1][i].getFConst();
+ resultArray[i].setFConst(x - y * floorf(x / y));
+ }
+ break;
+ }
+
+ case EOpMin:
+ {
+ resultArray = new TConstantUnion[maxObjectSize];
+ for (size_t i = 0; i < maxObjectSize; i++)
+ {
+ switch (basicType)
+ {
+ case EbtFloat:
+ resultArray[i].setFConst(std::min(unionArrays[0][i].getFConst(),
+ unionArrays[1][i].getFConst()));
+ break;
+ case EbtInt:
+ resultArray[i].setIConst(std::min(unionArrays[0][i].getIConst(),
+ unionArrays[1][i].getIConst()));
+ break;
+ case EbtUInt:
+ resultArray[i].setUConst(std::min(unionArrays[0][i].getUConst(),
+ unionArrays[1][i].getUConst()));
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ }
+ break;
+ }
+
+ case EOpMax:
+ {
+ resultArray = new TConstantUnion[maxObjectSize];
+ for (size_t i = 0; i < maxObjectSize; i++)
+ {
+ switch (basicType)
+ {
+ case EbtFloat:
+ resultArray[i].setFConst(std::max(unionArrays[0][i].getFConst(),
+ unionArrays[1][i].getFConst()));
+ break;
+ case EbtInt:
+ resultArray[i].setIConst(std::max(unionArrays[0][i].getIConst(),
+ unionArrays[1][i].getIConst()));
+ break;
+ case EbtUInt:
+ resultArray[i].setUConst(std::max(unionArrays[0][i].getUConst(),
+ unionArrays[1][i].getUConst()));
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ }
+ break;
+ }
+
+ case EOpStep:
+ {
+ ASSERT(basicType == EbtFloat);
+ resultArray = new TConstantUnion[maxObjectSize];
+ for (size_t i = 0; i < maxObjectSize; i++)
+ resultArray[i].setFConst(
+ unionArrays[1][i].getFConst() < unionArrays[0][i].getFConst() ? 0.0f
+ : 1.0f);
+ break;
+ }
+
+ case EOpLessThan:
+ {
+ resultArray = new TConstantUnion[maxObjectSize];
+ for (size_t i = 0; i < maxObjectSize; i++)
+ {
+ switch (basicType)
+ {
+ case EbtFloat:
+ resultArray[i].setBConst(unionArrays[0][i].getFConst() <
+ unionArrays[1][i].getFConst());
+ break;
+ case EbtInt:
+ resultArray[i].setBConst(unionArrays[0][i].getIConst() <
+ unionArrays[1][i].getIConst());
+ break;
+ case EbtUInt:
+ resultArray[i].setBConst(unionArrays[0][i].getUConst() <
+ unionArrays[1][i].getUConst());
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ }
+ break;
+ }
+
+ case EOpLessThanEqual:
+ {
+ resultArray = new TConstantUnion[maxObjectSize];
+ for (size_t i = 0; i < maxObjectSize; i++)
+ {
+ switch (basicType)
+ {
+ case EbtFloat:
+ resultArray[i].setBConst(unionArrays[0][i].getFConst() <=
+ unionArrays[1][i].getFConst());
+ break;
+ case EbtInt:
+ resultArray[i].setBConst(unionArrays[0][i].getIConst() <=
+ unionArrays[1][i].getIConst());
+ break;
+ case EbtUInt:
+ resultArray[i].setBConst(unionArrays[0][i].getUConst() <=
+ unionArrays[1][i].getUConst());
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ }
+ break;
+ }
+
+ case EOpGreaterThan:
+ {
+ resultArray = new TConstantUnion[maxObjectSize];
+ for (size_t i = 0; i < maxObjectSize; i++)
+ {
+ switch (basicType)
+ {
+ case EbtFloat:
+ resultArray[i].setBConst(unionArrays[0][i].getFConst() >
+ unionArrays[1][i].getFConst());
+ break;
+ case EbtInt:
+ resultArray[i].setBConst(unionArrays[0][i].getIConst() >
+ unionArrays[1][i].getIConst());
+ break;
+ case EbtUInt:
+ resultArray[i].setBConst(unionArrays[0][i].getUConst() >
+ unionArrays[1][i].getUConst());
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ }
+ break;
+ }
+ case EOpGreaterThanEqual:
+ {
+ resultArray = new TConstantUnion[maxObjectSize];
+ for (size_t i = 0; i < maxObjectSize; i++)
+ {
+ switch (basicType)
+ {
+ case EbtFloat:
+ resultArray[i].setBConst(unionArrays[0][i].getFConst() >=
+ unionArrays[1][i].getFConst());
+ break;
+ case EbtInt:
+ resultArray[i].setBConst(unionArrays[0][i].getIConst() >=
+ unionArrays[1][i].getIConst());
+ break;
+ case EbtUInt:
+ resultArray[i].setBConst(unionArrays[0][i].getUConst() >=
+ unionArrays[1][i].getUConst());
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ }
+ }
+ break;
+
+ case EOpVectorEqual:
+ {
+ resultArray = new TConstantUnion[maxObjectSize];
+ for (size_t i = 0; i < maxObjectSize; i++)
+ {
+ switch (basicType)
+ {
+ case EbtFloat:
+ resultArray[i].setBConst(unionArrays[0][i].getFConst() ==
+ unionArrays[1][i].getFConst());
+ break;
+ case EbtInt:
+ resultArray[i].setBConst(unionArrays[0][i].getIConst() ==
+ unionArrays[1][i].getIConst());
+ break;
+ case EbtUInt:
+ resultArray[i].setBConst(unionArrays[0][i].getUConst() ==
+ unionArrays[1][i].getUConst());
+ break;
+ case EbtBool:
+ resultArray[i].setBConst(unionArrays[0][i].getBConst() ==
+ unionArrays[1][i].getBConst());
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ }
+ break;
+ }
+
+ case EOpVectorNotEqual:
+ {
+ resultArray = new TConstantUnion[maxObjectSize];
+ for (size_t i = 0; i < maxObjectSize; i++)
+ {
+ switch (basicType)
+ {
+ case EbtFloat:
+ resultArray[i].setBConst(unionArrays[0][i].getFConst() !=
+ unionArrays[1][i].getFConst());
+ break;
+ case EbtInt:
+ resultArray[i].setBConst(unionArrays[0][i].getIConst() !=
+ unionArrays[1][i].getIConst());
+ break;
+ case EbtUInt:
+ resultArray[i].setBConst(unionArrays[0][i].getUConst() !=
+ unionArrays[1][i].getUConst());
+ break;
+ case EbtBool:
+ resultArray[i].setBConst(unionArrays[0][i].getBConst() !=
+ unionArrays[1][i].getBConst());
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ }
+ break;
+ }
+
+ case EOpDistance:
+ {
+ ASSERT(basicType == EbtFloat);
+ TConstantUnion *distanceArray = new TConstantUnion[maxObjectSize];
+ resultArray = new TConstantUnion();
+ for (size_t i = 0; i < maxObjectSize; i++)
+ {
+ float x = unionArrays[0][i].getFConst();
+ float y = unionArrays[1][i].getFConst();
+ distanceArray[i].setFConst(x - y);
+ }
+ resultArray->setFConst(VectorLength(distanceArray, maxObjectSize));
+ break;
+ }
+
+ case EOpDot:
+ ASSERT(basicType == EbtFloat);
+ resultArray = new TConstantUnion();
+ resultArray->setFConst(
+ VectorDotProduct(unionArrays[0], unionArrays[1], maxObjectSize));
+ break;
+
+ case EOpCross:
+ {
+ ASSERT(basicType == EbtFloat && maxObjectSize == 3);
+ resultArray = new TConstantUnion[maxObjectSize];
+ float x0 = unionArrays[0][0].getFConst();
+ float x1 = unionArrays[0][1].getFConst();
+ float x2 = unionArrays[0][2].getFConst();
+ float y0 = unionArrays[1][0].getFConst();
+ float y1 = unionArrays[1][1].getFConst();
+ float y2 = unionArrays[1][2].getFConst();
+ resultArray[0].setFConst(x1 * y2 - y1 * x2);
+ resultArray[1].setFConst(x2 * y0 - y2 * x0);
+ resultArray[2].setFConst(x0 * y1 - y0 * x1);
+ break;
+ }
+
+ case EOpReflect:
+ {
+ ASSERT(basicType == EbtFloat);
+ // genType reflect (genType I, genType N) :
+ // For the incident vector I and surface orientation N, returns the reflection
+ // direction:
+ // I - 2 * dot(N, I) * N.
+ resultArray = new TConstantUnion[maxObjectSize];
+ float dotProduct = VectorDotProduct(unionArrays[1], unionArrays[0], maxObjectSize);
+ for (size_t i = 0; i < maxObjectSize; i++)
+ {
+ float result = unionArrays[0][i].getFConst() -
+ 2.0f * dotProduct * unionArrays[1][i].getFConst();
+ resultArray[i].setFConst(result);
+ }
+ break;
+ }
+
+ case EOpMul:
+ {
+ ASSERT(basicType == EbtFloat && (*sequence)[0]->getAsTyped()->isMatrix() &&
+ (*sequence)[1]->getAsTyped()->isMatrix());
+ // Perform component-wise matrix multiplication.
+ resultArray = new TConstantUnion[maxObjectSize];
+ int size = (*sequence)[0]->getAsTyped()->getNominalSize();
+ angle::Matrix<float> result =
+ GetMatrix(unionArrays[0], size).compMult(GetMatrix(unionArrays[1], size));
+ SetUnionArrayFromMatrix(result, resultArray);
+ break;
+ }
+
+ case EOpOuterProduct:
+ {
+ ASSERT(basicType == EbtFloat);
+ size_t numRows = (*sequence)[0]->getAsTyped()->getType().getObjectSize();
+ size_t numCols = (*sequence)[1]->getAsTyped()->getType().getObjectSize();
+ resultArray = new TConstantUnion[numRows * numCols];
+ angle::Matrix<float> result =
+ GetMatrix(unionArrays[0], static_cast<int>(numRows), 1)
+ .outerProduct(GetMatrix(unionArrays[1], 1, static_cast<int>(numCols)));
+ SetUnionArrayFromMatrix(result, resultArray);
+ break;
+ }
+
+ default:
+ UNREACHABLE();
+ // TODO: Add constant folding support for other built-in operations that take 2
+ // parameters and not handled above.
+ return nullptr;
+ }
+ }
+ else if (paramsCount == 3)
+ {
+ //
+ // Ternary built-in
+ //
+ switch (op)
+ {
+ case EOpClamp:
+ {
+ resultArray = new TConstantUnion[maxObjectSize];
+ for (size_t i = 0; i < maxObjectSize; i++)
+ {
+ switch (basicType)
+ {
+ case EbtFloat:
+ {
+ float x = unionArrays[0][i].getFConst();
+ float min = unionArrays[1][i].getFConst();
+ float max = unionArrays[2][i].getFConst();
+ // Results are undefined if min > max.
+ if (min > max)
+ UndefinedConstantFoldingError(loc, op, basicType, diagnostics,
+ &resultArray[i]);
+ else
+ resultArray[i].setFConst(gl::clamp(x, min, max));
+ break;
+ }
+
+ case EbtInt:
+ {
+ int x = unionArrays[0][i].getIConst();
+ int min = unionArrays[1][i].getIConst();
+ int max = unionArrays[2][i].getIConst();
+ // Results are undefined if min > max.
+ if (min > max)
+ UndefinedConstantFoldingError(loc, op, basicType, diagnostics,
+ &resultArray[i]);
+ else
+ resultArray[i].setIConst(gl::clamp(x, min, max));
+ break;
+ }
+ case EbtUInt:
+ {
+ unsigned int x = unionArrays[0][i].getUConst();
+ unsigned int min = unionArrays[1][i].getUConst();
+ unsigned int max = unionArrays[2][i].getUConst();
+ // Results are undefined if min > max.
+ if (min > max)
+ UndefinedConstantFoldingError(loc, op, basicType, diagnostics,
+ &resultArray[i]);
+ else
+ resultArray[i].setUConst(gl::clamp(x, min, max));
+ break;
+ }
+ default:
+ UNREACHABLE();
+ break;
+ }
+ }
+ break;
+ }
+
+ case EOpMix:
+ {
+ ASSERT(basicType == EbtFloat);
+ resultArray = new TConstantUnion[maxObjectSize];
+ for (size_t i = 0; i < maxObjectSize; i++)
+ {
+ float x = unionArrays[0][i].getFConst();
+ float y = unionArrays[1][i].getFConst();
+ TBasicType type = (*sequence)[2]->getAsTyped()->getType().getBasicType();
+ if (type == EbtFloat)
+ {
+ // Returns the linear blend of x and y, i.e., x * (1 - a) + y * a.
+ float a = unionArrays[2][i].getFConst();
+ resultArray[i].setFConst(x * (1.0f - a) + y * a);
+ }
+ else // 3rd parameter is EbtBool
+ {
+ ASSERT(type == EbtBool);
+ // Selects which vector each returned component comes from.
+ // For a component of a that is false, the corresponding component of x is
+ // returned.
+ // For a component of a that is true, the corresponding component of y is
+ // returned.
+ bool a = unionArrays[2][i].getBConst();
+ resultArray[i].setFConst(a ? y : x);
+ }
+ }
+ break;
+ }
+
+ case EOpSmoothStep:
+ {
+ ASSERT(basicType == EbtFloat);
+ resultArray = new TConstantUnion[maxObjectSize];
+ for (size_t i = 0; i < maxObjectSize; i++)
+ {
+ float edge0 = unionArrays[0][i].getFConst();
+ float edge1 = unionArrays[1][i].getFConst();
+ float x = unionArrays[2][i].getFConst();
+ // Results are undefined if edge0 >= edge1.
+ if (edge0 >= edge1)
+ {
+ UndefinedConstantFoldingError(loc, op, basicType, diagnostics,
+ &resultArray[i]);
+ }
+ else
+ {
+ // Returns 0.0 if x <= edge0 and 1.0 if x >= edge1 and performs smooth
+ // Hermite interpolation between 0 and 1 when edge0 < x < edge1.
+ float t = gl::clamp((x - edge0) / (edge1 - edge0), 0.0f, 1.0f);
+ resultArray[i].setFConst(t * t * (3.0f - 2.0f * t));
+ }
+ }
+ break;
+ }
+
+ case EOpFaceForward:
+ {
+ ASSERT(basicType == EbtFloat);
+ // genType faceforward(genType N, genType I, genType Nref) :
+ // If dot(Nref, I) < 0 return N, otherwise return -N.
+ resultArray = new TConstantUnion[maxObjectSize];
+ float dotProduct = VectorDotProduct(unionArrays[2], unionArrays[1], maxObjectSize);
+ for (size_t i = 0; i < maxObjectSize; i++)
+ {
+ if (dotProduct < 0)
+ resultArray[i].setFConst(unionArrays[0][i].getFConst());
+ else
+ resultArray[i].setFConst(-unionArrays[0][i].getFConst());
+ }
+ break;
+ }
+
+ case EOpRefract:
+ {
+ ASSERT(basicType == EbtFloat);
+ // genType refract(genType I, genType N, float eta) :
+ // For the incident vector I and surface normal N, and the ratio of indices of
+ // refraction eta,
+ // return the refraction vector. The result is computed by
+ // k = 1.0 - eta * eta * (1.0 - dot(N, I) * dot(N, I))
+ // if (k < 0.0)
+ // return genType(0.0)
+ // else
+ // return eta * I - (eta * dot(N, I) + sqrt(k)) * N
+ resultArray = new TConstantUnion[maxObjectSize];
+ float dotProduct = VectorDotProduct(unionArrays[1], unionArrays[0], maxObjectSize);
+ for (size_t i = 0; i < maxObjectSize; i++)
+ {
+ float eta = unionArrays[2][i].getFConst();
+ float k = 1.0f - eta * eta * (1.0f - dotProduct * dotProduct);
+ if (k < 0.0f)
+ resultArray[i].setFConst(0.0f);
+ else
+ resultArray[i].setFConst(eta * unionArrays[0][i].getFConst() -
+ (eta * dotProduct + sqrtf(k)) *
+ unionArrays[1][i].getFConst());
+ }
+ break;
+ }
+
+ default:
+ UNREACHABLE();
+ // TODO: Add constant folding support for other built-in operations that take 3
+ // parameters and not handled above.
+ return nullptr;
+ }
+ }
+ return resultArray;
+}
+
+// static
+TString TIntermTraverser::hash(const TString &name, ShHashFunction64 hashFunction)
+{
+ if (hashFunction == NULL || name.empty())
+ return name;
+ khronos_uint64_t number = (*hashFunction)(name.c_str(), name.length());
+ TStringStream stream;
+ stream << HASHED_NAME_PREFIX << std::hex << number;
+ TString hashedName = stream.str();
+ return hashedName;
+}
+
+void TIntermTraverser::updateTree()
+{
+ for (size_t ii = 0; ii < mInsertions.size(); ++ii)
+ {
+ const NodeInsertMultipleEntry &insertion = mInsertions[ii];
+ ASSERT(insertion.parent);
+ if (!insertion.insertionsAfter.empty())
+ {
+ bool inserted = insertion.parent->insertChildNodes(insertion.position + 1,
+ insertion.insertionsAfter);
+ ASSERT(inserted);
+ }
+ if (!insertion.insertionsBefore.empty())
+ {
+ bool inserted =
+ insertion.parent->insertChildNodes(insertion.position, insertion.insertionsBefore);
+ ASSERT(inserted);
+ }
+ }
+ for (size_t ii = 0; ii < mReplacements.size(); ++ii)
+ {
+ const NodeUpdateEntry &replacement = mReplacements[ii];
+ ASSERT(replacement.parent);
+ bool replaced = replacement.parent->replaceChildNode(
+ replacement.original, replacement.replacement);
+ ASSERT(replaced);
+
+ if (!replacement.originalBecomesChildOfReplacement)
+ {
+ // In AST traversing, a parent is visited before its children.
+ // After we replace a node, if its immediate child is to
+ // be replaced, we need to make sure we don't update the replaced
+ // node; instead, we update the replacement node.
+ for (size_t jj = ii + 1; jj < mReplacements.size(); ++jj)
+ {
+ NodeUpdateEntry &replacement2 = mReplacements[jj];
+ if (replacement2.parent == replacement.original)
+ replacement2.parent = replacement.replacement;
+ }
+ }
+ }
+ for (size_t ii = 0; ii < mMultiReplacements.size(); ++ii)
+ {
+ const NodeReplaceWithMultipleEntry &replacement = mMultiReplacements[ii];
+ ASSERT(replacement.parent);
+ bool replaced = replacement.parent->replaceChildNodeWithMultiple(
+ replacement.original, replacement.replacements);
+ ASSERT(replaced);
+ }
+
+ clearReplacementQueue();
+}
+
+void TIntermTraverser::clearReplacementQueue()
+{
+ mReplacements.clear();
+ mMultiReplacements.clear();
+ mInsertions.clear();
+}
+
+void TIntermTraverser::queueReplacement(TIntermNode *original,
+ TIntermNode *replacement,
+ OriginalNode originalStatus)
+{
+ queueReplacementWithParent(getParentNode(), original, replacement, originalStatus);
+}
+
+void TIntermTraverser::queueReplacementWithParent(TIntermNode *parent,
+ TIntermNode *original,
+ TIntermNode *replacement,
+ OriginalNode originalStatus)
+{
+ bool originalBecomesChild = (originalStatus == OriginalNode::BECOMES_CHILD);
+ mReplacements.push_back(NodeUpdateEntry(parent, original, replacement, originalBecomesChild));
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/IntermNode.h b/gfx/angle/src/compiler/translator/IntermNode.h
new file mode 100755
index 000000000..94811bd1c
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/IntermNode.h
@@ -0,0 +1,1207 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+//
+// Definition of the in-memory high-level intermediate representation
+// of shaders. This is a tree that parser creates.
+//
+// Nodes in the tree are defined as a hierarchy of classes derived from
+// TIntermNode. Each is a node in a tree. There is no preset branching factor;
+// each node can have it's own type of list of children.
+//
+
+#ifndef COMPILER_TRANSLATOR_INTERMNODE_H_
+#define COMPILER_TRANSLATOR_INTERMNODE_H_
+
+#include "GLSLANG/ShaderLang.h"
+
+#include <algorithm>
+#include <queue>
+
+#include "common/angleutils.h"
+#include "compiler/translator/Common.h"
+#include "compiler/translator/ConstantUnion.h"
+#include "compiler/translator/Operator.h"
+#include "compiler/translator/Types.h"
+
+namespace sh
+{
+
+class TDiagnostics;
+
+class TIntermTraverser;
+class TIntermAggregate;
+class TIntermBlock;
+class TIntermDeclaration;
+class TIntermFunctionDefinition;
+class TIntermSwizzle;
+class TIntermBinary;
+class TIntermUnary;
+class TIntermConstantUnion;
+class TIntermTernary;
+class TIntermIfElse;
+class TIntermSwitch;
+class TIntermCase;
+class TIntermTyped;
+class TIntermSymbol;
+class TIntermLoop;
+class TInfoSink;
+class TInfoSinkBase;
+class TIntermRaw;
+class TIntermBranch;
+
+class TSymbolTable;
+class TFunction;
+
+// Encapsulate an identifier string and track whether it is coming from the original shader code
+// (not internal) or from ANGLE (internal). Usually internal names shouldn't be decorated or hashed.
+class TName
+{
+ public:
+ POOL_ALLOCATOR_NEW_DELETE();
+ explicit TName(const TString &name) : mName(name), mIsInternal(false) {}
+ TName() : mName(), mIsInternal(false) {}
+ TName(const TName &) = default;
+ TName &operator=(const TName &) = default;
+
+ const TString &getString() const { return mName; }
+ void setString(const TString &string) { mName = string; }
+ bool isInternal() const { return mIsInternal; }
+ void setInternal(bool isInternal) { mIsInternal = isInternal; }
+
+ private:
+ TString mName;
+ bool mIsInternal;
+};
+
+//
+// Base class for the tree nodes
+//
+class TIntermNode : angle::NonCopyable
+{
+ public:
+ POOL_ALLOCATOR_NEW_DELETE();
+ TIntermNode()
+ {
+ // TODO: Move this to TSourceLoc constructor
+ // after getting rid of TPublicType.
+ mLine.first_file = mLine.last_file = 0;
+ mLine.first_line = mLine.last_line = 0;
+ }
+ virtual ~TIntermNode() { }
+
+ const TSourceLoc &getLine() const { return mLine; }
+ void setLine(const TSourceLoc &l) { mLine = l; }
+
+ virtual void traverse(TIntermTraverser *) = 0;
+ virtual TIntermTyped *getAsTyped() { return 0; }
+ virtual TIntermConstantUnion *getAsConstantUnion() { return 0; }
+ virtual TIntermFunctionDefinition *getAsFunctionDefinition() { return nullptr; }
+ virtual TIntermAggregate *getAsAggregate() { return 0; }
+ virtual TIntermBlock *getAsBlock() { return nullptr; }
+ virtual TIntermDeclaration *getAsDeclarationNode() { return nullptr; }
+ virtual TIntermSwizzle *getAsSwizzleNode() { return nullptr; }
+ virtual TIntermBinary *getAsBinaryNode() { return 0; }
+ virtual TIntermUnary *getAsUnaryNode() { return 0; }
+ virtual TIntermTernary *getAsTernaryNode() { return nullptr; }
+ virtual TIntermIfElse *getAsIfElseNode() { return nullptr; }
+ virtual TIntermSwitch *getAsSwitchNode() { return 0; }
+ virtual TIntermCase *getAsCaseNode() { return 0; }
+ virtual TIntermSymbol *getAsSymbolNode() { return 0; }
+ virtual TIntermLoop *getAsLoopNode() { return 0; }
+ virtual TIntermRaw *getAsRawNode() { return 0; }
+ virtual TIntermBranch *getAsBranchNode() { return 0; }
+
+ // Replace a child node. Return true if |original| is a child
+ // node and it is replaced; otherwise, return false.
+ virtual bool replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement) = 0;
+
+ protected:
+ TSourceLoc mLine;
+};
+
+//
+// This is just to help yacc.
+//
+struct TIntermNodePair
+{
+ TIntermNode *node1;
+ TIntermNode *node2;
+};
+
+//
+// Intermediate class for nodes that have a type.
+//
+class TIntermTyped : public TIntermNode
+{
+ public:
+ TIntermTyped(const TType &t) : mType(t) { }
+
+ virtual TIntermTyped *deepCopy() const = 0;
+
+ TIntermTyped *getAsTyped() override { return this; }
+
+ virtual bool hasSideEffects() const = 0;
+
+ void setType(const TType &t) { mType = t; }
+ void setTypePreservePrecision(const TType &t);
+ const TType &getType() const { return mType; }
+ TType *getTypePointer() { return &mType; }
+
+ TBasicType getBasicType() const { return mType.getBasicType(); }
+ TQualifier getQualifier() const { return mType.getQualifier(); }
+ TPrecision getPrecision() const { return mType.getPrecision(); }
+ TMemoryQualifier getMemoryQualifier() const { return mType.getMemoryQualifier(); }
+ int getCols() const { return mType.getCols(); }
+ int getRows() const { return mType.getRows(); }
+ int getNominalSize() const { return mType.getNominalSize(); }
+ int getSecondarySize() const { return mType.getSecondarySize(); }
+
+ bool isInterfaceBlock() const { return mType.isInterfaceBlock(); }
+ bool isMatrix() const { return mType.isMatrix(); }
+ bool isArray() const { return mType.isArray(); }
+ bool isVector() const { return mType.isVector(); }
+ bool isScalar() const { return mType.isScalar(); }
+ bool isScalarInt() const { return mType.isScalarInt(); }
+ const char *getBasicString() const { return mType.getBasicString(); }
+ TString getCompleteString() const { return mType.getCompleteString(); }
+
+ unsigned int getArraySize() const { return mType.getArraySize(); }
+
+ bool isConstructorWithOnlyConstantUnionParameters();
+
+ static TIntermTyped *CreateIndexNode(int index);
+ static TIntermTyped *CreateZero(const TType &type);
+
+ protected:
+ TType mType;
+
+ TIntermTyped(const TIntermTyped &node);
+};
+
+//
+// Handle for, do-while, and while loops.
+//
+enum TLoopType
+{
+ ELoopFor,
+ ELoopWhile,
+ ELoopDoWhile
+};
+
+class TIntermLoop : public TIntermNode
+{
+ public:
+ TIntermLoop(TLoopType type,
+ TIntermNode *init,
+ TIntermTyped *cond,
+ TIntermTyped *expr,
+ TIntermBlock *body)
+ : mType(type), mInit(init), mCond(cond), mExpr(expr), mBody(body), mUnrollFlag(false)
+ {
+ }
+
+ TIntermLoop *getAsLoopNode() override { return this; }
+ void traverse(TIntermTraverser *it) override;
+ bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
+
+ TLoopType getType() const { return mType; }
+ TIntermNode *getInit() { return mInit; }
+ TIntermTyped *getCondition() { return mCond; }
+ TIntermTyped *getExpression() { return mExpr; }
+ TIntermBlock *getBody() { return mBody; }
+
+ void setCondition(TIntermTyped *condition) { mCond = condition; }
+ void setExpression(TIntermTyped *expression) { mExpr = expression; }
+ void setBody(TIntermBlock *body) { mBody = body; }
+
+ void setUnrollFlag(bool flag) { mUnrollFlag = flag; }
+ bool getUnrollFlag() const { return mUnrollFlag; }
+
+ protected:
+ TLoopType mType;
+ TIntermNode *mInit; // for-loop initialization
+ TIntermTyped *mCond; // loop exit condition
+ TIntermTyped *mExpr; // for-loop expression
+ TIntermBlock *mBody; // loop body
+
+ bool mUnrollFlag; // Whether the loop should be unrolled or not.
+};
+
+//
+// Handle break, continue, return, and kill.
+//
+class TIntermBranch : public TIntermNode
+{
+ public:
+ TIntermBranch(TOperator op, TIntermTyped *e)
+ : mFlowOp(op),
+ mExpression(e) { }
+
+ void traverse(TIntermTraverser *it) override;
+ TIntermBranch *getAsBranchNode() override { return this; }
+ bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
+
+ TOperator getFlowOp() { return mFlowOp; }
+ TIntermTyped* getExpression() { return mExpression; }
+
+protected:
+ TOperator mFlowOp;
+ TIntermTyped *mExpression; // non-zero except for "return exp;" statements
+};
+
+//
+// Nodes that correspond to symbols or constants in the source code.
+//
+class TIntermSymbol : public TIntermTyped
+{
+ public:
+ // if symbol is initialized as symbol(sym), the memory comes from the poolallocator of sym.
+ // If sym comes from per process globalpoolallocator, then it causes increased memory usage
+ // per compile it is essential to use "symbol = sym" to assign to symbol
+ TIntermSymbol(int id, const TString &symbol, const TType &type)
+ : TIntermTyped(type), mId(id), mSymbol(symbol)
+ {
+ }
+
+ TIntermTyped *deepCopy() const override { return new TIntermSymbol(*this); }
+
+ bool hasSideEffects() const override { return false; }
+
+ int getId() const { return mId; }
+ const TString &getSymbol() const { return mSymbol.getString(); }
+ const TName &getName() const { return mSymbol; }
+
+ void setId(int newId) { mId = newId; }
+
+ void setInternal(bool internal) { mSymbol.setInternal(internal); }
+
+ void traverse(TIntermTraverser *it) override;
+ TIntermSymbol *getAsSymbolNode() override { return this; }
+ bool replaceChildNode(TIntermNode *, TIntermNode *) override { return false; }
+
+ protected:
+ int mId;
+ TName mSymbol;
+
+ private:
+ TIntermSymbol(const TIntermSymbol &) = default; // Note: not deleted, just private!
+};
+
+// A Raw node stores raw code, that the translator will insert verbatim
+// into the output stream. Useful for transformation operations that make
+// complex code that might not fit naturally into the GLSL model.
+class TIntermRaw : public TIntermTyped
+{
+ public:
+ TIntermRaw(const TType &type, const TString &rawText)
+ : TIntermTyped(type),
+ mRawText(rawText) { }
+ TIntermRaw(const TIntermRaw &) = delete;
+
+ TIntermTyped *deepCopy() const override
+ {
+ UNREACHABLE();
+ return nullptr;
+ }
+
+ bool hasSideEffects() const override { return false; }
+
+ TString getRawText() const { return mRawText; }
+
+ void traverse(TIntermTraverser *it) override;
+
+ TIntermRaw *getAsRawNode() override { return this; }
+ bool replaceChildNode(TIntermNode *, TIntermNode *) override { return false; }
+
+ protected:
+ TString mRawText;
+};
+
+// Constant folded node.
+// Note that nodes may be constant folded and not be constant expressions with the EvqConst
+// qualifier. This happens for example when the following expression is processed:
+// "true ? 1.0 : non_constant"
+// Other nodes than TIntermConstantUnion may also be constant expressions.
+//
+class TIntermConstantUnion : public TIntermTyped
+{
+ public:
+ TIntermConstantUnion(const TConstantUnion *unionPointer, const TType &type)
+ : TIntermTyped(type), mUnionArrayPointer(unionPointer)
+ {
+ ASSERT(unionPointer);
+ }
+
+ TIntermTyped *deepCopy() const override { return new TIntermConstantUnion(*this); }
+
+ bool hasSideEffects() const override { return false; }
+
+ const TConstantUnion *getUnionArrayPointer() const { return mUnionArrayPointer; }
+
+ int getIConst(size_t index) const
+ {
+ return mUnionArrayPointer ? mUnionArrayPointer[index].getIConst() : 0;
+ }
+ unsigned int getUConst(size_t index) const
+ {
+ return mUnionArrayPointer ? mUnionArrayPointer[index].getUConst() : 0;
+ }
+ float getFConst(size_t index) const
+ {
+ return mUnionArrayPointer ? mUnionArrayPointer[index].getFConst() : 0.0f;
+ }
+ bool getBConst(size_t index) const
+ {
+ return mUnionArrayPointer ? mUnionArrayPointer[index].getBConst() : false;
+ }
+
+ void replaceConstantUnion(const TConstantUnion *safeConstantUnion)
+ {
+ ASSERT(safeConstantUnion);
+ // Previous union pointer freed on pool deallocation.
+ mUnionArrayPointer = safeConstantUnion;
+ }
+
+ TIntermConstantUnion *getAsConstantUnion() override { return this; }
+ void traverse(TIntermTraverser *it) override;
+ bool replaceChildNode(TIntermNode *, TIntermNode *) override { return false; }
+
+ TConstantUnion *foldBinary(TOperator op,
+ TIntermConstantUnion *rightNode,
+ TDiagnostics *diagnostics,
+ const TSourceLoc &line);
+ const TConstantUnion *foldIndexing(int index);
+ TConstantUnion *foldUnaryNonComponentWise(TOperator op);
+ TConstantUnion *foldUnaryComponentWise(TOperator op, TDiagnostics *diagnostics);
+
+ static TConstantUnion *FoldAggregateConstructor(TIntermAggregate *aggregate);
+ static TConstantUnion *FoldAggregateBuiltIn(TIntermAggregate *aggregate,
+ TDiagnostics *diagnostics);
+
+ protected:
+ // Same data may be shared between multiple constant unions, so it can't be modified.
+ const TConstantUnion *mUnionArrayPointer;
+
+ private:
+ typedef float(*FloatTypeUnaryFunc) (float);
+ void foldFloatTypeUnary(const TConstantUnion &parameter,
+ FloatTypeUnaryFunc builtinFunc,
+ TConstantUnion *result) const;
+
+ TIntermConstantUnion(const TIntermConstantUnion &node); // Note: not deleted, just private!
+};
+
+//
+// Intermediate class for node types that hold operators.
+//
+class TIntermOperator : public TIntermTyped
+{
+ public:
+ TOperator getOp() const { return mOp; }
+
+ bool isAssignment() const;
+ bool isMultiplication() const;
+ bool isConstructor() const;
+
+ bool hasSideEffects() const override { return isAssignment(); }
+
+ protected:
+ TIntermOperator(TOperator op)
+ : TIntermTyped(TType(EbtFloat, EbpUndefined)),
+ mOp(op) {}
+ TIntermOperator(TOperator op, const TType &type)
+ : TIntermTyped(type),
+ mOp(op) {}
+
+ TIntermOperator(const TIntermOperator &) = default;
+
+ TOperator mOp;
+};
+
+// Node for vector swizzles.
+class TIntermSwizzle : public TIntermTyped
+{
+ public:
+ // This constructor determines the type of the node based on the operand.
+ TIntermSwizzle(TIntermTyped *operand, const TVector<int> &swizzleOffsets);
+
+ TIntermTyped *deepCopy() const override { return new TIntermSwizzle(*this); }
+
+ TIntermSwizzle *getAsSwizzleNode() override { return this; };
+ void traverse(TIntermTraverser *it) override;
+ bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
+
+ bool hasSideEffects() const override { return mOperand->hasSideEffects(); }
+
+ TIntermTyped *getOperand() { return mOperand; }
+ void writeOffsetsAsXYZW(TInfoSinkBase *out) const;
+
+ bool hasDuplicateOffsets() const;
+
+ TIntermTyped *fold();
+
+ protected:
+ TIntermTyped *mOperand;
+ TVector<int> mSwizzleOffsets;
+
+ private:
+ void promote();
+
+ TIntermSwizzle(const TIntermSwizzle &node); // Note: not deleted, just private!
+};
+
+//
+// Nodes for all the basic binary math operators.
+//
+class TIntermBinary : public TIntermOperator
+{
+ public:
+ // This constructor determines the type of the binary node based on the operands and op.
+ TIntermBinary(TOperator op, TIntermTyped *left, TIntermTyped *right);
+
+ TIntermTyped *deepCopy() const override { return new TIntermBinary(*this); }
+
+ static TOperator GetMulOpBasedOnOperands(const TType &left, const TType &right);
+ static TOperator GetMulAssignOpBasedOnOperands(const TType &left, const TType &right);
+ static TQualifier GetCommaQualifier(int shaderVersion,
+ const TIntermTyped *left,
+ const TIntermTyped *right);
+
+ TIntermBinary *getAsBinaryNode() override { return this; };
+ void traverse(TIntermTraverser *it) override;
+ bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
+
+ bool hasSideEffects() const override
+ {
+ return isAssignment() || mLeft->hasSideEffects() || mRight->hasSideEffects();
+ }
+
+ TIntermTyped *getLeft() const { return mLeft; }
+ TIntermTyped *getRight() const { return mRight; }
+ TIntermTyped *fold(TDiagnostics *diagnostics);
+
+ void setAddIndexClamp() { mAddIndexClamp = true; }
+ bool getAddIndexClamp() { return mAddIndexClamp; }
+
+ protected:
+ TIntermTyped* mLeft;
+ TIntermTyped* mRight;
+
+ // If set to true, wrap any EOpIndexIndirect with a clamp to bounds.
+ bool mAddIndexClamp;
+
+ private:
+ void promote();
+
+ TIntermBinary(const TIntermBinary &node); // Note: not deleted, just private!
+};
+
+//
+// Nodes for unary math operators.
+//
+class TIntermUnary : public TIntermOperator
+{
+ public:
+ TIntermUnary(TOperator op, TIntermTyped *operand);
+
+ TIntermTyped *deepCopy() const override { return new TIntermUnary(*this); }
+
+ void traverse(TIntermTraverser *it) override;
+ TIntermUnary *getAsUnaryNode() override { return this; }
+ bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
+
+ bool hasSideEffects() const override { return isAssignment() || mOperand->hasSideEffects(); }
+
+ TIntermTyped *getOperand() { return mOperand; }
+ TIntermTyped *fold(TDiagnostics *diagnostics);
+
+ void setUseEmulatedFunction() { mUseEmulatedFunction = true; }
+ bool getUseEmulatedFunction() { return mUseEmulatedFunction; }
+
+ protected:
+ TIntermTyped *mOperand;
+
+ // If set to true, replace the built-in function call with an emulated one
+ // to work around driver bugs.
+ bool mUseEmulatedFunction;
+
+ private:
+ void promote();
+
+ TIntermUnary(const TIntermUnary &node); // note: not deleted, just private!
+};
+
+class TFunctionSymbolInfo
+{
+ public:
+ POOL_ALLOCATOR_NEW_DELETE();
+ TFunctionSymbolInfo() : mId(0) {}
+
+ TFunctionSymbolInfo(const TFunctionSymbolInfo &) = default;
+ TFunctionSymbolInfo &operator=(const TFunctionSymbolInfo &) = default;
+
+ void setFromFunction(const TFunction &function);
+
+ void setNameObj(const TName &name) { mName = name; }
+ const TName &getNameObj() const { return mName; }
+
+ const TString &getName() const { return mName.getString(); }
+ void setName(const TString &name) { mName.setString(name); }
+ bool isMain() const { return mName.getString() == "main("; }
+
+ void setId(int functionId) { mId = functionId; }
+ int getId() const { return mId; }
+ private:
+ TName mName;
+ int mId;
+};
+
+// Node for function definitions.
+class TIntermFunctionDefinition : public TIntermTyped
+{
+ public:
+ // TODO(oetuaho@nvidia.com): See if TFunctionSymbolInfo could be added to constructor
+ // parameters.
+ TIntermFunctionDefinition(const TType &type, TIntermAggregate *parameters, TIntermBlock *body)
+ : TIntermTyped(type), mParameters(parameters), mBody(body)
+ {
+ ASSERT(parameters != nullptr);
+ ASSERT(body != nullptr);
+ }
+
+ TIntermFunctionDefinition *getAsFunctionDefinition() override { return this; }
+ void traverse(TIntermTraverser *it) override;
+ bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
+
+ TIntermTyped *deepCopy() const override
+ {
+ UNREACHABLE();
+ return nullptr;
+ }
+ bool hasSideEffects() const override
+ {
+ UNREACHABLE();
+ return true;
+ }
+
+ TIntermAggregate *getFunctionParameters() const { return mParameters; }
+ TIntermBlock *getBody() const { return mBody; }
+
+ TFunctionSymbolInfo *getFunctionSymbolInfo() { return &mFunctionInfo; }
+ const TFunctionSymbolInfo *getFunctionSymbolInfo() const { return &mFunctionInfo; }
+
+ private:
+ TIntermAggregate *mParameters;
+ TIntermBlock *mBody;
+
+ TFunctionSymbolInfo mFunctionInfo;
+};
+
+typedef TVector<TIntermNode *> TIntermSequence;
+typedef TVector<int> TQualifierList;
+
+// Interface for node classes that have an arbitrarily sized set of children.
+class TIntermAggregateBase
+{
+ public:
+ virtual ~TIntermAggregateBase() {}
+
+ virtual TIntermSequence *getSequence() = 0;
+ virtual const TIntermSequence *getSequence() const = 0;
+
+ bool replaceChildNodeWithMultiple(TIntermNode *original, const TIntermSequence &replacements);
+ bool insertChildNodes(TIntermSequence::size_type position, const TIntermSequence &insertions);
+
+ protected:
+ TIntermAggregateBase() {}
+
+ bool replaceChildNodeInternal(TIntermNode *original, TIntermNode *replacement);
+};
+
+//
+// Nodes that operate on an arbitrary sized set of children.
+//
+class TIntermAggregate : public TIntermOperator, public TIntermAggregateBase
+{
+ public:
+ TIntermAggregate()
+ : TIntermOperator(EOpNull),
+ mUserDefined(false),
+ mUseEmulatedFunction(false),
+ mGotPrecisionFromChildren(false)
+ {
+ }
+ TIntermAggregate(TOperator op)
+ : TIntermOperator(op),
+ mUserDefined(false),
+ mUseEmulatedFunction(false),
+ mGotPrecisionFromChildren(false)
+ {
+ }
+ ~TIntermAggregate() { }
+
+ // Note: only supported for nodes that can be a part of an expression.
+ TIntermTyped *deepCopy() const override { return new TIntermAggregate(*this); }
+
+ void setOp(TOperator op) { mOp = op; }
+
+ TIntermAggregate *getAsAggregate() override { return this; }
+ void traverse(TIntermTraverser *it) override;
+ bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
+
+ // Conservatively assume function calls and other aggregate operators have side-effects
+ bool hasSideEffects() const override { return true; }
+ TIntermTyped *fold(TDiagnostics *diagnostics);
+
+ TIntermSequence *getSequence() override { return &mSequence; }
+ const TIntermSequence *getSequence() const override { return &mSequence; }
+
+ void setUserDefined() { mUserDefined = true; }
+ bool isUserDefined() const { return mUserDefined; }
+
+ void setUseEmulatedFunction() { mUseEmulatedFunction = true; }
+ bool getUseEmulatedFunction() { return mUseEmulatedFunction; }
+
+ bool areChildrenConstQualified();
+ void setPrecisionFromChildren();
+ void setBuiltInFunctionPrecision();
+
+ // Returns true if changing parameter precision may affect the return value.
+ bool gotPrecisionFromChildren() const { return mGotPrecisionFromChildren; }
+
+ TFunctionSymbolInfo *getFunctionSymbolInfo() { return &mFunctionInfo; }
+ const TFunctionSymbolInfo *getFunctionSymbolInfo() const { return &mFunctionInfo; }
+
+ protected:
+ TIntermSequence mSequence;
+ bool mUserDefined; // used for user defined function names
+
+ // If set to true, replace the built-in function call with an emulated one
+ // to work around driver bugs.
+ bool mUseEmulatedFunction;
+
+ bool mGotPrecisionFromChildren;
+
+ TFunctionSymbolInfo mFunctionInfo;
+
+ private:
+ TIntermAggregate(const TIntermAggregate &node); // note: not deleted, just private!
+};
+
+// A list of statements. Either the root node which contains declarations and function definitions,
+// or a block that can be marked with curly braces {}.
+class TIntermBlock : public TIntermNode, public TIntermAggregateBase
+{
+ public:
+ TIntermBlock() : TIntermNode() {}
+ ~TIntermBlock() {}
+
+ TIntermBlock *getAsBlock() override { return this; }
+ void traverse(TIntermTraverser *it) override;
+ bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
+
+ // Only intended for initially building the block.
+ void appendStatement(TIntermNode *statement);
+
+ TIntermSequence *getSequence() override { return &mStatements; }
+ const TIntermSequence *getSequence() const override { return &mStatements; }
+
+ protected:
+ TIntermSequence mStatements;
+};
+
+// Struct, interface block or variable declaration. Can contain multiple variable declarators.
+class TIntermDeclaration : public TIntermNode, public TIntermAggregateBase
+{
+ public:
+ TIntermDeclaration() : TIntermNode() {}
+ ~TIntermDeclaration() {}
+
+ TIntermDeclaration *getAsDeclarationNode() override { return this; }
+ void traverse(TIntermTraverser *it) override;
+ bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
+
+ // Only intended for initially building the declaration.
+ // The declarator node should be either TIntermSymbol or TIntermBinary with op set to
+ // EOpInitialize.
+ void appendDeclarator(TIntermTyped *declarator);
+
+ TIntermSequence *getSequence() override { return &mDeclarators; }
+ const TIntermSequence *getSequence() const override { return &mDeclarators; }
+ protected:
+ TIntermSequence mDeclarators;
+};
+
+// For ternary operators like a ? b : c.
+class TIntermTernary : public TIntermTyped
+{
+ public:
+ TIntermTernary(TIntermTyped *cond, TIntermTyped *trueExpression, TIntermTyped *falseExpression);
+
+ void traverse(TIntermTraverser *it) override;
+ bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
+
+ TIntermTyped *getCondition() const { return mCondition; }
+ TIntermTyped *getTrueExpression() const { return mTrueExpression; }
+ TIntermTyped *getFalseExpression() const { return mFalseExpression; }
+ TIntermTernary *getAsTernaryNode() override { return this; }
+
+ TIntermTyped *deepCopy() const override { return new TIntermTernary(*this); }
+
+ bool hasSideEffects() const override
+ {
+ return mCondition->hasSideEffects() || mTrueExpression->hasSideEffects() ||
+ mFalseExpression->hasSideEffects();
+ }
+
+ static TQualifier DetermineQualifier(TIntermTyped *cond,
+ TIntermTyped *trueExpression,
+ TIntermTyped *falseExpression);
+
+ private:
+ TIntermTernary(const TIntermTernary &node); // Note: not deleted, just private!
+
+ TIntermTyped *mCondition;
+ TIntermTyped *mTrueExpression;
+ TIntermTyped *mFalseExpression;
+};
+
+class TIntermIfElse : public TIntermNode
+{
+ public:
+ TIntermIfElse(TIntermTyped *cond, TIntermBlock *trueB, TIntermBlock *falseB)
+ : TIntermNode(), mCondition(cond), mTrueBlock(trueB), mFalseBlock(falseB)
+ {
+ }
+
+ void traverse(TIntermTraverser *it) override;
+ bool replaceChildNode(TIntermNode *original, TIntermNode *replacement) override;
+
+ TIntermTyped *getCondition() const { return mCondition; }
+ TIntermBlock *getTrueBlock() const { return mTrueBlock; }
+ TIntermBlock *getFalseBlock() const { return mFalseBlock; }
+ TIntermIfElse *getAsIfElseNode() override { return this; }
+
+ protected:
+ TIntermTyped *mCondition;
+ TIntermBlock *mTrueBlock;
+ TIntermBlock *mFalseBlock;
+};
+
+//
+// Switch statement.
+//
+class TIntermSwitch : public TIntermNode
+{
+ public:
+ TIntermSwitch(TIntermTyped *init, TIntermBlock *statementList)
+ : TIntermNode(), mInit(init), mStatementList(statementList)
+ {
+ }
+
+ void traverse(TIntermTraverser *it) override;
+ bool replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement) override;
+
+ TIntermSwitch *getAsSwitchNode() override { return this; }
+
+ TIntermTyped *getInit() { return mInit; }
+ TIntermBlock *getStatementList() { return mStatementList; }
+ void setStatementList(TIntermBlock *statementList) { mStatementList = statementList; }
+
+ protected:
+ TIntermTyped *mInit;
+ TIntermBlock *mStatementList;
+};
+
+//
+// Case label.
+//
+class TIntermCase : public TIntermNode
+{
+ public:
+ TIntermCase(TIntermTyped *condition)
+ : TIntermNode(),
+ mCondition(condition)
+ {
+ }
+
+ void traverse(TIntermTraverser *it) override;
+ bool replaceChildNode(
+ TIntermNode *original, TIntermNode *replacement) override;
+
+ TIntermCase *getAsCaseNode() override { return this; }
+
+ bool hasCondition() const { return mCondition != nullptr; }
+ TIntermTyped *getCondition() const { return mCondition; }
+
+ protected:
+ TIntermTyped *mCondition;
+};
+
+enum Visit
+{
+ PreVisit,
+ InVisit,
+ PostVisit
+};
+
+//
+// For traversing the tree. User should derive from this class overriding the visit functions,
+// and then pass an object of the subclass to a traverse method of a node.
+//
+// The traverse*() functions may also be overridden do other bookkeeping on the tree to provide
+// contextual information to the visit functions, such as whether the node is the target of an
+// assignment.
+//
+// When using this, just fill in the methods for nodes you want visited.
+// Return false from a pre-visit to skip visiting that node's subtree.
+//
+class TIntermTraverser : angle::NonCopyable
+{
+ public:
+ POOL_ALLOCATOR_NEW_DELETE();
+ TIntermTraverser(bool preVisit, bool inVisit, bool postVisit);
+ virtual ~TIntermTraverser();
+
+ virtual void visitSymbol(TIntermSymbol *node) {}
+ virtual void visitRaw(TIntermRaw *node) {}
+ virtual void visitConstantUnion(TIntermConstantUnion *node) {}
+ virtual bool visitSwizzle(Visit visit, TIntermSwizzle *node) { return true; }
+ virtual bool visitBinary(Visit visit, TIntermBinary *node) { return true; }
+ virtual bool visitUnary(Visit visit, TIntermUnary *node) { return true; }
+ virtual bool visitTernary(Visit visit, TIntermTernary *node) { return true; }
+ virtual bool visitIfElse(Visit visit, TIntermIfElse *node) { return true; }
+ virtual bool visitSwitch(Visit visit, TIntermSwitch *node) { return true; }
+ virtual bool visitCase(Visit visit, TIntermCase *node) { return true; }
+ virtual bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node)
+ {
+ return true;
+ }
+ virtual bool visitAggregate(Visit visit, TIntermAggregate *node) { return true; }
+ virtual bool visitBlock(Visit visit, TIntermBlock *node) { return true; }
+ virtual bool visitDeclaration(Visit visit, TIntermDeclaration *node) { return true; }
+ virtual bool visitLoop(Visit visit, TIntermLoop *node) { return true; }
+ virtual bool visitBranch(Visit visit, TIntermBranch *node) { return true; }
+
+ // The traverse functions contain logic for iterating over the children of the node
+ // and calling the visit functions in the appropriate places. They also track some
+ // context that may be used by the visit functions.
+ virtual void traverseSymbol(TIntermSymbol *node);
+ virtual void traverseRaw(TIntermRaw *node);
+ virtual void traverseConstantUnion(TIntermConstantUnion *node);
+ virtual void traverseSwizzle(TIntermSwizzle *node);
+ virtual void traverseBinary(TIntermBinary *node);
+ virtual void traverseUnary(TIntermUnary *node);
+ virtual void traverseTernary(TIntermTernary *node);
+ virtual void traverseIfElse(TIntermIfElse *node);
+ virtual void traverseSwitch(TIntermSwitch *node);
+ virtual void traverseCase(TIntermCase *node);
+ virtual void traverseFunctionDefinition(TIntermFunctionDefinition *node);
+ virtual void traverseAggregate(TIntermAggregate *node);
+ virtual void traverseBlock(TIntermBlock *node);
+ virtual void traverseDeclaration(TIntermDeclaration *node);
+ virtual void traverseLoop(TIntermLoop *node);
+ virtual void traverseBranch(TIntermBranch *node);
+
+ int getMaxDepth() const { return mMaxDepth; }
+
+ // Return the original name if hash function pointer is NULL;
+ // otherwise return the hashed name.
+ static TString hash(const TString &name, ShHashFunction64 hashFunction);
+
+ // If traversers need to replace nodes, they can add the replacements in
+ // mReplacements/mMultiReplacements during traversal and the user of the traverser should call
+ // this function after traversal to perform them.
+ void updateTree();
+
+ // Start creating temporary symbols from the given temporary symbol index + 1.
+ void useTemporaryIndex(unsigned int *temporaryIndex);
+
+ protected:
+ void incrementDepth(TIntermNode *current)
+ {
+ mDepth++;
+ mMaxDepth = std::max(mMaxDepth, mDepth);
+ mPath.push_back(current);
+ }
+
+ void decrementDepth()
+ {
+ mDepth--;
+ mPath.pop_back();
+ }
+
+ TIntermNode *getParentNode()
+ {
+ return mPath.size() == 0 ? NULL : mPath.back();
+ }
+
+ // Return the nth ancestor of the node being traversed. getAncestorNode(0) == getParentNode()
+ TIntermNode *getAncestorNode(unsigned int n)
+ {
+ if (mPath.size() > n)
+ {
+ return mPath[mPath.size() - n - 1u];
+ }
+ return nullptr;
+ }
+
+ void pushParentBlock(TIntermBlock *node);
+ void incrementParentBlockPos();
+ void popParentBlock();
+
+ bool parentNodeIsBlock()
+ {
+ return !mParentBlockStack.empty() && getParentNode() == mParentBlockStack.back().node;
+ }
+
+ // To replace a single node with multiple nodes on the parent aggregate node
+ struct NodeReplaceWithMultipleEntry
+ {
+ NodeReplaceWithMultipleEntry(TIntermAggregateBase *_parent,
+ TIntermNode *_original,
+ TIntermSequence _replacements)
+ : parent(_parent), original(_original), replacements(_replacements)
+ {
+ }
+
+ TIntermAggregateBase *parent;
+ TIntermNode *original;
+ TIntermSequence replacements;
+ };
+
+ // To insert multiple nodes on the parent aggregate node
+ struct NodeInsertMultipleEntry
+ {
+ NodeInsertMultipleEntry(TIntermBlock *_parent,
+ TIntermSequence::size_type _position,
+ TIntermSequence _insertionsBefore,
+ TIntermSequence _insertionsAfter)
+ : parent(_parent),
+ position(_position),
+ insertionsBefore(_insertionsBefore),
+ insertionsAfter(_insertionsAfter)
+ {
+ }
+
+ TIntermBlock *parent;
+ TIntermSequence::size_type position;
+ TIntermSequence insertionsBefore;
+ TIntermSequence insertionsAfter;
+ };
+
+ // Helper to insert statements in the parent block (sequence) of the node currently being traversed.
+ // The statements will be inserted before the node being traversed once updateTree is called.
+ // Should only be called during PreVisit or PostVisit from sequence nodes.
+ // Note that inserting more than one set of nodes to the same parent node on a single updateTree call is not
+ // supported.
+ void insertStatementsInParentBlock(const TIntermSequence &insertions);
+
+ // Same as above, but supports simultaneous insertion of statements before and after the node
+ // currently being traversed.
+ void insertStatementsInParentBlock(const TIntermSequence &insertionsBefore,
+ const TIntermSequence &insertionsAfter);
+
+ // Helper to insert a single statement.
+ void insertStatementInParentBlock(TIntermNode *statement);
+
+ // Helper to create a temporary symbol node with the given qualifier.
+ TIntermSymbol *createTempSymbol(const TType &type, TQualifier qualifier);
+ // Helper to create a temporary symbol node.
+ TIntermSymbol *createTempSymbol(const TType &type);
+ // Create a node that declares but doesn't initialize a temporary symbol.
+ TIntermDeclaration *createTempDeclaration(const TType &type);
+ // Create a node that initializes the current temporary symbol with initializer having the given qualifier.
+ TIntermDeclaration *createTempInitDeclaration(TIntermTyped *initializer, TQualifier qualifier);
+ // Create a node that initializes the current temporary symbol with initializer.
+ TIntermDeclaration *createTempInitDeclaration(TIntermTyped *initializer);
+ // Create a node that assigns rightNode to the current temporary symbol.
+ TIntermBinary *createTempAssignment(TIntermTyped *rightNode);
+ // Increment temporary symbol index.
+ void nextTemporaryIndex();
+
+ enum class OriginalNode
+ {
+ BECOMES_CHILD,
+ IS_DROPPED
+ };
+
+ void clearReplacementQueue();
+ void queueReplacement(TIntermNode *original,
+ TIntermNode *replacement,
+ OriginalNode originalStatus);
+ void queueReplacementWithParent(TIntermNode *parent,
+ TIntermNode *original,
+ TIntermNode *replacement,
+ OriginalNode originalStatus);
+
+ const bool preVisit;
+ const bool inVisit;
+ const bool postVisit;
+
+ int mDepth;
+ int mMaxDepth;
+
+ // All the nodes from root to the current node's parent during traversing.
+ TVector<TIntermNode *> mPath;
+
+ bool mInGlobalScope;
+
+ // During traversing, save all the changes that need to happen into
+ // mReplacements/mMultiReplacements, then do them by calling updateTree().
+ // Multi replacements are processed after single replacements.
+ std::vector<NodeReplaceWithMultipleEntry> mMultiReplacements;
+ std::vector<NodeInsertMultipleEntry> mInsertions;
+
+ private:
+ // To replace a single node with another on the parent node
+ struct NodeUpdateEntry
+ {
+ NodeUpdateEntry(TIntermNode *_parent,
+ TIntermNode *_original,
+ TIntermNode *_replacement,
+ bool _originalBecomesChildOfReplacement)
+ : parent(_parent),
+ original(_original),
+ replacement(_replacement),
+ originalBecomesChildOfReplacement(_originalBecomesChildOfReplacement)
+ {
+ }
+
+ TIntermNode *parent;
+ TIntermNode *original;
+ TIntermNode *replacement;
+ bool originalBecomesChildOfReplacement;
+ };
+
+ struct ParentBlock
+ {
+ ParentBlock(TIntermBlock *nodeIn, TIntermSequence::size_type posIn)
+ : node(nodeIn), pos(posIn)
+ {
+ }
+
+ TIntermBlock *node;
+ TIntermSequence::size_type pos;
+ };
+
+ std::vector<NodeUpdateEntry> mReplacements;
+
+ // All the code blocks from the root to the current node's parent during traversal.
+ std::vector<ParentBlock> mParentBlockStack;
+
+ unsigned int *mTemporaryIndex;
+};
+
+// Traverser parent class that tracks where a node is a destination of a write operation and so is
+// required to be an l-value.
+class TLValueTrackingTraverser : public TIntermTraverser
+{
+ public:
+ TLValueTrackingTraverser(bool preVisit,
+ bool inVisit,
+ bool postVisit,
+ const TSymbolTable &symbolTable,
+ int shaderVersion)
+ : TIntermTraverser(preVisit, inVisit, postVisit),
+ mOperatorRequiresLValue(false),
+ mInFunctionCallOutParameter(false),
+ mSymbolTable(symbolTable),
+ mShaderVersion(shaderVersion)
+ {
+ }
+ virtual ~TLValueTrackingTraverser() {}
+
+ void traverseBinary(TIntermBinary *node) final;
+ void traverseUnary(TIntermUnary *node) final;
+ void traverseFunctionDefinition(TIntermFunctionDefinition *node) final;
+ void traverseAggregate(TIntermAggregate *node) final;
+
+ protected:
+ bool isLValueRequiredHere() const
+ {
+ return mOperatorRequiresLValue || mInFunctionCallOutParameter;
+ }
+
+ // Return true if the prototype or definition of the function being called has been encountered
+ // during traversal.
+ bool isInFunctionMap(const TIntermAggregate *callNode) const;
+
+ private:
+ // Track whether an l-value is required in the node that is currently being traversed by the
+ // surrounding operator.
+ // Use isLValueRequiredHere to check all conditions which require an l-value.
+ void setOperatorRequiresLValue(bool lValueRequired)
+ {
+ mOperatorRequiresLValue = lValueRequired;
+ }
+ bool operatorRequiresLValue() const { return mOperatorRequiresLValue; }
+
+ // Add a function encountered during traversal to the function map.
+ void addToFunctionMap(const TName &name, TIntermSequence *paramSequence);
+
+ // Return the parameters sequence from the function definition or prototype.
+ TIntermSequence *getFunctionParameters(const TIntermAggregate *callNode);
+
+ // Track whether an l-value is required inside a function call.
+ void setInFunctionCallOutParameter(bool inOutParameter);
+ bool isInFunctionCallOutParameter() const;
+
+ bool mOperatorRequiresLValue;
+ bool mInFunctionCallOutParameter;
+
+ struct TNameComparator
+ {
+ bool operator()(const TName &a, const TName &b) const
+ {
+ int compareResult = a.getString().compare(b.getString());
+ if (compareResult != 0)
+ return compareResult < 0;
+ // Internal functions may have same names as non-internal functions.
+ return !a.isInternal() && b.isInternal();
+ }
+ };
+
+ // Map from mangled function names to their parameter sequences
+ TMap<TName, TIntermSequence *, TNameComparator> mFunctionMap;
+
+ const TSymbolTable &mSymbolTable;
+ const int mShaderVersion;
+};
+
+//
+// For traversing the tree, and computing max depth.
+// Takes a maximum depth limit to prevent stack overflow.
+//
+class TMaxDepthTraverser : public TIntermTraverser
+{
+ public:
+ POOL_ALLOCATOR_NEW_DELETE();
+ TMaxDepthTraverser(int depthLimit)
+ : TIntermTraverser(true, true, false),
+ mDepthLimit(depthLimit) { }
+
+ bool visitBinary(Visit, TIntermBinary *) override { return depthCheck(); }
+ bool visitUnary(Visit, TIntermUnary *) override { return depthCheck(); }
+ bool visitTernary(Visit, TIntermTernary *) override { return depthCheck(); }
+ bool visitIfElse(Visit, TIntermIfElse *) override { return depthCheck(); }
+ bool visitAggregate(Visit, TIntermAggregate *) override { return depthCheck(); }
+ bool visitBlock(Visit, TIntermBlock *) override { return depthCheck(); }
+ bool visitLoop(Visit, TIntermLoop *) override { return depthCheck(); }
+ bool visitBranch(Visit, TIntermBranch *) override { return depthCheck(); }
+
+ protected:
+ bool depthCheck() const { return mMaxDepth < mDepthLimit; }
+
+ int mDepthLimit;
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_INTERMNODE_H_
diff --git a/gfx/angle/src/compiler/translator/IntermNodePatternMatcher.cpp b/gfx/angle/src/compiler/translator/IntermNodePatternMatcher.cpp
new file mode 100755
index 000000000..dd2054f68
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/IntermNodePatternMatcher.cpp
@@ -0,0 +1,109 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// IntermNodePatternMatcher is a helper class for matching node trees to given patterns.
+// It can be used whenever the same checks for certain node structures are common to multiple AST
+// traversers.
+//
+
+#include "compiler/translator/IntermNodePatternMatcher.h"
+
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
+
+IntermNodePatternMatcher::IntermNodePatternMatcher(const unsigned int mask) : mMask(mask)
+{
+}
+
+// static
+bool IntermNodePatternMatcher::IsDynamicIndexingOfVectorOrMatrix(TIntermBinary *node)
+{
+ return node->getOp() == EOpIndexIndirect && !node->getLeft()->isArray() &&
+ node->getLeft()->getBasicType() != EbtStruct;
+}
+
+bool IntermNodePatternMatcher::matchInternal(TIntermBinary *node, TIntermNode *parentNode)
+{
+ if ((mMask & kExpressionReturningArray) != 0)
+ {
+ if (node->isArray() && node->getOp() == EOpAssign && parentNode != nullptr &&
+ !parentNode->getAsBlock())
+ {
+ return true;
+ }
+ }
+
+ if ((mMask & kUnfoldedShortCircuitExpression) != 0)
+ {
+ if (node->getRight()->hasSideEffects() &&
+ (node->getOp() == EOpLogicalOr || node->getOp() == EOpLogicalAnd))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool IntermNodePatternMatcher::match(TIntermBinary *node, TIntermNode *parentNode)
+{
+ // L-value tracking information is needed to check for dynamic indexing in L-value.
+ // Traversers that don't track l-values can still use this class and match binary nodes with
+ // this variation of this method if they don't need to check for dynamic indexing in l-values.
+ ASSERT((mMask & kDynamicIndexingOfVectorOrMatrixInLValue) == 0);
+ return matchInternal(node, parentNode);
+}
+
+bool IntermNodePatternMatcher::match(TIntermBinary *node,
+ TIntermNode *parentNode,
+ bool isLValueRequiredHere)
+{
+ if (matchInternal(node, parentNode))
+ {
+ return true;
+ }
+ if ((mMask & kDynamicIndexingOfVectorOrMatrixInLValue) != 0)
+ {
+ if (isLValueRequiredHere && IsDynamicIndexingOfVectorOrMatrix(node))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool IntermNodePatternMatcher::match(TIntermAggregate *node, TIntermNode *parentNode)
+{
+ if ((mMask & kExpressionReturningArray) != 0)
+ {
+ if (parentNode != nullptr)
+ {
+ TIntermBinary *parentBinary = parentNode->getAsBinaryNode();
+ bool parentIsAssignment =
+ (parentBinary != nullptr &&
+ (parentBinary->getOp() == EOpAssign || parentBinary->getOp() == EOpInitialize));
+
+ if (node->getType().isArray() && !parentIsAssignment &&
+ (node->isConstructor() || node->getOp() == EOpFunctionCall) &&
+ !parentNode->getAsBlock())
+ {
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+bool IntermNodePatternMatcher::match(TIntermTernary *node)
+{
+ if ((mMask & kUnfoldedShortCircuitExpression) != 0)
+ {
+ return true;
+ }
+ return false;
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/IntermNodePatternMatcher.h b/gfx/angle/src/compiler/translator/IntermNodePatternMatcher.h
new file mode 100755
index 000000000..10f9657ed
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/IntermNodePatternMatcher.h
@@ -0,0 +1,58 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// IntermNodePatternMatcher is a helper class for matching node trees to given patterns.
+// It can be used whenever the same checks for certain node structures are common to multiple AST
+// traversers.
+//
+
+#ifndef COMPILER_TRANSLATOR_INTERMNODEPATTERNMATCHER_H_
+#define COMPILER_TRANSLATOR_INTERMNODEPATTERNMATCHER_H_
+
+namespace sh
+{
+
+class TIntermAggregate;
+class TIntermBinary;
+class TIntermNode;
+class TIntermTernary;
+
+class IntermNodePatternMatcher
+{
+ public:
+ static bool IsDynamicIndexingOfVectorOrMatrix(TIntermBinary *node);
+
+ enum PatternType
+ {
+ // Matches expressions that are unfolded to if statements by UnfoldShortCircuitToIf
+ kUnfoldedShortCircuitExpression = 0x0001,
+
+ // Matches expressions that return arrays with the exception of simple statements where a
+ // constructor or function call result is assigned.
+ kExpressionReturningArray = 0x0002,
+
+ // Matches dynamic indexing of vectors or matrices in l-values.
+ kDynamicIndexingOfVectorOrMatrixInLValue = 0x0004
+ };
+ IntermNodePatternMatcher(const unsigned int mask);
+
+ bool match(TIntermBinary *node, TIntermNode *parentNode);
+
+ // Use this version for checking binary node matches in case you're using flag
+ // kDynamicIndexingOfVectorOrMatrixInLValue.
+ bool match(TIntermBinary *node, TIntermNode *parentNode, bool isLValueRequiredHere);
+
+ bool match(TIntermAggregate *node, TIntermNode *parentNode);
+ bool match(TIntermTernary *node);
+
+ private:
+ const unsigned int mMask;
+
+ bool matchInternal(TIntermBinary *node, TIntermNode *parentNode);
+};
+
+} // namespace sh
+
+#endif
diff --git a/gfx/angle/src/compiler/translator/IntermTraverse.cpp b/gfx/angle/src/compiler/translator/IntermTraverse.cpp
new file mode 100755
index 000000000..7f91595d4
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/IntermTraverse.cpp
@@ -0,0 +1,838 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/SymbolTable.h"
+
+namespace sh
+{
+
+void TIntermSymbol::traverse(TIntermTraverser *it)
+{
+ it->traverseSymbol(this);
+}
+
+void TIntermRaw::traverse(TIntermTraverser *it)
+{
+ it->traverseRaw(this);
+}
+
+void TIntermConstantUnion::traverse(TIntermTraverser *it)
+{
+ it->traverseConstantUnion(this);
+}
+
+void TIntermSwizzle::traverse(TIntermTraverser *it)
+{
+ it->traverseSwizzle(this);
+}
+
+void TIntermBinary::traverse(TIntermTraverser *it)
+{
+ it->traverseBinary(this);
+}
+
+void TIntermUnary::traverse(TIntermTraverser *it)
+{
+ it->traverseUnary(this);
+}
+
+void TIntermTernary::traverse(TIntermTraverser *it)
+{
+ it->traverseTernary(this);
+}
+
+void TIntermIfElse::traverse(TIntermTraverser *it)
+{
+ it->traverseIfElse(this);
+}
+
+void TIntermSwitch::traverse(TIntermTraverser *it)
+{
+ it->traverseSwitch(this);
+}
+
+void TIntermCase::traverse(TIntermTraverser *it)
+{
+ it->traverseCase(this);
+}
+
+void TIntermFunctionDefinition::traverse(TIntermTraverser *it)
+{
+ it->traverseFunctionDefinition(this);
+}
+
+void TIntermBlock::traverse(TIntermTraverser *it)
+{
+ it->traverseBlock(this);
+}
+
+void TIntermDeclaration::traverse(TIntermTraverser *it)
+{
+ it->traverseDeclaration(this);
+}
+
+void TIntermAggregate::traverse(TIntermTraverser *it)
+{
+ it->traverseAggregate(this);
+}
+
+void TIntermLoop::traverse(TIntermTraverser *it)
+{
+ it->traverseLoop(this);
+}
+
+void TIntermBranch::traverse(TIntermTraverser *it)
+{
+ it->traverseBranch(this);
+}
+
+TIntermTraverser::TIntermTraverser(bool preVisit, bool inVisit, bool postVisit)
+ : preVisit(preVisit),
+ inVisit(inVisit),
+ postVisit(postVisit),
+ mDepth(0),
+ mMaxDepth(0),
+ mInGlobalScope(true),
+ mTemporaryIndex(nullptr)
+{
+}
+
+TIntermTraverser::~TIntermTraverser()
+{
+}
+
+void TIntermTraverser::pushParentBlock(TIntermBlock *node)
+{
+ mParentBlockStack.push_back(ParentBlock(node, 0));
+}
+
+void TIntermTraverser::incrementParentBlockPos()
+{
+ ++mParentBlockStack.back().pos;
+}
+
+void TIntermTraverser::popParentBlock()
+{
+ ASSERT(!mParentBlockStack.empty());
+ mParentBlockStack.pop_back();
+}
+
+void TIntermTraverser::insertStatementsInParentBlock(const TIntermSequence &insertions)
+{
+ TIntermSequence emptyInsertionsAfter;
+ insertStatementsInParentBlock(insertions, emptyInsertionsAfter);
+}
+
+void TIntermTraverser::insertStatementsInParentBlock(const TIntermSequence &insertionsBefore,
+ const TIntermSequence &insertionsAfter)
+{
+ ASSERT(!mParentBlockStack.empty());
+ NodeInsertMultipleEntry insert(mParentBlockStack.back().node, mParentBlockStack.back().pos,
+ insertionsBefore, insertionsAfter);
+ mInsertions.push_back(insert);
+}
+
+void TIntermTraverser::insertStatementInParentBlock(TIntermNode *statement)
+{
+ TIntermSequence insertions;
+ insertions.push_back(statement);
+ insertStatementsInParentBlock(insertions);
+}
+
+TIntermSymbol *TIntermTraverser::createTempSymbol(const TType &type, TQualifier qualifier)
+{
+ // Each traversal uses at most one temporary variable, so the index stays the same within a single traversal.
+ TInfoSinkBase symbolNameOut;
+ ASSERT(mTemporaryIndex != nullptr);
+ symbolNameOut << "s" << (*mTemporaryIndex);
+ TString symbolName = symbolNameOut.c_str();
+
+ TIntermSymbol *node = new TIntermSymbol(0, symbolName, type);
+ node->setInternal(true);
+
+ ASSERT(qualifier == EvqTemporary || qualifier == EvqConst || qualifier == EvqGlobal);
+ node->getTypePointer()->setQualifier(qualifier);
+ // TODO(oetuaho): Might be useful to sanitize layout qualifier etc. on the type of the created
+ // symbol. This might need to be done in other places as well.
+ return node;
+}
+
+TIntermSymbol *TIntermTraverser::createTempSymbol(const TType &type)
+{
+ return createTempSymbol(type, EvqTemporary);
+}
+
+TIntermDeclaration *TIntermTraverser::createTempDeclaration(const TType &type)
+{
+ TIntermDeclaration *tempDeclaration = new TIntermDeclaration();
+ tempDeclaration->appendDeclarator(createTempSymbol(type));
+ return tempDeclaration;
+}
+
+TIntermDeclaration *TIntermTraverser::createTempInitDeclaration(TIntermTyped *initializer,
+ TQualifier qualifier)
+{
+ ASSERT(initializer != nullptr);
+ TIntermSymbol *tempSymbol = createTempSymbol(initializer->getType(), qualifier);
+ TIntermDeclaration *tempDeclaration = new TIntermDeclaration();
+ TIntermBinary *tempInit = new TIntermBinary(EOpInitialize, tempSymbol, initializer);
+ tempDeclaration->appendDeclarator(tempInit);
+ return tempDeclaration;
+}
+
+TIntermDeclaration *TIntermTraverser::createTempInitDeclaration(TIntermTyped *initializer)
+{
+ return createTempInitDeclaration(initializer, EvqTemporary);
+}
+
+TIntermBinary *TIntermTraverser::createTempAssignment(TIntermTyped *rightNode)
+{
+ ASSERT(rightNode != nullptr);
+ TIntermSymbol *tempSymbol = createTempSymbol(rightNode->getType());
+ TIntermBinary *assignment = new TIntermBinary(EOpAssign, tempSymbol, rightNode);
+ return assignment;
+}
+
+void TIntermTraverser::useTemporaryIndex(unsigned int *temporaryIndex)
+{
+ mTemporaryIndex = temporaryIndex;
+}
+
+void TIntermTraverser::nextTemporaryIndex()
+{
+ ASSERT(mTemporaryIndex != nullptr);
+ ++(*mTemporaryIndex);
+}
+
+void TLValueTrackingTraverser::addToFunctionMap(const TName &name, TIntermSequence *paramSequence)
+{
+ mFunctionMap[name] = paramSequence;
+}
+
+bool TLValueTrackingTraverser::isInFunctionMap(const TIntermAggregate *callNode) const
+{
+ ASSERT(callNode->getOp() == EOpFunctionCall);
+ return (mFunctionMap.find(callNode->getFunctionSymbolInfo()->getNameObj()) !=
+ mFunctionMap.end());
+}
+
+TIntermSequence *TLValueTrackingTraverser::getFunctionParameters(const TIntermAggregate *callNode)
+{
+ ASSERT(isInFunctionMap(callNode));
+ return mFunctionMap[callNode->getFunctionSymbolInfo()->getNameObj()];
+}
+
+void TLValueTrackingTraverser::setInFunctionCallOutParameter(bool inOutParameter)
+{
+ mInFunctionCallOutParameter = inOutParameter;
+}
+
+bool TLValueTrackingTraverser::isInFunctionCallOutParameter() const
+{
+ return mInFunctionCallOutParameter;
+}
+
+//
+// Traverse the intermediate representation tree, and
+// call a node type specific function for each node.
+// Done recursively through the member function Traverse().
+// Node types can be skipped if their function to call is 0,
+// but their subtree will still be traversed.
+// Nodes with children can have their whole subtree skipped
+// if preVisit is turned on and the type specific function
+// returns false.
+//
+
+//
+// Traversal functions for terminals are straighforward....
+//
+void TIntermTraverser::traverseSymbol(TIntermSymbol *node)
+{
+ visitSymbol(node);
+}
+
+void TIntermTraverser::traverseConstantUnion(TIntermConstantUnion *node)
+{
+ visitConstantUnion(node);
+}
+
+void TIntermTraverser::traverseSwizzle(TIntermSwizzle *node)
+{
+ bool visit = true;
+
+ if (preVisit)
+ visit = visitSwizzle(PreVisit, node);
+
+ if (visit)
+ {
+ incrementDepth(node);
+
+ node->getOperand()->traverse(this);
+
+ decrementDepth();
+ }
+
+ if (visit && postVisit)
+ visitSwizzle(PostVisit, node);
+}
+
+//
+// Traverse a binary node.
+//
+void TIntermTraverser::traverseBinary(TIntermBinary *node)
+{
+ bool visit = true;
+
+ //
+ // visit the node before children if pre-visiting.
+ //
+ if (preVisit)
+ visit = visitBinary(PreVisit, node);
+
+ //
+ // Visit the children, in the right order.
+ //
+ if (visit)
+ {
+ incrementDepth(node);
+
+ if (node->getLeft())
+ node->getLeft()->traverse(this);
+
+ if (inVisit)
+ visit = visitBinary(InVisit, node);
+
+ if (visit && node->getRight())
+ node->getRight()->traverse(this);
+
+ decrementDepth();
+ }
+
+ //
+ // Visit the node after the children, if requested and the traversal
+ // hasn't been cancelled yet.
+ //
+ if (visit && postVisit)
+ visitBinary(PostVisit, node);
+}
+
+void TLValueTrackingTraverser::traverseBinary(TIntermBinary *node)
+{
+ bool visit = true;
+
+ //
+ // visit the node before children if pre-visiting.
+ //
+ if (preVisit)
+ visit = visitBinary(PreVisit, node);
+
+ //
+ // Visit the children, in the right order.
+ //
+ if (visit)
+ {
+ incrementDepth(node);
+
+ // Some binary operations like indexing can be inside an expression which must be an
+ // l-value.
+ bool parentOperatorRequiresLValue = operatorRequiresLValue();
+ bool parentInFunctionCallOutParameter = isInFunctionCallOutParameter();
+ if (node->isAssignment())
+ {
+ ASSERT(!isLValueRequiredHere());
+ setOperatorRequiresLValue(true);
+ }
+
+ if (node->getLeft())
+ node->getLeft()->traverse(this);
+
+ if (inVisit)
+ visit = visitBinary(InVisit, node);
+
+ if (node->isAssignment())
+ setOperatorRequiresLValue(false);
+
+ // Index is not required to be an l-value even when the surrounding expression is required
+ // to be an l-value.
+ TOperator op = node->getOp();
+ if (op == EOpIndexDirect || op == EOpIndexDirectInterfaceBlock ||
+ op == EOpIndexDirectStruct || op == EOpIndexIndirect)
+ {
+ setOperatorRequiresLValue(false);
+ setInFunctionCallOutParameter(false);
+ }
+
+ if (visit && node->getRight())
+ node->getRight()->traverse(this);
+
+ setOperatorRequiresLValue(parentOperatorRequiresLValue);
+ setInFunctionCallOutParameter(parentInFunctionCallOutParameter);
+
+ decrementDepth();
+ }
+
+ //
+ // Visit the node after the children, if requested and the traversal
+ // hasn't been cancelled yet.
+ //
+ if (visit && postVisit)
+ visitBinary(PostVisit, node);
+}
+
+//
+// Traverse a unary node. Same comments in binary node apply here.
+//
+void TIntermTraverser::traverseUnary(TIntermUnary *node)
+{
+ bool visit = true;
+
+ if (preVisit)
+ visit = visitUnary(PreVisit, node);
+
+ if (visit)
+ {
+ incrementDepth(node);
+
+ node->getOperand()->traverse(this);
+
+ decrementDepth();
+ }
+
+ if (visit && postVisit)
+ visitUnary(PostVisit, node);
+}
+
+void TLValueTrackingTraverser::traverseUnary(TIntermUnary *node)
+{
+ bool visit = true;
+
+ if (preVisit)
+ visit = visitUnary(PreVisit, node);
+
+ if (visit)
+ {
+ incrementDepth(node);
+
+ ASSERT(!operatorRequiresLValue());
+ switch (node->getOp())
+ {
+ case EOpPostIncrement:
+ case EOpPostDecrement:
+ case EOpPreIncrement:
+ case EOpPreDecrement:
+ setOperatorRequiresLValue(true);
+ break;
+ default:
+ break;
+ }
+
+ node->getOperand()->traverse(this);
+
+ setOperatorRequiresLValue(false);
+
+ decrementDepth();
+ }
+
+ if (visit && postVisit)
+ visitUnary(PostVisit, node);
+}
+
+// Traverse a function definition node.
+void TIntermTraverser::traverseFunctionDefinition(TIntermFunctionDefinition *node)
+{
+ bool visit = true;
+
+ if (preVisit)
+ visit = visitFunctionDefinition(PreVisit, node);
+
+ if (visit)
+ {
+ incrementDepth(node);
+ mInGlobalScope = false;
+
+ node->getFunctionParameters()->traverse(this);
+ if (inVisit)
+ visit = visitFunctionDefinition(InVisit, node);
+ node->getBody()->traverse(this);
+
+ mInGlobalScope = true;
+ decrementDepth();
+ }
+
+ if (visit && postVisit)
+ visitFunctionDefinition(PostVisit, node);
+}
+
+// Traverse a block node.
+void TIntermTraverser::traverseBlock(TIntermBlock *node)
+{
+ bool visit = true;
+
+ TIntermSequence *sequence = node->getSequence();
+
+ if (preVisit)
+ visit = visitBlock(PreVisit, node);
+
+ if (visit)
+ {
+ incrementDepth(node);
+ pushParentBlock(node);
+
+ for (auto *child : *sequence)
+ {
+ child->traverse(this);
+ if (visit && inVisit)
+ {
+ if (child != sequence->back())
+ visit = visitBlock(InVisit, node);
+ }
+
+ incrementParentBlockPos();
+ }
+
+ popParentBlock();
+ decrementDepth();
+ }
+
+ if (visit && postVisit)
+ visitBlock(PostVisit, node);
+}
+
+// Traverse a declaration node.
+void TIntermTraverser::traverseDeclaration(TIntermDeclaration *node)
+{
+ bool visit = true;
+
+ TIntermSequence *sequence = node->getSequence();
+
+ if (preVisit)
+ visit = visitDeclaration(PreVisit, node);
+
+ if (visit)
+ {
+ incrementDepth(node);
+
+ for (auto *child : *sequence)
+ {
+ child->traverse(this);
+ if (visit && inVisit)
+ {
+ if (child != sequence->back())
+ visit = visitDeclaration(InVisit, node);
+ }
+ }
+
+ decrementDepth();
+ }
+
+ if (visit && postVisit)
+ visitDeclaration(PostVisit, node);
+}
+
+// Traverse an aggregate node. Same comments in binary node apply here.
+void TIntermTraverser::traverseAggregate(TIntermAggregate *node)
+{
+ bool visit = true;
+
+ TIntermSequence *sequence = node->getSequence();
+
+ if (preVisit)
+ visit = visitAggregate(PreVisit, node);
+
+ if (visit)
+ {
+ incrementDepth(node);
+
+ for (auto *child : *sequence)
+ {
+ child->traverse(this);
+ if (visit && inVisit)
+ {
+ if (child != sequence->back())
+ visit = visitAggregate(InVisit, node);
+ }
+ }
+
+ decrementDepth();
+ }
+
+ if (visit && postVisit)
+ visitAggregate(PostVisit, node);
+}
+
+void TLValueTrackingTraverser::traverseFunctionDefinition(TIntermFunctionDefinition *node)
+{
+ TIntermAggregate *params = node->getFunctionParameters();
+ ASSERT(params != nullptr);
+ ASSERT(params->getOp() == EOpParameters);
+ addToFunctionMap(node->getFunctionSymbolInfo()->getNameObj(), params->getSequence());
+
+ TIntermTraverser::traverseFunctionDefinition(node);
+}
+
+void TLValueTrackingTraverser::traverseAggregate(TIntermAggregate *node)
+{
+ bool visit = true;
+
+ TIntermSequence *sequence = node->getSequence();
+ if (node->getOp() == EOpPrototype)
+ {
+ addToFunctionMap(node->getFunctionSymbolInfo()->getNameObj(), sequence);
+ }
+
+ if (preVisit)
+ visit = visitAggregate(PreVisit, node);
+
+ if (visit)
+ {
+ bool inFunctionMap = false;
+ if (node->getOp() == EOpFunctionCall)
+ {
+ inFunctionMap = isInFunctionMap(node);
+ if (!inFunctionMap)
+ {
+ // The function is not user-defined - it is likely built-in texture function.
+ // Assume that those do not have out parameters.
+ setInFunctionCallOutParameter(false);
+ }
+ }
+
+ incrementDepth(node);
+
+ if (inFunctionMap)
+ {
+ TIntermSequence *params = getFunctionParameters(node);
+ TIntermSequence::iterator paramIter = params->begin();
+ for (auto *child : *sequence)
+ {
+ ASSERT(paramIter != params->end());
+ TQualifier qualifier = (*paramIter)->getAsTyped()->getQualifier();
+ setInFunctionCallOutParameter(qualifier == EvqOut || qualifier == EvqInOut);
+
+ child->traverse(this);
+ if (visit && inVisit)
+ {
+ if (child != sequence->back())
+ visit = visitAggregate(InVisit, node);
+ }
+
+ ++paramIter;
+ }
+
+ setInFunctionCallOutParameter(false);
+ }
+ else
+ {
+ // Find the built-in function corresponding to this op so that we can determine the
+ // in/out qualifiers of its parameters.
+ TFunction *builtInFunc = nullptr;
+ TString opString = GetOperatorString(node->getOp());
+ if (!node->isConstructor() && !opString.empty())
+ {
+ // The return type doesn't affect the mangled name of the function, which is used
+ // to look it up from the symbol table.
+ TType dummyReturnType;
+ TFunction call(&opString, &dummyReturnType, node->getOp());
+ for (auto *child : *sequence)
+ {
+ TType *paramType = child->getAsTyped()->getTypePointer();
+ TConstParameter p(paramType);
+ call.addParameter(p);
+ }
+
+ TSymbol *sym = mSymbolTable.findBuiltIn(call.getMangledName(), mShaderVersion);
+ if (sym != nullptr && sym->isFunction())
+ {
+ builtInFunc = static_cast<TFunction *>(sym);
+ ASSERT(builtInFunc->getParamCount() == sequence->size());
+ }
+ }
+
+ size_t paramIndex = 0;
+
+ for (auto *child : *sequence)
+ {
+ TQualifier qualifier = EvqIn;
+ if (builtInFunc != nullptr)
+ qualifier = builtInFunc->getParam(paramIndex).type->getQualifier();
+ setInFunctionCallOutParameter(qualifier == EvqOut || qualifier == EvqInOut);
+ child->traverse(this);
+
+ if (visit && inVisit)
+ {
+ if (child != sequence->back())
+ visit = visitAggregate(InVisit, node);
+ }
+
+ ++paramIndex;
+ }
+
+ setInFunctionCallOutParameter(false);
+ }
+
+ decrementDepth();
+ }
+
+ if (visit && postVisit)
+ visitAggregate(PostVisit, node);
+}
+
+//
+// Traverse a ternary node. Same comments in binary node apply here.
+//
+void TIntermTraverser::traverseTernary(TIntermTernary *node)
+{
+ bool visit = true;
+
+ if (preVisit)
+ visit = visitTernary(PreVisit, node);
+
+ if (visit)
+ {
+ incrementDepth(node);
+ node->getCondition()->traverse(this);
+ if (node->getTrueExpression())
+ node->getTrueExpression()->traverse(this);
+ if (node->getFalseExpression())
+ node->getFalseExpression()->traverse(this);
+ decrementDepth();
+ }
+
+ if (visit && postVisit)
+ visitTernary(PostVisit, node);
+}
+
+// Traverse an if-else node. Same comments in binary node apply here.
+void TIntermTraverser::traverseIfElse(TIntermIfElse *node)
+{
+ bool visit = true;
+
+ if (preVisit)
+ visit = visitIfElse(PreVisit, node);
+
+ if (visit)
+ {
+ incrementDepth(node);
+ node->getCondition()->traverse(this);
+ if (node->getTrueBlock())
+ node->getTrueBlock()->traverse(this);
+ if (node->getFalseBlock())
+ node->getFalseBlock()->traverse(this);
+ decrementDepth();
+ }
+
+ if (visit && postVisit)
+ visitIfElse(PostVisit, node);
+}
+
+//
+// Traverse a switch node. Same comments in binary node apply here.
+//
+void TIntermTraverser::traverseSwitch(TIntermSwitch *node)
+{
+ bool visit = true;
+
+ if (preVisit)
+ visit = visitSwitch(PreVisit, node);
+
+ if (visit)
+ {
+ incrementDepth(node);
+ node->getInit()->traverse(this);
+ if (inVisit)
+ visit = visitSwitch(InVisit, node);
+ if (visit && node->getStatementList())
+ node->getStatementList()->traverse(this);
+ decrementDepth();
+ }
+
+ if (visit && postVisit)
+ visitSwitch(PostVisit, node);
+}
+
+//
+// Traverse a case node. Same comments in binary node apply here.
+//
+void TIntermTraverser::traverseCase(TIntermCase *node)
+{
+ bool visit = true;
+
+ if (preVisit)
+ visit = visitCase(PreVisit, node);
+
+ if (visit && node->getCondition())
+ {
+ incrementDepth(node);
+ node->getCondition()->traverse(this);
+ decrementDepth();
+ }
+
+ if (visit && postVisit)
+ visitCase(PostVisit, node);
+}
+
+//
+// Traverse a loop node. Same comments in binary node apply here.
+//
+void TIntermTraverser::traverseLoop(TIntermLoop *node)
+{
+ bool visit = true;
+
+ if (preVisit)
+ visit = visitLoop(PreVisit, node);
+
+ if (visit)
+ {
+ incrementDepth(node);
+
+ if (node->getInit())
+ node->getInit()->traverse(this);
+
+ if (node->getCondition())
+ node->getCondition()->traverse(this);
+
+ if (node->getBody())
+ node->getBody()->traverse(this);
+
+ if (node->getExpression())
+ node->getExpression()->traverse(this);
+
+ decrementDepth();
+ }
+
+ if (visit && postVisit)
+ visitLoop(PostVisit, node);
+}
+
+//
+// Traverse a branch node. Same comments in binary node apply here.
+//
+void TIntermTraverser::traverseBranch(TIntermBranch *node)
+{
+ bool visit = true;
+
+ if (preVisit)
+ visit = visitBranch(PreVisit, node);
+
+ if (visit && node->getExpression())
+ {
+ incrementDepth(node);
+ node->getExpression()->traverse(this);
+ decrementDepth();
+ }
+
+ if (visit && postVisit)
+ visitBranch(PostVisit, node);
+}
+
+void TIntermTraverser::traverseRaw(TIntermRaw *node)
+{
+ visitRaw(node);
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/Intermediate.cpp b/gfx/angle/src/compiler/translator/Intermediate.cpp
new file mode 100755
index 000000000..9e3e455ae
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/Intermediate.cpp
@@ -0,0 +1,387 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+//
+// Build the intermediate representation.
+//
+
+#include <float.h>
+#include <limits.h>
+#include <algorithm>
+
+#include "compiler/translator/Intermediate.h"
+#include "compiler/translator/SymbolTable.h"
+
+namespace sh
+{
+
+////////////////////////////////////////////////////////////////////////////
+//
+// First set of functions are to help build the intermediate representation.
+// These functions are not member functions of the nodes.
+// They are called from parser productions.
+//
+/////////////////////////////////////////////////////////////////////////////
+
+//
+// Add a terminal node for an identifier in an expression.
+//
+// Returns the added node.
+//
+TIntermSymbol *TIntermediate::addSymbol(
+ int id, const TString &name, const TType &type, const TSourceLoc &line)
+{
+ TIntermSymbol *node = new TIntermSymbol(id, name, type);
+ node->setLine(line);
+
+ return node;
+}
+
+//
+// Connect two nodes through an index operator, where the left node is the base
+// of an array or struct, and the right node is a direct or indirect offset.
+//
+// Returns the added node.
+// The caller should set the type of the returned node.
+//
+TIntermTyped *TIntermediate::addIndex(TOperator op,
+ TIntermTyped *base,
+ TIntermTyped *index,
+ const TSourceLoc &line,
+ TDiagnostics *diagnostics)
+{
+ TIntermBinary *node = new TIntermBinary(op, base, index);
+ node->setLine(line);
+
+ TIntermTyped *folded = node->fold(diagnostics);
+ if (folded)
+ {
+ return folded;
+ }
+
+ return node;
+}
+
+// This is the safe way to change the operator on an aggregate, as it
+// does lots of error checking and fixing. Especially for establishing
+// a function call's operation on it's set of parameters.
+//
+// Returns an aggregate node, which could be the one passed in if
+// it was already an aggregate but no operator was set.
+TIntermAggregate *TIntermediate::setAggregateOperator(
+ TIntermNode *node, TOperator op, const TSourceLoc &line)
+{
+ TIntermAggregate *aggNode;
+
+ //
+ // Make sure we have an aggregate. If not turn it into one.
+ //
+ if (node)
+ {
+ aggNode = node->getAsAggregate();
+ if (aggNode == NULL || aggNode->getOp() != EOpNull)
+ {
+ //
+ // Make an aggregate containing this node.
+ //
+ aggNode = new TIntermAggregate();
+ aggNode->getSequence()->push_back(node);
+ }
+ }
+ else
+ {
+ aggNode = new TIntermAggregate();
+ }
+
+ //
+ // Set the operator.
+ //
+ aggNode->setOp(op);
+ aggNode->setLine(line);
+
+ return aggNode;
+}
+
+//
+// Safe way to combine two nodes into an aggregate. Works with null pointers,
+// a node that's not a aggregate yet, etc.
+//
+// Returns the resulting aggregate, unless 0 was passed in for
+// both existing nodes.
+//
+TIntermAggregate *TIntermediate::growAggregate(
+ TIntermNode *left, TIntermNode *right, const TSourceLoc &line)
+{
+ if (left == NULL && right == NULL)
+ return NULL;
+
+ TIntermAggregate *aggNode = NULL;
+ if (left)
+ aggNode = left->getAsAggregate();
+ if (!aggNode || aggNode->getOp() != EOpNull)
+ {
+ aggNode = new TIntermAggregate;
+ if (left)
+ aggNode->getSequence()->push_back(left);
+ }
+
+ if (right)
+ aggNode->getSequence()->push_back(right);
+
+ aggNode->setLine(line);
+
+ return aggNode;
+}
+
+//
+// Turn an existing node into an aggregate.
+//
+// Returns an aggregate, unless NULL was passed in for the existing node.
+//
+TIntermAggregate *TIntermediate::MakeAggregate(TIntermNode *node, const TSourceLoc &line)
+{
+ if (node == nullptr)
+ return nullptr;
+
+ TIntermAggregate *aggNode = new TIntermAggregate;
+ aggNode->getSequence()->push_back(node);
+
+ aggNode->setLine(line);
+
+ return aggNode;
+}
+
+// If the input node is nullptr, return nullptr.
+// If the input node is a block node, return it.
+// If the input node is not a block node, put it inside a block node and return that.
+TIntermBlock *TIntermediate::EnsureBlock(TIntermNode *node)
+{
+ if (node == nullptr)
+ return nullptr;
+ TIntermBlock *blockNode = node->getAsBlock();
+ if (blockNode != nullptr)
+ return blockNode;
+
+ blockNode = new TIntermBlock();
+ blockNode->setLine(node->getLine());
+ blockNode->getSequence()->push_back(node);
+ return blockNode;
+}
+
+// For "if" test nodes. There are three children; a condition,
+// a true path, and a false path. The two paths are in the
+// nodePair.
+//
+// Returns the node created.
+TIntermNode *TIntermediate::addIfElse(TIntermTyped *cond,
+ TIntermNodePair nodePair,
+ const TSourceLoc &line)
+{
+ // For compile time constant conditions, prune the code now.
+
+ if (cond->getAsConstantUnion())
+ {
+ if (cond->getAsConstantUnion()->getBConst(0) == true)
+ {
+ return EnsureBlock(nodePair.node1);
+ }
+ else
+ {
+ return EnsureBlock(nodePair.node2);
+ }
+ }
+
+ TIntermIfElse *node =
+ new TIntermIfElse(cond, EnsureBlock(nodePair.node1), EnsureBlock(nodePair.node2));
+ node->setLine(line);
+
+ return node;
+}
+
+TIntermTyped *TIntermediate::AddComma(TIntermTyped *left,
+ TIntermTyped *right,
+ const TSourceLoc &line,
+ int shaderVersion)
+{
+ TIntermTyped *commaNode = nullptr;
+ if (!left->hasSideEffects())
+ {
+ commaNode = right;
+ }
+ else
+ {
+ commaNode = new TIntermBinary(EOpComma, left, right);
+ commaNode->setLine(line);
+ }
+ TQualifier resultQualifier = TIntermBinary::GetCommaQualifier(shaderVersion, left, right);
+ commaNode->getTypePointer()->setQualifier(resultQualifier);
+ return commaNode;
+}
+
+// For "?:" test nodes. There are three children; a condition,
+// a true path, and a false path. The two paths are specified
+// as separate parameters.
+//
+// Returns the ternary node created, or one of trueExpression and falseExpression if the expression
+// could be folded.
+TIntermTyped *TIntermediate::AddTernarySelection(TIntermTyped *cond,
+ TIntermTyped *trueExpression,
+ TIntermTyped *falseExpression,
+ const TSourceLoc &line)
+{
+ // Note that the node resulting from here can be a constant union without being qualified as
+ // constant.
+ if (cond->getAsConstantUnion())
+ {
+ TQualifier resultQualifier =
+ TIntermTernary::DetermineQualifier(cond, trueExpression, falseExpression);
+ if (cond->getAsConstantUnion()->getBConst(0))
+ {
+ trueExpression->getTypePointer()->setQualifier(resultQualifier);
+ return trueExpression;
+ }
+ else
+ {
+ falseExpression->getTypePointer()->setQualifier(resultQualifier);
+ return falseExpression;
+ }
+ }
+
+ // Make a ternary node.
+ TIntermTernary *node = new TIntermTernary(cond, trueExpression, falseExpression);
+ node->setLine(line);
+
+ return node;
+}
+
+TIntermSwitch *TIntermediate::addSwitch(TIntermTyped *init,
+ TIntermBlock *statementList,
+ const TSourceLoc &line)
+{
+ TIntermSwitch *node = new TIntermSwitch(init, statementList);
+ node->setLine(line);
+
+ return node;
+}
+
+TIntermCase *TIntermediate::addCase(
+ TIntermTyped *condition, const TSourceLoc &line)
+{
+ TIntermCase *node = new TIntermCase(condition);
+ node->setLine(line);
+
+ return node;
+}
+
+//
+// Constant terminal nodes. Has a union that contains bool, float or int constants
+//
+// Returns the constant union node created.
+//
+
+TIntermConstantUnion *TIntermediate::addConstantUnion(const TConstantUnion *constantUnion,
+ const TType &type,
+ const TSourceLoc &line)
+{
+ TIntermConstantUnion *node = new TIntermConstantUnion(constantUnion, type);
+ node->setLine(line);
+
+ return node;
+}
+
+TIntermTyped *TIntermediate::AddSwizzle(TIntermTyped *baseExpression,
+ const TVectorFields &fields,
+ const TSourceLoc &dotLocation)
+{
+ TVector<int> fieldsVector;
+ for (int i = 0; i < fields.num; ++i)
+ {
+ fieldsVector.push_back(fields.offsets[i]);
+ }
+ TIntermSwizzle *node = new TIntermSwizzle(baseExpression, fieldsVector);
+ node->setLine(dotLocation);
+
+ TIntermTyped *folded = node->fold();
+ if (folded)
+ {
+ return folded;
+ }
+
+ return node;
+}
+
+//
+// Create loop nodes.
+//
+TIntermNode *TIntermediate::addLoop(
+ TLoopType type, TIntermNode *init, TIntermTyped *cond, TIntermTyped *expr,
+ TIntermNode *body, const TSourceLoc &line)
+{
+ TIntermNode *node = new TIntermLoop(type, init, cond, expr, EnsureBlock(body));
+ node->setLine(line);
+
+ return node;
+}
+
+//
+// Add branches.
+//
+TIntermBranch* TIntermediate::addBranch(
+ TOperator branchOp, const TSourceLoc &line)
+{
+ return addBranch(branchOp, 0, line);
+}
+
+TIntermBranch* TIntermediate::addBranch(
+ TOperator branchOp, TIntermTyped *expression, const TSourceLoc &line)
+{
+ TIntermBranch *node = new TIntermBranch(branchOp, expression);
+ node->setLine(line);
+
+ return node;
+}
+
+TIntermTyped *TIntermediate::foldAggregateBuiltIn(TIntermAggregate *aggregate,
+ TDiagnostics *diagnostics)
+{
+ switch (aggregate->getOp())
+ {
+ case EOpAtan:
+ case EOpPow:
+ case EOpMod:
+ case EOpMin:
+ case EOpMax:
+ case EOpClamp:
+ case EOpMix:
+ case EOpStep:
+ case EOpSmoothStep:
+ case EOpMul:
+ case EOpOuterProduct:
+ case EOpLessThan:
+ case EOpLessThanEqual:
+ case EOpGreaterThan:
+ case EOpGreaterThanEqual:
+ case EOpVectorEqual:
+ case EOpVectorNotEqual:
+ case EOpDistance:
+ case EOpDot:
+ case EOpCross:
+ case EOpFaceForward:
+ case EOpReflect:
+ case EOpRefract:
+ return aggregate->fold(diagnostics);
+ default:
+ // TODO: Add support for folding array constructors
+ if (aggregate->isConstructor() && !aggregate->isArray())
+ {
+ return aggregate->fold(diagnostics);
+ }
+ // Constant folding not supported for the built-in.
+ return nullptr;
+ }
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/Intermediate.h b/gfx/angle/src/compiler/translator/Intermediate.h
new file mode 100755
index 000000000..d712bf953
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/Intermediate.h
@@ -0,0 +1,79 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_INTERMEDIATE_H_
+#define COMPILER_TRANSLATOR_INTERMEDIATE_H_
+
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
+
+struct TVectorFields
+{
+ int offsets[4];
+ int num;
+};
+
+//
+// Set of helper functions to help build the tree.
+//
+class TIntermediate
+{
+ public:
+ POOL_ALLOCATOR_NEW_DELETE();
+ TIntermediate() {}
+
+ TIntermSymbol *addSymbol(
+ int id, const TString &, const TType &, const TSourceLoc &);
+ TIntermTyped *addIndex(TOperator op,
+ TIntermTyped *base,
+ TIntermTyped *index,
+ const TSourceLoc &line,
+ TDiagnostics *diagnostics);
+ TIntermTyped *addUnaryMath(
+ TOperator op, TIntermTyped *child, const TSourceLoc &line, const TType *funcReturnType);
+ TIntermAggregate *growAggregate(
+ TIntermNode *left, TIntermNode *right, const TSourceLoc &);
+ static TIntermAggregate *MakeAggregate(TIntermNode *node, const TSourceLoc &line);
+ static TIntermBlock *EnsureBlock(TIntermNode *node);
+ TIntermAggregate *setAggregateOperator(TIntermNode *, TOperator, const TSourceLoc &);
+ TIntermNode *addIfElse(TIntermTyped *cond, TIntermNodePair code, const TSourceLoc &line);
+ static TIntermTyped *AddTernarySelection(TIntermTyped *cond,
+ TIntermTyped *trueExpression,
+ TIntermTyped *falseExpression,
+ const TSourceLoc &line);
+ TIntermSwitch *addSwitch(TIntermTyped *init,
+ TIntermBlock *statementList,
+ const TSourceLoc &line);
+ TIntermCase *addCase(
+ TIntermTyped *condition, const TSourceLoc &line);
+ static TIntermTyped *AddComma(TIntermTyped *left,
+ TIntermTyped *right,
+ const TSourceLoc &line,
+ int shaderVersion);
+ TIntermConstantUnion *addConstantUnion(const TConstantUnion *constantUnion,
+ const TType &type,
+ const TSourceLoc &line);
+ TIntermNode *addLoop(TLoopType, TIntermNode *, TIntermTyped *, TIntermTyped *,
+ TIntermNode *, const TSourceLoc &);
+ TIntermBranch *addBranch(TOperator, const TSourceLoc &);
+ TIntermBranch *addBranch(TOperator, TIntermTyped *, const TSourceLoc &);
+ static TIntermTyped *AddSwizzle(TIntermTyped *baseExpression,
+ const TVectorFields &fields,
+ const TSourceLoc &dotLocation);
+
+ static void outputTree(TIntermNode *, TInfoSinkBase &);
+
+ TIntermTyped *foldAggregateBuiltIn(TIntermAggregate *aggregate, TDiagnostics *diagnostics);
+
+ private:
+ void operator=(TIntermediate &); // prevent assignments
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_INTERMEDIATE_H_
diff --git a/gfx/angle/src/compiler/translator/LoopInfo.cpp b/gfx/angle/src/compiler/translator/LoopInfo.cpp
new file mode 100755
index 000000000..48fa24472
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/LoopInfo.cpp
@@ -0,0 +1,214 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/LoopInfo.h"
+
+namespace sh
+{
+
+namespace
+{
+
+int EvaluateIntConstant(TIntermConstantUnion *node)
+{
+ ASSERT(node && node->getUnionArrayPointer());
+ return node->getIConst(0);
+}
+
+int GetLoopIntIncrement(TIntermLoop *node)
+{
+ TIntermNode *expr = node->getExpression();
+ // for expression has one of the following forms:
+ // loop_index++
+ // loop_index--
+ // loop_index += constant_expression
+ // loop_index -= constant_expression
+ // ++loop_index
+ // --loop_index
+ // The last two forms are not specified in the spec, but I am assuming
+ // its an oversight.
+ TIntermUnary *unOp = expr->getAsUnaryNode();
+ TIntermBinary *binOp = unOp ? NULL : expr->getAsBinaryNode();
+
+ TOperator op = EOpNull;
+ TIntermConstantUnion *incrementNode = NULL;
+ if (unOp)
+ {
+ op = unOp->getOp();
+ }
+ else if (binOp)
+ {
+ op = binOp->getOp();
+ ASSERT(binOp->getRight());
+ incrementNode = binOp->getRight()->getAsConstantUnion();
+ ASSERT(incrementNode);
+ }
+
+ int increment = 0;
+ // The operator is one of: ++ -- += -=.
+ switch (op)
+ {
+ case EOpPostIncrement:
+ case EOpPreIncrement:
+ ASSERT(unOp && !binOp);
+ increment = 1;
+ break;
+ case EOpPostDecrement:
+ case EOpPreDecrement:
+ ASSERT(unOp && !binOp);
+ increment = -1;
+ break;
+ case EOpAddAssign:
+ ASSERT(!unOp && binOp);
+ increment = EvaluateIntConstant(incrementNode);
+ break;
+ case EOpSubAssign:
+ ASSERT(!unOp && binOp);
+ increment = - EvaluateIntConstant(incrementNode);
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return increment;
+}
+
+} // namespace anonymous
+
+TLoopIndexInfo::TLoopIndexInfo()
+ : mId(-1),
+ mType(EbtVoid),
+ mInitValue(0),
+ mStopValue(0),
+ mIncrementValue(0),
+ mOp(EOpNull),
+ mCurrentValue(0)
+{
+}
+
+void TLoopIndexInfo::fillInfo(TIntermLoop *node)
+{
+ if (node == NULL)
+ return;
+
+ // Here we assume all the operations are valid, because the loop node is
+ // already validated in ValidateLimitations.
+ TIntermSequence *declSeq = node->getInit()->getAsDeclarationNode()->getSequence();
+ TIntermBinary *declInit = (*declSeq)[0]->getAsBinaryNode();
+ TIntermSymbol *symbol = declInit->getLeft()->getAsSymbolNode();
+
+ mId = symbol->getId();
+ mType = symbol->getBasicType();
+
+ if (mType == EbtInt)
+ {
+ TIntermConstantUnion* initNode = declInit->getRight()->getAsConstantUnion();
+ mInitValue = EvaluateIntConstant(initNode);
+ mCurrentValue = mInitValue;
+ mIncrementValue = GetLoopIntIncrement(node);
+
+ TIntermBinary* binOp = node->getCondition()->getAsBinaryNode();
+ mStopValue = EvaluateIntConstant(
+ binOp->getRight()->getAsConstantUnion());
+ mOp = binOp->getOp();
+ }
+}
+
+bool TLoopIndexInfo::satisfiesLoopCondition() const
+{
+ // Relational operator is one of: > >= < <= == or !=.
+ switch (mOp)
+ {
+ case EOpEqual:
+ return (mCurrentValue == mStopValue);
+ case EOpNotEqual:
+ return (mCurrentValue != mStopValue);
+ case EOpLessThan:
+ return (mCurrentValue < mStopValue);
+ case EOpGreaterThan:
+ return (mCurrentValue > mStopValue);
+ case EOpLessThanEqual:
+ return (mCurrentValue <= mStopValue);
+ case EOpGreaterThanEqual:
+ return (mCurrentValue >= mStopValue);
+ default:
+ UNREACHABLE();
+ return false;
+ }
+}
+
+TLoopInfo::TLoopInfo()
+ : loop(NULL)
+{
+}
+
+TLoopInfo::TLoopInfo(TIntermLoop *node)
+ : loop(node)
+{
+ index.fillInfo(node);
+}
+
+TIntermLoop *TLoopStack::findLoop(TIntermSymbol *symbol)
+{
+ if (!symbol)
+ return NULL;
+ for (iterator iter = begin(); iter != end(); ++iter)
+ {
+ if (iter->index.getId() == symbol->getId())
+ return iter->loop;
+ }
+ return NULL;
+}
+
+TLoopIndexInfo *TLoopStack::getIndexInfo(TIntermSymbol *symbol)
+{
+ if (!symbol)
+ return NULL;
+ for (iterator iter = begin(); iter != end(); ++iter)
+ {
+ if (iter->index.getId() == symbol->getId())
+ return &(iter->index);
+ }
+ return NULL;
+}
+
+void TLoopStack::step()
+{
+ ASSERT(!empty());
+ rbegin()->index.step();
+}
+
+bool TLoopStack::satisfiesLoopCondition()
+{
+ ASSERT(!empty());
+ return rbegin()->index.satisfiesLoopCondition();
+}
+
+bool TLoopStack::needsToReplaceSymbolWithValue(TIntermSymbol *symbol)
+{
+ TIntermLoop *loop = findLoop(symbol);
+ return loop && loop->getUnrollFlag();
+}
+
+int TLoopStack::getLoopIndexValue(TIntermSymbol *symbol)
+{
+ TLoopIndexInfo *info = getIndexInfo(symbol);
+ ASSERT(info);
+ return info->getCurrentValue();
+}
+
+void TLoopStack::push(TIntermLoop *loop)
+{
+ TLoopInfo info(loop);
+ push_back(info);
+}
+
+void TLoopStack::pop()
+{
+ pop_back();
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/LoopInfo.h b/gfx/angle/src/compiler/translator/LoopInfo.h
new file mode 100755
index 000000000..393aa64f6
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/LoopInfo.h
@@ -0,0 +1,85 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_LOOPINFO_H_
+#define COMPILER_TRANSLATOR_LOOPINFO_H_
+
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
+
+class TLoopIndexInfo
+{
+ public:
+ TLoopIndexInfo();
+
+ // If type is EbtInt, fill all fields of the structure with info
+ // extracted from a loop node.
+ // If type is not EbtInt, only fill id and type.
+ void fillInfo(TIntermLoop *node);
+
+ int getId() const { return mId; }
+ void setId(int id) { mId = id; }
+ TBasicType getType() const { return mType; }
+ void setType(TBasicType type) { mType = type; }
+ int getCurrentValue() const { return mCurrentValue; }
+
+ void step() { mCurrentValue += mIncrementValue; }
+
+ // Check if the current value satisfies the loop condition.
+ bool satisfiesLoopCondition() const;
+
+ private:
+ int mId;
+ TBasicType mType; // Either EbtInt or EbtFloat
+
+ // Below fields are only valid if the index's type is int.
+ int mInitValue;
+ int mStopValue;
+ int mIncrementValue;
+ TOperator mOp;
+ int mCurrentValue;
+};
+
+struct TLoopInfo
+{
+ TLoopIndexInfo index;
+ TIntermLoop *loop;
+
+ TLoopInfo();
+ TLoopInfo(TIntermLoop *node);
+};
+
+class TLoopStack : public TVector<TLoopInfo>
+{
+ public:
+ // Search loop stack for a loop whose index matches the input symbol.
+ TIntermLoop *findLoop(TIntermSymbol *symbol);
+
+ // Find the loop index info in the loop stack by the input symbol.
+ TLoopIndexInfo *getIndexInfo(TIntermSymbol *symbol);
+
+ // Update the currentValue for the next loop iteration.
+ void step();
+
+ // Return false if loop condition is no longer satisfied.
+ bool satisfiesLoopCondition();
+
+ // Check if the symbol is the index of a loop that's unrolled.
+ bool needsToReplaceSymbolWithValue(TIntermSymbol *symbol);
+
+ // Return the current value of a given loop index symbol.
+ int getLoopIndexValue(TIntermSymbol *symbol);
+
+ void push(TIntermLoop *info);
+ void pop();
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_LOOPINFO_H_
+
diff --git a/gfx/angle/src/compiler/translator/MMap.h b/gfx/angle/src/compiler/translator/MMap.h
new file mode 100755
index 000000000..fca843992
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/MMap.h
@@ -0,0 +1,56 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_MMAP_H_
+#define COMPILER_TRANSLATOR_MMAP_H_
+
+//
+// Encapsulate memory mapped files
+//
+
+class TMMap {
+public:
+ TMMap(const char* fileName) :
+ fSize(-1), // -1 is the error value returned by GetFileSize()
+ fp(NULL),
+ fBuff(0) // 0 is the error value returned by MapViewOfFile()
+ {
+ if ((fp = fopen(fileName, "r")) == NULL)
+ return;
+ char c = getc(fp);
+ fSize = 0;
+ while (c != EOF) {
+ fSize++;
+ c = getc(fp);
+ }
+ if (c == EOF)
+ fSize++;
+ rewind(fp);
+ fBuff = (char*)malloc(sizeof(char) * fSize);
+ int count = 0;
+ c = getc(fp);
+ while (c != EOF) {
+ fBuff[count++] = c;
+ c = getc(fp);
+ }
+ fBuff[count++] = c;
+ }
+
+ char* getData() { return fBuff; }
+ int getSize() { return fSize; }
+
+ ~TMMap() {
+ if (fp != NULL)
+ fclose(fp);
+ }
+
+private:
+ int fSize; // size of file to map in
+ FILE *fp;
+ char* fBuff; // the actual data;
+};
+
+#endif // COMPILER_TRANSLATOR_MMAP_H_
diff --git a/gfx/angle/src/compiler/translator/NodeSearch.h b/gfx/angle/src/compiler/translator/NodeSearch.h
new file mode 100755
index 000000000..b13b1baab
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/NodeSearch.h
@@ -0,0 +1,59 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// NodeSearch.h: Utilities for searching translator node graphs
+//
+
+#ifndef COMPILER_TRANSLATOR_NODESEARCH_H_
+#define COMPILER_TRANSLATOR_NODESEARCH_H_
+
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
+
+template <class Parent>
+class NodeSearchTraverser : public TIntermTraverser
+{
+ public:
+ NodeSearchTraverser()
+ : TIntermTraverser(true, false, false),
+ mFound(false)
+ {}
+
+ bool found() const { return mFound; }
+
+ static bool search(TIntermNode *node)
+ {
+ Parent searchTraverser;
+ node->traverse(&searchTraverser);
+ return searchTraverser.found();
+ }
+
+ protected:
+ bool mFound;
+};
+
+class FindDiscard : public NodeSearchTraverser<FindDiscard>
+{
+ public:
+ virtual bool visitBranch(Visit visit, TIntermBranch *node)
+ {
+ switch (node->getFlowOp())
+ {
+ case EOpKill:
+ mFound = true;
+ break;
+
+ default: break;
+ }
+
+ return !mFound;
+ }
+};
+
+}
+
+#endif // COMPILER_TRANSLATOR_NODESEARCH_H_
diff --git a/gfx/angle/src/compiler/translator/Operator.cpp b/gfx/angle/src/compiler/translator/Operator.cpp
new file mode 100755
index 000000000..57878b930
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/Operator.cpp
@@ -0,0 +1,227 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/Operator.h"
+
+const char *GetOperatorString(TOperator op)
+{
+ switch (op)
+ {
+ // Note: ops from EOpNull to EOpPrototype can't be handled here.
+
+ case EOpNegative: return "-";
+ case EOpPositive: return "+";
+ case EOpLogicalNot: return "!";
+ case EOpVectorLogicalNot: return "not";
+ case EOpBitwiseNot: return "~";
+
+ case EOpPostIncrement: return "++";
+ case EOpPostDecrement: return "--";
+ case EOpPreIncrement: return "++";
+ case EOpPreDecrement: return "--";
+
+ case EOpAdd: return "+";
+ case EOpSub: return "-";
+ case EOpMul: return "*";
+ case EOpDiv: return "/";
+ case EOpIMod: return "%";
+ case EOpEqual: return "==";
+ case EOpNotEqual: return "!=";
+ case EOpVectorEqual: return "equal";
+ case EOpVectorNotEqual: return "notEqual";
+ case EOpLessThan: return "<";
+ case EOpGreaterThan: return ">";
+ case EOpLessThanEqual: return "<=";
+ case EOpGreaterThanEqual: return ">=";
+ case EOpComma: return ",";
+
+ // Fall-through.
+ case EOpVectorTimesScalar:
+ case EOpVectorTimesMatrix:
+ case EOpMatrixTimesVector:
+ case EOpMatrixTimesScalar: return "*";
+
+ case EOpLogicalOr: return "||";
+ case EOpLogicalXor: return "^^";
+ case EOpLogicalAnd: return "&&";
+
+ case EOpBitShiftLeft: return "<<";
+ case EOpBitShiftRight: return ">>";
+
+ case EOpBitwiseAnd: return "&";
+ case EOpBitwiseXor: return "^";
+ case EOpBitwiseOr: return "|";
+
+ // Fall-through.
+ case EOpIndexDirect:
+ case EOpIndexIndirect: return "[]";
+
+ case EOpIndexDirectStruct:
+ case EOpIndexDirectInterfaceBlock: return ".";
+
+ case EOpRadians: return "radians";
+ case EOpDegrees: return "degrees";
+ case EOpSin: return "sin";
+ case EOpCos: return "cos";
+ case EOpTan: return "tan";
+ case EOpAsin: return "asin";
+ case EOpAcos: return "acos";
+ case EOpAtan: return "atan";
+
+ case EOpSinh: return "sinh";
+ case EOpCosh: return "cosh";
+ case EOpTanh: return "tanh";
+ case EOpAsinh: return "asinh";
+ case EOpAcosh: return "acosh";
+ case EOpAtanh: return "atanh";
+
+ case EOpPow: return "pow";
+ case EOpExp: return "exp";
+ case EOpLog: return "log";
+ case EOpExp2: return "exp2";
+ case EOpLog2: return "log2";
+ case EOpSqrt: return "sqrt";
+ case EOpInverseSqrt: return "inversesqrt";
+
+ case EOpAbs: return "abs";
+ case EOpSign: return "sign";
+ case EOpFloor: return "floor";
+ case EOpTrunc: return "trunc";
+ case EOpRound: return "round";
+ case EOpRoundEven: return "roundEven";
+ case EOpCeil: return "ceil";
+ case EOpFract: return "fract";
+ case EOpMod: return "mod";
+ case EOpModf: return "modf";
+ case EOpMin: return "min";
+ case EOpMax: return "max";
+ case EOpClamp: return "clamp";
+ case EOpMix: return "mix";
+ case EOpStep: return "step";
+ case EOpSmoothStep: return "smoothstep";
+ case EOpIsNan: return "isnan";
+ case EOpIsInf: return "isinf";
+
+ case EOpFloatBitsToInt: return "floatBitsToInt";
+ case EOpFloatBitsToUint: return "floatBitsToUint";
+ case EOpIntBitsToFloat: return "intBitsToFloat";
+ case EOpUintBitsToFloat: return "uintBitsToFloat";
+
+ case EOpPackSnorm2x16: return "packSnorm2x16";
+ case EOpPackUnorm2x16: return "packUnorm2x16";
+ case EOpPackHalf2x16: return "packHalf2x16";
+ case EOpUnpackSnorm2x16: return "unpackSnorm2x16";
+ case EOpUnpackUnorm2x16: return "unpackUnorm2x16";
+ case EOpUnpackHalf2x16: return "unpackHalf2x16";
+
+ case EOpLength: return "length";
+ case EOpDistance: return "distance";
+ case EOpDot: return "dot";
+ case EOpCross: return "cross";
+ case EOpNormalize: return "normalize";
+ case EOpFaceForward: return "faceforward";
+ case EOpReflect: return "reflect";
+ case EOpRefract: return "refract";
+
+ case EOpDFdx: return "dFdx";
+ case EOpDFdy: return "dFdy";
+ case EOpFwidth: return "fwidth";
+
+ case EOpMatrixTimesMatrix: return "*";
+
+ case EOpOuterProduct: return "outerProduct";
+ case EOpTranspose: return "transpose";
+ case EOpDeterminant: return "determinant";
+ case EOpInverse: return "inverse";
+
+ case EOpAny: return "any";
+ case EOpAll: return "all";
+
+ case EOpKill: return "kill";
+ case EOpReturn: return "return";
+ case EOpBreak: return "break";
+ case EOpContinue: return "continue";
+
+ case EOpConstructInt: return "int";
+ case EOpConstructUInt: return "uint";
+ case EOpConstructBool: return "bool";
+ case EOpConstructFloat: return "float";
+ case EOpConstructVec2: return "vec2";
+ case EOpConstructVec3: return "vec3";
+ case EOpConstructVec4: return "vec4";
+ case EOpConstructBVec2: return "bvec2";
+ case EOpConstructBVec3: return "bvec3";
+ case EOpConstructBVec4: return "bvec4";
+ case EOpConstructIVec2: return "ivec2";
+ case EOpConstructIVec3: return "ivec3";
+ case EOpConstructIVec4: return "ivec4";
+ case EOpConstructUVec2: return "uvec2";
+ case EOpConstructUVec3: return "uvec3";
+ case EOpConstructUVec4: return "uvec4";
+ case EOpConstructMat2: return "mat2";
+ case EOpConstructMat2x3: return "mat2x3";
+ case EOpConstructMat2x4: return "mat2x4";
+ case EOpConstructMat3x2: return "mat3x2";
+ case EOpConstructMat3: return "mat3";
+ case EOpConstructMat3x4: return "mat3x4";
+ case EOpConstructMat4x2: return "mat4x2";
+ case EOpConstructMat4x3: return "mat4x3";
+ case EOpConstructMat4: return "mat4";
+ // Note: EOpConstructStruct can't be handled here
+
+ case EOpAssign: return "=";
+ case EOpInitialize: return "=";
+ case EOpAddAssign: return "+=";
+ case EOpSubAssign: return "-=";
+
+ // Fall-through.
+ case EOpMulAssign:
+ case EOpVectorTimesMatrixAssign:
+ case EOpVectorTimesScalarAssign:
+ case EOpMatrixTimesScalarAssign:
+ case EOpMatrixTimesMatrixAssign: return "*=";
+
+ case EOpDivAssign: return "/=";
+ case EOpIModAssign: return "%=";
+ case EOpBitShiftLeftAssign: return "<<=";
+ case EOpBitShiftRightAssign: return ">>=";
+ case EOpBitwiseAndAssign: return "&=";
+ case EOpBitwiseXorAssign: return "^=";
+ case EOpBitwiseOrAssign: return "|=";
+
+ default: break;
+ }
+ return "";
+}
+
+bool IsAssignment(TOperator op)
+{
+ switch (op)
+ {
+ case EOpPostIncrement:
+ case EOpPostDecrement:
+ case EOpPreIncrement:
+ case EOpPreDecrement:
+ case EOpAssign:
+ case EOpAddAssign:
+ case EOpSubAssign:
+ case EOpMulAssign:
+ case EOpVectorTimesMatrixAssign:
+ case EOpVectorTimesScalarAssign:
+ case EOpMatrixTimesScalarAssign:
+ case EOpMatrixTimesMatrixAssign:
+ case EOpDivAssign:
+ case EOpIModAssign:
+ case EOpBitShiftLeftAssign:
+ case EOpBitShiftRightAssign:
+ case EOpBitwiseAndAssign:
+ case EOpBitwiseXorAssign:
+ case EOpBitwiseOrAssign:
+ return true;
+ default:
+ return false;
+ }
+} \ No newline at end of file
diff --git a/gfx/angle/src/compiler/translator/Operator.h b/gfx/angle/src/compiler/translator/Operator.h
new file mode 100755
index 000000000..f7706f8ed
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/Operator.h
@@ -0,0 +1,229 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_OPERATOR_H_
+#define COMPILER_TRANSLATOR_OPERATOR_H_
+
+//
+// Operators used by the high-level (parse tree) representation.
+//
+enum TOperator
+{
+ EOpNull, // if in a node, should only mean a node is still being built
+ EOpFunctionCall,
+ EOpParameters, // an aggregate listing the parameters to a function
+
+ EOpInvariantDeclaration, // Specialized declarations for attributing invariance
+ EOpPrototype,
+
+ //
+ // Unary operators
+ //
+
+ EOpNegative,
+ EOpPositive,
+ EOpLogicalNot,
+ EOpVectorLogicalNot,
+ EOpBitwiseNot,
+
+ EOpPostIncrement,
+ EOpPostDecrement,
+ EOpPreIncrement,
+ EOpPreDecrement,
+
+ //
+ // binary operations
+ //
+
+ EOpAdd,
+ EOpSub,
+ EOpMul,
+ EOpDiv,
+ EOpIMod,
+ EOpEqual,
+ EOpNotEqual,
+ EOpVectorEqual,
+ EOpVectorNotEqual,
+ EOpLessThan,
+ EOpGreaterThan,
+ EOpLessThanEqual,
+ EOpGreaterThanEqual,
+ EOpComma,
+
+ EOpVectorTimesScalar,
+ EOpVectorTimesMatrix,
+ EOpMatrixTimesVector,
+ EOpMatrixTimesScalar,
+
+ EOpLogicalOr,
+ EOpLogicalXor,
+ EOpLogicalAnd,
+
+ EOpBitShiftLeft,
+ EOpBitShiftRight,
+
+ EOpBitwiseAnd,
+ EOpBitwiseXor,
+ EOpBitwiseOr,
+
+ EOpIndexDirect,
+ EOpIndexIndirect,
+ EOpIndexDirectStruct,
+ EOpIndexDirectInterfaceBlock,
+
+ //
+ // Built-in functions potentially mapped to operators
+ //
+
+ EOpRadians,
+ EOpDegrees,
+ EOpSin,
+ EOpCos,
+ EOpTan,
+ EOpAsin,
+ EOpAcos,
+ EOpAtan,
+
+ EOpSinh,
+ EOpCosh,
+ EOpTanh,
+ EOpAsinh,
+ EOpAcosh,
+ EOpAtanh,
+
+ EOpPow,
+ EOpExp,
+ EOpLog,
+ EOpExp2,
+ EOpLog2,
+ EOpSqrt,
+ EOpInverseSqrt,
+
+ EOpAbs,
+ EOpSign,
+ EOpFloor,
+ EOpTrunc,
+ EOpRound,
+ EOpRoundEven,
+ EOpCeil,
+ EOpFract,
+ EOpMod,
+ EOpModf,
+ EOpMin,
+ EOpMax,
+ EOpClamp,
+ EOpMix,
+ EOpStep,
+ EOpSmoothStep,
+ EOpIsNan,
+ EOpIsInf,
+
+ EOpFloatBitsToInt,
+ EOpFloatBitsToUint,
+ EOpIntBitsToFloat,
+ EOpUintBitsToFloat,
+
+ EOpPackSnorm2x16,
+ EOpPackUnorm2x16,
+ EOpPackHalf2x16,
+ EOpUnpackSnorm2x16,
+ EOpUnpackUnorm2x16,
+ EOpUnpackHalf2x16,
+
+ EOpLength,
+ EOpDistance,
+ EOpDot,
+ EOpCross,
+ EOpNormalize,
+ EOpFaceForward,
+ EOpReflect,
+ EOpRefract,
+
+ EOpDFdx, // Fragment only, OES_standard_derivatives extension
+ EOpDFdy, // Fragment only, OES_standard_derivatives extension
+ EOpFwidth, // Fragment only, OES_standard_derivatives extension
+
+ EOpMatrixTimesMatrix,
+
+ EOpOuterProduct,
+ EOpTranspose,
+ EOpDeterminant,
+ EOpInverse,
+
+ EOpAny,
+ EOpAll,
+
+ //
+ // Branch
+ //
+
+ EOpKill, // Fragment only
+ EOpReturn,
+ EOpBreak,
+ EOpContinue,
+
+ //
+ // Constructors
+ //
+
+ EOpConstructInt,
+ EOpConstructUInt,
+ EOpConstructBool,
+ EOpConstructFloat,
+ EOpConstructVec2,
+ EOpConstructVec3,
+ EOpConstructVec4,
+ EOpConstructBVec2,
+ EOpConstructBVec3,
+ EOpConstructBVec4,
+ EOpConstructIVec2,
+ EOpConstructIVec3,
+ EOpConstructIVec4,
+ EOpConstructUVec2,
+ EOpConstructUVec3,
+ EOpConstructUVec4,
+ EOpConstructMat2,
+ EOpConstructMat2x3,
+ EOpConstructMat2x4,
+ EOpConstructMat3x2,
+ EOpConstructMat3,
+ EOpConstructMat3x4,
+ EOpConstructMat4x2,
+ EOpConstructMat4x3,
+ EOpConstructMat4,
+ EOpConstructStruct,
+
+ //
+ // moves
+ //
+
+ EOpAssign,
+ EOpInitialize,
+ EOpAddAssign,
+ EOpSubAssign,
+
+ EOpMulAssign,
+ EOpVectorTimesMatrixAssign,
+ EOpVectorTimesScalarAssign,
+ EOpMatrixTimesScalarAssign,
+ EOpMatrixTimesMatrixAssign,
+
+ EOpDivAssign,
+ EOpIModAssign,
+ EOpBitShiftLeftAssign,
+ EOpBitShiftRightAssign,
+ EOpBitwiseAndAssign,
+ EOpBitwiseXorAssign,
+ EOpBitwiseOrAssign
+};
+
+// Returns the string corresponding to the operator in GLSL
+const char* GetOperatorString(TOperator op);
+
+// Say whether or not a binary or unary operation changes the value of a variable.
+bool IsAssignment(TOperator op);
+
+#endif // COMPILER_TRANSLATOR_OPERATOR_H_
diff --git a/gfx/angle/src/compiler/translator/OutputESSL.cpp b/gfx/angle/src/compiler/translator/OutputESSL.cpp
new file mode 100755
index 000000000..e55d6c544
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/OutputESSL.cpp
@@ -0,0 +1,47 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/OutputESSL.h"
+
+namespace sh
+{
+
+TOutputESSL::TOutputESSL(TInfoSinkBase &objSink,
+ ShArrayIndexClampingStrategy clampingStrategy,
+ ShHashFunction64 hashFunction,
+ NameMap &nameMap,
+ TSymbolTable &symbolTable,
+ sh::GLenum shaderType,
+ int shaderVersion,
+ bool forceHighp,
+ ShCompileOptions compileOptions)
+ : TOutputGLSLBase(objSink,
+ clampingStrategy,
+ hashFunction,
+ nameMap,
+ symbolTable,
+ shaderType,
+ shaderVersion,
+ SH_ESSL_OUTPUT,
+ compileOptions),
+ mForceHighp(forceHighp)
+{
+}
+
+bool TOutputESSL::writeVariablePrecision(TPrecision precision)
+{
+ if (precision == EbpUndefined)
+ return false;
+
+ TInfoSinkBase& out = objSink();
+ if (mForceHighp)
+ out << getPrecisionString(EbpHigh);
+ else
+ out << getPrecisionString(precision);
+ return true;
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/OutputESSL.h b/gfx/angle/src/compiler/translator/OutputESSL.h
new file mode 100755
index 000000000..5b2cb9492
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/OutputESSL.h
@@ -0,0 +1,37 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_OUTPUTESSL_H_
+#define COMPILER_TRANSLATOR_OUTPUTESSL_H_
+
+#include "compiler/translator/OutputGLSLBase.h"
+
+namespace sh
+{
+
+class TOutputESSL : public TOutputGLSLBase
+{
+ public:
+ TOutputESSL(TInfoSinkBase &objSink,
+ ShArrayIndexClampingStrategy clampingStrategy,
+ ShHashFunction64 hashFunction,
+ NameMap &nameMap,
+ TSymbolTable &symbolTable,
+ sh::GLenum shaderType,
+ int shaderVersion,
+ bool forceHighp,
+ ShCompileOptions compileOptions);
+
+ protected:
+ bool writeVariablePrecision(TPrecision precision) override;
+
+ private:
+ bool mForceHighp;
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_OUTPUTESSL_H_
diff --git a/gfx/angle/src/compiler/translator/OutputGLSL.cpp b/gfx/angle/src/compiler/translator/OutputGLSL.cpp
new file mode 100755
index 000000000..fc2b18471
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/OutputGLSL.cpp
@@ -0,0 +1,111 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/OutputGLSL.h"
+
+namespace sh
+{
+
+TOutputGLSL::TOutputGLSL(TInfoSinkBase &objSink,
+ ShArrayIndexClampingStrategy clampingStrategy,
+ ShHashFunction64 hashFunction,
+ NameMap &nameMap,
+ TSymbolTable &symbolTable,
+ sh::GLenum shaderType,
+ int shaderVersion,
+ ShShaderOutput output,
+ ShCompileOptions compileOptions)
+ : TOutputGLSLBase(objSink,
+ clampingStrategy,
+ hashFunction,
+ nameMap,
+ symbolTable,
+ shaderType,
+ shaderVersion,
+ output,
+ compileOptions)
+{
+}
+
+bool TOutputGLSL::writeVariablePrecision(TPrecision)
+{
+ return false;
+}
+
+void TOutputGLSL::visitSymbol(TIntermSymbol *node)
+{
+ TInfoSinkBase& out = objSink();
+
+ const TString &symbol = node->getSymbol();
+ if (symbol == "gl_FragDepthEXT")
+ {
+ out << "gl_FragDepth";
+ }
+ else if (symbol == "gl_FragColor" && sh::IsGLSL130OrNewer(getShaderOutput()))
+ {
+ out << "webgl_FragColor";
+ }
+ else if (symbol == "gl_FragData" && sh::IsGLSL130OrNewer(getShaderOutput()))
+ {
+ out << "webgl_FragData";
+ }
+ else if (symbol == "gl_SecondaryFragColorEXT")
+ {
+ out << "angle_SecondaryFragColor";
+ }
+ else if (symbol == "gl_SecondaryFragDataEXT")
+ {
+ out << "angle_SecondaryFragData";
+ }
+ else
+ {
+ TOutputGLSLBase::visitSymbol(node);
+ }
+}
+
+TString TOutputGLSL::translateTextureFunction(TString &name)
+{
+ static const char *simpleRename[] = {
+ "texture2DLodEXT", "texture2DLod",
+ "texture2DProjLodEXT", "texture2DProjLod",
+ "textureCubeLodEXT", "textureCubeLod",
+ "texture2DGradEXT", "texture2DGradARB",
+ "texture2DProjGradEXT", "texture2DProjGradARB",
+ "textureCubeGradEXT", "textureCubeGradARB",
+ NULL, NULL
+ };
+ static const char *legacyToCoreRename[] = {
+ "texture2D", "texture",
+ "texture2DProj", "textureProj",
+ "texture2DLod", "textureLod",
+ "texture2DProjLod", "textureProjLod",
+ "texture2DRect", "texture",
+ "textureCube", "texture",
+ "textureCubeLod", "textureLod",
+ // Extensions
+ "texture2DLodEXT", "textureLod",
+ "texture2DProjLodEXT", "textureProjLod",
+ "textureCubeLodEXT", "textureLod",
+ "texture2DGradEXT", "textureGrad",
+ "texture2DProjGradEXT", "textureProjGrad",
+ "textureCubeGradEXT", "textureGrad",
+ NULL, NULL
+ };
+ const char **mapping =
+ (sh::IsGLSL130OrNewer(getShaderOutput())) ? legacyToCoreRename : simpleRename;
+
+ for (int i = 0; mapping[i] != NULL; i += 2)
+ {
+ if (name == mapping[i])
+ {
+ return mapping[i+1];
+ }
+ }
+
+ return name;
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/OutputGLSL.h b/gfx/angle/src/compiler/translator/OutputGLSL.h
new file mode 100755
index 000000000..d910c0004
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/OutputGLSL.h
@@ -0,0 +1,36 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_OUTPUTGLSL_H_
+#define COMPILER_TRANSLATOR_OUTPUTGLSL_H_
+
+#include "compiler/translator/OutputGLSLBase.h"
+
+namespace sh
+{
+
+class TOutputGLSL : public TOutputGLSLBase
+{
+ public:
+ TOutputGLSL(TInfoSinkBase &objSink,
+ ShArrayIndexClampingStrategy clampingStrategy,
+ ShHashFunction64 hashFunction,
+ NameMap &nameMap,
+ TSymbolTable &symbolTable,
+ sh::GLenum shaderType,
+ int shaderVersion,
+ ShShaderOutput output,
+ ShCompileOptions compileOptions);
+
+ protected:
+ bool writeVariablePrecision(TPrecision) override;
+ void visitSymbol(TIntermSymbol *node) override;
+ TString translateTextureFunction(TString &name) override;
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_OUTPUTGLSL_H_
diff --git a/gfx/angle/src/compiler/translator/OutputGLSLBase.cpp b/gfx/angle/src/compiler/translator/OutputGLSLBase.cpp
new file mode 100755
index 000000000..2c32b2ea5
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/OutputGLSLBase.cpp
@@ -0,0 +1,1400 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/OutputGLSLBase.h"
+
+#include "common/debug.h"
+
+#include <cfloat>
+
+namespace sh
+{
+
+namespace
+{
+TString arrayBrackets(const TType &type)
+{
+ ASSERT(type.isArray());
+ TInfoSinkBase out;
+ out << "[" << type.getArraySize() << "]";
+ return TString(out.c_str());
+}
+
+bool isSingleStatement(TIntermNode *node)
+{
+ if (node->getAsFunctionDefinition())
+ {
+ return false;
+ }
+ else if (node->getAsBlock())
+ {
+ return false;
+ }
+ else if (node->getAsIfElseNode())
+ {
+ return false;
+ }
+ else if (node->getAsLoopNode())
+ {
+ return false;
+ }
+ else if (node->getAsSwitchNode())
+ {
+ return false;
+ }
+ else if (node->getAsCaseNode())
+ {
+ return false;
+ }
+ return true;
+}
+
+// If SH_SCALARIZE_VEC_AND_MAT_CONSTRUCTOR_ARGS is enabled, layout qualifiers are spilled whenever
+// variables with specified layout qualifiers are copied. Additional checks are needed against the
+// type and storage qualifier of the variable to verify that layout qualifiers have to be outputted.
+// TODO (mradev): Fix layout qualifier spilling in ScalarizeVecAndMatConstructorArgs and remove
+// NeedsToWriteLayoutQualifier.
+bool NeedsToWriteLayoutQualifier(const TType &type)
+{
+ if (type.getBasicType() == EbtInterfaceBlock)
+ {
+ return false;
+ }
+
+ const TLayoutQualifier &layoutQualifier = type.getLayoutQualifier();
+
+ if ((type.getQualifier() == EvqFragmentOut || type.getQualifier() == EvqVertexIn) &&
+ layoutQualifier.location >= 0)
+ {
+ return true;
+ }
+ if (IsImage(type.getBasicType()) && layoutQualifier.imageInternalFormat != EiifUnspecified)
+ {
+ return true;
+ }
+ return false;
+}
+
+} // namespace
+
+TOutputGLSLBase::TOutputGLSLBase(TInfoSinkBase &objSink,
+ ShArrayIndexClampingStrategy clampingStrategy,
+ ShHashFunction64 hashFunction,
+ NameMap &nameMap,
+ TSymbolTable &symbolTable,
+ sh::GLenum shaderType,
+ int shaderVersion,
+ ShShaderOutput output,
+ ShCompileOptions compileOptions)
+ : TIntermTraverser(true, true, true),
+ mObjSink(objSink),
+ mDeclaringVariables(false),
+ mClampingStrategy(clampingStrategy),
+ mHashFunction(hashFunction),
+ mNameMap(nameMap),
+ mSymbolTable(symbolTable),
+ mShaderType(shaderType),
+ mShaderVersion(shaderVersion),
+ mOutput(output),
+ mCompileOptions(compileOptions)
+{
+}
+
+void TOutputGLSLBase::writeInvariantQualifier(const TType &type)
+{
+ if (!sh::RemoveInvariant(mShaderType, mShaderVersion, mOutput, mCompileOptions))
+ {
+ TInfoSinkBase &out = objSink();
+ out << "invariant ";
+ }
+}
+
+void TOutputGLSLBase::writeTriplet(
+ Visit visit, const char *preStr, const char *inStr, const char *postStr)
+{
+ TInfoSinkBase &out = objSink();
+ if (visit == PreVisit && preStr)
+ out << preStr;
+ else if (visit == InVisit && inStr)
+ out << inStr;
+ else if (visit == PostVisit && postStr)
+ out << postStr;
+}
+
+void TOutputGLSLBase::writeBuiltInFunctionTriplet(
+ Visit visit, const char *preStr, bool useEmulatedFunction)
+{
+ TString preString = useEmulatedFunction ?
+ BuiltInFunctionEmulator::GetEmulatedFunctionName(preStr) : preStr;
+ writeTriplet(visit, preString.c_str(), ", ", ")");
+}
+
+void TOutputGLSLBase::writeLayoutQualifier(const TType &type)
+{
+ if (!NeedsToWriteLayoutQualifier(type))
+ {
+ return;
+ }
+
+ TInfoSinkBase &out = objSink();
+ const TLayoutQualifier &layoutQualifier = type.getLayoutQualifier();
+ out << "layout(";
+
+ if (type.getQualifier() == EvqFragmentOut || type.getQualifier() == EvqVertexIn)
+ {
+ if (layoutQualifier.location >= 0)
+ {
+ out << "location = " << layoutQualifier.location;
+ }
+ }
+
+ if (IsImage(type.getBasicType()) && layoutQualifier.imageInternalFormat != EiifUnspecified)
+ {
+ ASSERT(type.getQualifier() == EvqTemporary || type.getQualifier() == EvqUniform);
+ out << getImageInternalFormatString(layoutQualifier.imageInternalFormat);
+ }
+
+ out << ") ";
+}
+
+const char *TOutputGLSLBase::mapQualifierToString(TQualifier qualifier)
+{
+ if (sh::IsGLSL410OrOlder(mOutput) && mShaderVersion >= 300 &&
+ (mCompileOptions & SH_REMOVE_INVARIANT_AND_CENTROID_FOR_ESSL3) != 0)
+ {
+ switch (qualifier)
+ {
+ // The return string is consistent with sh::getQualifierString() from
+ // BaseTypes.h minus the "centroid" keyword.
+ case EvqCentroid:
+ return "";
+ case EvqCentroidIn:
+ return "smooth in";
+ case EvqCentroidOut:
+ return "smooth out";
+ default:
+ break;
+ }
+ }
+ if (sh::IsGLSL130OrNewer(mOutput))
+ {
+ switch (qualifier)
+ {
+ case EvqAttribute:
+ return "in";
+ case EvqVaryingIn:
+ return "in";
+ case EvqVaryingOut:
+ return "out";
+ default:
+ break;
+ }
+ }
+ return sh::getQualifierString(qualifier);
+}
+
+void TOutputGLSLBase::writeVariableType(const TType &type)
+{
+ TQualifier qualifier = type.getQualifier();
+ TInfoSinkBase &out = objSink();
+ if (type.isInvariant())
+ {
+ writeInvariantQualifier(type);
+ }
+ if (type.getBasicType() == EbtInterfaceBlock)
+ {
+ TInterfaceBlock *interfaceBlock = type.getInterfaceBlock();
+ declareInterfaceBlockLayout(interfaceBlock);
+ }
+ if (qualifier != EvqTemporary && qualifier != EvqGlobal)
+ {
+ const char *qualifierString = mapQualifierToString(qualifier);
+ if (qualifierString && qualifierString[0] != '\0')
+ {
+ out << qualifierString << " ";
+ }
+ }
+
+ const TMemoryQualifier &memoryQualifier = type.getMemoryQualifier();
+ if (memoryQualifier.readonly)
+ {
+ ASSERT(IsImage(type.getBasicType()));
+ out << "readonly ";
+ }
+
+ if (memoryQualifier.writeonly)
+ {
+ ASSERT(IsImage(type.getBasicType()));
+ out << "writeonly ";
+ }
+
+ if (memoryQualifier.coherent)
+ {
+ ASSERT(IsImage(type.getBasicType()));
+ out << "coherent ";
+ }
+
+ if (memoryQualifier.restrictQualifier)
+ {
+ ASSERT(IsImage(type.getBasicType()));
+ out << "restrict ";
+ }
+
+ if (memoryQualifier.volatileQualifier)
+ {
+ ASSERT(IsImage(type.getBasicType()));
+ out << "volatile ";
+ }
+
+ // Declare the struct if we have not done so already.
+ if (type.getBasicType() == EbtStruct && !structDeclared(type.getStruct()))
+ {
+ TStructure *structure = type.getStruct();
+
+ declareStruct(structure);
+
+ if (!structure->name().empty())
+ {
+ mDeclaredStructs.insert(structure->uniqueId());
+ }
+ }
+ else if (type.getBasicType() == EbtInterfaceBlock)
+ {
+ TInterfaceBlock *interfaceBlock = type.getInterfaceBlock();
+ declareInterfaceBlock(interfaceBlock);
+ }
+ else
+ {
+ if (writeVariablePrecision(type.getPrecision()))
+ out << " ";
+ out << getTypeName(type);
+ }
+}
+
+void TOutputGLSLBase::writeFunctionParameters(const TIntermSequence &args)
+{
+ TInfoSinkBase &out = objSink();
+ for (TIntermSequence::const_iterator iter = args.begin();
+ iter != args.end(); ++iter)
+ {
+ const TIntermSymbol *arg = (*iter)->getAsSymbolNode();
+ ASSERT(arg != NULL);
+
+ const TType &type = arg->getType();
+ writeVariableType(type);
+
+ if (!arg->getName().getString().empty())
+ out << " " << hashName(arg->getName());
+ if (type.isArray())
+ out << arrayBrackets(type);
+
+ // Put a comma if this is not the last argument.
+ if (iter != args.end() - 1)
+ out << ", ";
+ }
+}
+
+const TConstantUnion *TOutputGLSLBase::writeConstantUnion(
+ const TType &type, const TConstantUnion *pConstUnion)
+{
+ TInfoSinkBase &out = objSink();
+
+ if (type.getBasicType() == EbtStruct)
+ {
+ const TStructure *structure = type.getStruct();
+ out << hashName(TName(structure->name())) << "(";
+
+ const TFieldList &fields = structure->fields();
+ for (size_t i = 0; i < fields.size(); ++i)
+ {
+ const TType *fieldType = fields[i]->type();
+ ASSERT(fieldType != NULL);
+ pConstUnion = writeConstantUnion(*fieldType, pConstUnion);
+ if (i != fields.size() - 1)
+ out << ", ";
+ }
+ out << ")";
+ }
+ else
+ {
+ size_t size = type.getObjectSize();
+ bool writeType = size > 1;
+ if (writeType)
+ out << getTypeName(type) << "(";
+ for (size_t i = 0; i < size; ++i, ++pConstUnion)
+ {
+ switch (pConstUnion->getType())
+ {
+ case EbtFloat:
+ out << std::min(FLT_MAX, std::max(-FLT_MAX, pConstUnion->getFConst()));
+ break;
+ case EbtInt:
+ out << pConstUnion->getIConst();
+ break;
+ case EbtUInt:
+ out << pConstUnion->getUConst() << "u";
+ break;
+ case EbtBool:
+ out << pConstUnion->getBConst();
+ break;
+ default: UNREACHABLE();
+ }
+ if (i != size - 1)
+ out << ", ";
+ }
+ if (writeType)
+ out << ")";
+ }
+ return pConstUnion;
+}
+
+void TOutputGLSLBase::writeConstructorTriplet(Visit visit, const TType &type)
+{
+ TInfoSinkBase &out = objSink();
+ if (visit == PreVisit)
+ {
+ if (type.isArray())
+ {
+ out << getTypeName(type);
+ out << arrayBrackets(type);
+ out << "(";
+ }
+ else
+ {
+ out << getTypeName(type) << "(";
+ }
+ }
+ else
+ {
+ writeTriplet(visit, nullptr, ", ", ")");
+ }
+}
+
+void TOutputGLSLBase::visitSymbol(TIntermSymbol *node)
+{
+ TInfoSinkBase &out = objSink();
+ if (mLoopUnrollStack.needsToReplaceSymbolWithValue(node))
+ out << mLoopUnrollStack.getLoopIndexValue(node);
+ else
+ out << hashVariableName(node->getName());
+
+ if (mDeclaringVariables && node->getType().isArray())
+ out << arrayBrackets(node->getType());
+}
+
+void TOutputGLSLBase::visitConstantUnion(TIntermConstantUnion *node)
+{
+ writeConstantUnion(node->getType(), node->getUnionArrayPointer());
+}
+
+bool TOutputGLSLBase::visitSwizzle(Visit visit, TIntermSwizzle *node)
+{
+ TInfoSinkBase &out = objSink();
+ if (visit == PostVisit)
+ {
+ out << ".";
+ node->writeOffsetsAsXYZW(&out);
+ }
+ return true;
+}
+
+bool TOutputGLSLBase::visitBinary(Visit visit, TIntermBinary *node)
+{
+ bool visitChildren = true;
+ TInfoSinkBase &out = objSink();
+ switch (node->getOp())
+ {
+ case EOpComma:
+ writeTriplet(visit, "(", ", ", ")");
+ break;
+ case EOpInitialize:
+ if (visit == InVisit)
+ {
+ out << " = ";
+ // RHS of initialize is not being declared.
+ mDeclaringVariables = false;
+ }
+ break;
+ case EOpAssign:
+ writeTriplet(visit, "(", " = ", ")");
+ break;
+ case EOpAddAssign:
+ writeTriplet(visit, "(", " += ", ")");
+ break;
+ case EOpSubAssign:
+ writeTriplet(visit, "(", " -= ", ")");
+ break;
+ case EOpDivAssign:
+ writeTriplet(visit, "(", " /= ", ")");
+ break;
+ case EOpIModAssign:
+ writeTriplet(visit, "(", " %= ", ")");
+ break;
+ // Notice the fall-through.
+ case EOpMulAssign:
+ case EOpVectorTimesMatrixAssign:
+ case EOpVectorTimesScalarAssign:
+ case EOpMatrixTimesScalarAssign:
+ case EOpMatrixTimesMatrixAssign:
+ writeTriplet(visit, "(", " *= ", ")");
+ break;
+ case EOpBitShiftLeftAssign:
+ writeTriplet(visit, "(", " <<= ", ")");
+ break;
+ case EOpBitShiftRightAssign:
+ writeTriplet(visit, "(", " >>= ", ")");
+ break;
+ case EOpBitwiseAndAssign:
+ writeTriplet(visit, "(", " &= ", ")");
+ break;
+ case EOpBitwiseXorAssign:
+ writeTriplet(visit, "(", " ^= ", ")");
+ break;
+ case EOpBitwiseOrAssign:
+ writeTriplet(visit, "(", " |= ", ")");
+ break;
+
+ case EOpIndexDirect:
+ writeTriplet(visit, NULL, "[", "]");
+ break;
+ case EOpIndexIndirect:
+ if (node->getAddIndexClamp())
+ {
+ if (visit == InVisit)
+ {
+ if (mClampingStrategy == SH_CLAMP_WITH_CLAMP_INTRINSIC)
+ out << "[int(clamp(float(";
+ else
+ out << "[webgl_int_clamp(";
+ }
+ else if (visit == PostVisit)
+ {
+ int maxSize;
+ TIntermTyped *left = node->getLeft();
+ TType leftType = left->getType();
+
+ if (left->isArray())
+ {
+ // The shader will fail validation if the array length is not > 0.
+ maxSize = static_cast<int>(leftType.getArraySize()) - 1;
+ }
+ else
+ {
+ maxSize = leftType.getNominalSize() - 1;
+ }
+
+ if (mClampingStrategy == SH_CLAMP_WITH_CLAMP_INTRINSIC)
+ out << "), 0.0, float(" << maxSize << ")))]";
+ else
+ out << ", 0, " << maxSize << ")]";
+ }
+ }
+ else
+ {
+ writeTriplet(visit, NULL, "[", "]");
+ }
+ break;
+ case EOpIndexDirectStruct:
+ if (visit == InVisit)
+ {
+ // Here we are writing out "foo.bar", where "foo" is struct
+ // and "bar" is field. In AST, it is represented as a binary
+ // node, where left child represents "foo" and right child "bar".
+ // The node itself represents ".". The struct field "bar" is
+ // actually stored as an index into TStructure::fields.
+ out << ".";
+ const TStructure *structure = node->getLeft()->getType().getStruct();
+ const TIntermConstantUnion *index = node->getRight()->getAsConstantUnion();
+ const TField *field = structure->fields()[index->getIConst(0)];
+
+ TString fieldName = field->name();
+ if (!mSymbolTable.findBuiltIn(structure->name(), mShaderVersion))
+ fieldName = hashName(TName(fieldName));
+
+ out << fieldName;
+ visitChildren = false;
+ }
+ break;
+ case EOpIndexDirectInterfaceBlock:
+ if (visit == InVisit)
+ {
+ out << ".";
+ const TInterfaceBlock *interfaceBlock =
+ node->getLeft()->getType().getInterfaceBlock();
+ const TIntermConstantUnion *index = node->getRight()->getAsConstantUnion();
+ const TField *field = interfaceBlock->fields()[index->getIConst(0)];
+
+ TString fieldName = field->name();
+ ASSERT(!mSymbolTable.findBuiltIn(interfaceBlock->name(), mShaderVersion));
+ fieldName = hashName(TName(fieldName));
+
+ out << fieldName;
+ visitChildren = false;
+ }
+ break;
+
+ case EOpAdd:
+ writeTriplet(visit, "(", " + ", ")");
+ break;
+ case EOpSub:
+ writeTriplet(visit, "(", " - ", ")");
+ break;
+ case EOpMul:
+ writeTriplet(visit, "(", " * ", ")");
+ break;
+ case EOpDiv:
+ writeTriplet(visit, "(", " / ", ")");
+ break;
+ case EOpIMod:
+ writeTriplet(visit, "(", " % ", ")");
+ break;
+ case EOpBitShiftLeft:
+ writeTriplet(visit, "(", " << ", ")");
+ break;
+ case EOpBitShiftRight:
+ writeTriplet(visit, "(", " >> ", ")");
+ break;
+ case EOpBitwiseAnd:
+ writeTriplet(visit, "(", " & ", ")");
+ break;
+ case EOpBitwiseXor:
+ writeTriplet(visit, "(", " ^ ", ")");
+ break;
+ case EOpBitwiseOr:
+ writeTriplet(visit, "(", " | ", ")");
+ break;
+
+ case EOpEqual:
+ writeTriplet(visit, "(", " == ", ")");
+ break;
+ case EOpNotEqual:
+ writeTriplet(visit, "(", " != ", ")");
+ break;
+ case EOpLessThan:
+ writeTriplet(visit, "(", " < ", ")");
+ break;
+ case EOpGreaterThan:
+ writeTriplet(visit, "(", " > ", ")");
+ break;
+ case EOpLessThanEqual:
+ writeTriplet(visit, "(", " <= ", ")");
+ break;
+ case EOpGreaterThanEqual:
+ writeTriplet(visit, "(", " >= ", ")");
+ break;
+
+ // Notice the fall-through.
+ case EOpVectorTimesScalar:
+ case EOpVectorTimesMatrix:
+ case EOpMatrixTimesVector:
+ case EOpMatrixTimesScalar:
+ case EOpMatrixTimesMatrix:
+ writeTriplet(visit, "(", " * ", ")");
+ break;
+
+ case EOpLogicalOr:
+ writeTriplet(visit, "(", " || ", ")");
+ break;
+ case EOpLogicalXor:
+ writeTriplet(visit, "(", " ^^ ", ")");
+ break;
+ case EOpLogicalAnd:
+ writeTriplet(visit, "(", " && ", ")");
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return visitChildren;
+}
+
+bool TOutputGLSLBase::visitUnary(Visit visit, TIntermUnary *node)
+{
+ TString preString;
+ TString postString = ")";
+
+ switch (node->getOp())
+ {
+ case EOpNegative: preString = "(-"; break;
+ case EOpPositive: preString = "(+"; break;
+ case EOpVectorLogicalNot: preString = "not("; break;
+ case EOpLogicalNot: preString = "(!"; break;
+ case EOpBitwiseNot: preString = "(~"; break;
+
+ case EOpPostIncrement: preString = "("; postString = "++)"; break;
+ case EOpPostDecrement: preString = "("; postString = "--)"; break;
+ case EOpPreIncrement: preString = "(++"; break;
+ case EOpPreDecrement: preString = "(--"; break;
+
+ case EOpRadians:
+ preString = "radians(";
+ break;
+ case EOpDegrees:
+ preString = "degrees(";
+ break;
+ case EOpSin:
+ preString = "sin(";
+ break;
+ case EOpCos:
+ preString = "cos(";
+ break;
+ case EOpTan:
+ preString = "tan(";
+ break;
+ case EOpAsin:
+ preString = "asin(";
+ break;
+ case EOpAcos:
+ preString = "acos(";
+ break;
+ case EOpAtan:
+ preString = "atan(";
+ break;
+
+ case EOpSinh:
+ preString = "sinh(";
+ break;
+ case EOpCosh:
+ preString = "cosh(";
+ break;
+ case EOpTanh:
+ preString = "tanh(";
+ break;
+ case EOpAsinh:
+ preString = "asinh(";
+ break;
+ case EOpAcosh:
+ preString = "acosh(";
+ break;
+ case EOpAtanh:
+ preString = "atanh(";
+ break;
+
+ case EOpExp:
+ preString = "exp(";
+ break;
+ case EOpLog:
+ preString = "log(";
+ break;
+ case EOpExp2:
+ preString = "exp2(";
+ break;
+ case EOpLog2:
+ preString = "log2(";
+ break;
+ case EOpSqrt:
+ preString = "sqrt(";
+ break;
+ case EOpInverseSqrt:
+ preString = "inversesqrt(";
+ break;
+
+ case EOpAbs:
+ preString = "abs(";
+ break;
+ case EOpSign:
+ preString = "sign(";
+ break;
+ case EOpFloor:
+ preString = "floor(";
+ break;
+ case EOpTrunc:
+ preString = "trunc(";
+ break;
+ case EOpRound:
+ preString = "round(";
+ break;
+ case EOpRoundEven:
+ preString = "roundEven(";
+ break;
+ case EOpCeil:
+ preString = "ceil(";
+ break;
+ case EOpFract:
+ preString = "fract(";
+ break;
+ case EOpIsNan:
+ preString = "isnan(";
+ break;
+ case EOpIsInf:
+ preString = "isinf(";
+ break;
+
+ case EOpFloatBitsToInt:
+ preString = "floatBitsToInt(";
+ break;
+ case EOpFloatBitsToUint:
+ preString = "floatBitsToUint(";
+ break;
+ case EOpIntBitsToFloat:
+ preString = "intBitsToFloat(";
+ break;
+ case EOpUintBitsToFloat:
+ preString = "uintBitsToFloat(";
+ break;
+
+ case EOpPackSnorm2x16:
+ preString = "packSnorm2x16(";
+ break;
+ case EOpPackUnorm2x16:
+ preString = "packUnorm2x16(";
+ break;
+ case EOpPackHalf2x16:
+ preString = "packHalf2x16(";
+ break;
+ case EOpUnpackSnorm2x16:
+ preString = "unpackSnorm2x16(";
+ break;
+ case EOpUnpackUnorm2x16:
+ preString = "unpackUnorm2x16(";
+ break;
+ case EOpUnpackHalf2x16:
+ preString = "unpackHalf2x16(";
+ break;
+
+ case EOpLength:
+ preString = "length(";
+ break;
+ case EOpNormalize:
+ preString = "normalize(";
+ break;
+
+ case EOpDFdx:
+ preString = "dFdx(";
+ break;
+ case EOpDFdy:
+ preString = "dFdy(";
+ break;
+ case EOpFwidth:
+ preString = "fwidth(";
+ break;
+
+ case EOpTranspose:
+ preString = "transpose(";
+ break;
+ case EOpDeterminant:
+ preString = "determinant(";
+ break;
+ case EOpInverse:
+ preString = "inverse(";
+ break;
+
+ case EOpAny:
+ preString = "any(";
+ break;
+ case EOpAll:
+ preString = "all(";
+ break;
+
+ default:
+ UNREACHABLE();
+ }
+
+ if (visit == PreVisit && node->getUseEmulatedFunction())
+ preString = BuiltInFunctionEmulator::GetEmulatedFunctionName(preString);
+ writeTriplet(visit, preString.c_str(), NULL, postString.c_str());
+
+ return true;
+}
+
+bool TOutputGLSLBase::visitTernary(Visit visit, TIntermTernary *node)
+{
+ TInfoSinkBase &out = objSink();
+ // Notice two brackets at the beginning and end. The outer ones
+ // encapsulate the whole ternary expression. This preserves the
+ // order of precedence when ternary expressions are used in a
+ // compound expression, i.e., c = 2 * (a < b ? 1 : 2).
+ out << "((";
+ node->getCondition()->traverse(this);
+ out << ") ? (";
+ node->getTrueExpression()->traverse(this);
+ out << ") : (";
+ node->getFalseExpression()->traverse(this);
+ out << "))";
+ return false;
+}
+
+bool TOutputGLSLBase::visitIfElse(Visit visit, TIntermIfElse *node)
+{
+ TInfoSinkBase &out = objSink();
+
+ out << "if (";
+ node->getCondition()->traverse(this);
+ out << ")\n";
+
+ incrementDepth(node);
+ visitCodeBlock(node->getTrueBlock());
+
+ if (node->getFalseBlock())
+ {
+ out << "else\n";
+ visitCodeBlock(node->getFalseBlock());
+ }
+ decrementDepth();
+ return false;
+}
+
+bool TOutputGLSLBase::visitSwitch(Visit visit, TIntermSwitch *node)
+{
+ if (node->getStatementList())
+ {
+ writeTriplet(visit, "switch (", ") ", nullptr);
+ // The curly braces get written when visiting the statementList aggregate
+ }
+ else
+ {
+ // No statementList, so it won't output curly braces
+ writeTriplet(visit, "switch (", ") {", "}\n");
+ }
+ return true;
+}
+
+bool TOutputGLSLBase::visitCase(Visit visit, TIntermCase *node)
+{
+ if (node->hasCondition())
+ {
+ writeTriplet(visit, "case (", nullptr, "):\n");
+ return true;
+ }
+ else
+ {
+ TInfoSinkBase &out = objSink();
+ out << "default:\n";
+ return false;
+ }
+}
+
+bool TOutputGLSLBase::visitBlock(Visit visit, TIntermBlock *node)
+{
+ TInfoSinkBase &out = objSink();
+ // Scope the blocks except when at the global scope.
+ if (mDepth > 0)
+ {
+ out << "{\n";
+ }
+
+ incrementDepth(node);
+ for (TIntermSequence::const_iterator iter = node->getSequence()->begin();
+ iter != node->getSequence()->end(); ++iter)
+ {
+ TIntermNode *curNode = *iter;
+ ASSERT(curNode != nullptr);
+ curNode->traverse(this);
+
+ if (isSingleStatement(curNode))
+ out << ";\n";
+ }
+ decrementDepth();
+
+ // Scope the blocks except when at the global scope.
+ if (mDepth > 0)
+ {
+ out << "}\n";
+ }
+ return false;
+}
+
+bool TOutputGLSLBase::visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node)
+{
+ TInfoSinkBase &out = objSink();
+
+ ASSERT(visit == PreVisit);
+ {
+ const TType &type = node->getType();
+ writeVariableType(type);
+ if (type.isArray())
+ out << arrayBrackets(type);
+ }
+
+ out << " " << hashFunctionNameIfNeeded(node->getFunctionSymbolInfo()->getNameObj());
+
+ incrementDepth(node);
+
+ // Traverse function parameters.
+ TIntermAggregate *params = node->getFunctionParameters()->getAsAggregate();
+ ASSERT(params->getOp() == EOpParameters);
+ params->traverse(this);
+
+ // Traverse function body.
+ visitCodeBlock(node->getBody());
+ decrementDepth();
+
+ // Fully processed; no need to visit children.
+ return false;
+}
+
+bool TOutputGLSLBase::visitAggregate(Visit visit, TIntermAggregate *node)
+{
+ bool visitChildren = true;
+ TInfoSinkBase &out = objSink();
+ bool useEmulatedFunction = (visit == PreVisit && node->getUseEmulatedFunction());
+ switch (node->getOp())
+ {
+ case EOpPrototype:
+ // Function declaration.
+ ASSERT(visit == PreVisit);
+ {
+ const TType &type = node->getType();
+ writeVariableType(type);
+ if (type.isArray())
+ out << arrayBrackets(type);
+ }
+
+ out << " " << hashFunctionNameIfNeeded(node->getFunctionSymbolInfo()->getNameObj());
+
+ out << "(";
+ writeFunctionParameters(*(node->getSequence()));
+ out << ")";
+
+ visitChildren = false;
+ break;
+ case EOpFunctionCall:
+ // Function call.
+ if (visit == PreVisit)
+ out << hashFunctionNameIfNeeded(node->getFunctionSymbolInfo()->getNameObj()) << "(";
+ else if (visit == InVisit)
+ out << ", ";
+ else
+ out << ")";
+ break;
+ case EOpParameters:
+ // Function parameters.
+ ASSERT(visit == PreVisit);
+ out << "(";
+ writeFunctionParameters(*(node->getSequence()));
+ out << ")";
+ visitChildren = false;
+ break;
+ case EOpInvariantDeclaration:
+ // Invariant declaration.
+ ASSERT(visit == PreVisit);
+ {
+ const TIntermSequence *sequence = node->getSequence();
+ ASSERT(sequence && sequence->size() == 1);
+ const TIntermSymbol *symbol = sequence->front()->getAsSymbolNode();
+ ASSERT(symbol);
+ out << "invariant " << hashVariableName(symbol->getName());
+ }
+ visitChildren = false;
+ break;
+ case EOpConstructFloat:
+ case EOpConstructVec2:
+ case EOpConstructVec3:
+ case EOpConstructVec4:
+ case EOpConstructBool:
+ case EOpConstructBVec2:
+ case EOpConstructBVec3:
+ case EOpConstructBVec4:
+ case EOpConstructInt:
+ case EOpConstructIVec2:
+ case EOpConstructIVec3:
+ case EOpConstructIVec4:
+ case EOpConstructUInt:
+ case EOpConstructUVec2:
+ case EOpConstructUVec3:
+ case EOpConstructUVec4:
+ case EOpConstructMat2:
+ case EOpConstructMat2x3:
+ case EOpConstructMat2x4:
+ case EOpConstructMat3x2:
+ case EOpConstructMat3:
+ case EOpConstructMat3x4:
+ case EOpConstructMat4x2:
+ case EOpConstructMat4x3:
+ case EOpConstructMat4:
+ case EOpConstructStruct:
+ writeConstructorTriplet(visit, node->getType());
+ break;
+
+ case EOpOuterProduct:
+ writeBuiltInFunctionTriplet(visit, "outerProduct(", useEmulatedFunction);
+ break;
+
+ case EOpLessThan:
+ writeBuiltInFunctionTriplet(visit, "lessThan(", useEmulatedFunction);
+ break;
+ case EOpGreaterThan:
+ writeBuiltInFunctionTriplet(visit, "greaterThan(", useEmulatedFunction);
+ break;
+ case EOpLessThanEqual:
+ writeBuiltInFunctionTriplet(visit, "lessThanEqual(", useEmulatedFunction);
+ break;
+ case EOpGreaterThanEqual:
+ writeBuiltInFunctionTriplet(visit, "greaterThanEqual(", useEmulatedFunction);
+ break;
+ case EOpVectorEqual:
+ writeBuiltInFunctionTriplet(visit, "equal(", useEmulatedFunction);
+ break;
+ case EOpVectorNotEqual:
+ writeBuiltInFunctionTriplet(visit, "notEqual(", useEmulatedFunction);
+ break;
+
+ case EOpMod:
+ writeBuiltInFunctionTriplet(visit, "mod(", useEmulatedFunction);
+ break;
+ case EOpModf:
+ writeBuiltInFunctionTriplet(visit, "modf(", useEmulatedFunction);
+ break;
+ case EOpPow:
+ writeBuiltInFunctionTriplet(visit, "pow(", useEmulatedFunction);
+ break;
+ case EOpAtan:
+ writeBuiltInFunctionTriplet(visit, "atan(", useEmulatedFunction);
+ break;
+ case EOpMin:
+ writeBuiltInFunctionTriplet(visit, "min(", useEmulatedFunction);
+ break;
+ case EOpMax:
+ writeBuiltInFunctionTriplet(visit, "max(", useEmulatedFunction);
+ break;
+ case EOpClamp:
+ writeBuiltInFunctionTriplet(visit, "clamp(", useEmulatedFunction);
+ break;
+ case EOpMix:
+ writeBuiltInFunctionTriplet(visit, "mix(", useEmulatedFunction);
+ break;
+ case EOpStep:
+ writeBuiltInFunctionTriplet(visit, "step(", useEmulatedFunction);
+ break;
+ case EOpSmoothStep:
+ writeBuiltInFunctionTriplet(visit, "smoothstep(", useEmulatedFunction);
+ break;
+ case EOpDistance:
+ writeBuiltInFunctionTriplet(visit, "distance(", useEmulatedFunction);
+ break;
+ case EOpDot:
+ writeBuiltInFunctionTriplet(visit, "dot(", useEmulatedFunction);
+ break;
+ case EOpCross:
+ writeBuiltInFunctionTriplet(visit, "cross(", useEmulatedFunction);
+ break;
+ case EOpFaceForward:
+ writeBuiltInFunctionTriplet(visit, "faceforward(", useEmulatedFunction);
+ break;
+ case EOpReflect:
+ writeBuiltInFunctionTriplet(visit, "reflect(", useEmulatedFunction);
+ break;
+ case EOpRefract:
+ writeBuiltInFunctionTriplet(visit, "refract(", useEmulatedFunction);
+ break;
+ case EOpMul:
+ writeBuiltInFunctionTriplet(visit, "matrixCompMult(", useEmulatedFunction);
+ break;
+
+ default:
+ UNREACHABLE();
+ }
+ return visitChildren;
+}
+
+bool TOutputGLSLBase::visitDeclaration(Visit visit, TIntermDeclaration *node)
+{
+ TInfoSinkBase &out = objSink();
+
+ // Variable declaration.
+ if (visit == PreVisit)
+ {
+ const TIntermSequence &sequence = *(node->getSequence());
+ const TIntermTyped *variable = sequence.front()->getAsTyped();
+ writeLayoutQualifier(variable->getType());
+ writeVariableType(variable->getType());
+ out << " ";
+ mDeclaringVariables = true;
+ }
+ else if (visit == InVisit)
+ {
+ out << ", ";
+ mDeclaringVariables = true;
+ }
+ else
+ {
+ mDeclaringVariables = false;
+ }
+ return true;
+}
+
+bool TOutputGLSLBase::visitLoop(Visit visit, TIntermLoop *node)
+{
+ TInfoSinkBase &out = objSink();
+
+ incrementDepth(node);
+
+ TLoopType loopType = node->getType();
+
+ // Only for loops can be unrolled
+ ASSERT(!node->getUnrollFlag() || loopType == ELoopFor);
+
+ if (loopType == ELoopFor) // for loop
+ {
+ if (!node->getUnrollFlag())
+ {
+ out << "for (";
+ if (node->getInit())
+ node->getInit()->traverse(this);
+ out << "; ";
+
+ if (node->getCondition())
+ node->getCondition()->traverse(this);
+ out << "; ";
+
+ if (node->getExpression())
+ node->getExpression()->traverse(this);
+ out << ")\n";
+
+ visitCodeBlock(node->getBody());
+ }
+ else
+ {
+ // Need to put a one-iteration loop here to handle break.
+ TIntermSequence *declSeq = node->getInit()->getAsDeclarationNode()->getSequence();
+ TIntermSymbol *indexSymbol =
+ (*declSeq)[0]->getAsBinaryNode()->getLeft()->getAsSymbolNode();
+ TString name = hashVariableName(indexSymbol->getName());
+ out << "for (int " << name << " = 0; "
+ << name << " < 1; "
+ << "++" << name << ")\n";
+
+ out << "{\n";
+ mLoopUnrollStack.push(node);
+ while (mLoopUnrollStack.satisfiesLoopCondition())
+ {
+ visitCodeBlock(node->getBody());
+ mLoopUnrollStack.step();
+ }
+ mLoopUnrollStack.pop();
+ out << "}\n";
+ }
+ }
+ else if (loopType == ELoopWhile) // while loop
+ {
+ out << "while (";
+ ASSERT(node->getCondition() != NULL);
+ node->getCondition()->traverse(this);
+ out << ")\n";
+
+ visitCodeBlock(node->getBody());
+ }
+ else // do-while loop
+ {
+ ASSERT(loopType == ELoopDoWhile);
+ out << "do\n";
+
+ visitCodeBlock(node->getBody());
+
+ out << "while (";
+ ASSERT(node->getCondition() != NULL);
+ node->getCondition()->traverse(this);
+ out << ");\n";
+ }
+
+ decrementDepth();
+
+ // No need to visit children. They have been already processed in
+ // this function.
+ return false;
+}
+
+bool TOutputGLSLBase::visitBranch(Visit visit, TIntermBranch *node)
+{
+ switch (node->getFlowOp())
+ {
+ case EOpKill:
+ writeTriplet(visit, "discard", NULL, NULL);
+ break;
+ case EOpBreak:
+ writeTriplet(visit, "break", NULL, NULL);
+ break;
+ case EOpContinue:
+ writeTriplet(visit, "continue", NULL, NULL);
+ break;
+ case EOpReturn:
+ writeTriplet(visit, "return ", NULL, NULL);
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return true;
+}
+
+void TOutputGLSLBase::visitCodeBlock(TIntermBlock *node)
+{
+ TInfoSinkBase &out = objSink();
+ if (node != NULL)
+ {
+ node->traverse(this);
+ // Single statements not part of a sequence need to be terminated
+ // with semi-colon.
+ if (isSingleStatement(node))
+ out << ";\n";
+ }
+ else
+ {
+ out << "{\n}\n"; // Empty code block.
+ }
+}
+
+TString TOutputGLSLBase::getTypeName(const TType &type)
+{
+ if (type.getBasicType() == EbtStruct)
+ return hashName(TName(type.getStruct()->name()));
+ else
+ return type.getBuiltInTypeNameString();
+}
+
+TString TOutputGLSLBase::hashName(const TName &name)
+{
+ if (name.getString().empty())
+ {
+ ASSERT(!name.isInternal());
+ return name.getString();
+ }
+ if (name.isInternal())
+ {
+ // TODO(oetuaho): Would be nicer to prefix non-internal names with "_" instead, like is
+ // done in the HLSL output, but that requires fairly complex changes elsewhere in the code
+ // as well.
+ // We need to use a prefix that is reserved in WebGL in order to guarantee that the internal
+ // names don't conflict with user-defined names from WebGL.
+ return "webgl_angle_" + name.getString();
+ }
+ if (mHashFunction == nullptr)
+ {
+ return name.getString();
+ }
+ NameMap::const_iterator it = mNameMap.find(name.getString().c_str());
+ if (it != mNameMap.end())
+ return it->second.c_str();
+ TString hashedName = TIntermTraverser::hash(name.getString(), mHashFunction);
+ mNameMap[name.getString().c_str()] = hashedName.c_str();
+ return hashedName;
+}
+
+TString TOutputGLSLBase::hashVariableName(const TName &name)
+{
+ if (mSymbolTable.findBuiltIn(name.getString(), mShaderVersion) != NULL)
+ return name.getString();
+ return hashName(name);
+}
+
+TString TOutputGLSLBase::hashFunctionNameIfNeeded(const TName &mangledName)
+{
+ TString mangledStr = mangledName.getString();
+ TString name = TFunction::unmangleName(mangledStr);
+ if (mSymbolTable.findBuiltIn(mangledStr, mShaderVersion) != nullptr || name == "main")
+ return translateTextureFunction(name);
+ if (mangledName.isInternal())
+ {
+ // Internal function names are outputted as-is - they may refer to functions manually added
+ // to the output shader source that are not included in the AST at all.
+ return name;
+ }
+ else
+ {
+ TName nameObj(name);
+ return hashName(nameObj);
+ }
+}
+
+bool TOutputGLSLBase::structDeclared(const TStructure *structure) const
+{
+ ASSERT(structure);
+ if (structure->name().empty())
+ {
+ return false;
+ }
+
+ return (mDeclaredStructs.count(structure->uniqueId()) > 0);
+}
+
+void TOutputGLSLBase::declareStruct(const TStructure *structure)
+{
+ TInfoSinkBase &out = objSink();
+
+ out << "struct " << hashName(TName(structure->name())) << "{\n";
+ const TFieldList &fields = structure->fields();
+ for (size_t i = 0; i < fields.size(); ++i)
+ {
+ const TField *field = fields[i];
+ if (writeVariablePrecision(field->type()->getPrecision()))
+ out << " ";
+ out << getTypeName(*field->type()) << " " << hashName(TName(field->name()));
+ if (field->type()->isArray())
+ out << arrayBrackets(*field->type());
+ out << ";\n";
+ }
+ out << "}";
+}
+
+void TOutputGLSLBase::declareInterfaceBlockLayout(const TInterfaceBlock *interfaceBlock)
+{
+ TInfoSinkBase &out = objSink();
+
+ out << "layout(";
+
+ switch (interfaceBlock->blockStorage())
+ {
+ case EbsUnspecified:
+ case EbsShared:
+ // Default block storage is shared.
+ out << "shared";
+ break;
+
+ case EbsPacked:
+ out << "packed";
+ break;
+
+ case EbsStd140:
+ out << "std140";
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ out << ", ";
+
+ switch (interfaceBlock->matrixPacking())
+ {
+ case EmpUnspecified:
+ case EmpColumnMajor:
+ // Default matrix packing is column major.
+ out << "column_major";
+ break;
+
+ case EmpRowMajor:
+ out << "row_major";
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ out << ") ";
+}
+
+void TOutputGLSLBase::declareInterfaceBlock(const TInterfaceBlock *interfaceBlock)
+{
+ TInfoSinkBase &out = objSink();
+
+ out << hashName(TName(interfaceBlock->name())) << "{\n";
+ const TFieldList &fields = interfaceBlock->fields();
+ for (size_t i = 0; i < fields.size(); ++i)
+ {
+ const TField *field = fields[i];
+ if (writeVariablePrecision(field->type()->getPrecision()))
+ out << " ";
+ out << getTypeName(*field->type()) << " " << hashName(TName(field->name()));
+ if (field->type()->isArray())
+ out << arrayBrackets(*field->type());
+ out << ";\n";
+ }
+ out << "}";
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/OutputGLSLBase.h b/gfx/angle/src/compiler/translator/OutputGLSLBase.h
new file mode 100755
index 000000000..ede4c4925
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/OutputGLSLBase.h
@@ -0,0 +1,117 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_OUTPUTGLSLBASE_H_
+#define COMPILER_TRANSLATOR_OUTPUTGLSLBASE_H_
+
+#include <set>
+
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/LoopInfo.h"
+#include "compiler/translator/ParseContext.h"
+
+namespace sh
+{
+
+class TOutputGLSLBase : public TIntermTraverser
+{
+ public:
+ TOutputGLSLBase(TInfoSinkBase &objSink,
+ ShArrayIndexClampingStrategy clampingStrategy,
+ ShHashFunction64 hashFunction,
+ NameMap &nameMap,
+ TSymbolTable &symbolTable,
+ sh::GLenum shaderType,
+ int shaderVersion,
+ ShShaderOutput output,
+ ShCompileOptions compileOptions);
+
+ ShShaderOutput getShaderOutput() const
+ {
+ return mOutput;
+ }
+
+ protected:
+ TInfoSinkBase &objSink() { return mObjSink; }
+ void writeTriplet(Visit visit, const char *preStr, const char *inStr, const char *postStr);
+ void writeLayoutQualifier(const TType &type);
+ void writeInvariantQualifier(const TType &type);
+ void writeVariableType(const TType &type);
+ virtual bool writeVariablePrecision(TPrecision precision) = 0;
+ void writeFunctionParameters(const TIntermSequence &args);
+ const TConstantUnion *writeConstantUnion(const TType &type, const TConstantUnion *pConstUnion);
+ void writeConstructorTriplet(Visit visit, const TType &type);
+ TString getTypeName(const TType &type);
+
+ void visitSymbol(TIntermSymbol *node) override;
+ void visitConstantUnion(TIntermConstantUnion *node) override;
+ bool visitSwizzle(Visit visit, TIntermSwizzle *node) override;
+ bool visitBinary(Visit visit, TIntermBinary *node) override;
+ bool visitUnary(Visit visit, TIntermUnary *node) override;
+ bool visitTernary(Visit visit, TIntermTernary *node) override;
+ bool visitIfElse(Visit visit, TIntermIfElse *node) override;
+ bool visitSwitch(Visit visit, TIntermSwitch *node) override;
+ bool visitCase(Visit visit, TIntermCase *node) override;
+ bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node) override;
+ bool visitAggregate(Visit visit, TIntermAggregate *node) override;
+ bool visitBlock(Visit visit, TIntermBlock *node) override;
+ bool visitDeclaration(Visit visit, TIntermDeclaration *node) override;
+ bool visitLoop(Visit visit, TIntermLoop *node) override;
+ bool visitBranch(Visit visit, TIntermBranch *node) override;
+
+ void visitCodeBlock(TIntermBlock *node);
+
+ // Return the original name if hash function pointer is NULL;
+ // otherwise return the hashed name.
+ TString hashName(const TName &name);
+ // Same as hashName(), but without hashing built-in variables.
+ TString hashVariableName(const TName &name);
+ // Same as hashName(), but without hashing built-in functions and with unmangling.
+ TString hashFunctionNameIfNeeded(const TName &mangledName);
+ // Used to translate function names for differences between ESSL and GLSL
+ virtual TString translateTextureFunction(TString &name) { return name; }
+
+ private:
+ bool structDeclared(const TStructure *structure) const;
+ void declareStruct(const TStructure *structure);
+
+ void declareInterfaceBlockLayout(const TInterfaceBlock *interfaceBlock);
+ void declareInterfaceBlock(const TInterfaceBlock *interfaceBlock);
+
+ void writeBuiltInFunctionTriplet(Visit visit, const char *preStr, bool useEmulatedFunction);
+
+ const char *mapQualifierToString(TQualifier qialifier);
+
+ TInfoSinkBase &mObjSink;
+ bool mDeclaringVariables;
+
+ // This set contains all the ids of the structs from every scope.
+ std::set<int> mDeclaredStructs;
+
+ // Stack of loops that need to be unrolled.
+ TLoopStack mLoopUnrollStack;
+
+ ShArrayIndexClampingStrategy mClampingStrategy;
+
+ // name hashing.
+ ShHashFunction64 mHashFunction;
+
+ NameMap &mNameMap;
+
+ TSymbolTable &mSymbolTable;
+
+ sh::GLenum mShaderType;
+
+ const int mShaderVersion;
+
+ ShShaderOutput mOutput;
+
+ ShCompileOptions mCompileOptions;
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_OUTPUTGLSLBASE_H_
diff --git a/gfx/angle/src/compiler/translator/OutputHLSL.cpp b/gfx/angle/src/compiler/translator/OutputHLSL.cpp
new file mode 100755
index 000000000..5ef2e89f9
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/OutputHLSL.cpp
@@ -0,0 +1,2857 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/OutputHLSL.h"
+
+#include <algorithm>
+#include <cfloat>
+#include <stdio.h>
+
+#include "common/angleutils.h"
+#include "common/debug.h"
+#include "common/utilities.h"
+#include "compiler/translator/BuiltInFunctionEmulator.h"
+#include "compiler/translator/BuiltInFunctionEmulatorHLSL.h"
+#include "compiler/translator/FlagStd140Structs.h"
+#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/NodeSearch.h"
+#include "compiler/translator/RemoveSwitchFallThrough.h"
+#include "compiler/translator/SearchSymbol.h"
+#include "compiler/translator/StructureHLSL.h"
+#include "compiler/translator/TextureFunctionHLSL.h"
+#include "compiler/translator/TranslatorHLSL.h"
+#include "compiler/translator/UniformHLSL.h"
+#include "compiler/translator/UtilsHLSL.h"
+#include "compiler/translator/blocklayout.h"
+#include "compiler/translator/util.h"
+
+namespace sh
+{
+
+namespace
+{
+
+void WriteSingleConstant(TInfoSinkBase &out, const TConstantUnion *const constUnion)
+{
+ ASSERT(constUnion != nullptr);
+ switch (constUnion->getType())
+ {
+ case EbtFloat:
+ out << std::min(FLT_MAX, std::max(-FLT_MAX, constUnion->getFConst()));
+ break;
+ case EbtInt:
+ out << constUnion->getIConst();
+ break;
+ case EbtUInt:
+ out << constUnion->getUConst();
+ break;
+ case EbtBool:
+ out << constUnion->getBConst();
+ break;
+ default:
+ UNREACHABLE();
+ }
+}
+
+const TConstantUnion *WriteConstantUnionArray(TInfoSinkBase &out,
+ const TConstantUnion *const constUnion,
+ const size_t size)
+{
+ const TConstantUnion *constUnionIterated = constUnion;
+ for (size_t i = 0; i < size; i++, constUnionIterated++)
+ {
+ WriteSingleConstant(out, constUnionIterated);
+
+ if (i != size - 1)
+ {
+ out << ", ";
+ }
+ }
+ return constUnionIterated;
+}
+
+} // namespace
+
+OutputHLSL::OutputHLSL(sh::GLenum shaderType,
+ int shaderVersion,
+ const TExtensionBehavior &extensionBehavior,
+ const char *sourcePath,
+ ShShaderOutput outputType,
+ int numRenderTargets,
+ const std::vector<Uniform> &uniforms,
+ ShCompileOptions compileOptions)
+ : TIntermTraverser(true, true, true),
+ mShaderType(shaderType),
+ mShaderVersion(shaderVersion),
+ mExtensionBehavior(extensionBehavior),
+ mSourcePath(sourcePath),
+ mOutputType(outputType),
+ mCompileOptions(compileOptions),
+ mNumRenderTargets(numRenderTargets),
+ mCurrentFunctionMetadata(nullptr)
+{
+ mInsideFunction = false;
+
+ mUsesFragColor = false;
+ mUsesFragData = false;
+ mUsesDepthRange = false;
+ mUsesFragCoord = false;
+ mUsesPointCoord = false;
+ mUsesFrontFacing = false;
+ mUsesPointSize = false;
+ mUsesInstanceID = false;
+ mUsesVertexID = false;
+ mUsesFragDepth = false;
+ mUsesXor = false;
+ mUsesDiscardRewriting = false;
+ mUsesNestedBreak = false;
+ mRequiresIEEEStrictCompiling = false;
+
+ mUniqueIndex = 0;
+
+ mOutputLod0Function = false;
+ mInsideDiscontinuousLoop = false;
+ mNestedLoopDepth = 0;
+
+ mExcessiveLoopIndex = NULL;
+
+ mStructureHLSL = new StructureHLSL;
+ mUniformHLSL = new UniformHLSL(mStructureHLSL, outputType, uniforms);
+ mTextureFunctionHLSL = new TextureFunctionHLSL;
+
+ if (mOutputType == SH_HLSL_3_0_OUTPUT)
+ {
+ // Fragment shaders need dx_DepthRange, dx_ViewCoords and dx_DepthFront.
+ // Vertex shaders need a slightly different set: dx_DepthRange, dx_ViewCoords and dx_ViewAdjust.
+ // In both cases total 3 uniform registers need to be reserved.
+ mUniformHLSL->reserveUniformRegisters(3);
+ }
+
+ // Reserve registers for the default uniform block and driver constants
+ mUniformHLSL->reserveInterfaceBlockRegisters(2);
+}
+
+OutputHLSL::~OutputHLSL()
+{
+ SafeDelete(mStructureHLSL);
+ SafeDelete(mUniformHLSL);
+ SafeDelete(mTextureFunctionHLSL);
+ for (auto &eqFunction : mStructEqualityFunctions)
+ {
+ SafeDelete(eqFunction);
+ }
+ for (auto &eqFunction : mArrayEqualityFunctions)
+ {
+ SafeDelete(eqFunction);
+ }
+}
+
+void OutputHLSL::output(TIntermNode *treeRoot, TInfoSinkBase &objSink)
+{
+ const std::vector<TIntermTyped*> &flaggedStructs = FlagStd140ValueStructs(treeRoot);
+ makeFlaggedStructMaps(flaggedStructs);
+
+ BuiltInFunctionEmulator builtInFunctionEmulator;
+ InitBuiltInFunctionEmulatorForHLSL(&builtInFunctionEmulator);
+ if ((mCompileOptions & SH_EMULATE_ISNAN_FLOAT_FUNCTION) != 0)
+ {
+ InitBuiltInIsnanFunctionEmulatorForHLSLWorkarounds(&builtInFunctionEmulator,
+ mShaderVersion);
+ }
+
+ builtInFunctionEmulator.MarkBuiltInFunctionsForEmulation(treeRoot);
+
+ // Now that we are done changing the AST, do the analyses need for HLSL generation
+ CallDAG::InitResult success = mCallDag.init(treeRoot, &objSink);
+ ASSERT(success == CallDAG::INITDAG_SUCCESS);
+ mASTMetadataList = CreateASTMetadataHLSL(treeRoot, mCallDag);
+
+ // Output the body and footer first to determine what has to go in the header
+ mInfoSinkStack.push(&mBody);
+ treeRoot->traverse(this);
+ mInfoSinkStack.pop();
+
+ mInfoSinkStack.push(&mFooter);
+ mInfoSinkStack.pop();
+
+ mInfoSinkStack.push(&mHeader);
+ header(mHeader, &builtInFunctionEmulator);
+ mInfoSinkStack.pop();
+
+ objSink << mHeader.c_str();
+ objSink << mBody.c_str();
+ objSink << mFooter.c_str();
+
+ builtInFunctionEmulator.Cleanup();
+}
+
+void OutputHLSL::makeFlaggedStructMaps(const std::vector<TIntermTyped *> &flaggedStructs)
+{
+ for (unsigned int structIndex = 0; structIndex < flaggedStructs.size(); structIndex++)
+ {
+ TIntermTyped *flaggedNode = flaggedStructs[structIndex];
+
+ TInfoSinkBase structInfoSink;
+ mInfoSinkStack.push(&structInfoSink);
+
+ // This will mark the necessary block elements as referenced
+ flaggedNode->traverse(this);
+
+ TString structName(structInfoSink.c_str());
+ mInfoSinkStack.pop();
+
+ mFlaggedStructOriginalNames[flaggedNode] = structName;
+
+ for (size_t pos = structName.find('.'); pos != std::string::npos; pos = structName.find('.'))
+ {
+ structName.erase(pos, 1);
+ }
+
+ mFlaggedStructMappedNames[flaggedNode] = "map" + structName;
+ }
+}
+
+const std::map<std::string, unsigned int> &OutputHLSL::getInterfaceBlockRegisterMap() const
+{
+ return mUniformHLSL->getInterfaceBlockRegisterMap();
+}
+
+const std::map<std::string, unsigned int> &OutputHLSL::getUniformRegisterMap() const
+{
+ return mUniformHLSL->getUniformRegisterMap();
+}
+
+int OutputHLSL::vectorSize(const TType &type) const
+{
+ int elementSize = type.isMatrix() ? type.getCols() : 1;
+ unsigned int arraySize = type.isArray() ? type.getArraySize() : 1u;
+
+ return elementSize * arraySize;
+}
+
+TString OutputHLSL::structInitializerString(int indent, const TStructure &structure, const TString &rhsStructName)
+{
+ TString init;
+
+ TString preIndentString;
+ TString fullIndentString;
+
+ for (int spaces = 0; spaces < (indent * 4); spaces++)
+ {
+ preIndentString += ' ';
+ }
+
+ for (int spaces = 0; spaces < ((indent+1) * 4); spaces++)
+ {
+ fullIndentString += ' ';
+ }
+
+ init += preIndentString + "{\n";
+
+ const TFieldList &fields = structure.fields();
+ for (unsigned int fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
+ {
+ const TField &field = *fields[fieldIndex];
+ const TString &fieldName = rhsStructName + "." + Decorate(field.name());
+ const TType &fieldType = *field.type();
+
+ if (fieldType.getStruct())
+ {
+ init += structInitializerString(indent + 1, *fieldType.getStruct(), fieldName);
+ }
+ else
+ {
+ init += fullIndentString + fieldName + ",\n";
+ }
+ }
+
+ init += preIndentString + "}" + (indent == 0 ? ";" : ",") + "\n";
+
+ return init;
+}
+
+void OutputHLSL::header(TInfoSinkBase &out, const BuiltInFunctionEmulator *builtInFunctionEmulator)
+{
+ TString varyings;
+ TString attributes;
+ TString flaggedStructs;
+
+ for (std::map<TIntermTyped*, TString>::const_iterator flaggedStructIt = mFlaggedStructMappedNames.begin(); flaggedStructIt != mFlaggedStructMappedNames.end(); flaggedStructIt++)
+ {
+ TIntermTyped *structNode = flaggedStructIt->first;
+ const TString &mappedName = flaggedStructIt->second;
+ const TStructure &structure = *structNode->getType().getStruct();
+ const TString &originalName = mFlaggedStructOriginalNames[structNode];
+
+ flaggedStructs += "static " + Decorate(structure.name()) + " " + mappedName + " =\n";
+ flaggedStructs += structInitializerString(0, structure, originalName);
+ flaggedStructs += "\n";
+ }
+
+ for (ReferencedSymbols::const_iterator varying = mReferencedVaryings.begin(); varying != mReferencedVaryings.end(); varying++)
+ {
+ const TType &type = varying->second->getType();
+ const TString &name = varying->second->getSymbol();
+
+ // Program linking depends on this exact format
+ varyings += "static " + InterpolationString(type.getQualifier()) + " " + TypeString(type) + " " +
+ Decorate(name) + ArrayString(type) + " = " + initializer(type) + ";\n";
+ }
+
+ for (ReferencedSymbols::const_iterator attribute = mReferencedAttributes.begin(); attribute != mReferencedAttributes.end(); attribute++)
+ {
+ const TType &type = attribute->second->getType();
+ const TString &name = attribute->second->getSymbol();
+
+ attributes += "static " + TypeString(type) + " " + Decorate(name) + ArrayString(type) + " = " + initializer(type) + ";\n";
+ }
+
+ out << mStructureHLSL->structsHeader();
+
+ mUniformHLSL->uniformsHeader(out, mOutputType, mReferencedUniforms);
+ out << mUniformHLSL->interfaceBlocksHeader(mReferencedInterfaceBlocks);
+
+ if (!mEqualityFunctions.empty())
+ {
+ out << "\n// Equality functions\n\n";
+ for (const auto &eqFunction : mEqualityFunctions)
+ {
+ out << eqFunction->functionDefinition << "\n";
+ }
+ }
+ if (!mArrayAssignmentFunctions.empty())
+ {
+ out << "\n// Assignment functions\n\n";
+ for (const auto &assignmentFunction : mArrayAssignmentFunctions)
+ {
+ out << assignmentFunction.functionDefinition << "\n";
+ }
+ }
+ if (!mArrayConstructIntoFunctions.empty())
+ {
+ out << "\n// Array constructor functions\n\n";
+ for (const auto &constructIntoFunction : mArrayConstructIntoFunctions)
+ {
+ out << constructIntoFunction.functionDefinition << "\n";
+ }
+ }
+
+ if (mUsesDiscardRewriting)
+ {
+ out << "#define ANGLE_USES_DISCARD_REWRITING\n";
+ }
+
+ if (mUsesNestedBreak)
+ {
+ out << "#define ANGLE_USES_NESTED_BREAK\n";
+ }
+
+ if (mRequiresIEEEStrictCompiling)
+ {
+ out << "#define ANGLE_REQUIRES_IEEE_STRICT_COMPILING\n";
+ }
+
+ out << "#ifdef ANGLE_ENABLE_LOOP_FLATTEN\n"
+ "#define LOOP [loop]\n"
+ "#define FLATTEN [flatten]\n"
+ "#else\n"
+ "#define LOOP\n"
+ "#define FLATTEN\n"
+ "#endif\n";
+
+ if (mShaderType == GL_FRAGMENT_SHADER)
+ {
+ TExtensionBehavior::const_iterator iter = mExtensionBehavior.find("GL_EXT_draw_buffers");
+ const bool usingMRTExtension = (iter != mExtensionBehavior.end() && (iter->second == EBhEnable || iter->second == EBhRequire));
+
+ out << "// Varyings\n";
+ out << varyings;
+ out << "\n";
+
+ if (mShaderVersion >= 300)
+ {
+ for (ReferencedSymbols::const_iterator outputVariableIt = mReferencedOutputVariables.begin(); outputVariableIt != mReferencedOutputVariables.end(); outputVariableIt++)
+ {
+ const TString &variableName = outputVariableIt->first;
+ const TType &variableType = outputVariableIt->second->getType();
+
+ out << "static " + TypeString(variableType) + " out_" + variableName + ArrayString(variableType) +
+ " = " + initializer(variableType) + ";\n";
+ }
+ }
+ else
+ {
+ const unsigned int numColorValues = usingMRTExtension ? mNumRenderTargets : 1;
+
+ out << "static float4 gl_Color[" << numColorValues << "] =\n"
+ "{\n";
+ for (unsigned int i = 0; i < numColorValues; i++)
+ {
+ out << " float4(0, 0, 0, 0)";
+ if (i + 1 != numColorValues)
+ {
+ out << ",";
+ }
+ out << "\n";
+ }
+
+ out << "};\n";
+ }
+
+ if (mUsesFragDepth)
+ {
+ out << "static float gl_Depth = 0.0;\n";
+ }
+
+ if (mUsesFragCoord)
+ {
+ out << "static float4 gl_FragCoord = float4(0, 0, 0, 0);\n";
+ }
+
+ if (mUsesPointCoord)
+ {
+ out << "static float2 gl_PointCoord = float2(0.5, 0.5);\n";
+ }
+
+ if (mUsesFrontFacing)
+ {
+ out << "static bool gl_FrontFacing = false;\n";
+ }
+
+ out << "\n";
+
+ if (mUsesDepthRange)
+ {
+ out << "struct gl_DepthRangeParameters\n"
+ "{\n"
+ " float near;\n"
+ " float far;\n"
+ " float diff;\n"
+ "};\n"
+ "\n";
+ }
+
+ if (mOutputType == SH_HLSL_4_1_OUTPUT || mOutputType == SH_HLSL_4_0_FL9_3_OUTPUT)
+ {
+ out << "cbuffer DriverConstants : register(b1)\n"
+ "{\n";
+
+ if (mUsesDepthRange)
+ {
+ out << " float3 dx_DepthRange : packoffset(c0);\n";
+ }
+
+ if (mUsesFragCoord)
+ {
+ out << " float4 dx_ViewCoords : packoffset(c1);\n";
+ }
+
+ if (mUsesFragCoord || mUsesFrontFacing)
+ {
+ out << " float3 dx_DepthFront : packoffset(c2);\n";
+ }
+
+ if (mUsesFragCoord)
+ {
+ // dx_ViewScale is only used in the fragment shader to correct
+ // the value for glFragCoord if necessary
+ out << " float2 dx_ViewScale : packoffset(c3);\n";
+ }
+
+ if (mOutputType == SH_HLSL_4_1_OUTPUT)
+ {
+ mUniformHLSL->samplerMetadataUniforms(out, "c4");
+ }
+
+ out << "};\n";
+ }
+ else
+ {
+ if (mUsesDepthRange)
+ {
+ out << "uniform float3 dx_DepthRange : register(c0);";
+ }
+
+ if (mUsesFragCoord)
+ {
+ out << "uniform float4 dx_ViewCoords : register(c1);\n";
+ }
+
+ if (mUsesFragCoord || mUsesFrontFacing)
+ {
+ out << "uniform float3 dx_DepthFront : register(c2);\n";
+ }
+ }
+
+ out << "\n";
+
+ if (mUsesDepthRange)
+ {
+ out << "static gl_DepthRangeParameters gl_DepthRange = {dx_DepthRange.x, dx_DepthRange.y, dx_DepthRange.z};\n"
+ "\n";
+ }
+
+ if (!flaggedStructs.empty())
+ {
+ out << "// Std140 Structures accessed by value\n";
+ out << "\n";
+ out << flaggedStructs;
+ out << "\n";
+ }
+
+ if (usingMRTExtension && mNumRenderTargets > 1)
+ {
+ out << "#define GL_USES_MRT\n";
+ }
+
+ if (mUsesFragColor)
+ {
+ out << "#define GL_USES_FRAG_COLOR\n";
+ }
+
+ if (mUsesFragData)
+ {
+ out << "#define GL_USES_FRAG_DATA\n";
+ }
+ }
+ else // Vertex shader
+ {
+ out << "// Attributes\n";
+ out << attributes;
+ out << "\n"
+ "static float4 gl_Position = float4(0, 0, 0, 0);\n";
+
+ if (mUsesPointSize)
+ {
+ out << "static float gl_PointSize = float(1);\n";
+ }
+
+ if (mUsesInstanceID)
+ {
+ out << "static int gl_InstanceID;";
+ }
+
+ if (mUsesVertexID)
+ {
+ out << "static int gl_VertexID;";
+ }
+
+ out << "\n"
+ "// Varyings\n";
+ out << varyings;
+ out << "\n";
+
+ if (mUsesDepthRange)
+ {
+ out << "struct gl_DepthRangeParameters\n"
+ "{\n"
+ " float near;\n"
+ " float far;\n"
+ " float diff;\n"
+ "};\n"
+ "\n";
+ }
+
+ if (mOutputType == SH_HLSL_4_1_OUTPUT || mOutputType == SH_HLSL_4_0_FL9_3_OUTPUT)
+ {
+ out << "cbuffer DriverConstants : register(b1)\n"
+ "{\n";
+
+ if (mUsesDepthRange)
+ {
+ out << " float3 dx_DepthRange : packoffset(c0);\n";
+ }
+
+ // dx_ViewAdjust and dx_ViewCoords will only be used in Feature Level 9
+ // shaders. However, we declare it for all shaders (including Feature Level 10+).
+ // The bytecode is the same whether we declare it or not, since D3DCompiler removes it
+ // if it's unused.
+ out << " float4 dx_ViewAdjust : packoffset(c1);\n";
+ out << " float2 dx_ViewCoords : packoffset(c2);\n";
+ out << " float2 dx_ViewScale : packoffset(c3);\n";
+
+ if (mOutputType == SH_HLSL_4_1_OUTPUT)
+ {
+ mUniformHLSL->samplerMetadataUniforms(out, "c4");
+ }
+
+ out << "};\n"
+ "\n";
+ }
+ else
+ {
+ if (mUsesDepthRange)
+ {
+ out << "uniform float3 dx_DepthRange : register(c0);\n";
+ }
+
+ out << "uniform float4 dx_ViewAdjust : register(c1);\n";
+ out << "uniform float2 dx_ViewCoords : register(c2);\n"
+ "\n";
+ }
+
+ if (mUsesDepthRange)
+ {
+ out << "static gl_DepthRangeParameters gl_DepthRange = {dx_DepthRange.x, dx_DepthRange.y, dx_DepthRange.z};\n"
+ "\n";
+ }
+
+ if (!flaggedStructs.empty())
+ {
+ out << "// Std140 Structures accessed by value\n";
+ out << "\n";
+ out << flaggedStructs;
+ out << "\n";
+ }
+ }
+
+ bool getDimensionsIgnoresBaseLevel =
+ (mCompileOptions & SH_HLSL_GET_DIMENSIONS_IGNORES_BASE_LEVEL) != 0;
+ mTextureFunctionHLSL->textureFunctionHeader(out, mOutputType, getDimensionsIgnoresBaseLevel);
+
+ if (mUsesFragCoord)
+ {
+ out << "#define GL_USES_FRAG_COORD\n";
+ }
+
+ if (mUsesPointCoord)
+ {
+ out << "#define GL_USES_POINT_COORD\n";
+ }
+
+ if (mUsesFrontFacing)
+ {
+ out << "#define GL_USES_FRONT_FACING\n";
+ }
+
+ if (mUsesPointSize)
+ {
+ out << "#define GL_USES_POINT_SIZE\n";
+ }
+
+ if (mUsesFragDepth)
+ {
+ out << "#define GL_USES_FRAG_DEPTH\n";
+ }
+
+ if (mUsesDepthRange)
+ {
+ out << "#define GL_USES_DEPTH_RANGE\n";
+ }
+
+ if (mUsesXor)
+ {
+ out << "bool xor(bool p, bool q)\n"
+ "{\n"
+ " return (p || q) && !(p && q);\n"
+ "}\n"
+ "\n";
+ }
+
+ builtInFunctionEmulator->OutputEmulatedFunctions(out);
+}
+
+void OutputHLSL::visitSymbol(TIntermSymbol *node)
+{
+ TInfoSinkBase &out = getInfoSink();
+
+ // Handle accessing std140 structs by value
+ if (mFlaggedStructMappedNames.count(node) > 0)
+ {
+ out << mFlaggedStructMappedNames[node];
+ return;
+ }
+
+ TString name = node->getSymbol();
+
+ if (name == "gl_DepthRange")
+ {
+ mUsesDepthRange = true;
+ out << name;
+ }
+ else
+ {
+ TQualifier qualifier = node->getQualifier();
+
+ if (qualifier == EvqUniform)
+ {
+ const TType &nodeType = node->getType();
+ const TInterfaceBlock *interfaceBlock = nodeType.getInterfaceBlock();
+
+ if (interfaceBlock)
+ {
+ mReferencedInterfaceBlocks[interfaceBlock->name()] = node;
+ }
+ else
+ {
+ mReferencedUniforms[name] = node;
+ }
+
+ ensureStructDefined(nodeType);
+
+ const TName &nameWithMetadata = node->getName();
+ out << DecorateUniform(nameWithMetadata, nodeType);
+ }
+ else if (qualifier == EvqAttribute || qualifier == EvqVertexIn)
+ {
+ mReferencedAttributes[name] = node;
+ out << Decorate(name);
+ }
+ else if (IsVarying(qualifier))
+ {
+ mReferencedVaryings[name] = node;
+ out << Decorate(name);
+ }
+ else if (qualifier == EvqFragmentOut)
+ {
+ mReferencedOutputVariables[name] = node;
+ out << "out_" << name;
+ }
+ else if (qualifier == EvqFragColor)
+ {
+ out << "gl_Color[0]";
+ mUsesFragColor = true;
+ }
+ else if (qualifier == EvqFragData)
+ {
+ out << "gl_Color";
+ mUsesFragData = true;
+ }
+ else if (qualifier == EvqFragCoord)
+ {
+ mUsesFragCoord = true;
+ out << name;
+ }
+ else if (qualifier == EvqPointCoord)
+ {
+ mUsesPointCoord = true;
+ out << name;
+ }
+ else if (qualifier == EvqFrontFacing)
+ {
+ mUsesFrontFacing = true;
+ out << name;
+ }
+ else if (qualifier == EvqPointSize)
+ {
+ mUsesPointSize = true;
+ out << name;
+ }
+ else if (qualifier == EvqInstanceID)
+ {
+ mUsesInstanceID = true;
+ out << name;
+ }
+ else if (qualifier == EvqVertexID)
+ {
+ mUsesVertexID = true;
+ out << name;
+ }
+ else if (name == "gl_FragDepthEXT" || name == "gl_FragDepth")
+ {
+ mUsesFragDepth = true;
+ out << "gl_Depth";
+ }
+ else
+ {
+ out << DecorateIfNeeded(node->getName());
+ }
+ }
+}
+
+void OutputHLSL::visitRaw(TIntermRaw *node)
+{
+ getInfoSink() << node->getRawText();
+}
+
+void OutputHLSL::outputEqual(Visit visit, const TType &type, TOperator op, TInfoSinkBase &out)
+{
+ if (type.isScalar() && !type.isArray())
+ {
+ if (op == EOpEqual)
+ {
+ outputTriplet(out, visit, "(", " == ", ")");
+ }
+ else
+ {
+ outputTriplet(out, visit, "(", " != ", ")");
+ }
+ }
+ else
+ {
+ if (visit == PreVisit && op == EOpNotEqual)
+ {
+ out << "!";
+ }
+
+ if (type.isArray())
+ {
+ const TString &functionName = addArrayEqualityFunction(type);
+ outputTriplet(out, visit, (functionName + "(").c_str(), ", ", ")");
+ }
+ else if (type.getBasicType() == EbtStruct)
+ {
+ const TStructure &structure = *type.getStruct();
+ const TString &functionName = addStructEqualityFunction(structure);
+ outputTriplet(out, visit, (functionName + "(").c_str(), ", ", ")");
+ }
+ else
+ {
+ ASSERT(type.isMatrix() || type.isVector());
+ outputTriplet(out, visit, "all(", " == ", ")");
+ }
+ }
+}
+
+bool OutputHLSL::ancestorEvaluatesToSamplerInStruct(Visit visit)
+{
+ // Inside InVisit the current node is already in the path.
+ const unsigned int initialN = visit == InVisit ? 1u : 0u;
+ for (unsigned int n = initialN; getAncestorNode(n) != nullptr; ++n)
+ {
+ TIntermNode *ancestor = getAncestorNode(n);
+ const TIntermBinary *ancestorBinary = ancestor->getAsBinaryNode();
+ if (ancestorBinary == nullptr)
+ {
+ return false;
+ }
+ switch (ancestorBinary->getOp())
+ {
+ case EOpIndexDirectStruct:
+ {
+ const TStructure *structure = ancestorBinary->getLeft()->getType().getStruct();
+ const TIntermConstantUnion *index =
+ ancestorBinary->getRight()->getAsConstantUnion();
+ const TField *field = structure->fields()[index->getIConst(0)];
+ if (IsSampler(field->type()->getBasicType()))
+ {
+ return true;
+ }
+ break;
+ }
+ case EOpIndexDirect:
+ break;
+ default:
+ // Returning a sampler from indirect indexing is not supported.
+ return false;
+ }
+ }
+ return false;
+}
+
+bool OutputHLSL::visitSwizzle(Visit visit, TIntermSwizzle *node)
+{
+ TInfoSinkBase &out = getInfoSink();
+ if (visit == PostVisit)
+ {
+ out << ".";
+ node->writeOffsetsAsXYZW(&out);
+ }
+ return true;
+}
+
+bool OutputHLSL::visitBinary(Visit visit, TIntermBinary *node)
+{
+ TInfoSinkBase &out = getInfoSink();
+
+ // Handle accessing std140 structs by value
+ if (mFlaggedStructMappedNames.count(node) > 0)
+ {
+ out << mFlaggedStructMappedNames[node];
+ return false;
+ }
+
+ switch (node->getOp())
+ {
+ case EOpComma:
+ outputTriplet(out, visit, "(", ", ", ")");
+ break;
+ case EOpAssign:
+ if (node->getLeft()->isArray())
+ {
+ TIntermAggregate *rightAgg = node->getRight()->getAsAggregate();
+ if (rightAgg != nullptr && rightAgg->isConstructor())
+ {
+ const TString &functionName = addArrayConstructIntoFunction(node->getType());
+ out << functionName << "(";
+ node->getLeft()->traverse(this);
+ TIntermSequence *seq = rightAgg->getSequence();
+ for (auto &arrayElement : *seq)
+ {
+ out << ", ";
+ arrayElement->traverse(this);
+ }
+ out << ")";
+ return false;
+ }
+ // ArrayReturnValueToOutParameter should have eliminated expressions where a
+ // function call is assigned.
+ ASSERT(rightAgg == nullptr || rightAgg->getOp() != EOpFunctionCall);
+
+ const TString &functionName = addArrayAssignmentFunction(node->getType());
+ outputTriplet(out, visit, (functionName + "(").c_str(), ", ", ")");
+ }
+ else
+ {
+ outputTriplet(out, visit, "(", " = ", ")");
+ }
+ break;
+ case EOpInitialize:
+ if (visit == PreVisit)
+ {
+ TIntermSymbol *symbolNode = node->getLeft()->getAsSymbolNode();
+ ASSERT(symbolNode);
+ TIntermTyped *expression = node->getRight();
+
+ // Global initializers must be constant at this point.
+ ASSERT(symbolNode->getQualifier() != EvqGlobal ||
+ canWriteAsHLSLLiteral(expression));
+
+ // GLSL allows to write things like "float x = x;" where a new variable x is defined
+ // and the value of an existing variable x is assigned. HLSL uses C semantics (the
+ // new variable is created before the assignment is evaluated), so we need to
+ // convert
+ // this to "float t = x, x = t;".
+ if (writeSameSymbolInitializer(out, symbolNode, expression))
+ {
+ // Skip initializing the rest of the expression
+ return false;
+ }
+ else if (writeConstantInitialization(out, symbolNode, expression))
+ {
+ return false;
+ }
+ }
+ else if (visit == InVisit)
+ {
+ out << " = ";
+ }
+ break;
+ case EOpAddAssign:
+ outputTriplet(out, visit, "(", " += ", ")");
+ break;
+ case EOpSubAssign:
+ outputTriplet(out, visit, "(", " -= ", ")");
+ break;
+ case EOpMulAssign:
+ outputTriplet(out, visit, "(", " *= ", ")");
+ break;
+ case EOpVectorTimesScalarAssign:
+ outputTriplet(out, visit, "(", " *= ", ")");
+ break;
+ case EOpMatrixTimesScalarAssign:
+ outputTriplet(out, visit, "(", " *= ", ")");
+ break;
+ case EOpVectorTimesMatrixAssign:
+ if (visit == PreVisit)
+ {
+ out << "(";
+ }
+ else if (visit == InVisit)
+ {
+ out << " = mul(";
+ node->getLeft()->traverse(this);
+ out << ", transpose(";
+ }
+ else
+ {
+ out << ")))";
+ }
+ break;
+ case EOpMatrixTimesMatrixAssign:
+ if (visit == PreVisit)
+ {
+ out << "(";
+ }
+ else if (visit == InVisit)
+ {
+ out << " = transpose(mul(transpose(";
+ node->getLeft()->traverse(this);
+ out << "), transpose(";
+ }
+ else
+ {
+ out << "))))";
+ }
+ break;
+ case EOpDivAssign:
+ outputTriplet(out, visit, "(", " /= ", ")");
+ break;
+ case EOpIModAssign:
+ outputTriplet(out, visit, "(", " %= ", ")");
+ break;
+ case EOpBitShiftLeftAssign:
+ outputTriplet(out, visit, "(", " <<= ", ")");
+ break;
+ case EOpBitShiftRightAssign:
+ outputTriplet(out, visit, "(", " >>= ", ")");
+ break;
+ case EOpBitwiseAndAssign:
+ outputTriplet(out, visit, "(", " &= ", ")");
+ break;
+ case EOpBitwiseXorAssign:
+ outputTriplet(out, visit, "(", " ^= ", ")");
+ break;
+ case EOpBitwiseOrAssign:
+ outputTriplet(out, visit, "(", " |= ", ")");
+ break;
+ case EOpIndexDirect:
+ {
+ const TType& leftType = node->getLeft()->getType();
+ if (leftType.isInterfaceBlock())
+ {
+ if (visit == PreVisit)
+ {
+ TInterfaceBlock* interfaceBlock = leftType.getInterfaceBlock();
+ const int arrayIndex = node->getRight()->getAsConstantUnion()->getIConst(0);
+ mReferencedInterfaceBlocks[interfaceBlock->instanceName()] = node->getLeft()->getAsSymbolNode();
+ out << mUniformHLSL->interfaceBlockInstanceString(*interfaceBlock, arrayIndex);
+ return false;
+ }
+ }
+ else if (ancestorEvaluatesToSamplerInStruct(visit))
+ {
+ // All parts of an expression that access a sampler in a struct need to use _ as
+ // separator to access the sampler variable that has been moved out of the struct.
+ outputTriplet(out, visit, "", "_", "");
+ }
+ else
+ {
+ outputTriplet(out, visit, "", "[", "]");
+ }
+ }
+ break;
+ case EOpIndexIndirect:
+ // We do not currently support indirect references to interface blocks
+ ASSERT(node->getLeft()->getBasicType() != EbtInterfaceBlock);
+ outputTriplet(out, visit, "", "[", "]");
+ break;
+ case EOpIndexDirectStruct:
+ {
+ const TStructure* structure = node->getLeft()->getType().getStruct();
+ const TIntermConstantUnion* index = node->getRight()->getAsConstantUnion();
+ const TField* field = structure->fields()[index->getIConst(0)];
+
+ // In cases where indexing returns a sampler, we need to access the sampler variable
+ // that has been moved out of the struct.
+ bool indexingReturnsSampler = IsSampler(field->type()->getBasicType());
+ if (visit == PreVisit && indexingReturnsSampler)
+ {
+ // Samplers extracted from structs have "angle" prefix to avoid name conflicts.
+ // This prefix is only output at the beginning of the indexing expression, which
+ // may have multiple parts.
+ out << "angle";
+ }
+ if (!indexingReturnsSampler)
+ {
+ // All parts of an expression that access a sampler in a struct need to use _ as
+ // separator to access the sampler variable that has been moved out of the struct.
+ indexingReturnsSampler = ancestorEvaluatesToSamplerInStruct(visit);
+ }
+ if (visit == InVisit)
+ {
+ if (indexingReturnsSampler)
+ {
+ out << "_" + field->name();
+ }
+ else
+ {
+ out << "." + DecorateField(field->name(), *structure);
+ }
+
+ return false;
+ }
+ }
+ break;
+ case EOpIndexDirectInterfaceBlock:
+ if (visit == InVisit)
+ {
+ const TInterfaceBlock* interfaceBlock = node->getLeft()->getType().getInterfaceBlock();
+ const TIntermConstantUnion* index = node->getRight()->getAsConstantUnion();
+ const TField* field = interfaceBlock->fields()[index->getIConst(0)];
+ out << "." + Decorate(field->name());
+
+ return false;
+ }
+ break;
+ case EOpAdd:
+ outputTriplet(out, visit, "(", " + ", ")");
+ break;
+ case EOpSub:
+ outputTriplet(out, visit, "(", " - ", ")");
+ break;
+ case EOpMul:
+ outputTriplet(out, visit, "(", " * ", ")");
+ break;
+ case EOpDiv:
+ outputTriplet(out, visit, "(", " / ", ")");
+ break;
+ case EOpIMod:
+ outputTriplet(out, visit, "(", " % ", ")");
+ break;
+ case EOpBitShiftLeft:
+ outputTriplet(out, visit, "(", " << ", ")");
+ break;
+ case EOpBitShiftRight:
+ outputTriplet(out, visit, "(", " >> ", ")");
+ break;
+ case EOpBitwiseAnd:
+ outputTriplet(out, visit, "(", " & ", ")");
+ break;
+ case EOpBitwiseXor:
+ outputTriplet(out, visit, "(", " ^ ", ")");
+ break;
+ case EOpBitwiseOr:
+ outputTriplet(out, visit, "(", " | ", ")");
+ break;
+ case EOpEqual:
+ case EOpNotEqual:
+ outputEqual(visit, node->getLeft()->getType(), node->getOp(), out);
+ break;
+ case EOpLessThan:
+ outputTriplet(out, visit, "(", " < ", ")");
+ break;
+ case EOpGreaterThan:
+ outputTriplet(out, visit, "(", " > ", ")");
+ break;
+ case EOpLessThanEqual:
+ outputTriplet(out, visit, "(", " <= ", ")");
+ break;
+ case EOpGreaterThanEqual:
+ outputTriplet(out, visit, "(", " >= ", ")");
+ break;
+ case EOpVectorTimesScalar:
+ outputTriplet(out, visit, "(", " * ", ")");
+ break;
+ case EOpMatrixTimesScalar:
+ outputTriplet(out, visit, "(", " * ", ")");
+ break;
+ case EOpVectorTimesMatrix:
+ outputTriplet(out, visit, "mul(", ", transpose(", "))");
+ break;
+ case EOpMatrixTimesVector:
+ outputTriplet(out, visit, "mul(transpose(", "), ", ")");
+ break;
+ case EOpMatrixTimesMatrix:
+ outputTriplet(out, visit, "transpose(mul(transpose(", "), transpose(", ")))");
+ break;
+ case EOpLogicalOr:
+ // HLSL doesn't short-circuit ||, so we assume that || affected by short-circuiting have been unfolded.
+ ASSERT(!node->getRight()->hasSideEffects());
+ outputTriplet(out, visit, "(", " || ", ")");
+ return true;
+ case EOpLogicalXor:
+ mUsesXor = true;
+ outputTriplet(out, visit, "xor(", ", ", ")");
+ break;
+ case EOpLogicalAnd:
+ // HLSL doesn't short-circuit &&, so we assume that && affected by short-circuiting have been unfolded.
+ ASSERT(!node->getRight()->hasSideEffects());
+ outputTriplet(out, visit, "(", " && ", ")");
+ return true;
+ default: UNREACHABLE();
+ }
+
+ return true;
+}
+
+bool OutputHLSL::visitUnary(Visit visit, TIntermUnary *node)
+{
+ TInfoSinkBase &out = getInfoSink();
+
+ switch (node->getOp())
+ {
+ case EOpNegative:
+ outputTriplet(out, visit, "(-", "", ")");
+ break;
+ case EOpPositive:
+ outputTriplet(out, visit, "(+", "", ")");
+ break;
+ case EOpVectorLogicalNot:
+ outputTriplet(out, visit, "(!", "", ")");
+ break;
+ case EOpLogicalNot:
+ outputTriplet(out, visit, "(!", "", ")");
+ break;
+ case EOpBitwiseNot:
+ outputTriplet(out, visit, "(~", "", ")");
+ break;
+ case EOpPostIncrement:
+ outputTriplet(out, visit, "(", "", "++)");
+ break;
+ case EOpPostDecrement:
+ outputTriplet(out, visit, "(", "", "--)");
+ break;
+ case EOpPreIncrement:
+ outputTriplet(out, visit, "(++", "", ")");
+ break;
+ case EOpPreDecrement:
+ outputTriplet(out, visit, "(--", "", ")");
+ break;
+ case EOpRadians:
+ outputTriplet(out, visit, "radians(", "", ")");
+ break;
+ case EOpDegrees:
+ outputTriplet(out, visit, "degrees(", "", ")");
+ break;
+ case EOpSin:
+ outputTriplet(out, visit, "sin(", "", ")");
+ break;
+ case EOpCos:
+ outputTriplet(out, visit, "cos(", "", ")");
+ break;
+ case EOpTan:
+ outputTriplet(out, visit, "tan(", "", ")");
+ break;
+ case EOpAsin:
+ outputTriplet(out, visit, "asin(", "", ")");
+ break;
+ case EOpAcos:
+ outputTriplet(out, visit, "acos(", "", ")");
+ break;
+ case EOpAtan:
+ outputTriplet(out, visit, "atan(", "", ")");
+ break;
+ case EOpSinh:
+ outputTriplet(out, visit, "sinh(", "", ")");
+ break;
+ case EOpCosh:
+ outputTriplet(out, visit, "cosh(", "", ")");
+ break;
+ case EOpTanh:
+ outputTriplet(out, visit, "tanh(", "", ")");
+ break;
+ case EOpAsinh:
+ ASSERT(node->getUseEmulatedFunction());
+ writeEmulatedFunctionTriplet(out, visit, "asinh(");
+ break;
+ case EOpAcosh:
+ ASSERT(node->getUseEmulatedFunction());
+ writeEmulatedFunctionTriplet(out, visit, "acosh(");
+ break;
+ case EOpAtanh:
+ ASSERT(node->getUseEmulatedFunction());
+ writeEmulatedFunctionTriplet(out, visit, "atanh(");
+ break;
+ case EOpExp:
+ outputTriplet(out, visit, "exp(", "", ")");
+ break;
+ case EOpLog:
+ outputTriplet(out, visit, "log(", "", ")");
+ break;
+ case EOpExp2:
+ outputTriplet(out, visit, "exp2(", "", ")");
+ break;
+ case EOpLog2:
+ outputTriplet(out, visit, "log2(", "", ")");
+ break;
+ case EOpSqrt:
+ outputTriplet(out, visit, "sqrt(", "", ")");
+ break;
+ case EOpInverseSqrt:
+ outputTriplet(out, visit, "rsqrt(", "", ")");
+ break;
+ case EOpAbs:
+ outputTriplet(out, visit, "abs(", "", ")");
+ break;
+ case EOpSign:
+ outputTriplet(out, visit, "sign(", "", ")");
+ break;
+ case EOpFloor:
+ outputTriplet(out, visit, "floor(", "", ")");
+ break;
+ case EOpTrunc:
+ outputTriplet(out, visit, "trunc(", "", ")");
+ break;
+ case EOpRound:
+ outputTriplet(out, visit, "round(", "", ")");
+ break;
+ case EOpRoundEven:
+ ASSERT(node->getUseEmulatedFunction());
+ writeEmulatedFunctionTriplet(out, visit, "roundEven(");
+ break;
+ case EOpCeil:
+ outputTriplet(out, visit, "ceil(", "", ")");
+ break;
+ case EOpFract:
+ outputTriplet(out, visit, "frac(", "", ")");
+ break;
+ case EOpIsNan:
+ if (node->getUseEmulatedFunction())
+ writeEmulatedFunctionTriplet(out, visit, "isnan(");
+ else
+ outputTriplet(out, visit, "isnan(", "", ")");
+ mRequiresIEEEStrictCompiling = true;
+ break;
+ case EOpIsInf:
+ outputTriplet(out, visit, "isinf(", "", ")");
+ break;
+ case EOpFloatBitsToInt:
+ outputTriplet(out, visit, "asint(", "", ")");
+ break;
+ case EOpFloatBitsToUint:
+ outputTriplet(out, visit, "asuint(", "", ")");
+ break;
+ case EOpIntBitsToFloat:
+ outputTriplet(out, visit, "asfloat(", "", ")");
+ break;
+ case EOpUintBitsToFloat:
+ outputTriplet(out, visit, "asfloat(", "", ")");
+ break;
+ case EOpPackSnorm2x16:
+ ASSERT(node->getUseEmulatedFunction());
+ writeEmulatedFunctionTriplet(out, visit, "packSnorm2x16(");
+ break;
+ case EOpPackUnorm2x16:
+ ASSERT(node->getUseEmulatedFunction());
+ writeEmulatedFunctionTriplet(out, visit, "packUnorm2x16(");
+ break;
+ case EOpPackHalf2x16:
+ ASSERT(node->getUseEmulatedFunction());
+ writeEmulatedFunctionTriplet(out, visit, "packHalf2x16(");
+ break;
+ case EOpUnpackSnorm2x16:
+ ASSERT(node->getUseEmulatedFunction());
+ writeEmulatedFunctionTriplet(out, visit, "unpackSnorm2x16(");
+ break;
+ case EOpUnpackUnorm2x16:
+ ASSERT(node->getUseEmulatedFunction());
+ writeEmulatedFunctionTriplet(out, visit, "unpackUnorm2x16(");
+ break;
+ case EOpUnpackHalf2x16:
+ ASSERT(node->getUseEmulatedFunction());
+ writeEmulatedFunctionTriplet(out, visit, "unpackHalf2x16(");
+ break;
+ case EOpLength:
+ outputTriplet(out, visit, "length(", "", ")");
+ break;
+ case EOpNormalize:
+ outputTriplet(out, visit, "normalize(", "", ")");
+ break;
+ case EOpDFdx:
+ if(mInsideDiscontinuousLoop || mOutputLod0Function)
+ {
+ outputTriplet(out, visit, "(", "", ", 0.0)");
+ }
+ else
+ {
+ outputTriplet(out, visit, "ddx(", "", ")");
+ }
+ break;
+ case EOpDFdy:
+ if(mInsideDiscontinuousLoop || mOutputLod0Function)
+ {
+ outputTriplet(out, visit, "(", "", ", 0.0)");
+ }
+ else
+ {
+ outputTriplet(out, visit, "ddy(", "", ")");
+ }
+ break;
+ case EOpFwidth:
+ if(mInsideDiscontinuousLoop || mOutputLod0Function)
+ {
+ outputTriplet(out, visit, "(", "", ", 0.0)");
+ }
+ else
+ {
+ outputTriplet(out, visit, "fwidth(", "", ")");
+ }
+ break;
+ case EOpTranspose:
+ outputTriplet(out, visit, "transpose(", "", ")");
+ break;
+ case EOpDeterminant:
+ outputTriplet(out, visit, "determinant(transpose(", "", "))");
+ break;
+ case EOpInverse:
+ ASSERT(node->getUseEmulatedFunction());
+ writeEmulatedFunctionTriplet(out, visit, "inverse(");
+ break;
+
+ case EOpAny:
+ outputTriplet(out, visit, "any(", "", ")");
+ break;
+ case EOpAll:
+ outputTriplet(out, visit, "all(", "", ")");
+ break;
+ default: UNREACHABLE();
+ }
+
+ return true;
+}
+
+TString OutputHLSL::samplerNamePrefixFromStruct(TIntermTyped *node)
+{
+ if (node->getAsSymbolNode())
+ {
+ return node->getAsSymbolNode()->getSymbol();
+ }
+ TIntermBinary *nodeBinary = node->getAsBinaryNode();
+ switch (nodeBinary->getOp())
+ {
+ case EOpIndexDirect:
+ {
+ int index = nodeBinary->getRight()->getAsConstantUnion()->getIConst(0);
+
+ TInfoSinkBase prefixSink;
+ prefixSink << samplerNamePrefixFromStruct(nodeBinary->getLeft()) << "_" << index;
+ return TString(prefixSink.c_str());
+ }
+ case EOpIndexDirectStruct:
+ {
+ TStructure *s = nodeBinary->getLeft()->getAsTyped()->getType().getStruct();
+ int index = nodeBinary->getRight()->getAsConstantUnion()->getIConst(0);
+ const TField *field = s->fields()[index];
+
+ TInfoSinkBase prefixSink;
+ prefixSink << samplerNamePrefixFromStruct(nodeBinary->getLeft()) << "_"
+ << field->name();
+ return TString(prefixSink.c_str());
+ }
+ default:
+ UNREACHABLE();
+ return TString("");
+ }
+}
+
+bool OutputHLSL::visitBlock(Visit visit, TIntermBlock *node)
+{
+ TInfoSinkBase &out = getInfoSink();
+
+ if (mInsideFunction)
+ {
+ outputLineDirective(out, node->getLine().first_line);
+ out << "{\n";
+ }
+
+ for (TIntermSequence::iterator sit = node->getSequence()->begin();
+ sit != node->getSequence()->end(); sit++)
+ {
+ outputLineDirective(out, (*sit)->getLine().first_line);
+
+ (*sit)->traverse(this);
+
+ // Don't output ; after case labels, they're terminated by :
+ // This is needed especially since outputting a ; after a case statement would turn empty
+ // case statements into non-empty case statements, disallowing fall-through from them.
+ // Also no need to output ; after if statements or sequences. This is done just for
+ // code clarity.
+ if ((*sit)->getAsCaseNode() == nullptr && (*sit)->getAsIfElseNode() == nullptr &&
+ (*sit)->getAsBlock() == nullptr)
+ out << ";\n";
+ }
+
+ if (mInsideFunction)
+ {
+ outputLineDirective(out, node->getLine().last_line);
+ out << "}\n";
+ }
+
+ return false;
+}
+
+bool OutputHLSL::visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node)
+{
+ TInfoSinkBase &out = getInfoSink();
+
+ ASSERT(mCurrentFunctionMetadata == nullptr);
+
+ size_t index = mCallDag.findIndex(node->getFunctionSymbolInfo());
+ ASSERT(index != CallDAG::InvalidIndex);
+ mCurrentFunctionMetadata = &mASTMetadataList[index];
+
+ out << TypeString(node->getType()) << " ";
+
+ TIntermSequence *parameters = node->getFunctionParameters()->getSequence();
+
+ if (node->getFunctionSymbolInfo()->isMain())
+ {
+ out << "gl_main(";
+ }
+ else
+ {
+ out << DecorateFunctionIfNeeded(node->getFunctionSymbolInfo()->getNameObj())
+ << DisambiguateFunctionName(parameters) << (mOutputLod0Function ? "Lod0(" : "(");
+ }
+
+ for (unsigned int i = 0; i < parameters->size(); i++)
+ {
+ TIntermSymbol *symbol = (*parameters)[i]->getAsSymbolNode();
+
+ if (symbol)
+ {
+ ensureStructDefined(symbol->getType());
+
+ out << argumentString(symbol);
+
+ if (i < parameters->size() - 1)
+ {
+ out << ", ";
+ }
+ }
+ else
+ UNREACHABLE();
+ }
+
+ out << ")\n";
+
+ mInsideFunction = true;
+ // The function body node will output braces.
+ node->getBody()->traverse(this);
+ mInsideFunction = false;
+
+ mCurrentFunctionMetadata = nullptr;
+
+ bool needsLod0 = mASTMetadataList[index].mNeedsLod0;
+ if (needsLod0 && !mOutputLod0Function && mShaderType == GL_FRAGMENT_SHADER)
+ {
+ ASSERT(!node->getFunctionSymbolInfo()->isMain());
+ mOutputLod0Function = true;
+ node->traverse(this);
+ mOutputLod0Function = false;
+ }
+
+ return false;
+}
+
+bool OutputHLSL::visitDeclaration(Visit visit, TIntermDeclaration *node)
+{
+ TInfoSinkBase &out = getInfoSink();
+ if (visit == PreVisit)
+ {
+ TIntermSequence *sequence = node->getSequence();
+ TIntermTyped *variable = (*sequence)[0]->getAsTyped();
+ ASSERT(sequence->size() == 1);
+
+ if (variable &&
+ (variable->getQualifier() == EvqTemporary || variable->getQualifier() == EvqGlobal ||
+ variable->getQualifier() == EvqConst))
+ {
+ ensureStructDefined(variable->getType());
+
+ if (!variable->getAsSymbolNode() ||
+ variable->getAsSymbolNode()->getSymbol() != "") // Variable declaration
+ {
+ if (!mInsideFunction)
+ {
+ out << "static ";
+ }
+
+ out << TypeString(variable->getType()) + " ";
+
+ TIntermSymbol *symbol = variable->getAsSymbolNode();
+
+ if (symbol)
+ {
+ symbol->traverse(this);
+ out << ArrayString(symbol->getType());
+ out << " = " + initializer(symbol->getType());
+ }
+ else
+ {
+ variable->traverse(this);
+ }
+ }
+ else if (variable->getAsSymbolNode() &&
+ variable->getAsSymbolNode()->getSymbol() == "") // Type (struct) declaration
+ {
+ // Already added to constructor map
+ }
+ else
+ UNREACHABLE();
+ }
+ else if (variable && IsVaryingOut(variable->getQualifier()))
+ {
+ for (TIntermSequence::iterator sit = sequence->begin(); sit != sequence->end(); sit++)
+ {
+ TIntermSymbol *symbol = (*sit)->getAsSymbolNode();
+
+ if (symbol)
+ {
+ // Vertex (output) varyings which are declared but not written to should
+ // still be declared to allow successful linking
+ mReferencedVaryings[symbol->getSymbol()] = symbol;
+ }
+ else
+ {
+ (*sit)->traverse(this);
+ }
+ }
+ }
+ }
+ return false;
+}
+
+bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
+{
+ TInfoSinkBase &out = getInfoSink();
+
+ switch (node->getOp())
+ {
+ case EOpInvariantDeclaration:
+ // Do not do any translation
+ return false;
+ case EOpPrototype:
+ if (visit == PreVisit)
+ {
+ size_t index = mCallDag.findIndex(node->getFunctionSymbolInfo());
+ // Skip the prototype if it is not implemented (and thus not used)
+ if (index == CallDAG::InvalidIndex)
+ {
+ return false;
+ }
+
+ TIntermSequence *arguments = node->getSequence();
+
+ TString name =
+ DecorateFunctionIfNeeded(node->getFunctionSymbolInfo()->getNameObj());
+ out << TypeString(node->getType()) << " " << name
+ << DisambiguateFunctionName(arguments) << (mOutputLod0Function ? "Lod0(" : "(");
+
+ for (unsigned int i = 0; i < arguments->size(); i++)
+ {
+ TIntermSymbol *symbol = (*arguments)[i]->getAsSymbolNode();
+
+ if (symbol)
+ {
+ out << argumentString(symbol);
+
+ if (i < arguments->size() - 1)
+ {
+ out << ", ";
+ }
+ }
+ else
+ UNREACHABLE();
+ }
+
+ out << ");\n";
+
+ // Also prototype the Lod0 variant if needed
+ bool needsLod0 = mASTMetadataList[index].mNeedsLod0;
+ if (needsLod0 && !mOutputLod0Function && mShaderType == GL_FRAGMENT_SHADER)
+ {
+ mOutputLod0Function = true;
+ node->traverse(this);
+ mOutputLod0Function = false;
+ }
+
+ return false;
+ }
+ break;
+ case EOpFunctionCall:
+ {
+ TIntermSequence *arguments = node->getSequence();
+
+ bool lod0 = mInsideDiscontinuousLoop || mOutputLod0Function;
+ if (node->isUserDefined())
+ {
+ if (node->isArray())
+ {
+ UNIMPLEMENTED();
+ }
+ size_t index = mCallDag.findIndex(node->getFunctionSymbolInfo());
+ ASSERT(index != CallDAG::InvalidIndex);
+ lod0 &= mASTMetadataList[index].mNeedsLod0;
+
+ out << DecorateFunctionIfNeeded(node->getFunctionSymbolInfo()->getNameObj());
+ out << DisambiguateFunctionName(node->getSequence());
+ out << (lod0 ? "Lod0(" : "(");
+ }
+ else if (node->getFunctionSymbolInfo()->getNameObj().isInternal())
+ {
+ // This path is used for internal functions that don't have their definitions in the
+ // AST, such as precision emulation functions.
+ out << DecorateFunctionIfNeeded(node->getFunctionSymbolInfo()->getNameObj()) << "(";
+ }
+ else
+ {
+ TString name = TFunction::unmangleName(node->getFunctionSymbolInfo()->getName());
+ TBasicType samplerType = (*arguments)[0]->getAsTyped()->getType().getBasicType();
+ int coords = (*arguments)[1]->getAsTyped()->getNominalSize();
+ TString textureFunctionName = mTextureFunctionHLSL->useTextureFunction(
+ name, samplerType, coords, arguments->size(), lod0, mShaderType);
+ out << textureFunctionName << "(";
+ }
+
+ for (TIntermSequence::iterator arg = arguments->begin(); arg != arguments->end(); arg++)
+ {
+ TIntermTyped *typedArg = (*arg)->getAsTyped();
+ if (mOutputType == SH_HLSL_4_0_FL9_3_OUTPUT && IsSampler(typedArg->getBasicType()))
+ {
+ out << "texture_";
+ (*arg)->traverse(this);
+ out << ", sampler_";
+ }
+
+ (*arg)->traverse(this);
+
+ if (typedArg->getType().isStructureContainingSamplers())
+ {
+ const TType &argType = typedArg->getType();
+ TVector<TIntermSymbol *> samplerSymbols;
+ TString structName = samplerNamePrefixFromStruct(typedArg);
+ argType.createSamplerSymbols("angle_" + structName, "",
+ argType.isArray() ? argType.getArraySize() : 0u,
+ &samplerSymbols, nullptr);
+ for (const TIntermSymbol *sampler : samplerSymbols)
+ {
+ if (mOutputType == SH_HLSL_4_0_FL9_3_OUTPUT)
+ {
+ out << ", texture_" << sampler->getSymbol();
+ out << ", sampler_" << sampler->getSymbol();
+ }
+ else
+ {
+ // In case of HLSL 4.1+, this symbol is the sampler index, and in case
+ // of D3D9, it's the sampler variable.
+ out << ", " + sampler->getSymbol();
+ }
+ }
+ }
+
+ if (arg < arguments->end() - 1)
+ {
+ out << ", ";
+ }
+ }
+
+ out << ")";
+
+ return false;
+ }
+ case EOpParameters:
+ outputTriplet(out, visit, "(", ", ", ")\n{\n");
+ break;
+ case EOpConstructFloat:
+ outputConstructor(out, visit, node->getType(), "vec1", node->getSequence());
+ break;
+ case EOpConstructVec2:
+ outputConstructor(out, visit, node->getType(), "vec2", node->getSequence());
+ break;
+ case EOpConstructVec3:
+ outputConstructor(out, visit, node->getType(), "vec3", node->getSequence());
+ break;
+ case EOpConstructVec4:
+ outputConstructor(out, visit, node->getType(), "vec4", node->getSequence());
+ break;
+ case EOpConstructBool:
+ outputConstructor(out, visit, node->getType(), "bvec1", node->getSequence());
+ break;
+ case EOpConstructBVec2:
+ outputConstructor(out, visit, node->getType(), "bvec2", node->getSequence());
+ break;
+ case EOpConstructBVec3:
+ outputConstructor(out, visit, node->getType(), "bvec3", node->getSequence());
+ break;
+ case EOpConstructBVec4:
+ outputConstructor(out, visit, node->getType(), "bvec4", node->getSequence());
+ break;
+ case EOpConstructInt:
+ outputConstructor(out, visit, node->getType(), "ivec1", node->getSequence());
+ break;
+ case EOpConstructIVec2:
+ outputConstructor(out, visit, node->getType(), "ivec2", node->getSequence());
+ break;
+ case EOpConstructIVec3:
+ outputConstructor(out, visit, node->getType(), "ivec3", node->getSequence());
+ break;
+ case EOpConstructIVec4:
+ outputConstructor(out, visit, node->getType(), "ivec4", node->getSequence());
+ break;
+ case EOpConstructUInt:
+ outputConstructor(out, visit, node->getType(), "uvec1", node->getSequence());
+ break;
+ case EOpConstructUVec2:
+ outputConstructor(out, visit, node->getType(), "uvec2", node->getSequence());
+ break;
+ case EOpConstructUVec3:
+ outputConstructor(out, visit, node->getType(), "uvec3", node->getSequence());
+ break;
+ case EOpConstructUVec4:
+ outputConstructor(out, visit, node->getType(), "uvec4", node->getSequence());
+ break;
+ case EOpConstructMat2:
+ outputConstructor(out, visit, node->getType(), "mat2", node->getSequence());
+ break;
+ case EOpConstructMat2x3:
+ outputConstructor(out, visit, node->getType(), "mat2x3", node->getSequence());
+ break;
+ case EOpConstructMat2x4:
+ outputConstructor(out, visit, node->getType(), "mat2x4", node->getSequence());
+ break;
+ case EOpConstructMat3x2:
+ outputConstructor(out, visit, node->getType(), "mat3x2", node->getSequence());
+ break;
+ case EOpConstructMat3:
+ outputConstructor(out, visit, node->getType(), "mat3", node->getSequence());
+ break;
+ case EOpConstructMat3x4:
+ outputConstructor(out, visit, node->getType(), "mat3x4", node->getSequence());
+ break;
+ case EOpConstructMat4x2:
+ outputConstructor(out, visit, node->getType(), "mat4x2", node->getSequence());
+ break;
+ case EOpConstructMat4x3:
+ outputConstructor(out, visit, node->getType(), "mat4x3", node->getSequence());
+ break;
+ case EOpConstructMat4:
+ outputConstructor(out, visit, node->getType(), "mat4", node->getSequence());
+ break;
+ case EOpConstructStruct:
+ {
+ if (node->getType().isArray())
+ {
+ UNIMPLEMENTED();
+ }
+ const TString &structName = StructNameString(*node->getType().getStruct());
+ mStructureHLSL->addConstructor(node->getType(), structName, node->getSequence());
+ outputTriplet(out, visit, (structName + "_ctor(").c_str(), ", ", ")");
+ }
+ break;
+ case EOpLessThan:
+ outputTriplet(out, visit, "(", " < ", ")");
+ break;
+ case EOpGreaterThan:
+ outputTriplet(out, visit, "(", " > ", ")");
+ break;
+ case EOpLessThanEqual:
+ outputTriplet(out, visit, "(", " <= ", ")");
+ break;
+ case EOpGreaterThanEqual:
+ outputTriplet(out, visit, "(", " >= ", ")");
+ break;
+ case EOpVectorEqual:
+ outputTriplet(out, visit, "(", " == ", ")");
+ break;
+ case EOpVectorNotEqual:
+ outputTriplet(out, visit, "(", " != ", ")");
+ break;
+ case EOpMod:
+ ASSERT(node->getUseEmulatedFunction());
+ writeEmulatedFunctionTriplet(out, visit, "mod(");
+ break;
+ case EOpModf:
+ outputTriplet(out, visit, "modf(", ", ", ")");
+ break;
+ case EOpPow:
+ outputTriplet(out, visit, "pow(", ", ", ")");
+ break;
+ case EOpAtan:
+ ASSERT(node->getSequence()->size() == 2); // atan(x) is a unary operator
+ ASSERT(node->getUseEmulatedFunction());
+ writeEmulatedFunctionTriplet(out, visit, "atan(");
+ break;
+ case EOpMin:
+ outputTriplet(out, visit, "min(", ", ", ")");
+ break;
+ case EOpMax:
+ outputTriplet(out, visit, "max(", ", ", ")");
+ break;
+ case EOpClamp:
+ outputTriplet(out, visit, "clamp(", ", ", ")");
+ break;
+ case EOpMix:
+ {
+ TIntermTyped *lastParamNode = (*(node->getSequence()))[2]->getAsTyped();
+ if (lastParamNode->getType().getBasicType() == EbtBool)
+ {
+ // There is no HLSL equivalent for ESSL3 built-in "genType mix (genType x, genType y, genBType a)",
+ // so use emulated version.
+ ASSERT(node->getUseEmulatedFunction());
+ writeEmulatedFunctionTriplet(out, visit, "mix(");
+ }
+ else
+ {
+ outputTriplet(out, visit, "lerp(", ", ", ")");
+ }
+ break;
+ }
+ case EOpStep:
+ outputTriplet(out, visit, "step(", ", ", ")");
+ break;
+ case EOpSmoothStep:
+ outputTriplet(out, visit, "smoothstep(", ", ", ")");
+ break;
+ case EOpDistance:
+ outputTriplet(out, visit, "distance(", ", ", ")");
+ break;
+ case EOpDot:
+ outputTriplet(out, visit, "dot(", ", ", ")");
+ break;
+ case EOpCross:
+ outputTriplet(out, visit, "cross(", ", ", ")");
+ break;
+ case EOpFaceForward:
+ ASSERT(node->getUseEmulatedFunction());
+ writeEmulatedFunctionTriplet(out, visit, "faceforward(");
+ break;
+ case EOpReflect:
+ outputTriplet(out, visit, "reflect(", ", ", ")");
+ break;
+ case EOpRefract:
+ outputTriplet(out, visit, "refract(", ", ", ")");
+ break;
+ case EOpOuterProduct:
+ ASSERT(node->getUseEmulatedFunction());
+ writeEmulatedFunctionTriplet(out, visit, "outerProduct(");
+ break;
+ case EOpMul:
+ outputTriplet(out, visit, "(", " * ", ")");
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return true;
+}
+
+void OutputHLSL::writeIfElse(TInfoSinkBase &out, TIntermIfElse *node)
+{
+ out << "if (";
+
+ node->getCondition()->traverse(this);
+
+ out << ")\n";
+
+ outputLineDirective(out, node->getLine().first_line);
+
+ bool discard = false;
+
+ if (node->getTrueBlock())
+ {
+ // The trueBlock child node will output braces.
+ node->getTrueBlock()->traverse(this);
+
+ // Detect true discard
+ discard = (discard || FindDiscard::search(node->getTrueBlock()));
+ }
+ else
+ {
+ // TODO(oetuaho): Check if the semicolon inside is necessary.
+ // It's there as a result of conservative refactoring of the output.
+ out << "{;}\n";
+ }
+
+ outputLineDirective(out, node->getLine().first_line);
+
+ if (node->getFalseBlock())
+ {
+ out << "else\n";
+
+ outputLineDirective(out, node->getFalseBlock()->getLine().first_line);
+
+ // The falseBlock child node will output braces.
+ node->getFalseBlock()->traverse(this);
+
+ outputLineDirective(out, node->getFalseBlock()->getLine().first_line);
+
+ // Detect false discard
+ discard = (discard || FindDiscard::search(node->getFalseBlock()));
+ }
+
+ // ANGLE issue 486: Detect problematic conditional discard
+ if (discard)
+ {
+ mUsesDiscardRewriting = true;
+ }
+}
+
+bool OutputHLSL::visitTernary(Visit, TIntermTernary *)
+{
+ // Ternary ops should have been already converted to something else in the AST. HLSL ternary
+ // operator doesn't short-circuit, so it's not the same as the GLSL ternary operator.
+ UNREACHABLE();
+ return false;
+}
+
+bool OutputHLSL::visitIfElse(Visit visit, TIntermIfElse *node)
+{
+ TInfoSinkBase &out = getInfoSink();
+
+ ASSERT(mInsideFunction);
+
+ // D3D errors when there is a gradient operation in a loop in an unflattened if.
+ if (mShaderType == GL_FRAGMENT_SHADER && mCurrentFunctionMetadata->hasGradientLoop(node))
+ {
+ out << "FLATTEN ";
+ }
+
+ writeIfElse(out, node);
+
+ return false;
+}
+
+bool OutputHLSL::visitSwitch(Visit visit, TIntermSwitch *node)
+{
+ TInfoSinkBase &out = getInfoSink();
+
+ if (node->getStatementList())
+ {
+ node->setStatementList(RemoveSwitchFallThrough::removeFallThrough(node->getStatementList()));
+ outputTriplet(out, visit, "switch (", ") ", "");
+ // The curly braces get written when visiting the statementList aggregate
+ }
+ else
+ {
+ // No statementList, so it won't output curly braces
+ outputTriplet(out, visit, "switch (", ") {", "}\n");
+ }
+ return true;
+}
+
+bool OutputHLSL::visitCase(Visit visit, TIntermCase *node)
+{
+ TInfoSinkBase &out = getInfoSink();
+
+ if (node->hasCondition())
+ {
+ outputTriplet(out, visit, "case (", "", "):\n");
+ return true;
+ }
+ else
+ {
+ out << "default:\n";
+ return false;
+ }
+}
+
+void OutputHLSL::visitConstantUnion(TIntermConstantUnion *node)
+{
+ TInfoSinkBase &out = getInfoSink();
+ writeConstantUnion(out, node->getType(), node->getUnionArrayPointer());
+}
+
+bool OutputHLSL::visitLoop(Visit visit, TIntermLoop *node)
+{
+ mNestedLoopDepth++;
+
+ bool wasDiscontinuous = mInsideDiscontinuousLoop;
+ mInsideDiscontinuousLoop = mInsideDiscontinuousLoop ||
+ mCurrentFunctionMetadata->mDiscontinuousLoops.count(node) > 0;
+
+ TInfoSinkBase &out = getInfoSink();
+
+ if (mOutputType == SH_HLSL_3_0_OUTPUT)
+ {
+ if (handleExcessiveLoop(out, node))
+ {
+ mInsideDiscontinuousLoop = wasDiscontinuous;
+ mNestedLoopDepth--;
+
+ return false;
+ }
+ }
+
+ const char *unroll = mCurrentFunctionMetadata->hasGradientInCallGraph(node) ? "LOOP" : "";
+ if (node->getType() == ELoopDoWhile)
+ {
+ out << "{" << unroll << " do\n";
+
+ outputLineDirective(out, node->getLine().first_line);
+ }
+ else
+ {
+ out << "{" << unroll << " for(";
+
+ if (node->getInit())
+ {
+ node->getInit()->traverse(this);
+ }
+
+ out << "; ";
+
+ if (node->getCondition())
+ {
+ node->getCondition()->traverse(this);
+ }
+
+ out << "; ";
+
+ if (node->getExpression())
+ {
+ node->getExpression()->traverse(this);
+ }
+
+ out << ")\n";
+
+ outputLineDirective(out, node->getLine().first_line);
+ }
+
+ if (node->getBody())
+ {
+ // The loop body node will output braces.
+ node->getBody()->traverse(this);
+ }
+ else
+ {
+ // TODO(oetuaho): Check if the semicolon inside is necessary.
+ // It's there as a result of conservative refactoring of the output.
+ out << "{;}\n";
+ }
+
+ outputLineDirective(out, node->getLine().first_line);
+
+ if (node->getType() == ELoopDoWhile)
+ {
+ outputLineDirective(out, node->getCondition()->getLine().first_line);
+ out << "while(\n";
+
+ node->getCondition()->traverse(this);
+
+ out << ");";
+ }
+
+ out << "}\n";
+
+ mInsideDiscontinuousLoop = wasDiscontinuous;
+ mNestedLoopDepth--;
+
+ return false;
+}
+
+bool OutputHLSL::visitBranch(Visit visit, TIntermBranch *node)
+{
+ TInfoSinkBase &out = getInfoSink();
+
+ switch (node->getFlowOp())
+ {
+ case EOpKill:
+ outputTriplet(out, visit, "discard;\n", "", "");
+ break;
+ case EOpBreak:
+ if (visit == PreVisit)
+ {
+ if (mNestedLoopDepth > 1)
+ {
+ mUsesNestedBreak = true;
+ }
+
+ if (mExcessiveLoopIndex)
+ {
+ out << "{Break";
+ mExcessiveLoopIndex->traverse(this);
+ out << " = true; break;}\n";
+ }
+ else
+ {
+ out << "break;\n";
+ }
+ }
+ break;
+ case EOpContinue:
+ outputTriplet(out, visit, "continue;\n", "", "");
+ break;
+ case EOpReturn:
+ if (visit == PreVisit)
+ {
+ if (node->getExpression())
+ {
+ out << "return ";
+ }
+ else
+ {
+ out << "return;\n";
+ }
+ }
+ else if (visit == PostVisit)
+ {
+ if (node->getExpression())
+ {
+ out << ";\n";
+ }
+ }
+ break;
+ default: UNREACHABLE();
+ }
+
+ return true;
+}
+
+// Handle loops with more than 254 iterations (unsupported by D3D9) by splitting them
+// (The D3D documentation says 255 iterations, but the compiler complains at anything more than 254).
+bool OutputHLSL::handleExcessiveLoop(TInfoSinkBase &out, TIntermLoop *node)
+{
+ const int MAX_LOOP_ITERATIONS = 254;
+
+ // Parse loops of the form:
+ // for(int index = initial; index [comparator] limit; index += increment)
+ TIntermSymbol *index = NULL;
+ TOperator comparator = EOpNull;
+ int initial = 0;
+ int limit = 0;
+ int increment = 0;
+
+ // Parse index name and intial value
+ if (node->getInit())
+ {
+ TIntermDeclaration *init = node->getInit()->getAsDeclarationNode();
+
+ if (init)
+ {
+ TIntermSequence *sequence = init->getSequence();
+ TIntermTyped *variable = (*sequence)[0]->getAsTyped();
+
+ if (variable && variable->getQualifier() == EvqTemporary)
+ {
+ TIntermBinary *assign = variable->getAsBinaryNode();
+
+ if (assign->getOp() == EOpInitialize)
+ {
+ TIntermSymbol *symbol = assign->getLeft()->getAsSymbolNode();
+ TIntermConstantUnion *constant = assign->getRight()->getAsConstantUnion();
+
+ if (symbol && constant)
+ {
+ if (constant->getBasicType() == EbtInt && constant->isScalar())
+ {
+ index = symbol;
+ initial = constant->getIConst(0);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ // Parse comparator and limit value
+ if (index != NULL && node->getCondition())
+ {
+ TIntermBinary *test = node->getCondition()->getAsBinaryNode();
+
+ if (test && test->getLeft()->getAsSymbolNode()->getId() == index->getId())
+ {
+ TIntermConstantUnion *constant = test->getRight()->getAsConstantUnion();
+
+ if (constant)
+ {
+ if (constant->getBasicType() == EbtInt && constant->isScalar())
+ {
+ comparator = test->getOp();
+ limit = constant->getIConst(0);
+ }
+ }
+ }
+ }
+
+ // Parse increment
+ if (index != NULL && comparator != EOpNull && node->getExpression())
+ {
+ TIntermBinary *binaryTerminal = node->getExpression()->getAsBinaryNode();
+ TIntermUnary *unaryTerminal = node->getExpression()->getAsUnaryNode();
+
+ if (binaryTerminal)
+ {
+ TOperator op = binaryTerminal->getOp();
+ TIntermConstantUnion *constant = binaryTerminal->getRight()->getAsConstantUnion();
+
+ if (constant)
+ {
+ if (constant->getBasicType() == EbtInt && constant->isScalar())
+ {
+ int value = constant->getIConst(0);
+
+ switch (op)
+ {
+ case EOpAddAssign: increment = value; break;
+ case EOpSubAssign: increment = -value; break;
+ default: UNIMPLEMENTED();
+ }
+ }
+ }
+ }
+ else if (unaryTerminal)
+ {
+ TOperator op = unaryTerminal->getOp();
+
+ switch (op)
+ {
+ case EOpPostIncrement: increment = 1; break;
+ case EOpPostDecrement: increment = -1; break;
+ case EOpPreIncrement: increment = 1; break;
+ case EOpPreDecrement: increment = -1; break;
+ default: UNIMPLEMENTED();
+ }
+ }
+ }
+
+ if (index != NULL && comparator != EOpNull && increment != 0)
+ {
+ if (comparator == EOpLessThanEqual)
+ {
+ comparator = EOpLessThan;
+ limit += 1;
+ }
+
+ if (comparator == EOpLessThan)
+ {
+ int iterations = (limit - initial) / increment;
+
+ if (iterations <= MAX_LOOP_ITERATIONS)
+ {
+ return false; // Not an excessive loop
+ }
+
+ TIntermSymbol *restoreIndex = mExcessiveLoopIndex;
+ mExcessiveLoopIndex = index;
+
+ out << "{int ";
+ index->traverse(this);
+ out << ";\n"
+ "bool Break";
+ index->traverse(this);
+ out << " = false;\n";
+
+ bool firstLoopFragment = true;
+
+ while (iterations > 0)
+ {
+ int clampedLimit = initial + increment * std::min(MAX_LOOP_ITERATIONS, iterations);
+
+ if (!firstLoopFragment)
+ {
+ out << "if (!Break";
+ index->traverse(this);
+ out << ") {\n";
+ }
+
+ if (iterations <= MAX_LOOP_ITERATIONS) // Last loop fragment
+ {
+ mExcessiveLoopIndex = NULL; // Stops setting the Break flag
+ }
+
+ // for(int index = initial; index < clampedLimit; index += increment)
+ const char *unroll = mCurrentFunctionMetadata->hasGradientInCallGraph(node) ? "LOOP" : "";
+
+ out << unroll << " for(";
+ index->traverse(this);
+ out << " = ";
+ out << initial;
+
+ out << "; ";
+ index->traverse(this);
+ out << " < ";
+ out << clampedLimit;
+
+ out << "; ";
+ index->traverse(this);
+ out << " += ";
+ out << increment;
+ out << ")\n";
+
+ outputLineDirective(out, node->getLine().first_line);
+ out << "{\n";
+
+ if (node->getBody())
+ {
+ node->getBody()->traverse(this);
+ }
+
+ outputLineDirective(out, node->getLine().first_line);
+ out << ";}\n";
+
+ if (!firstLoopFragment)
+ {
+ out << "}\n";
+ }
+
+ firstLoopFragment = false;
+
+ initial += MAX_LOOP_ITERATIONS * increment;
+ iterations -= MAX_LOOP_ITERATIONS;
+ }
+
+ out << "}";
+
+ mExcessiveLoopIndex = restoreIndex;
+
+ return true;
+ }
+ else UNIMPLEMENTED();
+ }
+
+ return false; // Not handled as an excessive loop
+}
+
+void OutputHLSL::outputTriplet(TInfoSinkBase &out,
+ Visit visit,
+ const char *preString,
+ const char *inString,
+ const char *postString)
+{
+ if (visit == PreVisit)
+ {
+ out << preString;
+ }
+ else if (visit == InVisit)
+ {
+ out << inString;
+ }
+ else if (visit == PostVisit)
+ {
+ out << postString;
+ }
+}
+
+void OutputHLSL::outputLineDirective(TInfoSinkBase &out, int line)
+{
+ if ((mCompileOptions & SH_LINE_DIRECTIVES) && (line > 0))
+ {
+ out << "\n";
+ out << "#line " << line;
+
+ if (mSourcePath)
+ {
+ out << " \"" << mSourcePath << "\"";
+ }
+
+ out << "\n";
+ }
+}
+
+TString OutputHLSL::argumentString(const TIntermSymbol *symbol)
+{
+ TQualifier qualifier = symbol->getQualifier();
+ const TType &type = symbol->getType();
+ const TName &name = symbol->getName();
+ TString nameStr;
+
+ if (name.getString().empty()) // HLSL demands named arguments, also for prototypes
+ {
+ nameStr = "x" + str(mUniqueIndex++);
+ }
+ else
+ {
+ nameStr = DecorateIfNeeded(name);
+ }
+
+ if (IsSampler(type.getBasicType()))
+ {
+ if (mOutputType == SH_HLSL_4_1_OUTPUT)
+ {
+ // Samplers are passed as indices to the sampler array.
+ ASSERT(qualifier != EvqOut && qualifier != EvqInOut);
+ return "const uint " + nameStr + ArrayString(type);
+ }
+ if (mOutputType == SH_HLSL_4_0_FL9_3_OUTPUT)
+ {
+ return QualifierString(qualifier) + " " + TextureString(type.getBasicType()) +
+ " texture_" + nameStr + ArrayString(type) + ", " + QualifierString(qualifier) +
+ " " + SamplerString(type.getBasicType()) + " sampler_" + nameStr +
+ ArrayString(type);
+ }
+ }
+
+ TStringStream argString;
+ argString << QualifierString(qualifier) << " " << TypeString(type) << " " << nameStr
+ << ArrayString(type);
+
+ // If the structure parameter contains samplers, they need to be passed into the function as
+ // separate parameters. HLSL doesn't natively support samplers in structs.
+ if (type.isStructureContainingSamplers())
+ {
+ ASSERT(qualifier != EvqOut && qualifier != EvqInOut);
+ TVector<TIntermSymbol *> samplerSymbols;
+ type.createSamplerSymbols("angle" + nameStr, "", 0u, &samplerSymbols, nullptr);
+ for (const TIntermSymbol *sampler : samplerSymbols)
+ {
+ if (mOutputType == SH_HLSL_4_1_OUTPUT)
+ {
+ argString << ", const uint " << sampler->getSymbol() << ArrayString(type);
+ }
+ else if (mOutputType == SH_HLSL_4_0_FL9_3_OUTPUT)
+ {
+ const TType &samplerType = sampler->getType();
+ ASSERT((!type.isArray() && !samplerType.isArray()) ||
+ type.getArraySize() == samplerType.getArraySize());
+ ASSERT(IsSampler(samplerType.getBasicType()));
+ argString << ", " << QualifierString(qualifier) << " "
+ << TextureString(samplerType.getBasicType()) << " texture_"
+ << sampler->getSymbol() << ArrayString(type) << ", "
+ << QualifierString(qualifier) << " "
+ << SamplerString(samplerType.getBasicType()) << " sampler_"
+ << sampler->getSymbol() << ArrayString(type);
+ }
+ else
+ {
+ const TType &samplerType = sampler->getType();
+ ASSERT((!type.isArray() && !samplerType.isArray()) ||
+ type.getArraySize() == samplerType.getArraySize());
+ ASSERT(IsSampler(samplerType.getBasicType()));
+ argString << ", " << QualifierString(qualifier) << " " << TypeString(samplerType)
+ << " " << sampler->getSymbol() << ArrayString(type);
+ }
+ }
+ }
+
+ return argString.str();
+}
+
+TString OutputHLSL::initializer(const TType &type)
+{
+ TString string;
+
+ size_t size = type.getObjectSize();
+ for (size_t component = 0; component < size; component++)
+ {
+ string += "0";
+
+ if (component + 1 < size)
+ {
+ string += ", ";
+ }
+ }
+
+ return "{" + string + "}";
+}
+
+void OutputHLSL::outputConstructor(TInfoSinkBase &out,
+ Visit visit,
+ const TType &type,
+ const char *name,
+ const TIntermSequence *parameters)
+{
+ if (type.isArray())
+ {
+ UNIMPLEMENTED();
+ }
+
+ if (visit == PreVisit)
+ {
+ TString constructorName = mStructureHLSL->addConstructor(type, name, parameters);
+
+ out << constructorName << "(";
+ }
+ else if (visit == InVisit)
+ {
+ out << ", ";
+ }
+ else if (visit == PostVisit)
+ {
+ out << ")";
+ }
+}
+
+const TConstantUnion *OutputHLSL::writeConstantUnion(TInfoSinkBase &out,
+ const TType &type,
+ const TConstantUnion *const constUnion)
+{
+ const TConstantUnion *constUnionIterated = constUnion;
+
+ const TStructure* structure = type.getStruct();
+ if (structure)
+ {
+ out << StructNameString(*structure) + "_ctor(";
+
+ const TFieldList& fields = structure->fields();
+
+ for (size_t i = 0; i < fields.size(); i++)
+ {
+ const TType *fieldType = fields[i]->type();
+ constUnionIterated = writeConstantUnion(out, *fieldType, constUnionIterated);
+
+ if (i != fields.size() - 1)
+ {
+ out << ", ";
+ }
+ }
+
+ out << ")";
+ }
+ else
+ {
+ size_t size = type.getObjectSize();
+ bool writeType = size > 1;
+
+ if (writeType)
+ {
+ out << TypeString(type) << "(";
+ }
+ constUnionIterated = WriteConstantUnionArray(out, constUnionIterated, size);
+ if (writeType)
+ {
+ out << ")";
+ }
+ }
+
+ return constUnionIterated;
+}
+
+void OutputHLSL::writeEmulatedFunctionTriplet(TInfoSinkBase &out, Visit visit, const char *preStr)
+{
+ TString preString = BuiltInFunctionEmulator::GetEmulatedFunctionName(preStr);
+ outputTriplet(out, visit, preString.c_str(), ", ", ")");
+}
+
+bool OutputHLSL::writeSameSymbolInitializer(TInfoSinkBase &out, TIntermSymbol *symbolNode, TIntermTyped *expression)
+{
+ sh::SearchSymbol searchSymbol(symbolNode->getSymbol());
+ expression->traverse(&searchSymbol);
+
+ if (searchSymbol.foundMatch())
+ {
+ // Type already printed
+ out << "t" + str(mUniqueIndex) + " = ";
+ expression->traverse(this);
+ out << ", ";
+ symbolNode->traverse(this);
+ out << " = t" + str(mUniqueIndex);
+
+ mUniqueIndex++;
+ return true;
+ }
+
+ return false;
+}
+
+bool OutputHLSL::canWriteAsHLSLLiteral(TIntermTyped *expression)
+{
+ // We support writing constant unions and constructors that only take constant unions as
+ // parameters as HLSL literals.
+ return expression->getAsConstantUnion() ||
+ expression->isConstructorWithOnlyConstantUnionParameters();
+}
+
+bool OutputHLSL::writeConstantInitialization(TInfoSinkBase &out,
+ TIntermSymbol *symbolNode,
+ TIntermTyped *expression)
+{
+ if (canWriteAsHLSLLiteral(expression))
+ {
+ symbolNode->traverse(this);
+ if (expression->getType().isArray())
+ {
+ out << "[" << expression->getType().getArraySize() << "]";
+ }
+ out << " = {";
+ if (expression->getAsConstantUnion())
+ {
+ TIntermConstantUnion *nodeConst = expression->getAsConstantUnion();
+ const TConstantUnion *constUnion = nodeConst->getUnionArrayPointer();
+ WriteConstantUnionArray(out, constUnion, nodeConst->getType().getObjectSize());
+ }
+ else
+ {
+ TIntermAggregate *constructor = expression->getAsAggregate();
+ ASSERT(constructor != nullptr);
+ for (TIntermNode *&node : *constructor->getSequence())
+ {
+ TIntermConstantUnion *nodeConst = node->getAsConstantUnion();
+ ASSERT(nodeConst);
+ const TConstantUnion *constUnion = nodeConst->getUnionArrayPointer();
+ WriteConstantUnionArray(out, constUnion, nodeConst->getType().getObjectSize());
+ if (node != constructor->getSequence()->back())
+ {
+ out << ", ";
+ }
+ }
+ }
+ out << "}";
+ return true;
+ }
+ return false;
+}
+
+TString OutputHLSL::addStructEqualityFunction(const TStructure &structure)
+{
+ const TFieldList &fields = structure.fields();
+
+ for (const auto &eqFunction : mStructEqualityFunctions)
+ {
+ if (eqFunction->structure == &structure)
+ {
+ return eqFunction->functionName;
+ }
+ }
+
+ const TString &structNameString = StructNameString(structure);
+
+ StructEqualityFunction *function = new StructEqualityFunction();
+ function->structure = &structure;
+ function->functionName = "angle_eq_" + structNameString;
+
+ TInfoSinkBase fnOut;
+
+ fnOut << "bool " << function->functionName << "(" << structNameString << " a, " << structNameString + " b)\n"
+ << "{\n"
+ " return ";
+
+ for (size_t i = 0; i < fields.size(); i++)
+ {
+ const TField *field = fields[i];
+ const TType *fieldType = field->type();
+
+ const TString &fieldNameA = "a." + Decorate(field->name());
+ const TString &fieldNameB = "b." + Decorate(field->name());
+
+ if (i > 0)
+ {
+ fnOut << " && ";
+ }
+
+ fnOut << "(";
+ outputEqual(PreVisit, *fieldType, EOpEqual, fnOut);
+ fnOut << fieldNameA;
+ outputEqual(InVisit, *fieldType, EOpEqual, fnOut);
+ fnOut << fieldNameB;
+ outputEqual(PostVisit, *fieldType, EOpEqual, fnOut);
+ fnOut << ")";
+ }
+
+ fnOut << ";\n" << "}\n";
+
+ function->functionDefinition = fnOut.c_str();
+
+ mStructEqualityFunctions.push_back(function);
+ mEqualityFunctions.push_back(function);
+
+ return function->functionName;
+}
+
+TString OutputHLSL::addArrayEqualityFunction(const TType& type)
+{
+ for (const auto &eqFunction : mArrayEqualityFunctions)
+ {
+ if (eqFunction->type == type)
+ {
+ return eqFunction->functionName;
+ }
+ }
+
+ const TString &typeName = TypeString(type);
+
+ ArrayHelperFunction *function = new ArrayHelperFunction();
+ function->type = type;
+
+ TInfoSinkBase fnNameOut;
+ fnNameOut << "angle_eq_" << type.getArraySize() << "_" << typeName;
+ function->functionName = fnNameOut.c_str();
+
+ TType nonArrayType = type;
+ nonArrayType.clearArrayness();
+
+ TInfoSinkBase fnOut;
+
+ fnOut << "bool " << function->functionName << "("
+ << typeName << " a[" << type.getArraySize() << "], "
+ << typeName << " b[" << type.getArraySize() << "])\n"
+ << "{\n"
+ " for (int i = 0; i < " << type.getArraySize() << "; ++i)\n"
+ " {\n"
+ " if (";
+
+ outputEqual(PreVisit, nonArrayType, EOpNotEqual, fnOut);
+ fnOut << "a[i]";
+ outputEqual(InVisit, nonArrayType, EOpNotEqual, fnOut);
+ fnOut << "b[i]";
+ outputEqual(PostVisit, nonArrayType, EOpNotEqual, fnOut);
+
+ fnOut << ") { return false; }\n"
+ " }\n"
+ " return true;\n"
+ "}\n";
+
+ function->functionDefinition = fnOut.c_str();
+
+ mArrayEqualityFunctions.push_back(function);
+ mEqualityFunctions.push_back(function);
+
+ return function->functionName;
+}
+
+TString OutputHLSL::addArrayAssignmentFunction(const TType& type)
+{
+ for (const auto &assignFunction : mArrayAssignmentFunctions)
+ {
+ if (assignFunction.type == type)
+ {
+ return assignFunction.functionName;
+ }
+ }
+
+ const TString &typeName = TypeString(type);
+
+ ArrayHelperFunction function;
+ function.type = type;
+
+ TInfoSinkBase fnNameOut;
+ fnNameOut << "angle_assign_" << type.getArraySize() << "_" << typeName;
+ function.functionName = fnNameOut.c_str();
+
+ TInfoSinkBase fnOut;
+
+ fnOut << "void " << function.functionName << "(out "
+ << typeName << " a[" << type.getArraySize() << "], "
+ << typeName << " b[" << type.getArraySize() << "])\n"
+ << "{\n"
+ " for (int i = 0; i < " << type.getArraySize() << "; ++i)\n"
+ " {\n"
+ " a[i] = b[i];\n"
+ " }\n"
+ "}\n";
+
+ function.functionDefinition = fnOut.c_str();
+
+ mArrayAssignmentFunctions.push_back(function);
+
+ return function.functionName;
+}
+
+TString OutputHLSL::addArrayConstructIntoFunction(const TType& type)
+{
+ for (const auto &constructIntoFunction : mArrayConstructIntoFunctions)
+ {
+ if (constructIntoFunction.type == type)
+ {
+ return constructIntoFunction.functionName;
+ }
+ }
+
+ const TString &typeName = TypeString(type);
+
+ ArrayHelperFunction function;
+ function.type = type;
+
+ TInfoSinkBase fnNameOut;
+ fnNameOut << "angle_construct_into_" << type.getArraySize() << "_" << typeName;
+ function.functionName = fnNameOut.c_str();
+
+ TInfoSinkBase fnOut;
+
+ fnOut << "void " << function.functionName << "(out "
+ << typeName << " a[" << type.getArraySize() << "]";
+ for (unsigned int i = 0u; i < type.getArraySize(); ++i)
+ {
+ fnOut << ", " << typeName << " b" << i;
+ }
+ fnOut << ")\n"
+ "{\n";
+
+ for (unsigned int i = 0u; i < type.getArraySize(); ++i)
+ {
+ fnOut << " a[" << i << "] = b" << i << ";\n";
+ }
+ fnOut << "}\n";
+
+ function.functionDefinition = fnOut.c_str();
+
+ mArrayConstructIntoFunctions.push_back(function);
+
+ return function.functionName;
+}
+
+void OutputHLSL::ensureStructDefined(const TType &type)
+{
+ TStructure *structure = type.getStruct();
+
+ if (structure)
+ {
+ mStructureHLSL->addConstructor(type, StructNameString(*structure), nullptr);
+ }
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/OutputHLSL.h b/gfx/angle/src/compiler/translator/OutputHLSL.h
new file mode 100755
index 000000000..833f4736b
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/OutputHLSL.h
@@ -0,0 +1,226 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_OUTPUTHLSL_H_
+#define COMPILER_TRANSLATOR_OUTPUTHLSL_H_
+
+#include <list>
+#include <map>
+#include <stack>
+
+#include "angle_gl.h"
+#include "compiler/translator/ASTMetadataHLSL.h"
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/ParseContext.h"
+
+class BuiltInFunctionEmulator;
+
+namespace sh
+{
+class StructureHLSL;
+class TextureFunctionHLSL;
+class UnfoldShortCircuit;
+class UniformHLSL;
+
+typedef std::map<TString, TIntermSymbol*> ReferencedSymbols;
+
+class OutputHLSL : public TIntermTraverser
+{
+ public:
+ OutputHLSL(sh::GLenum shaderType,
+ int shaderVersion,
+ const TExtensionBehavior &extensionBehavior,
+ const char *sourcePath,
+ ShShaderOutput outputType,
+ int numRenderTargets,
+ const std::vector<Uniform> &uniforms,
+ ShCompileOptions compileOptions);
+
+ ~OutputHLSL();
+
+ void output(TIntermNode *treeRoot, TInfoSinkBase &objSink);
+
+ const std::map<std::string, unsigned int> &getInterfaceBlockRegisterMap() const;
+ const std::map<std::string, unsigned int> &getUniformRegisterMap() const;
+
+ static TString initializer(const TType &type);
+
+ TInfoSinkBase &getInfoSink() { ASSERT(!mInfoSinkStack.empty()); return *mInfoSinkStack.top(); }
+
+ static bool canWriteAsHLSLLiteral(TIntermTyped *expression);
+
+ protected:
+ void header(TInfoSinkBase &out, const BuiltInFunctionEmulator *builtInFunctionEmulator);
+
+ // Visit AST nodes and output their code to the body stream
+ void visitSymbol(TIntermSymbol*);
+ void visitRaw(TIntermRaw*);
+ void visitConstantUnion(TIntermConstantUnion*);
+ bool visitSwizzle(Visit visit, TIntermSwizzle *node) override;
+ bool visitBinary(Visit visit, TIntermBinary*);
+ bool visitUnary(Visit visit, TIntermUnary*);
+ bool visitTernary(Visit visit, TIntermTernary *);
+ bool visitIfElse(Visit visit, TIntermIfElse *);
+ bool visitSwitch(Visit visit, TIntermSwitch *);
+ bool visitCase(Visit visit, TIntermCase *);
+ bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node) override;
+ bool visitAggregate(Visit visit, TIntermAggregate*);
+ bool visitBlock(Visit visit, TIntermBlock *node);
+ bool visitDeclaration(Visit visit, TIntermDeclaration *node);
+ bool visitLoop(Visit visit, TIntermLoop*);
+ bool visitBranch(Visit visit, TIntermBranch*);
+
+ bool handleExcessiveLoop(TInfoSinkBase &out, TIntermLoop *node);
+
+ // Emit one of three strings depending on traverse phase. Called with literal strings so using const char* instead of TString.
+ void outputTriplet(TInfoSinkBase &out,
+ Visit visit,
+ const char *preString,
+ const char *inString,
+ const char *postString);
+ void outputLineDirective(TInfoSinkBase &out, int line);
+ TString argumentString(const TIntermSymbol *symbol);
+ int vectorSize(const TType &type) const;
+
+ // Emit constructor. Called with literal names so using const char* instead of TString.
+ void outputConstructor(TInfoSinkBase &out,
+ Visit visit,
+ const TType &type,
+ const char *name,
+ const TIntermSequence *parameters);
+ const TConstantUnion *writeConstantUnion(TInfoSinkBase &out,
+ const TType &type,
+ const TConstantUnion *constUnion);
+
+ void outputEqual(Visit visit, const TType &type, TOperator op, TInfoSinkBase &out);
+
+ void writeEmulatedFunctionTriplet(TInfoSinkBase &out, Visit visit, const char *preStr);
+ void makeFlaggedStructMaps(const std::vector<TIntermTyped *> &flaggedStructs);
+
+ // Returns true if it found a 'same symbol' initializer (initializer that references the variable it's initting)
+ bool writeSameSymbolInitializer(TInfoSinkBase &out, TIntermSymbol *symbolNode, TIntermTyped *expression);
+ // Returns true if variable initializer could be written using literal {} notation.
+ bool writeConstantInitialization(TInfoSinkBase &out,
+ TIntermSymbol *symbolNode,
+ TIntermTyped *expression);
+
+ void writeDeferredGlobalInitializers(TInfoSinkBase &out);
+ void writeIfElse(TInfoSinkBase &out, TIntermIfElse *node);
+
+ // Returns the function name
+ TString addStructEqualityFunction(const TStructure &structure);
+ TString addArrayEqualityFunction(const TType &type);
+ TString addArrayAssignmentFunction(const TType &type);
+ TString addArrayConstructIntoFunction(const TType &type);
+
+ // Ensures if the type is a struct, the struct is defined
+ void ensureStructDefined(const TType &type);
+
+ sh::GLenum mShaderType;
+ int mShaderVersion;
+ const TExtensionBehavior &mExtensionBehavior;
+ const char *mSourcePath;
+ const ShShaderOutput mOutputType;
+ ShCompileOptions mCompileOptions;
+
+ bool mInsideFunction;
+
+ // Output streams
+ TInfoSinkBase mHeader;
+ TInfoSinkBase mBody;
+ TInfoSinkBase mFooter;
+
+ // A stack is useful when we want to traverse in the header, or in helper functions, but not always
+ // write to the body. Instead use an InfoSink stack to keep our current state intact.
+ // TODO (jmadill): Just passing an InfoSink in function parameters would be simpler.
+ std::stack<TInfoSinkBase *> mInfoSinkStack;
+
+ ReferencedSymbols mReferencedUniforms;
+ ReferencedSymbols mReferencedInterfaceBlocks;
+ ReferencedSymbols mReferencedAttributes;
+ ReferencedSymbols mReferencedVaryings;
+ ReferencedSymbols mReferencedOutputVariables;
+
+ StructureHLSL *mStructureHLSL;
+ UniformHLSL *mUniformHLSL;
+ TextureFunctionHLSL *mTextureFunctionHLSL;
+
+ // Parameters determining what goes in the header output
+ bool mUsesFragColor;
+ bool mUsesFragData;
+ bool mUsesDepthRange;
+ bool mUsesFragCoord;
+ bool mUsesPointCoord;
+ bool mUsesFrontFacing;
+ bool mUsesPointSize;
+ bool mUsesInstanceID;
+ bool mUsesVertexID;
+ bool mUsesFragDepth;
+ bool mUsesXor;
+ bool mUsesDiscardRewriting;
+ bool mUsesNestedBreak;
+ bool mRequiresIEEEStrictCompiling;
+
+
+ int mNumRenderTargets;
+
+ int mUniqueIndex; // For creating unique names
+
+ CallDAG mCallDag;
+ MetadataList mASTMetadataList;
+ ASTMetadataHLSL *mCurrentFunctionMetadata;
+ bool mOutputLod0Function;
+ bool mInsideDiscontinuousLoop;
+ int mNestedLoopDepth;
+
+ TIntermSymbol *mExcessiveLoopIndex;
+
+ TString structInitializerString(int indent, const TStructure &structure, const TString &rhsStructName);
+
+ std::map<TIntermTyped*, TString> mFlaggedStructMappedNames;
+ std::map<TIntermTyped*, TString> mFlaggedStructOriginalNames;
+
+ struct HelperFunction
+ {
+ TString functionName;
+ TString functionDefinition;
+
+ virtual ~HelperFunction() {}
+ };
+
+ // A list of all equality comparison functions. It's important to preserve the order at
+ // which we add the functions, since nested structures call each other recursively, and
+ // structure equality functions may need to call array equality functions and vice versa.
+ // The ownership of the pointers is maintained by the type-specific arrays.
+ std::vector<HelperFunction*> mEqualityFunctions;
+
+ struct StructEqualityFunction : public HelperFunction
+ {
+ const TStructure *structure;
+ };
+ std::vector<StructEqualityFunction*> mStructEqualityFunctions;
+
+ struct ArrayHelperFunction : public HelperFunction
+ {
+ TType type;
+ };
+ std::vector<ArrayHelperFunction*> mArrayEqualityFunctions;
+
+ std::vector<ArrayHelperFunction> mArrayAssignmentFunctions;
+
+ // The construct-into functions are functions that fill an N-element array passed as an out parameter
+ // with the other N parameters of the function. This is used to work around that arrays can't be
+ // return values in HLSL.
+ std::vector<ArrayHelperFunction> mArrayConstructIntoFunctions;
+
+ private:
+ TString samplerNamePrefixFromStruct(TIntermTyped *node);
+ bool ancestorEvaluatesToSamplerInStruct(Visit visit);
+};
+
+}
+
+#endif // COMPILER_TRANSLATOR_OUTPUTHLSL_H_
diff --git a/gfx/angle/src/compiler/translator/ParseContext.cpp b/gfx/angle/src/compiler/translator/ParseContext.cpp
new file mode 100755
index 000000000..4ad597c4f
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/ParseContext.cpp
@@ -0,0 +1,4492 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/ParseContext.h"
+
+#include <stdarg.h>
+#include <stdio.h>
+
+#include "compiler/preprocessor/SourceLocation.h"
+#include "compiler/translator/Cache.h"
+#include "compiler/translator/glslang.h"
+#include "compiler/translator/ValidateSwitch.h"
+#include "compiler/translator/ValidateGlobalInitializer.h"
+#include "compiler/translator/util.h"
+
+namespace sh
+{
+
+///////////////////////////////////////////////////////////////////////
+//
+// Sub- vector and matrix fields
+//
+////////////////////////////////////////////////////////////////////////
+
+namespace
+{
+
+const int kWebGLMaxStructNesting = 4;
+
+bool ContainsSampler(const TType &type)
+{
+ if (IsSampler(type.getBasicType()))
+ return true;
+
+ if (type.getBasicType() == EbtStruct || type.isInterfaceBlock())
+ {
+ const TFieldList &fields = type.getStruct()->fields();
+ for (unsigned int i = 0; i < fields.size(); ++i)
+ {
+ if (ContainsSampler(*fields[i]->type()))
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool ContainsImage(const TType &type)
+{
+ if (IsImage(type.getBasicType()))
+ return true;
+
+ if (type.getBasicType() == EbtStruct || type.isInterfaceBlock())
+ {
+ const TFieldList &fields = type.getStruct()->fields();
+ for (unsigned int i = 0; i < fields.size(); ++i)
+ {
+ if (ContainsImage(*fields[i]->type()))
+ return true;
+ }
+ }
+
+ return false;
+}
+
+} // namespace
+
+TParseContext::TParseContext(TSymbolTable &symt,
+ TExtensionBehavior &ext,
+ sh::GLenum type,
+ ShShaderSpec spec,
+ ShCompileOptions options,
+ bool checksPrecErrors,
+ TInfoSink &is,
+ const ShBuiltInResources &resources)
+ : intermediate(),
+ symbolTable(symt),
+ mDeferredSingleDeclarationErrorCheck(false),
+ mShaderType(type),
+ mShaderSpec(spec),
+ mCompileOptions(options),
+ mShaderVersion(100),
+ mTreeRoot(nullptr),
+ mLoopNestingLevel(0),
+ mStructNestingLevel(0),
+ mSwitchNestingLevel(0),
+ mCurrentFunctionType(nullptr),
+ mFunctionReturnsValue(false),
+ mChecksPrecisionErrors(checksPrecErrors),
+ mFragmentPrecisionHighOnESSL1(false),
+ mDefaultMatrixPacking(EmpColumnMajor),
+ mDefaultBlockStorage(sh::IsWebGLBasedSpec(spec) ? EbsStd140 : EbsShared),
+ mDiagnostics(is),
+ mDirectiveHandler(ext,
+ mDiagnostics,
+ mShaderVersion,
+ mShaderType,
+ resources.WEBGL_debug_shader_precision == 1),
+ mPreprocessor(&mDiagnostics, &mDirectiveHandler),
+ mScanner(nullptr),
+ mUsesFragData(false),
+ mUsesFragColor(false),
+ mUsesSecondaryOutputs(false),
+ mMinProgramTexelOffset(resources.MinProgramTexelOffset),
+ mMaxProgramTexelOffset(resources.MaxProgramTexelOffset),
+ mComputeShaderLocalSizeDeclared(false),
+ mDeclaringFunction(false)
+{
+ mComputeShaderLocalSize.fill(-1);
+}
+
+//
+// Look at a '.' field selector string and change it into offsets
+// for a vector.
+//
+bool TParseContext::parseVectorFields(const TString &compString,
+ int vecSize,
+ TVectorFields &fields,
+ const TSourceLoc &line)
+{
+ fields.num = (int)compString.size();
+ if (fields.num > 4)
+ {
+ error(line, "illegal vector field selection", compString.c_str());
+ return false;
+ }
+
+ enum
+ {
+ exyzw,
+ ergba,
+ estpq
+ } fieldSet[4];
+
+ for (int i = 0; i < fields.num; ++i)
+ {
+ switch (compString[i])
+ {
+ case 'x':
+ fields.offsets[i] = 0;
+ fieldSet[i] = exyzw;
+ break;
+ case 'r':
+ fields.offsets[i] = 0;
+ fieldSet[i] = ergba;
+ break;
+ case 's':
+ fields.offsets[i] = 0;
+ fieldSet[i] = estpq;
+ break;
+ case 'y':
+ fields.offsets[i] = 1;
+ fieldSet[i] = exyzw;
+ break;
+ case 'g':
+ fields.offsets[i] = 1;
+ fieldSet[i] = ergba;
+ break;
+ case 't':
+ fields.offsets[i] = 1;
+ fieldSet[i] = estpq;
+ break;
+ case 'z':
+ fields.offsets[i] = 2;
+ fieldSet[i] = exyzw;
+ break;
+ case 'b':
+ fields.offsets[i] = 2;
+ fieldSet[i] = ergba;
+ break;
+ case 'p':
+ fields.offsets[i] = 2;
+ fieldSet[i] = estpq;
+ break;
+
+ case 'w':
+ fields.offsets[i] = 3;
+ fieldSet[i] = exyzw;
+ break;
+ case 'a':
+ fields.offsets[i] = 3;
+ fieldSet[i] = ergba;
+ break;
+ case 'q':
+ fields.offsets[i] = 3;
+ fieldSet[i] = estpq;
+ break;
+ default:
+ error(line, "illegal vector field selection", compString.c_str());
+ return false;
+ }
+ }
+
+ for (int i = 0; i < fields.num; ++i)
+ {
+ if (fields.offsets[i] >= vecSize)
+ {
+ error(line, "vector field selection out of range", compString.c_str());
+ return false;
+ }
+
+ if (i > 0)
+ {
+ if (fieldSet[i] != fieldSet[i - 1])
+ {
+ error(line, "illegal - vector component fields not from the same set",
+ compString.c_str());
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+///////////////////////////////////////////////////////////////////////
+//
+// Errors
+//
+////////////////////////////////////////////////////////////////////////
+
+
+//
+// Used by flex/bison to output all syntax and parsing errors.
+//
+void TParseContext::error(const TSourceLoc &loc,
+ const char *reason,
+ const char *token,
+ const char *extraInfo)
+{
+ mDiagnostics.error(loc, reason, token, extraInfo);
+}
+
+void TParseContext::warning(const TSourceLoc &loc,
+ const char *reason,
+ const char *token,
+ const char *extraInfo)
+{
+ mDiagnostics.warning(loc, reason, token, extraInfo);
+}
+
+void TParseContext::outOfRangeError(bool isError,
+ const TSourceLoc &loc,
+ const char *reason,
+ const char *token,
+ const char *extraInfo)
+{
+ if (isError)
+ {
+ error(loc, reason, token, extraInfo);
+ }
+ else
+ {
+ warning(loc, reason, token, extraInfo);
+ }
+}
+
+//
+// Same error message for all places assignments don't work.
+//
+void TParseContext::assignError(const TSourceLoc &line, const char *op, TString left, TString right)
+{
+ std::stringstream extraInfoStream;
+ extraInfoStream << "cannot convert from '" << right << "' to '" << left << "'";
+ std::string extraInfo = extraInfoStream.str();
+ error(line, "", op, extraInfo.c_str());
+}
+
+//
+// Same error message for all places unary operations don't work.
+//
+void TParseContext::unaryOpError(const TSourceLoc &line, const char *op, TString operand)
+{
+ std::stringstream extraInfoStream;
+ extraInfoStream << "no operation '" << op << "' exists that takes an operand of type "
+ << operand << " (or there is no acceptable conversion)";
+ std::string extraInfo = extraInfoStream.str();
+ error(line, " wrong operand type", op, extraInfo.c_str());
+}
+
+//
+// Same error message for all binary operations don't work.
+//
+void TParseContext::binaryOpError(const TSourceLoc &line,
+ const char *op,
+ TString left,
+ TString right)
+{
+ std::stringstream extraInfoStream;
+ extraInfoStream << "no operation '" << op << "' exists that takes a left-hand operand of type '"
+ << left << "' and a right operand of type '" << right
+ << "' (or there is no acceptable conversion)";
+ std::string extraInfo = extraInfoStream.str();
+ error(line, " wrong operand types ", op, extraInfo.c_str());
+}
+
+void TParseContext::checkPrecisionSpecified(const TSourceLoc &line,
+ TPrecision precision,
+ TBasicType type)
+{
+ if (!mChecksPrecisionErrors)
+ return;
+
+ if (precision != EbpUndefined && !SupportsPrecision(type))
+ {
+ error(line, "illegal type for precision qualifier", getBasicString(type));
+ }
+
+ if (precision == EbpUndefined)
+ {
+ switch (type)
+ {
+ case EbtFloat:
+ error(line, "No precision specified for (float)", "");
+ return;
+ case EbtInt:
+ case EbtUInt:
+ UNREACHABLE(); // there's always a predeclared qualifier
+ error(line, "No precision specified (int)", "");
+ return;
+ default:
+ if (IsSampler(type))
+ {
+ error(line, "No precision specified (sampler)", "");
+ return;
+ }
+ if (IsImage(type))
+ {
+ error(line, "No precision specified (image)", "");
+ return;
+ }
+ }
+ }
+}
+
+// Both test and if necessary, spit out an error, to see if the node is really
+// an l-value that can be operated on this way.
+bool TParseContext::checkCanBeLValue(const TSourceLoc &line, const char *op, TIntermTyped *node)
+{
+ TIntermSymbol *symNode = node->getAsSymbolNode();
+ TIntermBinary *binaryNode = node->getAsBinaryNode();
+ TIntermSwizzle *swizzleNode = node->getAsSwizzleNode();
+
+ if (swizzleNode)
+ {
+ bool ok = checkCanBeLValue(line, op, swizzleNode->getOperand());
+ if (ok && swizzleNode->hasDuplicateOffsets())
+ {
+ error(line, " l-value of swizzle cannot have duplicate components", op);
+ return false;
+ }
+ return ok;
+ }
+
+ if (binaryNode)
+ {
+ switch (binaryNode->getOp())
+ {
+ case EOpIndexDirect:
+ case EOpIndexIndirect:
+ case EOpIndexDirectStruct:
+ case EOpIndexDirectInterfaceBlock:
+ return checkCanBeLValue(line, op, binaryNode->getLeft());
+ default:
+ break;
+ }
+ error(line, " l-value required", op);
+ return false;
+ }
+
+ const char *symbol = 0;
+ if (symNode != 0)
+ symbol = symNode->getSymbol().c_str();
+
+ const char *message = 0;
+ switch (node->getQualifier())
+ {
+ case EvqConst:
+ message = "can't modify a const";
+ break;
+ case EvqConstReadOnly:
+ message = "can't modify a const";
+ break;
+ case EvqAttribute:
+ message = "can't modify an attribute";
+ break;
+ case EvqFragmentIn:
+ message = "can't modify an input";
+ break;
+ case EvqVertexIn:
+ message = "can't modify an input";
+ break;
+ case EvqUniform:
+ message = "can't modify a uniform";
+ break;
+ case EvqVaryingIn:
+ message = "can't modify a varying";
+ break;
+ case EvqFragCoord:
+ message = "can't modify gl_FragCoord";
+ break;
+ case EvqFrontFacing:
+ message = "can't modify gl_FrontFacing";
+ break;
+ case EvqPointCoord:
+ message = "can't modify gl_PointCoord";
+ break;
+ case EvqNumWorkGroups:
+ message = "can't modify gl_NumWorkGroups";
+ break;
+ case EvqWorkGroupSize:
+ message = "can't modify gl_WorkGroupSize";
+ break;
+ case EvqWorkGroupID:
+ message = "can't modify gl_WorkGroupID";
+ break;
+ case EvqLocalInvocationID:
+ message = "can't modify gl_LocalInvocationID";
+ break;
+ case EvqGlobalInvocationID:
+ message = "can't modify gl_GlobalInvocationID";
+ break;
+ case EvqLocalInvocationIndex:
+ message = "can't modify gl_LocalInvocationIndex";
+ break;
+ case EvqComputeIn:
+ message = "can't modify work group size variable";
+ break;
+ default:
+ //
+ // Type that can't be written to?
+ //
+ if (node->getBasicType() == EbtVoid)
+ {
+ message = "can't modify void";
+ }
+ if (IsSampler(node->getBasicType()))
+ {
+ message = "can't modify a sampler";
+ }
+ if (IsImage(node->getBasicType()))
+ {
+ message = "can't modify an image";
+ }
+ }
+
+ if (message == 0 && binaryNode == 0 && symNode == 0)
+ {
+ error(line, " l-value required", op);
+
+ return false;
+ }
+
+ //
+ // Everything else is okay, no error.
+ //
+ if (message == 0)
+ return true;
+
+ //
+ // If we get here, we have an error and a message.
+ //
+ if (symNode)
+ {
+ std::stringstream extraInfoStream;
+ extraInfoStream << "\"" << symbol << "\" (" << message << ")";
+ std::string extraInfo = extraInfoStream.str();
+ error(line, " l-value required", op, extraInfo.c_str());
+ }
+ else
+ {
+ std::stringstream extraInfoStream;
+ extraInfoStream << "(" << message << ")";
+ std::string extraInfo = extraInfoStream.str();
+ error(line, " l-value required", op, extraInfo.c_str());
+ }
+
+ return false;
+}
+
+// Both test, and if necessary spit out an error, to see if the node is really
+// a constant.
+void TParseContext::checkIsConst(TIntermTyped *node)
+{
+ if (node->getQualifier() != EvqConst)
+ {
+ error(node->getLine(), "constant expression required", "");
+ }
+}
+
+// Both test, and if necessary spit out an error, to see if the node is really
+// an integer.
+void TParseContext::checkIsScalarInteger(TIntermTyped *node, const char *token)
+{
+ if (!node->isScalarInt())
+ {
+ error(node->getLine(), "integer expression required", token);
+ }
+}
+
+// Both test, and if necessary spit out an error, to see if we are currently
+// globally scoped.
+bool TParseContext::checkIsAtGlobalLevel(const TSourceLoc &line, const char *token)
+{
+ if (!symbolTable.atGlobalLevel())
+ {
+ error(line, "only allowed at global scope", token);
+ return false;
+ }
+ return true;
+}
+
+// For now, keep it simple: if it starts "gl_", it's reserved, independent
+// of scope. Except, if the symbol table is at the built-in push-level,
+// which is when we are parsing built-ins.
+// Also checks for "webgl_" and "_webgl_" reserved identifiers if parsing a
+// webgl shader.
+bool TParseContext::checkIsNotReserved(const TSourceLoc &line, const TString &identifier)
+{
+ static const char *reservedErrMsg = "reserved built-in name";
+ if (!symbolTable.atBuiltInLevel())
+ {
+ if (identifier.compare(0, 3, "gl_") == 0)
+ {
+ error(line, reservedErrMsg, "gl_");
+ return false;
+ }
+ if (sh::IsWebGLBasedSpec(mShaderSpec))
+ {
+ if (identifier.compare(0, 6, "webgl_") == 0)
+ {
+ error(line, reservedErrMsg, "webgl_");
+ return false;
+ }
+ if (identifier.compare(0, 7, "_webgl_") == 0)
+ {
+ error(line, reservedErrMsg, "_webgl_");
+ return false;
+ }
+ }
+ if (identifier.find("__") != TString::npos)
+ {
+ error(line,
+ "identifiers containing two consecutive underscores (__) are reserved as "
+ "possible future keywords",
+ identifier.c_str());
+ return false;
+ }
+ }
+
+ return true;
+}
+
+// Make sure there is enough data provided to the constructor to build
+// something of the type of the constructor. Also returns the type of
+// the constructor.
+bool TParseContext::checkConstructorArguments(const TSourceLoc &line,
+ TIntermNode *argumentsNode,
+ const TFunction &function,
+ TOperator op,
+ const TType &type)
+{
+ bool constructingMatrix = false;
+ switch (op)
+ {
+ case EOpConstructMat2:
+ case EOpConstructMat2x3:
+ case EOpConstructMat2x4:
+ case EOpConstructMat3x2:
+ case EOpConstructMat3:
+ case EOpConstructMat3x4:
+ case EOpConstructMat4x2:
+ case EOpConstructMat4x3:
+ case EOpConstructMat4:
+ constructingMatrix = true;
+ break;
+ default:
+ break;
+ }
+
+ //
+ // Note: It's okay to have too many components available, but not okay to have unused
+ // arguments. 'full' will go to true when enough args have been seen. If we loop
+ // again, there is an extra argument, so 'overfull' will become true.
+ //
+
+ size_t size = 0;
+ bool full = false;
+ bool overFull = false;
+ bool matrixInMatrix = false;
+ bool arrayArg = false;
+ for (size_t i = 0; i < function.getParamCount(); ++i)
+ {
+ const TConstParameter &param = function.getParam(i);
+ size += param.type->getObjectSize();
+
+ if (constructingMatrix && param.type->isMatrix())
+ matrixInMatrix = true;
+ if (full)
+ overFull = true;
+ if (op != EOpConstructStruct && !type.isArray() && size >= type.getObjectSize())
+ full = true;
+ if (param.type->isArray())
+ arrayArg = true;
+ }
+
+ if (type.isArray())
+ {
+ // The size of an unsized constructor should already have been determined.
+ ASSERT(!type.isUnsizedArray());
+ if (static_cast<size_t>(type.getArraySize()) != function.getParamCount())
+ {
+ error(line, "array constructor needs one argument per array element", "constructor");
+ return false;
+ }
+ }
+
+ if (arrayArg && op != EOpConstructStruct)
+ {
+ error(line, "constructing from a non-dereferenced array", "constructor");
+ return false;
+ }
+
+ if (matrixInMatrix && !type.isArray())
+ {
+ if (function.getParamCount() != 1)
+ {
+ error(line, "constructing matrix from matrix can only take one argument",
+ "constructor");
+ return false;
+ }
+ }
+
+ if (overFull)
+ {
+ error(line, "too many arguments", "constructor");
+ return false;
+ }
+
+ if (op == EOpConstructStruct && !type.isArray() &&
+ type.getStruct()->fields().size() != function.getParamCount())
+ {
+ error(line,
+ "Number of constructor parameters does not match the number of structure fields",
+ "constructor");
+ return false;
+ }
+
+ if (!type.isMatrix() || !matrixInMatrix)
+ {
+ if ((op != EOpConstructStruct && size != 1 && size < type.getObjectSize()) ||
+ (op == EOpConstructStruct && size < type.getObjectSize()))
+ {
+ error(line, "not enough data provided for construction", "constructor");
+ return false;
+ }
+ }
+
+ if (argumentsNode == nullptr)
+ {
+ error(line, "constructor does not have any arguments", "constructor");
+ return false;
+ }
+
+ TIntermAggregate *argumentsAgg = argumentsNode->getAsAggregate();
+ for (TIntermNode *&argNode : *argumentsAgg->getSequence())
+ {
+ TIntermTyped *argTyped = argNode->getAsTyped();
+ ASSERT(argTyped != nullptr);
+ if (op != EOpConstructStruct && IsSampler(argTyped->getBasicType()))
+ {
+ error(line, "cannot convert a sampler", "constructor");
+ return false;
+ }
+ if (op != EOpConstructStruct && IsImage(argTyped->getBasicType()))
+ {
+ error(line, "cannot convert an image", "constructor");
+ return false;
+ }
+ if (argTyped->getBasicType() == EbtVoid)
+ {
+ error(line, "cannot convert a void", "constructor");
+ return false;
+ }
+ }
+
+ if (type.isArray())
+ {
+ // GLSL ES 3.00 section 5.4.4: Each argument must be the same type as the element type of
+ // the array.
+ for (TIntermNode *&argNode : *argumentsAgg->getSequence())
+ {
+ const TType &argType = argNode->getAsTyped()->getType();
+ // It has already been checked that the argument is not an array.
+ ASSERT(!argType.isArray());
+ if (!argType.sameElementType(type))
+ {
+ error(line, "Array constructor argument has an incorrect type", "Error");
+ return false;
+ }
+ }
+ }
+ else if (op == EOpConstructStruct)
+ {
+ const TFieldList &fields = type.getStruct()->fields();
+ TIntermSequence *args = argumentsAgg->getSequence();
+
+ for (size_t i = 0; i < fields.size(); i++)
+ {
+ if (i >= args->size() || (*args)[i]->getAsTyped()->getType() != *fields[i]->type())
+ {
+ error(line, "Structure constructor arguments do not match structure fields",
+ "Error");
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+// This function checks to see if a void variable has been declared and raise an error message for
+// such a case
+//
+// returns true in case of an error
+//
+bool TParseContext::checkIsNonVoid(const TSourceLoc &line,
+ const TString &identifier,
+ const TBasicType &type)
+{
+ if (type == EbtVoid)
+ {
+ error(line, "illegal use of type 'void'", identifier.c_str());
+ return false;
+ }
+
+ return true;
+}
+
+// This function checks to see if the node (for the expression) contains a scalar boolean expression
+// or not.
+void TParseContext::checkIsScalarBool(const TSourceLoc &line, const TIntermTyped *type)
+{
+ if (type->getBasicType() != EbtBool || type->isArray() || type->isMatrix() || type->isVector())
+ {
+ error(line, "boolean expression expected", "");
+ }
+}
+
+// This function checks to see if the node (for the expression) contains a scalar boolean expression
+// or not.
+void TParseContext::checkIsScalarBool(const TSourceLoc &line, const TPublicType &pType)
+{
+ if (pType.getBasicType() != EbtBool || pType.isAggregate())
+ {
+ error(line, "boolean expression expected", "");
+ }
+}
+
+bool TParseContext::checkIsNotSampler(const TSourceLoc &line,
+ const TTypeSpecifierNonArray &pType,
+ const char *reason)
+{
+ if (pType.type == EbtStruct)
+ {
+ if (ContainsSampler(*pType.userDef))
+ {
+ error(line, reason, getBasicString(pType.type), "(structure contains a sampler)");
+ return false;
+ }
+
+ return true;
+ }
+ else if (IsSampler(pType.type))
+ {
+ error(line, reason, getBasicString(pType.type));
+ return false;
+ }
+
+ return true;
+}
+
+bool TParseContext::checkIsNotImage(const TSourceLoc &line,
+ const TTypeSpecifierNonArray &pType,
+ const char *reason)
+{
+ if (pType.type == EbtStruct)
+ {
+ if (ContainsImage(*pType.userDef))
+ {
+ error(line, reason, getBasicString(pType.type), "(structure contains an image)");
+
+ return false;
+ }
+
+ return true;
+ }
+ else if (IsImage(pType.type))
+ {
+ error(line, reason, getBasicString(pType.type));
+
+ return false;
+ }
+
+ return true;
+}
+
+void TParseContext::checkDeclaratorLocationIsNotSpecified(const TSourceLoc &line,
+ const TPublicType &pType)
+{
+ if (pType.layoutQualifier.location != -1)
+ {
+ error(line, "location must only be specified for a single input or output variable",
+ "location");
+ }
+}
+
+void TParseContext::checkLocationIsNotSpecified(const TSourceLoc &location,
+ const TLayoutQualifier &layoutQualifier)
+{
+ if (layoutQualifier.location != -1)
+ {
+ error(location, "invalid layout qualifier:", "location",
+ "only valid on program inputs and outputs");
+ }
+}
+
+void TParseContext::checkOutParameterIsNotOpaqueType(const TSourceLoc &line,
+ TQualifier qualifier,
+ const TType &type)
+{
+ checkOutParameterIsNotSampler(line, qualifier, type);
+ checkOutParameterIsNotImage(line, qualifier, type);
+}
+
+void TParseContext::checkOutParameterIsNotSampler(const TSourceLoc &line,
+ TQualifier qualifier,
+ const TType &type)
+{
+ ASSERT(qualifier == EvqOut || qualifier == EvqInOut);
+ if (IsSampler(type.getBasicType()))
+ {
+ error(line, "samplers cannot be output parameters", type.getBasicString());
+ }
+}
+
+void TParseContext::checkOutParameterIsNotImage(const TSourceLoc &line,
+ TQualifier qualifier,
+ const TType &type)
+{
+ ASSERT(qualifier == EvqOut || qualifier == EvqInOut);
+ if (IsImage(type.getBasicType()))
+ {
+ error(line, "images cannot be output parameters", type.getBasicString());
+ }
+}
+
+// Do size checking for an array type's size.
+unsigned int TParseContext::checkIsValidArraySize(const TSourceLoc &line, TIntermTyped *expr)
+{
+ TIntermConstantUnion *constant = expr->getAsConstantUnion();
+
+ // TODO(oetuaho@nvidia.com): Get rid of the constant == nullptr check here once all constant
+ // expressions can be folded. Right now we don't allow constant expressions that ANGLE can't
+ // fold as array size.
+ if (expr->getQualifier() != EvqConst || constant == nullptr || !constant->isScalarInt())
+ {
+ error(line, "array size must be a constant integer expression", "");
+ return 1u;
+ }
+
+ unsigned int size = 0u;
+
+ if (constant->getBasicType() == EbtUInt)
+ {
+ size = constant->getUConst(0);
+ }
+ else
+ {
+ int signedSize = constant->getIConst(0);
+
+ if (signedSize < 0)
+ {
+ error(line, "array size must be non-negative", "");
+ return 1u;
+ }
+
+ size = static_cast<unsigned int>(signedSize);
+ }
+
+ if (size == 0u)
+ {
+ error(line, "array size must be greater than zero", "");
+ return 1u;
+ }
+
+ // The size of arrays is restricted here to prevent issues further down the
+ // compiler/translator/driver stack. Shader Model 5 generation hardware is limited to
+ // 4096 registers so this should be reasonable even for aggressively optimizable code.
+ const unsigned int sizeLimit = 65536;
+
+ if (size > sizeLimit)
+ {
+ error(line, "array size too large", "");
+ return 1u;
+ }
+
+ return size;
+}
+
+// See if this qualifier can be an array.
+bool TParseContext::checkIsValidQualifierForArray(const TSourceLoc &line,
+ const TPublicType &elementQualifier)
+{
+ if ((elementQualifier.qualifier == EvqAttribute) ||
+ (elementQualifier.qualifier == EvqVertexIn) ||
+ (elementQualifier.qualifier == EvqConst && mShaderVersion < 300))
+ {
+ error(line, "cannot declare arrays of this qualifier",
+ TType(elementQualifier).getQualifierString());
+ return false;
+ }
+
+ return true;
+}
+
+// See if this element type can be formed into an array.
+bool TParseContext::checkIsValidTypeForArray(const TSourceLoc &line, const TPublicType &elementType)
+{
+ //
+ // Can the type be an array?
+ //
+ if (elementType.array)
+ {
+ error(line, "cannot declare arrays of arrays",
+ TType(elementType).getCompleteString().c_str());
+ return false;
+ }
+ // In ESSL1.00 shaders, structs cannot be varying (section 4.3.5). This is checked elsewhere.
+ // In ESSL3.00 shaders, struct inputs/outputs are allowed but not arrays of structs (section
+ // 4.3.4).
+ if (mShaderVersion >= 300 && elementType.getBasicType() == EbtStruct &&
+ sh::IsVarying(elementType.qualifier))
+ {
+ error(line, "cannot declare arrays of structs of this qualifier",
+ TType(elementType).getCompleteString().c_str());
+ return false;
+ }
+
+ return true;
+}
+
+// Check if this qualified element type can be formed into an array.
+bool TParseContext::checkIsValidTypeAndQualifierForArray(const TSourceLoc &indexLocation,
+ const TPublicType &elementType)
+{
+ if (checkIsValidTypeForArray(indexLocation, elementType))
+ {
+ return checkIsValidQualifierForArray(indexLocation, elementType);
+ }
+ return false;
+}
+
+// Enforce non-initializer type/qualifier rules.
+void TParseContext::checkCanBeDeclaredWithoutInitializer(const TSourceLoc &line,
+ const TString &identifier,
+ TPublicType *type)
+{
+ ASSERT(type != nullptr);
+ if (type->qualifier == EvqConst)
+ {
+ // Make the qualifier make sense.
+ type->qualifier = EvqTemporary;
+
+ // Generate informative error messages for ESSL1.
+ // In ESSL3 arrays and structures containing arrays can be constant.
+ if (mShaderVersion < 300 && type->isStructureContainingArrays())
+ {
+ error(line,
+ "structures containing arrays may not be declared constant since they cannot be "
+ "initialized",
+ identifier.c_str());
+ }
+ else
+ {
+ error(line, "variables with qualifier 'const' must be initialized", identifier.c_str());
+ }
+ return;
+ }
+ if (type->isUnsizedArray())
+ {
+ error(line, "implicitly sized arrays need to be initialized", identifier.c_str());
+ }
+}
+
+// Do some simple checks that are shared between all variable declarations,
+// and update the symbol table.
+//
+// Returns true if declaring the variable succeeded.
+//
+bool TParseContext::declareVariable(const TSourceLoc &line,
+ const TString &identifier,
+ const TType &type,
+ TVariable **variable)
+{
+ ASSERT((*variable) == nullptr);
+
+ bool needsReservedCheck = true;
+
+ // gl_LastFragData may be redeclared with a new precision qualifier
+ if (type.isArray() && identifier.compare(0, 15, "gl_LastFragData") == 0)
+ {
+ const TVariable *maxDrawBuffers = static_cast<const TVariable *>(
+ symbolTable.findBuiltIn("gl_MaxDrawBuffers", mShaderVersion));
+ if (static_cast<int>(type.getArraySize()) == maxDrawBuffers->getConstPointer()->getIConst())
+ {
+ if (TSymbol *builtInSymbol = symbolTable.findBuiltIn(identifier, mShaderVersion))
+ {
+ needsReservedCheck = !checkCanUseExtension(line, builtInSymbol->getExtension());
+ }
+ }
+ else
+ {
+ error(line, "redeclaration of gl_LastFragData with size != gl_MaxDrawBuffers",
+ identifier.c_str());
+ return false;
+ }
+ }
+
+ if (needsReservedCheck && !checkIsNotReserved(line, identifier))
+ return false;
+
+ (*variable) = new TVariable(&identifier, type);
+ if (!symbolTable.declare(*variable))
+ {
+ error(line, "redefinition", identifier.c_str());
+ *variable = nullptr;
+ return false;
+ }
+
+ if (!checkIsNonVoid(line, identifier, type.getBasicType()))
+ return false;
+
+ return true;
+}
+
+void TParseContext::checkIsParameterQualifierValid(
+ const TSourceLoc &line,
+ const TTypeQualifierBuilder &typeQualifierBuilder,
+ TType *type)
+{
+ TTypeQualifier typeQualifier = typeQualifierBuilder.getParameterTypeQualifier(&mDiagnostics);
+
+ if (typeQualifier.qualifier == EvqOut || typeQualifier.qualifier == EvqInOut)
+ {
+ checkOutParameterIsNotOpaqueType(line, typeQualifier.qualifier, *type);
+ }
+
+ if (!IsImage(type->getBasicType()))
+ {
+ checkIsMemoryQualifierNotSpecified(typeQualifier.memoryQualifier, line);
+ }
+ else
+ {
+ type->setMemoryQualifier(typeQualifier.memoryQualifier);
+ }
+
+ type->setQualifier(typeQualifier.qualifier);
+
+ if (typeQualifier.precision != EbpUndefined)
+ {
+ type->setPrecision(typeQualifier.precision);
+ }
+}
+
+bool TParseContext::checkCanUseExtension(const TSourceLoc &line, const TString &extension)
+{
+ const TExtensionBehavior &extBehavior = extensionBehavior();
+ TExtensionBehavior::const_iterator iter = extBehavior.find(extension.c_str());
+ if (iter == extBehavior.end())
+ {
+ error(line, "extension", extension.c_str(), "is not supported");
+ return false;
+ }
+ // In GLSL ES, an extension's default behavior is "disable".
+ if (iter->second == EBhDisable || iter->second == EBhUndefined)
+ {
+ error(line, "extension", extension.c_str(), "is disabled");
+ return false;
+ }
+ if (iter->second == EBhWarn)
+ {
+ warning(line, "extension", extension.c_str(), "is being used");
+ return true;
+ }
+
+ return true;
+}
+
+// These checks are common for all declarations starting a declarator list, and declarators that
+// follow an empty declaration.
+void TParseContext::singleDeclarationErrorCheck(const TPublicType &publicType,
+ const TSourceLoc &identifierLocation)
+{
+ switch (publicType.qualifier)
+ {
+ case EvqVaryingIn:
+ case EvqVaryingOut:
+ case EvqAttribute:
+ case EvqVertexIn:
+ case EvqFragmentOut:
+ case EvqComputeIn:
+ if (publicType.getBasicType() == EbtStruct)
+ {
+ error(identifierLocation, "cannot be used with a structure",
+ getQualifierString(publicType.qualifier));
+ return;
+ }
+
+ default:
+ break;
+ }
+
+ if (publicType.qualifier != EvqUniform &&
+ !checkIsNotSampler(identifierLocation, publicType.typeSpecifierNonArray,
+ "samplers must be uniform"))
+ {
+ return;
+ }
+ if (publicType.qualifier != EvqUniform &&
+ !checkIsNotImage(identifierLocation, publicType.typeSpecifierNonArray,
+ "images must be uniform"))
+ {
+ return;
+ }
+
+ // check for layout qualifier issues
+ const TLayoutQualifier layoutQualifier = publicType.layoutQualifier;
+
+ if (layoutQualifier.matrixPacking != EmpUnspecified)
+ {
+ error(identifierLocation, "layout qualifier",
+ getMatrixPackingString(layoutQualifier.matrixPacking),
+ "only valid for interface blocks");
+ return;
+ }
+
+ if (layoutQualifier.blockStorage != EbsUnspecified)
+ {
+ error(identifierLocation, "layout qualifier",
+ getBlockStorageString(layoutQualifier.blockStorage),
+ "only valid for interface blocks");
+ return;
+ }
+
+ if (publicType.qualifier != EvqVertexIn && publicType.qualifier != EvqFragmentOut)
+ {
+ checkLocationIsNotSpecified(identifierLocation, publicType.layoutQualifier);
+ }
+
+ if (IsImage(publicType.getBasicType()))
+ {
+
+ switch (layoutQualifier.imageInternalFormat)
+ {
+ case EiifRGBA32F:
+ case EiifRGBA16F:
+ case EiifR32F:
+ case EiifRGBA8:
+ case EiifRGBA8_SNORM:
+ if (!IsFloatImage(publicType.getBasicType()))
+ {
+ error(identifierLocation,
+ "internal image format requires a floating image type",
+ getBasicString(publicType.getBasicType()));
+ return;
+ }
+ break;
+ case EiifRGBA32I:
+ case EiifRGBA16I:
+ case EiifRGBA8I:
+ case EiifR32I:
+ if (!IsIntegerImage(publicType.getBasicType()))
+ {
+ error(identifierLocation,
+ "internal image format requires an integer image type",
+ getBasicString(publicType.getBasicType()));
+ return;
+ }
+ break;
+ case EiifRGBA32UI:
+ case EiifRGBA16UI:
+ case EiifRGBA8UI:
+ case EiifR32UI:
+ if (!IsUnsignedImage(publicType.getBasicType()))
+ {
+ error(identifierLocation,
+ "internal image format requires an unsigned image type",
+ getBasicString(publicType.getBasicType()));
+ return;
+ }
+ break;
+ case EiifUnspecified:
+ error(identifierLocation, "layout qualifier", "No image internal format specified");
+ return;
+ default:
+ error(identifierLocation, "layout qualifier", "unrecognized token");
+ return;
+ }
+
+ // GLSL ES 3.10 Revision 4, 4.9 Memory Access Qualifiers
+ switch (layoutQualifier.imageInternalFormat)
+ {
+ case EiifR32F:
+ case EiifR32I:
+ case EiifR32UI:
+ break;
+ default:
+ if (!publicType.memoryQualifier.readonly && !publicType.memoryQualifier.writeonly)
+ {
+ error(identifierLocation, "layout qualifier",
+ "Except for images with the r32f, r32i and r32ui format qualifiers, "
+ "image variables must be qualified readonly and/or writeonly");
+ return;
+ }
+ break;
+ }
+ }
+ else
+ {
+
+ if (!checkInternalFormatIsNotSpecified(identifierLocation,
+ layoutQualifier.imageInternalFormat))
+ {
+ return;
+ }
+
+ if (!checkIsMemoryQualifierNotSpecified(publicType.memoryQualifier, identifierLocation))
+ {
+ return;
+ }
+ }
+}
+
+void TParseContext::checkLayoutQualifierSupported(const TSourceLoc &location,
+ const TString &layoutQualifierName,
+ int versionRequired)
+{
+
+ if (mShaderVersion < versionRequired)
+ {
+ error(location, "invalid layout qualifier:", layoutQualifierName.c_str(), "not supported");
+ }
+}
+
+bool TParseContext::checkWorkGroupSizeIsNotSpecified(const TSourceLoc &location,
+ const TLayoutQualifier &layoutQualifier)
+{
+ const sh::WorkGroupSize &localSize = layoutQualifier.localSize;
+ for (size_t i = 0u; i < localSize.size(); ++i)
+ {
+ if (localSize[i] != -1)
+ {
+ error(location, "invalid layout qualifier:", getWorkGroupSizeString(i),
+ "only valid when used with 'in' in a compute shader global layout declaration");
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool TParseContext::checkInternalFormatIsNotSpecified(const TSourceLoc &location,
+ TLayoutImageInternalFormat internalFormat)
+{
+ if (internalFormat != EiifUnspecified)
+ {
+ error(location, "invalid layout qualifier:", getImageInternalFormatString(internalFormat),
+ "only valid when used with images");
+ return false;
+ }
+ return true;
+}
+
+void TParseContext::functionCallLValueErrorCheck(const TFunction *fnCandidate,
+ TIntermAggregate *fnCall)
+{
+ for (size_t i = 0; i < fnCandidate->getParamCount(); ++i)
+ {
+ TQualifier qual = fnCandidate->getParam(i).type->getQualifier();
+ if (qual == EvqOut || qual == EvqInOut)
+ {
+ TIntermTyped *argument = (*(fnCall->getSequence()))[i]->getAsTyped();
+ if (!checkCanBeLValue(argument->getLine(), "assign", argument))
+ {
+ error(argument->getLine(),
+ "Constant value cannot be passed for 'out' or 'inout' parameters.", "Error");
+ return;
+ }
+ }
+ }
+}
+
+void TParseContext::checkInvariantVariableQualifier(bool invariant,
+ const TQualifier qualifier,
+ const TSourceLoc &invariantLocation)
+{
+ if (!invariant)
+ return;
+
+ if (mShaderVersion < 300)
+ {
+ // input variables in the fragment shader can be also qualified as invariant
+ if (!sh::CanBeInvariantESSL1(qualifier))
+ {
+ error(invariantLocation, "Cannot be qualified as invariant.", "invariant");
+ }
+ }
+ else
+ {
+ if (!sh::CanBeInvariantESSL3OrGreater(qualifier))
+ {
+ error(invariantLocation, "Cannot be qualified as invariant.", "invariant");
+ }
+ }
+}
+
+bool TParseContext::supportsExtension(const char *extension)
+{
+ const TExtensionBehavior &extbehavior = extensionBehavior();
+ TExtensionBehavior::const_iterator iter = extbehavior.find(extension);
+ return (iter != extbehavior.end());
+}
+
+bool TParseContext::isExtensionEnabled(const char *extension) const
+{
+ return ::IsExtensionEnabled(extensionBehavior(), extension);
+}
+
+void TParseContext::handleExtensionDirective(const TSourceLoc &loc,
+ const char *extName,
+ const char *behavior)
+{
+ pp::SourceLocation srcLoc;
+ srcLoc.file = loc.first_file;
+ srcLoc.line = loc.first_line;
+ mDirectiveHandler.handleExtension(srcLoc, extName, behavior);
+}
+
+void TParseContext::handlePragmaDirective(const TSourceLoc &loc,
+ const char *name,
+ const char *value,
+ bool stdgl)
+{
+ pp::SourceLocation srcLoc;
+ srcLoc.file = loc.first_file;
+ srcLoc.line = loc.first_line;
+ mDirectiveHandler.handlePragma(srcLoc, name, value, stdgl);
+}
+
+sh::WorkGroupSize TParseContext::getComputeShaderLocalSize() const
+{
+ sh::WorkGroupSize result;
+ for (size_t i = 0u; i < result.size(); ++i)
+ {
+ if (mComputeShaderLocalSizeDeclared && mComputeShaderLocalSize[i] == -1)
+ {
+ result[i] = 1;
+ }
+ else
+ {
+ result[i] = mComputeShaderLocalSize[i];
+ }
+ }
+ return result;
+}
+
+/////////////////////////////////////////////////////////////////////////////////
+//
+// Non-Errors.
+//
+/////////////////////////////////////////////////////////////////////////////////
+
+const TVariable *TParseContext::getNamedVariable(const TSourceLoc &location,
+ const TString *name,
+ const TSymbol *symbol)
+{
+ const TVariable *variable = NULL;
+
+ if (!symbol)
+ {
+ error(location, "undeclared identifier", name->c_str());
+ }
+ else if (!symbol->isVariable())
+ {
+ error(location, "variable expected", name->c_str());
+ }
+ else
+ {
+ variable = static_cast<const TVariable *>(symbol);
+
+ if (symbolTable.findBuiltIn(variable->getName(), mShaderVersion) &&
+ !variable->getExtension().empty())
+ {
+ checkCanUseExtension(location, variable->getExtension());
+ }
+
+ // Reject shaders using both gl_FragData and gl_FragColor
+ TQualifier qualifier = variable->getType().getQualifier();
+ if (qualifier == EvqFragData || qualifier == EvqSecondaryFragDataEXT)
+ {
+ mUsesFragData = true;
+ }
+ else if (qualifier == EvqFragColor || qualifier == EvqSecondaryFragColorEXT)
+ {
+ mUsesFragColor = true;
+ }
+ if (qualifier == EvqSecondaryFragDataEXT || qualifier == EvqSecondaryFragColorEXT)
+ {
+ mUsesSecondaryOutputs = true;
+ }
+
+ // This validation is not quite correct - it's only an error to write to
+ // both FragData and FragColor. For simplicity, and because users shouldn't
+ // be rewarded for reading from undefined varaibles, return an error
+ // if they are both referenced, rather than assigned.
+ if (mUsesFragData && mUsesFragColor)
+ {
+ const char *errorMessage = "cannot use both gl_FragData and gl_FragColor";
+ if (mUsesSecondaryOutputs)
+ {
+ errorMessage =
+ "cannot use both output variable sets (gl_FragData, gl_SecondaryFragDataEXT)"
+ " and (gl_FragColor, gl_SecondaryFragColorEXT)";
+ }
+ error(location, errorMessage, name->c_str());
+ }
+
+ // GLSL ES 3.1 Revision 4, 7.1.3 Compute Shader Special Variables
+ if (getShaderType() == GL_COMPUTE_SHADER && !mComputeShaderLocalSizeDeclared &&
+ qualifier == EvqWorkGroupSize)
+ {
+ error(location,
+ "It is an error to use gl_WorkGroupSize before declaring the local group size",
+ "gl_WorkGroupSize");
+ }
+ }
+
+ if (!variable)
+ {
+ TType type(EbtFloat, EbpUndefined);
+ TVariable *fakeVariable = new TVariable(name, type);
+ symbolTable.declare(fakeVariable);
+ variable = fakeVariable;
+ }
+
+ return variable;
+}
+
+TIntermTyped *TParseContext::parseVariableIdentifier(const TSourceLoc &location,
+ const TString *name,
+ const TSymbol *symbol)
+{
+ const TVariable *variable = getNamedVariable(location, name, symbol);
+
+ if (variable->getConstPointer())
+ {
+ const TConstantUnion *constArray = variable->getConstPointer();
+ return intermediate.addConstantUnion(constArray, variable->getType(), location);
+ }
+ else
+ {
+ return intermediate.addSymbol(variable->getUniqueId(), variable->getName(),
+ variable->getType(), location);
+ }
+}
+
+//
+// Look up a function name in the symbol table, and make sure it is a function.
+//
+// Return the function symbol if found, otherwise 0.
+//
+const TFunction *TParseContext::findFunction(const TSourceLoc &line,
+ TFunction *call,
+ int inputShaderVersion,
+ bool *builtIn)
+{
+ // First find by unmangled name to check whether the function name has been
+ // hidden by a variable name or struct typename.
+ // If a function is found, check for one with a matching argument list.
+ const TSymbol *symbol = symbolTable.find(call->getName(), inputShaderVersion, builtIn);
+ if (symbol == 0 || symbol->isFunction())
+ {
+ symbol = symbolTable.find(call->getMangledName(), inputShaderVersion, builtIn);
+ }
+
+ if (symbol == 0)
+ {
+ error(line, "no matching overloaded function found", call->getName().c_str());
+ return 0;
+ }
+
+ if (!symbol->isFunction())
+ {
+ error(line, "function name expected", call->getName().c_str());
+ return 0;
+ }
+
+ return static_cast<const TFunction *>(symbol);
+}
+
+//
+// Initializers show up in several places in the grammar. Have one set of
+// code to handle them here.
+//
+// Returns true on error, false if no error
+//
+bool TParseContext::executeInitializer(const TSourceLoc &line,
+ const TString &identifier,
+ const TPublicType &pType,
+ TIntermTyped *initializer,
+ TIntermBinary **initNode)
+{
+ ASSERT(initNode != nullptr);
+ ASSERT(*initNode == nullptr);
+ TType type = TType(pType);
+
+ TVariable *variable = nullptr;
+ if (type.isUnsizedArray())
+ {
+ // We have not checked yet whether the initializer actually is an array or not.
+ if (initializer->isArray())
+ {
+ type.setArraySize(initializer->getArraySize());
+ }
+ else
+ {
+ // Having a non-array initializer for an unsized array will result in an error later,
+ // so we don't generate an error message here.
+ type.setArraySize(1u);
+ }
+ }
+ if (!declareVariable(line, identifier, type, &variable))
+ {
+ return true;
+ }
+
+ bool globalInitWarning = false;
+ if (symbolTable.atGlobalLevel() &&
+ !ValidateGlobalInitializer(initializer, this, &globalInitWarning))
+ {
+ // Error message does not completely match behavior with ESSL 1.00, but
+ // we want to steer developers towards only using constant expressions.
+ error(line, "global variable initializers must be constant expressions", "=");
+ return true;
+ }
+ if (globalInitWarning)
+ {
+ warning(
+ line,
+ "global variable initializers should be constant expressions "
+ "(uniforms and globals are allowed in global initializers for legacy compatibility)",
+ "=");
+ }
+
+ //
+ // identifier must be of type constant, a global, or a temporary
+ //
+ TQualifier qualifier = variable->getType().getQualifier();
+ if ((qualifier != EvqTemporary) && (qualifier != EvqGlobal) && (qualifier != EvqConst))
+ {
+ error(line, " cannot initialize this type of qualifier ",
+ variable->getType().getQualifierString());
+ return true;
+ }
+ //
+ // test for and propagate constant
+ //
+
+ if (qualifier == EvqConst)
+ {
+ if (qualifier != initializer->getType().getQualifier())
+ {
+ std::stringstream extraInfoStream;
+ extraInfoStream << "'" << variable->getType().getCompleteString() << "'";
+ std::string extraInfo = extraInfoStream.str();
+ error(line, " assigning non-constant to", "=", extraInfo.c_str());
+ variable->getType().setQualifier(EvqTemporary);
+ return true;
+ }
+ if (type != initializer->getType())
+ {
+ error(line, " non-matching types for const initializer ",
+ variable->getType().getQualifierString());
+ variable->getType().setQualifier(EvqTemporary);
+ return true;
+ }
+
+ // Save the constant folded value to the variable if possible. For example array
+ // initializers are not folded, since that way copying the array literal to multiple places
+ // in the shader is avoided.
+ // TODO(oetuaho@nvidia.com): Consider constant folding array initialization in cases where
+ // it would be beneficial.
+ if (initializer->getAsConstantUnion())
+ {
+ variable->shareConstPointer(initializer->getAsConstantUnion()->getUnionArrayPointer());
+ *initNode = nullptr;
+ return false;
+ }
+ else if (initializer->getAsSymbolNode())
+ {
+ const TSymbol *symbol =
+ symbolTable.find(initializer->getAsSymbolNode()->getSymbol(), 0);
+ const TVariable *tVar = static_cast<const TVariable *>(symbol);
+
+ const TConstantUnion *constArray = tVar->getConstPointer();
+ if (constArray)
+ {
+ variable->shareConstPointer(constArray);
+ *initNode = nullptr;
+ return false;
+ }
+ }
+ }
+
+ TIntermSymbol *intermSymbol = intermediate.addSymbol(
+ variable->getUniqueId(), variable->getName(), variable->getType(), line);
+ *initNode = createAssign(EOpInitialize, intermSymbol, initializer, line);
+ if (*initNode == nullptr)
+ {
+ assignError(line, "=", intermSymbol->getCompleteString(), initializer->getCompleteString());
+ return true;
+ }
+
+ return false;
+}
+
+void TParseContext::addFullySpecifiedType(TPublicType *typeSpecifier)
+{
+ checkPrecisionSpecified(typeSpecifier->getLine(), typeSpecifier->precision,
+ typeSpecifier->getBasicType());
+
+ if (mShaderVersion < 300 && typeSpecifier->array)
+ {
+ error(typeSpecifier->getLine(), "not supported", "first-class array");
+ typeSpecifier->clearArrayness();
+ }
+}
+
+TPublicType TParseContext::addFullySpecifiedType(const TTypeQualifierBuilder &typeQualifierBuilder,
+ const TPublicType &typeSpecifier)
+{
+ TTypeQualifier typeQualifier = typeQualifierBuilder.getVariableTypeQualifier(&mDiagnostics);
+
+ TPublicType returnType = typeSpecifier;
+ returnType.qualifier = typeQualifier.qualifier;
+ returnType.invariant = typeQualifier.invariant;
+ returnType.layoutQualifier = typeQualifier.layoutQualifier;
+ returnType.memoryQualifier = typeQualifier.memoryQualifier;
+ returnType.precision = typeSpecifier.precision;
+
+ if (typeQualifier.precision != EbpUndefined)
+ {
+ returnType.precision = typeQualifier.precision;
+ }
+
+ checkPrecisionSpecified(typeSpecifier.getLine(), returnType.precision,
+ typeSpecifier.getBasicType());
+
+ checkInvariantVariableQualifier(returnType.invariant, returnType.qualifier,
+ typeSpecifier.getLine());
+
+ checkWorkGroupSizeIsNotSpecified(typeSpecifier.getLine(), returnType.layoutQualifier);
+
+ if (mShaderVersion < 300)
+ {
+ if (typeSpecifier.array)
+ {
+ error(typeSpecifier.getLine(), "not supported", "first-class array");
+ returnType.clearArrayness();
+ }
+
+ if (returnType.qualifier == EvqAttribute &&
+ (typeSpecifier.getBasicType() == EbtBool || typeSpecifier.getBasicType() == EbtInt))
+ {
+ error(typeSpecifier.getLine(), "cannot be bool or int",
+ getQualifierString(returnType.qualifier));
+ }
+
+ if ((returnType.qualifier == EvqVaryingIn || returnType.qualifier == EvqVaryingOut) &&
+ (typeSpecifier.getBasicType() == EbtBool || typeSpecifier.getBasicType() == EbtInt))
+ {
+ error(typeSpecifier.getLine(), "cannot be bool or int",
+ getQualifierString(returnType.qualifier));
+ }
+ }
+ else
+ {
+ if (!returnType.layoutQualifier.isEmpty())
+ {
+ checkIsAtGlobalLevel(typeSpecifier.getLine(), "layout");
+ }
+ if (sh::IsVarying(returnType.qualifier) || returnType.qualifier == EvqVertexIn ||
+ returnType.qualifier == EvqFragmentOut)
+ {
+ checkInputOutputTypeIsValidES3(returnType.qualifier, typeSpecifier,
+ typeSpecifier.getLine());
+ }
+ if (returnType.qualifier == EvqComputeIn)
+ {
+ error(typeSpecifier.getLine(), "'in' can be only used to specify the local group size",
+ "in");
+ }
+ }
+
+ return returnType;
+}
+
+void TParseContext::checkInputOutputTypeIsValidES3(const TQualifier qualifier,
+ const TPublicType &type,
+ const TSourceLoc &qualifierLocation)
+{
+ // An input/output variable can never be bool or a sampler. Samplers are checked elsewhere.
+ if (type.getBasicType() == EbtBool)
+ {
+ error(qualifierLocation, "cannot be bool", getQualifierString(qualifier));
+ }
+
+ // Specific restrictions apply for vertex shader inputs and fragment shader outputs.
+ switch (qualifier)
+ {
+ case EvqVertexIn:
+ // ESSL 3.00 section 4.3.4
+ if (type.array)
+ {
+ error(qualifierLocation, "cannot be array", getQualifierString(qualifier));
+ }
+ // Vertex inputs with a struct type are disallowed in singleDeclarationErrorCheck
+ return;
+ case EvqFragmentOut:
+ // ESSL 3.00 section 4.3.6
+ if (type.typeSpecifierNonArray.isMatrix())
+ {
+ error(qualifierLocation, "cannot be matrix", getQualifierString(qualifier));
+ }
+ // Fragment outputs with a struct type are disallowed in singleDeclarationErrorCheck
+ return;
+ default:
+ break;
+ }
+
+ // Vertex shader outputs / fragment shader inputs have a different, slightly more lenient set of
+ // restrictions.
+ bool typeContainsIntegers =
+ (type.getBasicType() == EbtInt || type.getBasicType() == EbtUInt ||
+ type.isStructureContainingType(EbtInt) || type.isStructureContainingType(EbtUInt));
+ if (typeContainsIntegers && qualifier != EvqFlatIn && qualifier != EvqFlatOut)
+ {
+ error(qualifierLocation, "must use 'flat' interpolation here",
+ getQualifierString(qualifier));
+ }
+
+ if (type.getBasicType() == EbtStruct)
+ {
+ // ESSL 3.00 sections 4.3.4 and 4.3.6.
+ // These restrictions are only implied by the ESSL 3.00 spec, but
+ // the ESSL 3.10 spec lists these restrictions explicitly.
+ if (type.array)
+ {
+ error(qualifierLocation, "cannot be an array of structures",
+ getQualifierString(qualifier));
+ }
+ if (type.isStructureContainingArrays())
+ {
+ error(qualifierLocation, "cannot be a structure containing an array",
+ getQualifierString(qualifier));
+ }
+ if (type.isStructureContainingType(EbtStruct))
+ {
+ error(qualifierLocation, "cannot be a structure containing a structure",
+ getQualifierString(qualifier));
+ }
+ if (type.isStructureContainingType(EbtBool))
+ {
+ error(qualifierLocation, "cannot be a structure containing a bool",
+ getQualifierString(qualifier));
+ }
+ }
+}
+
+void TParseContext::checkLocalVariableConstStorageQualifier(const TQualifierWrapperBase &qualifier)
+{
+ if (qualifier.getType() == QtStorage)
+ {
+ const TStorageQualifierWrapper &storageQualifier =
+ static_cast<const TStorageQualifierWrapper &>(qualifier);
+ if (!declaringFunction() && storageQualifier.getQualifier() != EvqConst &&
+ !symbolTable.atGlobalLevel())
+ {
+ error(storageQualifier.getLine(),
+ "Local variables can only use the const storage qualifier.",
+ storageQualifier.getQualifierString().c_str());
+ }
+ }
+}
+
+bool TParseContext::checkIsMemoryQualifierNotSpecified(const TMemoryQualifier &memoryQualifier,
+ const TSourceLoc &location)
+{
+ if (memoryQualifier.readonly)
+ {
+ error(location, "Only allowed with images.", "readonly");
+ return false;
+ }
+ if (memoryQualifier.writeonly)
+ {
+ error(location, "Only allowed with images.", "writeonly");
+ return false;
+ }
+ if (memoryQualifier.coherent)
+ {
+ error(location, "Only allowed with images.", "coherent");
+ return false;
+ }
+ if (memoryQualifier.restrictQualifier)
+ {
+ error(location, "Only allowed with images.", "restrict");
+ return false;
+ }
+ if (memoryQualifier.volatileQualifier)
+ {
+ error(location, "Only allowed with images.", "volatile");
+ return false;
+ }
+ return true;
+}
+
+TIntermDeclaration *TParseContext::parseSingleDeclaration(
+ TPublicType &publicType,
+ const TSourceLoc &identifierOrTypeLocation,
+ const TString &identifier)
+{
+ TType type(publicType);
+ if ((mCompileOptions & SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL) &&
+ mDirectiveHandler.pragma().stdgl.invariantAll)
+ {
+ TQualifier qualifier = type.getQualifier();
+
+ // The directive handler has already taken care of rejecting invalid uses of this pragma
+ // (for example, in ESSL 3.00 fragment shaders), so at this point, flatten it into all
+ // affected variable declarations:
+ //
+ // 1. Built-in special variables which are inputs to the fragment shader. (These are handled
+ // elsewhere, in TranslatorGLSL.)
+ //
+ // 2. Outputs from vertex shaders in ESSL 1.00 and 3.00 (EvqVaryingOut and EvqVertexOut). It
+ // is actually less likely that there will be bugs in the handling of ESSL 3.00 shaders, but
+ // the way this is currently implemented we have to enable this compiler option before
+ // parsing the shader and determining the shading language version it uses. If this were
+ // implemented as a post-pass, the workaround could be more targeted.
+ //
+ // 3. Inputs in ESSL 1.00 fragment shaders (EvqVaryingIn). This is somewhat in violation of
+ // the specification, but there are desktop OpenGL drivers that expect that this is the
+ // behavior of the #pragma when specified in ESSL 1.00 fragment shaders.
+ if (qualifier == EvqVaryingOut || qualifier == EvqVertexOut || qualifier == EvqVaryingIn)
+ {
+ type.setInvariant(true);
+ }
+ }
+
+ TIntermSymbol *symbol = intermediate.addSymbol(0, identifier, type, identifierOrTypeLocation);
+
+ bool emptyDeclaration = (identifier == "");
+
+ mDeferredSingleDeclarationErrorCheck = emptyDeclaration;
+
+ TIntermDeclaration *declaration = new TIntermDeclaration();
+ declaration->setLine(identifierOrTypeLocation);
+
+ if (emptyDeclaration)
+ {
+ if (publicType.isUnsizedArray())
+ {
+ // ESSL3 spec section 4.1.9: Array declaration which leaves the size unspecified is an
+ // error. It is assumed that this applies to empty declarations as well.
+ error(identifierOrTypeLocation, "empty array declaration needs to specify a size",
+ identifier.c_str());
+ }
+ }
+ else
+ {
+ singleDeclarationErrorCheck(publicType, identifierOrTypeLocation);
+
+ checkCanBeDeclaredWithoutInitializer(identifierOrTypeLocation, identifier, &publicType);
+
+ TVariable *variable = nullptr;
+ declareVariable(identifierOrTypeLocation, identifier, type, &variable);
+
+ if (variable && symbol)
+ {
+ symbol->setId(variable->getUniqueId());
+ }
+ }
+
+ // We append the symbol even if the declaration is empty, mainly because of struct declarations
+ // that may just declare a type.
+ declaration->appendDeclarator(symbol);
+
+ return declaration;
+}
+
+TIntermDeclaration *TParseContext::parseSingleArrayDeclaration(TPublicType &publicType,
+ const TSourceLoc &identifierLocation,
+ const TString &identifier,
+ const TSourceLoc &indexLocation,
+ TIntermTyped *indexExpression)
+{
+ mDeferredSingleDeclarationErrorCheck = false;
+
+ singleDeclarationErrorCheck(publicType, identifierLocation);
+
+ checkCanBeDeclaredWithoutInitializer(identifierLocation, identifier, &publicType);
+
+ checkIsValidTypeAndQualifierForArray(indexLocation, publicType);
+
+ TType arrayType(publicType);
+
+ unsigned int size = checkIsValidArraySize(identifierLocation, indexExpression);
+ // Make the type an array even if size check failed.
+ // This ensures useless error messages regarding the variable's non-arrayness won't follow.
+ arrayType.setArraySize(size);
+
+ TVariable *variable = nullptr;
+ declareVariable(identifierLocation, identifier, arrayType, &variable);
+
+ TIntermDeclaration *declaration = new TIntermDeclaration();
+ declaration->setLine(identifierLocation);
+
+ TIntermSymbol *symbol = intermediate.addSymbol(0, identifier, arrayType, identifierLocation);
+ if (variable && symbol)
+ {
+ symbol->setId(variable->getUniqueId());
+ declaration->appendDeclarator(symbol);
+ }
+
+ return declaration;
+}
+
+TIntermDeclaration *TParseContext::parseSingleInitDeclaration(const TPublicType &publicType,
+ const TSourceLoc &identifierLocation,
+ const TString &identifier,
+ const TSourceLoc &initLocation,
+ TIntermTyped *initializer)
+{
+ mDeferredSingleDeclarationErrorCheck = false;
+
+ singleDeclarationErrorCheck(publicType, identifierLocation);
+
+ TIntermDeclaration *declaration = new TIntermDeclaration();
+ declaration->setLine(identifierLocation);
+
+ TIntermBinary *initNode = nullptr;
+ if (!executeInitializer(identifierLocation, identifier, publicType, initializer, &initNode))
+ {
+ if (initNode)
+ {
+ declaration->appendDeclarator(initNode);
+ }
+ }
+ return declaration;
+}
+
+TIntermDeclaration *TParseContext::parseSingleArrayInitDeclaration(
+ TPublicType &publicType,
+ const TSourceLoc &identifierLocation,
+ const TString &identifier,
+ const TSourceLoc &indexLocation,
+ TIntermTyped *indexExpression,
+ const TSourceLoc &initLocation,
+ TIntermTyped *initializer)
+{
+ mDeferredSingleDeclarationErrorCheck = false;
+
+ singleDeclarationErrorCheck(publicType, identifierLocation);
+
+ checkIsValidTypeAndQualifierForArray(indexLocation, publicType);
+
+ TPublicType arrayType(publicType);
+
+ unsigned int size = 0u;
+ // If indexExpression is nullptr, then the array will eventually get its size implicitly from
+ // the initializer.
+ if (indexExpression != nullptr)
+ {
+ size = checkIsValidArraySize(identifierLocation, indexExpression);
+ }
+ // Make the type an array even if size check failed.
+ // This ensures useless error messages regarding the variable's non-arrayness won't follow.
+ arrayType.setArraySize(size);
+
+ TIntermDeclaration *declaration = new TIntermDeclaration();
+ declaration->setLine(identifierLocation);
+
+ // initNode will correspond to the whole of "type b[n] = initializer".
+ TIntermBinary *initNode = nullptr;
+ if (!executeInitializer(identifierLocation, identifier, arrayType, initializer, &initNode))
+ {
+ if (initNode)
+ {
+ declaration->appendDeclarator(initNode);
+ }
+ }
+
+ return declaration;
+}
+
+TIntermAggregate *TParseContext::parseInvariantDeclaration(
+ const TTypeQualifierBuilder &typeQualifierBuilder,
+ const TSourceLoc &identifierLoc,
+ const TString *identifier,
+ const TSymbol *symbol)
+{
+ TTypeQualifier typeQualifier = typeQualifierBuilder.getVariableTypeQualifier(&mDiagnostics);
+
+ if (!typeQualifier.invariant)
+ {
+ error(identifierLoc, "Expected invariant", identifier->c_str());
+ return nullptr;
+ }
+ if (!checkIsAtGlobalLevel(identifierLoc, "invariant varying"))
+ {
+ return nullptr;
+ }
+ if (!symbol)
+ {
+ error(identifierLoc, "undeclared identifier declared as invariant", identifier->c_str());
+ return nullptr;
+ }
+ if (!IsQualifierUnspecified(typeQualifier.qualifier))
+ {
+ error(identifierLoc, "invariant declaration specifies qualifier",
+ getQualifierString(typeQualifier.qualifier));
+ }
+ if (typeQualifier.precision != EbpUndefined)
+ {
+ error(identifierLoc, "invariant declaration specifies precision",
+ getPrecisionString(typeQualifier.precision));
+ }
+ if (!typeQualifier.layoutQualifier.isEmpty())
+ {
+ error(identifierLoc, "invariant declaration specifies layout", "'layout'");
+ }
+
+ const TVariable *variable = getNamedVariable(identifierLoc, identifier, symbol);
+ ASSERT(variable);
+ const TType &type = variable->getType();
+
+ checkInvariantVariableQualifier(typeQualifier.invariant, type.getQualifier(),
+ typeQualifier.line);
+ checkIsMemoryQualifierNotSpecified(typeQualifier.memoryQualifier, typeQualifier.line);
+
+ symbolTable.addInvariantVarying(std::string(identifier->c_str()));
+
+ TIntermSymbol *intermSymbol =
+ intermediate.addSymbol(variable->getUniqueId(), *identifier, type, identifierLoc);
+
+ TIntermAggregate *aggregate = TIntermediate::MakeAggregate(intermSymbol, identifierLoc);
+ aggregate->setOp(EOpInvariantDeclaration);
+ return aggregate;
+}
+
+void TParseContext::parseDeclarator(TPublicType &publicType,
+ const TSourceLoc &identifierLocation,
+ const TString &identifier,
+ TIntermDeclaration *declarationOut)
+{
+ // If the declaration starting this declarator list was empty (example: int,), some checks were
+ // not performed.
+ if (mDeferredSingleDeclarationErrorCheck)
+ {
+ singleDeclarationErrorCheck(publicType, identifierLocation);
+ mDeferredSingleDeclarationErrorCheck = false;
+ }
+
+ checkDeclaratorLocationIsNotSpecified(identifierLocation, publicType);
+
+ checkCanBeDeclaredWithoutInitializer(identifierLocation, identifier, &publicType);
+
+ TVariable *variable = nullptr;
+ declareVariable(identifierLocation, identifier, TType(publicType), &variable);
+
+ TIntermSymbol *symbol =
+ intermediate.addSymbol(0, identifier, TType(publicType), identifierLocation);
+ if (variable && symbol)
+ {
+ symbol->setId(variable->getUniqueId());
+ declarationOut->appendDeclarator(symbol);
+ }
+}
+
+void TParseContext::parseArrayDeclarator(TPublicType &publicType,
+ const TSourceLoc &identifierLocation,
+ const TString &identifier,
+ const TSourceLoc &arrayLocation,
+ TIntermTyped *indexExpression,
+ TIntermDeclaration *declarationOut)
+{
+ // If the declaration starting this declarator list was empty (example: int,), some checks were
+ // not performed.
+ if (mDeferredSingleDeclarationErrorCheck)
+ {
+ singleDeclarationErrorCheck(publicType, identifierLocation);
+ mDeferredSingleDeclarationErrorCheck = false;
+ }
+
+ checkDeclaratorLocationIsNotSpecified(identifierLocation, publicType);
+
+ checkCanBeDeclaredWithoutInitializer(identifierLocation, identifier, &publicType);
+
+ if (checkIsValidTypeAndQualifierForArray(arrayLocation, publicType))
+ {
+ TType arrayType = TType(publicType);
+ unsigned int size = checkIsValidArraySize(arrayLocation, indexExpression);
+ arrayType.setArraySize(size);
+
+ TVariable *variable = nullptr;
+ declareVariable(identifierLocation, identifier, arrayType, &variable);
+
+ TIntermSymbol *symbol =
+ intermediate.addSymbol(0, identifier, arrayType, identifierLocation);
+ if (variable && symbol)
+ symbol->setId(variable->getUniqueId());
+
+ declarationOut->appendDeclarator(symbol);
+ }
+}
+
+void TParseContext::parseInitDeclarator(const TPublicType &publicType,
+ const TSourceLoc &identifierLocation,
+ const TString &identifier,
+ const TSourceLoc &initLocation,
+ TIntermTyped *initializer,
+ TIntermDeclaration *declarationOut)
+{
+ // If the declaration starting this declarator list was empty (example: int,), some checks were
+ // not performed.
+ if (mDeferredSingleDeclarationErrorCheck)
+ {
+ singleDeclarationErrorCheck(publicType, identifierLocation);
+ mDeferredSingleDeclarationErrorCheck = false;
+ }
+
+ checkDeclaratorLocationIsNotSpecified(identifierLocation, publicType);
+
+ TIntermBinary *initNode = nullptr;
+ if (!executeInitializer(identifierLocation, identifier, publicType, initializer, &initNode))
+ {
+ //
+ // build the intermediate representation
+ //
+ if (initNode)
+ {
+ declarationOut->appendDeclarator(initNode);
+ }
+ }
+}
+
+void TParseContext::parseArrayInitDeclarator(const TPublicType &publicType,
+ const TSourceLoc &identifierLocation,
+ const TString &identifier,
+ const TSourceLoc &indexLocation,
+ TIntermTyped *indexExpression,
+ const TSourceLoc &initLocation,
+ TIntermTyped *initializer,
+ TIntermDeclaration *declarationOut)
+{
+ // If the declaration starting this declarator list was empty (example: int,), some checks were
+ // not performed.
+ if (mDeferredSingleDeclarationErrorCheck)
+ {
+ singleDeclarationErrorCheck(publicType, identifierLocation);
+ mDeferredSingleDeclarationErrorCheck = false;
+ }
+
+ checkDeclaratorLocationIsNotSpecified(identifierLocation, publicType);
+
+ checkIsValidTypeAndQualifierForArray(indexLocation, publicType);
+
+ TPublicType arrayType(publicType);
+
+ unsigned int size = 0u;
+ // If indexExpression is nullptr, then the array will eventually get its size implicitly from
+ // the initializer.
+ if (indexExpression != nullptr)
+ {
+ size = checkIsValidArraySize(identifierLocation, indexExpression);
+ }
+ // Make the type an array even if size check failed.
+ // This ensures useless error messages regarding the variable's non-arrayness won't follow.
+ arrayType.setArraySize(size);
+
+ // initNode will correspond to the whole of "b[n] = initializer".
+ TIntermBinary *initNode = nullptr;
+ if (!executeInitializer(identifierLocation, identifier, arrayType, initializer, &initNode))
+ {
+ if (initNode)
+ {
+ declarationOut->appendDeclarator(initNode);
+ }
+ }
+}
+
+void TParseContext::parseGlobalLayoutQualifier(const TTypeQualifierBuilder &typeQualifierBuilder)
+{
+ TTypeQualifier typeQualifier = typeQualifierBuilder.getVariableTypeQualifier(&mDiagnostics);
+ const TLayoutQualifier layoutQualifier = typeQualifier.layoutQualifier;
+
+ checkInvariantVariableQualifier(typeQualifier.invariant, typeQualifier.qualifier,
+ typeQualifier.line);
+
+ // It should never be the case, but some strange parser errors can send us here.
+ if (layoutQualifier.isEmpty())
+ {
+ error(typeQualifier.line, "Error during layout qualifier parsing.", "?");
+ return;
+ }
+
+ if (!layoutQualifier.isCombinationValid())
+ {
+ error(typeQualifier.line, "invalid combination:", "layout");
+ return;
+ }
+
+ checkIsMemoryQualifierNotSpecified(typeQualifier.memoryQualifier, typeQualifier.line);
+
+ checkInternalFormatIsNotSpecified(typeQualifier.line, layoutQualifier.imageInternalFormat);
+
+ if (typeQualifier.qualifier == EvqComputeIn)
+ {
+ if (mComputeShaderLocalSizeDeclared &&
+ !layoutQualifier.isLocalSizeEqual(mComputeShaderLocalSize))
+ {
+ error(typeQualifier.line, "Work group size does not match the previous declaration",
+ "layout");
+ return;
+ }
+
+ if (mShaderVersion < 310)
+ {
+ error(typeQualifier.line, "in type qualifier supported in GLSL ES 3.10 only", "layout");
+ return;
+ }
+
+ if (!layoutQualifier.localSize.isAnyValueSet())
+ {
+ error(typeQualifier.line, "No local work group size specified", "layout");
+ return;
+ }
+
+ const TVariable *maxComputeWorkGroupSize = static_cast<const TVariable *>(
+ symbolTable.findBuiltIn("gl_MaxComputeWorkGroupSize", mShaderVersion));
+
+ const TConstantUnion *maxComputeWorkGroupSizeData =
+ maxComputeWorkGroupSize->getConstPointer();
+
+ for (size_t i = 0u; i < layoutQualifier.localSize.size(); ++i)
+ {
+ if (layoutQualifier.localSize[i] != -1)
+ {
+ mComputeShaderLocalSize[i] = layoutQualifier.localSize[i];
+ const int maxComputeWorkGroupSizeValue = maxComputeWorkGroupSizeData[i].getIConst();
+ if (mComputeShaderLocalSize[i] < 1 ||
+ mComputeShaderLocalSize[i] > maxComputeWorkGroupSizeValue)
+ {
+ std::stringstream errorMessageStream;
+ errorMessageStream << "Value must be at least 1 and no greater than "
+ << maxComputeWorkGroupSizeValue;
+ const std::string &errorMessage = errorMessageStream.str();
+
+ error(typeQualifier.line, "invalid value:", getWorkGroupSizeString(i),
+ errorMessage.c_str());
+ return;
+ }
+ }
+ }
+
+ mComputeShaderLocalSizeDeclared = true;
+ }
+ else
+ {
+
+ if (!checkWorkGroupSizeIsNotSpecified(typeQualifier.line, typeQualifier.layoutQualifier))
+ {
+ return;
+ }
+
+ if (typeQualifier.qualifier != EvqUniform)
+ {
+ error(typeQualifier.line, "invalid qualifier:",
+ getQualifierString(typeQualifier.qualifier), "global layout must be uniform");
+ return;
+ }
+
+ if (mShaderVersion < 300)
+ {
+ error(typeQualifier.line, "layout qualifiers supported in GLSL ES 3.00 and above",
+ "layout");
+ return;
+ }
+
+ checkLocationIsNotSpecified(typeQualifier.line, typeQualifier.layoutQualifier);
+
+ if (layoutQualifier.matrixPacking != EmpUnspecified)
+ {
+ mDefaultMatrixPacking = layoutQualifier.matrixPacking;
+ }
+
+ if (layoutQualifier.blockStorage != EbsUnspecified)
+ {
+ mDefaultBlockStorage = layoutQualifier.blockStorage;
+ }
+ }
+}
+
+TIntermAggregate *TParseContext::addFunctionPrototypeDeclaration(const TFunction &parsedFunction,
+ const TSourceLoc &location)
+{
+ // Note: function found from the symbol table could be the same as parsedFunction if this is the
+ // first declaration. Either way the instance in the symbol table is used to track whether the
+ // function is declared multiple times.
+ TFunction *function = static_cast<TFunction *>(
+ symbolTable.find(parsedFunction.getMangledName(), getShaderVersion()));
+ if (function->hasPrototypeDeclaration() && mShaderVersion == 100)
+ {
+ // ESSL 1.00.17 section 4.2.7.
+ // Doesn't apply to ESSL 3.00.4: see section 4.2.3.
+ error(location, "duplicate function prototype declarations are not allowed", "function");
+ }
+ function->setHasPrototypeDeclaration();
+
+ TIntermAggregate *prototype = new TIntermAggregate;
+ // TODO(oetuaho@nvidia.com): Instead of converting the function information here, the node could
+ // point to the data that already exists in the symbol table.
+ prototype->setType(function->getReturnType());
+ prototype->getFunctionSymbolInfo()->setFromFunction(*function);
+
+ for (size_t i = 0; i < function->getParamCount(); i++)
+ {
+ const TConstParameter &param = function->getParam(i);
+ if (param.name != 0)
+ {
+ TVariable variable(param.name, *param.type);
+
+ TIntermSymbol *paramSymbol = intermediate.addSymbol(
+ variable.getUniqueId(), variable.getName(), variable.getType(), location);
+ prototype = intermediate.growAggregate(prototype, paramSymbol, location);
+ }
+ else
+ {
+ TIntermSymbol *paramSymbol = intermediate.addSymbol(0, "", *param.type, location);
+ prototype = intermediate.growAggregate(prototype, paramSymbol, location);
+ }
+ }
+
+ prototype->setOp(EOpPrototype);
+
+ symbolTable.pop();
+
+ if (!symbolTable.atGlobalLevel())
+ {
+ // ESSL 3.00.4 section 4.2.4.
+ error(location, "local function prototype declarations are not allowed", "function");
+ }
+
+ return prototype;
+}
+
+TIntermFunctionDefinition *TParseContext::addFunctionDefinition(
+ const TFunction &function,
+ TIntermAggregate *functionParameters,
+ TIntermBlock *functionBody,
+ const TSourceLoc &location)
+{
+ // Check that non-void functions have at least one return statement.
+ if (mCurrentFunctionType->getBasicType() != EbtVoid && !mFunctionReturnsValue)
+ {
+ error(location, "function does not return a value:", "", function.getName().c_str());
+ }
+
+ if (functionBody == nullptr)
+ {
+ functionBody = new TIntermBlock();
+ functionBody->setLine(location);
+ }
+ TIntermFunctionDefinition *functionNode =
+ new TIntermFunctionDefinition(function.getReturnType(), functionParameters, functionBody);
+ functionNode->setLine(location);
+
+ functionNode->getFunctionSymbolInfo()->setFromFunction(function);
+
+ symbolTable.pop();
+ return functionNode;
+}
+
+void TParseContext::parseFunctionDefinitionHeader(const TSourceLoc &location,
+ TFunction **function,
+ TIntermAggregate **aggregateOut)
+{
+ ASSERT(function);
+ ASSERT(*function);
+ const TSymbol *builtIn =
+ symbolTable.findBuiltIn((*function)->getMangledName(), getShaderVersion());
+
+ if (builtIn)
+ {
+ error(location, "built-in functions cannot be redefined", (*function)->getName().c_str());
+ }
+ else
+ {
+ TFunction *prevDec = static_cast<TFunction *>(
+ symbolTable.find((*function)->getMangledName(), getShaderVersion()));
+
+ // Note: 'prevDec' could be 'function' if this is the first time we've seen function as it
+ // would have just been put in the symbol table. Otherwise, we're looking up an earlier
+ // occurance.
+ if (*function != prevDec)
+ {
+ // Swap the parameters of the previous declaration to the parameters of the function
+ // definition (parameter names may differ).
+ prevDec->swapParameters(**function);
+
+ // The function definition will share the same symbol as any previous declaration.
+ *function = prevDec;
+ }
+
+ if ((*function)->isDefined())
+ {
+ error(location, "function already has a body", (*function)->getName().c_str());
+ }
+
+ (*function)->setDefined();
+ }
+
+ // Raise error message if main function takes any parameters or return anything other than void
+ if ((*function)->getName() == "main")
+ {
+ if ((*function)->getParamCount() > 0)
+ {
+ error(location, "function cannot take any parameter(s)",
+ (*function)->getName().c_str());
+ }
+ if ((*function)->getReturnType().getBasicType() != EbtVoid)
+ {
+ error(location, "", (*function)->getReturnType().getBasicString(),
+ "main function cannot return a value");
+ }
+ }
+
+ //
+ // Remember the return type for later checking for RETURN statements.
+ //
+ mCurrentFunctionType = &((*function)->getReturnType());
+ mFunctionReturnsValue = false;
+
+ //
+ // Insert parameters into the symbol table.
+ // If the parameter has no name, it's not an error, just don't insert it
+ // (could be used for unused args).
+ //
+ // Also, accumulate the list of parameters into the HIL, so lower level code
+ // knows where to find parameters.
+ //
+ TIntermAggregate *paramNodes = new TIntermAggregate;
+ for (size_t i = 0; i < (*function)->getParamCount(); i++)
+ {
+ const TConstParameter &param = (*function)->getParam(i);
+ if (param.name != 0)
+ {
+ TVariable *variable = new TVariable(param.name, *param.type);
+ //
+ // Insert the parameters with name in the symbol table.
+ //
+ if (!symbolTable.declare(variable))
+ {
+ error(location, "redefinition", variable->getName().c_str());
+ paramNodes = intermediate.growAggregate(
+ paramNodes, intermediate.addSymbol(0, "", *param.type, location), location);
+ continue;
+ }
+
+ //
+ // Add the parameter to the HIL
+ //
+ TIntermSymbol *symbol = intermediate.addSymbol(
+ variable->getUniqueId(), variable->getName(), variable->getType(), location);
+
+ paramNodes = intermediate.growAggregate(paramNodes, symbol, location);
+ }
+ else
+ {
+ paramNodes = intermediate.growAggregate(
+ paramNodes, intermediate.addSymbol(0, "", *param.type, location), location);
+ }
+ }
+ intermediate.setAggregateOperator(paramNodes, EOpParameters, location);
+ *aggregateOut = paramNodes;
+ setLoopNestingLevel(0);
+}
+
+TFunction *TParseContext::parseFunctionDeclarator(const TSourceLoc &location, TFunction *function)
+{
+ //
+ // We don't know at this point whether this is a function definition or a prototype.
+ // The definition production code will check for redefinitions.
+ // In the case of ESSL 1.00 the prototype production code will also check for redeclarations.
+ //
+ // Return types and parameter qualifiers must match in all redeclarations, so those are checked
+ // here.
+ //
+ TFunction *prevDec =
+ static_cast<TFunction *>(symbolTable.find(function->getMangledName(), getShaderVersion()));
+
+ if (getShaderVersion() >= 300 && symbolTable.hasUnmangledBuiltIn(function->getName().c_str()))
+ {
+ // With ESSL 3.00, names of built-in functions cannot be redeclared as functions.
+ // Therefore overloading or redefining builtin functions is an error.
+ error(location, "Name of a built-in function cannot be redeclared as function",
+ function->getName().c_str());
+ }
+ else if (prevDec)
+ {
+ if (prevDec->getReturnType() != function->getReturnType())
+ {
+ error(location, "function must have the same return type in all of its declarations",
+ function->getReturnType().getBasicString());
+ }
+ for (size_t i = 0; i < prevDec->getParamCount(); ++i)
+ {
+ if (prevDec->getParam(i).type->getQualifier() !=
+ function->getParam(i).type->getQualifier())
+ {
+ error(location,
+ "function must have the same parameter qualifiers in all of its declarations",
+ function->getParam(i).type->getQualifierString());
+ }
+ }
+ }
+
+ //
+ // Check for previously declared variables using the same name.
+ //
+ TSymbol *prevSym = symbolTable.find(function->getName(), getShaderVersion());
+ if (prevSym)
+ {
+ if (!prevSym->isFunction())
+ {
+ error(location, "redefinition", function->getName().c_str(), "function");
+ }
+ }
+ else
+ {
+ // Insert the unmangled name to detect potential future redefinition as a variable.
+ symbolTable.getOuterLevel()->insertUnmangled(function);
+ }
+
+ // We're at the inner scope level of the function's arguments and body statement.
+ // Add the function prototype to the surrounding scope instead.
+ symbolTable.getOuterLevel()->insert(function);
+
+ //
+ // If this is a redeclaration, it could also be a definition, in which case, we want to use the
+ // variable names from this one, and not the one that's
+ // being redeclared. So, pass back up this declaration, not the one in the symbol table.
+ //
+ return function;
+}
+
+TFunction *TParseContext::parseFunctionHeader(const TPublicType &type,
+ const TString *name,
+ const TSourceLoc &location)
+{
+ if (type.qualifier != EvqGlobal && type.qualifier != EvqTemporary)
+ {
+ error(location, "no qualifiers allowed for function return",
+ getQualifierString(type.qualifier));
+ }
+ if (!type.layoutQualifier.isEmpty())
+ {
+ error(location, "no qualifiers allowed for function return", "layout");
+ }
+ // make sure a sampler or an image is not involved as well...
+ checkIsNotSampler(location, type.typeSpecifierNonArray,
+ "samplers can't be function return values");
+ checkIsNotImage(location, type.typeSpecifierNonArray, "images can't be function return values");
+ if (mShaderVersion < 300)
+ {
+ // Array return values are forbidden, but there's also no valid syntax for declaring array
+ // return values in ESSL 1.00.
+ ASSERT(type.arraySize == 0 || mDiagnostics.numErrors() > 0);
+
+ if (type.isStructureContainingArrays())
+ {
+ // ESSL 1.00.17 section 6.1 Function Definitions
+ error(location, "structures containing arrays can't be function return values",
+ TType(type).getCompleteString().c_str());
+ }
+ }
+
+ // Add the function as a prototype after parsing it (we do not support recursion)
+ return new TFunction(name, new TType(type));
+}
+
+TFunction *TParseContext::addConstructorFunc(const TPublicType &publicTypeIn)
+{
+ TPublicType publicType = publicTypeIn;
+ if (publicType.isStructSpecifier())
+ {
+ error(publicType.getLine(), "constructor can't be a structure definition",
+ getBasicString(publicType.getBasicType()));
+ }
+
+ TOperator op = EOpNull;
+ if (publicType.getUserDef())
+ {
+ op = EOpConstructStruct;
+ }
+ else
+ {
+ op = sh::TypeToConstructorOperator(TType(publicType));
+ if (op == EOpNull)
+ {
+ error(publicType.getLine(), "cannot construct this type",
+ getBasicString(publicType.getBasicType()));
+ publicType.setBasicType(EbtFloat);
+ op = EOpConstructFloat;
+ }
+ }
+
+ TString tempString;
+ const TType *type = new TType(publicType);
+ return new TFunction(&tempString, type, op);
+}
+
+// This function is used to test for the correctness of the parameters passed to various constructor
+// functions and also convert them to the right datatype if it is allowed and required.
+//
+// Returns a node to add to the tree regardless of if an error was generated or not.
+//
+TIntermTyped *TParseContext::addConstructor(TIntermNode *arguments,
+ TOperator op,
+ TFunction *fnCall,
+ const TSourceLoc &line)
+{
+ TType type = fnCall->getReturnType();
+ if (type.isUnsizedArray())
+ {
+ if (fnCall->getParamCount() == 0)
+ {
+ error(line, "implicitly sized array constructor must have at least one argument", "[]");
+ type.setArraySize(1u);
+ return TIntermTyped::CreateZero(type);
+ }
+ type.setArraySize(static_cast<unsigned int>(fnCall->getParamCount()));
+ }
+ bool constType = true;
+ for (size_t i = 0; i < fnCall->getParamCount(); ++i)
+ {
+ const TConstParameter &param = fnCall->getParam(i);
+ if (param.type->getQualifier() != EvqConst)
+ constType = false;
+ }
+ if (constType)
+ type.setQualifier(EvqConst);
+
+ if (!checkConstructorArguments(line, arguments, *fnCall, op, type))
+ {
+ TIntermTyped *dummyNode = intermediate.setAggregateOperator(nullptr, op, line);
+ dummyNode->setType(type);
+ return dummyNode;
+ }
+ TIntermAggregate *constructor = arguments->getAsAggregate();
+ ASSERT(constructor != nullptr);
+
+ // Turn the argument list itself into a constructor
+ constructor->setOp(op);
+ constructor->setLine(line);
+ ASSERT(constructor->isConstructor());
+
+ // Need to set type before setPrecisionFromChildren() because bool doesn't have precision.
+ constructor->setType(type);
+
+ // Structs should not be precision qualified, the individual members may be.
+ // Built-in types on the other hand should be precision qualified.
+ if (op != EOpConstructStruct)
+ {
+ constructor->setPrecisionFromChildren();
+ type.setPrecision(constructor->getPrecision());
+ }
+
+ constructor->setType(type);
+
+ TIntermTyped *constConstructor = intermediate.foldAggregateBuiltIn(constructor, &mDiagnostics);
+ if (constConstructor)
+ {
+ return constConstructor;
+ }
+
+ return constructor;
+}
+
+//
+// Interface/uniform blocks
+//
+TIntermDeclaration *TParseContext::addInterfaceBlock(
+ const TTypeQualifierBuilder &typeQualifierBuilder,
+ const TSourceLoc &nameLine,
+ const TString &blockName,
+ TFieldList *fieldList,
+ const TString *instanceName,
+ const TSourceLoc &instanceLine,
+ TIntermTyped *arrayIndex,
+ const TSourceLoc &arrayIndexLine)
+{
+ checkIsNotReserved(nameLine, blockName);
+
+ TTypeQualifier typeQualifier = typeQualifierBuilder.getVariableTypeQualifier(&mDiagnostics);
+
+ if (typeQualifier.qualifier != EvqUniform)
+ {
+ error(typeQualifier.line, "invalid qualifier:", getQualifierString(typeQualifier.qualifier),
+ "interface blocks must be uniform");
+ }
+
+ if (typeQualifier.invariant)
+ {
+ error(typeQualifier.line, "invalid qualifier on interface block member", "invariant");
+ }
+
+ checkIsMemoryQualifierNotSpecified(typeQualifier.memoryQualifier, typeQualifier.line);
+
+ TLayoutQualifier blockLayoutQualifier = typeQualifier.layoutQualifier;
+ checkLocationIsNotSpecified(typeQualifier.line, blockLayoutQualifier);
+
+ if (blockLayoutQualifier.matrixPacking == EmpUnspecified)
+ {
+ blockLayoutQualifier.matrixPacking = mDefaultMatrixPacking;
+ }
+
+ if (blockLayoutQualifier.blockStorage == EbsUnspecified)
+ {
+ blockLayoutQualifier.blockStorage = mDefaultBlockStorage;
+ }
+
+ checkWorkGroupSizeIsNotSpecified(nameLine, blockLayoutQualifier);
+
+ checkInternalFormatIsNotSpecified(nameLine, blockLayoutQualifier.imageInternalFormat);
+
+ TSymbol *blockNameSymbol = new TInterfaceBlockName(&blockName);
+ if (!symbolTable.declare(blockNameSymbol))
+ {
+ error(nameLine, "redefinition", blockName.c_str(), "interface block name");
+ }
+
+ // check for sampler types and apply layout qualifiers
+ for (size_t memberIndex = 0; memberIndex < fieldList->size(); ++memberIndex)
+ {
+ TField *field = (*fieldList)[memberIndex];
+ TType *fieldType = field->type();
+ if (IsSampler(fieldType->getBasicType()))
+ {
+ error(field->line(), "unsupported type", fieldType->getBasicString(),
+ "sampler types are not allowed in interface blocks");
+ }
+
+ if (IsImage(fieldType->getBasicType()))
+ {
+ error(field->line(), "unsupported type", fieldType->getBasicString(),
+ "image types are not allowed in interface blocks");
+ }
+
+ const TQualifier qualifier = fieldType->getQualifier();
+ switch (qualifier)
+ {
+ case EvqGlobal:
+ case EvqUniform:
+ break;
+ default:
+ error(field->line(), "invalid qualifier on interface block member",
+ getQualifierString(qualifier));
+ break;
+ }
+
+ if (fieldType->isInvariant())
+ {
+ error(field->line(), "invalid qualifier on interface block member", "invariant");
+ }
+
+ // check layout qualifiers
+ TLayoutQualifier fieldLayoutQualifier = fieldType->getLayoutQualifier();
+ checkLocationIsNotSpecified(field->line(), fieldLayoutQualifier);
+
+ if (fieldLayoutQualifier.blockStorage != EbsUnspecified)
+ {
+ error(field->line(), "invalid layout qualifier:",
+ getBlockStorageString(fieldLayoutQualifier.blockStorage), "cannot be used here");
+ }
+
+ if (fieldLayoutQualifier.matrixPacking == EmpUnspecified)
+ {
+ fieldLayoutQualifier.matrixPacking = blockLayoutQualifier.matrixPacking;
+ }
+ else if (!fieldType->isMatrix() && fieldType->getBasicType() != EbtStruct)
+ {
+ warning(field->line(), "extraneous layout qualifier:",
+ getMatrixPackingString(fieldLayoutQualifier.matrixPacking),
+ "only has an effect on matrix types");
+ }
+
+ fieldType->setLayoutQualifier(fieldLayoutQualifier);
+ }
+
+ // add array index
+ unsigned int arraySize = 0;
+ if (arrayIndex != nullptr)
+ {
+ arraySize = checkIsValidArraySize(arrayIndexLine, arrayIndex);
+ }
+
+ TInterfaceBlock *interfaceBlock =
+ new TInterfaceBlock(&blockName, fieldList, instanceName, arraySize, blockLayoutQualifier);
+ TType interfaceBlockType(interfaceBlock, typeQualifier.qualifier, blockLayoutQualifier,
+ arraySize);
+
+ TString symbolName = "";
+ int symbolId = 0;
+
+ if (!instanceName)
+ {
+ // define symbols for the members of the interface block
+ for (size_t memberIndex = 0; memberIndex < fieldList->size(); ++memberIndex)
+ {
+ TField *field = (*fieldList)[memberIndex];
+ TType *fieldType = field->type();
+
+ // set parent pointer of the field variable
+ fieldType->setInterfaceBlock(interfaceBlock);
+
+ TVariable *fieldVariable = new TVariable(&field->name(), *fieldType);
+ fieldVariable->setQualifier(typeQualifier.qualifier);
+
+ if (!symbolTable.declare(fieldVariable))
+ {
+ error(field->line(), "redefinition", field->name().c_str(),
+ "interface block member name");
+ }
+ }
+ }
+ else
+ {
+ checkIsNotReserved(instanceLine, *instanceName);
+
+ // add a symbol for this interface block
+ TVariable *instanceTypeDef = new TVariable(instanceName, interfaceBlockType, false);
+ instanceTypeDef->setQualifier(typeQualifier.qualifier);
+
+ if (!symbolTable.declare(instanceTypeDef))
+ {
+ error(instanceLine, "redefinition", instanceName->c_str(),
+ "interface block instance name");
+ }
+
+ symbolId = instanceTypeDef->getUniqueId();
+ symbolName = instanceTypeDef->getName();
+ }
+
+ TIntermSymbol *blockSymbol =
+ intermediate.addSymbol(symbolId, symbolName, interfaceBlockType, typeQualifier.line);
+ TIntermDeclaration *declaration = new TIntermDeclaration();
+ declaration->appendDeclarator(blockSymbol);
+ declaration->setLine(nameLine);
+
+ exitStructDeclaration();
+ return declaration;
+}
+
+void TParseContext::enterStructDeclaration(const TSourceLoc &line, const TString &identifier)
+{
+ ++mStructNestingLevel;
+
+ // Embedded structure definitions are not supported per GLSL ES spec.
+ // They aren't allowed in GLSL either, but we need to detect this here
+ // so we don't rely on the GLSL compiler to catch it.
+ if (mStructNestingLevel > 1)
+ {
+ error(line, "", "Embedded struct definitions are not allowed");
+ }
+}
+
+void TParseContext::exitStructDeclaration()
+{
+ --mStructNestingLevel;
+}
+
+void TParseContext::checkIsBelowStructNestingLimit(const TSourceLoc &line, const TField &field)
+{
+ if (!sh::IsWebGLBasedSpec(mShaderSpec))
+ {
+ return;
+ }
+
+ if (field.type()->getBasicType() != EbtStruct)
+ {
+ return;
+ }
+
+ // We're already inside a structure definition at this point, so add
+ // one to the field's struct nesting.
+ if (1 + field.type()->getDeepestStructNesting() > kWebGLMaxStructNesting)
+ {
+ std::stringstream reasonStream;
+ reasonStream << "Reference of struct type " << field.type()->getStruct()->name().c_str()
+ << " exceeds maximum allowed nesting level of " << kWebGLMaxStructNesting;
+ std::string reason = reasonStream.str();
+ error(line, reason.c_str(), field.name().c_str(), "");
+ return;
+ }
+}
+
+//
+// Parse an array index expression
+//
+TIntermTyped *TParseContext::addIndexExpression(TIntermTyped *baseExpression,
+ const TSourceLoc &location,
+ TIntermTyped *indexExpression)
+{
+ if (!baseExpression->isArray() && !baseExpression->isMatrix() && !baseExpression->isVector())
+ {
+ if (baseExpression->getAsSymbolNode())
+ {
+ error(location, " left of '[' is not of type array, matrix, or vector ",
+ baseExpression->getAsSymbolNode()->getSymbol().c_str());
+ }
+ else
+ {
+ error(location, " left of '[' is not of type array, matrix, or vector ", "expression");
+ }
+
+ TConstantUnion *unionArray = new TConstantUnion[1];
+ unionArray->setFConst(0.0f);
+ return intermediate.addConstantUnion(unionArray, TType(EbtFloat, EbpHigh, EvqConst),
+ location);
+ }
+
+ TIntermConstantUnion *indexConstantUnion = indexExpression->getAsConstantUnion();
+
+ // TODO(oetuaho@nvidia.com): Get rid of indexConstantUnion == nullptr below once ANGLE is able
+ // to constant fold all constant expressions. Right now we don't allow indexing interface blocks
+ // or fragment outputs with expressions that ANGLE is not able to constant fold, even if the
+ // index is a constant expression.
+ if (indexExpression->getQualifier() != EvqConst || indexConstantUnion == nullptr)
+ {
+ if (baseExpression->isInterfaceBlock())
+ {
+ error(
+ location, "", "[",
+ "array indexes for interface blocks arrays must be constant integral expressions");
+ }
+ else if (baseExpression->getQualifier() == EvqFragmentOut)
+ {
+ error(location, "", "[",
+ "array indexes for fragment outputs must be constant integral expressions");
+ }
+ else if (mShaderSpec == SH_WEBGL2_SPEC && baseExpression->getQualifier() == EvqFragData)
+ {
+ error(location, "", "[", "array index for gl_FragData must be constant zero");
+ }
+ }
+
+ if (indexConstantUnion)
+ {
+ // If an out-of-range index is not qualified as constant, the behavior in the spec is
+ // undefined. This applies even if ANGLE has been able to constant fold it (ANGLE may
+ // constant fold expressions that are not constant expressions). The most compatible way to
+ // handle this case is to report a warning instead of an error and force the index to be in
+ // the correct range.
+ bool outOfRangeIndexIsError = indexExpression->getQualifier() == EvqConst;
+ int index = indexConstantUnion->getIConst(0);
+
+ int safeIndex = -1;
+
+ if (baseExpression->isArray())
+ {
+ if (baseExpression->getQualifier() == EvqFragData && index > 0)
+ {
+ if (mShaderSpec == SH_WEBGL2_SPEC)
+ {
+ // Error has been already generated if index is not const.
+ if (indexExpression->getQualifier() == EvqConst)
+ {
+ error(location, "", "[",
+ "array index for gl_FragData must be constant zero");
+ }
+ safeIndex = 0;
+ }
+ else if (!isExtensionEnabled("GL_EXT_draw_buffers"))
+ {
+ outOfRangeError(outOfRangeIndexIsError, location, "", "[",
+ "array index for gl_FragData must be zero when "
+ "GL_EXT_draw_buffers is disabled");
+ safeIndex = 0;
+ }
+ }
+ // Only do generic out-of-range check if similar error hasn't already been reported.
+ if (safeIndex < 0)
+ {
+ safeIndex = checkIndexOutOfRange(outOfRangeIndexIsError, location, index,
+ baseExpression->getArraySize(),
+ "array index out of range", "[]");
+ }
+ }
+ else if (baseExpression->isMatrix())
+ {
+ safeIndex = checkIndexOutOfRange(outOfRangeIndexIsError, location, index,
+ baseExpression->getType().getCols(),
+ "matrix field selection out of range", "[]");
+ }
+ else if (baseExpression->isVector())
+ {
+ safeIndex = checkIndexOutOfRange(outOfRangeIndexIsError, location, index,
+ baseExpression->getType().getNominalSize(),
+ "vector field selection out of range", "[]");
+ }
+
+ ASSERT(safeIndex >= 0);
+ // Data of constant unions can't be changed, because it may be shared with other
+ // constant unions or even builtins, like gl_MaxDrawBuffers. Instead use a new
+ // sanitized object.
+ if (safeIndex != index)
+ {
+ TConstantUnion *safeConstantUnion = new TConstantUnion();
+ safeConstantUnion->setIConst(safeIndex);
+ indexConstantUnion->replaceConstantUnion(safeConstantUnion);
+ }
+
+ return intermediate.addIndex(EOpIndexDirect, baseExpression, indexExpression, location,
+ &mDiagnostics);
+ }
+ else
+ {
+ return intermediate.addIndex(EOpIndexIndirect, baseExpression, indexExpression, location,
+ &mDiagnostics);
+ }
+}
+
+int TParseContext::checkIndexOutOfRange(bool outOfRangeIndexIsError,
+ const TSourceLoc &location,
+ int index,
+ int arraySize,
+ const char *reason,
+ const char *token)
+{
+ if (index >= arraySize || index < 0)
+ {
+ std::stringstream extraInfoStream;
+ extraInfoStream << "'" << index << "'";
+ std::string extraInfo = extraInfoStream.str();
+ outOfRangeError(outOfRangeIndexIsError, location, reason, token, extraInfo.c_str());
+ if (index < 0)
+ {
+ return 0;
+ }
+ else
+ {
+ return arraySize - 1;
+ }
+ }
+ return index;
+}
+
+TIntermTyped *TParseContext::addFieldSelectionExpression(TIntermTyped *baseExpression,
+ const TSourceLoc &dotLocation,
+ const TString &fieldString,
+ const TSourceLoc &fieldLocation)
+{
+ if (baseExpression->isArray())
+ {
+ error(fieldLocation, "cannot apply dot operator to an array", ".");
+ return baseExpression;
+ }
+
+ if (baseExpression->isVector())
+ {
+ TVectorFields fields;
+ if (!parseVectorFields(fieldString, baseExpression->getNominalSize(), fields,
+ fieldLocation))
+ {
+ fields.num = 1;
+ fields.offsets[0] = 0;
+ }
+
+ return TIntermediate::AddSwizzle(baseExpression, fields, dotLocation);
+ }
+ else if (baseExpression->getBasicType() == EbtStruct)
+ {
+ const TFieldList &fields = baseExpression->getType().getStruct()->fields();
+ if (fields.empty())
+ {
+ error(dotLocation, "structure has no fields", "Internal Error");
+ return baseExpression;
+ }
+ else
+ {
+ bool fieldFound = false;
+ unsigned int i;
+ for (i = 0; i < fields.size(); ++i)
+ {
+ if (fields[i]->name() == fieldString)
+ {
+ fieldFound = true;
+ break;
+ }
+ }
+ if (fieldFound)
+ {
+ TIntermTyped *index = TIntermTyped::CreateIndexNode(i);
+ index->setLine(fieldLocation);
+ return intermediate.addIndex(EOpIndexDirectStruct, baseExpression, index,
+ dotLocation, &mDiagnostics);
+ }
+ else
+ {
+ error(dotLocation, " no such field in structure", fieldString.c_str());
+ return baseExpression;
+ }
+ }
+ }
+ else if (baseExpression->isInterfaceBlock())
+ {
+ const TFieldList &fields = baseExpression->getType().getInterfaceBlock()->fields();
+ if (fields.empty())
+ {
+ error(dotLocation, "interface block has no fields", "Internal Error");
+ return baseExpression;
+ }
+ else
+ {
+ bool fieldFound = false;
+ unsigned int i;
+ for (i = 0; i < fields.size(); ++i)
+ {
+ if (fields[i]->name() == fieldString)
+ {
+ fieldFound = true;
+ break;
+ }
+ }
+ if (fieldFound)
+ {
+ TIntermTyped *index = TIntermTyped::CreateIndexNode(i);
+ index->setLine(fieldLocation);
+ return intermediate.addIndex(EOpIndexDirectInterfaceBlock, baseExpression, index,
+ dotLocation, &mDiagnostics);
+ }
+ else
+ {
+ error(dotLocation, " no such field in interface block", fieldString.c_str());
+ return baseExpression;
+ }
+ }
+ }
+ else
+ {
+ if (mShaderVersion < 300)
+ {
+ error(dotLocation, " field selection requires structure or vector on left hand side",
+ fieldString.c_str());
+ }
+ else
+ {
+ error(dotLocation,
+ " field selection requires structure, vector, or interface block on left hand "
+ "side",
+ fieldString.c_str());
+ }
+ return baseExpression;
+ }
+}
+
+TLayoutQualifier TParseContext::parseLayoutQualifier(const TString &qualifierType,
+ const TSourceLoc &qualifierTypeLine)
+{
+ TLayoutQualifier qualifier = TLayoutQualifier::create();
+
+ if (qualifierType == "shared")
+ {
+ if (sh::IsWebGLBasedSpec(mShaderSpec))
+ {
+ error(qualifierTypeLine, "Only std140 layout is allowed in WebGL", "shared");
+ }
+ qualifier.blockStorage = EbsShared;
+ }
+ else if (qualifierType == "packed")
+ {
+ if (sh::IsWebGLBasedSpec(mShaderSpec))
+ {
+ error(qualifierTypeLine, "Only std140 layout is allowed in WebGL", "packed");
+ }
+ qualifier.blockStorage = EbsPacked;
+ }
+ else if (qualifierType == "std140")
+ {
+ qualifier.blockStorage = EbsStd140;
+ }
+ else if (qualifierType == "row_major")
+ {
+ qualifier.matrixPacking = EmpRowMajor;
+ }
+ else if (qualifierType == "column_major")
+ {
+ qualifier.matrixPacking = EmpColumnMajor;
+ }
+ else if (qualifierType == "location")
+ {
+ error(qualifierTypeLine, "invalid layout qualifier", qualifierType.c_str(),
+ "location requires an argument");
+ }
+ else if (qualifierType == "rgba32f")
+ {
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ qualifier.imageInternalFormat = EiifRGBA32F;
+ }
+ else if (qualifierType == "rgba16f")
+ {
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ qualifier.imageInternalFormat = EiifRGBA16F;
+ }
+ else if (qualifierType == "r32f")
+ {
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ qualifier.imageInternalFormat = EiifR32F;
+ }
+ else if (qualifierType == "rgba8")
+ {
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ qualifier.imageInternalFormat = EiifRGBA8;
+ }
+ else if (qualifierType == "rgba8_snorm")
+ {
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ qualifier.imageInternalFormat = EiifRGBA8_SNORM;
+ }
+ else if (qualifierType == "rgba32i")
+ {
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ qualifier.imageInternalFormat = EiifRGBA32I;
+ }
+ else if (qualifierType == "rgba16i")
+ {
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ qualifier.imageInternalFormat = EiifRGBA16I;
+ }
+ else if (qualifierType == "rgba8i")
+ {
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ qualifier.imageInternalFormat = EiifRGBA8I;
+ }
+ else if (qualifierType == "r32i")
+ {
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ qualifier.imageInternalFormat = EiifR32I;
+ }
+ else if (qualifierType == "rgba32ui")
+ {
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ qualifier.imageInternalFormat = EiifRGBA32UI;
+ }
+ else if (qualifierType == "rgba16ui")
+ {
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ qualifier.imageInternalFormat = EiifRGBA16UI;
+ }
+ else if (qualifierType == "rgba8ui")
+ {
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ qualifier.imageInternalFormat = EiifRGBA8UI;
+ }
+ else if (qualifierType == "r32ui")
+ {
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ qualifier.imageInternalFormat = EiifR32UI;
+ }
+
+ else
+ {
+ error(qualifierTypeLine, "invalid layout qualifier", qualifierType.c_str());
+ }
+
+ return qualifier;
+}
+
+void TParseContext::parseLocalSize(const TString &qualifierType,
+ const TSourceLoc &qualifierTypeLine,
+ int intValue,
+ const TSourceLoc &intValueLine,
+ const std::string &intValueString,
+ size_t index,
+ sh::WorkGroupSize *localSize)
+{
+ checkLayoutQualifierSupported(qualifierTypeLine, qualifierType, 310);
+ if (intValue < 1)
+ {
+ std::string errorMessage = std::string(getWorkGroupSizeString(index)) + " must be positive";
+ error(intValueLine, "out of range:", intValueString.c_str(), errorMessage.c_str());
+ }
+ (*localSize)[index] = intValue;
+}
+
+TLayoutQualifier TParseContext::parseLayoutQualifier(const TString &qualifierType,
+ const TSourceLoc &qualifierTypeLine,
+ int intValue,
+ const TSourceLoc &intValueLine)
+{
+ TLayoutQualifier qualifier = TLayoutQualifier::create();
+
+ std::string intValueString = Str(intValue);
+
+ if (qualifierType == "location")
+ {
+ // must check that location is non-negative
+ if (intValue < 0)
+ {
+ error(intValueLine, "out of range:", intValueString.c_str(),
+ "location must be non-negative");
+ }
+ else
+ {
+ qualifier.location = intValue;
+ qualifier.locationsSpecified = 1;
+ }
+ }
+ else if (qualifierType == "local_size_x")
+ {
+ parseLocalSize(qualifierType, qualifierTypeLine, intValue, intValueLine, intValueString, 0u,
+ &qualifier.localSize);
+ }
+ else if (qualifierType == "local_size_y")
+ {
+ parseLocalSize(qualifierType, qualifierTypeLine, intValue, intValueLine, intValueString, 1u,
+ &qualifier.localSize);
+ }
+ else if (qualifierType == "local_size_z")
+ {
+ parseLocalSize(qualifierType, qualifierTypeLine, intValue, intValueLine, intValueString, 2u,
+ &qualifier.localSize);
+ }
+ else
+ {
+ error(qualifierTypeLine, "invalid layout qualifier", qualifierType.c_str());
+ }
+
+ return qualifier;
+}
+
+TTypeQualifierBuilder *TParseContext::createTypeQualifierBuilder(const TSourceLoc &loc)
+{
+ return new TTypeQualifierBuilder(
+ new TStorageQualifierWrapper(symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary, loc),
+ mShaderVersion);
+}
+
+TLayoutQualifier TParseContext::joinLayoutQualifiers(TLayoutQualifier leftQualifier,
+ TLayoutQualifier rightQualifier,
+ const TSourceLoc &rightQualifierLocation)
+{
+ return sh::JoinLayoutQualifiers(leftQualifier, rightQualifier, rightQualifierLocation,
+ &mDiagnostics);
+}
+
+TFieldList *TParseContext::addStructDeclaratorListWithQualifiers(
+ const TTypeQualifierBuilder &typeQualifierBuilder,
+ TPublicType *typeSpecifier,
+ TFieldList *fieldList)
+{
+ TTypeQualifier typeQualifier = typeQualifierBuilder.getVariableTypeQualifier(&mDiagnostics);
+
+ typeSpecifier->qualifier = typeQualifier.qualifier;
+ typeSpecifier->layoutQualifier = typeQualifier.layoutQualifier;
+ typeSpecifier->memoryQualifier = typeQualifier.memoryQualifier;
+ typeSpecifier->invariant = typeQualifier.invariant;
+ if (typeQualifier.precision != EbpUndefined)
+ {
+ typeSpecifier->precision = typeQualifier.precision;
+ }
+ return addStructDeclaratorList(*typeSpecifier, fieldList);
+}
+
+TFieldList *TParseContext::addStructDeclaratorList(const TPublicType &typeSpecifier,
+ TFieldList *fieldList)
+{
+ checkPrecisionSpecified(typeSpecifier.getLine(), typeSpecifier.precision,
+ typeSpecifier.getBasicType());
+
+ checkIsNonVoid(typeSpecifier.getLine(), (*fieldList)[0]->name(), typeSpecifier.getBasicType());
+
+ checkWorkGroupSizeIsNotSpecified(typeSpecifier.getLine(), typeSpecifier.layoutQualifier);
+
+ for (unsigned int i = 0; i < fieldList->size(); ++i)
+ {
+ //
+ // Careful not to replace already known aspects of type, like array-ness
+ //
+ TType *type = (*fieldList)[i]->type();
+ type->setBasicType(typeSpecifier.getBasicType());
+ type->setPrimarySize(typeSpecifier.getPrimarySize());
+ type->setSecondarySize(typeSpecifier.getSecondarySize());
+ type->setPrecision(typeSpecifier.precision);
+ type->setQualifier(typeSpecifier.qualifier);
+ type->setLayoutQualifier(typeSpecifier.layoutQualifier);
+ type->setMemoryQualifier(typeSpecifier.memoryQualifier);
+ type->setInvariant(typeSpecifier.invariant);
+
+ // don't allow arrays of arrays
+ if (type->isArray())
+ {
+ checkIsValidTypeForArray(typeSpecifier.getLine(), typeSpecifier);
+ }
+ if (typeSpecifier.array)
+ type->setArraySize(static_cast<unsigned int>(typeSpecifier.arraySize));
+ if (typeSpecifier.getUserDef())
+ {
+ type->setStruct(typeSpecifier.getUserDef()->getStruct());
+ }
+
+ checkIsBelowStructNestingLimit(typeSpecifier.getLine(), *(*fieldList)[i]);
+ }
+
+ return fieldList;
+}
+
+TTypeSpecifierNonArray TParseContext::addStructure(const TSourceLoc &structLine,
+ const TSourceLoc &nameLine,
+ const TString *structName,
+ TFieldList *fieldList)
+{
+ TStructure *structure = new TStructure(structName, fieldList);
+ TType *structureType = new TType(structure);
+
+ // Store a bool in the struct if we're at global scope, to allow us to
+ // skip the local struct scoping workaround in HLSL.
+ structure->setAtGlobalScope(symbolTable.atGlobalLevel());
+
+ if (!structName->empty())
+ {
+ checkIsNotReserved(nameLine, *structName);
+ TVariable *userTypeDef = new TVariable(structName, *structureType, true);
+ if (!symbolTable.declare(userTypeDef))
+ {
+ error(nameLine, "redefinition", structName->c_str(), "struct");
+ }
+ }
+
+ // ensure we do not specify any storage qualifiers on the struct members
+ for (unsigned int typeListIndex = 0; typeListIndex < fieldList->size(); typeListIndex++)
+ {
+ const TField &field = *(*fieldList)[typeListIndex];
+ const TQualifier qualifier = field.type()->getQualifier();
+ switch (qualifier)
+ {
+ case EvqGlobal:
+ case EvqTemporary:
+ break;
+ default:
+ error(field.line(), "invalid qualifier on struct member",
+ getQualifierString(qualifier));
+ break;
+ }
+ if (field.type()->isInvariant())
+ {
+ error(field.line(), "invalid qualifier on struct member", "invariant");
+ }
+ if (IsImage(field.type()->getBasicType()))
+ {
+ error(field.line(), "disallowed type in struct", field.type()->getBasicString());
+ }
+
+ checkIsMemoryQualifierNotSpecified(field.type()->getMemoryQualifier(), field.line());
+
+ checkLocationIsNotSpecified(field.line(), field.type()->getLayoutQualifier());
+ }
+
+ TTypeSpecifierNonArray typeSpecifierNonArray;
+ typeSpecifierNonArray.initialize(EbtStruct, structLine);
+ typeSpecifierNonArray.userDef = structureType;
+ typeSpecifierNonArray.isStructSpecifier = true;
+ exitStructDeclaration();
+
+ return typeSpecifierNonArray;
+}
+
+TIntermSwitch *TParseContext::addSwitch(TIntermTyped *init,
+ TIntermBlock *statementList,
+ const TSourceLoc &loc)
+{
+ TBasicType switchType = init->getBasicType();
+ if ((switchType != EbtInt && switchType != EbtUInt) || init->isMatrix() || init->isArray() ||
+ init->isVector())
+ {
+ error(init->getLine(), "init-expression in a switch statement must be a scalar integer",
+ "switch");
+ return nullptr;
+ }
+
+ if (statementList)
+ {
+ if (!ValidateSwitch::validate(switchType, this, statementList, loc))
+ {
+ return nullptr;
+ }
+ }
+
+ TIntermSwitch *node = intermediate.addSwitch(init, statementList, loc);
+ if (node == nullptr)
+ {
+ error(loc, "erroneous switch statement", "switch");
+ return nullptr;
+ }
+ return node;
+}
+
+TIntermCase *TParseContext::addCase(TIntermTyped *condition, const TSourceLoc &loc)
+{
+ if (mSwitchNestingLevel == 0)
+ {
+ error(loc, "case labels need to be inside switch statements", "case");
+ return nullptr;
+ }
+ if (condition == nullptr)
+ {
+ error(loc, "case label must have a condition", "case");
+ return nullptr;
+ }
+ if ((condition->getBasicType() != EbtInt && condition->getBasicType() != EbtUInt) ||
+ condition->isMatrix() || condition->isArray() || condition->isVector())
+ {
+ error(condition->getLine(), "case label must be a scalar integer", "case");
+ }
+ TIntermConstantUnion *conditionConst = condition->getAsConstantUnion();
+ // TODO(oetuaho@nvidia.com): Get rid of the conditionConst == nullptr check once all constant
+ // expressions can be folded. Right now we don't allow constant expressions that ANGLE can't
+ // fold in case labels.
+ if (condition->getQualifier() != EvqConst || conditionConst == nullptr)
+ {
+ error(condition->getLine(), "case label must be constant", "case");
+ }
+ TIntermCase *node = intermediate.addCase(condition, loc);
+ if (node == nullptr)
+ {
+ error(loc, "erroneous case statement", "case");
+ return nullptr;
+ }
+ return node;
+}
+
+TIntermCase *TParseContext::addDefault(const TSourceLoc &loc)
+{
+ if (mSwitchNestingLevel == 0)
+ {
+ error(loc, "default labels need to be inside switch statements", "default");
+ return nullptr;
+ }
+ TIntermCase *node = intermediate.addCase(nullptr, loc);
+ if (node == nullptr)
+ {
+ error(loc, "erroneous default statement", "default");
+ return nullptr;
+ }
+ return node;
+}
+
+TIntermTyped *TParseContext::createUnaryMath(TOperator op,
+ TIntermTyped *child,
+ const TSourceLoc &loc,
+ const TType *funcReturnType)
+{
+ if (child == nullptr)
+ {
+ return nullptr;
+ }
+
+ switch (op)
+ {
+ case EOpLogicalNot:
+ if (child->getBasicType() != EbtBool || child->isMatrix() || child->isArray() ||
+ child->isVector())
+ {
+ return nullptr;
+ }
+ break;
+ case EOpBitwiseNot:
+ if ((child->getBasicType() != EbtInt && child->getBasicType() != EbtUInt) ||
+ child->isMatrix() || child->isArray())
+ {
+ return nullptr;
+ }
+ break;
+ case EOpPostIncrement:
+ case EOpPreIncrement:
+ case EOpPostDecrement:
+ case EOpPreDecrement:
+ case EOpNegative:
+ case EOpPositive:
+ if (child->getBasicType() == EbtStruct || child->getBasicType() == EbtBool ||
+ child->isArray() || IsOpaqueType(child->getBasicType()))
+ {
+ return nullptr;
+ }
+ // Operators for built-ins are already type checked against their prototype.
+ default:
+ break;
+ }
+
+ TIntermUnary *node = new TIntermUnary(op, child);
+ node->setLine(loc);
+
+ TIntermTyped *foldedNode = node->fold(&mDiagnostics);
+ if (foldedNode)
+ return foldedNode;
+
+ return node;
+}
+
+TIntermTyped *TParseContext::addUnaryMath(TOperator op, TIntermTyped *child, const TSourceLoc &loc)
+{
+ TIntermTyped *node = createUnaryMath(op, child, loc, nullptr);
+ if (node == nullptr)
+ {
+ unaryOpError(loc, GetOperatorString(op), child->getCompleteString());
+ return child;
+ }
+ return node;
+}
+
+TIntermTyped *TParseContext::addUnaryMathLValue(TOperator op,
+ TIntermTyped *child,
+ const TSourceLoc &loc)
+{
+ checkCanBeLValue(loc, GetOperatorString(op), child);
+ return addUnaryMath(op, child, loc);
+}
+
+bool TParseContext::binaryOpCommonCheck(TOperator op,
+ TIntermTyped *left,
+ TIntermTyped *right,
+ const TSourceLoc &loc)
+{
+ if (left->getType().getStruct() || right->getType().getStruct())
+ {
+ switch (op)
+ {
+ case EOpIndexDirectStruct:
+ ASSERT(left->getType().getStruct());
+ break;
+ case EOpEqual:
+ case EOpNotEqual:
+ case EOpAssign:
+ case EOpInitialize:
+ if (left->getType() != right->getType())
+ {
+ return false;
+ }
+ break;
+ default:
+ error(loc, "Invalid operation for structs", GetOperatorString(op));
+ return false;
+ }
+ }
+
+ if (left->isArray() || right->isArray())
+ {
+ if (mShaderVersion < 300)
+ {
+ error(loc, "Invalid operation for arrays", GetOperatorString(op));
+ return false;
+ }
+
+ if (left->isArray() != right->isArray())
+ {
+ error(loc, "array / non-array mismatch", GetOperatorString(op));
+ return false;
+ }
+
+ switch (op)
+ {
+ case EOpEqual:
+ case EOpNotEqual:
+ case EOpAssign:
+ case EOpInitialize:
+ break;
+ default:
+ error(loc, "Invalid operation for arrays", GetOperatorString(op));
+ return false;
+ }
+ // At this point, size of implicitly sized arrays should be resolved.
+ if (left->getArraySize() != right->getArraySize())
+ {
+ error(loc, "array size mismatch", GetOperatorString(op));
+ return false;
+ }
+ }
+
+ // Check ops which require integer / ivec parameters
+ bool isBitShift = false;
+ switch (op)
+ {
+ case EOpBitShiftLeft:
+ case EOpBitShiftRight:
+ case EOpBitShiftLeftAssign:
+ case EOpBitShiftRightAssign:
+ // Unsigned can be bit-shifted by signed and vice versa, but we need to
+ // check that the basic type is an integer type.
+ isBitShift = true;
+ if (!IsInteger(left->getBasicType()) || !IsInteger(right->getBasicType()))
+ {
+ return false;
+ }
+ break;
+ case EOpBitwiseAnd:
+ case EOpBitwiseXor:
+ case EOpBitwiseOr:
+ case EOpBitwiseAndAssign:
+ case EOpBitwiseXorAssign:
+ case EOpBitwiseOrAssign:
+ // It is enough to check the type of only one operand, since later it
+ // is checked that the operand types match.
+ if (!IsInteger(left->getBasicType()))
+ {
+ return false;
+ }
+ break;
+ default:
+ break;
+ }
+
+ // GLSL ES 1.00 and 3.00 do not support implicit type casting.
+ // So the basic type should usually match.
+ if (!isBitShift && left->getBasicType() != right->getBasicType())
+ {
+ return false;
+ }
+
+ // Check that:
+ // 1. Type sizes match exactly on ops that require that.
+ // 2. Restrictions for structs that contain arrays or samplers are respected.
+ // 3. Arithmetic op type dimensionality restrictions for ops other than multiply are respected.
+ switch (op)
+ {
+ case EOpAssign:
+ case EOpInitialize:
+ case EOpEqual:
+ case EOpNotEqual:
+ // ESSL 1.00 sections 5.7, 5.8, 5.9
+ if (mShaderVersion < 300 && left->getType().isStructureContainingArrays())
+ {
+ error(loc, "undefined operation for structs containing arrays",
+ GetOperatorString(op));
+ return false;
+ }
+ // Samplers as l-values are disallowed also in ESSL 3.00, see section 4.1.7,
+ // we interpret the spec so that this extends to structs containing samplers,
+ // similarly to ESSL 1.00 spec.
+ if ((mShaderVersion < 300 || op == EOpAssign || op == EOpInitialize) &&
+ left->getType().isStructureContainingSamplers())
+ {
+ error(loc, "undefined operation for structs containing samplers",
+ GetOperatorString(op));
+ return false;
+ }
+
+ if ((op == EOpAssign || op == EOpInitialize) &&
+ left->getType().isStructureContainingImages())
+ {
+ error(loc, "undefined operation for structs containing images",
+ GetOperatorString(op));
+ return false;
+ }
+ case EOpLessThan:
+ case EOpGreaterThan:
+ case EOpLessThanEqual:
+ case EOpGreaterThanEqual:
+ if ((left->getNominalSize() != right->getNominalSize()) ||
+ (left->getSecondarySize() != right->getSecondarySize()))
+ {
+ return false;
+ }
+ break;
+ case EOpAdd:
+ case EOpSub:
+ case EOpDiv:
+ case EOpIMod:
+ case EOpBitShiftLeft:
+ case EOpBitShiftRight:
+ case EOpBitwiseAnd:
+ case EOpBitwiseXor:
+ case EOpBitwiseOr:
+ case EOpAddAssign:
+ case EOpSubAssign:
+ case EOpDivAssign:
+ case EOpIModAssign:
+ case EOpBitShiftLeftAssign:
+ case EOpBitShiftRightAssign:
+ case EOpBitwiseAndAssign:
+ case EOpBitwiseXorAssign:
+ case EOpBitwiseOrAssign:
+ if ((left->isMatrix() && right->isVector()) || (left->isVector() && right->isMatrix()))
+ {
+ return false;
+ }
+
+ // Are the sizes compatible?
+ if (left->getNominalSize() != right->getNominalSize() ||
+ left->getSecondarySize() != right->getSecondarySize())
+ {
+ // If the nominal sizes of operands do not match:
+ // One of them must be a scalar.
+ if (!left->isScalar() && !right->isScalar())
+ return false;
+
+ // In the case of compound assignment other than multiply-assign,
+ // the right side needs to be a scalar. Otherwise a vector/matrix
+ // would be assigned to a scalar. A scalar can't be shifted by a
+ // vector either.
+ if (!right->isScalar() &&
+ (IsAssignment(op) || op == EOpBitShiftLeft || op == EOpBitShiftRight))
+ return false;
+ }
+ break;
+ default:
+ break;
+ }
+
+ return true;
+}
+
+bool TParseContext::isMultiplicationTypeCombinationValid(TOperator op,
+ const TType &left,
+ const TType &right)
+{
+ switch (op)
+ {
+ case EOpMul:
+ case EOpMulAssign:
+ return left.getNominalSize() == right.getNominalSize() &&
+ left.getSecondarySize() == right.getSecondarySize();
+ case EOpVectorTimesScalar:
+ return true;
+ case EOpVectorTimesScalarAssign:
+ ASSERT(!left.isMatrix() && !right.isMatrix());
+ return left.isVector() && !right.isVector();
+ case EOpVectorTimesMatrix:
+ return left.getNominalSize() == right.getRows();
+ case EOpVectorTimesMatrixAssign:
+ ASSERT(!left.isMatrix() && right.isMatrix());
+ return left.isVector() && left.getNominalSize() == right.getRows() &&
+ left.getNominalSize() == right.getCols();
+ case EOpMatrixTimesVector:
+ return left.getCols() == right.getNominalSize();
+ case EOpMatrixTimesScalar:
+ return true;
+ case EOpMatrixTimesScalarAssign:
+ ASSERT(left.isMatrix() && !right.isMatrix());
+ return !right.isVector();
+ case EOpMatrixTimesMatrix:
+ return left.getCols() == right.getRows();
+ case EOpMatrixTimesMatrixAssign:
+ ASSERT(left.isMatrix() && right.isMatrix());
+ // We need to check two things:
+ // 1. The matrix multiplication step is valid.
+ // 2. The result will have the same number of columns as the lvalue.
+ return left.getCols() == right.getRows() && left.getCols() == right.getCols();
+
+ default:
+ UNREACHABLE();
+ return false;
+ }
+}
+
+TIntermTyped *TParseContext::addBinaryMathInternal(TOperator op,
+ TIntermTyped *left,
+ TIntermTyped *right,
+ const TSourceLoc &loc)
+{
+ if (!binaryOpCommonCheck(op, left, right, loc))
+ return nullptr;
+
+ switch (op)
+ {
+ case EOpEqual:
+ case EOpNotEqual:
+ break;
+ case EOpLessThan:
+ case EOpGreaterThan:
+ case EOpLessThanEqual:
+ case EOpGreaterThanEqual:
+ ASSERT(!left->isArray() && !right->isArray() && !left->getType().getStruct() &&
+ !right->getType().getStruct());
+ if (left->isMatrix() || left->isVector())
+ {
+ return nullptr;
+ }
+ break;
+ case EOpLogicalOr:
+ case EOpLogicalXor:
+ case EOpLogicalAnd:
+ ASSERT(!left->isArray() && !right->isArray() && !left->getType().getStruct() &&
+ !right->getType().getStruct());
+ if (left->getBasicType() != EbtBool || !left->isScalar() || !right->isScalar())
+ {
+ return nullptr;
+ }
+ // Basic types matching should have been already checked.
+ ASSERT(right->getBasicType() == EbtBool);
+ break;
+ case EOpAdd:
+ case EOpSub:
+ case EOpDiv:
+ case EOpMul:
+ ASSERT(!left->isArray() && !right->isArray() && !left->getType().getStruct() &&
+ !right->getType().getStruct());
+ if (left->getBasicType() == EbtBool)
+ {
+ return nullptr;
+ }
+ break;
+ case EOpIMod:
+ ASSERT(!left->isArray() && !right->isArray() && !left->getType().getStruct() &&
+ !right->getType().getStruct());
+ // Note that this is only for the % operator, not for mod()
+ if (left->getBasicType() == EbtBool || left->getBasicType() == EbtFloat)
+ {
+ return nullptr;
+ }
+ break;
+ default:
+ break;
+ }
+
+ if (op == EOpMul)
+ {
+ op = TIntermBinary::GetMulOpBasedOnOperands(left->getType(), right->getType());
+ if (!isMultiplicationTypeCombinationValid(op, left->getType(), right->getType()))
+ {
+ return nullptr;
+ }
+ }
+
+ TIntermBinary *node = new TIntermBinary(op, left, right);
+ node->setLine(loc);
+
+ // See if we can fold constants.
+ TIntermTyped *foldedNode = node->fold(&mDiagnostics);
+ if (foldedNode)
+ return foldedNode;
+
+ return node;
+}
+
+TIntermTyped *TParseContext::addBinaryMath(TOperator op,
+ TIntermTyped *left,
+ TIntermTyped *right,
+ const TSourceLoc &loc)
+{
+ TIntermTyped *node = addBinaryMathInternal(op, left, right, loc);
+ if (node == 0)
+ {
+ binaryOpError(loc, GetOperatorString(op), left->getCompleteString(),
+ right->getCompleteString());
+ return left;
+ }
+ return node;
+}
+
+TIntermTyped *TParseContext::addBinaryMathBooleanResult(TOperator op,
+ TIntermTyped *left,
+ TIntermTyped *right,
+ const TSourceLoc &loc)
+{
+ TIntermTyped *node = addBinaryMathInternal(op, left, right, loc);
+ if (node == 0)
+ {
+ binaryOpError(loc, GetOperatorString(op), left->getCompleteString(),
+ right->getCompleteString());
+ TConstantUnion *unionArray = new TConstantUnion[1];
+ unionArray->setBConst(false);
+ return intermediate.addConstantUnion(unionArray, TType(EbtBool, EbpUndefined, EvqConst),
+ loc);
+ }
+ return node;
+}
+
+TIntermBinary *TParseContext::createAssign(TOperator op,
+ TIntermTyped *left,
+ TIntermTyped *right,
+ const TSourceLoc &loc)
+{
+ if (binaryOpCommonCheck(op, left, right, loc))
+ {
+ if (op == EOpMulAssign)
+ {
+ op = TIntermBinary::GetMulAssignOpBasedOnOperands(left->getType(), right->getType());
+ if (!isMultiplicationTypeCombinationValid(op, left->getType(), right->getType()))
+ {
+ return nullptr;
+ }
+ }
+ TIntermBinary *node = new TIntermBinary(op, left, right);
+ node->setLine(loc);
+
+ return node;
+ }
+ return nullptr;
+}
+
+TIntermTyped *TParseContext::addAssign(TOperator op,
+ TIntermTyped *left,
+ TIntermTyped *right,
+ const TSourceLoc &loc)
+{
+ TIntermTyped *node = createAssign(op, left, right, loc);
+ if (node == nullptr)
+ {
+ assignError(loc, "assign", left->getCompleteString(), right->getCompleteString());
+ return left;
+ }
+ return node;
+}
+
+TIntermTyped *TParseContext::addComma(TIntermTyped *left,
+ TIntermTyped *right,
+ const TSourceLoc &loc)
+{
+ // WebGL2 section 5.26, the following results in an error:
+ // "Sequence operator applied to void, arrays, or structs containing arrays"
+ if (mShaderSpec == SH_WEBGL2_SPEC && (left->isArray() || left->getBasicType() == EbtVoid ||
+ left->getType().isStructureContainingArrays() ||
+ right->isArray() || right->getBasicType() == EbtVoid ||
+ right->getType().isStructureContainingArrays()))
+ {
+ error(loc,
+ "sequence operator is not allowed for void, arrays, or structs containing arrays",
+ ",");
+ }
+
+ return TIntermediate::AddComma(left, right, loc, mShaderVersion);
+}
+
+TIntermBranch *TParseContext::addBranch(TOperator op, const TSourceLoc &loc)
+{
+ switch (op)
+ {
+ case EOpContinue:
+ if (mLoopNestingLevel <= 0)
+ {
+ error(loc, "continue statement only allowed in loops", "");
+ }
+ break;
+ case EOpBreak:
+ if (mLoopNestingLevel <= 0 && mSwitchNestingLevel <= 0)
+ {
+ error(loc, "break statement only allowed in loops and switch statements", "");
+ }
+ break;
+ case EOpReturn:
+ if (mCurrentFunctionType->getBasicType() != EbtVoid)
+ {
+ error(loc, "non-void function must return a value", "return");
+ }
+ break;
+ default:
+ // No checks for discard
+ break;
+ }
+ return intermediate.addBranch(op, loc);
+}
+
+TIntermBranch *TParseContext::addBranch(TOperator op,
+ TIntermTyped *returnValue,
+ const TSourceLoc &loc)
+{
+ ASSERT(op == EOpReturn);
+ mFunctionReturnsValue = true;
+ if (mCurrentFunctionType->getBasicType() == EbtVoid)
+ {
+ error(loc, "void function cannot return a value", "return");
+ }
+ else if (*mCurrentFunctionType != returnValue->getType())
+ {
+ error(loc, "function return is not matching type:", "return");
+ }
+ return intermediate.addBranch(op, returnValue, loc);
+}
+
+void TParseContext::checkTextureOffsetConst(TIntermAggregate *functionCall)
+{
+ ASSERT(!functionCall->isUserDefined());
+ const TString &name = functionCall->getFunctionSymbolInfo()->getName();
+ TIntermNode *offset = nullptr;
+ TIntermSequence *arguments = functionCall->getSequence();
+ if (name.compare(0, 16, "texelFetchOffset") == 0 ||
+ name.compare(0, 16, "textureLodOffset") == 0 ||
+ name.compare(0, 20, "textureProjLodOffset") == 0 ||
+ name.compare(0, 17, "textureGradOffset") == 0 ||
+ name.compare(0, 21, "textureProjGradOffset") == 0)
+ {
+ offset = arguments->back();
+ }
+ else if (name.compare(0, 13, "textureOffset") == 0 ||
+ name.compare(0, 17, "textureProjOffset") == 0)
+ {
+ // A bias parameter might follow the offset parameter.
+ ASSERT(arguments->size() >= 3);
+ offset = (*arguments)[2];
+ }
+ if (offset != nullptr)
+ {
+ TIntermConstantUnion *offsetConstantUnion = offset->getAsConstantUnion();
+ if (offset->getAsTyped()->getQualifier() != EvqConst || !offsetConstantUnion)
+ {
+ TString unmangledName = TFunction::unmangleName(name);
+ error(functionCall->getLine(), "Texture offset must be a constant expression",
+ unmangledName.c_str());
+ }
+ else
+ {
+ ASSERT(offsetConstantUnion->getBasicType() == EbtInt);
+ size_t size = offsetConstantUnion->getType().getObjectSize();
+ const TConstantUnion *values = offsetConstantUnion->getUnionArrayPointer();
+ for (size_t i = 0u; i < size; ++i)
+ {
+ int offsetValue = values[i].getIConst();
+ if (offsetValue > mMaxProgramTexelOffset || offsetValue < mMinProgramTexelOffset)
+ {
+ std::stringstream tokenStream;
+ tokenStream << offsetValue;
+ std::string token = tokenStream.str();
+ error(offset->getLine(), "Texture offset value out of valid range",
+ token.c_str());
+ }
+ }
+ }
+ }
+}
+
+// GLSL ES 3.10 Revision 4, 4.9 Memory Access Qualifiers
+void TParseContext::checkImageMemoryAccessForBuiltinFunctions(TIntermAggregate *functionCall)
+{
+ ASSERT(!functionCall->isUserDefined());
+ const TString &name = functionCall->getFunctionSymbolInfo()->getName();
+
+ if (name.compare(0, 5, "image") == 0)
+ {
+ TIntermSequence *arguments = functionCall->getSequence();
+ TIntermNode *imageNode = (*arguments)[0];
+ TIntermSymbol *imageSymbol = imageNode->getAsSymbolNode();
+
+ const TMemoryQualifier &memoryQualifier = imageSymbol->getMemoryQualifier();
+
+ if (name.compare(5, 5, "Store") == 0)
+ {
+ if (memoryQualifier.readonly)
+ {
+ error(imageNode->getLine(),
+ "'imageStore' cannot be used with images qualified as 'readonly'",
+ imageSymbol->getSymbol().c_str());
+ }
+ }
+ else if (name.compare(5, 4, "Load") == 0)
+ {
+ if (memoryQualifier.writeonly)
+ {
+ error(imageNode->getLine(),
+ "'imageLoad' cannot be used with images qualified as 'writeonly'",
+ imageSymbol->getSymbol().c_str());
+ }
+ }
+ }
+}
+
+// GLSL ES 3.10 Revision 4, 13.51 Matching of Memory Qualifiers in Function Parameters
+void TParseContext::checkImageMemoryAccessForUserDefinedFunctions(
+ const TFunction *functionDefinition,
+ const TIntermAggregate *functionCall)
+{
+ ASSERT(functionCall->isUserDefined());
+
+ const TIntermSequence &arguments = *functionCall->getSequence();
+
+ ASSERT(functionDefinition->getParamCount() == arguments.size());
+
+ for (size_t i = 0; i < arguments.size(); ++i)
+ {
+ const TType &functionArgumentType = arguments[i]->getAsTyped()->getType();
+ const TType &functionParameterType = *functionDefinition->getParam(i).type;
+ ASSERT(functionArgumentType.getBasicType() == functionParameterType.getBasicType());
+
+ if (IsImage(functionArgumentType.getBasicType()))
+ {
+ const TMemoryQualifier &functionArgumentMemoryQualifier =
+ functionArgumentType.getMemoryQualifier();
+ const TMemoryQualifier &functionParameterMemoryQualifier =
+ functionParameterType.getMemoryQualifier();
+ if (functionArgumentMemoryQualifier.readonly &&
+ !functionParameterMemoryQualifier.readonly)
+ {
+ error(functionCall->getLine(),
+ "Function call discards the 'readonly' qualifier from image",
+ arguments[i]->getAsSymbolNode()->getSymbol().c_str());
+ }
+
+ if (functionArgumentMemoryQualifier.writeonly &&
+ !functionParameterMemoryQualifier.writeonly)
+ {
+ error(functionCall->getLine(),
+ "Function call discards the 'writeonly' qualifier from image",
+ arguments[i]->getAsSymbolNode()->getSymbol().c_str());
+ }
+
+ if (functionArgumentMemoryQualifier.coherent &&
+ !functionParameterMemoryQualifier.coherent)
+ {
+ error(functionCall->getLine(),
+ "Function call discards the 'coherent' qualifier from image",
+ arguments[i]->getAsSymbolNode()->getSymbol().c_str());
+ }
+
+ if (functionArgumentMemoryQualifier.volatileQualifier &&
+ !functionParameterMemoryQualifier.volatileQualifier)
+ {
+ error(functionCall->getLine(),
+ "Function call discards the 'volatile' qualifier from image",
+ arguments[i]->getAsSymbolNode()->getSymbol().c_str());
+ }
+ }
+ }
+}
+
+TIntermTyped *TParseContext::addFunctionCallOrMethod(TFunction *fnCall,
+ TIntermNode *paramNode,
+ TIntermNode *thisNode,
+ const TSourceLoc &loc,
+ bool *fatalError)
+{
+ *fatalError = false;
+ TOperator op = fnCall->getBuiltInOp();
+ TIntermTyped *callNode = nullptr;
+
+ if (thisNode != nullptr)
+ {
+ TConstantUnion *unionArray = new TConstantUnion[1];
+ int arraySize = 0;
+ TIntermTyped *typedThis = thisNode->getAsTyped();
+ if (fnCall->getName() != "length")
+ {
+ error(loc, "invalid method", fnCall->getName().c_str());
+ }
+ else if (paramNode != nullptr)
+ {
+ error(loc, "method takes no parameters", "length");
+ }
+ else if (typedThis == nullptr || !typedThis->isArray())
+ {
+ error(loc, "length can only be called on arrays", "length");
+ }
+ else
+ {
+ arraySize = typedThis->getArraySize();
+ if (typedThis->getAsSymbolNode() == nullptr)
+ {
+ // This code path can be hit with expressions like these:
+ // (a = b).length()
+ // (func()).length()
+ // (int[3](0, 1, 2)).length()
+ // ESSL 3.00 section 5.9 defines expressions so that this is not actually a valid
+ // expression.
+ // It allows "An array name with the length method applied" in contrast to GLSL 4.4
+ // spec section 5.9 which allows "An array, vector or matrix expression with the
+ // length method applied".
+ error(loc, "length can only be called on array names, not on array expressions",
+ "length");
+ }
+ }
+ unionArray->setIConst(arraySize);
+ callNode =
+ intermediate.addConstantUnion(unionArray, TType(EbtInt, EbpUndefined, EvqConst), loc);
+ }
+ else if (op != EOpNull)
+ {
+ // Then this should be a constructor.
+ callNode = addConstructor(paramNode, op, fnCall, loc);
+ }
+ else
+ {
+ //
+ // Not a constructor. Find it in the symbol table.
+ //
+ const TFunction *fnCandidate;
+ bool builtIn;
+ fnCandidate = findFunction(loc, fnCall, mShaderVersion, &builtIn);
+ if (fnCandidate)
+ {
+ //
+ // A declared function.
+ //
+ if (builtIn && !fnCandidate->getExtension().empty())
+ {
+ checkCanUseExtension(loc, fnCandidate->getExtension());
+ }
+ op = fnCandidate->getBuiltInOp();
+ if (builtIn && op != EOpNull)
+ {
+ //
+ // A function call mapped to a built-in operation.
+ //
+ if (fnCandidate->getParamCount() == 1)
+ {
+ //
+ // Treat it like a built-in unary operator.
+ //
+ TIntermAggregate *paramAgg = paramNode->getAsAggregate();
+ paramNode = paramAgg->getSequence()->front();
+ callNode = createUnaryMath(op, paramNode->getAsTyped(), loc,
+ &fnCandidate->getReturnType());
+ if (callNode == nullptr)
+ {
+ std::stringstream extraInfoStream;
+ extraInfoStream
+ << "built in unary operator function. Type: "
+ << static_cast<TIntermTyped *>(paramNode)->getCompleteString();
+ std::string extraInfo = extraInfoStream.str();
+ error(paramNode->getLine(), " wrong operand type", "Internal Error",
+ extraInfo.c_str());
+ *fatalError = true;
+ return nullptr;
+ }
+ }
+ else
+ {
+ TIntermAggregate *aggregate =
+ intermediate.setAggregateOperator(paramNode, op, loc);
+ aggregate->setType(fnCandidate->getReturnType());
+ aggregate->setPrecisionFromChildren();
+ if (aggregate->areChildrenConstQualified())
+ {
+ aggregate->getTypePointer()->setQualifier(EvqConst);
+ }
+
+ // Some built-in functions have out parameters too.
+ functionCallLValueErrorCheck(fnCandidate, aggregate);
+
+ // See if we can constant fold a built-in. Note that this may be possible even
+ // if it is not const-qualified.
+ TIntermTyped *foldedNode =
+ intermediate.foldAggregateBuiltIn(aggregate, &mDiagnostics);
+ if (foldedNode)
+ {
+ callNode = foldedNode;
+ }
+ else
+ {
+ callNode = aggregate;
+ }
+ }
+ }
+ else
+ {
+ // This is a real function call
+ TIntermAggregate *aggregate =
+ intermediate.setAggregateOperator(paramNode, EOpFunctionCall, loc);
+ aggregate->setType(fnCandidate->getReturnType());
+
+ // this is how we know whether the given function is a builtIn function or a user
+ // defined function
+ // if builtIn == false, it's a userDefined -> could be an overloaded
+ // builtIn function also
+ // if builtIn == true, it's definitely a builtIn function with EOpNull
+ if (!builtIn)
+ aggregate->setUserDefined();
+ aggregate->getFunctionSymbolInfo()->setFromFunction(*fnCandidate);
+
+ // This needs to happen after the function info including name is set
+ if (builtIn)
+ {
+ aggregate->setBuiltInFunctionPrecision();
+
+ checkTextureOffsetConst(aggregate);
+
+ checkImageMemoryAccessForBuiltinFunctions(aggregate);
+ }
+ else
+ {
+ checkImageMemoryAccessForUserDefinedFunctions(fnCandidate, aggregate);
+ }
+
+ callNode = aggregate;
+
+ functionCallLValueErrorCheck(fnCandidate, aggregate);
+ }
+ }
+ else
+ {
+ // error message was put out by findFunction()
+ // Put on a dummy node for error recovery
+ TConstantUnion *unionArray = new TConstantUnion[1];
+ unionArray->setFConst(0.0f);
+ callNode = intermediate.addConstantUnion(unionArray,
+ TType(EbtFloat, EbpUndefined, EvqConst), loc);
+ }
+ }
+ return callNode;
+}
+
+TIntermTyped *TParseContext::addTernarySelection(TIntermTyped *cond,
+ TIntermTyped *trueExpression,
+ TIntermTyped *falseExpression,
+ const TSourceLoc &loc)
+{
+ checkIsScalarBool(loc, cond);
+
+ if (trueExpression->getType() != falseExpression->getType())
+ {
+ binaryOpError(loc, ":", trueExpression->getCompleteString(),
+ falseExpression->getCompleteString());
+ return falseExpression;
+ }
+ if (IsOpaqueType(trueExpression->getBasicType()))
+ {
+ // ESSL 1.00 section 4.1.7
+ // ESSL 3.00 section 4.1.7
+ // Opaque/sampler types are not allowed in most types of expressions, including ternary.
+ // Note that structs containing opaque types don't need to be checked as structs are
+ // forbidden below.
+ error(loc, "ternary operator is not allowed for opaque types", ":");
+ return falseExpression;
+ }
+
+ // ESSL1 sections 5.2 and 5.7:
+ // ESSL3 section 5.7:
+ // Ternary operator is not among the operators allowed for structures/arrays.
+ if (trueExpression->isArray() || trueExpression->getBasicType() == EbtStruct)
+ {
+ error(loc, "ternary operator is not allowed for structures or arrays", ":");
+ return falseExpression;
+ }
+ // WebGL2 section 5.26, the following results in an error:
+ // "Ternary operator applied to void, arrays, or structs containing arrays"
+ if (mShaderSpec == SH_WEBGL2_SPEC && trueExpression->getBasicType() == EbtVoid)
+ {
+ error(loc, "ternary operator is not allowed for void", ":");
+ return falseExpression;
+ }
+
+ return TIntermediate::AddTernarySelection(cond, trueExpression, falseExpression, loc);
+}
+
+//
+// Parse an array of strings using yyparse.
+//
+// Returns 0 for success.
+//
+int PaParseStrings(size_t count,
+ const char *const string[],
+ const int length[],
+ TParseContext *context)
+{
+ if ((count == 0) || (string == NULL))
+ return 1;
+
+ if (glslang_initialize(context))
+ return 1;
+
+ int error = glslang_scan(count, string, length, context);
+ if (!error)
+ error = glslang_parse(context);
+
+ glslang_finalize(context);
+
+ return (error == 0) && (context->numErrors() == 0) ? 0 : 1;
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/ParseContext.h b/gfx/angle/src/compiler/translator/ParseContext.h
new file mode 100755
index 000000000..cdc80755a
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/ParseContext.h
@@ -0,0 +1,438 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+#ifndef COMPILER_TRANSLATOR_PARSECONTEXT_H_
+#define COMPILER_TRANSLATOR_PARSECONTEXT_H_
+
+#include "compiler/translator/Compiler.h"
+#include "compiler/translator/Diagnostics.h"
+#include "compiler/translator/DirectiveHandler.h"
+#include "compiler/translator/Intermediate.h"
+#include "compiler/translator/SymbolTable.h"
+#include "compiler/translator/QualifierTypes.h"
+#include "compiler/preprocessor/Preprocessor.h"
+
+namespace sh
+{
+
+struct TMatrixFields
+{
+ bool wholeRow;
+ bool wholeCol;
+ int row;
+ int col;
+};
+
+//
+// The following are extra variables needed during parsing, grouped together so
+// they can be passed to the parser without needing a global.
+//
+class TParseContext : angle::NonCopyable
+{
+ public:
+ TParseContext(TSymbolTable &symt,
+ TExtensionBehavior &ext,
+ sh::GLenum type,
+ ShShaderSpec spec,
+ ShCompileOptions options,
+ bool checksPrecErrors,
+ TInfoSink &is,
+ const ShBuiltInResources &resources);
+
+ const pp::Preprocessor &getPreprocessor() const { return mPreprocessor; }
+ pp::Preprocessor &getPreprocessor() { return mPreprocessor; }
+ void *getScanner() const { return mScanner; }
+ void setScanner(void *scanner) { mScanner = scanner; }
+ int getShaderVersion() const { return mShaderVersion; }
+ sh::GLenum getShaderType() const { return mShaderType; }
+ ShShaderSpec getShaderSpec() const { return mShaderSpec; }
+ int numErrors() const { return mDiagnostics.numErrors(); }
+ TInfoSink &infoSink() { return mDiagnostics.infoSink(); }
+ void error(const TSourceLoc &loc, const char *reason, const char *token,
+ const char *extraInfo="");
+ void warning(const TSourceLoc &loc, const char *reason, const char *token,
+ const char *extraInfo="");
+
+ // If isError is false, a warning will be reported instead.
+ void outOfRangeError(bool isError,
+ const TSourceLoc &loc,
+ const char *reason,
+ const char *token,
+ const char *extraInfo = "");
+
+ TIntermBlock *getTreeRoot() const { return mTreeRoot; }
+ void setTreeRoot(TIntermBlock *treeRoot) { mTreeRoot = treeRoot; }
+
+ bool getFragmentPrecisionHigh() const
+ {
+ return mFragmentPrecisionHighOnESSL1 || mShaderVersion >= 300;
+ }
+ void setFragmentPrecisionHighOnESSL1(bool fragmentPrecisionHigh)
+ {
+ mFragmentPrecisionHighOnESSL1 = fragmentPrecisionHigh;
+ }
+
+ void setLoopNestingLevel(int loopNestintLevel)
+ {
+ mLoopNestingLevel = loopNestintLevel;
+ }
+
+ void incrLoopNestingLevel() { ++mLoopNestingLevel; }
+ void decrLoopNestingLevel() { --mLoopNestingLevel; }
+
+ void incrSwitchNestingLevel() { ++mSwitchNestingLevel; }
+ void decrSwitchNestingLevel() { --mSwitchNestingLevel; }
+
+ bool isComputeShaderLocalSizeDeclared() const { return mComputeShaderLocalSizeDeclared; }
+ sh::WorkGroupSize getComputeShaderLocalSize() const;
+
+ void enterFunctionDeclaration() { mDeclaringFunction = true; }
+
+ void exitFunctionDeclaration() { mDeclaringFunction = false; }
+
+ bool declaringFunction() const { return mDeclaringFunction; }
+
+ // This method is guaranteed to succeed, even if no variable with 'name' exists.
+ const TVariable *getNamedVariable(const TSourceLoc &location, const TString *name, const TSymbol *symbol);
+ TIntermTyped *parseVariableIdentifier(const TSourceLoc &location,
+ const TString *name,
+ const TSymbol *symbol);
+
+ bool parseVectorFields(const TString&, int vecSize, TVectorFields&, const TSourceLoc &line);
+
+ void assignError(const TSourceLoc &line, const char *op, TString left, TString right);
+ void unaryOpError(const TSourceLoc &line, const char *op, TString operand);
+ void binaryOpError(const TSourceLoc &line, const char *op, TString left, TString right);
+
+ // Check functions - the ones that return bool return false if an error was generated.
+
+ bool checkIsNotReserved(const TSourceLoc &line, const TString &identifier);
+ void checkPrecisionSpecified(const TSourceLoc &line, TPrecision precision, TBasicType type);
+ bool checkCanBeLValue(const TSourceLoc &line, const char *op, TIntermTyped *node);
+ void checkIsConst(TIntermTyped *node);
+ void checkIsScalarInteger(TIntermTyped *node, const char *token);
+ bool checkIsAtGlobalLevel(const TSourceLoc &line, const char *token);
+ bool checkConstructorArguments(const TSourceLoc &line,
+ TIntermNode *argumentsNode,
+ const TFunction &function,
+ TOperator op,
+ const TType &type);
+
+ // Returns a sanitized array size to use (the size is at least 1).
+ unsigned int checkIsValidArraySize(const TSourceLoc &line, TIntermTyped *expr);
+ bool checkIsValidQualifierForArray(const TSourceLoc &line, const TPublicType &elementQualifier);
+ bool checkIsValidTypeForArray(const TSourceLoc &line, const TPublicType &elementType);
+ bool checkIsNonVoid(const TSourceLoc &line, const TString &identifier, const TBasicType &type);
+ void checkIsScalarBool(const TSourceLoc &line, const TIntermTyped *type);
+ void checkIsScalarBool(const TSourceLoc &line, const TPublicType &pType);
+ bool checkIsNotSampler(const TSourceLoc &line,
+ const TTypeSpecifierNonArray &pType,
+ const char *reason);
+ bool checkIsNotImage(const TSourceLoc &line,
+ const TTypeSpecifierNonArray &pType,
+ const char *reason);
+ void checkDeclaratorLocationIsNotSpecified(const TSourceLoc &line, const TPublicType &pType);
+ void checkLocationIsNotSpecified(const TSourceLoc &location,
+ const TLayoutQualifier &layoutQualifier);
+ void checkIsParameterQualifierValid(const TSourceLoc &line,
+ const TTypeQualifierBuilder &typeQualifierBuilder,
+ TType *type);
+ bool checkCanUseExtension(const TSourceLoc &line, const TString &extension);
+ void singleDeclarationErrorCheck(const TPublicType &publicType,
+ const TSourceLoc &identifierLocation);
+ void checkLayoutQualifierSupported(const TSourceLoc &location,
+ const TString &layoutQualifierName,
+ int versionRequired);
+ bool checkWorkGroupSizeIsNotSpecified(const TSourceLoc &location,
+ const TLayoutQualifier &layoutQualifier);
+ bool checkInternalFormatIsNotSpecified(const TSourceLoc &location,
+ TLayoutImageInternalFormat internalFormat);
+ void functionCallLValueErrorCheck(const TFunction *fnCandidate, TIntermAggregate *fnCall);
+ void checkInvariantVariableQualifier(bool invariant,
+ const TQualifier qualifier,
+ const TSourceLoc &invariantLocation);
+ void checkInputOutputTypeIsValidES3(const TQualifier qualifier,
+ const TPublicType &type,
+ const TSourceLoc &qualifierLocation);
+ void checkLocalVariableConstStorageQualifier(const TQualifierWrapperBase &qualifier);
+ const TPragma &pragma() const { return mDirectiveHandler.pragma(); }
+ const TExtensionBehavior &extensionBehavior() const { return mDirectiveHandler.extensionBehavior(); }
+ bool supportsExtension(const char *extension);
+ bool isExtensionEnabled(const char *extension) const;
+ void handleExtensionDirective(const TSourceLoc &loc, const char *extName, const char *behavior);
+ void handlePragmaDirective(const TSourceLoc &loc, const char *name, const char *value, bool stdgl);
+
+ const TFunction* findFunction(
+ const TSourceLoc &line, TFunction *pfnCall, int inputShaderVersion, bool *builtIn = 0);
+ bool executeInitializer(const TSourceLoc &line,
+ const TString &identifier,
+ const TPublicType &pType,
+ TIntermTyped *initializer,
+ TIntermBinary **initNode);
+
+ void addFullySpecifiedType(TPublicType *typeSpecifier);
+ TPublicType addFullySpecifiedType(const TTypeQualifierBuilder &typeQualifierBuilder,
+ const TPublicType &typeSpecifier);
+
+ TIntermDeclaration *parseSingleDeclaration(TPublicType &publicType,
+ const TSourceLoc &identifierOrTypeLocation,
+ const TString &identifier);
+ TIntermDeclaration *parseSingleArrayDeclaration(TPublicType &publicType,
+ const TSourceLoc &identifierLocation,
+ const TString &identifier,
+ const TSourceLoc &indexLocation,
+ TIntermTyped *indexExpression);
+ TIntermDeclaration *parseSingleInitDeclaration(const TPublicType &publicType,
+ const TSourceLoc &identifierLocation,
+ const TString &identifier,
+ const TSourceLoc &initLocation,
+ TIntermTyped *initializer);
+
+ // Parse a declaration like "type a[n] = initializer"
+ // Note that this does not apply to declarations like "type[n] a = initializer"
+ TIntermDeclaration *parseSingleArrayInitDeclaration(TPublicType &publicType,
+ const TSourceLoc &identifierLocation,
+ const TString &identifier,
+ const TSourceLoc &indexLocation,
+ TIntermTyped *indexExpression,
+ const TSourceLoc &initLocation,
+ TIntermTyped *initializer);
+
+ TIntermAggregate *parseInvariantDeclaration(const TTypeQualifierBuilder &typeQualifierBuilder,
+ const TSourceLoc &identifierLoc,
+ const TString *identifier,
+ const TSymbol *symbol);
+
+ void parseDeclarator(TPublicType &publicType,
+ const TSourceLoc &identifierLocation,
+ const TString &identifier,
+ TIntermDeclaration *declarationOut);
+ void parseArrayDeclarator(TPublicType &publicType,
+ const TSourceLoc &identifierLocation,
+ const TString &identifier,
+ const TSourceLoc &arrayLocation,
+ TIntermTyped *indexExpression,
+ TIntermDeclaration *declarationOut);
+ void parseInitDeclarator(const TPublicType &publicType,
+ const TSourceLoc &identifierLocation,
+ const TString &identifier,
+ const TSourceLoc &initLocation,
+ TIntermTyped *initializer,
+ TIntermDeclaration *declarationOut);
+
+ // Parse a declarator like "a[n] = initializer"
+ void parseArrayInitDeclarator(const TPublicType &publicType,
+ const TSourceLoc &identifierLocation,
+ const TString &identifier,
+ const TSourceLoc &indexLocation,
+ TIntermTyped *indexExpression,
+ const TSourceLoc &initLocation,
+ TIntermTyped *initializer,
+ TIntermDeclaration *declarationOut);
+
+ void parseGlobalLayoutQualifier(const TTypeQualifierBuilder &typeQualifierBuilder);
+ TIntermAggregate *addFunctionPrototypeDeclaration(const TFunction &parsedFunction,
+ const TSourceLoc &location);
+ TIntermFunctionDefinition *addFunctionDefinition(const TFunction &function,
+ TIntermAggregate *functionParameters,
+ TIntermBlock *functionBody,
+ const TSourceLoc &location);
+ void parseFunctionDefinitionHeader(const TSourceLoc &location,
+ TFunction **function,
+ TIntermAggregate **aggregateOut);
+ TFunction *parseFunctionDeclarator(const TSourceLoc &location,
+ TFunction *function);
+ TFunction *parseFunctionHeader(const TPublicType &type,
+ const TString *name,
+ const TSourceLoc &location);
+ TFunction *addConstructorFunc(const TPublicType &publicType);
+ TIntermTyped *addConstructor(TIntermNode *arguments,
+ TOperator op,
+ TFunction *fnCall,
+ const TSourceLoc &line);
+
+ TIntermTyped *addIndexExpression(TIntermTyped *baseExpression,
+ const TSourceLoc& location,
+ TIntermTyped *indexExpression);
+ TIntermTyped* addFieldSelectionExpression(TIntermTyped *baseExpression,
+ const TSourceLoc &dotLocation,
+ const TString &fieldString,
+ const TSourceLoc &fieldLocation);
+
+ TFieldList *addStructDeclaratorListWithQualifiers(
+ const TTypeQualifierBuilder &typeQualifierBuilder,
+ TPublicType *typeSpecifier,
+ TFieldList *fieldList);
+ TFieldList *addStructDeclaratorList(const TPublicType &typeSpecifier, TFieldList *fieldList);
+ TTypeSpecifierNonArray addStructure(const TSourceLoc &structLine,
+ const TSourceLoc &nameLine,
+ const TString *structName,
+ TFieldList *fieldList);
+
+ TIntermDeclaration *addInterfaceBlock(const TTypeQualifierBuilder &typeQualifierBuilder,
+ const TSourceLoc &nameLine,
+ const TString &blockName,
+ TFieldList *fieldList,
+ const TString *instanceName,
+ const TSourceLoc &instanceLine,
+ TIntermTyped *arrayIndex,
+ const TSourceLoc &arrayIndexLine);
+
+ void parseLocalSize(const TString &qualifierType,
+ const TSourceLoc &qualifierTypeLine,
+ int intValue,
+ const TSourceLoc &intValueLine,
+ const std::string &intValueString,
+ size_t index,
+ sh::WorkGroupSize *localSize);
+ TLayoutQualifier parseLayoutQualifier(
+ const TString &qualifierType, const TSourceLoc &qualifierTypeLine);
+ TLayoutQualifier parseLayoutQualifier(const TString &qualifierType,
+ const TSourceLoc &qualifierTypeLine,
+ int intValue,
+ const TSourceLoc &intValueLine);
+ TTypeQualifierBuilder *createTypeQualifierBuilder(const TSourceLoc &loc);
+ TLayoutQualifier joinLayoutQualifiers(TLayoutQualifier leftQualifier,
+ TLayoutQualifier rightQualifier,
+ const TSourceLoc &rightQualifierLocation);
+
+ // Performs an error check for embedded struct declarations.
+ void enterStructDeclaration(const TSourceLoc &line, const TString &identifier);
+ void exitStructDeclaration();
+
+ void checkIsBelowStructNestingLimit(const TSourceLoc &line, const TField &field);
+
+ TIntermSwitch *addSwitch(TIntermTyped *init,
+ TIntermBlock *statementList,
+ const TSourceLoc &loc);
+ TIntermCase *addCase(TIntermTyped *condition, const TSourceLoc &loc);
+ TIntermCase *addDefault(const TSourceLoc &loc);
+
+ TIntermTyped *addUnaryMath(TOperator op, TIntermTyped *child, const TSourceLoc &loc);
+ TIntermTyped *addUnaryMathLValue(TOperator op, TIntermTyped *child, const TSourceLoc &loc);
+ TIntermTyped *addBinaryMath(
+ TOperator op, TIntermTyped *left, TIntermTyped *right, const TSourceLoc &loc);
+ TIntermTyped *addBinaryMathBooleanResult(
+ TOperator op, TIntermTyped *left, TIntermTyped *right, const TSourceLoc &loc);
+ TIntermTyped *addAssign(
+ TOperator op, TIntermTyped *left, TIntermTyped *right, const TSourceLoc &loc);
+
+ TIntermTyped *addComma(TIntermTyped *left, TIntermTyped *right, const TSourceLoc &loc);
+
+ TIntermBranch *addBranch(TOperator op, const TSourceLoc &loc);
+ TIntermBranch *addBranch(TOperator op, TIntermTyped *returnValue, const TSourceLoc &loc);
+
+ void checkTextureOffsetConst(TIntermAggregate *functionCall);
+ void checkImageMemoryAccessForBuiltinFunctions(TIntermAggregate *functionCall);
+ void checkImageMemoryAccessForUserDefinedFunctions(const TFunction *functionDefinition,
+ const TIntermAggregate *functionCall);
+ TIntermTyped *addFunctionCallOrMethod(TFunction *fnCall,
+ TIntermNode *paramNode,
+ TIntermNode *thisNode,
+ const TSourceLoc &loc,
+ bool *fatalError);
+
+ TIntermTyped *addTernarySelection(TIntermTyped *cond,
+ TIntermTyped *trueExpression,
+ TIntermTyped *falseExpression,
+ const TSourceLoc &line);
+
+ // TODO(jmadill): make these private
+ TIntermediate intermediate; // to build a parse tree
+ TSymbolTable &symbolTable; // symbol table that goes with the language currently being parsed
+
+ private:
+ // Returns a clamped index.
+ int checkIndexOutOfRange(bool outOfRangeIndexIsError,
+ const TSourceLoc &location,
+ int index,
+ int arraySize,
+ const char *reason,
+ const char *token);
+
+ bool declareVariable(const TSourceLoc &line, const TString &identifier, const TType &type, TVariable **variable);
+
+ void checkCanBeDeclaredWithoutInitializer(const TSourceLoc &line,
+ const TString &identifier,
+ TPublicType *type);
+
+ bool checkIsValidTypeAndQualifierForArray(const TSourceLoc &indexLocation,
+ const TPublicType &elementType);
+
+ // Assumes that multiplication op has already been set based on the types.
+ bool isMultiplicationTypeCombinationValid(TOperator op, const TType &left, const TType &right);
+
+ bool checkIsMemoryQualifierNotSpecified(const TMemoryQualifier &memoryQualifier,
+ const TSourceLoc &location);
+ void checkOutParameterIsNotImage(const TSourceLoc &line,
+ TQualifier qualifier,
+ const TType &type);
+ void checkOutParameterIsNotOpaqueType(const TSourceLoc &line,
+ TQualifier qualifier,
+ const TType &type);
+ void checkOutParameterIsNotSampler(const TSourceLoc &line,
+ TQualifier qualifier,
+ const TType &type);
+
+ TIntermTyped *addBinaryMathInternal(
+ TOperator op, TIntermTyped *left, TIntermTyped *right, const TSourceLoc &loc);
+ TIntermBinary *createAssign(TOperator op,
+ TIntermTyped *left,
+ TIntermTyped *right,
+ const TSourceLoc &loc);
+ // The funcReturnType parameter is expected to be non-null when the operation is a built-in function.
+ // It is expected to be null for other unary operators.
+ TIntermTyped *createUnaryMath(
+ TOperator op, TIntermTyped *child, const TSourceLoc &loc, const TType *funcReturnType);
+
+ // Return true if the checks pass
+ bool binaryOpCommonCheck(
+ TOperator op, TIntermTyped *left, TIntermTyped *right, const TSourceLoc &loc);
+
+ // Set to true when the last/current declarator list was started with an empty declaration.
+ bool mDeferredSingleDeclarationErrorCheck;
+
+ sh::GLenum mShaderType; // vertex or fragment language (future: pack or unpack)
+ ShShaderSpec mShaderSpec; // The language specification compiler conforms to - GLES2 or WebGL.
+ ShCompileOptions mCompileOptions; // Options passed to TCompiler
+ int mShaderVersion;
+ TIntermBlock *mTreeRoot; // root of parse tree being created
+ int mLoopNestingLevel; // 0 if outside all loops
+ int mStructNestingLevel; // incremented while parsing a struct declaration
+ int mSwitchNestingLevel; // 0 if outside all switch statements
+ const TType
+ *mCurrentFunctionType; // the return type of the function that's currently being parsed
+ bool mFunctionReturnsValue; // true if a non-void function has a return
+ bool mChecksPrecisionErrors; // true if an error will be generated when a variable is declared
+ // without precision, explicit or implicit.
+ bool mFragmentPrecisionHighOnESSL1; // true if highp precision is supported when compiling
+ // ESSL1.
+ TLayoutMatrixPacking mDefaultMatrixPacking;
+ TLayoutBlockStorage mDefaultBlockStorage;
+ TString mHashErrMsg;
+ TDiagnostics mDiagnostics;
+ TDirectiveHandler mDirectiveHandler;
+ pp::Preprocessor mPreprocessor;
+ void *mScanner;
+ bool mUsesFragData; // track if we are using both gl_FragData and gl_FragColor
+ bool mUsesFragColor;
+ bool mUsesSecondaryOutputs; // Track if we are using either gl_SecondaryFragData or
+ // gl_Secondary FragColor or both.
+ int mMinProgramTexelOffset;
+ int mMaxProgramTexelOffset;
+
+ // keep track of local group size declared in layout. It should be declared only once.
+ bool mComputeShaderLocalSizeDeclared;
+ sh::WorkGroupSize mComputeShaderLocalSize;
+ // keeps track whether we are declaring / defining a function
+ bool mDeclaringFunction;
+};
+
+int PaParseStrings(
+ size_t count, const char *const string[], const int length[], TParseContext *context);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_PARSECONTEXT_H_
diff --git a/gfx/angle/src/compiler/translator/PoolAlloc.cpp b/gfx/angle/src/compiler/translator/PoolAlloc.cpp
new file mode 100755
index 000000000..3b44afe33
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/PoolAlloc.cpp
@@ -0,0 +1,347 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/PoolAlloc.h"
+
+#include <stdint.h>
+#include <stdio.h>
+#include <assert.h>
+
+#include "common/angleutils.h"
+#include "common/debug.h"
+#include "common/platform.h"
+#include "common/tls.h"
+#include "compiler/translator/InitializeGlobals.h"
+
+TLSIndex PoolIndex = TLS_INVALID_INDEX;
+
+bool InitializePoolIndex()
+{
+ assert(PoolIndex == TLS_INVALID_INDEX);
+
+ PoolIndex = CreateTLSIndex();
+ return PoolIndex != TLS_INVALID_INDEX;
+}
+
+void FreePoolIndex()
+{
+ assert(PoolIndex != TLS_INVALID_INDEX);
+
+ DestroyTLSIndex(PoolIndex);
+ PoolIndex = TLS_INVALID_INDEX;
+}
+
+TPoolAllocator* GetGlobalPoolAllocator()
+{
+ assert(PoolIndex != TLS_INVALID_INDEX);
+ return static_cast<TPoolAllocator*>(GetTLSValue(PoolIndex));
+}
+
+void SetGlobalPoolAllocator(TPoolAllocator* poolAllocator)
+{
+ assert(PoolIndex != TLS_INVALID_INDEX);
+ SetTLSValue(PoolIndex, poolAllocator);
+}
+
+//
+// Implement the functionality of the TPoolAllocator class, which
+// is documented in PoolAlloc.h.
+//
+TPoolAllocator::TPoolAllocator(int growthIncrement, int allocationAlignment)
+ : alignment(allocationAlignment),
+#if !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
+ pageSize(growthIncrement),
+ freeList(0),
+ inUseList(0),
+ numCalls(0),
+ totalBytes(0),
+#endif
+ mLocked(false)
+{
+ //
+ // Adjust alignment to be at least pointer aligned and
+ // power of 2.
+ //
+ size_t minAlign = sizeof(void*);
+ alignment &= ~(minAlign - 1);
+ if (alignment < minAlign)
+ alignment = minAlign;
+ size_t a = 1;
+ while (a < alignment)
+ a <<= 1;
+ alignment = a;
+ alignmentMask = a - 1;
+
+#if !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
+ //
+ // Don't allow page sizes we know are smaller than all common
+ // OS page sizes.
+ //
+ if (pageSize < 4 * 1024)
+ pageSize = 4 * 1024;
+
+ //
+ // A large currentPageOffset indicates a new page needs to
+ // be obtained to allocate memory.
+ //
+ currentPageOffset = pageSize;
+
+ //
+ // Align header skip
+ //
+ headerSkip = minAlign;
+ if (headerSkip < sizeof(tHeader)) {
+ headerSkip = (sizeof(tHeader) + alignmentMask) & ~alignmentMask;
+ }
+#else // !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
+ mStack.push_back({});
+#endif
+}
+
+TPoolAllocator::~TPoolAllocator()
+{
+#if !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
+ while (inUseList) {
+ tHeader* next = inUseList->nextPage;
+ inUseList->~tHeader();
+ delete [] reinterpret_cast<char*>(inUseList);
+ inUseList = next;
+ }
+
+ // We should not check the guard blocks
+ // here, because we did it already when the block was
+ // placed into the free list.
+ //
+ while (freeList) {
+ tHeader* next = freeList->nextPage;
+ delete [] reinterpret_cast<char*>(freeList);
+ freeList = next;
+ }
+#else // !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
+ for (auto &allocs : mStack)
+ {
+ for (auto alloc : allocs)
+ {
+ free(alloc);
+ }
+ }
+ mStack.clear();
+#endif
+}
+
+// Support MSVC++ 6.0
+const unsigned char TAllocation::guardBlockBeginVal = 0xfb;
+const unsigned char TAllocation::guardBlockEndVal = 0xfe;
+const unsigned char TAllocation::userDataFill = 0xcd;
+
+#ifdef GUARD_BLOCKS
+ const size_t TAllocation::guardBlockSize = 16;
+#else
+ const size_t TAllocation::guardBlockSize = 0;
+#endif
+
+//
+// Check a single guard block for damage
+//
+void TAllocation::checkGuardBlock(unsigned char* blockMem, unsigned char val, const char* locText) const
+{
+#ifdef GUARD_BLOCKS
+ for (size_t x = 0; x < guardBlockSize; x++) {
+ if (blockMem[x] != val) {
+ char assertMsg[80];
+
+ // We don't print the assert message. It's here just to be helpful.
+#if defined(_MSC_VER)
+ snprintf(assertMsg, sizeof(assertMsg), "PoolAlloc: Damage %s %Iu byte allocation at 0x%p\n",
+ locText, size, data());
+#else
+ snprintf(assertMsg, sizeof(assertMsg), "PoolAlloc: Damage %s %zu byte allocation at 0x%p\n",
+ locText, size, data());
+#endif
+ assert(0 && "PoolAlloc: Damage in guard block");
+ }
+ }
+#endif
+}
+
+
+void TPoolAllocator::push()
+{
+#if !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
+ tAllocState state = { currentPageOffset, inUseList };
+
+ mStack.push_back(state);
+
+ //
+ // Indicate there is no current page to allocate from.
+ //
+ currentPageOffset = pageSize;
+#else // !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
+ mStack.push_back({});
+#endif
+}
+
+//
+// Do a mass-deallocation of all the individual allocations
+// that have occurred since the last push(), or since the
+// last pop(), or since the object's creation.
+//
+// The deallocated pages are saved for future allocations.
+//
+void TPoolAllocator::pop()
+{
+ if (mStack.size() < 1)
+ return;
+
+#if !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
+ tHeader *page = mStack.back().page;
+ currentPageOffset = mStack.back().offset;
+
+ while (inUseList != page) {
+ // invoke destructor to free allocation list
+ inUseList->~tHeader();
+
+ tHeader* nextInUse = inUseList->nextPage;
+ if (inUseList->pageCount > 1)
+ delete [] reinterpret_cast<char*>(inUseList);
+ else {
+ inUseList->nextPage = freeList;
+ freeList = inUseList;
+ }
+ inUseList = nextInUse;
+ }
+
+ mStack.pop_back();
+#else // !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
+ for (auto &alloc : mStack.back())
+ {
+ free(alloc);
+ }
+ mStack.pop_back();
+#endif
+}
+
+//
+// Do a mass-deallocation of all the individual allocations
+// that have occurred.
+//
+void TPoolAllocator::popAll()
+{
+ while (mStack.size() > 0)
+ pop();
+}
+
+void* TPoolAllocator::allocate(size_t numBytes)
+{
+ ASSERT(!mLocked);
+
+#if !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
+ //
+ // Just keep some interesting statistics.
+ //
+ ++numCalls;
+ totalBytes += numBytes;
+
+ // If we are using guard blocks, all allocations are bracketed by
+ // them: [guardblock][allocation][guardblock]. numBytes is how
+ // much memory the caller asked for. allocationSize is the total
+ // size including guard blocks. In release build,
+ // guardBlockSize=0 and this all gets optimized away.
+ size_t allocationSize = TAllocation::allocationSize(numBytes);
+ // Detect integer overflow.
+ if (allocationSize < numBytes)
+ return 0;
+
+ //
+ // Do the allocation, most likely case first, for efficiency.
+ // This step could be moved to be inline sometime.
+ //
+ if (allocationSize <= pageSize - currentPageOffset) {
+ //
+ // Safe to allocate from currentPageOffset.
+ //
+ unsigned char* memory = reinterpret_cast<unsigned char *>(inUseList) + currentPageOffset;
+ currentPageOffset += allocationSize;
+ currentPageOffset = (currentPageOffset + alignmentMask) & ~alignmentMask;
+
+ return initializeAllocation(inUseList, memory, numBytes);
+ }
+
+ if (allocationSize > pageSize - headerSkip) {
+ //
+ // Do a multi-page allocation. Don't mix these with the others.
+ // The OS is efficient and allocating and free-ing multiple pages.
+ //
+ size_t numBytesToAlloc = allocationSize + headerSkip;
+ // Detect integer overflow.
+ if (numBytesToAlloc < allocationSize)
+ return 0;
+
+ tHeader* memory = reinterpret_cast<tHeader*>(::new char[numBytesToAlloc]);
+ if (memory == 0)
+ return 0;
+
+ // Use placement-new to initialize header
+ new(memory) tHeader(inUseList, (numBytesToAlloc + pageSize - 1) / pageSize);
+ inUseList = memory;
+
+ currentPageOffset = pageSize; // make next allocation come from a new page
+
+ // No guard blocks for multi-page allocations (yet)
+ return reinterpret_cast<void*>(reinterpret_cast<uintptr_t>(memory) + headerSkip);
+ }
+
+ //
+ // Need a simple page to allocate from.
+ //
+ tHeader* memory;
+ if (freeList) {
+ memory = freeList;
+ freeList = freeList->nextPage;
+ } else {
+ memory = reinterpret_cast<tHeader*>(::new char[pageSize]);
+ if (memory == 0)
+ return 0;
+ }
+
+ // Use placement-new to initialize header
+ new(memory) tHeader(inUseList, 1);
+ inUseList = memory;
+
+ unsigned char* ret = reinterpret_cast<unsigned char *>(inUseList) + headerSkip;
+ currentPageOffset = (headerSkip + allocationSize + alignmentMask) & ~alignmentMask;
+
+ return initializeAllocation(inUseList, ret, numBytes);
+#else // !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
+ void *alloc = malloc(numBytes + alignmentMask);
+ mStack.back().push_back(alloc);
+
+ intptr_t intAlloc = reinterpret_cast<intptr_t>(alloc);
+ intAlloc = (intAlloc + alignmentMask) & ~alignmentMask;
+ return reinterpret_cast<void *>(intAlloc);
+#endif
+}
+
+void TPoolAllocator::lock()
+{
+ ASSERT(!mLocked);
+ mLocked = true;
+}
+
+void TPoolAllocator::unlock()
+{
+ ASSERT(mLocked);
+ mLocked = false;
+}
+
+//
+// Check all allocations in a list for damage by calling check on each.
+//
+void TAllocation::checkAllocList() const
+{
+ for (const TAllocation* alloc = this; alloc != 0; alloc = alloc->prevAlloc)
+ alloc->check();
+}
diff --git a/gfx/angle/src/compiler/translator/PoolAlloc.h b/gfx/angle/src/compiler/translator/PoolAlloc.h
new file mode 100755
index 000000000..f15b3e05d
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/PoolAlloc.h
@@ -0,0 +1,303 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_POOLALLOC_H_
+#define COMPILER_TRANSLATOR_POOLALLOC_H_
+
+#ifdef _DEBUG
+#define GUARD_BLOCKS // define to enable guard block sanity checking
+#endif
+
+//
+// This header defines an allocator that can be used to efficiently
+// allocate a large number of small requests for heap memory, with the
+// intention that they are not individually deallocated, but rather
+// collectively deallocated at one time.
+//
+// This simultaneously
+//
+// * Makes each individual allocation much more efficient; the
+// typical allocation is trivial.
+// * Completely avoids the cost of doing individual deallocation.
+// * Saves the trouble of tracking down and plugging a large class of leaks.
+//
+// Individual classes can use this allocator by supplying their own
+// new and delete methods.
+//
+// STL containers can use this allocator by using the pool_allocator
+// class as the allocator (second) template argument.
+//
+
+#include <stddef.h>
+#include <string.h>
+#include <vector>
+
+// If we are using guard blocks, we must track each indivual
+// allocation. If we aren't using guard blocks, these
+// never get instantiated, so won't have any impact.
+//
+
+class TAllocation {
+public:
+ TAllocation(size_t size, unsigned char* mem, TAllocation* prev = 0) :
+ size(size), mem(mem), prevAlloc(prev) {
+ // Allocations are bracketed:
+ // [allocationHeader][initialGuardBlock][userData][finalGuardBlock]
+ // This would be cleaner with if (guardBlockSize)..., but that
+ // makes the compiler print warnings about 0 length memsets,
+ // even with the if() protecting them.
+#ifdef GUARD_BLOCKS
+ memset(preGuard(), guardBlockBeginVal, guardBlockSize);
+ memset(data(), userDataFill, size);
+ memset(postGuard(), guardBlockEndVal, guardBlockSize);
+#endif
+ }
+
+ void check() const {
+ checkGuardBlock(preGuard(), guardBlockBeginVal, "before");
+ checkGuardBlock(postGuard(), guardBlockEndVal, "after");
+ }
+
+ void checkAllocList() const;
+
+ // Return total size needed to accomodate user buffer of 'size',
+ // plus our tracking data.
+ inline static size_t allocationSize(size_t size) {
+ return size + 2 * guardBlockSize + headerSize();
+ }
+
+ // Offset from surrounding buffer to get to user data buffer.
+ inline static unsigned char* offsetAllocation(unsigned char* m) {
+ return m + guardBlockSize + headerSize();
+ }
+
+private:
+ void checkGuardBlock(unsigned char* blockMem, unsigned char val, const char* locText) const;
+
+ // Find offsets to pre and post guard blocks, and user data buffer
+ unsigned char* preGuard() const { return mem + headerSize(); }
+ unsigned char* data() const { return preGuard() + guardBlockSize; }
+ unsigned char* postGuard() const { return data() + size; }
+
+ size_t size; // size of the user data area
+ unsigned char* mem; // beginning of our allocation (pts to header)
+ TAllocation* prevAlloc; // prior allocation in the chain
+
+ // Support MSVC++ 6.0
+ const static unsigned char guardBlockBeginVal;
+ const static unsigned char guardBlockEndVal;
+ const static unsigned char userDataFill;
+
+ const static size_t guardBlockSize;
+#ifdef GUARD_BLOCKS
+ inline static size_t headerSize() { return sizeof(TAllocation); }
+#else
+ inline static size_t headerSize() { return 0; }
+#endif
+};
+
+//
+// There are several stacks. One is to track the pushing and popping
+// of the user, and not yet implemented. The others are simply a
+// repositories of free pages or used pages.
+//
+// Page stacks are linked together with a simple header at the beginning
+// of each allocation obtained from the underlying OS. Multi-page allocations
+// are returned to the OS. Individual page allocations are kept for future
+// re-use.
+//
+// The "page size" used is not, nor must it match, the underlying OS
+// page size. But, having it be about that size or equal to a set of
+// pages is likely most optimal.
+//
+class TPoolAllocator {
+public:
+ TPoolAllocator(int growthIncrement = 8*1024, int allocationAlignment = 16);
+
+ //
+ // Don't call the destructor just to free up the memory, call pop()
+ //
+ ~TPoolAllocator();
+
+ //
+ // Call push() to establish a new place to pop memory too. Does not
+ // have to be called to get things started.
+ //
+ void push();
+
+ //
+ // Call pop() to free all memory allocated since the last call to push(),
+ // or if no last call to push, frees all memory since first allocation.
+ //
+ void pop();
+
+ //
+ // Call popAll() to free all memory allocated.
+ //
+ void popAll();
+
+ //
+ // Call allocate() to actually acquire memory. Returns 0 if no memory
+ // available, otherwise a properly aligned pointer to 'numBytes' of memory.
+ //
+ void* allocate(size_t numBytes);
+
+ //
+ // There is no deallocate. The point of this class is that
+ // deallocation can be skipped by the user of it, as the model
+ // of use is to simultaneously deallocate everything at once
+ // by calling pop(), and to not have to solve memory leak problems.
+ //
+
+ // Catch unwanted allocations.
+ // TODO(jmadill): Remove this when we remove the global allocator.
+ void lock();
+ void unlock();
+
+ private:
+ size_t alignment; // all returned allocations will be aligned at
+ // this granularity, which will be a power of 2
+ size_t alignmentMask;
+
+#if !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
+ friend struct tHeader;
+
+ struct tHeader {
+ tHeader(tHeader* nextPage, size_t pageCount) :
+ nextPage(nextPage),
+ pageCount(pageCount)
+#ifdef GUARD_BLOCKS
+ , lastAllocation(0)
+#endif
+ { }
+
+ ~tHeader() {
+#ifdef GUARD_BLOCKS
+ if (lastAllocation)
+ lastAllocation->checkAllocList();
+#endif
+ }
+
+ tHeader* nextPage;
+ size_t pageCount;
+#ifdef GUARD_BLOCKS
+ TAllocation* lastAllocation;
+#endif
+ };
+
+ struct tAllocState {
+ size_t offset;
+ tHeader* page;
+ };
+ typedef std::vector<tAllocState> tAllocStack;
+
+ // Track allocations if and only if we're using guard blocks
+ void* initializeAllocation(tHeader* block, unsigned char* memory, size_t numBytes) {
+#ifdef GUARD_BLOCKS
+ new(memory) TAllocation(numBytes, memory, block->lastAllocation);
+ block->lastAllocation = reinterpret_cast<TAllocation*>(memory);
+#endif
+ // This is optimized entirely away if GUARD_BLOCKS is not defined.
+ return TAllocation::offsetAllocation(memory);
+ }
+
+ size_t pageSize; // granularity of allocation from the OS
+ size_t headerSkip; // amount of memory to skip to make room for the
+ // header (basically, size of header, rounded
+ // up to make it aligned
+ size_t currentPageOffset; // next offset in top of inUseList to allocate from
+ tHeader* freeList; // list of popped memory
+ tHeader* inUseList; // list of all memory currently being used
+ tAllocStack mStack; // stack of where to allocate from, to partition pool
+
+ int numCalls; // just an interesting statistic
+ size_t totalBytes; // just an interesting statistic
+
+#else // !defined(ANGLE_TRANSLATOR_DISABLE_POOL_ALLOC)
+ std::vector<std::vector<void *>> mStack;
+#endif
+
+ TPoolAllocator& operator=(const TPoolAllocator&); // dont allow assignment operator
+ TPoolAllocator(const TPoolAllocator&); // dont allow default copy constructor
+ bool mLocked;
+};
+
+
+//
+// There could potentially be many pools with pops happening at
+// different times. But a simple use is to have a global pop
+// with everyone using the same global allocator.
+//
+extern TPoolAllocator* GetGlobalPoolAllocator();
+extern void SetGlobalPoolAllocator(TPoolAllocator* poolAllocator);
+
+//
+// This STL compatible allocator is intended to be used as the allocator
+// parameter to templatized STL containers, like vector and map.
+//
+// It will use the pools for allocation, and not
+// do any deallocation, but will still do destruction.
+//
+template<class T>
+class pool_allocator {
+public:
+ typedef size_t size_type;
+ typedef ptrdiff_t difference_type;
+ typedef T* pointer;
+ typedef const T* const_pointer;
+ typedef T& reference;
+ typedef const T& const_reference;
+ typedef T value_type;
+
+ template<class Other>
+ struct rebind {
+ typedef pool_allocator<Other> other;
+ };
+ pointer address(reference x) const { return &x; }
+ const_pointer address(const_reference x) const { return &x; }
+
+ pool_allocator() { }
+
+ template<class Other>
+ pool_allocator(const pool_allocator<Other>& p) { }
+
+ template <class Other>
+ pool_allocator<T>& operator=(const pool_allocator<Other>& p) { return *this; }
+
+#if defined(__SUNPRO_CC) && !defined(_RWSTD_ALLOCATOR)
+ // libCStd on some platforms have a different allocate/deallocate interface.
+ // Caller pre-bakes sizeof(T) into 'n' which is the number of bytes to be
+ // allocated, not the number of elements.
+ void* allocate(size_type n) {
+ return getAllocator().allocate(n);
+ }
+ void* allocate(size_type n, const void*) {
+ return getAllocator().allocate(n);
+ }
+ void deallocate(void*, size_type) {}
+#else
+ pointer allocate(size_type n) {
+ return reinterpret_cast<pointer>(getAllocator().allocate(n * sizeof(T)));
+ }
+ pointer allocate(size_type n, const void*) {
+ return reinterpret_cast<pointer>(getAllocator().allocate(n * sizeof(T)));
+ }
+ void deallocate(pointer, size_type) {}
+#endif // _RWSTD_ALLOCATOR
+
+ void construct(pointer p, const T& val) { new ((void *)p) T(val); }
+ void destroy(pointer p) { p->T::~T(); }
+
+ bool operator==(const pool_allocator& rhs) const { return true; }
+ bool operator!=(const pool_allocator& rhs) const { return false; }
+
+ size_type max_size() const { return static_cast<size_type>(-1) / sizeof(T); }
+ size_type max_size(int size) const { return static_cast<size_type>(-1) / size; }
+
+ TPoolAllocator& getAllocator() const { return *GetGlobalPoolAllocator(); }
+};
+
+#endif // COMPILER_TRANSLATOR_POOLALLOC_H_
diff --git a/gfx/angle/src/compiler/translator/Pragma.h b/gfx/angle/src/compiler/translator/Pragma.h
new file mode 100755
index 000000000..57b113497
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/Pragma.h
@@ -0,0 +1,32 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_PRAGMA_H_
+#define COMPILER_TRANSLATOR_PRAGMA_H_
+
+struct TPragma
+{
+ struct STDGL
+ {
+ STDGL() : invariantAll(false) { }
+
+ bool invariantAll;
+ };
+
+
+ // By default optimization is turned on and debug is turned off.
+ // Precision emulation is turned on by default, but has no effect unless
+ // the extension is enabled.
+ TPragma() : optimize(true), debug(false), debugShaderPrecision(true) { }
+ TPragma(bool o, bool d) : optimize(o), debug(d), debugShaderPrecision(true) { }
+
+ bool optimize;
+ bool debug;
+ bool debugShaderPrecision;
+ STDGL stdgl;
+};
+
+#endif // COMPILER_TRANSLATOR_PRAGMA_H_
diff --git a/gfx/angle/src/compiler/translator/PruneEmptyDeclarations.cpp b/gfx/angle/src/compiler/translator/PruneEmptyDeclarations.cpp
new file mode 100755
index 000000000..7ec434796
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/PruneEmptyDeclarations.cpp
@@ -0,0 +1,113 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// The PruneEmptyDeclarations function prunes unnecessary empty declarations and declarators from the AST.
+
+#include "compiler/translator/PruneEmptyDeclarations.h"
+
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
+
+namespace
+{
+
+class PruneEmptyDeclarationsTraverser : private TIntermTraverser
+{
+ public:
+ static void apply(TIntermNode *root);
+ private:
+ PruneEmptyDeclarationsTraverser();
+ bool visitDeclaration(Visit, TIntermDeclaration *node) override;
+};
+
+void PruneEmptyDeclarationsTraverser::apply(TIntermNode *root)
+{
+ PruneEmptyDeclarationsTraverser prune;
+ root->traverse(&prune);
+ prune.updateTree();
+}
+
+PruneEmptyDeclarationsTraverser::PruneEmptyDeclarationsTraverser()
+ : TIntermTraverser(true, false, false)
+{
+}
+
+bool PruneEmptyDeclarationsTraverser::visitDeclaration(Visit, TIntermDeclaration *node)
+{
+ TIntermSequence *sequence = node->getSequence();
+ if (sequence->size() >= 1)
+ {
+ TIntermSymbol *sym = sequence->front()->getAsSymbolNode();
+ // Prune declarations without a variable name, unless it's an interface block declaration.
+ if (sym != nullptr && sym->getSymbol() == "" && !sym->isInterfaceBlock())
+ {
+ if (sequence->size() > 1)
+ {
+ // Generate a replacement that will remove the empty declarator in the beginning of
+ // a declarator list. Example of a declaration that will be changed:
+ // float, a;
+ // will be changed to
+ // float a;
+ // This applies also to struct declarations.
+ TIntermSequence emptyReplacement;
+ mMultiReplacements.push_back(
+ NodeReplaceWithMultipleEntry(node, sym, emptyReplacement));
+ }
+ else if (sym->getBasicType() != EbtStruct)
+ {
+ // Single struct declarations may just declare the struct type and no variables, so
+ // they should not be pruned. All other single empty declarations can be pruned
+ // entirely. Example of an empty declaration that will be pruned:
+ // float;
+ TIntermSequence emptyReplacement;
+ TIntermBlock *parentAsBlock = getParentNode()->getAsBlock();
+ // The declaration may be inside a block or in a loop init expression.
+ ASSERT(parentAsBlock != nullptr || getParentNode()->getAsLoopNode() != nullptr);
+ if (parentAsBlock)
+ {
+ mMultiReplacements.push_back(
+ NodeReplaceWithMultipleEntry(parentAsBlock, node, emptyReplacement));
+ }
+ else
+ {
+ queueReplacement(node, nullptr, OriginalNode::IS_DROPPED);
+ }
+ }
+ else if (sym->getType().getQualifier() != EvqGlobal &&
+ sym->getType().getQualifier() != EvqTemporary)
+ {
+ // We've hit an empty struct declaration with a qualifier, for example like
+ // this:
+ // const struct a { int i; };
+ // NVIDIA GL driver version 367.27 doesn't accept this kind of declarations, so
+ // we convert the declaration to a regular struct declaration. This is okay,
+ // since ESSL 1.00 spec section 4.1.8 says about structs that "The optional
+ // qualifiers only apply to any declarators, and are not part of the type being
+ // defined for name."
+
+ if (mInGlobalScope)
+ {
+ sym->getTypePointer()->setQualifier(EvqGlobal);
+ }
+ else
+ {
+ sym->getTypePointer()->setQualifier(EvqTemporary);
+ }
+ }
+ }
+ }
+ return false;
+}
+
+} // namespace
+
+void PruneEmptyDeclarations(TIntermNode *root)
+{
+ PruneEmptyDeclarationsTraverser::apply(root);
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/PruneEmptyDeclarations.h b/gfx/angle/src/compiler/translator/PruneEmptyDeclarations.h
new file mode 100755
index 000000000..f03657766
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/PruneEmptyDeclarations.h
@@ -0,0 +1,18 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// The PruneEmptyDeclarations function prunes unnecessary empty declarations and declarators from the AST.
+
+#ifndef COMPILER_TRANSLATOR_PRUNEEMPTYDECLARATIONS_H_
+#define COMPILER_TRANSLATOR_PRUNEEMPTYDECLARATIONS_H_
+
+namespace sh
+{
+class TIntermNode;
+
+void PruneEmptyDeclarations(TIntermNode *root);
+}
+
+#endif // COMPILER_TRANSLATOR_PRUNEEMPTYDECLARATIONS_H_
diff --git a/gfx/angle/src/compiler/translator/QualifierTypes.cpp b/gfx/angle/src/compiler/translator/QualifierTypes.cpp
new file mode 100644
index 000000000..302f5177d
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/QualifierTypes.cpp
@@ -0,0 +1,727 @@
+//
+// Copyright (c) 2002-2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/QualifierTypes.h"
+
+#include "compiler/translator/Diagnostics.h"
+
+#include <algorithm>
+
+namespace sh
+{
+
+namespace
+{
+
+// GLSL ES 3.10 does not impose a strict order on type qualifiers and allows multiple layout
+// declarations.
+// GLSL ES 3.10 Revision 4, 4.10 Order of Qualification
+bool AreTypeQualifierChecksRelaxed(int shaderVersion)
+{
+ return shaderVersion >= 310;
+}
+
+bool IsScopeQualifier(TQualifier qualifier)
+{
+ return qualifier == EvqGlobal || qualifier == EvqTemporary;
+}
+
+bool IsScopeQualifierWrapper(const TQualifierWrapperBase *qualifier)
+{
+ if (qualifier->getType() != QtStorage)
+ return false;
+ const TStorageQualifierWrapper *storageQualifier =
+ static_cast<const TStorageQualifierWrapper *>(qualifier);
+ TQualifier q = storageQualifier->getQualifier();
+ return IsScopeQualifier(q);
+}
+
+// Returns true if the invariant for the qualifier sequence holds
+bool IsInvariantCorrect(const TTypeQualifierBuilder::QualifierSequence &qualifiers)
+{
+ // We should have at least one qualifier.
+ // The first qualifier always tells the scope.
+ return qualifiers.size() >= 1 && IsScopeQualifierWrapper(qualifiers[0]);
+}
+
+// Returns true if there are qualifiers which have been specified multiple times
+// If areQualifierChecksRelaxed is set to true, then layout qualifier repetition is allowed.
+bool HasRepeatingQualifiers(const TTypeQualifierBuilder::QualifierSequence &qualifiers,
+ bool areQualifierChecksRelaxed,
+ std::string *errorMessage)
+{
+ bool invariantFound = false;
+ bool precisionFound = false;
+ bool layoutFound = false;
+ bool interpolationFound = false;
+
+ unsigned int locationsSpecified = 0;
+ bool isOut = false;
+
+ // The iteration starts from one since the first qualifier only reveals the scope of the
+ // expression. It is inserted first whenever the sequence gets created.
+ for (size_t i = 1; i < qualifiers.size(); ++i)
+ {
+ switch (qualifiers[i]->getType())
+ {
+ case QtInvariant:
+ {
+ if (invariantFound)
+ {
+ *errorMessage = "The invariant qualifier specified multiple times.";
+ return true;
+ }
+ invariantFound = true;
+ break;
+ }
+ case QtPrecision:
+ {
+ if (precisionFound)
+ {
+ *errorMessage = "The precision qualifier specified multiple times.";
+ return true;
+ }
+ precisionFound = true;
+ break;
+ }
+ case QtLayout:
+ {
+ if (layoutFound && !areQualifierChecksRelaxed)
+ {
+ *errorMessage = "The layout qualifier specified multiple times.";
+ return true;
+ }
+ if (invariantFound && !areQualifierChecksRelaxed)
+ {
+ // This combination is not correct according to the syntax specified in the
+ // formal grammar in the ESSL 3.00 spec. In ESSL 3.10 the grammar does not have
+ // a similar restriction.
+ *errorMessage =
+ "The layout qualifier and invariant qualifier cannot coexist in the same "
+ "declaration according to the grammar.";
+ return true;
+ }
+ layoutFound = true;
+ const TLayoutQualifier &currentQualifier =
+ static_cast<const TLayoutQualifierWrapper *>(qualifiers[i])->getQualifier();
+ locationsSpecified += currentQualifier.locationsSpecified;
+ break;
+ }
+ case QtInterpolation:
+ {
+ // 'centroid' is treated as a storage qualifier
+ // 'flat centroid' will be squashed to 'flat'
+ // 'smooth centroid' will be squashed to 'centroid'
+ if (interpolationFound)
+ {
+ *errorMessage = "The interpolation qualifier specified multiple times.";
+ return true;
+ }
+ interpolationFound = true;
+ break;
+ }
+ case QtStorage:
+ {
+ // Go over all of the storage qualifiers up until the current one and check for
+ // repetitions.
+ TQualifier currentQualifier =
+ static_cast<const TStorageQualifierWrapper *>(qualifiers[i])->getQualifier();
+ if (currentQualifier == EvqVertexOut || currentQualifier == EvqFragmentOut)
+ {
+ isOut = true;
+ }
+ for (size_t j = 1; j < i; ++j)
+ {
+ if (qualifiers[j]->getType() == QtStorage)
+ {
+ const TStorageQualifierWrapper *previousQualifierWrapper =
+ static_cast<const TStorageQualifierWrapper *>(qualifiers[j]);
+ TQualifier previousQualifier = previousQualifierWrapper->getQualifier();
+ if (currentQualifier == previousQualifier)
+ {
+ *errorMessage = previousQualifierWrapper->getQualifierString().c_str();
+ *errorMessage += " specified multiple times";
+ return true;
+ }
+ }
+ }
+ break;
+ }
+ case QtMemory:
+ {
+ // Go over all of the memory qualifiers up until the current one and check for
+ // repetitions.
+ // Having both readonly and writeonly in a sequence is valid.
+ // GLSL ES 3.10 Revision 4, 4.9 Memory Access Qualifiers
+ TQualifier currentQualifier =
+ static_cast<const TMemoryQualifierWrapper *>(qualifiers[i])->getQualifier();
+ for (size_t j = 1; j < i; ++j)
+ {
+ if (qualifiers[j]->getType() == QtMemory)
+ {
+ const TMemoryQualifierWrapper *previousQualifierWrapper =
+ static_cast<const TMemoryQualifierWrapper *>(qualifiers[j]);
+ TQualifier previousQualifier = previousQualifierWrapper->getQualifier();
+ if (currentQualifier == previousQualifier)
+ {
+ *errorMessage = previousQualifierWrapper->getQualifierString().c_str();
+ *errorMessage += " specified multiple times";
+ return true;
+ }
+ }
+ }
+ break;
+ }
+ default:
+ UNREACHABLE();
+ }
+ }
+
+ if (locationsSpecified > 1 && isOut)
+ {
+ // GLSL ES 3.00.6 section 4.3.8.2 Output Layout Qualifiers
+ // GLSL ES 3.10 section 4.4.2 Output Layout Qualifiers
+ // "The qualifier may appear at most once within a declaration."
+ *errorMessage = "Output layout location specified multiple times.";
+ return true;
+ }
+
+ return false;
+}
+
+// GLSL ES 3.00_6, 4.7 Order of Qualification
+// The correct order of qualifiers is:
+// invariant-qualifier interpolation-qualifier storage-qualifier precision-qualifier
+// layout-qualifier has to be before storage-qualifier.
+bool AreQualifiersInOrder(const TTypeQualifierBuilder::QualifierSequence &qualifiers,
+ std::string *errorMessage)
+{
+ bool foundInterpolation = false;
+ bool foundStorage = false;
+ bool foundPrecision = false;
+ for (size_t i = 1; i < qualifiers.size(); ++i)
+ {
+ switch (qualifiers[i]->getType())
+ {
+ case QtInvariant:
+ if (foundInterpolation || foundStorage || foundPrecision)
+ {
+ *errorMessage = "The invariant qualifier has to be first in the expression.";
+ return false;
+ }
+ break;
+ case QtInterpolation:
+ if (foundStorage)
+ {
+ *errorMessage = "Storage qualifiers have to be after interpolation qualifiers.";
+ return false;
+ }
+ else if (foundPrecision)
+ {
+ *errorMessage =
+ "Precision qualifiers have to be after interpolation qualifiers.";
+ return false;
+ }
+ foundInterpolation = true;
+ break;
+ case QtLayout:
+ if (foundStorage)
+ {
+ *errorMessage = "Storage qualifiers have to be after layout qualifiers.";
+ return false;
+ }
+ else if (foundPrecision)
+ {
+ *errorMessage = "Precision qualifiers have to be after layout qualifiers.";
+ return false;
+ }
+ break;
+ case QtStorage:
+ if (foundPrecision)
+ {
+ *errorMessage = "Precision qualifiers have to be after storage qualifiers.";
+ return false;
+ }
+ foundStorage = true;
+ break;
+ case QtMemory:
+ if (foundPrecision)
+ {
+ *errorMessage = "Precision qualifiers have to be after memory qualifiers.";
+ return false;
+ }
+ break;
+ case QtPrecision:
+ foundPrecision = true;
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+ return true;
+}
+
+struct QualifierComparator
+{
+ bool operator()(const TQualifierWrapperBase *q1, const TQualifierWrapperBase *q2)
+ {
+ return q1->getRank() < q2->getRank();
+ }
+};
+
+void SortSequence(TTypeQualifierBuilder::QualifierSequence &qualifiers)
+{
+ // We need a stable sorting algorithm since the order of layout-qualifier declarations matter.
+ // The sorting starts from index 1, instead of 0, since the element at index 0 tells the scope
+ // and we always want it to be first.
+ std::stable_sort(qualifiers.begin() + 1, qualifiers.end(), QualifierComparator());
+}
+
+// Handles the joining of storage qualifiers for variables.
+bool JoinVariableStorageQualifier(TQualifier *joinedQualifier, TQualifier storageQualifier)
+{
+ switch (*joinedQualifier)
+ {
+ case EvqGlobal:
+ *joinedQualifier = storageQualifier;
+ break;
+ case EvqTemporary:
+ {
+ switch (storageQualifier)
+ {
+ case EvqConst:
+ *joinedQualifier = storageQualifier;
+ break;
+ default:
+ return false;
+ }
+ break;
+ }
+ case EvqSmooth:
+ {
+ switch (storageQualifier)
+ {
+ case EvqCentroid:
+ *joinedQualifier = EvqCentroid;
+ break;
+ case EvqVertexOut:
+ *joinedQualifier = EvqSmoothOut;
+ break;
+ case EvqFragmentIn:
+ *joinedQualifier = EvqSmoothIn;
+ break;
+ default:
+ return false;
+ }
+ break;
+ }
+ case EvqFlat:
+ {
+ switch (storageQualifier)
+ {
+ case EvqCentroid:
+ *joinedQualifier = EvqFlat;
+ break;
+ case EvqVertexOut:
+ *joinedQualifier = EvqFlatOut;
+ break;
+ case EvqFragmentIn:
+ *joinedQualifier = EvqFlatIn;
+ break;
+ default:
+ return false;
+ }
+ break;
+ }
+ case EvqCentroid:
+ {
+ switch (storageQualifier)
+ {
+ case EvqVertexOut:
+ *joinedQualifier = EvqCentroidOut;
+ break;
+ case EvqFragmentIn:
+ *joinedQualifier = EvqCentroidIn;
+ break;
+ default:
+ return false;
+ }
+ break;
+ }
+ default:
+ return false;
+ }
+ return true;
+}
+
+// Handles the joining of storage qualifiers for a parameter in a function.
+bool JoinParameterStorageQualifier(TQualifier *joinedQualifier, TQualifier storageQualifier)
+{
+ switch (*joinedQualifier)
+ {
+ case EvqTemporary:
+ *joinedQualifier = storageQualifier;
+ break;
+ case EvqConst:
+ {
+ switch (storageQualifier)
+ {
+ case EvqIn:
+ *joinedQualifier = EvqConstReadOnly;
+ break;
+ default:
+ return false;
+ }
+ break;
+ }
+ default:
+ return false;
+ }
+ return true;
+}
+
+bool JoinMemoryQualifier(TMemoryQualifier *joinedMemoryQualifier, TQualifier memoryQualifier)
+{
+ switch (memoryQualifier)
+ {
+ case EvqReadOnly:
+ joinedMemoryQualifier->readonly = true;
+ break;
+ case EvqWriteOnly:
+ joinedMemoryQualifier->writeonly = true;
+ break;
+ case EvqCoherent:
+ joinedMemoryQualifier->coherent = true;
+ break;
+ case EvqRestrict:
+ joinedMemoryQualifier->restrictQualifier = true;
+ break;
+ case EvqVolatile:
+ // Variables having the volatile qualifier are automatcally treated as coherent as well.
+ // GLSL ES 3.10, Revision 4, 4.9 Memory Access Qualifiers
+ joinedMemoryQualifier->volatileQualifier = true;
+ joinedMemoryQualifier->coherent = true;
+ break;
+ default:
+ UNREACHABLE();
+ }
+ return true;
+}
+
+TTypeQualifier GetVariableTypeQualifierFromSortedSequence(
+ const TTypeQualifierBuilder::QualifierSequence &sortedSequence,
+ TDiagnostics *diagnostics)
+{
+ TTypeQualifier typeQualifier(
+ static_cast<const TStorageQualifierWrapper *>(sortedSequence[0])->getQualifier(),
+ sortedSequence[0]->getLine());
+ for (size_t i = 1; i < sortedSequence.size(); ++i)
+ {
+ const TQualifierWrapperBase *qualifier = sortedSequence[i];
+ bool isQualifierValid = false;
+ switch (qualifier->getType())
+ {
+ case QtInvariant:
+ isQualifierValid = true;
+ typeQualifier.invariant = true;
+ break;
+ case QtInterpolation:
+ {
+ switch (typeQualifier.qualifier)
+ {
+ case EvqGlobal:
+ isQualifierValid = true;
+ typeQualifier.qualifier =
+ static_cast<const TInterpolationQualifierWrapper *>(qualifier)
+ ->getQualifier();
+ break;
+ default:
+ isQualifierValid = false;
+ }
+ break;
+ }
+ case QtLayout:
+ {
+ const TLayoutQualifierWrapper *layoutQualifierWrapper =
+ static_cast<const TLayoutQualifierWrapper *>(qualifier);
+ isQualifierValid = true;
+ typeQualifier.layoutQualifier = sh::JoinLayoutQualifiers(
+ typeQualifier.layoutQualifier, layoutQualifierWrapper->getQualifier(),
+ layoutQualifierWrapper->getLine(), diagnostics);
+ break;
+ }
+ case QtStorage:
+ isQualifierValid = JoinVariableStorageQualifier(
+ &typeQualifier.qualifier,
+ static_cast<const TStorageQualifierWrapper *>(qualifier)->getQualifier());
+ break;
+ case QtPrecision:
+ isQualifierValid = true;
+ typeQualifier.precision =
+ static_cast<const TPrecisionQualifierWrapper *>(qualifier)->getQualifier();
+ ASSERT(typeQualifier.precision != EbpUndefined);
+ break;
+ case QtMemory:
+ isQualifierValid = JoinMemoryQualifier(
+ &typeQualifier.memoryQualifier,
+ static_cast<const TMemoryQualifierWrapper *>(qualifier)->getQualifier());
+ break;
+ default:
+ UNREACHABLE();
+ }
+ if (!isQualifierValid)
+ {
+ const TString &qualifierString = qualifier->getQualifierString();
+ diagnostics->error(qualifier->getLine(), "invalid qualifier combination",
+ qualifierString.c_str(), "");
+ break;
+ }
+ }
+ return typeQualifier;
+}
+
+TTypeQualifier GetParameterTypeQualifierFromSortedSequence(
+ const TTypeQualifierBuilder::QualifierSequence &sortedSequence,
+ TDiagnostics *diagnostics)
+{
+ TTypeQualifier typeQualifier(EvqTemporary, sortedSequence[0]->getLine());
+ for (size_t i = 1; i < sortedSequence.size(); ++i)
+ {
+ const TQualifierWrapperBase *qualifier = sortedSequence[i];
+ bool isQualifierValid = false;
+ switch (qualifier->getType())
+ {
+ case QtInvariant:
+ case QtInterpolation:
+ case QtLayout:
+ break;
+ case QtMemory:
+ isQualifierValid = JoinMemoryQualifier(
+ &typeQualifier.memoryQualifier,
+ static_cast<const TMemoryQualifierWrapper *>(qualifier)->getQualifier());
+ break;
+ case QtStorage:
+ isQualifierValid = JoinParameterStorageQualifier(
+ &typeQualifier.qualifier,
+ static_cast<const TStorageQualifierWrapper *>(qualifier)->getQualifier());
+ break;
+ case QtPrecision:
+ isQualifierValid = true;
+ typeQualifier.precision =
+ static_cast<const TPrecisionQualifierWrapper *>(qualifier)->getQualifier();
+ ASSERT(typeQualifier.precision != EbpUndefined);
+ break;
+ default:
+ UNREACHABLE();
+ }
+ if (!isQualifierValid)
+ {
+ const TString &qualifierString = qualifier->getQualifierString();
+ diagnostics->error(qualifier->getLine(), "invalid parameter qualifier",
+ qualifierString.c_str(), "");
+ break;
+ }
+ }
+
+ switch (typeQualifier.qualifier)
+ {
+ case EvqIn:
+ case EvqConstReadOnly: // const in
+ case EvqOut:
+ case EvqInOut:
+ break;
+ case EvqConst:
+ typeQualifier.qualifier = EvqConstReadOnly;
+ break;
+ case EvqTemporary:
+ // no qualifier has been specified, set it to EvqIn which is the default
+ typeQualifier.qualifier = EvqIn;
+ break;
+ default:
+ diagnostics->error(sortedSequence[0]->getLine(), "Invalid parameter qualifier ",
+ getQualifierString(typeQualifier.qualifier), "");
+ }
+ return typeQualifier;
+}
+} // namespace
+
+TLayoutQualifier JoinLayoutQualifiers(TLayoutQualifier leftQualifier,
+ TLayoutQualifier rightQualifier,
+ const TSourceLoc &rightQualifierLocation,
+ TDiagnostics *diagnostics)
+{
+ TLayoutQualifier joinedQualifier = leftQualifier;
+
+ if (rightQualifier.location != -1)
+ {
+ joinedQualifier.location = rightQualifier.location;
+ ++joinedQualifier.locationsSpecified;
+ }
+ if (rightQualifier.matrixPacking != EmpUnspecified)
+ {
+ joinedQualifier.matrixPacking = rightQualifier.matrixPacking;
+ }
+ if (rightQualifier.blockStorage != EbsUnspecified)
+ {
+ joinedQualifier.blockStorage = rightQualifier.blockStorage;
+ }
+
+ for (size_t i = 0u; i < rightQualifier.localSize.size(); ++i)
+ {
+ if (rightQualifier.localSize[i] != -1)
+ {
+ if (joinedQualifier.localSize[i] != -1 &&
+ joinedQualifier.localSize[i] != rightQualifier.localSize[i])
+ {
+ diagnostics->error(rightQualifierLocation,
+ "Cannot have multiple different work group size specifiers",
+ getWorkGroupSizeString(i), "");
+ }
+ joinedQualifier.localSize[i] = rightQualifier.localSize[i];
+ }
+ }
+
+ if (rightQualifier.imageInternalFormat != EiifUnspecified)
+ {
+ joinedQualifier.imageInternalFormat = rightQualifier.imageInternalFormat;
+ }
+
+ return joinedQualifier;
+}
+
+unsigned int TInvariantQualifierWrapper::getRank() const
+{
+ return 0u;
+}
+
+unsigned int TInterpolationQualifierWrapper::getRank() const
+{
+ return 1u;
+}
+
+unsigned int TLayoutQualifierWrapper::getRank() const
+{
+ return 2u;
+}
+
+unsigned int TStorageQualifierWrapper::getRank() const
+{
+ // Force the 'centroid' auxilary storage qualifier to be always first among all storage
+ // qualifiers.
+ if (mStorageQualifier == EvqCentroid)
+ {
+ return 3u;
+ }
+ else
+ {
+ return 4u;
+ }
+}
+
+unsigned int TMemoryQualifierWrapper::getRank() const
+{
+ return 4u;
+}
+
+unsigned int TPrecisionQualifierWrapper::getRank() const
+{
+ return 5u;
+}
+
+TTypeQualifier::TTypeQualifier(TQualifier scope, const TSourceLoc &loc)
+ : layoutQualifier(TLayoutQualifier::create()),
+ memoryQualifier(TMemoryQualifier::create()),
+ precision(EbpUndefined),
+ qualifier(scope),
+ invariant(false),
+ line(loc)
+{
+ ASSERT(IsScopeQualifier(qualifier));
+}
+
+TTypeQualifierBuilder::TTypeQualifierBuilder(const TStorageQualifierWrapper *scope,
+ int shaderVersion)
+ : mShaderVersion(shaderVersion)
+{
+ ASSERT(IsScopeQualifier(scope->getQualifier()));
+ mQualifiers.push_back(scope);
+}
+
+void TTypeQualifierBuilder::appendQualifier(const TQualifierWrapperBase *qualifier)
+{
+ mQualifiers.push_back(qualifier);
+}
+
+bool TTypeQualifierBuilder::checkSequenceIsValid(TDiagnostics *diagnostics) const
+{
+ bool areQualifierChecksRelaxed = AreTypeQualifierChecksRelaxed(mShaderVersion);
+ std::string errorMessage;
+ if (HasRepeatingQualifiers(mQualifiers, areQualifierChecksRelaxed, &errorMessage))
+ {
+ diagnostics->error(mQualifiers[0]->getLine(), "qualifier sequence", errorMessage.c_str(),
+ "");
+ return false;
+ }
+
+ if (!areQualifierChecksRelaxed && !AreQualifiersInOrder(mQualifiers, &errorMessage))
+ {
+ diagnostics->error(mQualifiers[0]->getLine(), "qualifier sequence", errorMessage.c_str(),
+ "");
+ return false;
+ }
+
+ return true;
+}
+
+TTypeQualifier TTypeQualifierBuilder::getParameterTypeQualifier(TDiagnostics *diagnostics) const
+{
+ ASSERT(IsInvariantCorrect(mQualifiers));
+ ASSERT(static_cast<const TStorageQualifierWrapper *>(mQualifiers[0])->getQualifier() ==
+ EvqTemporary);
+
+ if (!checkSequenceIsValid(diagnostics))
+ {
+ return TTypeQualifier(EvqTemporary, mQualifiers[0]->getLine());
+ }
+
+ // If the qualifier checks are relaxed, then it is easier to sort the qualifiers so
+ // that the order imposed by the GLSL ES 3.00 spec is kept. Then we can use the same code to
+ // combine the qualifiers.
+ if (AreTypeQualifierChecksRelaxed(mShaderVersion))
+ {
+ // Copy the qualifier sequence so that we can sort them.
+ QualifierSequence sortedQualifierSequence = mQualifiers;
+ SortSequence(sortedQualifierSequence);
+ return GetParameterTypeQualifierFromSortedSequence(sortedQualifierSequence, diagnostics);
+ }
+ return GetParameterTypeQualifierFromSortedSequence(mQualifiers, diagnostics);
+}
+
+TTypeQualifier TTypeQualifierBuilder::getVariableTypeQualifier(TDiagnostics *diagnostics) const
+{
+ ASSERT(IsInvariantCorrect(mQualifiers));
+
+ if (!checkSequenceIsValid(diagnostics))
+ {
+ return TTypeQualifier(
+ static_cast<const TStorageQualifierWrapper *>(mQualifiers[0])->getQualifier(),
+ mQualifiers[0]->getLine());
+ }
+
+ // If the qualifier checks are relaxed, then it is easier to sort the qualifiers so
+ // that the order imposed by the GLSL ES 3.00 spec is kept. Then we can use the same code to
+ // combine the qualifiers.
+ if (AreTypeQualifierChecksRelaxed(mShaderVersion))
+ {
+ // Copy the qualifier sequence so that we can sort them.
+ QualifierSequence sortedQualifierSequence = mQualifiers;
+ SortSequence(sortedQualifierSequence);
+ return GetVariableTypeQualifierFromSortedSequence(sortedQualifierSequence, diagnostics);
+ }
+ return GetVariableTypeQualifierFromSortedSequence(mQualifiers, diagnostics);
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/QualifierTypes.h b/gfx/angle/src/compiler/translator/QualifierTypes.h
new file mode 100644
index 000000000..10bdeed89
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/QualifierTypes.h
@@ -0,0 +1,191 @@
+//
+// Copyright (c) 2002-2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_QUALIFIER_TYPES_H_
+#define COMPILER_TRANSLATOR_QUALIFIER_TYPES_H_
+
+#include "common/angleutils.h"
+#include "compiler/translator/BaseTypes.h"
+#include "compiler/translator/Types.h"
+
+namespace sh
+{
+class TDiagnostics;
+
+TLayoutQualifier JoinLayoutQualifiers(TLayoutQualifier leftQualifier,
+ TLayoutQualifier rightQualifier,
+ const TSourceLoc &rightQualifierLocation,
+ TDiagnostics *diagnostics);
+
+enum TQualifierType
+{
+ QtInvariant,
+ QtInterpolation,
+ QtLayout,
+ QtStorage,
+ QtPrecision,
+ QtMemory
+};
+
+class TQualifierWrapperBase : angle::NonCopyable
+{
+ public:
+ POOL_ALLOCATOR_NEW_DELETE();
+ TQualifierWrapperBase(const TSourceLoc &line) : mLine(line) {}
+ virtual ~TQualifierWrapperBase(){};
+ virtual TQualifierType getType() const = 0;
+ virtual TString getQualifierString() const = 0;
+ virtual unsigned int getRank() const = 0;
+ const TSourceLoc &getLine() const { return mLine; }
+ private:
+ TSourceLoc mLine;
+};
+
+class TInvariantQualifierWrapper final : public TQualifierWrapperBase
+{
+ public:
+ TInvariantQualifierWrapper(const TSourceLoc &line) : TQualifierWrapperBase(line) {}
+ ~TInvariantQualifierWrapper() {}
+
+ TQualifierType getType() const { return QtInvariant; }
+ TString getQualifierString() const { return "invariant"; }
+ unsigned int getRank() const;
+};
+
+class TInterpolationQualifierWrapper final : public TQualifierWrapperBase
+{
+ public:
+ TInterpolationQualifierWrapper(TQualifier interpolationQualifier, const TSourceLoc &line)
+ : TQualifierWrapperBase(line), mInterpolationQualifier(interpolationQualifier)
+ {
+ }
+ ~TInterpolationQualifierWrapper() {}
+
+ TQualifierType getType() const { return QtInterpolation; }
+ TString getQualifierString() const { return sh::getQualifierString(mInterpolationQualifier); }
+ TQualifier getQualifier() const { return mInterpolationQualifier; }
+ unsigned int getRank() const;
+
+ private:
+ TQualifier mInterpolationQualifier;
+};
+
+class TLayoutQualifierWrapper final : public TQualifierWrapperBase
+{
+ public:
+ TLayoutQualifierWrapper(TLayoutQualifier layoutQualifier, const TSourceLoc &line)
+ : TQualifierWrapperBase(line), mLayoutQualifier(layoutQualifier)
+ {
+ }
+ ~TLayoutQualifierWrapper() {}
+
+ TQualifierType getType() const { return QtLayout; }
+ TString getQualifierString() const { return "layout"; }
+ const TLayoutQualifier &getQualifier() const { return mLayoutQualifier; }
+ unsigned int getRank() const;
+
+ private:
+ TLayoutQualifier mLayoutQualifier;
+};
+
+class TStorageQualifierWrapper final : public TQualifierWrapperBase
+{
+ public:
+ TStorageQualifierWrapper(TQualifier storageQualifier, const TSourceLoc &line)
+ : TQualifierWrapperBase(line), mStorageQualifier(storageQualifier)
+ {
+ }
+ ~TStorageQualifierWrapper() {}
+
+ TQualifierType getType() const { return QtStorage; }
+ TString getQualifierString() const { return sh::getQualifierString(mStorageQualifier); }
+ TQualifier getQualifier() const { return mStorageQualifier; }
+ unsigned int getRank() const;
+
+ private:
+ TQualifier mStorageQualifier;
+};
+
+class TPrecisionQualifierWrapper final : public TQualifierWrapperBase
+{
+ public:
+ TPrecisionQualifierWrapper(TPrecision precisionQualifier, const TSourceLoc &line)
+ : TQualifierWrapperBase(line), mPrecisionQualifier(precisionQualifier)
+ {
+ }
+ ~TPrecisionQualifierWrapper() {}
+
+ TQualifierType getType() const { return QtPrecision; }
+ TString getQualifierString() const { return sh::getPrecisionString(mPrecisionQualifier); }
+ TPrecision getQualifier() const { return mPrecisionQualifier; }
+ unsigned int getRank() const;
+
+ private:
+ TPrecision mPrecisionQualifier;
+};
+
+class TMemoryQualifierWrapper final : public TQualifierWrapperBase
+{
+ public:
+ TMemoryQualifierWrapper(TQualifier memoryQualifier, const TSourceLoc &line)
+ : TQualifierWrapperBase(line), mMemoryQualifier(memoryQualifier)
+ {
+ }
+ ~TMemoryQualifierWrapper() {}
+
+ TQualifierType getType() const { return QtMemory; }
+ TString getQualifierString() const { return sh::getQualifierString(mMemoryQualifier); }
+ TQualifier getQualifier() const { return mMemoryQualifier; }
+ unsigned int getRank() const;
+
+ private:
+ TQualifier mMemoryQualifier;
+};
+
+// TTypeQualifier tightly covers type_qualifier from the grammar
+struct TTypeQualifier
+{
+ // initializes all of the qualifiers and sets the scope
+ TTypeQualifier(TQualifier scope, const TSourceLoc &loc);
+
+ TLayoutQualifier layoutQualifier;
+ TMemoryQualifier memoryQualifier;
+ TPrecision precision;
+ TQualifier qualifier;
+ bool invariant;
+ TSourceLoc line;
+};
+
+// TTypeQualifierBuilder contains all of the qualifiers when type_qualifier gets parsed.
+// It is to be used to validate the qualifier sequence and build a TTypeQualifier from it.
+class TTypeQualifierBuilder : angle::NonCopyable
+{
+ public:
+ using QualifierSequence = TVector<const TQualifierWrapperBase *>;
+
+ public:
+ POOL_ALLOCATOR_NEW_DELETE();
+ TTypeQualifierBuilder(const TStorageQualifierWrapper *scope, int shaderVersion);
+ // Adds the passed qualifier to the end of the sequence.
+ void appendQualifier(const TQualifierWrapperBase *qualifier);
+ // Checks for the order of qualification and repeating qualifiers.
+ bool checkSequenceIsValid(TDiagnostics *diagnostics) const;
+ // Goes over the qualifier sequence and parses it to form a type qualifier for a function
+ // parameter.
+ // The returned object is initialized even if the parsing fails.
+ TTypeQualifier getParameterTypeQualifier(TDiagnostics *diagnostics) const;
+ // Goes over the qualifier sequence and parses it to form a type qualifier for a variable.
+ // The returned object is initialized even if the parsing fails.
+ TTypeQualifier getVariableTypeQualifier(TDiagnostics *diagnostics) const;
+
+ private:
+ QualifierSequence mQualifiers;
+ int mShaderVersion;
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_QUALIFIER_TYPES_H_
diff --git a/gfx/angle/src/compiler/translator/RecordConstantPrecision.cpp b/gfx/angle/src/compiler/translator/RecordConstantPrecision.cpp
new file mode 100755
index 000000000..6b8515a2c
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/RecordConstantPrecision.cpp
@@ -0,0 +1,167 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// During parsing, all constant expressions are folded to constant union nodes. The expressions that have been
+// folded may have had precision qualifiers, which should affect the precision of the consuming operation.
+// If the folded constant union nodes are written to output as such they won't have any precision qualifiers,
+// and their effect on the precision of the consuming operation is lost.
+//
+// RecordConstantPrecision is an AST traverser that inspects the precision qualifiers of constants and hoists
+// the constants outside the containing expression as precision qualified named variables in case that is
+// required for correct precision propagation.
+//
+
+#include "compiler/translator/RecordConstantPrecision.h"
+
+#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
+
+namespace
+{
+
+class RecordConstantPrecisionTraverser : public TIntermTraverser
+{
+ public:
+ RecordConstantPrecisionTraverser();
+
+ void visitConstantUnion(TIntermConstantUnion *node) override;
+
+ void nextIteration();
+
+ bool foundHigherPrecisionConstant() const { return mFoundHigherPrecisionConstant; }
+ protected:
+ bool operandAffectsParentOperationPrecision(TIntermTyped *operand);
+
+ bool mFoundHigherPrecisionConstant;
+};
+
+RecordConstantPrecisionTraverser::RecordConstantPrecisionTraverser()
+ : TIntermTraverser(true, false, true),
+ mFoundHigherPrecisionConstant(false)
+{
+}
+
+bool RecordConstantPrecisionTraverser::operandAffectsParentOperationPrecision(TIntermTyped *operand)
+{
+ if (getParentNode()->getAsCaseNode() || getParentNode()->getAsBlock())
+ {
+ return false;
+ }
+
+ const TIntermBinary *parentAsBinary = getParentNode()->getAsBinaryNode();
+ if (parentAsBinary != nullptr)
+ {
+ // If the constant is assigned or is used to initialize a variable, or if it's an index,
+ // its precision has no effect.
+ switch (parentAsBinary->getOp())
+ {
+ case EOpInitialize:
+ case EOpAssign:
+ case EOpIndexDirect:
+ case EOpIndexDirectStruct:
+ case EOpIndexDirectInterfaceBlock:
+ case EOpIndexIndirect:
+ return false;
+ default:
+ break;
+ }
+
+ TIntermTyped *otherOperand = parentAsBinary->getRight();
+ if (otherOperand == operand)
+ {
+ otherOperand = parentAsBinary->getLeft();
+ }
+ // If the precision of the other child is at least as high as the precision of the constant, the precision of
+ // the constant has no effect.
+ if (otherOperand->getAsConstantUnion() == nullptr && otherOperand->getPrecision() >= operand->getPrecision())
+ {
+ return false;
+ }
+ }
+
+ TIntermAggregate *parentAsAggregate = getParentNode()->getAsAggregate();
+ if (parentAsAggregate != nullptr)
+ {
+ if (!parentAsAggregate->gotPrecisionFromChildren())
+ {
+ // This can be either:
+ // * a call to an user-defined function
+ // * a call to a texture function
+ // * some other kind of aggregate
+ // In any of these cases the constant precision has no effect.
+ return false;
+ }
+ if (parentAsAggregate->isConstructor() && parentAsAggregate->getBasicType() == EbtBool)
+ {
+ return false;
+ }
+ // If the precision of operands does affect the result, but the precision of any of the other children
+ // has a precision that's at least as high as the precision of the constant, the precision of the constant
+ // has no effect.
+ TIntermSequence *parameters = parentAsAggregate->getSequence();
+ for (TIntermNode *parameter : *parameters)
+ {
+ const TIntermTyped *typedParameter = parameter->getAsTyped();
+ if (parameter != operand && typedParameter != nullptr && parameter->getAsConstantUnion() == nullptr &&
+ typedParameter->getPrecision() >= operand->getPrecision())
+ {
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+void RecordConstantPrecisionTraverser::visitConstantUnion(TIntermConstantUnion *node)
+{
+ if (mFoundHigherPrecisionConstant)
+ return;
+
+ // If the constant has lowp or undefined precision, it can't increase the precision of consuming operations.
+ if (node->getPrecision() < EbpMedium)
+ return;
+
+ // It's possible the node has no effect on the precision of the consuming expression, depending on the
+ // consuming expression, and the precision of the other parameters of the expression.
+ if (!operandAffectsParentOperationPrecision(node))
+ return;
+
+ // Make the constant a precision-qualified named variable to make sure it affects the precision of the consuming
+ // expression.
+ TIntermSequence insertions;
+ insertions.push_back(createTempInitDeclaration(node, EvqConst));
+ insertStatementsInParentBlock(insertions);
+ queueReplacement(node, createTempSymbol(node->getType()), OriginalNode::IS_DROPPED);
+ mFoundHigherPrecisionConstant = true;
+}
+
+void RecordConstantPrecisionTraverser::nextIteration()
+{
+ nextTemporaryIndex();
+ mFoundHigherPrecisionConstant = false;
+}
+
+} // namespace
+
+void RecordConstantPrecision(TIntermNode *root, unsigned int *temporaryIndex)
+{
+ RecordConstantPrecisionTraverser traverser;
+ ASSERT(temporaryIndex != nullptr);
+ traverser.useTemporaryIndex(temporaryIndex);
+ // Iterate as necessary, and reset the traverser between iterations.
+ do
+ {
+ traverser.nextIteration();
+ root->traverse(&traverser);
+ if (traverser.foundHigherPrecisionConstant())
+ traverser.updateTree();
+ }
+ while (traverser.foundHigherPrecisionConstant());
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/RecordConstantPrecision.h b/gfx/angle/src/compiler/translator/RecordConstantPrecision.h
new file mode 100755
index 000000000..a62831e22
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/RecordConstantPrecision.h
@@ -0,0 +1,26 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// During parsing, all constant expressions are folded to constant union nodes. The expressions that have been
+// folded may have had precision qualifiers, which should affect the precision of the consuming operation.
+// If the folded constant union nodes are written to output as such they won't have any precision qualifiers,
+// and their effect on the precision of the consuming operation is lost.
+//
+// RecordConstantPrecision is an AST traverser that inspects the precision qualifiers of constants and hoists
+// the constants outside the containing expression as precision qualified named variables in case that is
+// required for correct precision propagation.
+//
+
+#ifndef COMPILER_TRANSLATOR_RECORDCONSTANTPRECISION_H_
+#define COMPILER_TRANSLATOR_RECORDCONSTANTPRECISION_H_
+
+namespace sh
+{
+class TIntermNode;
+
+void RecordConstantPrecision(TIntermNode *root, unsigned int *temporaryIndex);
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_RECORDCONSTANTPRECISION_H_
diff --git a/gfx/angle/src/compiler/translator/RegenerateStructNames.cpp b/gfx/angle/src/compiler/translator/RegenerateStructNames.cpp
new file mode 100755
index 000000000..a01d79abe
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/RegenerateStructNames.cpp
@@ -0,0 +1,76 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "common/debug.h"
+#include "compiler/translator/RegenerateStructNames.h"
+
+namespace sh
+{
+
+void RegenerateStructNames::visitSymbol(TIntermSymbol *symbol)
+{
+ ASSERT(symbol);
+ TType *type = symbol->getTypePointer();
+ ASSERT(type);
+ TStructure *userType = type->getStruct();
+ if (!userType)
+ return;
+
+ if (mSymbolTable.findBuiltIn(userType->name(), mShaderVersion))
+ {
+ // Built-in struct, do not touch it.
+ return;
+ }
+
+ int uniqueId = userType->uniqueId();
+
+ ASSERT(mScopeDepth > 0);
+ if (mScopeDepth == 1)
+ {
+ // If a struct is defined at global scope, we don't map its name.
+ // This is because at global level, the struct might be used to
+ // declare a uniform, so the same name needs to stay the same for
+ // vertex/fragment shaders. However, our mapping uses internal ID,
+ // which will be different for the same struct in vertex/fragment
+ // shaders.
+ // This is OK because names for any structs defined in other scopes
+ // will begin with "_webgl", which is reserved. So there will be
+ // no conflicts among unmapped struct names from global scope and
+ // mapped struct names from other scopes.
+ // However, we need to keep track of these global structs, so if a
+ // variable is used in a local scope, we don't try to modify the
+ // struct name through that variable.
+ mDeclaredGlobalStructs.insert(uniqueId);
+ return;
+ }
+ if (mDeclaredGlobalStructs.count(uniqueId) > 0)
+ return;
+ // Map {name} to _webgl_struct_{uniqueId}_{name}.
+ const char kPrefix[] = "_webgl_struct_";
+ if (userType->name().find(kPrefix) == 0)
+ {
+ // The name has already been regenerated.
+ return;
+ }
+ std::string id = Str(uniqueId);
+ TString tmp = kPrefix + TString(id.c_str());
+ tmp += "_" + userType->name();
+ userType->setName(tmp);
+}
+
+bool RegenerateStructNames::visitBlock(Visit, TIntermBlock *block)
+{
+ ++mScopeDepth;
+ TIntermSequence &sequence = *(block->getSequence());
+ for (TIntermNode *node : sequence)
+ {
+ node->traverse(this);
+ }
+ --mScopeDepth;
+ return false;
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/RegenerateStructNames.h b/gfx/angle/src/compiler/translator/RegenerateStructNames.h
new file mode 100755
index 000000000..86c5060b3
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/RegenerateStructNames.h
@@ -0,0 +1,46 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_REGENERATESTRUCTNAMES_H_
+#define COMPILER_TRANSLATOR_REGENERATESTRUCTNAMES_H_
+
+#include "compiler/translator/Intermediate.h"
+#include "compiler/translator/SymbolTable.h"
+
+#include <set>
+
+namespace sh
+{
+
+class RegenerateStructNames : public TIntermTraverser
+{
+ public:
+ RegenerateStructNames(const TSymbolTable &symbolTable,
+ int shaderVersion)
+ : TIntermTraverser(true, false, false),
+ mSymbolTable(symbolTable),
+ mShaderVersion(shaderVersion),
+ mScopeDepth(0) {}
+
+ protected:
+ void visitSymbol(TIntermSymbol *) override;
+ bool visitBlock(Visit, TIntermBlock *block) override;
+
+ private:
+ const TSymbolTable &mSymbolTable;
+ int mShaderVersion;
+
+ // Indicating the depth of the current scope.
+ // The global scope is 1.
+ int mScopeDepth;
+
+ // If a struct's declared globally, push its ID in this set.
+ std::set<int> mDeclaredGlobalStructs;
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_REGENERATESTRUCTNAMES_H_
diff --git a/gfx/angle/src/compiler/translator/RemoveDynamicIndexing.cpp b/gfx/angle/src/compiler/translator/RemoveDynamicIndexing.cpp
new file mode 100755
index 000000000..31914dcf3
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/RemoveDynamicIndexing.cpp
@@ -0,0 +1,513 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// RemoveDynamicIndexing is an AST traverser to remove dynamic indexing of vectors and matrices,
+// replacing them with calls to functions that choose which component to return or write.
+//
+
+#include "compiler/translator/RemoveDynamicIndexing.h"
+
+#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/IntermNodePatternMatcher.h"
+#include "compiler/translator/SymbolTable.h"
+
+namespace sh
+{
+
+namespace
+{
+
+TName GetIndexFunctionName(const TType &type, bool write)
+{
+ TInfoSinkBase nameSink;
+ nameSink << "dyn_index_";
+ if (write)
+ {
+ nameSink << "write_";
+ }
+ if (type.isMatrix())
+ {
+ nameSink << "mat" << type.getCols() << "x" << type.getRows();
+ }
+ else
+ {
+ switch (type.getBasicType())
+ {
+ case EbtInt:
+ nameSink << "ivec";
+ break;
+ case EbtBool:
+ nameSink << "bvec";
+ break;
+ case EbtUInt:
+ nameSink << "uvec";
+ break;
+ case EbtFloat:
+ nameSink << "vec";
+ break;
+ default:
+ UNREACHABLE();
+ }
+ nameSink << type.getNominalSize();
+ }
+ TString nameString = TFunction::mangleName(nameSink.c_str());
+ TName name(nameString);
+ name.setInternal(true);
+ return name;
+}
+
+TIntermSymbol *CreateBaseSymbol(const TType &type, TQualifier qualifier)
+{
+ TIntermSymbol *symbol = new TIntermSymbol(0, "base", type);
+ symbol->setInternal(true);
+ symbol->getTypePointer()->setQualifier(qualifier);
+ return symbol;
+}
+
+TIntermSymbol *CreateIndexSymbol()
+{
+ TIntermSymbol *symbol = new TIntermSymbol(0, "index", TType(EbtInt, EbpHigh));
+ symbol->setInternal(true);
+ symbol->getTypePointer()->setQualifier(EvqIn);
+ return symbol;
+}
+
+TIntermSymbol *CreateValueSymbol(const TType &type)
+{
+ TIntermSymbol *symbol = new TIntermSymbol(0, "value", type);
+ symbol->setInternal(true);
+ symbol->getTypePointer()->setQualifier(EvqIn);
+ return symbol;
+}
+
+TIntermConstantUnion *CreateIntConstantNode(int i)
+{
+ TConstantUnion *constant = new TConstantUnion();
+ constant->setIConst(i);
+ return new TIntermConstantUnion(constant, TType(EbtInt, EbpHigh));
+}
+
+TIntermBinary *CreateIndexDirectBaseSymbolNode(const TType &indexedType,
+ const TType &fieldType,
+ const int index,
+ TQualifier baseQualifier)
+{
+ TIntermSymbol *baseSymbol = CreateBaseSymbol(indexedType, baseQualifier);
+ TIntermBinary *indexNode =
+ new TIntermBinary(EOpIndexDirect, baseSymbol, TIntermTyped::CreateIndexNode(index));
+ return indexNode;
+}
+
+TIntermBinary *CreateAssignValueSymbolNode(TIntermTyped *targetNode, const TType &assignedValueType)
+{
+ return new TIntermBinary(EOpAssign, targetNode, CreateValueSymbol(assignedValueType));
+}
+
+TIntermTyped *EnsureSignedInt(TIntermTyped *node)
+{
+ if (node->getBasicType() == EbtInt)
+ return node;
+
+ TIntermAggregate *convertedNode = new TIntermAggregate(EOpConstructInt);
+ convertedNode->setType(TType(EbtInt));
+ convertedNode->getSequence()->push_back(node);
+ convertedNode->setPrecisionFromChildren();
+ return convertedNode;
+}
+
+TType GetFieldType(const TType &indexedType)
+{
+ if (indexedType.isMatrix())
+ {
+ TType fieldType = TType(indexedType.getBasicType(), indexedType.getPrecision());
+ fieldType.setPrimarySize(static_cast<unsigned char>(indexedType.getRows()));
+ return fieldType;
+ }
+ else
+ {
+ return TType(indexedType.getBasicType(), indexedType.getPrecision());
+ }
+}
+
+// Generate a read or write function for one field in a vector/matrix.
+// Out-of-range indices are clamped. This is consistent with how ANGLE handles out-of-range
+// indices in other places.
+// Note that indices can be either int or uint. We create only int versions of the functions,
+// and convert uint indices to int at the call site.
+// read function example:
+// float dyn_index_vec2(in vec2 base, in int index)
+// {
+// switch(index)
+// {
+// case (0):
+// return base[0];
+// case (1):
+// return base[1];
+// default:
+// break;
+// }
+// if (index < 0)
+// return base[0];
+// return base[1];
+// }
+// write function example:
+// void dyn_index_write_vec2(inout vec2 base, in int index, in float value)
+// {
+// switch(index)
+// {
+// case (0):
+// base[0] = value;
+// return;
+// case (1):
+// base[1] = value;
+// return;
+// default:
+// break;
+// }
+// if (index < 0)
+// {
+// base[0] = value;
+// return;
+// }
+// base[1] = value;
+// }
+// Note that else is not used in above functions to avoid the RewriteElseBlocks transformation.
+TIntermFunctionDefinition *GetIndexFunctionDefinition(TType type, bool write)
+{
+ ASSERT(!type.isArray());
+ // Conservatively use highp here, even if the indexed type is not highp. That way the code can't
+ // end up using mediump version of an indexing function for a highp value, if both mediump and
+ // highp values are being indexed in the shader. For HLSL precision doesn't matter, but in
+ // principle this code could be used with multiple backends.
+ type.setPrecision(EbpHigh);
+
+ TType fieldType = GetFieldType(type);
+ int numCases = 0;
+ if (type.isMatrix())
+ {
+ numCases = type.getCols();
+ }
+ else
+ {
+ numCases = type.getNominalSize();
+ }
+
+ TIntermAggregate *paramsNode = new TIntermAggregate(EOpParameters);
+ TQualifier baseQualifier = EvqInOut;
+ if (!write)
+ baseQualifier = EvqIn;
+ TIntermSymbol *baseParam = CreateBaseSymbol(type, baseQualifier);
+ paramsNode->getSequence()->push_back(baseParam);
+ TIntermSymbol *indexParam = CreateIndexSymbol();
+ paramsNode->getSequence()->push_back(indexParam);
+ if (write)
+ {
+ TIntermSymbol *valueParam = CreateValueSymbol(fieldType);
+ paramsNode->getSequence()->push_back(valueParam);
+ }
+
+ TIntermBlock *statementList = new TIntermBlock();
+ for (int i = 0; i < numCases; ++i)
+ {
+ TIntermCase *caseNode = new TIntermCase(CreateIntConstantNode(i));
+ statementList->getSequence()->push_back(caseNode);
+
+ TIntermBinary *indexNode =
+ CreateIndexDirectBaseSymbolNode(type, fieldType, i, baseQualifier);
+ if (write)
+ {
+ TIntermBinary *assignNode = CreateAssignValueSymbolNode(indexNode, fieldType);
+ statementList->getSequence()->push_back(assignNode);
+ TIntermBranch *returnNode = new TIntermBranch(EOpReturn, nullptr);
+ statementList->getSequence()->push_back(returnNode);
+ }
+ else
+ {
+ TIntermBranch *returnNode = new TIntermBranch(EOpReturn, indexNode);
+ statementList->getSequence()->push_back(returnNode);
+ }
+ }
+
+ // Default case
+ TIntermCase *defaultNode = new TIntermCase(nullptr);
+ statementList->getSequence()->push_back(defaultNode);
+ TIntermBranch *breakNode = new TIntermBranch(EOpBreak, nullptr);
+ statementList->getSequence()->push_back(breakNode);
+
+ TIntermSwitch *switchNode = new TIntermSwitch(CreateIndexSymbol(), statementList);
+
+ TIntermBlock *bodyNode = new TIntermBlock();
+ bodyNode->getSequence()->push_back(switchNode);
+
+ TIntermBinary *cond =
+ new TIntermBinary(EOpLessThan, CreateIndexSymbol(), CreateIntConstantNode(0));
+ cond->setType(TType(EbtBool, EbpUndefined));
+
+ // Two blocks: one accesses (either reads or writes) the first element and returns,
+ // the other accesses the last element.
+ TIntermBlock *useFirstBlock = new TIntermBlock();
+ TIntermBlock *useLastBlock = new TIntermBlock();
+ TIntermBinary *indexFirstNode =
+ CreateIndexDirectBaseSymbolNode(type, fieldType, 0, baseQualifier);
+ TIntermBinary *indexLastNode =
+ CreateIndexDirectBaseSymbolNode(type, fieldType, numCases - 1, baseQualifier);
+ if (write)
+ {
+ TIntermBinary *assignFirstNode = CreateAssignValueSymbolNode(indexFirstNode, fieldType);
+ useFirstBlock->getSequence()->push_back(assignFirstNode);
+ TIntermBranch *returnNode = new TIntermBranch(EOpReturn, nullptr);
+ useFirstBlock->getSequence()->push_back(returnNode);
+
+ TIntermBinary *assignLastNode = CreateAssignValueSymbolNode(indexLastNode, fieldType);
+ useLastBlock->getSequence()->push_back(assignLastNode);
+ }
+ else
+ {
+ TIntermBranch *returnFirstNode = new TIntermBranch(EOpReturn, indexFirstNode);
+ useFirstBlock->getSequence()->push_back(returnFirstNode);
+
+ TIntermBranch *returnLastNode = new TIntermBranch(EOpReturn, indexLastNode);
+ useLastBlock->getSequence()->push_back(returnLastNode);
+ }
+ TIntermIfElse *ifNode = new TIntermIfElse(cond, useFirstBlock, nullptr);
+ bodyNode->getSequence()->push_back(ifNode);
+ bodyNode->getSequence()->push_back(useLastBlock);
+
+ TIntermFunctionDefinition *indexingFunction = nullptr;
+ if (write)
+ {
+ indexingFunction = new TIntermFunctionDefinition(TType(EbtVoid), paramsNode, bodyNode);
+ }
+ else
+ {
+ indexingFunction = new TIntermFunctionDefinition(fieldType, paramsNode, bodyNode);
+ }
+ indexingFunction->getFunctionSymbolInfo()->setNameObj(GetIndexFunctionName(type, write));
+ return indexingFunction;
+}
+
+class RemoveDynamicIndexingTraverser : public TLValueTrackingTraverser
+{
+ public:
+ RemoveDynamicIndexingTraverser(const TSymbolTable &symbolTable, int shaderVersion);
+
+ bool visitBinary(Visit visit, TIntermBinary *node) override;
+
+ void insertHelperDefinitions(TIntermNode *root);
+
+ void nextIteration();
+
+ bool usedTreeInsertion() const { return mUsedTreeInsertion; }
+
+ protected:
+ // Sets of types that are indexed. Note that these can not store multiple variants
+ // of the same type with different precisions - only one precision gets stored.
+ std::set<TType> mIndexedVecAndMatrixTypes;
+ std::set<TType> mWrittenVecAndMatrixTypes;
+
+ bool mUsedTreeInsertion;
+
+ // When true, the traverser will remove side effects from any indexing expression.
+ // This is done so that in code like
+ // V[j++][i]++.
+ // where V is an array of vectors, j++ will only be evaluated once.
+ bool mRemoveIndexSideEffectsInSubtree;
+};
+
+RemoveDynamicIndexingTraverser::RemoveDynamicIndexingTraverser(const TSymbolTable &symbolTable,
+ int shaderVersion)
+ : TLValueTrackingTraverser(true, false, false, symbolTable, shaderVersion),
+ mUsedTreeInsertion(false),
+ mRemoveIndexSideEffectsInSubtree(false)
+{
+}
+
+void RemoveDynamicIndexingTraverser::insertHelperDefinitions(TIntermNode *root)
+{
+ TIntermBlock *rootBlock = root->getAsBlock();
+ ASSERT(rootBlock != nullptr);
+ TIntermSequence insertions;
+ for (TType type : mIndexedVecAndMatrixTypes)
+ {
+ insertions.push_back(GetIndexFunctionDefinition(type, false));
+ }
+ for (TType type : mWrittenVecAndMatrixTypes)
+ {
+ insertions.push_back(GetIndexFunctionDefinition(type, true));
+ }
+ mInsertions.push_back(NodeInsertMultipleEntry(rootBlock, 0, insertions, TIntermSequence()));
+}
+
+// Create a call to dyn_index_*() based on an indirect indexing op node
+TIntermAggregate *CreateIndexFunctionCall(TIntermBinary *node,
+ TIntermTyped *indexedNode,
+ TIntermTyped *index)
+{
+ ASSERT(node->getOp() == EOpIndexIndirect);
+ TIntermAggregate *indexingCall = new TIntermAggregate(EOpFunctionCall);
+ indexingCall->setLine(node->getLine());
+ indexingCall->setUserDefined();
+ indexingCall->getFunctionSymbolInfo()->setNameObj(
+ GetIndexFunctionName(indexedNode->getType(), false));
+ indexingCall->getSequence()->push_back(indexedNode);
+ indexingCall->getSequence()->push_back(index);
+
+ TType fieldType = GetFieldType(indexedNode->getType());
+ indexingCall->setType(fieldType);
+ return indexingCall;
+}
+
+TIntermAggregate *CreateIndexedWriteFunctionCall(TIntermBinary *node,
+ TIntermTyped *index,
+ TIntermTyped *writtenValue)
+{
+ // Deep copy the left node so that two pointers to the same node don't end up in the tree.
+ TIntermNode *leftCopy = node->getLeft()->deepCopy();
+ ASSERT(leftCopy != nullptr && leftCopy->getAsTyped() != nullptr);
+ TIntermAggregate *indexedWriteCall =
+ CreateIndexFunctionCall(node, leftCopy->getAsTyped(), index);
+ indexedWriteCall->getFunctionSymbolInfo()->setNameObj(
+ GetIndexFunctionName(node->getLeft()->getType(), true));
+ indexedWriteCall->setType(TType(EbtVoid));
+ indexedWriteCall->getSequence()->push_back(writtenValue);
+ return indexedWriteCall;
+}
+
+bool RemoveDynamicIndexingTraverser::visitBinary(Visit visit, TIntermBinary *node)
+{
+ if (mUsedTreeInsertion)
+ return false;
+
+ if (node->getOp() == EOpIndexIndirect)
+ {
+ if (mRemoveIndexSideEffectsInSubtree)
+ {
+ ASSERT(node->getRight()->hasSideEffects());
+ // In case we're just removing index side effects, convert
+ // v_expr[index_expr]
+ // to this:
+ // int s0 = index_expr; v_expr[s0];
+ // Now v_expr[s0] can be safely executed several times without unintended side effects.
+
+ // Init the temp variable holding the index
+ TIntermDeclaration *initIndex = createTempInitDeclaration(node->getRight());
+ insertStatementInParentBlock(initIndex);
+ mUsedTreeInsertion = true;
+
+ // Replace the index with the temp variable
+ TIntermSymbol *tempIndex = createTempSymbol(node->getRight()->getType());
+ queueReplacementWithParent(node, node->getRight(), tempIndex, OriginalNode::IS_DROPPED);
+ }
+ else if (IntermNodePatternMatcher::IsDynamicIndexingOfVectorOrMatrix(node))
+ {
+ bool write = isLValueRequiredHere();
+
+#if defined(ANGLE_ENABLE_ASSERTS)
+ // Make sure that IntermNodePatternMatcher is consistent with the slightly differently
+ // implemented checks in this traverser.
+ IntermNodePatternMatcher matcher(
+ IntermNodePatternMatcher::kDynamicIndexingOfVectorOrMatrixInLValue);
+ ASSERT(matcher.match(node, getParentNode(), isLValueRequiredHere()) == write);
+#endif
+
+ TType type = node->getLeft()->getType();
+ mIndexedVecAndMatrixTypes.insert(type);
+
+ if (write)
+ {
+ // Convert:
+ // v_expr[index_expr]++;
+ // to this:
+ // int s0 = index_expr; float s1 = dyn_index(v_expr, s0); s1++;
+ // dyn_index_write(v_expr, s0, s1);
+ // This works even if index_expr has some side effects.
+ if (node->getLeft()->hasSideEffects())
+ {
+ // If v_expr has side effects, those need to be removed before proceeding.
+ // Otherwise the side effects of v_expr would be evaluated twice.
+ // The only case where an l-value can have side effects is when it is
+ // indexing. For example, it can be V[j++] where V is an array of vectors.
+ mRemoveIndexSideEffectsInSubtree = true;
+ return true;
+ }
+ // TODO(oetuaho@nvidia.com): This is not optimal if the expression using the value
+ // only writes it and doesn't need the previous value. http://anglebug.com/1116
+
+ mWrittenVecAndMatrixTypes.insert(type);
+ TType fieldType = GetFieldType(type);
+
+ TIntermSequence insertionsBefore;
+ TIntermSequence insertionsAfter;
+
+ // Store the index in a temporary signed int variable.
+ TIntermTyped *indexInitializer = EnsureSignedInt(node->getRight());
+ TIntermDeclaration *initIndex = createTempInitDeclaration(indexInitializer);
+ initIndex->setLine(node->getLine());
+ insertionsBefore.push_back(initIndex);
+
+ TIntermAggregate *indexingCall = CreateIndexFunctionCall(
+ node, node->getLeft(), createTempSymbol(indexInitializer->getType()));
+
+ // Create a node for referring to the index after the nextTemporaryIndex() call
+ // below.
+ TIntermSymbol *tempIndex = createTempSymbol(indexInitializer->getType());
+
+ nextTemporaryIndex(); // From now on, creating temporary symbols that refer to the
+ // field value.
+ insertionsBefore.push_back(createTempInitDeclaration(indexingCall));
+
+ TIntermAggregate *indexedWriteCall =
+ CreateIndexedWriteFunctionCall(node, tempIndex, createTempSymbol(fieldType));
+ insertionsAfter.push_back(indexedWriteCall);
+ insertStatementsInParentBlock(insertionsBefore, insertionsAfter);
+ queueReplacement(node, createTempSymbol(fieldType), OriginalNode::IS_DROPPED);
+ mUsedTreeInsertion = true;
+ }
+ else
+ {
+ // The indexed value is not being written, so we can simply convert
+ // v_expr[index_expr]
+ // into
+ // dyn_index(v_expr, index_expr)
+ // If the index_expr is unsigned, we'll convert it to signed.
+ ASSERT(!mRemoveIndexSideEffectsInSubtree);
+ TIntermAggregate *indexingCall = CreateIndexFunctionCall(
+ node, node->getLeft(), EnsureSignedInt(node->getRight()));
+ queueReplacement(node, indexingCall, OriginalNode::IS_DROPPED);
+ }
+ }
+ }
+ return !mUsedTreeInsertion;
+}
+
+void RemoveDynamicIndexingTraverser::nextIteration()
+{
+ mUsedTreeInsertion = false;
+ mRemoveIndexSideEffectsInSubtree = false;
+ nextTemporaryIndex();
+}
+
+} // namespace
+
+void RemoveDynamicIndexing(TIntermNode *root,
+ unsigned int *temporaryIndex,
+ const TSymbolTable &symbolTable,
+ int shaderVersion)
+{
+ RemoveDynamicIndexingTraverser traverser(symbolTable, shaderVersion);
+ ASSERT(temporaryIndex != nullptr);
+ traverser.useTemporaryIndex(temporaryIndex);
+ do
+ {
+ traverser.nextIteration();
+ root->traverse(&traverser);
+ traverser.updateTree();
+ } while (traverser.usedTreeInsertion());
+ traverser.insertHelperDefinitions(root);
+ traverser.updateTree();
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/RemoveDynamicIndexing.h b/gfx/angle/src/compiler/translator/RemoveDynamicIndexing.h
new file mode 100755
index 000000000..06305d0f8
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/RemoveDynamicIndexing.h
@@ -0,0 +1,26 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// RemoveDynamicIndexing is an AST traverser to remove dynamic indexing of vectors and matrices,
+// replacing them with calls to functions that choose which component to return or write.
+//
+
+#ifndef COMPILER_TRANSLATOR_REMOVEDYNAMICINDEXING_H_
+#define COMPILER_TRANSLATOR_REMOVEDYNAMICINDEXING_H_
+
+namespace sh
+{
+
+class TIntermNode;
+class TSymbolTable;
+
+void RemoveDynamicIndexing(TIntermNode *root,
+ unsigned int *temporaryIndex,
+ const TSymbolTable &symbolTable,
+ int shaderVersion);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_REMOVEDYNAMICINDEXING_H_
diff --git a/gfx/angle/src/compiler/translator/RemoveInvariantDeclaration.cpp b/gfx/angle/src/compiler/translator/RemoveInvariantDeclaration.cpp
new file mode 100644
index 000000000..f6f016310
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/RemoveInvariantDeclaration.cpp
@@ -0,0 +1,47 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/RemoveInvariantDeclaration.h"
+
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
+
+namespace
+{
+
+// An AST traverser that removes invariant declaration for input in fragment shader
+// when GLSL >= 4.20 and for output in vertex shader when GLSL < 4.2.
+class RemoveInvariantDeclarationTraverser : public TIntermTraverser
+{
+ public:
+ RemoveInvariantDeclarationTraverser() : TIntermTraverser(true, false, false) {}
+
+ private:
+ bool visitAggregate(Visit visit, TIntermAggregate *node) override
+ {
+ if (node->getOp() == EOpInvariantDeclaration)
+ {
+ TIntermSequence emptyReplacement;
+ mMultiReplacements.push_back(NodeReplaceWithMultipleEntry(getParentNode()->getAsBlock(),
+ node, emptyReplacement));
+ return false;
+ }
+ return true;
+ }
+};
+
+} // anonymous namespace
+
+void RemoveInvariantDeclaration(TIntermNode *root)
+{
+ RemoveInvariantDeclarationTraverser traverser;
+ root->traverse(&traverser);
+ traverser.updateTree();
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/RemoveInvariantDeclaration.h b/gfx/angle/src/compiler/translator/RemoveInvariantDeclaration.h
new file mode 100644
index 000000000..cf9d4aa4c
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/RemoveInvariantDeclaration.h
@@ -0,0 +1,18 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_REMOVEINVARIANTDECLARATION_H_
+#define COMPILER_TRANSLATOR_REMOVEINVARIANTDECLARATION_H_
+
+class TIntermNode;
+namespace sh
+{
+
+void RemoveInvariantDeclaration(TIntermNode *root);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_REMOVEINVARIANTDECLARATION_H_
diff --git a/gfx/angle/src/compiler/translator/RemovePow.cpp b/gfx/angle/src/compiler/translator/RemovePow.cpp
new file mode 100755
index 000000000..192084c36
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/RemovePow.cpp
@@ -0,0 +1,99 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// RemovePow is an AST traverser to convert pow(x, y) built-in calls where y is a
+// constant to exp2(y * log2(x)). This works around an issue in NVIDIA 311 series
+// OpenGL drivers.
+//
+
+#include "compiler/translator/RemovePow.h"
+
+#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
+
+namespace
+{
+
+bool IsProblematicPow(TIntermTyped *node)
+{
+ TIntermAggregate *agg = node->getAsAggregate();
+ if (agg != nullptr && agg->getOp() == EOpPow)
+ {
+ ASSERT(agg->getSequence()->size() == 2);
+ return agg->getSequence()->at(1)->getAsConstantUnion() != nullptr;
+ }
+ return false;
+}
+
+// Traverser that converts all pow operations simultaneously.
+class RemovePowTraverser : public TIntermTraverser
+{
+ public:
+ RemovePowTraverser();
+
+ bool visitAggregate(Visit visit, TIntermAggregate *node) override;
+
+ void nextIteration() { mNeedAnotherIteration = false; }
+ bool needAnotherIteration() const { return mNeedAnotherIteration; }
+
+ protected:
+ bool mNeedAnotherIteration;
+};
+
+RemovePowTraverser::RemovePowTraverser()
+ : TIntermTraverser(true, false, false),
+ mNeedAnotherIteration(false)
+{
+}
+
+bool RemovePowTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
+{
+ if (IsProblematicPow(node))
+ {
+ TIntermTyped *x = node->getSequence()->at(0)->getAsTyped();
+ TIntermTyped *y = node->getSequence()->at(1)->getAsTyped();
+
+ TIntermUnary *log = new TIntermUnary(EOpLog2, x);
+ log->setLine(node->getLine());
+
+ TOperator op = TIntermBinary::GetMulOpBasedOnOperands(y->getType(), log->getType());
+ TIntermBinary *mul = new TIntermBinary(op, y, log);
+ mul->setLine(node->getLine());
+
+ TIntermUnary *exp = new TIntermUnary(EOpExp2, mul);
+ exp->setLine(node->getLine());
+
+ queueReplacement(node, exp, OriginalNode::IS_DROPPED);
+
+ // If the x parameter also needs to be replaced, we need to do that in another traversal,
+ // since it's parent node will change in a way that's not handled correctly by updateTree().
+ if (IsProblematicPow(x))
+ {
+ mNeedAnotherIteration = true;
+ return false;
+ }
+ }
+ return true;
+}
+
+} // namespace
+
+void RemovePow(TIntermNode *root)
+{
+ RemovePowTraverser traverser;
+ // Iterate as necessary, and reset the traverser between iterations.
+ do
+ {
+ traverser.nextIteration();
+ root->traverse(&traverser);
+ traverser.updateTree();
+ }
+ while (traverser.needAnotherIteration());
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/RemovePow.h b/gfx/angle/src/compiler/translator/RemovePow.h
new file mode 100755
index 000000000..1e2f4e116
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/RemovePow.h
@@ -0,0 +1,21 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// RemovePow is an AST traverser to convert pow(x, y) built-in calls where y is a
+// constant to exp2(y * log2(x)). This works around an issue in NVIDIA 311 series
+// OpenGL drivers.
+//
+
+#ifndef COMPILER_TRANSLATOR_REMOVEPOW_H_
+#define COMPILER_TRANSLATOR_REMOVEPOW_H_
+
+namespace sh
+{
+class TIntermNode;
+
+void RemovePow(TIntermNode *root);
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_REMOVEPOW_H_
diff --git a/gfx/angle/src/compiler/translator/RemoveSwitchFallThrough.cpp b/gfx/angle/src/compiler/translator/RemoveSwitchFallThrough.cpp
new file mode 100755
index 000000000..dd995af47
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/RemoveSwitchFallThrough.cpp
@@ -0,0 +1,174 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/RemoveSwitchFallThrough.h"
+
+namespace sh
+{
+
+TIntermBlock *RemoveSwitchFallThrough::removeFallThrough(TIntermBlock *statementList)
+{
+ RemoveSwitchFallThrough rm(statementList);
+ ASSERT(statementList);
+ statementList->traverse(&rm);
+ bool lastStatementWasBreak = rm.mLastStatementWasBreak;
+ rm.mLastStatementWasBreak = true;
+ rm.handlePreviousCase();
+ if (!lastStatementWasBreak)
+ {
+ TIntermBranch *finalBreak = new TIntermBranch(EOpBreak, nullptr);
+ rm.mStatementListOut->getSequence()->push_back(finalBreak);
+ }
+ return rm.mStatementListOut;
+}
+
+RemoveSwitchFallThrough::RemoveSwitchFallThrough(TIntermBlock *statementList)
+ : TIntermTraverser(true, false, false),
+ mStatementList(statementList),
+ mLastStatementWasBreak(false),
+ mPreviousCase(nullptr)
+{
+ mStatementListOut = new TIntermBlock();
+}
+
+void RemoveSwitchFallThrough::visitSymbol(TIntermSymbol *node)
+{
+ // Note that this assumes that switch statements which don't begin by a case statement
+ // have already been weeded out in validation.
+ mPreviousCase->getSequence()->push_back(node);
+ mLastStatementWasBreak = false;
+}
+
+void RemoveSwitchFallThrough::visitConstantUnion(TIntermConstantUnion *node)
+{
+ // Conditions of case labels are not traversed, so this is some other constant
+ // Could be just a statement like "0;"
+ mPreviousCase->getSequence()->push_back(node);
+ mLastStatementWasBreak = false;
+}
+
+bool RemoveSwitchFallThrough::visitBinary(Visit, TIntermBinary *node)
+{
+ mPreviousCase->getSequence()->push_back(node);
+ mLastStatementWasBreak = false;
+ return false;
+}
+
+bool RemoveSwitchFallThrough::visitUnary(Visit, TIntermUnary *node)
+{
+ mPreviousCase->getSequence()->push_back(node);
+ mLastStatementWasBreak = false;
+ return false;
+}
+
+bool RemoveSwitchFallThrough::visitTernary(Visit, TIntermTernary *node)
+{
+ mPreviousCase->getSequence()->push_back(node);
+ mLastStatementWasBreak = false;
+ return false;
+}
+
+bool RemoveSwitchFallThrough::visitIfElse(Visit, TIntermIfElse *node)
+{
+ mPreviousCase->getSequence()->push_back(node);
+ mLastStatementWasBreak = false;
+ return false;
+}
+
+bool RemoveSwitchFallThrough::visitSwitch(Visit, TIntermSwitch *node)
+{
+ mPreviousCase->getSequence()->push_back(node);
+ mLastStatementWasBreak = false;
+ // Don't go into nested switch statements
+ return false;
+}
+
+void RemoveSwitchFallThrough::outputSequence(TIntermSequence *sequence, size_t startIndex)
+{
+ for (size_t i = startIndex; i < sequence->size(); ++i)
+ {
+ mStatementListOut->getSequence()->push_back(sequence->at(i));
+ }
+}
+
+void RemoveSwitchFallThrough::handlePreviousCase()
+{
+ if (mPreviousCase)
+ mCasesSharingBreak.push_back(mPreviousCase);
+ if (mLastStatementWasBreak)
+ {
+ bool labelsWithNoStatements = true;
+ for (size_t i = 0; i < mCasesSharingBreak.size(); ++i)
+ {
+ if (mCasesSharingBreak.at(i)->getSequence()->size() > 1)
+ {
+ labelsWithNoStatements = false;
+ }
+ if (labelsWithNoStatements)
+ {
+ // Fall-through is allowed in case the label has no statements.
+ outputSequence(mCasesSharingBreak.at(i)->getSequence(), 0);
+ }
+ else
+ {
+ // Include all the statements that this case can fall through under the same label.
+ for (size_t j = i; j < mCasesSharingBreak.size(); ++j)
+ {
+ size_t startIndex = j > i ? 1 : 0; // Add the label only from the first sequence.
+ outputSequence(mCasesSharingBreak.at(j)->getSequence(), startIndex);
+
+ }
+ }
+ }
+ mCasesSharingBreak.clear();
+ }
+ mLastStatementWasBreak = false;
+ mPreviousCase = nullptr;
+}
+
+bool RemoveSwitchFallThrough::visitCase(Visit, TIntermCase *node)
+{
+ handlePreviousCase();
+ mPreviousCase = new TIntermBlock();
+ mPreviousCase->getSequence()->push_back(node);
+ // Don't traverse the condition of the case statement
+ return false;
+}
+
+bool RemoveSwitchFallThrough::visitAggregate(Visit, TIntermAggregate *node)
+{
+ mPreviousCase->getSequence()->push_back(node);
+ mLastStatementWasBreak = false;
+ return false;
+}
+
+bool RemoveSwitchFallThrough::visitBlock(Visit, TIntermBlock *node)
+{
+ if (node != mStatementList)
+ {
+ mPreviousCase->getSequence()->push_back(node);
+ mLastStatementWasBreak = false;
+ return false;
+ }
+ return true;
+}
+
+bool RemoveSwitchFallThrough::visitLoop(Visit, TIntermLoop *node)
+{
+ mPreviousCase->getSequence()->push_back(node);
+ mLastStatementWasBreak = false;
+ return false;
+}
+
+bool RemoveSwitchFallThrough::visitBranch(Visit, TIntermBranch *node)
+{
+ mPreviousCase->getSequence()->push_back(node);
+ // TODO: Verify that accepting return or continue statements here doesn't cause problems.
+ mLastStatementWasBreak = true;
+ return false;
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/RemoveSwitchFallThrough.h b/gfx/angle/src/compiler/translator/RemoveSwitchFallThrough.h
new file mode 100755
index 000000000..fd8bf4fa2
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/RemoveSwitchFallThrough.h
@@ -0,0 +1,50 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_REMOVESWITCHFALLTHROUGH_H_
+#define COMPILER_TRANSLATOR_REMOVESWITCHFALLTHROUGH_H_
+
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
+
+class RemoveSwitchFallThrough : public TIntermTraverser
+{
+ public:
+ // When given a statementList from a switch AST node, return an updated
+ // statementList that has fall-through removed.
+ static TIntermBlock *removeFallThrough(TIntermBlock *statementList);
+
+ private:
+ RemoveSwitchFallThrough(TIntermBlock *statementList);
+
+ void visitSymbol(TIntermSymbol *node) override;
+ void visitConstantUnion(TIntermConstantUnion *node) override;
+ bool visitBinary(Visit, TIntermBinary *node) override;
+ bool visitUnary(Visit, TIntermUnary *node) override;
+ bool visitTernary(Visit visit, TIntermTernary *node) override;
+ bool visitIfElse(Visit visit, TIntermIfElse *node) override;
+ bool visitSwitch(Visit, TIntermSwitch *node) override;
+ bool visitCase(Visit, TIntermCase *node) override;
+ bool visitAggregate(Visit, TIntermAggregate *node) override;
+ bool visitBlock(Visit, TIntermBlock *node) override;
+ bool visitLoop(Visit, TIntermLoop *node) override;
+ bool visitBranch(Visit, TIntermBranch *node) override;
+
+ void outputSequence(TIntermSequence *sequence, size_t startIndex);
+ void handlePreviousCase();
+
+ TIntermBlock *mStatementList;
+ TIntermBlock *mStatementListOut;
+ bool mLastStatementWasBreak;
+ TIntermBlock *mPreviousCase;
+ std::vector<TIntermBlock *> mCasesSharingBreak;
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_REMOVESWITCHFALLTHROUGH_H_
diff --git a/gfx/angle/src/compiler/translator/RewriteDoWhile.cpp b/gfx/angle/src/compiler/translator/RewriteDoWhile.cpp
new file mode 100755
index 000000000..7999cbf49
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/RewriteDoWhile.cpp
@@ -0,0 +1,159 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RewriteDoWhile.cpp: rewrites do-while loops using another equivalent
+// construct.
+
+#include "compiler/translator/RewriteDoWhile.h"
+
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
+
+namespace
+{
+
+// An AST traverser that rewrites loops of the form
+// do {
+// CODE;
+// } while (CONDITION)
+//
+// to loops of the form
+// bool temp = false;
+// while (true) {
+// if (temp) {
+// if (!CONDITION) {
+// break;
+// }
+// }
+// temp = true;
+// CODE;
+// }
+//
+// The reason we don't use a simpler form, with for example just (temp && !CONDITION) in the
+// while condition, is that short-circuit is often badly supported by driver shader compiler.
+// The double if has the same effect, but forces shader compilers to behave.
+//
+// TODO(cwallez) when UnfoldShortCircuitIntoIf handles loops correctly, revisit this as we might
+// be able to use while (temp || CONDITION) with temp initially set to true then run
+// UnfoldShortCircuitIntoIf
+class DoWhileRewriter : public TIntermTraverser
+{
+ public:
+ DoWhileRewriter() : TIntermTraverser(true, false, false) {}
+
+ bool visitBlock(Visit, TIntermBlock *node) override
+ {
+ // A well-formed AST can only have do-while inside TIntermBlock. By doing a prefix traversal
+ // we are able to replace the do-while in the sequence directly as the content of the
+ // do-while will be traversed later.
+
+ TIntermSequence *statements = node->getSequence();
+
+ // The statements vector will have new statements inserted when we encounter a do-while,
+ // which prevents us from using a range-based for loop. Using the usual i++ works, as
+ // the (two) new statements inserted replace the statement at the current position.
+ for (size_t i = 0; i < statements->size(); i++)
+ {
+ TIntermNode *statement = (*statements)[i];
+ TIntermLoop *loop = statement->getAsLoopNode();
+
+ if (loop == nullptr || loop->getType() != ELoopDoWhile)
+ {
+ continue;
+ }
+
+ TType boolType = TType(EbtBool);
+
+ // bool temp = false;
+ TIntermDeclaration *tempDeclaration = nullptr;
+ {
+ TConstantUnion *falseConstant = new TConstantUnion();
+ falseConstant->setBConst(false);
+ TIntermTyped *falseValue = new TIntermConstantUnion(falseConstant, boolType);
+
+ tempDeclaration = createTempInitDeclaration(falseValue);
+ }
+
+ // temp = true;
+ TIntermBinary *assignTrue = nullptr;
+ {
+ TConstantUnion *trueConstant = new TConstantUnion();
+ trueConstant->setBConst(true);
+ TIntermTyped *trueValue = new TIntermConstantUnion(trueConstant, boolType);
+
+ assignTrue = createTempAssignment(trueValue);
+ }
+
+ // if (temp) {
+ // if (!CONDITION) {
+ // break;
+ // }
+ // }
+ TIntermIfElse *breakIf = nullptr;
+ {
+ TIntermBranch *breakStatement = new TIntermBranch(EOpBreak, nullptr);
+
+ TIntermBlock *breakBlock = new TIntermBlock();
+ breakBlock->getSequence()->push_back(breakStatement);
+
+ TIntermUnary *negatedCondition =
+ new TIntermUnary(EOpLogicalNot, loop->getCondition());
+
+ TIntermIfElse *innerIf = new TIntermIfElse(negatedCondition, breakBlock, nullptr);
+
+ TIntermBlock *innerIfBlock = new TIntermBlock();
+ innerIfBlock->getSequence()->push_back(innerIf);
+
+ breakIf = new TIntermIfElse(createTempSymbol(boolType), innerIfBlock, nullptr);
+ }
+
+ // Assemble the replacement loops, reusing the do-while loop's body and inserting our
+ // statements at the front.
+ TIntermLoop *newLoop = nullptr;
+ {
+ TConstantUnion *trueConstant = new TConstantUnion();
+ trueConstant->setBConst(true);
+ TIntermTyped *trueValue = new TIntermConstantUnion(trueConstant, boolType);
+
+ TIntermBlock *body = loop->getBody();
+ if (body == nullptr)
+ {
+ body = new TIntermBlock();
+ }
+ auto sequence = body->getSequence();
+ sequence->insert(sequence->begin(), assignTrue);
+ sequence->insert(sequence->begin(), breakIf);
+
+ newLoop = new TIntermLoop(ELoopWhile, nullptr, trueValue, nullptr, body);
+ }
+
+ TIntermSequence replacement;
+ replacement.push_back(tempDeclaration);
+ replacement.push_back(newLoop);
+
+ node->replaceChildNodeWithMultiple(loop, replacement);
+
+ nextTemporaryIndex();
+ }
+ return true;
+ }
+};
+
+} // anonymous namespace
+
+void RewriteDoWhile(TIntermNode *root, unsigned int *temporaryIndex)
+{
+ ASSERT(temporaryIndex != 0);
+
+ DoWhileRewriter rewriter;
+ rewriter.useTemporaryIndex(temporaryIndex);
+
+ root->traverse(&rewriter);
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/RewriteDoWhile.h b/gfx/angle/src/compiler/translator/RewriteDoWhile.h
new file mode 100755
index 000000000..91a7958c0
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/RewriteDoWhile.h
@@ -0,0 +1,19 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RewriteDoWhile.h: rewrite do-while loops as while loops to work around
+// driver bugs
+
+#ifndef COMPILER_TRANSLATOR_REWRITEDOWHILE_H_
+#define COMPILER_TRANSLATOR_REWRITEDOWHILE_H_
+
+namespace sh
+{
+class TIntermNode;
+void RewriteDoWhile(TIntermNode *root, unsigned int *temporaryIndex);
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_REWRITEDOWHILE_H_
diff --git a/gfx/angle/src/compiler/translator/RewriteElseBlocks.cpp b/gfx/angle/src/compiler/translator/RewriteElseBlocks.cpp
new file mode 100755
index 000000000..937de11cd
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/RewriteElseBlocks.cpp
@@ -0,0 +1,123 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// RewriteElseBlocks.cpp: Implementation for tree transform to change
+// all if-else blocks to if-if blocks.
+//
+
+#include "compiler/translator/RewriteElseBlocks.h"
+
+#include "compiler/translator/Intermediate.h"
+#include "compiler/translator/NodeSearch.h"
+#include "compiler/translator/SymbolTable.h"
+
+namespace sh
+{
+
+namespace
+{
+
+class ElseBlockRewriter : public TIntermTraverser
+{
+ public:
+ ElseBlockRewriter();
+
+ protected:
+ bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *aggregate) override;
+ bool visitBlock(Visit visit, TIntermBlock *block) override;
+
+ private:
+ const TType *mFunctionType;
+
+ TIntermNode *rewriteIfElse(TIntermIfElse *ifElse);
+};
+
+ElseBlockRewriter::ElseBlockRewriter()
+ : TIntermTraverser(true, false, true),
+ mFunctionType(NULL)
+{}
+
+bool ElseBlockRewriter::visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node)
+{
+ // Store the current function context (see comment below)
+ mFunctionType = ((visit == PreVisit) ? &node->getType() : nullptr);
+ return true;
+}
+
+bool ElseBlockRewriter::visitBlock(Visit visit, TIntermBlock *node)
+{
+ if (visit == PostVisit)
+ {
+ for (size_t statementIndex = 0; statementIndex != node->getSequence()->size();
+ statementIndex++)
+ {
+ TIntermNode *statement = (*node->getSequence())[statementIndex];
+ TIntermIfElse *ifElse = statement->getAsIfElseNode();
+ if (ifElse && ifElse->getFalseBlock() != nullptr)
+ {
+ (*node->getSequence())[statementIndex] = rewriteIfElse(ifElse);
+ }
+ }
+ }
+ return true;
+}
+
+TIntermNode *ElseBlockRewriter::rewriteIfElse(TIntermIfElse *ifElse)
+{
+ ASSERT(ifElse != nullptr);
+
+ nextTemporaryIndex();
+
+ TIntermDeclaration *storeCondition = createTempInitDeclaration(ifElse->getCondition());
+
+ TIntermBlock *falseBlock = nullptr;
+
+ TType boolType(EbtBool, EbpUndefined, EvqTemporary);
+
+ if (ifElse->getFalseBlock())
+ {
+ TIntermBlock *negatedElse = nullptr;
+ // crbug.com/346463
+ // D3D generates error messages claiming a function has no return value, when rewriting
+ // an if-else clause that returns something non-void in a function. By appending dummy
+ // returns (that are unreachable) we can silence this compile error.
+ if (mFunctionType && mFunctionType->getBasicType() != EbtVoid)
+ {
+ TString typeString = mFunctionType->getStruct() ? mFunctionType->getStruct()->name() :
+ mFunctionType->getBasicString();
+ TString rawText = "return (" + typeString + ")0";
+ TIntermRaw *returnNode = new TIntermRaw(*mFunctionType, rawText);
+ negatedElse = new TIntermBlock();
+ negatedElse->getSequence()->push_back(returnNode);
+ }
+
+ TIntermSymbol *conditionSymbolElse = createTempSymbol(boolType);
+ TIntermUnary *negatedCondition = new TIntermUnary(EOpLogicalNot, conditionSymbolElse);
+ TIntermIfElse *falseIfElse =
+ new TIntermIfElse(negatedCondition, ifElse->getFalseBlock(), negatedElse);
+ falseBlock = TIntermediate::EnsureBlock(falseIfElse);
+ }
+
+ TIntermSymbol *conditionSymbolSel = createTempSymbol(boolType);
+ TIntermIfElse *newIfElse =
+ new TIntermIfElse(conditionSymbolSel, ifElse->getTrueBlock(), falseBlock);
+
+ TIntermBlock *block = new TIntermBlock();
+ block->getSequence()->push_back(storeCondition);
+ block->getSequence()->push_back(newIfElse);
+
+ return block;
+}
+
+}
+
+void RewriteElseBlocks(TIntermNode *node, unsigned int *temporaryIndex)
+{
+ ElseBlockRewriter rewriter;
+ rewriter.useTemporaryIndex(temporaryIndex);
+ node->traverse(&rewriter);
+}
+
+}
diff --git a/gfx/angle/src/compiler/translator/RewriteElseBlocks.h b/gfx/angle/src/compiler/translator/RewriteElseBlocks.h
new file mode 100755
index 000000000..24a425e66
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/RewriteElseBlocks.h
@@ -0,0 +1,22 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// RewriteElseBlocks.h: Prototype for tree transform to change
+// all if-else blocks to if-if blocks.
+//
+
+#ifndef COMPILER_TRANSLATOR_REWRITEELSEBLOCKS_H_
+#define COMPILER_TRANSLATOR_REWRITEELSEBLOCKS_H_
+
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
+
+void RewriteElseBlocks(TIntermNode *node, unsigned int *temporaryIndex);
+
+}
+
+#endif // COMPILER_TRANSLATOR_REWRITEELSEBLOCKS_H_
diff --git a/gfx/angle/src/compiler/translator/RewriteTexelFetchOffset.cpp b/gfx/angle/src/compiler/translator/RewriteTexelFetchOffset.cpp
new file mode 100755
index 000000000..487c90991
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/RewriteTexelFetchOffset.cpp
@@ -0,0 +1,170 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Implementation of texelFetchOffset translation issue workaround.
+// See header for more info.
+
+#include "compiler/translator/RewriteTexelFetchOffset.h"
+
+#include "common/angleutils.h"
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/SymbolTable.h"
+
+namespace sh
+{
+
+namespace
+{
+
+class Traverser : public TIntermTraverser
+{
+ public:
+ static void Apply(TIntermNode *root,
+ const TSymbolTable &symbolTable,
+ int shaderVersion);
+
+ private:
+ Traverser(const TSymbolTable &symbolTable, int shaderVersion);
+ bool visitAggregate(Visit visit, TIntermAggregate *node) override;
+ void nextIteration();
+
+ const TSymbolTable *symbolTable;
+ const int shaderVersion;
+ bool mFound = false;
+};
+
+Traverser::Traverser(const TSymbolTable &symbolTable, int shaderVersion)
+ : TIntermTraverser(true, false, false), symbolTable(&symbolTable), shaderVersion(shaderVersion)
+{
+}
+
+// static
+void Traverser::Apply(TIntermNode *root,
+ const TSymbolTable &symbolTable,
+ int shaderVersion)
+{
+ Traverser traverser(symbolTable, shaderVersion);
+ do
+ {
+ traverser.nextIteration();
+ root->traverse(&traverser);
+ if (traverser.mFound)
+ {
+ traverser.updateTree();
+ }
+ } while (traverser.mFound);
+}
+
+void Traverser::nextIteration()
+{
+ mFound = false;
+}
+
+bool Traverser::visitAggregate(Visit visit, TIntermAggregate *node)
+{
+ if (mFound)
+ {
+ return false;
+ }
+
+ // Decide if the node represents the call of texelFetchOffset.
+ if (node->getOp() != EOpFunctionCall || node->isUserDefined())
+ {
+ return true;
+ }
+
+ if (node->getFunctionSymbolInfo()->getName().compare(0, 16, "texelFetchOffset") != 0)
+ {
+ return true;
+ }
+
+ // Potential problem case detected, apply workaround.
+ const TIntermSequence *sequence = node->getSequence();
+ ASSERT(sequence->size() == 4u);
+
+ // Decide if there is a 2DArray sampler.
+ bool is2DArray = node->getFunctionSymbolInfo()->getName().find("s2a1") != TString::npos;
+
+ // Create new argument list from node->getName().
+ // e.g. Get "(is2a1;vi3;i1;" from "texelFetchOffset(is2a1;vi3;i1;vi2;"
+ TString newArgs = node->getFunctionSymbolInfo()->getName().substr(
+ 16, node->getFunctionSymbolInfo()->getName().length() - 20);
+ TString newName = "texelFetch" + newArgs;
+ TSymbol *texelFetchSymbol = symbolTable->findBuiltIn(newName, shaderVersion);
+ ASSERT(texelFetchSymbol);
+ int uniqueId = texelFetchSymbol->getUniqueId();
+
+ // Create new node that represents the call of function texelFetch.
+ // Its argument list will be: texelFetch(sampler, Position+offset, lod).
+ TIntermAggregate *texelFetchNode = new TIntermAggregate(EOpFunctionCall);
+ texelFetchNode->getFunctionSymbolInfo()->setName(newName);
+ texelFetchNode->getFunctionSymbolInfo()->setId(uniqueId);
+ texelFetchNode->setType(node->getType());
+ texelFetchNode->setLine(node->getLine());
+
+ // sampler
+ texelFetchNode->getSequence()->push_back(sequence->at(0));
+
+ // Position
+ TIntermTyped *texCoordNode = sequence->at(1)->getAsTyped();
+ ASSERT(texCoordNode);
+
+ // offset
+ TIntermTyped *offsetNode = nullptr;
+ ASSERT(sequence->at(3)->getAsTyped());
+ if (is2DArray)
+ {
+ // For 2DArray samplers, Position is ivec3 and offset is ivec2;
+ // So offset must be converted into an ivec3 before being added to Position.
+ TIntermAggregate *constructIVec3Node = new TIntermAggregate(EOpConstructIVec3);
+ constructIVec3Node->setLine(texCoordNode->getLine());
+ constructIVec3Node->setType(texCoordNode->getType());
+
+ constructIVec3Node->getSequence()->push_back(sequence->at(3)->getAsTyped());
+
+ TConstantUnion *zero = new TConstantUnion();
+ zero->setIConst(0);
+ TType *intType = new TType(EbtInt);
+
+ TIntermConstantUnion *zeroNode = new TIntermConstantUnion(zero, *intType);
+ constructIVec3Node->getSequence()->push_back(zeroNode);
+
+ offsetNode = constructIVec3Node;
+ }
+ else
+ {
+ offsetNode = sequence->at(3)->getAsTyped();
+ }
+
+ // Position+offset
+ TIntermBinary *add = new TIntermBinary(EOpAdd, texCoordNode, offsetNode);
+ add->setLine(texCoordNode->getLine());
+ texelFetchNode->getSequence()->push_back(add);
+
+ // lod
+ texelFetchNode->getSequence()->push_back(sequence->at(2));
+
+ ASSERT(texelFetchNode->getSequence()->size() == 3u);
+
+ // Replace the old node by this new node.
+ queueReplacement(node, texelFetchNode, OriginalNode::IS_DROPPED);
+ mFound = true;
+ return false;
+}
+
+} // anonymous namespace
+
+void RewriteTexelFetchOffset(TIntermNode *root,
+ const TSymbolTable &symbolTable,
+ int shaderVersion)
+{
+ // texelFetchOffset is only valid in GLSL 3.0 and later.
+ if (shaderVersion < 300)
+ return;
+
+ Traverser::Apply(root, symbolTable, shaderVersion);
+}
+
+} // namespace sh \ No newline at end of file
diff --git a/gfx/angle/src/compiler/translator/RewriteTexelFetchOffset.h b/gfx/angle/src/compiler/translator/RewriteTexelFetchOffset.h
new file mode 100755
index 000000000..4218f0b69
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/RewriteTexelFetchOffset.h
@@ -0,0 +1,30 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// This mutating tree traversal works around an issue on the translation
+// from texelFetchOffset into HLSL function Load on INTEL drivers. It
+// works by translating texelFetchOffset into texelFetch:
+//
+// - From: texelFetchOffset(sampler, Position, lod, offset)
+// - To: texelFetch(sampler, Position+offset, lod)
+//
+// See http://anglebug.com/1469
+
+#ifndef COMPILER_TRANSLATOR_REWRITE_TEXELFETCHOFFSET_H_
+#define COMPILER_TRANSLATOR_REWRITE_TEXELFETCHOFFSET_H_
+
+class TIntermNode;
+class TSymbolTable;
+
+namespace sh
+{
+
+void RewriteTexelFetchOffset(TIntermNode *root,
+ const TSymbolTable &symbolTable,
+ int shaderVersion);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_REWRITE_TEXELFETCHOFFSET_H_ \ No newline at end of file
diff --git a/gfx/angle/src/compiler/translator/RewriteUnaryMinusOperatorInt.cpp b/gfx/angle/src/compiler/translator/RewriteUnaryMinusOperatorInt.cpp
new file mode 100644
index 000000000..ef708cb2e
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/RewriteUnaryMinusOperatorInt.cpp
@@ -0,0 +1,112 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Implementation of evaluating unary integer variable bug workaround.
+// See header for more info.
+
+#include "compiler/translator/RewriteUnaryMinusOperatorInt.h"
+
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
+
+namespace
+{
+
+class Traverser : public TIntermTraverser
+{
+ public:
+ static void Apply(TIntermNode *root);
+
+ private:
+ Traverser();
+ bool visitUnary(Visit visit, TIntermUnary *node) override;
+ void nextIteration();
+
+ bool mFound = false;
+};
+
+// static
+void Traverser::Apply(TIntermNode *root)
+{
+ Traverser traverser;
+ do
+ {
+ traverser.nextIteration();
+ root->traverse(&traverser);
+ if (traverser.mFound)
+ {
+ traverser.updateTree();
+ }
+ } while (traverser.mFound);
+}
+
+Traverser::Traverser() : TIntermTraverser(true, false, false)
+{
+}
+
+void Traverser::nextIteration()
+{
+ mFound = false;
+}
+
+bool Traverser::visitUnary(Visit visit, TIntermUnary *node)
+{
+ if (mFound)
+ {
+ return false;
+ }
+
+ // Decide if the current unary operator is unary minus.
+ if (node->getOp() != EOpNegative)
+ {
+ return true;
+ }
+
+ // Decide if the current operand is an integer variable.
+ TIntermTyped *opr = node->getOperand();
+ if (!opr->getType().isScalarInt())
+ {
+ return true;
+ }
+
+ // Potential problem case detected, apply workaround: -(int) -> ~(int) + 1.
+ // ~(int)
+ TIntermUnary *bitwiseNot = new TIntermUnary(EOpBitwiseNot, opr);
+ bitwiseNot->setLine(opr->getLine());
+
+ // Constant 1 (or 1u)
+ TConstantUnion *one = new TConstantUnion();
+ if (opr->getType().getBasicType() == EbtInt)
+ {
+ one->setIConst(1);
+ }
+ else
+ {
+ one->setUConst(1u);
+ }
+ TIntermConstantUnion *oneNode = new TIntermConstantUnion(one, opr->getType());
+ oneNode->getTypePointer()->setQualifier(EvqConst);
+ oneNode->setLine(opr->getLine());
+
+ // ~(int) + 1
+ TIntermBinary *add = new TIntermBinary(EOpAdd, bitwiseNot, oneNode);
+ add->setLine(opr->getLine());
+
+ queueReplacement(node, add, OriginalNode::IS_DROPPED);
+
+ mFound = true;
+ return false;
+}
+
+} // anonymous namespace
+
+void RewriteUnaryMinusOperatorInt(TIntermNode *root)
+{
+ Traverser::Apply(root);
+}
+
+} // namespace sh \ No newline at end of file
diff --git a/gfx/angle/src/compiler/translator/RewriteUnaryMinusOperatorInt.h b/gfx/angle/src/compiler/translator/RewriteUnaryMinusOperatorInt.h
new file mode 100644
index 000000000..50f0c442a
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/RewriteUnaryMinusOperatorInt.h
@@ -0,0 +1,20 @@
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// This mutating tree traversal works around a bug on evaluating unary
+// integer variable on Intel D3D driver. It works by rewriting -(int) to
+// ~(int) + 1 when evaluating unary integer variables.
+
+#ifndef COMPILER_TRANSLATOR_REWRITEUNARYMINUSOPERATORINT_H_
+#define COMPILER_TRANSLATOR_REWRITEUNARYMINUSOPERATORINT_H_
+
+class TIntermNode;
+namespace sh
+{
+
+void RewriteUnaryMinusOperatorInt(TIntermNode *root);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_REWRITEUNARYMINUSOPERATORINT_H_ \ No newline at end of file
diff --git a/gfx/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.cpp b/gfx/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.cpp
new file mode 100755
index 000000000..5afa0d308
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.cpp
@@ -0,0 +1,306 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Scalarize vector and matrix constructor args, so that vectors built from components don't have
+// matrix arguments, and matrices built from components don't have vector arguments. This avoids
+// driver bugs around vector and matrix constructors.
+//
+
+#include "common/debug.h"
+#include "compiler/translator/ScalarizeVecAndMatConstructorArgs.h"
+
+#include <algorithm>
+
+#include "angle_gl.h"
+#include "common/angleutils.h"
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
+
+namespace
+{
+
+bool ContainsMatrixNode(const TIntermSequence &sequence)
+{
+ for (size_t ii = 0; ii < sequence.size(); ++ii)
+ {
+ TIntermTyped *node = sequence[ii]->getAsTyped();
+ if (node && node->isMatrix())
+ return true;
+ }
+ return false;
+}
+
+bool ContainsVectorNode(const TIntermSequence &sequence)
+{
+ for (size_t ii = 0; ii < sequence.size(); ++ii)
+ {
+ TIntermTyped *node = sequence[ii]->getAsTyped();
+ if (node && node->isVector())
+ return true;
+ }
+ return false;
+}
+
+TIntermBinary *ConstructVectorIndexBinaryNode(TIntermSymbol *symbolNode, int index)
+{
+ return new TIntermBinary(EOpIndexDirect, symbolNode, TIntermTyped::CreateIndexNode(index));
+}
+
+TIntermBinary *ConstructMatrixIndexBinaryNode(
+ TIntermSymbol *symbolNode, int colIndex, int rowIndex)
+{
+ TIntermBinary *colVectorNode =
+ ConstructVectorIndexBinaryNode(symbolNode, colIndex);
+
+ return new TIntermBinary(EOpIndexDirect, colVectorNode,
+ TIntermTyped::CreateIndexNode(rowIndex));
+}
+
+class ScalarizeArgsTraverser : public TIntermTraverser
+{
+ public:
+ ScalarizeArgsTraverser(sh::GLenum shaderType,
+ bool fragmentPrecisionHigh,
+ unsigned int *temporaryIndex)
+ : TIntermTraverser(true, false, false),
+ mShaderType(shaderType),
+ mFragmentPrecisionHigh(fragmentPrecisionHigh)
+ {
+ useTemporaryIndex(temporaryIndex);
+ }
+
+ protected:
+ bool visitAggregate(Visit visit, TIntermAggregate *node) override;
+ bool visitBlock(Visit visit, TIntermBlock *node) override;
+
+ private:
+ void scalarizeArgs(TIntermAggregate *aggregate, bool scalarizeVector, bool scalarizeMatrix);
+
+ // If we have the following code:
+ // mat4 m(0);
+ // vec4 v(1, m);
+ // We will rewrite to:
+ // mat4 m(0);
+ // mat4 s0 = m;
+ // vec4 v(1, s0[0][0], s0[0][1], s0[0][2]);
+ // This function is to create nodes for "mat4 s0 = m;" and insert it to the code sequence. This
+ // way the possible side effects of the constructor argument will only be evaluated once.
+ void createTempVariable(TIntermTyped *original);
+
+ std::vector<TIntermSequence> mBlockStack;
+
+ sh::GLenum mShaderType;
+ bool mFragmentPrecisionHigh;
+};
+
+bool ScalarizeArgsTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
+{
+ if (visit == PreVisit)
+ {
+ switch (node->getOp())
+ {
+ case EOpConstructVec2:
+ case EOpConstructVec3:
+ case EOpConstructVec4:
+ case EOpConstructBVec2:
+ case EOpConstructBVec3:
+ case EOpConstructBVec4:
+ case EOpConstructIVec2:
+ case EOpConstructIVec3:
+ case EOpConstructIVec4:
+ if (ContainsMatrixNode(*(node->getSequence())))
+ scalarizeArgs(node, false, true);
+ break;
+ case EOpConstructMat2:
+ case EOpConstructMat2x3:
+ case EOpConstructMat2x4:
+ case EOpConstructMat3x2:
+ case EOpConstructMat3:
+ case EOpConstructMat3x4:
+ case EOpConstructMat4x2:
+ case EOpConstructMat4x3:
+ case EOpConstructMat4:
+ if (ContainsVectorNode(*(node->getSequence())))
+ scalarizeArgs(node, true, false);
+ break;
+ default:
+ break;
+ }
+ }
+ return true;
+}
+
+bool ScalarizeArgsTraverser::visitBlock(Visit visit, TIntermBlock *node)
+{
+ mBlockStack.push_back(TIntermSequence());
+ {
+ for (TIntermNode *child : *node->getSequence())
+ {
+ ASSERT(child != nullptr);
+ child->traverse(this);
+ mBlockStack.back().push_back(child);
+ }
+ }
+ if (mBlockStack.back().size() > node->getSequence()->size())
+ {
+ node->getSequence()->clear();
+ *(node->getSequence()) = mBlockStack.back();
+ }
+ mBlockStack.pop_back();
+ return false;
+}
+
+void ScalarizeArgsTraverser::scalarizeArgs(TIntermAggregate *aggregate,
+ bool scalarizeVector,
+ bool scalarizeMatrix)
+{
+ ASSERT(aggregate);
+ int size = 0;
+ switch (aggregate->getOp())
+ {
+ case EOpConstructVec2:
+ case EOpConstructBVec2:
+ case EOpConstructIVec2:
+ size = 2;
+ break;
+ case EOpConstructVec3:
+ case EOpConstructBVec3:
+ case EOpConstructIVec3:
+ size = 3;
+ break;
+ case EOpConstructVec4:
+ case EOpConstructBVec4:
+ case EOpConstructIVec4:
+ case EOpConstructMat2:
+ size = 4;
+ break;
+ case EOpConstructMat2x3:
+ case EOpConstructMat3x2:
+ size = 6;
+ break;
+ case EOpConstructMat2x4:
+ case EOpConstructMat4x2:
+ size = 8;
+ break;
+ case EOpConstructMat3:
+ size = 9;
+ break;
+ case EOpConstructMat3x4:
+ case EOpConstructMat4x3:
+ size = 12;
+ break;
+ case EOpConstructMat4:
+ size = 16;
+ break;
+ default:
+ break;
+ }
+ TIntermSequence *sequence = aggregate->getSequence();
+ TIntermSequence original(*sequence);
+ sequence->clear();
+ for (size_t ii = 0; ii < original.size(); ++ii)
+ {
+ ASSERT(size > 0);
+ TIntermTyped *node = original[ii]->getAsTyped();
+ ASSERT(node);
+ createTempVariable(node);
+ if (node->isScalar())
+ {
+ sequence->push_back(createTempSymbol(node->getType()));
+ size--;
+ }
+ else if (node->isVector())
+ {
+ if (scalarizeVector)
+ {
+ int repeat = std::min(size, node->getNominalSize());
+ size -= repeat;
+ for (int index = 0; index < repeat; ++index)
+ {
+ TIntermSymbol *symbolNode = createTempSymbol(node->getType());
+ TIntermBinary *newNode = ConstructVectorIndexBinaryNode(
+ symbolNode, index);
+ sequence->push_back(newNode);
+ }
+ }
+ else
+ {
+ TIntermSymbol *symbolNode = createTempSymbol(node->getType());
+ sequence->push_back(symbolNode);
+ size -= node->getNominalSize();
+ }
+ }
+ else
+ {
+ ASSERT(node->isMatrix());
+ if (scalarizeMatrix)
+ {
+ int colIndex = 0, rowIndex = 0;
+ int repeat = std::min(size, node->getCols() * node->getRows());
+ size -= repeat;
+ while (repeat > 0)
+ {
+ TIntermSymbol *symbolNode = createTempSymbol(node->getType());
+ TIntermBinary *newNode = ConstructMatrixIndexBinaryNode(
+ symbolNode, colIndex, rowIndex);
+ sequence->push_back(newNode);
+ rowIndex++;
+ if (rowIndex >= node->getRows())
+ {
+ rowIndex = 0;
+ colIndex++;
+ }
+ repeat--;
+ }
+ }
+ else
+ {
+ TIntermSymbol *symbolNode = createTempSymbol(node->getType());
+ sequence->push_back(symbolNode);
+ size -= node->getCols() * node->getRows();
+ }
+ }
+ }
+}
+
+void ScalarizeArgsTraverser::createTempVariable(TIntermTyped *original)
+{
+ ASSERT(original);
+ nextTemporaryIndex();
+ TIntermDeclaration *decl = createTempInitDeclaration(original);
+
+ TType type = original->getType();
+ if (mShaderType == GL_FRAGMENT_SHADER &&
+ type.getBasicType() == EbtFloat &&
+ type.getPrecision() == EbpUndefined)
+ {
+ // We use the highest available precision for the temporary variable
+ // to avoid computing the actual precision using the rules defined
+ // in GLSL ES 1.0 Section 4.5.2.
+ TIntermBinary *init = decl->getSequence()->at(0)->getAsBinaryNode();
+ init->getTypePointer()->setPrecision(mFragmentPrecisionHigh ? EbpHigh : EbpMedium);
+ init->getLeft()->getTypePointer()->setPrecision(mFragmentPrecisionHigh ? EbpHigh
+ : EbpMedium);
+ }
+
+ ASSERT(mBlockStack.size() > 0);
+ TIntermSequence &sequence = mBlockStack.back();
+ sequence.push_back(decl);
+}
+
+} // namespace anonymous
+
+void ScalarizeVecAndMatConstructorArgs(TIntermBlock *root,
+ sh::GLenum shaderType,
+ bool fragmentPrecisionHigh,
+ unsigned int *temporaryIndex)
+{
+ ScalarizeArgsTraverser scalarizer(shaderType, fragmentPrecisionHigh, temporaryIndex);
+ root->traverse(&scalarizer);
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.h b/gfx/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.h
new file mode 100755
index 000000000..14bbbe13e
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/ScalarizeVecAndMatConstructorArgs.h
@@ -0,0 +1,26 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Scalarize vector and matrix constructor args, so that vectors built from components don't have
+// matrix arguments, and matrices built from components don't have vector arguments. This avoids
+// driver bugs around vector and matrix constructors.
+//
+
+#ifndef COMPILER_TRANSLATOR_SCALARIZEVECANDMATCONSTRUCTORARGS_H_
+#define COMPILER_TRANSLATOR_SCALARIZEVECANDMATCONSTRUCTORARGS_H_
+
+#include "GLSLANG/ShaderLang.h"
+
+namespace sh
+{
+class TIntermBlock;
+
+void ScalarizeVecAndMatConstructorArgs(TIntermBlock *root,
+ sh::GLenum shaderType,
+ bool fragmentPrecisionHigh,
+ unsigned int *temporaryIndex);
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_SCALARIZEVECANDMATCONSTRUCTORARGS_H_
diff --git a/gfx/angle/src/compiler/translator/SearchSymbol.cpp b/gfx/angle/src/compiler/translator/SearchSymbol.cpp
new file mode 100755
index 000000000..cccd4d3ff
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/SearchSymbol.cpp
@@ -0,0 +1,39 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// SearchSymbol is an AST traverser to detect the use of a given symbol name
+//
+
+#include "compiler/translator/SearchSymbol.h"
+
+#include "compiler/translator/InfoSink.h"
+
+namespace sh
+{
+SearchSymbol::SearchSymbol(const TString &symbol)
+ : TIntermTraverser(true, false, false),
+ mSymbol(symbol)
+{
+ match = false;
+}
+
+void SearchSymbol::traverse(TIntermNode *node)
+{
+ node->traverse(this);
+}
+
+void SearchSymbol::visitSymbol(TIntermSymbol *symbolNode)
+{
+ if (symbolNode->getSymbol() == mSymbol)
+ {
+ match = true;
+ }
+}
+
+bool SearchSymbol::foundMatch() const
+{
+ return match;
+}
+}
diff --git a/gfx/angle/src/compiler/translator/SearchSymbol.h b/gfx/angle/src/compiler/translator/SearchSymbol.h
new file mode 100755
index 000000000..1e5e1700d
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/SearchSymbol.h
@@ -0,0 +1,33 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// SearchSymbol is an AST traverser to detect the use of a given symbol name
+//
+
+#ifndef COMPILER_TRANSLATOR_SEARCHSYMBOL_H_
+#define COMPILER_TRANSLATOR_SEARCHSYMBOL_H_
+
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/ParseContext.h"
+
+namespace sh
+{
+class SearchSymbol : public TIntermTraverser
+{
+ public:
+ SearchSymbol(const TString &symbol);
+
+ void traverse(TIntermNode *node);
+ void visitSymbol(TIntermSymbol *symbolNode) override;
+
+ bool foundMatch() const;
+
+ protected:
+ const TString &mSymbol;
+ bool match;
+};
+}
+
+#endif // COMPILER_TRANSLATOR_SEARCHSYMBOL_H_
diff --git a/gfx/angle/src/compiler/translator/SeparateArrayInitialization.cpp b/gfx/angle/src/compiler/translator/SeparateArrayInitialization.cpp
new file mode 100755
index 000000000..98e010a56
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/SeparateArrayInitialization.cpp
@@ -0,0 +1,91 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// The SeparateArrayInitialization function splits each array initialization into a declaration and an assignment.
+// Example:
+// type[n] a = initializer;
+// will effectively become
+// type[n] a;
+// a = initializer;
+//
+// Note that if the array is declared as const, the initialization may still be split, making the
+// AST technically invalid. Because of that this transformation should only be used when subsequent
+// stages don't care about const qualifiers. However, the initialization will not be split if the
+// initializer can be written as a HLSL literal.
+
+#include "compiler/translator/SeparateArrayInitialization.h"
+
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/OutputHLSL.h"
+
+namespace sh
+{
+
+namespace
+{
+
+class SeparateArrayInitTraverser : private TIntermTraverser
+{
+ public:
+ static void apply(TIntermNode *root);
+ private:
+ SeparateArrayInitTraverser();
+ bool visitDeclaration(Visit, TIntermDeclaration *node) override;
+};
+
+void SeparateArrayInitTraverser::apply(TIntermNode *root)
+{
+ SeparateArrayInitTraverser separateInit;
+ root->traverse(&separateInit);
+ separateInit.updateTree();
+}
+
+SeparateArrayInitTraverser::SeparateArrayInitTraverser()
+ : TIntermTraverser(true, false, false)
+{
+}
+
+bool SeparateArrayInitTraverser::visitDeclaration(Visit, TIntermDeclaration *node)
+{
+ TIntermSequence *sequence = node->getSequence();
+ TIntermBinary *initNode = sequence->back()->getAsBinaryNode();
+ if (initNode != nullptr && initNode->getOp() == EOpInitialize)
+ {
+ TIntermTyped *initializer = initNode->getRight();
+ if (initializer->isArray() && !sh::OutputHLSL::canWriteAsHLSLLiteral(initializer))
+ {
+ // We rely on that array declarations have been isolated to single declarations.
+ ASSERT(sequence->size() == 1);
+ TIntermTyped *symbol = initNode->getLeft();
+ TIntermBlock *parentBlock = getParentNode()->getAsBlock();
+ ASSERT(parentBlock != nullptr);
+
+ TIntermSequence replacements;
+
+ TIntermDeclaration *replacementDeclaration = new TIntermDeclaration();
+ replacementDeclaration->appendDeclarator(symbol);
+ replacementDeclaration->setLine(symbol->getLine());
+ replacements.push_back(replacementDeclaration);
+
+ TIntermBinary *replacementAssignment =
+ new TIntermBinary(EOpAssign, symbol, initializer);
+ replacementAssignment->setLine(symbol->getLine());
+ replacements.push_back(replacementAssignment);
+
+ mMultiReplacements.push_back(
+ NodeReplaceWithMultipleEntry(parentBlock, node, replacements));
+ }
+ }
+ return false;
+}
+
+} // namespace
+
+void SeparateArrayInitialization(TIntermNode *root)
+{
+ SeparateArrayInitTraverser::apply(root);
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/SeparateArrayInitialization.h b/gfx/angle/src/compiler/translator/SeparateArrayInitialization.h
new file mode 100755
index 000000000..038d38a61
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/SeparateArrayInitialization.h
@@ -0,0 +1,28 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// The SeparateArrayInitialization function splits each array initialization into a declaration and an assignment.
+// Example:
+// type[n] a = initializer;
+// will effectively become
+// type[n] a;
+// a = initializer;
+//
+// Note that if the array is declared as const, the initialization may still be split, making the
+// AST technically invalid. Because of that this transformation should only be used when subsequent
+// stages don't care about const qualifiers. However, the initialization will not be split if the
+// initializer can be written as a HLSL literal.
+
+#ifndef COMPILER_TRANSLATOR_SEPARATEARRAYINITIALIZATION_H_
+#define COMPILER_TRANSLATOR_SEPARATEARRAYINITIALIZATION_H_
+
+namespace sh
+{
+class TIntermNode;
+
+void SeparateArrayInitialization(TIntermNode *root);
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_SEPARATEARRAYINITIALIZATION_H_
diff --git a/gfx/angle/src/compiler/translator/SeparateDeclarations.cpp b/gfx/angle/src/compiler/translator/SeparateDeclarations.cpp
new file mode 100755
index 000000000..4d3835370
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/SeparateDeclarations.cpp
@@ -0,0 +1,78 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// The SeparateDeclarations function processes declarations, so that in the end each declaration
+// contains only one declarator.
+// This is useful as an intermediate step when initialization needs to be separated from declaration,
+// or when things need to be unfolded out of the initializer.
+// Example:
+// int a[1] = int[1](1), b[1] = int[1](2);
+// gets transformed when run through this class into the AST equivalent of:
+// int a[1] = int[1](1);
+// int b[1] = int[1](2);
+
+#include "compiler/translator/SeparateDeclarations.h"
+
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
+
+namespace
+{
+
+class SeparateDeclarationsTraverser : private TIntermTraverser
+{
+ public:
+ static void apply(TIntermNode *root);
+ private:
+ SeparateDeclarationsTraverser();
+ bool visitDeclaration(Visit, TIntermDeclaration *node) override;
+};
+
+void SeparateDeclarationsTraverser::apply(TIntermNode *root)
+{
+ SeparateDeclarationsTraverser separateDecl;
+ root->traverse(&separateDecl);
+ separateDecl.updateTree();
+}
+
+SeparateDeclarationsTraverser::SeparateDeclarationsTraverser()
+ : TIntermTraverser(true, false, false)
+{
+}
+
+bool SeparateDeclarationsTraverser::visitDeclaration(Visit, TIntermDeclaration *node)
+{
+ TIntermSequence *sequence = node->getSequence();
+ if (sequence->size() > 1)
+ {
+ TIntermBlock *parentBlock = getParentNode()->getAsBlock();
+ ASSERT(parentBlock != nullptr);
+
+ TIntermSequence replacementDeclarations;
+ for (size_t ii = 0; ii < sequence->size(); ++ii)
+ {
+ TIntermDeclaration *replacementDeclaration = new TIntermDeclaration();
+
+ replacementDeclaration->appendDeclarator(sequence->at(ii)->getAsTyped());
+ replacementDeclaration->setLine(sequence->at(ii)->getLine());
+ replacementDeclarations.push_back(replacementDeclaration);
+ }
+
+ mMultiReplacements.push_back(
+ NodeReplaceWithMultipleEntry(parentBlock, node, replacementDeclarations));
+ }
+ return false;
+}
+
+} // namespace
+
+void SeparateDeclarations(TIntermNode *root)
+{
+ SeparateDeclarationsTraverser::apply(root);
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/SeparateDeclarations.h b/gfx/angle/src/compiler/translator/SeparateDeclarations.h
new file mode 100755
index 000000000..2c2611a49
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/SeparateDeclarations.h
@@ -0,0 +1,26 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// The SeparateDeclarations function processes declarations, so that in the end each declaration
+// contains only one declarator.
+// This is useful as an intermediate step when initialization needs to be separated from declaration,
+// or when things need to be unfolded out of the initializer.
+// Example:
+// int a[1] = int[1](1), b[1] = int[1](2);
+// gets transformed when run through this class into the AST equivalent of:
+// int a[1] = int[1](1);
+// int b[1] = int[1](2);
+
+#ifndef COMPILER_TRANSLATOR_SEPARATEDECLARATIONS_H_
+#define COMPILER_TRANSLATOR_SEPARATEDECLARATIONS_H_
+
+namespace sh
+{
+class TIntermNode;
+
+void SeparateDeclarations(TIntermNode *root);
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_SEPARATEDECLARATIONS_H_
diff --git a/gfx/angle/src/compiler/translator/SeparateExpressionsReturningArrays.cpp b/gfx/angle/src/compiler/translator/SeparateExpressionsReturningArrays.cpp
new file mode 100755
index 000000000..0f7c404d3
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/SeparateExpressionsReturningArrays.cpp
@@ -0,0 +1,144 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// SeparateExpressionsReturningArrays splits array-returning expressions that are not array names from more complex
+// expressions, assigning them to a temporary variable a#.
+// Examples where a, b and c are all arrays:
+// (a = b) == (a = c) is split into a = b; type[n] a1 = a; a = c; type[n] a2 = a; a1 == a2;
+// type d = type[n](...)[i]; is split into type[n] a1 = type[n](...); type d = a1[i];
+
+#include "compiler/translator/SeparateExpressionsReturningArrays.h"
+
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/IntermNodePatternMatcher.h"
+
+namespace sh
+{
+
+namespace
+{
+
+// Traverser that separates one array expression into a statement at a time.
+class SeparateExpressionsTraverser : public TIntermTraverser
+{
+ public:
+ SeparateExpressionsTraverser();
+
+ bool visitBinary(Visit visit, TIntermBinary *node) override;
+ bool visitAggregate(Visit visit, TIntermAggregate *node) override;
+
+ void nextIteration();
+ bool foundArrayExpression() const { return mFoundArrayExpression; }
+
+ protected:
+ // Marked to true once an operation that needs to be hoisted out of the expression has been found.
+ // After that, no more AST updates are performed on that traversal.
+ bool mFoundArrayExpression;
+
+ IntermNodePatternMatcher mPatternToSeparateMatcher;
+};
+
+SeparateExpressionsTraverser::SeparateExpressionsTraverser()
+ : TIntermTraverser(true, false, false),
+ mFoundArrayExpression(false),
+ mPatternToSeparateMatcher(IntermNodePatternMatcher::kExpressionReturningArray)
+{
+}
+
+// Performs a shallow copy of an assignment node.
+// These shallow copies are useful when a node gets inserted into an aggregate node
+// and also needs to be replaced in its original location by a different node.
+TIntermBinary *CopyAssignmentNode(TIntermBinary *node)
+{
+ return new TIntermBinary(node->getOp(), node->getLeft(), node->getRight());
+}
+
+// Performs a shallow copy of a constructor/function call node.
+TIntermAggregate *CopyAggregateNode(TIntermAggregate *node)
+{
+ TIntermAggregate *copyNode = new TIntermAggregate(node->getOp());
+ TIntermSequence *copySeq = copyNode->getSequence();
+ copySeq->insert(copySeq->begin(), node->getSequence()->begin(), node->getSequence()->end());
+ copyNode->setType(node->getType());
+ *copyNode->getFunctionSymbolInfo() = *node->getFunctionSymbolInfo();
+ if (node->isUserDefined())
+ {
+ copyNode->setUserDefined();
+ }
+ return copyNode;
+}
+
+bool SeparateExpressionsTraverser::visitBinary(Visit visit, TIntermBinary *node)
+{
+ if (mFoundArrayExpression)
+ return false;
+
+ // Return if the expression is not an array or if we're not inside a complex expression.
+ if (!mPatternToSeparateMatcher.match(node, getParentNode()))
+ return true;
+
+ ASSERT(node->getOp() == EOpAssign);
+
+ mFoundArrayExpression = true;
+
+ TIntermSequence insertions;
+ insertions.push_back(CopyAssignmentNode(node));
+ // TODO(oetuaho): In some cases it would be more optimal to not add the temporary node, but just
+ // use the original target of the assignment. Care must be taken so that this doesn't happen
+ // when the same array symbol is a target of assignment more than once in one expression.
+ insertions.push_back(createTempInitDeclaration(node->getLeft()));
+ insertStatementsInParentBlock(insertions);
+
+ queueReplacement(node, createTempSymbol(node->getType()), OriginalNode::IS_DROPPED);
+
+ return false;
+}
+
+bool SeparateExpressionsTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
+{
+ if (mFoundArrayExpression)
+ return false; // No need to traverse further
+
+ if (!mPatternToSeparateMatcher.match(node, getParentNode()))
+ return true;
+
+ ASSERT(node->isConstructor() || node->getOp() == EOpFunctionCall);
+
+ mFoundArrayExpression = true;
+
+ TIntermSequence insertions;
+ insertions.push_back(createTempInitDeclaration(CopyAggregateNode(node)));
+ insertStatementsInParentBlock(insertions);
+
+ queueReplacement(node, createTempSymbol(node->getType()), OriginalNode::IS_DROPPED);
+
+ return false;
+}
+
+void SeparateExpressionsTraverser::nextIteration()
+{
+ mFoundArrayExpression = false;
+ nextTemporaryIndex();
+}
+
+} // namespace
+
+void SeparateExpressionsReturningArrays(TIntermNode *root, unsigned int *temporaryIndex)
+{
+ SeparateExpressionsTraverser traverser;
+ ASSERT(temporaryIndex != nullptr);
+ traverser.useTemporaryIndex(temporaryIndex);
+ // Separate one expression at a time, and reset the traverser between iterations.
+ do
+ {
+ traverser.nextIteration();
+ root->traverse(&traverser);
+ if (traverser.foundArrayExpression())
+ traverser.updateTree();
+ }
+ while (traverser.foundArrayExpression());
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/SeparateExpressionsReturningArrays.h b/gfx/angle/src/compiler/translator/SeparateExpressionsReturningArrays.h
new file mode 100755
index 000000000..d0c73dc18
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/SeparateExpressionsReturningArrays.h
@@ -0,0 +1,22 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// SeparateExpressionsReturningArrays splits array-returning expressions that are not array names from more complex
+// expressions, assigning them to a temporary variable a#.
+// Examples where a, b and c are all arrays:
+// (a = b) == (a = c) is split into a = b; type[n] a1 = a; a = c; type[n] a2 = a; a1 == a2;
+// type d = type[n](...)[i]; is split into type[n] a1 = type[n](...); type d = a1[i];
+
+#ifndef COMPILER_TRANSLATOR_SEPARATEEXPRESSIONSRETURNINGARRAYS_H_
+#define COMPILER_TRANSLATOR_SEPARATEEXPRESSIONSRETURNINGARRAYS_H_
+
+namespace sh
+{
+class TIntermNode;
+
+void SeparateExpressionsReturningArrays(TIntermNode *root, unsigned int *temporaryIndex);
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_SEPARATEEXPRESSIONSRETURNINGARRAYS_H_
diff --git a/gfx/angle/src/compiler/translator/ShaderLang.cpp b/gfx/angle/src/compiler/translator/ShaderLang.cpp
new file mode 100755
index 000000000..b776ca50b
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/ShaderLang.cpp
@@ -0,0 +1,533 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+//
+// Implement the top-level of interface to the compiler,
+// as defined in ShaderLang.h
+//
+
+#include "GLSLANG/ShaderLang.h"
+
+#include "compiler/translator/Compiler.h"
+#include "compiler/translator/InitializeDll.h"
+#include "compiler/translator/length_limits.h"
+#ifdef ANGLE_ENABLE_HLSL
+#include "compiler/translator/TranslatorHLSL.h"
+#endif // ANGLE_ENABLE_HLSL
+#include "compiler/translator/VariablePacker.h"
+#include "angle_gl.h"
+
+using namespace sh;
+
+namespace
+{
+
+bool isInitialized = false;
+
+//
+// This is the platform independent interface between an OGL driver
+// and the shading language compiler.
+//
+
+template <typename VarT>
+const std::vector<VarT> *GetVariableList(const TCompiler *compiler);
+
+template <>
+const std::vector<Uniform> *GetVariableList(const TCompiler *compiler)
+{
+ return &compiler->getUniforms();
+}
+
+template <>
+const std::vector<Varying> *GetVariableList(const TCompiler *compiler)
+{
+ return &compiler->getVaryings();
+}
+
+template <>
+const std::vector<Attribute> *GetVariableList(const TCompiler *compiler)
+{
+ return &compiler->getAttributes();
+}
+
+template <>
+const std::vector<OutputVariable> *GetVariableList(const TCompiler *compiler)
+{
+ return &compiler->getOutputVariables();
+}
+
+template <>
+const std::vector<InterfaceBlock> *GetVariableList(const TCompiler *compiler)
+{
+ return &compiler->getInterfaceBlocks();
+}
+
+template <typename VarT>
+const std::vector<VarT> *GetShaderVariables(const ShHandle handle)
+{
+ if (!handle)
+ {
+ return NULL;
+ }
+
+ TShHandleBase* base = static_cast<TShHandleBase*>(handle);
+ TCompiler* compiler = base->getAsCompiler();
+ if (!compiler)
+ {
+ return NULL;
+ }
+
+ return GetVariableList<VarT>(compiler);
+}
+
+TCompiler *GetCompilerFromHandle(ShHandle handle)
+{
+ if (!handle)
+ return NULL;
+ TShHandleBase *base = static_cast<TShHandleBase *>(handle);
+ return base->getAsCompiler();
+}
+
+#ifdef ANGLE_ENABLE_HLSL
+TranslatorHLSL *GetTranslatorHLSLFromHandle(ShHandle handle)
+{
+ if (!handle)
+ return NULL;
+ TShHandleBase *base = static_cast<TShHandleBase *>(handle);
+ return base->getAsTranslatorHLSL();
+}
+#endif // ANGLE_ENABLE_HLSL
+
+} // anonymous namespace
+
+//
+// Driver must call this first, once, before doing any other compiler operations.
+// Subsequent calls to this function are no-op.
+//
+bool ShInitialize()
+{
+ if (!isInitialized)
+ {
+ isInitialized = InitProcess();
+ }
+ return isInitialized;
+}
+
+//
+// Cleanup symbol tables
+//
+bool ShFinalize()
+{
+ if (isInitialized)
+ {
+ DetachProcess();
+ isInitialized = false;
+ }
+ return true;
+}
+
+//
+// Initialize built-in resources with minimum expected values.
+//
+void ShInitBuiltInResources(ShBuiltInResources* resources)
+{
+ // Make comparable.
+ memset(resources, 0, sizeof(*resources));
+
+ // Constants.
+ resources->MaxVertexAttribs = 8;
+ resources->MaxVertexUniformVectors = 128;
+ resources->MaxVaryingVectors = 8;
+ resources->MaxVertexTextureImageUnits = 0;
+ resources->MaxCombinedTextureImageUnits = 8;
+ resources->MaxTextureImageUnits = 8;
+ resources->MaxFragmentUniformVectors = 16;
+ resources->MaxDrawBuffers = 1;
+
+ // Extensions.
+ resources->OES_standard_derivatives = 0;
+ resources->OES_EGL_image_external = 0;
+ resources->OES_EGL_image_external_essl3 = 0;
+ resources->NV_EGL_stream_consumer_external = 0;
+ resources->ARB_texture_rectangle = 0;
+ resources->EXT_blend_func_extended = 0;
+ resources->EXT_draw_buffers = 0;
+ resources->EXT_frag_depth = 0;
+ resources->EXT_shader_texture_lod = 0;
+ resources->WEBGL_debug_shader_precision = 0;
+ resources->EXT_shader_framebuffer_fetch = 0;
+ resources->NV_shader_framebuffer_fetch = 0;
+ resources->ARM_shader_framebuffer_fetch = 0;
+
+ resources->NV_draw_buffers = 0;
+
+ // Disable highp precision in fragment shader by default.
+ resources->FragmentPrecisionHigh = 0;
+
+ // GLSL ES 3.0 constants.
+ resources->MaxVertexOutputVectors = 16;
+ resources->MaxFragmentInputVectors = 15;
+ resources->MinProgramTexelOffset = -8;
+ resources->MaxProgramTexelOffset = 7;
+
+ // Extensions constants.
+ resources->MaxDualSourceDrawBuffers = 0;
+
+ // Disable name hashing by default.
+ resources->HashFunction = NULL;
+
+ resources->ArrayIndexClampingStrategy = SH_CLAMP_WITH_CLAMP_INTRINSIC;
+
+ resources->MaxExpressionComplexity = 256;
+ resources->MaxCallStackDepth = 256;
+ resources->MaxFunctionParameters = 1024;
+
+ // ES 3.1 Revision 4, 7.2 Built-in Constants
+ resources->MaxImageUnits = 4;
+ resources->MaxVertexImageUniforms = 0;
+ resources->MaxFragmentImageUniforms = 0;
+ resources->MaxComputeImageUniforms = 4;
+ resources->MaxCombinedImageUniforms = 4;
+
+ resources->MaxCombinedShaderOutputResources = 4;
+
+ resources->MaxComputeWorkGroupCount[0] = 65535;
+ resources->MaxComputeWorkGroupCount[1] = 65535;
+ resources->MaxComputeWorkGroupCount[2] = 65535;
+ resources->MaxComputeWorkGroupSize[0] = 128;
+ resources->MaxComputeWorkGroupSize[1] = 128;
+ resources->MaxComputeWorkGroupSize[2] = 64;
+ resources->MaxComputeUniformComponents = 512;
+ resources->MaxComputeTextureImageUnits = 16;
+
+ resources->MaxComputeAtomicCounters = 8;
+ resources->MaxComputeAtomicCounterBuffers = 1;
+
+ resources->MaxVertexAtomicCounters = 0;
+ resources->MaxFragmentAtomicCounters = 0;
+ resources->MaxCombinedAtomicCounters = 8;
+ resources->MaxAtomicCounterBindings = 1;
+
+ resources->MaxVertexAtomicCounterBuffers = 0;
+ resources->MaxFragmentAtomicCounterBuffers = 0;
+ resources->MaxCombinedAtomicCounterBuffers = 1;
+ resources->MaxAtomicCounterBufferSize = 32;
+}
+
+//
+// Driver calls these to create and destroy compiler objects.
+//
+ShHandle ShConstructCompiler(sh::GLenum type, ShShaderSpec spec,
+ ShShaderOutput output,
+ const ShBuiltInResources* resources)
+{
+ TShHandleBase* base = static_cast<TShHandleBase*>(ConstructCompiler(type, spec, output));
+ if (base == nullptr)
+ {
+ return 0;
+ }
+
+ TCompiler* compiler = base->getAsCompiler();
+ if (compiler == nullptr)
+ {
+ return 0;
+ }
+
+ // Generate built-in symbol table.
+ if (!compiler->Init(*resources))
+ {
+ sh::Destruct(base);
+ return 0;
+ }
+
+ return reinterpret_cast<void*>(base);
+}
+
+void ShDestruct(ShHandle handle)
+{
+ if (handle == 0)
+ return;
+
+ TShHandleBase* base = static_cast<TShHandleBase*>(handle);
+
+ if (base->getAsCompiler())
+ DeleteCompiler(base->getAsCompiler());
+}
+
+const std::string &ShGetBuiltInResourcesString(const ShHandle handle)
+{
+ TCompiler *compiler = GetCompilerFromHandle(handle);
+ ASSERT(compiler);
+ return compiler->getBuiltInResourcesString();
+}
+
+//
+// Do an actual compile on the given strings. The result is left
+// in the given compile object.
+//
+// Return: The return value of ShCompile is really boolean, indicating
+// success or failure.
+//
+bool ShCompile(const ShHandle handle,
+ const char *const shaderStrings[],
+ size_t numStrings,
+ ShCompileOptions compileOptions)
+{
+ TCompiler *compiler = GetCompilerFromHandle(handle);
+ ASSERT(compiler);
+
+ return compiler->compile(shaderStrings, numStrings, compileOptions);
+}
+
+void ShClearResults(const ShHandle handle)
+{
+ TCompiler *compiler = GetCompilerFromHandle(handle);
+ ASSERT(compiler);
+ compiler->clearResults();
+}
+
+int ShGetShaderVersion(const ShHandle handle)
+{
+ TCompiler* compiler = GetCompilerFromHandle(handle);
+ ASSERT(compiler);
+ return compiler->getShaderVersion();
+}
+
+ShShaderOutput ShGetShaderOutputType(const ShHandle handle)
+{
+ TCompiler* compiler = GetCompilerFromHandle(handle);
+ ASSERT(compiler);
+ return compiler->getOutputType();
+}
+
+//
+// Return any compiler log of messages for the application.
+//
+const std::string &ShGetInfoLog(const ShHandle handle)
+{
+ TCompiler *compiler = GetCompilerFromHandle(handle);
+ ASSERT(compiler);
+
+ TInfoSink &infoSink = compiler->getInfoSink();
+ return infoSink.info.str();
+}
+
+//
+// Return any object code.
+//
+const std::string &ShGetObjectCode(const ShHandle handle)
+{
+ TCompiler *compiler = GetCompilerFromHandle(handle);
+ ASSERT(compiler);
+
+ TInfoSink &infoSink = compiler->getInfoSink();
+ return infoSink.obj.str();
+}
+
+const std::map<std::string, std::string> *ShGetNameHashingMap(
+ const ShHandle handle)
+{
+ TCompiler *compiler = GetCompilerFromHandle(handle);
+ ASSERT(compiler);
+ return &(compiler->getNameMap());
+}
+
+const std::vector<Uniform> *ShGetUniforms(const ShHandle handle)
+{
+ return GetShaderVariables<Uniform>(handle);
+}
+
+const std::vector<Varying> *ShGetVaryings(const ShHandle handle)
+{
+ return GetShaderVariables<Varying>(handle);
+}
+
+const std::vector<Attribute> *ShGetAttributes(const ShHandle handle)
+{
+ return GetShaderVariables<Attribute>(handle);
+}
+
+const std::vector<OutputVariable> *ShGetOutputVariables(const ShHandle handle)
+{
+ return GetShaderVariables<OutputVariable>(handle);
+}
+
+const std::vector<InterfaceBlock> *ShGetInterfaceBlocks(const ShHandle handle)
+{
+ return GetShaderVariables<InterfaceBlock>(handle);
+}
+
+WorkGroupSize ShGetComputeShaderLocalGroupSize(const ShHandle handle)
+{
+ ASSERT(handle);
+
+ TShHandleBase *base = static_cast<TShHandleBase *>(handle);
+ TCompiler *compiler = base->getAsCompiler();
+ ASSERT(compiler);
+
+ return compiler->getComputeShaderLocalSize();
+}
+
+bool ShCheckVariablesWithinPackingLimits(int maxVectors,
+ const std::vector<ShaderVariable> &variables)
+{
+ VariablePacker packer;
+ return packer.CheckVariablesWithinPackingLimits(maxVectors, variables);
+}
+
+bool ShGetInterfaceBlockRegister(const ShHandle handle,
+ const std::string &interfaceBlockName,
+ unsigned int *indexOut)
+{
+#ifdef ANGLE_ENABLE_HLSL
+ ASSERT(indexOut);
+
+ TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle);
+ ASSERT(translator);
+
+ if (!translator->hasInterfaceBlock(interfaceBlockName))
+ {
+ return false;
+ }
+
+ *indexOut = translator->getInterfaceBlockRegister(interfaceBlockName);
+ return true;
+#else
+ return false;
+#endif // ANGLE_ENABLE_HLSL
+}
+
+const std::map<std::string, unsigned int> *ShGetUniformRegisterMap(const ShHandle handle)
+{
+#ifdef ANGLE_ENABLE_HLSL
+ TranslatorHLSL *translator = GetTranslatorHLSLFromHandle(handle);
+ ASSERT(translator);
+
+ return translator->getUniformRegisterMap();
+#else
+ return nullptr;
+#endif // ANGLE_ENABLE_HLSL
+}
+
+namespace sh
+{
+bool Initialize()
+{
+ return ShInitialize();
+}
+
+bool Finalize()
+{
+ return ShFinalize();
+}
+
+void InitBuiltInResources(ShBuiltInResources *resources)
+{
+ ShInitBuiltInResources(resources);
+}
+
+const std::string &GetBuiltInResourcesString(const ShHandle handle)
+{
+ return ShGetBuiltInResourcesString(handle);
+}
+
+ShHandle ConstructCompiler(sh::GLenum type,
+ ShShaderSpec spec,
+ ShShaderOutput output,
+ const ShBuiltInResources *resources)
+{
+ return ShConstructCompiler(type, spec, output, resources);
+}
+
+void Destruct(ShHandle handle)
+{
+ return ShDestruct(handle);
+}
+
+bool Compile(const ShHandle handle,
+ const char *const shaderStrings[],
+ size_t numStrings,
+ ShCompileOptions compileOptions)
+{
+ return ShCompile(handle, shaderStrings, numStrings, compileOptions);
+}
+
+void ClearResults(const ShHandle handle)
+{
+ return ShClearResults(handle);
+}
+
+int GetShaderVersion(const ShHandle handle)
+{
+ return ShGetShaderVersion(handle);
+}
+
+ShShaderOutput GetShaderOutputType(const ShHandle handle)
+{
+ return ShGetShaderOutputType(handle);
+}
+
+const std::string &GetInfoLog(const ShHandle handle)
+{
+ return ShGetInfoLog(handle);
+}
+
+const std::string &GetObjectCode(const ShHandle handle)
+{
+ return ShGetObjectCode(handle);
+}
+
+const std::map<std::string, std::string> *GetNameHashingMap(const ShHandle handle)
+{
+ return ShGetNameHashingMap(handle);
+}
+
+const std::vector<sh::Uniform> *GetUniforms(const ShHandle handle)
+{
+ return ShGetUniforms(handle);
+}
+const std::vector<sh::Varying> *GetVaryings(const ShHandle handle)
+{
+ return ShGetVaryings(handle);
+}
+const std::vector<sh::Attribute> *GetAttributes(const ShHandle handle)
+{
+ return ShGetAttributes(handle);
+}
+
+const std::vector<sh::OutputVariable> *GetOutputVariables(const ShHandle handle)
+{
+ return ShGetOutputVariables(handle);
+}
+const std::vector<sh::InterfaceBlock> *GetInterfaceBlocks(const ShHandle handle)
+{
+ return ShGetInterfaceBlocks(handle);
+}
+
+sh::WorkGroupSize GetComputeShaderLocalGroupSize(const ShHandle handle)
+{
+ return ShGetComputeShaderLocalGroupSize(handle);
+}
+
+bool CheckVariablesWithinPackingLimits(int maxVectors,
+ const std::vector<sh::ShaderVariable> &variables)
+{
+ return ShCheckVariablesWithinPackingLimits(maxVectors, variables);
+}
+
+bool GetInterfaceBlockRegister(const ShHandle handle,
+ const std::string &interfaceBlockName,
+ unsigned int *indexOut)
+{
+ return ShGetInterfaceBlockRegister(handle, interfaceBlockName, indexOut);
+}
+
+const std::map<std::string, unsigned int> *GetUniformRegisterMap(const ShHandle handle)
+{
+ return ShGetUniformRegisterMap(handle);
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/ShaderVars.cpp b/gfx/angle/src/compiler/translator/ShaderVars.cpp
new file mode 100755
index 000000000..8e217f1c0
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/ShaderVars.cpp
@@ -0,0 +1,488 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ShaderVars.cpp:
+// Methods for GL variable types (varyings, uniforms, etc)
+//
+
+#include <GLSLANG/ShaderLang.h>
+
+#include "common/debug.h"
+
+namespace sh
+{
+
+namespace
+{
+
+InterpolationType GetNonAuxiliaryInterpolationType(InterpolationType interpolation)
+{
+ return (interpolation == INTERPOLATION_CENTROID ? INTERPOLATION_SMOOTH : interpolation);
+}
+
+}
+// The ES 3.0 spec is not clear on this point, but the ES 3.1 spec, and discussion
+// on Khronos.org, clarifies that a smooth/flat mismatch produces a link error,
+// but auxiliary qualifier mismatch (centroid) does not.
+bool InterpolationTypesMatch(InterpolationType a, InterpolationType b)
+{
+ return (GetNonAuxiliaryInterpolationType(a) == GetNonAuxiliaryInterpolationType(b));
+}
+
+ShaderVariable::ShaderVariable()
+ : type(0),
+ precision(0),
+ arraySize(0),
+ staticUse(false)
+{}
+
+ShaderVariable::ShaderVariable(GLenum typeIn, unsigned int arraySizeIn)
+ : type(typeIn),
+ precision(0),
+ arraySize(arraySizeIn),
+ staticUse(false)
+{}
+
+ShaderVariable::~ShaderVariable()
+{}
+
+ShaderVariable::ShaderVariable(const ShaderVariable &other)
+ : type(other.type),
+ precision(other.precision),
+ name(other.name),
+ mappedName(other.mappedName),
+ arraySize(other.arraySize),
+ staticUse(other.staticUse),
+ fields(other.fields),
+ structName(other.structName)
+{}
+
+ShaderVariable &ShaderVariable::operator=(const ShaderVariable &other)
+{
+ type = other.type;
+ precision = other.precision;
+ name = other.name;
+ mappedName = other.mappedName;
+ arraySize = other.arraySize;
+ staticUse = other.staticUse;
+ fields = other.fields;
+ structName = other.structName;
+ return *this;
+}
+
+bool ShaderVariable::operator==(const ShaderVariable &other) const
+{
+ if (type != other.type ||
+ precision != other.precision ||
+ name != other.name ||
+ mappedName != other.mappedName ||
+ arraySize != other.arraySize ||
+ staticUse != other.staticUse ||
+ fields.size() != other.fields.size() ||
+ structName != other.structName)
+ {
+ return false;
+ }
+ for (size_t ii = 0; ii < fields.size(); ++ii)
+ {
+ if (fields[ii] != other.fields[ii])
+ return false;
+ }
+ return true;
+}
+
+bool ShaderVariable::findInfoByMappedName(
+ const std::string &mappedFullName,
+ const ShaderVariable **leafVar, std::string *originalFullName) const
+{
+ ASSERT(leafVar && originalFullName);
+ // There are three cases:
+ // 1) the top variable is of struct type;
+ // 2) the top variable is an array;
+ // 3) otherwise.
+ size_t pos = mappedFullName.find_first_of(".[");
+
+ if (pos == std::string::npos)
+ {
+ // Case 3.
+ if (mappedFullName != this->mappedName)
+ return false;
+ *originalFullName = this->name;
+ *leafVar = this;
+ return true;
+ }
+ else
+ {
+ std::string topName = mappedFullName.substr(0, pos);
+ if (topName != this->mappedName)
+ return false;
+ std::string originalName = this->name;
+ std::string remaining;
+ if (mappedFullName[pos] == '[')
+ {
+ // Case 2.
+ size_t closePos = mappedFullName.find_first_of(']');
+ if (closePos < pos || closePos == std::string::npos)
+ return false;
+ // Append '[index]'.
+ originalName += mappedFullName.substr(pos, closePos - pos + 1);
+ if (closePos + 1 == mappedFullName.size())
+ {
+ *originalFullName = originalName;
+ *leafVar = this;
+ return true;
+ }
+ else
+ {
+ // In the form of 'a[0].b', so after ']', '.' is expected.
+ if (mappedFullName[closePos + 1] != '.')
+ return false;
+ remaining = mappedFullName.substr(closePos + 2); // Skip "]."
+ }
+ }
+ else
+ {
+ // Case 1.
+ remaining = mappedFullName.substr(pos + 1); // Skip "."
+ }
+ for (size_t ii = 0; ii < this->fields.size(); ++ii)
+ {
+ const ShaderVariable *fieldVar = NULL;
+ std::string originalFieldName;
+ bool found = fields[ii].findInfoByMappedName(
+ remaining, &fieldVar, &originalFieldName);
+ if (found)
+ {
+ *originalFullName = originalName + "." + originalFieldName;
+ *leafVar = fieldVar;
+ return true;
+ }
+ }
+ return false;
+ }
+}
+
+bool ShaderVariable::isSameVariableAtLinkTime(
+ const ShaderVariable &other, bool matchPrecision) const
+{
+ if (type != other.type)
+ return false;
+ if (matchPrecision && precision != other.precision)
+ return false;
+ if (name != other.name)
+ return false;
+ ASSERT(mappedName == other.mappedName);
+ if (arraySize != other.arraySize)
+ return false;
+ if (fields.size() != other.fields.size())
+ return false;
+ for (size_t ii = 0; ii < fields.size(); ++ii)
+ {
+ if (!fields[ii].isSameVariableAtLinkTime(other.fields[ii],
+ matchPrecision))
+ {
+ return false;
+ }
+ }
+ if (structName != other.structName)
+ return false;
+ return true;
+}
+
+Uniform::Uniform()
+{}
+
+Uniform::~Uniform()
+{}
+
+Uniform::Uniform(const Uniform &other)
+ : ShaderVariable(other)
+{}
+
+Uniform &Uniform::operator=(const Uniform &other)
+{
+ ShaderVariable::operator=(other);
+ return *this;
+}
+
+bool Uniform::operator==(const Uniform &other) const
+{
+ return ShaderVariable::operator==(other);
+}
+
+bool Uniform::isSameUniformAtLinkTime(const Uniform &other) const
+{
+ return ShaderVariable::isSameVariableAtLinkTime(other, true);
+}
+
+InterfaceVariable::InterfaceVariable() : location(-1)
+{}
+
+InterfaceVariable::~InterfaceVariable()
+{}
+
+InterfaceVariable::InterfaceVariable(const InterfaceVariable &other)
+ : ShaderVariable(other), location(other.location)
+{}
+
+InterfaceVariable &InterfaceVariable::operator=(const InterfaceVariable &other)
+{
+ ShaderVariable::operator=(other);
+ location = other.location;
+ return *this;
+}
+
+bool InterfaceVariable::operator==(const InterfaceVariable &other) const
+{
+ return (ShaderVariable::operator==(other) &&
+ location == other.location);
+}
+
+Attribute::Attribute()
+{
+}
+
+Attribute::~Attribute()
+{
+}
+
+Attribute::Attribute(const Attribute &other) : InterfaceVariable(other)
+{
+}
+
+Attribute &Attribute::operator=(const Attribute &other)
+{
+ InterfaceVariable::operator=(other);
+ return *this;
+}
+
+bool Attribute::operator==(const Attribute &other) const
+{
+ return InterfaceVariable::operator==(other);
+}
+
+OutputVariable::OutputVariable()
+{
+}
+
+OutputVariable::~OutputVariable()
+{
+}
+
+OutputVariable::OutputVariable(const OutputVariable &other) : InterfaceVariable(other)
+{
+}
+
+OutputVariable &OutputVariable::operator=(const OutputVariable &other)
+{
+ InterfaceVariable::operator=(other);
+ return *this;
+}
+
+bool OutputVariable::operator==(const OutputVariable &other) const
+{
+ return InterfaceVariable::operator==(other);
+}
+
+InterfaceBlockField::InterfaceBlockField()
+ : isRowMajorLayout(false)
+{}
+
+InterfaceBlockField::~InterfaceBlockField()
+{}
+
+InterfaceBlockField::InterfaceBlockField(const InterfaceBlockField &other)
+ : ShaderVariable(other),
+ isRowMajorLayout(other.isRowMajorLayout)
+{}
+
+InterfaceBlockField &InterfaceBlockField::operator=(const InterfaceBlockField &other)
+{
+ ShaderVariable::operator=(other);
+ isRowMajorLayout = other.isRowMajorLayout;
+ return *this;
+}
+
+bool InterfaceBlockField::operator==(const InterfaceBlockField &other) const
+{
+ return (ShaderVariable::operator==(other) &&
+ isRowMajorLayout == other.isRowMajorLayout);
+}
+
+bool InterfaceBlockField::isSameInterfaceBlockFieldAtLinkTime(
+ const InterfaceBlockField &other) const
+{
+ return (ShaderVariable::isSameVariableAtLinkTime(other, true) &&
+ isRowMajorLayout == other.isRowMajorLayout);
+}
+
+Varying::Varying()
+ : interpolation(INTERPOLATION_SMOOTH),
+ isInvariant(false)
+{}
+
+Varying::~Varying()
+{}
+
+Varying::Varying(const Varying &other)
+ : ShaderVariable(other),
+ interpolation(other.interpolation),
+ isInvariant(other.isInvariant)
+{}
+
+Varying &Varying::operator=(const Varying &other)
+{
+ ShaderVariable::operator=(other);
+ interpolation = other.interpolation;
+ isInvariant = other.isInvariant;
+ return *this;
+}
+
+bool Varying::operator==(const Varying &other) const
+{
+ return (ShaderVariable::operator==(other) &&
+ interpolation == other.interpolation &&
+ isInvariant == other.isInvariant);
+}
+
+bool Varying::isSameVaryingAtLinkTime(const Varying &other) const
+{
+ return isSameVaryingAtLinkTime(other, 100);
+}
+
+bool Varying::isSameVaryingAtLinkTime(const Varying &other, int shaderVersion) const
+{
+ return (ShaderVariable::isSameVariableAtLinkTime(other, false) &&
+ InterpolationTypesMatch(interpolation, other.interpolation) &&
+ (shaderVersion >= 300 || isInvariant == other.isInvariant));
+}
+
+InterfaceBlock::InterfaceBlock()
+ : arraySize(0),
+ layout(BLOCKLAYOUT_PACKED),
+ isRowMajorLayout(false),
+ staticUse(false)
+{}
+
+InterfaceBlock::~InterfaceBlock()
+{}
+
+InterfaceBlock::InterfaceBlock(const InterfaceBlock &other)
+ : name(other.name),
+ mappedName(other.mappedName),
+ instanceName(other.instanceName),
+ arraySize(other.arraySize),
+ layout(other.layout),
+ isRowMajorLayout(other.isRowMajorLayout),
+ staticUse(other.staticUse),
+ fields(other.fields)
+{}
+
+InterfaceBlock &InterfaceBlock::operator=(const InterfaceBlock &other)
+{
+ name = other.name;
+ mappedName = other.mappedName;
+ instanceName = other.instanceName;
+ arraySize = other.arraySize;
+ layout = other.layout;
+ isRowMajorLayout = other.isRowMajorLayout;
+ staticUse = other.staticUse;
+ fields = other.fields;
+ return *this;
+}
+
+std::string InterfaceBlock::fieldPrefix() const
+{
+ return instanceName.empty() ? "" : name;
+}
+
+bool InterfaceBlock::isSameInterfaceBlockAtLinkTime(const InterfaceBlock &other) const
+{
+ if (name != other.name || mappedName != other.mappedName || arraySize != other.arraySize ||
+ layout != other.layout || isRowMajorLayout != other.isRowMajorLayout ||
+ fields.size() != other.fields.size())
+ {
+ return false;
+ }
+
+ for (size_t fieldIndex = 0; fieldIndex < fields.size(); ++fieldIndex)
+ {
+ if (!fields[fieldIndex].isSameInterfaceBlockFieldAtLinkTime(other.fields[fieldIndex]))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+void WorkGroupSize::fill(int fillValue)
+{
+ localSizeQualifiers[0] = fillValue;
+ localSizeQualifiers[1] = fillValue;
+ localSizeQualifiers[2] = fillValue;
+}
+
+void WorkGroupSize::setLocalSize(int localSizeX, int localSizeY, int localSizeZ)
+{
+ localSizeQualifiers[0] = localSizeX;
+ localSizeQualifiers[1] = localSizeY;
+ localSizeQualifiers[2] = localSizeZ;
+}
+
+// check that if one of them is less than 1, then all of them are.
+// Or if one is positive, then all of them are positive.
+bool WorkGroupSize::isLocalSizeValid() const
+{
+ return (
+ (localSizeQualifiers[0] < 1 && localSizeQualifiers[1] < 1 && localSizeQualifiers[2] < 1) ||
+ (localSizeQualifiers[0] > 0 && localSizeQualifiers[1] > 0 && localSizeQualifiers[2] > 0));
+}
+
+bool WorkGroupSize::isAnyValueSet() const
+{
+ return localSizeQualifiers[0] > 0 || localSizeQualifiers[1] > 0 || localSizeQualifiers[2] > 0;
+}
+
+bool WorkGroupSize::isDeclared() const
+{
+ bool localSizeDeclared = localSizeQualifiers[0] > 0;
+ ASSERT(isLocalSizeValid());
+ return localSizeDeclared;
+}
+
+bool WorkGroupSize::isWorkGroupSizeMatching(const WorkGroupSize &right) const
+{
+ for (size_t i = 0u; i < size(); ++i)
+ {
+ bool result = (localSizeQualifiers[i] == right.localSizeQualifiers[i] ||
+ (localSizeQualifiers[i] == 1 && right.localSizeQualifiers[i] == -1) ||
+ (localSizeQualifiers[i] == -1 && right.localSizeQualifiers[i] == 1));
+ if (!result)
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+int &WorkGroupSize::operator[](size_t index)
+{
+ ASSERT(index < size());
+ return localSizeQualifiers[index];
+}
+
+int WorkGroupSize::operator[](size_t index) const
+{
+ ASSERT(index < size());
+ return localSizeQualifiers[index];
+}
+
+size_t WorkGroupSize::size() const
+{
+ return 3u;
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/SimplifyLoopConditions.cpp b/gfx/angle/src/compiler/translator/SimplifyLoopConditions.cpp
new file mode 100755
index 000000000..85c166e59
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/SimplifyLoopConditions.cpp
@@ -0,0 +1,288 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// SimplifyLoopConditions is an AST traverser that converts loop conditions and loop expressions
+// to regular statements inside the loop. This way further transformations that generate statements
+// from loop conditions and loop expressions work correctly.
+//
+
+#include "compiler/translator/SimplifyLoopConditions.h"
+
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/IntermNodePatternMatcher.h"
+
+namespace sh
+{
+
+namespace
+{
+
+TIntermConstantUnion *CreateBoolConstantNode(bool value)
+{
+ TConstantUnion *u = new TConstantUnion;
+ u->setBConst(value);
+ TIntermConstantUnion *node =
+ new TIntermConstantUnion(u, TType(EbtBool, EbpUndefined, EvqConst, 1));
+ return node;
+}
+
+class SimplifyLoopConditionsTraverser : public TLValueTrackingTraverser
+{
+ public:
+ SimplifyLoopConditionsTraverser(unsigned int conditionsToSimplifyMask,
+ const TSymbolTable &symbolTable,
+ int shaderVersion);
+
+ void traverseLoop(TIntermLoop *node) override;
+
+ bool visitBinary(Visit visit, TIntermBinary *node) override;
+ bool visitAggregate(Visit visit, TIntermAggregate *node) override;
+ bool visitTernary(Visit visit, TIntermTernary *node) override;
+
+ void nextIteration();
+ bool foundLoopToChange() const { return mFoundLoopToChange; }
+
+ protected:
+ // Marked to true once an operation that needs to be hoisted out of the expression has been
+ // found. After that, no more AST updates are performed on that traversal.
+ bool mFoundLoopToChange;
+ bool mInsideLoopConditionOrExpression;
+ IntermNodePatternMatcher mConditionsToSimplify;
+};
+
+SimplifyLoopConditionsTraverser::SimplifyLoopConditionsTraverser(
+ unsigned int conditionsToSimplifyMask,
+ const TSymbolTable &symbolTable,
+ int shaderVersion)
+ : TLValueTrackingTraverser(true, false, false, symbolTable, shaderVersion),
+ mFoundLoopToChange(false),
+ mInsideLoopConditionOrExpression(false),
+ mConditionsToSimplify(conditionsToSimplifyMask)
+{
+}
+
+void SimplifyLoopConditionsTraverser::nextIteration()
+{
+ mFoundLoopToChange = false;
+ mInsideLoopConditionOrExpression = false;
+ nextTemporaryIndex();
+}
+
+bool SimplifyLoopConditionsTraverser::visitBinary(Visit visit, TIntermBinary *node)
+{
+ // The visit functions operate in three modes:
+ // 1. If a matching expression has already been found, we return early since only one loop can
+ // be transformed on one traversal.
+ // 2. We try to find loops. In case a node is not inside a loop and can not contain loops, we
+ // stop traversing the subtree.
+ // 3. If we're inside a loop condition or expression, we check for expressions that should be
+ // moved out of the loop condition or expression. If one is found, the loop is processed.
+
+ if (mFoundLoopToChange)
+ return false;
+
+ if (!mInsideLoopConditionOrExpression)
+ return false;
+
+ mFoundLoopToChange = mConditionsToSimplify.match(node, getParentNode(), isLValueRequiredHere());
+ return !mFoundLoopToChange;
+}
+
+bool SimplifyLoopConditionsTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
+{
+ if (mFoundLoopToChange)
+ return false;
+
+ // If we're outside a loop condition, we only need to traverse nodes that may contain loops.
+ if (!mInsideLoopConditionOrExpression)
+ return false;
+
+ mFoundLoopToChange = mConditionsToSimplify.match(node, getParentNode());
+ return !mFoundLoopToChange;
+}
+
+bool SimplifyLoopConditionsTraverser::visitTernary(Visit visit, TIntermTernary *node)
+{
+ if (mFoundLoopToChange)
+ return false;
+
+ // Don't traverse ternary operators outside loop conditions.
+ if (!mInsideLoopConditionOrExpression)
+ return false;
+
+ mFoundLoopToChange = mConditionsToSimplify.match(node);
+ return !mFoundLoopToChange;
+}
+
+void SimplifyLoopConditionsTraverser::traverseLoop(TIntermLoop *node)
+{
+ if (mFoundLoopToChange)
+ return;
+
+ // Mark that we're inside a loop condition or expression, and transform the loop if needed.
+
+ incrementDepth(node);
+
+ // Note: No need to traverse the loop init node.
+
+ mInsideLoopConditionOrExpression = true;
+ TLoopType loopType = node->getType();
+
+ if (node->getCondition())
+ {
+ node->getCondition()->traverse(this);
+
+ if (mFoundLoopToChange)
+ {
+ // Replace the loop condition with a boolean variable that's updated on each iteration.
+ if (loopType == ELoopWhile)
+ {
+ // Transform:
+ // while (expr) { body; }
+ // into
+ // bool s0 = expr;
+ // while (s0) { { body; } s0 = expr; }
+ TIntermSequence tempInitSeq;
+ tempInitSeq.push_back(createTempInitDeclaration(node->getCondition()->deepCopy()));
+ insertStatementsInParentBlock(tempInitSeq);
+
+ TIntermBlock *newBody = new TIntermBlock();
+ if (node->getBody())
+ {
+ newBody->getSequence()->push_back(node->getBody());
+ }
+ newBody->getSequence()->push_back(
+ createTempAssignment(node->getCondition()->deepCopy()));
+
+ // Can't use queueReplacement to replace old body, since it may have been nullptr.
+ // It's safe to do the replacements in place here - this node won't be traversed
+ // further.
+ node->setBody(newBody);
+ node->setCondition(createTempSymbol(node->getCondition()->getType()));
+ }
+ else if (loopType == ELoopDoWhile)
+ {
+ // Transform:
+ // do {
+ // body;
+ // } while (expr);
+ // into
+ // bool s0 = true;
+ // do {
+ // { body; }
+ // s0 = expr;
+ // while (s0);
+ TIntermSequence tempInitSeq;
+ tempInitSeq.push_back(createTempInitDeclaration(CreateBoolConstantNode(true)));
+ insertStatementsInParentBlock(tempInitSeq);
+
+ TIntermBlock *newBody = new TIntermBlock();
+ if (node->getBody())
+ {
+ newBody->getSequence()->push_back(node->getBody());
+ }
+ newBody->getSequence()->push_back(
+ createTempAssignment(node->getCondition()->deepCopy()));
+
+ // Can't use queueReplacement to replace old body, since it may have been nullptr.
+ // It's safe to do the replacements in place here - this node won't be traversed
+ // further.
+ node->setBody(newBody);
+ node->setCondition(createTempSymbol(node->getCondition()->getType()));
+ }
+ else if (loopType == ELoopFor)
+ {
+ // Move the loop condition inside the loop.
+ // Transform:
+ // for (init; expr; exprB) { body; }
+ // into
+ // {
+ // init;
+ // bool s0 = expr;
+ // while (s0) { { body; } exprB; s0 = expr; }
+ // }
+ TIntermBlock *loopScope = new TIntermBlock();
+ if (node->getInit())
+ {
+ loopScope->getSequence()->push_back(node->getInit());
+ }
+ loopScope->getSequence()->push_back(
+ createTempInitDeclaration(node->getCondition()->deepCopy()));
+
+ TIntermBlock *whileLoopBody = new TIntermBlock();
+ if (node->getBody())
+ {
+ whileLoopBody->getSequence()->push_back(node->getBody());
+ }
+ if (node->getExpression())
+ {
+ whileLoopBody->getSequence()->push_back(node->getExpression());
+ }
+ whileLoopBody->getSequence()->push_back(
+ createTempAssignment(node->getCondition()->deepCopy()));
+ TIntermLoop *whileLoop = new TIntermLoop(
+ ELoopWhile, nullptr, createTempSymbol(node->getCondition()->getType()), nullptr,
+ whileLoopBody);
+ loopScope->getSequence()->push_back(whileLoop);
+ queueReplacementWithParent(getAncestorNode(1), node, loopScope,
+ OriginalNode::IS_DROPPED);
+ }
+ }
+ }
+
+ if (!mFoundLoopToChange && node->getExpression())
+ {
+ node->getExpression()->traverse(this);
+
+ if (mFoundLoopToChange)
+ {
+ ASSERT(loopType == ELoopFor);
+ // Move the loop expression to inside the loop.
+ // Transform:
+ // for (init; expr; exprB) { body; }
+ // into
+ // for (init; expr; ) { { body; } exprB; }
+ TIntermTyped *loopExpression = node->getExpression();
+ node->setExpression(nullptr);
+ TIntermBlock *oldBody = node->getBody();
+ node->setBody(new TIntermBlock());
+ if (oldBody != nullptr)
+ {
+ node->getBody()->getSequence()->push_back(oldBody);
+ }
+ node->getBody()->getSequence()->push_back(loopExpression);
+ }
+ }
+
+ mInsideLoopConditionOrExpression = false;
+
+ if (!mFoundLoopToChange && node->getBody())
+ node->getBody()->traverse(this);
+
+ decrementDepth();
+}
+
+} // namespace
+
+void SimplifyLoopConditions(TIntermNode *root,
+ unsigned int conditionsToSimplifyMask,
+ unsigned int *temporaryIndex,
+ const TSymbolTable &symbolTable,
+ int shaderVersion)
+{
+ SimplifyLoopConditionsTraverser traverser(conditionsToSimplifyMask, symbolTable, shaderVersion);
+ ASSERT(temporaryIndex != nullptr);
+ traverser.useTemporaryIndex(temporaryIndex);
+ // Process one loop at a time, and reset the traverser between iterations.
+ do
+ {
+ traverser.nextIteration();
+ root->traverse(&traverser);
+ if (traverser.foundLoopToChange())
+ traverser.updateTree();
+ } while (traverser.foundLoopToChange());
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/SimplifyLoopConditions.h b/gfx/angle/src/compiler/translator/SimplifyLoopConditions.h
new file mode 100755
index 000000000..968089d54
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/SimplifyLoopConditions.h
@@ -0,0 +1,26 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// SimplifyLoopConditions is an AST traverser that converts loop conditions and loop expressions
+// to regular statements inside the loop. This way further transformations that generate statements
+// from loop conditions and loop expressions work correctly.
+//
+
+#ifndef COMPILER_TRANSLATOR_SIMPLIFYLOOPCONDITIONS_H_
+#define COMPILER_TRANSLATOR_SIMPLIFYLOOPCONDITIONS_H_
+
+namespace sh
+{
+class TIntermNode;
+class TSymbolTable;
+
+void SimplifyLoopConditions(TIntermNode *root,
+ unsigned int conditionsToSimplify,
+ unsigned int *temporaryIndex,
+ const TSymbolTable &symbolTable,
+ int shaderVersion);
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_SIMPLIFYLOOPCONDITIONS_H_
diff --git a/gfx/angle/src/compiler/translator/SplitSequenceOperator.cpp b/gfx/angle/src/compiler/translator/SplitSequenceOperator.cpp
new file mode 100755
index 000000000..4c63b59f7
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/SplitSequenceOperator.cpp
@@ -0,0 +1,158 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// SplitSequenceOperator is an AST traverser that detects sequence operator expressions that
+// go through further AST transformations that generate statements, and splits them so that
+// possible side effects of earlier parts of the sequence operator expression are guaranteed to be
+// evaluated before the latter parts of the sequence operator expression are evaluated.
+//
+
+#include "compiler/translator/SplitSequenceOperator.h"
+
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/IntermNodePatternMatcher.h"
+
+namespace sh
+{
+
+namespace
+{
+
+class SplitSequenceOperatorTraverser : public TLValueTrackingTraverser
+{
+ public:
+ SplitSequenceOperatorTraverser(unsigned int patternsToSplitMask,
+ const TSymbolTable &symbolTable,
+ int shaderVersion);
+
+ bool visitBinary(Visit visit, TIntermBinary *node) override;
+ bool visitAggregate(Visit visit, TIntermAggregate *node) override;
+ bool visitTernary(Visit visit, TIntermTernary *node) override;
+
+ void nextIteration();
+ bool foundExpressionToSplit() const { return mFoundExpressionToSplit; }
+
+ protected:
+ // Marked to true once an operation that needs to be hoisted out of the expression has been
+ // found. After that, no more AST updates are performed on that traversal.
+ bool mFoundExpressionToSplit;
+ int mInsideSequenceOperator;
+
+ IntermNodePatternMatcher mPatternToSplitMatcher;
+};
+
+SplitSequenceOperatorTraverser::SplitSequenceOperatorTraverser(unsigned int patternsToSplitMask,
+ const TSymbolTable &symbolTable,
+ int shaderVersion)
+ : TLValueTrackingTraverser(true, false, true, symbolTable, shaderVersion),
+ mFoundExpressionToSplit(false),
+ mInsideSequenceOperator(0),
+ mPatternToSplitMatcher(patternsToSplitMask)
+{
+}
+
+void SplitSequenceOperatorTraverser::nextIteration()
+{
+ mFoundExpressionToSplit = false;
+ mInsideSequenceOperator = 0;
+ nextTemporaryIndex();
+}
+
+bool SplitSequenceOperatorTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
+{
+ if (mFoundExpressionToSplit)
+ return false;
+
+ if (mInsideSequenceOperator > 0 && visit == PreVisit)
+ {
+ // Detect expressions that need to be simplified
+ mFoundExpressionToSplit = mPatternToSplitMatcher.match(node, getParentNode());
+ return !mFoundExpressionToSplit;
+ }
+
+ return true;
+}
+
+bool SplitSequenceOperatorTraverser::visitBinary(Visit visit, TIntermBinary *node)
+{
+ if (node->getOp() == EOpComma)
+ {
+ if (visit == PreVisit)
+ {
+ if (mFoundExpressionToSplit)
+ {
+ return false;
+ }
+ mInsideSequenceOperator++;
+ }
+ else if (visit == PostVisit)
+ {
+ // Split sequence operators starting from the outermost one to preserve correct
+ // execution order.
+ if (mFoundExpressionToSplit && mInsideSequenceOperator == 1)
+ {
+ // Move the left side operand into a separate statement in the parent block.
+ TIntermSequence insertions;
+ insertions.push_back(node->getLeft());
+ insertStatementsInParentBlock(insertions);
+ // Replace the comma node with its right side operand.
+ queueReplacement(node, node->getRight(), OriginalNode::IS_DROPPED);
+ }
+ mInsideSequenceOperator--;
+ }
+ return true;
+ }
+
+ if (mFoundExpressionToSplit)
+ return false;
+
+ if (mInsideSequenceOperator > 0 && visit == PreVisit)
+ {
+ // Detect expressions that need to be simplified
+ mFoundExpressionToSplit =
+ mPatternToSplitMatcher.match(node, getParentNode(), isLValueRequiredHere());
+ return !mFoundExpressionToSplit;
+ }
+
+ return true;
+}
+
+bool SplitSequenceOperatorTraverser::visitTernary(Visit visit, TIntermTernary *node)
+{
+ if (mFoundExpressionToSplit)
+ return false;
+
+ if (mInsideSequenceOperator > 0 && visit == PreVisit)
+ {
+ // Detect expressions that need to be simplified
+ mFoundExpressionToSplit = mPatternToSplitMatcher.match(node);
+ return !mFoundExpressionToSplit;
+ }
+
+ return true;
+}
+
+} // namespace
+
+void SplitSequenceOperator(TIntermNode *root,
+ int patternsToSplitMask,
+ unsigned int *temporaryIndex,
+ const TSymbolTable &symbolTable,
+ int shaderVersion)
+{
+ SplitSequenceOperatorTraverser traverser(patternsToSplitMask, symbolTable, shaderVersion);
+ ASSERT(temporaryIndex != nullptr);
+ traverser.useTemporaryIndex(temporaryIndex);
+ // Separate one expression at a time, and reset the traverser between iterations.
+ do
+ {
+ traverser.nextIteration();
+ root->traverse(&traverser);
+ if (traverser.foundExpressionToSplit())
+ traverser.updateTree();
+ } while (traverser.foundExpressionToSplit());
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/SplitSequenceOperator.h b/gfx/angle/src/compiler/translator/SplitSequenceOperator.h
new file mode 100755
index 000000000..6df9d458e
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/SplitSequenceOperator.h
@@ -0,0 +1,29 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// SplitSequenceOperator is an AST traverser that detects sequence operator expressions that
+// go through further AST transformations that generate statements, and splits them so that
+// possible side effects of earlier parts of the sequence operator expression are guaranteed to be
+// evaluated before the latter parts of the sequence operator expression are evaluated.
+//
+
+#ifndef COMPILER_TRANSLATOR_SPLITSEQUENCEOPERATOR_H_
+#define COMPILER_TRANSLATOR_SPLITSEQUENCEOPERATOR_H_
+
+namespace sh
+{
+
+class TIntermNode;
+class TSymbolTable;
+
+void SplitSequenceOperator(TIntermNode *root,
+ int patternsToSplitMask,
+ unsigned int *temporaryIndex,
+ const TSymbolTable &symbolTable,
+ int shaderVersion);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_SPLITSEQUENCEOPERATOR_H_
diff --git a/gfx/angle/src/compiler/translator/StructureHLSL.cpp b/gfx/angle/src/compiler/translator/StructureHLSL.cpp
new file mode 100755
index 000000000..93e0ba573
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/StructureHLSL.cpp
@@ -0,0 +1,539 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// StructureHLSL.cpp:
+// Definitions of methods for HLSL translation of GLSL structures.
+//
+
+#include "compiler/translator/StructureHLSL.h"
+#include "common/utilities.h"
+#include "compiler/translator/OutputHLSL.h"
+#include "compiler/translator/Types.h"
+#include "compiler/translator/util.h"
+#include "compiler/translator/UtilsHLSL.h"
+
+namespace sh
+{
+
+Std140PaddingHelper::Std140PaddingHelper(const std::map<TString, int> &structElementIndexes,
+ unsigned *uniqueCounter)
+ : mPaddingCounter(uniqueCounter),
+ mElementIndex(0),
+ mStructElementIndexes(&structElementIndexes)
+{}
+
+Std140PaddingHelper::Std140PaddingHelper(const Std140PaddingHelper &other)
+ : mPaddingCounter(other.mPaddingCounter),
+ mElementIndex(other.mElementIndex),
+ mStructElementIndexes(other.mStructElementIndexes)
+{}
+
+Std140PaddingHelper &Std140PaddingHelper::operator=(const Std140PaddingHelper &other)
+{
+ mPaddingCounter = other.mPaddingCounter;
+ mElementIndex = other.mElementIndex;
+ mStructElementIndexes = other.mStructElementIndexes;
+ return *this;
+}
+
+TString Std140PaddingHelper::next()
+{
+ unsigned value = (*mPaddingCounter)++;
+ return str(value);
+}
+
+int Std140PaddingHelper::prePadding(const TType &type)
+{
+ if (type.getBasicType() == EbtStruct || type.isMatrix() || type.isArray())
+ {
+ // no padding needed, HLSL will align the field to a new register
+ mElementIndex = 0;
+ return 0;
+ }
+
+ const GLenum glType = GLVariableType(type);
+ const int numComponents = gl::VariableComponentCount(glType);
+
+ if (numComponents >= 4)
+ {
+ // no padding needed, HLSL will align the field to a new register
+ mElementIndex = 0;
+ return 0;
+ }
+
+ if (mElementIndex + numComponents > 4)
+ {
+ // no padding needed, HLSL will align the field to a new register
+ mElementIndex = numComponents;
+ return 0;
+ }
+
+ const int alignment = numComponents == 3 ? 4 : numComponents;
+ const int paddingOffset = (mElementIndex % alignment);
+ const int paddingCount = (paddingOffset != 0 ? (alignment - paddingOffset) : 0);
+
+ mElementIndex += paddingCount;
+ mElementIndex += numComponents;
+ mElementIndex %= 4;
+
+ return paddingCount;
+}
+
+TString Std140PaddingHelper::prePaddingString(const TType &type)
+{
+ int paddingCount = prePadding(type);
+
+ TString padding;
+
+ for (int paddingIndex = 0; paddingIndex < paddingCount; paddingIndex++)
+ {
+ padding += " float pad_" + next() + ";\n";
+ }
+
+ return padding;
+}
+
+TString Std140PaddingHelper::postPaddingString(const TType &type, bool useHLSLRowMajorPacking)
+{
+ if (!type.isMatrix() && !type.isArray() && type.getBasicType() != EbtStruct)
+ {
+ return "";
+ }
+
+ int numComponents = 0;
+ TStructure *structure = type.getStruct();
+
+ if (type.isMatrix())
+ {
+ // This method can also be called from structureString, which does not use layout qualifiers.
+ // Thus, use the method parameter for determining the matrix packing.
+ //
+ // Note HLSL row major packing corresponds to GL API column-major, and vice-versa, since we
+ // wish to always transpose GL matrices to play well with HLSL's matrix array indexing.
+ //
+ const bool isRowMajorMatrix = !useHLSLRowMajorPacking;
+ const GLenum glType = GLVariableType(type);
+ numComponents = gl::MatrixComponentCount(glType, isRowMajorMatrix);
+ }
+ else if (structure)
+ {
+ const TString &structName = QualifiedStructNameString(*structure,
+ useHLSLRowMajorPacking, true);
+ numComponents = mStructElementIndexes->find(structName)->second;
+
+ if (numComponents == 0)
+ {
+ return "";
+ }
+ }
+ else
+ {
+ const GLenum glType = GLVariableType(type);
+ numComponents = gl::VariableComponentCount(glType);
+ }
+
+ TString padding;
+ for (int paddingOffset = numComponents; paddingOffset < 4; paddingOffset++)
+ {
+ padding += " float pad_" + next() + ";\n";
+ }
+ return padding;
+}
+
+StructureHLSL::StructureHLSL()
+ : mUniquePaddingCounter(0)
+{}
+
+Std140PaddingHelper StructureHLSL::getPaddingHelper()
+{
+ return Std140PaddingHelper(mStd140StructElementIndexes, &mUniquePaddingCounter);
+}
+
+TString StructureHLSL::defineQualified(const TStructure &structure, bool useHLSLRowMajorPacking, bool useStd140Packing)
+{
+ if (useStd140Packing)
+ {
+ Std140PaddingHelper padHelper = getPaddingHelper();
+ return define(structure, useHLSLRowMajorPacking, useStd140Packing, &padHelper);
+ }
+ else
+ {
+ return define(structure, useHLSLRowMajorPacking, useStd140Packing, NULL);
+ }
+}
+
+TString StructureHLSL::defineNameless(const TStructure &structure)
+{
+ return define(structure, false, false, NULL);
+}
+
+TString StructureHLSL::define(const TStructure &structure, bool useHLSLRowMajorPacking,
+ bool useStd140Packing, Std140PaddingHelper *padHelper)
+{
+ const TFieldList &fields = structure.fields();
+ const bool isNameless = (structure.name() == "");
+ const TString &structName = QualifiedStructNameString(structure, useHLSLRowMajorPacking,
+ useStd140Packing);
+ const TString declareString = (isNameless ? "struct" : "struct " + structName);
+
+ TString string;
+ string += declareString + "\n"
+ "{\n";
+
+ for (const TField *field : fields)
+ {
+ const TType &fieldType = *field->type();
+ if (!IsSampler(fieldType.getBasicType()))
+ {
+ const TStructure *fieldStruct = fieldType.getStruct();
+ const TString &fieldTypeString =
+ fieldStruct ? QualifiedStructNameString(*fieldStruct, useHLSLRowMajorPacking,
+ useStd140Packing)
+ : TypeString(fieldType);
+
+ if (padHelper)
+ {
+ string += padHelper->prePaddingString(fieldType);
+ }
+
+ string += " " + fieldTypeString + " " + DecorateField(field->name(), structure) +
+ ArrayString(fieldType) + ";\n";
+
+ if (padHelper)
+ {
+ string += padHelper->postPaddingString(fieldType, useHLSLRowMajorPacking);
+ }
+ }
+ }
+
+ // Nameless structs do not finish with a semicolon and newline, to leave room for an instance variable
+ string += (isNameless ? "} " : "};\n");
+
+ return string;
+}
+
+TString StructureHLSL::addConstructor(const TType &type,
+ const TString &name,
+ const TIntermSequence *parameters)
+{
+ if (name == "")
+ {
+ return TString(); // Nameless structures don't have constructors
+ }
+
+ if (type.getStruct() && mStructNames.find(name) != mStructNames.end())
+ {
+ return TString(name); // Already added
+ }
+
+ TType ctorType = type;
+ ctorType.clearArrayness();
+ ctorType.setPrecision(EbpHigh);
+ ctorType.setQualifier(EvqTemporary);
+
+ typedef std::vector<TType> ParameterArray;
+ ParameterArray ctorParameters;
+
+ TString constructorFunctionName;
+
+ const TStructure* structure = type.getStruct();
+ if (structure)
+ {
+ mStructNames.insert(name);
+
+ // Add element index
+ storeStd140ElementIndex(*structure, false);
+ storeStd140ElementIndex(*structure, true);
+
+ const TString &structString = defineQualified(*structure, false, false);
+
+ if (std::find(mStructDeclarations.begin(), mStructDeclarations.end(), structString) == mStructDeclarations.end())
+ {
+ // Add row-major packed struct for interface blocks
+ TString rowMajorString = "#pragma pack_matrix(row_major)\n" +
+ defineQualified(*structure, true, false) +
+ "#pragma pack_matrix(column_major)\n";
+
+ TString std140String = defineQualified(*structure, false, true);
+ TString std140RowMajorString = "#pragma pack_matrix(row_major)\n" +
+ defineQualified(*structure, true, true) +
+ "#pragma pack_matrix(column_major)\n";
+
+ mStructDeclarations.push_back(structString);
+ mStructDeclarations.push_back(rowMajorString);
+ mStructDeclarations.push_back(std140String);
+ mStructDeclarations.push_back(std140RowMajorString);
+ }
+
+ const TFieldList &fields = structure->fields();
+ for (const TField *field : fields)
+ {
+ const TType *fieldType = field->type();
+ if (!IsSampler(fieldType->getBasicType()))
+ {
+ ctorParameters.push_back(*fieldType);
+ }
+ }
+ constructorFunctionName = TString(name);
+ }
+ else if (parameters)
+ {
+ for (auto parameter : *parameters)
+ {
+ const TType &paramType = parameter->getAsTyped()->getType();
+ ctorParameters.push_back(paramType);
+ }
+ constructorFunctionName = TString(name) + DisambiguateFunctionName(parameters);
+ }
+ else UNREACHABLE();
+
+ TString constructor;
+
+ if (ctorType.getStruct())
+ {
+ constructor += name + " " + name + "_ctor(";
+ }
+ else // Built-in type
+ {
+ constructor += TypeString(ctorType) + " " + constructorFunctionName + "(";
+ }
+
+ for (unsigned int parameter = 0; parameter < ctorParameters.size(); parameter++)
+ {
+ const TType &paramType = ctorParameters[parameter];
+
+ constructor += TypeString(paramType) + " x" + str(parameter) + ArrayString(paramType);
+
+ if (parameter < ctorParameters.size() - 1)
+ {
+ constructor += ", ";
+ }
+ }
+
+ constructor += ")\n"
+ "{\n";
+
+ if (ctorType.getStruct())
+ {
+ constructor += " " + name + " structure";
+ if (ctorParameters.empty())
+ {
+ constructor += ";\n";
+ }
+ else
+ {
+ constructor += " = { ";
+ }
+ }
+ else
+ {
+ constructor += " return " + TypeString(ctorType) + "(";
+ }
+
+ if (ctorType.isMatrix() && ctorParameters.size() == 1)
+ {
+ int rows = ctorType.getRows();
+ int cols = ctorType.getCols();
+ const TType &parameter = ctorParameters[0];
+
+ if (parameter.isScalar())
+ {
+ for (int col = 0; col < cols; col++)
+ {
+ for (int row = 0; row < rows; row++)
+ {
+ constructor += TString((row == col) ? "x0" : "0.0");
+
+ if (row < rows - 1 || col < cols - 1)
+ {
+ constructor += ", ";
+ }
+ }
+ }
+ }
+ else if (parameter.isMatrix())
+ {
+ for (int col = 0; col < cols; col++)
+ {
+ for (int row = 0; row < rows; row++)
+ {
+ if (row < parameter.getRows() && col < parameter.getCols())
+ {
+ constructor += TString("x0") + "[" + str(col) + "][" + str(row) + "]";
+ }
+ else
+ {
+ constructor += TString((row == col) ? "1.0" : "0.0");
+ }
+
+ if (row < rows - 1 || col < cols - 1)
+ {
+ constructor += ", ";
+ }
+ }
+ }
+ }
+ else
+ {
+ ASSERT(rows == 2 && cols == 2 && parameter.isVector() && parameter.getNominalSize() == 4);
+
+ constructor += "x0";
+ }
+ }
+ else
+ {
+ size_t remainingComponents = 0;
+ if (ctorType.getStruct())
+ {
+ remainingComponents = ctorParameters.size();
+ }
+ else
+ {
+ remainingComponents = ctorType.getObjectSize();
+ }
+ size_t parameterIndex = 0;
+
+ while (remainingComponents > 0)
+ {
+ const TType &parameter = ctorParameters[parameterIndex];
+ const size_t parameterSize = parameter.getObjectSize();
+ bool moreParameters = parameterIndex + 1 < ctorParameters.size();
+
+ constructor += "x" + str(parameterIndex);
+
+ if (ctorType.getStruct())
+ {
+ ASSERT(remainingComponents == 1 || moreParameters);
+
+ --remainingComponents;
+ }
+ else if (parameter.isScalar())
+ {
+ remainingComponents -= parameter.getObjectSize();
+ }
+ else if (parameter.isVector())
+ {
+ if (remainingComponents == parameterSize || moreParameters)
+ {
+ ASSERT(parameterSize <= remainingComponents);
+ remainingComponents -= parameterSize;
+ }
+ else if (remainingComponents < static_cast<size_t>(parameter.getNominalSize()))
+ {
+ switch (remainingComponents)
+ {
+ case 1: constructor += ".x"; break;
+ case 2: constructor += ".xy"; break;
+ case 3: constructor += ".xyz"; break;
+ case 4: constructor += ".xyzw"; break;
+ default: UNREACHABLE();
+ }
+
+ remainingComponents = 0;
+ }
+ else UNREACHABLE();
+ }
+ else if (parameter.isMatrix())
+ {
+ int column = 0;
+ while (remainingComponents > 0 && column < parameter.getCols())
+ {
+ constructor += "[" + str(column) + "]";
+
+ if (remainingComponents < static_cast<size_t>(parameter.getRows()))
+ {
+ switch (remainingComponents)
+ {
+ case 1: constructor += ".x"; break;
+ case 2: constructor += ".xy"; break;
+ case 3: constructor += ".xyz"; break;
+ default: UNREACHABLE();
+ }
+
+ remainingComponents = 0;
+ }
+ else
+ {
+ remainingComponents -= parameter.getRows();
+
+ if (remainingComponents > 0)
+ {
+ constructor += ", x" + str(parameterIndex);
+ }
+ }
+
+ column++;
+ }
+ }
+ else UNREACHABLE();
+
+ if (moreParameters)
+ {
+ parameterIndex++;
+ }
+
+ if (remainingComponents)
+ {
+ constructor += ", ";
+ }
+ }
+ }
+
+ if (ctorType.getStruct())
+ {
+ if (!ctorParameters.empty())
+ {
+ constructor += "};\n";
+ }
+ constructor +=
+ " return structure;\n"
+ "}\n";
+ }
+ else
+ {
+ constructor += ");\n"
+ "}\n";
+ }
+
+ mConstructors.insert(constructor);
+
+ return constructorFunctionName;
+}
+
+std::string StructureHLSL::structsHeader() const
+{
+ TInfoSinkBase out;
+
+ for (size_t structIndex = 0; structIndex < mStructDeclarations.size(); structIndex++)
+ {
+ out << mStructDeclarations[structIndex];
+ }
+
+ for (Constructors::const_iterator constructor = mConstructors.begin();
+ constructor != mConstructors.end();
+ constructor++)
+ {
+ out << *constructor;
+ }
+
+ return out.str();
+}
+
+void StructureHLSL::storeStd140ElementIndex(const TStructure &structure, bool useHLSLRowMajorPacking)
+{
+ Std140PaddingHelper padHelper = getPaddingHelper();
+ const TFieldList &fields = structure.fields();
+
+ for (unsigned int i = 0; i < fields.size(); i++)
+ {
+ padHelper.prePadding(*fields[i]->type());
+ }
+
+ // Add remaining element index to the global map, for use with nested structs in standard layouts
+ const TString &structName = QualifiedStructNameString(structure, useHLSLRowMajorPacking, true);
+ mStd140StructElementIndexes[structName] = padHelper.elementIndex();
+}
+
+}
diff --git a/gfx/angle/src/compiler/translator/StructureHLSL.h b/gfx/angle/src/compiler/translator/StructureHLSL.h
new file mode 100755
index 000000000..96139ec9a
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/StructureHLSL.h
@@ -0,0 +1,85 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// StructureHLSL.h:
+// Interfaces of methods for HLSL translation of GLSL structures.
+//
+
+#ifndef COMPILER_TRANSLATOR_STRUCTUREHLSL_H_
+#define COMPILER_TRANSLATOR_STRUCTUREHLSL_H_
+
+#include "compiler/translator/Common.h"
+#include "compiler/translator/IntermNode.h"
+
+#include <set>
+
+class TInfoSinkBase;
+class TScopeBracket;
+
+namespace sh
+{
+
+// This helper class assists structure and interface block definitions in determining
+// how to pack std140 structs within HLSL's packing rules.
+class Std140PaddingHelper
+{
+ public:
+ explicit Std140PaddingHelper(const std::map<TString, int> &structElementIndexes,
+ unsigned int *uniqueCounter);
+ Std140PaddingHelper(const Std140PaddingHelper &other);
+ Std140PaddingHelper &operator=(const Std140PaddingHelper &other);
+
+ int elementIndex() const { return mElementIndex; }
+ int prePadding(const TType &type);
+ TString prePaddingString(const TType &type);
+ TString postPaddingString(const TType &type, bool useHLSLRowMajorPacking);
+
+ private:
+ TString next();
+
+ unsigned *mPaddingCounter;
+ int mElementIndex;
+ const std::map<TString, int> *mStructElementIndexes;
+};
+
+class StructureHLSL : angle::NonCopyable
+{
+ public:
+ StructureHLSL();
+
+ // Returns the name of the constructor function. "name" parameter is the name of the type being
+ // constructed.
+ TString addConstructor(const TType &type,
+ const TString &name,
+ const TIntermSequence *parameters);
+ std::string structsHeader() const;
+
+ TString defineQualified(const TStructure &structure, bool useHLSLRowMajorPacking, bool useStd140Packing);
+ static TString defineNameless(const TStructure &structure);
+
+ Std140PaddingHelper getPaddingHelper();
+
+ private:
+ unsigned mUniquePaddingCounter;
+
+ std::map<TString, int> mStd140StructElementIndexes;
+
+ typedef std::set<TString> StructNames;
+ StructNames mStructNames;
+
+ typedef std::set<TString> Constructors;
+ Constructors mConstructors;
+
+ typedef std::vector<TString> StructDeclarations;
+ StructDeclarations mStructDeclarations;
+
+ void storeStd140ElementIndex(const TStructure &structure, bool useHLSLRowMajorPacking);
+ static TString define(const TStructure &structure, bool useHLSLRowMajorPacking,
+ bool useStd140Packing, Std140PaddingHelper *padHelper);
+};
+
+}
+
+#endif // COMPILER_TRANSLATOR_STRUCTUREHLSL_H_
diff --git a/gfx/angle/src/compiler/translator/SymbolTable.cpp b/gfx/angle/src/compiler/translator/SymbolTable.cpp
new file mode 100755
index 000000000..188f810e3
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/SymbolTable.cpp
@@ -0,0 +1,371 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+//
+// Symbol table for parsing. Most functionaliy and main ideas
+// are documented in the header file.
+//
+
+#if defined(_MSC_VER)
+#pragma warning(disable: 4718)
+#endif
+
+#include "compiler/translator/SymbolTable.h"
+#include "compiler/translator/Cache.h"
+
+#include <stdio.h>
+#include <algorithm>
+
+namespace sh
+{
+
+int TSymbolTable::uniqueIdCounter = 0;
+
+TSymbol::TSymbol(const TString *n) : uniqueId(TSymbolTable::nextUniqueId()), name(n)
+{
+}
+
+//
+// Functions have buried pointers to delete.
+//
+TFunction::~TFunction()
+{
+ clearParameters();
+}
+
+void TFunction::clearParameters()
+{
+ for (TParamList::iterator i = parameters.begin(); i != parameters.end(); ++i)
+ delete (*i).type;
+ parameters.clear();
+ mangledName = nullptr;
+}
+
+void TFunction::swapParameters(const TFunction &parametersSource)
+{
+ clearParameters();
+ for (auto parameter : parametersSource.parameters)
+ {
+ addParameter(parameter);
+ }
+}
+
+const TString *TFunction::buildMangledName() const
+{
+ std::string newName = mangleName(getName()).c_str();
+
+ for (const auto &p : parameters)
+ {
+ newName += p.type->getMangledName().c_str();
+ }
+
+ return NewPoolTString(newName.c_str());
+}
+
+//
+// Symbol table levels are a map of pointers to symbols that have to be deleted.
+//
+TSymbolTableLevel::~TSymbolTableLevel()
+{
+ for (tLevel::iterator it = level.begin(); it != level.end(); ++it)
+ delete (*it).second;
+}
+
+bool TSymbolTableLevel::insert(TSymbol *symbol)
+{
+ // returning true means symbol was added to the table
+ tInsertResult result = level.insert(tLevelPair(symbol->getMangledName(), symbol));
+
+ return result.second;
+}
+
+bool TSymbolTableLevel::insertUnmangled(TFunction *function)
+{
+ // returning true means symbol was added to the table
+ tInsertResult result = level.insert(tLevelPair(function->getName(), function));
+
+ return result.second;
+}
+
+TSymbol *TSymbolTableLevel::find(const TString &name) const
+{
+ tLevel::const_iterator it = level.find(name);
+ if (it == level.end())
+ return 0;
+ else
+ return (*it).second;
+}
+
+TSymbol *TSymbolTable::find(const TString &name, int shaderVersion,
+ bool *builtIn, bool *sameScope) const
+{
+ int level = currentLevel();
+ TSymbol *symbol;
+
+ do
+ {
+ if (level == ESSL3_1_BUILTINS && shaderVersion != 310)
+ level--;
+ if (level == ESSL3_BUILTINS && shaderVersion < 300)
+ level--;
+ if (level == ESSL1_BUILTINS && shaderVersion != 100)
+ level--;
+
+ symbol = table[level]->find(name);
+ }
+ while (symbol == 0 && --level >= 0);
+
+ if (builtIn)
+ *builtIn = (level <= LAST_BUILTIN_LEVEL);
+ if (sameScope)
+ *sameScope = (level == currentLevel());
+
+ return symbol;
+}
+
+TSymbol *TSymbolTable::findGlobal(const TString &name) const
+{
+ ASSERT(table.size() > GLOBAL_LEVEL);
+ return table[GLOBAL_LEVEL]->find(name);
+}
+
+TSymbol *TSymbolTable::findBuiltIn(
+ const TString &name, int shaderVersion) const
+{
+ for (int level = LAST_BUILTIN_LEVEL; level >= 0; level--)
+ {
+ if (level == ESSL3_1_BUILTINS && shaderVersion != 310)
+ level--;
+ if (level == ESSL3_BUILTINS && shaderVersion < 300)
+ level--;
+ if (level == ESSL1_BUILTINS && shaderVersion != 100)
+ level--;
+
+ TSymbol *symbol = table[level]->find(name);
+
+ if (symbol)
+ return symbol;
+ }
+
+ return 0;
+}
+
+TSymbolTable::~TSymbolTable()
+{
+ while (table.size() > 0)
+ pop();
+}
+
+bool IsGenType(const TType *type)
+{
+ if (type)
+ {
+ TBasicType basicType = type->getBasicType();
+ return basicType == EbtGenType || basicType == EbtGenIType || basicType == EbtGenUType || basicType == EbtGenBType;
+ }
+
+ return false;
+}
+
+bool IsVecType(const TType *type)
+{
+ if (type)
+ {
+ TBasicType basicType = type->getBasicType();
+ return basicType == EbtVec || basicType == EbtIVec || basicType == EbtUVec || basicType == EbtBVec;
+ }
+
+ return false;
+}
+
+const TType *SpecificType(const TType *type, int size)
+{
+ ASSERT(size >= 1 && size <= 4);
+
+ if (!type)
+ {
+ return nullptr;
+ }
+
+ ASSERT(!IsVecType(type));
+
+ switch(type->getBasicType())
+ {
+ case EbtGenType: return TCache::getType(EbtFloat, static_cast<unsigned char>(size));
+ case EbtGenIType: return TCache::getType(EbtInt, static_cast<unsigned char>(size));
+ case EbtGenUType: return TCache::getType(EbtUInt, static_cast<unsigned char>(size));
+ case EbtGenBType: return TCache::getType(EbtBool, static_cast<unsigned char>(size));
+ default: return type;
+ }
+}
+
+const TType *VectorType(const TType *type, int size)
+{
+ ASSERT(size >= 2 && size <= 4);
+
+ if (!type)
+ {
+ return nullptr;
+ }
+
+ ASSERT(!IsGenType(type));
+
+ switch(type->getBasicType())
+ {
+ case EbtVec: return TCache::getType(EbtFloat, static_cast<unsigned char>(size));
+ case EbtIVec: return TCache::getType(EbtInt, static_cast<unsigned char>(size));
+ case EbtUVec: return TCache::getType(EbtUInt, static_cast<unsigned char>(size));
+ case EbtBVec: return TCache::getType(EbtBool, static_cast<unsigned char>(size));
+ default: return type;
+ }
+}
+
+void TSymbolTable::insertBuiltIn(ESymbolLevel level, TOperator op, const char *ext, const TType *rvalue, const char *name,
+ const TType *ptype1, const TType *ptype2, const TType *ptype3, const TType *ptype4, const TType *ptype5)
+{
+ if (ptype1->getBasicType() == EbtGSampler2D)
+ {
+ insertUnmangledBuiltIn(name);
+ bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
+ insertBuiltIn(level, gvec4 ? TCache::getType(EbtFloat, 4) : rvalue, name, TCache::getType(EbtSampler2D), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? TCache::getType(EbtInt, 4) : rvalue, name, TCache::getType(EbtISampler2D), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? TCache::getType(EbtUInt, 4) : rvalue, name, TCache::getType(EbtUSampler2D), ptype2, ptype3, ptype4, ptype5);
+ }
+ else if (ptype1->getBasicType() == EbtGSampler3D)
+ {
+ insertUnmangledBuiltIn(name);
+ bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
+ insertBuiltIn(level, gvec4 ? TCache::getType(EbtFloat, 4) : rvalue, name, TCache::getType(EbtSampler3D), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? TCache::getType(EbtInt, 4) : rvalue, name, TCache::getType(EbtISampler3D), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? TCache::getType(EbtUInt, 4) : rvalue, name, TCache::getType(EbtUSampler3D), ptype2, ptype3, ptype4, ptype5);
+ }
+ else if (ptype1->getBasicType() == EbtGSamplerCube)
+ {
+ insertUnmangledBuiltIn(name);
+ bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
+ insertBuiltIn(level, gvec4 ? TCache::getType(EbtFloat, 4) : rvalue, name, TCache::getType(EbtSamplerCube), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? TCache::getType(EbtInt, 4) : rvalue, name, TCache::getType(EbtISamplerCube), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? TCache::getType(EbtUInt, 4) : rvalue, name, TCache::getType(EbtUSamplerCube), ptype2, ptype3, ptype4, ptype5);
+ }
+ else if (ptype1->getBasicType() == EbtGSampler2DArray)
+ {
+ insertUnmangledBuiltIn(name);
+ bool gvec4 = (rvalue->getBasicType() == EbtGVec4);
+ insertBuiltIn(level, gvec4 ? TCache::getType(EbtFloat, 4) : rvalue, name, TCache::getType(EbtSampler2DArray), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? TCache::getType(EbtInt, 4) : rvalue, name, TCache::getType(EbtISampler2DArray), ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, gvec4 ? TCache::getType(EbtUInt, 4) : rvalue, name, TCache::getType(EbtUSampler2DArray), ptype2, ptype3, ptype4, ptype5);
+ }
+ else if (IsGImage(ptype1->getBasicType()))
+ {
+ insertUnmangledBuiltIn(name);
+
+ const TType *floatType = TCache::getType(EbtFloat, 4);
+ const TType *intType = TCache::getType(EbtInt, 4);
+ const TType *unsignedType = TCache::getType(EbtUInt, 4);
+
+ const TType *floatImage =
+ TCache::getType(convertGImageToFloatImage(ptype1->getBasicType()));
+ const TType *intImage = TCache::getType(convertGImageToIntImage(ptype1->getBasicType()));
+ const TType *unsignedImage =
+ TCache::getType(convertGImageToUnsignedImage(ptype1->getBasicType()));
+
+ // GLSL ES 3.10, Revision 4, 8.12 Image Functions
+ if (rvalue->getBasicType() == EbtGVec4)
+ {
+ // imageLoad
+ insertBuiltIn(level, floatType, name, floatImage, ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, intType, name, intImage, ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, unsignedType, name, unsignedImage, ptype2, ptype3, ptype4, ptype5);
+ }
+ else if (rvalue->getBasicType() == EbtVoid)
+ {
+ // imageStore
+ insertBuiltIn(level, rvalue, name, floatImage, ptype2, floatType, ptype4, ptype5);
+ insertBuiltIn(level, rvalue, name, intImage, ptype2, intType, ptype4, ptype5);
+ insertBuiltIn(level, rvalue, name, unsignedImage, ptype2, unsignedType, ptype4, ptype5);
+ }
+ else
+ {
+ // imageSize
+ insertBuiltIn(level, rvalue, name, floatImage, ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, rvalue, name, intImage, ptype2, ptype3, ptype4, ptype5);
+ insertBuiltIn(level, rvalue, name, unsignedImage, ptype2, ptype3, ptype4, ptype5);
+ }
+ }
+ else if (IsGenType(rvalue) || IsGenType(ptype1) || IsGenType(ptype2) || IsGenType(ptype3))
+ {
+ ASSERT(!ptype4 && !ptype5);
+ insertUnmangledBuiltIn(name);
+ insertBuiltIn(level, op, ext, SpecificType(rvalue, 1), name, SpecificType(ptype1, 1), SpecificType(ptype2, 1), SpecificType(ptype3, 1));
+ insertBuiltIn(level, op, ext, SpecificType(rvalue, 2), name, SpecificType(ptype1, 2), SpecificType(ptype2, 2), SpecificType(ptype3, 2));
+ insertBuiltIn(level, op, ext, SpecificType(rvalue, 3), name, SpecificType(ptype1, 3), SpecificType(ptype2, 3), SpecificType(ptype3, 3));
+ insertBuiltIn(level, op, ext, SpecificType(rvalue, 4), name, SpecificType(ptype1, 4), SpecificType(ptype2, 4), SpecificType(ptype3, 4));
+ }
+ else if (IsVecType(rvalue) || IsVecType(ptype1) || IsVecType(ptype2) || IsVecType(ptype3))
+ {
+ ASSERT(!ptype4 && !ptype5);
+ insertUnmangledBuiltIn(name);
+ insertBuiltIn(level, op, ext, VectorType(rvalue, 2), name, VectorType(ptype1, 2), VectorType(ptype2, 2), VectorType(ptype3, 2));
+ insertBuiltIn(level, op, ext, VectorType(rvalue, 3), name, VectorType(ptype1, 3), VectorType(ptype2, 3), VectorType(ptype3, 3));
+ insertBuiltIn(level, op, ext, VectorType(rvalue, 4), name, VectorType(ptype1, 4), VectorType(ptype2, 4), VectorType(ptype3, 4));
+ }
+ else
+ {
+ TFunction *function = new TFunction(NewPoolTString(name), rvalue, op, ext);
+
+ function->addParameter(TConstParameter(ptype1));
+
+ if (ptype2)
+ {
+ function->addParameter(TConstParameter(ptype2));
+ }
+
+ if (ptype3)
+ {
+ function->addParameter(TConstParameter(ptype3));
+ }
+
+ if (ptype4)
+ {
+ function->addParameter(TConstParameter(ptype4));
+ }
+
+ if (ptype5)
+ {
+ function->addParameter(TConstParameter(ptype5));
+ }
+
+ ASSERT(hasUnmangledBuiltIn(name));
+ insert(level, function);
+ }
+}
+
+TPrecision TSymbolTable::getDefaultPrecision(TBasicType type) const
+{
+ if (!SupportsPrecision(type))
+ return EbpUndefined;
+
+ // unsigned integers use the same precision as signed
+ TBasicType baseType = (type == EbtUInt) ? EbtInt : type;
+
+ int level = static_cast<int>(precisionStack.size()) - 1;
+ assert(level >= 0); // Just to be safe. Should not happen.
+ // If we dont find anything we return this. Some types don't have predefined default precision.
+ TPrecision prec = EbpUndefined;
+ while (level >= 0)
+ {
+ PrecisionStackLevel::iterator it = precisionStack[level]->find(baseType);
+ if (it != precisionStack[level]->end())
+ {
+ prec = (*it).second;
+ break;
+ }
+ level--;
+ }
+ return prec;
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/SymbolTable.h b/gfx/angle/src/compiler/translator/SymbolTable.h
new file mode 100755
index 000000000..7c4d3aab3
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/SymbolTable.h
@@ -0,0 +1,549 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_SYMBOLTABLE_H_
+#define COMPILER_TRANSLATOR_SYMBOLTABLE_H_
+
+//
+// Symbol table for parsing. Has these design characteristics:
+//
+// * Same symbol table can be used to compile many shaders, to preserve
+// effort of creating and loading with the large numbers of built-in
+// symbols.
+//
+// * Name mangling will be used to give each function a unique name
+// so that symbol table lookups are never ambiguous. This allows
+// a simpler symbol table structure.
+//
+// * Pushing and popping of scope, so symbol table will really be a stack
+// of symbol tables. Searched from the top, with new inserts going into
+// the top.
+//
+// * Constants: Compile time constant symbols will keep their values
+// in the symbol table. The parser can substitute constants at parse
+// time, including doing constant folding and constant propagation.
+//
+// * No temporaries: Temporaries made from operations (+, --, .xy, etc.)
+// are tracked in the intermediate representation, not the symbol table.
+//
+
+#include <array>
+#include <assert.h>
+#include <set>
+
+#include "common/angleutils.h"
+#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
+
+// Symbol base class. (Can build functions or variables out of these...)
+class TSymbol : angle::NonCopyable
+{
+ public:
+ POOL_ALLOCATOR_NEW_DELETE();
+ TSymbol(const TString *n);
+
+ virtual ~TSymbol()
+ {
+ // don't delete name, it's from the pool
+ }
+
+ const TString &getName() const
+ {
+ return *name;
+ }
+ virtual const TString &getMangledName() const
+ {
+ return getName();
+ }
+ virtual bool isFunction() const
+ {
+ return false;
+ }
+ virtual bool isVariable() const
+ {
+ return false;
+ }
+ int getUniqueId() const
+ {
+ return uniqueId;
+ }
+ void relateToExtension(const TString &ext)
+ {
+ extension = ext;
+ }
+ const TString &getExtension() const
+ {
+ return extension;
+ }
+
+ private:
+ const int uniqueId;
+ const TString *name;
+ TString extension;
+};
+
+// Variable class, meaning a symbol that's not a function.
+//
+// There could be a separate class heirarchy for Constant variables;
+// Only one of int, bool, or float, (or none) is correct for
+// any particular use, but it's easy to do this way, and doesn't
+// seem worth having separate classes, and "getConst" can't simply return
+// different values for different types polymorphically, so this is
+// just simple and pragmatic.
+class TVariable : public TSymbol
+{
+ public:
+ TVariable(const TString *name, const TType &t, bool uT = false)
+ : TSymbol(name),
+ type(t),
+ userType(uT),
+ unionArray(0)
+ {
+ }
+ ~TVariable() override {}
+ bool isVariable() const override { return true; }
+ TType &getType()
+ {
+ return type;
+ }
+ const TType &getType() const
+ {
+ return type;
+ }
+ bool isUserType() const
+ {
+ return userType;
+ }
+ void setQualifier(TQualifier qualifier)
+ {
+ type.setQualifier(qualifier);
+ }
+
+ const TConstantUnion *getConstPointer() const { return unionArray; }
+
+ void shareConstPointer(const TConstantUnion *constArray) { unionArray = constArray; }
+
+ private:
+ TType type;
+ bool userType;
+ // we are assuming that Pool Allocator will free the memory
+ // allocated to unionArray when this object is destroyed.
+ const TConstantUnion *unionArray;
+};
+
+// Immutable version of TParameter.
+struct TConstParameter
+{
+ TConstParameter()
+ : name(nullptr),
+ type(nullptr)
+ {
+ }
+ explicit TConstParameter(const TString *n)
+ : name(n),
+ type(nullptr)
+ {
+ }
+ explicit TConstParameter(const TType *t)
+ : name(nullptr),
+ type(t)
+ {
+ }
+ TConstParameter(const TString *n, const TType *t)
+ : name(n),
+ type(t)
+ {
+ }
+
+ // Both constructor arguments must be const.
+ TConstParameter(TString *n, TType *t) = delete;
+ TConstParameter(const TString *n, TType *t) = delete;
+ TConstParameter(TString *n, const TType *t) = delete;
+
+ const TString *name;
+ const TType *type;
+};
+
+// The function sub-class of symbols and the parser will need to
+// share this definition of a function parameter.
+struct TParameter
+{
+ // Destructively converts to TConstParameter.
+ // This method resets name and type to nullptrs to make sure
+ // their content cannot be modified after the call.
+ TConstParameter turnToConst()
+ {
+ const TString *constName = name;
+ const TType *constType = type;
+ name = nullptr;
+ type = nullptr;
+ return TConstParameter(constName, constType);
+ }
+
+ TString *name;
+ TType *type;
+};
+
+// The function sub-class of a symbol.
+class TFunction : public TSymbol
+{
+ public:
+ TFunction(const TString *name,
+ const TType *retType,
+ TOperator tOp = EOpNull,
+ const char *ext = "")
+ : TSymbol(name),
+ returnType(retType),
+ mangledName(nullptr),
+ op(tOp),
+ defined(false),
+ mHasPrototypeDeclaration(false)
+ {
+ relateToExtension(ext);
+ }
+ ~TFunction() override;
+ bool isFunction() const override { return true; }
+
+ static TString mangleName(const TString &name)
+ {
+ return name + '(';
+ }
+ static TString unmangleName(const TString &mangledName)
+ {
+ return TString(mangledName.c_str(), mangledName.find_first_of('('));
+ }
+
+ void addParameter(const TConstParameter &p)
+ {
+ parameters.push_back(p);
+ mangledName = nullptr;
+ }
+
+ void swapParameters(const TFunction &parametersSource);
+
+ const TString &getMangledName() const override
+ {
+ if (mangledName == nullptr)
+ {
+ mangledName = buildMangledName();
+ }
+ return *mangledName;
+ }
+ const TType &getReturnType() const
+ {
+ return *returnType;
+ }
+
+ TOperator getBuiltInOp() const
+ {
+ return op;
+ }
+
+ void setDefined() { defined = true; }
+ bool isDefined() { return defined; }
+ void setHasPrototypeDeclaration() { mHasPrototypeDeclaration = true; }
+ bool hasPrototypeDeclaration() const { return mHasPrototypeDeclaration; }
+
+ size_t getParamCount() const
+ {
+ return parameters.size();
+ }
+ const TConstParameter &getParam(size_t i) const
+ {
+ return parameters[i];
+ }
+
+ private:
+ void clearParameters();
+
+ const TString *buildMangledName() const;
+
+ typedef TVector<TConstParameter> TParamList;
+ TParamList parameters;
+ const TType *returnType;
+ mutable const TString *mangledName;
+ TOperator op;
+ bool defined;
+ bool mHasPrototypeDeclaration;
+};
+
+// Interface block name sub-symbol
+class TInterfaceBlockName : public TSymbol
+{
+ public:
+ TInterfaceBlockName(const TString *name)
+ : TSymbol(name)
+ {
+ }
+
+ virtual ~TInterfaceBlockName()
+ {
+ }
+};
+
+class TSymbolTableLevel
+{
+ public:
+ typedef TMap<TString, TSymbol *> tLevel;
+ typedef tLevel::const_iterator const_iterator;
+ typedef const tLevel::value_type tLevelPair;
+ typedef std::pair<tLevel::iterator, bool> tInsertResult;
+
+ TSymbolTableLevel()
+ : mGlobalInvariant(false)
+ {
+ }
+ ~TSymbolTableLevel();
+
+ bool insert(TSymbol *symbol);
+
+ // Insert a function using its unmangled name as the key.
+ bool insertUnmangled(TFunction *function);
+
+ TSymbol *find(const TString &name) const;
+
+ void addInvariantVarying(const std::string &name)
+ {
+ mInvariantVaryings.insert(name);
+ }
+
+ bool isVaryingInvariant(const std::string &name)
+ {
+ return (mGlobalInvariant || mInvariantVaryings.count(name) > 0);
+ }
+
+ void setGlobalInvariant(bool invariant) { mGlobalInvariant = invariant; }
+
+ protected:
+ tLevel level;
+ std::set<std::string> mInvariantVaryings;
+ bool mGlobalInvariant;
+};
+
+// Define ESymbolLevel as int rather than an enum since level can go
+// above GLOBAL_LEVEL and cause atBuiltInLevel() to fail if the
+// compiler optimizes the >= of the last element to ==.
+typedef int ESymbolLevel;
+const int COMMON_BUILTINS = 0;
+const int ESSL1_BUILTINS = 1;
+const int ESSL3_BUILTINS = 2;
+const int ESSL3_1_BUILTINS = 3;
+const int LAST_BUILTIN_LEVEL = ESSL3_1_BUILTINS;
+const int GLOBAL_LEVEL = 4;
+
+class TSymbolTable : angle::NonCopyable
+{
+ public:
+ TSymbolTable()
+ {
+ // The symbol table cannot be used until push() is called, but
+ // the lack of an initial call to push() can be used to detect
+ // that the symbol table has not been preloaded with built-ins.
+ }
+
+ ~TSymbolTable();
+
+ // When the symbol table is initialized with the built-ins, there should
+ // 'push' calls, so that built-ins are at level 0 and the shader
+ // globals are at level 1.
+ bool isEmpty() const
+ {
+ return table.empty();
+ }
+ bool atBuiltInLevel() const
+ {
+ return currentLevel() <= LAST_BUILTIN_LEVEL;
+ }
+ bool atGlobalLevel() const
+ {
+ return currentLevel() == GLOBAL_LEVEL;
+ }
+ void push()
+ {
+ table.push_back(new TSymbolTableLevel);
+ precisionStack.push_back(new PrecisionStackLevel);
+ }
+
+ void pop()
+ {
+ delete table.back();
+ table.pop_back();
+
+ delete precisionStack.back();
+ precisionStack.pop_back();
+ }
+
+ bool declare(TSymbol *symbol)
+ {
+ return insert(currentLevel(), symbol);
+ }
+
+ bool insert(ESymbolLevel level, TSymbol *symbol)
+ {
+ return table[level]->insert(symbol);
+ }
+
+ bool insert(ESymbolLevel level, const char *ext, TSymbol *symbol)
+ {
+ symbol->relateToExtension(ext);
+ return table[level]->insert(symbol);
+ }
+
+ bool insertConstInt(ESymbolLevel level, const char *name, int value, TPrecision precision)
+ {
+ TVariable *constant =
+ new TVariable(NewPoolTString(name), TType(EbtInt, precision, EvqConst, 1));
+ TConstantUnion *unionArray = new TConstantUnion[1];
+ unionArray[0].setIConst(value);
+ constant->shareConstPointer(unionArray);
+ return insert(level, constant);
+ }
+
+ bool insertConstIntExt(ESymbolLevel level, const char *ext, const char *name, int value)
+ {
+ TVariable *constant =
+ new TVariable(NewPoolTString(name), TType(EbtInt, EbpUndefined, EvqConst, 1));
+ TConstantUnion *unionArray = new TConstantUnion[1];
+ unionArray[0].setIConst(value);
+ constant->shareConstPointer(unionArray);
+ return insert(level, ext, constant);
+ }
+
+ bool insertConstIvec3(ESymbolLevel level,
+ const char *name,
+ const std::array<int, 3> &values,
+ TPrecision precision)
+ {
+ TVariable *constantIvec3 =
+ new TVariable(NewPoolTString(name), TType(EbtInt, precision, EvqConst, 3));
+
+ TConstantUnion *unionArray = new TConstantUnion[3];
+ for (size_t index = 0u; index < 3u; ++index)
+ {
+ unionArray[index].setIConst(values[index]);
+ }
+ constantIvec3->shareConstPointer(unionArray);
+
+ return insert(level, constantIvec3);
+ }
+
+ void insertBuiltIn(ESymbolLevel level, TOperator op, const char *ext, const TType *rvalue, const char *name,
+ const TType *ptype1, const TType *ptype2 = 0, const TType *ptype3 = 0, const TType *ptype4 = 0, const TType *ptype5 = 0);
+
+ void insertBuiltIn(ESymbolLevel level, const TType *rvalue, const char *name,
+ const TType *ptype1, const TType *ptype2 = 0, const TType *ptype3 = 0, const TType *ptype4 = 0, const TType *ptype5 = 0)
+ {
+ insertUnmangledBuiltIn(name);
+ insertBuiltIn(level, EOpNull, "", rvalue, name, ptype1, ptype2, ptype3, ptype4, ptype5);
+ }
+
+ void insertBuiltIn(ESymbolLevel level, const char *ext, const TType *rvalue, const char *name,
+ const TType *ptype1, const TType *ptype2 = 0, const TType *ptype3 = 0, const TType *ptype4 = 0, const TType *ptype5 = 0)
+ {
+ insertUnmangledBuiltIn(name);
+ insertBuiltIn(level, EOpNull, ext, rvalue, name, ptype1, ptype2, ptype3, ptype4, ptype5);
+ }
+
+ void insertBuiltIn(ESymbolLevel level, TOperator op, const TType *rvalue, const char *name,
+ const TType *ptype1, const TType *ptype2 = 0, const TType *ptype3 = 0, const TType *ptype4 = 0, const TType *ptype5 = 0)
+ {
+ insertUnmangledBuiltIn(name);
+ insertBuiltIn(level, op, "", rvalue, name, ptype1, ptype2, ptype3, ptype4, ptype5);
+ }
+
+ TSymbol *find(const TString &name, int shaderVersion,
+ bool *builtIn = NULL, bool *sameScope = NULL) const;
+
+ TSymbol *findGlobal(const TString &name) const;
+
+ TSymbol *findBuiltIn(const TString &name, int shaderVersion) const;
+
+ TSymbolTableLevel *getOuterLevel()
+ {
+ assert(currentLevel() >= 1);
+ return table[currentLevel() - 1];
+ }
+
+ void dump(TInfoSink &infoSink) const;
+
+ bool setDefaultPrecision(const TPublicType &type, TPrecision prec)
+ {
+ if (!SupportsPrecision(type.getBasicType()))
+ return false;
+ if (type.getBasicType() == EbtUInt)
+ return false; // ESSL 3.00.4 section 4.5.4
+ if (type.isAggregate())
+ return false; // Not allowed to set for aggregate types
+ int indexOfLastElement = static_cast<int>(precisionStack.size()) - 1;
+ // Uses map operator [], overwrites the current value
+ (*precisionStack[indexOfLastElement])[type.getBasicType()] = prec;
+ return true;
+ }
+
+ // Searches down the precisionStack for a precision qualifier
+ // for the specified TBasicType
+ TPrecision getDefaultPrecision(TBasicType type) const;
+
+ // This records invariant varyings declared through
+ // "invariant varying_name;".
+ void addInvariantVarying(const std::string &originalName)
+ {
+ ASSERT(atGlobalLevel());
+ table[currentLevel()]->addInvariantVarying(originalName);
+ }
+ // If this returns false, the varying could still be invariant
+ // if it is set as invariant during the varying variable
+ // declaration - this piece of information is stored in the
+ // variable's type, not here.
+ bool isVaryingInvariant(const std::string &originalName) const
+ {
+ ASSERT(atGlobalLevel());
+ return table[currentLevel()]->isVaryingInvariant(originalName);
+ }
+
+ void setGlobalInvariant(bool invariant)
+ {
+ ASSERT(atGlobalLevel());
+ table[currentLevel()]->setGlobalInvariant(invariant);
+ }
+
+ static int nextUniqueId()
+ {
+ return ++uniqueIdCounter;
+ }
+
+ bool hasUnmangledBuiltIn(const char *name)
+ {
+ return mUnmangledBuiltinNames.count(std::string(name)) > 0;
+ }
+
+ private:
+ ESymbolLevel currentLevel() const
+ {
+ return static_cast<ESymbolLevel>(table.size() - 1);
+ }
+
+ // Used to insert unmangled functions to check redeclaration of built-ins in ESSL 3.00.
+ void insertUnmangledBuiltIn(const char *name)
+ {
+ mUnmangledBuiltinNames.insert(std::string(name));
+ }
+
+ std::vector<TSymbolTableLevel *> table;
+ typedef TMap<TBasicType, TPrecision> PrecisionStackLevel;
+ std::vector< PrecisionStackLevel *> precisionStack;
+
+ std::set<std::string> mUnmangledBuiltinNames;
+
+ static int uniqueIdCounter;
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_SYMBOLTABLE_H_
diff --git a/gfx/angle/src/compiler/translator/TextureFunctionHLSL.cpp b/gfx/angle/src/compiler/translator/TextureFunctionHLSL.cpp
new file mode 100755
index 000000000..33d098531
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/TextureFunctionHLSL.cpp
@@ -0,0 +1,1274 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// TextureFunctionHLSL: Class for writing implementations of ESSL texture functions into HLSL
+// output. Some of the implementations are straightforward and just call the HLSL equivalent of the
+// ESSL texture function, others do more work to emulate ESSL texture sampling or size query
+// behavior.
+//
+
+#include "compiler/translator/TextureFunctionHLSL.h"
+
+#include "compiler/translator/UtilsHLSL.h"
+
+namespace sh
+{
+
+namespace
+{
+
+void OutputIntTexCoordWrap(TInfoSinkBase &out,
+ const char *wrapMode,
+ const char *size,
+ const TString &texCoord,
+ const TString &texCoordOffset,
+ const char *texCoordOutName)
+{
+ // GLES 3.0.4 table 3.22 specifies how the wrap modes work. We don't use the formulas verbatim
+ // but rather use equivalent formulas that map better to HLSL.
+ out << "int " << texCoordOutName << ";\n";
+ out << "float " << texCoordOutName << "Offset = " << texCoord << " + float(" << texCoordOffset
+ << ") / " << size << ";\n";
+
+ // CLAMP_TO_EDGE
+ out << "if (" << wrapMode << " == 1)\n";
+ out << "{\n";
+ out << " " << texCoordOutName << " = clamp(int(floor(" << size << " * " << texCoordOutName
+ << "Offset)), 0, int(" << size << ") - 1);\n";
+ out << "}\n";
+
+ // MIRRORED_REPEAT
+ out << "else if (" << wrapMode << " == 3)\n";
+ out << "{\n";
+ out << " float coordWrapped = 1.0 - abs(frac(abs(" << texCoordOutName
+ << "Offset) * 0.5) * 2.0 - 1.0);\n";
+ out << " " << texCoordOutName << " = int(floor(" << size << " * coordWrapped));\n";
+ out << "}\n";
+
+ // REPEAT
+ out << "else\n";
+ out << "{\n";
+ out << " " << texCoordOutName << " = int(floor(" << size << " * frac(" << texCoordOutName
+ << "Offset)));\n";
+ out << "}\n";
+}
+
+void OutputIntTexCoordWraps(TInfoSinkBase &out,
+ const TextureFunctionHLSL::TextureFunction &textureFunction,
+ TString *texCoordX,
+ TString *texCoordY,
+ TString *texCoordZ)
+{
+ // Convert from normalized floating-point to integer
+ out << "int wrapS = samplerMetadata[samplerIndex].wrapModes & 0x3;\n";
+ if (textureFunction.offset)
+ {
+ OutputIntTexCoordWrap(out, "wrapS", "width", *texCoordX, "offset.x", "tix");
+ }
+ else
+ {
+ OutputIntTexCoordWrap(out, "wrapS", "width", *texCoordX, "0", "tix");
+ }
+ *texCoordX = "tix";
+ out << "int wrapT = (samplerMetadata[samplerIndex].wrapModes >> 2) & 0x3;\n";
+ if (textureFunction.offset)
+ {
+ OutputIntTexCoordWrap(out, "wrapT", "height", *texCoordY, "offset.y", "tiy");
+ }
+ else
+ {
+ OutputIntTexCoordWrap(out, "wrapT", "height", *texCoordY, "0", "tiy");
+ }
+ *texCoordY = "tiy";
+
+ if (IsSamplerArray(textureFunction.sampler))
+ {
+ *texCoordZ = "int(max(0, min(layers - 1, floor(0.5 + t.z))))";
+ }
+ else if (!IsSamplerCube(textureFunction.sampler) && !IsSampler2D(textureFunction.sampler))
+ {
+ out << "int wrapR = (samplerMetadata[samplerIndex].wrapModes >> 4) & 0x3;\n";
+ if (textureFunction.offset)
+ {
+ OutputIntTexCoordWrap(out, "wrapR", "depth", *texCoordZ, "offset.z", "tiz");
+ }
+ else
+ {
+ OutputIntTexCoordWrap(out, "wrapR", "depth", *texCoordZ, "0", "tiz");
+ }
+ *texCoordZ = "tiz";
+ }
+}
+
+void OutputHLSL4SampleFunctionPrefix(TInfoSinkBase &out,
+ const TextureFunctionHLSL::TextureFunction &textureFunction,
+ const TString &textureReference,
+ const TString &samplerReference)
+{
+ out << textureReference;
+ if (IsIntegerSampler(textureFunction.sampler) ||
+ textureFunction.method == TextureFunctionHLSL::TextureFunction::FETCH)
+ {
+ out << ".Load(";
+ return;
+ }
+
+ if (IsShadowSampler(textureFunction.sampler))
+ {
+ switch (textureFunction.method)
+ {
+ case TextureFunctionHLSL::TextureFunction::IMPLICIT:
+ case TextureFunctionHLSL::TextureFunction::BIAS:
+ case TextureFunctionHLSL::TextureFunction::LOD:
+ out << ".SampleCmp(";
+ break;
+ case TextureFunctionHLSL::TextureFunction::LOD0:
+ case TextureFunctionHLSL::TextureFunction::LOD0BIAS:
+ case TextureFunctionHLSL::TextureFunction::GRAD:
+ out << ".SampleCmpLevelZero(";
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+ else
+ {
+ switch (textureFunction.method)
+ {
+ case TextureFunctionHLSL::TextureFunction::IMPLICIT:
+ out << ".Sample(";
+ break;
+ case TextureFunctionHLSL::TextureFunction::BIAS:
+ out << ".SampleBias(";
+ break;
+ case TextureFunctionHLSL::TextureFunction::LOD:
+ case TextureFunctionHLSL::TextureFunction::LOD0:
+ case TextureFunctionHLSL::TextureFunction::LOD0BIAS:
+ out << ".SampleLevel(";
+ break;
+ case TextureFunctionHLSL::TextureFunction::GRAD:
+ out << ".SampleGrad(";
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+ out << samplerReference << ", ";
+}
+
+const char *GetSamplerCoordinateTypeString(
+ const TextureFunctionHLSL::TextureFunction &textureFunction,
+ int hlslCoords)
+{
+ if (IsIntegerSampler(textureFunction.sampler) ||
+ textureFunction.method == TextureFunctionHLSL::TextureFunction::FETCH)
+ {
+ switch (hlslCoords)
+ {
+ case 2:
+ return "int3";
+ case 3:
+ return "int4";
+ default:
+ UNREACHABLE();
+ }
+ }
+ else
+ {
+ switch (hlslCoords)
+ {
+ case 2:
+ return "float2";
+ case 3:
+ return "float3";
+ case 4:
+ return "float4";
+ default:
+ UNREACHABLE();
+ }
+ }
+ return "";
+}
+
+int GetHLSLCoordCount(const TextureFunctionHLSL::TextureFunction &textureFunction,
+ ShShaderOutput outputType)
+{
+ if (outputType == SH_HLSL_3_0_OUTPUT)
+ {
+ int hlslCoords = 2;
+ switch (textureFunction.sampler)
+ {
+ case EbtSampler2D:
+ case EbtSamplerExternalOES:
+ hlslCoords = 2;
+ break;
+ case EbtSamplerCube:
+ hlslCoords = 3;
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ switch (textureFunction.method)
+ {
+ case TextureFunctionHLSL::TextureFunction::IMPLICIT:
+ return hlslCoords;
+ case TextureFunctionHLSL::TextureFunction::BIAS:
+ case TextureFunctionHLSL::TextureFunction::LOD:
+ case TextureFunctionHLSL::TextureFunction::LOD0:
+ case TextureFunctionHLSL::TextureFunction::LOD0BIAS:
+ return 4;
+ default:
+ UNREACHABLE();
+ }
+ }
+ else
+ {
+ switch (textureFunction.sampler)
+ {
+ case EbtSampler2D:
+ return 2;
+ case EbtSampler3D:
+ return 3;
+ case EbtSamplerCube:
+ return 3;
+ case EbtSampler2DArray:
+ return 3;
+ case EbtSamplerExternalOES:
+ return 2;
+ case EbtISampler2D:
+ return 2;
+ case EbtISampler3D:
+ return 3;
+ case EbtISamplerCube:
+ return 3;
+ case EbtISampler2DArray:
+ return 3;
+ case EbtUSampler2D:
+ return 2;
+ case EbtUSampler3D:
+ return 3;
+ case EbtUSamplerCube:
+ return 3;
+ case EbtUSampler2DArray:
+ return 3;
+ case EbtSampler2DShadow:
+ return 2;
+ case EbtSamplerCubeShadow:
+ return 3;
+ case EbtSampler2DArrayShadow:
+ return 3;
+ default:
+ UNREACHABLE();
+ }
+ }
+ return 0;
+}
+
+void OutputTextureFunctionArgumentList(TInfoSinkBase &out,
+ const TextureFunctionHLSL::TextureFunction &textureFunction,
+ const ShShaderOutput outputType)
+{
+ if (outputType == SH_HLSL_3_0_OUTPUT)
+ {
+ switch (textureFunction.sampler)
+ {
+ case EbtSampler2D:
+ case EbtSamplerExternalOES:
+ out << "sampler2D s";
+ break;
+ case EbtSamplerCube:
+ out << "samplerCUBE s";
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+ else
+ {
+ if (outputType == SH_HLSL_4_0_FL9_3_OUTPUT)
+ {
+ out << TextureString(textureFunction.sampler) << " x, "
+ << SamplerString(textureFunction.sampler) << " s";
+ }
+ else
+ {
+ ASSERT(outputType == SH_HLSL_4_1_OUTPUT);
+ out << "const uint samplerIndex";
+ }
+ }
+
+ if (textureFunction.method ==
+ TextureFunctionHLSL::TextureFunction::FETCH) // Integer coordinates
+ {
+ switch (textureFunction.coords)
+ {
+ case 2:
+ out << ", int2 t";
+ break;
+ case 3:
+ out << ", int3 t";
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+ else // Floating-point coordinates (except textureSize)
+ {
+ switch (textureFunction.coords)
+ {
+ case 1:
+ out << ", int lod";
+ break; // textureSize()
+ case 2:
+ out << ", float2 t";
+ break;
+ case 3:
+ out << ", float3 t";
+ break;
+ case 4:
+ out << ", float4 t";
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+
+ if (textureFunction.method == TextureFunctionHLSL::TextureFunction::GRAD)
+ {
+ switch (textureFunction.sampler)
+ {
+ case EbtSampler2D:
+ case EbtISampler2D:
+ case EbtUSampler2D:
+ case EbtSampler2DArray:
+ case EbtISampler2DArray:
+ case EbtUSampler2DArray:
+ case EbtSampler2DShadow:
+ case EbtSampler2DArrayShadow:
+ case EbtSamplerExternalOES:
+ out << ", float2 ddx, float2 ddy";
+ break;
+ case EbtSampler3D:
+ case EbtISampler3D:
+ case EbtUSampler3D:
+ case EbtSamplerCube:
+ case EbtISamplerCube:
+ case EbtUSamplerCube:
+ case EbtSamplerCubeShadow:
+ out << ", float3 ddx, float3 ddy";
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+
+ switch (textureFunction.method)
+ {
+ case TextureFunctionHLSL::TextureFunction::IMPLICIT:
+ break;
+ case TextureFunctionHLSL::TextureFunction::BIAS:
+ break; // Comes after the offset parameter
+ case TextureFunctionHLSL::TextureFunction::LOD:
+ out << ", float lod";
+ break;
+ case TextureFunctionHLSL::TextureFunction::LOD0:
+ break;
+ case TextureFunctionHLSL::TextureFunction::LOD0BIAS:
+ break; // Comes after the offset parameter
+ case TextureFunctionHLSL::TextureFunction::SIZE:
+ break;
+ case TextureFunctionHLSL::TextureFunction::FETCH:
+ out << ", int mip";
+ break;
+ case TextureFunctionHLSL::TextureFunction::GRAD:
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ if (textureFunction.offset)
+ {
+ switch (textureFunction.sampler)
+ {
+ case EbtSampler3D:
+ case EbtISampler3D:
+ case EbtUSampler3D:
+ out << ", int3 offset";
+ break;
+ case EbtSampler2D:
+ case EbtSampler2DArray:
+ case EbtISampler2D:
+ case EbtISampler2DArray:
+ case EbtUSampler2D:
+ case EbtUSampler2DArray:
+ case EbtSampler2DShadow:
+ case EbtSampler2DArrayShadow:
+ case EbtSamplerExternalOES:
+ out << ", int2 offset";
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+
+ if (textureFunction.method == TextureFunctionHLSL::TextureFunction::BIAS ||
+ textureFunction.method == TextureFunctionHLSL::TextureFunction::LOD0BIAS)
+ {
+ out << ", float bias";
+ }
+}
+
+void GetTextureReference(TInfoSinkBase &out,
+ const TextureFunctionHLSL::TextureFunction &textureFunction,
+ const ShShaderOutput outputType,
+ TString *textureReference,
+ TString *samplerReference)
+{
+ if (outputType == SH_HLSL_4_1_OUTPUT)
+ {
+ TString suffix = TextureGroupSuffix(textureFunction.sampler);
+ if (TextureGroup(textureFunction.sampler) == HLSL_TEXTURE_2D)
+ {
+ *textureReference = TString("textures") + suffix + "[samplerIndex]";
+ *samplerReference = TString("samplers") + suffix + "[samplerIndex]";
+ }
+ else
+ {
+ out << " const uint textureIndex = samplerIndex - textureIndexOffset" << suffix
+ << ";\n";
+ *textureReference = TString("textures") + suffix + "[textureIndex]";
+ out << " const uint samplerArrayIndex = samplerIndex - samplerIndexOffset" << suffix
+ << ";\n";
+ *samplerReference = TString("samplers") + suffix + "[samplerArrayIndex]";
+ }
+ }
+ else
+ {
+ *textureReference = "x";
+ *samplerReference = "s";
+ }
+}
+
+void OutputTextureSizeFunctionBody(TInfoSinkBase &out,
+ const TextureFunctionHLSL::TextureFunction &textureFunction,
+ const TString &textureReference,
+ bool getDimensionsIgnoresBaseLevel)
+{
+ if (getDimensionsIgnoresBaseLevel)
+ {
+ out << "int baseLevel = samplerMetadata[samplerIndex].baseLevel;\n";
+ }
+ else
+ {
+ out << "int baseLevel = 0;\n";
+ }
+
+ if (IsSampler3D(textureFunction.sampler) || IsSamplerArray(textureFunction.sampler) ||
+ (IsIntegerSampler(textureFunction.sampler) && IsSamplerCube(textureFunction.sampler)))
+ {
+ // "depth" stores either the number of layers in an array texture or 3D depth
+ out << " uint width; uint height; uint depth; uint numberOfLevels;\n"
+ << " " << textureReference
+ << ".GetDimensions(baseLevel, width, height, depth, numberOfLevels);\n"
+ << " width = max(width >> lod, 1);\n"
+ << " height = max(height >> lod, 1);\n";
+
+ if (!IsSamplerArray(textureFunction.sampler))
+ {
+ out << " depth = max(depth >> lod, 1);\n";
+ }
+ }
+ else if (IsSampler2D(textureFunction.sampler) || IsSamplerCube(textureFunction.sampler))
+ {
+ out << " uint width; uint height; uint numberOfLevels;\n"
+ << " " << textureReference
+ << ".GetDimensions(baseLevel, width, height, numberOfLevels);\n"
+ << " width = max(width >> lod, 1);\n"
+ << " height = max(height >> lod, 1);\n";
+ }
+ else
+ UNREACHABLE();
+
+ if (strcmp(textureFunction.getReturnType(), "int3") == 0)
+ {
+ out << " return int3(width, height, depth);";
+ }
+ else
+ {
+ out << " return int2(width, height);";
+ }
+}
+
+void ProjectTextureCoordinates(const TextureFunctionHLSL::TextureFunction &textureFunction,
+ TString *texCoordX,
+ TString *texCoordY,
+ TString *texCoordZ)
+{
+ if (textureFunction.proj)
+ {
+ TString proj("");
+ switch (textureFunction.coords)
+ {
+ case 3:
+ proj = " / t.z";
+ break;
+ case 4:
+ proj = " / t.w";
+ break;
+ default:
+ UNREACHABLE();
+ }
+ *texCoordX = "(" + *texCoordX + proj + ")";
+ *texCoordY = "(" + *texCoordY + proj + ")";
+ *texCoordZ = "(" + *texCoordZ + proj + ")";
+ }
+}
+
+void OutputIntegerTextureSampleFunctionComputations(
+ TInfoSinkBase &out,
+ const TextureFunctionHLSL::TextureFunction &textureFunction,
+ const ShShaderOutput outputType,
+ const TString &textureReference,
+ TString *texCoordX,
+ TString *texCoordY,
+ TString *texCoordZ)
+{
+ if (!IsIntegerSampler(textureFunction.sampler))
+ {
+ return;
+ }
+ if (IsSamplerCube(textureFunction.sampler))
+ {
+ out << " float width; float height; float layers; float levels;\n";
+
+ out << " uint mip = 0;\n";
+
+ out << " " << textureReference
+ << ".GetDimensions(mip, width, height, layers, levels);\n";
+
+ out << " bool xMajor = abs(t.x) > abs(t.y) && abs(t.x) > abs(t.z);\n";
+ out << " bool yMajor = abs(t.y) > abs(t.z) && abs(t.y) > abs(t.x);\n";
+ out << " bool zMajor = abs(t.z) > abs(t.x) && abs(t.z) > abs(t.y);\n";
+ out << " bool negative = (xMajor && t.x < 0.0f) || (yMajor && t.y < 0.0f) || "
+ "(zMajor && t.z < 0.0f);\n";
+
+ // FACE_POSITIVE_X = 000b
+ // FACE_NEGATIVE_X = 001b
+ // FACE_POSITIVE_Y = 010b
+ // FACE_NEGATIVE_Y = 011b
+ // FACE_POSITIVE_Z = 100b
+ // FACE_NEGATIVE_Z = 101b
+ out << " int face = (int)negative + (int)yMajor * 2 + (int)zMajor * 4;\n";
+
+ out << " float u = xMajor ? -t.z : (yMajor && t.y < 0.0f ? -t.x : t.x);\n";
+ out << " float v = yMajor ? t.z : (negative ? t.y : -t.y);\n";
+ out << " float m = xMajor ? t.x : (yMajor ? t.y : t.z);\n";
+
+ out << " t.x = (u * 0.5f / m) + 0.5f;\n";
+ out << " t.y = (v * 0.5f / m) + 0.5f;\n";
+
+ // Mip level computation.
+ if (textureFunction.method == TextureFunctionHLSL::TextureFunction::IMPLICIT ||
+ textureFunction.method == TextureFunctionHLSL::TextureFunction::LOD ||
+ textureFunction.method == TextureFunctionHLSL::TextureFunction::GRAD)
+ {
+ if (textureFunction.method == TextureFunctionHLSL::TextureFunction::IMPLICIT)
+ {
+ out << " float2 tSized = float2(t.x * width, t.y * height);\n"
+ " float2 dx = ddx(tSized);\n"
+ " float2 dy = ddy(tSized);\n"
+ " float lod = 0.5f * log2(max(dot(dx, dx), dot(dy, dy)));\n";
+ }
+ else if (textureFunction.method == TextureFunctionHLSL::TextureFunction::GRAD)
+ {
+ // ESSL 3.00.6 spec section 8.8: "For the cube version, the partial
+ // derivatives of P are assumed to be in the coordinate system used before
+ // texture coordinates are projected onto the appropriate cube face."
+ // ddx[0] and ddy[0] are the derivatives of t.x passed into the function
+ // ddx[1] and ddy[1] are the derivatives of t.y passed into the function
+ // ddx[2] and ddy[2] are the derivatives of t.z passed into the function
+ // Determine the derivatives of u, v and m
+ out << " float dudx = xMajor ? ddx[2] : (yMajor && t.y < 0.0f ? -ddx[0] "
+ ": ddx[0]);\n"
+ " float dudy = xMajor ? ddy[2] : (yMajor && t.y < 0.0f ? -ddy[0] "
+ ": ddy[0]);\n"
+ " float dvdx = yMajor ? ddx[2] : (negative ? ddx[1] : -ddx[1]);\n"
+ " float dvdy = yMajor ? ddy[2] : (negative ? ddy[1] : -ddy[1]);\n"
+ " float dmdx = xMajor ? ddx[0] : (yMajor ? ddx[1] : ddx[2]);\n"
+ " float dmdy = xMajor ? ddy[0] : (yMajor ? ddy[1] : ddy[2]);\n";
+ // Now determine the derivatives of the face coordinates, using the
+ // derivatives calculated above.
+ // d / dx (u(x) * 0.5 / m(x) + 0.5)
+ // = 0.5 * (m(x) * u'(x) - u(x) * m'(x)) / m(x)^2
+ out << " float dfacexdx = 0.5f * (m * dudx - u * dmdx) / (m * m);\n"
+ " float dfaceydx = 0.5f * (m * dvdx - v * dmdx) / (m * m);\n"
+ " float dfacexdy = 0.5f * (m * dudy - u * dmdy) / (m * m);\n"
+ " float dfaceydy = 0.5f * (m * dvdy - v * dmdy) / (m * m);\n"
+ " float2 sizeVec = float2(width, height);\n"
+ " float2 faceddx = float2(dfacexdx, dfaceydx) * sizeVec;\n"
+ " float2 faceddy = float2(dfacexdy, dfaceydy) * sizeVec;\n";
+ // Optimization: instead of: log2(max(length(faceddx), length(faceddy)))
+ // we compute: log2(max(length(faceddx)^2, length(faceddy)^2)) / 2
+ out << " float lengthfaceddx2 = dot(faceddx, faceddx);\n"
+ " float lengthfaceddy2 = dot(faceddy, faceddy);\n"
+ " float lod = log2(max(lengthfaceddx2, lengthfaceddy2)) * 0.5f;\n";
+ }
+ out << " mip = uint(min(max(round(lod), 0), levels - 1));\n"
+ << " " << textureReference
+ << ".GetDimensions(mip, width, height, layers, levels);\n";
+ }
+
+ // Convert from normalized floating-point to integer
+ *texCoordX = "int(floor(width * frac(" + *texCoordX + ")))";
+ *texCoordY = "int(floor(height * frac(" + *texCoordY + ")))";
+ *texCoordZ = "face";
+ }
+ else if (textureFunction.method != TextureFunctionHLSL::TextureFunction::FETCH)
+ {
+ if (IsSampler2D(textureFunction.sampler))
+ {
+ if (IsSamplerArray(textureFunction.sampler))
+ {
+ out << " float width; float height; float layers; float levels;\n";
+
+ if (textureFunction.method == TextureFunctionHLSL::TextureFunction::LOD0)
+ {
+ out << " uint mip = 0;\n";
+ }
+ else if (textureFunction.method == TextureFunctionHLSL::TextureFunction::LOD0BIAS)
+ {
+ out << " uint mip = bias;\n";
+ }
+ else
+ {
+
+ out << " " << textureReference
+ << ".GetDimensions(0, width, height, layers, levels);\n";
+ if (textureFunction.method == TextureFunctionHLSL::TextureFunction::IMPLICIT ||
+ textureFunction.method == TextureFunctionHLSL::TextureFunction::BIAS)
+ {
+ out << " float2 tSized = float2(t.x * width, t.y * height);\n"
+ " float dx = length(ddx(tSized));\n"
+ " float dy = length(ddy(tSized));\n"
+ " float lod = log2(max(dx, dy));\n";
+
+ if (textureFunction.method == TextureFunctionHLSL::TextureFunction::BIAS)
+ {
+ out << " lod += bias;\n";
+ }
+ }
+ else if (textureFunction.method == TextureFunctionHLSL::TextureFunction::GRAD)
+ {
+ out << " float2 sizeVec = float2(width, height);\n"
+ " float2 sizeDdx = ddx * sizeVec;\n"
+ " float2 sizeDdy = ddy * sizeVec;\n"
+ " float lod = log2(max(dot(sizeDdx, sizeDdx), "
+ "dot(sizeDdy, sizeDdy))) * 0.5f;\n";
+ }
+
+ out << " uint mip = uint(min(max(round(lod), 0), levels - 1));\n";
+ }
+
+ out << " " << textureReference
+ << ".GetDimensions(mip, width, height, layers, levels);\n";
+ }
+ else
+ {
+ out << " float width; float height; float levels;\n";
+
+ if (textureFunction.method == TextureFunctionHLSL::TextureFunction::LOD0)
+ {
+ out << " uint mip = 0;\n";
+ }
+ else if (textureFunction.method == TextureFunctionHLSL::TextureFunction::LOD0BIAS)
+ {
+ out << " uint mip = bias;\n";
+ }
+ else
+ {
+ out << " " << textureReference
+ << ".GetDimensions(0, width, height, levels);\n";
+
+ if (textureFunction.method == TextureFunctionHLSL::TextureFunction::IMPLICIT ||
+ textureFunction.method == TextureFunctionHLSL::TextureFunction::BIAS)
+ {
+ out << " float2 tSized = float2(t.x * width, t.y * height);\n"
+ " float dx = length(ddx(tSized));\n"
+ " float dy = length(ddy(tSized));\n"
+ " float lod = log2(max(dx, dy));\n";
+
+ if (textureFunction.method == TextureFunctionHLSL::TextureFunction::BIAS)
+ {
+ out << " lod += bias;\n";
+ }
+ }
+ else if (textureFunction.method == TextureFunctionHLSL::TextureFunction::GRAD)
+ {
+ out << " float2 sizeVec = float2(width, height);\n"
+ " float2 sizeDdx = ddx * sizeVec;\n"
+ " float2 sizeDdy = ddy * sizeVec;\n"
+ " float lod = log2(max(dot(sizeDdx, sizeDdx), "
+ "dot(sizeDdy, sizeDdy))) * 0.5f;\n";
+ }
+
+ out << " uint mip = uint(min(max(round(lod), 0), levels - 1));\n";
+ }
+
+ out << " " << textureReference
+ << ".GetDimensions(mip, width, height, levels);\n";
+ }
+ }
+ else if (IsSampler3D(textureFunction.sampler))
+ {
+ out << " float width; float height; float depth; float levels;\n";
+
+ if (textureFunction.method == TextureFunctionHLSL::TextureFunction::LOD0)
+ {
+ out << " uint mip = 0;\n";
+ }
+ else if (textureFunction.method == TextureFunctionHLSL::TextureFunction::LOD0BIAS)
+ {
+ out << " uint mip = bias;\n";
+ }
+ else
+ {
+ out << " " << textureReference
+ << ".GetDimensions(0, width, height, depth, levels);\n";
+
+ if (textureFunction.method == TextureFunctionHLSL::TextureFunction::IMPLICIT ||
+ textureFunction.method == TextureFunctionHLSL::TextureFunction::BIAS)
+ {
+ out << " float3 tSized = float3(t.x * width, t.y * height, t.z * depth);\n"
+ " float dx = length(ddx(tSized));\n"
+ " float dy = length(ddy(tSized));\n"
+ " float lod = log2(max(dx, dy));\n";
+
+ if (textureFunction.method == TextureFunctionHLSL::TextureFunction::BIAS)
+ {
+ out << " lod += bias;\n";
+ }
+ }
+ else if (textureFunction.method == TextureFunctionHLSL::TextureFunction::GRAD)
+ {
+ out << " float3 sizeVec = float3(width, height, depth);\n"
+ " float3 sizeDdx = ddx * sizeVec;\n"
+ " float3 sizeDdy = ddy * sizeVec;\n"
+ " float lod = log2(max(dot(sizeDdx, sizeDdx), dot(sizeDdy, "
+ "sizeDdy))) * 0.5f;\n";
+ }
+
+ out << " uint mip = uint(min(max(round(lod), 0), levels - 1));\n";
+ }
+
+ out << " " << textureReference
+ << ".GetDimensions(mip, width, height, depth, levels);\n";
+ }
+ else
+ UNREACHABLE();
+
+ OutputIntTexCoordWraps(out, textureFunction, texCoordX, texCoordY, texCoordZ);
+ }
+}
+
+void OutputTextureSampleFunctionReturnStatement(
+ TInfoSinkBase &out,
+ const TextureFunctionHLSL::TextureFunction &textureFunction,
+ const ShShaderOutput outputType,
+ const TString &textureReference,
+ const TString &samplerReference,
+ const TString &texCoordX,
+ const TString &texCoordY,
+ const TString &texCoordZ)
+{
+ out << " return ";
+
+ // HLSL intrinsic
+ if (outputType == SH_HLSL_3_0_OUTPUT)
+ {
+ switch (textureFunction.sampler)
+ {
+ case EbtSampler2D:
+ case EbtSamplerExternalOES:
+ out << "tex2D";
+ break;
+ case EbtSamplerCube:
+ out << "texCUBE";
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ switch (textureFunction.method)
+ {
+ case TextureFunctionHLSL::TextureFunction::IMPLICIT:
+ out << "(" << samplerReference << ", ";
+ break;
+ case TextureFunctionHLSL::TextureFunction::BIAS:
+ out << "bias(" << samplerReference << ", ";
+ break;
+ case TextureFunctionHLSL::TextureFunction::LOD:
+ out << "lod(" << samplerReference << ", ";
+ break;
+ case TextureFunctionHLSL::TextureFunction::LOD0:
+ out << "lod(" << samplerReference << ", ";
+ break;
+ case TextureFunctionHLSL::TextureFunction::LOD0BIAS:
+ out << "lod(" << samplerReference << ", ";
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+ else if (outputType == SH_HLSL_4_1_OUTPUT || outputType == SH_HLSL_4_0_FL9_3_OUTPUT)
+ {
+ OutputHLSL4SampleFunctionPrefix(out, textureFunction, textureReference, samplerReference);
+ }
+ else
+ UNREACHABLE();
+
+ const int hlslCoords = GetHLSLCoordCount(textureFunction, outputType);
+
+ out << GetSamplerCoordinateTypeString(textureFunction, hlslCoords) << "(" << texCoordX << ", "
+ << texCoordY;
+
+ if (outputType == SH_HLSL_3_0_OUTPUT)
+ {
+ if (hlslCoords >= 3)
+ {
+ if (textureFunction.coords < 3)
+ {
+ out << ", 0";
+ }
+ else
+ {
+ out << ", " << texCoordZ;
+ }
+ }
+
+ if (hlslCoords == 4)
+ {
+ switch (textureFunction.method)
+ {
+ case TextureFunctionHLSL::TextureFunction::BIAS:
+ out << ", bias";
+ break;
+ case TextureFunctionHLSL::TextureFunction::LOD:
+ out << ", lod";
+ break;
+ case TextureFunctionHLSL::TextureFunction::LOD0:
+ out << ", 0";
+ break;
+ case TextureFunctionHLSL::TextureFunction::LOD0BIAS:
+ out << ", bias";
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+
+ out << ")";
+ }
+ else if (outputType == SH_HLSL_4_1_OUTPUT || outputType == SH_HLSL_4_0_FL9_3_OUTPUT)
+ {
+ if (hlslCoords >= 3)
+ {
+ ASSERT(!IsIntegerSampler(textureFunction.sampler) ||
+ !IsSamplerCube(textureFunction.sampler) || texCoordZ == "face");
+ out << ", " << texCoordZ;
+ }
+
+ if (textureFunction.method == TextureFunctionHLSL::TextureFunction::GRAD)
+ {
+ if (IsIntegerSampler(textureFunction.sampler))
+ {
+ out << ", mip)";
+ }
+ else if (IsShadowSampler(textureFunction.sampler))
+ {
+ // Compare value
+ if (textureFunction.proj)
+ {
+ // According to ESSL 3.00.4 sec 8.8 p95 on textureProj:
+ // The resulting third component of P' in the shadow forms is used as
+ // Dref
+ out << "), " << texCoordZ;
+ }
+ else
+ {
+ switch (textureFunction.coords)
+ {
+ case 3:
+ out << "), t.z";
+ break;
+ case 4:
+ out << "), t.w";
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+ }
+ else
+ {
+ out << "), ddx, ddy";
+ }
+ }
+ else if (IsIntegerSampler(textureFunction.sampler) ||
+ textureFunction.method == TextureFunctionHLSL::TextureFunction::FETCH)
+ {
+ out << ", mip)";
+ }
+ else if (IsShadowSampler(textureFunction.sampler))
+ {
+ // Compare value
+ if (textureFunction.proj)
+ {
+ // According to ESSL 3.00.4 sec 8.8 p95 on textureProj:
+ // The resulting third component of P' in the shadow forms is used as Dref
+ out << "), " << texCoordZ;
+ }
+ else
+ {
+ switch (textureFunction.coords)
+ {
+ case 3:
+ out << "), t.z";
+ break;
+ case 4:
+ out << "), t.w";
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+ }
+ else
+ {
+ switch (textureFunction.method)
+ {
+ case TextureFunctionHLSL::TextureFunction::IMPLICIT:
+ out << ")";
+ break;
+ case TextureFunctionHLSL::TextureFunction::BIAS:
+ out << "), bias";
+ break;
+ case TextureFunctionHLSL::TextureFunction::LOD:
+ out << "), lod";
+ break;
+ case TextureFunctionHLSL::TextureFunction::LOD0:
+ out << "), 0";
+ break;
+ case TextureFunctionHLSL::TextureFunction::LOD0BIAS:
+ out << "), bias";
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+
+ if (textureFunction.offset &&
+ (!IsIntegerSampler(textureFunction.sampler) ||
+ textureFunction.method == TextureFunctionHLSL::TextureFunction::FETCH))
+ {
+ out << ", offset";
+ }
+ }
+ else
+ UNREACHABLE();
+
+ out << ");\n"; // Close the sample function call and return statement
+}
+
+} // Anonymous namespace
+
+TString TextureFunctionHLSL::TextureFunction::name() const
+{
+ TString name = "gl_texture";
+
+ // We need to include full the sampler type in the function name to make the signature unique
+ // on D3D11, where samplers are passed to texture functions as indices.
+ name += TextureTypeSuffix(this->sampler);
+
+ if (proj)
+ {
+ name += "Proj";
+ }
+
+ if (offset)
+ {
+ name += "Offset";
+ }
+
+ switch (method)
+ {
+ case IMPLICIT:
+ break;
+ case BIAS:
+ break; // Extra parameter makes the signature unique
+ case LOD:
+ name += "Lod";
+ break;
+ case LOD0:
+ name += "Lod0";
+ break;
+ case LOD0BIAS:
+ name += "Lod0";
+ break; // Extra parameter makes the signature unique
+ case SIZE:
+ name += "Size";
+ break;
+ case FETCH:
+ name += "Fetch";
+ break;
+ case GRAD:
+ name += "Grad";
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return name;
+}
+
+const char *TextureFunctionHLSL::TextureFunction::getReturnType() const
+{
+ if (method == TextureFunction::SIZE)
+ {
+ switch (sampler)
+ {
+ case EbtSampler2D:
+ case EbtISampler2D:
+ case EbtUSampler2D:
+ case EbtSampler2DShadow:
+ case EbtSamplerCube:
+ case EbtISamplerCube:
+ case EbtUSamplerCube:
+ case EbtSamplerCubeShadow:
+ case EbtSamplerExternalOES:
+ return "int2";
+ case EbtSampler3D:
+ case EbtISampler3D:
+ case EbtUSampler3D:
+ case EbtSampler2DArray:
+ case EbtISampler2DArray:
+ case EbtUSampler2DArray:
+ case EbtSampler2DArrayShadow:
+ return "int3";
+ default:
+ UNREACHABLE();
+ }
+ }
+ else // Sampling function
+ {
+ switch (sampler)
+ {
+ case EbtSampler2D:
+ case EbtSampler3D:
+ case EbtSamplerCube:
+ case EbtSampler2DArray:
+ case EbtSamplerExternalOES:
+ return "float4";
+ case EbtISampler2D:
+ case EbtISampler3D:
+ case EbtISamplerCube:
+ case EbtISampler2DArray:
+ return "int4";
+ case EbtUSampler2D:
+ case EbtUSampler3D:
+ case EbtUSamplerCube:
+ case EbtUSampler2DArray:
+ return "uint4";
+ case EbtSampler2DShadow:
+ case EbtSamplerCubeShadow:
+ case EbtSampler2DArrayShadow:
+ return "float";
+ default:
+ UNREACHABLE();
+ }
+ }
+ return "";
+}
+
+bool TextureFunctionHLSL::TextureFunction::operator<(const TextureFunction &rhs) const
+{
+ return std::tie(sampler, coords, proj, offset, method) <
+ std::tie(rhs.sampler, rhs.coords, rhs.proj, rhs.offset, rhs.method);
+}
+
+TString TextureFunctionHLSL::useTextureFunction(const TString &name,
+ TBasicType samplerType,
+ int coords,
+ size_t argumentCount,
+ bool lod0,
+ sh::GLenum shaderType)
+{
+ TextureFunction textureFunction;
+ textureFunction.sampler = samplerType;
+ textureFunction.coords = coords;
+ textureFunction.method = TextureFunction::IMPLICIT;
+ textureFunction.proj = false;
+ textureFunction.offset = false;
+
+ if (name == "texture2D" || name == "textureCube" || name == "texture")
+ {
+ textureFunction.method = TextureFunction::IMPLICIT;
+ }
+ else if (name == "texture2DProj" || name == "textureProj")
+ {
+ textureFunction.method = TextureFunction::IMPLICIT;
+ textureFunction.proj = true;
+ }
+ else if (name == "texture2DLod" || name == "textureCubeLod" || name == "textureLod" ||
+ name == "texture2DLodEXT" || name == "textureCubeLodEXT")
+ {
+ textureFunction.method = TextureFunction::LOD;
+ }
+ else if (name == "texture2DProjLod" || name == "textureProjLod" ||
+ name == "texture2DProjLodEXT")
+ {
+ textureFunction.method = TextureFunction::LOD;
+ textureFunction.proj = true;
+ }
+ else if (name == "textureSize")
+ {
+ textureFunction.method = TextureFunction::SIZE;
+ }
+ else if (name == "textureOffset")
+ {
+ textureFunction.method = TextureFunction::IMPLICIT;
+ textureFunction.offset = true;
+ }
+ else if (name == "textureProjOffset")
+ {
+ textureFunction.method = TextureFunction::IMPLICIT;
+ textureFunction.offset = true;
+ textureFunction.proj = true;
+ }
+ else if (name == "textureLodOffset")
+ {
+ textureFunction.method = TextureFunction::LOD;
+ textureFunction.offset = true;
+ }
+ else if (name == "textureProjLodOffset")
+ {
+ textureFunction.method = TextureFunction::LOD;
+ textureFunction.proj = true;
+ textureFunction.offset = true;
+ }
+ else if (name == "texelFetch")
+ {
+ textureFunction.method = TextureFunction::FETCH;
+ }
+ else if (name == "texelFetchOffset")
+ {
+ textureFunction.method = TextureFunction::FETCH;
+ textureFunction.offset = true;
+ }
+ else if (name == "textureGrad" || name == "texture2DGradEXT")
+ {
+ textureFunction.method = TextureFunction::GRAD;
+ }
+ else if (name == "textureGradOffset")
+ {
+ textureFunction.method = TextureFunction::GRAD;
+ textureFunction.offset = true;
+ }
+ else if (name == "textureProjGrad" || name == "texture2DProjGradEXT" ||
+ name == "textureCubeGradEXT")
+ {
+ textureFunction.method = TextureFunction::GRAD;
+ textureFunction.proj = true;
+ }
+ else if (name == "textureProjGradOffset")
+ {
+ textureFunction.method = TextureFunction::GRAD;
+ textureFunction.proj = true;
+ textureFunction.offset = true;
+ }
+ else
+ UNREACHABLE();
+
+ if (textureFunction.method ==
+ TextureFunction::IMPLICIT) // Could require lod 0 or have a bias argument
+ {
+ size_t mandatoryArgumentCount = 2; // All functions have sampler and coordinate arguments
+
+ if (textureFunction.offset)
+ {
+ mandatoryArgumentCount++;
+ }
+
+ bool bias = (argumentCount > mandatoryArgumentCount); // Bias argument is optional
+
+ if (lod0 || shaderType == GL_VERTEX_SHADER)
+ {
+ if (bias)
+ {
+ textureFunction.method = TextureFunction::LOD0BIAS;
+ }
+ else
+ {
+ textureFunction.method = TextureFunction::LOD0;
+ }
+ }
+ else if (bias)
+ {
+ textureFunction.method = TextureFunction::BIAS;
+ }
+ }
+
+ mUsesTexture.insert(textureFunction);
+ return textureFunction.name();
+}
+
+void TextureFunctionHLSL::textureFunctionHeader(TInfoSinkBase &out,
+ const ShShaderOutput outputType,
+ bool getDimensionsIgnoresBaseLevel)
+{
+ for (const TextureFunction &textureFunction : mUsesTexture)
+ {
+ // Function header
+ out << textureFunction.getReturnType() << " " << textureFunction.name() << "(";
+
+ OutputTextureFunctionArgumentList(out, textureFunction, outputType);
+
+ out << ")\n"
+ "{\n";
+
+ // In some cases we use a variable to store the texture/sampler objects, but to work around
+ // a D3D11 compiler bug related to discard inside a loop that is conditional on texture
+ // sampling we need to call the function directly on references to the texture and sampler
+ // arrays. The bug was found using dEQP-GLES3.functional.shaders.discard*loop_texture*
+ // tests.
+ TString textureReference;
+ TString samplerReference;
+ GetTextureReference(out, textureFunction, outputType, &textureReference, &samplerReference);
+
+ if (textureFunction.method == TextureFunction::SIZE)
+ {
+ OutputTextureSizeFunctionBody(out, textureFunction, textureReference,
+ getDimensionsIgnoresBaseLevel);
+ }
+ else
+ {
+ TString texCoordX("t.x");
+ TString texCoordY("t.y");
+ TString texCoordZ("t.z");
+ ProjectTextureCoordinates(textureFunction, &texCoordX, &texCoordY, &texCoordZ);
+ OutputIntegerTextureSampleFunctionComputations(out, textureFunction, outputType,
+ textureReference, &texCoordX, &texCoordY,
+ &texCoordZ);
+ OutputTextureSampleFunctionReturnStatement(out, textureFunction, outputType,
+ textureReference, samplerReference,
+ texCoordX, texCoordY, texCoordZ);
+ }
+
+ out << "}\n"
+ "\n";
+ }
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/TextureFunctionHLSL.h b/gfx/angle/src/compiler/translator/TextureFunctionHLSL.h
new file mode 100755
index 000000000..68bf8c089
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/TextureFunctionHLSL.h
@@ -0,0 +1,76 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// TextureFunctionHLSL: Class for writing implementations of ESSL texture functions into HLSL
+// output. Some of the implementations are straightforward and just call the HLSL equivalent of the
+// ESSL texture function, others do more work to emulate ESSL texture sampling or size query
+// behavior.
+//
+
+#ifndef COMPILER_TRANSLATOR_TEXTUREFUNCTIONHLSL_H_
+#define COMPILER_TRANSLATOR_TEXTUREFUNCTIONHLSL_H_
+
+#include <set>
+
+#include "compiler/translator/BaseTypes.h"
+#include "compiler/translator/Common.h"
+#include "compiler/translator/InfoSink.h"
+#include "GLSLANG/ShaderLang.h"
+
+namespace sh
+{
+
+class TextureFunctionHLSL final : angle::NonCopyable
+{
+ public:
+ struct TextureFunction
+ {
+ // See ESSL 3.00.6 section 8.8 for reference about what the different methods below do.
+ enum Method
+ {
+ IMPLICIT, // Mipmap LOD determined implicitly (standard lookup)
+ BIAS,
+ LOD,
+ LOD0,
+ LOD0BIAS,
+ SIZE, // textureSize()
+ FETCH,
+ GRAD
+ };
+
+ TString name() const;
+
+ bool operator<(const TextureFunction &rhs) const;
+
+ const char *getReturnType() const;
+
+ TBasicType sampler;
+ int coords;
+ bool proj;
+ bool offset;
+ Method method;
+ };
+
+ // Returns the name of the texture function implementation to call.
+ // The name that's passed in is the name of the GLSL texture function that it should implement.
+ TString useTextureFunction(const TString &name,
+ TBasicType samplerType,
+ int coords,
+ size_t argumentCount,
+ bool lod0,
+ sh::GLenum shaderType);
+
+ void textureFunctionHeader(TInfoSinkBase &out,
+ const ShShaderOutput outputType,
+ bool getDimensionsIgnoresBaseLevel);
+
+ private:
+ typedef std::set<TextureFunction> TextureFunctionSet;
+ TextureFunctionSet mUsesTexture;
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_TEXTUREFUNCTIONHLSL_H_
diff --git a/gfx/angle/src/compiler/translator/TranslatorESSL.cpp b/gfx/angle/src/compiler/translator/TranslatorESSL.cpp
new file mode 100755
index 000000000..43bce74cc
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/TranslatorESSL.cpp
@@ -0,0 +1,115 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/TranslatorESSL.h"
+
+#include "compiler/translator/EmulatePrecision.h"
+#include "compiler/translator/RecordConstantPrecision.h"
+#include "compiler/translator/OutputESSL.h"
+#include "angle_gl.h"
+
+namespace sh
+{
+
+TranslatorESSL::TranslatorESSL(sh::GLenum type, ShShaderSpec spec)
+ : TCompiler(type, spec, SH_ESSL_OUTPUT)
+{
+}
+
+void TranslatorESSL::translate(TIntermNode *root, ShCompileOptions compileOptions)
+{
+ TInfoSinkBase& sink = getInfoSink().obj;
+
+ int shaderVer = getShaderVersion();
+ if (shaderVer > 100)
+ {
+ sink << "#version " << shaderVer << " es\n";
+ }
+
+ // Write built-in extension behaviors.
+ writeExtensionBehavior();
+
+ // Write pragmas after extensions because some drivers consider pragmas
+ // like non-preprocessor tokens.
+ writePragma(compileOptions);
+
+ bool precisionEmulation = getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision;
+
+ if (precisionEmulation)
+ {
+ EmulatePrecision emulatePrecision(getSymbolTable(), shaderVer);
+ root->traverse(&emulatePrecision);
+ emulatePrecision.updateTree();
+ emulatePrecision.writeEmulationHelpers(sink, shaderVer, SH_ESSL_OUTPUT);
+ }
+
+ RecordConstantPrecision(root, getTemporaryIndex());
+
+ // Write emulated built-in functions if needed.
+ if (!getBuiltInFunctionEmulator().IsOutputEmpty())
+ {
+ sink << "// BEGIN: Generated code for built-in function emulation\n\n";
+ if (getShaderType() == GL_FRAGMENT_SHADER)
+ {
+ sink << "#if defined(GL_FRAGMENT_PRECISION_HIGH)\n"
+ << "#define webgl_emu_precision highp\n"
+ << "#else\n"
+ << "#define webgl_emu_precision mediump\n"
+ << "#endif\n\n";
+ }
+ else
+ {
+ sink << "#define webgl_emu_precision highp\n";
+ }
+
+ getBuiltInFunctionEmulator().OutputEmulatedFunctions(sink);
+ sink << "// END: Generated code for built-in function emulation\n\n";
+ }
+
+ // Write array bounds clamping emulation if needed.
+ getArrayBoundsClamper().OutputClampingFunctionDefinition(sink);
+
+ if (getShaderType() == GL_COMPUTE_SHADER && isComputeShaderLocalSizeDeclared())
+ {
+ const sh::WorkGroupSize &localSize = getComputeShaderLocalSize();
+ sink << "layout (local_size_x=" << localSize[0] << ", local_size_y=" << localSize[1]
+ << ", local_size_z=" << localSize[2] << ") in;\n";
+ }
+
+ // Write translated shader.
+ TOutputESSL outputESSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(),
+ getSymbolTable(), getShaderType(), shaderVer, precisionEmulation,
+ compileOptions);
+ root->traverse(&outputESSL);
+}
+
+bool TranslatorESSL::shouldFlattenPragmaStdglInvariantAll()
+{
+ // Not necessary when translating to ESSL.
+ return false;
+}
+
+void TranslatorESSL::writeExtensionBehavior() {
+ TInfoSinkBase& sink = getInfoSink().obj;
+ const TExtensionBehavior& extBehavior = getExtensionBehavior();
+ for (TExtensionBehavior::const_iterator iter = extBehavior.begin();
+ iter != extBehavior.end(); ++iter) {
+ if (iter->second != EBhUndefined) {
+ if (getResources().NV_shader_framebuffer_fetch && iter->first == "GL_EXT_shader_framebuffer_fetch") {
+ sink << "#extension GL_NV_shader_framebuffer_fetch : "
+ << getBehaviorString(iter->second) << "\n";
+ } else if (getResources().NV_draw_buffers && iter->first == "GL_EXT_draw_buffers") {
+ sink << "#extension GL_NV_draw_buffers : "
+ << getBehaviorString(iter->second) << "\n";
+ } else {
+ sink << "#extension " << iter->first << " : "
+ << getBehaviorString(iter->second) << "\n";
+ }
+ }
+ }
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/TranslatorESSL.h b/gfx/angle/src/compiler/translator/TranslatorESSL.h
new file mode 100755
index 000000000..b7b46a65e
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/TranslatorESSL.h
@@ -0,0 +1,30 @@
+//
+// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_TRANSLATORESSL_H_
+#define COMPILER_TRANSLATOR_TRANSLATORESSL_H_
+
+#include "compiler/translator/Compiler.h"
+
+namespace sh
+{
+
+class TranslatorESSL : public TCompiler
+{
+ public:
+ TranslatorESSL(sh::GLenum type, ShShaderSpec spec);
+
+ protected:
+ void translate(TIntermNode *root, ShCompileOptions compileOptions) override;
+ bool shouldFlattenPragmaStdglInvariantAll() override;
+
+ private:
+ void writeExtensionBehavior();
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_TRANSLATORESSL_H_
diff --git a/gfx/angle/src/compiler/translator/TranslatorGLSL.cpp b/gfx/angle/src/compiler/translator/TranslatorGLSL.cpp
new file mode 100755
index 000000000..1d6582b02
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/TranslatorGLSL.cpp
@@ -0,0 +1,298 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/TranslatorGLSL.h"
+
+#include "angle_gl.h"
+#include "compiler/translator/BuiltInFunctionEmulatorGLSL.h"
+#include "compiler/translator/EmulatePrecision.h"
+#include "compiler/translator/ExtensionGLSL.h"
+#include "compiler/translator/OutputGLSL.h"
+#include "compiler/translator/RewriteTexelFetchOffset.h"
+#include "compiler/translator/VersionGLSL.h"
+
+namespace sh
+{
+
+TranslatorGLSL::TranslatorGLSL(sh::GLenum type,
+ ShShaderSpec spec,
+ ShShaderOutput output)
+ : TCompiler(type, spec, output) {
+}
+
+void TranslatorGLSL::initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu,
+ ShCompileOptions compileOptions)
+{
+ if (compileOptions & SH_EMULATE_ABS_INT_FUNCTION)
+ {
+ InitBuiltInAbsFunctionEmulatorForGLSLWorkarounds(emu, getShaderType());
+ }
+
+ if (compileOptions & SH_EMULATE_ISNAN_FLOAT_FUNCTION)
+ {
+ InitBuiltInIsnanFunctionEmulatorForGLSLWorkarounds(emu, getShaderVersion());
+ }
+
+ int targetGLSLVersion = ShaderOutputTypeToGLSLVersion(getOutputType());
+ InitBuiltInFunctionEmulatorForGLSLMissingFunctions(emu, getShaderType(), targetGLSLVersion);
+}
+
+void TranslatorGLSL::translate(TIntermNode *root, ShCompileOptions compileOptions)
+{
+ TInfoSinkBase& sink = getInfoSink().obj;
+
+ // Write GLSL version.
+ writeVersion(root);
+
+ // Write extension behaviour as needed
+ writeExtensionBehavior(root);
+
+ // Write pragmas after extensions because some drivers consider pragmas
+ // like non-preprocessor tokens.
+ writePragma(compileOptions);
+
+ // If flattening the global invariant pragma, write invariant declarations for built-in
+ // variables. It should be harmless to do this twice in the case that the shader also explicitly
+ // did this. However, it's important to emit invariant qualifiers only for those built-in
+ // variables that are actually used, to avoid affecting the behavior of the shader.
+ if ((compileOptions & SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL) && getPragma().stdgl.invariantAll)
+ {
+ ASSERT(wereVariablesCollected());
+
+ switch (getShaderType())
+ {
+ case GL_VERTEX_SHADER:
+ sink << "invariant gl_Position;\n";
+
+ // gl_PointSize should be declared invariant in both ESSL 1.00 and 3.00 fragment
+ // shaders if it's statically referenced.
+ conditionallyOutputInvariantDeclaration("gl_PointSize");
+ break;
+ case GL_FRAGMENT_SHADER:
+ // The preprocessor will reject this pragma if it's used in ESSL 3.00 fragment
+ // shaders, so we can use simple logic to determine whether to declare these
+ // variables invariant.
+ conditionallyOutputInvariantDeclaration("gl_FragCoord");
+ conditionallyOutputInvariantDeclaration("gl_PointCoord");
+ break;
+ default:
+ // Currently not reached, but leave this in for future expansion.
+ ASSERT(false);
+ break;
+ }
+ }
+
+ if ((compileOptions & SH_REWRITE_TEXELFETCHOFFSET_TO_TEXELFETCH) != 0)
+ {
+ sh::RewriteTexelFetchOffset(root, getSymbolTable(), getShaderVersion());
+ }
+
+ bool precisionEmulation = getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision;
+
+ if (precisionEmulation)
+ {
+ EmulatePrecision emulatePrecision(getSymbolTable(), getShaderVersion());
+ root->traverse(&emulatePrecision);
+ emulatePrecision.updateTree();
+ emulatePrecision.writeEmulationHelpers(sink, getShaderVersion(), getOutputType());
+ }
+
+ // Write emulated built-in functions if needed.
+ if (!getBuiltInFunctionEmulator().IsOutputEmpty())
+ {
+ sink << "// BEGIN: Generated code for built-in function emulation\n\n";
+ sink << "#define webgl_emu_precision\n\n";
+ getBuiltInFunctionEmulator().OutputEmulatedFunctions(sink);
+ sink << "// END: Generated code for built-in function emulation\n\n";
+ }
+
+ // Write array bounds clamping emulation if needed.
+ getArrayBoundsClamper().OutputClampingFunctionDefinition(sink);
+
+ // Declare gl_FragColor and glFragData as webgl_FragColor and webgl_FragData
+ // if it's core profile shaders and they are used.
+ if (getShaderType() == GL_FRAGMENT_SHADER)
+ {
+ const bool mayHaveESSL1SecondaryOutputs =
+ IsExtensionEnabled(getExtensionBehavior(), "GL_EXT_blend_func_extended") &&
+ getShaderVersion() == 100;
+ const bool declareGLFragmentOutputs = IsGLSL130OrNewer(getOutputType());
+
+ bool hasGLFragColor = false;
+ bool hasGLFragData = false;
+ bool hasGLSecondaryFragColor = false;
+ bool hasGLSecondaryFragData = false;
+
+ for (const auto &outputVar : outputVariables)
+ {
+ if (declareGLFragmentOutputs)
+ {
+ if (outputVar.name == "gl_FragColor")
+ {
+ ASSERT(!hasGLFragColor);
+ hasGLFragColor = true;
+ continue;
+ }
+ else if (outputVar.name == "gl_FragData")
+ {
+ ASSERT(!hasGLFragData);
+ hasGLFragData = true;
+ continue;
+ }
+ }
+ if (mayHaveESSL1SecondaryOutputs)
+ {
+ if (outputVar.name == "gl_SecondaryFragColorEXT")
+ {
+ ASSERT(!hasGLSecondaryFragColor);
+ hasGLSecondaryFragColor = true;
+ continue;
+ }
+ else if (outputVar.name == "gl_SecondaryFragDataEXT")
+ {
+ ASSERT(!hasGLSecondaryFragData);
+ hasGLSecondaryFragData = true;
+ continue;
+ }
+ }
+ }
+ ASSERT(!((hasGLFragColor || hasGLSecondaryFragColor) &&
+ (hasGLFragData || hasGLSecondaryFragData)));
+ if (hasGLFragColor)
+ {
+ sink << "out vec4 webgl_FragColor;\n";
+ }
+ if (hasGLFragData)
+ {
+ sink << "out vec4 webgl_FragData[gl_MaxDrawBuffers];\n";
+ }
+ if (hasGLSecondaryFragColor)
+ {
+ sink << "out vec4 angle_SecondaryFragColor;\n";
+ }
+ if (hasGLSecondaryFragData)
+ {
+ sink << "out vec4 angle_SecondaryFragData[" << getResources().MaxDualSourceDrawBuffers
+ << "];\n";
+ }
+ }
+
+ if (getShaderType() == GL_COMPUTE_SHADER && isComputeShaderLocalSizeDeclared())
+ {
+ const sh::WorkGroupSize &localSize = getComputeShaderLocalSize();
+ sink << "layout (local_size_x=" << localSize[0] << ", local_size_y=" << localSize[1]
+ << ", local_size_z=" << localSize[2] << ") in;\n";
+ }
+
+ // Write translated shader.
+ TOutputGLSL outputGLSL(sink, getArrayIndexClampingStrategy(), getHashFunction(), getNameMap(),
+ getSymbolTable(), getShaderType(), getShaderVersion(), getOutputType(),
+ compileOptions);
+ root->traverse(&outputGLSL);
+}
+
+bool TranslatorGLSL::shouldFlattenPragmaStdglInvariantAll()
+{
+ // Required when outputting to any GLSL version greater than 1.20, but since ANGLE doesn't
+ // translate to that version, return true for the next higher version.
+ return IsGLSL130OrNewer(getOutputType());
+}
+
+bool TranslatorGLSL::shouldCollectVariables(ShCompileOptions compileOptions)
+{
+ return (compileOptions & SH_FLATTEN_PRAGMA_STDGL_INVARIANT_ALL) ||
+ TCompiler::shouldCollectVariables(compileOptions);
+}
+
+void TranslatorGLSL::writeVersion(TIntermNode *root)
+{
+ TVersionGLSL versionGLSL(getShaderType(), getPragma(), getOutputType());
+ root->traverse(&versionGLSL);
+ int version = versionGLSL.getVersion();
+ // We need to write version directive only if it is greater than 110.
+ // If there is no version directive in the shader, 110 is implied.
+ if (version > 110)
+ {
+ TInfoSinkBase& sink = getInfoSink().obj;
+ sink << "#version " << version << "\n";
+ }
+}
+
+void TranslatorGLSL::writeExtensionBehavior(TIntermNode *root)
+{
+ TInfoSinkBase& sink = getInfoSink().obj;
+ const TExtensionBehavior& extBehavior = getExtensionBehavior();
+ for (const auto &iter : extBehavior)
+ {
+ if (iter.second == EBhUndefined)
+ {
+ continue;
+ }
+
+ if (getOutputType() == SH_GLSL_COMPATIBILITY_OUTPUT)
+ {
+ // For GLSL output, we don't need to emit most extensions explicitly,
+ // but some we need to translate in GL compatibility profile.
+ if (iter.first == "GL_EXT_shader_texture_lod")
+ {
+ sink << "#extension GL_ARB_shader_texture_lod : " << getBehaviorString(iter.second)
+ << "\n";
+ }
+
+ if (iter.first == "GL_EXT_draw_buffers")
+ {
+ sink << "#extension GL_ARB_draw_buffers : " << getBehaviorString(iter.second)
+ << "\n";
+ }
+ }
+ }
+
+ // GLSL ES 3 explicit location qualifiers need to use an extension before GLSL 330
+ if (getShaderVersion() >= 300 && getOutputType() < SH_GLSL_330_CORE_OUTPUT)
+ {
+ sink << "#extension GL_ARB_explicit_attrib_location : require\n";
+ }
+
+ // Need to enable gpu_shader5 to have index constant sampler array indexing
+ if (getOutputType() != SH_ESSL_OUTPUT && getOutputType() < SH_GLSL_400_CORE_OUTPUT)
+ {
+ sink << "#extension GL_ARB_gpu_shader5 : ";
+
+ // Don't use "require" on WebGL 1 to avoid breaking WebGL on drivers that silently
+ // support index constant sampler array indexing, but don't have the extension.
+ if (getShaderVersion() >= 300)
+ {
+ sink << "require\n";
+ }
+ else
+ {
+ sink << "enable\n";
+ }
+ }
+
+ TExtensionGLSL extensionGLSL(getOutputType());
+ root->traverse(&extensionGLSL);
+
+ for (const auto &ext : extensionGLSL.getEnabledExtensions())
+ {
+ sink << "#extension " << ext << " : enable\n";
+ }
+ for (const auto &ext : extensionGLSL.getRequiredExtensions())
+ {
+ sink << "#extension " << ext << " : require\n";
+ }
+}
+
+void TranslatorGLSL::conditionallyOutputInvariantDeclaration(const char *builtinVaryingName)
+{
+ if (isVaryingDefined(builtinVaryingName))
+ {
+ TInfoSinkBase &sink = getInfoSink().obj;
+ sink << "invariant " << builtinVaryingName << ";\n";
+ }
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/TranslatorGLSL.h b/gfx/angle/src/compiler/translator/TranslatorGLSL.h
new file mode 100755
index 000000000..d6f694824
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/TranslatorGLSL.h
@@ -0,0 +1,36 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_TRANSLATORGLSL_H_
+#define COMPILER_TRANSLATOR_TRANSLATORGLSL_H_
+
+#include "compiler/translator/Compiler.h"
+
+namespace sh
+{
+
+class TranslatorGLSL : public TCompiler
+{
+ public:
+ TranslatorGLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
+
+ protected:
+ void initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu,
+ ShCompileOptions compileOptions) override;
+
+ void translate(TIntermNode *root, ShCompileOptions compileOptions) override;
+ bool shouldFlattenPragmaStdglInvariantAll() override;
+ bool shouldCollectVariables(ShCompileOptions compileOptions) override;
+
+ private:
+ void writeVersion(TIntermNode *root);
+ void writeExtensionBehavior(TIntermNode *root);
+ void conditionallyOutputInvariantDeclaration(const char *builtinVaryingName);
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_TRANSLATORGLSL_H_
diff --git a/gfx/angle/src/compiler/translator/TranslatorHLSL.cpp b/gfx/angle/src/compiler/translator/TranslatorHLSL.cpp
new file mode 100755
index 000000000..7ef1d4e36
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/TranslatorHLSL.cpp
@@ -0,0 +1,148 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/TranslatorHLSL.h"
+
+#include "compiler/translator/AddDefaultReturnStatements.h"
+#include "compiler/translator/ArrayReturnValueToOutParameter.h"
+#include "compiler/translator/BreakVariableAliasingInInnerLoops.h"
+#include "compiler/translator/EmulatePrecision.h"
+#include "compiler/translator/ExpandIntegerPowExpressions.h"
+#include "compiler/translator/IntermNodePatternMatcher.h"
+#include "compiler/translator/OutputHLSL.h"
+#include "compiler/translator/RemoveDynamicIndexing.h"
+#include "compiler/translator/RewriteElseBlocks.h"
+#include "compiler/translator/RewriteTexelFetchOffset.h"
+#include "compiler/translator/RewriteUnaryMinusOperatorInt.h"
+#include "compiler/translator/SeparateArrayInitialization.h"
+#include "compiler/translator/SeparateDeclarations.h"
+#include "compiler/translator/SeparateExpressionsReturningArrays.h"
+#include "compiler/translator/SimplifyLoopConditions.h"
+#include "compiler/translator/SplitSequenceOperator.h"
+#include "compiler/translator/UnfoldShortCircuitToIf.h"
+
+namespace sh
+{
+
+TranslatorHLSL::TranslatorHLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output)
+ : TCompiler(type, spec, output)
+{
+}
+
+void TranslatorHLSL::translate(TIntermNode *root, ShCompileOptions compileOptions)
+{
+ const ShBuiltInResources &resources = getResources();
+ int numRenderTargets = resources.EXT_draw_buffers ? resources.MaxDrawBuffers : 1;
+
+ sh::AddDefaultReturnStatements(root);
+
+ SeparateDeclarations(root);
+
+ // Note that SimplifyLoopConditions needs to be run before any other AST transformations that
+ // may need to generate new statements from loop conditions or loop expressions.
+ SimplifyLoopConditions(root,
+ IntermNodePatternMatcher::kExpressionReturningArray |
+ IntermNodePatternMatcher::kUnfoldedShortCircuitExpression |
+ IntermNodePatternMatcher::kDynamicIndexingOfVectorOrMatrixInLValue,
+ getTemporaryIndex(), getSymbolTable(), getShaderVersion());
+
+ SplitSequenceOperator(root,
+ IntermNodePatternMatcher::kExpressionReturningArray |
+ IntermNodePatternMatcher::kUnfoldedShortCircuitExpression |
+ IntermNodePatternMatcher::kDynamicIndexingOfVectorOrMatrixInLValue,
+ getTemporaryIndex(), getSymbolTable(), getShaderVersion());
+
+ // Note that SeparateDeclarations needs to be run before UnfoldShortCircuitToIf.
+ UnfoldShortCircuitToIf(root, getTemporaryIndex());
+
+ SeparateExpressionsReturningArrays(root, getTemporaryIndex());
+
+ // Note that SeparateDeclarations needs to be run before SeparateArrayInitialization.
+ SeparateArrayInitialization(root);
+
+ // HLSL doesn't support arrays as return values, we'll need to make functions that have an array
+ // as a return value to use an out parameter to transfer the array data instead.
+ ArrayReturnValueToOutParameter(root, getTemporaryIndex());
+
+ if (!shouldRunLoopAndIndexingValidation(compileOptions))
+ {
+ // HLSL doesn't support dynamic indexing of vectors and matrices.
+ RemoveDynamicIndexing(root, getTemporaryIndex(), getSymbolTable(), getShaderVersion());
+ }
+
+ // Work around D3D9 bug that would manifest in vertex shaders with selection blocks which
+ // use a vertex attribute as a condition, and some related computation in the else block.
+ if (getOutputType() == SH_HLSL_3_0_OUTPUT && getShaderType() == GL_VERTEX_SHADER)
+ {
+ sh::RewriteElseBlocks(root, getTemporaryIndex());
+ }
+
+ // Work around an HLSL compiler frontend aliasing optimization bug.
+ // TODO(cwallez) The date is 2016-08-25, Microsoft said the bug would be fixed
+ // in the next release of d3dcompiler.dll, it would be nice to detect the DLL
+ // version and only apply the workaround if it is too old.
+ sh::BreakVariableAliasingInInnerLoops(root);
+
+ bool precisionEmulation =
+ getResources().WEBGL_debug_shader_precision && getPragma().debugShaderPrecision;
+
+ if (precisionEmulation)
+ {
+ EmulatePrecision emulatePrecision(getSymbolTable(), getShaderVersion());
+ root->traverse(&emulatePrecision);
+ emulatePrecision.updateTree();
+ emulatePrecision.writeEmulationHelpers(getInfoSink().obj, getShaderVersion(),
+ getOutputType());
+ }
+
+ if ((compileOptions & SH_EXPAND_SELECT_HLSL_INTEGER_POW_EXPRESSIONS) != 0)
+ {
+ sh::ExpandIntegerPowExpressions(root, getTemporaryIndex());
+ }
+
+ if ((compileOptions & SH_REWRITE_TEXELFETCHOFFSET_TO_TEXELFETCH) != 0)
+ {
+ sh::RewriteTexelFetchOffset(root, getSymbolTable(), getShaderVersion());
+ }
+
+ if (((compileOptions & SH_REWRITE_INTEGER_UNARY_MINUS_OPERATOR) != 0) &&
+ getShaderType() == GL_VERTEX_SHADER)
+ {
+ sh::RewriteUnaryMinusOperatorInt(root);
+ }
+
+ sh::OutputHLSL outputHLSL(getShaderType(), getShaderVersion(), getExtensionBehavior(),
+ getSourcePath(), getOutputType(), numRenderTargets, getUniforms(), compileOptions);
+
+ outputHLSL.output(root, getInfoSink().obj);
+
+ mInterfaceBlockRegisterMap = outputHLSL.getInterfaceBlockRegisterMap();
+ mUniformRegisterMap = outputHLSL.getUniformRegisterMap();
+}
+
+bool TranslatorHLSL::shouldFlattenPragmaStdglInvariantAll()
+{
+ // Not necessary when translating to HLSL.
+ return false;
+}
+
+bool TranslatorHLSL::hasInterfaceBlock(const std::string &interfaceBlockName) const
+{
+ return (mInterfaceBlockRegisterMap.count(interfaceBlockName) > 0);
+}
+
+unsigned int TranslatorHLSL::getInterfaceBlockRegister(const std::string &interfaceBlockName) const
+{
+ ASSERT(hasInterfaceBlock(interfaceBlockName));
+ return mInterfaceBlockRegisterMap.find(interfaceBlockName)->second;
+}
+
+const std::map<std::string, unsigned int> *TranslatorHLSL::getUniformRegisterMap() const
+{
+ return &mUniformRegisterMap;
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/TranslatorHLSL.h b/gfx/angle/src/compiler/translator/TranslatorHLSL.h
new file mode 100755
index 000000000..3bf64b2e6
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/TranslatorHLSL.h
@@ -0,0 +1,39 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_TRANSLATORHLSL_H_
+#define COMPILER_TRANSLATOR_TRANSLATORHLSL_H_
+
+#include "compiler/translator/Compiler.h"
+
+namespace sh
+{
+
+class TranslatorHLSL : public TCompiler
+{
+ public:
+ TranslatorHLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output);
+ TranslatorHLSL *getAsTranslatorHLSL() override { return this; }
+
+ bool hasInterfaceBlock(const std::string &interfaceBlockName) const;
+ unsigned int getInterfaceBlockRegister(const std::string &interfaceBlockName) const;
+
+ const std::map<std::string, unsigned int> *getUniformRegisterMap() const;
+
+ protected:
+ void translate(TIntermNode *root, ShCompileOptions compileOptions) override;
+ bool shouldFlattenPragmaStdglInvariantAll() override;
+
+ // collectVariables needs to be run always so registers can be assigned.
+ bool shouldCollectVariables(ShCompileOptions compileOptions) override { return true; }
+
+ std::map<std::string, unsigned int> mInterfaceBlockRegisterMap;
+ std::map<std::string, unsigned int> mUniformRegisterMap;
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_TRANSLATORHLSL_H_
diff --git a/gfx/angle/src/compiler/translator/Types.cpp b/gfx/angle/src/compiler/translator/Types.cpp
new file mode 100755
index 000000000..af79d3eea
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/Types.cpp
@@ -0,0 +1,564 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#if defined(_MSC_VER)
+#pragma warning(disable: 4718)
+#endif
+
+#include "compiler/translator/Types.h"
+#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/SymbolTable.h"
+
+#include <algorithm>
+#include <climits>
+
+namespace sh
+{
+
+const char* getBasicString(TBasicType t)
+{
+ switch (t)
+ {
+ case EbtVoid: return "void";
+ case EbtFloat: return "float";
+ case EbtInt: return "int";
+ case EbtUInt: return "uint";
+ case EbtBool: return "bool";
+ case EbtSampler2D: return "sampler2D";
+ case EbtSampler3D: return "sampler3D";
+ case EbtSamplerCube: return "samplerCube";
+ case EbtSamplerExternalOES: return "samplerExternalOES";
+ case EbtSampler2DRect: return "sampler2DRect";
+ case EbtSampler2DArray: return "sampler2DArray";
+ case EbtISampler2D: return "isampler2D";
+ case EbtISampler3D: return "isampler3D";
+ case EbtISamplerCube: return "isamplerCube";
+ case EbtISampler2DArray: return "isampler2DArray";
+ case EbtUSampler2D: return "usampler2D";
+ case EbtUSampler3D: return "usampler3D";
+ case EbtUSamplerCube: return "usamplerCube";
+ case EbtUSampler2DArray: return "usampler2DArray";
+ case EbtSampler2DShadow: return "sampler2DShadow";
+ case EbtSamplerCubeShadow: return "samplerCubeShadow";
+ case EbtSampler2DArrayShadow: return "sampler2DArrayShadow";
+ case EbtStruct: return "structure";
+ case EbtInterfaceBlock: return "interface block";
+ case EbtImage2D:
+ return "image2D";
+ case EbtIImage2D:
+ return "iimage2D";
+ case EbtUImage2D:
+ return "uimage2D";
+ case EbtImage3D:
+ return "image3D";
+ case EbtIImage3D:
+ return "iimage3D";
+ case EbtUImage3D:
+ return "uimage3D";
+ case EbtImage2DArray:
+ return "image2DArray";
+ case EbtIImage2DArray:
+ return "iimage2DArray";
+ case EbtUImage2DArray:
+ return "uimage2DArray";
+ case EbtImageCube:
+ return "imageCube";
+ case EbtIImageCube:
+ return "iimageCube";
+ case EbtUImageCube:
+ return "uimageCube";
+ default: UNREACHABLE(); return "unknown type";
+ }
+}
+
+TType::TType(const TPublicType &p)
+ : type(p.getBasicType()),
+ precision(p.precision),
+ qualifier(p.qualifier),
+ invariant(p.invariant),
+ memoryQualifier(p.memoryQualifier),
+ layoutQualifier(p.layoutQualifier),
+ primarySize(p.getPrimarySize()),
+ secondarySize(p.getSecondarySize()),
+ array(p.array),
+ arraySize(p.arraySize),
+ interfaceBlock(0),
+ structure(0)
+{
+ if (p.getUserDef())
+ structure = p.getUserDef()->getStruct();
+}
+
+bool TStructure::equals(const TStructure &other) const
+{
+ return (uniqueId() == other.uniqueId());
+}
+
+const char *TType::getBuiltInTypeNameString() const
+{
+ if (isMatrix())
+ {
+ switch (getCols())
+ {
+ case 2:
+ switch (getRows())
+ {
+ case 2:
+ return "mat2";
+ case 3:
+ return "mat2x3";
+ case 4:
+ return "mat2x4";
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+ case 3:
+ switch (getRows())
+ {
+ case 2:
+ return "mat3x2";
+ case 3:
+ return "mat3";
+ case 4:
+ return "mat3x4";
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+ case 4:
+ switch (getRows())
+ {
+ case 2:
+ return "mat4x2";
+ case 3:
+ return "mat4x3";
+ case 4:
+ return "mat4";
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+ }
+ if (isVector())
+ {
+ switch (getBasicType())
+ {
+ case EbtFloat:
+ switch (getNominalSize())
+ {
+ case 2:
+ return "vec2";
+ case 3:
+ return "vec3";
+ case 4:
+ return "vec4";
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+ case EbtInt:
+ switch (getNominalSize())
+ {
+ case 2:
+ return "ivec2";
+ case 3:
+ return "ivec3";
+ case 4:
+ return "ivec4";
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+ case EbtBool:
+ switch (getNominalSize())
+ {
+ case 2:
+ return "bvec2";
+ case 3:
+ return "bvec3";
+ case 4:
+ return "bvec4";
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+ case EbtUInt:
+ switch (getNominalSize())
+ {
+ case 2:
+ return "uvec2";
+ case 3:
+ return "uvec3";
+ case 4:
+ return "uvec4";
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+ }
+ ASSERT(getBasicType() != EbtStruct);
+ ASSERT(getBasicType() != EbtInterfaceBlock);
+ return getBasicString();
+}
+
+TString TType::getCompleteString() const
+{
+ TStringStream stream;
+
+ if (invariant)
+ stream << "invariant ";
+ if (qualifier != EvqTemporary && qualifier != EvqGlobal)
+ stream << getQualifierString() << " ";
+ if (precision != EbpUndefined)
+ stream << getPrecisionString() << " ";
+ if (array)
+ stream << "array[" << getArraySize() << "] of ";
+ if (isMatrix())
+ stream << getCols() << "X" << getRows() << " matrix of ";
+ else if (isVector())
+ stream << getNominalSize() << "-component vector of ";
+
+ stream << getBasicString();
+ return stream.str();
+}
+
+//
+// Recursively generate mangled names.
+//
+TString TType::buildMangledName() const
+{
+ TString mangledName;
+ if (isMatrix())
+ mangledName += 'm';
+ else if (isVector())
+ mangledName += 'v';
+
+ switch (type)
+ {
+ case EbtFloat:
+ mangledName += 'f';
+ break;
+ case EbtInt:
+ mangledName += 'i';
+ break;
+ case EbtUInt:
+ mangledName += 'u';
+ break;
+ case EbtBool:
+ mangledName += 'b';
+ break;
+ case EbtSampler2D:
+ mangledName += "s2";
+ break;
+ case EbtSampler3D:
+ mangledName += "s3";
+ break;
+ case EbtSamplerCube:
+ mangledName += "sC";
+ break;
+ case EbtSampler2DArray:
+ mangledName += "s2a";
+ break;
+ case EbtSamplerExternalOES:
+ mangledName += "sext";
+ break;
+ case EbtSampler2DRect:
+ mangledName += "s2r";
+ break;
+ case EbtISampler2D:
+ mangledName += "is2";
+ break;
+ case EbtISampler3D:
+ mangledName += "is3";
+ break;
+ case EbtISamplerCube:
+ mangledName += "isC";
+ break;
+ case EbtISampler2DArray:
+ mangledName += "is2a";
+ break;
+ case EbtUSampler2D:
+ mangledName += "us2";
+ break;
+ case EbtUSampler3D:
+ mangledName += "us3";
+ break;
+ case EbtUSamplerCube:
+ mangledName += "usC";
+ break;
+ case EbtUSampler2DArray:
+ mangledName += "us2a";
+ break;
+ case EbtSampler2DShadow:
+ mangledName += "s2s";
+ break;
+ case EbtSamplerCubeShadow:
+ mangledName += "sCs";
+ break;
+ case EbtSampler2DArrayShadow:
+ mangledName += "s2as";
+ break;
+ case EbtImage2D:
+ mangledName += "im2";
+ break;
+ case EbtIImage2D:
+ mangledName += "iim2";
+ break;
+ case EbtUImage2D:
+ mangledName += "uim2";
+ break;
+ case EbtImage3D:
+ mangledName += "im3";
+ break;
+ case EbtIImage3D:
+ mangledName += "iim3";
+ break;
+ case EbtUImage3D:
+ mangledName += "uim3";
+ break;
+ case EbtImage2DArray:
+ mangledName += "im2a";
+ break;
+ case EbtIImage2DArray:
+ mangledName += "iim2a";
+ break;
+ case EbtUImage2DArray:
+ mangledName += "uim2a";
+ break;
+ case EbtImageCube:
+ mangledName += "imc";
+ break;
+ case EbtIImageCube:
+ mangledName += "iimc";
+ break;
+ case EbtUImageCube:
+ mangledName += "uimc";
+ break;
+ case EbtStruct:
+ mangledName += structure->mangledName();
+ break;
+ case EbtInterfaceBlock:
+ mangledName += interfaceBlock->mangledName();
+ break;
+ default:
+ // EbtVoid, EbtAddress and non types
+ break;
+ }
+
+ if (isMatrix())
+ {
+ mangledName += static_cast<char>('0' + getCols());
+ mangledName += static_cast<char>('x');
+ mangledName += static_cast<char>('0' + getRows());
+ }
+ else
+ {
+ mangledName += static_cast<char>('0' + getNominalSize());
+ }
+
+ if (isArray())
+ {
+ char buf[20];
+ snprintf(buf, sizeof(buf), "%d", arraySize);
+ mangledName += '[';
+ mangledName += buf;
+ mangledName += ']';
+ }
+ return mangledName;
+}
+
+size_t TType::getObjectSize() const
+{
+ size_t totalSize;
+
+ if (getBasicType() == EbtStruct)
+ totalSize = structure->objectSize();
+ else
+ totalSize = primarySize * secondarySize;
+
+ if (isArray())
+ {
+ if (totalSize == 0)
+ return 0;
+
+ size_t currentArraySize = getArraySize();
+ if (currentArraySize > INT_MAX / totalSize)
+ totalSize = INT_MAX;
+ else
+ totalSize *= currentArraySize;
+ }
+
+ return totalSize;
+}
+
+TStructure::TStructure(const TString *name, TFieldList *fields)
+ : TFieldListCollection(name, fields),
+ mDeepestNesting(0),
+ mUniqueId(TSymbolTable::nextUniqueId()),
+ mAtGlobalScope(false)
+{
+}
+
+bool TStructure::containsArrays() const
+{
+ for (size_t i = 0; i < mFields->size(); ++i)
+ {
+ const TType *fieldType = (*mFields)[i]->type();
+ if (fieldType->isArray() || fieldType->isStructureContainingArrays())
+ return true;
+ }
+ return false;
+}
+
+bool TStructure::containsType(TBasicType type) const
+{
+ for (size_t i = 0; i < mFields->size(); ++i)
+ {
+ const TType *fieldType = (*mFields)[i]->type();
+ if (fieldType->getBasicType() == type || fieldType->isStructureContainingType(type))
+ return true;
+ }
+ return false;
+}
+
+bool TStructure::containsSamplers() const
+{
+ for (size_t i = 0; i < mFields->size(); ++i)
+ {
+ const TType *fieldType = (*mFields)[i]->type();
+ if (IsSampler(fieldType->getBasicType()) || fieldType->isStructureContainingSamplers())
+ return true;
+ }
+ return false;
+}
+
+bool TStructure::containsImages() const
+{
+ for (size_t i = 0; i < mFields->size(); ++i)
+ {
+ const TType *fieldType = (*mFields)[i]->type();
+ if (IsImage(fieldType->getBasicType()) || fieldType->isStructureContainingImages())
+ return true;
+ }
+ return false;
+}
+
+void TStructure::createSamplerSymbols(const TString &structName,
+ const TString &structAPIName,
+ const unsigned int arrayOfStructsSize,
+ TVector<TIntermSymbol *> *outputSymbols,
+ TMap<TIntermSymbol *, TString> *outputSymbolsToAPINames) const
+{
+ for (auto &field : *mFields)
+ {
+ const TType *fieldType = field->type();
+ if (IsSampler(fieldType->getBasicType()))
+ {
+ if (arrayOfStructsSize > 0u)
+ {
+ for (unsigned int arrayIndex = 0u; arrayIndex < arrayOfStructsSize; ++arrayIndex)
+ {
+ TStringStream name;
+ name << structName << "_" << arrayIndex << "_" << field->name();
+ TIntermSymbol *symbol = new TIntermSymbol(0, name.str(), *fieldType);
+ outputSymbols->push_back(symbol);
+
+ if (outputSymbolsToAPINames)
+ {
+ TStringStream apiName;
+ apiName << structAPIName << "[" << arrayIndex << "]." << field->name();
+ (*outputSymbolsToAPINames)[symbol] = apiName.str();
+ }
+ }
+ }
+ else
+ {
+ TString symbolName = structName + "_" + field->name();
+ TIntermSymbol *symbol = new TIntermSymbol(0, symbolName, *fieldType);
+ outputSymbols->push_back(symbol);
+
+ if (outputSymbolsToAPINames)
+ {
+ TString apiName = structAPIName + "." + field->name();
+ (*outputSymbolsToAPINames)[symbol] = apiName;
+ }
+ }
+ }
+ else if (fieldType->isStructureContainingSamplers())
+ {
+ unsigned int nestedArrayOfStructsSize =
+ fieldType->isArray() ? fieldType->getArraySize() : 0u;
+ if (arrayOfStructsSize > 0)
+ {
+ for (unsigned int arrayIndex = 0u; arrayIndex < arrayOfStructsSize; ++arrayIndex)
+ {
+ TStringStream fieldName;
+ fieldName << structName << "_" << arrayIndex << "_" << field->name();
+ TStringStream fieldAPIName;
+ if (outputSymbolsToAPINames)
+ {
+ fieldAPIName << structAPIName << "[" << arrayIndex << "]." << field->name();
+ }
+ fieldType->createSamplerSymbols(fieldName.str(), fieldAPIName.str(),
+ nestedArrayOfStructsSize, outputSymbols,
+ outputSymbolsToAPINames);
+ }
+ }
+ else
+ {
+ fieldType->createSamplerSymbols(
+ structName + "_" + field->name(), structAPIName + "." + field->name(),
+ nestedArrayOfStructsSize, outputSymbols, outputSymbolsToAPINames);
+ }
+ }
+ }
+}
+
+TString TFieldListCollection::buildMangledName(const TString &mangledNamePrefix) const
+{
+ TString mangledName(mangledNamePrefix);
+ mangledName += *mName;
+ for (size_t i = 0; i < mFields->size(); ++i)
+ {
+ mangledName += '-';
+ mangledName += (*mFields)[i]->type()->getMangledName();
+ }
+ return mangledName;
+}
+
+size_t TFieldListCollection::calculateObjectSize() const
+{
+ size_t size = 0;
+ for (size_t i = 0; i < mFields->size(); ++i)
+ {
+ size_t fieldSize = (*mFields)[i]->type()->getObjectSize();
+ if (fieldSize > INT_MAX - size)
+ size = INT_MAX;
+ else
+ size += fieldSize;
+ }
+ return size;
+}
+
+int TStructure::calculateDeepestNesting() const
+{
+ int maxNesting = 0;
+ for (size_t i = 0; i < mFields->size(); ++i)
+ maxNesting = std::max(maxNesting, (*mFields)[i]->type()->getDeepestStructNesting());
+ return 1 + maxNesting;
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/Types.h b/gfx/angle/src/compiler/translator/Types.h
new file mode 100755
index 000000000..fc26d5f59
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/Types.h
@@ -0,0 +1,773 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_TYPES_H_
+#define COMPILER_TRANSLATOR_TYPES_H_
+
+#include "common/angleutils.h"
+#include "common/debug.h"
+
+#include "compiler/translator/BaseTypes.h"
+#include "compiler/translator/Common.h"
+
+namespace sh
+{
+
+struct TPublicType;
+class TType;
+class TSymbol;
+class TIntermSymbol;
+
+class TField : angle::NonCopyable
+{
+ public:
+ POOL_ALLOCATOR_NEW_DELETE();
+ TField(TType *type, TString *name, const TSourceLoc &line)
+ : mType(type),
+ mName(name),
+ mLine(line)
+ {
+ }
+
+ // TODO(alokp): We should only return const type.
+ // Fix it by tweaking grammar.
+ TType *type()
+ {
+ return mType;
+ }
+ const TType *type() const
+ {
+ return mType;
+ }
+
+ const TString &name() const
+ {
+ return *mName;
+ }
+ const TSourceLoc &line() const
+ {
+ return mLine;
+ }
+
+ private:
+ TType *mType;
+ TString *mName;
+ TSourceLoc mLine;
+};
+
+typedef TVector<TField *> TFieldList;
+inline TFieldList *NewPoolTFieldList()
+{
+ void *memory = GetGlobalPoolAllocator()->allocate(sizeof(TFieldList));
+ return new(memory) TFieldList;
+}
+
+class TFieldListCollection : angle::NonCopyable
+{
+ public:
+ const TString &name() const
+ {
+ return *mName;
+ }
+ const TFieldList &fields() const
+ {
+ return *mFields;
+ }
+
+ size_t objectSize() const
+ {
+ if (mObjectSize == 0)
+ mObjectSize = calculateObjectSize();
+ return mObjectSize;
+ };
+
+ protected:
+ TFieldListCollection(const TString *name, TFieldList *fields)
+ : mName(name),
+ mFields(fields),
+ mObjectSize(0)
+ {
+ }
+ TString buildMangledName(const TString &mangledNamePrefix) const;
+ size_t calculateObjectSize() const;
+
+ const TString *mName;
+ TFieldList *mFields;
+
+ mutable TString mMangledName;
+ mutable size_t mObjectSize;
+};
+
+// May also represent interface blocks
+class TStructure : public TFieldListCollection
+{
+ public:
+ POOL_ALLOCATOR_NEW_DELETE();
+ TStructure(const TString *name, TFieldList *fields);
+
+ int deepestNesting() const
+ {
+ if (mDeepestNesting == 0)
+ mDeepestNesting = calculateDeepestNesting();
+ return mDeepestNesting;
+ }
+ bool containsArrays() const;
+ bool containsType(TBasicType t) const;
+ bool containsSamplers() const;
+ bool containsImages() const;
+
+ void createSamplerSymbols(const TString &structName,
+ const TString &structAPIName,
+ const unsigned int arrayOfStructsSize,
+ TVector<TIntermSymbol *> *outputSymbols,
+ TMap<TIntermSymbol *, TString> *outputSymbolsToAPINames) const;
+
+ bool equals(const TStructure &other) const;
+
+ void setUniqueId(int uniqueId)
+ {
+ mUniqueId = uniqueId;
+ }
+
+ int uniqueId() const
+ {
+ ASSERT(mUniqueId != 0);
+ return mUniqueId;
+ }
+
+ void setAtGlobalScope(bool atGlobalScope)
+ {
+ mAtGlobalScope = atGlobalScope;
+ }
+
+ bool atGlobalScope() const
+ {
+ return mAtGlobalScope;
+ }
+
+ const TString &mangledName() const
+ {
+ if (mMangledName.empty())
+ mMangledName = buildMangledName("struct-");
+ return mMangledName;
+ }
+
+ private:
+ // TODO(zmo): Find a way to get rid of the const_cast in function
+ // setName(). At the moment keep this function private so only
+ // friend class RegenerateStructNames may call it.
+ friend class RegenerateStructNames;
+ void setName(const TString &name)
+ {
+ TString *mutableName = const_cast<TString *>(mName);
+ *mutableName = name;
+ }
+
+ int calculateDeepestNesting() const;
+
+ mutable int mDeepestNesting;
+ int mUniqueId;
+ bool mAtGlobalScope;
+};
+
+class TInterfaceBlock : public TFieldListCollection
+{
+ public:
+ POOL_ALLOCATOR_NEW_DELETE();
+ TInterfaceBlock(const TString *name, TFieldList *fields, const TString *instanceName,
+ int arraySize, const TLayoutQualifier &layoutQualifier)
+ : TFieldListCollection(name, fields),
+ mInstanceName(instanceName),
+ mArraySize(arraySize),
+ mBlockStorage(layoutQualifier.blockStorage),
+ mMatrixPacking(layoutQualifier.matrixPacking)
+ {
+ }
+
+ const TString &instanceName() const
+ {
+ return *mInstanceName;
+ }
+ bool hasInstanceName() const
+ {
+ return mInstanceName != NULL;
+ }
+ bool isArray() const
+ {
+ return mArraySize > 0;
+ }
+ int arraySize() const
+ {
+ return mArraySize;
+ }
+ TLayoutBlockStorage blockStorage() const
+ {
+ return mBlockStorage;
+ }
+ TLayoutMatrixPacking matrixPacking() const
+ {
+ return mMatrixPacking;
+ }
+ const TString &mangledName() const
+ {
+ if (mMangledName.empty())
+ mMangledName = buildMangledName("iblock-");
+ return mMangledName;
+ }
+
+ private:
+ const TString *mInstanceName; // for interface block instance names
+ int mArraySize; // 0 if not an array
+ TLayoutBlockStorage mBlockStorage;
+ TLayoutMatrixPacking mMatrixPacking;
+};
+
+//
+// Base class for things that have a type.
+//
+class TType
+{
+ public:
+ POOL_ALLOCATOR_NEW_DELETE();
+ TType()
+ : type(EbtVoid),
+ precision(EbpUndefined),
+ qualifier(EvqGlobal),
+ invariant(false),
+ memoryQualifier(TMemoryQualifier::create()),
+ layoutQualifier(TLayoutQualifier::create()),
+ primarySize(0),
+ secondarySize(0),
+ array(false),
+ arraySize(0),
+ interfaceBlock(nullptr),
+ structure(nullptr)
+ {
+ }
+ explicit TType(TBasicType t, unsigned char ps = 1, unsigned char ss = 1)
+ : type(t),
+ precision(EbpUndefined),
+ qualifier(EvqGlobal),
+ invariant(false),
+ memoryQualifier(TMemoryQualifier::create()),
+ layoutQualifier(TLayoutQualifier::create()),
+ primarySize(ps),
+ secondarySize(ss),
+ array(false),
+ arraySize(0),
+ interfaceBlock(0),
+ structure(0)
+ {
+ }
+ TType(TBasicType t,
+ TPrecision p,
+ TQualifier q = EvqTemporary,
+ unsigned char ps = 1,
+ unsigned char ss = 1,
+ bool a = false)
+ : type(t),
+ precision(p),
+ qualifier(q),
+ invariant(false),
+ memoryQualifier(TMemoryQualifier::create()),
+ layoutQualifier(TLayoutQualifier::create()),
+ primarySize(ps),
+ secondarySize(ss),
+ array(a),
+ arraySize(0),
+ interfaceBlock(0),
+ structure(0)
+ {
+ }
+ explicit TType(const TPublicType &p);
+ explicit TType(TStructure *userDef, TPrecision p = EbpUndefined)
+ : type(EbtStruct),
+ precision(p),
+ qualifier(EvqTemporary),
+ invariant(false),
+ memoryQualifier(TMemoryQualifier::create()),
+ layoutQualifier(TLayoutQualifier::create()),
+ primarySize(1),
+ secondarySize(1),
+ array(false),
+ arraySize(0),
+ interfaceBlock(0),
+ structure(userDef)
+ {
+ }
+ TType(TInterfaceBlock *interfaceBlockIn,
+ TQualifier qualifierIn,
+ TLayoutQualifier layoutQualifierIn,
+ int arraySizeIn)
+ : type(EbtInterfaceBlock),
+ precision(EbpUndefined),
+ qualifier(qualifierIn),
+ invariant(false),
+ memoryQualifier(TMemoryQualifier::create()),
+ layoutQualifier(layoutQualifierIn),
+ primarySize(1),
+ secondarySize(1),
+ array(arraySizeIn > 0),
+ arraySize(arraySizeIn),
+ interfaceBlock(interfaceBlockIn),
+ structure(0)
+ {
+ }
+
+ TType(const TType &) = default;
+ TType &operator=(const TType &) = default;
+
+ TBasicType getBasicType() const
+ {
+ return type;
+ }
+ void setBasicType(TBasicType t)
+ {
+ if (type != t)
+ {
+ type = t;
+ invalidateMangledName();
+ }
+ }
+
+ TPrecision getPrecision() const
+ {
+ return precision;
+ }
+ void setPrecision(TPrecision p)
+ {
+ precision = p;
+ }
+
+ TQualifier getQualifier() const
+ {
+ return qualifier;
+ }
+ void setQualifier(TQualifier q)
+ {
+ qualifier = q;
+ }
+
+ bool isInvariant() const
+ {
+ return invariant;
+ }
+
+ void setInvariant(bool i) { invariant = i; }
+
+ TMemoryQualifier getMemoryQualifier() const { return memoryQualifier; }
+ void setMemoryQualifier(const TMemoryQualifier &mq) { memoryQualifier = mq; }
+
+ TLayoutQualifier getLayoutQualifier() const
+ {
+ return layoutQualifier;
+ }
+ void setLayoutQualifier(TLayoutQualifier lq)
+ {
+ layoutQualifier = lq;
+ }
+
+ int getNominalSize() const
+ {
+ return primarySize;
+ }
+ int getSecondarySize() const
+ {
+ return secondarySize;
+ }
+ int getCols() const
+ {
+ ASSERT(isMatrix());
+ return primarySize;
+ }
+ int getRows() const
+ {
+ ASSERT(isMatrix());
+ return secondarySize;
+ }
+ void setPrimarySize(unsigned char ps)
+ {
+ if (primarySize != ps)
+ {
+ primarySize = ps;
+ invalidateMangledName();
+ }
+ }
+ void setSecondarySize(unsigned char ss)
+ {
+ if (secondarySize != ss)
+ {
+ secondarySize = ss;
+ invalidateMangledName();
+ }
+ }
+
+ // Full size of single instance of type
+ size_t getObjectSize() const;
+
+ bool isMatrix() const
+ {
+ return primarySize > 1 && secondarySize > 1;
+ }
+ bool isNonSquareMatrix() const
+ {
+ return isMatrix() && primarySize != secondarySize;
+ }
+ bool isArray() const
+ {
+ return array;
+ }
+ bool isUnsizedArray() const
+ {
+ return array && arraySize == 0u;
+ }
+ unsigned int getArraySize() const { return arraySize; }
+ void setArraySize(unsigned int s)
+ {
+ if (!array || arraySize != s)
+ {
+ array = true;
+ arraySize = s;
+ invalidateMangledName();
+ }
+ }
+ void clearArrayness()
+ {
+ if (array)
+ {
+ array = false;
+ arraySize = 0u;
+ invalidateMangledName();
+ }
+ }
+
+ TInterfaceBlock *getInterfaceBlock() const
+ {
+ return interfaceBlock;
+ }
+ void setInterfaceBlock(TInterfaceBlock *interfaceBlockIn)
+ {
+ if (interfaceBlock != interfaceBlockIn)
+ {
+ interfaceBlock = interfaceBlockIn;
+ invalidateMangledName();
+ }
+ }
+ bool isInterfaceBlock() const
+ {
+ return type == EbtInterfaceBlock;
+ }
+
+ bool isVector() const
+ {
+ return primarySize > 1 && secondarySize == 1;
+ }
+ bool isScalar() const
+ {
+ return primarySize == 1 && secondarySize == 1 && !structure;
+ }
+ bool isScalarInt() const
+ {
+ return isScalar() && (type == EbtInt || type == EbtUInt);
+ }
+
+ TStructure *getStruct() const
+ {
+ return structure;
+ }
+ void setStruct(TStructure *s)
+ {
+ if (structure != s)
+ {
+ structure = s;
+ invalidateMangledName();
+ }
+ }
+
+ const TString &getMangledName() const
+ {
+ if (mangled.empty())
+ {
+ mangled = buildMangledName();
+ mangled += ';';
+ }
+
+ return mangled;
+ }
+
+ bool sameElementType(const TType &right) const
+ {
+ return type == right.type &&
+ primarySize == right.primarySize &&
+ secondarySize == right.secondarySize &&
+ structure == right.structure;
+ }
+ bool operator==(const TType &right) const
+ {
+ return type == right.type &&
+ primarySize == right.primarySize &&
+ secondarySize == right.secondarySize &&
+ array == right.array && (!array || arraySize == right.arraySize) &&
+ structure == right.structure;
+ // don't check the qualifier, it's not ever what's being sought after
+ }
+ bool operator!=(const TType &right) const
+ {
+ return !operator==(right);
+ }
+ bool operator<(const TType &right) const
+ {
+ if (type != right.type)
+ return type < right.type;
+ if (primarySize != right.primarySize)
+ return primarySize < right.primarySize;
+ if (secondarySize != right.secondarySize)
+ return secondarySize < right.secondarySize;
+ if (array != right.array)
+ return array < right.array;
+ if (arraySize != right.arraySize)
+ return arraySize < right.arraySize;
+ if (structure != right.structure)
+ return structure < right.structure;
+
+ return false;
+ }
+
+ const char *getBasicString() const
+ {
+ return sh::getBasicString(type);
+ }
+
+ const char *getPrecisionString() const
+ {
+ return sh::getPrecisionString(precision);
+ }
+ const char *getQualifierString() const
+ {
+ return sh::getQualifierString(qualifier);
+ }
+
+ const char *getBuiltInTypeNameString() const;
+
+ TString getCompleteString() const;
+
+ // If this type is a struct, returns the deepest struct nesting of
+ // any field in the struct. For example:
+ // struct nesting1 {
+ // vec4 position;
+ // };
+ // struct nesting2 {
+ // nesting1 field1;
+ // vec4 field2;
+ // };
+ // For type "nesting2", this method would return 2 -- the number
+ // of structures through which indirection must occur to reach the
+ // deepest field (nesting2.field1.position).
+ int getDeepestStructNesting() const
+ {
+ return structure ? structure->deepestNesting() : 0;
+ }
+
+ bool isStructureContainingArrays() const
+ {
+ return structure ? structure->containsArrays() : false;
+ }
+
+ bool isStructureContainingType(TBasicType t) const
+ {
+ return structure ? structure->containsType(t) : false;
+ }
+
+ bool isStructureContainingSamplers() const
+ {
+ return structure ? structure->containsSamplers() : false;
+ }
+
+ bool isStructureContainingImages() const
+ {
+ return structure ? structure->containsImages() : false;
+ }
+
+ void createSamplerSymbols(const TString &structName,
+ const TString &structAPIName,
+ const unsigned int arrayOfStructsSize,
+ TVector<TIntermSymbol *> *outputSymbols,
+ TMap<TIntermSymbol *, TString> *outputSymbolsToAPINames) const
+ {
+ ASSERT(structure != nullptr && structure->containsSamplers());
+ structure->createSamplerSymbols(structName, structAPIName, arrayOfStructsSize,
+ outputSymbols, outputSymbolsToAPINames);
+ }
+
+ // Initializes all lazily-initialized members.
+ void realize()
+ {
+ getMangledName();
+ }
+
+ private:
+ void invalidateMangledName() { mangled = ""; }
+ TString buildMangledName() const;
+ size_t getStructSize() const;
+
+ TBasicType type;
+ TPrecision precision;
+ TQualifier qualifier;
+ bool invariant;
+ TMemoryQualifier memoryQualifier;
+ TLayoutQualifier layoutQualifier;
+ unsigned char primarySize; // size of vector or cols matrix
+ unsigned char secondarySize; // rows of a matrix
+ bool array;
+ unsigned int arraySize;
+
+ // 0 unless this is an interface block, or interface block member variable
+ TInterfaceBlock *interfaceBlock;
+
+ // 0 unless this is a struct
+ TStructure *structure;
+
+ mutable TString mangled;
+};
+
+// TTypeSpecifierNonArray stores all of the necessary fields for type_specifier_nonarray from the
+// grammar
+struct TTypeSpecifierNonArray
+{
+ TBasicType type;
+ unsigned char primarySize; // size of vector or cols of matrix
+ unsigned char secondarySize; // rows of matrix
+ TType *userDef;
+ TSourceLoc line;
+
+ // true if the type was defined by a struct specifier rather than a reference to a type name.
+ bool isStructSpecifier;
+
+ void initialize(TBasicType bt, const TSourceLoc &ln)
+ {
+ type = bt;
+ primarySize = 1;
+ secondarySize = 1;
+ userDef = nullptr;
+ line = ln;
+ isStructSpecifier = false;
+ }
+
+ void setAggregate(unsigned char size)
+ {
+ primarySize = size;
+ }
+
+ void setMatrix(unsigned char columns, unsigned char rows)
+ {
+ ASSERT(columns > 1 && rows > 1 && columns <= 4 && rows <= 4);
+ primarySize = columns;
+ secondarySize = rows;
+ }
+
+ bool isMatrix() const { return primarySize > 1 && secondarySize > 1; }
+
+ bool isVector() const { return primarySize > 1 && secondarySize == 1; }
+};
+
+//
+// This is a workaround for a problem with the yacc stack, It can't have
+// types that it thinks have non-trivial constructors. It should
+// just be used while recognizing the grammar, not anything else. Pointers
+// could be used, but also trying to avoid lots of memory management overhead.
+//
+// Not as bad as it looks, there is no actual assumption that the fields
+// match up or are name the same or anything like that.
+//
+struct TPublicType
+{
+ TTypeSpecifierNonArray typeSpecifierNonArray;
+ TLayoutQualifier layoutQualifier;
+ TMemoryQualifier memoryQualifier;
+ TQualifier qualifier;
+ bool invariant;
+ TPrecision precision;
+ bool array;
+ int arraySize;
+
+ void initialize(const TTypeSpecifierNonArray &typeSpecifier, TQualifier q)
+ {
+ typeSpecifierNonArray = typeSpecifier;
+ layoutQualifier = TLayoutQualifier::create();
+ memoryQualifier = TMemoryQualifier::create();
+ qualifier = q;
+ invariant = false;
+ precision = EbpUndefined;
+ array = false;
+ arraySize = 0;
+ }
+
+ void initializeBasicType(TBasicType basicType)
+ {
+ typeSpecifierNonArray.type = basicType;
+ typeSpecifierNonArray.primarySize = 1;
+ typeSpecifierNonArray.secondarySize = 1;
+ layoutQualifier = TLayoutQualifier::create();
+ memoryQualifier = TMemoryQualifier::create();
+ qualifier = EvqTemporary;
+ invariant = false;
+ precision = EbpUndefined;
+ array = false;
+ arraySize = 0;
+ }
+
+ TBasicType getBasicType() const { return typeSpecifierNonArray.type; }
+ void setBasicType(TBasicType basicType) { typeSpecifierNonArray.type = basicType; }
+
+ unsigned char getPrimarySize() const { return typeSpecifierNonArray.primarySize; }
+ unsigned char getSecondarySize() const { return typeSpecifierNonArray.secondarySize; }
+
+ const TType *getUserDef() const { return typeSpecifierNonArray.userDef; }
+ const TSourceLoc &getLine() const { return typeSpecifierNonArray.line; }
+
+ bool isStructSpecifier() const { return typeSpecifierNonArray.isStructSpecifier; }
+
+ bool isStructureContainingArrays() const
+ {
+ if (!typeSpecifierNonArray.userDef)
+ {
+ return false;
+ }
+
+ return typeSpecifierNonArray.userDef->isStructureContainingArrays();
+ }
+
+ bool isStructureContainingType(TBasicType t) const
+ {
+ if (!typeSpecifierNonArray.userDef)
+ {
+ return false;
+ }
+
+ return typeSpecifierNonArray.userDef->isStructureContainingType(t);
+ }
+
+ bool isUnsizedArray() const { return array && arraySize == 0; }
+ void setArraySize(int s)
+ {
+ array = true;
+ arraySize = s;
+ }
+ void clearArrayness()
+ {
+ array = false;
+ arraySize = 0;
+ }
+
+ bool isAggregate() const
+ {
+ return array || typeSpecifierNonArray.isMatrix() || typeSpecifierNonArray.isVector();
+ }
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_TYPES_H_
diff --git a/gfx/angle/src/compiler/translator/UnfoldShortCircuitAST.cpp b/gfx/angle/src/compiler/translator/UnfoldShortCircuitAST.cpp
new file mode 100755
index 000000000..b6a355a13
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/UnfoldShortCircuitAST.cpp
@@ -0,0 +1,59 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/UnfoldShortCircuitAST.h"
+
+namespace sh
+{
+
+namespace
+{
+
+// "x || y" is equivalent to "x ? true : y".
+TIntermTernary *UnfoldOR(TIntermTyped *x, TIntermTyped *y)
+{
+ TConstantUnion *u = new TConstantUnion;
+ u->setBConst(true);
+ TIntermConstantUnion *trueNode = new TIntermConstantUnion(
+ u, TType(EbtBool, EbpUndefined, EvqConst, 1));
+ return new TIntermTernary(x, trueNode, y);
+}
+
+// "x && y" is equivalent to "x ? y : false".
+TIntermTernary *UnfoldAND(TIntermTyped *x, TIntermTyped *y)
+{
+ TConstantUnion *u = new TConstantUnion;
+ u->setBConst(false);
+ TIntermConstantUnion *falseNode = new TIntermConstantUnion(
+ u, TType(EbtBool, EbpUndefined, EvqConst, 1));
+ return new TIntermTernary(x, y, falseNode);
+}
+
+} // namespace anonymous
+
+bool UnfoldShortCircuitAST::visitBinary(Visit visit, TIntermBinary *node)
+{
+ TIntermTernary *replacement = nullptr;
+
+ switch (node->getOp())
+ {
+ case EOpLogicalOr:
+ replacement = UnfoldOR(node->getLeft(), node->getRight());
+ break;
+ case EOpLogicalAnd:
+ replacement = UnfoldAND(node->getLeft(), node->getRight());
+ break;
+ default:
+ break;
+ }
+ if (replacement)
+ {
+ queueReplacement(node, replacement, OriginalNode::IS_DROPPED);
+ }
+ return true;
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/UnfoldShortCircuitAST.h b/gfx/angle/src/compiler/translator/UnfoldShortCircuitAST.h
new file mode 100755
index 000000000..ac18bbf99
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/UnfoldShortCircuitAST.h
@@ -0,0 +1,36 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// UnfoldShortCircuitAST is an AST traverser to replace short-circuiting
+// operations with ternary operations.
+//
+
+#ifndef COMPILER_TRANSLATOR_UNFOLDSHORTCIRCUITAST_H_
+#define COMPILER_TRANSLATOR_UNFOLDSHORTCIRCUITAST_H_
+
+#include "common/angleutils.h"
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
+
+// This traverser identifies all the short circuit binary nodes that need to
+// be replaced, and creates the corresponding replacement nodes. However,
+// the actual replacements happen after the traverse through updateTree().
+
+class UnfoldShortCircuitAST : public TIntermTraverser
+{
+ public:
+ UnfoldShortCircuitAST()
+ : TIntermTraverser(true, false, false)
+ {
+ }
+
+ bool visitBinary(Visit visit, TIntermBinary *) override;
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_UNFOLDSHORTCIRCUITAST_H_
diff --git a/gfx/angle/src/compiler/translator/UnfoldShortCircuitToIf.cpp b/gfx/angle/src/compiler/translator/UnfoldShortCircuitToIf.cpp
new file mode 100755
index 000000000..22fa54287
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/UnfoldShortCircuitToIf.cpp
@@ -0,0 +1,187 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// UnfoldShortCircuitToIf is an AST traverser to convert short-circuiting operators to if-else statements.
+// The results are assigned to s# temporaries, which are used by the main translator instead of
+// the original expression.
+//
+
+#include "compiler/translator/UnfoldShortCircuitToIf.h"
+
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/IntermNodePatternMatcher.h"
+
+namespace sh
+{
+
+namespace
+{
+
+// Traverser that unfolds one short-circuiting operation at a time.
+class UnfoldShortCircuitTraverser : public TIntermTraverser
+{
+ public:
+ UnfoldShortCircuitTraverser();
+
+ bool visitBinary(Visit visit, TIntermBinary *node) override;
+ bool visitTernary(Visit visit, TIntermTernary *node) override;
+
+ void nextIteration();
+ bool foundShortCircuit() const { return mFoundShortCircuit; }
+
+ protected:
+ // Marked to true once an operation that needs to be unfolded has been found.
+ // After that, no more unfolding is performed on that traversal.
+ bool mFoundShortCircuit;
+
+ IntermNodePatternMatcher mPatternToUnfoldMatcher;
+};
+
+UnfoldShortCircuitTraverser::UnfoldShortCircuitTraverser()
+ : TIntermTraverser(true, false, true),
+ mFoundShortCircuit(false),
+ mPatternToUnfoldMatcher(IntermNodePatternMatcher::kUnfoldedShortCircuitExpression)
+{
+}
+
+bool UnfoldShortCircuitTraverser::visitBinary(Visit visit, TIntermBinary *node)
+{
+ if (mFoundShortCircuit)
+ return false;
+
+ if (visit != PreVisit)
+ return true;
+
+ if (!mPatternToUnfoldMatcher.match(node, getParentNode()))
+ return true;
+
+ // If our right node doesn't have side effects, we know we don't need to unfold this
+ // expression: there will be no short-circuiting side effects to avoid
+ // (note: unfolding doesn't depend on the left node -- it will always be evaluated)
+ ASSERT(node->getRight()->hasSideEffects());
+
+ mFoundShortCircuit = true;
+
+ switch (node->getOp())
+ {
+ case EOpLogicalOr:
+ {
+ // "x || y" is equivalent to "x ? true : y", which unfolds to "bool s; if(x) s = true;
+ // else s = y;",
+ // and then further simplifies down to "bool s = x; if(!s) s = y;".
+
+ TIntermSequence insertions;
+ TType boolType(EbtBool, EbpUndefined, EvqTemporary);
+
+ ASSERT(node->getLeft()->getType() == boolType);
+ insertions.push_back(createTempInitDeclaration(node->getLeft()));
+
+ TIntermBlock *assignRightBlock = new TIntermBlock();
+ ASSERT(node->getRight()->getType() == boolType);
+ assignRightBlock->getSequence()->push_back(createTempAssignment(node->getRight()));
+
+ TIntermUnary *notTempSymbol = new TIntermUnary(EOpLogicalNot, createTempSymbol(boolType));
+ TIntermIfElse *ifNode = new TIntermIfElse(notTempSymbol, assignRightBlock, nullptr);
+ insertions.push_back(ifNode);
+
+ insertStatementsInParentBlock(insertions);
+
+ queueReplacement(node, createTempSymbol(boolType), OriginalNode::IS_DROPPED);
+ return false;
+ }
+ case EOpLogicalAnd:
+ {
+ // "x && y" is equivalent to "x ? y : false", which unfolds to "bool s; if(x) s = y;
+ // else s = false;",
+ // and then further simplifies down to "bool s = x; if(s) s = y;".
+ TIntermSequence insertions;
+ TType boolType(EbtBool, EbpUndefined, EvqTemporary);
+
+ ASSERT(node->getLeft()->getType() == boolType);
+ insertions.push_back(createTempInitDeclaration(node->getLeft()));
+
+ TIntermBlock *assignRightBlock = new TIntermBlock();
+ ASSERT(node->getRight()->getType() == boolType);
+ assignRightBlock->getSequence()->push_back(createTempAssignment(node->getRight()));
+
+ TIntermIfElse *ifNode =
+ new TIntermIfElse(createTempSymbol(boolType), assignRightBlock, nullptr);
+ insertions.push_back(ifNode);
+
+ insertStatementsInParentBlock(insertions);
+
+ queueReplacement(node, createTempSymbol(boolType), OriginalNode::IS_DROPPED);
+ return false;
+ }
+ default:
+ UNREACHABLE();
+ return true;
+ }
+}
+
+bool UnfoldShortCircuitTraverser::visitTernary(Visit visit, TIntermTernary *node)
+{
+ if (mFoundShortCircuit)
+ return false;
+
+ if (visit != PreVisit)
+ return true;
+
+ if (!mPatternToUnfoldMatcher.match(node))
+ return true;
+
+ mFoundShortCircuit = true;
+
+ // Unfold "b ? x : y" into "type s; if(b) s = x; else s = y;"
+ TIntermSequence insertions;
+
+ TIntermDeclaration *tempDeclaration = createTempDeclaration(node->getType());
+ insertions.push_back(tempDeclaration);
+
+ TIntermBlock *trueBlock = new TIntermBlock();
+ TIntermBinary *trueAssignment = createTempAssignment(node->getTrueExpression());
+ trueBlock->getSequence()->push_back(trueAssignment);
+
+ TIntermBlock *falseBlock = new TIntermBlock();
+ TIntermBinary *falseAssignment = createTempAssignment(node->getFalseExpression());
+ falseBlock->getSequence()->push_back(falseAssignment);
+
+ TIntermIfElse *ifNode =
+ new TIntermIfElse(node->getCondition()->getAsTyped(), trueBlock, falseBlock);
+ insertions.push_back(ifNode);
+
+ insertStatementsInParentBlock(insertions);
+
+ TIntermSymbol *ternaryResult = createTempSymbol(node->getType());
+ queueReplacement(node, ternaryResult, OriginalNode::IS_DROPPED);
+
+ return false;
+}
+
+void UnfoldShortCircuitTraverser::nextIteration()
+{
+ mFoundShortCircuit = false;
+ nextTemporaryIndex();
+}
+
+} // namespace
+
+void UnfoldShortCircuitToIf(TIntermNode *root, unsigned int *temporaryIndex)
+{
+ UnfoldShortCircuitTraverser traverser;
+ ASSERT(temporaryIndex != nullptr);
+ traverser.useTemporaryIndex(temporaryIndex);
+ // Unfold one operator at a time, and reset the traverser between iterations.
+ do
+ {
+ traverser.nextIteration();
+ root->traverse(&traverser);
+ if (traverser.foundShortCircuit())
+ traverser.updateTree();
+ }
+ while (traverser.foundShortCircuit());
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/UnfoldShortCircuitToIf.h b/gfx/angle/src/compiler/translator/UnfoldShortCircuitToIf.h
new file mode 100755
index 000000000..24ff289a3
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/UnfoldShortCircuitToIf.h
@@ -0,0 +1,21 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// UnfoldShortCircuitToIf is an AST traverser to convert short-circuiting operators to if-else statements.
+// The results are assigned to s# temporaries, which are used by the main translator instead of
+// the original expression.
+//
+
+#ifndef COMPILER_TRANSLATOR_UNFOLDSHORTCIRCUIT_H_
+#define COMPILER_TRANSLATOR_UNFOLDSHORTCIRCUIT_H_
+
+namespace sh
+{
+class TIntermNode;
+
+void UnfoldShortCircuitToIf(TIntermNode *root, unsigned int *temporaryIndex);
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_UNFOLDSHORTCIRCUIT_H_
diff --git a/gfx/angle/src/compiler/translator/UniformHLSL.cpp b/gfx/angle/src/compiler/translator/UniformHLSL.cpp
new file mode 100755
index 000000000..3a85c60fc
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/UniformHLSL.cpp
@@ -0,0 +1,473 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// UniformHLSL.cpp:
+// Methods for GLSL to HLSL translation for uniforms and interface blocks.
+//
+
+#include "compiler/translator/UniformHLSL.h"
+
+#include "common/utilities.h"
+#include "compiler/translator/StructureHLSL.h"
+#include "compiler/translator/UtilsHLSL.h"
+#include "compiler/translator/blocklayoutHLSL.h"
+#include "compiler/translator/util.h"
+
+namespace sh
+{
+
+static const char *UniformRegisterPrefix(const TType &type)
+{
+ if (IsSampler(type.getBasicType()))
+ {
+ return "s";
+ }
+ else
+ {
+ return "c";
+ }
+}
+
+static TString InterfaceBlockFieldTypeString(const TField &field, TLayoutBlockStorage blockStorage)
+{
+ const TType &fieldType = *field.type();
+ const TLayoutMatrixPacking matrixPacking = fieldType.getLayoutQualifier().matrixPacking;
+ ASSERT(matrixPacking != EmpUnspecified);
+ TStructure *structure = fieldType.getStruct();
+
+ if (fieldType.isMatrix())
+ {
+ // Use HLSL row-major packing for GLSL column-major matrices
+ const TString &matrixPackString = (matrixPacking == EmpRowMajor ? "column_major" : "row_major");
+ return matrixPackString + " " + TypeString(fieldType);
+ }
+ else if (structure)
+ {
+ // Use HLSL row-major packing for GLSL column-major matrices
+ return QualifiedStructNameString(*structure, matrixPacking == EmpColumnMajor,
+ blockStorage == EbsStd140);
+ }
+ else
+ {
+ return TypeString(fieldType);
+ }
+}
+
+static TString InterfaceBlockStructName(const TInterfaceBlock &interfaceBlock)
+{
+ return DecoratePrivate(interfaceBlock.name()) + "_type";
+}
+
+UniformHLSL::UniformHLSL(StructureHLSL *structureHLSL, ShShaderOutput outputType, const std::vector<Uniform> &uniforms)
+ : mUniformRegister(0),
+ mInterfaceBlockRegister(0),
+ mSamplerRegister(0),
+ mStructureHLSL(structureHLSL),
+ mOutputType(outputType),
+ mUniforms(uniforms)
+{}
+
+void UniformHLSL::reserveUniformRegisters(unsigned int registerCount)
+{
+ mUniformRegister = registerCount;
+}
+
+void UniformHLSL::reserveInterfaceBlockRegisters(unsigned int registerCount)
+{
+ mInterfaceBlockRegister = registerCount;
+}
+
+const Uniform *UniformHLSL::findUniformByName(const TString &name) const
+{
+ for (size_t uniformIndex = 0; uniformIndex < mUniforms.size(); ++uniformIndex)
+ {
+ if (mUniforms[uniformIndex].name == name.c_str())
+ {
+ return &mUniforms[uniformIndex];
+ }
+ }
+
+ return nullptr;
+}
+
+unsigned int UniformHLSL::assignUniformRegister(const TType &type,
+ const TString &name,
+ unsigned int *outRegisterCount)
+{
+ unsigned int registerIndex = (IsSampler(type.getBasicType()) ? mSamplerRegister : mUniformRegister);
+
+ const Uniform *uniform = findUniformByName(name);
+ ASSERT(uniform);
+
+ mUniformRegisterMap[uniform->name] = registerIndex;
+
+ unsigned int registerCount = HLSLVariableRegisterCount(*uniform, mOutputType);
+
+ if (gl::IsSamplerType(uniform->type))
+ {
+ mSamplerRegister += registerCount;
+ }
+ else
+ {
+ mUniformRegister += registerCount;
+ }
+ if (outRegisterCount)
+ {
+ *outRegisterCount = registerCount;
+ }
+ return registerIndex;
+}
+
+unsigned int UniformHLSL::assignSamplerInStructUniformRegister(const TType &type,
+ const TString &name,
+ unsigned int *outRegisterCount)
+{
+ // Sampler that is a field of a uniform structure.
+ ASSERT(IsSampler(type.getBasicType()));
+ unsigned int registerIndex = mSamplerRegister;
+ mUniformRegisterMap[std::string(name.c_str())] = registerIndex;
+ unsigned int registerCount = type.isArray() ? type.getArraySize() : 1u;
+ mSamplerRegister += registerCount;
+ if (outRegisterCount)
+ {
+ *outRegisterCount = registerCount;
+ }
+ return registerIndex;
+}
+
+void UniformHLSL::outputHLSLSamplerUniformGroup(
+ TInfoSinkBase &out,
+ const HLSLTextureSamplerGroup textureGroup,
+ const TVector<const TIntermSymbol *> &group,
+ const TMap<const TIntermSymbol *, TString> &samplerInStructSymbolsToAPINames,
+ unsigned int *groupTextureRegisterIndex)
+{
+ if (group.empty())
+ {
+ return;
+ }
+ unsigned int groupRegisterCount = 0;
+ for (const TIntermSymbol *uniform : group)
+ {
+ const TType &type = uniform->getType();
+ const TString &name = uniform->getSymbol();
+ unsigned int registerCount;
+
+ // The uniform might be just a regular sampler or one extracted from a struct.
+ unsigned int samplerArrayIndex = 0u;
+ const Uniform *uniformByName = findUniformByName(name);
+ if (uniformByName)
+ {
+ samplerArrayIndex = assignUniformRegister(type, name, &registerCount);
+ }
+ else
+ {
+ ASSERT(samplerInStructSymbolsToAPINames.find(uniform) !=
+ samplerInStructSymbolsToAPINames.end());
+ samplerArrayIndex = assignSamplerInStructUniformRegister(
+ type, samplerInStructSymbolsToAPINames.at(uniform), &registerCount);
+ }
+ groupRegisterCount += registerCount;
+
+ if (type.isArray())
+ {
+ out << "static const uint " << DecorateIfNeeded(uniform->getName()) << ArrayString(type)
+ << " = {";
+ for (unsigned int i = 0u; i < type.getArraySize(); ++i)
+ {
+ if (i > 0u)
+ out << ", ";
+ out << (samplerArrayIndex + i);
+ }
+ out << "};\n";
+ }
+ else
+ {
+ out << "static const uint " << DecorateIfNeeded(uniform->getName()) << " = "
+ << samplerArrayIndex << ";\n";
+ }
+ }
+ TString suffix = TextureGroupSuffix(textureGroup);
+ // Since HLSL_TEXTURE_2D is the first group, it has a fixed offset of zero.
+ if (textureGroup != HLSL_TEXTURE_2D)
+ {
+ out << "static const uint textureIndexOffset" << suffix << " = "
+ << (*groupTextureRegisterIndex) << ";\n";
+ out << "static const uint samplerIndexOffset" << suffix << " = "
+ << (*groupTextureRegisterIndex) << ";\n";
+ }
+ out << "uniform " << TextureString(textureGroup) << " textures" << suffix << "["
+ << groupRegisterCount << "]"
+ << " : register(t" << (*groupTextureRegisterIndex) << ");\n";
+ out << "uniform " << SamplerString(textureGroup) << " samplers" << suffix << "["
+ << groupRegisterCount << "]"
+ << " : register(s" << (*groupTextureRegisterIndex) << ");\n";
+ *groupTextureRegisterIndex += groupRegisterCount;
+}
+
+void UniformHLSL::outputHLSL4_0_FL9_3Sampler(TInfoSinkBase &out,
+ const TType &type,
+ const TName &name,
+ const unsigned int registerIndex)
+{
+ out << "uniform " << SamplerString(type.getBasicType()) << " sampler_"
+ << DecorateUniform(name, type) << ArrayString(type) << " : register(s" << str(registerIndex)
+ << ");\n";
+ out << "uniform " << TextureString(type.getBasicType()) << " texture_"
+ << DecorateUniform(name, type) << ArrayString(type) << " : register(t" << str(registerIndex)
+ << ");\n";
+}
+
+void UniformHLSL::outputUniform(TInfoSinkBase &out,
+ const TType &type,
+ const TName &name,
+ const unsigned int registerIndex)
+{
+ const TStructure *structure = type.getStruct();
+ // If this is a nameless struct, we need to use its full definition, rather than its (empty)
+ // name.
+ // TypeString() will invoke defineNameless in this case; qualifier prefixes are unnecessary for
+ // nameless structs in ES, as nameless structs cannot be used anywhere that layout qualifiers
+ // are permitted.
+ const TString &typeName = ((structure && !structure->name().empty())
+ ? QualifiedStructNameString(*structure, false, false)
+ : TypeString(type));
+
+ const TString &registerString =
+ TString("register(") + UniformRegisterPrefix(type) + str(registerIndex) + ")";
+
+ out << "uniform " << typeName << " ";
+
+ out << DecorateUniform(name, type);
+
+ out << ArrayString(type) << " : " << registerString << ";\n";
+}
+
+void UniformHLSL::uniformsHeader(TInfoSinkBase &out,
+ ShShaderOutput outputType,
+ const ReferencedSymbols &referencedUniforms)
+{
+ if (!referencedUniforms.empty())
+ {
+ out << "// Uniforms\n\n";
+ }
+ // In the case of HLSL 4, sampler uniforms need to be grouped by type before the code is
+ // written. They are grouped based on the combination of the HLSL texture type and
+ // HLSL sampler type, enumerated in HLSLTextureSamplerGroup.
+ TVector<TVector<const TIntermSymbol *>> groupedSamplerUniforms(HLSL_TEXTURE_MAX + 1);
+ TMap<const TIntermSymbol *, TString> samplerInStructSymbolsToAPINames;
+ for (auto &uniformIt : referencedUniforms)
+ {
+ // Output regular uniforms. Group sampler uniforms by type.
+ const TIntermSymbol &uniform = *uniformIt.second;
+ const TType &type = uniform.getType();
+ const TName &name = uniform.getName();
+
+ if (outputType == SH_HLSL_4_1_OUTPUT && IsSampler(type.getBasicType()))
+ {
+ HLSLTextureSamplerGroup group = TextureGroup(type.getBasicType());
+ groupedSamplerUniforms[group].push_back(&uniform);
+ }
+ else if (outputType == SH_HLSL_4_0_FL9_3_OUTPUT && IsSampler(type.getBasicType()))
+ {
+ unsigned int registerIndex = assignUniformRegister(type, name.getString(), nullptr);
+ outputHLSL4_0_FL9_3Sampler(out, type, name, registerIndex);
+ }
+ else
+ {
+ if (type.isStructureContainingSamplers())
+ {
+ TVector<TIntermSymbol *> samplerSymbols;
+ TMap<TIntermSymbol *, TString> symbolsToAPINames;
+ unsigned int arrayOfStructsSize = type.isArray() ? type.getArraySize() : 0u;
+ type.createSamplerSymbols("angle_" + name.getString(), name.getString(),
+ arrayOfStructsSize, &samplerSymbols, &symbolsToAPINames);
+ for (TIntermSymbol *sampler : samplerSymbols)
+ {
+ const TType &samplerType = sampler->getType();
+
+ // Will use angle_ prefix instead of regular prefix.
+ sampler->setInternal(true);
+ const TName &samplerName = sampler->getName();
+
+ if (outputType == SH_HLSL_4_1_OUTPUT)
+ {
+ HLSLTextureSamplerGroup group = TextureGroup(samplerType.getBasicType());
+ groupedSamplerUniforms[group].push_back(sampler);
+ samplerInStructSymbolsToAPINames[sampler] = symbolsToAPINames[sampler];
+ }
+ else if (outputType == SH_HLSL_4_0_FL9_3_OUTPUT)
+ {
+ unsigned int registerIndex = assignSamplerInStructUniformRegister(
+ samplerType, symbolsToAPINames[sampler], nullptr);
+ outputHLSL4_0_FL9_3Sampler(out, samplerType, samplerName, registerIndex);
+ }
+ else
+ {
+ ASSERT(outputType == SH_HLSL_3_0_OUTPUT);
+ unsigned int registerIndex = assignSamplerInStructUniformRegister(
+ samplerType, symbolsToAPINames[sampler], nullptr);
+ outputUniform(out, samplerType, samplerName, registerIndex);
+ }
+ }
+ }
+ unsigned int registerIndex = assignUniformRegister(type, name.getString(), nullptr);
+ outputUniform(out, type, name, registerIndex);
+ }
+ }
+
+ if (outputType == SH_HLSL_4_1_OUTPUT)
+ {
+ unsigned int groupTextureRegisterIndex = 0;
+ // TEXTURE_2D is special, index offset is assumed to be 0 and omitted in that case.
+ ASSERT(HLSL_TEXTURE_MIN == HLSL_TEXTURE_2D);
+ for (int groupId = HLSL_TEXTURE_MIN; groupId < HLSL_TEXTURE_MAX; ++groupId)
+ {
+ outputHLSLSamplerUniformGroup(
+ out, HLSLTextureSamplerGroup(groupId), groupedSamplerUniforms[groupId],
+ samplerInStructSymbolsToAPINames, &groupTextureRegisterIndex);
+ }
+ }
+}
+
+void UniformHLSL::samplerMetadataUniforms(TInfoSinkBase &out, const char *reg)
+{
+ // If mSamplerRegister is 0 the shader doesn't use any textures.
+ if (mSamplerRegister > 0)
+ {
+ out << " struct SamplerMetadata\n"
+ " {\n"
+ " int baseLevel;\n"
+ " int internalFormatBits;\n"
+ " int wrapModes;\n"
+ " int padding;\n"
+ " };\n"
+ " SamplerMetadata samplerMetadata["
+ << mSamplerRegister << "] : packoffset(" << reg << ");\n";
+ }
+}
+
+TString UniformHLSL::interfaceBlocksHeader(const ReferencedSymbols &referencedInterfaceBlocks)
+{
+ TString interfaceBlocks;
+
+ for (ReferencedSymbols::const_iterator interfaceBlockIt = referencedInterfaceBlocks.begin();
+ interfaceBlockIt != referencedInterfaceBlocks.end(); interfaceBlockIt++)
+ {
+ const TType &nodeType = interfaceBlockIt->second->getType();
+ const TInterfaceBlock &interfaceBlock = *nodeType.getInterfaceBlock();
+
+ unsigned int arraySize = static_cast<unsigned int>(interfaceBlock.arraySize());
+ unsigned int activeRegister = mInterfaceBlockRegister;
+
+ mInterfaceBlockRegisterMap[interfaceBlock.name().c_str()] = activeRegister;
+ mInterfaceBlockRegister += std::max(1u, arraySize);
+
+ // FIXME: interface block field names
+
+ if (interfaceBlock.hasInstanceName())
+ {
+ interfaceBlocks += interfaceBlockStructString(interfaceBlock);
+ }
+
+ if (arraySize > 0)
+ {
+ for (unsigned int arrayIndex = 0; arrayIndex < arraySize; arrayIndex++)
+ {
+ interfaceBlocks += interfaceBlockString(interfaceBlock, activeRegister + arrayIndex, arrayIndex);
+ }
+ }
+ else
+ {
+ interfaceBlocks += interfaceBlockString(interfaceBlock, activeRegister, GL_INVALID_INDEX);
+ }
+ }
+
+ return (interfaceBlocks.empty() ? "" : ("// Interface Blocks\n\n" + interfaceBlocks));
+}
+
+TString UniformHLSL::interfaceBlockString(const TInterfaceBlock &interfaceBlock, unsigned int registerIndex, unsigned int arrayIndex)
+{
+ const TString &arrayIndexString = (arrayIndex != GL_INVALID_INDEX ? Decorate(str(arrayIndex)) : "");
+ const TString &blockName = interfaceBlock.name() + arrayIndexString;
+ TString hlsl;
+
+ hlsl += "cbuffer " + blockName + " : register(b" + str(registerIndex) + ")\n"
+ "{\n";
+
+ if (interfaceBlock.hasInstanceName())
+ {
+ hlsl += " " + InterfaceBlockStructName(interfaceBlock) + " " +
+ interfaceBlockInstanceString(interfaceBlock, arrayIndex) + ";\n";
+ }
+ else
+ {
+ const TLayoutBlockStorage blockStorage = interfaceBlock.blockStorage();
+ hlsl += interfaceBlockMembersString(interfaceBlock, blockStorage);
+ }
+
+ hlsl += "};\n\n";
+
+ return hlsl;
+}
+
+TString UniformHLSL::interfaceBlockInstanceString(const TInterfaceBlock& interfaceBlock, unsigned int arrayIndex)
+{
+ if (!interfaceBlock.hasInstanceName())
+ {
+ return "";
+ }
+ else if (interfaceBlock.isArray())
+ {
+ return DecoratePrivate(interfaceBlock.instanceName()) + "_" + str(arrayIndex);
+ }
+ else
+ {
+ return Decorate(interfaceBlock.instanceName());
+ }
+}
+
+TString UniformHLSL::interfaceBlockMembersString(const TInterfaceBlock &interfaceBlock, TLayoutBlockStorage blockStorage)
+{
+ TString hlsl;
+
+ Std140PaddingHelper padHelper = mStructureHLSL->getPaddingHelper();
+
+ for (unsigned int typeIndex = 0; typeIndex < interfaceBlock.fields().size(); typeIndex++)
+ {
+ const TField &field = *interfaceBlock.fields()[typeIndex];
+ const TType &fieldType = *field.type();
+
+ if (blockStorage == EbsStd140)
+ {
+ // 2 and 3 component vector types in some cases need pre-padding
+ hlsl += padHelper.prePaddingString(fieldType);
+ }
+
+ hlsl += " " + InterfaceBlockFieldTypeString(field, blockStorage) +
+ " " + Decorate(field.name()) + ArrayString(fieldType) + ";\n";
+
+ // must pad out after matrices and arrays, where HLSL usually allows itself room to pack stuff
+ if (blockStorage == EbsStd140)
+ {
+ const bool useHLSLRowMajorPacking = (fieldType.getLayoutQualifier().matrixPacking == EmpColumnMajor);
+ hlsl += padHelper.postPaddingString(fieldType, useHLSLRowMajorPacking);
+ }
+ }
+
+ return hlsl;
+}
+
+TString UniformHLSL::interfaceBlockStructString(const TInterfaceBlock &interfaceBlock)
+{
+ const TLayoutBlockStorage blockStorage = interfaceBlock.blockStorage();
+
+ return "struct " + InterfaceBlockStructName(interfaceBlock) + "\n"
+ "{\n" +
+ interfaceBlockMembersString(interfaceBlock, blockStorage) +
+ "};\n\n";
+}
+
+}
diff --git a/gfx/angle/src/compiler/translator/UniformHLSL.h b/gfx/angle/src/compiler/translator/UniformHLSL.h
new file mode 100755
index 000000000..c01b90fe0
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/UniformHLSL.h
@@ -0,0 +1,92 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// UniformHLSL.h:
+// Methods for GLSL to HLSL translation for uniforms and interface blocks.
+//
+
+#ifndef COMPILER_TRANSLATOR_UNIFORMHLSL_H_
+#define COMPILER_TRANSLATOR_UNIFORMHLSL_H_
+
+#include "compiler/translator/OutputHLSL.h"
+#include "compiler/translator/UtilsHLSL.h"
+
+namespace sh
+{
+class StructureHLSL;
+
+class UniformHLSL : angle::NonCopyable
+{
+ public:
+ UniformHLSL(StructureHLSL *structureHLSL, ShShaderOutput outputType, const std::vector<Uniform> &uniforms);
+
+ void reserveUniformRegisters(unsigned int registerCount);
+ void reserveInterfaceBlockRegisters(unsigned int registerCount);
+ void uniformsHeader(TInfoSinkBase &out,
+ ShShaderOutput outputType,
+ const ReferencedSymbols &referencedUniforms);
+
+ // Must be called after uniformsHeader
+ void samplerMetadataUniforms(TInfoSinkBase &out, const char *reg);
+
+ TString interfaceBlocksHeader(const ReferencedSymbols &referencedInterfaceBlocks);
+
+ // Used for direct index references
+ static TString interfaceBlockInstanceString(const TInterfaceBlock& interfaceBlock, unsigned int arrayIndex);
+
+ const std::map<std::string, unsigned int> &getInterfaceBlockRegisterMap() const
+ {
+ return mInterfaceBlockRegisterMap;
+ }
+ const std::map<std::string, unsigned int> &getUniformRegisterMap() const
+ {
+ return mUniformRegisterMap;
+ }
+
+ private:
+ TString interfaceBlockString(const TInterfaceBlock &interfaceBlock, unsigned int registerIndex, unsigned int arrayIndex);
+ TString interfaceBlockMembersString(const TInterfaceBlock &interfaceBlock, TLayoutBlockStorage blockStorage);
+ TString interfaceBlockStructString(const TInterfaceBlock &interfaceBlock);
+ const Uniform *findUniformByName(const TString &name) const;
+
+ void outputHLSL4_0_FL9_3Sampler(TInfoSinkBase &out,
+ const TType &type,
+ const TName &name,
+ const unsigned int registerIndex);
+
+ void outputUniform(TInfoSinkBase &out,
+ const TType &type,
+ const TName &name,
+ const unsigned int registerIndex);
+
+ // Returns the uniform's register index
+ unsigned int assignUniformRegister(const TType &type,
+ const TString &name,
+ unsigned int *outRegisterCount);
+ unsigned int assignSamplerInStructUniformRegister(const TType &type,
+ const TString &name,
+ unsigned int *outRegisterCount);
+
+ void outputHLSLSamplerUniformGroup(
+ TInfoSinkBase &out,
+ const HLSLTextureSamplerGroup textureGroup,
+ const TVector<const TIntermSymbol *> &group,
+ const TMap<const TIntermSymbol *, TString> &samplerInStructSymbolsToAPINames,
+ unsigned int *groupTextureRegisterIndex);
+
+ unsigned int mUniformRegister;
+ unsigned int mInterfaceBlockRegister;
+ unsigned int mSamplerRegister;
+ StructureHLSL *mStructureHLSL;
+ ShShaderOutput mOutputType;
+
+ const std::vector<Uniform> &mUniforms;
+ std::map<std::string, unsigned int> mInterfaceBlockRegisterMap;
+ std::map<std::string, unsigned int> mUniformRegisterMap;
+};
+
+}
+
+#endif // COMPILER_TRANSLATOR_UNIFORMHLSL_H_
diff --git a/gfx/angle/src/compiler/translator/UseInterfaceBlockFields.cpp b/gfx/angle/src/compiler/translator/UseInterfaceBlockFields.cpp
new file mode 100644
index 000000000..390e2b092
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/UseInterfaceBlockFields.cpp
@@ -0,0 +1,163 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// UseInterfaceBlockFields.cpp: insert statements to reference all members in InterfaceBlock list at
+// the beginning of main. This is to work around a Mac driver that treats unused standard/shared
+// uniform blocks as inactive.
+
+#include "compiler/translator/UseInterfaceBlockFields.h"
+
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/SymbolTable.h"
+#include "compiler/translator/util.h"
+
+namespace sh
+{
+
+namespace
+{
+
+class UseUniformBlockMembers : public TIntermTraverser
+{
+ public:
+ UseUniformBlockMembers(const InterfaceBlockList &blocks, const TSymbolTable &symbolTable)
+ : TIntermTraverser(true, false, false),
+ mBlocks(blocks),
+ mSymbolTable(symbolTable),
+ mCodeInserted(false)
+ {
+ ASSERT(mSymbolTable.atGlobalLevel());
+ }
+
+ protected:
+ bool visitAggregate(Visit visit, TIntermAggregate *node) override { return !mCodeInserted; }
+ bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node) override;
+
+ private:
+ void insertUseCode(TIntermSequence *sequence);
+ void AddFieldUseStatements(const ShaderVariable &var, TIntermSequence *sequence);
+
+ const InterfaceBlockList &mBlocks;
+ const TSymbolTable &mSymbolTable;
+ bool mCodeInserted;
+};
+
+bool UseUniformBlockMembers::visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node)
+{
+ ASSERT(visit == PreVisit);
+ if (node->getFunctionSymbolInfo()->isMain())
+ {
+ TIntermBlock *body = node->getBody();
+ ASSERT(body);
+ insertUseCode(body->getSequence());
+ mCodeInserted = true;
+ return false;
+ }
+ return !mCodeInserted;
+}
+
+void UseUniformBlockMembers::AddFieldUseStatements(const ShaderVariable &var,
+ TIntermSequence *sequence)
+{
+ TString name = TString(var.name.c_str());
+ if (var.isArray())
+ {
+ size_t pos = name.find_last_of('[');
+ if (pos != TString::npos)
+ {
+ name = name.substr(0, pos);
+ }
+ }
+ const TType *type;
+ TType basicType;
+ if (var.isStruct())
+ {
+ TVariable *structInfo = reinterpret_cast<TVariable *>(mSymbolTable.findGlobal(name));
+ ASSERT(structInfo);
+ const TType &structType = structInfo->getType();
+ type = &structType;
+ }
+ else
+ {
+ basicType = sh::GetShaderVariableBasicType(var);
+ type = &basicType;
+ }
+ ASSERT(type);
+
+ TIntermSymbol *symbol = new TIntermSymbol(0, name, *type);
+ if (var.isArray())
+ {
+ for (unsigned int i = 0; i < var.arraySize; ++i)
+ {
+ TIntermBinary *element =
+ new TIntermBinary(EOpIndexDirect, symbol, TIntermTyped::CreateIndexNode(i));
+ sequence->insert(sequence->begin(), element);
+ }
+ }
+ else
+ {
+ sequence->insert(sequence->begin(), symbol);
+ }
+}
+
+void UseUniformBlockMembers::insertUseCode(TIntermSequence *sequence)
+{
+ for (const auto &block : mBlocks)
+ {
+ if (block.instanceName.empty())
+ {
+ for (const auto &var : block.fields)
+ {
+ AddFieldUseStatements(var, sequence);
+ }
+ }
+ else if (block.arraySize > 0)
+ {
+ TString name = TString(block.instanceName.c_str());
+ TVariable *ubInfo = reinterpret_cast<TVariable *>(mSymbolTable.findGlobal(name));
+ ASSERT(ubInfo);
+ TIntermSymbol *arraySymbol = new TIntermSymbol(0, name, ubInfo->getType());
+ for (unsigned int i = 0; i < block.arraySize; ++i)
+ {
+ TIntermBinary *instanceSymbol = new TIntermBinary(EOpIndexDirect, arraySymbol,
+ TIntermTyped::CreateIndexNode(i));
+ for (unsigned int j = 0; j < block.fields.size(); ++j)
+ {
+ TIntermBinary *element =
+ new TIntermBinary(EOpIndexDirectInterfaceBlock, instanceSymbol,
+ TIntermTyped::CreateIndexNode(j));
+ sequence->insert(sequence->begin(), element);
+ }
+ }
+ }
+ else
+ {
+ TString name = TString(block.instanceName.c_str());
+ TVariable *ubInfo = reinterpret_cast<TVariable *>(mSymbolTable.findGlobal(name));
+ ASSERT(ubInfo);
+ TIntermSymbol *blockSymbol = new TIntermSymbol(0, name, ubInfo->getType());
+ for (unsigned int i = 0; i < block.fields.size(); ++i)
+ {
+ TIntermBinary *element = new TIntermBinary(
+ EOpIndexDirectInterfaceBlock, blockSymbol, TIntermTyped::CreateIndexNode(i));
+
+ sequence->insert(sequence->begin(), element);
+ }
+ }
+ }
+}
+
+} // namespace anonymous
+
+void UseInterfaceBlockFields(TIntermNode *root,
+ const InterfaceBlockList &blocks,
+ const TSymbolTable &symbolTable)
+{
+ UseUniformBlockMembers useUniformBlock(blocks, symbolTable);
+ root->traverse(&useUniformBlock);
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/UseInterfaceBlockFields.h b/gfx/angle/src/compiler/translator/UseInterfaceBlockFields.h
new file mode 100644
index 000000000..a789bb7e9
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/UseInterfaceBlockFields.h
@@ -0,0 +1,30 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// UseInterfaceBlockFields.h: insert statements to reference all members in InterfaceBlock list at
+// the beginning of main. This is to work around a Mac driver that treats unused standard/shared
+// uniform blocks as inactive.
+
+#ifndef COMPILER_TRANSLATOR_USEINTERFACEBLOCKFIELDS_H_
+#define COMPILER_TRANSLATOR_USEINTERFACEBLOCKFIELDS_H_
+
+#include <GLSLANG/ShaderLang.h>
+
+class TIntermNode;
+namespace sh
+{
+
+class TSymbolTable;
+
+using InterfaceBlockList = std::vector<sh::InterfaceBlock>;
+
+void UseInterfaceBlockFields(TIntermNode *root,
+ const InterfaceBlockList &blocks,
+ const TSymbolTable &symbolTable);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_USEINTERFACEBLOCKFIELDS_H_
diff --git a/gfx/angle/src/compiler/translator/UtilsHLSL.cpp b/gfx/angle/src/compiler/translator/UtilsHLSL.cpp
new file mode 100755
index 000000000..221d5d9b5
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/UtilsHLSL.cpp
@@ -0,0 +1,414 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// UtilsHLSL.cpp:
+// Utility methods for GLSL to HLSL translation.
+//
+
+#include "compiler/translator/UtilsHLSL.h"
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/StructureHLSL.h"
+#include "compiler/translator/SymbolTable.h"
+
+namespace sh
+{
+
+TString SamplerString(const TBasicType type)
+{
+ if (IsShadowSampler(type))
+ {
+ return "SamplerComparisonState";
+ }
+ else
+ {
+ return "SamplerState";
+ }
+}
+
+TString SamplerString(HLSLTextureSamplerGroup type)
+{
+ if (type >= HLSL_COMPARISON_SAMPLER_GROUP_BEGIN && type <= HLSL_COMPARISON_SAMPLER_GROUP_END)
+ {
+ return "SamplerComparisonState";
+ }
+ else
+ {
+ return "SamplerState";
+ }
+}
+
+HLSLTextureSamplerGroup TextureGroup(const TBasicType type)
+{
+ switch (type)
+ {
+ case EbtSampler2D:
+ return HLSL_TEXTURE_2D;
+ case EbtSamplerCube:
+ return HLSL_TEXTURE_CUBE;
+ case EbtSamplerExternalOES:
+ return HLSL_TEXTURE_2D;
+ case EbtSampler2DArray:
+ return HLSL_TEXTURE_2D_ARRAY;
+ case EbtSampler3D:
+ return HLSL_TEXTURE_3D;
+ case EbtISampler2D:
+ return HLSL_TEXTURE_2D_INT4;
+ case EbtISampler3D:
+ return HLSL_TEXTURE_3D_INT4;
+ case EbtISamplerCube:
+ return HLSL_TEXTURE_2D_ARRAY_INT4;
+ case EbtISampler2DArray:
+ return HLSL_TEXTURE_2D_ARRAY_INT4;
+ case EbtUSampler2D:
+ return HLSL_TEXTURE_2D_UINT4;
+ case EbtUSampler3D:
+ return HLSL_TEXTURE_3D_UINT4;
+ case EbtUSamplerCube:
+ return HLSL_TEXTURE_2D_ARRAY_UINT4;
+ case EbtUSampler2DArray:
+ return HLSL_TEXTURE_2D_ARRAY_UINT4;
+ case EbtSampler2DShadow:
+ return HLSL_TEXTURE_2D_COMPARISON;
+ case EbtSamplerCubeShadow:
+ return HLSL_TEXTURE_CUBE_COMPARISON;
+ case EbtSampler2DArrayShadow:
+ return HLSL_TEXTURE_2D_ARRAY_COMPARISON;
+ default:
+ UNREACHABLE();
+ }
+ return HLSL_TEXTURE_UNKNOWN;
+}
+
+TString TextureString(const HLSLTextureSamplerGroup type)
+{
+ switch (type)
+ {
+ case HLSL_TEXTURE_2D:
+ return "Texture2D";
+ case HLSL_TEXTURE_CUBE:
+ return "TextureCube";
+ case HLSL_TEXTURE_2D_ARRAY:
+ return "Texture2DArray";
+ case HLSL_TEXTURE_3D:
+ return "Texture3D";
+ case HLSL_TEXTURE_2D_INT4:
+ return "Texture2D<int4>";
+ case HLSL_TEXTURE_3D_INT4:
+ return "Texture3D<int4>";
+ case HLSL_TEXTURE_2D_ARRAY_INT4:
+ return "Texture2DArray<int4>";
+ case HLSL_TEXTURE_2D_UINT4:
+ return "Texture2D<uint4>";
+ case HLSL_TEXTURE_3D_UINT4:
+ return "Texture3D<uint4>";
+ case HLSL_TEXTURE_2D_ARRAY_UINT4:
+ return "Texture2DArray<uint4>";
+ case HLSL_TEXTURE_2D_COMPARISON:
+ return "Texture2D";
+ case HLSL_TEXTURE_CUBE_COMPARISON:
+ return "TextureCube";
+ case HLSL_TEXTURE_2D_ARRAY_COMPARISON:
+ return "Texture2DArray";
+ default:
+ UNREACHABLE();
+ }
+
+ return "<unknown texture type>";
+}
+
+TString TextureString(const TBasicType type)
+{
+ return TextureString(TextureGroup(type));
+}
+
+TString TextureGroupSuffix(const HLSLTextureSamplerGroup type)
+{
+ switch (type)
+ {
+ case HLSL_TEXTURE_2D:
+ return "2D";
+ case HLSL_TEXTURE_CUBE:
+ return "Cube";
+ case HLSL_TEXTURE_2D_ARRAY:
+ return "2DArray";
+ case HLSL_TEXTURE_3D:
+ return "3D";
+ case HLSL_TEXTURE_2D_INT4:
+ return "2D_int4_";
+ case HLSL_TEXTURE_3D_INT4:
+ return "3D_int4_";
+ case HLSL_TEXTURE_2D_ARRAY_INT4:
+ return "2DArray_int4_";
+ case HLSL_TEXTURE_2D_UINT4:
+ return "2D_uint4_";
+ case HLSL_TEXTURE_3D_UINT4:
+ return "3D_uint4_";
+ case HLSL_TEXTURE_2D_ARRAY_UINT4:
+ return "2DArray_uint4_";
+ case HLSL_TEXTURE_2D_COMPARISON:
+ return "2D_comparison";
+ case HLSL_TEXTURE_CUBE_COMPARISON:
+ return "Cube_comparison";
+ case HLSL_TEXTURE_2D_ARRAY_COMPARISON:
+ return "2DArray_comparison";
+ default:
+ UNREACHABLE();
+ }
+
+ return "<unknown texture type>";
+}
+
+TString TextureGroupSuffix(const TBasicType type)
+{
+ return TextureGroupSuffix(TextureGroup(type));
+}
+
+TString TextureTypeSuffix(const TBasicType type)
+{
+ switch (type)
+ {
+ case EbtISamplerCube:
+ return "Cube_int4_";
+ case EbtUSamplerCube:
+ return "Cube_uint4_";
+ case EbtSamplerExternalOES:
+ return "_External";
+ default:
+ // All other types are identified by their group suffix
+ return TextureGroupSuffix(type);
+ }
+}
+
+TString DecorateUniform(const TName &name, const TType &type)
+{
+ return DecorateIfNeeded(name);
+}
+
+TString DecorateField(const TString &string, const TStructure &structure)
+{
+ if (structure.name().compare(0, 3, "gl_") != 0)
+ {
+ return Decorate(string);
+ }
+
+ return string;
+}
+
+TString DecoratePrivate(const TString &privateText)
+{
+ return "dx_" + privateText;
+}
+
+TString Decorate(const TString &string)
+{
+ if (string.compare(0, 3, "gl_") != 0)
+ {
+ return "_" + string;
+ }
+
+ return string;
+}
+
+TString DecorateIfNeeded(const TName &name)
+{
+ if (name.isInternal())
+ {
+ return name.getString();
+ }
+ else
+ {
+ return Decorate(name.getString());
+ }
+}
+
+TString DecorateFunctionIfNeeded(const TName &name)
+{
+ if (name.isInternal())
+ {
+ return TFunction::unmangleName(name.getString());
+ }
+ else
+ {
+ return Decorate(TFunction::unmangleName(name.getString()));
+ }
+}
+
+TString TypeString(const TType &type)
+{
+ const TStructure* structure = type.getStruct();
+ if (structure)
+ {
+ const TString& typeName = structure->name();
+ if (typeName != "")
+ {
+ return StructNameString(*structure);
+ }
+ else // Nameless structure, define in place
+ {
+ return StructureHLSL::defineNameless(*structure);
+ }
+ }
+ else if (type.isMatrix())
+ {
+ int cols = type.getCols();
+ int rows = type.getRows();
+ return "float" + str(cols) + "x" + str(rows);
+ }
+ else
+ {
+ switch (type.getBasicType())
+ {
+ case EbtFloat:
+ switch (type.getNominalSize())
+ {
+ case 1: return "float";
+ case 2: return "float2";
+ case 3: return "float3";
+ case 4: return "float4";
+ }
+ case EbtInt:
+ switch (type.getNominalSize())
+ {
+ case 1: return "int";
+ case 2: return "int2";
+ case 3: return "int3";
+ case 4: return "int4";
+ }
+ case EbtUInt:
+ switch (type.getNominalSize())
+ {
+ case 1: return "uint";
+ case 2: return "uint2";
+ case 3: return "uint3";
+ case 4: return "uint4";
+ }
+ case EbtBool:
+ switch (type.getNominalSize())
+ {
+ case 1: return "bool";
+ case 2: return "bool2";
+ case 3: return "bool3";
+ case 4: return "bool4";
+ }
+ case EbtVoid:
+ return "void";
+ case EbtSampler2D:
+ case EbtISampler2D:
+ case EbtUSampler2D:
+ case EbtSampler2DArray:
+ case EbtISampler2DArray:
+ case EbtUSampler2DArray:
+ return "sampler2D";
+ case EbtSamplerCube:
+ case EbtISamplerCube:
+ case EbtUSamplerCube:
+ return "samplerCUBE";
+ case EbtSamplerExternalOES:
+ return "sampler2D";
+ default:
+ break;
+ }
+ }
+
+ UNREACHABLE();
+ return "<unknown type>";
+}
+
+TString StructNameString(const TStructure &structure)
+{
+ if (structure.name().empty())
+ {
+ return "";
+ }
+
+ // For structures at global scope we use a consistent
+ // translation so that we can link between shader stages.
+ if (structure.atGlobalScope())
+ {
+ return Decorate(structure.name());
+ }
+
+ return "ss" + str(structure.uniqueId()) + "_" + structure.name();
+}
+
+TString QualifiedStructNameString(const TStructure &structure, bool useHLSLRowMajorPacking,
+ bool useStd140Packing)
+{
+ if (structure.name() == "")
+ {
+ return "";
+ }
+
+ TString prefix = "";
+
+ // Structs packed with row-major matrices in HLSL are prefixed with "rm"
+ // GLSL column-major maps to HLSL row-major, and the converse is true
+
+ if (useStd140Packing)
+ {
+ prefix += "std_";
+ }
+
+ if (useHLSLRowMajorPacking)
+ {
+ prefix += "rm_";
+ }
+
+ return prefix + StructNameString(structure);
+}
+
+TString InterpolationString(TQualifier qualifier)
+{
+ switch (qualifier)
+ {
+ case EvqVaryingIn: return "";
+ case EvqFragmentIn: return "";
+ case EvqSmoothIn: return "linear";
+ case EvqFlatIn: return "nointerpolation";
+ case EvqCentroidIn: return "centroid";
+ case EvqVaryingOut: return "";
+ case EvqVertexOut: return "";
+ case EvqSmoothOut: return "linear";
+ case EvqFlatOut: return "nointerpolation";
+ case EvqCentroidOut: return "centroid";
+ default: UNREACHABLE();
+ }
+
+ return "";
+}
+
+TString QualifierString(TQualifier qualifier)
+{
+ switch (qualifier)
+ {
+ case EvqIn: return "in";
+ case EvqOut: return "inout"; // 'out' results in an HLSL error if not all fields are written, for GLSL it's undefined
+ case EvqInOut: return "inout";
+ case EvqConstReadOnly: return "const";
+ default: UNREACHABLE();
+ }
+
+ return "";
+}
+
+TString DisambiguateFunctionName(const TIntermSequence *parameters)
+{
+ TString disambiguatingString;
+ for (auto parameter : *parameters)
+ {
+ const TType &paramType = parameter->getAsTyped()->getType();
+ // Disambiguation is needed for float2x2 and float4 parameters. These are the only parameter
+ // types that HLSL thinks are identical. float2x3 and float3x2 are different types, for
+ // example. Other parameter types are not added to function names to avoid making function
+ // names longer.
+ if (paramType.getObjectSize() == 4 && paramType.getBasicType() == EbtFloat)
+ {
+ disambiguatingString += "_" + TypeString(paramType);
+ }
+ }
+ return disambiguatingString;
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/UtilsHLSL.h b/gfx/angle/src/compiler/translator/UtilsHLSL.h
new file mode 100755
index 000000000..748b3513e
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/UtilsHLSL.h
@@ -0,0 +1,81 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// UtilsHLSL.h:
+// Utility methods for GLSL to HLSL translation.
+//
+
+#ifndef COMPILER_TRANSLATOR_UTILSHLSL_H_
+#define COMPILER_TRANSLATOR_UTILSHLSL_H_
+
+#include <vector>
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/Types.h"
+
+#include "angle_gl.h"
+
+class TName;
+
+namespace sh
+{
+
+// Unique combinations of HLSL Texture type and HLSL Sampler type.
+enum HLSLTextureSamplerGroup
+{
+ // Regular samplers
+ HLSL_TEXTURE_2D,
+ HLSL_TEXTURE_MIN = HLSL_TEXTURE_2D,
+
+ HLSL_TEXTURE_CUBE,
+ HLSL_TEXTURE_2D_ARRAY,
+ HLSL_TEXTURE_3D,
+ HLSL_TEXTURE_2D_INT4,
+ HLSL_TEXTURE_3D_INT4,
+ HLSL_TEXTURE_2D_ARRAY_INT4,
+ HLSL_TEXTURE_2D_UINT4,
+ HLSL_TEXTURE_3D_UINT4,
+ HLSL_TEXTURE_2D_ARRAY_UINT4,
+
+ // Comparison samplers
+
+ HLSL_TEXTURE_2D_COMPARISON,
+ HLSL_TEXTURE_CUBE_COMPARISON,
+ HLSL_TEXTURE_2D_ARRAY_COMPARISON,
+
+ HLSL_COMPARISON_SAMPLER_GROUP_BEGIN = HLSL_TEXTURE_2D_COMPARISON,
+ HLSL_COMPARISON_SAMPLER_GROUP_END = HLSL_TEXTURE_2D_ARRAY_COMPARISON,
+
+ HLSL_TEXTURE_UNKNOWN,
+ HLSL_TEXTURE_MAX = HLSL_TEXTURE_UNKNOWN
+};
+
+HLSLTextureSamplerGroup TextureGroup(const TBasicType type);
+TString TextureString(const HLSLTextureSamplerGroup type);
+TString TextureString(const TBasicType type);
+TString TextureGroupSuffix(const HLSLTextureSamplerGroup type);
+TString TextureGroupSuffix(const TBasicType type);
+TString TextureTypeSuffix(const TBasicType type);
+TString SamplerString(const TBasicType type);
+TString SamplerString(HLSLTextureSamplerGroup type);
+// Prepends an underscore to avoid naming clashes
+TString Decorate(const TString &string);
+TString DecorateIfNeeded(const TName &name);
+// Decorates and also unmangles the function name
+TString DecorateFunctionIfNeeded(const TName &name);
+TString DecorateUniform(const TName &name, const TType &type);
+TString DecorateField(const TString &string, const TStructure &structure);
+TString DecoratePrivate(const TString &privateText);
+TString TypeString(const TType &type);
+TString StructNameString(const TStructure &structure);
+TString QualifiedStructNameString(const TStructure &structure, bool useHLSLRowMajorPacking,
+ bool useStd140Packing);
+TString InterpolationString(TQualifier qualifier);
+TString QualifierString(TQualifier qualifier);
+// Parameters may need to be included in function names to disambiguate between overloaded
+// functions.
+TString DisambiguateFunctionName(const TIntermSequence *parameters);
+}
+
+#endif // COMPILER_TRANSLATOR_UTILSHLSL_H_
diff --git a/gfx/angle/src/compiler/translator/ValidateGlobalInitializer.cpp b/gfx/angle/src/compiler/translator/ValidateGlobalInitializer.cpp
new file mode 100755
index 000000000..d5b1b3be4
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/ValidateGlobalInitializer.cpp
@@ -0,0 +1,116 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/ValidateGlobalInitializer.h"
+
+#include "compiler/translator/ParseContext.h"
+
+namespace sh
+{
+
+namespace
+{
+
+class ValidateGlobalInitializerTraverser : public TIntermTraverser
+{
+ public:
+ ValidateGlobalInitializerTraverser(const TParseContext *context);
+
+ void visitSymbol(TIntermSymbol *node) override;
+ bool visitAggregate(Visit visit, TIntermAggregate *node) override;
+ bool visitBinary(Visit visit, TIntermBinary *node) override;
+ bool visitUnary(Visit visit, TIntermUnary *node) override;
+
+ bool isValid() const { return mIsValid; }
+ bool issueWarning() const { return mIssueWarning; }
+
+ private:
+ const TParseContext *mContext;
+ bool mIsValid;
+ bool mIssueWarning;
+};
+
+void ValidateGlobalInitializerTraverser::visitSymbol(TIntermSymbol *node)
+{
+ const TSymbol *sym = mContext->symbolTable.find(node->getSymbol(), mContext->getShaderVersion());
+ if (sym->isVariable())
+ {
+ // ESSL 1.00 section 4.3 (or ESSL 3.00 section 4.3):
+ // Global initializers must be constant expressions.
+ const TVariable *var = static_cast<const TVariable *>(sym);
+ switch (var->getType().getQualifier())
+ {
+ case EvqConst:
+ break;
+ case EvqGlobal:
+ case EvqTemporary:
+ case EvqUniform:
+ // We allow these cases to be compatible with legacy ESSL 1.00 content.
+ // Implement stricter rules for ESSL 3.00 since there's no legacy content to deal with.
+ if (mContext->getShaderVersion() >= 300)
+ {
+ mIsValid = false;
+ }
+ else
+ {
+ mIssueWarning = true;
+ }
+ break;
+ default:
+ mIsValid = false;
+ }
+ }
+}
+
+bool ValidateGlobalInitializerTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
+{
+ // Disallow calls to user-defined functions and texture lookup functions in global variable initializers.
+ // This is done simply by disabling all function calls - built-in math functions don't use EOpFunctionCall.
+ if (node->getOp() == EOpFunctionCall)
+ {
+ mIsValid = false;
+ }
+ return true;
+}
+
+bool ValidateGlobalInitializerTraverser::visitBinary(Visit visit, TIntermBinary *node)
+{
+ if (node->isAssignment())
+ {
+ mIsValid = false;
+ }
+ return true;
+}
+
+bool ValidateGlobalInitializerTraverser::visitUnary(Visit visit, TIntermUnary *node)
+{
+ if (node->isAssignment())
+ {
+ mIsValid = false;
+ }
+ return true;
+}
+
+ValidateGlobalInitializerTraverser::ValidateGlobalInitializerTraverser(const TParseContext *context)
+ : TIntermTraverser(true, false, false),
+ mContext(context),
+ mIsValid(true),
+ mIssueWarning(false)
+{
+}
+
+} // namespace
+
+bool ValidateGlobalInitializer(TIntermTyped *initializer, const TParseContext *context, bool *warning)
+{
+ ValidateGlobalInitializerTraverser validate(context);
+ initializer->traverse(&validate);
+ ASSERT(warning != nullptr);
+ *warning = validate.issueWarning();
+ return validate.isValid();
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/ValidateGlobalInitializer.h b/gfx/angle/src/compiler/translator/ValidateGlobalInitializer.h
new file mode 100755
index 000000000..89b4b1176
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/ValidateGlobalInitializer.h
@@ -0,0 +1,21 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_VALIDATEGLOBALINITIALIZER_H_
+#define COMPILER_TRANSLATOR_VALIDATEGLOBALINITIALIZER_H_
+
+namespace sh
+{
+
+class TIntermTyped;
+class TParseContext;
+
+// Returns true if the initializer is valid.
+bool ValidateGlobalInitializer(TIntermTyped *initializer, const TParseContext *context, bool *warning);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_VALIDATEGLOBALINITIALIZER_H_
diff --git a/gfx/angle/src/compiler/translator/ValidateLimitations.cpp b/gfx/angle/src/compiler/translator/ValidateLimitations.cpp
new file mode 100755
index 000000000..75a0c5156
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/ValidateLimitations.cpp
@@ -0,0 +1,502 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/ValidateLimitations.h"
+#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/InitializeParseContext.h"
+#include "compiler/translator/ParseContext.h"
+#include "angle_gl.h"
+
+namespace sh
+{
+
+namespace
+{
+
+// Traverses a node to check if it represents a constant index expression.
+// Definition:
+// constant-index-expressions are a superset of constant-expressions.
+// Constant-index-expressions can include loop indices as defined in
+// GLSL ES 1.0 spec, Appendix A, section 4.
+// The following are constant-index-expressions:
+// - Constant expressions
+// - Loop indices as defined in section 4
+// - Expressions composed of both of the above
+class ValidateConstIndexExpr : public TIntermTraverser
+{
+ public:
+ ValidateConstIndexExpr(TLoopStack& stack)
+ : TIntermTraverser(true, false, false),
+ mValid(true),
+ mLoopStack(stack)
+ {
+ }
+
+ // Returns true if the parsed node represents a constant index expression.
+ bool isValid() const { return mValid; }
+
+ void visitSymbol(TIntermSymbol *symbol) override
+ {
+ // Only constants and loop indices are allowed in a
+ // constant index expression.
+ if (mValid)
+ {
+ mValid = (symbol->getQualifier() == EvqConst) ||
+ (mLoopStack.findLoop(symbol));
+ }
+ }
+
+ private:
+ bool mValid;
+ TLoopStack& mLoopStack;
+};
+
+} // namespace anonymous
+
+ValidateLimitations::ValidateLimitations(sh::GLenum shaderType, TInfoSinkBase *sink)
+ : TIntermTraverser(true, false, false),
+ mShaderType(shaderType),
+ mSink(sink),
+ mNumErrors(0),
+ mValidateIndexing(true),
+ mValidateInnerLoops(true)
+{
+}
+
+// static
+bool ValidateLimitations::IsLimitedForLoop(TIntermLoop *loop)
+{
+ // The shader type doesn't matter in this case.
+ ValidateLimitations validate(GL_FRAGMENT_SHADER, nullptr);
+ validate.mValidateIndexing = false;
+ validate.mValidateInnerLoops = false;
+ if (!validate.validateLoopType(loop))
+ return false;
+ if (!validate.validateForLoopHeader(loop))
+ return false;
+ TIntermNode *body = loop->getBody();
+ if (body != nullptr)
+ {
+ validate.mLoopStack.push(loop);
+ body->traverse(&validate);
+ validate.mLoopStack.pop();
+ }
+ return (validate.mNumErrors == 0);
+}
+
+bool ValidateLimitations::visitBinary(Visit, TIntermBinary *node)
+{
+ // Check if loop index is modified in the loop body.
+ validateOperation(node, node->getLeft());
+
+ // Check indexing.
+ switch (node->getOp())
+ {
+ case EOpIndexDirect:
+ case EOpIndexIndirect:
+ if (mValidateIndexing)
+ validateIndexing(node);
+ break;
+ default:
+ break;
+ }
+ return true;
+}
+
+bool ValidateLimitations::visitUnary(Visit, TIntermUnary *node)
+{
+ // Check if loop index is modified in the loop body.
+ validateOperation(node, node->getOperand());
+
+ return true;
+}
+
+bool ValidateLimitations::visitAggregate(Visit, TIntermAggregate *node)
+{
+ switch (node->getOp()) {
+ case EOpFunctionCall:
+ validateFunctionCall(node);
+ break;
+ default:
+ break;
+ }
+ return true;
+}
+
+bool ValidateLimitations::visitLoop(Visit, TIntermLoop *node)
+{
+ if (!mValidateInnerLoops)
+ return true;
+
+ if (!validateLoopType(node))
+ return false;
+
+ if (!validateForLoopHeader(node))
+ return false;
+
+ TIntermNode *body = node->getBody();
+ if (body != NULL)
+ {
+ mLoopStack.push(node);
+ body->traverse(this);
+ mLoopStack.pop();
+ }
+
+ // The loop is fully processed - no need to visit children.
+ return false;
+}
+
+void ValidateLimitations::error(TSourceLoc loc,
+ const char *reason, const char *token)
+{
+ if (mSink)
+ {
+ mSink->prefix(EPrefixError);
+ mSink->location(loc);
+ (*mSink) << "'" << token << "' : " << reason << "\n";
+ }
+ ++mNumErrors;
+}
+
+bool ValidateLimitations::withinLoopBody() const
+{
+ return !mLoopStack.empty();
+}
+
+bool ValidateLimitations::isLoopIndex(TIntermSymbol *symbol)
+{
+ return mLoopStack.findLoop(symbol) != NULL;
+}
+
+bool ValidateLimitations::validateLoopType(TIntermLoop *node)
+{
+ TLoopType type = node->getType();
+ if (type == ELoopFor)
+ return true;
+
+ // Reject while and do-while loops.
+ error(node->getLine(),
+ "This type of loop is not allowed",
+ type == ELoopWhile ? "while" : "do");
+ return false;
+}
+
+bool ValidateLimitations::validateForLoopHeader(TIntermLoop *node)
+{
+ ASSERT(node->getType() == ELoopFor);
+
+ //
+ // The for statement has the form:
+ // for ( init-declaration ; condition ; expression ) statement
+ //
+ int indexSymbolId = validateForLoopInit(node);
+ if (indexSymbolId < 0)
+ return false;
+ if (!validateForLoopCond(node, indexSymbolId))
+ return false;
+ if (!validateForLoopExpr(node, indexSymbolId))
+ return false;
+
+ return true;
+}
+
+int ValidateLimitations::validateForLoopInit(TIntermLoop *node)
+{
+ TIntermNode *init = node->getInit();
+ if (init == NULL)
+ {
+ error(node->getLine(), "Missing init declaration", "for");
+ return -1;
+ }
+
+ //
+ // init-declaration has the form:
+ // type-specifier identifier = constant-expression
+ //
+ TIntermDeclaration *decl = init->getAsDeclarationNode();
+ if (decl == nullptr)
+ {
+ error(init->getLine(), "Invalid init declaration", "for");
+ return -1;
+ }
+ // To keep things simple do not allow declaration list.
+ TIntermSequence *declSeq = decl->getSequence();
+ if (declSeq->size() != 1)
+ {
+ error(decl->getLine(), "Invalid init declaration", "for");
+ return -1;
+ }
+ TIntermBinary *declInit = (*declSeq)[0]->getAsBinaryNode();
+ if ((declInit == NULL) || (declInit->getOp() != EOpInitialize))
+ {
+ error(decl->getLine(), "Invalid init declaration", "for");
+ return -1;
+ }
+ TIntermSymbol *symbol = declInit->getLeft()->getAsSymbolNode();
+ if (symbol == NULL)
+ {
+ error(declInit->getLine(), "Invalid init declaration", "for");
+ return -1;
+ }
+ // The loop index has type int or float.
+ TBasicType type = symbol->getBasicType();
+ if ((type != EbtInt) && (type != EbtUInt) && (type != EbtFloat)) {
+ error(symbol->getLine(),
+ "Invalid type for loop index", getBasicString(type));
+ return -1;
+ }
+ // The loop index is initialized with constant expression.
+ if (!isConstExpr(declInit->getRight()))
+ {
+ error(declInit->getLine(),
+ "Loop index cannot be initialized with non-constant expression",
+ symbol->getSymbol().c_str());
+ return -1;
+ }
+
+ return symbol->getId();
+}
+
+bool ValidateLimitations::validateForLoopCond(TIntermLoop *node,
+ int indexSymbolId)
+{
+ TIntermNode *cond = node->getCondition();
+ if (cond == NULL)
+ {
+ error(node->getLine(), "Missing condition", "for");
+ return false;
+ }
+ //
+ // condition has the form:
+ // loop_index relational_operator constant_expression
+ //
+ TIntermBinary *binOp = cond->getAsBinaryNode();
+ if (binOp == NULL)
+ {
+ error(node->getLine(), "Invalid condition", "for");
+ return false;
+ }
+ // Loop index should be to the left of relational operator.
+ TIntermSymbol *symbol = binOp->getLeft()->getAsSymbolNode();
+ if (symbol == NULL)
+ {
+ error(binOp->getLine(), "Invalid condition", "for");
+ return false;
+ }
+ if (symbol->getId() != indexSymbolId)
+ {
+ error(symbol->getLine(),
+ "Expected loop index", symbol->getSymbol().c_str());
+ return false;
+ }
+ // Relational operator is one of: > >= < <= == or !=.
+ switch (binOp->getOp())
+ {
+ case EOpEqual:
+ case EOpNotEqual:
+ case EOpLessThan:
+ case EOpGreaterThan:
+ case EOpLessThanEqual:
+ case EOpGreaterThanEqual:
+ break;
+ default:
+ error(binOp->getLine(),
+ "Invalid relational operator",
+ GetOperatorString(binOp->getOp()));
+ break;
+ }
+ // Loop index must be compared with a constant.
+ if (!isConstExpr(binOp->getRight()))
+ {
+ error(binOp->getLine(),
+ "Loop index cannot be compared with non-constant expression",
+ symbol->getSymbol().c_str());
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateLimitations::validateForLoopExpr(TIntermLoop *node,
+ int indexSymbolId)
+{
+ TIntermNode *expr = node->getExpression();
+ if (expr == NULL)
+ {
+ error(node->getLine(), "Missing expression", "for");
+ return false;
+ }
+
+ // for expression has one of the following forms:
+ // loop_index++
+ // loop_index--
+ // loop_index += constant_expression
+ // loop_index -= constant_expression
+ // ++loop_index
+ // --loop_index
+ // The last two forms are not specified in the spec, but I am assuming
+ // its an oversight.
+ TIntermUnary *unOp = expr->getAsUnaryNode();
+ TIntermBinary *binOp = unOp ? NULL : expr->getAsBinaryNode();
+
+ TOperator op = EOpNull;
+ TIntermSymbol *symbol = NULL;
+ if (unOp != NULL)
+ {
+ op = unOp->getOp();
+ symbol = unOp->getOperand()->getAsSymbolNode();
+ }
+ else if (binOp != NULL)
+ {
+ op = binOp->getOp();
+ symbol = binOp->getLeft()->getAsSymbolNode();
+ }
+
+ // The operand must be loop index.
+ if (symbol == NULL)
+ {
+ error(expr->getLine(), "Invalid expression", "for");
+ return false;
+ }
+ if (symbol->getId() != indexSymbolId)
+ {
+ error(symbol->getLine(),
+ "Expected loop index", symbol->getSymbol().c_str());
+ return false;
+ }
+
+ // The operator is one of: ++ -- += -=.
+ switch (op)
+ {
+ case EOpPostIncrement:
+ case EOpPostDecrement:
+ case EOpPreIncrement:
+ case EOpPreDecrement:
+ ASSERT((unOp != NULL) && (binOp == NULL));
+ break;
+ case EOpAddAssign:
+ case EOpSubAssign:
+ ASSERT((unOp == NULL) && (binOp != NULL));
+ break;
+ default:
+ error(expr->getLine(), "Invalid operator", GetOperatorString(op));
+ return false;
+ }
+
+ // Loop index must be incremented/decremented with a constant.
+ if (binOp != NULL)
+ {
+ if (!isConstExpr(binOp->getRight()))
+ {
+ error(binOp->getLine(),
+ "Loop index cannot be modified by non-constant expression",
+ symbol->getSymbol().c_str());
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateLimitations::validateFunctionCall(TIntermAggregate *node)
+{
+ ASSERT(node->getOp() == EOpFunctionCall);
+
+ // If not within loop body, there is nothing to check.
+ if (!withinLoopBody())
+ return true;
+
+ // List of param indices for which loop indices are used as argument.
+ typedef std::vector<size_t> ParamIndex;
+ ParamIndex pIndex;
+ TIntermSequence *params = node->getSequence();
+ for (TIntermSequence::size_type i = 0; i < params->size(); ++i)
+ {
+ TIntermSymbol *symbol = (*params)[i]->getAsSymbolNode();
+ if (symbol && isLoopIndex(symbol))
+ pIndex.push_back(i);
+ }
+ // If none of the loop indices are used as arguments,
+ // there is nothing to check.
+ if (pIndex.empty())
+ return true;
+
+ bool valid = true;
+ TSymbolTable& symbolTable = GetGlobalParseContext()->symbolTable;
+ TSymbol *symbol = symbolTable.find(node->getFunctionSymbolInfo()->getName(),
+ GetGlobalParseContext()->getShaderVersion());
+ ASSERT(symbol && symbol->isFunction());
+ TFunction *function = static_cast<TFunction *>(symbol);
+ for (ParamIndex::const_iterator i = pIndex.begin();
+ i != pIndex.end(); ++i)
+ {
+ const TConstParameter &param = function->getParam(*i);
+ TQualifier qual = param.type->getQualifier();
+ if ((qual == EvqOut) || (qual == EvqInOut))
+ {
+ error((*params)[*i]->getLine(),
+ "Loop index cannot be used as argument to a function out or inout parameter",
+ (*params)[*i]->getAsSymbolNode()->getSymbol().c_str());
+ valid = false;
+ }
+ }
+
+ return valid;
+}
+
+bool ValidateLimitations::validateOperation(TIntermOperator *node,
+ TIntermNode* operand)
+{
+ // Check if loop index is modified in the loop body.
+ if (!withinLoopBody() || !node->isAssignment())
+ return true;
+
+ TIntermSymbol *symbol = operand->getAsSymbolNode();
+ if (symbol && isLoopIndex(symbol))
+ {
+ error(node->getLine(),
+ "Loop index cannot be statically assigned to within the body of the loop",
+ symbol->getSymbol().c_str());
+ }
+ return true;
+}
+
+bool ValidateLimitations::isConstExpr(TIntermNode *node)
+{
+ ASSERT(node != nullptr);
+ return node->getAsConstantUnion() != nullptr && node->getAsTyped()->getQualifier() == EvqConst;
+}
+
+bool ValidateLimitations::isConstIndexExpr(TIntermNode *node)
+{
+ ASSERT(node != NULL);
+
+ ValidateConstIndexExpr validate(mLoopStack);
+ node->traverse(&validate);
+ return validate.isValid();
+}
+
+bool ValidateLimitations::validateIndexing(TIntermBinary *node)
+{
+ ASSERT((node->getOp() == EOpIndexDirect) ||
+ (node->getOp() == EOpIndexIndirect));
+
+ bool valid = true;
+ TIntermTyped *index = node->getRight();
+ // The index expession must be a constant-index-expression unless
+ // the operand is a uniform in a vertex shader.
+ TIntermTyped *operand = node->getLeft();
+ bool skip = (mShaderType == GL_VERTEX_SHADER) &&
+ (operand->getQualifier() == EvqUniform);
+ if (!skip && !isConstIndexExpr(index))
+ {
+ error(index->getLine(), "Index expression must be constant", "[]");
+ valid = false;
+ }
+ return valid;
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/ValidateLimitations.h b/gfx/angle/src/compiler/translator/ValidateLimitations.h
new file mode 100755
index 000000000..4c84f9db7
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/ValidateLimitations.h
@@ -0,0 +1,68 @@
+//
+// Copyright (c) 2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_VALIDATELIMITATIONS_H_
+#define COMPILER_TRANSLATOR_VALIDATELIMITATIONS_H_
+
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/LoopInfo.h"
+
+namespace sh
+{
+
+class TInfoSinkBase;
+
+// Traverses intermediate tree to ensure that the shader does not exceed the
+// minimum functionality mandated in GLSL 1.0 spec, Appendix A.
+class ValidateLimitations : public TIntermTraverser
+{
+ public:
+ ValidateLimitations(sh::GLenum shaderType, TInfoSinkBase *sink);
+
+ int numErrors() const { return mNumErrors; }
+
+ bool visitBinary(Visit, TIntermBinary *) override;
+ bool visitUnary(Visit, TIntermUnary *) override;
+ bool visitAggregate(Visit, TIntermAggregate *) override;
+ bool visitLoop(Visit, TIntermLoop *) override;
+
+ static bool IsLimitedForLoop(TIntermLoop *node);
+
+ private:
+ void error(TSourceLoc loc, const char *reason, const char *token);
+
+ bool withinLoopBody() const;
+ bool isLoopIndex(TIntermSymbol *symbol);
+ bool validateLoopType(TIntermLoop *node);
+
+ bool validateForLoopHeader(TIntermLoop *node);
+ // If valid, return the index symbol id; Otherwise, return -1.
+ int validateForLoopInit(TIntermLoop *node);
+ bool validateForLoopCond(TIntermLoop *node, int indexSymbolId);
+ bool validateForLoopExpr(TIntermLoop *node, int indexSymbolId);
+
+ // Returns true if none of the loop indices is used as the argument to
+ // the given function out or inout parameter.
+ bool validateFunctionCall(TIntermAggregate *node);
+ bool validateOperation(TIntermOperator *node, TIntermNode *operand);
+
+ // Returns true if indexing does not exceed the minimum functionality
+ // mandated in GLSL 1.0 spec, Appendix A, Section 5.
+ bool isConstExpr(TIntermNode *node);
+ bool isConstIndexExpr(TIntermNode *node);
+ bool validateIndexing(TIntermBinary *node);
+
+ sh::GLenum mShaderType;
+ TInfoSinkBase *mSink;
+ int mNumErrors;
+ TLoopStack mLoopStack;
+ bool mValidateIndexing;
+ bool mValidateInnerLoops;
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_VALIDATELIMITATIONS_H_
diff --git a/gfx/angle/src/compiler/translator/ValidateMaxParameters.cpp b/gfx/angle/src/compiler/translator/ValidateMaxParameters.cpp
new file mode 100755
index 000000000..f97f7a907
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/ValidateMaxParameters.cpp
@@ -0,0 +1,40 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ValidateMaxParameters checks if function definitions have more than a set number of parameters.
+
+#include "compiler/translator/ValidateMaxParameters.h"
+
+namespace sh
+{
+
+ValidateMaxParameters::ValidateMaxParameters(unsigned int maxParameters)
+ : TIntermTraverser(true, false, false), mMaxParameters(maxParameters), mValid(true)
+{
+}
+
+bool ValidateMaxParameters::visitAggregate(Visit visit, TIntermAggregate *node)
+{
+ if (!mValid)
+ {
+ return false;
+ }
+
+ if (node->getOp() == EOpParameters && node->getSequence()->size() > mMaxParameters)
+ {
+ mValid = false;
+ }
+
+ return mValid;
+}
+
+bool ValidateMaxParameters::validate(TIntermNode *root, unsigned int maxParameters)
+{
+ ValidateMaxParameters argsTraverser(maxParameters);
+ root->traverse(&argsTraverser);
+ return argsTraverser.mValid;
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/ValidateMaxParameters.h b/gfx/angle/src/compiler/translator/ValidateMaxParameters.h
new file mode 100755
index 000000000..fdd0b8d09
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/ValidateMaxParameters.h
@@ -0,0 +1,34 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ValidateMaxParameters checks if function definitions have more than a set number of parameters.
+
+#ifndef COMPILER_TRANSLATOR_VALIDATEMAXPARAMETERS_H_
+#define COMPILER_TRANSLATOR_VALIDATEMAXPARAMETERS_H_
+
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
+
+class ValidateMaxParameters : public TIntermTraverser
+{
+ public:
+ // Returns false if maxParameters is exceeded.
+ static bool validate(TIntermNode *root, unsigned int maxParameters);
+
+ protected:
+ bool visitAggregate(Visit visit, TIntermAggregate *node) override;
+
+ private:
+ ValidateMaxParameters(unsigned int maxParameters);
+
+ unsigned int mMaxParameters;
+ bool mValid;
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_VALIDATEMAXPARAMETERS_H_
diff --git a/gfx/angle/src/compiler/translator/ValidateOutputs.cpp b/gfx/angle/src/compiler/translator/ValidateOutputs.cpp
new file mode 100755
index 000000000..e48da8a79
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/ValidateOutputs.cpp
@@ -0,0 +1,113 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/ValidateOutputs.h"
+#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/InitializeParseContext.h"
+#include "compiler/translator/ParseContext.h"
+
+namespace sh
+{
+
+namespace
+{
+void error(int *errorCount, TInfoSinkBase &sink, const TIntermSymbol &symbol, const char *reason)
+{
+ sink.prefix(EPrefixError);
+ sink.location(symbol.getLine());
+ sink << "'" << symbol.getSymbol() << "' : " << reason << "\n";
+ (*errorCount)++;
+}
+
+} // namespace
+
+ValidateOutputs::ValidateOutputs(const TExtensionBehavior &extBehavior, int maxDrawBuffers)
+ : TIntermTraverser(true, false, false),
+ mMaxDrawBuffers(maxDrawBuffers),
+ mAllowUnspecifiedOutputLocationResolution(
+ IsExtensionEnabled(extBehavior, "GL_EXT_blend_func_extended"))
+{
+}
+
+void ValidateOutputs::visitSymbol(TIntermSymbol *symbol)
+{
+ TString name = symbol->getSymbol();
+ TQualifier qualifier = symbol->getQualifier();
+
+ if (mVisitedSymbols.count(name.c_str()) == 1)
+ return;
+
+ mVisitedSymbols.insert(name.c_str());
+
+ if (qualifier == EvqFragmentOut)
+ {
+ if (symbol->getType().getLayoutQualifier().location == -1)
+ {
+ mUnspecifiedLocationOutputs.push_back(symbol);
+ }
+ else
+ {
+ mOutputs.push_back(symbol);
+ }
+ }
+}
+
+int ValidateOutputs::validateAndCountErrors(TInfoSinkBase &sink) const
+{
+ OutputVector validOutputs(mMaxDrawBuffers);
+ int errorCount = 0;
+
+ for (const auto &symbol : mOutputs)
+ {
+ const TType &type = symbol->getType();
+ const size_t elementCount = static_cast<size_t>(type.isArray() ? type.getArraySize() : 1u);
+ const size_t location = static_cast<size_t>(type.getLayoutQualifier().location);
+
+ ASSERT(type.getLayoutQualifier().location != -1);
+
+ if (location + elementCount <= validOutputs.size())
+ {
+ for (size_t elementIndex = 0; elementIndex < elementCount; elementIndex++)
+ {
+ const size_t offsetLocation = location + elementIndex;
+ if (validOutputs[offsetLocation])
+ {
+ std::stringstream strstr;
+ strstr << "conflicting output locations with previously defined output '"
+ << validOutputs[offsetLocation]->getSymbol() << "'";
+ error(&errorCount, sink, *symbol, strstr.str().c_str());
+ }
+ else
+ {
+ validOutputs[offsetLocation] = symbol;
+ }
+ }
+ }
+ else
+ {
+ if (elementCount > 0)
+ {
+ error(&errorCount, sink, *symbol,
+ elementCount > 1 ? "output array locations would exceed MAX_DRAW_BUFFERS"
+ : "output location must be < MAX_DRAW_BUFFERS");
+ }
+ }
+ }
+
+ if (!mAllowUnspecifiedOutputLocationResolution &&
+ ((!mOutputs.empty() && !mUnspecifiedLocationOutputs.empty()) ||
+ mUnspecifiedLocationOutputs.size() > 1))
+ {
+ for (const auto &symbol : mUnspecifiedLocationOutputs)
+ {
+ error(&errorCount, sink, *symbol,
+ "must explicitly specify all locations when using multiple fragment outputs");
+ }
+ }
+ return errorCount;
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/ValidateOutputs.h b/gfx/angle/src/compiler/translator/ValidateOutputs.h
new file mode 100755
index 000000000..0788f4ed6
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/ValidateOutputs.h
@@ -0,0 +1,41 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_VALIDATEOUTPUTS_H_
+#define COMPILER_TRANSLATOR_VALIDATEOUTPUTS_H_
+
+#include "compiler/translator/ExtensionBehavior.h"
+#include "compiler/translator/IntermNode.h"
+
+#include <set>
+
+namespace sh
+{
+
+class TInfoSinkBase;
+
+class ValidateOutputs : public TIntermTraverser
+{
+ public:
+ ValidateOutputs(const TExtensionBehavior &extBehavior, int maxDrawBuffers);
+
+ int validateAndCountErrors(TInfoSinkBase &sink) const;
+
+ void visitSymbol(TIntermSymbol *) override;
+
+ private:
+ int mMaxDrawBuffers;
+ bool mAllowUnspecifiedOutputLocationResolution;
+
+ typedef std::vector<TIntermSymbol *> OutputVector;
+ OutputVector mOutputs;
+ OutputVector mUnspecifiedLocationOutputs;
+ std::set<std::string> mVisitedSymbols;
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_VALIDATEOUTPUTS_H_
diff --git a/gfx/angle/src/compiler/translator/ValidateSwitch.cpp b/gfx/angle/src/compiler/translator/ValidateSwitch.cpp
new file mode 100755
index 000000000..9bcd8f5fe
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/ValidateSwitch.cpp
@@ -0,0 +1,215 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/ValidateSwitch.h"
+
+#include "compiler/translator/ParseContext.h"
+
+namespace sh
+{
+
+bool ValidateSwitch::validate(TBasicType switchType,
+ TParseContext *context,
+ TIntermBlock *statementList,
+ const TSourceLoc &loc)
+{
+ ValidateSwitch validate(switchType, context);
+ ASSERT(statementList);
+ statementList->traverse(&validate);
+ return validate.validateInternal(loc);
+}
+
+ValidateSwitch::ValidateSwitch(TBasicType switchType, TParseContext *context)
+ : TIntermTraverser(true, false, true),
+ mSwitchType(switchType),
+ mContext(context),
+ mCaseTypeMismatch(false),
+ mFirstCaseFound(false),
+ mStatementBeforeCase(false),
+ mLastStatementWasCase(false),
+ mControlFlowDepth(0),
+ mCaseInsideControlFlow(false),
+ mDefaultCount(0),
+ mDuplicateCases(false)
+{}
+
+void ValidateSwitch::visitSymbol(TIntermSymbol *)
+{
+ if (!mFirstCaseFound)
+ mStatementBeforeCase = true;
+ mLastStatementWasCase = false;
+}
+
+void ValidateSwitch::visitConstantUnion(TIntermConstantUnion *)
+{
+ // Conditions of case labels are not traversed, so this is some other constant
+ // Could be just a statement like "0;"
+ if (!mFirstCaseFound)
+ mStatementBeforeCase = true;
+ mLastStatementWasCase = false;
+}
+
+bool ValidateSwitch::visitBinary(Visit, TIntermBinary *)
+{
+ if (!mFirstCaseFound)
+ mStatementBeforeCase = true;
+ mLastStatementWasCase = false;
+ return true;
+}
+
+bool ValidateSwitch::visitUnary(Visit, TIntermUnary *)
+{
+ if (!mFirstCaseFound)
+ mStatementBeforeCase = true;
+ mLastStatementWasCase = false;
+ return true;
+}
+
+bool ValidateSwitch::visitTernary(Visit, TIntermTernary *)
+{
+ if (!mFirstCaseFound)
+ mStatementBeforeCase = true;
+ mLastStatementWasCase = false;
+ return true;
+}
+
+bool ValidateSwitch::visitIfElse(Visit visit, TIntermIfElse *)
+{
+ if (visit == PreVisit)
+ ++mControlFlowDepth;
+ if (visit == PostVisit)
+ --mControlFlowDepth;
+ if (!mFirstCaseFound)
+ mStatementBeforeCase = true;
+ mLastStatementWasCase = false;
+ return true;
+}
+
+bool ValidateSwitch::visitSwitch(Visit, TIntermSwitch *)
+{
+ if (!mFirstCaseFound)
+ mStatementBeforeCase = true;
+ mLastStatementWasCase = false;
+ // Don't go into nested switch statements
+ return false;
+}
+
+bool ValidateSwitch::visitCase(Visit, TIntermCase *node)
+{
+ const char *nodeStr = node->hasCondition() ? "case" : "default";
+ if (mControlFlowDepth > 0)
+ {
+ mContext->error(node->getLine(), "label statement nested inside control flow", nodeStr);
+ mCaseInsideControlFlow = true;
+ }
+ mFirstCaseFound = true;
+ mLastStatementWasCase = true;
+ if (!node->hasCondition())
+ {
+ ++mDefaultCount;
+ if (mDefaultCount > 1)
+ {
+ mContext->error(node->getLine(), "duplicate default label", nodeStr);
+ }
+ }
+ else
+ {
+ TIntermConstantUnion *condition = node->getCondition()->getAsConstantUnion();
+ if (condition == nullptr)
+ {
+ // This can happen in error cases.
+ return false;
+ }
+ TBasicType conditionType = condition->getBasicType();
+ if (conditionType != mSwitchType)
+ {
+ mContext->error(condition->getLine(),
+ "case label type does not match switch init-expression type", nodeStr);
+ mCaseTypeMismatch = true;
+ }
+
+ if (conditionType == EbtInt)
+ {
+ int iConst = condition->getIConst(0);
+ if (mCasesSigned.find(iConst) != mCasesSigned.end())
+ {
+ mContext->error(condition->getLine(), "duplicate case label", nodeStr);
+ mDuplicateCases = true;
+ }
+ else
+ {
+ mCasesSigned.insert(iConst);
+ }
+ }
+ else if (conditionType == EbtUInt)
+ {
+ unsigned int uConst = condition->getUConst(0);
+ if (mCasesUnsigned.find(uConst) != mCasesUnsigned.end())
+ {
+ mContext->error(condition->getLine(), "duplicate case label", nodeStr);
+ mDuplicateCases = true;
+ }
+ else
+ {
+ mCasesUnsigned.insert(uConst);
+ }
+ }
+ // Other types are possible only in error cases, where the error has already been generated
+ // when parsing the case statement.
+ }
+ // Don't traverse the condition of the case statement
+ return false;
+}
+
+bool ValidateSwitch::visitAggregate(Visit visit, TIntermAggregate *)
+{
+ if (getParentNode() != nullptr)
+ {
+ // This is not the statementList node, but some other node.
+ if (!mFirstCaseFound)
+ mStatementBeforeCase = true;
+ mLastStatementWasCase = false;
+ }
+ return true;
+}
+
+bool ValidateSwitch::visitLoop(Visit visit, TIntermLoop *)
+{
+ if (visit == PreVisit)
+ ++mControlFlowDepth;
+ if (visit == PostVisit)
+ --mControlFlowDepth;
+ if (!mFirstCaseFound)
+ mStatementBeforeCase = true;
+ mLastStatementWasCase = false;
+ return true;
+}
+
+bool ValidateSwitch::visitBranch(Visit, TIntermBranch *)
+{
+ if (!mFirstCaseFound)
+ mStatementBeforeCase = true;
+ mLastStatementWasCase = false;
+ return true;
+}
+
+bool ValidateSwitch::validateInternal(const TSourceLoc &loc)
+{
+ if (mStatementBeforeCase)
+ {
+ mContext->error(loc,
+ "statement before the first label", "switch");
+ }
+ if (mLastStatementWasCase)
+ {
+ mContext->error(loc,
+ "no statement between the last label and the end of the switch statement", "switch");
+ }
+ return !mStatementBeforeCase && !mLastStatementWasCase && !mCaseInsideControlFlow &&
+ !mCaseTypeMismatch && mDefaultCount <= 1 && !mDuplicateCases;
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/ValidateSwitch.h b/gfx/angle/src/compiler/translator/ValidateSwitch.h
new file mode 100755
index 000000000..feffbc03c
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/ValidateSwitch.h
@@ -0,0 +1,59 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_VALIDATESWITCH_H_
+#define COMPILER_TRANSLATOR_VALIDATESWITCH_H_
+
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
+class TParseContext;
+
+class ValidateSwitch : public TIntermTraverser
+{
+ public:
+ // Check for errors and output messages any remaining errors on the context.
+ // Returns true if there are no errors.
+ static bool validate(TBasicType switchType,
+ TParseContext *context,
+ TIntermBlock *statementList,
+ const TSourceLoc &loc);
+
+ void visitSymbol(TIntermSymbol *) override;
+ void visitConstantUnion(TIntermConstantUnion *) override;
+ bool visitBinary(Visit, TIntermBinary *) override;
+ bool visitUnary(Visit, TIntermUnary *) override;
+ bool visitTernary(Visit, TIntermTernary *) override;
+ bool visitIfElse(Visit visit, TIntermIfElse *) override;
+ bool visitSwitch(Visit, TIntermSwitch *) override;
+ bool visitCase(Visit, TIntermCase *node) override;
+ bool visitAggregate(Visit, TIntermAggregate *) override;
+ bool visitLoop(Visit visit, TIntermLoop *) override;
+ bool visitBranch(Visit, TIntermBranch *) override;
+
+ private:
+ ValidateSwitch(TBasicType switchType, TParseContext *context);
+
+ bool validateInternal(const TSourceLoc &loc);
+
+ TBasicType mSwitchType;
+ TParseContext *mContext;
+ bool mCaseTypeMismatch;
+ bool mFirstCaseFound;
+ bool mStatementBeforeCase;
+ bool mLastStatementWasCase;
+ int mControlFlowDepth;
+ bool mCaseInsideControlFlow;
+ int mDefaultCount;
+ std::set<int> mCasesSigned;
+ std::set<unsigned int> mCasesUnsigned;
+ bool mDuplicateCases;
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_VALIDATESWITCH_H_
diff --git a/gfx/angle/src/compiler/translator/VariableInfo.cpp b/gfx/angle/src/compiler/translator/VariableInfo.cpp
new file mode 100755
index 000000000..07fe12e5d
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/VariableInfo.cpp
@@ -0,0 +1,682 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "angle_gl.h"
+#include "compiler/translator/SymbolTable.h"
+#include "compiler/translator/VariableInfo.h"
+#include "compiler/translator/util.h"
+#include "common/utilities.h"
+
+namespace sh
+{
+
+namespace
+{
+
+BlockLayoutType GetBlockLayoutType(TLayoutBlockStorage blockStorage)
+{
+ switch (blockStorage)
+ {
+ case EbsPacked: return BLOCKLAYOUT_PACKED;
+ case EbsShared: return BLOCKLAYOUT_SHARED;
+ case EbsStd140: return BLOCKLAYOUT_STANDARD;
+ default: UNREACHABLE(); return BLOCKLAYOUT_SHARED;
+ }
+}
+
+void ExpandUserDefinedVariable(const ShaderVariable &variable,
+ const std::string &name,
+ const std::string &mappedName,
+ bool markStaticUse,
+ std::vector<ShaderVariable> *expanded)
+{
+ ASSERT(variable.isStruct());
+
+ const std::vector<ShaderVariable> &fields = variable.fields;
+
+ for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
+ {
+ const ShaderVariable &field = fields[fieldIndex];
+ ExpandVariable(field,
+ name + "." + field.name,
+ mappedName + "." + field.mappedName,
+ markStaticUse,
+ expanded);
+ }
+}
+
+template <class VarT>
+VarT *FindVariable(const TString &name,
+ std::vector<VarT> *infoList)
+{
+ // TODO(zmo): optimize this function.
+ for (size_t ii = 0; ii < infoList->size(); ++ii)
+ {
+ if ((*infoList)[ii].name.c_str() == name)
+ return &((*infoList)[ii]);
+ }
+
+ return NULL;
+}
+
+}
+
+CollectVariables::CollectVariables(std::vector<sh::Attribute> *attribs,
+ std::vector<sh::OutputVariable> *outputVariables,
+ std::vector<sh::Uniform> *uniforms,
+ std::vector<sh::Varying> *varyings,
+ std::vector<sh::InterfaceBlock> *interfaceBlocks,
+ ShHashFunction64 hashFunction,
+ const TSymbolTable &symbolTable,
+ const TExtensionBehavior &extensionBehavior)
+ : TIntermTraverser(true, false, false),
+ mAttribs(attribs),
+ mOutputVariables(outputVariables),
+ mUniforms(uniforms),
+ mVaryings(varyings),
+ mInterfaceBlocks(interfaceBlocks),
+ mDepthRangeAdded(false),
+ mPointCoordAdded(false),
+ mFrontFacingAdded(false),
+ mFragCoordAdded(false),
+ mInstanceIDAdded(false),
+ mVertexIDAdded(false),
+ mPositionAdded(false),
+ mPointSizeAdded(false),
+ mLastFragDataAdded(false),
+ mFragColorAdded(false),
+ mFragDataAdded(false),
+ mFragDepthEXTAdded(false),
+ mFragDepthAdded(false),
+ mSecondaryFragColorEXTAdded(false),
+ mSecondaryFragDataEXTAdded(false),
+ mHashFunction(hashFunction),
+ mSymbolTable(symbolTable),
+ mExtensionBehavior(extensionBehavior)
+{
+}
+
+// We want to check whether a uniform/varying is statically used
+// because we only count the used ones in packing computing.
+// Also, gl_FragCoord, gl_PointCoord, and gl_FrontFacing count
+// toward varying counting if they are statically used in a fragment
+// shader.
+void CollectVariables::visitSymbol(TIntermSymbol *symbol)
+{
+ ASSERT(symbol != NULL);
+ ShaderVariable *var = NULL;
+ const TString &symbolName = symbol->getSymbol();
+
+ if (IsVarying(symbol->getQualifier()))
+ {
+ var = FindVariable(symbolName, mVaryings);
+ }
+ else if (symbol->getType().getBasicType() == EbtInterfaceBlock)
+ {
+ UNREACHABLE();
+ }
+ else if (symbolName == "gl_DepthRange")
+ {
+ ASSERT(symbol->getQualifier() == EvqUniform);
+
+ if (!mDepthRangeAdded)
+ {
+ Uniform info;
+ const char kName[] = "gl_DepthRange";
+ info.name = kName;
+ info.mappedName = kName;
+ info.type = GL_STRUCT_ANGLEX;
+ info.arraySize = 0;
+ info.precision = GL_NONE;
+ info.staticUse = true;
+
+ ShaderVariable nearInfo;
+ const char kNearName[] = "near";
+ nearInfo.name = kNearName;
+ nearInfo.mappedName = kNearName;
+ nearInfo.type = GL_FLOAT;
+ nearInfo.arraySize = 0;
+ nearInfo.precision = GL_HIGH_FLOAT;
+ nearInfo.staticUse = true;
+
+ ShaderVariable farInfo;
+ const char kFarName[] = "far";
+ farInfo.name = kFarName;
+ farInfo.mappedName = kFarName;
+ farInfo.type = GL_FLOAT;
+ farInfo.arraySize = 0;
+ farInfo.precision = GL_HIGH_FLOAT;
+ farInfo.staticUse = true;
+
+ ShaderVariable diffInfo;
+ const char kDiffName[] = "diff";
+ diffInfo.name = kDiffName;
+ diffInfo.mappedName = kDiffName;
+ diffInfo.type = GL_FLOAT;
+ diffInfo.arraySize = 0;
+ diffInfo.precision = GL_HIGH_FLOAT;
+ diffInfo.staticUse = true;
+
+ info.fields.push_back(nearInfo);
+ info.fields.push_back(farInfo);
+ info.fields.push_back(diffInfo);
+
+ mUniforms->push_back(info);
+ mDepthRangeAdded = true;
+ }
+ }
+ else
+ {
+ switch (symbol->getQualifier())
+ {
+ case EvqAttribute:
+ case EvqVertexIn:
+ var = FindVariable(symbolName, mAttribs);
+ break;
+ case EvqFragmentOut:
+ var = FindVariable(symbolName, mOutputVariables);
+ break;
+ case EvqUniform:
+ {
+ const TInterfaceBlock *interfaceBlock = symbol->getType().getInterfaceBlock();
+ if (interfaceBlock)
+ {
+ InterfaceBlock *namedBlock = FindVariable(interfaceBlock->name(), mInterfaceBlocks);
+ ASSERT(namedBlock);
+ var = FindVariable(symbolName, &namedBlock->fields);
+
+ // Set static use on the parent interface block here
+ namedBlock->staticUse = true;
+ }
+ else
+ {
+ var = FindVariable(symbolName, mUniforms);
+ }
+
+ // It's an internal error to reference an undefined user uniform
+ ASSERT(symbolName.compare(0, 3, "gl_") != 0 || var);
+ }
+ break;
+ case EvqFragCoord:
+ if (!mFragCoordAdded)
+ {
+ Varying info;
+ const char kName[] = "gl_FragCoord";
+ info.name = kName;
+ info.mappedName = kName;
+ info.type = GL_FLOAT_VEC4;
+ info.arraySize = 0;
+ info.precision = GL_MEDIUM_FLOAT; // Defined by spec.
+ info.staticUse = true;
+ info.isInvariant = mSymbolTable.isVaryingInvariant(kName);
+ mVaryings->push_back(info);
+ mFragCoordAdded = true;
+ }
+ return;
+ case EvqFrontFacing:
+ if (!mFrontFacingAdded)
+ {
+ Varying info;
+ const char kName[] = "gl_FrontFacing";
+ info.name = kName;
+ info.mappedName = kName;
+ info.type = GL_BOOL;
+ info.arraySize = 0;
+ info.precision = GL_NONE;
+ info.staticUse = true;
+ info.isInvariant = mSymbolTable.isVaryingInvariant(kName);
+ mVaryings->push_back(info);
+ mFrontFacingAdded = true;
+ }
+ return;
+ case EvqPointCoord:
+ if (!mPointCoordAdded)
+ {
+ Varying info;
+ const char kName[] = "gl_PointCoord";
+ info.name = kName;
+ info.mappedName = kName;
+ info.type = GL_FLOAT_VEC2;
+ info.arraySize = 0;
+ info.precision = GL_MEDIUM_FLOAT; // Defined by spec.
+ info.staticUse = true;
+ info.isInvariant = mSymbolTable.isVaryingInvariant(kName);
+ mVaryings->push_back(info);
+ mPointCoordAdded = true;
+ }
+ return;
+ case EvqInstanceID:
+ if (!mInstanceIDAdded)
+ {
+ Attribute info;
+ const char kName[] = "gl_InstanceID";
+ info.name = kName;
+ info.mappedName = kName;
+ info.type = GL_INT;
+ info.arraySize = 0;
+ info.precision = GL_HIGH_INT; // Defined by spec.
+ info.staticUse = true;
+ info.location = -1;
+ mAttribs->push_back(info);
+ mInstanceIDAdded = true;
+ }
+ return;
+ case EvqVertexID:
+ if (!mVertexIDAdded)
+ {
+ Attribute info;
+ const char kName[] = "gl_VertexID";
+ info.name = kName;
+ info.mappedName = kName;
+ info.type = GL_INT;
+ info.arraySize = 0;
+ info.precision = GL_HIGH_INT; // Defined by spec.
+ info.staticUse = true;
+ info.location = -1;
+ mAttribs->push_back(info);
+ mVertexIDAdded = true;
+ }
+ return;
+ case EvqPosition:
+ if (!mPositionAdded)
+ {
+ Varying info;
+ const char kName[] = "gl_Position";
+ info.name = kName;
+ info.mappedName = kName;
+ info.type = GL_FLOAT_VEC4;
+ info.arraySize = 0;
+ info.precision = GL_HIGH_FLOAT; // Defined by spec.
+ info.staticUse = true;
+ info.isInvariant = mSymbolTable.isVaryingInvariant(kName);
+ mVaryings->push_back(info);
+ mPositionAdded = true;
+ }
+ return;
+ case EvqPointSize:
+ if (!mPointSizeAdded)
+ {
+ Varying info;
+ const char kName[] = "gl_PointSize";
+ info.name = kName;
+ info.mappedName = kName;
+ info.type = GL_FLOAT;
+ info.arraySize = 0;
+ info.precision = GL_MEDIUM_FLOAT; // Defined by spec.
+ info.staticUse = true;
+ info.isInvariant = mSymbolTable.isVaryingInvariant(kName);
+ mVaryings->push_back(info);
+ mPointSizeAdded = true;
+ }
+ return;
+ case EvqLastFragData:
+ if (!mLastFragDataAdded)
+ {
+ Varying info;
+ const char kName[] = "gl_LastFragData";
+ info.name = kName;
+ info.mappedName = kName;
+ info.type = GL_FLOAT_VEC4;
+ info.arraySize = static_cast<const TVariable*>(mSymbolTable.findBuiltIn("gl_MaxDrawBuffers", 100))->getConstPointer()->getIConst();
+ info.precision = GL_MEDIUM_FLOAT; // Defined by spec.
+ info.staticUse = true;
+ info.isInvariant = mSymbolTable.isVaryingInvariant(kName);
+ mVaryings->push_back(info);
+ mLastFragDataAdded = true;
+ }
+ return;
+ case EvqFragColor:
+ if (!mFragColorAdded)
+ {
+ OutputVariable info;
+ const char kName[] = "gl_FragColor";
+ info.name = kName;
+ info.mappedName = kName;
+ info.type = GL_FLOAT_VEC4;
+ info.arraySize = 0;
+ info.precision = GL_MEDIUM_FLOAT; // Defined by spec.
+ info.staticUse = true;
+ mOutputVariables->push_back(info);
+ mFragColorAdded = true;
+ }
+ return;
+ case EvqFragData:
+ if (!mFragDataAdded)
+ {
+ OutputVariable info;
+ const char kName[] = "gl_FragData";
+ info.name = kName;
+ info.mappedName = kName;
+ info.type = GL_FLOAT_VEC4;
+ if (::IsExtensionEnabled(mExtensionBehavior, "GL_EXT_draw_buffers"))
+ {
+ info.arraySize = static_cast<const TVariable *>(
+ mSymbolTable.findBuiltIn("gl_MaxDrawBuffers", 100))
+ ->getConstPointer()
+ ->getIConst();
+ }
+ else
+ {
+ info.arraySize = 1;
+ }
+ info.precision = GL_MEDIUM_FLOAT; // Defined by spec.
+ info.staticUse = true;
+ mOutputVariables->push_back(info);
+ mFragDataAdded = true;
+ }
+ return;
+ case EvqFragDepthEXT:
+ if (!mFragDepthEXTAdded)
+ {
+ OutputVariable info;
+ const char kName[] = "gl_FragDepthEXT";
+ info.name = kName;
+ info.mappedName = kName;
+ info.type = GL_FLOAT;
+ info.arraySize = 0;
+ info.precision =
+ GLVariablePrecision(static_cast<const TVariable *>(
+ mSymbolTable.findBuiltIn("gl_FragDepthEXT", 100))
+ ->getType());
+ info.staticUse = true;
+ mOutputVariables->push_back(info);
+ mFragDepthEXTAdded = true;
+ }
+ return;
+ case EvqFragDepth:
+ if (!mFragDepthAdded)
+ {
+ OutputVariable info;
+ const char kName[] = "gl_FragDepth";
+ info.name = kName;
+ info.mappedName = kName;
+ info.type = GL_FLOAT;
+ info.arraySize = 0;
+ info.precision = GL_HIGH_FLOAT;
+ info.staticUse = true;
+ mOutputVariables->push_back(info);
+ mFragDepthAdded = true;
+ }
+ return;
+ case EvqSecondaryFragColorEXT:
+ if (!mSecondaryFragColorEXTAdded)
+ {
+ OutputVariable info;
+ const char kName[] = "gl_SecondaryFragColorEXT";
+ info.name = kName;
+ info.mappedName = kName;
+ info.type = GL_FLOAT_VEC4;
+ info.arraySize = 0;
+ info.precision = GL_MEDIUM_FLOAT; // Defined by spec.
+ info.staticUse = true;
+ mOutputVariables->push_back(info);
+ mSecondaryFragColorEXTAdded = true;
+ }
+ return;
+ case EvqSecondaryFragDataEXT:
+ if (!mSecondaryFragDataEXTAdded)
+ {
+ OutputVariable info;
+ const char kName[] = "gl_SecondaryFragDataEXT";
+ info.name = kName;
+ info.mappedName = kName;
+ info.type = GL_FLOAT_VEC4;
+
+ const TVariable *maxDualSourceDrawBuffersVar = static_cast<const TVariable *>(
+ mSymbolTable.findBuiltIn("gl_MaxDualSourceDrawBuffersEXT", 100));
+ info.arraySize = maxDualSourceDrawBuffersVar->getConstPointer()->getIConst();
+ info.precision = GL_MEDIUM_FLOAT; // Defined by spec.
+ info.staticUse = true;
+ mOutputVariables->push_back(info);
+ mSecondaryFragDataEXTAdded = true;
+ }
+ return;
+ default:
+ break;
+ }
+ }
+ if (var)
+ {
+ var->staticUse = true;
+ }
+}
+
+class NameHashingTraverser : public GetVariableTraverser
+{
+ public:
+ NameHashingTraverser(ShHashFunction64 hashFunction,
+ const TSymbolTable &symbolTable)
+ : GetVariableTraverser(symbolTable),
+ mHashFunction(hashFunction)
+ {}
+
+ private:
+ void visitVariable(ShaderVariable *variable) override
+ {
+ TString stringName = TString(variable->name.c_str());
+ variable->mappedName = TIntermTraverser::hash(stringName, mHashFunction).c_str();
+ }
+
+ ShHashFunction64 mHashFunction;
+};
+
+// Attributes, which cannot have struct fields, are a special case
+template <>
+void CollectVariables::visitVariable(const TIntermSymbol *variable,
+ std::vector<Attribute> *infoList) const
+{
+ ASSERT(variable);
+ const TType &type = variable->getType();
+ ASSERT(!type.getStruct());
+
+ Attribute attribute;
+
+ attribute.type = GLVariableType(type);
+ attribute.precision = GLVariablePrecision(type);
+ attribute.name = variable->getSymbol().c_str();
+ attribute.arraySize = type.getArraySize();
+ attribute.mappedName = TIntermTraverser::hash(variable->getSymbol(), mHashFunction).c_str();
+ attribute.location = variable->getType().getLayoutQualifier().location;
+
+ infoList->push_back(attribute);
+}
+
+template <>
+void CollectVariables::visitVariable(const TIntermSymbol *variable,
+ std::vector<OutputVariable> *infoList) const
+{
+ ASSERT(variable);
+ const TType &type = variable->getType();
+ ASSERT(!type.getStruct());
+
+ OutputVariable attribute;
+
+ attribute.type = GLVariableType(type);
+ attribute.precision = GLVariablePrecision(type);
+ attribute.name = variable->getSymbol().c_str();
+ attribute.arraySize = type.getArraySize();
+ attribute.mappedName = TIntermTraverser::hash(variable->getSymbol(), mHashFunction).c_str();
+ attribute.location = variable->getType().getLayoutQualifier().location;
+
+ infoList->push_back(attribute);
+}
+
+template <>
+void CollectVariables::visitVariable(const TIntermSymbol *variable,
+ std::vector<InterfaceBlock> *infoList) const
+{
+ InterfaceBlock interfaceBlock;
+ const TInterfaceBlock *blockType = variable->getType().getInterfaceBlock();
+ ASSERT(blockType);
+
+ interfaceBlock.name = blockType->name().c_str();
+ interfaceBlock.mappedName =
+ TIntermTraverser::hash(blockType->name().c_str(), mHashFunction).c_str();
+ interfaceBlock.instanceName = (blockType->hasInstanceName() ? blockType->instanceName().c_str() : "");
+ interfaceBlock.arraySize = variable->getArraySize();
+ interfaceBlock.isRowMajorLayout = (blockType->matrixPacking() == EmpRowMajor);
+ interfaceBlock.layout = GetBlockLayoutType(blockType->blockStorage());
+
+ // Gather field information
+ for (const TField *field : blockType->fields())
+ {
+ const TType &fieldType = *field->type();
+
+ NameHashingTraverser traverser(mHashFunction, mSymbolTable);
+ traverser.traverse(fieldType, field->name(), &interfaceBlock.fields);
+
+ interfaceBlock.fields.back().isRowMajorLayout = (fieldType.getLayoutQualifier().matrixPacking == EmpRowMajor);
+ }
+
+ infoList->push_back(interfaceBlock);
+}
+
+template <typename VarT>
+void CollectVariables::visitVariable(const TIntermSymbol *variable,
+ std::vector<VarT> *infoList) const
+{
+ NameHashingTraverser traverser(mHashFunction, mSymbolTable);
+ traverser.traverse(variable->getType(), variable->getSymbol(), infoList);
+}
+
+template <typename VarT>
+void CollectVariables::visitInfoList(const TIntermSequence &sequence,
+ std::vector<VarT> *infoList) const
+{
+ for (size_t seqIndex = 0; seqIndex < sequence.size(); seqIndex++)
+ {
+ const TIntermSymbol *variable = sequence[seqIndex]->getAsSymbolNode();
+ // The only case in which the sequence will not contain a
+ // TIntermSymbol node is initialization. It will contain a
+ // TInterBinary node in that case. Since attributes, uniforms,
+ // and varyings cannot be initialized in a shader, we must have
+ // only TIntermSymbol nodes in the sequence.
+ ASSERT(variable != NULL);
+ visitVariable(variable, infoList);
+ }
+}
+
+bool CollectVariables::visitDeclaration(Visit, TIntermDeclaration *node)
+{
+ const TIntermSequence &sequence = *(node->getSequence());
+ ASSERT(!sequence.empty());
+
+ const TIntermTyped &typedNode = *(sequence.front()->getAsTyped());
+ TQualifier qualifier = typedNode.getQualifier();
+
+ if (typedNode.getBasicType() == EbtInterfaceBlock)
+ {
+ visitInfoList(sequence, mInterfaceBlocks);
+ return false;
+ }
+ else if (qualifier == EvqAttribute || qualifier == EvqVertexIn || qualifier == EvqFragmentOut ||
+ qualifier == EvqUniform || IsVarying(qualifier))
+ {
+ switch (qualifier)
+ {
+ case EvqAttribute:
+ case EvqVertexIn:
+ visitInfoList(sequence, mAttribs);
+ break;
+ case EvqFragmentOut:
+ visitInfoList(sequence, mOutputVariables);
+ break;
+ case EvqUniform:
+ visitInfoList(sequence, mUniforms);
+ break;
+ default:
+ visitInfoList(sequence, mVaryings);
+ break;
+ }
+
+ return false;
+ }
+
+ return true;
+}
+
+bool CollectVariables::visitBinary(Visit, TIntermBinary *binaryNode)
+{
+ if (binaryNode->getOp() == EOpIndexDirectInterfaceBlock)
+ {
+ // NOTE: we do not determine static use for individual blocks of an array
+ TIntermTyped *blockNode = binaryNode->getLeft()->getAsTyped();
+ ASSERT(blockNode);
+
+ TIntermConstantUnion *constantUnion = binaryNode->getRight()->getAsConstantUnion();
+ ASSERT(constantUnion);
+
+ const TInterfaceBlock *interfaceBlock = blockNode->getType().getInterfaceBlock();
+ InterfaceBlock *namedBlock = FindVariable(interfaceBlock->name(), mInterfaceBlocks);
+ ASSERT(namedBlock);
+ namedBlock->staticUse = true;
+
+ unsigned int fieldIndex = constantUnion->getUConst(0);
+ ASSERT(fieldIndex < namedBlock->fields.size());
+ namedBlock->fields[fieldIndex].staticUse = true;
+ return false;
+ }
+
+ return true;
+}
+
+void ExpandVariable(const ShaderVariable &variable,
+ const std::string &name,
+ const std::string &mappedName,
+ bool markStaticUse,
+ std::vector<ShaderVariable> *expanded)
+{
+ if (variable.isStruct())
+ {
+ if (variable.isArray())
+ {
+ for (unsigned int elementIndex = 0; elementIndex < variable.elementCount();
+ elementIndex++)
+ {
+ std::string lname = name + ::ArrayString(elementIndex);
+ std::string lmappedName = mappedName + ::ArrayString(elementIndex);
+ ExpandUserDefinedVariable(variable, lname, lmappedName, markStaticUse, expanded);
+ }
+ }
+ else
+ {
+ ExpandUserDefinedVariable(variable, name, mappedName, markStaticUse, expanded);
+ }
+ }
+ else
+ {
+ ShaderVariable expandedVar = variable;
+
+ expandedVar.name = name;
+ expandedVar.mappedName = mappedName;
+
+ // Mark all expanded fields as used if the parent is used
+ if (markStaticUse)
+ {
+ expandedVar.staticUse = true;
+ }
+
+ if (expandedVar.isArray())
+ {
+ expandedVar.name += "[0]";
+ expandedVar.mappedName += "[0]";
+ }
+
+ expanded->push_back(expandedVar);
+ }
+}
+
+void ExpandUniforms(const std::vector<Uniform> &compact,
+ std::vector<ShaderVariable> *expanded)
+{
+ for (size_t variableIndex = 0; variableIndex < compact.size(); variableIndex++)
+ {
+ const ShaderVariable &variable = compact[variableIndex];
+ ExpandVariable(variable, variable.name, variable.mappedName, variable.staticUse, expanded);
+ }
+}
+
+}
diff --git a/gfx/angle/src/compiler/translator/VariableInfo.h b/gfx/angle/src/compiler/translator/VariableInfo.h
new file mode 100755
index 000000000..6b2115656
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/VariableInfo.h
@@ -0,0 +1,87 @@
+//
+// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_VARIABLEINFO_H_
+#define COMPILER_TRANSLATOR_VARIABLEINFO_H_
+
+#include <GLSLANG/ShaderLang.h>
+
+#include "compiler/translator/ExtensionBehavior.h"
+#include "compiler/translator/IntermNode.h"
+
+class TSymbolTable;
+
+namespace sh
+{
+
+// Traverses intermediate tree to collect all attributes, uniforms, varyings.
+class CollectVariables : public TIntermTraverser
+{
+ public:
+ CollectVariables(std::vector<Attribute> *attribs,
+ std::vector<OutputVariable> *outputVariables,
+ std::vector<Uniform> *uniforms,
+ std::vector<Varying> *varyings,
+ std::vector<InterfaceBlock> *interfaceBlocks,
+ ShHashFunction64 hashFunction,
+ const TSymbolTable &symbolTable,
+ const TExtensionBehavior &extensionBehavior);
+
+ void visitSymbol(TIntermSymbol *symbol) override;
+ bool visitDeclaration(Visit, TIntermDeclaration *node) override;
+ bool visitBinary(Visit visit, TIntermBinary *binaryNode) override;
+
+ private:
+ template <typename VarT>
+ void visitVariable(const TIntermSymbol *variable, std::vector<VarT> *infoList) const;
+
+ template <typename VarT>
+ void visitInfoList(const TIntermSequence &sequence, std::vector<VarT> *infoList) const;
+
+ std::vector<Attribute> *mAttribs;
+ std::vector<OutputVariable> *mOutputVariables;
+ std::vector<Uniform> *mUniforms;
+ std::vector<Varying> *mVaryings;
+ std::vector<InterfaceBlock> *mInterfaceBlocks;
+
+ std::map<std::string, InterfaceBlockField *> mInterfaceBlockFields;
+
+ bool mDepthRangeAdded;
+ bool mPointCoordAdded;
+ bool mFrontFacingAdded;
+ bool mFragCoordAdded;
+
+ bool mInstanceIDAdded;
+ bool mVertexIDAdded;
+ bool mPositionAdded;
+ bool mPointSizeAdded;
+ bool mLastFragDataAdded;
+ bool mFragColorAdded;
+ bool mFragDataAdded;
+ bool mFragDepthEXTAdded;
+ bool mFragDepthAdded;
+ bool mSecondaryFragColorEXTAdded;
+ bool mSecondaryFragDataEXTAdded;
+
+ ShHashFunction64 mHashFunction;
+
+ const TSymbolTable &mSymbolTable;
+ const TExtensionBehavior &mExtensionBehavior;
+};
+
+void ExpandVariable(const ShaderVariable &variable,
+ const std::string &name,
+ const std::string &mappedName,
+ bool markStaticUse,
+ std::vector<ShaderVariable> *expanded);
+
+// Expand struct uniforms to flattened lists of split variables
+void ExpandUniforms(const std::vector<Uniform> &compact,
+ std::vector<ShaderVariable> *expanded);
+
+}
+
+#endif // COMPILER_TRANSLATOR_VARIABLEINFO_H_
diff --git a/gfx/angle/src/compiler/translator/VariablePacker.cpp b/gfx/angle/src/compiler/translator/VariablePacker.cpp
new file mode 100755
index 000000000..a981c8ae0
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/VariablePacker.cpp
@@ -0,0 +1,269 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include <algorithm>
+
+#include "angle_gl.h"
+
+#include "compiler/translator/VariablePacker.h"
+#include "common/utilities.h"
+
+int VariablePacker::GetNumComponentsPerRow(sh::GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT_MAT4:
+ case GL_FLOAT_MAT2:
+ case GL_FLOAT_MAT2x4:
+ case GL_FLOAT_MAT3x4:
+ case GL_FLOAT_MAT4x2:
+ case GL_FLOAT_MAT4x3:
+ case GL_FLOAT_VEC4:
+ case GL_INT_VEC4:
+ case GL_BOOL_VEC4:
+ case GL_UNSIGNED_INT_VEC4:
+ return 4;
+ case GL_FLOAT_MAT3:
+ case GL_FLOAT_MAT2x3:
+ case GL_FLOAT_MAT3x2:
+ case GL_FLOAT_VEC3:
+ case GL_INT_VEC3:
+ case GL_BOOL_VEC3:
+ case GL_UNSIGNED_INT_VEC3:
+ return 3;
+ case GL_FLOAT_VEC2:
+ case GL_INT_VEC2:
+ case GL_BOOL_VEC2:
+ case GL_UNSIGNED_INT_VEC2:
+ return 2;
+ default:
+ ASSERT(gl::VariableComponentCount(type) == 1);
+ return 1;
+ }
+}
+
+int VariablePacker::GetNumRows(sh::GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT_MAT4:
+ case GL_FLOAT_MAT2x4:
+ case GL_FLOAT_MAT3x4:
+ case GL_FLOAT_MAT4x3:
+ case GL_FLOAT_MAT4x2:
+ return 4;
+ case GL_FLOAT_MAT3:
+ case GL_FLOAT_MAT2x3:
+ case GL_FLOAT_MAT3x2:
+ return 3;
+ case GL_FLOAT_MAT2:
+ return 2;
+ default:
+ ASSERT(gl::VariableRowCount(type) == 1);
+ return 1;
+ }
+}
+
+struct TVariableInfoComparer
+{
+ bool operator()(const sh::ShaderVariable &lhs, const sh::ShaderVariable &rhs) const
+ {
+ int lhsSortOrder = gl::VariableSortOrder(lhs.type);
+ int rhsSortOrder = gl::VariableSortOrder(rhs.type);
+ if (lhsSortOrder != rhsSortOrder) {
+ return lhsSortOrder < rhsSortOrder;
+ }
+ // Sort by largest first.
+ return lhs.arraySize > rhs.arraySize;
+ }
+};
+
+unsigned VariablePacker::makeColumnFlags(int column, int numComponentsPerRow)
+{
+ return ((kColumnMask << (kNumColumns - numComponentsPerRow)) &
+ kColumnMask) >> column;
+}
+
+void VariablePacker::fillColumns(int topRow, int numRows, int column, int numComponentsPerRow)
+{
+ unsigned columnFlags = makeColumnFlags(column, numComponentsPerRow);
+ for (int r = 0; r < numRows; ++r) {
+ int row = topRow + r;
+ ASSERT((rows_[row] & columnFlags) == 0);
+ rows_[row] |= columnFlags;
+ }
+}
+
+bool VariablePacker::searchColumn(int column, int numRows, int* destRow, int* destSize)
+{
+ ASSERT(destRow);
+
+ for (; topNonFullRow_ < maxRows_ && rows_[topNonFullRow_] == kColumnMask;
+ ++topNonFullRow_) {
+ }
+
+ for (; bottomNonFullRow_ >= 0 && rows_[bottomNonFullRow_] == kColumnMask;
+ --bottomNonFullRow_) {
+ }
+
+ if (bottomNonFullRow_ - topNonFullRow_ + 1 < numRows) {
+ return false;
+ }
+
+ unsigned columnFlags = makeColumnFlags(column, 1);
+ int topGoodRow = 0;
+ int smallestGoodTop = -1;
+ int smallestGoodSize = maxRows_ + 1;
+ int bottomRow = bottomNonFullRow_ + 1;
+ bool found = false;
+ for (int row = topNonFullRow_; row <= bottomRow; ++row) {
+ bool rowEmpty = row < bottomRow ? ((rows_[row] & columnFlags) == 0) : false;
+ if (rowEmpty) {
+ if (!found) {
+ topGoodRow = row;
+ found = true;
+ }
+ } else {
+ if (found) {
+ int size = row - topGoodRow;
+ if (size >= numRows && size < smallestGoodSize) {
+ smallestGoodSize = size;
+ smallestGoodTop = topGoodRow;
+ }
+ }
+ found = false;
+ }
+ }
+ if (smallestGoodTop < 0) {
+ return false;
+ }
+
+ *destRow = smallestGoodTop;
+ if (destSize) {
+ *destSize = smallestGoodSize;
+ }
+ return true;
+}
+
+bool VariablePacker::CheckVariablesWithinPackingLimits(
+ unsigned int maxVectors,
+ const std::vector<sh::ShaderVariable> &in_variables)
+{
+ ASSERT(maxVectors > 0);
+ maxRows_ = maxVectors;
+ topNonFullRow_ = 0;
+ bottomNonFullRow_ = maxRows_ - 1;
+ std::vector<sh::ShaderVariable> variables;
+
+ for (const auto &variable : in_variables)
+ {
+ ExpandVariable(variable, variable.name, variable.mappedName, variable.staticUse,
+ &variables);
+ }
+
+ // Check whether each variable fits in the available vectors.
+ for (size_t i = 0; i < variables.size(); i++) {
+ const sh::ShaderVariable &variable = variables[i];
+ if (variable.elementCount() > maxVectors / GetNumRows(variable.type)) {
+ return false;
+ }
+ }
+
+ // As per GLSL 1.017 Appendix A, Section 7 variables are packed in specific
+ // order by type, then by size of array, largest first.
+ std::sort(variables.begin(), variables.end(), TVariableInfoComparer());
+ rows_.clear();
+ rows_.resize(maxVectors, 0);
+
+ // Packs the 4 column variables.
+ size_t ii = 0;
+ for (; ii < variables.size(); ++ii) {
+ const sh::ShaderVariable &variable = variables[ii];
+ if (GetNumComponentsPerRow(variable.type) != 4) {
+ break;
+ }
+ topNonFullRow_ += GetNumRows(variable.type) * variable.elementCount();
+ }
+
+ if (topNonFullRow_ > maxRows_) {
+ return false;
+ }
+
+ // Packs the 3 column variables.
+ int num3ColumnRows = 0;
+ for (; ii < variables.size(); ++ii) {
+ const sh::ShaderVariable &variable = variables[ii];
+ if (GetNumComponentsPerRow(variable.type) != 3) {
+ break;
+ }
+ num3ColumnRows += GetNumRows(variable.type) * variable.elementCount();
+ }
+
+ if (topNonFullRow_ + num3ColumnRows > maxRows_) {
+ return false;
+ }
+
+ fillColumns(topNonFullRow_, num3ColumnRows, 0, 3);
+
+ // Packs the 2 column variables.
+ int top2ColumnRow = topNonFullRow_ + num3ColumnRows;
+ int twoColumnRowsAvailable = maxRows_ - top2ColumnRow;
+ int rowsAvailableInColumns01 = twoColumnRowsAvailable;
+ int rowsAvailableInColumns23 = twoColumnRowsAvailable;
+ for (; ii < variables.size(); ++ii) {
+ const sh::ShaderVariable &variable = variables[ii];
+ if (GetNumComponentsPerRow(variable.type) != 2) {
+ break;
+ }
+ int numRows = GetNumRows(variable.type) * variable.elementCount();
+ if (numRows <= rowsAvailableInColumns01) {
+ rowsAvailableInColumns01 -= numRows;
+ } else if (numRows <= rowsAvailableInColumns23) {
+ rowsAvailableInColumns23 -= numRows;
+ } else {
+ return false;
+ }
+ }
+
+ int numRowsUsedInColumns01 =
+ twoColumnRowsAvailable - rowsAvailableInColumns01;
+ int numRowsUsedInColumns23 =
+ twoColumnRowsAvailable - rowsAvailableInColumns23;
+ fillColumns(top2ColumnRow, numRowsUsedInColumns01, 0, 2);
+ fillColumns(maxRows_ - numRowsUsedInColumns23, numRowsUsedInColumns23,
+ 2, 2);
+
+ // Packs the 1 column variables.
+ for (; ii < variables.size(); ++ii) {
+ const sh::ShaderVariable &variable = variables[ii];
+ ASSERT(1 == GetNumComponentsPerRow(variable.type));
+ int numRows = GetNumRows(variable.type) * variable.elementCount();
+ int smallestColumn = -1;
+ int smallestSize = maxRows_ + 1;
+ int topRow = -1;
+ for (int column = 0; column < kNumColumns; ++column) {
+ int row = 0;
+ int size = 0;
+ if (searchColumn(column, numRows, &row, &size)) {
+ if (size < smallestSize) {
+ smallestSize = size;
+ smallestColumn = column;
+ topRow = row;
+ }
+ }
+ }
+
+ if (smallestColumn < 0) {
+ return false;
+ }
+
+ fillColumns(topRow, numRows, smallestColumn, 1);
+ }
+
+ ASSERT(variables.size() == ii);
+
+ return true;
+}
diff --git a/gfx/angle/src/compiler/translator/VariablePacker.h b/gfx/angle/src/compiler/translator/VariablePacker.h
new file mode 100755
index 000000000..5f38a0a98
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/VariablePacker.h
@@ -0,0 +1,40 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_VARIABLEPACKER_H_
+#define COMPILER_TRANSLATOR_VARIABLEPACKER_H_
+
+#include <vector>
+#include "compiler/translator/VariableInfo.h"
+
+class VariablePacker {
+ public:
+ // Returns true if the passed in variables pack in maxVectors following
+ // the packing rules from the GLSL 1.017 spec, Appendix A, section 7.
+ bool CheckVariablesWithinPackingLimits(unsigned int maxVectors,
+ const std::vector<sh::ShaderVariable> &in_variables);
+
+ // Gets how many components in a row a data type takes.
+ static int GetNumComponentsPerRow(sh::GLenum type);
+
+ // Gets how many rows a data type takes.
+ static int GetNumRows(sh::GLenum type);
+
+ private:
+ static const int kNumColumns = 4;
+ static const unsigned kColumnMask = (1 << kNumColumns) - 1;
+
+ unsigned makeColumnFlags(int column, int numComponentsPerRow);
+ void fillColumns(int topRow, int numRows, int column, int numComponentsPerRow);
+ bool searchColumn(int column, int numRows, int *destRow, int *destSize);
+
+ int topNonFullRow_;
+ int bottomNonFullRow_;
+ int maxRows_;
+ std::vector<unsigned> rows_;
+};
+
+#endif // COMPILER_TRANSLATOR_VARIABLEPACKER_H_
diff --git a/gfx/angle/src/compiler/translator/VersionGLSL.cpp b/gfx/angle/src/compiler/translator/VersionGLSL.cpp
new file mode 100755
index 000000000..9e593ac76
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/VersionGLSL.cpp
@@ -0,0 +1,141 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/VersionGLSL.h"
+
+namespace sh
+{
+
+int ShaderOutputTypeToGLSLVersion(ShShaderOutput output)
+{
+ switch (output)
+ {
+ case SH_GLSL_130_OUTPUT: return GLSL_VERSION_130;
+ case SH_GLSL_140_OUTPUT: return GLSL_VERSION_140;
+ case SH_GLSL_150_CORE_OUTPUT: return GLSL_VERSION_150;
+ case SH_GLSL_330_CORE_OUTPUT: return GLSL_VERSION_330;
+ case SH_GLSL_400_CORE_OUTPUT: return GLSL_VERSION_400;
+ case SH_GLSL_410_CORE_OUTPUT: return GLSL_VERSION_410;
+ case SH_GLSL_420_CORE_OUTPUT: return GLSL_VERSION_420;
+ case SH_GLSL_430_CORE_OUTPUT: return GLSL_VERSION_430;
+ case SH_GLSL_440_CORE_OUTPUT: return GLSL_VERSION_440;
+ case SH_GLSL_450_CORE_OUTPUT: return GLSL_VERSION_450;
+ case SH_GLSL_COMPATIBILITY_OUTPUT: return GLSL_VERSION_110;
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+// We need to scan for the following:
+// 1. "invariant" keyword: This can occur in both - vertex and fragment shaders
+// but only at the global scope.
+// 2. "gl_PointCoord" built-in variable: This can only occur in fragment shader
+// but inside any scope.
+// 3. Call to a matrix constructor with another matrix as argument.
+// (These constructors were reserved in GLSL version 1.10.)
+// 4. Arrays as "out" function parameters.
+// GLSL spec section 6.1.1: "When calling a function, expressions that do
+// not evaluate to l-values cannot be passed to parameters declared as
+// out or inout."
+// GLSL 1.1 section 5.8: "Other binary or unary expressions,
+// non-dereferenced arrays, function names, swizzles with repeated fields,
+// and constants cannot be l-values."
+// GLSL 1.2 relaxed the restriction on arrays, section 5.8: "Variables that
+// are built-in types, entire structures or arrays... are all l-values."
+//
+TVersionGLSL::TVersionGLSL(sh::GLenum type,
+ const TPragma &pragma,
+ ShShaderOutput output)
+ : TIntermTraverser(true, false, false)
+{
+ mVersion = ShaderOutputTypeToGLSLVersion(output);
+ if (pragma.stdgl.invariantAll)
+ {
+ ensureVersionIsAtLeast(GLSL_VERSION_120);
+ }
+}
+
+void TVersionGLSL::visitSymbol(TIntermSymbol *node)
+{
+ if (node->getSymbol() == "gl_PointCoord")
+ {
+ ensureVersionIsAtLeast(GLSL_VERSION_120);
+ }
+}
+
+bool TVersionGLSL::visitDeclaration(Visit, TIntermDeclaration *node)
+{
+ const TIntermSequence &sequence = *(node->getSequence());
+ if (sequence.front()->getAsTyped()->getType().isInvariant())
+ {
+ ensureVersionIsAtLeast(GLSL_VERSION_120);
+ }
+ return true;
+}
+
+bool TVersionGLSL::visitAggregate(Visit, TIntermAggregate *node)
+{
+ bool visitChildren = true;
+
+ switch (node->getOp())
+ {
+ case EOpInvariantDeclaration:
+ ensureVersionIsAtLeast(GLSL_VERSION_120);
+ break;
+ case EOpParameters:
+ {
+ const TIntermSequence &params = *(node->getSequence());
+ for (TIntermSequence::const_iterator iter = params.begin();
+ iter != params.end(); ++iter)
+ {
+ const TIntermTyped *param = (*iter)->getAsTyped();
+ if (param->isArray())
+ {
+ TQualifier qualifier = param->getQualifier();
+ if ((qualifier == EvqOut) || (qualifier == EvqInOut))
+ {
+ ensureVersionIsAtLeast(GLSL_VERSION_120);
+ break;
+ }
+ }
+ }
+ // Fully processed. No need to visit children.
+ visitChildren = false;
+ break;
+ }
+ case EOpConstructMat2:
+ case EOpConstructMat2x3:
+ case EOpConstructMat2x4:
+ case EOpConstructMat3x2:
+ case EOpConstructMat3:
+ case EOpConstructMat3x4:
+ case EOpConstructMat4x2:
+ case EOpConstructMat4x3:
+ case EOpConstructMat4:
+ {
+ const TIntermSequence &sequence = *(node->getSequence());
+ if (sequence.size() == 1)
+ {
+ TIntermTyped *typed = sequence.front()->getAsTyped();
+ if (typed && typed->isMatrix())
+ {
+ ensureVersionIsAtLeast(GLSL_VERSION_120);
+ }
+ }
+ break;
+ }
+ default:
+ break;
+ }
+
+ return visitChildren;
+}
+
+void TVersionGLSL::ensureVersionIsAtLeast(int version)
+{
+ mVersion = std::max(version, mVersion);
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/VersionGLSL.h b/gfx/angle/src/compiler/translator/VersionGLSL.h
new file mode 100755
index 000000000..380349be0
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/VersionGLSL.h
@@ -0,0 +1,74 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_VERSIONGLSL_H_
+#define COMPILER_TRANSLATOR_VERSIONGLSL_H_
+
+#include "compiler/translator/IntermNode.h"
+
+#include "compiler/translator/Pragma.h"
+
+namespace sh
+{
+
+static const int GLSL_VERSION_110 = 110;
+static const int GLSL_VERSION_120 = 120;
+static const int GLSL_VERSION_130 = 130;
+static const int GLSL_VERSION_140 = 140;
+static const int GLSL_VERSION_150 = 150;
+static const int GLSL_VERSION_330 = 330;
+static const int GLSL_VERSION_400 = 400;
+static const int GLSL_VERSION_410 = 410;
+static const int GLSL_VERSION_420 = 420;
+static const int GLSL_VERSION_430 = 430;
+static const int GLSL_VERSION_440 = 440;
+static const int GLSL_VERSION_450 = 450;
+
+int ShaderOutputTypeToGLSLVersion(ShShaderOutput output);
+
+// Traverses the intermediate tree to return the minimum GLSL version
+// required to legally access all built-in features used in the shader.
+// GLSL 1.1 which is mandated by OpenGL 2.0 provides:
+// - #version and #extension to declare version and extensions.
+// - built-in functions refract, exp, and log.
+// - updated step() to compare x < edge instead of x <= edge.
+// GLSL 1.2 which is mandated by OpenGL 2.1 provides:
+// - many changes to reduce differences when compared to the ES specification.
+// - invariant keyword and its support.
+// - c++ style name hiding rules.
+// - built-in variable gl_PointCoord for fragment shaders.
+// - matrix constructors taking matrix as argument.
+// - array as "out" function parameters
+//
+// TODO: ES3 equivalent versions of GLSL
+class TVersionGLSL : public TIntermTraverser
+{
+ public:
+ TVersionGLSL(sh::GLenum type, const TPragma &pragma, ShShaderOutput output);
+
+ // If output is core profile, returns 150.
+ // If output is legacy profile,
+ // Returns 120 if the following is used the shader:
+ // - "invariant",
+ // - "gl_PointCoord",
+ // - matrix/matrix constructors
+ // - array "out" parameters
+ // Else 110 is returned.
+ int getVersion() const { return mVersion; }
+
+ void visitSymbol(TIntermSymbol *) override;
+ bool visitAggregate(Visit, TIntermAggregate *) override;
+ bool visitDeclaration(Visit, TIntermDeclaration *node) override;
+
+ private:
+ void ensureVersionIsAtLeast(int version);
+
+ int mVersion;
+};
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_VERSIONGLSL_H_
diff --git a/gfx/angle/src/compiler/translator/blocklayout.cpp b/gfx/angle/src/compiler/translator/blocklayout.cpp
new file mode 100755
index 000000000..ba6322848
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/blocklayout.cpp
@@ -0,0 +1,126 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// blocklayout.cpp:
+// Implementation for block layout classes and methods.
+//
+
+#include "compiler/translator/blocklayout.h"
+
+#include "common/mathutil.h"
+#include "common/utilities.h"
+
+namespace sh
+{
+
+BlockLayoutEncoder::BlockLayoutEncoder()
+ : mCurrentOffset(0)
+{
+}
+
+BlockMemberInfo BlockLayoutEncoder::encodeType(GLenum type, unsigned int arraySize, bool isRowMajorMatrix)
+{
+ int arrayStride;
+ int matrixStride;
+
+ getBlockLayoutInfo(type, arraySize, isRowMajorMatrix, &arrayStride, &matrixStride);
+
+ const BlockMemberInfo memberInfo(static_cast<int>(mCurrentOffset * BytesPerComponent),
+ static_cast<int>(arrayStride * BytesPerComponent),
+ static_cast<int>(matrixStride * BytesPerComponent),
+ isRowMajorMatrix);
+
+ advanceOffset(type, arraySize, isRowMajorMatrix, arrayStride, matrixStride);
+
+ return memberInfo;
+}
+
+// static
+size_t BlockLayoutEncoder::getBlockRegister(const BlockMemberInfo &info)
+{
+ return (info.offset / BytesPerComponent) / ComponentsPerRegister;
+}
+
+// static
+size_t BlockLayoutEncoder::getBlockRegisterElement(const BlockMemberInfo &info)
+{
+ return (info.offset / BytesPerComponent) % ComponentsPerRegister;
+}
+
+void BlockLayoutEncoder::nextRegister()
+{
+ mCurrentOffset = rx::roundUp<size_t>(mCurrentOffset, ComponentsPerRegister);
+}
+
+Std140BlockEncoder::Std140BlockEncoder()
+{
+}
+
+void Std140BlockEncoder::enterAggregateType()
+{
+ nextRegister();
+}
+
+void Std140BlockEncoder::exitAggregateType()
+{
+ nextRegister();
+}
+
+void Std140BlockEncoder::getBlockLayoutInfo(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut)
+{
+ // We assume we are only dealing with 4 byte components (no doubles or half-words currently)
+ ASSERT(gl::VariableComponentSize(gl::VariableComponentType(type)) == BytesPerComponent);
+
+ size_t baseAlignment = 0;
+ int matrixStride = 0;
+ int arrayStride = 0;
+
+ if (gl::IsMatrixType(type))
+ {
+ baseAlignment = ComponentsPerRegister;
+ matrixStride = ComponentsPerRegister;
+
+ if (arraySize > 0)
+ {
+ const int numRegisters = gl::MatrixRegisterCount(type, isRowMajorMatrix);
+ arrayStride = ComponentsPerRegister * numRegisters;
+ }
+ }
+ else if (arraySize > 0)
+ {
+ baseAlignment = ComponentsPerRegister;
+ arrayStride = ComponentsPerRegister;
+ }
+ else
+ {
+ const int numComponents = gl::VariableComponentCount(type);
+ baseAlignment = (numComponents == 3 ? 4u : static_cast<size_t>(numComponents));
+ }
+
+ mCurrentOffset = rx::roundUp(mCurrentOffset, baseAlignment);
+
+ *matrixStrideOut = matrixStride;
+ *arrayStrideOut = arrayStride;
+}
+
+void Std140BlockEncoder::advanceOffset(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride)
+{
+ if (arraySize > 0)
+ {
+ mCurrentOffset += arrayStride * arraySize;
+ }
+ else if (gl::IsMatrixType(type))
+ {
+ ASSERT(matrixStride == ComponentsPerRegister);
+ const int numRegisters = gl::MatrixRegisterCount(type, isRowMajorMatrix);
+ mCurrentOffset += ComponentsPerRegister * numRegisters;
+ }
+ else
+ {
+ mCurrentOffset += gl::VariableComponentCount(type);
+ }
+}
+
+}
diff --git a/gfx/angle/src/compiler/translator/blocklayout.h b/gfx/angle/src/compiler/translator/blocklayout.h
new file mode 100755
index 000000000..298a72c92
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/blocklayout.h
@@ -0,0 +1,103 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// blocklayout.h:
+// Methods and classes related to uniform layout and packing in GLSL and HLSL.
+//
+
+#ifndef COMMON_BLOCKLAYOUT_H_
+#define COMMON_BLOCKLAYOUT_H_
+
+#include <cstddef>
+#include <vector>
+
+#include "angle_gl.h"
+#include <GLSLANG/ShaderLang.h>
+
+namespace sh
+{
+struct ShaderVariable;
+struct InterfaceBlockField;
+struct Uniform;
+struct Varying;
+struct InterfaceBlock;
+
+struct BlockMemberInfo
+{
+ BlockMemberInfo() : offset(-1), arrayStride(-1), matrixStride(-1), isRowMajorMatrix(false) {}
+
+ BlockMemberInfo(int offset, int arrayStride, int matrixStride, bool isRowMajorMatrix)
+ : offset(offset),
+ arrayStride(arrayStride),
+ matrixStride(matrixStride),
+ isRowMajorMatrix(isRowMajorMatrix)
+ {}
+
+ static BlockMemberInfo getDefaultBlockInfo()
+ {
+ return BlockMemberInfo(-1, -1, -1, false);
+ }
+
+ int offset;
+ int arrayStride;
+ int matrixStride;
+ bool isRowMajorMatrix;
+};
+
+class BlockLayoutEncoder
+{
+ public:
+ BlockLayoutEncoder();
+ virtual ~BlockLayoutEncoder() {}
+
+ BlockMemberInfo encodeType(GLenum type, unsigned int arraySize, bool isRowMajorMatrix);
+
+ size_t getBlockSize() const { return mCurrentOffset * BytesPerComponent; }
+
+ virtual void enterAggregateType() = 0;
+ virtual void exitAggregateType() = 0;
+
+ static const size_t BytesPerComponent = 4u;
+ static const unsigned int ComponentsPerRegister = 4u;
+
+ static size_t getBlockRegister(const BlockMemberInfo &info);
+ static size_t getBlockRegisterElement(const BlockMemberInfo &info);
+
+ protected:
+ size_t mCurrentOffset;
+
+ void nextRegister();
+
+ virtual void getBlockLayoutInfo(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut) = 0;
+ virtual void advanceOffset(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride) = 0;
+};
+
+// Block layout according to the std140 block layout
+// See "Standard Uniform Block Layout" in Section 2.11.6 of the OpenGL ES 3.0 specification
+
+class Std140BlockEncoder : public BlockLayoutEncoder
+{
+ public:
+ Std140BlockEncoder();
+
+ void enterAggregateType() override;
+ void exitAggregateType() override;
+
+ protected:
+ void getBlockLayoutInfo(GLenum type,
+ unsigned int arraySize,
+ bool isRowMajorMatrix,
+ int *arrayStrideOut,
+ int *matrixStrideOut) override;
+ void advanceOffset(GLenum type,
+ unsigned int arraySize,
+ bool isRowMajorMatrix,
+ int arrayStride,
+ int matrixStride) override;
+};
+
+}
+
+#endif // COMMON_BLOCKLAYOUT_H_
diff --git a/gfx/angle/src/compiler/translator/blocklayoutHLSL.cpp b/gfx/angle/src/compiler/translator/blocklayoutHLSL.cpp
new file mode 100755
index 000000000..43119248e
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/blocklayoutHLSL.cpp
@@ -0,0 +1,171 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// blocklayout.cpp:
+// Implementation for block layout classes and methods.
+//
+
+#include "compiler/translator/blocklayoutHLSL.h"
+
+#include "common/mathutil.h"
+#include "common/utilities.h"
+
+namespace sh
+{
+
+HLSLBlockEncoder::HLSLBlockEncoder(HLSLBlockEncoderStrategy strategy)
+ : mEncoderStrategy(strategy),
+ mTransposeMatrices(false)
+{
+}
+
+void HLSLBlockEncoder::enterAggregateType()
+{
+ nextRegister();
+}
+
+void HLSLBlockEncoder::exitAggregateType()
+{
+}
+
+void HLSLBlockEncoder::getBlockLayoutInfo(GLenum typeIn, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut)
+{
+ GLenum type = (mTransposeMatrices ? gl::TransposeMatrixType(typeIn) : typeIn);
+
+ // We assume we are only dealing with 4 byte components (no doubles or half-words currently)
+ ASSERT(gl::VariableComponentSize(gl::VariableComponentType(type)) == BytesPerComponent);
+
+ int matrixStride = 0;
+ int arrayStride = 0;
+
+ // if variables are not to be packed, or we're about to
+ // pack a matrix or array, skip to the start of the next
+ // register
+ if (!isPacked() ||
+ gl::IsMatrixType(type) ||
+ arraySize > 0)
+ {
+ nextRegister();
+ }
+
+ if (gl::IsMatrixType(type))
+ {
+ matrixStride = ComponentsPerRegister;
+
+ if (arraySize > 0)
+ {
+ const int numRegisters = gl::MatrixRegisterCount(type, isRowMajorMatrix);
+ arrayStride = ComponentsPerRegister * numRegisters;
+ }
+ }
+ else if (arraySize > 0)
+ {
+ arrayStride = ComponentsPerRegister;
+ }
+ else if (isPacked())
+ {
+ int numComponents = gl::VariableComponentCount(type);
+ if ((numComponents + (mCurrentOffset % ComponentsPerRegister)) > ComponentsPerRegister)
+ {
+ nextRegister();
+ }
+ }
+
+ *matrixStrideOut = matrixStride;
+ *arrayStrideOut = arrayStride;
+}
+
+void HLSLBlockEncoder::advanceOffset(GLenum typeIn, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride)
+{
+ GLenum type = (mTransposeMatrices ? gl::TransposeMatrixType(typeIn) : typeIn);
+
+ if (arraySize > 0)
+ {
+ mCurrentOffset += arrayStride * (arraySize - 1);
+ }
+
+ if (gl::IsMatrixType(type))
+ {
+ ASSERT(matrixStride == ComponentsPerRegister);
+ const int numRegisters = gl::MatrixRegisterCount(type, isRowMajorMatrix);
+ const int numComponents = gl::MatrixComponentCount(type, isRowMajorMatrix);
+ mCurrentOffset += ComponentsPerRegister * (numRegisters - 1);
+ mCurrentOffset += numComponents;
+ }
+ else if (isPacked())
+ {
+ mCurrentOffset += gl::VariableComponentCount(type);
+ }
+ else
+ {
+ mCurrentOffset += ComponentsPerRegister;
+ }
+}
+
+void HLSLBlockEncoder::skipRegisters(unsigned int numRegisters)
+{
+ mCurrentOffset += (numRegisters * ComponentsPerRegister);
+}
+
+HLSLBlockEncoder::HLSLBlockEncoderStrategy HLSLBlockEncoder::GetStrategyFor(ShShaderOutput outputType)
+{
+ switch (outputType)
+ {
+ case SH_HLSL_3_0_OUTPUT:
+ return ENCODE_LOOSE;
+ case SH_HLSL_4_1_OUTPUT:
+ case SH_HLSL_4_0_FL9_3_OUTPUT:
+ return ENCODE_PACKED;
+ default:
+ UNREACHABLE();
+ return ENCODE_PACKED;
+ }
+}
+
+template <class ShaderVarType>
+void HLSLVariableRegisterCount(const ShaderVarType &variable, HLSLBlockEncoder *encoder)
+{
+ if (variable.isStruct())
+ {
+ for (size_t arrayElement = 0; arrayElement < variable.elementCount(); arrayElement++)
+ {
+ encoder->enterAggregateType();
+
+ for (size_t fieldIndex = 0; fieldIndex < variable.fields.size(); fieldIndex++)
+ {
+ HLSLVariableRegisterCount(variable.fields[fieldIndex], encoder);
+ }
+
+ encoder->exitAggregateType();
+ }
+ }
+ else
+ {
+ // We operate only on varyings and uniforms, which do not have matrix layout qualifiers
+ encoder->encodeType(variable.type, variable.arraySize, false);
+ }
+}
+
+unsigned int HLSLVariableRegisterCount(const Varying &variable, bool transposeMatrices)
+{
+ HLSLBlockEncoder encoder(HLSLBlockEncoder::ENCODE_PACKED);
+ encoder.setTransposeMatrices(transposeMatrices);
+ HLSLVariableRegisterCount(variable, &encoder);
+
+ const size_t registerBytes = (encoder.BytesPerComponent * encoder.ComponentsPerRegister);
+ return static_cast<unsigned int>(rx::roundUp<size_t>(encoder.getBlockSize(), registerBytes) / registerBytes);
+}
+
+unsigned int HLSLVariableRegisterCount(const Uniform &variable, ShShaderOutput outputType)
+{
+ HLSLBlockEncoder encoder(HLSLBlockEncoder::GetStrategyFor(outputType));
+ encoder.setTransposeMatrices(true);
+ HLSLVariableRegisterCount(variable, &encoder);
+
+ const size_t registerBytes = (encoder.BytesPerComponent * encoder.ComponentsPerRegister);
+ return static_cast<unsigned int>(rx::roundUp<size_t>(encoder.getBlockSize(), registerBytes) / registerBytes);
+}
+
+}
diff --git a/gfx/angle/src/compiler/translator/blocklayoutHLSL.h b/gfx/angle/src/compiler/translator/blocklayoutHLSL.h
new file mode 100755
index 000000000..8d98847bd
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/blocklayoutHLSL.h
@@ -0,0 +1,61 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// blocklayout.h:
+// Methods and classes related to uniform layout and packing in GLSL and HLSL.
+//
+
+#ifndef COMMON_BLOCKLAYOUTHLSL_H_
+#define COMMON_BLOCKLAYOUTHLSL_H_
+
+#include <cstddef>
+#include <vector>
+
+#include "angle_gl.h"
+#include "blocklayout.h"
+#include <GLSLANG/ShaderLang.h>
+
+namespace sh
+{
+// Block layout packed according to the D3D9 or default D3D10+ register packing rules
+// See http://msdn.microsoft.com/en-us/library/windows/desktop/bb509632(v=vs.85).aspx
+// The strategy should be ENCODE_LOOSE for D3D9 constant blocks, and ENCODE_PACKED
+// for everything else (D3D10+ constant blocks and all attributes/varyings).
+
+class HLSLBlockEncoder : public BlockLayoutEncoder
+{
+ public:
+ enum HLSLBlockEncoderStrategy
+ {
+ ENCODE_PACKED,
+ ENCODE_LOOSE
+ };
+
+ HLSLBlockEncoder(HLSLBlockEncoderStrategy strategy);
+
+ virtual void enterAggregateType();
+ virtual void exitAggregateType();
+ void skipRegisters(unsigned int numRegisters);
+
+ bool isPacked() const { return mEncoderStrategy == ENCODE_PACKED; }
+ void setTransposeMatrices(bool enabled) { mTransposeMatrices = enabled; }
+
+ static HLSLBlockEncoderStrategy GetStrategyFor(ShShaderOutput outputType);
+
+ protected:
+ virtual void getBlockLayoutInfo(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int *arrayStrideOut, int *matrixStrideOut);
+ virtual void advanceOffset(GLenum type, unsigned int arraySize, bool isRowMajorMatrix, int arrayStride, int matrixStride);
+
+ HLSLBlockEncoderStrategy mEncoderStrategy;
+ bool mTransposeMatrices;
+};
+
+// This method returns the number of used registers for a ShaderVariable. It is dependent on the HLSLBlockEncoder
+// class to count the number of used registers in a struct (which are individually packed according to the same rules).
+unsigned int HLSLVariableRegisterCount(const Varying &variable, bool transposeMatrices);
+unsigned int HLSLVariableRegisterCount(const Uniform &variable, ShShaderOutput outputType);
+}
+
+#endif // COMMON_BLOCKLAYOUTHLSL_H_
diff --git a/gfx/angle/src/compiler/translator/generate_parser.sh b/gfx/angle/src/compiler/translator/generate_parser.sh
new file mode 100755
index 000000000..61eecce73
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/generate_parser.sh
@@ -0,0 +1,29 @@
+#!/bin/bash
+# Copyright (c) 2010 The ANGLE Project Authors. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+
+# Generates GLSL ES parser - glslang_lex.cpp, glslang_tab.h, and glslang_tab.cpp
+
+run_flex()
+{
+input_file=./$1.l
+output_source=./$1_lex.cpp
+flex --noline --nounistd --outfile=$output_source $input_file
+}
+
+run_bison()
+{
+input_file=./$1.y
+output_header=./$1_tab.h
+output_source=./$1_tab.cpp
+bison --no-lines --skeleton=yacc.c --defines=$output_header --output=$output_source $input_file
+}
+
+script_dir=$(dirname $0)
+
+# Generate Parser
+cd $script_dir
+run_flex glslang
+run_bison glslang
+patch --silent --forward < 64bit-lexer-safety.patch
diff --git a/gfx/angle/src/compiler/translator/glslang.h b/gfx/angle/src/compiler/translator/glslang.h
new file mode 100755
index 000000000..aaa5dd119
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/glslang.h
@@ -0,0 +1,24 @@
+//
+// Copyright (c) 2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_GLSLANG_H_
+#define COMPILER_TRANSLATOR_GLSLANG_H_
+
+namespace sh
+{
+class TParseContext;
+}
+
+extern int glslang_initialize(sh::TParseContext *context);
+extern int glslang_finalize(sh::TParseContext *context);
+
+extern int glslang_scan(size_t count,
+ const char *const string[],
+ const int length[],
+ sh::TParseContext *context);
+extern int glslang_parse(sh::TParseContext *context);
+
+#endif // COMPILER_TRANSLATOR_GLSLANG_H_
diff --git a/gfx/angle/src/compiler/translator/glslang.l b/gfx/angle/src/compiler/translator/glslang.l
new file mode 100755
index 000000000..a30f2c33e
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/glslang.l
@@ -0,0 +1,623 @@
+/*
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+This file contains the Lex specification for GLSL ES.
+Based on ANSI C grammar, Lex specification:
+http://www.lysator.liu.se/c/ANSI-C-grammar-l.html
+
+IF YOU MODIFY THIS FILE YOU ALSO NEED TO RUN generate_parser.sh,
+WHICH GENERATES THE GLSL ES LEXER (glslang_lex.cpp).
+*/
+
+%top{
+//
+// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// This file is auto-generated by generate_parser.sh. DO NOT EDIT!
+
+/* clang-format off */
+
+// Ignore errors in auto-generated code.
+#if defined(__GNUC__)
+#pragma GCC diagnostic ignored "-Wunused-function"
+#pragma GCC diagnostic ignored "-Wunused-variable"
+#pragma GCC diagnostic ignored "-Wswitch-enum"
+#elif defined(_MSC_VER)
+#pragma warning(disable: 4005)
+#pragma warning(disable: 4065)
+#pragma warning(disable: 4189)
+#pragma warning(disable: 4244)
+#pragma warning(disable: 4505)
+#pragma warning(disable: 4701)
+#pragma warning(disable: 4702)
+#endif
+}
+
+%{
+#include "compiler/translator/glslang.h"
+#include "compiler/translator/ParseContext.h"
+#include "compiler/preprocessor/Token.h"
+#include "compiler/translator/util.h"
+#include "compiler/translator/length_limits.h"
+
+using namespace sh;
+
+#include "glslang_tab.h"
+
+/* windows only pragma */
+#ifdef _MSC_VER
+#pragma warning(disable : 4102)
+#endif
+
+// Workaround for flex using the register keyword, deprecated in C++11.
+#ifdef __cplusplus
+#if __cplusplus > 199711L
+#define register
+#endif
+#endif
+
+#define YY_USER_ACTION \
+ yylloc->first_file = yylloc->last_file = yycolumn; \
+ yylloc->first_line = yylloc->last_line = yylineno;
+
+#define YY_INPUT(buf, result, max_size) \
+ result = string_input(buf, max_size, yyscanner);
+
+static yy_size_t string_input(char* buf, yy_size_t max_size, yyscan_t yyscanner);
+static int check_type(yyscan_t yyscanner);
+static int reserved_word(yyscan_t yyscanner);
+static int ES2_reserved_ES3_keyword(TParseContext *context, int token);
+static int ES2_keyword_ES3_reserved(TParseContext *context, int token);
+static int ES2_ident_ES3_keyword(TParseContext *context, int token);
+static int ES2_ident_ES3_reserved_ES3_1_keyword(TParseContext *context, int token);
+static int ES2_and_ES3_reserved_ES3_1_keyword(TParseContext *context, int token);
+static int uint_constant(TParseContext *context);
+static int int_constant(TParseContext *context);
+static int float_constant(yyscan_t yyscanner);
+static int floatsuffix_check(TParseContext* context);
+%}
+
+%option noyywrap nounput never-interactive
+%option yylineno reentrant bison-bridge bison-locations
+%option extra-type="TParseContext*"
+%x FIELDS
+
+D [0-9]
+L [a-zA-Z_]
+H [a-fA-F0-9]
+E [Ee][+-]?{D}+
+O [0-7]
+
+%%
+
+%{
+ TParseContext* context = yyextra;
+%}
+
+"invariant" { return INVARIANT; }
+"highp" { return HIGH_PRECISION; }
+"mediump" { return MEDIUM_PRECISION; }
+"lowp" { return LOW_PRECISION; }
+"precision" { return PRECISION; }
+
+"attribute" { return ES2_keyword_ES3_reserved(context, ATTRIBUTE); }
+"const" { return CONST_QUAL; }
+"uniform" { return UNIFORM; }
+"varying" { return ES2_keyword_ES3_reserved(context, VARYING); }
+
+"break" { return BREAK; }
+"continue" { return CONTINUE; }
+"do" { return DO; }
+"for" { return FOR; }
+"while" { return WHILE; }
+
+"if" { return IF; }
+"else" { return ELSE; }
+"switch" { return ES2_reserved_ES3_keyword(context, SWITCH); }
+"case" { return ES2_ident_ES3_keyword(context, CASE); }
+"default" { return ES2_reserved_ES3_keyword(context, DEFAULT); }
+
+"centroid" { return ES2_ident_ES3_keyword(context, CENTROID); }
+"flat" { return ES2_reserved_ES3_keyword(context, FLAT); }
+"smooth" { return ES2_ident_ES3_keyword(context, SMOOTH); }
+
+"in" { return IN_QUAL; }
+"out" { return OUT_QUAL; }
+"inout" { return INOUT_QUAL; }
+
+"float" { return FLOAT_TYPE; }
+"int" { return INT_TYPE; }
+"uint" { return ES2_ident_ES3_keyword(context, UINT_TYPE); }
+"void" { return VOID_TYPE; }
+"bool" { return BOOL_TYPE; }
+"true" { yylval->lex.b = true; return BOOLCONSTANT; }
+"false" { yylval->lex.b = false; return BOOLCONSTANT; }
+
+"discard" { return DISCARD; }
+"return" { return RETURN; }
+
+"mat2" { return MATRIX2; }
+"mat3" { return MATRIX3; }
+"mat4" { return MATRIX4; }
+
+"mat2x2" { return ES2_ident_ES3_keyword(context, MATRIX2); }
+"mat3x3" { return ES2_ident_ES3_keyword(context, MATRIX3); }
+"mat4x4" { return ES2_ident_ES3_keyword(context, MATRIX4); }
+
+"mat2x3" { return ES2_ident_ES3_keyword(context, MATRIX2x3); }
+"mat3x2" { return ES2_ident_ES3_keyword(context, MATRIX3x2); }
+"mat2x4" { return ES2_ident_ES3_keyword(context, MATRIX2x4); }
+"mat4x2" { return ES2_ident_ES3_keyword(context, MATRIX4x2); }
+"mat3x4" { return ES2_ident_ES3_keyword(context, MATRIX3x4); }
+"mat4x3" { return ES2_ident_ES3_keyword(context, MATRIX4x3); }
+
+"vec2" { return VEC2; }
+"vec3" { return VEC3; }
+"vec4" { return VEC4; }
+"ivec2" { return IVEC2; }
+"ivec3" { return IVEC3; }
+"ivec4" { return IVEC4; }
+"bvec2" { return BVEC2; }
+"bvec3" { return BVEC3; }
+"bvec4" { return BVEC4; }
+"uvec2" { return ES2_ident_ES3_keyword(context, UVEC2); }
+"uvec3" { return ES2_ident_ES3_keyword(context, UVEC3); }
+"uvec4" { return ES2_ident_ES3_keyword(context, UVEC4); }
+
+"sampler2D" { return SAMPLER2D; }
+"samplerCube" { return SAMPLERCUBE; }
+"samplerExternalOES" { return SAMPLER_EXTERNAL_OES; }
+"sampler3D" { return ES2_reserved_ES3_keyword(context, SAMPLER3D); }
+"sampler3DRect" { return ES2_reserved_ES3_keyword(context, SAMPLER3DRECT); }
+"sampler2DRect" { return SAMPLER2DRECT; }
+"sampler2DArray" { return ES2_ident_ES3_keyword(context, SAMPLER2DARRAY); }
+"isampler2D" { return ES2_ident_ES3_keyword(context, ISAMPLER2D); }
+"isampler3D" { return ES2_ident_ES3_keyword(context, ISAMPLER3D); }
+"isamplerCube" { return ES2_ident_ES3_keyword(context, ISAMPLERCUBE); }
+"isampler2DArray" { return ES2_ident_ES3_keyword(context, ISAMPLER2DARRAY); }
+"usampler2D" { return ES2_ident_ES3_keyword(context, USAMPLER2D); }
+"usampler3D" { return ES2_ident_ES3_keyword(context, USAMPLER3D); }
+"usamplerCube" { return ES2_ident_ES3_keyword(context, USAMPLERCUBE); }
+"usampler2DArray" { return ES2_ident_ES3_keyword(context, USAMPLER2DARRAY); }
+"sampler2DShadow" { return ES2_reserved_ES3_keyword(context, SAMPLER2DSHADOW); }
+"samplerCubeShadow" { return ES2_ident_ES3_keyword(context, SAMPLERCUBESHADOW); }
+"sampler2DArrayShadow" { return ES2_ident_ES3_keyword(context, SAMPLER2DARRAYSHADOW); }
+
+"struct" { return STRUCT; }
+
+"layout" { return ES2_ident_ES3_keyword(context, LAYOUT); }
+
+"image2D" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, IMAGE2D); }
+"iimage2D" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, IIMAGE2D); }
+"uimage2D" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, UIMAGE2D); }
+"image2DArray" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, IMAGE2DARRAY); }
+"iimage2DArray" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, IIMAGE2DARRAY); }
+"uimage2DArray" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, UIMAGE2DARRAY); }
+"image3D" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, IMAGE3D); }
+"uimage3D" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, UIMAGE3D); }
+"iimage3D" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, IIMAGE3D); }
+"iimageCube" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, IIMAGECUBE); }
+"uimageCube" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, UIMAGECUBE); }
+"imageCube" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, IMAGECUBE); }
+"readonly" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, READONLY); }
+"writeonly" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, WRITEONLY); }
+"coherent" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, COHERENT); }
+"restrict" { return ES2_ident_ES3_reserved_ES3_1_keyword(context, RESTRICT); }
+"volatile" { return ES2_and_ES3_reserved_ES3_1_keyword(context, VOLATILE); }
+
+ /* Reserved keywords for GLSL ES 3.00 that are not reserved for GLSL ES 1.00 */
+"resource" |
+"atomic_uint" |
+"noperspective" |
+"patch" |
+"sample" |
+"subroutine" |
+"common" |
+"partition" |
+"active" |
+
+"filter" |
+"image1D" |
+"iimage1D" |
+"uimage1D" |
+"image1DArray" |
+"iimage1DArray" |
+"uimage1DArray" |
+"image1DShadow" |
+"image2DShadow" |
+"image1DArrayShadow" |
+"image2DArrayShadow" |
+"imageBuffer" |
+"iimageBuffer" |
+"uimageBuffer" |
+
+"sampler1DArray" |
+"sampler1DArrayShadow" |
+"isampler1D" |
+"isampler1DArray" |
+"usampler1D" |
+"usampler1DArray" |
+"isampler2DRect" |
+"usampler2DRect" |
+"samplerBuffer" |
+"isamplerBuffer" |
+"usamplerBuffer" |
+"sampler2DMS" |
+"isampler2DMS" |
+"usampler2DMS" |
+"sampler2DMSArray" |
+"isampler2DMSArray" |
+"usampler2DMSArray" {
+ if (context->getShaderVersion() < 300) {
+ yylval->lex.string = NewPoolTString(yytext);
+ return check_type(yyscanner);
+ }
+ return reserved_word(yyscanner);
+}
+
+ /* Reserved keywords in GLSL ES 1.00 that are not reserved in GLSL ES 3.00 */
+"packed" {
+ if (context->getShaderVersion() >= 300)
+ {
+ yylval->lex.string = NewPoolTString(yytext);
+ return check_type(yyscanner);
+ }
+
+ return reserved_word(yyscanner);
+}
+
+ /* Reserved keywords */
+"asm" |
+
+"class" |
+"union" |
+"enum" |
+"typedef" |
+"template" |
+"this" |
+
+"goto" |
+
+"inline" |
+"noinline" |
+"public" |
+"static" |
+"extern" |
+"external" |
+"interface" |
+
+"long" |
+"short" |
+"double" |
+"half" |
+"fixed" |
+"unsigned" |
+"superp" |
+
+"input" |
+"output" |
+
+"hvec2" |
+"hvec3" |
+"hvec4" |
+"dvec2" |
+"dvec3" |
+"dvec4" |
+"fvec2" |
+"fvec3" |
+"fvec4" |
+
+"sampler1D" |
+"sampler1DShadow" |
+"sampler2DRectShadow" |
+
+"sizeof" |
+"cast" |
+
+"namespace" |
+"using" { return reserved_word(yyscanner); }
+
+{L}({L}|{D})* {
+ yylval->lex.string = NewPoolTString(yytext);
+ return check_type(yyscanner);
+}
+
+0[xX]{H}+ { return int_constant(context); }
+0{O}+ { return int_constant(context); }
+{D}+ { return int_constant(context); }
+
+0[xX]{H}+[uU] { return uint_constant(context); }
+0{O}+[uU] { return uint_constant(context); }
+{D}+[uU] { return uint_constant(context); }
+
+{D}+{E} { return float_constant(yyscanner); }
+{D}+"."{D}*({E})? { return float_constant(yyscanner); }
+"."{D}+({E})? { return float_constant(yyscanner); }
+
+{D}+{E}[fF] { return floatsuffix_check(context); }
+{D}+"."{D}*({E})?[fF] { return floatsuffix_check(context); }
+"."{D}+({E})?[fF] { return floatsuffix_check(context); }
+
+"+=" { return ADD_ASSIGN; }
+"-=" { return SUB_ASSIGN; }
+"*=" { return MUL_ASSIGN; }
+"/=" { return DIV_ASSIGN; }
+"%=" { return MOD_ASSIGN; }
+"<<=" { return LEFT_ASSIGN; }
+">>=" { return RIGHT_ASSIGN; }
+"&=" { return AND_ASSIGN; }
+"^=" { return XOR_ASSIGN; }
+"|=" { return OR_ASSIGN; }
+
+"++" { return INC_OP; }
+"--" { return DEC_OP; }
+"&&" { return AND_OP; }
+"||" { return OR_OP; }
+"^^" { return XOR_OP; }
+"<=" { return LE_OP; }
+">=" { return GE_OP; }
+"==" { return EQ_OP; }
+"!=" { return NE_OP; }
+"<<" { return LEFT_OP; }
+">>" { return RIGHT_OP; }
+";" { return SEMICOLON; }
+("{"|"<%") { return LEFT_BRACE; }
+("}"|"%>") { return RIGHT_BRACE; }
+"," { return COMMA; }
+":" { return COLON; }
+"=" { return EQUAL; }
+"(" { return LEFT_PAREN; }
+")" { return RIGHT_PAREN; }
+("["|"<:") { return LEFT_BRACKET; }
+("]"|":>") { return RIGHT_BRACKET; }
+"." { BEGIN(FIELDS); return DOT; }
+"!" { return BANG; }
+"-" { return DASH; }
+"~" { return TILDE; }
+"+" { return PLUS; }
+"*" { return STAR; }
+"/" { return SLASH; }
+"%" { return PERCENT; }
+"<" { return LEFT_ANGLE; }
+">" { return RIGHT_ANGLE; }
+"|" { return VERTICAL_BAR; }
+"^" { return CARET; }
+"&" { return AMPERSAND; }
+"?" { return QUESTION; }
+
+<FIELDS>{L}({L}|{D})* {
+ BEGIN(INITIAL);
+ yylval->lex.string = NewPoolTString(yytext);
+ return FIELD_SELECTION;
+}
+<FIELDS>[ \t\v\f\r] {}
+<FIELDS>. {
+ yyextra->error(*yylloc, "Illegal character at fieldname start", yytext, "");
+ return 0;
+}
+
+[ \t\v\n\f\r] { }
+<*><<EOF>> { yyterminate(); }
+<*>. { assert(false); return 0; }
+
+%%
+
+yy_size_t string_input(char* buf, yy_size_t max_size, yyscan_t yyscanner) {
+ pp::Token token;
+ yyget_extra(yyscanner)->getPreprocessor().lex(&token);
+ yy_size_t len = token.type == pp::Token::LAST ? 0 : token.text.size();
+ if (len < max_size)
+ memcpy(buf, token.text.c_str(), len);
+ yyset_column(token.location.file, yyscanner);
+ yyset_lineno(token.location.line, yyscanner);
+
+ if (len >= max_size)
+ YY_FATAL_ERROR("Input buffer overflow");
+ else if (len > 0)
+ buf[len++] = ' ';
+ return len;
+}
+
+int check_type(yyscan_t yyscanner) {
+ struct yyguts_t* yyg = (struct yyguts_t*) yyscanner;
+
+ int token = IDENTIFIER;
+ TSymbol* symbol = yyextra->symbolTable.find(yytext, yyextra->getShaderVersion());
+ if (symbol && symbol->isVariable()) {
+ TVariable* variable = static_cast<TVariable*>(symbol);
+ if (variable->isUserType()) {
+ token = TYPE_NAME;
+ }
+ }
+ yylval->lex.symbol = symbol;
+ return token;
+}
+
+int reserved_word(yyscan_t yyscanner) {
+ struct yyguts_t* yyg = (struct yyguts_t*) yyscanner;
+
+ yyextra->error(*yylloc, "Illegal use of reserved word", yytext, "");
+ return 0;
+}
+
+int ES2_reserved_ES3_keyword(TParseContext *context, int token)
+{
+ yyscan_t yyscanner = (yyscan_t) context->getScanner();
+
+ if (context->getShaderVersion() < 300)
+ {
+ return reserved_word(yyscanner);
+ }
+
+ return token;
+}
+
+int ES2_keyword_ES3_reserved(TParseContext *context, int token)
+{
+ yyscan_t yyscanner = (yyscan_t) context->getScanner();
+
+ if (context->getShaderVersion() >= 300)
+ {
+ return reserved_word(yyscanner);
+ }
+
+ return token;
+}
+
+int ES2_ident_ES3_reserved_ES3_1_keyword(TParseContext *context, int token)
+{
+ struct yyguts_t* yyg = (struct yyguts_t*) context->getScanner();
+ yyscan_t yyscanner = (yyscan_t) context->getScanner();
+
+ if (context->getShaderVersion() < 300)
+ {
+ yylval->lex.string = NewPoolTString(yytext);
+ return check_type(yyscanner);
+ }
+ else if (context->getShaderVersion() == 300)
+ {
+ return reserved_word(yyscanner);
+ }
+
+ return token;
+}
+
+int ES2_ident_ES3_keyword(TParseContext *context, int token)
+{
+ struct yyguts_t* yyg = (struct yyguts_t*) context->getScanner();
+ yyscan_t yyscanner = (yyscan_t) context->getScanner();
+
+ // not a reserved word in GLSL ES 1.00, so could be used as an identifier/type name
+ if (context->getShaderVersion() < 300)
+ {
+ yylval->lex.string = NewPoolTString(yytext);
+ return check_type(yyscanner);
+ }
+
+ return token;
+}
+
+int ES2_and_ES3_reserved_ES3_1_keyword(TParseContext *context, int token)
+{
+ yyscan_t yyscanner = (yyscan_t) context->getScanner();
+
+ if (context->getShaderVersion() < 310)
+ {
+ return reserved_word(yyscanner);
+ }
+
+ return token;
+}
+
+int uint_constant(TParseContext *context)
+{
+ struct yyguts_t* yyg = (struct yyguts_t*) context->getScanner();
+
+ if (context->getShaderVersion() < 300)
+ {
+ context->error(*yylloc, "Unsigned integers are unsupported prior to GLSL ES 3.00", yytext, "");
+ return 0;
+ }
+
+ if (!atoi_clamp(yytext, &(yylval->lex.u)))
+ yyextra->error(*yylloc, "Integer overflow", yytext, "");
+
+ return UINTCONSTANT;
+}
+
+int floatsuffix_check(TParseContext* context)
+{
+ struct yyguts_t* yyg = (struct yyguts_t*) context->getScanner();
+
+ if (context->getShaderVersion() < 300)
+ {
+ context->error(*yylloc, "Floating-point suffix unsupported prior to GLSL ES 3.00", yytext);
+ return 0;
+ }
+
+ std::string text = yytext;
+ text.resize(text.size() - 1);
+ if (!strtof_clamp(text, &(yylval->lex.f)))
+ yyextra->warning(*yylloc, "Float overflow", yytext, "");
+
+ return(FLOATCONSTANT);
+}
+
+void yyerror(YYLTYPE* lloc, TParseContext* context, void *scanner, const char* reason) {
+ context->error(*lloc, reason, yyget_text(scanner));
+}
+
+int int_constant(TParseContext *context) {
+ struct yyguts_t* yyg = (struct yyguts_t*) context->getScanner();
+
+ unsigned int u;
+ if (!atoi_clamp(yytext, &u))
+ {
+ if (context->getShaderVersion() >= 300)
+ yyextra->error(*yylloc, "Integer overflow", yytext, "");
+ else
+ yyextra->warning(*yylloc, "Integer overflow", yytext, "");
+ }
+ yylval->lex.i = static_cast<int>(u);
+ return INTCONSTANT;
+}
+
+int float_constant(yyscan_t yyscanner) {
+ struct yyguts_t* yyg = (struct yyguts_t*) yyscanner;
+
+ if (!strtof_clamp(yytext, &(yylval->lex.f)))
+ yyextra->warning(*yylloc, "Float overflow", yytext, "");
+ return FLOATCONSTANT;
+}
+
+int glslang_initialize(TParseContext* context) {
+ yyscan_t scanner = NULL;
+ if (yylex_init_extra(context, &scanner))
+ return 1;
+
+ context->setScanner(scanner);
+ return 0;
+}
+
+int glslang_finalize(TParseContext* context) {
+ yyscan_t scanner = context->getScanner();
+ if (scanner == NULL) return 0;
+
+ context->setScanner(NULL);
+ yylex_destroy(scanner);
+
+ return 0;
+}
+
+int glslang_scan(size_t count, const char* const string[], const int length[],
+ TParseContext* context) {
+ yyrestart(NULL, context->getScanner());
+ yyset_column(0, context->getScanner());
+ yyset_lineno(1, context->getScanner());
+
+ // Initialize preprocessor.
+ pp::Preprocessor *preprocessor = &context->getPreprocessor();
+
+ if (!preprocessor->init(count, string, length))
+ return 1;
+
+ // Define extension macros.
+ const TExtensionBehavior& extBehavior = context->extensionBehavior();
+ for (TExtensionBehavior::const_iterator iter = extBehavior.begin();
+ iter != extBehavior.end(); ++iter) {
+ preprocessor->predefineMacro(iter->first.c_str(), 1);
+ }
+ if (context->getFragmentPrecisionHigh())
+ preprocessor->predefineMacro("GL_FRAGMENT_PRECISION_HIGH", 1);
+
+ preprocessor->setMaxTokenSize(sh::GetGlobalMaxTokenSize(context->getShaderSpec()));
+
+ return 0;
+}
diff --git a/gfx/angle/src/compiler/translator/glslang.y b/gfx/angle/src/compiler/translator/glslang.y
new file mode 100755
index 000000000..c15dd9d6e
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/glslang.y
@@ -0,0 +1,1533 @@
+/*
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+This file contains the Yacc grammar for GLSL ES.
+Based on ANSI C Yacc grammar:
+http://www.lysator.liu.se/c/ANSI-C-grammar-y.html
+
+IF YOU MODIFY THIS FILE YOU ALSO NEED TO RUN generate_parser.sh,
+WHICH GENERATES THE GLSL ES PARSER (glslang_tab.cpp AND glslang_tab.h).
+*/
+
+%{
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// This file is auto-generated by generate_parser.sh. DO NOT EDIT!
+
+// clang-format off
+
+// Ignore errors in auto-generated code.
+#if defined(__GNUC__)
+#pragma GCC diagnostic ignored "-Wunused-function"
+#pragma GCC diagnostic ignored "-Wunused-variable"
+#pragma GCC diagnostic ignored "-Wswitch-enum"
+#elif defined(_MSC_VER)
+#pragma warning(disable: 4065)
+#pragma warning(disable: 4189)
+#pragma warning(disable: 4244)
+#pragma warning(disable: 4505)
+#pragma warning(disable: 4701)
+#pragma warning(disable: 4702)
+#endif
+
+#include "angle_gl.h"
+#include "compiler/translator/Cache.h"
+#include "compiler/translator/SymbolTable.h"
+#include "compiler/translator/ParseContext.h"
+#include "GLSLANG/ShaderLang.h"
+
+#define YYENABLE_NLS 0
+
+using namespace sh;
+
+%}
+%expect 1 /* One shift reduce conflict because of if | else */
+%parse-param {TParseContext* context}
+%param {void *scanner}
+%define api.pure full
+%locations
+
+%code requires {
+#define YYLTYPE TSourceLoc
+#define YYLTYPE_IS_DECLARED 1
+}
+
+%union {
+ struct {
+ union {
+ TString *string;
+ float f;
+ int i;
+ unsigned int u;
+ bool b;
+ };
+ TSymbol* symbol;
+ } lex;
+ struct {
+ TOperator op;
+ union {
+ TIntermNode *intermNode;
+ TIntermNodePair nodePair;
+ TIntermTyped *intermTypedNode;
+ TIntermAggregate *intermAggregate;
+ TIntermBlock *intermBlock;
+ TIntermDeclaration *intermDeclaration;
+ TIntermSwitch *intermSwitch;
+ TIntermCase *intermCase;
+ };
+ union {
+ TTypeSpecifierNonArray typeSpecifierNonArray;
+ TPublicType type;
+ TPrecision precision;
+ TLayoutQualifier layoutQualifier;
+ TQualifier qualifier;
+ TFunction *function;
+ TParameter param;
+ TField *field;
+ TFieldList *fieldList;
+ TQualifierWrapperBase *qualifierWrapper;
+ TTypeQualifierBuilder *typeQualifierBuilder;
+ };
+ } interm;
+}
+
+%{
+extern int yylex(YYSTYPE* yylval, YYLTYPE* yylloc, void* yyscanner);
+extern void yyerror(YYLTYPE* yylloc, TParseContext* context, void *scanner, const char* reason);
+
+#define YYLLOC_DEFAULT(Current, Rhs, N) \
+ do { \
+ if (N) { \
+ (Current).first_file = YYRHSLOC(Rhs, 1).first_file; \
+ (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
+ (Current).last_file = YYRHSLOC(Rhs, N).last_file; \
+ (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
+ } \
+ else { \
+ (Current).first_file = YYRHSLOC(Rhs, 0).last_file; \
+ (Current).first_line = YYRHSLOC(Rhs, 0).last_line; \
+ (Current).last_file = YYRHSLOC(Rhs, 0).last_file; \
+ (Current).last_line = YYRHSLOC(Rhs, 0).last_line; \
+ } \
+ } while (0)
+
+#define VERTEX_ONLY(S, L) { \
+ if (context->getShaderType() != GL_VERTEX_SHADER) { \
+ context->error(L, " supported in vertex shaders only ", S); \
+ } \
+}
+
+#define FRAG_ONLY(S, L) { \
+ if (context->getShaderType() != GL_FRAGMENT_SHADER) { \
+ context->error(L, " supported in fragment shaders only ", S); \
+ } \
+}
+
+#define COMPUTE_ONLY(S, L) { \
+ if (context->getShaderType() != GL_COMPUTE_SHADER) { \
+ context->error(L, " supported in compute shaders only ", S); \
+ } \
+}
+
+#define NON_COMPUTE_ONLY(S, L) { \
+ if (context->getShaderType() != GL_VERTEX_SHADER && context->getShaderType() != GL_FRAGMENT_SHADER) { \
+ context->error(L, " supported in vertex and fragment shaders only ", S); \
+ } \
+}
+
+#define ES2_ONLY(S, L) { \
+ if (context->getShaderVersion() != 100) { \
+ context->error(L, " supported in GLSL ES 1.00 only ", S); \
+ } \
+}
+
+#define ES3_OR_NEWER(TOKEN, LINE, REASON) { \
+ if (context->getShaderVersion() < 300) { \
+ context->error(LINE, REASON " supported in GLSL ES 3.00 and above only ", TOKEN); \
+ } \
+}
+
+#define ES3_1_ONLY(TOKEN, LINE, REASON) { \
+ if (context->getShaderVersion() != 310) { \
+ context->error(LINE, REASON " supported in GLSL ES 3.10 only ", TOKEN); \
+ } \
+}
+%}
+
+%token <lex> INVARIANT HIGH_PRECISION MEDIUM_PRECISION LOW_PRECISION PRECISION
+%token <lex> ATTRIBUTE CONST_QUAL BOOL_TYPE FLOAT_TYPE INT_TYPE UINT_TYPE
+%token <lex> BREAK CONTINUE DO ELSE FOR IF DISCARD RETURN SWITCH CASE DEFAULT
+%token <lex> BVEC2 BVEC3 BVEC4 IVEC2 IVEC3 IVEC4 VEC2 VEC3 VEC4 UVEC2 UVEC3 UVEC4
+%token <lex> MATRIX2 MATRIX3 MATRIX4 IN_QUAL OUT_QUAL INOUT_QUAL UNIFORM VARYING
+%token <lex> MATRIX2x3 MATRIX3x2 MATRIX2x4 MATRIX4x2 MATRIX3x4 MATRIX4x3
+%token <lex> CENTROID FLAT SMOOTH
+%token <lex> READONLY WRITEONLY COHERENT RESTRICT VOLATILE
+%token <lex> STRUCT VOID_TYPE WHILE
+%token <lex> SAMPLER2D SAMPLERCUBE SAMPLER_EXTERNAL_OES SAMPLER2DRECT SAMPLER2DARRAY
+%token <lex> ISAMPLER2D ISAMPLER3D ISAMPLERCUBE ISAMPLER2DARRAY
+%token <lex> USAMPLER2D USAMPLER3D USAMPLERCUBE USAMPLER2DARRAY
+%token <lex> SAMPLER3D SAMPLER3DRECT SAMPLER2DSHADOW SAMPLERCUBESHADOW SAMPLER2DARRAYSHADOW
+%token <lex> IMAGE2D IIMAGE2D UIMAGE2D IMAGE3D IIMAGE3D UIMAGE3D IMAGE2DARRAY IIMAGE2DARRAY UIMAGE2DARRAY
+%token <lex> IMAGECUBE IIMAGECUBE UIMAGECUBE
+%token <lex> LAYOUT
+
+%token <lex> IDENTIFIER TYPE_NAME FLOATCONSTANT INTCONSTANT UINTCONSTANT BOOLCONSTANT
+%token <lex> FIELD_SELECTION
+%token <lex> LEFT_OP RIGHT_OP
+%token <lex> INC_OP DEC_OP LE_OP GE_OP EQ_OP NE_OP
+%token <lex> AND_OP OR_OP XOR_OP MUL_ASSIGN DIV_ASSIGN ADD_ASSIGN
+%token <lex> MOD_ASSIGN LEFT_ASSIGN RIGHT_ASSIGN AND_ASSIGN XOR_ASSIGN OR_ASSIGN
+%token <lex> SUB_ASSIGN
+
+%token <lex> LEFT_PAREN RIGHT_PAREN LEFT_BRACKET RIGHT_BRACKET LEFT_BRACE RIGHT_BRACE DOT
+%token <lex> COMMA COLON EQUAL SEMICOLON BANG DASH TILDE PLUS STAR SLASH PERCENT
+%token <lex> LEFT_ANGLE RIGHT_ANGLE VERTICAL_BAR CARET AMPERSAND QUESTION
+
+%type <lex> identifier
+%type <interm> assignment_operator unary_operator
+%type <interm.intermTypedNode> variable_identifier primary_expression postfix_expression
+%type <interm.intermTypedNode> expression integer_expression assignment_expression
+%type <interm.intermTypedNode> unary_expression multiplicative_expression additive_expression
+%type <interm.intermTypedNode> relational_expression equality_expression
+%type <interm.intermTypedNode> conditional_expression constant_expression
+%type <interm.intermTypedNode> logical_or_expression logical_xor_expression logical_and_expression
+%type <interm.intermTypedNode> shift_expression and_expression exclusive_or_expression inclusive_or_expression
+%type <interm.intermTypedNode> function_call initializer condition conditionopt
+
+%type <interm.intermBlock> translation_unit
+%type <interm.intermNode> function_definition statement simple_statement
+%type <interm.intermBlock> statement_list compound_statement compound_statement_no_new_scope
+%type <interm.intermNode> declaration_statement selection_statement expression_statement
+%type <interm.intermNode> declaration external_declaration
+%type <interm.intermNode> for_init_statement
+%type <interm.nodePair> selection_rest_statement for_rest_statement
+%type <interm.intermSwitch> switch_statement
+%type <interm.intermCase> case_label
+%type <interm.intermNode> iteration_statement jump_statement statement_no_new_scope statement_with_scope
+%type <interm> single_declaration init_declarator_list
+
+%type <interm> parameter_declaration parameter_declarator parameter_type_specifier
+%type <interm.layoutQualifier> layout_qualifier_id_list layout_qualifier_id
+
+%type <interm.type> fully_specified_type type_specifier
+
+%type <interm.precision> precision_qualifier
+%type <interm.layoutQualifier> layout_qualifier
+%type <interm.qualifier> interpolation_qualifier
+%type <interm.qualifierWrapper> storage_qualifier single_type_qualifier invariant_qualifier
+%type <interm.typeQualifierBuilder> type_qualifier
+
+%type <interm.typeSpecifierNonArray> type_specifier_nonarray struct_specifier
+%type <interm.type> type_specifier_no_prec
+%type <interm.field> struct_declarator
+%type <interm.fieldList> struct_declarator_list struct_declaration struct_declaration_list
+%type <interm.function> function_header function_declarator function_identifier
+%type <interm.function> function_header_with_parameters function_call_header
+%type <interm> function_call_header_with_parameters function_call_header_no_parameters function_call_generic function_prototype
+%type <interm> function_call_or_method
+
+%type <lex> enter_struct
+
+%start translation_unit
+%%
+
+identifier
+ : IDENTIFIER
+ | TYPE_NAME
+
+variable_identifier
+ : IDENTIFIER {
+ // The symbol table search was done in the lexical phase
+ $$ = context->parseVariableIdentifier(@1, $1.string, $1.symbol);
+
+ // don't delete $1.string, it's used by error recovery, and the pool
+ // pop will reclaim the memory
+ }
+ ;
+
+primary_expression
+ : variable_identifier {
+ $$ = $1;
+ }
+ | INTCONSTANT {
+ TConstantUnion *unionArray = new TConstantUnion[1];
+ unionArray->setIConst($1.i);
+ $$ = context->intermediate.addConstantUnion(unionArray, TType(EbtInt, EbpUndefined, EvqConst), @1);
+ }
+ | UINTCONSTANT {
+ TConstantUnion *unionArray = new TConstantUnion[1];
+ unionArray->setUConst($1.u);
+ $$ = context->intermediate.addConstantUnion(unionArray, TType(EbtUInt, EbpUndefined, EvqConst), @1);
+ }
+ | FLOATCONSTANT {
+ TConstantUnion *unionArray = new TConstantUnion[1];
+ unionArray->setFConst($1.f);
+ $$ = context->intermediate.addConstantUnion(unionArray, TType(EbtFloat, EbpUndefined, EvqConst), @1);
+ }
+ | BOOLCONSTANT {
+ TConstantUnion *unionArray = new TConstantUnion[1];
+ unionArray->setBConst($1.b);
+ $$ = context->intermediate.addConstantUnion(unionArray, TType(EbtBool, EbpUndefined, EvqConst), @1);
+ }
+ | LEFT_PAREN expression RIGHT_PAREN {
+ $$ = $2;
+ }
+ ;
+
+postfix_expression
+ : primary_expression {
+ $$ = $1;
+ }
+ | postfix_expression LEFT_BRACKET integer_expression RIGHT_BRACKET {
+ $$ = context->addIndexExpression($1, @2, $3);
+ }
+ | function_call {
+ $$ = $1;
+ }
+ | postfix_expression DOT FIELD_SELECTION {
+ $$ = context->addFieldSelectionExpression($1, @2, *$3.string, @3);
+ }
+ | postfix_expression INC_OP {
+ $$ = context->addUnaryMathLValue(EOpPostIncrement, $1, @2);
+ }
+ | postfix_expression DEC_OP {
+ $$ = context->addUnaryMathLValue(EOpPostDecrement, $1, @2);
+ }
+ ;
+
+integer_expression
+ : expression {
+ context->checkIsScalarInteger($1, "[]");
+ $$ = $1;
+ }
+ ;
+
+function_call
+ : function_call_or_method {
+ bool fatalError = false;
+ $$ = context->addFunctionCallOrMethod($1.function, $1.nodePair.node1, $1.nodePair.node2, @1, &fatalError);
+ if (fatalError)
+ {
+ YYERROR;
+ }
+ }
+ ;
+
+function_call_or_method
+ : function_call_generic {
+ $$ = $1;
+ $$.nodePair.node2 = nullptr;
+ }
+ | postfix_expression DOT function_call_generic {
+ ES3_OR_NEWER("", @3, "methods");
+ $$ = $3;
+ $$.nodePair.node2 = $1;
+ }
+ ;
+
+function_call_generic
+ : function_call_header_with_parameters RIGHT_PAREN {
+ $$ = $1;
+ }
+ | function_call_header_no_parameters RIGHT_PAREN {
+ $$ = $1;
+ }
+ ;
+
+function_call_header_no_parameters
+ : function_call_header VOID_TYPE {
+ $$.function = $1;
+ $$.nodePair.node1 = nullptr;
+ }
+ | function_call_header {
+ $$.function = $1;
+ $$.nodePair.node1 = nullptr;
+ }
+ ;
+
+function_call_header_with_parameters
+ : function_call_header assignment_expression {
+ const TType *type = new TType($2->getType());
+ $1->addParameter(TConstParameter(type));
+ $$.function = $1;
+ $$.nodePair.node1 = TIntermediate::MakeAggregate($2, @2);
+ }
+ | function_call_header_with_parameters COMMA assignment_expression {
+ const TType *type = new TType($3->getType());
+ $1.function->addParameter(TConstParameter(type));
+ $$.function = $1.function;
+ $$.nodePair.node1 = context->intermediate.growAggregate($1.intermNode, $3, @2);
+ }
+ ;
+
+function_call_header
+ : function_identifier LEFT_PAREN {
+ $$ = $1;
+ }
+ ;
+
+// Grammar Note: Constructors look like functions, but are recognized as types.
+
+function_identifier
+ : type_specifier_no_prec {
+ if ($1.array) {
+ ES3_OR_NEWER("[]", @1, "array constructor");
+ }
+ $$ = context->addConstructorFunc($1);
+ }
+ | IDENTIFIER {
+ context->checkIsNotReserved(@1, *$1.string);
+ const TType *type = TCache::getType(EbtVoid, EbpUndefined);
+ TFunction *function = new TFunction($1.string, type);
+ $$ = function;
+ }
+ | FIELD_SELECTION {
+ context->checkIsNotReserved(@1, *$1.string);
+ const TType *type = TCache::getType(EbtVoid, EbpUndefined);
+ TFunction *function = new TFunction($1.string, type);
+ $$ = function;
+ }
+ ;
+
+unary_expression
+ : postfix_expression {
+ $$ = $1;
+ }
+ | INC_OP unary_expression {
+ $$ = context->addUnaryMathLValue(EOpPreIncrement, $2, @1);
+ }
+ | DEC_OP unary_expression {
+ $$ = context->addUnaryMathLValue(EOpPreDecrement, $2, @1);
+ }
+ | unary_operator unary_expression {
+ if ($1.op != EOpNull) {
+ $$ = context->addUnaryMath($1.op, $2, @1);
+ } else
+ $$ = $2;
+ }
+ ;
+// Grammar Note: No traditional style type casts.
+
+unary_operator
+ : PLUS { $$.op = EOpPositive; }
+ | DASH { $$.op = EOpNegative; }
+ | BANG { $$.op = EOpLogicalNot; }
+ | TILDE {
+ ES3_OR_NEWER("~", @$, "bit-wise operator");
+ $$.op = EOpBitwiseNot;
+ }
+ ;
+// Grammar Note: No '*' or '&' unary ops. Pointers are not supported.
+
+multiplicative_expression
+ : unary_expression { $$ = $1; }
+ | multiplicative_expression STAR unary_expression {
+ $$ = context->addBinaryMath(EOpMul, $1, $3, @2);
+ }
+ | multiplicative_expression SLASH unary_expression {
+ $$ = context->addBinaryMath(EOpDiv, $1, $3, @2);
+ }
+ | multiplicative_expression PERCENT unary_expression {
+ ES3_OR_NEWER("%", @2, "integer modulus operator");
+ $$ = context->addBinaryMath(EOpIMod, $1, $3, @2);
+ }
+ ;
+
+additive_expression
+ : multiplicative_expression { $$ = $1; }
+ | additive_expression PLUS multiplicative_expression {
+ $$ = context->addBinaryMath(EOpAdd, $1, $3, @2);
+ }
+ | additive_expression DASH multiplicative_expression {
+ $$ = context->addBinaryMath(EOpSub, $1, $3, @2);
+ }
+ ;
+
+shift_expression
+ : additive_expression { $$ = $1; }
+ | shift_expression LEFT_OP additive_expression {
+ ES3_OR_NEWER("<<", @2, "bit-wise operator");
+ $$ = context->addBinaryMath(EOpBitShiftLeft, $1, $3, @2);
+ }
+ | shift_expression RIGHT_OP additive_expression {
+ ES3_OR_NEWER(">>", @2, "bit-wise operator");
+ $$ = context->addBinaryMath(EOpBitShiftRight, $1, $3, @2);
+ }
+ ;
+
+relational_expression
+ : shift_expression { $$ = $1; }
+ | relational_expression LEFT_ANGLE shift_expression {
+ $$ = context->addBinaryMathBooleanResult(EOpLessThan, $1, $3, @2);
+ }
+ | relational_expression RIGHT_ANGLE shift_expression {
+ $$ = context->addBinaryMathBooleanResult(EOpGreaterThan, $1, $3, @2);
+ }
+ | relational_expression LE_OP shift_expression {
+ $$ = context->addBinaryMathBooleanResult(EOpLessThanEqual, $1, $3, @2);
+ }
+ | relational_expression GE_OP shift_expression {
+ $$ = context->addBinaryMathBooleanResult(EOpGreaterThanEqual, $1, $3, @2);
+ }
+ ;
+
+equality_expression
+ : relational_expression { $$ = $1; }
+ | equality_expression EQ_OP relational_expression {
+ $$ = context->addBinaryMathBooleanResult(EOpEqual, $1, $3, @2);
+ }
+ | equality_expression NE_OP relational_expression {
+ $$ = context->addBinaryMathBooleanResult(EOpNotEqual, $1, $3, @2);
+ }
+ ;
+
+and_expression
+ : equality_expression { $$ = $1; }
+ | and_expression AMPERSAND equality_expression {
+ ES3_OR_NEWER("&", @2, "bit-wise operator");
+ $$ = context->addBinaryMath(EOpBitwiseAnd, $1, $3, @2);
+ }
+ ;
+
+exclusive_or_expression
+ : and_expression { $$ = $1; }
+ | exclusive_or_expression CARET and_expression {
+ ES3_OR_NEWER("^", @2, "bit-wise operator");
+ $$ = context->addBinaryMath(EOpBitwiseXor, $1, $3, @2);
+ }
+ ;
+
+inclusive_or_expression
+ : exclusive_or_expression { $$ = $1; }
+ | inclusive_or_expression VERTICAL_BAR exclusive_or_expression {
+ ES3_OR_NEWER("|", @2, "bit-wise operator");
+ $$ = context->addBinaryMath(EOpBitwiseOr, $1, $3, @2);
+ }
+ ;
+
+logical_and_expression
+ : inclusive_or_expression { $$ = $1; }
+ | logical_and_expression AND_OP inclusive_or_expression {
+ $$ = context->addBinaryMathBooleanResult(EOpLogicalAnd, $1, $3, @2);
+ }
+ ;
+
+logical_xor_expression
+ : logical_and_expression { $$ = $1; }
+ | logical_xor_expression XOR_OP logical_and_expression {
+ $$ = context->addBinaryMathBooleanResult(EOpLogicalXor, $1, $3, @2);
+ }
+ ;
+
+logical_or_expression
+ : logical_xor_expression { $$ = $1; }
+ | logical_or_expression OR_OP logical_xor_expression {
+ $$ = context->addBinaryMathBooleanResult(EOpLogicalOr, $1, $3, @2);
+ }
+ ;
+
+conditional_expression
+ : logical_or_expression { $$ = $1; }
+ | logical_or_expression QUESTION expression COLON assignment_expression {
+ $$ = context->addTernarySelection($1, $3, $5, @2);
+ }
+ ;
+
+assignment_expression
+ : conditional_expression { $$ = $1; }
+ | unary_expression assignment_operator assignment_expression {
+ context->checkCanBeLValue(@2, "assign", $1);
+ $$ = context->addAssign($2.op, $1, $3, @2);
+ }
+ ;
+
+assignment_operator
+ : EQUAL { $$.op = EOpAssign; }
+ | MUL_ASSIGN { $$.op = EOpMulAssign; }
+ | DIV_ASSIGN { $$.op = EOpDivAssign; }
+ | MOD_ASSIGN {
+ ES3_OR_NEWER("%=", @$, "integer modulus operator");
+ $$.op = EOpIModAssign;
+ }
+ | ADD_ASSIGN { $$.op = EOpAddAssign; }
+ | SUB_ASSIGN { $$.op = EOpSubAssign; }
+ | LEFT_ASSIGN {
+ ES3_OR_NEWER("<<=", @$, "bit-wise operator");
+ $$.op = EOpBitShiftLeftAssign;
+ }
+ | RIGHT_ASSIGN {
+ ES3_OR_NEWER(">>=", @$, "bit-wise operator");
+ $$.op = EOpBitShiftRightAssign;
+ }
+ | AND_ASSIGN {
+ ES3_OR_NEWER("&=", @$, "bit-wise operator");
+ $$.op = EOpBitwiseAndAssign;
+ }
+ | XOR_ASSIGN {
+ ES3_OR_NEWER("^=", @$, "bit-wise operator");
+ $$.op = EOpBitwiseXorAssign;
+ }
+ | OR_ASSIGN {
+ ES3_OR_NEWER("|=", @$, "bit-wise operator");
+ $$.op = EOpBitwiseOrAssign;
+ }
+ ;
+
+expression
+ : assignment_expression {
+ $$ = $1;
+ }
+ | expression COMMA assignment_expression {
+ $$ = context->addComma($1, $3, @2);
+ }
+ ;
+
+constant_expression
+ : conditional_expression {
+ context->checkIsConst($1);
+ $$ = $1;
+ }
+ ;
+
+enter_struct
+ : IDENTIFIER LEFT_BRACE {
+ context->enterStructDeclaration(@1, *$1.string);
+ $$ = $1;
+ }
+ ;
+
+declaration
+ : function_prototype SEMICOLON {
+ $$ = context->addFunctionPrototypeDeclaration(*($1.function), @1);
+ }
+ | init_declarator_list SEMICOLON {
+ $$ = $1.intermDeclaration;
+ }
+ | PRECISION precision_qualifier type_specifier_no_prec SEMICOLON {
+ if (($2 == EbpHigh) && (context->getShaderType() == GL_FRAGMENT_SHADER) && !context->getFragmentPrecisionHigh()) {
+ context->error(@1, "precision is not supported in fragment shader", "highp");
+ }
+ if (!context->symbolTable.setDefaultPrecision( $3, $2 )) {
+ context->error(@1, "illegal type argument for default precision qualifier", getBasicString($3.getBasicType()));
+ }
+ $$ = 0;
+ }
+ | type_qualifier enter_struct struct_declaration_list RIGHT_BRACE SEMICOLON {
+ ES3_OR_NEWER($2.string->c_str(), @1, "interface blocks");
+ $$ = context->addInterfaceBlock(*$1, @2, *$2.string, $3, NULL, @$, NULL, @$);
+ }
+ | type_qualifier enter_struct struct_declaration_list RIGHT_BRACE IDENTIFIER SEMICOLON {
+ ES3_OR_NEWER($2.string->c_str(), @1, "interface blocks");
+ $$ = context->addInterfaceBlock(*$1, @2, *$2.string, $3, $5.string, @5, NULL, @$);
+ }
+ | type_qualifier enter_struct struct_declaration_list RIGHT_BRACE IDENTIFIER LEFT_BRACKET constant_expression RIGHT_BRACKET SEMICOLON {
+ ES3_OR_NEWER($2.string->c_str(), @1, "interface blocks");
+ $$ = context->addInterfaceBlock(*$1, @2, *$2.string, $3, $5.string, @5, $7, @6);
+ }
+ | type_qualifier SEMICOLON {
+ context->parseGlobalLayoutQualifier(*$1);
+ $$ = 0;
+ }
+ | type_qualifier IDENTIFIER SEMICOLON // e.g. to qualify an existing variable as invariant
+ {
+ $$ = context->parseInvariantDeclaration(*$1, @2, $2.string, $2.symbol);
+ }
+ ;
+
+function_prototype
+ : function_declarator RIGHT_PAREN {
+ $$.function = context->parseFunctionDeclarator(@2, $1);
+ context->exitFunctionDeclaration();
+ }
+ ;
+
+function_declarator
+ : function_header {
+ $$ = $1;
+ }
+ | function_header_with_parameters {
+ $$ = $1;
+ }
+ ;
+
+
+function_header_with_parameters
+ : function_header parameter_declaration {
+ // Add the parameter
+ $$ = $1;
+ if ($2.param.type->getBasicType() != EbtVoid)
+ $1->addParameter($2.param.turnToConst());
+ else
+ delete $2.param.type;
+ }
+ | function_header_with_parameters COMMA parameter_declaration {
+ //
+ // Only first parameter of one-parameter functions can be void
+ // The check for named parameters not being void is done in parameter_declarator
+ //
+ if ($3.param.type->getBasicType() == EbtVoid) {
+ //
+ // This parameter > first is void
+ //
+ context->error(@2, "cannot be an argument type except for '(void)'", "void");
+ delete $3.param.type;
+ } else {
+ // Add the parameter
+ $$ = $1;
+ $1->addParameter($3.param.turnToConst());
+ }
+ }
+ ;
+
+function_header
+ : fully_specified_type IDENTIFIER LEFT_PAREN {
+ $$ = context->parseFunctionHeader($1, $2.string, @2);
+
+ context->symbolTable.push();
+ context->enterFunctionDeclaration();
+ }
+ ;
+
+parameter_declarator
+ // Type + name
+ : type_specifier identifier {
+ if ($1.getBasicType() == EbtVoid) {
+ context->error(@2, "illegal use of type 'void'", $2.string->c_str());
+ }
+ context->checkIsNotReserved(@2, *$2.string);
+ TParameter param = {$2.string, new TType($1)};
+ $$.param = param;
+ }
+ | type_specifier identifier LEFT_BRACKET constant_expression RIGHT_BRACKET {
+ // Check that we can make an array out of this type
+ context->checkIsValidTypeForArray(@3, $1);
+
+ context->checkIsNotReserved(@2, *$2.string);
+
+ unsigned int size = context->checkIsValidArraySize(@3, $4);
+
+ $1.setArraySize(size);
+
+ TType* type = new TType($1);
+ TParameter param = { $2.string, type };
+ $$.param = param;
+ }
+ ;
+
+parameter_declaration
+ //
+ // The only parameter qualifier a parameter can have are
+ // IN_QUAL, OUT_QUAL, INOUT_QUAL, or CONST.
+ //
+
+ //
+ // Type + name
+ //
+ : type_qualifier parameter_declarator {
+ $$ = $2;
+ context->checkIsParameterQualifierValid(@2, *$1, $2.param.type);
+ }
+ | parameter_declarator {
+ $$ = $1;
+ $$.param.type->setQualifier(EvqIn);
+ }
+ | type_qualifier parameter_type_specifier {
+ $$ = $2;
+ context->checkIsParameterQualifierValid(@2, *$1, $2.param.type);
+ }
+ | parameter_type_specifier {
+ $$ = $1;
+ $$.param.type->setQualifier(EvqIn);
+ }
+ ;
+
+parameter_type_specifier
+ : type_specifier {
+ TParameter param = { 0, new TType($1) };
+ $$.param = param;
+ }
+ ;
+
+init_declarator_list
+ : single_declaration {
+ $$ = $1;
+ }
+ | init_declarator_list COMMA identifier {
+ $$ = $1;
+ context->parseDeclarator($$.type, @3, *$3.string, $$.intermDeclaration);
+ }
+ | init_declarator_list COMMA identifier LEFT_BRACKET constant_expression RIGHT_BRACKET {
+ $$ = $1;
+ context->parseArrayDeclarator($$.type, @3, *$3.string, @4, $5, $$.intermDeclaration);
+ }
+ | init_declarator_list COMMA identifier LEFT_BRACKET RIGHT_BRACKET EQUAL initializer {
+ ES3_OR_NEWER("[]", @3, "implicitly sized array");
+ $$ = $1;
+ context->parseArrayInitDeclarator($$.type, @3, *$3.string, @4, nullptr, @6, $7, $$.intermDeclaration);
+ }
+ | init_declarator_list COMMA identifier LEFT_BRACKET constant_expression RIGHT_BRACKET EQUAL initializer {
+ ES3_OR_NEWER("=", @7, "first-class arrays (array initializer)");
+ $$ = $1;
+ context->parseArrayInitDeclarator($$.type, @3, *$3.string, @4, $5, @7, $8, $$.intermDeclaration);
+ }
+ | init_declarator_list COMMA identifier EQUAL initializer {
+ $$ = $1;
+ context->parseInitDeclarator($$.type, @3, *$3.string, @4, $5, $$.intermDeclaration);
+ }
+ ;
+
+single_declaration
+ : fully_specified_type {
+ $$.type = $1;
+ $$.intermDeclaration = context->parseSingleDeclaration($$.type, @1, "");
+ }
+ | fully_specified_type identifier {
+ $$.type = $1;
+ $$.intermDeclaration = context->parseSingleDeclaration($$.type, @2, *$2.string);
+ }
+ | fully_specified_type identifier LEFT_BRACKET constant_expression RIGHT_BRACKET {
+ $$.type = $1;
+ $$.intermDeclaration = context->parseSingleArrayDeclaration($$.type, @2, *$2.string, @3, $4);
+ }
+ | fully_specified_type identifier LEFT_BRACKET RIGHT_BRACKET EQUAL initializer {
+ ES3_OR_NEWER("[]", @3, "implicitly sized array");
+ $$.type = $1;
+ $$.intermDeclaration = context->parseSingleArrayInitDeclaration($$.type, @2, *$2.string, @3, nullptr, @5, $6);
+ }
+ | fully_specified_type identifier LEFT_BRACKET constant_expression RIGHT_BRACKET EQUAL initializer {
+ ES3_OR_NEWER("=", @6, "first-class arrays (array initializer)");
+ $$.type = $1;
+ $$.intermDeclaration = context->parseSingleArrayInitDeclaration($$.type, @2, *$2.string, @3, $4, @6, $7);
+ }
+ | fully_specified_type identifier EQUAL initializer {
+ $$.type = $1;
+ $$.intermDeclaration = context->parseSingleInitDeclaration($$.type, @2, *$2.string, @3, $4);
+ }
+ ;
+
+fully_specified_type
+ : type_specifier {
+ context->addFullySpecifiedType(&$1);
+ $$ = $1;
+ }
+ | type_qualifier type_specifier {
+ $$ = context->addFullySpecifiedType(*$1, $2);
+ }
+ ;
+
+interpolation_qualifier
+ : SMOOTH {
+ $$ = EvqSmooth;
+ }
+ | FLAT {
+ $$ = EvqFlat;
+ }
+ ;
+
+type_qualifier
+ : single_type_qualifier {
+ $$ = context->createTypeQualifierBuilder(@1);
+ $$->appendQualifier($1);
+ }
+ | type_qualifier single_type_qualifier {
+ $$ = $1;
+ $$->appendQualifier($2);
+ }
+ ;
+
+invariant_qualifier
+ : INVARIANT {
+ // empty
+ }
+ ;
+
+single_type_qualifier
+ : storage_qualifier {
+ context->checkLocalVariableConstStorageQualifier(*$1);
+ $$ = $1;
+ }
+ | layout_qualifier {
+ context->checkIsAtGlobalLevel(@1, "layout");
+ $$ = new TLayoutQualifierWrapper($1, @1);
+ }
+ | precision_qualifier {
+ $$ = new TPrecisionQualifierWrapper($1, @1);
+ }
+ | interpolation_qualifier {
+ $$ = new TInterpolationQualifierWrapper($1, @1);
+ }
+ | invariant_qualifier {
+ context->checkIsAtGlobalLevel(@1, "invariant");
+ $$ = new TInvariantQualifierWrapper(@1);
+ }
+ ;
+
+
+storage_qualifier
+ :
+ ATTRIBUTE {
+ VERTEX_ONLY("attribute", @1);
+ ES2_ONLY("attribute", @1);
+ context->checkIsAtGlobalLevel(@1, "attribute");
+ $$ = new TStorageQualifierWrapper(EvqAttribute, @1);
+ }
+ | VARYING {
+ ES2_ONLY("varying", @1);
+ context->checkIsAtGlobalLevel(@1, "varying");
+ if (context->getShaderType() == GL_VERTEX_SHADER)
+ $$ = new TStorageQualifierWrapper(EvqVaryingOut, @1);
+ else
+ $$ = new TStorageQualifierWrapper(EvqVaryingIn, @1);
+ }
+ | CONST_QUAL {
+ $$ = new TStorageQualifierWrapper(EvqConst, @1);
+ }
+ | IN_QUAL {
+ if (context->declaringFunction())
+ {
+ $$ = new TStorageQualifierWrapper(EvqIn, @1);
+ }
+ else if (context->getShaderType() == GL_FRAGMENT_SHADER)
+ {
+ ES3_OR_NEWER("in", @1, "storage qualifier");
+ $$ = new TStorageQualifierWrapper(EvqFragmentIn, @1);
+ }
+ else if (context->getShaderType() == GL_VERTEX_SHADER)
+ {
+ ES3_OR_NEWER("in", @1, "storage qualifier");
+ $$ = new TStorageQualifierWrapper(EvqVertexIn, @1);
+ }
+ else
+ {
+ $$ = new TStorageQualifierWrapper(EvqComputeIn, @1);
+ }
+ }
+ | OUT_QUAL {
+ if (context->declaringFunction())
+ {
+ $$ = new TStorageQualifierWrapper(EvqOut, @1);
+ }
+ else
+ {
+ ES3_OR_NEWER("out", @1, "storage qualifier");
+ NON_COMPUTE_ONLY("out", @1);
+ if (context->getShaderType() == GL_FRAGMENT_SHADER)
+ {
+ $$ = new TStorageQualifierWrapper(EvqFragmentOut, @1);
+ }
+ else
+ {
+ $$ = new TStorageQualifierWrapper(EvqVertexOut, @1);
+ }
+ }
+ }
+ | INOUT_QUAL {
+ if (!context->declaringFunction())
+ {
+ context->error(@1, "invalid inout qualifier", "'inout' can be only used with function parameters");
+ }
+ $$ = new TStorageQualifierWrapper(EvqInOut, @1);
+ }
+ | CENTROID {
+ ES3_OR_NEWER("centroid", @1, "storage qualifier");
+ $$ = new TStorageQualifierWrapper(EvqCentroid, @1);
+ }
+ | UNIFORM {
+ context->checkIsAtGlobalLevel(@1, "uniform");
+ $$ = new TStorageQualifierWrapper(EvqUniform, @1);
+ }
+ | READONLY {
+ $$ = new TMemoryQualifierWrapper(EvqReadOnly, @1);
+ }
+ | WRITEONLY {
+ $$ = new TMemoryQualifierWrapper(EvqWriteOnly, @1);
+ }
+ | COHERENT {
+ $$ = new TMemoryQualifierWrapper(EvqCoherent, @1);
+ }
+ | RESTRICT {
+ $$ = new TMemoryQualifierWrapper(EvqRestrict, @1);
+ }
+ | VOLATILE {
+ $$ = new TMemoryQualifierWrapper(EvqVolatile, @1);
+ }
+ ;
+
+type_specifier
+ : type_specifier_no_prec {
+ $$ = $1;
+ $$.precision = context->symbolTable.getDefaultPrecision($1.getBasicType());
+ }
+ ;
+
+precision_qualifier
+ : HIGH_PRECISION {
+ $$ = EbpHigh;
+ }
+ | MEDIUM_PRECISION {
+ $$ = EbpMedium;
+ }
+ | LOW_PRECISION {
+ $$ = EbpLow;
+ }
+ ;
+
+layout_qualifier
+ : LAYOUT LEFT_PAREN layout_qualifier_id_list RIGHT_PAREN {
+ ES3_OR_NEWER("layout", @1, "qualifier");
+ $$ = $3;
+ }
+ ;
+
+layout_qualifier_id_list
+ : layout_qualifier_id {
+ $$ = $1;
+ }
+ | layout_qualifier_id_list COMMA layout_qualifier_id {
+ $$ = context->joinLayoutQualifiers($1, $3, @3);
+ }
+ ;
+
+layout_qualifier_id
+ : IDENTIFIER {
+ $$ = context->parseLayoutQualifier(*$1.string, @1);
+ }
+ | IDENTIFIER EQUAL INTCONSTANT {
+ $$ = context->parseLayoutQualifier(*$1.string, @1, $3.i, @3);
+ }
+ | IDENTIFIER EQUAL UINTCONSTANT {
+ $$ = context->parseLayoutQualifier(*$1.string, @1, $3.i, @3);
+ }
+ ;
+
+type_specifier_no_prec
+ : type_specifier_nonarray {
+ $$.initialize($1, (context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary));
+ }
+ | type_specifier_nonarray LEFT_BRACKET RIGHT_BRACKET {
+ ES3_OR_NEWER("[]", @2, "implicitly sized array");
+ $$.initialize($1, (context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary));
+ $$.setArraySize(0);
+ }
+ | type_specifier_nonarray LEFT_BRACKET constant_expression RIGHT_BRACKET {
+ $$.initialize($1, (context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary));
+ if (context->checkIsValidTypeForArray(@2, $$))
+ {
+ unsigned int size = context->checkIsValidArraySize(@2, $3);
+ $$.setArraySize(size);
+ }
+ }
+ ;
+
+type_specifier_nonarray
+ : VOID_TYPE {
+ $$.initialize(EbtVoid, @1);
+ }
+ | FLOAT_TYPE {
+ $$.initialize(EbtFloat, @1);
+ }
+ | INT_TYPE {
+ $$.initialize(EbtInt, @1);
+ }
+ | UINT_TYPE {
+ $$.initialize(EbtUInt, @1);
+ }
+ | BOOL_TYPE {
+ $$.initialize(EbtBool, @1);
+ }
+ | VEC2 {
+ $$.initialize(EbtFloat, @1);
+ $$.setAggregate(2);
+ }
+ | VEC3 {
+ $$.initialize(EbtFloat, @1);
+ $$.setAggregate(3);
+ }
+ | VEC4 {
+ $$.initialize(EbtFloat, @1);
+ $$.setAggregate(4);
+ }
+ | BVEC2 {
+ $$.initialize(EbtBool, @1);
+ $$.setAggregate(2);
+ }
+ | BVEC3 {
+ $$.initialize(EbtBool, @1);
+ $$.setAggregate(3);
+ }
+ | BVEC4 {
+ $$.initialize(EbtBool, @1);
+ $$.setAggregate(4);
+ }
+ | IVEC2 {
+ $$.initialize(EbtInt, @1);
+ $$.setAggregate(2);
+ }
+ | IVEC3 {
+ $$.initialize(EbtInt, @1);
+ $$.setAggregate(3);
+ }
+ | IVEC4 {
+ $$.initialize(EbtInt, @1);
+ $$.setAggregate(4);
+ }
+ | UVEC2 {
+ $$.initialize(EbtUInt, @1);
+ $$.setAggregate(2);
+ }
+ | UVEC3 {
+ $$.initialize(EbtUInt, @1);
+ $$.setAggregate(3);
+ }
+ | UVEC4 {
+ $$.initialize(EbtUInt, @1);
+ $$.setAggregate(4);
+ }
+ | MATRIX2 {
+ $$.initialize(EbtFloat, @1);
+ $$.setMatrix(2, 2);
+ }
+ | MATRIX3 {
+ $$.initialize(EbtFloat, @1);
+ $$.setMatrix(3, 3);
+ }
+ | MATRIX4 {
+ $$.initialize(EbtFloat, @1);
+ $$.setMatrix(4, 4);
+ }
+ | MATRIX2x3 {
+ $$.initialize(EbtFloat, @1);
+ $$.setMatrix(2, 3);
+ }
+ | MATRIX3x2 {
+ $$.initialize(EbtFloat, @1);
+ $$.setMatrix(3, 2);
+ }
+ | MATRIX2x4 {
+ $$.initialize(EbtFloat, @1);
+ $$.setMatrix(2, 4);
+ }
+ | MATRIX4x2 {
+ $$.initialize(EbtFloat, @1);
+ $$.setMatrix(4, 2);
+ }
+ | MATRIX3x4 {
+ $$.initialize(EbtFloat, @1);
+ $$.setMatrix(3, 4);
+ }
+ | MATRIX4x3 {
+ $$.initialize(EbtFloat, @1);
+ $$.setMatrix(4, 3);
+ }
+ | SAMPLER2D {
+ $$.initialize(EbtSampler2D, @1);
+ }
+ | SAMPLER3D {
+ $$.initialize(EbtSampler3D, @1);
+ }
+ | SAMPLERCUBE {
+ $$.initialize(EbtSamplerCube, @1);
+ }
+ | SAMPLER2DARRAY {
+ $$.initialize(EbtSampler2DArray, @1);
+ }
+ | ISAMPLER2D {
+ $$.initialize(EbtISampler2D, @1);
+ }
+ | ISAMPLER3D {
+ $$.initialize(EbtISampler3D, @1);
+ }
+ | ISAMPLERCUBE {
+ $$.initialize(EbtISamplerCube, @1);
+ }
+ | ISAMPLER2DARRAY {
+ $$.initialize(EbtISampler2DArray, @1);
+ }
+ | USAMPLER2D {
+ $$.initialize(EbtUSampler2D, @1);
+ }
+ | USAMPLER3D {
+ $$.initialize(EbtUSampler3D, @1);
+ }
+ | USAMPLERCUBE {
+ $$.initialize(EbtUSamplerCube, @1);
+ }
+ | USAMPLER2DARRAY {
+ $$.initialize(EbtUSampler2DArray, @1);
+ }
+ | SAMPLER2DSHADOW {
+ $$.initialize(EbtSampler2DShadow, @1);
+ }
+ | SAMPLERCUBESHADOW {
+ $$.initialize(EbtSamplerCubeShadow, @1);
+ }
+ | SAMPLER2DARRAYSHADOW {
+ $$.initialize(EbtSampler2DArrayShadow, @1);
+ }
+ | SAMPLER_EXTERNAL_OES {
+ if (!context->supportsExtension("GL_OES_EGL_image_external") &&
+ !context->supportsExtension("GL_NV_EGL_stream_consumer_external")) {
+ context->error(@1, "unsupported type", "samplerExternalOES");
+ }
+ $$.initialize(EbtSamplerExternalOES, @1);
+ }
+ | SAMPLER2DRECT {
+ if (!context->supportsExtension("GL_ARB_texture_rectangle")) {
+ context->error(@1, "unsupported type", "sampler2DRect");
+ }
+ $$.initialize(EbtSampler2DRect, @1);
+ }
+ | struct_specifier {
+ $$ = $1;
+ }
+ | IMAGE2D {
+ $$.initialize(EbtImage2D, @1);
+ }
+ | IIMAGE2D {
+ $$.initialize(EbtIImage2D, @1);
+ }
+ | UIMAGE2D {
+ $$.initialize(EbtUImage2D, @1);
+ }
+ | IMAGE3D {
+ $$.initialize(EbtImage3D, @1);
+ }
+ | IIMAGE3D {
+ $$.initialize(EbtIImage3D, @1);
+ }
+ | UIMAGE3D {
+ $$.initialize(EbtUImage3D, @1);
+ }
+ | IMAGE2DARRAY {
+ $$.initialize(EbtImage2DArray, @1);
+ }
+ | IIMAGE2DARRAY {
+ $$.initialize(EbtIImage2DArray, @1);
+ }
+ | UIMAGE2DARRAY {
+ $$.initialize(EbtUImage2DArray, @1);
+ }
+ | IMAGECUBE {
+ $$.initialize(EbtImageCube, @1);
+ }
+ | IIMAGECUBE {
+ $$.initialize(EbtIImageCube, @1);
+ }
+ | UIMAGECUBE {
+ $$.initialize(EbtUImageCube, @1);
+ }
+ | TYPE_NAME {
+ //
+ // This is for user defined type names. The lexical phase looked up the
+ // type.
+ //
+ TType& structure = static_cast<TVariable*>($1.symbol)->getType();
+ $$.initialize(EbtStruct, @1);
+ $$.userDef = &structure;
+ }
+ ;
+
+struct_specifier
+ : STRUCT identifier LEFT_BRACE { context->enterStructDeclaration(@2, *$2.string); } struct_declaration_list RIGHT_BRACE {
+ $$ = context->addStructure(@1, @2, $2.string, $5);
+ }
+ | STRUCT LEFT_BRACE { context->enterStructDeclaration(@2, *$2.string); } struct_declaration_list RIGHT_BRACE {
+ $$ = context->addStructure(@1, @$, NewPoolTString(""), $4);
+ }
+ ;
+
+struct_declaration_list
+ : struct_declaration {
+ $$ = $1;
+ }
+ | struct_declaration_list struct_declaration {
+ $$ = $1;
+ for (size_t i = 0; i < $2->size(); ++i) {
+ TField* field = (*$2)[i];
+ for (size_t j = 0; j < $$->size(); ++j) {
+ if ((*$$)[j]->name() == field->name()) {
+ context->error(@2, "duplicate field name in structure:", "struct", field->name().c_str());
+ }
+ }
+ $$->push_back(field);
+ }
+ }
+ ;
+
+struct_declaration
+ : type_specifier struct_declarator_list SEMICOLON {
+ $$ = context->addStructDeclaratorList($1, $2);
+ }
+ | type_qualifier type_specifier struct_declarator_list SEMICOLON {
+ // ES3 Only, but errors should be handled elsewhere
+ $$ = context->addStructDeclaratorListWithQualifiers(*$1, &$2, $3);
+ }
+ ;
+
+struct_declarator_list
+ : struct_declarator {
+ $$ = NewPoolTFieldList();
+ $$->push_back($1);
+ }
+ | struct_declarator_list COMMA struct_declarator {
+ $$->push_back($3);
+ }
+ ;
+
+struct_declarator
+ : identifier {
+ context->checkIsNotReserved(@1, *$1.string);
+
+ TType* type = new TType(EbtVoid, EbpUndefined);
+ $$ = new TField(type, $1.string, @1);
+ }
+ | identifier LEFT_BRACKET constant_expression RIGHT_BRACKET {
+ context->checkIsNotReserved(@1, *$1.string);
+
+ TType* type = new TType(EbtVoid, EbpUndefined);
+ unsigned int size = context->checkIsValidArraySize(@3, $3);
+ type->setArraySize(size);
+
+ $$ = new TField(type, $1.string, @1);
+ }
+ ;
+
+initializer
+ : assignment_expression { $$ = $1; }
+ ;
+
+declaration_statement
+ : declaration { $$ = $1; }
+ ;
+
+statement
+ : compound_statement { $$ = $1; }
+ | simple_statement { $$ = $1; }
+ ;
+
+// Grammar Note: Labeled statements for SWITCH only; 'goto' is not supported.
+
+simple_statement
+ : declaration_statement { $$ = $1; }
+ | expression_statement { $$ = $1; }
+ | selection_statement { $$ = $1; }
+ | switch_statement { $$ = $1; }
+ | case_label { $$ = $1; }
+ | iteration_statement { $$ = $1; }
+ | jump_statement { $$ = $1; }
+ ;
+
+compound_statement
+ : LEFT_BRACE RIGHT_BRACE { $$ = 0; }
+ | LEFT_BRACE { context->symbolTable.push(); } statement_list { context->symbolTable.pop(); } RIGHT_BRACE {
+ if ($3 != 0) {
+ $3->setLine(@$);
+ }
+ $$ = $3;
+ }
+ ;
+
+statement_no_new_scope
+ : compound_statement_no_new_scope { $$ = $1; }
+ | simple_statement { $$ = $1; }
+ ;
+
+statement_with_scope
+ : { context->symbolTable.push(); } compound_statement_no_new_scope { context->symbolTable.pop(); $$ = $2; }
+ | { context->symbolTable.push(); } simple_statement { context->symbolTable.pop(); $$ = $2; }
+ ;
+
+compound_statement_no_new_scope
+ // Statement that doesn't create a new scope, for selection_statement, iteration_statement
+ : LEFT_BRACE RIGHT_BRACE {
+ $$ = 0;
+ }
+ | LEFT_BRACE statement_list RIGHT_BRACE {
+ if ($2) {
+ $2->setLine(@$);
+ }
+ $$ = $2;
+ }
+ ;
+
+statement_list
+ : statement {
+ $$ = new TIntermBlock();
+ $$->setLine(@$);
+ $$->appendStatement($1);
+ }
+ | statement_list statement {
+ $$ = $1;
+ $$->appendStatement($2);
+ }
+ ;
+
+expression_statement
+ : SEMICOLON { $$ = 0; }
+ | expression SEMICOLON { $$ = static_cast<TIntermNode*>($1); }
+ ;
+
+selection_statement
+ : IF LEFT_PAREN expression RIGHT_PAREN selection_rest_statement {
+ context->checkIsScalarBool(@1, $3);
+ $$ = context->intermediate.addIfElse($3, $5, @1);
+ }
+ ;
+
+selection_rest_statement
+ : statement_with_scope ELSE statement_with_scope {
+ $$.node1 = $1;
+ $$.node2 = $3;
+ }
+ | statement_with_scope {
+ $$.node1 = $1;
+ $$.node2 = 0;
+ }
+ ;
+
+switch_statement
+ : SWITCH LEFT_PAREN expression RIGHT_PAREN { context->incrSwitchNestingLevel(); } compound_statement {
+ $$ = context->addSwitch($3, $6, @1);
+ context->decrSwitchNestingLevel();
+ }
+ ;
+
+case_label
+ : CASE constant_expression COLON {
+ $$ = context->addCase($2, @1);
+ }
+ | DEFAULT COLON {
+ $$ = context->addDefault(@1);
+ }
+ ;
+
+condition
+ // In 1996 c++ draft, conditions can include single declarations
+ : expression {
+ $$ = $1;
+ context->checkIsScalarBool($1->getLine(), $1);
+ }
+ | fully_specified_type identifier EQUAL initializer {
+ TIntermBinary *initNode = nullptr;
+ context->checkIsScalarBool(@2, $1);
+
+ if (!context->executeInitializer(@2, *$2.string, $1, $4, &initNode))
+ $$ = $4;
+ else {
+ $$ = 0;
+ }
+ }
+ ;
+
+iteration_statement
+ : WHILE LEFT_PAREN { context->symbolTable.push(); context->incrLoopNestingLevel(); } condition RIGHT_PAREN statement_no_new_scope {
+ context->symbolTable.pop();
+ $$ = context->intermediate.addLoop(ELoopWhile, 0, $4, 0, $6, @1);
+ context->decrLoopNestingLevel();
+ }
+ | DO { context->incrLoopNestingLevel(); } statement_with_scope WHILE LEFT_PAREN expression RIGHT_PAREN SEMICOLON {
+ context->checkIsScalarBool(@8, $6);
+
+ $$ = context->intermediate.addLoop(ELoopDoWhile, 0, $6, 0, $3, @4);
+ context->decrLoopNestingLevel();
+ }
+ | FOR LEFT_PAREN { context->symbolTable.push(); context->incrLoopNestingLevel(); } for_init_statement for_rest_statement RIGHT_PAREN statement_no_new_scope {
+ context->symbolTable.pop();
+ $$ = context->intermediate.addLoop(ELoopFor, $4, reinterpret_cast<TIntermTyped*>($5.node1), reinterpret_cast<TIntermTyped*>($5.node2), $7, @1);
+ context->decrLoopNestingLevel();
+ }
+ ;
+
+for_init_statement
+ : expression_statement {
+ $$ = $1;
+ }
+ | declaration_statement {
+ $$ = $1;
+ }
+ ;
+
+conditionopt
+ : condition {
+ $$ = $1;
+ }
+ | /* May be null */ {
+ $$ = 0;
+ }
+ ;
+
+for_rest_statement
+ : conditionopt SEMICOLON {
+ $$.node1 = $1;
+ $$.node2 = 0;
+ }
+ | conditionopt SEMICOLON expression {
+ $$.node1 = $1;
+ $$.node2 = $3;
+ }
+ ;
+
+jump_statement
+ : CONTINUE SEMICOLON {
+ $$ = context->addBranch(EOpContinue, @1);
+ }
+ | BREAK SEMICOLON {
+ $$ = context->addBranch(EOpBreak, @1);
+ }
+ | RETURN SEMICOLON {
+ $$ = context->addBranch(EOpReturn, @1);
+ }
+ | RETURN expression SEMICOLON {
+ $$ = context->addBranch(EOpReturn, $2, @1);
+ }
+ | DISCARD SEMICOLON {
+ FRAG_ONLY("discard", @1);
+ $$ = context->addBranch(EOpKill, @1);
+ }
+ ;
+
+// Grammar Note: No 'goto'. Gotos are not supported.
+
+translation_unit
+ : external_declaration {
+ $$ = new TIntermBlock();
+ $$->setLine(@$);
+ $$->appendStatement($1);
+ context->setTreeRoot($$);
+ }
+ | translation_unit external_declaration {
+ $$->appendStatement($2);
+ }
+ ;
+
+external_declaration
+ : function_definition {
+ $$ = $1;
+ }
+ | declaration {
+ $$ = $1;
+ }
+ ;
+
+function_definition
+ : function_prototype {
+ context->parseFunctionDefinitionHeader(@1, &($1.function), &$1.intermAggregate);
+ }
+ compound_statement_no_new_scope {
+ $$ = context->addFunctionDefinition(*($1.function), $1.intermAggregate, $3, @1);
+ }
+ ;
+
+%%
+
+int glslang_parse(TParseContext* context) {
+ return yyparse(context, context->getScanner());
+}
diff --git a/gfx/angle/src/compiler/translator/glslang_lex.cpp b/gfx/angle/src/compiler/translator/glslang_lex.cpp
new file mode 100755
index 000000000..2dcc1bc0f
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/glslang_lex.cpp
@@ -0,0 +1,3513 @@
+//
+// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// This file is auto-generated by generate_parser.sh. DO NOT EDIT!
+
+/* clang-format off */
+
+// Ignore errors in auto-generated code.
+#if defined(__GNUC__)
+#pragma GCC diagnostic ignored "-Wunused-function"
+#pragma GCC diagnostic ignored "-Wunused-variable"
+#pragma GCC diagnostic ignored "-Wswitch-enum"
+#elif defined(_MSC_VER)
+#pragma warning(disable: 4005)
+#pragma warning(disable: 4065)
+#pragma warning(disable: 4189)
+#pragma warning(disable: 4244)
+#pragma warning(disable: 4505)
+#pragma warning(disable: 4701)
+#pragma warning(disable: 4702)
+#endif
+
+
+
+#line 30 "./glslang_lex.cpp"
+
+#define YY_INT_ALIGNED short int
+
+/* A lexical scanner generated by flex */
+
+#define FLEX_SCANNER
+#define YY_FLEX_MAJOR_VERSION 2
+#define YY_FLEX_MINOR_VERSION 5
+#define YY_FLEX_SUBMINOR_VERSION 39
+#if YY_FLEX_SUBMINOR_VERSION > 0
+#define FLEX_BETA
+#endif
+
+/* First, we deal with platform-specific or compiler-specific issues. */
+
+/* begin standard C headers. */
+#include <stdio.h>
+#include <string.h>
+#include <errno.h>
+#include <stdlib.h>
+
+/* end standard C headers. */
+
+/* flex integer type definitions */
+
+#ifndef FLEXINT_H
+#define FLEXINT_H
+
+/* C99 systems have <inttypes.h>. Non-C99 systems may or may not. */
+
+#if defined (__STDC_VERSION__) && __STDC_VERSION__ >= 199901L
+
+/* C99 says to define __STDC_LIMIT_MACROS before including stdint.h,
+ * if you want the limit (max/min) macros for int types.
+ */
+#ifndef __STDC_LIMIT_MACROS
+#define __STDC_LIMIT_MACROS 1
+#endif
+
+#include <inttypes.h>
+typedef int8_t flex_int8_t;
+typedef uint8_t flex_uint8_t;
+typedef int16_t flex_int16_t;
+typedef uint16_t flex_uint16_t;
+typedef int32_t flex_int32_t;
+typedef uint32_t flex_uint32_t;
+typedef uint64_t flex_uint64_t;
+#else
+typedef signed char flex_int8_t;
+typedef short int flex_int16_t;
+typedef int flex_int32_t;
+typedef unsigned char flex_uint8_t;
+typedef unsigned short int flex_uint16_t;
+typedef unsigned int flex_uint32_t;
+
+/* Limits of integral types. */
+#ifndef INT8_MIN
+#define INT8_MIN (-128)
+#endif
+#ifndef INT16_MIN
+#define INT16_MIN (-32767-1)
+#endif
+#ifndef INT32_MIN
+#define INT32_MIN (-2147483647-1)
+#endif
+#ifndef INT8_MAX
+#define INT8_MAX (127)
+#endif
+#ifndef INT16_MAX
+#define INT16_MAX (32767)
+#endif
+#ifndef INT32_MAX
+#define INT32_MAX (2147483647)
+#endif
+#ifndef UINT8_MAX
+#define UINT8_MAX (255U)
+#endif
+#ifndef UINT16_MAX
+#define UINT16_MAX (65535U)
+#endif
+#ifndef UINT32_MAX
+#define UINT32_MAX (4294967295U)
+#endif
+
+#endif /* ! C99 */
+
+#endif /* ! FLEXINT_H */
+
+#ifdef __cplusplus
+
+/* The "const" storage-class-modifier is valid. */
+#define YY_USE_CONST
+
+#else /* ! __cplusplus */
+
+/* C99 requires __STDC__ to be defined as 1. */
+#if defined (__STDC__)
+
+#define YY_USE_CONST
+
+#endif /* defined (__STDC__) */
+#endif /* ! __cplusplus */
+
+#ifdef YY_USE_CONST
+#define yyconst const
+#else
+#define yyconst
+#endif
+
+/* Returned upon end-of-file. */
+#define YY_NULL 0
+
+/* Promotes a possibly negative, possibly signed char to an unsigned
+ * integer for use as an array index. If the signed char is negative,
+ * we want to instead treat it as an 8-bit unsigned char, hence the
+ * double cast.
+ */
+#define YY_SC_TO_UI(c) ((unsigned int) (unsigned char) c)
+
+/* An opaque pointer. */
+#ifndef YY_TYPEDEF_YY_SCANNER_T
+#define YY_TYPEDEF_YY_SCANNER_T
+typedef void* yyscan_t;
+#endif
+
+/* For convenience, these vars (plus the bison vars far below)
+ are macros in the reentrant scanner. */
+#define yyin yyg->yyin_r
+#define yyout yyg->yyout_r
+#define yyextra yyg->yyextra_r
+#define yyleng yyg->yyleng_r
+#define yytext yyg->yytext_r
+#define yylineno (YY_CURRENT_BUFFER_LVALUE->yy_bs_lineno)
+#define yycolumn (YY_CURRENT_BUFFER_LVALUE->yy_bs_column)
+#define yy_flex_debug yyg->yy_flex_debug_r
+
+/* Enter a start condition. This macro really ought to take a parameter,
+ * but we do it the disgusting crufty way forced on us by the ()-less
+ * definition of BEGIN.
+ */
+#define BEGIN yyg->yy_start = 1 + 2 *
+
+/* Translate the current start state into a value that can be later handed
+ * to BEGIN to return to the state. The YYSTATE alias is for lex
+ * compatibility.
+ */
+#define YY_START ((yyg->yy_start - 1) / 2)
+#define YYSTATE YY_START
+
+/* Action number for EOF rule of a given start state. */
+#define YY_STATE_EOF(state) (YY_END_OF_BUFFER + state + 1)
+
+/* Special action meaning "start processing a new file". */
+#define YY_NEW_FILE yyrestart(yyin ,yyscanner )
+
+#define YY_END_OF_BUFFER_CHAR 0
+
+/* Size of default input buffer. */
+#ifndef YY_BUF_SIZE
+#define YY_BUF_SIZE 16384
+#endif
+
+/* The state buf must be large enough to hold one state per character in the main buffer.
+ */
+#define YY_STATE_BUF_SIZE ((YY_BUF_SIZE + 2) * sizeof(yy_state_type))
+
+#ifndef YY_TYPEDEF_YY_BUFFER_STATE
+#define YY_TYPEDEF_YY_BUFFER_STATE
+typedef struct yy_buffer_state *YY_BUFFER_STATE;
+#endif
+
+#ifndef YY_TYPEDEF_YY_SIZE_T
+#define YY_TYPEDEF_YY_SIZE_T
+typedef size_t yy_size_t;
+#endif
+
+#ifndef YY_TYPEDEF_YY_SIZE_T
+#define YY_TYPEDEF_YY_SIZE_T
+typedef size_t yy_size_t;
+#endif
+
+#define EOB_ACT_CONTINUE_SCAN 0
+#define EOB_ACT_END_OF_FILE 1
+#define EOB_ACT_LAST_MATCH 2
+
+ /* Note: We specifically omit the test for yy_rule_can_match_eol because it requires
+ * access to the local variable yy_act. Since yyless() is a macro, it would break
+ * existing scanners that call yyless() from OUTSIDE yylex.
+ * One obvious solution it to make yy_act a global. I tried that, and saw
+ * a 5% performance hit in a non-yylineno scanner, because yy_act is
+ * normally declared as a register variable-- so it is not worth it.
+ */
+ #define YY_LESS_LINENO(n) \
+ do { \
+ yy_size_t yyl;\
+ for ( yyl = n; yyl < static_cast<yy_site_t>(yyleng); ++yyl )\
+ if ( yytext[yyl] == '\n' )\
+ --yylineno;\
+ }while(0)
+ #define YY_LINENO_REWIND_TO(dst) \
+ do {\
+ const char *p;\
+ for ( p = yy_cp-1; p >= (dst); --p)\
+ if ( *p == '\n' )\
+ --yylineno;\
+ }while(0)
+
+/* Return all but the first "n" matched characters back to the input stream. */
+#define yyless(n) \
+ do \
+ { \
+ /* Undo effects of setting up yytext. */ \
+ int yyless_macro_arg = (n); \
+ YY_LESS_LINENO(yyless_macro_arg);\
+ *yy_cp = yyg->yy_hold_char; \
+ YY_RESTORE_YY_MORE_OFFSET \
+ yyg->yy_c_buf_p = yy_cp = yy_bp + yyless_macro_arg - YY_MORE_ADJ; \
+ YY_DO_BEFORE_ACTION; /* set up yytext again */ \
+ } \
+ while ( 0 )
+
+#define unput(c) yyunput( c, yyg->yytext_ptr , yyscanner )
+
+#ifndef YY_STRUCT_YY_BUFFER_STATE
+#define YY_STRUCT_YY_BUFFER_STATE
+struct yy_buffer_state
+ {
+ FILE *yy_input_file;
+
+ char *yy_ch_buf; /* input buffer */
+ char *yy_buf_pos; /* current position in input buffer */
+
+ /* Size of input buffer in bytes, not including room for EOB
+ * characters.
+ */
+ yy_size_t yy_buf_size;
+
+ /* Number of characters read into yy_ch_buf, not including EOB
+ * characters.
+ */
+ yy_size_t yy_n_chars;
+
+ /* Whether we "own" the buffer - i.e., we know we created it,
+ * and can realloc() it to grow it, and should free() it to
+ * delete it.
+ */
+ int yy_is_our_buffer;
+
+ /* Whether this is an "interactive" input source; if so, and
+ * if we're using stdio for input, then we want to use getc()
+ * instead of fread(), to make sure we stop fetching input after
+ * each newline.
+ */
+ int yy_is_interactive;
+
+ /* Whether we're considered to be at the beginning of a line.
+ * If so, '^' rules will be active on the next match, otherwise
+ * not.
+ */
+ int yy_at_bol;
+
+ int yy_bs_lineno; /**< The line count. */
+ int yy_bs_column; /**< The column count. */
+
+ /* Whether to try to fill the input buffer when we reach the
+ * end of it.
+ */
+ int yy_fill_buffer;
+
+ int yy_buffer_status;
+
+#define YY_BUFFER_NEW 0
+#define YY_BUFFER_NORMAL 1
+ /* When an EOF's been seen but there's still some text to process
+ * then we mark the buffer as YY_EOF_PENDING, to indicate that we
+ * shouldn't try reading from the input source any more. We might
+ * still have a bunch of tokens to match, though, because of
+ * possible backing-up.
+ *
+ * When we actually see the EOF, we change the status to "new"
+ * (via yyrestart()), so that the user can continue scanning by
+ * just pointing yyin at a new input file.
+ */
+#define YY_BUFFER_EOF_PENDING 2
+
+ };
+#endif /* !YY_STRUCT_YY_BUFFER_STATE */
+
+/* We provide macros for accessing buffer states in case in the
+ * future we want to put the buffer states in a more general
+ * "scanner state".
+ *
+ * Returns the top of the stack, or NULL.
+ */
+#define YY_CURRENT_BUFFER ( yyg->yy_buffer_stack \
+ ? yyg->yy_buffer_stack[yyg->yy_buffer_stack_top] \
+ : NULL)
+
+/* Same as previous macro, but useful when we know that the buffer stack is not
+ * NULL or when we need an lvalue. For internal use only.
+ */
+#define YY_CURRENT_BUFFER_LVALUE yyg->yy_buffer_stack[yyg->yy_buffer_stack_top]
+
+void yyrestart (FILE *input_file ,yyscan_t yyscanner );
+void yy_switch_to_buffer (YY_BUFFER_STATE new_buffer ,yyscan_t yyscanner );
+YY_BUFFER_STATE yy_create_buffer (FILE *file,int size ,yyscan_t yyscanner );
+void yy_delete_buffer (YY_BUFFER_STATE b ,yyscan_t yyscanner );
+void yy_flush_buffer (YY_BUFFER_STATE b ,yyscan_t yyscanner );
+void yypush_buffer_state (YY_BUFFER_STATE new_buffer ,yyscan_t yyscanner );
+void yypop_buffer_state (yyscan_t yyscanner );
+
+static void yyensure_buffer_stack (yyscan_t yyscanner );
+static void yy_load_buffer_state (yyscan_t yyscanner );
+static void yy_init_buffer (YY_BUFFER_STATE b,FILE *file ,yyscan_t yyscanner );
+
+#define YY_FLUSH_BUFFER yy_flush_buffer(YY_CURRENT_BUFFER ,yyscanner)
+
+YY_BUFFER_STATE yy_scan_buffer (char *base,yy_size_t size ,yyscan_t yyscanner );
+YY_BUFFER_STATE yy_scan_string (yyconst char *yy_str ,yyscan_t yyscanner );
+YY_BUFFER_STATE yy_scan_bytes (yyconst char *bytes,yy_size_t len ,yyscan_t yyscanner );
+
+void *yyalloc (yy_size_t ,yyscan_t yyscanner );
+void *yyrealloc (void *,yy_size_t ,yyscan_t yyscanner );
+void yyfree (void * ,yyscan_t yyscanner );
+
+#define yy_new_buffer yy_create_buffer
+
+#define yy_set_interactive(is_interactive) \
+ { \
+ if ( ! YY_CURRENT_BUFFER ){ \
+ yyensure_buffer_stack (yyscanner); \
+ YY_CURRENT_BUFFER_LVALUE = \
+ yy_create_buffer(yyin,YY_BUF_SIZE ,yyscanner); \
+ } \
+ YY_CURRENT_BUFFER_LVALUE->yy_is_interactive = is_interactive; \
+ }
+
+#define yy_set_bol(at_bol) \
+ { \
+ if ( ! YY_CURRENT_BUFFER ){\
+ yyensure_buffer_stack (yyscanner); \
+ YY_CURRENT_BUFFER_LVALUE = \
+ yy_create_buffer(yyin,YY_BUF_SIZE ,yyscanner); \
+ } \
+ YY_CURRENT_BUFFER_LVALUE->yy_at_bol = at_bol; \
+ }
+
+#define YY_AT_BOL() (YY_CURRENT_BUFFER_LVALUE->yy_at_bol)
+
+/* Begin user sect3 */
+
+#define yywrap(yyscanner) 1
+#define YY_SKIP_YYWRAP
+
+typedef unsigned char YY_CHAR;
+
+typedef int yy_state_type;
+
+#define yytext_ptr yytext_r
+
+static yy_state_type yy_get_previous_state (yyscan_t yyscanner );
+static yy_state_type yy_try_NUL_trans (yy_state_type current_state ,yyscan_t yyscanner);
+static int yy_get_next_buffer (yyscan_t yyscanner );
+static void yy_fatal_error (yyconst char msg[] ,yyscan_t yyscanner );
+
+/* Done after the current pattern has been matched and before the
+ * corresponding action - sets up yytext.
+ */
+#define YY_DO_BEFORE_ACTION \
+ yyg->yytext_ptr = yy_bp; \
+ yyleng = (size_t) (yy_cp - yy_bp); \
+ yyg->yy_hold_char = *yy_cp; \
+ *yy_cp = '\0'; \
+ yyg->yy_c_buf_p = yy_cp;
+
+#define YY_NUM_RULES 240
+#define YY_END_OF_BUFFER 241
+/* This struct is not used in this scanner,
+ but its presence is necessary. */
+struct yy_trans_info
+ {
+ flex_int32_t yy_verify;
+ flex_int32_t yy_nxt;
+ };
+static yyconst flex_int16_t yy_accept[820] =
+ { 0,
+ 0, 0, 0, 0, 241, 239, 238, 238, 222, 228,
+ 233, 217, 218, 226, 225, 214, 223, 221, 227, 180,
+ 180, 215, 211, 229, 216, 230, 234, 177, 219, 220,
+ 232, 177, 177, 177, 177, 177, 177, 177, 177, 177,
+ 177, 177, 177, 177, 177, 177, 177, 177, 177, 177,
+ 177, 212, 231, 213, 224, 237, 236, 240, 235, 208,
+ 194, 213, 202, 197, 192, 200, 190, 201, 191, 186,
+ 193, 185, 179, 180, 0, 183, 0, 220, 212, 219,
+ 209, 205, 207, 206, 210, 177, 198, 204, 177, 177,
+ 177, 177, 177, 177, 177, 177, 177, 177, 177, 177,
+
+ 12, 177, 177, 177, 177, 177, 177, 177, 177, 177,
+ 177, 177, 177, 177, 15, 177, 177, 23, 177, 177,
+ 177, 177, 177, 177, 177, 177, 177, 177, 177, 177,
+ 177, 177, 177, 177, 177, 177, 177, 177, 177, 177,
+ 177, 177, 177, 177, 177, 177, 177, 177, 177, 177,
+ 177, 199, 203, 235, 0, 189, 185, 0, 188, 182,
+ 0, 184, 178, 195, 196, 177, 137, 177, 177, 177,
+ 177, 177, 177, 177, 177, 177, 177, 177, 177, 177,
+ 177, 177, 177, 177, 177, 177, 177, 177, 177, 177,
+ 13, 177, 177, 177, 177, 177, 177, 177, 177, 177,
+
+ 177, 27, 177, 177, 177, 177, 177, 177, 177, 177,
+ 177, 177, 177, 24, 177, 177, 177, 177, 177, 177,
+ 177, 177, 177, 177, 177, 177, 177, 177, 177, 177,
+ 177, 177, 177, 177, 177, 177, 177, 177, 177, 177,
+ 177, 177, 177, 177, 177, 177, 177, 177, 0, 186,
+ 0, 185, 187, 181, 177, 177, 177, 30, 177, 177,
+ 18, 174, 177, 177, 177, 177, 177, 177, 177, 177,
+ 177, 177, 16, 140, 177, 177, 177, 177, 21, 177,
+ 177, 144, 155, 177, 177, 177, 177, 177, 177, 177,
+ 177, 177, 177, 177, 177, 152, 4, 35, 36, 37,
+
+ 177, 177, 177, 177, 177, 177, 177, 177, 177, 177,
+ 177, 177, 177, 177, 177, 177, 177, 177, 177, 177,
+ 177, 177, 177, 177, 143, 31, 177, 177, 28, 177,
+ 177, 177, 177, 177, 177, 177, 47, 48, 49, 29,
+ 177, 177, 177, 177, 177, 177, 10, 53, 54, 55,
+ 177, 138, 177, 177, 7, 177, 177, 177, 177, 164,
+ 165, 166, 177, 32, 177, 156, 26, 167, 168, 169,
+ 2, 161, 162, 163, 177, 177, 177, 25, 159, 177,
+ 177, 177, 50, 51, 52, 177, 177, 177, 177, 177,
+ 177, 177, 177, 177, 177, 177, 99, 177, 177, 177,
+
+ 177, 177, 177, 177, 153, 177, 177, 177, 177, 177,
+ 177, 177, 177, 177, 177, 177, 139, 177, 177, 176,
+ 56, 57, 58, 177, 177, 14, 177, 104, 177, 177,
+ 177, 177, 102, 177, 177, 177, 154, 149, 105, 177,
+ 177, 177, 177, 177, 177, 145, 177, 177, 177, 78,
+ 38, 41, 43, 42, 39, 45, 44, 46, 40, 177,
+ 177, 177, 177, 160, 136, 177, 177, 147, 177, 177,
+ 177, 34, 100, 173, 22, 148, 77, 177, 158, 17,
+ 177, 177, 177, 177, 177, 177, 177, 177, 177, 177,
+ 177, 177, 177, 177, 19, 33, 177, 177, 177, 177,
+
+ 177, 177, 106, 79, 85, 177, 177, 177, 177, 177,
+ 3, 177, 177, 177, 177, 177, 177, 177, 177, 177,
+ 177, 177, 141, 177, 177, 177, 177, 177, 8, 177,
+ 177, 9, 177, 177, 177, 177, 20, 93, 11, 150,
+ 107, 80, 87, 177, 177, 177, 177, 177, 177, 177,
+ 177, 177, 177, 177, 177, 146, 177, 177, 177, 91,
+ 96, 94, 177, 177, 177, 177, 177, 177, 177, 142,
+ 108, 81, 86, 177, 177, 157, 177, 95, 177, 177,
+ 6, 177, 177, 177, 177, 177, 177, 177, 177, 177,
+ 90, 151, 1, 177, 177, 177, 177, 177, 175, 177,
+
+ 103, 5, 170, 59, 62, 177, 177, 177, 177, 177,
+ 177, 177, 177, 177, 177, 177, 177, 177, 92, 177,
+ 177, 177, 177, 88, 177, 177, 177, 177, 177, 121,
+ 66, 67, 177, 177, 177, 177, 177, 177, 177, 177,
+ 177, 177, 177, 177, 177, 101, 177, 177, 177, 89,
+ 123, 70, 71, 177, 177, 97, 177, 177, 177, 177,
+ 177, 177, 177, 116, 177, 177, 177, 177, 177, 177,
+ 177, 177, 177, 177, 130, 177, 177, 177, 177, 60,
+ 177, 177, 177, 177, 177, 177, 177, 177, 177, 177,
+ 177, 177, 117, 109, 177, 82, 177, 177, 177, 131,
+
+ 177, 177, 68, 177, 177, 177, 177, 177, 177, 177,
+ 177, 177, 177, 177, 177, 177, 118, 177, 177, 132,
+ 177, 177, 72, 110, 83, 177, 112, 177, 113, 177,
+ 177, 177, 177, 177, 98, 177, 177, 177, 177, 64,
+ 177, 63, 127, 177, 177, 111, 84, 177, 177, 177,
+ 177, 177, 177, 177, 177, 177, 177, 125, 128, 119,
+ 177, 65, 177, 177, 177, 177, 177, 177, 177, 177,
+ 126, 129, 177, 177, 122, 69, 177, 177, 171, 177,
+ 177, 177, 74, 177, 177, 124, 73, 177, 177, 177,
+ 177, 177, 177, 133, 177, 177, 177, 177, 177, 177,
+
+ 134, 177, 177, 177, 75, 177, 135, 114, 115, 177,
+ 177, 177, 61, 177, 177, 172, 120, 76, 0
+ } ;
+
+static yyconst flex_int32_t yy_ec[256] =
+ { 0,
+ 1, 1, 1, 1, 1, 1, 1, 1, 2, 3,
+ 2, 2, 2, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 2, 4, 1, 1, 1, 5, 6, 1, 7,
+ 8, 9, 10, 11, 12, 13, 14, 15, 16, 17,
+ 18, 19, 20, 20, 20, 21, 21, 22, 23, 24,
+ 25, 26, 27, 1, 28, 29, 30, 31, 32, 33,
+ 34, 34, 34, 34, 34, 34, 35, 34, 36, 34,
+ 34, 37, 38, 34, 39, 34, 34, 40, 34, 34,
+ 41, 1, 42, 43, 44, 1, 45, 46, 47, 48,
+
+ 49, 50, 51, 52, 53, 34, 54, 55, 56, 57,
+ 58, 59, 34, 60, 61, 62, 63, 64, 65, 66,
+ 67, 68, 69, 70, 71, 72, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1
+ } ;
+
+static yyconst flex_int32_t yy_meta[73] =
+ { 0,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 2, 2, 2, 2, 2, 2,
+ 2, 1, 1, 1, 1, 1, 1, 3, 3, 3,
+ 3, 2, 2, 4, 4, 4, 4, 4, 4, 4,
+ 1, 1, 1, 4, 3, 3, 3, 3, 2, 2,
+ 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
+ 4, 4, 4, 4, 4, 4, 4, 4, 1, 1,
+ 1, 1
+ } ;
+
+static yyconst flex_int16_t yy_base[825] =
+ { 0,
+ 0, 0, 72, 0, 1016, 1017, 1017, 1017, 990, 120,
+ 141, 1017, 1017, 989, 138, 1017, 137, 135, 988, 154,
+ 208, 986, 1017, 154, 986, 132, 1017, 0, 1017, 1017,
+ 139, 130, 123, 140, 147, 133, 177, 952, 186, 151,
+ 139, 116, 161, 946, 173, 959, 193, 199, 208, 215,
+ 108, 1017, 184, 1017, 1017, 1017, 1017, 1017, 0, 1017,
+ 1017, 1017, 1017, 1017, 1017, 1017, 1017, 1017, 1017, 230,
+ 1017, 235, 235, 0, 271, 1017, 0, 1017, 1017, 1017,
+ 982, 1017, 1017, 1017, 981, 0, 1017, 1017, 943, 948,
+ 152, 945, 953, 952, 939, 942, 953, 243, 947, 935,
+
+ 932, 945, 932, 929, 929, 935, 147, 248, 929, 939,
+ 925, 931, 934, 935, 0, 927, 937, 249, 936, 931,
+ 912, 177, 916, 929, 920, 184, 913, 250, 925, 927,
+ 257, 916, 913, 902, 911, 249, 257, 915, 911, 913,
+ 902, 905, 196, 217, 269, 914, 902, 914, 262, 907,
+ 906, 1017, 1017, 0, 311, 1017, 292, 328, 1017, 1017,
+ 335, 342, 257, 1017, 1017, 905, 0, 901, 896, 900,
+ 909, 906, 315, 890, 890, 901, 893, 215, 903, 900,
+ 900, 898, 895, 887, 893, 880, 878, 890, 876, 892,
+ 0, 889, 877, 884, 881, 885, 886, 879, 876, 865,
+
+ 864, 877, 880, 868, 876, 864, 870, 861, 316, 866,
+ 869, 860, 867, 856, 860, 851, 865, 864, 855, 861,
+ 307, 845, 848, 846, 856, 846, 841, 839, 841, 851,
+ 837, 839, 836, 847, 846, 849, 831, 316, 839, 835,
+ 833, 842, 821, 353, 839, 841, 830, 822, 363, 370,
+ 378, 389, 1017, 1017, 819, 829, 828, 0, 826, 383,
+ 0, 0, 819, 817, 817, 818, 813, 821, 810, 827,
+ 816, 394, 0, 0, 810, 820, 819, 819, 0, 804,
+ 397, 0, 0, 806, 400, 813, 814, 805, 799, 798,
+ 799, 798, 798, 406, 793, 0, 0, 789, 788, 787,
+
+ 789, 790, 795, 789, 785, 798, 793, 793, 791, 790,
+ 784, 778, 780, 779, 783, 775, 778, 773, 781, 786,
+ 774, 771, 783, 774, 0, 0, 780, 776, 0, 768,
+ 768, 773, 764, 771, 409, 768, 0, 0, 0, 0,
+ 758, 770, 769, 768, 769, 769, 0, 0, 0, 0,
+ 756, 0, 764, 755, 0, 754, 755, 749, 759, 0,
+ 0, 0, 750, 0, 746, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 756, 413, 755, 0, 0, 753,
+ 749, 746, 0, 0, 0, 738, 415, 418, 427, 743,
+ 739, 744, 735, 733, 746, 731, 0, 731, 744, 733,
+
+ 729, 735, 730, 737, 0, 735, 732, 736, 720, 718,
+ 721, 727, 733, 728, 727, 715, 0, 717, 718, 0,
+ 0, 0, 0, 715, 718, 0, 712, 0, 725, 705,
+ 714, 709, 0, 702, 702, 715, 0, 717, 0, 431,
+ 730, 729, 728, 695, 694, 0, 711, 710, 705, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 694,
+ 707, 694, 691, 0, 0, 696, 695, 0, 692, 699,
+ 698, 0, 684, 0, 0, 0, 0, 681, 0, 0,
+ 680, 691, 434, 684, 690, 689, 686, 681, 678, 671,
+ 671, 684, 669, 681, 0, 0, 674, 697, 696, 695,
+
+ 662, 661, 427, 428, 0, 673, 676, 674, 663, 659,
+ 0, 671, 668, 667, 657, 656, 646, 663, 649, 441,
+ 657, 660, 0, 677, 676, 675, 642, 641, 0, 655,
+ 642, 0, 652, 645, 646, 649, 0, 0, 0, 0,
+ 669, 668, 0, 645, 648, 633, 640, 631, 638, 639,
+ 639, 638, 624, 451, 636, 0, 637, 626, 625, 0,
+ 0, 0, 650, 649, 648, 615, 614, 610, 618, 0,
+ 646, 645, 0, 622, 625, 0, 458, 0, 603, 612,
+ 0, 608, 607, 616, 616, 604, 618, 602, 616, 611,
+ 0, 0, 0, 628, 627, 626, 593, 592, 0, 592,
+
+ 0, 0, 434, 454, 616, 602, 605, 588, 600, 588,
+ 587, 596, 596, 613, 612, 611, 578, 577, 0, 577,
+ 578, 577, 587, 0, 590, 586, 588, 584, 571, 602,
+ 449, 0, 579, 582, 574, 566, 573, 564, 585, 573,
+ 569, 571, 569, 569, 568, 0, 556, 555, 565, 0,
+ 585, 462, 0, 562, 565, 0, 565, 564, 548, 540,
+ 548, 538, 546, 0, 543, 542, 563, 551, 549, 549,
+ 533, 536, 550, 534, 565, 545, 546, 543, 540, 550,
+ 527, 541, 540, 524, 523, 522, 543, 531, 529, 529,
+ 510, 509, 0, 537, 509, 535, 507, 511, 510, 541,
+
+ 521, 518, 0, 517, 520, 516, 518, 502, 499, 512,
+ 497, 498, 505, 499, 488, 487, 0, 493, 492, 523,
+ 503, 500, 0, 0, 0, 496, 0, 495, 0, 501,
+ 500, 484, 481, 482, 0, 474, 482, 472, 478, 499,
+ 478, 0, 0, 490, 489, 0, 0, 488, 487, 471,
+ 468, 469, 483, 482, 459, 458, 464, 0, 0, 485,
+ 457, 483, 475, 467, 453, 132, 161, 177, 215, 245,
+ 0, 0, 288, 289, 0, 0, 294, 315, 0, 316,
+ 306, 331, 0, 363, 402, 0, 0, 395, 383, 395,
+ 387, 433, 434, 0, 435, 420, 461, 427, 430, 431,
+
+ 0, 450, 452, 443, 0, 464, 0, 0, 0, 445,
+ 446, 440, 0, 441, 442, 0, 0, 0, 1017, 506,
+ 509, 512, 513, 514
+ } ;
+
+static yyconst flex_int16_t yy_def[825] =
+ { 0,
+ 819, 1, 819, 3, 819, 819, 819, 819, 819, 819,
+ 819, 819, 819, 819, 819, 819, 819, 819, 819, 819,
+ 819, 819, 819, 819, 819, 819, 819, 820, 819, 819,
+ 819, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 819, 819, 819, 819, 819, 819, 819, 821, 819,
+ 819, 819, 819, 819, 819, 819, 819, 819, 819, 822,
+ 819, 823, 20, 21, 819, 819, 824, 819, 819, 819,
+ 819, 819, 819, 819, 819, 820, 819, 819, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 819, 819, 821, 819, 819, 823, 819, 819, 819,
+ 819, 819, 824, 819, 819, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 819, 819,
+ 819, 819, 819, 819, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+
+ 820, 820, 820, 820, 820, 820, 820, 820, 820, 820,
+ 820, 820, 820, 820, 820, 820, 820, 820, 0, 819,
+ 819, 819, 819, 819
+ } ;
+
+static yyconst flex_int16_t yy_nxt[1090] =
+ { 0,
+ 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
+ 16, 17, 18, 19, 20, 21, 21, 21, 21, 21,
+ 21, 22, 23, 24, 25, 26, 27, 28, 28, 28,
+ 28, 28, 28, 28, 28, 28, 28, 28, 28, 28,
+ 29, 30, 31, 28, 32, 33, 34, 35, 36, 37,
+ 38, 39, 40, 28, 41, 42, 43, 44, 45, 46,
+ 47, 48, 49, 50, 51, 28, 28, 28, 52, 53,
+ 54, 55, 56, 57, 58, 56, 56, 56, 56, 56,
+ 56, 56, 56, 56, 56, 56, 56, 56, 56, 56,
+ 56, 56, 56, 56, 56, 56, 56, 56, 56, 59,
+
+ 59, 59, 59, 59, 59, 59, 59, 59, 59, 59,
+ 59, 59, 56, 56, 56, 59, 59, 59, 59, 59,
+ 59, 59, 59, 59, 59, 59, 59, 59, 59, 59,
+ 59, 59, 59, 59, 59, 59, 59, 59, 59, 59,
+ 56, 56, 56, 56, 61, 62, 63, 66, 68, 70,
+ 70, 70, 70, 70, 70, 70, 84, 85, 79, 150,
+ 123, 69, 67, 87, 124, 64, 72, 151, 73, 73,
+ 73, 73, 73, 73, 74, 80, 89, 81, 82, 784,
+ 92, 88, 93, 121, 95, 75, 94, 103, 96, 104,
+ 90, 91, 76, 77, 97, 99, 122, 98, 105, 100,
+
+ 115, 187, 75, 116, 101, 125, 117, 118, 152, 168,
+ 102, 119, 188, 169, 120, 785, 76, 128, 126, 77,
+ 72, 106, 74, 74, 74, 74, 74, 74, 74, 107,
+ 112, 108, 129, 207, 109, 130, 212, 132, 113, 75,
+ 110, 208, 213, 786, 133, 134, 76, 139, 135, 114,
+ 140, 236, 237, 153, 136, 137, 75, 138, 141, 147,
+ 143, 155, 156, 148, 144, 142, 158, 159, 145, 238,
+ 76, 146, 149, 160, 819, 267, 268, 239, 155, 156,
+ 161, 787, 161, 158, 159, 162, 162, 162, 162, 162,
+ 162, 162, 189, 227, 176, 254, 215, 160, 177, 178,
+
+ 819, 220, 229, 199, 788, 190, 200, 201, 228, 216,
+ 202, 217, 203, 240, 245, 230, 246, 221, 222, 254,
+ 249, 241, 249, 158, 159, 250, 250, 250, 250, 250,
+ 250, 250, 298, 299, 300, 789, 790, 251, 791, 251,
+ 158, 159, 252, 252, 252, 252, 252, 252, 252, 162,
+ 162, 162, 162, 162, 162, 162, 162, 162, 162, 162,
+ 162, 162, 162, 261, 312, 330, 792, 793, 313, 337,
+ 338, 339, 794, 331, 253, 795, 262, 250, 250, 250,
+ 250, 250, 250, 250, 250, 250, 250, 250, 250, 250,
+ 250, 253, 252, 252, 252, 252, 252, 252, 252, 348,
+
+ 349, 350, 156, 252, 252, 252, 252, 252, 252, 252,
+ 360, 361, 362, 368, 369, 370, 372, 373, 374, 156,
+ 796, 159, 383, 384, 385, 421, 422, 423, 441, 442,
+ 443, 451, 452, 453, 454, 455, 456, 797, 159, 798,
+ 799, 444, 445, 457, 458, 459, 498, 499, 500, 524,
+ 525, 526, 800, 801, 546, 548, 563, 564, 565, 501,
+ 502, 636, 527, 528, 547, 549, 594, 595, 596, 566,
+ 567, 637, 568, 614, 615, 616, 666, 802, 803, 597,
+ 598, 638, 804, 667, 805, 668, 617, 618, 639, 686,
+ 640, 641, 806, 807, 808, 809, 687, 810, 688, 811,
+
+ 812, 813, 814, 815, 816, 817, 818, 86, 86, 86,
+ 154, 154, 154, 70, 157, 163, 163, 783, 782, 781,
+ 780, 779, 778, 777, 776, 775, 774, 773, 772, 771,
+ 770, 769, 768, 767, 766, 765, 764, 763, 762, 761,
+ 760, 759, 758, 757, 756, 755, 754, 753, 752, 751,
+ 750, 749, 748, 747, 746, 745, 744, 743, 742, 741,
+ 740, 739, 738, 737, 736, 735, 734, 733, 732, 731,
+ 730, 729, 728, 727, 726, 725, 724, 723, 722, 721,
+ 720, 719, 718, 717, 716, 715, 714, 713, 712, 711,
+ 710, 709, 708, 707, 706, 705, 704, 703, 702, 701,
+
+ 700, 699, 698, 697, 696, 695, 694, 693, 692, 691,
+ 690, 689, 685, 684, 683, 682, 681, 680, 679, 678,
+ 677, 676, 675, 674, 673, 672, 671, 670, 669, 665,
+ 664, 663, 662, 661, 660, 659, 658, 657, 656, 655,
+ 654, 653, 652, 651, 650, 649, 648, 647, 646, 645,
+ 644, 643, 642, 635, 634, 633, 632, 631, 630, 629,
+ 628, 627, 626, 625, 624, 623, 622, 621, 620, 619,
+ 613, 612, 611, 610, 609, 608, 607, 606, 605, 604,
+ 603, 602, 601, 600, 599, 593, 592, 591, 590, 589,
+ 588, 587, 586, 585, 584, 583, 582, 581, 580, 579,
+
+ 578, 577, 576, 575, 574, 573, 572, 571, 570, 569,
+ 562, 561, 560, 559, 558, 557, 556, 555, 554, 553,
+ 552, 551, 550, 545, 544, 543, 542, 541, 540, 539,
+ 538, 537, 536, 535, 534, 533, 532, 531, 530, 529,
+ 523, 522, 521, 520, 519, 518, 517, 516, 515, 514,
+ 513, 512, 511, 510, 509, 508, 507, 506, 505, 504,
+ 503, 497, 496, 495, 494, 493, 492, 491, 490, 489,
+ 488, 487, 486, 485, 484, 483, 482, 481, 480, 479,
+ 478, 477, 476, 475, 474, 473, 472, 471, 470, 469,
+ 468, 467, 466, 465, 464, 463, 462, 461, 460, 450,
+
+ 449, 448, 447, 446, 440, 439, 438, 437, 436, 435,
+ 434, 433, 432, 431, 430, 429, 428, 427, 426, 425,
+ 424, 420, 419, 418, 417, 416, 415, 414, 413, 412,
+ 411, 410, 409, 408, 407, 406, 405, 404, 403, 402,
+ 401, 400, 399, 398, 397, 396, 395, 394, 393, 392,
+ 391, 390, 389, 388, 387, 386, 382, 381, 380, 379,
+ 378, 377, 376, 375, 371, 367, 366, 365, 364, 363,
+ 359, 358, 357, 356, 355, 354, 353, 352, 351, 347,
+ 346, 345, 344, 343, 342, 341, 340, 336, 335, 334,
+ 333, 332, 329, 328, 327, 326, 325, 324, 323, 322,
+
+ 321, 320, 319, 318, 317, 316, 315, 314, 311, 310,
+ 309, 308, 307, 306, 305, 304, 303, 302, 301, 297,
+ 296, 295, 294, 293, 292, 291, 290, 289, 288, 287,
+ 286, 285, 284, 283, 282, 281, 280, 279, 278, 277,
+ 276, 275, 274, 273, 272, 271, 270, 269, 266, 265,
+ 264, 263, 260, 259, 258, 257, 256, 255, 248, 247,
+ 244, 243, 242, 235, 234, 233, 232, 231, 226, 225,
+ 224, 223, 219, 218, 214, 211, 210, 209, 206, 205,
+ 204, 198, 197, 196, 195, 194, 193, 192, 191, 186,
+ 185, 184, 183, 182, 181, 180, 179, 175, 174, 173,
+
+ 172, 171, 170, 167, 166, 165, 164, 131, 127, 111,
+ 83, 78, 71, 65, 60, 819, 5, 819, 819, 819,
+ 819, 819, 819, 819, 819, 819, 819, 819, 819, 819,
+ 819, 819, 819, 819, 819, 819, 819, 819, 819, 819,
+ 819, 819, 819, 819, 819, 819, 819, 819, 819, 819,
+ 819, 819, 819, 819, 819, 819, 819, 819, 819, 819,
+ 819, 819, 819, 819, 819, 819, 819, 819, 819, 819,
+ 819, 819, 819, 819, 819, 819, 819, 819, 819, 819,
+ 819, 819, 819, 819, 819, 819, 819, 819, 819
+ } ;
+
+static yyconst flex_int16_t yy_chk[1090] =
+ { 0,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 3, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
+
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3,
+ 3, 3, 3, 3, 10, 10, 11, 15, 17, 18,
+ 18, 18, 18, 18, 18, 18, 26, 26, 24, 51,
+ 42, 17, 15, 31, 42, 11, 20, 51, 20, 20,
+ 20, 20, 20, 20, 20, 24, 32, 24, 24, 766,
+ 33, 31, 33, 41, 34, 20, 33, 36, 34, 36,
+ 32, 32, 20, 20, 34, 35, 41, 34, 36, 35,
+
+ 40, 107, 20, 40, 35, 43, 40, 40, 53, 91,
+ 35, 40, 107, 91, 40, 767, 20, 45, 43, 20,
+ 21, 37, 21, 21, 21, 21, 21, 21, 21, 37,
+ 39, 37, 45, 122, 37, 45, 126, 47, 39, 21,
+ 37, 122, 126, 768, 47, 47, 21, 48, 47, 39,
+ 48, 143, 143, 53, 47, 47, 21, 47, 48, 50,
+ 49, 70, 70, 50, 49, 48, 72, 72, 49, 144,
+ 21, 49, 50, 73, 73, 178, 178, 144, 70, 70,
+ 75, 769, 75, 72, 72, 75, 75, 75, 75, 75,
+ 75, 75, 108, 136, 98, 163, 128, 73, 98, 98,
+
+ 73, 131, 137, 118, 770, 108, 118, 118, 136, 128,
+ 118, 128, 118, 145, 149, 137, 149, 131, 131, 163,
+ 155, 145, 155, 157, 157, 155, 155, 155, 155, 155,
+ 155, 155, 209, 209, 209, 773, 774, 158, 777, 158,
+ 157, 157, 158, 158, 158, 158, 158, 158, 158, 161,
+ 161, 161, 161, 161, 161, 161, 162, 162, 162, 162,
+ 162, 162, 162, 173, 221, 238, 778, 780, 221, 244,
+ 244, 244, 781, 238, 162, 782, 173, 249, 249, 249,
+ 249, 249, 249, 249, 250, 250, 250, 250, 250, 250,
+ 250, 162, 251, 251, 251, 251, 251, 251, 251, 260,
+
+ 260, 260, 250, 252, 252, 252, 252, 252, 252, 252,
+ 272, 272, 272, 281, 281, 281, 285, 285, 285, 250,
+ 784, 252, 294, 294, 294, 335, 335, 335, 376, 376,
+ 376, 387, 387, 387, 388, 388, 388, 785, 252, 788,
+ 789, 376, 376, 389, 389, 389, 440, 440, 440, 483,
+ 483, 483, 790, 791, 503, 504, 520, 520, 520, 440,
+ 440, 603, 483, 483, 503, 504, 554, 554, 554, 520,
+ 520, 603, 520, 577, 577, 577, 631, 792, 793, 554,
+ 554, 604, 795, 631, 796, 631, 577, 577, 604, 652,
+ 604, 604, 797, 798, 799, 800, 652, 802, 652, 803,
+
+ 804, 806, 810, 811, 812, 814, 815, 820, 820, 820,
+ 821, 821, 821, 822, 823, 824, 824, 765, 764, 763,
+ 762, 761, 760, 757, 756, 755, 754, 753, 752, 751,
+ 750, 749, 748, 745, 744, 741, 740, 739, 738, 737,
+ 736, 734, 733, 732, 731, 730, 728, 726, 722, 721,
+ 720, 719, 718, 716, 715, 714, 713, 712, 711, 710,
+ 709, 708, 707, 706, 705, 704, 702, 701, 700, 699,
+ 698, 697, 696, 695, 694, 692, 691, 690, 689, 688,
+ 687, 686, 685, 684, 683, 682, 681, 680, 679, 678,
+ 677, 676, 675, 674, 673, 672, 671, 670, 669, 668,
+
+ 667, 666, 665, 663, 662, 661, 660, 659, 658, 657,
+ 655, 654, 651, 649, 648, 647, 645, 644, 643, 642,
+ 641, 640, 639, 638, 637, 636, 635, 634, 633, 630,
+ 629, 628, 627, 626, 625, 623, 622, 621, 620, 618,
+ 617, 616, 615, 614, 613, 612, 611, 610, 609, 608,
+ 607, 606, 605, 600, 598, 597, 596, 595, 594, 590,
+ 589, 588, 587, 586, 585, 584, 583, 582, 580, 579,
+ 575, 574, 572, 571, 569, 568, 567, 566, 565, 564,
+ 563, 559, 558, 557, 555, 553, 552, 551, 550, 549,
+ 548, 547, 546, 545, 544, 542, 541, 536, 535, 534,
+
+ 533, 531, 530, 528, 527, 526, 525, 524, 522, 521,
+ 519, 518, 517, 516, 515, 514, 513, 512, 510, 509,
+ 508, 507, 506, 502, 501, 500, 499, 498, 497, 494,
+ 493, 492, 491, 490, 489, 488, 487, 486, 485, 484,
+ 482, 481, 478, 473, 471, 470, 469, 467, 466, 463,
+ 462, 461, 460, 449, 448, 447, 445, 444, 443, 442,
+ 441, 438, 436, 435, 434, 432, 431, 430, 429, 427,
+ 425, 424, 419, 418, 416, 415, 414, 413, 412, 411,
+ 410, 409, 408, 407, 406, 404, 403, 402, 401, 400,
+ 399, 398, 396, 395, 394, 393, 392, 391, 390, 386,
+
+ 382, 381, 380, 377, 375, 365, 363, 359, 358, 357,
+ 356, 354, 353, 351, 346, 345, 344, 343, 342, 341,
+ 336, 334, 333, 332, 331, 330, 328, 327, 324, 323,
+ 322, 321, 320, 319, 318, 317, 316, 315, 314, 313,
+ 312, 311, 310, 309, 308, 307, 306, 305, 304, 303,
+ 302, 301, 300, 299, 298, 295, 293, 292, 291, 290,
+ 289, 288, 287, 286, 284, 280, 278, 277, 276, 275,
+ 271, 270, 269, 268, 267, 266, 265, 264, 263, 259,
+ 257, 256, 255, 248, 247, 246, 245, 243, 242, 241,
+ 240, 239, 237, 236, 235, 234, 233, 232, 231, 230,
+
+ 229, 228, 227, 226, 225, 224, 223, 222, 220, 219,
+ 218, 217, 216, 215, 214, 213, 212, 211, 210, 208,
+ 207, 206, 205, 204, 203, 202, 201, 200, 199, 198,
+ 197, 196, 195, 194, 193, 192, 190, 189, 188, 187,
+ 186, 185, 184, 183, 182, 181, 180, 179, 177, 176,
+ 175, 174, 172, 171, 170, 169, 168, 166, 151, 150,
+ 148, 147, 146, 142, 141, 140, 139, 138, 135, 134,
+ 133, 132, 130, 129, 127, 125, 124, 123, 121, 120,
+ 119, 117, 116, 114, 113, 112, 111, 110, 109, 106,
+ 105, 104, 103, 102, 101, 100, 99, 97, 96, 95,
+
+ 94, 93, 92, 90, 89, 85, 81, 46, 44, 38,
+ 25, 22, 19, 14, 9, 5, 819, 819, 819, 819,
+ 819, 819, 819, 819, 819, 819, 819, 819, 819, 819,
+ 819, 819, 819, 819, 819, 819, 819, 819, 819, 819,
+ 819, 819, 819, 819, 819, 819, 819, 819, 819, 819,
+ 819, 819, 819, 819, 819, 819, 819, 819, 819, 819,
+ 819, 819, 819, 819, 819, 819, 819, 819, 819, 819,
+ 819, 819, 819, 819, 819, 819, 819, 819, 819, 819,
+ 819, 819, 819, 819, 819, 819, 819, 819, 819
+ } ;
+
+/* Table of booleans, true if rule could match eol. */
+static yyconst flex_int32_t yy_rule_can_match_eol[241] =
+ { 0,
+0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, };
+
+/* The intent behind this definition is that it'll catch
+ * any uses of REJECT which flex missed.
+ */
+#define REJECT reject_used_but_not_detected
+#define yymore() yymore_used_but_not_detected
+#define YY_MORE_ADJ 0
+#define YY_RESTORE_YY_MORE_OFFSET
+/*
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+This file contains the Lex specification for GLSL ES.
+Based on ANSI C grammar, Lex specification:
+http://www.lysator.liu.se/c/ANSI-C-grammar-l.html
+
+IF YOU MODIFY THIS FILE YOU ALSO NEED TO RUN generate_parser.sh,
+WHICH GENERATES THE GLSL ES LEXER (glslang_lex.cpp).
+*/
+
+#include "compiler/translator/glslang.h"
+#include "compiler/translator/ParseContext.h"
+#include "compiler/preprocessor/Token.h"
+#include "compiler/translator/util.h"
+#include "compiler/translator/length_limits.h"
+
+using namespace sh;
+
+#include "glslang_tab.h"
+
+/* windows only pragma */
+#ifdef _MSC_VER
+#pragma warning(disable : 4102)
+#endif
+
+// Workaround for flex using the register keyword, deprecated in C++11.
+#ifdef __cplusplus
+#if __cplusplus > 199711L
+#define register
+#endif
+#endif
+
+#define YY_USER_ACTION \
+ yylloc->first_file = yylloc->last_file = yycolumn; \
+ yylloc->first_line = yylloc->last_line = yylineno;
+
+#define YY_INPUT(buf, result, max_size) \
+ result = string_input(buf, max_size, yyscanner);
+
+static yy_size_t string_input(char* buf, yy_size_t max_size, yyscan_t yyscanner);
+static int check_type(yyscan_t yyscanner);
+static int reserved_word(yyscan_t yyscanner);
+static int ES2_reserved_ES3_keyword(TParseContext *context, int token);
+static int ES2_keyword_ES3_reserved(TParseContext *context, int token);
+static int ES2_ident_ES3_keyword(TParseContext *context, int token);
+static int ES2_ident_ES3_reserved_ES3_1_keyword(TParseContext *context, int token);
+static int ES2_and_ES3_reserved_ES3_1_keyword(TParseContext *context, int token);
+static int uint_constant(TParseContext *context);
+static int int_constant(TParseContext *context);
+static int float_constant(yyscan_t yyscanner);
+static int floatsuffix_check(TParseContext* context);
+
+#define INITIAL 0
+#define FIELDS 1
+
+#define YY_EXTRA_TYPE TParseContext*
+
+/* Holds the entire state of the reentrant scanner. */
+struct yyguts_t
+ {
+
+ /* User-defined. Not touched by flex. */
+ YY_EXTRA_TYPE yyextra_r;
+
+ /* The rest are the same as the globals declared in the non-reentrant scanner. */
+ FILE *yyin_r, *yyout_r;
+ size_t yy_buffer_stack_top; /**< index of top of stack. */
+ size_t yy_buffer_stack_max; /**< capacity of stack. */
+ YY_BUFFER_STATE * yy_buffer_stack; /**< Stack as an array. */
+ char yy_hold_char;
+ yy_size_t yy_n_chars;
+ yy_size_t yyleng_r;
+ char *yy_c_buf_p;
+ int yy_init;
+ int yy_start;
+ int yy_did_buffer_switch_on_eof;
+ int yy_start_stack_ptr;
+ int yy_start_stack_depth;
+ int *yy_start_stack;
+ yy_state_type yy_last_accepting_state;
+ char* yy_last_accepting_cpos;
+
+ int yylineno_r;
+ int yy_flex_debug_r;
+
+ char *yytext_r;
+ int yy_more_flag;
+ int yy_more_len;
+
+ YYSTYPE * yylval_r;
+
+ YYLTYPE * yylloc_r;
+
+ }; /* end struct yyguts_t */
+
+static int yy_init_globals (yyscan_t yyscanner );
+
+ /* This must go here because YYSTYPE and YYLTYPE are included
+ * from bison output in section 1.*/
+ # define yylval yyg->yylval_r
+
+ # define yylloc yyg->yylloc_r
+
+int yylex_init (yyscan_t* scanner);
+
+int yylex_init_extra (YY_EXTRA_TYPE user_defined,yyscan_t* scanner);
+
+/* Accessor methods to globals.
+ These are made visible to non-reentrant scanners for convenience. */
+
+int yylex_destroy (yyscan_t yyscanner );
+
+int yyget_debug (yyscan_t yyscanner );
+
+void yyset_debug (int debug_flag ,yyscan_t yyscanner );
+
+YY_EXTRA_TYPE yyget_extra (yyscan_t yyscanner );
+
+void yyset_extra (YY_EXTRA_TYPE user_defined ,yyscan_t yyscanner );
+
+FILE *yyget_in (yyscan_t yyscanner );
+
+void yyset_in (FILE * in_str ,yyscan_t yyscanner );
+
+FILE *yyget_out (yyscan_t yyscanner );
+
+void yyset_out (FILE * out_str ,yyscan_t yyscanner );
+
+yy_size_t yyget_leng (yyscan_t yyscanner );
+
+char *yyget_text (yyscan_t yyscanner );
+
+int yyget_lineno (yyscan_t yyscanner );
+
+void yyset_lineno (int line_number ,yyscan_t yyscanner );
+
+int yyget_column (yyscan_t yyscanner );
+
+void yyset_column (int column_no ,yyscan_t yyscanner );
+
+YYSTYPE * yyget_lval (yyscan_t yyscanner );
+
+void yyset_lval (YYSTYPE * yylval_param ,yyscan_t yyscanner );
+
+ YYLTYPE *yyget_lloc (yyscan_t yyscanner );
+
+ void yyset_lloc (YYLTYPE * yylloc_param ,yyscan_t yyscanner );
+
+/* Macros after this point can all be overridden by user definitions in
+ * section 1.
+ */
+
+#ifndef YY_SKIP_YYWRAP
+#ifdef __cplusplus
+extern "C" int yywrap (yyscan_t yyscanner );
+#else
+extern int yywrap (yyscan_t yyscanner );
+#endif
+#endif
+
+#ifndef yytext_ptr
+static void yy_flex_strncpy (char *,yyconst char *,int ,yyscan_t yyscanner);
+#endif
+
+#ifdef YY_NEED_STRLEN
+static int yy_flex_strlen (yyconst char * ,yyscan_t yyscanner);
+#endif
+
+#ifndef YY_NO_INPUT
+
+#ifdef __cplusplus
+static int yyinput (yyscan_t yyscanner );
+#else
+static int input (yyscan_t yyscanner );
+#endif
+
+#endif
+
+/* Amount of stuff to slurp up with each read. */
+#ifndef YY_READ_BUF_SIZE
+#define YY_READ_BUF_SIZE 8192
+#endif
+
+/* Copy whatever the last rule matched to the standard output. */
+#ifndef ECHO
+/* This used to be an fputs(), but since the string might contain NUL's,
+ * we now use fwrite().
+ */
+#define ECHO do { if (fwrite( yytext, yyleng, 1, yyout )) {} } while (0)
+#endif
+
+/* Gets input and stuffs it into "buf". number of characters read, or YY_NULL,
+ * is returned in "result".
+ */
+#ifndef YY_INPUT
+#define YY_INPUT(buf,result,max_size) \
+ if ( YY_CURRENT_BUFFER_LVALUE->yy_is_interactive ) \
+ { \
+ int c = '*'; \
+ size_t n; \
+ for ( n = 0; n < max_size && \
+ (c = getc( yyin )) != EOF && c != '\n'; ++n ) \
+ buf[n] = (char) c; \
+ if ( c == '\n' ) \
+ buf[n++] = (char) c; \
+ if ( c == EOF && ferror( yyin ) ) \
+ YY_FATAL_ERROR( "input in flex scanner failed" ); \
+ result = n; \
+ } \
+ else \
+ { \
+ errno=0; \
+ while ( (result = fread(buf, 1, max_size, yyin))==0 && ferror(yyin)) \
+ { \
+ if( errno != EINTR) \
+ { \
+ YY_FATAL_ERROR( "input in flex scanner failed" ); \
+ break; \
+ } \
+ errno=0; \
+ clearerr(yyin); \
+ } \
+ }\
+\
+
+#endif
+
+/* No semi-colon after return; correct usage is to write "yyterminate();" -
+ * we don't want an extra ';' after the "return" because that will cause
+ * some compilers to complain about unreachable statements.
+ */
+#ifndef yyterminate
+#define yyterminate() return YY_NULL
+#endif
+
+/* Number of entries by which start-condition stack grows. */
+#ifndef YY_START_STACK_INCR
+#define YY_START_STACK_INCR 25
+#endif
+
+/* Report a fatal error. */
+#ifndef YY_FATAL_ERROR
+#define YY_FATAL_ERROR(msg) yy_fatal_error( msg , yyscanner)
+#endif
+
+/* end tables serialization structures and prototypes */
+
+/* Default declaration of generated scanner - a define so the user can
+ * easily add parameters.
+ */
+#ifndef YY_DECL
+#define YY_DECL_IS_OURS 1
+
+extern int yylex \
+ (YYSTYPE * yylval_param,YYLTYPE * yylloc_param ,yyscan_t yyscanner);
+
+#define YY_DECL int yylex \
+ (YYSTYPE * yylval_param, YYLTYPE * yylloc_param , yyscan_t yyscanner)
+#endif /* !YY_DECL */
+
+/* Code executed at the beginning of each rule, after yytext and yyleng
+ * have been set up.
+ */
+#ifndef YY_USER_ACTION
+#define YY_USER_ACTION
+#endif
+
+/* Code executed at the end of each rule. */
+#ifndef YY_BREAK
+#define YY_BREAK break;
+#endif
+
+#define YY_RULE_SETUP \
+ YY_USER_ACTION
+
+/** The main scanner function which does all the work.
+ */
+YY_DECL
+{
+ register yy_state_type yy_current_state;
+ register char *yy_cp, *yy_bp;
+ register int yy_act;
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ yylval = yylval_param;
+
+ yylloc = yylloc_param;
+
+ if ( !yyg->yy_init )
+ {
+ yyg->yy_init = 1;
+
+#ifdef YY_USER_INIT
+ YY_USER_INIT;
+#endif
+
+ if ( ! yyg->yy_start )
+ yyg->yy_start = 1; /* first start state */
+
+ if ( ! yyin )
+ yyin = stdin;
+
+ if ( ! yyout )
+ yyout = stdout;
+
+ if ( ! YY_CURRENT_BUFFER ) {
+ yyensure_buffer_stack (yyscanner);
+ YY_CURRENT_BUFFER_LVALUE =
+ yy_create_buffer(yyin,YY_BUF_SIZE ,yyscanner);
+ }
+
+ yy_load_buffer_state(yyscanner );
+ }
+
+ {
+
+ TParseContext* context = yyextra;
+
+ while ( 1 ) /* loops until end-of-file is reached */
+ {
+ yy_cp = yyg->yy_c_buf_p;
+
+ /* Support of yytext. */
+ *yy_cp = yyg->yy_hold_char;
+
+ /* yy_bp points to the position in yy_ch_buf of the start of
+ * the current run.
+ */
+ yy_bp = yy_cp;
+
+ yy_current_state = yyg->yy_start;
+yy_match:
+ do
+ {
+ register YY_CHAR yy_c = yy_ec[YY_SC_TO_UI(*yy_cp)] ;
+ if ( yy_accept[yy_current_state] )
+ {
+ yyg->yy_last_accepting_state = yy_current_state;
+ yyg->yy_last_accepting_cpos = yy_cp;
+ }
+ while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state )
+ {
+ yy_current_state = (int) yy_def[yy_current_state];
+ if ( yy_current_state >= 820 )
+ yy_c = yy_meta[(unsigned int) yy_c];
+ }
+ yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c];
+ ++yy_cp;
+ }
+ while ( yy_current_state != 819 );
+ yy_cp = yyg->yy_last_accepting_cpos;
+ yy_current_state = yyg->yy_last_accepting_state;
+
+yy_find_action:
+ yy_act = yy_accept[yy_current_state];
+
+ YY_DO_BEFORE_ACTION;
+
+ if ( yy_act != YY_END_OF_BUFFER && yy_rule_can_match_eol[yy_act] )
+ {
+ yy_size_t yyl;
+ for ( yyl = 0; yyl < static_cast<yy_size_t>(yyleng); ++yyl )
+ if ( yytext[yyl] == '\n' )
+
+ do{ yylineno++;
+ yycolumn=0;
+ }while(0)
+;
+ }
+
+do_action: /* This label is used only to access EOF actions. */
+
+ switch ( yy_act )
+ { /* beginning of action switch */
+ case 0: /* must back up */
+ /* undo the effects of YY_DO_BEFORE_ACTION */
+ *yy_cp = yyg->yy_hold_char;
+ yy_cp = yyg->yy_last_accepting_cpos;
+ yy_current_state = yyg->yy_last_accepting_state;
+ goto yy_find_action;
+
+case 1:
+YY_RULE_SETUP
+{ return INVARIANT; }
+ YY_BREAK
+case 2:
+YY_RULE_SETUP
+{ return HIGH_PRECISION; }
+ YY_BREAK
+case 3:
+YY_RULE_SETUP
+{ return MEDIUM_PRECISION; }
+ YY_BREAK
+case 4:
+YY_RULE_SETUP
+{ return LOW_PRECISION; }
+ YY_BREAK
+case 5:
+YY_RULE_SETUP
+{ return PRECISION; }
+ YY_BREAK
+case 6:
+YY_RULE_SETUP
+{ return ES2_keyword_ES3_reserved(context, ATTRIBUTE); }
+ YY_BREAK
+case 7:
+YY_RULE_SETUP
+{ return CONST_QUAL; }
+ YY_BREAK
+case 8:
+YY_RULE_SETUP
+{ return UNIFORM; }
+ YY_BREAK
+case 9:
+YY_RULE_SETUP
+{ return ES2_keyword_ES3_reserved(context, VARYING); }
+ YY_BREAK
+case 10:
+YY_RULE_SETUP
+{ return BREAK; }
+ YY_BREAK
+case 11:
+YY_RULE_SETUP
+{ return CONTINUE; }
+ YY_BREAK
+case 12:
+YY_RULE_SETUP
+{ return DO; }
+ YY_BREAK
+case 13:
+YY_RULE_SETUP
+{ return FOR; }
+ YY_BREAK
+case 14:
+YY_RULE_SETUP
+{ return WHILE; }
+ YY_BREAK
+case 15:
+YY_RULE_SETUP
+{ return IF; }
+ YY_BREAK
+case 16:
+YY_RULE_SETUP
+{ return ELSE; }
+ YY_BREAK
+case 17:
+YY_RULE_SETUP
+{ return ES2_reserved_ES3_keyword(context, SWITCH); }
+ YY_BREAK
+case 18:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_keyword(context, CASE); }
+ YY_BREAK
+case 19:
+YY_RULE_SETUP
+{ return ES2_reserved_ES3_keyword(context, DEFAULT); }
+ YY_BREAK
+case 20:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_keyword(context, CENTROID); }
+ YY_BREAK
+case 21:
+YY_RULE_SETUP
+{ return ES2_reserved_ES3_keyword(context, FLAT); }
+ YY_BREAK
+case 22:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_keyword(context, SMOOTH); }
+ YY_BREAK
+case 23:
+YY_RULE_SETUP
+{ return IN_QUAL; }
+ YY_BREAK
+case 24:
+YY_RULE_SETUP
+{ return OUT_QUAL; }
+ YY_BREAK
+case 25:
+YY_RULE_SETUP
+{ return INOUT_QUAL; }
+ YY_BREAK
+case 26:
+YY_RULE_SETUP
+{ return FLOAT_TYPE; }
+ YY_BREAK
+case 27:
+YY_RULE_SETUP
+{ return INT_TYPE; }
+ YY_BREAK
+case 28:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_keyword(context, UINT_TYPE); }
+ YY_BREAK
+case 29:
+YY_RULE_SETUP
+{ return VOID_TYPE; }
+ YY_BREAK
+case 30:
+YY_RULE_SETUP
+{ return BOOL_TYPE; }
+ YY_BREAK
+case 31:
+YY_RULE_SETUP
+{ yylval->lex.b = true; return BOOLCONSTANT; }
+ YY_BREAK
+case 32:
+YY_RULE_SETUP
+{ yylval->lex.b = false; return BOOLCONSTANT; }
+ YY_BREAK
+case 33:
+YY_RULE_SETUP
+{ return DISCARD; }
+ YY_BREAK
+case 34:
+YY_RULE_SETUP
+{ return RETURN; }
+ YY_BREAK
+case 35:
+YY_RULE_SETUP
+{ return MATRIX2; }
+ YY_BREAK
+case 36:
+YY_RULE_SETUP
+{ return MATRIX3; }
+ YY_BREAK
+case 37:
+YY_RULE_SETUP
+{ return MATRIX4; }
+ YY_BREAK
+case 38:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_keyword(context, MATRIX2); }
+ YY_BREAK
+case 39:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_keyword(context, MATRIX3); }
+ YY_BREAK
+case 40:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_keyword(context, MATRIX4); }
+ YY_BREAK
+case 41:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_keyword(context, MATRIX2x3); }
+ YY_BREAK
+case 42:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_keyword(context, MATRIX3x2); }
+ YY_BREAK
+case 43:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_keyword(context, MATRIX2x4); }
+ YY_BREAK
+case 44:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_keyword(context, MATRIX4x2); }
+ YY_BREAK
+case 45:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_keyword(context, MATRIX3x4); }
+ YY_BREAK
+case 46:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_keyword(context, MATRIX4x3); }
+ YY_BREAK
+case 47:
+YY_RULE_SETUP
+{ return VEC2; }
+ YY_BREAK
+case 48:
+YY_RULE_SETUP
+{ return VEC3; }
+ YY_BREAK
+case 49:
+YY_RULE_SETUP
+{ return VEC4; }
+ YY_BREAK
+case 50:
+YY_RULE_SETUP
+{ return IVEC2; }
+ YY_BREAK
+case 51:
+YY_RULE_SETUP
+{ return IVEC3; }
+ YY_BREAK
+case 52:
+YY_RULE_SETUP
+{ return IVEC4; }
+ YY_BREAK
+case 53:
+YY_RULE_SETUP
+{ return BVEC2; }
+ YY_BREAK
+case 54:
+YY_RULE_SETUP
+{ return BVEC3; }
+ YY_BREAK
+case 55:
+YY_RULE_SETUP
+{ return BVEC4; }
+ YY_BREAK
+case 56:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_keyword(context, UVEC2); }
+ YY_BREAK
+case 57:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_keyword(context, UVEC3); }
+ YY_BREAK
+case 58:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_keyword(context, UVEC4); }
+ YY_BREAK
+case 59:
+YY_RULE_SETUP
+{ return SAMPLER2D; }
+ YY_BREAK
+case 60:
+YY_RULE_SETUP
+{ return SAMPLERCUBE; }
+ YY_BREAK
+case 61:
+YY_RULE_SETUP
+{ return SAMPLER_EXTERNAL_OES; }
+ YY_BREAK
+case 62:
+YY_RULE_SETUP
+{ return ES2_reserved_ES3_keyword(context, SAMPLER3D); }
+ YY_BREAK
+case 63:
+YY_RULE_SETUP
+{ return ES2_reserved_ES3_keyword(context, SAMPLER3DRECT); }
+ YY_BREAK
+case 64:
+YY_RULE_SETUP
+{ return SAMPLER2DRECT; }
+ YY_BREAK
+case 65:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_keyword(context, SAMPLER2DARRAY); }
+ YY_BREAK
+case 66:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_keyword(context, ISAMPLER2D); }
+ YY_BREAK
+case 67:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_keyword(context, ISAMPLER3D); }
+ YY_BREAK
+case 68:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_keyword(context, ISAMPLERCUBE); }
+ YY_BREAK
+case 69:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_keyword(context, ISAMPLER2DARRAY); }
+ YY_BREAK
+case 70:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_keyword(context, USAMPLER2D); }
+ YY_BREAK
+case 71:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_keyword(context, USAMPLER3D); }
+ YY_BREAK
+case 72:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_keyword(context, USAMPLERCUBE); }
+ YY_BREAK
+case 73:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_keyword(context, USAMPLER2DARRAY); }
+ YY_BREAK
+case 74:
+YY_RULE_SETUP
+{ return ES2_reserved_ES3_keyword(context, SAMPLER2DSHADOW); }
+ YY_BREAK
+case 75:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_keyword(context, SAMPLERCUBESHADOW); }
+ YY_BREAK
+case 76:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_keyword(context, SAMPLER2DARRAYSHADOW); }
+ YY_BREAK
+case 77:
+YY_RULE_SETUP
+{ return STRUCT; }
+ YY_BREAK
+case 78:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_keyword(context, LAYOUT); }
+ YY_BREAK
+case 79:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_reserved_ES3_1_keyword(context, IMAGE2D); }
+ YY_BREAK
+case 80:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_reserved_ES3_1_keyword(context, IIMAGE2D); }
+ YY_BREAK
+case 81:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_reserved_ES3_1_keyword(context, UIMAGE2D); }
+ YY_BREAK
+case 82:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_reserved_ES3_1_keyword(context, IMAGE2DARRAY); }
+ YY_BREAK
+case 83:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_reserved_ES3_1_keyword(context, IIMAGE2DARRAY); }
+ YY_BREAK
+case 84:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_reserved_ES3_1_keyword(context, UIMAGE2DARRAY); }
+ YY_BREAK
+case 85:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_reserved_ES3_1_keyword(context, IMAGE3D); }
+ YY_BREAK
+case 86:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_reserved_ES3_1_keyword(context, UIMAGE3D); }
+ YY_BREAK
+case 87:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_reserved_ES3_1_keyword(context, IIMAGE3D); }
+ YY_BREAK
+case 88:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_reserved_ES3_1_keyword(context, IIMAGECUBE); }
+ YY_BREAK
+case 89:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_reserved_ES3_1_keyword(context, UIMAGECUBE); }
+ YY_BREAK
+case 90:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_reserved_ES3_1_keyword(context, IMAGECUBE); }
+ YY_BREAK
+case 91:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_reserved_ES3_1_keyword(context, READONLY); }
+ YY_BREAK
+case 92:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_reserved_ES3_1_keyword(context, WRITEONLY); }
+ YY_BREAK
+case 93:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_reserved_ES3_1_keyword(context, COHERENT); }
+ YY_BREAK
+case 94:
+YY_RULE_SETUP
+{ return ES2_ident_ES3_reserved_ES3_1_keyword(context, RESTRICT); }
+ YY_BREAK
+case 95:
+YY_RULE_SETUP
+{ return ES2_and_ES3_reserved_ES3_1_keyword(context, VOLATILE); }
+ YY_BREAK
+/* Reserved keywords for GLSL ES 3.00 that are not reserved for GLSL ES 1.00 */
+case 96:
+case 97:
+case 98:
+case 99:
+case 100:
+case 101:
+case 102:
+case 103:
+case 104:
+case 105:
+case 106:
+case 107:
+case 108:
+case 109:
+case 110:
+case 111:
+case 112:
+case 113:
+case 114:
+case 115:
+case 116:
+case 117:
+case 118:
+case 119:
+case 120:
+case 121:
+case 122:
+case 123:
+case 124:
+case 125:
+case 126:
+case 127:
+case 128:
+case 129:
+case 130:
+case 131:
+case 132:
+case 133:
+case 134:
+case 135:
+YY_RULE_SETUP
+{
+ if (context->getShaderVersion() < 300) {
+ yylval->lex.string = NewPoolTString(yytext);
+ return check_type(yyscanner);
+ }
+ return reserved_word(yyscanner);
+}
+ YY_BREAK
+/* Reserved keywords in GLSL ES 1.00 that are not reserved in GLSL ES 3.00 */
+case 136:
+YY_RULE_SETUP
+{
+ if (context->getShaderVersion() >= 300)
+ {
+ yylval->lex.string = NewPoolTString(yytext);
+ return check_type(yyscanner);
+ }
+
+ return reserved_word(yyscanner);
+}
+ YY_BREAK
+/* Reserved keywords */
+case 137:
+case 138:
+case 139:
+case 140:
+case 141:
+case 142:
+case 143:
+case 144:
+case 145:
+case 146:
+case 147:
+case 148:
+case 149:
+case 150:
+case 151:
+case 152:
+case 153:
+case 154:
+case 155:
+case 156:
+case 157:
+case 158:
+case 159:
+case 160:
+case 161:
+case 162:
+case 163:
+case 164:
+case 165:
+case 166:
+case 167:
+case 168:
+case 169:
+case 170:
+case 171:
+case 172:
+case 173:
+case 174:
+case 175:
+case 176:
+YY_RULE_SETUP
+{ return reserved_word(yyscanner); }
+ YY_BREAK
+case 177:
+YY_RULE_SETUP
+{
+ yylval->lex.string = NewPoolTString(yytext);
+ return check_type(yyscanner);
+}
+ YY_BREAK
+case 178:
+YY_RULE_SETUP
+{ return int_constant(context); }
+ YY_BREAK
+case 179:
+YY_RULE_SETUP
+{ return int_constant(context); }
+ YY_BREAK
+case 180:
+YY_RULE_SETUP
+{ return int_constant(context); }
+ YY_BREAK
+case 181:
+YY_RULE_SETUP
+{ return uint_constant(context); }
+ YY_BREAK
+case 182:
+YY_RULE_SETUP
+{ return uint_constant(context); }
+ YY_BREAK
+case 183:
+YY_RULE_SETUP
+{ return uint_constant(context); }
+ YY_BREAK
+case 184:
+YY_RULE_SETUP
+{ return float_constant(yyscanner); }
+ YY_BREAK
+case 185:
+YY_RULE_SETUP
+{ return float_constant(yyscanner); }
+ YY_BREAK
+case 186:
+YY_RULE_SETUP
+{ return float_constant(yyscanner); }
+ YY_BREAK
+case 187:
+YY_RULE_SETUP
+{ return floatsuffix_check(context); }
+ YY_BREAK
+case 188:
+YY_RULE_SETUP
+{ return floatsuffix_check(context); }
+ YY_BREAK
+case 189:
+YY_RULE_SETUP
+{ return floatsuffix_check(context); }
+ YY_BREAK
+case 190:
+YY_RULE_SETUP
+{ return ADD_ASSIGN; }
+ YY_BREAK
+case 191:
+YY_RULE_SETUP
+{ return SUB_ASSIGN; }
+ YY_BREAK
+case 192:
+YY_RULE_SETUP
+{ return MUL_ASSIGN; }
+ YY_BREAK
+case 193:
+YY_RULE_SETUP
+{ return DIV_ASSIGN; }
+ YY_BREAK
+case 194:
+YY_RULE_SETUP
+{ return MOD_ASSIGN; }
+ YY_BREAK
+case 195:
+YY_RULE_SETUP
+{ return LEFT_ASSIGN; }
+ YY_BREAK
+case 196:
+YY_RULE_SETUP
+{ return RIGHT_ASSIGN; }
+ YY_BREAK
+case 197:
+YY_RULE_SETUP
+{ return AND_ASSIGN; }
+ YY_BREAK
+case 198:
+YY_RULE_SETUP
+{ return XOR_ASSIGN; }
+ YY_BREAK
+case 199:
+YY_RULE_SETUP
+{ return OR_ASSIGN; }
+ YY_BREAK
+case 200:
+YY_RULE_SETUP
+{ return INC_OP; }
+ YY_BREAK
+case 201:
+YY_RULE_SETUP
+{ return DEC_OP; }
+ YY_BREAK
+case 202:
+YY_RULE_SETUP
+{ return AND_OP; }
+ YY_BREAK
+case 203:
+YY_RULE_SETUP
+{ return OR_OP; }
+ YY_BREAK
+case 204:
+YY_RULE_SETUP
+{ return XOR_OP; }
+ YY_BREAK
+case 205:
+YY_RULE_SETUP
+{ return LE_OP; }
+ YY_BREAK
+case 206:
+YY_RULE_SETUP
+{ return GE_OP; }
+ YY_BREAK
+case 207:
+YY_RULE_SETUP
+{ return EQ_OP; }
+ YY_BREAK
+case 208:
+YY_RULE_SETUP
+{ return NE_OP; }
+ YY_BREAK
+case 209:
+YY_RULE_SETUP
+{ return LEFT_OP; }
+ YY_BREAK
+case 210:
+YY_RULE_SETUP
+{ return RIGHT_OP; }
+ YY_BREAK
+case 211:
+YY_RULE_SETUP
+{ return SEMICOLON; }
+ YY_BREAK
+case 212:
+YY_RULE_SETUP
+{ return LEFT_BRACE; }
+ YY_BREAK
+case 213:
+YY_RULE_SETUP
+{ return RIGHT_BRACE; }
+ YY_BREAK
+case 214:
+YY_RULE_SETUP
+{ return COMMA; }
+ YY_BREAK
+case 215:
+YY_RULE_SETUP
+{ return COLON; }
+ YY_BREAK
+case 216:
+YY_RULE_SETUP
+{ return EQUAL; }
+ YY_BREAK
+case 217:
+YY_RULE_SETUP
+{ return LEFT_PAREN; }
+ YY_BREAK
+case 218:
+YY_RULE_SETUP
+{ return RIGHT_PAREN; }
+ YY_BREAK
+case 219:
+YY_RULE_SETUP
+{ return LEFT_BRACKET; }
+ YY_BREAK
+case 220:
+YY_RULE_SETUP
+{ return RIGHT_BRACKET; }
+ YY_BREAK
+case 221:
+YY_RULE_SETUP
+{ BEGIN(FIELDS); return DOT; }
+ YY_BREAK
+case 222:
+YY_RULE_SETUP
+{ return BANG; }
+ YY_BREAK
+case 223:
+YY_RULE_SETUP
+{ return DASH; }
+ YY_BREAK
+case 224:
+YY_RULE_SETUP
+{ return TILDE; }
+ YY_BREAK
+case 225:
+YY_RULE_SETUP
+{ return PLUS; }
+ YY_BREAK
+case 226:
+YY_RULE_SETUP
+{ return STAR; }
+ YY_BREAK
+case 227:
+YY_RULE_SETUP
+{ return SLASH; }
+ YY_BREAK
+case 228:
+YY_RULE_SETUP
+{ return PERCENT; }
+ YY_BREAK
+case 229:
+YY_RULE_SETUP
+{ return LEFT_ANGLE; }
+ YY_BREAK
+case 230:
+YY_RULE_SETUP
+{ return RIGHT_ANGLE; }
+ YY_BREAK
+case 231:
+YY_RULE_SETUP
+{ return VERTICAL_BAR; }
+ YY_BREAK
+case 232:
+YY_RULE_SETUP
+{ return CARET; }
+ YY_BREAK
+case 233:
+YY_RULE_SETUP
+{ return AMPERSAND; }
+ YY_BREAK
+case 234:
+YY_RULE_SETUP
+{ return QUESTION; }
+ YY_BREAK
+case 235:
+YY_RULE_SETUP
+{
+ BEGIN(INITIAL);
+ yylval->lex.string = NewPoolTString(yytext);
+ return FIELD_SELECTION;
+}
+ YY_BREAK
+case 236:
+YY_RULE_SETUP
+{}
+ YY_BREAK
+case 237:
+YY_RULE_SETUP
+{
+ yyextra->error(*yylloc, "Illegal character at fieldname start", yytext, "");
+ return 0;
+}
+ YY_BREAK
+case 238:
+/* rule 238 can match eol */
+YY_RULE_SETUP
+{ }
+ YY_BREAK
+case YY_STATE_EOF(INITIAL):
+case YY_STATE_EOF(FIELDS):
+{ yyterminate(); }
+ YY_BREAK
+case 239:
+YY_RULE_SETUP
+{ assert(false); return 0; }
+ YY_BREAK
+case 240:
+YY_RULE_SETUP
+ECHO;
+ YY_BREAK
+
+ case YY_END_OF_BUFFER:
+ {
+ /* Amount of text matched not including the EOB char. */
+ int yy_amount_of_matched_text = (int) (yy_cp - yyg->yytext_ptr) - 1;
+
+ /* Undo the effects of YY_DO_BEFORE_ACTION. */
+ *yy_cp = yyg->yy_hold_char;
+ YY_RESTORE_YY_MORE_OFFSET
+
+ if ( YY_CURRENT_BUFFER_LVALUE->yy_buffer_status == YY_BUFFER_NEW )
+ {
+ /* We're scanning a new file or input source. It's
+ * possible that this happened because the user
+ * just pointed yyin at a new source and called
+ * yylex(). If so, then we have to assure
+ * consistency between YY_CURRENT_BUFFER and our
+ * globals. Here is the right place to do so, because
+ * this is the first action (other than possibly a
+ * back-up) that will match for the new input source.
+ */
+ yyg->yy_n_chars = YY_CURRENT_BUFFER_LVALUE->yy_n_chars;
+ YY_CURRENT_BUFFER_LVALUE->yy_input_file = yyin;
+ YY_CURRENT_BUFFER_LVALUE->yy_buffer_status = YY_BUFFER_NORMAL;
+ }
+
+ /* Note that here we test for yy_c_buf_p "<=" to the position
+ * of the first EOB in the buffer, since yy_c_buf_p will
+ * already have been incremented past the NUL character
+ * (since all states make transitions on EOB to the
+ * end-of-buffer state). Contrast this with the test
+ * in input().
+ */
+ if ( yyg->yy_c_buf_p <= &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars] )
+ { /* This was really a NUL. */
+ yy_state_type yy_next_state;
+
+ yyg->yy_c_buf_p = yyg->yytext_ptr + yy_amount_of_matched_text;
+
+ yy_current_state = yy_get_previous_state( yyscanner );
+
+ /* Okay, we're now positioned to make the NUL
+ * transition. We couldn't have
+ * yy_get_previous_state() go ahead and do it
+ * for us because it doesn't know how to deal
+ * with the possibility of jamming (and we don't
+ * want to build jamming into it because then it
+ * will run more slowly).
+ */
+
+ yy_next_state = yy_try_NUL_trans( yy_current_state , yyscanner);
+
+ yy_bp = yyg->yytext_ptr + YY_MORE_ADJ;
+
+ if ( yy_next_state )
+ {
+ /* Consume the NUL. */
+ yy_cp = ++yyg->yy_c_buf_p;
+ yy_current_state = yy_next_state;
+ goto yy_match;
+ }
+
+ else
+ {
+ yy_cp = yyg->yy_last_accepting_cpos;
+ yy_current_state = yyg->yy_last_accepting_state;
+ goto yy_find_action;
+ }
+ }
+
+ else switch ( yy_get_next_buffer( yyscanner ) )
+ {
+ case EOB_ACT_END_OF_FILE:
+ {
+ yyg->yy_did_buffer_switch_on_eof = 0;
+
+ if ( yywrap(yyscanner ) )
+ {
+ /* Note: because we've taken care in
+ * yy_get_next_buffer() to have set up
+ * yytext, we can now set up
+ * yy_c_buf_p so that if some total
+ * hoser (like flex itself) wants to
+ * call the scanner after we return the
+ * YY_NULL, it'll still work - another
+ * YY_NULL will get returned.
+ */
+ yyg->yy_c_buf_p = yyg->yytext_ptr + YY_MORE_ADJ;
+
+ yy_act = YY_STATE_EOF(YY_START);
+ goto do_action;
+ }
+
+ else
+ {
+ if ( ! yyg->yy_did_buffer_switch_on_eof )
+ YY_NEW_FILE;
+ }
+ break;
+ }
+
+ case EOB_ACT_CONTINUE_SCAN:
+ yyg->yy_c_buf_p =
+ yyg->yytext_ptr + yy_amount_of_matched_text;
+
+ yy_current_state = yy_get_previous_state( yyscanner );
+
+ yy_cp = yyg->yy_c_buf_p;
+ yy_bp = yyg->yytext_ptr + YY_MORE_ADJ;
+ goto yy_match;
+
+ case EOB_ACT_LAST_MATCH:
+ yyg->yy_c_buf_p =
+ &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars];
+
+ yy_current_state = yy_get_previous_state( yyscanner );
+
+ yy_cp = yyg->yy_c_buf_p;
+ yy_bp = yyg->yytext_ptr + YY_MORE_ADJ;
+ goto yy_find_action;
+ }
+ break;
+ }
+
+ default:
+ YY_FATAL_ERROR(
+ "fatal flex scanner internal error--no action found" );
+ } /* end of action switch */
+ } /* end of scanning one token */
+ } /* end of user's declarations */
+} /* end of yylex */
+
+/* yy_get_next_buffer - try to read in a new buffer
+ *
+ * Returns a code representing an action:
+ * EOB_ACT_LAST_MATCH -
+ * EOB_ACT_CONTINUE_SCAN - continue scanning from current position
+ * EOB_ACT_END_OF_FILE - end of file
+ */
+static int yy_get_next_buffer (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ register char *dest = YY_CURRENT_BUFFER_LVALUE->yy_ch_buf;
+ register char *source = yyg->yytext_ptr;
+ register int number_to_move, i;
+ int ret_val;
+
+ if ( yyg->yy_c_buf_p > &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars + 1] )
+ YY_FATAL_ERROR(
+ "fatal flex scanner internal error--end of buffer missed" );
+
+ if ( YY_CURRENT_BUFFER_LVALUE->yy_fill_buffer == 0 )
+ { /* Don't try to fill the buffer, so this is an EOF. */
+ if ( yyg->yy_c_buf_p - yyg->yytext_ptr - YY_MORE_ADJ == 1 )
+ {
+ /* We matched a single character, the EOB, so
+ * treat this as a final EOF.
+ */
+ return EOB_ACT_END_OF_FILE;
+ }
+
+ else
+ {
+ /* We matched some text prior to the EOB, first
+ * process it.
+ */
+ return EOB_ACT_LAST_MATCH;
+ }
+ }
+
+ /* Try to read more data. */
+
+ /* First move last chars to start of buffer. */
+ number_to_move = (int) (yyg->yy_c_buf_p - yyg->yytext_ptr) - 1;
+
+ for ( i = 0; i < number_to_move; ++i )
+ *(dest++) = *(source++);
+
+ if ( YY_CURRENT_BUFFER_LVALUE->yy_buffer_status == YY_BUFFER_EOF_PENDING )
+ /* don't do the read, it's not guaranteed to return an EOF,
+ * just force an EOF
+ */
+ YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars = 0;
+
+ else
+ {
+ int num_to_read =
+ YY_CURRENT_BUFFER_LVALUE->yy_buf_size - number_to_move - 1;
+
+ while ( num_to_read <= 0 )
+ { /* Not enough room in the buffer - grow it. */
+
+ /* just a shorter name for the current buffer */
+ YY_BUFFER_STATE b = YY_CURRENT_BUFFER_LVALUE;
+
+ int yy_c_buf_p_offset =
+ (int) (yyg->yy_c_buf_p - b->yy_ch_buf);
+
+ if ( b->yy_is_our_buffer )
+ {
+ yy_size_t new_size = b->yy_buf_size * 2;
+
+ if ( new_size <= 0 )
+ b->yy_buf_size += b->yy_buf_size / 8;
+ else
+ b->yy_buf_size *= 2;
+
+ b->yy_ch_buf = (char *)
+ /* Include room in for 2 EOB chars. */
+ yyrealloc((void *) b->yy_ch_buf,b->yy_buf_size + 2 ,yyscanner );
+ }
+ else
+ /* Can't grow it, we don't own it. */
+ b->yy_ch_buf = 0;
+
+ if ( ! b->yy_ch_buf )
+ YY_FATAL_ERROR(
+ "fatal error - scanner input buffer overflow" );
+
+ yyg->yy_c_buf_p = &b->yy_ch_buf[yy_c_buf_p_offset];
+
+ num_to_read = YY_CURRENT_BUFFER_LVALUE->yy_buf_size -
+ static_cast<int>(number_to_move) - 1;
+
+ }
+
+ if ( num_to_read > YY_READ_BUF_SIZE )
+ num_to_read = YY_READ_BUF_SIZE;
+
+ /* Read in more data. */
+ size_t result = 0;
+ YY_INPUT( (&YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[number_to_move]),
+ result, num_to_read );
+ yyg->yy_n_chars = static_cast<int>(result);
+
+ YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars;
+ }
+
+ if ( yyg->yy_n_chars == 0 )
+ {
+ if ( number_to_move == YY_MORE_ADJ )
+ {
+ ret_val = EOB_ACT_END_OF_FILE;
+ yyrestart(yyin ,yyscanner);
+ }
+
+ else
+ {
+ ret_val = EOB_ACT_LAST_MATCH;
+ YY_CURRENT_BUFFER_LVALUE->yy_buffer_status =
+ YY_BUFFER_EOF_PENDING;
+ }
+ }
+
+ else
+ ret_val = EOB_ACT_CONTINUE_SCAN;
+
+ if ((yy_size_t) (yyg->yy_n_chars + number_to_move) > YY_CURRENT_BUFFER_LVALUE->yy_buf_size) {
+ /* Extend the array by 50%, plus the number we really need. */
+ yy_size_t new_size = yyg->yy_n_chars + number_to_move + (yyg->yy_n_chars >> 1);
+ YY_CURRENT_BUFFER_LVALUE->yy_ch_buf = (char *) yyrealloc((void *) YY_CURRENT_BUFFER_LVALUE->yy_ch_buf,new_size ,yyscanner );
+ if ( ! YY_CURRENT_BUFFER_LVALUE->yy_ch_buf )
+ YY_FATAL_ERROR( "out of dynamic memory in yy_get_next_buffer()" );
+ }
+
+ yyg->yy_n_chars += number_to_move;
+ YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars] = YY_END_OF_BUFFER_CHAR;
+ YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars + 1] = YY_END_OF_BUFFER_CHAR;
+
+ yyg->yytext_ptr = &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[0];
+
+ return ret_val;
+}
+
+/* yy_get_previous_state - get the state just before the EOB char was reached */
+
+ static yy_state_type yy_get_previous_state (yyscan_t yyscanner)
+{
+ register yy_state_type yy_current_state;
+ register char *yy_cp;
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ yy_current_state = yyg->yy_start;
+
+ for ( yy_cp = yyg->yytext_ptr + YY_MORE_ADJ; yy_cp < yyg->yy_c_buf_p; ++yy_cp )
+ {
+ register YY_CHAR yy_c = (*yy_cp ? yy_ec[YY_SC_TO_UI(*yy_cp)] : 1);
+ if ( yy_accept[yy_current_state] )
+ {
+ yyg->yy_last_accepting_state = yy_current_state;
+ yyg->yy_last_accepting_cpos = yy_cp;
+ }
+ while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state )
+ {
+ yy_current_state = (int) yy_def[yy_current_state];
+ if ( yy_current_state >= 820 )
+ yy_c = yy_meta[(unsigned int) yy_c];
+ }
+ yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c];
+ }
+
+ return yy_current_state;
+}
+
+/* yy_try_NUL_trans - try to make a transition on the NUL character
+ *
+ * synopsis
+ * next_state = yy_try_NUL_trans( current_state );
+ */
+ static yy_state_type yy_try_NUL_trans (yy_state_type yy_current_state , yyscan_t yyscanner)
+{
+ register int yy_is_jam;
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner; /* This var may be unused depending upon options. */
+ register char *yy_cp = yyg->yy_c_buf_p;
+
+ register YY_CHAR yy_c = 1;
+ if ( yy_accept[yy_current_state] )
+ {
+ yyg->yy_last_accepting_state = yy_current_state;
+ yyg->yy_last_accepting_cpos = yy_cp;
+ }
+ while ( yy_chk[yy_base[yy_current_state] + yy_c] != yy_current_state )
+ {
+ yy_current_state = (int) yy_def[yy_current_state];
+ if ( yy_current_state >= 820 )
+ yy_c = yy_meta[(unsigned int) yy_c];
+ }
+ yy_current_state = yy_nxt[yy_base[yy_current_state] + (unsigned int) yy_c];
+ yy_is_jam = (yy_current_state == 819);
+
+ (void)yyg;
+ return yy_is_jam ? 0 : yy_current_state;
+}
+
+#ifndef YY_NO_INPUT
+#ifdef __cplusplus
+ static int yyinput (yyscan_t yyscanner)
+#else
+ static int input (yyscan_t yyscanner)
+#endif
+
+{
+ int c;
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ *yyg->yy_c_buf_p = yyg->yy_hold_char;
+
+ if ( *yyg->yy_c_buf_p == YY_END_OF_BUFFER_CHAR )
+ {
+ /* yy_c_buf_p now points to the character we want to return.
+ * If this occurs *before* the EOB characters, then it's a
+ * valid NUL; if not, then we've hit the end of the buffer.
+ */
+ if ( yyg->yy_c_buf_p < &YY_CURRENT_BUFFER_LVALUE->yy_ch_buf[yyg->yy_n_chars] )
+ /* This was really a NUL. */
+ *yyg->yy_c_buf_p = '\0';
+
+ else
+ { /* need more input */
+ yy_size_t offset = yyg->yy_c_buf_p - yyg->yytext_ptr;
+ ++yyg->yy_c_buf_p;
+
+ switch ( yy_get_next_buffer( yyscanner ) )
+ {
+ case EOB_ACT_LAST_MATCH:
+ /* This happens because yy_g_n_b()
+ * sees that we've accumulated a
+ * token and flags that we need to
+ * try matching the token before
+ * proceeding. But for input(),
+ * there's no matching to consider.
+ * So convert the EOB_ACT_LAST_MATCH
+ * to EOB_ACT_END_OF_FILE.
+ */
+
+ /* Reset buffer status. */
+ yyrestart(yyin ,yyscanner);
+
+ /*FALLTHROUGH*/
+
+ case EOB_ACT_END_OF_FILE:
+ {
+ if ( yywrap(yyscanner ) )
+ return EOF;
+
+ if ( ! yyg->yy_did_buffer_switch_on_eof )
+ YY_NEW_FILE;
+#ifdef __cplusplus
+ return yyinput(yyscanner);
+#else
+ return input(yyscanner);
+#endif
+ }
+
+ case EOB_ACT_CONTINUE_SCAN:
+ yyg->yy_c_buf_p = yyg->yytext_ptr + offset;
+ break;
+ }
+ }
+ }
+
+ c = *(unsigned char *) yyg->yy_c_buf_p; /* cast for 8-bit char's */
+ *yyg->yy_c_buf_p = '\0'; /* preserve yytext */
+ yyg->yy_hold_char = *++yyg->yy_c_buf_p;
+
+ if ( c == '\n' )
+
+ do{ yylineno++;
+ yycolumn=0;
+ }while(0)
+;
+
+ return c;
+}
+#endif /* ifndef YY_NO_INPUT */
+
+/** Immediately switch to a different input stream.
+ * @param input_file A readable stream.
+ * @param yyscanner The scanner object.
+ * @note This function does not reset the start condition to @c INITIAL .
+ */
+ void yyrestart (FILE * input_file , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ if ( ! YY_CURRENT_BUFFER ){
+ yyensure_buffer_stack (yyscanner);
+ YY_CURRENT_BUFFER_LVALUE =
+ yy_create_buffer(yyin,YY_BUF_SIZE ,yyscanner);
+ }
+
+ yy_init_buffer(YY_CURRENT_BUFFER,input_file ,yyscanner);
+ yy_load_buffer_state(yyscanner );
+}
+
+/** Switch to a different input buffer.
+ * @param new_buffer The new input buffer.
+ * @param yyscanner The scanner object.
+ */
+ void yy_switch_to_buffer (YY_BUFFER_STATE new_buffer , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ /* TODO. We should be able to replace this entire function body
+ * with
+ * yypop_buffer_state();
+ * yypush_buffer_state(new_buffer);
+ */
+ yyensure_buffer_stack (yyscanner);
+ if ( YY_CURRENT_BUFFER == new_buffer )
+ return;
+
+ if ( YY_CURRENT_BUFFER )
+ {
+ /* Flush out information for old buffer. */
+ *yyg->yy_c_buf_p = yyg->yy_hold_char;
+ YY_CURRENT_BUFFER_LVALUE->yy_buf_pos = yyg->yy_c_buf_p;
+ YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars;
+ }
+
+ YY_CURRENT_BUFFER_LVALUE = new_buffer;
+ yy_load_buffer_state(yyscanner );
+
+ /* We don't actually know whether we did this switch during
+ * EOF (yywrap()) processing, but the only time this flag
+ * is looked at is after yywrap() is called, so it's safe
+ * to go ahead and always set it.
+ */
+ yyg->yy_did_buffer_switch_on_eof = 1;
+}
+
+static void yy_load_buffer_state (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ yyg->yy_n_chars = YY_CURRENT_BUFFER_LVALUE->yy_n_chars;
+ yyg->yytext_ptr = yyg->yy_c_buf_p = YY_CURRENT_BUFFER_LVALUE->yy_buf_pos;
+ yyin = YY_CURRENT_BUFFER_LVALUE->yy_input_file;
+ yyg->yy_hold_char = *yyg->yy_c_buf_p;
+}
+
+/** Allocate and initialize an input buffer state.
+ * @param file A readable stream.
+ * @param size The character buffer size in bytes. When in doubt, use @c YY_BUF_SIZE.
+ * @param yyscanner The scanner object.
+ * @return the allocated buffer state.
+ */
+ YY_BUFFER_STATE yy_create_buffer (FILE * file, int size , yyscan_t yyscanner)
+{
+ YY_BUFFER_STATE b;
+
+ b = (YY_BUFFER_STATE) yyalloc(sizeof( struct yy_buffer_state ) ,yyscanner );
+ if ( ! b )
+ YY_FATAL_ERROR( "out of dynamic memory in yy_create_buffer()" );
+
+ b->yy_buf_size = size;
+
+ /* yy_ch_buf has to be 2 characters longer than the size given because
+ * we need to put in 2 end-of-buffer characters.
+ */
+ b->yy_ch_buf = (char *) yyalloc(b->yy_buf_size + 2 ,yyscanner );
+ if ( ! b->yy_ch_buf )
+ YY_FATAL_ERROR( "out of dynamic memory in yy_create_buffer()" );
+
+ b->yy_is_our_buffer = 1;
+
+ yy_init_buffer(b,file ,yyscanner);
+
+ return b;
+}
+
+/** Destroy the buffer.
+ * @param b a buffer created with yy_create_buffer()
+ * @param yyscanner The scanner object.
+ */
+ void yy_delete_buffer (YY_BUFFER_STATE b , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ if ( ! b )
+ return;
+
+ if ( b == YY_CURRENT_BUFFER ) /* Not sure if we should pop here. */
+ YY_CURRENT_BUFFER_LVALUE = (YY_BUFFER_STATE) 0;
+
+ if ( b->yy_is_our_buffer )
+ yyfree((void *) b->yy_ch_buf ,yyscanner );
+
+ yyfree((void *) b ,yyscanner );
+}
+
+/* Initializes or reinitializes a buffer.
+ * This function is sometimes called more than once on the same buffer,
+ * such as during a yyrestart() or at EOF.
+ */
+ static void yy_init_buffer (YY_BUFFER_STATE b, FILE * file , yyscan_t yyscanner)
+
+{
+ int oerrno = errno;
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ yy_flush_buffer(b ,yyscanner);
+
+ b->yy_input_file = file;
+ b->yy_fill_buffer = 1;
+
+ /* If b is the current buffer, then yy_init_buffer was _probably_
+ * called from yyrestart() or through yy_get_next_buffer.
+ * In that case, we don't want to reset the lineno or column.
+ */
+ if (b != YY_CURRENT_BUFFER){
+ b->yy_bs_lineno = 1;
+ b->yy_bs_column = 0;
+ }
+
+ b->yy_is_interactive = 0;
+
+ errno = oerrno;
+}
+
+/** Discard all buffered characters. On the next scan, YY_INPUT will be called.
+ * @param b the buffer state to be flushed, usually @c YY_CURRENT_BUFFER.
+ * @param yyscanner The scanner object.
+ */
+ void yy_flush_buffer (YY_BUFFER_STATE b , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ if ( ! b )
+ return;
+
+ b->yy_n_chars = 0;
+
+ /* We always need two end-of-buffer characters. The first causes
+ * a transition to the end-of-buffer state. The second causes
+ * a jam in that state.
+ */
+ b->yy_ch_buf[0] = YY_END_OF_BUFFER_CHAR;
+ b->yy_ch_buf[1] = YY_END_OF_BUFFER_CHAR;
+
+ b->yy_buf_pos = &b->yy_ch_buf[0];
+
+ b->yy_at_bol = 1;
+ b->yy_buffer_status = YY_BUFFER_NEW;
+
+ if ( b == YY_CURRENT_BUFFER )
+ yy_load_buffer_state(yyscanner );
+}
+
+/** Pushes the new state onto the stack. The new state becomes
+ * the current state. This function will allocate the stack
+ * if necessary.
+ * @param new_buffer The new state.
+ * @param yyscanner The scanner object.
+ */
+void yypush_buffer_state (YY_BUFFER_STATE new_buffer , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ if (new_buffer == NULL)
+ return;
+
+ yyensure_buffer_stack(yyscanner);
+
+ /* This block is copied from yy_switch_to_buffer. */
+ if ( YY_CURRENT_BUFFER )
+ {
+ /* Flush out information for old buffer. */
+ *yyg->yy_c_buf_p = yyg->yy_hold_char;
+ YY_CURRENT_BUFFER_LVALUE->yy_buf_pos = yyg->yy_c_buf_p;
+ YY_CURRENT_BUFFER_LVALUE->yy_n_chars = yyg->yy_n_chars;
+ }
+
+ /* Only push if top exists. Otherwise, replace top. */
+ if (YY_CURRENT_BUFFER)
+ yyg->yy_buffer_stack_top++;
+ YY_CURRENT_BUFFER_LVALUE = new_buffer;
+
+ /* copied from yy_switch_to_buffer. */
+ yy_load_buffer_state(yyscanner );
+ yyg->yy_did_buffer_switch_on_eof = 1;
+}
+
+/** Removes and deletes the top of the stack, if present.
+ * The next element becomes the new top.
+ * @param yyscanner The scanner object.
+ */
+void yypop_buffer_state (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ if (!YY_CURRENT_BUFFER)
+ return;
+
+ yy_delete_buffer(YY_CURRENT_BUFFER ,yyscanner);
+ YY_CURRENT_BUFFER_LVALUE = NULL;
+ if (yyg->yy_buffer_stack_top > 0)
+ --yyg->yy_buffer_stack_top;
+
+ if (YY_CURRENT_BUFFER) {
+ yy_load_buffer_state(yyscanner );
+ yyg->yy_did_buffer_switch_on_eof = 1;
+ }
+}
+
+/* Allocates the stack if it does not exist.
+ * Guarantees space for at least one push.
+ */
+static void yyensure_buffer_stack (yyscan_t yyscanner)
+{
+ yy_size_t num_to_alloc;
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ if (!yyg->yy_buffer_stack) {
+
+ /* First allocation is just for 2 elements, since we don't know if this
+ * scanner will even need a stack. We use 2 instead of 1 to avoid an
+ * immediate realloc on the next call.
+ */
+ num_to_alloc = 1;
+ yyg->yy_buffer_stack = (struct yy_buffer_state**)yyalloc
+ (num_to_alloc * sizeof(struct yy_buffer_state*)
+ , yyscanner);
+ if ( ! yyg->yy_buffer_stack )
+ YY_FATAL_ERROR( "out of dynamic memory in yyensure_buffer_stack()" );
+
+ memset(yyg->yy_buffer_stack, 0, num_to_alloc * sizeof(struct yy_buffer_state*));
+
+ yyg->yy_buffer_stack_max = num_to_alloc;
+ yyg->yy_buffer_stack_top = 0;
+ return;
+ }
+
+ if (yyg->yy_buffer_stack_top >= (yyg->yy_buffer_stack_max) - 1){
+
+ /* Increase the buffer to prepare for a possible push. */
+ int grow_size = 8 /* arbitrary grow size */;
+
+ num_to_alloc = static_cast<int>(yyg->yy_buffer_stack_max + grow_size);
+ yyg->yy_buffer_stack = (struct yy_buffer_state**)yyrealloc
+ (yyg->yy_buffer_stack,
+ num_to_alloc * sizeof(struct yy_buffer_state*)
+ , yyscanner);
+ if ( ! yyg->yy_buffer_stack )
+ YY_FATAL_ERROR( "out of dynamic memory in yyensure_buffer_stack()" );
+
+ /* zero only the new slots.*/
+ memset(yyg->yy_buffer_stack + yyg->yy_buffer_stack_max, 0, grow_size * sizeof(struct yy_buffer_state*));
+ yyg->yy_buffer_stack_max = num_to_alloc;
+ }
+}
+
+/** Setup the input buffer state to scan directly from a user-specified character buffer.
+ * @param base the character buffer
+ * @param size the size in bytes of the character buffer
+ * @param yyscanner The scanner object.
+ * @return the newly allocated buffer state object.
+ */
+YY_BUFFER_STATE yy_scan_buffer (char * base, yy_size_t size , yyscan_t yyscanner)
+{
+ YY_BUFFER_STATE b;
+
+ if ( size < 2 ||
+ base[size-2] != YY_END_OF_BUFFER_CHAR ||
+ base[size-1] != YY_END_OF_BUFFER_CHAR )
+ /* They forgot to leave room for the EOB's. */
+ return 0;
+
+ b = (YY_BUFFER_STATE) yyalloc(sizeof( struct yy_buffer_state ) ,yyscanner );
+ if ( ! b )
+ YY_FATAL_ERROR( "out of dynamic memory in yy_scan_buffer()" );
+
+ b->yy_buf_size = static_cast<int>(size) - 2; /* "- 2" to take care of EOB's */
+ b->yy_buf_pos = b->yy_ch_buf = base;
+ b->yy_is_our_buffer = 0;
+ b->yy_input_file = 0;
+ b->yy_n_chars = b->yy_buf_size;
+ b->yy_is_interactive = 0;
+ b->yy_at_bol = 1;
+ b->yy_fill_buffer = 0;
+ b->yy_buffer_status = YY_BUFFER_NEW;
+
+ yy_switch_to_buffer(b ,yyscanner );
+
+ return b;
+}
+
+/** Setup the input buffer state to scan a string. The next call to yylex() will
+ * scan from a @e copy of @a str.
+ * @param yystr a NUL-terminated string to scan
+ * @param yyscanner The scanner object.
+ * @return the newly allocated buffer state object.
+ * @note If you want to scan bytes that may contain NUL values, then use
+ * yy_scan_bytes() instead.
+ */
+YY_BUFFER_STATE yy_scan_string (yyconst char * yystr , yyscan_t yyscanner)
+{
+
+ return yy_scan_bytes(yystr,strlen(yystr) ,yyscanner);
+}
+
+/** Setup the input buffer state to scan the given bytes. The next call to yylex() will
+ * scan from a @e copy of @a bytes.
+ * @param yybytes the byte buffer to scan
+ * @param _yybytes_len the number of bytes in the buffer pointed to by @a bytes.
+ * @param yyscanner The scanner object.
+ * @return the newly allocated buffer state object.
+ */
+YY_BUFFER_STATE yy_scan_bytes (yyconst char * yybytes, yy_size_t _yybytes_len , yyscan_t yyscanner)
+{
+ YY_BUFFER_STATE b;
+ char *buf;
+ yy_size_t n;
+ yy_size_t i;
+
+ /* Get memory for full buffer, including space for trailing EOB's. */
+ n = _yybytes_len + 2;
+ buf = (char *) yyalloc(n ,yyscanner );
+ if ( ! buf )
+ YY_FATAL_ERROR( "out of dynamic memory in yy_scan_bytes()" );
+
+ for ( i = 0; i < static_cast<yy_size_t>(_yybytes_len); ++i )
+ buf[i] = yybytes[i];
+
+ buf[_yybytes_len] = buf[_yybytes_len+1] = YY_END_OF_BUFFER_CHAR;
+
+ b = yy_scan_buffer(buf,n ,yyscanner);
+ if ( ! b )
+ YY_FATAL_ERROR( "bad buffer in yy_scan_bytes()" );
+
+ /* It's okay to grow etc. this buffer, and we should throw it
+ * away when we're done.
+ */
+ b->yy_is_our_buffer = 1;
+
+ return b;
+}
+
+#ifndef YY_EXIT_FAILURE
+#define YY_EXIT_FAILURE 2
+#endif
+
+static void yy_fatal_error (yyconst char* msg , yyscan_t yyscanner)
+{
+ (void) fprintf( stderr, "%s\n", msg );
+ exit( YY_EXIT_FAILURE );
+}
+
+/* Redefine yyless() so it works in section 3 code. */
+
+#undef yyless
+#define yyless(n) \
+ do \
+ { \
+ /* Undo effects of setting up yytext. */ \
+ int yyless_macro_arg = (n); \
+ YY_LESS_LINENO(yyless_macro_arg);\
+ yytext[yyleng] = yyg->yy_hold_char; \
+ yyg->yy_c_buf_p = yytext + yyless_macro_arg; \
+ yyg->yy_hold_char = *yyg->yy_c_buf_p; \
+ *yyg->yy_c_buf_p = '\0'; \
+ yyleng = yyless_macro_arg; \
+ } \
+ while ( 0 )
+
+/* Accessor methods (get/set functions) to struct members. */
+
+/** Get the user-defined data for this scanner.
+ * @param yyscanner The scanner object.
+ */
+YY_EXTRA_TYPE yyget_extra (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ return yyextra;
+}
+
+/** Get the current line number.
+ * @param yyscanner The scanner object.
+ */
+int yyget_lineno (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ if (! YY_CURRENT_BUFFER)
+ return 0;
+
+ return yylineno;
+}
+
+/** Get the current column number.
+ * @param yyscanner The scanner object.
+ */
+int yyget_column (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ if (! YY_CURRENT_BUFFER)
+ return 0;
+
+ return yycolumn;
+}
+
+/** Get the input stream.
+ * @param yyscanner The scanner object.
+ */
+FILE *yyget_in (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ return yyin;
+}
+
+/** Get the output stream.
+ * @param yyscanner The scanner object.
+ */
+FILE *yyget_out (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ return yyout;
+}
+
+/** Get the length of the current token.
+ * @param yyscanner The scanner object.
+ */
+yy_size_t yyget_leng (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ return yyleng;
+}
+
+/** Get the current token.
+ * @param yyscanner The scanner object.
+ */
+
+char *yyget_text (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ return yytext;
+}
+
+/** Set the user-defined data. This data is never touched by the scanner.
+ * @param user_defined The data to be associated with this scanner.
+ * @param yyscanner The scanner object.
+ */
+void yyset_extra (YY_EXTRA_TYPE user_defined , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ yyextra = user_defined ;
+}
+
+/** Set the current line number.
+ * @param line_number
+ * @param yyscanner The scanner object.
+ */
+void yyset_lineno (int line_number , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ /* lineno is only valid if an input buffer exists. */
+ if (! YY_CURRENT_BUFFER )
+ YY_FATAL_ERROR( "yyset_lineno called with no buffer" );
+
+ yylineno = line_number;
+}
+
+/** Set the current column.
+ * @param line_number
+ * @param yyscanner The scanner object.
+ */
+void yyset_column (int column_no , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ /* column is only valid if an input buffer exists. */
+ if (! YY_CURRENT_BUFFER )
+ YY_FATAL_ERROR( "yyset_column called with no buffer" );
+
+ yycolumn = column_no;
+}
+
+/** Set the input stream. This does not discard the current
+ * input buffer.
+ * @param in_str A readable stream.
+ * @param yyscanner The scanner object.
+ * @see yy_switch_to_buffer
+ */
+void yyset_in (FILE * in_str , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ yyin = in_str ;
+}
+
+void yyset_out (FILE * out_str , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ yyout = out_str ;
+}
+
+int yyget_debug (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ return yy_flex_debug;
+}
+
+void yyset_debug (int bdebug , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ yy_flex_debug = bdebug ;
+}
+
+/* Accessor methods for yylval and yylloc */
+
+YYSTYPE * yyget_lval (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ return yylval;
+}
+
+void yyset_lval (YYSTYPE * yylval_param , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ yylval = yylval_param;
+}
+
+YYLTYPE *yyget_lloc (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ return yylloc;
+}
+
+void yyset_lloc (YYLTYPE * yylloc_param , yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ yylloc = yylloc_param;
+}
+
+/* User-visible API */
+
+/* yylex_init is special because it creates the scanner itself, so it is
+ * the ONLY reentrant function that doesn't take the scanner as the last argument.
+ * That's why we explicitly handle the declaration, instead of using our macros.
+ */
+
+int yylex_init(yyscan_t* ptr_yy_globals)
+
+{
+ if (ptr_yy_globals == NULL){
+ errno = EINVAL;
+ return 1;
+ }
+
+ *ptr_yy_globals = (yyscan_t) yyalloc ( sizeof( struct yyguts_t ), NULL );
+
+ if (*ptr_yy_globals == NULL){
+ errno = ENOMEM;
+ return 1;
+ }
+
+ /* By setting to 0xAA, we expose bugs in yy_init_globals. Leave at 0x00 for releases. */
+ memset(*ptr_yy_globals,0x00,sizeof(struct yyguts_t));
+
+ return yy_init_globals ( *ptr_yy_globals );
+}
+
+/* yylex_init_extra has the same functionality as yylex_init, but follows the
+ * convention of taking the scanner as the last argument. Note however, that
+ * this is a *pointer* to a scanner, as it will be allocated by this call (and
+ * is the reason, too, why this function also must handle its own declaration).
+ * The user defined value in the first argument will be available to yyalloc in
+ * the yyextra field.
+ */
+
+int yylex_init_extra(YY_EXTRA_TYPE yy_user_defined,yyscan_t* ptr_yy_globals )
+
+{
+ struct yyguts_t dummy_yyguts;
+
+ yyset_extra (yy_user_defined, &dummy_yyguts);
+
+ if (ptr_yy_globals == NULL){
+ errno = EINVAL;
+ return 1;
+ }
+
+ *ptr_yy_globals = (yyscan_t) yyalloc ( sizeof( struct yyguts_t ), &dummy_yyguts );
+
+ if (*ptr_yy_globals == NULL){
+ errno = ENOMEM;
+ return 1;
+ }
+
+ /* By setting to 0xAA, we expose bugs in
+ yy_init_globals. Leave at 0x00 for releases. */
+ memset(*ptr_yy_globals,0x00,sizeof(struct yyguts_t));
+
+ yyset_extra (yy_user_defined, *ptr_yy_globals);
+
+ return yy_init_globals ( *ptr_yy_globals );
+}
+
+static int yy_init_globals (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+ /* Initialization is the same as for the non-reentrant scanner.
+ * This function is called from yylex_destroy(), so don't allocate here.
+ */
+
+ yyg->yy_buffer_stack = 0;
+ yyg->yy_buffer_stack_top = 0;
+ yyg->yy_buffer_stack_max = 0;
+ yyg->yy_c_buf_p = (char *) 0;
+ yyg->yy_init = 0;
+ yyg->yy_start = 0;
+
+ yyg->yy_start_stack_ptr = 0;
+ yyg->yy_start_stack_depth = 0;
+ yyg->yy_start_stack = NULL;
+
+/* Defined in main.c */
+#ifdef YY_STDINIT
+ yyin = stdin;
+ yyout = stdout;
+#else
+ yyin = (FILE *) 0;
+ yyout = (FILE *) 0;
+#endif
+
+ /* For future reference: Set errno on error, since we are called by
+ * yylex_init()
+ */
+ return 0;
+}
+
+/* yylex_destroy is for both reentrant and non-reentrant scanners. */
+int yylex_destroy (yyscan_t yyscanner)
+{
+ struct yyguts_t * yyg = (struct yyguts_t*)yyscanner;
+
+ /* Pop the buffer stack, destroying each element. */
+ while(YY_CURRENT_BUFFER){
+ yy_delete_buffer(YY_CURRENT_BUFFER ,yyscanner );
+ YY_CURRENT_BUFFER_LVALUE = NULL;
+ yypop_buffer_state(yyscanner);
+ }
+
+ /* Destroy the stack itself. */
+ yyfree(yyg->yy_buffer_stack ,yyscanner);
+ yyg->yy_buffer_stack = NULL;
+
+ /* Destroy the start condition stack. */
+ yyfree(yyg->yy_start_stack ,yyscanner );
+ yyg->yy_start_stack = NULL;
+
+ /* Reset the globals. This is important in a non-reentrant scanner so the next time
+ * yylex() is called, initialization will occur. */
+ yy_init_globals( yyscanner);
+
+ /* Destroy the main struct (reentrant only). */
+ yyfree ( yyscanner , yyscanner );
+ yyscanner = NULL;
+ return 0;
+}
+
+/*
+ * Internal utility routines.
+ */
+
+#ifndef yytext_ptr
+static void yy_flex_strncpy (char* s1, yyconst char * s2, int n , yyscan_t yyscanner)
+{
+ register int i;
+ for ( i = 0; i < n; ++i )
+ s1[i] = s2[i];
+}
+#endif
+
+#ifdef YY_NEED_STRLEN
+static int yy_flex_strlen (yyconst char * s , yyscan_t yyscanner)
+{
+ register int n;
+ for ( n = 0; s[n]; ++n )
+ ;
+
+ return n;
+}
+#endif
+
+void *yyalloc (yy_size_t size , yyscan_t yyscanner)
+{
+ return (void *) malloc( size );
+}
+
+void *yyrealloc (void * ptr, yy_size_t size , yyscan_t yyscanner)
+{
+ /* The cast to (char *) in the following accommodates both
+ * implementations that use char* generic pointers, and those
+ * that use void* generic pointers. It works with the latter
+ * because both ANSI C and C++ allow castless assignment from
+ * any pointer type to void*, and deal with argument conversions
+ * as though doing an assignment.
+ */
+ return (void *) realloc( (char *) ptr, size );
+}
+
+void yyfree (void * ptr , yyscan_t yyscanner)
+{
+ free( (char *) ptr ); /* see yyrealloc() for (char *) cast */
+}
+
+#define YYTABLES_NAME "yytables"
+
+yy_size_t string_input(char* buf, yy_size_t max_size, yyscan_t yyscanner) {
+ pp::Token token;
+ yyget_extra(yyscanner)->getPreprocessor().lex(&token);
+ yy_size_t len = token.type == pp::Token::LAST ? 0 : token.text.size();
+ if (len < max_size)
+ memcpy(buf, token.text.c_str(), len);
+ yyset_column(token.location.file,yyscanner);
+ yyset_lineno(token.location.line,yyscanner);
+
+ if (len >= max_size)
+ YY_FATAL_ERROR("Input buffer overflow");
+ else if (len > 0)
+ buf[len++] = ' ';
+ return len;
+}
+
+int check_type(yyscan_t yyscanner) {
+ struct yyguts_t* yyg = (struct yyguts_t*) yyscanner;
+
+ int token = IDENTIFIER;
+ TSymbol* symbol = yyextra->symbolTable.find(yytext, yyextra->getShaderVersion());
+ if (symbol && symbol->isVariable()) {
+ TVariable* variable = static_cast<TVariable*>(symbol);
+ if (variable->isUserType()) {
+ token = TYPE_NAME;
+ }
+ }
+ yylval->lex.symbol = symbol;
+ return token;
+}
+
+int reserved_word(yyscan_t yyscanner) {
+ struct yyguts_t* yyg = (struct yyguts_t*) yyscanner;
+
+ yyextra->error(*yylloc, "Illegal use of reserved word", yytext, "");
+ return 0;
+}
+
+int ES2_reserved_ES3_keyword(TParseContext *context, int token)
+{
+ yyscan_t yyscanner = (yyscan_t) context->getScanner();
+
+ if (context->getShaderVersion() < 300)
+ {
+ return reserved_word(yyscanner);
+ }
+
+ return token;
+}
+
+int ES2_keyword_ES3_reserved(TParseContext *context, int token)
+{
+ yyscan_t yyscanner = (yyscan_t) context->getScanner();
+
+ if (context->getShaderVersion() >= 300)
+ {
+ return reserved_word(yyscanner);
+ }
+
+ return token;
+}
+
+int ES2_ident_ES3_reserved_ES3_1_keyword(TParseContext *context, int token)
+{
+ struct yyguts_t* yyg = (struct yyguts_t*) context->getScanner();
+ yyscan_t yyscanner = (yyscan_t) context->getScanner();
+
+ if (context->getShaderVersion() < 300)
+ {
+ yylval->lex.string = NewPoolTString(yytext);
+ return check_type(yyscanner);
+ }
+ else if (context->getShaderVersion() == 300)
+ {
+ return reserved_word(yyscanner);
+ }
+
+ return token;
+}
+
+int ES2_ident_ES3_keyword(TParseContext *context, int token)
+{
+ struct yyguts_t* yyg = (struct yyguts_t*) context->getScanner();
+ yyscan_t yyscanner = (yyscan_t) context->getScanner();
+
+ // not a reserved word in GLSL ES 1.00, so could be used as an identifier/type name
+ if (context->getShaderVersion() < 300)
+ {
+ yylval->lex.string = NewPoolTString(yytext);
+ return check_type(yyscanner);
+ }
+
+ return token;
+}
+
+int ES2_and_ES3_reserved_ES3_1_keyword(TParseContext *context, int token)
+{
+ yyscan_t yyscanner = (yyscan_t) context->getScanner();
+
+ if (context->getShaderVersion() < 310)
+ {
+ return reserved_word(yyscanner);
+ }
+
+ return token;
+}
+
+int uint_constant(TParseContext *context)
+{
+ struct yyguts_t* yyg = (struct yyguts_t*) context->getScanner();
+
+ if (context->getShaderVersion() < 300)
+ {
+ context->error(*yylloc, "Unsigned integers are unsupported prior to GLSL ES 3.00", yytext, "");
+ return 0;
+ }
+
+ if (!atoi_clamp(yytext, &(yylval->lex.u)))
+ yyextra->error(*yylloc, "Integer overflow", yytext, "");
+
+ return UINTCONSTANT;
+}
+
+int floatsuffix_check(TParseContext* context)
+{
+ struct yyguts_t* yyg = (struct yyguts_t*) context->getScanner();
+
+ if (context->getShaderVersion() < 300)
+ {
+ context->error(*yylloc, "Floating-point suffix unsupported prior to GLSL ES 3.00", yytext);
+ return 0;
+ }
+
+ std::string text = yytext;
+ text.resize(text.size() - 1);
+ if (!strtof_clamp(text, &(yylval->lex.f)))
+ yyextra->warning(*yylloc, "Float overflow", yytext, "");
+
+ return(FLOATCONSTANT);
+}
+
+void yyerror(YYLTYPE* lloc, TParseContext* context, void *scanner, const char* reason) {
+ context->error(*lloc, reason, yyget_text(scanner));
+}
+
+int int_constant(TParseContext *context) {
+ struct yyguts_t* yyg = (struct yyguts_t*) context->getScanner();
+
+ unsigned int u;
+ if (!atoi_clamp(yytext, &u))
+ {
+ if (context->getShaderVersion() >= 300)
+ yyextra->error(*yylloc, "Integer overflow", yytext, "");
+ else
+ yyextra->warning(*yylloc, "Integer overflow", yytext, "");
+ }
+ yylval->lex.i = static_cast<int>(u);
+ return INTCONSTANT;
+}
+
+int float_constant(yyscan_t yyscanner) {
+ struct yyguts_t* yyg = (struct yyguts_t*) yyscanner;
+
+ if (!strtof_clamp(yytext, &(yylval->lex.f)))
+ yyextra->warning(*yylloc, "Float overflow", yytext, "");
+ return FLOATCONSTANT;
+}
+
+int glslang_initialize(TParseContext* context) {
+ yyscan_t scanner = NULL;
+ if (yylex_init_extra(context,&scanner))
+ return 1;
+
+ context->setScanner(scanner);
+ return 0;
+}
+
+int glslang_finalize(TParseContext* context) {
+ yyscan_t scanner = context->getScanner();
+ if (scanner == NULL) return 0;
+
+ context->setScanner(NULL);
+ yylex_destroy(scanner);
+
+ return 0;
+}
+
+int glslang_scan(size_t count, const char* const string[], const int length[],
+ TParseContext* context) {
+ yyrestart(NULL,context->getScanner());
+ yyset_column(0,context->getScanner());
+ yyset_lineno(1,context->getScanner());
+
+ // Initialize preprocessor.
+ pp::Preprocessor *preprocessor = &context->getPreprocessor();
+
+ if (!preprocessor->init(count, string, length))
+ return 1;
+
+ // Define extension macros.
+ const TExtensionBehavior& extBehavior = context->extensionBehavior();
+ for (TExtensionBehavior::const_iterator iter = extBehavior.begin();
+ iter != extBehavior.end(); ++iter) {
+ preprocessor->predefineMacro(iter->first.c_str(), 1);
+ }
+ if (context->getFragmentPrecisionHigh())
+ preprocessor->predefineMacro("GL_FRAGMENT_PRECISION_HIGH", 1);
+
+ preprocessor->setMaxTokenSize(sh::GetGlobalMaxTokenSize(context->getShaderSpec()));
+
+ return 0;
+}
+
diff --git a/gfx/angle/src/compiler/translator/glslang_tab.cpp b/gfx/angle/src/compiler/translator/glslang_tab.cpp
new file mode 100755
index 000000000..63a3371dc
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/glslang_tab.cpp
@@ -0,0 +1,5153 @@
+/* A Bison parser, made by GNU Bison 3.0.4. */
+
+/* Bison implementation for Yacc-like parsers in C
+
+ Copyright (C) 1984, 1989-1990, 2000-2015 Free Software Foundation, Inc.
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>. */
+
+/* As a special exception, you may create a larger work that contains
+ part or all of the Bison parser skeleton and distribute that work
+ under terms of your choice, so long as that work isn't itself a
+ parser generator using the skeleton or a modified version thereof
+ as a parser skeleton. Alternatively, if you modify or redistribute
+ the parser skeleton itself, you may (at your option) remove this
+ special exception, which will cause the skeleton and the resulting
+ Bison output files to be licensed under the GNU General Public
+ License without this special exception.
+
+ This special exception was added by the Free Software Foundation in
+ version 2.2 of Bison. */
+
+/* C LALR(1) parser skeleton written by Richard Stallman, by
+ simplifying the original so-called "semantic" parser. */
+
+/* All symbols defined below should begin with yy or YY, to avoid
+ infringing on user name space. This should be done even for local
+ variables, as they might otherwise be expanded by user macros.
+ There are some unavoidable exceptions within include files to
+ define necessary library symbols; they are noted "INFRINGES ON
+ USER NAME SPACE" below. */
+
+/* Identify Bison output. */
+#define YYBISON 1
+
+/* Bison version. */
+#define YYBISON_VERSION "3.0.4"
+
+/* Skeleton name. */
+#define YYSKELETON_NAME "yacc.c"
+
+/* Pure parsers. */
+#define YYPURE 2
+
+/* Push parsers. */
+#define YYPUSH 0
+
+/* Pull parsers. */
+#define YYPULL 1
+
+
+
+
+/* Copy the first part of user declarations. */
+
+
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// This file is auto-generated by generate_parser.sh. DO NOT EDIT!
+
+// clang-format off
+
+// Ignore errors in auto-generated code.
+#if defined(__GNUC__)
+#pragma GCC diagnostic ignored "-Wunused-function"
+#pragma GCC diagnostic ignored "-Wunused-variable"
+#pragma GCC diagnostic ignored "-Wswitch-enum"
+#elif defined(_MSC_VER)
+#pragma warning(disable: 4065)
+#pragma warning(disable: 4189)
+#pragma warning(disable: 4244)
+#pragma warning(disable: 4505)
+#pragma warning(disable: 4701)
+#pragma warning(disable: 4702)
+#endif
+
+#include "angle_gl.h"
+#include "compiler/translator/Cache.h"
+#include "compiler/translator/SymbolTable.h"
+#include "compiler/translator/ParseContext.h"
+#include "GLSLANG/ShaderLang.h"
+
+#define YYENABLE_NLS 0
+
+using namespace sh;
+
+
+
+
+# ifndef YY_NULLPTR
+# if defined __cplusplus && 201103L <= __cplusplus
+# define YY_NULLPTR nullptr
+# else
+# define YY_NULLPTR 0
+# endif
+# endif
+
+/* Enabling verbose error messages. */
+#ifdef YYERROR_VERBOSE
+# undef YYERROR_VERBOSE
+# define YYERROR_VERBOSE 1
+#else
+# define YYERROR_VERBOSE 0
+#endif
+
+/* In a future release of Bison, this section will be replaced
+ by #include "glslang_tab.h". */
+#ifndef YY_YY_GLSLANG_TAB_H_INCLUDED
+# define YY_YY_GLSLANG_TAB_H_INCLUDED
+/* Debug traces. */
+#ifndef YYDEBUG
+# define YYDEBUG 0
+#endif
+#if YYDEBUG
+extern int yydebug;
+#endif
+/* "%code requires" blocks. */
+
+
+#define YYLTYPE TSourceLoc
+#define YYLTYPE_IS_DECLARED 1
+
+
+
+/* Token type. */
+#ifndef YYTOKENTYPE
+# define YYTOKENTYPE
+ enum yytokentype
+ {
+ INVARIANT = 258,
+ HIGH_PRECISION = 259,
+ MEDIUM_PRECISION = 260,
+ LOW_PRECISION = 261,
+ PRECISION = 262,
+ ATTRIBUTE = 263,
+ CONST_QUAL = 264,
+ BOOL_TYPE = 265,
+ FLOAT_TYPE = 266,
+ INT_TYPE = 267,
+ UINT_TYPE = 268,
+ BREAK = 269,
+ CONTINUE = 270,
+ DO = 271,
+ ELSE = 272,
+ FOR = 273,
+ IF = 274,
+ DISCARD = 275,
+ RETURN = 276,
+ SWITCH = 277,
+ CASE = 278,
+ DEFAULT = 279,
+ BVEC2 = 280,
+ BVEC3 = 281,
+ BVEC4 = 282,
+ IVEC2 = 283,
+ IVEC3 = 284,
+ IVEC4 = 285,
+ VEC2 = 286,
+ VEC3 = 287,
+ VEC4 = 288,
+ UVEC2 = 289,
+ UVEC3 = 290,
+ UVEC4 = 291,
+ MATRIX2 = 292,
+ MATRIX3 = 293,
+ MATRIX4 = 294,
+ IN_QUAL = 295,
+ OUT_QUAL = 296,
+ INOUT_QUAL = 297,
+ UNIFORM = 298,
+ VARYING = 299,
+ MATRIX2x3 = 300,
+ MATRIX3x2 = 301,
+ MATRIX2x4 = 302,
+ MATRIX4x2 = 303,
+ MATRIX3x4 = 304,
+ MATRIX4x3 = 305,
+ CENTROID = 306,
+ FLAT = 307,
+ SMOOTH = 308,
+ READONLY = 309,
+ WRITEONLY = 310,
+ COHERENT = 311,
+ RESTRICT = 312,
+ VOLATILE = 313,
+ STRUCT = 314,
+ VOID_TYPE = 315,
+ WHILE = 316,
+ SAMPLER2D = 317,
+ SAMPLERCUBE = 318,
+ SAMPLER_EXTERNAL_OES = 319,
+ SAMPLER2DRECT = 320,
+ SAMPLER2DARRAY = 321,
+ ISAMPLER2D = 322,
+ ISAMPLER3D = 323,
+ ISAMPLERCUBE = 324,
+ ISAMPLER2DARRAY = 325,
+ USAMPLER2D = 326,
+ USAMPLER3D = 327,
+ USAMPLERCUBE = 328,
+ USAMPLER2DARRAY = 329,
+ SAMPLER3D = 330,
+ SAMPLER3DRECT = 331,
+ SAMPLER2DSHADOW = 332,
+ SAMPLERCUBESHADOW = 333,
+ SAMPLER2DARRAYSHADOW = 334,
+ IMAGE2D = 335,
+ IIMAGE2D = 336,
+ UIMAGE2D = 337,
+ IMAGE3D = 338,
+ IIMAGE3D = 339,
+ UIMAGE3D = 340,
+ IMAGE2DARRAY = 341,
+ IIMAGE2DARRAY = 342,
+ UIMAGE2DARRAY = 343,
+ IMAGECUBE = 344,
+ IIMAGECUBE = 345,
+ UIMAGECUBE = 346,
+ LAYOUT = 347,
+ IDENTIFIER = 348,
+ TYPE_NAME = 349,
+ FLOATCONSTANT = 350,
+ INTCONSTANT = 351,
+ UINTCONSTANT = 352,
+ BOOLCONSTANT = 353,
+ FIELD_SELECTION = 354,
+ LEFT_OP = 355,
+ RIGHT_OP = 356,
+ INC_OP = 357,
+ DEC_OP = 358,
+ LE_OP = 359,
+ GE_OP = 360,
+ EQ_OP = 361,
+ NE_OP = 362,
+ AND_OP = 363,
+ OR_OP = 364,
+ XOR_OP = 365,
+ MUL_ASSIGN = 366,
+ DIV_ASSIGN = 367,
+ ADD_ASSIGN = 368,
+ MOD_ASSIGN = 369,
+ LEFT_ASSIGN = 370,
+ RIGHT_ASSIGN = 371,
+ AND_ASSIGN = 372,
+ XOR_ASSIGN = 373,
+ OR_ASSIGN = 374,
+ SUB_ASSIGN = 375,
+ LEFT_PAREN = 376,
+ RIGHT_PAREN = 377,
+ LEFT_BRACKET = 378,
+ RIGHT_BRACKET = 379,
+ LEFT_BRACE = 380,
+ RIGHT_BRACE = 381,
+ DOT = 382,
+ COMMA = 383,
+ COLON = 384,
+ EQUAL = 385,
+ SEMICOLON = 386,
+ BANG = 387,
+ DASH = 388,
+ TILDE = 389,
+ PLUS = 390,
+ STAR = 391,
+ SLASH = 392,
+ PERCENT = 393,
+ LEFT_ANGLE = 394,
+ RIGHT_ANGLE = 395,
+ VERTICAL_BAR = 396,
+ CARET = 397,
+ AMPERSAND = 398,
+ QUESTION = 399
+ };
+#endif
+
+/* Value type. */
+#if ! defined YYSTYPE && ! defined YYSTYPE_IS_DECLARED
+
+union YYSTYPE
+{
+
+
+ struct {
+ union {
+ TString *string;
+ float f;
+ int i;
+ unsigned int u;
+ bool b;
+ };
+ TSymbol* symbol;
+ } lex;
+ struct {
+ TOperator op;
+ union {
+ TIntermNode *intermNode;
+ TIntermNodePair nodePair;
+ TIntermTyped *intermTypedNode;
+ TIntermAggregate *intermAggregate;
+ TIntermBlock *intermBlock;
+ TIntermDeclaration *intermDeclaration;
+ TIntermSwitch *intermSwitch;
+ TIntermCase *intermCase;
+ };
+ union {
+ TTypeSpecifierNonArray typeSpecifierNonArray;
+ TPublicType type;
+ TPrecision precision;
+ TLayoutQualifier layoutQualifier;
+ TQualifier qualifier;
+ TFunction *function;
+ TParameter param;
+ TField *field;
+ TFieldList *fieldList;
+ TQualifierWrapperBase *qualifierWrapper;
+ TTypeQualifierBuilder *typeQualifierBuilder;
+ };
+ } interm;
+
+
+};
+
+typedef union YYSTYPE YYSTYPE;
+# define YYSTYPE_IS_TRIVIAL 1
+# define YYSTYPE_IS_DECLARED 1
+#endif
+
+/* Location type. */
+#if ! defined YYLTYPE && ! defined YYLTYPE_IS_DECLARED
+typedef struct YYLTYPE YYLTYPE;
+struct YYLTYPE
+{
+ int first_line;
+ int first_column;
+ int last_line;
+ int last_column;
+};
+# define YYLTYPE_IS_DECLARED 1
+# define YYLTYPE_IS_TRIVIAL 1
+#endif
+
+
+
+int yyparse (TParseContext* context, void *scanner);
+
+#endif /* !YY_YY_GLSLANG_TAB_H_INCLUDED */
+
+/* Copy the second part of user declarations. */
+
+
+extern int yylex(YYSTYPE* yylval, YYLTYPE* yylloc, void* yyscanner);
+extern void yyerror(YYLTYPE* yylloc, TParseContext* context, void *scanner, const char* reason);
+
+#define YYLLOC_DEFAULT(Current, Rhs, N) \
+ do { \
+ if (N) { \
+ (Current).first_file = YYRHSLOC(Rhs, 1).first_file; \
+ (Current).first_line = YYRHSLOC(Rhs, 1).first_line; \
+ (Current).last_file = YYRHSLOC(Rhs, N).last_file; \
+ (Current).last_line = YYRHSLOC(Rhs, N).last_line; \
+ } \
+ else { \
+ (Current).first_file = YYRHSLOC(Rhs, 0).last_file; \
+ (Current).first_line = YYRHSLOC(Rhs, 0).last_line; \
+ (Current).last_file = YYRHSLOC(Rhs, 0).last_file; \
+ (Current).last_line = YYRHSLOC(Rhs, 0).last_line; \
+ } \
+ } while (0)
+
+#define VERTEX_ONLY(S, L) { \
+ if (context->getShaderType() != GL_VERTEX_SHADER) { \
+ context->error(L, " supported in vertex shaders only ", S); \
+ } \
+}
+
+#define FRAG_ONLY(S, L) { \
+ if (context->getShaderType() != GL_FRAGMENT_SHADER) { \
+ context->error(L, " supported in fragment shaders only ", S); \
+ } \
+}
+
+#define COMPUTE_ONLY(S, L) { \
+ if (context->getShaderType() != GL_COMPUTE_SHADER) { \
+ context->error(L, " supported in compute shaders only ", S); \
+ } \
+}
+
+#define NON_COMPUTE_ONLY(S, L) { \
+ if (context->getShaderType() != GL_VERTEX_SHADER && context->getShaderType() != GL_FRAGMENT_SHADER) { \
+ context->error(L, " supported in vertex and fragment shaders only ", S); \
+ } \
+}
+
+#define ES2_ONLY(S, L) { \
+ if (context->getShaderVersion() != 100) { \
+ context->error(L, " supported in GLSL ES 1.00 only ", S); \
+ } \
+}
+
+#define ES3_OR_NEWER(TOKEN, LINE, REASON) { \
+ if (context->getShaderVersion() < 300) { \
+ context->error(LINE, REASON " supported in GLSL ES 3.00 and above only ", TOKEN); \
+ } \
+}
+
+#define ES3_1_ONLY(TOKEN, LINE, REASON) { \
+ if (context->getShaderVersion() != 310) { \
+ context->error(LINE, REASON " supported in GLSL ES 3.10 only ", TOKEN); \
+ } \
+}
+
+
+
+#ifdef short
+# undef short
+#endif
+
+#ifdef YYTYPE_UINT8
+typedef YYTYPE_UINT8 yytype_uint8;
+#else
+typedef unsigned char yytype_uint8;
+#endif
+
+#ifdef YYTYPE_INT8
+typedef YYTYPE_INT8 yytype_int8;
+#else
+typedef signed char yytype_int8;
+#endif
+
+#ifdef YYTYPE_UINT16
+typedef YYTYPE_UINT16 yytype_uint16;
+#else
+typedef unsigned short int yytype_uint16;
+#endif
+
+#ifdef YYTYPE_INT16
+typedef YYTYPE_INT16 yytype_int16;
+#else
+typedef short int yytype_int16;
+#endif
+
+#ifndef YYSIZE_T
+# ifdef __SIZE_TYPE__
+# define YYSIZE_T __SIZE_TYPE__
+# elif defined size_t
+# define YYSIZE_T size_t
+# elif ! defined YYSIZE_T
+# include <stddef.h> /* INFRINGES ON USER NAME SPACE */
+# define YYSIZE_T size_t
+# else
+# define YYSIZE_T unsigned int
+# endif
+#endif
+
+#define YYSIZE_MAXIMUM ((YYSIZE_T) -1)
+
+#ifndef YY_
+# if defined YYENABLE_NLS && YYENABLE_NLS
+# if ENABLE_NLS
+# include <libintl.h> /* INFRINGES ON USER NAME SPACE */
+# define YY_(Msgid) dgettext ("bison-runtime", Msgid)
+# endif
+# endif
+# ifndef YY_
+# define YY_(Msgid) Msgid
+# endif
+#endif
+
+#ifndef YY_ATTRIBUTE
+# if (defined __GNUC__ \
+ && (2 < __GNUC__ || (__GNUC__ == 2 && 96 <= __GNUC_MINOR__))) \
+ || defined __SUNPRO_C && 0x5110 <= __SUNPRO_C
+# define YY_ATTRIBUTE(Spec) __attribute__(Spec)
+# else
+# define YY_ATTRIBUTE(Spec) /* empty */
+# endif
+#endif
+
+#ifndef YY_ATTRIBUTE_PURE
+# define YY_ATTRIBUTE_PURE YY_ATTRIBUTE ((__pure__))
+#endif
+
+#ifndef YY_ATTRIBUTE_UNUSED
+# define YY_ATTRIBUTE_UNUSED YY_ATTRIBUTE ((__unused__))
+#endif
+
+#if !defined _Noreturn \
+ && (!defined __STDC_VERSION__ || __STDC_VERSION__ < 201112)
+# if defined _MSC_VER && 1200 <= _MSC_VER
+# define _Noreturn __declspec (noreturn)
+# else
+# define _Noreturn YY_ATTRIBUTE ((__noreturn__))
+# endif
+#endif
+
+/* Suppress unused-variable warnings by "using" E. */
+#if ! defined lint || defined __GNUC__
+# define YYUSE(E) ((void) (E))
+#else
+# define YYUSE(E) /* empty */
+#endif
+
+#if defined __GNUC__ && 407 <= __GNUC__ * 100 + __GNUC_MINOR__
+/* Suppress an incorrect diagnostic about yylval being uninitialized. */
+# define YY_IGNORE_MAYBE_UNINITIALIZED_BEGIN \
+ _Pragma ("GCC diagnostic push") \
+ _Pragma ("GCC diagnostic ignored \"-Wuninitialized\"")\
+ _Pragma ("GCC diagnostic ignored \"-Wmaybe-uninitialized\"")
+# define YY_IGNORE_MAYBE_UNINITIALIZED_END \
+ _Pragma ("GCC diagnostic pop")
+#else
+# define YY_INITIAL_VALUE(Value) Value
+#endif
+#ifndef YY_IGNORE_MAYBE_UNINITIALIZED_BEGIN
+# define YY_IGNORE_MAYBE_UNINITIALIZED_BEGIN
+# define YY_IGNORE_MAYBE_UNINITIALIZED_END
+#endif
+#ifndef YY_INITIAL_VALUE
+# define YY_INITIAL_VALUE(Value) /* Nothing. */
+#endif
+
+
+#if ! defined yyoverflow || YYERROR_VERBOSE
+
+/* The parser invokes alloca or malloc; define the necessary symbols. */
+
+# ifdef YYSTACK_USE_ALLOCA
+# if YYSTACK_USE_ALLOCA
+# ifdef __GNUC__
+# define YYSTACK_ALLOC __builtin_alloca
+# elif defined __BUILTIN_VA_ARG_INCR
+# include <alloca.h> /* INFRINGES ON USER NAME SPACE */
+# elif defined _AIX
+# define YYSTACK_ALLOC __alloca
+# elif defined _MSC_VER
+# include <malloc.h> /* INFRINGES ON USER NAME SPACE */
+# define alloca _alloca
+# else
+# define YYSTACK_ALLOC alloca
+# if ! defined _ALLOCA_H && ! defined EXIT_SUCCESS
+# include <stdlib.h> /* INFRINGES ON USER NAME SPACE */
+ /* Use EXIT_SUCCESS as a witness for stdlib.h. */
+# ifndef EXIT_SUCCESS
+# define EXIT_SUCCESS 0
+# endif
+# endif
+# endif
+# endif
+# endif
+
+# ifdef YYSTACK_ALLOC
+ /* Pacify GCC's 'empty if-body' warning. */
+# define YYSTACK_FREE(Ptr) do { /* empty */; } while (0)
+# ifndef YYSTACK_ALLOC_MAXIMUM
+ /* The OS might guarantee only one guard page at the bottom of the stack,
+ and a page size can be as small as 4096 bytes. So we cannot safely
+ invoke alloca (N) if N exceeds 4096. Use a slightly smaller number
+ to allow for a few compiler-allocated temporary stack slots. */
+# define YYSTACK_ALLOC_MAXIMUM 4032 /* reasonable circa 2006 */
+# endif
+# else
+# define YYSTACK_ALLOC YYMALLOC
+# define YYSTACK_FREE YYFREE
+# ifndef YYSTACK_ALLOC_MAXIMUM
+# define YYSTACK_ALLOC_MAXIMUM YYSIZE_MAXIMUM
+# endif
+# if (defined __cplusplus && ! defined EXIT_SUCCESS \
+ && ! ((defined YYMALLOC || defined malloc) \
+ && (defined YYFREE || defined free)))
+# include <stdlib.h> /* INFRINGES ON USER NAME SPACE */
+# ifndef EXIT_SUCCESS
+# define EXIT_SUCCESS 0
+# endif
+# endif
+# ifndef YYMALLOC
+# define YYMALLOC malloc
+# if ! defined malloc && ! defined EXIT_SUCCESS
+void *malloc (YYSIZE_T); /* INFRINGES ON USER NAME SPACE */
+# endif
+# endif
+# ifndef YYFREE
+# define YYFREE free
+# if ! defined free && ! defined EXIT_SUCCESS
+void free (void *); /* INFRINGES ON USER NAME SPACE */
+# endif
+# endif
+# endif
+#endif /* ! defined yyoverflow || YYERROR_VERBOSE */
+
+
+#if (! defined yyoverflow \
+ && (! defined __cplusplus \
+ || (defined YYLTYPE_IS_TRIVIAL && YYLTYPE_IS_TRIVIAL \
+ && defined YYSTYPE_IS_TRIVIAL && YYSTYPE_IS_TRIVIAL)))
+
+/* A type that is properly aligned for any stack member. */
+union yyalloc
+{
+ yytype_int16 yyss_alloc;
+ YYSTYPE yyvs_alloc;
+ YYLTYPE yyls_alloc;
+};
+
+/* The size of the maximum gap between one aligned stack and the next. */
+# define YYSTACK_GAP_MAXIMUM (sizeof (union yyalloc) - 1)
+
+/* The size of an array large to enough to hold all stacks, each with
+ N elements. */
+# define YYSTACK_BYTES(N) \
+ ((N) * (sizeof (yytype_int16) + sizeof (YYSTYPE) + sizeof (YYLTYPE)) \
+ + 2 * YYSTACK_GAP_MAXIMUM)
+
+# define YYCOPY_NEEDED 1
+
+/* Relocate STACK from its old location to the new one. The
+ local variables YYSIZE and YYSTACKSIZE give the old and new number of
+ elements in the stack, and YYPTR gives the new location of the
+ stack. Advance YYPTR to a properly aligned location for the next
+ stack. */
+# define YYSTACK_RELOCATE(Stack_alloc, Stack) \
+ do \
+ { \
+ YYSIZE_T yynewbytes; \
+ YYCOPY (&yyptr->Stack_alloc, Stack, yysize); \
+ Stack = &yyptr->Stack_alloc; \
+ yynewbytes = yystacksize * sizeof (*Stack) + YYSTACK_GAP_MAXIMUM; \
+ yyptr += yynewbytes / sizeof (*yyptr); \
+ } \
+ while (0)
+
+#endif
+
+#if defined YYCOPY_NEEDED && YYCOPY_NEEDED
+/* Copy COUNT objects from SRC to DST. The source and destination do
+ not overlap. */
+# ifndef YYCOPY
+# if defined __GNUC__ && 1 < __GNUC__
+# define YYCOPY(Dst, Src, Count) \
+ __builtin_memcpy (Dst, Src, (Count) * sizeof (*(Src)))
+# else
+# define YYCOPY(Dst, Src, Count) \
+ do \
+ { \
+ YYSIZE_T yyi; \
+ for (yyi = 0; yyi < (Count); yyi++) \
+ (Dst)[yyi] = (Src)[yyi]; \
+ } \
+ while (0)
+# endif
+# endif
+#endif /* !YYCOPY_NEEDED */
+
+/* YYFINAL -- State number of the termination state. */
+#define YYFINAL 126
+/* YYLAST -- Last index in YYTABLE. */
+#define YYLAST 2825
+
+/* YYNTOKENS -- Number of terminals. */
+#define YYNTOKENS 145
+/* YYNNTS -- Number of nonterminals. */
+#define YYNNTS 94
+/* YYNRULES -- Number of rules. */
+#define YYNRULES 286
+/* YYNSTATES -- Number of states. */
+#define YYNSTATES 422
+
+/* YYTRANSLATE[YYX] -- Symbol number corresponding to YYX as returned
+ by yylex, with out-of-bounds checking. */
+#define YYUNDEFTOK 2
+#define YYMAXUTOK 399
+
+#define YYTRANSLATE(YYX) \
+ ((unsigned int) (YYX) <= YYMAXUTOK ? yytranslate[YYX] : YYUNDEFTOK)
+
+/* YYTRANSLATE[TOKEN-NUM] -- Symbol number corresponding to TOKEN-NUM
+ as returned by yylex, without out-of-bounds checking. */
+static const yytype_uint8 yytranslate[] =
+{
+ 0, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 2, 2, 2, 2,
+ 2, 2, 2, 2, 2, 2, 1, 2, 3, 4,
+ 5, 6, 7, 8, 9, 10, 11, 12, 13, 14,
+ 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
+ 25, 26, 27, 28, 29, 30, 31, 32, 33, 34,
+ 35, 36, 37, 38, 39, 40, 41, 42, 43, 44,
+ 45, 46, 47, 48, 49, 50, 51, 52, 53, 54,
+ 55, 56, 57, 58, 59, 60, 61, 62, 63, 64,
+ 65, 66, 67, 68, 69, 70, 71, 72, 73, 74,
+ 75, 76, 77, 78, 79, 80, 81, 82, 83, 84,
+ 85, 86, 87, 88, 89, 90, 91, 92, 93, 94,
+ 95, 96, 97, 98, 99, 100, 101, 102, 103, 104,
+ 105, 106, 107, 108, 109, 110, 111, 112, 113, 114,
+ 115, 116, 117, 118, 119, 120, 121, 122, 123, 124,
+ 125, 126, 127, 128, 129, 130, 131, 132, 133, 134,
+ 135, 136, 137, 138, 139, 140, 141, 142, 143, 144
+};
+
+#if YYDEBUG
+ /* YYRLINE[YYN] -- Source line where rule number YYN was defined. */
+static const yytype_uint16 yyrline[] =
+{
+ 0, 243, 243, 244, 247, 257, 260, 265, 270, 275,
+ 280, 286, 289, 292, 295, 298, 301, 307, 314, 325,
+ 329, 337, 340, 346, 350, 357, 363, 372, 380, 386,
+ 392, 401, 404, 407, 410, 420, 421, 422, 423, 431,
+ 432, 435, 438, 445, 446, 449, 455, 456, 460, 467,
+ 468, 471, 474, 477, 483, 484, 487, 493, 494, 501,
+ 502, 509, 510, 517, 518, 524, 525, 531, 532, 538,
+ 539, 545, 546, 553, 554, 555, 556, 560, 561, 562,
+ 566, 570, 574, 578, 585, 588, 594, 601, 608, 611,
+ 614, 623, 627, 631, 635, 639, 646, 653, 656, 663,
+ 671, 691, 701, 709, 734, 738, 742, 746, 753, 760,
+ 763, 767, 771, 776, 781, 788, 792, 796, 800, 805,
+ 810, 817, 821, 827, 830, 836, 840, 847, 853, 857,
+ 861, 864, 867, 876, 882, 890, 893, 913, 932, 939,
+ 943, 947, 950, 953, 956, 959, 965, 972, 975, 978,
+ 984, 991, 994, 1000, 1003, 1006, 1012, 1015, 1020, 1031,
+ 1034, 1037, 1040, 1043, 1046, 1050, 1054, 1058, 1062, 1066,
+ 1070, 1074, 1078, 1082, 1086, 1090, 1094, 1098, 1102, 1106,
+ 1110, 1114, 1118, 1122, 1126, 1130, 1133, 1136, 1139, 1142,
+ 1145, 1148, 1151, 1154, 1157, 1160, 1163, 1166, 1169, 1172,
+ 1175, 1182, 1188, 1191, 1194, 1197, 1200, 1203, 1206, 1209,
+ 1212, 1215, 1218, 1221, 1224, 1227, 1239, 1239, 1242, 1242,
+ 1248, 1251, 1266, 1269, 1276, 1280, 1286, 1292, 1304, 1308,
+ 1312, 1313, 1319, 1320, 1321, 1322, 1323, 1324, 1325, 1329,
+ 1330, 1330, 1330, 1339, 1340, 1344, 1344, 1345, 1345, 1350,
+ 1353, 1362, 1367, 1374, 1375, 1379, 1386, 1390, 1397, 1397,
+ 1404, 1407, 1414, 1418, 1431, 1431, 1436, 1436, 1442, 1442,
+ 1450, 1453, 1459, 1462, 1468, 1472, 1479, 1482, 1485, 1488,
+ 1491, 1500, 1506, 1512, 1515, 1521, 1521
+};
+#endif
+
+#if YYDEBUG || YYERROR_VERBOSE || 0
+/* YYTNAME[SYMBOL-NUM] -- String name of the symbol SYMBOL-NUM.
+ First, the terminals, then, starting at YYNTOKENS, nonterminals. */
+static const char *const yytname[] =
+{
+ "$end", "error", "$undefined", "INVARIANT", "HIGH_PRECISION",
+ "MEDIUM_PRECISION", "LOW_PRECISION", "PRECISION", "ATTRIBUTE",
+ "CONST_QUAL", "BOOL_TYPE", "FLOAT_TYPE", "INT_TYPE", "UINT_TYPE",
+ "BREAK", "CONTINUE", "DO", "ELSE", "FOR", "IF", "DISCARD", "RETURN",
+ "SWITCH", "CASE", "DEFAULT", "BVEC2", "BVEC3", "BVEC4", "IVEC2", "IVEC3",
+ "IVEC4", "VEC2", "VEC3", "VEC4", "UVEC2", "UVEC3", "UVEC4", "MATRIX2",
+ "MATRIX3", "MATRIX4", "IN_QUAL", "OUT_QUAL", "INOUT_QUAL", "UNIFORM",
+ "VARYING", "MATRIX2x3", "MATRIX3x2", "MATRIX2x4", "MATRIX4x2",
+ "MATRIX3x4", "MATRIX4x3", "CENTROID", "FLAT", "SMOOTH", "READONLY",
+ "WRITEONLY", "COHERENT", "RESTRICT", "VOLATILE", "STRUCT", "VOID_TYPE",
+ "WHILE", "SAMPLER2D", "SAMPLERCUBE", "SAMPLER_EXTERNAL_OES",
+ "SAMPLER2DRECT", "SAMPLER2DARRAY", "ISAMPLER2D", "ISAMPLER3D",
+ "ISAMPLERCUBE", "ISAMPLER2DARRAY", "USAMPLER2D", "USAMPLER3D",
+ "USAMPLERCUBE", "USAMPLER2DARRAY", "SAMPLER3D", "SAMPLER3DRECT",
+ "SAMPLER2DSHADOW", "SAMPLERCUBESHADOW", "SAMPLER2DARRAYSHADOW",
+ "IMAGE2D", "IIMAGE2D", "UIMAGE2D", "IMAGE3D", "IIMAGE3D", "UIMAGE3D",
+ "IMAGE2DARRAY", "IIMAGE2DARRAY", "UIMAGE2DARRAY", "IMAGECUBE",
+ "IIMAGECUBE", "UIMAGECUBE", "LAYOUT", "IDENTIFIER", "TYPE_NAME",
+ "FLOATCONSTANT", "INTCONSTANT", "UINTCONSTANT", "BOOLCONSTANT",
+ "FIELD_SELECTION", "LEFT_OP", "RIGHT_OP", "INC_OP", "DEC_OP", "LE_OP",
+ "GE_OP", "EQ_OP", "NE_OP", "AND_OP", "OR_OP", "XOR_OP", "MUL_ASSIGN",
+ "DIV_ASSIGN", "ADD_ASSIGN", "MOD_ASSIGN", "LEFT_ASSIGN", "RIGHT_ASSIGN",
+ "AND_ASSIGN", "XOR_ASSIGN", "OR_ASSIGN", "SUB_ASSIGN", "LEFT_PAREN",
+ "RIGHT_PAREN", "LEFT_BRACKET", "RIGHT_BRACKET", "LEFT_BRACE",
+ "RIGHT_BRACE", "DOT", "COMMA", "COLON", "EQUAL", "SEMICOLON", "BANG",
+ "DASH", "TILDE", "PLUS", "STAR", "SLASH", "PERCENT", "LEFT_ANGLE",
+ "RIGHT_ANGLE", "VERTICAL_BAR", "CARET", "AMPERSAND", "QUESTION",
+ "$accept", "identifier", "variable_identifier", "primary_expression",
+ "postfix_expression", "integer_expression", "function_call",
+ "function_call_or_method", "function_call_generic",
+ "function_call_header_no_parameters",
+ "function_call_header_with_parameters", "function_call_header",
+ "function_identifier", "unary_expression", "unary_operator",
+ "multiplicative_expression", "additive_expression", "shift_expression",
+ "relational_expression", "equality_expression", "and_expression",
+ "exclusive_or_expression", "inclusive_or_expression",
+ "logical_and_expression", "logical_xor_expression",
+ "logical_or_expression", "conditional_expression",
+ "assignment_expression", "assignment_operator", "expression",
+ "constant_expression", "enter_struct", "declaration",
+ "function_prototype", "function_declarator",
+ "function_header_with_parameters", "function_header",
+ "parameter_declarator", "parameter_declaration",
+ "parameter_type_specifier", "init_declarator_list", "single_declaration",
+ "fully_specified_type", "interpolation_qualifier", "type_qualifier",
+ "invariant_qualifier", "single_type_qualifier", "storage_qualifier",
+ "type_specifier", "precision_qualifier", "layout_qualifier",
+ "layout_qualifier_id_list", "layout_qualifier_id",
+ "type_specifier_no_prec", "type_specifier_nonarray", "struct_specifier",
+ "$@1", "$@2", "struct_declaration_list", "struct_declaration",
+ "struct_declarator_list", "struct_declarator", "initializer",
+ "declaration_statement", "statement", "simple_statement",
+ "compound_statement", "$@3", "$@4", "statement_no_new_scope",
+ "statement_with_scope", "$@5", "$@6", "compound_statement_no_new_scope",
+ "statement_list", "expression_statement", "selection_statement",
+ "selection_rest_statement", "switch_statement", "$@7", "case_label",
+ "condition", "iteration_statement", "$@8", "$@9", "$@10",
+ "for_init_statement", "conditionopt", "for_rest_statement",
+ "jump_statement", "translation_unit", "external_declaration",
+ "function_definition", "$@11", YY_NULLPTR
+};
+#endif
+
+# ifdef YYPRINT
+/* YYTOKNUM[NUM] -- (External) token number corresponding to the
+ (internal) symbol number NUM (which must be that of a token). */
+static const yytype_uint16 yytoknum[] =
+{
+ 0, 256, 257, 258, 259, 260, 261, 262, 263, 264,
+ 265, 266, 267, 268, 269, 270, 271, 272, 273, 274,
+ 275, 276, 277, 278, 279, 280, 281, 282, 283, 284,
+ 285, 286, 287, 288, 289, 290, 291, 292, 293, 294,
+ 295, 296, 297, 298, 299, 300, 301, 302, 303, 304,
+ 305, 306, 307, 308, 309, 310, 311, 312, 313, 314,
+ 315, 316, 317, 318, 319, 320, 321, 322, 323, 324,
+ 325, 326, 327, 328, 329, 330, 331, 332, 333, 334,
+ 335, 336, 337, 338, 339, 340, 341, 342, 343, 344,
+ 345, 346, 347, 348, 349, 350, 351, 352, 353, 354,
+ 355, 356, 357, 358, 359, 360, 361, 362, 363, 364,
+ 365, 366, 367, 368, 369, 370, 371, 372, 373, 374,
+ 375, 376, 377, 378, 379, 380, 381, 382, 383, 384,
+ 385, 386, 387, 388, 389, 390, 391, 392, 393, 394,
+ 395, 396, 397, 398, 399
+};
+# endif
+
+#define YYPACT_NINF -363
+
+#define yypact_value_is_default(Yystate) \
+ (!!((Yystate) == (-363)))
+
+#define YYTABLE_NINF -246
+
+#define yytable_value_is_error(Yytable_value) \
+ 0
+
+ /* YYPACT[STATE-NUM] -- Index in YYTABLE of the portion describing
+ STATE-NUM. */
+static const yytype_int16 yypact[] =
+{
+ 2469, -363, -363, -363, -363, 101, -363, -363, -363, -363,
+ -363, -363, -363, -363, -363, -363, -363, -363, -363, -363,
+ -363, -363, -363, -363, -363, -363, -363, -363, -363, -363,
+ -363, -363, -363, -363, -363, -363, -363, -363, -363, -363,
+ -363, -363, -363, -363, -363, -363, -68, -363, -363, -363,
+ -363, -363, -363, -363, -363, -363, -363, -363, -363, -363,
+ -363, -363, -363, -363, -363, -363, -363, -363, -363, -363,
+ -363, -363, -363, -363, -363, -363, -363, -88, -363, -363,
+ -77, -35, -13, 2561, -51, -363, 27, -363, 1301, -363,
+ -363, -363, -363, -363, -363, -363, 12, -363, 2377, -363,
+ -363, 2731, -363, -363, -363, 15, 49, -363, 22, -363,
+ 2561, -363, -363, -363, 2561, 51, 51, -363, 16, -103,
+ -87, -363, 2561, -363, -363, 1388, -363, -363, 20, 2561,
+ -363, 19, -82, -363, 408, -363, -363, -363, -363, 39,
+ -91, -363, 1503, 1845, -363, -363, 2561, 51, 2071, -363,
+ 47, -363, -363, -363, -363, -363, 1845, 1845, 1845, -363,
+ -363, -363, -363, -363, -363, -363, -41, -363, -363, -363,
+ 55, -55, 1957, 59, -363, 1845, -5, -90, 64, -81,
+ -42, 33, 45, 48, 78, 80, -93, -363, 71, -363,
+ -363, 2173, 2561, 70, -363, 49, 57, 63, -363, 79,
+ 81, 68, 1618, 83, 1845, 72, 84, 82, -363, -363,
+ 41, -363, -363, -36, -363, -77, 85, -363, -363, -363,
+ -363, 541, -363, -363, -363, -363, -363, -363, 1845, 1730,
+ 1845, 77, 88, -363, -363, 51, 86, -34, -363, -78,
+ -363, -363, -363, -50, -363, -363, 1845, 2646, -363, -363,
+ 1845, 92, -363, -363, -363, 1845, 1845, 1845, 1845, 1845,
+ 1845, 1845, 1845, 1845, 1845, 1845, 1845, 1845, 1845, 1845,
+ 1845, 1845, 1845, 1845, 1845, -363, -363, 2275, -363, -363,
+ -363, -363, -363, 90, -363, 1845, -363, -363, -29, 1845,
+ 87, -363, -363, -363, 674, -363, -363, -363, -363, -363,
+ -363, -363, -363, -363, -363, -363, 1845, 1845, -363, -363,
+ -363, 93, 89, 94, -363, 1845, 95, -1, 1845, 51,
+ -363, -94, -363, -363, 96, 98, -363, 102, -363, -363,
+ -363, -363, -363, -5, -5, -90, -90, 64, 64, 64,
+ 64, -81, -81, -42, 33, 45, 48, 78, 80, 44,
+ -363, 161, 22, 940, 1073, -47, -363, -37, -363, 1187,
+ 674, -363, -363, -363, 1845, 103, -363, 1845, -363, 100,
+ -363, 1845, -363, -363, 1845, 107, -363, -363, -363, -363,
+ 1187, 90, -363, 98, 51, 2561, 109, 106, -363, 1845,
+ -363, -363, 111, -363, 1845, -363, 105, 116, 222, -363,
+ 115, 112, 807, -363, -363, 110, -32, 1845, 807, 90,
+ -363, 1845, -363, -363, -363, -363, 113, 98, -363, -363,
+ -363, -363
+};
+
+ /* YYDEFACT[STATE-NUM] -- Default reduction number in state STATE-NUM.
+ Performed when YYTABLE does not specify something else to do. Zero
+ means the default is an error. */
+static const yytype_uint16 yydefact[] =
+{
+ 0, 127, 147, 148, 149, 0, 133, 135, 163, 160,
+ 161, 162, 167, 168, 169, 170, 171, 172, 164, 165,
+ 166, 173, 174, 175, 176, 177, 178, 136, 137, 138,
+ 140, 134, 179, 180, 181, 182, 183, 184, 139, 124,
+ 123, 141, 142, 143, 144, 145, 0, 159, 185, 187,
+ 200, 201, 188, 189, 190, 191, 192, 193, 194, 195,
+ 196, 186, 197, 198, 199, 203, 204, 205, 206, 207,
+ 208, 209, 210, 211, 212, 213, 214, 0, 215, 284,
+ 285, 0, 98, 97, 0, 109, 115, 131, 0, 132,
+ 125, 128, 121, 130, 129, 146, 156, 202, 0, 281,
+ 283, 0, 2, 3, 218, 0, 0, 88, 0, 96,
+ 0, 105, 99, 107, 0, 108, 0, 89, 2, 116,
+ 0, 94, 0, 126, 122, 0, 1, 282, 0, 0,
+ 216, 153, 0, 151, 0, 286, 100, 104, 106, 102,
+ 110, 101, 0, 0, 87, 95, 0, 0, 0, 220,
+ 4, 8, 6, 7, 9, 30, 0, 0, 0, 157,
+ 37, 36, 38, 35, 5, 11, 31, 13, 18, 19,
+ 0, 0, 24, 0, 39, 0, 43, 46, 49, 54,
+ 57, 59, 61, 63, 65, 67, 69, 86, 0, 28,
+ 90, 0, 0, 0, 150, 0, 0, 0, 266, 0,
+ 0, 0, 0, 0, 0, 0, 0, 240, 249, 253,
+ 39, 71, 84, 0, 229, 0, 146, 232, 251, 231,
+ 230, 0, 233, 234, 235, 236, 237, 238, 0, 0,
+ 0, 0, 0, 228, 120, 0, 226, 0, 224, 0,
+ 221, 32, 33, 0, 15, 16, 0, 0, 22, 21,
+ 0, 159, 25, 27, 34, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 158, 219, 0, 154, 155,
+ 152, 277, 276, 247, 268, 0, 280, 278, 0, 0,
+ 0, 261, 264, 239, 0, 74, 75, 77, 76, 79,
+ 80, 81, 82, 83, 78, 73, 0, 0, 254, 250,
+ 252, 0, 0, 0, 114, 0, 117, 0, 0, 0,
+ 222, 0, 91, 10, 0, 17, 29, 14, 20, 26,
+ 40, 41, 42, 45, 44, 47, 48, 52, 53, 50,
+ 51, 55, 56, 58, 60, 62, 64, 66, 68, 0,
+ 217, 0, 0, 0, 0, 0, 279, 0, 260, 0,
+ 241, 72, 85, 103, 0, 111, 118, 0, 223, 0,
+ 225, 0, 92, 12, 0, 0, 246, 248, 271, 270,
+ 273, 247, 258, 262, 0, 0, 0, 0, 112, 0,
+ 119, 227, 0, 70, 0, 272, 0, 0, 257, 255,
+ 0, 0, 0, 242, 113, 0, 0, 274, 0, 247,
+ 259, 0, 244, 265, 243, 93, 0, 275, 269, 256,
+ 263, 267
+};
+
+ /* YYPGOTO[NTERM-NUM]. */
+static const yytype_int16 yypgoto[] =
+{
+ -363, -45, -363, -363, -363, -363, -363, -363, -4, -363,
+ -363, -363, -363, 54, -363, -84, -79, -139, -83, -23,
+ -22, -21, -18, -17, -16, -363, -120, -137, -363, -146,
+ -125, -363, 18, 21, -363, -363, -363, 136, 146, 145,
+ -363, -363, -328, -363, -74, -363, -86, -363, -80, 255,
+ -363, -363, 67, 0, -363, -363, -363, -363, -116, -141,
+ 28, -54, -226, -85, -210, -339, -136, -363, -363, -142,
+ -362, -363, -363, -98, -27, -76, -363, -363, -363, -363,
+ -363, -112, -363, -363, -363, -363, -363, -363, -363, -363,
+ -363, 172, -363, -363
+};
+
+ /* YYDEFGOTO[NTERM-NUM]. */
+static const yytype_int16 yydefgoto[] =
+{
+ -1, 236, 164, 165, 166, 324, 167, 168, 169, 170,
+ 171, 172, 173, 210, 175, 176, 177, 178, 179, 180,
+ 181, 182, 183, 184, 185, 186, 211, 212, 306, 213,
+ 188, 122, 214, 215, 81, 82, 83, 111, 112, 113,
+ 84, 85, 86, 87, 88, 89, 90, 91, 92, 93,
+ 94, 132, 133, 189, 96, 97, 192, 129, 148, 149,
+ 237, 238, 234, 217, 218, 219, 220, 294, 387, 413,
+ 351, 352, 353, 414, 221, 222, 223, 399, 224, 400,
+ 225, 386, 226, 359, 283, 354, 380, 396, 397, 227,
+ 98, 99, 100, 108
+};
+
+ /* YYTABLE[YYPACT[STATE-NUM]] -- What to do in state STATE-NUM. If
+ positive, shift that token. If negative, reduce the rule whose
+ number is the opposite. If YYTABLE_NINF, syntax error. */
+static const yytype_int16 yytable[] =
+{
+ 95, 105, 123, 115, 314, 187, 233, 240, 124, 114,
+ 135, 310, 243, 191, 377, 321, 273, 232, 79, 398,
+ 142, 80, 187, 262, 263, 102, 103, 143, 123, 371,
+ 115, 384, 229, 106, 115, 252, 114, 372, 144, 230,
+ 194, 119, 147, 258, 145, 259, 195, 419, 146, 147,
+ 240, 274, 384, 322, 107, 146, 288, 104, 264, 265,
+ 123, 244, 245, 412, 266, 267, 235, 249, 147, 412,
+ 139, 140, 323, 250, 146, 381, 277, 116, 307, 290,
+ 117, 307, 246, 95, 187, 382, 247, 109, 95, 366,
+ 416, 307, 307, 233, 319, 308, 307, 320, 95, 307,
+ 325, 128, 356, 311, 313, 2, 3, 4, 187, 187,
+ 95, 147, 147, 329, 95, 110, 79, 146, 146, 80,
+ 118, 103, 95, 337, 338, 339, 340, 319, 349, 95,
+ 368, 255, 256, 257, 216, 125, 240, 141, 388, 355,
+ 130, 390, 131, 357, 102, 103, 95, 134, 95, 193,
+ 310, 190, 295, 296, 297, 298, 299, 300, 301, 302,
+ 303, 304, 228, 404, 260, 261, 278, 279, -29, 361,
+ 362, 305, 307, 374, 333, 334, 268, 248, 233, 174,
+ 253, 335, 336, 341, 342, 420, 271, 269, 281, 270,
+ 272, 95, 95, 369, 282, 275, 174, 147, 187, 286,
+ 284, 291, 285, 146, 289, 292, -28, 315, 293, 318,
+ 241, 242, 316, 383, -23, -245, 358, 363, 365, 364,
+ 373, 216, 375, -30, 391, 367, 307, 233, 394, 254,
+ 233, 402, 403, 389, 383, 405, 407, 393, 408, 409,
+ 207, 415, 411, 328, 421, 343, 392, 344, 406, 345,
+ 137, 187, 233, 346, 376, 347, 136, 348, 174, 138,
+ 101, 417, 280, 317, 410, 370, 418, 360, 395, 378,
+ 127, 0, 0, 0, 233, 0, 0, 95, 379, 0,
+ 0, 0, 174, 174, 0, 385, 0, 0, 0, 0,
+ 0, 0, 0, 0, 216, 0, 0, 0, 0, 123,
+ 0, 0, 0, 0, 0, 124, 385, 0, 0, 330,
+ 331, 332, 174, 174, 174, 174, 174, 174, 174, 174,
+ 174, 174, 174, 174, 174, 174, 174, 174, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 401,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 216, 216, 0, 0, 0, 0, 216,
+ 216, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 174, 0, 0, 0, 0, 0, 0, 0,
+ 216, 0, 0, 0, 0, 95, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 216, 0, 0, 0, 0, 0, 216, 0,
+ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,
+ 10, 11, 196, 197, 198, 174, 199, 200, 201, 202,
+ 203, 204, 205, 12, 13, 14, 15, 16, 17, 18,
+ 19, 20, 21, 22, 23, 24, 25, 26, 27, 28,
+ 29, 30, 31, 32, 33, 34, 35, 36, 37, 38,
+ 39, 40, 41, 42, 43, 44, 45, 46, 47, 206,
+ 48, 49, 50, 51, 52, 53, 54, 55, 56, 57,
+ 58, 59, 60, 61, 0, 62, 63, 64, 65, 66,
+ 67, 68, 69, 70, 71, 72, 73, 74, 75, 76,
+ 77, 150, 78, 151, 152, 153, 154, 155, 0, 0,
+ 156, 157, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 158,
+ 0, 0, 0, 207, 208, 0, 0, 0, 0, 209,
+ 160, 161, 162, 163, 1, 2, 3, 4, 5, 6,
+ 7, 8, 9, 10, 11, 196, 197, 198, 0, 199,
+ 200, 201, 202, 203, 204, 205, 12, 13, 14, 15,
+ 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
+ 26, 27, 28, 29, 30, 31, 32, 33, 34, 35,
+ 36, 37, 38, 39, 40, 41, 42, 43, 44, 45,
+ 46, 47, 206, 48, 49, 50, 51, 52, 53, 54,
+ 55, 56, 57, 58, 59, 60, 61, 0, 62, 63,
+ 64, 65, 66, 67, 68, 69, 70, 71, 72, 73,
+ 74, 75, 76, 77, 150, 78, 151, 152, 153, 154,
+ 155, 0, 0, 156, 157, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 158, 0, 0, 0, 207, 309, 0, 0,
+ 0, 0, 209, 160, 161, 162, 163, 1, 2, 3,
+ 4, 5, 6, 7, 8, 9, 10, 11, 196, 197,
+ 198, 0, 199, 200, 201, 202, 203, 204, 205, 12,
+ 13, 14, 15, 16, 17, 18, 19, 20, 21, 22,
+ 23, 24, 25, 26, 27, 28, 29, 30, 31, 32,
+ 33, 34, 35, 36, 37, 38, 39, 40, 41, 42,
+ 43, 44, 45, 46, 47, 206, 48, 49, 50, 51,
+ 52, 53, 54, 55, 56, 57, 58, 59, 60, 61,
+ 0, 62, 63, 64, 65, 66, 67, 68, 69, 70,
+ 71, 72, 73, 74, 75, 76, 77, 150, 78, 151,
+ 152, 153, 154, 155, 0, 0, 156, 157, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 158, 0, 0, 0, 207,
+ 0, 0, 0, 0, 0, 209, 160, 161, 162, 163,
+ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
+ 11, 196, 197, 198, 0, 199, 200, 201, 202, 203,
+ 204, 205, 12, 13, 14, 15, 16, 17, 18, 19,
+ 20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
+ 30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
+ 40, 41, 42, 43, 44, 45, 46, 47, 206, 48,
+ 49, 50, 51, 52, 53, 54, 55, 56, 57, 58,
+ 59, 60, 61, 0, 62, 63, 64, 65, 66, 67,
+ 68, 69, 70, 71, 72, 73, 74, 75, 76, 77,
+ 150, 78, 151, 152, 153, 154, 155, 0, 0, 156,
+ 157, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 158, 0,
+ 0, 0, 134, 0, 0, 0, 0, 0, 209, 160,
+ 161, 162, 163, 1, 2, 3, 4, 5, 6, 7,
+ 8, 9, 10, 11, 196, 197, 198, 0, 199, 200,
+ 201, 202, 203, 204, 205, 12, 13, 14, 15, 16,
+ 17, 18, 19, 20, 21, 22, 23, 24, 25, 26,
+ 27, 28, 29, 30, 31, 32, 33, 34, 35, 36,
+ 37, 38, 39, 40, 41, 42, 43, 44, 45, 46,
+ 47, 206, 48, 49, 50, 51, 52, 53, 54, 55,
+ 56, 57, 58, 59, 60, 61, 0, 62, 63, 64,
+ 65, 66, 67, 68, 69, 70, 71, 72, 73, 74,
+ 75, 76, 77, 150, 78, 151, 152, 153, 154, 155,
+ 0, 0, 156, 157, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 158, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 209, 160, 161, 162, 163, 1, 2, 3, 4,
+ 5, 6, 7, 8, 9, 10, 11, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 12, 13,
+ 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
+ 24, 25, 26, 27, 28, 29, 30, 31, 32, 33,
+ 34, 35, 36, 37, 38, 39, 40, 41, 42, 43,
+ 44, 45, 46, 47, 0, 48, 49, 50, 51, 52,
+ 53, 54, 55, 56, 57, 58, 59, 60, 61, 0,
+ 62, 63, 64, 65, 66, 67, 68, 69, 70, 71,
+ 72, 73, 74, 75, 76, 77, 150, 78, 151, 152,
+ 153, 154, 155, 0, 0, 156, 157, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 2, 3, 4, 158, 6, 7, 8, 9, 10,
+ 11, 0, 0, 0, 209, 160, 161, 162, 163, 0,
+ 0, 0, 12, 13, 14, 15, 16, 17, 18, 19,
+ 20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
+ 30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
+ 40, 41, 42, 43, 44, 45, 46, 47, 0, 48,
+ 49, 50, 51, 52, 53, 54, 55, 56, 57, 58,
+ 59, 60, 61, 0, 62, 63, 64, 65, 66, 67,
+ 68, 69, 70, 71, 72, 73, 74, 75, 76, 77,
+ 150, 78, 151, 152, 153, 154, 155, 0, 0, 156,
+ 157, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 2, 3, 4, 158, 6,
+ 7, 8, 9, 10, 11, 0, 0, 0, 0, 160,
+ 161, 162, 163, 0, 0, 0, 12, 13, 14, 15,
+ 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
+ 26, 27, 28, 29, 30, 31, 32, 33, 34, 35,
+ 36, 37, 38, 39, 40, 41, 42, 43, 44, 45,
+ 46, 47, 0, 48, 49, 50, 51, 52, 53, 54,
+ 55, 56, 57, 58, 59, 60, 61, 0, 62, 63,
+ 64, 65, 66, 67, 68, 69, 70, 71, 72, 73,
+ 74, 75, 76, 77, 120, 78, 0, 0, 8, 9,
+ 10, 11, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 12, 13, 14, 15, 16, 17, 18,
+ 19, 20, 21, 22, 23, 24, 25, 26, 0, 0,
+ 0, 0, 121, 32, 33, 34, 35, 36, 37, 0,
+ 0, 0, 0, 0, 0, 0, 0, 46, 47, 0,
+ 48, 49, 50, 51, 52, 53, 54, 55, 56, 57,
+ 58, 59, 60, 61, 0, 62, 63, 64, 65, 66,
+ 67, 68, 69, 70, 71, 72, 73, 74, 75, 76,
+ 0, 150, 78, 151, 152, 153, 154, 155, 0, 0,
+ 156, 157, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 158,
+ 0, 0, 159, 8, 9, 10, 11, 0, 0, 0,
+ 160, 161, 162, 163, 0, 0, 0, 0, 12, 13,
+ 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
+ 24, 25, 26, 0, 0, 0, 0, 0, 32, 33,
+ 34, 35, 36, 37, 0, 0, 0, 0, 0, 0,
+ 0, 0, 46, 47, 0, 48, 49, 50, 51, 52,
+ 53, 54, 55, 56, 57, 58, 59, 60, 61, 0,
+ 62, 63, 64, 65, 66, 67, 68, 69, 70, 71,
+ 72, 73, 74, 75, 76, 0, 150, 78, 151, 152,
+ 153, 154, 155, 0, 0, 156, 157, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 158, 0, 0, 231, 8, 9,
+ 10, 11, 0, 0, 0, 160, 161, 162, 163, 0,
+ 0, 0, 0, 12, 13, 14, 15, 16, 17, 18,
+ 19, 20, 21, 22, 23, 24, 25, 26, 0, 0,
+ 0, 0, 0, 32, 33, 34, 35, 36, 37, 0,
+ 0, 0, 0, 0, 0, 0, 0, 46, 47, 0,
+ 48, 49, 50, 51, 52, 53, 54, 55, 56, 57,
+ 58, 59, 60, 61, 0, 62, 63, 64, 65, 66,
+ 67, 68, 69, 70, 71, 72, 73, 74, 75, 76,
+ 0, 150, 78, 151, 152, 153, 154, 155, 0, 0,
+ 156, 157, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 158,
+ 8, 9, 10, 11, 0, 0, 0, 0, 0, 287,
+ 160, 161, 162, 163, 0, 12, 13, 14, 15, 16,
+ 17, 18, 19, 20, 21, 22, 23, 24, 25, 26,
+ 0, 0, 0, 0, 0, 32, 33, 34, 35, 36,
+ 37, 0, 0, 0, 0, 0, 0, 0, 0, 46,
+ 47, 0, 48, 49, 50, 51, 52, 53, 54, 55,
+ 56, 57, 58, 59, 60, 61, 0, 62, 63, 64,
+ 65, 66, 67, 68, 69, 70, 71, 72, 73, 74,
+ 75, 76, 0, 150, 78, 151, 152, 153, 154, 155,
+ 0, 0, 156, 157, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 158, 0, 0, 312, 8, 9, 10, 11, 0,
+ 0, 0, 160, 161, 162, 163, 0, 0, 0, 0,
+ 12, 13, 14, 15, 16, 17, 18, 19, 20, 21,
+ 22, 23, 24, 25, 26, 0, 0, 0, 0, 0,
+ 32, 33, 34, 35, 36, 37, 0, 0, 0, 0,
+ 0, 0, 0, 0, 46, 47, 0, 48, 49, 50,
+ 51, 52, 53, 54, 55, 56, 57, 58, 59, 60,
+ 61, 0, 62, 63, 64, 65, 66, 67, 68, 69,
+ 70, 71, 72, 73, 74, 75, 76, 0, 150, 78,
+ 151, 152, 153, 154, 155, 0, 0, 156, 157, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 158, 8, 9, 10,
+ 11, 0, 0, 0, 0, 0, 0, 160, 161, 162,
+ 163, 0, 12, 13, 14, 15, 16, 17, 18, 19,
+ 20, 21, 22, 23, 24, 25, 26, 0, 0, 0,
+ 0, 0, 32, 33, 34, 35, 36, 37, 0, 0,
+ 0, 0, 0, 0, 0, 0, 46, 251, 0, 48,
+ 49, 50, 51, 52, 53, 54, 55, 56, 57, 58,
+ 59, 60, 61, 0, 62, 63, 64, 65, 66, 67,
+ 68, 69, 70, 71, 72, 73, 74, 75, 76, 0,
+ 150, 78, 151, 152, 153, 154, 155, 0, 0, 156,
+ 157, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 2, 3, 4, 158, 6,
+ 7, 8, 9, 10, 11, 0, 0, 0, 0, 160,
+ 161, 162, 163, 0, 0, 0, 12, 13, 14, 15,
+ 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
+ 26, 27, 28, 29, 30, 31, 32, 33, 34, 35,
+ 36, 37, 38, 39, 40, 41, 42, 43, 44, 45,
+ 46, 47, 0, 48, 49, 50, 51, 52, 53, 54,
+ 55, 56, 57, 58, 59, 60, 61, 0, 62, 63,
+ 64, 65, 66, 67, 68, 69, 70, 71, 72, 73,
+ 74, 75, 76, 77, 0, 78, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 1, 2, 3, 4,
+ 0, 6, 7, 8, 9, 10, 11, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 239, 12, 13,
+ 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
+ 24, 25, 26, 27, 28, 29, 30, 31, 32, 33,
+ 34, 35, 36, 37, 38, 39, 40, 41, 42, 43,
+ 44, 45, 46, 47, 0, 48, 49, 50, 51, 52,
+ 53, 54, 55, 56, 57, 58, 59, 60, 61, 0,
+ 62, 63, 64, 65, 66, 67, 68, 69, 70, 71,
+ 72, 73, 74, 75, 76, 77, 0, 78, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 1, 2,
+ 3, 4, 0, 6, 7, 8, 9, 10, 11, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 276,
+ 12, 13, 14, 15, 16, 17, 18, 19, 20, 21,
+ 22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
+ 32, 33, 34, 35, 36, 37, 38, 39, 40, 41,
+ 42, 43, 44, 45, 46, 47, 0, 48, 49, 50,
+ 51, 52, 53, 54, 55, 56, 57, 58, 59, 60,
+ 61, 0, 62, 63, 64, 65, 66, 67, 68, 69,
+ 70, 71, 72, 73, 74, 75, 76, 77, 0, 78,
+ 0, 0, 0, 0, 0, 0, 0, 126, 0, 0,
+ 1, 2, 3, 4, 5, 6, 7, 8, 9, 10,
+ 11, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 350, 12, 13, 14, 15, 16, 17, 18, 19,
+ 20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
+ 30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
+ 40, 41, 42, 43, 44, 45, 46, 47, 0, 48,
+ 49, 50, 51, 52, 53, 54, 55, 56, 57, 58,
+ 59, 60, 61, 0, 62, 63, 64, 65, 66, 67,
+ 68, 69, 70, 71, 72, 73, 74, 75, 76, 77,
+ 0, 78, 1, 2, 3, 4, 5, 6, 7, 8,
+ 9, 10, 11, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 12, 13, 14, 15, 16, 17,
+ 18, 19, 20, 21, 22, 23, 24, 25, 26, 27,
+ 28, 29, 30, 31, 32, 33, 34, 35, 36, 37,
+ 38, 39, 40, 41, 42, 43, 44, 45, 46, 47,
+ 0, 48, 49, 50, 51, 52, 53, 54, 55, 56,
+ 57, 58, 59, 60, 61, 0, 62, 63, 64, 65,
+ 66, 67, 68, 69, 70, 71, 72, 73, 74, 75,
+ 76, 77, 0, 78, 1, 2, 3, 4, 0, 6,
+ 7, 8, 9, 10, 11, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 12, 13, 14, 15,
+ 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
+ 26, 27, 28, 29, 30, 31, 32, 33, 34, 35,
+ 36, 37, 38, 39, 40, 41, 42, 43, 44, 45,
+ 46, 47, 0, 48, 49, 50, 51, 52, 53, 54,
+ 55, 56, 57, 58, 59, 60, 61, 0, 62, 63,
+ 64, 65, 66, 67, 68, 69, 70, 71, 72, 73,
+ 74, 75, 76, 77, 0, 78, 8, 9, 10, 11,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 12, 13, 14, 15, 16, 17, 18, 19, 20,
+ 21, 22, 23, 24, 25, 26, 0, 0, 0, 0,
+ 0, 32, 33, 34, 35, 36, 37, 0, 0, 0,
+ 0, 0, 0, 0, 0, 46, 47, 0, 48, 49,
+ 50, 51, 52, 53, 54, 55, 56, 57, 58, 59,
+ 60, 61, 0, 62, 63, 64, 65, 66, 67, 68,
+ 69, 70, 71, 72, 73, 74, 75, 76, 0, 326,
+ 78, 8, 9, 10, 11, 327, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 12, 13, 14, 15,
+ 16, 17, 18, 19, 20, 21, 22, 23, 24, 25,
+ 26, 0, 0, 0, 0, 0, 32, 33, 34, 35,
+ 36, 37, 0, 0, 0, 0, 0, 0, 0, 0,
+ 46, 47, 0, 48, 49, 50, 51, 52, 53, 54,
+ 55, 56, 57, 58, 59, 60, 61, 0, 62, 63,
+ 64, 65, 66, 67, 68, 69, 70, 71, 72, 73,
+ 74, 75, 76, 0, 0, 78
+};
+
+static const yytype_int16 yycheck[] =
+{
+ 0, 46, 88, 83, 230, 125, 143, 148, 88, 83,
+ 108, 221, 158, 129, 353, 93, 109, 142, 0, 381,
+ 123, 0, 142, 104, 105, 93, 94, 130, 114, 123,
+ 110, 359, 123, 121, 114, 172, 110, 131, 125, 130,
+ 122, 86, 122, 133, 131, 135, 128, 409, 122, 129,
+ 191, 144, 380, 131, 131, 129, 202, 125, 139, 140,
+ 146, 102, 103, 402, 106, 107, 146, 122, 148, 408,
+ 115, 116, 122, 128, 148, 122, 192, 128, 128, 204,
+ 131, 128, 123, 83, 204, 122, 127, 122, 88, 315,
+ 122, 128, 128, 230, 128, 131, 128, 131, 98, 128,
+ 246, 101, 131, 228, 229, 4, 5, 6, 228, 229,
+ 110, 191, 192, 250, 114, 128, 98, 191, 192, 98,
+ 93, 94, 122, 262, 263, 264, 265, 128, 274, 129,
+ 131, 136, 137, 138, 134, 123, 277, 121, 364, 285,
+ 125, 367, 93, 289, 93, 94, 146, 125, 148, 130,
+ 360, 131, 111, 112, 113, 114, 115, 116, 117, 118,
+ 119, 120, 123, 389, 100, 101, 96, 97, 121, 306,
+ 307, 130, 128, 129, 258, 259, 143, 122, 315, 125,
+ 121, 260, 261, 266, 267, 411, 108, 142, 131, 141,
+ 110, 191, 192, 318, 131, 124, 142, 277, 318, 131,
+ 121, 129, 121, 277, 121, 121, 121, 130, 126, 123,
+ 156, 157, 124, 359, 122, 125, 129, 124, 124, 130,
+ 124, 221, 61, 121, 124, 130, 128, 364, 121, 175,
+ 367, 122, 126, 130, 380, 124, 131, 374, 122, 17,
+ 125, 131, 130, 247, 131, 268, 371, 269, 394, 270,
+ 114, 371, 389, 271, 352, 272, 110, 273, 204, 114,
+ 5, 407, 195, 235, 400, 319, 408, 294, 380, 354,
+ 98, -1, -1, -1, 411, -1, -1, 277, 354, -1,
+ -1, -1, 228, 229, -1, 359, -1, -1, -1, -1,
+ -1, -1, -1, -1, 294, -1, -1, -1, -1, 385,
+ -1, -1, -1, -1, -1, 385, 380, -1, -1, 255,
+ 256, 257, 258, 259, 260, 261, 262, 263, 264, 265,
+ 266, 267, 268, 269, 270, 271, 272, 273, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, 384,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, 353, 354, -1, -1, -1, -1, 359,
+ 360, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, 318, -1, -1, -1, -1, -1, -1, -1,
+ 380, -1, -1, -1, -1, 385, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, 402, -1, -1, -1, -1, -1, 408, -1,
+ -1, 3, 4, 5, 6, 7, 8, 9, 10, 11,
+ 12, 13, 14, 15, 16, 371, 18, 19, 20, 21,
+ 22, 23, 24, 25, 26, 27, 28, 29, 30, 31,
+ 32, 33, 34, 35, 36, 37, 38, 39, 40, 41,
+ 42, 43, 44, 45, 46, 47, 48, 49, 50, 51,
+ 52, 53, 54, 55, 56, 57, 58, 59, 60, 61,
+ 62, 63, 64, 65, 66, 67, 68, 69, 70, 71,
+ 72, 73, 74, 75, -1, 77, 78, 79, 80, 81,
+ 82, 83, 84, 85, 86, 87, 88, 89, 90, 91,
+ 92, 93, 94, 95, 96, 97, 98, 99, -1, -1,
+ 102, 103, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, 121,
+ -1, -1, -1, 125, 126, -1, -1, -1, -1, 131,
+ 132, 133, 134, 135, 3, 4, 5, 6, 7, 8,
+ 9, 10, 11, 12, 13, 14, 15, 16, -1, 18,
+ 19, 20, 21, 22, 23, 24, 25, 26, 27, 28,
+ 29, 30, 31, 32, 33, 34, 35, 36, 37, 38,
+ 39, 40, 41, 42, 43, 44, 45, 46, 47, 48,
+ 49, 50, 51, 52, 53, 54, 55, 56, 57, 58,
+ 59, 60, 61, 62, 63, 64, 65, 66, 67, 68,
+ 69, 70, 71, 72, 73, 74, 75, -1, 77, 78,
+ 79, 80, 81, 82, 83, 84, 85, 86, 87, 88,
+ 89, 90, 91, 92, 93, 94, 95, 96, 97, 98,
+ 99, -1, -1, 102, 103, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, 121, -1, -1, -1, 125, 126, -1, -1,
+ -1, -1, 131, 132, 133, 134, 135, 3, 4, 5,
+ 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
+ 16, -1, 18, 19, 20, 21, 22, 23, 24, 25,
+ 26, 27, 28, 29, 30, 31, 32, 33, 34, 35,
+ 36, 37, 38, 39, 40, 41, 42, 43, 44, 45,
+ 46, 47, 48, 49, 50, 51, 52, 53, 54, 55,
+ 56, 57, 58, 59, 60, 61, 62, 63, 64, 65,
+ 66, 67, 68, 69, 70, 71, 72, 73, 74, 75,
+ -1, 77, 78, 79, 80, 81, 82, 83, 84, 85,
+ 86, 87, 88, 89, 90, 91, 92, 93, 94, 95,
+ 96, 97, 98, 99, -1, -1, 102, 103, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, 121, -1, -1, -1, 125,
+ -1, -1, -1, -1, -1, 131, 132, 133, 134, 135,
+ 3, 4, 5, 6, 7, 8, 9, 10, 11, 12,
+ 13, 14, 15, 16, -1, 18, 19, 20, 21, 22,
+ 23, 24, 25, 26, 27, 28, 29, 30, 31, 32,
+ 33, 34, 35, 36, 37, 38, 39, 40, 41, 42,
+ 43, 44, 45, 46, 47, 48, 49, 50, 51, 52,
+ 53, 54, 55, 56, 57, 58, 59, 60, 61, 62,
+ 63, 64, 65, 66, 67, 68, 69, 70, 71, 72,
+ 73, 74, 75, -1, 77, 78, 79, 80, 81, 82,
+ 83, 84, 85, 86, 87, 88, 89, 90, 91, 92,
+ 93, 94, 95, 96, 97, 98, 99, -1, -1, 102,
+ 103, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, 121, -1,
+ -1, -1, 125, -1, -1, -1, -1, -1, 131, 132,
+ 133, 134, 135, 3, 4, 5, 6, 7, 8, 9,
+ 10, 11, 12, 13, 14, 15, 16, -1, 18, 19,
+ 20, 21, 22, 23, 24, 25, 26, 27, 28, 29,
+ 30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
+ 40, 41, 42, 43, 44, 45, 46, 47, 48, 49,
+ 50, 51, 52, 53, 54, 55, 56, 57, 58, 59,
+ 60, 61, 62, 63, 64, 65, 66, 67, 68, 69,
+ 70, 71, 72, 73, 74, 75, -1, 77, 78, 79,
+ 80, 81, 82, 83, 84, 85, 86, 87, 88, 89,
+ 90, 91, 92, 93, 94, 95, 96, 97, 98, 99,
+ -1, -1, 102, 103, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, 121, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, 131, 132, 133, 134, 135, 3, 4, 5, 6,
+ 7, 8, 9, 10, 11, 12, 13, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, 25, 26,
+ 27, 28, 29, 30, 31, 32, 33, 34, 35, 36,
+ 37, 38, 39, 40, 41, 42, 43, 44, 45, 46,
+ 47, 48, 49, 50, 51, 52, 53, 54, 55, 56,
+ 57, 58, 59, 60, -1, 62, 63, 64, 65, 66,
+ 67, 68, 69, 70, 71, 72, 73, 74, 75, -1,
+ 77, 78, 79, 80, 81, 82, 83, 84, 85, 86,
+ 87, 88, 89, 90, 91, 92, 93, 94, 95, 96,
+ 97, 98, 99, -1, -1, 102, 103, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ 3, 4, 5, 6, 121, 8, 9, 10, 11, 12,
+ 13, -1, -1, -1, 131, 132, 133, 134, 135, -1,
+ -1, -1, 25, 26, 27, 28, 29, 30, 31, 32,
+ 33, 34, 35, 36, 37, 38, 39, 40, 41, 42,
+ 43, 44, 45, 46, 47, 48, 49, 50, 51, 52,
+ 53, 54, 55, 56, 57, 58, 59, 60, -1, 62,
+ 63, 64, 65, 66, 67, 68, 69, 70, 71, 72,
+ 73, 74, 75, -1, 77, 78, 79, 80, 81, 82,
+ 83, 84, 85, 86, 87, 88, 89, 90, 91, 92,
+ 93, 94, 95, 96, 97, 98, 99, -1, -1, 102,
+ 103, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, 3, 4, 5, 6, 121, 8,
+ 9, 10, 11, 12, 13, -1, -1, -1, -1, 132,
+ 133, 134, 135, -1, -1, -1, 25, 26, 27, 28,
+ 29, 30, 31, 32, 33, 34, 35, 36, 37, 38,
+ 39, 40, 41, 42, 43, 44, 45, 46, 47, 48,
+ 49, 50, 51, 52, 53, 54, 55, 56, 57, 58,
+ 59, 60, -1, 62, 63, 64, 65, 66, 67, 68,
+ 69, 70, 71, 72, 73, 74, 75, -1, 77, 78,
+ 79, 80, 81, 82, 83, 84, 85, 86, 87, 88,
+ 89, 90, 91, 92, 93, 94, -1, -1, 10, 11,
+ 12, 13, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, 25, 26, 27, 28, 29, 30, 31,
+ 32, 33, 34, 35, 36, 37, 38, 39, -1, -1,
+ -1, -1, 131, 45, 46, 47, 48, 49, 50, -1,
+ -1, -1, -1, -1, -1, -1, -1, 59, 60, -1,
+ 62, 63, 64, 65, 66, 67, 68, 69, 70, 71,
+ 72, 73, 74, 75, -1, 77, 78, 79, 80, 81,
+ 82, 83, 84, 85, 86, 87, 88, 89, 90, 91,
+ -1, 93, 94, 95, 96, 97, 98, 99, -1, -1,
+ 102, 103, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, 121,
+ -1, -1, 124, 10, 11, 12, 13, -1, -1, -1,
+ 132, 133, 134, 135, -1, -1, -1, -1, 25, 26,
+ 27, 28, 29, 30, 31, 32, 33, 34, 35, 36,
+ 37, 38, 39, -1, -1, -1, -1, -1, 45, 46,
+ 47, 48, 49, 50, -1, -1, -1, -1, -1, -1,
+ -1, -1, 59, 60, -1, 62, 63, 64, 65, 66,
+ 67, 68, 69, 70, 71, 72, 73, 74, 75, -1,
+ 77, 78, 79, 80, 81, 82, 83, 84, 85, 86,
+ 87, 88, 89, 90, 91, -1, 93, 94, 95, 96,
+ 97, 98, 99, -1, -1, 102, 103, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, 121, -1, -1, 124, 10, 11,
+ 12, 13, -1, -1, -1, 132, 133, 134, 135, -1,
+ -1, -1, -1, 25, 26, 27, 28, 29, 30, 31,
+ 32, 33, 34, 35, 36, 37, 38, 39, -1, -1,
+ -1, -1, -1, 45, 46, 47, 48, 49, 50, -1,
+ -1, -1, -1, -1, -1, -1, -1, 59, 60, -1,
+ 62, 63, 64, 65, 66, 67, 68, 69, 70, 71,
+ 72, 73, 74, 75, -1, 77, 78, 79, 80, 81,
+ 82, 83, 84, 85, 86, 87, 88, 89, 90, 91,
+ -1, 93, 94, 95, 96, 97, 98, 99, -1, -1,
+ 102, 103, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, 121,
+ 10, 11, 12, 13, -1, -1, -1, -1, -1, 131,
+ 132, 133, 134, 135, -1, 25, 26, 27, 28, 29,
+ 30, 31, 32, 33, 34, 35, 36, 37, 38, 39,
+ -1, -1, -1, -1, -1, 45, 46, 47, 48, 49,
+ 50, -1, -1, -1, -1, -1, -1, -1, -1, 59,
+ 60, -1, 62, 63, 64, 65, 66, 67, 68, 69,
+ 70, 71, 72, 73, 74, 75, -1, 77, 78, 79,
+ 80, 81, 82, 83, 84, 85, 86, 87, 88, 89,
+ 90, 91, -1, 93, 94, 95, 96, 97, 98, 99,
+ -1, -1, 102, 103, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, 121, -1, -1, 124, 10, 11, 12, 13, -1,
+ -1, -1, 132, 133, 134, 135, -1, -1, -1, -1,
+ 25, 26, 27, 28, 29, 30, 31, 32, 33, 34,
+ 35, 36, 37, 38, 39, -1, -1, -1, -1, -1,
+ 45, 46, 47, 48, 49, 50, -1, -1, -1, -1,
+ -1, -1, -1, -1, 59, 60, -1, 62, 63, 64,
+ 65, 66, 67, 68, 69, 70, 71, 72, 73, 74,
+ 75, -1, 77, 78, 79, 80, 81, 82, 83, 84,
+ 85, 86, 87, 88, 89, 90, 91, -1, 93, 94,
+ 95, 96, 97, 98, 99, -1, -1, 102, 103, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, 121, 10, 11, 12,
+ 13, -1, -1, -1, -1, -1, -1, 132, 133, 134,
+ 135, -1, 25, 26, 27, 28, 29, 30, 31, 32,
+ 33, 34, 35, 36, 37, 38, 39, -1, -1, -1,
+ -1, -1, 45, 46, 47, 48, 49, 50, -1, -1,
+ -1, -1, -1, -1, -1, -1, 59, 60, -1, 62,
+ 63, 64, 65, 66, 67, 68, 69, 70, 71, 72,
+ 73, 74, 75, -1, 77, 78, 79, 80, 81, 82,
+ 83, 84, 85, 86, 87, 88, 89, 90, 91, -1,
+ 93, 94, 95, 96, 97, 98, 99, -1, -1, 102,
+ 103, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, 3, 4, 5, 6, 121, 8,
+ 9, 10, 11, 12, 13, -1, -1, -1, -1, 132,
+ 133, 134, 135, -1, -1, -1, 25, 26, 27, 28,
+ 29, 30, 31, 32, 33, 34, 35, 36, 37, 38,
+ 39, 40, 41, 42, 43, 44, 45, 46, 47, 48,
+ 49, 50, 51, 52, 53, 54, 55, 56, 57, 58,
+ 59, 60, -1, 62, 63, 64, 65, 66, 67, 68,
+ 69, 70, 71, 72, 73, 74, 75, -1, 77, 78,
+ 79, 80, 81, 82, 83, 84, 85, 86, 87, 88,
+ 89, 90, 91, 92, -1, 94, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, 3, 4, 5, 6,
+ -1, 8, 9, 10, 11, 12, 13, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, 126, 25, 26,
+ 27, 28, 29, 30, 31, 32, 33, 34, 35, 36,
+ 37, 38, 39, 40, 41, 42, 43, 44, 45, 46,
+ 47, 48, 49, 50, 51, 52, 53, 54, 55, 56,
+ 57, 58, 59, 60, -1, 62, 63, 64, 65, 66,
+ 67, 68, 69, 70, 71, 72, 73, 74, 75, -1,
+ 77, 78, 79, 80, 81, 82, 83, 84, 85, 86,
+ 87, 88, 89, 90, 91, 92, -1, 94, -1, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, 3, 4,
+ 5, 6, -1, 8, 9, 10, 11, 12, 13, -1,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, 126,
+ 25, 26, 27, 28, 29, 30, 31, 32, 33, 34,
+ 35, 36, 37, 38, 39, 40, 41, 42, 43, 44,
+ 45, 46, 47, 48, 49, 50, 51, 52, 53, 54,
+ 55, 56, 57, 58, 59, 60, -1, 62, 63, 64,
+ 65, 66, 67, 68, 69, 70, 71, 72, 73, 74,
+ 75, -1, 77, 78, 79, 80, 81, 82, 83, 84,
+ 85, 86, 87, 88, 89, 90, 91, 92, -1, 94,
+ -1, -1, -1, -1, -1, -1, -1, 0, -1, -1,
+ 3, 4, 5, 6, 7, 8, 9, 10, 11, 12,
+ 13, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, 126, 25, 26, 27, 28, 29, 30, 31, 32,
+ 33, 34, 35, 36, 37, 38, 39, 40, 41, 42,
+ 43, 44, 45, 46, 47, 48, 49, 50, 51, 52,
+ 53, 54, 55, 56, 57, 58, 59, 60, -1, 62,
+ 63, 64, 65, 66, 67, 68, 69, 70, 71, 72,
+ 73, 74, 75, -1, 77, 78, 79, 80, 81, 82,
+ 83, 84, 85, 86, 87, 88, 89, 90, 91, 92,
+ -1, 94, 3, 4, 5, 6, 7, 8, 9, 10,
+ 11, 12, 13, -1, -1, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, 25, 26, 27, 28, 29, 30,
+ 31, 32, 33, 34, 35, 36, 37, 38, 39, 40,
+ 41, 42, 43, 44, 45, 46, 47, 48, 49, 50,
+ 51, 52, 53, 54, 55, 56, 57, 58, 59, 60,
+ -1, 62, 63, 64, 65, 66, 67, 68, 69, 70,
+ 71, 72, 73, 74, 75, -1, 77, 78, 79, 80,
+ 81, 82, 83, 84, 85, 86, 87, 88, 89, 90,
+ 91, 92, -1, 94, 3, 4, 5, 6, -1, 8,
+ 9, 10, 11, 12, 13, -1, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, 25, 26, 27, 28,
+ 29, 30, 31, 32, 33, 34, 35, 36, 37, 38,
+ 39, 40, 41, 42, 43, 44, 45, 46, 47, 48,
+ 49, 50, 51, 52, 53, 54, 55, 56, 57, 58,
+ 59, 60, -1, 62, 63, 64, 65, 66, 67, 68,
+ 69, 70, 71, 72, 73, 74, 75, -1, 77, 78,
+ 79, 80, 81, 82, 83, 84, 85, 86, 87, 88,
+ 89, 90, 91, 92, -1, 94, 10, 11, 12, 13,
+ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
+ -1, 25, 26, 27, 28, 29, 30, 31, 32, 33,
+ 34, 35, 36, 37, 38, 39, -1, -1, -1, -1,
+ -1, 45, 46, 47, 48, 49, 50, -1, -1, -1,
+ -1, -1, -1, -1, -1, 59, 60, -1, 62, 63,
+ 64, 65, 66, 67, 68, 69, 70, 71, 72, 73,
+ 74, 75, -1, 77, 78, 79, 80, 81, 82, 83,
+ 84, 85, 86, 87, 88, 89, 90, 91, -1, 93,
+ 94, 10, 11, 12, 13, 99, -1, -1, -1, -1,
+ -1, -1, -1, -1, -1, -1, 25, 26, 27, 28,
+ 29, 30, 31, 32, 33, 34, 35, 36, 37, 38,
+ 39, -1, -1, -1, -1, -1, 45, 46, 47, 48,
+ 49, 50, -1, -1, -1, -1, -1, -1, -1, -1,
+ 59, 60, -1, 62, 63, 64, 65, 66, 67, 68,
+ 69, 70, 71, 72, 73, 74, 75, -1, 77, 78,
+ 79, 80, 81, 82, 83, 84, 85, 86, 87, 88,
+ 89, 90, 91, -1, -1, 94
+};
+
+ /* YYSTOS[STATE-NUM] -- The (internal number of the) accessing
+ symbol of state STATE-NUM. */
+static const yytype_uint8 yystos[] =
+{
+ 0, 3, 4, 5, 6, 7, 8, 9, 10, 11,
+ 12, 13, 25, 26, 27, 28, 29, 30, 31, 32,
+ 33, 34, 35, 36, 37, 38, 39, 40, 41, 42,
+ 43, 44, 45, 46, 47, 48, 49, 50, 51, 52,
+ 53, 54, 55, 56, 57, 58, 59, 60, 62, 63,
+ 64, 65, 66, 67, 68, 69, 70, 71, 72, 73,
+ 74, 75, 77, 78, 79, 80, 81, 82, 83, 84,
+ 85, 86, 87, 88, 89, 90, 91, 92, 94, 177,
+ 178, 179, 180, 181, 185, 186, 187, 188, 189, 190,
+ 191, 192, 193, 194, 195, 198, 199, 200, 235, 236,
+ 237, 194, 93, 94, 125, 146, 121, 131, 238, 122,
+ 128, 182, 183, 184, 189, 193, 128, 131, 93, 146,
+ 93, 131, 176, 191, 193, 123, 0, 236, 198, 202,
+ 125, 93, 196, 197, 125, 218, 183, 182, 184, 146,
+ 146, 121, 123, 130, 125, 131, 189, 193, 203, 204,
+ 93, 95, 96, 97, 98, 99, 102, 103, 121, 124,
+ 132, 133, 134, 135, 147, 148, 149, 151, 152, 153,
+ 154, 155, 156, 157, 158, 159, 160, 161, 162, 163,
+ 164, 165, 166, 167, 168, 169, 170, 171, 175, 198,
+ 131, 203, 201, 130, 122, 128, 14, 15, 16, 18,
+ 19, 20, 21, 22, 23, 24, 61, 125, 126, 131,
+ 158, 171, 172, 174, 177, 178, 198, 208, 209, 210,
+ 211, 219, 220, 221, 223, 225, 227, 234, 123, 123,
+ 130, 124, 175, 172, 207, 193, 146, 205, 206, 126,
+ 204, 158, 158, 174, 102, 103, 123, 127, 122, 122,
+ 128, 60, 172, 121, 158, 136, 137, 138, 133, 135,
+ 100, 101, 104, 105, 139, 140, 106, 107, 143, 142,
+ 141, 108, 110, 109, 144, 124, 126, 203, 96, 97,
+ 197, 131, 131, 229, 121, 121, 131, 131, 174, 121,
+ 175, 129, 121, 126, 212, 111, 112, 113, 114, 115,
+ 116, 117, 118, 119, 120, 130, 173, 128, 131, 126,
+ 209, 175, 124, 175, 207, 130, 124, 205, 123, 128,
+ 131, 93, 131, 122, 150, 174, 93, 99, 153, 172,
+ 158, 158, 158, 160, 160, 161, 161, 162, 162, 162,
+ 162, 163, 163, 164, 165, 166, 167, 168, 169, 174,
+ 126, 215, 216, 217, 230, 174, 131, 174, 129, 228,
+ 219, 172, 172, 124, 130, 124, 207, 130, 131, 175,
+ 206, 123, 131, 124, 129, 61, 218, 210, 208, 220,
+ 231, 122, 122, 174, 187, 189, 226, 213, 207, 130,
+ 207, 124, 175, 172, 121, 226, 232, 233, 215, 222,
+ 224, 146, 122, 126, 207, 124, 174, 131, 122, 17,
+ 211, 130, 210, 214, 218, 131, 122, 174, 214, 215,
+ 207, 131
+};
+
+ /* YYR1[YYN] -- Symbol number of symbol that rule YYN derives. */
+static const yytype_uint8 yyr1[] =
+{
+ 0, 145, 146, 146, 147, 148, 148, 148, 148, 148,
+ 148, 149, 149, 149, 149, 149, 149, 150, 151, 152,
+ 152, 153, 153, 154, 154, 155, 155, 156, 157, 157,
+ 157, 158, 158, 158, 158, 159, 159, 159, 159, 160,
+ 160, 160, 160, 161, 161, 161, 162, 162, 162, 163,
+ 163, 163, 163, 163, 164, 164, 164, 165, 165, 166,
+ 166, 167, 167, 168, 168, 169, 169, 170, 170, 171,
+ 171, 172, 172, 173, 173, 173, 173, 173, 173, 173,
+ 173, 173, 173, 173, 174, 174, 175, 176, 177, 177,
+ 177, 177, 177, 177, 177, 177, 178, 179, 179, 180,
+ 180, 181, 182, 182, 183, 183, 183, 183, 184, 185,
+ 185, 185, 185, 185, 185, 186, 186, 186, 186, 186,
+ 186, 187, 187, 188, 188, 189, 189, 190, 191, 191,
+ 191, 191, 191, 192, 192, 192, 192, 192, 192, 192,
+ 192, 192, 192, 192, 192, 192, 193, 194, 194, 194,
+ 195, 196, 196, 197, 197, 197, 198, 198, 198, 199,
+ 199, 199, 199, 199, 199, 199, 199, 199, 199, 199,
+ 199, 199, 199, 199, 199, 199, 199, 199, 199, 199,
+ 199, 199, 199, 199, 199, 199, 199, 199, 199, 199,
+ 199, 199, 199, 199, 199, 199, 199, 199, 199, 199,
+ 199, 199, 199, 199, 199, 199, 199, 199, 199, 199,
+ 199, 199, 199, 199, 199, 199, 201, 200, 202, 200,
+ 203, 203, 204, 204, 205, 205, 206, 206, 207, 208,
+ 209, 209, 210, 210, 210, 210, 210, 210, 210, 211,
+ 212, 213, 211, 214, 214, 216, 215, 217, 215, 218,
+ 218, 219, 219, 220, 220, 221, 222, 222, 224, 223,
+ 225, 225, 226, 226, 228, 227, 229, 227, 230, 227,
+ 231, 231, 232, 232, 233, 233, 234, 234, 234, 234,
+ 234, 235, 235, 236, 236, 238, 237
+};
+
+ /* YYR2[YYN] -- Number of symbols on the right hand side of rule YYN. */
+static const yytype_uint8 yyr2[] =
+{
+ 0, 2, 1, 1, 1, 1, 1, 1, 1, 1,
+ 3, 1, 4, 1, 3, 2, 2, 1, 1, 1,
+ 3, 2, 2, 2, 1, 2, 3, 2, 1, 1,
+ 1, 1, 2, 2, 2, 1, 1, 1, 1, 1,
+ 3, 3, 3, 1, 3, 3, 1, 3, 3, 1,
+ 3, 3, 3, 3, 1, 3, 3, 1, 3, 1,
+ 3, 1, 3, 1, 3, 1, 3, 1, 3, 1,
+ 5, 1, 3, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 3, 1, 2, 2, 2,
+ 4, 5, 6, 9, 2, 3, 2, 1, 1, 2,
+ 3, 3, 2, 5, 2, 1, 2, 1, 1, 1,
+ 3, 6, 7, 8, 5, 1, 2, 5, 6, 7,
+ 4, 1, 2, 1, 1, 1, 2, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 4, 1, 3, 1, 3, 3, 1, 3, 4, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1,
+ 1, 1, 1, 1, 1, 1, 0, 6, 0, 5,
+ 1, 2, 3, 4, 1, 3, 1, 4, 1, 1,
+ 1, 1, 1, 1, 1, 1, 1, 1, 1, 2,
+ 0, 0, 5, 1, 1, 0, 2, 0, 2, 2,
+ 3, 1, 2, 1, 2, 5, 3, 1, 0, 6,
+ 3, 2, 1, 4, 0, 6, 0, 8, 0, 7,
+ 1, 1, 1, 0, 2, 3, 2, 2, 2, 3,
+ 2, 1, 2, 1, 1, 0, 3
+};
+
+
+#define yyerrok (yyerrstatus = 0)
+#define yyclearin (yychar = YYEMPTY)
+#define YYEMPTY (-2)
+#define YYEOF 0
+
+#define YYACCEPT goto yyacceptlab
+#define YYABORT goto yyabortlab
+#define YYERROR goto yyerrorlab
+
+
+#define YYRECOVERING() (!!yyerrstatus)
+
+#define YYBACKUP(Token, Value) \
+do \
+ if (yychar == YYEMPTY) \
+ { \
+ yychar = (Token); \
+ yylval = (Value); \
+ YYPOPSTACK (yylen); \
+ yystate = *yyssp; \
+ goto yybackup; \
+ } \
+ else \
+ { \
+ yyerror (&yylloc, context, scanner, YY_("syntax error: cannot back up")); \
+ YYERROR; \
+ } \
+while (0)
+
+/* Error token number */
+#define YYTERROR 1
+#define YYERRCODE 256
+
+
+/* YYLLOC_DEFAULT -- Set CURRENT to span from RHS[1] to RHS[N].
+ If N is 0, then set CURRENT to the empty location which ends
+ the previous symbol: RHS[0] (always defined). */
+
+#ifndef YYLLOC_DEFAULT
+# define YYLLOC_DEFAULT(Current, Rhs, N) \
+ do \
+ if (N) \
+ { \
+ (Current).first_line = YYRHSLOC (Rhs, 1).first_line; \
+ (Current).first_column = YYRHSLOC (Rhs, 1).first_column; \
+ (Current).last_line = YYRHSLOC (Rhs, N).last_line; \
+ (Current).last_column = YYRHSLOC (Rhs, N).last_column; \
+ } \
+ else \
+ { \
+ (Current).first_line = (Current).last_line = \
+ YYRHSLOC (Rhs, 0).last_line; \
+ (Current).first_column = (Current).last_column = \
+ YYRHSLOC (Rhs, 0).last_column; \
+ } \
+ while (0)
+#endif
+
+#define YYRHSLOC(Rhs, K) ((Rhs)[K])
+
+
+/* Enable debugging if requested. */
+#if YYDEBUG
+
+# ifndef YYFPRINTF
+# include <stdio.h> /* INFRINGES ON USER NAME SPACE */
+# define YYFPRINTF fprintf
+# endif
+
+# define YYDPRINTF(Args) \
+do { \
+ if (yydebug) \
+ YYFPRINTF Args; \
+} while (0)
+
+
+/* YY_LOCATION_PRINT -- Print the location on the stream.
+ This macro was not mandated originally: define only if we know
+ we won't break user code: when these are the locations we know. */
+
+#ifndef YY_LOCATION_PRINT
+# if defined YYLTYPE_IS_TRIVIAL && YYLTYPE_IS_TRIVIAL
+
+/* Print *YYLOCP on YYO. Private, do not rely on its existence. */
+
+YY_ATTRIBUTE_UNUSED
+static unsigned
+yy_location_print_ (FILE *yyo, YYLTYPE const * const yylocp)
+{
+ unsigned res = 0;
+ int end_col = 0 != yylocp->last_column ? yylocp->last_column - 1 : 0;
+ if (0 <= yylocp->first_line)
+ {
+ res += YYFPRINTF (yyo, "%d", yylocp->first_line);
+ if (0 <= yylocp->first_column)
+ res += YYFPRINTF (yyo, ".%d", yylocp->first_column);
+ }
+ if (0 <= yylocp->last_line)
+ {
+ if (yylocp->first_line < yylocp->last_line)
+ {
+ res += YYFPRINTF (yyo, "-%d", yylocp->last_line);
+ if (0 <= end_col)
+ res += YYFPRINTF (yyo, ".%d", end_col);
+ }
+ else if (0 <= end_col && yylocp->first_column < end_col)
+ res += YYFPRINTF (yyo, "-%d", end_col);
+ }
+ return res;
+ }
+
+# define YY_LOCATION_PRINT(File, Loc) \
+ yy_location_print_ (File, &(Loc))
+
+# else
+# define YY_LOCATION_PRINT(File, Loc) ((void) 0)
+# endif
+#endif
+
+
+# define YY_SYMBOL_PRINT(Title, Type, Value, Location) \
+do { \
+ if (yydebug) \
+ { \
+ YYFPRINTF (stderr, "%s ", Title); \
+ yy_symbol_print (stderr, \
+ Type, Value, Location, context, scanner); \
+ YYFPRINTF (stderr, "\n"); \
+ } \
+} while (0)
+
+
+/*----------------------------------------.
+| Print this symbol's value on YYOUTPUT. |
+`----------------------------------------*/
+
+static void
+yy_symbol_value_print (FILE *yyoutput, int yytype, YYSTYPE const * const yyvaluep, YYLTYPE const * const yylocationp, TParseContext* context, void *scanner)
+{
+ FILE *yyo = yyoutput;
+ YYUSE (yyo);
+ YYUSE (yylocationp);
+ YYUSE (context);
+ YYUSE (scanner);
+ if (!yyvaluep)
+ return;
+# ifdef YYPRINT
+ if (yytype < YYNTOKENS)
+ YYPRINT (yyoutput, yytoknum[yytype], *yyvaluep);
+# endif
+ YYUSE (yytype);
+}
+
+
+/*--------------------------------.
+| Print this symbol on YYOUTPUT. |
+`--------------------------------*/
+
+static void
+yy_symbol_print (FILE *yyoutput, int yytype, YYSTYPE const * const yyvaluep, YYLTYPE const * const yylocationp, TParseContext* context, void *scanner)
+{
+ YYFPRINTF (yyoutput, "%s %s (",
+ yytype < YYNTOKENS ? "token" : "nterm", yytname[yytype]);
+
+ YY_LOCATION_PRINT (yyoutput, *yylocationp);
+ YYFPRINTF (yyoutput, ": ");
+ yy_symbol_value_print (yyoutput, yytype, yyvaluep, yylocationp, context, scanner);
+ YYFPRINTF (yyoutput, ")");
+}
+
+/*------------------------------------------------------------------.
+| yy_stack_print -- Print the state stack from its BOTTOM up to its |
+| TOP (included). |
+`------------------------------------------------------------------*/
+
+static void
+yy_stack_print (yytype_int16 *yybottom, yytype_int16 *yytop)
+{
+ YYFPRINTF (stderr, "Stack now");
+ for (; yybottom <= yytop; yybottom++)
+ {
+ int yybot = *yybottom;
+ YYFPRINTF (stderr, " %d", yybot);
+ }
+ YYFPRINTF (stderr, "\n");
+}
+
+# define YY_STACK_PRINT(Bottom, Top) \
+do { \
+ if (yydebug) \
+ yy_stack_print ((Bottom), (Top)); \
+} while (0)
+
+
+/*------------------------------------------------.
+| Report that the YYRULE is going to be reduced. |
+`------------------------------------------------*/
+
+static void
+yy_reduce_print (yytype_int16 *yyssp, YYSTYPE *yyvsp, YYLTYPE *yylsp, int yyrule, TParseContext* context, void *scanner)
+{
+ unsigned long int yylno = yyrline[yyrule];
+ int yynrhs = yyr2[yyrule];
+ int yyi;
+ YYFPRINTF (stderr, "Reducing stack by rule %d (line %lu):\n",
+ yyrule - 1, yylno);
+ /* The symbols being reduced. */
+ for (yyi = 0; yyi < yynrhs; yyi++)
+ {
+ YYFPRINTF (stderr, " $%d = ", yyi + 1);
+ yy_symbol_print (stderr,
+ yystos[yyssp[yyi + 1 - yynrhs]],
+ &(yyvsp[(yyi + 1) - (yynrhs)])
+ , &(yylsp[(yyi + 1) - (yynrhs)]) , context, scanner);
+ YYFPRINTF (stderr, "\n");
+ }
+}
+
+# define YY_REDUCE_PRINT(Rule) \
+do { \
+ if (yydebug) \
+ yy_reduce_print (yyssp, yyvsp, yylsp, Rule, context, scanner); \
+} while (0)
+
+/* Nonzero means print parse trace. It is left uninitialized so that
+ multiple parsers can coexist. */
+int yydebug;
+#else /* !YYDEBUG */
+# define YYDPRINTF(Args)
+# define YY_SYMBOL_PRINT(Title, Type, Value, Location)
+# define YY_STACK_PRINT(Bottom, Top)
+# define YY_REDUCE_PRINT(Rule)
+#endif /* !YYDEBUG */
+
+
+/* YYINITDEPTH -- initial size of the parser's stacks. */
+#ifndef YYINITDEPTH
+# define YYINITDEPTH 200
+#endif
+
+/* YYMAXDEPTH -- maximum size the stacks can grow to (effective only
+ if the built-in stack extension method is used).
+
+ Do not make this value too large; the results are undefined if
+ YYSTACK_ALLOC_MAXIMUM < YYSTACK_BYTES (YYMAXDEPTH)
+ evaluated with infinite-precision integer arithmetic. */
+
+#ifndef YYMAXDEPTH
+# define YYMAXDEPTH 10000
+#endif
+
+
+#if YYERROR_VERBOSE
+
+# ifndef yystrlen
+# if defined __GLIBC__ && defined _STRING_H
+# define yystrlen strlen
+# else
+/* Return the length of YYSTR. */
+static YYSIZE_T
+yystrlen (const char *yystr)
+{
+ YYSIZE_T yylen;
+ for (yylen = 0; yystr[yylen]; yylen++)
+ continue;
+ return yylen;
+}
+# endif
+# endif
+
+# ifndef yystpcpy
+# if defined __GLIBC__ && defined _STRING_H && defined _GNU_SOURCE
+# define yystpcpy stpcpy
+# else
+/* Copy YYSRC to YYDEST, returning the address of the terminating '\0' in
+ YYDEST. */
+static char *
+yystpcpy (char *yydest, const char *yysrc)
+{
+ char *yyd = yydest;
+ const char *yys = yysrc;
+
+ while ((*yyd++ = *yys++) != '\0')
+ continue;
+
+ return yyd - 1;
+}
+# endif
+# endif
+
+# ifndef yytnamerr
+/* Copy to YYRES the contents of YYSTR after stripping away unnecessary
+ quotes and backslashes, so that it's suitable for yyerror. The
+ heuristic is that double-quoting is unnecessary unless the string
+ contains an apostrophe, a comma, or backslash (other than
+ backslash-backslash). YYSTR is taken from yytname. If YYRES is
+ null, do not copy; instead, return the length of what the result
+ would have been. */
+static YYSIZE_T
+yytnamerr (char *yyres, const char *yystr)
+{
+ if (*yystr == '"')
+ {
+ YYSIZE_T yyn = 0;
+ char const *yyp = yystr;
+
+ for (;;)
+ switch (*++yyp)
+ {
+ case '\'':
+ case ',':
+ goto do_not_strip_quotes;
+
+ case '\\':
+ if (*++yyp != '\\')
+ goto do_not_strip_quotes;
+ /* Fall through. */
+ default:
+ if (yyres)
+ yyres[yyn] = *yyp;
+ yyn++;
+ break;
+
+ case '"':
+ if (yyres)
+ yyres[yyn] = '\0';
+ return yyn;
+ }
+ do_not_strip_quotes: ;
+ }
+
+ if (! yyres)
+ return yystrlen (yystr);
+
+ return yystpcpy (yyres, yystr) - yyres;
+}
+# endif
+
+/* Copy into *YYMSG, which is of size *YYMSG_ALLOC, an error message
+ about the unexpected token YYTOKEN for the state stack whose top is
+ YYSSP.
+
+ Return 0 if *YYMSG was successfully written. Return 1 if *YYMSG is
+ not large enough to hold the message. In that case, also set
+ *YYMSG_ALLOC to the required number of bytes. Return 2 if the
+ required number of bytes is too large to store. */
+static int
+yysyntax_error (YYSIZE_T *yymsg_alloc, char **yymsg,
+ yytype_int16 *yyssp, int yytoken)
+{
+ YYSIZE_T yysize0 = yytnamerr (YY_NULLPTR, yytname[yytoken]);
+ YYSIZE_T yysize = yysize0;
+ enum { YYERROR_VERBOSE_ARGS_MAXIMUM = 5 };
+ /* Internationalized format string. */
+ const char *yyformat = YY_NULLPTR;
+ /* Arguments of yyformat. */
+ char const *yyarg[YYERROR_VERBOSE_ARGS_MAXIMUM];
+ /* Number of reported tokens (one for the "unexpected", one per
+ "expected"). */
+ int yycount = 0;
+
+ /* There are many possibilities here to consider:
+ - If this state is a consistent state with a default action, then
+ the only way this function was invoked is if the default action
+ is an error action. In that case, don't check for expected
+ tokens because there are none.
+ - The only way there can be no lookahead present (in yychar) is if
+ this state is a consistent state with a default action. Thus,
+ detecting the absence of a lookahead is sufficient to determine
+ that there is no unexpected or expected token to report. In that
+ case, just report a simple "syntax error".
+ - Don't assume there isn't a lookahead just because this state is a
+ consistent state with a default action. There might have been a
+ previous inconsistent state, consistent state with a non-default
+ action, or user semantic action that manipulated yychar.
+ - Of course, the expected token list depends on states to have
+ correct lookahead information, and it depends on the parser not
+ to perform extra reductions after fetching a lookahead from the
+ scanner and before detecting a syntax error. Thus, state merging
+ (from LALR or IELR) and default reductions corrupt the expected
+ token list. However, the list is correct for canonical LR with
+ one exception: it will still contain any token that will not be
+ accepted due to an error action in a later state.
+ */
+ if (yytoken != YYEMPTY)
+ {
+ int yyn = yypact[*yyssp];
+ yyarg[yycount++] = yytname[yytoken];
+ if (!yypact_value_is_default (yyn))
+ {
+ /* Start YYX at -YYN if negative to avoid negative indexes in
+ YYCHECK. In other words, skip the first -YYN actions for
+ this state because they are default actions. */
+ int yyxbegin = yyn < 0 ? -yyn : 0;
+ /* Stay within bounds of both yycheck and yytname. */
+ int yychecklim = YYLAST - yyn + 1;
+ int yyxend = yychecklim < YYNTOKENS ? yychecklim : YYNTOKENS;
+ int yyx;
+
+ for (yyx = yyxbegin; yyx < yyxend; ++yyx)
+ if (yycheck[yyx + yyn] == yyx && yyx != YYTERROR
+ && !yytable_value_is_error (yytable[yyx + yyn]))
+ {
+ if (yycount == YYERROR_VERBOSE_ARGS_MAXIMUM)
+ {
+ yycount = 1;
+ yysize = yysize0;
+ break;
+ }
+ yyarg[yycount++] = yytname[yyx];
+ {
+ YYSIZE_T yysize1 = yysize + yytnamerr (YY_NULLPTR, yytname[yyx]);
+ if (! (yysize <= yysize1
+ && yysize1 <= YYSTACK_ALLOC_MAXIMUM))
+ return 2;
+ yysize = yysize1;
+ }
+ }
+ }
+ }
+
+ switch (yycount)
+ {
+# define YYCASE_(N, S) \
+ case N: \
+ yyformat = S; \
+ break
+ YYCASE_(0, YY_("syntax error"));
+ YYCASE_(1, YY_("syntax error, unexpected %s"));
+ YYCASE_(2, YY_("syntax error, unexpected %s, expecting %s"));
+ YYCASE_(3, YY_("syntax error, unexpected %s, expecting %s or %s"));
+ YYCASE_(4, YY_("syntax error, unexpected %s, expecting %s or %s or %s"));
+ YYCASE_(5, YY_("syntax error, unexpected %s, expecting %s or %s or %s or %s"));
+# undef YYCASE_
+ }
+
+ {
+ YYSIZE_T yysize1 = yysize + yystrlen (yyformat);
+ if (! (yysize <= yysize1 && yysize1 <= YYSTACK_ALLOC_MAXIMUM))
+ return 2;
+ yysize = yysize1;
+ }
+
+ if (*yymsg_alloc < yysize)
+ {
+ *yymsg_alloc = 2 * yysize;
+ if (! (yysize <= *yymsg_alloc
+ && *yymsg_alloc <= YYSTACK_ALLOC_MAXIMUM))
+ *yymsg_alloc = YYSTACK_ALLOC_MAXIMUM;
+ return 1;
+ }
+
+ /* Avoid sprintf, as that infringes on the user's name space.
+ Don't have undefined behavior even if the translation
+ produced a string with the wrong number of "%s"s. */
+ {
+ char *yyp = *yymsg;
+ int yyi = 0;
+ while ((*yyp = *yyformat) != '\0')
+ if (*yyp == '%' && yyformat[1] == 's' && yyi < yycount)
+ {
+ yyp += yytnamerr (yyp, yyarg[yyi++]);
+ yyformat += 2;
+ }
+ else
+ {
+ yyp++;
+ yyformat++;
+ }
+ }
+ return 0;
+}
+#endif /* YYERROR_VERBOSE */
+
+/*-----------------------------------------------.
+| Release the memory associated to this symbol. |
+`-----------------------------------------------*/
+
+static void
+yydestruct (const char *yymsg, int yytype, YYSTYPE *yyvaluep, YYLTYPE *yylocationp, TParseContext* context, void *scanner)
+{
+ YYUSE (yyvaluep);
+ YYUSE (yylocationp);
+ YYUSE (context);
+ YYUSE (scanner);
+ if (!yymsg)
+ yymsg = "Deleting";
+ YY_SYMBOL_PRINT (yymsg, yytype, yyvaluep, yylocationp);
+
+ YY_IGNORE_MAYBE_UNINITIALIZED_BEGIN
+ YYUSE (yytype);
+ YY_IGNORE_MAYBE_UNINITIALIZED_END
+}
+
+
+
+
+/*----------.
+| yyparse. |
+`----------*/
+
+int
+yyparse (TParseContext* context, void *scanner)
+{
+/* The lookahead symbol. */
+int yychar;
+
+
+/* The semantic value of the lookahead symbol. */
+/* Default value used for initialization, for pacifying older GCCs
+ or non-GCC compilers. */
+YY_INITIAL_VALUE (static YYSTYPE yyval_default;)
+YYSTYPE yylval YY_INITIAL_VALUE (= yyval_default);
+
+/* Location data for the lookahead symbol. */
+static YYLTYPE yyloc_default
+# if defined YYLTYPE_IS_TRIVIAL && YYLTYPE_IS_TRIVIAL
+ = { 1, 1, 1, 1 }
+# endif
+;
+YYLTYPE yylloc = yyloc_default;
+
+ /* Number of syntax errors so far. */
+ int yynerrs;
+
+ int yystate;
+ /* Number of tokens to shift before error messages enabled. */
+ int yyerrstatus;
+
+ /* The stacks and their tools:
+ 'yyss': related to states.
+ 'yyvs': related to semantic values.
+ 'yyls': related to locations.
+
+ Refer to the stacks through separate pointers, to allow yyoverflow
+ to reallocate them elsewhere. */
+
+ /* The state stack. */
+ yytype_int16 yyssa[YYINITDEPTH];
+ yytype_int16 *yyss;
+ yytype_int16 *yyssp;
+
+ /* The semantic value stack. */
+ YYSTYPE yyvsa[YYINITDEPTH];
+ YYSTYPE *yyvs;
+ YYSTYPE *yyvsp;
+
+ /* The location stack. */
+ YYLTYPE yylsa[YYINITDEPTH];
+ YYLTYPE *yyls;
+ YYLTYPE *yylsp;
+
+ /* The locations where the error started and ended. */
+ YYLTYPE yyerror_range[3];
+
+ YYSIZE_T yystacksize;
+
+ int yyn;
+ int yyresult;
+ /* Lookahead token as an internal (translated) token number. */
+ int yytoken = 0;
+ /* The variables used to return semantic value and location from the
+ action routines. */
+ YYSTYPE yyval;
+ YYLTYPE yyloc;
+
+#if YYERROR_VERBOSE
+ /* Buffer for error messages, and its allocated size. */
+ char yymsgbuf[128];
+ char *yymsg = yymsgbuf;
+ YYSIZE_T yymsg_alloc = sizeof yymsgbuf;
+#endif
+
+#define YYPOPSTACK(N) (yyvsp -= (N), yyssp -= (N), yylsp -= (N))
+
+ /* The number of symbols on the RHS of the reduced rule.
+ Keep to zero when no symbol should be popped. */
+ int yylen = 0;
+
+ yyssp = yyss = yyssa;
+ yyvsp = yyvs = yyvsa;
+ yylsp = yyls = yylsa;
+ yystacksize = YYINITDEPTH;
+
+ YYDPRINTF ((stderr, "Starting parse\n"));
+
+ yystate = 0;
+ yyerrstatus = 0;
+ yynerrs = 0;
+ yychar = YYEMPTY; /* Cause a token to be read. */
+ yylsp[0] = yylloc;
+ goto yysetstate;
+
+/*------------------------------------------------------------.
+| yynewstate -- Push a new state, which is found in yystate. |
+`------------------------------------------------------------*/
+ yynewstate:
+ /* In all cases, when you get here, the value and location stacks
+ have just been pushed. So pushing a state here evens the stacks. */
+ yyssp++;
+
+ yysetstate:
+ *yyssp = yystate;
+
+ if (yyss + yystacksize - 1 <= yyssp)
+ {
+ /* Get the current used size of the three stacks, in elements. */
+ YYSIZE_T yysize = yyssp - yyss + 1;
+
+#ifdef yyoverflow
+ {
+ /* Give user a chance to reallocate the stack. Use copies of
+ these so that the &'s don't force the real ones into
+ memory. */
+ YYSTYPE *yyvs1 = yyvs;
+ yytype_int16 *yyss1 = yyss;
+ YYLTYPE *yyls1 = yyls;
+
+ /* Each stack pointer address is followed by the size of the
+ data in use in that stack, in bytes. This used to be a
+ conditional around just the two extra args, but that might
+ be undefined if yyoverflow is a macro. */
+ yyoverflow (YY_("memory exhausted"),
+ &yyss1, yysize * sizeof (*yyssp),
+ &yyvs1, yysize * sizeof (*yyvsp),
+ &yyls1, yysize * sizeof (*yylsp),
+ &yystacksize);
+
+ yyls = yyls1;
+ yyss = yyss1;
+ yyvs = yyvs1;
+ }
+#else /* no yyoverflow */
+# ifndef YYSTACK_RELOCATE
+ goto yyexhaustedlab;
+# else
+ /* Extend the stack our own way. */
+ if (YYMAXDEPTH <= yystacksize)
+ goto yyexhaustedlab;
+ yystacksize *= 2;
+ if (YYMAXDEPTH < yystacksize)
+ yystacksize = YYMAXDEPTH;
+
+ {
+ yytype_int16 *yyss1 = yyss;
+ union yyalloc *yyptr =
+ (union yyalloc *) YYSTACK_ALLOC (YYSTACK_BYTES (yystacksize));
+ if (! yyptr)
+ goto yyexhaustedlab;
+ YYSTACK_RELOCATE (yyss_alloc, yyss);
+ YYSTACK_RELOCATE (yyvs_alloc, yyvs);
+ YYSTACK_RELOCATE (yyls_alloc, yyls);
+# undef YYSTACK_RELOCATE
+ if (yyss1 != yyssa)
+ YYSTACK_FREE (yyss1);
+ }
+# endif
+#endif /* no yyoverflow */
+
+ yyssp = yyss + yysize - 1;
+ yyvsp = yyvs + yysize - 1;
+ yylsp = yyls + yysize - 1;
+
+ YYDPRINTF ((stderr, "Stack size increased to %lu\n",
+ (unsigned long int) yystacksize));
+
+ if (yyss + yystacksize - 1 <= yyssp)
+ YYABORT;
+ }
+
+ YYDPRINTF ((stderr, "Entering state %d\n", yystate));
+
+ if (yystate == YYFINAL)
+ YYACCEPT;
+
+ goto yybackup;
+
+/*-----------.
+| yybackup. |
+`-----------*/
+yybackup:
+
+ /* Do appropriate processing given the current state. Read a
+ lookahead token if we need one and don't already have one. */
+
+ /* First try to decide what to do without reference to lookahead token. */
+ yyn = yypact[yystate];
+ if (yypact_value_is_default (yyn))
+ goto yydefault;
+
+ /* Not known => get a lookahead token if don't already have one. */
+
+ /* YYCHAR is either YYEMPTY or YYEOF or a valid lookahead symbol. */
+ if (yychar == YYEMPTY)
+ {
+ YYDPRINTF ((stderr, "Reading a token: "));
+ yychar = yylex (&yylval, &yylloc, scanner);
+ }
+
+ if (yychar <= YYEOF)
+ {
+ yychar = yytoken = YYEOF;
+ YYDPRINTF ((stderr, "Now at end of input.\n"));
+ }
+ else
+ {
+ yytoken = YYTRANSLATE (yychar);
+ YY_SYMBOL_PRINT ("Next token is", yytoken, &yylval, &yylloc);
+ }
+
+ /* If the proper action on seeing token YYTOKEN is to reduce or to
+ detect an error, take that action. */
+ yyn += yytoken;
+ if (yyn < 0 || YYLAST < yyn || yycheck[yyn] != yytoken)
+ goto yydefault;
+ yyn = yytable[yyn];
+ if (yyn <= 0)
+ {
+ if (yytable_value_is_error (yyn))
+ goto yyerrlab;
+ yyn = -yyn;
+ goto yyreduce;
+ }
+
+ /* Count tokens shifted since error; after three, turn off error
+ status. */
+ if (yyerrstatus)
+ yyerrstatus--;
+
+ /* Shift the lookahead token. */
+ YY_SYMBOL_PRINT ("Shifting", yytoken, &yylval, &yylloc);
+
+ /* Discard the shifted token. */
+ yychar = YYEMPTY;
+
+ yystate = yyn;
+ YY_IGNORE_MAYBE_UNINITIALIZED_BEGIN
+ *++yyvsp = yylval;
+ YY_IGNORE_MAYBE_UNINITIALIZED_END
+ *++yylsp = yylloc;
+ goto yynewstate;
+
+
+/*-----------------------------------------------------------.
+| yydefault -- do the default action for the current state. |
+`-----------------------------------------------------------*/
+yydefault:
+ yyn = yydefact[yystate];
+ if (yyn == 0)
+ goto yyerrlab;
+ goto yyreduce;
+
+
+/*-----------------------------.
+| yyreduce -- Do a reduction. |
+`-----------------------------*/
+yyreduce:
+ /* yyn is the number of a rule to reduce with. */
+ yylen = yyr2[yyn];
+
+ /* If YYLEN is nonzero, implement the default value of the action:
+ '$$ = $1'.
+
+ Otherwise, the following line sets YYVAL to garbage.
+ This behavior is undocumented and Bison
+ users should not rely upon it. Assigning to YYVAL
+ unconditionally makes the parser a bit smaller, and it avoids a
+ GCC warning that YYVAL may be used uninitialized. */
+ yyval = yyvsp[1-yylen];
+
+ /* Default location. */
+ YYLLOC_DEFAULT (yyloc, (yylsp - yylen), yylen);
+ YY_REDUCE_PRINT (yyn);
+ switch (yyn)
+ {
+ case 4:
+
+ {
+ // The symbol table search was done in the lexical phase
+ (yyval.interm.intermTypedNode) = context->parseVariableIdentifier((yylsp[0]), (yyvsp[0].lex).string, (yyvsp[0].lex).symbol);
+
+ // don't delete $1.string, it's used by error recovery, and the pool
+ // pop will reclaim the memory
+ }
+
+ break;
+
+ case 5:
+
+ {
+ (yyval.interm.intermTypedNode) = (yyvsp[0].interm.intermTypedNode);
+ }
+
+ break;
+
+ case 6:
+
+ {
+ TConstantUnion *unionArray = new TConstantUnion[1];
+ unionArray->setIConst((yyvsp[0].lex).i);
+ (yyval.interm.intermTypedNode) = context->intermediate.addConstantUnion(unionArray, TType(EbtInt, EbpUndefined, EvqConst), (yylsp[0]));
+ }
+
+ break;
+
+ case 7:
+
+ {
+ TConstantUnion *unionArray = new TConstantUnion[1];
+ unionArray->setUConst((yyvsp[0].lex).u);
+ (yyval.interm.intermTypedNode) = context->intermediate.addConstantUnion(unionArray, TType(EbtUInt, EbpUndefined, EvqConst), (yylsp[0]));
+ }
+
+ break;
+
+ case 8:
+
+ {
+ TConstantUnion *unionArray = new TConstantUnion[1];
+ unionArray->setFConst((yyvsp[0].lex).f);
+ (yyval.interm.intermTypedNode) = context->intermediate.addConstantUnion(unionArray, TType(EbtFloat, EbpUndefined, EvqConst), (yylsp[0]));
+ }
+
+ break;
+
+ case 9:
+
+ {
+ TConstantUnion *unionArray = new TConstantUnion[1];
+ unionArray->setBConst((yyvsp[0].lex).b);
+ (yyval.interm.intermTypedNode) = context->intermediate.addConstantUnion(unionArray, TType(EbtBool, EbpUndefined, EvqConst), (yylsp[0]));
+ }
+
+ break;
+
+ case 10:
+
+ {
+ (yyval.interm.intermTypedNode) = (yyvsp[-1].interm.intermTypedNode);
+ }
+
+ break;
+
+ case 11:
+
+ {
+ (yyval.interm.intermTypedNode) = (yyvsp[0].interm.intermTypedNode);
+ }
+
+ break;
+
+ case 12:
+
+ {
+ (yyval.interm.intermTypedNode) = context->addIndexExpression((yyvsp[-3].interm.intermTypedNode), (yylsp[-2]), (yyvsp[-1].interm.intermTypedNode));
+ }
+
+ break;
+
+ case 13:
+
+ {
+ (yyval.interm.intermTypedNode) = (yyvsp[0].interm.intermTypedNode);
+ }
+
+ break;
+
+ case 14:
+
+ {
+ (yyval.interm.intermTypedNode) = context->addFieldSelectionExpression((yyvsp[-2].interm.intermTypedNode), (yylsp[-1]), *(yyvsp[0].lex).string, (yylsp[0]));
+ }
+
+ break;
+
+ case 15:
+
+ {
+ (yyval.interm.intermTypedNode) = context->addUnaryMathLValue(EOpPostIncrement, (yyvsp[-1].interm.intermTypedNode), (yylsp[0]));
+ }
+
+ break;
+
+ case 16:
+
+ {
+ (yyval.interm.intermTypedNode) = context->addUnaryMathLValue(EOpPostDecrement, (yyvsp[-1].interm.intermTypedNode), (yylsp[0]));
+ }
+
+ break;
+
+ case 17:
+
+ {
+ context->checkIsScalarInteger((yyvsp[0].interm.intermTypedNode), "[]");
+ (yyval.interm.intermTypedNode) = (yyvsp[0].interm.intermTypedNode);
+ }
+
+ break;
+
+ case 18:
+
+ {
+ bool fatalError = false;
+ (yyval.interm.intermTypedNode) = context->addFunctionCallOrMethod((yyvsp[0].interm).function, (yyvsp[0].interm).nodePair.node1, (yyvsp[0].interm).nodePair.node2, (yylsp[0]), &fatalError);
+ if (fatalError)
+ {
+ YYERROR;
+ }
+ }
+
+ break;
+
+ case 19:
+
+ {
+ (yyval.interm) = (yyvsp[0].interm);
+ (yyval.interm).nodePair.node2 = nullptr;
+ }
+
+ break;
+
+ case 20:
+
+ {
+ ES3_OR_NEWER("", (yylsp[0]), "methods");
+ (yyval.interm) = (yyvsp[0].interm);
+ (yyval.interm).nodePair.node2 = (yyvsp[-2].interm.intermTypedNode);
+ }
+
+ break;
+
+ case 21:
+
+ {
+ (yyval.interm) = (yyvsp[-1].interm);
+ }
+
+ break;
+
+ case 22:
+
+ {
+ (yyval.interm) = (yyvsp[-1].interm);
+ }
+
+ break;
+
+ case 23:
+
+ {
+ (yyval.interm).function = (yyvsp[-1].interm.function);
+ (yyval.interm).nodePair.node1 = nullptr;
+ }
+
+ break;
+
+ case 24:
+
+ {
+ (yyval.interm).function = (yyvsp[0].interm.function);
+ (yyval.interm).nodePair.node1 = nullptr;
+ }
+
+ break;
+
+ case 25:
+
+ {
+ const TType *type = new TType((yyvsp[0].interm.intermTypedNode)->getType());
+ (yyvsp[-1].interm.function)->addParameter(TConstParameter(type));
+ (yyval.interm).function = (yyvsp[-1].interm.function);
+ (yyval.interm).nodePair.node1 = TIntermediate::MakeAggregate((yyvsp[0].interm.intermTypedNode), (yylsp[0]));
+ }
+
+ break;
+
+ case 26:
+
+ {
+ const TType *type = new TType((yyvsp[0].interm.intermTypedNode)->getType());
+ (yyvsp[-2].interm).function->addParameter(TConstParameter(type));
+ (yyval.interm).function = (yyvsp[-2].interm).function;
+ (yyval.interm).nodePair.node1 = context->intermediate.growAggregate((yyvsp[-2].interm).intermNode, (yyvsp[0].interm.intermTypedNode), (yylsp[-1]));
+ }
+
+ break;
+
+ case 27:
+
+ {
+ (yyval.interm.function) = (yyvsp[-1].interm.function);
+ }
+
+ break;
+
+ case 28:
+
+ {
+ if ((yyvsp[0].interm.type).array) {
+ ES3_OR_NEWER("[]", (yylsp[0]), "array constructor");
+ }
+ (yyval.interm.function) = context->addConstructorFunc((yyvsp[0].interm.type));
+ }
+
+ break;
+
+ case 29:
+
+ {
+ context->checkIsNotReserved((yylsp[0]), *(yyvsp[0].lex).string);
+ const TType *type = TCache::getType(EbtVoid, EbpUndefined);
+ TFunction *function = new TFunction((yyvsp[0].lex).string, type);
+ (yyval.interm.function) = function;
+ }
+
+ break;
+
+ case 30:
+
+ {
+ context->checkIsNotReserved((yylsp[0]), *(yyvsp[0].lex).string);
+ const TType *type = TCache::getType(EbtVoid, EbpUndefined);
+ TFunction *function = new TFunction((yyvsp[0].lex).string, type);
+ (yyval.interm.function) = function;
+ }
+
+ break;
+
+ case 31:
+
+ {
+ (yyval.interm.intermTypedNode) = (yyvsp[0].interm.intermTypedNode);
+ }
+
+ break;
+
+ case 32:
+
+ {
+ (yyval.interm.intermTypedNode) = context->addUnaryMathLValue(EOpPreIncrement, (yyvsp[0].interm.intermTypedNode), (yylsp[-1]));
+ }
+
+ break;
+
+ case 33:
+
+ {
+ (yyval.interm.intermTypedNode) = context->addUnaryMathLValue(EOpPreDecrement, (yyvsp[0].interm.intermTypedNode), (yylsp[-1]));
+ }
+
+ break;
+
+ case 34:
+
+ {
+ if ((yyvsp[-1].interm).op != EOpNull) {
+ (yyval.interm.intermTypedNode) = context->addUnaryMath((yyvsp[-1].interm).op, (yyvsp[0].interm.intermTypedNode), (yylsp[-1]));
+ } else
+ (yyval.interm.intermTypedNode) = (yyvsp[0].interm.intermTypedNode);
+ }
+
+ break;
+
+ case 35:
+
+ { (yyval.interm).op = EOpPositive; }
+
+ break;
+
+ case 36:
+
+ { (yyval.interm).op = EOpNegative; }
+
+ break;
+
+ case 37:
+
+ { (yyval.interm).op = EOpLogicalNot; }
+
+ break;
+
+ case 38:
+
+ {
+ ES3_OR_NEWER("~", (yyloc), "bit-wise operator");
+ (yyval.interm).op = EOpBitwiseNot;
+ }
+
+ break;
+
+ case 39:
+
+ { (yyval.interm.intermTypedNode) = (yyvsp[0].interm.intermTypedNode); }
+
+ break;
+
+ case 40:
+
+ {
+ (yyval.interm.intermTypedNode) = context->addBinaryMath(EOpMul, (yyvsp[-2].interm.intermTypedNode), (yyvsp[0].interm.intermTypedNode), (yylsp[-1]));
+ }
+
+ break;
+
+ case 41:
+
+ {
+ (yyval.interm.intermTypedNode) = context->addBinaryMath(EOpDiv, (yyvsp[-2].interm.intermTypedNode), (yyvsp[0].interm.intermTypedNode), (yylsp[-1]));
+ }
+
+ break;
+
+ case 42:
+
+ {
+ ES3_OR_NEWER("%", (yylsp[-1]), "integer modulus operator");
+ (yyval.interm.intermTypedNode) = context->addBinaryMath(EOpIMod, (yyvsp[-2].interm.intermTypedNode), (yyvsp[0].interm.intermTypedNode), (yylsp[-1]));
+ }
+
+ break;
+
+ case 43:
+
+ { (yyval.interm.intermTypedNode) = (yyvsp[0].interm.intermTypedNode); }
+
+ break;
+
+ case 44:
+
+ {
+ (yyval.interm.intermTypedNode) = context->addBinaryMath(EOpAdd, (yyvsp[-2].interm.intermTypedNode), (yyvsp[0].interm.intermTypedNode), (yylsp[-1]));
+ }
+
+ break;
+
+ case 45:
+
+ {
+ (yyval.interm.intermTypedNode) = context->addBinaryMath(EOpSub, (yyvsp[-2].interm.intermTypedNode), (yyvsp[0].interm.intermTypedNode), (yylsp[-1]));
+ }
+
+ break;
+
+ case 46:
+
+ { (yyval.interm.intermTypedNode) = (yyvsp[0].interm.intermTypedNode); }
+
+ break;
+
+ case 47:
+
+ {
+ ES3_OR_NEWER("<<", (yylsp[-1]), "bit-wise operator");
+ (yyval.interm.intermTypedNode) = context->addBinaryMath(EOpBitShiftLeft, (yyvsp[-2].interm.intermTypedNode), (yyvsp[0].interm.intermTypedNode), (yylsp[-1]));
+ }
+
+ break;
+
+ case 48:
+
+ {
+ ES3_OR_NEWER(">>", (yylsp[-1]), "bit-wise operator");
+ (yyval.interm.intermTypedNode) = context->addBinaryMath(EOpBitShiftRight, (yyvsp[-2].interm.intermTypedNode), (yyvsp[0].interm.intermTypedNode), (yylsp[-1]));
+ }
+
+ break;
+
+ case 49:
+
+ { (yyval.interm.intermTypedNode) = (yyvsp[0].interm.intermTypedNode); }
+
+ break;
+
+ case 50:
+
+ {
+ (yyval.interm.intermTypedNode) = context->addBinaryMathBooleanResult(EOpLessThan, (yyvsp[-2].interm.intermTypedNode), (yyvsp[0].interm.intermTypedNode), (yylsp[-1]));
+ }
+
+ break;
+
+ case 51:
+
+ {
+ (yyval.interm.intermTypedNode) = context->addBinaryMathBooleanResult(EOpGreaterThan, (yyvsp[-2].interm.intermTypedNode), (yyvsp[0].interm.intermTypedNode), (yylsp[-1]));
+ }
+
+ break;
+
+ case 52:
+
+ {
+ (yyval.interm.intermTypedNode) = context->addBinaryMathBooleanResult(EOpLessThanEqual, (yyvsp[-2].interm.intermTypedNode), (yyvsp[0].interm.intermTypedNode), (yylsp[-1]));
+ }
+
+ break;
+
+ case 53:
+
+ {
+ (yyval.interm.intermTypedNode) = context->addBinaryMathBooleanResult(EOpGreaterThanEqual, (yyvsp[-2].interm.intermTypedNode), (yyvsp[0].interm.intermTypedNode), (yylsp[-1]));
+ }
+
+ break;
+
+ case 54:
+
+ { (yyval.interm.intermTypedNode) = (yyvsp[0].interm.intermTypedNode); }
+
+ break;
+
+ case 55:
+
+ {
+ (yyval.interm.intermTypedNode) = context->addBinaryMathBooleanResult(EOpEqual, (yyvsp[-2].interm.intermTypedNode), (yyvsp[0].interm.intermTypedNode), (yylsp[-1]));
+ }
+
+ break;
+
+ case 56:
+
+ {
+ (yyval.interm.intermTypedNode) = context->addBinaryMathBooleanResult(EOpNotEqual, (yyvsp[-2].interm.intermTypedNode), (yyvsp[0].interm.intermTypedNode), (yylsp[-1]));
+ }
+
+ break;
+
+ case 57:
+
+ { (yyval.interm.intermTypedNode) = (yyvsp[0].interm.intermTypedNode); }
+
+ break;
+
+ case 58:
+
+ {
+ ES3_OR_NEWER("&", (yylsp[-1]), "bit-wise operator");
+ (yyval.interm.intermTypedNode) = context->addBinaryMath(EOpBitwiseAnd, (yyvsp[-2].interm.intermTypedNode), (yyvsp[0].interm.intermTypedNode), (yylsp[-1]));
+ }
+
+ break;
+
+ case 59:
+
+ { (yyval.interm.intermTypedNode) = (yyvsp[0].interm.intermTypedNode); }
+
+ break;
+
+ case 60:
+
+ {
+ ES3_OR_NEWER("^", (yylsp[-1]), "bit-wise operator");
+ (yyval.interm.intermTypedNode) = context->addBinaryMath(EOpBitwiseXor, (yyvsp[-2].interm.intermTypedNode), (yyvsp[0].interm.intermTypedNode), (yylsp[-1]));
+ }
+
+ break;
+
+ case 61:
+
+ { (yyval.interm.intermTypedNode) = (yyvsp[0].interm.intermTypedNode); }
+
+ break;
+
+ case 62:
+
+ {
+ ES3_OR_NEWER("|", (yylsp[-1]), "bit-wise operator");
+ (yyval.interm.intermTypedNode) = context->addBinaryMath(EOpBitwiseOr, (yyvsp[-2].interm.intermTypedNode), (yyvsp[0].interm.intermTypedNode), (yylsp[-1]));
+ }
+
+ break;
+
+ case 63:
+
+ { (yyval.interm.intermTypedNode) = (yyvsp[0].interm.intermTypedNode); }
+
+ break;
+
+ case 64:
+
+ {
+ (yyval.interm.intermTypedNode) = context->addBinaryMathBooleanResult(EOpLogicalAnd, (yyvsp[-2].interm.intermTypedNode), (yyvsp[0].interm.intermTypedNode), (yylsp[-1]));
+ }
+
+ break;
+
+ case 65:
+
+ { (yyval.interm.intermTypedNode) = (yyvsp[0].interm.intermTypedNode); }
+
+ break;
+
+ case 66:
+
+ {
+ (yyval.interm.intermTypedNode) = context->addBinaryMathBooleanResult(EOpLogicalXor, (yyvsp[-2].interm.intermTypedNode), (yyvsp[0].interm.intermTypedNode), (yylsp[-1]));
+ }
+
+ break;
+
+ case 67:
+
+ { (yyval.interm.intermTypedNode) = (yyvsp[0].interm.intermTypedNode); }
+
+ break;
+
+ case 68:
+
+ {
+ (yyval.interm.intermTypedNode) = context->addBinaryMathBooleanResult(EOpLogicalOr, (yyvsp[-2].interm.intermTypedNode), (yyvsp[0].interm.intermTypedNode), (yylsp[-1]));
+ }
+
+ break;
+
+ case 69:
+
+ { (yyval.interm.intermTypedNode) = (yyvsp[0].interm.intermTypedNode); }
+
+ break;
+
+ case 70:
+
+ {
+ (yyval.interm.intermTypedNode) = context->addTernarySelection((yyvsp[-4].interm.intermTypedNode), (yyvsp[-2].interm.intermTypedNode), (yyvsp[0].interm.intermTypedNode), (yylsp[-3]));
+ }
+
+ break;
+
+ case 71:
+
+ { (yyval.interm.intermTypedNode) = (yyvsp[0].interm.intermTypedNode); }
+
+ break;
+
+ case 72:
+
+ {
+ context->checkCanBeLValue((yylsp[-1]), "assign", (yyvsp[-2].interm.intermTypedNode));
+ (yyval.interm.intermTypedNode) = context->addAssign((yyvsp[-1].interm).op, (yyvsp[-2].interm.intermTypedNode), (yyvsp[0].interm.intermTypedNode), (yylsp[-1]));
+ }
+
+ break;
+
+ case 73:
+
+ { (yyval.interm).op = EOpAssign; }
+
+ break;
+
+ case 74:
+
+ { (yyval.interm).op = EOpMulAssign; }
+
+ break;
+
+ case 75:
+
+ { (yyval.interm).op = EOpDivAssign; }
+
+ break;
+
+ case 76:
+
+ {
+ ES3_OR_NEWER("%=", (yyloc), "integer modulus operator");
+ (yyval.interm).op = EOpIModAssign;
+ }
+
+ break;
+
+ case 77:
+
+ { (yyval.interm).op = EOpAddAssign; }
+
+ break;
+
+ case 78:
+
+ { (yyval.interm).op = EOpSubAssign; }
+
+ break;
+
+ case 79:
+
+ {
+ ES3_OR_NEWER("<<=", (yyloc), "bit-wise operator");
+ (yyval.interm).op = EOpBitShiftLeftAssign;
+ }
+
+ break;
+
+ case 80:
+
+ {
+ ES3_OR_NEWER(">>=", (yyloc), "bit-wise operator");
+ (yyval.interm).op = EOpBitShiftRightAssign;
+ }
+
+ break;
+
+ case 81:
+
+ {
+ ES3_OR_NEWER("&=", (yyloc), "bit-wise operator");
+ (yyval.interm).op = EOpBitwiseAndAssign;
+ }
+
+ break;
+
+ case 82:
+
+ {
+ ES3_OR_NEWER("^=", (yyloc), "bit-wise operator");
+ (yyval.interm).op = EOpBitwiseXorAssign;
+ }
+
+ break;
+
+ case 83:
+
+ {
+ ES3_OR_NEWER("|=", (yyloc), "bit-wise operator");
+ (yyval.interm).op = EOpBitwiseOrAssign;
+ }
+
+ break;
+
+ case 84:
+
+ {
+ (yyval.interm.intermTypedNode) = (yyvsp[0].interm.intermTypedNode);
+ }
+
+ break;
+
+ case 85:
+
+ {
+ (yyval.interm.intermTypedNode) = context->addComma((yyvsp[-2].interm.intermTypedNode), (yyvsp[0].interm.intermTypedNode), (yylsp[-1]));
+ }
+
+ break;
+
+ case 86:
+
+ {
+ context->checkIsConst((yyvsp[0].interm.intermTypedNode));
+ (yyval.interm.intermTypedNode) = (yyvsp[0].interm.intermTypedNode);
+ }
+
+ break;
+
+ case 87:
+
+ {
+ context->enterStructDeclaration((yylsp[-1]), *(yyvsp[-1].lex).string);
+ (yyval.lex) = (yyvsp[-1].lex);
+ }
+
+ break;
+
+ case 88:
+
+ {
+ (yyval.interm.intermNode) = context->addFunctionPrototypeDeclaration(*((yyvsp[-1].interm).function), (yylsp[-1]));
+ }
+
+ break;
+
+ case 89:
+
+ {
+ (yyval.interm.intermNode) = (yyvsp[-1].interm).intermDeclaration;
+ }
+
+ break;
+
+ case 90:
+
+ {
+ if (((yyvsp[-2].interm.precision) == EbpHigh) && (context->getShaderType() == GL_FRAGMENT_SHADER) && !context->getFragmentPrecisionHigh()) {
+ context->error((yylsp[-3]), "precision is not supported in fragment shader", "highp");
+ }
+ if (!context->symbolTable.setDefaultPrecision( (yyvsp[-1].interm.type), (yyvsp[-2].interm.precision) )) {
+ context->error((yylsp[-3]), "illegal type argument for default precision qualifier", getBasicString((yyvsp[-1].interm.type).getBasicType()));
+ }
+ (yyval.interm.intermNode) = 0;
+ }
+
+ break;
+
+ case 91:
+
+ {
+ ES3_OR_NEWER((yyvsp[-3].lex).string->c_str(), (yylsp[-4]), "interface blocks");
+ (yyval.interm.intermNode) = context->addInterfaceBlock(*(yyvsp[-4].interm.typeQualifierBuilder), (yylsp[-3]), *(yyvsp[-3].lex).string, (yyvsp[-2].interm.fieldList), NULL, (yyloc), NULL, (yyloc));
+ }
+
+ break;
+
+ case 92:
+
+ {
+ ES3_OR_NEWER((yyvsp[-4].lex).string->c_str(), (yylsp[-5]), "interface blocks");
+ (yyval.interm.intermNode) = context->addInterfaceBlock(*(yyvsp[-5].interm.typeQualifierBuilder), (yylsp[-4]), *(yyvsp[-4].lex).string, (yyvsp[-3].interm.fieldList), (yyvsp[-1].lex).string, (yylsp[-1]), NULL, (yyloc));
+ }
+
+ break;
+
+ case 93:
+
+ {
+ ES3_OR_NEWER((yyvsp[-7].lex).string->c_str(), (yylsp[-8]), "interface blocks");
+ (yyval.interm.intermNode) = context->addInterfaceBlock(*(yyvsp[-8].interm.typeQualifierBuilder), (yylsp[-7]), *(yyvsp[-7].lex).string, (yyvsp[-6].interm.fieldList), (yyvsp[-4].lex).string, (yylsp[-4]), (yyvsp[-2].interm.intermTypedNode), (yylsp[-3]));
+ }
+
+ break;
+
+ case 94:
+
+ {
+ context->parseGlobalLayoutQualifier(*(yyvsp[-1].interm.typeQualifierBuilder));
+ (yyval.interm.intermNode) = 0;
+ }
+
+ break;
+
+ case 95:
+
+ {
+ (yyval.interm.intermNode) = context->parseInvariantDeclaration(*(yyvsp[-2].interm.typeQualifierBuilder), (yylsp[-1]), (yyvsp[-1].lex).string, (yyvsp[-1].lex).symbol);
+ }
+
+ break;
+
+ case 96:
+
+ {
+ (yyval.interm).function = context->parseFunctionDeclarator((yylsp[0]), (yyvsp[-1].interm.function));
+ context->exitFunctionDeclaration();
+ }
+
+ break;
+
+ case 97:
+
+ {
+ (yyval.interm.function) = (yyvsp[0].interm.function);
+ }
+
+ break;
+
+ case 98:
+
+ {
+ (yyval.interm.function) = (yyvsp[0].interm.function);
+ }
+
+ break;
+
+ case 99:
+
+ {
+ // Add the parameter
+ (yyval.interm.function) = (yyvsp[-1].interm.function);
+ if ((yyvsp[0].interm).param.type->getBasicType() != EbtVoid)
+ (yyvsp[-1].interm.function)->addParameter((yyvsp[0].interm).param.turnToConst());
+ else
+ delete (yyvsp[0].interm).param.type;
+ }
+
+ break;
+
+ case 100:
+
+ {
+ //
+ // Only first parameter of one-parameter functions can be void
+ // The check for named parameters not being void is done in parameter_declarator
+ //
+ if ((yyvsp[0].interm).param.type->getBasicType() == EbtVoid) {
+ //
+ // This parameter > first is void
+ //
+ context->error((yylsp[-1]), "cannot be an argument type except for '(void)'", "void");
+ delete (yyvsp[0].interm).param.type;
+ } else {
+ // Add the parameter
+ (yyval.interm.function) = (yyvsp[-2].interm.function);
+ (yyvsp[-2].interm.function)->addParameter((yyvsp[0].interm).param.turnToConst());
+ }
+ }
+
+ break;
+
+ case 101:
+
+ {
+ (yyval.interm.function) = context->parseFunctionHeader((yyvsp[-2].interm.type), (yyvsp[-1].lex).string, (yylsp[-1]));
+
+ context->symbolTable.push();
+ context->enterFunctionDeclaration();
+ }
+
+ break;
+
+ case 102:
+
+ {
+ if ((yyvsp[-1].interm.type).getBasicType() == EbtVoid) {
+ context->error((yylsp[0]), "illegal use of type 'void'", (yyvsp[0].lex).string->c_str());
+ }
+ context->checkIsNotReserved((yylsp[0]), *(yyvsp[0].lex).string);
+ TParameter param = {(yyvsp[0].lex).string, new TType((yyvsp[-1].interm.type))};
+ (yyval.interm).param = param;
+ }
+
+ break;
+
+ case 103:
+
+ {
+ // Check that we can make an array out of this type
+ context->checkIsValidTypeForArray((yylsp[-2]), (yyvsp[-4].interm.type));
+
+ context->checkIsNotReserved((yylsp[-3]), *(yyvsp[-3].lex).string);
+
+ unsigned int size = context->checkIsValidArraySize((yylsp[-2]), (yyvsp[-1].interm.intermTypedNode));
+
+ (yyvsp[-4].interm.type).setArraySize(size);
+
+ TType* type = new TType((yyvsp[-4].interm.type));
+ TParameter param = { (yyvsp[-3].lex).string, type };
+ (yyval.interm).param = param;
+ }
+
+ break;
+
+ case 104:
+
+ {
+ (yyval.interm) = (yyvsp[0].interm);
+ context->checkIsParameterQualifierValid((yylsp[0]), *(yyvsp[-1].interm.typeQualifierBuilder), (yyvsp[0].interm).param.type);
+ }
+
+ break;
+
+ case 105:
+
+ {
+ (yyval.interm) = (yyvsp[0].interm);
+ (yyval.interm).param.type->setQualifier(EvqIn);
+ }
+
+ break;
+
+ case 106:
+
+ {
+ (yyval.interm) = (yyvsp[0].interm);
+ context->checkIsParameterQualifierValid((yylsp[0]), *(yyvsp[-1].interm.typeQualifierBuilder), (yyvsp[0].interm).param.type);
+ }
+
+ break;
+
+ case 107:
+
+ {
+ (yyval.interm) = (yyvsp[0].interm);
+ (yyval.interm).param.type->setQualifier(EvqIn);
+ }
+
+ break;
+
+ case 108:
+
+ {
+ TParameter param = { 0, new TType((yyvsp[0].interm.type)) };
+ (yyval.interm).param = param;
+ }
+
+ break;
+
+ case 109:
+
+ {
+ (yyval.interm) = (yyvsp[0].interm);
+ }
+
+ break;
+
+ case 110:
+
+ {
+ (yyval.interm) = (yyvsp[-2].interm);
+ context->parseDeclarator((yyval.interm).type, (yylsp[0]), *(yyvsp[0].lex).string, (yyval.interm).intermDeclaration);
+ }
+
+ break;
+
+ case 111:
+
+ {
+ (yyval.interm) = (yyvsp[-5].interm);
+ context->parseArrayDeclarator((yyval.interm).type, (yylsp[-3]), *(yyvsp[-3].lex).string, (yylsp[-2]), (yyvsp[-1].interm.intermTypedNode), (yyval.interm).intermDeclaration);
+ }
+
+ break;
+
+ case 112:
+
+ {
+ ES3_OR_NEWER("[]", (yylsp[-4]), "implicitly sized array");
+ (yyval.interm) = (yyvsp[-6].interm);
+ context->parseArrayInitDeclarator((yyval.interm).type, (yylsp[-4]), *(yyvsp[-4].lex).string, (yylsp[-3]), nullptr, (yylsp[-1]), (yyvsp[0].interm.intermTypedNode), (yyval.interm).intermDeclaration);
+ }
+
+ break;
+
+ case 113:
+
+ {
+ ES3_OR_NEWER("=", (yylsp[-1]), "first-class arrays (array initializer)");
+ (yyval.interm) = (yyvsp[-7].interm);
+ context->parseArrayInitDeclarator((yyval.interm).type, (yylsp[-5]), *(yyvsp[-5].lex).string, (yylsp[-4]), (yyvsp[-3].interm.intermTypedNode), (yylsp[-1]), (yyvsp[0].interm.intermTypedNode), (yyval.interm).intermDeclaration);
+ }
+
+ break;
+
+ case 114:
+
+ {
+ (yyval.interm) = (yyvsp[-4].interm);
+ context->parseInitDeclarator((yyval.interm).type, (yylsp[-2]), *(yyvsp[-2].lex).string, (yylsp[-1]), (yyvsp[0].interm.intermTypedNode), (yyval.interm).intermDeclaration);
+ }
+
+ break;
+
+ case 115:
+
+ {
+ (yyval.interm).type = (yyvsp[0].interm.type);
+ (yyval.interm).intermDeclaration = context->parseSingleDeclaration((yyval.interm).type, (yylsp[0]), "");
+ }
+
+ break;
+
+ case 116:
+
+ {
+ (yyval.interm).type = (yyvsp[-1].interm.type);
+ (yyval.interm).intermDeclaration = context->parseSingleDeclaration((yyval.interm).type, (yylsp[0]), *(yyvsp[0].lex).string);
+ }
+
+ break;
+
+ case 117:
+
+ {
+ (yyval.interm).type = (yyvsp[-4].interm.type);
+ (yyval.interm).intermDeclaration = context->parseSingleArrayDeclaration((yyval.interm).type, (yylsp[-3]), *(yyvsp[-3].lex).string, (yylsp[-2]), (yyvsp[-1].interm.intermTypedNode));
+ }
+
+ break;
+
+ case 118:
+
+ {
+ ES3_OR_NEWER("[]", (yylsp[-3]), "implicitly sized array");
+ (yyval.interm).type = (yyvsp[-5].interm.type);
+ (yyval.interm).intermDeclaration = context->parseSingleArrayInitDeclaration((yyval.interm).type, (yylsp[-4]), *(yyvsp[-4].lex).string, (yylsp[-3]), nullptr, (yylsp[-1]), (yyvsp[0].interm.intermTypedNode));
+ }
+
+ break;
+
+ case 119:
+
+ {
+ ES3_OR_NEWER("=", (yylsp[-1]), "first-class arrays (array initializer)");
+ (yyval.interm).type = (yyvsp[-6].interm.type);
+ (yyval.interm).intermDeclaration = context->parseSingleArrayInitDeclaration((yyval.interm).type, (yylsp[-5]), *(yyvsp[-5].lex).string, (yylsp[-4]), (yyvsp[-3].interm.intermTypedNode), (yylsp[-1]), (yyvsp[0].interm.intermTypedNode));
+ }
+
+ break;
+
+ case 120:
+
+ {
+ (yyval.interm).type = (yyvsp[-3].interm.type);
+ (yyval.interm).intermDeclaration = context->parseSingleInitDeclaration((yyval.interm).type, (yylsp[-2]), *(yyvsp[-2].lex).string, (yylsp[-1]), (yyvsp[0].interm.intermTypedNode));
+ }
+
+ break;
+
+ case 121:
+
+ {
+ context->addFullySpecifiedType(&(yyvsp[0].interm.type));
+ (yyval.interm.type) = (yyvsp[0].interm.type);
+ }
+
+ break;
+
+ case 122:
+
+ {
+ (yyval.interm.type) = context->addFullySpecifiedType(*(yyvsp[-1].interm.typeQualifierBuilder), (yyvsp[0].interm.type));
+ }
+
+ break;
+
+ case 123:
+
+ {
+ (yyval.interm.qualifier) = EvqSmooth;
+ }
+
+ break;
+
+ case 124:
+
+ {
+ (yyval.interm.qualifier) = EvqFlat;
+ }
+
+ break;
+
+ case 125:
+
+ {
+ (yyval.interm.typeQualifierBuilder) = context->createTypeQualifierBuilder((yylsp[0]));
+ (yyval.interm.typeQualifierBuilder)->appendQualifier((yyvsp[0].interm.qualifierWrapper));
+ }
+
+ break;
+
+ case 126:
+
+ {
+ (yyval.interm.typeQualifierBuilder) = (yyvsp[-1].interm.typeQualifierBuilder);
+ (yyval.interm.typeQualifierBuilder)->appendQualifier((yyvsp[0].interm.qualifierWrapper));
+ }
+
+ break;
+
+ case 127:
+
+ {
+ // empty
+ }
+
+ break;
+
+ case 128:
+
+ {
+ context->checkLocalVariableConstStorageQualifier(*(yyvsp[0].interm.qualifierWrapper));
+ (yyval.interm.qualifierWrapper) = (yyvsp[0].interm.qualifierWrapper);
+ }
+
+ break;
+
+ case 129:
+
+ {
+ context->checkIsAtGlobalLevel((yylsp[0]), "layout");
+ (yyval.interm.qualifierWrapper) = new TLayoutQualifierWrapper((yyvsp[0].interm.layoutQualifier), (yylsp[0]));
+ }
+
+ break;
+
+ case 130:
+
+ {
+ (yyval.interm.qualifierWrapper) = new TPrecisionQualifierWrapper((yyvsp[0].interm.precision), (yylsp[0]));
+ }
+
+ break;
+
+ case 131:
+
+ {
+ (yyval.interm.qualifierWrapper) = new TInterpolationQualifierWrapper((yyvsp[0].interm.qualifier), (yylsp[0]));
+ }
+
+ break;
+
+ case 132:
+
+ {
+ context->checkIsAtGlobalLevel((yylsp[0]), "invariant");
+ (yyval.interm.qualifierWrapper) = new TInvariantQualifierWrapper((yylsp[0]));
+ }
+
+ break;
+
+ case 133:
+
+ {
+ VERTEX_ONLY("attribute", (yylsp[0]));
+ ES2_ONLY("attribute", (yylsp[0]));
+ context->checkIsAtGlobalLevel((yylsp[0]), "attribute");
+ (yyval.interm.qualifierWrapper) = new TStorageQualifierWrapper(EvqAttribute, (yylsp[0]));
+ }
+
+ break;
+
+ case 134:
+
+ {
+ ES2_ONLY("varying", (yylsp[0]));
+ context->checkIsAtGlobalLevel((yylsp[0]), "varying");
+ if (context->getShaderType() == GL_VERTEX_SHADER)
+ (yyval.interm.qualifierWrapper) = new TStorageQualifierWrapper(EvqVaryingOut, (yylsp[0]));
+ else
+ (yyval.interm.qualifierWrapper) = new TStorageQualifierWrapper(EvqVaryingIn, (yylsp[0]));
+ }
+
+ break;
+
+ case 135:
+
+ {
+ (yyval.interm.qualifierWrapper) = new TStorageQualifierWrapper(EvqConst, (yylsp[0]));
+ }
+
+ break;
+
+ case 136:
+
+ {
+ if (context->declaringFunction())
+ {
+ (yyval.interm.qualifierWrapper) = new TStorageQualifierWrapper(EvqIn, (yylsp[0]));
+ }
+ else if (context->getShaderType() == GL_FRAGMENT_SHADER)
+ {
+ ES3_OR_NEWER("in", (yylsp[0]), "storage qualifier");
+ (yyval.interm.qualifierWrapper) = new TStorageQualifierWrapper(EvqFragmentIn, (yylsp[0]));
+ }
+ else if (context->getShaderType() == GL_VERTEX_SHADER)
+ {
+ ES3_OR_NEWER("in", (yylsp[0]), "storage qualifier");
+ (yyval.interm.qualifierWrapper) = new TStorageQualifierWrapper(EvqVertexIn, (yylsp[0]));
+ }
+ else
+ {
+ (yyval.interm.qualifierWrapper) = new TStorageQualifierWrapper(EvqComputeIn, (yylsp[0]));
+ }
+ }
+
+ break;
+
+ case 137:
+
+ {
+ if (context->declaringFunction())
+ {
+ (yyval.interm.qualifierWrapper) = new TStorageQualifierWrapper(EvqOut, (yylsp[0]));
+ }
+ else
+ {
+ ES3_OR_NEWER("out", (yylsp[0]), "storage qualifier");
+ NON_COMPUTE_ONLY("out", (yylsp[0]));
+ if (context->getShaderType() == GL_FRAGMENT_SHADER)
+ {
+ (yyval.interm.qualifierWrapper) = new TStorageQualifierWrapper(EvqFragmentOut, (yylsp[0]));
+ }
+ else
+ {
+ (yyval.interm.qualifierWrapper) = new TStorageQualifierWrapper(EvqVertexOut, (yylsp[0]));
+ }
+ }
+ }
+
+ break;
+
+ case 138:
+
+ {
+ if (!context->declaringFunction())
+ {
+ context->error((yylsp[0]), "invalid inout qualifier", "'inout' can be only used with function parameters");
+ }
+ (yyval.interm.qualifierWrapper) = new TStorageQualifierWrapper(EvqInOut, (yylsp[0]));
+ }
+
+ break;
+
+ case 139:
+
+ {
+ ES3_OR_NEWER("centroid", (yylsp[0]), "storage qualifier");
+ (yyval.interm.qualifierWrapper) = new TStorageQualifierWrapper(EvqCentroid, (yylsp[0]));
+ }
+
+ break;
+
+ case 140:
+
+ {
+ context->checkIsAtGlobalLevel((yylsp[0]), "uniform");
+ (yyval.interm.qualifierWrapper) = new TStorageQualifierWrapper(EvqUniform, (yylsp[0]));
+ }
+
+ break;
+
+ case 141:
+
+ {
+ (yyval.interm.qualifierWrapper) = new TMemoryQualifierWrapper(EvqReadOnly, (yylsp[0]));
+ }
+
+ break;
+
+ case 142:
+
+ {
+ (yyval.interm.qualifierWrapper) = new TMemoryQualifierWrapper(EvqWriteOnly, (yylsp[0]));
+ }
+
+ break;
+
+ case 143:
+
+ {
+ (yyval.interm.qualifierWrapper) = new TMemoryQualifierWrapper(EvqCoherent, (yylsp[0]));
+ }
+
+ break;
+
+ case 144:
+
+ {
+ (yyval.interm.qualifierWrapper) = new TMemoryQualifierWrapper(EvqRestrict, (yylsp[0]));
+ }
+
+ break;
+
+ case 145:
+
+ {
+ (yyval.interm.qualifierWrapper) = new TMemoryQualifierWrapper(EvqVolatile, (yylsp[0]));
+ }
+
+ break;
+
+ case 146:
+
+ {
+ (yyval.interm.type) = (yyvsp[0].interm.type);
+ (yyval.interm.type).precision = context->symbolTable.getDefaultPrecision((yyvsp[0].interm.type).getBasicType());
+ }
+
+ break;
+
+ case 147:
+
+ {
+ (yyval.interm.precision) = EbpHigh;
+ }
+
+ break;
+
+ case 148:
+
+ {
+ (yyval.interm.precision) = EbpMedium;
+ }
+
+ break;
+
+ case 149:
+
+ {
+ (yyval.interm.precision) = EbpLow;
+ }
+
+ break;
+
+ case 150:
+
+ {
+ ES3_OR_NEWER("layout", (yylsp[-3]), "qualifier");
+ (yyval.interm.layoutQualifier) = (yyvsp[-1].interm.layoutQualifier);
+ }
+
+ break;
+
+ case 151:
+
+ {
+ (yyval.interm.layoutQualifier) = (yyvsp[0].interm.layoutQualifier);
+ }
+
+ break;
+
+ case 152:
+
+ {
+ (yyval.interm.layoutQualifier) = context->joinLayoutQualifiers((yyvsp[-2].interm.layoutQualifier), (yyvsp[0].interm.layoutQualifier), (yylsp[0]));
+ }
+
+ break;
+
+ case 153:
+
+ {
+ (yyval.interm.layoutQualifier) = context->parseLayoutQualifier(*(yyvsp[0].lex).string, (yylsp[0]));
+ }
+
+ break;
+
+ case 154:
+
+ {
+ (yyval.interm.layoutQualifier) = context->parseLayoutQualifier(*(yyvsp[-2].lex).string, (yylsp[-2]), (yyvsp[0].lex).i, (yylsp[0]));
+ }
+
+ break;
+
+ case 155:
+
+ {
+ (yyval.interm.layoutQualifier) = context->parseLayoutQualifier(*(yyvsp[-2].lex).string, (yylsp[-2]), (yyvsp[0].lex).i, (yylsp[0]));
+ }
+
+ break;
+
+ case 156:
+
+ {
+ (yyval.interm.type).initialize((yyvsp[0].interm.typeSpecifierNonArray), (context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary));
+ }
+
+ break;
+
+ case 157:
+
+ {
+ ES3_OR_NEWER("[]", (yylsp[-1]), "implicitly sized array");
+ (yyval.interm.type).initialize((yyvsp[-2].interm.typeSpecifierNonArray), (context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary));
+ (yyval.interm.type).setArraySize(0);
+ }
+
+ break;
+
+ case 158:
+
+ {
+ (yyval.interm.type).initialize((yyvsp[-3].interm.typeSpecifierNonArray), (context->symbolTable.atGlobalLevel() ? EvqGlobal : EvqTemporary));
+ if (context->checkIsValidTypeForArray((yylsp[-2]), (yyval.interm.type)))
+ {
+ unsigned int size = context->checkIsValidArraySize((yylsp[-2]), (yyvsp[-1].interm.intermTypedNode));
+ (yyval.interm.type).setArraySize(size);
+ }
+ }
+
+ break;
+
+ case 159:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtVoid, (yylsp[0]));
+ }
+
+ break;
+
+ case 160:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtFloat, (yylsp[0]));
+ }
+
+ break;
+
+ case 161:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtInt, (yylsp[0]));
+ }
+
+ break;
+
+ case 162:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtUInt, (yylsp[0]));
+ }
+
+ break;
+
+ case 163:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtBool, (yylsp[0]));
+ }
+
+ break;
+
+ case 164:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtFloat, (yylsp[0]));
+ (yyval.interm.typeSpecifierNonArray).setAggregate(2);
+ }
+
+ break;
+
+ case 165:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtFloat, (yylsp[0]));
+ (yyval.interm.typeSpecifierNonArray).setAggregate(3);
+ }
+
+ break;
+
+ case 166:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtFloat, (yylsp[0]));
+ (yyval.interm.typeSpecifierNonArray).setAggregate(4);
+ }
+
+ break;
+
+ case 167:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtBool, (yylsp[0]));
+ (yyval.interm.typeSpecifierNonArray).setAggregate(2);
+ }
+
+ break;
+
+ case 168:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtBool, (yylsp[0]));
+ (yyval.interm.typeSpecifierNonArray).setAggregate(3);
+ }
+
+ break;
+
+ case 169:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtBool, (yylsp[0]));
+ (yyval.interm.typeSpecifierNonArray).setAggregate(4);
+ }
+
+ break;
+
+ case 170:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtInt, (yylsp[0]));
+ (yyval.interm.typeSpecifierNonArray).setAggregate(2);
+ }
+
+ break;
+
+ case 171:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtInt, (yylsp[0]));
+ (yyval.interm.typeSpecifierNonArray).setAggregate(3);
+ }
+
+ break;
+
+ case 172:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtInt, (yylsp[0]));
+ (yyval.interm.typeSpecifierNonArray).setAggregate(4);
+ }
+
+ break;
+
+ case 173:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtUInt, (yylsp[0]));
+ (yyval.interm.typeSpecifierNonArray).setAggregate(2);
+ }
+
+ break;
+
+ case 174:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtUInt, (yylsp[0]));
+ (yyval.interm.typeSpecifierNonArray).setAggregate(3);
+ }
+
+ break;
+
+ case 175:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtUInt, (yylsp[0]));
+ (yyval.interm.typeSpecifierNonArray).setAggregate(4);
+ }
+
+ break;
+
+ case 176:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtFloat, (yylsp[0]));
+ (yyval.interm.typeSpecifierNonArray).setMatrix(2, 2);
+ }
+
+ break;
+
+ case 177:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtFloat, (yylsp[0]));
+ (yyval.interm.typeSpecifierNonArray).setMatrix(3, 3);
+ }
+
+ break;
+
+ case 178:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtFloat, (yylsp[0]));
+ (yyval.interm.typeSpecifierNonArray).setMatrix(4, 4);
+ }
+
+ break;
+
+ case 179:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtFloat, (yylsp[0]));
+ (yyval.interm.typeSpecifierNonArray).setMatrix(2, 3);
+ }
+
+ break;
+
+ case 180:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtFloat, (yylsp[0]));
+ (yyval.interm.typeSpecifierNonArray).setMatrix(3, 2);
+ }
+
+ break;
+
+ case 181:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtFloat, (yylsp[0]));
+ (yyval.interm.typeSpecifierNonArray).setMatrix(2, 4);
+ }
+
+ break;
+
+ case 182:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtFloat, (yylsp[0]));
+ (yyval.interm.typeSpecifierNonArray).setMatrix(4, 2);
+ }
+
+ break;
+
+ case 183:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtFloat, (yylsp[0]));
+ (yyval.interm.typeSpecifierNonArray).setMatrix(3, 4);
+ }
+
+ break;
+
+ case 184:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtFloat, (yylsp[0]));
+ (yyval.interm.typeSpecifierNonArray).setMatrix(4, 3);
+ }
+
+ break;
+
+ case 185:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtSampler2D, (yylsp[0]));
+ }
+
+ break;
+
+ case 186:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtSampler3D, (yylsp[0]));
+ }
+
+ break;
+
+ case 187:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtSamplerCube, (yylsp[0]));
+ }
+
+ break;
+
+ case 188:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtSampler2DArray, (yylsp[0]));
+ }
+
+ break;
+
+ case 189:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtISampler2D, (yylsp[0]));
+ }
+
+ break;
+
+ case 190:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtISampler3D, (yylsp[0]));
+ }
+
+ break;
+
+ case 191:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtISamplerCube, (yylsp[0]));
+ }
+
+ break;
+
+ case 192:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtISampler2DArray, (yylsp[0]));
+ }
+
+ break;
+
+ case 193:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtUSampler2D, (yylsp[0]));
+ }
+
+ break;
+
+ case 194:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtUSampler3D, (yylsp[0]));
+ }
+
+ break;
+
+ case 195:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtUSamplerCube, (yylsp[0]));
+ }
+
+ break;
+
+ case 196:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtUSampler2DArray, (yylsp[0]));
+ }
+
+ break;
+
+ case 197:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtSampler2DShadow, (yylsp[0]));
+ }
+
+ break;
+
+ case 198:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtSamplerCubeShadow, (yylsp[0]));
+ }
+
+ break;
+
+ case 199:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtSampler2DArrayShadow, (yylsp[0]));
+ }
+
+ break;
+
+ case 200:
+
+ {
+ if (!context->supportsExtension("GL_OES_EGL_image_external") &&
+ !context->supportsExtension("GL_NV_EGL_stream_consumer_external")) {
+ context->error((yylsp[0]), "unsupported type", "samplerExternalOES");
+ }
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtSamplerExternalOES, (yylsp[0]));
+ }
+
+ break;
+
+ case 201:
+
+ {
+ if (!context->supportsExtension("GL_ARB_texture_rectangle")) {
+ context->error((yylsp[0]), "unsupported type", "sampler2DRect");
+ }
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtSampler2DRect, (yylsp[0]));
+ }
+
+ break;
+
+ case 202:
+
+ {
+ (yyval.interm.typeSpecifierNonArray) = (yyvsp[0].interm.typeSpecifierNonArray);
+ }
+
+ break;
+
+ case 203:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtImage2D, (yylsp[0]));
+ }
+
+ break;
+
+ case 204:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtIImage2D, (yylsp[0]));
+ }
+
+ break;
+
+ case 205:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtUImage2D, (yylsp[0]));
+ }
+
+ break;
+
+ case 206:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtImage3D, (yylsp[0]));
+ }
+
+ break;
+
+ case 207:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtIImage3D, (yylsp[0]));
+ }
+
+ break;
+
+ case 208:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtUImage3D, (yylsp[0]));
+ }
+
+ break;
+
+ case 209:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtImage2DArray, (yylsp[0]));
+ }
+
+ break;
+
+ case 210:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtIImage2DArray, (yylsp[0]));
+ }
+
+ break;
+
+ case 211:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtUImage2DArray, (yylsp[0]));
+ }
+
+ break;
+
+ case 212:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtImageCube, (yylsp[0]));
+ }
+
+ break;
+
+ case 213:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtIImageCube, (yylsp[0]));
+ }
+
+ break;
+
+ case 214:
+
+ {
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtUImageCube, (yylsp[0]));
+ }
+
+ break;
+
+ case 215:
+
+ {
+ //
+ // This is for user defined type names. The lexical phase looked up the
+ // type.
+ //
+ TType& structure = static_cast<TVariable*>((yyvsp[0].lex).symbol)->getType();
+ (yyval.interm.typeSpecifierNonArray).initialize(EbtStruct, (yylsp[0]));
+ (yyval.interm.typeSpecifierNonArray).userDef = &structure;
+ }
+
+ break;
+
+ case 216:
+
+ { context->enterStructDeclaration((yylsp[-1]), *(yyvsp[-1].lex).string); }
+
+ break;
+
+ case 217:
+
+ {
+ (yyval.interm.typeSpecifierNonArray) = context->addStructure((yylsp[-5]), (yylsp[-4]), (yyvsp[-4].lex).string, (yyvsp[-1].interm.fieldList));
+ }
+
+ break;
+
+ case 218:
+
+ { context->enterStructDeclaration((yylsp[0]), *(yyvsp[0].lex).string); }
+
+ break;
+
+ case 219:
+
+ {
+ (yyval.interm.typeSpecifierNonArray) = context->addStructure((yylsp[-4]), (yyloc), NewPoolTString(""), (yyvsp[-1].interm.fieldList));
+ }
+
+ break;
+
+ case 220:
+
+ {
+ (yyval.interm.fieldList) = (yyvsp[0].interm.fieldList);
+ }
+
+ break;
+
+ case 221:
+
+ {
+ (yyval.interm.fieldList) = (yyvsp[-1].interm.fieldList);
+ for (size_t i = 0; i < (yyvsp[0].interm.fieldList)->size(); ++i) {
+ TField* field = (*(yyvsp[0].interm.fieldList))[i];
+ for (size_t j = 0; j < (yyval.interm.fieldList)->size(); ++j) {
+ if ((*(yyval.interm.fieldList))[j]->name() == field->name()) {
+ context->error((yylsp[0]), "duplicate field name in structure:", "struct", field->name().c_str());
+ }
+ }
+ (yyval.interm.fieldList)->push_back(field);
+ }
+ }
+
+ break;
+
+ case 222:
+
+ {
+ (yyval.interm.fieldList) = context->addStructDeclaratorList((yyvsp[-2].interm.type), (yyvsp[-1].interm.fieldList));
+ }
+
+ break;
+
+ case 223:
+
+ {
+ // ES3 Only, but errors should be handled elsewhere
+ (yyval.interm.fieldList) = context->addStructDeclaratorListWithQualifiers(*(yyvsp[-3].interm.typeQualifierBuilder), &(yyvsp[-2].interm.type), (yyvsp[-1].interm.fieldList));
+ }
+
+ break;
+
+ case 224:
+
+ {
+ (yyval.interm.fieldList) = NewPoolTFieldList();
+ (yyval.interm.fieldList)->push_back((yyvsp[0].interm.field));
+ }
+
+ break;
+
+ case 225:
+
+ {
+ (yyval.interm.fieldList)->push_back((yyvsp[0].interm.field));
+ }
+
+ break;
+
+ case 226:
+
+ {
+ context->checkIsNotReserved((yylsp[0]), *(yyvsp[0].lex).string);
+
+ TType* type = new TType(EbtVoid, EbpUndefined);
+ (yyval.interm.field) = new TField(type, (yyvsp[0].lex).string, (yylsp[0]));
+ }
+
+ break;
+
+ case 227:
+
+ {
+ context->checkIsNotReserved((yylsp[-3]), *(yyvsp[-3].lex).string);
+
+ TType* type = new TType(EbtVoid, EbpUndefined);
+ unsigned int size = context->checkIsValidArraySize((yylsp[-1]), (yyvsp[-1].interm.intermTypedNode));
+ type->setArraySize(size);
+
+ (yyval.interm.field) = new TField(type, (yyvsp[-3].lex).string, (yylsp[-3]));
+ }
+
+ break;
+
+ case 228:
+
+ { (yyval.interm.intermTypedNode) = (yyvsp[0].interm.intermTypedNode); }
+
+ break;
+
+ case 229:
+
+ { (yyval.interm.intermNode) = (yyvsp[0].interm.intermNode); }
+
+ break;
+
+ case 230:
+
+ { (yyval.interm.intermNode) = (yyvsp[0].interm.intermBlock); }
+
+ break;
+
+ case 231:
+
+ { (yyval.interm.intermNode) = (yyvsp[0].interm.intermNode); }
+
+ break;
+
+ case 232:
+
+ { (yyval.interm.intermNode) = (yyvsp[0].interm.intermNode); }
+
+ break;
+
+ case 233:
+
+ { (yyval.interm.intermNode) = (yyvsp[0].interm.intermNode); }
+
+ break;
+
+ case 234:
+
+ { (yyval.interm.intermNode) = (yyvsp[0].interm.intermNode); }
+
+ break;
+
+ case 235:
+
+ { (yyval.interm.intermNode) = (yyvsp[0].interm.intermSwitch); }
+
+ break;
+
+ case 236:
+
+ { (yyval.interm.intermNode) = (yyvsp[0].interm.intermCase); }
+
+ break;
+
+ case 237:
+
+ { (yyval.interm.intermNode) = (yyvsp[0].interm.intermNode); }
+
+ break;
+
+ case 238:
+
+ { (yyval.interm.intermNode) = (yyvsp[0].interm.intermNode); }
+
+ break;
+
+ case 239:
+
+ { (yyval.interm.intermBlock) = 0; }
+
+ break;
+
+ case 240:
+
+ { context->symbolTable.push(); }
+
+ break;
+
+ case 241:
+
+ { context->symbolTable.pop(); }
+
+ break;
+
+ case 242:
+
+ {
+ if ((yyvsp[-2].interm.intermBlock) != 0) {
+ (yyvsp[-2].interm.intermBlock)->setLine((yyloc));
+ }
+ (yyval.interm.intermBlock) = (yyvsp[-2].interm.intermBlock);
+ }
+
+ break;
+
+ case 243:
+
+ { (yyval.interm.intermNode) = (yyvsp[0].interm.intermBlock); }
+
+ break;
+
+ case 244:
+
+ { (yyval.interm.intermNode) = (yyvsp[0].interm.intermNode); }
+
+ break;
+
+ case 245:
+
+ { context->symbolTable.push(); }
+
+ break;
+
+ case 246:
+
+ { context->symbolTable.pop(); (yyval.interm.intermNode) = (yyvsp[0].interm.intermBlock); }
+
+ break;
+
+ case 247:
+
+ { context->symbolTable.push(); }
+
+ break;
+
+ case 248:
+
+ { context->symbolTable.pop(); (yyval.interm.intermNode) = (yyvsp[0].interm.intermNode); }
+
+ break;
+
+ case 249:
+
+ {
+ (yyval.interm.intermBlock) = 0;
+ }
+
+ break;
+
+ case 250:
+
+ {
+ if ((yyvsp[-1].interm.intermBlock)) {
+ (yyvsp[-1].interm.intermBlock)->setLine((yyloc));
+ }
+ (yyval.interm.intermBlock) = (yyvsp[-1].interm.intermBlock);
+ }
+
+ break;
+
+ case 251:
+
+ {
+ (yyval.interm.intermBlock) = new TIntermBlock();
+ (yyval.interm.intermBlock)->setLine((yyloc));
+ (yyval.interm.intermBlock)->appendStatement((yyvsp[0].interm.intermNode));
+ }
+
+ break;
+
+ case 252:
+
+ {
+ (yyval.interm.intermBlock) = (yyvsp[-1].interm.intermBlock);
+ (yyval.interm.intermBlock)->appendStatement((yyvsp[0].interm.intermNode));
+ }
+
+ break;
+
+ case 253:
+
+ { (yyval.interm.intermNode) = 0; }
+
+ break;
+
+ case 254:
+
+ { (yyval.interm.intermNode) = static_cast<TIntermNode*>((yyvsp[-1].interm.intermTypedNode)); }
+
+ break;
+
+ case 255:
+
+ {
+ context->checkIsScalarBool((yylsp[-4]), (yyvsp[-2].interm.intermTypedNode));
+ (yyval.interm.intermNode) = context->intermediate.addIfElse((yyvsp[-2].interm.intermTypedNode), (yyvsp[0].interm.nodePair), (yylsp[-4]));
+ }
+
+ break;
+
+ case 256:
+
+ {
+ (yyval.interm.nodePair).node1 = (yyvsp[-2].interm.intermNode);
+ (yyval.interm.nodePair).node2 = (yyvsp[0].interm.intermNode);
+ }
+
+ break;
+
+ case 257:
+
+ {
+ (yyval.interm.nodePair).node1 = (yyvsp[0].interm.intermNode);
+ (yyval.interm.nodePair).node2 = 0;
+ }
+
+ break;
+
+ case 258:
+
+ { context->incrSwitchNestingLevel(); }
+
+ break;
+
+ case 259:
+
+ {
+ (yyval.interm.intermSwitch) = context->addSwitch((yyvsp[-3].interm.intermTypedNode), (yyvsp[0].interm.intermBlock), (yylsp[-5]));
+ context->decrSwitchNestingLevel();
+ }
+
+ break;
+
+ case 260:
+
+ {
+ (yyval.interm.intermCase) = context->addCase((yyvsp[-1].interm.intermTypedNode), (yylsp[-2]));
+ }
+
+ break;
+
+ case 261:
+
+ {
+ (yyval.interm.intermCase) = context->addDefault((yylsp[-1]));
+ }
+
+ break;
+
+ case 262:
+
+ {
+ (yyval.interm.intermTypedNode) = (yyvsp[0].interm.intermTypedNode);
+ context->checkIsScalarBool((yyvsp[0].interm.intermTypedNode)->getLine(), (yyvsp[0].interm.intermTypedNode));
+ }
+
+ break;
+
+ case 263:
+
+ {
+ TIntermBinary *initNode = nullptr;
+ context->checkIsScalarBool((yylsp[-2]), (yyvsp[-3].interm.type));
+
+ if (!context->executeInitializer((yylsp[-2]), *(yyvsp[-2].lex).string, (yyvsp[-3].interm.type), (yyvsp[0].interm.intermTypedNode), &initNode))
+ (yyval.interm.intermTypedNode) = (yyvsp[0].interm.intermTypedNode);
+ else {
+ (yyval.interm.intermTypedNode) = 0;
+ }
+ }
+
+ break;
+
+ case 264:
+
+ { context->symbolTable.push(); context->incrLoopNestingLevel(); }
+
+ break;
+
+ case 265:
+
+ {
+ context->symbolTable.pop();
+ (yyval.interm.intermNode) = context->intermediate.addLoop(ELoopWhile, 0, (yyvsp[-2].interm.intermTypedNode), 0, (yyvsp[0].interm.intermNode), (yylsp[-5]));
+ context->decrLoopNestingLevel();
+ }
+
+ break;
+
+ case 266:
+
+ { context->incrLoopNestingLevel(); }
+
+ break;
+
+ case 267:
+
+ {
+ context->checkIsScalarBool((yylsp[0]), (yyvsp[-2].interm.intermTypedNode));
+
+ (yyval.interm.intermNode) = context->intermediate.addLoop(ELoopDoWhile, 0, (yyvsp[-2].interm.intermTypedNode), 0, (yyvsp[-5].interm.intermNode), (yylsp[-4]));
+ context->decrLoopNestingLevel();
+ }
+
+ break;
+
+ case 268:
+
+ { context->symbolTable.push(); context->incrLoopNestingLevel(); }
+
+ break;
+
+ case 269:
+
+ {
+ context->symbolTable.pop();
+ (yyval.interm.intermNode) = context->intermediate.addLoop(ELoopFor, (yyvsp[-3].interm.intermNode), reinterpret_cast<TIntermTyped*>((yyvsp[-2].interm.nodePair).node1), reinterpret_cast<TIntermTyped*>((yyvsp[-2].interm.nodePair).node2), (yyvsp[0].interm.intermNode), (yylsp[-6]));
+ context->decrLoopNestingLevel();
+ }
+
+ break;
+
+ case 270:
+
+ {
+ (yyval.interm.intermNode) = (yyvsp[0].interm.intermNode);
+ }
+
+ break;
+
+ case 271:
+
+ {
+ (yyval.interm.intermNode) = (yyvsp[0].interm.intermNode);
+ }
+
+ break;
+
+ case 272:
+
+ {
+ (yyval.interm.intermTypedNode) = (yyvsp[0].interm.intermTypedNode);
+ }
+
+ break;
+
+ case 273:
+
+ {
+ (yyval.interm.intermTypedNode) = 0;
+ }
+
+ break;
+
+ case 274:
+
+ {
+ (yyval.interm.nodePair).node1 = (yyvsp[-1].interm.intermTypedNode);
+ (yyval.interm.nodePair).node2 = 0;
+ }
+
+ break;
+
+ case 275:
+
+ {
+ (yyval.interm.nodePair).node1 = (yyvsp[-2].interm.intermTypedNode);
+ (yyval.interm.nodePair).node2 = (yyvsp[0].interm.intermTypedNode);
+ }
+
+ break;
+
+ case 276:
+
+ {
+ (yyval.interm.intermNode) = context->addBranch(EOpContinue, (yylsp[-1]));
+ }
+
+ break;
+
+ case 277:
+
+ {
+ (yyval.interm.intermNode) = context->addBranch(EOpBreak, (yylsp[-1]));
+ }
+
+ break;
+
+ case 278:
+
+ {
+ (yyval.interm.intermNode) = context->addBranch(EOpReturn, (yylsp[-1]));
+ }
+
+ break;
+
+ case 279:
+
+ {
+ (yyval.interm.intermNode) = context->addBranch(EOpReturn, (yyvsp[-1].interm.intermTypedNode), (yylsp[-2]));
+ }
+
+ break;
+
+ case 280:
+
+ {
+ FRAG_ONLY("discard", (yylsp[-1]));
+ (yyval.interm.intermNode) = context->addBranch(EOpKill, (yylsp[-1]));
+ }
+
+ break;
+
+ case 281:
+
+ {
+ (yyval.interm.intermBlock) = new TIntermBlock();
+ (yyval.interm.intermBlock)->setLine((yyloc));
+ (yyval.interm.intermBlock)->appendStatement((yyvsp[0].interm.intermNode));
+ context->setTreeRoot((yyval.interm.intermBlock));
+ }
+
+ break;
+
+ case 282:
+
+ {
+ (yyval.interm.intermBlock)->appendStatement((yyvsp[0].interm.intermNode));
+ }
+
+ break;
+
+ case 283:
+
+ {
+ (yyval.interm.intermNode) = (yyvsp[0].interm.intermNode);
+ }
+
+ break;
+
+ case 284:
+
+ {
+ (yyval.interm.intermNode) = (yyvsp[0].interm.intermNode);
+ }
+
+ break;
+
+ case 285:
+
+ {
+ context->parseFunctionDefinitionHeader((yylsp[0]), &((yyvsp[0].interm).function), &(yyvsp[0].interm).intermAggregate);
+ }
+
+ break;
+
+ case 286:
+
+ {
+ (yyval.interm.intermNode) = context->addFunctionDefinition(*((yyvsp[-2].interm).function), (yyvsp[-2].interm).intermAggregate, (yyvsp[0].interm.intermBlock), (yylsp[-2]));
+ }
+
+ break;
+
+
+
+ default: break;
+ }
+ /* User semantic actions sometimes alter yychar, and that requires
+ that yytoken be updated with the new translation. We take the
+ approach of translating immediately before every use of yytoken.
+ One alternative is translating here after every semantic action,
+ but that translation would be missed if the semantic action invokes
+ YYABORT, YYACCEPT, or YYERROR immediately after altering yychar or
+ if it invokes YYBACKUP. In the case of YYABORT or YYACCEPT, an
+ incorrect destructor might then be invoked immediately. In the
+ case of YYERROR or YYBACKUP, subsequent parser actions might lead
+ to an incorrect destructor call or verbose syntax error message
+ before the lookahead is translated. */
+ YY_SYMBOL_PRINT ("-> $$ =", yyr1[yyn], &yyval, &yyloc);
+
+ YYPOPSTACK (yylen);
+ yylen = 0;
+ YY_STACK_PRINT (yyss, yyssp);
+
+ *++yyvsp = yyval;
+ *++yylsp = yyloc;
+
+ /* Now 'shift' the result of the reduction. Determine what state
+ that goes to, based on the state we popped back to and the rule
+ number reduced by. */
+
+ yyn = yyr1[yyn];
+
+ yystate = yypgoto[yyn - YYNTOKENS] + *yyssp;
+ if (0 <= yystate && yystate <= YYLAST && yycheck[yystate] == *yyssp)
+ yystate = yytable[yystate];
+ else
+ yystate = yydefgoto[yyn - YYNTOKENS];
+
+ goto yynewstate;
+
+
+/*--------------------------------------.
+| yyerrlab -- here on detecting error. |
+`--------------------------------------*/
+yyerrlab:
+ /* Make sure we have latest lookahead translation. See comments at
+ user semantic actions for why this is necessary. */
+ yytoken = yychar == YYEMPTY ? YYEMPTY : YYTRANSLATE (yychar);
+
+ /* If not already recovering from an error, report this error. */
+ if (!yyerrstatus)
+ {
+ ++yynerrs;
+#if ! YYERROR_VERBOSE
+ yyerror (&yylloc, context, scanner, YY_("syntax error"));
+#else
+# define YYSYNTAX_ERROR yysyntax_error (&yymsg_alloc, &yymsg, \
+ yyssp, yytoken)
+ {
+ char const *yymsgp = YY_("syntax error");
+ int yysyntax_error_status;
+ yysyntax_error_status = YYSYNTAX_ERROR;
+ if (yysyntax_error_status == 0)
+ yymsgp = yymsg;
+ else if (yysyntax_error_status == 1)
+ {
+ if (yymsg != yymsgbuf)
+ YYSTACK_FREE (yymsg);
+ yymsg = (char *) YYSTACK_ALLOC (yymsg_alloc);
+ if (!yymsg)
+ {
+ yymsg = yymsgbuf;
+ yymsg_alloc = sizeof yymsgbuf;
+ yysyntax_error_status = 2;
+ }
+ else
+ {
+ yysyntax_error_status = YYSYNTAX_ERROR;
+ yymsgp = yymsg;
+ }
+ }
+ yyerror (&yylloc, context, scanner, yymsgp);
+ if (yysyntax_error_status == 2)
+ goto yyexhaustedlab;
+ }
+# undef YYSYNTAX_ERROR
+#endif
+ }
+
+ yyerror_range[1] = yylloc;
+
+ if (yyerrstatus == 3)
+ {
+ /* If just tried and failed to reuse lookahead token after an
+ error, discard it. */
+
+ if (yychar <= YYEOF)
+ {
+ /* Return failure if at end of input. */
+ if (yychar == YYEOF)
+ YYABORT;
+ }
+ else
+ {
+ yydestruct ("Error: discarding",
+ yytoken, &yylval, &yylloc, context, scanner);
+ yychar = YYEMPTY;
+ }
+ }
+
+ /* Else will try to reuse lookahead token after shifting the error
+ token. */
+ goto yyerrlab1;
+
+
+/*---------------------------------------------------.
+| yyerrorlab -- error raised explicitly by YYERROR. |
+`---------------------------------------------------*/
+yyerrorlab:
+
+ /* Pacify compilers like GCC when the user code never invokes
+ YYERROR and the label yyerrorlab therefore never appears in user
+ code. */
+ if (/*CONSTCOND*/ 0)
+ goto yyerrorlab;
+
+ yyerror_range[1] = yylsp[1-yylen];
+ /* Do not reclaim the symbols of the rule whose action triggered
+ this YYERROR. */
+ YYPOPSTACK (yylen);
+ yylen = 0;
+ YY_STACK_PRINT (yyss, yyssp);
+ yystate = *yyssp;
+ goto yyerrlab1;
+
+
+/*-------------------------------------------------------------.
+| yyerrlab1 -- common code for both syntax error and YYERROR. |
+`-------------------------------------------------------------*/
+yyerrlab1:
+ yyerrstatus = 3; /* Each real token shifted decrements this. */
+
+ for (;;)
+ {
+ yyn = yypact[yystate];
+ if (!yypact_value_is_default (yyn))
+ {
+ yyn += YYTERROR;
+ if (0 <= yyn && yyn <= YYLAST && yycheck[yyn] == YYTERROR)
+ {
+ yyn = yytable[yyn];
+ if (0 < yyn)
+ break;
+ }
+ }
+
+ /* Pop the current state because it cannot handle the error token. */
+ if (yyssp == yyss)
+ YYABORT;
+
+ yyerror_range[1] = *yylsp;
+ yydestruct ("Error: popping",
+ yystos[yystate], yyvsp, yylsp, context, scanner);
+ YYPOPSTACK (1);
+ yystate = *yyssp;
+ YY_STACK_PRINT (yyss, yyssp);
+ }
+
+ YY_IGNORE_MAYBE_UNINITIALIZED_BEGIN
+ *++yyvsp = yylval;
+ YY_IGNORE_MAYBE_UNINITIALIZED_END
+
+ yyerror_range[2] = yylloc;
+ /* Using YYLLOC is tempting, but would change the location of
+ the lookahead. YYLOC is available though. */
+ YYLLOC_DEFAULT (yyloc, yyerror_range, 2);
+ *++yylsp = yyloc;
+
+ /* Shift the error token. */
+ YY_SYMBOL_PRINT ("Shifting", yystos[yyn], yyvsp, yylsp);
+
+ yystate = yyn;
+ goto yynewstate;
+
+
+/*-------------------------------------.
+| yyacceptlab -- YYACCEPT comes here. |
+`-------------------------------------*/
+yyacceptlab:
+ yyresult = 0;
+ goto yyreturn;
+
+/*-----------------------------------.
+| yyabortlab -- YYABORT comes here. |
+`-----------------------------------*/
+yyabortlab:
+ yyresult = 1;
+ goto yyreturn;
+
+#if !defined yyoverflow || YYERROR_VERBOSE
+/*-------------------------------------------------.
+| yyexhaustedlab -- memory exhaustion comes here. |
+`-------------------------------------------------*/
+yyexhaustedlab:
+ yyerror (&yylloc, context, scanner, YY_("memory exhausted"));
+ yyresult = 2;
+ /* Fall through. */
+#endif
+
+yyreturn:
+ if (yychar != YYEMPTY)
+ {
+ /* Make sure we have latest lookahead translation. See comments at
+ user semantic actions for why this is necessary. */
+ yytoken = YYTRANSLATE (yychar);
+ yydestruct ("Cleanup: discarding lookahead",
+ yytoken, &yylval, &yylloc, context, scanner);
+ }
+ /* Do not reclaim the symbols of the rule whose action triggered
+ this YYABORT or YYACCEPT. */
+ YYPOPSTACK (yylen);
+ YY_STACK_PRINT (yyss, yyssp);
+ while (yyssp != yyss)
+ {
+ yydestruct ("Cleanup: popping",
+ yystos[*yyssp], yyvsp, yylsp, context, scanner);
+ YYPOPSTACK (1);
+ }
+#ifndef yyoverflow
+ if (yyss != yyssa)
+ YYSTACK_FREE (yyss);
+#endif
+#if YYERROR_VERBOSE
+ if (yymsg != yymsgbuf)
+ YYSTACK_FREE (yymsg);
+#endif
+ return yyresult;
+}
+
+
+
+int glslang_parse(TParseContext* context) {
+ return yyparse(context, context->getScanner());
+}
diff --git a/gfx/angle/src/compiler/translator/glslang_tab.h b/gfx/angle/src/compiler/translator/glslang_tab.h
new file mode 100755
index 000000000..8b043c01d
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/glslang_tab.h
@@ -0,0 +1,270 @@
+/* A Bison parser, made by GNU Bison 3.0.4. */
+
+/* Bison interface for Yacc-like parsers in C
+
+ Copyright (C) 1984, 1989-1990, 2000-2015 Free Software Foundation, Inc.
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>. */
+
+/* As a special exception, you may create a larger work that contains
+ part or all of the Bison parser skeleton and distribute that work
+ under terms of your choice, so long as that work isn't itself a
+ parser generator using the skeleton or a modified version thereof
+ as a parser skeleton. Alternatively, if you modify or redistribute
+ the parser skeleton itself, you may (at your option) remove this
+ special exception, which will cause the skeleton and the resulting
+ Bison output files to be licensed under the GNU General Public
+ License without this special exception.
+
+ This special exception was added by the Free Software Foundation in
+ version 2.2 of Bison. */
+
+#ifndef YY_YY_GLSLANG_TAB_H_INCLUDED
+# define YY_YY_GLSLANG_TAB_H_INCLUDED
+/* Debug traces. */
+#ifndef YYDEBUG
+# define YYDEBUG 0
+#endif
+#if YYDEBUG
+extern int yydebug;
+#endif
+/* "%code requires" blocks. */
+
+
+#define YYLTYPE TSourceLoc
+#define YYLTYPE_IS_DECLARED 1
+
+
+
+/* Token type. */
+#ifndef YYTOKENTYPE
+# define YYTOKENTYPE
+enum yytokentype
+{
+ INVARIANT = 258,
+ HIGH_PRECISION = 259,
+ MEDIUM_PRECISION = 260,
+ LOW_PRECISION = 261,
+ PRECISION = 262,
+ ATTRIBUTE = 263,
+ CONST_QUAL = 264,
+ BOOL_TYPE = 265,
+ FLOAT_TYPE = 266,
+ INT_TYPE = 267,
+ UINT_TYPE = 268,
+ BREAK = 269,
+ CONTINUE = 270,
+ DO = 271,
+ ELSE = 272,
+ FOR = 273,
+ IF = 274,
+ DISCARD = 275,
+ RETURN = 276,
+ SWITCH = 277,
+ CASE = 278,
+ DEFAULT = 279,
+ BVEC2 = 280,
+ BVEC3 = 281,
+ BVEC4 = 282,
+ IVEC2 = 283,
+ IVEC3 = 284,
+ IVEC4 = 285,
+ VEC2 = 286,
+ VEC3 = 287,
+ VEC4 = 288,
+ UVEC2 = 289,
+ UVEC3 = 290,
+ UVEC4 = 291,
+ MATRIX2 = 292,
+ MATRIX3 = 293,
+ MATRIX4 = 294,
+ IN_QUAL = 295,
+ OUT_QUAL = 296,
+ INOUT_QUAL = 297,
+ UNIFORM = 298,
+ VARYING = 299,
+ MATRIX2x3 = 300,
+ MATRIX3x2 = 301,
+ MATRIX2x4 = 302,
+ MATRIX4x2 = 303,
+ MATRIX3x4 = 304,
+ MATRIX4x3 = 305,
+ CENTROID = 306,
+ FLAT = 307,
+ SMOOTH = 308,
+ READONLY = 309,
+ WRITEONLY = 310,
+ COHERENT = 311,
+ RESTRICT = 312,
+ VOLATILE = 313,
+ STRUCT = 314,
+ VOID_TYPE = 315,
+ WHILE = 316,
+ SAMPLER2D = 317,
+ SAMPLERCUBE = 318,
+ SAMPLER_EXTERNAL_OES = 319,
+ SAMPLER2DRECT = 320,
+ SAMPLER2DARRAY = 321,
+ ISAMPLER2D = 322,
+ ISAMPLER3D = 323,
+ ISAMPLERCUBE = 324,
+ ISAMPLER2DARRAY = 325,
+ USAMPLER2D = 326,
+ USAMPLER3D = 327,
+ USAMPLERCUBE = 328,
+ USAMPLER2DARRAY = 329,
+ SAMPLER3D = 330,
+ SAMPLER3DRECT = 331,
+ SAMPLER2DSHADOW = 332,
+ SAMPLERCUBESHADOW = 333,
+ SAMPLER2DARRAYSHADOW = 334,
+ IMAGE2D = 335,
+ IIMAGE2D = 336,
+ UIMAGE2D = 337,
+ IMAGE3D = 338,
+ IIMAGE3D = 339,
+ UIMAGE3D = 340,
+ IMAGE2DARRAY = 341,
+ IIMAGE2DARRAY = 342,
+ UIMAGE2DARRAY = 343,
+ IMAGECUBE = 344,
+ IIMAGECUBE = 345,
+ UIMAGECUBE = 346,
+ LAYOUT = 347,
+ IDENTIFIER = 348,
+ TYPE_NAME = 349,
+ FLOATCONSTANT = 350,
+ INTCONSTANT = 351,
+ UINTCONSTANT = 352,
+ BOOLCONSTANT = 353,
+ FIELD_SELECTION = 354,
+ LEFT_OP = 355,
+ RIGHT_OP = 356,
+ INC_OP = 357,
+ DEC_OP = 358,
+ LE_OP = 359,
+ GE_OP = 360,
+ EQ_OP = 361,
+ NE_OP = 362,
+ AND_OP = 363,
+ OR_OP = 364,
+ XOR_OP = 365,
+ MUL_ASSIGN = 366,
+ DIV_ASSIGN = 367,
+ ADD_ASSIGN = 368,
+ MOD_ASSIGN = 369,
+ LEFT_ASSIGN = 370,
+ RIGHT_ASSIGN = 371,
+ AND_ASSIGN = 372,
+ XOR_ASSIGN = 373,
+ OR_ASSIGN = 374,
+ SUB_ASSIGN = 375,
+ LEFT_PAREN = 376,
+ RIGHT_PAREN = 377,
+ LEFT_BRACKET = 378,
+ RIGHT_BRACKET = 379,
+ LEFT_BRACE = 380,
+ RIGHT_BRACE = 381,
+ DOT = 382,
+ COMMA = 383,
+ COLON = 384,
+ EQUAL = 385,
+ SEMICOLON = 386,
+ BANG = 387,
+ DASH = 388,
+ TILDE = 389,
+ PLUS = 390,
+ STAR = 391,
+ SLASH = 392,
+ PERCENT = 393,
+ LEFT_ANGLE = 394,
+ RIGHT_ANGLE = 395,
+ VERTICAL_BAR = 396,
+ CARET = 397,
+ AMPERSAND = 398,
+ QUESTION = 399
+};
+#endif
+
+/* Value type. */
+#if ! defined YYSTYPE && ! defined YYSTYPE_IS_DECLARED
+
+union YYSTYPE
+{
+
+
+ struct {
+ union {
+ TString *string;
+ float f;
+ int i;
+ unsigned int u;
+ bool b;
+ };
+ TSymbol* symbol;
+ } lex;
+ struct {
+ TOperator op;
+ union {
+ TIntermNode *intermNode;
+ TIntermNodePair nodePair;
+ TIntermTyped *intermTypedNode;
+ TIntermAggregate *intermAggregate;
+ TIntermBlock *intermBlock;
+ TIntermDeclaration *intermDeclaration;
+ TIntermSwitch *intermSwitch;
+ TIntermCase *intermCase;
+ };
+ union {
+ TTypeSpecifierNonArray typeSpecifierNonArray;
+ TPublicType type;
+ TPrecision precision;
+ TLayoutQualifier layoutQualifier;
+ TQualifier qualifier;
+ TFunction *function;
+ TParameter param;
+ TField *field;
+ TFieldList *fieldList;
+ TQualifierWrapperBase *qualifierWrapper;
+ TTypeQualifierBuilder *typeQualifierBuilder;
+ };
+ } interm;
+
+
+};
+
+typedef union YYSTYPE YYSTYPE;
+# define YYSTYPE_IS_TRIVIAL 1
+# define YYSTYPE_IS_DECLARED 1
+#endif
+
+/* Location type. */
+#if ! defined YYLTYPE && ! defined YYLTYPE_IS_DECLARED
+typedef struct YYLTYPE YYLTYPE;
+struct YYLTYPE
+{
+ int first_line;
+ int first_column;
+ int last_line;
+ int last_column;
+};
+# define YYLTYPE_IS_DECLARED 1
+# define YYLTYPE_IS_TRIVIAL 1
+#endif
+
+
+
+int yyparse (TParseContext* context, void *scanner);
+
+#endif /* !YY_YY_GLSLANG_TAB_H_INCLUDED */
diff --git a/gfx/angle/src/compiler/translator/intermOut.cpp b/gfx/angle/src/compiler/translator/intermOut.cpp
new file mode 100755
index 000000000..53ee1d02a
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/intermOut.cpp
@@ -0,0 +1,738 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/Intermediate.h"
+#include "compiler/translator/SymbolTable.h"
+
+namespace sh
+{
+
+namespace
+{
+
+void OutputFunction(TInfoSinkBase &out, const char *str, TFunctionSymbolInfo *info)
+{
+ const char *internal = info->getNameObj().isInternal() ? " (internal function)" : "";
+ out << str << internal << ": " << info->getNameObj().getString() << " (symbol id "
+ << info->getId() << ")";
+}
+
+//
+// Two purposes:
+// 1. Show an example of how to iterate tree. Functions can
+// also directly call Traverse() on children themselves to
+// have finer grained control over the process than shown here.
+// See the last function for how to get started.
+// 2. Print out a text based description of the tree.
+//
+
+//
+// Use this class to carry along data from node to node in
+// the traversal
+//
+class TOutputTraverser : public TIntermTraverser
+{
+ public:
+ TOutputTraverser(TInfoSinkBase &i)
+ : TIntermTraverser(true, false, false),
+ sink(i)
+ {
+ }
+ TInfoSinkBase& sink;
+
+ protected:
+ void visitSymbol(TIntermSymbol *) override;
+ void visitConstantUnion(TIntermConstantUnion *) override;
+ bool visitSwizzle(Visit visit, TIntermSwizzle *node) override;
+ bool visitBinary(Visit visit, TIntermBinary *) override;
+ bool visitUnary(Visit visit, TIntermUnary *) override;
+ bool visitTernary(Visit visit, TIntermTernary *node) override;
+ bool visitIfElse(Visit visit, TIntermIfElse *node) override;
+ bool visitSwitch(Visit visit, TIntermSwitch *node) override;
+ bool visitCase(Visit visit, TIntermCase *node) override;
+ bool visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node) override;
+ bool visitAggregate(Visit visit, TIntermAggregate *) override;
+ bool visitBlock(Visit visit, TIntermBlock *) override;
+ bool visitDeclaration(Visit visit, TIntermDeclaration *node) override;
+ bool visitLoop(Visit visit, TIntermLoop *) override;
+ bool visitBranch(Visit visit, TIntermBranch *) override;
+};
+
+//
+// Helper functions for printing, not part of traversing.
+//
+void OutputTreeText(TInfoSinkBase &sink, TIntermNode *node, const int depth)
+{
+ int i;
+
+ sink.location(node->getLine());
+
+ for (i = 0; i < depth; ++i)
+ sink << " ";
+}
+
+} // namespace anonymous
+
+//
+// The rest of the file are the traversal functions. The last one
+// is the one that starts the traversal.
+//
+// Return true from interior nodes to have the external traversal
+// continue on to children. If you process children yourself,
+// return false.
+//
+
+void TOutputTraverser::visitSymbol(TIntermSymbol *node)
+{
+ OutputTreeText(sink, node, mDepth);
+
+ sink << "'" << node->getSymbol() << "' ";
+ sink << "(" << node->getCompleteString() << ")\n";
+}
+
+bool TOutputTraverser::visitSwizzle(Visit visit, TIntermSwizzle *node)
+{
+ TInfoSinkBase &out = sink;
+ OutputTreeText(out, node, mDepth);
+ out << "vector swizzle";
+ return true;
+}
+
+bool TOutputTraverser::visitBinary(Visit visit, TIntermBinary *node)
+{
+ TInfoSinkBase& out = sink;
+
+ OutputTreeText(out, node, mDepth);
+
+ switch (node->getOp())
+ {
+ case EOpComma:
+ out << "comma";
+ break;
+ case EOpAssign:
+ out << "move second child to first child";
+ break;
+ case EOpInitialize:
+ out << "initialize first child with second child";
+ break;
+ case EOpAddAssign:
+ out << "add second child into first child";
+ break;
+ case EOpSubAssign:
+ out << "subtract second child into first child";
+ break;
+ case EOpMulAssign:
+ out << "multiply second child into first child";
+ break;
+ case EOpVectorTimesMatrixAssign:
+ out << "matrix mult second child into first child";
+ break;
+ case EOpVectorTimesScalarAssign:
+ out << "vector scale second child into first child";
+ break;
+ case EOpMatrixTimesScalarAssign:
+ out << "matrix scale second child into first child";
+ break;
+ case EOpMatrixTimesMatrixAssign:
+ out << "matrix mult second child into first child";
+ break;
+ case EOpDivAssign:
+ out << "divide second child into first child";
+ break;
+ case EOpIModAssign:
+ out << "modulo second child into first child";
+ break;
+ case EOpBitShiftLeftAssign:
+ out << "bit-wise shift first child left by second child";
+ break;
+ case EOpBitShiftRightAssign:
+ out << "bit-wise shift first child right by second child";
+ break;
+ case EOpBitwiseAndAssign:
+ out << "bit-wise and second child into first child";
+ break;
+ case EOpBitwiseXorAssign:
+ out << "bit-wise xor second child into first child";
+ break;
+ case EOpBitwiseOrAssign:
+ out << "bit-wise or second child into first child";
+ break;
+
+ case EOpIndexDirect:
+ out << "direct index";
+ break;
+ case EOpIndexIndirect:
+ out << "indirect index";
+ break;
+ case EOpIndexDirectStruct:
+ out << "direct index for structure";
+ break;
+ case EOpIndexDirectInterfaceBlock:
+ out << "direct index for interface block";
+ break;
+
+ case EOpAdd:
+ out << "add";
+ break;
+ case EOpSub:
+ out << "subtract";
+ break;
+ case EOpMul:
+ out << "component-wise multiply";
+ break;
+ case EOpDiv:
+ out << "divide";
+ break;
+ case EOpIMod:
+ out << "modulo";
+ break;
+ case EOpBitShiftLeft:
+ out << "bit-wise shift left";
+ break;
+ case EOpBitShiftRight:
+ out << "bit-wise shift right";
+ break;
+ case EOpBitwiseAnd:
+ out << "bit-wise and";
+ break;
+ case EOpBitwiseXor:
+ out << "bit-wise xor";
+ break;
+ case EOpBitwiseOr:
+ out << "bit-wise or";
+ break;
+
+ case EOpEqual:
+ out << "Compare Equal";
+ break;
+ case EOpNotEqual:
+ out << "Compare Not Equal";
+ break;
+ case EOpLessThan:
+ out << "Compare Less Than";
+ break;
+ case EOpGreaterThan:
+ out << "Compare Greater Than";
+ break;
+ case EOpLessThanEqual:
+ out << "Compare Less Than or Equal";
+ break;
+ case EOpGreaterThanEqual:
+ out << "Compare Greater Than or Equal";
+ break;
+
+ case EOpVectorTimesScalar:
+ out << "vector-scale";
+ break;
+ case EOpVectorTimesMatrix:
+ out << "vector-times-matrix";
+ break;
+ case EOpMatrixTimesVector:
+ out << "matrix-times-vector";
+ break;
+ case EOpMatrixTimesScalar:
+ out << "matrix-scale";
+ break;
+ case EOpMatrixTimesMatrix:
+ out << "matrix-multiply";
+ break;
+
+ case EOpLogicalOr:
+ out << "logical-or";
+ break;
+ case EOpLogicalXor:
+ out << "logical-xor";
+ break;
+ case EOpLogicalAnd:
+ out << "logical-and";
+ break;
+ default:
+ out << "<unknown op>";
+ }
+
+ out << " (" << node->getCompleteString() << ")";
+
+ out << "\n";
+
+ // Special handling for direct indexes. Because constant
+ // unions are not aware they are struct indexes, treat them
+ // here where we have that contextual knowledge.
+ if (node->getOp() == EOpIndexDirectStruct ||
+ node->getOp() == EOpIndexDirectInterfaceBlock)
+ {
+ mDepth++;
+ node->getLeft()->traverse(this);
+ mDepth--;
+
+ TIntermConstantUnion *intermConstantUnion = node->getRight()->getAsConstantUnion();
+ ASSERT(intermConstantUnion);
+
+ OutputTreeText(out, intermConstantUnion, mDepth + 1);
+
+ // The following code finds the field name from the constant union
+ const TConstantUnion *constantUnion = intermConstantUnion->getUnionArrayPointer();
+ const TStructure *structure = node->getLeft()->getType().getStruct();
+ const TInterfaceBlock *interfaceBlock = node->getLeft()->getType().getInterfaceBlock();
+ ASSERT(structure || interfaceBlock);
+
+ const TFieldList &fields = structure ? structure->fields() : interfaceBlock->fields();
+
+ const TField *field = fields[constantUnion->getIConst()];
+
+ out << constantUnion->getIConst() << " (field '" << field->name() << "')";
+
+ return false;
+ }
+
+ return true;
+}
+
+bool TOutputTraverser::visitUnary(Visit visit, TIntermUnary *node)
+{
+ TInfoSinkBase& out = sink;
+
+ OutputTreeText(out, node, mDepth);
+
+ switch (node->getOp())
+ {
+ case EOpNegative: out << "Negate value"; break;
+ case EOpPositive: out << "Positive sign"; break;
+ case EOpVectorLogicalNot:
+ case EOpLogicalNot: out << "Negate conditional"; break;
+ case EOpBitwiseNot: out << "bit-wise not"; break;
+
+ case EOpPostIncrement: out << "Post-Increment"; break;
+ case EOpPostDecrement: out << "Post-Decrement"; break;
+ case EOpPreIncrement: out << "Pre-Increment"; break;
+ case EOpPreDecrement: out << "Pre-Decrement"; break;
+
+ case EOpRadians: out << "radians"; break;
+ case EOpDegrees: out << "degrees"; break;
+ case EOpSin: out << "sine"; break;
+ case EOpCos: out << "cosine"; break;
+ case EOpTan: out << "tangent"; break;
+ case EOpAsin: out << "arc sine"; break;
+ case EOpAcos: out << "arc cosine"; break;
+ case EOpAtan: out << "arc tangent"; break;
+
+ case EOpSinh: out << "hyperbolic sine"; break;
+ case EOpCosh: out << "hyperbolic cosine"; break;
+ case EOpTanh: out << "hyperbolic tangent"; break;
+ case EOpAsinh: out << "arc hyperbolic sine"; break;
+ case EOpAcosh: out << "arc hyperbolic cosine"; break;
+ case EOpAtanh: out << "arc hyperbolic tangent"; break;
+
+ case EOpExp: out << "exp"; break;
+ case EOpLog: out << "log"; break;
+ case EOpExp2: out << "exp2"; break;
+ case EOpLog2: out << "log2"; break;
+ case EOpSqrt: out << "sqrt"; break;
+ case EOpInverseSqrt: out << "inverse sqrt"; break;
+
+ case EOpAbs: out << "Absolute value"; break;
+ case EOpSign: out << "Sign"; break;
+ case EOpFloor: out << "Floor"; break;
+ case EOpTrunc: out << "Truncate"; break;
+ case EOpRound: out << "Round"; break;
+ case EOpRoundEven: out << "Round half even"; break;
+ case EOpCeil: out << "Ceiling"; break;
+ case EOpFract: out << "Fraction"; break;
+ case EOpIsNan: out << "Is not a number"; break;
+ case EOpIsInf: out << "Is infinity"; break;
+
+ case EOpFloatBitsToInt: out << "float bits to int"; break;
+ case EOpFloatBitsToUint: out << "float bits to uint"; break;
+ case EOpIntBitsToFloat: out << "int bits to float"; break;
+ case EOpUintBitsToFloat: out << "uint bits to float"; break;
+
+ case EOpPackSnorm2x16: out << "pack Snorm 2x16"; break;
+ case EOpPackUnorm2x16: out << "pack Unorm 2x16"; break;
+ case EOpPackHalf2x16: out << "pack half 2x16"; break;
+
+ case EOpUnpackSnorm2x16: out << "unpack Snorm 2x16"; break;
+ case EOpUnpackUnorm2x16: out << "unpack Unorm 2x16"; break;
+ case EOpUnpackHalf2x16: out << "unpack half 2x16"; break;
+
+ case EOpLength: out << "length"; break;
+ case EOpNormalize: out << "normalize"; break;
+ // case EOpDPdx: out << "dPdx"; break;
+ // case EOpDPdy: out << "dPdy"; break;
+ // case EOpFwidth: out << "fwidth"; break;
+
+ case EOpDeterminant: out << "determinant"; break;
+ case EOpTranspose: out << "transpose"; break;
+ case EOpInverse: out << "inverse"; break;
+
+ case EOpAny: out << "any"; break;
+ case EOpAll: out << "all"; break;
+
+ default:
+ out.prefix(EPrefixError);
+ out << "Bad unary op";
+ }
+
+ out << " (" << node->getCompleteString() << ")";
+
+ out << "\n";
+
+ return true;
+}
+
+bool TOutputTraverser::visitFunctionDefinition(Visit visit, TIntermFunctionDefinition *node)
+{
+ TInfoSinkBase &out = sink;
+ OutputTreeText(out, node, mDepth);
+ OutputFunction(out, "Function Definition", node->getFunctionSymbolInfo());
+ out << "\n";
+ return true;
+}
+
+bool TOutputTraverser::visitAggregate(Visit visit, TIntermAggregate *node)
+{
+ TInfoSinkBase &out = sink;
+
+ OutputTreeText(out, node, mDepth);
+
+ if (node->getOp() == EOpNull)
+ {
+ out.prefix(EPrefixError);
+ out << "node is still EOpNull!\n";
+ return true;
+ }
+
+
+ switch (node->getOp())
+ {
+ case EOpFunctionCall:
+ OutputFunction(out, "Function Call", node->getFunctionSymbolInfo());
+ break;
+ case EOpParameters: out << "Function Parameters: "; break;
+ case EOpPrototype:
+ OutputFunction(out, "Function Prototype", node->getFunctionSymbolInfo());
+ break;
+
+ case EOpConstructFloat: out << "Construct float"; break;
+ case EOpConstructVec2: out << "Construct vec2"; break;
+ case EOpConstructVec3: out << "Construct vec3"; break;
+ case EOpConstructVec4: out << "Construct vec4"; break;
+ case EOpConstructBool: out << "Construct bool"; break;
+ case EOpConstructBVec2: out << "Construct bvec2"; break;
+ case EOpConstructBVec3: out << "Construct bvec3"; break;
+ case EOpConstructBVec4: out << "Construct bvec4"; break;
+ case EOpConstructInt: out << "Construct int"; break;
+ case EOpConstructIVec2: out << "Construct ivec2"; break;
+ case EOpConstructIVec3: out << "Construct ivec3"; break;
+ case EOpConstructIVec4: out << "Construct ivec4"; break;
+ case EOpConstructUInt: out << "Construct uint"; break;
+ case EOpConstructUVec2: out << "Construct uvec2"; break;
+ case EOpConstructUVec3: out << "Construct uvec3"; break;
+ case EOpConstructUVec4: out << "Construct uvec4"; break;
+ case EOpConstructMat2: out << "Construct mat2"; break;
+ case EOpConstructMat2x3: out << "Construct mat2x3"; break;
+ case EOpConstructMat2x4: out << "Construct mat2x4"; break;
+ case EOpConstructMat3x2: out << "Construct mat3x2"; break;
+ case EOpConstructMat3: out << "Construct mat3"; break;
+ case EOpConstructMat3x4: out << "Construct mat3x4"; break;
+ case EOpConstructMat4x2: out << "Construct mat4x2"; break;
+ case EOpConstructMat4x3: out << "Construct mat4x3"; break;
+ case EOpConstructMat4: out << "Construct mat4"; break;
+ case EOpConstructStruct: out << "Construct structure"; break;
+
+ case EOpLessThan: out << "Compare Less Than"; break;
+ case EOpGreaterThan: out << "Compare Greater Than"; break;
+ case EOpLessThanEqual: out << "Compare Less Than or Equal"; break;
+ case EOpGreaterThanEqual: out << "Compare Greater Than or Equal"; break;
+ case EOpVectorEqual: out << "Equal"; break;
+ case EOpVectorNotEqual: out << "NotEqual"; break;
+
+ case EOpMod: out << "mod"; break;
+ case EOpModf: out << "modf"; break;
+ case EOpPow: out << "pow"; break;
+
+ case EOpAtan: out << "arc tangent"; break;
+
+ case EOpMin: out << "min"; break;
+ case EOpMax: out << "max"; break;
+ case EOpClamp: out << "clamp"; break;
+ case EOpMix: out << "mix"; break;
+ case EOpStep: out << "step"; break;
+ case EOpSmoothStep: out << "smoothstep"; break;
+
+ case EOpDistance: out << "distance"; break;
+ case EOpDot: out << "dot-product"; break;
+ case EOpCross: out << "cross-product"; break;
+ case EOpFaceForward: out << "face-forward"; break;
+ case EOpReflect: out << "reflect"; break;
+ case EOpRefract: out << "refract"; break;
+ case EOpMul: out << "component-wise multiply"; break;
+
+ case EOpOuterProduct: out << "outer product"; break;
+
+ case EOpInvariantDeclaration: out << "Invariant Declaration: "; break;
+
+ default:
+ out.prefix(EPrefixError);
+ out << "Bad aggregation op";
+ }
+
+ if (node->getOp() != EOpParameters)
+ out << " (" << node->getCompleteString() << ")";
+
+ out << "\n";
+
+ return true;
+}
+
+bool TOutputTraverser::visitBlock(Visit visit, TIntermBlock *node)
+{
+ TInfoSinkBase &out = sink;
+
+ OutputTreeText(out, node, mDepth);
+ out << "Code block\n";
+
+ return true;
+}
+
+bool TOutputTraverser::visitDeclaration(Visit visit, TIntermDeclaration *node)
+{
+ TInfoSinkBase &out = sink;
+
+ OutputTreeText(out, node, mDepth);
+ out << "Declaration\n";
+
+ return true;
+}
+
+bool TOutputTraverser::visitTernary(Visit visit, TIntermTernary *node)
+{
+ TInfoSinkBase &out = sink;
+
+ OutputTreeText(out, node, mDepth);
+
+ out << "Ternary selection";
+ out << " (" << node->getCompleteString() << ")\n";
+
+ ++mDepth;
+
+ OutputTreeText(sink, node, mDepth);
+ out << "Condition\n";
+ node->getCondition()->traverse(this);
+
+ OutputTreeText(sink, node, mDepth);
+ if (node->getTrueExpression())
+ {
+ out << "true case\n";
+ node->getTrueExpression()->traverse(this);
+ }
+ if (node->getFalseExpression())
+ {
+ OutputTreeText(sink, node, mDepth);
+ out << "false case\n";
+ node->getFalseExpression()->traverse(this);
+ }
+
+ --mDepth;
+
+ return false;
+}
+
+bool TOutputTraverser::visitIfElse(Visit visit, TIntermIfElse *node)
+{
+ TInfoSinkBase &out = sink;
+
+ OutputTreeText(out, node, mDepth);
+
+ out << "If test\n";
+
+ ++mDepth;
+
+ OutputTreeText(sink, node, mDepth);
+ out << "Condition\n";
+ node->getCondition()->traverse(this);
+
+ OutputTreeText(sink, node, mDepth);
+ if (node->getTrueBlock())
+ {
+ out << "true case\n";
+ node->getTrueBlock()->traverse(this);
+ }
+ else
+ {
+ out << "true case is null\n";
+ }
+
+ if (node->getFalseBlock())
+ {
+ OutputTreeText(sink, node, mDepth);
+ out << "false case\n";
+ node->getFalseBlock()->traverse(this);
+ }
+
+ --mDepth;
+
+ return false;
+}
+
+bool TOutputTraverser::visitSwitch(Visit visit, TIntermSwitch *node)
+{
+ TInfoSinkBase &out = sink;
+
+ OutputTreeText(out, node, mDepth);
+
+ out << "Switch\n";
+
+ return true;
+}
+
+bool TOutputTraverser::visitCase(Visit visit, TIntermCase *node)
+{
+ TInfoSinkBase &out = sink;
+
+ OutputTreeText(out, node, mDepth);
+
+ if (node->getCondition() == nullptr)
+ {
+ out << "Default\n";
+ }
+ else
+ {
+ out << "Case\n";
+ }
+
+ return true;
+}
+
+void TOutputTraverser::visitConstantUnion(TIntermConstantUnion *node)
+{
+ TInfoSinkBase &out = sink;
+
+ size_t size = node->getType().getObjectSize();
+
+ for (size_t i = 0; i < size; i++)
+ {
+ OutputTreeText(out, node, mDepth);
+ switch (node->getUnionArrayPointer()[i].getType())
+ {
+ case EbtBool:
+ if (node->getUnionArrayPointer()[i].getBConst())
+ out << "true";
+ else
+ out << "false";
+
+ out << " (" << "const bool" << ")";
+ out << "\n";
+ break;
+ case EbtFloat:
+ out << node->getUnionArrayPointer()[i].getFConst();
+ out << " (const float)\n";
+ break;
+ case EbtInt:
+ out << node->getUnionArrayPointer()[i].getIConst();
+ out << " (const int)\n";
+ break;
+ case EbtUInt:
+ out << node->getUnionArrayPointer()[i].getUConst();
+ out << " (const uint)\n";
+ break;
+ default:
+ out.message(EPrefixInternalError, node->getLine(), "Unknown constant");
+ break;
+ }
+ }
+}
+
+bool TOutputTraverser::visitLoop(Visit visit, TIntermLoop *node)
+{
+ TInfoSinkBase &out = sink;
+
+ OutputTreeText(out, node, mDepth);
+
+ out << "Loop with condition ";
+ if (node->getType() == ELoopDoWhile)
+ out << "not ";
+ out << "tested first\n";
+
+ ++mDepth;
+
+ OutputTreeText(sink, node, mDepth);
+ if (node->getCondition())
+ {
+ out << "Loop Condition\n";
+ node->getCondition()->traverse(this);
+ }
+ else
+ {
+ out << "No loop condition\n";
+ }
+
+ OutputTreeText(sink, node, mDepth);
+ if (node->getBody())
+ {
+ out << "Loop Body\n";
+ node->getBody()->traverse(this);
+ }
+ else
+ {
+ out << "No loop body\n";
+ }
+
+ if (node->getExpression())
+ {
+ OutputTreeText(sink, node, mDepth);
+ out << "Loop Terminal Expression\n";
+ node->getExpression()->traverse(this);
+ }
+
+ --mDepth;
+
+ return false;
+}
+
+bool TOutputTraverser::visitBranch(Visit visit, TIntermBranch *node)
+{
+ TInfoSinkBase &out = sink;
+
+ OutputTreeText(out, node, mDepth);
+
+ switch (node->getFlowOp())
+ {
+ case EOpKill: out << "Branch: Kill"; break;
+ case EOpBreak: out << "Branch: Break"; break;
+ case EOpContinue: out << "Branch: Continue"; break;
+ case EOpReturn: out << "Branch: Return"; break;
+ default: out << "Branch: Unknown Branch"; break;
+ }
+
+ if (node->getExpression())
+ {
+ out << " with expression\n";
+ ++mDepth;
+ node->getExpression()->traverse(this);
+ --mDepth;
+ }
+ else
+ {
+ out << "\n";
+ }
+
+ return false;
+}
+
+//
+// This function is the one to call externally to start the traversal.
+// Individual functions can be initialized to 0 to skip processing of that
+// type of node. Its children will still be processed.
+//
+void TIntermediate::outputTree(TIntermNode *root, TInfoSinkBase &infoSink)
+{
+ TOutputTraverser it(infoSink);
+
+ ASSERT(root);
+
+ root->traverse(&it);
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/length_limits.h b/gfx/angle/src/compiler/translator/length_limits.h
new file mode 100755
index 000000000..607157f4a
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/length_limits.h
@@ -0,0 +1,26 @@
+//
+// Copyright (c) 2011-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+//
+// length_limits.h
+//
+
+#ifndef COMPILER_TRANSLATOR_LENGTHLIMITS_H_
+#define COMPILER_TRANSLATOR_LENGTHLIMITS_H_
+
+#include "GLSLANG/ShaderLang.h"
+
+// These constants are factored out from the rest of the headers to
+// make it easier to reference them from the compiler sources.
+
+namespace sh
+{
+
+size_t GetGlobalMaxTokenSize(ShShaderSpec spec);
+
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_LENGTHLIMITS_H_
diff --git a/gfx/angle/src/compiler/translator/util.cpp b/gfx/angle/src/compiler/translator/util.cpp
new file mode 100755
index 000000000..89f237ceb
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/util.cpp
@@ -0,0 +1,620 @@
+//
+// Copyright (c) 2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "compiler/translator/util.h"
+
+#include <limits>
+
+#include "compiler/preprocessor/numeric_lex.h"
+#include "compiler/translator/SymbolTable.h"
+#include "common/utilities.h"
+
+bool strtof_clamp(const std::string &str, float *value)
+{
+ bool success = pp::numeric_lex_float(str, value);
+ if (!success)
+ *value = std::numeric_limits<float>::max();
+ return success;
+}
+
+bool atoi_clamp(const char *str, unsigned int *value)
+{
+ bool success = pp::numeric_lex_int(str, value);
+ if (!success)
+ *value = std::numeric_limits<unsigned int>::max();
+ return success;
+}
+
+namespace sh
+{
+
+GLenum GLVariableType(const TType &type)
+{
+ if (type.getBasicType() == EbtFloat)
+ {
+ if (type.isScalar())
+ {
+ return GL_FLOAT;
+ }
+ else if (type.isVector())
+ {
+ switch (type.getNominalSize())
+ {
+ case 2: return GL_FLOAT_VEC2;
+ case 3: return GL_FLOAT_VEC3;
+ case 4: return GL_FLOAT_VEC4;
+ default: UNREACHABLE();
+ }
+ }
+ else if (type.isMatrix())
+ {
+ switch (type.getCols())
+ {
+ case 2:
+ switch (type.getRows())
+ {
+ case 2: return GL_FLOAT_MAT2;
+ case 3: return GL_FLOAT_MAT2x3;
+ case 4: return GL_FLOAT_MAT2x4;
+ default: UNREACHABLE();
+ }
+
+ case 3:
+ switch (type.getRows())
+ {
+ case 2: return GL_FLOAT_MAT3x2;
+ case 3: return GL_FLOAT_MAT3;
+ case 4: return GL_FLOAT_MAT3x4;
+ default: UNREACHABLE();
+ }
+
+ case 4:
+ switch (type.getRows())
+ {
+ case 2: return GL_FLOAT_MAT4x2;
+ case 3: return GL_FLOAT_MAT4x3;
+ case 4: return GL_FLOAT_MAT4;
+ default: UNREACHABLE();
+ }
+
+ default: UNREACHABLE();
+ }
+ }
+ else UNREACHABLE();
+ }
+ else if (type.getBasicType() == EbtInt)
+ {
+ if (type.isScalar())
+ {
+ return GL_INT;
+ }
+ else if (type.isVector())
+ {
+ switch (type.getNominalSize())
+ {
+ case 2: return GL_INT_VEC2;
+ case 3: return GL_INT_VEC3;
+ case 4: return GL_INT_VEC4;
+ default: UNREACHABLE();
+ }
+ }
+ else UNREACHABLE();
+ }
+ else if (type.getBasicType() == EbtUInt)
+ {
+ if (type.isScalar())
+ {
+ return GL_UNSIGNED_INT;
+ }
+ else if (type.isVector())
+ {
+ switch (type.getNominalSize())
+ {
+ case 2: return GL_UNSIGNED_INT_VEC2;
+ case 3: return GL_UNSIGNED_INT_VEC3;
+ case 4: return GL_UNSIGNED_INT_VEC4;
+ default: UNREACHABLE();
+ }
+ }
+ else UNREACHABLE();
+ }
+ else if (type.getBasicType() == EbtBool)
+ {
+ if (type.isScalar())
+ {
+ return GL_BOOL;
+ }
+ else if (type.isVector())
+ {
+ switch (type.getNominalSize())
+ {
+ case 2: return GL_BOOL_VEC2;
+ case 3: return GL_BOOL_VEC3;
+ case 4: return GL_BOOL_VEC4;
+ default: UNREACHABLE();
+ }
+ }
+ else UNREACHABLE();
+ }
+
+ switch (type.getBasicType())
+ {
+ case EbtSampler2D: return GL_SAMPLER_2D;
+ case EbtSampler3D: return GL_SAMPLER_3D;
+ case EbtSamplerCube: return GL_SAMPLER_CUBE;
+ case EbtSamplerExternalOES: return GL_SAMPLER_EXTERNAL_OES;
+ case EbtSampler2DRect: return GL_SAMPLER_2D_RECT_ARB;
+ case EbtSampler2DArray: return GL_SAMPLER_2D_ARRAY;
+ case EbtISampler2D: return GL_INT_SAMPLER_2D;
+ case EbtISampler3D: return GL_INT_SAMPLER_3D;
+ case EbtISamplerCube: return GL_INT_SAMPLER_CUBE;
+ case EbtISampler2DArray: return GL_INT_SAMPLER_2D_ARRAY;
+ case EbtUSampler2D: return GL_UNSIGNED_INT_SAMPLER_2D;
+ case EbtUSampler3D: return GL_UNSIGNED_INT_SAMPLER_3D;
+ case EbtUSamplerCube: return GL_UNSIGNED_INT_SAMPLER_CUBE;
+ case EbtUSampler2DArray: return GL_UNSIGNED_INT_SAMPLER_2D_ARRAY;
+ case EbtSampler2DShadow: return GL_SAMPLER_2D_SHADOW;
+ case EbtSamplerCubeShadow: return GL_SAMPLER_CUBE_SHADOW;
+ case EbtSampler2DArrayShadow: return GL_SAMPLER_2D_ARRAY_SHADOW;
+ case EbtImage2D:
+ return GL_IMAGE_2D;
+ case EbtIImage2D:
+ return GL_INT_IMAGE_2D;
+ case EbtUImage2D:
+ return GL_UNSIGNED_INT_IMAGE_2D;
+ case EbtImage2DArray:
+ return GL_IMAGE_2D_ARRAY;
+ case EbtIImage2DArray:
+ return GL_INT_IMAGE_2D_ARRAY;
+ case EbtUImage2DArray:
+ return GL_UNSIGNED_INT_IMAGE_2D_ARRAY;
+ case EbtImage3D:
+ return GL_IMAGE_3D;
+ case EbtIImage3D:
+ return GL_INT_IMAGE_3D;
+ case EbtUImage3D:
+ return GL_UNSIGNED_INT_IMAGE_3D;
+ case EbtImageCube:
+ return GL_IMAGE_CUBE;
+ case EbtIImageCube:
+ return GL_INT_IMAGE_CUBE;
+ case EbtUImageCube:
+ return GL_UNSIGNED_INT_IMAGE_CUBE;
+ default: UNREACHABLE();
+ }
+
+ return GL_NONE;
+}
+
+GLenum GLVariablePrecision(const TType &type)
+{
+ if (type.getBasicType() == EbtFloat)
+ {
+ switch (type.getPrecision())
+ {
+ case EbpHigh:
+ return GL_HIGH_FLOAT;
+ case EbpMedium:
+ return GL_MEDIUM_FLOAT;
+ case EbpLow:
+ return GL_LOW_FLOAT;
+ case EbpUndefined:
+ // Should be defined as the default precision by the parser
+ default:
+ UNREACHABLE();
+ }
+ }
+ else if (type.getBasicType() == EbtInt || type.getBasicType() == EbtUInt)
+ {
+ switch (type.getPrecision())
+ {
+ case EbpHigh:
+ return GL_HIGH_INT;
+ case EbpMedium:
+ return GL_MEDIUM_INT;
+ case EbpLow:
+ return GL_LOW_INT;
+ case EbpUndefined:
+ // Should be defined as the default precision by the parser
+ default:
+ UNREACHABLE();
+ }
+ }
+
+ // Other types (boolean, sampler) don't have a precision
+ return GL_NONE;
+}
+
+TString ArrayString(const TType &type)
+{
+ if (!type.isArray())
+ {
+ return "";
+ }
+
+ return "[" + str(type.getArraySize()) + "]";
+}
+
+bool IsVaryingOut(TQualifier qualifier)
+{
+ switch (qualifier)
+ {
+ case EvqVaryingOut:
+ case EvqSmoothOut:
+ case EvqFlatOut:
+ case EvqCentroidOut:
+ case EvqVertexOut:
+ return true;
+
+ default: break;
+ }
+
+ return false;
+}
+
+bool IsVaryingIn(TQualifier qualifier)
+{
+ switch (qualifier)
+ {
+ case EvqVaryingIn:
+ case EvqSmoothIn:
+ case EvqFlatIn:
+ case EvqCentroidIn:
+ case EvqFragmentIn:
+ return true;
+
+ default: break;
+ }
+
+ return false;
+}
+
+bool IsVarying(TQualifier qualifier)
+{
+ return IsVaryingIn(qualifier) || IsVaryingOut(qualifier);
+}
+
+InterpolationType GetInterpolationType(TQualifier qualifier)
+{
+ switch (qualifier)
+ {
+ case EvqFlatIn:
+ case EvqFlatOut:
+ return INTERPOLATION_FLAT;
+
+ case EvqSmoothIn:
+ case EvqSmoothOut:
+ case EvqVertexOut:
+ case EvqFragmentIn:
+ case EvqVaryingIn:
+ case EvqVaryingOut:
+ return INTERPOLATION_SMOOTH;
+
+ case EvqCentroidIn:
+ case EvqCentroidOut:
+ return INTERPOLATION_CENTROID;
+
+ default: UNREACHABLE();
+ return INTERPOLATION_SMOOTH;
+ }
+}
+
+TType GetShaderVariableBasicType(const sh::ShaderVariable &var)
+{
+ switch (var.type)
+ {
+ case GL_BOOL:
+ return TType(EbtBool);
+ case GL_BOOL_VEC2:
+ return TType(EbtBool, 2);
+ case GL_BOOL_VEC3:
+ return TType(EbtBool, 3);
+ case GL_BOOL_VEC4:
+ return TType(EbtBool, 4);
+ case GL_FLOAT:
+ return TType(EbtFloat);
+ case GL_FLOAT_VEC2:
+ return TType(EbtFloat, 2);
+ case GL_FLOAT_VEC3:
+ return TType(EbtFloat, 3);
+ case GL_FLOAT_VEC4:
+ return TType(EbtFloat, 4);
+ case GL_FLOAT_MAT2:
+ return TType(EbtFloat, 2, 2);
+ case GL_FLOAT_MAT3:
+ return TType(EbtFloat, 3, 3);
+ case GL_FLOAT_MAT4:
+ return TType(EbtFloat, 4, 4);
+ case GL_FLOAT_MAT2x3:
+ return TType(EbtFloat, 2, 3);
+ case GL_FLOAT_MAT2x4:
+ return TType(EbtFloat, 2, 4);
+ case GL_FLOAT_MAT3x2:
+ return TType(EbtFloat, 3, 2);
+ case GL_FLOAT_MAT3x4:
+ return TType(EbtFloat, 3, 4);
+ case GL_FLOAT_MAT4x2:
+ return TType(EbtFloat, 4, 2);
+ case GL_FLOAT_MAT4x3:
+ return TType(EbtFloat, 4, 3);
+ case GL_INT:
+ return TType(EbtInt);
+ case GL_INT_VEC2:
+ return TType(EbtInt, 2);
+ case GL_INT_VEC3:
+ return TType(EbtInt, 3);
+ case GL_INT_VEC4:
+ return TType(EbtInt, 4);
+ case GL_UNSIGNED_INT:
+ return TType(EbtUInt);
+ case GL_UNSIGNED_INT_VEC2:
+ return TType(EbtUInt, 2);
+ case GL_UNSIGNED_INT_VEC3:
+ return TType(EbtUInt, 3);
+ case GL_UNSIGNED_INT_VEC4:
+ return TType(EbtUInt, 4);
+ default:
+ UNREACHABLE();
+ return TType();
+ }
+}
+
+TOperator TypeToConstructorOperator(const TType &type)
+{
+ switch (type.getBasicType())
+ {
+ case EbtFloat:
+ if (type.isMatrix())
+ {
+ switch (type.getCols())
+ {
+ case 2:
+ switch (type.getRows())
+ {
+ case 2:
+ return EOpConstructMat2;
+ case 3:
+ return EOpConstructMat2x3;
+ case 4:
+ return EOpConstructMat2x4;
+ default:
+ break;
+ }
+ break;
+
+ case 3:
+ switch (type.getRows())
+ {
+ case 2:
+ return EOpConstructMat3x2;
+ case 3:
+ return EOpConstructMat3;
+ case 4:
+ return EOpConstructMat3x4;
+ default:
+ break;
+ }
+ break;
+
+ case 4:
+ switch (type.getRows())
+ {
+ case 2:
+ return EOpConstructMat4x2;
+ case 3:
+ return EOpConstructMat4x3;
+ case 4:
+ return EOpConstructMat4;
+ default:
+ break;
+ }
+ break;
+ }
+ }
+ else
+ {
+ switch (type.getNominalSize())
+ {
+ case 1:
+ return EOpConstructFloat;
+ case 2:
+ return EOpConstructVec2;
+ case 3:
+ return EOpConstructVec3;
+ case 4:
+ return EOpConstructVec4;
+ default:
+ break;
+ }
+ }
+ break;
+
+ case EbtInt:
+ switch (type.getNominalSize())
+ {
+ case 1:
+ return EOpConstructInt;
+ case 2:
+ return EOpConstructIVec2;
+ case 3:
+ return EOpConstructIVec3;
+ case 4:
+ return EOpConstructIVec4;
+ default:
+ break;
+ }
+ break;
+
+ case EbtUInt:
+ switch (type.getNominalSize())
+ {
+ case 1:
+ return EOpConstructUInt;
+ case 2:
+ return EOpConstructUVec2;
+ case 3:
+ return EOpConstructUVec3;
+ case 4:
+ return EOpConstructUVec4;
+ default:
+ break;
+ }
+ break;
+
+ case EbtBool:
+ switch (type.getNominalSize())
+ {
+ case 1:
+ return EOpConstructBool;
+ case 2:
+ return EOpConstructBVec2;
+ case 3:
+ return EOpConstructBVec3;
+ case 4:
+ return EOpConstructBVec4;
+ default:
+ break;
+ }
+ break;
+
+ case EbtStruct:
+ return EOpConstructStruct;
+
+ default:
+ break;
+ }
+
+ return EOpNull;
+}
+
+GetVariableTraverser::GetVariableTraverser(const TSymbolTable &symbolTable)
+ : mSymbolTable(symbolTable)
+{
+}
+
+template void GetVariableTraverser::setTypeSpecificInfo(
+ const TType &type, const TString& name, InterfaceBlockField *variable);
+template void GetVariableTraverser::setTypeSpecificInfo(
+ const TType &type, const TString& name, ShaderVariable *variable);
+template void GetVariableTraverser::setTypeSpecificInfo(
+ const TType &type, const TString& name, Uniform *variable);
+
+template<>
+void GetVariableTraverser::setTypeSpecificInfo(
+ const TType &type, const TString& name, Varying *variable)
+{
+ ASSERT(variable);
+ switch (type.getQualifier())
+ {
+ case EvqVaryingIn:
+ case EvqVaryingOut:
+ case EvqVertexOut:
+ case EvqSmoothOut:
+ case EvqFlatOut:
+ case EvqCentroidOut:
+ if (mSymbolTable.isVaryingInvariant(std::string(name.c_str())) || type.isInvariant())
+ {
+ variable->isInvariant = true;
+ }
+ break;
+ default:
+ break;
+ }
+
+ variable->interpolation = GetInterpolationType(type.getQualifier());
+}
+
+template <typename VarT>
+void GetVariableTraverser::traverse(const TType &type,
+ const TString &name,
+ std::vector<VarT> *output)
+{
+ const TStructure *structure = type.getStruct();
+
+ VarT variable;
+ variable.name = name.c_str();
+ variable.arraySize = type.getArraySize();
+
+ if (!structure)
+ {
+ variable.type = GLVariableType(type);
+ variable.precision = GLVariablePrecision(type);
+ }
+ else
+ {
+ // Note: this enum value is not exposed outside ANGLE
+ variable.type = GL_STRUCT_ANGLEX;
+ variable.structName = structure->name().c_str();
+
+ const TFieldList &fields = structure->fields();
+
+ for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
+ {
+ TField *field = fields[fieldIndex];
+ traverse(*field->type(), field->name(), &variable.fields);
+ }
+ }
+ setTypeSpecificInfo(type, name, &variable);
+ visitVariable(&variable);
+
+ ASSERT(output);
+ output->push_back(variable);
+}
+
+template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector<InterfaceBlockField> *);
+template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector<ShaderVariable> *);
+template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector<Uniform> *);
+template void GetVariableTraverser::traverse(const TType &, const TString &, std::vector<Varying> *);
+
+// GLSL ES 1.0.17 4.6.1 The Invariant Qualifier
+bool CanBeInvariantESSL1(TQualifier qualifier)
+{
+ return IsVaryingIn(qualifier) || IsVaryingOut(qualifier) ||
+ IsBuiltinOutputVariable(qualifier) ||
+ (IsBuiltinFragmentInputVariable(qualifier) && qualifier != EvqFrontFacing);
+}
+
+// GLSL ES 3.00 Revision 6, 4.6.1 The Invariant Qualifier
+// GLSL ES 3.10 Revision 4, 4.8.1 The Invariant Qualifier
+bool CanBeInvariantESSL3OrGreater(TQualifier qualifier)
+{
+ return IsVaryingOut(qualifier) || qualifier == EvqFragmentOut ||
+ IsBuiltinOutputVariable(qualifier);
+}
+
+bool IsBuiltinOutputVariable(TQualifier qualifier)
+{
+ switch (qualifier)
+ {
+ case EvqPosition:
+ case EvqPointSize:
+ case EvqFragDepth:
+ case EvqFragDepthEXT:
+ case EvqFragColor:
+ case EvqSecondaryFragColorEXT:
+ case EvqFragData:
+ case EvqSecondaryFragDataEXT:
+ return true;
+ default:
+ break;
+ }
+ return false;
+}
+
+bool IsBuiltinFragmentInputVariable(TQualifier qualifier)
+{
+ switch (qualifier)
+ {
+ case EvqFragCoord:
+ case EvqPointCoord:
+ case EvqFrontFacing:
+ return true;
+ default:
+ break;
+ }
+ return false;
+}
+} // namespace sh
diff --git a/gfx/angle/src/compiler/translator/util.h b/gfx/angle/src/compiler/translator/util.h
new file mode 100755
index 000000000..bfad5fb4c
--- /dev/null
+++ b/gfx/angle/src/compiler/translator/util.h
@@ -0,0 +1,73 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef COMPILER_TRANSLATOR_UTIL_H_
+#define COMPILER_TRANSLATOR_UTIL_H_
+
+#include <stack>
+
+#include "angle_gl.h"
+#include <GLSLANG/ShaderLang.h>
+
+#include "compiler/translator/Operator.h"
+#include "compiler/translator/Types.h"
+
+// strtof_clamp is like strtof but
+// 1. it forces C locale, i.e. forcing '.' as decimal point.
+// 2. it clamps the value to -FLT_MAX or FLT_MAX if overflow happens.
+// Return false if overflow happens.
+bool strtof_clamp(const std::string &str, float *value);
+
+// If overflow happens, clamp the value to UINT_MIN or UINT_MAX.
+// Return false if overflow happens.
+bool atoi_clamp(const char *str, unsigned int *value);
+
+namespace sh
+{
+class TSymbolTable;
+
+GLenum GLVariableType(const TType &type);
+GLenum GLVariablePrecision(const TType &type);
+bool IsVaryingIn(TQualifier qualifier);
+bool IsVaryingOut(TQualifier qualifier);
+bool IsVarying(TQualifier qualifier);
+InterpolationType GetInterpolationType(TQualifier qualifier);
+TString ArrayString(const TType &type);
+
+TType GetShaderVariableBasicType(const sh::ShaderVariable &var);
+
+TOperator TypeToConstructorOperator(const TType &type);
+
+class GetVariableTraverser : angle::NonCopyable
+{
+ public:
+ GetVariableTraverser(const TSymbolTable &symbolTable);
+ virtual ~GetVariableTraverser() {}
+
+ template <typename VarT>
+ void traverse(const TType &type, const TString &name, std::vector<VarT> *output);
+
+ protected:
+ // May be overloaded
+ virtual void visitVariable(ShaderVariable *newVar) {}
+
+ private:
+ // Helper function called by traverse() to fill specific fields
+ // for attributes/varyings/uniforms.
+ template <typename VarT>
+ void setTypeSpecificInfo(
+ const TType &type, const TString &name, VarT *variable) {}
+
+ const TSymbolTable &mSymbolTable;
+};
+
+bool IsBuiltinOutputVariable(TQualifier qualifier);
+bool IsBuiltinFragmentInputVariable(TQualifier qualifier);
+bool CanBeInvariantESSL1(TQualifier qualifier);
+bool CanBeInvariantESSL3OrGreater(TQualifier qualifier);
+} // namespace sh
+
+#endif // COMPILER_TRANSLATOR_UTIL_H_
diff --git a/gfx/angle/src/copy_compiler_dll.bat b/gfx/angle/src/copy_compiler_dll.bat
new file mode 100755
index 000000000..1aac1ab11
--- /dev/null
+++ b/gfx/angle/src/copy_compiler_dll.bat
@@ -0,0 +1,9 @@
+@echo off
+set _arch=%1
+set _arch=%_arch:Win32=x86%
+copy %2"\Redist\D3D\"%_arch%"\d3dcompiler_47.dll" %3 > NUL
+:: This is equivalent to `touch', see:
+:: https://technet.microsoft.com/en-us/library/bb490886.aspx
+:: This avoids rerunning because this batch file is also copied to the gen dir,
+:: so it's timestamp would otherwise be newer than the dll.
+copy /b %3\d3dcompiler_47.dll+,, %3\d3dcompiler_47.dll > NUL
diff --git a/gfx/angle/src/image_util/copyimage.cpp b/gfx/angle/src/image_util/copyimage.cpp
new file mode 100755
index 000000000..cc0790815
--- /dev/null
+++ b/gfx/angle/src/image_util/copyimage.cpp
@@ -0,0 +1,22 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// copyimage.cpp: Defines image copying functions
+
+#include "image_util/copyimage.h"
+
+namespace angle
+{
+
+void CopyBGRA8ToRGBA8(const uint8_t *source, uint8_t *dest)
+{
+ uint32_t argb = *reinterpret_cast<const uint32_t *>(source);
+ *reinterpret_cast<uint32_t *>(dest) = (argb & 0xFF00FF00) | // Keep alpha and green
+ (argb & 0x00FF0000) >> 16 | // Move red to blue
+ (argb & 0x000000FF) << 16; // Move blue to red
+}
+
+} // namespace angle
diff --git a/gfx/angle/src/image_util/copyimage.h b/gfx/angle/src/image_util/copyimage.h
new file mode 100755
index 000000000..bc8c1390e
--- /dev/null
+++ b/gfx/angle/src/image_util/copyimage.h
@@ -0,0 +1,36 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// copyimage.h: Defines image copying functions
+
+#ifndef IMAGEUTIL_COPYIMAGE_H_
+#define IMAGEUTIL_COPYIMAGE_H_
+
+#include "common/Color.h"
+
+#include "image_util/imageformats.h"
+
+#include <stdint.h>
+
+namespace angle
+{
+
+template <typename sourceType, typename colorDataType>
+void ReadColor(const uint8_t *source, uint8_t *dest);
+
+template <typename destType, typename colorDataType>
+void WriteColor(const uint8_t *source, uint8_t *dest);
+
+template <typename sourceType, typename destType, typename colorDataType>
+void CopyPixel(const uint8_t *source, uint8_t *dest);
+
+void CopyBGRA8ToRGBA8(const uint8_t *source, uint8_t *dest);
+
+} // namespace angle
+
+#include "copyimage.inl"
+
+#endif // IMAGEUTIL_COPYIMAGE_H_
diff --git a/gfx/angle/src/image_util/copyimage.inl b/gfx/angle/src/image_util/copyimage.inl
new file mode 100755
index 000000000..dbada8129
--- /dev/null
+++ b/gfx/angle/src/image_util/copyimage.inl
@@ -0,0 +1,34 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// copyimage.inl: Defines image copying functions
+
+namespace angle
+{
+
+template <typename sourceType, typename colorDataType>
+inline void ReadColor(const uint8_t *source, uint8_t *dest)
+{
+ sourceType::readColor(reinterpret_cast<Color<colorDataType>*>(dest),
+ reinterpret_cast<const sourceType*>(source));
+}
+
+template <typename destType, typename colorDataType>
+inline void WriteColor(const uint8_t *source, uint8_t *dest)
+{
+ destType::writeColor(reinterpret_cast<destType*>(dest),
+ reinterpret_cast<const Color<colorDataType>*>(source));
+}
+
+template <typename sourceType, typename destType, typename colorDataType>
+inline void CopyPixel(const uint8_t *source, uint8_t *dest)
+{
+ colorDataType temp;
+ ReadColor<sourceType, colorDataType>(source, &temp);
+ WriteColor<destType, colorDataType>(&temp, dest);
+}
+
+} // namespace angle
diff --git a/gfx/angle/src/image_util/generatemip.h b/gfx/angle/src/image_util/generatemip.h
new file mode 100755
index 000000000..a89db823b
--- /dev/null
+++ b/gfx/angle/src/image_util/generatemip.h
@@ -0,0 +1,34 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// generatemip.h: Defines the GenerateMip function, templated on the format
+// type of the image for which mip levels are being generated.
+
+#ifndef IMAGEUTIL_GENERATEMIP_H_
+#define IMAGEUTIL_GENERATEMIP_H_
+
+#include <stddef.h>
+#include <stdint.h>
+
+namespace angle
+{
+
+template <typename T>
+inline void GenerateMip(size_t sourceWidth,
+ size_t sourceHeight,
+ size_t sourceDepth,
+ const uint8_t *sourceData,
+ size_t sourceRowPitch,
+ size_t sourceDepthPitch,
+ uint8_t *destData,
+ size_t destRowPitch,
+ size_t destDepthPitch);
+
+} // namespace angle
+
+#include "generatemip.inl"
+
+#endif // IMAGEUTIL_GENERATEMIP_H_
diff --git a/gfx/angle/src/image_util/generatemip.inl b/gfx/angle/src/image_util/generatemip.inl
new file mode 100755
index 000000000..e737daf75
--- /dev/null
+++ b/gfx/angle/src/image_util/generatemip.inl
@@ -0,0 +1,268 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// generatemip.inl: Defines the GenerateMip function, templated on the format
+// type of the image for which mip levels are being generated.
+
+#include "common/mathutil.h"
+
+#include "image_util/imageformats.h"
+
+namespace angle
+{
+
+namespace priv
+{
+
+template <typename T>
+static inline T *GetPixel(uint8_t *data, size_t x, size_t y, size_t z, size_t rowPitch, size_t depthPitch)
+{
+ return reinterpret_cast<T*>(data + (x * sizeof(T)) + (y * rowPitch) + (z * depthPitch));
+}
+
+template <typename T>
+static inline const T *GetPixel(const uint8_t *data, size_t x, size_t y, size_t z, size_t rowPitch, size_t depthPitch)
+{
+ return reinterpret_cast<const T*>(data + (x * sizeof(T)) + (y * rowPitch) + (z * depthPitch));
+}
+
+template <typename T>
+static void GenerateMip_Y(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
+ const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
+ size_t destWidth, size_t destHeight, size_t destDepth,
+ uint8_t *destData, size_t destRowPitch, size_t destDepthPitch)
+{
+ ASSERT(sourceWidth == 1);
+ ASSERT(sourceHeight > 1);
+ ASSERT(sourceDepth == 1);
+
+ for (size_t y = 0; y < destHeight; y++)
+ {
+ const T *src0 = GetPixel<T>(sourceData, 0, y * 2, 0, sourceRowPitch, sourceDepthPitch);
+ const T *src1 = GetPixel<T>(sourceData, 0, y * 2 + 1, 0, sourceRowPitch, sourceDepthPitch);
+ T *dst = GetPixel<T>(destData, 0, y, 0, destRowPitch, destDepthPitch);
+
+ T::average(dst, src0, src1);
+ }
+}
+
+template <typename T>
+static void GenerateMip_X(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
+ const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
+ size_t destWidth, size_t destHeight, size_t destDepth,
+ uint8_t *destData, size_t destRowPitch, size_t destDepthPitch)
+{
+ ASSERT(sourceWidth > 1);
+ ASSERT(sourceHeight == 1);
+ ASSERT(sourceDepth == 1);
+
+ for (size_t x = 0; x < destWidth; x++)
+ {
+ const T *src0 = GetPixel<T>(sourceData, x * 2, 0, 0, sourceRowPitch, sourceDepthPitch);
+ const T *src1 = GetPixel<T>(sourceData, x * 2 + 1, 0, 0, sourceRowPitch, sourceDepthPitch);
+ T *dst = GetPixel<T>(destData, x, 0, 0, destRowPitch, destDepthPitch);
+
+ T::average(dst, src0, src1);
+ }
+}
+
+template <typename T>
+static void GenerateMip_Z(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
+ const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
+ size_t destWidth, size_t destHeight, size_t destDepth,
+ uint8_t *destData, size_t destRowPitch, size_t destDepthPitch)
+{
+ ASSERT(sourceWidth == 1);
+ ASSERT(sourceHeight == 1);
+ ASSERT(sourceDepth > 1);
+
+ for (size_t z = 0; z < destDepth; z++)
+ {
+ const T *src0 = GetPixel<T>(sourceData, 0, 0, z * 2, sourceRowPitch, sourceDepthPitch);
+ const T *src1 = GetPixel<T>(sourceData, 0, 0, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
+ T *dst = GetPixel<T>(destData, 0, 0, z, destRowPitch, destDepthPitch);
+
+ T::average(dst, src0, src1);
+ }
+}
+
+template <typename T>
+static void GenerateMip_XY(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
+ const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
+ size_t destWidth, size_t destHeight, size_t destDepth,
+ uint8_t *destData, size_t destRowPitch, size_t destDepthPitch)
+{
+ ASSERT(sourceWidth > 1);
+ ASSERT(sourceHeight > 1);
+ ASSERT(sourceDepth == 1);
+
+ for (size_t y = 0; y < destHeight; y++)
+ {
+ for (size_t x = 0; x < destWidth; x++)
+ {
+ const T *src0 = GetPixel<T>(sourceData, x * 2, y * 2, 0, sourceRowPitch, sourceDepthPitch);
+ const T *src1 = GetPixel<T>(sourceData, x * 2, y * 2 + 1, 0, sourceRowPitch, sourceDepthPitch);
+ const T *src2 = GetPixel<T>(sourceData, x * 2 + 1, y * 2, 0, sourceRowPitch, sourceDepthPitch);
+ const T *src3 = GetPixel<T>(sourceData, x * 2 + 1, y * 2 + 1, 0, sourceRowPitch, sourceDepthPitch);
+ T *dst = GetPixel<T>(destData, x, y, 0, destRowPitch, destDepthPitch);
+
+ T tmp0, tmp1;
+
+ T::average(&tmp0, src0, src1);
+ T::average(&tmp1, src2, src3);
+ T::average(dst, &tmp0, &tmp1);
+ }
+ }
+}
+
+template <typename T>
+static void GenerateMip_YZ(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
+ const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
+ size_t destWidth, size_t destHeight, size_t destDepth,
+ uint8_t *destData, size_t destRowPitch, size_t destDepthPitch)
+{
+ ASSERT(sourceWidth == 1);
+ ASSERT(sourceHeight > 1);
+ ASSERT(sourceDepth > 1);
+
+ for (size_t z = 0; z < destDepth; z++)
+ {
+ for (size_t y = 0; y < destHeight; y++)
+ {
+ const T *src0 = GetPixel<T>(sourceData, 0, y * 2, z * 2, sourceRowPitch, sourceDepthPitch);
+ const T *src1 = GetPixel<T>(sourceData, 0, y * 2, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
+ const T *src2 = GetPixel<T>(sourceData, 0, y * 2 + 1, z * 2, sourceRowPitch, sourceDepthPitch);
+ const T *src3 = GetPixel<T>(sourceData, 0, y * 2 + 1, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
+ T *dst = GetPixel<T>(destData, 0, y, z, destRowPitch, destDepthPitch);
+
+ T tmp0, tmp1;
+
+ T::average(&tmp0, src0, src1);
+ T::average(&tmp1, src2, src3);
+ T::average(dst, &tmp0, &tmp1);
+ }
+ }
+}
+
+template <typename T>
+static void GenerateMip_XZ(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
+ const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
+ size_t destWidth, size_t destHeight, size_t destDepth,
+ uint8_t *destData, size_t destRowPitch, size_t destDepthPitch)
+{
+ ASSERT(sourceWidth > 1);
+ ASSERT(sourceHeight == 1);
+ ASSERT(sourceDepth > 1);
+
+ for (size_t z = 0; z < destDepth; z++)
+ {
+ for (size_t x = 0; x < destWidth; x++)
+ {
+ const T *src0 = GetPixel<T>(sourceData, x * 2, 0, z * 2, sourceRowPitch, sourceDepthPitch);
+ const T *src1 = GetPixel<T>(sourceData, x * 2, 0, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
+ const T *src2 = GetPixel<T>(sourceData, x * 2 + 1, 0, z * 2, sourceRowPitch, sourceDepthPitch);
+ const T *src3 = GetPixel<T>(sourceData, x * 2 + 1, 0, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
+ T *dst = GetPixel<T>(destData, x, 0, z, destRowPitch, destDepthPitch);
+
+ T tmp0, tmp1;
+
+ T::average(&tmp0, src0, src1);
+ T::average(&tmp1, src2, src3);
+ T::average(dst, &tmp0, &tmp1);
+ }
+ }
+}
+
+template <typename T>
+static void GenerateMip_XYZ(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
+ const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
+ size_t destWidth, size_t destHeight, size_t destDepth,
+ uint8_t *destData, size_t destRowPitch, size_t destDepthPitch)
+{
+ ASSERT(sourceWidth > 1);
+ ASSERT(sourceHeight > 1);
+ ASSERT(sourceDepth > 1);
+
+ for (size_t z = 0; z < destDepth; z++)
+ {
+ for (size_t y = 0; y < destHeight; y++)
+ {
+ for (size_t x = 0; x < destWidth; x++)
+ {
+ const T *src0 = GetPixel<T>(sourceData, x * 2, y * 2, z * 2, sourceRowPitch, sourceDepthPitch);
+ const T *src1 = GetPixel<T>(sourceData, x * 2, y * 2, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
+ const T *src2 = GetPixel<T>(sourceData, x * 2, y * 2 + 1, z * 2, sourceRowPitch, sourceDepthPitch);
+ const T *src3 = GetPixel<T>(sourceData, x * 2, y * 2 + 1, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
+ const T *src4 = GetPixel<T>(sourceData, x * 2 + 1, y * 2, z * 2, sourceRowPitch, sourceDepthPitch);
+ const T *src5 = GetPixel<T>(sourceData, x * 2 + 1, y * 2, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
+ const T *src6 = GetPixel<T>(sourceData, x * 2 + 1, y * 2 + 1, z * 2, sourceRowPitch, sourceDepthPitch);
+ const T *src7 = GetPixel<T>(sourceData, x * 2 + 1, y * 2 + 1, z * 2 + 1, sourceRowPitch, sourceDepthPitch);
+ T *dst = GetPixel<T>(destData, x, y, z, destRowPitch, destDepthPitch);
+
+ T tmp0, tmp1, tmp2, tmp3, tmp4, tmp5;
+
+ T::average(&tmp0, src0, src1);
+ T::average(&tmp1, src2, src3);
+ T::average(&tmp2, src4, src5);
+ T::average(&tmp3, src6, src7);
+
+ T::average(&tmp4, &tmp0, &tmp1);
+ T::average(&tmp5, &tmp2, &tmp3);
+
+ T::average(dst, &tmp4, &tmp5);
+ }
+ }
+ }
+}
+
+
+typedef void (*MipGenerationFunction)(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
+ const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
+ size_t destWidth, size_t destHeight, size_t destDepth,
+ uint8_t *destData, size_t destRowPitch, size_t destDepthPitch);
+
+template <typename T>
+static MipGenerationFunction GetMipGenerationFunction(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth)
+{
+ uint8_t index = ((sourceWidth > 1) ? 1 : 0) |
+ ((sourceHeight > 1) ? 2 : 0) |
+ ((sourceDepth > 1) ? 4 : 0);
+
+ switch (index)
+ {
+ case 0: return NULL;
+ case 1: return GenerateMip_X<T>; // W x 1 x 1
+ case 2: return GenerateMip_Y<T>; // 1 x H x 1
+ case 3: return GenerateMip_XY<T>; // W x H x 1
+ case 4: return GenerateMip_Z<T>; // 1 x 1 x D
+ case 5: return GenerateMip_XZ<T>; // W x 1 x D
+ case 6: return GenerateMip_YZ<T>; // 1 x H x D
+ case 7: return GenerateMip_XYZ<T>; // W x H x D
+ }
+
+ UNREACHABLE();
+ return NULL;
+}
+
+} // namespace priv
+
+template <typename T>
+inline void GenerateMip(size_t sourceWidth, size_t sourceHeight, size_t sourceDepth,
+ const uint8_t *sourceData, size_t sourceRowPitch, size_t sourceDepthPitch,
+ uint8_t *destData, size_t destRowPitch, size_t destDepthPitch)
+{
+ size_t mipWidth = std::max<size_t>(1, sourceWidth >> 1);
+ size_t mipHeight = std::max<size_t>(1, sourceHeight >> 1);
+ size_t mipDepth = std::max<size_t>(1, sourceDepth >> 1);
+
+ priv::MipGenerationFunction generationFunction = priv::GetMipGenerationFunction<T>(sourceWidth, sourceHeight, sourceDepth);
+ ASSERT(generationFunction != NULL);
+
+ generationFunction(sourceWidth, sourceHeight, sourceDepth, sourceData, sourceRowPitch, sourceDepthPitch,
+ mipWidth, mipHeight, mipDepth, destData, destRowPitch, destDepthPitch);
+}
+
+} // namespace angle
diff --git a/gfx/angle/src/image_util/imageformats.cpp b/gfx/angle/src/image_util/imageformats.cpp
new file mode 100755
index 000000000..f5e51f054
--- /dev/null
+++ b/gfx/angle/src/image_util/imageformats.cpp
@@ -0,0 +1,1688 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// imageformats.cpp: Defines image format types with functions for mip generation
+// and copying.
+
+#include "image_util/imageformats.h"
+
+#include "common/mathutil.h"
+
+namespace angle
+{
+
+void L8::readColor(gl::ColorF *dst, const L8 *src)
+{
+ const float lum = gl::normalizedToFloat(src->L);
+ dst->red = lum;
+ dst->green = lum;
+ dst->blue = lum;
+ dst->alpha = 1.0f;
+}
+
+void L8::writeColor(L8 *dst, const gl::ColorF *src)
+{
+ dst->L = gl::floatToNormalized<uint8_t>(src->red);
+}
+
+void L8::average(L8 *dst, const L8 *src1, const L8 *src2)
+{
+ dst->L = gl::average(src1->L, src2->L);
+}
+
+void R8::readColor(gl::ColorUI *dst, const R8 *src)
+{
+ dst->red = src->R;
+ dst->green = 0;
+ dst->blue = 0;
+ dst->alpha = 1;
+}
+
+void R8::readColor(gl::ColorF *dst, const R8 *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+}
+
+void R8::writeColor(R8 *dst, const gl::ColorUI *src)
+{
+ dst->R = static_cast<uint8_t>(src->red);
+}
+
+void R8::writeColor(R8 *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<uint8_t>(src->red);
+}
+
+void R8::average(R8 *dst, const R8 *src1, const R8 *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+}
+
+void A8::readColor(gl::ColorF *dst, const A8 *src)
+{
+ dst->red = 0.0f;
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = gl::normalizedToFloat(src->A);
+}
+
+void A8::writeColor(A8 *dst, const gl::ColorF *src)
+{
+ dst->A = gl::floatToNormalized<uint8_t>(src->alpha);
+}
+
+void A8::average(A8 *dst, const A8 *src1, const A8 *src2)
+{
+ dst->A = gl::average(src1->A, src2->A);
+}
+
+void L8A8::readColor(gl::ColorF *dst, const L8A8 *src)
+{
+ const float lum = gl::normalizedToFloat(src->L);
+ dst->red = lum;
+ dst->green = lum;
+ dst->blue = lum;
+ dst->alpha = gl::normalizedToFloat(src->A);
+}
+
+void L8A8::writeColor(L8A8 *dst, const gl::ColorF *src)
+{
+ dst->L = gl::floatToNormalized<uint8_t>(src->red);
+ dst->A = gl::floatToNormalized<uint8_t>(src->alpha);
+}
+
+void L8A8::average(L8A8 *dst, const L8A8 *src1, const L8A8 *src2)
+{
+ *(uint16_t *)dst = (((*(uint16_t *)src1 ^ *(uint16_t *)src2) & 0xFEFE) >> 1) +
+ (*(uint16_t *)src1 & *(uint16_t *)src2);
+}
+
+void A8L8::readColor(gl::ColorF *dst, const A8L8 *src)
+{
+ const float lum = gl::normalizedToFloat(src->L);
+ dst->red = lum;
+ dst->green = lum;
+ dst->blue = lum;
+ dst->alpha = gl::normalizedToFloat(src->A);
+}
+
+void A8L8::writeColor(A8L8 *dst, const gl::ColorF *src)
+{
+ dst->L = gl::floatToNormalized<uint8_t>(src->red);
+ dst->A = gl::floatToNormalized<uint8_t>(src->alpha);
+}
+
+void A8L8::average(A8L8 *dst, const A8L8 *src1, const A8L8 *src2)
+{
+ *(uint16_t *)dst = (((*(uint16_t *)src1 ^ *(uint16_t *)src2) & 0xFEFE) >> 1) +
+ (*(uint16_t *)src1 & *(uint16_t *)src2);
+}
+
+void R8G8::readColor(gl::ColorUI *dst, const R8G8 *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = 0;
+ dst->alpha = 1;
+}
+
+void R8G8::readColor(gl::ColorF *dst, const R8G8 *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+}
+
+void R8G8::writeColor(R8G8 *dst, const gl::ColorUI *src)
+{
+ dst->R = static_cast<uint8_t>(src->red);
+ dst->G = static_cast<uint8_t>(src->green);
+}
+
+void R8G8::writeColor(R8G8 *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<uint8_t>(src->red);
+ dst->G = gl::floatToNormalized<uint8_t>(src->green);
+}
+
+void R8G8::average(R8G8 *dst, const R8G8 *src1, const R8G8 *src2)
+{
+ *(uint16_t *)dst = (((*(uint16_t *)src1 ^ *(uint16_t *)src2) & 0xFEFE) >> 1) +
+ (*(uint16_t *)src1 & *(uint16_t *)src2);
+}
+
+void R8G8B8::readColor(gl::ColorUI *dst, const R8G8B8 *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->G;
+ dst->alpha = 1;
+}
+
+void R8G8B8::readColor(gl::ColorF *dst, const R8G8B8 *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = 1.0f;
+}
+
+void R8G8B8::writeColor(R8G8B8 *dst, const gl::ColorUI *src)
+{
+ dst->R = static_cast<uint8_t>(src->red);
+ dst->G = static_cast<uint8_t>(src->green);
+ dst->B = static_cast<uint8_t>(src->blue);
+}
+
+void R8G8B8::writeColor(R8G8B8 *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<uint8_t>(src->red);
+ dst->G = gl::floatToNormalized<uint8_t>(src->green);
+ dst->B = gl::floatToNormalized<uint8_t>(src->blue);
+}
+
+void R8G8B8::average(R8G8B8 *dst, const R8G8B8 *src1, const R8G8B8 *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+}
+
+void B8G8R8::readColor(gl::ColorUI *dst, const B8G8R8 *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->G;
+ dst->alpha = 1;
+}
+
+void B8G8R8::readColor(gl::ColorF *dst, const B8G8R8 *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = 1.0f;
+}
+
+void B8G8R8::writeColor(B8G8R8 *dst, const gl::ColorUI *src)
+{
+ dst->R = static_cast<uint8_t>(src->red);
+ dst->G = static_cast<uint8_t>(src->green);
+ dst->B = static_cast<uint8_t>(src->blue);
+}
+
+void B8G8R8::writeColor(B8G8R8 *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<uint8_t>(src->red);
+ dst->G = gl::floatToNormalized<uint8_t>(src->green);
+ dst->B = gl::floatToNormalized<uint8_t>(src->blue);
+}
+
+void B8G8R8::average(B8G8R8 *dst, const B8G8R8 *src1, const B8G8R8 *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+}
+
+void R5G6B5::readColor(gl::ColorF *dst, const R5G6B5 *src)
+{
+ dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 11>(src->RGB));
+ dst->green = gl::normalizedToFloat<6>(gl::getShiftedData<6, 5>(src->RGB));
+ dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 0>(src->RGB));
+ dst->alpha = 1.0f;
+}
+
+void R5G6B5::writeColor(R5G6B5 *dst, const gl::ColorF *src)
+{
+ dst->RGB = gl::shiftData<5, 11>(gl::floatToNormalized<5, uint16_t>(src->red)) |
+ gl::shiftData<6, 5>(gl::floatToNormalized<6, uint16_t>(src->green)) |
+ gl::shiftData<5, 0>(gl::floatToNormalized<5, uint16_t>(src->blue));
+}
+
+void R5G6B5::average(R5G6B5 *dst, const R5G6B5 *src1, const R5G6B5 *src2)
+{
+ dst->RGB = gl::shiftData<5, 11>(gl::average(gl::getShiftedData<5, 11>(src1->RGB),
+ gl::getShiftedData<5, 11>(src2->RGB))) |
+ gl::shiftData<6, 5>(gl::average(gl::getShiftedData<6, 5>(src1->RGB),
+ gl::getShiftedData<6, 5>(src2->RGB))) |
+ gl::shiftData<5, 0>(gl::average(gl::getShiftedData<5, 0>(src1->RGB),
+ gl::getShiftedData<5, 0>(src2->RGB)));
+}
+
+void B5G6R5::readColor(gl::ColorF *dst, const B5G6R5 *src)
+{
+ dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 11>(src->BGR));
+ dst->green = gl::normalizedToFloat<6>(gl::getShiftedData<6, 5>(src->BGR));
+ dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 0>(src->BGR));
+ dst->alpha = 1.0f;
+}
+
+void B5G6R5::writeColor(B5G6R5 *dst, const gl::ColorF *src)
+{
+ dst->BGR = gl::shiftData<5, 0>(gl::floatToNormalized<5, unsigned short>(src->blue)) |
+ gl::shiftData<6, 5>(gl::floatToNormalized<6, unsigned short>(src->green)) |
+ gl::shiftData<5, 11>(gl::floatToNormalized<5, unsigned short>(src->red));
+}
+
+void B5G6R5::average(B5G6R5 *dst, const B5G6R5 *src1, const B5G6R5 *src2)
+{
+ dst->BGR = gl::shiftData<5, 11>(gl::average(gl::getShiftedData<5, 11>(src1->BGR),
+ gl::getShiftedData<5, 11>(src2->BGR))) |
+ gl::shiftData<6, 5>(gl::average(gl::getShiftedData<6, 5>(src1->BGR),
+ gl::getShiftedData<6, 5>(src2->BGR))) |
+ gl::shiftData<5, 0>(gl::average(gl::getShiftedData<5, 0>(src1->BGR),
+ gl::getShiftedData<5, 0>(src2->BGR)));
+}
+
+void A8R8G8B8::readColor(gl::ColorUI *dst, const A8R8G8B8 *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+}
+
+void A8R8G8B8::readColor(gl::ColorF *dst, const A8R8G8B8 *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = gl::normalizedToFloat(src->A);
+}
+
+void A8R8G8B8::writeColor(A8R8G8B8 *dst, const gl::ColorUI *src)
+{
+ dst->R = static_cast<uint8_t>(src->red);
+ dst->G = static_cast<uint8_t>(src->green);
+ dst->B = static_cast<uint8_t>(src->blue);
+ dst->A = static_cast<uint8_t>(src->alpha);
+}
+
+void A8R8G8B8::writeColor(A8R8G8B8 *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<uint8_t>(src->red);
+ dst->G = gl::floatToNormalized<uint8_t>(src->green);
+ dst->B = gl::floatToNormalized<uint8_t>(src->blue);
+ dst->A = gl::floatToNormalized<uint8_t>(src->alpha);
+}
+
+void A8R8G8B8::average(A8R8G8B8 *dst, const A8R8G8B8 *src1, const A8R8G8B8 *src2)
+{
+ *(uint32_t *)dst = (((*(uint32_t *)src1 ^ *(uint32_t *)src2) & 0xFEFEFEFE) >> 1) +
+ (*(uint32_t *)src1 & *(uint32_t *)src2);
+}
+
+void R8G8B8A8::readColor(gl::ColorUI *dst, const R8G8B8A8 *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+}
+
+void R8G8B8A8::readColor(gl::ColorF *dst, const R8G8B8A8 *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = gl::normalizedToFloat(src->A);
+}
+
+void R8G8B8A8::writeColor(R8G8B8A8 *dst, const gl::ColorUI *src)
+{
+ dst->R = static_cast<uint8_t>(src->red);
+ dst->G = static_cast<uint8_t>(src->green);
+ dst->B = static_cast<uint8_t>(src->blue);
+ dst->A = static_cast<uint8_t>(src->alpha);
+}
+
+void R8G8B8A8::writeColor(R8G8B8A8 *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<uint8_t>(src->red);
+ dst->G = gl::floatToNormalized<uint8_t>(src->green);
+ dst->B = gl::floatToNormalized<uint8_t>(src->blue);
+ dst->A = gl::floatToNormalized<uint8_t>(src->alpha);
+}
+
+void R8G8B8A8::average(R8G8B8A8 *dst, const R8G8B8A8 *src1, const R8G8B8A8 *src2)
+{
+ *(uint32_t *)dst = (((*(uint32_t *)src1 ^ *(uint32_t *)src2) & 0xFEFEFEFE) >> 1) +
+ (*(uint32_t *)src1 & *(uint32_t *)src2);
+}
+
+void B8G8R8A8::readColor(gl::ColorUI *dst, const B8G8R8A8 *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+}
+
+void B8G8R8A8::readColor(gl::ColorF *dst, const B8G8R8A8 *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = gl::normalizedToFloat(src->A);
+}
+
+void B8G8R8A8::writeColor(B8G8R8A8 *dst, const gl::ColorUI *src)
+{
+ dst->R = static_cast<uint8_t>(src->red);
+ dst->G = static_cast<uint8_t>(src->green);
+ dst->B = static_cast<uint8_t>(src->blue);
+ dst->A = static_cast<uint8_t>(src->alpha);
+}
+
+void B8G8R8A8::writeColor(B8G8R8A8 *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<uint8_t>(src->red);
+ dst->G = gl::floatToNormalized<uint8_t>(src->green);
+ dst->B = gl::floatToNormalized<uint8_t>(src->blue);
+ dst->A = gl::floatToNormalized<uint8_t>(src->alpha);
+}
+
+void B8G8R8A8::average(B8G8R8A8 *dst, const B8G8R8A8 *src1, const B8G8R8A8 *src2)
+{
+ *(uint32_t *)dst = (((*(uint32_t *)src1 ^ *(uint32_t *)src2) & 0xFEFEFEFE) >> 1) +
+ (*(uint32_t *)src1 & *(uint32_t *)src2);
+}
+
+void B8G8R8X8::readColor(gl::ColorUI *dst, const B8G8R8X8 *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = 1;
+}
+
+void B8G8R8X8::readColor(gl::ColorF *dst, const B8G8R8X8 *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = 1.0f;
+}
+
+void B8G8R8X8::writeColor(B8G8R8X8 *dst, const gl::ColorUI *src)
+{
+ dst->R = static_cast<uint8_t>(src->red);
+ dst->G = static_cast<uint8_t>(src->green);
+ dst->B = static_cast<uint8_t>(src->blue);
+ dst->X = 255;
+}
+
+void B8G8R8X8::writeColor(B8G8R8X8 *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<uint8_t>(src->red);
+ dst->G = gl::floatToNormalized<uint8_t>(src->green);
+ dst->B = gl::floatToNormalized<uint8_t>(src->blue);
+ dst->X = 255;
+}
+
+void B8G8R8X8::average(B8G8R8X8 *dst, const B8G8R8X8 *src1, const B8G8R8X8 *src2)
+{
+ *(uint32_t *)dst = (((*(uint32_t *)src1 ^ *(uint32_t *)src2) & 0xFEFEFEFE) >> 1) +
+ (*(uint32_t *)src1 & *(uint32_t *)src2);
+ dst->X = 255;
+}
+
+void A1R5G5B5::readColor(gl::ColorF *dst, const A1R5G5B5 *src)
+{
+ dst->alpha = gl::normalizedToFloat<1>(gl::getShiftedData<1, 15>(src->ARGB));
+ dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 10>(src->ARGB));
+ dst->green = gl::normalizedToFloat<5>(gl::getShiftedData<5, 5>(src->ARGB));
+ dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 0>(src->ARGB));
+}
+
+void A1R5G5B5::writeColor(A1R5G5B5 *dst, const gl::ColorF *src)
+{
+ dst->ARGB = gl::shiftData<1, 15>(gl::floatToNormalized<1, uint16_t>(src->alpha)) |
+ gl::shiftData<5, 10>(gl::floatToNormalized<5, uint16_t>(src->red)) |
+ gl::shiftData<5, 5>(gl::floatToNormalized<5, uint16_t>(src->green)) |
+ gl::shiftData<5, 0>(gl::floatToNormalized<5, uint16_t>(src->blue));
+}
+
+void A1R5G5B5::average(A1R5G5B5 *dst, const A1R5G5B5 *src1, const A1R5G5B5 *src2)
+{
+ dst->ARGB = gl::shiftData<1, 15>(gl::average(gl::getShiftedData<1, 15>(src1->ARGB),
+ gl::getShiftedData<1, 15>(src2->ARGB))) |
+ gl::shiftData<5, 10>(gl::average(gl::getShiftedData<5, 10>(src1->ARGB),
+ gl::getShiftedData<5, 10>(src2->ARGB))) |
+ gl::shiftData<5, 5>(gl::average(gl::getShiftedData<5, 5>(src1->ARGB),
+ gl::getShiftedData<5, 5>(src2->ARGB))) |
+ gl::shiftData<5, 0>(gl::average(gl::getShiftedData<5, 0>(src1->ARGB),
+ gl::getShiftedData<5, 0>(src2->ARGB)));
+}
+
+void R5G5B5A1::readColor(gl::ColorF *dst, const R5G5B5A1 *src)
+{
+ dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 11>(src->RGBA));
+ dst->green = gl::normalizedToFloat<5>(gl::getShiftedData<5, 6>(src->RGBA));
+ dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 1>(src->RGBA));
+ dst->alpha = gl::normalizedToFloat<1>(gl::getShiftedData<1, 0>(src->RGBA));
+}
+
+void R5G5B5A1::writeColor(R5G5B5A1 *dst, const gl::ColorF *src)
+{
+ dst->RGBA = gl::shiftData<5, 11>(gl::floatToNormalized<5, uint16_t>(src->red)) |
+ gl::shiftData<5, 6>(gl::floatToNormalized<5, uint16_t>(src->green)) |
+ gl::shiftData<5, 1>(gl::floatToNormalized<5, uint16_t>(src->blue)) |
+ gl::shiftData<1, 0>(gl::floatToNormalized<1, uint16_t>(src->alpha));
+}
+
+void R5G5B5A1::average(R5G5B5A1 *dst, const R5G5B5A1 *src1, const R5G5B5A1 *src2)
+{
+ dst->RGBA = gl::shiftData<5, 11>(gl::average(gl::getShiftedData<5, 11>(src1->RGBA),
+ gl::getShiftedData<5, 11>(src2->RGBA))) |
+ gl::shiftData<5, 6>(gl::average(gl::getShiftedData<5, 6>(src1->RGBA),
+ gl::getShiftedData<5, 6>(src2->RGBA))) |
+ gl::shiftData<5, 1>(gl::average(gl::getShiftedData<5, 1>(src1->RGBA),
+ gl::getShiftedData<5, 1>(src2->RGBA))) |
+ gl::shiftData<1, 0>(gl::average(gl::getShiftedData<1, 0>(src1->RGBA),
+ gl::getShiftedData<1, 0>(src2->RGBA)));
+}
+
+void R4G4B4A4::readColor(gl::ColorF *dst, const R4G4B4A4 *src)
+{
+ dst->red = gl::normalizedToFloat<4>(gl::getShiftedData<4, 12>(src->RGBA));
+ dst->green = gl::normalizedToFloat<4>(gl::getShiftedData<4, 8>(src->RGBA));
+ dst->blue = gl::normalizedToFloat<4>(gl::getShiftedData<4, 4>(src->RGBA));
+ dst->alpha = gl::normalizedToFloat<4>(gl::getShiftedData<4, 0>(src->RGBA));
+}
+
+void R4G4B4A4::writeColor(R4G4B4A4 *dst, const gl::ColorF *src)
+{
+ dst->RGBA = gl::shiftData<4, 12>(gl::floatToNormalized<4, uint16_t>(src->red)) |
+ gl::shiftData<4, 8>(gl::floatToNormalized<4, uint16_t>(src->green)) |
+ gl::shiftData<4, 4>(gl::floatToNormalized<4, uint16_t>(src->blue)) |
+ gl::shiftData<4, 0>(gl::floatToNormalized<4, uint16_t>(src->alpha));
+}
+
+void R4G4B4A4::average(R4G4B4A4 *dst, const R4G4B4A4 *src1, const R4G4B4A4 *src2)
+{
+ dst->RGBA = gl::shiftData<4, 12>(gl::average(gl::getShiftedData<4, 12>(src1->RGBA),
+ gl::getShiftedData<4, 12>(src2->RGBA))) |
+ gl::shiftData<4, 8>(gl::average(gl::getShiftedData<4, 8>(src1->RGBA),
+ gl::getShiftedData<4, 8>(src2->RGBA))) |
+ gl::shiftData<4, 4>(gl::average(gl::getShiftedData<4, 4>(src1->RGBA),
+ gl::getShiftedData<4, 4>(src2->RGBA))) |
+ gl::shiftData<4, 0>(gl::average(gl::getShiftedData<4, 0>(src1->RGBA),
+ gl::getShiftedData<4, 0>(src2->RGBA)));
+}
+
+void A4R4G4B4::readColor(gl::ColorF *dst, const A4R4G4B4 *src)
+{
+ dst->alpha = gl::normalizedToFloat<4>(gl::getShiftedData<4, 12>(src->ARGB));
+ dst->red = gl::normalizedToFloat<4>(gl::getShiftedData<4, 8>(src->ARGB));
+ dst->green = gl::normalizedToFloat<4>(gl::getShiftedData<4, 4>(src->ARGB));
+ dst->blue = gl::normalizedToFloat<4>(gl::getShiftedData<4, 0>(src->ARGB));
+}
+
+void A4R4G4B4::writeColor(A4R4G4B4 *dst, const gl::ColorF *src)
+{
+ dst->ARGB = gl::shiftData<4, 12>(gl::floatToNormalized<4, uint16_t>(src->alpha)) |
+ gl::shiftData<4, 8>(gl::floatToNormalized<4, uint16_t>(src->red)) |
+ gl::shiftData<4, 4>(gl::floatToNormalized<4, uint16_t>(src->green)) |
+ gl::shiftData<4, 0>(gl::floatToNormalized<4, uint16_t>(src->blue));
+}
+
+void A4R4G4B4::average(A4R4G4B4 *dst, const A4R4G4B4 *src1, const A4R4G4B4 *src2)
+{
+ dst->ARGB = gl::shiftData<4, 12>(gl::average(gl::getShiftedData<4, 12>(src1->ARGB),
+ gl::getShiftedData<4, 12>(src2->ARGB))) |
+ gl::shiftData<4, 8>(gl::average(gl::getShiftedData<4, 8>(src1->ARGB),
+ gl::getShiftedData<4, 8>(src2->ARGB))) |
+ gl::shiftData<4, 4>(gl::average(gl::getShiftedData<4, 4>(src1->ARGB),
+ gl::getShiftedData<4, 4>(src2->ARGB))) |
+ gl::shiftData<4, 0>(gl::average(gl::getShiftedData<4, 0>(src1->ARGB),
+ gl::getShiftedData<4, 0>(src2->ARGB)));
+}
+
+void R16::readColor(gl::ColorUI *dst, const R16 *src)
+{
+ dst->red = src->R;
+ dst->green = 0;
+ dst->blue = 0;
+ dst->alpha = 1;
+}
+
+void R16::readColor(gl::ColorF *dst, const R16 *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+}
+
+void R16::writeColor(R16 *dst, const gl::ColorUI *src)
+{
+ dst->R = static_cast<uint16_t>(src->red);
+}
+
+void R16::writeColor(R16 *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<uint16_t>(src->red);
+}
+
+void R16::average(R16 *dst, const R16 *src1, const R16 *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+}
+
+void R16G16::readColor(gl::ColorUI *dst, const R16G16 *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = 0;
+ dst->alpha = 1;
+}
+
+void R16G16::readColor(gl::ColorF *dst, const R16G16 *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+}
+
+void R16G16::writeColor(R16G16 *dst, const gl::ColorUI *src)
+{
+ dst->R = static_cast<uint16_t>(src->red);
+ dst->G = static_cast<uint16_t>(src->green);
+}
+
+void R16G16::writeColor(R16G16 *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<uint16_t>(src->red);
+ dst->G = gl::floatToNormalized<uint16_t>(src->green);
+}
+
+void R16G16::average(R16G16 *dst, const R16G16 *src1, const R16G16 *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+}
+
+void R16G16B16::readColor(gl::ColorUI *dst, const R16G16B16 *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = 1;
+}
+
+void R16G16B16::readColor(gl::ColorF *dst, const R16G16B16 *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = 1.0f;
+}
+
+void R16G16B16::writeColor(R16G16B16 *dst, const gl::ColorUI *src)
+{
+ dst->R = static_cast<uint16_t>(src->red);
+ dst->G = static_cast<uint16_t>(src->green);
+ dst->B = static_cast<uint16_t>(src->blue);
+}
+
+void R16G16B16::writeColor(R16G16B16 *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<uint16_t>(src->red);
+ dst->G = gl::floatToNormalized<uint16_t>(src->green);
+ dst->B = gl::floatToNormalized<uint16_t>(src->blue);
+}
+
+void R16G16B16::average(R16G16B16 *dst, const R16G16B16 *src1, const R16G16B16 *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+}
+
+void R16G16B16A16::readColor(gl::ColorUI *dst, const R16G16B16A16 *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+}
+
+void R16G16B16A16::readColor(gl::ColorF *dst, const R16G16B16A16 *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = gl::normalizedToFloat(src->A);
+}
+
+void R16G16B16A16::writeColor(R16G16B16A16 *dst, const gl::ColorUI *src)
+{
+ dst->R = static_cast<uint16_t>(src->red);
+ dst->G = static_cast<uint16_t>(src->green);
+ dst->B = static_cast<uint16_t>(src->blue);
+ dst->A = static_cast<uint16_t>(src->alpha);
+}
+
+void R16G16B16A16::writeColor(R16G16B16A16 *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<uint16_t>(src->red);
+ dst->G = gl::floatToNormalized<uint16_t>(src->green);
+ dst->B = gl::floatToNormalized<uint16_t>(src->blue);
+ dst->A = gl::floatToNormalized<uint16_t>(src->alpha);
+}
+
+void R16G16B16A16::average(R16G16B16A16 *dst, const R16G16B16A16 *src1, const R16G16B16A16 *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+}
+
+void R32::readColor(gl::ColorUI *dst, const R32 *src)
+{
+ dst->red = src->R;
+ dst->green = 0;
+ dst->blue = 0;
+ dst->alpha = 1;
+}
+
+void R32::readColor(gl::ColorF *dst, const R32 *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+}
+
+void R32::writeColor(R32 *dst, const gl::ColorUI *src)
+{
+ dst->R = static_cast<uint32_t>(src->red);
+}
+
+void R32::writeColor(R32 *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<uint32_t>(src->red);
+}
+
+void R32::average(R32 *dst, const R32 *src1, const R32 *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+}
+
+void R32G32::readColor(gl::ColorUI *dst, const R32G32 *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = 0;
+ dst->alpha = 1;
+}
+
+void R32G32::readColor(gl::ColorF *dst, const R32G32 *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+}
+
+void R32G32::writeColor(R32G32 *dst, const gl::ColorUI *src)
+{
+ dst->R = static_cast<uint32_t>(src->red);
+ dst->G = static_cast<uint32_t>(src->green);
+}
+
+void R32G32::writeColor(R32G32 *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<uint32_t>(src->red);
+ dst->G = gl::floatToNormalized<uint32_t>(src->green);
+}
+
+void R32G32::average(R32G32 *dst, const R32G32 *src1, const R32G32 *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+}
+
+void R32G32B32::readColor(gl::ColorUI *dst, const R32G32B32 *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = 1;
+}
+
+void R32G32B32::readColor(gl::ColorF *dst, const R32G32B32 *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = 1.0f;
+}
+
+void R32G32B32::writeColor(R32G32B32 *dst, const gl::ColorUI *src)
+{
+ dst->R = static_cast<uint32_t>(src->red);
+ dst->G = static_cast<uint32_t>(src->green);
+ dst->B = static_cast<uint32_t>(src->blue);
+}
+
+void R32G32B32::writeColor(R32G32B32 *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<uint32_t>(src->red);
+ dst->G = gl::floatToNormalized<uint32_t>(src->green);
+ dst->B = gl::floatToNormalized<uint32_t>(src->blue);
+}
+
+void R32G32B32::average(R32G32B32 *dst, const R32G32B32 *src1, const R32G32B32 *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+}
+
+void R32G32B32A32::readColor(gl::ColorUI *dst, const R32G32B32A32 *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+}
+
+void R32G32B32A32::readColor(gl::ColorF *dst, const R32G32B32A32 *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = gl::normalizedToFloat(src->A);
+}
+
+void R32G32B32A32::writeColor(R32G32B32A32 *dst, const gl::ColorUI *src)
+{
+ dst->R = static_cast<uint32_t>(src->red);
+ dst->G = static_cast<uint32_t>(src->green);
+ dst->B = static_cast<uint32_t>(src->blue);
+ dst->A = static_cast<uint32_t>(src->alpha);
+}
+
+void R32G32B32A32::writeColor(R32G32B32A32 *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<uint32_t>(src->red);
+ dst->G = gl::floatToNormalized<uint32_t>(src->green);
+ dst->B = gl::floatToNormalized<uint32_t>(src->blue);
+ dst->A = gl::floatToNormalized<uint32_t>(src->alpha);
+}
+
+void R32G32B32A32::average(R32G32B32A32 *dst, const R32G32B32A32 *src1, const R32G32B32A32 *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+}
+
+void R8S::readColor(gl::ColorI *dst, const R8S *src)
+{
+ dst->red = src->R;
+ dst->green = 0;
+ dst->blue = 0;
+ dst->alpha = 1;
+}
+
+void R8S::readColor(gl::ColorF *dst, const R8S *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+}
+
+void R8S::writeColor(R8S *dst, const gl::ColorI *src)
+{
+ dst->R = static_cast<int8_t>(src->red);
+}
+
+void R8S::writeColor(R8S *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<int8_t>(src->red);
+}
+
+void R8S::average(R8S *dst, const R8S *src1, const R8S *src2)
+{
+ dst->R = static_cast<int8_t>(gl::average(src1->R, src2->R));
+}
+
+void R8G8S::readColor(gl::ColorI *dst, const R8G8S *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = 0;
+ dst->alpha = 1;
+}
+
+void R8G8S::readColor(gl::ColorF *dst, const R8G8S *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+}
+
+void R8G8S::writeColor(R8G8S *dst, const gl::ColorI *src)
+{
+ dst->R = static_cast<int8_t>(src->red);
+ dst->G = static_cast<int8_t>(src->green);
+}
+
+void R8G8S::writeColor(R8G8S *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<int8_t>(src->red);
+ dst->G = gl::floatToNormalized<int8_t>(src->green);
+}
+
+void R8G8S::average(R8G8S *dst, const R8G8S *src1, const R8G8S *src2)
+{
+ dst->R = static_cast<int8_t>(gl::average(src1->R, src2->R));
+ dst->G = static_cast<int8_t>(gl::average(src1->G, src2->G));
+}
+
+void R8G8B8S::readColor(gl::ColorI *dst, const R8G8B8S *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = 1;
+}
+
+void R8G8B8S::readColor(gl::ColorF *dst, const R8G8B8S *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = 1.0f;
+}
+
+void R8G8B8S::writeColor(R8G8B8S *dst, const gl::ColorI *src)
+{
+ dst->R = static_cast<int8_t>(src->red);
+ dst->G = static_cast<int8_t>(src->green);
+ dst->B = static_cast<int8_t>(src->blue);
+}
+
+void R8G8B8S::writeColor(R8G8B8S *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<int8_t>(src->red);
+ dst->G = gl::floatToNormalized<int8_t>(src->green);
+ dst->B = gl::floatToNormalized<int8_t>(src->blue);
+}
+
+void R8G8B8S::average(R8G8B8S *dst, const R8G8B8S *src1, const R8G8B8S *src2)
+{
+ dst->R = static_cast<int8_t>(gl::average(src1->R, src2->R));
+ dst->G = static_cast<int8_t>(gl::average(src1->G, src2->G));
+ dst->B = static_cast<int8_t>(gl::average(src1->B, src2->B));
+}
+
+void R8G8B8A8S::readColor(gl::ColorI *dst, const R8G8B8A8S *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+}
+
+void R8G8B8A8S::readColor(gl::ColorF *dst, const R8G8B8A8S *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = gl::normalizedToFloat(src->A);
+}
+
+void R8G8B8A8S::writeColor(R8G8B8A8S *dst, const gl::ColorI *src)
+{
+ dst->R = static_cast<int8_t>(src->red);
+ dst->G = static_cast<int8_t>(src->green);
+ dst->B = static_cast<int8_t>(src->blue);
+ dst->A = static_cast<int8_t>(src->alpha);
+}
+
+void R8G8B8A8S::writeColor(R8G8B8A8S *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<int8_t>(src->red);
+ dst->G = gl::floatToNormalized<int8_t>(src->green);
+ dst->B = gl::floatToNormalized<int8_t>(src->blue);
+ dst->A = gl::floatToNormalized<int8_t>(src->alpha);
+}
+
+void R8G8B8A8S::average(R8G8B8A8S *dst, const R8G8B8A8S *src1, const R8G8B8A8S *src2)
+{
+ dst->R = static_cast<int8_t>(gl::average(src1->R, src2->R));
+ dst->G = static_cast<int8_t>(gl::average(src1->G, src2->G));
+ dst->B = static_cast<int8_t>(gl::average(src1->B, src2->B));
+ dst->A = static_cast<int8_t>(gl::average(src1->A, src2->A));
+}
+
+void R16S::readColor(gl::ColorI *dst, const R16S *src)
+{
+ dst->red = src->R;
+ dst->green = 0;
+ dst->blue = 0;
+ dst->alpha = 1;
+}
+
+void R16S::readColor(gl::ColorF *dst, const R16S *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+}
+
+void R16S::writeColor(R16S *dst, const gl::ColorI *src)
+{
+ dst->R = static_cast<int16_t>(src->red);
+}
+
+void R16S::writeColor(R16S *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<int16_t>(src->red);
+}
+
+void R16S::average(R16S *dst, const R16S *src1, const R16S *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+}
+
+void R16G16S::readColor(gl::ColorI *dst, const R16G16S *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = 0;
+ dst->alpha = 1;
+}
+
+void R16G16S::readColor(gl::ColorF *dst, const R16G16S *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+}
+
+void R16G16S::writeColor(R16G16S *dst, const gl::ColorI *src)
+{
+ dst->R = static_cast<int16_t>(src->red);
+ dst->G = static_cast<int16_t>(src->green);
+}
+
+void R16G16S::writeColor(R16G16S *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<int16_t>(src->red);
+ dst->G = gl::floatToNormalized<int16_t>(src->green);
+}
+
+void R16G16S::average(R16G16S *dst, const R16G16S *src1, const R16G16S *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+}
+
+void R16G16B16S::readColor(gl::ColorI *dst, const R16G16B16S *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = 1;
+}
+
+void R16G16B16S::readColor(gl::ColorF *dst, const R16G16B16S *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = 1.0f;
+}
+
+void R16G16B16S::writeColor(R16G16B16S *dst, const gl::ColorI *src)
+{
+ dst->R = static_cast<int16_t>(src->red);
+ dst->G = static_cast<int16_t>(src->green);
+ dst->B = static_cast<int16_t>(src->blue);
+}
+
+void R16G16B16S::writeColor(R16G16B16S *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<int16_t>(src->red);
+ dst->G = gl::floatToNormalized<int16_t>(src->green);
+ dst->B = gl::floatToNormalized<int16_t>(src->blue);
+}
+
+void R16G16B16S::average(R16G16B16S *dst, const R16G16B16S *src1, const R16G16B16S *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+}
+
+void R16G16B16A16S::readColor(gl::ColorI *dst, const R16G16B16A16S *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+}
+
+void R16G16B16A16S::readColor(gl::ColorF *dst, const R16G16B16A16S *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = gl::normalizedToFloat(src->A);
+}
+
+void R16G16B16A16S::writeColor(R16G16B16A16S *dst, const gl::ColorI *src)
+{
+ dst->R = static_cast<int16_t>(src->red);
+ dst->G = static_cast<int16_t>(src->green);
+ dst->B = static_cast<int16_t>(src->blue);
+ dst->A = static_cast<int16_t>(src->alpha);
+}
+
+void R16G16B16A16S::writeColor(R16G16B16A16S *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<int16_t>(src->red);
+ dst->G = gl::floatToNormalized<int16_t>(src->green);
+ dst->B = gl::floatToNormalized<int16_t>(src->blue);
+ dst->A = gl::floatToNormalized<int16_t>(src->alpha);
+}
+
+void R16G16B16A16S::average(R16G16B16A16S *dst,
+ const R16G16B16A16S *src1,
+ const R16G16B16A16S *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+}
+
+void R32S::readColor(gl::ColorI *dst, const R32S *src)
+{
+ dst->red = src->R;
+ dst->green = 0;
+ dst->blue = 0;
+ dst->alpha = 1;
+}
+
+void R32S::readColor(gl::ColorF *dst, const R32S *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+}
+
+void R32S::writeColor(R32S *dst, const gl::ColorI *src)
+{
+ dst->R = static_cast<int32_t>(src->red);
+}
+
+void R32S::writeColor(R32S *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<int32_t>(src->red);
+}
+
+void R32S::average(R32S *dst, const R32S *src1, const R32S *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+}
+
+void R32G32S::readColor(gl::ColorI *dst, const R32G32S *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = 0;
+ dst->alpha = 1;
+}
+
+void R32G32S::readColor(gl::ColorF *dst, const R32G32S *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+}
+
+void R32G32S::writeColor(R32G32S *dst, const gl::ColorI *src)
+{
+ dst->R = static_cast<int32_t>(src->red);
+ dst->G = static_cast<int32_t>(src->green);
+}
+
+void R32G32S::writeColor(R32G32S *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<int32_t>(src->red);
+ dst->G = gl::floatToNormalized<int32_t>(src->green);
+}
+
+void R32G32S::average(R32G32S *dst, const R32G32S *src1, const R32G32S *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+}
+
+void R32G32B32S::readColor(gl::ColorI *dst, const R32G32B32S *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = 1;
+}
+
+void R32G32B32S::readColor(gl::ColorF *dst, const R32G32B32S *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = 1.0f;
+}
+
+void R32G32B32S::writeColor(R32G32B32S *dst, const gl::ColorI *src)
+{
+ dst->R = static_cast<int32_t>(src->red);
+ dst->G = static_cast<int32_t>(src->green);
+ dst->B = static_cast<int32_t>(src->blue);
+}
+
+void R32G32B32S::writeColor(R32G32B32S *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<int32_t>(src->red);
+ dst->G = gl::floatToNormalized<int32_t>(src->green);
+ dst->B = gl::floatToNormalized<int32_t>(src->blue);
+}
+
+void R32G32B32S::average(R32G32B32S *dst, const R32G32B32S *src1, const R32G32B32S *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+}
+
+void R32G32B32A32S::readColor(gl::ColorI *dst, const R32G32B32A32S *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+}
+
+void R32G32B32A32S::readColor(gl::ColorF *dst, const R32G32B32A32S *src)
+{
+ dst->red = gl::normalizedToFloat(src->R);
+ dst->green = gl::normalizedToFloat(src->G);
+ dst->blue = gl::normalizedToFloat(src->B);
+ dst->alpha = gl::normalizedToFloat(src->A);
+}
+
+void R32G32B32A32S::writeColor(R32G32B32A32S *dst, const gl::ColorI *src)
+{
+ dst->R = static_cast<int32_t>(src->red);
+ dst->G = static_cast<int32_t>(src->green);
+ dst->B = static_cast<int32_t>(src->blue);
+ dst->A = static_cast<int32_t>(src->alpha);
+}
+
+void R32G32B32A32S::writeColor(R32G32B32A32S *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<int32_t>(src->red);
+ dst->G = gl::floatToNormalized<int32_t>(src->green);
+ dst->B = gl::floatToNormalized<int32_t>(src->blue);
+ dst->A = gl::floatToNormalized<int32_t>(src->alpha);
+}
+
+void R32G32B32A32S::average(R32G32B32A32S *dst,
+ const R32G32B32A32S *src1,
+ const R32G32B32A32S *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+}
+
+void A16B16G16R16F::readColor(gl::ColorF *dst, const A16B16G16R16F *src)
+{
+ dst->red = gl::float16ToFloat32(src->R);
+ dst->green = gl::float16ToFloat32(src->G);
+ dst->blue = gl::float16ToFloat32(src->B);
+ dst->alpha = gl::float16ToFloat32(src->A);
+}
+
+void A16B16G16R16F::writeColor(A16B16G16R16F *dst, const gl::ColorF *src)
+{
+ dst->R = gl::float32ToFloat16(src->red);
+ dst->G = gl::float32ToFloat16(src->green);
+ dst->B = gl::float32ToFloat16(src->blue);
+ dst->A = gl::float32ToFloat16(src->alpha);
+}
+
+void A16B16G16R16F::average(A16B16G16R16F *dst,
+ const A16B16G16R16F *src1,
+ const A16B16G16R16F *src2)
+{
+ dst->R = gl::averageHalfFloat(src1->R, src2->R);
+ dst->G = gl::averageHalfFloat(src1->G, src2->G);
+ dst->B = gl::averageHalfFloat(src1->B, src2->B);
+ dst->A = gl::averageHalfFloat(src1->A, src2->A);
+}
+
+void R16G16B16A16F::readColor(gl::ColorF *dst, const R16G16B16A16F *src)
+{
+ dst->red = gl::float16ToFloat32(src->R);
+ dst->green = gl::float16ToFloat32(src->G);
+ dst->blue = gl::float16ToFloat32(src->B);
+ dst->alpha = gl::float16ToFloat32(src->A);
+}
+
+void R16G16B16A16F::writeColor(R16G16B16A16F *dst, const gl::ColorF *src)
+{
+ dst->R = gl::float32ToFloat16(src->red);
+ dst->G = gl::float32ToFloat16(src->green);
+ dst->B = gl::float32ToFloat16(src->blue);
+ dst->A = gl::float32ToFloat16(src->alpha);
+}
+
+void R16G16B16A16F::average(R16G16B16A16F *dst,
+ const R16G16B16A16F *src1,
+ const R16G16B16A16F *src2)
+{
+ dst->R = gl::averageHalfFloat(src1->R, src2->R);
+ dst->G = gl::averageHalfFloat(src1->G, src2->G);
+ dst->B = gl::averageHalfFloat(src1->B, src2->B);
+ dst->A = gl::averageHalfFloat(src1->A, src2->A);
+}
+
+void R16F::readColor(gl::ColorF *dst, const R16F *src)
+{
+ dst->red = gl::float16ToFloat32(src->R);
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+}
+
+void R16F::writeColor(R16F *dst, const gl::ColorF *src)
+{
+ dst->R = gl::float32ToFloat16(src->red);
+}
+
+void R16F::average(R16F *dst, const R16F *src1, const R16F *src2)
+{
+ dst->R = gl::averageHalfFloat(src1->R, src2->R);
+}
+
+void A16F::readColor(gl::ColorF *dst, const A16F *src)
+{
+ dst->red = 0.0f;
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = gl::float16ToFloat32(src->A);
+}
+
+void A16F::writeColor(A16F *dst, const gl::ColorF *src)
+{
+ dst->A = gl::float32ToFloat16(src->alpha);
+}
+
+void A16F::average(A16F *dst, const A16F *src1, const A16F *src2)
+{
+ dst->A = gl::averageHalfFloat(src1->A, src2->A);
+}
+
+void L16F::readColor(gl::ColorF *dst, const L16F *src)
+{
+ float lum = gl::float16ToFloat32(src->L);
+ dst->red = lum;
+ dst->green = lum;
+ dst->blue = lum;
+ dst->alpha = 1.0f;
+}
+
+void L16F::writeColor(L16F *dst, const gl::ColorF *src)
+{
+ dst->L = gl::float32ToFloat16(src->red);
+}
+
+void L16F::average(L16F *dst, const L16F *src1, const L16F *src2)
+{
+ dst->L = gl::averageHalfFloat(src1->L, src2->L);
+}
+
+void L16A16F::readColor(gl::ColorF *dst, const L16A16F *src)
+{
+ float lum = gl::float16ToFloat32(src->L);
+ dst->red = lum;
+ dst->green = lum;
+ dst->blue = lum;
+ dst->alpha = gl::float16ToFloat32(src->A);
+}
+
+void L16A16F::writeColor(L16A16F *dst, const gl::ColorF *src)
+{
+ dst->L = gl::float32ToFloat16(src->red);
+ dst->A = gl::float32ToFloat16(src->alpha);
+}
+
+void L16A16F::average(L16A16F *dst, const L16A16F *src1, const L16A16F *src2)
+{
+ dst->L = gl::averageHalfFloat(src1->L, src2->L);
+ dst->A = gl::averageHalfFloat(src1->A, src2->A);
+}
+
+void R16G16F::readColor(gl::ColorF *dst, const R16G16F *src)
+{
+ dst->red = gl::float16ToFloat32(src->R);
+ dst->green = gl::float16ToFloat32(src->G);
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+}
+
+void R16G16F::writeColor(R16G16F *dst, const gl::ColorF *src)
+{
+ dst->R = gl::float32ToFloat16(src->red);
+ dst->G = gl::float32ToFloat16(src->green);
+}
+
+void R16G16F::average(R16G16F *dst, const R16G16F *src1, const R16G16F *src2)
+{
+ dst->R = gl::averageHalfFloat(src1->R, src2->R);
+ dst->G = gl::averageHalfFloat(src1->G, src2->G);
+}
+
+void R16G16B16F::readColor(gl::ColorF *dst, const R16G16B16F *src)
+{
+ dst->red = gl::float16ToFloat32(src->R);
+ dst->green = gl::float16ToFloat32(src->G);
+ dst->blue = gl::float16ToFloat32(src->B);
+ dst->alpha = 1.0f;
+}
+
+void R16G16B16F::writeColor(R16G16B16F *dst, const gl::ColorF *src)
+{
+ dst->R = gl::float32ToFloat16(src->red);
+ dst->G = gl::float32ToFloat16(src->green);
+ dst->B = gl::float32ToFloat16(src->blue);
+}
+
+void R16G16B16F::average(R16G16B16F *dst, const R16G16B16F *src1, const R16G16B16F *src2)
+{
+ dst->R = gl::averageHalfFloat(src1->R, src2->R);
+ dst->G = gl::averageHalfFloat(src1->G, src2->G);
+ dst->B = gl::averageHalfFloat(src1->B, src2->B);
+}
+
+void A32B32G32R32F::readColor(gl::ColorF *dst, const A32B32G32R32F *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+}
+
+void A32B32G32R32F::writeColor(A32B32G32R32F *dst, const gl::ColorF *src)
+{
+ dst->R = src->red;
+ dst->G = src->green;
+ dst->B = src->blue;
+ dst->A = src->alpha;
+}
+
+void A32B32G32R32F::average(A32B32G32R32F *dst,
+ const A32B32G32R32F *src1,
+ const A32B32G32R32F *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+}
+
+void R32G32B32A32F::readColor(gl::ColorF *dst, const R32G32B32A32F *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+}
+
+void R32G32B32A32F::writeColor(R32G32B32A32F *dst, const gl::ColorF *src)
+{
+ dst->R = src->red;
+ dst->G = src->green;
+ dst->B = src->blue;
+ dst->A = src->alpha;
+}
+
+void R32G32B32A32F::average(R32G32B32A32F *dst,
+ const R32G32B32A32F *src1,
+ const R32G32B32A32F *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+}
+
+void R32F::readColor(gl::ColorF *dst, const R32F *src)
+{
+ dst->red = src->R;
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+}
+
+void R32F::writeColor(R32F *dst, const gl::ColorF *src)
+{
+ dst->R = src->red;
+}
+
+void R32F::average(R32F *dst, const R32F *src1, const R32F *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+}
+
+void A32F::readColor(gl::ColorF *dst, const A32F *src)
+{
+ dst->red = 0.0f;
+ dst->green = 0.0f;
+ dst->blue = 0.0f;
+ dst->alpha = src->A;
+}
+
+void A32F::writeColor(A32F *dst, const gl::ColorF *src)
+{
+ dst->A = src->alpha;
+}
+
+void A32F::average(A32F *dst, const A32F *src1, const A32F *src2)
+{
+ dst->A = gl::average(src1->A, src2->A);
+}
+
+void L32F::readColor(gl::ColorF *dst, const L32F *src)
+{
+ dst->red = src->L;
+ dst->green = src->L;
+ dst->blue = src->L;
+ dst->alpha = 1.0f;
+}
+
+void L32F::writeColor(L32F *dst, const gl::ColorF *src)
+{
+ dst->L = src->red;
+}
+
+void L32F::average(L32F *dst, const L32F *src1, const L32F *src2)
+{
+ dst->L = gl::average(src1->L, src2->L);
+}
+
+void L32A32F::readColor(gl::ColorF *dst, const L32A32F *src)
+{
+ dst->red = src->L;
+ dst->green = src->L;
+ dst->blue = src->L;
+ dst->alpha = src->A;
+}
+
+void L32A32F::writeColor(L32A32F *dst, const gl::ColorF *src)
+{
+ dst->L = src->red;
+ dst->A = src->alpha;
+}
+
+void L32A32F::average(L32A32F *dst, const L32A32F *src1, const L32A32F *src2)
+{
+ dst->L = gl::average(src1->L, src2->L);
+ dst->A = gl::average(src1->A, src2->A);
+}
+
+void R32G32F::readColor(gl::ColorF *dst, const R32G32F *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = 0.0f;
+ dst->alpha = 1.0f;
+}
+
+void R32G32F::writeColor(R32G32F *dst, const gl::ColorF *src)
+{
+ dst->R = src->red;
+ dst->G = src->green;
+}
+
+void R32G32F::average(R32G32F *dst, const R32G32F *src1, const R32G32F *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+}
+
+void R32G32B32F::readColor(gl::ColorF *dst, const R32G32B32F *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = 1.0f;
+}
+
+void R32G32B32F::writeColor(R32G32B32F *dst, const gl::ColorF *src)
+{
+ dst->R = src->red;
+ dst->G = src->green;
+ dst->B = src->blue;
+}
+
+void R32G32B32F::average(R32G32B32F *dst, const R32G32B32F *src1, const R32G32B32F *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+}
+
+void R10G10B10A2::readColor(gl::ColorUI *dst, const R10G10B10A2 *src)
+{
+ dst->red = src->R;
+ dst->green = src->G;
+ dst->blue = src->B;
+ dst->alpha = src->A;
+}
+
+void R10G10B10A2::readColor(gl::ColorF *dst, const R10G10B10A2 *src)
+{
+ dst->red = gl::normalizedToFloat<10>(src->R);
+ dst->green = gl::normalizedToFloat<10>(src->G);
+ dst->blue = gl::normalizedToFloat<10>(src->B);
+ dst->alpha = gl::normalizedToFloat<2>(src->A);
+}
+
+void R10G10B10A2::writeColor(R10G10B10A2 *dst, const gl::ColorUI *src)
+{
+ dst->R = static_cast<uint32_t>(src->red);
+ dst->G = static_cast<uint32_t>(src->green);
+ dst->B = static_cast<uint32_t>(src->blue);
+ dst->A = static_cast<uint32_t>(src->alpha);
+}
+
+void R10G10B10A2::writeColor(R10G10B10A2 *dst, const gl::ColorF *src)
+{
+ dst->R = gl::floatToNormalized<10, uint32_t>(src->red);
+ dst->G = gl::floatToNormalized<10, uint32_t>(src->green);
+ dst->B = gl::floatToNormalized<10, uint32_t>(src->blue);
+ dst->A = gl::floatToNormalized<2, uint32_t>(src->alpha);
+}
+
+void R10G10B10A2::average(R10G10B10A2 *dst, const R10G10B10A2 *src1, const R10G10B10A2 *src2)
+{
+ dst->R = gl::average(src1->R, src2->R);
+ dst->G = gl::average(src1->G, src2->G);
+ dst->B = gl::average(src1->B, src2->B);
+ dst->A = gl::average(src1->A, src2->A);
+}
+
+void R9G9B9E5::readColor(gl::ColorF *dst, const R9G9B9E5 *src)
+{
+ gl::convert999E5toRGBFloats(gl::bitCast<uint32_t>(*src), &dst->red, &dst->green, &dst->blue);
+ dst->alpha = 1.0f;
+}
+
+void R9G9B9E5::writeColor(R9G9B9E5 *dst, const gl::ColorF *src)
+{
+ *reinterpret_cast<uint32_t *>(dst) =
+ gl::convertRGBFloatsTo999E5(src->red, src->green, src->blue);
+}
+
+void R9G9B9E5::average(R9G9B9E5 *dst, const R9G9B9E5 *src1, const R9G9B9E5 *src2)
+{
+ float r1, g1, b1;
+ gl::convert999E5toRGBFloats(*reinterpret_cast<const uint32_t *>(src1), &r1, &g1, &b1);
+
+ float r2, g2, b2;
+ gl::convert999E5toRGBFloats(*reinterpret_cast<const uint32_t *>(src2), &r2, &g2, &b2);
+
+ *reinterpret_cast<uint32_t *>(dst) =
+ gl::convertRGBFloatsTo999E5(gl::average(r1, r2), gl::average(g1, g2), gl::average(b1, b2));
+}
+
+void R11G11B10F::readColor(gl::ColorF *dst, const R11G11B10F *src)
+{
+ dst->red = gl::float11ToFloat32(src->R);
+ dst->green = gl::float11ToFloat32(src->G);
+ dst->blue = gl::float10ToFloat32(src->B);
+ dst->alpha = 1.0f;
+}
+
+void R11G11B10F::writeColor(R11G11B10F *dst, const gl::ColorF *src)
+{
+ dst->R = gl::float32ToFloat11(src->red);
+ dst->G = gl::float32ToFloat11(src->green);
+ dst->B = gl::float32ToFloat10(src->blue);
+}
+
+void R11G11B10F::average(R11G11B10F *dst, const R11G11B10F *src1, const R11G11B10F *src2)
+{
+ dst->R = gl::averageFloat11(src1->R, src2->R);
+ dst->G = gl::averageFloat11(src1->G, src2->G);
+ dst->B = gl::averageFloat10(src1->B, src2->B);
+}
+
+} // namespace angle
diff --git a/gfx/angle/src/image_util/imageformats.h b/gfx/angle/src/image_util/imageformats.h
new file mode 100755
index 000000000..b4ff04482
--- /dev/null
+++ b/gfx/angle/src/image_util/imageformats.h
@@ -0,0 +1,688 @@
+//
+// Copyright (c) 2013-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// imageformats.h: Defines image format types with functions for mip generation
+// and copying.
+
+#ifndef IMAGEUTIL_IMAGEFORMATS_H_
+#define IMAGEUTIL_IMAGEFORMATS_H_
+
+#include "common/Color.h"
+
+#include <cstdint>
+
+namespace angle
+{
+
+// Several structures share functionality for reading, writing or mipmapping but the layout
+// must match the texture format which the structure represents. If collapsing or typedefing
+// structs in this header, make sure the functionality and memory layout is exactly the same.
+
+struct L8
+{
+ uint8_t L;
+
+ static void readColor(gl::ColorF *dst, const L8 *src);
+ static void writeColor(L8 *dst, const gl::ColorF *src);
+ static void average(L8 *dst, const L8 *src1, const L8 *src2);
+};
+
+struct R8
+{
+ uint8_t R;
+
+ static void readColor(gl::ColorF *dst, const R8 *src);
+ static void readColor(gl::ColorUI *dst, const R8 *src);
+ static void writeColor(R8 *dst, const gl::ColorF *src);
+ static void writeColor(R8 *dst, const gl::ColorUI *src);
+ static void average(R8 *dst, const R8 *src1, const R8 *src2);
+};
+
+struct A8
+{
+ uint8_t A;
+
+ static void readColor(gl::ColorF *dst, const A8 *src);
+ static void writeColor(A8 *dst, const gl::ColorF *src);
+ static void average(A8 *dst, const A8 *src1, const A8 *src2);
+};
+
+struct L8A8
+{
+ uint8_t L;
+ uint8_t A;
+
+ static void readColor(gl::ColorF *dst, const L8A8 *src);
+ static void writeColor(L8A8 *dst, const gl::ColorF *src);
+ static void average(L8A8 *dst, const L8A8 *src1, const L8A8 *src2);
+};
+
+struct A8L8
+{
+ uint8_t A;
+ uint8_t L;
+
+ static void readColor(gl::ColorF *dst, const A8L8 *src);
+ static void writeColor(A8L8 *dst, const gl::ColorF *src);
+ static void average(A8L8 *dst, const A8L8 *src1, const A8L8 *src2);
+};
+
+struct R8G8
+{
+ uint8_t R;
+ uint8_t G;
+
+ static void readColor(gl::ColorF *dst, const R8G8 *src);
+ static void readColor(gl::ColorUI *dst, const R8G8 *src);
+ static void writeColor(R8G8 *dst, const gl::ColorF *src);
+ static void writeColor(R8G8 *dst, const gl::ColorUI *src);
+ static void average(R8G8 *dst, const R8G8 *src1, const R8G8 *src2);
+};
+
+struct R8G8B8
+{
+ uint8_t R;
+ uint8_t G;
+ uint8_t B;
+
+ static void readColor(gl::ColorF *dst, const R8G8B8 *src);
+ static void readColor(gl::ColorUI *dst, const R8G8B8 *src);
+ static void writeColor(R8G8B8 *dst, const gl::ColorF *src);
+ static void writeColor(R8G8B8 *dst, const gl::ColorUI *src);
+ static void average(R8G8B8 *dst, const R8G8B8 *src1, const R8G8B8 *src2);
+};
+
+struct B8G8R8
+{
+ uint8_t B;
+ uint8_t G;
+ uint8_t R;
+
+ static void readColor(gl::ColorF *dst, const B8G8R8 *src);
+ static void readColor(gl::ColorUI *dst, const B8G8R8 *src);
+ static void writeColor(B8G8R8 *dst, const gl::ColorF *src);
+ static void writeColor(B8G8R8 *dst, const gl::ColorUI *src);
+ static void average(B8G8R8 *dst, const B8G8R8 *src1, const B8G8R8 *src2);
+};
+
+struct R5G6B5
+{
+ // OpenGL ES 2.0.25 spec Section 3.6.2: "Components are packed with the first component in the
+ // most significant bits of the bitfield, and successive component occupying progressively less
+ // significant locations"
+ uint16_t RGB;
+
+ static void readColor(gl::ColorF *dst, const R5G6B5 *src);
+ static void writeColor(R5G6B5 *dst, const gl::ColorF *src);
+ static void average(R5G6B5 *dst, const R5G6B5 *src1, const R5G6B5 *src2);
+};
+
+struct B5G6R5
+{
+ uint16_t BGR;
+
+ static void readColor(gl::ColorF *dst, const B5G6R5 *src);
+ static void writeColor(B5G6R5 *dst, const gl::ColorF *src);
+ static void average(B5G6R5 *dst, const B5G6R5 *src1, const B5G6R5 *src2);
+};
+
+struct A8R8G8B8
+{
+ uint8_t A;
+ uint8_t R;
+ uint8_t G;
+ uint8_t B;
+
+ static void readColor(gl::ColorF *dst, const A8R8G8B8 *src);
+ static void readColor(gl::ColorUI *dst, const A8R8G8B8 *src);
+ static void writeColor(A8R8G8B8 *dst, const gl::ColorF *src);
+ static void writeColor(A8R8G8B8 *dst, const gl::ColorUI *src);
+ static void average(A8R8G8B8 *dst, const A8R8G8B8 *src1, const A8R8G8B8 *src2);
+};
+
+struct R8G8B8A8
+{
+ uint8_t R;
+ uint8_t G;
+ uint8_t B;
+ uint8_t A;
+
+ static void readColor(gl::ColorF *dst, const R8G8B8A8 *src);
+ static void readColor(gl::ColorUI *dst, const R8G8B8A8 *src);
+ static void writeColor(R8G8B8A8 *dst, const gl::ColorF *src);
+ static void writeColor(R8G8B8A8 *dst, const gl::ColorUI *src);
+ static void average(R8G8B8A8 *dst, const R8G8B8A8 *src1, const R8G8B8A8 *src2);
+};
+
+struct B8G8R8A8
+{
+ uint8_t B;
+ uint8_t G;
+ uint8_t R;
+ uint8_t A;
+
+ static void readColor(gl::ColorF *dst, const B8G8R8A8 *src);
+ static void readColor(gl::ColorUI *dst, const B8G8R8A8 *src);
+ static void writeColor(B8G8R8A8 *dst, const gl::ColorF *src);
+ static void writeColor(B8G8R8A8 *dst, const gl::ColorUI *src);
+ static void average(B8G8R8A8 *dst, const B8G8R8A8 *src1, const B8G8R8A8 *src2);
+};
+
+struct B8G8R8X8
+{
+ uint8_t B;
+ uint8_t G;
+ uint8_t R;
+ uint8_t X;
+
+ static void readColor(gl::ColorF *dst, const B8G8R8X8 *src);
+ static void readColor(gl::ColorUI *dst, const B8G8R8X8 *src);
+ static void writeColor(B8G8R8X8 *dst, const gl::ColorF *src);
+ static void writeColor(B8G8R8X8 *dst, const gl::ColorUI *src);
+ static void average(B8G8R8X8 *dst, const B8G8R8X8 *src1, const B8G8R8X8 *src2);
+};
+
+struct A1R5G5B5
+{
+ uint16_t ARGB;
+
+ static void readColor(gl::ColorF *dst, const A1R5G5B5 *src);
+ static void writeColor(A1R5G5B5 *dst, const gl::ColorF *src);
+ static void average(A1R5G5B5 *dst, const A1R5G5B5 *src1, const A1R5G5B5 *src2);
+};
+
+struct R5G5B5A1
+{
+ // OpenGL ES 2.0.25 spec Section 3.6.2: "Components are packed with the first component in the
+ // most significant
+ // bits of the bitfield, and successive component occupying progressively less significant
+ // locations"
+ uint16_t RGBA;
+
+ static void readColor(gl::ColorF *dst, const R5G5B5A1 *src);
+ static void writeColor(R5G5B5A1 *dst, const gl::ColorF *src);
+ static void average(R5G5B5A1 *dst, const R5G5B5A1 *src1, const R5G5B5A1 *src2);
+};
+
+struct R4G4B4A4
+{
+ // OpenGL ES 2.0.25 spec Section 3.6.2: "Components are packed with the first component in the
+ // most significant
+ // bits of the bitfield, and successive component occupying progressively less significant
+ // locations"
+ uint16_t RGBA;
+
+ static void readColor(gl::ColorF *dst, const R4G4B4A4 *src);
+ static void writeColor(R4G4B4A4 *dst, const gl::ColorF *src);
+ static void average(R4G4B4A4 *dst, const R4G4B4A4 *src1, const R4G4B4A4 *src2);
+};
+
+struct A4R4G4B4
+{
+ uint16_t ARGB;
+
+ static void readColor(gl::ColorF *dst, const A4R4G4B4 *src);
+ static void writeColor(A4R4G4B4 *dst, const gl::ColorF *src);
+ static void average(A4R4G4B4 *dst, const A4R4G4B4 *src1, const A4R4G4B4 *src2);
+};
+
+struct R16
+{
+ uint16_t R;
+
+ static void readColor(gl::ColorF *dst, const R16 *src);
+ static void readColor(gl::ColorUI *dst, const R16 *src);
+ static void writeColor(R16 *dst, const gl::ColorF *src);
+ static void writeColor(R16 *dst, const gl::ColorUI *src);
+ static void average(R16 *dst, const R16 *src1, const R16 *src2);
+};
+
+struct R16G16
+{
+ uint16_t R;
+ uint16_t G;
+
+ static void readColor(gl::ColorF *dst, const R16G16 *src);
+ static void readColor(gl::ColorUI *dst, const R16G16 *src);
+ static void writeColor(R16G16 *dst, const gl::ColorF *src);
+ static void writeColor(R16G16 *dst, const gl::ColorUI *src);
+ static void average(R16G16 *dst, const R16G16 *src1, const R16G16 *src2);
+};
+
+struct R16G16B16
+{
+ uint16_t R;
+ uint16_t G;
+ uint16_t B;
+
+ static void readColor(gl::ColorF *dst, const R16G16B16 *src);
+ static void readColor(gl::ColorUI *dst, const R16G16B16 *src);
+ static void writeColor(R16G16B16 *dst, const gl::ColorF *src);
+ static void writeColor(R16G16B16 *dst, const gl::ColorUI *src);
+ static void average(R16G16B16 *dst, const R16G16B16 *src1, const R16G16B16 *src2);
+};
+
+struct R16G16B16A16
+{
+ uint16_t R;
+ uint16_t G;
+ uint16_t B;
+ uint16_t A;
+
+ static void readColor(gl::ColorF *dst, const R16G16B16A16 *src);
+ static void readColor(gl::ColorUI *dst, const R16G16B16A16 *src);
+ static void writeColor(R16G16B16A16 *dst, const gl::ColorF *src);
+ static void writeColor(R16G16B16A16 *dst, const gl::ColorUI *src);
+ static void average(R16G16B16A16 *dst, const R16G16B16A16 *src1, const R16G16B16A16 *src2);
+};
+
+struct R32
+{
+ uint32_t R;
+
+ static void readColor(gl::ColorF *dst, const R32 *src);
+ static void readColor(gl::ColorUI *dst, const R32 *src);
+ static void writeColor(R32 *dst, const gl::ColorF *src);
+ static void writeColor(R32 *dst, const gl::ColorUI *src);
+ static void average(R32 *dst, const R32 *src1, const R32 *src2);
+};
+
+struct R32G32
+{
+ uint32_t R;
+ uint32_t G;
+
+ static void readColor(gl::ColorF *dst, const R32G32 *src);
+ static void readColor(gl::ColorUI *dst, const R32G32 *src);
+ static void writeColor(R32G32 *dst, const gl::ColorF *src);
+ static void writeColor(R32G32 *dst, const gl::ColorUI *src);
+ static void average(R32G32 *dst, const R32G32 *src1, const R32G32 *src2);
+};
+
+struct R32G32B32
+{
+ uint32_t R;
+ uint32_t G;
+ uint32_t B;
+
+ static void readColor(gl::ColorF *dst, const R32G32B32 *src);
+ static void readColor(gl::ColorUI *dst, const R32G32B32 *src);
+ static void writeColor(R32G32B32 *dst, const gl::ColorF *src);
+ static void writeColor(R32G32B32 *dst, const gl::ColorUI *src);
+ static void average(R32G32B32 *dst, const R32G32B32 *src1, const R32G32B32 *src2);
+};
+
+struct R32G32B32A32
+{
+ uint32_t R;
+ uint32_t G;
+ uint32_t B;
+ uint32_t A;
+
+ static void readColor(gl::ColorF *dst, const R32G32B32A32 *src);
+ static void readColor(gl::ColorUI *dst, const R32G32B32A32 *src);
+ static void writeColor(R32G32B32A32 *dst, const gl::ColorF *src);
+ static void writeColor(R32G32B32A32 *dst, const gl::ColorUI *src);
+ static void average(R32G32B32A32 *dst, const R32G32B32A32 *src1, const R32G32B32A32 *src2);
+};
+
+struct R8S
+{
+ int8_t R;
+
+ static void readColor(gl::ColorF *dst, const R8S *src);
+ static void readColor(gl::ColorI *dst, const R8S *src);
+ static void writeColor(R8S *dst, const gl::ColorF *src);
+ static void writeColor(R8S *dst, const gl::ColorI *src);
+ static void average(R8S *dst, const R8S *src1, const R8S *src2);
+};
+
+struct R8G8S
+{
+ int8_t R;
+ int8_t G;
+
+ static void readColor(gl::ColorF *dst, const R8G8S *src);
+ static void readColor(gl::ColorI *dst, const R8G8S *src);
+ static void writeColor(R8G8S *dst, const gl::ColorF *src);
+ static void writeColor(R8G8S *dst, const gl::ColorI *src);
+ static void average(R8G8S *dst, const R8G8S *src1, const R8G8S *src2);
+};
+
+struct R8G8B8S
+{
+ int8_t R;
+ int8_t G;
+ int8_t B;
+
+ static void readColor(gl::ColorF *dst, const R8G8B8S *src);
+ static void readColor(gl::ColorI *dst, const R8G8B8S *src);
+ static void writeColor(R8G8B8S *dst, const gl::ColorF *src);
+ static void writeColor(R8G8B8S *dst, const gl::ColorI *src);
+ static void average(R8G8B8S *dst, const R8G8B8S *src1, const R8G8B8S *src2);
+};
+
+struct R8G8B8A8S
+{
+ int8_t R;
+ int8_t G;
+ int8_t B;
+ int8_t A;
+
+ static void readColor(gl::ColorF *dst, const R8G8B8A8S *src);
+ static void readColor(gl::ColorI *dst, const R8G8B8A8S *src);
+ static void writeColor(R8G8B8A8S *dst, const gl::ColorF *src);
+ static void writeColor(R8G8B8A8S *dst, const gl::ColorI *src);
+ static void average(R8G8B8A8S *dst, const R8G8B8A8S *src1, const R8G8B8A8S *src2);
+};
+
+struct R16S
+{
+ int16_t R;
+
+ static void readColor(gl::ColorF *dst, const R16S *src);
+ static void readColor(gl::ColorI *dst, const R16S *src);
+ static void writeColor(R16S *dst, const gl::ColorF *src);
+ static void writeColor(R16S *dst, const gl::ColorI *src);
+ static void average(R16S *dst, const R16S *src1, const R16S *src2);
+};
+
+struct R16G16S
+{
+ int16_t R;
+ int16_t G;
+
+ static void readColor(gl::ColorF *dst, const R16G16S *src);
+ static void readColor(gl::ColorI *dst, const R16G16S *src);
+ static void writeColor(R16G16S *dst, const gl::ColorF *src);
+ static void writeColor(R16G16S *dst, const gl::ColorI *src);
+ static void average(R16G16S *dst, const R16G16S *src1, const R16G16S *src2);
+};
+
+struct R16G16B16S
+{
+ int16_t R;
+ int16_t G;
+ int16_t B;
+
+ static void readColor(gl::ColorF *dst, const R16G16B16S *src);
+ static void readColor(gl::ColorI *dst, const R16G16B16S *src);
+ static void writeColor(R16G16B16S *dst, const gl::ColorF *src);
+ static void writeColor(R16G16B16S *dst, const gl::ColorI *src);
+ static void average(R16G16B16S *dst, const R16G16B16S *src1, const R16G16B16S *src2);
+};
+
+struct R16G16B16A16S
+{
+ int16_t R;
+ int16_t G;
+ int16_t B;
+ int16_t A;
+
+ static void readColor(gl::ColorF *dst, const R16G16B16A16S *src);
+ static void readColor(gl::ColorI *dst, const R16G16B16A16S *src);
+ static void writeColor(R16G16B16A16S *dst, const gl::ColorF *src);
+ static void writeColor(R16G16B16A16S *dst, const gl::ColorI *src);
+ static void average(R16G16B16A16S *dst, const R16G16B16A16S *src1, const R16G16B16A16S *src2);
+};
+
+struct R32S
+{
+ int32_t R;
+
+ static void readColor(gl::ColorF *dst, const R32S *src);
+ static void readColor(gl::ColorI *dst, const R32S *src);
+ static void writeColor(R32S *dst, const gl::ColorF *src);
+ static void writeColor(R32S *dst, const gl::ColorI *src);
+ static void average(R32S *dst, const R32S *src1, const R32S *src2);
+};
+
+struct R32G32S
+{
+ int32_t R;
+ int32_t G;
+
+ static void readColor(gl::ColorF *dst, const R32G32S *src);
+ static void readColor(gl::ColorI *dst, const R32G32S *src);
+ static void writeColor(R32G32S *dst, const gl::ColorF *src);
+ static void writeColor(R32G32S *dst, const gl::ColorI *src);
+ static void average(R32G32S *dst, const R32G32S *src1, const R32G32S *src2);
+};
+
+struct R32G32B32S
+{
+ int32_t R;
+ int32_t G;
+ int32_t B;
+
+ static void readColor(gl::ColorF *dst, const R32G32B32S *src);
+ static void readColor(gl::ColorI *dst, const R32G32B32S *src);
+ static void writeColor(R32G32B32S *dst, const gl::ColorF *src);
+ static void writeColor(R32G32B32S *dst, const gl::ColorI *src);
+ static void average(R32G32B32S *dst, const R32G32B32S *src1, const R32G32B32S *src2);
+};
+
+struct R32G32B32A32S
+{
+ int32_t R;
+ int32_t G;
+ int32_t B;
+ int32_t A;
+
+ static void readColor(gl::ColorF *dst, const R32G32B32A32S *src);
+ static void readColor(gl::ColorI *dst, const R32G32B32A32S *src);
+ static void writeColor(R32G32B32A32S *dst, const gl::ColorF *src);
+ static void writeColor(R32G32B32A32S *dst, const gl::ColorI *src);
+ static void average(R32G32B32A32S *dst, const R32G32B32A32S *src1, const R32G32B32A32S *src2);
+};
+
+struct A16B16G16R16F
+{
+ uint16_t A;
+ uint16_t R;
+ uint16_t G;
+ uint16_t B;
+
+ static void readColor(gl::ColorF *dst, const A16B16G16R16F *src);
+ static void writeColor(A16B16G16R16F *dst, const gl::ColorF *src);
+ static void average(A16B16G16R16F *dst, const A16B16G16R16F *src1, const A16B16G16R16F *src2);
+};
+
+struct R16G16B16A16F
+{
+ uint16_t R;
+ uint16_t G;
+ uint16_t B;
+ uint16_t A;
+
+ static void readColor(gl::ColorF *dst, const R16G16B16A16F *src);
+ static void writeColor(R16G16B16A16F *dst, const gl::ColorF *src);
+ static void average(R16G16B16A16F *dst, const R16G16B16A16F *src1, const R16G16B16A16F *src2);
+};
+
+struct R16F
+{
+ uint16_t R;
+
+ static void readColor(gl::ColorF *dst, const R16F *src);
+ static void writeColor(R16F *dst, const gl::ColorF *src);
+ static void average(R16F *dst, const R16F *src1, const R16F *src2);
+};
+
+struct A16F
+{
+ uint16_t A;
+
+ static void readColor(gl::ColorF *dst, const A16F *src);
+ static void writeColor(A16F *dst, const gl::ColorF *src);
+ static void average(A16F *dst, const A16F *src1, const A16F *src2);
+};
+
+struct L16F
+{
+ uint16_t L;
+
+ static void readColor(gl::ColorF *dst, const L16F *src);
+ static void writeColor(L16F *dst, const gl::ColorF *src);
+ static void average(L16F *dst, const L16F *src1, const L16F *src2);
+};
+
+struct L16A16F
+{
+ uint16_t L;
+ uint16_t A;
+
+ static void readColor(gl::ColorF *dst, const L16A16F *src);
+ static void writeColor(L16A16F *dst, const gl::ColorF *src);
+ static void average(L16A16F *dst, const L16A16F *src1, const L16A16F *src2);
+};
+
+struct R16G16F
+{
+ uint16_t R;
+ uint16_t G;
+
+ static void readColor(gl::ColorF *dst, const R16G16F *src);
+ static void writeColor(R16G16F *dst, const gl::ColorF *src);
+ static void average(R16G16F *dst, const R16G16F *src1, const R16G16F *src2);
+};
+
+struct R16G16B16F
+{
+ uint16_t R;
+ uint16_t G;
+ uint16_t B;
+
+ static void readColor(gl::ColorF *dst, const R16G16B16F *src);
+ static void writeColor(R16G16B16F *dst, const gl::ColorF *src);
+ static void average(R16G16B16F *dst, const R16G16B16F *src1, const R16G16B16F *src2);
+};
+
+struct A32B32G32R32F
+{
+ float A;
+ float R;
+ float G;
+ float B;
+
+ static void readColor(gl::ColorF *dst, const A32B32G32R32F *src);
+ static void writeColor(A32B32G32R32F *dst, const gl::ColorF *src);
+ static void average(A32B32G32R32F *dst, const A32B32G32R32F *src1, const A32B32G32R32F *src2);
+};
+
+struct R32G32B32A32F
+{
+ float R;
+ float G;
+ float B;
+ float A;
+
+ static void readColor(gl::ColorF *dst, const R32G32B32A32F *src);
+ static void writeColor(R32G32B32A32F *dst, const gl::ColorF *src);
+ static void average(R32G32B32A32F *dst, const R32G32B32A32F *src1, const R32G32B32A32F *src2);
+};
+
+struct R32F
+{
+ float R;
+
+ static void readColor(gl::ColorF *dst, const R32F *src);
+ static void writeColor(R32F *dst, const gl::ColorF *src);
+ static void average(R32F *dst, const R32F *src1, const R32F *src2);
+};
+
+struct A32F
+{
+ float A;
+
+ static void readColor(gl::ColorF *dst, const A32F *src);
+ static void writeColor(A32F *dst, const gl::ColorF *src);
+ static void average(A32F *dst, const A32F *src1, const A32F *src2);
+};
+
+struct L32F
+{
+ float L;
+
+ static void readColor(gl::ColorF *dst, const L32F *src);
+ static void writeColor(L32F *dst, const gl::ColorF *src);
+ static void average(L32F *dst, const L32F *src1, const L32F *src2);
+};
+
+struct L32A32F
+{
+ float L;
+ float A;
+
+ static void readColor(gl::ColorF *dst, const L32A32F *src);
+ static void writeColor(L32A32F *dst, const gl::ColorF *src);
+ static void average(L32A32F *dst, const L32A32F *src1, const L32A32F *src2);
+};
+
+struct R32G32F
+{
+ float R;
+ float G;
+
+ static void readColor(gl::ColorF *dst, const R32G32F *src);
+ static void writeColor(R32G32F *dst, const gl::ColorF *src);
+ static void average(R32G32F *dst, const R32G32F *src1, const R32G32F *src2);
+};
+
+struct R32G32B32F
+{
+ float R;
+ float G;
+ float B;
+
+ static void readColor(gl::ColorF *dst, const R32G32B32F *src);
+ static void writeColor(R32G32B32F *dst, const gl::ColorF *src);
+ static void average(R32G32B32F *dst, const R32G32B32F *src1, const R32G32B32F *src2);
+};
+
+struct R10G10B10A2
+{
+ uint32_t R : 10;
+ uint32_t G : 10;
+ uint32_t B : 10;
+ uint32_t A : 2;
+
+ static void readColor(gl::ColorF *dst, const R10G10B10A2 *src);
+ static void readColor(gl::ColorUI *dst, const R10G10B10A2 *src);
+ static void writeColor(R10G10B10A2 *dst, const gl::ColorF *src);
+ static void writeColor(R10G10B10A2 *dst, const gl::ColorUI *src);
+ static void average(R10G10B10A2 *dst, const R10G10B10A2 *src1, const R10G10B10A2 *src2);
+};
+static_assert(sizeof(R10G10B10A2) == 4, "R10G10B10A2 struct not 32-bits.");
+
+struct R9G9B9E5
+{
+ uint32_t R : 9;
+ uint32_t G : 9;
+ uint32_t B : 9;
+ uint32_t E : 5;
+
+ static void readColor(gl::ColorF *dst, const R9G9B9E5 *src);
+ static void writeColor(R9G9B9E5 *dst, const gl::ColorF *src);
+ static void average(R9G9B9E5 *dst, const R9G9B9E5 *src1, const R9G9B9E5 *src2);
+};
+static_assert(sizeof(R9G9B9E5) == 4, "R9G9B9E5 struct not 32-bits.");
+
+struct R11G11B10F
+{
+ uint32_t R : 11;
+ uint32_t G : 11;
+ uint32_t B : 10;
+
+ static void readColor(gl::ColorF *dst, const R11G11B10F *src);
+ static void writeColor(R11G11B10F *dst, const gl::ColorF *src);
+ static void average(R11G11B10F *dst, const R11G11B10F *src1, const R11G11B10F *src2);
+};
+static_assert(sizeof(R11G11B10F) == 4, "R11G11B10F struct not 32-bits.");
+
+} // namespace angle
+
+#endif // IMAGEUTIL_IMAGEFORMATS_H_
diff --git a/gfx/angle/src/image_util/loadimage.cpp b/gfx/angle/src/image_util/loadimage.cpp
new file mode 100755
index 000000000..56ad3b32e
--- /dev/null
+++ b/gfx/angle/src/image_util/loadimage.cpp
@@ -0,0 +1,1323 @@
+//
+// Copyright (c) 2013-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// angle_loadimage.cpp: Defines image loading functions.
+
+#include "image_util/loadimage.h"
+
+#include "common/mathutil.h"
+#include "common/platform.h"
+#include "image_util/imageformats.h"
+
+namespace angle
+{
+
+void LoadA8ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+#if defined(ANGLE_USE_SSE)
+ if (gl::supportsSSE2())
+ {
+ __m128i zeroWide = _mm_setzero_si128();
+
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint8_t *source =
+ priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest = priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch,
+ outputDepthPitch);
+
+ size_t x = 0;
+
+ // Make output writes aligned
+ for (; ((reinterpret_cast<intptr_t>(&dest[x]) & 0xF) != 0 && x < width); x++)
+ {
+ dest[x] = static_cast<uint32_t>(source[x]) << 24;
+ }
+
+ for (; x + 7 < width; x += 8)
+ {
+ __m128i sourceData =
+ _mm_loadl_epi64(reinterpret_cast<const __m128i *>(&source[x]));
+ // Interleave each byte to 16bit, make the lower byte to zero
+ sourceData = _mm_unpacklo_epi8(zeroWide, sourceData);
+ // Interleave each 16bit to 32bit, make the lower 16bit to zero
+ __m128i lo = _mm_unpacklo_epi16(zeroWide, sourceData);
+ __m128i hi = _mm_unpackhi_epi16(zeroWide, sourceData);
+
+ _mm_store_si128(reinterpret_cast<__m128i *>(&dest[x]), lo);
+ _mm_store_si128(reinterpret_cast<__m128i *>(&dest[x + 4]), hi);
+ }
+
+ // Handle the remainder
+ for (; x < width; x++)
+ {
+ dest[x] = static_cast<uint32_t>(source[x]) << 24;
+ }
+ }
+ }
+
+ return;
+ }
+#endif
+
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint8_t *source =
+ priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest =
+ priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x] = static_cast<uint32_t>(source[x]) << 24;
+ }
+ }
+ }
+}
+
+void LoadA8ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ // Same as loading to RGBA
+ LoadA8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
+ outputRowPitch, outputDepthPitch);
+}
+
+void LoadA32FToRGBA32F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const float *source =
+ priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+ float *dest =
+ priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = 0.0f;
+ dest[4 * x + 1] = 0.0f;
+ dest[4 * x + 2] = 0.0f;
+ dest[4 * x + 3] = source[x];
+ }
+ }
+ }
+}
+
+void LoadA16FToRGBA16F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source =
+ priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest =
+ priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = 0;
+ dest[4 * x + 1] = 0;
+ dest[4 * x + 2] = 0;
+ dest[4 * x + 3] = source[x];
+ }
+ }
+ }
+}
+
+void LoadL8ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint8_t *source =
+ priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest =
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint8_t sourceVal = source[x];
+ dest[4 * x + 0] = sourceVal;
+ dest[4 * x + 1] = sourceVal;
+ dest[4 * x + 2] = sourceVal;
+ dest[4 * x + 3] = 0xFF;
+ }
+ }
+ }
+}
+
+void LoadL8ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ // Same as loading to RGBA
+ LoadL8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
+ outputRowPitch, outputDepthPitch);
+}
+
+void LoadL32FToRGBA32F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const float *source =
+ priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+ float *dest =
+ priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[x];
+ dest[4 * x + 1] = source[x];
+ dest[4 * x + 2] = source[x];
+ dest[4 * x + 3] = 1.0f;
+ }
+ }
+ }
+}
+
+void LoadL16FToRGBA16F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source =
+ priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest =
+ priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[x];
+ dest[4 * x + 1] = source[x];
+ dest[4 * x + 2] = source[x];
+ dest[4 * x + 3] = gl::Float16One;
+ }
+ }
+ }
+}
+
+void LoadLA8ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint8_t *source =
+ priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest =
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[2 * x + 0];
+ dest[4 * x + 1] = source[2 * x + 0];
+ dest[4 * x + 2] = source[2 * x + 0];
+ dest[4 * x + 3] = source[2 * x + 1];
+ }
+ }
+ }
+}
+
+void LoadLA8ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ // Same as loading to RGBA
+ LoadLA8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
+ outputRowPitch, outputDepthPitch);
+}
+
+void LoadLA32FToRGBA32F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const float *source =
+ priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+ float *dest =
+ priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[2 * x + 0];
+ dest[4 * x + 1] = source[2 * x + 0];
+ dest[4 * x + 2] = source[2 * x + 0];
+ dest[4 * x + 3] = source[2 * x + 1];
+ }
+ }
+ }
+}
+
+void LoadLA16FToRGBA16F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source =
+ priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest =
+ priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[2 * x + 0];
+ dest[4 * x + 1] = source[2 * x + 0];
+ dest[4 * x + 2] = source[2 * x + 0];
+ dest[4 * x + 3] = source[2 * x + 1];
+ }
+ }
+ }
+}
+
+void LoadRGB8ToBGR565(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint8_t *source =
+ priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest =
+ priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint8_t r8 = source[x * 3 + 0];
+ uint8_t g8 = source[x * 3 + 1];
+ uint8_t b8 = source[x * 3 + 2];
+ auto r5 = static_cast<uint16_t>(r8 >> 3);
+ auto g6 = static_cast<uint16_t>(g8 >> 2);
+ auto b5 = static_cast<uint16_t>(b8 >> 3);
+ dest[x] = (r5 << 11) | (g6 << 5) | b5;
+ }
+ }
+ }
+}
+
+void LoadRGB565ToBGR565(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source =
+ priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest =
+ priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ // The GL type RGB is packed with with red in the MSB, while the D3D11 type BGR
+ // is packed with red in the LSB
+ auto rgb = source[x];
+ uint16_t r5 = gl::getShiftedData<5, 11>(rgb);
+ uint16_t g6 = gl::getShiftedData<6, 5>(rgb);
+ uint16_t b5 = gl::getShiftedData<5, 0>(rgb);
+ dest[x] = (r5 << 11) | (g6 << 5) | b5;
+ }
+ }
+ }
+}
+
+void LoadRGB8ToBGRX8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint8_t *source =
+ priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest =
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = source[x * 3 + 2];
+ dest[4 * x + 1] = source[x * 3 + 1];
+ dest[4 * x + 2] = source[x * 3 + 0];
+ dest[4 * x + 3] = 0xFF;
+ }
+ }
+ }
+}
+
+void LoadRG8ToBGRX8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint8_t *source =
+ priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest =
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = 0x00;
+ dest[4 * x + 1] = source[x * 2 + 1];
+ dest[4 * x + 2] = source[x * 2 + 0];
+ dest[4 * x + 3] = 0xFF;
+ }
+ }
+ }
+}
+
+void LoadR8ToBGRX8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint8_t *source =
+ priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest =
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[4 * x + 0] = 0x00;
+ dest[4 * x + 1] = 0x00;
+ dest[4 * x + 2] = source[x];
+ dest[4 * x + 3] = 0xFF;
+ }
+ }
+ }
+}
+
+void LoadR5G6B5ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source =
+ priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest =
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint16_t rgb = source[x];
+ dest[4 * x + 0] =
+ static_cast<uint8_t>(((rgb & 0x001F) << 3) | ((rgb & 0x001F) >> 2));
+ dest[4 * x + 1] =
+ static_cast<uint8_t>(((rgb & 0x07E0) >> 3) | ((rgb & 0x07E0) >> 9));
+ dest[4 * x + 2] =
+ static_cast<uint8_t>(((rgb & 0xF800) >> 8) | ((rgb & 0xF800) >> 13));
+ dest[4 * x + 3] = 0xFF;
+ }
+ }
+ }
+}
+
+void LoadR5G6B5ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source =
+ priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest =
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint16_t rgb = source[x];
+ dest[4 * x + 0] =
+ static_cast<uint8_t>(((rgb & 0xF800) >> 8) | ((rgb & 0xF800) >> 13));
+ dest[4 * x + 1] =
+ static_cast<uint8_t>(((rgb & 0x07E0) >> 3) | ((rgb & 0x07E0) >> 9));
+ dest[4 * x + 2] =
+ static_cast<uint8_t>(((rgb & 0x001F) << 3) | ((rgb & 0x001F) >> 2));
+ dest[4 * x + 3] = 0xFF;
+ }
+ }
+ }
+}
+
+void LoadRGBA8ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+#if defined(ANGLE_USE_SSE)
+ if (gl::supportsSSE2())
+ {
+ __m128i brMask = _mm_set1_epi32(0x00ff00ff);
+
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint32_t *source =
+ priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest = priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch,
+ outputDepthPitch);
+
+ size_t x = 0;
+
+ // Make output writes aligned
+ for (; ((reinterpret_cast<intptr_t>(&dest[x]) & 15) != 0) && x < width; x++)
+ {
+ uint32_t rgba = source[x];
+ dest[x] = (ANGLE_ROTL(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00);
+ }
+
+ for (; x + 3 < width; x += 4)
+ {
+ __m128i sourceData =
+ _mm_loadu_si128(reinterpret_cast<const __m128i *>(&source[x]));
+ // Mask out g and a, which don't change
+ __m128i gaComponents = _mm_andnot_si128(brMask, sourceData);
+ // Mask out b and r
+ __m128i brComponents = _mm_and_si128(sourceData, brMask);
+ // Swap b and r
+ __m128i brSwapped = _mm_shufflehi_epi16(
+ _mm_shufflelo_epi16(brComponents, _MM_SHUFFLE(2, 3, 0, 1)),
+ _MM_SHUFFLE(2, 3, 0, 1));
+ __m128i result = _mm_or_si128(gaComponents, brSwapped);
+ _mm_store_si128(reinterpret_cast<__m128i *>(&dest[x]), result);
+ }
+
+ // Perform leftover writes
+ for (; x < width; x++)
+ {
+ uint32_t rgba = source[x];
+ dest[x] = (ANGLE_ROTL(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00);
+ }
+ }
+ }
+
+ return;
+ }
+#endif
+
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint32_t *source =
+ priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest =
+ priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint32_t rgba = source[x];
+ dest[x] = (ANGLE_ROTL(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00);
+ }
+ }
+ }
+}
+
+void LoadRGBA8ToBGRA4(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint32_t *source =
+ priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest =
+ priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint32_t rgba8 = source[x];
+ auto r4 = static_cast<uint16_t>((rgba8 & 0x000000FF) >> 4);
+ auto g4 = static_cast<uint16_t>((rgba8 & 0x0000FF00) >> 12);
+ auto b4 = static_cast<uint16_t>((rgba8 & 0x00FF0000) >> 20);
+ auto a4 = static_cast<uint16_t>((rgba8 & 0xFF000000) >> 28);
+ dest[x] = (a4 << 12) | (r4 << 8) | (g4 << 4) | b4;
+ }
+ }
+ }
+}
+
+void LoadRGBA4ToARGB4(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source =
+ priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest =
+ priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x] = ANGLE_ROTR16(source[x], 4);
+ }
+ }
+ }
+}
+
+void LoadRGBA4ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source =
+ priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest =
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint16_t rgba = source[x];
+ dest[4 * x + 0] =
+ static_cast<uint8_t>(((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4));
+ dest[4 * x + 1] =
+ static_cast<uint8_t>(((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8));
+ dest[4 * x + 2] =
+ static_cast<uint8_t>(((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12));
+ dest[4 * x + 3] =
+ static_cast<uint8_t>(((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0));
+ }
+ }
+ }
+}
+
+void LoadRGBA4ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source =
+ priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest =
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint16_t rgba = source[x];
+ dest[4 * x + 0] =
+ static_cast<uint8_t>(((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12));
+ dest[4 * x + 1] =
+ static_cast<uint8_t>(((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8));
+ dest[4 * x + 2] =
+ static_cast<uint8_t>(((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4));
+ dest[4 * x + 3] =
+ static_cast<uint8_t>(((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0));
+ }
+ }
+ }
+}
+
+void LoadBGRA4ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source =
+ priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest =
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint16_t bgra = source[x];
+ dest[4 * x + 0] =
+ static_cast<uint8_t>(((bgra & 0xF000) >> 8) | ((bgra & 0xF000) >> 12));
+ dest[4 * x + 1] =
+ static_cast<uint8_t>(((bgra & 0x0F00) >> 4) | ((bgra & 0x0F00) >> 8));
+ dest[4 * x + 2] =
+ static_cast<uint8_t>(((bgra & 0x00F0) << 0) | ((bgra & 0x00F0) >> 4));
+ dest[4 * x + 3] =
+ static_cast<uint8_t>(((bgra & 0x000F) << 4) | ((bgra & 0x000F) >> 0));
+ }
+ }
+ }
+}
+
+void LoadRGBA8ToBGR5A1(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint32_t *source =
+ priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest =
+ priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint32_t rgba8 = source[x];
+ auto r5 = static_cast<uint16_t>((rgba8 & 0x000000FF) >> 3);
+ auto g5 = static_cast<uint16_t>((rgba8 & 0x0000FF00) >> 11);
+ auto b5 = static_cast<uint16_t>((rgba8 & 0x00FF0000) >> 19);
+ auto a1 = static_cast<uint16_t>((rgba8 & 0xFF000000) >> 31);
+ dest[x] = (a1 << 15) | (r5 << 10) | (g5 << 5) | b5;
+ }
+ }
+ }
+}
+
+void LoadRGB10A2ToBGR5A1(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const R10G10B10A2 *source =
+ priv::OffsetDataPointer<R10G10B10A2>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest =
+ priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ R10G10B10A2 rgb10a2 = source[x];
+
+ uint16_t r5 = static_cast<uint16_t>(rgb10a2.R >> 5u);
+ uint16_t g5 = static_cast<uint16_t>(rgb10a2.G >> 5u);
+ uint16_t b5 = static_cast<uint16_t>(rgb10a2.B >> 5u);
+ uint16_t a1 = static_cast<uint16_t>(rgb10a2.A >> 1u);
+
+ dest[x] = (a1 << 15) | (r5 << 10) | (g5 << 5) | b5;
+ }
+ }
+ }
+}
+
+void LoadRGB5A1ToA1RGB5(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source =
+ priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest =
+ priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x] = ANGLE_ROTR16(source[x], 1);
+ }
+ }
+ }
+}
+
+void LoadRGB5A1ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source =
+ priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest =
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint16_t rgba = source[x];
+ dest[4 * x + 0] =
+ static_cast<uint8_t>(((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3));
+ dest[4 * x + 1] =
+ static_cast<uint8_t>(((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8));
+ dest[4 * x + 2] =
+ static_cast<uint8_t>(((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13));
+ dest[4 * x + 3] = static_cast<uint8_t>((rgba & 0x0001) ? 0xFF : 0);
+ }
+ }
+ }
+}
+
+void LoadRGB5A1ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source =
+ priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest =
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint16_t rgba = source[x];
+ dest[4 * x + 0] =
+ static_cast<uint8_t>(((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13));
+ dest[4 * x + 1] =
+ static_cast<uint8_t>(((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8));
+ dest[4 * x + 2] =
+ static_cast<uint8_t>(((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3));
+ dest[4 * x + 3] = static_cast<uint8_t>((rgba & 0x0001) ? 0xFF : 0);
+ }
+ }
+ }
+}
+
+void LoadBGR5A1ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source =
+ priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest =
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint16_t bgra = source[x];
+ dest[4 * x + 0] =
+ static_cast<uint8_t>(((bgra & 0xF800) >> 8) | ((bgra & 0xF800) >> 13));
+ dest[4 * x + 1] =
+ static_cast<uint8_t>(((bgra & 0x07C0) >> 3) | ((bgra & 0x07C0) >> 8));
+ dest[4 * x + 2] =
+ static_cast<uint8_t>(((bgra & 0x003E) << 2) | ((bgra & 0x003E) >> 3));
+ dest[4 * x + 3] = static_cast<uint8_t>((bgra & 0x0001) ? 0xFF : 0);
+ }
+ }
+ }
+}
+
+void LoadRGB10A2ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint32_t *source =
+ priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest =
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint32_t rgba = source[x];
+ dest[4 * x + 0] = static_cast<uint8_t>((rgba & 0x000003FF) >> 2);
+ dest[4 * x + 1] = static_cast<uint8_t>((rgba & 0x000FFC00) >> 12);
+ dest[4 * x + 2] = static_cast<uint8_t>((rgba & 0x3FF00000) >> 22);
+ dest[4 * x + 3] = static_cast<uint8_t>(((rgba & 0xC0000000) >> 30) * 0x55);
+ }
+ }
+ }
+}
+
+void LoadRGB16FToRGB9E5(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source =
+ priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest =
+ priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x] = gl::convertRGBFloatsTo999E5(gl::float16ToFloat32(source[x * 3 + 0]),
+ gl::float16ToFloat32(source[x * 3 + 1]),
+ gl::float16ToFloat32(source[x * 3 + 2]));
+ }
+ }
+ }
+}
+
+void LoadRGB32FToRGB9E5(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const float *source =
+ priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest =
+ priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x] = gl::convertRGBFloatsTo999E5(source[x * 3 + 0], source[x * 3 + 1],
+ source[x * 3 + 2]);
+ }
+ }
+ }
+}
+
+void LoadRGB16FToRG11B10F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint16_t *source =
+ priv::OffsetDataPointer<uint16_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest =
+ priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x] = (gl::float32ToFloat11(gl::float16ToFloat32(source[x * 3 + 0])) << 0) |
+ (gl::float32ToFloat11(gl::float16ToFloat32(source[x * 3 + 1])) << 11) |
+ (gl::float32ToFloat10(gl::float16ToFloat32(source[x * 3 + 2])) << 22);
+ }
+ }
+ }
+}
+
+void LoadRGB32FToRG11B10F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const float *source =
+ priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest =
+ priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x] = (gl::float32ToFloat11(source[x * 3 + 0]) << 0) |
+ (gl::float32ToFloat11(source[x * 3 + 1]) << 11) |
+ (gl::float32ToFloat10(source[x * 3 + 2]) << 22);
+ }
+ }
+ }
+}
+
+void LoadG8R24ToR24G8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint32_t *source =
+ priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest =
+ priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ uint32_t d = source[x] >> 8;
+ uint8_t s = source[x] & 0xFF;
+ dest[x] = d | (s << 24);
+ }
+ }
+ }
+}
+
+void LoadD32FToD32F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const float *source =
+ priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+ float *dest =
+ priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x] = gl::clamp01(source[x]);
+ }
+ }
+ }
+}
+
+void LoadD32FS8X24ToD32FS8X24(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const float *sourceDepth =
+ priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+ const uint32_t *sourceStencil =
+ priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch) + 1;
+ float *destDepth =
+ priv::OffsetDataPointer<float>(output, y, z, outputRowPitch, outputDepthPitch);
+ uint32_t *destStencil =
+ priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch) +
+ 1;
+ for (size_t x = 0; x < width; x++)
+ {
+ destDepth[x * 2] = gl::clamp01(sourceDepth[x * 2]);
+ destStencil[x * 2] = sourceStencil[x * 2] & 0xFF000000;
+ }
+ }
+ }
+}
+
+void LoadRGB32FToRGBA16F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const float *source =
+ priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest =
+ priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x * 4 + 0] = gl::float32ToFloat16(source[x * 3 + 0]);
+ dest[x * 4 + 1] = gl::float32ToFloat16(source[x * 3 + 1]);
+ dest[x * 4 + 2] = gl::float32ToFloat16(source[x * 3 + 2]);
+ dest[x * 4 + 3] = gl::Float16One;
+ }
+ }
+ }
+}
+
+void LoadR32ToR16(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint32_t *source =
+ priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest =
+ priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x] = source[x] >> 16;
+ }
+ }
+ }
+}
+
+void LoadR32ToR24G8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const uint32_t *source =
+ priv::OffsetDataPointer<uint32_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint32_t *dest =
+ priv::OffsetDataPointer<uint32_t>(output, y, z, outputRowPitch, outputDepthPitch);
+
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x] = source[x] >> 8;
+ }
+ }
+ }
+}
+
+} // namespace angle
diff --git a/gfx/angle/src/image_util/loadimage.h b/gfx/angle/src/image_util/loadimage.h
new file mode 100755
index 000000000..598e852f1
--- /dev/null
+++ b/gfx/angle/src/image_util/loadimage.h
@@ -0,0 +1,618 @@
+//
+// Copyright (c) 2013-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// loadimage.h: Defines image loading functions
+
+#ifndef IMAGEUTIL_LOADIMAGE_H_
+#define IMAGEUTIL_LOADIMAGE_H_
+
+#include <stddef.h>
+#include <stdint.h>
+
+namespace angle
+{
+
+void LoadA8ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadA8ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadA32FToRGBA32F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadA16FToRGBA16F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadL8ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadL8ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadL32FToRGBA32F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadL16FToRGBA16F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadLA8ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadLA8ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadLA32FToRGBA32F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadLA16FToRGBA16F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGB8ToBGR565(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGB565ToBGR565(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGB8ToBGRX8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRG8ToBGRX8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadR8ToBGRX8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadR5G6B5ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadR5G6B5ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGBA8ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGBA8ToBGRA4(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGBA4ToARGB4(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGBA4ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGBA4ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadBGRA4ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGBA8ToBGR5A1(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGB10A2ToBGR5A1(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGB5A1ToA1RGB5(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGB5A1ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGB5A1ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadBGR5A1ToBGRA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGB10A2ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGB16FToRGB9E5(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGB32FToRGB9E5(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGB16FToRG11B10F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGB32FToRG11B10F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadG8R24ToR24G8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadD32FToD32F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadD32FS8X24ToD32FS8X24(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+template <typename type, size_t componentCount>
+inline void LoadToNative(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+template <typename type, uint32_t fourthComponentBits>
+inline void LoadToNative3To4(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+template <size_t componentCount>
+inline void Load32FTo16F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadRGB32FToRGBA16F(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+template <size_t blockWidth, size_t blockHeight, size_t blockSize>
+inline void LoadCompressedToNative(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadR32ToR16(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+template <typename type,
+ uint32_t firstBits,
+ uint32_t secondBits,
+ uint32_t thirdBits,
+ uint32_t fourthBits>
+inline void Initialize4ComponentData(size_t width,
+ size_t height,
+ size_t depth,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadR32ToR24G8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadETC1RGB8ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadETC1RGB8ToBC1(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadEACR11ToR8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadEACR11SToR8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadEACRG11ToRG8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadEACRG11SToRG8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadETC2RGB8ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadETC2SRGB8ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadETC2RGB8A1ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadETC2SRGB8A1ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadETC2RGBA8ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+void LoadETC2SRGBA8ToSRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+} // namespace angle
+
+#include "loadimage.inl"
+
+#endif // IMAGEUTIL_LOADIMAGE_H_
diff --git a/gfx/angle/src/image_util/loadimage.inl b/gfx/angle/src/image_util/loadimage.inl
new file mode 100755
index 000000000..b8d590ca1
--- /dev/null
+++ b/gfx/angle/src/image_util/loadimage.inl
@@ -0,0 +1,163 @@
+//
+// Copyright (c) 2014-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "common/mathutil.h"
+
+#include <string.h>
+
+namespace angle
+{
+
+namespace priv
+{
+
+template <typename T>
+inline T *OffsetDataPointer(uint8_t *data, size_t y, size_t z, size_t rowPitch, size_t depthPitch)
+{
+ return reinterpret_cast<T*>(data + (y * rowPitch) + (z * depthPitch));
+}
+
+template <typename T>
+inline const T *OffsetDataPointer(const uint8_t *data, size_t y, size_t z, size_t rowPitch, size_t depthPitch)
+{
+ return reinterpret_cast<const T*>(data + (y * rowPitch) + (z * depthPitch));
+}
+
+} // namespace priv
+
+template <typename type, size_t componentCount>
+inline void LoadToNative(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ const size_t rowSize = width * sizeof(type) * componentCount;
+ const size_t layerSize = rowSize * height;
+ const size_t imageSize = layerSize * depth;
+
+ if (layerSize == inputDepthPitch && layerSize == outputDepthPitch)
+ {
+ ASSERT(rowSize == inputRowPitch && rowSize == outputRowPitch);
+ memcpy(output, input, imageSize);
+ }
+ else if (rowSize == inputRowPitch && rowSize == outputRowPitch)
+ {
+ for (size_t z = 0; z < depth; z++)
+ {
+ const type *source = priv::OffsetDataPointer<type>(input, 0, z, inputRowPitch, inputDepthPitch);
+ type *dest = priv::OffsetDataPointer<type>(output, 0, z, outputRowPitch, outputDepthPitch);
+
+ memcpy(dest, source, layerSize);
+ }
+ }
+ else
+ {
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const type *source = priv::OffsetDataPointer<type>(input, y, z, inputRowPitch, inputDepthPitch);
+ type *dest = priv::OffsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch);
+ memcpy(dest, source, width * sizeof(type) * componentCount);
+ }
+ }
+ }
+}
+
+template <typename type, uint32_t fourthComponentBits>
+inline void LoadToNative3To4(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ const type fourthValue = gl::bitCast<type>(fourthComponentBits);
+
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const type *source = priv::OffsetDataPointer<type>(input, y, z, inputRowPitch, inputDepthPitch);
+ type *dest = priv::OffsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ dest[x * 4 + 0] = source[x * 3 + 0];
+ dest[x * 4 + 1] = source[x * 3 + 1];
+ dest[x * 4 + 2] = source[x * 3 + 2];
+ dest[x * 4 + 3] = fourthValue;
+ }
+ }
+ }
+}
+
+template <size_t componentCount>
+inline void Load32FTo16F(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ const size_t elementWidth = componentCount * width;
+
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ const float *source = priv::OffsetDataPointer<float>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint16_t *dest = priv::OffsetDataPointer<uint16_t>(output, y, z, outputRowPitch, outputDepthPitch);
+
+ for (size_t x = 0; x < elementWidth; x++)
+ {
+ dest[x] = gl::float32ToFloat16(source[x]);
+ }
+ }
+ }
+}
+
+template <size_t blockWidth, size_t blockHeight, size_t blockSize>
+inline void LoadCompressedToNative(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ const size_t columns = (width + (blockWidth - 1)) / blockWidth;
+ const size_t rows = (height + (blockHeight - 1)) / blockHeight;
+
+ for (size_t z = 0; z < depth; ++z)
+ {
+ for (size_t y = 0; y < rows; ++y)
+ {
+ const uint8_t *source = priv::OffsetDataPointer<uint8_t>(input, y, z, inputRowPitch, inputDepthPitch);
+ uint8_t *dest = priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+ memcpy(dest, source, columns * blockSize);
+ }
+ }
+}
+
+template <typename type, uint32_t firstBits, uint32_t secondBits, uint32_t thirdBits, uint32_t fourthBits>
+inline void Initialize4ComponentData(size_t width, size_t height, size_t depth,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ type writeValues[4] =
+ {
+ gl::bitCast<type>(firstBits),
+ gl::bitCast<type>(secondBits),
+ gl::bitCast<type>(thirdBits),
+ gl::bitCast<type>(fourthBits),
+ };
+
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y++)
+ {
+ type *destRow = priv::OffsetDataPointer<type>(output, y, z, outputRowPitch, outputDepthPitch);
+ for (size_t x = 0; x < width; x++)
+ {
+ type* destPixel = destRow + x * 4;
+
+ // This could potentially be optimized by generating an entire row of initialization
+ // data and copying row by row instead of pixel by pixel.
+ memcpy(destPixel, writeValues, sizeof(type) * 4);
+ }
+ }
+ }
+}
+
+} // namespace angle
diff --git a/gfx/angle/src/image_util/loadimage_etc.cpp b/gfx/angle/src/image_util/loadimage_etc.cpp
new file mode 100755
index 000000000..b0881f728
--- /dev/null
+++ b/gfx/angle/src/image_util/loadimage_etc.cpp
@@ -0,0 +1,1572 @@
+//
+// Copyright (c) 2013-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// loadimage_etc.cpp: Decodes ETC and EAC encoded textures.
+
+#include "image_util/loadimage.h"
+
+#include "common/mathutil.h"
+
+#include "image_util/imageformats.h"
+
+namespace angle
+{
+namespace
+{
+// Table 3.17.2 sorted according to table 3.17.3
+// clang-format off
+static const int intensityModifierDefault[][4] =
+{
+ { 2, 8, -2, -8 },
+ { 5, 17, -5, -17 },
+ { 9, 29, -9, -29 },
+ { 13, 42, -13, -42 },
+ { 18, 60, -18, -60 },
+ { 24, 80, -24, -80 },
+ { 33, 106, -33, -106 },
+ { 47, 183, -47, -183 },
+};
+// clang-format on
+
+// Table C.12, intensity modifier for non opaque punchthrough alpha
+// clang-format off
+static const int intensityModifierNonOpaque[][4] =
+{
+ { 0, 8, 0, -8 },
+ { 0, 17, 0, -17 },
+ { 0, 29, 0, -29 },
+ { 0, 42, 0, -42 },
+ { 0, 60, 0, -60 },
+ { 0, 80, 0, -80 },
+ { 0, 106, 0, -106 },
+ { 0, 183, 0, -183 },
+};
+// clang-format on
+
+static const int kNumPixelsInBlock = 16;
+
+struct ETC2Block
+{
+ // Decodes unsigned single or dual channel block to bytes
+ void decodeAsSingleChannel(uint8_t *dest,
+ size_t x,
+ size_t y,
+ size_t w,
+ size_t h,
+ size_t destPixelStride,
+ size_t destRowPitch,
+ bool isSigned) const
+ {
+ for (size_t j = 0; j < 4 && (y + j) < h; j++)
+ {
+ uint8_t *row = dest + (j * destRowPitch);
+ for (size_t i = 0; i < 4 && (x + i) < w; i++)
+ {
+ uint8_t *pixel = row + (i * destPixelStride);
+ if (isSigned)
+ {
+ *pixel = clampSByte(getSingleChannel(i, j, isSigned));
+ }
+ else
+ {
+ *pixel = clampByte(getSingleChannel(i, j, isSigned));
+ }
+ }
+ }
+ }
+
+ // Decodes RGB block to rgba8
+ void decodeAsRGB(uint8_t *dest,
+ size_t x,
+ size_t y,
+ size_t w,
+ size_t h,
+ size_t destRowPitch,
+ const uint8_t alphaValues[4][4],
+ bool punchThroughAlpha) const
+ {
+ bool opaqueBit = u.idht.mode.idm.diffbit;
+ bool nonOpaquePunchThroughAlpha = punchThroughAlpha && !opaqueBit;
+ // Select mode
+ if (u.idht.mode.idm.diffbit || punchThroughAlpha)
+ {
+ const auto &block = u.idht.mode.idm.colors.diff;
+ int r = (block.R + block.dR);
+ int g = (block.G + block.dG);
+ int b = (block.B + block.dB);
+ if (r < 0 || r > 31)
+ {
+ decodeTBlock(dest, x, y, w, h, destRowPitch, alphaValues,
+ nonOpaquePunchThroughAlpha);
+ }
+ else if (g < 0 || g > 31)
+ {
+ decodeHBlock(dest, x, y, w, h, destRowPitch, alphaValues,
+ nonOpaquePunchThroughAlpha);
+ }
+ else if (b < 0 || b > 31)
+ {
+ decodePlanarBlock(dest, x, y, w, h, destRowPitch, alphaValues);
+ }
+ else
+ {
+ decodeDifferentialBlock(dest, x, y, w, h, destRowPitch, alphaValues,
+ nonOpaquePunchThroughAlpha);
+ }
+ }
+ else
+ {
+ decodeIndividualBlock(dest, x, y, w, h, destRowPitch, alphaValues,
+ nonOpaquePunchThroughAlpha);
+ }
+ }
+
+ // Transcodes RGB block to BC1
+ void transcodeAsBC1(uint8_t *dest,
+ size_t x,
+ size_t y,
+ size_t w,
+ size_t h,
+ const uint8_t alphaValues[4][4],
+ bool punchThroughAlpha) const
+ {
+ bool opaqueBit = u.idht.mode.idm.diffbit;
+ bool nonOpaquePunchThroughAlpha = punchThroughAlpha && !opaqueBit;
+ // Select mode
+ if (u.idht.mode.idm.diffbit || punchThroughAlpha)
+ {
+ const auto &block = u.idht.mode.idm.colors.diff;
+ int r = (block.R + block.dR);
+ int g = (block.G + block.dG);
+ int b = (block.B + block.dB);
+ if (r < 0 || r > 31)
+ {
+ transcodeTBlockToBC1(dest, x, y, w, h, alphaValues, nonOpaquePunchThroughAlpha);
+ }
+ else if (g < 0 || g > 31)
+ {
+ transcodeHBlockToBC1(dest, x, y, w, h, alphaValues, nonOpaquePunchThroughAlpha);
+ }
+ else if (b < 0 || b > 31)
+ {
+ transcodePlanarBlockToBC1(dest, x, y, w, h, alphaValues);
+ }
+ else
+ {
+ transcodeDifferentialBlockToBC1(dest, x, y, w, h, alphaValues,
+ nonOpaquePunchThroughAlpha);
+ }
+ }
+ else
+ {
+ transcodeIndividualBlockToBC1(dest, x, y, w, h, alphaValues,
+ nonOpaquePunchThroughAlpha);
+ }
+ }
+
+ private:
+ union {
+ // Individual, differential, H and T modes
+ struct
+ {
+ union {
+ // Individual and differential modes
+ struct
+ {
+ union {
+ struct // Individual colors
+ {
+ unsigned char R2 : 4;
+ unsigned char R1 : 4;
+ unsigned char G2 : 4;
+ unsigned char G1 : 4;
+ unsigned char B2 : 4;
+ unsigned char B1 : 4;
+ } indiv;
+ struct // Differential colors
+ {
+ signed char dR : 3;
+ unsigned char R : 5;
+ signed char dG : 3;
+ unsigned char G : 5;
+ signed char dB : 3;
+ unsigned char B : 5;
+ } diff;
+ } colors;
+ bool flipbit : 1;
+ bool diffbit : 1;
+ unsigned char cw2 : 3;
+ unsigned char cw1 : 3;
+ } idm;
+ // T mode
+ struct
+ {
+ // Byte 1
+ unsigned char TR1b : 2;
+ unsigned char TdummyB : 1;
+ unsigned char TR1a : 2;
+ unsigned char TdummyA : 3;
+ // Byte 2
+ unsigned char TB1 : 4;
+ unsigned char TG1 : 4;
+ // Byte 3
+ unsigned char TG2 : 4;
+ unsigned char TR2 : 4;
+ // Byte 4
+ unsigned char Tdb : 1;
+ bool Tflipbit : 1;
+ unsigned char Tda : 2;
+ unsigned char TB2 : 4;
+ } tm;
+ // H mode
+ struct
+ {
+ // Byte 1
+ unsigned char HG1a : 3;
+ unsigned char HR1 : 4;
+ unsigned char HdummyA : 1;
+ // Byte 2
+ unsigned char HB1b : 2;
+ unsigned char HdummyC : 1;
+ unsigned char HB1a : 1;
+ unsigned char HG1b : 1;
+ unsigned char HdummyB : 3;
+ // Byte 3
+ unsigned char HG2a : 3;
+ unsigned char HR2 : 4;
+ unsigned char HB1c : 1;
+ // Byte 4
+ unsigned char Hdb : 1;
+ bool Hflipbit : 1;
+ unsigned char Hda : 1;
+ unsigned char HB2 : 4;
+ unsigned char HG2b : 1;
+ } hm;
+ } mode;
+ unsigned char pixelIndexMSB[2];
+ unsigned char pixelIndexLSB[2];
+ } idht;
+ // planar mode
+ struct
+ {
+ // Byte 1
+ unsigned char GO1 : 1;
+ unsigned char RO : 6;
+ unsigned char PdummyA : 1;
+ // Byte 2
+ unsigned char BO1 : 1;
+ unsigned char GO2 : 6;
+ unsigned char PdummyB : 1;
+ // Byte 3
+ unsigned char BO3a : 2;
+ unsigned char PdummyD : 1;
+ unsigned char BO2 : 2;
+ unsigned char PdummyC : 3;
+ // Byte 4
+ unsigned char RH2 : 1;
+ bool Pflipbit : 1;
+ unsigned char RH1 : 5;
+ unsigned char BO3b : 1;
+ // Byte 5
+ unsigned char BHa : 1;
+ unsigned char GH : 7;
+ // Byte 6
+ unsigned char RVa : 3;
+ unsigned char BHb : 5;
+ // Byte 7
+ unsigned char GVa : 5;
+ unsigned char RVb : 3;
+ // Byte 8
+ unsigned char BV : 6;
+ unsigned char GVb : 2;
+ } pblk;
+ // Single channel block
+ struct
+ {
+ union {
+ unsigned char us;
+ signed char s;
+ } base_codeword;
+ unsigned char table_index : 4;
+ unsigned char multiplier : 4;
+ unsigned char mc1 : 2;
+ unsigned char mb : 3;
+ unsigned char ma : 3;
+ unsigned char mf1 : 1;
+ unsigned char me : 3;
+ unsigned char md : 3;
+ unsigned char mc2 : 1;
+ unsigned char mh : 3;
+ unsigned char mg : 3;
+ unsigned char mf2 : 2;
+ unsigned char mk1 : 2;
+ unsigned char mj : 3;
+ unsigned char mi : 3;
+ unsigned char mn1 : 1;
+ unsigned char mm : 3;
+ unsigned char ml : 3;
+ unsigned char mk2 : 1;
+ unsigned char mp : 3;
+ unsigned char mo : 3;
+ unsigned char mn2 : 2;
+ } scblk;
+ } u;
+
+ static unsigned char clampByte(int value)
+ {
+ return static_cast<unsigned char>(gl::clamp(value, 0, 255));
+ }
+
+ static signed char clampSByte(int value)
+ {
+ return static_cast<signed char>(gl::clamp(value, -128, 127));
+ }
+
+ static R8G8B8A8 createRGBA(int red, int green, int blue, int alpha)
+ {
+ R8G8B8A8 rgba;
+ rgba.R = clampByte(red);
+ rgba.G = clampByte(green);
+ rgba.B = clampByte(blue);
+ rgba.A = clampByte(alpha);
+ return rgba;
+ }
+
+ static R8G8B8A8 createRGBA(int red, int green, int blue)
+ {
+ return createRGBA(red, green, blue, 255);
+ }
+
+ static int extend_4to8bits(int x) { return (x << 4) | x; }
+ static int extend_5to8bits(int x) { return (x << 3) | (x >> 2); }
+ static int extend_6to8bits(int x) { return (x << 2) | (x >> 4); }
+ static int extend_7to8bits(int x) { return (x << 1) | (x >> 6); }
+
+ void decodeIndividualBlock(uint8_t *dest,
+ size_t x,
+ size_t y,
+ size_t w,
+ size_t h,
+ size_t destRowPitch,
+ const uint8_t alphaValues[4][4],
+ bool nonOpaquePunchThroughAlpha) const
+ {
+ const auto &block = u.idht.mode.idm.colors.indiv;
+ int r1 = extend_4to8bits(block.R1);
+ int g1 = extend_4to8bits(block.G1);
+ int b1 = extend_4to8bits(block.B1);
+ int r2 = extend_4to8bits(block.R2);
+ int g2 = extend_4to8bits(block.G2);
+ int b2 = extend_4to8bits(block.B2);
+ decodeIndividualOrDifferentialBlock(dest, x, y, w, h, destRowPitch, r1, g1, b1, r2, g2, b2,
+ alphaValues, nonOpaquePunchThroughAlpha);
+ }
+
+ void decodeDifferentialBlock(uint8_t *dest,
+ size_t x,
+ size_t y,
+ size_t w,
+ size_t h,
+ size_t destRowPitch,
+ const uint8_t alphaValues[4][4],
+ bool nonOpaquePunchThroughAlpha) const
+ {
+ const auto &block = u.idht.mode.idm.colors.diff;
+ int b1 = extend_5to8bits(block.B);
+ int g1 = extend_5to8bits(block.G);
+ int r1 = extend_5to8bits(block.R);
+ int r2 = extend_5to8bits(block.R + block.dR);
+ int g2 = extend_5to8bits(block.G + block.dG);
+ int b2 = extend_5to8bits(block.B + block.dB);
+ decodeIndividualOrDifferentialBlock(dest, x, y, w, h, destRowPitch, r1, g1, b1, r2, g2, b2,
+ alphaValues, nonOpaquePunchThroughAlpha);
+ }
+
+ void decodeIndividualOrDifferentialBlock(uint8_t *dest,
+ size_t x,
+ size_t y,
+ size_t w,
+ size_t h,
+ size_t destRowPitch,
+ int r1,
+ int g1,
+ int b1,
+ int r2,
+ int g2,
+ int b2,
+ const uint8_t alphaValues[4][4],
+ bool nonOpaquePunchThroughAlpha) const
+ {
+ const auto intensityModifier =
+ nonOpaquePunchThroughAlpha ? intensityModifierNonOpaque : intensityModifierDefault;
+
+ R8G8B8A8 subblockColors0[4];
+ R8G8B8A8 subblockColors1[4];
+ for (size_t modifierIdx = 0; modifierIdx < 4; modifierIdx++)
+ {
+ const int i1 = intensityModifier[u.idht.mode.idm.cw1][modifierIdx];
+ subblockColors0[modifierIdx] = createRGBA(r1 + i1, g1 + i1, b1 + i1);
+
+ const int i2 = intensityModifier[u.idht.mode.idm.cw2][modifierIdx];
+ subblockColors1[modifierIdx] = createRGBA(r2 + i2, g2 + i2, b2 + i2);
+ }
+
+ if (u.idht.mode.idm.flipbit)
+ {
+ uint8_t *curPixel = dest;
+ for (size_t j = 0; j < 2 && (y + j) < h; j++)
+ {
+ R8G8B8A8 *row = reinterpret_cast<R8G8B8A8 *>(curPixel);
+ for (size_t i = 0; i < 4 && (x + i) < w; i++)
+ {
+ row[i] = subblockColors0[getIndex(i, j)];
+ row[i].A = alphaValues[j][i];
+ }
+ curPixel += destRowPitch;
+ }
+ for (size_t j = 2; j < 4 && (y + j) < h; j++)
+ {
+ R8G8B8A8 *row = reinterpret_cast<R8G8B8A8 *>(curPixel);
+ for (size_t i = 0; i < 4 && (x + i) < w; i++)
+ {
+ row[i] = subblockColors1[getIndex(i, j)];
+ row[i].A = alphaValues[j][i];
+ }
+ curPixel += destRowPitch;
+ }
+ }
+ else
+ {
+ uint8_t *curPixel = dest;
+ for (size_t j = 0; j < 4 && (y + j) < h; j++)
+ {
+ R8G8B8A8 *row = reinterpret_cast<R8G8B8A8 *>(curPixel);
+ for (size_t i = 0; i < 2 && (x + i) < w; i++)
+ {
+ row[i] = subblockColors0[getIndex(i, j)];
+ row[i].A = alphaValues[j][i];
+ }
+ for (size_t i = 2; i < 4 && (x + i) < w; i++)
+ {
+ row[i] = subblockColors1[getIndex(i, j)];
+ row[i].A = alphaValues[j][i];
+ }
+ curPixel += destRowPitch;
+ }
+ }
+ if (nonOpaquePunchThroughAlpha)
+ {
+ decodePunchThroughAlphaBlock(dest, x, y, w, h, destRowPitch);
+ }
+ }
+
+ void decodeTBlock(uint8_t *dest,
+ size_t x,
+ size_t y,
+ size_t w,
+ size_t h,
+ size_t destRowPitch,
+ const uint8_t alphaValues[4][4],
+ bool nonOpaquePunchThroughAlpha) const
+ {
+ // Table C.8, distance index for T and H modes
+ const auto &block = u.idht.mode.tm;
+
+ int r1 = extend_4to8bits(block.TR1a << 2 | block.TR1b);
+ int g1 = extend_4to8bits(block.TG1);
+ int b1 = extend_4to8bits(block.TB1);
+ int r2 = extend_4to8bits(block.TR2);
+ int g2 = extend_4to8bits(block.TG2);
+ int b2 = extend_4to8bits(block.TB2);
+
+ static int distance[8] = {3, 6, 11, 16, 23, 32, 41, 64};
+ const int d = distance[block.Tda << 1 | block.Tdb];
+
+ const R8G8B8A8 paintColors[4] = {
+ createRGBA(r1, g1, b1), createRGBA(r2 + d, g2 + d, b2 + d), createRGBA(r2, g2, b2),
+ createRGBA(r2 - d, g2 - d, b2 - d),
+ };
+
+ uint8_t *curPixel = dest;
+ for (size_t j = 0; j < 4 && (y + j) < h; j++)
+ {
+ R8G8B8A8 *row = reinterpret_cast<R8G8B8A8 *>(curPixel);
+ for (size_t i = 0; i < 4 && (x + i) < w; i++)
+ {
+ row[i] = paintColors[getIndex(i, j)];
+ row[i].A = alphaValues[j][i];
+ }
+ curPixel += destRowPitch;
+ }
+
+ if (nonOpaquePunchThroughAlpha)
+ {
+ decodePunchThroughAlphaBlock(dest, x, y, w, h, destRowPitch);
+ }
+ }
+
+ void decodeHBlock(uint8_t *dest,
+ size_t x,
+ size_t y,
+ size_t w,
+ size_t h,
+ size_t destRowPitch,
+ const uint8_t alphaValues[4][4],
+ bool nonOpaquePunchThroughAlpha) const
+ {
+ // Table C.8, distance index for T and H modes
+ const auto &block = u.idht.mode.hm;
+
+ int r1 = extend_4to8bits(block.HR1);
+ int g1 = extend_4to8bits(block.HG1a << 1 | block.HG1b);
+ int b1 = extend_4to8bits(block.HB1a << 3 | block.HB1b << 1 | block.HB1c);
+ int r2 = extend_4to8bits(block.HR2);
+ int g2 = extend_4to8bits(block.HG2a << 1 | block.HG2b);
+ int b2 = extend_4to8bits(block.HB2);
+
+ static const int distance[8] = {3, 6, 11, 16, 23, 32, 41, 64};
+ const int d = distance[(block.Hda << 2) | (block.Hdb << 1) |
+ ((r1 << 16 | g1 << 8 | b1) >= (r2 << 16 | g2 << 8 | b2) ? 1 : 0)];
+
+ const R8G8B8A8 paintColors[4] = {
+ createRGBA(r1 + d, g1 + d, b1 + d), createRGBA(r1 - d, g1 - d, b1 - d),
+ createRGBA(r2 + d, g2 + d, b2 + d), createRGBA(r2 - d, g2 - d, b2 - d),
+ };
+
+ uint8_t *curPixel = dest;
+ for (size_t j = 0; j < 4 && (y + j) < h; j++)
+ {
+ R8G8B8A8 *row = reinterpret_cast<R8G8B8A8 *>(curPixel);
+ for (size_t i = 0; i < 4 && (x + i) < w; i++)
+ {
+ row[i] = paintColors[getIndex(i, j)];
+ row[i].A = alphaValues[j][i];
+ }
+ curPixel += destRowPitch;
+ }
+
+ if (nonOpaquePunchThroughAlpha)
+ {
+ decodePunchThroughAlphaBlock(dest, x, y, w, h, destRowPitch);
+ }
+ }
+
+ void decodePlanarBlock(uint8_t *dest,
+ size_t x,
+ size_t y,
+ size_t w,
+ size_t h,
+ size_t pitch,
+ const uint8_t alphaValues[4][4]) const
+ {
+ int ro = extend_6to8bits(u.pblk.RO);
+ int go = extend_7to8bits(u.pblk.GO1 << 6 | u.pblk.GO2);
+ int bo =
+ extend_6to8bits(u.pblk.BO1 << 5 | u.pblk.BO2 << 3 | u.pblk.BO3a << 1 | u.pblk.BO3b);
+ int rh = extend_6to8bits(u.pblk.RH1 << 1 | u.pblk.RH2);
+ int gh = extend_7to8bits(u.pblk.GH);
+ int bh = extend_6to8bits(u.pblk.BHa << 5 | u.pblk.BHb);
+ int rv = extend_6to8bits(u.pblk.RVa << 3 | u.pblk.RVb);
+ int gv = extend_7to8bits(u.pblk.GVa << 2 | u.pblk.GVb);
+ int bv = extend_6to8bits(u.pblk.BV);
+
+ uint8_t *curPixel = dest;
+ for (size_t j = 0; j < 4 && (y + j) < h; j++)
+ {
+ R8G8B8A8 *row = reinterpret_cast<R8G8B8A8 *>(curPixel);
+
+ int ry = static_cast<int>(j) * (rv - ro) + 2;
+ int gy = static_cast<int>(j) * (gv - go) + 2;
+ int by = static_cast<int>(j) * (bv - bo) + 2;
+ for (size_t i = 0; i < 4 && (x + i) < w; i++)
+ {
+ row[i] = createRGBA(((static_cast<int>(i) * (rh - ro) + ry) >> 2) + ro,
+ ((static_cast<int>(i) * (gh - go) + gy) >> 2) + go,
+ ((static_cast<int>(i) * (bh - bo) + by) >> 2) + bo,
+ alphaValues[j][i]);
+ }
+ curPixel += pitch;
+ }
+ }
+
+ // Index for individual, differential, H and T modes
+ size_t getIndex(size_t x, size_t y) const
+ {
+ size_t bitIndex = x * 4 + y;
+ size_t bitOffset = bitIndex & 7;
+ size_t lsb = (u.idht.pixelIndexLSB[1 - (bitIndex >> 3)] >> bitOffset) & 1;
+ size_t msb = (u.idht.pixelIndexMSB[1 - (bitIndex >> 3)] >> bitOffset) & 1;
+ return (msb << 1) | lsb;
+ }
+
+ void decodePunchThroughAlphaBlock(uint8_t *dest,
+ size_t x,
+ size_t y,
+ size_t w,
+ size_t h,
+ size_t destRowPitch) const
+ {
+ uint8_t *curPixel = dest;
+ for (size_t j = 0; j < 4 && (y + j) < h; j++)
+ {
+ R8G8B8A8 *row = reinterpret_cast<R8G8B8A8 *>(curPixel);
+ for (size_t i = 0; i < 4 && (x + i) < w; i++)
+ {
+ if (getIndex(i, j) == 2) // msb == 1 && lsb == 0
+ {
+ row[i] = createRGBA(0, 0, 0, 0);
+ }
+ }
+ curPixel += destRowPitch;
+ }
+ }
+
+ uint16_t RGB8ToRGB565(const R8G8B8A8 &rgba) const
+ {
+ return (static_cast<uint16_t>(rgba.R >> 3) << 11) |
+ (static_cast<uint16_t>(rgba.G >> 2) << 5) |
+ (static_cast<uint16_t>(rgba.B >> 3) << 0);
+ }
+
+ uint32_t matchBC1Bits(const int *pixelIndices,
+ const int *pixelIndexCounts,
+ const R8G8B8A8 *subblockColors,
+ size_t numColors,
+ const R8G8B8A8 &minColor,
+ const R8G8B8A8 &maxColor,
+ bool nonOpaquePunchThroughAlpha) const
+ {
+ // Project each pixel on the (maxColor, minColor) line to decide which
+ // BC1 code to assign to it.
+
+ uint8_t decodedColors[2][3] = {{maxColor.R, maxColor.G, maxColor.B},
+ {minColor.R, minColor.G, minColor.B}};
+
+ int direction[3];
+ for (int ch = 0; ch < 3; ch++)
+ {
+ direction[ch] = decodedColors[0][ch] - decodedColors[1][ch];
+ }
+
+ int stops[2];
+ for (int i = 0; i < 2; i++)
+ {
+ stops[i] = decodedColors[i][0] * direction[0] + decodedColors[i][1] * direction[1] +
+ decodedColors[i][2] * direction[2];
+ }
+
+ ASSERT(numColors <= kNumPixelsInBlock);
+
+ int encodedColors[kNumPixelsInBlock];
+ if (nonOpaquePunchThroughAlpha)
+ {
+ for (size_t i = 0; i < numColors; i++)
+ {
+ const int count = pixelIndexCounts[i];
+ if (count > 0)
+ {
+ // In non-opaque mode, 3 is for tranparent pixels.
+
+ if (0 == subblockColors[i].A)
+ {
+ encodedColors[i] = 3;
+ }
+ else
+ {
+ const R8G8B8A8 &pixel = subblockColors[i];
+ const int dot = pixel.R * direction[0] + pixel.G * direction[1] +
+ pixel.B * direction[2];
+ const int factor = gl::clamp(
+ static_cast<int>(
+ (static_cast<float>(dot - stops[1]) / (stops[0] - stops[1])) * 2 +
+ 0.5f),
+ 0, 2);
+ switch (factor)
+ {
+ case 0:
+ encodedColors[i] = 0;
+ break;
+ case 1:
+ encodedColors[i] = 2;
+ break;
+ case 2:
+ default:
+ encodedColors[i] = 1;
+ break;
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ for (size_t i = 0; i < numColors; i++)
+ {
+ const int count = pixelIndexCounts[i];
+ if (count > 0)
+ {
+ // In opaque mode, the code is from 0 to 3.
+
+ const R8G8B8A8 &pixel = subblockColors[i];
+ const int dot =
+ pixel.R * direction[0] + pixel.G * direction[1] + pixel.B * direction[2];
+ const int factor = gl::clamp(
+ static_cast<int>(
+ (static_cast<float>(dot - stops[1]) / (stops[0] - stops[1])) * 3 +
+ 0.5f),
+ 0, 3);
+ switch (factor)
+ {
+ case 0:
+ encodedColors[i] = 1;
+ break;
+ case 1:
+ encodedColors[i] = 3;
+ break;
+ case 2:
+ encodedColors[i] = 2;
+ break;
+ case 3:
+ default:
+ encodedColors[i] = 0;
+ break;
+ }
+ }
+ }
+ }
+
+ uint32_t bits = 0;
+ for (int i = kNumPixelsInBlock - 1; i >= 0; i--)
+ {
+ bits <<= 2;
+ bits |= encodedColors[pixelIndices[i]];
+ }
+
+ return bits;
+ }
+
+ void packBC1(void *bc1,
+ const int *pixelIndices,
+ const int *pixelIndexCounts,
+ const R8G8B8A8 *subblockColors,
+ size_t numColors,
+ int minColorIndex,
+ int maxColorIndex,
+ bool nonOpaquePunchThroughAlpha) const
+ {
+ const R8G8B8A8 &minColor = subblockColors[minColorIndex];
+ const R8G8B8A8 &maxColor = subblockColors[maxColorIndex];
+
+ uint32_t bits;
+ uint16_t max16 = RGB8ToRGB565(maxColor);
+ uint16_t min16 = RGB8ToRGB565(minColor);
+ if (max16 != min16)
+ {
+ // Find the best BC1 code for each pixel
+ bits = matchBC1Bits(pixelIndices, pixelIndexCounts, subblockColors, numColors, minColor,
+ maxColor, nonOpaquePunchThroughAlpha);
+ }
+ else
+ {
+ // Same colors, BC1 index 0 is the color in both opaque and transparent mode
+ bits = 0;
+ // BC1 index 3 is transparent
+ if (nonOpaquePunchThroughAlpha)
+ {
+ for (int i = 0; i < kNumPixelsInBlock; i++)
+ {
+ if (0 == subblockColors[pixelIndices[i]].A)
+ {
+ bits |= (3 << (i * 2));
+ }
+ }
+ }
+ }
+
+ if (max16 < min16)
+ {
+ std::swap(max16, min16);
+
+ uint32_t xorMask = 0;
+ if (nonOpaquePunchThroughAlpha)
+ {
+ // In transparent mode switching the colors is doing the
+ // following code swap: 0 <-> 1. 0xA selects the second bit of
+ // each code, bits >> 1 selects the first bit of the code when
+ // the seconds bit is set (case 2 and 3). We invert all the
+ // non-selected bits, that is the first bit when the code is
+ // 0 or 1.
+ xorMask = ~((bits >> 1) | 0xAAAAAAAA);
+ }
+ else
+ {
+ // In opaque mode switching the two colors is doing the
+ // following code swaps: 0 <-> 1 and 2 <-> 3. This is
+ // equivalent to flipping the first bit of each code
+ // (5 = 0b0101)
+ xorMask = 0x55555555;
+ }
+ bits ^= xorMask;
+ }
+
+ struct BC1Block
+ {
+ uint16_t color0;
+ uint16_t color1;
+ uint32_t bits;
+ };
+
+ // Encode the opaqueness in the order of the two BC1 colors
+ BC1Block *dest = reinterpret_cast<BC1Block *>(bc1);
+ if (nonOpaquePunchThroughAlpha)
+ {
+ dest->color0 = min16;
+ dest->color1 = max16;
+ }
+ else
+ {
+ dest->color0 = max16;
+ dest->color1 = min16;
+ }
+ dest->bits = bits;
+ }
+
+ void transcodeIndividualBlockToBC1(uint8_t *dest,
+ size_t x,
+ size_t y,
+ size_t w,
+ size_t h,
+ const uint8_t alphaValues[4][4],
+ bool nonOpaquePunchThroughAlpha) const
+ {
+ const auto &block = u.idht.mode.idm.colors.indiv;
+ int r1 = extend_4to8bits(block.R1);
+ int g1 = extend_4to8bits(block.G1);
+ int b1 = extend_4to8bits(block.B1);
+ int r2 = extend_4to8bits(block.R2);
+ int g2 = extend_4to8bits(block.G2);
+ int b2 = extend_4to8bits(block.B2);
+ transcodeIndividualOrDifferentialBlockToBC1(dest, x, y, w, h, r1, g1, b1, r2, g2, b2,
+ alphaValues, nonOpaquePunchThroughAlpha);
+ }
+
+ void transcodeDifferentialBlockToBC1(uint8_t *dest,
+ size_t x,
+ size_t y,
+ size_t w,
+ size_t h,
+ const uint8_t alphaValues[4][4],
+ bool nonOpaquePunchThroughAlpha) const
+ {
+ const auto &block = u.idht.mode.idm.colors.diff;
+ int b1 = extend_5to8bits(block.B);
+ int g1 = extend_5to8bits(block.G);
+ int r1 = extend_5to8bits(block.R);
+ int r2 = extend_5to8bits(block.R + block.dR);
+ int g2 = extend_5to8bits(block.G + block.dG);
+ int b2 = extend_5to8bits(block.B + block.dB);
+ transcodeIndividualOrDifferentialBlockToBC1(dest, x, y, w, h, r1, g1, b1, r2, g2, b2,
+ alphaValues, nonOpaquePunchThroughAlpha);
+ }
+
+ void extractPixelIndices(int *pixelIndices,
+ int *pixelIndicesCounts,
+ size_t x,
+ size_t y,
+ size_t w,
+ size_t h,
+ bool flipbit,
+ size_t subblockIdx) const
+ {
+ size_t dxBegin = 0;
+ size_t dxEnd = 4;
+ size_t dyBegin = subblockIdx * 2;
+ size_t dyEnd = dyBegin + 2;
+ if (!flipbit)
+ {
+ std::swap(dxBegin, dyBegin);
+ std::swap(dxEnd, dyEnd);
+ }
+
+ for (size_t j = dyBegin; j < dyEnd; j++)
+ {
+ int *row = &pixelIndices[j * 4];
+ for (size_t i = dxBegin; i < dxEnd; i++)
+ {
+ const size_t pixelIndex = subblockIdx * 4 + getIndex(i, j);
+ row[i] = static_cast<int>(pixelIndex);
+ pixelIndicesCounts[pixelIndex]++;
+ }
+ }
+ }
+
+ void selectEndPointPCA(const int *pixelIndexCounts,
+ const R8G8B8A8 *subblockColors,
+ size_t numColors,
+ int *minColorIndex,
+ int *maxColorIndex) const
+ {
+ // determine color distribution
+ int mu[3], min[3], max[3];
+ for (int ch = 0; ch < 3; ch++)
+ {
+ int muv = 0;
+ int minv = 255;
+ int maxv = 0;
+ for (size_t i = 0; i < numColors; i++)
+ {
+ const int count = pixelIndexCounts[i];
+ if (count > 0)
+ {
+ const auto &pixel = subblockColors[i];
+ if (pixel.A > 0)
+ {
+ // Non-transparent pixels
+ muv += (&pixel.R)[ch] * count;
+ minv = std::min<int>(minv, (&pixel.R)[ch]);
+ maxv = std::max<int>(maxv, (&pixel.R)[ch]);
+ }
+ }
+ }
+
+ mu[ch] = (muv + kNumPixelsInBlock / 2) / kNumPixelsInBlock;
+ min[ch] = minv;
+ max[ch] = maxv;
+ }
+
+ // determine covariance matrix
+ int cov[6] = {0, 0, 0, 0, 0, 0};
+ for (size_t i = 0; i < numColors; i++)
+ {
+ const int count = pixelIndexCounts[i];
+ if (count > 0)
+ {
+ const auto &pixel = subblockColors[i];
+ if (pixel.A > 0)
+ {
+ int r = pixel.R - mu[0];
+ int g = pixel.G - mu[1];
+ int b = pixel.B - mu[2];
+
+ cov[0] += r * r * count;
+ cov[1] += r * g * count;
+ cov[2] += r * b * count;
+ cov[3] += g * g * count;
+ cov[4] += g * b * count;
+ cov[5] += b * b * count;
+ }
+ }
+ }
+
+ // Power iteration algorithm to get the eigenvalues and eigenvector
+
+ // Starts with diagonal vector
+ float vfr = static_cast<float>(max[0] - min[0]);
+ float vfg = static_cast<float>(max[1] - min[1]);
+ float vfb = static_cast<float>(max[2] - min[2]);
+ float eigenvalue;
+
+ static const size_t kPowerIterations = 4;
+ for (size_t i = 0; i < kPowerIterations; i++)
+ {
+ float r = vfr * cov[0] + vfg * cov[1] + vfb * cov[2];
+ float g = vfr * cov[1] + vfg * cov[3] + vfb * cov[4];
+ float b = vfr * cov[2] + vfg * cov[4] + vfb * cov[5];
+
+ vfr = r;
+ vfg = g;
+ vfb = b;
+
+ eigenvalue = sqrt(r * r + g * g + b * b);
+ if (eigenvalue > 0)
+ {
+ float invNorm = 1.0f / eigenvalue;
+ vfr *= invNorm;
+ vfg *= invNorm;
+ vfb *= invNorm;
+ }
+ }
+
+ int vr, vg, vb;
+
+ static const float kDefaultLuminanceThreshold = 4.0f * 255;
+ static const float kQuantizeRange = 512.0f;
+ if (eigenvalue < kDefaultLuminanceThreshold) // too small, default to luminance
+ {
+ // Luminance weights defined by ITU-R Recommendation BT.601, scaled by 1000
+ vr = 299;
+ vg = 587;
+ vb = 114;
+ }
+ else
+ {
+ // From the eigenvalue and eigenvector, choose the axis to project
+ // colors on. When projecting colors we want to do integer computations
+ // for speed, so we normalize the eigenvector to the [0, 512] range.
+ float magn = std::max(std::max(std::abs(vfr), std::abs(vfg)), std::abs(vfb));
+ magn = kQuantizeRange / magn;
+ vr = static_cast<int>(vfr * magn);
+ vg = static_cast<int>(vfg * magn);
+ vb = static_cast<int>(vfb * magn);
+ }
+
+ // Pick colors at extreme points
+ int minD = INT_MAX;
+ int maxD = 0;
+ size_t minIndex = 0;
+ size_t maxIndex = 0;
+ for (size_t i = 0; i < numColors; i++)
+ {
+ const int count = pixelIndexCounts[i];
+ if (count > 0)
+ {
+ const auto &pixel = subblockColors[i];
+ if (pixel.A > 0)
+ {
+ int dot = pixel.R * vr + pixel.G * vg + pixel.B * vb;
+ if (dot < minD)
+ {
+ minD = dot;
+ minIndex = i;
+ }
+ if (dot > maxD)
+ {
+ maxD = dot;
+ maxIndex = i;
+ }
+ }
+ }
+ }
+
+ *minColorIndex = static_cast<int>(minIndex);
+ *maxColorIndex = static_cast<int>(maxIndex);
+ }
+
+ void transcodeIndividualOrDifferentialBlockToBC1(uint8_t *dest,
+ size_t x,
+ size_t y,
+ size_t w,
+ size_t h,
+ int r1,
+ int g1,
+ int b1,
+ int r2,
+ int g2,
+ int b2,
+ const uint8_t alphaValues[4][4],
+ bool nonOpaquePunchThroughAlpha) const
+ {
+ // A BC1 block has 2 endpoints, pixels is encoded as linear
+ // interpolations of them. A ETC1/ETC2 individual or differential block
+ // has 2 subblocks. Each subblock has one color and a modifier. We
+ // select axis by principal component analysis (PCA) to use as
+ // our two BC1 endpoints and then map pixels to BC1 by projecting on the
+ // line between the two endpoints and choosing the right fraction.
+
+ // The goal of this algorithm is make it faster than decode ETC to RGBs
+ // and then encode to BC. To achieve this, we only extract subblock
+ // colors, pixel indices, and counts of each pixel indices from ETC.
+ // With those information, we can only encode used subblock colors
+ // to BC1, and copy the bits to the right pixels.
+ // Fully decode and encode need to process 16 RGBA pixels. With this
+ // algorithm, it's 8 pixels at maximum for a individual or
+ // differential block. Saves us bandwidth and computations.
+
+ static const size_t kNumColors = 8;
+
+ const auto intensityModifier =
+ nonOpaquePunchThroughAlpha ? intensityModifierNonOpaque : intensityModifierDefault;
+
+ // Compute the colors that pixels can have in each subblock both for
+ // the decoding of the RGBA data and BC1 encoding
+ R8G8B8A8 subblockColors[kNumColors];
+ for (size_t modifierIdx = 0; modifierIdx < 4; modifierIdx++)
+ {
+ if (nonOpaquePunchThroughAlpha && (modifierIdx == 2))
+ {
+ // In ETC opaque punch through formats, individual and
+ // differential blocks take index 2 as transparent pixel.
+ // Thus we don't need to compute its color, just assign it
+ // as black.
+ subblockColors[modifierIdx] = createRGBA(0, 0, 0, 0);
+ subblockColors[4 + modifierIdx] = createRGBA(0, 0, 0, 0);
+ }
+ else
+ {
+ const int i1 = intensityModifier[u.idht.mode.idm.cw1][modifierIdx];
+ subblockColors[modifierIdx] = createRGBA(r1 + i1, g1 + i1, b1 + i1);
+
+ const int i2 = intensityModifier[u.idht.mode.idm.cw2][modifierIdx];
+ subblockColors[4 + modifierIdx] = createRGBA(r2 + i2, g2 + i2, b2 + i2);
+ }
+ }
+
+ int pixelIndices[kNumPixelsInBlock];
+ int pixelIndexCounts[kNumColors] = {0};
+ // Extract pixel indices from a ETC block.
+ for (size_t blockIdx = 0; blockIdx < 2; blockIdx++)
+ {
+ extractPixelIndices(pixelIndices, pixelIndexCounts, x, y, w, h, u.idht.mode.idm.flipbit,
+ blockIdx);
+ }
+
+ int minColorIndex, maxColorIndex;
+ selectEndPointPCA(pixelIndexCounts, subblockColors, kNumColors, &minColorIndex,
+ &maxColorIndex);
+
+ packBC1(dest, pixelIndices, pixelIndexCounts, subblockColors, kNumColors, minColorIndex,
+ maxColorIndex, nonOpaquePunchThroughAlpha);
+ }
+
+ void transcodeTBlockToBC1(uint8_t *dest,
+ size_t x,
+ size_t y,
+ size_t w,
+ size_t h,
+ const uint8_t alphaValues[4][4],
+ bool nonOpaquePunchThroughAlpha) const
+ {
+ // TODO (mgong): Will be implemented soon
+ UNIMPLEMENTED();
+ }
+
+ void transcodeHBlockToBC1(uint8_t *dest,
+ size_t x,
+ size_t y,
+ size_t w,
+ size_t h,
+ const uint8_t alphaValues[4][4],
+ bool nonOpaquePunchThroughAlpha) const
+ {
+ // TODO (mgong): Will be implemented soon
+ UNIMPLEMENTED();
+ }
+
+ void transcodePlanarBlockToBC1(uint8_t *dest,
+ size_t x,
+ size_t y,
+ size_t w,
+ size_t h,
+ const uint8_t alphaValues[4][4]) const
+ {
+ // TODO (mgong): Will be implemented soon
+ UNIMPLEMENTED();
+ }
+
+ // Single channel utility functions
+ int getSingleChannel(size_t x, size_t y, bool isSigned) const
+ {
+ int codeword = isSigned ? u.scblk.base_codeword.s : u.scblk.base_codeword.us;
+ return codeword + getSingleChannelModifier(x, y) * u.scblk.multiplier;
+ }
+
+ int getSingleChannelIndex(size_t x, size_t y) const
+ {
+ ASSERT(x < 4 && y < 4);
+
+ // clang-format off
+ switch (x * 4 + y)
+ {
+ case 0: return u.scblk.ma;
+ case 1: return u.scblk.mb;
+ case 2: return u.scblk.mc1 << 1 | u.scblk.mc2;
+ case 3: return u.scblk.md;
+ case 4: return u.scblk.me;
+ case 5: return u.scblk.mf1 << 2 | u.scblk.mf2;
+ case 6: return u.scblk.mg;
+ case 7: return u.scblk.mh;
+ case 8: return u.scblk.mi;
+ case 9: return u.scblk.mj;
+ case 10: return u.scblk.mk1 << 1 | u.scblk.mk2;
+ case 11: return u.scblk.ml;
+ case 12: return u.scblk.mm;
+ case 13: return u.scblk.mn1 << 2 | u.scblk.mn2;
+ case 14: return u.scblk.mo;
+ case 15: return u.scblk.mp;
+ default: UNREACHABLE(); return 0;
+ }
+ // clang-format on
+ }
+
+ int getSingleChannelModifier(size_t x, size_t y) const
+ {
+ // clang-format off
+ static const int modifierTable[16][8] =
+ {
+ { -3, -6, -9, -15, 2, 5, 8, 14 },
+ { -3, -7, -10, -13, 2, 6, 9, 12 },
+ { -2, -5, -8, -13, 1, 4, 7, 12 },
+ { -2, -4, -6, -13, 1, 3, 5, 12 },
+ { -3, -6, -8, -12, 2, 5, 7, 11 },
+ { -3, -7, -9, -11, 2, 6, 8, 10 },
+ { -4, -7, -8, -11, 3, 6, 7, 10 },
+ { -3, -5, -8, -11, 2, 4, 7, 10 },
+ { -2, -6, -8, -10, 1, 5, 7, 9 },
+ { -2, -5, -8, -10, 1, 4, 7, 9 },
+ { -2, -4, -8, -10, 1, 3, 7, 9 },
+ { -2, -5, -7, -10, 1, 4, 6, 9 },
+ { -3, -4, -7, -10, 2, 3, 6, 9 },
+ { -1, -2, -3, -10, 0, 1, 2, 9 },
+ { -4, -6, -8, -9, 3, 5, 7, 8 },
+ { -3, -5, -7, -9, 2, 4, 6, 8 }
+ };
+ // clang-format on
+
+ return modifierTable[u.scblk.table_index][getSingleChannelIndex(x, y)];
+ }
+};
+
+// clang-format off
+static const uint8_t DefaultETCAlphaValues[4][4] =
+{
+ { 255, 255, 255, 255 },
+ { 255, 255, 255, 255 },
+ { 255, 255, 255, 255 },
+ { 255, 255, 255, 255 },
+};
+// clang-format on
+
+void LoadR11EACToR8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch,
+ bool isSigned)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y += 4)
+ {
+ const ETC2Block *sourceRow =
+ priv::OffsetDataPointer<ETC2Block>(input, y / 4, z, inputRowPitch, inputDepthPitch);
+ uint8_t *destRow =
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+
+ for (size_t x = 0; x < width; x += 4)
+ {
+ const ETC2Block *sourceBlock = sourceRow + (x / 4);
+ uint8_t *destPixels = destRow + x;
+
+ sourceBlock->decodeAsSingleChannel(destPixels, x, y, width, height, 1,
+ outputRowPitch, isSigned);
+ }
+ }
+ }
+}
+
+void LoadRG11EACToRG8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch,
+ bool isSigned)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y += 4)
+ {
+ const ETC2Block *sourceRow =
+ priv::OffsetDataPointer<ETC2Block>(input, y / 4, z, inputRowPitch, inputDepthPitch);
+ uint8_t *destRow =
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+
+ for (size_t x = 0; x < width; x += 4)
+ {
+ uint8_t *destPixelsRed = destRow + (x * 2);
+ const ETC2Block *sourceBlockRed = sourceRow + (x / 2);
+ sourceBlockRed->decodeAsSingleChannel(destPixelsRed, x, y, width, height, 2,
+ outputRowPitch, isSigned);
+
+ uint8_t *destPixelsGreen = destPixelsRed + 1;
+ const ETC2Block *sourceBlockGreen = sourceBlockRed + 1;
+ sourceBlockGreen->decodeAsSingleChannel(destPixelsGreen, x, y, width, height, 2,
+ outputRowPitch, isSigned);
+ }
+ }
+ }
+}
+
+void LoadETC2RGB8ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch,
+ bool punchthroughAlpha)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y += 4)
+ {
+ const ETC2Block *sourceRow =
+ priv::OffsetDataPointer<ETC2Block>(input, y / 4, z, inputRowPitch, inputDepthPitch);
+ uint8_t *destRow =
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+
+ for (size_t x = 0; x < width; x += 4)
+ {
+ const ETC2Block *sourceBlock = sourceRow + (x / 4);
+ uint8_t *destPixels = destRow + (x * 4);
+
+ sourceBlock->decodeAsRGB(destPixels, x, y, width, height, outputRowPitch,
+ DefaultETCAlphaValues, punchthroughAlpha);
+ }
+ }
+ }
+}
+
+void LoadETC2RGB8ToBC1(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch,
+ bool punchthroughAlpha)
+{
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y += 4)
+ {
+ const ETC2Block *sourceRow =
+ priv::OffsetDataPointer<ETC2Block>(input, y / 4, z, inputRowPitch, inputDepthPitch);
+ uint8_t *destRow = priv::OffsetDataPointer<uint8_t>(output, y / 4, z, outputRowPitch,
+ outputDepthPitch);
+
+ for (size_t x = 0; x < width; x += 4)
+ {
+ const ETC2Block *sourceBlock = sourceRow + (x / 4);
+ uint8_t *destPixels = destRow + (x * 2);
+
+ sourceBlock->transcodeAsBC1(destPixels, x, y, width, height, DefaultETCAlphaValues,
+ punchthroughAlpha);
+ }
+ }
+ }
+}
+
+void LoadETC2RGBA8ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch,
+ bool srgb)
+{
+ uint8_t decodedAlphaValues[4][4];
+
+ for (size_t z = 0; z < depth; z++)
+ {
+ for (size_t y = 0; y < height; y += 4)
+ {
+ const ETC2Block *sourceRow =
+ priv::OffsetDataPointer<ETC2Block>(input, y / 4, z, inputRowPitch, inputDepthPitch);
+ uint8_t *destRow =
+ priv::OffsetDataPointer<uint8_t>(output, y, z, outputRowPitch, outputDepthPitch);
+
+ for (size_t x = 0; x < width; x += 4)
+ {
+ const ETC2Block *sourceBlockAlpha = sourceRow + (x / 2);
+ sourceBlockAlpha->decodeAsSingleChannel(
+ reinterpret_cast<uint8_t *>(decodedAlphaValues), x, y, width, height, 1, 4,
+ false);
+
+ uint8_t *destPixels = destRow + (x * 4);
+ const ETC2Block *sourceBlockRGB = sourceBlockAlpha + 1;
+ sourceBlockRGB->decodeAsRGB(destPixels, x, y, width, height, outputRowPitch,
+ decodedAlphaValues, false);
+ }
+ }
+ }
+}
+
+} // anonymous namespace
+
+void LoadETC1RGB8ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ LoadETC2RGB8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
+ outputRowPitch, outputDepthPitch, false);
+}
+
+void LoadETC1RGB8ToBC1(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ LoadETC2RGB8ToBC1(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
+ outputRowPitch, outputDepthPitch, false);
+}
+
+void LoadEACR11ToR8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ LoadR11EACToR8(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
+ outputRowPitch, outputDepthPitch, false);
+}
+
+void LoadEACR11SToR8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ LoadR11EACToR8(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
+ outputRowPitch, outputDepthPitch, true);
+}
+
+void LoadEACRG11ToRG8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ LoadRG11EACToRG8(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
+ outputRowPitch, outputDepthPitch, false);
+}
+
+void LoadEACRG11SToRG8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ LoadRG11EACToRG8(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
+ outputRowPitch, outputDepthPitch, true);
+}
+
+void LoadETC2RGB8ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ LoadETC2RGB8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
+ outputRowPitch, outputDepthPitch, false);
+}
+
+void LoadETC2SRGB8ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ LoadETC2RGB8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
+ outputRowPitch, outputDepthPitch, false);
+}
+
+void LoadETC2RGB8A1ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ LoadETC2RGB8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
+ outputRowPitch, outputDepthPitch, true);
+}
+
+void LoadETC2SRGB8A1ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ LoadETC2RGB8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
+ outputRowPitch, outputDepthPitch, true);
+}
+
+void LoadETC2RGBA8ToRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ LoadETC2RGBA8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
+ outputRowPitch, outputDepthPitch, false);
+}
+
+void LoadETC2SRGBA8ToSRGBA8(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ LoadETC2RGBA8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output,
+ outputRowPitch, outputDepthPitch, true);
+}
+
+} // namespace angle
diff --git a/gfx/angle/src/libANGLE/AttributeMap.cpp b/gfx/angle/src/libANGLE/AttributeMap.cpp
new file mode 100755
index 000000000..73d94924d
--- /dev/null
+++ b/gfx/angle/src/libANGLE/AttributeMap.cpp
@@ -0,0 +1,93 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "libANGLE/AttributeMap.h"
+
+namespace egl
+{
+
+AttributeMap::AttributeMap()
+{
+}
+
+void AttributeMap::insert(EGLAttrib key, EGLAttrib value)
+{
+ mAttributes[key] = value;
+}
+
+bool AttributeMap::contains(EGLAttrib key) const
+{
+ return (mAttributes.find(key) != mAttributes.end());
+}
+
+EGLAttrib AttributeMap::get(EGLAttrib key, EGLAttrib defaultValue) const
+{
+ std::map<EGLAttrib, EGLAttrib>::const_iterator iter = mAttributes.find(key);
+ return (mAttributes.find(key) != mAttributes.end()) ? iter->second : defaultValue;
+}
+
+EGLint AttributeMap::getAsInt(EGLAttrib key, EGLint defaultValue) const
+{
+ return static_cast<EGLint>(
+ get(static_cast<EGLAttrib>(key), static_cast<EGLAttrib>(defaultValue)));
+}
+
+bool AttributeMap::isEmpty() const
+{
+ return mAttributes.empty();
+}
+
+std::vector<EGLint> AttributeMap::toIntVector() const
+{
+ std::vector<EGLint> ret;
+ for (const auto &pair : mAttributes)
+ {
+ ret.push_back(static_cast<EGLint>(pair.first));
+ ret.push_back(static_cast<EGLint>(pair.second));
+ }
+ ret.push_back(EGL_NONE);
+
+ return ret;
+}
+
+AttributeMap::const_iterator AttributeMap::begin() const
+{
+ return mAttributes.begin();
+}
+
+AttributeMap::const_iterator AttributeMap::end() const
+{
+ return mAttributes.end();
+}
+
+// static
+AttributeMap AttributeMap::CreateFromIntArray(const EGLint *attributes)
+{
+ AttributeMap map;
+ if (attributes)
+ {
+ for (const EGLint *curAttrib = attributes; curAttrib[0] != EGL_NONE; curAttrib += 2)
+ {
+ map.insert(static_cast<EGLAttrib>(curAttrib[0]), static_cast<EGLAttrib>(curAttrib[1]));
+ }
+ }
+ return map;
+}
+
+// static
+AttributeMap AttributeMap::CreateFromAttribArray(const EGLAttrib *attributes)
+{
+ AttributeMap map;
+ if (attributes)
+ {
+ for (const EGLAttrib *curAttrib = attributes; curAttrib[0] != EGL_NONE; curAttrib += 2)
+ {
+ map.insert(curAttrib[0], curAttrib[1]);
+ }
+ }
+ return map;
+}
+}
diff --git a/gfx/angle/src/libANGLE/AttributeMap.h b/gfx/angle/src/libANGLE/AttributeMap.h
new file mode 100755
index 000000000..01bba7477
--- /dev/null
+++ b/gfx/angle/src/libANGLE/AttributeMap.h
@@ -0,0 +1,45 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef LIBANGLE_ATTRIBUTEMAP_H_
+#define LIBANGLE_ATTRIBUTEMAP_H_
+
+
+#include <EGL/egl.h>
+
+#include <map>
+#include <vector>
+
+namespace egl
+{
+
+class AttributeMap final
+{
+ public:
+ AttributeMap();
+
+ void insert(EGLAttrib key, EGLAttrib value);
+ bool contains(EGLAttrib key) const;
+ EGLAttrib get(EGLAttrib key, EGLAttrib defaultValue) const;
+ EGLint getAsInt(EGLAttrib key, EGLint defaultValue) const;
+ bool isEmpty() const;
+ std::vector<EGLint> toIntVector() const;
+
+ typedef std::map<EGLAttrib, EGLAttrib>::const_iterator const_iterator;
+
+ const_iterator begin() const;
+ const_iterator end() const;
+
+ static AttributeMap CreateFromIntArray(const EGLint *attributes);
+ static AttributeMap CreateFromAttribArray(const EGLAttrib *attributes);
+
+ private:
+ std::map<EGLAttrib, EGLAttrib> mAttributes;
+};
+
+}
+
+#endif // LIBANGLE_ATTRIBUTEMAP_H_
diff --git a/gfx/angle/src/libANGLE/BinaryStream.h b/gfx/angle/src/libANGLE/BinaryStream.h
new file mode 100755
index 000000000..3f2ae6986
--- /dev/null
+++ b/gfx/angle/src/libANGLE/BinaryStream.h
@@ -0,0 +1,235 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// BinaryStream.h: Provides binary serialization of simple types.
+
+#ifndef LIBANGLE_BINARYSTREAM_H_
+#define LIBANGLE_BINARYSTREAM_H_
+
+#include <cstddef>
+#include <string>
+#include <vector>
+#include <stdint.h>
+
+#include "common/angleutils.h"
+#include "common/mathutil.h"
+
+namespace gl
+{
+
+class BinaryInputStream : angle::NonCopyable
+{
+ public:
+ BinaryInputStream(const void *data, size_t length)
+ {
+ mError = false;
+ mOffset = 0;
+ mData = static_cast<const uint8_t*>(data);
+ mLength = length;
+ }
+
+ // readInt will generate an error for bool types
+ template <class IntT>
+ IntT readInt()
+ {
+ int value = 0;
+ read(&value);
+ return static_cast<IntT>(value);
+ }
+
+ template <class IntT>
+ void readInt(IntT *outValue)
+ {
+ *outValue = readInt<IntT>();
+ }
+
+ bool readBool()
+ {
+ int value = 0;
+ read(&value);
+ return (value > 0);
+ }
+
+ void readBool(bool *outValue)
+ {
+ *outValue = readBool();
+ }
+
+ void readBytes(unsigned char outArray[], size_t count)
+ {
+ read<unsigned char>(outArray, count);
+ }
+
+ std::string readString()
+ {
+ std::string outString;
+ readString(&outString);
+ return outString;
+ }
+
+ void readString(std::string *v)
+ {
+ size_t length;
+ readInt(&length);
+
+ if (mError)
+ {
+ return;
+ }
+
+ angle::CheckedNumeric<size_t> checkedOffset(mOffset);
+ checkedOffset += length;
+
+ if (!checkedOffset.IsValid() || mOffset + length > mLength)
+ {
+ mError = true;
+ return;
+ }
+
+ v->assign(reinterpret_cast<const char *>(mData) + mOffset, length);
+ mOffset = checkedOffset.ValueOrDie();
+ }
+
+ void skip(size_t length)
+ {
+ angle::CheckedNumeric<size_t> checkedOffset(mOffset);
+ checkedOffset += length;
+
+ if (!checkedOffset.IsValid() || mOffset + length > mLength)
+ {
+ mError = true;
+ return;
+ }
+
+ mOffset = checkedOffset.ValueOrDie();
+ }
+
+ size_t offset() const
+ {
+ return mOffset;
+ }
+
+ bool error() const
+ {
+ return mError;
+ }
+
+ bool endOfStream() const
+ {
+ return mOffset == mLength;
+ }
+
+ const uint8_t *data()
+ {
+ return mData;
+ }
+
+ private:
+ bool mError;
+ size_t mOffset;
+ const uint8_t *mData;
+ size_t mLength;
+
+ template <typename T>
+ void read(T *v, size_t num)
+ {
+ static_assert(std::is_fundamental<T>::value, "T must be a fundamental type.");
+
+ angle::CheckedNumeric<size_t> checkedLength(num);
+ checkedLength *= sizeof(T);
+ if (!checkedLength.IsValid())
+ {
+ mError = true;
+ return;
+ }
+
+ angle::CheckedNumeric<size_t> checkedOffset(mOffset);
+ checkedOffset += checkedLength;
+
+ if (!checkedOffset.IsValid() || checkedOffset.ValueOrDie() > mLength)
+ {
+ mError = true;
+ return;
+ }
+
+ memcpy(v, mData + mOffset, checkedLength.ValueOrDie());
+ mOffset = checkedOffset.ValueOrDie();
+ }
+
+ template <typename T>
+ void read(T *v)
+ {
+ read(v, 1);
+ }
+
+};
+
+class BinaryOutputStream : angle::NonCopyable
+{
+ public:
+ BinaryOutputStream()
+ {
+ }
+
+ // writeInt also handles bool types
+ template <class IntT>
+ void writeInt(IntT param)
+ {
+ ASSERT(angle::IsValueInRangeForNumericType<int>(param));
+ int intValue = static_cast<int>(param);
+ write(&intValue, 1);
+ }
+
+ // Specialized writeInt for values that can also be exactly -1.
+ template <class UintT>
+ void writeIntOrNegOne(UintT param)
+ {
+ if (param == static_cast<UintT>(-1))
+ {
+ writeInt(-1);
+ }
+ else
+ {
+ writeInt(param);
+ }
+ }
+
+ void writeString(const std::string &v)
+ {
+ writeInt(v.length());
+ write(v.c_str(), v.length());
+ }
+
+ void writeBytes(const unsigned char *bytes, size_t count)
+ {
+ write(bytes, count);
+ }
+
+ size_t length() const
+ {
+ return mData.size();
+ }
+
+ const void* data() const
+ {
+ return mData.size() ? &mData[0] : NULL;
+ }
+
+ private:
+ std::vector<char> mData;
+
+ template <typename T>
+ void write(const T *v, size_t num)
+ {
+ static_assert(std::is_fundamental<T>::value, "T must be a fundamental type.");
+ const char *asBytes = reinterpret_cast<const char*>(v);
+ mData.insert(mData.end(), asBytes, asBytes + num * sizeof(T));
+ }
+
+};
+}
+
+#endif // LIBANGLE_BINARYSTREAM_H_
diff --git a/gfx/angle/src/libANGLE/BinaryStream_unittest.cpp b/gfx/angle/src/libANGLE/BinaryStream_unittest.cpp
new file mode 100755
index 000000000..963f48911
--- /dev/null
+++ b/gfx/angle/src/libANGLE/BinaryStream_unittest.cpp
@@ -0,0 +1,71 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// BinaryStream_unittest.cpp: Unit tests of the binary stream classes.
+
+#include <gtest/gtest.h>
+
+#include "libANGLE/BinaryStream.h"
+
+namespace angle
+{
+
+// Test that errors are properly generated for overflows.
+TEST(BinaryInputStream, Overflow)
+{
+ const uint8_t goodValue = 2;
+ const uint8_t badValue = 255;
+
+ const size_t dataSize = 1024;
+ const size_t slopSize = 1024;
+
+ std::vector<uint8_t> data(dataSize + slopSize);
+ std::fill(data.begin(), data.begin() + dataSize, goodValue);
+ std::fill(data.begin() + dataSize, data.end(), badValue);
+
+ std::vector<uint8_t> outputData(dataSize);
+
+ auto checkDataIsSafe = [=](uint8_t item)
+ {
+ return item == goodValue;
+ };
+
+ {
+ // One large read
+ gl::BinaryInputStream stream(data.data(), dataSize);
+ stream.readBytes(outputData.data(), dataSize);
+ ASSERT_FALSE(stream.error());
+ ASSERT_TRUE(std::all_of(outputData.begin(), outputData.end(), checkDataIsSafe));
+ ASSERT_TRUE(stream.endOfStream());
+ }
+
+ {
+ // Two half-sized reads
+ gl::BinaryInputStream stream(data.data(), dataSize);
+ stream.readBytes(outputData.data(), dataSize / 2);
+ ASSERT_FALSE(stream.error());
+ stream.readBytes(outputData.data() + dataSize / 2, dataSize / 2);
+ ASSERT_FALSE(stream.error());
+ ASSERT_TRUE(std::all_of(outputData.begin(), outputData.end(), checkDataIsSafe));
+ ASSERT_TRUE(stream.endOfStream());
+ }
+
+ {
+ // One large read that is too big
+ gl::BinaryInputStream stream(data.data(), dataSize);
+ stream.readBytes(outputData.data(), dataSize + 1);
+ ASSERT_TRUE(stream.error());
+ }
+
+ {
+ // Two reads, one that overflows the offset
+ gl::BinaryInputStream stream(data.data(), dataSize);
+ stream.readBytes(outputData.data(), dataSize - 1);
+ ASSERT_FALSE(stream.error());
+ stream.readBytes(outputData.data(), std::numeric_limits<size_t>::max() - dataSize - 2);
+ }
+}
+}
diff --git a/gfx/angle/src/libANGLE/Buffer.cpp b/gfx/angle/src/libANGLE/Buffer.cpp
new file mode 100755
index 000000000..c69d1c671
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Buffer.cpp
@@ -0,0 +1,187 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or
+// index data. Implements GL buffer objects and related functionality.
+// [OpenGL ES 2.0.24] section 2.9 page 21.
+
+#include "libANGLE/Buffer.h"
+#include "libANGLE/renderer/BufferImpl.h"
+#include "libANGLE/renderer/GLImplFactory.h"
+
+namespace gl
+{
+
+BufferState::BufferState()
+ : mLabel(),
+ mUsage(GL_STATIC_DRAW),
+ mSize(0),
+ mAccessFlags(0),
+ mAccess(GL_WRITE_ONLY_OES),
+ mMapped(GL_FALSE),
+ mMapPointer(nullptr),
+ mMapOffset(0),
+ mMapLength(0)
+{
+}
+
+BufferState::~BufferState()
+{
+}
+
+Buffer::Buffer(rx::GLImplFactory *factory, GLuint id)
+ : RefCountObject(id), mImpl(factory->createBuffer(mState))
+{
+}
+
+Buffer::~Buffer()
+{
+ SafeDelete(mImpl);
+}
+
+void Buffer::setLabel(const std::string &label)
+{
+ mState.mLabel = label;
+}
+
+const std::string &Buffer::getLabel() const
+{
+ return mState.mLabel;
+}
+
+Error Buffer::bufferData(GLenum target, const void *data, GLsizeiptr size, GLenum usage)
+{
+ ANGLE_TRY(mImpl->setData(target, data, size, usage));
+
+ mIndexRangeCache.clear();
+ mState.mUsage = usage;
+ mState.mSize = size;
+
+ return NoError();
+}
+
+Error Buffer::bufferSubData(GLenum target, const void *data, GLsizeiptr size, GLintptr offset)
+{
+ ANGLE_TRY(mImpl->setSubData(target, data, size, offset));
+
+ mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset), static_cast<unsigned int>(size));
+
+ return NoError();
+}
+
+Error Buffer::copyBufferSubData(Buffer* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size)
+{
+ ANGLE_TRY(mImpl->copySubData(source->getImplementation(), sourceOffset, destOffset, size));
+
+ mIndexRangeCache.invalidateRange(static_cast<unsigned int>(destOffset), static_cast<unsigned int>(size));
+
+ return NoError();
+}
+
+Error Buffer::map(GLenum access)
+{
+ ASSERT(!mState.mMapped);
+
+ Error error = mImpl->map(access, &mState.mMapPointer);
+ if (error.isError())
+ {
+ mState.mMapPointer = nullptr;
+ return error;
+ }
+
+ ASSERT(access == GL_WRITE_ONLY_OES);
+
+ mState.mMapped = GL_TRUE;
+ mState.mMapOffset = 0;
+ mState.mMapLength = mState.mSize;
+ mState.mAccess = access;
+ mState.mAccessFlags = GL_MAP_WRITE_BIT;
+ mIndexRangeCache.clear();
+
+ return error;
+}
+
+Error Buffer::mapRange(GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ ASSERT(!mState.mMapped);
+ ASSERT(offset + length <= mState.mSize);
+
+ Error error = mImpl->mapRange(offset, length, access, &mState.mMapPointer);
+ if (error.isError())
+ {
+ mState.mMapPointer = nullptr;
+ return error;
+ }
+
+ mState.mMapped = GL_TRUE;
+ mState.mMapOffset = static_cast<GLint64>(offset);
+ mState.mMapLength = static_cast<GLint64>(length);
+ mState.mAccess = GL_WRITE_ONLY_OES;
+ mState.mAccessFlags = access;
+
+ // The OES_mapbuffer extension states that GL_WRITE_ONLY_OES is the only valid
+ // value for GL_BUFFER_ACCESS_OES because it was written against ES2. Since there is
+ // no update for ES3 and the GL_READ_ONLY and GL_READ_WRITE enums don't exist for ES,
+ // we cannot properly set GL_BUFFER_ACCESS_OES when glMapBufferRange is called.
+
+ if ((access & GL_MAP_WRITE_BIT) > 0)
+ {
+ mIndexRangeCache.invalidateRange(static_cast<unsigned int>(offset), static_cast<unsigned int>(length));
+ }
+
+ return error;
+}
+
+Error Buffer::unmap(GLboolean *result)
+{
+ ASSERT(mState.mMapped);
+
+ Error error = mImpl->unmap(result);
+ if (error.isError())
+ {
+ *result = GL_FALSE;
+ return error;
+ }
+
+ mState.mMapped = GL_FALSE;
+ mState.mMapPointer = nullptr;
+ mState.mMapOffset = 0;
+ mState.mMapLength = 0;
+ mState.mAccess = GL_WRITE_ONLY_OES;
+ mState.mAccessFlags = 0;
+
+ return error;
+}
+
+void Buffer::onTransformFeedback()
+{
+ mIndexRangeCache.clear();
+}
+
+void Buffer::onPixelUnpack()
+{
+ mIndexRangeCache.clear();
+}
+
+Error Buffer::getIndexRange(GLenum type,
+ size_t offset,
+ size_t count,
+ bool primitiveRestartEnabled,
+ IndexRange *outRange) const
+{
+ if (mIndexRangeCache.findRange(type, offset, count, primitiveRestartEnabled, outRange))
+ {
+ return NoError();
+ }
+
+ ANGLE_TRY(mImpl->getIndexRange(type, offset, count, primitiveRestartEnabled, outRange));
+
+ mIndexRangeCache.addRange(type, offset, count, primitiveRestartEnabled, *outRange);
+
+ return NoError();
+}
+
+} // namespace gl
diff --git a/gfx/angle/src/libANGLE/Buffer.h b/gfx/angle/src/libANGLE/Buffer.h
new file mode 100755
index 000000000..dba4d5adf
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Buffer.h
@@ -0,0 +1,107 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Buffer.h: Defines the gl::Buffer class, representing storage of vertex and/or
+// index data. Implements GL buffer objects and related functionality.
+// [OpenGL ES 2.0.24] section 2.9 page 21.
+
+#ifndef LIBANGLE_BUFFER_H_
+#define LIBANGLE_BUFFER_H_
+
+#include "common/angleutils.h"
+#include "libANGLE/Debug.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/IndexRangeCache.h"
+#include "libANGLE/RefCountObject.h"
+
+namespace rx
+{
+class BufferImpl;
+class GLImplFactory;
+};
+
+namespace gl
+{
+class Buffer;
+
+class BufferState final : angle::NonCopyable
+{
+ public:
+ BufferState();
+ ~BufferState();
+
+ const std::string &getLabel();
+
+ GLenum getUsage() const { return mUsage; }
+ GLbitfield getAccessFlags() const { return mAccessFlags; }
+ GLenum getAccess() const { return mAccess; }
+ GLboolean isMapped() const { return mMapped; }
+ GLvoid *getMapPointer() const { return mMapPointer; }
+ GLint64 getMapOffset() const { return mMapOffset; }
+ GLint64 getMapLength() const { return mMapLength; }
+ GLint64 getSize() const { return mSize; }
+
+ private:
+ friend class Buffer;
+
+ std::string mLabel;
+
+ GLenum mUsage;
+ GLint64 mSize;
+ GLbitfield mAccessFlags;
+ GLenum mAccess;
+ GLboolean mMapped;
+ GLvoid *mMapPointer;
+ GLint64 mMapOffset;
+ GLint64 mMapLength;
+};
+
+class Buffer final : public RefCountObject, public LabeledObject
+{
+ public:
+ Buffer(rx::GLImplFactory *factory, GLuint id);
+ ~Buffer() override;
+
+ void setLabel(const std::string &label) override;
+ const std::string &getLabel() const override;
+
+ Error bufferData(GLenum target, const void *data, GLsizeiptr size, GLenum usage);
+ Error bufferSubData(GLenum target, const void *data, GLsizeiptr size, GLintptr offset);
+ Error copyBufferSubData(Buffer* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size);
+ Error map(GLenum access);
+ Error mapRange(GLintptr offset, GLsizeiptr length, GLbitfield access);
+ Error unmap(GLboolean *result);
+
+ void onTransformFeedback();
+ void onPixelUnpack();
+
+ Error getIndexRange(GLenum type,
+ size_t offset,
+ size_t count,
+ bool primitiveRestartEnabled,
+ IndexRange *outRange) const;
+
+ GLenum getUsage() const { return mState.mUsage; }
+ GLbitfield getAccessFlags() const { return mState.mAccessFlags; }
+ GLenum getAccess() const { return mState.mAccess; }
+ GLboolean isMapped() const { return mState.mMapped; }
+ GLvoid *getMapPointer() const { return mState.mMapPointer; }
+ GLint64 getMapOffset() const { return mState.mMapOffset; }
+ GLint64 getMapLength() const { return mState.mMapLength; }
+ GLint64 getSize() const { return mState.mSize; }
+
+ rx::BufferImpl *getImplementation() const { return mImpl; }
+
+ private:
+ BufferState mState;
+ rx::BufferImpl *mImpl;
+
+ mutable IndexRangeCache mIndexRangeCache;
+};
+
+}
+
+#endif // LIBANGLE_BUFFER_H_
diff --git a/gfx/angle/src/libANGLE/Caps.cpp b/gfx/angle/src/libANGLE/Caps.cpp
new file mode 100755
index 000000000..d8e486d3d
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Caps.cpp
@@ -0,0 +1,891 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "libANGLE/Caps.h"
+#include "common/debug.h"
+#include "common/angleutils.h"
+
+#include "angle_gl.h"
+
+#include <algorithm>
+#include <sstream>
+
+static void InsertExtensionString(const std::string &extension, bool supported, std::vector<std::string> *extensionVector)
+{
+ if (supported)
+ {
+ extensionVector->push_back(extension);
+ }
+}
+
+namespace gl
+{
+
+TextureCaps::TextureCaps()
+ : texturable(false),
+ filterable(false),
+ renderable(false),
+ sampleCounts()
+{
+}
+
+GLuint TextureCaps::getMaxSamples() const
+{
+ return !sampleCounts.empty() ? *sampleCounts.rbegin() : 0;
+}
+
+GLuint TextureCaps::getNearestSamples(GLuint requestedSamples) const
+{
+ if (requestedSamples == 0)
+ {
+ return 0;
+ }
+
+ for (SupportedSampleSet::const_iterator i = sampleCounts.begin(); i != sampleCounts.end(); i++)
+ {
+ GLuint samples = *i;
+ if (samples >= requestedSamples)
+ {
+ return samples;
+ }
+ }
+
+ return 0;
+}
+
+void TextureCapsMap::insert(GLenum internalFormat, const TextureCaps &caps)
+{
+ mCapsMap[internalFormat] = caps;
+}
+
+void TextureCapsMap::remove(GLenum internalFormat)
+{
+ InternalFormatToCapsMap::iterator i = mCapsMap.find(internalFormat);
+ if (i != mCapsMap.end())
+ {
+ mCapsMap.erase(i);
+ }
+}
+
+void TextureCapsMap::clear()
+{
+ mCapsMap.clear();
+}
+
+const TextureCaps &TextureCapsMap::get(GLenum internalFormat) const
+{
+ static TextureCaps defaultUnsupportedTexture;
+ InternalFormatToCapsMap::const_iterator iter = mCapsMap.find(internalFormat);
+ return (iter != mCapsMap.end()) ? iter->second : defaultUnsupportedTexture;
+}
+
+TextureCapsMap::const_iterator TextureCapsMap::begin() const
+{
+ return mCapsMap.begin();
+}
+
+TextureCapsMap::const_iterator TextureCapsMap::end() const
+{
+ return mCapsMap.end();
+}
+
+size_t TextureCapsMap::size() const
+{
+ return mCapsMap.size();
+}
+
+Extensions::Extensions()
+ : elementIndexUint(false),
+ packedDepthStencil(false),
+ getProgramBinary(false),
+ rgb8rgba8(false),
+ textureFormatBGRA8888(false),
+ readFormatBGRA(false),
+ pixelBufferObject(false),
+ mapBuffer(false),
+ mapBufferRange(false),
+ colorBufferHalfFloat(false),
+ textureHalfFloat(false),
+ textureHalfFloatLinear(false),
+ textureFloat(false),
+ textureFloatLinear(false),
+ textureRG(false),
+ textureCompressionDXT1(false),
+ textureCompressionDXT3(false),
+ textureCompressionDXT5(false),
+ textureCompressionASTCHDR(false),
+ textureCompressionASTCLDR(false),
+ compressedETC1RGB8Texture(false),
+ depthTextures(false),
+ depth32(false),
+ textureStorage(false),
+ textureNPOT(false),
+ drawBuffers(false),
+ textureFilterAnisotropic(false),
+ maxTextureAnisotropy(false),
+ occlusionQueryBoolean(false),
+ fence(false),
+ timerQuery(false),
+ disjointTimerQuery(false),
+ queryCounterBitsTimeElapsed(0),
+ queryCounterBitsTimestamp(0),
+ robustness(false),
+ blendMinMax(false),
+ framebufferBlit(false),
+ framebufferMultisample(false),
+ instancedArrays(false),
+ packReverseRowOrder(false),
+ standardDerivatives(false),
+ shaderTextureLOD(false),
+ shaderFramebufferFetch(false),
+ ARMshaderFramebufferFetch(false),
+ NVshaderFramebufferFetch(false),
+ fragDepth(false),
+ textureUsage(false),
+ translatedShaderSource(false),
+ fboRenderMipmap(false),
+ discardFramebuffer(false),
+ debugMarker(false),
+ eglImage(false),
+ eglImageExternal(false),
+ eglImageExternalEssl3(false),
+ eglStreamConsumerExternal(false),
+ unpackSubimage(false),
+ packSubimage(false),
+ vertexArrayObject(false),
+ debug(false),
+ maxDebugMessageLength(0),
+ maxDebugLoggedMessages(0),
+ maxDebugGroupStackDepth(0),
+ maxLabelLength(0),
+ noError(false),
+ lossyETCDecode(false),
+ bindUniformLocation(false),
+ syncQuery(false),
+ copyTexture(false),
+ copyCompressedTexture(false),
+ webglCompatibility(false),
+ bindGeneratesResource(false),
+ robustClientMemory(false),
+ textureSRGBDecode(false),
+ sRGBWriteControl(false),
+ colorBufferFloat(false),
+ multisampleCompatibility(false),
+ framebufferMixedSamples(false),
+ textureNorm16(false),
+ pathRendering(false)
+{
+}
+
+std::vector<std::string> Extensions::getStrings() const
+{
+ std::vector<std::string> extensionStrings;
+
+ for (const auto &extensionInfo : GetExtensionInfoMap())
+ {
+ if (this->*(extensionInfo.second.ExtensionsMember))
+ {
+ extensionStrings.push_back(extensionInfo.first);
+ }
+ }
+
+ return extensionStrings;
+}
+
+Limitations::Limitations()
+ : noFrontFacingSupport(false),
+ noSampleAlphaToCoverageSupport(false),
+ attributeZeroRequiresZeroDivisorInEXT(false),
+ noSeparateStencilRefsAndMasks(false),
+ shadersRequireIndexedLoopValidation(false),
+ noSimultaneousConstantColorAndAlphaBlendFunc(false)
+{
+}
+
+static bool GetFormatSupport(const TextureCapsMap &textureCaps, const std::vector<GLenum> &requiredFormats,
+ bool requiresTexturing, bool requiresFiltering, bool requiresRendering)
+{
+ for (size_t i = 0; i < requiredFormats.size(); i++)
+ {
+ const TextureCaps &cap = textureCaps.get(requiredFormats[i]);
+
+ if (requiresTexturing && !cap.texturable)
+ {
+ return false;
+ }
+
+ if (requiresFiltering && !cap.filterable)
+ {
+ return false;
+ }
+
+ if (requiresRendering && !cap.renderable)
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+// Check for GL_OES_packed_depth_stencil
+static bool DeterminePackedDepthStencilSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_DEPTH24_STENCIL8);
+
+ return GetFormatSupport(textureCaps, requiredFormats, false, false, true);
+}
+
+// Checks for GL_OES_rgb8_rgba8 support
+static bool DetermineRGB8AndRGBA8TextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_RGB8);
+ requiredFormats.push_back(GL_RGBA8);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, true, true);
+}
+
+// Checks for GL_EXT_texture_format_BGRA8888 support
+static bool DetermineBGRA8TextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_BGRA8_EXT);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, true, true);
+}
+
+// Checks for GL_OES_color_buffer_half_float support
+static bool DetermineColorBufferHalfFloatSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_RGBA16F);
+ requiredFormats.push_back(GL_RGB16F);
+ requiredFormats.push_back(GL_RG16F);
+ requiredFormats.push_back(GL_R16F);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, false, true);
+}
+
+// Checks for GL_OES_texture_half_float support
+static bool DetermineHalfFloatTextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_RGB16F);
+ requiredFormats.push_back(GL_RGBA16F);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, false, true);
+}
+
+// Checks for GL_OES_texture_half_float_linear support
+static bool DetermineHalfFloatTextureFilteringSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_RGB16F);
+ requiredFormats.push_back(GL_RGBA16F);
+
+ return DetermineHalfFloatTextureSupport(textureCaps) &&
+ GetFormatSupport(textureCaps, requiredFormats, true, true, false);
+}
+
+// Checks for GL_OES_texture_float support
+static bool DetermineFloatTextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_RGB32F);
+ requiredFormats.push_back(GL_RGBA32F);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, false, true);
+}
+
+// Checks for GL_OES_texture_float_linear support
+static bool DetermineFloatTextureFilteringSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_RGB32F);
+ requiredFormats.push_back(GL_RGBA32F);
+
+ return DetermineFloatTextureSupport(textureCaps) &&
+ GetFormatSupport(textureCaps, requiredFormats, true, true, false);
+}
+
+// Checks for GL_EXT_texture_rg support
+static bool DetermineRGTextureSupport(const TextureCapsMap &textureCaps, bool checkHalfFloatFormats, bool checkFloatFormats)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_R8);
+ requiredFormats.push_back(GL_RG8);
+ if (checkHalfFloatFormats)
+ {
+ requiredFormats.push_back(GL_R16F);
+ requiredFormats.push_back(GL_RG16F);
+ }
+ if (checkFloatFormats)
+ {
+ requiredFormats.push_back(GL_R32F);
+ requiredFormats.push_back(GL_RG32F);
+ }
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
+}
+
+// Check for GL_EXT_texture_compression_dxt1
+static bool DetermineDXT1TextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_COMPRESSED_RGB_S3TC_DXT1_EXT);
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
+}
+
+// Check for GL_ANGLE_texture_compression_dxt3
+static bool DetermineDXT3TextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
+}
+
+// Check for GL_ANGLE_texture_compression_dxt5
+static bool DetermineDXT5TextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
+}
+
+// Check for GL_KHR_texture_compression_astc_hdr and GL_KHR_texture_compression_astc_ldr
+static bool DetermineASTCTextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_4x4_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_5x4_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_5x5_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_6x5_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_6x6_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_8x5_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_8x6_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_8x8_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_10x5_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_10x6_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_10x8_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_10x10_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_12x10_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_RGBA_ASTC_12x12_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR);
+ requiredFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
+}
+
+// Check for GL_ETC1_RGB8_OES
+static bool DetermineETC1RGB8TextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_ETC1_RGB8_OES);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, true, false);
+}
+
+// Check for GL_ANGLE_texture_compression_dxt5
+static bool DetermineSRGBTextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFilterFormats;
+ requiredFilterFormats.push_back(GL_SRGB8);
+ requiredFilterFormats.push_back(GL_SRGB8_ALPHA8);
+
+ std::vector<GLenum> requiredRenderFormats;
+ requiredRenderFormats.push_back(GL_SRGB8_ALPHA8);
+
+ return GetFormatSupport(textureCaps, requiredFilterFormats, true, true, false) &&
+ GetFormatSupport(textureCaps, requiredRenderFormats, true, false, true);
+}
+
+// Check for GL_ANGLE_depth_texture
+static bool DetermineDepthTextureSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_DEPTH_COMPONENT16);
+ requiredFormats.push_back(GL_DEPTH_COMPONENT32_OES);
+ requiredFormats.push_back(GL_DEPTH24_STENCIL8_OES);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, true, true);
+}
+
+// Check for GL_OES_depth32
+static bool DetermineDepth32Support(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_DEPTH_COMPONENT32_OES);
+
+ return GetFormatSupport(textureCaps, requiredFormats, false, false, true);
+}
+
+// Check for GL_EXT_color_buffer_float
+static bool DetermineColorBufferFloatSupport(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFormats;
+ requiredFormats.push_back(GL_R16F);
+ requiredFormats.push_back(GL_RG16F);
+ requiredFormats.push_back(GL_RGBA16F);
+ requiredFormats.push_back(GL_R32F);
+ requiredFormats.push_back(GL_RG32F);
+ requiredFormats.push_back(GL_RGBA32F);
+ requiredFormats.push_back(GL_R11F_G11F_B10F);
+
+ return GetFormatSupport(textureCaps, requiredFormats, true, false, true);
+}
+
+// Check for GL_EXT_texture_norm16
+static bool DetermineTextureNorm16Support(const TextureCapsMap &textureCaps)
+{
+ std::vector<GLenum> requiredFilterFormats;
+ requiredFilterFormats.push_back(GL_R16_EXT);
+ requiredFilterFormats.push_back(GL_RG16_EXT);
+ requiredFilterFormats.push_back(GL_RGB16_EXT);
+ requiredFilterFormats.push_back(GL_RGBA16_EXT);
+ requiredFilterFormats.push_back(GL_R16_SNORM_EXT);
+ requiredFilterFormats.push_back(GL_RG16_SNORM_EXT);
+ requiredFilterFormats.push_back(GL_RGB16_SNORM_EXT);
+ requiredFilterFormats.push_back(GL_RGBA16_SNORM_EXT);
+
+ std::vector<GLenum> requiredRenderFormats;
+ requiredFilterFormats.push_back(GL_R16_EXT);
+ requiredFilterFormats.push_back(GL_RG16_EXT);
+ requiredFilterFormats.push_back(GL_RGBA16_EXT);
+
+ return GetFormatSupport(textureCaps, requiredFilterFormats, true, true, false) &&
+ GetFormatSupport(textureCaps, requiredRenderFormats, true, false, true);
+}
+
+void Extensions::setTextureExtensionSupport(const TextureCapsMap &textureCaps)
+{
+ packedDepthStencil = DeterminePackedDepthStencilSupport(textureCaps);
+ rgb8rgba8 = DetermineRGB8AndRGBA8TextureSupport(textureCaps);
+ textureFormatBGRA8888 = DetermineBGRA8TextureSupport(textureCaps);
+ colorBufferHalfFloat = DetermineColorBufferHalfFloatSupport(textureCaps);
+ textureHalfFloat = DetermineHalfFloatTextureSupport(textureCaps);
+ textureHalfFloatLinear = DetermineHalfFloatTextureFilteringSupport(textureCaps);
+ textureFloat = DetermineFloatTextureSupport(textureCaps);
+ textureFloatLinear = DetermineFloatTextureFilteringSupport(textureCaps);
+ textureRG = DetermineRGTextureSupport(textureCaps, textureHalfFloat, textureFloat);
+ textureCompressionDXT1 = DetermineDXT1TextureSupport(textureCaps);
+ textureCompressionDXT3 = DetermineDXT3TextureSupport(textureCaps);
+ textureCompressionDXT5 = DetermineDXT5TextureSupport(textureCaps);
+ textureCompressionASTCHDR = DetermineASTCTextureSupport(textureCaps);
+ textureCompressionASTCLDR = textureCompressionASTCHDR;
+ compressedETC1RGB8Texture = DetermineETC1RGB8TextureSupport(textureCaps);
+ sRGB = DetermineSRGBTextureSupport(textureCaps);
+ depthTextures = DetermineDepthTextureSupport(textureCaps);
+ depth32 = DetermineDepth32Support(textureCaps);
+ colorBufferFloat = DetermineColorBufferFloatSupport(textureCaps);
+ textureNorm16 = DetermineTextureNorm16Support(textureCaps);
+}
+
+const ExtensionInfoMap &GetExtensionInfoMap()
+{
+ auto buildExtensionInfoMap = []() {
+ auto enableableExtension = [](ExtensionInfo::ExtensionBool member) {
+ ExtensionInfo info;
+ info.Enableable = true;
+ info.ExtensionsMember = member;
+ return info;
+ };
+
+ auto esOnlyExtension = [](ExtensionInfo::ExtensionBool member) {
+ ExtensionInfo info;
+ info.ExtensionsMember = member;
+ return info;
+ };
+
+ // clang-format off
+ ExtensionInfoMap map;
+ map["GL_OES_element_index_uint"] = enableableExtension(&Extensions::elementIndexUint);
+ map["GL_OES_packed_depth_stencil"] = esOnlyExtension(&Extensions::packedDepthStencil);
+ map["GL_OES_get_program_binary"] = esOnlyExtension(&Extensions::getProgramBinary);
+ map["GL_OES_rgb8_rgba8"] = esOnlyExtension(&Extensions::rgb8rgba8);
+ map["GL_EXT_texture_format_BGRA8888"] = esOnlyExtension(&Extensions::textureFormatBGRA8888);
+ map["GL_EXT_read_format_bgra"] = esOnlyExtension(&Extensions::readFormatBGRA);
+ map["GL_NV_pixel_buffer_object"] = esOnlyExtension(&Extensions::pixelBufferObject);
+ map["GL_OES_mapbuffer"] = esOnlyExtension(&Extensions::mapBuffer);
+ map["GL_EXT_map_buffer_range"] = esOnlyExtension(&Extensions::mapBufferRange);
+ map["GL_EXT_color_buffer_half_float"] = esOnlyExtension(&Extensions::colorBufferHalfFloat);
+ map["GL_OES_texture_half_float"] = esOnlyExtension(&Extensions::textureHalfFloat);
+ map["GL_OES_texture_half_float_linear"] = esOnlyExtension(&Extensions::textureHalfFloatLinear);
+ map["GL_OES_texture_float"] = esOnlyExtension(&Extensions::textureFloat);
+ map["GL_OES_texture_float_linear"] = esOnlyExtension(&Extensions::textureFloatLinear);
+ map["GL_EXT_texture_rg"] = esOnlyExtension(&Extensions::textureRG);
+ map["GL_EXT_texture_compression_dxt1"] = esOnlyExtension(&Extensions::textureCompressionDXT1);
+ map["GL_ANGLE_texture_compression_dxt3"] = esOnlyExtension(&Extensions::textureCompressionDXT3);
+ map["GL_ANGLE_texture_compression_dxt5"] = esOnlyExtension(&Extensions::textureCompressionDXT5);
+ map["GL_KHR_texture_compression_astc_hdr"] = esOnlyExtension(&Extensions::textureCompressionASTCHDR);
+ map["GL_KHR_texture_compression_astc_ldr"] = esOnlyExtension(&Extensions::textureCompressionASTCLDR);
+ map["GL_OES_compressed_ETC1_RGB8_texture"] = esOnlyExtension(&Extensions::compressedETC1RGB8Texture);
+ map["GL_EXT_sRGB"] = esOnlyExtension(&Extensions::sRGB);
+ map["GL_ANGLE_depth_texture"] = esOnlyExtension(&Extensions::depthTextures);
+ map["GL_OES_depth32"] = esOnlyExtension(&Extensions::depth32);
+ map["GL_EXT_texture_storage"] = esOnlyExtension(&Extensions::textureStorage);
+ map["GL_OES_texture_npot"] = esOnlyExtension(&Extensions::textureNPOT);
+ map["GL_EXT_draw_buffers"] = esOnlyExtension(&Extensions::drawBuffers);
+ map["GL_EXT_texture_filter_anisotropic"] = esOnlyExtension(&Extensions::textureFilterAnisotropic);
+ map["GL_EXT_occlusion_query_boolean"] = esOnlyExtension(&Extensions::occlusionQueryBoolean);
+ map["GL_NV_fence"] = esOnlyExtension(&Extensions::fence);
+ map["GL_ANGLE_timer_query"] = esOnlyExtension(&Extensions::timerQuery);
+ map["GL_EXT_disjoint_timer_query"] = esOnlyExtension(&Extensions::disjointTimerQuery);
+ map["GL_EXT_robustness"] = esOnlyExtension(&Extensions::robustness);
+ map["GL_EXT_blend_minmax"] = esOnlyExtension(&Extensions::blendMinMax);
+ map["GL_ANGLE_framebuffer_blit"] = esOnlyExtension(&Extensions::framebufferBlit);
+ map["GL_ANGLE_framebuffer_multisample"] = esOnlyExtension(&Extensions::framebufferMultisample);
+ map["GL_ANGLE_instanced_arrays"] = esOnlyExtension(&Extensions::instancedArrays);
+ map["GL_ANGLE_pack_reverse_row_order"] = esOnlyExtension(&Extensions::packReverseRowOrder);
+ map["GL_OES_standard_derivatives"] = esOnlyExtension(&Extensions::standardDerivatives);
+ map["GL_EXT_shader_texture_lod"] = esOnlyExtension(&Extensions::shaderTextureLOD);
+ map["GL_NV_shader_framebuffer_fetch"] = esOnlyExtension(&Extensions::NVshaderFramebufferFetch);
+ map["GL_ARM_shader_framebuffer_fetch"] = esOnlyExtension(&Extensions::ARMshaderFramebufferFetch);
+ map["GL_EXT_shader_framebuffer_fetch"] = esOnlyExtension(&Extensions::shaderFramebufferFetch);
+ map["GL_EXT_frag_depth"] = esOnlyExtension(&Extensions::fragDepth);
+ map["GL_ANGLE_texture_usage"] = esOnlyExtension(&Extensions::textureUsage);
+ map["GL_ANGLE_translated_shader_source"] = esOnlyExtension(&Extensions::translatedShaderSource);
+ map["GL_OES_fbo_render_mipmap"] = esOnlyExtension(&Extensions::fboRenderMipmap);
+ map["GL_EXT_discard_framebuffer"] = esOnlyExtension(&Extensions::discardFramebuffer);
+ map["GL_EXT_debug_marker"] = esOnlyExtension(&Extensions::debugMarker);
+ map["GL_OES_EGL_image"] = esOnlyExtension(&Extensions::eglImage);
+ map["GL_OES_EGL_image_external"] = esOnlyExtension(&Extensions::eglImageExternal);
+ map["GL_OES_EGL_image_external_essl3"] = esOnlyExtension(&Extensions::eglImageExternalEssl3);
+ map["GL_NV_EGL_stream_consumer_external"] = esOnlyExtension(&Extensions::eglStreamConsumerExternal);
+ map["GL_EXT_unpack_subimage"] = esOnlyExtension(&Extensions::unpackSubimage);
+ map["GL_NV_pack_subimage"] = esOnlyExtension(&Extensions::packSubimage);
+ map["GL_EXT_color_buffer_float"] = esOnlyExtension(&Extensions::colorBufferFloat);
+ map["GL_OES_vertex_array_object"] = esOnlyExtension(&Extensions::vertexArrayObject);
+ map["GL_KHR_debug"] = esOnlyExtension(&Extensions::debug);
+ // TODO(jmadill): Enable this when complete.
+ //map["GL_KHR_no_error"] = esOnlyExtension(&Extensions::noError);
+ map["GL_ANGLE_lossy_etc_decode"] = esOnlyExtension(&Extensions::lossyETCDecode);
+ map["GL_CHROMIUM_bind_uniform_location"] = esOnlyExtension(&Extensions::bindUniformLocation);
+ map["GL_CHROMIUM_sync_query"] = esOnlyExtension(&Extensions::syncQuery);
+ map["GL_CHROMIUM_copy_texture"] = esOnlyExtension(&Extensions::copyTexture);
+ map["GL_CHROMIUM_copy_compressed_texture"] = esOnlyExtension(&Extensions::copyCompressedTexture);
+ map["GL_ANGLE_webgl_compatibility"] = esOnlyExtension(&Extensions::webglCompatibility);
+ map["GL_CHROMIUM_bind_generates_resource"] = esOnlyExtension(&Extensions::bindGeneratesResource);
+ map["GL_ANGLE_robust_client_memory"] = esOnlyExtension(&Extensions::robustClientMemory);
+ map["GL_EXT_texture_sRGB_decode"] = esOnlyExtension(&Extensions::textureSRGBDecode);
+ map["GL_EXT_sRGB_write_control"] = esOnlyExtension(&Extensions::sRGBWriteControl);
+ map["GL_EXT_multisample_compatibility"] = esOnlyExtension(&Extensions::multisampleCompatibility);
+ map["GL_CHROMIUM_framebuffer_mixed_samples"] = esOnlyExtension(&Extensions::framebufferMixedSamples);
+ map["GL_EXT_texture_norm16"] = esOnlyExtension(&Extensions::textureNorm16);
+ map["GL_CHROMIUM_path_rendering"] = esOnlyExtension(&Extensions::pathRendering);
+ // clang-format on
+
+ return map;
+ };
+
+ static const ExtensionInfoMap extensionInfo = buildExtensionInfoMap();
+ return extensionInfo;
+}
+
+TypePrecision::TypePrecision()
+{
+ range[0] = 0;
+ range[1] = 0;
+ precision = 0;
+}
+
+void TypePrecision::setIEEEFloat()
+{
+ range[0] = 127;
+ range[1] = 127;
+ precision = 23;
+}
+
+void TypePrecision::setTwosComplementInt(unsigned int bits)
+{
+ range[0] = GLint(bits) - 1;
+ range[1] = GLint(bits) - 2;
+ precision = 0;
+}
+
+void TypePrecision::setSimulatedInt(unsigned int r)
+{
+ range[0] = GLint(r);
+ range[1] = GLint(r);
+ precision = 0;
+}
+
+void TypePrecision::get(GLint *returnRange, GLint *returnPrecision) const
+{
+ returnRange[0] = range[0];
+ returnRange[1] = range[1];
+ *returnPrecision = precision;
+}
+
+Caps::Caps()
+ : maxElementIndex(0),
+ max3DTextureSize(0),
+ max2DTextureSize(0),
+ maxArrayTextureLayers(0),
+ maxLODBias(0),
+ maxCubeMapTextureSize(0),
+ maxRenderbufferSize(0),
+ minAliasedPointSize(0),
+ maxAliasedPointSize(0),
+ minAliasedLineWidth(0),
+ maxAliasedLineWidth(0),
+
+ // Table 20.40
+ maxDrawBuffers(0),
+ maxFramebufferWidth(0),
+ maxFramebufferHeight(0),
+ maxFramebufferSamples(0),
+ maxColorAttachments(0),
+ maxViewportWidth(0),
+ maxViewportHeight(0),
+ maxSampleMaskWords(0),
+ maxColorTextureSamples(0),
+ maxDepthTextureSamples(0),
+ maxIntegerSamples(0),
+ maxServerWaitTimeout(0),
+
+ // Table 20.41
+ maxVertexAttribRelativeOffset(0),
+ maxVertexAttribBindings(0),
+ maxVertexAttribStride(0),
+ maxElementsIndices(0),
+ maxElementsVertices(0),
+
+ // Table 20.43
+ maxVertexAttributes(0),
+ maxVertexUniformComponents(0),
+ maxVertexUniformVectors(0),
+ maxVertexUniformBlocks(0),
+ maxVertexOutputComponents(0),
+ maxVertexTextureImageUnits(0),
+ maxVertexAtomicCounterBuffers(0),
+ maxVertexAtomicCounters(0),
+ maxVertexImageUniforms(0),
+ maxVertexShaderStorageBlocks(0),
+
+ // Table 20.44
+ maxFragmentUniformComponents(0),
+ maxFragmentUniformVectors(0),
+ maxFragmentUniformBlocks(0),
+ maxFragmentInputComponents(0),
+ maxTextureImageUnits(0),
+ maxFragmentAtomicCounterBuffers(0),
+ maxFragmentAtomicCounters(0),
+ maxFragmentImageUniforms(0),
+ maxFragmentShaderStorageBlocks(0),
+ minProgramTextureGatherOffset(0),
+ maxProgramTextureGatherOffset(0),
+ minProgramTexelOffset(0),
+ maxProgramTexelOffset(0),
+
+ // Table 20.45
+ maxComputeWorkGroupInvocations(0),
+ maxComputeUniformBlocks(0),
+ maxComputeTextureImageUnits(0),
+ maxComputeSharedMemorySize(0),
+ maxComputeUniformComponents(0),
+ maxComputeAtomicCounterBuffers(0),
+ maxComputeAtomicCounters(0),
+ maxComputeImageUniforms(0),
+ maxCombinedComputeUniformComponents(0),
+ maxComputeShaderStorageBlocks(0),
+
+ // Table 20.46
+ maxUniformBufferBindings(0),
+ maxUniformBlockSize(0),
+ uniformBufferOffsetAlignment(0),
+ maxCombinedUniformBlocks(0),
+ maxCombinedVertexUniformComponents(0),
+ maxCombinedFragmentUniformComponents(0),
+ maxVaryingComponents(0),
+ maxVaryingVectors(0),
+ maxCombinedTextureImageUnits(0),
+ maxCombinedShaderOutputResources(0),
+
+ // Table 20.47
+ maxUniformLocations(0),
+ maxAtomicCounterBufferBindings(0),
+ maxAtomicCounterBufferSize(0),
+ maxCombinedAtomicCounterBuffers(0),
+ maxCombinedAtomicCounters(0),
+ maxImageUnits(0),
+ maxCombinedImageUniforms(0),
+ maxShaderStorageBufferBindings(0),
+ maxShaderStorageBlockSize(0),
+ maxCombinedShaderStorageBlocks(0),
+ shaderStorageBufferOffsetAlignment(0),
+
+ // Table 20.48
+ maxTransformFeedbackInterleavedComponents(0),
+ maxTransformFeedbackSeparateAttributes(0),
+ maxTransformFeedbackSeparateComponents(0),
+
+ // Table 20.49
+ maxSamples(0)
+
+{
+ for (size_t i = 0; i < 3; ++i)
+ {
+ maxComputeWorkGroupCount[i] = 0;
+ maxComputeWorkGroupSize[i] = 0;
+ }
+}
+
+}
+
+namespace egl
+{
+
+Caps::Caps()
+ : textureNPOT(false)
+{
+}
+
+DisplayExtensions::DisplayExtensions()
+ : createContextRobustness(false),
+ d3dShareHandleClientBuffer(false),
+ d3dTextureClientBuffer(false),
+ surfaceD3DTexture2DShareHandle(false),
+ querySurfacePointer(false),
+ windowFixedSize(false),
+ keyedMutex(false),
+ surfaceOrientation(false),
+ postSubBuffer(false),
+ createContext(false),
+ deviceQuery(false),
+ image(false),
+ imageBase(false),
+ imagePixmap(false),
+ glTexture2DImage(false),
+ glTextureCubemapImage(false),
+ glTexture3DImage(false),
+ glRenderbufferImage(false),
+ getAllProcAddresses(false),
+ flexibleSurfaceCompatibility(false),
+ directComposition(false),
+ createContextNoError(false),
+ stream(false),
+ streamConsumerGLTexture(false),
+ streamConsumerGLTextureYUV(false),
+ streamProducerD3DTextureNV12(false),
+ createContextWebGLCompatibility(false),
+ createContextBindGeneratesResource(false),
+ swapBuffersWithDamage(false)
+{
+}
+
+std::vector<std::string> DisplayExtensions::getStrings() const
+{
+ std::vector<std::string> extensionStrings;
+
+ // clang-format off
+ // | Extension name | Supported flag | Output vector |
+ InsertExtensionString("EGL_EXT_create_context_robustness", createContextRobustness, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_d3d_share_handle_client_buffer", d3dShareHandleClientBuffer, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_d3d_texture_client_buffer", d3dTextureClientBuffer, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_surface_d3d_texture_2d_share_handle", surfaceD3DTexture2DShareHandle, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_query_surface_pointer", querySurfacePointer, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_window_fixed_size", windowFixedSize, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_keyed_mutex", keyedMutex, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_surface_orientation", surfaceOrientation, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_direct_composition", directComposition, &extensionStrings);
+ InsertExtensionString("EGL_NV_post_sub_buffer", postSubBuffer, &extensionStrings);
+ InsertExtensionString("EGL_KHR_create_context", createContext, &extensionStrings);
+ InsertExtensionString("EGL_EXT_device_query", deviceQuery, &extensionStrings);
+ InsertExtensionString("EGL_KHR_image", image, &extensionStrings);
+ InsertExtensionString("EGL_KHR_image_base", imageBase, &extensionStrings);
+ InsertExtensionString("EGL_KHR_image_pixmap", imagePixmap, &extensionStrings);
+ InsertExtensionString("EGL_KHR_gl_texture_2D_image", glTexture2DImage, &extensionStrings);
+ InsertExtensionString("EGL_KHR_gl_texture_cubemap_image", glTextureCubemapImage, &extensionStrings);
+ InsertExtensionString("EGL_KHR_gl_texture_3D_image", glTexture3DImage, &extensionStrings);
+ InsertExtensionString("EGL_KHR_gl_renderbuffer_image", glRenderbufferImage, &extensionStrings);
+ InsertExtensionString("EGL_KHR_get_all_proc_addresses", getAllProcAddresses, &extensionStrings);
+ InsertExtensionString("EGL_KHR_stream", stream, &extensionStrings);
+ InsertExtensionString("EGL_KHR_stream_consumer_gltexture", streamConsumerGLTexture, &extensionStrings);
+ InsertExtensionString("EGL_NV_stream_consumer_gltexture_yuv", streamConsumerGLTextureYUV, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_flexible_surface_compatibility", flexibleSurfaceCompatibility, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_stream_producer_d3d_texture_nv12", streamProducerD3DTextureNV12, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_create_context_webgl_compatibility", createContextWebGLCompatibility, &extensionStrings);
+ InsertExtensionString("EGL_CHROMIUM_create_context_bind_generates_resource", createContextBindGeneratesResource, &extensionStrings);
+ InsertExtensionString("EGL_EXT_swap_buffers_with_damage", swapBuffersWithDamage, &extensionStrings);
+ // TODO(jmadill): Enable this when complete.
+ //InsertExtensionString("KHR_create_context_no_error", createContextNoError, &extensionStrings);
+ // clang-format on
+
+ return extensionStrings;
+}
+
+DeviceExtensions::DeviceExtensions()
+ : deviceD3D(false)
+{
+}
+
+std::vector<std::string> DeviceExtensions::getStrings() const
+{
+ std::vector<std::string> extensionStrings;
+
+ // | Extension name | Supported flag | Output vector |
+ InsertExtensionString("EGL_ANGLE_device_d3d", deviceD3D, &extensionStrings);
+
+ return extensionStrings;
+}
+
+ClientExtensions::ClientExtensions()
+ : clientExtensions(false),
+ platformBase(false),
+ platformDevice(false),
+ platformANGLE(false),
+ platformANGLED3D(false),
+ platformANGLEOpenGL(false),
+ deviceCreation(false),
+ deviceCreationD3D11(false),
+ x11Visual(false),
+ experimentalPresentPath(false),
+ clientGetAllProcAddresses(false)
+{
+}
+
+std::vector<std::string> ClientExtensions::getStrings() const
+{
+ std::vector<std::string> extensionStrings;
+
+ // clang-format off
+ // | Extension name | Supported flag | Output vector |
+ InsertExtensionString("EGL_EXT_client_extensions", clientExtensions, &extensionStrings);
+ InsertExtensionString("EGL_EXT_platform_base", platformBase, &extensionStrings);
+ InsertExtensionString("EGL_EXT_platform_device", platformDevice, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_platform_angle", platformANGLE, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_platform_angle_d3d", platformANGLED3D, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_platform_angle_opengl", platformANGLEOpenGL, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_platform_angle_null", platformANGLENULL, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_device_creation", deviceCreation, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_device_creation_d3d11", deviceCreationD3D11, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_x11_visual", x11Visual, &extensionStrings);
+ InsertExtensionString("EGL_ANGLE_experimental_present_path", experimentalPresentPath, &extensionStrings);
+ InsertExtensionString("EGL_KHR_client_get_all_proc_addresses", clientGetAllProcAddresses, &extensionStrings);
+ // clang-format on
+
+ return extensionStrings;
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/Caps.h b/gfx/angle/src/libANGLE/Caps.h
new file mode 100755
index 000000000..277b4a490
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Caps.h
@@ -0,0 +1,678 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef LIBANGLE_CAPS_H_
+#define LIBANGLE_CAPS_H_
+
+#include "angle_gl.h"
+#include "libANGLE/angletypes.h"
+
+#include <map>
+#include <set>
+#include <string>
+#include <vector>
+#include <array>
+
+namespace gl
+{
+
+typedef std::set<GLuint> SupportedSampleSet;
+
+struct TextureCaps
+{
+ TextureCaps();
+
+ // Supports for basic texturing: glTexImage, glTexSubImage, etc
+ bool texturable;
+
+ // Support for linear or anisotropic filtering
+ bool filterable;
+
+ // Support for being used as a framebuffer attachment or renderbuffer format
+ bool renderable;
+
+ // Set of supported sample counts, only guaranteed to be valid in ES3.
+ SupportedSampleSet sampleCounts;
+
+ // Get the maximum number of samples supported
+ GLuint getMaxSamples() const;
+
+ // Get the number of supported samples that is at least as many as requested. Returns 0 if
+ // there are no sample counts available
+ GLuint getNearestSamples(GLuint requestedSamples) const;
+};
+
+class TextureCapsMap
+{
+ public:
+ typedef std::map<GLenum, TextureCaps>::const_iterator const_iterator;
+
+ void insert(GLenum internalFormat, const TextureCaps &caps);
+ void remove(GLenum internalFormat);
+ void clear();
+
+ const TextureCaps &get(GLenum internalFormat) const;
+
+ const_iterator begin() const;
+ const_iterator end() const;
+
+ size_t size() const;
+
+ private:
+ typedef std::map<GLenum, TextureCaps> InternalFormatToCapsMap;
+ InternalFormatToCapsMap mCapsMap;
+};
+
+struct Extensions
+{
+ Extensions();
+
+ // Generate a vector of supported extension strings
+ std::vector<std::string> getStrings() const;
+
+ // Set all texture related extension support based on the supported textures.
+ // Determines support for:
+ // GL_OES_packed_depth_stencil
+ // GL_OES_rgb8_rgba8
+ // GL_EXT_texture_format_BGRA8888
+ // GL_EXT_color_buffer_half_float,
+ // GL_OES_texture_half_float, GL_OES_texture_half_float_linear
+ // GL_OES_texture_float, GL_OES_texture_float_linear
+ // GL_EXT_texture_rg
+ // GL_EXT_texture_compression_dxt1, GL_ANGLE_texture_compression_dxt3,
+ // GL_ANGLE_texture_compression_dxt5
+ // GL_KHR_texture_compression_astc_hdr, GL_KHR_texture_compression_astc_ldr
+ // GL_OES_compressed_ETC1_RGB8_texture
+ // GL_EXT_sRGB
+ // GL_ANGLE_depth_texture, GL_OES_depth32
+ // GL_EXT_color_buffer_float
+ // GL_EXT_texture_norm16
+ void setTextureExtensionSupport(const TextureCapsMap &textureCaps);
+
+ // ES2 Extension support
+
+ // GL_OES_element_index_uint
+ bool elementIndexUint;
+
+ // GL_OES_packed_depth_stencil
+ bool packedDepthStencil;
+
+ // GL_OES_get_program_binary
+ bool getProgramBinary;
+
+ // GL_OES_rgb8_rgba8
+ // Implies that TextureCaps for GL_RGB8 and GL_RGBA8 exist
+ bool rgb8rgba8;
+
+ // GL_EXT_texture_format_BGRA8888
+ // Implies that TextureCaps for GL_BGRA8 exist
+ bool textureFormatBGRA8888;
+
+ // GL_EXT_read_format_bgra
+ bool readFormatBGRA;
+
+ // GL_NV_pixel_buffer_object
+ bool pixelBufferObject;
+
+ // GL_OES_mapbuffer and GL_EXT_map_buffer_range
+ bool mapBuffer;
+ bool mapBufferRange;
+
+ // GL_EXT_color_buffer_half_float
+ // Together with GL_OES_texture_half_float in a GLES 2.0 context, implies that half-float
+ // textures are renderable.
+ bool colorBufferHalfFloat;
+
+ // GL_OES_texture_half_float and GL_OES_texture_half_float_linear
+ // Implies that TextureCaps for GL_RGB16F, GL_RGBA16F, GL_ALPHA32F_EXT, GL_LUMINANCE32F_EXT and
+ // GL_LUMINANCE_ALPHA32F_EXT exist
+ bool textureHalfFloat;
+ bool textureHalfFloatLinear;
+
+ // GL_OES_texture_float and GL_OES_texture_float_linear
+ // Implies that TextureCaps for GL_RGB32F, GL_RGBA32F, GL_ALPHA16F_EXT, GL_LUMINANCE16F_EXT and
+ // GL_LUMINANCE_ALPHA16F_EXT exist
+ bool textureFloat;
+ bool textureFloatLinear;
+
+ // GL_EXT_texture_rg
+ // Implies that TextureCaps for GL_R8, GL_RG8 (and floating point R/RG texture formats if floating point extensions
+ // are also present) exist
+ bool textureRG;
+
+ // GL_EXT_texture_compression_dxt1, GL_ANGLE_texture_compression_dxt3 and GL_ANGLE_texture_compression_dxt5
+ // Implies that TextureCaps for GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
+ // GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE and GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE
+ bool textureCompressionDXT1;
+ bool textureCompressionDXT3;
+ bool textureCompressionDXT5;
+
+ // GL_KHR_texture_compression_astc_hdr
+ bool textureCompressionASTCHDR;
+
+ // GL_KHR_texture_compression_astc_ldr
+ bool textureCompressionASTCLDR;
+
+ // GL_OES_compressed_ETC1_RGB8_texture
+ // Implies that TextureCaps for GL_ETC1_RGB8_OES exist
+ bool compressedETC1RGB8Texture;
+
+ // GL_EXT_sRGB
+ // Implies that TextureCaps for GL_SRGB8_ALPHA8 and GL_SRGB8 exist
+ // TODO: Don't advertise this extension in ES3
+ bool sRGB;
+
+ // GL_ANGLE_depth_texture
+ bool depthTextures;
+
+ // GL_OES_depth32
+ // Allows DEPTH_COMPONENT32_OES as a valid Renderbuffer format.
+ bool depth32;
+
+ // GL_EXT_texture_storage
+ bool textureStorage;
+
+ // GL_OES_texture_npot
+ bool textureNPOT;
+
+ // GL_EXT_draw_buffers
+ bool drawBuffers;
+
+ // GL_EXT_texture_filter_anisotropic
+ bool textureFilterAnisotropic;
+ GLfloat maxTextureAnisotropy;
+
+ // GL_EXT_occlusion_query_boolean
+ bool occlusionQueryBoolean;
+
+ // GL_NV_fence
+ bool fence;
+
+ // GL_ANGLE_timer_query
+ bool timerQuery;
+
+ // GL_EXT_disjoint_timer_query
+ bool disjointTimerQuery;
+ GLuint queryCounterBitsTimeElapsed;
+ GLuint queryCounterBitsTimestamp;
+
+ // GL_EXT_robustness
+ bool robustness;
+
+ // GL_EXT_blend_minmax
+ bool blendMinMax;
+
+ // GL_ANGLE_framebuffer_blit
+ bool framebufferBlit;
+
+ // GL_ANGLE_framebuffer_multisample
+ bool framebufferMultisample;
+
+ // GL_ANGLE_instanced_arrays
+ bool instancedArrays;
+
+ // GL_ANGLE_pack_reverse_row_order
+ bool packReverseRowOrder;
+
+ // GL_OES_standard_derivatives
+ bool standardDerivatives;
+
+ // GL_EXT_shader_texture_lod
+ bool shaderTextureLOD;
+
+ // GL_EXT_shader_framebuffer_fetch
+ bool shaderFramebufferFetch;
+
+ // GL_ARM_shader_framebuffer_fetch
+ bool ARMshaderFramebufferFetch;
+
+ // GL_NV_shader_framebuffer_fetch
+ bool NVshaderFramebufferFetch;
+
+ // GL_EXT_frag_depth
+ bool fragDepth;
+
+ // GL_ANGLE_texture_usage
+ bool textureUsage;
+
+ // GL_ANGLE_translated_shader_source
+ bool translatedShaderSource;
+
+ // GL_OES_fbo_render_mipmap
+ bool fboRenderMipmap;
+
+ // GL_EXT_discard_framebuffer
+ bool discardFramebuffer;
+
+ // EXT_debug_marker
+ bool debugMarker;
+
+ // GL_OES_EGL_image
+ bool eglImage;
+
+ // GL_OES_EGL_image_external
+ bool eglImageExternal;
+
+ // GL_OES_EGL_image_external_essl3
+ bool eglImageExternalEssl3;
+
+ // NV_EGL_stream_consumer_external
+ bool eglStreamConsumerExternal;
+
+ // EXT_unpack_subimage
+ bool unpackSubimage;
+
+ // NV_pack_subimage
+ bool packSubimage;
+
+ // GL_OES_vertex_array_object
+ bool vertexArrayObject;
+
+ // GL_KHR_debug
+ bool debug;
+ GLuint maxDebugMessageLength;
+ GLuint maxDebugLoggedMessages;
+ GLuint maxDebugGroupStackDepth;
+ GLuint maxLabelLength;
+
+ // KHR_no_error
+ bool noError;
+
+ // GL_ANGLE_lossy_etc_decode
+ bool lossyETCDecode;
+
+ // GL_CHROMIUM_bind_uniform_location
+ bool bindUniformLocation;
+
+ // GL_CHROMIUM_sync_query
+ bool syncQuery;
+
+ // GL_CHROMIUM_copy_texture
+ bool copyTexture;
+
+ // GL_CHROMIUM_copy_compressed_texture
+ bool copyCompressedTexture;
+
+ // GL_ANGLE_webgl_compatibility
+ bool webglCompatibility;
+
+ // GL_CHROMIUM_bind_generates_resource
+ bool bindGeneratesResource;
+
+ // GL_ANGLE_robust_client_memory
+ bool robustClientMemory;
+
+ // GL_EXT_texture_sRGB_decode
+ bool textureSRGBDecode;
+
+ // GL_EXT_sRGB_write_control
+ bool sRGBWriteControl;
+
+ // ES3 Extension support
+
+ // GL_EXT_color_buffer_float
+ bool colorBufferFloat;
+
+ // GL_EXT_multisample_compatibility.
+ // written against ES 3.1 but can apply to earlier versions.
+ bool multisampleCompatibility;
+
+ // GL_CHROMIUM_framebuffer_mixed_samples
+ bool framebufferMixedSamples;
+
+ // GL_EXT_texture_norm16
+ // written against ES 3.1 but can apply to ES 3.0 as well.
+ bool textureNorm16;
+
+ // GL_CHROMIUM_path_rendering
+ bool pathRendering;
+};
+
+struct ExtensionInfo
+{
+ // If this extension can be enabled with glEnableExtension (GL_ANGLE_webgl_compatibility)
+ bool Enableable = false;
+
+ // Pointer to a boolean member of the Extensions struct
+ typedef bool(Extensions::*ExtensionBool);
+ ExtensionBool ExtensionsMember = nullptr;
+};
+
+using ExtensionInfoMap = std::map<std::string, ExtensionInfo>;
+const ExtensionInfoMap &GetExtensionInfoMap();
+
+struct Limitations
+{
+ Limitations();
+
+ // Renderer doesn't support gl_FrontFacing in fragment shaders
+ bool noFrontFacingSupport;
+
+ // Renderer doesn't support GL_SAMPLE_ALPHA_TO_COVERAGE
+ bool noSampleAlphaToCoverageSupport;
+
+ // In glVertexAttribDivisorANGLE, attribute zero must have a zero divisor
+ bool attributeZeroRequiresZeroDivisorInEXT;
+
+ // Unable to support different values for front and back faces for stencil refs and masks
+ bool noSeparateStencilRefsAndMasks;
+
+ // Renderer doesn't support non-constant indexing loops in fragment shader
+ bool shadersRequireIndexedLoopValidation;
+
+ // Renderer doesn't support Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA
+ // and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR blend functions.
+ bool noSimultaneousConstantColorAndAlphaBlendFunc;
+};
+
+struct TypePrecision
+{
+ TypePrecision();
+
+ void setIEEEFloat();
+ void setTwosComplementInt(unsigned int bits);
+ void setSimulatedInt(unsigned int range);
+
+ void get(GLint *returnRange, GLint *returnPrecision) const;
+
+ GLint range[2];
+ GLint precision;
+};
+
+struct Caps
+{
+ Caps();
+
+ // ES 3.1 (April 29, 2015) 20.39: implementation dependent values
+ GLuint64 maxElementIndex;
+ GLuint max3DTextureSize;
+ GLuint max2DTextureSize;
+ GLuint maxArrayTextureLayers;
+ GLfloat maxLODBias;
+ GLuint maxCubeMapTextureSize;
+ GLuint maxRenderbufferSize;
+ GLfloat minAliasedPointSize;
+ GLfloat maxAliasedPointSize;
+ GLfloat minAliasedLineWidth;
+ GLfloat maxAliasedLineWidth;
+
+ // ES 3.1 (April 29, 2015) 20.40: implementation dependent values (cont.)
+ GLuint maxDrawBuffers;
+ GLuint maxFramebufferWidth;
+ GLuint maxFramebufferHeight;
+ GLuint maxFramebufferSamples;
+ GLuint maxColorAttachments;
+ GLuint maxViewportWidth;
+ GLuint maxViewportHeight;
+ GLuint maxSampleMaskWords;
+ GLuint maxColorTextureSamples;
+ GLuint maxDepthTextureSamples;
+ GLuint maxIntegerSamples;
+ GLuint64 maxServerWaitTimeout;
+
+ // ES 3.1 (April 29, 2015) Table 20.41: Implementation dependent values (cont.)
+ GLint maxVertexAttribRelativeOffset;
+ GLint maxVertexAttribBindings;
+ GLint maxVertexAttribStride;
+ GLuint maxElementsIndices;
+ GLuint maxElementsVertices;
+ std::vector<GLenum> compressedTextureFormats;
+ std::vector<GLenum> programBinaryFormats;
+ std::vector<GLenum> shaderBinaryFormats;
+ TypePrecision vertexHighpFloat;
+ TypePrecision vertexMediumpFloat;
+ TypePrecision vertexLowpFloat;
+ TypePrecision vertexHighpInt;
+ TypePrecision vertexMediumpInt;
+ TypePrecision vertexLowpInt;
+ TypePrecision fragmentHighpFloat;
+ TypePrecision fragmentMediumpFloat;
+ TypePrecision fragmentLowpFloat;
+ TypePrecision fragmentHighpInt;
+ TypePrecision fragmentMediumpInt;
+ TypePrecision fragmentLowpInt;
+
+ // ES 3.1 (April 29, 2015) Table 20.43: Implementation dependent Vertex shader limits
+ GLuint maxVertexAttributes;
+ GLuint maxVertexUniformComponents;
+ GLuint maxVertexUniformVectors;
+ GLuint maxVertexUniformBlocks;
+ GLuint maxVertexOutputComponents;
+ GLuint maxVertexTextureImageUnits;
+ GLuint maxVertexAtomicCounterBuffers;
+ GLuint maxVertexAtomicCounters;
+ GLuint maxVertexImageUniforms;
+ GLuint maxVertexShaderStorageBlocks;
+
+ // ES 3.1 (April 29, 2015) Table 20.44: Implementation dependent Fragment shader limits
+ GLuint maxFragmentUniformComponents;
+ GLuint maxFragmentUniformVectors;
+ GLuint maxFragmentUniformBlocks;
+ GLuint maxFragmentInputComponents;
+ GLuint maxTextureImageUnits;
+ GLuint maxFragmentAtomicCounterBuffers;
+ GLuint maxFragmentAtomicCounters;
+ GLuint maxFragmentImageUniforms;
+ GLuint maxFragmentShaderStorageBlocks;
+ GLint minProgramTextureGatherOffset;
+ GLuint maxProgramTextureGatherOffset;
+ GLint minProgramTexelOffset;
+ GLint maxProgramTexelOffset;
+
+ // ES 3.1 (April 29, 2015) Table 20.45: implementation dependent compute shader limits
+ std::array<GLuint, 3> maxComputeWorkGroupCount;
+ std::array<GLuint, 3> maxComputeWorkGroupSize;
+ GLuint maxComputeWorkGroupInvocations;
+ GLuint maxComputeUniformBlocks;
+ GLuint maxComputeTextureImageUnits;
+ GLuint maxComputeSharedMemorySize;
+ GLuint maxComputeUniformComponents;
+ GLuint maxComputeAtomicCounterBuffers;
+ GLuint maxComputeAtomicCounters;
+ GLuint maxComputeImageUniforms;
+ GLuint maxCombinedComputeUniformComponents;
+ GLuint maxComputeShaderStorageBlocks;
+
+ // ES 3.1 (April 29, 2015) Table 20.46: implementation dependent aggregate shader limits
+ GLuint maxUniformBufferBindings;
+ GLuint64 maxUniformBlockSize;
+ GLuint uniformBufferOffsetAlignment;
+ GLuint maxCombinedUniformBlocks;
+ GLuint64 maxCombinedVertexUniformComponents;
+ GLuint64 maxCombinedFragmentUniformComponents;
+ GLuint maxVaryingComponents;
+ GLuint maxVaryingVectors;
+ GLuint maxCombinedTextureImageUnits;
+ GLuint maxCombinedShaderOutputResources;
+
+ // ES 3.1 (April 29, 2015) Table 20.47: implementation dependent aggregate shader limits (cont.)
+ GLuint maxUniformLocations;
+ GLuint maxAtomicCounterBufferBindings;
+ GLuint maxAtomicCounterBufferSize;
+ GLuint maxCombinedAtomicCounterBuffers;
+ GLuint maxCombinedAtomicCounters;
+ GLuint maxImageUnits;
+ GLuint maxCombinedImageUniforms;
+ GLuint maxShaderStorageBufferBindings;
+ GLuint64 maxShaderStorageBlockSize;
+ GLuint maxCombinedShaderStorageBlocks;
+ GLuint shaderStorageBufferOffsetAlignment;
+
+ // ES 3.1 (April 29, 2015) Table 20.48: implementation dependent transform feedback limits
+ GLuint maxTransformFeedbackInterleavedComponents;
+ GLuint maxTransformFeedbackSeparateAttributes;
+ GLuint maxTransformFeedbackSeparateComponents;
+
+ // ES 3.1 (April 29, 2015) Table 20.49: Framebuffer Dependent Values
+ GLuint maxSamples;
+};
+
+}
+
+namespace egl
+{
+
+struct Caps
+{
+ Caps();
+
+ // Support for NPOT surfaces
+ bool textureNPOT;
+};
+
+struct DisplayExtensions
+{
+ DisplayExtensions();
+
+ // Generate a vector of supported extension strings
+ std::vector<std::string> getStrings() const;
+
+ // EGL_EXT_create_context_robustness
+ bool createContextRobustness;
+
+ // EGL_ANGLE_d3d_share_handle_client_buffer
+ bool d3dShareHandleClientBuffer;
+
+ // EGL_ANGLE_d3d_texture_client_buffer
+ bool d3dTextureClientBuffer;
+
+ // EGL_ANGLE_surface_d3d_texture_2d_share_handle
+ bool surfaceD3DTexture2DShareHandle;
+
+ // EGL_ANGLE_query_surface_pointer
+ bool querySurfacePointer;
+
+ // EGL_ANGLE_window_fixed_size
+ bool windowFixedSize;
+
+ // EGL_ANGLE_keyed_mutex
+ bool keyedMutex;
+
+ // EGL_ANGLE_surface_orientation
+ bool surfaceOrientation;
+
+ // EGL_NV_post_sub_buffer
+ bool postSubBuffer;
+
+ // EGL_KHR_create_context
+ bool createContext;
+
+ // EGL_EXT_device_query
+ bool deviceQuery;
+
+ // EGL_KHR_image
+ bool image;
+
+ // EGL_KHR_image_base
+ bool imageBase;
+
+ // EGL_KHR_image_pixmap
+ bool imagePixmap;
+
+ // EGL_KHR_gl_texture_2D_image
+ bool glTexture2DImage;
+
+ // EGL_KHR_gl_texture_cubemap_image
+ bool glTextureCubemapImage;
+
+ // EGL_KHR_gl_texture_3D_image
+ bool glTexture3DImage;
+
+ // EGL_KHR_gl_renderbuffer_image
+ bool glRenderbufferImage;
+
+ // EGL_KHR_get_all_proc_addresses
+ bool getAllProcAddresses;
+
+ // EGL_ANGLE_flexible_surface_compatibility
+ bool flexibleSurfaceCompatibility;
+
+ // EGL_ANGLE_direct_composition
+ bool directComposition;
+
+ // KHR_create_context_no_error
+ bool createContextNoError;
+
+ // EGL_KHR_stream
+ bool stream;
+
+ // EGL_KHR_stream_consumer_gltexture
+ bool streamConsumerGLTexture;
+
+ // EGL_NV_stream_consumer_gltexture_yuv
+ bool streamConsumerGLTextureYUV;
+
+ // EGL_ANGLE_stream_producer_d3d_texture_nv12
+ bool streamProducerD3DTextureNV12;
+
+ // EGL_ANGLE_create_context_webgl_compatibility
+ bool createContextWebGLCompatibility;
+
+ // EGL_CHROMIUM_create_context_bind_generates_resource
+ bool createContextBindGeneratesResource;
+
+ // EGL_EXT_swap_buffers_with_damage
+ bool swapBuffersWithDamage;
+};
+
+struct DeviceExtensions
+{
+ DeviceExtensions();
+
+ // Generate a vector of supported extension strings
+ std::vector<std::string> getStrings() const;
+
+ // EGL_ANGLE_device_d3d
+ bool deviceD3D;
+};
+
+struct ClientExtensions
+{
+ ClientExtensions();
+
+ // Generate a vector of supported extension strings
+ std::vector<std::string> getStrings() const;
+
+ // EGL_EXT_client_extensions
+ bool clientExtensions;
+
+ // EGL_EXT_platform_base
+ bool platformBase;
+
+ // EGL_EXT_platform_device
+ bool platformDevice;
+
+ // EGL_ANGLE_platform_angle
+ bool platformANGLE;
+
+ // EGL_ANGLE_platform_angle_d3d
+ bool platformANGLED3D;
+
+ // EGL_ANGLE_platform_angle_opengl
+ bool platformANGLEOpenGL;
+
+ // EGL_ANGLE_platform_angle_null
+ bool platformANGLENULL;
+
+ // EGL_ANGLE_device_creation
+ bool deviceCreation;
+
+ // EGL_ANGLE_device_creation_d3d11
+ bool deviceCreationD3D11;
+
+ // EGL_ANGLE_x11_visual
+ bool x11Visual;
+
+ // EGL_ANGLE_experimental_present_path
+ bool experimentalPresentPath;
+
+ // EGL_KHR_client_get_all_proc_addresses
+ bool clientGetAllProcAddresses;
+};
+
+}
+
+#endif // LIBANGLE_CAPS_H_
diff --git a/gfx/angle/src/libANGLE/Compiler.cpp b/gfx/angle/src/libANGLE/Compiler.cpp
new file mode 100755
index 000000000..078491284
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Compiler.cpp
@@ -0,0 +1,194 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Compiler.cpp: implements the gl::Compiler class.
+
+#include "libANGLE/Compiler.h"
+
+#include "common/debug.h"
+#include "libANGLE/ContextState.h"
+#include "libANGLE/renderer/CompilerImpl.h"
+#include "libANGLE/renderer/GLImplFactory.h"
+
+namespace gl
+{
+
+namespace
+{
+
+// Global count of active shader compiler handles. Needed to know when to call sh::Initialize and
+// sh::Finalize.
+size_t activeCompilerHandles = 0;
+
+ShShaderSpec SelectShaderSpec(GLint majorVersion, GLint minorVersion, bool isWebGL)
+{
+ if (majorVersion >= 3)
+ {
+ if (minorVersion == 1)
+ {
+ return isWebGL ? SH_WEBGL3_SPEC : SH_GLES3_1_SPEC;
+ }
+ else
+ {
+ return isWebGL ? SH_WEBGL2_SPEC : SH_GLES3_SPEC;
+ }
+ }
+ return isWebGL ? SH_WEBGL_SPEC : SH_GLES2_SPEC;
+}
+
+} // anonymous namespace
+
+Compiler::Compiler(rx::GLImplFactory *implFactory, const ContextState &state)
+ : mImplementation(implFactory->createCompiler()),
+ mSpec(SelectShaderSpec(state.getClientMajorVersion(),
+ state.getClientMinorVersion(),
+ state.getExtensions().webglCompatibility)),
+ mOutputType(mImplementation->getTranslatorOutputType()),
+ mResources(),
+ mFragmentCompiler(nullptr),
+ mVertexCompiler(nullptr),
+ mComputeCompiler(nullptr)
+{
+ ASSERT(state.getClientMajorVersion() == 2 || state.getClientMajorVersion() == 3);
+
+ const gl::Caps &caps = state.getCaps();
+ const gl::Extensions &extensions = state.getExtensions();
+
+ sh::InitBuiltInResources(&mResources);
+ mResources.MaxVertexAttribs = caps.maxVertexAttributes;
+ mResources.MaxVertexUniformVectors = caps.maxVertexUniformVectors;
+ mResources.MaxVaryingVectors = caps.maxVaryingVectors;
+ mResources.MaxVertexTextureImageUnits = caps.maxVertexTextureImageUnits;
+ mResources.MaxCombinedTextureImageUnits = caps.maxCombinedTextureImageUnits;
+ mResources.MaxTextureImageUnits = caps.maxTextureImageUnits;
+ mResources.MaxFragmentUniformVectors = caps.maxFragmentUniformVectors;
+ mResources.MaxDrawBuffers = caps.maxDrawBuffers;
+ mResources.OES_standard_derivatives = extensions.standardDerivatives;
+ mResources.EXT_draw_buffers = extensions.drawBuffers;
+ mResources.EXT_shader_texture_lod = extensions.shaderTextureLOD;
+ mResources.OES_EGL_image_external = extensions.eglImageExternal;
+ mResources.OES_EGL_image_external_essl3 = extensions.eglImageExternalEssl3;
+ mResources.NV_EGL_stream_consumer_external = extensions.eglStreamConsumerExternal;
+ // TODO: use shader precision caps to determine if high precision is supported?
+ mResources.FragmentPrecisionHigh = 1;
+ mResources.EXT_frag_depth = extensions.fragDepth;
+
+ // GLSL ES 3.0 constants
+ mResources.MaxVertexOutputVectors = caps.maxVertexOutputComponents / 4;
+ mResources.MaxFragmentInputVectors = caps.maxFragmentInputComponents / 4;
+ mResources.MinProgramTexelOffset = caps.minProgramTexelOffset;
+ mResources.MaxProgramTexelOffset = caps.maxProgramTexelOffset;
+
+ // GLSL ES 3.1 compute shader constants
+ mResources.MaxImageUnits = caps.maxImageUnits;
+ mResources.MaxVertexImageUniforms = caps.maxVertexImageUniforms;
+ mResources.MaxFragmentImageUniforms = caps.maxFragmentImageUniforms;
+ mResources.MaxComputeImageUniforms = caps.maxComputeImageUniforms;
+ mResources.MaxCombinedImageUniforms = caps.maxCombinedImageUniforms;
+ mResources.MaxCombinedShaderOutputResources = caps.maxCombinedShaderOutputResources;
+
+ for (size_t index = 0u; index < 3u; ++index)
+ {
+ mResources.MaxComputeWorkGroupCount[index] = caps.maxComputeWorkGroupCount[index];
+ mResources.MaxComputeWorkGroupSize[index] = caps.maxComputeWorkGroupSize[index];
+ }
+
+ mResources.MaxComputeUniformComponents = caps.maxComputeUniformComponents;
+ mResources.MaxComputeTextureImageUnits = caps.maxComputeTextureImageUnits;
+
+ mResources.MaxComputeAtomicCounters = caps.maxComputeAtomicCounters;
+ mResources.MaxComputeAtomicCounterBuffers = caps.maxComputeAtomicCounterBuffers;
+
+ mResources.MaxVertexAtomicCounters = caps.maxVertexAtomicCounters;
+ mResources.MaxFragmentAtomicCounters = caps.maxFragmentAtomicCounters;
+ mResources.MaxCombinedAtomicCounters = caps.maxCombinedAtomicCounters;
+ mResources.MaxAtomicCounterBindings = caps.maxAtomicCounterBufferBindings;
+ mResources.MaxVertexAtomicCounterBuffers = caps.maxVertexAtomicCounterBuffers;
+ mResources.MaxFragmentAtomicCounterBuffers = caps.maxFragmentAtomicCounterBuffers;
+ mResources.MaxCombinedAtomicCounterBuffers = caps.maxCombinedAtomicCounterBuffers;
+ mResources.MaxAtomicCounterBufferSize = caps.maxAtomicCounterBufferSize;
+}
+
+Compiler::~Compiler()
+{
+ release();
+ SafeDelete(mImplementation);
+}
+
+Error Compiler::release()
+{
+ if (mFragmentCompiler)
+ {
+ sh::Destruct(mFragmentCompiler);
+ mFragmentCompiler = nullptr;
+
+ ASSERT(activeCompilerHandles > 0);
+ activeCompilerHandles--;
+ }
+
+ if (mVertexCompiler)
+ {
+ sh::Destruct(mVertexCompiler);
+ mVertexCompiler = nullptr;
+
+ ASSERT(activeCompilerHandles > 0);
+ activeCompilerHandles--;
+ }
+
+ if (mComputeCompiler)
+ {
+ sh::Destruct(mComputeCompiler);
+ mComputeCompiler = nullptr;
+
+ ASSERT(activeCompilerHandles > 0);
+ activeCompilerHandles--;
+ }
+
+ if (activeCompilerHandles == 0)
+ {
+ sh::Finalize();
+ }
+
+ mImplementation->release();
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+ShHandle Compiler::getCompilerHandle(GLenum type)
+{
+ ShHandle *compiler = nullptr;
+ switch (type)
+ {
+ case GL_VERTEX_SHADER:
+ compiler = &mVertexCompiler;
+ break;
+
+ case GL_FRAGMENT_SHADER:
+ compiler = &mFragmentCompiler;
+ break;
+ case GL_COMPUTE_SHADER:
+ compiler = &mComputeCompiler;
+ break;
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+
+ if (!(*compiler))
+ {
+ if (activeCompilerHandles == 0)
+ {
+ sh::Initialize();
+ }
+
+ *compiler = sh::ConstructCompiler(type, mSpec, mOutputType, &mResources);
+ activeCompilerHandles++;
+ }
+
+ return *compiler;
+}
+
+} // namespace gl
diff --git a/gfx/angle/src/libANGLE/Compiler.h b/gfx/angle/src/libANGLE/Compiler.h
new file mode 100755
index 000000000..14226630e
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Compiler.h
@@ -0,0 +1,50 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Compiler.h: Defines the gl::Compiler class, abstracting the ESSL compiler
+// that a GL context holds.
+
+#ifndef LIBANGLE_COMPILER_H_
+#define LIBANGLE_COMPILER_H_
+
+#include "libANGLE/Error.h"
+#include "GLSLANG/ShaderLang.h"
+
+namespace rx
+{
+class CompilerImpl;
+class GLImplFactory;
+}
+
+namespace gl
+{
+class ContextState;
+
+class Compiler final : angle::NonCopyable
+{
+ public:
+ Compiler(rx::GLImplFactory *implFactory, const ContextState &data);
+ ~Compiler();
+
+ Error release();
+
+ ShHandle getCompilerHandle(GLenum type);
+ ShShaderOutput getShaderOutputType() const { return mOutputType; }
+
+ private:
+ rx::CompilerImpl *mImplementation;
+ ShShaderSpec mSpec;
+ ShShaderOutput mOutputType;
+ ShBuiltInResources mResources;
+
+ ShHandle mFragmentCompiler;
+ ShHandle mVertexCompiler;
+ ShHandle mComputeCompiler;
+};
+
+} // namespace gl
+
+#endif // LIBANGLE_COMPILER_H_
diff --git a/gfx/angle/src/libANGLE/Config.cpp b/gfx/angle/src/libANGLE/Config.cpp
new file mode 100755
index 000000000..822518ef6
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Config.cpp
@@ -0,0 +1,279 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Config.cpp: Implements the egl::Config class, describing the format, type
+// and size for an egl::Surface. Implements EGLConfig and related functionality.
+// [EGL 1.5] section 3.4 page 19.
+
+#include "libANGLE/Config.h"
+#include "libANGLE/AttributeMap.h"
+
+#include <algorithm>
+#include <vector>
+
+#include "angle_gl.h"
+#include <EGL/eglext.h>
+
+#include "common/debug.h"
+
+namespace egl
+{
+
+Config::Config()
+ : renderTargetFormat(GL_NONE),
+ depthStencilFormat(GL_NONE),
+ bufferSize(0),
+ redSize(0),
+ greenSize(0),
+ blueSize(0),
+ luminanceSize(0),
+ alphaSize(0),
+ alphaMaskSize(0),
+ bindToTextureRGB(EGL_FALSE),
+ bindToTextureRGBA(EGL_FALSE),
+ colorBufferType(EGL_NONE),
+ configCaveat(EGL_NONE),
+ configID(0),
+ conformant(0),
+ depthSize(0),
+ level(0),
+ matchNativePixmap(EGL_FALSE),
+ maxPBufferWidth(0),
+ maxPBufferHeight(0),
+ maxPBufferPixels(0),
+ maxSwapInterval(0),
+ minSwapInterval(0),
+ nativeRenderable(EGL_FALSE),
+ nativeVisualID(0),
+ nativeVisualType(0),
+ renderableType(0),
+ sampleBuffers(0),
+ samples(0),
+ stencilSize(0),
+ surfaceType(0),
+ transparentType(EGL_NONE),
+ transparentRedValue(0),
+ transparentGreenValue(0),
+ transparentBlueValue(0),
+ optimalOrientation(0)
+{
+}
+
+EGLint ConfigSet::add(const Config &config)
+{
+ // Set the config's ID to a small number that starts at 1 ([EGL 1.5] section 3.4)
+ EGLint id = static_cast<EGLint>(mConfigs.size()) + 1;
+
+ Config copyConfig(config);
+ copyConfig.configID = id;
+ mConfigs.insert(std::make_pair(id, copyConfig));
+
+ return id;
+}
+
+const Config &ConfigSet::get(EGLint id) const
+{
+ ASSERT(mConfigs.find(id) != mConfigs.end());
+ return mConfigs.find(id)->second;
+}
+
+void ConfigSet::clear()
+{
+ mConfigs.clear();
+}
+
+size_t ConfigSet::size() const
+{
+ return mConfigs.size();
+}
+
+bool ConfigSet::contains(const Config *config) const
+{
+ for (auto i = mConfigs.begin(); i != mConfigs.end(); i++)
+ {
+ const Config &item = i->second;
+ if (config == &item)
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+// Function object used by STL sorting routines for ordering Configs according to [EGL 1.5] section 3.4.1.2 page 28.
+class ConfigSorter
+{
+ public:
+ explicit ConfigSorter(const AttributeMap &attributeMap)
+ : mWantRed(false),
+ mWantGreen(false),
+ mWantBlue(false),
+ mWantAlpha(false),
+ mWantLuminance(false)
+ {
+ scanForWantedComponents(attributeMap);
+ }
+
+ bool operator()(const Config *x, const Config *y) const
+ {
+ return (*this)(*x, *y);
+ }
+
+ bool operator()(const Config &x, const Config &y) const
+ {
+ #define SORT(attribute) \
+ if (x.attribute != y.attribute) \
+ { \
+ return x.attribute < y.attribute; \
+ }
+
+ static_assert(EGL_NONE < EGL_SLOW_CONFIG && EGL_SLOW_CONFIG < EGL_NON_CONFORMANT_CONFIG, "Unexpected EGL enum value.");
+ SORT(configCaveat);
+
+ static_assert(EGL_RGB_BUFFER < EGL_LUMINANCE_BUFFER, "Unexpected EGL enum value.");
+ SORT(colorBufferType);
+
+ // By larger total number of color bits, only considering those that are requested to be > 0.
+ EGLint xComponentsSize = wantedComponentsSize(x);
+ EGLint yComponentsSize = wantedComponentsSize(y);
+ if (xComponentsSize != yComponentsSize)
+ {
+ return xComponentsSize > yComponentsSize;
+ }
+
+ SORT(bufferSize);
+ SORT(sampleBuffers);
+ SORT(samples);
+ SORT(depthSize);
+ SORT(stencilSize);
+ SORT(alphaMaskSize);
+ SORT(nativeVisualType);
+ SORT(configID);
+
+ #undef SORT
+
+ return false;
+ }
+
+ private:
+ void scanForWantedComponents(const AttributeMap &attributeMap)
+ {
+ // [EGL 1.5] section 3.4.1.2 page 30
+ // Sorting rule #3: by larger total number of color bits, not considering
+ // components that are 0 or don't-care.
+ for (auto attribIter = attributeMap.begin(); attribIter != attributeMap.end(); attribIter++)
+ {
+ EGLAttrib attributeKey = attribIter->first;
+ EGLAttrib attributeValue = attribIter->second;
+ if (attributeKey != 0 && attributeValue != EGL_DONT_CARE)
+ {
+ switch (attributeKey)
+ {
+ case EGL_RED_SIZE: mWantRed = true; break;
+ case EGL_GREEN_SIZE: mWantGreen = true; break;
+ case EGL_BLUE_SIZE: mWantBlue = true; break;
+ case EGL_ALPHA_SIZE: mWantAlpha = true; break;
+ case EGL_LUMINANCE_SIZE: mWantLuminance = true; break;
+ }
+ }
+ }
+ }
+
+ EGLint wantedComponentsSize(const Config &config) const
+ {
+ EGLint total = 0;
+
+ if (mWantRed) total += config.redSize;
+ if (mWantGreen) total += config.greenSize;
+ if (mWantBlue) total += config.blueSize;
+ if (mWantAlpha) total += config.alphaSize;
+ if (mWantLuminance) total += config.luminanceSize;
+
+ return total;
+ }
+
+ bool mWantRed;
+ bool mWantGreen;
+ bool mWantBlue;
+ bool mWantAlpha;
+ bool mWantLuminance;
+};
+
+std::vector<const Config*> ConfigSet::filter(const AttributeMap &attributeMap) const
+{
+ std::vector<const Config*> result;
+ result.reserve(mConfigs.size());
+
+ for (auto configIter = mConfigs.begin(); configIter != mConfigs.end(); configIter++)
+ {
+ const Config &config = configIter->second;
+ bool match = true;
+
+ for (auto attribIter = attributeMap.begin(); attribIter != attributeMap.end(); attribIter++)
+ {
+ EGLAttrib attributeKey = attribIter->first;
+ EGLAttrib attributeValue = attribIter->second;
+
+ switch (attributeKey)
+ {
+ case EGL_BUFFER_SIZE: match = config.bufferSize >= attributeValue; break;
+ case EGL_ALPHA_SIZE: match = config.alphaSize >= attributeValue; break;
+ case EGL_BLUE_SIZE: match = config.blueSize >= attributeValue; break;
+ case EGL_GREEN_SIZE: match = config.greenSize >= attributeValue; break;
+ case EGL_RED_SIZE: match = config.redSize >= attributeValue; break;
+ case EGL_DEPTH_SIZE: match = config.depthSize >= attributeValue; break;
+ case EGL_STENCIL_SIZE: match = config.stencilSize >= attributeValue; break;
+ case EGL_CONFIG_CAVEAT: match = config.configCaveat == (EGLenum)attributeValue; break;
+ case EGL_CONFIG_ID: match = config.configID == attributeValue; break;
+ case EGL_LEVEL: match = config.level >= attributeValue; break;
+ case EGL_NATIVE_RENDERABLE: match = config.nativeRenderable == (EGLBoolean)attributeValue; break;
+ case EGL_NATIVE_VISUAL_TYPE: match = config.nativeVisualType == attributeValue; break;
+ case EGL_SAMPLES: match = config.samples >= attributeValue; break;
+ case EGL_SAMPLE_BUFFERS: match = config.sampleBuffers >= attributeValue; break;
+ case EGL_SURFACE_TYPE: match = (config.surfaceType & attributeValue) == attributeValue; break;
+ case EGL_TRANSPARENT_TYPE: match = config.transparentType == (EGLenum)attributeValue; break;
+ case EGL_TRANSPARENT_BLUE_VALUE: match = config.transparentBlueValue == attributeValue; break;
+ case EGL_TRANSPARENT_GREEN_VALUE: match = config.transparentGreenValue == attributeValue; break;
+ case EGL_TRANSPARENT_RED_VALUE: match = config.transparentRedValue == attributeValue; break;
+ case EGL_BIND_TO_TEXTURE_RGB: match = config.bindToTextureRGB == (EGLBoolean)attributeValue; break;
+ case EGL_BIND_TO_TEXTURE_RGBA: match = config.bindToTextureRGBA == (EGLBoolean)attributeValue; break;
+ case EGL_MIN_SWAP_INTERVAL: match = config.minSwapInterval == attributeValue; break;
+ case EGL_MAX_SWAP_INTERVAL: match = config.maxSwapInterval == attributeValue; break;
+ case EGL_LUMINANCE_SIZE: match = config.luminanceSize >= attributeValue; break;
+ case EGL_ALPHA_MASK_SIZE: match = config.alphaMaskSize >= attributeValue; break;
+ case EGL_COLOR_BUFFER_TYPE: match = config.colorBufferType == (EGLenum)attributeValue; break;
+ case EGL_RENDERABLE_TYPE: match = (config.renderableType & attributeValue) == attributeValue; break;
+ case EGL_MATCH_NATIVE_PIXMAP: match = false; UNIMPLEMENTED(); break;
+ case EGL_CONFORMANT: match = (config.conformant & attributeValue) == attributeValue; break;
+ case EGL_MAX_PBUFFER_WIDTH: match = config.maxPBufferWidth >= attributeValue; break;
+ case EGL_MAX_PBUFFER_HEIGHT: match = config.maxPBufferHeight >= attributeValue; break;
+ case EGL_MAX_PBUFFER_PIXELS: match = config.maxPBufferPixels >= attributeValue; break;
+ case EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE:
+ match = config.optimalOrientation == attributeValue;
+ break;
+ default: UNREACHABLE();
+ }
+
+ if (!match)
+ {
+ break;
+ }
+ }
+
+ if (match)
+ {
+ result.push_back(&config);
+ }
+ }
+
+ // Sort the result
+ std::sort(result.begin(), result.end(), ConfigSorter(attributeMap));
+
+ return result;
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/Config.h b/gfx/angle/src/libANGLE/Config.h
new file mode 100755
index 000000000..00f5673b5
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Config.h
@@ -0,0 +1,92 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Config.h: Defines the egl::Config class, describing the format, type
+// and size for an egl::Surface. Implements EGLConfig and related functionality.
+// [EGL 1.5] section 3.4 page 19.
+
+#ifndef INCLUDE_CONFIG_H_
+#define INCLUDE_CONFIG_H_
+
+#include "libANGLE/AttributeMap.h"
+
+#include "common/angleutils.h"
+
+#include <EGL/egl.h>
+#include <GLES2/gl2.h>
+
+#include <map>
+#include <vector>
+
+namespace egl
+{
+
+struct Config
+{
+ Config();
+
+ GLenum renderTargetFormat; // TODO(geofflang): remove this
+ GLenum depthStencilFormat; // TODO(geofflang): remove this
+
+ EGLint bufferSize; // Depth of the color buffer
+ EGLint redSize; // Bits of Red in the color buffer
+ EGLint greenSize; // Bits of Green in the color buffer
+ EGLint blueSize; // Bits of Blue in the color buffer
+ EGLint luminanceSize; // Bits of Luminance in the color buffer
+ EGLint alphaSize; // Bits of Alpha in the color buffer
+ EGLint alphaMaskSize; // Bits of Alpha Mask in the mask buffer
+ EGLBoolean bindToTextureRGB; // True if bindable to RGB textures.
+ EGLBoolean bindToTextureRGBA; // True if bindable to RGBA textures.
+ EGLenum colorBufferType; // Color buffer type
+ EGLenum configCaveat; // Any caveats for the configuration
+ EGLint configID; // Unique EGLConfig identifier
+ EGLint conformant; // Whether contexts created with this config are conformant
+ EGLint depthSize; // Bits of Z in the depth buffer
+ EGLint level; // Frame buffer level
+ EGLBoolean matchNativePixmap; // Match the native pixmap format
+ EGLint maxPBufferWidth; // Maximum width of pbuffer
+ EGLint maxPBufferHeight; // Maximum height of pbuffer
+ EGLint maxPBufferPixels; // Maximum size of pbuffer
+ EGLint maxSwapInterval; // Maximum swap interval
+ EGLint minSwapInterval; // Minimum swap interval
+ EGLBoolean nativeRenderable; // EGL_TRUE if native rendering APIs can render to surface
+ EGLint nativeVisualID; // Handle of corresponding native visual
+ EGLint nativeVisualType; // Native visual type of the associated visual
+ EGLint renderableType; // Which client rendering APIs are supported.
+ EGLint sampleBuffers; // Number of multisample buffers
+ EGLint samples; // Number of samples per pixel
+ EGLint stencilSize; // Bits of Stencil in the stencil buffer
+ EGLint surfaceType; // Which types of EGL surfaces are supported.
+ EGLenum transparentType; // Type of transparency supported
+ EGLint transparentRedValue; // Transparent red value
+ EGLint transparentGreenValue; // Transparent green value
+ EGLint transparentBlueValue; // Transparent blue value
+ EGLint optimalOrientation; // Optimal window surface orientation
+};
+
+class ConfigSet
+{
+ public:
+ EGLint add(const Config &config);
+ const Config &get(EGLint id) const;
+
+ void clear();
+
+ size_t size() const;
+
+ bool contains(const Config *config) const;
+
+ // Filter configurations based on the table in [EGL 1.5] section 3.4.1.2 page 29
+ std::vector<const Config*> filter(const AttributeMap &attributeMap) const;
+
+ private:
+ typedef std::map<EGLint, const Config> ConfigMap;
+ ConfigMap mConfigs;
+};
+
+}
+
+#endif // INCLUDE_CONFIG_H_
diff --git a/gfx/angle/src/libANGLE/Config_unittest.cpp b/gfx/angle/src/libANGLE/Config_unittest.cpp
new file mode 100755
index 000000000..4c49df600
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Config_unittest.cpp
@@ -0,0 +1,220 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "gmock/gmock.h"
+#include "gtest/gtest.h"
+#include "libANGLE/AttributeMap.h"
+#include "libANGLE/Config.h"
+
+// Create a generic, valid EGL config that can be modified to test sorting and
+// filtering routines
+static egl::Config GenerateGenericConfig()
+{
+ egl::Config config;
+
+ config.bufferSize = 24;
+ config.redSize = 8;
+ config.greenSize = 8;
+ config.blueSize = 8;
+ config.luminanceSize = 0;
+ config.alphaSize = 8;
+ config.alphaMaskSize = 0;
+ config.bindToTextureRGB = EGL_TRUE;
+ config.bindToTextureRGBA = EGL_TRUE;
+ config.colorBufferType = EGL_RGB_BUFFER;
+ config.configCaveat = EGL_NONE;
+ config.configID = 0;
+ config.conformant = EGL_OPENGL_ES2_BIT;
+ config.depthSize = 24;
+ config.level = 0;
+ config.matchNativePixmap = EGL_NONE;
+ config.maxPBufferWidth = 1024;
+ config.maxPBufferHeight = 1024;
+ config.maxPBufferPixels = config.maxPBufferWidth * config.maxPBufferWidth;
+ config.maxSwapInterval = 0;
+ config.minSwapInterval = 4;
+ config.nativeRenderable = EGL_OPENGL_ES2_BIT;
+ config.nativeVisualID = 0;
+ config.nativeVisualType = 0;
+ config.renderableType = EGL_FALSE;
+ config.sampleBuffers = 0;
+ config.samples = 0;
+ config.stencilSize = 8;
+ config.surfaceType = EGL_PBUFFER_BIT | EGL_WINDOW_BIT | EGL_SWAP_BEHAVIOR_PRESERVED_BIT;
+ config.transparentType = EGL_NONE;
+ config.transparentRedValue = 0;
+ config.transparentGreenValue = 0;
+ config.transparentBlueValue = 0;
+
+ return config;
+}
+
+static std::vector<egl::Config> GenerateUniqueConfigs(size_t count)
+{
+ std::vector<egl::Config> configs;
+
+ for (size_t i = 0; i < count; i++)
+ {
+ egl::Config config = GenerateGenericConfig();
+ config.samples = static_cast<EGLint>(i);
+ configs.push_back(config);
+ }
+
+ return configs;
+}
+
+// Add unique configs to a ConfigSet and expect that the size of the
+// set is equal to the number of configs added.
+TEST(ConfigSetTest, Size)
+{
+ egl::ConfigSet set;
+
+ std::vector<egl::Config> uniqueConfigs = GenerateUniqueConfigs(16);
+ for (size_t i = 0; i < uniqueConfigs.size(); i++)
+ {
+ set.add(uniqueConfigs[i]);
+ EXPECT_EQ(set.size(), i + 1);
+ }
+}
+
+// [EGL 1.5] section 3.4:
+// EGL_CONFIG_ID is a unique integer identifying different EGLConfigs. Configuration IDs
+// must be small positive integers starting at 1 and ID assignment should be compact;
+// that is, if there are N EGLConfigs defined by the EGL implementation, their
+// configuration IDs should be in the range [1, N].
+TEST(ConfigSetTest, IDs)
+{
+ egl::ConfigSet set;
+
+ std::set<EGLint> ids;
+
+ std::vector<egl::Config> uniqueConfigs = GenerateUniqueConfigs(16);
+ for (size_t i = 0; i < uniqueConfigs.size(); i++)
+ {
+ EGLint id = set.add(uniqueConfigs[i]);
+
+ // Check that the config that was inserted has the ID that was returned
+ // by ConfigSet::add
+ EXPECT_EQ(id, set.get(id).configID);
+
+ ids.insert(id);
+ }
+
+ // Verify configCount unique IDs
+ EXPECT_EQ(ids.size(), set.size());
+
+ // Check that there are no gaps and the IDs are in the range [1, N].
+ EXPECT_EQ(*std::min_element(ids.begin(), ids.end()), 1);
+ EXPECT_EQ(*std::max_element(ids.begin(), ids.end()), static_cast<EGLint>(set.size()));
+}
+
+TEST(ConfigSetTest, Filtering_BitSizes)
+{
+ egl::ConfigSet set;
+
+ struct VariableConfigBitSize
+ {
+ EGLint Name;
+ EGLint(egl::Config::*ConfigMember);
+ };
+
+ VariableConfigBitSize testMembers[] =
+ {
+ { EGL_RED_SIZE, &egl::Config::redSize },
+ { EGL_GREEN_SIZE, &egl::Config::greenSize },
+ { EGL_BLUE_SIZE, &egl::Config::blueSize },
+ { EGL_ALPHA_SIZE, &egl::Config::alphaSize },
+ { EGL_DEPTH_SIZE, &egl::Config::depthSize },
+ { EGL_STENCIL_SIZE, &egl::Config::stencilSize },
+ };
+
+ // Generate configsPerType configs with varying bit sizes of each type
+ size_t configsPerType = 4;
+ for (size_t i = 0; i < ArraySize(testMembers); i++)
+ {
+ for (size_t j = 0; j < configsPerType; j++)
+ {
+ egl::Config config = GenerateGenericConfig();
+
+ // Set all the other tested members of this config to 0
+ for (size_t k = 0; k < ArraySize(testMembers); k++)
+ {
+ config.*(testMembers[k].ConfigMember) = 0;
+ }
+
+ // Set the tested member of this config to i so it ranges from
+ // [1, configsPerType]
+ config.*(testMembers[i].ConfigMember) = static_cast<EGLint>(j) + 1;
+
+ set.add(config);
+ }
+ }
+
+ // for each tested member, filter by it's type and verify that the correct number
+ // of results are returned
+ for (size_t i = 0; i < ArraySize(testMembers); i++)
+ {
+ // Start with a filter of 1 to not grab the other members
+ for (EGLint j = 0; j < static_cast<EGLint>(configsPerType); j++)
+ {
+ egl::AttributeMap filter;
+ filter.insert(testMembers[i].Name, j + 1);
+
+ std::vector<const egl::Config *> filteredConfigs = set.filter(filter);
+
+ EXPECT_EQ(filteredConfigs.size(), configsPerType - j);
+ }
+ }
+}
+
+// Verify the sorting, [EGL 1.5] section 3.4.1.2 pg 30:
+// [configs are sorted] by larger total number of color bits (for an RGB
+// color buffer this is the sum of EGL_RED_SIZE, EGL_GREEN_SIZE, EGL_BLUE_SIZE,
+// and EGL_ALPHA_SIZE; for a luminance color buffer, the sum of EGL_LUMINANCE_SIZE
+// and EGL_ALPHA_SIZE).If the requested number of bits in attrib list for a
+// particular color component is 0 or EGL_DONT_CARE, then the number of bits
+// for that component is not considered.
+TEST(ConfigSetTest, Sorting_BitSizes)
+{
+ egl::ConfigSet set;
+ size_t testConfigCount = 64;
+ for (size_t i = 0; i < testConfigCount; i++)
+ {
+ egl::Config config = GenerateGenericConfig();
+
+ // Give random-ish bit sizes to the config
+ config.redSize = (i * 2) % 3;
+ config.greenSize = (i + 5) % 7;
+ config.blueSize = (i + 7) % 11;
+ config.alphaSize = (i + 13) % 17;
+
+ set.add(config);
+ }
+
+ egl::AttributeMap greaterThan1BitFilter;
+ greaterThan1BitFilter.insert(EGL_RED_SIZE, 1);
+ greaterThan1BitFilter.insert(EGL_GREEN_SIZE, 1);
+ greaterThan1BitFilter.insert(EGL_BLUE_SIZE, 1);
+ greaterThan1BitFilter.insert(EGL_ALPHA_SIZE, 1);
+
+ std::vector<const egl::Config *> filteredConfigs = set.filter(greaterThan1BitFilter);
+ for (size_t i = 1; i < filteredConfigs.size(); i++)
+ {
+ const egl::Config &prevConfig = *filteredConfigs[i - 1];
+ size_t prevBitCount = prevConfig.redSize +
+ prevConfig.greenSize +
+ prevConfig.blueSize +
+ prevConfig.alphaSize;
+
+ const egl::Config &curConfig = *filteredConfigs[i];
+ size_t curBitCount = curConfig.redSize +
+ curConfig.greenSize +
+ curConfig.blueSize +
+ curConfig.alphaSize;
+
+ EXPECT_GE(prevBitCount, curBitCount);
+ }
+}
diff --git a/gfx/angle/src/libANGLE/Constants.h b/gfx/angle/src/libANGLE/Constants.h
new file mode 100755
index 000000000..dc8f9555b
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Constants.h
@@ -0,0 +1,44 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Contants.h: Defines some implementation specific and gl constants
+
+#ifndef LIBANGLE_CONSTANTS_H_
+#define LIBANGLE_CONSTANTS_H_
+
+namespace gl
+{
+
+enum
+{
+ MAX_VERTEX_ATTRIBS = 16,
+
+ // Implementation upper limits, real maximums depend on the hardware
+ IMPLEMENTATION_MAX_VARYING_VECTORS = 32,
+ IMPLEMENTATION_MAX_DRAW_BUFFERS = 8,
+ IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS = IMPLEMENTATION_MAX_DRAW_BUFFERS + 2, // 2 extra for depth and/or stencil buffers
+
+ IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS = 16,
+ IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS = 16,
+ IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS = IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS +
+ IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS,
+
+ IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS = 4,
+
+ // These are the maximums the implementation can support
+ // The actual GL caps are limited by the device caps
+ // and should be queried from the Context
+ IMPLEMENTATION_MAX_2D_TEXTURE_SIZE = 16384,
+ IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE = 16384,
+ IMPLEMENTATION_MAX_3D_TEXTURE_SIZE = 2048,
+ IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS = 2048,
+
+ IMPLEMENTATION_MAX_TEXTURE_LEVELS = 15 // 1+log2 of MAX_TEXTURE_SIZE
+};
+
+}
+
+#endif // LIBANGLE_CONSTANTS_H_
diff --git a/gfx/angle/src/libANGLE/Context.cpp b/gfx/angle/src/libANGLE/Context.cpp
new file mode 100755
index 000000000..d74f33057
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Context.cpp
@@ -0,0 +1,3593 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Context.cpp: Implements the gl::Context class, managing all GL state and performing
+// rendering operations. It is the GLES2 specific implementation of EGLContext.
+
+#include "libANGLE/Context.h"
+
+#include <iterator>
+#include <sstream>
+#include <string.h>
+#include <vector>
+
+#include "common/matrix_utils.h"
+#include "common/platform.h"
+#include "common/utilities.h"
+#include "libANGLE/Buffer.h"
+#include "libANGLE/Compiler.h"
+#include "libANGLE/Display.h"
+#include "libANGLE/Fence.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/Path.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/Query.h"
+#include "libANGLE/Renderbuffer.h"
+#include "libANGLE/ResourceManager.h"
+#include "libANGLE/Sampler.h"
+#include "libANGLE/Surface.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/TransformFeedback.h"
+#include "libANGLE/VertexArray.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/validationES.h"
+#include "libANGLE/Workarounds.h"
+#include "libANGLE/renderer/ContextImpl.h"
+#include "libANGLE/renderer/EGLImplFactory.h"
+#include "libANGLE/queryconversions.h"
+#include "libANGLE/queryutils.h"
+
+namespace
+{
+
+template <typename T>
+std::vector<gl::Path *> GatherPaths(gl::ResourceManager &resourceManager,
+ GLsizei numPaths,
+ const void *paths,
+ GLuint pathBase)
+{
+ std::vector<gl::Path *> ret;
+ ret.reserve(numPaths);
+
+ const auto *nameArray = static_cast<const T *>(paths);
+
+ for (GLsizei i = 0; i < numPaths; ++i)
+ {
+ const GLuint pathName = nameArray[i] + pathBase;
+
+ ret.push_back(resourceManager.getPath(pathName));
+ }
+
+ return ret;
+}
+
+std::vector<gl::Path *> GatherPaths(gl::ResourceManager &resourceManager,
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase)
+{
+ switch (pathNameType)
+ {
+ case GL_UNSIGNED_BYTE:
+ return GatherPaths<GLubyte>(resourceManager, numPaths, paths, pathBase);
+
+ case GL_BYTE:
+ return GatherPaths<GLbyte>(resourceManager, numPaths, paths, pathBase);
+
+ case GL_UNSIGNED_SHORT:
+ return GatherPaths<GLushort>(resourceManager, numPaths, paths, pathBase);
+
+ case GL_SHORT:
+ return GatherPaths<GLshort>(resourceManager, numPaths, paths, pathBase);
+
+ case GL_UNSIGNED_INT:
+ return GatherPaths<GLuint>(resourceManager, numPaths, paths, pathBase);
+
+ case GL_INT:
+ return GatherPaths<GLint>(resourceManager, numPaths, paths, pathBase);
+ }
+
+ UNREACHABLE();
+ return std::vector<gl::Path *>();
+}
+
+template <typename T>
+gl::Error GetQueryObjectParameter(gl::Query *query, GLenum pname, T *params)
+{
+ ASSERT(query != nullptr);
+
+ switch (pname)
+ {
+ case GL_QUERY_RESULT_EXT:
+ return query->getResult(params);
+ case GL_QUERY_RESULT_AVAILABLE_EXT:
+ {
+ bool available;
+ gl::Error error = query->isResultAvailable(&available);
+ if (!error.isError())
+ {
+ *params = gl::ConvertFromGLboolean<T>(available);
+ }
+ return error;
+ }
+ default:
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION, "Unreachable Error");
+ }
+}
+
+void MarkTransformFeedbackBufferUsage(gl::TransformFeedback *transformFeedback)
+{
+ if (transformFeedback && transformFeedback->isActive() && !transformFeedback->isPaused())
+ {
+ for (size_t tfBufferIndex = 0; tfBufferIndex < transformFeedback->getIndexedBufferCount();
+ tfBufferIndex++)
+ {
+ const OffsetBindingPointer<gl::Buffer> &buffer =
+ transformFeedback->getIndexedBuffer(tfBufferIndex);
+ if (buffer.get() != nullptr)
+ {
+ buffer->onTransformFeedback();
+ }
+ }
+ }
+}
+
+// Attribute map queries.
+EGLint GetClientMajorVersion(const egl::AttributeMap &attribs)
+{
+ return static_cast<EGLint>(attribs.get(EGL_CONTEXT_CLIENT_VERSION, 1));
+}
+
+EGLint GetClientMinorVersion(const egl::AttributeMap &attribs)
+{
+ return static_cast<EGLint>(attribs.get(EGL_CONTEXT_MINOR_VERSION, 0));
+}
+
+gl::Version GetClientVersion(const egl::AttributeMap &attribs)
+{
+ return gl::Version(GetClientMajorVersion(attribs), GetClientMinorVersion(attribs));
+}
+
+GLenum GetResetStrategy(const egl::AttributeMap &attribs)
+{
+ EGLAttrib attrib = attribs.get(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT,
+ EGL_NO_RESET_NOTIFICATION_EXT);
+ switch (attrib)
+ {
+ case EGL_NO_RESET_NOTIFICATION:
+ return GL_NO_RESET_NOTIFICATION_EXT;
+ case EGL_LOSE_CONTEXT_ON_RESET:
+ return GL_LOSE_CONTEXT_ON_RESET_EXT;
+ default:
+ UNREACHABLE();
+ return GL_NONE;
+ }
+}
+
+bool GetRobustAccess(const egl::AttributeMap &attribs)
+{
+ return (attribs.get(EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT, EGL_FALSE) == EGL_TRUE) ||
+ ((attribs.get(EGL_CONTEXT_FLAGS_KHR, 0) & EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR) !=
+ 0);
+}
+
+bool GetDebug(const egl::AttributeMap &attribs)
+{
+ return (attribs.get(EGL_CONTEXT_OPENGL_DEBUG, EGL_FALSE) == EGL_TRUE) ||
+ ((attribs.get(EGL_CONTEXT_FLAGS_KHR, 0) & EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR) != 0);
+}
+
+bool GetNoError(const egl::AttributeMap &attribs)
+{
+ return (attribs.get(EGL_CONTEXT_OPENGL_NO_ERROR_KHR, EGL_FALSE) == EGL_TRUE);
+}
+
+bool GetWebGLContext(const egl::AttributeMap &attribs)
+{
+ return (attribs.get(EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE, EGL_FALSE) == EGL_TRUE);
+}
+
+bool GetBindGeneratesResource(const egl::AttributeMap &attribs)
+{
+ return (attribs.get(EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM, EGL_TRUE) == EGL_TRUE);
+}
+
+std::string GetObjectLabelFromPointer(GLsizei length, const GLchar *label)
+{
+ std::string labelName;
+ if (label != nullptr)
+ {
+ size_t labelLength = length < 0 ? strlen(label) : length;
+ labelName = std::string(label, labelLength);
+ }
+ return labelName;
+}
+
+void GetObjectLabelBase(const std::string &objectLabel,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label)
+{
+ size_t writeLength = objectLabel.length();
+ if (label != nullptr && bufSize > 0)
+ {
+ writeLength = std::min(static_cast<size_t>(bufSize) - 1, objectLabel.length());
+ std::copy(objectLabel.begin(), objectLabel.begin() + writeLength, label);
+ label[writeLength] = '\0';
+ }
+
+ if (length != nullptr)
+ {
+ *length = static_cast<GLsizei>(writeLength);
+ }
+}
+
+} // anonymous namespace
+
+namespace gl
+{
+
+Context::Context(rx::EGLImplFactory *implFactory,
+ const egl::Config *config,
+ const Context *shareContext,
+ const egl::AttributeMap &attribs)
+
+ : ValidationContext(GetClientVersion(attribs),
+ &mGLState,
+ mCaps,
+ mTextureCaps,
+ mExtensions,
+ nullptr,
+ mLimitations,
+ mFramebufferMap,
+ GetNoError(attribs)),
+ mImplementation(implFactory->createContext(mState)),
+ mCompiler(nullptr),
+ mConfig(config),
+ mClientType(EGL_OPENGL_ES_API),
+ mHasBeenCurrent(false),
+ mContextLost(false),
+ mResetStatus(GL_NO_ERROR),
+ mContextLostForced(false),
+ mResetStrategy(GetResetStrategy(attribs)),
+ mRobustAccess(GetRobustAccess(attribs)),
+ mCurrentSurface(nullptr),
+ mResourceManager(nullptr)
+{
+ if (mRobustAccess)
+ {
+ UNIMPLEMENTED();
+ }
+
+ initCaps(GetWebGLContext(attribs));
+ initWorkarounds();
+
+ mGLState.initialize(mCaps, mExtensions, getClientVersion(), GetDebug(attribs),
+ GetBindGeneratesResource(attribs));
+
+ mFenceNVHandleAllocator.setBaseHandle(0);
+
+ if (shareContext != nullptr)
+ {
+ mResourceManager = shareContext->mResourceManager;
+ mResourceManager->addRef();
+ }
+ else
+ {
+ mResourceManager = new ResourceManager();
+ }
+
+ mState.mResourceManager = mResourceManager;
+
+ // [OpenGL ES 2.0.24] section 3.7 page 83:
+ // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
+ // and cube map texture state vectors respectively associated with them.
+ // In order that access to these initial textures not be lost, they are treated as texture
+ // objects all of whose names are 0.
+
+ Texture *zeroTexture2D = new Texture(mImplementation.get(), 0, GL_TEXTURE_2D);
+ mZeroTextures[GL_TEXTURE_2D].set(zeroTexture2D);
+
+ Texture *zeroTextureCube = new Texture(mImplementation.get(), 0, GL_TEXTURE_CUBE_MAP);
+ mZeroTextures[GL_TEXTURE_CUBE_MAP].set(zeroTextureCube);
+
+ if (getClientVersion() >= Version(3, 0))
+ {
+ // TODO: These could also be enabled via extension
+ Texture *zeroTexture3D = new Texture(mImplementation.get(), 0, GL_TEXTURE_3D);
+ mZeroTextures[GL_TEXTURE_3D].set(zeroTexture3D);
+
+ Texture *zeroTexture2DArray = new Texture(mImplementation.get(), 0, GL_TEXTURE_2D_ARRAY);
+ mZeroTextures[GL_TEXTURE_2D_ARRAY].set(zeroTexture2DArray);
+ }
+
+ if (mExtensions.eglImageExternal || mExtensions.eglStreamConsumerExternal)
+ {
+ Texture *zeroTextureExternal =
+ new Texture(mImplementation.get(), 0, GL_TEXTURE_EXTERNAL_OES);
+ mZeroTextures[GL_TEXTURE_EXTERNAL_OES].set(zeroTextureExternal);
+ }
+
+ mGLState.initializeZeroTextures(mZeroTextures);
+
+ bindVertexArray(0);
+ bindArrayBuffer(0);
+ bindElementArrayBuffer(0);
+
+ bindRenderbuffer(GL_RENDERBUFFER, 0);
+
+ bindGenericUniformBuffer(0);
+ for (unsigned int i = 0; i < mCaps.maxCombinedUniformBlocks; i++)
+ {
+ bindIndexedUniformBuffer(0, i, 0, -1);
+ }
+
+ bindCopyReadBuffer(0);
+ bindCopyWriteBuffer(0);
+ bindPixelPackBuffer(0);
+ bindPixelUnpackBuffer(0);
+
+ if (getClientVersion() >= Version(3, 0))
+ {
+ // [OpenGL ES 3.0.2] section 2.14.1 pg 85:
+ // In the initial state, a default transform feedback object is bound and treated as
+ // a transform feedback object with a name of zero. That object is bound any time
+ // BindTransformFeedback is called with id of zero
+ bindTransformFeedback(0);
+ }
+
+ mCompiler = new Compiler(mImplementation.get(), mState);
+
+ // Initialize dirty bit masks
+ // TODO(jmadill): additional ES3 state
+ mTexImageDirtyBits.set(State::DIRTY_BIT_UNPACK_ALIGNMENT);
+ mTexImageDirtyBits.set(State::DIRTY_BIT_UNPACK_ROW_LENGTH);
+ mTexImageDirtyBits.set(State::DIRTY_BIT_UNPACK_IMAGE_HEIGHT);
+ mTexImageDirtyBits.set(State::DIRTY_BIT_UNPACK_SKIP_IMAGES);
+ mTexImageDirtyBits.set(State::DIRTY_BIT_UNPACK_SKIP_ROWS);
+ mTexImageDirtyBits.set(State::DIRTY_BIT_UNPACK_SKIP_PIXELS);
+ mTexImageDirtyBits.set(State::DIRTY_BIT_UNPACK_BUFFER_BINDING);
+ // No dirty objects.
+
+ // Readpixels uses the pack state and read FBO
+ mReadPixelsDirtyBits.set(State::DIRTY_BIT_PACK_ALIGNMENT);
+ mReadPixelsDirtyBits.set(State::DIRTY_BIT_PACK_REVERSE_ROW_ORDER);
+ mReadPixelsDirtyBits.set(State::DIRTY_BIT_PACK_ROW_LENGTH);
+ mReadPixelsDirtyBits.set(State::DIRTY_BIT_PACK_SKIP_ROWS);
+ mReadPixelsDirtyBits.set(State::DIRTY_BIT_PACK_SKIP_PIXELS);
+ mReadPixelsDirtyBits.set(State::DIRTY_BIT_PACK_BUFFER_BINDING);
+ mReadPixelsDirtyObjects.set(State::DIRTY_OBJECT_READ_FRAMEBUFFER);
+
+ mClearDirtyBits.set(State::DIRTY_BIT_RASTERIZER_DISCARD_ENABLED);
+ mClearDirtyBits.set(State::DIRTY_BIT_SCISSOR_TEST_ENABLED);
+ mClearDirtyBits.set(State::DIRTY_BIT_SCISSOR);
+ mClearDirtyBits.set(State::DIRTY_BIT_VIEWPORT);
+ mClearDirtyBits.set(State::DIRTY_BIT_CLEAR_COLOR);
+ mClearDirtyBits.set(State::DIRTY_BIT_CLEAR_DEPTH);
+ mClearDirtyBits.set(State::DIRTY_BIT_CLEAR_STENCIL);
+ mClearDirtyBits.set(State::DIRTY_BIT_COLOR_MASK);
+ mClearDirtyBits.set(State::DIRTY_BIT_DEPTH_MASK);
+ mClearDirtyBits.set(State::DIRTY_BIT_STENCIL_WRITEMASK_FRONT);
+ mClearDirtyBits.set(State::DIRTY_BIT_STENCIL_WRITEMASK_BACK);
+ mClearDirtyObjects.set(State::DIRTY_OBJECT_DRAW_FRAMEBUFFER);
+
+ mBlitDirtyBits.set(State::DIRTY_BIT_SCISSOR_TEST_ENABLED);
+ mBlitDirtyBits.set(State::DIRTY_BIT_SCISSOR);
+ mBlitDirtyBits.set(State::DIRTY_BIT_FRAMEBUFFER_SRGB);
+ mBlitDirtyObjects.set(State::DIRTY_OBJECT_READ_FRAMEBUFFER);
+ mBlitDirtyObjects.set(State::DIRTY_OBJECT_DRAW_FRAMEBUFFER);
+
+ handleError(mImplementation->initialize());
+}
+
+Context::~Context()
+{
+ mGLState.reset();
+
+ for (auto framebuffer : mFramebufferMap)
+ {
+ // Default framebuffer are owned by their respective Surface
+ if (framebuffer.second != nullptr && framebuffer.second->id() != 0)
+ {
+ SafeDelete(framebuffer.second);
+ }
+ }
+
+ for (auto fence : mFenceNVMap)
+ {
+ SafeDelete(fence.second);
+ }
+
+ for (auto query : mQueryMap)
+ {
+ if (query.second != nullptr)
+ {
+ query.second->release();
+ }
+ }
+
+ for (auto vertexArray : mVertexArrayMap)
+ {
+ SafeDelete(vertexArray.second);
+ }
+
+ for (auto transformFeedback : mTransformFeedbackMap)
+ {
+ if (transformFeedback.second != nullptr)
+ {
+ transformFeedback.second->release();
+ }
+ }
+
+ for (auto &zeroTexture : mZeroTextures)
+ {
+ zeroTexture.second.set(NULL);
+ }
+ mZeroTextures.clear();
+
+ if (mCurrentSurface != nullptr)
+ {
+ releaseSurface();
+ }
+
+ if (mResourceManager)
+ {
+ mResourceManager->release();
+ }
+
+ SafeDelete(mCompiler);
+}
+
+void Context::makeCurrent(egl::Surface *surface)
+{
+ ASSERT(surface != nullptr);
+
+ if (!mHasBeenCurrent)
+ {
+ initRendererString();
+ initExtensionStrings();
+
+ mGLState.setViewportParams(0, 0, surface->getWidth(), surface->getHeight());
+ mGLState.setScissorParams(0, 0, surface->getWidth(), surface->getHeight());
+
+ mHasBeenCurrent = true;
+ }
+
+ // TODO(jmadill): Rework this when we support ContextImpl
+ mGLState.setAllDirtyBits();
+
+ if (mCurrentSurface)
+ {
+ releaseSurface();
+ }
+ surface->setIsCurrent(true);
+ mCurrentSurface = surface;
+
+ // Update default framebuffer, the binding of the previous default
+ // framebuffer (or lack of) will have a nullptr.
+ {
+ Framebuffer *newDefault = surface->getDefaultFramebuffer();
+ if (mGLState.getReadFramebuffer() == nullptr)
+ {
+ mGLState.setReadFramebufferBinding(newDefault);
+ }
+ if (mGLState.getDrawFramebuffer() == nullptr)
+ {
+ mGLState.setDrawFramebufferBinding(newDefault);
+ }
+ mFramebufferMap[0] = newDefault;
+ }
+
+ // Notify the renderer of a context switch
+ mImplementation->onMakeCurrent(mState);
+}
+
+void Context::releaseSurface()
+{
+ ASSERT(mCurrentSurface != nullptr);
+
+ // Remove the default framebuffer
+ {
+ Framebuffer *currentDefault = mCurrentSurface->getDefaultFramebuffer();
+ if (mGLState.getReadFramebuffer() == currentDefault)
+ {
+ mGLState.setReadFramebufferBinding(nullptr);
+ }
+ if (mGLState.getDrawFramebuffer() == currentDefault)
+ {
+ mGLState.setDrawFramebufferBinding(nullptr);
+ }
+ mFramebufferMap.erase(0);
+ }
+
+ mCurrentSurface->setIsCurrent(false);
+ mCurrentSurface = nullptr;
+}
+
+GLuint Context::createBuffer()
+{
+ return mResourceManager->createBuffer();
+}
+
+GLuint Context::createProgram()
+{
+ return mResourceManager->createProgram(mImplementation.get());
+}
+
+GLuint Context::createShader(GLenum type)
+{
+ return mResourceManager->createShader(mImplementation.get(),
+ mImplementation->getNativeLimitations(), type);
+}
+
+GLuint Context::createTexture()
+{
+ return mResourceManager->createTexture();
+}
+
+GLuint Context::createRenderbuffer()
+{
+ return mResourceManager->createRenderbuffer();
+}
+
+GLsync Context::createFenceSync()
+{
+ GLuint handle = mResourceManager->createFenceSync(mImplementation.get());
+
+ return reinterpret_cast<GLsync>(static_cast<uintptr_t>(handle));
+}
+
+GLuint Context::createPaths(GLsizei range)
+{
+ auto resultOrError = mResourceManager->createPaths(mImplementation.get(), range);
+ if (resultOrError.isError())
+ {
+ handleError(resultOrError.getError());
+ return 0;
+ }
+ return resultOrError.getResult();
+}
+
+GLuint Context::createVertexArray()
+{
+ GLuint vertexArray = mVertexArrayHandleAllocator.allocate();
+ mVertexArrayMap[vertexArray] = nullptr;
+ return vertexArray;
+}
+
+GLuint Context::createSampler()
+{
+ return mResourceManager->createSampler();
+}
+
+GLuint Context::createTransformFeedback()
+{
+ GLuint transformFeedback = mTransformFeedbackAllocator.allocate();
+ mTransformFeedbackMap[transformFeedback] = nullptr;
+ return transformFeedback;
+}
+
+// Returns an unused framebuffer name
+GLuint Context::createFramebuffer()
+{
+ GLuint handle = mFramebufferHandleAllocator.allocate();
+
+ mFramebufferMap[handle] = NULL;
+
+ return handle;
+}
+
+GLuint Context::createFenceNV()
+{
+ GLuint handle = mFenceNVHandleAllocator.allocate();
+
+ mFenceNVMap[handle] = new FenceNV(mImplementation->createFenceNV());
+
+ return handle;
+}
+
+// Returns an unused query name
+GLuint Context::createQuery()
+{
+ GLuint handle = mQueryHandleAllocator.allocate();
+
+ mQueryMap[handle] = NULL;
+
+ return handle;
+}
+
+void Context::deleteBuffer(GLuint buffer)
+{
+ if (mResourceManager->getBuffer(buffer))
+ {
+ detachBuffer(buffer);
+ }
+
+ mResourceManager->deleteBuffer(buffer);
+}
+
+void Context::deleteShader(GLuint shader)
+{
+ mResourceManager->deleteShader(shader);
+}
+
+void Context::deleteProgram(GLuint program)
+{
+ mResourceManager->deleteProgram(program);
+}
+
+void Context::deleteTexture(GLuint texture)
+{
+ if (mResourceManager->getTexture(texture))
+ {
+ detachTexture(texture);
+ }
+
+ mResourceManager->deleteTexture(texture);
+}
+
+void Context::deleteRenderbuffer(GLuint renderbuffer)
+{
+ if (mResourceManager->getRenderbuffer(renderbuffer))
+ {
+ detachRenderbuffer(renderbuffer);
+ }
+
+ mResourceManager->deleteRenderbuffer(renderbuffer);
+}
+
+void Context::deleteFenceSync(GLsync fenceSync)
+{
+ // The spec specifies the underlying Fence object is not deleted until all current
+ // wait commands finish. However, since the name becomes invalid, we cannot query the fence,
+ // and since our API is currently designed for being called from a single thread, we can delete
+ // the fence immediately.
+ mResourceManager->deleteFenceSync(static_cast<GLuint>(reinterpret_cast<uintptr_t>(fenceSync)));
+}
+
+void Context::deletePaths(GLuint first, GLsizei range)
+{
+ mResourceManager->deletePaths(first, range);
+}
+
+bool Context::hasPathData(GLuint path) const
+{
+ const auto *pathObj = mResourceManager->getPath(path);
+ if (pathObj == nullptr)
+ return false;
+
+ return pathObj->hasPathData();
+}
+
+bool Context::hasPath(GLuint path) const
+{
+ return mResourceManager->hasPath(path);
+}
+
+void Context::setPathCommands(GLuint path,
+ GLsizei numCommands,
+ const GLubyte *commands,
+ GLsizei numCoords,
+ GLenum coordType,
+ const void *coords)
+{
+ auto *pathObject = mResourceManager->getPath(path);
+
+ handleError(pathObject->setCommands(numCommands, commands, numCoords, coordType, coords));
+}
+
+void Context::setPathParameterf(GLuint path, GLenum pname, GLfloat value)
+{
+ auto *pathObj = mResourceManager->getPath(path);
+
+ switch (pname)
+ {
+ case GL_PATH_STROKE_WIDTH_CHROMIUM:
+ pathObj->setStrokeWidth(value);
+ break;
+ case GL_PATH_END_CAPS_CHROMIUM:
+ pathObj->setEndCaps(static_cast<GLenum>(value));
+ break;
+ case GL_PATH_JOIN_STYLE_CHROMIUM:
+ pathObj->setJoinStyle(static_cast<GLenum>(value));
+ break;
+ case GL_PATH_MITER_LIMIT_CHROMIUM:
+ pathObj->setMiterLimit(value);
+ break;
+ case GL_PATH_STROKE_BOUND_CHROMIUM:
+ pathObj->setStrokeBound(value);
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void Context::getPathParameterfv(GLuint path, GLenum pname, GLfloat *value) const
+{
+ const auto *pathObj = mResourceManager->getPath(path);
+
+ switch (pname)
+ {
+ case GL_PATH_STROKE_WIDTH_CHROMIUM:
+ *value = pathObj->getStrokeWidth();
+ break;
+ case GL_PATH_END_CAPS_CHROMIUM:
+ *value = static_cast<GLfloat>(pathObj->getEndCaps());
+ break;
+ case GL_PATH_JOIN_STYLE_CHROMIUM:
+ *value = static_cast<GLfloat>(pathObj->getJoinStyle());
+ break;
+ case GL_PATH_MITER_LIMIT_CHROMIUM:
+ *value = pathObj->getMiterLimit();
+ break;
+ case GL_PATH_STROKE_BOUND_CHROMIUM:
+ *value = pathObj->getStrokeBound();
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void Context::setPathStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ mGLState.setPathStencilFunc(func, ref, mask);
+}
+
+void Context::deleteVertexArray(GLuint vertexArray)
+{
+ auto iter = mVertexArrayMap.find(vertexArray);
+ if (iter != mVertexArrayMap.end())
+ {
+ VertexArray *vertexArrayObject = iter->second;
+ if (vertexArrayObject != nullptr)
+ {
+ detachVertexArray(vertexArray);
+ delete vertexArrayObject;
+ }
+
+ mVertexArrayMap.erase(iter);
+ mVertexArrayHandleAllocator.release(vertexArray);
+ }
+}
+
+void Context::deleteSampler(GLuint sampler)
+{
+ if (mResourceManager->getSampler(sampler))
+ {
+ detachSampler(sampler);
+ }
+
+ mResourceManager->deleteSampler(sampler);
+}
+
+void Context::deleteTransformFeedback(GLuint transformFeedback)
+{
+ auto iter = mTransformFeedbackMap.find(transformFeedback);
+ if (iter != mTransformFeedbackMap.end())
+ {
+ TransformFeedback *transformFeedbackObject = iter->second;
+ if (transformFeedbackObject != nullptr)
+ {
+ detachTransformFeedback(transformFeedback);
+ transformFeedbackObject->release();
+ }
+
+ mTransformFeedbackMap.erase(iter);
+ mTransformFeedbackAllocator.release(transformFeedback);
+ }
+}
+
+void Context::deleteFramebuffer(GLuint framebuffer)
+{
+ auto framebufferObject = mFramebufferMap.find(framebuffer);
+
+ if (framebufferObject != mFramebufferMap.end())
+ {
+ detachFramebuffer(framebuffer);
+
+ mFramebufferHandleAllocator.release(framebufferObject->first);
+ delete framebufferObject->second;
+ mFramebufferMap.erase(framebufferObject);
+ }
+}
+
+void Context::deleteFenceNV(GLuint fence)
+{
+ auto fenceObject = mFenceNVMap.find(fence);
+
+ if (fenceObject != mFenceNVMap.end())
+ {
+ mFenceNVHandleAllocator.release(fenceObject->first);
+ delete fenceObject->second;
+ mFenceNVMap.erase(fenceObject);
+ }
+}
+
+void Context::deleteQuery(GLuint query)
+{
+ auto queryObject = mQueryMap.find(query);
+ if (queryObject != mQueryMap.end())
+ {
+ mQueryHandleAllocator.release(queryObject->first);
+ if (queryObject->second)
+ {
+ queryObject->second->release();
+ }
+ mQueryMap.erase(queryObject);
+ }
+}
+
+Buffer *Context::getBuffer(GLuint handle) const
+{
+ return mResourceManager->getBuffer(handle);
+}
+
+Texture *Context::getTexture(GLuint handle) const
+{
+ return mResourceManager->getTexture(handle);
+}
+
+Renderbuffer *Context::getRenderbuffer(GLuint handle) const
+{
+ return mResourceManager->getRenderbuffer(handle);
+}
+
+FenceSync *Context::getFenceSync(GLsync handle) const
+{
+ return mResourceManager->getFenceSync(static_cast<GLuint>(reinterpret_cast<uintptr_t>(handle)));
+}
+
+VertexArray *Context::getVertexArray(GLuint handle) const
+{
+ auto vertexArray = mVertexArrayMap.find(handle);
+ return (vertexArray != mVertexArrayMap.end()) ? vertexArray->second : nullptr;
+}
+
+Sampler *Context::getSampler(GLuint handle) const
+{
+ return mResourceManager->getSampler(handle);
+}
+
+TransformFeedback *Context::getTransformFeedback(GLuint handle) const
+{
+ auto iter = mTransformFeedbackMap.find(handle);
+ return (iter != mTransformFeedbackMap.end()) ? iter->second : nullptr;
+}
+
+LabeledObject *Context::getLabeledObject(GLenum identifier, GLuint name) const
+{
+ switch (identifier)
+ {
+ case GL_BUFFER:
+ return getBuffer(name);
+ case GL_SHADER:
+ return getShader(name);
+ case GL_PROGRAM:
+ return getProgram(name);
+ case GL_VERTEX_ARRAY:
+ return getVertexArray(name);
+ case GL_QUERY:
+ return getQuery(name);
+ case GL_TRANSFORM_FEEDBACK:
+ return getTransformFeedback(name);
+ case GL_SAMPLER:
+ return getSampler(name);
+ case GL_TEXTURE:
+ return getTexture(name);
+ case GL_RENDERBUFFER:
+ return getRenderbuffer(name);
+ case GL_FRAMEBUFFER:
+ return getFramebuffer(name);
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+}
+
+LabeledObject *Context::getLabeledObjectFromPtr(const void *ptr) const
+{
+ return getFenceSync(reinterpret_cast<GLsync>(const_cast<void *>(ptr)));
+}
+
+void Context::objectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
+{
+ LabeledObject *object = getLabeledObject(identifier, name);
+ ASSERT(object != nullptr);
+
+ std::string labelName = GetObjectLabelFromPointer(length, label);
+ object->setLabel(labelName);
+}
+
+void Context::objectPtrLabel(const void *ptr, GLsizei length, const GLchar *label)
+{
+ LabeledObject *object = getLabeledObjectFromPtr(ptr);
+ ASSERT(object != nullptr);
+
+ std::string labelName = GetObjectLabelFromPointer(length, label);
+ object->setLabel(labelName);
+}
+
+void Context::getObjectLabel(GLenum identifier,
+ GLuint name,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label) const
+{
+ LabeledObject *object = getLabeledObject(identifier, name);
+ ASSERT(object != nullptr);
+
+ const std::string &objectLabel = object->getLabel();
+ GetObjectLabelBase(objectLabel, bufSize, length, label);
+}
+
+void Context::getObjectPtrLabel(const void *ptr,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label) const
+{
+ LabeledObject *object = getLabeledObjectFromPtr(ptr);
+ ASSERT(object != nullptr);
+
+ const std::string &objectLabel = object->getLabel();
+ GetObjectLabelBase(objectLabel, bufSize, length, label);
+}
+
+bool Context::isSampler(GLuint samplerName) const
+{
+ return mResourceManager->isSampler(samplerName);
+}
+
+void Context::bindArrayBuffer(GLuint bufferHandle)
+{
+ Buffer *buffer = mResourceManager->checkBufferAllocation(mImplementation.get(), bufferHandle);
+ mGLState.setArrayBufferBinding(buffer);
+}
+
+void Context::bindElementArrayBuffer(GLuint bufferHandle)
+{
+ Buffer *buffer = mResourceManager->checkBufferAllocation(mImplementation.get(), bufferHandle);
+ mGLState.getVertexArray()->setElementArrayBuffer(buffer);
+}
+
+void Context::bindTexture(GLenum target, GLuint handle)
+{
+ Texture *texture = nullptr;
+
+ if (handle == 0)
+ {
+ texture = mZeroTextures[target].get();
+ }
+ else
+ {
+ texture = mResourceManager->checkTextureAllocation(mImplementation.get(), handle, target);
+ }
+
+ ASSERT(texture);
+ mGLState.setSamplerTexture(target, texture);
+}
+
+void Context::bindReadFramebuffer(GLuint framebufferHandle)
+{
+ Framebuffer *framebuffer = checkFramebufferAllocation(framebufferHandle);
+ mGLState.setReadFramebufferBinding(framebuffer);
+}
+
+void Context::bindDrawFramebuffer(GLuint framebufferHandle)
+{
+ Framebuffer *framebuffer = checkFramebufferAllocation(framebufferHandle);
+ mGLState.setDrawFramebufferBinding(framebuffer);
+}
+
+void Context::bindVertexArray(GLuint vertexArrayHandle)
+{
+ VertexArray *vertexArray = checkVertexArrayAllocation(vertexArrayHandle);
+ mGLState.setVertexArrayBinding(vertexArray);
+}
+
+void Context::bindSampler(GLuint textureUnit, GLuint samplerHandle)
+{
+ ASSERT(textureUnit < mCaps.maxCombinedTextureImageUnits);
+ Sampler *sampler =
+ mResourceManager->checkSamplerAllocation(mImplementation.get(), samplerHandle);
+ mGLState.setSamplerBinding(textureUnit, sampler);
+}
+
+void Context::bindGenericUniformBuffer(GLuint bufferHandle)
+{
+ Buffer *buffer = mResourceManager->checkBufferAllocation(mImplementation.get(), bufferHandle);
+ mGLState.setGenericUniformBufferBinding(buffer);
+}
+
+void Context::bindIndexedUniformBuffer(GLuint bufferHandle,
+ GLuint index,
+ GLintptr offset,
+ GLsizeiptr size)
+{
+ Buffer *buffer = mResourceManager->checkBufferAllocation(mImplementation.get(), bufferHandle);
+ mGLState.setIndexedUniformBufferBinding(index, buffer, offset, size);
+}
+
+void Context::bindGenericTransformFeedbackBuffer(GLuint bufferHandle)
+{
+ Buffer *buffer = mResourceManager->checkBufferAllocation(mImplementation.get(), bufferHandle);
+ mGLState.getCurrentTransformFeedback()->bindGenericBuffer(buffer);
+}
+
+void Context::bindIndexedTransformFeedbackBuffer(GLuint bufferHandle,
+ GLuint index,
+ GLintptr offset,
+ GLsizeiptr size)
+{
+ Buffer *buffer = mResourceManager->checkBufferAllocation(mImplementation.get(), bufferHandle);
+ mGLState.getCurrentTransformFeedback()->bindIndexedBuffer(index, buffer, offset, size);
+}
+
+void Context::bindCopyReadBuffer(GLuint bufferHandle)
+{
+ Buffer *buffer = mResourceManager->checkBufferAllocation(mImplementation.get(), bufferHandle);
+ mGLState.setCopyReadBufferBinding(buffer);
+}
+
+void Context::bindCopyWriteBuffer(GLuint bufferHandle)
+{
+ Buffer *buffer = mResourceManager->checkBufferAllocation(mImplementation.get(), bufferHandle);
+ mGLState.setCopyWriteBufferBinding(buffer);
+}
+
+void Context::bindPixelPackBuffer(GLuint bufferHandle)
+{
+ Buffer *buffer = mResourceManager->checkBufferAllocation(mImplementation.get(), bufferHandle);
+ mGLState.setPixelPackBufferBinding(buffer);
+}
+
+void Context::bindPixelUnpackBuffer(GLuint bufferHandle)
+{
+ Buffer *buffer = mResourceManager->checkBufferAllocation(mImplementation.get(), bufferHandle);
+ mGLState.setPixelUnpackBufferBinding(buffer);
+}
+
+void Context::useProgram(GLuint program)
+{
+ mGLState.setProgram(getProgram(program));
+}
+
+void Context::bindTransformFeedback(GLuint transformFeedbackHandle)
+{
+ TransformFeedback *transformFeedback =
+ checkTransformFeedbackAllocation(transformFeedbackHandle);
+ mGLState.setTransformFeedbackBinding(transformFeedback);
+}
+
+Error Context::beginQuery(GLenum target, GLuint query)
+{
+ Query *queryObject = getQuery(query, true, target);
+ ASSERT(queryObject);
+
+ // begin query
+ Error error = queryObject->begin();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ // set query as active for specified target only if begin succeeded
+ mGLState.setActiveQuery(target, queryObject);
+
+ return Error(GL_NO_ERROR);
+}
+
+Error Context::endQuery(GLenum target)
+{
+ Query *queryObject = mGLState.getActiveQuery(target);
+ ASSERT(queryObject);
+
+ gl::Error error = queryObject->end();
+
+ // Always unbind the query, even if there was an error. This may delete the query object.
+ mGLState.setActiveQuery(target, NULL);
+
+ return error;
+}
+
+Error Context::queryCounter(GLuint id, GLenum target)
+{
+ ASSERT(target == GL_TIMESTAMP_EXT);
+
+ Query *queryObject = getQuery(id, true, target);
+ ASSERT(queryObject);
+
+ return queryObject->queryCounter();
+}
+
+void Context::getQueryiv(GLenum target, GLenum pname, GLint *params)
+{
+ switch (pname)
+ {
+ case GL_CURRENT_QUERY_EXT:
+ params[0] = mGLState.getActiveQueryId(target);
+ break;
+ case GL_QUERY_COUNTER_BITS_EXT:
+ switch (target)
+ {
+ case GL_TIME_ELAPSED_EXT:
+ params[0] = getExtensions().queryCounterBitsTimeElapsed;
+ break;
+ case GL_TIMESTAMP_EXT:
+ params[0] = getExtensions().queryCounterBitsTimestamp;
+ break;
+ default:
+ UNREACHABLE();
+ params[0] = 0;
+ break;
+ }
+ break;
+ default:
+ UNREACHABLE();
+ return;
+ }
+}
+
+void Context::getQueryObjectiv(GLuint id, GLenum pname, GLint *params)
+{
+ handleError(GetQueryObjectParameter(getQuery(id), pname, params));
+}
+
+void Context::getQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
+{
+ handleError(GetQueryObjectParameter(getQuery(id), pname, params));
+}
+
+void Context::getQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
+{
+ handleError(GetQueryObjectParameter(getQuery(id), pname, params));
+}
+
+void Context::getQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
+{
+ handleError(GetQueryObjectParameter(getQuery(id), pname, params));
+}
+
+Framebuffer *Context::getFramebuffer(unsigned int handle) const
+{
+ auto framebufferIt = mFramebufferMap.find(handle);
+ return ((framebufferIt == mFramebufferMap.end()) ? nullptr : framebufferIt->second);
+}
+
+FenceNV *Context::getFenceNV(unsigned int handle)
+{
+ auto fence = mFenceNVMap.find(handle);
+
+ if (fence == mFenceNVMap.end())
+ {
+ return NULL;
+ }
+ else
+ {
+ return fence->second;
+ }
+}
+
+Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
+{
+ auto query = mQueryMap.find(handle);
+
+ if (query == mQueryMap.end())
+ {
+ return NULL;
+ }
+ else
+ {
+ if (!query->second && create)
+ {
+ query->second = new Query(mImplementation->createQuery(type), handle);
+ query->second->addRef();
+ }
+ return query->second;
+ }
+}
+
+Query *Context::getQuery(GLuint handle) const
+{
+ auto iter = mQueryMap.find(handle);
+ return (iter != mQueryMap.end()) ? iter->second : nullptr;
+}
+
+Texture *Context::getTargetTexture(GLenum target) const
+{
+ ASSERT(ValidTextureTarget(this, target) || ValidTextureExternalTarget(this, target));
+ return mGLState.getTargetTexture(target);
+}
+
+Texture *Context::getSamplerTexture(unsigned int sampler, GLenum type) const
+{
+ return mGLState.getSamplerTexture(sampler, type);
+}
+
+Compiler *Context::getCompiler() const
+{
+ return mCompiler;
+}
+
+void Context::getBooleanv(GLenum pname, GLboolean *params)
+{
+ switch (pname)
+ {
+ case GL_SHADER_COMPILER: *params = GL_TRUE; break;
+ case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
+ default:
+ mGLState.getBooleanv(pname, params);
+ break;
+ }
+}
+
+void Context::getFloatv(GLenum pname, GLfloat *params)
+{
+ // Queries about context capabilities and maximums are answered by Context.
+ // Queries about current GL state values are answered by State.
+ switch (pname)
+ {
+ case GL_ALIASED_LINE_WIDTH_RANGE:
+ params[0] = mCaps.minAliasedLineWidth;
+ params[1] = mCaps.maxAliasedLineWidth;
+ break;
+ case GL_ALIASED_POINT_SIZE_RANGE:
+ params[0] = mCaps.minAliasedPointSize;
+ params[1] = mCaps.maxAliasedPointSize;
+ break;
+ case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
+ ASSERT(mExtensions.textureFilterAnisotropic);
+ *params = mExtensions.maxTextureAnisotropy;
+ break;
+ case GL_MAX_TEXTURE_LOD_BIAS:
+ *params = mCaps.maxLODBias;
+ break;
+
+ case GL_PATH_MODELVIEW_MATRIX_CHROMIUM:
+ case GL_PATH_PROJECTION_MATRIX_CHROMIUM:
+ {
+ ASSERT(mExtensions.pathRendering);
+ const GLfloat *m = mGLState.getPathRenderingMatrix(pname);
+ memcpy(params, m, 16 * sizeof(GLfloat));
+ }
+ break;
+
+ default:
+ mGLState.getFloatv(pname, params);
+ break;
+ }
+}
+
+void Context::getIntegerv(GLenum pname, GLint *params)
+{
+ // Queries about context capabilities and maximums are answered by Context.
+ // Queries about current GL state values are answered by State.
+
+ switch (pname)
+ {
+ case GL_MAX_VERTEX_ATTRIBS: *params = mCaps.maxVertexAttributes; break;
+ case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mCaps.maxVertexUniformVectors; break;
+ case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = mCaps.maxVertexUniformComponents; break;
+ case GL_MAX_VARYING_VECTORS: *params = mCaps.maxVaryingVectors; break;
+ case GL_MAX_VARYING_COMPONENTS: *params = mCaps.maxVertexOutputComponents; break;
+ case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mCaps.maxCombinedTextureImageUnits; break;
+ case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mCaps.maxVertexTextureImageUnits; break;
+ case GL_MAX_TEXTURE_IMAGE_UNITS: *params = mCaps.maxTextureImageUnits; break;
+ case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mCaps.maxFragmentUniformVectors; break;
+ case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = mCaps.maxFragmentUniformComponents; break;
+ case GL_MAX_RENDERBUFFER_SIZE: *params = mCaps.maxRenderbufferSize; break;
+ case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mCaps.maxColorAttachments; break;
+ case GL_MAX_DRAW_BUFFERS_EXT: *params = mCaps.maxDrawBuffers; break;
+ //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
+ case GL_SUBPIXEL_BITS: *params = 4; break;
+ case GL_MAX_TEXTURE_SIZE: *params = mCaps.max2DTextureSize; break;
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = mCaps.maxCubeMapTextureSize; break;
+ case GL_MAX_3D_TEXTURE_SIZE: *params = mCaps.max3DTextureSize; break;
+ case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = mCaps.maxArrayTextureLayers; break;
+ case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = mCaps.uniformBufferOffsetAlignment; break;
+ case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = mCaps.maxUniformBufferBindings; break;
+ case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mCaps.maxVertexUniformBlocks; break;
+ case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mCaps.maxFragmentUniformBlocks; break;
+ case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = mCaps.maxCombinedTextureImageUnits; break;
+ case GL_MAX_VERTEX_OUTPUT_COMPONENTS: *params = mCaps.maxVertexOutputComponents; break;
+ case GL_MAX_FRAGMENT_INPUT_COMPONENTS: *params = mCaps.maxFragmentInputComponents; break;
+ case GL_MIN_PROGRAM_TEXEL_OFFSET: *params = mCaps.minProgramTexelOffset; break;
+ case GL_MAX_PROGRAM_TEXEL_OFFSET: *params = mCaps.maxProgramTexelOffset; break;
+ case GL_MAJOR_VERSION:
+ *params = getClientVersion().major;
+ break;
+ case GL_MINOR_VERSION:
+ *params = getClientVersion().minor;
+ break;
+ case GL_MAX_ELEMENTS_INDICES: *params = mCaps.maxElementsIndices; break;
+ case GL_MAX_ELEMENTS_VERTICES: *params = mCaps.maxElementsVertices; break;
+ case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: *params = mCaps.maxTransformFeedbackInterleavedComponents; break;
+ case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = mCaps.maxTransformFeedbackSeparateAttributes; break;
+ case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: *params = mCaps.maxTransformFeedbackSeparateComponents; break;
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
+ *params = static_cast<GLint>(mCaps.compressedTextureFormats.size());
+ break;
+ case GL_MAX_SAMPLES_ANGLE: *params = mCaps.maxSamples; break;
+ case GL_MAX_VIEWPORT_DIMS:
+ {
+ params[0] = mCaps.maxViewportWidth;
+ params[1] = mCaps.maxViewportHeight;
+ }
+ break;
+ case GL_COMPRESSED_TEXTURE_FORMATS:
+ std::copy(mCaps.compressedTextureFormats.begin(), mCaps.compressedTextureFormats.end(), params);
+ break;
+ case GL_RESET_NOTIFICATION_STRATEGY_EXT:
+ *params = mResetStrategy;
+ break;
+ case GL_NUM_SHADER_BINARY_FORMATS:
+ *params = static_cast<GLint>(mCaps.shaderBinaryFormats.size());
+ break;
+ case GL_SHADER_BINARY_FORMATS:
+ std::copy(mCaps.shaderBinaryFormats.begin(), mCaps.shaderBinaryFormats.end(), params);
+ break;
+ case GL_NUM_PROGRAM_BINARY_FORMATS:
+ *params = static_cast<GLint>(mCaps.programBinaryFormats.size());
+ break;
+ case GL_PROGRAM_BINARY_FORMATS:
+ std::copy(mCaps.programBinaryFormats.begin(), mCaps.programBinaryFormats.end(), params);
+ break;
+ case GL_NUM_EXTENSIONS:
+ *params = static_cast<GLint>(mExtensionStrings.size());
+ break;
+
+ // GL_KHR_debug
+ case GL_MAX_DEBUG_MESSAGE_LENGTH:
+ *params = mExtensions.maxDebugMessageLength;
+ break;
+ case GL_MAX_DEBUG_LOGGED_MESSAGES:
+ *params = mExtensions.maxDebugLoggedMessages;
+ break;
+ case GL_MAX_DEBUG_GROUP_STACK_DEPTH:
+ *params = mExtensions.maxDebugGroupStackDepth;
+ break;
+ case GL_MAX_LABEL_LENGTH:
+ *params = mExtensions.maxLabelLength;
+ break;
+
+ // GL_EXT_disjoint_timer_query
+ case GL_GPU_DISJOINT_EXT:
+ *params = mImplementation->getGPUDisjoint();
+ break;
+ case GL_MAX_FRAMEBUFFER_WIDTH:
+ *params = mCaps.maxFramebufferWidth;
+ break;
+ case GL_MAX_FRAMEBUFFER_HEIGHT:
+ *params = mCaps.maxFramebufferHeight;
+ break;
+ case GL_MAX_FRAMEBUFFER_SAMPLES:
+ *params = mCaps.maxFramebufferSamples;
+ break;
+ case GL_MAX_SAMPLE_MASK_WORDS:
+ *params = mCaps.maxSampleMaskWords;
+ break;
+ case GL_MAX_COLOR_TEXTURE_SAMPLES:
+ *params = mCaps.maxColorTextureSamples;
+ break;
+ case GL_MAX_DEPTH_TEXTURE_SAMPLES:
+ *params = mCaps.maxDepthTextureSamples;
+ break;
+ case GL_MAX_INTEGER_SAMPLES:
+ *params = mCaps.maxIntegerSamples;
+ break;
+ case GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET:
+ *params = mCaps.maxVertexAttribRelativeOffset;
+ break;
+ case GL_MAX_VERTEX_ATTRIB_BINDINGS:
+ *params = mCaps.maxVertexAttribBindings;
+ break;
+ case GL_MAX_VERTEX_ATTRIB_STRIDE:
+ *params = mCaps.maxVertexAttribStride;
+ break;
+ case GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS:
+ *params = mCaps.maxVertexAtomicCounterBuffers;
+ break;
+ case GL_MAX_VERTEX_ATOMIC_COUNTERS:
+ *params = mCaps.maxVertexAtomicCounters;
+ break;
+ case GL_MAX_VERTEX_IMAGE_UNIFORMS:
+ *params = mCaps.maxVertexImageUniforms;
+ break;
+ case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS:
+ *params = mCaps.maxVertexShaderStorageBlocks;
+ break;
+ case GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS:
+ *params = mCaps.maxFragmentAtomicCounterBuffers;
+ break;
+ case GL_MAX_FRAGMENT_ATOMIC_COUNTERS:
+ *params = mCaps.maxFragmentAtomicCounters;
+ break;
+ case GL_MAX_FRAGMENT_IMAGE_UNIFORMS:
+ *params = mCaps.maxFragmentImageUniforms;
+ break;
+ case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS:
+ *params = mCaps.maxFragmentShaderStorageBlocks;
+ break;
+ case GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET:
+ *params = mCaps.minProgramTextureGatherOffset;
+ break;
+ case GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET:
+ *params = mCaps.maxProgramTextureGatherOffset;
+ break;
+ case GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS:
+ *params = mCaps.maxComputeWorkGroupInvocations;
+ break;
+ case GL_MAX_COMPUTE_UNIFORM_BLOCKS:
+ *params = mCaps.maxComputeUniformBlocks;
+ break;
+ case GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS:
+ *params = mCaps.maxComputeTextureImageUnits;
+ break;
+ case GL_MAX_COMPUTE_SHARED_MEMORY_SIZE:
+ *params = mCaps.maxComputeSharedMemorySize;
+ break;
+ case GL_MAX_COMPUTE_UNIFORM_COMPONENTS:
+ *params = mCaps.maxComputeUniformComponents;
+ break;
+ case GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS:
+ *params = mCaps.maxComputeAtomicCounterBuffers;
+ break;
+ case GL_MAX_COMPUTE_ATOMIC_COUNTERS:
+ *params = mCaps.maxComputeAtomicCounters;
+ break;
+ case GL_MAX_COMPUTE_IMAGE_UNIFORMS:
+ *params = mCaps.maxComputeImageUniforms;
+ break;
+ case GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS:
+ *params = mCaps.maxCombinedComputeUniformComponents;
+ break;
+ case GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS:
+ *params = mCaps.maxComputeShaderStorageBlocks;
+ break;
+ case GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
+ *params = mCaps.maxCombinedShaderOutputResources;
+ break;
+ case GL_MAX_UNIFORM_LOCATIONS:
+ *params = mCaps.maxUniformLocations;
+ break;
+ case GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS:
+ *params = mCaps.maxAtomicCounterBufferBindings;
+ break;
+ case GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE:
+ *params = mCaps.maxAtomicCounterBufferSize;
+ break;
+ case GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS:
+ *params = mCaps.maxCombinedAtomicCounterBuffers;
+ break;
+ case GL_MAX_COMBINED_ATOMIC_COUNTERS:
+ *params = mCaps.maxCombinedAtomicCounters;
+ break;
+ case GL_MAX_IMAGE_UNITS:
+ *params = mCaps.maxImageUnits;
+ break;
+ case GL_MAX_COMBINED_IMAGE_UNIFORMS:
+ *params = mCaps.maxCombinedImageUniforms;
+ break;
+ case GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS:
+ *params = mCaps.maxShaderStorageBufferBindings;
+ break;
+ case GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS:
+ *params = mCaps.maxCombinedShaderStorageBlocks;
+ break;
+ case GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT:
+ *params = mCaps.shaderStorageBufferOffsetAlignment;
+ break;
+ default:
+ mGLState.getIntegerv(mState, pname, params);
+ break;
+ }
+}
+
+void Context::getInteger64v(GLenum pname, GLint64 *params)
+{
+ // Queries about context capabilities and maximums are answered by Context.
+ // Queries about current GL state values are answered by State.
+ switch (pname)
+ {
+ case GL_MAX_ELEMENT_INDEX:
+ *params = mCaps.maxElementIndex;
+ break;
+ case GL_MAX_UNIFORM_BLOCK_SIZE:
+ *params = mCaps.maxUniformBlockSize;
+ break;
+ case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
+ *params = mCaps.maxCombinedVertexUniformComponents;
+ break;
+ case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
+ *params = mCaps.maxCombinedFragmentUniformComponents;
+ break;
+ case GL_MAX_SERVER_WAIT_TIMEOUT:
+ *params = mCaps.maxServerWaitTimeout;
+ break;
+
+ // GL_EXT_disjoint_timer_query
+ case GL_TIMESTAMP_EXT:
+ *params = mImplementation->getTimestamp();
+ break;
+
+ case GL_MAX_SHADER_STORAGE_BLOCK_SIZE:
+ *params = mCaps.maxShaderStorageBlockSize;
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void Context::getPointerv(GLenum pname, void **params) const
+{
+ mGLState.getPointerv(pname, params);
+}
+
+void Context::getIntegeri_v(GLenum target, GLuint index, GLint *data)
+{
+ // Queries about context capabilities and maximums are answered by Context.
+ // Queries about current GL state values are answered by State.
+
+ GLenum nativeType;
+ unsigned int numParams;
+ bool queryStatus = getIndexedQueryParameterInfo(target, &nativeType, &numParams);
+ ASSERT(queryStatus);
+
+ if (nativeType == GL_INT)
+ {
+ switch (target)
+ {
+ case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
+ ASSERT(index < 3u);
+ *data = mCaps.maxComputeWorkGroupCount[index];
+ break;
+ case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
+ ASSERT(index < 3u);
+ *data = mCaps.maxComputeWorkGroupSize[index];
+ break;
+ default:
+ mGLState.getIntegeri_v(target, index, data);
+ }
+ }
+ else
+ {
+ CastIndexedStateValues(this, nativeType, target, index, numParams, data);
+ }
+}
+
+void Context::getInteger64i_v(GLenum target, GLuint index, GLint64 *data)
+{
+ // Queries about context capabilities and maximums are answered by Context.
+ // Queries about current GL state values are answered by State.
+
+ GLenum nativeType;
+ unsigned int numParams;
+ bool queryStatus = getIndexedQueryParameterInfo(target, &nativeType, &numParams);
+ ASSERT(queryStatus);
+
+ if (nativeType == GL_INT_64_ANGLEX)
+ {
+ mGLState.getInteger64i_v(target, index, data);
+ }
+ else
+ {
+ CastIndexedStateValues(this, nativeType, target, index, numParams, data);
+ }
+}
+
+void Context::getBooleani_v(GLenum target, GLuint index, GLboolean *data)
+{
+ // Queries about context capabilities and maximums are answered by Context.
+ // Queries about current GL state values are answered by State.
+
+ GLenum nativeType;
+ unsigned int numParams;
+ bool queryStatus = getIndexedQueryParameterInfo(target, &nativeType, &numParams);
+ ASSERT(queryStatus);
+
+ if (nativeType == GL_BOOL)
+ {
+ mGLState.getBooleani_v(target, index, data);
+ }
+ else
+ {
+ CastIndexedStateValues(this, nativeType, target, index, numParams, data);
+ }
+}
+
+Error Context::drawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ syncRendererState();
+ ANGLE_TRY(mImplementation->drawArrays(mode, first, count));
+ MarkTransformFeedbackBufferUsage(mGLState.getCurrentTransformFeedback());
+
+ return NoError();
+}
+
+Error Context::drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
+{
+ syncRendererState();
+ ANGLE_TRY(mImplementation->drawArraysInstanced(mode, first, count, instanceCount));
+ MarkTransformFeedbackBufferUsage(mGLState.getCurrentTransformFeedback());
+
+ return NoError();
+}
+
+Error Context::drawElements(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ const IndexRange &indexRange)
+{
+ syncRendererState();
+ return mImplementation->drawElements(mode, count, type, indices, indexRange);
+}
+
+Error Context::drawElementsInstanced(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei instances,
+ const IndexRange &indexRange)
+{
+ syncRendererState();
+ return mImplementation->drawElementsInstanced(mode, count, type, indices, instances,
+ indexRange);
+}
+
+Error Context::drawRangeElements(GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ const IndexRange &indexRange)
+{
+ syncRendererState();
+ return mImplementation->drawRangeElements(mode, start, end, count, type, indices, indexRange);
+}
+
+Error Context::flush()
+{
+ return mImplementation->flush();
+}
+
+Error Context::finish()
+{
+ return mImplementation->finish();
+}
+
+void Context::insertEventMarker(GLsizei length, const char *marker)
+{
+ ASSERT(mImplementation);
+ mImplementation->insertEventMarker(length, marker);
+}
+
+void Context::pushGroupMarker(GLsizei length, const char *marker)
+{
+ ASSERT(mImplementation);
+ mImplementation->pushGroupMarker(length, marker);
+}
+
+void Context::popGroupMarker()
+{
+ ASSERT(mImplementation);
+ mImplementation->popGroupMarker();
+}
+
+void Context::bindUniformLocation(GLuint program, GLint location, const GLchar *name)
+{
+ Program *programObject = getProgram(program);
+ ASSERT(programObject);
+
+ programObject->bindUniformLocation(location, name);
+}
+
+void Context::setCoverageModulation(GLenum components)
+{
+ mGLState.setCoverageModulation(components);
+}
+
+void Context::loadPathRenderingMatrix(GLenum matrixMode, const GLfloat *matrix)
+{
+ mGLState.loadPathRenderingMatrix(matrixMode, matrix);
+}
+
+void Context::loadPathRenderingIdentityMatrix(GLenum matrixMode)
+{
+ GLfloat I[16];
+ angle::Matrix<GLfloat>::setToIdentity(I);
+
+ mGLState.loadPathRenderingMatrix(matrixMode, I);
+}
+
+void Context::stencilFillPath(GLuint path, GLenum fillMode, GLuint mask)
+{
+ const auto *pathObj = mResourceManager->getPath(path);
+ if (!pathObj)
+ return;
+
+ // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
+ syncRendererState();
+
+ mImplementation->stencilFillPath(pathObj, fillMode, mask);
+}
+
+void Context::stencilStrokePath(GLuint path, GLint reference, GLuint mask)
+{
+ const auto *pathObj = mResourceManager->getPath(path);
+ if (!pathObj)
+ return;
+
+ // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
+ syncRendererState();
+
+ mImplementation->stencilStrokePath(pathObj, reference, mask);
+}
+
+void Context::coverFillPath(GLuint path, GLenum coverMode)
+{
+ const auto *pathObj = mResourceManager->getPath(path);
+ if (!pathObj)
+ return;
+
+ // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
+ syncRendererState();
+
+ mImplementation->coverFillPath(pathObj, coverMode);
+}
+
+void Context::coverStrokePath(GLuint path, GLenum coverMode)
+{
+ const auto *pathObj = mResourceManager->getPath(path);
+ if (!pathObj)
+ return;
+
+ // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
+ syncRendererState();
+
+ mImplementation->coverStrokePath(pathObj, coverMode);
+}
+
+void Context::stencilThenCoverFillPath(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode)
+{
+ const auto *pathObj = mResourceManager->getPath(path);
+ if (!pathObj)
+ return;
+
+ // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
+ syncRendererState();
+
+ mImplementation->stencilThenCoverFillPath(pathObj, fillMode, mask, coverMode);
+}
+
+void Context::stencilThenCoverStrokePath(GLuint path,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode)
+{
+ const auto *pathObj = mResourceManager->getPath(path);
+ if (!pathObj)
+ return;
+
+ // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
+ syncRendererState();
+
+ mImplementation->stencilThenCoverStrokePath(pathObj, reference, mask, coverMode);
+}
+
+void Context::coverFillPathInstanced(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ const auto &pathObjects =
+ GatherPaths(*mResourceManager, numPaths, pathNameType, paths, pathBase);
+
+ // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
+ syncRendererState();
+
+ mImplementation->coverFillPathInstanced(pathObjects, coverMode, transformType, transformValues);
+}
+
+void Context::coverStrokePathInstanced(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ const auto &pathObjects =
+ GatherPaths(*mResourceManager, numPaths, pathNameType, paths, pathBase);
+
+ // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
+ syncRendererState();
+
+ mImplementation->coverStrokePathInstanced(pathObjects, coverMode, transformType,
+ transformValues);
+}
+
+void Context::stencilFillPathInstanced(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ const auto &pathObjects =
+ GatherPaths(*mResourceManager, numPaths, pathNameType, paths, pathBase);
+
+ // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
+ syncRendererState();
+
+ mImplementation->stencilFillPathInstanced(pathObjects, fillMode, mask, transformType,
+ transformValues);
+}
+
+void Context::stencilStrokePathInstanced(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ const auto &pathObjects =
+ GatherPaths(*mResourceManager, numPaths, pathNameType, paths, pathBase);
+
+ // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
+ syncRendererState();
+
+ mImplementation->stencilStrokePathInstanced(pathObjects, reference, mask, transformType,
+ transformValues);
+}
+
+void Context::stencilThenCoverFillPathInstanced(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ const auto &pathObjects =
+ GatherPaths(*mResourceManager, numPaths, pathNameType, paths, pathBase);
+
+ // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
+ syncRendererState();
+
+ mImplementation->stencilThenCoverFillPathInstanced(pathObjects, coverMode, fillMode, mask,
+ transformType, transformValues);
+}
+
+void Context::stencilThenCoverStrokePathInstanced(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ const auto &pathObjects =
+ GatherPaths(*mResourceManager, numPaths, pathNameType, paths, pathBase);
+
+ // TODO(svaisanen@nvidia.com): maybe sync only state required for path rendering?
+ syncRendererState();
+
+ mImplementation->stencilThenCoverStrokePathInstanced(pathObjects, coverMode, reference, mask,
+ transformType, transformValues);
+}
+
+void Context::bindFragmentInputLocation(GLuint program, GLint location, const GLchar *name)
+{
+ auto *programObject = getProgram(program);
+
+ programObject->bindFragmentInputLocation(location, name);
+}
+
+void Context::programPathFragmentInputGen(GLuint program,
+ GLint location,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs)
+{
+ auto *programObject = getProgram(program);
+
+ programObject->pathFragmentInputGen(location, genMode, components, coeffs);
+}
+
+void Context::handleError(const Error &error)
+{
+ if (error.isError())
+ {
+ GLenum code = error.getCode();
+ mErrors.insert(code);
+ if (code == GL_OUT_OF_MEMORY && getWorkarounds().loseContextOnOutOfMemory)
+ {
+ markContextLost();
+ }
+
+ if (!error.getMessage().empty())
+ {
+ auto *debug = &mGLState.getDebug();
+ debug->insertMessage(GL_DEBUG_SOURCE_API, GL_DEBUG_TYPE_ERROR, error.getID(),
+ GL_DEBUG_SEVERITY_HIGH, error.getMessage());
+ }
+ }
+}
+
+// Get one of the recorded errors and clear its flag, if any.
+// [OpenGL ES 2.0.24] section 2.5 page 13.
+GLenum Context::getError()
+{
+ if (mErrors.empty())
+ {
+ return GL_NO_ERROR;
+ }
+ else
+ {
+ GLenum error = *mErrors.begin();
+ mErrors.erase(mErrors.begin());
+ return error;
+ }
+}
+
+// NOTE: this function should not assume that this context is current!
+void Context::markContextLost()
+{
+ if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
+ {
+ mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
+ mContextLostForced = true;
+ }
+ mContextLost = true;
+}
+
+bool Context::isContextLost()
+{
+ return mContextLost;
+}
+
+GLenum Context::getResetStatus()
+{
+ // Even if the application doesn't want to know about resets, we want to know
+ // as it will allow us to skip all the calls.
+ if (mResetStrategy == GL_NO_RESET_NOTIFICATION_EXT)
+ {
+ if (!mContextLost && mImplementation->getResetStatus() != GL_NO_ERROR)
+ {
+ mContextLost = true;
+ }
+
+ // EXT_robustness, section 2.6: If the reset notification behavior is
+ // NO_RESET_NOTIFICATION_EXT, then the implementation will never deliver notification of
+ // reset events, and GetGraphicsResetStatusEXT will always return NO_ERROR.
+ return GL_NO_ERROR;
+ }
+
+ // The GL_EXT_robustness spec says that if a reset is encountered, a reset
+ // status should be returned at least once, and GL_NO_ERROR should be returned
+ // once the device has finished resetting.
+ if (!mContextLost)
+ {
+ ASSERT(mResetStatus == GL_NO_ERROR);
+ mResetStatus = mImplementation->getResetStatus();
+
+ if (mResetStatus != GL_NO_ERROR)
+ {
+ mContextLost = true;
+ }
+ }
+ else if (!mContextLostForced && mResetStatus != GL_NO_ERROR)
+ {
+ // If markContextLost was used to mark the context lost then
+ // assume that is not recoverable, and continue to report the
+ // lost reset status for the lifetime of this context.
+ mResetStatus = mImplementation->getResetStatus();
+ }
+
+ return mResetStatus;
+}
+
+bool Context::isResetNotificationEnabled()
+{
+ return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
+}
+
+const egl::Config *Context::getConfig() const
+{
+ return mConfig;
+}
+
+EGLenum Context::getClientType() const
+{
+ return mClientType;
+}
+
+EGLenum Context::getRenderBuffer() const
+{
+ auto framebufferIt = mFramebufferMap.find(0);
+ if (framebufferIt != mFramebufferMap.end())
+ {
+ const Framebuffer *framebuffer = framebufferIt->second;
+ const FramebufferAttachment *backAttachment = framebuffer->getAttachment(GL_BACK);
+
+ ASSERT(backAttachment != nullptr);
+ return backAttachment->getSurface()->getRenderBuffer();
+ }
+ else
+ {
+ return EGL_NONE;
+ }
+}
+
+VertexArray *Context::checkVertexArrayAllocation(GLuint vertexArrayHandle)
+{
+ // Only called after a prior call to Gen.
+ VertexArray *vertexArray = getVertexArray(vertexArrayHandle);
+ if (!vertexArray)
+ {
+ vertexArray = new VertexArray(mImplementation.get(), vertexArrayHandle, MAX_VERTEX_ATTRIBS);
+
+ mVertexArrayMap[vertexArrayHandle] = vertexArray;
+ }
+
+ return vertexArray;
+}
+
+TransformFeedback *Context::checkTransformFeedbackAllocation(GLuint transformFeedbackHandle)
+{
+ // Only called after a prior call to Gen.
+ TransformFeedback *transformFeedback = getTransformFeedback(transformFeedbackHandle);
+ if (!transformFeedback)
+ {
+ transformFeedback =
+ new TransformFeedback(mImplementation.get(), transformFeedbackHandle, mCaps);
+ transformFeedback->addRef();
+ mTransformFeedbackMap[transformFeedbackHandle] = transformFeedback;
+ }
+
+ return transformFeedback;
+}
+
+Framebuffer *Context::checkFramebufferAllocation(GLuint framebuffer)
+{
+ // Can be called from Bind without a prior call to Gen.
+ auto framebufferIt = mFramebufferMap.find(framebuffer);
+ bool neverCreated = framebufferIt == mFramebufferMap.end();
+ if (neverCreated || framebufferIt->second == nullptr)
+ {
+ Framebuffer *newFBO = new Framebuffer(mCaps, mImplementation.get(), framebuffer);
+ if (neverCreated)
+ {
+ mFramebufferHandleAllocator.reserve(framebuffer);
+ mFramebufferMap[framebuffer] = newFBO;
+ return newFBO;
+ }
+
+ framebufferIt->second = newFBO;
+ }
+
+ return framebufferIt->second;
+}
+
+bool Context::isVertexArrayGenerated(GLuint vertexArray)
+{
+ ASSERT(mVertexArrayMap.find(0) != mVertexArrayMap.end());
+ return mVertexArrayMap.find(vertexArray) != mVertexArrayMap.end();
+}
+
+bool Context::isTransformFeedbackGenerated(GLuint transformFeedback)
+{
+ ASSERT(mTransformFeedbackMap.find(0) != mTransformFeedbackMap.end());
+ return mTransformFeedbackMap.find(transformFeedback) != mTransformFeedbackMap.end();
+}
+
+void Context::detachTexture(GLuint texture)
+{
+ // Simple pass-through to State's detachTexture method, as textures do not require
+ // allocation map management either here or in the resource manager at detach time.
+ // Zero textures are held by the Context, and we don't attempt to request them from
+ // the State.
+ mGLState.detachTexture(mZeroTextures, texture);
+}
+
+void Context::detachBuffer(GLuint buffer)
+{
+ // Simple pass-through to State's detachBuffer method, since
+ // only buffer attachments to container objects that are bound to the current context
+ // should be detached. And all those are available in State.
+
+ // [OpenGL ES 3.2] section 5.1.2 page 45:
+ // Attachments to unbound container objects, such as
+ // deletion of a buffer attached to a vertex array object which is not bound to the context,
+ // are not affected and continue to act as references on the deleted object
+ mGLState.detachBuffer(buffer);
+}
+
+void Context::detachFramebuffer(GLuint framebuffer)
+{
+ // Framebuffer detachment is handled by Context, because 0 is a valid
+ // Framebuffer object, and a pointer to it must be passed from Context
+ // to State at binding time.
+
+ // [OpenGL ES 2.0.24] section 4.4 page 107:
+ // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
+ // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
+
+ if (mGLState.removeReadFramebufferBinding(framebuffer) && framebuffer != 0)
+ {
+ bindReadFramebuffer(0);
+ }
+
+ if (mGLState.removeDrawFramebufferBinding(framebuffer) && framebuffer != 0)
+ {
+ bindDrawFramebuffer(0);
+ }
+}
+
+void Context::detachRenderbuffer(GLuint renderbuffer)
+{
+ mGLState.detachRenderbuffer(renderbuffer);
+}
+
+void Context::detachVertexArray(GLuint vertexArray)
+{
+ // Vertex array detachment is handled by Context, because 0 is a valid
+ // VAO, and a pointer to it must be passed from Context to State at
+ // binding time.
+
+ // [OpenGL ES 3.0.2] section 2.10 page 43:
+ // If a vertex array object that is currently bound is deleted, the binding
+ // for that object reverts to zero and the default vertex array becomes current.
+ if (mGLState.removeVertexArrayBinding(vertexArray))
+ {
+ bindVertexArray(0);
+ }
+}
+
+void Context::detachTransformFeedback(GLuint transformFeedback)
+{
+ // Transform feedback detachment is handled by Context, because 0 is a valid
+ // transform feedback, and a pointer to it must be passed from Context to State at
+ // binding time.
+
+ // The OpenGL specification doesn't mention what should happen when the currently bound
+ // transform feedback object is deleted. Since it is a container object, we treat it like
+ // VAOs and FBOs and set the current bound transform feedback back to 0.
+ if (mGLState.removeTransformFeedbackBinding(transformFeedback))
+ {
+ bindTransformFeedback(0);
+ }
+}
+
+void Context::detachSampler(GLuint sampler)
+{
+ mGLState.detachSampler(sampler);
+}
+
+void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
+{
+ mGLState.setVertexAttribDivisor(index, divisor);
+}
+
+void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param)
+{
+ Sampler *samplerObject =
+ mResourceManager->checkSamplerAllocation(mImplementation.get(), sampler);
+ SetSamplerParameteri(samplerObject, pname, param);
+}
+
+void Context::samplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
+{
+ Sampler *samplerObject =
+ mResourceManager->checkSamplerAllocation(mImplementation.get(), sampler);
+ SetSamplerParameteriv(samplerObject, pname, param);
+}
+
+void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
+{
+ Sampler *samplerObject =
+ mResourceManager->checkSamplerAllocation(mImplementation.get(), sampler);
+ SetSamplerParameterf(samplerObject, pname, param);
+}
+
+void Context::samplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
+{
+ Sampler *samplerObject =
+ mResourceManager->checkSamplerAllocation(mImplementation.get(), sampler);
+ SetSamplerParameterfv(samplerObject, pname, param);
+}
+
+void Context::getSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
+{
+ const Sampler *samplerObject =
+ mResourceManager->checkSamplerAllocation(mImplementation.get(), sampler);
+ QuerySamplerParameteriv(samplerObject, pname, params);
+}
+
+void Context::getSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
+{
+ const Sampler *samplerObject =
+ mResourceManager->checkSamplerAllocation(mImplementation.get(), sampler);
+ QuerySamplerParameterfv(samplerObject, pname, params);
+}
+
+void Context::programParameteri(GLuint program, GLenum pname, GLint value)
+{
+ gl::Program *programObject = getProgram(program);
+ ASSERT(programObject != nullptr);
+
+ ASSERT(pname == GL_PROGRAM_BINARY_RETRIEVABLE_HINT);
+ programObject->setBinaryRetrievableHint(value != GL_FALSE);
+}
+
+void Context::initRendererString()
+{
+ std::ostringstream rendererString;
+ rendererString << "ANGLE (";
+ rendererString << mImplementation->getRendererDescription();
+ rendererString << ")";
+
+ mRendererString = MakeStaticString(rendererString.str());
+}
+
+const char *Context::getRendererString() const
+{
+ return mRendererString;
+}
+
+void Context::initExtensionStrings()
+{
+ for (const auto &extensionString : mExtensions.getStrings())
+ {
+ mExtensionStrings.push_back(MakeStaticString(extensionString));
+ }
+
+ std::ostringstream combinedStringStream;
+ std::copy(mExtensionStrings.begin(), mExtensionStrings.end(),
+ std::ostream_iterator<const char *>(combinedStringStream, " "));
+ mExtensionString = MakeStaticString(combinedStringStream.str());
+}
+
+const char *Context::getExtensionString() const
+{
+ return mExtensionString;
+}
+
+const char *Context::getExtensionString(size_t idx) const
+{
+ return mExtensionStrings[idx];
+}
+
+size_t Context::getExtensionStringCount() const
+{
+ return mExtensionStrings.size();
+}
+
+void Context::beginTransformFeedback(GLenum primitiveMode)
+{
+ TransformFeedback *transformFeedback = mGLState.getCurrentTransformFeedback();
+ ASSERT(transformFeedback != nullptr);
+ ASSERT(!transformFeedback->isPaused());
+
+ transformFeedback->begin(primitiveMode, mGLState.getProgram());
+}
+
+bool Context::hasActiveTransformFeedback(GLuint program) const
+{
+ for (auto pair : mTransformFeedbackMap)
+ {
+ if (pair.second != nullptr && pair.second->hasBoundProgram(program))
+ {
+ return true;
+ }
+ }
+ return false;
+}
+
+void Context::initCaps(bool webGLContext)
+{
+ mCaps = mImplementation->getNativeCaps();
+
+ mExtensions = mImplementation->getNativeExtensions();
+
+ mLimitations = mImplementation->getNativeLimitations();
+
+ if (getClientVersion() < Version(3, 0))
+ {
+ // Disable ES3+ extensions
+ mExtensions.colorBufferFloat = false;
+ mExtensions.eglImageExternalEssl3 = false;
+ mExtensions.textureNorm16 = false;
+ }
+
+ if (getClientVersion() > Version(2, 0))
+ {
+ // FIXME(geofflang): Don't support EXT_sRGB in non-ES2 contexts
+ //mExtensions.sRGB = false;
+ }
+
+ // Some extensions are always available because they are implemented in the GL layer.
+ mExtensions.bindUniformLocation = true;
+ mExtensions.vertexArrayObject = true;
+ mExtensions.bindGeneratesResource = true;
+
+ // Enable the no error extension if the context was created with the flag.
+ mExtensions.noError = mSkipValidation;
+
+ // Explicitly enable GL_KHR_debug
+ mExtensions.debug = true;
+ mExtensions.maxDebugMessageLength = 1024;
+ mExtensions.maxDebugLoggedMessages = 1024;
+ mExtensions.maxDebugGroupStackDepth = 1024;
+ mExtensions.maxLabelLength = 1024;
+
+ // Explicitly enable GL_ANGLE_robust_client_memory
+ mExtensions.robustClientMemory = true;
+
+ // Apply implementation limits
+ mCaps.maxVertexAttributes = std::min<GLuint>(mCaps.maxVertexAttributes, MAX_VERTEX_ATTRIBS);
+ mCaps.maxVertexUniformBlocks = std::min<GLuint>(mCaps.maxVertexUniformBlocks, IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS);
+ mCaps.maxVertexOutputComponents = std::min<GLuint>(mCaps.maxVertexOutputComponents, IMPLEMENTATION_MAX_VARYING_VECTORS * 4);
+
+ mCaps.maxFragmentInputComponents = std::min<GLuint>(mCaps.maxFragmentInputComponents, IMPLEMENTATION_MAX_VARYING_VECTORS * 4);
+
+ // WebGL compatibility
+ mExtensions.webglCompatibility = webGLContext;
+ for (const auto &extensionInfo : GetExtensionInfoMap())
+ {
+ // If this context is for WebGL, disable all enableable extensions
+ if (webGLContext && extensionInfo.second.Enableable)
+ {
+ mExtensions.*(extensionInfo.second.ExtensionsMember) = false;
+ }
+ }
+
+ // Generate texture caps
+ updateCaps();
+}
+
+void Context::updateCaps()
+{
+ mCaps.compressedTextureFormats.clear();
+ mTextureCaps.clear();
+
+ const TextureCapsMap &rendererFormats = mImplementation->getNativeTextureCaps();
+ for (TextureCapsMap::const_iterator i = rendererFormats.begin(); i != rendererFormats.end(); i++)
+ {
+ GLenum format = i->first;
+ TextureCaps formatCaps = i->second;
+
+ const InternalFormat &formatInfo = GetInternalFormatInfo(format);
+
+ // Update the format caps based on the client version and extensions.
+ // Caps are AND'd with the renderer caps because some core formats are still unsupported in
+ // ES3.
+ formatCaps.texturable =
+ formatCaps.texturable && formatInfo.textureSupport(getClientVersion(), mExtensions);
+ formatCaps.renderable =
+ formatCaps.renderable && formatInfo.renderSupport(getClientVersion(), mExtensions);
+ formatCaps.filterable =
+ formatCaps.filterable && formatInfo.filterSupport(getClientVersion(), mExtensions);
+
+ // OpenGL ES does not support multisampling with integer formats
+ if (!formatInfo.renderSupport || formatInfo.componentType == GL_INT || formatInfo.componentType == GL_UNSIGNED_INT)
+ {
+ formatCaps.sampleCounts.clear();
+ }
+
+ if (formatCaps.texturable && formatInfo.compressed)
+ {
+ mCaps.compressedTextureFormats.push_back(format);
+ }
+
+ mTextureCaps.insert(format, formatCaps);
+ }
+}
+
+void Context::initWorkarounds()
+{
+ // Lose the context upon out of memory error if the application is
+ // expecting to watch for those events.
+ mWorkarounds.loseContextOnOutOfMemory = (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
+}
+
+void Context::syncRendererState()
+{
+ const State::DirtyBits &dirtyBits = mGLState.getDirtyBits();
+ mImplementation->syncState(mGLState, dirtyBits);
+ mGLState.clearDirtyBits();
+ mGLState.syncDirtyObjects();
+}
+
+void Context::syncRendererState(const State::DirtyBits &bitMask,
+ const State::DirtyObjects &objectMask)
+{
+ const State::DirtyBits &dirtyBits = (mGLState.getDirtyBits() & bitMask);
+ mImplementation->syncState(mGLState, dirtyBits);
+ mGLState.clearDirtyBits(dirtyBits);
+
+ mGLState.syncDirtyObjects(objectMask);
+}
+
+void Context::blitFramebuffer(GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter)
+{
+ Framebuffer *drawFramebuffer = mGLState.getDrawFramebuffer();
+ ASSERT(drawFramebuffer);
+
+ Rectangle srcArea(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0);
+ Rectangle dstArea(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0);
+
+ syncStateForBlit();
+
+ handleError(drawFramebuffer->blit(mImplementation.get(), srcArea, dstArea, mask, filter));
+}
+
+void Context::clear(GLbitfield mask)
+{
+ syncStateForClear();
+ handleError(mGLState.getDrawFramebuffer()->clear(mImplementation.get(), mask));
+}
+
+void Context::clearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *values)
+{
+ syncStateForClear();
+ handleError(mGLState.getDrawFramebuffer()->clearBufferfv(mImplementation.get(), buffer,
+ drawbuffer, values));
+}
+
+void Context::clearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *values)
+{
+ syncStateForClear();
+ handleError(mGLState.getDrawFramebuffer()->clearBufferuiv(mImplementation.get(), buffer,
+ drawbuffer, values));
+}
+
+void Context::clearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *values)
+{
+ syncStateForClear();
+ handleError(mGLState.getDrawFramebuffer()->clearBufferiv(mImplementation.get(), buffer,
+ drawbuffer, values));
+}
+
+void Context::clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ Framebuffer *framebufferObject = mGLState.getDrawFramebuffer();
+ ASSERT(framebufferObject);
+
+ // If a buffer is not present, the clear has no effect
+ if (framebufferObject->getDepthbuffer() == nullptr &&
+ framebufferObject->getStencilbuffer() == nullptr)
+ {
+ return;
+ }
+
+ syncStateForClear();
+ handleError(framebufferObject->clearBufferfi(mImplementation.get(), buffer, drawbuffer, depth,
+ stencil));
+}
+
+void Context::readPixels(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLvoid *pixels)
+{
+ if (width == 0 || height == 0)
+ {
+ return;
+ }
+
+ syncStateForReadPixels();
+
+ Framebuffer *framebufferObject = mGLState.getReadFramebuffer();
+ ASSERT(framebufferObject);
+
+ Rectangle area(x, y, width, height);
+ handleError(framebufferObject->readPixels(mImplementation.get(), area, format, type, pixels));
+}
+
+void Context::copyTexImage2D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border)
+{
+ // Only sync the read FBO
+ mGLState.syncDirtyObject(GL_READ_FRAMEBUFFER);
+
+ Rectangle sourceArea(x, y, width, height);
+
+ const Framebuffer *framebuffer = mGLState.getReadFramebuffer();
+ Texture *texture =
+ getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
+ handleError(texture->copyImage(target, level, sourceArea, internalformat, framebuffer));
+}
+
+void Context::copyTexSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height)
+{
+ if (width == 0 || height == 0)
+ {
+ return;
+ }
+
+ // Only sync the read FBO
+ mGLState.syncDirtyObject(GL_READ_FRAMEBUFFER);
+
+ Offset destOffset(xoffset, yoffset, 0);
+ Rectangle sourceArea(x, y, width, height);
+
+ const Framebuffer *framebuffer = mGLState.getReadFramebuffer();
+ Texture *texture =
+ getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
+ handleError(texture->copySubImage(target, level, destOffset, sourceArea, framebuffer));
+}
+
+void Context::copyTexSubImage3D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height)
+{
+ if (width == 0 || height == 0)
+ {
+ return;
+ }
+
+ // Only sync the read FBO
+ mGLState.syncDirtyObject(GL_READ_FRAMEBUFFER);
+
+ Offset destOffset(xoffset, yoffset, zoffset);
+ Rectangle sourceArea(x, y, width, height);
+
+ const Framebuffer *framebuffer = mGLState.getReadFramebuffer();
+ Texture *texture = getTargetTexture(target);
+ handleError(texture->copySubImage(target, level, destOffset, sourceArea, framebuffer));
+}
+
+void Context::framebufferTexture2D(GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level)
+{
+ Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target);
+ ASSERT(framebuffer);
+
+ if (texture != 0)
+ {
+ Texture *textureObj = getTexture(texture);
+
+ ImageIndex index = ImageIndex::MakeInvalid();
+
+ if (textarget == GL_TEXTURE_2D)
+ {
+ index = ImageIndex::Make2D(level);
+ }
+ else
+ {
+ ASSERT(IsCubeMapTextureTarget(textarget));
+ index = ImageIndex::MakeCube(textarget, level);
+ }
+
+ framebuffer->setAttachment(GL_TEXTURE, attachment, index, textureObj);
+ }
+ else
+ {
+ framebuffer->resetAttachment(attachment);
+ }
+
+ mGLState.setObjectDirty(target);
+}
+
+void Context::framebufferRenderbuffer(GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer)
+{
+ Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target);
+ ASSERT(framebuffer);
+
+ if (renderbuffer != 0)
+ {
+ Renderbuffer *renderbufferObject = getRenderbuffer(renderbuffer);
+ framebuffer->setAttachment(GL_RENDERBUFFER, attachment, gl::ImageIndex::MakeInvalid(),
+ renderbufferObject);
+ }
+ else
+ {
+ framebuffer->resetAttachment(attachment);
+ }
+
+ mGLState.setObjectDirty(target);
+}
+
+void Context::framebufferTextureLayer(GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLint layer)
+{
+ Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target);
+ ASSERT(framebuffer);
+
+ if (texture != 0)
+ {
+ Texture *textureObject = getTexture(texture);
+
+ ImageIndex index = ImageIndex::MakeInvalid();
+
+ if (textureObject->getTarget() == GL_TEXTURE_3D)
+ {
+ index = ImageIndex::Make3D(level, layer);
+ }
+ else
+ {
+ ASSERT(textureObject->getTarget() == GL_TEXTURE_2D_ARRAY);
+ index = ImageIndex::Make2DArray(level, layer);
+ }
+
+ framebuffer->setAttachment(GL_TEXTURE, attachment, index, textureObject);
+ }
+ else
+ {
+ framebuffer->resetAttachment(attachment);
+ }
+
+ mGLState.setObjectDirty(target);
+}
+
+void Context::drawBuffers(GLsizei n, const GLenum *bufs)
+{
+ Framebuffer *framebuffer = mGLState.getDrawFramebuffer();
+ ASSERT(framebuffer);
+ framebuffer->setDrawBuffers(n, bufs);
+ mGLState.setObjectDirty(GL_DRAW_FRAMEBUFFER);
+}
+
+void Context::readBuffer(GLenum mode)
+{
+ Framebuffer *readFBO = mGLState.getReadFramebuffer();
+ readFBO->setReadBuffer(mode);
+ mGLState.setObjectDirty(GL_READ_FRAMEBUFFER);
+}
+
+void Context::discardFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments)
+{
+ // Only sync the FBO
+ mGLState.syncDirtyObject(target);
+
+ Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target);
+ ASSERT(framebuffer);
+
+ // The specification isn't clear what should be done when the framebuffer isn't complete.
+ // We leave it up to the framebuffer implementation to decide what to do.
+ handleError(framebuffer->discard(numAttachments, attachments));
+}
+
+void Context::invalidateFramebuffer(GLenum target,
+ GLsizei numAttachments,
+ const GLenum *attachments)
+{
+ // Only sync the FBO
+ mGLState.syncDirtyObject(target);
+
+ Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target);
+ ASSERT(framebuffer);
+
+ if (framebuffer->checkStatus(mState) != GL_FRAMEBUFFER_COMPLETE)
+ {
+ return;
+ }
+
+ handleError(framebuffer->invalidate(numAttachments, attachments));
+}
+
+void Context::invalidateSubFramebuffer(GLenum target,
+ GLsizei numAttachments,
+ const GLenum *attachments,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height)
+{
+ // Only sync the FBO
+ mGLState.syncDirtyObject(target);
+
+ Framebuffer *framebuffer = mGLState.getTargetFramebuffer(target);
+ ASSERT(framebuffer);
+
+ if (framebuffer->checkStatus(mState) != GL_FRAMEBUFFER_COMPLETE)
+ {
+ return;
+ }
+
+ Rectangle area(x, y, width, height);
+ handleError(framebuffer->invalidateSub(numAttachments, attachments, area));
+}
+
+void Context::texImage2D(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const GLvoid *pixels)
+{
+ syncStateForTexImage();
+
+ Extents size(width, height, 1);
+ Texture *texture =
+ getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
+ handleError(texture->setImage(mGLState.getUnpackState(), target, level, internalformat, size,
+ format, type, reinterpret_cast<const uint8_t *>(pixels)));
+}
+
+void Context::texImage3D(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const GLvoid *pixels)
+{
+ syncStateForTexImage();
+
+ Extents size(width, height, depth);
+ Texture *texture = getTargetTexture(target);
+ handleError(texture->setImage(mGLState.getUnpackState(), target, level, internalformat, size,
+ format, type, reinterpret_cast<const uint8_t *>(pixels)));
+}
+
+void Context::texSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const GLvoid *pixels)
+{
+ // Zero sized uploads are valid but no-ops
+ if (width == 0 || height == 0)
+ {
+ return;
+ }
+
+ syncStateForTexImage();
+
+ Box area(xoffset, yoffset, 0, width, height, 1);
+ Texture *texture =
+ getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
+ handleError(texture->setSubImage(mGLState.getUnpackState(), target, level, area, format, type,
+ reinterpret_cast<const uint8_t *>(pixels)));
+}
+
+void Context::texSubImage3D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const GLvoid *pixels)
+{
+ // Zero sized uploads are valid but no-ops
+ if (width == 0 || height == 0 || depth == 0)
+ {
+ return;
+ }
+
+ syncStateForTexImage();
+
+ Box area(xoffset, yoffset, zoffset, width, height, depth);
+ Texture *texture = getTargetTexture(target);
+ handleError(texture->setSubImage(mGLState.getUnpackState(), target, level, area, format, type,
+ reinterpret_cast<const uint8_t *>(pixels)));
+}
+
+void Context::compressedTexImage2D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ const GLvoid *data)
+{
+ syncStateForTexImage();
+
+ Extents size(width, height, 1);
+ Texture *texture =
+ getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
+ handleError(texture->setCompressedImage(mGLState.getUnpackState(), target, level,
+ internalformat, size, imageSize,
+ reinterpret_cast<const uint8_t *>(data)));
+}
+
+void Context::compressedTexImage3D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLsizei imageSize,
+ const GLvoid *data)
+{
+ syncStateForTexImage();
+
+ Extents size(width, height, depth);
+ Texture *texture = getTargetTexture(target);
+ handleError(texture->setCompressedImage(mGLState.getUnpackState(), target, level,
+ internalformat, size, imageSize,
+ reinterpret_cast<const uint8_t *>(data)));
+}
+
+void Context::compressedTexSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ const GLvoid *data)
+{
+ syncStateForTexImage();
+
+ Box area(xoffset, yoffset, 0, width, height, 1);
+ Texture *texture =
+ getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
+ handleError(texture->setCompressedSubImage(mGLState.getUnpackState(), target, level, area,
+ format, imageSize,
+ reinterpret_cast<const uint8_t *>(data)));
+}
+
+void Context::compressedTexSubImage3D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLsizei imageSize,
+ const GLvoid *data)
+{
+ // Zero sized uploads are valid but no-ops
+ if (width == 0 || height == 0)
+ {
+ return;
+ }
+
+ syncStateForTexImage();
+
+ Box area(xoffset, yoffset, zoffset, width, height, depth);
+ Texture *texture = getTargetTexture(target);
+ handleError(texture->setCompressedSubImage(mGLState.getUnpackState(), target, level, area,
+ format, imageSize,
+ reinterpret_cast<const uint8_t *>(data)));
+}
+
+void Context::generateMipmap(GLenum target)
+{
+ Texture *texture = getTargetTexture(target);
+ handleError(texture->generateMipmap());
+}
+
+GLboolean Context::enableExtension(const char *name)
+{
+ const ExtensionInfoMap &extensionInfos = GetExtensionInfoMap();
+ ASSERT(extensionInfos.find(name) != extensionInfos.end());
+ const auto &extension = extensionInfos.at(name);
+ ASSERT(extension.Enableable);
+
+ if (mExtensions.*(extension.ExtensionsMember))
+ {
+ // Extension already enabled
+ return GL_TRUE;
+ }
+
+ const auto &nativeExtensions = mImplementation->getNativeExtensions();
+ if (!(nativeExtensions.*(extension.ExtensionsMember)))
+ {
+ // Underlying implementation does not support this valid extension
+ return GL_FALSE;
+ }
+
+ mExtensions.*(extension.ExtensionsMember) = true;
+ updateCaps();
+ initExtensionStrings();
+ return GL_TRUE;
+}
+
+void Context::copyTextureCHROMIUM(GLuint sourceId,
+ GLuint destId,
+ GLint internalFormat,
+ GLenum destType,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha)
+{
+ syncStateForTexImage();
+
+ gl::Texture *sourceTexture = getTexture(sourceId);
+ gl::Texture *destTexture = getTexture(destId);
+ handleError(destTexture->copyTexture(internalFormat, destType, unpackFlipY == GL_TRUE,
+ unpackPremultiplyAlpha == GL_TRUE,
+ unpackUnmultiplyAlpha == GL_TRUE, sourceTexture));
+}
+
+void Context::copySubTextureCHROMIUM(GLuint sourceId,
+ GLuint destId,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha)
+{
+ // Zero sized copies are valid but no-ops
+ if (width == 0 || height == 0)
+ {
+ return;
+ }
+
+ syncStateForTexImage();
+
+ gl::Texture *sourceTexture = getTexture(sourceId);
+ gl::Texture *destTexture = getTexture(destId);
+ Offset offset(xoffset, yoffset, 0);
+ Rectangle area(x, y, width, height);
+ handleError(destTexture->copySubTexture(offset, area, unpackFlipY == GL_TRUE,
+ unpackPremultiplyAlpha == GL_TRUE,
+ unpackUnmultiplyAlpha == GL_TRUE, sourceTexture));
+}
+
+void Context::compressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId)
+{
+ syncStateForTexImage();
+
+ gl::Texture *sourceTexture = getTexture(sourceId);
+ gl::Texture *destTexture = getTexture(destId);
+ handleError(destTexture->copyCompressedTexture(sourceTexture));
+}
+
+void Context::getBufferPointerv(GLenum target, GLenum pname, void **params)
+{
+ Buffer *buffer = mGLState.getTargetBuffer(target);
+ ASSERT(buffer);
+
+ QueryBufferPointerv(buffer, pname, params);
+}
+
+GLvoid *Context::mapBuffer(GLenum target, GLenum access)
+{
+ Buffer *buffer = mGLState.getTargetBuffer(target);
+ ASSERT(buffer);
+
+ Error error = buffer->map(access);
+ if (error.isError())
+ {
+ handleError(error);
+ return nullptr;
+ }
+
+ return buffer->getMapPointer();
+}
+
+GLboolean Context::unmapBuffer(GLenum target)
+{
+ Buffer *buffer = mGLState.getTargetBuffer(target);
+ ASSERT(buffer);
+
+ GLboolean result;
+ Error error = buffer->unmap(&result);
+ if (error.isError())
+ {
+ handleError(error);
+ return GL_FALSE;
+ }
+
+ return result;
+}
+
+GLvoid *Context::mapBufferRange(GLenum target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access)
+{
+ Buffer *buffer = mGLState.getTargetBuffer(target);
+ ASSERT(buffer);
+
+ Error error = buffer->mapRange(offset, length, access);
+ if (error.isError())
+ {
+ handleError(error);
+ return nullptr;
+ }
+
+ return buffer->getMapPointer();
+}
+
+void Context::flushMappedBufferRange(GLenum /*target*/, GLintptr /*offset*/, GLsizeiptr /*length*/)
+{
+ // We do not currently support a non-trivial implementation of FlushMappedBufferRange
+}
+
+void Context::syncStateForReadPixels()
+{
+ syncRendererState(mReadPixelsDirtyBits, mReadPixelsDirtyObjects);
+}
+
+void Context::syncStateForTexImage()
+{
+ syncRendererState(mTexImageDirtyBits, mTexImageDirtyObjects);
+}
+
+void Context::syncStateForClear()
+{
+ syncRendererState(mClearDirtyBits, mClearDirtyObjects);
+}
+
+void Context::syncStateForBlit()
+{
+ syncRendererState(mBlitDirtyBits, mBlitDirtyObjects);
+}
+
+void Context::activeTexture(GLenum texture)
+{
+ mGLState.setActiveSampler(texture - GL_TEXTURE0);
+}
+
+void Context::blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ mGLState.setBlendColor(clamp01(red), clamp01(green), clamp01(blue), clamp01(alpha));
+}
+
+void Context::blendEquation(GLenum mode)
+{
+ mGLState.setBlendEquation(mode, mode);
+}
+
+void Context::blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ mGLState.setBlendEquation(modeRGB, modeAlpha);
+}
+
+void Context::blendFunc(GLenum sfactor, GLenum dfactor)
+{
+ mGLState.setBlendFactors(sfactor, dfactor, sfactor, dfactor);
+}
+
+void Context::blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ mGLState.setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+void Context::clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ mGLState.setColorClearValue(red, green, blue, alpha);
+}
+
+void Context::clearDepthf(GLclampf depth)
+{
+ mGLState.setDepthClearValue(depth);
+}
+
+void Context::clearStencil(GLint s)
+{
+ mGLState.setStencilClearValue(s);
+}
+
+void Context::colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ mGLState.setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
+}
+
+void Context::cullFace(GLenum mode)
+{
+ mGLState.setCullMode(mode);
+}
+
+void Context::depthFunc(GLenum func)
+{
+ mGLState.setDepthFunc(func);
+}
+
+void Context::depthMask(GLboolean flag)
+{
+ mGLState.setDepthMask(flag != GL_FALSE);
+}
+
+void Context::depthRangef(GLclampf zNear, GLclampf zFar)
+{
+ mGLState.setDepthRange(zNear, zFar);
+}
+
+void Context::disable(GLenum cap)
+{
+ mGLState.setEnableFeature(cap, false);
+}
+
+void Context::disableVertexAttribArray(GLuint index)
+{
+ mGLState.setEnableVertexAttribArray(index, false);
+}
+
+void Context::enable(GLenum cap)
+{
+ mGLState.setEnableFeature(cap, true);
+}
+
+void Context::enableVertexAttribArray(GLuint index)
+{
+ mGLState.setEnableVertexAttribArray(index, true);
+}
+
+void Context::frontFace(GLenum mode)
+{
+ mGLState.setFrontFace(mode);
+}
+
+void Context::hint(GLenum target, GLenum mode)
+{
+ switch (target)
+ {
+ case GL_GENERATE_MIPMAP_HINT:
+ mGLState.setGenerateMipmapHint(mode);
+ break;
+
+ case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
+ mGLState.setFragmentShaderDerivativeHint(mode);
+ break;
+
+ default:
+ UNREACHABLE();
+ return;
+ }
+}
+
+void Context::lineWidth(GLfloat width)
+{
+ mGLState.setLineWidth(width);
+}
+
+void Context::pixelStorei(GLenum pname, GLint param)
+{
+ switch (pname)
+ {
+ case GL_UNPACK_ALIGNMENT:
+ mGLState.setUnpackAlignment(param);
+ break;
+
+ case GL_PACK_ALIGNMENT:
+ mGLState.setPackAlignment(param);
+ break;
+
+ case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
+ mGLState.setPackReverseRowOrder(param != 0);
+ break;
+
+ case GL_UNPACK_ROW_LENGTH:
+ ASSERT((getClientMajorVersion() >= 3) || getExtensions().unpackSubimage);
+ mGLState.setUnpackRowLength(param);
+ break;
+
+ case GL_UNPACK_IMAGE_HEIGHT:
+ ASSERT(getClientMajorVersion() >= 3);
+ mGLState.setUnpackImageHeight(param);
+ break;
+
+ case GL_UNPACK_SKIP_IMAGES:
+ ASSERT(getClientMajorVersion() >= 3);
+ mGLState.setUnpackSkipImages(param);
+ break;
+
+ case GL_UNPACK_SKIP_ROWS:
+ ASSERT((getClientMajorVersion() >= 3) || getExtensions().unpackSubimage);
+ mGLState.setUnpackSkipRows(param);
+ break;
+
+ case GL_UNPACK_SKIP_PIXELS:
+ ASSERT((getClientMajorVersion() >= 3) || getExtensions().unpackSubimage);
+ mGLState.setUnpackSkipPixels(param);
+ break;
+
+ case GL_PACK_ROW_LENGTH:
+ ASSERT((getClientMajorVersion() >= 3) || getExtensions().packSubimage);
+ mGLState.setPackRowLength(param);
+ break;
+
+ case GL_PACK_SKIP_ROWS:
+ ASSERT((getClientMajorVersion() >= 3) || getExtensions().packSubimage);
+ mGLState.setPackSkipRows(param);
+ break;
+
+ case GL_PACK_SKIP_PIXELS:
+ ASSERT((getClientMajorVersion() >= 3) || getExtensions().packSubimage);
+ mGLState.setPackSkipPixels(param);
+ break;
+
+ default:
+ UNREACHABLE();
+ return;
+ }
+}
+
+void Context::polygonOffset(GLfloat factor, GLfloat units)
+{
+ mGLState.setPolygonOffsetParams(factor, units);
+}
+
+void Context::sampleCoverage(GLclampf value, GLboolean invert)
+{
+ mGLState.setSampleCoverageParams(clamp01(value), invert == GL_TRUE);
+}
+
+void Context::scissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ mGLState.setScissorParams(x, y, width, height);
+}
+
+void Context::stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
+ {
+ mGLState.setStencilParams(func, ref, mask);
+ }
+
+ if (face == GL_BACK || face == GL_FRONT_AND_BACK)
+ {
+ mGLState.setStencilBackParams(func, ref, mask);
+ }
+}
+
+void Context::stencilMaskSeparate(GLenum face, GLuint mask)
+{
+ if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
+ {
+ mGLState.setStencilWritemask(mask);
+ }
+
+ if (face == GL_BACK || face == GL_FRONT_AND_BACK)
+ {
+ mGLState.setStencilBackWritemask(mask);
+ }
+}
+
+void Context::stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
+ {
+ mGLState.setStencilOperations(fail, zfail, zpass);
+ }
+
+ if (face == GL_BACK || face == GL_FRONT_AND_BACK)
+ {
+ mGLState.setStencilBackOperations(fail, zfail, zpass);
+ }
+}
+
+void Context::vertexAttrib1f(GLuint index, GLfloat x)
+{
+ GLfloat vals[4] = {x, 0, 0, 1};
+ mGLState.setVertexAttribf(index, vals);
+}
+
+void Context::vertexAttrib1fv(GLuint index, const GLfloat *values)
+{
+ GLfloat vals[4] = {values[0], 0, 0, 1};
+ mGLState.setVertexAttribf(index, vals);
+}
+
+void Context::vertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
+{
+ GLfloat vals[4] = {x, y, 0, 1};
+ mGLState.setVertexAttribf(index, vals);
+}
+
+void Context::vertexAttrib2fv(GLuint index, const GLfloat *values)
+{
+ GLfloat vals[4] = {values[0], values[1], 0, 1};
+ mGLState.setVertexAttribf(index, vals);
+}
+
+void Context::vertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ GLfloat vals[4] = {x, y, z, 1};
+ mGLState.setVertexAttribf(index, vals);
+}
+
+void Context::vertexAttrib3fv(GLuint index, const GLfloat *values)
+{
+ GLfloat vals[4] = {values[0], values[1], values[2], 1};
+ mGLState.setVertexAttribf(index, vals);
+}
+
+void Context::vertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GLfloat vals[4] = {x, y, z, w};
+ mGLState.setVertexAttribf(index, vals);
+}
+
+void Context::vertexAttrib4fv(GLuint index, const GLfloat *values)
+{
+ mGLState.setVertexAttribf(index, values);
+}
+
+void Context::vertexAttribPointer(GLuint index,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const GLvoid *ptr)
+{
+ mGLState.setVertexAttribState(index, mGLState.getTargetBuffer(GL_ARRAY_BUFFER), size, type,
+ normalized == GL_TRUE, false, stride, ptr);
+}
+
+void Context::viewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ mGLState.setViewportParams(x, y, width, height);
+}
+
+void Context::vertexAttribIPointer(GLuint index,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const GLvoid *pointer)
+{
+ mGLState.setVertexAttribState(index, mGLState.getTargetBuffer(GL_ARRAY_BUFFER), size, type,
+ false, true, stride, pointer);
+}
+
+void Context::vertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ GLint vals[4] = {x, y, z, w};
+ mGLState.setVertexAttribi(index, vals);
+}
+
+void Context::vertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ GLuint vals[4] = {x, y, z, w};
+ mGLState.setVertexAttribu(index, vals);
+}
+
+void Context::vertexAttribI4iv(GLuint index, const GLint *v)
+{
+ mGLState.setVertexAttribi(index, v);
+}
+
+void Context::vertexAttribI4uiv(GLuint index, const GLuint *v)
+{
+ mGLState.setVertexAttribu(index, v);
+}
+
+void Context::debugMessageControl(GLenum source,
+ GLenum type,
+ GLenum severity,
+ GLsizei count,
+ const GLuint *ids,
+ GLboolean enabled)
+{
+ std::vector<GLuint> idVector(ids, ids + count);
+ mGLState.getDebug().setMessageControl(source, type, severity, std::move(idVector),
+ (enabled != GL_FALSE));
+}
+
+void Context::debugMessageInsert(GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const GLchar *buf)
+{
+ std::string msg(buf, (length > 0) ? static_cast<size_t>(length) : strlen(buf));
+ mGLState.getDebug().insertMessage(source, type, id, severity, std::move(msg));
+}
+
+void Context::debugMessageCallback(GLDEBUGPROCKHR callback, const void *userParam)
+{
+ mGLState.getDebug().setCallback(callback, userParam);
+}
+
+GLuint Context::getDebugMessageLog(GLuint count,
+ GLsizei bufSize,
+ GLenum *sources,
+ GLenum *types,
+ GLuint *ids,
+ GLenum *severities,
+ GLsizei *lengths,
+ GLchar *messageLog)
+{
+ return static_cast<GLuint>(mGLState.getDebug().getMessages(count, bufSize, sources, types, ids,
+ severities, lengths, messageLog));
+}
+
+void Context::pushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message)
+{
+ std::string msg(message, (length > 0) ? static_cast<size_t>(length) : strlen(message));
+ mGLState.getDebug().pushGroup(source, id, std::move(msg));
+}
+
+void Context::popDebugGroup()
+{
+ mGLState.getDebug().popGroup();
+}
+
+void Context::bufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
+{
+ Buffer *buffer = mGLState.getTargetBuffer(target);
+ ASSERT(buffer);
+ handleError(buffer->bufferData(target, data, size, usage));
+}
+
+void Context::bufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
+{
+ if (data == nullptr)
+ {
+ return;
+ }
+
+ Buffer *buffer = mGLState.getTargetBuffer(target);
+ ASSERT(buffer);
+ handleError(buffer->bufferSubData(target, data, size, offset));
+}
+
+void Context::attachShader(GLuint program, GLuint shader)
+{
+ auto programObject = mResourceManager->getProgram(program);
+ auto shaderObject = mResourceManager->getShader(shader);
+ ASSERT(programObject && shaderObject);
+ programObject->attachShader(shaderObject);
+}
+
+const Workarounds &Context::getWorkarounds() const
+{
+ return mWorkarounds;
+}
+
+void Context::copyBufferSubData(GLenum readTarget,
+ GLenum writeTarget,
+ GLintptr readOffset,
+ GLintptr writeOffset,
+ GLsizeiptr size)
+{
+ // if size is zero, the copy is a successful no-op
+ if (size == 0)
+ {
+ return;
+ }
+
+ // TODO(jmadill): cache these.
+ Buffer *readBuffer = mGLState.getTargetBuffer(readTarget);
+ Buffer *writeBuffer = mGLState.getTargetBuffer(writeTarget);
+
+ handleError(writeBuffer->copyBufferSubData(readBuffer, readOffset, writeOffset, size));
+}
+
+void Context::bindAttribLocation(GLuint program, GLuint index, const GLchar *name)
+{
+ Program *programObject = getProgram(program);
+ // TODO(jmadill): Re-use this from the validation if possible.
+ ASSERT(programObject);
+ programObject->bindAttributeLocation(index, name);
+}
+
+void Context::bindBuffer(GLenum target, GLuint buffer)
+{
+ switch (target)
+ {
+ case GL_ARRAY_BUFFER:
+ bindArrayBuffer(buffer);
+ break;
+ case GL_ELEMENT_ARRAY_BUFFER:
+ bindElementArrayBuffer(buffer);
+ break;
+ case GL_COPY_READ_BUFFER:
+ bindCopyReadBuffer(buffer);
+ break;
+ case GL_COPY_WRITE_BUFFER:
+ bindCopyWriteBuffer(buffer);
+ break;
+ case GL_PIXEL_PACK_BUFFER:
+ bindPixelPackBuffer(buffer);
+ break;
+ case GL_PIXEL_UNPACK_BUFFER:
+ bindPixelUnpackBuffer(buffer);
+ break;
+ case GL_UNIFORM_BUFFER:
+ bindGenericUniformBuffer(buffer);
+ break;
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ bindGenericTransformFeedbackBuffer(buffer);
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void Context::bindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ if (target == GL_READ_FRAMEBUFFER || target == GL_FRAMEBUFFER)
+ {
+ bindReadFramebuffer(framebuffer);
+ }
+
+ if (target == GL_DRAW_FRAMEBUFFER || target == GL_FRAMEBUFFER)
+ {
+ bindDrawFramebuffer(framebuffer);
+ }
+}
+
+void Context::bindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ ASSERT(target == GL_RENDERBUFFER);
+ Renderbuffer *object =
+ mResourceManager->checkRenderbufferAllocation(mImplementation.get(), renderbuffer);
+ mGLState.setRenderbufferBinding(object);
+}
+
+} // namespace gl
diff --git a/gfx/angle/src/libANGLE/Context.h b/gfx/angle/src/libANGLE/Context.h
new file mode 100755
index 000000000..26c5d98e2
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Context.h
@@ -0,0 +1,706 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Context.h: Defines the gl::Context class, managing all GL state and performing
+// rendering operations. It is the GLES2 specific implementation of EGLContext.
+
+#ifndef LIBANGLE_CONTEXT_H_
+#define LIBANGLE_CONTEXT_H_
+
+#include <set>
+#include <string>
+
+#include "angle_gl.h"
+#include "common/angleutils.h"
+#include "libANGLE/RefCountObject.h"
+#include "libANGLE/Caps.h"
+#include "libANGLE/Constants.h"
+#include "libANGLE/ContextState.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/HandleAllocator.h"
+#include "libANGLE/VertexAttribute.h"
+#include "libANGLE/Workarounds.h"
+#include "libANGLE/angletypes.h"
+
+namespace rx
+{
+class ContextImpl;
+class EGLImplFactory;
+}
+
+namespace egl
+{
+class AttributeMap;
+class Surface;
+struct Config;
+}
+
+namespace gl
+{
+class Compiler;
+class Shader;
+class Program;
+class Texture;
+class Framebuffer;
+class Renderbuffer;
+class FenceNV;
+class FenceSync;
+class Query;
+class ResourceManager;
+class Buffer;
+struct VertexAttribute;
+class VertexArray;
+class Sampler;
+class TransformFeedback;
+
+class Context final : public ValidationContext
+{
+ public:
+ Context(rx::EGLImplFactory *implFactory,
+ const egl::Config *config,
+ const Context *shareContext,
+ const egl::AttributeMap &attribs);
+
+ virtual ~Context();
+
+ void makeCurrent(egl::Surface *surface);
+ void releaseSurface();
+
+ // These create and destroy methods are merely pass-throughs to
+ // ResourceManager, which owns these object types
+ GLuint createBuffer();
+ GLuint createShader(GLenum type);
+ GLuint createProgram();
+ GLuint createTexture();
+ GLuint createRenderbuffer();
+ GLuint createSampler();
+ GLuint createTransformFeedback();
+ GLsync createFenceSync();
+ GLuint createPaths(GLsizei range);
+
+ void deleteBuffer(GLuint buffer);
+ void deleteShader(GLuint shader);
+ void deleteProgram(GLuint program);
+ void deleteTexture(GLuint texture);
+ void deleteRenderbuffer(GLuint renderbuffer);
+ void deleteSampler(GLuint sampler);
+ void deleteTransformFeedback(GLuint transformFeedback);
+ void deleteFenceSync(GLsync fenceSync);
+ void deletePaths(GLuint first, GLsizei range);
+
+ // CHROMIUM_path_rendering
+ bool hasPathData(GLuint path) const;
+ bool hasPath(GLuint path) const;
+ void setPathCommands(GLuint path,
+ GLsizei numCommands,
+ const GLubyte *commands,
+ GLsizei numCoords,
+ GLenum coordType,
+ const void *coords);
+ void setPathParameterf(GLuint path, GLenum pname, GLfloat value);
+ void getPathParameterfv(GLuint path, GLenum pname, GLfloat *value) const;
+ void setPathStencilFunc(GLenum func, GLint ref, GLuint mask);
+
+ // Framebuffers are owned by the Context, so these methods do not pass through
+ GLuint createFramebuffer();
+ void deleteFramebuffer(GLuint framebuffer);
+
+ // NV Fences are owned by the Context.
+ GLuint createFenceNV();
+ void deleteFenceNV(GLuint fence);
+
+ // Queries are owned by the Context;
+ GLuint createQuery();
+ void deleteQuery(GLuint query);
+
+ // Vertex arrays are owned by the Context
+ GLuint createVertexArray();
+ void deleteVertexArray(GLuint vertexArray);
+
+ void bindArrayBuffer(GLuint bufferHandle);
+ void bindElementArrayBuffer(GLuint bufferHandle);
+ void bindTexture(GLenum target, GLuint handle);
+ void bindReadFramebuffer(GLuint framebufferHandle);
+ void bindDrawFramebuffer(GLuint framebufferHandle);
+ void bindVertexArray(GLuint vertexArrayHandle);
+ void bindSampler(GLuint textureUnit, GLuint samplerHandle);
+ void bindGenericUniformBuffer(GLuint bufferHandle);
+ void bindIndexedUniformBuffer(GLuint bufferHandle,
+ GLuint index,
+ GLintptr offset,
+ GLsizeiptr size);
+ void bindGenericTransformFeedbackBuffer(GLuint bufferHandle);
+ void bindIndexedTransformFeedbackBuffer(GLuint bufferHandle,
+ GLuint index,
+ GLintptr offset,
+ GLsizeiptr size);
+ void bindCopyReadBuffer(GLuint bufferHandle);
+ void bindCopyWriteBuffer(GLuint bufferHandle);
+ void bindPixelPackBuffer(GLuint bufferHandle);
+ void bindPixelUnpackBuffer(GLuint bufferHandle);
+ void useProgram(GLuint program);
+ void bindTransformFeedback(GLuint transformFeedbackHandle);
+
+ Error beginQuery(GLenum target, GLuint query);
+ Error endQuery(GLenum target);
+ Error queryCounter(GLuint id, GLenum target);
+ void getQueryiv(GLenum target, GLenum pname, GLint *params);
+ void getQueryObjectiv(GLuint id, GLenum pname, GLint *params);
+ void getQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
+ void getQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
+ void getQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
+
+ void setVertexAttribDivisor(GLuint index, GLuint divisor);
+
+ void samplerParameteri(GLuint sampler, GLenum pname, GLint param);
+ void samplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
+ void samplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
+ void samplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
+
+ void getSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
+ void getSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
+
+ void programParameteri(GLuint program, GLenum pname, GLint value);
+
+ Buffer *getBuffer(GLuint handle) const;
+ FenceNV *getFenceNV(GLuint handle);
+ FenceSync *getFenceSync(GLsync handle) const;
+ Texture *getTexture(GLuint handle) const;
+ Framebuffer *getFramebuffer(GLuint handle) const;
+ Renderbuffer *getRenderbuffer(GLuint handle) const;
+ VertexArray *getVertexArray(GLuint handle) const;
+ Sampler *getSampler(GLuint handle) const;
+ Query *getQuery(GLuint handle, bool create, GLenum type);
+ Query *getQuery(GLuint handle) const;
+ TransformFeedback *getTransformFeedback(GLuint handle) const;
+ void objectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label);
+ void objectPtrLabel(const void *ptr, GLsizei length, const GLchar *label);
+ void getObjectLabel(GLenum identifier,
+ GLuint name,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label) const;
+ void getObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label) const;
+
+ Texture *getTargetTexture(GLenum target) const;
+ Texture *getSamplerTexture(unsigned int sampler, GLenum type) const;
+
+ Compiler *getCompiler() const;
+
+ bool isSampler(GLuint samplerName) const;
+
+ bool isVertexArrayGenerated(GLuint vertexArray);
+ bool isTransformFeedbackGenerated(GLuint vertexArray);
+
+ void getBooleanv(GLenum pname, GLboolean *params);
+ void getFloatv(GLenum pname, GLfloat *params);
+ void getIntegerv(GLenum pname, GLint *params);
+ void getInteger64v(GLenum pname, GLint64 *params);
+ void getPointerv(GLenum pname, void **params) const;
+ void getBooleani_v(GLenum target, GLuint index, GLboolean *data);
+ void getIntegeri_v(GLenum target, GLuint index, GLint *data);
+ void getInteger64i_v(GLenum target, GLuint index, GLint64 *data);
+
+ void activeTexture(GLenum texture);
+ void blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+ void blendEquation(GLenum mode);
+ void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+ void blendFunc(GLenum sfactor, GLenum dfactor);
+ void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+ void clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+ void clearDepthf(GLclampf depth);
+ void clearStencil(GLint s);
+ void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ void cullFace(GLenum mode);
+ void depthFunc(GLenum func);
+ void depthMask(GLboolean flag);
+ void depthRangef(GLclampf zNear, GLclampf zFar);
+ void disable(GLenum cap);
+ void disableVertexAttribArray(GLuint index);
+ void enable(GLenum cap);
+ void enableVertexAttribArray(GLuint index);
+ void frontFace(GLenum mode);
+ void hint(GLenum target, GLenum mode);
+ void lineWidth(GLfloat width);
+ void pixelStorei(GLenum pname, GLint param);
+ void polygonOffset(GLfloat factor, GLfloat units);
+ void sampleCoverage(GLclampf value, GLboolean invert);
+ void scissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+ void stencilMaskSeparate(GLenum face, GLuint mask);
+ void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+ void vertexAttrib1f(GLuint index, GLfloat x);
+ void vertexAttrib1fv(GLuint index, const GLfloat *values);
+ void vertexAttrib2f(GLuint index, GLfloat x, GLfloat y);
+ void vertexAttrib2fv(GLuint index, const GLfloat *values);
+ void vertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z);
+ void vertexAttrib3fv(GLuint index, const GLfloat *values);
+ void vertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ void vertexAttrib4fv(GLuint index, const GLfloat *values);
+ void vertexAttribPointer(GLuint index,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLsizei stride,
+ const GLvoid *ptr);
+ void viewport(GLint x, GLint y, GLsizei width, GLsizei height);
+
+ void vertexAttribIPointer(GLuint index,
+ GLint size,
+ GLenum type,
+ GLsizei stride,
+ const GLvoid *pointer);
+ void vertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
+ void vertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+ void vertexAttribI4iv(GLuint index, const GLint *v);
+ void vertexAttribI4uiv(GLuint index, const GLuint *v);
+
+ void debugMessageControl(GLenum source,
+ GLenum type,
+ GLenum severity,
+ GLsizei count,
+ const GLuint *ids,
+ GLboolean enabled);
+ void debugMessageInsert(GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const GLchar *buf);
+ void debugMessageCallback(GLDEBUGPROCKHR callback, const void *userParam);
+ GLuint getDebugMessageLog(GLuint count,
+ GLsizei bufSize,
+ GLenum *sources,
+ GLenum *types,
+ GLuint *ids,
+ GLenum *severities,
+ GLsizei *lengths,
+ GLchar *messageLog);
+ void pushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message);
+ void popDebugGroup();
+
+ void clear(GLbitfield mask);
+ void clearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *values);
+ void clearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *values);
+ void clearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *values);
+ void clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+
+ Error drawArrays(GLenum mode, GLint first, GLsizei count);
+ Error drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
+
+ Error drawElements(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ const IndexRange &indexRange);
+ Error drawElementsInstanced(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei instances,
+ const IndexRange &indexRange);
+ Error drawRangeElements(GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ const IndexRange &indexRange);
+
+ void blitFramebuffer(GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter);
+
+ void readPixels(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLvoid *pixels);
+
+ void copyTexImage2D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border);
+
+ void copyTexSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height);
+
+ void copyTexSubImage3D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height);
+
+ void framebufferTexture2D(GLenum target,
+ GLenum attachment,
+ GLenum textarget,
+ GLuint texture,
+ GLint level);
+
+ void framebufferRenderbuffer(GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer);
+
+ void framebufferTextureLayer(GLenum target,
+ GLenum attachment,
+ GLuint texture,
+ GLint level,
+ GLint layer);
+
+ void drawBuffers(GLsizei n, const GLenum *bufs);
+ void readBuffer(GLenum mode);
+
+ void discardFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments);
+ void invalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments);
+ void invalidateSubFramebuffer(GLenum target,
+ GLsizei numAttachments,
+ const GLenum *attachments,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height);
+
+ void texImage2D(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const GLvoid *pixels);
+ void texImage3D(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const GLvoid *pixels);
+ void texSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const GLvoid *pixels);
+ void texSubImage3D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const GLvoid *pixels);
+ void compressedTexImage2D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ const GLvoid *data);
+ void compressedTexImage3D(GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLsizei imageSize,
+ const GLvoid *data);
+ void compressedTexSubImage2D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ const GLvoid *data);
+ void compressedTexSubImage3D(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLsizei imageSize,
+ const GLvoid *data);
+ void copyTextureCHROMIUM(GLuint sourceId,
+ GLuint destId,
+ GLint internalFormat,
+ GLenum destType,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+ void copySubTextureCHROMIUM(GLuint sourceId,
+ GLuint destId,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+ void compressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId);
+
+ void generateMipmap(GLenum target);
+
+ GLboolean enableExtension(const char *name);
+
+ Error flush();
+ Error finish();
+
+ void getBufferPointerv(GLenum target, GLenum pname, void **params);
+ GLvoid *mapBuffer(GLenum target, GLenum access);
+ GLboolean unmapBuffer(GLenum target);
+ GLvoid *mapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+ void flushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
+
+ void beginTransformFeedback(GLenum primitiveMode);
+
+ bool hasActiveTransformFeedback(GLuint program) const;
+
+ void insertEventMarker(GLsizei length, const char *marker);
+ void pushGroupMarker(GLsizei length, const char *marker);
+ void popGroupMarker();
+
+ void bindUniformLocation(GLuint program, GLint location, const GLchar *name);
+
+ // CHROMIUM_framebuffer_mixed_samples
+ void setCoverageModulation(GLenum components);
+
+ // CHROMIUM_path_rendering
+ void loadPathRenderingMatrix(GLenum matrixMode, const GLfloat *matrix);
+ void loadPathRenderingIdentityMatrix(GLenum matrixMode);
+ void stencilFillPath(GLuint path, GLenum fillMode, GLuint mask);
+ void stencilStrokePath(GLuint path, GLint reference, GLuint mask);
+ void coverFillPath(GLuint path, GLenum coverMode);
+ void coverStrokePath(GLuint path, GLenum coverMode);
+ void stencilThenCoverFillPath(GLuint path, GLenum fillMode, GLuint mask, GLenum coverMode);
+ void stencilThenCoverStrokePath(GLuint path, GLint reference, GLuint mask, GLenum coverMode);
+ void coverFillPathInstanced(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ void coverStrokePathInstanced(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ void stencilFillPathInstanced(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBAse,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ void stencilStrokePathInstanced(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ void stencilThenCoverFillPathInstanced(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ void stencilThenCoverStrokePathInstanced(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ void bindFragmentInputLocation(GLuint program, GLint location, const GLchar *name);
+ void programPathFragmentInputGen(GLuint program,
+ GLint location,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs);
+
+ void bufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
+ void bufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
+ void attachShader(GLuint program, GLuint shader);
+ void bindAttribLocation(GLuint program, GLuint index, const GLchar *name);
+ void bindBuffer(GLenum target, GLuint buffer);
+ void bindFramebuffer(GLenum target, GLuint framebuffer);
+ void bindRenderbuffer(GLenum target, GLuint renderbuffer);
+
+ void copyBufferSubData(GLenum readTarget,
+ GLenum writeTarget,
+ GLintptr readOffset,
+ GLintptr writeOffset,
+ GLsizeiptr size);
+
+ void handleError(const Error &error) override;
+
+ GLenum getError();
+ void markContextLost();
+ bool isContextLost();
+ GLenum getResetStatus();
+ bool isResetNotificationEnabled();
+
+ const egl::Config *getConfig() const;
+ EGLenum getClientType() const;
+ EGLenum getRenderBuffer() const;
+
+ const char *getRendererString() const;
+
+ const char *getExtensionString() const;
+ const char *getExtensionString(size_t idx) const;
+ size_t getExtensionStringCount() const;
+
+ rx::ContextImpl *getImplementation() const { return mImplementation.get(); }
+ const Workarounds &getWorkarounds() const;
+
+ private:
+ void syncRendererState();
+ void syncRendererState(const State::DirtyBits &bitMask, const State::DirtyObjects &objectMask);
+ void syncStateForReadPixels();
+ void syncStateForTexImage();
+ void syncStateForClear();
+ void syncStateForBlit();
+ VertexArray *checkVertexArrayAllocation(GLuint vertexArrayHandle);
+ TransformFeedback *checkTransformFeedbackAllocation(GLuint transformFeedback);
+ Framebuffer *checkFramebufferAllocation(GLuint framebufferHandle);
+
+ void detachBuffer(GLuint buffer);
+ void detachTexture(GLuint texture);
+ void detachFramebuffer(GLuint framebuffer);
+ void detachRenderbuffer(GLuint renderbuffer);
+ void detachVertexArray(GLuint vertexArray);
+ void detachTransformFeedback(GLuint transformFeedback);
+ void detachSampler(GLuint sampler);
+
+ void initRendererString();
+ void initExtensionStrings();
+
+ void initCaps(bool webGLContext);
+ void updateCaps();
+ void initWorkarounds();
+
+ LabeledObject *getLabeledObject(GLenum identifier, GLuint name) const;
+ LabeledObject *getLabeledObjectFromPtr(const void *ptr) const;
+
+ std::unique_ptr<rx::ContextImpl> mImplementation;
+
+ // Caps to use for validation
+ Caps mCaps;
+ TextureCapsMap mTextureCaps;
+ Extensions mExtensions;
+ Limitations mLimitations;
+
+ // Shader compiler
+ Compiler *mCompiler;
+
+ State mGLState;
+
+ const egl::Config *mConfig;
+ EGLenum mClientType;
+
+ TextureMap mZeroTextures;
+
+ ResourceMap<Framebuffer> mFramebufferMap;
+ HandleAllocator mFramebufferHandleAllocator;
+
+ ResourceMap<FenceNV> mFenceNVMap;
+ HandleAllocator mFenceNVHandleAllocator;
+
+ ResourceMap<Query> mQueryMap;
+ HandleAllocator mQueryHandleAllocator;
+
+ ResourceMap<VertexArray> mVertexArrayMap;
+ HandleAllocator mVertexArrayHandleAllocator;
+
+ ResourceMap<TransformFeedback> mTransformFeedbackMap;
+ HandleAllocator mTransformFeedbackAllocator;
+
+ const char *mRendererString;
+ const char *mExtensionString;
+ std::vector<const char *> mExtensionStrings;
+
+ // Recorded errors
+ typedef std::set<GLenum> ErrorSet;
+ ErrorSet mErrors;
+
+ // Current/lost context flags
+ bool mHasBeenCurrent;
+ bool mContextLost;
+ GLenum mResetStatus;
+ bool mContextLostForced;
+ GLenum mResetStrategy;
+ bool mRobustAccess;
+ egl::Surface *mCurrentSurface;
+
+ ResourceManager *mResourceManager;
+
+ State::DirtyBits mTexImageDirtyBits;
+ State::DirtyObjects mTexImageDirtyObjects;
+ State::DirtyBits mReadPixelsDirtyBits;
+ State::DirtyObjects mReadPixelsDirtyObjects;
+ State::DirtyBits mClearDirtyBits;
+ State::DirtyObjects mClearDirtyObjects;
+ State::DirtyBits mBlitDirtyBits;
+ State::DirtyObjects mBlitDirtyObjects;
+
+ Workarounds mWorkarounds;
+};
+
+} // namespace gl
+
+#endif // LIBANGLE_CONTEXT_H_
diff --git a/gfx/angle/src/libANGLE/ContextState.cpp b/gfx/angle/src/libANGLE/ContextState.cpp
new file mode 100755
index 000000000..dbf867909
--- /dev/null
+++ b/gfx/angle/src/libANGLE/ContextState.cpp
@@ -0,0 +1,618 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Data.cpp: Container class for all GL relevant state, caps and objects
+
+#include "libANGLE/ContextState.h"
+
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/ResourceManager.h"
+
+namespace gl
+{
+
+ContextState::ContextState(uintptr_t contextIn,
+ const Version &clientVersion,
+ State *stateIn,
+ const Caps &capsIn,
+ const TextureCapsMap &textureCapsIn,
+ const Extensions &extensionsIn,
+ const ResourceManager *resourceManagerIn,
+ const Limitations &limitationsIn,
+ const ResourceMap<Framebuffer> &framebufferMap)
+ : mClientVersion(clientVersion),
+ mContext(contextIn),
+ mState(stateIn),
+ mCaps(capsIn),
+ mTextureCaps(textureCapsIn),
+ mExtensions(extensionsIn),
+ mResourceManager(resourceManagerIn),
+ mLimitations(limitationsIn),
+ mFramebufferMap(framebufferMap)
+{
+}
+
+ContextState::~ContextState()
+{
+}
+
+const TextureCaps &ContextState::getTextureCap(GLenum internalFormat) const
+{
+ return mTextureCaps.get(internalFormat);
+}
+
+ValidationContext::ValidationContext(const Version &clientVersion,
+ State *state,
+ const Caps &caps,
+ const TextureCapsMap &textureCaps,
+ const Extensions &extensions,
+ const ResourceManager *resourceManager,
+ const Limitations &limitations,
+ const ResourceMap<Framebuffer> &framebufferMap,
+ bool skipValidation)
+ : mState(reinterpret_cast<uintptr_t>(this),
+ clientVersion,
+ state,
+ caps,
+ textureCaps,
+ extensions,
+ resourceManager,
+ limitations,
+ framebufferMap),
+ mSkipValidation(skipValidation)
+{
+}
+
+bool ValidationContext::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
+{
+ if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
+ {
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+
+ // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
+ // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
+ // to the fact that it is stored internally as a float, and so would require conversion
+ // if returned from Context::getIntegerv. Since this conversion is already implemented
+ // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
+ // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
+ // application.
+ switch (pname)
+ {
+ case GL_COMPRESSED_TEXTURE_FORMATS:
+ {
+ *type = GL_INT;
+ *numParams = static_cast<unsigned int>(getCaps().compressedTextureFormats.size());
+ return true;
+ }
+ case GL_PROGRAM_BINARY_FORMATS_OES:
+ {
+ *type = GL_INT;
+ *numParams = static_cast<unsigned int>(getCaps().programBinaryFormats.size());
+ return true;
+ }
+ case GL_SHADER_BINARY_FORMATS:
+ {
+ *type = GL_INT;
+ *numParams = static_cast<unsigned int>(getCaps().shaderBinaryFormats.size());
+ return true;
+ }
+
+ case GL_MAX_VERTEX_ATTRIBS:
+ case GL_MAX_VERTEX_UNIFORM_VECTORS:
+ case GL_MAX_VARYING_VECTORS:
+ case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
+ case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
+ case GL_MAX_TEXTURE_IMAGE_UNITS:
+ case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
+ case GL_MAX_RENDERBUFFER_SIZE:
+ case GL_MAX_COLOR_ATTACHMENTS_EXT:
+ case GL_MAX_DRAW_BUFFERS_EXT:
+ case GL_NUM_SHADER_BINARY_FORMATS:
+ case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
+ case GL_ARRAY_BUFFER_BINDING:
+ // case GL_FRAMEBUFFER_BINDING: // equivalent to DRAW_FRAMEBUFFER_BINDING_ANGLE
+ case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE:
+ case GL_READ_FRAMEBUFFER_BINDING_ANGLE:
+ case GL_RENDERBUFFER_BINDING:
+ case GL_CURRENT_PROGRAM:
+ case GL_PACK_ALIGNMENT:
+ case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
+ case GL_UNPACK_ALIGNMENT:
+ case GL_GENERATE_MIPMAP_HINT:
+ case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
+ case GL_RED_BITS:
+ case GL_GREEN_BITS:
+ case GL_BLUE_BITS:
+ case GL_ALPHA_BITS:
+ case GL_DEPTH_BITS:
+ case GL_STENCIL_BITS:
+ case GL_ELEMENT_ARRAY_BUFFER_BINDING:
+ case GL_CULL_FACE_MODE:
+ case GL_FRONT_FACE:
+ case GL_ACTIVE_TEXTURE:
+ case GL_STENCIL_FUNC:
+ case GL_STENCIL_VALUE_MASK:
+ case GL_STENCIL_REF:
+ case GL_STENCIL_FAIL:
+ case GL_STENCIL_PASS_DEPTH_FAIL:
+ case GL_STENCIL_PASS_DEPTH_PASS:
+ case GL_STENCIL_BACK_FUNC:
+ case GL_STENCIL_BACK_VALUE_MASK:
+ case GL_STENCIL_BACK_REF:
+ case GL_STENCIL_BACK_FAIL:
+ case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
+ case GL_STENCIL_BACK_PASS_DEPTH_PASS:
+ case GL_DEPTH_FUNC:
+ case GL_BLEND_SRC_RGB:
+ case GL_BLEND_SRC_ALPHA:
+ case GL_BLEND_DST_RGB:
+ case GL_BLEND_DST_ALPHA:
+ case GL_BLEND_EQUATION_RGB:
+ case GL_BLEND_EQUATION_ALPHA:
+ case GL_STENCIL_WRITEMASK:
+ case GL_STENCIL_BACK_WRITEMASK:
+ case GL_STENCIL_CLEAR_VALUE:
+ case GL_SUBPIXEL_BITS:
+ case GL_MAX_TEXTURE_SIZE:
+ case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
+ case GL_SAMPLE_BUFFERS:
+ case GL_SAMPLES:
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE:
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
+ case GL_TEXTURE_BINDING_2D:
+ case GL_TEXTURE_BINDING_CUBE_MAP:
+ case GL_RESET_NOTIFICATION_STRATEGY_EXT:
+ case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
+ {
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+ case GL_MAX_SAMPLES_ANGLE:
+ {
+ if (!getExtensions().framebufferMultisample)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+ case GL_MAX_VIEWPORT_DIMS:
+ {
+ *type = GL_INT;
+ *numParams = 2;
+ return true;
+ }
+ case GL_VIEWPORT:
+ case GL_SCISSOR_BOX:
+ {
+ *type = GL_INT;
+ *numParams = 4;
+ return true;
+ }
+ case GL_SHADER_COMPILER:
+ case GL_SAMPLE_COVERAGE_INVERT:
+ case GL_DEPTH_WRITEMASK:
+ case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
+ case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
+ case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as
+ // bool-natural
+ case GL_SAMPLE_COVERAGE:
+ case GL_SCISSOR_TEST:
+ case GL_STENCIL_TEST:
+ case GL_DEPTH_TEST:
+ case GL_BLEND:
+ case GL_DITHER:
+ case GL_CONTEXT_ROBUST_ACCESS_EXT:
+ {
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+ case GL_COLOR_WRITEMASK:
+ {
+ *type = GL_BOOL;
+ *numParams = 4;
+ return true;
+ }
+ case GL_POLYGON_OFFSET_FACTOR:
+ case GL_POLYGON_OFFSET_UNITS:
+ case GL_SAMPLE_COVERAGE_VALUE:
+ case GL_DEPTH_CLEAR_VALUE:
+ case GL_LINE_WIDTH:
+ {
+ *type = GL_FLOAT;
+ *numParams = 1;
+ return true;
+ }
+ case GL_ALIASED_LINE_WIDTH_RANGE:
+ case GL_ALIASED_POINT_SIZE_RANGE:
+ case GL_DEPTH_RANGE:
+ {
+ *type = GL_FLOAT;
+ *numParams = 2;
+ return true;
+ }
+ case GL_COLOR_CLEAR_VALUE:
+ case GL_BLEND_COLOR:
+ {
+ *type = GL_FLOAT;
+ *numParams = 4;
+ return true;
+ }
+ case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (!getExtensions().maxTextureAnisotropy)
+ {
+ return false;
+ }
+ *type = GL_FLOAT;
+ *numParams = 1;
+ return true;
+ case GL_TIMESTAMP_EXT:
+ if (!getExtensions().disjointTimerQuery)
+ {
+ return false;
+ }
+ *type = GL_INT_64_ANGLEX;
+ *numParams = 1;
+ return true;
+ case GL_GPU_DISJOINT_EXT:
+ if (!getExtensions().disjointTimerQuery)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ case GL_COVERAGE_MODULATION_CHROMIUM:
+ if (!getExtensions().framebufferMixedSamples)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ case GL_TEXTURE_BINDING_EXTERNAL_OES:
+ if (!getExtensions().eglStreamConsumerExternal && !getExtensions().eglImageExternal)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+
+ if (getExtensions().debug)
+ {
+ switch (pname)
+ {
+ case GL_DEBUG_LOGGED_MESSAGES:
+ case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
+ case GL_DEBUG_GROUP_STACK_DEPTH:
+ case GL_MAX_DEBUG_MESSAGE_LENGTH:
+ case GL_MAX_DEBUG_LOGGED_MESSAGES:
+ case GL_MAX_DEBUG_GROUP_STACK_DEPTH:
+ case GL_MAX_LABEL_LENGTH:
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+
+ case GL_DEBUG_OUTPUT_SYNCHRONOUS:
+ case GL_DEBUG_OUTPUT:
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (getExtensions().multisampleCompatibility)
+ {
+ switch (pname)
+ {
+ case GL_MULTISAMPLE_EXT:
+ case GL_SAMPLE_ALPHA_TO_ONE_EXT:
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (getExtensions().pathRendering)
+ {
+ switch (pname)
+ {
+ case GL_PATH_MODELVIEW_MATRIX_CHROMIUM:
+ case GL_PATH_PROJECTION_MATRIX_CHROMIUM:
+ *type = GL_FLOAT;
+ *numParams = 16;
+ return true;
+ }
+ }
+
+ if (getExtensions().bindGeneratesResource)
+ {
+ switch (pname)
+ {
+ case GL_BIND_GENERATES_RESOURCE_CHROMIUM:
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (getExtensions().sRGBWriteControl)
+ {
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_SRGB_EXT:
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ // Check for ES3.0+ parameter names which are also exposed as ES2 extensions
+ switch (pname)
+ {
+ case GL_PACK_ROW_LENGTH:
+ case GL_PACK_SKIP_ROWS:
+ case GL_PACK_SKIP_PIXELS:
+ if ((getClientMajorVersion() < 3) && !getExtensions().packSubimage)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ case GL_UNPACK_ROW_LENGTH:
+ case GL_UNPACK_SKIP_ROWS:
+ case GL_UNPACK_SKIP_PIXELS:
+ if ((getClientMajorVersion() < 3) && !getExtensions().unpackSubimage)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ case GL_VERTEX_ARRAY_BINDING:
+ if ((getClientMajorVersion() < 3) && !getExtensions().vertexArrayObject)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ case GL_PIXEL_PACK_BUFFER_BINDING:
+ case GL_PIXEL_UNPACK_BUFFER_BINDING:
+ if ((getClientMajorVersion() < 3) && !getExtensions().pixelBufferObject)
+ {
+ return false;
+ }
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+
+ if (getClientVersion() < Version(3, 0))
+ {
+ return false;
+ }
+
+ // Check for ES3.0+ parameter names
+ switch (pname)
+ {
+ case GL_MAX_UNIFORM_BUFFER_BINDINGS:
+ case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
+ case GL_UNIFORM_BUFFER_BINDING:
+ case GL_TRANSFORM_FEEDBACK_BINDING:
+ case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+ case GL_COPY_READ_BUFFER_BINDING:
+ case GL_COPY_WRITE_BUFFER_BINDING:
+ case GL_SAMPLER_BINDING:
+ case GL_READ_BUFFER:
+ case GL_TEXTURE_BINDING_3D:
+ case GL_TEXTURE_BINDING_2D_ARRAY:
+ case GL_MAX_3D_TEXTURE_SIZE:
+ case GL_MAX_ARRAY_TEXTURE_LAYERS:
+ case GL_MAX_VERTEX_UNIFORM_BLOCKS:
+ case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
+ case GL_MAX_COMBINED_UNIFORM_BLOCKS:
+ case GL_MAX_VERTEX_OUTPUT_COMPONENTS:
+ case GL_MAX_FRAGMENT_INPUT_COMPONENTS:
+ case GL_MAX_VARYING_COMPONENTS:
+ case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
+ case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
+ case GL_MIN_PROGRAM_TEXEL_OFFSET:
+ case GL_MAX_PROGRAM_TEXEL_OFFSET:
+ case GL_NUM_EXTENSIONS:
+ case GL_MAJOR_VERSION:
+ case GL_MINOR_VERSION:
+ case GL_MAX_ELEMENTS_INDICES:
+ case GL_MAX_ELEMENTS_VERTICES:
+ case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
+ case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
+ case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
+ case GL_UNPACK_IMAGE_HEIGHT:
+ case GL_UNPACK_SKIP_IMAGES:
+ {
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+
+ case GL_MAX_ELEMENT_INDEX:
+ case GL_MAX_UNIFORM_BLOCK_SIZE:
+ case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
+ case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
+ case GL_MAX_SERVER_WAIT_TIMEOUT:
+ {
+ *type = GL_INT_64_ANGLEX;
+ *numParams = 1;
+ return true;
+ }
+
+ case GL_TRANSFORM_FEEDBACK_ACTIVE:
+ case GL_TRANSFORM_FEEDBACK_PAUSED:
+ case GL_PRIMITIVE_RESTART_FIXED_INDEX:
+ case GL_RASTERIZER_DISCARD:
+ {
+ *type = GL_BOOL;
+ *numParams = 1;
+ return true;
+ }
+
+ case GL_MAX_TEXTURE_LOD_BIAS:
+ {
+ *type = GL_FLOAT;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (getClientVersion() < Version(3, 1))
+ {
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_MAX_FRAMEBUFFER_WIDTH:
+ case GL_MAX_FRAMEBUFFER_HEIGHT:
+ case GL_MAX_FRAMEBUFFER_SAMPLES:
+ case GL_MAX_SAMPLE_MASK_WORDS:
+ case GL_MAX_COLOR_TEXTURE_SAMPLES:
+ case GL_MAX_DEPTH_TEXTURE_SAMPLES:
+ case GL_MAX_INTEGER_SAMPLES:
+ case GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET:
+ case GL_MAX_VERTEX_ATTRIB_BINDINGS:
+ case GL_MAX_VERTEX_ATTRIB_STRIDE:
+ case GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS:
+ case GL_MAX_VERTEX_ATOMIC_COUNTERS:
+ case GL_MAX_VERTEX_IMAGE_UNIFORMS:
+ case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS:
+ case GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS:
+ case GL_MAX_FRAGMENT_ATOMIC_COUNTERS:
+ case GL_MAX_FRAGMENT_IMAGE_UNIFORMS:
+ case GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS:
+ case GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET:
+ case GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET:
+ case GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS:
+ case GL_MAX_COMPUTE_UNIFORM_BLOCKS:
+ case GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS:
+ case GL_MAX_COMPUTE_SHARED_MEMORY_SIZE:
+ case GL_MAX_COMPUTE_UNIFORM_COMPONENTS:
+ case GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS:
+ case GL_MAX_COMPUTE_ATOMIC_COUNTERS:
+ case GL_MAX_COMPUTE_IMAGE_UNIFORMS:
+ case GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS:
+ case GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS:
+ case GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES:
+ case GL_MAX_UNIFORM_LOCATIONS:
+ case GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS:
+ case GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE:
+ case GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS:
+ case GL_MAX_COMBINED_ATOMIC_COUNTERS:
+ case GL_MAX_IMAGE_UNITS:
+ case GL_MAX_COMBINED_IMAGE_UNIFORMS:
+ case GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS:
+ case GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS:
+ case GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT:
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ case GL_MAX_SHADER_STORAGE_BLOCK_SIZE:
+ *type = GL_INT_64_ANGLEX;
+ *numParams = 1;
+ return true;
+ }
+
+ return false;
+}
+
+bool ValidationContext::getIndexedQueryParameterInfo(GLenum target,
+ GLenum *type,
+ unsigned int *numParams)
+{
+ if (getClientVersion() < Version(3, 0))
+ {
+ return false;
+ }
+
+ switch (target)
+ {
+ case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+ case GL_UNIFORM_BUFFER_BINDING:
+ {
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+ case GL_TRANSFORM_FEEDBACK_BUFFER_START:
+ case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
+ case GL_UNIFORM_BUFFER_START:
+ case GL_UNIFORM_BUFFER_SIZE:
+ {
+ *type = GL_INT_64_ANGLEX;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ if (getClientVersion() < Version(3, 1))
+ {
+ return false;
+ }
+
+ switch (target)
+ {
+ case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
+ case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
+ {
+ *type = GL_INT;
+ *numParams = 1;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+Program *ValidationContext::getProgram(GLuint handle) const
+{
+ return mState.mResourceManager->getProgram(handle);
+}
+
+Shader *ValidationContext::getShader(GLuint handle) const
+{
+ return mState.mResourceManager->getShader(handle);
+}
+
+bool ValidationContext::isTextureGenerated(GLuint texture) const
+{
+ return mState.mResourceManager->isTextureGenerated(texture);
+}
+
+bool ValidationContext::isBufferGenerated(GLuint buffer) const
+{
+ return mState.mResourceManager->isBufferGenerated(buffer);
+}
+
+bool ValidationContext::isRenderbufferGenerated(GLuint renderbuffer) const
+{
+ return mState.mResourceManager->isRenderbufferGenerated(renderbuffer);
+}
+
+bool ValidationContext::isFramebufferGenerated(GLuint framebuffer) const
+{
+ ASSERT(mState.mFramebufferMap.find(0) != mState.mFramebufferMap.end());
+ return mState.mFramebufferMap.find(framebuffer) != mState.mFramebufferMap.end();
+}
+
+} // namespace gl
diff --git a/gfx/angle/src/libANGLE/ContextState.h b/gfx/angle/src/libANGLE/ContextState.h
new file mode 100755
index 000000000..494c1a3da
--- /dev/null
+++ b/gfx/angle/src/libANGLE/ContextState.h
@@ -0,0 +1,112 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ContextState: Container class for all GL context state, caps and objects.
+
+#ifndef LIBANGLE_CONTEXTSTATE_H_
+#define LIBANGLE_CONTEXTSTATE_H_
+
+#include "common/angleutils.h"
+#include "libANGLE/State.h"
+#include "libANGLE/Version.h"
+
+namespace gl
+{
+class ValidationContext;
+class ContextState;
+
+static constexpr Version ES_2_0 = Version(2, 0);
+static constexpr Version ES_3_0 = Version(3, 0);
+static constexpr Version ES_3_1 = Version(3, 1);
+
+class ContextState final : public angle::NonCopyable
+{
+ public:
+ ContextState(uintptr_t context,
+ const Version &clientVersion,
+ State *state,
+ const Caps &caps,
+ const TextureCapsMap &textureCaps,
+ const Extensions &extensions,
+ const ResourceManager *resourceManager,
+ const Limitations &limitations,
+ const ResourceMap<Framebuffer> &framebufferMap);
+ ~ContextState();
+
+ uintptr_t getContext() const { return mContext; }
+ GLint getClientMajorVersion() const { return mClientVersion.major; }
+ GLint getClientMinorVersion() const { return mClientVersion.minor; }
+ const Version &getClientVersion() const { return mClientVersion; }
+ const State &getState() const { return *mState; }
+ const Caps &getCaps() const { return mCaps; }
+ const TextureCapsMap &getTextureCaps() const { return mTextureCaps; }
+ const Extensions &getExtensions() const { return mExtensions; }
+ const ResourceManager &getResourceManager() const { return *mResourceManager; }
+ const Limitations &getLimitations() const { return mLimitations; }
+
+ const TextureCaps &getTextureCap(GLenum internalFormat) const;
+
+ private:
+ friend class Context;
+ friend class ValidationContext;
+
+ Version mClientVersion;
+ uintptr_t mContext;
+ State *mState;
+ const Caps &mCaps;
+ const TextureCapsMap &mTextureCaps;
+ const Extensions &mExtensions;
+ const ResourceManager *mResourceManager;
+ const Limitations &mLimitations;
+ const ResourceMap<Framebuffer> &mFramebufferMap;
+};
+
+class ValidationContext : angle::NonCopyable
+{
+ public:
+ ValidationContext(const Version &clientVersion,
+ State *state,
+ const Caps &caps,
+ const TextureCapsMap &textureCaps,
+ const Extensions &extensions,
+ const ResourceManager *resourceManager,
+ const Limitations &limitations,
+ const ResourceMap<Framebuffer> &framebufferMap,
+ bool skipValidation);
+ virtual ~ValidationContext() {}
+
+ virtual void handleError(const Error &error) = 0;
+
+ const ContextState &getContextState() const { return mState; }
+ GLint getClientMajorVersion() const { return mState.getClientMajorVersion(); }
+ GLint getClientMinorVersion() const { return mState.getClientMinorVersion(); }
+ const Version &getClientVersion() const { return mState.getClientVersion(); }
+ const State &getGLState() const { return mState.getState(); }
+ const Caps &getCaps() const { return mState.getCaps(); }
+ const TextureCapsMap &getTextureCaps() const { return mState.getTextureCaps(); }
+ const Extensions &getExtensions() const { return mState.getExtensions(); }
+ const Limitations &getLimitations() const { return mState.getLimitations(); }
+ bool skipValidation() const { return mSkipValidation; }
+
+ // Specific methods needed for validation.
+ bool getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams);
+ bool getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams);
+
+ Program *getProgram(GLuint handle) const;
+ Shader *getShader(GLuint handle) const;
+
+ bool isTextureGenerated(GLuint texture) const;
+ bool isBufferGenerated(GLuint buffer) const;
+ bool isRenderbufferGenerated(GLuint renderbuffer) const;
+ bool isFramebufferGenerated(GLuint framebuffer) const;
+
+ protected:
+ ContextState mState;
+ bool mSkipValidation;
+};
+} // namespace gl
+
+#endif // LIBANGLE_CONTEXTSTATE_H_
diff --git a/gfx/angle/src/libANGLE/Debug.cpp b/gfx/angle/src/libANGLE/Debug.cpp
new file mode 100755
index 000000000..30321f416
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Debug.cpp
@@ -0,0 +1,303 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Debug.cpp: Defines debug state used for GL_KHR_debug
+
+#include "libANGLE/Debug.h"
+
+#include "common/debug.h"
+
+#include <algorithm>
+#include <tuple>
+
+namespace gl
+{
+
+Debug::Debug()
+ : mOutputEnabled(false),
+ mCallbackFunction(nullptr),
+ mCallbackUserParam(nullptr),
+ mMessages(),
+ mMaxLoggedMessages(0),
+ mOutputSynchronous(false),
+ mGroups()
+{
+ pushDefaultGroup();
+}
+
+void Debug::setMaxLoggedMessages(GLuint maxLoggedMessages)
+{
+ mMaxLoggedMessages = maxLoggedMessages;
+}
+
+void Debug::setOutputEnabled(bool enabled)
+{
+ mOutputEnabled = enabled;
+}
+
+bool Debug::isOutputEnabled() const
+{
+ return mOutputEnabled;
+}
+
+void Debug::setOutputSynchronous(bool synchronous)
+{
+ mOutputSynchronous = synchronous;
+}
+
+bool Debug::isOutputSynchronous() const
+{
+ return mOutputSynchronous;
+}
+
+void Debug::setCallback(GLDEBUGPROCKHR callback, const void *userParam)
+{
+ mCallbackFunction = callback;
+ mCallbackUserParam = userParam;
+}
+
+GLDEBUGPROCKHR Debug::getCallback() const
+{
+ return mCallbackFunction;
+}
+
+const void *Debug::getUserParam() const
+{
+ return mCallbackUserParam;
+}
+
+void Debug::insertMessage(GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ const std::string &message)
+{
+ std::string messageCopy(message);
+ insertMessage(source, type, id, severity, std::move(messageCopy));
+}
+
+void Debug::insertMessage(GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ std::string &&message)
+{
+ if (!isMessageEnabled(source, type, id, severity))
+ {
+ return;
+ }
+
+ if (mCallbackFunction != nullptr)
+ {
+ // TODO(geofflang) Check the synchronous flag and potentially flush messages from another
+ // thread.
+ mCallbackFunction(source, type, id, severity, static_cast<GLsizei>(message.length()),
+ message.c_str(), mCallbackUserParam);
+ }
+ else
+ {
+ if (mMessages.size() >= mMaxLoggedMessages)
+ {
+ // Drop messages over the limit
+ return;
+ }
+
+ Message m;
+ m.source = source;
+ m.type = type;
+ m.id = id;
+ m.severity = severity;
+ m.message = std::move(message);
+
+ mMessages.push_back(std::move(m));
+ }
+}
+
+size_t Debug::getMessages(GLuint count,
+ GLsizei bufSize,
+ GLenum *sources,
+ GLenum *types,
+ GLuint *ids,
+ GLenum *severities,
+ GLsizei *lengths,
+ GLchar *messageLog)
+{
+ size_t messageCount = 0;
+ size_t messageStringIndex = 0;
+ while (messageCount <= count && !mMessages.empty())
+ {
+ const Message &m = mMessages.front();
+
+ if (messageLog != nullptr)
+ {
+ // Check that this message can fit in the message buffer
+ if (messageStringIndex + m.message.length() + 1 > static_cast<size_t>(bufSize))
+ {
+ break;
+ }
+
+ std::copy(m.message.begin(), m.message.end(), messageLog + messageStringIndex);
+ messageStringIndex += m.message.length();
+
+ messageLog[messageStringIndex] = '\0';
+ messageStringIndex += 1;
+ }
+
+ if (sources != nullptr)
+ {
+ sources[messageCount] = m.source;
+ }
+
+ if (types != nullptr)
+ {
+ types[messageCount] = m.type;
+ }
+
+ if (ids != nullptr)
+ {
+ ids[messageCount] = m.id;
+ }
+
+ if (severities != nullptr)
+ {
+ severities[messageCount] = m.severity;
+ }
+
+ if (lengths != nullptr)
+ {
+ lengths[messageCount] = static_cast<GLsizei>(m.message.length());
+ }
+
+ mMessages.pop_front();
+
+ messageCount++;
+ }
+
+ return messageCount;
+}
+
+size_t Debug::getNextMessageLength() const
+{
+ return mMessages.empty() ? 0 : mMessages.front().message.length();
+}
+
+size_t Debug::getMessageCount() const
+{
+ return mMessages.size();
+}
+
+void Debug::setMessageControl(GLenum source,
+ GLenum type,
+ GLenum severity,
+ std::vector<GLuint> &&ids,
+ bool enabled)
+{
+ Control c;
+ c.source = source;
+ c.type = type;
+ c.severity = severity;
+ c.ids = std::move(ids);
+ c.enabled = enabled;
+
+ auto &controls = mGroups.back().controls;
+ controls.push_back(std::move(c));
+}
+
+void Debug::pushGroup(GLenum source, GLuint id, std::string &&message)
+{
+ insertMessage(source, GL_DEBUG_TYPE_PUSH_GROUP, id, GL_DEBUG_SEVERITY_NOTIFICATION,
+ std::string(message));
+
+ Group g;
+ g.source = source;
+ g.id = id;
+ g.message = std::move(message);
+ mGroups.push_back(std::move(g));
+}
+
+void Debug::popGroup()
+{
+ // Make sure the default group is not about to be popped
+ ASSERT(mGroups.size() > 1);
+
+ Group g = mGroups.back();
+ mGroups.pop_back();
+
+ insertMessage(g.source, GL_DEBUG_TYPE_POP_GROUP, g.id, GL_DEBUG_SEVERITY_NOTIFICATION,
+ g.message);
+}
+
+size_t Debug::getGroupStackDepth() const
+{
+ return mGroups.size();
+}
+
+bool Debug::isMessageEnabled(GLenum source, GLenum type, GLuint id, GLenum severity) const
+{
+ if (!mOutputEnabled)
+ {
+ return false;
+ }
+
+ for (auto groupIter = mGroups.rbegin(); groupIter != mGroups.rend(); groupIter++)
+ {
+ const auto &controls = groupIter->controls;
+ for (auto controlIter = controls.rbegin(); controlIter != controls.rend(); controlIter++)
+ {
+ const auto &control = *controlIter;
+
+ if (control.source != GL_DONT_CARE && control.source != source)
+ {
+ continue;
+ }
+
+ if (control.type != GL_DONT_CARE && control.type != type)
+ {
+ continue;
+ }
+
+ if (control.severity != GL_DONT_CARE && control.severity != severity)
+ {
+ continue;
+ }
+
+ if (!control.ids.empty() &&
+ std::find(control.ids.begin(), control.ids.end(), id) == control.ids.end())
+ {
+ continue;
+ }
+
+ return control.enabled;
+ }
+ }
+
+ return true;
+}
+
+void Debug::pushDefaultGroup()
+{
+ Group g;
+ g.source = GL_NONE;
+ g.id = 0;
+ g.message = "";
+
+ Control c0;
+ c0.source = GL_DONT_CARE;
+ c0.type = GL_DONT_CARE;
+ c0.severity = GL_DONT_CARE;
+ c0.enabled = true;
+ g.controls.push_back(std::move(c0));
+
+ Control c1;
+ c1.source = GL_DONT_CARE;
+ c1.type = GL_DONT_CARE;
+ c1.severity = GL_DEBUG_SEVERITY_LOW;
+ c1.enabled = false;
+ g.controls.push_back(std::move(c1));
+
+ mGroups.push_back(std::move(g));
+}
+} // namespace gl
diff --git a/gfx/angle/src/libANGLE/Debug.h b/gfx/angle/src/libANGLE/Debug.h
new file mode 100755
index 000000000..f545b815e
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Debug.h
@@ -0,0 +1,120 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Debug.h: Defines debug state used for GL_KHR_debug
+
+#ifndef LIBANGLE_DEBUG_H_
+#define LIBANGLE_DEBUG_H_
+
+#include "angle_gl.h"
+#include "common/angleutils.h"
+
+#include <deque>
+#include <string>
+#include <vector>
+
+namespace gl
+{
+
+class LabeledObject
+{
+ public:
+ virtual ~LabeledObject() {}
+ virtual void setLabel(const std::string &label) = 0;
+ virtual const std::string &getLabel() const = 0;
+};
+
+class Debug : angle::NonCopyable
+{
+ public:
+ Debug();
+
+ void setMaxLoggedMessages(GLuint maxLoggedMessages);
+
+ void setOutputEnabled(bool enabled);
+ bool isOutputEnabled() const;
+
+ void setOutputSynchronous(bool synchronous);
+ bool isOutputSynchronous() const;
+
+ void setCallback(GLDEBUGPROCKHR callback, const void *userParam);
+ GLDEBUGPROCKHR getCallback() const;
+ const void *getUserParam() const;
+
+ void insertMessage(GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ const std::string &message);
+ void insertMessage(GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ std::string &&message);
+
+ void setMessageControl(GLenum source,
+ GLenum type,
+ GLenum severity,
+ std::vector<GLuint> &&ids,
+ bool enabled);
+ size_t getMessages(GLuint count,
+ GLsizei bufSize,
+ GLenum *sources,
+ GLenum *types,
+ GLuint *ids,
+ GLenum *severities,
+ GLsizei *lengths,
+ GLchar *messageLog);
+ size_t getNextMessageLength() const;
+ size_t getMessageCount() const;
+
+ void pushGroup(GLenum source, GLuint id, std::string &&message);
+ void popGroup();
+ size_t getGroupStackDepth() const;
+
+ private:
+ bool isMessageEnabled(GLenum source, GLenum type, GLuint id, GLenum severity) const;
+
+ void pushDefaultGroup();
+
+ struct Message
+ {
+ GLenum source;
+ GLenum type;
+ GLuint id;
+ GLenum severity;
+ std::string message;
+ };
+
+ struct Control
+ {
+ GLenum source;
+ GLenum type;
+ GLenum severity;
+ std::vector<GLuint> ids;
+ bool enabled;
+ };
+
+ struct Group
+ {
+ GLenum source;
+ GLuint id;
+ std::string message;
+
+ std::vector<Control> controls;
+ };
+
+ bool mOutputEnabled;
+ GLDEBUGPROCKHR mCallbackFunction;
+ const void *mCallbackUserParam;
+ std::deque<Message> mMessages;
+ GLuint mMaxLoggedMessages;
+ bool mOutputSynchronous;
+ std::vector<Group> mGroups;
+};
+} // namespace gl
+
+#endif // LIBANGLE_DEBUG_H_
diff --git a/gfx/angle/src/libANGLE/Device.cpp b/gfx/angle/src/libANGLE/Device.cpp
new file mode 100755
index 000000000..eb30b2023
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Device.cpp
@@ -0,0 +1,130 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Device.cpp: Implements the egl::Device class, representing the abstract
+// device. Implements EGLDevice.
+
+#include "libANGLE/Device.h"
+
+#include <iterator>
+
+#include <platform/Platform.h>
+#include <EGL/eglext.h>
+
+#include "common/debug.h"
+#include "common/platform.h"
+#include "libANGLE/renderer/DeviceImpl.h"
+
+#if defined(ANGLE_ENABLE_D3D11)
+#include "libANGLE/renderer/d3d/DeviceD3D.h"
+#endif
+
+namespace egl
+{
+
+template <typename T>
+static std::string GenerateExtensionsString(const T &extensions)
+{
+ std::vector<std::string> extensionsVector = extensions.getStrings();
+
+ std::ostringstream stream;
+ std::copy(extensionsVector.begin(), extensionsVector.end(), std::ostream_iterator<std::string>(stream, " "));
+ return stream.str();
+}
+
+typedef std::set<egl::Device *> DeviceSet;
+static DeviceSet *GetDeviceSet()
+{
+ static DeviceSet devices;
+ return &devices;
+}
+
+// Static factory methods
+egl::Error Device::CreateDevice(void *devicePointer, EGLint deviceType, Device **outDevice)
+{
+#if defined(ANGLE_ENABLE_D3D11)
+ if (deviceType == EGL_D3D11_DEVICE_ANGLE)
+ {
+ rx::DeviceD3D *deviceD3D = new rx::DeviceD3D();
+ egl::Error error = deviceD3D->initialize(devicePointer, deviceType, EGL_TRUE);
+ if (error.isError())
+ {
+ *outDevice = nullptr;
+ return error;
+ }
+
+ *outDevice = new Device(nullptr, deviceD3D);
+ GetDeviceSet()->insert(*outDevice);
+ return egl::Error(EGL_SUCCESS);
+ }
+#endif
+
+ // Note that creating an EGL device from inputted D3D9 parameters isn't currently supported
+ *outDevice = nullptr;
+ return egl::Error(EGL_BAD_ATTRIBUTE);
+}
+
+egl::Error Device::CreateDevice(Display *owningDisplay, rx::DeviceImpl *impl, Device **outDevice)
+{
+ *outDevice = new Device(owningDisplay, impl);
+ GetDeviceSet()->insert(*outDevice);
+ return egl::Error(EGL_SUCCESS);
+}
+
+bool Device::IsValidDevice(Device *device)
+{
+ const DeviceSet *deviceSet = GetDeviceSet();
+ return deviceSet->find(device) != deviceSet->end();
+}
+
+Device::Device(Display *owningDisplay, rx::DeviceImpl *impl)
+ : mOwningDisplay(owningDisplay), mImplementation(impl)
+{
+ initDeviceExtensions();
+}
+
+Device::~Device()
+{
+ ASSERT(GetDeviceSet()->find(this) != GetDeviceSet()->end());
+ GetDeviceSet()->erase(this);
+
+ if (mImplementation->deviceExternallySourced())
+ {
+ // If the device isn't externally sourced then it is up to the renderer to delete the impl
+ SafeDelete(mImplementation);
+ }
+}
+
+Error Device::getDevice(EGLAttrib *value)
+{
+ void *nativeDevice = nullptr;
+ egl::Error error = getImplementation()->getDevice(&nativeDevice);
+ *value = reinterpret_cast<EGLAttrib>(nativeDevice);
+ return error;
+}
+
+EGLint Device::getType()
+{
+ return getImplementation()->getType();
+}
+
+void Device::initDeviceExtensions()
+{
+ mImplementation->generateExtensions(&mDeviceExtensions);
+ mDeviceExtensionString = GenerateExtensionsString(mDeviceExtensions);
+}
+
+const DeviceExtensions &Device::getExtensions() const
+{
+ return mDeviceExtensions;
+}
+
+const std::string &Device::getExtensionString() const
+{
+ return mDeviceExtensionString;
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/Device.h b/gfx/angle/src/libANGLE/Device.h
new file mode 100755
index 000000000..4bc58ff04
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Device.h
@@ -0,0 +1,58 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Device.h: Implements the egl::Device class, representing the abstract
+// device. Implements EGLDevice.
+
+#ifndef LIBANGLE_DEVICE_H_
+#define LIBANGLE_DEVICE_H_
+
+#include "common/angleutils.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/Display.h"
+
+namespace rx
+{
+class DeviceImpl;
+}
+
+namespace egl
+{
+class Device final : angle::NonCopyable
+{
+ public:
+ virtual ~Device();
+
+ Error getDevice(EGLAttrib *value);
+ Display *getOwningDisplay() { return mOwningDisplay; };
+ EGLint getType();
+
+ const DeviceExtensions &getExtensions() const;
+ const std::string &getExtensionString() const;
+
+ rx::DeviceImpl *getImplementation() { return mImplementation; }
+
+ static egl::Error CreateDevice(void *devicePointer, EGLint deviceType, Device **outDevice);
+ static egl::Error CreateDevice(Display *owningDisplay,
+ rx::DeviceImpl *impl,
+ Device **outDevice);
+
+ static bool IsValidDevice(Device *device);
+
+ private:
+ Device(Display *owningDisplay, rx::DeviceImpl *impl);
+ void initDeviceExtensions();
+
+ Display *mOwningDisplay;
+ rx::DeviceImpl *mImplementation;
+
+ DeviceExtensions mDeviceExtensions;
+ std::string mDeviceExtensionString;
+};
+
+}
+
+#endif // LIBANGLE_DEVICE_H_
diff --git a/gfx/angle/src/libANGLE/Display.cpp b/gfx/angle/src/libANGLE/Display.cpp
new file mode 100755
index 000000000..39851f9f8
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Display.cpp
@@ -0,0 +1,1033 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Display.cpp: Implements the egl::Display class, representing the abstract
+// display on which graphics are drawn. Implements EGLDisplay.
+// [EGL 1.4] section 2.1.2 page 3.
+
+#include "libANGLE/Display.h"
+
+#include <algorithm>
+#include <iterator>
+#include <map>
+#include <sstream>
+#include <vector>
+
+#include <platform/Platform.h>
+#include <EGL/eglext.h>
+
+#include "common/debug.h"
+#include "common/mathutil.h"
+#include "common/platform.h"
+#include "common/utilities.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/Device.h"
+#include "libANGLE/histogram_macros.h"
+#include "libANGLE/Image.h"
+#include "libANGLE/Surface.h"
+#include "libANGLE/Stream.h"
+#include "libANGLE/renderer/DisplayImpl.h"
+#include "libANGLE/renderer/ImageImpl.h"
+#include "third_party/trace_event/trace_event.h"
+
+#if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
+# include "libANGLE/renderer/d3d/DisplayD3D.h"
+#endif
+
+#if defined(ANGLE_ENABLE_OPENGL)
+# if defined(ANGLE_PLATFORM_WINDOWS)
+# include "libANGLE/renderer/gl/wgl/DisplayWGL.h"
+# elif defined(ANGLE_USE_X11)
+# include "libANGLE/renderer/gl/glx/DisplayGLX.h"
+# elif defined(ANGLE_PLATFORM_APPLE)
+# include "libANGLE/renderer/gl/cgl/DisplayCGL.h"
+# elif defined(ANGLE_USE_OZONE)
+# include "libANGLE/renderer/gl/egl/ozone/DisplayOzone.h"
+# elif defined(ANGLE_PLATFORM_ANDROID)
+# include "libANGLE/renderer/gl/egl/android/DisplayAndroid.h"
+# else
+# error Unsupported OpenGL platform.
+# endif
+#endif
+
+#if defined(ANGLE_ENABLE_NULL)
+#include "libANGLE/renderer/null/DisplayNULL.h"
+#endif
+
+namespace egl
+{
+
+namespace
+{
+
+class DefaultPlatform : public angle::Platform
+{
+public:
+ DefaultPlatform() {}
+ ~DefaultPlatform() override {}
+};
+
+DefaultPlatform *defaultPlatform = nullptr;
+
+void InitDefaultPlatformImpl()
+{
+ if (ANGLEPlatformCurrent() == nullptr)
+ {
+ if (defaultPlatform == nullptr)
+ {
+ defaultPlatform = new DefaultPlatform();
+ }
+
+ ANGLEPlatformInitialize(defaultPlatform);
+ }
+}
+
+typedef std::map<EGLNativeWindowType, Surface*> WindowSurfaceMap;
+// Get a map of all EGL window surfaces to validate that no window has more than one EGL surface
+// associated with it.
+static WindowSurfaceMap *GetWindowSurfaces()
+{
+ static WindowSurfaceMap windowSurfaces;
+ return &windowSurfaces;
+}
+
+typedef std::map<EGLNativeDisplayType, Display *> ANGLEPlatformDisplayMap;
+static ANGLEPlatformDisplayMap *GetANGLEPlatformDisplayMap()
+{
+ static ANGLEPlatformDisplayMap displays;
+ return &displays;
+}
+
+typedef std::map<Device *, Display *> DevicePlatformDisplayMap;
+static DevicePlatformDisplayMap *GetDevicePlatformDisplayMap()
+{
+ static DevicePlatformDisplayMap displays;
+ return &displays;
+}
+
+rx::DisplayImpl *CreateDisplayFromDevice(Device *eglDevice)
+{
+ rx::DisplayImpl *impl = nullptr;
+
+ switch (eglDevice->getType())
+ {
+#if defined(ANGLE_ENABLE_D3D11)
+ case EGL_D3D11_DEVICE_ANGLE:
+ impl = new rx::DisplayD3D();
+ break;
+#endif
+#if defined(ANGLE_ENABLE_D3D9)
+ case EGL_D3D9_DEVICE_ANGLE:
+ // Currently the only way to get EGLDeviceEXT representing a D3D9 device
+ // is to retrieve one from an already-existing EGLDisplay.
+ // When eglGetPlatformDisplayEXT is called with a D3D9 EGLDeviceEXT,
+ // the already-existing display should be returned.
+ // Therefore this codepath to create a new display from the device
+ // should never be hit.
+ UNREACHABLE();
+ break;
+#endif
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ ASSERT(impl != nullptr);
+ return impl;
+}
+
+rx::DisplayImpl *CreateDisplayFromAttribs(const AttributeMap &attribMap)
+{
+ rx::DisplayImpl *impl = nullptr;
+ EGLAttrib displayType =
+ attribMap.get(EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE);
+ switch (displayType)
+ {
+ case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE:
+#if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
+ // Default to D3D displays
+ impl = new rx::DisplayD3D();
+#elif defined(ANGLE_USE_X11)
+ impl = new rx::DisplayGLX();
+#elif defined(ANGLE_PLATFORM_APPLE)
+ impl = new rx::DisplayCGL();
+#elif defined(ANGLE_USE_OZONE)
+ impl = new rx::DisplayOzone();
+#elif defined(ANGLE_PLATFORM_ANDROID)
+ impl = new rx::DisplayAndroid();
+#else
+ // No display available
+ UNREACHABLE();
+#endif
+ break;
+
+ case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
+ case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
+#if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
+ impl = new rx::DisplayD3D();
+#else
+ // A D3D display was requested on a platform that doesn't support it
+ UNREACHABLE();
+#endif
+ break;
+
+ case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
+#if defined(ANGLE_ENABLE_OPENGL)
+#if defined(ANGLE_PLATFORM_WINDOWS)
+ impl = new rx::DisplayWGL();
+#elif defined(ANGLE_USE_X11)
+ impl = new rx::DisplayGLX();
+#elif defined(ANGLE_PLATFORM_APPLE)
+ impl = new rx::DisplayCGL();
+#elif defined(ANGLE_USE_OZONE)
+ // This might work but has never been tried, so disallow for now.
+ impl = nullptr;
+#elif defined(ANGLE_PLATFORM_ANDROID)
+ // No GL support on this platform, fail display creation.
+ impl = nullptr;
+#else
+#error Unsupported OpenGL platform.
+#endif
+#else
+ UNREACHABLE();
+#endif
+ break;
+
+#if defined(ANGLE_ENABLE_OPENGL)
+ case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
+#if defined(ANGLE_PLATFORM_WINDOWS)
+ impl = new rx::DisplayWGL();
+#elif defined(ANGLE_USE_X11)
+ impl = new rx::DisplayGLX();
+#elif defined(ANGLE_USE_OZONE)
+ impl = new rx::DisplayOzone();
+#elif defined(ANGLE_PLATFORM_ANDROID)
+ impl = new rx::DisplayAndroid();
+#else
+ // No GLES support on this platform, fail display creation.
+ impl = nullptr;
+#endif
+ break;
+#endif
+
+#if defined(ANGLE_ENABLE_NULL)
+ case EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE:
+ impl = new rx::DisplayNULL();
+ break;
+#endif
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ return impl;
+}
+
+}
+
+Display *Display::GetDisplayFromAttribs(void *native_display, const AttributeMap &attribMap)
+{
+ // Initialize the global platform if not already
+ InitDefaultPlatformImpl();
+
+ Display *display = nullptr;
+
+ EGLNativeDisplayType displayId = reinterpret_cast<EGLNativeDisplayType>(native_display);
+
+ ANGLEPlatformDisplayMap *displays = GetANGLEPlatformDisplayMap();
+ ANGLEPlatformDisplayMap::const_iterator iter = displays->find(displayId);
+ if (iter != displays->end())
+ {
+ display = iter->second;
+ }
+
+ if (display == nullptr)
+ {
+ // Validate the native display
+ if (!Display::isValidNativeDisplay(displayId))
+ {
+ return NULL;
+ }
+
+ display = new Display(EGL_PLATFORM_ANGLE_ANGLE, displayId, nullptr);
+ displays->insert(std::make_pair(displayId, display));
+ }
+
+ // Apply new attributes if the display is not initialized yet.
+ if (!display->isInitialized())
+ {
+ rx::DisplayImpl *impl = CreateDisplayFromAttribs(attribMap);
+ if (impl == nullptr)
+ {
+ // No valid display implementation for these attributes
+ return nullptr;
+ }
+
+ display->setAttributes(impl, attribMap);
+ }
+
+ return display;
+}
+
+Display *Display::GetDisplayFromDevice(void *native_display)
+{
+ // Initialize the global platform if not already
+ InitDefaultPlatformImpl();
+
+ Display *display = nullptr;
+
+ Device *eglDevice = reinterpret_cast<Device *>(native_display);
+ ASSERT(Device::IsValidDevice(eglDevice));
+
+ ANGLEPlatformDisplayMap *anglePlatformDisplays = GetANGLEPlatformDisplayMap();
+ DevicePlatformDisplayMap *devicePlatformDisplays = GetDevicePlatformDisplayMap();
+
+ // First see if this eglDevice is in use by a Display created using ANGLE platform
+ for (auto &displayMapEntry : *anglePlatformDisplays)
+ {
+ egl::Display *iterDisplay = displayMapEntry.second;
+ if (iterDisplay->getDevice() == eglDevice)
+ {
+ display = iterDisplay;
+ }
+ }
+
+ if (display == nullptr)
+ {
+ // See if the eglDevice is in use by a Display created using the DEVICE platform
+ DevicePlatformDisplayMap::const_iterator iter = devicePlatformDisplays->find(eglDevice);
+ if (iter != devicePlatformDisplays->end())
+ {
+ display = iter->second;
+ }
+ }
+
+ if (display == nullptr)
+ {
+ // Otherwise create a new Display
+ display = new Display(EGL_PLATFORM_DEVICE_EXT, 0, eglDevice);
+ devicePlatformDisplays->insert(std::make_pair(eglDevice, display));
+ }
+
+ // Apply new attributes if the display is not initialized yet.
+ if (!display->isInitialized())
+ {
+ rx::DisplayImpl *impl = CreateDisplayFromDevice(eglDevice);
+ display->setAttributes(impl, egl::AttributeMap());
+ }
+
+ return display;
+}
+
+Display::Display(EGLenum platform, EGLNativeDisplayType displayId, Device *eglDevice)
+ : mImplementation(nullptr),
+ mDisplayId(displayId),
+ mAttributeMap(),
+ mConfigSet(),
+ mContextSet(),
+ mStreamSet(),
+ mInitialized(false),
+ mDeviceLost(false),
+ mCaps(),
+ mDisplayExtensions(),
+ mDisplayExtensionString(),
+ mVendorString(),
+ mDevice(eglDevice),
+ mPlatform(platform)
+{
+}
+
+Display::~Display()
+{
+ terminate();
+
+ if (mPlatform == EGL_PLATFORM_ANGLE_ANGLE)
+ {
+ ANGLEPlatformDisplayMap *displays = GetANGLEPlatformDisplayMap();
+ ANGLEPlatformDisplayMap::iterator iter = displays->find(mDisplayId);
+ if (iter != displays->end())
+ {
+ displays->erase(iter);
+ }
+ }
+ else if (mPlatform == EGL_PLATFORM_DEVICE_EXT)
+ {
+ DevicePlatformDisplayMap *displays = GetDevicePlatformDisplayMap();
+ DevicePlatformDisplayMap::iterator iter = displays->find(mDevice);
+ if (iter != displays->end())
+ {
+ displays->erase(iter);
+ }
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+
+ SafeDelete(mDevice);
+ SafeDelete(mImplementation);
+}
+
+void Display::setAttributes(rx::DisplayImpl *impl, const AttributeMap &attribMap)
+{
+ ASSERT(!mInitialized);
+
+ ASSERT(impl != nullptr);
+ SafeDelete(mImplementation);
+ mImplementation = impl;
+
+ mAttributeMap = attribMap;
+}
+
+Error Display::initialize()
+{
+ // Re-initialize default platform if it's needed
+ InitDefaultPlatformImpl();
+
+ SCOPED_ANGLE_HISTOGRAM_TIMER("GPU.ANGLE.DisplayInitializeMS");
+ TRACE_EVENT0("gpu.angle", "egl::Display::initialize");
+
+ ASSERT(mImplementation != nullptr);
+
+ if (isInitialized())
+ {
+ return egl::Error(EGL_SUCCESS);
+ }
+
+ Error error = mImplementation->initialize(this);
+ if (error.isError())
+ {
+ // Log extended error message here
+ std::stringstream errorStream;
+ errorStream << "ANGLE Display::initialize error " << error.getID() << ": "
+ << error.getMessage();
+ ANGLEPlatformCurrent()->logError(errorStream.str().c_str());
+ return error;
+ }
+
+ mCaps = mImplementation->getCaps();
+
+ mConfigSet = mImplementation->generateConfigs();
+ if (mConfigSet.size() == 0)
+ {
+ mImplementation->terminate();
+ return Error(EGL_NOT_INITIALIZED);
+ }
+
+ initDisplayExtensions();
+ initVendorString();
+
+ // Populate the Display's EGLDeviceEXT if the Display wasn't created using one
+ if (mPlatform != EGL_PLATFORM_DEVICE_EXT)
+ {
+ if (mDisplayExtensions.deviceQuery)
+ {
+ rx::DeviceImpl *impl = nullptr;
+ ANGLE_TRY(mImplementation->getDevice(&impl));
+ ANGLE_TRY(Device::CreateDevice(this, impl, &mDevice));
+ }
+ else
+ {
+ mDevice = nullptr;
+ }
+ }
+ else
+ {
+ // For EGL_PLATFORM_DEVICE_EXT, mDevice should always be populated using
+ // an external device
+ ASSERT(mDevice != nullptr);
+ }
+
+ mInitialized = true;
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+void Display::terminate()
+{
+ makeCurrent(nullptr, nullptr, nullptr);
+
+ while (!mContextSet.empty())
+ {
+ destroyContext(*mContextSet.begin());
+ }
+
+ while (!mImageSet.empty())
+ {
+ destroyImage(*mImageSet.begin());
+ }
+
+ while (!mStreamSet.empty())
+ {
+ destroyStream(*mStreamSet.begin());
+ }
+
+ while (!mImplementation->getSurfaceSet().empty())
+ {
+ destroySurface(*mImplementation->getSurfaceSet().begin());
+ }
+
+ mConfigSet.clear();
+
+ if (mDevice != nullptr && mDevice->getOwningDisplay() != nullptr)
+ {
+ // Don't delete the device if it was created externally using eglCreateDeviceANGLE
+ // We also shouldn't set it to null in case eglInitialize() is called again later
+ SafeDelete(mDevice);
+ }
+
+ mImplementation->terminate();
+
+ mInitialized = false;
+
+ // Never de-init default platform.. terminate is not that final.
+}
+
+std::vector<const Config*> Display::getConfigs(const egl::AttributeMap &attribs) const
+{
+ return mConfigSet.filter(attribs);
+}
+
+bool Display::getConfigAttrib(const Config *configuration, EGLint attribute, EGLint *value)
+{
+ switch (attribute)
+ {
+ case EGL_BUFFER_SIZE: *value = configuration->bufferSize; break;
+ case EGL_ALPHA_SIZE: *value = configuration->alphaSize; break;
+ case EGL_BLUE_SIZE: *value = configuration->blueSize; break;
+ case EGL_GREEN_SIZE: *value = configuration->greenSize; break;
+ case EGL_RED_SIZE: *value = configuration->redSize; break;
+ case EGL_DEPTH_SIZE: *value = configuration->depthSize; break;
+ case EGL_STENCIL_SIZE: *value = configuration->stencilSize; break;
+ case EGL_CONFIG_CAVEAT: *value = configuration->configCaveat; break;
+ case EGL_CONFIG_ID: *value = configuration->configID; break;
+ case EGL_LEVEL: *value = configuration->level; break;
+ case EGL_NATIVE_RENDERABLE: *value = configuration->nativeRenderable; break;
+ case EGL_NATIVE_VISUAL_ID: *value = configuration->nativeVisualID; break;
+ case EGL_NATIVE_VISUAL_TYPE: *value = configuration->nativeVisualType; break;
+ case EGL_SAMPLES: *value = configuration->samples; break;
+ case EGL_SAMPLE_BUFFERS: *value = configuration->sampleBuffers; break;
+ case EGL_SURFACE_TYPE: *value = configuration->surfaceType; break;
+ case EGL_TRANSPARENT_TYPE: *value = configuration->transparentType; break;
+ case EGL_TRANSPARENT_BLUE_VALUE: *value = configuration->transparentBlueValue; break;
+ case EGL_TRANSPARENT_GREEN_VALUE: *value = configuration->transparentGreenValue; break;
+ case EGL_TRANSPARENT_RED_VALUE: *value = configuration->transparentRedValue; break;
+ case EGL_BIND_TO_TEXTURE_RGB: *value = configuration->bindToTextureRGB; break;
+ case EGL_BIND_TO_TEXTURE_RGBA: *value = configuration->bindToTextureRGBA; break;
+ case EGL_MIN_SWAP_INTERVAL: *value = configuration->minSwapInterval; break;
+ case EGL_MAX_SWAP_INTERVAL: *value = configuration->maxSwapInterval; break;
+ case EGL_LUMINANCE_SIZE: *value = configuration->luminanceSize; break;
+ case EGL_ALPHA_MASK_SIZE: *value = configuration->alphaMaskSize; break;
+ case EGL_COLOR_BUFFER_TYPE: *value = configuration->colorBufferType; break;
+ case EGL_RENDERABLE_TYPE: *value = configuration->renderableType; break;
+ case EGL_MATCH_NATIVE_PIXMAP: *value = false; UNIMPLEMENTED(); break;
+ case EGL_CONFORMANT: *value = configuration->conformant; break;
+ case EGL_MAX_PBUFFER_WIDTH: *value = configuration->maxPBufferWidth; break;
+ case EGL_MAX_PBUFFER_HEIGHT: *value = configuration->maxPBufferHeight; break;
+ case EGL_MAX_PBUFFER_PIXELS: *value = configuration->maxPBufferPixels; break;
+
+ case EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE:
+ if (!getExtensions().surfaceOrientation)
+ {
+ return false;
+ }
+ *value = configuration->optimalOrientation;
+ break;
+
+ default:
+ return false;
+ }
+
+ return true;
+}
+
+Error Display::createWindowSurface(const Config *configuration, EGLNativeWindowType window, const AttributeMap &attribs,
+ Surface **outSurface)
+{
+ if (mImplementation->testDeviceLost())
+ {
+ ANGLE_TRY(restoreLostDevice());
+ }
+
+ std::unique_ptr<Surface> surface(
+ new WindowSurface(mImplementation, configuration, window, attribs));
+ ANGLE_TRY(surface->initialize());
+
+ ASSERT(outSurface != nullptr);
+ *outSurface = surface.release();
+ mImplementation->getSurfaceSet().insert(*outSurface);
+
+ WindowSurfaceMap *windowSurfaces = GetWindowSurfaces();
+ ASSERT(windowSurfaces && windowSurfaces->find(window) == windowSurfaces->end());
+ windowSurfaces->insert(std::make_pair(window, *outSurface));
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+Error Display::createPbufferSurface(const Config *configuration, const AttributeMap &attribs, Surface **outSurface)
+{
+ ASSERT(isInitialized());
+
+ if (mImplementation->testDeviceLost())
+ {
+ ANGLE_TRY(restoreLostDevice());
+ }
+
+ std::unique_ptr<Surface> surface(new PbufferSurface(mImplementation, configuration, attribs));
+ ANGLE_TRY(surface->initialize());
+
+ ASSERT(outSurface != nullptr);
+ *outSurface = surface.release();
+ mImplementation->getSurfaceSet().insert(*outSurface);
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+Error Display::createPbufferFromClientBuffer(const Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const AttributeMap &attribs,
+ Surface **outSurface)
+{
+ ASSERT(isInitialized());
+
+ if (mImplementation->testDeviceLost())
+ {
+ ANGLE_TRY(restoreLostDevice());
+ }
+
+ std::unique_ptr<Surface> surface(
+ new PbufferSurface(mImplementation, configuration, buftype, clientBuffer, attribs));
+ ANGLE_TRY(surface->initialize());
+
+ ASSERT(outSurface != nullptr);
+ *outSurface = surface.release();
+ mImplementation->getSurfaceSet().insert(*outSurface);
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+Error Display::createPixmapSurface(const Config *configuration, NativePixmapType nativePixmap, const AttributeMap &attribs,
+ Surface **outSurface)
+{
+ ASSERT(isInitialized());
+
+ if (mImplementation->testDeviceLost())
+ {
+ ANGLE_TRY(restoreLostDevice());
+ }
+
+ std::unique_ptr<Surface> surface(
+ new PixmapSurface(mImplementation, configuration, nativePixmap, attribs));
+ ANGLE_TRY(surface->initialize());
+
+ ASSERT(outSurface != nullptr);
+ *outSurface = surface.release();
+ mImplementation->getSurfaceSet().insert(*outSurface);
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+Error Display::createImage(gl::Context *context,
+ EGLenum target,
+ EGLClientBuffer buffer,
+ const AttributeMap &attribs,
+ Image **outImage)
+{
+ ASSERT(isInitialized());
+
+ if (mImplementation->testDeviceLost())
+ {
+ ANGLE_TRY(restoreLostDevice());
+ }
+
+ egl::ImageSibling *sibling = nullptr;
+ if (IsTextureTarget(target))
+ {
+ sibling = context->getTexture(egl_gl::EGLClientBufferToGLObjectHandle(buffer));
+ }
+ else if (IsRenderbufferTarget(target))
+ {
+ sibling = context->getRenderbuffer(egl_gl::EGLClientBufferToGLObjectHandle(buffer));
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+ ASSERT(sibling != nullptr);
+
+ rx::ImageImpl *imageImpl = mImplementation->createImage(target, sibling, attribs);
+ ASSERT(imageImpl != nullptr);
+
+ ANGLE_TRY(imageImpl->initialize());
+
+ Image *image = new Image(imageImpl, target, sibling, attribs);
+
+ ASSERT(outImage != nullptr);
+ *outImage = image;
+
+ // Add this image to the list of all images and hold a ref to it.
+ image->addRef();
+ mImageSet.insert(image);
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+Error Display::createStream(const AttributeMap &attribs, Stream **outStream)
+{
+ ASSERT(isInitialized());
+
+ Stream *stream = new Stream(this, attribs);
+
+ ASSERT(stream != nullptr);
+ mStreamSet.insert(stream);
+
+ ASSERT(outStream != nullptr);
+ *outStream = stream;
+
+ return Error(EGL_SUCCESS);
+}
+
+Error Display::createContext(const Config *configuration, gl::Context *shareContext, const AttributeMap &attribs,
+ gl::Context **outContext)
+{
+ ASSERT(isInitialized());
+
+ if (mImplementation->testDeviceLost())
+ {
+ ANGLE_TRY(restoreLostDevice());
+ }
+
+ gl::Context *context = new gl::Context(mImplementation, configuration, shareContext, attribs);
+
+ ASSERT(context != nullptr);
+ mContextSet.insert(context);
+
+ ASSERT(outContext != nullptr);
+ *outContext = context;
+ return egl::Error(EGL_SUCCESS);
+}
+
+Error Display::makeCurrent(egl::Surface *drawSurface, egl::Surface *readSurface, gl::Context *context)
+{
+ ANGLE_TRY(mImplementation->makeCurrent(drawSurface, readSurface, context));
+
+ if (context != nullptr && drawSurface != nullptr)
+ {
+ ASSERT(readSurface == drawSurface);
+ context->makeCurrent(drawSurface);
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+Error Display::restoreLostDevice()
+{
+ for (ContextSet::iterator ctx = mContextSet.begin(); ctx != mContextSet.end(); ctx++)
+ {
+ if ((*ctx)->isResetNotificationEnabled())
+ {
+ // If reset notifications have been requested, application must delete all contexts first
+ return Error(EGL_CONTEXT_LOST);
+ }
+ }
+
+ return mImplementation->restoreLostDevice();
+}
+
+void Display::destroySurface(Surface *surface)
+{
+ if (surface->getType() == EGL_WINDOW_BIT)
+ {
+ WindowSurfaceMap *windowSurfaces = GetWindowSurfaces();
+ ASSERT(windowSurfaces);
+
+ bool surfaceRemoved = false;
+ for (WindowSurfaceMap::iterator iter = windowSurfaces->begin(); iter != windowSurfaces->end(); iter++)
+ {
+ if (iter->second == surface)
+ {
+ windowSurfaces->erase(iter);
+ surfaceRemoved = true;
+ break;
+ }
+ }
+
+ ASSERT(surfaceRemoved);
+ }
+
+ mImplementation->destroySurface(surface);
+}
+
+void Display::destroyImage(egl::Image *image)
+{
+ auto iter = mImageSet.find(image);
+ ASSERT(iter != mImageSet.end());
+ (*iter)->release();
+ mImageSet.erase(iter);
+}
+
+void Display::destroyStream(egl::Stream *stream)
+{
+ mStreamSet.erase(stream);
+ SafeDelete(stream);
+}
+
+void Display::destroyContext(gl::Context *context)
+{
+ mContextSet.erase(context);
+ SafeDelete(context);
+}
+
+bool Display::isDeviceLost() const
+{
+ ASSERT(isInitialized());
+ return mDeviceLost;
+}
+
+bool Display::testDeviceLost()
+{
+ ASSERT(isInitialized());
+
+ if (!mDeviceLost && mImplementation->testDeviceLost())
+ {
+ notifyDeviceLost();
+ }
+
+ return mDeviceLost;
+}
+
+void Display::notifyDeviceLost()
+{
+ if (mDeviceLost)
+ {
+ return;
+ }
+
+ for (ContextSet::iterator context = mContextSet.begin(); context != mContextSet.end(); context++)
+ {
+ (*context)->markContextLost();
+ }
+
+ mDeviceLost = true;
+}
+
+Error Display::waitClient() const
+{
+ return mImplementation->waitClient();
+}
+
+Error Display::waitNative(EGLint engine, egl::Surface *drawSurface, egl::Surface *readSurface) const
+{
+ return mImplementation->waitNative(engine, drawSurface, readSurface);
+}
+
+const Caps &Display::getCaps() const
+{
+ return mCaps;
+}
+
+bool Display::isInitialized() const
+{
+ return mInitialized;
+}
+
+bool Display::isValidConfig(const Config *config) const
+{
+ return mConfigSet.contains(config);
+}
+
+bool Display::isValidContext(const gl::Context *context) const
+{
+ return mContextSet.find(const_cast<gl::Context *>(context)) != mContextSet.end();
+}
+
+bool Display::isValidSurface(const Surface *surface) const
+{
+ return mImplementation->getSurfaceSet().find(const_cast<Surface *>(surface)) !=
+ mImplementation->getSurfaceSet().end();
+}
+
+bool Display::isValidImage(const Image *image) const
+{
+ return mImageSet.find(const_cast<Image *>(image)) != mImageSet.end();
+}
+
+bool Display::isValidStream(const Stream *stream) const
+{
+ return mStreamSet.find(const_cast<Stream *>(stream)) != mStreamSet.end();
+}
+
+bool Display::hasExistingWindowSurface(EGLNativeWindowType window)
+{
+ WindowSurfaceMap *windowSurfaces = GetWindowSurfaces();
+ ASSERT(windowSurfaces);
+
+ return windowSurfaces->find(window) != windowSurfaces->end();
+}
+
+static ClientExtensions GenerateClientExtensions()
+{
+ ClientExtensions extensions;
+
+ extensions.clientExtensions = true;
+ extensions.platformBase = true;
+ extensions.platformANGLE = true;
+
+#if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11)
+ extensions.platformANGLED3D = true;
+ extensions.platformDevice = true;
+#endif
+
+#if defined(ANGLE_ENABLE_OPENGL)
+ extensions.platformANGLEOpenGL = true;
+#endif
+
+#if defined(ANGLE_ENABLE_NULL)
+ extensions.platformANGLENULL = true;
+#endif
+
+#if defined(ANGLE_ENABLE_D3D11)
+ extensions.deviceCreation = true;
+ extensions.deviceCreationD3D11 = true;
+ extensions.experimentalPresentPath = true;
+#endif
+
+#if defined(ANGLE_USE_X11)
+ extensions.x11Visual = true;
+#endif
+
+ extensions.clientGetAllProcAddresses = true;
+
+ return extensions;
+}
+
+template <typename T>
+static std::string GenerateExtensionsString(const T &extensions)
+{
+ std::vector<std::string> extensionsVector = extensions.getStrings();
+
+ std::ostringstream stream;
+ std::copy(extensionsVector.begin(), extensionsVector.end(), std::ostream_iterator<std::string>(stream, " "));
+ return stream.str();
+}
+
+const ClientExtensions &Display::getClientExtensions()
+{
+ static const ClientExtensions clientExtensions = GenerateClientExtensions();
+ return clientExtensions;
+}
+
+const std::string &Display::getClientExtensionString()
+{
+ static const std::string clientExtensionsString = GenerateExtensionsString(getClientExtensions());
+ return clientExtensionsString;
+}
+
+void Display::initDisplayExtensions()
+{
+ mDisplayExtensions = mImplementation->getExtensions();
+
+ // Some extensions are always available because they are implemented in the EGL layer.
+ mDisplayExtensions.createContext = true;
+ mDisplayExtensions.createContextNoError = true;
+ mDisplayExtensions.createContextWebGLCompatibility = true;
+ mDisplayExtensions.createContextBindGeneratesResource = true;
+
+ // Force EGL_KHR_get_all_proc_addresses on.
+ mDisplayExtensions.getAllProcAddresses = true;
+
+ mDisplayExtensionString = GenerateExtensionsString(mDisplayExtensions);
+}
+
+bool Display::isValidNativeWindow(EGLNativeWindowType window) const
+{
+ return mImplementation->isValidNativeWindow(window);
+}
+
+Error Display::validateClientBuffer(const Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const AttributeMap &attribs)
+{
+ return mImplementation->validateClientBuffer(configuration, buftype, clientBuffer, attribs);
+}
+
+bool Display::isValidDisplay(const egl::Display *display)
+{
+ const ANGLEPlatformDisplayMap *anglePlatformDisplayMap = GetANGLEPlatformDisplayMap();
+ for (const auto &displayPair : *anglePlatformDisplayMap)
+ {
+ if (displayPair.second == display)
+ {
+ return true;
+ }
+ }
+
+ const DevicePlatformDisplayMap *devicePlatformDisplayMap = GetDevicePlatformDisplayMap();
+ for (const auto &displayPair : *devicePlatformDisplayMap)
+ {
+ if (displayPair.second == display)
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool Display::isValidNativeDisplay(EGLNativeDisplayType display)
+{
+ // TODO(jmadill): handle this properly
+ if (display == EGL_DEFAULT_DISPLAY)
+ {
+ return true;
+ }
+
+#if defined(ANGLE_PLATFORM_WINDOWS) && !defined(ANGLE_ENABLE_WINDOWS_STORE)
+ if (display == EGL_SOFTWARE_DISPLAY_ANGLE ||
+ display == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
+ display == EGL_D3D11_ONLY_DISPLAY_ANGLE)
+ {
+ return true;
+ }
+ return (WindowFromDC(display) != NULL);
+#else
+ return true;
+#endif
+}
+
+void Display::initVendorString()
+{
+ mVendorString = mImplementation->getVendorString();
+}
+
+const DisplayExtensions &Display::getExtensions() const
+{
+ return mDisplayExtensions;
+}
+
+const std::string &Display::getExtensionString() const
+{
+ return mDisplayExtensionString;
+}
+
+const std::string &Display::getVendorString() const
+{
+ return mVendorString;
+}
+
+Device *Display::getDevice() const
+{
+ return mDevice;
+}
+
+gl::Version Display::getMaxSupportedESVersion() const
+{
+ return mImplementation->getMaxSupportedESVersion();
+}
+}
diff --git a/gfx/angle/src/libANGLE/Display.h b/gfx/angle/src/libANGLE/Display.h
new file mode 100755
index 000000000..15754ac37
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Display.h
@@ -0,0 +1,167 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Display.h: Defines the egl::Display class, representing the abstract
+// display on which graphics are drawn. Implements EGLDisplay.
+// [EGL 1.4] section 2.1.2 page 3.
+
+#ifndef LIBANGLE_DISPLAY_H_
+#define LIBANGLE_DISPLAY_H_
+
+#include <set>
+#include <vector>
+
+#include "libANGLE/AttributeMap.h"
+#include "libANGLE/Caps.h"
+#include "libANGLE/Config.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/Version.h"
+
+namespace gl
+{
+class Context;
+}
+
+namespace rx
+{
+class DisplayImpl;
+}
+
+namespace egl
+{
+class Device;
+class Image;
+class Surface;
+class Stream;
+
+class Display final : angle::NonCopyable
+{
+ public:
+ ~Display();
+
+ Error initialize();
+ void terminate();
+
+ static egl::Display *GetDisplayFromDevice(void *native_display);
+ static egl::Display *GetDisplayFromAttribs(void *native_display, const AttributeMap &attribMap);
+
+ static const ClientExtensions &getClientExtensions();
+ static const std::string &getClientExtensionString();
+
+ std::vector<const Config*> getConfigs(const egl::AttributeMap &attribs) const;
+ bool getConfigAttrib(const Config *configuration, EGLint attribute, EGLint *value);
+
+ Error createWindowSurface(const Config *configuration, EGLNativeWindowType window, const AttributeMap &attribs,
+ Surface **outSurface);
+ Error createPbufferSurface(const Config *configuration, const AttributeMap &attribs, Surface **outSurface);
+ Error createPbufferFromClientBuffer(const Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const AttributeMap &attribs,
+ Surface **outSurface);
+ Error createPixmapSurface(const Config *configuration, NativePixmapType nativePixmap, const AttributeMap &attribs,
+ Surface **outSurface);
+
+ Error createImage(gl::Context *context,
+ EGLenum target,
+ EGLClientBuffer buffer,
+ const AttributeMap &attribs,
+ Image **outImage);
+
+ Error createStream(const AttributeMap &attribs, Stream **outStream);
+
+ Error createContext(const Config *configuration, gl::Context *shareContext, const AttributeMap &attribs,
+ gl::Context **outContext);
+
+ Error makeCurrent(egl::Surface *drawSurface, egl::Surface *readSurface, gl::Context *context);
+
+ void destroySurface(egl::Surface *surface);
+ void destroyImage(egl::Image *image);
+ void destroyStream(egl::Stream *stream);
+ void destroyContext(gl::Context *context);
+
+ bool isInitialized() const;
+ bool isValidConfig(const Config *config) const;
+ bool isValidContext(const gl::Context *context) const;
+ bool isValidSurface(const egl::Surface *surface) const;
+ bool isValidImage(const Image *image) const;
+ bool isValidStream(const Stream *stream) const;
+ bool isValidNativeWindow(EGLNativeWindowType window) const;
+
+ Error validateClientBuffer(const Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const AttributeMap &attribs);
+
+ static bool isValidDisplay(const egl::Display *display);
+ static bool isValidNativeDisplay(EGLNativeDisplayType display);
+ static bool hasExistingWindowSurface(EGLNativeWindowType window);
+
+ bool isDeviceLost() const;
+ bool testDeviceLost();
+ void notifyDeviceLost();
+
+ Error waitClient() const;
+ Error waitNative(EGLint engine, egl::Surface *drawSurface, egl::Surface *readSurface) const;
+
+ const Caps &getCaps() const;
+
+ const DisplayExtensions &getExtensions() const;
+ const std::string &getExtensionString() const;
+ const std::string &getVendorString() const;
+
+ const AttributeMap &getAttributeMap() const { return mAttributeMap; }
+ EGLNativeDisplayType getNativeDisplayId() const { return mDisplayId; }
+
+ rx::DisplayImpl *getImplementation() { return mImplementation; }
+ Device *getDevice() const;
+ EGLenum getPlatform() const { return mPlatform; }
+
+ gl::Version getMaxSupportedESVersion() const;
+
+ private:
+ Display(EGLenum platform, EGLNativeDisplayType displayId, Device *eglDevice);
+
+ void setAttributes(rx::DisplayImpl *impl, const AttributeMap &attribMap);
+
+ Error restoreLostDevice();
+
+ void initDisplayExtensions();
+ void initVendorString();
+
+ rx::DisplayImpl *mImplementation;
+
+ EGLNativeDisplayType mDisplayId;
+ AttributeMap mAttributeMap;
+
+ ConfigSet mConfigSet;
+
+ typedef std::set<gl::Context*> ContextSet;
+ ContextSet mContextSet;
+
+ typedef std::set<Image *> ImageSet;
+ ImageSet mImageSet;
+
+ typedef std::set<Stream *> StreamSet;
+ StreamSet mStreamSet;
+
+ bool mInitialized;
+ bool mDeviceLost;
+
+ Caps mCaps;
+
+ DisplayExtensions mDisplayExtensions;
+ std::string mDisplayExtensionString;
+
+ std::string mVendorString;
+
+ Device *mDevice;
+ EGLenum mPlatform;
+};
+
+}
+
+#endif // LIBANGLE_DISPLAY_H_
diff --git a/gfx/angle/src/libANGLE/Error.cpp b/gfx/angle/src/libANGLE/Error.cpp
new file mode 100755
index 000000000..fed159497
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Error.cpp
@@ -0,0 +1,104 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Error.cpp: Implements the egl::Error and gl::Error classes which encapsulate API errors
+// and optional error messages.
+
+#include "libANGLE/Error.h"
+
+#include "common/angleutils.h"
+
+#include <cstdarg>
+
+namespace gl
+{
+
+Error::Error(GLenum errorCode, const char *msg, ...) : mCode(errorCode), mID(errorCode)
+{
+ va_list vararg;
+ va_start(vararg, msg);
+ createMessageString();
+ *mMessage = FormatString(msg, vararg);
+ va_end(vararg);
+}
+
+Error::Error(GLenum errorCode, GLuint id, const char *msg, ...) : mCode(errorCode), mID(id)
+{
+ va_list vararg;
+ va_start(vararg, msg);
+ createMessageString();
+ *mMessage = FormatString(msg, vararg);
+ va_end(vararg);
+}
+
+void Error::createMessageString() const
+{
+ if (!mMessage)
+ {
+ mMessage.reset(new std::string);
+ }
+}
+
+const std::string &Error::getMessage() const
+{
+ createMessageString();
+ return *mMessage;
+}
+
+bool Error::operator==(const Error &other) const
+{
+ if (mCode != other.mCode)
+ return false;
+
+ // TODO(jmadill): Compare extended error codes instead of strings.
+ if ((!mMessage || !other.mMessage) && (!mMessage != !other.mMessage))
+ return false;
+
+ return (*mMessage == *other.mMessage);
+}
+
+bool Error::operator!=(const Error &other) const
+{
+ return !(*this == other);
+}
+}
+
+namespace egl
+{
+
+Error::Error(EGLint errorCode, const char *msg, ...) : mCode(errorCode), mID(0)
+{
+ va_list vararg;
+ va_start(vararg, msg);
+ createMessageString();
+ *mMessage = FormatString(msg, vararg);
+ va_end(vararg);
+}
+
+Error::Error(EGLint errorCode, EGLint id, const char *msg, ...) : mCode(errorCode), mID(id)
+{
+ va_list vararg;
+ va_start(vararg, msg);
+ createMessageString();
+ *mMessage = FormatString(msg, vararg);
+ va_end(vararg);
+}
+
+void Error::createMessageString() const
+{
+ if (!mMessage)
+ {
+ mMessage.reset(new std::string);
+ }
+}
+
+const std::string &Error::getMessage() const
+{
+ createMessageString();
+ return *mMessage;
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/Error.h b/gfx/angle/src/libANGLE/Error.h
new file mode 100755
index 000000000..de3a50eb0
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Error.h
@@ -0,0 +1,146 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Error.h: Defines the egl::Error and gl::Error classes which encapsulate API errors
+// and optional error messages.
+
+#ifndef LIBANGLE_ERROR_H_
+#define LIBANGLE_ERROR_H_
+
+#include "angle_gl.h"
+#include <EGL/egl.h>
+
+#include <string>
+#include <memory>
+
+namespace gl
+{
+
+class Error final
+{
+ public:
+ explicit inline Error(GLenum errorCode);
+ Error(GLenum errorCode, const char *msg, ...);
+ Error(GLenum errorCode, GLuint id, const char *msg, ...);
+ inline Error(const Error &other);
+ inline Error(Error &&other);
+
+ inline Error &operator=(const Error &other);
+ inline Error &operator=(Error &&other);
+
+ inline GLenum getCode() const;
+ inline GLuint getID() const;
+ inline bool isError() const;
+
+ const std::string &getMessage() const;
+
+ // Useful for mocking and testing
+ bool operator==(const Error &other) const;
+ bool operator!=(const Error &other) const;
+
+ private:
+ void createMessageString() const;
+
+ GLenum mCode;
+ GLuint mID;
+ mutable std::unique_ptr<std::string> mMessage;
+};
+
+template <typename T>
+class ErrorOrResult
+{
+ public:
+ ErrorOrResult(const gl::Error &error) : mError(error) {}
+ ErrorOrResult(gl::Error &&error) : mError(std::move(error)) {}
+
+ ErrorOrResult(T &&result)
+ : mError(GL_NO_ERROR), mResult(std::forward<T>(result))
+ {
+ }
+
+ ErrorOrResult(const T &result)
+ : mError(GL_NO_ERROR), mResult(result)
+ {
+ }
+
+ bool isError() const { return mError.isError(); }
+ const gl::Error &getError() const { return mError; }
+ T &&getResult() { return std::move(mResult); }
+
+ private:
+ Error mError;
+ T mResult;
+};
+
+inline Error NoError()
+{
+ return Error(GL_NO_ERROR);
+}
+
+} // namespace gl
+
+namespace egl
+{
+
+class Error final
+{
+ public:
+ explicit inline Error(EGLint errorCode);
+ Error(EGLint errorCode, const char *msg, ...);
+ Error(EGLint errorCode, EGLint id, const char *msg, ...);
+ inline Error(const Error &other);
+ inline Error(Error &&other);
+
+ inline Error &operator=(const Error &other);
+ inline Error &operator=(Error &&other);
+
+ inline EGLint getCode() const;
+ inline EGLint getID() const;
+ inline bool isError() const;
+
+ const std::string &getMessage() const;
+
+ private:
+ void createMessageString() const;
+
+ EGLint mCode;
+ EGLint mID;
+ mutable std::unique_ptr<std::string> mMessage;
+};
+
+} // namespace egl
+
+#define ANGLE_CONCAT1(x, y) x##y
+#define ANGLE_CONCAT2(x, y) ANGLE_CONCAT1(x, y)
+#define ANGLE_LOCAL_VAR ANGLE_CONCAT2(_localVar, __LINE__)
+
+#define ANGLE_TRY(EXPR) \
+ { \
+ auto ANGLE_LOCAL_VAR = EXPR; \
+ if (ANGLE_LOCAL_VAR.isError()) \
+ { \
+ return ANGLE_LOCAL_VAR; \
+ } \
+ } \
+ ANGLE_EMPTY_STATEMENT
+
+#define ANGLE_TRY_RESULT(EXPR, RESULT) \
+ { \
+ auto ANGLE_LOCAL_VAR = EXPR; \
+ if (ANGLE_LOCAL_VAR.isError()) \
+ { \
+ return ANGLE_LOCAL_VAR.getError(); \
+ } \
+ RESULT = ANGLE_LOCAL_VAR.getResult(); \
+ } \
+ ANGLE_EMPTY_STATEMENT
+
+#undef ANGLE_LOCAL_VAR
+#undef ANGLE_CONCAT2
+#undef ANGLE_CONCAT1
+
+#include "Error.inl"
+
+#endif // LIBANGLE_ERROR_H_
diff --git a/gfx/angle/src/libANGLE/Error.inl b/gfx/angle/src/libANGLE/Error.inl
new file mode 100755
index 000000000..900fc5fd0
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Error.inl
@@ -0,0 +1,159 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Error.inl: Inline definitions of egl::Error and gl::Error classes which encapsulate API errors
+// and optional error messages.
+
+#include "common/angleutils.h"
+
+#include <cstdarg>
+
+namespace gl
+{
+
+Error::Error(GLenum errorCode)
+ : mCode(errorCode),
+ mID(errorCode)
+{
+}
+
+Error::Error(const Error &other)
+ : mCode(other.mCode),
+ mID(other.mID)
+{
+ if (other.mMessage)
+ {
+ createMessageString();
+ *mMessage = *(other.mMessage);
+ }
+}
+
+Error::Error(Error &&other)
+ : mCode(other.mCode),
+ mID(other.mID),
+ mMessage(std::move(other.mMessage))
+{
+}
+
+Error &Error::operator=(const Error &other)
+{
+ mCode = other.mCode;
+ mID = other.mID;
+
+ if (other.mMessage)
+ {
+ createMessageString();
+ *mMessage = *(other.mMessage);
+ }
+ else
+ {
+ mMessage.release();
+ }
+
+ return *this;
+}
+
+Error &Error::operator=(Error &&other)
+{
+ if (this != &other)
+ {
+ mCode = other.mCode;
+ mID = other.mID;
+ mMessage = std::move(other.mMessage);
+ }
+
+ return *this;
+}
+
+GLenum Error::getCode() const
+{
+ return mCode;
+}
+
+GLuint Error::getID() const
+{
+ return mID;
+}
+
+bool Error::isError() const
+{
+ return (mCode != GL_NO_ERROR);
+}
+
+}
+
+namespace egl
+{
+
+Error::Error(EGLint errorCode)
+ : mCode(errorCode),
+ mID(0)
+{
+}
+
+Error::Error(const Error &other)
+ : mCode(other.mCode),
+ mID(other.mID)
+{
+ if (other.mMessage)
+ {
+ createMessageString();
+ *mMessage = *(other.mMessage);
+ }
+}
+
+Error::Error(Error &&other)
+ : mCode(other.mCode),
+ mID(other.mID),
+ mMessage(std::move(other.mMessage))
+{
+}
+
+Error &Error::operator=(const Error &other)
+{
+ mCode = other.mCode;
+ mID = other.mID;
+
+ if (other.mMessage)
+ {
+ createMessageString();
+ *mMessage = *(other.mMessage);
+ }
+ else
+ {
+ mMessage.release();
+ }
+
+ return *this;
+}
+
+Error &Error::operator=(Error &&other)
+{
+ if (this != &other)
+ {
+ mCode = other.mCode;
+ mID = other.mID;
+ mMessage = std::move(other.mMessage);
+ }
+
+ return *this;
+}
+
+EGLint Error::getCode() const
+{
+ return mCode;
+}
+
+EGLint Error::getID() const
+{
+ return mID;
+}
+
+bool Error::isError() const
+{
+ return (mCode != EGL_SUCCESS);
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/Fence.cpp b/gfx/angle/src/libANGLE/Fence.cpp
new file mode 100755
index 000000000..e5f3ba69a
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Fence.cpp
@@ -0,0 +1,126 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Fence.cpp: Implements the gl::FenceNV and gl::FenceSync classes, which support the GL_NV_fence
+// extension and GLES3 sync objects.
+
+#include "libANGLE/Fence.h"
+
+#include "angle_gl.h"
+
+#include "common/utilities.h"
+#include "libANGLE/renderer/FenceNVImpl.h"
+#include "libANGLE/renderer/FenceSyncImpl.h"
+
+namespace gl
+{
+
+FenceNV::FenceNV(rx::FenceNVImpl *impl)
+ : mFence(impl),
+ mIsSet(false),
+ mStatus(GL_FALSE),
+ mCondition(GL_NONE)
+{
+}
+
+FenceNV::~FenceNV()
+{
+ SafeDelete(mFence);
+}
+
+Error FenceNV::set(GLenum condition)
+{
+ Error error = mFence->set(condition);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ mCondition = condition;
+ mStatus = GL_FALSE;
+ mIsSet = true;
+
+ return Error(GL_NO_ERROR);
+}
+
+Error FenceNV::test(GLboolean *outResult)
+{
+ // Flush the command buffer by default
+ Error error = mFence->test(&mStatus);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ *outResult = mStatus;
+ return Error(GL_NO_ERROR);
+}
+
+Error FenceNV::finish()
+{
+ ASSERT(mIsSet);
+
+ gl::Error error = mFence->finish();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ mStatus = GL_TRUE;
+
+ return Error(GL_NO_ERROR);
+}
+
+FenceSync::FenceSync(rx::FenceSyncImpl *impl, GLuint id)
+ : RefCountObject(id), mFence(impl), mLabel(), mCondition(GL_NONE), mFlags(0)
+{
+}
+
+FenceSync::~FenceSync()
+{
+ SafeDelete(mFence);
+}
+
+void FenceSync::setLabel(const std::string &label)
+{
+ mLabel = label;
+}
+
+const std::string &FenceSync::getLabel() const
+{
+ return mLabel;
+}
+
+Error FenceSync::set(GLenum condition, GLbitfield flags)
+{
+ Error error = mFence->set(condition, flags);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ mCondition = condition;
+ mFlags = flags;
+ return Error(GL_NO_ERROR);
+}
+
+Error FenceSync::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult)
+{
+ ASSERT(mCondition != GL_NONE);
+ return mFence->clientWait(flags, timeout, outResult);
+}
+
+Error FenceSync::serverWait(GLbitfield flags, GLuint64 timeout)
+{
+ return mFence->serverWait(flags, timeout);
+}
+
+Error FenceSync::getStatus(GLint *outResult) const
+{
+ return mFence->getStatus(outResult);
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/Fence.h b/gfx/angle/src/libANGLE/Fence.h
new file mode 100755
index 000000000..b2daed6f0
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Fence.h
@@ -0,0 +1,79 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Fence.h: Defines the gl::FenceNV and gl::FenceSync classes, which support the GL_NV_fence
+// extension and GLES3 sync objects.
+
+#ifndef LIBANGLE_FENCE_H_
+#define LIBANGLE_FENCE_H_
+
+#include "libANGLE/Debug.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/RefCountObject.h"
+
+#include "common/angleutils.h"
+
+namespace rx
+{
+class FenceNVImpl;
+class FenceSyncImpl;
+}
+
+namespace gl
+{
+
+class FenceNV final : angle::NonCopyable
+{
+ public:
+ explicit FenceNV(rx::FenceNVImpl *impl);
+ virtual ~FenceNV();
+
+ Error set(GLenum condition);
+ Error test(GLboolean *outResult);
+ Error finish();
+
+ bool isSet() const { return mIsSet; }
+ GLboolean getStatus() const { return mStatus; }
+ GLenum getCondition() const { return mCondition; }
+
+ private:
+ rx::FenceNVImpl *mFence;
+
+ bool mIsSet;
+
+ GLboolean mStatus;
+ GLenum mCondition;
+};
+
+class FenceSync final : public RefCountObject, public LabeledObject
+{
+ public:
+ FenceSync(rx::FenceSyncImpl *impl, GLuint id);
+ virtual ~FenceSync();
+
+ void setLabel(const std::string &label) override;
+ const std::string &getLabel() const override;
+
+ Error set(GLenum condition, GLbitfield flags);
+ Error clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult);
+ Error serverWait(GLbitfield flags, GLuint64 timeout);
+ Error getStatus(GLint *outResult) const;
+
+ GLenum getCondition() const { return mCondition; }
+ GLbitfield getFlags() const { return mFlags; }
+
+ private:
+ rx::FenceSyncImpl *mFence;
+
+ std::string mLabel;
+
+ GLenum mCondition;
+ GLbitfield mFlags;
+};
+
+}
+
+#endif // LIBANGLE_FENCE_H_
diff --git a/gfx/angle/src/libANGLE/Fence_unittest.cpp b/gfx/angle/src/libANGLE/Fence_unittest.cpp
new file mode 100755
index 000000000..37b3e6f56
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Fence_unittest.cpp
@@ -0,0 +1,163 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "gmock/gmock.h"
+#include "gtest/gtest.h"
+#include "libANGLE/Fence.h"
+#include "libANGLE/renderer/FenceNVImpl.h"
+#include "libANGLE/renderer/FenceSyncImpl.h"
+
+using ::testing::_;
+using ::testing::Return;
+using ::testing::SetArgumentPointee;
+
+namespace {
+
+//
+// FenceNV tests
+//
+
+class MockFenceNVImpl : public rx::FenceNVImpl
+{
+ public:
+ virtual ~MockFenceNVImpl() { destroy(); }
+
+ MOCK_METHOD1(set, gl::Error(GLenum));
+ MOCK_METHOD1(test, gl::Error(GLboolean *));
+ MOCK_METHOD0(finish, gl::Error());
+
+ MOCK_METHOD0(destroy, void());
+};
+
+class FenceNVTest : public testing::Test
+{
+ protected:
+ virtual void SetUp()
+ {
+ mImpl = new MockFenceNVImpl;
+ EXPECT_CALL(*mImpl, destroy());
+ mFence = new gl::FenceNV(mImpl);
+ }
+
+ virtual void TearDown()
+ {
+ delete mFence;
+ }
+
+ MockFenceNVImpl *mImpl;
+ gl::FenceNV* mFence;
+};
+
+TEST_F(FenceNVTest, DestructionDeletesImpl)
+{
+ MockFenceNVImpl* impl = new MockFenceNVImpl;
+ EXPECT_CALL(*impl, destroy()).Times(1).RetiresOnSaturation();
+
+ gl::FenceNV* fence = new gl::FenceNV(impl);
+ delete fence;
+
+ // Only needed because the mock is leaked if bugs are present,
+ // which logs an error, but does not cause the test to fail.
+ // Ordinarily mocks are verified when destroyed.
+ testing::Mock::VerifyAndClear(impl);
+}
+
+TEST_F(FenceNVTest, SetAndTestBehavior)
+{
+ EXPECT_CALL(*mImpl, set(_))
+ .WillOnce(Return(gl::Error(GL_NO_ERROR)))
+ .RetiresOnSaturation();
+ EXPECT_FALSE(mFence->isSet());
+ mFence->set(GL_ALL_COMPLETED_NV);
+ EXPECT_TRUE(mFence->isSet());
+ // Fake the behavior of testing the fence before and after it's passed.
+ EXPECT_CALL(*mImpl, test(_))
+ .WillOnce(DoAll(SetArgumentPointee<0>(GL_FALSE),
+ Return(gl::Error(GL_NO_ERROR))))
+ .WillOnce(DoAll(SetArgumentPointee<0>(GL_TRUE),
+ Return(gl::Error(GL_NO_ERROR))))
+ .RetiresOnSaturation();
+ GLboolean out;
+ mFence->test(&out);
+ EXPECT_EQ(GL_FALSE, out);
+ mFence->test(&out);
+ EXPECT_EQ(GL_TRUE, out);
+}
+
+//
+// FenceSync tests
+//
+
+class MockFenceSyncImpl : public rx::FenceSyncImpl
+{
+ public:
+ virtual ~MockFenceSyncImpl() { destroy(); }
+
+ MOCK_METHOD2(set, gl::Error(GLenum, GLbitfield));
+ MOCK_METHOD3(clientWait, gl::Error(GLbitfield, GLuint64, GLenum *));
+ MOCK_METHOD2(serverWait, gl::Error(GLbitfield, GLuint64));
+ MOCK_METHOD1(getStatus, gl::Error(GLint *));
+
+ MOCK_METHOD0(destroy, void());
+};
+
+class FenceSyncTest : public testing::Test
+{
+ protected:
+ virtual void SetUp()
+ {
+ mImpl = new MockFenceSyncImpl;
+ EXPECT_CALL(*mImpl, destroy());
+ mFence = new gl::FenceSync(mImpl, 1);
+ mFence->addRef();
+ }
+
+ virtual void TearDown()
+ {
+ mFence->release();
+ }
+
+ MockFenceSyncImpl *mImpl;
+ gl::FenceSync* mFence;
+};
+
+TEST_F(FenceSyncTest, DestructionDeletesImpl)
+{
+ MockFenceSyncImpl* impl = new MockFenceSyncImpl;
+ EXPECT_CALL(*impl, destroy()).Times(1).RetiresOnSaturation();
+
+ gl::FenceSync* fence = new gl::FenceSync(impl, 1);
+ fence->addRef();
+ fence->release();
+
+ // Only needed because the mock is leaked if bugs are present,
+ // which logs an error, but does not cause the test to fail.
+ // Ordinarily mocks are verified when destroyed.
+ testing::Mock::VerifyAndClear(impl);
+}
+
+TEST_F(FenceSyncTest, SetAndGetStatusBehavior)
+{
+ EXPECT_CALL(*mImpl, set(_, _))
+ .WillOnce(Return(gl::Error(GL_NO_ERROR)))
+ .RetiresOnSaturation();
+ mFence->set(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+ EXPECT_EQ(static_cast<GLenum>(GL_SYNC_GPU_COMMANDS_COMPLETE), mFence->getCondition());
+ // Fake the behavior of testing the fence before and after it's passed.
+ EXPECT_CALL(*mImpl, getStatus(_))
+ .WillOnce(DoAll(SetArgumentPointee<0>(GL_UNSIGNALED),
+ Return(gl::Error(GL_NO_ERROR))))
+ .WillOnce(DoAll(SetArgumentPointee<0>(GL_SIGNALED),
+ Return(gl::Error(GL_NO_ERROR))))
+ .RetiresOnSaturation();
+ GLint out;
+ mFence->getStatus(&out);
+ EXPECT_EQ(GL_UNSIGNALED, out);
+ mFence->getStatus(&out);
+ EXPECT_EQ(GL_SIGNALED, out);
+}
+
+} // namespace
diff --git a/gfx/angle/src/libANGLE/Framebuffer.cpp b/gfx/angle/src/libANGLE/Framebuffer.cpp
new file mode 100755
index 000000000..4bb213854
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Framebuffer.cpp
@@ -0,0 +1,938 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Framebuffer.cpp: Implements the gl::Framebuffer class. Implements GL framebuffer
+// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
+
+#include "libANGLE/Framebuffer.h"
+
+#include "common/Optional.h"
+#include "common/utilities.h"
+#include "libANGLE/Config.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/Renderbuffer.h"
+#include "libANGLE/Surface.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/ContextImpl.h"
+#include "libANGLE/renderer/FramebufferImpl.h"
+#include "libANGLE/renderer/GLImplFactory.h"
+#include "libANGLE/renderer/RenderbufferImpl.h"
+#include "libANGLE/renderer/SurfaceImpl.h"
+
+using namespace angle;
+
+namespace gl
+{
+
+namespace
+{
+
+void BindResourceChannel(ChannelBinding *binding, FramebufferAttachmentObject *resource)
+{
+ binding->bind(resource ? resource->getDirtyChannel() : nullptr);
+}
+
+} // anonymous namespace
+
+FramebufferState::FramebufferState()
+ : mLabel(),
+ mColorAttachments(1),
+ mDrawBufferStates(1, GL_NONE),
+ mReadBufferState(GL_COLOR_ATTACHMENT0_EXT)
+{
+ mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT;
+}
+
+FramebufferState::FramebufferState(const Caps &caps)
+ : mLabel(),
+ mColorAttachments(caps.maxColorAttachments),
+ mDrawBufferStates(caps.maxDrawBuffers, GL_NONE),
+ mReadBufferState(GL_COLOR_ATTACHMENT0_EXT)
+{
+ ASSERT(mDrawBufferStates.size() > 0);
+ mDrawBufferStates[0] = GL_COLOR_ATTACHMENT0_EXT;
+}
+
+FramebufferState::~FramebufferState()
+{
+}
+
+const std::string &FramebufferState::getLabel()
+{
+ return mLabel;
+}
+
+const FramebufferAttachment *FramebufferState::getAttachment(GLenum attachment) const
+{
+ if (attachment >= GL_COLOR_ATTACHMENT0 && attachment <= GL_COLOR_ATTACHMENT15)
+ {
+ return getColorAttachment(attachment - GL_COLOR_ATTACHMENT0);
+ }
+
+ switch (attachment)
+ {
+ case GL_COLOR:
+ case GL_BACK:
+ return getColorAttachment(0);
+ case GL_DEPTH:
+ case GL_DEPTH_ATTACHMENT:
+ return getDepthAttachment();
+ case GL_STENCIL:
+ case GL_STENCIL_ATTACHMENT:
+ return getStencilAttachment();
+ case GL_DEPTH_STENCIL:
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ return getDepthStencilAttachment();
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+}
+
+const FramebufferAttachment *FramebufferState::getReadAttachment() const
+{
+ ASSERT(mReadBufferState == GL_BACK || (mReadBufferState >= GL_COLOR_ATTACHMENT0 && mReadBufferState <= GL_COLOR_ATTACHMENT15));
+ size_t readIndex = (mReadBufferState == GL_BACK ? 0 : static_cast<size_t>(mReadBufferState - GL_COLOR_ATTACHMENT0));
+ ASSERT(readIndex < mColorAttachments.size());
+ return mColorAttachments[readIndex].isAttached() ? &mColorAttachments[readIndex] : nullptr;
+}
+
+const FramebufferAttachment *FramebufferState::getFirstColorAttachment() const
+{
+ for (const FramebufferAttachment &colorAttachment : mColorAttachments)
+ {
+ if (colorAttachment.isAttached())
+ {
+ return &colorAttachment;
+ }
+ }
+
+ return nullptr;
+}
+
+const FramebufferAttachment *FramebufferState::getDepthOrStencilAttachment() const
+{
+ if (mDepthAttachment.isAttached())
+ {
+ return &mDepthAttachment;
+ }
+ if (mStencilAttachment.isAttached())
+ {
+ return &mStencilAttachment;
+ }
+ return nullptr;
+}
+
+const FramebufferAttachment *FramebufferState::getColorAttachment(size_t colorAttachment) const
+{
+ ASSERT(colorAttachment < mColorAttachments.size());
+ return mColorAttachments[colorAttachment].isAttached() ?
+ &mColorAttachments[colorAttachment] :
+ nullptr;
+}
+
+const FramebufferAttachment *FramebufferState::getDepthAttachment() const
+{
+ return mDepthAttachment.isAttached() ? &mDepthAttachment : nullptr;
+}
+
+const FramebufferAttachment *FramebufferState::getStencilAttachment() const
+{
+ return mStencilAttachment.isAttached() ? &mStencilAttachment : nullptr;
+}
+
+const FramebufferAttachment *FramebufferState::getDepthStencilAttachment() const
+{
+ // A valid depth-stencil attachment has the same resource bound to both the
+ // depth and stencil attachment points.
+ if (mDepthAttachment.isAttached() && mStencilAttachment.isAttached() &&
+ mDepthAttachment.type() == mStencilAttachment.type() &&
+ mDepthAttachment.id() == mStencilAttachment.id())
+ {
+ return &mDepthAttachment;
+ }
+
+ return nullptr;
+}
+
+bool FramebufferState::attachmentsHaveSameDimensions() const
+{
+ Optional<Extents> attachmentSize;
+
+ auto hasMismatchedSize = [&attachmentSize](const FramebufferAttachment &attachment)
+ {
+ if (!attachment.isAttached())
+ {
+ return false;
+ }
+
+ if (!attachmentSize.valid())
+ {
+ attachmentSize = attachment.getSize();
+ return false;
+ }
+
+ return (attachment.getSize() != attachmentSize.value());
+ };
+
+ for (const auto &attachment : mColorAttachments)
+ {
+ if (hasMismatchedSize(attachment))
+ {
+ return false;
+ }
+ }
+
+ if (hasMismatchedSize(mDepthAttachment))
+ {
+ return false;
+ }
+
+ return !hasMismatchedSize(mStencilAttachment);
+}
+
+const gl::FramebufferAttachment *FramebufferState::getDrawBuffer(size_t drawBufferIdx) const
+{
+ ASSERT(drawBufferIdx < mDrawBufferStates.size());
+ if (mDrawBufferStates[drawBufferIdx] != GL_NONE)
+ {
+ // ES3 spec: "If the GL is bound to a draw framebuffer object, the ith buffer listed in bufs
+ // must be COLOR_ATTACHMENTi or NONE"
+ ASSERT(mDrawBufferStates[drawBufferIdx] == GL_COLOR_ATTACHMENT0 + drawBufferIdx ||
+ (drawBufferIdx == 0 && mDrawBufferStates[drawBufferIdx] == GL_BACK));
+ return getAttachment(mDrawBufferStates[drawBufferIdx]);
+ }
+ else
+ {
+ return nullptr;
+ }
+}
+
+size_t FramebufferState::getDrawBufferCount() const
+{
+ return mDrawBufferStates.size();
+}
+
+bool FramebufferState::colorAttachmentsAreUniqueImages() const
+{
+ for (size_t firstAttachmentIdx = 0; firstAttachmentIdx < mColorAttachments.size();
+ firstAttachmentIdx++)
+ {
+ const gl::FramebufferAttachment &firstAttachment = mColorAttachments[firstAttachmentIdx];
+ if (!firstAttachment.isAttached())
+ {
+ continue;
+ }
+
+ for (size_t secondAttachmentIdx = firstAttachmentIdx + 1;
+ secondAttachmentIdx < mColorAttachments.size(); secondAttachmentIdx++)
+ {
+ const gl::FramebufferAttachment &secondAttachment =
+ mColorAttachments[secondAttachmentIdx];
+ if (!secondAttachment.isAttached())
+ {
+ continue;
+ }
+
+ if (firstAttachment == secondAttachment)
+ {
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+Framebuffer::Framebuffer(const Caps &caps, rx::GLImplFactory *factory, GLuint id)
+ : mState(caps),
+ mImpl(factory->createFramebuffer(mState)),
+ mId(id),
+ mCachedStatus(),
+ mDirtyDepthAttachmentBinding(this, DIRTY_BIT_DEPTH_ATTACHMENT),
+ mDirtyStencilAttachmentBinding(this, DIRTY_BIT_STENCIL_ATTACHMENT)
+{
+ ASSERT(mId != 0);
+ ASSERT(mImpl != nullptr);
+ ASSERT(mState.mColorAttachments.size() == static_cast<size_t>(caps.maxColorAttachments));
+
+ for (size_t colorIndex = 0; colorIndex < mState.mColorAttachments.size(); ++colorIndex)
+ {
+ mDirtyColorAttachmentBindings.push_back(ChannelBinding(
+ this, static_cast<SignalToken>(DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex)));
+ }
+}
+
+Framebuffer::Framebuffer(rx::SurfaceImpl *surface)
+ : mState(),
+ mImpl(surface->createDefaultFramebuffer(mState)),
+ mId(0),
+ mCachedStatus(GL_FRAMEBUFFER_COMPLETE),
+ mDirtyDepthAttachmentBinding(this, DIRTY_BIT_DEPTH_ATTACHMENT),
+ mDirtyStencilAttachmentBinding(this, DIRTY_BIT_STENCIL_ATTACHMENT)
+{
+ ASSERT(mImpl != nullptr);
+ mDirtyColorAttachmentBindings.push_back(
+ ChannelBinding(this, static_cast<SignalToken>(DIRTY_BIT_COLOR_ATTACHMENT_0)));
+}
+
+Framebuffer::~Framebuffer()
+{
+ SafeDelete(mImpl);
+}
+
+void Framebuffer::setLabel(const std::string &label)
+{
+ mState.mLabel = label;
+}
+
+const std::string &Framebuffer::getLabel() const
+{
+ return mState.mLabel;
+}
+
+void Framebuffer::detachTexture(GLuint textureId)
+{
+ detachResourceById(GL_TEXTURE, textureId);
+}
+
+void Framebuffer::detachRenderbuffer(GLuint renderbufferId)
+{
+ detachResourceById(GL_RENDERBUFFER, renderbufferId);
+}
+
+void Framebuffer::detachResourceById(GLenum resourceType, GLuint resourceId)
+{
+ for (size_t colorIndex = 0; colorIndex < mState.mColorAttachments.size(); ++colorIndex)
+ {
+ detachMatchingAttachment(&mState.mColorAttachments[colorIndex], resourceType, resourceId,
+ DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex);
+ }
+
+ detachMatchingAttachment(&mState.mDepthAttachment, resourceType, resourceId,
+ DIRTY_BIT_DEPTH_ATTACHMENT);
+ detachMatchingAttachment(&mState.mStencilAttachment, resourceType, resourceId,
+ DIRTY_BIT_STENCIL_ATTACHMENT);
+}
+
+void Framebuffer::detachMatchingAttachment(FramebufferAttachment *attachment,
+ GLenum matchType,
+ GLuint matchId,
+ size_t dirtyBit)
+{
+ if (attachment->isAttached() && attachment->type() == matchType && attachment->id() == matchId)
+ {
+ attachment->detach();
+ mDirtyBits.set(dirtyBit);
+ }
+}
+
+const FramebufferAttachment *Framebuffer::getColorbuffer(size_t colorAttachment) const
+{
+ return mState.getColorAttachment(colorAttachment);
+}
+
+const FramebufferAttachment *Framebuffer::getDepthbuffer() const
+{
+ return mState.getDepthAttachment();
+}
+
+const FramebufferAttachment *Framebuffer::getStencilbuffer() const
+{
+ return mState.getStencilAttachment();
+}
+
+const FramebufferAttachment *Framebuffer::getDepthStencilBuffer() const
+{
+ return mState.getDepthStencilAttachment();
+}
+
+const FramebufferAttachment *Framebuffer::getDepthOrStencilbuffer() const
+{
+ return mState.getDepthOrStencilAttachment();
+}
+
+const FramebufferAttachment *Framebuffer::getReadColorbuffer() const
+{
+ return mState.getReadAttachment();
+}
+
+GLenum Framebuffer::getReadColorbufferType() const
+{
+ const FramebufferAttachment *readAttachment = mState.getReadAttachment();
+ return (readAttachment != nullptr ? readAttachment->type() : GL_NONE);
+}
+
+const FramebufferAttachment *Framebuffer::getFirstColorbuffer() const
+{
+ return mState.getFirstColorAttachment();
+}
+
+const FramebufferAttachment *Framebuffer::getAttachment(GLenum attachment) const
+{
+ return mState.getAttachment(attachment);
+}
+
+size_t Framebuffer::getDrawbufferStateCount() const
+{
+ return mState.mDrawBufferStates.size();
+}
+
+GLenum Framebuffer::getDrawBufferState(size_t drawBuffer) const
+{
+ ASSERT(drawBuffer < mState.mDrawBufferStates.size());
+ return mState.mDrawBufferStates[drawBuffer];
+}
+
+const std::vector<GLenum> &Framebuffer::getDrawBufferStates() const
+{
+ return mState.getDrawBufferStates();
+}
+
+void Framebuffer::setDrawBuffers(size_t count, const GLenum *buffers)
+{
+ auto &drawStates = mState.mDrawBufferStates;
+
+ ASSERT(count <= drawStates.size());
+ std::copy(buffers, buffers + count, drawStates.begin());
+ std::fill(drawStates.begin() + count, drawStates.end(), GL_NONE);
+ mDirtyBits.set(DIRTY_BIT_DRAW_BUFFERS);
+}
+
+const FramebufferAttachment *Framebuffer::getDrawBuffer(size_t drawBuffer) const
+{
+ return mState.getDrawBuffer(drawBuffer);
+}
+
+bool Framebuffer::hasEnabledDrawBuffer() const
+{
+ for (size_t drawbufferIdx = 0; drawbufferIdx < mState.mDrawBufferStates.size(); ++drawbufferIdx)
+ {
+ if (getDrawBuffer(drawbufferIdx) != nullptr)
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+GLenum Framebuffer::getReadBufferState() const
+{
+ return mState.mReadBufferState;
+}
+
+void Framebuffer::setReadBuffer(GLenum buffer)
+{
+ ASSERT(buffer == GL_BACK || buffer == GL_NONE ||
+ (buffer >= GL_COLOR_ATTACHMENT0 &&
+ (buffer - GL_COLOR_ATTACHMENT0) < mState.mColorAttachments.size()));
+ mState.mReadBufferState = buffer;
+ mDirtyBits.set(DIRTY_BIT_READ_BUFFER);
+}
+
+size_t Framebuffer::getNumColorBuffers() const
+{
+ return mState.mColorAttachments.size();
+}
+
+bool Framebuffer::hasDepth() const
+{
+ return (mState.mDepthAttachment.isAttached() && mState.mDepthAttachment.getDepthSize() > 0);
+}
+
+bool Framebuffer::hasStencil() const
+{
+ return (mState.mStencilAttachment.isAttached() &&
+ mState.mStencilAttachment.getStencilSize() > 0);
+}
+
+bool Framebuffer::usingExtendedDrawBuffers() const
+{
+ for (size_t drawbufferIdx = 1; drawbufferIdx < mState.mDrawBufferStates.size(); ++drawbufferIdx)
+ {
+ if (getDrawBuffer(drawbufferIdx) != nullptr)
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+GLenum Framebuffer::checkStatus(const ContextState &state)
+{
+ // The default framebuffer *must* always be complete, though it may not be
+ // subject to the same rules as application FBOs. ie, it could have 0x0 size.
+ if (mId == 0)
+ {
+ return GL_FRAMEBUFFER_COMPLETE;
+ }
+
+ if (hasAnyDirtyBit() || !mCachedStatus.valid())
+ {
+ mCachedStatus = checkStatusImpl(state);
+ }
+
+ return mCachedStatus.value();
+}
+
+GLenum Framebuffer::checkStatusImpl(const ContextState &state)
+{
+ ASSERT(mId != 0);
+
+ unsigned int colorbufferSize = 0;
+ int samples = -1;
+ bool missingAttachment = true;
+
+ for (const FramebufferAttachment &colorAttachment : mState.mColorAttachments)
+ {
+ if (colorAttachment.isAttached())
+ {
+ const Extents &size = colorAttachment.getSize();
+ if (size.width == 0 || size.height == 0)
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ }
+
+ const Format &format = colorAttachment.getFormat();
+ const TextureCaps &formatCaps = state.getTextureCap(format.asSized());
+ if (colorAttachment.type() == GL_TEXTURE)
+ {
+ if (!formatCaps.renderable)
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ }
+
+ if (format.info->depthBits > 0 || format.info->stencilBits > 0)
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ }
+
+ if (colorAttachment.layer() >= size.depth)
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ }
+
+ // ES3 specifies that cube map texture attachments must be cube complete.
+ // This language is missing from the ES2 spec, but we enforce it here because some
+ // desktop OpenGL drivers also enforce this validation.
+ // TODO(jmadill): Check if OpenGL ES2 drivers enforce cube completeness.
+ const Texture *texture = colorAttachment.getTexture();
+ ASSERT(texture);
+ if (texture->getTarget() == GL_TEXTURE_CUBE_MAP &&
+ !texture->getTextureState().isCubeComplete())
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ }
+ }
+ else if (colorAttachment.type() == GL_RENDERBUFFER)
+ {
+ if (!formatCaps.renderable || format.info->depthBits > 0 ||
+ format.info->stencilBits > 0)
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ }
+ }
+
+ if (!missingAttachment)
+ {
+ // APPLE_framebuffer_multisample, which EXT_draw_buffers refers to, requires that
+ // all color attachments have the same number of samples for the FBO to be complete.
+ if (colorAttachment.getSamples() != samples)
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT;
+ }
+
+ // in GLES 2.0, all color attachments attachments must have the same number of bitplanes
+ // in GLES 3.0, there is no such restriction
+ if (state.getClientMajorVersion() < 3)
+ {
+ if (format.info->pixelBytes != colorbufferSize)
+ {
+ return GL_FRAMEBUFFER_UNSUPPORTED;
+ }
+ }
+ }
+ else
+ {
+ samples = colorAttachment.getSamples();
+ colorbufferSize = format.info->pixelBytes;
+ missingAttachment = false;
+ }
+ }
+ }
+
+ const FramebufferAttachment &depthAttachment = mState.mDepthAttachment;
+ if (depthAttachment.isAttached())
+ {
+ const Extents &size = depthAttachment.getSize();
+ if (size.width == 0 || size.height == 0)
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ }
+
+ const Format &format = depthAttachment.getFormat();
+ const TextureCaps &formatCaps = state.getTextureCap(format.asSized());
+ if (depthAttachment.type() == GL_TEXTURE)
+ {
+ // depth texture attachments require OES/ANGLE_depth_texture
+ if (!state.getExtensions().depthTextures)
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ }
+
+ if (!formatCaps.renderable)
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ }
+
+ if (format.info->depthBits == 0)
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ }
+ }
+ else if (depthAttachment.type() == GL_RENDERBUFFER)
+ {
+ if (!formatCaps.renderable || format.info->depthBits == 0)
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ }
+ }
+
+ if (missingAttachment)
+ {
+ samples = depthAttachment.getSamples();
+ missingAttachment = false;
+ }
+ else if (samples != depthAttachment.getSamples())
+ {
+ // CHROMIUM_framebuffer_mixed_samples allows a framebuffer to be
+ // considered complete when its depth or stencil samples are a
+ // multiple of the number of color samples.
+ const bool mixedSamples = state.getExtensions().framebufferMixedSamples;
+ if (!mixedSamples)
+ return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
+
+ const int colorSamples = samples ? samples : 1;
+ const int depthSamples = depthAttachment.getSamples();
+ if ((depthSamples % colorSamples) != 0)
+ return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
+ }
+ }
+
+ const FramebufferAttachment &stencilAttachment = mState.mStencilAttachment;
+ if (stencilAttachment.isAttached())
+ {
+ const Extents &size = stencilAttachment.getSize();
+ if (size.width == 0 || size.height == 0)
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ }
+
+ const Format &format = stencilAttachment.getFormat();
+ const TextureCaps &formatCaps = state.getTextureCap(format.asSized());
+ if (stencilAttachment.type() == GL_TEXTURE)
+ {
+ // texture stencil attachments come along as part
+ // of OES_packed_depth_stencil + OES/ANGLE_depth_texture
+ if (!state.getExtensions().depthTextures)
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ }
+
+ if (!formatCaps.renderable)
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ }
+
+ if (format.info->stencilBits == 0)
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ }
+ }
+ else if (stencilAttachment.type() == GL_RENDERBUFFER)
+ {
+ if (!formatCaps.renderable || format.info->stencilBits == 0)
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT;
+ }
+ }
+
+ if (missingAttachment)
+ {
+ samples = stencilAttachment.getSamples();
+ missingAttachment = false;
+ }
+ else if (samples != stencilAttachment.getSamples())
+ {
+ // see the comments in depth attachment check.
+ const bool mixedSamples = state.getExtensions().framebufferMixedSamples;
+ if (!mixedSamples)
+ return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
+
+ const int colorSamples = samples ? samples : 1;
+ const int stencilSamples = stencilAttachment.getSamples();
+ if ((stencilSamples % colorSamples) != 0)
+ return GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE;
+ }
+
+ // Starting from ES 3.0 stencil and depth, if present, should be the same image
+ if (state.getClientMajorVersion() >= 3 && depthAttachment.isAttached() &&
+ stencilAttachment != depthAttachment)
+ {
+ return GL_FRAMEBUFFER_UNSUPPORTED;
+ }
+ }
+
+ // we need to have at least one attachment to be complete
+ if (missingAttachment)
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT;
+ }
+
+ // In ES 2.0, all color attachments must have the same width and height.
+ // In ES 3.0, there is no such restriction.
+ if (state.getClientMajorVersion() < 3 && !mState.attachmentsHaveSameDimensions())
+ {
+ return GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS;
+ }
+
+ syncState();
+ if (!mImpl->checkStatus())
+ {
+ return GL_FRAMEBUFFER_UNSUPPORTED;
+ }
+
+ return GL_FRAMEBUFFER_COMPLETE;
+}
+
+Error Framebuffer::discard(size_t count, const GLenum *attachments)
+{
+ return mImpl->discard(count, attachments);
+}
+
+Error Framebuffer::invalidate(size_t count, const GLenum *attachments)
+{
+ return mImpl->invalidate(count, attachments);
+}
+
+Error Framebuffer::invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area)
+{
+ return mImpl->invalidateSub(count, attachments, area);
+}
+
+Error Framebuffer::clear(rx::ContextImpl *context, GLbitfield mask)
+{
+ if (context->getGLState().isRasterizerDiscardEnabled())
+ {
+ return gl::NoError();
+ }
+
+ return mImpl->clear(context, mask);
+}
+
+Error Framebuffer::clearBufferfv(rx::ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLfloat *values)
+{
+ if (context->getGLState().isRasterizerDiscardEnabled())
+ {
+ return gl::NoError();
+ }
+
+ return mImpl->clearBufferfv(context, buffer, drawbuffer, values);
+}
+
+Error Framebuffer::clearBufferuiv(rx::ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLuint *values)
+{
+ if (context->getGLState().isRasterizerDiscardEnabled())
+ {
+ return gl::NoError();
+ }
+
+ return mImpl->clearBufferuiv(context, buffer, drawbuffer, values);
+}
+
+Error Framebuffer::clearBufferiv(rx::ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLint *values)
+{
+ if (context->getGLState().isRasterizerDiscardEnabled())
+ {
+ return gl::NoError();
+ }
+
+ return mImpl->clearBufferiv(context, buffer, drawbuffer, values);
+}
+
+Error Framebuffer::clearBufferfi(rx::ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ GLfloat depth,
+ GLint stencil)
+{
+ if (context->getGLState().isRasterizerDiscardEnabled())
+ {
+ return gl::NoError();
+ }
+
+ return mImpl->clearBufferfi(context, buffer, drawbuffer, depth, stencil);
+}
+
+GLenum Framebuffer::getImplementationColorReadFormat() const
+{
+ return mImpl->getImplementationColorReadFormat();
+}
+
+GLenum Framebuffer::getImplementationColorReadType() const
+{
+ return mImpl->getImplementationColorReadType();
+}
+
+Error Framebuffer::readPixels(rx::ContextImpl *context,
+ const Rectangle &area,
+ GLenum format,
+ GLenum type,
+ GLvoid *pixels) const
+{
+ ANGLE_TRY(mImpl->readPixels(context, area, format, type, pixels));
+
+ Buffer *unpackBuffer = context->getGLState().getUnpackState().pixelBuffer.get();
+ if (unpackBuffer)
+ {
+ unpackBuffer->onPixelUnpack();
+ }
+
+ return NoError();
+}
+
+Error Framebuffer::blit(rx::ContextImpl *context,
+ const Rectangle &sourceArea,
+ const Rectangle &destArea,
+ GLbitfield mask,
+ GLenum filter)
+{
+ return mImpl->blit(context, sourceArea, destArea, mask, filter);
+}
+
+int Framebuffer::getSamples(const ContextState &state)
+{
+ if (complete(state))
+ {
+ // For a complete framebuffer, all attachments must have the same sample count.
+ // In this case return the first nonzero sample size.
+ const auto *firstColorAttachment = mState.getFirstColorAttachment();
+ if (firstColorAttachment)
+ {
+ ASSERT(firstColorAttachment->isAttached());
+ return firstColorAttachment->getSamples();
+ }
+ }
+
+ return 0;
+}
+
+bool Framebuffer::hasValidDepthStencil() const
+{
+ return mState.getDepthStencilAttachment() != nullptr;
+}
+
+void Framebuffer::setAttachment(GLenum type,
+ GLenum binding,
+ const ImageIndex &textureIndex,
+ FramebufferAttachmentObject *resource)
+{
+ if (binding == GL_DEPTH_STENCIL || binding == GL_DEPTH_STENCIL_ATTACHMENT)
+ {
+ // ensure this is a legitimate depth+stencil format
+ FramebufferAttachmentObject *attachmentObj = resource;
+ if (resource)
+ {
+ FramebufferAttachment::Target target(binding, textureIndex);
+ const Format &format = resource->getAttachmentFormat(target);
+ if (format.info->depthBits == 0 || format.info->stencilBits == 0)
+ {
+ // Attaching nullptr detaches the current attachment.
+ attachmentObj = nullptr;
+ }
+ }
+
+ mState.mDepthAttachment.attach(type, binding, textureIndex, attachmentObj);
+ mState.mStencilAttachment.attach(type, binding, textureIndex, attachmentObj);
+ mDirtyBits.set(DIRTY_BIT_DEPTH_ATTACHMENT);
+ mDirtyBits.set(DIRTY_BIT_STENCIL_ATTACHMENT);
+ BindResourceChannel(&mDirtyDepthAttachmentBinding, resource);
+ BindResourceChannel(&mDirtyStencilAttachmentBinding, resource);
+ }
+ else
+ {
+ switch (binding)
+ {
+ case GL_DEPTH:
+ case GL_DEPTH_ATTACHMENT:
+ mState.mDepthAttachment.attach(type, binding, textureIndex, resource);
+ mDirtyBits.set(DIRTY_BIT_DEPTH_ATTACHMENT);
+ BindResourceChannel(&mDirtyDepthAttachmentBinding, resource);
+ break;
+ case GL_STENCIL:
+ case GL_STENCIL_ATTACHMENT:
+ mState.mStencilAttachment.attach(type, binding, textureIndex, resource);
+ mDirtyBits.set(DIRTY_BIT_STENCIL_ATTACHMENT);
+ BindResourceChannel(&mDirtyStencilAttachmentBinding, resource);
+ break;
+ case GL_BACK:
+ mState.mColorAttachments[0].attach(type, binding, textureIndex, resource);
+ mDirtyBits.set(DIRTY_BIT_COLOR_ATTACHMENT_0);
+ // No need for a resource binding for the default FBO, it's always complete.
+ break;
+ default:
+ {
+ size_t colorIndex = binding - GL_COLOR_ATTACHMENT0;
+ ASSERT(colorIndex < mState.mColorAttachments.size());
+ mState.mColorAttachments[colorIndex].attach(type, binding, textureIndex, resource);
+ mDirtyBits.set(DIRTY_BIT_COLOR_ATTACHMENT_0 + colorIndex);
+ BindResourceChannel(&mDirtyColorAttachmentBindings[colorIndex], resource);
+ }
+ break;
+ }
+ }
+}
+
+void Framebuffer::resetAttachment(GLenum binding)
+{
+ setAttachment(GL_NONE, binding, ImageIndex::MakeInvalid(), nullptr);
+}
+
+void Framebuffer::syncState()
+{
+ if (mDirtyBits.any())
+ {
+ mImpl->syncState(mDirtyBits);
+ mDirtyBits.reset();
+ mCachedStatus.reset();
+ }
+}
+
+void Framebuffer::signal(SignalToken token)
+{
+ // TOOD(jmadill): Make this only update individual attachments to do less work.
+ mCachedStatus.reset();
+}
+
+bool Framebuffer::complete(const ContextState &state)
+{
+ return (checkStatus(state) == GL_FRAMEBUFFER_COMPLETE);
+}
+
+} // namespace gl
diff --git a/gfx/angle/src/libANGLE/Framebuffer.h b/gfx/angle/src/libANGLE/Framebuffer.h
new file mode 100755
index 000000000..db0d6215f
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Framebuffer.h
@@ -0,0 +1,235 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer
+// objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
+
+#ifndef LIBANGLE_FRAMEBUFFER_H_
+#define LIBANGLE_FRAMEBUFFER_H_
+
+#include <vector>
+
+#include "common/Optional.h"
+#include "common/angleutils.h"
+#include "libANGLE/Constants.h"
+#include "libANGLE/Debug.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/RefCountObject.h"
+#include "libANGLE/signal_utils.h"
+
+namespace rx
+{
+class ContextImpl;
+class GLImplFactory;
+class FramebufferImpl;
+class RenderbufferImpl;
+class SurfaceImpl;
+}
+
+namespace egl
+{
+class Surface;
+}
+
+namespace gl
+{
+class Context;
+class Framebuffer;
+class Renderbuffer;
+class State;
+class Texture;
+class TextureCapsMap;
+struct Caps;
+class ContextState;
+struct Extensions;
+struct ImageIndex;
+struct Rectangle;
+
+class FramebufferState final : angle::NonCopyable
+{
+ public:
+ FramebufferState();
+ explicit FramebufferState(const Caps &caps);
+ ~FramebufferState();
+
+ const std::string &getLabel();
+
+ const FramebufferAttachment *getAttachment(GLenum attachment) const;
+ const FramebufferAttachment *getReadAttachment() const;
+ const FramebufferAttachment *getFirstColorAttachment() const;
+ const FramebufferAttachment *getDepthOrStencilAttachment() const;
+ const FramebufferAttachment *getColorAttachment(size_t colorAttachment) const;
+ const FramebufferAttachment *getDepthAttachment() const;
+ const FramebufferAttachment *getStencilAttachment() const;
+ const FramebufferAttachment *getDepthStencilAttachment() const;
+
+ const std::vector<GLenum> &getDrawBufferStates() const { return mDrawBufferStates; }
+ GLenum getReadBufferState() const { return mReadBufferState; }
+ const std::vector<FramebufferAttachment> &getColorAttachments() const
+ {
+ return mColorAttachments;
+ }
+
+ bool attachmentsHaveSameDimensions() const;
+ bool colorAttachmentsAreUniqueImages() const;
+
+ const FramebufferAttachment *getDrawBuffer(size_t drawBufferIdx) const;
+ size_t getDrawBufferCount() const;
+
+ private:
+ friend class Framebuffer;
+
+ std::string mLabel;
+
+ std::vector<FramebufferAttachment> mColorAttachments;
+ FramebufferAttachment mDepthAttachment;
+ FramebufferAttachment mStencilAttachment;
+
+ std::vector<GLenum> mDrawBufferStates;
+ GLenum mReadBufferState;
+};
+
+class Framebuffer final : public LabeledObject, public angle::SignalReceiver
+{
+ public:
+ Framebuffer(const Caps &caps, rx::GLImplFactory *factory, GLuint id);
+ Framebuffer(rx::SurfaceImpl *surface);
+ virtual ~Framebuffer();
+
+ void setLabel(const std::string &label) override;
+ const std::string &getLabel() const override;
+
+ rx::FramebufferImpl *getImplementation() const { return mImpl; }
+
+ GLuint id() const { return mId; }
+
+ void setAttachment(GLenum type,
+ GLenum binding,
+ const ImageIndex &textureIndex,
+ FramebufferAttachmentObject *resource);
+ void resetAttachment(GLenum binding);
+
+ void detachTexture(GLuint texture);
+ void detachRenderbuffer(GLuint renderbuffer);
+
+ const FramebufferAttachment *getColorbuffer(size_t colorAttachment) const;
+ const FramebufferAttachment *getDepthbuffer() const;
+ const FramebufferAttachment *getStencilbuffer() const;
+ const FramebufferAttachment *getDepthStencilBuffer() const;
+ const FramebufferAttachment *getDepthOrStencilbuffer() const;
+ const FramebufferAttachment *getReadColorbuffer() const;
+ GLenum getReadColorbufferType() const;
+ const FramebufferAttachment *getFirstColorbuffer() const;
+
+ const FramebufferAttachment *getAttachment(GLenum attachment) const;
+
+ size_t getDrawbufferStateCount() const;
+ GLenum getDrawBufferState(size_t drawBuffer) const;
+ const std::vector<GLenum> &getDrawBufferStates() const;
+ void setDrawBuffers(size_t count, const GLenum *buffers);
+ const FramebufferAttachment *getDrawBuffer(size_t drawBuffer) const;
+ bool hasEnabledDrawBuffer() const;
+
+ GLenum getReadBufferState() const;
+ void setReadBuffer(GLenum buffer);
+
+ size_t getNumColorBuffers() const;
+ bool hasDepth() const;
+ bool hasStencil() const;
+
+ bool usingExtendedDrawBuffers() const;
+
+ // This method calls checkStatus.
+ int getSamples(const ContextState &state);
+ GLenum checkStatus(const ContextState &state);
+
+ // Helper for checkStatus == GL_FRAMEBUFFER_COMPLETE.
+ bool complete(const ContextState &state);
+
+ bool hasValidDepthStencil() const;
+
+ Error discard(size_t count, const GLenum *attachments);
+ Error invalidate(size_t count, const GLenum *attachments);
+ Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area);
+
+ Error clear(rx::ContextImpl *context, GLbitfield mask);
+ Error clearBufferfv(rx::ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLfloat *values);
+ Error clearBufferuiv(rx::ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLuint *values);
+ Error clearBufferiv(rx::ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLint *values);
+ Error clearBufferfi(rx::ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ GLfloat depth,
+ GLint stencil);
+
+ GLenum getImplementationColorReadFormat() const;
+ GLenum getImplementationColorReadType() const;
+ Error readPixels(rx::ContextImpl *context,
+ const gl::Rectangle &area,
+ GLenum format,
+ GLenum type,
+ GLvoid *pixels) const;
+
+ Error blit(rx::ContextImpl *context,
+ const Rectangle &sourceArea,
+ const Rectangle &destArea,
+ GLbitfield mask,
+ GLenum filter);
+
+ enum DirtyBitType
+ {
+ DIRTY_BIT_COLOR_ATTACHMENT_0,
+ DIRTY_BIT_COLOR_ATTACHMENT_MAX =
+ DIRTY_BIT_COLOR_ATTACHMENT_0 + gl::IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS,
+ DIRTY_BIT_DEPTH_ATTACHMENT = DIRTY_BIT_COLOR_ATTACHMENT_MAX,
+ DIRTY_BIT_STENCIL_ATTACHMENT,
+ DIRTY_BIT_DRAW_BUFFERS,
+ DIRTY_BIT_READ_BUFFER,
+ DIRTY_BIT_UNKNOWN,
+ DIRTY_BIT_MAX = DIRTY_BIT_UNKNOWN,
+ };
+
+ typedef std::bitset<DIRTY_BIT_MAX> DirtyBits;
+ bool hasAnyDirtyBit() const { return mDirtyBits.any(); }
+
+ void syncState();
+
+ // angle::SignalReceiver implementation
+ void signal(angle::SignalToken token) override;
+
+ private:
+ void detachResourceById(GLenum resourceType, GLuint resourceId);
+ void detachMatchingAttachment(FramebufferAttachment *attachment,
+ GLenum matchType,
+ GLuint matchId,
+ size_t dirtyBit);
+ GLenum checkStatusImpl(const ContextState &state);
+
+ FramebufferState mState;
+ rx::FramebufferImpl *mImpl;
+ GLuint mId;
+
+ Optional<GLenum> mCachedStatus;
+ std::vector<angle::ChannelBinding> mDirtyColorAttachmentBindings;
+ angle::ChannelBinding mDirtyDepthAttachmentBinding;
+ angle::ChannelBinding mDirtyStencilAttachmentBinding;
+
+ DirtyBits mDirtyBits;
+};
+
+} // namespace gl
+
+#endif // LIBANGLE_FRAMEBUFFER_H_
diff --git a/gfx/angle/src/libANGLE/FramebufferAttachment.cpp b/gfx/angle/src/libANGLE/FramebufferAttachment.cpp
new file mode 100755
index 000000000..37af254f2
--- /dev/null
+++ b/gfx/angle/src/libANGLE/FramebufferAttachment.cpp
@@ -0,0 +1,241 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FramebufferAttachment.cpp: the gl::FramebufferAttachment class and its derived classes
+// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
+
+#include "libANGLE/FramebufferAttachment.h"
+
+#include "common/utilities.h"
+#include "libANGLE/Config.h"
+#include "libANGLE/Renderbuffer.h"
+#include "libANGLE/Surface.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/FramebufferImpl.h"
+#include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h"
+
+namespace gl
+{
+
+////// FramebufferAttachment::Target Implementation //////
+
+FramebufferAttachment::Target::Target()
+ : mBinding(GL_NONE),
+ mTextureIndex(ImageIndex::MakeInvalid())
+{
+}
+
+FramebufferAttachment::Target::Target(GLenum binding, const ImageIndex &imageIndex)
+ : mBinding(binding),
+ mTextureIndex(imageIndex)
+{
+}
+
+FramebufferAttachment::Target::Target(const Target &other)
+ : mBinding(other.mBinding),
+ mTextureIndex(other.mTextureIndex)
+{
+}
+
+FramebufferAttachment::Target &FramebufferAttachment::Target::operator=(const Target &other)
+{
+ this->mBinding = other.mBinding;
+ this->mTextureIndex = other.mTextureIndex;
+ return *this;
+}
+
+////// FramebufferAttachment Implementation //////
+
+FramebufferAttachment::FramebufferAttachment()
+ : mType(GL_NONE), mResource(nullptr)
+{
+}
+
+FramebufferAttachment::FramebufferAttachment(GLenum type,
+ GLenum binding,
+ const ImageIndex &textureIndex,
+ FramebufferAttachmentObject *resource)
+ : mResource(nullptr)
+{
+ attach(type, binding, textureIndex, resource);
+}
+
+FramebufferAttachment::FramebufferAttachment(const FramebufferAttachment &other)
+ : mResource(nullptr)
+{
+ attach(other.mType, other.mTarget.binding(), other.mTarget.textureIndex(), other.mResource);
+}
+
+FramebufferAttachment &FramebufferAttachment::operator=(const FramebufferAttachment &other)
+{
+ attach(other.mType, other.mTarget.binding(), other.mTarget.textureIndex(), other.mResource);
+ return *this;
+}
+
+FramebufferAttachment::~FramebufferAttachment()
+{
+ detach();
+}
+
+void FramebufferAttachment::detach()
+{
+ mType = GL_NONE;
+ if (mResource != nullptr)
+ {
+ mResource->onDetach();
+ mResource = nullptr;
+ }
+
+ // not technically necessary, could omit for performance
+ mTarget = Target();
+}
+
+void FramebufferAttachment::attach(GLenum type,
+ GLenum binding,
+ const ImageIndex &textureIndex,
+ FramebufferAttachmentObject *resource)
+{
+ mType = type;
+ mTarget = Target(binding, textureIndex);
+
+ if (resource)
+ {
+ resource->onAttach();
+ }
+ if (mResource != nullptr)
+ {
+ mResource->onDetach();
+ }
+ mResource = resource;
+}
+
+GLuint FramebufferAttachment::getRedSize() const
+{
+ return getFormat().info->redBits;
+}
+
+GLuint FramebufferAttachment::getGreenSize() const
+{
+ return getFormat().info->greenBits;
+}
+
+GLuint FramebufferAttachment::getBlueSize() const
+{
+ return getFormat().info->blueBits;
+}
+
+GLuint FramebufferAttachment::getAlphaSize() const
+{
+ return getFormat().info->alphaBits;
+}
+
+GLuint FramebufferAttachment::getDepthSize() const
+{
+ return getFormat().info->depthBits;
+}
+
+GLuint FramebufferAttachment::getStencilSize() const
+{
+ return getFormat().info->stencilBits;
+}
+
+GLenum FramebufferAttachment::getComponentType() const
+{
+ return getFormat().info->componentType;
+}
+
+GLenum FramebufferAttachment::getColorEncoding() const
+{
+ return getFormat().info->colorEncoding;
+}
+
+GLuint FramebufferAttachment::id() const
+{
+ return mResource->getId();
+}
+
+const ImageIndex &FramebufferAttachment::getTextureImageIndex() const
+{
+ ASSERT(type() == GL_TEXTURE);
+ return mTarget.textureIndex();
+}
+
+GLenum FramebufferAttachment::cubeMapFace() const
+{
+ ASSERT(mType == GL_TEXTURE);
+
+ const auto &index = mTarget.textureIndex();
+ return IsCubeMapTextureTarget(index.type) ? index.type : GL_NONE;
+}
+
+GLint FramebufferAttachment::mipLevel() const
+{
+ ASSERT(type() == GL_TEXTURE);
+ return mTarget.textureIndex().mipIndex;
+}
+
+GLint FramebufferAttachment::layer() const
+{
+ ASSERT(mType == GL_TEXTURE);
+
+ const auto &index = mTarget.textureIndex();
+
+ if (index.type == GL_TEXTURE_2D_ARRAY || index.type == GL_TEXTURE_3D)
+ {
+ return index.layerIndex;
+ }
+ return 0;
+}
+
+Texture *FramebufferAttachment::getTexture() const
+{
+ return rx::GetAs<Texture>(mResource);
+}
+
+Renderbuffer *FramebufferAttachment::getRenderbuffer() const
+{
+ return rx::GetAs<Renderbuffer>(mResource);
+}
+
+const egl::Surface *FramebufferAttachment::getSurface() const
+{
+ return rx::GetAs<egl::Surface>(mResource);
+}
+
+bool FramebufferAttachment::operator==(const FramebufferAttachment &other) const
+{
+ if (mResource != other.mResource || mType != other.mType)
+ {
+ return false;
+ }
+
+ if (mType == GL_TEXTURE && getTextureImageIndex() != other.getTextureImageIndex())
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool FramebufferAttachment::operator!=(const FramebufferAttachment &other) const
+{
+ return !(*this == other);
+}
+
+Error FramebufferAttachmentObject::getAttachmentRenderTarget(
+ const FramebufferAttachment::Target &target,
+ rx::FramebufferAttachmentRenderTarget **rtOut) const
+{
+ return getAttachmentImpl()->getAttachmentRenderTarget(target, rtOut);
+}
+
+angle::BroadcastChannel *FramebufferAttachmentObject::getDirtyChannel()
+{
+ return &mDirtyChannel;
+}
+
+} // namespace gl
diff --git a/gfx/angle/src/libANGLE/FramebufferAttachment.h b/gfx/angle/src/libANGLE/FramebufferAttachment.h
new file mode 100755
index 000000000..41502737d
--- /dev/null
+++ b/gfx/angle/src/libANGLE/FramebufferAttachment.h
@@ -0,0 +1,201 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FramebufferAttachment.h: Defines the wrapper class gl::FramebufferAttachment, as well as the
+// objects and related functionality. [OpenGL ES 2.0.24] section 4.4.3 page 108.
+
+#ifndef LIBANGLE_FRAMEBUFFERATTACHMENT_H_
+#define LIBANGLE_FRAMEBUFFERATTACHMENT_H_
+
+#include "angle_gl.h"
+#include "common/angleutils.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/ImageIndex.h"
+#include "libANGLE/signal_utils.h"
+
+namespace egl
+{
+class Surface;
+}
+
+namespace rx
+{
+// An implementation-specific object associated with an attachment.
+
+class FramebufferAttachmentRenderTarget : angle::NonCopyable
+{
+ public:
+ FramebufferAttachmentRenderTarget() {}
+ virtual ~FramebufferAttachmentRenderTarget() {}
+};
+
+class FramebufferAttachmentObjectImpl;
+}
+
+namespace gl
+{
+class FramebufferAttachmentObject;
+struct Format;
+class Renderbuffer;
+class Texture;
+
+// FramebufferAttachment implements a GL framebuffer attachment.
+// Attachments are "light" containers, which store pointers to ref-counted GL objects.
+// We support GL texture (2D/3D/Cube/2D array) and renderbuffer object attachments.
+// Note: Our old naming scheme used the term "Renderbuffer" for both GL renderbuffers and for
+// framebuffer attachments, which confused their usage.
+
+class FramebufferAttachment final
+{
+ public:
+ FramebufferAttachment();
+
+ FramebufferAttachment(GLenum type,
+ GLenum binding,
+ const ImageIndex &textureIndex,
+ FramebufferAttachmentObject *resource);
+
+ FramebufferAttachment(const FramebufferAttachment &other);
+ FramebufferAttachment &operator=(const FramebufferAttachment &other);
+
+ ~FramebufferAttachment();
+
+ // A framebuffer attachment points to one of three types of resources: Renderbuffers,
+ // Textures and egl::Surface. The "Target" struct indicates which part of the
+ // object an attachment references. For the three types:
+ // - a Renderbuffer has a unique renderable target, and needs no target index
+ // - a Texture has targets for every image and uses an ImageIndex
+ // - a Surface has targets for Color and Depth/Stencil, and uses the attachment binding
+ class Target
+ {
+ public:
+ Target();
+ Target(GLenum binding, const ImageIndex &imageIndex);
+ Target(const Target &other);
+ Target &operator=(const Target &other);
+
+ GLenum binding() const { return mBinding; }
+ const ImageIndex &textureIndex() const { return mTextureIndex; }
+
+ private:
+ GLenum mBinding;
+ ImageIndex mTextureIndex;
+ };
+
+ void detach();
+ void attach(GLenum type,
+ GLenum binding,
+ const ImageIndex &textureIndex,
+ FramebufferAttachmentObject *resource);
+
+ // Helper methods
+ GLuint getRedSize() const;
+ GLuint getGreenSize() const;
+ GLuint getBlueSize() const;
+ GLuint getAlphaSize() const;
+ GLuint getDepthSize() const;
+ GLuint getStencilSize() const;
+ GLenum getComponentType() const;
+ GLenum getColorEncoding() const;
+
+ bool isTextureWithId(GLuint textureId) const { return mType == GL_TEXTURE && id() == textureId; }
+ bool isRenderbufferWithId(GLuint renderbufferId) const { return mType == GL_RENDERBUFFER && id() == renderbufferId; }
+
+ GLenum getBinding() const { return mTarget.binding(); }
+ GLuint id() const;
+
+ // These methods are only legal to call on Texture attachments
+ const ImageIndex &getTextureImageIndex() const;
+ GLenum cubeMapFace() const;
+ GLint mipLevel() const;
+ GLint layer() const;
+
+ // The size of the underlying resource the attachment points to. The 'depth' value will
+ // correspond to a 3D texture depth or the layer count of a 2D array texture. For Surfaces and
+ // Renderbuffers, it will always be 1.
+ Extents getSize() const;
+ const Format &getFormat() const;
+ GLsizei getSamples() const;
+ GLenum type() const { return mType; }
+ bool isAttached() const { return mType != GL_NONE; }
+
+ Renderbuffer *getRenderbuffer() const;
+ Texture *getTexture() const;
+ const egl::Surface *getSurface() const;
+
+ // "T" must be static_castable from FramebufferAttachmentRenderTarget
+ template <typename T>
+ gl::Error getRenderTarget(T **rtOut) const
+ {
+ // Cast through the pointer-to-pointer type
+ rx::FramebufferAttachmentRenderTarget *rtPtr = nullptr;
+ gl::Error error = getRenderTarget(&rtPtr);
+ *rtOut = static_cast<T*>(rtPtr);
+ return error;
+ }
+
+ bool operator==(const FramebufferAttachment &other) const;
+ bool operator!=(const FramebufferAttachment &other) const;
+
+ private:
+ gl::Error getRenderTarget(rx::FramebufferAttachmentRenderTarget **rtOut) const;
+
+ GLenum mType;
+ Target mTarget;
+ FramebufferAttachmentObject *mResource;
+};
+
+// A base class for objects that FBO Attachments may point to.
+class FramebufferAttachmentObject
+{
+ public:
+ FramebufferAttachmentObject() {}
+ virtual ~FramebufferAttachmentObject() {}
+
+ virtual Extents getAttachmentSize(const FramebufferAttachment::Target &target) const = 0;
+ virtual const Format &getAttachmentFormat(
+ const FramebufferAttachment::Target &target) const = 0;
+ virtual GLsizei getAttachmentSamples(const FramebufferAttachment::Target &target) const = 0;
+
+ virtual void onAttach() = 0;
+ virtual void onDetach() = 0;
+ virtual GLuint getId() const = 0;
+
+ Error getAttachmentRenderTarget(const FramebufferAttachment::Target &target,
+ rx::FramebufferAttachmentRenderTarget **rtOut) const;
+
+ angle::BroadcastChannel *getDirtyChannel();
+
+ protected:
+ virtual rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const = 0;
+
+ angle::BroadcastChannel mDirtyChannel;
+};
+
+inline Extents FramebufferAttachment::getSize() const
+{
+ return mResource->getAttachmentSize(mTarget);
+}
+
+inline const Format &FramebufferAttachment::getFormat() const
+{
+ return mResource->getAttachmentFormat(mTarget);
+}
+
+inline GLsizei FramebufferAttachment::getSamples() const
+{
+ return mResource->getAttachmentSamples(mTarget);
+}
+
+inline gl::Error FramebufferAttachment::getRenderTarget(rx::FramebufferAttachmentRenderTarget **rtOut) const
+{
+ return mResource->getAttachmentRenderTarget(mTarget, rtOut);
+}
+
+} // namespace gl
+
+#endif // LIBANGLE_FRAMEBUFFERATTACHMENT_H_
diff --git a/gfx/angle/src/libANGLE/HandleAllocator.cpp b/gfx/angle/src/libANGLE/HandleAllocator.cpp
new file mode 100755
index 000000000..c090b3dfc
--- /dev/null
+++ b/gfx/angle/src/libANGLE/HandleAllocator.cpp
@@ -0,0 +1,131 @@
+//
+// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// HandleAllocator.cpp: Implements the gl::HandleAllocator class, which is used
+// to allocate GL handles.
+
+#include "libANGLE/HandleAllocator.h"
+
+#include <algorithm>
+
+#include "common/debug.h"
+
+namespace gl
+{
+
+struct HandleAllocator::HandleRangeComparator
+{
+ bool operator()(const HandleRange &range, GLuint handle) const
+ {
+ return (range.end < handle);
+ }
+};
+
+HandleAllocator::HandleAllocator() : mBaseValue(1), mNextValue(1)
+{
+ mUnallocatedList.push_back(HandleRange(1, std::numeric_limits<GLuint>::max()));
+}
+
+HandleAllocator::HandleAllocator(GLuint maximumHandleValue) : mBaseValue(1), mNextValue(1)
+{
+ mUnallocatedList.push_back(HandleRange(1, maximumHandleValue));
+}
+
+HandleAllocator::~HandleAllocator()
+{
+}
+
+void HandleAllocator::setBaseHandle(GLuint value)
+{
+ ASSERT(mBaseValue == mNextValue);
+ mBaseValue = value;
+ mNextValue = value;
+}
+
+GLuint HandleAllocator::allocate()
+{
+ ASSERT(!mUnallocatedList.empty() || !mReleasedList.empty());
+
+ // Allocate from released list, constant time.
+ if (!mReleasedList.empty())
+ {
+ GLuint reusedHandle = mReleasedList.back();
+ mReleasedList.pop_back();
+ return reusedHandle;
+ }
+
+ // Allocate from unallocated list, constant time.
+ auto listIt = mUnallocatedList.begin();
+
+ GLuint freeListHandle = listIt->begin;
+ ASSERT(freeListHandle > 0);
+
+ if (listIt->begin == listIt->end)
+ {
+ mUnallocatedList.erase(listIt);
+ }
+ else
+ {
+ listIt->begin++;
+ }
+
+ return freeListHandle;
+}
+
+void HandleAllocator::release(GLuint handle)
+{
+ // Add to released list, constant time.
+ mReleasedList.push_back(handle);
+}
+
+void HandleAllocator::reserve(GLuint handle)
+{
+ // Clear from released list -- might be a slow operation.
+ if (!mReleasedList.empty())
+ {
+ auto releasedIt = std::find(mReleasedList.begin(), mReleasedList.end(), handle);
+ if (releasedIt != mReleasedList.end())
+ {
+ mReleasedList.erase(releasedIt);
+ return;
+ }
+ }
+
+ // Not in released list, reserve in the unallocated list.
+ auto boundIt = std::lower_bound(mUnallocatedList.begin(), mUnallocatedList.end(), handle, HandleRangeComparator());
+
+ ASSERT(boundIt != mUnallocatedList.end());
+
+ GLuint begin = boundIt->begin;
+ GLuint end = boundIt->end;
+
+ if (handle == begin || handle == end)
+ {
+ if (begin == end)
+ {
+ mUnallocatedList.erase(boundIt);
+ }
+ else if (handle == begin)
+ {
+ boundIt->begin++;
+ }
+ else
+ {
+ ASSERT(handle == end);
+ boundIt->end--;
+ }
+ return;
+ }
+
+ ASSERT(begin < handle && handle < end);
+
+ // need to split the range
+ auto placementIt = mUnallocatedList.erase(boundIt);
+ placementIt = mUnallocatedList.insert(placementIt, HandleRange(handle + 1, end));
+ mUnallocatedList.insert(placementIt, HandleRange(begin, handle - 1));
+}
+
+} // namespace gl
diff --git a/gfx/angle/src/libANGLE/HandleAllocator.h b/gfx/angle/src/libANGLE/HandleAllocator.h
new file mode 100755
index 000000000..c7e0a0d85
--- /dev/null
+++ b/gfx/angle/src/libANGLE/HandleAllocator.h
@@ -0,0 +1,64 @@
+//
+// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// HandleAllocator.h: Defines the gl::HandleAllocator class, which is used to
+// allocate GL handles.
+
+#ifndef LIBANGLE_HANDLEALLOCATOR_H_
+#define LIBANGLE_HANDLEALLOCATOR_H_
+
+#include "common/angleutils.h"
+
+#include "angle_gl.h"
+
+#include <stack>
+
+namespace gl
+{
+
+class HandleAllocator final : angle::NonCopyable
+{
+ public:
+ // Maximum handle = MAX_UINT-1
+ HandleAllocator();
+ // Specify maximum handle value
+ HandleAllocator(GLuint maximumHandleValue);
+
+ ~HandleAllocator();
+
+ void setBaseHandle(GLuint value);
+
+ GLuint allocate();
+ void release(GLuint handle);
+ void reserve(GLuint handle);
+
+ private:
+ GLuint mBaseValue;
+ GLuint mNextValue;
+ typedef std::vector<GLuint> HandleList;
+ HandleList mFreeValues;
+
+ // Represents an inclusive range [begin, end]
+ struct HandleRange
+ {
+ HandleRange(GLuint beginIn, GLuint endIn) : begin(beginIn), end(endIn) {}
+
+ GLuint begin;
+ GLuint end;
+ };
+
+ struct HandleRangeComparator;
+
+ // The freelist consists of never-allocated handles, stored
+ // as ranges, and handles that were previously allocated and
+ // released, stored in a stack.
+ std::vector<HandleRange> mUnallocatedList;
+ std::vector<GLuint> mReleasedList;
+};
+
+} // namespace gl
+
+#endif // LIBANGLE_HANDLEALLOCATOR_H_
diff --git a/gfx/angle/src/libANGLE/HandleAllocator_unittest.cpp b/gfx/angle/src/libANGLE/HandleAllocator_unittest.cpp
new file mode 100755
index 000000000..bfcbd8f01
--- /dev/null
+++ b/gfx/angle/src/libANGLE/HandleAllocator_unittest.cpp
@@ -0,0 +1,138 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Unit tests for HandleAllocator.
+//
+
+#include "gmock/gmock.h"
+#include "gtest/gtest.h"
+
+#include "libANGLE/HandleAllocator.h"
+
+namespace
+{
+
+TEST(HandleAllocatorTest, ReservationsWithGaps)
+{
+ gl::HandleAllocator allocator;
+
+ std::set<GLuint> allocationList;
+ for (GLuint id = 2; id < 50; id += 2)
+ {
+ allocationList.insert(id);
+ }
+
+ for (GLuint id : allocationList)
+ {
+ allocator.reserve(id);
+ }
+
+ std::set<GLuint> allocatedList;
+ for (size_t allocationNum = 0; allocationNum < allocationList.size() * 2; ++allocationNum)
+ {
+ GLuint handle = allocator.allocate();
+ EXPECT_EQ(0u, allocationList.count(handle));
+ EXPECT_EQ(0u, allocatedList.count(handle));
+ allocatedList.insert(handle);
+ }
+}
+
+TEST(HandleAllocatorTest, Random)
+{
+ gl::HandleAllocator allocator;
+
+ std::set<GLuint> allocationList;
+ for (size_t iterationCount = 0; iterationCount < 40; ++iterationCount)
+ {
+ for (size_t randomCount = 0; randomCount < 40; ++randomCount)
+ {
+ GLuint randomHandle = (rand() % 1000) + 1;
+ if (allocationList.count(randomHandle) == 0)
+ {
+ allocator.reserve(randomHandle);
+ allocationList.insert(randomHandle);
+ }
+ }
+
+ for (size_t normalCount = 0; normalCount < 40; ++normalCount)
+ {
+ GLuint normalHandle = allocator.allocate();
+ EXPECT_EQ(0u, allocationList.count(normalHandle));
+ allocationList.insert(normalHandle);
+ }
+ }
+}
+
+TEST(HandleAllocatorTest, Reallocation)
+{
+ // Note: no current test for overflow
+ gl::HandleAllocator limitedAllocator(10);
+
+ for (GLuint count = 1; count < 10; count++)
+ {
+ GLuint result = limitedAllocator.allocate();
+ EXPECT_EQ(count, result);
+ }
+
+ for (GLuint count = 1; count < 10; count++)
+ {
+ limitedAllocator.release(count);
+ }
+
+ for (GLuint count = 2; count < 10; count++)
+ {
+ limitedAllocator.reserve(count);
+ }
+
+ GLint finalResult = limitedAllocator.allocate();
+ EXPECT_EQ(finalResult, 1);
+}
+
+// The following test covers reserving a handle with max uint value. See http://anglebug.com/1052
+TEST(HandleAllocatorTest, ReserveMaxUintHandle)
+{
+ gl::HandleAllocator allocator;
+
+ GLuint maxUintHandle = std::numeric_limits<GLuint>::max();
+ allocator.reserve(maxUintHandle);
+
+ GLuint normalHandle = allocator.allocate();
+ EXPECT_EQ(1u, normalHandle);
+}
+
+// The following test covers reserving a handle with max uint value minus one then max uint value.
+TEST(HandleAllocatorTest, ReserveMaxUintHandle2)
+{
+ gl::HandleAllocator allocator;
+
+ GLuint maxUintHandle = std::numeric_limits<GLuint>::max();
+ allocator.reserve(maxUintHandle - 1);
+ allocator.reserve(maxUintHandle);
+
+ GLuint normalHandle = allocator.allocate();
+ EXPECT_EQ(1u, normalHandle);
+}
+
+// To test if the allocator keep the handle in a sorted order.
+TEST(HandleAllocatorTest, SortedOrderHandle)
+{
+ gl::HandleAllocator allocator;
+
+ allocator.reserve(3);
+
+ GLuint allocatedList[5];
+ for (GLuint count = 0; count < 5; count++)
+ {
+ allocatedList[count] = allocator.allocate();
+ }
+
+ EXPECT_EQ(1u, allocatedList[0]);
+ EXPECT_EQ(2u, allocatedList[1]);
+ EXPECT_EQ(4u, allocatedList[2]);
+ EXPECT_EQ(5u, allocatedList[3]);
+ EXPECT_EQ(6u, allocatedList[4]);
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/HandleRangeAllocator.cpp b/gfx/angle/src/libANGLE/HandleRangeAllocator.cpp
new file mode 100755
index 000000000..500a79629
--- /dev/null
+++ b/gfx/angle/src/libANGLE/HandleRangeAllocator.cpp
@@ -0,0 +1,225 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// HandleRangeAllocator.cpp : Implementation for HandleRangeAllocator.h
+
+#include "libANGLE/HandleRangeAllocator.h"
+
+#include <algorithm>
+#include <limits>
+#include <utility>
+
+#include "common/angleutils.h"
+#include "common/debug.h"
+
+namespace gl
+{
+
+const GLuint HandleRangeAllocator::kInvalidHandle = 0;
+
+HandleRangeAllocator::HandleRangeAllocator()
+{
+ // Simplify the code by making sure that lower_bound(id) never
+ // returns the beginning of the map, if id is valid (eg != kInvalidHandle).
+ mUsed.insert(std::make_pair(0u, 0u));
+}
+
+GLuint HandleRangeAllocator::allocate()
+{
+ return allocateRange(1u);
+}
+
+GLuint HandleRangeAllocator::allocateAtOrAbove(GLuint wanted)
+{
+ if (wanted == 0u || wanted == 1u)
+ return allocateRange(1u);
+
+ auto current = mUsed.lower_bound(wanted);
+ auto next = current;
+ if (current == mUsed.end() || current->first > wanted)
+ {
+ current--;
+ }
+ else
+ {
+ next++;
+ }
+
+ GLuint firstId = current->first;
+ GLuint lastId = current->second;
+ ASSERT(wanted >= firstId);
+
+ if (wanted - 1u <= lastId)
+ {
+ // Append to current range.
+ lastId++;
+ if (lastId == 0)
+ {
+ // The increment overflowed.
+ return allocateRange(1u);
+ }
+
+ current->second = lastId;
+
+ if (next != mUsed.end() && next->first - 1u == lastId)
+ {
+ // Merge with next range.
+ current->second = next->second;
+ mUsed.erase(next);
+ }
+ return lastId;
+ }
+ else if (next != mUsed.end() && next->first - 1u == wanted)
+ {
+ // Prepend to next range.
+ GLuint lastExisting = next->second;
+ mUsed.erase(next);
+ mUsed.insert(std::make_pair(wanted, lastExisting));
+ return wanted;
+ }
+ mUsed.insert(std::make_pair(wanted, wanted));
+ return wanted;
+}
+
+GLuint HandleRangeAllocator::allocateRange(GLuint range)
+{
+ ASSERT(range != 0);
+
+ auto current = mUsed.begin();
+ auto next = current;
+
+ while (++next != mUsed.end())
+ {
+ if (next->first - current->second > range)
+ break;
+ current = next;
+ }
+ const GLuint firstId = current->second + 1u;
+ const GLuint lastId = firstId + range - 1u;
+
+ // deal with wraparound
+ if (firstId == 0u || lastId < firstId)
+ return kInvalidHandle;
+
+ current->second = lastId;
+
+ if (next != mUsed.end() && next->first - 1u == lastId)
+ {
+ // merge with next range
+ current->second = next->second;
+ mUsed.erase(next);
+ }
+ return firstId;
+}
+
+bool HandleRangeAllocator::markAsUsed(GLuint handle)
+{
+ ASSERT(handle);
+ auto current = mUsed.lower_bound(handle);
+ if (current != mUsed.end() && current->first == handle)
+ return false;
+
+ auto next = current;
+ --current;
+
+ if (current->second >= handle)
+ return false;
+
+ ASSERT(current->first < handle && current->second < handle);
+
+ if (current->second + 1u == handle)
+ {
+ // Append to current range.
+ current->second = handle;
+ if (next != mUsed.end() && next->first - 1u == handle)
+ {
+ // Merge with next range.
+ current->second = next->second;
+ mUsed.erase(next);
+ }
+ return true;
+ }
+ else if (next != mUsed.end() && next->first - 1u == handle)
+ {
+ // Prepend to next range.
+ GLuint lastExisting = next->second;
+ mUsed.erase(next);
+ mUsed.insert(std::make_pair(handle, lastExisting));
+ return true;
+ }
+
+ mUsed.insert(std::make_pair(handle, handle));
+ return true;
+}
+
+void HandleRangeAllocator::release(GLuint handle)
+{
+ releaseRange(handle, 1u);
+}
+
+void HandleRangeAllocator::releaseRange(GLuint first, GLuint range)
+{
+ if (range == 0u || (first == 0u && range == 1u))
+ return;
+
+ if (first == 0u)
+ {
+ first++;
+ range--;
+ }
+
+ GLuint last = first + range - 1u;
+ if (last < first)
+ last = std::numeric_limits<GLuint>::max();
+
+ while (true)
+ {
+ auto current = mUsed.lower_bound(last);
+ if (current == mUsed.end() || current->first > last)
+ --current;
+
+ if (current->second < first)
+ return;
+
+ if (current->first >= first)
+ {
+ const GLuint lastExisting = current->second;
+ mUsed.erase(current);
+ if (last < lastExisting)
+ {
+ mUsed.insert(std::make_pair(last + 1u, lastExisting));
+ }
+ }
+ else if (current->second <= last)
+ {
+ current->second = first - 1u;
+ }
+ else
+ {
+ ASSERT(current->first < first && current->second > last);
+ const GLuint lastExisting = current->second;
+ current->second = first - 1u;
+ mUsed.insert(std::make_pair(last + 1u, lastExisting));
+ }
+ }
+}
+
+bool HandleRangeAllocator::isUsed(GLuint handle) const
+{
+ if (handle == kInvalidHandle)
+ return false;
+
+ auto current = mUsed.lower_bound(handle);
+ if (current != mUsed.end())
+ {
+ if (current->first == handle)
+ return true;
+ }
+ --current;
+ return current->second >= handle;
+}
+
+} // namespace gl \ No newline at end of file
diff --git a/gfx/angle/src/libANGLE/HandleRangeAllocator.h b/gfx/angle/src/libANGLE/HandleRangeAllocator.h
new file mode 100755
index 000000000..20f9a116b
--- /dev/null
+++ b/gfx/angle/src/libANGLE/HandleRangeAllocator.h
@@ -0,0 +1,59 @@
+//
+// Copyright (c) 2002-2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// HandleRangeAllocator.h: Defines the gl::HandleRangeAllocator class, which is used to
+// allocate contiguous ranges of GL path handles.
+
+#ifndef LIBANGLE_HANDLERANGEALLOCATOR_H_
+#define LIBANGLE_HANDLERANGEALLOCATOR_H_
+
+#include <map>
+
+#include "angle_gl.h"
+#include "common/angleutils.h"
+
+namespace gl
+{
+
+// Allocates contiguous ranges of path object handles.
+class HandleRangeAllocator final : angle::NonCopyable
+{
+ public:
+ static const GLuint kInvalidHandle;
+
+ HandleRangeAllocator();
+
+ // Allocates a new path handle.
+ GLuint allocate();
+
+ // Allocates a handle starting at or above the value of |wanted|.
+ // Note: may wrap if it starts near limit.
+ GLuint allocateAtOrAbove(GLuint wanted);
+
+ // Allocates |range| amount of contiguous paths.
+ // Returns the first id to |first_id| or |kInvalidHandle| if
+ // allocation failed.
+ GLuint allocateRange(GLuint range);
+
+ // Marks an id as used. Returns false if handle was already used.
+ bool markAsUsed(GLuint handle);
+
+ // Release handle.
+ void release(GLuint handle);
+
+ // Release a |range| amount of contiguous handles, starting from |first|
+ void releaseRange(GLuint first, GLuint range);
+
+ // Checks whether or not a resource ID is in use.
+ bool isUsed(GLuint handle) const;
+
+ private:
+ std::map<GLuint, GLuint> mUsed;
+};
+
+} // namespace gl
+
+#endif // LIBANGLE_HANDLERANGEALLOCATOR_H_ \ No newline at end of file
diff --git a/gfx/angle/src/libANGLE/HandleRangeAllocator_unittest.cpp b/gfx/angle/src/libANGLE/HandleRangeAllocator_unittest.cpp
new file mode 100755
index 000000000..1d825f710
--- /dev/null
+++ b/gfx/angle/src/libANGLE/HandleRangeAllocator_unittest.cpp
@@ -0,0 +1,275 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Unit tests for HandleRangeAllocator.
+//
+
+#include "gmock/gmock.h"
+#include "gtest/gtest.h"
+
+#include "libANGLE/HandleRangeAllocator.h"
+
+namespace
+{
+
+class HandleRangeAllocatorTest : public testing::Test
+{
+ protected:
+ gl::HandleRangeAllocator *getAllocator() { return &mAllocator; }
+
+ private:
+ gl::HandleRangeAllocator mAllocator;
+};
+
+// Checks basic functionality: allocate, release, isUsed.
+TEST_F(HandleRangeAllocatorTest, TestBasic)
+{
+ auto *allocator = getAllocator();
+ // Check that resource 1 is not in use
+ EXPECT_FALSE(allocator->isUsed(1));
+
+ // Allocate an ID, check that it's in use.
+ GLuint id1 = allocator->allocate();
+ EXPECT_TRUE(allocator->isUsed(id1));
+
+ // Allocate another ID, check that it's in use, and different from the first
+ // one.
+ GLuint id2 = allocator->allocate();
+ EXPECT_TRUE(allocator->isUsed(id2));
+ EXPECT_NE(id1, id2);
+
+ // Free one of the IDs, check that it's not in use any more.
+ allocator->release(id1);
+ EXPECT_FALSE(allocator->isUsed(id1));
+
+ // Frees the other ID, check that it's not in use any more.
+ allocator->release(id2);
+ EXPECT_FALSE(allocator->isUsed(id2));
+}
+
+// Checks that the resource handles are re-used after being freed.
+TEST_F(HandleRangeAllocatorTest, TestAdvanced)
+{
+ auto *allocator = getAllocator();
+
+ // Allocate the highest possible ID, to make life awkward.
+ allocator->allocateAtOrAbove(~static_cast<GLuint>(0));
+
+ // Allocate a significant number of resources.
+ const unsigned int kNumResources = 100;
+ GLuint ids[kNumResources];
+ for (unsigned int i = 0; i < kNumResources; ++i)
+ {
+ ids[i] = allocator->allocate();
+ EXPECT_TRUE(allocator->isUsed(ids[i]));
+ }
+
+ // Check that a new allocation re-uses the resource we just freed.
+ GLuint id1 = ids[kNumResources / 2];
+ allocator->release(id1);
+ EXPECT_FALSE(allocator->isUsed(id1));
+ GLuint id2 = allocator->allocate();
+ EXPECT_TRUE(allocator->isUsed(id2));
+ EXPECT_EQ(id1, id2);
+}
+
+// Checks that we can choose our own ids and they won't be reused.
+TEST_F(HandleRangeAllocatorTest, MarkAsUsed)
+{
+ auto *allocator = getAllocator();
+ GLuint id = allocator->allocate();
+ allocator->release(id);
+ EXPECT_FALSE(allocator->isUsed(id));
+ EXPECT_TRUE(allocator->markAsUsed(id));
+ EXPECT_TRUE(allocator->isUsed(id));
+ GLuint id2 = allocator->allocate();
+ EXPECT_NE(id, id2);
+ EXPECT_TRUE(allocator->markAsUsed(id2 + 1));
+ GLuint id3 = allocator->allocate();
+ // Checks our algorithm. If the algorithm changes this check should be
+ // changed.
+ EXPECT_EQ(id3, id2 + 2);
+}
+
+// Checks allocateAtOrAbove.
+TEST_F(HandleRangeAllocatorTest, AllocateAtOrAbove)
+{
+ const GLuint kOffset = 123456;
+ auto *allocator = getAllocator();
+ GLuint id1 = allocator->allocateAtOrAbove(kOffset);
+ EXPECT_EQ(kOffset, id1);
+ GLuint id2 = allocator->allocateAtOrAbove(kOffset);
+ EXPECT_GT(id2, kOffset);
+ GLuint id3 = allocator->allocateAtOrAbove(kOffset);
+ EXPECT_GT(id3, kOffset);
+}
+
+// Checks that allocateAtOrAbove wraps around at the maximum value.
+TEST_F(HandleRangeAllocatorTest, AllocateIdAtOrAboveWrapsAround)
+{
+ const GLuint kMaxPossibleOffset = ~static_cast<GLuint>(0);
+ auto *allocator = getAllocator();
+ GLuint id1 = allocator->allocateAtOrAbove(kMaxPossibleOffset);
+ EXPECT_EQ(kMaxPossibleOffset, id1);
+ GLuint id2 = allocator->allocateAtOrAbove(kMaxPossibleOffset);
+ EXPECT_EQ(1u, id2);
+ GLuint id3 = allocator->allocateAtOrAbove(kMaxPossibleOffset);
+ EXPECT_EQ(2u, id3);
+}
+
+// Checks that freeing an already freed range causes no harm.
+TEST_F(HandleRangeAllocatorTest, RedundantFreeIsIgnored)
+{
+ auto *allocator = getAllocator();
+ GLuint id1 = allocator->allocate();
+ allocator->release(0);
+ allocator->release(id1);
+ allocator->release(id1);
+ allocator->release(id1 + 1);
+ GLuint id2 = allocator->allocate();
+ GLuint id3 = allocator->allocate();
+ EXPECT_NE(id2, id3);
+ EXPECT_NE(allocator->kInvalidHandle, id2);
+ EXPECT_NE(allocator->kInvalidHandle, id3);
+}
+
+// Check allocating and releasing multiple ranges.
+TEST_F(HandleRangeAllocatorTest, allocateRange)
+{
+ const GLuint kMaxPossibleOffset = std::numeric_limits<GLuint>::max();
+
+ auto *allocator = getAllocator();
+
+ GLuint id1 = allocator->allocateRange(1);
+ EXPECT_EQ(1u, id1);
+ GLuint id2 = allocator->allocateRange(2);
+ EXPECT_EQ(2u, id2);
+ GLuint id3 = allocator->allocateRange(3);
+ EXPECT_EQ(4u, id3);
+ GLuint id4 = allocator->allocate();
+ EXPECT_EQ(7u, id4);
+ allocator->release(3);
+ GLuint id5 = allocator->allocateRange(1);
+ EXPECT_EQ(3u, id5);
+ allocator->release(5);
+ allocator->release(2);
+ allocator->release(4);
+ GLuint id6 = allocator->allocateRange(2);
+ EXPECT_EQ(4u, id6);
+ GLuint id7 = allocator->allocateAtOrAbove(kMaxPossibleOffset);
+ EXPECT_EQ(kMaxPossibleOffset, id7);
+ GLuint id8 = allocator->allocateAtOrAbove(kMaxPossibleOffset);
+ EXPECT_EQ(2u, id8);
+ GLuint id9 = allocator->allocateRange(50);
+ EXPECT_EQ(8u, id9);
+ GLuint id10 = allocator->allocateRange(50);
+ EXPECT_EQ(58u, id10);
+ // Remove all the low-numbered ids.
+ allocator->release(1);
+ allocator->release(15);
+ allocator->releaseRange(2, 107);
+ GLuint id11 = allocator->allocateRange(100);
+ EXPECT_EQ(1u, id11);
+ allocator->release(kMaxPossibleOffset);
+ GLuint id12 = allocator->allocateRange(100);
+ EXPECT_EQ(101u, id12);
+
+ GLuint id13 = allocator->allocateAtOrAbove(kMaxPossibleOffset - 2u);
+ EXPECT_EQ(kMaxPossibleOffset - 2u, id13);
+ GLuint id14 = allocator->allocateRange(3);
+ EXPECT_EQ(201u, id14);
+}
+
+// Checks that having allocated a high range doesn't interfere
+// with normal low range allocation.
+TEST_F(HandleRangeAllocatorTest, AllocateRangeEndNoEffect)
+{
+ const GLuint kMaxPossibleOffset = std::numeric_limits<GLuint>::max();
+
+ auto *allocator = getAllocator();
+ GLuint id1 = allocator->allocateAtOrAbove(kMaxPossibleOffset - 2u);
+ EXPECT_EQ(kMaxPossibleOffset - 2u, id1);
+ GLuint id3 = allocator->allocateRange(3);
+ EXPECT_EQ(1u, id3);
+ GLuint id2 = allocator->allocateRange(2);
+ EXPECT_EQ(4u, id2);
+}
+
+// Checks allocating a range that consumes the whole uint32 space.
+TEST_F(HandleRangeAllocatorTest, AllocateMax)
+{
+ const uint32_t kMaxPossibleRange = std::numeric_limits<uint32_t>::max();
+
+ auto *allocator = getAllocator();
+ GLuint id = allocator->allocateRange(kMaxPossibleRange);
+ EXPECT_EQ(1u, id);
+ allocator->releaseRange(id, kMaxPossibleRange - 1u);
+ GLuint id2 = allocator->allocateRange(kMaxPossibleRange);
+ EXPECT_EQ(0u, id2);
+ allocator->releaseRange(id, kMaxPossibleRange);
+ GLuint id3 = allocator->allocateRange(kMaxPossibleRange);
+ EXPECT_EQ(1u, id3);
+}
+
+// Checks allocating a range that consumes the whole uint32 space
+// causes next allocation to fail.
+// Subsequently checks that once the big range is reduced new allocations
+// are possible.
+TEST_F(HandleRangeAllocatorTest, AllocateFullRange)
+{
+ const uint32_t kMaxPossibleRange = std::numeric_limits<uint32_t>::max();
+ const GLuint kFreedId = 555u;
+ auto *allocator = getAllocator();
+
+ GLuint id1 = allocator->allocateRange(kMaxPossibleRange);
+ EXPECT_EQ(1u, id1);
+ GLuint id2 = allocator->allocate();
+ EXPECT_EQ(gl::HandleRangeAllocator::kInvalidHandle, id2);
+ allocator->release(kFreedId);
+ GLuint id3 = allocator->allocate();
+ EXPECT_EQ(kFreedId, id3);
+ GLuint id4 = allocator->allocate();
+ EXPECT_EQ(0u, id4);
+ allocator->release(kFreedId + 1u);
+ allocator->release(kFreedId + 4u);
+ allocator->release(kFreedId + 3u);
+ allocator->release(kFreedId + 5u);
+ allocator->release(kFreedId + 2u);
+ GLuint id5 = allocator->allocateRange(5);
+ EXPECT_EQ(kFreedId + 1u, id5);
+}
+
+// Checks that allocating a range that exceeds uint32
+// does not wrap incorrectly and fails.
+TEST_F(HandleRangeAllocatorTest, AllocateRangeNoWrapInRange)
+{
+ const uint32_t kMaxPossibleRange = std::numeric_limits<uint32_t>::max();
+ const GLuint kAllocId = 10u;
+ auto *allocator = getAllocator();
+
+ GLuint id1 = allocator->allocateAtOrAbove(kAllocId);
+ EXPECT_EQ(kAllocId, id1);
+ GLuint id2 = allocator->allocateRange(kMaxPossibleRange - 5u);
+ EXPECT_EQ(0u, id2);
+ GLuint id3 = allocator->allocateRange(kMaxPossibleRange - kAllocId);
+ EXPECT_EQ(kAllocId + 1u, id3);
+}
+
+// Check special cases for 0 range allocations and zero handles.
+TEST_F(HandleRangeAllocatorTest, ZeroIdCases)
+{
+ auto *allocator = getAllocator();
+ EXPECT_FALSE(allocator->isUsed(0));
+ GLuint id1 = allocator->allocateAtOrAbove(0);
+ EXPECT_NE(0u, id1);
+ EXPECT_FALSE(allocator->isUsed(0));
+ allocator->release(0);
+ EXPECT_FALSE(allocator->isUsed(0));
+ EXPECT_TRUE(allocator->isUsed(id1));
+ allocator->release(id1);
+ EXPECT_FALSE(allocator->isUsed(id1));
+}
+
+} // namespace \ No newline at end of file
diff --git a/gfx/angle/src/libANGLE/Image.cpp b/gfx/angle/src/libANGLE/Image.cpp
new file mode 100755
index 000000000..828f86238
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Image.cpp
@@ -0,0 +1,193 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Image.cpp: Implements the egl::Image class representing the EGLimage object.
+
+#include "libANGLE/Image.h"
+
+#include "common/debug.h"
+#include "common/utilities.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/Renderbuffer.h"
+#include "libANGLE/renderer/ImageImpl.h"
+
+namespace egl
+{
+ImageSibling::ImageSibling(GLuint id) : RefCountObject(id), mSourcesOf(), mTargetOf()
+{
+}
+
+ImageSibling::~ImageSibling()
+{
+ // EGL images should hold a ref to their targets and siblings, a Texture should not be deletable
+ // while it is attached to an EGL image.
+ ASSERT(mSourcesOf.empty());
+ orphanImages();
+}
+
+void ImageSibling::setTargetImage(egl::Image *imageTarget)
+{
+ ASSERT(imageTarget != nullptr);
+ mTargetOf.set(imageTarget);
+ imageTarget->addTargetSibling(this);
+}
+
+gl::Error ImageSibling::orphanImages()
+{
+ if (mTargetOf.get() != nullptr)
+ {
+ // Can't be a target and have sources.
+ ASSERT(mSourcesOf.empty());
+
+ gl::Error error = mTargetOf->orphanSibling(this);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ mTargetOf.set(nullptr);
+ }
+ else
+ {
+ for (auto &sourceImage : mSourcesOf)
+ {
+ gl::Error error = sourceImage->orphanSibling(this);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ mSourcesOf.clear();
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+void ImageSibling::addImageSource(egl::Image *imageSource)
+{
+ ASSERT(imageSource != nullptr);
+ mSourcesOf.insert(imageSource);
+}
+
+void ImageSibling::removeImageSource(egl::Image *imageSource)
+{
+ ASSERT(mSourcesOf.find(imageSource) != mSourcesOf.end());
+ mSourcesOf.erase(imageSource);
+}
+
+Image::Image(rx::ImageImpl *impl, EGLenum target, ImageSibling *buffer, const AttributeMap &attribs)
+ : RefCountObject(0),
+ mImplementation(impl),
+ mFormat(gl::Format::Invalid()),
+ mWidth(0),
+ mHeight(0),
+ mSamples(0),
+ mSource(),
+ mTargets()
+{
+ ASSERT(mImplementation != nullptr);
+ ASSERT(buffer != nullptr);
+
+ mSource.set(buffer);
+ mSource->addImageSource(this);
+
+ if (IsTextureTarget(target))
+ {
+ gl::Texture *texture = rx::GetAs<gl::Texture>(mSource.get());
+ GLenum textureTarget = egl_gl::EGLImageTargetToGLTextureTarget(target);
+ size_t level = attribs.get(EGL_GL_TEXTURE_LEVEL_KHR, 0);
+ mFormat = texture->getFormat(textureTarget, level);
+ mWidth = texture->getWidth(textureTarget, level);
+ mHeight = texture->getHeight(textureTarget, level);
+ mSamples = 0;
+ }
+ else if (IsRenderbufferTarget(target))
+ {
+ gl::Renderbuffer *renderbuffer = rx::GetAs<gl::Renderbuffer>(mSource.get());
+ mFormat = renderbuffer->getFormat();
+ mWidth = renderbuffer->getWidth();
+ mHeight = renderbuffer->getHeight();
+ mSamples = renderbuffer->getSamples();
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+}
+
+Image::~Image()
+{
+ SafeDelete(mImplementation);
+
+ // All targets should hold a ref to the egl image and it should not be deleted until there are
+ // no siblings left.
+ ASSERT(mTargets.empty());
+
+ // Tell the source that it is no longer used by this image
+ if (mSource.get() != nullptr)
+ {
+ mSource->removeImageSource(this);
+ mSource.set(nullptr);
+ }
+}
+
+void Image::addTargetSibling(ImageSibling *sibling)
+{
+ mTargets.insert(sibling);
+}
+
+gl::Error Image::orphanSibling(ImageSibling *sibling)
+{
+ // notify impl
+ gl::Error error = mImplementation->orphan(sibling);
+
+ if (mSource.get() == sibling)
+ {
+ // If the sibling is the source, it cannot be a target.
+ ASSERT(mTargets.find(sibling) == mTargets.end());
+
+ mSource.set(nullptr);
+ }
+ else
+ {
+ mTargets.erase(sibling);
+ }
+
+ return error;
+}
+
+const gl::Format &Image::getFormat() const
+{
+ return mFormat;
+}
+
+size_t Image::getWidth() const
+{
+ return mWidth;
+}
+
+size_t Image::getHeight() const
+{
+ return mHeight;
+}
+
+size_t Image::getSamples() const
+{
+ return mSamples;
+}
+
+rx::ImageImpl *Image::getImplementation()
+{
+ return mImplementation;
+}
+
+const rx::ImageImpl *Image::getImplementation() const
+{
+ return mImplementation;
+}
+} // namespace egl
diff --git a/gfx/angle/src/libANGLE/Image.h b/gfx/angle/src/libANGLE/Image.h
new file mode 100755
index 000000000..a579beab2
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Image.h
@@ -0,0 +1,92 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Image.h: Defines the egl::Image class representing the EGLimage object.
+
+#ifndef LIBANGLE_IMAGE_H_
+#define LIBANGLE_IMAGE_H_
+
+#include "common/angleutils.h"
+#include "libANGLE/AttributeMap.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/RefCountObject.h"
+#include "libANGLE/formatutils.h"
+
+#include <set>
+
+namespace rx
+{
+class ImageImpl;
+}
+
+namespace egl
+{
+class Image;
+
+class ImageSibling : public RefCountObject
+{
+ public:
+ ImageSibling(GLuint id);
+ virtual ~ImageSibling();
+
+ protected:
+ // Set the image target of this sibling
+ void setTargetImage(egl::Image *imageTarget);
+
+ // Orphan all EGL image sources and targets
+ gl::Error orphanImages();
+
+ private:
+ friend class Image;
+
+ // Called from Image only to add a new source image
+ void addImageSource(egl::Image *imageSource);
+
+ // Called from Image only to remove a source image when the Image is being deleted
+ void removeImageSource(egl::Image *imageSource);
+
+ std::set<Image *> mSourcesOf;
+ BindingPointer<Image> mTargetOf;
+};
+
+class Image final : public RefCountObject
+{
+ public:
+ Image(rx::ImageImpl *impl, EGLenum target, ImageSibling *buffer, const AttributeMap &attribs);
+ ~Image();
+
+ const gl::Format &getFormat() const;
+ size_t getWidth() const;
+ size_t getHeight() const;
+ size_t getSamples() const;
+
+ rx::ImageImpl *getImplementation();
+ const rx::ImageImpl *getImplementation() const;
+
+ private:
+ friend class ImageSibling;
+
+ // Called from ImageSibling only notify the image that a new target sibling exists for state
+ // tracking.
+ void addTargetSibling(ImageSibling *sibling);
+
+ // Called from ImageSibling only to notify the image that a sibling (source or target) has
+ // been respecified and state tracking should be updated.
+ gl::Error orphanSibling(ImageSibling *sibling);
+
+ rx::ImageImpl *mImplementation;
+
+ gl::Format mFormat;
+ size_t mWidth;
+ size_t mHeight;
+ size_t mSamples;
+
+ BindingPointer<ImageSibling> mSource;
+ std::set<ImageSibling *> mTargets;
+};
+}
+
+#endif // LIBANGLE_IMAGE_H_
diff --git a/gfx/angle/src/libANGLE/ImageIndex.cpp b/gfx/angle/src/libANGLE/ImageIndex.cpp
new file mode 100755
index 000000000..f74ce19d9
--- /dev/null
+++ b/gfx/angle/src/libANGLE/ImageIndex.cpp
@@ -0,0 +1,207 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ImageIndex.cpp: Implementation for ImageIndex methods.
+
+#include "libANGLE/ImageIndex.h"
+#include "libANGLE/Constants.h"
+#include "common/utilities.h"
+
+namespace gl
+{
+
+ImageIndex::ImageIndex(const ImageIndex &other)
+ : type(other.type),
+ mipIndex(other.mipIndex),
+ layerIndex(other.layerIndex)
+{}
+
+ImageIndex &ImageIndex::operator=(const ImageIndex &other)
+{
+ type = other.type;
+ mipIndex = other.mipIndex;
+ layerIndex = other.layerIndex;
+ return *this;
+}
+
+bool ImageIndex::is3D() const
+{
+ return type == GL_TEXTURE_3D || type == GL_TEXTURE_2D_ARRAY;
+}
+
+ImageIndex ImageIndex::Make2D(GLint mipIndex)
+{
+ return ImageIndex(GL_TEXTURE_2D, mipIndex, ENTIRE_LEVEL);
+}
+
+ImageIndex ImageIndex::MakeCube(GLenum target, GLint mipIndex)
+{
+ ASSERT(gl::IsCubeMapTextureTarget(target));
+ return ImageIndex(target, mipIndex,
+ static_cast<GLint>(CubeMapTextureTargetToLayerIndex(target)));
+}
+
+ImageIndex ImageIndex::Make2DArray(GLint mipIndex, GLint layerIndex)
+{
+ return ImageIndex(GL_TEXTURE_2D_ARRAY, mipIndex, layerIndex);
+}
+
+ImageIndex ImageIndex::Make3D(GLint mipIndex, GLint layerIndex)
+{
+ return ImageIndex(GL_TEXTURE_3D, mipIndex, layerIndex);
+}
+
+ImageIndex ImageIndex::MakeGeneric(GLenum target, GLint mipIndex)
+{
+ GLint layerIndex = IsCubeMapTextureTarget(target)
+ ? static_cast<GLint>(CubeMapTextureTargetToLayerIndex(target))
+ : ENTIRE_LEVEL;
+ return ImageIndex(target, mipIndex, layerIndex);
+}
+
+ImageIndex ImageIndex::MakeInvalid()
+{
+ return ImageIndex(GL_NONE, -1, -1);
+}
+
+bool ImageIndex::operator<(const ImageIndex &other) const
+{
+ if (type != other.type)
+ {
+ return type < other.type;
+ }
+ else if (mipIndex != other.mipIndex)
+ {
+ return mipIndex < other.mipIndex;
+ }
+ else
+ {
+ return layerIndex < other.layerIndex;
+ }
+}
+
+bool ImageIndex::operator==(const ImageIndex &other) const
+{
+ return (type == other.type) && (mipIndex == other.mipIndex) && (layerIndex == other.layerIndex);
+}
+
+bool ImageIndex::operator!=(const ImageIndex &other) const
+{
+ return !(*this == other);
+}
+
+ImageIndex::ImageIndex(GLenum typeIn, GLint mipIndexIn, GLint layerIndexIn)
+ : type(typeIn),
+ mipIndex(mipIndexIn),
+ layerIndex(layerIndexIn)
+{}
+
+ImageIndexIterator ImageIndexIterator::Make2D(GLint minMip, GLint maxMip)
+{
+ return ImageIndexIterator(GL_TEXTURE_2D, Range<GLint>(minMip, maxMip),
+ Range<GLint>(ImageIndex::ENTIRE_LEVEL, ImageIndex::ENTIRE_LEVEL), NULL);
+}
+
+ImageIndexIterator ImageIndexIterator::MakeCube(GLint minMip, GLint maxMip)
+{
+ return ImageIndexIterator(GL_TEXTURE_CUBE_MAP, Range<GLint>(minMip, maxMip), Range<GLint>(0, 6), NULL);
+}
+
+ImageIndexIterator ImageIndexIterator::Make3D(GLint minMip, GLint maxMip,
+ GLint minLayer, GLint maxLayer)
+{
+ return ImageIndexIterator(GL_TEXTURE_3D, Range<GLint>(minMip, maxMip), Range<GLint>(minLayer, maxLayer), NULL);
+}
+
+ImageIndexIterator ImageIndexIterator::Make2DArray(GLint minMip, GLint maxMip,
+ const GLsizei *layerCounts)
+{
+ return ImageIndexIterator(GL_TEXTURE_2D_ARRAY, Range<GLint>(minMip, maxMip),
+ Range<GLint>(0, IMPLEMENTATION_MAX_2D_ARRAY_TEXTURE_LAYERS), layerCounts);
+}
+
+ImageIndexIterator::ImageIndexIterator(GLenum type, const Range<GLint> &mipRange,
+ const Range<GLint> &layerRange, const GLsizei *layerCounts)
+ : mType(type),
+ mMipRange(mipRange),
+ mLayerRange(layerRange),
+ mLayerCounts(layerCounts),
+ mCurrentMip(mipRange.start),
+ mCurrentLayer(layerRange.start)
+{}
+
+GLint ImageIndexIterator::maxLayer() const
+{
+ if (mLayerCounts)
+ {
+ ASSERT(mCurrentMip >= 0);
+ return (mCurrentMip < mMipRange.end) ? mLayerCounts[mCurrentMip] : 0;
+ }
+ return mLayerRange.end;
+}
+
+ImageIndex ImageIndexIterator::next()
+{
+ ASSERT(hasNext());
+
+ ImageIndex value = current();
+
+ // Iterate layers in the inner loop for now. We can add switchable
+ // layer or mip iteration if we need it.
+
+ if (mCurrentLayer != ImageIndex::ENTIRE_LEVEL)
+ {
+ if (mCurrentLayer < maxLayer() - 1)
+ {
+ mCurrentLayer++;
+ }
+ else if (mCurrentMip < mMipRange.end - 1)
+ {
+ mCurrentMip++;
+ mCurrentLayer = mLayerRange.start;
+ }
+ else
+ {
+ done();
+ }
+ }
+ else if (mCurrentMip < mMipRange.end - 1)
+ {
+ mCurrentMip++;
+ mCurrentLayer = mLayerRange.start;
+ }
+ else
+ {
+ done();
+ }
+
+ return value;
+}
+
+ImageIndex ImageIndexIterator::current() const
+{
+ ImageIndex value(mType, mCurrentMip, mCurrentLayer);
+
+ if (mType == GL_TEXTURE_CUBE_MAP)
+ {
+ value.type = LayerIndexToCubeMapTextureTarget(mCurrentLayer);
+ }
+
+ return value;
+}
+
+bool ImageIndexIterator::hasNext() const
+{
+ return (mCurrentMip < mMipRange.end || mCurrentLayer < maxLayer());
+}
+
+void ImageIndexIterator::done()
+{
+ mCurrentMip = mMipRange.end;
+ mCurrentLayer = maxLayer();
+}
+
+} // namespace gl
diff --git a/gfx/angle/src/libANGLE/ImageIndex.h b/gfx/angle/src/libANGLE/ImageIndex.h
new file mode 100755
index 000000000..5961f0cb0
--- /dev/null
+++ b/gfx/angle/src/libANGLE/ImageIndex.h
@@ -0,0 +1,83 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ImageIndex.h: A helper struct for indexing into an Image array
+
+#ifndef LIBANGLE_IMAGE_INDEX_H_
+#define LIBANGLE_IMAGE_INDEX_H_
+
+#include "common/mathutil.h"
+
+#include "angle_gl.h"
+
+namespace gl
+{
+
+class ImageIndexIterator;
+
+struct ImageIndex
+{
+ GLenum type;
+ GLint mipIndex;
+ GLint layerIndex;
+
+ ImageIndex(const ImageIndex &other);
+ ImageIndex &operator=(const ImageIndex &other);
+
+ bool hasLayer() const { return layerIndex != ENTIRE_LEVEL; }
+ bool is3D() const;
+
+ static ImageIndex Make2D(GLint mipIndex);
+ static ImageIndex MakeCube(GLenum target, GLint mipIndex);
+ static ImageIndex Make2DArray(GLint mipIndex, GLint layerIndex);
+ static ImageIndex Make3D(GLint mipIndex, GLint layerIndex = ENTIRE_LEVEL);
+ static ImageIndex MakeGeneric(GLenum target, GLint mipIndex);
+
+ static ImageIndex MakeInvalid();
+
+ static const GLint ENTIRE_LEVEL = static_cast<GLint>(-1);
+
+ bool operator<(const ImageIndex &other) const;
+ bool operator==(const ImageIndex &other) const;
+ bool operator!=(const ImageIndex &other) const;
+
+ private:
+ friend class ImageIndexIterator;
+
+ ImageIndex(GLenum typeIn, GLint mipIndexIn, GLint layerIndexIn);
+};
+
+class ImageIndexIterator
+{
+ public:
+ static ImageIndexIterator Make2D(GLint minMip, GLint maxMip);
+ static ImageIndexIterator MakeCube(GLint minMip, GLint maxMip);
+ static ImageIndexIterator Make3D(GLint minMip, GLint maxMip, GLint minLayer, GLint maxLayer);
+ static ImageIndexIterator Make2DArray(GLint minMip, GLint maxMip, const GLsizei *layerCounts);
+
+ ImageIndex next();
+ ImageIndex current() const;
+ bool hasNext() const;
+
+ private:
+
+ ImageIndexIterator(GLenum type, const Range<GLint> &mipRange,
+ const Range<GLint> &layerRange, const GLsizei *layerCounts);
+
+ GLint maxLayer() const;
+ void done();
+
+ GLenum mType;
+ Range<GLint> mMipRange;
+ Range<GLint> mLayerRange;
+ const GLsizei *mLayerCounts;
+ GLint mCurrentMip;
+ GLint mCurrentLayer;
+};
+
+}
+
+#endif // LIBANGLE_IMAGE_INDEX_H_
diff --git a/gfx/angle/src/libANGLE/ImageIndexIterator_unittest.cpp b/gfx/angle/src/libANGLE/ImageIndexIterator_unittest.cpp
new file mode 100755
index 000000000..2f97e8eba
--- /dev/null
+++ b/gfx/angle/src/libANGLE/ImageIndexIterator_unittest.cpp
@@ -0,0 +1,122 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "gmock/gmock.h"
+#include "gtest/gtest.h"
+
+#include "common/utilities.h"
+#include "libANGLE/ImageIndex.h"
+
+using namespace gl;
+
+namespace
+{
+
+static const GLint minMip = 0;
+static const GLint maxMip = 4;
+static const GLint minLayer = 1;
+static const GLint maxLayer = 3;
+
+TEST(ImageIndexTest, Iterator2D)
+{
+ ImageIndexIterator iter = ImageIndexIterator::Make2D(minMip, maxMip);
+
+ ASSERT_GE(0, minMip);
+
+ for (GLint mip = minMip; mip < maxMip; mip++)
+ {
+ EXPECT_TRUE(iter.hasNext());
+ ImageIndex current = iter.current();
+ ImageIndex nextIndex = iter.next();
+
+ EXPECT_EQ(static_cast<GLenum>(GL_TEXTURE_2D), nextIndex.type);
+ EXPECT_EQ(mip, nextIndex.mipIndex);
+ EXPECT_FALSE(nextIndex.hasLayer());
+
+ // Also test current
+ EXPECT_EQ(current.type, nextIndex.type);
+ EXPECT_EQ(current.mipIndex, nextIndex.mipIndex);
+ EXPECT_EQ(current.layerIndex, nextIndex.layerIndex);
+ }
+
+ EXPECT_FALSE(iter.hasNext());
+}
+
+TEST(ImageIndexTest, IteratorCube)
+{
+ ImageIndexIterator iter = ImageIndexIterator::MakeCube(0, 4);
+
+ ASSERT_GE(0, minMip);
+
+ for (GLint mip = minMip; mip < maxMip; mip++)
+ {
+ for (GLint layer = 0; layer < 6; layer++)
+ {
+ EXPECT_TRUE(iter.hasNext());
+ ImageIndex nextIndex = iter.next();
+
+ GLenum cubeTarget = LayerIndexToCubeMapTextureTarget(layer);
+
+ EXPECT_EQ(cubeTarget, nextIndex.type);
+ EXPECT_EQ(mip, nextIndex.mipIndex);
+ EXPECT_EQ(layer, nextIndex.layerIndex);
+ EXPECT_TRUE(nextIndex.hasLayer());
+ }
+ }
+
+ EXPECT_FALSE(iter.hasNext());
+}
+
+TEST(ImageIndexTest, Iterator3D)
+{
+ ImageIndexIterator iter = ImageIndexIterator::Make3D(minMip, maxMip, minLayer, maxLayer);
+
+ ASSERT_GE(0, minMip);
+
+ for (GLint mip = minMip; mip < maxMip; mip++)
+ {
+ for (GLint layer = minLayer; layer < maxLayer; layer++)
+ {
+ EXPECT_TRUE(iter.hasNext());
+ ImageIndex nextIndex = iter.next();
+
+ EXPECT_EQ(static_cast<GLenum>(GL_TEXTURE_3D), nextIndex.type);
+ EXPECT_EQ(mip, nextIndex.mipIndex);
+ EXPECT_EQ(layer, nextIndex.layerIndex);
+ EXPECT_TRUE(nextIndex.hasLayer());
+ }
+ }
+
+ EXPECT_FALSE(iter.hasNext());
+}
+
+TEST(ImageIndexTest, Iterator2DArray)
+{
+ GLsizei layerCounts[] = { 1, 3, 5, 2 };
+
+ ImageIndexIterator iter = ImageIndexIterator::Make2DArray(minMip, maxMip, layerCounts);
+
+ ASSERT_GE(0, minMip);
+ ASSERT_EQ(ArraySize(layerCounts), static_cast<size_t>(maxMip));
+
+ for (GLint mip = minMip; mip < maxMip; mip++)
+ {
+ for (GLint layer = 0; layer < layerCounts[mip]; layer++)
+ {
+ EXPECT_TRUE(iter.hasNext());
+ ImageIndex nextIndex = iter.next();
+
+ EXPECT_EQ(static_cast<GLenum>(GL_TEXTURE_2D_ARRAY), nextIndex.type);
+ EXPECT_EQ(mip, nextIndex.mipIndex);
+ EXPECT_EQ(layer, nextIndex.layerIndex);
+ EXPECT_TRUE(nextIndex.hasLayer());
+ }
+ }
+
+ EXPECT_FALSE(iter.hasNext());
+}
+
+} // namespace
diff --git a/gfx/angle/src/libANGLE/Image_unittest.cpp b/gfx/angle/src/libANGLE/Image_unittest.cpp
new file mode 100755
index 000000000..0978ac678
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Image_unittest.cpp
@@ -0,0 +1,137 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Image_unittest.cpp : Unittets of the Image and ImageSibling classes.
+
+#include "gmock/gmock.h"
+#include "gtest/gtest.h"
+#include "libANGLE/Image.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/Renderbuffer.h"
+#include "libANGLE/renderer/ImageImpl_mock.h"
+#include "libANGLE/renderer/TextureImpl_mock.h"
+#include "libANGLE/renderer/RenderbufferImpl_mock.h"
+#include "tests/angle_unittests_utils.h"
+
+using ::testing::_;
+using ::testing::NiceMock;
+using ::testing::Return;
+
+namespace angle
+{
+// Verify ref counts are maintained between images and their siblings when objects are deleted
+TEST(ImageTest, RefCounting)
+{
+ NiceMock<rx::MockGLFactory> mockFactory;
+ // Create a texture and an EGL image that uses the texture as its source
+ rx::MockTextureImpl *textureImpl = new rx::MockTextureImpl();
+ EXPECT_CALL(mockFactory, createTexture(_)).WillOnce(Return(textureImpl));
+ gl::Texture *texture = new gl::Texture(&mockFactory, 1, GL_TEXTURE_2D);
+ texture->addRef();
+
+ rx::MockImageImpl *imageImpl = new rx::MockImageImpl();
+ egl::Image *image = new egl::Image(imageImpl, EGL_GL_TEXTURE_2D, texture, egl::AttributeMap());
+ image->addRef();
+
+ // Verify that the image added a ref to the texture and the texture has not added a ref to the
+ // image
+ EXPECT_EQ(texture->getRefCount(), 2u);
+ EXPECT_EQ(image->getRefCount(), 1u);
+
+ // Create a renderbuffer and set it as a target of the EGL image
+ rx::MockRenderbufferImpl *renderbufferImpl = new rx::MockRenderbufferImpl();
+ gl::Renderbuffer *renderbuffer = new gl::Renderbuffer(renderbufferImpl, 1);
+ renderbuffer->addRef();
+
+ EXPECT_CALL(*renderbufferImpl, setStorageEGLImageTarget(_))
+ .WillOnce(Return(gl::Error(GL_NO_ERROR)))
+ .RetiresOnSaturation();
+ renderbuffer->setStorageEGLImageTarget(image);
+
+ // Verify that the renderbuffer added a ref to the image and the image did not add a ref to
+ // the renderbuffer
+ EXPECT_EQ(texture->getRefCount(), 2u);
+ EXPECT_EQ(image->getRefCount(), 2u);
+ EXPECT_EQ(renderbuffer->getRefCount(), 1u);
+
+ // Simulate deletion of the texture and verify that it still exists because the image holds a
+ // ref
+ texture->release();
+ EXPECT_EQ(texture->getRefCount(), 1u);
+ EXPECT_EQ(image->getRefCount(), 2u);
+ EXPECT_EQ(renderbuffer->getRefCount(), 1u);
+
+ // Simulate deletion of the image and verify that it still exists because the renderbuffer holds
+ // a ref
+ image->release();
+ EXPECT_EQ(texture->getRefCount(), 1u);
+ EXPECT_EQ(image->getRefCount(), 1u);
+ EXPECT_EQ(renderbuffer->getRefCount(), 1u);
+
+ // Simulate deletion of the renderbuffer and verify that the deletion cascades to all objects
+ EXPECT_CALL(*imageImpl, destructor()).Times(1).RetiresOnSaturation();
+ EXPECT_CALL(*imageImpl, orphan(_))
+ .WillOnce(Return(gl::Error(GL_NO_ERROR)))
+ .RetiresOnSaturation();
+
+ EXPECT_CALL(*textureImpl, destructor()).Times(1).RetiresOnSaturation();
+ EXPECT_CALL(*renderbufferImpl, destructor()).Times(1).RetiresOnSaturation();
+
+ renderbuffer->release();
+}
+
+// Verify that respecifiying textures releases references to the Image.
+TEST(ImageTest, RespecificationReleasesReferences)
+{
+ NiceMock<rx::MockGLFactory> mockFactory;
+ // Create a texture and an EGL image that uses the texture as its source
+ rx::MockTextureImpl *textureImpl = new rx::MockTextureImpl();
+ EXPECT_CALL(mockFactory, createTexture(_)).WillOnce(Return(textureImpl));
+ gl::Texture *texture = new gl::Texture(&mockFactory, 1, GL_TEXTURE_2D);
+ texture->addRef();
+
+ gl::PixelUnpackState defaultUnpackState;
+
+ EXPECT_CALL(*textureImpl, setImage(_, _, _, _, _, _, _, _))
+ .WillOnce(Return(gl::Error(GL_NO_ERROR)))
+ .RetiresOnSaturation();
+ texture->setImage(defaultUnpackState, GL_TEXTURE_2D, 0, GL_RGBA8, gl::Extents(1, 1, 1), GL_RGBA,
+ GL_UNSIGNED_BYTE, nullptr);
+
+ rx::MockImageImpl *imageImpl = new rx::MockImageImpl();
+ egl::Image *image = new egl::Image(imageImpl, EGL_GL_TEXTURE_2D, texture, egl::AttributeMap());
+ image->addRef();
+
+ // Verify that the image added a ref to the texture and the texture has not added a ref to the
+ // image
+ EXPECT_EQ(texture->getRefCount(), 2u);
+ EXPECT_EQ(image->getRefCount(), 1u);
+
+ // Respecify the texture and verify that the image releases its reference
+ EXPECT_CALL(*imageImpl, orphan(_))
+ .WillOnce(Return(gl::Error(GL_NO_ERROR)))
+ .RetiresOnSaturation();
+ EXPECT_CALL(*textureImpl, setImage(_, _, _, _, _, _, _, _))
+ .WillOnce(Return(gl::Error(GL_NO_ERROR)))
+ .RetiresOnSaturation();
+
+ texture->setImage(defaultUnpackState, GL_TEXTURE_2D, 0, GL_RGBA8, gl::Extents(1, 1, 1), GL_RGBA,
+ GL_UNSIGNED_BYTE, nullptr);
+
+ EXPECT_EQ(texture->getRefCount(), 1u);
+ EXPECT_EQ(image->getRefCount(), 1u);
+
+ // Delete the texture and verify that the image still exists
+ EXPECT_CALL(*textureImpl, destructor()).Times(1).RetiresOnSaturation();
+ texture->release();
+
+ EXPECT_EQ(image->getRefCount(), 1u);
+
+ // Delete the image
+ EXPECT_CALL(*imageImpl, destructor()).Times(1).RetiresOnSaturation();
+ image->release();
+}
+}
diff --git a/gfx/angle/src/libANGLE/IndexRangeCache.cpp b/gfx/angle/src/libANGLE/IndexRangeCache.cpp
new file mode 100755
index 000000000..4f165c1b2
--- /dev/null
+++ b/gfx/angle/src/libANGLE/IndexRangeCache.cpp
@@ -0,0 +1,113 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// IndexRangeCache.cpp: Defines the gl::IndexRangeCache class which stores information about
+// ranges of indices.
+
+#include "libANGLE/IndexRangeCache.h"
+
+#include "common/debug.h"
+#include "libANGLE/formatutils.h"
+
+namespace gl
+{
+
+void IndexRangeCache::addRange(GLenum type,
+ size_t offset,
+ size_t count,
+ bool primitiveRestartEnabled,
+ const IndexRange &range)
+{
+ mIndexRangeCache[IndexRangeKey(type, offset, count, primitiveRestartEnabled)] = range;
+}
+
+bool IndexRangeCache::findRange(GLenum type,
+ size_t offset,
+ size_t count,
+ bool primitiveRestartEnabled,
+ IndexRange *outRange) const
+{
+ auto i = mIndexRangeCache.find(IndexRangeKey(type, offset, count, primitiveRestartEnabled));
+ if (i != mIndexRangeCache.end())
+ {
+ if (outRange)
+ {
+ *outRange = i->second;
+ }
+ return true;
+ }
+ else
+ {
+ if (outRange)
+ {
+ *outRange = IndexRange();
+ }
+ return false;
+ }
+}
+
+void IndexRangeCache::invalidateRange(size_t offset, size_t size)
+{
+ size_t invalidateStart = offset;
+ size_t invalidateEnd = offset + size;
+
+ auto i = mIndexRangeCache.begin();
+ while (i != mIndexRangeCache.end())
+ {
+ size_t rangeStart = i->first.offset;
+ size_t rangeEnd = i->first.offset + (GetTypeInfo(i->first.type).bytes * i->first.count);
+
+ if (invalidateEnd < rangeStart || invalidateStart > rangeEnd)
+ {
+ ++i;
+ }
+ else
+ {
+ mIndexRangeCache.erase(i++);
+ }
+ }
+}
+
+void IndexRangeCache::clear()
+{
+ mIndexRangeCache.clear();
+}
+
+IndexRangeCache::IndexRangeKey::IndexRangeKey()
+ : IndexRangeCache::IndexRangeKey(GL_NONE, 0, 0, false)
+{
+}
+
+IndexRangeCache::IndexRangeKey::IndexRangeKey(GLenum type_,
+ size_t offset_,
+ size_t count_,
+ bool primitiveRestartEnabled_)
+ : type(type_), offset(offset_), count(count_), primitiveRestartEnabled(primitiveRestartEnabled_)
+{
+}
+
+bool IndexRangeCache::IndexRangeKey::operator<(const IndexRangeKey &rhs) const
+{
+ if (type != rhs.type)
+ {
+ return type < rhs.type;
+ }
+ if (offset != rhs.offset)
+ {
+ return offset < rhs.offset;
+ }
+ if (count != rhs.count)
+ {
+ return count < rhs.count;
+ }
+ if (primitiveRestartEnabled != rhs.primitiveRestartEnabled)
+ {
+ return primitiveRestartEnabled;
+ }
+ return false;
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/IndexRangeCache.h b/gfx/angle/src/libANGLE/IndexRangeCache.h
new file mode 100755
index 000000000..69de421c1
--- /dev/null
+++ b/gfx/angle/src/libANGLE/IndexRangeCache.h
@@ -0,0 +1,60 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// IndexRangeCache.h: Defines the gl::IndexRangeCache class which stores information about
+// ranges of indices.
+
+#ifndef LIBANGLE_INDEXRANGECACHE_H_
+#define LIBANGLE_INDEXRANGECACHE_H_
+
+#include "common/angleutils.h"
+#include "common/mathutil.h"
+
+#include "angle_gl.h"
+
+#include <map>
+
+namespace gl
+{
+
+class IndexRangeCache
+{
+ public:
+ void addRange(GLenum type,
+ size_t offset,
+ size_t count,
+ bool primitiveRestartEnabled,
+ const IndexRange &range);
+ bool findRange(GLenum type,
+ size_t offset,
+ size_t count,
+ bool primitiveRestartEnabled,
+ IndexRange *outRange) const;
+
+ void invalidateRange(size_t offset, size_t size);
+ void clear();
+
+ private:
+ struct IndexRangeKey
+ {
+ IndexRangeKey();
+ IndexRangeKey(GLenum type, size_t offset, size_t count, bool primitiveRestart);
+
+ bool operator<(const IndexRangeKey &rhs) const;
+
+ GLenum type;
+ size_t offset;
+ size_t count;
+ bool primitiveRestartEnabled;
+ };
+
+ typedef std::map<IndexRangeKey, IndexRange> IndexRangeMap;
+ IndexRangeMap mIndexRangeCache;
+};
+
+}
+
+#endif // LIBANGLE_INDEXRANGECACHE_H_
diff --git a/gfx/angle/src/libANGLE/Path.cpp b/gfx/angle/src/libANGLE/Path.cpp
new file mode 100755
index 000000000..e0c45db2b
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Path.cpp
@@ -0,0 +1,78 @@
+//
+// Copyright (c) 2002-2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Path.h: Defines the gl::Path class, representing CHROMIUM_path_rendering
+// path object.
+
+#include "libANGLE/Path.h"
+#include "libANGLE/renderer/PathImpl.h"
+
+#include "common/mathutil.h"
+#include "common/debug.h"
+
+namespace gl
+{
+
+Path::Path(rx::PathImpl *impl)
+ : mPath(impl),
+ mHasData(false),
+ mEndCaps(GL_FLAT_CHROMIUM),
+ mJoinStyle(GL_MITER_REVERT_CHROMIUM),
+ mStrokeWidth(1.0f),
+ mStrokeBound(0.2f),
+ mMiterLimit(4.0f)
+{
+}
+
+Path::~Path()
+{
+ delete mPath;
+}
+
+Error Path::setCommands(GLsizei numCommands,
+ const GLubyte *commands,
+ GLsizei numCoords,
+ GLenum coordType,
+ const void *coords)
+{
+ ANGLE_TRY(mPath->setCommands(numCommands, commands, numCoords, coordType, coords));
+
+ mHasData = true;
+
+ return gl::NoError();
+}
+
+void Path::setStrokeWidth(GLfloat width)
+{
+ mStrokeWidth = width;
+ mPath->setPathParameter(GL_PATH_STROKE_WIDTH_CHROMIUM, mStrokeWidth);
+}
+
+void Path::setStrokeBound(GLfloat bound)
+{
+ mStrokeBound = clamp(bound, 0.0f, 1.0f);
+ mPath->setPathParameter(GL_PATH_STROKE_BOUND_CHROMIUM, mStrokeBound);
+}
+
+void Path::setEndCaps(GLenum type)
+{
+ mEndCaps = type;
+ mPath->setPathParameter(GL_PATH_END_CAPS_CHROMIUM, static_cast<GLfloat>(type));
+}
+
+void Path::setJoinStyle(GLenum type)
+{
+ mJoinStyle = type;
+ mPath->setPathParameter(GL_PATH_JOIN_STYLE_CHROMIUM, static_cast<GLfloat>(type));
+}
+
+void Path::setMiterLimit(GLfloat value)
+{
+ mMiterLimit = value;
+ mPath->setPathParameter(GL_PATH_MITER_LIMIT_CHROMIUM, value);
+}
+
+} // gl
diff --git a/gfx/angle/src/libANGLE/Path.h b/gfx/angle/src/libANGLE/Path.h
new file mode 100755
index 000000000..b103c8460
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Path.h
@@ -0,0 +1,71 @@
+//
+// Copyright (c) 2002-2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Path.h: Defines the gl::Path class, representing CHROMIUM_path_rendering
+// path object.
+
+#ifndef LIBANGLE_PATH_H_
+#define LIBANGLE_PATH_H_
+
+#include "angle_gl.h"
+#include "common/angleutils.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/RefCountObject.h"
+
+namespace rx
+{
+class PathImpl;
+}
+
+namespace gl
+{
+class Path final : angle::NonCopyable
+{
+ public:
+ Path(rx::PathImpl *impl);
+
+ ~Path();
+
+ Error setCommands(GLsizei numCommands,
+ const GLubyte *commands,
+ GLsizei numCoords,
+ GLenum coordType,
+ const void *coords);
+
+ void setStrokeWidth(GLfloat width);
+ void setStrokeBound(GLfloat bound);
+ void setEndCaps(GLenum type);
+ void setJoinStyle(GLenum type);
+ void setMiterLimit(GLfloat value);
+
+ GLfloat getStrokeWidth() const { return mStrokeWidth; }
+ GLfloat getStrokeBound() const { return mStrokeBound; }
+ GLfloat getMiterLimit() const { return mMiterLimit; }
+ GLenum getEndCaps() const { return mEndCaps; }
+ GLenum getJoinStyle() const { return mJoinStyle; }
+
+ bool hasPathData() const { return mHasData; }
+
+ rx::PathImpl *getImplementation() const { return mPath; }
+
+ private:
+ rx::PathImpl *mPath;
+
+ // a Path object is not actually considered "a path"
+ // untill it has been specified with data. So we'll
+ // keep this flag to support this semantics.
+ bool mHasData;
+
+ GLenum mEndCaps;
+ GLenum mJoinStyle;
+ GLfloat mStrokeWidth;
+ GLfloat mStrokeBound;
+ GLfloat mMiterLimit;
+};
+
+} // namespace gl
+
+#endif // LIBANGLE_PATH_H_ \ No newline at end of file
diff --git a/gfx/angle/src/libANGLE/Platform.cpp b/gfx/angle/src/libANGLE/Platform.cpp
new file mode 100755
index 000000000..bfcdb1494
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Platform.cpp
@@ -0,0 +1,35 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Platform.cpp: Implementation methods for angle::Platform.
+
+#include <platform/Platform.h>
+
+#include "common/debug.h"
+
+namespace
+{
+angle::Platform *currentPlatform = nullptr;
+}
+
+// static
+angle::Platform *ANGLE_APIENTRY ANGLEPlatformCurrent()
+{
+ return currentPlatform;
+}
+
+// static
+void ANGLE_APIENTRY ANGLEPlatformInitialize(angle::Platform *platformImpl)
+{
+ ASSERT(platformImpl != nullptr);
+ currentPlatform = platformImpl;
+}
+
+// static
+void ANGLE_APIENTRY ANGLEPlatformShutdown()
+{
+ currentPlatform = nullptr;
+}
diff --git a/gfx/angle/src/libANGLE/Program.cpp b/gfx/angle/src/libANGLE/Program.cpp
new file mode 100755
index 000000000..06d8d1534
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Program.cpp
@@ -0,0 +1,2961 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Program.cpp: Implements the gl::Program class. Implements GL program objects
+// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
+
+#include "libANGLE/Program.h"
+
+#include <algorithm>
+
+#include "common/BitSetIterator.h"
+#include "common/debug.h"
+#include "common/platform.h"
+#include "common/utilities.h"
+#include "common/version.h"
+#include "compiler/translator/blocklayout.h"
+#include "libANGLE/ContextState.h"
+#include "libANGLE/ResourceManager.h"
+#include "libANGLE/features.h"
+#include "libANGLE/renderer/GLImplFactory.h"
+#include "libANGLE/renderer/ProgramImpl.h"
+#include "libANGLE/queryconversions.h"
+#include "libANGLE/Uniform.h"
+
+namespace gl
+{
+
+namespace
+{
+
+void WriteShaderVar(BinaryOutputStream *stream, const sh::ShaderVariable &var)
+{
+ stream->writeInt(var.type);
+ stream->writeInt(var.precision);
+ stream->writeString(var.name);
+ stream->writeString(var.mappedName);
+ stream->writeInt(var.arraySize);
+ stream->writeInt(var.staticUse);
+ stream->writeString(var.structName);
+ ASSERT(var.fields.empty());
+}
+
+void LoadShaderVar(BinaryInputStream *stream, sh::ShaderVariable *var)
+{
+ var->type = stream->readInt<GLenum>();
+ var->precision = stream->readInt<GLenum>();
+ var->name = stream->readString();
+ var->mappedName = stream->readString();
+ var->arraySize = stream->readInt<unsigned int>();
+ var->staticUse = stream->readBool();
+ var->structName = stream->readString();
+}
+
+// This simplified cast function doesn't need to worry about advanced concepts like
+// depth range values, or casting to bool.
+template <typename DestT, typename SrcT>
+DestT UniformStateQueryCast(SrcT value);
+
+// From-Float-To-Integer Casts
+template <>
+GLint UniformStateQueryCast(GLfloat value)
+{
+ return clampCast<GLint>(roundf(value));
+}
+
+template <>
+GLuint UniformStateQueryCast(GLfloat value)
+{
+ return clampCast<GLuint>(roundf(value));
+}
+
+// From-Integer-to-Integer Casts
+template <>
+GLint UniformStateQueryCast(GLuint value)
+{
+ return clampCast<GLint>(value);
+}
+
+template <>
+GLuint UniformStateQueryCast(GLint value)
+{
+ return clampCast<GLuint>(value);
+}
+
+// From-Boolean-to-Anything Casts
+template <>
+GLfloat UniformStateQueryCast(GLboolean value)
+{
+ return (value == GL_TRUE ? 1.0f : 0.0f);
+}
+
+template <>
+GLint UniformStateQueryCast(GLboolean value)
+{
+ return (value == GL_TRUE ? 1 : 0);
+}
+
+template <>
+GLuint UniformStateQueryCast(GLboolean value)
+{
+ return (value == GL_TRUE ? 1u : 0u);
+}
+
+// Default to static_cast
+template <typename DestT, typename SrcT>
+DestT UniformStateQueryCast(SrcT value)
+{
+ return static_cast<DestT>(value);
+}
+
+template <typename SrcT, typename DestT>
+void UniformStateQueryCastLoop(DestT *dataOut, const uint8_t *srcPointer, int components)
+{
+ for (int comp = 0; comp < components; ++comp)
+ {
+ // We only work with strides of 4 bytes for uniform components. (GLfloat/GLint)
+ // Don't use SrcT stride directly since GLboolean has a stride of 1 byte.
+ size_t offset = comp * 4;
+ const SrcT *typedSrcPointer = reinterpret_cast<const SrcT *>(&srcPointer[offset]);
+ dataOut[comp] = UniformStateQueryCast<DestT>(*typedSrcPointer);
+ }
+}
+
+bool UniformInList(const std::vector<LinkedUniform> &list, const std::string &name)
+{
+ for (const LinkedUniform &uniform : list)
+ {
+ if (uniform.name == name)
+ return true;
+ }
+
+ return false;
+}
+
+} // anonymous namespace
+
+const char *const g_fakepath = "C:\\fakepath";
+
+InfoLog::InfoLog()
+{
+}
+
+InfoLog::~InfoLog()
+{
+}
+
+size_t InfoLog::getLength() const
+{
+ const std::string &logString = mStream.str();
+ return logString.empty() ? 0 : logString.length() + 1;
+}
+
+void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
+{
+ size_t index = 0;
+
+ if (bufSize > 0)
+ {
+ const std::string str(mStream.str());
+
+ if (!str.empty())
+ {
+ index = std::min(static_cast<size_t>(bufSize) - 1, str.length());
+ memcpy(infoLog, str.c_str(), index);
+ }
+
+ infoLog[index] = '\0';
+ }
+
+ if (length)
+ {
+ *length = static_cast<GLsizei>(index);
+ }
+}
+
+// append a santized message to the program info log.
+// The D3D compiler includes a fake file path in some of the warning or error
+// messages, so lets remove all occurrences of this fake file path from the log.
+void InfoLog::appendSanitized(const char *message)
+{
+ std::string msg(message);
+
+ size_t found;
+ do
+ {
+ found = msg.find(g_fakepath);
+ if (found != std::string::npos)
+ {
+ msg.erase(found, strlen(g_fakepath));
+ }
+ }
+ while (found != std::string::npos);
+
+ mStream << message << std::endl;
+}
+
+void InfoLog::reset()
+{
+}
+
+VariableLocation::VariableLocation() : name(), element(0), index(0), used(false), ignored(false)
+{
+}
+
+VariableLocation::VariableLocation(const std::string &name,
+ unsigned int element,
+ unsigned int index)
+ : name(name), element(element), index(index), used(true), ignored(false)
+{
+}
+
+void Program::Bindings::bindLocation(GLuint index, const std::string &name)
+{
+ mBindings[name] = index;
+}
+
+int Program::Bindings::getBinding(const std::string &name) const
+{
+ auto iter = mBindings.find(name);
+ return (iter != mBindings.end()) ? iter->second : -1;
+}
+
+Program::Bindings::const_iterator Program::Bindings::begin() const
+{
+ return mBindings.begin();
+}
+
+Program::Bindings::const_iterator Program::Bindings::end() const
+{
+ return mBindings.end();
+}
+
+ProgramState::ProgramState()
+ : mLabel(),
+ mAttachedFragmentShader(nullptr),
+ mAttachedVertexShader(nullptr),
+ mAttachedComputeShader(nullptr),
+ mTransformFeedbackBufferMode(GL_INTERLEAVED_ATTRIBS),
+ mBinaryRetrieveableHint(false)
+{
+ mComputeShaderLocalSize.fill(1);
+}
+
+ProgramState::~ProgramState()
+{
+ if (mAttachedVertexShader != nullptr)
+ {
+ mAttachedVertexShader->release();
+ }
+
+ if (mAttachedFragmentShader != nullptr)
+ {
+ mAttachedFragmentShader->release();
+ }
+
+ if (mAttachedComputeShader != nullptr)
+ {
+ mAttachedComputeShader->release();
+ }
+}
+
+const std::string &ProgramState::getLabel()
+{
+ return mLabel;
+}
+
+const LinkedUniform *ProgramState::getUniformByName(const std::string &name) const
+{
+ for (const LinkedUniform &linkedUniform : mUniforms)
+ {
+ if (linkedUniform.name == name)
+ {
+ return &linkedUniform;
+ }
+ }
+
+ return nullptr;
+}
+
+GLint ProgramState::getUniformLocation(const std::string &name) const
+{
+ size_t subscript = GL_INVALID_INDEX;
+ std::string baseName = gl::ParseUniformName(name, &subscript);
+
+ for (size_t location = 0; location < mUniformLocations.size(); ++location)
+ {
+ const VariableLocation &uniformLocation = mUniformLocations[location];
+ if (!uniformLocation.used)
+ {
+ continue;
+ }
+
+ const LinkedUniform &uniform = mUniforms[uniformLocation.index];
+
+ if (uniform.name == baseName)
+ {
+ if (uniform.isArray())
+ {
+ if (uniformLocation.element == subscript ||
+ (uniformLocation.element == 0 && subscript == GL_INVALID_INDEX))
+ {
+ return static_cast<GLint>(location);
+ }
+ }
+ else
+ {
+ if (subscript == GL_INVALID_INDEX)
+ {
+ return static_cast<GLint>(location);
+ }
+ }
+ }
+ }
+
+ return -1;
+}
+
+GLuint ProgramState::getUniformIndex(const std::string &name) const
+{
+ size_t subscript = GL_INVALID_INDEX;
+ std::string baseName = gl::ParseUniformName(name, &subscript);
+
+ // The app is not allowed to specify array indices other than 0 for arrays of basic types
+ if (subscript != 0 && subscript != GL_INVALID_INDEX)
+ {
+ return GL_INVALID_INDEX;
+ }
+
+ for (size_t index = 0; index < mUniforms.size(); index++)
+ {
+ const LinkedUniform &uniform = mUniforms[index];
+ if (uniform.name == baseName)
+ {
+ if (uniform.isArray() || subscript == GL_INVALID_INDEX)
+ {
+ return static_cast<GLuint>(index);
+ }
+ }
+ }
+
+ return GL_INVALID_INDEX;
+}
+
+Program::Program(rx::GLImplFactory *factory, ResourceManager *manager, GLuint handle)
+ : mProgram(factory->createProgram(mState)),
+ mValidated(false),
+ mLinked(false),
+ mDeleteStatus(false),
+ mRefCount(0),
+ mResourceManager(manager),
+ mHandle(handle),
+ mSamplerUniformRange(0, 0)
+{
+ ASSERT(mProgram);
+
+ resetUniformBlockBindings();
+ unlink();
+}
+
+Program::~Program()
+{
+ unlink(true);
+
+ SafeDelete(mProgram);
+}
+
+void Program::setLabel(const std::string &label)
+{
+ mState.mLabel = label;
+}
+
+const std::string &Program::getLabel() const
+{
+ return mState.mLabel;
+}
+
+void Program::attachShader(Shader *shader)
+{
+ switch (shader->getType())
+ {
+ case GL_VERTEX_SHADER:
+ {
+ ASSERT(!mState.mAttachedVertexShader);
+ mState.mAttachedVertexShader = shader;
+ mState.mAttachedVertexShader->addRef();
+ break;
+ }
+ case GL_FRAGMENT_SHADER:
+ {
+ ASSERT(!mState.mAttachedFragmentShader);
+ mState.mAttachedFragmentShader = shader;
+ mState.mAttachedFragmentShader->addRef();
+ break;
+ }
+ case GL_COMPUTE_SHADER:
+ {
+ ASSERT(!mState.mAttachedComputeShader);
+ mState.mAttachedComputeShader = shader;
+ mState.mAttachedComputeShader->addRef();
+ break;
+ }
+ default:
+ UNREACHABLE();
+ }
+}
+
+bool Program::detachShader(Shader *shader)
+{
+ switch (shader->getType())
+ {
+ case GL_VERTEX_SHADER:
+ {
+ if (mState.mAttachedVertexShader != shader)
+ {
+ return false;
+ }
+
+ shader->release();
+ mState.mAttachedVertexShader = nullptr;
+ break;
+ }
+ case GL_FRAGMENT_SHADER:
+ {
+ if (mState.mAttachedFragmentShader != shader)
+ {
+ return false;
+ }
+
+ shader->release();
+ mState.mAttachedFragmentShader = nullptr;
+ break;
+ }
+ case GL_COMPUTE_SHADER:
+ {
+ if (mState.mAttachedComputeShader != shader)
+ {
+ return false;
+ }
+
+ shader->release();
+ mState.mAttachedComputeShader = nullptr;
+ break;
+ }
+ default:
+ UNREACHABLE();
+ }
+
+ return true;
+}
+
+int Program::getAttachedShadersCount() const
+{
+ return (mState.mAttachedVertexShader ? 1 : 0) + (mState.mAttachedFragmentShader ? 1 : 0) +
+ (mState.mAttachedComputeShader ? 1 : 0);
+}
+
+void Program::bindAttributeLocation(GLuint index, const char *name)
+{
+ mAttributeBindings.bindLocation(index, name);
+}
+
+void Program::bindUniformLocation(GLuint index, const char *name)
+{
+ // Bind the base uniform name only since array indices other than 0 cannot be bound
+ mUniformBindings.bindLocation(index, ParseUniformName(name, nullptr));
+}
+
+void Program::bindFragmentInputLocation(GLint index, const char *name)
+{
+ mFragmentInputBindings.bindLocation(index, name);
+}
+
+BindingInfo Program::getFragmentInputBindingInfo(GLint index) const
+{
+ BindingInfo ret;
+ ret.type = GL_NONE;
+ ret.valid = false;
+
+ const Shader *fragmentShader = mState.getAttachedFragmentShader();
+ ASSERT(fragmentShader);
+
+ // Find the actual fragment shader varying we're interested in
+ const std::vector<sh::Varying> &inputs = fragmentShader->getVaryings();
+
+ for (const auto &binding : mFragmentInputBindings)
+ {
+ if (binding.second != static_cast<GLuint>(index))
+ continue;
+
+ ret.valid = true;
+
+ std::string originalName = binding.first;
+ unsigned int arrayIndex = ParseAndStripArrayIndex(&originalName);
+
+ for (const auto &in : inputs)
+ {
+ if (in.name == originalName)
+ {
+ if (in.isArray())
+ {
+ // The client wants to bind either "name" or "name[0]".
+ // GL ES 3.1 spec refers to active array names with language such as:
+ // "if the string identifies the base name of an active array, where the
+ // string would exactly match the name of the variable if the suffix "[0]"
+ // were appended to the string".
+ if (arrayIndex == GL_INVALID_INDEX)
+ arrayIndex = 0;
+
+ ret.name = in.mappedName + "[" + ToString(arrayIndex) + "]";
+ }
+ else
+ {
+ ret.name = in.mappedName;
+ }
+ ret.type = in.type;
+ return ret;
+ }
+ }
+ }
+
+ return ret;
+}
+
+void Program::pathFragmentInputGen(GLint index,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs)
+{
+ // If the location is -1 then the command is silently ignored
+ if (index == -1)
+ return;
+
+ const auto &binding = getFragmentInputBindingInfo(index);
+
+ // If the input doesn't exist then then the command is silently ignored
+ // This could happen through optimization for example, the shader translator
+ // decides that a variable is not actually being used and optimizes it away.
+ if (binding.name.empty())
+ return;
+
+ mProgram->setPathFragmentInputGen(binding.name, genMode, components, coeffs);
+}
+
+// The attached shaders are checked for linking errors by matching up their variables.
+// Uniform, input and output variables get collected.
+// The code gets compiled into binaries.
+Error Program::link(const ContextState &data)
+{
+ unlink(false);
+
+ mInfoLog.reset();
+ resetUniformBlockBindings();
+
+ const Caps &caps = data.getCaps();
+
+ bool isComputeShaderAttached = (mState.mAttachedComputeShader != nullptr);
+ bool nonComputeShadersAttached =
+ (mState.mAttachedVertexShader != nullptr || mState.mAttachedFragmentShader != nullptr);
+ // Check whether we both have a compute and non-compute shaders attached.
+ // If there are of both types attached, then linking should fail.
+ // OpenGL ES 3.10, 7.3 Program Objects, under LinkProgram
+ if (isComputeShaderAttached == true && nonComputeShadersAttached == true)
+ {
+ mInfoLog << "Both a compute and non-compute shaders are attached to the same program.";
+ return NoError();
+ }
+
+ if (mState.mAttachedComputeShader)
+ {
+ if (!mState.mAttachedComputeShader->isCompiled())
+ {
+ mInfoLog << "Attached compute shader is not compiled.";
+ return NoError();
+ }
+ ASSERT(mState.mAttachedComputeShader->getType() == GL_COMPUTE_SHADER);
+
+ mState.mComputeShaderLocalSize = mState.mAttachedComputeShader->getWorkGroupSize();
+
+ // GLSL ES 3.10, 4.4.1.1 Compute Shader Inputs
+ // If the work group size is not specified, a link time error should occur.
+ if (!mState.mComputeShaderLocalSize.isDeclared())
+ {
+ mInfoLog << "Work group size is not specified.";
+ return NoError();
+ }
+
+ if (!linkUniforms(mInfoLog, caps, mUniformBindings))
+ {
+ return NoError();
+ }
+
+ if (!linkUniformBlocks(mInfoLog, caps))
+ {
+ return NoError();
+ }
+
+ ANGLE_TRY_RESULT(mProgram->link(data, mInfoLog), mLinked);
+ if (!mLinked)
+ {
+ return NoError();
+ }
+ }
+ else
+ {
+ if (!mState.mAttachedFragmentShader || !mState.mAttachedFragmentShader->isCompiled())
+ {
+ return NoError();
+ }
+ ASSERT(mState.mAttachedFragmentShader->getType() == GL_FRAGMENT_SHADER);
+
+ if (!mState.mAttachedVertexShader || !mState.mAttachedVertexShader->isCompiled())
+ {
+ return NoError();
+ }
+ ASSERT(mState.mAttachedVertexShader->getType() == GL_VERTEX_SHADER);
+
+ if (mState.mAttachedFragmentShader->getShaderVersion() !=
+ mState.mAttachedVertexShader->getShaderVersion())
+ {
+ mInfoLog << "Fragment shader version does not match vertex shader version.";
+ return NoError();
+ }
+
+ if (!linkAttributes(data, mInfoLog, mAttributeBindings, mState.mAttachedVertexShader))
+ {
+ return NoError();
+ }
+
+ if (!linkVaryings(mInfoLog, mState.mAttachedVertexShader, mState.mAttachedFragmentShader))
+ {
+ return NoError();
+ }
+
+ if (!linkUniforms(mInfoLog, caps, mUniformBindings))
+ {
+ return NoError();
+ }
+
+ if (!linkUniformBlocks(mInfoLog, caps))
+ {
+ return NoError();
+ }
+
+ const auto &mergedVaryings = getMergedVaryings();
+
+ if (!linkValidateTransformFeedback(mInfoLog, mergedVaryings, caps))
+ {
+ return NoError();
+ }
+
+ linkOutputVariables();
+
+ ANGLE_TRY_RESULT(mProgram->link(data, mInfoLog), mLinked);
+ if (!mLinked)
+ {
+ return NoError();
+ }
+
+ gatherTransformFeedbackVaryings(mergedVaryings);
+ }
+
+ gatherInterfaceBlockInfo();
+
+ return NoError();
+}
+
+// Returns the program object to an unlinked state, before re-linking, or at destruction
+void Program::unlink(bool destroy)
+{
+ if (destroy) // Object being destructed
+ {
+ if (mState.mAttachedFragmentShader)
+ {
+ mState.mAttachedFragmentShader->release();
+ mState.mAttachedFragmentShader = nullptr;
+ }
+
+ if (mState.mAttachedVertexShader)
+ {
+ mState.mAttachedVertexShader->release();
+ mState.mAttachedVertexShader = nullptr;
+ }
+
+ if (mState.mAttachedComputeShader)
+ {
+ mState.mAttachedComputeShader->release();
+ mState.mAttachedComputeShader = nullptr;
+ }
+ }
+
+ mState.mAttributes.clear();
+ mState.mActiveAttribLocationsMask.reset();
+ mState.mTransformFeedbackVaryingVars.clear();
+ mState.mUniforms.clear();
+ mState.mUniformLocations.clear();
+ mState.mUniformBlocks.clear();
+ mState.mOutputVariables.clear();
+ mState.mComputeShaderLocalSize.fill(1);
+
+ mValidated = false;
+
+ mLinked = false;
+}
+
+bool Program::isLinked() const
+{
+ return mLinked;
+}
+
+Error Program::loadBinary(GLenum binaryFormat, const void *binary, GLsizei length)
+{
+ unlink(false);
+
+#if ANGLE_PROGRAM_BINARY_LOAD != ANGLE_ENABLED
+ return Error(GL_NO_ERROR);
+#else
+ ASSERT(binaryFormat == GL_PROGRAM_BINARY_ANGLE);
+ if (binaryFormat != GL_PROGRAM_BINARY_ANGLE)
+ {
+ mInfoLog << "Invalid program binary format.";
+ return Error(GL_NO_ERROR);
+ }
+
+ BinaryInputStream stream(binary, length);
+
+ int majorVersion = stream.readInt<int>();
+ int minorVersion = stream.readInt<int>();
+ if (majorVersion != ANGLE_MAJOR_VERSION || minorVersion != ANGLE_MINOR_VERSION)
+ {
+ mInfoLog << "Invalid program binary version.";
+ return Error(GL_NO_ERROR);
+ }
+
+ unsigned char commitString[ANGLE_COMMIT_HASH_SIZE];
+ stream.readBytes(commitString, ANGLE_COMMIT_HASH_SIZE);
+ if (memcmp(commitString, ANGLE_COMMIT_HASH, sizeof(unsigned char) * ANGLE_COMMIT_HASH_SIZE) != 0)
+ {
+ mInfoLog << "Invalid program binary version.";
+ return Error(GL_NO_ERROR);
+ }
+
+ mState.mComputeShaderLocalSize[0] = stream.readInt<int>();
+ mState.mComputeShaderLocalSize[1] = stream.readInt<int>();
+ mState.mComputeShaderLocalSize[2] = stream.readInt<int>();
+
+ static_assert(MAX_VERTEX_ATTRIBS <= sizeof(unsigned long) * 8,
+ "Too many vertex attribs for mask");
+ mState.mActiveAttribLocationsMask = stream.readInt<unsigned long>();
+
+ unsigned int attribCount = stream.readInt<unsigned int>();
+ ASSERT(mState.mAttributes.empty());
+ for (unsigned int attribIndex = 0; attribIndex < attribCount; ++attribIndex)
+ {
+ sh::Attribute attrib;
+ LoadShaderVar(&stream, &attrib);
+ attrib.location = stream.readInt<int>();
+ mState.mAttributes.push_back(attrib);
+ }
+
+ unsigned int uniformCount = stream.readInt<unsigned int>();
+ ASSERT(mState.mUniforms.empty());
+ for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; ++uniformIndex)
+ {
+ LinkedUniform uniform;
+ LoadShaderVar(&stream, &uniform);
+
+ uniform.blockIndex = stream.readInt<int>();
+ uniform.blockInfo.offset = stream.readInt<int>();
+ uniform.blockInfo.arrayStride = stream.readInt<int>();
+ uniform.blockInfo.matrixStride = stream.readInt<int>();
+ uniform.blockInfo.isRowMajorMatrix = stream.readBool();
+
+ mState.mUniforms.push_back(uniform);
+ }
+
+ const unsigned int uniformIndexCount = stream.readInt<unsigned int>();
+ ASSERT(mState.mUniformLocations.empty());
+ for (unsigned int uniformIndexIndex = 0; uniformIndexIndex < uniformIndexCount;
+ uniformIndexIndex++)
+ {
+ VariableLocation variable;
+ stream.readString(&variable.name);
+ stream.readInt(&variable.element);
+ stream.readInt(&variable.index);
+ stream.readBool(&variable.used);
+ stream.readBool(&variable.ignored);
+
+ mState.mUniformLocations.push_back(variable);
+ }
+
+ unsigned int uniformBlockCount = stream.readInt<unsigned int>();
+ ASSERT(mState.mUniformBlocks.empty());
+ for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < uniformBlockCount;
+ ++uniformBlockIndex)
+ {
+ UniformBlock uniformBlock;
+ stream.readString(&uniformBlock.name);
+ stream.readBool(&uniformBlock.isArray);
+ stream.readInt(&uniformBlock.arrayElement);
+ stream.readInt(&uniformBlock.dataSize);
+ stream.readBool(&uniformBlock.vertexStaticUse);
+ stream.readBool(&uniformBlock.fragmentStaticUse);
+
+ unsigned int numMembers = stream.readInt<unsigned int>();
+ for (unsigned int blockMemberIndex = 0; blockMemberIndex < numMembers; blockMemberIndex++)
+ {
+ uniformBlock.memberUniformIndexes.push_back(stream.readInt<unsigned int>());
+ }
+
+ mState.mUniformBlocks.push_back(uniformBlock);
+ }
+
+ unsigned int transformFeedbackVaryingCount = stream.readInt<unsigned int>();
+ ASSERT(mState.mTransformFeedbackVaryingVars.empty());
+ for (unsigned int transformFeedbackVaryingIndex = 0;
+ transformFeedbackVaryingIndex < transformFeedbackVaryingCount;
+ ++transformFeedbackVaryingIndex)
+ {
+ sh::Varying varying;
+ stream.readInt(&varying.arraySize);
+ stream.readInt(&varying.type);
+ stream.readString(&varying.name);
+
+ mState.mTransformFeedbackVaryingVars.push_back(varying);
+ }
+
+ stream.readInt(&mState.mTransformFeedbackBufferMode);
+
+ unsigned int outputVarCount = stream.readInt<unsigned int>();
+ for (unsigned int outputIndex = 0; outputIndex < outputVarCount; ++outputIndex)
+ {
+ int locationIndex = stream.readInt<int>();
+ VariableLocation locationData;
+ stream.readInt(&locationData.element);
+ stream.readInt(&locationData.index);
+ stream.readString(&locationData.name);
+ mState.mOutputVariables[locationIndex] = locationData;
+ }
+
+ stream.readInt(&mSamplerUniformRange.start);
+ stream.readInt(&mSamplerUniformRange.end);
+
+ ANGLE_TRY_RESULT(mProgram->load(mInfoLog, &stream), mLinked);
+
+ return NoError();
+#endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED
+}
+
+Error Program::saveBinary(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length) const
+{
+ if (binaryFormat)
+ {
+ *binaryFormat = GL_PROGRAM_BINARY_ANGLE;
+ }
+
+ BinaryOutputStream stream;
+
+ stream.writeInt(ANGLE_MAJOR_VERSION);
+ stream.writeInt(ANGLE_MINOR_VERSION);
+ stream.writeBytes(reinterpret_cast<const unsigned char*>(ANGLE_COMMIT_HASH), ANGLE_COMMIT_HASH_SIZE);
+
+ stream.writeInt(mState.mComputeShaderLocalSize[0]);
+ stream.writeInt(mState.mComputeShaderLocalSize[1]);
+ stream.writeInt(mState.mComputeShaderLocalSize[2]);
+
+ stream.writeInt(mState.mActiveAttribLocationsMask.to_ulong());
+
+ stream.writeInt(mState.mAttributes.size());
+ for (const sh::Attribute &attrib : mState.mAttributes)
+ {
+ WriteShaderVar(&stream, attrib);
+ stream.writeInt(attrib.location);
+ }
+
+ stream.writeInt(mState.mUniforms.size());
+ for (const gl::LinkedUniform &uniform : mState.mUniforms)
+ {
+ WriteShaderVar(&stream, uniform);
+
+ // FIXME: referenced
+
+ stream.writeInt(uniform.blockIndex);
+ stream.writeInt(uniform.blockInfo.offset);
+ stream.writeInt(uniform.blockInfo.arrayStride);
+ stream.writeInt(uniform.blockInfo.matrixStride);
+ stream.writeInt(uniform.blockInfo.isRowMajorMatrix);
+ }
+
+ stream.writeInt(mState.mUniformLocations.size());
+ for (const auto &variable : mState.mUniformLocations)
+ {
+ stream.writeString(variable.name);
+ stream.writeInt(variable.element);
+ stream.writeInt(variable.index);
+ stream.writeInt(variable.used);
+ stream.writeInt(variable.ignored);
+ }
+
+ stream.writeInt(mState.mUniformBlocks.size());
+ for (const UniformBlock &uniformBlock : mState.mUniformBlocks)
+ {
+ stream.writeString(uniformBlock.name);
+ stream.writeInt(uniformBlock.isArray);
+ stream.writeInt(uniformBlock.arrayElement);
+ stream.writeInt(uniformBlock.dataSize);
+
+ stream.writeInt(uniformBlock.vertexStaticUse);
+ stream.writeInt(uniformBlock.fragmentStaticUse);
+
+ stream.writeInt(uniformBlock.memberUniformIndexes.size());
+ for (unsigned int memberUniformIndex : uniformBlock.memberUniformIndexes)
+ {
+ stream.writeInt(memberUniformIndex);
+ }
+ }
+
+ stream.writeInt(mState.mTransformFeedbackVaryingVars.size());
+ for (const sh::Varying &varying : mState.mTransformFeedbackVaryingVars)
+ {
+ stream.writeInt(varying.arraySize);
+ stream.writeInt(varying.type);
+ stream.writeString(varying.name);
+ }
+
+ stream.writeInt(mState.mTransformFeedbackBufferMode);
+
+ stream.writeInt(mState.mOutputVariables.size());
+ for (const auto &outputPair : mState.mOutputVariables)
+ {
+ stream.writeInt(outputPair.first);
+ stream.writeIntOrNegOne(outputPair.second.element);
+ stream.writeInt(outputPair.second.index);
+ stream.writeString(outputPair.second.name);
+ }
+
+ stream.writeInt(mSamplerUniformRange.start);
+ stream.writeInt(mSamplerUniformRange.end);
+
+ gl::Error error = mProgram->save(&stream);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ GLsizei streamLength = static_cast<GLsizei>(stream.length());
+ const void *streamState = stream.data();
+
+ if (streamLength > bufSize)
+ {
+ if (length)
+ {
+ *length = 0;
+ }
+
+ // TODO: This should be moved to the validation layer but computing the size of the binary before saving
+ // it causes the save to happen twice. It may be possible to write the binary to a separate buffer, validate
+ // sizes and then copy it.
+ return Error(GL_INVALID_OPERATION);
+ }
+
+ if (binary)
+ {
+ char *ptr = reinterpret_cast<char*>(binary);
+
+ memcpy(ptr, streamState, streamLength);
+ ptr += streamLength;
+
+ ASSERT(ptr - streamLength == binary);
+ }
+
+ if (length)
+ {
+ *length = streamLength;
+ }
+
+ return Error(GL_NO_ERROR);
+}
+
+GLint Program::getBinaryLength() const
+{
+ GLint length;
+ Error error = saveBinary(nullptr, nullptr, std::numeric_limits<GLint>::max(), &length);
+ if (error.isError())
+ {
+ return 0;
+ }
+
+ return length;
+}
+
+void Program::setBinaryRetrievableHint(bool retrievable)
+{
+ // TODO(jmadill) : replace with dirty bits
+ mProgram->setBinaryRetrievableHint(retrievable);
+ mState.mBinaryRetrieveableHint = retrievable;
+}
+
+bool Program::getBinaryRetrievableHint() const
+{
+ return mState.mBinaryRetrieveableHint;
+}
+
+void Program::release()
+{
+ mRefCount--;
+
+ if (mRefCount == 0 && mDeleteStatus)
+ {
+ mResourceManager->deleteProgram(mHandle);
+ }
+}
+
+void Program::addRef()
+{
+ mRefCount++;
+}
+
+unsigned int Program::getRefCount() const
+{
+ return mRefCount;
+}
+
+int Program::getInfoLogLength() const
+{
+ return static_cast<int>(mInfoLog.getLength());
+}
+
+void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
+{
+ return mInfoLog.getLog(bufSize, length, infoLog);
+}
+
+void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const
+{
+ int total = 0;
+
+ if (mState.mAttachedComputeShader)
+ {
+ if (total < maxCount)
+ {
+ shaders[total] = mState.mAttachedComputeShader->getHandle();
+ total++;
+ }
+ }
+
+ if (mState.mAttachedVertexShader)
+ {
+ if (total < maxCount)
+ {
+ shaders[total] = mState.mAttachedVertexShader->getHandle();
+ total++;
+ }
+ }
+
+ if (mState.mAttachedFragmentShader)
+ {
+ if (total < maxCount)
+ {
+ shaders[total] = mState.mAttachedFragmentShader->getHandle();
+ total++;
+ }
+ }
+
+ if (count)
+ {
+ *count = total;
+ }
+}
+
+GLuint Program::getAttributeLocation(const std::string &name) const
+{
+ for (const sh::Attribute &attribute : mState.mAttributes)
+ {
+ if (attribute.name == name && attribute.staticUse)
+ {
+ return attribute.location;
+ }
+ }
+
+ return static_cast<GLuint>(-1);
+}
+
+bool Program::isAttribLocationActive(size_t attribLocation) const
+{
+ ASSERT(attribLocation < mState.mActiveAttribLocationsMask.size());
+ return mState.mActiveAttribLocationsMask[attribLocation];
+}
+
+void Program::getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ if (!mLinked)
+ {
+ if (bufsize > 0)
+ {
+ name[0] = '\0';
+ }
+
+ if (length)
+ {
+ *length = 0;
+ }
+
+ *type = GL_NONE;
+ *size = 1;
+ return;
+ }
+
+ size_t attributeIndex = 0;
+
+ for (const sh::Attribute &attribute : mState.mAttributes)
+ {
+ // Skip over inactive attributes
+ if (attribute.staticUse)
+ {
+ if (static_cast<size_t>(index) == attributeIndex)
+ {
+ break;
+ }
+ attributeIndex++;
+ }
+ }
+
+ ASSERT(index == attributeIndex && attributeIndex < mState.mAttributes.size());
+ const sh::Attribute &attrib = mState.mAttributes[attributeIndex];
+
+ if (bufsize > 0)
+ {
+ const char *string = attrib.name.c_str();
+
+ strncpy(name, string, bufsize);
+ name[bufsize - 1] = '\0';
+
+ if (length)
+ {
+ *length = static_cast<GLsizei>(strlen(name));
+ }
+ }
+
+ // Always a single 'type' instance
+ *size = 1;
+ *type = attrib.type;
+}
+
+GLint Program::getActiveAttributeCount() const
+{
+ if (!mLinked)
+ {
+ return 0;
+ }
+
+ GLint count = 0;
+
+ for (const sh::Attribute &attrib : mState.mAttributes)
+ {
+ count += (attrib.staticUse ? 1 : 0);
+ }
+
+ return count;
+}
+
+GLint Program::getActiveAttributeMaxLength() const
+{
+ if (!mLinked)
+ {
+ return 0;
+ }
+
+ size_t maxLength = 0;
+
+ for (const sh::Attribute &attrib : mState.mAttributes)
+ {
+ if (attrib.staticUse)
+ {
+ maxLength = std::max(attrib.name.length() + 1, maxLength);
+ }
+ }
+
+ return static_cast<GLint>(maxLength);
+}
+
+GLint Program::getFragDataLocation(const std::string &name) const
+{
+ std::string baseName(name);
+ unsigned int arrayIndex = ParseAndStripArrayIndex(&baseName);
+ for (auto outputPair : mState.mOutputVariables)
+ {
+ const VariableLocation &outputVariable = outputPair.second;
+ if (outputVariable.name == baseName && (arrayIndex == GL_INVALID_INDEX || arrayIndex == outputVariable.element))
+ {
+ return static_cast<GLint>(outputPair.first);
+ }
+ }
+ return -1;
+}
+
+void Program::getActiveUniform(GLuint index,
+ GLsizei bufsize,
+ GLsizei *length,
+ GLint *size,
+ GLenum *type,
+ GLchar *name) const
+{
+ if (mLinked)
+ {
+ // index must be smaller than getActiveUniformCount()
+ ASSERT(index < mState.mUniforms.size());
+ const LinkedUniform &uniform = mState.mUniforms[index];
+
+ if (bufsize > 0)
+ {
+ std::string string = uniform.name;
+ if (uniform.isArray())
+ {
+ string += "[0]";
+ }
+
+ strncpy(name, string.c_str(), bufsize);
+ name[bufsize - 1] = '\0';
+
+ if (length)
+ {
+ *length = static_cast<GLsizei>(strlen(name));
+ }
+ }
+
+ *size = uniform.elementCount();
+ *type = uniform.type;
+ }
+ else
+ {
+ if (bufsize > 0)
+ {
+ name[0] = '\0';
+ }
+
+ if (length)
+ {
+ *length = 0;
+ }
+
+ *size = 0;
+ *type = GL_NONE;
+ }
+}
+
+GLint Program::getActiveUniformCount() const
+{
+ if (mLinked)
+ {
+ return static_cast<GLint>(mState.mUniforms.size());
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+GLint Program::getActiveUniformMaxLength() const
+{
+ size_t maxLength = 0;
+
+ if (mLinked)
+ {
+ for (const LinkedUniform &uniform : mState.mUniforms)
+ {
+ if (!uniform.name.empty())
+ {
+ size_t length = uniform.name.length() + 1u;
+ if (uniform.isArray())
+ {
+ length += 3; // Counting in "[0]".
+ }
+ maxLength = std::max(length, maxLength);
+ }
+ }
+ }
+
+ return static_cast<GLint>(maxLength);
+}
+
+GLint Program::getActiveUniformi(GLuint index, GLenum pname) const
+{
+ ASSERT(static_cast<size_t>(index) < mState.mUniforms.size());
+ const gl::LinkedUniform &uniform = mState.mUniforms[index];
+ switch (pname)
+ {
+ case GL_UNIFORM_TYPE: return static_cast<GLint>(uniform.type);
+ case GL_UNIFORM_SIZE: return static_cast<GLint>(uniform.elementCount());
+ case GL_UNIFORM_NAME_LENGTH: return static_cast<GLint>(uniform.name.size() + 1 + (uniform.isArray() ? 3 : 0));
+ case GL_UNIFORM_BLOCK_INDEX: return uniform.blockIndex;
+ case GL_UNIFORM_OFFSET: return uniform.blockInfo.offset;
+ case GL_UNIFORM_ARRAY_STRIDE: return uniform.blockInfo.arrayStride;
+ case GL_UNIFORM_MATRIX_STRIDE: return uniform.blockInfo.matrixStride;
+ case GL_UNIFORM_IS_ROW_MAJOR: return static_cast<GLint>(uniform.blockInfo.isRowMajorMatrix);
+ default:
+ UNREACHABLE();
+ break;
+ }
+ return 0;
+}
+
+bool Program::isValidUniformLocation(GLint location) const
+{
+ ASSERT(angle::IsValueInRangeForNumericType<GLint>(mState.mUniformLocations.size()));
+ return (location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size() &&
+ mState.mUniformLocations[static_cast<size_t>(location)].used);
+}
+
+bool Program::isIgnoredUniformLocation(GLint location) const
+{
+ // Location is ignored if it is -1 or it was bound but non-existant in the shader or optimized
+ // out
+ return location == -1 ||
+ (location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size() &&
+ mState.mUniformLocations[static_cast<size_t>(location)].ignored);
+}
+
+const LinkedUniform &Program::getUniformByLocation(GLint location) const
+{
+ ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size());
+ return mState.mUniforms[mState.mUniformLocations[location].index];
+}
+
+GLint Program::getUniformLocation(const std::string &name) const
+{
+ return mState.getUniformLocation(name);
+}
+
+GLuint Program::getUniformIndex(const std::string &name) const
+{
+ return mState.getUniformIndex(name);
+}
+
+void Program::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ GLsizei clampedCount = setUniformInternal(location, count, 1, v);
+ mProgram->setUniform1fv(location, clampedCount, v);
+}
+
+void Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ GLsizei clampedCount = setUniformInternal(location, count, 2, v);
+ mProgram->setUniform2fv(location, clampedCount, v);
+}
+
+void Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ GLsizei clampedCount = setUniformInternal(location, count, 3, v);
+ mProgram->setUniform3fv(location, clampedCount, v);
+}
+
+void Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ GLsizei clampedCount = setUniformInternal(location, count, 4, v);
+ mProgram->setUniform4fv(location, clampedCount, v);
+}
+
+void Program::setUniform1iv(GLint location, GLsizei count, const GLint *v)
+{
+ GLsizei clampedCount = setUniformInternal(location, count, 1, v);
+ mProgram->setUniform1iv(location, clampedCount, v);
+}
+
+void Program::setUniform2iv(GLint location, GLsizei count, const GLint *v)
+{
+ GLsizei clampedCount = setUniformInternal(location, count, 2, v);
+ mProgram->setUniform2iv(location, clampedCount, v);
+}
+
+void Program::setUniform3iv(GLint location, GLsizei count, const GLint *v)
+{
+ GLsizei clampedCount = setUniformInternal(location, count, 3, v);
+ mProgram->setUniform3iv(location, clampedCount, v);
+}
+
+void Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
+{
+ GLsizei clampedCount = setUniformInternal(location, count, 4, v);
+ mProgram->setUniform4iv(location, clampedCount, v);
+}
+
+void Program::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ GLsizei clampedCount = setUniformInternal(location, count, 1, v);
+ mProgram->setUniform1uiv(location, clampedCount, v);
+}
+
+void Program::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ GLsizei clampedCount = setUniformInternal(location, count, 2, v);
+ mProgram->setUniform2uiv(location, clampedCount, v);
+}
+
+void Program::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ GLsizei clampedCount = setUniformInternal(location, count, 3, v);
+ mProgram->setUniform3uiv(location, clampedCount, v);
+}
+
+void Program::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ GLsizei clampedCount = setUniformInternal(location, count, 4, v);
+ mProgram->setUniform4uiv(location, clampedCount, v);
+}
+
+void Program::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
+{
+ GLsizei clampedCount = setMatrixUniformInternal<2, 2>(location, count, transpose, v);
+ mProgram->setUniformMatrix2fv(location, clampedCount, transpose, v);
+}
+
+void Program::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
+{
+ GLsizei clampedCount = setMatrixUniformInternal<3, 3>(location, count, transpose, v);
+ mProgram->setUniformMatrix3fv(location, clampedCount, transpose, v);
+}
+
+void Program::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
+{
+ GLsizei clampedCount = setMatrixUniformInternal<4, 4>(location, count, transpose, v);
+ mProgram->setUniformMatrix4fv(location, clampedCount, transpose, v);
+}
+
+void Program::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
+{
+ GLsizei clampedCount = setMatrixUniformInternal<2, 3>(location, count, transpose, v);
+ mProgram->setUniformMatrix2x3fv(location, clampedCount, transpose, v);
+}
+
+void Program::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
+{
+ GLsizei clampedCount = setMatrixUniformInternal<2, 4>(location, count, transpose, v);
+ mProgram->setUniformMatrix2x4fv(location, clampedCount, transpose, v);
+}
+
+void Program::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
+{
+ GLsizei clampedCount = setMatrixUniformInternal<3, 2>(location, count, transpose, v);
+ mProgram->setUniformMatrix3x2fv(location, clampedCount, transpose, v);
+}
+
+void Program::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
+{
+ GLsizei clampedCount = setMatrixUniformInternal<3, 4>(location, count, transpose, v);
+ mProgram->setUniformMatrix3x4fv(location, clampedCount, transpose, v);
+}
+
+void Program::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
+{
+ GLsizei clampedCount = setMatrixUniformInternal<4, 2>(location, count, transpose, v);
+ mProgram->setUniformMatrix4x2fv(location, clampedCount, transpose, v);
+}
+
+void Program::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *v)
+{
+ GLsizei clampedCount = setMatrixUniformInternal<4, 3>(location, count, transpose, v);
+ mProgram->setUniformMatrix4x3fv(location, clampedCount, transpose, v);
+}
+
+void Program::getUniformfv(GLint location, GLfloat *v) const
+{
+ getUniformInternal(location, v);
+}
+
+void Program::getUniformiv(GLint location, GLint *v) const
+{
+ getUniformInternal(location, v);
+}
+
+void Program::getUniformuiv(GLint location, GLuint *v) const
+{
+ getUniformInternal(location, v);
+}
+
+void Program::flagForDeletion()
+{
+ mDeleteStatus = true;
+}
+
+bool Program::isFlaggedForDeletion() const
+{
+ return mDeleteStatus;
+}
+
+void Program::validate(const Caps &caps)
+{
+ mInfoLog.reset();
+
+ if (mLinked)
+ {
+ mValidated = (mProgram->validate(caps, &mInfoLog) == GL_TRUE);
+ }
+ else
+ {
+ mInfoLog << "Program has not been successfully linked.";
+ }
+}
+
+bool Program::validateSamplers(InfoLog *infoLog, const Caps &caps)
+{
+ // Skip cache if we're using an infolog, so we get the full error.
+ // Also skip the cache if the sample mapping has changed, or if we haven't ever validated.
+ if (infoLog == nullptr && mCachedValidateSamplersResult.valid())
+ {
+ return mCachedValidateSamplersResult.value();
+ }
+
+ if (mTextureUnitTypesCache.empty())
+ {
+ mTextureUnitTypesCache.resize(caps.maxCombinedTextureImageUnits, GL_NONE);
+ }
+ else
+ {
+ std::fill(mTextureUnitTypesCache.begin(), mTextureUnitTypesCache.end(), GL_NONE);
+ }
+
+ // if any two active samplers in a program are of different types, but refer to the same
+ // texture image unit, and this is the current program, then ValidateProgram will fail, and
+ // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
+ for (unsigned int samplerIndex = mSamplerUniformRange.start;
+ samplerIndex < mSamplerUniformRange.end; ++samplerIndex)
+ {
+ const LinkedUniform &uniform = mState.mUniforms[samplerIndex];
+ ASSERT(uniform.isSampler());
+
+ if (!uniform.staticUse)
+ continue;
+
+ const GLuint *dataPtr = reinterpret_cast<const GLuint *>(uniform.getDataPtrToElement(0));
+ GLenum textureType = SamplerTypeToTextureType(uniform.type);
+
+ for (unsigned int arrayElement = 0; arrayElement < uniform.elementCount(); ++arrayElement)
+ {
+ GLuint textureUnit = dataPtr[arrayElement];
+
+ if (textureUnit >= caps.maxCombinedTextureImageUnits)
+ {
+ if (infoLog)
+ {
+ (*infoLog) << "Sampler uniform (" << textureUnit
+ << ") exceeds GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS ("
+ << caps.maxCombinedTextureImageUnits << ")";
+ }
+
+ mCachedValidateSamplersResult = false;
+ return false;
+ }
+
+ if (mTextureUnitTypesCache[textureUnit] != GL_NONE)
+ {
+ if (textureType != mTextureUnitTypesCache[textureUnit])
+ {
+ if (infoLog)
+ {
+ (*infoLog) << "Samplers of conflicting types refer to the same texture "
+ "image unit ("
+ << textureUnit << ").";
+ }
+
+ mCachedValidateSamplersResult = false;
+ return false;
+ }
+ }
+ else
+ {
+ mTextureUnitTypesCache[textureUnit] = textureType;
+ }
+ }
+ }
+
+ mCachedValidateSamplersResult = true;
+ return true;
+}
+
+bool Program::isValidated() const
+{
+ return mValidated;
+}
+
+GLuint Program::getActiveUniformBlockCount() const
+{
+ return static_cast<GLuint>(mState.mUniformBlocks.size());
+}
+
+void Program::getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const
+{
+ ASSERT(
+ uniformBlockIndex <
+ mState.mUniformBlocks.size()); // index must be smaller than getActiveUniformBlockCount()
+
+ const UniformBlock &uniformBlock = mState.mUniformBlocks[uniformBlockIndex];
+
+ if (bufSize > 0)
+ {
+ std::string string = uniformBlock.name;
+
+ if (uniformBlock.isArray)
+ {
+ string += ArrayString(uniformBlock.arrayElement);
+ }
+
+ strncpy(uniformBlockName, string.c_str(), bufSize);
+ uniformBlockName[bufSize - 1] = '\0';
+
+ if (length)
+ {
+ *length = static_cast<GLsizei>(strlen(uniformBlockName));
+ }
+ }
+}
+
+GLint Program::getActiveUniformBlockMaxLength() const
+{
+ int maxLength = 0;
+
+ if (mLinked)
+ {
+ unsigned int numUniformBlocks = static_cast<unsigned int>(mState.mUniformBlocks.size());
+ for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < numUniformBlocks; uniformBlockIndex++)
+ {
+ const UniformBlock &uniformBlock = mState.mUniformBlocks[uniformBlockIndex];
+ if (!uniformBlock.name.empty())
+ {
+ const int length = static_cast<int>(uniformBlock.name.length()) + 1;
+
+ // Counting in "[0]".
+ const int arrayLength = (uniformBlock.isArray ? 3 : 0);
+
+ maxLength = std::max(length + arrayLength, maxLength);
+ }
+ }
+ }
+
+ return maxLength;
+}
+
+GLuint Program::getUniformBlockIndex(const std::string &name) const
+{
+ size_t subscript = GL_INVALID_INDEX;
+ std::string baseName = gl::ParseUniformName(name, &subscript);
+
+ unsigned int numUniformBlocks = static_cast<unsigned int>(mState.mUniformBlocks.size());
+ for (unsigned int blockIndex = 0; blockIndex < numUniformBlocks; blockIndex++)
+ {
+ const gl::UniformBlock &uniformBlock = mState.mUniformBlocks[blockIndex];
+ if (uniformBlock.name == baseName)
+ {
+ const bool arrayElementZero =
+ (subscript == GL_INVALID_INDEX &&
+ (!uniformBlock.isArray || uniformBlock.arrayElement == 0));
+ if (subscript == uniformBlock.arrayElement || arrayElementZero)
+ {
+ return blockIndex;
+ }
+ }
+ }
+
+ return GL_INVALID_INDEX;
+}
+
+const UniformBlock &Program::getUniformBlockByIndex(GLuint index) const
+{
+ ASSERT(index < static_cast<GLuint>(mState.mUniformBlocks.size()));
+ return mState.mUniformBlocks[index];
+}
+
+void Program::bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+{
+ mState.mUniformBlockBindings[uniformBlockIndex] = uniformBlockBinding;
+ mProgram->setUniformBlockBinding(uniformBlockIndex, uniformBlockBinding);
+}
+
+GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const
+{
+ return mState.getUniformBlockBinding(uniformBlockIndex);
+}
+
+void Program::resetUniformBlockBindings()
+{
+ for (unsigned int blockId = 0; blockId < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; blockId++)
+ {
+ mState.mUniformBlockBindings[blockId] = 0;
+ }
+ mState.mActiveUniformBlockBindings.reset();
+}
+
+void Program::setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode)
+{
+ mState.mTransformFeedbackVaryingNames.resize(count);
+ for (GLsizei i = 0; i < count; i++)
+ {
+ mState.mTransformFeedbackVaryingNames[i] = varyings[i];
+ }
+
+ mState.mTransformFeedbackBufferMode = bufferMode;
+}
+
+void Program::getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const
+{
+ if (mLinked)
+ {
+ ASSERT(index < mState.mTransformFeedbackVaryingVars.size());
+ const sh::Varying &varying = mState.mTransformFeedbackVaryingVars[index];
+ GLsizei lastNameIdx = std::min(bufSize - 1, static_cast<GLsizei>(varying.name.length()));
+ if (length)
+ {
+ *length = lastNameIdx;
+ }
+ if (size)
+ {
+ *size = varying.elementCount();
+ }
+ if (type)
+ {
+ *type = varying.type;
+ }
+ if (name)
+ {
+ memcpy(name, varying.name.c_str(), lastNameIdx);
+ name[lastNameIdx] = '\0';
+ }
+ }
+}
+
+GLsizei Program::getTransformFeedbackVaryingCount() const
+{
+ if (mLinked)
+ {
+ return static_cast<GLsizei>(mState.mTransformFeedbackVaryingVars.size());
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+GLsizei Program::getTransformFeedbackVaryingMaxLength() const
+{
+ if (mLinked)
+ {
+ GLsizei maxSize = 0;
+ for (const sh::Varying &varying : mState.mTransformFeedbackVaryingVars)
+ {
+ maxSize = std::max(maxSize, static_cast<GLsizei>(varying.name.length() + 1));
+ }
+
+ return maxSize;
+ }
+ else
+ {
+ return 0;
+ }
+}
+
+GLenum Program::getTransformFeedbackBufferMode() const
+{
+ return mState.mTransformFeedbackBufferMode;
+}
+
+bool Program::linkVaryings(InfoLog &infoLog,
+ const Shader *vertexShader,
+ const Shader *fragmentShader) const
+{
+ ASSERT(vertexShader->getShaderVersion() == fragmentShader->getShaderVersion());
+
+ const std::vector<sh::Varying> &vertexVaryings = vertexShader->getVaryings();
+ const std::vector<sh::Varying> &fragmentVaryings = fragmentShader->getVaryings();
+
+ std::map<GLuint, std::string> staticFragmentInputLocations;
+
+ for (const sh::Varying &output : fragmentVaryings)
+ {
+ bool matched = false;
+
+ // Built-in varyings obey special rules
+ if (output.isBuiltIn())
+ {
+ continue;
+ }
+
+ for (const sh::Varying &input : vertexVaryings)
+ {
+ if (output.name == input.name)
+ {
+ ASSERT(!input.isBuiltIn());
+ if (!linkValidateVaryings(infoLog, output.name, input, output,
+ vertexShader->getShaderVersion()))
+ {
+ return false;
+ }
+
+ matched = true;
+ break;
+ }
+ }
+
+ // We permit unmatched, unreferenced varyings
+ if (!matched && output.staticUse)
+ {
+ infoLog << "Fragment varying " << output.name << " does not match any vertex varying";
+ return false;
+ }
+
+ // Check for aliased path rendering input bindings (if any).
+ // If more than one binding refer statically to the same
+ // location the link must fail.
+
+ if (!output.staticUse)
+ continue;
+
+ const auto inputBinding = mFragmentInputBindings.getBinding(output.name);
+ if (inputBinding == -1)
+ continue;
+
+ const auto it = staticFragmentInputLocations.find(inputBinding);
+ if (it == std::end(staticFragmentInputLocations))
+ {
+ staticFragmentInputLocations.insert(std::make_pair(inputBinding, output.name));
+ }
+ else
+ {
+ infoLog << "Binding for fragment input " << output.name << " conflicts with "
+ << it->second;
+ return false;
+ }
+ }
+
+ // TODO(jmadill): verify no unmatched vertex varyings?
+
+ return true;
+}
+
+bool Program::validateVertexAndFragmentUniforms(InfoLog &infoLog) const
+{
+ // Check that uniforms defined in the vertex and fragment shaders are identical
+ std::map<std::string, LinkedUniform> linkedUniforms;
+ const std::vector<sh::Uniform> &vertexUniforms = mState.mAttachedVertexShader->getUniforms();
+ const std::vector<sh::Uniform> &fragmentUniforms =
+ mState.mAttachedFragmentShader->getUniforms();
+
+ for (const sh::Uniform &vertexUniform : vertexUniforms)
+ {
+ linkedUniforms[vertexUniform.name] = LinkedUniform(vertexUniform);
+ }
+
+ for (const sh::Uniform &fragmentUniform : fragmentUniforms)
+ {
+ auto entry = linkedUniforms.find(fragmentUniform.name);
+ if (entry != linkedUniforms.end())
+ {
+ LinkedUniform *vertexUniform = &entry->second;
+ const std::string &uniformName = "uniform '" + vertexUniform->name + "'";
+ if (!linkValidateUniforms(infoLog, uniformName, *vertexUniform, fragmentUniform))
+ {
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+bool Program::linkUniforms(gl::InfoLog &infoLog,
+ const gl::Caps &caps,
+ const Bindings &uniformBindings)
+{
+ if (mState.mAttachedVertexShader && mState.mAttachedFragmentShader)
+ {
+ ASSERT(mState.mAttachedComputeShader == nullptr);
+ if (!validateVertexAndFragmentUniforms(infoLog))
+ {
+ return false;
+ }
+ }
+
+ // Flatten the uniforms list (nested fields) into a simple list (no nesting).
+ // Also check the maximum uniform vector and sampler counts.
+ if (!flattenUniformsAndCheckCaps(caps, infoLog))
+ {
+ return false;
+ }
+
+ if (!indexUniforms(infoLog, caps, uniformBindings))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool Program::indexUniforms(gl::InfoLog &infoLog,
+ const gl::Caps &caps,
+ const Bindings &uniformBindings)
+{
+ // Uniforms awaiting a location
+ std::vector<VariableLocation> unboundUniforms;
+ std::map<GLuint, VariableLocation> boundUniforms;
+ int maxUniformLocation = -1;
+
+ // Gather bound and unbound uniforms
+ for (size_t uniformIndex = 0; uniformIndex < mState.mUniforms.size(); uniformIndex++)
+ {
+ const gl::LinkedUniform &uniform = mState.mUniforms[uniformIndex];
+
+ if (uniform.isBuiltIn())
+ {
+ continue;
+ }
+
+ int bindingLocation = uniformBindings.getBinding(uniform.name);
+
+ // Verify that this location isn't bound twice
+ if (bindingLocation != -1 && boundUniforms.find(bindingLocation) != boundUniforms.end())
+ {
+ infoLog << "Multiple uniforms bound to location " << bindingLocation << ".";
+ return false;
+ }
+
+ for (unsigned int arrayIndex = 0; arrayIndex < uniform.elementCount(); arrayIndex++)
+ {
+ VariableLocation location(uniform.name, arrayIndex,
+ static_cast<unsigned int>(uniformIndex));
+
+ if (arrayIndex == 0 && bindingLocation != -1)
+ {
+ boundUniforms[bindingLocation] = location;
+ maxUniformLocation = std::max(maxUniformLocation, bindingLocation);
+ }
+ else
+ {
+ unboundUniforms.push_back(location);
+ }
+ }
+ }
+
+ // Gather the reserved bindings, ones that are bound but not referenced. Other uniforms should
+ // not be assigned to those locations.
+ std::set<GLuint> reservedLocations;
+ for (const auto &binding : uniformBindings)
+ {
+ GLuint location = binding.second;
+ if (boundUniforms.find(location) == boundUniforms.end())
+ {
+ reservedLocations.insert(location);
+ maxUniformLocation = std::max(maxUniformLocation, static_cast<int>(location));
+ }
+ }
+
+ // Make enough space for all uniforms, bound and unbound
+ mState.mUniformLocations.resize(
+ std::max(unboundUniforms.size() + boundUniforms.size() + reservedLocations.size(),
+ static_cast<size_t>(maxUniformLocation + 1)));
+
+ // Assign bound uniforms
+ for (const auto &boundUniform : boundUniforms)
+ {
+ mState.mUniformLocations[boundUniform.first] = boundUniform.second;
+ }
+
+ // Assign reserved uniforms
+ for (const auto &reservedLocation : reservedLocations)
+ {
+ mState.mUniformLocations[reservedLocation].ignored = true;
+ }
+
+ // Assign unbound uniforms
+ size_t nextUniformLocation = 0;
+ for (const auto &unboundUniform : unboundUniforms)
+ {
+ while (mState.mUniformLocations[nextUniformLocation].used ||
+ mState.mUniformLocations[nextUniformLocation].ignored)
+ {
+ nextUniformLocation++;
+ }
+
+ ASSERT(nextUniformLocation < mState.mUniformLocations.size());
+ mState.mUniformLocations[nextUniformLocation] = unboundUniform;
+ nextUniformLocation++;
+ }
+
+ return true;
+}
+
+bool Program::linkValidateInterfaceBlockFields(InfoLog &infoLog,
+ const std::string &uniformName,
+ const sh::InterfaceBlockField &vertexUniform,
+ const sh::InterfaceBlockField &fragmentUniform)
+{
+ // We don't validate precision on UBO fields. See resolution of Khronos bug 10287.
+ if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, false))
+ {
+ return false;
+ }
+
+ if (vertexUniform.isRowMajorLayout != fragmentUniform.isRowMajorLayout)
+ {
+ infoLog << "Matrix packings for " << uniformName << " differ between vertex and fragment shaders";
+ return false;
+ }
+
+ return true;
+}
+
+// Determines the mapping between GL attributes and Direct3D 9 vertex stream usage indices
+bool Program::linkAttributes(const ContextState &data,
+ InfoLog &infoLog,
+ const Bindings &attributeBindings,
+ const Shader *vertexShader)
+{
+ unsigned int usedLocations = 0;
+ mState.mAttributes = vertexShader->getActiveAttributes();
+ GLuint maxAttribs = data.getCaps().maxVertexAttributes;
+
+ // TODO(jmadill): handle aliasing robustly
+ if (mState.mAttributes.size() > maxAttribs)
+ {
+ infoLog << "Too many vertex attributes.";
+ return false;
+ }
+
+ std::vector<sh::Attribute *> usedAttribMap(maxAttribs, nullptr);
+
+ // Link attributes that have a binding location
+ for (sh::Attribute &attribute : mState.mAttributes)
+ {
+ // TODO(jmadill): do staticUse filtering step here, or not at all
+ ASSERT(attribute.staticUse);
+
+ int bindingLocation = attributeBindings.getBinding(attribute.name);
+ if (attribute.location == -1 && bindingLocation != -1)
+ {
+ attribute.location = bindingLocation;
+ }
+
+ if (attribute.location != -1)
+ {
+ // Location is set by glBindAttribLocation or by location layout qualifier
+ const int regs = VariableRegisterCount(attribute.type);
+
+ if (static_cast<GLuint>(regs + attribute.location) > maxAttribs)
+ {
+ infoLog << "Active attribute (" << attribute.name << ") at location "
+ << attribute.location << " is too big to fit";
+
+ return false;
+ }
+
+ for (int reg = 0; reg < regs; reg++)
+ {
+ const int regLocation = attribute.location + reg;
+ sh::ShaderVariable *linkedAttribute = usedAttribMap[regLocation];
+
+ // In GLSL 3.00, attribute aliasing produces a link error
+ // In GLSL 1.00, attribute aliasing is allowed, but ANGLE currently has a bug
+ if (linkedAttribute)
+ {
+ // TODO(jmadill): fix aliasing on ES2
+ // if (mProgram->getShaderVersion() >= 300)
+ {
+ infoLog << "Attribute '" << attribute.name << "' aliases attribute '"
+ << linkedAttribute->name << "' at location " << regLocation;
+ return false;
+ }
+ }
+ else
+ {
+ usedAttribMap[regLocation] = &attribute;
+ }
+
+ usedLocations |= 1 << regLocation;
+ }
+ }
+ }
+
+ // Link attributes that don't have a binding location
+ for (sh::Attribute &attribute : mState.mAttributes)
+ {
+ ASSERT(attribute.staticUse);
+
+ // Not set by glBindAttribLocation or by location layout qualifier
+ if (attribute.location == -1)
+ {
+ int regs = VariableRegisterCount(attribute.type);
+ int availableIndex = AllocateFirstFreeBits(&usedLocations, regs, maxAttribs);
+
+ if (availableIndex == -1 || static_cast<GLuint>(availableIndex + regs) > maxAttribs)
+ {
+ infoLog << "Too many active attributes (" << attribute.name << ")";
+ return false;
+ }
+
+ attribute.location = availableIndex;
+ }
+ }
+
+ for (const sh::Attribute &attribute : mState.mAttributes)
+ {
+ ASSERT(attribute.staticUse);
+ ASSERT(attribute.location != -1);
+ int regs = VariableRegisterCount(attribute.type);
+
+ for (int r = 0; r < regs; r++)
+ {
+ mState.mActiveAttribLocationsMask.set(attribute.location + r);
+ }
+ }
+
+ return true;
+}
+
+bool Program::validateUniformBlocksCount(GLuint maxUniformBlocks,
+ const std::vector<sh::InterfaceBlock> &intefaceBlocks,
+ const std::string &errorMessage,
+ InfoLog &infoLog) const
+{
+ GLuint blockCount = 0;
+ for (const sh::InterfaceBlock &block : intefaceBlocks)
+ {
+ if (block.staticUse || block.layout != sh::BLOCKLAYOUT_PACKED)
+ {
+ if (++blockCount > maxUniformBlocks)
+ {
+ infoLog << errorMessage << maxUniformBlocks << ")";
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+bool Program::validateVertexAndFragmentInterfaceBlocks(
+ const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks,
+ const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks,
+ InfoLog &infoLog) const
+{
+ // Check that interface blocks defined in the vertex and fragment shaders are identical
+ typedef std::map<std::string, const sh::InterfaceBlock *> UniformBlockMap;
+ UniformBlockMap linkedUniformBlocks;
+
+ for (const sh::InterfaceBlock &vertexInterfaceBlock : vertexInterfaceBlocks)
+ {
+ linkedUniformBlocks[vertexInterfaceBlock.name] = &vertexInterfaceBlock;
+ }
+
+ for (const sh::InterfaceBlock &fragmentInterfaceBlock : fragmentInterfaceBlocks)
+ {
+ auto entry = linkedUniformBlocks.find(fragmentInterfaceBlock.name);
+ if (entry != linkedUniformBlocks.end())
+ {
+ const sh::InterfaceBlock &vertexInterfaceBlock = *entry->second;
+ if (!areMatchingInterfaceBlocks(infoLog, vertexInterfaceBlock, fragmentInterfaceBlock))
+ {
+ return false;
+ }
+ }
+ }
+ return true;
+}
+
+bool Program::linkUniformBlocks(InfoLog &infoLog, const Caps &caps)
+{
+ if (mState.mAttachedComputeShader)
+ {
+ const Shader &computeShader = *mState.mAttachedComputeShader;
+ const auto &computeInterfaceBlocks = computeShader.getInterfaceBlocks();
+
+ if (!validateUniformBlocksCount(
+ caps.maxComputeUniformBlocks, computeInterfaceBlocks,
+ "Compute shader uniform block count exceeds GL_MAX_COMPUTE_UNIFORM_BLOCKS (",
+ infoLog))
+ {
+ return false;
+ }
+ return true;
+ }
+
+ const Shader &vertexShader = *mState.mAttachedVertexShader;
+ const Shader &fragmentShader = *mState.mAttachedFragmentShader;
+
+ const auto &vertexInterfaceBlocks = vertexShader.getInterfaceBlocks();
+ const auto &fragmentInterfaceBlocks = fragmentShader.getInterfaceBlocks();
+
+ if (!validateUniformBlocksCount(
+ caps.maxVertexUniformBlocks, vertexInterfaceBlocks,
+ "Vertex shader uniform block count exceeds GL_MAX_VERTEX_UNIFORM_BLOCKS (", infoLog))
+ {
+ return false;
+ }
+ if (!validateUniformBlocksCount(
+ caps.maxFragmentUniformBlocks, fragmentInterfaceBlocks,
+ "Fragment shader uniform block count exceeds GL_MAX_FRAGMENT_UNIFORM_BLOCKS (",
+ infoLog))
+ {
+
+ return false;
+ }
+ if (!validateVertexAndFragmentInterfaceBlocks(vertexInterfaceBlocks, fragmentInterfaceBlocks,
+ infoLog))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool Program::areMatchingInterfaceBlocks(gl::InfoLog &infoLog,
+ const sh::InterfaceBlock &vertexInterfaceBlock,
+ const sh::InterfaceBlock &fragmentInterfaceBlock) const
+{
+ const char* blockName = vertexInterfaceBlock.name.c_str();
+ // validate blocks for the same member types
+ if (vertexInterfaceBlock.fields.size() != fragmentInterfaceBlock.fields.size())
+ {
+ infoLog << "Types for interface block '" << blockName
+ << "' differ between vertex and fragment shaders";
+ return false;
+ }
+ if (vertexInterfaceBlock.arraySize != fragmentInterfaceBlock.arraySize)
+ {
+ infoLog << "Array sizes differ for interface block '" << blockName
+ << "' between vertex and fragment shaders";
+ return false;
+ }
+ if (vertexInterfaceBlock.layout != fragmentInterfaceBlock.layout || vertexInterfaceBlock.isRowMajorLayout != fragmentInterfaceBlock.isRowMajorLayout)
+ {
+ infoLog << "Layout qualifiers differ for interface block '" << blockName
+ << "' between vertex and fragment shaders";
+ return false;
+ }
+ const unsigned int numBlockMembers =
+ static_cast<unsigned int>(vertexInterfaceBlock.fields.size());
+ for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
+ {
+ const sh::InterfaceBlockField &vertexMember = vertexInterfaceBlock.fields[blockMemberIndex];
+ const sh::InterfaceBlockField &fragmentMember = fragmentInterfaceBlock.fields[blockMemberIndex];
+ if (vertexMember.name != fragmentMember.name)
+ {
+ infoLog << "Name mismatch for field " << blockMemberIndex
+ << " of interface block '" << blockName
+ << "': (in vertex: '" << vertexMember.name
+ << "', in fragment: '" << fragmentMember.name << "')";
+ return false;
+ }
+ std::string memberName = "interface block '" + vertexInterfaceBlock.name + "' member '" + vertexMember.name + "'";
+ if (!linkValidateInterfaceBlockFields(infoLog, memberName, vertexMember, fragmentMember))
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+bool Program::linkValidateVariablesBase(InfoLog &infoLog, const std::string &variableName, const sh::ShaderVariable &vertexVariable,
+ const sh::ShaderVariable &fragmentVariable, bool validatePrecision)
+{
+ if (vertexVariable.type != fragmentVariable.type)
+ {
+ infoLog << "Types for " << variableName << " differ between vertex and fragment shaders";
+ return false;
+ }
+ if (vertexVariable.arraySize != fragmentVariable.arraySize)
+ {
+ infoLog << "Array sizes for " << variableName << " differ between vertex and fragment shaders";
+ return false;
+ }
+ if (validatePrecision && vertexVariable.precision != fragmentVariable.precision)
+ {
+ infoLog << "Precisions for " << variableName << " differ between vertex and fragment shaders";
+ return false;
+ }
+
+ if (vertexVariable.fields.size() != fragmentVariable.fields.size())
+ {
+ infoLog << "Structure lengths for " << variableName << " differ between vertex and fragment shaders";
+ return false;
+ }
+ const unsigned int numMembers = static_cast<unsigned int>(vertexVariable.fields.size());
+ for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++)
+ {
+ const sh::ShaderVariable &vertexMember = vertexVariable.fields[memberIndex];
+ const sh::ShaderVariable &fragmentMember = fragmentVariable.fields[memberIndex];
+
+ if (vertexMember.name != fragmentMember.name)
+ {
+ infoLog << "Name mismatch for field '" << memberIndex
+ << "' of " << variableName
+ << ": (in vertex: '" << vertexMember.name
+ << "', in fragment: '" << fragmentMember.name << "')";
+ return false;
+ }
+
+ const std::string memberName = variableName.substr(0, variableName.length() - 1) + "." +
+ vertexMember.name + "'";
+
+ if (!linkValidateVariablesBase(infoLog, vertexMember.name, vertexMember, fragmentMember, validatePrecision))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool Program::linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform)
+{
+#if ANGLE_PROGRAM_LINK_VALIDATE_UNIFORM_PRECISION == ANGLE_ENABLED
+ const bool validatePrecision = true;
+#else
+ const bool validatePrecision = false;
+#endif
+
+ if (!linkValidateVariablesBase(infoLog, uniformName, vertexUniform, fragmentUniform, validatePrecision))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool Program::linkValidateVaryings(InfoLog &infoLog,
+ const std::string &varyingName,
+ const sh::Varying &vertexVarying,
+ const sh::Varying &fragmentVarying,
+ int shaderVersion)
+{
+ if (!linkValidateVariablesBase(infoLog, varyingName, vertexVarying, fragmentVarying, false))
+ {
+ return false;
+ }
+
+ if (!sh::InterpolationTypesMatch(vertexVarying.interpolation, fragmentVarying.interpolation))
+ {
+ infoLog << "Interpolation types for " << varyingName
+ << " differ between vertex and fragment shaders.";
+ return false;
+ }
+
+ if (shaderVersion == 100 && vertexVarying.isInvariant != fragmentVarying.isInvariant)
+ {
+ infoLog << "Invariance for " << varyingName
+ << " differs between vertex and fragment shaders.";
+ return false;
+ }
+
+ return true;
+}
+
+bool Program::linkValidateTransformFeedback(InfoLog &infoLog,
+ const std::vector<const sh::Varying *> &varyings,
+ const Caps &caps) const
+{
+ size_t totalComponents = 0;
+
+ std::set<std::string> uniqueNames;
+
+ for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
+ {
+ bool found = false;
+ for (const sh::Varying *varying : varyings)
+ {
+ if (tfVaryingName == varying->name)
+ {
+ if (uniqueNames.count(tfVaryingName) > 0)
+ {
+ infoLog << "Two transform feedback varyings specify the same output variable ("
+ << tfVaryingName << ").";
+ return false;
+ }
+ uniqueNames.insert(tfVaryingName);
+
+ if (varying->isArray())
+ {
+ infoLog << "Capture of arrays is undefined and not supported.";
+ return false;
+ }
+
+ // TODO(jmadill): Investigate implementation limits on D3D11
+ size_t componentCount = gl::VariableComponentCount(varying->type);
+ if (mState.mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS &&
+ componentCount > caps.maxTransformFeedbackSeparateComponents)
+ {
+ infoLog << "Transform feedback varying's " << varying->name << " components ("
+ << componentCount << ") exceed the maximum separate components ("
+ << caps.maxTransformFeedbackSeparateComponents << ").";
+ return false;
+ }
+
+ totalComponents += componentCount;
+ found = true;
+ break;
+ }
+ }
+
+ if (tfVaryingName.find('[') != std::string::npos)
+ {
+ infoLog << "Capture of array elements is undefined and not supported.";
+ return false;
+ }
+
+ // All transform feedback varyings are expected to exist since packVaryings checks for them.
+ ASSERT(found);
+ }
+
+ if (mState.mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS &&
+ totalComponents > caps.maxTransformFeedbackInterleavedComponents)
+ {
+ infoLog << "Transform feedback varying total components (" << totalComponents
+ << ") exceed the maximum interleaved components ("
+ << caps.maxTransformFeedbackInterleavedComponents << ").";
+ return false;
+ }
+
+ return true;
+}
+
+void Program::gatherTransformFeedbackVaryings(const std::vector<const sh::Varying *> &varyings)
+{
+ // Gather the linked varyings that are used for transform feedback, they should all exist.
+ mState.mTransformFeedbackVaryingVars.clear();
+ for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
+ {
+ for (const sh::Varying *varying : varyings)
+ {
+ if (tfVaryingName == varying->name)
+ {
+ mState.mTransformFeedbackVaryingVars.push_back(*varying);
+ break;
+ }
+ }
+ }
+}
+
+std::vector<const sh::Varying *> Program::getMergedVaryings() const
+{
+ std::set<std::string> uniqueNames;
+ std::vector<const sh::Varying *> varyings;
+
+ for (const sh::Varying &varying : mState.mAttachedVertexShader->getVaryings())
+ {
+ if (uniqueNames.count(varying.name) == 0)
+ {
+ uniqueNames.insert(varying.name);
+ varyings.push_back(&varying);
+ }
+ }
+
+ for (const sh::Varying &varying : mState.mAttachedFragmentShader->getVaryings())
+ {
+ if (uniqueNames.count(varying.name) == 0)
+ {
+ uniqueNames.insert(varying.name);
+ varyings.push_back(&varying);
+ }
+ }
+
+ return varyings;
+}
+
+void Program::linkOutputVariables()
+{
+ const Shader *fragmentShader = mState.mAttachedFragmentShader;
+ ASSERT(fragmentShader != nullptr);
+
+ // Skip this step for GLES2 shaders.
+ if (fragmentShader->getShaderVersion() == 100)
+ return;
+
+ const auto &shaderOutputVars = fragmentShader->getActiveOutputVariables();
+
+ // TODO(jmadill): any caps validation here?
+
+ for (unsigned int outputVariableIndex = 0; outputVariableIndex < shaderOutputVars.size();
+ outputVariableIndex++)
+ {
+ const sh::OutputVariable &outputVariable = shaderOutputVars[outputVariableIndex];
+
+ // Don't store outputs for gl_FragDepth, gl_FragColor, etc.
+ if (outputVariable.isBuiltIn())
+ continue;
+
+ // Since multiple output locations must be specified, use 0 for non-specified locations.
+ int baseLocation = (outputVariable.location == -1 ? 0 : outputVariable.location);
+
+ ASSERT(outputVariable.staticUse);
+
+ for (unsigned int elementIndex = 0; elementIndex < outputVariable.elementCount();
+ elementIndex++)
+ {
+ const int location = baseLocation + elementIndex;
+ ASSERT(mState.mOutputVariables.count(location) == 0);
+ unsigned int element = outputVariable.isArray() ? elementIndex : GL_INVALID_INDEX;
+ mState.mOutputVariables[location] =
+ VariableLocation(outputVariable.name, element, outputVariableIndex);
+ }
+ }
+}
+
+bool Program::flattenUniformsAndCheckCapsForShader(const gl::Shader &shader,
+ GLuint maxUniformComponents,
+ GLuint maxTextureImageUnits,
+ const std::string &componentsErrorMessage,
+ const std::string &samplerErrorMessage,
+ std::vector<LinkedUniform> &samplerUniforms,
+ InfoLog &infoLog)
+{
+ VectorAndSamplerCount vasCount;
+ for (const sh::Uniform &uniform : shader.getUniforms())
+ {
+ if (uniform.staticUse)
+ {
+ vasCount += flattenUniform(uniform, uniform.name, &samplerUniforms);
+ }
+ }
+
+ if (vasCount.vectorCount > maxUniformComponents)
+ {
+ infoLog << componentsErrorMessage << maxUniformComponents << ").";
+ return false;
+ }
+
+ if (vasCount.samplerCount > maxTextureImageUnits)
+ {
+ infoLog << samplerErrorMessage << maxTextureImageUnits << ").";
+ return false;
+ }
+
+ return true;
+}
+
+bool Program::flattenUniformsAndCheckCaps(const Caps &caps, InfoLog &infoLog)
+{
+ std::vector<LinkedUniform> samplerUniforms;
+
+ if (mState.mAttachedComputeShader)
+ {
+ const gl::Shader *computeShader = mState.getAttachedComputeShader();
+
+ // TODO (mradev): check whether we need finer-grained component counting
+ if (!flattenUniformsAndCheckCapsForShader(
+ *computeShader, caps.maxComputeUniformComponents / 4,
+ caps.maxComputeTextureImageUnits,
+ "Compute shader active uniforms exceed MAX_COMPUTE_UNIFORM_COMPONENTS (",
+ "Compute shader sampler count exceeds MAX_COMPUTE_TEXTURE_IMAGE_UNITS (",
+ samplerUniforms, infoLog))
+ {
+ return false;
+ }
+ }
+ else
+ {
+ const gl::Shader *vertexShader = mState.getAttachedVertexShader();
+
+ if (!flattenUniformsAndCheckCapsForShader(
+ *vertexShader, caps.maxVertexUniformVectors, caps.maxVertexTextureImageUnits,
+ "Vertex shader active uniforms exceed MAX_VERTEX_UNIFORM_VECTORS (",
+ "Vertex shader sampler count exceeds MAX_VERTEX_TEXTURE_IMAGE_UNITS (",
+ samplerUniforms, infoLog))
+ {
+ return false;
+ }
+ const gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
+
+ if (!flattenUniformsAndCheckCapsForShader(
+ *fragmentShader, caps.maxFragmentUniformVectors, caps.maxTextureImageUnits,
+ "Fragment shader active uniforms exceed MAX_FRAGMENT_UNIFORM_VECTORS (",
+ "Fragment shader sampler count exceeds MAX_TEXTURE_IMAGE_UNITS (", samplerUniforms,
+ infoLog))
+ {
+ return false;
+ }
+ }
+
+ mSamplerUniformRange.start = static_cast<unsigned int>(mState.mUniforms.size());
+ mSamplerUniformRange.end =
+ mSamplerUniformRange.start + static_cast<unsigned int>(samplerUniforms.size());
+
+ mState.mUniforms.insert(mState.mUniforms.end(), samplerUniforms.begin(), samplerUniforms.end());
+
+ return true;
+}
+
+Program::VectorAndSamplerCount Program::flattenUniform(const sh::ShaderVariable &uniform,
+ const std::string &fullName,
+ std::vector<LinkedUniform> *samplerUniforms)
+{
+ VectorAndSamplerCount vectorAndSamplerCount;
+
+ if (uniform.isStruct())
+ {
+ for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++)
+ {
+ const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : "");
+
+ for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
+ {
+ const sh::ShaderVariable &field = uniform.fields[fieldIndex];
+ const std::string &fieldFullName = (fullName + elementString + "." + field.name);
+
+ vectorAndSamplerCount += flattenUniform(field, fieldFullName, samplerUniforms);
+ }
+ }
+
+ return vectorAndSamplerCount;
+ }
+
+ // Not a struct
+ bool isSampler = IsSamplerType(uniform.type);
+ if (!UniformInList(mState.getUniforms(), fullName) &&
+ !UniformInList(*samplerUniforms, fullName))
+ {
+ gl::LinkedUniform linkedUniform(uniform.type, uniform.precision, fullName,
+ uniform.arraySize, -1,
+ sh::BlockMemberInfo::getDefaultBlockInfo());
+ linkedUniform.staticUse = true;
+
+ // Store sampler uniforms separately, so we'll append them to the end of the list.
+ if (isSampler)
+ {
+ samplerUniforms->push_back(linkedUniform);
+ }
+ else
+ {
+ mState.mUniforms.push_back(linkedUniform);
+ }
+ }
+
+ unsigned int elementCount = uniform.elementCount();
+
+ // Samplers aren't "real" uniforms, so they don't count towards register usage.
+ // Likewise, don't count "real" uniforms towards sampler count.
+ vectorAndSamplerCount.vectorCount =
+ (isSampler ? 0 : (VariableRegisterCount(uniform.type) * elementCount));
+ vectorAndSamplerCount.samplerCount = (isSampler ? elementCount : 0);
+
+ return vectorAndSamplerCount;
+}
+
+void Program::gatherInterfaceBlockInfo()
+{
+ ASSERT(mState.mUniformBlocks.empty());
+
+ if (mState.mAttachedComputeShader)
+ {
+ const gl::Shader *computeShader = mState.getAttachedComputeShader();
+
+ for (const sh::InterfaceBlock &computeBlock : computeShader->getInterfaceBlocks())
+ {
+
+ // Only 'packed' blocks are allowed to be considered inactive.
+ if (!computeBlock.staticUse && computeBlock.layout == sh::BLOCKLAYOUT_PACKED)
+ continue;
+
+ for (gl::UniformBlock &block : mState.mUniformBlocks)
+ {
+ if (block.name == computeBlock.name)
+ {
+ block.computeStaticUse = computeBlock.staticUse;
+ }
+ }
+
+ defineUniformBlock(computeBlock, GL_COMPUTE_SHADER);
+ }
+ return;
+ }
+
+ std::set<std::string> visitedList;
+
+ const gl::Shader *vertexShader = mState.getAttachedVertexShader();
+
+ for (const sh::InterfaceBlock &vertexBlock : vertexShader->getInterfaceBlocks())
+ {
+ // Only 'packed' blocks are allowed to be considered inactive.
+ if (!vertexBlock.staticUse && vertexBlock.layout == sh::BLOCKLAYOUT_PACKED)
+ continue;
+
+ if (visitedList.count(vertexBlock.name) > 0)
+ continue;
+
+ defineUniformBlock(vertexBlock, GL_VERTEX_SHADER);
+ visitedList.insert(vertexBlock.name);
+ }
+
+ const gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
+
+ for (const sh::InterfaceBlock &fragmentBlock : fragmentShader->getInterfaceBlocks())
+ {
+ // Only 'packed' blocks are allowed to be considered inactive.
+ if (!fragmentBlock.staticUse && fragmentBlock.layout == sh::BLOCKLAYOUT_PACKED)
+ continue;
+
+ if (visitedList.count(fragmentBlock.name) > 0)
+ {
+ for (gl::UniformBlock &block : mState.mUniformBlocks)
+ {
+ if (block.name == fragmentBlock.name)
+ {
+ block.fragmentStaticUse = fragmentBlock.staticUse;
+ }
+ }
+
+ continue;
+ }
+
+ defineUniformBlock(fragmentBlock, GL_FRAGMENT_SHADER);
+ visitedList.insert(fragmentBlock.name);
+ }
+}
+
+template <typename VarT>
+void Program::defineUniformBlockMembers(const std::vector<VarT> &fields,
+ const std::string &prefix,
+ int blockIndex)
+{
+ for (const VarT &field : fields)
+ {
+ const std::string &fullName = (prefix.empty() ? field.name : prefix + "." + field.name);
+
+ if (field.isStruct())
+ {
+ for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++)
+ {
+ const std::string uniformElementName =
+ fullName + (field.isArray() ? ArrayString(arrayElement) : "");
+ defineUniformBlockMembers(field.fields, uniformElementName, blockIndex);
+ }
+ }
+ else
+ {
+ // If getBlockMemberInfo returns false, the uniform is optimized out.
+ sh::BlockMemberInfo memberInfo;
+ if (!mProgram->getUniformBlockMemberInfo(fullName, &memberInfo))
+ {
+ continue;
+ }
+
+ LinkedUniform newUniform(field.type, field.precision, fullName, field.arraySize,
+ blockIndex, memberInfo);
+
+ // Since block uniforms have no location, we don't need to store them in the uniform
+ // locations list.
+ mState.mUniforms.push_back(newUniform);
+ }
+ }
+}
+
+void Program::defineUniformBlock(const sh::InterfaceBlock &interfaceBlock, GLenum shaderType)
+{
+ int blockIndex = static_cast<int>(mState.mUniformBlocks.size());
+ size_t blockSize = 0;
+
+ // Don't define this block at all if it's not active in the implementation.
+ std::stringstream blockNameStr;
+ blockNameStr << interfaceBlock.name;
+ if (interfaceBlock.arraySize > 0)
+ {
+ blockNameStr << "[0]";
+ }
+ if (!mProgram->getUniformBlockSize(blockNameStr.str(), &blockSize))
+ {
+ return;
+ }
+
+ // Track the first and last uniform index to determine the range of active uniforms in the
+ // block.
+ size_t firstBlockUniformIndex = mState.mUniforms.size();
+ defineUniformBlockMembers(interfaceBlock.fields, interfaceBlock.fieldPrefix(), blockIndex);
+ size_t lastBlockUniformIndex = mState.mUniforms.size();
+
+ std::vector<unsigned int> blockUniformIndexes;
+ for (size_t blockUniformIndex = firstBlockUniformIndex;
+ blockUniformIndex < lastBlockUniformIndex; ++blockUniformIndex)
+ {
+ blockUniformIndexes.push_back(static_cast<unsigned int>(blockUniformIndex));
+ }
+
+ if (interfaceBlock.arraySize > 0)
+ {
+ for (unsigned int arrayElement = 0; arrayElement < interfaceBlock.arraySize; ++arrayElement)
+ {
+ UniformBlock block(interfaceBlock.name, true, arrayElement);
+ block.memberUniformIndexes = blockUniformIndexes;
+
+ switch (shaderType)
+ {
+ case GL_VERTEX_SHADER:
+ {
+ block.vertexStaticUse = interfaceBlock.staticUse;
+ break;
+ }
+ case GL_FRAGMENT_SHADER:
+ {
+ block.fragmentStaticUse = interfaceBlock.staticUse;
+ break;
+ }
+ case GL_COMPUTE_SHADER:
+ {
+ block.computeStaticUse = interfaceBlock.staticUse;
+ break;
+ }
+ default:
+ UNREACHABLE();
+ }
+
+ // Since all block elements in an array share the same active uniforms, they will all be
+ // active once any uniform member is used. So, since interfaceBlock.name[0] was active,
+ // here we will add every block element in the array.
+ block.dataSize = static_cast<unsigned int>(blockSize);
+ mState.mUniformBlocks.push_back(block);
+ }
+ }
+ else
+ {
+ UniformBlock block(interfaceBlock.name, false, 0);
+ block.memberUniformIndexes = blockUniformIndexes;
+
+ switch (shaderType)
+ {
+ case GL_VERTEX_SHADER:
+ {
+ block.vertexStaticUse = interfaceBlock.staticUse;
+ break;
+ }
+ case GL_FRAGMENT_SHADER:
+ {
+ block.fragmentStaticUse = interfaceBlock.staticUse;
+ break;
+ }
+ case GL_COMPUTE_SHADER:
+ {
+ block.computeStaticUse = interfaceBlock.staticUse;
+ break;
+ }
+ default:
+ UNREACHABLE();
+ }
+
+ block.dataSize = static_cast<unsigned int>(blockSize);
+ mState.mUniformBlocks.push_back(block);
+ }
+}
+
+template <typename T>
+GLsizei Program::setUniformInternal(GLint location, GLsizei countIn, int vectorSize, const T *v)
+{
+ const VariableLocation &locationInfo = mState.mUniformLocations[location];
+ LinkedUniform *linkedUniform = &mState.mUniforms[locationInfo.index];
+ uint8_t *destPointer = linkedUniform->getDataPtrToElement(locationInfo.element);
+
+ // OpenGL ES 3.0.4 spec pg 67: "Values for any array element that exceeds the highest array
+ // element index used, as reported by GetActiveUniform, will be ignored by the GL."
+ unsigned int remainingElements = linkedUniform->elementCount() - locationInfo.element;
+ GLsizei maxElementCount =
+ static_cast<GLsizei>(remainingElements * linkedUniform->getElementComponents());
+
+ GLsizei count = countIn;
+ GLsizei clampedCount = count * vectorSize;
+ if (clampedCount > maxElementCount)
+ {
+ clampedCount = maxElementCount;
+ count = maxElementCount / vectorSize;
+ }
+
+ if (VariableComponentType(linkedUniform->type) == GL_BOOL)
+ {
+ // Do a cast conversion for boolean types. From the spec:
+ // "The uniform is set to FALSE if the input value is 0 or 0.0f, and set to TRUE otherwise."
+ GLint *destAsInt = reinterpret_cast<GLint *>(destPointer);
+ for (GLsizei component = 0; component < clampedCount; ++component)
+ {
+ destAsInt[component] = (v[component] != static_cast<T>(0) ? GL_TRUE : GL_FALSE);
+ }
+ }
+ else
+ {
+ // Invalide the validation cache if we modify the sampler data.
+ if (linkedUniform->isSampler() && memcmp(destPointer, v, sizeof(T) * clampedCount) != 0)
+ {
+ mCachedValidateSamplersResult.reset();
+ }
+
+ memcpy(destPointer, v, sizeof(T) * clampedCount);
+ }
+
+ return count;
+}
+
+template <size_t cols, size_t rows, typename T>
+GLsizei Program::setMatrixUniformInternal(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const T *v)
+{
+ if (!transpose)
+ {
+ return setUniformInternal(location, count, cols * rows, v);
+ }
+
+ // Perform a transposing copy.
+ const VariableLocation &locationInfo = mState.mUniformLocations[location];
+ LinkedUniform *linkedUniform = &mState.mUniforms[locationInfo.index];
+ T *destPtr = reinterpret_cast<T *>(linkedUniform->getDataPtrToElement(locationInfo.element));
+
+ // OpenGL ES 3.0.4 spec pg 67: "Values for any array element that exceeds the highest array
+ // element index used, as reported by GetActiveUniform, will be ignored by the GL."
+ unsigned int remainingElements = linkedUniform->elementCount() - locationInfo.element;
+ GLsizei clampedCount = std::min(count, static_cast<GLsizei>(remainingElements));
+
+ for (GLsizei element = 0; element < clampedCount; ++element)
+ {
+ size_t elementOffset = element * rows * cols;
+
+ for (size_t row = 0; row < rows; ++row)
+ {
+ for (size_t col = 0; col < cols; ++col)
+ {
+ destPtr[col * rows + row + elementOffset] = v[row * cols + col + elementOffset];
+ }
+ }
+ }
+
+ return clampedCount;
+}
+
+template <typename DestT>
+void Program::getUniformInternal(GLint location, DestT *dataOut) const
+{
+ const VariableLocation &locationInfo = mState.mUniformLocations[location];
+ const LinkedUniform &uniform = mState.mUniforms[locationInfo.index];
+
+ const uint8_t *srcPointer = uniform.getDataPtrToElement(locationInfo.element);
+
+ GLenum componentType = VariableComponentType(uniform.type);
+ if (componentType == GLTypeToGLenum<DestT>::value)
+ {
+ memcpy(dataOut, srcPointer, uniform.getElementSize());
+ return;
+ }
+
+ int components = VariableComponentCount(uniform.type);
+
+ switch (componentType)
+ {
+ case GL_INT:
+ UniformStateQueryCastLoop<GLint>(dataOut, srcPointer, components);
+ break;
+ case GL_UNSIGNED_INT:
+ UniformStateQueryCastLoop<GLuint>(dataOut, srcPointer, components);
+ break;
+ case GL_BOOL:
+ UniformStateQueryCastLoop<GLboolean>(dataOut, srcPointer, components);
+ break;
+ case GL_FLOAT:
+ UniformStateQueryCastLoop<GLfloat>(dataOut, srcPointer, components);
+ break;
+ default:
+ UNREACHABLE();
+ }
+}
+}
diff --git a/gfx/angle/src/libANGLE/Program.h b/gfx/angle/src/libANGLE/Program.h
new file mode 100755
index 000000000..18bec495f
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Program.h
@@ -0,0 +1,504 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Program.h: Defines the gl::Program class. Implements GL program objects
+// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
+
+#ifndef LIBANGLE_PROGRAM_H_
+#define LIBANGLE_PROGRAM_H_
+
+#include <GLES2/gl2.h>
+#include <GLSLANG/ShaderLang.h>
+
+#include <set>
+#include <sstream>
+#include <string>
+#include <vector>
+
+#include "common/angleutils.h"
+#include "common/mathutil.h"
+#include "common/Optional.h"
+
+#include "libANGLE/angletypes.h"
+#include "libANGLE/Constants.h"
+#include "libANGLE/Debug.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/RefCountObject.h"
+
+namespace rx
+{
+class GLImplFactory;
+class ProgramImpl;
+struct TranslatedAttribute;
+}
+
+namespace gl
+{
+struct Caps;
+class ContextState;
+class ResourceManager;
+class Shader;
+class InfoLog;
+class Buffer;
+class Framebuffer;
+struct UniformBlock;
+struct LinkedUniform;
+
+extern const char * const g_fakepath;
+
+class InfoLog : angle::NonCopyable
+{
+ public:
+ InfoLog();
+ ~InfoLog();
+
+ size_t getLength() const;
+ void getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
+
+ void appendSanitized(const char *message);
+ void reset();
+
+ // This helper class ensures we append a newline after writing a line.
+ class StreamHelper : angle::NonCopyable
+ {
+ public:
+ StreamHelper(StreamHelper &&rhs)
+ : mStream(rhs.mStream)
+ {
+ rhs.mStream = nullptr;
+ }
+
+ StreamHelper &operator=(StreamHelper &&rhs)
+ {
+ std::swap(mStream, rhs.mStream);
+ return *this;
+ }
+
+ ~StreamHelper()
+ {
+ // Write newline when destroyed on the stack
+ if (mStream)
+ {
+ (*mStream) << std::endl;
+ }
+ }
+
+ template <typename T>
+ StreamHelper &operator<<(const T &value)
+ {
+ (*mStream) << value;
+ return *this;
+ }
+
+ private:
+ friend class InfoLog;
+
+ StreamHelper(std::stringstream *stream)
+ : mStream(stream)
+ {
+ ASSERT(stream);
+ }
+
+ std::stringstream *mStream;
+ };
+
+ template <typename T>
+ StreamHelper operator<<(const T &value)
+ {
+ StreamHelper helper(&mStream);
+ helper << value;
+ return helper;
+ }
+
+ std::string str() const { return mStream.str(); }
+
+ private:
+ std::stringstream mStream;
+};
+
+// Struct used for correlating uniforms/elements of uniform arrays to handles
+struct VariableLocation
+{
+ VariableLocation();
+ VariableLocation(const std::string &name, unsigned int element, unsigned int index);
+
+ std::string name;
+ unsigned int element;
+ unsigned int index;
+
+ // If this is a valid uniform location
+ bool used;
+
+ // If this location was bound to an unreferenced uniform. Setting data on this uniform is a
+ // no-op.
+ bool ignored;
+};
+
+// Information about a variable binding.
+// Currently used by CHROMIUM_path_rendering
+struct BindingInfo
+{
+ // The type of binding, for example GL_FLOAT_VEC3.
+ // This can be GL_NONE if the variable is optimized away.
+ GLenum type;
+
+ // This is the name of the variable in
+ // the translated shader program. Note that
+ // this can be empty in the case where the
+ // variable has been optimized away.
+ std::string name;
+
+ // True if the binding is valid, otherwise false.
+ bool valid;
+};
+
+class ProgramState final : angle::NonCopyable
+{
+ public:
+ ProgramState();
+ ~ProgramState();
+
+ const std::string &getLabel();
+
+ const Shader *getAttachedVertexShader() const { return mAttachedVertexShader; }
+ const Shader *getAttachedFragmentShader() const { return mAttachedFragmentShader; }
+ const Shader *getAttachedComputeShader() const { return mAttachedComputeShader; }
+ const std::vector<std::string> &getTransformFeedbackVaryingNames() const
+ {
+ return mTransformFeedbackVaryingNames;
+ }
+ GLint getTransformFeedbackBufferMode() const { return mTransformFeedbackBufferMode; }
+ GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const
+ {
+ ASSERT(uniformBlockIndex < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS);
+ return mUniformBlockBindings[uniformBlockIndex];
+ }
+ const UniformBlockBindingMask &getActiveUniformBlockBindingsMask() const
+ {
+ return mActiveUniformBlockBindings;
+ }
+ const std::vector<sh::Attribute> &getAttributes() const { return mAttributes; }
+ const AttributesMask &getActiveAttribLocationsMask() const
+ {
+ return mActiveAttribLocationsMask;
+ }
+ const std::map<int, VariableLocation> &getOutputVariables() const { return mOutputVariables; }
+ const std::vector<LinkedUniform> &getUniforms() const { return mUniforms; }
+ const std::vector<VariableLocation> &getUniformLocations() const { return mUniformLocations; }
+ const std::vector<UniformBlock> &getUniformBlocks() const { return mUniformBlocks; }
+
+ const LinkedUniform *getUniformByName(const std::string &name) const;
+ GLint getUniformLocation(const std::string &name) const;
+ GLuint getUniformIndex(const std::string &name) const;
+
+ private:
+ friend class Program;
+
+ std::string mLabel;
+
+ sh::WorkGroupSize mComputeShaderLocalSize;
+
+ Shader *mAttachedFragmentShader;
+ Shader *mAttachedVertexShader;
+ Shader *mAttachedComputeShader;
+
+ std::vector<std::string> mTransformFeedbackVaryingNames;
+ std::vector<sh::Varying> mTransformFeedbackVaryingVars;
+ GLenum mTransformFeedbackBufferMode;
+
+ GLuint mUniformBlockBindings[IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS];
+ UniformBlockBindingMask mActiveUniformBlockBindings;
+
+ std::vector<sh::Attribute> mAttributes;
+ std::bitset<MAX_VERTEX_ATTRIBS> mActiveAttribLocationsMask;
+
+ // Uniforms are sorted in order:
+ // 1. Non-sampler uniforms
+ // 2. Sampler uniforms
+ // 3. Uniform block uniforms
+ // This makes sampler validation easier, since we don't need a separate list.
+ std::vector<LinkedUniform> mUniforms;
+ std::vector<VariableLocation> mUniformLocations;
+ std::vector<UniformBlock> mUniformBlocks;
+
+ // TODO(jmadill): use unordered/hash map when available
+ std::map<int, VariableLocation> mOutputVariables;
+
+ bool mBinaryRetrieveableHint;
+};
+
+class Program final : angle::NonCopyable, public LabeledObject
+{
+ public:
+ Program(rx::GLImplFactory *factory, ResourceManager *manager, GLuint handle);
+ ~Program();
+
+ GLuint id() const { return mHandle; }
+
+ void setLabel(const std::string &label) override;
+ const std::string &getLabel() const override;
+
+ rx::ProgramImpl *getImplementation() const { return mProgram; }
+
+ void attachShader(Shader *shader);
+ bool detachShader(Shader *shader);
+ int getAttachedShadersCount() const;
+
+ const Shader *getAttachedVertexShader() const { return mState.mAttachedVertexShader; }
+ const Shader *getAttachedFragmentShader() const { return mState.mAttachedFragmentShader; }
+ const Shader *getAttachedComputeShader() const { return mState.mAttachedComputeShader; }
+
+ void bindAttributeLocation(GLuint index, const char *name);
+ void bindUniformLocation(GLuint index, const char *name);
+
+ // CHROMIUM_path_rendering
+ BindingInfo getFragmentInputBindingInfo(GLint index) const;
+ void bindFragmentInputLocation(GLint index, const char *name);
+ void pathFragmentInputGen(GLint index,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs);
+
+ Error link(const ContextState &data);
+ bool isLinked() const;
+
+ Error loadBinary(GLenum binaryFormat, const void *binary, GLsizei length);
+ Error saveBinary(GLenum *binaryFormat, void *binary, GLsizei bufSize, GLsizei *length) const;
+ GLint getBinaryLength() const;
+ void setBinaryRetrievableHint(bool retrievable);
+ bool getBinaryRetrievableHint() const;
+
+ int getInfoLogLength() const;
+ void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
+ void getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const;
+
+ GLuint getAttributeLocation(const std::string &name) const;
+ bool isAttribLocationActive(size_t attribLocation) const;
+
+ void getActiveAttribute(GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
+ GLint getActiveAttributeCount() const;
+ GLint getActiveAttributeMaxLength() const;
+ const std::vector<sh::Attribute> &getAttributes() const { return mState.mAttributes; }
+
+ GLint getFragDataLocation(const std::string &name) const;
+
+ void getActiveUniform(GLuint index,
+ GLsizei bufsize,
+ GLsizei *length,
+ GLint *size,
+ GLenum *type,
+ GLchar *name) const;
+ GLint getActiveUniformCount() const;
+ GLint getActiveUniformMaxLength() const;
+ GLint getActiveUniformi(GLuint index, GLenum pname) const;
+ bool isValidUniformLocation(GLint location) const;
+ bool isIgnoredUniformLocation(GLint location) const;
+ const LinkedUniform &getUniformByLocation(GLint location) const;
+
+ GLint getUniformLocation(const std::string &name) const;
+ GLuint getUniformIndex(const std::string &name) const;
+ void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
+ void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
+ void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
+ void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
+ void setUniform1iv(GLint location, GLsizei count, const GLint *v);
+ void setUniform2iv(GLint location, GLsizei count, const GLint *v);
+ void setUniform3iv(GLint location, GLsizei count, const GLint *v);
+ void setUniform4iv(GLint location, GLsizei count, const GLint *v);
+ void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
+ void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
+ void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
+ void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
+ void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+ void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+
+ void getUniformfv(GLint location, GLfloat *params) const;
+ void getUniformiv(GLint location, GLint *params) const;
+ void getUniformuiv(GLint location, GLuint *params) const;
+
+ void getActiveUniformBlockName(GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) const;
+ GLuint getActiveUniformBlockCount() const;
+ GLint getActiveUniformBlockMaxLength() const;
+
+ GLuint getUniformBlockIndex(const std::string &name) const;
+
+ void bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+ GLuint getUniformBlockBinding(GLuint uniformBlockIndex) const;
+
+ const UniformBlock &getUniformBlockByIndex(GLuint index) const;
+
+ void setTransformFeedbackVaryings(GLsizei count, const GLchar *const *varyings, GLenum bufferMode);
+ void getTransformFeedbackVarying(GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) const;
+ GLsizei getTransformFeedbackVaryingCount() const;
+ GLsizei getTransformFeedbackVaryingMaxLength() const;
+ GLenum getTransformFeedbackBufferMode() const;
+
+ static bool linkValidateUniforms(InfoLog &infoLog, const std::string &uniformName, const sh::Uniform &vertexUniform, const sh::Uniform &fragmentUniform);
+ static bool linkValidateInterfaceBlockFields(InfoLog &infoLog, const std::string &uniformName, const sh::InterfaceBlockField &vertexUniform, const sh::InterfaceBlockField &fragmentUniform);
+
+ void addRef();
+ void release();
+ unsigned int getRefCount() const;
+ void flagForDeletion();
+ bool isFlaggedForDeletion() const;
+
+ void validate(const Caps &caps);
+ bool validateSamplers(InfoLog *infoLog, const Caps &caps);
+ bool isValidated() const;
+
+ const AttributesMask &getActiveAttribLocationsMask() const
+ {
+ return mState.mActiveAttribLocationsMask;
+ }
+
+ private:
+ class Bindings final : angle::NonCopyable
+ {
+ public:
+ void bindLocation(GLuint index, const std::string &name);
+ int getBinding(const std::string &name) const;
+
+ typedef std::unordered_map<std::string, GLuint>::const_iterator const_iterator;
+ const_iterator begin() const;
+ const_iterator end() const;
+
+ private:
+ std::unordered_map<std::string, GLuint> mBindings;
+ };
+
+ void unlink(bool destroy = false);
+ void resetUniformBlockBindings();
+
+ bool linkAttributes(const ContextState &data,
+ InfoLog &infoLog,
+ const Bindings &attributeBindings,
+ const Shader *vertexShader);
+ bool validateUniformBlocksCount(GLuint maxUniformBlocks,
+ const std::vector<sh::InterfaceBlock> &block,
+ const std::string &errorMessage,
+ InfoLog &infoLog) const;
+ bool validateVertexAndFragmentInterfaceBlocks(
+ const std::vector<sh::InterfaceBlock> &vertexInterfaceBlocks,
+ const std::vector<sh::InterfaceBlock> &fragmentInterfaceBlocks,
+ InfoLog &infoLog) const;
+ bool linkUniformBlocks(InfoLog &infoLog, const Caps &caps);
+ bool linkVaryings(InfoLog &infoLog, const Shader *vertexShader, const Shader *fragmentShader) const;
+ bool validateVertexAndFragmentUniforms(InfoLog &infoLog) const;
+ bool linkUniforms(gl::InfoLog &infoLog, const gl::Caps &caps, const Bindings &uniformBindings);
+ bool indexUniforms(gl::InfoLog &infoLog, const gl::Caps &caps, const Bindings &uniformBindings);
+ bool areMatchingInterfaceBlocks(gl::InfoLog &infoLog,
+ const sh::InterfaceBlock &vertexInterfaceBlock,
+ const sh::InterfaceBlock &fragmentInterfaceBlock) const;
+
+ static bool linkValidateVariablesBase(InfoLog &infoLog,
+ const std::string &variableName,
+ const sh::ShaderVariable &vertexVariable,
+ const sh::ShaderVariable &fragmentVariable,
+ bool validatePrecision);
+
+ static bool linkValidateVaryings(InfoLog &infoLog,
+ const std::string &varyingName,
+ const sh::Varying &vertexVarying,
+ const sh::Varying &fragmentVarying,
+ int shaderVersion);
+ bool linkValidateTransformFeedback(InfoLog &infoLog,
+ const std::vector<const sh::Varying *> &linkedVaryings,
+ const Caps &caps) const;
+
+ void gatherTransformFeedbackVaryings(const std::vector<const sh::Varying *> &varyings);
+ bool assignUniformBlockRegister(InfoLog &infoLog, UniformBlock *uniformBlock, GLenum shader, unsigned int registerIndex, const Caps &caps);
+ void defineOutputVariables(Shader *fragmentShader);
+
+ std::vector<const sh::Varying *> getMergedVaryings() const;
+ void linkOutputVariables();
+
+ bool flattenUniformsAndCheckCapsForShader(const gl::Shader &shader,
+ GLuint maxUniformComponents,
+ GLuint maxTextureImageUnits,
+ const std::string &componentsErrorMessage,
+ const std::string &samplerErrorMessage,
+ std::vector<LinkedUniform> &samplerUniforms,
+ InfoLog &infoLog);
+ bool flattenUniformsAndCheckCaps(const Caps &caps, InfoLog &infoLog);
+
+ struct VectorAndSamplerCount
+ {
+ VectorAndSamplerCount() : vectorCount(0), samplerCount(0) {}
+ VectorAndSamplerCount(const VectorAndSamplerCount &other) = default;
+ VectorAndSamplerCount &operator=(const VectorAndSamplerCount &other) = default;
+
+ VectorAndSamplerCount &operator+=(const VectorAndSamplerCount &other)
+ {
+ vectorCount += other.vectorCount;
+ samplerCount += other.samplerCount;
+ return *this;
+ }
+
+ unsigned int vectorCount;
+ unsigned int samplerCount;
+ };
+
+ VectorAndSamplerCount flattenUniform(const sh::ShaderVariable &uniform,
+ const std::string &fullName,
+ std::vector<LinkedUniform> *samplerUniforms);
+
+ void gatherInterfaceBlockInfo();
+ template <typename VarT>
+ void defineUniformBlockMembers(const std::vector<VarT> &fields,
+ const std::string &prefix,
+ int blockIndex);
+
+ void defineUniformBlock(const sh::InterfaceBlock &interfaceBlock, GLenum shaderType);
+
+ // Both these function update the cached uniform values and return a modified "count"
+ // so that the uniform update doesn't overflow the uniform.
+ template <typename T>
+ GLsizei setUniformInternal(GLint location, GLsizei count, int vectorSize, const T *v);
+ template <size_t cols, size_t rows, typename T>
+ GLsizei setMatrixUniformInternal(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const T *v);
+
+ template <typename DestT>
+ void getUniformInternal(GLint location, DestT *dataOut) const;
+
+ ProgramState mState;
+ rx::ProgramImpl *mProgram;
+
+ bool mValidated;
+
+ Bindings mAttributeBindings;
+ Bindings mUniformBindings;
+
+ // CHROMIUM_path_rendering
+ Bindings mFragmentInputBindings;
+
+ bool mLinked;
+ bool mDeleteStatus; // Flag to indicate that the program can be deleted when no longer in use
+
+ unsigned int mRefCount;
+
+ ResourceManager *mResourceManager;
+ const GLuint mHandle;
+
+ InfoLog mInfoLog;
+
+ // Cache for sampler validation
+ Optional<bool> mCachedValidateSamplersResult;
+ std::vector<GLenum> mTextureUnitTypesCache;
+ RangeUI mSamplerUniformRange;
+};
+}
+
+#endif // LIBANGLE_PROGRAM_H_
diff --git a/gfx/angle/src/libANGLE/Program_unittest.cpp b/gfx/angle/src/libANGLE/Program_unittest.cpp
new file mode 100755
index 000000000..6d99f0019
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Program_unittest.cpp
@@ -0,0 +1,42 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Unit tests for Program and related classes.
+//
+
+#include <gtest/gtest.h>
+
+#include "libANGLE/Program.h"
+
+using namespace gl;
+
+namespace
+{
+
+// Tests that the log length properly counts the terminating \0.
+TEST(InfoLogTest, LogLengthCountsTerminator)
+{
+ InfoLog infoLog;
+ EXPECT_EQ(0u, infoLog.getLength());
+ infoLog << " ";
+
+ // " \n\0" = 3 characters
+ EXPECT_EQ(3u, infoLog.getLength());
+}
+
+// Tests that newlines get appended to the info log properly.
+TEST(InfoLogTest, AppendingNewline)
+{
+ InfoLog infoLog;
+
+ infoLog << "First" << 1 << 'x';
+ infoLog << "Second" << 2 << 'y';
+
+ std::string expected = "First1x\nSecond2y\n";
+
+ EXPECT_EQ(expected, infoLog.str());
+}
+
+} // namespace
diff --git a/gfx/angle/src/libANGLE/Query.cpp b/gfx/angle/src/libANGLE/Query.cpp
new file mode 100755
index 000000000..cd1fb5f4b
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Query.cpp
@@ -0,0 +1,87 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Query.cpp: Implements the gl::Query class
+
+#include "libANGLE/Query.h"
+#include "libANGLE/renderer/QueryImpl.h"
+
+namespace gl
+{
+Query::Query(rx::QueryImpl *impl, GLuint id) : RefCountObject(id), mQuery(impl), mLabel()
+{
+}
+
+Query::~Query()
+{
+ SafeDelete(mQuery);
+}
+
+void Query::setLabel(const std::string &label)
+{
+ mLabel = label;
+}
+
+const std::string &Query::getLabel() const
+{
+ return mLabel;
+}
+
+Error Query::begin()
+{
+ return mQuery->begin();
+}
+
+Error Query::end()
+{
+ return mQuery->end();
+}
+
+Error Query::queryCounter()
+{
+ return mQuery->queryCounter();
+}
+
+Error Query::getResult(GLint *params)
+{
+ return mQuery->getResult(params);
+}
+
+Error Query::getResult(GLuint *params)
+{
+ return mQuery->getResult(params);
+}
+
+Error Query::getResult(GLint64 *params)
+{
+ return mQuery->getResult(params);
+}
+
+Error Query::getResult(GLuint64 *params)
+{
+ return mQuery->getResult(params);
+}
+
+Error Query::isResultAvailable(bool *available)
+{
+ return mQuery->isResultAvailable(available);
+}
+
+GLenum Query::getType() const
+{
+ return mQuery->getType();
+}
+
+rx::QueryImpl *Query::getImplementation()
+{
+ return mQuery;
+}
+
+const rx::QueryImpl *Query::getImplementation() const
+{
+ return mQuery;
+}
+}
diff --git a/gfx/angle/src/libANGLE/Query.h b/gfx/angle/src/libANGLE/Query.h
new file mode 100755
index 000000000..5486f983e
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Query.h
@@ -0,0 +1,59 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Query.h: Defines the gl::Query class
+
+#ifndef LIBANGLE_QUERY_H_
+#define LIBANGLE_QUERY_H_
+
+#include "libANGLE/Debug.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/RefCountObject.h"
+
+#include "common/angleutils.h"
+
+#include "angle_gl.h"
+
+namespace rx
+{
+class QueryImpl;
+}
+
+namespace gl
+{
+
+class Query final : public RefCountObject, public LabeledObject
+{
+ public:
+ Query(rx::QueryImpl *impl, GLuint id);
+ virtual ~Query();
+
+ void setLabel(const std::string &label) override;
+ const std::string &getLabel() const override;
+
+ Error begin();
+ Error end();
+ Error queryCounter();
+ Error getResult(GLint *params);
+ Error getResult(GLuint *params);
+ Error getResult(GLint64 *params);
+ Error getResult(GLuint64 *params);
+ Error isResultAvailable(bool *available);
+
+ GLenum getType() const;
+
+ rx::QueryImpl *getImplementation();
+ const rx::QueryImpl *getImplementation() const;
+
+ private:
+ rx::QueryImpl *mQuery;
+
+ std::string mLabel;
+};
+
+}
+
+#endif // LIBANGLE_QUERY_H_
diff --git a/gfx/angle/src/libANGLE/RefCountObject.h b/gfx/angle/src/libANGLE/RefCountObject.h
new file mode 100755
index 000000000..86e6d788b
--- /dev/null
+++ b/gfx/angle/src/libANGLE/RefCountObject.h
@@ -0,0 +1,139 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RefCountObject.h: Defines the gl::RefCountObject base class that provides
+// lifecycle support for GL objects using the traditional BindObject scheme, but
+// that need to be reference counted for correct cross-context deletion.
+// (Concretely, textures, buffers and renderbuffers.)
+
+#ifndef LIBANGLE_REFCOUNTOBJECT_H_
+#define LIBANGLE_REFCOUNTOBJECT_H_
+
+#include "common/debug.h"
+
+#include "angle_gl.h"
+
+#include <cstddef>
+
+class RefCountObject : angle::NonCopyable
+{
+ public:
+ explicit RefCountObject(GLuint id) : mId(id), mRefCount(0) {}
+
+ void addRef() const { ++mRefCount; }
+
+ void release() const
+ {
+ ASSERT(mRefCount > 0);
+
+ if (--mRefCount == 0)
+ {
+ delete this;
+ }
+ }
+
+ GLuint id() const { return mId; }
+
+ size_t getRefCount() const { return mRefCount; }
+
+ protected:
+ virtual ~RefCountObject() { ASSERT(mRefCount == 0); }
+
+ private:
+ GLuint mId;
+
+ mutable std::size_t mRefCount;
+};
+
+template <class ObjectType>
+class BindingPointer
+{
+ public:
+ BindingPointer()
+ : mObject(nullptr)
+ {
+ }
+
+ BindingPointer(const BindingPointer<ObjectType> &other)
+ : mObject(nullptr)
+ {
+ set(other.mObject);
+ }
+
+ void operator=(const BindingPointer<ObjectType> &other)
+ {
+ set(other.mObject);
+ }
+
+ virtual ~BindingPointer()
+ {
+ // Objects have to be released before the resource manager is destroyed, so they must be explicitly cleaned up.
+ ASSERT(mObject == nullptr);
+ }
+
+ virtual void set(ObjectType *newObject)
+ {
+ // addRef first in case newObject == mObject and this is the last reference to it.
+ if (newObject != nullptr) reinterpret_cast<const RefCountObject*>(newObject)->addRef();
+ if (mObject != nullptr) reinterpret_cast<const RefCountObject*>(mObject)->release();
+ mObject = newObject;
+ }
+
+ ObjectType *get() const { return mObject; }
+ ObjectType *operator->() const { return mObject; }
+
+ GLuint id() const { return (mObject != nullptr) ? mObject->id() : 0; }
+
+ bool operator==(const BindingPointer<ObjectType> &other) const
+ {
+ return mObject == other.mObject;
+ }
+
+ bool operator!=(const BindingPointer<ObjectType> &other) const { return !(*this == other); }
+
+ private:
+ ObjectType *mObject;
+};
+
+template <class ObjectType>
+class OffsetBindingPointer : public BindingPointer<ObjectType>
+{
+ public:
+ OffsetBindingPointer() : mOffset(0), mSize(0) { }
+
+ void set(ObjectType *newObject) override
+ {
+ BindingPointer<ObjectType>::set(newObject);
+ mOffset = 0;
+ mSize = 0;
+ }
+
+ void set(ObjectType *newObject, GLintptr offset, GLsizeiptr size)
+ {
+ BindingPointer<ObjectType>::set(newObject);
+ mOffset = offset;
+ mSize = size;
+ }
+
+ GLintptr getOffset() const { return mOffset; }
+ GLsizeiptr getSize() const { return mSize; }
+
+ bool operator==(const OffsetBindingPointer<ObjectType> &other) const
+ {
+ return this->get() == other.get() && mOffset == other.mOffset && mSize == other.mSize;
+ }
+
+ bool operator!=(const OffsetBindingPointer<ObjectType> &other) const
+ {
+ return !(*this == other);
+ }
+
+ private:
+ GLintptr mOffset;
+ GLsizeiptr mSize;
+};
+
+#endif // LIBANGLE_REFCOUNTOBJECT_H_
diff --git a/gfx/angle/src/libANGLE/Renderbuffer.cpp b/gfx/angle/src/libANGLE/Renderbuffer.cpp
new file mode 100755
index 000000000..7b30a46be
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Renderbuffer.cpp
@@ -0,0 +1,173 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Renderbuffer.cpp: Implements the renderer-agnostic gl::Renderbuffer class,
+// GL renderbuffer objects and related functionality.
+// [OpenGL ES 2.0.24] section 4.4.3 page 108.
+
+#include "libANGLE/Renderbuffer.h"
+
+#include "common/utilities.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/Image.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
+
+namespace gl
+{
+Renderbuffer::Renderbuffer(rx::RenderbufferImpl *impl, GLuint id)
+ : egl::ImageSibling(id),
+ mRenderbuffer(impl),
+ mLabel(),
+ mWidth(0),
+ mHeight(0),
+ mFormat(GL_RGBA4),
+ mSamples(0)
+{
+}
+
+Renderbuffer::~Renderbuffer()
+{
+ SafeDelete(mRenderbuffer);
+}
+
+void Renderbuffer::setLabel(const std::string &label)
+{
+ mLabel = label;
+}
+
+const std::string &Renderbuffer::getLabel() const
+{
+ return mLabel;
+}
+
+Error Renderbuffer::setStorage(GLenum internalformat, size_t width, size_t height)
+{
+ orphanImages();
+
+ ANGLE_TRY(mRenderbuffer->setStorage(internalformat, width, height));
+
+ mWidth = static_cast<GLsizei>(width);
+ mHeight = static_cast<GLsizei>(height);
+ mFormat = Format(internalformat);
+ mSamples = 0;
+
+ mDirtyChannel.signal();
+
+ return NoError();
+}
+
+Error Renderbuffer::setStorageMultisample(size_t samples, GLenum internalformat, size_t width, size_t height)
+{
+ orphanImages();
+
+ ANGLE_TRY(mRenderbuffer->setStorageMultisample(samples, internalformat, width, height));
+
+ mWidth = static_cast<GLsizei>(width);
+ mHeight = static_cast<GLsizei>(height);
+ mFormat = Format(internalformat);
+ mSamples = static_cast<GLsizei>(samples);
+
+ mDirtyChannel.signal();
+
+ return NoError();
+}
+
+Error Renderbuffer::setStorageEGLImageTarget(egl::Image *image)
+{
+ orphanImages();
+
+ ANGLE_TRY(mRenderbuffer->setStorageEGLImageTarget(image));
+
+ setTargetImage(image);
+
+ mWidth = static_cast<GLsizei>(image->getWidth());
+ mHeight = static_cast<GLsizei>(image->getHeight());
+ mFormat = Format(image->getFormat());
+ mSamples = 0;
+
+ mDirtyChannel.signal();
+
+ return NoError();
+}
+
+rx::RenderbufferImpl *Renderbuffer::getImplementation() const
+{
+ ASSERT(mRenderbuffer);
+ return mRenderbuffer;
+}
+
+GLsizei Renderbuffer::getWidth() const
+{
+ return mWidth;
+}
+
+GLsizei Renderbuffer::getHeight() const
+{
+ return mHeight;
+}
+
+const Format &Renderbuffer::getFormat() const
+{
+ return mFormat;
+}
+
+GLsizei Renderbuffer::getSamples() const
+{
+ return mSamples;
+}
+
+GLuint Renderbuffer::getRedSize() const
+{
+ return mFormat.info->redBits;
+}
+
+GLuint Renderbuffer::getGreenSize() const
+{
+ return mFormat.info->greenBits;
+}
+
+GLuint Renderbuffer::getBlueSize() const
+{
+ return mFormat.info->blueBits;
+}
+
+GLuint Renderbuffer::getAlphaSize() const
+{
+ return mFormat.info->alphaBits;
+}
+
+GLuint Renderbuffer::getDepthSize() const
+{
+ return mFormat.info->depthBits;
+}
+
+GLuint Renderbuffer::getStencilSize() const
+{
+ return mFormat.info->stencilBits;
+}
+
+void Renderbuffer::onAttach()
+{
+ addRef();
+}
+
+void Renderbuffer::onDetach()
+{
+ release();
+}
+
+GLuint Renderbuffer::getId() const
+{
+ return id();
+}
+
+Extents Renderbuffer::getAttachmentSize(const FramebufferAttachment::Target & /*target*/) const
+{
+ return Extents(mWidth, mHeight, 1);
+}
+} // namespace gl
diff --git a/gfx/angle/src/libANGLE/Renderbuffer.h b/gfx/angle/src/libANGLE/Renderbuffer.h
new file mode 100755
index 000000000..57cc08279
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Renderbuffer.h
@@ -0,0 +1,86 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Renderbuffer.h: Defines the renderer-agnostic container class gl::Renderbuffer.
+// Implements GL renderbuffer objects and related functionality.
+// [OpenGL ES 2.0.24] section 4.4.3 page 108.
+
+#ifndef LIBANGLE_RENDERBUFFER_H_
+#define LIBANGLE_RENDERBUFFER_H_
+
+#include "angle_gl.h"
+#include "common/angleutils.h"
+#include "libANGLE/Debug.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/Image.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/RenderbufferImpl.h"
+
+namespace gl
+{
+// A GL renderbuffer object is usually used as a depth or stencil buffer attachment
+// for a framebuffer object. The renderbuffer itself is a distinct GL object, see
+// FramebufferAttachment and Framebuffer for how they are applied to an FBO via an
+// attachment point.
+
+class Renderbuffer final : public egl::ImageSibling,
+ public gl::FramebufferAttachmentObject,
+ public LabeledObject
+{
+ public:
+ Renderbuffer(rx::RenderbufferImpl *impl, GLuint id);
+ virtual ~Renderbuffer();
+
+ void setLabel(const std::string &label) override;
+ const std::string &getLabel() const override;
+
+ Error setStorage(GLenum internalformat, size_t width, size_t height);
+ Error setStorageMultisample(size_t samples, GLenum internalformat, size_t width, size_t height);
+ Error setStorageEGLImageTarget(egl::Image *imageTarget);
+
+ rx::RenderbufferImpl *getImplementation() const;
+
+ GLsizei getWidth() const;
+ GLsizei getHeight() const;
+ const Format &getFormat() const;
+ GLsizei getSamples() const;
+ GLuint getRedSize() const;
+ GLuint getGreenSize() const;
+ GLuint getBlueSize() const;
+ GLuint getAlphaSize() const;
+ GLuint getDepthSize() const;
+ GLuint getStencilSize() const;
+
+ // FramebufferAttachmentObject Impl
+ Extents getAttachmentSize(const FramebufferAttachment::Target &target) const override;
+ const Format &getAttachmentFormat(
+ const FramebufferAttachment::Target & /*target*/) const override
+ {
+ return getFormat();
+ }
+ GLsizei getAttachmentSamples(const FramebufferAttachment::Target &/*target*/) const override { return getSamples(); }
+
+ void onAttach() override;
+ void onDetach() override;
+ GLuint getId() const override;
+
+ private:
+ rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const override { return mRenderbuffer; }
+
+ rx::RenderbufferImpl *mRenderbuffer;
+
+ std::string mLabel;
+
+ GLsizei mWidth;
+ GLsizei mHeight;
+ Format mFormat;
+ GLsizei mSamples;
+};
+
+}
+
+#endif // LIBANGLE_RENDERBUFFER_H_
diff --git a/gfx/angle/src/libANGLE/ResourceManager.cpp b/gfx/angle/src/libANGLE/ResourceManager.cpp
new file mode 100755
index 000000000..cfb965d92
--- /dev/null
+++ b/gfx/angle/src/libANGLE/ResourceManager.cpp
@@ -0,0 +1,562 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ResourceManager.cpp: Implements the gl::ResourceManager class, which tracks and
+// retrieves objects which may be shared by multiple Contexts.
+
+#include "libANGLE/ResourceManager.h"
+
+#include "libANGLE/Buffer.h"
+#include "libANGLE/Fence.h"
+#include "libANGLE/Path.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/Renderbuffer.h"
+#include "libANGLE/Sampler.h"
+#include "libANGLE/Shader.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/renderer/GLImplFactory.h"
+
+namespace gl
+{
+ResourceManager::ResourceManager() : mRefCount(1)
+{
+}
+
+ResourceManager::~ResourceManager()
+{
+ while (!mBufferMap.empty())
+ {
+ deleteBuffer(mBufferMap.begin()->first);
+ }
+
+ while (!mProgramMap.empty())
+ {
+ deleteProgram(mProgramMap.begin()->first);
+ }
+
+ while (!mShaderMap.empty())
+ {
+ deleteShader(mShaderMap.begin()->first);
+ }
+
+ while (!mRenderbufferMap.empty())
+ {
+ deleteRenderbuffer(mRenderbufferMap.begin()->first);
+ }
+
+ while (!mTextureMap.empty())
+ {
+ deleteTexture(mTextureMap.begin()->first);
+ }
+
+ while (!mSamplerMap.empty())
+ {
+ deleteSampler(mSamplerMap.begin()->first);
+ }
+
+ while (!mFenceSyncMap.empty())
+ {
+ deleteFenceSync(mFenceSyncMap.begin()->first);
+ }
+
+ for (auto it = mPathMap.begin(); it != mPathMap.end(); ++it)
+ {
+ const auto *p = it->second;
+ delete p;
+ }
+}
+
+void ResourceManager::addRef()
+{
+ mRefCount++;
+}
+
+void ResourceManager::release()
+{
+ if (--mRefCount == 0)
+ {
+ delete this;
+ }
+}
+
+// Returns an unused buffer name
+GLuint ResourceManager::createBuffer()
+{
+ GLuint handle = mBufferHandleAllocator.allocate();
+
+ mBufferMap[handle] = nullptr;
+
+ return handle;
+}
+
+// Returns an unused shader/program name
+GLuint ResourceManager::createShader(rx::GLImplFactory *factory,
+ const gl::Limitations &rendererLimitations,
+ GLenum type)
+{
+ ASSERT(type == GL_VERTEX_SHADER || type == GL_FRAGMENT_SHADER || type == GL_COMPUTE_SHADER);
+ GLuint handle = mProgramShaderHandleAllocator.allocate();
+
+ mShaderMap[handle] = new Shader(this, factory, rendererLimitations, type, handle);
+
+ return handle;
+}
+
+// Returns an unused program/shader name
+GLuint ResourceManager::createProgram(rx::GLImplFactory *factory)
+{
+ GLuint handle = mProgramShaderHandleAllocator.allocate();
+
+ mProgramMap[handle] = new Program(factory, this, handle);
+
+ return handle;
+}
+
+// Returns an unused texture name
+GLuint ResourceManager::createTexture()
+{
+ GLuint handle = mTextureHandleAllocator.allocate();
+
+ mTextureMap[handle] = nullptr;
+
+ return handle;
+}
+
+// Returns an unused renderbuffer name
+GLuint ResourceManager::createRenderbuffer()
+{
+ GLuint handle = mRenderbufferHandleAllocator.allocate();
+
+ mRenderbufferMap[handle] = nullptr;
+
+ return handle;
+}
+
+// Returns an unused sampler name
+GLuint ResourceManager::createSampler()
+{
+ GLuint handle = mSamplerHandleAllocator.allocate();
+
+ mSamplerMap[handle] = nullptr;
+
+ return handle;
+}
+
+// Returns the next unused fence name, and allocates the fence
+GLuint ResourceManager::createFenceSync(rx::GLImplFactory *factory)
+{
+ GLuint handle = mFenceSyncHandleAllocator.allocate();
+
+ FenceSync *fenceSync = new FenceSync(factory->createFenceSync(), handle);
+ fenceSync->addRef();
+ mFenceSyncMap[handle] = fenceSync;
+
+ return handle;
+}
+
+ErrorOrResult<GLuint> ResourceManager::createPaths(rx::GLImplFactory *factory, GLsizei range)
+{
+ // Allocate client side handles.
+ const GLuint client = mPathHandleAllocator.allocateRange(static_cast<GLuint>(range));
+ if (client == HandleRangeAllocator::kInvalidHandle)
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate path handle range.");
+
+ const auto &paths = factory->createPaths(range);
+ if (paths.empty())
+ {
+ mPathHandleAllocator.releaseRange(client, range);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate path objects.");
+ }
+
+ auto hint = mPathMap.begin();
+
+ for (GLsizei i = 0; i < range; ++i)
+ {
+ const auto impl = paths[static_cast<unsigned>(i)];
+ const auto id = client + i;
+ hint = mPathMap.insert(hint, std::make_pair(id, new Path(impl)));
+ }
+ return client;
+}
+
+void ResourceManager::deleteBuffer(GLuint buffer)
+{
+ auto bufferObject = mBufferMap.find(buffer);
+
+ if (bufferObject != mBufferMap.end())
+ {
+ mBufferHandleAllocator.release(bufferObject->first);
+ if (bufferObject->second) bufferObject->second->release();
+ mBufferMap.erase(bufferObject);
+ }
+}
+
+void ResourceManager::deleteShader(GLuint shader)
+{
+ auto shaderObject = mShaderMap.find(shader);
+
+ if (shaderObject != mShaderMap.end())
+ {
+ if (shaderObject->second->getRefCount() == 0)
+ {
+ mProgramShaderHandleAllocator.release(shaderObject->first);
+ delete shaderObject->second;
+ mShaderMap.erase(shaderObject);
+ }
+ else
+ {
+ shaderObject->second->flagForDeletion();
+ }
+ }
+}
+
+void ResourceManager::deleteProgram(GLuint program)
+{
+ auto programObject = mProgramMap.find(program);
+
+ if (programObject != mProgramMap.end())
+ {
+ if (programObject->second->getRefCount() == 0)
+ {
+ mProgramShaderHandleAllocator.release(programObject->first);
+ delete programObject->second;
+ mProgramMap.erase(programObject);
+ }
+ else
+ {
+ programObject->second->flagForDeletion();
+ }
+ }
+}
+
+void ResourceManager::deleteTexture(GLuint texture)
+{
+ auto textureObject = mTextureMap.find(texture);
+
+ if (textureObject != mTextureMap.end())
+ {
+ mTextureHandleAllocator.release(textureObject->first);
+ if (textureObject->second) textureObject->second->release();
+ mTextureMap.erase(textureObject);
+ }
+}
+
+void ResourceManager::deleteRenderbuffer(GLuint renderbuffer)
+{
+ auto renderbufferObject = mRenderbufferMap.find(renderbuffer);
+
+ if (renderbufferObject != mRenderbufferMap.end())
+ {
+ mRenderbufferHandleAllocator.release(renderbufferObject->first);
+ if (renderbufferObject->second) renderbufferObject->second->release();
+ mRenderbufferMap.erase(renderbufferObject);
+ }
+}
+
+void ResourceManager::deleteSampler(GLuint sampler)
+{
+ auto samplerObject = mSamplerMap.find(sampler);
+
+ if (samplerObject != mSamplerMap.end())
+ {
+ mSamplerHandleAllocator.release(samplerObject->first);
+ if (samplerObject->second) samplerObject->second->release();
+ mSamplerMap.erase(samplerObject);
+ }
+}
+
+void ResourceManager::deleteFenceSync(GLuint fenceSync)
+{
+ auto fenceObjectIt = mFenceSyncMap.find(fenceSync);
+
+ if (fenceObjectIt != mFenceSyncMap.end())
+ {
+ mFenceSyncHandleAllocator.release(fenceObjectIt->first);
+ if (fenceObjectIt->second) fenceObjectIt->second->release();
+ mFenceSyncMap.erase(fenceObjectIt);
+ }
+}
+
+void ResourceManager::deletePaths(GLuint first, GLsizei range)
+{
+ for (GLsizei i = 0; i < range; ++i)
+ {
+ const auto id = first + i;
+ const auto it = mPathMap.find(id);
+ if (it == mPathMap.end())
+ continue;
+ Path *p = it->second;
+ delete p;
+ mPathMap.erase(it);
+ }
+ mPathHandleAllocator.releaseRange(first, static_cast<GLuint>(range));
+}
+
+Buffer *ResourceManager::getBuffer(unsigned int handle)
+{
+ auto buffer = mBufferMap.find(handle);
+
+ if (buffer == mBufferMap.end())
+ {
+ return nullptr;
+ }
+ else
+ {
+ return buffer->second;
+ }
+}
+
+Shader *ResourceManager::getShader(unsigned int handle) const
+{
+ auto shader = mShaderMap.find(handle);
+
+ if (shader == mShaderMap.end())
+ {
+ return nullptr;
+ }
+ else
+ {
+ return shader->second;
+ }
+}
+
+Texture *ResourceManager::getTexture(unsigned int handle)
+{
+ if (handle == 0)
+ return nullptr;
+
+ auto texture = mTextureMap.find(handle);
+
+ if (texture == mTextureMap.end())
+ {
+ return nullptr;
+ }
+ else
+ {
+ return texture->second;
+ }
+}
+
+Program *ResourceManager::getProgram(unsigned int handle) const
+{
+ auto program = mProgramMap.find(handle);
+
+ if (program == mProgramMap.end())
+ {
+ return nullptr;
+ }
+ else
+ {
+ return program->second;
+ }
+}
+
+Renderbuffer *ResourceManager::getRenderbuffer(unsigned int handle)
+{
+ auto renderbuffer = mRenderbufferMap.find(handle);
+
+ if (renderbuffer == mRenderbufferMap.end())
+ {
+ return nullptr;
+ }
+ else
+ {
+ return renderbuffer->second;
+ }
+}
+
+Sampler *ResourceManager::getSampler(unsigned int handle)
+{
+ auto sampler = mSamplerMap.find(handle);
+
+ if (sampler == mSamplerMap.end())
+ {
+ return nullptr;
+ }
+ else
+ {
+ return sampler->second;
+ }
+}
+
+FenceSync *ResourceManager::getFenceSync(unsigned int handle)
+{
+ auto fenceObjectIt = mFenceSyncMap.find(handle);
+
+ if (fenceObjectIt == mFenceSyncMap.end())
+ {
+ return nullptr;
+ }
+ else
+ {
+ return fenceObjectIt->second;
+ }
+}
+
+const Path *ResourceManager::getPath(GLuint handle) const
+{
+ auto it = mPathMap.find(handle);
+ if (it == std::end(mPathMap))
+ return nullptr;
+ return it->second;
+}
+
+Path *ResourceManager::getPath(GLuint handle)
+{
+ auto it = mPathMap.find(handle);
+ if (it == std::end(mPathMap))
+ return nullptr;
+
+ return it->second;
+}
+
+bool ResourceManager::hasPath(GLuint handle) const
+{
+ return mPathHandleAllocator.isUsed(handle);
+}
+
+void ResourceManager::setRenderbuffer(GLuint handle, Renderbuffer *buffer)
+{
+ mRenderbufferMap[handle] = buffer;
+}
+
+Buffer *ResourceManager::checkBufferAllocation(rx::GLImplFactory *factory, GLuint handle)
+{
+ if (handle == 0)
+ {
+ return nullptr;
+ }
+
+ auto bufferMapIt = mBufferMap.find(handle);
+ bool handleAllocated = (bufferMapIt != mBufferMap.end());
+
+ if (handleAllocated && bufferMapIt->second != nullptr)
+ {
+ return bufferMapIt->second;
+ }
+
+ Buffer *buffer = new Buffer(factory, handle);
+ buffer->addRef();
+
+ if (handleAllocated)
+ {
+ bufferMapIt->second = buffer;
+ }
+ else
+ {
+ mBufferHandleAllocator.reserve(handle);
+ mBufferMap[handle] = buffer;
+ }
+
+ return buffer;
+}
+
+Texture *ResourceManager::checkTextureAllocation(rx::GLImplFactory *factory,
+ GLuint handle,
+ GLenum type)
+{
+ if (handle == 0)
+ {
+ return nullptr;
+ }
+
+ auto textureMapIt = mTextureMap.find(handle);
+ bool handleAllocated = (textureMapIt != mTextureMap.end());
+
+ if (handleAllocated && textureMapIt->second != nullptr)
+ {
+ return textureMapIt->second;
+ }
+
+ Texture *texture = new Texture(factory, handle, type);
+ texture->addRef();
+
+ if (handleAllocated)
+ {
+ textureMapIt->second = texture;
+ }
+ else
+ {
+ mTextureHandleAllocator.reserve(handle);
+ mTextureMap[handle] = texture;
+ }
+
+ return texture;
+}
+
+Renderbuffer *ResourceManager::checkRenderbufferAllocation(rx::GLImplFactory *factory,
+ GLuint handle)
+{
+ if (handle == 0)
+ {
+ return nullptr;
+ }
+
+ auto renderbufferMapIt = mRenderbufferMap.find(handle);
+ bool handleAllocated = (renderbufferMapIt != mRenderbufferMap.end());
+
+ if (handleAllocated && renderbufferMapIt->second != nullptr)
+ {
+ return renderbufferMapIt->second;
+ }
+
+ Renderbuffer *renderbuffer = new Renderbuffer(factory->createRenderbuffer(), handle);
+ renderbuffer->addRef();
+
+ if (handleAllocated)
+ {
+ renderbufferMapIt->second = renderbuffer;
+ }
+ else
+ {
+ mRenderbufferHandleAllocator.reserve(handle);
+ mRenderbufferMap[handle] = renderbuffer;
+ }
+
+ return renderbuffer;
+}
+
+Sampler *ResourceManager::checkSamplerAllocation(rx::GLImplFactory *factory, GLuint samplerHandle)
+{
+ // Samplers cannot be created via Bind
+ if (samplerHandle == 0)
+ {
+ return nullptr;
+ }
+
+ Sampler *sampler = getSampler(samplerHandle);
+
+ if (!sampler)
+ {
+ sampler = new Sampler(factory, samplerHandle);
+ mSamplerMap[samplerHandle] = sampler;
+ sampler->addRef();
+ }
+
+ return sampler;
+}
+
+bool ResourceManager::isSampler(GLuint sampler)
+{
+ return mSamplerMap.find(sampler) != mSamplerMap.end();
+}
+
+bool ResourceManager::isTextureGenerated(GLuint texture) const
+{
+ return texture == 0 || mTextureMap.find(texture) != mTextureMap.end();
+}
+
+bool ResourceManager::isBufferGenerated(GLuint buffer) const
+{
+ return buffer == 0 || mBufferMap.find(buffer) != mBufferMap.end();
+}
+
+bool ResourceManager::isRenderbufferGenerated(GLuint renderbuffer) const
+{
+ return renderbuffer == 0 || mRenderbufferMap.find(renderbuffer) != mRenderbufferMap.end();
+}
+
+} // namespace gl
diff --git a/gfx/angle/src/libANGLE/ResourceManager.h b/gfx/angle/src/libANGLE/ResourceManager.h
new file mode 100755
index 000000000..f6a0002ed
--- /dev/null
+++ b/gfx/angle/src/libANGLE/ResourceManager.h
@@ -0,0 +1,124 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ResourceManager.h : Defines the ResourceManager class, which tracks objects
+// shared by multiple GL contexts.
+
+#ifndef LIBANGLE_RESOURCEMANAGER_H_
+#define LIBANGLE_RESOURCEMANAGER_H_
+
+#include "angle_gl.h"
+#include "common/angleutils.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/HandleAllocator.h"
+#include "libANGLE/HandleRangeAllocator.h"
+
+namespace rx
+{
+class GLImplFactory;
+}
+
+namespace gl
+{
+class Buffer;
+class FenceSync;
+struct Limitations;
+class Path;
+class Program;
+class Renderbuffer;
+class Sampler;
+class Shader;
+class Texture;
+
+class ResourceManager : angle::NonCopyable
+{
+ public:
+ ResourceManager();
+ ~ResourceManager();
+
+ void addRef();
+ void release();
+
+ GLuint createBuffer();
+ GLuint createShader(rx::GLImplFactory *factory,
+ const gl::Limitations &rendererLimitations,
+ GLenum type);
+ GLuint createProgram(rx::GLImplFactory *factory);
+ GLuint createTexture();
+ GLuint createRenderbuffer();
+ GLuint createSampler();
+ GLuint createFenceSync(rx::GLImplFactory *factory);
+ ErrorOrResult<GLuint> createPaths(rx::GLImplFactory *factory, GLsizei range);
+
+ void deleteBuffer(GLuint buffer);
+ void deleteShader(GLuint shader);
+ void deleteProgram(GLuint program);
+ void deleteTexture(GLuint texture);
+ void deleteRenderbuffer(GLuint renderbuffer);
+ void deleteSampler(GLuint sampler);
+ void deleteFenceSync(GLuint fenceSync);
+ void deletePaths(GLuint first, GLsizei range);
+
+ Buffer *getBuffer(GLuint handle);
+ Shader *getShader(GLuint handle) const;
+ Program *getProgram(GLuint handle) const;
+ Texture *getTexture(GLuint handle);
+ Renderbuffer *getRenderbuffer(GLuint handle);
+ Sampler *getSampler(GLuint handle);
+ FenceSync *getFenceSync(GLuint handle);
+
+ // CHROMIUM_path_rendering
+ const Path *getPath(GLuint path) const;
+ Path *getPath(GLuint path);
+ bool hasPath(GLuint path) const;
+
+ void setRenderbuffer(GLuint handle, Renderbuffer *renderbuffer);
+
+ Buffer *checkBufferAllocation(rx::GLImplFactory *factory, GLuint handle);
+ Texture *checkTextureAllocation(rx::GLImplFactory *factory, GLuint handle, GLenum type);
+ Renderbuffer *checkRenderbufferAllocation(rx::GLImplFactory *factory, GLuint handle);
+ Sampler *checkSamplerAllocation(rx::GLImplFactory *factory, GLuint samplerHandle);
+
+ bool isSampler(GLuint sampler);
+
+ // GL_CHROMIUM_bind_generates_resource
+ bool isTextureGenerated(GLuint texture) const;
+ bool isBufferGenerated(GLuint buffer) const;
+ bool isRenderbufferGenerated(GLuint renderbuffer) const;
+
+ private:
+ void createTextureInternal(GLuint handle);
+
+ std::size_t mRefCount;
+
+ ResourceMap<Buffer> mBufferMap;
+ HandleAllocator mBufferHandleAllocator;
+
+ ResourceMap<Shader> mShaderMap;
+
+ ResourceMap<Program> mProgramMap;
+ HandleAllocator mProgramShaderHandleAllocator;
+
+ ResourceMap<Texture> mTextureMap;
+ HandleAllocator mTextureHandleAllocator;
+
+ ResourceMap<Renderbuffer> mRenderbufferMap;
+ HandleAllocator mRenderbufferHandleAllocator;
+
+ ResourceMap<Sampler> mSamplerMap;
+ HandleAllocator mSamplerHandleAllocator;
+
+ ResourceMap<FenceSync> mFenceSyncMap;
+ HandleAllocator mFenceSyncHandleAllocator;
+
+ ResourceMap<Path> mPathMap;
+ HandleRangeAllocator mPathHandleAllocator;
+};
+
+} // namespace gl
+
+#endif // LIBANGLE_RESOURCEMANAGER_H_
diff --git a/gfx/angle/src/libANGLE/ResourceManager_unittest.cpp b/gfx/angle/src/libANGLE/ResourceManager_unittest.cpp
new file mode 100755
index 000000000..a9dff145b
--- /dev/null
+++ b/gfx/angle/src/libANGLE/ResourceManager_unittest.cpp
@@ -0,0 +1,67 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Unit tests for ResourceManager.
+//
+
+#include <gmock/gmock.h>
+#include <gtest/gtest.h>
+
+#include "libANGLE/ResourceManager.h"
+#include "tests/angle_unittests_utils.h"
+
+using namespace rx;
+using namespace gl;
+
+using ::testing::_;
+
+namespace
+{
+
+class ResourceManagerTest : public testing::Test
+{
+ protected:
+ void SetUp() override
+ {
+ mResourceManager = new ResourceManager();
+ }
+
+ void TearDown() override
+ {
+ SafeDelete(mResourceManager);
+ }
+
+ MockGLFactory mMockFactory;
+ ResourceManager *mResourceManager;
+};
+
+TEST_F(ResourceManagerTest, ReallocateBoundTexture)
+{
+ EXPECT_CALL(mMockFactory, createTexture(_)).Times(1).RetiresOnSaturation();
+
+ mResourceManager->checkTextureAllocation(&mMockFactory, 1, GL_TEXTURE_2D);
+ GLuint newTexture = mResourceManager->createTexture();
+ EXPECT_NE(1u, newTexture);
+}
+
+TEST_F(ResourceManagerTest, ReallocateBoundBuffer)
+{
+ EXPECT_CALL(mMockFactory, createBuffer(_)).Times(1).RetiresOnSaturation();
+
+ mResourceManager->checkBufferAllocation(&mMockFactory, 1);
+ GLuint newBuffer = mResourceManager->createBuffer();
+ EXPECT_NE(1u, newBuffer);
+}
+
+TEST_F(ResourceManagerTest, ReallocateBoundRenderbuffer)
+{
+ EXPECT_CALL(mMockFactory, createRenderbuffer()).Times(1).RetiresOnSaturation();
+
+ mResourceManager->checkRenderbufferAllocation(&mMockFactory, 1);
+ GLuint newRenderbuffer = mResourceManager->createRenderbuffer();
+ EXPECT_NE(1u, newRenderbuffer);
+}
+
+} // anonymous namespace
diff --git a/gfx/angle/src/libANGLE/Sampler.cpp b/gfx/angle/src/libANGLE/Sampler.cpp
new file mode 100755
index 000000000..369c3cbaa
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Sampler.cpp
@@ -0,0 +1,158 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Sampler.cpp : Implements the Sampler class, which represents a GLES 3
+// sampler object. Sampler objects store some state needed to sample textures.
+
+#include "libANGLE/Sampler.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/renderer/GLImplFactory.h"
+#include "libANGLE/renderer/SamplerImpl.h"
+
+namespace gl
+{
+
+Sampler::Sampler(rx::GLImplFactory *factory, GLuint id)
+ : RefCountObject(id), mImpl(factory->createSampler()), mLabel(), mSamplerState()
+{
+}
+
+Sampler::~Sampler()
+{
+ SafeDelete(mImpl);
+}
+
+void Sampler::setLabel(const std::string &label)
+{
+ mLabel = label;
+}
+
+const std::string &Sampler::getLabel() const
+{
+ return mLabel;
+}
+
+void Sampler::setMinFilter(GLenum minFilter)
+{
+ mSamplerState.minFilter = minFilter;
+}
+
+GLenum Sampler::getMinFilter() const
+{
+ return mSamplerState.minFilter;
+}
+
+void Sampler::setMagFilter(GLenum magFilter)
+{
+ mSamplerState.magFilter = magFilter;
+}
+
+GLenum Sampler::getMagFilter() const
+{
+ return mSamplerState.magFilter;
+}
+
+void Sampler::setWrapS(GLenum wrapS)
+{
+ mSamplerState.wrapS = wrapS;
+}
+
+GLenum Sampler::getWrapS() const
+{
+ return mSamplerState.wrapS;
+}
+
+void Sampler::setWrapT(GLenum wrapT)
+{
+ mSamplerState.wrapT = wrapT;
+}
+
+GLenum Sampler::getWrapT() const
+{
+ return mSamplerState.wrapT;
+}
+
+void Sampler::setWrapR(GLenum wrapR)
+{
+ mSamplerState.wrapR = wrapR;
+}
+
+GLenum Sampler::getWrapR() const
+{
+ return mSamplerState.wrapR;
+}
+
+void Sampler::setMaxAnisotropy(float maxAnisotropy)
+{
+ mSamplerState.maxAnisotropy = maxAnisotropy;
+}
+
+float Sampler::getMaxAnisotropy() const
+{
+ return mSamplerState.maxAnisotropy;
+}
+
+void Sampler::setMinLod(GLfloat minLod)
+{
+ mSamplerState.minLod = minLod;
+}
+
+GLfloat Sampler::getMinLod() const
+{
+ return mSamplerState.minLod;
+}
+
+void Sampler::setMaxLod(GLfloat maxLod)
+{
+ mSamplerState.maxLod = maxLod;
+}
+
+GLfloat Sampler::getMaxLod() const
+{
+ return mSamplerState.maxLod;
+}
+
+void Sampler::setCompareMode(GLenum compareMode)
+{
+ mSamplerState.compareMode = compareMode;
+}
+
+GLenum Sampler::getCompareMode() const
+{
+ return mSamplerState.compareMode;
+}
+
+void Sampler::setCompareFunc(GLenum compareFunc)
+{
+ mSamplerState.compareFunc = compareFunc;
+}
+
+GLenum Sampler::getCompareFunc() const
+{
+ return mSamplerState.compareFunc;
+}
+
+void Sampler::setSRGBDecode(GLenum sRGBDecode)
+{
+ mSamplerState.sRGBDecode = sRGBDecode;
+}
+
+GLenum Sampler::getSRGBDecode() const
+{
+ return mSamplerState.sRGBDecode;
+}
+
+const SamplerState &Sampler::getSamplerState() const
+{
+ return mSamplerState;
+}
+
+rx::SamplerImpl *Sampler::getImplementation() const
+{
+ return mImpl;
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/Sampler.h b/gfx/angle/src/libANGLE/Sampler.h
new file mode 100755
index 000000000..156d61f66
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Sampler.h
@@ -0,0 +1,82 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Sampler.h : Defines the Sampler class, which represents a GLES 3
+// sampler object. Sampler objects store some state needed to sample textures.
+
+#ifndef LIBANGLE_SAMPLER_H_
+#define LIBANGLE_SAMPLER_H_
+
+#include "libANGLE/angletypes.h"
+#include "libANGLE/Debug.h"
+#include "libANGLE/RefCountObject.h"
+
+namespace rx
+{
+class GLImplFactory;
+class SamplerImpl;
+}
+
+namespace gl
+{
+
+class Sampler final : public RefCountObject, public LabeledObject
+{
+ public:
+ Sampler(rx::GLImplFactory *factory, GLuint id);
+ ~Sampler() override;
+
+ void setLabel(const std::string &label) override;
+ const std::string &getLabel() const override;
+
+ void setMinFilter(GLenum minFilter);
+ GLenum getMinFilter() const;
+
+ void setMagFilter(GLenum magFilter);
+ GLenum getMagFilter() const;
+
+ void setWrapS(GLenum wrapS);
+ GLenum getWrapS() const;
+
+ void setWrapT(GLenum wrapT);
+ GLenum getWrapT() const;
+
+ void setWrapR(GLenum wrapR);
+ GLenum getWrapR() const;
+
+ void setMaxAnisotropy(float maxAnisotropy);
+ float getMaxAnisotropy() const;
+
+ void setMinLod(GLfloat minLod);
+ GLfloat getMinLod() const;
+
+ void setMaxLod(GLfloat maxLod);
+ GLfloat getMaxLod() const;
+
+ void setCompareMode(GLenum compareMode);
+ GLenum getCompareMode() const;
+
+ void setCompareFunc(GLenum compareFunc);
+ GLenum getCompareFunc() const;
+
+ void setSRGBDecode(GLenum sRGBDecode);
+ GLenum getSRGBDecode() const;
+
+ const SamplerState &getSamplerState() const;
+
+ rx::SamplerImpl *getImplementation() const;
+
+ private:
+ rx::SamplerImpl *mImpl;
+
+ std::string mLabel;
+
+ SamplerState mSamplerState;
+};
+
+}
+
+#endif // LIBANGLE_SAMPLER_H_
diff --git a/gfx/angle/src/libANGLE/Shader.cpp b/gfx/angle/src/libANGLE/Shader.cpp
new file mode 100755
index 000000000..a4c68950b
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Shader.cpp
@@ -0,0 +1,432 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Shader.cpp: Implements the gl::Shader class and its derived classes
+// VertexShader and FragmentShader. Implements GL shader objects and related
+// functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section 3.8 page 84.
+
+#include "libANGLE/Shader.h"
+
+#include <sstream>
+
+#include "common/utilities.h"
+#include "GLSLANG/ShaderLang.h"
+#include "libANGLE/Caps.h"
+#include "libANGLE/Compiler.h"
+#include "libANGLE/Constants.h"
+#include "libANGLE/renderer/GLImplFactory.h"
+#include "libANGLE/renderer/ShaderImpl.h"
+#include "libANGLE/ResourceManager.h"
+#include "libANGLE/Context.h"
+
+namespace gl
+{
+
+namespace
+{
+template <typename VarT>
+std::vector<VarT> GetActiveShaderVariables(const std::vector<VarT> *variableList)
+{
+ ASSERT(variableList);
+ std::vector<VarT> result;
+ for (size_t varIndex = 0; varIndex < variableList->size(); varIndex++)
+ {
+ const VarT &var = variableList->at(varIndex);
+ if (var.staticUse)
+ {
+ result.push_back(var);
+ }
+ }
+ return result;
+}
+
+template <typename VarT>
+const std::vector<VarT> &GetShaderVariables(const std::vector<VarT> *variableList)
+{
+ ASSERT(variableList);
+ return *variableList;
+}
+
+} // anonymous namespace
+
+// true if varying x has a higher priority in packing than y
+bool CompareShaderVar(const sh::ShaderVariable &x, const sh::ShaderVariable &y)
+{
+ if (x.type == y.type)
+ {
+ return x.arraySize > y.arraySize;
+ }
+
+ // Special case for handling structs: we sort these to the end of the list
+ if (x.type == GL_STRUCT_ANGLEX)
+ {
+ return false;
+ }
+
+ if (y.type == GL_STRUCT_ANGLEX)
+ {
+ return true;
+ }
+
+ return gl::VariableSortOrder(x.type) < gl::VariableSortOrder(y.type);
+}
+
+ShaderState::ShaderState(GLenum shaderType) : mLabel(), mShaderType(shaderType), mShaderVersion(100)
+{
+ mLocalSize.fill(-1);
+}
+
+ShaderState::~ShaderState()
+{
+}
+
+Shader::Shader(ResourceManager *manager,
+ rx::GLImplFactory *implFactory,
+ const gl::Limitations &rendererLimitations,
+ GLenum type,
+ GLuint handle)
+ : mState(type),
+ mImplementation(implFactory->createShader(mState)),
+ mRendererLimitations(rendererLimitations),
+ mHandle(handle),
+ mType(type),
+ mRefCount(0),
+ mDeleteStatus(false),
+ mCompiled(false),
+ mResourceManager(manager)
+{
+ ASSERT(mImplementation);
+}
+
+Shader::~Shader()
+{
+ SafeDelete(mImplementation);
+}
+
+void Shader::setLabel(const std::string &label)
+{
+ mState.mLabel = label;
+}
+
+const std::string &Shader::getLabel() const
+{
+ return mState.mLabel;
+}
+
+GLuint Shader::getHandle() const
+{
+ return mHandle;
+}
+
+void Shader::setSource(GLsizei count, const char *const *string, const GLint *length)
+{
+ std::ostringstream stream;
+
+ for (int i = 0; i < count; i++)
+ {
+ if (length == nullptr || length[i] < 0)
+ {
+ stream.write(string[i], strlen(string[i]));
+ }
+ else
+ {
+ stream.write(string[i], length[i]);
+ }
+ }
+
+ mState.mSource = stream.str();
+}
+
+int Shader::getInfoLogLength() const
+{
+ if (mInfoLog.empty())
+ {
+ return 0;
+ }
+
+ return (static_cast<int>(mInfoLog.length()) + 1);
+}
+
+void Shader::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
+{
+ int index = 0;
+
+ if (bufSize > 0)
+ {
+ index = std::min(bufSize - 1, static_cast<GLsizei>(mInfoLog.length()));
+ memcpy(infoLog, mInfoLog.c_str(), index);
+
+ infoLog[index] = '\0';
+ }
+
+ if (length)
+ {
+ *length = index;
+ }
+}
+
+int Shader::getSourceLength() const
+{
+ return mState.mSource.empty() ? 0 : (static_cast<int>(mState.mSource.length()) + 1);
+}
+
+int Shader::getTranslatedSourceLength() const
+{
+ if (mState.mTranslatedSource.empty())
+ {
+ return 0;
+ }
+
+ return (static_cast<int>(mState.mTranslatedSource.length()) + 1);
+}
+
+int Shader::getTranslatedSourceWithDebugInfoLength() const
+{
+ const std::string &debugInfo = mImplementation->getDebugInfo();
+ if (debugInfo.empty())
+ {
+ return 0;
+ }
+
+ return (static_cast<int>(debugInfo.length()) + 1);
+}
+
+void Shader::getSourceImpl(const std::string &source, GLsizei bufSize, GLsizei *length, char *buffer)
+{
+ int index = 0;
+
+ if (bufSize > 0)
+ {
+ index = std::min(bufSize - 1, static_cast<GLsizei>(source.length()));
+ memcpy(buffer, source.c_str(), index);
+
+ buffer[index] = '\0';
+ }
+
+ if (length)
+ {
+ *length = index;
+ }
+}
+
+void Shader::getSource(GLsizei bufSize, GLsizei *length, char *buffer) const
+{
+ getSourceImpl(mState.mSource, bufSize, length, buffer);
+}
+
+void Shader::getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) const
+{
+ getSourceImpl(mState.mTranslatedSource, bufSize, length, buffer);
+}
+
+void Shader::getTranslatedSourceWithDebugInfo(GLsizei bufSize, GLsizei *length, char *buffer) const
+{
+ const std::string &debugInfo = mImplementation->getDebugInfo();
+ getSourceImpl(debugInfo, bufSize, length, buffer);
+}
+
+void Shader::compile(const Context *context)
+{
+ mState.mTranslatedSource.clear();
+ mInfoLog.clear();
+ mState.mShaderVersion = 100;
+ mState.mVaryings.clear();
+ mState.mUniforms.clear();
+ mState.mInterfaceBlocks.clear();
+ mState.mActiveAttributes.clear();
+ mState.mActiveOutputVariables.clear();
+
+ Compiler *compiler = context->getCompiler();
+ ShHandle compilerHandle = compiler->getCompilerHandle(mState.mShaderType);
+
+ std::stringstream sourceStream;
+
+ std::string sourcePath;
+ ShCompileOptions additionalOptions =
+ mImplementation->prepareSourceAndReturnOptions(&sourceStream, &sourcePath);
+ ShCompileOptions compileOptions = (SH_OBJECT_CODE | SH_VARIABLES | additionalOptions);
+
+ // Add default options to WebGL shaders to prevent unexpected behavior during compilation.
+ if (context->getExtensions().webglCompatibility)
+ {
+ compileOptions |= SH_LIMIT_CALL_STACK_DEPTH;
+ compileOptions |= SH_LIMIT_EXPRESSION_COMPLEXITY;
+ compileOptions |= SH_ENFORCE_PACKING_RESTRICTIONS;
+ }
+
+ // Some targets (eg D3D11 Feature Level 9_3 and below) do not support non-constant loop indexes
+ // in fragment shaders. Shader compilation will fail. To provide a better error message we can
+ // instruct the compiler to pre-validate.
+ if (mRendererLimitations.shadersRequireIndexedLoopValidation)
+ {
+ compileOptions |= SH_VALIDATE_LOOP_INDEXING;
+ }
+
+ std::string sourceString = sourceStream.str();
+ std::vector<const char *> sourceCStrings;
+
+ if (!sourcePath.empty())
+ {
+ sourceCStrings.push_back(sourcePath.c_str());
+ }
+
+ sourceCStrings.push_back(sourceString.c_str());
+
+ bool result =
+ sh::Compile(compilerHandle, &sourceCStrings[0], sourceCStrings.size(), compileOptions);
+
+ if (!result)
+ {
+ mInfoLog = sh::GetInfoLog(compilerHandle);
+ TRACE("\n%s", mInfoLog.c_str());
+ mCompiled = false;
+ return;
+ }
+
+ mState.mTranslatedSource = sh::GetObjectCode(compilerHandle);
+
+#ifndef NDEBUG
+ // Prefix translated shader with commented out un-translated shader.
+ // Useful in diagnostics tools which capture the shader source.
+ std::ostringstream shaderStream;
+ shaderStream << "// GLSL\n";
+ shaderStream << "//\n";
+
+ size_t curPos = 0;
+ while (curPos != std::string::npos)
+ {
+ size_t nextLine = mState.mSource.find("\n", curPos);
+ size_t len = (nextLine == std::string::npos) ? std::string::npos : (nextLine - curPos + 1);
+
+ shaderStream << "// " << mState.mSource.substr(curPos, len);
+
+ curPos = (nextLine == std::string::npos) ? std::string::npos : (nextLine + 1);
+ }
+ shaderStream << "\n\n";
+ shaderStream << mState.mTranslatedSource;
+ mState.mTranslatedSource = shaderStream.str();
+#endif
+
+ // Gather the shader information
+ mState.mShaderVersion = sh::GetShaderVersion(compilerHandle);
+
+ mState.mVaryings = GetShaderVariables(sh::GetVaryings(compilerHandle));
+ mState.mUniforms = GetShaderVariables(sh::GetUniforms(compilerHandle));
+ mState.mInterfaceBlocks = GetShaderVariables(sh::GetInterfaceBlocks(compilerHandle));
+
+ switch (mState.mShaderType)
+ {
+ case GL_COMPUTE_SHADER:
+ {
+ mState.mLocalSize = sh::GetComputeShaderLocalGroupSize(compilerHandle);
+ break;
+ }
+ case GL_VERTEX_SHADER:
+ {
+ mState.mActiveAttributes = GetActiveShaderVariables(sh::GetAttributes(compilerHandle));
+ break;
+ }
+ case GL_FRAGMENT_SHADER:
+ {
+ // TODO(jmadill): Figure out why we only sort in the FS, and if we need to.
+ std::sort(mState.mVaryings.begin(), mState.mVaryings.end(), CompareShaderVar);
+ mState.mActiveOutputVariables =
+ GetActiveShaderVariables(sh::GetOutputVariables(compilerHandle));
+ break;
+ }
+ default:
+ UNREACHABLE();
+ }
+
+ ASSERT(!mState.mTranslatedSource.empty());
+
+ mCompiled = mImplementation->postTranslateCompile(compiler, &mInfoLog);
+}
+
+void Shader::addRef()
+{
+ mRefCount++;
+}
+
+void Shader::release()
+{
+ mRefCount--;
+
+ if (mRefCount == 0 && mDeleteStatus)
+ {
+ mResourceManager->deleteShader(mHandle);
+ }
+}
+
+unsigned int Shader::getRefCount() const
+{
+ return mRefCount;
+}
+
+bool Shader::isFlaggedForDeletion() const
+{
+ return mDeleteStatus;
+}
+
+void Shader::flagForDeletion()
+{
+ mDeleteStatus = true;
+}
+
+int Shader::getShaderVersion() const
+{
+ return mState.mShaderVersion;
+}
+
+const std::vector<sh::Varying> &Shader::getVaryings() const
+{
+ return mState.getVaryings();
+}
+
+const std::vector<sh::Uniform> &Shader::getUniforms() const
+{
+ return mState.getUniforms();
+}
+
+const std::vector<sh::InterfaceBlock> &Shader::getInterfaceBlocks() const
+{
+ return mState.getInterfaceBlocks();
+}
+
+const std::vector<sh::Attribute> &Shader::getActiveAttributes() const
+{
+ return mState.getActiveAttributes();
+}
+
+const std::vector<sh::OutputVariable> &Shader::getActiveOutputVariables() const
+{
+ return mState.getActiveOutputVariables();
+}
+
+int Shader::getSemanticIndex(const std::string &attributeName) const
+{
+ if (!attributeName.empty())
+ {
+ const auto &activeAttributes = mState.getActiveAttributes();
+
+ int semanticIndex = 0;
+ for (size_t attributeIndex = 0; attributeIndex < activeAttributes.size(); attributeIndex++)
+ {
+ const sh::ShaderVariable &attribute = activeAttributes[attributeIndex];
+
+ if (attribute.name == attributeName)
+ {
+ return semanticIndex;
+ }
+
+ semanticIndex += gl::VariableRegisterCount(attribute.type);
+ }
+ }
+
+ return -1;
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/Shader.h b/gfx/angle/src/libANGLE/Shader.h
new file mode 100755
index 000000000..ee42a80a3
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Shader.h
@@ -0,0 +1,154 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Shader.h: Defines the abstract gl::Shader class and its concrete derived
+// classes VertexShader and FragmentShader. Implements GL shader objects and
+// related functionality. [OpenGL ES 2.0.24] section 2.10 page 24 and section
+// 3.8 page 84.
+
+#ifndef LIBANGLE_SHADER_H_
+#define LIBANGLE_SHADER_H_
+
+#include <string>
+#include <list>
+#include <vector>
+
+#include "angle_gl.h"
+#include <GLSLANG/ShaderLang.h>
+
+#include "common/angleutils.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/Debug.h"
+
+namespace rx
+{
+class GLImplFactory;
+class ShaderImpl;
+class ShaderSh;
+}
+
+namespace gl
+{
+class Compiler;
+class ContextState;
+struct Limitations;
+class ResourceManager;
+class Context;
+
+class ShaderState final : angle::NonCopyable
+{
+ public:
+ ShaderState(GLenum shaderType);
+ ~ShaderState();
+
+ const std::string &getLabel() const { return mLabel; }
+
+ const std::string &getSource() const { return mSource; }
+ const std::string &getTranslatedSource() const { return mTranslatedSource; }
+
+ GLenum getShaderType() const { return mShaderType; }
+ int getShaderVersion() const { return mShaderVersion; }
+
+ const std::vector<sh::Varying> &getVaryings() const { return mVaryings; }
+ const std::vector<sh::Uniform> &getUniforms() const { return mUniforms; }
+ const std::vector<sh::InterfaceBlock> &getInterfaceBlocks() const { return mInterfaceBlocks; }
+ const std::vector<sh::Attribute> &getActiveAttributes() const { return mActiveAttributes; }
+ const std::vector<sh::OutputVariable> &getActiveOutputVariables() const
+ {
+ return mActiveOutputVariables;
+ }
+
+ private:
+ friend class Shader;
+
+ std::string mLabel;
+
+ GLenum mShaderType;
+ int mShaderVersion;
+ std::string mTranslatedSource;
+ std::string mSource;
+
+ sh::WorkGroupSize mLocalSize;
+
+ std::vector<sh::Varying> mVaryings;
+ std::vector<sh::Uniform> mUniforms;
+ std::vector<sh::InterfaceBlock> mInterfaceBlocks;
+ std::vector<sh::Attribute> mActiveAttributes;
+ std::vector<sh::OutputVariable> mActiveOutputVariables;
+};
+
+class Shader final : angle::NonCopyable, public LabeledObject
+{
+ public:
+ Shader(ResourceManager *manager,
+ rx::GLImplFactory *implFactory,
+ const gl::Limitations &rendererLimitations,
+ GLenum type,
+ GLuint handle);
+
+ virtual ~Shader();
+
+ void setLabel(const std::string &label) override;
+ const std::string &getLabel() const override;
+
+ GLenum getType() const { return mType; }
+ GLuint getHandle() const;
+
+ rx::ShaderImpl *getImplementation() const { return mImplementation; }
+
+ void deleteSource();
+ void setSource(GLsizei count, const char *const *string, const GLint *length);
+ int getInfoLogLength() const;
+ void getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const;
+ int getSourceLength() const;
+ void getSource(GLsizei bufSize, GLsizei *length, char *buffer) const;
+ int getTranslatedSourceLength() const;
+ int getTranslatedSourceWithDebugInfoLength() const;
+ const std::string &getTranslatedSource() const { return mState.getTranslatedSource(); }
+ void getTranslatedSource(GLsizei bufSize, GLsizei *length, char *buffer) const;
+ void getTranslatedSourceWithDebugInfo(GLsizei bufSize, GLsizei *length, char *buffer) const;
+
+ void compile(const Context *context);
+ bool isCompiled() const { return mCompiled; }
+
+ void addRef();
+ void release();
+ unsigned int getRefCount() const;
+ bool isFlaggedForDeletion() const;
+ void flagForDeletion();
+
+ int getShaderVersion() const;
+
+ const std::vector<sh::Varying> &getVaryings() const;
+ const std::vector<sh::Uniform> &getUniforms() const;
+ const std::vector<sh::InterfaceBlock> &getInterfaceBlocks() const;
+ const std::vector<sh::Attribute> &getActiveAttributes() const;
+ const std::vector<sh::OutputVariable> &getActiveOutputVariables() const;
+
+ int getSemanticIndex(const std::string &attributeName) const;
+
+ const sh::WorkGroupSize &getWorkGroupSize() const { return mState.mLocalSize; }
+
+ private:
+ static void getSourceImpl(const std::string &source, GLsizei bufSize, GLsizei *length, char *buffer);
+
+ ShaderState mState;
+ rx::ShaderImpl *mImplementation;
+ const gl::Limitations &mRendererLimitations;
+ const GLuint mHandle;
+ const GLenum mType;
+ unsigned int mRefCount; // Number of program objects this shader is attached to
+ bool mDeleteStatus; // Flag to indicate that the shader can be deleted when no longer in use
+ bool mCompiled; // Indicates if this shader has been successfully compiled
+ std::string mInfoLog;
+
+ ResourceManager *mResourceManager;
+};
+
+bool CompareShaderVar(const sh::ShaderVariable &x, const sh::ShaderVariable &y);
+}
+
+#endif // LIBANGLE_SHADER_H_
diff --git a/gfx/angle/src/libANGLE/State.cpp b/gfx/angle/src/libANGLE/State.cpp
new file mode 100755
index 000000000..a56bb1c5d
--- /dev/null
+++ b/gfx/angle/src/libANGLE/State.cpp
@@ -0,0 +1,2014 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// State.cpp: Implements the State class, encapsulating raw GL state.
+
+#include "libANGLE/State.h"
+
+#include <limits>
+#include <string.h>
+
+#include "common/BitSetIterator.h"
+#include "common/matrix_utils.h"
+#include "common/mathutil.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/Caps.h"
+#include "libANGLE/Debug.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/Query.h"
+#include "libANGLE/VertexArray.h"
+#include "libANGLE/formatutils.h"
+
+namespace
+{
+
+GLenum ActiveQueryType(const GLenum type)
+{
+ return (type == GL_ANY_SAMPLES_PASSED_CONSERVATIVE) ? GL_ANY_SAMPLES_PASSED : type;
+}
+
+} // anonymous namepace
+
+namespace gl
+{
+
+State::State()
+ : mMaxDrawBuffers(0),
+ mMaxCombinedTextureImageUnits(0),
+ mDepthClearValue(0),
+ mStencilClearValue(0),
+ mScissorTest(false),
+ mSampleCoverage(false),
+ mSampleCoverageValue(0),
+ mSampleCoverageInvert(false),
+ mStencilRef(0),
+ mStencilBackRef(0),
+ mLineWidth(0),
+ mGenerateMipmapHint(GL_NONE),
+ mFragmentShaderDerivativeHint(GL_NONE),
+ mBindGeneratesResource(true),
+ mNearZ(0),
+ mFarZ(0),
+ mReadFramebuffer(nullptr),
+ mDrawFramebuffer(nullptr),
+ mProgram(nullptr),
+ mVertexArray(nullptr),
+ mActiveSampler(0),
+ mPrimitiveRestart(false),
+ mMultiSampling(false),
+ mSampleAlphaToOne(false),
+ mFramebufferSRGB(true)
+{
+}
+
+State::~State()
+{
+ reset();
+}
+
+void State::initialize(const Caps &caps,
+ const Extensions &extensions,
+ const Version &clientVersion,
+ bool debug,
+ bool bindGeneratesResource)
+{
+ mMaxDrawBuffers = caps.maxDrawBuffers;
+ mMaxCombinedTextureImageUnits = caps.maxCombinedTextureImageUnits;
+
+ setColorClearValue(0.0f, 0.0f, 0.0f, 0.0f);
+
+ mDepthClearValue = 1.0f;
+ mStencilClearValue = 0;
+
+ mRasterizer.rasterizerDiscard = false;
+ mRasterizer.cullFace = false;
+ mRasterizer.cullMode = GL_BACK;
+ mRasterizer.frontFace = GL_CCW;
+ mRasterizer.polygonOffsetFill = false;
+ mRasterizer.polygonOffsetFactor = 0.0f;
+ mRasterizer.polygonOffsetUnits = 0.0f;
+ mRasterizer.pointDrawMode = false;
+ mRasterizer.multiSample = false;
+ mScissorTest = false;
+ mScissor.x = 0;
+ mScissor.y = 0;
+ mScissor.width = 0;
+ mScissor.height = 0;
+
+ mBlend.blend = false;
+ mBlend.sourceBlendRGB = GL_ONE;
+ mBlend.sourceBlendAlpha = GL_ONE;
+ mBlend.destBlendRGB = GL_ZERO;
+ mBlend.destBlendAlpha = GL_ZERO;
+ mBlend.blendEquationRGB = GL_FUNC_ADD;
+ mBlend.blendEquationAlpha = GL_FUNC_ADD;
+ mBlend.sampleAlphaToCoverage = false;
+ mBlend.dither = true;
+
+ mBlendColor.red = 0;
+ mBlendColor.green = 0;
+ mBlendColor.blue = 0;
+ mBlendColor.alpha = 0;
+
+ mDepthStencil.depthTest = false;
+ mDepthStencil.depthFunc = GL_LESS;
+ mDepthStencil.depthMask = true;
+ mDepthStencil.stencilTest = false;
+ mDepthStencil.stencilFunc = GL_ALWAYS;
+ mDepthStencil.stencilMask = static_cast<GLuint>(-1);
+ mDepthStencil.stencilWritemask = static_cast<GLuint>(-1);
+ mDepthStencil.stencilBackFunc = GL_ALWAYS;
+ mDepthStencil.stencilBackMask = static_cast<GLuint>(-1);
+ mDepthStencil.stencilBackWritemask = static_cast<GLuint>(-1);
+ mDepthStencil.stencilFail = GL_KEEP;
+ mDepthStencil.stencilPassDepthFail = GL_KEEP;
+ mDepthStencil.stencilPassDepthPass = GL_KEEP;
+ mDepthStencil.stencilBackFail = GL_KEEP;
+ mDepthStencil.stencilBackPassDepthFail = GL_KEEP;
+ mDepthStencil.stencilBackPassDepthPass = GL_KEEP;
+
+ mStencilRef = 0;
+ mStencilBackRef = 0;
+
+ mSampleCoverage = false;
+ mSampleCoverageValue = 1.0f;
+ mSampleCoverageInvert = false;
+ mGenerateMipmapHint = GL_DONT_CARE;
+ mFragmentShaderDerivativeHint = GL_DONT_CARE;
+
+ mBindGeneratesResource = bindGeneratesResource;
+
+ mLineWidth = 1.0f;
+
+ mViewport.x = 0;
+ mViewport.y = 0;
+ mViewport.width = 0;
+ mViewport.height = 0;
+ mNearZ = 0.0f;
+ mFarZ = 1.0f;
+
+ mBlend.colorMaskRed = true;
+ mBlend.colorMaskGreen = true;
+ mBlend.colorMaskBlue = true;
+ mBlend.colorMaskAlpha = true;
+
+ mActiveSampler = 0;
+
+ mVertexAttribCurrentValues.resize(caps.maxVertexAttributes);
+
+ mUniformBuffers.resize(caps.maxCombinedUniformBlocks);
+
+ mSamplerTextures[GL_TEXTURE_2D].resize(caps.maxCombinedTextureImageUnits);
+ mSamplerTextures[GL_TEXTURE_CUBE_MAP].resize(caps.maxCombinedTextureImageUnits);
+ if (clientVersion >= Version(3, 0))
+ {
+ // TODO: These could also be enabled via extension
+ mSamplerTextures[GL_TEXTURE_2D_ARRAY].resize(caps.maxCombinedTextureImageUnits);
+ mSamplerTextures[GL_TEXTURE_3D].resize(caps.maxCombinedTextureImageUnits);
+ }
+ if (extensions.eglImageExternal || extensions.eglStreamConsumerExternal)
+ {
+ mSamplerTextures[GL_TEXTURE_EXTERNAL_OES].resize(caps.maxCombinedTextureImageUnits);
+ }
+
+ mSamplers.resize(caps.maxCombinedTextureImageUnits);
+
+ mActiveQueries[GL_ANY_SAMPLES_PASSED].set(nullptr);
+ mActiveQueries[GL_ANY_SAMPLES_PASSED_CONSERVATIVE].set(nullptr);
+ mActiveQueries[GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN].set(nullptr);
+ mActiveQueries[GL_TIME_ELAPSED_EXT].set(nullptr);
+ mActiveQueries[GL_COMMANDS_COMPLETED_CHROMIUM].set(nullptr);
+
+ mProgram = nullptr;
+
+ mReadFramebuffer = nullptr;
+ mDrawFramebuffer = nullptr;
+
+ mPrimitiveRestart = false;
+
+ mDebug.setOutputEnabled(debug);
+ mDebug.setMaxLoggedMessages(extensions.maxDebugLoggedMessages);
+
+ if (extensions.framebufferMultisample)
+ {
+ mMultiSampling = true;
+ mSampleAlphaToOne = false;
+ }
+
+ mCoverageModulation = GL_NONE;
+
+ angle::Matrix<GLfloat>::setToIdentity(mPathMatrixProj);
+ angle::Matrix<GLfloat>::setToIdentity(mPathMatrixMV);
+ mPathStencilFunc = GL_ALWAYS;
+ mPathStencilRef = 0;
+ mPathStencilMask = std::numeric_limits<GLuint>::max();
+}
+
+void State::reset()
+{
+ for (TextureBindingMap::iterator bindingVec = mSamplerTextures.begin(); bindingVec != mSamplerTextures.end(); bindingVec++)
+ {
+ TextureBindingVector &textureVector = bindingVec->second;
+ for (size_t textureIdx = 0; textureIdx < textureVector.size(); textureIdx++)
+ {
+ textureVector[textureIdx].set(NULL);
+ }
+ }
+ for (size_t samplerIdx = 0; samplerIdx < mSamplers.size(); samplerIdx++)
+ {
+ mSamplers[samplerIdx].set(NULL);
+ }
+
+ mArrayBuffer.set(NULL);
+ mRenderbuffer.set(NULL);
+
+ if (mProgram)
+ {
+ mProgram->release();
+ }
+ mProgram = NULL;
+
+ mTransformFeedback.set(NULL);
+
+ for (State::ActiveQueryMap::iterator i = mActiveQueries.begin(); i != mActiveQueries.end(); i++)
+ {
+ i->second.set(NULL);
+ }
+
+ mGenericUniformBuffer.set(NULL);
+ for (BufferVector::iterator bufItr = mUniformBuffers.begin(); bufItr != mUniformBuffers.end(); ++bufItr)
+ {
+ bufItr->set(NULL);
+ }
+
+ mCopyReadBuffer.set(NULL);
+ mCopyWriteBuffer.set(NULL);
+
+ mPack.pixelBuffer.set(NULL);
+ mUnpack.pixelBuffer.set(NULL);
+
+ mProgram = NULL;
+
+ angle::Matrix<GLfloat>::setToIdentity(mPathMatrixProj);
+ angle::Matrix<GLfloat>::setToIdentity(mPathMatrixMV);
+ mPathStencilFunc = GL_ALWAYS;
+ mPathStencilRef = 0;
+ mPathStencilMask = std::numeric_limits<GLuint>::max();
+
+ // TODO(jmadill): Is this necessary?
+ setAllDirtyBits();
+}
+
+const RasterizerState &State::getRasterizerState() const
+{
+ return mRasterizer;
+}
+
+const BlendState &State::getBlendState() const
+{
+ return mBlend;
+}
+
+const DepthStencilState &State::getDepthStencilState() const
+{
+ return mDepthStencil;
+}
+
+void State::setColorClearValue(float red, float green, float blue, float alpha)
+{
+ mColorClearValue.red = red;
+ mColorClearValue.green = green;
+ mColorClearValue.blue = blue;
+ mColorClearValue.alpha = alpha;
+ mDirtyBits.set(DIRTY_BIT_CLEAR_COLOR);
+}
+
+void State::setDepthClearValue(float depth)
+{
+ mDepthClearValue = depth;
+ mDirtyBits.set(DIRTY_BIT_CLEAR_DEPTH);
+}
+
+void State::setStencilClearValue(int stencil)
+{
+ mStencilClearValue = stencil;
+ mDirtyBits.set(DIRTY_BIT_CLEAR_STENCIL);
+}
+
+void State::setColorMask(bool red, bool green, bool blue, bool alpha)
+{
+ mBlend.colorMaskRed = red;
+ mBlend.colorMaskGreen = green;
+ mBlend.colorMaskBlue = blue;
+ mBlend.colorMaskAlpha = alpha;
+ mDirtyBits.set(DIRTY_BIT_COLOR_MASK);
+}
+
+void State::setDepthMask(bool mask)
+{
+ mDepthStencil.depthMask = mask;
+ mDirtyBits.set(DIRTY_BIT_DEPTH_MASK);
+}
+
+bool State::isRasterizerDiscardEnabled() const
+{
+ return mRasterizer.rasterizerDiscard;
+}
+
+void State::setRasterizerDiscard(bool enabled)
+{
+ mRasterizer.rasterizerDiscard = enabled;
+ mDirtyBits.set(DIRTY_BIT_RASTERIZER_DISCARD_ENABLED);
+}
+
+bool State::isCullFaceEnabled() const
+{
+ return mRasterizer.cullFace;
+}
+
+void State::setCullFace(bool enabled)
+{
+ mRasterizer.cullFace = enabled;
+ mDirtyBits.set(DIRTY_BIT_CULL_FACE_ENABLED);
+}
+
+void State::setCullMode(GLenum mode)
+{
+ mRasterizer.cullMode = mode;
+ mDirtyBits.set(DIRTY_BIT_CULL_FACE);
+}
+
+void State::setFrontFace(GLenum front)
+{
+ mRasterizer.frontFace = front;
+ mDirtyBits.set(DIRTY_BIT_FRONT_FACE);
+}
+
+bool State::isDepthTestEnabled() const
+{
+ return mDepthStencil.depthTest;
+}
+
+void State::setDepthTest(bool enabled)
+{
+ mDepthStencil.depthTest = enabled;
+ mDirtyBits.set(DIRTY_BIT_DEPTH_TEST_ENABLED);
+}
+
+void State::setDepthFunc(GLenum depthFunc)
+{
+ mDepthStencil.depthFunc = depthFunc;
+ mDirtyBits.set(DIRTY_BIT_DEPTH_FUNC);
+}
+
+void State::setDepthRange(float zNear, float zFar)
+{
+ mNearZ = zNear;
+ mFarZ = zFar;
+ mDirtyBits.set(DIRTY_BIT_DEPTH_RANGE);
+}
+
+float State::getNearPlane() const
+{
+ return mNearZ;
+}
+
+float State::getFarPlane() const
+{
+ return mFarZ;
+}
+
+bool State::isBlendEnabled() const
+{
+ return mBlend.blend;
+}
+
+void State::setBlend(bool enabled)
+{
+ mBlend.blend = enabled;
+ mDirtyBits.set(DIRTY_BIT_BLEND_ENABLED);
+}
+
+void State::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
+{
+ mBlend.sourceBlendRGB = sourceRGB;
+ mBlend.destBlendRGB = destRGB;
+ mBlend.sourceBlendAlpha = sourceAlpha;
+ mBlend.destBlendAlpha = destAlpha;
+ mDirtyBits.set(DIRTY_BIT_BLEND_FUNCS);
+}
+
+void State::setBlendColor(float red, float green, float blue, float alpha)
+{
+ mBlendColor.red = red;
+ mBlendColor.green = green;
+ mBlendColor.blue = blue;
+ mBlendColor.alpha = alpha;
+ mDirtyBits.set(DIRTY_BIT_BLEND_COLOR);
+}
+
+void State::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
+{
+ mBlend.blendEquationRGB = rgbEquation;
+ mBlend.blendEquationAlpha = alphaEquation;
+ mDirtyBits.set(DIRTY_BIT_BLEND_EQUATIONS);
+}
+
+const ColorF &State::getBlendColor() const
+{
+ return mBlendColor;
+}
+
+bool State::isStencilTestEnabled() const
+{
+ return mDepthStencil.stencilTest;
+}
+
+void State::setStencilTest(bool enabled)
+{
+ mDepthStencil.stencilTest = enabled;
+ mDirtyBits.set(DIRTY_BIT_STENCIL_TEST_ENABLED);
+}
+
+void State::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
+{
+ mDepthStencil.stencilFunc = stencilFunc;
+ mStencilRef = (stencilRef > 0) ? stencilRef : 0;
+ mDepthStencil.stencilMask = stencilMask;
+ mDirtyBits.set(DIRTY_BIT_STENCIL_FUNCS_FRONT);
+}
+
+void State::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
+{
+ mDepthStencil.stencilBackFunc = stencilBackFunc;
+ mStencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
+ mDepthStencil.stencilBackMask = stencilBackMask;
+ mDirtyBits.set(DIRTY_BIT_STENCIL_FUNCS_BACK);
+}
+
+void State::setStencilWritemask(GLuint stencilWritemask)
+{
+ mDepthStencil.stencilWritemask = stencilWritemask;
+ mDirtyBits.set(DIRTY_BIT_STENCIL_WRITEMASK_FRONT);
+}
+
+void State::setStencilBackWritemask(GLuint stencilBackWritemask)
+{
+ mDepthStencil.stencilBackWritemask = stencilBackWritemask;
+ mDirtyBits.set(DIRTY_BIT_STENCIL_WRITEMASK_BACK);
+}
+
+void State::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
+{
+ mDepthStencil.stencilFail = stencilFail;
+ mDepthStencil.stencilPassDepthFail = stencilPassDepthFail;
+ mDepthStencil.stencilPassDepthPass = stencilPassDepthPass;
+ mDirtyBits.set(DIRTY_BIT_STENCIL_OPS_FRONT);
+}
+
+void State::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
+{
+ mDepthStencil.stencilBackFail = stencilBackFail;
+ mDepthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
+ mDepthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
+ mDirtyBits.set(DIRTY_BIT_STENCIL_OPS_BACK);
+}
+
+GLint State::getStencilRef() const
+{
+ return mStencilRef;
+}
+
+GLint State::getStencilBackRef() const
+{
+ return mStencilBackRef;
+}
+
+bool State::isPolygonOffsetFillEnabled() const
+{
+ return mRasterizer.polygonOffsetFill;
+}
+
+void State::setPolygonOffsetFill(bool enabled)
+{
+ mRasterizer.polygonOffsetFill = enabled;
+ mDirtyBits.set(DIRTY_BIT_POLYGON_OFFSET_FILL_ENABLED);
+}
+
+void State::setPolygonOffsetParams(GLfloat factor, GLfloat units)
+{
+ // An application can pass NaN values here, so handle this gracefully
+ mRasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
+ mRasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
+ mDirtyBits.set(DIRTY_BIT_POLYGON_OFFSET);
+}
+
+bool State::isSampleAlphaToCoverageEnabled() const
+{
+ return mBlend.sampleAlphaToCoverage;
+}
+
+void State::setSampleAlphaToCoverage(bool enabled)
+{
+ mBlend.sampleAlphaToCoverage = enabled;
+ mDirtyBits.set(DIRTY_BIT_SAMPLE_ALPHA_TO_COVERAGE_ENABLED);
+}
+
+bool State::isSampleCoverageEnabled() const
+{
+ return mSampleCoverage;
+}
+
+void State::setSampleCoverage(bool enabled)
+{
+ mSampleCoverage = enabled;
+ mDirtyBits.set(DIRTY_BIT_SAMPLE_COVERAGE_ENABLED);
+}
+
+void State::setSampleCoverageParams(GLclampf value, bool invert)
+{
+ mSampleCoverageValue = value;
+ mSampleCoverageInvert = invert;
+ mDirtyBits.set(DIRTY_BIT_SAMPLE_COVERAGE);
+}
+
+GLclampf State::getSampleCoverageValue() const
+{
+ return mSampleCoverageValue;
+}
+
+bool State::getSampleCoverageInvert() const
+{
+ return mSampleCoverageInvert;
+}
+
+void State::setSampleAlphaToOne(bool enabled)
+{
+ mSampleAlphaToOne = enabled;
+ mDirtyBits.set(DIRTY_BIT_SAMPLE_ALPHA_TO_ONE);
+}
+
+bool State::isSampleAlphaToOneEnabled() const
+{
+ return mSampleAlphaToOne;
+}
+
+void State::setMultisampling(bool enabled)
+{
+ mMultiSampling = enabled;
+ mDirtyBits.set(DIRTY_BIT_MULTISAMPLING);
+}
+
+bool State::isMultisamplingEnabled() const
+{
+ return mMultiSampling;
+}
+
+bool State::isScissorTestEnabled() const
+{
+ return mScissorTest;
+}
+
+void State::setScissorTest(bool enabled)
+{
+ mScissorTest = enabled;
+ mDirtyBits.set(DIRTY_BIT_SCISSOR_TEST_ENABLED);
+}
+
+void State::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ mScissor.x = x;
+ mScissor.y = y;
+ mScissor.width = width;
+ mScissor.height = height;
+ mDirtyBits.set(DIRTY_BIT_SCISSOR);
+}
+
+const Rectangle &State::getScissor() const
+{
+ return mScissor;
+}
+
+bool State::isDitherEnabled() const
+{
+ return mBlend.dither;
+}
+
+void State::setDither(bool enabled)
+{
+ mBlend.dither = enabled;
+ mDirtyBits.set(DIRTY_BIT_DITHER_ENABLED);
+}
+
+bool State::isPrimitiveRestartEnabled() const
+{
+ return mPrimitiveRestart;
+}
+
+void State::setPrimitiveRestart(bool enabled)
+{
+ mPrimitiveRestart = enabled;
+ mDirtyBits.set(DIRTY_BIT_PRIMITIVE_RESTART_ENABLED);
+}
+
+void State::setEnableFeature(GLenum feature, bool enabled)
+{
+ switch (feature)
+ {
+ case GL_MULTISAMPLE_EXT: setMultisampling(enabled); break;
+ case GL_SAMPLE_ALPHA_TO_ONE_EXT: setSampleAlphaToOne(enabled); break;
+ case GL_CULL_FACE: setCullFace(enabled); break;
+ case GL_POLYGON_OFFSET_FILL: setPolygonOffsetFill(enabled); break;
+ case GL_SAMPLE_ALPHA_TO_COVERAGE: setSampleAlphaToCoverage(enabled); break;
+ case GL_SAMPLE_COVERAGE: setSampleCoverage(enabled); break;
+ case GL_SCISSOR_TEST: setScissorTest(enabled); break;
+ case GL_STENCIL_TEST: setStencilTest(enabled); break;
+ case GL_DEPTH_TEST: setDepthTest(enabled); break;
+ case GL_BLEND: setBlend(enabled); break;
+ case GL_DITHER: setDither(enabled); break;
+ case GL_PRIMITIVE_RESTART_FIXED_INDEX: setPrimitiveRestart(enabled); break;
+ case GL_RASTERIZER_DISCARD: setRasterizerDiscard(enabled); break;
+ case GL_DEBUG_OUTPUT_SYNCHRONOUS:
+ mDebug.setOutputSynchronous(enabled);
+ break;
+ case GL_DEBUG_OUTPUT:
+ mDebug.setOutputEnabled(enabled);
+ break;
+ case GL_FRAMEBUFFER_SRGB_EXT:
+ setFramebufferSRGB(enabled);
+ break;
+ default: UNREACHABLE();
+ }
+}
+
+bool State::getEnableFeature(GLenum feature) const
+{
+ switch (feature)
+ {
+ case GL_MULTISAMPLE_EXT: return isMultisamplingEnabled();
+ case GL_SAMPLE_ALPHA_TO_ONE_EXT: return isSampleAlphaToOneEnabled();
+ case GL_CULL_FACE: return isCullFaceEnabled();
+ case GL_POLYGON_OFFSET_FILL: return isPolygonOffsetFillEnabled();
+ case GL_SAMPLE_ALPHA_TO_COVERAGE: return isSampleAlphaToCoverageEnabled();
+ case GL_SAMPLE_COVERAGE: return isSampleCoverageEnabled();
+ case GL_SCISSOR_TEST: return isScissorTestEnabled();
+ case GL_STENCIL_TEST: return isStencilTestEnabled();
+ case GL_DEPTH_TEST: return isDepthTestEnabled();
+ case GL_BLEND: return isBlendEnabled();
+ case GL_DITHER: return isDitherEnabled();
+ case GL_PRIMITIVE_RESTART_FIXED_INDEX: return isPrimitiveRestartEnabled();
+ case GL_RASTERIZER_DISCARD: return isRasterizerDiscardEnabled();
+ case GL_DEBUG_OUTPUT_SYNCHRONOUS:
+ return mDebug.isOutputSynchronous();
+ case GL_DEBUG_OUTPUT:
+ return mDebug.isOutputEnabled();
+ case GL_BIND_GENERATES_RESOURCE_CHROMIUM:
+ return isBindGeneratesResourceEnabled();
+ case GL_FRAMEBUFFER_SRGB_EXT:
+ return getFramebufferSRGB();
+ default: UNREACHABLE(); return false;
+ }
+}
+
+void State::setLineWidth(GLfloat width)
+{
+ mLineWidth = width;
+ mDirtyBits.set(DIRTY_BIT_LINE_WIDTH);
+}
+
+float State::getLineWidth() const
+{
+ return mLineWidth;
+}
+
+void State::setGenerateMipmapHint(GLenum hint)
+{
+ mGenerateMipmapHint = hint;
+ mDirtyBits.set(DIRTY_BIT_GENERATE_MIPMAP_HINT);
+}
+
+void State::setFragmentShaderDerivativeHint(GLenum hint)
+{
+ mFragmentShaderDerivativeHint = hint;
+ mDirtyBits.set(DIRTY_BIT_SHADER_DERIVATIVE_HINT);
+ // TODO: Propagate the hint to shader translator so we can write
+ // ddx, ddx_coarse, or ddx_fine depending on the hint.
+ // Ignore for now. It is valid for implementations to ignore hint.
+}
+
+bool State::isBindGeneratesResourceEnabled() const
+{
+ return mBindGeneratesResource;
+}
+
+void State::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ mViewport.x = x;
+ mViewport.y = y;
+ mViewport.width = width;
+ mViewport.height = height;
+ mDirtyBits.set(DIRTY_BIT_VIEWPORT);
+}
+
+const Rectangle &State::getViewport() const
+{
+ return mViewport;
+}
+
+void State::setActiveSampler(unsigned int active)
+{
+ mActiveSampler = active;
+}
+
+unsigned int State::getActiveSampler() const
+{
+ return static_cast<unsigned int>(mActiveSampler);
+}
+
+void State::setSamplerTexture(GLenum type, Texture *texture)
+{
+ mSamplerTextures[type][mActiveSampler].set(texture);
+}
+
+Texture *State::getTargetTexture(GLenum target) const
+{
+ return getSamplerTexture(static_cast<unsigned int>(mActiveSampler), target);
+}
+
+Texture *State::getSamplerTexture(unsigned int sampler, GLenum type) const
+{
+ const auto it = mSamplerTextures.find(type);
+ ASSERT(it != mSamplerTextures.end());
+ ASSERT(sampler < it->second.size());
+ return it->second[sampler].get();
+}
+
+GLuint State::getSamplerTextureId(unsigned int sampler, GLenum type) const
+{
+ const auto it = mSamplerTextures.find(type);
+ ASSERT(it != mSamplerTextures.end());
+ ASSERT(sampler < it->second.size());
+ return it->second[sampler].id();
+}
+
+void State::detachTexture(const TextureMap &zeroTextures, GLuint texture)
+{
+ // Textures have a detach method on State rather than a simple
+ // removeBinding, because the zero/null texture objects are managed
+ // separately, and don't have to go through the Context's maps or
+ // the ResourceManager.
+
+ // [OpenGL ES 2.0.24] section 3.8 page 84:
+ // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
+ // rebound to texture object zero
+
+ for (auto &bindingVec : mSamplerTextures)
+ {
+ GLenum textureType = bindingVec.first;
+ TextureBindingVector &textureVector = bindingVec.second;
+ for (size_t textureIdx = 0; textureIdx < textureVector.size(); textureIdx++)
+ {
+ BindingPointer<Texture> &binding = textureVector[textureIdx];
+ if (binding.id() == texture)
+ {
+ auto it = zeroTextures.find(textureType);
+ ASSERT(it != zeroTextures.end());
+ // Zero textures are the "default" textures instead of NULL
+ binding.set(it->second.get());
+ }
+ }
+ }
+
+ // [OpenGL ES 2.0.24] section 4.4 page 112:
+ // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
+ // as if Texture2DAttachment had been called, with a texture of 0, for each attachment point to which this
+ // image was attached in the currently bound framebuffer.
+
+ if (mReadFramebuffer)
+ {
+ mReadFramebuffer->detachTexture(texture);
+ }
+
+ if (mDrawFramebuffer)
+ {
+ mDrawFramebuffer->detachTexture(texture);
+ }
+}
+
+void State::initializeZeroTextures(const TextureMap &zeroTextures)
+{
+ for (const auto &zeroTexture : zeroTextures)
+ {
+ auto &samplerTextureArray = mSamplerTextures[zeroTexture.first];
+
+ for (size_t textureUnit = 0; textureUnit < samplerTextureArray.size(); ++textureUnit)
+ {
+ samplerTextureArray[textureUnit].set(zeroTexture.second.get());
+ }
+ }
+}
+
+void State::setSamplerBinding(GLuint textureUnit, Sampler *sampler)
+{
+ mSamplers[textureUnit].set(sampler);
+}
+
+GLuint State::getSamplerId(GLuint textureUnit) const
+{
+ ASSERT(textureUnit < mSamplers.size());
+ return mSamplers[textureUnit].id();
+}
+
+Sampler *State::getSampler(GLuint textureUnit) const
+{
+ return mSamplers[textureUnit].get();
+}
+
+void State::detachSampler(GLuint sampler)
+{
+ // [OpenGL ES 3.0.2] section 3.8.2 pages 123-124:
+ // If a sampler object that is currently bound to one or more texture units is
+ // deleted, it is as though BindSampler is called once for each texture unit to
+ // which the sampler is bound, with unit set to the texture unit and sampler set to zero.
+ for (size_t textureUnit = 0; textureUnit < mSamplers.size(); textureUnit++)
+ {
+ BindingPointer<Sampler> &samplerBinding = mSamplers[textureUnit];
+ if (samplerBinding.id() == sampler)
+ {
+ samplerBinding.set(NULL);
+ }
+ }
+}
+
+void State::setRenderbufferBinding(Renderbuffer *renderbuffer)
+{
+ mRenderbuffer.set(renderbuffer);
+}
+
+GLuint State::getRenderbufferId() const
+{
+ return mRenderbuffer.id();
+}
+
+Renderbuffer *State::getCurrentRenderbuffer() const
+{
+ return mRenderbuffer.get();
+}
+
+void State::detachRenderbuffer(GLuint renderbuffer)
+{
+ // [OpenGL ES 2.0.24] section 4.4 page 109:
+ // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
+ // had been executed with the target RENDERBUFFER and name of zero.
+
+ if (mRenderbuffer.id() == renderbuffer)
+ {
+ mRenderbuffer.set(NULL);
+ }
+
+ // [OpenGL ES 2.0.24] section 4.4 page 111:
+ // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
+ // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
+ // point to which this image was attached in the currently bound framebuffer.
+
+ Framebuffer *readFramebuffer = mReadFramebuffer;
+ Framebuffer *drawFramebuffer = mDrawFramebuffer;
+
+ if (readFramebuffer)
+ {
+ readFramebuffer->detachRenderbuffer(renderbuffer);
+ }
+
+ if (drawFramebuffer && drawFramebuffer != readFramebuffer)
+ {
+ drawFramebuffer->detachRenderbuffer(renderbuffer);
+ }
+
+}
+
+void State::setReadFramebufferBinding(Framebuffer *framebuffer)
+{
+ if (mReadFramebuffer == framebuffer)
+ return;
+
+ mReadFramebuffer = framebuffer;
+ mDirtyBits.set(DIRTY_BIT_READ_FRAMEBUFFER_BINDING);
+
+ if (mReadFramebuffer && mReadFramebuffer->hasAnyDirtyBit())
+ {
+ mDirtyObjects.set(DIRTY_OBJECT_READ_FRAMEBUFFER);
+ }
+}
+
+void State::setDrawFramebufferBinding(Framebuffer *framebuffer)
+{
+ if (mDrawFramebuffer == framebuffer)
+ return;
+
+ mDrawFramebuffer = framebuffer;
+ mDirtyBits.set(DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING);
+
+ if (mDrawFramebuffer && mDrawFramebuffer->hasAnyDirtyBit())
+ {
+ mDirtyObjects.set(DIRTY_OBJECT_DRAW_FRAMEBUFFER);
+ }
+}
+
+Framebuffer *State::getTargetFramebuffer(GLenum target) const
+{
+ switch (target)
+ {
+ case GL_READ_FRAMEBUFFER_ANGLE:
+ return mReadFramebuffer;
+ case GL_DRAW_FRAMEBUFFER_ANGLE:
+ case GL_FRAMEBUFFER:
+ return mDrawFramebuffer;
+ default:
+ UNREACHABLE();
+ return NULL;
+ }
+}
+
+Framebuffer *State::getReadFramebuffer() const
+{
+ return mReadFramebuffer;
+}
+
+Framebuffer *State::getDrawFramebuffer() const
+{
+ return mDrawFramebuffer;
+}
+
+bool State::removeReadFramebufferBinding(GLuint framebuffer)
+{
+ if (mReadFramebuffer != nullptr &&
+ mReadFramebuffer->id() == framebuffer)
+ {
+ setReadFramebufferBinding(nullptr);
+ return true;
+ }
+
+ return false;
+}
+
+bool State::removeDrawFramebufferBinding(GLuint framebuffer)
+{
+ if (mReadFramebuffer != nullptr &&
+ mDrawFramebuffer->id() == framebuffer)
+ {
+ setDrawFramebufferBinding(nullptr);
+ return true;
+ }
+
+ return false;
+}
+
+void State::setVertexArrayBinding(VertexArray *vertexArray)
+{
+ mVertexArray = vertexArray;
+ mDirtyBits.set(DIRTY_BIT_VERTEX_ARRAY_BINDING);
+
+ if (mVertexArray && mVertexArray->hasAnyDirtyBit())
+ {
+ mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY);
+ }
+}
+
+GLuint State::getVertexArrayId() const
+{
+ ASSERT(mVertexArray != NULL);
+ return mVertexArray->id();
+}
+
+VertexArray *State::getVertexArray() const
+{
+ ASSERT(mVertexArray != NULL);
+ return mVertexArray;
+}
+
+bool State::removeVertexArrayBinding(GLuint vertexArray)
+{
+ if (mVertexArray->id() == vertexArray)
+ {
+ mVertexArray = NULL;
+ mDirtyBits.set(DIRTY_BIT_VERTEX_ARRAY_BINDING);
+ mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY);
+ return true;
+ }
+
+ return false;
+}
+
+void State::setProgram(Program *newProgram)
+{
+ if (mProgram != newProgram)
+ {
+ if (mProgram)
+ {
+ mProgram->release();
+ }
+
+ mProgram = newProgram;
+
+ if (mProgram)
+ {
+ newProgram->addRef();
+ }
+ }
+}
+
+Program *State::getProgram() const
+{
+ return mProgram;
+}
+
+void State::setTransformFeedbackBinding(TransformFeedback *transformFeedback)
+{
+ mTransformFeedback.set(transformFeedback);
+}
+
+TransformFeedback *State::getCurrentTransformFeedback() const
+{
+ return mTransformFeedback.get();
+}
+
+bool State::isTransformFeedbackActiveUnpaused() const
+{
+ gl::TransformFeedback *curTransformFeedback = getCurrentTransformFeedback();
+ return curTransformFeedback && curTransformFeedback->isActive() && !curTransformFeedback->isPaused();
+}
+
+bool State::removeTransformFeedbackBinding(GLuint transformFeedback)
+{
+ if (mTransformFeedback.id() == transformFeedback)
+ {
+ mTransformFeedback.set(nullptr);
+ return true;
+ }
+
+ return false;
+}
+
+bool State::isQueryActive(const GLenum type) const
+{
+ for (auto &iter : mActiveQueries)
+ {
+ const Query *query = iter.second.get();
+ if (query != nullptr && ActiveQueryType(query->getType()) == ActiveQueryType(type))
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+bool State::isQueryActive(Query *query) const
+{
+ for (auto &iter : mActiveQueries)
+ {
+ if (iter.second.get() == query)
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+void State::setActiveQuery(GLenum target, Query *query)
+{
+ mActiveQueries[target].set(query);
+}
+
+GLuint State::getActiveQueryId(GLenum target) const
+{
+ const Query *query = getActiveQuery(target);
+ return (query ? query->id() : 0u);
+}
+
+Query *State::getActiveQuery(GLenum target) const
+{
+ const auto it = mActiveQueries.find(target);
+
+ // All query types should already exist in the activeQueries map
+ ASSERT(it != mActiveQueries.end());
+
+ return it->second.get();
+}
+
+void State::setArrayBufferBinding(Buffer *buffer)
+{
+ mArrayBuffer.set(buffer);
+}
+
+GLuint State::getArrayBufferId() const
+{
+ return mArrayBuffer.id();
+}
+
+void State::setGenericUniformBufferBinding(Buffer *buffer)
+{
+ mGenericUniformBuffer.set(buffer);
+}
+
+void State::setIndexedUniformBufferBinding(GLuint index, Buffer *buffer, GLintptr offset, GLsizeiptr size)
+{
+ mUniformBuffers[index].set(buffer, offset, size);
+}
+
+const OffsetBindingPointer<Buffer> &State::getIndexedUniformBuffer(size_t index) const
+{
+ ASSERT(static_cast<size_t>(index) < mUniformBuffers.size());
+ return mUniformBuffers[index];
+}
+
+void State::setCopyReadBufferBinding(Buffer *buffer)
+{
+ mCopyReadBuffer.set(buffer);
+}
+
+void State::setCopyWriteBufferBinding(Buffer *buffer)
+{
+ mCopyWriteBuffer.set(buffer);
+}
+
+void State::setPixelPackBufferBinding(Buffer *buffer)
+{
+ mPack.pixelBuffer.set(buffer);
+ mDirtyBits.set(DIRTY_BIT_PACK_BUFFER_BINDING);
+}
+
+void State::setPixelUnpackBufferBinding(Buffer *buffer)
+{
+ mUnpack.pixelBuffer.set(buffer);
+ mDirtyBits.set(DIRTY_BIT_UNPACK_BUFFER_BINDING);
+}
+
+Buffer *State::getTargetBuffer(GLenum target) const
+{
+ switch (target)
+ {
+ case GL_ARRAY_BUFFER: return mArrayBuffer.get();
+ case GL_COPY_READ_BUFFER: return mCopyReadBuffer.get();
+ case GL_COPY_WRITE_BUFFER: return mCopyWriteBuffer.get();
+ case GL_ELEMENT_ARRAY_BUFFER: return getVertexArray()->getElementArrayBuffer().get();
+ case GL_PIXEL_PACK_BUFFER: return mPack.pixelBuffer.get();
+ case GL_PIXEL_UNPACK_BUFFER: return mUnpack.pixelBuffer.get();
+ case GL_TRANSFORM_FEEDBACK_BUFFER: return mTransformFeedback->getGenericBuffer().get();
+ case GL_UNIFORM_BUFFER: return mGenericUniformBuffer.get();
+ default: UNREACHABLE(); return NULL;
+ }
+}
+
+void State::detachBuffer(GLuint bufferName)
+{
+ BindingPointer<Buffer> *buffers[] = {&mArrayBuffer, &mCopyReadBuffer,
+ &mCopyWriteBuffer, &mPack.pixelBuffer,
+ &mUnpack.pixelBuffer, &mGenericUniformBuffer};
+ for (auto buffer : buffers)
+ {
+ if (buffer->id() == bufferName)
+ {
+ buffer->set(nullptr);
+ }
+ }
+
+ TransformFeedback *curTransformFeedback = getCurrentTransformFeedback();
+ if (curTransformFeedback)
+ {
+ curTransformFeedback->detachBuffer(bufferName);
+ }
+
+ getVertexArray()->detachBuffer(bufferName);
+}
+
+void State::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
+{
+ getVertexArray()->enableAttribute(attribNum, enabled);
+ mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY);
+}
+
+void State::setVertexAttribf(GLuint index, const GLfloat values[4])
+{
+ ASSERT(static_cast<size_t>(index) < mVertexAttribCurrentValues.size());
+ mVertexAttribCurrentValues[index].setFloatValues(values);
+ mDirtyBits.set(DIRTY_BIT_CURRENT_VALUE_0 + index);
+}
+
+void State::setVertexAttribu(GLuint index, const GLuint values[4])
+{
+ ASSERT(static_cast<size_t>(index) < mVertexAttribCurrentValues.size());
+ mVertexAttribCurrentValues[index].setUnsignedIntValues(values);
+ mDirtyBits.set(DIRTY_BIT_CURRENT_VALUE_0 + index);
+}
+
+void State::setVertexAttribi(GLuint index, const GLint values[4])
+{
+ ASSERT(static_cast<size_t>(index) < mVertexAttribCurrentValues.size());
+ mVertexAttribCurrentValues[index].setIntValues(values);
+ mDirtyBits.set(DIRTY_BIT_CURRENT_VALUE_0 + index);
+}
+
+void State::setVertexAttribState(unsigned int attribNum,
+ Buffer *boundBuffer,
+ GLint size,
+ GLenum type,
+ bool normalized,
+ bool pureInteger,
+ GLsizei stride,
+ const void *pointer)
+{
+ getVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
+ mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY);
+}
+
+void State::setVertexAttribDivisor(GLuint index, GLuint divisor)
+{
+ getVertexArray()->setVertexAttribDivisor(index, divisor);
+ mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY);
+}
+
+const VertexAttribCurrentValueData &State::getVertexAttribCurrentValue(unsigned int attribNum) const
+{
+ ASSERT(static_cast<size_t>(attribNum) < mVertexAttribCurrentValues.size());
+ return mVertexAttribCurrentValues[attribNum];
+}
+
+const void *State::getVertexAttribPointer(unsigned int attribNum) const
+{
+ return getVertexArray()->getVertexAttribute(attribNum).pointer;
+}
+
+void State::setPackAlignment(GLint alignment)
+{
+ mPack.alignment = alignment;
+ mDirtyBits.set(DIRTY_BIT_PACK_ALIGNMENT);
+}
+
+GLint State::getPackAlignment() const
+{
+ return mPack.alignment;
+}
+
+void State::setPackReverseRowOrder(bool reverseRowOrder)
+{
+ mPack.reverseRowOrder = reverseRowOrder;
+ mDirtyBits.set(DIRTY_BIT_PACK_REVERSE_ROW_ORDER);
+}
+
+bool State::getPackReverseRowOrder() const
+{
+ return mPack.reverseRowOrder;
+}
+
+void State::setPackRowLength(GLint rowLength)
+{
+ mPack.rowLength = rowLength;
+ mDirtyBits.set(DIRTY_BIT_PACK_ROW_LENGTH);
+}
+
+GLint State::getPackRowLength() const
+{
+ return mPack.rowLength;
+}
+
+void State::setPackSkipRows(GLint skipRows)
+{
+ mPack.skipRows = skipRows;
+ mDirtyBits.set(DIRTY_BIT_PACK_SKIP_ROWS);
+}
+
+GLint State::getPackSkipRows() const
+{
+ return mPack.skipRows;
+}
+
+void State::setPackSkipPixels(GLint skipPixels)
+{
+ mPack.skipPixels = skipPixels;
+ mDirtyBits.set(DIRTY_BIT_PACK_SKIP_PIXELS);
+}
+
+GLint State::getPackSkipPixels() const
+{
+ return mPack.skipPixels;
+}
+
+const PixelPackState &State::getPackState() const
+{
+ return mPack;
+}
+
+PixelPackState &State::getPackState()
+{
+ return mPack;
+}
+
+void State::setUnpackAlignment(GLint alignment)
+{
+ mUnpack.alignment = alignment;
+ mDirtyBits.set(DIRTY_BIT_UNPACK_ALIGNMENT);
+}
+
+GLint State::getUnpackAlignment() const
+{
+ return mUnpack.alignment;
+}
+
+void State::setUnpackRowLength(GLint rowLength)
+{
+ mUnpack.rowLength = rowLength;
+ mDirtyBits.set(DIRTY_BIT_UNPACK_ROW_LENGTH);
+}
+
+GLint State::getUnpackRowLength() const
+{
+ return mUnpack.rowLength;
+}
+
+void State::setUnpackImageHeight(GLint imageHeight)
+{
+ mUnpack.imageHeight = imageHeight;
+ mDirtyBits.set(DIRTY_BIT_UNPACK_IMAGE_HEIGHT);
+}
+
+GLint State::getUnpackImageHeight() const
+{
+ return mUnpack.imageHeight;
+}
+
+void State::setUnpackSkipImages(GLint skipImages)
+{
+ mUnpack.skipImages = skipImages;
+ mDirtyBits.set(DIRTY_BIT_UNPACK_SKIP_IMAGES);
+}
+
+GLint State::getUnpackSkipImages() const
+{
+ return mUnpack.skipImages;
+}
+
+void State::setUnpackSkipRows(GLint skipRows)
+{
+ mUnpack.skipRows = skipRows;
+ mDirtyBits.set(DIRTY_BIT_UNPACK_SKIP_ROWS);
+}
+
+GLint State::getUnpackSkipRows() const
+{
+ return mUnpack.skipRows;
+}
+
+void State::setUnpackSkipPixels(GLint skipPixels)
+{
+ mUnpack.skipPixels = skipPixels;
+ mDirtyBits.set(DIRTY_BIT_UNPACK_SKIP_PIXELS);
+}
+
+GLint State::getUnpackSkipPixels() const
+{
+ return mUnpack.skipPixels;
+}
+
+const PixelUnpackState &State::getUnpackState() const
+{
+ return mUnpack;
+}
+
+PixelUnpackState &State::getUnpackState()
+{
+ return mUnpack;
+}
+
+const Debug &State::getDebug() const
+{
+ return mDebug;
+}
+
+Debug &State::getDebug()
+{
+ return mDebug;
+}
+
+void State::setCoverageModulation(GLenum components)
+{
+ mCoverageModulation = components;
+ mDirtyBits.set(DIRTY_BIT_COVERAGE_MODULATION);
+}
+
+GLenum State::getCoverageModulation() const
+{
+ return mCoverageModulation;
+}
+
+void State::loadPathRenderingMatrix(GLenum matrixMode, const GLfloat *matrix)
+{
+ if (matrixMode == GL_PATH_MODELVIEW_CHROMIUM)
+ {
+ memcpy(mPathMatrixMV, matrix, 16 * sizeof(GLfloat));
+ mDirtyBits.set(DIRTY_BIT_PATH_RENDERING_MATRIX_MV);
+ }
+ else if (matrixMode == GL_PATH_PROJECTION_CHROMIUM)
+ {
+ memcpy(mPathMatrixProj, matrix, 16 * sizeof(GLfloat));
+ mDirtyBits.set(DIRTY_BIT_PATH_RENDERING_MATRIX_PROJ);
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+}
+
+const GLfloat *State::getPathRenderingMatrix(GLenum which) const
+{
+ if (which == GL_PATH_MODELVIEW_MATRIX_CHROMIUM)
+ {
+ return mPathMatrixMV;
+ }
+ else if (which == GL_PATH_PROJECTION_MATRIX_CHROMIUM)
+ {
+ return mPathMatrixProj;
+ }
+
+ UNREACHABLE();
+ return nullptr;
+}
+
+void State::setPathStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ mPathStencilFunc = func;
+ mPathStencilRef = ref;
+ mPathStencilMask = mask;
+ mDirtyBits.set(DIRTY_BIT_PATH_RENDERING_STENCIL_STATE);
+}
+
+GLenum State::getPathStencilFunc() const
+{
+ return mPathStencilFunc;
+}
+
+GLint State::getPathStencilRef() const
+{
+ return mPathStencilRef;
+}
+
+GLuint State::getPathStencilMask() const
+{
+ return mPathStencilMask;
+}
+
+void State::setFramebufferSRGB(bool sRGB)
+{
+ mFramebufferSRGB = sRGB;
+ mDirtyBits.set(DIRTY_BIT_FRAMEBUFFER_SRGB);
+}
+
+bool State::getFramebufferSRGB() const
+{
+ return mFramebufferSRGB;
+}
+
+void State::getBooleanv(GLenum pname, GLboolean *params)
+{
+ switch (pname)
+ {
+ case GL_SAMPLE_COVERAGE_INVERT: *params = mSampleCoverageInvert; break;
+ case GL_DEPTH_WRITEMASK: *params = mDepthStencil.depthMask; break;
+ case GL_COLOR_WRITEMASK:
+ params[0] = mBlend.colorMaskRed;
+ params[1] = mBlend.colorMaskGreen;
+ params[2] = mBlend.colorMaskBlue;
+ params[3] = mBlend.colorMaskAlpha;
+ break;
+ case GL_CULL_FACE: *params = mRasterizer.cullFace; break;
+ case GL_POLYGON_OFFSET_FILL: *params = mRasterizer.polygonOffsetFill; break;
+ case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mBlend.sampleAlphaToCoverage; break;
+ case GL_SAMPLE_COVERAGE: *params = mSampleCoverage; break;
+ case GL_SCISSOR_TEST: *params = mScissorTest; break;
+ case GL_STENCIL_TEST: *params = mDepthStencil.stencilTest; break;
+ case GL_DEPTH_TEST: *params = mDepthStencil.depthTest; break;
+ case GL_BLEND: *params = mBlend.blend; break;
+ case GL_DITHER: *params = mBlend.dither; break;
+ case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = getCurrentTransformFeedback()->isActive() ? GL_TRUE : GL_FALSE; break;
+ case GL_TRANSFORM_FEEDBACK_PAUSED: *params = getCurrentTransformFeedback()->isPaused() ? GL_TRUE : GL_FALSE; break;
+ case GL_PRIMITIVE_RESTART_FIXED_INDEX:
+ *params = mPrimitiveRestart;
+ break;
+ case GL_RASTERIZER_DISCARD:
+ *params = isRasterizerDiscardEnabled() ? GL_TRUE : GL_FALSE;
+ break;
+ case GL_DEBUG_OUTPUT_SYNCHRONOUS:
+ *params = mDebug.isOutputSynchronous() ? GL_TRUE : GL_FALSE;
+ break;
+ case GL_DEBUG_OUTPUT:
+ *params = mDebug.isOutputEnabled() ? GL_TRUE : GL_FALSE;
+ break;
+ case GL_MULTISAMPLE_EXT:
+ *params = mMultiSampling;
+ break;
+ case GL_SAMPLE_ALPHA_TO_ONE_EXT:
+ *params = mSampleAlphaToOne;
+ break;
+ case GL_BIND_GENERATES_RESOURCE_CHROMIUM:
+ *params = isBindGeneratesResourceEnabled() ? GL_TRUE : GL_FALSE;
+ break;
+ case GL_FRAMEBUFFER_SRGB_EXT:
+ *params = getFramebufferSRGB() ? GL_TRUE : GL_FALSE;
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void State::getFloatv(GLenum pname, GLfloat *params)
+{
+ // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
+ // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
+ // GetIntegerv as its native query function. As it would require conversion in any
+ // case, this should make no difference to the calling application.
+ switch (pname)
+ {
+ case GL_LINE_WIDTH: *params = mLineWidth; break;
+ case GL_SAMPLE_COVERAGE_VALUE: *params = mSampleCoverageValue; break;
+ case GL_DEPTH_CLEAR_VALUE: *params = mDepthClearValue; break;
+ case GL_POLYGON_OFFSET_FACTOR: *params = mRasterizer.polygonOffsetFactor; break;
+ case GL_POLYGON_OFFSET_UNITS: *params = mRasterizer.polygonOffsetUnits; break;
+ case GL_DEPTH_RANGE:
+ params[0] = mNearZ;
+ params[1] = mFarZ;
+ break;
+ case GL_COLOR_CLEAR_VALUE:
+ params[0] = mColorClearValue.red;
+ params[1] = mColorClearValue.green;
+ params[2] = mColorClearValue.blue;
+ params[3] = mColorClearValue.alpha;
+ break;
+ case GL_BLEND_COLOR:
+ params[0] = mBlendColor.red;
+ params[1] = mBlendColor.green;
+ params[2] = mBlendColor.blue;
+ params[3] = mBlendColor.alpha;
+ break;
+ case GL_MULTISAMPLE_EXT:
+ *params = static_cast<GLfloat>(mMultiSampling);
+ break;
+ case GL_SAMPLE_ALPHA_TO_ONE_EXT:
+ *params = static_cast<GLfloat>(mSampleAlphaToOne);
+ case GL_COVERAGE_MODULATION_CHROMIUM:
+ params[0] = static_cast<GLfloat>(mCoverageModulation);
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void State::getIntegerv(const ContextState &data, GLenum pname, GLint *params)
+{
+ if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
+ {
+ unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
+ ASSERT(colorAttachment < mMaxDrawBuffers);
+ Framebuffer *framebuffer = mDrawFramebuffer;
+ *params = framebuffer->getDrawBufferState(colorAttachment);
+ return;
+ }
+
+ // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
+ // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
+ // GetIntegerv as its native query function. As it would require conversion in any
+ // case, this should make no difference to the calling application. You may find it in
+ // State::getFloatv.
+ switch (pname)
+ {
+ case GL_ARRAY_BUFFER_BINDING: *params = mArrayBuffer.id(); break;
+ case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getVertexArray()->getElementArrayBuffer().id(); break;
+ //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
+ case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mDrawFramebuffer->id(); break;
+ case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mReadFramebuffer->id(); break;
+ case GL_RENDERBUFFER_BINDING: *params = mRenderbuffer.id(); break;
+ case GL_VERTEX_ARRAY_BINDING: *params = mVertexArray->id(); break;
+ case GL_CURRENT_PROGRAM: *params = mProgram ? mProgram->id() : 0; break;
+ case GL_PACK_ALIGNMENT: *params = mPack.alignment; break;
+ case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mPack.reverseRowOrder; break;
+ case GL_PACK_ROW_LENGTH:
+ *params = mPack.rowLength;
+ break;
+ case GL_PACK_SKIP_ROWS:
+ *params = mPack.skipRows;
+ break;
+ case GL_PACK_SKIP_PIXELS:
+ *params = mPack.skipPixels;
+ break;
+ case GL_UNPACK_ALIGNMENT: *params = mUnpack.alignment; break;
+ case GL_UNPACK_ROW_LENGTH: *params = mUnpack.rowLength; break;
+ case GL_UNPACK_IMAGE_HEIGHT:
+ *params = mUnpack.imageHeight;
+ break;
+ case GL_UNPACK_SKIP_IMAGES:
+ *params = mUnpack.skipImages;
+ break;
+ case GL_UNPACK_SKIP_ROWS:
+ *params = mUnpack.skipRows;
+ break;
+ case GL_UNPACK_SKIP_PIXELS:
+ *params = mUnpack.skipPixels;
+ break;
+ case GL_GENERATE_MIPMAP_HINT: *params = mGenerateMipmapHint; break;
+ case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mFragmentShaderDerivativeHint; break;
+ case GL_ACTIVE_TEXTURE:
+ *params = (static_cast<GLint>(mActiveSampler) + GL_TEXTURE0);
+ break;
+ case GL_STENCIL_FUNC: *params = mDepthStencil.stencilFunc; break;
+ case GL_STENCIL_REF: *params = mStencilRef; break;
+ case GL_STENCIL_VALUE_MASK: *params = clampToInt(mDepthStencil.stencilMask); break;
+ case GL_STENCIL_BACK_FUNC: *params = mDepthStencil.stencilBackFunc; break;
+ case GL_STENCIL_BACK_REF: *params = mStencilBackRef; break;
+ case GL_STENCIL_BACK_VALUE_MASK: *params = clampToInt(mDepthStencil.stencilBackMask); break;
+ case GL_STENCIL_FAIL: *params = mDepthStencil.stencilFail; break;
+ case GL_STENCIL_PASS_DEPTH_FAIL: *params = mDepthStencil.stencilPassDepthFail; break;
+ case GL_STENCIL_PASS_DEPTH_PASS: *params = mDepthStencil.stencilPassDepthPass; break;
+ case GL_STENCIL_BACK_FAIL: *params = mDepthStencil.stencilBackFail; break;
+ case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mDepthStencil.stencilBackPassDepthFail; break;
+ case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mDepthStencil.stencilBackPassDepthPass; break;
+ case GL_DEPTH_FUNC: *params = mDepthStencil.depthFunc; break;
+ case GL_BLEND_SRC_RGB: *params = mBlend.sourceBlendRGB; break;
+ case GL_BLEND_SRC_ALPHA: *params = mBlend.sourceBlendAlpha; break;
+ case GL_BLEND_DST_RGB: *params = mBlend.destBlendRGB; break;
+ case GL_BLEND_DST_ALPHA: *params = mBlend.destBlendAlpha; break;
+ case GL_BLEND_EQUATION_RGB: *params = mBlend.blendEquationRGB; break;
+ case GL_BLEND_EQUATION_ALPHA: *params = mBlend.blendEquationAlpha; break;
+ case GL_STENCIL_WRITEMASK: *params = clampToInt(mDepthStencil.stencilWritemask); break;
+ case GL_STENCIL_BACK_WRITEMASK: *params = clampToInt(mDepthStencil.stencilBackWritemask); break;
+ case GL_STENCIL_CLEAR_VALUE: *params = mStencilClearValue; break;
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE: *params = mReadFramebuffer->getImplementationColorReadType(); break;
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT: *params = mReadFramebuffer->getImplementationColorReadFormat(); break;
+ case GL_SAMPLE_BUFFERS:
+ case GL_SAMPLES:
+ {
+ gl::Framebuffer *framebuffer = mDrawFramebuffer;
+ if (framebuffer->checkStatus(data) == GL_FRAMEBUFFER_COMPLETE)
+ {
+ switch (pname)
+ {
+ case GL_SAMPLE_BUFFERS:
+ if (framebuffer->getSamples(data) != 0)
+ {
+ *params = 1;
+ }
+ else
+ {
+ *params = 0;
+ }
+ break;
+ case GL_SAMPLES:
+ *params = framebuffer->getSamples(data);
+ break;
+ }
+ }
+ else
+ {
+ *params = 0;
+ }
+ }
+ break;
+ case GL_VIEWPORT:
+ params[0] = mViewport.x;
+ params[1] = mViewport.y;
+ params[2] = mViewport.width;
+ params[3] = mViewport.height;
+ break;
+ case GL_SCISSOR_BOX:
+ params[0] = mScissor.x;
+ params[1] = mScissor.y;
+ params[2] = mScissor.width;
+ params[3] = mScissor.height;
+ break;
+ case GL_CULL_FACE_MODE: *params = mRasterizer.cullMode; break;
+ case GL_FRONT_FACE: *params = mRasterizer.frontFace; break;
+ case GL_RED_BITS:
+ case GL_GREEN_BITS:
+ case GL_BLUE_BITS:
+ case GL_ALPHA_BITS:
+ {
+ gl::Framebuffer *framebuffer = getDrawFramebuffer();
+ const gl::FramebufferAttachment *colorbuffer = framebuffer->getFirstColorbuffer();
+
+ if (colorbuffer)
+ {
+ switch (pname)
+ {
+ case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
+ case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
+ case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
+ case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
+ }
+ }
+ else
+ {
+ *params = 0;
+ }
+ }
+ break;
+ case GL_DEPTH_BITS:
+ {
+ const gl::Framebuffer *framebuffer = getDrawFramebuffer();
+ const gl::FramebufferAttachment *depthbuffer = framebuffer->getDepthbuffer();
+
+ if (depthbuffer)
+ {
+ *params = depthbuffer->getDepthSize();
+ }
+ else
+ {
+ *params = 0;
+ }
+ }
+ break;
+ case GL_STENCIL_BITS:
+ {
+ const gl::Framebuffer *framebuffer = getDrawFramebuffer();
+ const gl::FramebufferAttachment *stencilbuffer = framebuffer->getStencilbuffer();
+
+ if (stencilbuffer)
+ {
+ *params = stencilbuffer->getStencilSize();
+ }
+ else
+ {
+ *params = 0;
+ }
+ }
+ break;
+ case GL_TEXTURE_BINDING_2D:
+ ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits);
+ *params = getSamplerTextureId(static_cast<unsigned int>(mActiveSampler), GL_TEXTURE_2D);
+ break;
+ case GL_TEXTURE_BINDING_CUBE_MAP:
+ ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits);
+ *params =
+ getSamplerTextureId(static_cast<unsigned int>(mActiveSampler), GL_TEXTURE_CUBE_MAP);
+ break;
+ case GL_TEXTURE_BINDING_3D:
+ ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits);
+ *params = getSamplerTextureId(static_cast<unsigned int>(mActiveSampler), GL_TEXTURE_3D);
+ break;
+ case GL_TEXTURE_BINDING_2D_ARRAY:
+ ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits);
+ *params =
+ getSamplerTextureId(static_cast<unsigned int>(mActiveSampler), GL_TEXTURE_2D_ARRAY);
+ break;
+ case GL_TEXTURE_BINDING_EXTERNAL_OES:
+ ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits);
+ *params = getSamplerTextureId(static_cast<unsigned int>(mActiveSampler),
+ GL_TEXTURE_EXTERNAL_OES);
+ break;
+ case GL_UNIFORM_BUFFER_BINDING:
+ *params = mGenericUniformBuffer.id();
+ break;
+ case GL_TRANSFORM_FEEDBACK_BINDING:
+ *params = mTransformFeedback.id();
+ break;
+ case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+ *params = mTransformFeedback->getGenericBuffer().id();
+ break;
+ case GL_COPY_READ_BUFFER_BINDING:
+ *params = mCopyReadBuffer.id();
+ break;
+ case GL_COPY_WRITE_BUFFER_BINDING:
+ *params = mCopyWriteBuffer.id();
+ break;
+ case GL_PIXEL_PACK_BUFFER_BINDING:
+ *params = mPack.pixelBuffer.id();
+ break;
+ case GL_PIXEL_UNPACK_BUFFER_BINDING:
+ *params = mUnpack.pixelBuffer.id();
+ break;
+ case GL_READ_BUFFER:
+ *params = mReadFramebuffer->getReadBufferState();
+ break;
+ case GL_SAMPLER_BINDING:
+ ASSERT(mActiveSampler < mMaxCombinedTextureImageUnits);
+ *params = getSamplerId(static_cast<GLuint>(mActiveSampler));
+ break;
+ case GL_DEBUG_LOGGED_MESSAGES:
+ *params = static_cast<GLint>(mDebug.getMessageCount());
+ break;
+ case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH:
+ *params = static_cast<GLint>(mDebug.getNextMessageLength());
+ break;
+ case GL_DEBUG_GROUP_STACK_DEPTH:
+ *params = static_cast<GLint>(mDebug.getGroupStackDepth());
+ break;
+ case GL_MULTISAMPLE_EXT:
+ *params = static_cast<GLint>(mMultiSampling);
+ break;
+ case GL_SAMPLE_ALPHA_TO_ONE_EXT:
+ *params = static_cast<GLint>(mSampleAlphaToOne);
+ case GL_COVERAGE_MODULATION_CHROMIUM:
+ *params = static_cast<GLint>(mCoverageModulation);
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void State::getPointerv(GLenum pname, void **params) const
+{
+ switch (pname)
+ {
+ case GL_DEBUG_CALLBACK_FUNCTION:
+ *params = reinterpret_cast<void *>(mDebug.getCallback());
+ break;
+ case GL_DEBUG_CALLBACK_USER_PARAM:
+ *params = const_cast<void *>(mDebug.getUserParam());
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void State::getIntegeri_v(GLenum target, GLuint index, GLint *data)
+{
+ switch (target)
+ {
+ case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+ if (static_cast<size_t>(index) < mTransformFeedback->getIndexedBufferCount())
+ {
+ *data = mTransformFeedback->getIndexedBuffer(index).id();
+ }
+ break;
+ case GL_UNIFORM_BUFFER_BINDING:
+ if (static_cast<size_t>(index) < mUniformBuffers.size())
+ {
+ *data = mUniformBuffers[index].id();
+ }
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void State::getInteger64i_v(GLenum target, GLuint index, GLint64 *data)
+{
+ switch (target)
+ {
+ case GL_TRANSFORM_FEEDBACK_BUFFER_START:
+ if (static_cast<size_t>(index) < mTransformFeedback->getIndexedBufferCount())
+ {
+ *data = mTransformFeedback->getIndexedBuffer(index).getOffset();
+ }
+ break;
+ case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
+ if (static_cast<size_t>(index) < mTransformFeedback->getIndexedBufferCount())
+ {
+ *data = mTransformFeedback->getIndexedBuffer(index).getSize();
+ }
+ break;
+ case GL_UNIFORM_BUFFER_START:
+ if (static_cast<size_t>(index) < mUniformBuffers.size())
+ {
+ *data = mUniformBuffers[index].getOffset();
+ }
+ break;
+ case GL_UNIFORM_BUFFER_SIZE:
+ if (static_cast<size_t>(index) < mUniformBuffers.size())
+ {
+ *data = mUniformBuffers[index].getSize();
+ }
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void State::getBooleani_v(GLenum target, GLuint index, GLboolean *data)
+{
+ UNREACHABLE();
+}
+
+bool State::hasMappedBuffer(GLenum target) const
+{
+ if (target == GL_ARRAY_BUFFER)
+ {
+ const VertexArray *vao = getVertexArray();
+ const auto &vertexAttribs = vao->getVertexAttributes();
+ size_t maxEnabledAttrib = vao->getMaxEnabledAttribute();
+ for (size_t attribIndex = 0; attribIndex < maxEnabledAttrib; attribIndex++)
+ {
+ const gl::VertexAttribute &vertexAttrib = vertexAttribs[attribIndex];
+ gl::Buffer *boundBuffer = vertexAttrib.buffer.get();
+ if (vertexAttrib.enabled && boundBuffer && boundBuffer->isMapped())
+ {
+ return true;
+ }
+ }
+
+ return false;
+ }
+ else
+ {
+ Buffer *buffer = getTargetBuffer(target);
+ return (buffer && buffer->isMapped());
+ }
+}
+
+void State::syncDirtyObjects()
+{
+ if (!mDirtyObjects.any())
+ return;
+
+ syncDirtyObjects(mDirtyObjects);
+}
+
+void State::syncDirtyObjects(const DirtyObjects &bitset)
+{
+ for (auto dirtyObject : angle::IterateBitSet(bitset))
+ {
+ switch (dirtyObject)
+ {
+ case DIRTY_OBJECT_READ_FRAMEBUFFER:
+ ASSERT(mReadFramebuffer);
+ mReadFramebuffer->syncState();
+ break;
+ case DIRTY_OBJECT_DRAW_FRAMEBUFFER:
+ ASSERT(mDrawFramebuffer);
+ mDrawFramebuffer->syncState();
+ break;
+ case DIRTY_OBJECT_VERTEX_ARRAY:
+ ASSERT(mVertexArray);
+ mVertexArray->syncImplState();
+ break;
+ case DIRTY_OBJECT_PROGRAM:
+ // TODO(jmadill): implement this
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ }
+
+ mDirtyObjects &= ~bitset;
+}
+
+void State::syncDirtyObject(GLenum target)
+{
+ DirtyObjects localSet;
+
+ switch (target)
+ {
+ case GL_READ_FRAMEBUFFER:
+ localSet.set(DIRTY_OBJECT_READ_FRAMEBUFFER);
+ break;
+ case GL_DRAW_FRAMEBUFFER:
+ localSet.set(DIRTY_OBJECT_DRAW_FRAMEBUFFER);
+ break;
+ case GL_FRAMEBUFFER:
+ localSet.set(DIRTY_OBJECT_READ_FRAMEBUFFER);
+ localSet.set(DIRTY_OBJECT_DRAW_FRAMEBUFFER);
+ break;
+ case GL_VERTEX_ARRAY:
+ localSet.set(DIRTY_OBJECT_VERTEX_ARRAY);
+ break;
+ case GL_PROGRAM:
+ localSet.set(DIRTY_OBJECT_PROGRAM);
+ break;
+ }
+
+ syncDirtyObjects(localSet);
+}
+
+void State::setObjectDirty(GLenum target)
+{
+ switch (target)
+ {
+ case GL_READ_FRAMEBUFFER:
+ mDirtyObjects.set(DIRTY_OBJECT_READ_FRAMEBUFFER);
+ break;
+ case GL_DRAW_FRAMEBUFFER:
+ mDirtyObjects.set(DIRTY_OBJECT_DRAW_FRAMEBUFFER);
+ break;
+ case GL_FRAMEBUFFER:
+ mDirtyObjects.set(DIRTY_OBJECT_READ_FRAMEBUFFER);
+ mDirtyObjects.set(DIRTY_OBJECT_DRAW_FRAMEBUFFER);
+ break;
+ case GL_VERTEX_ARRAY:
+ mDirtyObjects.set(DIRTY_OBJECT_VERTEX_ARRAY);
+ break;
+ case GL_PROGRAM:
+ mDirtyObjects.set(DIRTY_OBJECT_PROGRAM);
+ break;
+ }
+}
+
+} // namespace gl
diff --git a/gfx/angle/src/libANGLE/State.h b/gfx/angle/src/libANGLE/State.h
new file mode 100755
index 000000000..160a7abd8
--- /dev/null
+++ b/gfx/angle/src/libANGLE/State.h
@@ -0,0 +1,497 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// State.h: Defines the State class, encapsulating raw GL state
+
+#ifndef LIBANGLE_STATE_H_
+#define LIBANGLE_STATE_H_
+
+#include <bitset>
+#include <memory>
+
+#include "common/angleutils.h"
+#include "common/Color.h"
+#include "libANGLE/Debug.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/RefCountObject.h"
+#include "libANGLE/Renderbuffer.h"
+#include "libANGLE/Sampler.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/TransformFeedback.h"
+#include "libANGLE/Version.h"
+#include "libANGLE/VertexAttribute.h"
+#include "libANGLE/angletypes.h"
+
+namespace gl
+{
+class Query;
+class VertexArray;
+class Context;
+struct Caps;
+
+typedef std::map<GLenum, BindingPointer<Texture>> TextureMap;
+
+class State : angle::NonCopyable
+{
+ public:
+ State();
+ ~State();
+
+ void initialize(const Caps &caps,
+ const Extensions &extensions,
+ const Version &clientVersion,
+ bool debug,
+ bool bindGeneratesResource);
+ void reset();
+
+ // State chunk getters
+ const RasterizerState &getRasterizerState() const;
+ const BlendState &getBlendState() const;
+ const DepthStencilState &getDepthStencilState() const;
+
+ // Clear behavior setters & state parameter block generation function
+ void setColorClearValue(float red, float green, float blue, float alpha);
+ void setDepthClearValue(float depth);
+ void setStencilClearValue(int stencil);
+
+ const ColorF &getColorClearValue() const { return mColorClearValue; }
+ float getDepthClearValue() const { return mDepthClearValue; }
+ int getStencilClearValue() const { return mStencilClearValue; }
+
+ // Write mask manipulation
+ void setColorMask(bool red, bool green, bool blue, bool alpha);
+ void setDepthMask(bool mask);
+
+ // Discard toggle & query
+ bool isRasterizerDiscardEnabled() const;
+ void setRasterizerDiscard(bool enabled);
+
+ // Primitive restart
+ bool isPrimitiveRestartEnabled() const;
+ void setPrimitiveRestart(bool enabled);
+
+ // Face culling state manipulation
+ bool isCullFaceEnabled() const;
+ void setCullFace(bool enabled);
+ void setCullMode(GLenum mode);
+ void setFrontFace(GLenum front);
+
+ // Depth test state manipulation
+ bool isDepthTestEnabled() const;
+ void setDepthTest(bool enabled);
+ void setDepthFunc(GLenum depthFunc);
+ void setDepthRange(float zNear, float zFar);
+ float getNearPlane() const;
+ float getFarPlane() const;
+
+ // Blend state manipulation
+ bool isBlendEnabled() const;
+ void setBlend(bool enabled);
+ void setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha);
+ void setBlendColor(float red, float green, float blue, float alpha);
+ void setBlendEquation(GLenum rgbEquation, GLenum alphaEquation);
+ const ColorF &getBlendColor() const;
+
+ // Stencil state maniupulation
+ bool isStencilTestEnabled() const;
+ void setStencilTest(bool enabled);
+ void setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask);
+ void setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask);
+ void setStencilWritemask(GLuint stencilWritemask);
+ void setStencilBackWritemask(GLuint stencilBackWritemask);
+ void setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass);
+ void setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass);
+ GLint getStencilRef() const;
+ GLint getStencilBackRef() const;
+
+ // Depth bias/polygon offset state manipulation
+ bool isPolygonOffsetFillEnabled() const;
+ void setPolygonOffsetFill(bool enabled);
+ void setPolygonOffsetParams(GLfloat factor, GLfloat units);
+
+ // Multisample coverage state manipulation
+ bool isSampleAlphaToCoverageEnabled() const;
+ void setSampleAlphaToCoverage(bool enabled);
+ bool isSampleCoverageEnabled() const;
+ void setSampleCoverage(bool enabled);
+ void setSampleCoverageParams(GLclampf value, bool invert);
+ GLclampf getSampleCoverageValue() const;
+ bool getSampleCoverageInvert() const;
+
+ // Multisampling/alpha to one manipulation.
+ void setSampleAlphaToOne(bool enabled);
+ bool isSampleAlphaToOneEnabled() const;
+ void setMultisampling(bool enabled);
+ bool isMultisamplingEnabled() const;
+
+ // Scissor test state toggle & query
+ bool isScissorTestEnabled() const;
+ void setScissorTest(bool enabled);
+ void setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height);
+ const Rectangle &getScissor() const;
+
+ // Dither state toggle & query
+ bool isDitherEnabled() const;
+ void setDither(bool enabled);
+
+ // Generic state toggle & query
+ void setEnableFeature(GLenum feature, bool enabled);
+ bool getEnableFeature(GLenum feature) const;
+
+ // Line width state setter
+ void setLineWidth(GLfloat width);
+ float getLineWidth() const;
+
+ // Hint setters
+ void setGenerateMipmapHint(GLenum hint);
+ void setFragmentShaderDerivativeHint(GLenum hint);
+
+ // GL_CHROMIUM_bind_generates_resource
+ bool isBindGeneratesResourceEnabled() const;
+
+ // Viewport state setter/getter
+ void setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height);
+ const Rectangle &getViewport() const;
+
+ // Texture binding & active texture unit manipulation
+ void setActiveSampler(unsigned int active);
+ unsigned int getActiveSampler() const;
+ void setSamplerTexture(GLenum type, Texture *texture);
+ Texture *getTargetTexture(GLenum target) const;
+ Texture *getSamplerTexture(unsigned int sampler, GLenum type) const;
+ GLuint getSamplerTextureId(unsigned int sampler, GLenum type) const;
+ void detachTexture(const TextureMap &zeroTextures, GLuint texture);
+ void initializeZeroTextures(const TextureMap &zeroTextures);
+
+ // Sampler object binding manipulation
+ void setSamplerBinding(GLuint textureUnit, Sampler *sampler);
+ GLuint getSamplerId(GLuint textureUnit) const;
+ Sampler *getSampler(GLuint textureUnit) const;
+ void detachSampler(GLuint sampler);
+
+ // Renderbuffer binding manipulation
+ void setRenderbufferBinding(Renderbuffer *renderbuffer);
+ GLuint getRenderbufferId() const;
+ Renderbuffer *getCurrentRenderbuffer() const;
+ void detachRenderbuffer(GLuint renderbuffer);
+
+ // Framebuffer binding manipulation
+ void setReadFramebufferBinding(Framebuffer *framebuffer);
+ void setDrawFramebufferBinding(Framebuffer *framebuffer);
+ Framebuffer *getTargetFramebuffer(GLenum target) const;
+ Framebuffer *getReadFramebuffer() const;
+ Framebuffer *getDrawFramebuffer() const;
+ bool removeReadFramebufferBinding(GLuint framebuffer);
+ bool removeDrawFramebufferBinding(GLuint framebuffer);
+
+ // Vertex array object binding manipulation
+ void setVertexArrayBinding(VertexArray *vertexArray);
+ GLuint getVertexArrayId() const;
+ VertexArray *getVertexArray() const;
+ bool removeVertexArrayBinding(GLuint vertexArray);
+
+ // Program binding manipulation
+ void setProgram(Program *newProgram);
+ Program *getProgram() const;
+
+ // Transform feedback object (not buffer) binding manipulation
+ void setTransformFeedbackBinding(TransformFeedback *transformFeedback);
+ TransformFeedback *getCurrentTransformFeedback() const;
+ bool isTransformFeedbackActiveUnpaused() const;
+ bool removeTransformFeedbackBinding(GLuint transformFeedback);
+
+ // Query binding manipulation
+ bool isQueryActive(const GLenum type) const;
+ bool isQueryActive(Query *query) const;
+ void setActiveQuery(GLenum target, Query *query);
+ GLuint getActiveQueryId(GLenum target) const;
+ Query *getActiveQuery(GLenum target) const;
+
+ //// Typed buffer binding point manipulation ////
+ // GL_ARRAY_BUFFER
+ void setArrayBufferBinding(Buffer *buffer);
+ GLuint getArrayBufferId() const;
+
+ // GL_UNIFORM_BUFFER - Both indexed and generic targets
+ void setGenericUniformBufferBinding(Buffer *buffer);
+ void setIndexedUniformBufferBinding(GLuint index, Buffer *buffer, GLintptr offset, GLsizeiptr size);
+ const OffsetBindingPointer<Buffer> &getIndexedUniformBuffer(size_t index) const;
+
+ // GL_COPY_[READ/WRITE]_BUFFER
+ void setCopyReadBufferBinding(Buffer *buffer);
+ void setCopyWriteBufferBinding(Buffer *buffer);
+
+ // GL_PIXEL[PACK/UNPACK]_BUFFER
+ void setPixelPackBufferBinding(Buffer *buffer);
+ void setPixelUnpackBufferBinding(Buffer *buffer);
+
+ // Retrieve typed buffer by target (non-indexed)
+ Buffer *getTargetBuffer(GLenum target) const;
+ // Detach a buffer from all bindings
+ void detachBuffer(GLuint bufferName);
+
+ // Vertex attrib manipulation
+ void setEnableVertexAttribArray(unsigned int attribNum, bool enabled);
+ void setVertexAttribf(GLuint index, const GLfloat values[4]);
+ void setVertexAttribu(GLuint index, const GLuint values[4]);
+ void setVertexAttribi(GLuint index, const GLint values[4]);
+ void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type,
+ bool normalized, bool pureInteger, GLsizei stride, const void *pointer);
+ void setVertexAttribDivisor(GLuint index, GLuint divisor);
+ const VertexAttribCurrentValueData &getVertexAttribCurrentValue(unsigned int attribNum) const;
+ const void *getVertexAttribPointer(unsigned int attribNum) const;
+
+ // Pixel pack state manipulation
+ void setPackAlignment(GLint alignment);
+ GLint getPackAlignment() const;
+ void setPackReverseRowOrder(bool reverseRowOrder);
+ bool getPackReverseRowOrder() const;
+ void setPackRowLength(GLint rowLength);
+ GLint getPackRowLength() const;
+ void setPackSkipRows(GLint skipRows);
+ GLint getPackSkipRows() const;
+ void setPackSkipPixels(GLint skipPixels);
+ GLint getPackSkipPixels() const;
+ const PixelPackState &getPackState() const;
+ PixelPackState &getPackState();
+
+ // Pixel unpack state manipulation
+ void setUnpackAlignment(GLint alignment);
+ GLint getUnpackAlignment() const;
+ void setUnpackRowLength(GLint rowLength);
+ GLint getUnpackRowLength() const;
+ void setUnpackImageHeight(GLint imageHeight);
+ GLint getUnpackImageHeight() const;
+ void setUnpackSkipImages(GLint skipImages);
+ GLint getUnpackSkipImages() const;
+ void setUnpackSkipRows(GLint skipRows);
+ GLint getUnpackSkipRows() const;
+ void setUnpackSkipPixels(GLint skipPixels);
+ GLint getUnpackSkipPixels() const;
+ const PixelUnpackState &getUnpackState() const;
+ PixelUnpackState &getUnpackState();
+
+ // Debug state
+ const Debug &getDebug() const;
+ Debug &getDebug();
+
+ // CHROMIUM_framebuffer_mixed_samples coverage modulation
+ void setCoverageModulation(GLenum components);
+ GLenum getCoverageModulation() const;
+
+ // CHROMIUM_path_rendering
+ void loadPathRenderingMatrix(GLenum matrixMode, const GLfloat *matrix);
+ const GLfloat *getPathRenderingMatrix(GLenum which) const;
+ void setPathStencilFunc(GLenum func, GLint ref, GLuint mask);
+
+ GLenum getPathStencilFunc() const;
+ GLint getPathStencilRef() const;
+ GLuint getPathStencilMask() const;
+
+ // GL_EXT_sRGB_write_control
+ void setFramebufferSRGB(bool sRGB);
+ bool getFramebufferSRGB() const;
+
+ // State query functions
+ void getBooleanv(GLenum pname, GLboolean *params);
+ void getFloatv(GLenum pname, GLfloat *params);
+ void getIntegerv(const ContextState &data, GLenum pname, GLint *params);
+ void getPointerv(GLenum pname, void **params) const;
+ void getIntegeri_v(GLenum target, GLuint index, GLint *data);
+ void getInteger64i_v(GLenum target, GLuint index, GLint64 *data);
+ void getBooleani_v(GLenum target, GLuint index, GLboolean *data);
+
+ bool hasMappedBuffer(GLenum target) const;
+
+ enum DirtyBitType
+ {
+ DIRTY_BIT_SCISSOR_TEST_ENABLED,
+ DIRTY_BIT_SCISSOR,
+ DIRTY_BIT_VIEWPORT,
+ DIRTY_BIT_DEPTH_RANGE,
+ DIRTY_BIT_BLEND_ENABLED,
+ DIRTY_BIT_BLEND_COLOR,
+ DIRTY_BIT_BLEND_FUNCS,
+ DIRTY_BIT_BLEND_EQUATIONS,
+ DIRTY_BIT_COLOR_MASK,
+ DIRTY_BIT_SAMPLE_ALPHA_TO_COVERAGE_ENABLED,
+ DIRTY_BIT_SAMPLE_COVERAGE_ENABLED,
+ DIRTY_BIT_SAMPLE_COVERAGE,
+ DIRTY_BIT_DEPTH_TEST_ENABLED,
+ DIRTY_BIT_DEPTH_FUNC,
+ DIRTY_BIT_DEPTH_MASK,
+ DIRTY_BIT_STENCIL_TEST_ENABLED,
+ DIRTY_BIT_STENCIL_FUNCS_FRONT,
+ DIRTY_BIT_STENCIL_FUNCS_BACK,
+ DIRTY_BIT_STENCIL_OPS_FRONT,
+ DIRTY_BIT_STENCIL_OPS_BACK,
+ DIRTY_BIT_STENCIL_WRITEMASK_FRONT,
+ DIRTY_BIT_STENCIL_WRITEMASK_BACK,
+ DIRTY_BIT_CULL_FACE_ENABLED,
+ DIRTY_BIT_CULL_FACE,
+ DIRTY_BIT_FRONT_FACE,
+ DIRTY_BIT_POLYGON_OFFSET_FILL_ENABLED,
+ DIRTY_BIT_POLYGON_OFFSET,
+ DIRTY_BIT_RASTERIZER_DISCARD_ENABLED,
+ DIRTY_BIT_LINE_WIDTH,
+ DIRTY_BIT_PRIMITIVE_RESTART_ENABLED,
+ DIRTY_BIT_CLEAR_COLOR,
+ DIRTY_BIT_CLEAR_DEPTH,
+ DIRTY_BIT_CLEAR_STENCIL,
+ DIRTY_BIT_UNPACK_ALIGNMENT,
+ DIRTY_BIT_UNPACK_ROW_LENGTH,
+ DIRTY_BIT_UNPACK_IMAGE_HEIGHT,
+ DIRTY_BIT_UNPACK_SKIP_IMAGES,
+ DIRTY_BIT_UNPACK_SKIP_ROWS,
+ DIRTY_BIT_UNPACK_SKIP_PIXELS,
+ DIRTY_BIT_UNPACK_BUFFER_BINDING,
+ DIRTY_BIT_PACK_ALIGNMENT,
+ DIRTY_BIT_PACK_REVERSE_ROW_ORDER,
+ DIRTY_BIT_PACK_ROW_LENGTH,
+ DIRTY_BIT_PACK_SKIP_ROWS,
+ DIRTY_BIT_PACK_SKIP_PIXELS,
+ DIRTY_BIT_PACK_BUFFER_BINDING,
+ DIRTY_BIT_DITHER_ENABLED,
+ DIRTY_BIT_GENERATE_MIPMAP_HINT,
+ DIRTY_BIT_SHADER_DERIVATIVE_HINT,
+ DIRTY_BIT_READ_FRAMEBUFFER_BINDING,
+ DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING,
+ DIRTY_BIT_RENDERBUFFER_BINDING,
+ DIRTY_BIT_VERTEX_ARRAY_BINDING,
+ DIRTY_BIT_PROGRAM_BINDING,
+ DIRTY_BIT_MULTISAMPLING,
+ DIRTY_BIT_SAMPLE_ALPHA_TO_ONE,
+ DIRTY_BIT_COVERAGE_MODULATION, // CHROMIUM_framebuffer_mixed_samples
+ DIRTY_BIT_PATH_RENDERING_MATRIX_MV, // CHROMIUM_path_rendering path model view matrix
+ DIRTY_BIT_PATH_RENDERING_MATRIX_PROJ, // CHROMIUM_path_rendering path projection matrix
+ DIRTY_BIT_PATH_RENDERING_STENCIL_STATE,
+ DIRTY_BIT_FRAMEBUFFER_SRGB, // GL_EXT_sRGB_write_control
+ DIRTY_BIT_CURRENT_VALUE_0,
+ DIRTY_BIT_CURRENT_VALUE_MAX = DIRTY_BIT_CURRENT_VALUE_0 + MAX_VERTEX_ATTRIBS,
+ DIRTY_BIT_INVALID = DIRTY_BIT_CURRENT_VALUE_MAX,
+ DIRTY_BIT_MAX = DIRTY_BIT_INVALID,
+ };
+
+ // TODO(jmadill): Consider storing dirty objects in a list instead of by binding.
+ enum DirtyObjectType
+ {
+ DIRTY_OBJECT_READ_FRAMEBUFFER,
+ DIRTY_OBJECT_DRAW_FRAMEBUFFER,
+ DIRTY_OBJECT_VERTEX_ARRAY,
+ DIRTY_OBJECT_PROGRAM,
+ DIRTY_OBJECT_UNKNOWN,
+ DIRTY_OBJECT_MAX = DIRTY_OBJECT_UNKNOWN,
+ };
+
+ typedef std::bitset<DIRTY_BIT_MAX> DirtyBits;
+ const DirtyBits &getDirtyBits() const { return mDirtyBits; }
+ void clearDirtyBits() { mDirtyBits.reset(); }
+ void clearDirtyBits(const DirtyBits &bitset) { mDirtyBits &= ~bitset; }
+ void setAllDirtyBits() { mDirtyBits.set(); }
+
+ typedef std::bitset<DIRTY_OBJECT_MAX> DirtyObjects;
+ void clearDirtyObjects() { mDirtyObjects.reset(); }
+ void setAllDirtyObjects() { mDirtyObjects.set(); }
+ void syncDirtyObjects();
+ void syncDirtyObjects(const DirtyObjects &bitset);
+ void syncDirtyObject(GLenum target);
+ void setObjectDirty(GLenum target);
+
+ private:
+ // Cached values from Context's caps
+ GLuint mMaxDrawBuffers;
+ GLuint mMaxCombinedTextureImageUnits;
+
+ ColorF mColorClearValue;
+ GLclampf mDepthClearValue;
+ int mStencilClearValue;
+
+ RasterizerState mRasterizer;
+ bool mScissorTest;
+ Rectangle mScissor;
+
+ BlendState mBlend;
+ ColorF mBlendColor;
+ bool mSampleCoverage;
+ GLclampf mSampleCoverageValue;
+ bool mSampleCoverageInvert;
+
+ DepthStencilState mDepthStencil;
+ GLint mStencilRef;
+ GLint mStencilBackRef;
+
+ GLfloat mLineWidth;
+
+ GLenum mGenerateMipmapHint;
+ GLenum mFragmentShaderDerivativeHint;
+
+ bool mBindGeneratesResource;
+
+ Rectangle mViewport;
+ float mNearZ;
+ float mFarZ;
+
+ BindingPointer<Buffer> mArrayBuffer;
+ Framebuffer *mReadFramebuffer;
+ Framebuffer *mDrawFramebuffer;
+ BindingPointer<Renderbuffer> mRenderbuffer;
+ Program *mProgram;
+
+ typedef std::vector<VertexAttribCurrentValueData> VertexAttribVector;
+ VertexAttribVector mVertexAttribCurrentValues; // From glVertexAttrib
+ VertexArray *mVertexArray;
+
+ // Texture and sampler bindings
+ size_t mActiveSampler; // Active texture unit selector - GL_TEXTURE0
+
+ typedef std::vector<BindingPointer<Texture>> TextureBindingVector;
+ typedef std::map<GLenum, TextureBindingVector> TextureBindingMap;
+ TextureBindingMap mSamplerTextures;
+
+ typedef std::vector<BindingPointer<Sampler>> SamplerBindingVector;
+ SamplerBindingVector mSamplers;
+
+ typedef std::map<GLenum, BindingPointer<Query>> ActiveQueryMap;
+ ActiveQueryMap mActiveQueries;
+
+ BindingPointer<Buffer> mGenericUniformBuffer;
+ typedef std::vector<OffsetBindingPointer<Buffer>> BufferVector;
+ BufferVector mUniformBuffers;
+
+ BindingPointer<TransformFeedback> mTransformFeedback;
+
+ BindingPointer<Buffer> mCopyReadBuffer;
+ BindingPointer<Buffer> mCopyWriteBuffer;
+
+ PixelUnpackState mUnpack;
+ PixelPackState mPack;
+
+ bool mPrimitiveRestart;
+
+ Debug mDebug;
+
+ bool mMultiSampling;
+ bool mSampleAlphaToOne;
+
+ GLenum mCoverageModulation;
+
+ // CHROMIUM_path_rendering
+ GLfloat mPathMatrixMV[16];
+ GLfloat mPathMatrixProj[16];
+ GLenum mPathStencilFunc;
+ GLint mPathStencilRef;
+ GLuint mPathStencilMask;
+
+ // GL_EXT_sRGB_write_control
+ bool mFramebufferSRGB;
+
+ DirtyBits mDirtyBits;
+ DirtyObjects mDirtyObjects;
+};
+
+} // namespace gl
+
+#endif // LIBANGLE_STATE_H_
diff --git a/gfx/angle/src/libANGLE/Stream.cpp b/gfx/angle/src/libANGLE/Stream.cpp
new file mode 100755
index 000000000..8cf078c21
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Stream.cpp
@@ -0,0 +1,271 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Stream.cpp: Implements the egl::Stream class, representing the stream
+// where frames are streamed in. Implements EGLStreanKHR.
+
+#include "libANGLE/Stream.h"
+
+#include <platform/Platform.h>
+#include <EGL/eglext.h>
+
+#include "common/debug.h"
+#include "common/mathutil.h"
+#include "common/platform.h"
+#include "common/utilities.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/Display.h"
+#include "libANGLE/renderer/DisplayImpl.h"
+#include "libANGLE/renderer/StreamProducerImpl.h"
+
+namespace egl
+{
+
+Stream::Stream(Display *display, const AttributeMap &attribs)
+ : mDisplay(display),
+ mProducerImplementation(nullptr),
+ mState(EGL_STREAM_STATE_CREATED_KHR),
+ mProducerFrame(0),
+ mConsumerFrame(0),
+ mConsumerLatency(attribs.getAsInt(EGL_CONSUMER_LATENCY_USEC_KHR, 0)),
+ mConsumerAcquireTimeout(attribs.getAsInt(EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR, 0)),
+ mPlaneCount(0),
+ mConsumerType(ConsumerType::NoConsumer),
+ mProducerType(ProducerType::NoProducer)
+{
+ for (auto &plane : mPlanes)
+ {
+ plane.textureUnit = -1;
+ plane.texture = nullptr;
+ }
+}
+
+Stream::~Stream()
+{
+ SafeDelete(mProducerImplementation);
+ for (auto &plane : mPlanes)
+ {
+ if (plane.texture != nullptr)
+ {
+ plane.texture->releaseStream();
+ }
+ }
+}
+
+void Stream::setConsumerLatency(EGLint latency)
+{
+ mConsumerLatency = latency;
+}
+
+EGLint Stream::getConsumerLatency() const
+{
+ return mConsumerLatency;
+}
+
+EGLuint64KHR Stream::getProducerFrame() const
+{
+ return mProducerFrame;
+}
+
+EGLuint64KHR Stream::getConsumerFrame() const
+{
+ return mConsumerFrame;
+}
+
+EGLenum Stream::getState() const
+{
+ return mState;
+}
+
+void Stream::setConsumerAcquireTimeout(EGLint timeout)
+{
+ mConsumerAcquireTimeout = timeout;
+}
+
+EGLint Stream::getConsumerAcquireTimeout() const
+{
+ return mConsumerAcquireTimeout;
+}
+
+Stream::ProducerType Stream::getProducerType() const
+{
+ return mProducerType;
+}
+
+Stream::ConsumerType Stream::getConsumerType() const
+{
+ return mConsumerType;
+}
+
+EGLint Stream::getPlaneCount() const
+{
+ return mPlaneCount;
+}
+
+rx::StreamProducerImpl *Stream::getImplementation()
+{
+ return mProducerImplementation;
+}
+
+Error Stream::createConsumerGLTextureExternal(const AttributeMap &attributes, gl::Context *context)
+{
+ ASSERT(mState == EGL_STREAM_STATE_CREATED_KHR);
+ ASSERT(mConsumerType == ConsumerType::NoConsumer);
+ ASSERT(mProducerType == ProducerType::NoProducer);
+ ASSERT(context != nullptr);
+
+ const auto &glState = context->getGLState();
+ EGLenum bufferType = attributes.getAsInt(EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER);
+ if (bufferType == EGL_RGB_BUFFER)
+ {
+ mPlanes[0].texture = glState.getTargetTexture(GL_TEXTURE_EXTERNAL_OES);
+ ASSERT(mPlanes[0].texture != nullptr);
+ mPlanes[0].texture->bindStream(this);
+ mConsumerType = ConsumerType::GLTextureRGB;
+ mPlaneCount = 1;
+ }
+ else
+ {
+ mPlaneCount = attributes.getAsInt(EGL_YUV_NUMBER_OF_PLANES_EXT, 2);
+ ASSERT(mPlaneCount <= 3);
+ for (EGLint i = 0; i < mPlaneCount; i++)
+ {
+ // Fetch all the textures
+ mPlanes[i].textureUnit = attributes.getAsInt(EGL_YUV_PLANE0_TEXTURE_UNIT_NV + i, -1);
+ if (mPlanes[i].textureUnit != EGL_NONE)
+ {
+ mPlanes[i].texture =
+ glState.getSamplerTexture(mPlanes[i].textureUnit, GL_TEXTURE_EXTERNAL_OES);
+ ASSERT(mPlanes[i].texture != nullptr);
+ }
+ }
+
+ // Bind them to the stream
+ for (EGLint i = 0; i < mPlaneCount; i++)
+ {
+ if (mPlanes[i].textureUnit != EGL_NONE)
+ {
+ mPlanes[i].texture->bindStream(this);
+ }
+ }
+ mConsumerType = ConsumerType::GLTextureYUV;
+ }
+
+ mContext = context;
+ mState = EGL_STREAM_STATE_CONNECTING_KHR;
+
+ return Error(EGL_SUCCESS);
+}
+
+Error Stream::createProducerD3D11TextureNV12(const AttributeMap &attributes)
+{
+ ASSERT(mState == EGL_STREAM_STATE_CONNECTING_KHR);
+ ASSERT(mConsumerType == ConsumerType::GLTextureYUV);
+ ASSERT(mProducerType == ProducerType::NoProducer);
+ ASSERT(mPlaneCount == 2);
+
+ mProducerImplementation = mDisplay->getImplementation()->createStreamProducerD3DTextureNV12(
+ mConsumerType, attributes);
+ mProducerType = ProducerType::D3D11TextureNV12;
+ mState = EGL_STREAM_STATE_EMPTY_KHR;
+
+ return Error(EGL_SUCCESS);
+}
+
+// Called when the consumer of this stream starts using the stream
+Error Stream::consumerAcquire()
+{
+ ASSERT(mState == EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR ||
+ mState == EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR);
+ ASSERT(mConsumerType == ConsumerType::GLTextureRGB ||
+ mConsumerType == ConsumerType::GLTextureYUV);
+ ASSERT(mProducerType == ProducerType::D3D11TextureNV12);
+
+ mState = EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR;
+ mConsumerFrame++;
+
+ // Bind the planes to the gl textures
+ for (int i = 0; i < mPlaneCount; i++)
+ {
+ if (mPlanes[i].texture != nullptr)
+ {
+ mPlanes[i].texture->acquireImageFromStream(
+ mProducerImplementation->getGLFrameDescription(i));
+ }
+ }
+
+ return Error(EGL_SUCCESS);
+}
+
+Error Stream::consumerRelease()
+{
+ ASSERT(mState == EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR ||
+ mState == EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR);
+ ASSERT(mConsumerType == ConsumerType::GLTextureRGB ||
+ mConsumerType == ConsumerType::GLTextureYUV);
+ ASSERT(mProducerType == ProducerType::D3D11TextureNV12);
+
+ // Release the images
+ for (int i = 0; i < mPlaneCount; i++)
+ {
+ if (mPlanes[i].texture != nullptr)
+ {
+ mPlanes[i].texture->releaseImageFromStream();
+ }
+ }
+
+ return Error(EGL_SUCCESS);
+}
+
+bool Stream::isConsumerBoundToContext(const gl::Context *context) const
+{
+ ASSERT(context != nullptr);
+ return (context == mContext);
+}
+
+Error Stream::validateD3D11NV12Texture(void *texture) const
+{
+ ASSERT(mConsumerType == ConsumerType::GLTextureRGB ||
+ mConsumerType == ConsumerType::GLTextureYUV);
+ ASSERT(mProducerType == ProducerType::D3D11TextureNV12);
+ ASSERT(mProducerImplementation != nullptr);
+
+ return mProducerImplementation->validateD3DNV12Texture(texture);
+}
+
+Error Stream::postD3D11NV12Texture(void *texture, const AttributeMap &attributes)
+{
+ ASSERT(mConsumerType == ConsumerType::GLTextureRGB ||
+ mConsumerType == ConsumerType::GLTextureYUV);
+ ASSERT(mProducerType == ProducerType::D3D11TextureNV12);
+
+ mProducerImplementation->postD3DNV12Texture(texture, attributes);
+ mProducerFrame++;
+
+ mState = EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR;
+
+ return Error(EGL_SUCCESS);
+}
+
+// This is called when a texture object associated with this stream is destroyed. Even if multiple
+// textures are bound, one being destroyed invalidates the stream, so all the remaining textures
+// will be released and the stream will be invalidated.
+void Stream::releaseTextures()
+{
+ for (auto &plane : mPlanes)
+ {
+ if (plane.texture != nullptr)
+ {
+ plane.texture->releaseStream();
+ plane.texture = nullptr;
+ }
+ }
+ mConsumerType = ConsumerType::NoConsumer;
+ mProducerType = ProducerType::NoProducer;
+ mState = EGL_STREAM_STATE_DISCONNECTED_KHR;
+}
+
+} // namespace egl
diff --git a/gfx/angle/src/libANGLE/Stream.h b/gfx/angle/src/libANGLE/Stream.h
new file mode 100755
index 000000000..799e32690
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Stream.h
@@ -0,0 +1,142 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Stream.h: Defines the egl::Stream class, representing the stream
+// where frames are streamed in. Implements EGLStreanKHR.
+
+#ifndef LIBANGLE_STREAM_H_
+#define LIBANGLE_STREAM_H_
+
+#include <array>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include "common/angleutils.h"
+#include "libANGLE/AttributeMap.h"
+
+namespace rx
+{
+class StreamProducerImpl;
+}
+
+namespace gl
+{
+class Context;
+class Texture;
+}
+
+namespace egl
+{
+class Display;
+class Error;
+
+class Stream final : angle::NonCopyable
+{
+ public:
+ Stream(Display *display, const AttributeMap &attribs);
+ ~Stream();
+
+ enum class ConsumerType
+ {
+ NoConsumer,
+ GLTextureRGB,
+ GLTextureYUV,
+ };
+
+ enum class ProducerType
+ {
+ NoProducer,
+ D3D11TextureNV12,
+ };
+
+ // A GL texture interpretation of a part of a producer frame. For use with GL texture consumers
+ struct GLTextureDescription
+ {
+ unsigned int width;
+ unsigned int height;
+ unsigned int internalFormat;
+ unsigned int mipLevels;
+ };
+
+ EGLenum getState() const;
+
+ void setConsumerLatency(EGLint latency);
+ EGLint getConsumerLatency() const;
+
+ EGLuint64KHR getProducerFrame() const;
+ EGLuint64KHR getConsumerFrame() const;
+
+ void setConsumerAcquireTimeout(EGLint timeout);
+ EGLint getConsumerAcquireTimeout() const;
+
+ ConsumerType getConsumerType() const;
+ ProducerType getProducerType() const;
+
+ EGLint getPlaneCount() const;
+
+ rx::StreamProducerImpl *getImplementation();
+
+ // Consumer creation methods
+ Error createConsumerGLTextureExternal(const AttributeMap &attributes, gl::Context *context);
+
+ // Producer creation methods
+ Error createProducerD3D11TextureNV12(const AttributeMap &attributes);
+
+ // Consumer methods
+ Error consumerAcquire();
+ Error consumerRelease();
+
+ // Some consumers are bound to GL contexts. This validates that a given context is bound to the
+ // stream's consumer
+ bool isConsumerBoundToContext(const gl::Context *context) const;
+
+ // Producer methods
+ Error validateD3D11NV12Texture(void *texture) const;
+ Error postD3D11NV12Texture(void *texture, const AttributeMap &attributes);
+
+ private:
+ // Associated display
+ Display *mDisplay;
+
+ // Producer Implementation
+ rx::StreamProducerImpl *mProducerImplementation;
+
+ // Associated GL context. Note that this is a weak pointer used for validation purposes only,
+ // and should never be arbitrarily dereferenced without knowing the context still exists as it
+ // can become dangling at any time.
+ gl::Context *mContext;
+
+ // EGL defined attributes
+ EGLint mState;
+ EGLuint64KHR mProducerFrame;
+ EGLuint64KHR mConsumerFrame;
+ EGLint mConsumerLatency;
+
+ // EGL gltexture consumer attributes
+ EGLint mConsumerAcquireTimeout;
+
+ // EGL gltexture yuv consumer attributes
+ EGLint mPlaneCount;
+ struct PlaneTexture
+ {
+ EGLint textureUnit;
+ gl::Texture *texture;
+ };
+ // Texture units and textures for all the planes
+ std::array<PlaneTexture, 3> mPlanes;
+
+ // Consumer and producer types
+ ConsumerType mConsumerType;
+ ProducerType mProducerType;
+
+ // ANGLE-only method, used internally
+ friend class gl::Texture;
+ void releaseTextures();
+};
+} // namespace egl
+
+#endif // LIBANGLE_STREAM_H_
diff --git a/gfx/angle/src/libANGLE/Surface.cpp b/gfx/angle/src/libANGLE/Surface.cpp
new file mode 100755
index 000000000..43e71df31
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Surface.cpp
@@ -0,0 +1,336 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Surface.cpp: Implements the egl::Surface class, representing a drawing surface
+// such as the client area of a window, including any back buffers.
+// Implements EGLSurface and related functionality. [EGL 1.4] section 2.2 page 3.
+
+#include "libANGLE/Surface.h"
+
+#include <EGL/eglext.h>
+
+#include <iostream>
+
+#include "libANGLE/Config.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/EGLImplFactory.h"
+
+namespace egl
+{
+
+SurfaceState::SurfaceState() : defaultFramebuffer(nullptr)
+{
+}
+
+Surface::Surface(EGLint surfaceType, const egl::Config *config, const AttributeMap &attributes)
+ : FramebufferAttachmentObject(),
+ mImplementation(nullptr),
+ mCurrentCount(0),
+ mDestroyed(false),
+ mType(surfaceType),
+ mConfig(config),
+ mPostSubBufferRequested(false),
+ mFixedSize(false),
+ mFixedWidth(0),
+ mFixedHeight(0),
+ mTextureFormat(EGL_NO_TEXTURE),
+ mTextureTarget(EGL_NO_TEXTURE),
+ // FIXME: Determine actual pixel aspect ratio
+ mPixelAspectRatio(static_cast<EGLint>(1.0 * EGL_DISPLAY_SCALING)),
+ mRenderBuffer(EGL_BACK_BUFFER),
+ mSwapBehavior(EGL_NONE),
+ mOrientation(0),
+ mTexture(),
+ mBackFormat(config->renderTargetFormat),
+ mDSFormat(config->depthStencilFormat)
+{
+ mPostSubBufferRequested = (attributes.get(EGL_POST_SUB_BUFFER_SUPPORTED_NV, EGL_FALSE) == EGL_TRUE);
+ mFlexibleSurfaceCompatibilityRequested =
+ (attributes.get(EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE, EGL_FALSE) == EGL_TRUE);
+
+ mDirectComposition = (attributes.get(EGL_DIRECT_COMPOSITION_ANGLE, EGL_FALSE) == EGL_TRUE);
+
+ mFixedSize = (attributes.get(EGL_FIXED_SIZE_ANGLE, EGL_FALSE) == EGL_TRUE);
+ if (mFixedSize)
+ {
+ mFixedWidth = static_cast<size_t>(attributes.get(EGL_WIDTH, 0));
+ mFixedHeight = static_cast<size_t>(attributes.get(EGL_HEIGHT, 0));
+ }
+
+ if (mType != EGL_WINDOW_BIT)
+ {
+ mTextureFormat = static_cast<EGLenum>(attributes.get(EGL_TEXTURE_FORMAT, EGL_NO_TEXTURE));
+ mTextureTarget = static_cast<EGLenum>(attributes.get(EGL_TEXTURE_TARGET, EGL_NO_TEXTURE));
+ }
+
+ mOrientation = static_cast<EGLint>(attributes.get(EGL_SURFACE_ORIENTATION_ANGLE, 0));
+}
+
+Surface::~Surface()
+{
+ if (mTexture.get())
+ {
+ if (mImplementation)
+ {
+ mImplementation->releaseTexImage(EGL_BACK_BUFFER);
+ }
+ mTexture->releaseTexImageFromSurface();
+ mTexture.set(nullptr);
+ }
+
+ SafeDelete(mState.defaultFramebuffer);
+ SafeDelete(mImplementation);
+}
+
+Error Surface::initialize()
+{
+ ANGLE_TRY(mImplementation->initialize());
+
+ // Initialized here since impl is nullptr in the constructor.
+ // Must happen after implementation initialize for Android.
+ mSwapBehavior = mImplementation->getSwapBehavior();
+
+ // Must happen after implementation initialize for OSX.
+ mState.defaultFramebuffer = createDefaultFramebuffer();
+ ASSERT(mState.defaultFramebuffer != nullptr);
+
+ return Error(EGL_SUCCESS);
+}
+
+void Surface::setIsCurrent(bool isCurrent)
+{
+ if (isCurrent)
+ {
+ mCurrentCount++;
+ }
+ else
+ {
+ ASSERT(mCurrentCount > 0);
+ mCurrentCount--;
+ if (mCurrentCount == 0 && mDestroyed)
+ {
+ delete this;
+ }
+ }
+}
+
+void Surface::onDestroy()
+{
+ mDestroyed = true;
+ if (mCurrentCount == 0)
+ {
+ delete this;
+ }
+}
+
+EGLint Surface::getType() const
+{
+ return mType;
+}
+
+Error Surface::swap()
+{
+ return mImplementation->swap();
+}
+
+Error Surface::swapWithDamage(EGLint *rects, EGLint n_rects)
+{
+ return mImplementation->swapWithDamage(rects, n_rects);
+}
+
+Error Surface::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height)
+{
+ return mImplementation->postSubBuffer(x, y, width, height);
+}
+
+Error Surface::querySurfacePointerANGLE(EGLint attribute, void **value)
+{
+ return mImplementation->querySurfacePointerANGLE(attribute, value);
+}
+
+EGLint Surface::isPostSubBufferSupported() const
+{
+ return mPostSubBufferRequested && mImplementation->isPostSubBufferSupported();
+}
+
+void Surface::setSwapInterval(EGLint interval)
+{
+ mImplementation->setSwapInterval(interval);
+}
+
+const Config *Surface::getConfig() const
+{
+ return mConfig;
+}
+
+EGLint Surface::getPixelAspectRatio() const
+{
+ return mPixelAspectRatio;
+}
+
+EGLenum Surface::getRenderBuffer() const
+{
+ return mRenderBuffer;
+}
+
+EGLenum Surface::getSwapBehavior() const
+{
+ return mSwapBehavior;
+}
+
+EGLenum Surface::getTextureFormat() const
+{
+ return mTextureFormat;
+}
+
+EGLenum Surface::getTextureTarget() const
+{
+ return mTextureTarget;
+}
+
+EGLint Surface::isFixedSize() const
+{
+ return mFixedSize;
+}
+
+EGLint Surface::getWidth() const
+{
+ return mFixedSize ? static_cast<EGLint>(mFixedWidth) : mImplementation->getWidth();
+}
+
+EGLint Surface::getHeight() const
+{
+ return mFixedSize ? static_cast<EGLint>(mFixedHeight) : mImplementation->getHeight();
+}
+
+Error Surface::bindTexImage(gl::Texture *texture, EGLint buffer)
+{
+ ASSERT(!mTexture.get());
+ ANGLE_TRY(mImplementation->bindTexImage(texture, buffer));
+
+ texture->bindTexImageFromSurface(this);
+ mTexture.set(texture);
+
+ return Error(EGL_SUCCESS);
+}
+
+Error Surface::releaseTexImage(EGLint buffer)
+{
+ ANGLE_TRY(mImplementation->releaseTexImage(buffer));
+
+ ASSERT(mTexture.get());
+ mTexture->releaseTexImageFromSurface();
+ mTexture.set(nullptr);
+
+ return Error(EGL_SUCCESS);
+}
+
+void Surface::releaseTexImageFromTexture()
+{
+ ASSERT(mTexture.get());
+ mTexture.set(nullptr);
+}
+
+gl::Extents Surface::getAttachmentSize(const gl::FramebufferAttachment::Target & /*target*/) const
+{
+ return gl::Extents(getWidth(), getHeight(), 1);
+}
+
+const gl::Format &Surface::getAttachmentFormat(
+ const gl::FramebufferAttachment::Target &target) const
+{
+ return (target.binding() == GL_BACK ? mBackFormat : mDSFormat);
+}
+
+GLsizei Surface::getAttachmentSamples(const gl::FramebufferAttachment::Target &target) const
+{
+ return getConfig()->samples;
+}
+
+GLuint Surface::getId() const
+{
+ UNREACHABLE();
+ return 0;
+}
+
+gl::Framebuffer *Surface::createDefaultFramebuffer()
+{
+ gl::Framebuffer *framebuffer = new gl::Framebuffer(mImplementation);
+
+ GLenum drawBufferState = GL_BACK;
+ framebuffer->setDrawBuffers(1, &drawBufferState);
+ framebuffer->setReadBuffer(GL_BACK);
+
+ framebuffer->setAttachment(GL_FRAMEBUFFER_DEFAULT, GL_BACK, gl::ImageIndex::MakeInvalid(),
+ this);
+
+ if (mConfig->depthSize > 0)
+ {
+ framebuffer->setAttachment(GL_FRAMEBUFFER_DEFAULT, GL_DEPTH, gl::ImageIndex::MakeInvalid(),
+ this);
+ }
+
+ if (mConfig->stencilSize > 0)
+ {
+ framebuffer->setAttachment(GL_FRAMEBUFFER_DEFAULT, GL_STENCIL,
+ gl::ImageIndex::MakeInvalid(), this);
+ }
+
+ return framebuffer;
+}
+
+WindowSurface::WindowSurface(rx::EGLImplFactory *implFactory,
+ const egl::Config *config,
+ EGLNativeWindowType window,
+ const AttributeMap &attribs)
+ : Surface(EGL_WINDOW_BIT, config, attribs)
+{
+ mImplementation = implFactory->createWindowSurface(mState, config, window, attribs);
+}
+
+WindowSurface::~WindowSurface()
+{
+}
+
+PbufferSurface::PbufferSurface(rx::EGLImplFactory *implFactory,
+ const Config *config,
+ const AttributeMap &attribs)
+ : Surface(EGL_PBUFFER_BIT, config, attribs)
+{
+ mImplementation = implFactory->createPbufferSurface(mState, config, attribs);
+}
+
+PbufferSurface::PbufferSurface(rx::EGLImplFactory *implFactory,
+ const Config *config,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const AttributeMap &attribs)
+ : Surface(EGL_PBUFFER_BIT, config, attribs)
+{
+ mImplementation =
+ implFactory->createPbufferFromClientBuffer(mState, config, buftype, clientBuffer, attribs);
+}
+
+PbufferSurface::~PbufferSurface()
+{
+}
+
+PixmapSurface::PixmapSurface(rx::EGLImplFactory *implFactory,
+ const Config *config,
+ NativePixmapType nativePixmap,
+ const AttributeMap &attribs)
+ : Surface(EGL_PIXMAP_BIT, config, attribs)
+{
+ mImplementation = implFactory->createPixmapSurface(mState, config, nativePixmap, attribs);
+}
+
+PixmapSurface::~PixmapSurface()
+{
+}
+
+} // namespace egl
diff --git a/gfx/angle/src/libANGLE/Surface.h b/gfx/angle/src/libANGLE/Surface.h
new file mode 100755
index 000000000..fc6cc6ae7
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Surface.h
@@ -0,0 +1,183 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Surface.h: Defines the egl::Surface class, representing a drawing surface
+// such as the client area of a window, including any back buffers.
+// Implements EGLSurface and related functionality. [EGL 1.4] section 2.2 page 3.
+
+#ifndef LIBANGLE_SURFACE_H_
+#define LIBANGLE_SURFACE_H_
+
+#include <EGL/egl.h>
+
+#include "common/angleutils.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/RefCountObject.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/SurfaceImpl.h"
+
+namespace gl
+{
+class Framebuffer;
+class Texture;
+}
+
+namespace rx
+{
+class EGLImplFactory;
+}
+
+namespace egl
+{
+class AttributeMap;
+class Display;
+struct Config;
+
+struct SurfaceState final : angle::NonCopyable
+{
+ SurfaceState();
+
+ gl::Framebuffer *defaultFramebuffer;
+};
+
+class Surface : public gl::FramebufferAttachmentObject
+{
+ public:
+ virtual ~Surface();
+
+ rx::SurfaceImpl *getImplementation() const { return mImplementation; }
+
+ EGLint getType() const;
+
+ Error initialize();
+ Error swap();
+ Error swapWithDamage(EGLint *rects, EGLint n_rects);
+ Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height);
+ Error querySurfacePointerANGLE(EGLint attribute, void **value);
+ Error bindTexImage(gl::Texture *texture, EGLint buffer);
+ Error releaseTexImage(EGLint buffer);
+
+ EGLint isPostSubBufferSupported() const;
+
+ void setSwapInterval(EGLint interval);
+ void setIsCurrent(bool isCurrent);
+ void onDestroy();
+
+ const Config *getConfig() const;
+
+ // width and height can change with client window resizing
+ EGLint getWidth() const;
+ EGLint getHeight() const;
+ EGLint getPixelAspectRatio() const;
+ EGLenum getRenderBuffer() const;
+ EGLenum getSwapBehavior() const;
+ EGLenum getTextureFormat() const;
+ EGLenum getTextureTarget() const;
+
+ gl::Texture *getBoundTexture() const { return mTexture.get(); }
+ gl::Framebuffer *getDefaultFramebuffer() { return mState.defaultFramebuffer; }
+
+ EGLint isFixedSize() const;
+
+ // FramebufferAttachmentObject implementation
+ gl::Extents getAttachmentSize(const gl::FramebufferAttachment::Target &target) const override;
+ const gl::Format &getAttachmentFormat(
+ const gl::FramebufferAttachment::Target &target) const override;
+ GLsizei getAttachmentSamples(const gl::FramebufferAttachment::Target &target) const override;
+
+ void onAttach() override {}
+ void onDetach() override {}
+ GLuint getId() const override;
+
+ bool flexibleSurfaceCompatibilityRequested() const
+ {
+ return mFlexibleSurfaceCompatibilityRequested;
+ }
+ EGLint getOrientation() const { return mOrientation; }
+
+ bool directComposition() const { return mDirectComposition; }
+
+ protected:
+ Surface(EGLint surfaceType, const egl::Config *config, const AttributeMap &attributes);
+ rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const override { return mImplementation; }
+
+ gl::Framebuffer *createDefaultFramebuffer();
+
+ // ANGLE-only method, used internally
+ friend class gl::Texture;
+ void releaseTexImageFromTexture();
+
+ SurfaceState mState;
+ rx::SurfaceImpl *mImplementation;
+ int mCurrentCount;
+ bool mDestroyed;
+
+ EGLint mType;
+
+ const egl::Config *mConfig;
+
+ bool mPostSubBufferRequested;
+ bool mFlexibleSurfaceCompatibilityRequested;
+
+ bool mFixedSize;
+ size_t mFixedWidth;
+ size_t mFixedHeight;
+
+ bool mDirectComposition;
+
+ EGLenum mTextureFormat;
+ EGLenum mTextureTarget;
+
+ EGLint mPixelAspectRatio; // Display aspect ratio
+ EGLenum mRenderBuffer; // Render buffer
+ EGLenum mSwapBehavior; // Buffer swap behavior
+
+ EGLint mOrientation;
+
+ BindingPointer<gl::Texture> mTexture;
+
+ gl::Format mBackFormat;
+ gl::Format mDSFormat;
+};
+
+class WindowSurface final : public Surface
+{
+ public:
+ WindowSurface(rx::EGLImplFactory *implFactory,
+ const Config *config,
+ EGLNativeWindowType window,
+ const AttributeMap &attribs);
+ ~WindowSurface() override;
+};
+
+class PbufferSurface final : public Surface
+{
+ public:
+ PbufferSurface(rx::EGLImplFactory *implFactory,
+ const Config *config,
+ const AttributeMap &attribs);
+ PbufferSurface(rx::EGLImplFactory *implFactory,
+ const Config *config,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const AttributeMap &attribs);
+ ~PbufferSurface() override;
+};
+
+class PixmapSurface final : public Surface
+{
+ public:
+ PixmapSurface(rx::EGLImplFactory *implFactory,
+ const Config *config,
+ NativePixmapType nativePixmap,
+ const AttributeMap &attribs);
+ ~PixmapSurface() override;
+};
+
+} // namespace egl
+
+#endif // LIBANGLE_SURFACE_H_
diff --git a/gfx/angle/src/libANGLE/Surface_unittest.cpp b/gfx/angle/src/libANGLE/Surface_unittest.cpp
new file mode 100755
index 000000000..7f361eedd
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Surface_unittest.cpp
@@ -0,0 +1,72 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "gmock/gmock.h"
+#include "gtest/gtest.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/AttributeMap.h"
+#include "libANGLE/Config.h"
+#include "libANGLE/ContextState.h"
+#include "libANGLE/State.h"
+#include "libANGLE/Surface.h"
+#include "libANGLE/renderer/FramebufferImpl_mock.h"
+#include "libANGLE/renderer/SurfaceImpl.h"
+#include "tests/angle_unittests_utils.h"
+
+using namespace rx;
+using namespace testing;
+
+namespace
+{
+
+class MockSurfaceImpl : public rx::SurfaceImpl
+{
+ public:
+ MockSurfaceImpl() : SurfaceImpl(mockState) {}
+ virtual ~MockSurfaceImpl() { destroy(); }
+
+ MOCK_METHOD0(initialize, egl::Error());
+ MOCK_METHOD1(createDefaultFramebuffer, rx::FramebufferImpl *(const gl::FramebufferState &data));
+ MOCK_METHOD0(swap, egl::Error());
+ MOCK_METHOD2(swapWithDamage, egl::Error(EGLint *, EGLint));
+ MOCK_METHOD4(postSubBuffer, egl::Error(EGLint, EGLint, EGLint, EGLint));
+ MOCK_METHOD2(querySurfacePointerANGLE, egl::Error(EGLint, void**));
+ MOCK_METHOD2(bindTexImage, egl::Error(gl::Texture*, EGLint));
+ MOCK_METHOD1(releaseTexImage, egl::Error(EGLint));
+ MOCK_METHOD1(setSwapInterval, void(EGLint));
+ MOCK_CONST_METHOD0(getWidth, EGLint());
+ MOCK_CONST_METHOD0(getHeight, EGLint());
+ MOCK_CONST_METHOD0(isPostSubBufferSupported, EGLint(void));
+ MOCK_CONST_METHOD0(getSwapBehavior, EGLint(void));
+ MOCK_METHOD2(getAttachmentRenderTarget, gl::Error(const gl::FramebufferAttachment::Target &, rx::FramebufferAttachmentRenderTarget **));
+
+ MOCK_METHOD0(destroy, void());
+
+ egl::SurfaceState mockState;
+};
+
+TEST(SurfaceTest, DestructionDeletesImpl)
+{
+ NiceMock<MockEGLFactory> factory;
+
+ MockSurfaceImpl *impl = new MockSurfaceImpl;
+ EXPECT_CALL(factory, createWindowSurface(_, _, _, _)).WillOnce(Return(impl));
+
+ egl::Config config;
+ egl::Surface *surface = new egl::WindowSurface(
+ &factory, &config, static_cast<EGLNativeWindowType>(0), egl::AttributeMap());
+
+ EXPECT_CALL(*impl, destroy()).Times(1).RetiresOnSaturation();
+
+ surface->onDestroy();
+
+ // Only needed because the mock is leaked if bugs are present,
+ // which logs an error, but does not cause the test to fail.
+ // Ordinarily mocks are verified when destroyed.
+ Mock::VerifyAndClear(impl);
+}
+
+} // namespace
diff --git a/gfx/angle/src/libANGLE/Texture.cpp b/gfx/angle/src/libANGLE/Texture.cpp
new file mode 100755
index 000000000..edba11bd4
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Texture.cpp
@@ -0,0 +1,1153 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Texture.cpp: Implements the gl::Texture class. [OpenGL ES 2.0.24] section 3.7 page 63.
+
+#include "libANGLE/Texture.h"
+
+#include "common/mathutil.h"
+#include "common/utilities.h"
+#include "libANGLE/Config.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/ContextState.h"
+#include "libANGLE/Image.h"
+#include "libANGLE/Surface.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/GLImplFactory.h"
+#include "libANGLE/renderer/TextureImpl.h"
+
+namespace gl
+{
+
+namespace
+{
+bool IsPointSampled(const gl::SamplerState &samplerState)
+{
+ return (samplerState.magFilter == GL_NEAREST &&
+ (samplerState.minFilter == GL_NEAREST ||
+ samplerState.minFilter == GL_NEAREST_MIPMAP_NEAREST));
+}
+
+size_t GetImageDescIndex(GLenum target, size_t level)
+{
+ return IsCubeMapTextureTarget(target) ? ((level * 6) + CubeMapTextureTargetToLayerIndex(target))
+ : level;
+}
+} // namespace
+
+bool IsMipmapFiltered(const gl::SamplerState &samplerState)
+{
+ switch (samplerState.minFilter)
+ {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ return false;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ case GL_NEAREST_MIPMAP_LINEAR:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ return true;
+ default: UNREACHABLE();
+ return false;
+ }
+}
+
+SwizzleState::SwizzleState()
+ : swizzleRed(GL_INVALID_INDEX),
+ swizzleGreen(GL_INVALID_INDEX),
+ swizzleBlue(GL_INVALID_INDEX),
+ swizzleAlpha(GL_INVALID_INDEX)
+{
+}
+
+SwizzleState::SwizzleState(GLenum red, GLenum green, GLenum blue, GLenum alpha)
+ : swizzleRed(red), swizzleGreen(green), swizzleBlue(blue), swizzleAlpha(alpha)
+{
+}
+
+bool SwizzleState::swizzleRequired() const
+{
+ return swizzleRed != GL_RED || swizzleGreen != GL_GREEN || swizzleBlue != GL_BLUE ||
+ swizzleAlpha != GL_ALPHA;
+}
+
+bool SwizzleState::operator==(const SwizzleState &other) const
+{
+ return swizzleRed == other.swizzleRed && swizzleGreen == other.swizzleGreen &&
+ swizzleBlue == other.swizzleBlue && swizzleAlpha == other.swizzleAlpha;
+}
+
+bool SwizzleState::operator!=(const SwizzleState &other) const
+{
+ return !(*this == other);
+}
+
+TextureState::TextureState(GLenum target)
+ : mTarget(target),
+ mSwizzleState(GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA),
+ mSamplerState(SamplerState::CreateDefaultForTarget(target)),
+ mBaseLevel(0),
+ mMaxLevel(1000),
+ mImmutableFormat(false),
+ mImmutableLevels(0),
+ mUsage(GL_NONE),
+ mImageDescs((IMPLEMENTATION_MAX_TEXTURE_LEVELS + 1) *
+ (target == GL_TEXTURE_CUBE_MAP ? 6 : 1)),
+ mCompletenessCache()
+{
+}
+
+bool TextureState::swizzleRequired() const
+{
+ return mSwizzleState.swizzleRequired();
+}
+
+GLuint TextureState::getEffectiveBaseLevel() const
+{
+ if (mImmutableFormat)
+ {
+ // GLES 3.0.4 section 3.8.10
+ return std::min(mBaseLevel, mImmutableLevels - 1);
+ }
+ // Some classes use the effective base level to index arrays with level data. By clamping the
+ // effective base level to max levels these arrays need just one extra item to store properties
+ // that should be returned for all out-of-range base level values, instead of needing special
+ // handling for out-of-range base levels.
+ return std::min(mBaseLevel, static_cast<GLuint>(gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS));
+}
+
+GLuint TextureState::getEffectiveMaxLevel() const
+{
+ if (mImmutableFormat)
+ {
+ // GLES 3.0.4 section 3.8.10
+ GLuint clampedMaxLevel = std::max(mMaxLevel, getEffectiveBaseLevel());
+ clampedMaxLevel = std::min(clampedMaxLevel, mImmutableLevels - 1);
+ return clampedMaxLevel;
+ }
+ return mMaxLevel;
+}
+
+GLuint TextureState::getMipmapMaxLevel() const
+{
+ const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel());
+ GLuint expectedMipLevels = 0;
+ if (mTarget == GL_TEXTURE_3D)
+ {
+ const int maxDim = std::max(std::max(baseImageDesc.size.width, baseImageDesc.size.height),
+ baseImageDesc.size.depth);
+ expectedMipLevels = static_cast<GLuint>(log2(maxDim));
+ }
+ else
+ {
+ expectedMipLevels = static_cast<GLuint>(
+ log2(std::max(baseImageDesc.size.width, baseImageDesc.size.height)));
+ }
+
+ return std::min<GLuint>(getEffectiveBaseLevel() + expectedMipLevels, getEffectiveMaxLevel());
+}
+
+bool TextureState::setBaseLevel(GLuint baseLevel)
+{
+ if (mBaseLevel != baseLevel)
+ {
+ mBaseLevel = baseLevel;
+ mCompletenessCache.cacheValid = false;
+ return true;
+ }
+ return false;
+}
+
+void TextureState::setMaxLevel(GLuint maxLevel)
+{
+ if (mMaxLevel != maxLevel)
+ {
+ mMaxLevel = maxLevel;
+ mCompletenessCache.cacheValid = false;
+ }
+}
+
+// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
+bool TextureState::isCubeComplete() const
+{
+ ASSERT(mTarget == GL_TEXTURE_CUBE_MAP);
+
+ const ImageDesc &baseImageDesc = getImageDesc(FirstCubeMapTextureTarget, 0);
+ if (baseImageDesc.size.width == 0 || baseImageDesc.size.width != baseImageDesc.size.height)
+ {
+ return false;
+ }
+
+ for (GLenum face = FirstCubeMapTextureTarget + 1; face <= LastCubeMapTextureTarget; face++)
+ {
+ const ImageDesc &faceImageDesc = getImageDesc(face, 0);
+ if (faceImageDesc.size.width != baseImageDesc.size.width ||
+ faceImageDesc.size.height != baseImageDesc.size.height ||
+ !Format::SameSized(faceImageDesc.format, baseImageDesc.format))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool TextureState::isSamplerComplete(const SamplerState &samplerState,
+ const ContextState &data) const
+{
+ const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel());
+ const TextureCaps &textureCaps = data.getTextureCap(baseImageDesc.format.asSized());
+ if (!mCompletenessCache.cacheValid || mCompletenessCache.samplerState != samplerState ||
+ mCompletenessCache.filterable != textureCaps.filterable ||
+ mCompletenessCache.clientVersion != data.getClientMajorVersion() ||
+ mCompletenessCache.supportsNPOT != data.getExtensions().textureNPOT)
+ {
+ mCompletenessCache.cacheValid = true;
+ mCompletenessCache.samplerState = samplerState;
+ mCompletenessCache.filterable = textureCaps.filterable;
+ mCompletenessCache.clientVersion = data.getClientMajorVersion();
+ mCompletenessCache.supportsNPOT = data.getExtensions().textureNPOT;
+ mCompletenessCache.samplerComplete = computeSamplerCompleteness(samplerState, data);
+ }
+ return mCompletenessCache.samplerComplete;
+}
+
+bool TextureState::computeSamplerCompleteness(const SamplerState &samplerState,
+ const ContextState &data) const
+{
+ if (mBaseLevel > mMaxLevel)
+ {
+ return false;
+ }
+ const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel());
+ if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 ||
+ baseImageDesc.size.depth == 0)
+ {
+ return false;
+ }
+ // The cases where the texture is incomplete because base level is out of range should be
+ // handled by the above condition.
+ ASSERT(mBaseLevel < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS || mImmutableFormat);
+
+ if (mTarget == GL_TEXTURE_CUBE_MAP && baseImageDesc.size.width != baseImageDesc.size.height)
+ {
+ return false;
+ }
+
+ const TextureCaps &textureCaps = data.getTextureCap(baseImageDesc.format.asSized());
+ if (!textureCaps.filterable && !IsPointSampled(samplerState))
+ {
+ return false;
+ }
+ bool npotSupport = data.getExtensions().textureNPOT || data.getClientMajorVersion() >= 3;
+ if (!npotSupport)
+ {
+ if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !gl::isPow2(baseImageDesc.size.width)) ||
+ (samplerState.wrapT != GL_CLAMP_TO_EDGE && !gl::isPow2(baseImageDesc.size.height)))
+ {
+ return false;
+ }
+ }
+
+ if (IsMipmapFiltered(samplerState))
+ {
+ if (!npotSupport)
+ {
+ if (!gl::isPow2(baseImageDesc.size.width) || !gl::isPow2(baseImageDesc.size.height))
+ {
+ return false;
+ }
+ }
+
+ if (!computeMipmapCompleteness())
+ {
+ return false;
+ }
+ }
+ else
+ {
+ if (mTarget == GL_TEXTURE_CUBE_MAP && !isCubeComplete())
+ {
+ return false;
+ }
+ }
+
+ // From GL_OES_EGL_image_external_essl3: If state is present in a sampler object bound to a
+ // texture unit that would have been rejected by a call to TexParameter* for the texture bound
+ // to that unit, the behavior of the implementation is as if the texture were incomplete. For
+ // example, if TEXTURE_WRAP_S or TEXTURE_WRAP_T is set to anything but CLAMP_TO_EDGE on the
+ // sampler object bound to a texture unit and the texture bound to that unit is an external
+ // texture, the texture will be considered incomplete.
+ // Sampler object state which does not affect sampling for the type of texture bound to a
+ // texture unit, such as TEXTURE_WRAP_R for an external texture, does not affect completeness.
+ if (mTarget == GL_TEXTURE_EXTERNAL_OES)
+ {
+ if (samplerState.wrapS != GL_CLAMP_TO_EDGE || samplerState.wrapT != GL_CLAMP_TO_EDGE)
+ {
+ return false;
+ }
+
+ if (samplerState.minFilter != GL_LINEAR && samplerState.minFilter != GL_NEAREST)
+ {
+ return false;
+ }
+ }
+
+ // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if:
+ // The internalformat specified for the texture arrays is a sized internal depth or
+ // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_-
+ // MODE is NONE, and either the magnification filter is not NEAREST or the mini-
+ // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST.
+ if (baseImageDesc.format.info->depthBits > 0 && data.getClientMajorVersion() >= 3)
+ {
+ // Note: we restrict this validation to sized types. For the OES_depth_textures
+ // extension, due to some underspecification problems, we must allow linear filtering
+ // for legacy compatibility with WebGL 1.
+ // See http://crbug.com/649200
+ if (samplerState.compareMode == GL_NONE && baseImageDesc.format.sized)
+ {
+ if ((samplerState.minFilter != GL_NEAREST &&
+ samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) ||
+ samplerState.magFilter != GL_NEAREST)
+ {
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+bool TextureState::computeMipmapCompleteness() const
+{
+ const GLuint maxLevel = getMipmapMaxLevel();
+
+ for (GLuint level = getEffectiveBaseLevel(); level <= maxLevel; level++)
+ {
+ if (mTarget == GL_TEXTURE_CUBE_MAP)
+ {
+ for (GLenum face = FirstCubeMapTextureTarget; face <= LastCubeMapTextureTarget; face++)
+ {
+ if (!computeLevelCompleteness(face, level))
+ {
+ return false;
+ }
+ }
+ }
+ else
+ {
+ if (!computeLevelCompleteness(mTarget, level))
+ {
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+bool TextureState::computeLevelCompleteness(GLenum target, size_t level) const
+{
+ ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+
+ if (mImmutableFormat)
+ {
+ return true;
+ }
+
+ const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel());
+ if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 ||
+ baseImageDesc.size.depth == 0)
+ {
+ return false;
+ }
+
+ const ImageDesc &levelImageDesc = getImageDesc(target, level);
+ if (levelImageDesc.size.width == 0 || levelImageDesc.size.height == 0 ||
+ levelImageDesc.size.depth == 0)
+ {
+ return false;
+ }
+
+ if (!Format::SameSized(levelImageDesc.format, baseImageDesc.format))
+ {
+ return false;
+ }
+
+ ASSERT(level >= getEffectiveBaseLevel());
+ const size_t relativeLevel = level - getEffectiveBaseLevel();
+ if (levelImageDesc.size.width != std::max(1, baseImageDesc.size.width >> relativeLevel))
+ {
+ return false;
+ }
+
+ if (levelImageDesc.size.height != std::max(1, baseImageDesc.size.height >> relativeLevel))
+ {
+ return false;
+ }
+
+ if (mTarget == GL_TEXTURE_3D)
+ {
+ if (levelImageDesc.size.depth != std::max(1, baseImageDesc.size.depth >> relativeLevel))
+ {
+ return false;
+ }
+ }
+ else if (mTarget == GL_TEXTURE_2D_ARRAY)
+ {
+ if (levelImageDesc.size.depth != baseImageDesc.size.depth)
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+GLenum TextureState::getBaseImageTarget() const
+{
+ return mTarget == GL_TEXTURE_CUBE_MAP ? FirstCubeMapTextureTarget : mTarget;
+}
+
+ImageDesc::ImageDesc() : ImageDesc(Extents(0, 0, 0), Format::Invalid())
+{
+}
+
+ImageDesc::ImageDesc(const Extents &size, const Format &format) : size(size), format(format)
+{
+}
+
+const ImageDesc &TextureState::getImageDesc(GLenum target, size_t level) const
+{
+ size_t descIndex = GetImageDescIndex(target, level);
+ ASSERT(descIndex < mImageDescs.size());
+ return mImageDescs[descIndex];
+}
+
+void TextureState::setImageDesc(GLenum target, size_t level, const ImageDesc &desc)
+{
+ size_t descIndex = GetImageDescIndex(target, level);
+ ASSERT(descIndex < mImageDescs.size());
+ mImageDescs[descIndex] = desc;
+ mCompletenessCache.cacheValid = false;
+}
+
+void TextureState::setImageDescChain(GLuint baseLevel,
+ GLuint maxLevel,
+ Extents baseSize,
+ const Format &format)
+{
+ for (GLuint level = baseLevel; level <= maxLevel; level++)
+ {
+ int relativeLevel = (level - baseLevel);
+ Extents levelSize(std::max<int>(baseSize.width >> relativeLevel, 1),
+ std::max<int>(baseSize.height >> relativeLevel, 1),
+ (mTarget == GL_TEXTURE_2D_ARRAY)
+ ? baseSize.depth
+ : std::max<int>(baseSize.depth >> relativeLevel, 1));
+ ImageDesc levelInfo(levelSize, format);
+
+ if (mTarget == GL_TEXTURE_CUBE_MAP)
+ {
+ for (GLenum face = FirstCubeMapTextureTarget; face <= LastCubeMapTextureTarget; face++)
+ {
+ setImageDesc(face, level, levelInfo);
+ }
+ }
+ else
+ {
+ setImageDesc(mTarget, level, levelInfo);
+ }
+ }
+}
+
+void TextureState::clearImageDesc(GLenum target, size_t level)
+{
+ setImageDesc(target, level, ImageDesc());
+}
+
+void TextureState::clearImageDescs()
+{
+ for (size_t descIndex = 0; descIndex < mImageDescs.size(); descIndex++)
+ {
+ mImageDescs[descIndex] = ImageDesc();
+ }
+ mCompletenessCache.cacheValid = false;
+}
+
+TextureState::SamplerCompletenessCache::SamplerCompletenessCache()
+ : cacheValid(false),
+ samplerState(),
+ filterable(false),
+ clientVersion(0),
+ supportsNPOT(false),
+ samplerComplete(false)
+{
+}
+
+Texture::Texture(rx::GLImplFactory *factory, GLuint id, GLenum target)
+ : egl::ImageSibling(id),
+ mState(target),
+ mTexture(factory->createTexture(mState)),
+ mLabel(),
+ mBoundSurface(nullptr),
+ mBoundStream(nullptr)
+{
+}
+
+Texture::~Texture()
+{
+ if (mBoundSurface)
+ {
+ mBoundSurface->releaseTexImage(EGL_BACK_BUFFER);
+ mBoundSurface = nullptr;
+ }
+ if (mBoundStream)
+ {
+ mBoundStream->releaseTextures();
+ mBoundStream = nullptr;
+ }
+ SafeDelete(mTexture);
+}
+
+void Texture::setLabel(const std::string &label)
+{
+ mLabel = label;
+ mDirtyBits.set(DIRTY_BIT_LABEL);
+}
+
+const std::string &Texture::getLabel() const
+{
+ return mLabel;
+}
+
+GLenum Texture::getTarget() const
+{
+ return mState.mTarget;
+}
+
+void Texture::setSwizzleRed(GLenum swizzleRed)
+{
+ mState.mSwizzleState.swizzleRed = swizzleRed;
+ mDirtyBits.set(DIRTY_BIT_SWIZZLE_RED);
+}
+
+GLenum Texture::getSwizzleRed() const
+{
+ return mState.mSwizzleState.swizzleRed;
+}
+
+void Texture::setSwizzleGreen(GLenum swizzleGreen)
+{
+ mState.mSwizzleState.swizzleGreen = swizzleGreen;
+ mDirtyBits.set(DIRTY_BIT_SWIZZLE_GREEN);
+}
+
+GLenum Texture::getSwizzleGreen() const
+{
+ return mState.mSwizzleState.swizzleGreen;
+}
+
+void Texture::setSwizzleBlue(GLenum swizzleBlue)
+{
+ mState.mSwizzleState.swizzleBlue = swizzleBlue;
+ mDirtyBits.set(DIRTY_BIT_SWIZZLE_BLUE);
+}
+
+GLenum Texture::getSwizzleBlue() const
+{
+ return mState.mSwizzleState.swizzleBlue;
+}
+
+void Texture::setSwizzleAlpha(GLenum swizzleAlpha)
+{
+ mState.mSwizzleState.swizzleAlpha = swizzleAlpha;
+ mDirtyBits.set(DIRTY_BIT_SWIZZLE_ALPHA);
+}
+
+GLenum Texture::getSwizzleAlpha() const
+{
+ return mState.mSwizzleState.swizzleAlpha;
+}
+
+void Texture::setMinFilter(GLenum minFilter)
+{
+ mState.mSamplerState.minFilter = minFilter;
+ mDirtyBits.set(DIRTY_BIT_MIN_FILTER);
+}
+
+GLenum Texture::getMinFilter() const
+{
+ return mState.mSamplerState.minFilter;
+}
+
+void Texture::setMagFilter(GLenum magFilter)
+{
+ mState.mSamplerState.magFilter = magFilter;
+ mDirtyBits.set(DIRTY_BIT_MAG_FILTER);
+}
+
+GLenum Texture::getMagFilter() const
+{
+ return mState.mSamplerState.magFilter;
+}
+
+void Texture::setWrapS(GLenum wrapS)
+{
+ mState.mSamplerState.wrapS = wrapS;
+ mDirtyBits.set(DIRTY_BIT_WRAP_S);
+}
+
+GLenum Texture::getWrapS() const
+{
+ return mState.mSamplerState.wrapS;
+}
+
+void Texture::setWrapT(GLenum wrapT)
+{
+ mState.mSamplerState.wrapT = wrapT;
+ mDirtyBits.set(DIRTY_BIT_WRAP_T);
+}
+
+GLenum Texture::getWrapT() const
+{
+ return mState.mSamplerState.wrapT;
+}
+
+void Texture::setWrapR(GLenum wrapR)
+{
+ mState.mSamplerState.wrapR = wrapR;
+ mDirtyBits.set(DIRTY_BIT_WRAP_R);
+}
+
+GLenum Texture::getWrapR() const
+{
+ return mState.mSamplerState.wrapR;
+}
+
+void Texture::setMaxAnisotropy(float maxAnisotropy)
+{
+ mState.mSamplerState.maxAnisotropy = maxAnisotropy;
+ mDirtyBits.set(DIRTY_BIT_MAX_ANISOTROPY);
+}
+
+float Texture::getMaxAnisotropy() const
+{
+ return mState.mSamplerState.maxAnisotropy;
+}
+
+void Texture::setMinLod(GLfloat minLod)
+{
+ mState.mSamplerState.minLod = minLod;
+ mDirtyBits.set(DIRTY_BIT_MIN_LOD);
+}
+
+GLfloat Texture::getMinLod() const
+{
+ return mState.mSamplerState.minLod;
+}
+
+void Texture::setMaxLod(GLfloat maxLod)
+{
+ mState.mSamplerState.maxLod = maxLod;
+ mDirtyBits.set(DIRTY_BIT_MAX_LOD);
+}
+
+GLfloat Texture::getMaxLod() const
+{
+ return mState.mSamplerState.maxLod;
+}
+
+void Texture::setCompareMode(GLenum compareMode)
+{
+ mState.mSamplerState.compareMode = compareMode;
+ mDirtyBits.set(DIRTY_BIT_COMPARE_MODE);
+}
+
+GLenum Texture::getCompareMode() const
+{
+ return mState.mSamplerState.compareMode;
+}
+
+void Texture::setCompareFunc(GLenum compareFunc)
+{
+ mState.mSamplerState.compareFunc = compareFunc;
+ mDirtyBits.set(DIRTY_BIT_COMPARE_FUNC);
+}
+
+GLenum Texture::getCompareFunc() const
+{
+ return mState.mSamplerState.compareFunc;
+}
+
+void Texture::setSRGBDecode(GLenum sRGBDecode)
+{
+ mState.mSamplerState.sRGBDecode = sRGBDecode;
+ mDirtyBits.set(DIRTY_BIT_SRGB_DECODE);
+}
+
+GLenum Texture::getSRGBDecode() const
+{
+ return mState.mSamplerState.sRGBDecode;
+}
+
+const SamplerState &Texture::getSamplerState() const
+{
+ return mState.mSamplerState;
+}
+
+void Texture::setBaseLevel(GLuint baseLevel)
+{
+ if (mState.setBaseLevel(baseLevel))
+ {
+ mTexture->setBaseLevel(mState.getEffectiveBaseLevel());
+ mDirtyBits.set(DIRTY_BIT_BASE_LEVEL);
+ }
+}
+
+GLuint Texture::getBaseLevel() const
+{
+ return mState.mBaseLevel;
+}
+
+void Texture::setMaxLevel(GLuint maxLevel)
+{
+ mState.setMaxLevel(maxLevel);
+ mDirtyBits.set(DIRTY_BIT_MAX_LEVEL);
+}
+
+GLuint Texture::getMaxLevel() const
+{
+ return mState.mMaxLevel;
+}
+
+bool Texture::getImmutableFormat() const
+{
+ return mState.mImmutableFormat;
+}
+
+GLuint Texture::getImmutableLevels() const
+{
+ return mState.mImmutableLevels;
+}
+
+void Texture::setUsage(GLenum usage)
+{
+ mState.mUsage = usage;
+ mDirtyBits.set(DIRTY_BIT_USAGE);
+}
+
+GLenum Texture::getUsage() const
+{
+ return mState.mUsage;
+}
+
+const TextureState &Texture::getTextureState() const
+{
+ return mState;
+}
+
+size_t Texture::getWidth(GLenum target, size_t level) const
+{
+ ASSERT(target == mState.mTarget ||
+ (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
+ return mState.getImageDesc(target, level).size.width;
+}
+
+size_t Texture::getHeight(GLenum target, size_t level) const
+{
+ ASSERT(target == mState.mTarget ||
+ (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
+ return mState.getImageDesc(target, level).size.height;
+}
+
+size_t Texture::getDepth(GLenum target, size_t level) const
+{
+ ASSERT(target == mState.mTarget ||
+ (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
+ return mState.getImageDesc(target, level).size.depth;
+}
+
+const Format &Texture::getFormat(GLenum target, size_t level) const
+{
+ ASSERT(target == mState.mTarget ||
+ (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
+ return mState.getImageDesc(target, level).format;
+}
+
+bool Texture::isMipmapComplete() const
+{
+ return mState.computeMipmapCompleteness();
+}
+
+egl::Surface *Texture::getBoundSurface() const
+{
+ return mBoundSurface;
+}
+
+egl::Stream *Texture::getBoundStream() const
+{
+ return mBoundStream;
+}
+
+Error Texture::setImage(const PixelUnpackState &unpackState,
+ GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const Extents &size,
+ GLenum format,
+ GLenum type,
+ const uint8_t *pixels)
+{
+ ASSERT(target == mState.mTarget ||
+ (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
+
+ // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
+ releaseTexImageInternal();
+ orphanImages();
+
+ ANGLE_TRY(
+ mTexture->setImage(target, level, internalFormat, size, format, type, unpackState, pixels));
+
+ mState.setImageDesc(target, level, ImageDesc(size, Format(internalFormat, format, type)));
+ mDirtyChannel.signal();
+
+ return NoError();
+}
+
+Error Texture::setSubImage(const PixelUnpackState &unpackState,
+ GLenum target,
+ size_t level,
+ const Box &area,
+ GLenum format,
+ GLenum type,
+ const uint8_t *pixels)
+{
+ ASSERT(target == mState.mTarget ||
+ (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
+ return mTexture->setSubImage(target, level, area, format, type, unpackState, pixels);
+}
+
+Error Texture::setCompressedImage(const PixelUnpackState &unpackState,
+ GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const Extents &size,
+ size_t imageSize,
+ const uint8_t *pixels)
+{
+ ASSERT(target == mState.mTarget ||
+ (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
+
+ // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
+ releaseTexImageInternal();
+ orphanImages();
+
+ ANGLE_TRY(mTexture->setCompressedImage(target, level, internalFormat, size, unpackState,
+ imageSize, pixels));
+
+ mState.setImageDesc(target, level, ImageDesc(size, Format(internalFormat)));
+ mDirtyChannel.signal();
+
+ return NoError();
+}
+
+Error Texture::setCompressedSubImage(const PixelUnpackState &unpackState,
+ GLenum target,
+ size_t level,
+ const Box &area,
+ GLenum format,
+ size_t imageSize,
+ const uint8_t *pixels)
+{
+ ASSERT(target == mState.mTarget ||
+ (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
+
+ return mTexture->setCompressedSubImage(target, level, area, format, unpackState, imageSize,
+ pixels);
+}
+
+Error Texture::copyImage(GLenum target, size_t level, const Rectangle &sourceArea, GLenum internalFormat,
+ const Framebuffer *source)
+{
+ ASSERT(target == mState.mTarget ||
+ (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
+
+ // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
+ releaseTexImageInternal();
+ orphanImages();
+
+ ANGLE_TRY(mTexture->copyImage(target, level, sourceArea, internalFormat, source));
+
+ const GLenum sizedFormat = GetSizedInternalFormat(internalFormat, GL_UNSIGNED_BYTE);
+ mState.setImageDesc(target, level, ImageDesc(Extents(sourceArea.width, sourceArea.height, 1),
+ Format(sizedFormat)));
+ mDirtyChannel.signal();
+
+ return NoError();
+}
+
+Error Texture::copySubImage(GLenum target, size_t level, const Offset &destOffset, const Rectangle &sourceArea,
+ const Framebuffer *source)
+{
+ ASSERT(target == mState.mTarget ||
+ (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
+
+ return mTexture->copySubImage(target, level, destOffset, sourceArea, source);
+}
+
+Error Texture::copyTexture(GLenum internalFormat,
+ GLenum type,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const Texture *source)
+{
+ // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
+ releaseTexImageInternal();
+ orphanImages();
+
+ ANGLE_TRY(mTexture->copyTexture(internalFormat, type, unpackFlipY, unpackPremultiplyAlpha,
+ unpackUnmultiplyAlpha, source));
+
+ const auto &sourceDesc = source->mState.getImageDesc(source->getTarget(), 0);
+ const GLenum sizedFormat = GetSizedInternalFormat(internalFormat, type);
+ mState.setImageDesc(getTarget(), 0, ImageDesc(sourceDesc.size, Format(sizedFormat)));
+ mDirtyChannel.signal();
+
+ return NoError();
+}
+
+Error Texture::copySubTexture(const Offset &destOffset,
+ const Rectangle &sourceArea,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const Texture *source)
+{
+ return mTexture->copySubTexture(destOffset, sourceArea, unpackFlipY, unpackPremultiplyAlpha,
+ unpackUnmultiplyAlpha, source);
+}
+
+Error Texture::copyCompressedTexture(const Texture *source)
+{
+ // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
+ releaseTexImageInternal();
+ orphanImages();
+
+ ANGLE_TRY(mTexture->copyCompressedTexture(source));
+
+ ASSERT(source->getTarget() != GL_TEXTURE_CUBE_MAP && getTarget() != GL_TEXTURE_CUBE_MAP);
+ const auto &sourceDesc = source->mState.getImageDesc(source->getTarget(), 0);
+ mState.setImageDesc(getTarget(), 0, sourceDesc);
+
+ return NoError();
+}
+
+Error Texture::setStorage(GLenum target, GLsizei levels, GLenum internalFormat, const Extents &size)
+{
+ ASSERT(target == mState.mTarget);
+
+ // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
+ releaseTexImageInternal();
+ orphanImages();
+
+ ANGLE_TRY(mTexture->setStorage(target, levels, internalFormat, size));
+
+ mState.mImmutableFormat = true;
+ mState.mImmutableLevels = static_cast<GLuint>(levels);
+ mState.clearImageDescs();
+ mState.setImageDescChain(0, static_cast<GLuint>(levels - 1), size, Format(internalFormat));
+
+ // Changing the texture to immutable can trigger a change in the base and max levels:
+ // GLES 3.0.4 section 3.8.10 pg 158:
+ // "For immutable-format textures, levelbase is clamped to the range[0;levels],levelmax is then
+ // clamped to the range[levelbase;levels].
+ mDirtyBits.set(DIRTY_BIT_BASE_LEVEL);
+ mDirtyBits.set(DIRTY_BIT_MAX_LEVEL);
+
+ mDirtyChannel.signal();
+
+ return NoError();
+}
+
+Error Texture::generateMipmap()
+{
+ // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
+ releaseTexImageInternal();
+
+ // EGL_KHR_gl_image states that images are only orphaned when generating mipmaps if the texture
+ // is not mip complete.
+ if (!isMipmapComplete())
+ {
+ orphanImages();
+ }
+
+ const GLuint baseLevel = mState.getEffectiveBaseLevel();
+ const GLuint maxLevel = mState.getMipmapMaxLevel();
+
+ if (maxLevel > baseLevel)
+ {
+ syncImplState();
+ ANGLE_TRY(mTexture->generateMipmap());
+
+ const ImageDesc &baseImageInfo =
+ mState.getImageDesc(mState.getBaseImageTarget(), baseLevel);
+ mState.setImageDescChain(baseLevel, maxLevel, baseImageInfo.size, baseImageInfo.format);
+ }
+
+ mDirtyChannel.signal();
+
+ return NoError();
+}
+
+void Texture::bindTexImageFromSurface(egl::Surface *surface)
+{
+ ASSERT(surface);
+
+ if (mBoundSurface)
+ {
+ releaseTexImageFromSurface();
+ }
+
+ mTexture->bindTexImage(surface);
+ mBoundSurface = surface;
+
+ // Set the image info to the size and format of the surface
+ ASSERT(mState.mTarget == GL_TEXTURE_2D);
+ Extents size(surface->getWidth(), surface->getHeight(), 1);
+ ImageDesc desc(size, Format(surface->getConfig()->renderTargetFormat));
+ mState.setImageDesc(mState.mTarget, 0, desc);
+ mDirtyChannel.signal();
+}
+
+void Texture::releaseTexImageFromSurface()
+{
+ ASSERT(mBoundSurface);
+ mBoundSurface = nullptr;
+ mTexture->releaseTexImage();
+
+ // Erase the image info for level 0
+ ASSERT(mState.mTarget == GL_TEXTURE_2D);
+ mState.clearImageDesc(mState.mTarget, 0);
+ mDirtyChannel.signal();
+}
+
+void Texture::bindStream(egl::Stream *stream)
+{
+ ASSERT(stream);
+
+ // It should not be possible to bind a texture already bound to another stream
+ ASSERT(mBoundStream == nullptr);
+
+ mBoundStream = stream;
+
+ ASSERT(mState.mTarget == GL_TEXTURE_EXTERNAL_OES);
+}
+
+void Texture::releaseStream()
+{
+ ASSERT(mBoundStream);
+ mBoundStream = nullptr;
+}
+
+void Texture::acquireImageFromStream(const egl::Stream::GLTextureDescription &desc)
+{
+ ASSERT(mBoundStream != nullptr);
+ mTexture->setImageExternal(mState.mTarget, mBoundStream, desc);
+
+ Extents size(desc.width, desc.height, 1);
+ mState.setImageDesc(mState.mTarget, 0, ImageDesc(size, Format(desc.internalFormat)));
+ mDirtyChannel.signal();
+}
+
+void Texture::releaseImageFromStream()
+{
+ ASSERT(mBoundStream != nullptr);
+ mTexture->setImageExternal(mState.mTarget, nullptr, egl::Stream::GLTextureDescription());
+
+ // Set to incomplete
+ mState.clearImageDesc(mState.mTarget, 0);
+ mDirtyChannel.signal();
+}
+
+void Texture::releaseTexImageInternal()
+{
+ if (mBoundSurface)
+ {
+ // Notify the surface
+ mBoundSurface->releaseTexImageFromTexture();
+
+ // Then, call the same method as from the surface
+ releaseTexImageFromSurface();
+ }
+}
+
+Error Texture::setEGLImageTarget(GLenum target, egl::Image *imageTarget)
+{
+ ASSERT(target == mState.mTarget);
+ ASSERT(target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES);
+
+ // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
+ releaseTexImageInternal();
+ orphanImages();
+
+ ANGLE_TRY(mTexture->setEGLImageTarget(target, imageTarget));
+
+ setTargetImage(imageTarget);
+
+ Extents size(static_cast<int>(imageTarget->getWidth()),
+ static_cast<int>(imageTarget->getHeight()), 1);
+
+ mState.clearImageDescs();
+ mState.setImageDesc(target, 0, ImageDesc(size, imageTarget->getFormat()));
+ mDirtyChannel.signal();
+
+ return NoError();
+}
+
+Extents Texture::getAttachmentSize(const gl::FramebufferAttachment::Target &target) const
+{
+ return mState.getImageDesc(target.textureIndex().type, target.textureIndex().mipIndex).size;
+}
+
+const Format &Texture::getAttachmentFormat(const gl::FramebufferAttachment::Target &target) const
+{
+ return getFormat(target.textureIndex().type, target.textureIndex().mipIndex);
+}
+
+GLsizei Texture::getAttachmentSamples(const gl::FramebufferAttachment::Target &/*target*/) const
+{
+ // Multisample textures not currently supported
+ return 0;
+}
+
+void Texture::onAttach()
+{
+ addRef();
+}
+
+void Texture::onDetach()
+{
+ release();
+}
+
+GLuint Texture::getId() const
+{
+ return id();
+}
+
+void Texture::syncImplState()
+{
+ mTexture->syncState(mDirtyBits);
+ mDirtyBits.reset();
+}
+
+rx::FramebufferAttachmentObjectImpl *Texture::getAttachmentImpl() const
+{
+ return mTexture;
+}
+} // namespace gl
diff --git a/gfx/angle/src/libANGLE/Texture.h b/gfx/angle/src/libANGLE/Texture.h
new file mode 100755
index 000000000..583a69a7b
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Texture.h
@@ -0,0 +1,398 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Texture.h: Defines the gl::Texture class [OpenGL ES 2.0.24] section 3.7 page 63.
+
+#ifndef LIBANGLE_TEXTURE_H_
+#define LIBANGLE_TEXTURE_H_
+
+#include <vector>
+#include <map>
+
+#include "angle_gl.h"
+#include "common/debug.h"
+#include "libANGLE/Caps.h"
+#include "libANGLE/Debug.h"
+#include "libANGLE/Constants.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/Image.h"
+#include "libANGLE/Stream.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/formatutils.h"
+
+namespace egl
+{
+class Surface;
+class Stream;
+}
+
+namespace rx
+{
+class GLImplFactory;
+class TextureImpl;
+class TextureGL;
+}
+
+namespace gl
+{
+class ContextState;
+class Framebuffer;
+class Texture;
+
+bool IsMipmapFiltered(const SamplerState &samplerState);
+
+struct ImageDesc final
+{
+ ImageDesc();
+ ImageDesc(const Extents &size, const Format &format);
+
+ ImageDesc(const ImageDesc &other) = default;
+ ImageDesc &operator=(const ImageDesc &other) = default;
+
+ Extents size;
+ Format format;
+};
+
+struct SwizzleState final
+{
+ SwizzleState();
+ SwizzleState(GLenum red, GLenum green, GLenum blue, GLenum alpha);
+ SwizzleState(const SwizzleState &other) = default;
+ SwizzleState &operator=(const SwizzleState &other) = default;
+
+ bool swizzleRequired() const;
+
+ bool operator==(const SwizzleState &other) const;
+ bool operator!=(const SwizzleState &other) const;
+
+ GLenum swizzleRed;
+ GLenum swizzleGreen;
+ GLenum swizzleBlue;
+ GLenum swizzleAlpha;
+};
+
+// State from Table 6.9 (state per texture object) in the OpenGL ES 3.0.2 spec.
+struct TextureState final : public angle::NonCopyable
+{
+ TextureState(GLenum target);
+
+ bool swizzleRequired() const;
+ GLuint getEffectiveBaseLevel() const;
+ GLuint getEffectiveMaxLevel() const;
+
+ // Returns the value called "q" in the GLES 3.0.4 spec section 3.8.10.
+ GLuint getMipmapMaxLevel() const;
+
+ // Returns true if base level changed.
+ bool setBaseLevel(GLuint baseLevel);
+ void setMaxLevel(GLuint maxLevel);
+
+ bool isCubeComplete() const;
+ bool isSamplerComplete(const SamplerState &samplerState, const ContextState &data) const;
+
+ const ImageDesc &getImageDesc(GLenum target, size_t level) const;
+
+ GLenum getTarget() const { return mTarget; }
+ const SwizzleState &getSwizzleState() const { return mSwizzleState; }
+ const SamplerState &getSamplerState() const { return mSamplerState; }
+ GLenum getUsage() const { return mUsage; }
+
+ private:
+ // Texture needs access to the ImageDesc functions.
+ friend class Texture;
+ // TODO(jmadill): Remove TextureGL from friends.
+ friend class rx::TextureGL;
+ friend bool operator==(const TextureState &a, const TextureState &b);
+
+ bool computeSamplerCompleteness(const SamplerState &samplerState,
+ const ContextState &data) const;
+ bool computeMipmapCompleteness() const;
+ bool computeLevelCompleteness(GLenum target, size_t level) const;
+
+ GLenum getBaseImageTarget() const;
+
+ void setImageDesc(GLenum target, size_t level, const ImageDesc &desc);
+ void setImageDescChain(GLuint baselevel,
+ GLuint maxLevel,
+ Extents baseSize,
+ const Format &format);
+ void clearImageDesc(GLenum target, size_t level);
+ void clearImageDescs();
+
+ const GLenum mTarget;
+
+ SwizzleState mSwizzleState;
+
+ SamplerState mSamplerState;
+
+ GLuint mBaseLevel;
+ GLuint mMaxLevel;
+
+ bool mImmutableFormat;
+ GLuint mImmutableLevels;
+
+ // From GL_ANGLE_texture_usage
+ GLenum mUsage;
+
+ std::vector<ImageDesc> mImageDescs;
+
+ struct SamplerCompletenessCache
+ {
+ SamplerCompletenessCache();
+
+ bool cacheValid;
+
+ // All values that affect sampler completeness that are not stored within
+ // the texture itself
+ SamplerState samplerState;
+ bool filterable;
+ GLint clientVersion;
+ bool supportsNPOT;
+
+ // Result of the sampler completeness with the above parameters
+ bool samplerComplete;
+ };
+ mutable SamplerCompletenessCache mCompletenessCache;
+};
+
+bool operator==(const TextureState &a, const TextureState &b);
+bool operator!=(const TextureState &a, const TextureState &b);
+
+class Texture final : public egl::ImageSibling,
+ public FramebufferAttachmentObject,
+ public LabeledObject
+{
+ public:
+ Texture(rx::GLImplFactory *factory, GLuint id, GLenum target);
+ ~Texture() override;
+
+ void setLabel(const std::string &label) override;
+ const std::string &getLabel() const override;
+
+ GLenum getTarget() const;
+
+ void setSwizzleRed(GLenum swizzleRed);
+ GLenum getSwizzleRed() const;
+
+ void setSwizzleGreen(GLenum swizzleGreen);
+ GLenum getSwizzleGreen() const;
+
+ void setSwizzleBlue(GLenum swizzleBlue);
+ GLenum getSwizzleBlue() const;
+
+ void setSwizzleAlpha(GLenum swizzleAlpha);
+ GLenum getSwizzleAlpha() const;
+
+ void setMinFilter(GLenum minFilter);
+ GLenum getMinFilter() const;
+
+ void setMagFilter(GLenum magFilter);
+ GLenum getMagFilter() const;
+
+ void setWrapS(GLenum wrapS);
+ GLenum getWrapS() const;
+
+ void setWrapT(GLenum wrapT);
+ GLenum getWrapT() const;
+
+ void setWrapR(GLenum wrapR);
+ GLenum getWrapR() const;
+
+ void setMaxAnisotropy(float maxAnisotropy);
+ float getMaxAnisotropy() const;
+
+ void setMinLod(GLfloat minLod);
+ GLfloat getMinLod() const;
+
+ void setMaxLod(GLfloat maxLod);
+ GLfloat getMaxLod() const;
+
+ void setCompareMode(GLenum compareMode);
+ GLenum getCompareMode() const;
+
+ void setCompareFunc(GLenum compareFunc);
+ GLenum getCompareFunc() const;
+
+ void setSRGBDecode(GLenum sRGBDecode);
+ GLenum getSRGBDecode() const;
+
+ const SamplerState &getSamplerState() const;
+
+ void setBaseLevel(GLuint baseLevel);
+ GLuint getBaseLevel() const;
+
+ void setMaxLevel(GLuint maxLevel);
+ GLuint getMaxLevel() const;
+
+ bool getImmutableFormat() const;
+
+ GLuint getImmutableLevels() const;
+
+ void setUsage(GLenum usage);
+ GLenum getUsage() const;
+
+ const TextureState &getTextureState() const;
+
+ size_t getWidth(GLenum target, size_t level) const;
+ size_t getHeight(GLenum target, size_t level) const;
+ size_t getDepth(GLenum target, size_t level) const;
+ const Format &getFormat(GLenum target, size_t level) const;
+
+ bool isMipmapComplete() const;
+
+ Error setImage(const PixelUnpackState &unpackState,
+ GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const Extents &size,
+ GLenum format,
+ GLenum type,
+ const uint8_t *pixels);
+ Error setSubImage(const PixelUnpackState &unpackState,
+ GLenum target,
+ size_t level,
+ const Box &area,
+ GLenum format,
+ GLenum type,
+ const uint8_t *pixels);
+
+ Error setCompressedImage(const PixelUnpackState &unpackState,
+ GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const Extents &size,
+ size_t imageSize,
+ const uint8_t *pixels);
+ Error setCompressedSubImage(const PixelUnpackState &unpackState,
+ GLenum target,
+ size_t level,
+ const Box &area,
+ GLenum format,
+ size_t imageSize,
+ const uint8_t *pixels);
+
+ Error copyImage(GLenum target,
+ size_t level,
+ const Rectangle &sourceArea,
+ GLenum internalFormat,
+ const Framebuffer *source);
+ Error copySubImage(GLenum target,
+ size_t level,
+ const Offset &destOffset,
+ const Rectangle &sourceArea,
+ const Framebuffer *source);
+
+ Error copyTexture(GLenum internalFormat,
+ GLenum type,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const Texture *source);
+ Error copySubTexture(const Offset &destOffset,
+ const Rectangle &sourceArea,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const Texture *source);
+ Error copyCompressedTexture(const Texture *source);
+
+ Error setStorage(GLenum target, GLsizei levels, GLenum internalFormat, const Extents &size);
+
+ Error setEGLImageTarget(GLenum target, egl::Image *imageTarget);
+
+ Error generateMipmap();
+
+ egl::Surface *getBoundSurface() const;
+ egl::Stream *getBoundStream() const;
+
+ rx::TextureImpl *getImplementation() const { return mTexture; }
+
+ // FramebufferAttachmentObject implementation
+ Extents getAttachmentSize(const FramebufferAttachment::Target &target) const override;
+ const Format &getAttachmentFormat(const FramebufferAttachment::Target &target) const override;
+ GLsizei getAttachmentSamples(const FramebufferAttachment::Target &target) const override;
+
+ void onAttach() override;
+ void onDetach() override;
+ GLuint getId() const override;
+
+ enum DirtyBitType
+ {
+ // Sampler state
+ DIRTY_BIT_MIN_FILTER,
+ DIRTY_BIT_MAG_FILTER,
+ DIRTY_BIT_WRAP_S,
+ DIRTY_BIT_WRAP_T,
+ DIRTY_BIT_WRAP_R,
+ DIRTY_BIT_MAX_ANISOTROPY,
+ DIRTY_BIT_MIN_LOD,
+ DIRTY_BIT_MAX_LOD,
+ DIRTY_BIT_COMPARE_MODE,
+ DIRTY_BIT_COMPARE_FUNC,
+ DIRTY_BIT_SRGB_DECODE,
+
+ // Texture state
+ DIRTY_BIT_SWIZZLE_RED,
+ DIRTY_BIT_SWIZZLE_GREEN,
+ DIRTY_BIT_SWIZZLE_BLUE,
+ DIRTY_BIT_SWIZZLE_ALPHA,
+ DIRTY_BIT_BASE_LEVEL,
+ DIRTY_BIT_MAX_LEVEL,
+
+ // Misc
+ DIRTY_BIT_LABEL,
+ DIRTY_BIT_USAGE,
+
+ DIRTY_BIT_COUNT,
+ };
+ using DirtyBits = std::bitset<DIRTY_BIT_COUNT>;
+
+ void syncImplState();
+ bool hasAnyDirtyBit() const { return mDirtyBits.any(); }
+
+ private:
+ rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const override;
+
+ // ANGLE-only method, used internally
+ friend class egl::Surface;
+ void bindTexImageFromSurface(egl::Surface *surface);
+ void releaseTexImageFromSurface();
+
+ // ANGLE-only methods, used internally
+ friend class egl::Stream;
+ void bindStream(egl::Stream *stream);
+ void releaseStream();
+ void acquireImageFromStream(const egl::Stream::GLTextureDescription &desc);
+ void releaseImageFromStream();
+
+ TextureState mState;
+ DirtyBits mDirtyBits;
+ rx::TextureImpl *mTexture;
+
+ std::string mLabel;
+
+ void releaseTexImageInternal();
+
+ egl::Surface *mBoundSurface;
+ egl::Stream *mBoundStream;
+};
+
+inline bool operator==(const TextureState &a, const TextureState &b)
+{
+ return a.mSwizzleState == b.mSwizzleState && a.mSamplerState == b.mSamplerState &&
+ a.mBaseLevel == b.mBaseLevel && a.mMaxLevel == b.mMaxLevel &&
+ a.mImmutableFormat == b.mImmutableFormat && a.mImmutableLevels == b.mImmutableLevels &&
+ a.mUsage == b.mUsage;
+}
+
+inline bool operator!=(const TextureState &a, const TextureState &b)
+{
+ return !(a == b);
+}
+}
+
+#endif // LIBANGLE_TEXTURE_H_
diff --git a/gfx/angle/src/libANGLE/Thread.cpp b/gfx/angle/src/libANGLE/Thread.cpp
new file mode 100644
index 000000000..1abf449ce
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Thread.cpp
@@ -0,0 +1,88 @@
+//
+// Copyright(c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Thread.cpp : Defines the Thread class which represents a global EGL thread.
+
+#include "libANGLE/Thread.h"
+
+#include "libANGLE/Context.h"
+#include "libANGLE/Error.h"
+
+namespace egl
+{
+Thread::Thread()
+ : mError(EGL_SUCCESS),
+ mAPI(EGL_OPENGL_ES_API),
+ mDisplay(static_cast<egl::Display *>(EGL_NO_DISPLAY)),
+ mDrawSurface(static_cast<egl::Surface *>(EGL_NO_SURFACE)),
+ mReadSurface(static_cast<egl::Surface *>(EGL_NO_SURFACE)),
+ mContext(static_cast<gl::Context *>(EGL_NO_CONTEXT))
+{
+}
+
+void Thread::setError(const Error &error)
+{
+ mError = error.getCode();
+}
+
+EGLint Thread::getError() const
+{
+ return mError;
+}
+
+void Thread::setAPI(EGLenum api)
+{
+ mAPI = api;
+}
+
+EGLenum Thread::getAPI() const
+{
+ return mAPI;
+}
+
+void Thread::setCurrent(Display *display,
+ Surface *drawSurface,
+ Surface *readSurface,
+ gl::Context *context)
+{
+ mDisplay = display;
+ mDrawSurface = drawSurface;
+ mReadSurface = readSurface;
+ mContext = context;
+}
+
+Display *Thread::getDisplay() const
+{
+ return mDisplay;
+}
+
+Surface *Thread::getDrawSurface() const
+{
+ return mDrawSurface;
+}
+
+Surface *Thread::getReadSurface() const
+{
+ return mReadSurface;
+}
+
+gl::Context *Thread::getContext() const
+{
+ return mContext;
+}
+
+gl::Context *Thread::getValidContext() const
+{
+ if (mContext && mContext->isContextLost())
+ {
+ mContext->handleError(gl::Error(GL_OUT_OF_MEMORY, "Context has been lost."));
+ return nullptr;
+ }
+
+ return mContext;
+}
+
+} // namespace egl
diff --git a/gfx/angle/src/libANGLE/Thread.h b/gfx/angle/src/libANGLE/Thread.h
new file mode 100644
index 000000000..7a67dc62b
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Thread.h
@@ -0,0 +1,57 @@
+//
+// Copyright(c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Thread.h : Defines the Thread class which represents a global EGL thread.
+
+#ifndef LIBANGLE_THREAD_H_
+#define LIBANGLE_THREAD_H_
+
+#include <EGL/egl.h>
+
+namespace gl
+{
+class Context;
+} // namespace gl
+
+namespace egl
+{
+class Error;
+class Display;
+class Surface;
+
+class Thread
+{
+ public:
+ Thread();
+
+ void setError(const Error &error);
+ EGLint getError() const;
+
+ void setAPI(EGLenum api);
+ EGLenum getAPI() const;
+
+ void setCurrent(Display *display,
+ Surface *drawSurface,
+ Surface *readSurface,
+ gl::Context *context);
+ Display *getDisplay() const;
+ Surface *getDrawSurface() const;
+ Surface *getReadSurface() const;
+ gl::Context *getContext() const;
+ gl::Context *getValidContext() const;
+
+ private:
+ EGLint mError;
+ EGLenum mAPI;
+ egl::Display *mDisplay;
+ egl::Surface *mDrawSurface;
+ egl::Surface *mReadSurface;
+ gl::Context *mContext;
+};
+
+} // namespace egl
+
+#endif // LIBANGLE_THREAD_H_
diff --git a/gfx/angle/src/libANGLE/TransformFeedback.cpp b/gfx/angle/src/libANGLE/TransformFeedback.cpp
new file mode 100755
index 000000000..293c91b31
--- /dev/null
+++ b/gfx/angle/src/libANGLE/TransformFeedback.cpp
@@ -0,0 +1,206 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "libANGLE/TransformFeedback.h"
+
+#include "libANGLE/Buffer.h"
+#include "libANGLE/Caps.h"
+#include "libANGLE/ContextState.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/renderer/GLImplFactory.h"
+#include "libANGLE/renderer/TransformFeedbackImpl.h"
+
+namespace gl
+{
+
+TransformFeedbackState::TransformFeedbackState(size_t maxIndexedBuffers)
+ : mLabel(),
+ mActive(false),
+ mPrimitiveMode(GL_NONE),
+ mPaused(false),
+ mProgram(nullptr),
+ mGenericBuffer(),
+ mIndexedBuffers(maxIndexedBuffers)
+{
+}
+
+const BindingPointer<Buffer> &TransformFeedbackState::getGenericBuffer() const
+{
+ return mGenericBuffer;
+}
+
+const OffsetBindingPointer<Buffer> &TransformFeedbackState::getIndexedBuffer(size_t idx) const
+{
+ return mIndexedBuffers[idx];
+}
+
+const std::vector<OffsetBindingPointer<Buffer>> &TransformFeedbackState::getIndexedBuffers() const
+{
+ return mIndexedBuffers;
+}
+
+TransformFeedback::TransformFeedback(rx::GLImplFactory *implFactory, GLuint id, const Caps &caps)
+ : RefCountObject(id),
+ mState(caps.maxTransformFeedbackSeparateAttributes),
+ mImplementation(implFactory->createTransformFeedback(mState))
+{
+ ASSERT(mImplementation != nullptr);
+}
+
+TransformFeedback::~TransformFeedback()
+{
+ if (mState.mProgram)
+ {
+ mState.mProgram->release();
+ mState.mProgram = nullptr;
+ }
+ mState.mGenericBuffer.set(nullptr);
+ for (size_t i = 0; i < mState.mIndexedBuffers.size(); i++)
+ {
+ mState.mIndexedBuffers[i].set(nullptr);
+ }
+
+ SafeDelete(mImplementation);
+}
+
+void TransformFeedback::setLabel(const std::string &label)
+{
+ mState.mLabel = label;
+}
+
+const std::string &TransformFeedback::getLabel() const
+{
+ return mState.mLabel;
+}
+
+void TransformFeedback::begin(GLenum primitiveMode, Program *program)
+{
+ mState.mActive = true;
+ mState.mPrimitiveMode = primitiveMode;
+ mState.mPaused = false;
+ mImplementation->begin(primitiveMode);
+ bindProgram(program);
+}
+
+void TransformFeedback::end()
+{
+ mState.mActive = false;
+ mState.mPrimitiveMode = GL_NONE;
+ mState.mPaused = false;
+ mImplementation->end();
+ if (mState.mProgram)
+ {
+ mState.mProgram->release();
+ mState.mProgram = nullptr;
+ }
+}
+
+void TransformFeedback::pause()
+{
+ mState.mPaused = true;
+ mImplementation->pause();
+}
+
+void TransformFeedback::resume()
+{
+ mState.mPaused = false;
+ mImplementation->resume();
+}
+
+bool TransformFeedback::isActive() const
+{
+ return mState.mActive;
+}
+
+bool TransformFeedback::isPaused() const
+{
+ return mState.mPaused;
+}
+
+GLenum TransformFeedback::getPrimitiveMode() const
+{
+ return mState.mPrimitiveMode;
+}
+
+void TransformFeedback::bindProgram(Program *program)
+{
+ if (mState.mProgram != program)
+ {
+ if (mState.mProgram != nullptr)
+ {
+ mState.mProgram->release();
+ }
+ mState.mProgram = program;
+ if (mState.mProgram != nullptr)
+ {
+ mState.mProgram->addRef();
+ }
+ }
+}
+
+bool TransformFeedback::hasBoundProgram(GLuint program) const
+{
+ return mState.mProgram != nullptr && mState.mProgram->id() == program;
+}
+
+void TransformFeedback::bindGenericBuffer(Buffer *buffer)
+{
+ mState.mGenericBuffer.set(buffer);
+ mImplementation->bindGenericBuffer(mState.mGenericBuffer);
+}
+
+void TransformFeedback::detachBuffer(GLuint bufferName)
+{
+ for (size_t index = 0; index < mState.mIndexedBuffers.size(); index++)
+ {
+ if (mState.mIndexedBuffers[index].id() == bufferName)
+ {
+ mState.mIndexedBuffers[index].set(nullptr);
+ mImplementation->bindIndexedBuffer(index, mState.mIndexedBuffers[index]);
+ }
+ }
+
+ if (mState.mGenericBuffer.id() == bufferName)
+ {
+ mState.mGenericBuffer.set(nullptr);
+ mImplementation->bindGenericBuffer(mState.mGenericBuffer);
+ }
+}
+
+const BindingPointer<Buffer> &TransformFeedback::getGenericBuffer() const
+{
+ return mState.mGenericBuffer;
+}
+
+void TransformFeedback::bindIndexedBuffer(size_t index, Buffer *buffer, size_t offset, size_t size)
+{
+ ASSERT(index < mState.mIndexedBuffers.size());
+ mState.mIndexedBuffers[index].set(buffer, offset, size);
+ mImplementation->bindIndexedBuffer(index, mState.mIndexedBuffers[index]);
+}
+
+const OffsetBindingPointer<Buffer> &TransformFeedback::getIndexedBuffer(size_t index) const
+{
+ ASSERT(index < mState.mIndexedBuffers.size());
+ return mState.mIndexedBuffers[index];
+}
+
+size_t TransformFeedback::getIndexedBufferCount() const
+{
+ return mState.mIndexedBuffers.size();
+}
+
+rx::TransformFeedbackImpl *TransformFeedback::getImplementation()
+{
+ return mImplementation;
+}
+
+const rx::TransformFeedbackImpl *TransformFeedback::getImplementation() const
+{
+ return mImplementation;
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/TransformFeedback.h b/gfx/angle/src/libANGLE/TransformFeedback.h
new file mode 100755
index 000000000..5b1eb34bf
--- /dev/null
+++ b/gfx/angle/src/libANGLE/TransformFeedback.h
@@ -0,0 +1,94 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef LIBANGLE_TRANSFORM_FEEDBACK_H_
+#define LIBANGLE_TRANSFORM_FEEDBACK_H_
+
+#include "libANGLE/RefCountObject.h"
+
+#include "common/angleutils.h"
+#include "libANGLE/Debug.h"
+
+#include "angle_gl.h"
+
+namespace rx
+{
+class GLImplFactory;
+class TransformFeedbackImpl;
+}
+
+namespace gl
+{
+class Buffer;
+struct Caps;
+class Program;
+
+class TransformFeedbackState final : public angle::NonCopyable
+{
+ public:
+ TransformFeedbackState(size_t maxIndexedBuffers);
+
+ const BindingPointer<Buffer> &getGenericBuffer() const;
+ const OffsetBindingPointer<Buffer> &getIndexedBuffer(size_t idx) const;
+ const std::vector<OffsetBindingPointer<Buffer>> &getIndexedBuffers() const;
+
+ private:
+ friend class TransformFeedback;
+
+ std::string mLabel;
+
+ bool mActive;
+ GLenum mPrimitiveMode;
+ bool mPaused;
+
+ Program *mProgram;
+
+ BindingPointer<Buffer> mGenericBuffer;
+ std::vector<OffsetBindingPointer<Buffer>> mIndexedBuffers;
+};
+
+class TransformFeedback final : public RefCountObject, public LabeledObject
+{
+ public:
+ TransformFeedback(rx::GLImplFactory *implFactory, GLuint id, const Caps &caps);
+ virtual ~TransformFeedback();
+
+ void setLabel(const std::string &label) override;
+ const std::string &getLabel() const override;
+
+ void begin(GLenum primitiveMode, Program *program);
+ void end();
+ void pause();
+ void resume();
+
+ bool isActive() const;
+ bool isPaused() const;
+ GLenum getPrimitiveMode() const;
+
+ bool hasBoundProgram(GLuint program) const;
+
+ void bindGenericBuffer(Buffer *buffer);
+ const BindingPointer<Buffer> &getGenericBuffer() const;
+
+ void bindIndexedBuffer(size_t index, Buffer *buffer, size_t offset, size_t size);
+ const OffsetBindingPointer<Buffer> &getIndexedBuffer(size_t index) const;
+ size_t getIndexedBufferCount() const;
+
+ void detachBuffer(GLuint bufferName);
+
+ rx::TransformFeedbackImpl *getImplementation();
+ const rx::TransformFeedbackImpl *getImplementation() const;
+
+ private:
+ void bindProgram(Program *program);
+
+ TransformFeedbackState mState;
+ rx::TransformFeedbackImpl* mImplementation;
+};
+
+}
+
+#endif // LIBANGLE_TRANSFORM_FEEDBACK_H_
diff --git a/gfx/angle/src/libANGLE/TransformFeedback_unittest.cpp b/gfx/angle/src/libANGLE/TransformFeedback_unittest.cpp
new file mode 100755
index 000000000..aa464d105
--- /dev/null
+++ b/gfx/angle/src/libANGLE/TransformFeedback_unittest.cpp
@@ -0,0 +1,148 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "gmock/gmock.h"
+#include "gtest/gtest.h"
+#include "libANGLE/Buffer.h"
+#include "libANGLE/Caps.h"
+#include "libANGLE/TransformFeedback.h"
+#include "libANGLE/renderer/BufferImpl_mock.h"
+#include "libANGLE/renderer/TransformFeedbackImpl_mock.h"
+#include "tests/angle_unittests_utils.h"
+
+using ::testing::_;
+using ::testing::get;
+using ::testing::Return;
+using ::testing::SetArgumentPointee;
+
+namespace
+{
+
+ACTION(CreateMockTransformFeedbackImpl)
+{
+ return new rx::MockTransformFeedbackImpl(arg0);
+}
+
+class TransformFeedbackTest : public testing::Test
+{
+ protected:
+ TransformFeedbackTest() : mImpl(nullptr), mFeedback(nullptr) {}
+
+ void SetUp() override
+ {
+ EXPECT_CALL(mMockFactory, createTransformFeedback(_))
+ .WillOnce(CreateMockTransformFeedbackImpl())
+ .RetiresOnSaturation();
+
+ // Set a reasonable number of tf attributes
+ mCaps.maxTransformFeedbackSeparateAttributes = 8;
+
+ mFeedback = new gl::TransformFeedback(&mMockFactory, 1, mCaps);
+ mFeedback->addRef();
+
+ mImpl = rx::GetImplAs<rx::MockTransformFeedbackImpl>(mFeedback);
+ EXPECT_CALL(*mImpl, destructor());
+ }
+
+ void TearDown() override
+ {
+ if (mFeedback)
+ {
+ mFeedback->release();
+ }
+
+ // Only needed because the mock is leaked if bugs are present,
+ // which logs an error, but does not cause the test to fail.
+ // Ordinarily mocks are verified when destroyed.
+ testing::Mock::VerifyAndClear(mImpl);
+ }
+
+ rx::MockGLFactory mMockFactory;
+ rx::MockTransformFeedbackImpl* mImpl;
+ gl::TransformFeedback* mFeedback;
+ gl::Caps mCaps;
+};
+
+TEST_F(TransformFeedbackTest, SideEffectsOfStartAndStop)
+{
+ testing::InSequence seq;
+
+ EXPECT_FALSE(mFeedback->isActive());
+ EXPECT_CALL(*mImpl, begin(GL_TRIANGLES));
+ mFeedback->begin(GL_TRIANGLES, nullptr);
+ EXPECT_TRUE(mFeedback->isActive());
+ EXPECT_EQ(static_cast<GLenum>(GL_TRIANGLES), mFeedback->getPrimitiveMode());
+ EXPECT_CALL(*mImpl, end());
+ mFeedback->end();
+ EXPECT_FALSE(mFeedback->isActive());
+}
+
+TEST_F(TransformFeedbackTest, SideEffectsOfPauseAndResume)
+{
+ testing::InSequence seq;
+
+ EXPECT_FALSE(mFeedback->isActive());
+ EXPECT_CALL(*mImpl, begin(GL_TRIANGLES));
+ mFeedback->begin(GL_TRIANGLES, nullptr);
+ EXPECT_FALSE(mFeedback->isPaused());
+ EXPECT_CALL(*mImpl, pause());
+ mFeedback->pause();
+ EXPECT_TRUE(mFeedback->isPaused());
+ EXPECT_CALL(*mImpl, resume());
+ mFeedback->resume();
+ EXPECT_FALSE(mFeedback->isPaused());
+ EXPECT_CALL(*mImpl, end());
+ mFeedback->end();
+}
+
+TEST_F(TransformFeedbackTest, BufferBinding)
+{
+ rx::MockBufferImpl *bufferImpl = new rx::MockBufferImpl;
+ EXPECT_CALL(*bufferImpl, destructor()).Times(1).RetiresOnSaturation();
+
+ rx::MockGLFactory mockGLFactory;
+ EXPECT_CALL(mockGLFactory, createBuffer(_))
+ .Times(1)
+ .WillOnce(Return(bufferImpl))
+ .RetiresOnSaturation();
+
+ gl::Buffer *buffer = new gl::Buffer(&mockGLFactory, 1);
+
+ static const size_t bindIndex = 0;
+
+ EXPECT_EQ(mFeedback->getIndexedBufferCount(), mCaps.maxTransformFeedbackSeparateAttributes);
+
+ EXPECT_CALL(*mImpl, bindGenericBuffer(_));
+ mFeedback->bindGenericBuffer(buffer);
+ EXPECT_EQ(mFeedback->getGenericBuffer().get(), buffer);
+
+ EXPECT_CALL(*mImpl, bindIndexedBuffer(_, _));
+ mFeedback->bindIndexedBuffer(bindIndex, buffer, 0, 1);
+ for (size_t i = 0; i < mFeedback->getIndexedBufferCount(); i++)
+ {
+ if (i == bindIndex)
+ {
+ EXPECT_EQ(mFeedback->getIndexedBuffer(i).get(), buffer);
+ }
+ else
+ {
+ EXPECT_EQ(mFeedback->getIndexedBuffer(i).get(), nullptr);
+ }
+ }
+
+ // force-release the feedback object to ensure the buffer is released.
+ const size_t releaseCount = mFeedback->getRefCount();
+ for (size_t count = 0; count < releaseCount; ++count)
+ {
+ mFeedback->release();
+ }
+
+ mFeedback = nullptr;
+
+ testing::Mock::VerifyAndClear(bufferImpl);
+}
+
+} // anonymous namespace
diff --git a/gfx/angle/src/libANGLE/Uniform.cpp b/gfx/angle/src/libANGLE/Uniform.cpp
new file mode 100755
index 000000000..3caa3f5e2
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Uniform.cpp
@@ -0,0 +1,160 @@
+//
+// Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "libANGLE/Uniform.h"
+
+#include "common/utilities.h"
+
+#include <cstring>
+
+namespace gl
+{
+
+LinkedUniform::LinkedUniform()
+ : blockIndex(-1), blockInfo(sh::BlockMemberInfo::getDefaultBlockInfo())
+{
+}
+
+LinkedUniform::LinkedUniform(GLenum typeIn,
+ GLenum precisionIn,
+ const std::string &nameIn,
+ unsigned int arraySizeIn,
+ const int blockIndexIn,
+ const sh::BlockMemberInfo &blockInfoIn)
+ : blockIndex(blockIndexIn), blockInfo(blockInfoIn)
+{
+ type = typeIn;
+ precision = precisionIn;
+ name = nameIn;
+ arraySize = arraySizeIn;
+}
+
+LinkedUniform::LinkedUniform(const sh::Uniform &uniform)
+ : sh::Uniform(uniform), blockIndex(-1), blockInfo(sh::BlockMemberInfo::getDefaultBlockInfo())
+{
+}
+
+LinkedUniform::LinkedUniform(const LinkedUniform &uniform)
+ : sh::Uniform(uniform), blockIndex(uniform.blockIndex), blockInfo(uniform.blockInfo)
+{
+ // This function is not intended to be called during runtime.
+ ASSERT(uniform.mLazyData.empty());
+}
+
+LinkedUniform &LinkedUniform::operator=(const LinkedUniform &uniform)
+{
+ // This function is not intended to be called during runtime.
+ ASSERT(uniform.mLazyData.empty());
+
+ sh::Uniform::operator=(uniform);
+ blockIndex = uniform.blockIndex;
+ blockInfo = uniform.blockInfo;
+
+ return *this;
+}
+
+LinkedUniform::~LinkedUniform()
+{
+}
+
+bool LinkedUniform::isInDefaultBlock() const
+{
+ return blockIndex == -1;
+}
+
+size_t LinkedUniform::dataSize() const
+{
+ ASSERT(type != GL_STRUCT_ANGLEX);
+ if (mLazyData.empty())
+ {
+ mLazyData.resize(VariableExternalSize(type) * elementCount());
+ ASSERT(!mLazyData.empty());
+ }
+
+ return mLazyData.size();
+}
+
+uint8_t *LinkedUniform::data()
+{
+ if (mLazyData.empty())
+ {
+ // dataSize() will init the data store.
+ size_t size = dataSize();
+ memset(mLazyData.data(), 0, size);
+ }
+
+ return mLazyData.data();
+}
+
+const uint8_t *LinkedUniform::data() const
+{
+ return const_cast<LinkedUniform *>(this)->data();
+}
+
+bool LinkedUniform::isSampler() const
+{
+ return IsSamplerType(type);
+}
+
+bool LinkedUniform::isField() const
+{
+ return name.find('.') != std::string::npos;
+}
+
+size_t LinkedUniform::getElementSize() const
+{
+ return VariableExternalSize(type);
+}
+
+size_t LinkedUniform::getElementComponents() const
+{
+ return VariableComponentCount(type);
+}
+
+uint8_t *LinkedUniform::getDataPtrToElement(size_t elementIndex)
+{
+ ASSERT((!isArray() && elementIndex == 0) || (isArray() && elementIndex < arraySize));
+ return data() + getElementSize() * elementIndex;
+}
+
+const uint8_t *LinkedUniform::getDataPtrToElement(size_t elementIndex) const
+{
+ return const_cast<LinkedUniform *>(this)->getDataPtrToElement(elementIndex);
+}
+
+UniformBlock::UniformBlock()
+ : isArray(false),
+ arrayElement(0),
+ dataSize(0),
+ vertexStaticUse(false),
+ fragmentStaticUse(false),
+ computeStaticUse(false)
+{
+}
+
+UniformBlock::UniformBlock(const std::string &nameIn, bool isArrayIn, unsigned int arrayElementIn)
+ : name(nameIn),
+ isArray(isArrayIn),
+ arrayElement(arrayElementIn),
+ dataSize(0),
+ vertexStaticUse(false),
+ fragmentStaticUse(false),
+ computeStaticUse(false)
+{
+}
+
+std::string UniformBlock::nameWithArrayIndex() const
+{
+ std::stringstream fullNameStr;
+ fullNameStr << name;
+ if (isArray)
+ {
+ fullNameStr << "[" << arrayElement << "]";
+ }
+
+ return fullNameStr.str();
+}
+}
diff --git a/gfx/angle/src/libANGLE/Uniform.h b/gfx/angle/src/libANGLE/Uniform.h
new file mode 100755
index 000000000..3b822e52b
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Uniform.h
@@ -0,0 +1,74 @@
+//
+// Copyright (c) 2010-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef LIBANGLE_UNIFORM_H_
+#define LIBANGLE_UNIFORM_H_
+
+#include <string>
+#include <vector>
+
+#include "angle_gl.h"
+#include "common/debug.h"
+#include "common/MemoryBuffer.h"
+#include "compiler/translator/blocklayout.h"
+#include "libANGLE/angletypes.h"
+
+namespace gl
+{
+
+// Helper struct representing a single shader uniform
+struct LinkedUniform : public sh::Uniform
+{
+ LinkedUniform();
+ LinkedUniform(GLenum type, GLenum precision, const std::string &name, unsigned int arraySize, const int blockIndex, const sh::BlockMemberInfo &blockInfo);
+ LinkedUniform(const sh::Uniform &uniform);
+ LinkedUniform(const LinkedUniform &uniform);
+ LinkedUniform &operator=(const LinkedUniform &uniform);
+ ~LinkedUniform();
+
+ size_t dataSize() const;
+ uint8_t *data();
+ const uint8_t *data() const;
+ bool isSampler() const;
+ bool isInDefaultBlock() const;
+ bool isField() const;
+ size_t getElementSize() const;
+ size_t getElementComponents() const;
+ uint8_t *getDataPtrToElement(size_t elementIndex);
+ const uint8_t *getDataPtrToElement(size_t elementIndex) const;
+
+ int blockIndex;
+ sh::BlockMemberInfo blockInfo;
+
+ private:
+ mutable rx::MemoryBuffer mLazyData;
+};
+
+// Helper struct representing a single shader uniform block
+struct UniformBlock
+{
+ UniformBlock();
+ UniformBlock(const std::string &nameIn, bool isArrayIn, unsigned int arrayElementIn);
+ UniformBlock(const UniformBlock &other) = default;
+ UniformBlock &operator=(const UniformBlock &other) = default;
+
+ std::string nameWithArrayIndex() const;
+
+ std::string name;
+ bool isArray;
+ unsigned int arrayElement;
+ unsigned int dataSize;
+
+ bool vertexStaticUse;
+ bool fragmentStaticUse;
+ bool computeStaticUse;
+
+ std::vector<unsigned int> memberUniformIndexes;
+};
+
+}
+
+#endif // LIBANGLE_UNIFORM_H_
diff --git a/gfx/angle/src/libANGLE/Version.h b/gfx/angle/src/libANGLE/Version.h
new file mode 100755
index 000000000..4c9730c7b
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Version.h
@@ -0,0 +1,36 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Version.h: Encapsulation of a GL version.
+
+#ifndef LIBANGLE_VERSION_H_
+#define LIBANGLE_VERSION_H_
+
+#include <angle_gl.h>
+
+namespace gl
+{
+
+struct Version
+{
+ constexpr Version();
+ constexpr Version(GLuint major, GLuint minor);
+
+ GLuint major;
+ GLuint minor;
+};
+
+bool operator==(const Version &a, const Version &b);
+bool operator!=(const Version &a, const Version &b);
+bool operator>=(const Version &a, const Version &b);
+bool operator<=(const Version &a, const Version &b);
+bool operator<(const Version &a, const Version &b);
+bool operator>(const Version &a, const Version &b);
+}
+
+#include "Version.inl"
+
+#endif // LIBANGLE_VERSION_H_
diff --git a/gfx/angle/src/libANGLE/Version.inl b/gfx/angle/src/libANGLE/Version.inl
new file mode 100755
index 000000000..495209720
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Version.inl
@@ -0,0 +1,59 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Version.inl: Encapsulation of a GL version.
+
+#include <tuple>
+
+namespace gl
+{
+
+constexpr Version::Version()
+ : Version(0, 0)
+{
+}
+
+// Avoid conflicts with linux system defines
+#undef major
+#undef minor
+
+constexpr Version::Version(GLuint major_, GLuint minor_)
+ : major(major_),
+ minor(minor_)
+{
+}
+
+inline bool operator==(const Version &a, const Version &b)
+{
+ return std::tie(a.major, a.minor) == std::tie(b.major, b.minor);
+}
+
+inline bool operator!=(const Version &a, const Version &b)
+{
+ return std::tie(a.major, a.minor) != std::tie(b.major, b.minor);
+}
+
+inline bool operator>=(const Version &a, const Version &b)
+{
+ return std::tie(a.major, a.minor) >= std::tie(b.major, b.minor);
+}
+
+inline bool operator<=(const Version &a, const Version &b)
+{
+ return std::tie(a.major, a.minor) <= std::tie(b.major, b.minor);
+}
+
+inline bool operator<(const Version &a, const Version &b)
+{
+ return std::tie(a.major, a.minor) < std::tie(b.major, b.minor);
+}
+
+inline bool operator>(const Version &a, const Version &b)
+{
+ return std::tie(a.major, a.minor) > std::tie(b.major, b.minor);
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/VertexArray.cpp b/gfx/angle/src/libANGLE/VertexArray.cpp
new file mode 100755
index 000000000..0b8fcb63d
--- /dev/null
+++ b/gfx/angle/src/libANGLE/VertexArray.cpp
@@ -0,0 +1,138 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Implementation of the state class for mananging GLES 3 Vertex Array Objects.
+//
+
+#include "libANGLE/VertexArray.h"
+#include "libANGLE/Buffer.h"
+#include "libANGLE/renderer/GLImplFactory.h"
+#include "libANGLE/renderer/VertexArrayImpl.h"
+
+namespace gl
+{
+
+VertexArrayState::VertexArrayState(size_t maxAttribs)
+ : mLabel(), mVertexAttributes(maxAttribs), mMaxEnabledAttribute(0)
+{
+}
+
+VertexArrayState::~VertexArrayState()
+{
+ for (size_t i = 0; i < getMaxAttribs(); i++)
+ {
+ mVertexAttributes[i].buffer.set(nullptr);
+ }
+ mElementArrayBuffer.set(nullptr);
+}
+
+VertexArray::VertexArray(rx::GLImplFactory *factory, GLuint id, size_t maxAttribs)
+ : mId(id), mState(maxAttribs), mVertexArray(factory->createVertexArray(mState))
+{
+}
+
+VertexArray::~VertexArray()
+{
+ SafeDelete(mVertexArray);
+}
+
+GLuint VertexArray::id() const
+{
+ return mId;
+}
+
+void VertexArray::setLabel(const std::string &label)
+{
+ mState.mLabel = label;
+}
+
+const std::string &VertexArray::getLabel() const
+{
+ return mState.mLabel;
+}
+
+void VertexArray::detachBuffer(GLuint bufferName)
+{
+ for (size_t attribute = 0; attribute < getMaxAttribs(); attribute++)
+ {
+ if (mState.mVertexAttributes[attribute].buffer.id() == bufferName)
+ {
+ mState.mVertexAttributes[attribute].buffer.set(nullptr);
+ }
+ }
+
+ if (mState.mElementArrayBuffer.id() == bufferName)
+ {
+ mState.mElementArrayBuffer.set(nullptr);
+ }
+}
+
+const VertexAttribute &VertexArray::getVertexAttribute(size_t attributeIndex) const
+{
+ ASSERT(attributeIndex < getMaxAttribs());
+ return mState.mVertexAttributes[attributeIndex];
+}
+
+void VertexArray::setVertexAttribDivisor(size_t index, GLuint divisor)
+{
+ ASSERT(index < getMaxAttribs());
+ mState.mVertexAttributes[index].divisor = divisor;
+ mDirtyBits.set(DIRTY_BIT_ATTRIB_0_DIVISOR + index);
+}
+
+void VertexArray::enableAttribute(size_t attributeIndex, bool enabledState)
+{
+ ASSERT(attributeIndex < getMaxAttribs());
+ mState.mVertexAttributes[attributeIndex].enabled = enabledState;
+ mDirtyBits.set(DIRTY_BIT_ATTRIB_0_ENABLED + attributeIndex);
+
+ // Update state cache
+ if (enabledState)
+ {
+ mState.mMaxEnabledAttribute = std::max(attributeIndex + 1, mState.mMaxEnabledAttribute);
+ }
+ else if (mState.mMaxEnabledAttribute == attributeIndex + 1)
+ {
+ while (mState.mMaxEnabledAttribute > 0 &&
+ !mState.mVertexAttributes[mState.mMaxEnabledAttribute - 1].enabled)
+ {
+ --mState.mMaxEnabledAttribute;
+ }
+ }
+}
+
+void VertexArray::setAttributeState(size_t attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type,
+ bool normalized, bool pureInteger, GLsizei stride, const void *pointer)
+{
+ ASSERT(attributeIndex < getMaxAttribs());
+
+ VertexAttribute *attrib = &mState.mVertexAttributes[attributeIndex];
+
+ attrib->buffer.set(boundBuffer);
+ attrib->size = size;
+ attrib->type = type;
+ attrib->normalized = normalized;
+ attrib->pureInteger = pureInteger;
+ attrib->stride = stride;
+ attrib->pointer = pointer;
+ mDirtyBits.set(DIRTY_BIT_ATTRIB_0_POINTER + attributeIndex);
+}
+
+void VertexArray::setElementArrayBuffer(Buffer *buffer)
+{
+ mState.mElementArrayBuffer.set(buffer);
+ mDirtyBits.set(DIRTY_BIT_ELEMENT_ARRAY_BUFFER);
+}
+
+void VertexArray::syncImplState()
+{
+ if (mDirtyBits.any())
+ {
+ mVertexArray->syncState(mDirtyBits);
+ mDirtyBits.reset();
+ }
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/VertexArray.h b/gfx/angle/src/libANGLE/VertexArray.h
new file mode 100755
index 000000000..65c62f1ba
--- /dev/null
+++ b/gfx/angle/src/libANGLE/VertexArray.h
@@ -0,0 +1,130 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// This class contains prototypes for representing GLES 3 Vertex Array Objects:
+//
+// The buffer objects that are to be used by the vertex stage of the GL are collected
+// together to form a vertex array object. All state related to the definition of data used
+// by the vertex processor is encapsulated in a vertex array object.
+//
+
+#ifndef LIBANGLE_VERTEXARRAY_H_
+#define LIBANGLE_VERTEXARRAY_H_
+
+#include "libANGLE/RefCountObject.h"
+#include "libANGLE/Constants.h"
+#include "libANGLE/Debug.h"
+#include "libANGLE/State.h"
+#include "libANGLE/VertexAttribute.h"
+
+#include <vector>
+
+namespace rx
+{
+class GLImplFactory;
+class VertexArrayImpl;
+}
+
+namespace gl
+{
+class Buffer;
+
+class VertexArrayState final : public angle::NonCopyable
+{
+ public:
+ explicit VertexArrayState(size_t maxAttribs);
+ ~VertexArrayState();
+
+ const std::string &getLabel() const { return mLabel; }
+
+ const BindingPointer<Buffer> &getElementArrayBuffer() const { return mElementArrayBuffer; }
+ size_t getMaxAttribs() const { return mVertexAttributes.size(); }
+ size_t getMaxEnabledAttribute() const { return mMaxEnabledAttribute; }
+ const std::vector<VertexAttribute> &getVertexAttributes() const { return mVertexAttributes; }
+ const VertexAttribute &getVertexAttribute(size_t index) const
+ {
+ return mVertexAttributes[index];
+ }
+
+ private:
+ friend class VertexArray;
+ std::string mLabel;
+ std::vector<VertexAttribute> mVertexAttributes;
+ BindingPointer<Buffer> mElementArrayBuffer;
+ size_t mMaxEnabledAttribute;
+};
+
+class VertexArray final : public LabeledObject
+{
+ public:
+ VertexArray(rx::GLImplFactory *factory, GLuint id, size_t maxAttribs);
+ ~VertexArray();
+
+ GLuint id() const;
+
+ void setLabel(const std::string &label) override;
+ const std::string &getLabel() const override;
+
+ const VertexAttribute &getVertexAttribute(size_t attributeIndex) const;
+
+ void detachBuffer(GLuint bufferName);
+ void setVertexAttribDivisor(size_t index, GLuint divisor);
+ void enableAttribute(size_t attributeIndex, bool enabledState);
+ void setAttributeState(size_t attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type,
+ bool normalized, bool pureInteger, GLsizei stride, const void *pointer);
+
+ void setElementArrayBuffer(Buffer *buffer);
+
+ const BindingPointer<Buffer> &getElementArrayBuffer() const
+ {
+ return mState.getElementArrayBuffer();
+ }
+ size_t getMaxAttribs() const { return mState.getVertexAttributes().size(); }
+ const std::vector<VertexAttribute> &getVertexAttributes() const
+ {
+ return mState.getVertexAttributes();
+ }
+
+ rx::VertexArrayImpl *getImplementation() const { return mVertexArray; }
+
+ size_t getMaxEnabledAttribute() const { return mState.getMaxEnabledAttribute(); }
+
+ enum DirtyBitType
+ {
+ DIRTY_BIT_ELEMENT_ARRAY_BUFFER,
+
+ // Reserve bits for enabled flags
+ DIRTY_BIT_ATTRIB_0_ENABLED,
+ DIRTY_BIT_ATTRIB_MAX_ENABLED = DIRTY_BIT_ATTRIB_0_ENABLED + gl::MAX_VERTEX_ATTRIBS,
+
+ // Reserve bits for attrib pointers
+ DIRTY_BIT_ATTRIB_0_POINTER = DIRTY_BIT_ATTRIB_MAX_ENABLED,
+ DIRTY_BIT_ATTRIB_MAX_POINTER = DIRTY_BIT_ATTRIB_0_POINTER + gl::MAX_VERTEX_ATTRIBS,
+
+ // Reserve bits for divisors
+ DIRTY_BIT_ATTRIB_0_DIVISOR = DIRTY_BIT_ATTRIB_MAX_POINTER,
+ DIRTY_BIT_ATTRIB_MAX_DIVISOR = DIRTY_BIT_ATTRIB_0_DIVISOR + gl::MAX_VERTEX_ATTRIBS,
+
+ DIRTY_BIT_UNKNOWN = DIRTY_BIT_ATTRIB_MAX_DIVISOR,
+ DIRTY_BIT_MAX = DIRTY_BIT_UNKNOWN,
+ };
+
+ typedef std::bitset<DIRTY_BIT_MAX> DirtyBits;
+
+ void syncImplState();
+ bool hasAnyDirtyBit() const { return mDirtyBits.any(); }
+
+ private:
+ GLuint mId;
+
+ VertexArrayState mState;
+ DirtyBits mDirtyBits;
+
+ rx::VertexArrayImpl *mVertexArray;
+};
+
+}
+
+#endif // LIBANGLE_VERTEXARRAY_H_
diff --git a/gfx/angle/src/libANGLE/VertexAttribute.cpp b/gfx/angle/src/libANGLE/VertexAttribute.cpp
new file mode 100755
index 000000000..13d78fd13
--- /dev/null
+++ b/gfx/angle/src/libANGLE/VertexAttribute.cpp
@@ -0,0 +1,74 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Implementation of the state class for mananging GLES 3 Vertex Array Objects.
+//
+
+#include "libANGLE/VertexAttribute.h"
+
+namespace gl
+{
+
+VertexAttribute::VertexAttribute()
+ : enabled(false),
+ type(GL_FLOAT),
+ size(4),
+ normalized(false),
+ pureInteger(false),
+ stride(0),
+ pointer(NULL),
+ divisor(0)
+{
+}
+
+size_t ComputeVertexAttributeTypeSize(const VertexAttribute& attrib)
+{
+ GLuint size = attrib.size;
+ switch (attrib.type)
+ {
+ case GL_BYTE: return size * sizeof(GLbyte);
+ case GL_UNSIGNED_BYTE: return size * sizeof(GLubyte);
+ case GL_SHORT: return size * sizeof(GLshort);
+ case GL_UNSIGNED_SHORT: return size * sizeof(GLushort);
+ case GL_INT: return size * sizeof(GLint);
+ case GL_UNSIGNED_INT: return size * sizeof(GLuint);
+ case GL_INT_2_10_10_10_REV: return 4;
+ case GL_UNSIGNED_INT_2_10_10_10_REV: return 4;
+ case GL_FIXED: return size * sizeof(GLfixed);
+ case GL_HALF_FLOAT: return size * sizeof(GLhalf);
+ case GL_FLOAT: return size * sizeof(GLfloat);
+ default: UNREACHABLE(); return size * sizeof(GLfloat);
+ }
+}
+
+size_t ComputeVertexAttributeStride(const VertexAttribute& attrib)
+{
+ if (!attrib.enabled)
+ {
+ return 16;
+ }
+ return attrib.stride ? attrib.stride : ComputeVertexAttributeTypeSize(attrib);
+}
+
+size_t ComputeVertexAttributeElementCount(const VertexAttribute &attrib,
+ size_t drawCount,
+ size_t instanceCount)
+{
+ // For instanced rendering, we draw "instanceDrawCount" sets of "vertexDrawCount" vertices.
+ //
+ // A vertex attribute with a positive divisor loads one instanced vertex for every set of
+ // non-instanced vertices, and the instanced vertex index advances once every "mDivisor"
+ // instances.
+ if (instanceCount > 0 && attrib.divisor > 0)
+ {
+ // When instanceDrawCount is not a multiple attrib.divisor, the division must round up.
+ // For instance, with 5 non-instanced vertices and a divisor equal to 3, we need 2 instanced
+ // vertices.
+ return (instanceCount + attrib.divisor - 1u) / attrib.divisor;
+ }
+
+ return drawCount;
+}
+}
diff --git a/gfx/angle/src/libANGLE/VertexAttribute.h b/gfx/angle/src/libANGLE/VertexAttribute.h
new file mode 100755
index 000000000..a8cc8573b
--- /dev/null
+++ b/gfx/angle/src/libANGLE/VertexAttribute.h
@@ -0,0 +1,72 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Helper structure describing a single vertex attribute
+//
+
+#ifndef LIBANGLE_VERTEXATTRIBUTE_H_
+#define LIBANGLE_VERTEXATTRIBUTE_H_
+
+#include "libANGLE/Buffer.h"
+
+namespace gl
+{
+
+struct VertexAttribute
+{
+ bool enabled; // From glEnable/DisableVertexAttribArray
+
+ GLenum type;
+ GLuint size;
+ bool normalized;
+ bool pureInteger;
+ GLuint stride; // 0 means natural stride
+
+ union
+ {
+ const GLvoid *pointer;
+ GLintptr offset;
+ };
+ BindingPointer<Buffer> buffer; // Captured when glVertexAttribPointer is called.
+
+ GLuint divisor;
+
+ VertexAttribute();
+};
+
+bool operator==(const VertexAttribute &a, const VertexAttribute &b);
+bool operator!=(const VertexAttribute &a, const VertexAttribute &b);
+
+size_t ComputeVertexAttributeTypeSize(const VertexAttribute& attrib);
+size_t ComputeVertexAttributeStride(const VertexAttribute& attrib);
+size_t ComputeVertexAttributeElementCount(const VertexAttribute &attrib,
+ size_t drawCount,
+ size_t instanceCount);
+
+struct VertexAttribCurrentValueData
+{
+ union
+ {
+ GLfloat FloatValues[4];
+ GLint IntValues[4];
+ GLuint UnsignedIntValues[4];
+ };
+ GLenum Type;
+
+ VertexAttribCurrentValueData();
+
+ void setFloatValues(const GLfloat floatValues[4]);
+ void setIntValues(const GLint intValues[4]);
+ void setUnsignedIntValues(const GLuint unsignedIntValues[4]);
+};
+
+bool operator==(const VertexAttribCurrentValueData &a, const VertexAttribCurrentValueData &b);
+bool operator!=(const VertexAttribCurrentValueData &a, const VertexAttribCurrentValueData &b);
+
+}
+
+#include "VertexAttribute.inl"
+
+#endif // LIBANGLE_VERTEXATTRIBUTE_H_
diff --git a/gfx/angle/src/libANGLE/VertexAttribute.inl b/gfx/angle/src/libANGLE/VertexAttribute.inl
new file mode 100755
index 000000000..a1f88f317
--- /dev/null
+++ b/gfx/angle/src/libANGLE/VertexAttribute.inl
@@ -0,0 +1,76 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// VertexAttribute.inl: Inline vertex attribute methods
+//
+
+namespace gl
+{
+
+inline bool operator==(const VertexAttribute &a, const VertexAttribute &b)
+{
+ return a.enabled == b.enabled &&
+ a.type == b.type &&
+ a.size == b.size &&
+ a.normalized == b.normalized &&
+ a.pureInteger == b.pureInteger &&
+ a.stride == b.stride &&
+ a.pointer == b.pointer &&
+ a.buffer.get() == b.buffer.get() &&
+ a.divisor == b.divisor;
+}
+
+inline bool operator!=(const VertexAttribute &a, const VertexAttribute &b)
+{
+ return !(a == b);
+}
+
+inline VertexAttribCurrentValueData::VertexAttribCurrentValueData()
+ : Type(GL_FLOAT)
+{
+ FloatValues[0] = 0.0f;
+ FloatValues[1] = 0.0f;
+ FloatValues[2] = 0.0f;
+ FloatValues[3] = 1.0f;
+}
+
+inline void VertexAttribCurrentValueData::setFloatValues(const GLfloat floatValues[4])
+{
+ for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++)
+ {
+ FloatValues[valueIndex] = floatValues[valueIndex];
+ }
+ Type = GL_FLOAT;
+}
+
+inline void VertexAttribCurrentValueData::setIntValues(const GLint intValues[4])
+{
+ for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++)
+ {
+ IntValues[valueIndex] = intValues[valueIndex];
+ }
+ Type = GL_INT;
+}
+
+inline void VertexAttribCurrentValueData::setUnsignedIntValues(const GLuint unsignedIntValues[4])
+{
+ for (unsigned int valueIndex = 0; valueIndex < 4; valueIndex++)
+ {
+ UnsignedIntValues[valueIndex] = unsignedIntValues[valueIndex];
+ }
+ Type = GL_UNSIGNED_INT;
+}
+
+inline bool operator==(const VertexAttribCurrentValueData &a, const VertexAttribCurrentValueData &b)
+{
+ return (a.Type == b.Type && memcmp(a.FloatValues, b.FloatValues, sizeof(float) * 4) == 0);
+}
+
+inline bool operator!=(const VertexAttribCurrentValueData &a, const VertexAttribCurrentValueData &b)
+{
+ return !(a == b);
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/Workarounds.h b/gfx/angle/src/libANGLE/Workarounds.h
new file mode 100644
index 000000000..c5533c1c8
--- /dev/null
+++ b/gfx/angle/src/libANGLE/Workarounds.h
@@ -0,0 +1,25 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Workarounds.h: Workarounds for driver bugs and other behaviors seen
+// on all platforms.
+
+#ifndef LIBANGLE_WORKAROUNDS_H_
+#define LIBANGLE_WORKAROUNDS_H_
+
+namespace gl
+{
+
+struct Workarounds
+{
+ // Force the context to be lost (via KHR_robustness) if a GL_OUT_OF_MEMORY error occurs. The
+ // driver may be in an inconsistent state if this happens, and some users of ANGLE rely on this
+ // notification to prevent further execution.
+ bool loseContextOnOutOfMemory = false;
+};
+} // namespace gl
+
+#endif // LIBANGLE_WORKAROUNDS_H_
diff --git a/gfx/angle/src/libANGLE/angletypes.cpp b/gfx/angle/src/libANGLE/angletypes.cpp
new file mode 100755
index 000000000..70a3ae645
--- /dev/null
+++ b/gfx/angle/src/libANGLE/angletypes.cpp
@@ -0,0 +1,144 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// angletypes.h : Defines a variety of structures and enum types that are used throughout libGLESv2
+
+#include "libANGLE/angletypes.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/VertexAttribute.h"
+#include "libANGLE/State.h"
+#include "libANGLE/VertexArray.h"
+
+namespace gl
+{
+
+PrimitiveType GetPrimitiveType(GLenum drawMode)
+{
+ switch (drawMode)
+ {
+ case GL_POINTS:
+ return PRIMITIVE_POINTS;
+ case GL_LINES:
+ return PRIMITIVE_LINES;
+ case GL_LINE_STRIP:
+ return PRIMITIVE_LINE_STRIP;
+ case GL_LINE_LOOP:
+ return PRIMITIVE_LINE_LOOP;
+ case GL_TRIANGLES:
+ return PRIMITIVE_TRIANGLES;
+ case GL_TRIANGLE_STRIP:
+ return PRIMITIVE_TRIANGLE_STRIP;
+ case GL_TRIANGLE_FAN:
+ return PRIMITIVE_TRIANGLE_FAN;
+ default:
+ UNREACHABLE();
+ return PRIMITIVE_TYPE_MAX;
+ }
+}
+
+SamplerState::SamplerState()
+ : minFilter(GL_NEAREST_MIPMAP_LINEAR),
+ magFilter(GL_LINEAR),
+ wrapS(GL_REPEAT),
+ wrapT(GL_REPEAT),
+ wrapR(GL_REPEAT),
+ maxAnisotropy(1.0f),
+ minLod(-1000.0f),
+ maxLod(1000.0f),
+ compareMode(GL_NONE),
+ compareFunc(GL_LEQUAL),
+ sRGBDecode(GL_DECODE_EXT)
+{
+}
+
+// static
+SamplerState SamplerState::CreateDefaultForTarget(GLenum target)
+{
+ SamplerState state;
+
+ // According to OES_EGL_image_external: For external textures, the default min filter is
+ // GL_LINEAR and the default s and t wrap modes are GL_CLAMP_TO_EDGE.
+ if (target == GL_TEXTURE_EXTERNAL_OES)
+ {
+ state.minFilter = GL_LINEAR;
+ state.wrapS = GL_CLAMP_TO_EDGE;
+ state.wrapT = GL_CLAMP_TO_EDGE;
+ }
+
+ return state;
+}
+
+static void MinMax(int a, int b, int *minimum, int *maximum)
+{
+ if (a < b)
+ {
+ *minimum = a;
+ *maximum = b;
+ }
+ else
+ {
+ *minimum = b;
+ *maximum = a;
+ }
+}
+
+bool ClipRectangle(const Rectangle &source, const Rectangle &clip, Rectangle *intersection)
+{
+ int minSourceX, maxSourceX, minSourceY, maxSourceY;
+ MinMax(source.x, source.x + source.width, &minSourceX, &maxSourceX);
+ MinMax(source.y, source.y + source.height, &minSourceY, &maxSourceY);
+
+ int minClipX, maxClipX, minClipY, maxClipY;
+ MinMax(clip.x, clip.x + clip.width, &minClipX, &maxClipX);
+ MinMax(clip.y, clip.y + clip.height, &minClipY, &maxClipY);
+
+ if (minSourceX >= maxClipX || maxSourceX <= minClipX || minSourceY >= maxClipY || maxSourceY <= minClipY)
+ {
+ if (intersection)
+ {
+ intersection->x = minSourceX;
+ intersection->y = maxSourceY;
+ intersection->width = maxSourceX - minSourceX;
+ intersection->height = maxSourceY - minSourceY;
+ }
+
+ return false;
+ }
+ else
+ {
+ if (intersection)
+ {
+ intersection->x = std::max(minSourceX, minClipX);
+ intersection->y = std::max(minSourceY, minClipY);
+ intersection->width = std::min(maxSourceX, maxClipX) - std::max(minSourceX, minClipX);
+ intersection->height = std::min(maxSourceY, maxClipY) - std::max(minSourceY, minClipY);
+ }
+
+ return true;
+ }
+}
+
+bool Box::operator==(const Box &other) const
+{
+ return (x == other.x && y == other.y && z == other.z &&
+ width == other.width && height == other.height && depth == other.depth);
+}
+
+bool Box::operator!=(const Box &other) const
+{
+ return !(*this == other);
+}
+
+bool operator==(const Extents &lhs, const Extents &rhs)
+{
+ return lhs.width == rhs.width && lhs.height == rhs.height && lhs.depth == rhs.depth;
+}
+
+bool operator!=(const Extents &lhs, const Extents &rhs)
+{
+ return !(lhs == rhs);
+}
+}
diff --git a/gfx/angle/src/libANGLE/angletypes.h b/gfx/angle/src/libANGLE/angletypes.h
new file mode 100755
index 000000000..4c345c3d0
--- /dev/null
+++ b/gfx/angle/src/libANGLE/angletypes.h
@@ -0,0 +1,341 @@
+//
+// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// angletypes.h : Defines a variety of structures and enum types that are used throughout libGLESv2
+
+#ifndef LIBANGLE_ANGLETYPES_H_
+#define LIBANGLE_ANGLETYPES_H_
+
+#include "libANGLE/Constants.h"
+#include "libANGLE/RefCountObject.h"
+
+#include <stdint.h>
+
+#include <bitset>
+#include <unordered_map>
+
+namespace gl
+{
+class Buffer;
+class State;
+class Program;
+struct VertexAttribute;
+struct VertexAttribCurrentValueData;
+
+enum PrimitiveType
+{
+ PRIMITIVE_POINTS,
+ PRIMITIVE_LINES,
+ PRIMITIVE_LINE_STRIP,
+ PRIMITIVE_LINE_LOOP,
+ PRIMITIVE_TRIANGLES,
+ PRIMITIVE_TRIANGLE_STRIP,
+ PRIMITIVE_TRIANGLE_FAN,
+ PRIMITIVE_TYPE_MAX,
+};
+
+PrimitiveType GetPrimitiveType(GLenum drawMode);
+
+enum SamplerType
+{
+ SAMPLER_PIXEL,
+ SAMPLER_VERTEX
+};
+
+struct Rectangle
+{
+ Rectangle() : x(0), y(0), width(0), height(0) {}
+ Rectangle(int x_in, int y_in, int width_in, int height_in)
+ : x(x_in), y(y_in), width(width_in), height(height_in)
+ {
+ }
+
+ int x0() const { return x; }
+ int y0() const { return y; }
+ int x1() const { return x + width; }
+ int y1() const { return y + height; }
+
+ int x;
+ int y;
+ int width;
+ int height;
+};
+
+bool operator==(const Rectangle &a, const Rectangle &b);
+bool operator!=(const Rectangle &a, const Rectangle &b);
+
+bool ClipRectangle(const Rectangle &source, const Rectangle &clip, Rectangle *intersection);
+
+struct Offset
+{
+ int x;
+ int y;
+ int z;
+
+ Offset() : x(0), y(0), z(0) { }
+ Offset(int x_in, int y_in, int z_in) : x(x_in), y(y_in), z(z_in) { }
+};
+
+struct Extents
+{
+ int width;
+ int height;
+ int depth;
+
+ Extents() : width(0), height(0), depth(0) { }
+ Extents(int width_, int height_, int depth_) : width(width_), height(height_), depth(depth_) { }
+
+ Extents(const Extents &other) = default;
+ Extents &operator=(const Extents &other) = default;
+
+ bool empty() const { return (width * height * depth) == 0; }
+};
+
+bool operator==(const Extents &lhs, const Extents &rhs);
+bool operator!=(const Extents &lhs, const Extents &rhs);
+
+struct Box
+{
+ int x;
+ int y;
+ int z;
+ int width;
+ int height;
+ int depth;
+
+ Box() : x(0), y(0), z(0), width(0), height(0), depth(0) { }
+ Box(int x_in, int y_in, int z_in, int width_in, int height_in, int depth_in) : x(x_in), y(y_in), z(z_in), width(width_in), height(height_in), depth(depth_in) { }
+ Box(const Offset &offset, const Extents &size) : x(offset.x), y(offset.y), z(offset.z), width(size.width), height(size.height), depth(size.depth) { }
+ bool operator==(const Box &other) const;
+ bool operator!=(const Box &other) const;
+};
+
+
+struct RasterizerState
+{
+ bool cullFace;
+ GLenum cullMode;
+ GLenum frontFace;
+
+ bool polygonOffsetFill;
+ GLfloat polygonOffsetFactor;
+ GLfloat polygonOffsetUnits;
+
+ bool pointDrawMode;
+ bool multiSample;
+
+ bool rasterizerDiscard;
+};
+
+struct BlendState
+{
+ bool blend;
+ GLenum sourceBlendRGB;
+ GLenum destBlendRGB;
+ GLenum sourceBlendAlpha;
+ GLenum destBlendAlpha;
+ GLenum blendEquationRGB;
+ GLenum blendEquationAlpha;
+
+ bool colorMaskRed;
+ bool colorMaskGreen;
+ bool colorMaskBlue;
+ bool colorMaskAlpha;
+
+ bool sampleAlphaToCoverage;
+
+ bool dither;
+};
+
+struct DepthStencilState
+{
+ bool depthTest;
+ GLenum depthFunc;
+ bool depthMask;
+
+ bool stencilTest;
+ GLenum stencilFunc;
+ GLuint stencilMask;
+ GLenum stencilFail;
+ GLenum stencilPassDepthFail;
+ GLenum stencilPassDepthPass;
+ GLuint stencilWritemask;
+ GLenum stencilBackFunc;
+ GLuint stencilBackMask;
+ GLenum stencilBackFail;
+ GLenum stencilBackPassDepthFail;
+ GLenum stencilBackPassDepthPass;
+ GLuint stencilBackWritemask;
+};
+
+// State from Table 6.10 (state per sampler object)
+struct SamplerState
+{
+ SamplerState();
+ static SamplerState CreateDefaultForTarget(GLenum target);
+
+ GLenum minFilter;
+ GLenum magFilter;
+
+ GLenum wrapS;
+ GLenum wrapT;
+ GLenum wrapR;
+
+ // From EXT_texture_filter_anisotropic
+ float maxAnisotropy;
+
+ GLfloat minLod;
+ GLfloat maxLod;
+
+ GLenum compareMode;
+ GLenum compareFunc;
+
+ GLenum sRGBDecode;
+};
+
+bool operator==(const SamplerState &a, const SamplerState &b);
+bool operator!=(const SamplerState &a, const SamplerState &b);
+
+struct PixelStoreStateBase
+{
+ BindingPointer<Buffer> pixelBuffer;
+ GLint alignment = 4;
+ GLint rowLength = 0;
+ GLint skipRows = 0;
+ GLint skipPixels = 0;
+ GLint imageHeight = 0;
+ GLint skipImages = 0;
+};
+
+struct PixelUnpackState : PixelStoreStateBase
+{
+ PixelUnpackState() {}
+
+ PixelUnpackState(GLint alignmentIn, GLint rowLengthIn)
+ {
+ alignment = alignmentIn;
+ rowLength = rowLengthIn;
+ }
+};
+
+struct PixelPackState : PixelStoreStateBase
+{
+ PixelPackState() {}
+
+ PixelPackState(GLint alignmentIn, bool reverseRowOrderIn)
+ : reverseRowOrder(reverseRowOrderIn)
+ {
+ alignment = alignmentIn;
+ }
+
+ bool reverseRowOrder = false;
+};
+
+// Used in Program and VertexArray.
+typedef std::bitset<MAX_VERTEX_ATTRIBS> AttributesMask;
+
+// Use in Program
+typedef std::bitset<IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS> UniformBlockBindingMask;
+
+// A map of GL objects indexed by object ID. The specific map implementation may change.
+// Client code should treat it as a std::map.
+template <class ResourceT>
+using ResourceMap = std::unordered_map<GLuint, ResourceT *>;
+}
+
+namespace rx
+{
+// A macro that determines whether an object has a given runtime type.
+#if defined(__clang__)
+#if __has_feature(cxx_rtti)
+#define ANGLE_HAS_DYNAMIC_CAST 1
+#endif
+#elif !defined(NDEBUG) && (!defined(_MSC_VER) || defined(_CPPRTTI)) && (!defined(__GNUC__) || __GNUC__ < 4 || (__GNUC__ == 4 && __GNUC_MINOR__ < 3) || defined(__GXX_RTTI))
+#define ANGLE_HAS_DYNAMIC_CAST 1
+#endif
+
+#ifdef ANGLE_HAS_DYNAMIC_CAST
+#define ANGLE_HAS_DYNAMIC_TYPE(type, obj) (dynamic_cast<type >(obj) != nullptr)
+#undef ANGLE_HAS_DYNAMIC_CAST
+#else
+#define ANGLE_HAS_DYNAMIC_TYPE(type, obj) (obj != nullptr)
+#endif
+
+// Downcast a base implementation object (EG TextureImpl to TextureD3D)
+template <typename DestT, typename SrcT>
+inline DestT *GetAs(SrcT *src)
+{
+ ASSERT(ANGLE_HAS_DYNAMIC_TYPE(DestT*, src));
+ return static_cast<DestT*>(src);
+}
+
+template <typename DestT, typename SrcT>
+inline const DestT *GetAs(const SrcT *src)
+{
+ ASSERT(ANGLE_HAS_DYNAMIC_TYPE(const DestT*, src));
+ return static_cast<const DestT*>(src);
+}
+
+#undef ANGLE_HAS_DYNAMIC_TYPE
+
+// Downcast a GL object to an Impl (EG gl::Texture to rx::TextureD3D)
+template <typename DestT, typename SrcT>
+inline DestT *GetImplAs(SrcT *src)
+{
+ return GetAs<DestT>(src->getImplementation());
+}
+
+}
+
+#include "angletypes.inl"
+
+namespace angle
+{
+// Zero-based for better array indexing
+enum FramebufferBinding
+{
+ FramebufferBindingRead = 0,
+ FramebufferBindingDraw,
+ FramebufferBindingSingletonMax,
+ FramebufferBindingBoth = FramebufferBindingSingletonMax,
+ FramebufferBindingMax,
+ FramebufferBindingUnknown = FramebufferBindingMax,
+};
+
+inline FramebufferBinding EnumToFramebufferBinding(GLenum enumValue)
+{
+ switch (enumValue)
+ {
+ case GL_READ_FRAMEBUFFER:
+ return FramebufferBindingRead;
+ case GL_DRAW_FRAMEBUFFER:
+ return FramebufferBindingDraw;
+ case GL_FRAMEBUFFER:
+ return FramebufferBindingBoth;
+ default:
+ UNREACHABLE();
+ return FramebufferBindingUnknown;
+ }
+}
+
+inline GLenum FramebufferBindingToEnum(FramebufferBinding binding)
+{
+ switch (binding)
+ {
+ case FramebufferBindingRead:
+ return GL_READ_FRAMEBUFFER;
+ case FramebufferBindingDraw:
+ return GL_DRAW_FRAMEBUFFER;
+ case FramebufferBindingBoth:
+ return GL_FRAMEBUFFER;
+ default:
+ UNREACHABLE();
+ return GL_NONE;
+ }
+}
+}
+
+#endif // LIBANGLE_ANGLETYPES_H_
diff --git a/gfx/angle/src/libANGLE/angletypes.inl b/gfx/angle/src/libANGLE/angletypes.inl
new file mode 100755
index 000000000..3371286b9
--- /dev/null
+++ b/gfx/angle/src/libANGLE/angletypes.inl
@@ -0,0 +1,44 @@
+//
+// Copyright (c) 2012-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// angletypes.inl : Inline definitions of some functions from angletypes.h
+
+namespace gl
+{
+
+inline bool operator==(const Rectangle &a, const Rectangle &b)
+{
+ return a.x == b.x &&
+ a.y == b.y &&
+ a.width == b.width &&
+ a.height == b.height;
+}
+
+inline bool operator!=(const Rectangle &a, const Rectangle &b)
+{
+ return !(a == b);
+}
+
+inline bool operator==(const SamplerState &a, const SamplerState &b)
+{
+ return a.minFilter == b.minFilter &&
+ a.magFilter == b.magFilter &&
+ a.wrapS == b.wrapS &&
+ a.wrapT == b.wrapT &&
+ a.wrapR == b.wrapR &&
+ a.maxAnisotropy == b.maxAnisotropy &&
+ a.minLod == b.minLod &&
+ a.maxLod == b.maxLod &&
+ a.compareMode == b.compareMode &&
+ a.compareFunc == b.compareFunc;
+}
+
+inline bool operator!=(const SamplerState &a, const SamplerState &b)
+{
+ return !(a == b);
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/es3_copy_conversion_formats.json b/gfx/angle/src/libANGLE/es3_copy_conversion_formats.json
new file mode 100644
index 000000000..39b71fd93
--- /dev/null
+++ b/gfx/angle/src/libANGLE/es3_copy_conversion_formats.json
@@ -0,0 +1,44 @@
+{
+ "From ES 3.0.1 spec, table 3.15":
+ [
+ [ "GL_ALPHA", "GL_RGBA" ],
+ [ "GL_LUMINANCE", "GL_RED" ],
+ [ "GL_LUMINANCE", "GL_RG" ],
+ [ "GL_LUMINANCE", "GL_RGB" ],
+ [ "GL_LUMINANCE", "GL_RGBA" ],
+ [ "GL_LUMINANCE_ALPHA", "GL_RGBA" ],
+ [ "GL_RED", "GL_RED" ],
+ [ "GL_RED", "GL_RG" ],
+ [ "GL_RED", "GL_RGB" ],
+ [ "GL_RED", "GL_RGBA" ],
+ [ "GL_RG", "GL_RG" ],
+ [ "GL_RG", "GL_RGB" ],
+ [ "GL_RG", "GL_RGBA" ],
+ [ "GL_RGB", "GL_RGB" ],
+ [ "GL_RGB", "GL_RGBA" ],
+ [ "GL_RGBA", "GL_RGBA" ]
+ ],
+
+ "Necessary for ANGLE back-buffers":
+ [
+ [ "GL_ALPHA", "GL_BGRA_EXT" ],
+ [ "GL_LUMINANCE", "GL_BGRA_EXT" ],
+ [ "GL_LUMINANCE_ALPHA", "GL_BGRA_EXT" ],
+ [ "GL_RED", "GL_BGRA_EXT" ],
+ [ "GL_RG", "GL_BGRA_EXT" ],
+ [ "GL_RGB", "GL_BGRA_EXT" ],
+ [ "GL_RGBA", "GL_BGRA_EXT" ],
+ [ "GL_BGRA_EXT", "GL_BGRA_EXT" ],
+
+ [ "GL_RED_INTEGER", "GL_RED_INTEGER" ],
+ [ "GL_RED_INTEGER", "GL_RG_INTEGER" ],
+ [ "GL_RED_INTEGER", "GL_RGB_INTEGER" ],
+ [ "GL_RED_INTEGER", "GL_RGBA_INTEGER" ],
+ [ "GL_RG_INTEGER", "GL_RG_INTEGER" ],
+ [ "GL_RG_INTEGER", "GL_RGB_INTEGER" ],
+ [ "GL_RG_INTEGER", "GL_RGBA_INTEGER" ],
+ [ "GL_RGB_INTEGER", "GL_RGB_INTEGER" ],
+ [ "GL_RGB_INTEGER", "GL_RGBA_INTEGER" ],
+ [ "GL_RGBA_INTEGER", "GL_RGBA_INTEGER" ]
+ ]
+}
diff --git a/gfx/angle/src/libANGLE/es3_copy_conversion_table_autogen.cpp b/gfx/angle/src/libANGLE/es3_copy_conversion_table_autogen.cpp
new file mode 100644
index 000000000..3647445c5
--- /dev/null
+++ b/gfx/angle/src/libANGLE/es3_copy_conversion_table_autogen.cpp
@@ -0,0 +1,171 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by gen_copy_conversion_table.py using data from es3_copy_conversion_formats.json.
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// format_map:
+// Determining the sized internal format from a (format,type) pair.
+// Also check es3 format combinations for validity.
+
+#include "angle_gl.h"
+#include "common/debug.h"
+
+namespace gl
+{
+
+bool ValidES3CopyConversion(GLenum textureFormat, GLenum framebufferFormat)
+{
+ switch (textureFormat)
+ {
+ case GL_ALPHA:
+ switch (framebufferFormat)
+ {
+ case GL_BGRA_EXT:
+ case GL_RGBA:
+ return true;
+ default:
+ break;
+ }
+ break;
+
+ case GL_BGRA_EXT:
+ switch (framebufferFormat)
+ {
+ case GL_BGRA_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+
+ case GL_LUMINANCE:
+ switch (framebufferFormat)
+ {
+ case GL_BGRA_EXT:
+ case GL_RED:
+ case GL_RG:
+ case GL_RGB:
+ case GL_RGBA:
+ return true;
+ default:
+ break;
+ }
+ break;
+
+ case GL_LUMINANCE_ALPHA:
+ switch (framebufferFormat)
+ {
+ case GL_BGRA_EXT:
+ case GL_RGBA:
+ return true;
+ default:
+ break;
+ }
+ break;
+
+ case GL_RED:
+ switch (framebufferFormat)
+ {
+ case GL_BGRA_EXT:
+ case GL_RED:
+ case GL_RG:
+ case GL_RGB:
+ case GL_RGBA:
+ return true;
+ default:
+ break;
+ }
+ break;
+
+ case GL_RED_INTEGER:
+ switch (framebufferFormat)
+ {
+ case GL_RED_INTEGER:
+ case GL_RGBA_INTEGER:
+ case GL_RGB_INTEGER:
+ case GL_RG_INTEGER:
+ return true;
+ default:
+ break;
+ }
+ break;
+
+ case GL_RG:
+ switch (framebufferFormat)
+ {
+ case GL_BGRA_EXT:
+ case GL_RG:
+ case GL_RGB:
+ case GL_RGBA:
+ return true;
+ default:
+ break;
+ }
+ break;
+
+ case GL_RGB:
+ switch (framebufferFormat)
+ {
+ case GL_BGRA_EXT:
+ case GL_RGB:
+ case GL_RGBA:
+ return true;
+ default:
+ break;
+ }
+ break;
+
+ case GL_RGBA:
+ switch (framebufferFormat)
+ {
+ case GL_BGRA_EXT:
+ case GL_RGBA:
+ return true;
+ default:
+ break;
+ }
+ break;
+
+ case GL_RGBA_INTEGER:
+ switch (framebufferFormat)
+ {
+ case GL_RGBA_INTEGER:
+ return true;
+ default:
+ break;
+ }
+ break;
+
+ case GL_RGB_INTEGER:
+ switch (framebufferFormat)
+ {
+ case GL_RGBA_INTEGER:
+ case GL_RGB_INTEGER:
+ return true;
+ default:
+ break;
+ }
+ break;
+
+ case GL_RG_INTEGER:
+ switch (framebufferFormat)
+ {
+ case GL_RGBA_INTEGER:
+ case GL_RGB_INTEGER:
+ case GL_RG_INTEGER:
+ return true;
+ default:
+ break;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ return false;
+}
+
+} // namespace gl
diff --git a/gfx/angle/src/libANGLE/es3_format_type_combinations.json b/gfx/angle/src/libANGLE/es3_format_type_combinations.json
new file mode 100644
index 000000000..fb12242e7
--- /dev/null
+++ b/gfx/angle/src/libANGLE/es3_format_type_combinations.json
@@ -0,0 +1,171 @@
+{
+ "Format combinations from ES 3.0.1 spec, table 3.2":
+ [
+ [ "GL_RGBA8", "GL_RGBA", "GL_UNSIGNED_BYTE" ],
+ [ "GL_RGB5_A1", "GL_RGBA", "GL_UNSIGNED_BYTE" ],
+ [ "GL_RGBA4", "GL_RGBA", "GL_UNSIGNED_BYTE" ],
+ [ "GL_SRGB8_ALPHA8", "GL_RGBA", "GL_UNSIGNED_BYTE" ],
+ [ "GL_RGBA8_SNORM", "GL_RGBA", "GL_BYTE" ],
+ [ "GL_RGBA4", "GL_RGBA", "GL_UNSIGNED_SHORT_4_4_4_4" ],
+ [ "GL_RGB10_A2", "GL_RGBA", "GL_UNSIGNED_INT_2_10_10_10_REV" ],
+ [ "GL_RGB5_A1", "GL_RGBA", "GL_UNSIGNED_INT_2_10_10_10_REV" ],
+ [ "GL_RGB5_A1", "GL_RGBA", "GL_UNSIGNED_SHORT_5_5_5_1" ],
+ [ "GL_RGBA16F", "GL_RGBA", "GL_HALF_FLOAT" ],
+ [ "GL_RGBA16F", "GL_RGBA", "GL_HALF_FLOAT_OES" ],
+ [ "GL_RGBA32F", "GL_RGBA", "GL_FLOAT" ],
+ [ "GL_RGBA16F", "GL_RGBA", "GL_FLOAT" ],
+ [ "GL_RGBA8UI", "GL_RGBA_INTEGER", "GL_UNSIGNED_BYTE" ],
+ [ "GL_RGBA8I", "GL_RGBA_INTEGER", "GL_BYTE" ],
+ [ "GL_RGBA16UI", "GL_RGBA_INTEGER", "GL_UNSIGNED_SHORT" ],
+ [ "GL_RGBA16I", "GL_RGBA_INTEGER", "GL_SHORT" ],
+ [ "GL_RGBA32UI", "GL_RGBA_INTEGER", "GL_UNSIGNED_INT" ],
+ [ "GL_RGBA32I", "GL_RGBA_INTEGER", "GL_INT" ],
+ [ "GL_RGB10_A2UI", "GL_RGBA_INTEGER", "GL_UNSIGNED_INT_2_10_10_10_REV" ],
+ [ "GL_RGB8", "GL_RGB", "GL_UNSIGNED_BYTE" ],
+ [ "GL_RGB565", "GL_RGB", "GL_UNSIGNED_BYTE" ],
+ [ "GL_SRGB8", "GL_RGB", "GL_UNSIGNED_BYTE" ],
+ [ "GL_RGB8_SNORM", "GL_RGB", "GL_BYTE" ],
+ [ "GL_RGB565", "GL_RGB", "GL_UNSIGNED_SHORT_5_6_5" ],
+ [ "GL_R11F_G11F_B10F", "GL_RGB", "GL_UNSIGNED_INT_10F_11F_11F_REV" ],
+ [ "GL_RGB9_E5", "GL_RGB", "GL_UNSIGNED_INT_5_9_9_9_REV" ],
+ [ "GL_RGB16F", "GL_RGB", "GL_HALF_FLOAT" ],
+ [ "GL_RGB16F", "GL_RGB", "GL_HALF_FLOAT_OES" ],
+ [ "GL_R11F_G11F_B10F", "GL_RGB", "GL_HALF_FLOAT" ],
+ [ "GL_R11F_G11F_B10F", "GL_RGB", "GL_HALF_FLOAT_OES" ],
+ [ "GL_RGB9_E5", "GL_RGB", "GL_HALF_FLOAT" ],
+ [ "GL_RGB9_E5", "GL_RGB", "GL_HALF_FLOAT_OES" ],
+ [ "GL_RGB32F", "GL_RGB", "GL_FLOAT" ],
+ [ "GL_RGB16F", "GL_RGB", "GL_FLOAT" ],
+ [ "GL_R11F_G11F_B10F", "GL_RGB", "GL_FLOAT" ],
+ [ "GL_RGB9_E5", "GL_RGB", "GL_FLOAT" ],
+ [ "GL_RGB8UI", "GL_RGB_INTEGER", "GL_UNSIGNED_BYTE" ],
+ [ "GL_RGB8I", "GL_RGB_INTEGER", "GL_BYTE" ],
+ [ "GL_RGB16UI", "GL_RGB_INTEGER", "GL_UNSIGNED_SHORT" ],
+ [ "GL_RGB16I", "GL_RGB_INTEGER", "GL_SHORT" ],
+ [ "GL_RGB32UI", "GL_RGB_INTEGER", "GL_UNSIGNED_INT" ],
+ [ "GL_RGB32I", "GL_RGB_INTEGER", "GL_INT" ],
+ [ "GL_RG8", "GL_RG", "GL_UNSIGNED_BYTE" ],
+ [ "GL_RG8_SNORM", "GL_RG", "GL_BYTE" ],
+ [ "GL_RG16F", "GL_RG", "GL_HALF_FLOAT" ],
+ [ "GL_RG16F", "GL_RG", "GL_HALF_FLOAT_OES" ],
+ [ "GL_RG32F", "GL_RG", "GL_FLOAT" ],
+ [ "GL_RG16F", "GL_RG", "GL_FLOAT" ],
+ [ "GL_RG8UI", "GL_RG_INTEGER", "GL_UNSIGNED_BYTE" ],
+ [ "GL_RG8I", "GL_RG_INTEGER", "GL_BYTE" ],
+ [ "GL_RG16UI", "GL_RG_INTEGER", "GL_UNSIGNED_SHORT" ],
+ [ "GL_RG16I", "GL_RG_INTEGER", "GL_SHORT" ],
+ [ "GL_RG32UI", "GL_RG_INTEGER", "GL_UNSIGNED_INT" ],
+ [ "GL_RG32I", "GL_RG_INTEGER", "GL_INT" ],
+ [ "GL_R8", "GL_RED", "GL_UNSIGNED_BYTE" ],
+ [ "GL_R8_SNORM", "GL_RED", "GL_BYTE" ],
+ [ "GL_R16F", "GL_RED", "GL_HALF_FLOAT" ],
+ [ "GL_R16F", "GL_RED", "GL_HALF_FLOAT_OES" ],
+ [ "GL_R32F", "GL_RED", "GL_FLOAT" ],
+ [ "GL_R16F", "GL_RED", "GL_FLOAT" ],
+ [ "GL_R8UI", "GL_RED_INTEGER", "GL_UNSIGNED_BYTE" ],
+ [ "GL_R8I", "GL_RED_INTEGER", "GL_BYTE" ],
+ [ "GL_R16UI", "GL_RED_INTEGER", "GL_UNSIGNED_SHORT" ],
+ [ "GL_R16I", "GL_RED_INTEGER", "GL_SHORT" ],
+ [ "GL_R32UI", "GL_RED_INTEGER", "GL_UNSIGNED_INT" ],
+ [ "GL_R32I", "GL_RED_INTEGER", "GL_INT" ]
+ ],
+ "Unsized formats":
+ [
+ [ "GL_RGBA", "GL_RGBA", "GL_UNSIGNED_BYTE" ],
+ [ "GL_RGBA", "GL_RGBA", "GL_UNSIGNED_SHORT_4_4_4_4" ],
+ [ "GL_RGBA", "GL_RGBA", "GL_UNSIGNED_SHORT_5_5_5_1" ],
+ [ "GL_RGB", "GL_RGB", "GL_UNSIGNED_BYTE" ],
+ [ "GL_RGB", "GL_RGB", "GL_UNSIGNED_SHORT_5_6_5" ],
+ [ "GL_LUMINANCE_ALPHA", "GL_LUMINANCE_ALPHA", "GL_UNSIGNED_BYTE" ],
+ [ "GL_LUMINANCE", "GL_LUMINANCE", "GL_UNSIGNED_BYTE" ],
+ [ "GL_ALPHA", "GL_ALPHA", "GL_UNSIGNED_BYTE" ],
+ [ "GL_SRGB_ALPHA_EXT", "GL_SRGB_ALPHA_EXT", "GL_UNSIGNED_BYTE" ],
+ [ "GL_SRGB_EXT", "GL_SRGB_EXT", "GL_UNSIGNED_BYTE" ],
+ [ "GL_RG", "GL_RG", "GL_UNSIGNED_BYTE" ],
+ [ "GL_RG", "GL_RG", "GL_FLOAT" ],
+ [ "GL_RG", "GL_RG", "GL_HALF_FLOAT" ],
+ [ "GL_RG", "GL_RG", "GL_HALF_FLOAT_OES" ],
+ [ "GL_RED", "GL_RED", "GL_UNSIGNED_BYTE" ],
+ [ "GL_RED", "GL_RED", "GL_FLOAT" ],
+ [ "GL_RED", "GL_RED", "GL_HALF_FLOAT" ],
+ [ "GL_RED", "GL_RED", "GL_HALF_FLOAT_OES" ],
+ [ "GL_DEPTH_STENCIL", "GL_DEPTH_STENCIL", "GL_UNSIGNED_INT_24_8" ]
+ ],
+ "Depth stencil formats":
+ [
+ [ "GL_DEPTH_COMPONENT16", "GL_DEPTH_COMPONENT", "GL_UNSIGNED_SHORT" ],
+ [ "GL_DEPTH_COMPONENT24", "GL_DEPTH_COMPONENT", "GL_UNSIGNED_INT" ],
+ [ "GL_DEPTH_COMPONENT16", "GL_DEPTH_COMPONENT", "GL_UNSIGNED_INT" ],
+ [ "GL_DEPTH_COMPONENT32F", "GL_DEPTH_COMPONENT", "GL_FLOAT" ],
+ [ "GL_DEPTH24_STENCIL8", "GL_DEPTH_STENCIL", "GL_UNSIGNED_INT_24_8" ],
+ [ "GL_DEPTH32F_STENCIL8", "GL_DEPTH_STENCIL", "GL_FLOAT_32_UNSIGNED_INT_24_8_REV" ]
+ ],
+ "From GL_EXT_sRGB":
+ [
+ [ "GL_SRGB8_ALPHA8_EXT", "GL_SRGB_ALPHA_EXT", "GL_UNSIGNED_BYTE" ],
+ [ "GL_SRGB8", "GL_SRGB_EXT", "GL_UNSIGNED_BYTE" ]
+ ],
+ "From GL_OES_texture_float":
+ [
+ [ "GL_RGBA", "GL_RGBA", "GL_FLOAT" ],
+ [ "GL_RGB", "GL_RGB", "GL_FLOAT" ],
+ [ "GL_LUMINANCE_ALPHA", "GL_LUMINANCE_ALPHA", "GL_FLOAT" ],
+ [ "GL_LUMINANCE", "GL_LUMINANCE", "GL_FLOAT" ],
+ [ "GL_ALPHA", "GL_ALPHA", "GL_FLOAT" ]
+ ],
+ "From GL_OES_texture_half_float":
+ [
+ [ "GL_RGBA", "GL_RGBA", "GL_HALF_FLOAT_OES" ],
+ [ "GL_RGB", "GL_RGB", "GL_HALF_FLOAT_OES" ],
+ [ "GL_LUMINANCE_ALPHA", "GL_LUMINANCE_ALPHA", "GL_HALF_FLOAT" ],
+ [ "GL_LUMINANCE_ALPHA", "GL_LUMINANCE_ALPHA", "GL_HALF_FLOAT_OES" ],
+ [ "GL_LUMINANCE", "GL_LUMINANCE", "GL_HALF_FLOAT" ],
+ [ "GL_LUMINANCE", "GL_LUMINANCE", "GL_HALF_FLOAT_OES" ],
+ [ "GL_ALPHA", "GL_ALPHA", "GL_HALF_FLOAT" ],
+ [ "GL_ALPHA", "GL_ALPHA", "GL_HALF_FLOAT_OES" ]
+ ],
+ "From GL_EXT_texture_format_BGRA8888":
+ [
+ [ "GL_BGRA_EXT", "GL_BGRA_EXT", "GL_UNSIGNED_BYTE" ]
+ ],
+ "From GL_EXT_texture_storage":
+ [
+ [ "GL_ALPHA8_EXT", "GL_ALPHA", "GL_UNSIGNED_BYTE" ],
+ [ "GL_LUMINANCE8_EXT", "GL_LUMINANCE", "GL_UNSIGNED_BYTE" ],
+ [ "GL_LUMINANCE8_ALPHA8_EXT", "GL_LUMINANCE_ALPHA", "GL_UNSIGNED_BYTE" ],
+ [ "GL_ALPHA32F_EXT", "GL_ALPHA", "GL_FLOAT" ],
+ [ "GL_LUMINANCE32F_EXT", "GL_LUMINANCE", "GL_FLOAT" ],
+ [ "GL_LUMINANCE_ALPHA32F_EXT", "GL_LUMINANCE_ALPHA", "GL_FLOAT" ],
+ [ "GL_ALPHA16F_EXT", "GL_ALPHA", "GL_HALF_FLOAT" ],
+ [ "GL_ALPHA16F_EXT", "GL_ALPHA", "GL_HALF_FLOAT_OES" ],
+ [ "GL_LUMINANCE16F_EXT", "GL_LUMINANCE", "GL_HALF_FLOAT" ],
+ [ "GL_LUMINANCE16F_EXT", "GL_LUMINANCE", "GL_HALF_FLOAT_OES" ],
+ [ "GL_LUMINANCE_ALPHA16F_EXT", "GL_LUMINANCE_ALPHA", "GL_HALF_FLOAT" ],
+ [ "GL_LUMINANCE_ALPHA16F_EXT", "GL_LUMINANCE_ALPHA", "GL_HALF_FLOAT_OES" ]
+ ],
+ "From GL_EXT_texture_storage and GL_EXT_texture_format_BGRA8888":
+ [
+ [ "GL_BGRA8_EXT", "GL_BGRA_EXT", "GL_UNSIGNED_BYTE" ],
+ [ "GL_BGRA4_ANGLEX", "GL_BGRA_EXT", "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT" ],
+ [ "GL_BGRA4_ANGLEX", "GL_BGRA_EXT", "GL_UNSIGNED_BYTE" ],
+ [ "GL_BGR5_A1_ANGLEX", "GL_BGRA_EXT", "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT" ],
+ [ "GL_BGR5_A1_ANGLEX", "GL_BGRA_EXT", "GL_UNSIGNED_BYTE" ]
+ ],
+ "From GL_ANGLE_depth_texture and OES_depth_texture":
+ [
+ [ "GL_DEPTH_COMPONENT32_OES", "GL_DEPTH_COMPONENT", "GL_UNSIGNED_INT_24_8" ],
+ [ "GL_DEPTH_COMPONENT", "GL_DEPTH_COMPONENT", "GL_UNSIGNED_SHORT" ],
+ [ "GL_DEPTH_COMPONENT", "GL_DEPTH_COMPONENT", "GL_UNSIGNED_INT" ]
+ ],
+ "From GL_EXT_texture_norm16":
+ [
+ [ "GL_R16_EXT", "GL_RED", "GL_UNSIGNED_SHORT" ],
+ [ "GL_RG16_EXT", "GL_RG", "GL_UNSIGNED_SHORT" ],
+ [ "GL_RGB16_EXT", "GL_RGB", "GL_UNSIGNED_SHORT" ],
+ [ "GL_RGBA16_EXT", "GL_RGBA", "GL_UNSIGNED_SHORT" ],
+ [ "GL_R16_SNORM_EXT", "GL_RED", "GL_SHORT" ],
+ [ "GL_RG16_SNORM_EXT", "GL_RG", "GL_SHORT" ],
+ [ "GL_RGB16_SNORM_EXT", "GL_RGB", "GL_SHORT" ],
+ [ "GL_RGBA16_SNORM_EXT", "GL_RGBA", "GL_SHORT" ]
+ ]
+}
diff --git a/gfx/angle/src/libANGLE/features.h b/gfx/angle/src/libANGLE/features.h
new file mode 100755
index 000000000..ecf486dcf
--- /dev/null
+++ b/gfx/angle/src/libANGLE/features.h
@@ -0,0 +1,53 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef LIBANGLE_FEATURES_H_
+#define LIBANGLE_FEATURES_H_
+
+#define ANGLE_DISABLED 0
+#define ANGLE_ENABLED 1
+
+// Feature defaults
+
+// Direct3D9EX
+// The "Debug This Pixel..." feature in PIX often fails when using the
+// D3D9Ex interfaces. In order to get debug pixel to work on a Vista/Win 7
+// machine, define "ANGLE_D3D9EX=0" in your project file.
+#if !defined(ANGLE_D3D9EX)
+#define ANGLE_D3D9EX ANGLE_ENABLED
+#endif
+
+// Vsync
+// ENABLED allows Vsync to be configured at runtime
+// DISABLED disallows Vsync
+#if !defined(ANGLE_VSYNC)
+#define ANGLE_VSYNC ANGLE_ENABLED
+#endif
+
+// Program binary loading
+#if !defined(ANGLE_PROGRAM_BINARY_LOAD)
+#define ANGLE_PROGRAM_BINARY_LOAD ANGLE_ENABLED
+#endif
+
+// Append HLSL assembly to shader debug info. Defaults to enabled in Debug and off in Release.
+#if !defined(ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO)
+#if !defined(NDEBUG)
+#define ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO ANGLE_ENABLED
+#else
+#define ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO ANGLE_DISABLED
+#endif // !defined(NDEBUG)
+#endif // !defined(ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO)
+
+// Program link validation of precisions for uniforms. This feature was
+// requested by developers to allow non-conformant shaders to be used which
+// contain mismatched precisions.
+// ENABLED validate that precision for uniforms match between vertex and fragment shaders
+// DISABLED allow precision for uniforms to differ between vertex and fragment shaders
+#if !defined(ANGLE_PROGRAM_LINK_VALIDATE_UNIFORM_PRECISION)
+#define ANGLE_PROGRAM_LINK_VALIDATE_UNIFORM_PRECISION ANGLE_ENABLED
+#endif
+
+#endif // LIBANGLE_FEATURES_H_
diff --git a/gfx/angle/src/libANGLE/format_map_autogen.cpp b/gfx/angle/src/libANGLE/format_map_autogen.cpp
new file mode 100644
index 000000000..707d38426
--- /dev/null
+++ b/gfx/angle/src/libANGLE/format_map_autogen.cpp
@@ -0,0 +1,1530 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by gen_format_map.py using data from format_map_data.json.
+// ES3 format info from es3_format_type_combinations.json.
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// format_map:
+// Determining the sized internal format from a (format,type) pair.
+// Also check es3 format combinations for validity.
+
+#include "angle_gl.h"
+#include "common/debug.h"
+
+namespace gl
+{
+
+GLenum GetSizedFormatInternal(GLenum format, GLenum type)
+{
+ switch (format)
+ {
+ case GL_ALPHA:
+ switch (type)
+ {
+ case GL_FLOAT:
+ return GL_ALPHA32F_EXT;
+ case GL_HALF_FLOAT:
+ return GL_ALPHA16F_EXT;
+ case GL_HALF_FLOAT_OES:
+ return GL_ALPHA16F_EXT;
+ case GL_UNSIGNED_BYTE:
+ return GL_ALPHA8_EXT;
+ default:
+ break;
+ }
+ break;
+
+ case GL_BGRA_EXT:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return GL_BGRA8_EXT;
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
+ return GL_BGR5_A1_ANGLEX;
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
+ return GL_BGRA4_ANGLEX;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ return GL_BGR565_ANGLEX;
+ default:
+ break;
+ }
+ break;
+
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
+ default:
+ break;
+ }
+ break;
+
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
+ default:
+ break;
+ }
+ break;
+
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
+ default:
+ break;
+ }
+ break;
+
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
+ default:
+ break;
+ }
+ break;
+
+ case GL_DEPTH_COMPONENT:
+ switch (type)
+ {
+ case GL_FLOAT:
+ return GL_DEPTH_COMPONENT32F;
+ case GL_UNSIGNED_INT:
+ return GL_DEPTH_COMPONENT32_OES;
+ case GL_UNSIGNED_SHORT:
+ return GL_DEPTH_COMPONENT16;
+ default:
+ break;
+ }
+ break;
+
+ case GL_DEPTH_STENCIL:
+ switch (type)
+ {
+ case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+ return GL_DEPTH32F_STENCIL8;
+ case GL_UNSIGNED_INT_24_8:
+ return GL_DEPTH24_STENCIL8;
+ default:
+ break;
+ }
+ break;
+
+ case GL_LUMINANCE:
+ switch (type)
+ {
+ case GL_FLOAT:
+ return GL_LUMINANCE32F_EXT;
+ case GL_HALF_FLOAT:
+ return GL_LUMINANCE16F_EXT;
+ case GL_HALF_FLOAT_OES:
+ return GL_LUMINANCE16F_EXT;
+ case GL_UNSIGNED_BYTE:
+ return GL_LUMINANCE8_EXT;
+ default:
+ break;
+ }
+ break;
+
+ case GL_LUMINANCE_ALPHA:
+ switch (type)
+ {
+ case GL_FLOAT:
+ return GL_LUMINANCE_ALPHA32F_EXT;
+ case GL_HALF_FLOAT:
+ return GL_LUMINANCE_ALPHA16F_EXT;
+ case GL_HALF_FLOAT_OES:
+ return GL_LUMINANCE_ALPHA16F_EXT;
+ case GL_UNSIGNED_BYTE:
+ return GL_LUMINANCE8_ALPHA8_EXT;
+ default:
+ break;
+ }
+ break;
+
+ case GL_RED:
+ switch (type)
+ {
+ case GL_BYTE:
+ return GL_R8_SNORM;
+ case GL_FLOAT:
+ return GL_R32F;
+ case GL_HALF_FLOAT:
+ return GL_R16F;
+ case GL_HALF_FLOAT_OES:
+ return GL_R16F;
+ case GL_SHORT:
+ return GL_R16_SNORM_EXT;
+ case GL_UNSIGNED_BYTE:
+ return GL_R8;
+ case GL_UNSIGNED_SHORT:
+ return GL_R16_EXT;
+ default:
+ break;
+ }
+ break;
+
+ case GL_RED_INTEGER:
+ switch (type)
+ {
+ case GL_BYTE:
+ return GL_R8I;
+ case GL_INT:
+ return GL_R32I;
+ case GL_SHORT:
+ return GL_R16I;
+ case GL_UNSIGNED_BYTE:
+ return GL_R8UI;
+ case GL_UNSIGNED_INT:
+ return GL_R32UI;
+ case GL_UNSIGNED_SHORT:
+ return GL_R16UI;
+ default:
+ break;
+ }
+ break;
+
+ case GL_RG:
+ switch (type)
+ {
+ case GL_BYTE:
+ return GL_RG8_SNORM;
+ case GL_FLOAT:
+ return GL_RG32F;
+ case GL_HALF_FLOAT:
+ return GL_RG16F;
+ case GL_HALF_FLOAT_OES:
+ return GL_RG16F;
+ case GL_SHORT:
+ return GL_RG16_SNORM_EXT;
+ case GL_UNSIGNED_BYTE:
+ return GL_RG8;
+ case GL_UNSIGNED_SHORT:
+ return GL_RG16_EXT;
+ default:
+ break;
+ }
+ break;
+
+ case GL_RGB:
+ switch (type)
+ {
+ case GL_BYTE:
+ return GL_RGB8_SNORM;
+ case GL_FLOAT:
+ return GL_RGB32F;
+ case GL_HALF_FLOAT:
+ return GL_RGB16F;
+ case GL_HALF_FLOAT_OES:
+ return GL_RGB16F;
+ case GL_SHORT:
+ return GL_RGB16_SNORM_EXT;
+ case GL_UNSIGNED_BYTE:
+ return GL_RGB8;
+ case GL_UNSIGNED_INT_10F_11F_11F_REV:
+ return GL_R11F_G11F_B10F;
+ case GL_UNSIGNED_INT_5_9_9_9_REV:
+ return GL_RGB9_E5;
+ case GL_UNSIGNED_SHORT:
+ return GL_RGB16_EXT;
+ case GL_UNSIGNED_SHORT_5_6_5:
+ return GL_RGB565;
+ default:
+ break;
+ }
+ break;
+
+ case GL_RGBA:
+ switch (type)
+ {
+ case GL_BYTE:
+ return GL_RGBA8_SNORM;
+ case GL_FLOAT:
+ return GL_RGBA32F;
+ case GL_HALF_FLOAT:
+ return GL_RGBA16F;
+ case GL_HALF_FLOAT_OES:
+ return GL_RGBA16F;
+ case GL_SHORT:
+ return GL_RGBA16_SNORM_EXT;
+ case GL_UNSIGNED_BYTE:
+ return GL_RGBA8;
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ return GL_RGB10_A2;
+ case GL_UNSIGNED_SHORT:
+ return GL_RGBA16_EXT;
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ return GL_RGBA4;
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ return GL_RGB5_A1;
+ default:
+ break;
+ }
+ break;
+
+ case GL_RGBA_INTEGER:
+ switch (type)
+ {
+ case GL_BYTE:
+ return GL_RGBA8I;
+ case GL_INT:
+ return GL_RGBA32I;
+ case GL_SHORT:
+ return GL_RGBA16I;
+ case GL_UNSIGNED_BYTE:
+ return GL_RGBA8UI;
+ case GL_UNSIGNED_INT:
+ return GL_RGBA32UI;
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ return GL_RGB10_A2UI;
+ case GL_UNSIGNED_SHORT:
+ return GL_RGBA16UI;
+ default:
+ break;
+ }
+ break;
+
+ case GL_RGB_INTEGER:
+ switch (type)
+ {
+ case GL_BYTE:
+ return GL_RGB8I;
+ case GL_INT:
+ return GL_RGB32I;
+ case GL_SHORT:
+ return GL_RGB16I;
+ case GL_UNSIGNED_BYTE:
+ return GL_RGB8UI;
+ case GL_UNSIGNED_INT:
+ return GL_RGB32UI;
+ case GL_UNSIGNED_SHORT:
+ return GL_RGB16UI;
+ default:
+ break;
+ }
+ break;
+
+ case GL_RG_INTEGER:
+ switch (type)
+ {
+ case GL_BYTE:
+ return GL_RG8I;
+ case GL_INT:
+ return GL_RG32I;
+ case GL_SHORT:
+ return GL_RG16I;
+ case GL_UNSIGNED_BYTE:
+ return GL_RG8UI;
+ case GL_UNSIGNED_INT:
+ return GL_RG32UI;
+ case GL_UNSIGNED_SHORT:
+ return GL_RG16UI;
+ default:
+ break;
+ }
+ break;
+
+ case GL_SRGB_ALPHA_EXT:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return GL_SRGB8_ALPHA8;
+ default:
+ break;
+ }
+ break;
+
+ case GL_SRGB_EXT:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return GL_SRGB8;
+ default:
+ break;
+ }
+ break;
+
+ case GL_STENCIL:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return GL_STENCIL_INDEX8;
+ default:
+ break;
+ }
+ break;
+
+ case GL_NONE:
+ return GL_NONE;
+
+ default:
+ break;
+ }
+
+ return GL_NONE;
+}
+
+bool ValidES3Format(GLenum format)
+{
+ switch (format)
+ {
+ case GL_ALPHA:
+ case GL_BGRA_EXT:
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_STENCIL:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_RED:
+ case GL_RED_INTEGER:
+ case GL_RG:
+ case GL_RGB:
+ case GL_RGBA:
+ case GL_RGBA_INTEGER:
+ case GL_RGB_INTEGER:
+ case GL_RG_INTEGER:
+ case GL_SRGB_ALPHA_EXT:
+ case GL_SRGB_EXT:
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+bool ValidES3Type(GLenum type)
+{
+ switch (type)
+ {
+ case GL_BYTE:
+ case GL_FLOAT:
+ case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+ case GL_HALF_FLOAT:
+ case GL_HALF_FLOAT_OES:
+ case GL_INT:
+ case GL_SHORT:
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_INT_10F_11F_11F_REV:
+ case GL_UNSIGNED_INT_24_8:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ case GL_UNSIGNED_INT_5_9_9_9_REV:
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+bool ValidES3FormatCombination(GLenum format, GLenum type, GLenum internalFormat)
+{
+ ASSERT(ValidES3Format(format) && ValidES3Type(type));
+
+ switch (format)
+ {
+ case GL_RGB_INTEGER:
+ switch (type)
+ {
+ case GL_INT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGB32I:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_SHORT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGB16UI:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_SHORT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGB16I:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGB8UI:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGB8I:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_INT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGB32UI:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+
+ case GL_RGBA_INTEGER:
+ switch (type)
+ {
+ case GL_INT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGBA32I:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_SHORT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGBA16UI:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGB10_A2UI:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_SHORT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGBA16I:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGBA8UI:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGBA8I:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_INT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGBA32UI:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+
+ case GL_RGB:
+ switch (type)
+ {
+ case GL_UNSIGNED_INT_10F_11F_11F_REV:
+ {
+ switch (internalFormat)
+ {
+ case GL_R11F_G11F_B10F:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_SHORT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGB16_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_SHORT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGB16_SNORM_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGB:
+ case GL_RGB8:
+ case GL_RGB565:
+ case GL_SRGB8:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_SHORT_5_6_5:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGB:
+ case GL_RGB565:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_HALF_FLOAT_OES:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGB:
+ case GL_RGB16F:
+ case GL_R11F_G11F_B10F:
+ case GL_RGB9_E5:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_HALF_FLOAT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGB16F:
+ case GL_R11F_G11F_B10F:
+ case GL_RGB9_E5:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_FLOAT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGB:
+ case GL_RGB32F:
+ case GL_RGB16F:
+ case GL_R11F_G11F_B10F:
+ case GL_RGB9_E5:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGB8_SNORM:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_INT_5_9_9_9_REV:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGB9_E5:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+
+ case GL_LUMINANCE_ALPHA:
+ switch (type)
+ {
+ case GL_HALF_FLOAT:
+ {
+ switch (internalFormat)
+ {
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE_ALPHA16F_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_FLOAT:
+ {
+ switch (internalFormat)
+ {
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE_ALPHA32F_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE8_ALPHA8_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_HALF_FLOAT_OES:
+ {
+ switch (internalFormat)
+ {
+ case GL_LUMINANCE_ALPHA:
+ case GL_LUMINANCE_ALPHA16F_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+
+ case GL_ALPHA:
+ switch (type)
+ {
+ case GL_HALF_FLOAT:
+ {
+ switch (internalFormat)
+ {
+ case GL_ALPHA:
+ case GL_ALPHA16F_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_FLOAT:
+ {
+ switch (internalFormat)
+ {
+ case GL_ALPHA:
+ case GL_ALPHA32F_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_ALPHA:
+ case GL_ALPHA8_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_HALF_FLOAT_OES:
+ {
+ switch (internalFormat)
+ {
+ case GL_ALPHA:
+ case GL_ALPHA16F_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+
+ case GL_RGBA:
+ switch (type)
+ {
+ case GL_UNSIGNED_SHORT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGBA16_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGB10_A2:
+ case GL_RGB5_A1:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_SHORT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGBA16_SNORM_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGBA:
+ case GL_RGBA4:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGBA:
+ case GL_RGBA8:
+ case GL_RGB5_A1:
+ case GL_RGBA4:
+ case GL_SRGB8_ALPHA8:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_HALF_FLOAT_OES:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGBA:
+ case GL_RGBA16F:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_HALF_FLOAT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGBA16F:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_FLOAT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGBA:
+ case GL_RGBA32F:
+ case GL_RGBA16F:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGBA8_SNORM:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ {
+ switch (internalFormat)
+ {
+ case GL_RGBA:
+ case GL_RGB5_A1:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+
+ case GL_LUMINANCE:
+ switch (type)
+ {
+ case GL_HALF_FLOAT:
+ {
+ switch (internalFormat)
+ {
+ case GL_LUMINANCE:
+ case GL_LUMINANCE16F_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_FLOAT:
+ {
+ switch (internalFormat)
+ {
+ case GL_LUMINANCE:
+ case GL_LUMINANCE32F_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_LUMINANCE:
+ case GL_LUMINANCE8_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_HALF_FLOAT_OES:
+ {
+ switch (internalFormat)
+ {
+ case GL_LUMINANCE:
+ case GL_LUMINANCE16F_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+
+ case GL_RG_INTEGER:
+ switch (type)
+ {
+ case GL_INT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RG32I:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_SHORT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RG16UI:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_SHORT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RG16I:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_RG8UI:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_RG8I:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_INT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RG32UI:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+
+ case GL_RED_INTEGER:
+ switch (type)
+ {
+ case GL_INT:
+ {
+ switch (internalFormat)
+ {
+ case GL_R32I:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_SHORT:
+ {
+ switch (internalFormat)
+ {
+ case GL_R16UI:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_SHORT:
+ {
+ switch (internalFormat)
+ {
+ case GL_R16I:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_R8UI:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_R8I:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_INT:
+ {
+ switch (internalFormat)
+ {
+ case GL_R32UI:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+
+ case GL_RED:
+ switch (type)
+ {
+ case GL_UNSIGNED_SHORT:
+ {
+ switch (internalFormat)
+ {
+ case GL_R16_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_SHORT:
+ {
+ switch (internalFormat)
+ {
+ case GL_R16_SNORM_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_FLOAT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RED:
+ case GL_R32F:
+ case GL_R16F:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_HALF_FLOAT_OES:
+ {
+ switch (internalFormat)
+ {
+ case GL_RED:
+ case GL_R16F:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_HALF_FLOAT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RED:
+ case GL_R16F:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_RED:
+ case GL_R8:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_R8_SNORM:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+
+ case GL_DEPTH_COMPONENT:
+ switch (type)
+ {
+ case GL_UNSIGNED_INT:
+ {
+ switch (internalFormat)
+ {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT24:
+ case GL_DEPTH_COMPONENT16:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_INT_24_8:
+ {
+ switch (internalFormat)
+ {
+ case GL_DEPTH_COMPONENT32_OES:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_FLOAT:
+ {
+ switch (internalFormat)
+ {
+ case GL_DEPTH_COMPONENT32F:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_SHORT:
+ {
+ switch (internalFormat)
+ {
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+
+ case GL_DEPTH_STENCIL:
+ switch (type)
+ {
+ case GL_UNSIGNED_INT_24_8:
+ {
+ switch (internalFormat)
+ {
+ case GL_DEPTH_STENCIL:
+ case GL_DEPTH24_STENCIL8:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+ {
+ switch (internalFormat)
+ {
+ case GL_DEPTH32F_STENCIL8:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+
+ case GL_SRGB_EXT:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_SRGB_EXT:
+ case GL_SRGB8:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+
+ case GL_SRGB_ALPHA_EXT:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_SRGB_ALPHA_EXT:
+ case GL_SRGB8_ALPHA8_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+
+ case GL_RG:
+ switch (type)
+ {
+ case GL_UNSIGNED_SHORT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RG16_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_SHORT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RG16_SNORM_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_FLOAT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RG:
+ case GL_RG32F:
+ case GL_RG16F:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_HALF_FLOAT_OES:
+ {
+ switch (internalFormat)
+ {
+ case GL_RG:
+ case GL_RG16F:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_HALF_FLOAT:
+ {
+ switch (internalFormat)
+ {
+ case GL_RG:
+ case GL_RG16F:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_RG:
+ case GL_RG8:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_RG8_SNORM:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+
+ case GL_BGRA_EXT:
+ switch (type)
+ {
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
+ {
+ switch (internalFormat)
+ {
+ case GL_BGRA4_ANGLEX:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_BYTE:
+ {
+ switch (internalFormat)
+ {
+ case GL_BGRA8_EXT:
+ case GL_BGRA4_ANGLEX:
+ case GL_BGR5_A1_ANGLEX:
+ case GL_BGRA_EXT:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
+ {
+ switch (internalFormat)
+ {
+ case GL_BGR5_A1_ANGLEX:
+ return true;
+ default:
+ break;
+ }
+ break;
+ }
+ default:
+ break;
+ }
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ return false;
+}
+
+} // namespace gl
diff --git a/gfx/angle/src/libANGLE/format_map_data.json b/gfx/angle/src/libANGLE/format_map_data.json
new file mode 100644
index 000000000..3d6ad6c3c
--- /dev/null
+++ b/gfx/angle/src/libANGLE/format_map_data.json
@@ -0,0 +1,130 @@
+{
+ "GL_RGBA": {
+ "GL_UNSIGNED_BYTE": "GL_RGBA8",
+ "GL_UNSIGNED_SHORT": "GL_RGBA16_EXT",
+ "GL_BYTE": "GL_RGBA8_SNORM",
+ "GL_SHORT": "GL_RGBA16_SNORM_EXT",
+ "GL_UNSIGNED_SHORT_4_4_4_4": "GL_RGBA4",
+ "GL_UNSIGNED_SHORT_5_5_5_1": "GL_RGB5_A1",
+ "GL_UNSIGNED_INT_2_10_10_10_REV": "GL_RGB10_A2",
+ "GL_FLOAT": "GL_RGBA32F",
+ "GL_HALF_FLOAT": "GL_RGBA16F",
+ "GL_HALF_FLOAT_OES": "GL_RGBA16F"
+ },
+ "GL_RGBA_INTEGER": {
+ "GL_UNSIGNED_BYTE": "GL_RGBA8UI",
+ "GL_BYTE": "GL_RGBA8I",
+ "GL_UNSIGNED_SHORT": "GL_RGBA16UI",
+ "GL_SHORT": "GL_RGBA16I",
+ "GL_UNSIGNED_INT": "GL_RGBA32UI",
+ "GL_INT": "GL_RGBA32I",
+ "GL_UNSIGNED_INT_2_10_10_10_REV": "GL_RGB10_A2UI"
+ },
+ "GL_RGB": {
+ "GL_UNSIGNED_BYTE": "GL_RGB8",
+ "GL_UNSIGNED_SHORT": "GL_RGB16_EXT",
+ "GL_BYTE": "GL_RGB8_SNORM",
+ "GL_SHORT": "GL_RGB16_SNORM_EXT",
+ "GL_UNSIGNED_SHORT_5_6_5": "GL_RGB565",
+ "GL_UNSIGNED_INT_10F_11F_11F_REV": "GL_R11F_G11F_B10F",
+ "GL_UNSIGNED_INT_5_9_9_9_REV": "GL_RGB9_E5",
+ "GL_FLOAT": "GL_RGB32F",
+ "GL_HALF_FLOAT": "GL_RGB16F",
+ "GL_HALF_FLOAT_OES": "GL_RGB16F"
+ },
+ "GL_RGB_INTEGER": {
+ "GL_UNSIGNED_BYTE": "GL_RGB8UI",
+ "GL_BYTE": "GL_RGB8I", "GL_UNSIGNED_SHORT": "GL_RGB16UI",
+ "GL_SHORT": "GL_RGB16I",
+ "GL_UNSIGNED_INT": "GL_RGB32UI",
+ "GL_INT": "GL_RGB32I"
+ },
+ "GL_RG": {
+ "GL_UNSIGNED_BYTE": "GL_RG8",
+ "GL_UNSIGNED_SHORT": "GL_RG16_EXT",
+ "GL_BYTE": "GL_RG8_SNORM",
+ "GL_SHORT": "GL_RG16_SNORM_EXT",
+ "GL_FLOAT": "GL_RG32F",
+ "GL_HALF_FLOAT": "GL_RG16F",
+ "GL_HALF_FLOAT_OES": "GL_RG16F"
+ },
+ "GL_RG_INTEGER": {
+ "GL_UNSIGNED_BYTE": "GL_RG8UI",
+ "GL_BYTE": "GL_RG8I",
+ "GL_UNSIGNED_SHORT": "GL_RG16UI",
+ "GL_SHORT": "GL_RG16I",
+ "GL_UNSIGNED_INT": "GL_RG32UI",
+ "GL_INT": "GL_RG32I"
+ },
+ "GL_RED": {
+ "GL_UNSIGNED_BYTE": "GL_R8",
+ "GL_UNSIGNED_SHORT": "GL_R16_EXT",
+ "GL_BYTE": "GL_R8_SNORM",
+ "GL_SHORT": "GL_R16_SNORM_EXT",
+ "GL_FLOAT": "GL_R32F",
+ "GL_HALF_FLOAT": "GL_R16F",
+ "GL_HALF_FLOAT_OES": "GL_R16F"
+ },
+ "GL_RED_INTEGER": {
+ "GL_UNSIGNED_BYTE": "GL_R8UI",
+ "GL_BYTE": "GL_R8I",
+ "GL_UNSIGNED_SHORT": "GL_R16UI",
+ "GL_SHORT": "GL_R16I",
+ "GL_UNSIGNED_INT": "GL_R32UI",
+ "GL_INT": "GL_R32I"
+ },
+ "GL_LUMINANCE_ALPHA": {
+ "GL_UNSIGNED_BYTE": "GL_LUMINANCE8_ALPHA8_EXT",
+ "GL_FLOAT": "GL_LUMINANCE_ALPHA32F_EXT",
+ "GL_HALF_FLOAT": "GL_LUMINANCE_ALPHA16F_EXT",
+ "GL_HALF_FLOAT_OES": "GL_LUMINANCE_ALPHA16F_EXT"
+ },
+ "GL_LUMINANCE": {
+ "GL_UNSIGNED_BYTE": "GL_LUMINANCE8_EXT",
+ "GL_FLOAT": "GL_LUMINANCE32F_EXT",
+ "GL_HALF_FLOAT": "GL_LUMINANCE16F_EXT",
+ "GL_HALF_FLOAT_OES": "GL_LUMINANCE16F_EXT"
+ },
+ "GL_ALPHA": {
+ "GL_UNSIGNED_BYTE": "GL_ALPHA8_EXT",
+ "GL_FLOAT": "GL_ALPHA32F_EXT",
+ "GL_HALF_FLOAT": "GL_ALPHA16F_EXT",
+ "GL_HALF_FLOAT_OES": "GL_ALPHA16F_EXT"
+ },
+ "GL_BGRA_EXT": {
+ "GL_UNSIGNED_BYTE": "GL_BGRA8_EXT",
+ "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT": "GL_BGRA4_ANGLEX",
+ "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT": "GL_BGR5_A1_ANGLEX",
+ "GL_UNSIGNED_SHORT_5_6_5": "GL_BGR565_ANGLEX"
+ },
+ "GL_SRGB_EXT": {
+ "GL_UNSIGNED_BYTE": "GL_SRGB8"
+ },
+ "GL_SRGB_ALPHA_EXT": {
+ "GL_UNSIGNED_BYTE": "GL_SRGB8_ALPHA8"
+ },
+ "GL_COMPRESSED_RGB_S3TC_DXT1_EXT": {
+ "GL_UNSIGNED_BYTE": "GL_COMPRESSED_RGB_S3TC_DXT1_EXT"
+ },
+ "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT": {
+ "GL_UNSIGNED_BYTE": "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"
+ },
+ "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE": {
+ "GL_UNSIGNED_BYTE": "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"
+ },
+ "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE": {
+ "GL_UNSIGNED_BYTE": "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"
+ },
+ "GL_DEPTH_COMPONENT": {
+ "GL_UNSIGNED_SHORT": "GL_DEPTH_COMPONENT16",
+ "GL_UNSIGNED_INT": "GL_DEPTH_COMPONENT32_OES",
+ "GL_FLOAT": "GL_DEPTH_COMPONENT32F"
+ },
+ "GL_STENCIL": {
+ "GL_UNSIGNED_BYTE": "GL_STENCIL_INDEX8"
+ },
+ "GL_DEPTH_STENCIL": {
+ "GL_UNSIGNED_INT_24_8": "GL_DEPTH24_STENCIL8",
+ "GL_FLOAT_32_UNSIGNED_INT_24_8_REV": "GL_DEPTH32F_STENCIL8"
+ }
+}
diff --git a/gfx/angle/src/libANGLE/formatutils.cpp b/gfx/angle/src/libANGLE/formatutils.cpp
new file mode 100755
index 000000000..2aa2e75d4
--- /dev/null
+++ b/gfx/angle/src/libANGLE/formatutils.cpp
@@ -0,0 +1,1656 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// formatutils.cpp: Queries for GL image formats.
+
+#include "common/mathutil.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/Framebuffer.h"
+
+using namespace angle;
+
+namespace gl
+{
+
+// ES2 requires that format is equal to internal format at all glTex*Image2D entry points and the implementation
+// can decide the true, sized, internal format. The ES2FormatMap determines the internal format for all valid
+// format and type combinations.
+GLenum GetSizedFormatInternal(GLenum format, GLenum type);
+
+namespace
+{
+typedef std::pair<GLenum, InternalFormat> InternalFormatInfoPair;
+typedef std::map<GLenum, InternalFormat> InternalFormatInfoMap;
+
+} // anonymous namespace
+
+FormatType::FormatType() : format(GL_NONE), type(GL_NONE)
+{
+}
+
+FormatType::FormatType(GLenum format_, GLenum type_) : format(format_), type(type_)
+{
+}
+
+bool FormatType::operator<(const FormatType &other) const
+{
+ if (format != other.format)
+ return format < other.format;
+ return type < other.type;
+}
+
+Type::Type()
+ : bytes(0),
+ bytesShift(0),
+ specialInterpretation(false)
+{
+}
+
+static Type GenTypeInfo(GLuint bytes, bool specialInterpretation)
+{
+ Type info;
+ info.bytes = bytes;
+ GLuint i = 0;
+ while ((1u << i) < bytes)
+ {
+ ++i;
+ }
+ info.bytesShift = i;
+ ASSERT((1u << info.bytesShift) == bytes);
+ info.specialInterpretation = specialInterpretation;
+ return info;
+}
+
+bool operator<(const Type& a, const Type& b)
+{
+ return memcmp(&a, &b, sizeof(Type)) < 0;
+}
+
+// Information about internal formats
+static bool AlwaysSupported(const Version &, const Extensions &)
+{
+ return true;
+}
+
+static bool NeverSupported(const Version &, const Extensions &)
+{
+ return false;
+}
+
+template <GLuint minCoreGLMajorVersion, GLuint minCoreGLMinorVersion>
+static bool RequireES(const Version &clientVersion, const Extensions &)
+{
+ return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion);
+}
+
+// Pointer to a boolean memeber of the Extensions struct
+typedef bool(Extensions::*ExtensionBool);
+
+// Check support for a single extension
+template <ExtensionBool bool1>
+static bool RequireExt(const Version &, const Extensions &extensions)
+{
+ return extensions.*bool1;
+}
+
+// Check for a minimum client version or a single extension
+template <GLuint minCoreGLMajorVersion, GLuint minCoreGLMinorVersion, ExtensionBool bool1>
+static bool RequireESOrExt(const Version &clientVersion, const Extensions &extensions)
+{
+ return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) ||
+ extensions.*bool1;
+}
+
+// Check for a minimum client version or two extensions
+template <GLuint minCoreGLMajorVersion,
+ GLuint minCoreGLMinorVersion,
+ ExtensionBool bool1,
+ ExtensionBool bool2>
+static bool RequireESOrExtAndExt(const Version &clientVersion, const Extensions &extensions)
+{
+ return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) ||
+ (extensions.*bool1 && extensions.*bool2);
+}
+
+// Check for a minimum client version or at least one of two extensions
+template <GLuint minCoreGLMajorVersion,
+ GLuint minCoreGLMinorVersion,
+ ExtensionBool bool1,
+ ExtensionBool bool2>
+static bool RequireESOrExtOrExt(const Version &clientVersion, const Extensions &extensions)
+{
+ return clientVersion >= Version(minCoreGLMajorVersion, minCoreGLMinorVersion) ||
+ extensions.*bool1 || extensions.*bool2;
+}
+
+// Check support for two extensions
+template <ExtensionBool bool1, ExtensionBool bool2>
+static bool RequireExtAndExt(const Version &, const Extensions &extensions)
+{
+ return extensions.*bool1 && extensions.*bool2;
+}
+
+// Check support for either of two extensions
+template <ExtensionBool bool1, ExtensionBool bool2>
+static bool RequireExtOrExt(const Version &, const Extensions &extensions)
+{
+ return extensions.*bool1 || extensions.*bool2;
+}
+
+// Special function for half float formats with three or four channels.
+static bool HalfFloatSupport(const Version &clientVersion, const Extensions &extensions)
+{
+ return clientVersion >= Version(3, 0) || extensions.textureHalfFloat;
+}
+
+static bool HalfFloatRenderableSupport(const Version &clientVersion, const Extensions &extensions)
+{
+ return HalfFloatSupport(clientVersion, extensions) && extensions.colorBufferHalfFloat;
+}
+
+// Special function for half float formats with one or two channels.
+static bool HalfFloatSupportRG(const Version &clientVersion, const Extensions &extensions)
+{
+ return clientVersion >= Version(3, 0) || (extensions.textureHalfFloat && extensions.textureRG);
+}
+
+static bool HalfFloatRenderableSupportRG(const Version &clientVersion, const Extensions &extensions)
+{
+ return HalfFloatSupportRG(clientVersion, extensions) && extensions.colorBufferHalfFloat;
+}
+
+// Special function for float formats with three or four channels.
+static bool FloatSupport(const Version &clientVersion, const Extensions &extensions)
+{
+ return clientVersion >= Version(3, 0) || extensions.textureFloat;
+}
+
+static bool FloatRenderableSupport(const Version &clientVersion, const Extensions &extensions)
+{
+ // We don't expose colorBufferFloat in ES2, but we silently support rendering to float.
+ return FloatSupport(clientVersion, extensions) &&
+ (extensions.colorBufferFloat || clientVersion == Version(2, 0));
+}
+
+// Special function for float formats with one or two channels.
+static bool FloatSupportRG(const Version &clientVersion, const Extensions &extensions)
+{
+ return clientVersion >= Version(3, 0) || (extensions.textureFloat && extensions.textureRG);
+}
+
+static bool FloatRenderableSupportRG(const Version &clientVersion, const Extensions &extensions)
+{
+ // We don't expose colorBufferFloat in ES2, but we silently support rendering to float.
+ return FloatSupportRG(clientVersion, extensions) &&
+ (extensions.colorBufferFloat || clientVersion == Version(2, 0));
+}
+
+InternalFormat::InternalFormat()
+ : internalFormat(GL_NONE),
+ redBits(0),
+ greenBits(0),
+ blueBits(0),
+ luminanceBits(0),
+ alphaBits(0),
+ sharedBits(0),
+ depthBits(0),
+ stencilBits(0),
+ pixelBytes(0),
+ componentCount(0),
+ compressed(false),
+ compressedBlockWidth(0),
+ compressedBlockHeight(0),
+ format(GL_NONE),
+ type(GL_NONE),
+ componentType(GL_NONE),
+ colorEncoding(GL_NONE),
+ textureSupport(NeverSupported),
+ renderSupport(NeverSupported),
+ filterSupport(NeverSupported)
+{
+}
+
+bool InternalFormat::isLUMA() const
+{
+ return ((redBits + greenBits + blueBits + depthBits + stencilBits) == 0 &&
+ (luminanceBits + alphaBits) > 0);
+}
+
+GLenum InternalFormat::getReadPixelsFormat() const
+{
+ return format;
+}
+
+GLenum InternalFormat::getReadPixelsType() const
+{
+ switch (type)
+ {
+ case GL_HALF_FLOAT:
+ // The internal format may have a type of GL_HALF_FLOAT but when exposing this type as
+ // the IMPLEMENTATION_READ_TYPE, only HALF_FLOAT_OES is allowed by
+ // OES_texture_half_float
+ return GL_HALF_FLOAT_OES;
+
+ default:
+ return type;
+ }
+}
+
+Format::Format(GLenum internalFormat) : Format(GetInternalFormatInfo(internalFormat))
+{
+}
+
+Format::Format(const InternalFormat &internalFormat)
+ : info(&internalFormat), format(info->format), type(info->type), sized(true)
+{
+ ASSERT((info->pixelBytes > 0 && format != GL_NONE && type != GL_NONE) ||
+ internalFormat.format == GL_NONE);
+}
+
+Format::Format(GLenum internalFormat, GLenum format, GLenum type)
+ : info(nullptr), format(format), type(type), sized(false)
+{
+ const auto &plainInfo = GetInternalFormatInfo(internalFormat);
+ sized = plainInfo.pixelBytes > 0;
+ info = (sized ? &plainInfo : &GetInternalFormatInfo(GetSizedFormatInternal(format, type)));
+ ASSERT(format == GL_NONE || info->pixelBytes > 0);
+}
+
+Format::Format(const Format &other) = default;
+Format &Format::operator=(const Format &other) = default;
+
+GLenum Format::asSized() const
+{
+ return sized ? info->internalFormat : GetSizedFormatInternal(format, type);
+}
+
+bool Format::valid() const
+{
+ return info->format != GL_NONE;
+}
+
+// static
+bool Format::SameSized(const Format &a, const Format &b)
+{
+ return (a.info == b.info);
+}
+
+// static
+Format Format::Invalid()
+{
+ static Format invalid(GL_NONE, GL_NONE, GL_NONE);
+ return invalid;
+}
+
+bool InternalFormat::operator==(const InternalFormat &other) const
+{
+ // We assume there are no duplicates.
+ ASSERT((this == &other) == (internalFormat == other.internalFormat));
+ return internalFormat == other.internalFormat;
+}
+
+bool InternalFormat::operator!=(const InternalFormat &other) const
+{
+ // We assume there are no duplicates.
+ ASSERT((this != &other) == (internalFormat != other.internalFormat));
+ return internalFormat != other.internalFormat;
+}
+
+static void AddUnsizedFormat(InternalFormatInfoMap *map,
+ GLenum internalFormat,
+ GLenum format,
+ InternalFormat::SupportCheckFunction textureSupport,
+ InternalFormat::SupportCheckFunction renderSupport,
+ InternalFormat::SupportCheckFunction filterSupport)
+{
+ InternalFormat formatInfo;
+ formatInfo.internalFormat = internalFormat;
+ formatInfo.format = format;
+ formatInfo.textureSupport = textureSupport;
+ formatInfo.renderSupport = renderSupport;
+ formatInfo.filterSupport = filterSupport;
+ ASSERT(map->count(internalFormat) == 0);
+ (*map)[internalFormat] = formatInfo;
+}
+
+void AddRGBAFormat(InternalFormatInfoMap *map,
+ GLenum internalFormat,
+ GLuint red,
+ GLuint green,
+ GLuint blue,
+ GLuint alpha,
+ GLuint shared,
+ GLenum format,
+ GLenum type,
+ GLenum componentType,
+ bool srgb,
+ InternalFormat::SupportCheckFunction textureSupport,
+ InternalFormat::SupportCheckFunction renderSupport,
+ InternalFormat::SupportCheckFunction filterSupport)
+{
+ InternalFormat formatInfo;
+ formatInfo.internalFormat = internalFormat;
+ formatInfo.redBits = red;
+ formatInfo.greenBits = green;
+ formatInfo.blueBits = blue;
+ formatInfo.alphaBits = alpha;
+ formatInfo.sharedBits = shared;
+ formatInfo.pixelBytes = (red + green + blue + alpha + shared) / 8;
+ formatInfo.componentCount = ((red > 0) ? 1 : 0) + ((green > 0) ? 1 : 0) + ((blue > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
+ formatInfo.format = format;
+ formatInfo.type = type;
+ formatInfo.componentType = componentType;
+ formatInfo.colorEncoding = (srgb ? GL_SRGB : GL_LINEAR);
+ formatInfo.textureSupport = textureSupport;
+ formatInfo.renderSupport = renderSupport;
+ formatInfo.filterSupport = filterSupport;
+ ASSERT(map->count(internalFormat) == 0);
+ (*map)[internalFormat] = formatInfo;
+}
+
+static InternalFormat LUMAFormat(GLuint luminance, GLuint alpha, GLenum format, GLenum type, GLenum componentType,
+ InternalFormat::SupportCheckFunction textureSupport,
+ InternalFormat::SupportCheckFunction renderSupport,
+ InternalFormat::SupportCheckFunction filterSupport)
+{
+ InternalFormat formatInfo;
+ formatInfo.internalFormat = GetSizedFormatInternal(format, type);
+ formatInfo.luminanceBits = luminance;
+ formatInfo.alphaBits = alpha;
+ formatInfo.pixelBytes = (luminance + alpha) / 8;
+ formatInfo.componentCount = ((luminance > 0) ? 1 : 0) + ((alpha > 0) ? 1 : 0);
+ formatInfo.format = format;
+ formatInfo.type = type;
+ formatInfo.componentType = componentType;
+ formatInfo.colorEncoding = GL_LINEAR;
+ formatInfo.textureSupport = textureSupport;
+ formatInfo.renderSupport = renderSupport;
+ formatInfo.filterSupport = filterSupport;
+ return formatInfo;
+}
+
+void AddDepthStencilFormat(InternalFormatInfoMap *map,
+ GLenum internalFormat,
+ GLuint depthBits,
+ GLuint stencilBits,
+ GLuint unusedBits,
+ GLenum format,
+ GLenum type,
+ GLenum componentType,
+ InternalFormat::SupportCheckFunction textureSupport,
+ InternalFormat::SupportCheckFunction renderSupport,
+ InternalFormat::SupportCheckFunction filterSupport)
+{
+ InternalFormat formatInfo;
+ formatInfo.internalFormat = internalFormat;
+ formatInfo.depthBits = depthBits;
+ formatInfo.stencilBits = stencilBits;
+ formatInfo.pixelBytes = (depthBits + stencilBits + unusedBits) / 8;
+ formatInfo.componentCount = ((depthBits > 0) ? 1 : 0) + ((stencilBits > 0) ? 1 : 0);
+ formatInfo.format = format;
+ formatInfo.type = type;
+ formatInfo.componentType = componentType;
+ formatInfo.colorEncoding = GL_LINEAR;
+ formatInfo.textureSupport = textureSupport;
+ formatInfo.renderSupport = renderSupport;
+ formatInfo.filterSupport = filterSupport;
+ ASSERT(map->count(internalFormat) == 0);
+ (*map)[internalFormat] = formatInfo;
+}
+
+static InternalFormat CompressedFormat(GLuint compressedBlockWidth, GLuint compressedBlockHeight, GLuint compressedBlockSize,
+ GLuint componentCount, GLenum format, GLenum type, bool srgb,
+ InternalFormat::SupportCheckFunction textureSupport,
+ InternalFormat::SupportCheckFunction renderSupport,
+ InternalFormat::SupportCheckFunction filterSupport)
+{
+ InternalFormat formatInfo;
+ formatInfo.internalFormat = format;
+ formatInfo.compressedBlockWidth = compressedBlockWidth;
+ formatInfo.compressedBlockHeight = compressedBlockHeight;
+ formatInfo.pixelBytes = compressedBlockSize / 8;
+ formatInfo.componentCount = componentCount;
+ formatInfo.format = format;
+ formatInfo.type = type;
+ formatInfo.componentType = GL_UNSIGNED_NORMALIZED;
+ formatInfo.colorEncoding = (srgb ? GL_SRGB : GL_LINEAR);
+ formatInfo.compressed = true;
+ formatInfo.textureSupport = textureSupport;
+ formatInfo.renderSupport = renderSupport;
+ formatInfo.filterSupport = filterSupport;
+ return formatInfo;
+}
+
+static InternalFormatInfoMap BuildInternalFormatInfoMap()
+{
+ InternalFormatInfoMap map;
+
+ // From ES 3.0.1 spec, table 3.12
+ map.insert(InternalFormatInfoPair(GL_NONE, InternalFormat()));
+
+ // clang-format off
+
+ // | Internal format | R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable |
+ AddRGBAFormat(&map, GL_R8, 8, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureRG>, RequireESOrExt<3, 0, &Extensions::textureRG>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_R8_SNORM, 8, 0, 0, 0, 0, GL_RED, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RG8, 8, 8, 0, 0, 0, GL_RG, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::textureRG>, RequireESOrExt<3, 0, &Extensions::textureRG>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RG8_SNORM, 8, 8, 0, 0, 0, GL_RG, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGB8, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGB8_SNORM, 8, 8, 8, 0, 0, GL_RGB, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGB565, 5, 6, 5, 0, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGBA4, 4, 4, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGB5_A1, 5, 5, 5, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_NORMALIZED, false, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGBA8, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, RequireESOrExt<3, 0, &Extensions::rgb8rgba8>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGBA8_SNORM, 8, 8, 8, 8, 0, GL_RGBA, GL_BYTE, GL_SIGNED_NORMALIZED, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGB10_A2, 10, 10, 10, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, false, RequireES<3, 0>, RequireES<3, 0>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGB10_A2UI, 10, 10, 10, 2, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_SRGB8, 8, 8, 8, 0, 0, GL_RGB, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, 0, &Extensions::sRGB>, NeverSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_SRGB8_ALPHA8, 8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, true, RequireESOrExt<3, 0, &Extensions::sRGB>, RequireESOrExt<3, 0, &Extensions::sRGB>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGB9_E5, 9, 9, 9, 0, 5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, GL_FLOAT, false, RequireES<3, 0>, NeverSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_R8I, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_R8UI, 8, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_R16I, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_R16UI, 16, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_R32I, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_R32UI, 32, 0, 0, 0, 0, GL_RED_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_RG8I, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_RG8UI, 8, 8, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_RG16I, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_RG16UI, 16, 16, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_RG32I, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_R11F_G11F_B10F, 11, 11, 10, 0, 0, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_FLOAT, false, RequireES<3, 0>, RequireExt<&Extensions::colorBufferFloat>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RG32UI, 32, 32, 0, 0, 0, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_RGB8I, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGB8UI, 8, 8, 8, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGB16I, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGB16UI, 16, 16, 16, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGB32I, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGB32UI, 32, 32, 32, 0, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, NeverSupported, NeverSupported);
+ AddRGBAFormat(&map, GL_RGBA8I, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_BYTE, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_RGBA8UI, 8, 8, 8, 8, 0, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_RGBA16I, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_SHORT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_RGBA16UI, 16, 16, 16, 16, 0, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_RGBA32I, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_INT, GL_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+ AddRGBAFormat(&map, GL_RGBA32UI, 32, 32, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_UNSIGNED_INT, false, RequireES<3, 0>, RequireES<3, 0>, NeverSupported);
+
+ AddRGBAFormat(&map, GL_BGRA8_EXT, 8, 8, 8, 8, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_BGRA4_ANGLEX, 4, 4, 4, 4, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_BGR5_A1_ANGLEX, 5, 5, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported);
+
+ // Special format which is not really supported, so always false for all supports.
+ AddRGBAFormat(&map, GL_BGR565_ANGLEX, 5, 6, 5, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_NORMALIZED, false, NeverSupported, NeverSupported, NeverSupported);
+
+ // Floating point renderability and filtering is provided by OES_texture_float and OES_texture_half_float
+ // | Internal format | D |S | Format | Type | Comp | SRGB | Texture supported | Renderable | Filterable |
+ // | | | | | | type | | | | |
+ AddRGBAFormat(&map, GL_R16F, 16, 0, 0, 0, 0, GL_RED, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatSupportRG, HalfFloatRenderableSupportRG, RequireExt<&Extensions::textureHalfFloatLinear>);
+ AddRGBAFormat(&map, GL_RG16F, 16, 16, 0, 0, 0, GL_RG, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatSupportRG, HalfFloatRenderableSupportRG, RequireExt<&Extensions::textureHalfFloatLinear>);
+ AddRGBAFormat(&map, GL_RGB16F, 16, 16, 16, 0, 0, GL_RGB, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatSupport, HalfFloatRenderableSupport, RequireExt<&Extensions::textureHalfFloatLinear>);
+ AddRGBAFormat(&map, GL_RGBA16F, 16, 16, 16, 16, 0, GL_RGBA, GL_HALF_FLOAT, GL_FLOAT, false, HalfFloatSupport, HalfFloatRenderableSupport, RequireExt<&Extensions::textureHalfFloatLinear>);
+ AddRGBAFormat(&map, GL_R32F, 32, 0, 0, 0, 0, GL_RED, GL_FLOAT, GL_FLOAT, false, FloatSupportRG, FloatRenderableSupportRG, RequireExt<&Extensions::textureFloatLinear> );
+ AddRGBAFormat(&map, GL_RG32F, 32, 32, 0, 0, 0, GL_RG, GL_FLOAT, GL_FLOAT, false, FloatSupportRG, FloatRenderableSupportRG, RequireExt<&Extensions::textureFloatLinear> );
+ AddRGBAFormat(&map, GL_RGB32F, 32, 32, 32, 0, 0, GL_RGB, GL_FLOAT, GL_FLOAT, false, FloatSupport, FloatRenderableSupport, RequireExt<&Extensions::textureFloatLinear> );
+ AddRGBAFormat(&map, GL_RGBA32F, 32, 32, 32, 32, 0, GL_RGBA, GL_FLOAT, GL_FLOAT, false, FloatSupport, FloatRenderableSupport, RequireExt<&Extensions::textureFloatLinear> );
+
+ // Depth stencil formats
+ // | Internal format | D |S | X | Format | Type | Component type | Supported | Renderable | Filterable |
+ AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT16, 16, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, RequireESOrExt<3, 0, &Extensions::depthTextures>);
+ AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT24, 24, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireES<3, 0>, RequireES<3, 0>, RequireESOrExt<3, 0, &Extensions::depthTextures>);
+ AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT32F, 32, 0, 0, GL_DEPTH_COMPONENT, GL_FLOAT, GL_FLOAT, RequireES<3, 0>, RequireES<3, 0>, RequireESOrExt<3, 0, &Extensions::depthTextures>);
+ AddDepthStencilFormat(&map, GL_DEPTH_COMPONENT32_OES, 32, 0, 0, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, GL_UNSIGNED_NORMALIZED, RequireExtOrExt<&Extensions::depthTextures, &Extensions::depth32>, RequireExtOrExt<&Extensions::depthTextures, &Extensions::depth32>, AlwaysSupported );
+ AddDepthStencilFormat(&map, GL_DEPTH24_STENCIL8, 24, 8, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_NORMALIZED, RequireESOrExt<3, 0, &Extensions::depthTextures>, RequireESOrExtOrExt<3, 0, &Extensions::depthTextures, &Extensions::packedDepthStencil>, AlwaysSupported );
+ AddDepthStencilFormat(&map, GL_DEPTH32F_STENCIL8, 32, 8, 24, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT, RequireES<3, 0>, RequireES<3, 0>, AlwaysSupported );
+ // STENCIL_INDEX8 is special-cased, see around the bottom of the list.
+
+ // Luminance alpha formats
+ // | Internal format | | L | A | Format | Type | Component type | Supported | Renderable | Filterable |
+ map.insert(InternalFormatInfoPair(GL_ALPHA8_EXT, LUMAFormat( 0, 8, GL_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE8_EXT, LUMAFormat( 8, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_ALPHA32F_EXT, LUMAFormat( 0, 32, GL_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE32F_EXT, LUMAFormat(32, 0, GL_LUMINANCE, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_ALPHA16F_EXT, LUMAFormat( 0, 16, GL_ALPHA, GL_HALF_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE16F_EXT, LUMAFormat(16, 0, GL_LUMINANCE, GL_HALF_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE8_ALPHA8_EXT, LUMAFormat( 8, 8, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireExt<&Extensions::textureStorage>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA32F_EXT, LUMAFormat(32, 32, GL_LUMINANCE_ALPHA, GL_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureFloat>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_LUMINANCE_ALPHA16F_EXT, LUMAFormat(16, 16, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, GL_FLOAT, RequireExtAndExt<&Extensions::textureStorage, &Extensions::textureHalfFloat>, NeverSupported, AlwaysSupported)));
+
+ // Unsized formats
+ // | Internal format | Format | Supported | Renderable | Filterable |
+ AddUnsizedFormat(&map, GL_ALPHA, GL_ALPHA, RequireES<2, 0>, NeverSupported, AlwaysSupported);
+ AddUnsizedFormat(&map, GL_LUMINANCE, GL_LUMINANCE, RequireES<2, 0>, NeverSupported, AlwaysSupported);
+ AddUnsizedFormat(&map, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, RequireES<2, 0>, NeverSupported, AlwaysSupported);
+ AddUnsizedFormat(&map, GL_RED, GL_RED, RequireESOrExt<3, 0, &Extensions::textureRG>, NeverSupported, AlwaysSupported);
+ AddUnsizedFormat(&map, GL_RG, GL_RG, RequireESOrExt<3, 0, &Extensions::textureRG>, NeverSupported, AlwaysSupported);
+ AddUnsizedFormat(&map, GL_RGB, GL_RGB, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
+ AddUnsizedFormat(&map, GL_RGBA, GL_RGBA, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
+ AddUnsizedFormat(&map, GL_RED_INTEGER, GL_RED_INTEGER, RequireES<3, 0>, NeverSupported, NeverSupported );
+ AddUnsizedFormat(&map, GL_RG_INTEGER, GL_RG_INTEGER, RequireES<3, 0>, NeverSupported, NeverSupported );
+ AddUnsizedFormat(&map, GL_RGB_INTEGER, GL_RGB_INTEGER, RequireES<3, 0>, NeverSupported, NeverSupported );
+ AddUnsizedFormat(&map, GL_RGBA_INTEGER, GL_RGBA_INTEGER, RequireES<3, 0>, NeverSupported, NeverSupported );
+ AddUnsizedFormat(&map, GL_BGRA_EXT, GL_BGRA_EXT, RequireExt<&Extensions::textureFormatBGRA8888>, RequireExt<&Extensions::textureFormatBGRA8888>, AlwaysSupported);
+ AddUnsizedFormat(&map, GL_DEPTH_COMPONENT, GL_DEPTH_COMPONENT, RequireES<2, 0>, RequireES<2, 0>, AlwaysSupported);
+ AddUnsizedFormat(&map, GL_DEPTH_STENCIL, GL_DEPTH_STENCIL, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, RequireESOrExt<3, 0, &Extensions::packedDepthStencil>, AlwaysSupported);
+ AddUnsizedFormat(&map, GL_SRGB_EXT, GL_RGB, RequireESOrExt<3, 0, &Extensions::sRGB>, NeverSupported, AlwaysSupported);
+ AddUnsizedFormat(&map, GL_SRGB_ALPHA_EXT, GL_RGBA, RequireESOrExt<3, 0, &Extensions::sRGB>, RequireESOrExt<3, 0, &Extensions::sRGB>, AlwaysSupported);
+
+ // Compressed formats, From ES 3.0.1 spec, table 3.16
+ // | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_R11_EAC, CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_R11_EAC, CompressedFormat(4, 4, 64, 1, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RG11_EAC, CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SIGNED_RG11_EAC, CompressedFormat(4, 4, 128, 2, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE, true, RequireES<3, 0>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE, true, RequireES<3, 0>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA8_ETC2_EAC, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE, false, RequireES<3, 0>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE, true, RequireES<3, 0>, NeverSupported, AlwaysSupported)));
+
+ // From GL_EXT_texture_compression_dxt1
+ // | Internal format | |W |H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, CompressedFormat(4, 4, 64, 3, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, CompressedFormat(4, 4, 64, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT1>, NeverSupported, AlwaysSupported)));
+
+ // From GL_ANGLE_texture_compression_dxt3
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT5>, NeverSupported, AlwaysSupported)));
+
+ // From GL_ANGLE_texture_compression_dxt5
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, CompressedFormat(4, 4, 128, 4, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::textureCompressionDXT5>, NeverSupported, AlwaysSupported)));
+
+ // From GL_OES_compressed_ETC1_RGB8_texture
+ map.insert(InternalFormatInfoPair(GL_ETC1_RGB8_OES, CompressedFormat(4, 4, 64, 3, GL_ETC1_RGB8_OES, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::compressedETC1RGB8Texture>, NeverSupported, AlwaysSupported)));
+
+ // From KHR_texture_compression_astc_hdr
+ // | Internal format | | W | H | BS |CC| Format | Type | SRGB | Supported | Renderable | Filterable |
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_4x4_KHR, CompressedFormat( 4, 4, 128, 4, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_5x4_KHR, CompressedFormat( 5, 4, 128, 4, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_5x5_KHR, CompressedFormat( 5, 5, 128, 4, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_6x5_KHR, CompressedFormat( 6, 5, 128, 4, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_6x6_KHR, CompressedFormat( 6, 6, 128, 4, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_8x5_KHR, CompressedFormat( 8, 5, 128, 4, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_8x6_KHR, CompressedFormat( 8, 6, 128, 4, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_8x8_KHR, CompressedFormat( 8, 8, 128, 4, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_10x5_KHR, CompressedFormat(10, 5, 128, 4, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_10x6_KHR, CompressedFormat(10, 6, 128, 4, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_10x8_KHR, CompressedFormat(10, 8, 128, 4, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_10x10_KHR, CompressedFormat(10, 10, 128, 4, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_12x10_KHR, CompressedFormat(12, 10, 128, 4, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_RGBA_ASTC_12x12_KHR, CompressedFormat(12, 12, 128, 4, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, GL_UNSIGNED_BYTE, false, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
+
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, CompressedFormat( 4, 4, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, CompressedFormat( 5, 4, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, CompressedFormat( 5, 5, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, CompressedFormat( 6, 5, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, CompressedFormat( 6, 6, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, CompressedFormat( 8, 5, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, CompressedFormat( 8, 6, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, CompressedFormat( 8, 8, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, CompressedFormat(10, 5, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, CompressedFormat(10, 6, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, CompressedFormat(10, 8, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, CompressedFormat(10, 10, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, CompressedFormat(12, 10, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
+ map.insert(InternalFormatInfoPair(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, CompressedFormat(12, 12, 128, 4, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, GL_UNSIGNED_BYTE, true, RequireExtOrExt<&Extensions::textureCompressionASTCHDR, &Extensions::textureCompressionASTCLDR>, NeverSupported, AlwaysSupported)));
+
+ // For STENCIL_INDEX8 we chose a normalized component type for the following reasons:
+ // - Multisampled buffer are disallowed for non-normalized integer component types and we want to support it for STENCIL_INDEX8
+ // - All other stencil formats (all depth-stencil) are either float or normalized
+ // - It affects only validation of internalformat in RenderbufferStorageMultisample.
+ // | Internal format |D |S |X | Format | Type | Component type | Supported | Renderable | Filterable |
+ AddDepthStencilFormat(&map, GL_STENCIL_INDEX8, 0, 8, 0, GL_STENCIL, GL_UNSIGNED_BYTE, GL_UNSIGNED_NORMALIZED, RequireES<2, 0>, RequireES<2, 0>, NeverSupported);
+
+ // From GL_ANGLE_lossy_etc_decode
+ map.insert(InternalFormatInfoPair(GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, CompressedFormat(4, 4, 64, 3, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, GL_UNSIGNED_BYTE, false, RequireExt<&Extensions::lossyETCDecode>, NeverSupported, AlwaysSupported)));
+
+ // From GL_EXT_texture_norm16
+ // | Internal format | R | G | B | A |S | Format | Type | Component type | SRGB | Texture supported | Renderable | Filterable |
+ AddRGBAFormat(&map, GL_R16_EXT, 16, 0, 0, 0, 0, GL_RED, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, RequireExt<&Extensions::textureNorm16>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_R16_SNORM_EXT, 16, 0, 0, 0, 0, GL_RED, GL_SHORT, GL_SIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RG16_EXT, 16, 16, 0, 0, 0, GL_RG, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, RequireExt<&Extensions::textureNorm16>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RG16_SNORM_EXT, 16, 16, 0, 0, 0, GL_RG, GL_SHORT, GL_SIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGB16_EXT, 16, 16, 16, 0, 0, GL_RGB, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGB16_SNORM_EXT, 16, 16, 16, 0, 0, GL_RGB, GL_SHORT, GL_SIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGBA16_EXT, 16, 16, 16, 16, 0, GL_RGBA, GL_UNSIGNED_SHORT, GL_UNSIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, RequireExt<&Extensions::textureNorm16>, AlwaysSupported);
+ AddRGBAFormat(&map, GL_RGBA16_SNORM_EXT, 16, 16, 16, 16, 0, GL_RGBA, GL_SHORT, GL_SIGNED_NORMALIZED, false, RequireExt<&Extensions::textureNorm16>, NeverSupported, AlwaysSupported);
+
+ // clang-format on
+
+ return map;
+}
+
+static const InternalFormatInfoMap &GetInternalFormatMap()
+{
+ static const InternalFormatInfoMap formatMap = BuildInternalFormatInfoMap();
+ return formatMap;
+}
+
+static FormatSet BuildAllSizedInternalFormatSet()
+{
+ FormatSet result;
+
+ for (auto iter : GetInternalFormatMap())
+ {
+ if (iter.second.pixelBytes > 0)
+ {
+ // TODO(jmadill): Fix this hack.
+ if (iter.first == GL_BGR565_ANGLEX)
+ continue;
+
+ result.insert(iter.first);
+ }
+ }
+
+ return result;
+}
+
+const Type &GetTypeInfo(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_BYTE:
+ {
+ static const Type info = GenTypeInfo(1, false);
+ return info;
+ }
+ case GL_UNSIGNED_SHORT:
+ case GL_SHORT:
+ case GL_HALF_FLOAT:
+ case GL_HALF_FLOAT_OES:
+ {
+ static const Type info = GenTypeInfo(2, false);
+ return info;
+ }
+ case GL_UNSIGNED_INT:
+ case GL_INT:
+ case GL_FLOAT:
+ {
+ static const Type info = GenTypeInfo(4, false);
+ return info;
+ }
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
+ {
+ static const Type info = GenTypeInfo(2, true);
+ return info;
+ }
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ case GL_UNSIGNED_INT_24_8:
+ case GL_UNSIGNED_INT_10F_11F_11F_REV:
+ case GL_UNSIGNED_INT_5_9_9_9_REV:
+ {
+ ASSERT(GL_UNSIGNED_INT_24_8_OES == GL_UNSIGNED_INT_24_8);
+ static const Type info = GenTypeInfo(4, true);
+ return info;
+ }
+ case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+ {
+ static const Type info = GenTypeInfo(8, true);
+ return info;
+ }
+ default:
+ {
+ static const Type defaultInfo;
+ return defaultInfo;
+ }
+ }
+}
+
+const InternalFormat &GetInternalFormatInfo(GLenum internalFormat)
+{
+ const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
+ auto iter = formatMap.find(internalFormat);
+ if (iter != formatMap.end())
+ {
+ return iter->second;
+ }
+ else
+ {
+ static const InternalFormat defaultInternalFormat;
+ return defaultInternalFormat;
+ }
+}
+
+ErrorOrResult<GLuint> InternalFormat::computeRowPitch(GLsizei width,
+ GLint alignment,
+ GLint rowLength) const
+{
+ // Compressed images do not use pack/unpack parameters.
+ if (compressed)
+ {
+ ASSERT(rowLength == 0);
+ return computeCompressedImageSize(Extents(width, 1, 1));
+ }
+
+ CheckedNumeric<GLuint> checkedWidth(rowLength > 0 ? rowLength : width);
+ CheckedNumeric<GLuint> checkedRowBytes = checkedWidth * pixelBytes;
+
+ ASSERT(alignment > 0 && isPow2(alignment));
+ CheckedNumeric<GLuint> checkedAlignment(alignment);
+ auto aligned = rx::roundUp(checkedRowBytes, checkedAlignment);
+ ANGLE_TRY_CHECKED_MATH(aligned);
+ return aligned.ValueOrDie();
+}
+
+ErrorOrResult<GLuint> InternalFormat::computeDepthPitch(GLsizei height,
+ GLint imageHeight,
+ GLuint rowPitch)
+{
+ GLuint rows =
+ (imageHeight > 0 ? static_cast<GLuint>(imageHeight) : static_cast<GLuint>(height));
+ CheckedNumeric<GLuint> checkedRowPitch(rowPitch);
+
+ auto depthPitch = checkedRowPitch * rows;
+ ANGLE_TRY_CHECKED_MATH(depthPitch);
+ return depthPitch.ValueOrDie();
+}
+
+ErrorOrResult<GLuint> InternalFormat::computeDepthPitch(GLsizei width,
+ GLsizei height,
+ GLint alignment,
+ GLint rowLength,
+ GLint imageHeight) const
+{
+ GLuint rowPitch = 0;
+ ANGLE_TRY_RESULT(computeRowPitch(width, alignment, rowLength), rowPitch);
+ return computeDepthPitch(height, imageHeight, rowPitch);
+}
+
+ErrorOrResult<GLuint> InternalFormat::computeCompressedImageSize(const Extents &size) const
+{
+ CheckedNumeric<GLuint> checkedWidth(size.width);
+ CheckedNumeric<GLuint> checkedHeight(size.height);
+ CheckedNumeric<GLuint> checkedDepth(size.depth);
+ CheckedNumeric<GLuint> checkedBlockWidth(compressedBlockWidth);
+ CheckedNumeric<GLuint> checkedBlockHeight(compressedBlockHeight);
+
+ ASSERT(compressed);
+ auto numBlocksWide = (checkedWidth + checkedBlockWidth - 1u) / checkedBlockWidth;
+ auto numBlocksHigh = (checkedHeight + checkedBlockHeight - 1u) / checkedBlockHeight;
+ auto bytes = numBlocksWide * numBlocksHigh * pixelBytes * checkedDepth;
+ ANGLE_TRY_CHECKED_MATH(bytes);
+ return bytes.ValueOrDie();
+}
+
+ErrorOrResult<GLuint> InternalFormat::computeSkipBytes(GLuint rowPitch,
+ GLuint depthPitch,
+ const PixelStoreStateBase &state,
+ bool is3D) const
+{
+ CheckedNumeric<GLuint> checkedRowPitch(rowPitch);
+ CheckedNumeric<GLuint> checkedDepthPitch(depthPitch);
+ CheckedNumeric<GLuint> checkedSkipImages(static_cast<GLuint>(state.skipImages));
+ CheckedNumeric<GLuint> checkedSkipRows(static_cast<GLuint>(state.skipRows));
+ CheckedNumeric<GLuint> checkedSkipPixels(static_cast<GLuint>(state.skipPixels));
+ CheckedNumeric<GLuint> checkedPixelBytes(pixelBytes);
+ auto checkedSkipImagesBytes = checkedSkipImages * checkedDepthPitch;
+ if (!is3D)
+ {
+ checkedSkipImagesBytes = 0;
+ }
+ auto skipBytes = checkedSkipImagesBytes + checkedSkipRows * checkedRowPitch +
+ checkedSkipPixels * checkedPixelBytes;
+ ANGLE_TRY_CHECKED_MATH(skipBytes);
+ return skipBytes.ValueOrDie();
+}
+
+ErrorOrResult<GLuint> InternalFormat::computePackUnpackEndByte(const Extents &size,
+ const PixelStoreStateBase &state,
+ bool is3D) const
+{
+ GLuint rowPitch = 0;
+ ANGLE_TRY_RESULT(computeRowPitch(size.width, state.alignment, state.rowLength),
+ rowPitch);
+
+ GLuint depthPitch = 0;
+ if (is3D)
+ {
+ ANGLE_TRY_RESULT(computeDepthPitch(size.height, state.imageHeight, rowPitch), depthPitch);
+ }
+
+ CheckedNumeric<GLuint> checkedCopyBytes = 0;
+ if (compressed)
+ {
+ ANGLE_TRY_RESULT(computeCompressedImageSize(size), checkedCopyBytes);
+ }
+ else if (size.height != 0 && (!is3D || size.depth != 0))
+ {
+ CheckedNumeric<GLuint> bytes = pixelBytes;
+ checkedCopyBytes += size.width * bytes;
+
+ CheckedNumeric<GLuint> heightMinusOne = size.height - 1;
+ checkedCopyBytes += heightMinusOne * rowPitch;
+
+ if (is3D)
+ {
+ CheckedNumeric<GLuint> depthMinusOne = size.depth - 1;
+ checkedCopyBytes += depthMinusOne * depthPitch;
+ }
+ }
+
+ CheckedNumeric<GLuint> checkedSkipBytes = 0;
+ ANGLE_TRY_RESULT(computeSkipBytes(rowPitch, depthPitch, state, is3D),
+ checkedSkipBytes);
+
+ CheckedNumeric<GLuint> endByte = checkedCopyBytes + checkedSkipBytes;
+
+ ANGLE_TRY_CHECKED_MATH(endByte);
+ return endByte.ValueOrDie();
+}
+
+GLenum GetSizedInternalFormat(GLenum internalFormat, GLenum type)
+{
+ const InternalFormat &formatInfo = GetInternalFormatInfo(internalFormat);
+ if (formatInfo.pixelBytes > 0)
+ {
+ return internalFormat;
+ }
+ return GetSizedFormatInternal(internalFormat, type);
+}
+
+const FormatSet &GetAllSizedInternalFormats()
+{
+ static FormatSet formatSet = BuildAllSizedInternalFormatSet();
+ return formatSet;
+}
+
+AttributeType GetAttributeType(GLenum enumValue)
+{
+ switch (enumValue)
+ {
+ case GL_FLOAT:
+ return ATTRIBUTE_FLOAT;
+ case GL_FLOAT_VEC2:
+ return ATTRIBUTE_VEC2;
+ case GL_FLOAT_VEC3:
+ return ATTRIBUTE_VEC3;
+ case GL_FLOAT_VEC4:
+ return ATTRIBUTE_VEC4;
+ case GL_INT:
+ return ATTRIBUTE_INT;
+ case GL_INT_VEC2:
+ return ATTRIBUTE_IVEC2;
+ case GL_INT_VEC3:
+ return ATTRIBUTE_IVEC3;
+ case GL_INT_VEC4:
+ return ATTRIBUTE_IVEC4;
+ case GL_UNSIGNED_INT:
+ return ATTRIBUTE_UINT;
+ case GL_UNSIGNED_INT_VEC2:
+ return ATTRIBUTE_UVEC2;
+ case GL_UNSIGNED_INT_VEC3:
+ return ATTRIBUTE_UVEC3;
+ case GL_UNSIGNED_INT_VEC4:
+ return ATTRIBUTE_UVEC4;
+ case GL_FLOAT_MAT2:
+ return ATTRIBUTE_MAT2;
+ case GL_FLOAT_MAT3:
+ return ATTRIBUTE_MAT3;
+ case GL_FLOAT_MAT4:
+ return ATTRIBUTE_MAT4;
+ case GL_FLOAT_MAT2x3:
+ return ATTRIBUTE_MAT2x3;
+ case GL_FLOAT_MAT2x4:
+ return ATTRIBUTE_MAT2x4;
+ case GL_FLOAT_MAT3x2:
+ return ATTRIBUTE_MAT3x2;
+ case GL_FLOAT_MAT3x4:
+ return ATTRIBUTE_MAT3x4;
+ case GL_FLOAT_MAT4x2:
+ return ATTRIBUTE_MAT4x2;
+ case GL_FLOAT_MAT4x3:
+ return ATTRIBUTE_MAT4x3;
+ default:
+ UNREACHABLE();
+ return ATTRIBUTE_FLOAT;
+ }
+}
+
+VertexFormatType GetVertexFormatType(GLenum type, GLboolean normalized, GLuint components, bool pureInteger)
+{
+ switch (type)
+ {
+ case GL_BYTE:
+ switch (components)
+ {
+ case 1:
+ if (pureInteger)
+ return VERTEX_FORMAT_SBYTE1_INT;
+ if (normalized)
+ return VERTEX_FORMAT_SBYTE1_NORM;
+ return VERTEX_FORMAT_SBYTE1;
+ case 2:
+ if (pureInteger)
+ return VERTEX_FORMAT_SBYTE2_INT;
+ if (normalized)
+ return VERTEX_FORMAT_SBYTE2_NORM;
+ return VERTEX_FORMAT_SBYTE2;
+ case 3:
+ if (pureInteger)
+ return VERTEX_FORMAT_SBYTE3_INT;
+ if (normalized)
+ return VERTEX_FORMAT_SBYTE3_NORM;
+ return VERTEX_FORMAT_SBYTE3;
+ case 4:
+ if (pureInteger)
+ return VERTEX_FORMAT_SBYTE4_INT;
+ if (normalized)
+ return VERTEX_FORMAT_SBYTE4_NORM;
+ return VERTEX_FORMAT_SBYTE4;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ case GL_UNSIGNED_BYTE:
+ switch (components)
+ {
+ case 1:
+ if (pureInteger)
+ return VERTEX_FORMAT_UBYTE1_INT;
+ if (normalized)
+ return VERTEX_FORMAT_UBYTE1_NORM;
+ return VERTEX_FORMAT_UBYTE1;
+ case 2:
+ if (pureInteger)
+ return VERTEX_FORMAT_UBYTE2_INT;
+ if (normalized)
+ return VERTEX_FORMAT_UBYTE2_NORM;
+ return VERTEX_FORMAT_UBYTE2;
+ case 3:
+ if (pureInteger)
+ return VERTEX_FORMAT_UBYTE3_INT;
+ if (normalized)
+ return VERTEX_FORMAT_UBYTE3_NORM;
+ return VERTEX_FORMAT_UBYTE3;
+ case 4:
+ if (pureInteger)
+ return VERTEX_FORMAT_UBYTE4_INT;
+ if (normalized)
+ return VERTEX_FORMAT_UBYTE4_NORM;
+ return VERTEX_FORMAT_UBYTE4;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ case GL_SHORT:
+ switch (components)
+ {
+ case 1:
+ if (pureInteger)
+ return VERTEX_FORMAT_SSHORT1_INT;
+ if (normalized)
+ return VERTEX_FORMAT_SSHORT1_NORM;
+ return VERTEX_FORMAT_SSHORT1;
+ case 2:
+ if (pureInteger)
+ return VERTEX_FORMAT_SSHORT2_INT;
+ if (normalized)
+ return VERTEX_FORMAT_SSHORT2_NORM;
+ return VERTEX_FORMAT_SSHORT2;
+ case 3:
+ if (pureInteger)
+ return VERTEX_FORMAT_SSHORT3_INT;
+ if (normalized)
+ return VERTEX_FORMAT_SSHORT3_NORM;
+ return VERTEX_FORMAT_SSHORT3;
+ case 4:
+ if (pureInteger)
+ return VERTEX_FORMAT_SSHORT4_INT;
+ if (normalized)
+ return VERTEX_FORMAT_SSHORT4_NORM;
+ return VERTEX_FORMAT_SSHORT4;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ case GL_UNSIGNED_SHORT:
+ switch (components)
+ {
+ case 1:
+ if (pureInteger)
+ return VERTEX_FORMAT_USHORT1_INT;
+ if (normalized)
+ return VERTEX_FORMAT_USHORT1_NORM;
+ return VERTEX_FORMAT_USHORT1;
+ case 2:
+ if (pureInteger)
+ return VERTEX_FORMAT_USHORT2_INT;
+ if (normalized)
+ return VERTEX_FORMAT_USHORT2_NORM;
+ return VERTEX_FORMAT_USHORT2;
+ case 3:
+ if (pureInteger)
+ return VERTEX_FORMAT_USHORT3_INT;
+ if (normalized)
+ return VERTEX_FORMAT_USHORT3_NORM;
+ return VERTEX_FORMAT_USHORT3;
+ case 4:
+ if (pureInteger)
+ return VERTEX_FORMAT_USHORT4_INT;
+ if (normalized)
+ return VERTEX_FORMAT_USHORT4_NORM;
+ return VERTEX_FORMAT_USHORT4;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ case GL_INT:
+ switch (components)
+ {
+ case 1:
+ if (pureInteger)
+ return VERTEX_FORMAT_SINT1_INT;
+ if (normalized)
+ return VERTEX_FORMAT_SINT1_NORM;
+ return VERTEX_FORMAT_SINT1;
+ case 2:
+ if (pureInteger)
+ return VERTEX_FORMAT_SINT2_INT;
+ if (normalized)
+ return VERTEX_FORMAT_SINT2_NORM;
+ return VERTEX_FORMAT_SINT2;
+ case 3:
+ if (pureInteger)
+ return VERTEX_FORMAT_SINT3_INT;
+ if (normalized)
+ return VERTEX_FORMAT_SINT3_NORM;
+ return VERTEX_FORMAT_SINT3;
+ case 4:
+ if (pureInteger)
+ return VERTEX_FORMAT_SINT4_INT;
+ if (normalized)
+ return VERTEX_FORMAT_SINT4_NORM;
+ return VERTEX_FORMAT_SINT4;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ case GL_UNSIGNED_INT:
+ switch (components)
+ {
+ case 1:
+ if (pureInteger)
+ return VERTEX_FORMAT_UINT1_INT;
+ if (normalized)
+ return VERTEX_FORMAT_UINT1_NORM;
+ return VERTEX_FORMAT_UINT1;
+ case 2:
+ if (pureInteger)
+ return VERTEX_FORMAT_UINT2_INT;
+ if (normalized)
+ return VERTEX_FORMAT_UINT2_NORM;
+ return VERTEX_FORMAT_UINT2;
+ case 3:
+ if (pureInteger)
+ return VERTEX_FORMAT_UINT3_INT;
+ if (normalized)
+ return VERTEX_FORMAT_UINT3_NORM;
+ return VERTEX_FORMAT_UINT3;
+ case 4:
+ if (pureInteger)
+ return VERTEX_FORMAT_UINT4_INT;
+ if (normalized)
+ return VERTEX_FORMAT_UINT4_NORM;
+ return VERTEX_FORMAT_UINT4;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ case GL_FLOAT:
+ switch (components)
+ {
+ case 1:
+ return VERTEX_FORMAT_FLOAT1;
+ case 2:
+ return VERTEX_FORMAT_FLOAT2;
+ case 3:
+ return VERTEX_FORMAT_FLOAT3;
+ case 4:
+ return VERTEX_FORMAT_FLOAT4;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ case GL_HALF_FLOAT:
+ switch (components)
+ {
+ case 1:
+ return VERTEX_FORMAT_HALF1;
+ case 2:
+ return VERTEX_FORMAT_HALF2;
+ case 3:
+ return VERTEX_FORMAT_HALF3;
+ case 4:
+ return VERTEX_FORMAT_HALF4;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ case GL_FIXED:
+ switch (components)
+ {
+ case 1:
+ return VERTEX_FORMAT_FIXED1;
+ case 2:
+ return VERTEX_FORMAT_FIXED2;
+ case 3:
+ return VERTEX_FORMAT_FIXED3;
+ case 4:
+ return VERTEX_FORMAT_FIXED4;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ case GL_INT_2_10_10_10_REV:
+ if (pureInteger)
+ return VERTEX_FORMAT_SINT210_INT;
+ if (normalized)
+ return VERTEX_FORMAT_SINT210_NORM;
+ return VERTEX_FORMAT_SINT210;
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ if (pureInteger)
+ return VERTEX_FORMAT_UINT210_INT;
+ if (normalized)
+ return VERTEX_FORMAT_UINT210_NORM;
+ return VERTEX_FORMAT_UINT210;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ return VERTEX_FORMAT_UBYTE1;
+}
+
+VertexFormatType GetVertexFormatType(const VertexAttribute &attrib)
+{
+ return GetVertexFormatType(attrib.type, attrib.normalized, attrib.size, attrib.pureInteger);
+}
+
+VertexFormatType GetVertexFormatType(const VertexAttribute &attrib, GLenum currentValueType)
+{
+ if (!attrib.enabled)
+ {
+ return GetVertexFormatType(currentValueType, GL_FALSE, 4, (currentValueType != GL_FLOAT));
+ }
+ return GetVertexFormatType(attrib);
+}
+
+const VertexFormat &GetVertexFormatFromType(VertexFormatType vertexFormatType)
+{
+ switch (vertexFormatType)
+ {
+ case VERTEX_FORMAT_SBYTE1:
+ {
+ static const VertexFormat format(GL_BYTE, GL_FALSE, 1, false);
+ return format;
+ }
+ case VERTEX_FORMAT_SBYTE1_NORM:
+ {
+ static const VertexFormat format(GL_BYTE, GL_TRUE, 1, false);
+ return format;
+ }
+ case VERTEX_FORMAT_SBYTE2:
+ {
+ static const VertexFormat format(GL_BYTE, GL_FALSE, 2, false);
+ return format;
+ }
+ case VERTEX_FORMAT_SBYTE2_NORM:
+ {
+ static const VertexFormat format(GL_BYTE, GL_TRUE, 2, false);
+ return format;
+ }
+ case VERTEX_FORMAT_SBYTE3:
+ {
+ static const VertexFormat format(GL_BYTE, GL_FALSE, 3, false);
+ return format;
+ }
+ case VERTEX_FORMAT_SBYTE3_NORM:
+ {
+ static const VertexFormat format(GL_BYTE, GL_TRUE, 3, false);
+ return format;
+ }
+ case VERTEX_FORMAT_SBYTE4:
+ {
+ static const VertexFormat format(GL_BYTE, GL_FALSE, 4, false);
+ return format;
+ }
+ case VERTEX_FORMAT_SBYTE4_NORM:
+ {
+ static const VertexFormat format(GL_BYTE, GL_TRUE, 4, false);
+ return format;
+ }
+ case VERTEX_FORMAT_UBYTE1:
+ {
+ static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 1, false);
+ return format;
+ }
+ case VERTEX_FORMAT_UBYTE1_NORM:
+ {
+ static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 1, false);
+ return format;
+ }
+ case VERTEX_FORMAT_UBYTE2:
+ {
+ static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 2, false);
+ return format;
+ }
+ case VERTEX_FORMAT_UBYTE2_NORM:
+ {
+ static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 2, false);
+ return format;
+ }
+ case VERTEX_FORMAT_UBYTE3:
+ {
+ static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 3, false);
+ return format;
+ }
+ case VERTEX_FORMAT_UBYTE3_NORM:
+ {
+ static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 3, false);
+ return format;
+ }
+ case VERTEX_FORMAT_UBYTE4:
+ {
+ static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 4, false);
+ return format;
+ }
+ case VERTEX_FORMAT_UBYTE4_NORM:
+ {
+ static const VertexFormat format(GL_UNSIGNED_BYTE, GL_TRUE, 4, false);
+ return format;
+ }
+ case VERTEX_FORMAT_SSHORT1:
+ {
+ static const VertexFormat format(GL_SHORT, GL_FALSE, 1, false);
+ return format;
+ }
+ case VERTEX_FORMAT_SSHORT1_NORM:
+ {
+ static const VertexFormat format(GL_SHORT, GL_TRUE, 1, false);
+ return format;
+ }
+ case VERTEX_FORMAT_SSHORT2:
+ {
+ static const VertexFormat format(GL_SHORT, GL_FALSE, 2, false);
+ return format;
+ }
+ case VERTEX_FORMAT_SSHORT2_NORM:
+ {
+ static const VertexFormat format(GL_SHORT, GL_TRUE, 2, false);
+ return format;
+ }
+ case VERTEX_FORMAT_SSHORT3:
+ {
+ static const VertexFormat format(GL_SHORT, GL_FALSE, 3, false);
+ return format;
+ }
+ case VERTEX_FORMAT_SSHORT3_NORM:
+ {
+ static const VertexFormat format(GL_SHORT, GL_TRUE, 3, false);
+ return format;
+ }
+ case VERTEX_FORMAT_SSHORT4:
+ {
+ static const VertexFormat format(GL_SHORT, GL_FALSE, 4, false);
+ return format;
+ }
+ case VERTEX_FORMAT_SSHORT4_NORM:
+ {
+ static const VertexFormat format(GL_SHORT, GL_TRUE, 4, false);
+ return format;
+ }
+ case VERTEX_FORMAT_USHORT1:
+ {
+ static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 1, false);
+ return format;
+ }
+ case VERTEX_FORMAT_USHORT1_NORM:
+ {
+ static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 1, false);
+ return format;
+ }
+ case VERTEX_FORMAT_USHORT2:
+ {
+ static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 2, false);
+ return format;
+ }
+ case VERTEX_FORMAT_USHORT2_NORM:
+ {
+ static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 2, false);
+ return format;
+ }
+ case VERTEX_FORMAT_USHORT3:
+ {
+ static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 3, false);
+ return format;
+ }
+ case VERTEX_FORMAT_USHORT3_NORM:
+ {
+ static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 3, false);
+ return format;
+ }
+ case VERTEX_FORMAT_USHORT4:
+ {
+ static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 4, false);
+ return format;
+ }
+ case VERTEX_FORMAT_USHORT4_NORM:
+ {
+ static const VertexFormat format(GL_UNSIGNED_SHORT, GL_TRUE, 4, false);
+ return format;
+ }
+ case VERTEX_FORMAT_SINT1:
+ {
+ static const VertexFormat format(GL_INT, GL_FALSE, 1, false);
+ return format;
+ }
+ case VERTEX_FORMAT_SINT1_NORM:
+ {
+ static const VertexFormat format(GL_INT, GL_TRUE, 1, false);
+ return format;
+ }
+ case VERTEX_FORMAT_SINT2:
+ {
+ static const VertexFormat format(GL_INT, GL_FALSE, 2, false);
+ return format;
+ }
+ case VERTEX_FORMAT_SINT2_NORM:
+ {
+ static const VertexFormat format(GL_INT, GL_TRUE, 2, false);
+ return format;
+ }
+ case VERTEX_FORMAT_SINT3:
+ {
+ static const VertexFormat format(GL_INT, GL_FALSE, 3, false);
+ return format;
+ }
+ case VERTEX_FORMAT_SINT3_NORM:
+ {
+ static const VertexFormat format(GL_INT, GL_TRUE, 3, false);
+ return format;
+ }
+ case VERTEX_FORMAT_SINT4:
+ {
+ static const VertexFormat format(GL_INT, GL_FALSE, 4, false);
+ return format;
+ }
+ case VERTEX_FORMAT_SINT4_NORM:
+ {
+ static const VertexFormat format(GL_INT, GL_TRUE, 4, false);
+ return format;
+ }
+ case VERTEX_FORMAT_UINT1:
+ {
+ static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 1, false);
+ return format;
+ }
+ case VERTEX_FORMAT_UINT1_NORM:
+ {
+ static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 1, false);
+ return format;
+ }
+ case VERTEX_FORMAT_UINT2:
+ {
+ static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 2, false);
+ return format;
+ }
+ case VERTEX_FORMAT_UINT2_NORM:
+ {
+ static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 2, false);
+ return format;
+ }
+ case VERTEX_FORMAT_UINT3:
+ {
+ static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 3, false);
+ return format;
+ }
+ case VERTEX_FORMAT_UINT3_NORM:
+ {
+ static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 3, false);
+ return format;
+ }
+ case VERTEX_FORMAT_UINT4:
+ {
+ static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 4, false);
+ return format;
+ }
+ case VERTEX_FORMAT_UINT4_NORM:
+ {
+ static const VertexFormat format(GL_UNSIGNED_INT, GL_TRUE, 4, false);
+ return format;
+ }
+ case VERTEX_FORMAT_SBYTE1_INT:
+ {
+ static const VertexFormat format(GL_BYTE, GL_FALSE, 1, true);
+ return format;
+ }
+ case VERTEX_FORMAT_SBYTE2_INT:
+ {
+ static const VertexFormat format(GL_BYTE, GL_FALSE, 2, true);
+ return format;
+ }
+ case VERTEX_FORMAT_SBYTE3_INT:
+ {
+ static const VertexFormat format(GL_BYTE, GL_FALSE, 3, true);
+ return format;
+ }
+ case VERTEX_FORMAT_SBYTE4_INT:
+ {
+ static const VertexFormat format(GL_BYTE, GL_FALSE, 4, true);
+ return format;
+ }
+ case VERTEX_FORMAT_UBYTE1_INT:
+ {
+ static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 1, true);
+ return format;
+ }
+ case VERTEX_FORMAT_UBYTE2_INT:
+ {
+ static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 2, true);
+ return format;
+ }
+ case VERTEX_FORMAT_UBYTE3_INT:
+ {
+ static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 3, true);
+ return format;
+ }
+ case VERTEX_FORMAT_UBYTE4_INT:
+ {
+ static const VertexFormat format(GL_UNSIGNED_BYTE, GL_FALSE, 4, true);
+ return format;
+ }
+ case VERTEX_FORMAT_SSHORT1_INT:
+ {
+ static const VertexFormat format(GL_SHORT, GL_FALSE, 1, true);
+ return format;
+ }
+ case VERTEX_FORMAT_SSHORT2_INT:
+ {
+ static const VertexFormat format(GL_SHORT, GL_FALSE, 2, true);
+ return format;
+ }
+ case VERTEX_FORMAT_SSHORT3_INT:
+ {
+ static const VertexFormat format(GL_SHORT, GL_FALSE, 3, true);
+ return format;
+ }
+ case VERTEX_FORMAT_SSHORT4_INT:
+ {
+ static const VertexFormat format(GL_SHORT, GL_FALSE, 4, true);
+ return format;
+ }
+ case VERTEX_FORMAT_USHORT1_INT:
+ {
+ static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 1, true);
+ return format;
+ }
+ case VERTEX_FORMAT_USHORT2_INT:
+ {
+ static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 2, true);
+ return format;
+ }
+ case VERTEX_FORMAT_USHORT3_INT:
+ {
+ static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 3, true);
+ return format;
+ }
+ case VERTEX_FORMAT_USHORT4_INT:
+ {
+ static const VertexFormat format(GL_UNSIGNED_SHORT, GL_FALSE, 4, true);
+ return format;
+ }
+ case VERTEX_FORMAT_SINT1_INT:
+ {
+ static const VertexFormat format(GL_INT, GL_FALSE, 1, true);
+ return format;
+ }
+ case VERTEX_FORMAT_SINT2_INT:
+ {
+ static const VertexFormat format(GL_INT, GL_FALSE, 2, true);
+ return format;
+ }
+ case VERTEX_FORMAT_SINT3_INT:
+ {
+ static const VertexFormat format(GL_INT, GL_FALSE, 3, true);
+ return format;
+ }
+ case VERTEX_FORMAT_SINT4_INT:
+ {
+ static const VertexFormat format(GL_INT, GL_FALSE, 4, true);
+ return format;
+ }
+ case VERTEX_FORMAT_UINT1_INT:
+ {
+ static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 1, true);
+ return format;
+ }
+ case VERTEX_FORMAT_UINT2_INT:
+ {
+ static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 2, true);
+ return format;
+ }
+ case VERTEX_FORMAT_UINT3_INT:
+ {
+ static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 3, true);
+ return format;
+ }
+ case VERTEX_FORMAT_UINT4_INT:
+ {
+ static const VertexFormat format(GL_UNSIGNED_INT, GL_FALSE, 4, true);
+ return format;
+ }
+ case VERTEX_FORMAT_FIXED1:
+ {
+ static const VertexFormat format(GL_FIXED, GL_FALSE, 1, false);
+ return format;
+ }
+ case VERTEX_FORMAT_FIXED2:
+ {
+ static const VertexFormat format(GL_FIXED, GL_FALSE, 2, false);
+ return format;
+ }
+ case VERTEX_FORMAT_FIXED3:
+ {
+ static const VertexFormat format(GL_FIXED, GL_FALSE, 3, false);
+ return format;
+ }
+ case VERTEX_FORMAT_FIXED4:
+ {
+ static const VertexFormat format(GL_FIXED, GL_FALSE, 4, false);
+ return format;
+ }
+ case VERTEX_FORMAT_HALF1:
+ {
+ static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 1, false);
+ return format;
+ }
+ case VERTEX_FORMAT_HALF2:
+ {
+ static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 2, false);
+ return format;
+ }
+ case VERTEX_FORMAT_HALF3:
+ {
+ static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 3, false);
+ return format;
+ }
+ case VERTEX_FORMAT_HALF4:
+ {
+ static const VertexFormat format(GL_HALF_FLOAT, GL_FALSE, 4, false);
+ return format;
+ }
+ case VERTEX_FORMAT_FLOAT1:
+ {
+ static const VertexFormat format(GL_FLOAT, GL_FALSE, 1, false);
+ return format;
+ }
+ case VERTEX_FORMAT_FLOAT2:
+ {
+ static const VertexFormat format(GL_FLOAT, GL_FALSE, 2, false);
+ return format;
+ }
+ case VERTEX_FORMAT_FLOAT3:
+ {
+ static const VertexFormat format(GL_FLOAT, GL_FALSE, 3, false);
+ return format;
+ }
+ case VERTEX_FORMAT_FLOAT4:
+ {
+ static const VertexFormat format(GL_FLOAT, GL_FALSE, 4, false);
+ return format;
+ }
+ case VERTEX_FORMAT_SINT210:
+ {
+ static const VertexFormat format(GL_INT_2_10_10_10_REV, GL_FALSE, 4, false);
+ return format;
+ }
+ case VERTEX_FORMAT_UINT210:
+ {
+ static const VertexFormat format(GL_UNSIGNED_INT_2_10_10_10_REV, GL_FALSE, 4, false);
+ return format;
+ }
+ case VERTEX_FORMAT_SINT210_NORM:
+ {
+ static const VertexFormat format(GL_INT_2_10_10_10_REV, GL_TRUE, 4, false);
+ return format;
+ }
+ case VERTEX_FORMAT_UINT210_NORM:
+ {
+ static const VertexFormat format(GL_UNSIGNED_INT_2_10_10_10_REV, GL_TRUE, 4, false);
+ return format;
+ }
+ case VERTEX_FORMAT_SINT210_INT:
+ {
+ static const VertexFormat format(GL_INT_2_10_10_10_REV, GL_FALSE, 4, true);
+ return format;
+ }
+ case VERTEX_FORMAT_UINT210_INT:
+ {
+ static const VertexFormat format(GL_UNSIGNED_INT_2_10_10_10_REV, GL_FALSE, 4, true);
+ return format;
+ }
+ default:
+ {
+ static const VertexFormat format(GL_NONE, GL_FALSE, 0, false);
+ return format;
+ }
+ }
+}
+
+VertexFormat::VertexFormat(GLenum typeIn, GLboolean normalizedIn, GLuint componentsIn, bool pureIntegerIn)
+ : type(typeIn),
+ normalized(normalizedIn),
+ components(componentsIn),
+ pureInteger(pureIntegerIn)
+{
+ // float -> !normalized
+ ASSERT(!(type == GL_FLOAT || type == GL_HALF_FLOAT || type == GL_FIXED) || normalized == GL_FALSE);
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/formatutils.h b/gfx/angle/src/libANGLE/formatutils.h
new file mode 100755
index 000000000..d6f9402d4
--- /dev/null
+++ b/gfx/angle/src/libANGLE/formatutils.h
@@ -0,0 +1,301 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// formatutils.h: Queries for GL image formats.
+
+#ifndef LIBANGLE_FORMATUTILS_H_
+#define LIBANGLE_FORMATUTILS_H_
+
+#include <cstddef>
+#include <stdint.h>
+
+#include "angle_gl.h"
+#include "libANGLE/Caps.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/Version.h"
+#include "libANGLE/angletypes.h"
+
+namespace gl
+{
+
+struct FormatType final
+{
+ FormatType();
+ FormatType(GLenum format_, GLenum type_);
+ FormatType(const FormatType &other) = default;
+ FormatType &operator=(const FormatType &other) = default;
+
+ bool operator<(const FormatType &other) const;
+
+ GLenum format;
+ GLenum type;
+};
+
+struct Type
+{
+ Type();
+
+ GLuint bytes;
+ GLuint bytesShift; // Bit shift by this value to effectively divide/multiply by "bytes" in a more optimal way
+ bool specialInterpretation;
+};
+const Type &GetTypeInfo(GLenum type);
+
+struct InternalFormat
+{
+ InternalFormat();
+
+ ErrorOrResult<GLuint> computeRowPitch(GLsizei width,
+ GLint alignment,
+ GLint rowLength) const;
+ static ErrorOrResult<GLuint> computeDepthPitch(GLsizei height,
+ GLint imageHeight,
+ GLuint rowPitch);
+ ErrorOrResult<GLuint> computeDepthPitch(GLsizei width,
+ GLsizei height,
+ GLint alignment,
+ GLint rowLength,
+ GLint imageHeight) const;
+
+ ErrorOrResult<GLuint> computeCompressedImageSize(const Extents &size) const;
+
+ ErrorOrResult<GLuint> computeSkipBytes(GLuint rowPitch,
+ GLuint depthPitch,
+ const PixelStoreStateBase &state,
+ bool is3D) const;
+
+ ErrorOrResult<GLuint> computePackUnpackEndByte(const Extents &size,
+ const PixelStoreStateBase &state,
+ bool is3D) const;
+
+ bool isLUMA() const;
+ GLenum getReadPixelsFormat() const;
+ GLenum getReadPixelsType() const;
+
+ bool operator==(const InternalFormat &other) const;
+ bool operator!=(const InternalFormat &other) const;
+
+ GLenum internalFormat;
+
+ GLuint redBits;
+ GLuint greenBits;
+ GLuint blueBits;
+
+ GLuint luminanceBits;
+
+ GLuint alphaBits;
+ GLuint sharedBits;
+
+ GLuint depthBits;
+ GLuint stencilBits;
+
+ GLuint pixelBytes;
+
+ GLuint componentCount;
+
+ bool compressed;
+ GLuint compressedBlockWidth;
+ GLuint compressedBlockHeight;
+
+ GLenum format;
+ GLenum type;
+
+ GLenum componentType;
+ GLenum colorEncoding;
+
+ typedef bool (*SupportCheckFunction)(const Version &, const Extensions &);
+ SupportCheckFunction textureSupport;
+ SupportCheckFunction renderSupport;
+ SupportCheckFunction filterSupport;
+};
+
+// A "Format" is either a sized format, or an {unsized format, type} combination.
+struct Format
+{
+ // Sized types only.
+ explicit Format(GLenum internalFormat);
+ explicit Format(const InternalFormat &internalFormat);
+
+ // Sized or unsized types.
+ Format(GLenum internalFormat, GLenum format, GLenum type);
+
+ Format(const Format &other);
+ Format &operator=(const Format &other);
+
+ GLenum asSized() const;
+ bool valid() const;
+
+ static Format Invalid();
+ static bool SameSized(const Format &a, const Format &b);
+
+ // This is the sized info.
+ const InternalFormat *info;
+ GLenum format;
+ GLenum type;
+ bool sized;
+};
+
+const InternalFormat &GetInternalFormatInfo(GLenum internalFormat);
+
+GLenum GetSizedInternalFormat(GLenum internalFormat, GLenum type);
+
+typedef std::set<GLenum> FormatSet;
+const FormatSet &GetAllSizedInternalFormats();
+
+// From the ESSL 3.00.4 spec:
+// Vertex shader inputs can only be float, floating-point vectors, matrices, signed and unsigned
+// integers and integer vectors. Vertex shader inputs cannot be arrays or structures.
+
+enum AttributeType
+{
+ ATTRIBUTE_FLOAT,
+ ATTRIBUTE_VEC2,
+ ATTRIBUTE_VEC3,
+ ATTRIBUTE_VEC4,
+ ATTRIBUTE_INT,
+ ATTRIBUTE_IVEC2,
+ ATTRIBUTE_IVEC3,
+ ATTRIBUTE_IVEC4,
+ ATTRIBUTE_UINT,
+ ATTRIBUTE_UVEC2,
+ ATTRIBUTE_UVEC3,
+ ATTRIBUTE_UVEC4,
+ ATTRIBUTE_MAT2,
+ ATTRIBUTE_MAT3,
+ ATTRIBUTE_MAT4,
+ ATTRIBUTE_MAT2x3,
+ ATTRIBUTE_MAT2x4,
+ ATTRIBUTE_MAT3x2,
+ ATTRIBUTE_MAT3x4,
+ ATTRIBUTE_MAT4x2,
+ ATTRIBUTE_MAT4x3,
+};
+
+AttributeType GetAttributeType(GLenum enumValue);
+
+enum VertexFormatType
+{
+ VERTEX_FORMAT_INVALID,
+ VERTEX_FORMAT_SBYTE1,
+ VERTEX_FORMAT_SBYTE1_NORM,
+ VERTEX_FORMAT_SBYTE2,
+ VERTEX_FORMAT_SBYTE2_NORM,
+ VERTEX_FORMAT_SBYTE3,
+ VERTEX_FORMAT_SBYTE3_NORM,
+ VERTEX_FORMAT_SBYTE4,
+ VERTEX_FORMAT_SBYTE4_NORM,
+ VERTEX_FORMAT_UBYTE1,
+ VERTEX_FORMAT_UBYTE1_NORM,
+ VERTEX_FORMAT_UBYTE2,
+ VERTEX_FORMAT_UBYTE2_NORM,
+ VERTEX_FORMAT_UBYTE3,
+ VERTEX_FORMAT_UBYTE3_NORM,
+ VERTEX_FORMAT_UBYTE4,
+ VERTEX_FORMAT_UBYTE4_NORM,
+ VERTEX_FORMAT_SSHORT1,
+ VERTEX_FORMAT_SSHORT1_NORM,
+ VERTEX_FORMAT_SSHORT2,
+ VERTEX_FORMAT_SSHORT2_NORM,
+ VERTEX_FORMAT_SSHORT3,
+ VERTEX_FORMAT_SSHORT3_NORM,
+ VERTEX_FORMAT_SSHORT4,
+ VERTEX_FORMAT_SSHORT4_NORM,
+ VERTEX_FORMAT_USHORT1,
+ VERTEX_FORMAT_USHORT1_NORM,
+ VERTEX_FORMAT_USHORT2,
+ VERTEX_FORMAT_USHORT2_NORM,
+ VERTEX_FORMAT_USHORT3,
+ VERTEX_FORMAT_USHORT3_NORM,
+ VERTEX_FORMAT_USHORT4,
+ VERTEX_FORMAT_USHORT4_NORM,
+ VERTEX_FORMAT_SINT1,
+ VERTEX_FORMAT_SINT1_NORM,
+ VERTEX_FORMAT_SINT2,
+ VERTEX_FORMAT_SINT2_NORM,
+ VERTEX_FORMAT_SINT3,
+ VERTEX_FORMAT_SINT3_NORM,
+ VERTEX_FORMAT_SINT4,
+ VERTEX_FORMAT_SINT4_NORM,
+ VERTEX_FORMAT_UINT1,
+ VERTEX_FORMAT_UINT1_NORM,
+ VERTEX_FORMAT_UINT2,
+ VERTEX_FORMAT_UINT2_NORM,
+ VERTEX_FORMAT_UINT3,
+ VERTEX_FORMAT_UINT3_NORM,
+ VERTEX_FORMAT_UINT4,
+ VERTEX_FORMAT_UINT4_NORM,
+ VERTEX_FORMAT_SBYTE1_INT,
+ VERTEX_FORMAT_SBYTE2_INT,
+ VERTEX_FORMAT_SBYTE3_INT,
+ VERTEX_FORMAT_SBYTE4_INT,
+ VERTEX_FORMAT_UBYTE1_INT,
+ VERTEX_FORMAT_UBYTE2_INT,
+ VERTEX_FORMAT_UBYTE3_INT,
+ VERTEX_FORMAT_UBYTE4_INT,
+ VERTEX_FORMAT_SSHORT1_INT,
+ VERTEX_FORMAT_SSHORT2_INT,
+ VERTEX_FORMAT_SSHORT3_INT,
+ VERTEX_FORMAT_SSHORT4_INT,
+ VERTEX_FORMAT_USHORT1_INT,
+ VERTEX_FORMAT_USHORT2_INT,
+ VERTEX_FORMAT_USHORT3_INT,
+ VERTEX_FORMAT_USHORT4_INT,
+ VERTEX_FORMAT_SINT1_INT,
+ VERTEX_FORMAT_SINT2_INT,
+ VERTEX_FORMAT_SINT3_INT,
+ VERTEX_FORMAT_SINT4_INT,
+ VERTEX_FORMAT_UINT1_INT,
+ VERTEX_FORMAT_UINT2_INT,
+ VERTEX_FORMAT_UINT3_INT,
+ VERTEX_FORMAT_UINT4_INT,
+ VERTEX_FORMAT_FIXED1,
+ VERTEX_FORMAT_FIXED2,
+ VERTEX_FORMAT_FIXED3,
+ VERTEX_FORMAT_FIXED4,
+ VERTEX_FORMAT_HALF1,
+ VERTEX_FORMAT_HALF2,
+ VERTEX_FORMAT_HALF3,
+ VERTEX_FORMAT_HALF4,
+ VERTEX_FORMAT_FLOAT1,
+ VERTEX_FORMAT_FLOAT2,
+ VERTEX_FORMAT_FLOAT3,
+ VERTEX_FORMAT_FLOAT4,
+ VERTEX_FORMAT_SINT210,
+ VERTEX_FORMAT_UINT210,
+ VERTEX_FORMAT_SINT210_NORM,
+ VERTEX_FORMAT_UINT210_NORM,
+ VERTEX_FORMAT_SINT210_INT,
+ VERTEX_FORMAT_UINT210_INT,
+};
+
+typedef std::vector<VertexFormatType> InputLayout;
+
+struct VertexFormat : angle::NonCopyable
+{
+ VertexFormat(GLenum typeIn, GLboolean normalizedIn, GLuint componentsIn, bool pureIntegerIn);
+
+ GLenum type;
+ GLboolean normalized;
+ GLuint components;
+ bool pureInteger;
+};
+
+VertexFormatType GetVertexFormatType(GLenum type, GLboolean normalized, GLuint components, bool pureInteger);
+VertexFormatType GetVertexFormatType(const VertexAttribute &attrib);
+VertexFormatType GetVertexFormatType(const VertexAttribute &attrib, GLenum currentValueType);
+const VertexFormat &GetVertexFormatFromType(VertexFormatType vertexFormatType);
+
+// Implemented in format_map_autogen.cpp
+bool ValidES3Format(GLenum format);
+bool ValidES3Type(GLenum type);
+bool ValidES3FormatCombination(GLenum format, GLenum type, GLenum internalFormat);
+
+// Implemented in es3_copy_conversion_table_autogen.cpp
+bool ValidES3CopyConversion(GLenum textureFormat, GLenum framebufferFormat);
+
+} // namespace gl
+
+#endif // LIBANGLE_FORMATUTILS_H_
diff --git a/gfx/angle/src/libANGLE/gen_copy_conversion_table.py b/gfx/angle/src/libANGLE/gen_copy_conversion_table.py
new file mode 100644
index 000000000..f2c9603d5
--- /dev/null
+++ b/gfx/angle/src/libANGLE/gen_copy_conversion_table.py
@@ -0,0 +1,91 @@
+#!/usr/bin/python
+# Copyright 2016 The ANGLE Project Authors. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+#
+# gen_copy_conversion_table.py:
+# Code generation for ES3 valid copy conversions table format map.
+
+from datetime import date
+import sys
+
+sys.path.append('renderer')
+import angle_format
+
+template_cpp = """// GENERATED FILE - DO NOT EDIT.
+// Generated by {script_name} using data from {data_source_name}.
+//
+// Copyright {copyright_year} The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// format_map:
+// Determining the sized internal format from a (format,type) pair.
+// Also check es3 format combinations for validity.
+
+#include "angle_gl.h"
+#include "common/debug.h"
+
+namespace gl
+{{
+
+bool ValidES3CopyConversion(GLenum textureFormat, GLenum framebufferFormat)
+{{
+ switch (textureFormat)
+ {{
+{texture_format_cases} default:
+ break;
+ }}
+
+ return false;
+}}
+
+}} // namespace gl
+"""
+
+template_format_case = """ case {texture_format}:
+ switch (framebufferFormat)
+ {{
+{framebuffer_format_cases} return true;
+ default:
+ break;
+ }}
+ break;
+
+"""
+
+template_simple_case = """ case {key}:
+"""
+
+def parse_texture_format_case(texture_format, framebuffer_formats):
+ framebuffer_format_cases = ""
+ for framebuffer_format in sorted(framebuffer_formats):
+ framebuffer_format_cases += template_simple_case.format(key = framebuffer_format)
+ return template_format_case.format(
+ texture_format = texture_format, framebuffer_format_cases = framebuffer_format_cases)
+
+data_source_name = 'es3_copy_conversion_formats.json'
+
+json_data = angle_format.load_json(data_source_name)
+
+format_map = {}
+
+for description, data in json_data.iteritems():
+ for texture_format, framebuffer_format in data:
+ if texture_format not in format_map:
+ format_map[texture_format] = []
+ format_map[texture_format] += [ framebuffer_format ]
+
+texture_format_cases = ""
+
+for texture_format, framebuffer_formats in sorted(format_map.iteritems()):
+ texture_format_cases += parse_texture_format_case(texture_format, framebuffer_formats)
+
+with open('es3_copy_conversion_table_autogen.cpp', 'wt') as out_file:
+ output_cpp = template_cpp.format(
+ script_name = sys.argv[0],
+ data_source_name = data_source_name,
+ copyright_year = date.today().year,
+ texture_format_cases = texture_format_cases)
+ out_file.write(output_cpp)
+ out_file.close()
diff --git a/gfx/angle/src/libANGLE/gen_format_map.py b/gfx/angle/src/libANGLE/gen_format_map.py
new file mode 100644
index 000000000..b67f42784
--- /dev/null
+++ b/gfx/angle/src/libANGLE/gen_format_map.py
@@ -0,0 +1,187 @@
+#!/usr/bin/python
+# Copyright 2016 The ANGLE Project Authors. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+#
+# gen_format_map.py:
+# Code generation for GL format map. The format map matches between
+# {format,type} and internal format.
+
+from datetime import date
+import sys
+
+sys.path.append('renderer')
+import angle_format
+
+template_cpp = """// GENERATED FILE - DO NOT EDIT.
+// Generated by {script_name} using data from {data_source_name}.
+// ES3 format info from {es3_data_source_name}.
+//
+// Copyright {copyright_year} The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// format_map:
+// Determining the sized internal format from a (format,type) pair.
+// Also check es3 format combinations for validity.
+
+#include "angle_gl.h"
+#include "common/debug.h"
+
+namespace gl
+{{
+
+GLenum GetSizedFormatInternal(GLenum format, GLenum type)
+{{
+ switch (format)
+ {{
+{format_cases} case GL_NONE:
+ return GL_NONE;
+
+ default:
+ break;
+ }}
+
+ return GL_NONE;
+}}
+
+bool ValidES3Format(GLenum format)
+{{
+ switch (format)
+ {{
+{es3_format_cases} return true;
+
+ default:
+ return false;
+ }}
+}}
+
+bool ValidES3Type(GLenum type)
+{{
+ switch (type)
+ {{
+{es3_type_cases} return true;
+
+ default:
+ return false;
+ }}
+}}
+
+bool ValidES3FormatCombination(GLenum format, GLenum type, GLenum internalFormat)
+{{
+ ASSERT(ValidES3Format(format) && ValidES3Type(type));
+
+ switch (format)
+ {{
+{es3_combo_cases} default:
+ UNREACHABLE();
+ break;
+ }}
+
+ return false;
+}}
+
+}} // namespace gl
+"""
+
+template_format_case = """ case {format}:
+ switch (type)
+ {{
+{type_cases} default:
+ break;
+ }}
+ break;
+
+"""
+
+template_simple_case = """ case {key}:
+ return {result};
+"""
+
+template_es3_combo_type_case = """ case {type}:
+ {{
+ switch (internalFormat)
+ {{
+{internal_format_cases} return true;
+ default:
+ break;
+ }}
+ break;
+ }}
+"""
+
+def parse_type_case(type, result):
+ return template_simple_case.format(
+ key = type, result = result)
+
+def parse_format_case(format, type_map):
+ type_cases = ""
+ for type, internal_format in sorted(type_map.iteritems()):
+ type_cases += parse_type_case(type, internal_format)
+ return template_format_case.format(
+ format = format, type_cases = type_cases)
+
+input_script = 'format_map_data.json'
+
+format_map = angle_format.load_json(input_script)
+
+format_cases = ""
+
+for format, type_map in sorted(format_map.iteritems()):
+ format_cases += parse_format_case(format, type_map)
+
+combo_data_file = 'es3_format_type_combinations.json'
+es3_combo_data = angle_format.load_json(combo_data_file)
+combo_data = [combo for sublist in es3_combo_data.values() for combo in sublist]
+
+types = set()
+formats = set()
+combos = {}
+
+for internal_format, format, type in combo_data:
+ types.update([type])
+ formats.update([format])
+ if format not in combos:
+ combos[format] = {}
+ if type not in combos[format]:
+ combos[format][type] = [internal_format]
+ else:
+ combos[format][type] += [internal_format]
+
+es3_format_cases = ""
+
+for format in sorted(formats):
+ es3_format_cases += " case " + format + ":\n"
+
+es3_type_cases = ""
+
+for type in sorted(types):
+ es3_type_cases += " case " + type + ":\n"
+
+es3_combo_cases = ""
+
+for format, type_combos in combos.iteritems():
+ this_type_cases = ""
+ for type, combos in type_combos.iteritems():
+ internal_format_cases = ""
+ for internal_format in combos:
+ internal_format_cases += " case " + internal_format + ":\n"
+
+ this_type_cases += template_es3_combo_type_case.format(
+ type = type, internal_format_cases = internal_format_cases)
+
+ es3_combo_cases += template_format_case.format(
+ format = format, type_cases = this_type_cases)
+
+with open('format_map_autogen.cpp', 'wt') as out_file:
+ output_cpp = template_cpp.format(
+ script_name = sys.argv[0],
+ data_source_name = input_script,
+ es3_data_source_name = combo_data_file,
+ copyright_year = date.today().year,
+ format_cases = format_cases,
+ es3_format_cases = es3_format_cases,
+ es3_type_cases = es3_type_cases,
+ es3_combo_cases = es3_combo_cases)
+ out_file.write(output_cpp)
+ out_file.close()
diff --git a/gfx/angle/src/libANGLE/histogram_macros.h b/gfx/angle/src/libANGLE/histogram_macros.h
new file mode 100755
index 000000000..d1c952a6b
--- /dev/null
+++ b/gfx/angle/src/libANGLE/histogram_macros.h
@@ -0,0 +1,107 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// histogram_macros.h:
+// Helpers for making histograms, to keep consistency with Chromium's
+// histogram_macros.h.
+
+#ifndef LIBANGLE_HISTOGRAM_MACROS_H_
+#define LIBANGLE_HISTOGRAM_MACROS_H_
+
+#include <platform/Platform.h>
+
+#define ANGLE_HISTOGRAM_TIMES(name, sample) ANGLE_HISTOGRAM_CUSTOM_TIMES( \
+ name, sample, 1, 10000, 50)
+
+#define ANGLE_HISTOGRAM_MEDIUM_TIMES(name, sample) ANGLE_HISTOGRAM_CUSTOM_TIMES( \
+ name, sample, 10, 180000, 50)
+
+// Use this macro when times can routinely be much longer than 10 seconds.
+#define ANGLE_HISTOGRAM_LONG_TIMES(name, sample) ANGLE_HISTOGRAM_CUSTOM_TIMES( \
+ name, sample, 1, 3600000, 50)
+
+// Use this macro when times can routinely be much longer than 10 seconds and
+// you want 100 buckets.
+#define ANGLE_HISTOGRAM_LONG_TIMES_100(name, sample) ANGLE_HISTOGRAM_CUSTOM_TIMES( \
+ name, sample, 1, 3600000, 100)
+
+// For folks that need real specific times, use this to select a precise range
+// of times you want plotted, and the number of buckets you want used.
+#define ANGLE_HISTOGRAM_CUSTOM_TIMES(name, sample, min, max, bucket_count) \
+ ANGLE_HISTOGRAM_CUSTOM_COUNTS(name, sample, min, max, bucket_count)
+
+#define ANGLE_HISTOGRAM_COUNTS(name, sample) ANGLE_HISTOGRAM_CUSTOM_COUNTS( \
+ name, sample, 1, 1000000, 50)
+
+#define ANGLE_HISTOGRAM_COUNTS_100(name, sample) \
+ ANGLE_HISTOGRAM_CUSTOM_COUNTS(name, sample, 1, 100, 50)
+
+#define ANGLE_HISTOGRAM_COUNTS_10000(name, sample) \
+ ANGLE_HISTOGRAM_CUSTOM_COUNTS(name, sample, 1, 10000, 50)
+
+#define ANGLE_HISTOGRAM_CUSTOM_COUNTS(name, sample, min, max, bucket_count) \
+ ANGLEPlatformCurrent()->histogramCustomCounts(\
+ name, sample, min, max, bucket_count)
+
+#define ANGLE_HISTOGRAM_PERCENTAGE(name, under_one_hundred) \
+ ANGLE_HISTOGRAM_ENUMERATION(name, under_one_hundred, 101)
+
+#define ANGLE_HISTOGRAM_BOOLEAN(name, sample) \
+ ANGLEPlatformCurrent()->histogramBoolean(name, sample)
+
+#define ANGLE_HISTOGRAM_ENUMERATION(name, sample, boundary_value) \
+ ANGLEPlatformCurrent()->histogramEnumeration(name, sample, boundary_value)
+
+#define ANGLE_HISTOGRAM_MEMORY_KB(name, sample) ANGLE_HISTOGRAM_CUSTOM_COUNTS( \
+ name, sample, 1000, 500000, 50)
+
+#define ANGLE_HISTOGRAM_MEMORY_MB(name, sample) ANGLE_HISTOGRAM_CUSTOM_COUNTS( \
+ name, sample, 1, 1000, 50)
+
+#define ANGLE_HISTOGRAM_SPARSE_SLOWLY(name, sample) \
+ ANGLEPlatformCurrent()->histogramSparse(name, sample)
+
+// Scoped class which logs its time on this earth as a UMA statistic. This is
+// recommended for when you want a histogram which measures the time it takes
+// for a method to execute. This measures up to 10 seconds.
+#define SCOPED_ANGLE_HISTOGRAM_TIMER(name) \
+ SCOPED_ANGLE_HISTOGRAM_TIMER_EXPANDER(name, false, __COUNTER__)
+
+// Similar scoped histogram timer, but this uses ANGLE_HISTOGRAM_LONG_TIMES_100,
+// which measures up to an hour, and uses 100 buckets. This is more expensive
+// to store, so only use if this often takes >10 seconds.
+#define SCOPED_ANGLE_HISTOGRAM_LONG_TIMER(name) \
+ SCOPED_ANGLE_HISTOGRAM_TIMER_EXPANDER(name, true, __COUNTER__)
+
+// This nested macro is necessary to expand __COUNTER__ to an actual value.
+#define SCOPED_ANGLE_HISTOGRAM_TIMER_EXPANDER(name, is_long, key) \
+ SCOPED_ANGLE_HISTOGRAM_TIMER_UNIQUE(name, is_long, key)
+
+#define SCOPED_ANGLE_HISTOGRAM_TIMER_UNIQUE(name, is_long, key) \
+ class ScopedHistogramTimer##key \
+ { \
+ public: \
+ ScopedHistogramTimer##key() : constructed_(ANGLEPlatformCurrent()->currentTime()) {} \
+ ~ScopedHistogramTimer##key() \
+ { \
+ if (constructed_ == 0) \
+ return; \
+ double elapsed = ANGLEPlatformCurrent()->currentTime() - constructed_; \
+ int elapsedMS = static_cast<int>(elapsed * 1000.0); \
+ if (is_long) \
+ { \
+ ANGLE_HISTOGRAM_LONG_TIMES_100(name, elapsedMS); \
+ } \
+ else \
+ { \
+ ANGLE_HISTOGRAM_TIMES(name, elapsedMS); \
+ } \
+ } \
+ \
+ private: \
+ double constructed_; \
+ } scoped_histogram_timer_##key
+
+#endif // BASE_METRICS_HISTOGRAM_MACROS_H_
diff --git a/gfx/angle/src/libANGLE/moz.build b/gfx/angle/src/libANGLE/moz.build
new file mode 100755
index 000000000..0a2a4437f
--- /dev/null
+++ b/gfx/angle/src/libANGLE/moz.build
@@ -0,0 +1,407 @@
+
+#
+# WARNING WARNING WARNING
+#
+# This file is generated by generate_mozbuild.py (from
+# https://github.com/mozilla/angle). Do not modify it without also modifying
+# generate_mozbuild.py.
+#
+# WARNING WARNING WARNING
+#
+UNIFIED_SOURCES += [
+ '../common/angleutils.cpp',
+ '../common/debug.cpp',
+ '../common/event_tracer.cpp',
+ '../common/Float16ToFloat32.cpp',
+ '../common/mathutil.cpp',
+ '../common/MemoryBuffer.cpp',
+ '../common/string_utils.cpp',
+ '../common/tls.cpp',
+ '../common/utilities.cpp',
+ '../compiler/preprocessor/DiagnosticsBase.cpp',
+ '../compiler/preprocessor/DirectiveHandlerBase.cpp',
+ '../compiler/preprocessor/DirectiveParser.cpp',
+ '../compiler/preprocessor/ExpressionParser.cpp',
+ '../compiler/preprocessor/Input.cpp',
+ '../compiler/preprocessor/Lexer.cpp',
+ '../compiler/preprocessor/Macro.cpp',
+ '../compiler/preprocessor/MacroExpander.cpp',
+ '../compiler/preprocessor/Preprocessor.cpp',
+ '../compiler/preprocessor/Token.cpp',
+ '../compiler/preprocessor/Tokenizer.cpp',
+ '../compiler/translator/AddAndTrueToLoopCondition.cpp',
+ '../compiler/translator/AddDefaultReturnStatements.cpp',
+ '../compiler/translator/ArrayReturnValueToOutParameter.cpp',
+ '../compiler/translator/ASTMetadataHLSL.cpp',
+ '../compiler/translator/blocklayout.cpp',
+ '../compiler/translator/blocklayoutHLSL.cpp',
+ '../compiler/translator/BreakVariableAliasingInInnerLoops.cpp',
+ '../compiler/translator/BuiltInFunctionEmulator.cpp',
+ '../compiler/translator/BuiltInFunctionEmulatorGLSL.cpp',
+ '../compiler/translator/BuiltInFunctionEmulatorHLSL.cpp',
+ '../compiler/translator/Cache.cpp',
+ '../compiler/translator/CallDAG.cpp',
+ '../compiler/translator/CodeGen.cpp',
+ '../compiler/translator/Compiler.cpp',
+ '../compiler/translator/ConstantUnion.cpp',
+ '../compiler/translator/DeferGlobalInitializers.cpp',
+ '../compiler/translator/Diagnostics.cpp',
+ '../compiler/translator/DirectiveHandler.cpp',
+ '../compiler/translator/EmulatePrecision.cpp',
+ '../compiler/translator/ExpandIntegerPowExpressions.cpp',
+ '../compiler/translator/ExtensionGLSL.cpp',
+ '../compiler/translator/FlagStd140Structs.cpp',
+ '../compiler/translator/ForLoopUnroll.cpp',
+ '../compiler/translator/InfoSink.cpp',
+ '../compiler/translator/Initialize.cpp',
+ '../compiler/translator/InitializeDll.cpp',
+ '../compiler/translator/InitializeParseContext.cpp',
+ '../compiler/translator/InitializeVariables.cpp',
+ '../compiler/translator/Intermediate.cpp',
+ '../compiler/translator/IntermNode.cpp',
+ '../compiler/translator/IntermNodePatternMatcher.cpp',
+ '../compiler/translator/intermOut.cpp',
+ '../compiler/translator/IntermTraverse.cpp',
+ '../compiler/translator/LoopInfo.cpp',
+ '../compiler/translator/Operator.cpp',
+ '../compiler/translator/OutputESSL.cpp',
+ '../compiler/translator/OutputGLSL.cpp',
+ '../compiler/translator/OutputGLSLBase.cpp',
+ '../compiler/translator/OutputHLSL.cpp',
+ '../compiler/translator/ParseContext.cpp',
+ '../compiler/translator/PoolAlloc.cpp',
+ '../compiler/translator/PruneEmptyDeclarations.cpp',
+ '../compiler/translator/QualifierTypes.cpp',
+ '../compiler/translator/RecordConstantPrecision.cpp',
+ '../compiler/translator/RegenerateStructNames.cpp',
+ '../compiler/translator/RemoveDynamicIndexing.cpp',
+ '../compiler/translator/RemoveInvariantDeclaration.cpp',
+ '../compiler/translator/RemovePow.cpp',
+ '../compiler/translator/RemoveSwitchFallThrough.cpp',
+ '../compiler/translator/RewriteDoWhile.cpp',
+ '../compiler/translator/RewriteElseBlocks.cpp',
+ '../compiler/translator/RewriteUnaryMinusOperatorInt.cpp',
+ '../compiler/translator/ScalarizeVecAndMatConstructorArgs.cpp',
+ '../compiler/translator/SearchSymbol.cpp',
+ '../compiler/translator/SeparateArrayInitialization.cpp',
+ '../compiler/translator/SeparateDeclarations.cpp',
+ '../compiler/translator/SeparateExpressionsReturningArrays.cpp',
+ '../compiler/translator/ShaderVars.cpp',
+ '../compiler/translator/SimplifyLoopConditions.cpp',
+ '../compiler/translator/SplitSequenceOperator.cpp',
+ '../compiler/translator/StructureHLSL.cpp',
+ '../compiler/translator/SymbolTable.cpp',
+ '../compiler/translator/TextureFunctionHLSL.cpp',
+ '../compiler/translator/TranslatorESSL.cpp',
+ '../compiler/translator/TranslatorGLSL.cpp',
+ '../compiler/translator/TranslatorHLSL.cpp',
+ '../compiler/translator/Types.cpp',
+ '../compiler/translator/UnfoldShortCircuitAST.cpp',
+ '../compiler/translator/UnfoldShortCircuitToIf.cpp',
+ '../compiler/translator/UniformHLSL.cpp',
+ '../compiler/translator/UseInterfaceBlockFields.cpp',
+ '../compiler/translator/util.cpp',
+ '../compiler/translator/UtilsHLSL.cpp',
+ '../compiler/translator/ValidateGlobalInitializer.cpp',
+ '../compiler/translator/ValidateLimitations.cpp',
+ '../compiler/translator/ValidateMaxParameters.cpp',
+ '../compiler/translator/ValidateOutputs.cpp',
+ '../compiler/translator/ValidateSwitch.cpp',
+ '../compiler/translator/VariableInfo.cpp',
+ '../compiler/translator/VariablePacker.cpp',
+ '../compiler/translator/VersionGLSL.cpp',
+ '../image_util/copyimage.cpp',
+ '../image_util/imageformats.cpp',
+ '../image_util/loadimage.cpp',
+ '../image_util/loadimage_etc.cpp',
+ '../third_party/compiler/ArrayBoundsClamper.cpp',
+ '../third_party/murmurhash/MurmurHash3.cpp',
+ '../third_party/systeminfo/SystemInfo.cpp',
+ 'angletypes.cpp',
+ 'AttributeMap.cpp',
+ 'Buffer.cpp',
+ 'Caps.cpp',
+ 'Compiler.cpp',
+ 'Config.cpp',
+ 'Context.cpp',
+ 'ContextState.cpp',
+ 'Debug.cpp',
+ 'Device.cpp',
+ 'Error.cpp',
+ 'es3_copy_conversion_table_autogen.cpp',
+ 'Fence.cpp',
+ 'format_map_autogen.cpp',
+ 'formatutils.cpp',
+ 'Framebuffer.cpp',
+ 'FramebufferAttachment.cpp',
+ 'HandleAllocator.cpp',
+ 'HandleRangeAllocator.cpp',
+ 'Image.cpp',
+ 'ImageIndex.cpp',
+ 'IndexRangeCache.cpp',
+ 'Path.cpp',
+ 'Platform.cpp',
+ 'Program.cpp',
+ 'Query.cpp',
+ 'queryconversions.cpp',
+ 'queryutils.cpp',
+ 'Renderbuffer.cpp',
+ 'renderer/ContextImpl.cpp',
+ 'renderer/d3d/BufferD3D.cpp',
+ 'renderer/d3d/CompilerD3D.cpp',
+ 'renderer/d3d/d3d9/Blit9.cpp',
+ 'renderer/d3d/d3d9/Buffer9.cpp',
+ 'renderer/d3d/d3d9/Context9.cpp',
+ 'renderer/d3d/d3d9/DebugAnnotator9.cpp',
+ 'renderer/d3d/d3d9/Fence9.cpp',
+ 'renderer/d3d/d3d9/formatutils9.cpp',
+ 'renderer/d3d/d3d9/Framebuffer9.cpp',
+ 'renderer/d3d/d3d9/Image9.cpp',
+ 'renderer/d3d/d3d9/IndexBuffer9.cpp',
+ 'renderer/d3d/d3d9/NativeWindow9.cpp',
+ 'renderer/d3d/d3d9/Query9.cpp',
+ 'renderer/d3d/d3d9/Renderer9.cpp',
+ 'renderer/d3d/d3d9/renderer9_utils.cpp',
+ 'renderer/d3d/d3d9/RenderTarget9.cpp',
+ 'renderer/d3d/d3d9/ShaderExecutable9.cpp',
+ 'renderer/d3d/d3d9/StateManager9.cpp',
+ 'renderer/d3d/d3d9/SwapChain9.cpp',
+ 'renderer/d3d/d3d9/TextureStorage9.cpp',
+ 'renderer/d3d/d3d9/VertexBuffer9.cpp',
+ 'renderer/d3d/d3d9/VertexDeclarationCache.cpp',
+ 'renderer/d3d/DeviceD3D.cpp',
+ 'renderer/d3d/DynamicHLSL.cpp',
+ 'renderer/d3d/EGLImageD3D.cpp',
+ 'renderer/d3d/FramebufferD3D.cpp',
+ 'renderer/d3d/ImageD3D.cpp',
+ 'renderer/d3d/IndexBuffer.cpp',
+ 'renderer/d3d/IndexDataManager.cpp',
+ 'renderer/d3d/NativeWindowD3D.cpp',
+ 'renderer/d3d/ProgramD3D.cpp',
+ 'renderer/d3d/RenderbufferD3D.cpp',
+ 'renderer/d3d/RendererD3D.cpp',
+ 'renderer/d3d/RenderTargetD3D.cpp',
+ 'renderer/d3d/ShaderD3D.cpp',
+ 'renderer/d3d/ShaderExecutableD3D.cpp',
+ 'renderer/d3d/SurfaceD3D.cpp',
+ 'renderer/d3d/SwapChainD3D.cpp',
+ 'renderer/d3d/TextureD3D.cpp',
+ 'renderer/d3d/VaryingPacking.cpp',
+ 'renderer/d3d/VertexBuffer.cpp',
+ 'renderer/d3d/VertexDataManager.cpp',
+ 'renderer/DeviceImpl.cpp',
+ 'renderer/DisplayImpl.cpp',
+ 'renderer/driver_utils.cpp',
+ 'renderer/Format_table_autogen.cpp',
+ 'renderer/gl/BlitGL.cpp',
+ 'renderer/gl/BufferGL.cpp',
+ 'renderer/gl/CompilerGL.cpp',
+ 'renderer/gl/ContextGL.cpp',
+ 'renderer/gl/DisplayGL.cpp',
+ 'renderer/gl/FenceNVGL.cpp',
+ 'renderer/gl/FenceSyncGL.cpp',
+ 'renderer/gl/formatutilsgl.cpp',
+ 'renderer/gl/FramebufferGL.cpp',
+ 'renderer/gl/FunctionsGL.cpp',
+ 'renderer/gl/PathGL.cpp',
+ 'renderer/gl/ProgramGL.cpp',
+ 'renderer/gl/QueryGL.cpp',
+ 'renderer/gl/RenderbufferGL.cpp',
+ 'renderer/gl/RendererGL.cpp',
+ 'renderer/gl/renderergl_utils.cpp',
+ 'renderer/gl/SamplerGL.cpp',
+ 'renderer/gl/ShaderGL.cpp',
+ 'renderer/gl/StateManagerGL.cpp',
+ 'renderer/gl/SurfaceGL.cpp',
+ 'renderer/gl/TextureGL.cpp',
+ 'renderer/gl/TransformFeedbackGL.cpp',
+ 'renderer/gl/VertexArrayGL.cpp',
+ 'renderer/gl/wgl/D3DTextureSurfaceWGL.cpp',
+ 'renderer/gl/wgl/DisplayWGL.cpp',
+ 'renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.cpp',
+ 'renderer/gl/wgl/FunctionsWGL.cpp',
+ 'renderer/gl/wgl/PbufferSurfaceWGL.cpp',
+ 'renderer/gl/wgl/wgl_utils.cpp',
+ 'renderer/gl/wgl/WindowSurfaceWGL.cpp',
+ 'renderer/load_functions_table_autogen.cpp',
+ 'renderer/null/BufferNULL.cpp',
+ 'renderer/null/CompilerNULL.cpp',
+ 'renderer/null/ContextNULL.cpp',
+ 'renderer/null/DeviceNULL.cpp',
+ 'renderer/null/DisplayNULL.cpp',
+ 'renderer/null/FenceNVNULL.cpp',
+ 'renderer/null/FenceSyncNULL.cpp',
+ 'renderer/null/FramebufferNULL.cpp',
+ 'renderer/null/ImageNULL.cpp',
+ 'renderer/null/PathNULL.cpp',
+ 'renderer/null/ProgramNULL.cpp',
+ 'renderer/null/QueryNULL.cpp',
+ 'renderer/null/RenderbufferNULL.cpp',
+ 'renderer/null/SamplerNULL.cpp',
+ 'renderer/null/ShaderNULL.cpp',
+ 'renderer/null/SurfaceNULL.cpp',
+ 'renderer/null/TextureNULL.cpp',
+ 'renderer/null/TransformFeedbackNULL.cpp',
+ 'renderer/null/VertexArrayNULL.cpp',
+ 'renderer/renderer_utils.cpp',
+ 'renderer/SurfaceImpl.cpp',
+ 'renderer/TextureImpl.cpp',
+ 'renderer/vulkan/BufferVk.cpp',
+ 'renderer/vulkan/CompilerVk.cpp',
+ 'renderer/vulkan/ContextVk.cpp',
+ 'renderer/vulkan/DeviceVk.cpp',
+ 'renderer/vulkan/DisplayVk.cpp',
+ 'renderer/vulkan/FenceNVVk.cpp',
+ 'renderer/vulkan/FenceSyncVk.cpp',
+ 'renderer/vulkan/FramebufferVk.cpp',
+ 'renderer/vulkan/ImageVk.cpp',
+ 'renderer/vulkan/ProgramVk.cpp',
+ 'renderer/vulkan/QueryVk.cpp',
+ 'renderer/vulkan/RenderbufferVk.cpp',
+ 'renderer/vulkan/RendererVk.cpp',
+ 'renderer/vulkan/SamplerVk.cpp',
+ 'renderer/vulkan/ShaderVk.cpp',
+ 'renderer/vulkan/SurfaceVk.cpp',
+ 'renderer/vulkan/TextureVk.cpp',
+ 'renderer/vulkan/TransformFeedbackVk.cpp',
+ 'renderer/vulkan/VertexArrayVk.cpp',
+ 'ResourceManager.cpp',
+ 'Sampler.cpp',
+ 'Shader.cpp',
+ 'signal_utils.cpp',
+ 'State.cpp',
+ 'Stream.cpp',
+ 'Surface.cpp',
+ 'Texture.cpp',
+ 'Thread.cpp',
+ 'TransformFeedback.cpp',
+ 'Uniform.cpp',
+ 'validationEGL.cpp',
+ 'validationES.cpp',
+ 'validationES2.cpp',
+ 'validationES3.cpp',
+ 'validationES31.cpp',
+ 'VertexArray.cpp',
+ 'VertexAttribute.cpp',
+]
+SOURCES += [
+ '../compiler/translator/EmulateGLFragColorBroadcast.cpp',
+ '../compiler/translator/glslang_lex.cpp',
+ '../compiler/translator/glslang_tab.cpp',
+ '../compiler/translator/RewriteTexelFetchOffset.cpp',
+ '../compiler/translator/ShaderLang.cpp',
+ 'Display.cpp',
+ 'renderer/d3d/DisplayD3D.cpp',
+ 'renderer/d3d/HLSLCompiler.cpp',
+]
+if CONFIG['MOZ_HAS_WINSDK_WITH_D3D']:
+ UNIFIED_SOURCES += [
+ 'renderer/d3d/d3d11/Blit11.cpp',
+ 'renderer/d3d/d3d11/Buffer11.cpp',
+ 'renderer/d3d/d3d11/Clear11.cpp',
+ 'renderer/d3d/d3d11/Context11.cpp',
+ 'renderer/d3d/d3d11/DebugAnnotator11.cpp',
+ 'renderer/d3d/d3d11/dxgi_format_map_autogen.cpp',
+ 'renderer/d3d/d3d11/dxgi_support_table.cpp',
+ 'renderer/d3d/d3d11/Fence11.cpp',
+ 'renderer/d3d/d3d11/formatutils11.cpp',
+ 'renderer/d3d/d3d11/Framebuffer11.cpp',
+ 'renderer/d3d/d3d11/Image11.cpp',
+ 'renderer/d3d/d3d11/IndexBuffer11.cpp',
+ 'renderer/d3d/d3d11/InputLayoutCache.cpp',
+ 'renderer/d3d/d3d11/PixelTransfer11.cpp',
+ 'renderer/d3d/d3d11/Query11.cpp',
+ 'renderer/d3d/d3d11/Renderer11.cpp',
+ 'renderer/d3d/d3d11/renderer11_utils.cpp',
+ 'renderer/d3d/d3d11/RenderStateCache.cpp',
+ 'renderer/d3d/d3d11/RenderTarget11.cpp',
+ 'renderer/d3d/d3d11/ShaderExecutable11.cpp',
+ 'renderer/d3d/d3d11/StateManager11.cpp',
+ 'renderer/d3d/d3d11/StreamProducerNV12.cpp',
+ 'renderer/d3d/d3d11/texture_format_table.cpp',
+ 'renderer/d3d/d3d11/texture_format_table_autogen.cpp',
+ 'renderer/d3d/d3d11/TextureStorage11.cpp',
+ 'renderer/d3d/d3d11/TransformFeedback11.cpp',
+ 'renderer/d3d/d3d11/Trim11.cpp',
+ 'renderer/d3d/d3d11/VertexArray11.cpp',
+ 'renderer/d3d/d3d11/VertexBuffer11.cpp',
+ ]
+if CONFIG['MOZ_HAS_WINSDK_WITH_D3D']:
+ SOURCES += [
+ 'renderer/d3d/d3d11/SwapChain11.cpp',
+ 'renderer/d3d/d3d11/win32/NativeWindow11Win32.cpp',
+ ]
+
+CXXFLAGS += CONFIG['SSE2_FLAGS']
+
+if CONFIG['GNU_CXX']:
+ CXXFLAGS += [
+ '-Wno-attributes',
+ '-Wno-shadow',
+ '-Wno-sign-compare',
+ '-Wno-unknown-pragmas',
+ '-Wno-unreachable-code',
+ ]
+ if CONFIG['CLANG_CXX']:
+ CXXFLAGS += [
+ '-Wno-inconsistent-missing-override',
+ '-Wno-unused-private-field',
+ ]
+ else:
+ CXXFLAGS += [
+ '-Wno-shadow-compatible-local',
+ '-Wno-shadow-local',
+ ]
+
+if CONFIG['MOZ_DIRECTX_SDK_PATH'] and not CONFIG['MOZ_HAS_WINSDK_WITH_D3D']:
+ LOCAL_INCLUDES += ['%' + '%s/include/' % CONFIG['MOZ_DIRECTX_SDK_PATH']]
+
+DEFINES['_CRT_SECURE_NO_DEPRECATE'] = True
+DEFINES['_HAS_EXCEPTIONS'] = 0
+
+if not CONFIG['MOZ_DEBUG']:
+ DEFINES['_SECURE_SCL'] = 0
+
+DEFINES['ANGLE_ENABLE_D3D9'] = True
+DEFINES['ANGLE_SKIP_DXGI_1_2_CHECK'] = True
+if CONFIG['MOZ_HAS_WINSDK_WITH_D3D']:
+ DEFINES['ANGLE_ENABLE_D3D11'] = True
+
+DEFINES['ANGLE_COMPILE_OPTIMIZATION_LEVEL'] = 'D3DCOMPILE_OPTIMIZATION_LEVEL1'
+DEFINES['ANGLE_NO_EXCEPTIONS'] = True
+
+# We need these defined to nothing so that we don't get bogus dllimport declspecs
+DEFINES['GL_APICALL'] = ""
+DEFINES['GL_GLEXT_PROTOTYPES'] = ""
+DEFINES['EGLAPI'] = ""
+
+
+
+LOCAL_INCLUDES += [ '../../include', '../../src', '../../src/common/third_party/numerics', '../../src/third_party/khronos' ]
+
+DEFINES['LIBANGLE_IMPLEMENTATION'] = "1"
+DEFINES['ANGLE_ENABLE_HLSL'] = "1"
+DEFINES['ANGLE_ENABLE_GLSL'] = "1"
+DEFINES['ANGLE_ENABLE_ESSL'] = "1"
+DEFINES['ANGLE_ENABLE_KEYEDMUTEX'] = "1"
+DEFINES['ANGLE_DEFAULT_D3D11'] = "0"
+
+if CONFIG['MOZ_HAS_WINSDK_WITH_D3D']:
+ OS_LIBS += [ 'd3d9', 'dxguid' ]
+else:
+ EXTRA_DSO_LDOPTS += [
+ '\'%s/lib/%s/d3d9.lib\'' % (CONFIG['MOZ_DIRECTX_SDK_PATH'], CONFIG['MOZ_D3D_CPU_SUFFIX']),
+ '\'%s/lib/%s/dxguid.lib\'' % (CONFIG['MOZ_DIRECTX_SDK_PATH'], CONFIG['MOZ_D3D_CPU_SUFFIX']),
+ ]
+
+Library('libANGLE')
+
+
+SOURCES['renderer/d3d/HLSLCompiler.cpp'].flags += ['-DANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES=\'{ TEXT("d3dcompiler_47.dll"), TEXT("d3dcompiler_46.dll"), TEXT("d3dcompiler_43.dll") }\'']
+
+if CONFIG['MOZ_HAS_WINSDK_WITH_D3D']:
+ SOURCES['renderer/d3d/d3d11/SwapChain11.cpp'].flags += ['-DANGLE_RESOURCE_SHARE_TYPE=D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX']
+
+# We allow warnings for third-party code that can be updated from upstream.
+ALLOW_COMPILER_WARNINGS = True
+
diff --git a/gfx/angle/src/libANGLE/queryconversions.cpp b/gfx/angle/src/libANGLE/queryconversions.cpp
new file mode 100755
index 000000000..611fbc4ba
--- /dev/null
+++ b/gfx/angle/src/libANGLE/queryconversions.cpp
@@ -0,0 +1,219 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// queryconversions.cpp: Implementation of state query cast conversions
+
+#include "libANGLE/queryconversions.h"
+
+#include <vector>
+
+#include "libANGLE/Context.h"
+#include "common/utilities.h"
+
+namespace gl
+{
+
+namespace
+{
+
+GLint64 ExpandFloatToInteger(GLfloat value)
+{
+ return static_cast<GLint64>((static_cast<double>(0xFFFFFFFFULL) * value - 1.0) / 2.0);
+}
+
+template <typename QueryT>
+QueryT ClampToQueryRange(GLint64 value)
+{
+ const GLint64 min = static_cast<GLint64>(std::numeric_limits<QueryT>::min());
+ const GLint64 max = static_cast<GLint64>(std::numeric_limits<QueryT>::max());
+ return static_cast<QueryT>(clamp(value, min, max));
+}
+
+template <typename QueryT, typename NativeT>
+QueryT CastStateValueToInt(GLenum pname, NativeT value)
+{
+ GLenum queryType = GLTypeToGLenum<QueryT>::value;
+ GLenum nativeType = GLTypeToGLenum<NativeT>::value;
+
+ if (nativeType == GL_FLOAT)
+ {
+ // RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from Table 4.5
+ if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
+ {
+ return ClampToQueryRange<QueryT>(ExpandFloatToInteger(static_cast<GLfloat>(value)));
+ }
+ else
+ {
+ return gl::iround<QueryT>(static_cast<GLfloat>(value));
+ }
+ }
+
+ // Clamp 64-bit int values when casting to int
+ if (nativeType == GL_INT_64_ANGLEX && queryType == GL_INT)
+ {
+ GLint64 minIntValue = static_cast<GLint64>(std::numeric_limits<GLint>::min());
+ GLint64 maxIntValue = static_cast<GLint64>(std::numeric_limits<GLint>::max());
+ GLint64 clampedValue = std::max(std::min(static_cast<GLint64>(value), maxIntValue), minIntValue);
+ return static_cast<QueryT>(clampedValue);
+ }
+
+ return static_cast<QueryT>(value);
+}
+
+template <typename QueryT, typename NativeT>
+QueryT CastStateValue(GLenum pname, NativeT value)
+{
+ GLenum queryType = GLTypeToGLenum<QueryT>::value;
+
+ switch (queryType)
+ {
+ case GL_INT:
+ return CastStateValueToInt<QueryT, NativeT>(pname, value);
+ case GL_INT_64_ANGLEX:
+ return CastStateValueToInt<QueryT, NativeT>(pname, value);
+ case GL_FLOAT:
+ return static_cast<QueryT>(value);
+ case GL_BOOL:
+ return static_cast<QueryT>(value == static_cast<NativeT>(0) ? GL_FALSE : GL_TRUE);
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+} // anonymous namespace
+
+template <typename QueryT>
+void CastStateValues(Context *context, GLenum nativeType, GLenum pname,
+ unsigned int numParams, QueryT *outParams)
+{
+ if (nativeType == GL_INT)
+ {
+ std::vector<GLint> intParams(numParams, 0);
+ context->getIntegerv(pname, intParams.data());
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ outParams[i] = CastStateValue<QueryT>(pname, intParams[i]);
+ }
+ }
+ else if (nativeType == GL_BOOL)
+ {
+ std::vector<GLboolean> boolParams(numParams, GL_FALSE);
+ context->getBooleanv(pname, boolParams.data());
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ outParams[i] = (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1));
+ }
+ }
+ else if (nativeType == GL_FLOAT)
+ {
+ std::vector<GLfloat> floatParams(numParams, 0.0f);
+ context->getFloatv(pname, floatParams.data());
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ outParams[i] = CastStateValue<QueryT>(pname, floatParams[i]);
+ }
+ }
+ else if (nativeType == GL_INT_64_ANGLEX)
+ {
+ std::vector<GLint64> int64Params(numParams, 0);
+ context->getInteger64v(pname, int64Params.data());
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ outParams[i] = CastStateValue<QueryT>(pname, int64Params[i]);
+ }
+ }
+ else UNREACHABLE();
+}
+
+// Explicit template instantiation (how we export template functions in different files)
+// The calls below will make CastStateValues successfully link with the GL state query types
+// The GL state query API types are: bool, int, uint, float, int64
+
+template void CastStateValues<GLboolean>(Context *, GLenum, GLenum, unsigned int, GLboolean *);
+template void CastStateValues<GLint>(Context *, GLenum, GLenum, unsigned int, GLint *);
+template void CastStateValues<GLuint>(Context *, GLenum, GLenum, unsigned int, GLuint *);
+template void CastStateValues<GLfloat>(Context *, GLenum, GLenum, unsigned int, GLfloat *);
+template void CastStateValues<GLint64>(Context *, GLenum, GLenum, unsigned int, GLint64 *);
+
+template <typename QueryT>
+void CastIndexedStateValues(Context *context,
+ GLenum nativeType,
+ GLenum pname,
+ GLuint index,
+ unsigned int numParams,
+ QueryT *outParams)
+{
+ if (nativeType == GL_INT)
+ {
+ std::vector<GLint> intParams(numParams, 0);
+ context->getIntegeri_v(pname, index, intParams.data());
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ outParams[i] = CastStateValue<QueryT>(pname, intParams[i]);
+ }
+ }
+ else if (nativeType == GL_BOOL)
+ {
+ std::vector<GLboolean> boolParams(numParams, GL_FALSE);
+ context->getBooleani_v(pname, index, boolParams.data());
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ outParams[i] =
+ (boolParams[i] == GL_FALSE ? static_cast<QueryT>(0) : static_cast<QueryT>(1));
+ }
+ }
+ else if (nativeType == GL_INT_64_ANGLEX)
+ {
+ std::vector<GLint64> int64Params(numParams, 0);
+ context->getInteger64i_v(pname, index, int64Params.data());
+
+ for (unsigned int i = 0; i < numParams; ++i)
+ {
+ outParams[i] = CastStateValue<QueryT>(pname, int64Params[i]);
+ }
+ }
+ else
+ UNREACHABLE();
+}
+
+template void CastIndexedStateValues<GLboolean>(Context *,
+ GLenum,
+ GLenum,
+ GLuint index,
+ unsigned int,
+ GLboolean *);
+template void CastIndexedStateValues<GLint>(Context *,
+ GLenum,
+ GLenum,
+ GLuint index,
+ unsigned int,
+ GLint *);
+template void CastIndexedStateValues<GLuint>(Context *,
+ GLenum,
+ GLenum,
+ GLuint index,
+ unsigned int,
+ GLuint *);
+template void CastIndexedStateValues<GLfloat>(Context *,
+ GLenum,
+ GLenum,
+ GLuint index,
+ unsigned int,
+ GLfloat *);
+template void CastIndexedStateValues<GLint64>(Context *,
+ GLenum,
+ GLenum,
+ GLuint index,
+ unsigned int,
+ GLint64 *);
+}
diff --git a/gfx/angle/src/libANGLE/queryconversions.h b/gfx/angle/src/libANGLE/queryconversions.h
new file mode 100755
index 000000000..5b96a3e15
--- /dev/null
+++ b/gfx/angle/src/libANGLE/queryconversions.h
@@ -0,0 +1,70 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// queryconversions.h: Declaration of state query cast conversions
+
+#ifndef LIBANGLE_QUERY_CONVERSIONS_H_
+#define LIBANGLE_QUERY_CONVERSIONS_H_
+
+#include "angle_gl.h"
+#include "common/angleutils.h"
+
+namespace gl
+{
+class Context;
+
+// Helper class for converting a GL type to a GLenum:
+// We can't use CastStateValueEnum generally, because of GLboolean + GLubyte overlap.
+// We restrict our use to CastStateValue, where it eliminates duplicate parameters.
+
+template <typename GLType>
+struct GLTypeToGLenum
+{
+ // static constexpr GLenum value;
+};
+
+template <>
+struct GLTypeToGLenum<GLint>
+{
+ static constexpr GLenum value = GL_INT;
+};
+template <>
+struct GLTypeToGLenum<GLuint>
+{
+ static constexpr GLenum value = GL_UNSIGNED_INT;
+};
+template <>
+struct GLTypeToGLenum<GLboolean>
+{
+ static constexpr GLenum value = GL_BOOL;
+};
+template <>
+struct GLTypeToGLenum<GLint64>
+{
+ static constexpr GLenum value = GL_INT_64_ANGLEX;
+};
+template <>
+struct GLTypeToGLenum<GLfloat>
+{
+ static constexpr GLenum value = GL_FLOAT;
+};
+
+// The GL state query API types are: bool, int, uint, float, int64
+template <typename QueryT>
+void CastStateValues(Context *context, GLenum nativeType, GLenum pname,
+ unsigned int numParams, QueryT *outParams);
+
+// The GL state query API types are: bool, int, uint, float, int64
+template <typename QueryT>
+void CastIndexedStateValues(Context *context,
+ GLenum nativeType,
+ GLenum pname,
+ GLuint index,
+ unsigned int numParams,
+ QueryT *outParams);
+}
+
+#endif // LIBANGLE_QUERY_CONVERSIONS_H_
diff --git a/gfx/angle/src/libANGLE/queryutils.cpp b/gfx/angle/src/libANGLE/queryutils.cpp
new file mode 100644
index 000000000..fdd2980e2
--- /dev/null
+++ b/gfx/angle/src/libANGLE/queryutils.cpp
@@ -0,0 +1,772 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// queryutils.cpp: Utilities for querying values from GL objects
+
+#include "libANGLE/queryutils.h"
+
+#include "common/utilities.h"
+
+#include "libANGLE/Buffer.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/Renderbuffer.h"
+#include "libANGLE/Sampler.h"
+#include "libANGLE/Shader.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/Uniform.h"
+#include "libANGLE/VertexAttribute.h"
+
+namespace gl
+{
+
+namespace
+{
+template <typename ParamType>
+void QueryTexParameterBase(const Texture *texture, GLenum pname, ParamType *params)
+{
+ ASSERT(texture != nullptr);
+
+ switch (pname)
+ {
+ case GL_TEXTURE_MAG_FILTER:
+ *params = ConvertFromGLenum<ParamType>(texture->getMagFilter());
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ *params = ConvertFromGLenum<ParamType>(texture->getMinFilter());
+ break;
+ case GL_TEXTURE_WRAP_S:
+ *params = ConvertFromGLenum<ParamType>(texture->getWrapS());
+ break;
+ case GL_TEXTURE_WRAP_T:
+ *params = ConvertFromGLenum<ParamType>(texture->getWrapT());
+ break;
+ case GL_TEXTURE_WRAP_R:
+ *params = ConvertFromGLenum<ParamType>(texture->getWrapR());
+ break;
+ case GL_TEXTURE_IMMUTABLE_FORMAT:
+ *params = ConvertFromGLboolean<ParamType>(texture->getImmutableFormat());
+ break;
+ case GL_TEXTURE_IMMUTABLE_LEVELS:
+ *params = ConvertFromGLuint<ParamType>(texture->getImmutableLevels());
+ break;
+ case GL_TEXTURE_USAGE_ANGLE:
+ *params = ConvertFromGLenum<ParamType>(texture->getUsage());
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ *params = ConvertFromGLfloat<ParamType>(texture->getMaxAnisotropy());
+ break;
+ case GL_TEXTURE_SWIZZLE_R:
+ *params = ConvertFromGLenum<ParamType>(texture->getSwizzleRed());
+ break;
+ case GL_TEXTURE_SWIZZLE_G:
+ *params = ConvertFromGLenum<ParamType>(texture->getSwizzleGreen());
+ break;
+ case GL_TEXTURE_SWIZZLE_B:
+ *params = ConvertFromGLenum<ParamType>(texture->getSwizzleBlue());
+ break;
+ case GL_TEXTURE_SWIZZLE_A:
+ *params = ConvertFromGLenum<ParamType>(texture->getSwizzleAlpha());
+ break;
+ case GL_TEXTURE_BASE_LEVEL:
+ *params = ConvertFromGLuint<ParamType>(texture->getBaseLevel());
+ break;
+ case GL_TEXTURE_MAX_LEVEL:
+ *params = ConvertFromGLuint<ParamType>(texture->getMaxLevel());
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ *params = ConvertFromGLfloat<ParamType>(texture->getSamplerState().minLod);
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ *params = ConvertFromGLfloat<ParamType>(texture->getSamplerState().maxLod);
+ break;
+ case GL_TEXTURE_COMPARE_MODE:
+ *params = ConvertFromGLenum<ParamType>(texture->getCompareMode());
+ break;
+ case GL_TEXTURE_COMPARE_FUNC:
+ *params = ConvertFromGLenum<ParamType>(texture->getCompareFunc());
+ break;
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ *params = ConvertFromGLenum<ParamType>(texture->getSRGBDecode());
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+template <typename ParamType>
+void SetTexParameterBase(Texture *texture, GLenum pname, const ParamType *params)
+{
+ ASSERT(texture != nullptr);
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ texture->setWrapS(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_WRAP_T:
+ texture->setWrapT(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_WRAP_R:
+ texture->setWrapR(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ texture->setMinFilter(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_MAG_FILTER:
+ texture->setMagFilter(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_USAGE_ANGLE:
+ texture->setUsage(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ texture->setMaxAnisotropy(ConvertToGLfloat(params[0]));
+ break;
+ case GL_TEXTURE_COMPARE_MODE:
+ texture->setCompareMode(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_COMPARE_FUNC:
+ texture->setCompareFunc(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_SWIZZLE_R:
+ texture->setSwizzleRed(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_SWIZZLE_G:
+ texture->setSwizzleGreen(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_SWIZZLE_B:
+ texture->setSwizzleBlue(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_SWIZZLE_A:
+ texture->setSwizzleAlpha(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_BASE_LEVEL:
+ texture->setBaseLevel(ConvertToGLuint(params[0]));
+ break;
+ case GL_TEXTURE_MAX_LEVEL:
+ texture->setMaxLevel(ConvertToGLuint(params[0]));
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ texture->setMinLod(ConvertToGLfloat(params[0]));
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ texture->setMaxLod(ConvertToGLfloat(params[0]));
+ break;
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ texture->setSRGBDecode(ConvertToGLenum(params[0]));
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+template <typename ParamType>
+void QuerySamplerParameterBase(const Sampler *sampler, GLenum pname, ParamType *params)
+{
+ switch (pname)
+ {
+ case GL_TEXTURE_MIN_FILTER:
+ *params = ConvertFromGLenum<ParamType>(sampler->getMinFilter());
+ break;
+ case GL_TEXTURE_MAG_FILTER:
+ *params = ConvertFromGLenum<ParamType>(sampler->getMagFilter());
+ break;
+ case GL_TEXTURE_WRAP_S:
+ *params = ConvertFromGLenum<ParamType>(sampler->getWrapS());
+ break;
+ case GL_TEXTURE_WRAP_T:
+ *params = ConvertFromGLenum<ParamType>(sampler->getWrapT());
+ break;
+ case GL_TEXTURE_WRAP_R:
+ *params = ConvertFromGLenum<ParamType>(sampler->getWrapR());
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ *params = ConvertFromGLfloat<ParamType>(sampler->getMaxAnisotropy());
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ *params = ConvertFromGLfloat<ParamType>(sampler->getMinLod());
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ *params = ConvertFromGLfloat<ParamType>(sampler->getMaxLod());
+ break;
+ case GL_TEXTURE_COMPARE_MODE:
+ *params = ConvertFromGLenum<ParamType>(sampler->getCompareMode());
+ break;
+ case GL_TEXTURE_COMPARE_FUNC:
+ *params = ConvertFromGLenum<ParamType>(sampler->getCompareFunc());
+ break;
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ *params = ConvertFromGLenum<ParamType>(sampler->getSRGBDecode());
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+template <typename ParamType>
+void SetSamplerParameterBase(Sampler *sampler, GLenum pname, const ParamType *params)
+{
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ sampler->setWrapS(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_WRAP_T:
+ sampler->setWrapT(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_WRAP_R:
+ sampler->setWrapR(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_MIN_FILTER:
+ sampler->setMinFilter(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_MAG_FILTER:
+ sampler->setMagFilter(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ sampler->setMaxAnisotropy(ConvertToGLfloat(params[0]));
+ break;
+ case GL_TEXTURE_COMPARE_MODE:
+ sampler->setCompareMode(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_COMPARE_FUNC:
+ sampler->setCompareFunc(ConvertToGLenum(params[0]));
+ break;
+ case GL_TEXTURE_MIN_LOD:
+ sampler->setMinLod(ConvertToGLfloat(params[0]));
+ break;
+ case GL_TEXTURE_MAX_LOD:
+ sampler->setMaxLod(ConvertToGLfloat(params[0]));
+ break;
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ sampler->setSRGBDecode(ConvertToGLenum(params[0]));
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+template <typename ParamType, typename CurrentDataType>
+ParamType ConvertCurrentValue(CurrentDataType currentValue)
+{
+ return static_cast<ParamType>(currentValue);
+}
+
+template <>
+GLint ConvertCurrentValue(GLfloat currentValue)
+{
+ return iround<GLint>(currentValue);
+}
+
+template <typename ParamType, typename CurrentDataType, size_t CurrentValueCount>
+void QueryVertexAttribBase(const VertexAttribute &attrib,
+ const CurrentDataType (&currentValueData)[CurrentValueCount],
+ GLenum pname,
+ ParamType *params)
+{
+ switch (pname)
+ {
+ case GL_CURRENT_VERTEX_ATTRIB:
+ for (size_t i = 0; i < CurrentValueCount; ++i)
+ {
+ params[i] = ConvertCurrentValue<ParamType>(currentValueData[i]);
+ }
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
+ *params = ConvertFromGLboolean<ParamType>(attrib.enabled);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_SIZE:
+ *params = ConvertFromGLuint<ParamType>(attrib.size);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
+ *params = ConvertFromGLuint<ParamType>(attrib.stride);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_TYPE:
+ *params = ConvertFromGLenum<ParamType>(attrib.type);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
+ *params = ConvertFromGLboolean<ParamType>(attrib.normalized);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
+ *params = ConvertFromGLuint<ParamType>(attrib.buffer.id());
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
+ *params = ConvertFromGLuint<ParamType>(attrib.divisor);
+ break;
+ case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
+ *params = ConvertFromGLboolean<ParamType>(attrib.pureInteger);
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+template <typename ParamType>
+void QueryBufferParameterBase(const Buffer *buffer, GLenum pname, ParamType *params)
+{
+ ASSERT(buffer != nullptr);
+
+ switch (pname)
+ {
+ case GL_BUFFER_USAGE:
+ *params = ConvertFromGLenum<ParamType>(buffer->getUsage());
+ break;
+ case GL_BUFFER_SIZE:
+ *params = ConvertFromGLint64<ParamType>(buffer->getSize());
+ break;
+ case GL_BUFFER_ACCESS_FLAGS:
+ *params = ConvertFromGLuint<ParamType>(buffer->getAccessFlags());
+ break;
+ case GL_BUFFER_ACCESS_OES:
+ *params = ConvertFromGLenum<ParamType>(buffer->getAccess());
+ break;
+ case GL_BUFFER_MAPPED:
+ *params = ConvertFromGLboolean<ParamType>(buffer->isMapped());
+ break;
+ case GL_BUFFER_MAP_OFFSET:
+ *params = ConvertFromGLint64<ParamType>(buffer->getMapOffset());
+ break;
+ case GL_BUFFER_MAP_LENGTH:
+ *params = ConvertFromGLint64<ParamType>(buffer->getMapLength());
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+} // anonymous namespace
+
+void QueryFramebufferAttachmentParameteriv(const Framebuffer *framebuffer,
+ GLenum attachment,
+ GLenum pname,
+ GLint *params)
+{
+ ASSERT(framebuffer);
+
+ const FramebufferAttachment *attachmentObject = framebuffer->getAttachment(attachment);
+ if (attachmentObject == nullptr)
+ {
+ // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
+ // is NONE, then querying any other pname will generate INVALID_ENUM.
+
+ // ES 3.0.2 spec pg 235 states that if the attachment type is none,
+ // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
+ // INVALID_OPERATION for all other pnames
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ *params = GL_NONE;
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ *params = 0;
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ return;
+ }
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ *params = attachmentObject->type();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ *params = attachmentObject->id();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
+ *params = attachmentObject->mipLevel();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
+ *params = attachmentObject->cubeMapFace();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ *params = attachmentObject->getRedSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ *params = attachmentObject->getGreenSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ *params = attachmentObject->getBlueSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ *params = attachmentObject->getAlphaSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ *params = attachmentObject->getDepthSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ *params = attachmentObject->getStencilSize();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
+ *params = attachmentObject->getComponentType();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
+ *params = attachmentObject->getColorEncoding();
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
+ *params = attachmentObject->layer();
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryBufferParameteriv(const Buffer *buffer, GLenum pname, GLint *params)
+{
+ QueryBufferParameterBase(buffer, pname, params);
+}
+
+void QueryBufferParameteri64v(const Buffer *buffer, GLenum pname, GLint64 *params)
+{
+ QueryBufferParameterBase(buffer, pname, params);
+}
+
+void QueryBufferPointerv(const Buffer *buffer, GLenum pname, void **params)
+{
+ switch (pname)
+ {
+ case GL_BUFFER_MAP_POINTER:
+ *params = buffer->getMapPointer();
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryProgramiv(const Program *program, GLenum pname, GLint *params)
+{
+ ASSERT(program != nullptr);
+
+ switch (pname)
+ {
+ case GL_DELETE_STATUS:
+ *params = program->isFlaggedForDeletion();
+ return;
+ case GL_LINK_STATUS:
+ *params = program->isLinked();
+ return;
+ case GL_VALIDATE_STATUS:
+ *params = program->isValidated();
+ return;
+ case GL_INFO_LOG_LENGTH:
+ *params = program->getInfoLogLength();
+ return;
+ case GL_ATTACHED_SHADERS:
+ *params = program->getAttachedShadersCount();
+ return;
+ case GL_ACTIVE_ATTRIBUTES:
+ *params = program->getActiveAttributeCount();
+ return;
+ case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
+ *params = program->getActiveAttributeMaxLength();
+ return;
+ case GL_ACTIVE_UNIFORMS:
+ *params = program->getActiveUniformCount();
+ return;
+ case GL_ACTIVE_UNIFORM_MAX_LENGTH:
+ *params = program->getActiveUniformMaxLength();
+ return;
+ case GL_PROGRAM_BINARY_LENGTH_OES:
+ *params = program->getBinaryLength();
+ return;
+ case GL_ACTIVE_UNIFORM_BLOCKS:
+ *params = program->getActiveUniformBlockCount();
+ return;
+ case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
+ *params = program->getActiveUniformBlockMaxLength();
+ break;
+ case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
+ *params = program->getTransformFeedbackBufferMode();
+ break;
+ case GL_TRANSFORM_FEEDBACK_VARYINGS:
+ *params = program->getTransformFeedbackVaryingCount();
+ break;
+ case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
+ *params = program->getTransformFeedbackVaryingMaxLength();
+ break;
+ case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
+ *params = program->getBinaryRetrievableHint();
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryRenderbufferiv(const Renderbuffer *renderbuffer, GLenum pname, GLint *params)
+{
+ ASSERT(renderbuffer != nullptr);
+
+ switch (pname)
+ {
+ case GL_RENDERBUFFER_WIDTH:
+ *params = renderbuffer->getWidth();
+ break;
+ case GL_RENDERBUFFER_HEIGHT:
+ *params = renderbuffer->getHeight();
+ break;
+ case GL_RENDERBUFFER_INTERNAL_FORMAT:
+ *params = renderbuffer->getFormat().info->internalFormat;
+ break;
+ case GL_RENDERBUFFER_RED_SIZE:
+ *params = renderbuffer->getRedSize();
+ break;
+ case GL_RENDERBUFFER_GREEN_SIZE:
+ *params = renderbuffer->getGreenSize();
+ break;
+ case GL_RENDERBUFFER_BLUE_SIZE:
+ *params = renderbuffer->getBlueSize();
+ break;
+ case GL_RENDERBUFFER_ALPHA_SIZE:
+ *params = renderbuffer->getAlphaSize();
+ break;
+ case GL_RENDERBUFFER_DEPTH_SIZE:
+ *params = renderbuffer->getDepthSize();
+ break;
+ case GL_RENDERBUFFER_STENCIL_SIZE:
+ *params = renderbuffer->getStencilSize();
+ break;
+ case GL_RENDERBUFFER_SAMPLES_ANGLE:
+ *params = renderbuffer->getSamples();
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryShaderiv(const Shader *shader, GLenum pname, GLint *params)
+{
+ ASSERT(shader != nullptr);
+
+ switch (pname)
+ {
+ case GL_SHADER_TYPE:
+ *params = shader->getType();
+ return;
+ case GL_DELETE_STATUS:
+ *params = shader->isFlaggedForDeletion();
+ return;
+ case GL_COMPILE_STATUS:
+ *params = shader->isCompiled() ? GL_TRUE : GL_FALSE;
+ return;
+ case GL_INFO_LOG_LENGTH:
+ *params = shader->getInfoLogLength();
+ return;
+ case GL_SHADER_SOURCE_LENGTH:
+ *params = shader->getSourceLength();
+ return;
+ case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
+ *params = shader->getTranslatedSourceWithDebugInfoLength();
+ return;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryTexParameterfv(const Texture *texture, GLenum pname, GLfloat *params)
+{
+ QueryTexParameterBase(texture, pname, params);
+}
+
+void QueryTexParameteriv(const Texture *texture, GLenum pname, GLint *params)
+{
+ QueryTexParameterBase(texture, pname, params);
+}
+
+void QuerySamplerParameterfv(const Sampler *sampler, GLenum pname, GLfloat *params)
+{
+ QuerySamplerParameterBase(sampler, pname, params);
+}
+
+void QuerySamplerParameteriv(const Sampler *sampler, GLenum pname, GLint *params)
+{
+ QuerySamplerParameterBase(sampler, pname, params);
+}
+
+void QueryVertexAttribfv(const VertexAttribute &attrib,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLfloat *params)
+{
+ QueryVertexAttribBase(attrib, currentValueData.FloatValues, pname, params);
+}
+
+void QueryVertexAttribiv(const VertexAttribute &attrib,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLint *params)
+{
+ QueryVertexAttribBase(attrib, currentValueData.FloatValues, pname, params);
+}
+
+void QueryVertexAttribPointerv(const VertexAttribute &attrib, GLenum pname, GLvoid **pointer)
+{
+ switch (pname)
+ {
+ case GL_VERTEX_ATTRIB_ARRAY_POINTER:
+ *pointer = const_cast<GLvoid *>(attrib.pointer);
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryVertexAttribIiv(const VertexAttribute &attrib,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLint *params)
+{
+ QueryVertexAttribBase(attrib, currentValueData.IntValues, pname, params);
+}
+
+void QueryVertexAttribIuiv(const VertexAttribute &attrib,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLuint *params)
+{
+ QueryVertexAttribBase(attrib, currentValueData.UnsignedIntValues, pname, params);
+}
+
+void QueryActiveUniformBlockiv(const Program *program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLint *params)
+{
+ const UniformBlock &uniformBlock = program->getUniformBlockByIndex(uniformBlockIndex);
+ switch (pname)
+ {
+ case GL_UNIFORM_BLOCK_BINDING:
+ *params = ConvertToGLint(program->getUniformBlockBinding(uniformBlockIndex));
+ break;
+ case GL_UNIFORM_BLOCK_DATA_SIZE:
+ *params = ConvertToGLint(uniformBlock.dataSize);
+ break;
+ case GL_UNIFORM_BLOCK_NAME_LENGTH:
+ *params = ConvertToGLint(uniformBlock.nameWithArrayIndex().size() + 1);
+ break;
+ case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
+ *params = ConvertToGLint(uniformBlock.memberUniformIndexes.size());
+ break;
+ case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
+ for (size_t blockMemberIndex = 0;
+ blockMemberIndex < uniformBlock.memberUniformIndexes.size(); blockMemberIndex++)
+ {
+ params[blockMemberIndex] =
+ ConvertToGLint(uniformBlock.memberUniformIndexes[blockMemberIndex]);
+ }
+ break;
+ case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
+ *params = ConvertToGLint(uniformBlock.vertexStaticUse);
+ break;
+ case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
+ *params = ConvertToGLint(uniformBlock.fragmentStaticUse);
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void QueryInternalFormativ(const TextureCaps &format, GLenum pname, GLsizei bufSize, GLint *params)
+{
+ switch (pname)
+ {
+ case GL_NUM_SAMPLE_COUNTS:
+ if (bufSize != 0)
+ {
+ *params = static_cast<GLint>(format.sampleCounts.size());
+ }
+ break;
+
+ case GL_SAMPLES:
+ {
+ size_t returnCount = std::min<size_t>(bufSize, format.sampleCounts.size());
+ auto sampleReverseIt = format.sampleCounts.rbegin();
+ for (size_t sampleIndex = 0; sampleIndex < returnCount; ++sampleIndex)
+ {
+ params[sampleIndex] = *sampleReverseIt++;
+ }
+ }
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void SetTexParameterf(Texture *texture, GLenum pname, GLfloat param)
+{
+ SetTexParameterBase(texture, pname, &param);
+}
+
+void SetTexParameterfv(Texture *texture, GLenum pname, const GLfloat *params)
+{
+ SetTexParameterBase(texture, pname, params);
+}
+
+void SetTexParameteri(Texture *texture, GLenum pname, GLint param)
+{
+ SetTexParameterBase(texture, pname, &param);
+}
+
+void SetTexParameteriv(Texture *texture, GLenum pname, const GLint *params)
+{
+ SetTexParameterBase(texture, pname, params);
+}
+
+void SetSamplerParameterf(Sampler *sampler, GLenum pname, GLfloat param)
+{
+ SetSamplerParameterBase(sampler, pname, &param);
+}
+
+void SetSamplerParameterfv(Sampler *sampler, GLenum pname, const GLfloat *params)
+{
+ SetSamplerParameterBase(sampler, pname, params);
+}
+
+void SetSamplerParameteri(Sampler *sampler, GLenum pname, GLint param)
+{
+ SetSamplerParameterBase(sampler, pname, &param);
+}
+
+void SetSamplerParameteriv(Sampler *sampler, GLenum pname, const GLint *params)
+{
+ SetSamplerParameterBase(sampler, pname, params);
+}
+}
diff --git a/gfx/angle/src/libANGLE/queryutils.h b/gfx/angle/src/libANGLE/queryutils.h
new file mode 100644
index 000000000..28a84b3bd
--- /dev/null
+++ b/gfx/angle/src/libANGLE/queryutils.h
@@ -0,0 +1,79 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// queryutils.h: Utilities for querying values from GL objects
+
+#ifndef LIBANGLE_QUERYUTILS_H_
+#define LIBANGLE_QUERYUTILS_H_
+
+#include "angle_gl.h"
+#include "common/angleutils.h"
+
+namespace gl
+{
+class Buffer;
+class Framebuffer;
+class Program;
+class Renderbuffer;
+class Sampler;
+class Shader;
+class Texture;
+struct TextureCaps;
+struct UniformBlock;
+struct VertexAttribute;
+struct VertexAttribCurrentValueData;
+
+void QueryFramebufferAttachmentParameteriv(const Framebuffer *framebuffer,
+ GLenum attachment,
+ GLenum pname,
+ GLint *params);
+void QueryBufferParameteriv(const Buffer *buffer, GLenum pname, GLint *params);
+void QueryBufferParameteri64v(const Buffer *buffer, GLenum pname, GLint64 *params);
+void QueryBufferPointerv(const Buffer *buffer, GLenum pname, void **params);
+void QueryProgramiv(const Program *program, GLenum pname, GLint *params);
+void QueryRenderbufferiv(const Renderbuffer *renderbuffer, GLenum pname, GLint *params);
+void QueryShaderiv(const Shader *shader, GLenum pname, GLint *params);
+void QueryTexParameterfv(const Texture *texture, GLenum pname, GLfloat *params);
+void QueryTexParameteriv(const Texture *texture, GLenum pname, GLint *params);
+void QuerySamplerParameterfv(const Sampler *sampler, GLenum pname, GLfloat *params);
+void QuerySamplerParameteriv(const Sampler *sampler, GLenum pname, GLint *params);
+void QueryVertexAttribfv(const VertexAttribute &attrib,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLfloat *params);
+void QueryVertexAttribiv(const VertexAttribute &attrib,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLint *params);
+void QueryVertexAttribPointerv(const VertexAttribute &attrib, GLenum pname, GLvoid **pointer);
+void QueryVertexAttribIiv(const VertexAttribute &attrib,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLint *params);
+void QueryVertexAttribIuiv(const VertexAttribute &attrib,
+ const VertexAttribCurrentValueData &currentValueData,
+ GLenum pname,
+ GLuint *params);
+
+void QueryActiveUniformBlockiv(const Program *program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLint *params);
+
+void QueryInternalFormativ(const TextureCaps &format, GLenum pname, GLsizei bufSize, GLint *params);
+
+void SetTexParameterf(Texture *texture, GLenum pname, GLfloat param);
+void SetTexParameterfv(Texture *texture, GLenum pname, const GLfloat *params);
+void SetTexParameteri(Texture *texture, GLenum pname, GLint param);
+void SetTexParameteriv(Texture *texture, GLenum pname, const GLint *params);
+
+void SetSamplerParameterf(Sampler *sampler, GLenum pname, GLfloat param);
+void SetSamplerParameterfv(Sampler *sampler, GLenum pname, const GLfloat *params);
+void SetSamplerParameteri(Sampler *sampler, GLenum pname, GLint param);
+void SetSamplerParameteriv(Sampler *sampler, GLenum pname, const GLint *params);
+}
+
+#endif // LIBANGLE_QUERYUTILS_H_
diff --git a/gfx/angle/src/libANGLE/renderer/BufferImpl.h b/gfx/angle/src/libANGLE/renderer/BufferImpl.h
new file mode 100755
index 000000000..10d371541
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/BufferImpl.h
@@ -0,0 +1,54 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// BufferImpl.h: Defines the abstract rx::BufferImpl class.
+
+#ifndef LIBANGLE_RENDERER_BUFFERIMPL_H_
+#define LIBANGLE_RENDERER_BUFFERIMPL_H_
+
+#include "common/angleutils.h"
+#include "common/mathutil.h"
+#include "libANGLE/Error.h"
+
+#include <stdint.h>
+
+namespace gl
+{
+class BufferState;
+}
+
+namespace rx
+{
+
+class BufferImpl : angle::NonCopyable
+{
+ public:
+ BufferImpl(const gl::BufferState &state) : mState(state) {}
+ virtual ~BufferImpl() { }
+
+ virtual gl::Error setData(GLenum target, const void *data, size_t size, GLenum usage) = 0;
+ virtual gl::Error setSubData(GLenum target, const void *data, size_t size, size_t offset) = 0;
+ virtual gl::Error copySubData(BufferImpl *source,
+ GLintptr sourceOffset,
+ GLintptr destOffset,
+ GLsizeiptr size) = 0;
+ virtual gl::Error map(GLenum access, GLvoid **mapPtr) = 0;
+ virtual gl::Error mapRange(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr) = 0;
+ virtual gl::Error unmap(GLboolean *result) = 0;
+
+ virtual gl::Error getIndexRange(GLenum type,
+ size_t offset,
+ size_t count,
+ bool primitiveRestartEnabled,
+ gl::IndexRange *outRange) = 0;
+
+ protected:
+ const gl::BufferState &mState;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_BUFFERIMPL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/BufferImpl_mock.h b/gfx/angle/src/libANGLE/renderer/BufferImpl_mock.h
new file mode 100755
index 000000000..7e45c01b7
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/BufferImpl_mock.h
@@ -0,0 +1,42 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// BufferImpl_mock.h: Defines a mock of the BufferImpl class.
+
+#ifndef LIBANGLE_RENDERER_BUFFERIMPLMOCK_H_
+#define LIBANGLE_RENDERER_BUFFERIMPLMOCK_H_
+
+#include "gmock/gmock.h"
+
+#include "libANGLE/renderer/BufferImpl.h"
+
+namespace rx
+{
+
+class MockBufferImpl : public BufferImpl
+{
+ public:
+ MockBufferImpl() : BufferImpl(mMockState) {}
+ ~MockBufferImpl() { destructor(); }
+
+ MOCK_METHOD4(setData, gl::Error(GLenum, const void *, size_t, GLenum));
+ MOCK_METHOD4(setSubData, gl::Error(GLenum, const void *, size_t, size_t));
+ MOCK_METHOD4(copySubData, gl::Error(BufferImpl *, GLintptr, GLintptr, GLsizeiptr));
+ MOCK_METHOD2(map, gl::Error(GLenum, GLvoid **));
+ MOCK_METHOD4(mapRange, gl::Error(size_t, size_t, GLbitfield, GLvoid **));
+ MOCK_METHOD1(unmap, gl::Error(GLboolean *result));
+
+ MOCK_METHOD5(getIndexRange, gl::Error(GLenum, size_t, size_t, bool, gl::IndexRange *));
+
+ MOCK_METHOD0(destructor, void());
+
+ protected:
+ gl::BufferState mMockState;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_BUFFERIMPLMOCK_H_
diff --git a/gfx/angle/src/libANGLE/renderer/CompilerImpl.h b/gfx/angle/src/libANGLE/renderer/CompilerImpl.h
new file mode 100755
index 000000000..82f1ffe0d
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/CompilerImpl.h
@@ -0,0 +1,34 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// CompilerImpl.h: Defines the rx::CompilerImpl class, an implementation interface
+// for the gl::Compiler object.
+
+#include "common/angleutils.h"
+#include "GLSLANG/ShaderLang.h"
+#include "libANGLE/Error.h"
+
+#ifndef LIBANGLE_RENDERER_COMPILERIMPL_H_
+#define LIBANGLE_RENDERER_COMPILERIMPL_H_
+
+namespace rx
+{
+
+class CompilerImpl : angle::NonCopyable
+{
+ public:
+ CompilerImpl() {}
+ virtual ~CompilerImpl() {}
+
+ virtual gl::Error release() = 0;
+
+ // TODO(jmadill): Expose translator built-in resources init method.
+ virtual ShShaderOutput getTranslatorOutputType() const = 0;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_COMPILERIMPL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/ContextImpl.cpp b/gfx/angle/src/libANGLE/renderer/ContextImpl.cpp
new file mode 100755
index 000000000..0e1c9ff41
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/ContextImpl.cpp
@@ -0,0 +1,113 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ContextImpl:
+// Implementation-specific functionality associated with a GL Context.
+//
+
+#include "libANGLE/renderer/ContextImpl.h"
+
+namespace rx
+{
+
+ContextImpl::ContextImpl(const gl::ContextState &state) : mState(state)
+{
+}
+
+ContextImpl::~ContextImpl()
+{
+}
+
+void ContextImpl::stencilFillPath(const gl::Path *path, GLenum fillMode, GLuint mask)
+{
+ UNREACHABLE();
+}
+
+void ContextImpl::stencilStrokePath(const gl::Path *path, GLint reference, GLuint mask)
+{
+ UNREACHABLE();
+}
+
+void ContextImpl::coverFillPath(const gl::Path *path, GLenum coverMode)
+{
+ UNREACHABLE();
+}
+
+void ContextImpl::coverStrokePath(const gl::Path *path, GLenum coverMode)
+{
+ UNREACHABLE();
+}
+
+void ContextImpl::stencilThenCoverFillPath(const gl::Path *path,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode)
+{
+ UNREACHABLE();
+}
+
+void ContextImpl::stencilThenCoverStrokePath(const gl::Path *path,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode)
+{
+ UNREACHABLE();
+}
+
+void ContextImpl::coverFillPathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ UNREACHABLE();
+}
+
+void ContextImpl::coverStrokePathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ UNREACHABLE();
+}
+
+void ContextImpl::stencilFillPathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ UNREACHABLE();
+}
+
+void ContextImpl::stencilStrokePathInstanced(const std::vector<gl::Path *> &paths,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ UNREACHABLE();
+}
+
+void ContextImpl::stencilThenCoverFillPathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ UNREACHABLE();
+}
+
+void ContextImpl::stencilThenCoverStrokePathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ UNREACHABLE();
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/ContextImpl.h b/gfx/angle/src/libANGLE/renderer/ContextImpl.h
new file mode 100755
index 000000000..3fc9db593
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/ContextImpl.h
@@ -0,0 +1,153 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ContextImpl:
+// Implementation-specific functionality associated with a GL Context.
+//
+
+#ifndef LIBANGLE_RENDERER_CONTEXTIMPL_H_
+#define LIBANGLE_RENDERER_CONTEXTIMPL_H_
+
+#include <vector>
+
+#include "common/angleutils.h"
+#include "libANGLE/ContextState.h"
+#include "libANGLE/renderer/GLImplFactory.h"
+
+namespace gl
+{
+class Path;
+}
+
+namespace rx
+{
+class ContextImpl : public GLImplFactory
+{
+ public:
+ ContextImpl(const gl::ContextState &state);
+ virtual ~ContextImpl();
+
+ virtual gl::Error initialize() = 0;
+
+ // Flush and finish.
+ virtual gl::Error flush() = 0;
+ virtual gl::Error finish() = 0;
+
+ // Drawing methods.
+ virtual gl::Error drawArrays(GLenum mode, GLint first, GLsizei count) = 0;
+ virtual gl::Error drawArraysInstanced(GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instanceCount) = 0;
+
+ virtual gl::Error drawElements(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ const gl::IndexRange &indexRange) = 0;
+ virtual gl::Error drawElementsInstanced(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei instances,
+ const gl::IndexRange &indexRange) = 0;
+ virtual gl::Error drawRangeElements(GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ const gl::IndexRange &indexRange) = 0;
+
+ // CHROMIUM_path_rendering path drawing methods.
+ virtual void stencilFillPath(const gl::Path *path, GLenum fillMode, GLuint mask);
+ virtual void stencilStrokePath(const gl::Path *path, GLint reference, GLuint mask);
+ virtual void coverFillPath(const gl::Path *path, GLenum coverMode);
+ virtual void coverStrokePath(const gl::Path *path, GLenum coverMode);
+ virtual void stencilThenCoverFillPath(const gl::Path *path,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode);
+
+ virtual void stencilThenCoverStrokePath(const gl::Path *path,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode);
+
+ virtual void coverFillPathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ virtual void coverStrokePathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ virtual void stencilFillPathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ virtual void stencilStrokePathInstanced(const std::vector<gl::Path *> &paths,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ virtual void stencilThenCoverFillPathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ virtual void stencilThenCoverStrokePathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+
+ // Device loss
+ virtual GLenum getResetStatus() = 0;
+
+ // Vendor and description strings.
+ virtual std::string getVendorString() const = 0;
+ virtual std::string getRendererDescription() const = 0;
+
+ // Debug markers.
+ virtual void insertEventMarker(GLsizei length, const char *marker) = 0;
+ virtual void pushGroupMarker(GLsizei length, const char *marker) = 0;
+ virtual void popGroupMarker() = 0;
+
+ // State sync with dirty bits.
+ virtual void syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits) = 0;
+
+ // Disjoint timer queries
+ virtual GLint getGPUDisjoint() = 0;
+ virtual GLint64 getTimestamp() = 0;
+
+ // Context switching
+ virtual void onMakeCurrent(const gl::ContextState &data) = 0;
+
+ // Native capabilities, unmodified by gl::Context.
+ virtual const gl::Caps &getNativeCaps() const = 0;
+ virtual const gl::TextureCapsMap &getNativeTextureCaps() const = 0;
+ virtual const gl::Extensions &getNativeExtensions() const = 0;
+ virtual const gl::Limitations &getNativeLimitations() const = 0;
+
+ const gl::ContextState &getContextState() { return mState; }
+ int getClientMajorVersion() const { return mState.getClientMajorVersion(); }
+ int getClientMinorVersion() const { return mState.getClientMinorVersion(); }
+ const gl::State &getGLState() const { return mState.getState(); }
+ const gl::Caps &getCaps() const { return mState.getCaps(); }
+ const gl::TextureCapsMap &getTextureCaps() const { return mState.getTextureCaps(); }
+ const gl::Extensions &getExtensions() const { return mState.getExtensions(); }
+ const gl::Limitations &getLimitations() const { return mState.getLimitations(); }
+
+ protected:
+ const gl::ContextState &mState;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_CONTEXTIMPL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/DeviceImpl.cpp b/gfx/angle/src/libANGLE/renderer/DeviceImpl.cpp
new file mode 100755
index 000000000..6a166236d
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/DeviceImpl.cpp
@@ -0,0 +1,22 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// DeviceImpl.cpp: Implementation methods of egl::Device
+
+#include "libANGLE/renderer/DeviceImpl.h"
+
+namespace rx
+{
+
+DeviceImpl::DeviceImpl()
+{
+}
+
+DeviceImpl::~DeviceImpl()
+{
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/DeviceImpl.h b/gfx/angle/src/libANGLE/renderer/DeviceImpl.h
new file mode 100755
index 000000000..550bc1e2d
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/DeviceImpl.h
@@ -0,0 +1,37 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// DeviceImpl.h: Implementation methods of egl::Device
+
+#ifndef LIBANGLE_RENDERER_DEVICEIMPL_H_
+#define LIBANGLE_RENDERER_DEVICEIMPL_H_
+
+#include "common/angleutils.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/Caps.h"
+
+namespace egl
+{
+class Device;
+}
+
+namespace rx
+{
+class DeviceImpl : angle::NonCopyable
+{
+ public:
+ DeviceImpl();
+ virtual ~DeviceImpl();
+
+ virtual egl::Error getDevice(void **outValue) = 0;
+ virtual EGLint getType() = 0;
+ virtual void generateExtensions(egl::DeviceExtensions *outExtensions) const = 0;
+ virtual bool deviceExternallySourced() = 0;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_DEVICEIMPL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/DisplayImpl.cpp b/gfx/angle/src/libANGLE/renderer/DisplayImpl.cpp
new file mode 100755
index 000000000..fc2f2c5ce
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/DisplayImpl.cpp
@@ -0,0 +1,64 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// DisplayImpl.cpp: Implementation methods of egl::Display
+
+#include "libANGLE/renderer/DisplayImpl.h"
+
+#include "libANGLE/Surface.h"
+
+namespace rx
+{
+
+DisplayImpl::DisplayImpl()
+ : mExtensionsInitialized(false),
+ mCapsInitialized(false)
+{
+}
+
+DisplayImpl::~DisplayImpl()
+{
+ ASSERT(mSurfaceSet.empty());
+}
+
+void DisplayImpl::destroySurface(egl::Surface *surface)
+{
+ mSurfaceSet.erase(surface);
+ surface->onDestroy();
+}
+
+const egl::DisplayExtensions &DisplayImpl::getExtensions() const
+{
+ if (!mExtensionsInitialized)
+ {
+ generateExtensions(&mExtensions);
+ mExtensionsInitialized = true;
+ }
+
+ return mExtensions;
+}
+
+egl::Error DisplayImpl::validateClientBuffer(const egl::Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs) const
+{
+ UNREACHABLE();
+ return egl::Error(EGL_BAD_DISPLAY, "DisplayImpl::validateClientBuffer unimplemented.");
+}
+
+const egl::Caps &DisplayImpl::getCaps() const
+{
+ if (!mCapsInitialized)
+ {
+ generateCaps(&mCaps);
+ mCapsInitialized = true;
+ }
+
+ return mCaps;
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/DisplayImpl.h b/gfx/angle/src/libANGLE/renderer/DisplayImpl.h
new file mode 100755
index 000000000..ec603e85b
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/DisplayImpl.h
@@ -0,0 +1,104 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// DisplayImpl.h: Implementation methods of egl::Display
+
+#ifndef LIBANGLE_RENDERER_DISPLAYIMPL_H_
+#define LIBANGLE_RENDERER_DISPLAYIMPL_H_
+
+#include "common/angleutils.h"
+#include "libANGLE/Caps.h"
+#include "libANGLE/Config.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/renderer/EGLImplFactory.h"
+#include "libANGLE/Stream.h"
+#include "libANGLE/Version.h"
+
+#include <set>
+#include <vector>
+
+namespace egl
+{
+class AttributeMap;
+class Display;
+struct Config;
+class Surface;
+class ImageSibling;
+}
+
+namespace gl
+{
+class Context;
+}
+
+namespace rx
+{
+class SurfaceImpl;
+class ImageImpl;
+struct ConfigDesc;
+class DeviceImpl;
+class StreamProducerImpl;
+
+class DisplayImpl : public EGLImplFactory
+{
+ public:
+ DisplayImpl();
+ virtual ~DisplayImpl();
+
+ virtual egl::Error initialize(egl::Display *display) = 0;
+ virtual void terminate() = 0;
+
+ virtual egl::Error makeCurrent(egl::Surface *drawSurface, egl::Surface *readSurface, gl::Context *context) = 0;
+
+ virtual egl::ConfigSet generateConfigs() = 0;
+
+ virtual bool testDeviceLost() = 0;
+ virtual egl::Error restoreLostDevice() = 0;
+
+ virtual bool isValidNativeWindow(EGLNativeWindowType window) const = 0;
+ virtual egl::Error validateClientBuffer(const egl::Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs) const;
+
+ virtual std::string getVendorString() const = 0;
+
+ virtual egl::Error getDevice(DeviceImpl **device) = 0;
+
+ virtual egl::Error waitClient() const = 0;
+ virtual egl::Error waitNative(EGLint engine,
+ egl::Surface *drawSurface,
+ egl::Surface *readSurface) const = 0;
+ virtual gl::Version getMaxSupportedESVersion() const = 0;
+ const egl::Caps &getCaps() const;
+
+ typedef std::set<egl::Surface*> SurfaceSet;
+ const SurfaceSet &getSurfaceSet() const { return mSurfaceSet; }
+ SurfaceSet &getSurfaceSet() { return mSurfaceSet; }
+
+ void destroySurface(egl::Surface *surface);
+
+ const egl::DisplayExtensions &getExtensions() const;
+
+ protected:
+ // Place the surface set here so it can be accessible for handling
+ // context loss events. (It is shared between the Display and Impl.)
+ SurfaceSet mSurfaceSet;
+
+ private:
+ virtual void generateExtensions(egl::DisplayExtensions *outExtensions) const = 0;
+ virtual void generateCaps(egl::Caps *outCaps) const = 0;
+
+ mutable bool mExtensionsInitialized;
+ mutable egl::DisplayExtensions mExtensions;
+
+ mutable bool mCapsInitialized;
+ mutable egl::Caps mCaps;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_DISPLAYIMPL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/EGLImplFactory.h b/gfx/angle/src/libANGLE/renderer/EGLImplFactory.h
new file mode 100755
index 000000000..2ddbb7625
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/EGLImplFactory.h
@@ -0,0 +1,71 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// EGLImplFactory.h:
+// Factory interface for EGL Impl objects.
+//
+
+#ifndef LIBANGLE_RENDERER_EGLIMPLFACTORY_H_
+#define LIBANGLE_RENDERER_EGLIMPLFACTORY_H_
+
+#include "libANGLE/Stream.h"
+
+namespace egl
+{
+class AttributeMap;
+struct Config;
+class ImageSibling;
+struct SurfaceState;
+}
+
+namespace gl
+{
+class Context;
+class ContextState;
+}
+
+namespace rx
+{
+class ContextImpl;
+class ImageImpl;
+class SurfaceImpl;
+
+class EGLImplFactory : angle::NonCopyable
+{
+ public:
+ EGLImplFactory() {}
+ virtual ~EGLImplFactory() {}
+
+ virtual SurfaceImpl *createWindowSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLNativeWindowType window,
+ const egl::AttributeMap &attribs) = 0;
+ virtual SurfaceImpl *createPbufferSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ const egl::AttributeMap &attribs) = 0;
+ virtual SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs) = 0;
+ virtual SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ NativePixmapType nativePixmap,
+ const egl::AttributeMap &attribs) = 0;
+
+ virtual ImageImpl *createImage(EGLenum target,
+ egl::ImageSibling *buffer,
+ const egl::AttributeMap &attribs) = 0;
+
+ virtual ContextImpl *createContext(const gl::ContextState &state) = 0;
+
+ virtual StreamProducerImpl *createStreamProducerD3DTextureNV12(
+ egl::Stream::ConsumerType consumerType,
+ const egl::AttributeMap &attribs) = 0;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_EGLIMPLFACTORY_H_
diff --git a/gfx/angle/src/libANGLE/renderer/FenceNVImpl.h b/gfx/angle/src/libANGLE/renderer/FenceNVImpl.h
new file mode 100755
index 000000000..a53491497
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/FenceNVImpl.h
@@ -0,0 +1,34 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FenceNVImpl.h: Defines the rx::FenceNVImpl class.
+
+#ifndef LIBANGLE_RENDERER_FENCENVIMPL_H_
+#define LIBANGLE_RENDERER_FENCENVIMPL_H_
+
+#include "libANGLE/Error.h"
+
+#include "common/angleutils.h"
+
+#include "angle_gl.h"
+
+namespace rx
+{
+
+class FenceNVImpl : angle::NonCopyable
+{
+ public:
+ FenceNVImpl() { };
+ virtual ~FenceNVImpl() { };
+
+ virtual gl::Error set(GLenum condition) = 0;
+ virtual gl::Error test(GLboolean *outFinished) = 0;
+ virtual gl::Error finish() = 0;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_FENCENVIMPL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/FenceSyncImpl.h b/gfx/angle/src/libANGLE/renderer/FenceSyncImpl.h
new file mode 100755
index 000000000..6b78e69d4
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/FenceSyncImpl.h
@@ -0,0 +1,35 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FenceSyncImpl.h: Defines the rx::FenceSyncImpl class.
+
+#ifndef LIBANGLE_RENDERER_FENCESYNCIMPL_H_
+#define LIBANGLE_RENDERER_FENCESYNCIMPL_H_
+
+#include "libANGLE/Error.h"
+
+#include "common/angleutils.h"
+
+#include "angle_gl.h"
+
+namespace rx
+{
+
+class FenceSyncImpl : angle::NonCopyable
+{
+ public:
+ FenceSyncImpl() { };
+ virtual ~FenceSyncImpl() { };
+
+ virtual gl::Error set(GLenum condition, GLbitfield flags) = 0;
+ virtual gl::Error clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult) = 0;
+ virtual gl::Error serverWait(GLbitfield flags, GLuint64 timeout) = 0;
+ virtual gl::Error getStatus(GLint *outResult) = 0;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_FENCESYNCIMPL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/Format.h b/gfx/angle/src/libANGLE/renderer/Format.h
new file mode 100755
index 000000000..5c6e7e1fe
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/Format.h
@@ -0,0 +1,101 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Format:
+// A universal description of typed GPU storage. Across multiple
+// renderer back-ends, there are common formats and some distinct
+// permutations, this enum encapsulates them all. Formats apply to
+// textures, but could also apply to any typed data.
+
+#ifndef LIBANGLE_RENDERER_FORMAT_H_
+#define LIBANGLE_RENDERER_FORMAT_H_
+
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/renderer_utils.h"
+
+namespace angle
+{
+
+struct Format final : angle::NonCopyable
+{
+ enum class ID;
+
+ constexpr Format(ID id,
+ GLenum glFormat,
+ GLenum fboFormat,
+ rx::MipGenerationFunction mipGen,
+ const rx::FastCopyFunctionMap &fastCopyFunctions,
+ rx::ColorReadFunction colorRead,
+ GLenum componentType,
+ GLuint redBits,
+ GLuint greenBits,
+ GLuint blueBits,
+ GLuint alphaBits,
+ GLuint depthBits,
+ GLuint stencilBits);
+
+ static const Format &Get(ID id);
+
+ ID id;
+
+ // The closest matching GL internal format for the storage this format uses. Note that this
+ // may be a different internal format than the one this ANGLE format is used for.
+ GLenum glInternalFormat;
+
+ // The format we should report to the GL layer when querying implementation formats from a FBO.
+ // This might not be the same as the glInternalFormat, since some DXGI formats don't have
+ // matching GL format enums, like BGRA4, BGR5A1 and B5G6R6.
+ GLenum fboImplementationInternalFormat;
+
+ rx::MipGenerationFunction mipGenerationFunction;
+ rx::ColorReadFunction colorReadFunction;
+
+ // A map from a gl::FormatType to a fast pixel copy function for this format.
+ const rx::FastCopyFunctionMap &fastCopyFunctions;
+
+ GLenum componentType;
+
+ GLuint redBits;
+ GLuint greenBits;
+ GLuint blueBits;
+ GLuint alphaBits;
+ GLuint depthBits;
+ GLuint stencilBits;
+};
+
+constexpr Format::Format(ID id,
+ GLenum glFormat,
+ GLenum fboFormat,
+ rx::MipGenerationFunction mipGen,
+ const rx::FastCopyFunctionMap &fastCopyFunctions,
+ rx::ColorReadFunction colorRead,
+ GLenum componentType,
+ GLuint redBits,
+ GLuint greenBits,
+ GLuint blueBits,
+ GLuint alphaBits,
+ GLuint depthBits,
+ GLuint stencilBits)
+ : id(id),
+ glInternalFormat(glFormat),
+ fboImplementationInternalFormat(fboFormat),
+ mipGenerationFunction(mipGen),
+ colorReadFunction(colorRead),
+ fastCopyFunctions(fastCopyFunctions),
+ componentType(componentType),
+ redBits(redBits),
+ greenBits(greenBits),
+ blueBits(blueBits),
+ alphaBits(alphaBits),
+ depthBits(depthBits),
+ stencilBits(stencilBits)
+{
+}
+
+} // namespace angle
+
+#include "libANGLE/renderer/Format_ID_autogen.inl"
+
+#endif // LIBANGLE_RENDERER_FORMAT_H_
diff --git a/gfx/angle/src/libANGLE/renderer/Format_ID_autogen.inl b/gfx/angle/src/libANGLE/renderer/Format_ID_autogen.inl
new file mode 100755
index 000000000..deee1fea1
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/Format_ID_autogen.inl
@@ -0,0 +1,138 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by gen_angle_format_table.py using data from angle_format_data.json
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ANGLE format enumeration.
+
+namespace angle
+{
+
+enum class Format::ID
+{
+ NONE,
+ A16_FLOAT,
+ A32_FLOAT,
+ A8_UNORM,
+ ASTC_10x10_SRGB_BLOCK,
+ ASTC_10x10_UNORM_BLOCK,
+ ASTC_10x5_SRGB_BLOCK,
+ ASTC_10x5_UNORM_BLOCK,
+ ASTC_10x6_SRGB_BLOCK,
+ ASTC_10x6_UNORM_BLOCK,
+ ASTC_10x8_SRGB_BLOCK,
+ ASTC_10x8_UNORM_BLOCK,
+ ASTC_12x10_SRGB_BLOCK,
+ ASTC_12x10_UNORM_BLOCK,
+ ASTC_12x12_SRGB_BLOCK,
+ ASTC_12x12_UNORM_BLOCK,
+ ASTC_4x4_SRGB_BLOCK,
+ ASTC_4x4_UNORM_BLOCK,
+ ASTC_5x4_SRGB_BLOCK,
+ ASTC_5x4_UNORM_BLOCK,
+ ASTC_5x5_SRGB_BLOCK,
+ ASTC_5x5_UNORM_BLOCK,
+ ASTC_6x5_SRGB_BLOCK,
+ ASTC_6x5_UNORM_BLOCK,
+ ASTC_6x6_SRGB_BLOCK,
+ ASTC_6x6_UNORM_BLOCK,
+ ASTC_8x5_SRGB_BLOCK,
+ ASTC_8x5_UNORM_BLOCK,
+ ASTC_8x6_SRGB_BLOCK,
+ ASTC_8x6_UNORM_BLOCK,
+ ASTC_8x8_SRGB_BLOCK,
+ ASTC_8x8_UNORM_BLOCK,
+ B4G4R4A4_UNORM,
+ B5G5R5A1_UNORM,
+ B5G6R5_UNORM,
+ B8G8R8A8_UNORM,
+ B8G8R8X8_UNORM,
+ BC1_RGBA_UNORM_BLOCK,
+ BC1_RGB_UNORM_BLOCK,
+ BC2_RGBA_UNORM_BLOCK,
+ BC3_RGBA_UNORM_BLOCK,
+ D16_UNORM,
+ D24_UNORM,
+ D24_UNORM_S8_UINT,
+ D32_FLOAT,
+ D32_FLOAT_S8X24_UINT,
+ D32_UNORM,
+ EAC_R11G11_SNORM_BLOCK,
+ EAC_R11G11_UNORM_BLOCK,
+ EAC_R11_SNORM_BLOCK,
+ EAC_R11_UNORM_BLOCK,
+ ETC2_R8G8B8A1_SRGB_BLOCK,
+ ETC2_R8G8B8A1_UNORM_BLOCK,
+ ETC2_R8G8B8A8_SRGB_BLOCK,
+ ETC2_R8G8B8A8_UNORM_BLOCK,
+ ETC2_R8G8B8_SRGB_BLOCK,
+ ETC2_R8G8B8_UNORM_BLOCK,
+ L16A16_FLOAT,
+ L16_FLOAT,
+ L32A32_FLOAT,
+ L32_FLOAT,
+ L8A8_UNORM,
+ L8_UNORM,
+ R10G10B10A2_UINT,
+ R10G10B10A2_UNORM,
+ R11G11B10_FLOAT,
+ R16G16B16A16_FLOAT,
+ R16G16B16A16_SINT,
+ R16G16B16A16_SNORM,
+ R16G16B16A16_UINT,
+ R16G16B16A16_UNORM,
+ R16G16B16_FLOAT,
+ R16G16B16_SINT,
+ R16G16B16_SNORM,
+ R16G16B16_UINT,
+ R16G16B16_UNORM,
+ R16G16_FLOAT,
+ R16G16_SINT,
+ R16G16_SNORM,
+ R16G16_UINT,
+ R16G16_UNORM,
+ R16_FLOAT,
+ R16_SINT,
+ R16_SNORM,
+ R16_UINT,
+ R16_UNORM,
+ R32G32B32A32_FLOAT,
+ R32G32B32A32_SINT,
+ R32G32B32A32_UINT,
+ R32G32B32_FLOAT,
+ R32G32B32_SINT,
+ R32G32B32_UINT,
+ R32G32_FLOAT,
+ R32G32_SINT,
+ R32G32_UINT,
+ R32_FLOAT,
+ R32_SINT,
+ R32_UINT,
+ R4G4B4A4_UNORM,
+ R5G5B5A1_UNORM,
+ R5G6B5_UNORM,
+ R8G8B8A8_SINT,
+ R8G8B8A8_SNORM,
+ R8G8B8A8_UINT,
+ R8G8B8A8_UNORM,
+ R8G8B8A8_UNORM_SRGB,
+ R8G8B8_SINT,
+ R8G8B8_SNORM,
+ R8G8B8_UINT,
+ R8G8B8_UNORM,
+ R8G8B8_UNORM_SRGB,
+ R8G8_SINT,
+ R8G8_SNORM,
+ R8G8_UINT,
+ R8G8_UNORM,
+ R8_SINT,
+ R8_SNORM,
+ R8_UINT,
+ R8_UNORM,
+ R9G9B9E5_SHAREDEXP,
+ S8_UINT
+};
+
+} // namespace angle
diff --git a/gfx/angle/src/libANGLE/renderer/Format_table_autogen.cpp b/gfx/angle/src/libANGLE/renderer/Format_table_autogen.cpp
new file mode 100644
index 000000000..507827ff1
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/Format_table_autogen.cpp
@@ -0,0 +1,157 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by gen_angle_format_table.py using data from angle_format_data.json
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ANGLE Format table:
+// Queries for typed format information from the ANGLE format enum.
+
+#include "libANGLE/renderer/Format.h"
+
+#include "image_util/copyimage.h"
+#include "image_util/generatemip.h"
+#include "image_util/loadimage.h"
+
+namespace angle
+{
+
+static constexpr rx::FastCopyFunctionMap::Entry BGRAEntry = {GL_RGBA, GL_UNSIGNED_BYTE,
+ CopyBGRA8ToRGBA8};
+static constexpr rx::FastCopyFunctionMap BGRACopyFunctions = {&BGRAEntry, 1};
+static constexpr rx::FastCopyFunctionMap NoCopyFunctions;
+
+constexpr Format g_formatInfoTable[] = {
+ // clang-format off
+ { Format::ID::NONE, GL_NONE, GL_NONE, nullptr, NoCopyFunctions, nullptr, GL_NONE, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::A16_FLOAT, GL_ALPHA16F_EXT, GL_ALPHA16F_EXT, GenerateMip<A16F>, NoCopyFunctions, ReadColor<A16F, GLfloat>, GL_FLOAT, 0, 0, 0, 16, 0, 0 },
+ { Format::ID::A32_FLOAT, GL_ALPHA32F_EXT, GL_ALPHA32F_EXT, GenerateMip<A32F>, NoCopyFunctions, ReadColor<A32F, GLfloat>, GL_FLOAT, 0, 0, 0, 32, 0, 0 },
+ { Format::ID::A8_UNORM, GL_ALPHA8_EXT, GL_ALPHA8_EXT, GenerateMip<A8>, NoCopyFunctions, ReadColor<A8, GLfloat>, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 8, 0, 0 },
+ { Format::ID::ASTC_10x10_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_10x10_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_10x5_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_10x5_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_10x6_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_10x6_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_10x8_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_10x8_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_12x10_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_12x10_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_12x12_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_12x12_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_4x4_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_4x4_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_5x4_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_5x4_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_5x5_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_5x5_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_6x5_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_6x5_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_6x6_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_6x6_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_8x5_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_8x5_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_8x6_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_8x6_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_8x8_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::ASTC_8x8_UNORM_BLOCK, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::B4G4R4A4_UNORM, GL_BGRA4_ANGLEX, GL_RGBA4, GenerateMip<A4R4G4B4>, NoCopyFunctions, ReadColor<A4R4G4B4, GLfloat>, GL_UNSIGNED_NORMALIZED, 4, 4, 4, 4, 0, 0 },
+ { Format::ID::B5G5R5A1_UNORM, GL_BGR5_A1_ANGLEX, GL_RGB5_A1, GenerateMip<A1R5G5B5>, NoCopyFunctions, ReadColor<A1R5G5B5, GLfloat>, GL_UNSIGNED_NORMALIZED, 5, 5, 5, 1, 0, 0 },
+ { Format::ID::B5G6R5_UNORM, GL_BGR565_ANGLEX, GL_RGB565, GenerateMip<B5G6R5>, NoCopyFunctions, ReadColor<B5G6R5, GLfloat>, GL_UNSIGNED_NORMALIZED, 5, 6, 5, 0, 0, 0 },
+ { Format::ID::B8G8R8A8_UNORM, GL_BGRA8_EXT, GL_BGRA8_EXT, GenerateMip<B8G8R8A8>, BGRACopyFunctions, ReadColor<B8G8R8A8, GLfloat>, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 8, 0, 0 },
+ { Format::ID::B8G8R8X8_UNORM, GL_BGRA8_EXT, GL_BGRA8_EXT, GenerateMip<B8G8R8X8>, NoCopyFunctions, ReadColor<B8G8R8X8, GLfloat>, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 0, 0, 0 },
+ { Format::ID::BC1_RGBA_UNORM_BLOCK, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::BC1_RGB_UNORM_BLOCK, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::BC2_RGBA_UNORM_BLOCK, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::BC3_RGBA_UNORM_BLOCK, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::D16_UNORM, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT16, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 16, 0 },
+ { Format::ID::D24_UNORM, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT24, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 24, 0 },
+ { Format::ID::D24_UNORM_S8_UINT, GL_DEPTH24_STENCIL8, GL_DEPTH24_STENCIL8, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 24, 8 },
+ { Format::ID::D32_FLOAT, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT32F, nullptr, NoCopyFunctions, nullptr, GL_FLOAT, 0, 0, 0, 0, 32, 0 },
+ { Format::ID::D32_FLOAT_S8X24_UINT, GL_DEPTH32F_STENCIL8, GL_DEPTH32F_STENCIL8, nullptr, NoCopyFunctions, nullptr, GL_FLOAT, 0, 0, 0, 0, 32, 8 },
+ { Format::ID::D32_UNORM, GL_DEPTH_COMPONENT32_OES, GL_DEPTH_COMPONENT32_OES, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 32, 0 },
+ { Format::ID::EAC_R11G11_SNORM_BLOCK, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, nullptr, NoCopyFunctions, nullptr, GL_SIGNED_NORMALIZED, 11, 11, 0, 0, 0, 0 },
+ { Format::ID::EAC_R11G11_UNORM_BLOCK, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RG11_EAC, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 11, 11, 0, 0, 0, 0 },
+ { Format::ID::EAC_R11_SNORM_BLOCK, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, nullptr, NoCopyFunctions, nullptr, GL_SIGNED_NORMALIZED, 11, 0, 0, 0, 0, 0 },
+ { Format::ID::EAC_R11_UNORM_BLOCK, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_R11_EAC, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 11, 0, 0, 0, 0, 0 },
+ { Format::ID::ETC2_R8G8B8A1_SRGB_BLOCK, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 1, 0, 0 },
+ { Format::ID::ETC2_R8G8B8A1_UNORM_BLOCK, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 1, 0, 0 },
+ { Format::ID::ETC2_R8G8B8A8_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 8, 0, 0 },
+ { Format::ID::ETC2_R8G8B8A8_UNORM_BLOCK, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_RGBA8_ETC2_EAC, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 8, 0, 0 },
+ { Format::ID::ETC2_R8G8B8_SRGB_BLOCK, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 0, 0, 0 },
+ { Format::ID::ETC2_R8G8B8_UNORM_BLOCK, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_ETC2, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 0, 0, 0 },
+ { Format::ID::L16A16_FLOAT, GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE_ALPHA16F_EXT, GenerateMip<L16A16F>, NoCopyFunctions, ReadColor<L16A16F, GLfloat>, GL_FLOAT, 0, 0, 0, 16, 0, 0 },
+ { Format::ID::L16_FLOAT, GL_LUMINANCE16F_EXT, GL_LUMINANCE16F_EXT, GenerateMip<L16F>, NoCopyFunctions, ReadColor<L16F, GLfloat>, GL_FLOAT, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::L32A32_FLOAT, GL_LUMINANCE_ALPHA32F_EXT, GL_LUMINANCE_ALPHA32F_EXT, GenerateMip<L32A32F>, NoCopyFunctions, ReadColor<L32A32F, GLfloat>, GL_FLOAT, 0, 0, 0, 32, 0, 0 },
+ { Format::ID::L32_FLOAT, GL_LUMINANCE32F_EXT, GL_LUMINANCE32F_EXT, GenerateMip<L32F>, NoCopyFunctions, ReadColor<L32F, GLfloat>, GL_FLOAT, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::L8A8_UNORM, GL_LUMINANCE8_ALPHA8_EXT, GL_LUMINANCE8_ALPHA8_EXT, GenerateMip<L8A8>, NoCopyFunctions, ReadColor<L8A8, GLfloat>, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 8, 0, 0 },
+ { Format::ID::L8_UNORM, GL_LUMINANCE8_EXT, GL_LUMINANCE8_EXT, GenerateMip<L8>, NoCopyFunctions, ReadColor<L8, GLfloat>, GL_UNSIGNED_NORMALIZED, 0, 0, 0, 0, 0, 0 },
+ { Format::ID::R10G10B10A2_UINT, GL_RGB10_A2UI, GL_RGB10_A2UI, GenerateMip<R10G10B10A2>, NoCopyFunctions, ReadColor<R10G10B10A2, GLuint>, GL_UNSIGNED_INT, 10, 10, 10, 2, 0, 0 },
+ { Format::ID::R10G10B10A2_UNORM, GL_RGB10_A2, GL_RGB10_A2, GenerateMip<R10G10B10A2>, NoCopyFunctions, ReadColor<R10G10B10A2, GLfloat>, GL_UNSIGNED_NORMALIZED, 10, 10, 10, 2, 0, 0 },
+ { Format::ID::R11G11B10_FLOAT, GL_R11F_G11F_B10F, GL_R11F_G11F_B10F, GenerateMip<R11G11B10F>, NoCopyFunctions, ReadColor<R11G11B10F, GLfloat>, GL_FLOAT, 11, 11, 10, 0, 0, 0 },
+ { Format::ID::R16G16B16A16_FLOAT, GL_RGBA16F, GL_RGBA16F, GenerateMip<R16G16B16A16F>, NoCopyFunctions, ReadColor<R16G16B16A16F, GLfloat>, GL_FLOAT, 16, 16, 16, 16, 0, 0 },
+ { Format::ID::R16G16B16A16_SINT, GL_RGBA16I, GL_RGBA16I, GenerateMip<R16G16B16A16S>, NoCopyFunctions, ReadColor<R16G16B16A16S, GLint>, GL_INT, 16, 16, 16, 16, 0, 0 },
+ { Format::ID::R16G16B16A16_SNORM, GL_RGBA16_SNORM_EXT, GL_RGBA16_SNORM_EXT, GenerateMip<R16G16B16A16S>, NoCopyFunctions, ReadColor<R16G16B16A16S, GLfloat>, GL_SIGNED_NORMALIZED, 16, 16, 16, 16, 0, 0 },
+ { Format::ID::R16G16B16A16_UINT, GL_RGBA16UI, GL_RGBA16UI, GenerateMip<R16G16B16A16>, NoCopyFunctions, ReadColor<R16G16B16A16, GLuint>, GL_UNSIGNED_INT, 16, 16, 16, 16, 0, 0 },
+ { Format::ID::R16G16B16A16_UNORM, GL_RGBA16_EXT, GL_RGBA16_EXT, GenerateMip<R16G16B16A16>, NoCopyFunctions, ReadColor<R16G16B16A16, GLfloat>, GL_UNSIGNED_NORMALIZED, 16, 16, 16, 16, 0, 0 },
+ { Format::ID::R16G16B16_FLOAT, GL_RGB16F, GL_RGB16F, GenerateMip<R16G16B16F>, NoCopyFunctions, ReadColor<R16G16B16F, GLfloat>, GL_FLOAT, 16, 16, 16, 0, 0, 0 },
+ { Format::ID::R16G16B16_SINT, GL_RGB16I, GL_RGB16I, GenerateMip<R16G16B16S>, NoCopyFunctions, ReadColor<R16G16B16S, GLint>, GL_INT, 16, 16, 16, 0, 0, 0 },
+ { Format::ID::R16G16B16_SNORM, GL_RGB16_SNORM_EXT, GL_RGB16_SNORM_EXT, GenerateMip<R16G16B16S>, NoCopyFunctions, ReadColor<R16G16B16S, GLfloat>, GL_SIGNED_NORMALIZED, 16, 16, 16, 0, 0, 0 },
+ { Format::ID::R16G16B16_UINT, GL_RGB16UI, GL_RGB16UI, GenerateMip<R16G16B16>, NoCopyFunctions, ReadColor<R16G16B16, GLuint>, GL_UNSIGNED_INT, 16, 16, 16, 0, 0, 0 },
+ { Format::ID::R16G16B16_UNORM, GL_RGB16_EXT, GL_RGB16_EXT, GenerateMip<R16G16B16>, NoCopyFunctions, ReadColor<R16G16B16, GLfloat>, GL_UNSIGNED_NORMALIZED, 16, 16, 16, 0, 0, 0 },
+ { Format::ID::R16G16_FLOAT, GL_RG16F, GL_RG16F, GenerateMip<R16G16F>, NoCopyFunctions, ReadColor<R16G16F, GLfloat>, GL_FLOAT, 16, 16, 0, 0, 0, 0 },
+ { Format::ID::R16G16_SINT, GL_RG16I, GL_RG16I, GenerateMip<R16G16S>, NoCopyFunctions, ReadColor<R16G16S, GLint>, GL_INT, 16, 16, 0, 0, 0, 0 },
+ { Format::ID::R16G16_SNORM, GL_RG16_SNORM_EXT, GL_RG16_SNORM_EXT, GenerateMip<R16G16S>, NoCopyFunctions, ReadColor<R16G16S, GLfloat>, GL_SIGNED_NORMALIZED, 16, 16, 0, 0, 0, 0 },
+ { Format::ID::R16G16_UINT, GL_RG16UI, GL_RG16UI, GenerateMip<R16G16>, NoCopyFunctions, ReadColor<R16G16, GLuint>, GL_UNSIGNED_INT, 16, 16, 0, 0, 0, 0 },
+ { Format::ID::R16G16_UNORM, GL_RG16_EXT, GL_RG16_EXT, GenerateMip<R16G16>, NoCopyFunctions, ReadColor<R16G16, GLfloat>, GL_UNSIGNED_NORMALIZED, 16, 16, 0, 0, 0, 0 },
+ { Format::ID::R16_FLOAT, GL_R16F, GL_R16F, GenerateMip<R16F>, NoCopyFunctions, ReadColor<R16F, GLfloat>, GL_FLOAT, 16, 0, 0, 0, 0, 0 },
+ { Format::ID::R16_SINT, GL_R16I, GL_R16I, GenerateMip<R16S>, NoCopyFunctions, ReadColor<R16S, GLint>, GL_INT, 16, 0, 0, 0, 0, 0 },
+ { Format::ID::R16_SNORM, GL_R16_SNORM_EXT, GL_R16_SNORM_EXT, GenerateMip<R16S>, NoCopyFunctions, ReadColor<R16S, GLfloat>, GL_SIGNED_NORMALIZED, 16, 0, 0, 0, 0, 0 },
+ { Format::ID::R16_UINT, GL_R16UI, GL_R16UI, GenerateMip<R16>, NoCopyFunctions, ReadColor<R16, GLuint>, GL_UNSIGNED_INT, 16, 0, 0, 0, 0, 0 },
+ { Format::ID::R16_UNORM, GL_R16_EXT, GL_R16_EXT, GenerateMip<R16>, NoCopyFunctions, ReadColor<R16, GLfloat>, GL_UNSIGNED_NORMALIZED, 16, 0, 0, 0, 0, 0 },
+ { Format::ID::R32G32B32A32_FLOAT, GL_RGBA32F, GL_RGBA32F, GenerateMip<R32G32B32A32F>, NoCopyFunctions, ReadColor<R32G32B32A32F, GLfloat>, GL_FLOAT, 32, 32, 32, 32, 0, 0 },
+ { Format::ID::R32G32B32A32_SINT, GL_RGBA32I, GL_RGBA32I, GenerateMip<R32G32B32A32S>, NoCopyFunctions, ReadColor<R32G32B32A32S, GLint>, GL_INT, 32, 32, 32, 32, 0, 0 },
+ { Format::ID::R32G32B32A32_UINT, GL_RGBA32UI, GL_RGBA32UI, GenerateMip<R32G32B32A32>, NoCopyFunctions, ReadColor<R32G32B32A32, GLuint>, GL_UNSIGNED_INT, 32, 32, 32, 32, 0, 0 },
+ { Format::ID::R32G32B32_FLOAT, GL_RGB32F, GL_RGB32F, GenerateMip<R32G32B32F>, NoCopyFunctions, ReadColor<R32G32B32F, GLfloat>, GL_FLOAT, 32, 32, 32, 0, 0, 0 },
+ { Format::ID::R32G32B32_SINT, GL_RGB32I, GL_RGB32I, GenerateMip<R32G32B32S>, NoCopyFunctions, ReadColor<R32G32B32S, GLint>, GL_INT, 32, 32, 32, 0, 0, 0 },
+ { Format::ID::R32G32B32_UINT, GL_RGB32UI, GL_RGB32UI, GenerateMip<R32G32B32>, NoCopyFunctions, ReadColor<R32G32B32, GLuint>, GL_UNSIGNED_INT, 32, 32, 32, 0, 0, 0 },
+ { Format::ID::R32G32_FLOAT, GL_RG32F, GL_RG32F, GenerateMip<R32G32F>, NoCopyFunctions, ReadColor<R32G32F, GLfloat>, GL_FLOAT, 32, 32, 0, 0, 0, 0 },
+ { Format::ID::R32G32_SINT, GL_RG32I, GL_RG32I, GenerateMip<R32G32S>, NoCopyFunctions, ReadColor<R32G32S, GLint>, GL_INT, 32, 32, 0, 0, 0, 0 },
+ { Format::ID::R32G32_UINT, GL_RG32UI, GL_RG32UI, GenerateMip<R32G32>, NoCopyFunctions, ReadColor<R32G32, GLuint>, GL_UNSIGNED_INT, 32, 32, 0, 0, 0, 0 },
+ { Format::ID::R32_FLOAT, GL_R32F, GL_R32F, GenerateMip<R32F>, NoCopyFunctions, ReadColor<R32F, GLfloat>, GL_FLOAT, 32, 0, 0, 0, 0, 0 },
+ { Format::ID::R32_SINT, GL_R32I, GL_R32I, GenerateMip<R32S>, NoCopyFunctions, ReadColor<R32S, GLint>, GL_INT, 32, 0, 0, 0, 0, 0 },
+ { Format::ID::R32_UINT, GL_R32UI, GL_R32UI, GenerateMip<R32>, NoCopyFunctions, ReadColor<R32, GLuint>, GL_UNSIGNED_INT, 32, 0, 0, 0, 0, 0 },
+ { Format::ID::R4G4B4A4_UNORM, GL_RGBA4, GL_RGBA4, GenerateMip<R4G4B4A4>, NoCopyFunctions, ReadColor<R4G4B4A4, GLfloat>, GL_UNSIGNED_NORMALIZED, 4, 4, 4, 4, 0, 0 },
+ { Format::ID::R5G5B5A1_UNORM, GL_RGB5_A1, GL_RGB5_A1, GenerateMip<R5G5B5A1>, NoCopyFunctions, ReadColor<R5G5B5A1, GLfloat>, GL_UNSIGNED_NORMALIZED, 5, 5, 5, 1, 0, 0 },
+ { Format::ID::R5G6B5_UNORM, GL_RGB565, GL_RGB565, GenerateMip<R5G6B5>, NoCopyFunctions, ReadColor<R5G6B5, GLfloat>, GL_UNSIGNED_NORMALIZED, 5, 6, 5, 0, 0, 0 },
+ { Format::ID::R8G8B8A8_SINT, GL_RGBA8I, GL_RGBA8I, GenerateMip<R8G8B8A8S>, NoCopyFunctions, ReadColor<R8G8B8A8S, GLint>, GL_INT, 8, 8, 8, 8, 0, 0 },
+ { Format::ID::R8G8B8A8_SNORM, GL_RGBA8_SNORM, GL_RGBA8_SNORM, GenerateMip<R8G8B8A8S>, NoCopyFunctions, ReadColor<R8G8B8A8S, GLfloat>, GL_SIGNED_NORMALIZED, 8, 8, 8, 8, 0, 0 },
+ { Format::ID::R8G8B8A8_UINT, GL_RGBA8UI, GL_RGBA8UI, GenerateMip<R8G8B8A8>, NoCopyFunctions, ReadColor<R8G8B8A8, GLuint>, GL_UNSIGNED_INT, 8, 8, 8, 8, 0, 0 },
+ { Format::ID::R8G8B8A8_UNORM, GL_RGBA8, GL_RGBA8, GenerateMip<R8G8B8A8>, NoCopyFunctions, ReadColor<R8G8B8A8, GLfloat>, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 8, 0, 0 },
+ { Format::ID::R8G8B8A8_UNORM_SRGB, GL_SRGB8_ALPHA8, GL_SRGB8_ALPHA8, GenerateMip<R8G8B8A8>, NoCopyFunctions, ReadColor<R8G8B8A8, GLfloat>, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 8, 0, 0 },
+ { Format::ID::R8G8B8_SINT, GL_RGB8I, GL_RGB8I, GenerateMip<R8G8B8S>, NoCopyFunctions, ReadColor<R8G8B8S, GLint>, GL_INT, 8, 8, 8, 0, 0, 0 },
+ { Format::ID::R8G8B8_SNORM, GL_RGB8_SNORM, GL_RGB8_SNORM, GenerateMip<R8G8B8S>, NoCopyFunctions, ReadColor<R8G8B8S, GLfloat>, GL_SIGNED_NORMALIZED, 8, 8, 8, 0, 0, 0 },
+ { Format::ID::R8G8B8_UINT, GL_RGB8UI, GL_RGB8UI, GenerateMip<R8G8B8>, NoCopyFunctions, ReadColor<R8G8B8, GLuint>, GL_UNSIGNED_INT, 8, 8, 8, 0, 0, 0 },
+ { Format::ID::R8G8B8_UNORM, GL_RGB8, GL_RGB8, GenerateMip<R8G8B8>, NoCopyFunctions, ReadColor<R8G8B8, GLfloat>, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 0, 0, 0 },
+ { Format::ID::R8G8B8_UNORM_SRGB, GL_SRGB8, GL_SRGB8, GenerateMip<R8G8B8>, NoCopyFunctions, ReadColor<R8G8B8, GLfloat>, GL_UNSIGNED_NORMALIZED, 8, 8, 8, 0, 0, 0 },
+ { Format::ID::R8G8_SINT, GL_RG8I, GL_RG8I, GenerateMip<R8G8S>, NoCopyFunctions, ReadColor<R8G8S, GLint>, GL_INT, 8, 8, 0, 0, 0, 0 },
+ { Format::ID::R8G8_SNORM, GL_RG8_SNORM, GL_RG8_SNORM, GenerateMip<R8G8S>, NoCopyFunctions, ReadColor<R8G8S, GLfloat>, GL_SIGNED_NORMALIZED, 8, 8, 0, 0, 0, 0 },
+ { Format::ID::R8G8_UINT, GL_RG8UI, GL_RG8UI, GenerateMip<R8G8>, NoCopyFunctions, ReadColor<R8G8, GLuint>, GL_UNSIGNED_INT, 8, 8, 0, 0, 0, 0 },
+ { Format::ID::R8G8_UNORM, GL_RG8, GL_RG8, GenerateMip<R8G8>, NoCopyFunctions, ReadColor<R8G8, GLfloat>, GL_UNSIGNED_NORMALIZED, 8, 8, 0, 0, 0, 0 },
+ { Format::ID::R8_SINT, GL_R8I, GL_R8I, GenerateMip<R8S>, NoCopyFunctions, ReadColor<R8S, GLint>, GL_INT, 8, 0, 0, 0, 0, 0 },
+ { Format::ID::R8_SNORM, GL_R8_SNORM, GL_R8_SNORM, GenerateMip<R8S>, NoCopyFunctions, ReadColor<R8S, GLfloat>, GL_SIGNED_NORMALIZED, 8, 0, 0, 0, 0, 0 },
+ { Format::ID::R8_UINT, GL_R8UI, GL_R8UI, GenerateMip<R8>, NoCopyFunctions, ReadColor<R8, GLuint>, GL_UNSIGNED_INT, 8, 0, 0, 0, 0, 0 },
+ { Format::ID::R8_UNORM, GL_R8, GL_R8, GenerateMip<R8>, NoCopyFunctions, ReadColor<R8, GLfloat>, GL_UNSIGNED_NORMALIZED, 8, 0, 0, 0, 0, 0 },
+ { Format::ID::R9G9B9E5_SHAREDEXP, GL_RGB9_E5, GL_RGB9_E5, GenerateMip<R9G9B9E5>, NoCopyFunctions, ReadColor<R9G9B9E5, GLfloat>, GL_FLOAT, 9, 9, 9, 0, 0, 0 },
+ { Format::ID::S8_UINT, GL_STENCIL_INDEX8, GL_STENCIL_INDEX8, nullptr, NoCopyFunctions, nullptr, GL_UNSIGNED_INT, 0, 0, 0, 0, 0, 8 },
+ // clang-format on
+};
+
+// static
+const Format &Format::Get(ID id)
+{
+ return g_formatInfoTable[static_cast<size_t>(id)];
+}
+
+} // namespace angle
diff --git a/gfx/angle/src/libANGLE/renderer/FramebufferAttachmentObjectImpl.h b/gfx/angle/src/libANGLE/renderer/FramebufferAttachmentObjectImpl.h
new file mode 100755
index 000000000..5139ee5fd
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/FramebufferAttachmentObjectImpl.h
@@ -0,0 +1,35 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// FramebufferAttachmentObjectImpl.h:
+// Common ancenstor for all implementations of FBO attachable-objects.
+// This means Surfaces, Textures and Renderbuffers.
+//
+
+#ifndef LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_
+#define LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_
+
+#include "libANGLE/FramebufferAttachment.h"
+
+namespace rx
+{
+
+class FramebufferAttachmentObjectImpl : angle::NonCopyable
+{
+ public:
+ FramebufferAttachmentObjectImpl() {}
+ virtual ~FramebufferAttachmentObjectImpl() {}
+
+ virtual gl::Error getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target,
+ FramebufferAttachmentRenderTarget **rtOut)
+ {
+ UNIMPLEMENTED();
+ return gl::Error(GL_OUT_OF_MEMORY, "getAttachmentRenderTarget not supported.");
+ }
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/FramebufferImpl.h b/gfx/angle/src/libANGLE/renderer/FramebufferImpl.h
new file mode 100755
index 000000000..a61dbba53
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/FramebufferImpl.h
@@ -0,0 +1,83 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FramebufferImpl.h: Defines the abstract rx::FramebufferImpl class.
+
+#ifndef LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_
+#define LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_
+
+#include "angle_gl.h"
+#include "common/angleutils.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/Framebuffer.h"
+
+namespace gl
+{
+class State;
+class Framebuffer;
+class FramebufferAttachment;
+struct Rectangle;
+}
+
+namespace rx
+{
+
+class FramebufferImpl : angle::NonCopyable
+{
+ public:
+ explicit FramebufferImpl(const gl::FramebufferState &state) : mState(state) {}
+ virtual ~FramebufferImpl() { }
+
+ virtual gl::Error discard(size_t count, const GLenum *attachments) = 0;
+ virtual gl::Error invalidate(size_t count, const GLenum *attachments) = 0;
+ virtual gl::Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area) = 0;
+
+ virtual gl::Error clear(ContextImpl *context, GLbitfield mask) = 0;
+ virtual gl::Error clearBufferfv(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLfloat *values) = 0;
+ virtual gl::Error clearBufferuiv(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLuint *values) = 0;
+ virtual gl::Error clearBufferiv(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLint *values) = 0;
+ virtual gl::Error clearBufferfi(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ GLfloat depth,
+ GLint stencil) = 0;
+
+ virtual GLenum getImplementationColorReadFormat() const = 0;
+ virtual GLenum getImplementationColorReadType() const = 0;
+ virtual gl::Error readPixels(ContextImpl *context,
+ const gl::Rectangle &area,
+ GLenum format,
+ GLenum type,
+ GLvoid *pixels) const = 0;
+
+ virtual gl::Error blit(ContextImpl *context,
+ const gl::Rectangle &sourceArea,
+ const gl::Rectangle &destArea,
+ GLbitfield mask,
+ GLenum filter) = 0;
+
+ virtual bool checkStatus() const = 0;
+
+ virtual void syncState(const gl::Framebuffer::DirtyBits &dirtyBits) = 0;
+
+ const gl::FramebufferState &getState() const { return mState; }
+
+ protected:
+ const gl::FramebufferState &mState;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/FramebufferImpl_mock.h b/gfx/angle/src/libANGLE/renderer/FramebufferImpl_mock.h
new file mode 100755
index 000000000..9bf93db97
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/FramebufferImpl_mock.h
@@ -0,0 +1,67 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// FramebufferImpl_mock.h:
+// Defines a mock of the FramebufferImpl class.
+//
+
+#ifndef LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_
+#define LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_
+
+#include "gmock/gmock.h"
+
+#include "libANGLE/renderer/FramebufferImpl.h"
+
+namespace rx
+{
+
+class MockFramebufferImpl : public rx::FramebufferImpl
+{
+ public:
+ MockFramebufferImpl() : rx::FramebufferImpl(gl::FramebufferState()) {}
+ virtual ~MockFramebufferImpl() { destroy(); }
+
+ MOCK_METHOD2(discard, gl::Error(size_t, const GLenum *));
+ MOCK_METHOD2(invalidate, gl::Error(size_t, const GLenum *));
+ MOCK_METHOD3(invalidateSub, gl::Error(size_t, const GLenum *, const gl::Rectangle &));
+
+ MOCK_METHOD2(clear, gl::Error(ContextImpl *, GLbitfield));
+ MOCK_METHOD4(clearBufferfv, gl::Error(ContextImpl *, GLenum, GLint, const GLfloat *));
+ MOCK_METHOD4(clearBufferuiv, gl::Error(ContextImpl *, GLenum, GLint, const GLuint *));
+ MOCK_METHOD4(clearBufferiv, gl::Error(ContextImpl *, GLenum, GLint, const GLint *));
+ MOCK_METHOD5(clearBufferfi, gl::Error(ContextImpl *, GLenum, GLint, GLfloat, GLint));
+
+ MOCK_CONST_METHOD0(getImplementationColorReadFormat, GLenum());
+ MOCK_CONST_METHOD0(getImplementationColorReadType, GLenum());
+ MOCK_CONST_METHOD5(readPixels,
+ gl::Error(ContextImpl *, const gl::Rectangle &, GLenum, GLenum, GLvoid *));
+
+ MOCK_METHOD5(
+ blit,
+ gl::Error(ContextImpl *, const gl::Rectangle &, const gl::Rectangle &, GLbitfield, GLenum));
+
+ MOCK_CONST_METHOD0(checkStatus, bool());
+
+ MOCK_METHOD1(syncState, void(const gl::Framebuffer::DirtyBits &));
+
+ MOCK_METHOD0(destroy, void());
+};
+
+inline ::testing::NiceMock<MockFramebufferImpl> *MakeFramebufferMock()
+{
+ ::testing::NiceMock<MockFramebufferImpl> *framebufferImpl =
+ new ::testing::NiceMock<MockFramebufferImpl>();
+ // TODO(jmadill): add ON_CALLS for other returning methods
+ ON_CALL(*framebufferImpl, checkStatus()).WillByDefault(::testing::Return(true));
+
+ // We must mock the destructor since NiceMock doesn't work for destructors.
+ EXPECT_CALL(*framebufferImpl, destroy()).Times(1).RetiresOnSaturation();
+
+ return framebufferImpl;
+}
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_
diff --git a/gfx/angle/src/libANGLE/renderer/GLImplFactory.h b/gfx/angle/src/libANGLE/renderer/GLImplFactory.h
new file mode 100755
index 000000000..20a48fc72
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/GLImplFactory.h
@@ -0,0 +1,88 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// GLImplFactory.h:
+// Factory interface for OpenGL ES Impl objects.
+//
+
+#ifndef LIBANGLE_RENDERER_GLIMPLFACTORY_H_
+#define LIBANGLE_RENDERER_GLIMPLFACTORY_H_
+
+#include <vector>
+
+#include "angle_gl.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/Shader.h"
+#include "libANGLE/TransformFeedback.h"
+#include "libANGLE/VertexArray.h"
+
+namespace gl
+{
+class ContextState;
+}
+
+namespace rx
+{
+class BufferImpl;
+class CompilerImpl;
+class ContextImpl;
+class FenceNVImpl;
+class FenceSyncImpl;
+class FramebufferImpl;
+class PathImpl;
+class ProgramImpl;
+class QueryImpl;
+class RenderbufferImpl;
+class SamplerImpl;
+class ShaderImpl;
+class TextureImpl;
+class TransformFeedbackImpl;
+class VertexArrayImpl;
+
+class GLImplFactory : angle::NonCopyable
+{
+ public:
+ GLImplFactory() {}
+ virtual ~GLImplFactory() {}
+
+ // Shader creation
+ virtual CompilerImpl *createCompiler() = 0;
+ virtual ShaderImpl *createShader(const gl::ShaderState &data) = 0;
+ virtual ProgramImpl *createProgram(const gl::ProgramState &data) = 0;
+
+ // Framebuffer creation
+ virtual FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) = 0;
+
+ // Texture creation
+ virtual TextureImpl *createTexture(const gl::TextureState &state) = 0;
+
+ // Renderbuffer creation
+ virtual RenderbufferImpl *createRenderbuffer() = 0;
+
+ // Buffer creation
+ virtual BufferImpl *createBuffer(const gl::BufferState &state) = 0;
+
+ // Vertex Array creation
+ virtual VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) = 0;
+
+ // Query and Fence creation
+ virtual QueryImpl *createQuery(GLenum type) = 0;
+ virtual FenceNVImpl *createFenceNV() = 0;
+ virtual FenceSyncImpl *createFenceSync() = 0;
+
+ // Transform Feedback creation
+ virtual TransformFeedbackImpl *createTransformFeedback(
+ const gl::TransformFeedbackState &state) = 0;
+
+ // Sampler object creation
+ virtual SamplerImpl *createSampler() = 0;
+
+ virtual std::vector<PathImpl *> createPaths(GLsizei range) = 0;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_GLIMPLFACTORY_H_
diff --git a/gfx/angle/src/libANGLE/renderer/ImageImpl.h b/gfx/angle/src/libANGLE/renderer/ImageImpl.h
new file mode 100755
index 000000000..e48f1946a
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/ImageImpl.h
@@ -0,0 +1,32 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ImageImpl.h: Defines the rx::ImageImpl class representing the EGLimage object.
+
+#ifndef LIBANGLE_RENDERER_IMAGEIMPL_H_
+#define LIBANGLE_RENDERER_IMAGEIMPL_H_
+
+#include "common/angleutils.h"
+#include "libANGLE/Error.h"
+
+namespace egl
+{
+class ImageSibling;
+}
+
+namespace rx
+{
+class ImageImpl : angle::NonCopyable
+{
+ public:
+ virtual ~ImageImpl() {}
+ virtual egl::Error initialize() = 0;
+
+ virtual gl::Error orphan(egl::ImageSibling *sibling) = 0;
+};
+}
+
+#endif // LIBANGLE_RENDERER_IMAGEIMPL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/ImageImpl_mock.h b/gfx/angle/src/libANGLE/renderer/ImageImpl_mock.h
new file mode 100755
index 000000000..27fe6a394
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/ImageImpl_mock.h
@@ -0,0 +1,28 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ImageImpl_mock.h: Defines a mock of the ImageImpl class.
+
+#ifndef LIBANGLE_RENDERER_IMAGEIMPLMOCK_H_
+#define LIBANGLE_RENDERER_IMAGEIMPLMOCK_H_
+
+#include "gmock/gmock.h"
+
+#include "libANGLE/renderer/ImageImpl.h"
+
+namespace rx
+{
+class MockImageImpl : public ImageImpl
+{
+ public:
+ virtual ~MockImageImpl() { destructor(); }
+ MOCK_METHOD0(initialize, egl::Error(void));
+ MOCK_METHOD1(orphan, gl::Error(egl::ImageSibling *));
+ MOCK_METHOD0(destructor, void());
+};
+}
+
+#endif // LIBANGLE_RENDERER_IMAGEIMPLMOCK_H_
diff --git a/gfx/angle/src/libANGLE/renderer/PathImpl.h b/gfx/angle/src/libANGLE/renderer/PathImpl.h
new file mode 100755
index 000000000..3607f69a2
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/PathImpl.h
@@ -0,0 +1,36 @@
+//
+// Copyright (c) 2002-2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// PathImpl.h: Defines the Path implementation interface for
+// CHROMIUM_path_rendering path objects.
+
+#ifndef LIBANGLE_RENDERER_PATHIMPL_H_
+#define LIBANGLE_RENDERER_PATHIMPL_H_
+
+#include "angle_gl.h"
+#include "common/angleutils.h"
+#include "libANGLE/Error.h"
+
+namespace rx
+{
+
+class PathImpl : angle::NonCopyable
+{
+ public:
+ virtual ~PathImpl() {}
+
+ virtual gl::Error setCommands(GLsizei numCommands,
+ const GLubyte *commands,
+ GLsizei numCoords,
+ GLenum coordType,
+ const void *coords) = 0;
+
+ virtual void setPathParameter(GLenum pname, GLfloat value) = 0;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_PATHIMPL_H_ \ No newline at end of file
diff --git a/gfx/angle/src/libANGLE/renderer/ProgramImpl.h b/gfx/angle/src/libANGLE/renderer/ProgramImpl.h
new file mode 100755
index 000000000..065f6a338
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/ProgramImpl.h
@@ -0,0 +1,88 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ProgramImpl.h: Defines the abstract rx::ProgramImpl class.
+
+#ifndef LIBANGLE_RENDERER_PROGRAMIMPL_H_
+#define LIBANGLE_RENDERER_PROGRAMIMPL_H_
+
+#include "common/angleutils.h"
+#include "libANGLE/BinaryStream.h"
+#include "libANGLE/Constants.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/Shader.h"
+
+#include <map>
+
+namespace sh
+{
+struct BlockMemberInfo;
+}
+
+namespace rx
+{
+using LinkResult = gl::ErrorOrResult<bool>;
+
+class ProgramImpl : angle::NonCopyable
+{
+ public:
+ ProgramImpl(const gl::ProgramState &state) : mState(state) {}
+ virtual ~ProgramImpl() {}
+
+ virtual LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) = 0;
+ virtual gl::Error save(gl::BinaryOutputStream *stream) = 0;
+ virtual void setBinaryRetrievableHint(bool retrievable) = 0;
+
+ virtual LinkResult link(const gl::ContextState &data, gl::InfoLog &infoLog) = 0;
+ virtual GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) = 0;
+
+ virtual void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) = 0;
+ virtual void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) = 0;
+ virtual void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) = 0;
+ virtual void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) = 0;
+ virtual void setUniform1iv(GLint location, GLsizei count, const GLint *v) = 0;
+ virtual void setUniform2iv(GLint location, GLsizei count, const GLint *v) = 0;
+ virtual void setUniform3iv(GLint location, GLsizei count, const GLint *v) = 0;
+ virtual void setUniform4iv(GLint location, GLsizei count, const GLint *v) = 0;
+ virtual void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) = 0;
+ virtual void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) = 0;
+ virtual void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) = 0;
+ virtual void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) = 0;
+ virtual void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
+ virtual void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
+ virtual void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
+ virtual void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
+ virtual void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
+ virtual void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
+ virtual void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
+ virtual void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
+ virtual void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) = 0;
+
+ // TODO: synchronize in syncState when dirty bits exist.
+ virtual void setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) = 0;
+
+ // May only be called after a successful link operation.
+ // Return false for inactive blocks.
+ virtual bool getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const = 0;
+
+ // May only be called after a successful link operation.
+ // Returns false for inactive members.
+ virtual bool getUniformBlockMemberInfo(const std::string &memberUniformName,
+ sh::BlockMemberInfo *memberInfoOut) const = 0;
+ // CHROMIUM_path_rendering
+ // Set parameters to control fragment shader input variable interpolation
+ virtual void setPathFragmentInputGen(const std::string &inputName,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs) = 0;
+
+ protected:
+ const gl::ProgramState &mState;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_PROGRAMIMPL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/ProgramImpl_mock.h b/gfx/angle/src/libANGLE/renderer/ProgramImpl_mock.h
new file mode 100755
index 000000000..1bc20bbef
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/ProgramImpl_mock.h
@@ -0,0 +1,77 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ProgramImpl_mock.h:
+// Defines a mock of the ProgramImpl class.
+//
+
+#ifndef LIBANGLE_RENDERER_PROGRAMIMPLMOCK_H_
+#define LIBANGLE_RENDERER_PROGRAMIMPLMOCK_H_
+
+#include "gmock/gmock.h"
+
+#include "libANGLE/renderer/ProgramImpl.h"
+
+namespace rx
+{
+
+class MockProgramImpl : public rx::ProgramImpl
+{
+ public:
+ MockProgramImpl() : ProgramImpl(gl::ProgramState()) {}
+ virtual ~MockProgramImpl() { destroy(); }
+
+ MOCK_METHOD2(load, LinkResult(gl::InfoLog &, gl::BinaryInputStream *));
+ MOCK_METHOD1(save, gl::Error(gl::BinaryOutputStream *));
+ MOCK_METHOD1(setBinaryRetrievableHint, void(bool));
+
+ MOCK_METHOD2(link, LinkResult(const gl::ContextState &, gl::InfoLog &));
+ MOCK_METHOD2(validate, GLboolean(const gl::Caps &, gl::InfoLog *));
+
+ MOCK_METHOD3(setUniform1fv, void(GLint, GLsizei, const GLfloat *));
+ MOCK_METHOD3(setUniform2fv, void(GLint, GLsizei, const GLfloat *));
+ MOCK_METHOD3(setUniform3fv, void(GLint, GLsizei, const GLfloat *));
+ MOCK_METHOD3(setUniform4fv, void(GLint, GLsizei, const GLfloat *));
+ MOCK_METHOD3(setUniform1iv, void(GLint, GLsizei, const GLint *));
+ MOCK_METHOD3(setUniform2iv, void(GLint, GLsizei, const GLint *));
+ MOCK_METHOD3(setUniform3iv, void(GLint, GLsizei, const GLint *));
+ MOCK_METHOD3(setUniform4iv, void(GLint, GLsizei, const GLint *));
+ MOCK_METHOD3(setUniform1uiv, void(GLint, GLsizei, const GLuint *));
+ MOCK_METHOD3(setUniform2uiv, void(GLint, GLsizei, const GLuint *));
+ MOCK_METHOD3(setUniform3uiv, void(GLint, GLsizei, const GLuint *));
+ MOCK_METHOD3(setUniform4uiv, void(GLint, GLsizei, const GLuint *));
+
+ MOCK_METHOD4(setUniformMatrix2fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
+ MOCK_METHOD4(setUniformMatrix3fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
+ MOCK_METHOD4(setUniformMatrix4fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
+ MOCK_METHOD4(setUniformMatrix2x3fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
+ MOCK_METHOD4(setUniformMatrix3x2fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
+ MOCK_METHOD4(setUniformMatrix2x4fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
+ MOCK_METHOD4(setUniformMatrix4x2fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
+ MOCK_METHOD4(setUniformMatrix3x4fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
+ MOCK_METHOD4(setUniformMatrix4x3fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
+
+ MOCK_METHOD2(setUniformBlockBinding, void(GLuint, GLuint));
+ MOCK_CONST_METHOD2(getUniformBlockSize, bool(const std::string &, size_t *));
+ MOCK_CONST_METHOD2(getUniformBlockMemberInfo, bool(const std::string &, sh::BlockMemberInfo *));
+ MOCK_METHOD4(setPathFragmentInputGen,
+ void(const std::string &, GLenum, GLint, const GLfloat *));
+
+ MOCK_METHOD0(destroy, void());
+};
+
+inline ::testing::NiceMock<MockProgramImpl> *MakeProgramMock()
+{
+ ::testing::NiceMock<MockProgramImpl> *programImpl = new ::testing::NiceMock<MockProgramImpl>();
+ // TODO(jmadill): add ON_CALLS for returning methods
+ // We must mock the destructor since NiceMock doesn't work for destructors.
+ EXPECT_CALL(*programImpl, destroy()).Times(1).RetiresOnSaturation();
+
+ return programImpl;
+}
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_PROGRAMIMPLMOCK_H_
diff --git a/gfx/angle/src/libANGLE/renderer/QueryImpl.h b/gfx/angle/src/libANGLE/renderer/QueryImpl.h
new file mode 100755
index 000000000..d738eb4ff
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/QueryImpl.h
@@ -0,0 +1,44 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// QueryImpl.h: Defines the abstract rx::QueryImpl class.
+
+#ifndef LIBANGLE_RENDERER_QUERYIMPL_H_
+#define LIBANGLE_RENDERER_QUERYIMPL_H_
+
+#include "libANGLE/Error.h"
+
+#include "common/angleutils.h"
+
+#include <GLES2/gl2.h>
+
+namespace rx
+{
+
+class QueryImpl : angle::NonCopyable
+{
+ public:
+ explicit QueryImpl(GLenum type) { mType = type; }
+ virtual ~QueryImpl() { }
+
+ virtual gl::Error begin() = 0;
+ virtual gl::Error end() = 0;
+ virtual gl::Error queryCounter() = 0;
+ virtual gl::Error getResult(GLint *params) = 0;
+ virtual gl::Error getResult(GLuint *params) = 0;
+ virtual gl::Error getResult(GLint64 *params) = 0;
+ virtual gl::Error getResult(GLuint64 *params) = 0;
+ virtual gl::Error isResultAvailable(bool *available) = 0;
+
+ GLenum getType() const { return mType; }
+
+ private:
+ GLenum mType;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_QUERYIMPL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/RenderbufferImpl.h b/gfx/angle/src/libANGLE/renderer/RenderbufferImpl.h
new file mode 100755
index 000000000..3f8bad535
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/RenderbufferImpl.h
@@ -0,0 +1,38 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RenderbufferImpl.h: Defines the abstract class gl::RenderbufferImpl
+
+#ifndef LIBANGLE_RENDERER_RENDERBUFFERIMPL_H_
+#define LIBANGLE_RENDERER_RENDERBUFFERIMPL_H_
+
+#include "angle_gl.h"
+#include "common/angleutils.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h"
+
+namespace egl
+{
+class Image;
+}
+
+namespace rx
+{
+
+class RenderbufferImpl : public FramebufferAttachmentObjectImpl
+{
+ public:
+ RenderbufferImpl() {}
+ virtual ~RenderbufferImpl() {}
+
+ virtual gl::Error setStorage(GLenum internalformat, size_t width, size_t height) = 0;
+ virtual gl::Error setStorageMultisample(size_t samples, GLenum internalformat, size_t width, size_t height) = 0;
+ virtual gl::Error setStorageEGLImageTarget(egl::Image *image) = 0;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_RENDERBUFFERIMPL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/RenderbufferImpl_mock.h b/gfx/angle/src/libANGLE/renderer/RenderbufferImpl_mock.h
new file mode 100755
index 000000000..c2c67cc76
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/RenderbufferImpl_mock.h
@@ -0,0 +1,35 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RenderbufferImpl_mock.h: Defines a mock of the RenderbufferImpl class.
+
+#ifndef LIBANGLE_RENDERER_RENDERBUFFERIMPLMOCK_H_
+#define LIBANGLE_RENDERER_RENDERBUFFERIMPLMOCK_H_
+
+#include "gmock/gmock.h"
+
+#include "libANGLE/Image.h"
+#include "libANGLE/renderer/RenderbufferImpl.h"
+
+namespace rx
+{
+
+class MockRenderbufferImpl : public RenderbufferImpl
+{
+ public:
+ virtual ~MockRenderbufferImpl() { destructor(); }
+ MOCK_METHOD3(setStorage, gl::Error(GLenum, size_t, size_t));
+ MOCK_METHOD4(setStorageMultisample, gl::Error(size_t, GLenum, size_t, size_t));
+ MOCK_METHOD1(setStorageEGLImageTarget, gl::Error(egl::Image *));
+
+ MOCK_METHOD2(getAttachmentRenderTarget, gl::Error(const gl::FramebufferAttachment::Target &, FramebufferAttachmentRenderTarget **));
+
+ MOCK_METHOD0(destructor, void());
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_RENDERBUFFERIMPLMOCK_H_
diff --git a/gfx/angle/src/libANGLE/renderer/SamplerImpl.h b/gfx/angle/src/libANGLE/renderer/SamplerImpl.h
new file mode 100755
index 000000000..85383cf8e
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/SamplerImpl.h
@@ -0,0 +1,25 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SamplerImpl.h: Defines the abstract rx::SamplerImpl class.
+
+#ifndef LIBANGLE_RENDERER_SAMPLERIMPL_H_
+#define LIBANGLE_RENDERER_SAMPLERIMPL_H_
+
+#include "common/angleutils.h"
+
+namespace rx
+{
+
+class SamplerImpl : public angle::NonCopyable
+{
+ public:
+ SamplerImpl() {}
+ virtual ~SamplerImpl() {}
+};
+}
+
+#endif // LIBANGLE_RENDERER_SAMPLERIMPL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/ShaderImpl.h b/gfx/angle/src/libANGLE/renderer/ShaderImpl.h
new file mode 100755
index 000000000..77e02d023
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/ShaderImpl.h
@@ -0,0 +1,40 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ShaderImpl.h: Defines the abstract rx::ShaderImpl class.
+
+#ifndef LIBANGLE_RENDERER_SHADERIMPL_H_
+#define LIBANGLE_RENDERER_SHADERIMPL_H_
+
+#include "common/angleutils.h"
+#include "libANGLE/Shader.h"
+
+namespace rx
+{
+
+class ShaderImpl : angle::NonCopyable
+{
+ public:
+ ShaderImpl(const gl::ShaderState &data) : mData(data) {}
+ virtual ~ShaderImpl() { }
+
+ // Returns additional sh::Compile options.
+ virtual ShCompileOptions prepareSourceAndReturnOptions(std::stringstream *sourceStream,
+ std::string *sourcePath) = 0;
+ // Returns success for compiling on the driver. Returns success.
+ virtual bool postTranslateCompile(gl::Compiler *compiler, std::string *infoLog) = 0;
+
+ virtual std::string getDebugInfo() const = 0;
+
+ const gl::ShaderState &getData() const { return mData; }
+
+ protected:
+ const gl::ShaderState &mData;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_SHADERIMPL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/StreamProducerImpl.h b/gfx/angle/src/libANGLE/renderer/StreamProducerImpl.h
new file mode 100755
index 000000000..1915bf75d
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/StreamProducerImpl.h
@@ -0,0 +1,39 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// StreamProducerImpl.h: Defines the abstract rx::StreamProducerImpl class.
+
+#ifndef LIBANGLE_RENDERER_STREAMPRODUCERIMPL_H_
+#define LIBANGLE_RENDERER_STREAMPRODUCERIMPL_H_
+
+#include "common/angleutils.h"
+#include "libANGLE/Stream.h"
+
+namespace rx
+{
+
+class StreamProducerImpl : angle::NonCopyable
+{
+ public:
+ explicit StreamProducerImpl() {}
+ virtual ~StreamProducerImpl() {}
+
+ // Validates the ability for the producer to accept an arbitrary pointer to a frame. All
+ // pointers should be validated through this function before being used to produce a frame.
+ virtual egl::Error validateD3DNV12Texture(void *pointer) const = 0;
+
+ // Constructs a frame from an arbitrary external pointer that points to producer specific frame
+ // data. Replaces the internal frame with the new one.
+ virtual void postD3DNV12Texture(void *pointer, const egl::AttributeMap &attributes) = 0;
+
+ // Returns an OpenGL texture interpretation of some frame attributes for the purpose of
+ // constructing an OpenGL texture from a frame. Depending on the producer and consumer, some
+ // frames may have multiple "planes" with different OpenGL texture representations.
+ virtual egl::Stream::GLTextureDescription getGLFrameDescription(int planeIndex) = 0;
+};
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_STREAMPRODUCERIMPL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/SurfaceImpl.cpp b/gfx/angle/src/libANGLE/renderer/SurfaceImpl.cpp
new file mode 100755
index 000000000..e4b3d7c8b
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/SurfaceImpl.cpp
@@ -0,0 +1,28 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SurfaceImpl.cpp: Implementation of Surface stub method class
+
+#include "libANGLE/renderer/SurfaceImpl.h"
+
+namespace rx
+{
+
+SurfaceImpl::SurfaceImpl(const egl::SurfaceState &state) : mState(state)
+{
+}
+
+SurfaceImpl::~SurfaceImpl()
+{
+}
+
+egl::Error SurfaceImpl::swapWithDamage(EGLint *rects, EGLint n_rects)
+{
+ UNREACHABLE();
+ return egl::Error(EGL_BAD_SURFACE, "swapWithDamage implementation missing.");
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/SurfaceImpl.h b/gfx/angle/src/libANGLE/renderer/SurfaceImpl.h
new file mode 100755
index 000000000..177e788d8
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/SurfaceImpl.h
@@ -0,0 +1,63 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SurfaceImpl.h: Implementation methods of egl::Surface
+
+#ifndef LIBANGLE_RENDERER_SURFACEIMPL_H_
+#define LIBANGLE_RENDERER_SURFACEIMPL_H_
+
+#include "common/angleutils.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h"
+
+namespace gl
+{
+class FramebufferState;
+}
+
+namespace egl
+{
+class Display;
+struct Config;
+struct SurfaceState;
+}
+
+namespace rx
+{
+class FramebufferImpl;
+
+class SurfaceImpl : public FramebufferAttachmentObjectImpl
+{
+ public:
+ SurfaceImpl(const egl::SurfaceState &surfaceState);
+ virtual ~SurfaceImpl();
+
+ virtual egl::Error initialize() = 0;
+ virtual FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) = 0;
+ virtual egl::Error swap() = 0;
+ virtual egl::Error swapWithDamage(EGLint *rects, EGLint n_rects);
+ virtual egl::Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) = 0;
+ virtual egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) = 0;
+ virtual egl::Error bindTexImage(gl::Texture *texture, EGLint buffer) = 0;
+ virtual egl::Error releaseTexImage(EGLint buffer) = 0;
+ virtual void setSwapInterval(EGLint interval) = 0;
+
+ // width and height can change with client window resizing
+ virtual EGLint getWidth() const = 0;
+ virtual EGLint getHeight() const = 0;
+
+ virtual EGLint isPostSubBufferSupported() const = 0;
+ virtual EGLint getSwapBehavior() const = 0;
+
+ protected:
+ const egl::SurfaceState &mState;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_SURFACEIMPL_H_
+
diff --git a/gfx/angle/src/libANGLE/renderer/TextureImpl.cpp b/gfx/angle/src/libANGLE/renderer/TextureImpl.cpp
new file mode 100755
index 000000000..af4796371
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/TextureImpl.cpp
@@ -0,0 +1,50 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureImpl.cpp: Defines the abstract rx::TextureImpl classes.
+
+#include "libANGLE/renderer/TextureImpl.h"
+
+namespace rx
+{
+
+TextureImpl::TextureImpl(const gl::TextureState &state) : mState(state)
+{
+}
+
+TextureImpl::~TextureImpl()
+{
+}
+
+gl::Error TextureImpl::copyTexture(GLenum internalFormat,
+ GLenum type,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const gl::Texture *source)
+{
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION, "CHROMIUM_copy_texture exposed but not implemented.");
+}
+
+gl::Error TextureImpl::copySubTexture(const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const gl::Texture *source)
+{
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION, "CHROMIUM_copy_texture exposed but not implemented.");
+}
+
+gl::Error TextureImpl::copyCompressedTexture(const gl::Texture *source)
+{
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION,
+ "CHROMIUM_copy_compressed_texture exposed but not implemented.");
+}
+}
diff --git a/gfx/angle/src/libANGLE/renderer/TextureImpl.h b/gfx/angle/src/libANGLE/renderer/TextureImpl.h
new file mode 100755
index 000000000..7d0ebe2f1
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/TextureImpl.h
@@ -0,0 +1,101 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureImpl.h: Defines the abstract rx::TextureImpl classes.
+
+#ifndef LIBANGLE_RENDERER_TEXTUREIMPL_H_
+#define LIBANGLE_RENDERER_TEXTUREIMPL_H_
+
+#include <stdint.h>
+
+#include "angle_gl.h"
+#include "common/angleutils.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/ImageIndex.h"
+#include "libANGLE/Stream.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/renderer/FramebufferAttachmentObjectImpl.h"
+
+namespace egl
+{
+class Surface;
+class Image;
+}
+
+namespace gl
+{
+struct Box;
+struct Extents;
+struct Offset;
+struct Rectangle;
+class Framebuffer;
+struct PixelUnpackState;
+struct TextureState;
+}
+
+namespace rx
+{
+
+class TextureImpl : public FramebufferAttachmentObjectImpl
+{
+ public:
+ TextureImpl(const gl::TextureState &state);
+ virtual ~TextureImpl();
+
+ virtual gl::Error setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type,
+ const gl::PixelUnpackState &unpack, const uint8_t *pixels) = 0;
+ virtual gl::Error setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type,
+ const gl::PixelUnpackState &unpack, const uint8_t *pixels) = 0;
+
+ virtual gl::Error setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size,
+ const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) = 0;
+ virtual gl::Error setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format,
+ const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) = 0;
+
+ virtual gl::Error copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat,
+ const gl::Framebuffer *source) = 0;
+ virtual gl::Error copySubImage(GLenum target, size_t level, const gl::Offset &destOffset, const gl::Rectangle &sourceArea,
+ const gl::Framebuffer *source) = 0;
+
+ virtual gl::Error copyTexture(GLenum internalFormat,
+ GLenum type,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const gl::Texture *source);
+ virtual gl::Error copySubTexture(const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const gl::Texture *source);
+
+ virtual gl::Error copyCompressedTexture(const gl::Texture *source);
+
+ virtual gl::Error setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size) = 0;
+
+ virtual gl::Error setEGLImageTarget(GLenum target, egl::Image *image) = 0;
+
+ virtual gl::Error setImageExternal(GLenum target,
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &desc) = 0;
+
+ virtual gl::Error generateMipmap() = 0;
+
+ virtual void setBaseLevel(GLuint baseLevel) = 0;
+
+ virtual void bindTexImage(egl::Surface *surface) = 0;
+ virtual void releaseTexImage() = 0;
+
+ virtual void syncState(const gl::Texture::DirtyBits &dirtyBits) = 0;
+
+ protected:
+ const gl::TextureState &mState;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_TEXTUREIMPL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/TextureImpl_mock.h b/gfx/angle/src/libANGLE/renderer/TextureImpl_mock.h
new file mode 100755
index 000000000..c8d05d202
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/TextureImpl_mock.h
@@ -0,0 +1,61 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureImpl_mock.h: Defines a mock of the TextureImpl class.
+
+#ifndef LIBANGLE_RENDERER_TEXTUREIMPLMOCK_H_
+#define LIBANGLE_RENDERER_TEXTUREIMPLMOCK_H_
+
+#include "gmock/gmock.h"
+
+#include "libANGLE/renderer/TextureImpl.h"
+
+namespace rx
+{
+
+class MockTextureImpl : public TextureImpl
+{
+ public:
+ MockTextureImpl() : TextureImpl(mMockState), mMockState(GL_TEXTURE_2D) {}
+ virtual ~MockTextureImpl() { destructor(); }
+ MOCK_METHOD8(setImage, gl::Error(GLenum, size_t, GLenum, const gl::Extents &, GLenum, GLenum, const gl::PixelUnpackState &, const uint8_t *));
+ MOCK_METHOD7(setSubImage, gl::Error(GLenum, size_t, const gl::Box &, GLenum, GLenum, const gl::PixelUnpackState &, const uint8_t *));
+ MOCK_METHOD7(setCompressedImage, gl::Error(GLenum, size_t, GLenum, const gl::Extents &, const gl::PixelUnpackState &, size_t, const uint8_t *));
+ MOCK_METHOD7(setCompressedSubImage, gl::Error(GLenum, size_t, const gl::Box &, GLenum, const gl::PixelUnpackState &, size_t, const uint8_t *));
+ MOCK_METHOD5(copyImage, gl::Error(GLenum, size_t, const gl::Rectangle &, GLenum, const gl::Framebuffer *));
+ MOCK_METHOD5(copySubImage, gl::Error(GLenum, size_t, const gl::Offset &, const gl::Rectangle &, const gl::Framebuffer *));
+ MOCK_METHOD6(copyTexture, gl::Error(GLenum, GLenum, bool, bool, bool, const gl::Texture *));
+ MOCK_METHOD6(copySubTexture,
+ gl::Error(const gl::Offset &,
+ const gl::Rectangle &,
+ bool,
+ bool,
+ bool,
+ const gl::Texture *));
+ MOCK_METHOD1(copyCompressedTexture, gl::Error(const gl::Texture *source));
+ MOCK_METHOD4(setStorage, gl::Error(GLenum, size_t, GLenum, const gl::Extents &));
+ MOCK_METHOD3(setImageExternal,
+ gl::Error(GLenum, egl::Stream *, const egl::Stream::GLTextureDescription &));
+ MOCK_METHOD2(setEGLImageTarget, gl::Error(GLenum, egl::Image *));
+ MOCK_METHOD0(generateMipmap, gl::Error());
+ MOCK_METHOD1(bindTexImage, void(egl::Surface *));
+ MOCK_METHOD0(releaseTexImage, void(void));
+
+ MOCK_METHOD2(getAttachmentRenderTarget, gl::Error(const gl::FramebufferAttachment::Target &, FramebufferAttachmentRenderTarget **));
+
+ MOCK_METHOD1(setBaseLevel, void(GLuint));
+
+ MOCK_METHOD1(syncState, void(const gl::Texture::DirtyBits &));
+
+ MOCK_METHOD0(destructor, void());
+
+ protected:
+ gl::TextureState mMockState;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_TEXTUREIMPLMOCK_H_
diff --git a/gfx/angle/src/libANGLE/renderer/TransformFeedbackImpl.h b/gfx/angle/src/libANGLE/renderer/TransformFeedbackImpl.h
new file mode 100755
index 000000000..71e6374e7
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/TransformFeedbackImpl.h
@@ -0,0 +1,38 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TransformFeedbackImpl.h: Defines the abstract rx::TransformFeedbackImpl class.
+
+#ifndef LIBANGLE_RENDERER_TRANSFORMFEEDBACKIMPL_H_
+#define LIBANGLE_RENDERER_TRANSFORMFEEDBACKIMPL_H_
+
+#include "common/angleutils.h"
+#include "libANGLE/TransformFeedback.h"
+
+namespace rx
+{
+
+class TransformFeedbackImpl : angle::NonCopyable
+{
+ public:
+ TransformFeedbackImpl(const gl::TransformFeedbackState &state) : mState(state) {}
+ virtual ~TransformFeedbackImpl() { }
+
+ virtual void begin(GLenum primitiveMode) = 0;
+ virtual void end() = 0;
+ virtual void pause() = 0;
+ virtual void resume() = 0;
+
+ virtual void bindGenericBuffer(const BindingPointer<gl::Buffer> &binding) = 0;
+ virtual void bindIndexedBuffer(size_t index, const OffsetBindingPointer<gl::Buffer> &binding) = 0;
+
+ protected:
+ const gl::TransformFeedbackState &mState;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_TRANSFORMFEEDBACKIMPL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/TransformFeedbackImpl_mock.h b/gfx/angle/src/libANGLE/renderer/TransformFeedbackImpl_mock.h
new file mode 100755
index 000000000..18832acc7
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/TransformFeedbackImpl_mock.h
@@ -0,0 +1,41 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TransformFeedbackImpl_mock.h: Defines a mock of the TransformFeedbackImpl class.
+
+#ifndef LIBANGLE_RENDERER_TRANSFORMFEEDBACKIMPLMOCK_H_
+#define LIBANGLE_RENDERER_TRANSFORMFEEDBACKIMPLMOCK_H_
+
+#include "gmock/gmock.h"
+
+#include "libANGLE/renderer/TransformFeedbackImpl.h"
+
+namespace rx
+{
+
+class MockTransformFeedbackImpl : public TransformFeedbackImpl
+{
+ public:
+ MockTransformFeedbackImpl(const gl::TransformFeedbackState &state)
+ : TransformFeedbackImpl(state)
+ {
+ }
+ ~MockTransformFeedbackImpl() { destructor(); }
+
+ MOCK_METHOD1(begin, void(GLenum primitiveMode));
+ MOCK_METHOD0(end, void());
+ MOCK_METHOD0(pause, void());
+ MOCK_METHOD0(resume, void());
+
+ MOCK_METHOD1(bindGenericBuffer, void(const BindingPointer<gl::Buffer> &));
+ MOCK_METHOD2(bindIndexedBuffer, void(size_t, const OffsetBindingPointer<gl::Buffer> &));
+
+ MOCK_METHOD0(destructor, void());
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_TRANSFORMFEEDBACKIMPLMOCK_H_
diff --git a/gfx/angle/src/libANGLE/renderer/VertexArrayImpl.h b/gfx/angle/src/libANGLE/renderer/VertexArrayImpl.h
new file mode 100755
index 000000000..b1be3691a
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/VertexArrayImpl.h
@@ -0,0 +1,31 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexAttribImpl.h: Defines the abstract rx::VertexAttribImpl class.
+
+#ifndef LIBANGLE_RENDERER_VERTEXARRAYIMPL_H_
+#define LIBANGLE_RENDERER_VERTEXARRAYIMPL_H_
+
+#include "common/angleutils.h"
+#include "libANGLE/Buffer.h"
+#include "libANGLE/VertexArray.h"
+
+namespace rx
+{
+
+class VertexArrayImpl : angle::NonCopyable
+{
+ public:
+ VertexArrayImpl(const gl::VertexArrayState &data) : mData(data) {}
+ virtual ~VertexArrayImpl() { }
+ virtual void syncState(const gl::VertexArray::DirtyBits &dirtyBits) {}
+ protected:
+ const gl::VertexArrayState &mData;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_VERTEXARRAYIMPL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/angle_format.py b/gfx/angle/src/libANGLE/renderer/angle_format.py
new file mode 100755
index 000000000..e46bc7dba
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/angle_format.py
@@ -0,0 +1,45 @@
+#!/usr/bin/python
+# Copyright 2016 The ANGLE Project Authors. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+#
+# angle_format.py:
+# Utils for ANGLE formats.
+
+import json
+import os
+
+def reject_duplicate_keys(pairs):
+ found_keys = {}
+ for key, value in pairs:
+ if key in found_keys:
+ raise ValueError("duplicate key: %r" % (key,))
+ else:
+ found_keys[key] = value
+ return found_keys
+
+def load_json(path):
+ with open(path) as map_file:
+ file_data = map_file.read()
+ map_file.close()
+ return json.loads(file_data, object_pairs_hook=reject_duplicate_keys)
+
+def load_forward_table(path):
+ pairs = load_json(path)
+ reject_duplicate_keys(pairs)
+ return { gl: angle for gl, angle in pairs }
+
+def load_inverse_table(path):
+ pairs = load_json(path)
+ reject_duplicate_keys(pairs)
+ return { angle: gl for gl, angle in pairs }
+
+def load_with_override(override_path):
+ map_path = os.path.join(os.path.dirname(os.path.realpath(__file__)), 'angle_format_map.json')
+ results = load_forward_table(map_path)
+ overrides = load_json(override_path)
+
+ for k, v in overrides.iteritems():
+ results[k] = v
+
+ return results
diff --git a/gfx/angle/src/libANGLE/renderer/angle_format_data.json b/gfx/angle/src/libANGLE/renderer/angle_format_data.json
new file mode 100755
index 000000000..b243520d2
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/angle_format_data.json
@@ -0,0 +1,21 @@
+{
+ "B5G6R5_UNORM": {
+ "fboImplementationInternalFormat": "GL_RGB565"
+ },
+ "B5G5R5A1_UNORM": {
+ "fboImplementationInternalFormat": "GL_RGB5_A1",
+ "channelStruct": "A1R5G5B5"
+ },
+ "B8G8R8X8_UNORM": {
+ "glInternalFormat": "GL_BGRA8_EXT",
+ "channelStruct": "B8G8R8X8"
+ },
+ "R9G9B9E5_SHAREDEXP": {
+ "componentType": "float",
+ "channelStruct": "R9G9B9E5"
+ },
+ "B4G4R4A4_UNORM": {
+ "fboImplementationInternalFormat": "GL_RGBA4",
+ "channelStruct": "A4R4G4B4"
+ }
+}
diff --git a/gfx/angle/src/libANGLE/renderer/angle_format_map.json b/gfx/angle/src/libANGLE/renderer/angle_format_map.json
new file mode 100755
index 000000000..064c400ac
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/angle_format_map.json
@@ -0,0 +1,127 @@
+[
+ [ "GL_ALPHA16F_EXT", "A16_FLOAT" ],
+ [ "GL_ALPHA32F_EXT", "A32_FLOAT" ],
+ [ "GL_ALPHA8_EXT", "A8_UNORM" ],
+ [ "GL_BGR565_ANGLEX", "B5G6R5_UNORM" ],
+ [ "GL_BGR5_A1_ANGLEX", "B5G5R5A1_UNORM" ],
+ [ "GL_BGRA4_ANGLEX", "B4G4R4A4_UNORM" ],
+ [ "GL_BGRA8_EXT", "B8G8R8A8_UNORM" ],
+ [ "GL_BGRX8_ANGLEX", "B8G8R8X8_UNORM" ],
+ [ "GL_COMPRESSED_R11_EAC", "EAC_R11_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RG11_EAC", "EAC_R11G11_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGB8_ETC2", "ETC2_R8G8B8_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2", "ETC2_R8G8B8A1_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA8_ETC2_EAC", "ETC2_R8G8B8A8_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", "BC1_RGBA_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE", "BC2_RGBA_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE", "BC3_RGBA_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA_ASTC_4x4_KHR", "ASTC_4x4_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA_ASTC_5x4_KHR", "ASTC_5x4_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA_ASTC_5x5_KHR", "ASTC_5x5_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA_ASTC_6x5_KHR", "ASTC_6x5_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA_ASTC_6x6_KHR", "ASTC_6x6_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA_ASTC_8x5_KHR", "ASTC_8x5_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA_ASTC_8x6_KHR", "ASTC_8x6_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA_ASTC_8x8_KHR", "ASTC_8x8_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA_ASTC_10x5_KHR", "ASTC_10x5_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA_ASTC_10x6_KHR", "ASTC_10x6_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA_ASTC_10x8_KHR", "ASTC_10x8_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA_ASTC_10x10_KHR", "ASTC_10x10_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA_ASTC_12x10_KHR", "ASTC_12x10_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGBA_ASTC_12x12_KHR", "ASTC_12x12_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", "BC1_RGB_UNORM_BLOCK" ],
+ [ "GL_COMPRESSED_SIGNED_R11_EAC", "EAC_R11_SNORM_BLOCK" ],
+ [ "GL_COMPRESSED_SIGNED_RG11_EAC", "EAC_R11G11_SNORM_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR", "ASTC_4x4_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR", "ASTC_5x4_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR", "ASTC_5x5_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR", "ASTC_6x5_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR", "ASTC_6x6_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR", "ASTC_8x5_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR", "ASTC_8x6_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR", "ASTC_8x8_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR", "ASTC_10x5_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR", "ASTC_10x6_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR", "ASTC_10x8_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR", "ASTC_10x10_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR", "ASTC_12x10_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR", "ASTC_12x12_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC", "ETC2_R8G8B8A8_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB8_ETC2", "ETC2_R8G8B8_SRGB_BLOCK" ],
+ [ "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2", "ETC2_R8G8B8A1_SRGB_BLOCK" ],
+ [ "GL_DEPTH24_STENCIL8", "D24_UNORM_S8_UINT" ],
+ [ "GL_DEPTH32F_STENCIL8", "D32_FLOAT_S8X24_UINT" ],
+ [ "GL_DEPTH_COMPONENT16", "D16_UNORM" ],
+ [ "GL_DEPTH_COMPONENT24", "D24_UNORM" ],
+ [ "GL_DEPTH_COMPONENT32F", "D32_FLOAT" ],
+ [ "GL_DEPTH_COMPONENT32_OES", "D32_UNORM" ],
+ [ "GL_ETC1_RGB8_OES", "NONE" ],
+ [ "GL_ETC1_RGB8_LOSSY_DECODE_ANGLE", "NONE" ],
+ [ "GL_LUMINANCE16F_EXT", "L16_FLOAT" ],
+ [ "GL_LUMINANCE32F_EXT", "L32_FLOAT" ],
+ [ "GL_LUMINANCE8_ALPHA8_EXT", "L8A8_UNORM" ],
+ [ "GL_LUMINANCE8_EXT", "L8_UNORM" ],
+ [ "GL_LUMINANCE_ALPHA16F_EXT", "L16A16_FLOAT" ],
+ [ "GL_LUMINANCE_ALPHA32F_EXT", "L32A32_FLOAT" ],
+ [ "GL_NONE", "NONE" ],
+ [ "GL_R11F_G11F_B10F", "R11G11B10_FLOAT" ],
+ [ "GL_R16F", "R16_FLOAT" ],
+ [ "GL_R16I", "R16_SINT" ],
+ [ "GL_R16UI", "R16_UINT" ],
+ [ "GL_R32F", "R32_FLOAT" ],
+ [ "GL_R32I", "R32_SINT" ],
+ [ "GL_R32UI", "R32_UINT" ],
+ [ "GL_R8", "R8_UNORM" ],
+ [ "GL_R8I", "R8_SINT" ],
+ [ "GL_R8UI", "R8_UINT" ],
+ [ "GL_R8_SNORM", "R8_SNORM" ],
+ [ "GL_RG16F", "R16G16_FLOAT" ],
+ [ "GL_RG16I", "R16G16_SINT" ],
+ [ "GL_RG16UI", "R16G16_UINT" ],
+ [ "GL_RG32F", "R32G32_FLOAT" ],
+ [ "GL_RG32I", "R32G32_SINT" ],
+ [ "GL_RG32UI", "R32G32_UINT" ],
+ [ "GL_RG8", "R8G8_UNORM" ],
+ [ "GL_RG8I", "R8G8_SINT" ],
+ [ "GL_RG8UI", "R8G8_UINT" ],
+ [ "GL_RG8_SNORM", "R8G8_SNORM" ],
+ [ "GL_RGB", "R8G8B8_UNORM" ],
+ [ "GL_RGB10_A2", "R10G10B10A2_UNORM" ],
+ [ "GL_RGB10_A2UI", "R10G10B10A2_UINT" ],
+ [ "GL_RGB16F", "R16G16B16_FLOAT" ],
+ [ "GL_RGB16I", "R16G16B16_SINT" ],
+ [ "GL_RGB16UI", "R16G16B16_UINT" ],
+ [ "GL_RGB32F", "R32G32B32_FLOAT" ],
+ [ "GL_RGB32I", "R32G32B32_SINT" ],
+ [ "GL_RGB32UI", "R32G32B32_UINT" ],
+ [ "GL_RGB565", "R5G6B5_UNORM" ],
+ [ "GL_RGB5_A1", "R5G5B5A1_UNORM" ],
+ [ "GL_RGB8", "R8G8B8_UNORM" ],
+ [ "GL_RGB8I", "R8G8B8_SINT" ],
+ [ "GL_RGB8UI", "R8G8B8_UINT" ],
+ [ "GL_RGB8_SNORM", "R8G8B8_SNORM" ],
+ [ "GL_RGB9_E5", "R9G9B9E5_SHAREDEXP" ],
+ [ "GL_RGBA", "R8G8B8A8_UNORM" ],
+ [ "GL_RGBA16F", "R16G16B16A16_FLOAT" ],
+ [ "GL_RGBA16I", "R16G16B16A16_SINT" ],
+ [ "GL_RGBA16UI", "R16G16B16A16_UINT" ],
+ [ "GL_RGBA32F", "R32G32B32A32_FLOAT" ],
+ [ "GL_RGBA32I", "R32G32B32A32_SINT" ],
+ [ "GL_RGBA32UI", "R32G32B32A32_UINT" ],
+ [ "GL_RGBA4", "R4G4B4A4_UNORM" ],
+ [ "GL_RGBA8", "R8G8B8A8_UNORM" ],
+ [ "GL_RGBA8I", "R8G8B8A8_SINT" ],
+ [ "GL_RGBA8UI", "R8G8B8A8_UINT" ],
+ [ "GL_RGBA8_SNORM", "R8G8B8A8_SNORM" ],
+ [ "GL_SRGB8", "R8G8B8_UNORM_SRGB" ],
+ [ "GL_SRGB8_ALPHA8", "R8G8B8A8_UNORM_SRGB" ],
+ [ "GL_STENCIL_INDEX8", "S8_UINT" ],
+ [ "GL_R16_EXT", "R16_UNORM" ],
+ [ "GL_RG16_EXT", "R16G16_UNORM" ],
+ [ "GL_RGB16_EXT", "R16G16B16_UNORM" ],
+ [ "GL_RGBA16_EXT", "R16G16B16A16_UNORM" ],
+ [ "GL_R16_SNORM_EXT", "R16_SNORM" ],
+ [ "GL_RG16_SNORM_EXT", "R16G16_SNORM" ],
+ [ "GL_RGB16_SNORM_EXT", "R16G16B16_SNORM" ],
+ [ "GL_RGBA16_SNORM_EXT", "R16G16B16A16_SNORM" ]
+]
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/BufferD3D.cpp b/gfx/angle/src/libANGLE/renderer/d3d/BufferD3D.cpp
new file mode 100755
index 000000000..250162726
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/BufferD3D.cpp
@@ -0,0 +1,188 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// BufferD3D.cpp Defines common functionality between the Buffer9 and Buffer11 classes.
+
+#include "libANGLE/renderer/d3d/BufferD3D.h"
+
+#include "common/mathutil.h"
+#include "common/utilities.h"
+#include "libANGLE/renderer/d3d/IndexBuffer.h"
+#include "libANGLE/renderer/d3d/VertexBuffer.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+
+namespace rx
+{
+
+unsigned int BufferD3D::mNextSerial = 1;
+
+BufferD3D::BufferD3D(const gl::BufferState &state, BufferFactoryD3D *factory)
+ : BufferImpl(state),
+ mFactory(factory),
+ mStaticIndexBuffer(nullptr),
+ mStaticBufferCacheTotalSize(0),
+ mStaticVertexBufferOutOfDate(false),
+ mUnmodifiedDataUse(0),
+ mUsage(D3DBufferUsage::STATIC)
+{
+ updateSerial();
+}
+
+BufferD3D::~BufferD3D()
+{
+ SafeDelete(mStaticIndexBuffer);
+}
+
+void BufferD3D::emptyStaticBufferCache()
+{
+ mStaticVertexBuffers.clear();
+ mStaticBufferCacheTotalSize = 0;
+}
+
+void BufferD3D::updateSerial()
+{
+ mSerial = mNextSerial++;
+}
+
+void BufferD3D::updateD3DBufferUsage(GLenum usage)
+{
+ switch (usage)
+ {
+ case GL_STATIC_DRAW:
+ case GL_STATIC_READ:
+ case GL_STATIC_COPY:
+ mUsage = D3DBufferUsage::STATIC;
+ initializeStaticData();
+ break;
+
+ case GL_STREAM_DRAW:
+ case GL_STREAM_READ:
+ case GL_STREAM_COPY:
+ case GL_DYNAMIC_READ:
+ case GL_DYNAMIC_COPY:
+ case GL_DYNAMIC_DRAW:
+ mUsage = D3DBufferUsage::DYNAMIC;
+ break;
+ default:
+ UNREACHABLE();
+ }
+}
+
+void BufferD3D::initializeStaticData()
+{
+ if (mStaticVertexBuffers.empty())
+ {
+ auto newStaticBuffer = new StaticVertexBufferInterface(mFactory);
+ mStaticVertexBuffers.push_back(
+ std::unique_ptr<StaticVertexBufferInterface>(newStaticBuffer));
+ }
+ if (!mStaticIndexBuffer)
+ {
+ mStaticIndexBuffer = new StaticIndexBufferInterface(mFactory);
+ }
+}
+
+StaticIndexBufferInterface *BufferD3D::getStaticIndexBuffer()
+{
+ return mStaticIndexBuffer;
+}
+
+StaticVertexBufferInterface *BufferD3D::getStaticVertexBuffer(const gl::VertexAttribute &attribute)
+{
+ if (mStaticVertexBuffers.empty())
+ {
+ // Early out if there aren't any static buffers at all
+ return nullptr;
+ }
+
+ // Early out, the attribute can be added to mStaticVertexBuffer.
+ if (mStaticVertexBuffers.size() == 1 && mStaticVertexBuffers[0]->empty())
+ {
+ return mStaticVertexBuffers[0].get();
+ }
+
+ // Cache size limiting: track the total allocated buffer sizes.
+ size_t currentTotalSize = 0;
+
+ // At this point, see if any of the existing static buffers contains the attribute data
+ // If there is a cached static buffer that already contains the attribute, then return it
+ for (const auto &staticBuffer : mStaticVertexBuffers)
+ {
+ if (staticBuffer->matchesAttribute(attribute))
+ {
+ return staticBuffer.get();
+ }
+
+ currentTotalSize += staticBuffer->getBufferSize();
+ }
+
+ // Cache size limiting: Clean-up threshold is four times the base buffer size, with a minimum.
+ ASSERT(getSize() < std::numeric_limits<size_t>::max() / 4u);
+ size_t sizeThreshold = std::max(getSize() * 4u, static_cast<size_t>(0x1000u));
+
+ // If we're past the threshold, clear the buffer cache. Note that this will release buffers
+ // that are currenly bound, and in an edge case can even translate the same attribute twice
+ // in the same draw call. It will not delete currently bound buffers, however, because they
+ // are ref counted.
+ if (currentTotalSize > sizeThreshold)
+ {
+ emptyStaticBufferCache();
+ }
+
+ // At this point, we must create a new static buffer for the attribute data.
+ auto newStaticBuffer = new StaticVertexBufferInterface(mFactory);
+ newStaticBuffer->setAttribute(attribute);
+ mStaticVertexBuffers.push_back(std::unique_ptr<StaticVertexBufferInterface>(newStaticBuffer));
+ return newStaticBuffer;
+}
+
+void BufferD3D::invalidateStaticData()
+{
+ emptyStaticBufferCache();
+
+ if (mStaticIndexBuffer && mStaticIndexBuffer->getBufferSize() != 0)
+ {
+ SafeDelete(mStaticIndexBuffer);
+ }
+
+ // If the buffer was created with a static usage then we recreate the static
+ // buffers so that they are populated the next time we use this buffer.
+ if (mUsage == D3DBufferUsage::STATIC)
+ {
+ initializeStaticData();
+ }
+
+ mUnmodifiedDataUse = 0;
+}
+
+// Creates static buffers if sufficient used data has been left unmodified
+void BufferD3D::promoteStaticUsage(int dataSize)
+{
+ if (mUsage == D3DBufferUsage::DYNAMIC)
+ {
+ mUnmodifiedDataUse += dataSize;
+
+ if (mUnmodifiedDataUse > 3 * getSize())
+ {
+ updateD3DBufferUsage(GL_STATIC_DRAW);
+ }
+ }
+}
+
+gl::Error BufferD3D::getIndexRange(GLenum type,
+ size_t offset,
+ size_t count,
+ bool primitiveRestartEnabled,
+ gl::IndexRange *outRange)
+{
+ const uint8_t *data = nullptr;
+ ANGLE_TRY(getData(&data));
+
+ *outRange = gl::ComputeIndexRange(type, data + offset, count, primitiveRestartEnabled);
+ return gl::Error(GL_NO_ERROR);
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/BufferD3D.h b/gfx/angle/src/libANGLE/renderer/d3d/BufferD3D.h
new file mode 100755
index 000000000..fdabe7b7e
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/BufferD3D.h
@@ -0,0 +1,79 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// BufferD3D.h: Defines the rx::BufferD3D class, an implementation of BufferImpl.
+
+#ifndef LIBANGLE_RENDERER_D3D_BUFFERD3D_H_
+#define LIBANGLE_RENDERER_D3D_BUFFERD3D_H_
+
+#include "libANGLE/angletypes.h"
+#include "libANGLE/renderer/BufferImpl.h"
+
+#include <stdint.h>
+#include <vector>
+
+namespace rx
+{
+class BufferFactoryD3D;
+class StaticIndexBufferInterface;
+class StaticVertexBufferInterface;
+
+enum class D3DBufferUsage
+{
+ STATIC,
+ DYNAMIC,
+};
+
+class BufferD3D : public BufferImpl
+{
+ public:
+ BufferD3D(const gl::BufferState &state, BufferFactoryD3D *factory);
+ virtual ~BufferD3D();
+
+ unsigned int getSerial() const { return mSerial; }
+
+ virtual size_t getSize() const = 0;
+ virtual bool supportsDirectBinding() const = 0;
+ virtual gl::Error markTransformFeedbackUsage() = 0;
+ virtual gl::Error getData(const uint8_t **outData) = 0;
+
+ StaticVertexBufferInterface *getStaticVertexBuffer(const gl::VertexAttribute &attribute);
+ StaticIndexBufferInterface *getStaticIndexBuffer();
+
+ virtual void initializeStaticData();
+ virtual void invalidateStaticData();
+
+ void promoteStaticUsage(int dataSize);
+
+ gl::Error getIndexRange(GLenum type,
+ size_t offset,
+ size_t count,
+ bool primitiveRestartEnabled,
+ gl::IndexRange *outRange) override;
+
+ BufferFactoryD3D *getFactory() const { return mFactory; }
+ D3DBufferUsage getUsage() const { return mUsage; }
+
+ protected:
+ void updateSerial();
+ void updateD3DBufferUsage(GLenum usage);
+ void emptyStaticBufferCache();
+
+ BufferFactoryD3D *mFactory;
+ unsigned int mSerial;
+ static unsigned int mNextSerial;
+
+ std::vector<std::unique_ptr<StaticVertexBufferInterface>> mStaticVertexBuffers;
+ StaticIndexBufferInterface *mStaticIndexBuffer;
+ unsigned int mStaticBufferCacheTotalSize;
+ unsigned int mStaticVertexBufferOutOfDate;
+ unsigned int mUnmodifiedDataUse;
+ D3DBufferUsage mUsage;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_BUFFERD3D_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/CompilerD3D.cpp b/gfx/angle/src/libANGLE/renderer/d3d/CompilerD3D.cpp
new file mode 100755
index 000000000..6f8d1717c
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/CompilerD3D.cpp
@@ -0,0 +1,20 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// CompilerD3D:
+// Implementation of the D3D compiler methods.
+//
+
+#include "libANGLE/renderer/d3d/CompilerD3D.h"
+
+namespace rx
+{
+
+CompilerD3D::CompilerD3D(ShShaderOutput translatorOutputType)
+ : mTranslatorOutputType(translatorOutputType)
+{
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/CompilerD3D.h b/gfx/angle/src/libANGLE/renderer/d3d/CompilerD3D.h
new file mode 100755
index 000000000..8f4334963
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/CompilerD3D.h
@@ -0,0 +1,33 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// CompilerD3D.h: Defines the rx::CompilerD3D class, an implementation of rx::CompilerImpl.
+
+#ifndef LIBANGLE_RENDERER_COMPILERD3D_H_
+#define LIBANGLE_RENDERER_COMPILERD3D_H_
+
+#include "libANGLE/renderer/CompilerImpl.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+
+namespace rx
+{
+
+class CompilerD3D : public CompilerImpl
+{
+ public:
+ CompilerD3D(ShShaderOutput translatorOutputType);
+ ~CompilerD3D() override {}
+
+ gl::Error release() override { return gl::Error(GL_NO_ERROR); }
+ ShShaderOutput getTranslatorOutputType() const override { return mTranslatorOutputType; }
+
+ private:
+ ShShaderOutput mTranslatorOutputType;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_COMPILERD3D_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/DeviceD3D.cpp b/gfx/angle/src/libANGLE/renderer/d3d/DeviceD3D.cpp
new file mode 100755
index 000000000..f40e6e6ca
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/DeviceD3D.cpp
@@ -0,0 +1,102 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// DeviceD3D.cpp: D3D implementation of egl::Device
+
+#include "libANGLE/renderer/d3d/DeviceD3D.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+
+#include "libANGLE/Device.h"
+#include "libANGLE/Display.h"
+
+#include <EGL/eglext.h>
+
+namespace rx
+{
+
+DeviceD3D::DeviceD3D()
+ : mDevice(0), mDeviceType(0), mDeviceExternallySourced(false), mIsInitialized(false)
+{
+}
+
+DeviceD3D::~DeviceD3D()
+{
+#if defined(ANGLE_ENABLE_D3D11)
+ if (mDeviceType == EGL_D3D11_DEVICE_ANGLE)
+ {
+ // DeviceD3D holds a ref to an externally-sourced D3D11 device. We must release it.
+ ID3D11Device *device = reinterpret_cast<ID3D11Device *>(mDevice);
+ device->Release();
+ }
+#endif
+}
+
+egl::Error DeviceD3D::getDevice(void **outValue)
+{
+ if (!mIsInitialized)
+ {
+ *outValue = nullptr;
+ return egl::Error(EGL_BAD_DEVICE_EXT);
+ }
+
+ *outValue = mDevice;
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error DeviceD3D::initialize(void *device,
+ EGLint deviceType,
+ EGLBoolean deviceExternallySourced)
+{
+ ASSERT(!mIsInitialized);
+ if (mIsInitialized)
+ {
+ return egl::Error(EGL_BAD_DEVICE_EXT);
+ }
+
+ mDevice = device;
+ mDeviceType = deviceType;
+ mDeviceExternallySourced = !!deviceExternallySourced;
+
+#if defined(ANGLE_ENABLE_D3D11)
+ if (mDeviceType == EGL_D3D11_DEVICE_ANGLE)
+ {
+ // Validate the device
+ IUnknown *iunknown = reinterpret_cast<IUnknown *>(device);
+
+ ID3D11Device *d3dDevice = nullptr;
+ HRESULT hr =
+ iunknown->QueryInterface(__uuidof(ID3D11Device), reinterpret_cast<void **>(&d3dDevice));
+ if (FAILED(hr))
+ {
+ return egl::Error(EGL_BAD_ATTRIBUTE, "Invalid D3D device passed into EGLDeviceEXT");
+ }
+
+ // The QI to ID3D11Device adds a ref to the D3D11 device.
+ // Deliberately don't release the ref here, so that the DeviceD3D holds a ref to the
+ // D3D11 device.
+ }
+ else
+#endif
+ {
+ ASSERT(!mDeviceExternallySourced);
+ }
+
+ mIsInitialized = true;
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+EGLint DeviceD3D::getType()
+{
+ return mDeviceType;
+}
+
+void DeviceD3D::generateExtensions(egl::DeviceExtensions *outExtensions) const
+{
+ outExtensions->deviceD3D = true;
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/DeviceD3D.h b/gfx/angle/src/libANGLE/renderer/d3d/DeviceD3D.h
new file mode 100755
index 000000000..1dd997970
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/DeviceD3D.h
@@ -0,0 +1,39 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// DeviceD3D.h: D3D implementation of egl::Device
+
+#ifndef LIBANGLE_RENDERER_D3D_DEVICED3D_H_
+#define LIBANGLE_RENDERER_D3D_DEVICED3D_H_
+
+#include "libANGLE/Device.h"
+#include "libANGLE/renderer/DeviceImpl.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+
+namespace rx
+{
+class DeviceD3D : public DeviceImpl
+{
+ public:
+ DeviceD3D();
+ ~DeviceD3D() override;
+
+ egl::Error initialize(void *device, EGLint deviceType, EGLBoolean external);
+ egl::Error getDevice(void **outValue) override;
+ EGLint getType() override;
+ void generateExtensions(egl::DeviceExtensions *outExtensions) const override;
+ bool deviceExternallySourced() override { return mDeviceExternallySourced; }
+
+ private:
+ void *mDevice;
+ EGLint mDeviceType;
+ bool mDeviceExternallySourced;
+ bool mIsInitialized;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_DEVICED3D_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/DisplayD3D.cpp b/gfx/angle/src/libANGLE/renderer/d3d/DisplayD3D.cpp
new file mode 100755
index 000000000..474a08c65
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/DisplayD3D.cpp
@@ -0,0 +1,371 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// DisplayD3D.cpp: D3D implementation of egl::Display
+
+#include "libANGLE/renderer/d3d/DisplayD3D.h"
+
+#include <EGL/eglext.h>
+
+#include "libANGLE/Context.h"
+#include "libANGLE/Config.h"
+#include "libANGLE/Display.h"
+#include "libANGLE/Surface.h"
+#include "libANGLE/histogram_macros.h"
+#include "libANGLE/renderer/d3d/EGLImageD3D.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+#include "libANGLE/renderer/d3d/SurfaceD3D.h"
+#include "libANGLE/renderer/d3d/SwapChainD3D.h"
+#include "libANGLE/renderer/d3d/DeviceD3D.h"
+
+#if defined (ANGLE_ENABLE_D3D9)
+# include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
+#endif // ANGLE_ENABLE_D3D9
+
+#if defined (ANGLE_ENABLE_D3D11)
+# include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#endif // ANGLE_ENABLE_D3D11
+
+#if !defined(ANGLE_DEFAULT_D3D11)
+// Enables use of the Direct3D 11 API for a default display, when available
+# define ANGLE_DEFAULT_D3D11 1
+#endif
+
+namespace rx
+{
+
+typedef RendererD3D *(*CreateRendererD3DFunction)(egl::Display*);
+
+template <typename RendererType>
+static RendererD3D *CreateTypedRendererD3D(egl::Display *display)
+{
+ return new RendererType(display);
+}
+
+egl::Error CreateRendererD3D(egl::Display *display, RendererD3D **outRenderer)
+{
+ ASSERT(outRenderer != nullptr);
+
+ std::vector<CreateRendererD3DFunction> rendererCreationFunctions;
+
+ if (display->getPlatform() == EGL_PLATFORM_ANGLE_ANGLE)
+ {
+ const auto &attribMap = display->getAttributeMap();
+ EGLNativeDisplayType nativeDisplay = display->getNativeDisplayId();
+
+ EGLint requestedDisplayType = static_cast<EGLint>(
+ attribMap.get(EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE));
+
+# if defined(ANGLE_ENABLE_D3D11)
+ if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
+ nativeDisplay == EGL_D3D11_ONLY_DISPLAY_ANGLE ||
+ requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
+ {
+ rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer11>);
+ }
+# endif
+
+# if defined(ANGLE_ENABLE_D3D9)
+ if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE ||
+ requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE)
+ {
+ rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer9>);
+ }
+# endif
+
+ if (nativeDisplay != EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE &&
+ nativeDisplay != EGL_D3D11_ONLY_DISPLAY_ANGLE &&
+ requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE)
+ {
+ // The default display is requested, try the D3D9 and D3D11 renderers, order them using
+ // the definition of ANGLE_DEFAULT_D3D11
+# if ANGLE_DEFAULT_D3D11
+# if defined(ANGLE_ENABLE_D3D11)
+ rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer11>);
+# endif
+# if defined(ANGLE_ENABLE_D3D9)
+ rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer9>);
+# endif
+# else
+# if defined(ANGLE_ENABLE_D3D9)
+ rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer9>);
+# endif
+# if defined(ANGLE_ENABLE_D3D11)
+ rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer11>);
+# endif
+# endif
+ }
+ }
+ else if (display->getPlatform() == EGL_PLATFORM_DEVICE_EXT)
+ {
+#if defined(ANGLE_ENABLE_D3D11)
+ if (display->getDevice()->getType() == EGL_D3D11_DEVICE_ANGLE)
+ {
+ rendererCreationFunctions.push_back(CreateTypedRendererD3D<Renderer11>);
+ }
+#endif
+ }
+ else
+ {
+ UNIMPLEMENTED();
+ }
+
+ egl::Error result(EGL_NOT_INITIALIZED, "No available renderers.");
+ for (size_t i = 0; i < rendererCreationFunctions.size(); i++)
+ {
+ RendererD3D *renderer = rendererCreationFunctions[i](display);
+ result = renderer->initialize();
+
+# if defined(ANGLE_ENABLE_D3D11)
+ if (renderer->getRendererClass() == RENDERER_D3D11)
+ {
+ ASSERT(result.getID() >= 0 && result.getID() < NUM_D3D11_INIT_ERRORS);
+ ANGLE_HISTOGRAM_ENUMERATION("GPU.ANGLE.D3D11InitializeResult",
+ result.getID(),
+ NUM_D3D11_INIT_ERRORS);
+ }
+# endif
+
+# if defined(ANGLE_ENABLE_D3D9)
+ if (renderer->getRendererClass() == RENDERER_D3D9)
+ {
+ ASSERT(result.getID() >= 0 && result.getID() < NUM_D3D9_INIT_ERRORS);
+ ANGLE_HISTOGRAM_ENUMERATION("GPU.ANGLE.D3D9InitializeResult",
+ result.getID(),
+ NUM_D3D9_INIT_ERRORS);
+ }
+# endif
+
+ if (!result.isError())
+ {
+ *outRenderer = renderer;
+ break;
+ }
+ else
+ {
+ // Failed to create the renderer, try the next
+ SafeDelete(renderer);
+ }
+ }
+
+ return result;
+}
+
+DisplayD3D::DisplayD3D() : mRenderer(nullptr)
+{
+}
+
+SurfaceImpl *DisplayD3D::createWindowSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLNativeWindowType window,
+ const egl::AttributeMap &attribs)
+{
+ ASSERT(mRenderer != nullptr);
+ return new WindowSurfaceD3D(state, mRenderer, mDisplay, configuration, window, attribs);
+}
+
+SurfaceImpl *DisplayD3D::createPbufferSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ const egl::AttributeMap &attribs)
+{
+ ASSERT(mRenderer != nullptr);
+ return new PbufferSurfaceD3D(state, mRenderer, mDisplay, configuration, 0, nullptr, attribs);
+}
+
+SurfaceImpl *DisplayD3D::createPbufferFromClientBuffer(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs)
+{
+ ASSERT(mRenderer != nullptr);
+ return new PbufferSurfaceD3D(state, mRenderer, mDisplay, configuration, buftype, clientBuffer,
+ attribs);
+}
+
+SurfaceImpl *DisplayD3D::createPixmapSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ NativePixmapType nativePixmap,
+ const egl::AttributeMap &attribs)
+{
+ UNIMPLEMENTED();
+ return nullptr;
+}
+
+ImageImpl *DisplayD3D::createImage(EGLenum target,
+ egl::ImageSibling *buffer,
+ const egl::AttributeMap &attribs)
+{
+ return new EGLImageD3D(mRenderer, target, buffer, attribs);
+}
+
+egl::Error DisplayD3D::getDevice(DeviceImpl **device)
+{
+ return mRenderer->getEGLDevice(device);
+}
+
+ContextImpl *DisplayD3D::createContext(const gl::ContextState &state)
+{
+ ASSERT(mRenderer != nullptr);
+ return mRenderer->createContext(state);
+}
+
+StreamProducerImpl *DisplayD3D::createStreamProducerD3DTextureNV12(
+ egl::Stream::ConsumerType consumerType,
+ const egl::AttributeMap &attribs)
+{
+ ASSERT(mRenderer != nullptr);
+ return mRenderer->createStreamProducerD3DTextureNV12(consumerType, attribs);
+}
+
+egl::Error DisplayD3D::makeCurrent(egl::Surface *drawSurface, egl::Surface *readSurface, gl::Context *context)
+{
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error DisplayD3D::initialize(egl::Display *display)
+{
+ ASSERT(mRenderer == nullptr && display != nullptr);
+ mDisplay = display;
+ ANGLE_TRY(CreateRendererD3D(display, &mRenderer));
+ return egl::Error(EGL_SUCCESS);
+}
+
+void DisplayD3D::terminate()
+{
+ SafeDelete(mRenderer);
+}
+
+egl::ConfigSet DisplayD3D::generateConfigs()
+{
+ ASSERT(mRenderer != nullptr);
+ return mRenderer->generateConfigs();
+}
+
+bool DisplayD3D::testDeviceLost()
+{
+ ASSERT(mRenderer != nullptr);
+ return mRenderer->testDeviceLost();
+}
+
+egl::Error DisplayD3D::restoreLostDevice()
+{
+ // Release surface resources to make the Reset() succeed
+ for (auto &surface : mSurfaceSet)
+ {
+ if (surface->getBoundTexture())
+ {
+ surface->releaseTexImage(EGL_BACK_BUFFER);
+ }
+ SurfaceD3D *surfaceD3D = GetImplAs<SurfaceD3D>(surface);
+ surfaceD3D->releaseSwapChain();
+ }
+
+ if (!mRenderer->resetDevice())
+ {
+ return egl::Error(EGL_BAD_ALLOC);
+ }
+
+ // Restore any surfaces that may have been lost
+ for (const auto &surface : mSurfaceSet)
+ {
+ SurfaceD3D *surfaceD3D = GetImplAs<SurfaceD3D>(surface);
+
+ egl::Error error = surfaceD3D->resetSwapChain();
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+bool DisplayD3D::isValidNativeWindow(EGLNativeWindowType window) const
+{
+ return mRenderer->isValidNativeWindow(window);
+}
+
+egl::Error DisplayD3D::validateClientBuffer(const egl::Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs) const
+{
+ switch (buftype)
+ {
+ case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
+ return mRenderer->validateShareHandle(configuration, static_cast<HANDLE>(clientBuffer),
+ attribs);
+
+ case EGL_D3D_TEXTURE_ANGLE:
+ return mRenderer->getD3DTextureInfo(static_cast<IUnknown *>(clientBuffer), nullptr,
+ nullptr, nullptr);
+
+ default:
+ return DisplayImpl::validateClientBuffer(configuration, buftype, clientBuffer, attribs);
+ }
+}
+
+void DisplayD3D::generateExtensions(egl::DisplayExtensions *outExtensions) const
+{
+ mRenderer->generateDisplayExtensions(outExtensions);
+}
+
+std::string DisplayD3D::getVendorString() const
+{
+ std::string vendorString = "Google Inc.";
+ if (mRenderer)
+ {
+ vendorString += " " + mRenderer->getVendorString();
+ }
+
+ return vendorString;
+}
+
+void DisplayD3D::generateCaps(egl::Caps *outCaps) const
+{
+ // Display must be initialized to generate caps
+ ASSERT(mRenderer != nullptr);
+
+ outCaps->textureNPOT = mRenderer->getNativeExtensions().textureNPOT;
+}
+
+egl::Error DisplayD3D::waitClient() const
+{
+ for (auto &surface : getSurfaceSet())
+ {
+ SurfaceD3D *surfaceD3D = GetImplAs<SurfaceD3D>(surface);
+ surfaceD3D->checkForOutOfDateSwapChain();
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error DisplayD3D::waitNative(EGLint engine,
+ egl::Surface *drawSurface,
+ egl::Surface *readSurface) const
+{
+ if (drawSurface != nullptr)
+ {
+ SurfaceD3D *drawSurfaceD3D = GetImplAs<SurfaceD3D>(drawSurface);
+ drawSurfaceD3D->checkForOutOfDateSwapChain();
+ }
+
+ if (readSurface != nullptr)
+ {
+ SurfaceD3D *readurfaceD3D = GetImplAs<SurfaceD3D>(readSurface);
+ readurfaceD3D->checkForOutOfDateSwapChain();
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+gl::Version DisplayD3D::getMaxSupportedESVersion() const
+{
+ return mRenderer->getMaxSupportedESVersion();
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/DisplayD3D.h b/gfx/angle/src/libANGLE/renderer/d3d/DisplayD3D.h
new file mode 100755
index 000000000..3801a8eb1
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/DisplayD3D.h
@@ -0,0 +1,89 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// DisplayD3D.h: D3D implementation of egl::Display
+
+#ifndef LIBANGLE_RENDERER_D3D_DISPLAYD3D_H_
+#define LIBANGLE_RENDERER_D3D_DISPLAYD3D_H_
+
+#include "libANGLE/renderer/DisplayImpl.h"
+#include "libANGLE/Device.h"
+
+namespace rx
+{
+class RendererD3D;
+
+class DisplayD3D : public DisplayImpl
+{
+ public:
+ DisplayD3D();
+
+ egl::Error initialize(egl::Display *display) override;
+ virtual void terminate() override;
+
+ // Surface creation
+ SurfaceImpl *createWindowSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLNativeWindowType window,
+ const egl::AttributeMap &attribs) override;
+ SurfaceImpl *createPbufferSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ const egl::AttributeMap &attribs) override;
+ SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs) override;
+ SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ NativePixmapType nativePixmap,
+ const egl::AttributeMap &attribs) override;
+
+ ImageImpl *createImage(EGLenum target,
+ egl::ImageSibling *buffer,
+ const egl::AttributeMap &attribs) override;
+
+ ContextImpl *createContext(const gl::ContextState &state) override;
+
+ StreamProducerImpl *createStreamProducerD3DTextureNV12(
+ egl::Stream::ConsumerType consumerType,
+ const egl::AttributeMap &attribs) override;
+
+ egl::Error makeCurrent(egl::Surface *drawSurface, egl::Surface *readSurface, gl::Context *context) override;
+
+ egl::ConfigSet generateConfigs() override;
+
+ bool testDeviceLost() override;
+ egl::Error restoreLostDevice() override;
+
+ bool isValidNativeWindow(EGLNativeWindowType window) const override;
+ egl::Error validateClientBuffer(const egl::Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs) const override;
+
+ egl::Error getDevice(DeviceImpl **device) override;
+
+ std::string getVendorString() const override;
+
+ egl::Error waitClient() const override;
+ egl::Error waitNative(EGLint engine,
+ egl::Surface *drawSurface,
+ egl::Surface *readSurface) const override;
+ gl::Version getMaxSupportedESVersion() const override;
+
+ private:
+ void generateExtensions(egl::DisplayExtensions *outExtensions) const override;
+ void generateCaps(egl::Caps *outCaps) const override;
+
+ egl::Display *mDisplay;
+
+ rx::RendererD3D *mRenderer;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_DISPLAYD3D_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/DynamicHLSL.cpp b/gfx/angle/src/libANGLE/renderer/d3d/DynamicHLSL.cpp
new file mode 100755
index 000000000..1946585c1
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/DynamicHLSL.cpp
@@ -0,0 +1,1087 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// DynamicHLSL.cpp: Implementation for link and run-time HLSL generation
+//
+
+#include "libANGLE/renderer/d3d/DynamicHLSL.h"
+
+#include "common/utilities.h"
+#include "compiler/translator/blocklayoutHLSL.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/Shader.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/d3d/ProgramD3D.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+#include "libANGLE/renderer/d3d/ShaderD3D.h"
+#include "libANGLE/renderer/d3d/VaryingPacking.h"
+
+using namespace gl;
+
+namespace rx
+{
+
+namespace
+{
+
+std::string HLSLComponentTypeString(GLenum componentType)
+{
+ switch (componentType)
+ {
+ case GL_UNSIGNED_INT:
+ return "uint";
+ case GL_INT:
+ return "int";
+ case GL_UNSIGNED_NORMALIZED:
+ case GL_SIGNED_NORMALIZED:
+ case GL_FLOAT:
+ return "float";
+ default:
+ UNREACHABLE();
+ return "not-component-type";
+ }
+}
+
+std::string HLSLComponentTypeString(GLenum componentType, int componentCount)
+{
+ return HLSLComponentTypeString(componentType) + (componentCount > 1 ? Str(componentCount) : "");
+}
+
+std::string HLSLMatrixTypeString(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT_MAT2:
+ return "float2x2";
+ case GL_FLOAT_MAT3:
+ return "float3x3";
+ case GL_FLOAT_MAT4:
+ return "float4x4";
+ case GL_FLOAT_MAT2x3:
+ return "float2x3";
+ case GL_FLOAT_MAT3x2:
+ return "float3x2";
+ case GL_FLOAT_MAT2x4:
+ return "float2x4";
+ case GL_FLOAT_MAT4x2:
+ return "float4x2";
+ case GL_FLOAT_MAT3x4:
+ return "float3x4";
+ case GL_FLOAT_MAT4x3:
+ return "float4x3";
+ default:
+ UNREACHABLE();
+ return "not-matrix-type";
+ }
+}
+
+std::string HLSLTypeString(GLenum type)
+{
+ if (gl::IsMatrixType(type))
+ {
+ return HLSLMatrixTypeString(type);
+ }
+
+ return HLSLComponentTypeString(gl::VariableComponentType(type),
+ gl::VariableComponentCount(type));
+}
+
+const PixelShaderOutputVariable *FindOutputAtLocation(
+ const std::vector<PixelShaderOutputVariable> &outputVariables,
+ unsigned int location)
+{
+ for (size_t variableIndex = 0; variableIndex < outputVariables.size(); ++variableIndex)
+ {
+ if (outputVariables[variableIndex].outputIndex == location)
+ {
+ return &outputVariables[variableIndex];
+ }
+ }
+
+ return nullptr;
+}
+
+void WriteArrayString(std::stringstream &strstr, unsigned int i)
+{
+ static_assert(GL_INVALID_INDEX == UINT_MAX,
+ "GL_INVALID_INDEX must be equal to the max unsigned int.");
+ if (i == UINT_MAX)
+ {
+ return;
+ }
+
+ strstr << "[";
+ strstr << i;
+ strstr << "]";
+}
+
+constexpr const char *VERTEX_ATTRIBUTE_STUB_STRING = "@@ VERTEX ATTRIBUTES @@";
+constexpr const char *PIXEL_OUTPUT_STUB_STRING = "@@ PIXEL OUTPUT @@";
+} // anonymous namespace
+
+std::string GetVaryingSemantic(int majorShaderModel, bool programUsesPointSize)
+{
+ // SM3 reserves the TEXCOORD semantic for point sprite texcoords (gl_PointCoord)
+ // In D3D11 we manually compute gl_PointCoord in the GS.
+ return ((programUsesPointSize && majorShaderModel < 4) ? "COLOR" : "TEXCOORD");
+}
+
+// DynamicHLSL implementation
+
+DynamicHLSL::DynamicHLSL(RendererD3D *const renderer) : mRenderer(renderer)
+{
+}
+
+void DynamicHLSL::generateVaryingHLSL(const VaryingPacking &varyingPacking,
+ std::stringstream &hlslStream) const
+{
+ std::string varyingSemantic =
+ GetVaryingSemantic(mRenderer->getMajorShaderModel(), varyingPacking.usesPointSize());
+
+ for (const PackedVaryingRegister &registerInfo : varyingPacking.getRegisterList())
+ {
+ const auto &varying = *registerInfo.packedVarying->varying;
+ ASSERT(!varying.isStruct());
+
+ // TODO: Add checks to ensure D3D interpolation modifiers don't result in too many
+ // registers being used.
+ // For example, if there are N registers, and we have N vec3 varyings and 1 float
+ // varying, then D3D will pack them into N registers.
+ // If the float varying has the 'nointerpolation' modifier on it then we would need
+ // N + 1 registers, and D3D compilation will fail.
+
+ switch (registerInfo.packedVarying->interpolation)
+ {
+ case sh::INTERPOLATION_SMOOTH:
+ hlslStream << " ";
+ break;
+ case sh::INTERPOLATION_FLAT:
+ hlslStream << " nointerpolation ";
+ break;
+ case sh::INTERPOLATION_CENTROID:
+ hlslStream << " centroid ";
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ GLenum transposedType = gl::TransposeMatrixType(varying.type);
+ GLenum componentType = gl::VariableComponentType(transposedType);
+ int columnCount = gl::VariableColumnCount(transposedType);
+ hlslStream << HLSLComponentTypeString(componentType, columnCount);
+ unsigned int semanticIndex = registerInfo.semanticIndex;
+ hlslStream << " v" << semanticIndex << " : " << varyingSemantic << semanticIndex << ";\n";
+ }
+}
+
+std::string DynamicHLSL::generateVertexShaderForInputLayout(
+ const std::string &sourceShader,
+ const InputLayout &inputLayout,
+ const std::vector<sh::Attribute> &shaderAttributes) const
+{
+ std::stringstream structStream;
+ std::stringstream initStream;
+
+ structStream << "struct VS_INPUT\n"
+ << "{\n";
+
+ int semanticIndex = 0;
+ unsigned int inputIndex = 0;
+
+ // If gl_PointSize is used in the shader then pointsprites rendering is expected.
+ // If the renderer does not support Geometry shaders then Instanced PointSprite emulation
+ // must be used.
+ bool usesPointSize = sourceShader.find("GL_USES_POINT_SIZE") != std::string::npos;
+ bool useInstancedPointSpriteEmulation =
+ usesPointSize && mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
+
+ // Instanced PointSprite emulation requires additional entries in the
+ // VS_INPUT structure to support the vertices that make up the quad vertices.
+ // These values must be in sync with the cooresponding values added during inputlayout creation
+ // in InputLayoutCache::applyVertexBuffers().
+ //
+ // The additional entries must appear first in the VS_INPUT layout because
+ // Windows Phone 8 era devices require per vertex data to physically come
+ // before per instance data in the shader.
+ if (useInstancedPointSpriteEmulation)
+ {
+ structStream << " float3 spriteVertexPos : SPRITEPOSITION0;\n"
+ << " float2 spriteTexCoord : SPRITETEXCOORD0;\n";
+ }
+
+ for (size_t attributeIndex = 0; attributeIndex < shaderAttributes.size(); ++attributeIndex)
+ {
+ const sh::Attribute &shaderAttribute = shaderAttributes[attributeIndex];
+ if (!shaderAttribute.name.empty())
+ {
+ ASSERT(inputIndex < MAX_VERTEX_ATTRIBS);
+ VertexFormatType vertexFormatType =
+ inputIndex < inputLayout.size() ? inputLayout[inputIndex] : VERTEX_FORMAT_INVALID;
+
+ // HLSL code for input structure
+ if (IsMatrixType(shaderAttribute.type))
+ {
+ // Matrix types are always transposed
+ structStream << " "
+ << HLSLMatrixTypeString(TransposeMatrixType(shaderAttribute.type));
+ }
+ else
+ {
+ GLenum componentType = mRenderer->getVertexComponentType(vertexFormatType);
+
+ if (shaderAttribute.name == "gl_InstanceID" ||
+ shaderAttribute.name == "gl_VertexID")
+ {
+ // The input types of the instance ID and vertex ID in HLSL (uint) differs from
+ // the ones in ESSL (int).
+ structStream << " uint";
+ }
+ else
+ {
+ structStream << " " << HLSLComponentTypeString(
+ componentType,
+ VariableComponentCount(shaderAttribute.type));
+ }
+ }
+
+ structStream << " " << decorateVariable(shaderAttribute.name) << " : ";
+
+ if (shaderAttribute.name == "gl_InstanceID")
+ {
+ structStream << "SV_InstanceID";
+ }
+ else if (shaderAttribute.name == "gl_VertexID")
+ {
+ structStream << "SV_VertexID";
+ }
+ else
+ {
+ structStream << "TEXCOORD" << semanticIndex;
+ semanticIndex += VariableRegisterCount(shaderAttribute.type);
+ }
+
+ structStream << ";\n";
+
+ // HLSL code for initialization
+ initStream << " " << decorateVariable(shaderAttribute.name) << " = ";
+
+ // Mismatched vertex attribute to vertex input may result in an undefined
+ // data reinterpretation (eg for pure integer->float, float->pure integer)
+ // TODO: issue warning with gl debug info extension, when supported
+ if (IsMatrixType(shaderAttribute.type) ||
+ (mRenderer->getVertexConversionType(vertexFormatType) & VERTEX_CONVERT_GPU) != 0)
+ {
+ initStream << generateAttributeConversionHLSL(vertexFormatType, shaderAttribute);
+ }
+ else
+ {
+ initStream << "input." << decorateVariable(shaderAttribute.name);
+ }
+
+ initStream << ";\n";
+
+ inputIndex += VariableRowCount(TransposeMatrixType(shaderAttribute.type));
+ }
+ }
+
+ structStream << "};\n"
+ "\n"
+ "void initAttributes(VS_INPUT input)\n"
+ "{\n"
+ << initStream.str() << "}\n";
+
+ std::string vertexHLSL(sourceShader);
+
+ size_t copyInsertionPos = vertexHLSL.find(VERTEX_ATTRIBUTE_STUB_STRING);
+ vertexHLSL.replace(copyInsertionPos, strlen(VERTEX_ATTRIBUTE_STUB_STRING), structStream.str());
+
+ return vertexHLSL;
+}
+
+std::string DynamicHLSL::generatePixelShaderForOutputSignature(
+ const std::string &sourceShader,
+ const std::vector<PixelShaderOutputVariable> &outputVariables,
+ bool usesFragDepth,
+ const std::vector<GLenum> &outputLayout) const
+{
+ const int shaderModel = mRenderer->getMajorShaderModel();
+ std::string targetSemantic = (shaderModel >= 4) ? "SV_TARGET" : "COLOR";
+ std::string depthSemantic = (shaderModel >= 4) ? "SV_Depth" : "DEPTH";
+
+ std::stringstream declarationStream;
+ std::stringstream copyStream;
+
+ declarationStream << "struct PS_OUTPUT\n"
+ "{\n";
+
+ for (size_t layoutIndex = 0; layoutIndex < outputLayout.size(); ++layoutIndex)
+ {
+ GLenum binding = outputLayout[layoutIndex];
+
+ if (binding != GL_NONE)
+ {
+ unsigned int location = (binding - GL_COLOR_ATTACHMENT0);
+
+ const PixelShaderOutputVariable *outputVariable =
+ FindOutputAtLocation(outputVariables, location);
+
+ // OpenGL ES 3.0 spec $4.2.1
+ // If [...] not all user-defined output variables are written, the values of fragment
+ // colors
+ // corresponding to unwritten variables are similarly undefined.
+ if (outputVariable)
+ {
+ declarationStream << " " + HLSLTypeString(outputVariable->type) << " "
+ << outputVariable->name << " : " << targetSemantic
+ << static_cast<int>(layoutIndex) << ";\n";
+
+ copyStream << " output." << outputVariable->name << " = "
+ << outputVariable->source << ";\n";
+ }
+ }
+ }
+
+ if (usesFragDepth)
+ {
+ declarationStream << " float gl_Depth : " << depthSemantic << ";\n";
+ copyStream << " output.gl_Depth = gl_Depth; \n";
+ }
+
+ declarationStream << "};\n"
+ "\n"
+ "PS_OUTPUT generateOutput()\n"
+ "{\n"
+ " PS_OUTPUT output;\n"
+ << copyStream.str() << " return output;\n"
+ "}\n";
+
+ std::string pixelHLSL(sourceShader);
+
+ size_t outputInsertionPos = pixelHLSL.find(PIXEL_OUTPUT_STUB_STRING);
+ pixelHLSL.replace(outputInsertionPos, strlen(PIXEL_OUTPUT_STUB_STRING),
+ declarationStream.str());
+
+ return pixelHLSL;
+}
+
+void DynamicHLSL::generateVaryingLinkHLSL(ShaderType shaderType,
+ const VaryingPacking &varyingPacking,
+ std::stringstream &linkStream) const
+{
+ const auto &builtins = varyingPacking.builtins(shaderType);
+ ASSERT(builtins.dxPosition.enabled);
+ linkStream << "{\n"
+ << " float4 dx_Position : " << builtins.dxPosition.str() << ";\n";
+
+ if (builtins.glPosition.enabled)
+ {
+ linkStream << " float4 gl_Position : " << builtins.glPosition.str() << ";\n";
+ }
+
+ if (builtins.glFragCoord.enabled)
+ {
+ linkStream << " float4 gl_FragCoord : " << builtins.glFragCoord.str() << ";\n";
+ }
+
+ if (builtins.glPointCoord.enabled)
+ {
+ linkStream << " float2 gl_PointCoord : " << builtins.glPointCoord.str() << ";\n";
+ }
+
+ if (builtins.glPointSize.enabled)
+ {
+ linkStream << " float gl_PointSize : " << builtins.glPointSize.str() << ";\n";
+ }
+
+ // Do this after gl_PointSize, to potentially combine gl_PointCoord and gl_PointSize into the
+ // same register.
+ generateVaryingHLSL(varyingPacking, linkStream);
+
+ linkStream << "};\n";
+}
+
+bool DynamicHLSL::generateShaderLinkHLSL(const gl::ContextState &data,
+ const gl::ProgramState &programData,
+ const ProgramD3DMetadata &programMetadata,
+ const VaryingPacking &varyingPacking,
+ std::string *pixelHLSL,
+ std::string *vertexHLSL) const
+{
+ ASSERT(pixelHLSL->empty() && vertexHLSL->empty());
+
+ const gl::Shader *vertexShaderGL = programData.getAttachedVertexShader();
+ const gl::Shader *fragmentShaderGL = programData.getAttachedFragmentShader();
+ const ShaderD3D *fragmentShader = GetImplAs<ShaderD3D>(fragmentShaderGL);
+ const int shaderModel = mRenderer->getMajorShaderModel();
+
+ // usesViewScale() isn't supported in the D3D9 renderer
+ ASSERT(shaderModel >= 4 || !programMetadata.usesViewScale());
+
+ bool useInstancedPointSpriteEmulation =
+ programMetadata.usesPointSize() &&
+ mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
+
+ // Validation done in the compiler
+ ASSERT(!fragmentShader->usesFragColor() || !fragmentShader->usesFragData());
+
+ std::stringstream vertexStream;
+ vertexStream << vertexShaderGL->getTranslatedSource();
+
+ // Instanced PointSprite emulation requires additional entries originally generated in the
+ // GeometryShader HLSL. These include pointsize clamp values.
+ if (useInstancedPointSpriteEmulation)
+ {
+ vertexStream << "static float minPointSize = "
+ << static_cast<int>(data.getCaps().minAliasedPointSize) << ".0f;\n"
+ << "static float maxPointSize = "
+ << static_cast<int>(data.getCaps().maxAliasedPointSize) << ".0f;\n";
+ }
+
+ // Add stub string to be replaced when shader is dynamically defined by its layout
+ vertexStream << "\n" << std::string(VERTEX_ATTRIBUTE_STUB_STRING) << "\n";
+
+ // Write the HLSL input/output declarations
+ vertexStream << "struct VS_OUTPUT\n";
+ generateVaryingLinkHLSL(SHADER_VERTEX, varyingPacking, vertexStream);
+ vertexStream << "\n"
+ << "VS_OUTPUT main(VS_INPUT input)\n"
+ << "{\n"
+ << " initAttributes(input);\n";
+
+ vertexStream << "\n"
+ << " gl_main();\n"
+ << "\n"
+ << " VS_OUTPUT output;\n";
+
+ const auto &vertexBuiltins = varyingPacking.builtins(SHADER_VERTEX);
+
+ if (vertexBuiltins.glPosition.enabled)
+ {
+ vertexStream << " output.gl_Position = gl_Position;\n";
+ }
+
+ // On D3D9 or D3D11 Feature Level 9, we need to emulate large viewports using dx_ViewAdjust.
+ if (shaderModel >= 4 && mRenderer->getShaderModelSuffix() == "")
+ {
+ vertexStream << " output.dx_Position.x = gl_Position.x;\n";
+
+ if (programMetadata.usesViewScale())
+ {
+ // This code assumes that dx_ViewScale.y = -1.0f when rendering to texture, and +1.0f
+ // when rendering to the default framebuffer. No other values are valid.
+ vertexStream << " output.dx_Position.y = dx_ViewScale.y * gl_Position.y;\n";
+ }
+ else
+ {
+ vertexStream << " output.dx_Position.y = - gl_Position.y;\n";
+ }
+
+ vertexStream << " output.dx_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
+ << " output.dx_Position.w = gl_Position.w;\n";
+ }
+ else
+ {
+ vertexStream << " output.dx_Position.x = gl_Position.x * dx_ViewAdjust.z + "
+ "dx_ViewAdjust.x * gl_Position.w;\n";
+
+ // If usesViewScale() is true and we're using the D3D11 renderer via Feature Level 9_*,
+ // then we need to multiply the gl_Position.y by the viewScale.
+ // usesViewScale() isn't supported when using the D3D9 renderer.
+ if (programMetadata.usesViewScale() &&
+ (shaderModel >= 4 && mRenderer->getShaderModelSuffix() != ""))
+ {
+ vertexStream << " output.dx_Position.y = dx_ViewScale.y * (gl_Position.y * "
+ "dx_ViewAdjust.w + dx_ViewAdjust.y * gl_Position.w);\n";
+ }
+ else
+ {
+ vertexStream << " output.dx_Position.y = -(gl_Position.y * dx_ViewAdjust.w + "
+ "dx_ViewAdjust.y * gl_Position.w);\n";
+ }
+
+ vertexStream << " output.dx_Position.z = (gl_Position.z + gl_Position.w) * 0.5;\n"
+ << " output.dx_Position.w = gl_Position.w;\n";
+ }
+
+ // We don't need to output gl_PointSize if we use are emulating point sprites via instancing.
+ if (vertexBuiltins.glPointSize.enabled)
+ {
+ vertexStream << " output.gl_PointSize = gl_PointSize;\n";
+ }
+
+ if (vertexBuiltins.glFragCoord.enabled)
+ {
+ vertexStream << " output.gl_FragCoord = gl_Position;\n";
+ }
+
+ for (const PackedVaryingRegister &registerInfo : varyingPacking.getRegisterList())
+ {
+ const auto &packedVarying = *registerInfo.packedVarying;
+ const auto &varying = *packedVarying.varying;
+ ASSERT(!varying.isStruct());
+
+ vertexStream << " output.v" << registerInfo.semanticIndex << " = ";
+
+ if (packedVarying.isStructField())
+ {
+ vertexStream << decorateVariable(packedVarying.parentStructName) << ".";
+ }
+
+ vertexStream << decorateVariable(varying.name);
+
+ if (varying.isArray())
+ {
+ WriteArrayString(vertexStream, registerInfo.varyingArrayIndex);
+ }
+
+ if (VariableRowCount(varying.type) > 1)
+ {
+ WriteArrayString(vertexStream, registerInfo.varyingRowIndex);
+ }
+
+ vertexStream << ";\n";
+ }
+
+ // Instanced PointSprite emulation requires additional entries to calculate
+ // the final output vertex positions of the quad that represents each sprite.
+ if (useInstancedPointSpriteEmulation)
+ {
+ vertexStream << "\n"
+ << " gl_PointSize = clamp(gl_PointSize, minPointSize, maxPointSize);\n";
+
+ vertexStream << " output.dx_Position.x += (input.spriteVertexPos.x * gl_PointSize / "
+ "(dx_ViewCoords.x*2)) * output.dx_Position.w;";
+
+ if (programMetadata.usesViewScale())
+ {
+ // Multiply by ViewScale to invert the rendering when appropriate
+ vertexStream << " output.dx_Position.y += (-dx_ViewScale.y * "
+ "input.spriteVertexPos.y * gl_PointSize / (dx_ViewCoords.y*2)) * "
+ "output.dx_Position.w;";
+ }
+ else
+ {
+ vertexStream << " output.dx_Position.y += (input.spriteVertexPos.y * gl_PointSize / "
+ "(dx_ViewCoords.y*2)) * output.dx_Position.w;";
+ }
+
+ vertexStream
+ << " output.dx_Position.z += input.spriteVertexPos.z * output.dx_Position.w;\n";
+
+ if (programMetadata.usesPointCoord())
+ {
+ vertexStream << "\n"
+ << " output.gl_PointCoord = input.spriteTexCoord;\n";
+ }
+ }
+
+ // Renderers that enable instanced pointsprite emulation require the vertex shader output member
+ // gl_PointCoord to be set to a default value if used without gl_PointSize. 0.5,0.5 is the same
+ // default value used in the generated pixel shader.
+ if (programMetadata.usesInsertedPointCoordValue())
+ {
+ ASSERT(!useInstancedPointSpriteEmulation);
+ vertexStream << "\n"
+ << " output.gl_PointCoord = float2(0.5, 0.5);\n";
+ }
+
+ vertexStream << "\n"
+ << " return output;\n"
+ << "}\n";
+
+ std::stringstream pixelStream;
+ pixelStream << fragmentShaderGL->getTranslatedSource();
+ pixelStream << "struct PS_INPUT\n";
+ generateVaryingLinkHLSL(SHADER_PIXEL, varyingPacking, pixelStream);
+ pixelStream << "\n";
+
+ pixelStream << std::string(PIXEL_OUTPUT_STUB_STRING) << "\n";
+
+ if (fragmentShader->usesFrontFacing())
+ {
+ if (shaderModel >= 4)
+ {
+ pixelStream << "PS_OUTPUT main(PS_INPUT input, bool isFrontFace : SV_IsFrontFace)\n"
+ << "{\n";
+ }
+ else
+ {
+ pixelStream << "PS_OUTPUT main(PS_INPUT input, float vFace : VFACE)\n"
+ << "{\n";
+ }
+ }
+ else
+ {
+ pixelStream << "PS_OUTPUT main(PS_INPUT input)\n"
+ << "{\n";
+ }
+
+ const auto &pixelBuiltins = varyingPacking.builtins(SHADER_PIXEL);
+
+ if (pixelBuiltins.glFragCoord.enabled)
+ {
+ pixelStream << " float rhw = 1.0 / input.gl_FragCoord.w;\n";
+
+ // Certain Shader Models (4_0+ and 3_0) allow reading from dx_Position in the pixel shader.
+ // Other Shader Models (4_0_level_9_3 and 2_x) don't support this, so we emulate it using
+ // dx_ViewCoords.
+ if (shaderModel >= 4 && mRenderer->getShaderModelSuffix() == "")
+ {
+ pixelStream << " gl_FragCoord.x = input.dx_Position.x;\n"
+ << " gl_FragCoord.y = input.dx_Position.y;\n";
+ }
+ else if (shaderModel == 3)
+ {
+ pixelStream << " gl_FragCoord.x = input.dx_Position.x + 0.5;\n"
+ << " gl_FragCoord.y = input.dx_Position.y + 0.5;\n";
+ }
+ else
+ {
+ // dx_ViewCoords contains the viewport width/2, height/2, center.x and center.y. See
+ // Renderer::setViewport()
+ pixelStream << " gl_FragCoord.x = (input.gl_FragCoord.x * rhw) * dx_ViewCoords.x + "
+ "dx_ViewCoords.z;\n"
+ << " gl_FragCoord.y = (input.gl_FragCoord.y * rhw) * dx_ViewCoords.y + "
+ "dx_ViewCoords.w;\n";
+ }
+
+ if (programMetadata.usesViewScale())
+ {
+ // For Feature Level 9_3 and below, we need to correct gl_FragCoord.y to account
+ // for dx_ViewScale. On Feature Level 10_0+, gl_FragCoord.y is calculated above using
+ // dx_ViewCoords and is always correct irrespective of dx_ViewScale's value.
+ // NOTE: usesViewScale() can only be true on D3D11 (i.e. Shader Model 4.0+).
+ if (shaderModel >= 4 && mRenderer->getShaderModelSuffix() == "")
+ {
+ // Some assumptions:
+ // - dx_ViewScale.y = -1.0f when rendering to texture
+ // - dx_ViewScale.y = +1.0f when rendering to the default framebuffer
+ // - gl_FragCoord.y has been set correctly above.
+ //
+ // When rendering to the backbuffer, the code inverts gl_FragCoord's y coordinate.
+ // This involves subtracting the y coordinate from the height of the area being
+ // rendered to.
+ //
+ // First we calculate the height of the area being rendered to:
+ // render_area_height = (2.0f / (1.0f - input.gl_FragCoord.y * rhw)) *
+ // gl_FragCoord.y
+ //
+ // Note that when we're rendering to default FB, we want our output to be
+ // equivalent to:
+ // "gl_FragCoord.y = render_area_height - gl_FragCoord.y"
+ //
+ // When we're rendering to a texture, we want our output to be equivalent to:
+ // "gl_FragCoord.y = gl_FragCoord.y;"
+ //
+ // If we set scale_factor = ((1.0f + dx_ViewScale.y) / 2.0f), then notice that
+ // - When rendering to default FB: scale_factor = 1.0f
+ // - When rendering to texture: scale_factor = 0.0f
+ //
+ // Therefore, we can get our desired output by setting:
+ // "gl_FragCoord.y = scale_factor * render_area_height - dx_ViewScale.y *
+ // gl_FragCoord.y"
+ //
+ // Simplifying, this becomes:
+ pixelStream
+ << " gl_FragCoord.y = (1.0f + dx_ViewScale.y) * gl_FragCoord.y /"
+ "(1.0f - input.gl_FragCoord.y * rhw) - dx_ViewScale.y * gl_FragCoord.y;\n";
+ }
+ }
+
+ pixelStream << " gl_FragCoord.z = (input.gl_FragCoord.z * rhw) * dx_DepthFront.x + "
+ "dx_DepthFront.y;\n"
+ << " gl_FragCoord.w = rhw;\n";
+ }
+
+ if (pixelBuiltins.glPointCoord.enabled && shaderModel >= 3)
+ {
+ pixelStream << " gl_PointCoord.x = input.gl_PointCoord.x;\n"
+ << " gl_PointCoord.y = 1.0 - input.gl_PointCoord.y;\n";
+ }
+
+ if (fragmentShader->usesFrontFacing())
+ {
+ if (shaderModel <= 3)
+ {
+ pixelStream << " gl_FrontFacing = (vFace * dx_DepthFront.z >= 0.0);\n";
+ }
+ else
+ {
+ pixelStream << " gl_FrontFacing = isFrontFace;\n";
+ }
+ }
+
+ for (const PackedVaryingRegister &registerInfo : varyingPacking.getRegisterList())
+ {
+ const auto &packedVarying = *registerInfo.packedVarying;
+ const auto &varying = *packedVarying.varying;
+ ASSERT(!varying.isBuiltIn() && !varying.isStruct());
+
+ // Don't reference VS-only transform feedback varyings in the PS.
+ // TODO: Consider updating the fragment shader's varyings with a parameter signaling that a
+ // varying is only used in the vertex shader in MergeVaryings
+ if (packedVarying.vertexOnly || (!varying.staticUse && !packedVarying.isStructField()))
+ continue;
+
+ pixelStream << " ";
+
+ if (packedVarying.isStructField())
+ {
+ pixelStream << decorateVariable(packedVarying.parentStructName) << ".";
+ }
+
+ pixelStream << decorateVariable(varying.name);
+
+ if (varying.isArray())
+ {
+ WriteArrayString(pixelStream, registerInfo.varyingArrayIndex);
+ }
+
+ GLenum transposedType = TransposeMatrixType(varying.type);
+ if (VariableRowCount(transposedType) > 1)
+ {
+ WriteArrayString(pixelStream, registerInfo.varyingRowIndex);
+ }
+
+ pixelStream << " = input.v" << registerInfo.semanticIndex;
+
+ switch (VariableColumnCount(transposedType))
+ {
+ case 1:
+ pixelStream << ".x";
+ break;
+ case 2:
+ pixelStream << ".xy";
+ break;
+ case 3:
+ pixelStream << ".xyz";
+ break;
+ case 4:
+ break;
+ default:
+ UNREACHABLE();
+ }
+ pixelStream << ";\n";
+ }
+
+ pixelStream << "\n"
+ << " gl_main();\n"
+ << "\n"
+ << " return generateOutput();\n"
+ << "}\n";
+
+ *vertexHLSL = vertexStream.str();
+ *pixelHLSL = pixelStream.str();
+
+ return true;
+}
+
+std::string DynamicHLSL::generateGeometryShaderPreamble(const VaryingPacking &varyingPacking) const
+{
+ ASSERT(mRenderer->getMajorShaderModel() >= 4);
+
+ std::stringstream preambleStream;
+
+ const auto &builtins = varyingPacking.builtins(SHADER_VERTEX);
+
+ preambleStream << "struct GS_INPUT\n";
+ generateVaryingLinkHLSL(SHADER_VERTEX, varyingPacking, preambleStream);
+ preambleStream << "\n"
+ << "struct GS_OUTPUT\n";
+ generateVaryingLinkHLSL(SHADER_GEOMETRY, varyingPacking, preambleStream);
+ preambleStream
+ << "\n"
+ << "void copyVertex(inout GS_OUTPUT output, GS_INPUT input, GS_INPUT flatinput)\n"
+ << "{\n"
+ << " output.gl_Position = input.gl_Position;\n";
+
+ if (builtins.glPointSize.enabled)
+ {
+ preambleStream << " output.gl_PointSize = input.gl_PointSize;\n";
+ }
+
+ for (const PackedVaryingRegister &varyingRegister : varyingPacking.getRegisterList())
+ {
+ preambleStream << " output.v" << varyingRegister.semanticIndex << " = ";
+ if (varyingRegister.packedVarying->interpolation == sh::INTERPOLATION_FLAT)
+ {
+ preambleStream << "flat";
+ }
+ preambleStream << "input.v" << varyingRegister.semanticIndex << "; \n";
+ }
+
+ if (builtins.glFragCoord.enabled)
+ {
+ preambleStream << " output.gl_FragCoord = input.gl_FragCoord;\n";
+ }
+
+ // Only write the dx_Position if we aren't using point sprites
+ preambleStream << "#ifndef ANGLE_POINT_SPRITE_SHADER\n"
+ << " output.dx_Position = input.dx_Position;\n"
+ << "#endif // ANGLE_POINT_SPRITE_SHADER\n"
+ << "}\n";
+
+ return preambleStream.str();
+}
+
+std::string DynamicHLSL::generateGeometryShaderHLSL(gl::PrimitiveType primitiveType,
+ const gl::ContextState &data,
+ const gl::ProgramState &programData,
+ const bool useViewScale,
+ const std::string &preambleString) const
+{
+ ASSERT(mRenderer->getMajorShaderModel() >= 4);
+
+ std::stringstream shaderStream;
+
+ const bool pointSprites = (primitiveType == PRIMITIVE_POINTS);
+ const bool usesPointCoord = preambleString.find("gl_PointCoord") != std::string::npos;
+
+ const char *inputPT = nullptr;
+ const char *outputPT = nullptr;
+ int inputSize = 0;
+ int maxVertexOutput = 0;
+
+ switch (primitiveType)
+ {
+ case PRIMITIVE_POINTS:
+ inputPT = "point";
+ outputPT = "Triangle";
+ inputSize = 1;
+ maxVertexOutput = 4;
+ break;
+
+ case PRIMITIVE_LINES:
+ case PRIMITIVE_LINE_STRIP:
+ case PRIMITIVE_LINE_LOOP:
+ inputPT = "line";
+ outputPT = "Line";
+ inputSize = 2;
+ maxVertexOutput = 2;
+ break;
+
+ case PRIMITIVE_TRIANGLES:
+ case PRIMITIVE_TRIANGLE_STRIP:
+ case PRIMITIVE_TRIANGLE_FAN:
+ inputPT = "triangle";
+ outputPT = "Triangle";
+ inputSize = 3;
+ maxVertexOutput = 3;
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ if (pointSprites)
+ {
+ shaderStream << "#define ANGLE_POINT_SPRITE_SHADER\n"
+ "\n"
+ "uniform float4 dx_ViewCoords : register(c1);\n";
+
+ if (useViewScale)
+ {
+ shaderStream << "uniform float2 dx_ViewScale : register(c3);\n";
+ }
+
+ shaderStream << "\n"
+ "static float2 pointSpriteCorners[] = \n"
+ "{\n"
+ " float2( 0.5f, -0.5f),\n"
+ " float2( 0.5f, 0.5f),\n"
+ " float2(-0.5f, -0.5f),\n"
+ " float2(-0.5f, 0.5f)\n"
+ "};\n"
+ "\n"
+ "static float2 pointSpriteTexcoords[] = \n"
+ "{\n"
+ " float2(1.0f, 1.0f),\n"
+ " float2(1.0f, 0.0f),\n"
+ " float2(0.0f, 1.0f),\n"
+ " float2(0.0f, 0.0f)\n"
+ "};\n"
+ "\n"
+ "static float minPointSize = "
+ << static_cast<int>(data.getCaps().minAliasedPointSize)
+ << ".0f;\n"
+ "static float maxPointSize = "
+ << static_cast<int>(data.getCaps().maxAliasedPointSize) << ".0f;\n"
+ << "\n";
+ }
+
+ shaderStream << preambleString << "\n"
+ << "[maxvertexcount(" << maxVertexOutput << ")]\n"
+ << "void main(" << inputPT << " GS_INPUT input[" << inputSize << "], ";
+
+ if (primitiveType == PRIMITIVE_TRIANGLE_STRIP)
+ {
+ shaderStream << "uint primitiveID : SV_PrimitiveID, ";
+ }
+
+ shaderStream << " inout " << outputPT << "Stream<GS_OUTPUT> outStream)\n"
+ << "{\n"
+ << " GS_OUTPUT output = (GS_OUTPUT)0;\n";
+
+ if (primitiveType == PRIMITIVE_TRIANGLE_STRIP)
+ {
+ shaderStream << " uint lastVertexIndex = (primitiveID % 2 == 0 ? 2 : 1);\n";
+ }
+ else
+ {
+ shaderStream << " uint lastVertexIndex = " << (inputSize - 1) << ";\n";
+ }
+
+ for (int vertexIndex = 0; vertexIndex < inputSize; ++vertexIndex)
+ {
+ shaderStream << " copyVertex(output, input[" << vertexIndex
+ << "], input[lastVertexIndex]);\n";
+
+ if (!pointSprites)
+ {
+ ASSERT(inputSize == maxVertexOutput);
+ shaderStream << " outStream.Append(output);\n";
+ }
+ }
+
+ if (pointSprites)
+ {
+ shaderStream << "\n"
+ " float4 dx_Position = input[0].dx_Position;\n"
+ " float gl_PointSize = clamp(input[0].gl_PointSize, minPointSize, "
+ "maxPointSize);\n"
+ " float2 viewportScale = float2(1.0f / dx_ViewCoords.x, 1.0f / "
+ "dx_ViewCoords.y) * dx_Position.w;\n";
+
+ for (int corner = 0; corner < 4; corner++)
+ {
+ if (useViewScale)
+ {
+ shaderStream << " \n"
+ " output.dx_Position = dx_Position + float4(1.0f, "
+ "-dx_ViewScale.y, 1.0f, 1.0f)"
+ " * float4(pointSpriteCorners["
+ << corner << "] * viewportScale * gl_PointSize, 0.0f, 0.0f);\n";
+ }
+ else
+ {
+ shaderStream << "\n"
+ " output.dx_Position = dx_Position + float4(pointSpriteCorners["
+ << corner << "] * viewportScale * gl_PointSize, 0.0f, 0.0f);\n";
+ }
+
+ if (usesPointCoord)
+ {
+ shaderStream << " output.gl_PointCoord = pointSpriteTexcoords[" << corner
+ << "];\n";
+ }
+
+ shaderStream << " outStream.Append(output);\n";
+ }
+ }
+
+ shaderStream << " \n"
+ " outStream.RestartStrip();\n"
+ "}\n";
+
+ return shaderStream.str();
+}
+
+// This method needs to match OutputHLSL::decorate
+std::string DynamicHLSL::decorateVariable(const std::string &name)
+{
+ if (name.compare(0, 3, "gl_") != 0)
+ {
+ return "_" + name;
+ }
+
+ return name;
+}
+
+std::string DynamicHLSL::generateAttributeConversionHLSL(
+ gl::VertexFormatType vertexFormatType,
+ const sh::ShaderVariable &shaderAttrib) const
+{
+ const gl::VertexFormat &vertexFormat = gl::GetVertexFormatFromType(vertexFormatType);
+ std::string attribString = "input." + decorateVariable(shaderAttrib.name);
+
+ // Matrix
+ if (IsMatrixType(shaderAttrib.type))
+ {
+ return "transpose(" + attribString + ")";
+ }
+
+ GLenum shaderComponentType = VariableComponentType(shaderAttrib.type);
+ int shaderComponentCount = VariableComponentCount(shaderAttrib.type);
+
+ // Perform integer to float conversion (if necessary)
+ bool requiresTypeConversion =
+ (shaderComponentType == GL_FLOAT && vertexFormat.type != GL_FLOAT);
+
+ if (requiresTypeConversion)
+ {
+ // TODO: normalization for 32-bit integer formats
+ ASSERT(!vertexFormat.normalized && !vertexFormat.pureInteger);
+ return "float" + Str(shaderComponentCount) + "(" + attribString + ")";
+ }
+
+ // No conversion necessary
+ return attribString;
+}
+
+void DynamicHLSL::getPixelShaderOutputKey(const gl::ContextState &data,
+ const gl::ProgramState &programData,
+ const ProgramD3DMetadata &metadata,
+ std::vector<PixelShaderOutputVariable> *outPixelShaderKey)
+{
+ // Two cases when writing to gl_FragColor and using ESSL 1.0:
+ // - with a 3.0 context, the output color is copied to channel 0
+ // - with a 2.0 context, the output color is broadcast to all channels
+ bool broadcast = metadata.usesBroadcast(data);
+ const unsigned int numRenderTargets =
+ (broadcast || metadata.usesMultipleFragmentOuts() ? data.getCaps().maxDrawBuffers : 1);
+
+ if (metadata.getMajorShaderVersion() < 300)
+ {
+ for (unsigned int renderTargetIndex = 0; renderTargetIndex < numRenderTargets;
+ renderTargetIndex++)
+ {
+ PixelShaderOutputVariable outputKeyVariable;
+ outputKeyVariable.type = GL_FLOAT_VEC4;
+ outputKeyVariable.name = "gl_Color" + Str(renderTargetIndex);
+ outputKeyVariable.source =
+ broadcast ? "gl_Color[0]" : "gl_Color[" + Str(renderTargetIndex) + "]";
+ outputKeyVariable.outputIndex = renderTargetIndex;
+
+ outPixelShaderKey->push_back(outputKeyVariable);
+ }
+ }
+ else
+ {
+ const auto &shaderOutputVars =
+ metadata.getFragmentShader()->getData().getActiveOutputVariables();
+
+ for (auto outputPair : programData.getOutputVariables())
+ {
+ const VariableLocation &outputLocation = outputPair.second;
+ const sh::ShaderVariable &outputVariable = shaderOutputVars[outputLocation.index];
+ const std::string &variableName = "out_" + outputLocation.name;
+ const std::string &elementString =
+ (outputLocation.element == GL_INVALID_INDEX ? "" : Str(outputLocation.element));
+
+ ASSERT(outputVariable.staticUse);
+
+ PixelShaderOutputVariable outputKeyVariable;
+ outputKeyVariable.type = outputVariable.type;
+ outputKeyVariable.name = variableName + elementString;
+ outputKeyVariable.source = variableName + ArrayString(outputLocation.element);
+ outputKeyVariable.outputIndex = outputPair.first;
+
+ outPixelShaderKey->push_back(outputKeyVariable);
+ }
+ }
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/DynamicHLSL.h b/gfx/angle/src/libANGLE/renderer/d3d/DynamicHLSL.h
new file mode 100755
index 000000000..98e6384e2
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/DynamicHLSL.h
@@ -0,0 +1,103 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// DynamicHLSL.h: Interface for link and run-time HLSL generation
+//
+
+#ifndef LIBANGLE_RENDERER_D3D_DYNAMICHLSL_H_
+#define LIBANGLE_RENDERER_D3D_DYNAMICHLSL_H_
+
+#include <map>
+#include <vector>
+
+#include "angle_gl.h"
+#include "common/angleutils.h"
+#include "libANGLE/Constants.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+
+namespace sh
+{
+struct Attribute;
+struct ShaderVariable;
+}
+
+namespace gl
+{
+class InfoLog;
+struct VariableLocation;
+struct VertexAttribute;
+}
+
+namespace rx
+{
+struct PackedVarying;
+class ProgramD3DMetadata;
+class ShaderD3D;
+class VaryingPacking;
+
+struct PixelShaderOutputVariable
+{
+ GLenum type;
+ std::string name;
+ std::string source;
+ size_t outputIndex;
+};
+
+class DynamicHLSL : angle::NonCopyable
+{
+ public:
+ explicit DynamicHLSL(RendererD3D *const renderer);
+
+ std::string generateVertexShaderForInputLayout(
+ const std::string &sourceShader,
+ const gl::InputLayout &inputLayout,
+ const std::vector<sh::Attribute> &shaderAttributes) const;
+ std::string generatePixelShaderForOutputSignature(
+ const std::string &sourceShader,
+ const std::vector<PixelShaderOutputVariable> &outputVariables,
+ bool usesFragDepth,
+ const std::vector<GLenum> &outputLayout) const;
+ bool generateShaderLinkHLSL(const gl::ContextState &data,
+ const gl::ProgramState &programData,
+ const ProgramD3DMetadata &programMetadata,
+ const VaryingPacking &varyingPacking,
+ std::string *pixelHLSL,
+ std::string *vertexHLSL) const;
+
+ std::string generateGeometryShaderPreamble(const VaryingPacking &varyingPacking) const;
+
+ std::string generateGeometryShaderHLSL(gl::PrimitiveType primitiveType,
+ const gl::ContextState &data,
+ const gl::ProgramState &programData,
+ const bool useViewScale,
+ const std::string &preambleString) const;
+
+ void getPixelShaderOutputKey(const gl::ContextState &data,
+ const gl::ProgramState &programData,
+ const ProgramD3DMetadata &metadata,
+ std::vector<PixelShaderOutputVariable> *outPixelShaderKey);
+
+ private:
+ RendererD3D *const mRenderer;
+
+ void generateVaryingLinkHLSL(ShaderType shaderType,
+ const VaryingPacking &varyingPacking,
+ std::stringstream &linkStream) const;
+ void generateVaryingHLSL(const VaryingPacking &varyingPacking,
+ std::stringstream &hlslStream) const;
+
+ // Prepend an underscore
+ static std::string decorateVariable(const std::string &name);
+
+ std::string generateAttributeConversionHLSL(gl::VertexFormatType vertexFormatType,
+ const sh::ShaderVariable &shaderAttrib) const;
+};
+
+std::string GetVaryingSemantic(int majorShaderModel, bool programUsesPointSize);
+}
+
+#endif // LIBANGLE_RENDERER_D3D_DYNAMICHLSL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/EGLImageD3D.cpp b/gfx/angle/src/libANGLE/renderer/d3d/EGLImageD3D.cpp
new file mode 100755
index 000000000..30cc4d5ff
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/EGLImageD3D.cpp
@@ -0,0 +1,135 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// EGLImageD3D.cpp: Implements the rx::EGLImageD3D class, the D3D implementation of EGL images
+
+#include "libANGLE/renderer/d3d/EGLImageD3D.h"
+
+#include "common/debug.h"
+#include "common/utilities.h"
+#include "libANGLE/AttributeMap.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/renderer/d3d/RenderbufferD3D.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
+#include "libANGLE/renderer/d3d/TextureD3D.h"
+#include "libANGLE/renderer/d3d/TextureStorage.h"
+
+#include <EGL/eglext.h>
+
+namespace rx
+{
+static gl::ImageIndex GetImageIndex(GLenum target, size_t mip, size_t layer)
+{
+ if (target == GL_TEXTURE_3D)
+ {
+ return gl::ImageIndex::Make3D(static_cast<GLint>(mip), static_cast<GLint>(layer));
+ }
+ else
+ {
+ ASSERT(layer == 0);
+ return gl::ImageIndex::MakeGeneric(target, static_cast<GLint>(mip));
+ }
+}
+
+EGLImageD3D::EGLImageD3D(RendererD3D *renderer,
+ EGLenum target,
+ egl::ImageSibling *buffer,
+ const egl::AttributeMap &attribs)
+ : mRenderer(renderer), mBuffer(buffer), mAttachmentBuffer(nullptr), mRenderTarget(nullptr)
+{
+ ASSERT(renderer != nullptr);
+ ASSERT(buffer != nullptr);
+
+ if (egl::IsTextureTarget(target))
+ {
+ mAttachmentBuffer = GetImplAs<TextureD3D>(GetAs<gl::Texture>(buffer));
+ mAttachmentTarget = gl::FramebufferAttachment::Target(
+ GL_NONE, GetImageIndex(egl_gl::EGLImageTargetToGLTextureTarget(target),
+ attribs.get(EGL_GL_TEXTURE_LEVEL_KHR, 0),
+ attribs.get(EGL_GL_TEXTURE_ZOFFSET_KHR, 0)));
+ }
+ else if (egl::IsRenderbufferTarget(target))
+ {
+ mAttachmentBuffer = GetImplAs<RenderbufferD3D>(GetAs<gl::Renderbuffer>(buffer));
+ mAttachmentTarget =
+ gl::FramebufferAttachment::Target(GL_NONE, gl::ImageIndex::MakeInvalid());
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+}
+
+EGLImageD3D::~EGLImageD3D()
+{
+ SafeDelete(mRenderTarget);
+}
+
+egl::Error EGLImageD3D::initialize()
+{
+ return egl::Error(EGL_SUCCESS);
+}
+
+gl::Error EGLImageD3D::orphan(egl::ImageSibling *sibling)
+{
+ if (sibling == mBuffer)
+ {
+ gl::Error error = copyToLocalRendertarget();
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error EGLImageD3D::getRenderTarget(RenderTargetD3D **outRT) const
+{
+ if (mAttachmentBuffer)
+ {
+ FramebufferAttachmentRenderTarget *rt = nullptr;
+ gl::Error error = mAttachmentBuffer->getAttachmentRenderTarget(mAttachmentTarget, &rt);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ *outRT = static_cast<RenderTargetD3D *>(rt);
+ return gl::Error(GL_NO_ERROR);
+ }
+ else
+ {
+ ASSERT(mRenderTarget);
+ *outRT = mRenderTarget;
+ return gl::Error(GL_NO_ERROR);
+ }
+}
+
+gl::Error EGLImageD3D::copyToLocalRendertarget()
+{
+ ASSERT(mBuffer != nullptr);
+ ASSERT(mAttachmentBuffer != nullptr);
+ ASSERT(mRenderTarget == nullptr);
+
+ RenderTargetD3D *curRenderTarget = nullptr;
+ gl::Error error = getRenderTarget(&curRenderTarget);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ // This only currently applies do D3D11, where it invalidates FBOs with this Image attached.
+ curRenderTarget->signalDirty();
+
+ // Clear the source image buffers
+ mBuffer = nullptr;
+ mAttachmentBuffer = nullptr;
+
+ return mRenderer->createRenderTargetCopy(curRenderTarget, &mRenderTarget);
+}
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/EGLImageD3D.h b/gfx/angle/src/libANGLE/renderer/d3d/EGLImageD3D.h
new file mode 100755
index 000000000..6ec33e08f
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/EGLImageD3D.h
@@ -0,0 +1,56 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// EGLImageD3D.h: Defines the rx::EGLImageD3D class, the D3D implementation of EGL images
+
+#ifndef LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_
+#define LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_
+
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/renderer/ImageImpl.h"
+
+namespace egl
+{
+class AttributeMap;
+}
+
+namespace rx
+{
+class TextureD3D;
+class RenderbufferD3D;
+class RendererD3D;
+class RenderTargetD3D;
+
+class EGLImageD3D final : public ImageImpl
+{
+ public:
+ EGLImageD3D(RendererD3D *renderer,
+ EGLenum target,
+ egl::ImageSibling *buffer,
+ const egl::AttributeMap &attribs);
+ ~EGLImageD3D() override;
+
+ egl::Error initialize() override;
+
+ gl::Error orphan(egl::ImageSibling *sibling) override;
+
+ gl::Error getRenderTarget(RenderTargetD3D **outRT) const;
+
+ private:
+ gl::Error copyToLocalRendertarget();
+
+ RendererD3D *mRenderer;
+
+ egl::ImageSibling *mBuffer;
+
+ gl::FramebufferAttachment::Target mAttachmentTarget;
+ FramebufferAttachmentObjectImpl *mAttachmentBuffer;
+
+ RenderTargetD3D *mRenderTarget;
+};
+}
+
+#endif // LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/FramebufferD3D.cpp b/gfx/angle/src/libANGLE/renderer/d3d/FramebufferD3D.cpp
new file mode 100755
index 000000000..cc8bb0ea7
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/FramebufferD3D.cpp
@@ -0,0 +1,381 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FramebufferD3D.cpp: Implements the DefaultAttachmentD3D and FramebufferD3D classes.
+
+#include "libANGLE/renderer/d3d/FramebufferD3D.h"
+
+#include "common/BitSetIterator.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/Surface.h"
+#include "libANGLE/renderer/ContextImpl.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+#include "libANGLE/renderer/d3d/RenderbufferD3D.h"
+#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
+#include "libANGLE/renderer/d3d/SurfaceD3D.h"
+#include "libANGLE/renderer/d3d/SwapChainD3D.h"
+#include "libANGLE/renderer/d3d/TextureD3D.h"
+
+namespace rx
+{
+
+namespace
+{
+
+ClearParameters GetClearParameters(const gl::State &state, GLbitfield mask)
+{
+ ClearParameters clearParams;
+ memset(&clearParams, 0, sizeof(ClearParameters));
+
+ const auto &blendState = state.getBlendState();
+
+ for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
+ {
+ clearParams.clearColor[i] = false;
+ }
+ clearParams.colorFClearValue = state.getColorClearValue();
+ clearParams.colorClearType = GL_FLOAT;
+ clearParams.colorMaskRed = blendState.colorMaskRed;
+ clearParams.colorMaskGreen = blendState.colorMaskGreen;
+ clearParams.colorMaskBlue = blendState.colorMaskBlue;
+ clearParams.colorMaskAlpha = blendState.colorMaskAlpha;
+ clearParams.clearDepth = false;
+ clearParams.depthClearValue = state.getDepthClearValue();
+ clearParams.clearStencil = false;
+ clearParams.stencilClearValue = state.getStencilClearValue();
+ clearParams.stencilWriteMask = state.getDepthStencilState().stencilWritemask;
+ clearParams.scissorEnabled = state.isScissorTestEnabled();
+ clearParams.scissor = state.getScissor();
+
+ const gl::Framebuffer *framebufferObject = state.getDrawFramebuffer();
+ if (mask & GL_COLOR_BUFFER_BIT)
+ {
+ if (framebufferObject->hasEnabledDrawBuffer())
+ {
+ for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
+ {
+ clearParams.clearColor[i] = true;
+ }
+ }
+ }
+
+ if (mask & GL_DEPTH_BUFFER_BIT)
+ {
+ if (state.getDepthStencilState().depthMask && framebufferObject->getDepthbuffer() != NULL)
+ {
+ clearParams.clearDepth = true;
+ }
+ }
+
+ if (mask & GL_STENCIL_BUFFER_BIT)
+ {
+ if (framebufferObject->getStencilbuffer() != NULL &&
+ framebufferObject->getStencilbuffer()->getStencilSize() > 0)
+ {
+ clearParams.clearStencil = true;
+ }
+ }
+
+ return clearParams;
+}
+
+}
+
+FramebufferD3D::FramebufferD3D(const gl::FramebufferState &data, RendererD3D *renderer)
+ : FramebufferImpl(data), mRenderer(renderer)
+{
+}
+
+FramebufferD3D::~FramebufferD3D()
+{
+}
+
+gl::Error FramebufferD3D::clear(ContextImpl *context, GLbitfield mask)
+{
+ ClearParameters clearParams = GetClearParameters(context->getGLState(), mask);
+ return clearImpl(context, clearParams);
+}
+
+gl::Error FramebufferD3D::clearBufferfv(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLfloat *values)
+{
+ // glClearBufferfv can be called to clear the color buffer or depth buffer
+ ClearParameters clearParams = GetClearParameters(context->getGLState(), 0);
+
+ if (buffer == GL_COLOR)
+ {
+ for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
+ {
+ clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
+ }
+ clearParams.colorFClearValue = gl::ColorF(values[0], values[1], values[2], values[3]);
+ clearParams.colorClearType = GL_FLOAT;
+ }
+
+ if (buffer == GL_DEPTH)
+ {
+ clearParams.clearDepth = true;
+ clearParams.depthClearValue = values[0];
+ }
+
+ return clearImpl(context, clearParams);
+}
+
+gl::Error FramebufferD3D::clearBufferuiv(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLuint *values)
+{
+ // glClearBufferuiv can only be called to clear a color buffer
+ ClearParameters clearParams = GetClearParameters(context->getGLState(), 0);
+ for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
+ {
+ clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
+ }
+ clearParams.colorUIClearValue = gl::ColorUI(values[0], values[1], values[2], values[3]);
+ clearParams.colorClearType = GL_UNSIGNED_INT;
+
+ return clearImpl(context, clearParams);
+}
+
+gl::Error FramebufferD3D::clearBufferiv(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLint *values)
+{
+ // glClearBufferiv can be called to clear the color buffer or stencil buffer
+ ClearParameters clearParams = GetClearParameters(context->getGLState(), 0);
+
+ if (buffer == GL_COLOR)
+ {
+ for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
+ {
+ clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
+ }
+ clearParams.colorIClearValue = gl::ColorI(values[0], values[1], values[2], values[3]);
+ clearParams.colorClearType = GL_INT;
+ }
+
+ if (buffer == GL_STENCIL)
+ {
+ clearParams.clearStencil = true;
+ clearParams.stencilClearValue = values[1];
+ }
+
+ return clearImpl(context, clearParams);
+}
+
+gl::Error FramebufferD3D::clearBufferfi(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ GLfloat depth,
+ GLint stencil)
+{
+ // glClearBufferfi can only be called to clear a depth stencil buffer
+ ClearParameters clearParams = GetClearParameters(context->getGLState(), 0);
+ clearParams.clearDepth = true;
+ clearParams.depthClearValue = depth;
+ clearParams.clearStencil = true;
+ clearParams.stencilClearValue = stencil;
+
+ return clearImpl(context, clearParams);
+}
+
+GLenum FramebufferD3D::getImplementationColorReadFormat() const
+{
+ const gl::FramebufferAttachment *readAttachment = mState.getReadAttachment();
+
+ if (readAttachment == nullptr)
+ {
+ return GL_NONE;
+ }
+
+ RenderTargetD3D *attachmentRenderTarget = NULL;
+ gl::Error error = readAttachment->getRenderTarget(&attachmentRenderTarget);
+ if (error.isError())
+ {
+ return GL_NONE;
+ }
+
+ GLenum implementationFormat = getRenderTargetImplementationFormat(attachmentRenderTarget);
+ const gl::InternalFormat &implementationFormatInfo = gl::GetInternalFormatInfo(implementationFormat);
+
+ return implementationFormatInfo.getReadPixelsFormat();
+}
+
+GLenum FramebufferD3D::getImplementationColorReadType() const
+{
+ const gl::FramebufferAttachment *readAttachment = mState.getReadAttachment();
+
+ if (readAttachment == nullptr)
+ {
+ return GL_NONE;
+ }
+
+ RenderTargetD3D *attachmentRenderTarget = NULL;
+ gl::Error error = readAttachment->getRenderTarget(&attachmentRenderTarget);
+ if (error.isError())
+ {
+ return GL_NONE;
+ }
+
+ GLenum implementationFormat = getRenderTargetImplementationFormat(attachmentRenderTarget);
+ const gl::InternalFormat &implementationFormatInfo = gl::GetInternalFormatInfo(implementationFormat);
+
+ return implementationFormatInfo.getReadPixelsType();
+}
+
+gl::Error FramebufferD3D::readPixels(ContextImpl *context,
+ const gl::Rectangle &area,
+ GLenum format,
+ GLenum type,
+ GLvoid *pixels) const
+{
+ const gl::PixelPackState &packState = context->getGLState().getPackState();
+
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(gl::GetSizedInternalFormat(format, type));
+
+ GLuint outputPitch = 0;
+ ANGLE_TRY_RESULT(formatInfo.computeRowPitch(area.width, packState.alignment, packState.rowLength),
+ outputPitch);
+ GLuint outputSkipBytes = 0;
+ ANGLE_TRY_RESULT(formatInfo.computeSkipBytes(outputPitch, 0, packState, false),
+ outputSkipBytes);
+
+ return readPixelsImpl(area, format, type, outputPitch, packState,
+ reinterpret_cast<uint8_t *>(pixels) + outputSkipBytes);
+}
+
+gl::Error FramebufferD3D::blit(ContextImpl *context,
+ const gl::Rectangle &sourceArea,
+ const gl::Rectangle &destArea,
+ GLbitfield mask,
+ GLenum filter)
+{
+ const auto &glState = context->getGLState();
+ const gl::Framebuffer *sourceFramebuffer = glState.getReadFramebuffer();
+ bool blitRenderTarget = false;
+ if ((mask & GL_COLOR_BUFFER_BIT) && sourceFramebuffer->getReadColorbuffer() != nullptr &&
+ mState.getFirstColorAttachment() != nullptr)
+ {
+ blitRenderTarget = true;
+ }
+
+ bool blitStencil = false;
+ if ((mask & GL_STENCIL_BUFFER_BIT) && sourceFramebuffer->getStencilbuffer() != nullptr &&
+ mState.getStencilAttachment() != nullptr)
+ {
+ blitStencil = true;
+ }
+
+ bool blitDepth = false;
+ if ((mask & GL_DEPTH_BUFFER_BIT) && sourceFramebuffer->getDepthbuffer() != nullptr &&
+ mState.getDepthAttachment() != nullptr)
+ {
+ blitDepth = true;
+ }
+
+ if (blitRenderTarget || blitDepth || blitStencil)
+ {
+ const gl::Rectangle *scissor =
+ glState.isScissorTestEnabled() ? &glState.getScissor() : nullptr;
+ gl::Error error = blitImpl(sourceArea, destArea, scissor, blitRenderTarget, blitDepth,
+ blitStencil, filter, sourceFramebuffer);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+bool FramebufferD3D::checkStatus() const
+{
+ // if we have both a depth and stencil buffer, they must refer to the same object
+ // since we only support packed_depth_stencil and not separate depth and stencil
+ if (mState.getDepthAttachment() != nullptr && mState.getStencilAttachment() != nullptr &&
+ mState.getDepthStencilAttachment() == nullptr)
+ {
+ return false;
+ }
+
+ // D3D11 does not allow for overlapping RenderTargetViews
+ if (!mState.colorAttachmentsAreUniqueImages())
+ {
+ return false;
+ }
+
+ // D3D requires all render targets to have the same dimensions.
+ if (!mState.attachmentsHaveSameDimensions())
+ {
+ return false;
+ }
+
+ return true;
+}
+
+void FramebufferD3D::syncState(const gl::Framebuffer::DirtyBits &dirtyBits)
+{
+ bool invalidateColorAttachmentCache = false;
+
+ if (!mColorAttachmentsForRender.valid())
+ {
+ invalidateColorAttachmentCache = true;
+ }
+
+ for (auto dirtyBit : angle::IterateBitSet(dirtyBits))
+ {
+ if ((dirtyBit >= gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_0 &&
+ dirtyBit < gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_MAX) ||
+ dirtyBit == gl::Framebuffer::DIRTY_BIT_DRAW_BUFFERS)
+ {
+ invalidateColorAttachmentCache = true;
+ }
+ }
+
+ if (!invalidateColorAttachmentCache)
+ {
+ return;
+ }
+
+ // Does not actually free memory
+ gl::AttachmentList colorAttachmentsForRender;
+
+ const auto &colorAttachments = mState.getColorAttachments();
+ const auto &drawBufferStates = mState.getDrawBufferStates();
+ const auto &workarounds = mRenderer->getWorkarounds();
+
+ for (size_t attachmentIndex = 0; attachmentIndex < colorAttachments.size(); ++attachmentIndex)
+ {
+ GLenum drawBufferState = drawBufferStates[attachmentIndex];
+ const gl::FramebufferAttachment &colorAttachment = colorAttachments[attachmentIndex];
+
+ if (colorAttachment.isAttached() && drawBufferState != GL_NONE)
+ {
+ ASSERT(drawBufferState == GL_BACK || drawBufferState == (GL_COLOR_ATTACHMENT0_EXT + attachmentIndex));
+ colorAttachmentsForRender.push_back(&colorAttachment);
+ }
+ else if (!workarounds.mrtPerfWorkaround)
+ {
+ colorAttachmentsForRender.push_back(nullptr);
+ }
+ }
+
+ mColorAttachmentsForRender = std::move(colorAttachmentsForRender);
+}
+
+const gl::AttachmentList &FramebufferD3D::getColorAttachmentsForRender() const
+{
+ ASSERT(mColorAttachmentsForRender.valid());
+ return mColorAttachmentsForRender.value();
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h b/gfx/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h
new file mode 100755
index 000000000..e56ee7c0b
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/FramebufferD3D.h
@@ -0,0 +1,130 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FramebufferD3D.h: Defines the DefaultAttachmentD3D and FramebufferD3D classes.
+
+#ifndef LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_
+#define LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_
+
+#include <vector>
+#include <cstdint>
+
+#include "common/Color.h"
+#include "common/Optional.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/renderer/FramebufferImpl.h"
+
+namespace gl
+{
+class FramebufferAttachment;
+struct PixelPackState;
+
+typedef std::vector<const FramebufferAttachment *> AttachmentList;
+
+}
+
+namespace rx
+{
+class RendererD3D;
+class RenderTargetD3D;
+struct WorkaroundsD3D;
+
+struct ClearParameters
+{
+ bool clearColor[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS];
+ gl::ColorF colorFClearValue;
+ gl::ColorI colorIClearValue;
+ gl::ColorUI colorUIClearValue;
+ GLenum colorClearType;
+ bool colorMaskRed;
+ bool colorMaskGreen;
+ bool colorMaskBlue;
+ bool colorMaskAlpha;
+
+ bool clearDepth;
+ float depthClearValue;
+
+ bool clearStencil;
+ GLint stencilClearValue;
+ GLuint stencilWriteMask;
+
+ bool scissorEnabled;
+ gl::Rectangle scissor;
+};
+
+class FramebufferD3D : public FramebufferImpl
+{
+ public:
+ FramebufferD3D(const gl::FramebufferState &data, RendererD3D *renderer);
+ virtual ~FramebufferD3D();
+
+ gl::Error clear(ContextImpl *impl, GLbitfield mask) override;
+ gl::Error clearBufferfv(ContextImpl *impl,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLfloat *values) override;
+ gl::Error clearBufferuiv(ContextImpl *impl,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLuint *values) override;
+ gl::Error clearBufferiv(ContextImpl *impl,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLint *values) override;
+ gl::Error clearBufferfi(ContextImpl *impl,
+ GLenum buffer,
+ GLint drawbuffer,
+ GLfloat depth,
+ GLint stencil) override;
+
+ GLenum getImplementationColorReadFormat() const override;
+ GLenum getImplementationColorReadType() const override;
+ gl::Error readPixels(ContextImpl *impl,
+ const gl::Rectangle &area,
+ GLenum format,
+ GLenum type,
+ GLvoid *pixels) const override;
+
+ gl::Error blit(ContextImpl *impl,
+ const gl::Rectangle &sourceArea,
+ const gl::Rectangle &destArea,
+ GLbitfield mask,
+ GLenum filter) override;
+
+ bool checkStatus() const override;
+
+ void syncState(const gl::Framebuffer::DirtyBits &dirtyBits) override;
+
+ const gl::AttachmentList &getColorAttachmentsForRender() const;
+
+ private:
+ virtual gl::Error clearImpl(ContextImpl *impl, const ClearParameters &clearParams) = 0;
+
+ virtual gl::Error readPixelsImpl(const gl::Rectangle &area,
+ GLenum format,
+ GLenum type,
+ size_t outputPitch,
+ const gl::PixelPackState &pack,
+ uint8_t *pixels) const = 0;
+
+ virtual gl::Error blitImpl(const gl::Rectangle &sourceArea,
+ const gl::Rectangle &destArea,
+ const gl::Rectangle *scissor,
+ bool blitRenderTarget,
+ bool blitDepth,
+ bool blitStencil,
+ GLenum filter,
+ const gl::Framebuffer *sourceFramebuffer) = 0;
+
+ virtual GLenum getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const = 0;
+
+ RendererD3D *mRenderer;
+ Optional<gl::AttachmentList> mColorAttachmentsForRender;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_FRAMBUFFERD3D_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp b/gfx/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp
new file mode 100755
index 000000000..305b6c4e4
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/HLSLCompiler.cpp
@@ -0,0 +1,333 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "libANGLE/renderer/d3d/HLSLCompiler.h"
+
+#include "common/utilities.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/features.h"
+#include "libANGLE/histogram_macros.h"
+#include "third_party/trace_event/trace_event.h"
+
+#if ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO == ANGLE_ENABLED
+namespace
+{
+#ifdef CREATE_COMPILER_FLAG_INFO
+ #undef CREATE_COMPILER_FLAG_INFO
+#endif
+
+#define CREATE_COMPILER_FLAG_INFO(flag) { flag, #flag }
+
+struct CompilerFlagInfo
+{
+ UINT mFlag;
+ const char *mName;
+};
+
+CompilerFlagInfo CompilerFlagInfos[] =
+{
+ // NOTE: The data below is copied from d3dcompiler.h
+ // If something changes there it should be changed here as well
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_DEBUG), // (1 << 0)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_SKIP_VALIDATION), // (1 << 1)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_SKIP_OPTIMIZATION), // (1 << 2)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_PACK_MATRIX_ROW_MAJOR), // (1 << 3)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_PACK_MATRIX_COLUMN_MAJOR), // (1 << 4)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_PARTIAL_PRECISION), // (1 << 5)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_FORCE_VS_SOFTWARE_NO_OPT), // (1 << 6)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_FORCE_PS_SOFTWARE_NO_OPT), // (1 << 7)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_NO_PRESHADER), // (1 << 8)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_AVOID_FLOW_CONTROL), // (1 << 9)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_PREFER_FLOW_CONTROL), // (1 << 10)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_ENABLE_STRICTNESS), // (1 << 11)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_ENABLE_BACKWARDS_COMPATIBILITY), // (1 << 12)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_IEEE_STRICTNESS), // (1 << 13)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_OPTIMIZATION_LEVEL0), // (1 << 14)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_OPTIMIZATION_LEVEL1), // 0
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_OPTIMIZATION_LEVEL2), // ((1 << 14) | (1 << 15))
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_OPTIMIZATION_LEVEL3), // (1 << 15)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_RESERVED16), // (1 << 16)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_RESERVED17), // (1 << 17)
+ CREATE_COMPILER_FLAG_INFO(D3DCOMPILE_WARNINGS_ARE_ERRORS) // (1 << 18)
+};
+
+#undef CREATE_COMPILER_FLAG_INFO
+
+bool IsCompilerFlagSet(UINT mask, UINT flag)
+{
+ bool isFlagSet = IsMaskFlagSet(mask, flag);
+
+ switch(flag)
+ {
+ case D3DCOMPILE_OPTIMIZATION_LEVEL0:
+ return isFlagSet && !IsMaskFlagSet(mask, UINT(D3DCOMPILE_OPTIMIZATION_LEVEL3));
+
+ case D3DCOMPILE_OPTIMIZATION_LEVEL1:
+ return (mask & D3DCOMPILE_OPTIMIZATION_LEVEL2) == UINT(0);
+
+ case D3DCOMPILE_OPTIMIZATION_LEVEL3:
+ return isFlagSet && !IsMaskFlagSet(mask, UINT(D3DCOMPILE_OPTIMIZATION_LEVEL0));
+
+ default:
+ return isFlagSet;
+ }
+}
+} // anonymous namespace
+#endif // ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO == ANGLE_ENABLED
+
+namespace rx
+{
+
+CompileConfig::CompileConfig()
+ : flags(0),
+ name()
+{
+}
+
+CompileConfig::CompileConfig(UINT flags, const std::string &name)
+ : flags(flags),
+ name(name)
+{
+}
+
+HLSLCompiler::HLSLCompiler()
+ : mInitialized(false),
+ mD3DCompilerModule(nullptr),
+ mD3DCompileFunc(nullptr),
+ mD3DDisassembleFunc(nullptr)
+{
+}
+
+HLSLCompiler::~HLSLCompiler()
+{
+ release();
+}
+
+gl::Error HLSLCompiler::initialize()
+{
+ if (mInitialized)
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ TRACE_EVENT0("gpu.angle", "HLSLCompiler::initialize");
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
+#if defined(ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES)
+ // Find a D3DCompiler module that had already been loaded based on a predefined list of versions.
+ static const char *d3dCompilerNames[] = ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES;
+
+ for (size_t i = 0; i < ArraySize(d3dCompilerNames); ++i)
+ {
+ if (GetModuleHandleExA(0, d3dCompilerNames[i], &mD3DCompilerModule))
+ {
+ break;
+ }
+ }
+#endif // ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES
+
+ if (!mD3DCompilerModule)
+ {
+ // Load the version of the D3DCompiler DLL associated with the Direct3D version ANGLE was built with.
+ mD3DCompilerModule = LoadLibrary(D3DCOMPILER_DLL);
+ }
+
+ if (!mD3DCompilerModule)
+ {
+ ERR("D3D compiler module not found.");
+ return gl::Error(GL_OUT_OF_MEMORY, "D3D compiler module not found.");
+ }
+
+ mD3DCompileFunc = reinterpret_cast<pD3DCompile>(GetProcAddress(mD3DCompilerModule, "D3DCompile"));
+ ASSERT(mD3DCompileFunc);
+
+ mD3DDisassembleFunc = reinterpret_cast<pD3DDisassemble>(GetProcAddress(mD3DCompilerModule, "D3DDisassemble"));
+ ASSERT(mD3DDisassembleFunc);
+
+#else
+ // D3D Shader compiler is linked already into this module, so the export
+ // can be directly assigned.
+ mD3DCompilerModule = nullptr;
+ mD3DCompileFunc = reinterpret_cast<pD3DCompile>(D3DCompile);
+ mD3DDisassembleFunc = reinterpret_cast<pD3DDisassemble>(D3DDisassemble);
+#endif
+
+ if (mD3DCompileFunc == nullptr)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Error finding D3DCompile entry point.");
+ }
+
+ mInitialized = true;
+ return gl::Error(GL_NO_ERROR);
+}
+
+void HLSLCompiler::release()
+{
+ if (mInitialized)
+ {
+ FreeLibrary(mD3DCompilerModule);
+ mD3DCompilerModule = nullptr;
+ mD3DCompileFunc = nullptr;
+ mD3DDisassembleFunc = nullptr;
+ mInitialized = false;
+ }
+}
+
+gl::Error HLSLCompiler::compileToBinary(gl::InfoLog &infoLog, const std::string &hlsl, const std::string &profile,
+ const std::vector<CompileConfig> &configs, const D3D_SHADER_MACRO *overrideMacros,
+ ID3DBlob **outCompiledBlob, std::string *outDebugInfo)
+{
+ gl::Error error = initialize();
+ if (error.isError())
+ {
+ return error;
+ }
+
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
+ ASSERT(mD3DCompilerModule);
+#endif
+ ASSERT(mD3DCompileFunc);
+
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
+ if (gl::DebugAnnotationsActive())
+ {
+ std::string sourcePath = getTempPath();
+ std::string sourceText = FormatString("#line 2 \"%s\"\n\n%s", sourcePath.c_str(), hlsl.c_str());
+ writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size());
+ }
+#endif
+
+ const D3D_SHADER_MACRO *macros = overrideMacros ? overrideMacros : nullptr;
+
+ for (size_t i = 0; i < configs.size(); ++i)
+ {
+ ID3DBlob *errorMessage = nullptr;
+ ID3DBlob *binary = nullptr;
+ HRESULT result = S_OK;
+
+ {
+ TRACE_EVENT0("gpu.angle", "D3DCompile");
+ SCOPED_ANGLE_HISTOGRAM_TIMER("GPU.ANGLE.D3DCompileMS");
+ result = mD3DCompileFunc(hlsl.c_str(), hlsl.length(), gl::g_fakepath, macros, nullptr,
+ "main", profile.c_str(), configs[i].flags, 0, &binary,
+ &errorMessage);
+ }
+
+ if (errorMessage)
+ {
+ std::string message = reinterpret_cast<const char*>(errorMessage->GetBufferPointer());
+ SafeRelease(errorMessage);
+
+ infoLog.appendSanitized(message.c_str());
+ TRACE("\n%s", hlsl.c_str());
+ TRACE("\n%s", message.c_str());
+
+ if ((message.find("error X3531:") != std::string::npos || // "can't unroll loops marked with loop attribute"
+ message.find("error X4014:") != std::string::npos) && // "cannot have gradient operations inside loops with divergent flow control",
+ // even though it is counter-intuitive to disable unrolling for this error,
+ // some very long shaders have trouble deciding which loops to unroll and
+ // turning off forced unrolls allows them to compile properly.
+ macros != nullptr)
+ {
+ macros = nullptr; // Disable [loop] and [flatten]
+
+ // Retry without changing compiler flags
+ i--;
+ continue;
+ }
+ }
+
+ if (SUCCEEDED(result))
+ {
+ *outCompiledBlob = binary;
+
+ (*outDebugInfo) += "// COMPILER INPUT HLSL BEGIN\n\n" + hlsl + "\n// COMPILER INPUT HLSL END\n";
+
+#if ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO == ANGLE_ENABLED
+ (*outDebugInfo) += "\n\n// ASSEMBLY BEGIN\n\n";
+ (*outDebugInfo) += "// Compiler configuration: " + configs[i].name + "\n// Flags:\n";
+ for (size_t fIx = 0; fIx < ArraySize(CompilerFlagInfos); ++fIx)
+ {
+ if (IsCompilerFlagSet(configs[i].flags, CompilerFlagInfos[fIx].mFlag))
+ {
+ (*outDebugInfo) += std::string("// ") + CompilerFlagInfos[fIx].mName + "\n";
+ }
+ }
+
+ (*outDebugInfo) += "// Macros:\n";
+ if (macros == nullptr)
+ {
+ (*outDebugInfo) += "// - : -\n";
+ }
+ else
+ {
+ for (const D3D_SHADER_MACRO *mIt = macros; mIt->Name != nullptr; ++mIt)
+ {
+ (*outDebugInfo) += std::string("// ") + mIt->Name + " : " + mIt->Definition + "\n";
+ }
+ }
+
+ std::string disassembly;
+ error = disassembleBinary(binary, &disassembly);
+ if (error.isError())
+ {
+ return error;
+ }
+ (*outDebugInfo) += "\n" + disassembly + "\n// ASSEMBLY END\n";
+#endif // ANGLE_APPEND_ASSEMBLY_TO_SHADER_DEBUG_INFO == ANGLE_ENABLED
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ if (result == E_OUTOFMEMORY)
+ {
+ *outCompiledBlob = nullptr;
+ return gl::Error(GL_OUT_OF_MEMORY, "HLSL compiler had an unexpected failure, result: 0x%X.", result);
+ }
+
+ infoLog << "Warning: D3D shader compilation failed with " << configs[i].name << " flags. ("
+ << profile << ")";
+
+ if (i + 1 < configs.size())
+ {
+ infoLog << " Retrying with " << configs[i + 1].name;
+ }
+ }
+
+ // None of the configurations succeeded in compiling this shader but the compiler is still intact
+ *outCompiledBlob = nullptr;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error HLSLCompiler::disassembleBinary(ID3DBlob *shaderBinary, std::string *disassemblyOut)
+{
+ gl::Error error = initialize();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ // Retrieve disassembly
+ UINT flags = D3D_DISASM_ENABLE_DEFAULT_VALUE_PRINTS | D3D_DISASM_ENABLE_INSTRUCTION_NUMBERING;
+ ID3DBlob *disassembly = nullptr;
+ pD3DDisassemble disassembleFunc = reinterpret_cast<pD3DDisassemble>(mD3DDisassembleFunc);
+ LPCVOID buffer = shaderBinary->GetBufferPointer();
+ SIZE_T bufSize = shaderBinary->GetBufferSize();
+ HRESULT result = disassembleFunc(buffer, bufSize, flags, "", &disassembly);
+
+ if (SUCCEEDED(result))
+ {
+ *disassemblyOut = std::string(reinterpret_cast<const char*>(disassembly->GetBufferPointer()));
+ }
+ else
+ {
+ *disassemblyOut = "";
+ }
+
+ SafeRelease(disassembly);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/HLSLCompiler.h b/gfx/angle/src/libANGLE/renderer/d3d/HLSLCompiler.h
new file mode 100755
index 000000000..3c0d2adca
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/HLSLCompiler.h
@@ -0,0 +1,56 @@
+#ifndef LIBANGLE_RENDERER_D3D_HLSLCOMPILER_H_
+#define LIBANGLE_RENDERER_D3D_HLSLCOMPILER_H_
+
+#include "libANGLE/Error.h"
+
+#include "common/angleutils.h"
+#include "common/platform.h"
+
+#include <vector>
+#include <string>
+
+namespace gl
+{
+class InfoLog;
+}
+
+namespace rx
+{
+
+struct CompileConfig
+{
+ UINT flags;
+ std::string name;
+
+ CompileConfig();
+ CompileConfig(UINT flags, const std::string &name);
+};
+
+class HLSLCompiler : angle::NonCopyable
+{
+ public:
+ HLSLCompiler();
+ ~HLSLCompiler();
+
+ void release();
+
+ // Attempt to compile a HLSL shader using the supplied configurations, may output a NULL compiled blob
+ // even if no GL errors are returned.
+ gl::Error compileToBinary(gl::InfoLog &infoLog, const std::string &hlsl, const std::string &profile,
+ const std::vector<CompileConfig> &configs, const D3D_SHADER_MACRO *overrideMacros,
+ ID3DBlob **outCompiledBlob, std::string *outDebugInfo);
+
+ gl::Error disassembleBinary(ID3DBlob *shaderBinary, std::string *disassemblyOut);
+
+ private:
+ gl::Error initialize();
+
+ bool mInitialized;
+ HMODULE mD3DCompilerModule;
+ pD3DCompile mD3DCompileFunc;
+ pD3DDisassemble mD3DDisassembleFunc;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_HLSLCOMPILER_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/ImageD3D.cpp b/gfx/angle/src/libANGLE/renderer/d3d/ImageD3D.cpp
new file mode 100755
index 000000000..c9581ccaa
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/ImageD3D.cpp
@@ -0,0 +1,42 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Image.h: Implements the rx::Image class, an abstract base class for the
+// renderer-specific classes which will define the interface to the underlying
+// surfaces or resources.
+
+#include "libANGLE/renderer/d3d/ImageD3D.h"
+
+#include "libANGLE/formatutils.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/renderer/d3d/FramebufferD3D.h"
+#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
+
+namespace rx
+{
+
+ImageD3D::ImageD3D()
+ : mWidth(0),
+ mHeight(0),
+ mDepth(0),
+ mInternalFormat(GL_NONE),
+ mRenderable(false),
+ mTarget(GL_NONE),
+ mDirty(false)
+{
+}
+
+GLenum
+ImageD3D::getSizedInputFormat(GLenum inputType) const
+{
+ const auto &internalFormat = gl::GetInternalFormatInfo(mInternalFormat);
+ const auto &unsizedInternalFormat = internalFormat.format;
+ const auto &sizedInputFormat = gl::GetSizedInternalFormat(unsizedInternalFormat, inputType);
+ return sizedInputFormat;
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/ImageD3D.h b/gfx/angle/src/libANGLE/renderer/d3d/ImageD3D.h
new file mode 100755
index 000000000..79840c15b
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/ImageD3D.h
@@ -0,0 +1,88 @@
+//
+// Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ImageD3D.h: Defines the rx::ImageD3D class, an abstract base class for the
+// renderer-specific classes which will define the interface to the underlying
+// surfaces or resources.
+
+#ifndef LIBANGLE_RENDERER_D3D_IMAGED3D_H_
+#define LIBANGLE_RENDERER_D3D_IMAGED3D_H_
+
+#include "common/debug.h"
+
+#include "libANGLE/Error.h"
+
+namespace gl
+{
+class Framebuffer;
+struct ImageIndex;
+struct Box;
+struct Extents;
+struct Offset;
+struct Rectangle;
+struct PixelUnpackState;
+}
+
+namespace rx
+{
+class TextureStorage;
+class RendererD3D;
+class RenderTargetD3D;
+
+class ImageD3D : angle::NonCopyable
+{
+ public:
+ ImageD3D();
+ virtual ~ImageD3D() {};
+
+ GLsizei getWidth() const { return mWidth; }
+ GLsizei getHeight() const { return mHeight; }
+ GLsizei getDepth() const { return mDepth; }
+ GLenum getInternalFormat() const { return mInternalFormat; }
+ GLenum getTarget() const { return mTarget; }
+ bool isRenderableFormat() const { return mRenderable; }
+
+ void markDirty() { mDirty = true; }
+ void markClean() { mDirty = false; }
+ virtual bool isDirty() const = 0;
+
+ virtual bool redefine(GLenum target, GLenum internalformat, const gl::Extents &size, bool forceRelease) = 0;
+
+ GLenum getSizedInputFormat(GLenum inputType) const;
+
+ virtual gl::Error loadData(const gl::Box &area,
+ const gl::PixelUnpackState &unpack,
+ GLenum type,
+ const void *input,
+ bool applySkipImages) = 0;
+ virtual gl::Error loadCompressedData(const gl::Box &area, const void *input) = 0;
+
+ virtual gl::Error setManagedSurface2D(TextureStorage *storage, int level) { return gl::Error(GL_NO_ERROR); };
+ virtual gl::Error setManagedSurfaceCube(TextureStorage *storage, int face, int level) { return gl::Error(GL_NO_ERROR); };
+ virtual gl::Error setManagedSurface3D(TextureStorage *storage, int level) { return gl::Error(GL_NO_ERROR); };
+ virtual gl::Error setManagedSurface2DArray(TextureStorage *storage, int layer, int level) { return gl::Error(GL_NO_ERROR); };
+ virtual gl::Error copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box &region) = 0;
+
+ virtual gl::Error copyFromTexStorage(const gl::ImageIndex &imageIndex,
+ TextureStorage *source) = 0;
+ virtual gl::Error copyFromFramebuffer(const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ const gl::Framebuffer *source) = 0;
+
+ protected:
+ GLsizei mWidth;
+ GLsizei mHeight;
+ GLsizei mDepth;
+ GLenum mInternalFormat;
+ bool mRenderable;
+ GLenum mTarget;
+
+ bool mDirty;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_IMAGED3D_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/IndexBuffer.cpp b/gfx/angle/src/libANGLE/renderer/d3d/IndexBuffer.cpp
new file mode 100755
index 000000000..677b8bb24
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/IndexBuffer.cpp
@@ -0,0 +1,196 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// IndexBuffer.cpp: Defines the abstract IndexBuffer class and IndexBufferInterface
+// class with derivations, classes that perform graphics API agnostic index buffer operations.
+
+#include "libANGLE/renderer/d3d/IndexBuffer.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+
+namespace rx
+{
+
+unsigned int IndexBuffer::mNextSerial = 1;
+
+IndexBuffer::IndexBuffer()
+{
+ updateSerial();
+}
+
+IndexBuffer::~IndexBuffer()
+{
+}
+
+unsigned int IndexBuffer::getSerial() const
+{
+ return mSerial;
+}
+
+void IndexBuffer::updateSerial()
+{
+ mSerial = mNextSerial++;
+}
+
+
+IndexBufferInterface::IndexBufferInterface(BufferFactoryD3D *factory, bool dynamic)
+{
+ mIndexBuffer = factory->createIndexBuffer();
+
+ mDynamic = dynamic;
+ mWritePosition = 0;
+}
+
+IndexBufferInterface::~IndexBufferInterface()
+{
+ if (mIndexBuffer)
+ {
+ delete mIndexBuffer;
+ }
+}
+
+GLenum IndexBufferInterface::getIndexType() const
+{
+ return mIndexBuffer->getIndexType();
+}
+
+unsigned int IndexBufferInterface::getBufferSize() const
+{
+ return mIndexBuffer->getBufferSize();
+}
+
+unsigned int IndexBufferInterface::getSerial() const
+{
+ return mIndexBuffer->getSerial();
+}
+
+gl::Error IndexBufferInterface::mapBuffer(unsigned int size, void **outMappedMemory, unsigned int *streamOffset)
+{
+ // Protect against integer overflow
+ if (mWritePosition + size < mWritePosition)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Mapping of internal index buffer would cause an integer overflow.");
+ }
+
+ gl::Error error = mIndexBuffer->mapBuffer(mWritePosition, size, outMappedMemory);
+ if (error.isError())
+ {
+ if (outMappedMemory)
+ {
+ *outMappedMemory = NULL;
+ }
+ return error;
+ }
+
+ if (streamOffset)
+ {
+ *streamOffset = mWritePosition;
+ }
+
+ mWritePosition += size;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error IndexBufferInterface::unmapBuffer()
+{
+ return mIndexBuffer->unmapBuffer();
+}
+
+IndexBuffer * IndexBufferInterface::getIndexBuffer() const
+{
+ return mIndexBuffer;
+}
+
+unsigned int IndexBufferInterface::getWritePosition() const
+{
+ return mWritePosition;
+}
+
+void IndexBufferInterface::setWritePosition(unsigned int writePosition)
+{
+ mWritePosition = writePosition;
+}
+
+gl::Error IndexBufferInterface::discard()
+{
+ return mIndexBuffer->discard();
+}
+
+gl::Error IndexBufferInterface::setBufferSize(unsigned int bufferSize, GLenum indexType)
+{
+ if (mIndexBuffer->getBufferSize() == 0)
+ {
+ return mIndexBuffer->initialize(bufferSize, indexType, mDynamic);
+ }
+ else
+ {
+ return mIndexBuffer->setSize(bufferSize, indexType);
+ }
+}
+
+StreamingIndexBufferInterface::StreamingIndexBufferInterface(BufferFactoryD3D *factory)
+ : IndexBufferInterface(factory, true)
+{
+}
+
+StreamingIndexBufferInterface::~StreamingIndexBufferInterface()
+{
+}
+
+gl::Error StreamingIndexBufferInterface::reserveBufferSpace(unsigned int size, GLenum indexType)
+{
+ unsigned int curBufferSize = getBufferSize();
+ unsigned int writePos = getWritePosition();
+ if (size > curBufferSize)
+ {
+ gl::Error error = setBufferSize(std::max(size, 2 * curBufferSize), indexType);
+ if (error.isError())
+ {
+ return error;
+ }
+ setWritePosition(0);
+ }
+ else if (writePos + size > curBufferSize || writePos + size < writePos)
+ {
+ gl::Error error = discard();
+ if (error.isError())
+ {
+ return error;
+ }
+ setWritePosition(0);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+
+StaticIndexBufferInterface::StaticIndexBufferInterface(BufferFactoryD3D *factory)
+ : IndexBufferInterface(factory, false)
+{
+}
+
+StaticIndexBufferInterface::~StaticIndexBufferInterface()
+{
+}
+
+gl::Error StaticIndexBufferInterface::reserveBufferSpace(unsigned int size, GLenum indexType)
+{
+ unsigned int curSize = getBufferSize();
+ if (curSize == 0)
+ {
+ return setBufferSize(size, indexType);
+ }
+ else if (curSize >= size && indexType == getIndexType())
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+ else
+ {
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION, "Internal static index buffers can't be resized");
+ }
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/IndexBuffer.h b/gfx/angle/src/libANGLE/renderer/d3d/IndexBuffer.h
new file mode 100755
index 000000000..0b7b28ddf
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/IndexBuffer.h
@@ -0,0 +1,100 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// IndexBuffer.h: Defines the abstract IndexBuffer class and IndexBufferInterface
+// class with derivations, classes that perform graphics API agnostic index buffer operations.
+
+#ifndef LIBANGLE_RENDERER_D3D_INDEXBUFFER_H_
+#define LIBANGLE_RENDERER_D3D_INDEXBUFFER_H_
+
+#include "common/angleutils.h"
+#include "libANGLE/Error.h"
+
+namespace rx
+{
+class BufferFactoryD3D;
+
+class IndexBuffer : angle::NonCopyable
+{
+ public:
+ IndexBuffer();
+ virtual ~IndexBuffer();
+
+ virtual gl::Error initialize(unsigned int bufferSize, GLenum indexType, bool dynamic) = 0;
+
+ virtual gl::Error mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory) = 0;
+ virtual gl::Error unmapBuffer() = 0;
+
+ virtual gl::Error discard() = 0;
+
+ virtual GLenum getIndexType() const = 0;
+ virtual unsigned int getBufferSize() const = 0;
+ virtual gl::Error setSize(unsigned int bufferSize, GLenum indexType) = 0;
+
+ unsigned int getSerial() const;
+
+ protected:
+ void updateSerial();
+
+ private:
+ unsigned int mSerial;
+ static unsigned int mNextSerial;
+};
+
+class IndexBufferInterface : angle::NonCopyable
+{
+ public:
+ IndexBufferInterface(BufferFactoryD3D *factory, bool dynamic);
+ virtual ~IndexBufferInterface();
+
+ virtual gl::Error reserveBufferSpace(unsigned int size, GLenum indexType) = 0;
+
+ GLenum getIndexType() const;
+ unsigned int getBufferSize() const;
+
+ unsigned int getSerial() const;
+
+ gl::Error mapBuffer(unsigned int size, void** outMappedMemory, unsigned int *streamOffset);
+ gl::Error unmapBuffer();
+
+ IndexBuffer *getIndexBuffer() const;
+
+ protected:
+ unsigned int getWritePosition() const;
+ void setWritePosition(unsigned int writePosition);
+
+ gl::Error discard();
+
+ gl::Error setBufferSize(unsigned int bufferSize, GLenum indexType);
+
+ private:
+ IndexBuffer *mIndexBuffer;
+
+ unsigned int mWritePosition;
+ bool mDynamic;
+};
+
+class StreamingIndexBufferInterface : public IndexBufferInterface
+{
+ public:
+ explicit StreamingIndexBufferInterface(BufferFactoryD3D *factory);
+ ~StreamingIndexBufferInterface();
+
+ gl::Error reserveBufferSpace(unsigned int size, GLenum indexType) override;
+};
+
+class StaticIndexBufferInterface : public IndexBufferInterface
+{
+ public:
+ explicit StaticIndexBufferInterface(BufferFactoryD3D *factory);
+ ~StaticIndexBufferInterface();
+
+ gl::Error reserveBufferSpace(unsigned int size, GLenum indexType) override;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_INDEXBUFFER_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/IndexDataManager.cpp b/gfx/angle/src/libANGLE/renderer/d3d/IndexDataManager.cpp
new file mode 100755
index 000000000..474c77fce
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/IndexDataManager.cpp
@@ -0,0 +1,354 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// IndexDataManager.cpp: Defines the IndexDataManager, a class that
+// runs the Buffer translation process for index buffers.
+
+#include "libANGLE/renderer/d3d/IndexDataManager.h"
+
+#include "common/utilities.h"
+#include "libANGLE/renderer/d3d/BufferD3D.h"
+#include "libANGLE/renderer/d3d/IndexBuffer.h"
+#include "libANGLE/Buffer.h"
+#include "libANGLE/formatutils.h"
+
+namespace rx
+{
+
+namespace
+{
+
+template <typename InputT, typename DestT>
+void ConvertIndexArray(const void *input,
+ GLenum sourceType,
+ void *output,
+ GLenum destinationType,
+ GLsizei count,
+ bool usePrimitiveRestartFixedIndex)
+{
+ const InputT *in = static_cast<const InputT *>(input);
+ DestT *out = static_cast<DestT *>(output);
+
+ if (usePrimitiveRestartFixedIndex)
+ {
+ InputT srcRestartIndex = static_cast<InputT>(gl::GetPrimitiveRestartIndex(sourceType));
+ DestT destRestartIndex = static_cast<DestT>(gl::GetPrimitiveRestartIndex(destinationType));
+ for (GLsizei i = 0; i < count; i++)
+ {
+ out[i] = (in[i] == srcRestartIndex ? destRestartIndex : static_cast<DestT>(in[i]));
+ }
+ }
+ else
+ {
+ for (GLsizei i = 0; i < count; i++)
+ {
+ out[i] = static_cast<DestT>(in[i]);
+ }
+ }
+}
+
+void ConvertIndices(GLenum sourceType,
+ GLenum destinationType,
+ const void *input,
+ GLsizei count,
+ void *output,
+ bool usePrimitiveRestartFixedIndex)
+{
+ if (sourceType == destinationType)
+ {
+ const gl::Type &typeInfo = gl::GetTypeInfo(destinationType);
+ memcpy(output, input, count * typeInfo.bytes);
+ return;
+ }
+
+ if (sourceType == GL_UNSIGNED_BYTE)
+ {
+ ASSERT(destinationType == GL_UNSIGNED_SHORT);
+ ConvertIndexArray<GLubyte, GLushort>(input, sourceType, output, destinationType, count,
+ usePrimitiveRestartFixedIndex);
+ }
+ else if (sourceType == GL_UNSIGNED_SHORT)
+ {
+ ASSERT(destinationType == GL_UNSIGNED_INT);
+ ConvertIndexArray<GLushort, GLuint>(input, sourceType, output, destinationType, count,
+ usePrimitiveRestartFixedIndex);
+ }
+ else UNREACHABLE();
+}
+
+gl::Error StreamInIndexBuffer(IndexBufferInterface *buffer,
+ const GLvoid *data,
+ unsigned int count,
+ GLenum srcType,
+ GLenum dstType,
+ bool usePrimitiveRestartFixedIndex,
+ unsigned int *offset)
+{
+ const gl::Type &dstTypeInfo = gl::GetTypeInfo(dstType);
+
+ if (count > (std::numeric_limits<unsigned int>::max() >> dstTypeInfo.bytesShift))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Reserving %u indices of %u bytes each exceeds the maximum buffer size.",
+ count, dstTypeInfo.bytes);
+ }
+
+ unsigned int bufferSizeRequired = count << dstTypeInfo.bytesShift;
+ gl::Error error = buffer->reserveBufferSpace(bufferSizeRequired, dstType);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ void *output = nullptr;
+ error = buffer->mapBuffer(bufferSizeRequired, &output, offset);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ ConvertIndices(srcType, dstType, data, count, output, usePrimitiveRestartFixedIndex);
+
+ error = buffer->unmapBuffer();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+} // anonymous namespace
+
+IndexDataManager::IndexDataManager(BufferFactoryD3D *factory, RendererClass rendererClass)
+ : mFactory(factory),
+ mRendererClass(rendererClass),
+ mStreamingBufferShort(nullptr),
+ mStreamingBufferInt(nullptr)
+{
+}
+
+IndexDataManager::~IndexDataManager()
+{
+ SafeDelete(mStreamingBufferShort);
+ SafeDelete(mStreamingBufferInt);
+}
+
+// This function translates a GL-style indices into DX-style indices, with their description
+// returned in translated.
+// GL can specify vertex data in immediate mode (pointer to CPU array of indices), which is not
+// possible in DX and requires streaming (Case 1). If the GL indices are specified with a buffer
+// (Case 2), in a format supported by DX (subcase a) then all is good.
+// When we have a buffer with an unsupported format (subcase b) then we need to do some translation:
+// we will start by falling back to streaming, and after a while will start using a static translated
+// copy of the index buffer.
+gl::Error IndexDataManager::prepareIndexData(GLenum srcType,
+ GLsizei count,
+ gl::Buffer *glBuffer,
+ const GLvoid *indices,
+ TranslatedIndexData *translated,
+ bool primitiveRestartFixedIndexEnabled)
+{
+ // Avoid D3D11's primitive restart index value
+ // see http://msdn.microsoft.com/en-us/library/windows/desktop/bb205124(v=vs.85).aspx
+ bool hasPrimitiveRestartIndex =
+ translated->indexRange.vertexIndexCount < static_cast<size_t>(count) ||
+ translated->indexRange.end == gl::GetPrimitiveRestartIndex(srcType);
+ bool primitiveRestartWorkaround = mRendererClass == RENDERER_D3D11 &&
+ !primitiveRestartFixedIndexEnabled &&
+ hasPrimitiveRestartIndex && srcType == GL_UNSIGNED_SHORT;
+
+ // We should never have to deal with MAX_UINT indices, since we restrict it via
+ // MAX_ELEMENT_INDEX.
+ ASSERT(!(mRendererClass == RENDERER_D3D11 && !primitiveRestartFixedIndexEnabled &&
+ hasPrimitiveRestartIndex && srcType == GL_UNSIGNED_INT));
+
+ const GLenum dstType = (srcType == GL_UNSIGNED_INT || primitiveRestartWorkaround) ?
+ GL_UNSIGNED_INT : GL_UNSIGNED_SHORT;
+
+ const gl::Type &srcTypeInfo = gl::GetTypeInfo(srcType);
+ const gl::Type &dstTypeInfo = gl::GetTypeInfo(dstType);
+
+ BufferD3D *buffer = glBuffer ? GetImplAs<BufferD3D>(glBuffer) : nullptr;
+
+ translated->indexType = dstType;
+ translated->srcIndexData.srcBuffer = buffer;
+ translated->srcIndexData.srcIndices = indices;
+ translated->srcIndexData.srcIndexType = srcType;
+ translated->srcIndexData.srcCount = count;
+
+ // Case 1: the indices are passed by pointer, which forces the streaming of index data
+ if (glBuffer == nullptr)
+ {
+ translated->storage = nullptr;
+ return streamIndexData(indices, count, srcType, dstType, primitiveRestartFixedIndexEnabled,
+ translated);
+ }
+
+ // Case 2: the indices are already in a buffer
+ unsigned int offset = static_cast<unsigned int>(reinterpret_cast<uintptr_t>(indices));
+ ASSERT(srcTypeInfo.bytes * static_cast<unsigned int>(count) + offset <= buffer->getSize());
+
+ bool offsetAligned;
+ switch (srcType)
+ {
+ case GL_UNSIGNED_BYTE: offsetAligned = (offset % sizeof(GLubyte) == 0); break;
+ case GL_UNSIGNED_SHORT: offsetAligned = (offset % sizeof(GLushort) == 0); break;
+ case GL_UNSIGNED_INT: offsetAligned = (offset % sizeof(GLuint) == 0); break;
+ default: UNREACHABLE(); offsetAligned = false;
+ }
+
+ // Case 2a: the buffer can be used directly
+ if (offsetAligned && buffer->supportsDirectBinding() &&
+ dstType == srcType && !primitiveRestartWorkaround)
+ {
+ translated->storage = buffer;
+ translated->indexBuffer = nullptr;
+ translated->serial = buffer->getSerial();
+ translated->startIndex = (offset >> srcTypeInfo.bytesShift);
+ translated->startOffset = offset;
+ return gl::Error(GL_NO_ERROR);
+ }
+ else
+ {
+ translated->storage = nullptr;
+ }
+
+ // Case 2b: use a static translated copy or fall back to streaming
+ StaticIndexBufferInterface *staticBuffer = buffer->getStaticIndexBuffer();
+
+ bool staticBufferInitialized = staticBuffer && staticBuffer->getBufferSize() != 0;
+ bool staticBufferUsable = staticBuffer &&
+ offsetAligned && staticBuffer->getIndexType() == dstType;
+
+ if (staticBufferInitialized && !staticBufferUsable)
+ {
+ buffer->invalidateStaticData();
+ staticBuffer = nullptr;
+ }
+
+ if (staticBuffer == nullptr || !offsetAligned)
+ {
+ const uint8_t *bufferData = nullptr;
+ gl::Error error = buffer->getData(&bufferData);
+ if (error.isError())
+ {
+ return error;
+ }
+ ASSERT(bufferData != nullptr);
+
+ error = streamIndexData(bufferData + offset, count, srcType, dstType,
+ primitiveRestartFixedIndexEnabled, translated);
+ if (error.isError())
+ {
+ return error;
+ }
+ buffer->promoteStaticUsage(count << srcTypeInfo.bytesShift);
+ }
+ else
+ {
+ if (!staticBufferInitialized)
+ {
+ const uint8_t *bufferData = nullptr;
+ gl::Error error = buffer->getData(&bufferData);
+ if (error.isError())
+ {
+ return error;
+ }
+ ASSERT(bufferData != nullptr);
+
+ unsigned int convertCount =
+ static_cast<unsigned int>(buffer->getSize()) >> srcTypeInfo.bytesShift;
+ error = StreamInIndexBuffer(staticBuffer, bufferData, convertCount, srcType, dstType,
+ primitiveRestartFixedIndexEnabled, nullptr);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ ASSERT(offsetAligned && staticBuffer->getIndexType() == dstType);
+
+ translated->indexBuffer = staticBuffer->getIndexBuffer();
+ translated->serial = staticBuffer->getSerial();
+ translated->startIndex = (offset >> srcTypeInfo.bytesShift);
+ translated->startOffset = (offset >> srcTypeInfo.bytesShift) << dstTypeInfo.bytesShift;
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error IndexDataManager::streamIndexData(const GLvoid *data,
+ unsigned int count,
+ GLenum srcType,
+ GLenum dstType,
+ bool usePrimitiveRestartFixedIndex,
+ TranslatedIndexData *translated)
+{
+ const gl::Type &dstTypeInfo = gl::GetTypeInfo(dstType);
+
+ IndexBufferInterface *indexBuffer = nullptr;
+ gl::Error error = getStreamingIndexBuffer(dstType, &indexBuffer);
+ if (error.isError())
+ {
+ return error;
+ }
+ ASSERT(indexBuffer != nullptr);
+
+ unsigned int offset;
+ StreamInIndexBuffer(indexBuffer, data, count, srcType, dstType, usePrimitiveRestartFixedIndex,
+ &offset);
+
+ translated->indexBuffer = indexBuffer->getIndexBuffer();
+ translated->serial = indexBuffer->getSerial();
+ translated->startIndex = (offset >> dstTypeInfo.bytesShift);
+ translated->startOffset = offset;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error IndexDataManager::getStreamingIndexBuffer(GLenum destinationIndexType,
+ IndexBufferInterface **outBuffer)
+{
+ ASSERT(outBuffer);
+ if (destinationIndexType == GL_UNSIGNED_INT)
+ {
+ if (!mStreamingBufferInt)
+ {
+ mStreamingBufferInt = new StreamingIndexBufferInterface(mFactory);
+ gl::Error error = mStreamingBufferInt->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE,
+ GL_UNSIGNED_INT);
+ if (error.isError())
+ {
+ SafeDelete(mStreamingBufferInt);
+ return error;
+ }
+ }
+
+ *outBuffer = mStreamingBufferInt;
+ return gl::Error(GL_NO_ERROR);
+ }
+ else
+ {
+ ASSERT(destinationIndexType == GL_UNSIGNED_SHORT);
+
+ if (!mStreamingBufferShort)
+ {
+ mStreamingBufferShort = new StreamingIndexBufferInterface(mFactory);
+ gl::Error error = mStreamingBufferShort->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE,
+ GL_UNSIGNED_SHORT);
+ if (error.isError())
+ {
+ SafeDelete(mStreamingBufferShort);
+ return error;
+ }
+ }
+
+ *outBuffer = mStreamingBufferShort;
+ return gl::Error(GL_NO_ERROR);
+ }
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/IndexDataManager.h b/gfx/angle/src/libANGLE/renderer/d3d/IndexDataManager.h
new file mode 100755
index 000000000..44eb68c07
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/IndexDataManager.h
@@ -0,0 +1,93 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// IndexDataManager.h: Defines the IndexDataManager, a class that
+// runs the Buffer translation process for index buffers.
+
+#ifndef LIBANGLE_INDEXDATAMANAGER_H_
+#define LIBANGLE_INDEXDATAMANAGER_H_
+
+#include <GLES2/gl2.h>
+
+#include "common/angleutils.h"
+#include "common/mathutil.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+
+namespace
+{
+ enum { INITIAL_INDEX_BUFFER_SIZE = 4096 * sizeof(GLuint) };
+}
+
+namespace gl
+{
+class Buffer;
+}
+
+namespace rx
+{
+class IndexBufferInterface;
+class StaticIndexBufferInterface;
+class StreamingIndexBufferInterface;
+class IndexBuffer;
+class BufferD3D;
+class RendererD3D;
+
+struct SourceIndexData
+{
+ BufferD3D *srcBuffer;
+ const GLvoid *srcIndices;
+ unsigned int srcCount;
+ GLenum srcIndexType;
+ bool srcIndicesChanged;
+};
+
+struct TranslatedIndexData
+{
+ gl::IndexRange indexRange;
+ unsigned int startIndex;
+ unsigned int startOffset; // In bytes
+
+ IndexBuffer *indexBuffer;
+ BufferD3D *storage;
+ GLenum indexType;
+ unsigned int serial;
+
+ SourceIndexData srcIndexData;
+};
+
+class IndexDataManager : angle::NonCopyable
+{
+ public:
+ explicit IndexDataManager(BufferFactoryD3D *factory, RendererClass rendererClass);
+ virtual ~IndexDataManager();
+
+ gl::Error prepareIndexData(GLenum srcType,
+ GLsizei count,
+ gl::Buffer *glBuffer,
+ const GLvoid *indices,
+ TranslatedIndexData *translated,
+ bool primitiveRestartFixedIndexEnabled);
+
+ private:
+ gl::Error streamIndexData(const GLvoid *data,
+ unsigned int count,
+ GLenum srcType,
+ GLenum dstType,
+ bool usePrimitiveRestartFixedIndex,
+ TranslatedIndexData *translated);
+ gl::Error getStreamingIndexBuffer(GLenum destinationIndexType,
+ IndexBufferInterface **outBuffer);
+
+ BufferFactoryD3D *const mFactory;
+ RendererClass mRendererClass;
+ StreamingIndexBufferInterface *mStreamingBufferShort;
+ StreamingIndexBufferInterface *mStreamingBufferInt;
+};
+
+}
+
+#endif // LIBANGLE_INDEXDATAMANAGER_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/NativeWindowD3D.cpp b/gfx/angle/src/libANGLE/renderer/d3d/NativeWindowD3D.cpp
new file mode 100755
index 000000000..113bad647
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/NativeWindowD3D.cpp
@@ -0,0 +1,23 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// NativeWindowD3D.cpp: Defines NativeWindowD3D, a class for managing and performing operations on
+// an EGLNativeWindowType for the D3D renderers.
+
+#include "libANGLE/renderer/d3d/NativeWindowD3D.h"
+
+namespace rx
+{
+
+NativeWindowD3D::NativeWindowD3D(EGLNativeWindowType window) : mWindow(window)
+{
+}
+
+NativeWindowD3D::~NativeWindowD3D()
+{
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/NativeWindowD3D.h b/gfx/angle/src/libANGLE/renderer/d3d/NativeWindowD3D.h
new file mode 100755
index 000000000..365448488
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/NativeWindowD3D.h
@@ -0,0 +1,38 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// NativeWindowD3D.h: Defines NativeWindowD3D, a class for managing and performing operations on an
+// EGLNativeWindowType for the D3D renderers.
+
+#ifndef LIBANGLE_RENDERER_D3D_NATIVEWINDOWD3D_H_
+#define LIBANGLE_RENDERER_D3D_NATIVEWINDOWD3D_H_
+
+#include "common/debug.h"
+#include "common/platform.h"
+
+#include <EGL/eglplatform.h>
+#include "libANGLE/Config.h"
+
+namespace rx
+{
+class NativeWindowD3D : angle::NonCopyable
+{
+ public:
+ NativeWindowD3D(EGLNativeWindowType window);
+ virtual ~NativeWindowD3D();
+
+ virtual bool initialize() = 0;
+ virtual bool getClientRect(LPRECT rect) const = 0;
+ virtual bool isIconic() const = 0;
+
+ inline EGLNativeWindowType getNativeWindow() const { return mWindow; }
+
+ private:
+ EGLNativeWindowType mWindow;
+};
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_NATIVEWINDOWD3D_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/ProgramD3D.cpp b/gfx/angle/src/libANGLE/renderer/d3d/ProgramD3D.cpp
new file mode 100755
index 000000000..d00a8738e
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/ProgramD3D.cpp
@@ -0,0 +1,2301 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
+
+#include "libANGLE/renderer/d3d/ProgramD3D.h"
+
+#include "common/BitSetIterator.h"
+#include "common/utilities.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/Uniform.h"
+#include "libANGLE/VertexArray.h"
+#include "libANGLE/features.h"
+#include "libANGLE/renderer/d3d/DynamicHLSL.h"
+#include "libANGLE/renderer/d3d/FramebufferD3D.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+#include "libANGLE/renderer/d3d/ShaderD3D.h"
+#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
+#include "libANGLE/renderer/d3d/VaryingPacking.h"
+#include "libANGLE/renderer/d3d/VertexDataManager.h"
+
+namespace rx
+{
+
+namespace
+{
+
+gl::InputLayout GetDefaultInputLayoutFromShader(const gl::Shader *vertexShader)
+{
+ gl::InputLayout defaultLayout;
+ for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes())
+ {
+ if (shaderAttr.type != GL_NONE)
+ {
+ GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
+
+ for (size_t rowIndex = 0;
+ static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex)
+ {
+ GLenum componentType = gl::VariableComponentType(transposedType);
+ GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
+ bool pureInt = (componentType != GL_FLOAT);
+ gl::VertexFormatType defaultType =
+ gl::GetVertexFormatType(componentType, GL_FALSE, components, pureInt);
+
+ defaultLayout.push_back(defaultType);
+ }
+ }
+ }
+
+ return defaultLayout;
+}
+
+std::vector<GLenum> GetDefaultOutputLayoutFromShader(
+ const std::vector<PixelShaderOutputVariable> &shaderOutputVars)
+{
+ std::vector<GLenum> defaultPixelOutput;
+
+ if (!shaderOutputVars.empty())
+ {
+ defaultPixelOutput.push_back(GL_COLOR_ATTACHMENT0 +
+ static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
+ }
+
+ return defaultPixelOutput;
+}
+
+bool IsRowMajorLayout(const sh::InterfaceBlockField &var)
+{
+ return var.isRowMajorLayout;
+}
+
+bool IsRowMajorLayout(const sh::ShaderVariable &var)
+{
+ return false;
+}
+
+// true if varying x has a higher priority in packing than y
+bool ComparePackedVarying(const PackedVarying &x, const PackedVarying &y)
+{
+ return gl::CompareShaderVar(*x.varying, *y.varying);
+}
+
+std::vector<PackedVarying> MergeVaryings(const gl::Shader &vertexShader,
+ const gl::Shader &fragmentShader,
+ const std::vector<std::string> &tfVaryings)
+{
+ std::vector<PackedVarying> packedVaryings;
+
+ for (const sh::Varying &output : vertexShader.getVaryings())
+ {
+ bool packed = false;
+
+ // Built-in varyings obey special rules
+ if (output.isBuiltIn())
+ {
+ continue;
+ }
+
+ for (const sh::Varying &input : fragmentShader.getVaryings())
+ {
+ if (output.name == input.name)
+ {
+ if (output.isStruct())
+ {
+ ASSERT(!output.isArray());
+ for (const auto &field : output.fields)
+ {
+ ASSERT(!field.isStruct() && !field.isArray());
+ packedVaryings.push_back(
+ PackedVarying(field, input.interpolation, input.name));
+ }
+ }
+ else
+ {
+ packedVaryings.push_back(PackedVarying(input, input.interpolation));
+ }
+ packed = true;
+ break;
+ }
+ }
+
+ // Keep Transform FB varyings in the merged list always.
+ if (!packed)
+ {
+ for (const std::string &tfVarying : tfVaryings)
+ {
+ if (tfVarying == output.name)
+ {
+ // Transform feedback for varying structs is underspecified.
+ // See Khronos bug 9856.
+ // TODO(jmadill): Figure out how to be spec-compliant here.
+ if (!output.isStruct())
+ {
+ packedVaryings.push_back(PackedVarying(output, output.interpolation));
+ packedVaryings.back().vertexOnly = true;
+ }
+ break;
+ }
+ }
+ }
+ }
+
+ std::sort(packedVaryings.begin(), packedVaryings.end(), ComparePackedVarying);
+
+ return packedVaryings;
+}
+
+template <typename VarT>
+void GetUniformBlockInfo(const std::vector<VarT> &fields,
+ const std::string &prefix,
+ sh::BlockLayoutEncoder *encoder,
+ bool inRowMajorLayout,
+ std::map<std::string, sh::BlockMemberInfo> *blockInfoOut)
+{
+ for (const VarT &field : fields)
+ {
+ const std::string &fieldName = (prefix.empty() ? field.name : prefix + "." + field.name);
+
+ if (field.isStruct())
+ {
+ bool rowMajorLayout = (inRowMajorLayout || IsRowMajorLayout(field));
+
+ for (unsigned int arrayElement = 0; arrayElement < field.elementCount(); arrayElement++)
+ {
+ encoder->enterAggregateType();
+
+ const std::string uniformElementName =
+ fieldName + (field.isArray() ? ArrayString(arrayElement) : "");
+ GetUniformBlockInfo(field.fields, uniformElementName, encoder, rowMajorLayout,
+ blockInfoOut);
+
+ encoder->exitAggregateType();
+ }
+ }
+ else
+ {
+ bool isRowMajorMatrix = (gl::IsMatrixType(field.type) && inRowMajorLayout);
+ (*blockInfoOut)[fieldName] =
+ encoder->encodeType(field.type, field.arraySize, isRowMajorMatrix);
+ }
+ }
+}
+
+template <typename T>
+static inline void SetIfDirty(T *dest, const T &source, bool *dirtyFlag)
+{
+ ASSERT(dest != NULL);
+ ASSERT(dirtyFlag != NULL);
+
+ *dirtyFlag = *dirtyFlag || (memcmp(dest, &source, sizeof(T)) != 0);
+ *dest = source;
+}
+
+template <typename T>
+bool TransposeMatrix(T *target,
+ const GLfloat *value,
+ int targetWidth,
+ int targetHeight,
+ int srcWidth,
+ int srcHeight)
+{
+ bool dirty = false;
+ int copyWidth = std::min(targetHeight, srcWidth);
+ int copyHeight = std::min(targetWidth, srcHeight);
+
+ for (int x = 0; x < copyWidth; x++)
+ {
+ for (int y = 0; y < copyHeight; y++)
+ {
+ SetIfDirty(target + (x * targetWidth + y), static_cast<T>(value[y * srcWidth + x]),
+ &dirty);
+ }
+ }
+ // clear unfilled right side
+ for (int y = 0; y < copyWidth; y++)
+ {
+ for (int x = copyHeight; x < targetWidth; x++)
+ {
+ SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
+ }
+ }
+ // clear unfilled bottom.
+ for (int y = copyWidth; y < targetHeight; y++)
+ {
+ for (int x = 0; x < targetWidth; x++)
+ {
+ SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
+ }
+ }
+
+ return dirty;
+}
+
+template <typename T>
+bool ExpandMatrix(T *target,
+ const GLfloat *value,
+ int targetWidth,
+ int targetHeight,
+ int srcWidth,
+ int srcHeight)
+{
+ bool dirty = false;
+ int copyWidth = std::min(targetWidth, srcWidth);
+ int copyHeight = std::min(targetHeight, srcHeight);
+
+ for (int y = 0; y < copyHeight; y++)
+ {
+ for (int x = 0; x < copyWidth; x++)
+ {
+ SetIfDirty(target + (y * targetWidth + x), static_cast<T>(value[y * srcWidth + x]),
+ &dirty);
+ }
+ }
+ // clear unfilled right side
+ for (int y = 0; y < copyHeight; y++)
+ {
+ for (int x = copyWidth; x < targetWidth; x++)
+ {
+ SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
+ }
+ }
+ // clear unfilled bottom.
+ for (int y = copyHeight; y < targetHeight; y++)
+ {
+ for (int x = 0; x < targetWidth; x++)
+ {
+ SetIfDirty(target + (y * targetWidth + x), static_cast<T>(0), &dirty);
+ }
+ }
+
+ return dirty;
+}
+
+gl::PrimitiveType GetGeometryShaderTypeFromDrawMode(GLenum drawMode)
+{
+ switch (drawMode)
+ {
+ // Uses the point sprite geometry shader.
+ case GL_POINTS:
+ return gl::PRIMITIVE_POINTS;
+
+ // All line drawing uses the same geometry shader.
+ case GL_LINES:
+ case GL_LINE_STRIP:
+ case GL_LINE_LOOP:
+ return gl::PRIMITIVE_LINES;
+
+ // The triangle fan primitive is emulated with strips in D3D11.
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_FAN:
+ return gl::PRIMITIVE_TRIANGLES;
+
+ // Special case for triangle strips.
+ case GL_TRIANGLE_STRIP:
+ return gl::PRIMITIVE_TRIANGLE_STRIP;
+
+ default:
+ UNREACHABLE();
+ return gl::PRIMITIVE_TYPE_MAX;
+ }
+}
+
+} // anonymous namespace
+
+// D3DUniform Implementation
+
+D3DUniform::D3DUniform(GLenum typeIn,
+ const std::string &nameIn,
+ unsigned int arraySizeIn,
+ bool defaultBlock)
+ : type(typeIn),
+ name(nameIn),
+ arraySize(arraySizeIn),
+ data(nullptr),
+ dirty(true),
+ vsRegisterIndex(GL_INVALID_INDEX),
+ psRegisterIndex(GL_INVALID_INDEX),
+ registerCount(0),
+ registerElement(0)
+{
+ // We use data storage for default block uniforms to cache values that are sent to D3D during
+ // rendering
+ // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
+ if (defaultBlock)
+ {
+ size_t bytes = gl::VariableInternalSize(type) * elementCount();
+ data = new uint8_t[bytes];
+ memset(data, 0, bytes);
+
+ // TODO(jmadill): is this correct with non-square matrices?
+ registerCount = gl::VariableRowCount(type) * elementCount();
+ }
+}
+
+D3DUniform::~D3DUniform()
+{
+ SafeDeleteArray(data);
+}
+
+bool D3DUniform::isSampler() const
+{
+ return gl::IsSamplerType(type);
+}
+
+bool D3DUniform::isReferencedByVertexShader() const
+{
+ return vsRegisterIndex != GL_INVALID_INDEX;
+}
+
+bool D3DUniform::isReferencedByFragmentShader() const
+{
+ return psRegisterIndex != GL_INVALID_INDEX;
+}
+
+// D3DVarying Implementation
+
+D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0)
+{
+}
+
+D3DVarying::D3DVarying(const std::string &semanticNameIn,
+ unsigned int semanticIndexIn,
+ unsigned int componentCountIn,
+ unsigned int outputSlotIn)
+ : semanticName(semanticNameIn),
+ semanticIndex(semanticIndexIn),
+ componentCount(componentCountIn),
+ outputSlot(outputSlotIn)
+{
+}
+
+// ProgramD3DMetadata Implementation
+
+ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer,
+ const ShaderD3D *vertexShader,
+ const ShaderD3D *fragmentShader)
+ : mRendererMajorShaderModel(renderer->getMajorShaderModel()),
+ mShaderModelSuffix(renderer->getShaderModelSuffix()),
+ mUsesInstancedPointSpriteEmulation(
+ renderer->getWorkarounds().useInstancedPointSpriteEmulation),
+ mUsesViewScale(renderer->presentPathFastEnabled()),
+ mVertexShader(vertexShader),
+ mFragmentShader(fragmentShader)
+{
+}
+
+int ProgramD3DMetadata::getRendererMajorShaderModel() const
+{
+ return mRendererMajorShaderModel;
+}
+
+bool ProgramD3DMetadata::usesBroadcast(const gl::ContextState &data) const
+{
+ return (mFragmentShader->usesFragColor() && data.getClientMajorVersion() < 3);
+}
+
+bool ProgramD3DMetadata::usesFragDepth() const
+{
+ return mFragmentShader->usesFragDepth();
+}
+
+bool ProgramD3DMetadata::usesPointCoord() const
+{
+ return mFragmentShader->usesPointCoord();
+}
+
+bool ProgramD3DMetadata::usesFragCoord() const
+{
+ return mFragmentShader->usesFragCoord();
+}
+
+bool ProgramD3DMetadata::usesPointSize() const
+{
+ return mVertexShader->usesPointSize();
+}
+
+bool ProgramD3DMetadata::usesInsertedPointCoordValue() const
+{
+ return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() &&
+ mRendererMajorShaderModel >= 4;
+}
+
+bool ProgramD3DMetadata::usesViewScale() const
+{
+ return mUsesViewScale;
+}
+
+bool ProgramD3DMetadata::addsPointCoordToVertexShader() const
+{
+ // PointSprite emulation requiress that gl_PointCoord is present in the vertex shader
+ // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
+ // Even with a geometry shader, the app can render triangles or lines and reference
+ // gl_PointCoord in the fragment shader, requiring us to provide a dummy value. For
+ // simplicity, we always add this to the vertex shader when the fragment shader
+ // references gl_PointCoord, even if we could skip it in the geometry shader.
+ return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) ||
+ usesInsertedPointCoordValue();
+}
+
+bool ProgramD3DMetadata::usesTransformFeedbackGLPosition() const
+{
+ // gl_Position only needs to be outputted from the vertex shader if transform feedback is
+ // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from
+ // the vertex shader in this case. This saves us 1 output vector.
+ return !(mRendererMajorShaderModel >= 4 && mShaderModelSuffix != "");
+}
+
+bool ProgramD3DMetadata::usesSystemValuePointSize() const
+{
+ return !mUsesInstancedPointSpriteEmulation && usesPointSize();
+}
+
+bool ProgramD3DMetadata::usesMultipleFragmentOuts() const
+{
+ return mFragmentShader->usesMultipleRenderTargets();
+}
+
+GLint ProgramD3DMetadata::getMajorShaderVersion() const
+{
+ return mVertexShader->getData().getShaderVersion();
+}
+
+const ShaderD3D *ProgramD3DMetadata::getFragmentShader() const
+{
+ return mFragmentShader;
+}
+
+// ProgramD3D Implementation
+
+ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
+ const Signature &signature,
+ ShaderExecutableD3D *shaderExecutable)
+ : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
+{
+}
+
+ProgramD3D::VertexExecutable::~VertexExecutable()
+{
+ SafeDelete(mShaderExecutable);
+}
+
+// static
+ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType(
+ GLenum type)
+{
+ switch (type)
+ {
+ case GL_INT:
+ return HLSLAttribType::SIGNED_INT;
+ case GL_UNSIGNED_INT:
+ return HLSLAttribType::UNSIGNED_INT;
+ case GL_SIGNED_NORMALIZED:
+ case GL_UNSIGNED_NORMALIZED:
+ case GL_FLOAT:
+ return HLSLAttribType::FLOAT;
+ default:
+ UNREACHABLE();
+ return HLSLAttribType::FLOAT;
+ }
+}
+
+// static
+void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
+ const gl::InputLayout &inputLayout,
+ Signature *signatureOut)
+{
+ signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT);
+
+ for (size_t index = 0; index < inputLayout.size(); ++index)
+ {
+ gl::VertexFormatType vertexFormatType = inputLayout[index];
+ if (vertexFormatType == gl::VERTEX_FORMAT_INVALID)
+ continue;
+
+ VertexConversionType conversionType = renderer->getVertexConversionType(vertexFormatType);
+ if ((conversionType & VERTEX_CONVERT_GPU) == 0)
+ continue;
+
+ GLenum componentType = renderer->getVertexComponentType(vertexFormatType);
+ (*signatureOut)[index] = GetAttribType(componentType);
+ }
+}
+
+bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
+{
+ size_t limit = std::max(mSignature.size(), signature.size());
+ for (size_t index = 0; index < limit; ++index)
+ {
+ // treat undefined indexes as FLOAT
+ auto a = index < signature.size() ? signature[index] : HLSLAttribType::FLOAT;
+ auto b = index < mSignature.size() ? mSignature[index] : HLSLAttribType::FLOAT;
+ if (a != b)
+ return false;
+ }
+
+ return true;
+}
+
+ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
+ ShaderExecutableD3D *shaderExecutable)
+ : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
+{
+}
+
+ProgramD3D::PixelExecutable::~PixelExecutable()
+{
+ SafeDelete(mShaderExecutable);
+}
+
+ProgramD3D::Sampler::Sampler() : active(false), logicalTextureUnit(0), textureType(GL_TEXTURE_2D)
+{
+}
+
+unsigned int ProgramD3D::mCurrentSerial = 1;
+
+ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer)
+ : ProgramImpl(state),
+ mRenderer(renderer),
+ mDynamicHLSL(NULL),
+ mGeometryExecutables(gl::PRIMITIVE_TYPE_MAX, nullptr),
+ mUsesPointSize(false),
+ mUsesFlatInterpolation(false),
+ mVertexUniformStorage(NULL),
+ mFragmentUniformStorage(NULL),
+ mUsedVertexSamplerRange(0),
+ mUsedPixelSamplerRange(0),
+ mDirtySamplerMapping(true),
+ mSerial(issueSerial())
+{
+ mDynamicHLSL = new DynamicHLSL(renderer);
+}
+
+ProgramD3D::~ProgramD3D()
+{
+ reset();
+ SafeDelete(mDynamicHLSL);
+}
+
+bool ProgramD3D::usesPointSpriteEmulation() const
+{
+ return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
+}
+
+bool ProgramD3D::usesGeometryShader(GLenum drawMode) const
+{
+ if (drawMode != GL_POINTS)
+ {
+ return mUsesFlatInterpolation;
+ }
+
+ return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
+}
+
+bool ProgramD3D::usesInstancedPointSpriteEmulation() const
+{
+ return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
+}
+
+GLint ProgramD3D::getSamplerMapping(gl::SamplerType type,
+ unsigned int samplerIndex,
+ const gl::Caps &caps) const
+{
+ GLint logicalTextureUnit = -1;
+
+ switch (type)
+ {
+ case gl::SAMPLER_PIXEL:
+ ASSERT(samplerIndex < caps.maxTextureImageUnits);
+ if (samplerIndex < mSamplersPS.size() && mSamplersPS[samplerIndex].active)
+ {
+ logicalTextureUnit = mSamplersPS[samplerIndex].logicalTextureUnit;
+ }
+ break;
+ case gl::SAMPLER_VERTEX:
+ ASSERT(samplerIndex < caps.maxVertexTextureImageUnits);
+ if (samplerIndex < mSamplersVS.size() && mSamplersVS[samplerIndex].active)
+ {
+ logicalTextureUnit = mSamplersVS[samplerIndex].logicalTextureUnit;
+ }
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ if (logicalTextureUnit >= 0 &&
+ logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
+ {
+ return logicalTextureUnit;
+ }
+
+ return -1;
+}
+
+// Returns the texture type for a given Direct3D 9 sampler type and
+// index (0-15 for the pixel shader and 0-3 for the vertex shader).
+GLenum ProgramD3D::getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const
+{
+ switch (type)
+ {
+ case gl::SAMPLER_PIXEL:
+ ASSERT(samplerIndex < mSamplersPS.size());
+ ASSERT(mSamplersPS[samplerIndex].active);
+ return mSamplersPS[samplerIndex].textureType;
+ case gl::SAMPLER_VERTEX:
+ ASSERT(samplerIndex < mSamplersVS.size());
+ ASSERT(mSamplersVS[samplerIndex].active);
+ return mSamplersVS[samplerIndex].textureType;
+ default:
+ UNREACHABLE();
+ }
+
+ return GL_TEXTURE_2D;
+}
+
+GLuint ProgramD3D::getUsedSamplerRange(gl::SamplerType type) const
+{
+ switch (type)
+ {
+ case gl::SAMPLER_PIXEL:
+ return mUsedPixelSamplerRange;
+ case gl::SAMPLER_VERTEX:
+ return mUsedVertexSamplerRange;
+ default:
+ UNREACHABLE();
+ return 0u;
+ }
+}
+
+void ProgramD3D::updateSamplerMapping()
+{
+ if (!mDirtySamplerMapping)
+ {
+ return;
+ }
+
+ mDirtySamplerMapping = false;
+
+ // Retrieve sampler uniform values
+ for (const D3DUniform *d3dUniform : mD3DUniforms)
+ {
+ if (!d3dUniform->dirty)
+ continue;
+
+ if (!d3dUniform->isSampler())
+ continue;
+
+ int count = d3dUniform->elementCount();
+ const GLint(*v)[4] = reinterpret_cast<const GLint(*)[4]>(d3dUniform->data);
+
+ if (d3dUniform->isReferencedByFragmentShader())
+ {
+ unsigned int firstIndex = d3dUniform->psRegisterIndex;
+
+ for (int i = 0; i < count; i++)
+ {
+ unsigned int samplerIndex = firstIndex + i;
+
+ if (samplerIndex < mSamplersPS.size())
+ {
+ ASSERT(mSamplersPS[samplerIndex].active);
+ mSamplersPS[samplerIndex].logicalTextureUnit = v[i][0];
+ }
+ }
+ }
+
+ if (d3dUniform->isReferencedByVertexShader())
+ {
+ unsigned int firstIndex = d3dUniform->vsRegisterIndex;
+
+ for (int i = 0; i < count; i++)
+ {
+ unsigned int samplerIndex = firstIndex + i;
+
+ if (samplerIndex < mSamplersVS.size())
+ {
+ ASSERT(mSamplersVS[samplerIndex].active);
+ mSamplersVS[samplerIndex].logicalTextureUnit = v[i][0];
+ }
+ }
+ }
+ }
+}
+
+LinkResult ProgramD3D::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream)
+{
+ reset();
+
+ DeviceIdentifier binaryDeviceIdentifier = {0};
+ stream->readBytes(reinterpret_cast<unsigned char *>(&binaryDeviceIdentifier),
+ sizeof(DeviceIdentifier));
+
+ DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
+ if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
+ {
+ infoLog << "Invalid program binary, device configuration has changed.";
+ return false;
+ }
+
+ int compileFlags = stream->readInt<int>();
+ if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
+ {
+ infoLog << "Mismatched compilation flags.";
+ return false;
+ }
+
+ for (int &index : mAttribLocationToD3DSemantic)
+ {
+ stream->readInt(&index);
+ }
+
+ const unsigned int psSamplerCount = stream->readInt<unsigned int>();
+ for (unsigned int i = 0; i < psSamplerCount; ++i)
+ {
+ Sampler sampler;
+ stream->readBool(&sampler.active);
+ stream->readInt(&sampler.logicalTextureUnit);
+ stream->readInt(&sampler.textureType);
+ mSamplersPS.push_back(sampler);
+ }
+ const unsigned int vsSamplerCount = stream->readInt<unsigned int>();
+ for (unsigned int i = 0; i < vsSamplerCount; ++i)
+ {
+ Sampler sampler;
+ stream->readBool(&sampler.active);
+ stream->readInt(&sampler.logicalTextureUnit);
+ stream->readInt(&sampler.textureType);
+ mSamplersVS.push_back(sampler);
+ }
+
+ stream->readInt(&mUsedVertexSamplerRange);
+ stream->readInt(&mUsedPixelSamplerRange);
+
+ const unsigned int uniformCount = stream->readInt<unsigned int>();
+ if (stream->error())
+ {
+ infoLog << "Invalid program binary.";
+ return false;
+ }
+
+ const auto &linkedUniforms = mState.getUniforms();
+ ASSERT(mD3DUniforms.empty());
+ for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
+ {
+ const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
+
+ D3DUniform *d3dUniform =
+ new D3DUniform(linkedUniform.type, linkedUniform.name, linkedUniform.arraySize,
+ linkedUniform.isInDefaultBlock());
+ stream->readInt(&d3dUniform->psRegisterIndex);
+ stream->readInt(&d3dUniform->vsRegisterIndex);
+ stream->readInt(&d3dUniform->registerCount);
+ stream->readInt(&d3dUniform->registerElement);
+
+ mD3DUniforms.push_back(d3dUniform);
+ }
+
+ const unsigned int blockCount = stream->readInt<unsigned int>();
+ if (stream->error())
+ {
+ infoLog << "Invalid program binary.";
+ return false;
+ }
+
+ ASSERT(mD3DUniformBlocks.empty());
+ for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
+ {
+ D3DUniformBlock uniformBlock;
+ stream->readInt(&uniformBlock.psRegisterIndex);
+ stream->readInt(&uniformBlock.vsRegisterIndex);
+ mD3DUniformBlocks.push_back(uniformBlock);
+ }
+
+ const unsigned int streamOutVaryingCount = stream->readInt<unsigned int>();
+ mStreamOutVaryings.resize(streamOutVaryingCount);
+ for (unsigned int varyingIndex = 0; varyingIndex < streamOutVaryingCount; ++varyingIndex)
+ {
+ D3DVarying *varying = &mStreamOutVaryings[varyingIndex];
+
+ stream->readString(&varying->semanticName);
+ stream->readInt(&varying->semanticIndex);
+ stream->readInt(&varying->componentCount);
+ stream->readInt(&varying->outputSlot);
+ }
+
+ stream->readString(&mVertexHLSL);
+ stream->readBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
+ sizeof(D3DCompilerWorkarounds));
+ stream->readString(&mPixelHLSL);
+ stream->readBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
+ sizeof(D3DCompilerWorkarounds));
+ stream->readBool(&mUsesFragDepth);
+ stream->readBool(&mUsesPointSize);
+ stream->readBool(&mUsesFlatInterpolation);
+
+ const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
+ mPixelShaderKey.resize(pixelShaderKeySize);
+ for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize;
+ pixelShaderKeyIndex++)
+ {
+ stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
+ stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
+ stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
+ stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
+ }
+
+ stream->readString(&mGeometryShaderPreamble);
+
+ const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
+
+ bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
+
+ const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
+ for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
+ vertexShaderIndex++)
+ {
+ size_t inputLayoutSize = stream->readInt<size_t>();
+ gl::InputLayout inputLayout(inputLayoutSize, gl::VERTEX_FORMAT_INVALID);
+
+ for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
+ {
+ inputLayout[inputIndex] = stream->readInt<gl::VertexFormatType>();
+ }
+
+ unsigned int vertexShaderSize = stream->readInt<unsigned int>();
+ const unsigned char *vertexShaderFunction = binary + stream->offset();
+
+ ShaderExecutableD3D *shaderExecutable = nullptr;
+
+ ANGLE_TRY(mRenderer->loadExecutable(vertexShaderFunction, vertexShaderSize, SHADER_VERTEX,
+ mStreamOutVaryings, separateAttribs,
+ &shaderExecutable));
+
+ if (!shaderExecutable)
+ {
+ infoLog << "Could not create vertex shader.";
+ return false;
+ }
+
+ // generated converted input layout
+ VertexExecutable::Signature signature;
+ VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
+
+ // add new binary
+ mVertexExecutables.push_back(
+ new VertexExecutable(inputLayout, signature, shaderExecutable));
+
+ stream->skip(vertexShaderSize);
+ }
+
+ const size_t pixelShaderCount = stream->readInt<unsigned int>();
+ for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
+ {
+ const size_t outputCount = stream->readInt<unsigned int>();
+ std::vector<GLenum> outputs(outputCount);
+ for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
+ {
+ stream->readInt(&outputs[outputIndex]);
+ }
+
+ const size_t pixelShaderSize = stream->readInt<unsigned int>();
+ const unsigned char *pixelShaderFunction = binary + stream->offset();
+ ShaderExecutableD3D *shaderExecutable = nullptr;
+
+ ANGLE_TRY(mRenderer->loadExecutable(pixelShaderFunction, pixelShaderSize, SHADER_PIXEL,
+ mStreamOutVaryings, separateAttribs,
+ &shaderExecutable));
+
+ if (!shaderExecutable)
+ {
+ infoLog << "Could not create pixel shader.";
+ return false;
+ }
+
+ // add new binary
+ mPixelExecutables.push_back(new PixelExecutable(outputs, shaderExecutable));
+
+ stream->skip(pixelShaderSize);
+ }
+
+ for (unsigned int geometryExeIndex = 0; geometryExeIndex < gl::PRIMITIVE_TYPE_MAX;
+ ++geometryExeIndex)
+ {
+ unsigned int geometryShaderSize = stream->readInt<unsigned int>();
+ if (geometryShaderSize == 0)
+ {
+ mGeometryExecutables[geometryExeIndex] = nullptr;
+ continue;
+ }
+
+ const unsigned char *geometryShaderFunction = binary + stream->offset();
+
+ ANGLE_TRY(mRenderer->loadExecutable(geometryShaderFunction, geometryShaderSize,
+ SHADER_GEOMETRY, mStreamOutVaryings, separateAttribs,
+ &mGeometryExecutables[geometryExeIndex]));
+
+ if (!mGeometryExecutables[geometryExeIndex])
+ {
+ infoLog << "Could not create geometry shader.";
+ return false;
+ }
+ stream->skip(geometryShaderSize);
+ }
+
+ initializeUniformStorage();
+
+ return true;
+}
+
+gl::Error ProgramD3D::save(gl::BinaryOutputStream *stream)
+{
+ // Output the DeviceIdentifier before we output any shader code
+ // When we load the binary again later, we can validate the device identifier before trying to
+ // compile any HLSL
+ DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
+ stream->writeBytes(reinterpret_cast<unsigned char *>(&binaryIdentifier),
+ sizeof(DeviceIdentifier));
+
+ stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
+
+ for (int d3dSemantic : mAttribLocationToD3DSemantic)
+ {
+ stream->writeInt(d3dSemantic);
+ }
+
+ stream->writeInt(mSamplersPS.size());
+ for (unsigned int i = 0; i < mSamplersPS.size(); ++i)
+ {
+ stream->writeInt(mSamplersPS[i].active);
+ stream->writeInt(mSamplersPS[i].logicalTextureUnit);
+ stream->writeInt(mSamplersPS[i].textureType);
+ }
+
+ stream->writeInt(mSamplersVS.size());
+ for (unsigned int i = 0; i < mSamplersVS.size(); ++i)
+ {
+ stream->writeInt(mSamplersVS[i].active);
+ stream->writeInt(mSamplersVS[i].logicalTextureUnit);
+ stream->writeInt(mSamplersVS[i].textureType);
+ }
+
+ stream->writeInt(mUsedVertexSamplerRange);
+ stream->writeInt(mUsedPixelSamplerRange);
+
+ stream->writeInt(mD3DUniforms.size());
+ for (const D3DUniform *uniform : mD3DUniforms)
+ {
+ // Type, name and arraySize are redundant, so aren't stored in the binary.
+ stream->writeIntOrNegOne(uniform->psRegisterIndex);
+ stream->writeIntOrNegOne(uniform->vsRegisterIndex);
+ stream->writeInt(uniform->registerCount);
+ stream->writeInt(uniform->registerElement);
+ }
+
+ stream->writeInt(mD3DUniformBlocks.size());
+ for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks)
+ {
+ stream->writeIntOrNegOne(uniformBlock.psRegisterIndex);
+ stream->writeIntOrNegOne(uniformBlock.vsRegisterIndex);
+ }
+
+ stream->writeInt(mStreamOutVaryings.size());
+ for (const auto &varying : mStreamOutVaryings)
+ {
+ stream->writeString(varying.semanticName);
+ stream->writeInt(varying.semanticIndex);
+ stream->writeInt(varying.componentCount);
+ stream->writeInt(varying.outputSlot);
+ }
+
+ stream->writeString(mVertexHLSL);
+ stream->writeBytes(reinterpret_cast<unsigned char *>(&mVertexWorkarounds),
+ sizeof(D3DCompilerWorkarounds));
+ stream->writeString(mPixelHLSL);
+ stream->writeBytes(reinterpret_cast<unsigned char *>(&mPixelWorkarounds),
+ sizeof(D3DCompilerWorkarounds));
+ stream->writeInt(mUsesFragDepth);
+ stream->writeInt(mUsesPointSize);
+ stream->writeInt(mUsesFlatInterpolation);
+
+ const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
+ stream->writeInt(pixelShaderKey.size());
+ for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size();
+ pixelShaderKeyIndex++)
+ {
+ const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
+ stream->writeInt(variable.type);
+ stream->writeString(variable.name);
+ stream->writeString(variable.source);
+ stream->writeInt(variable.outputIndex);
+ }
+
+ stream->writeString(mGeometryShaderPreamble);
+
+ stream->writeInt(mVertexExecutables.size());
+ for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
+ vertexExecutableIndex++)
+ {
+ VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex];
+
+ const auto &inputLayout = vertexExecutable->inputs();
+ stream->writeInt(inputLayout.size());
+
+ for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
+ {
+ stream->writeInt(static_cast<unsigned int>(inputLayout[inputIndex]));
+ }
+
+ size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
+ stream->writeInt(vertexShaderSize);
+
+ const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
+ stream->writeBytes(vertexBlob, vertexShaderSize);
+ }
+
+ stream->writeInt(mPixelExecutables.size());
+ for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
+ pixelExecutableIndex++)
+ {
+ PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex];
+
+ const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
+ stream->writeInt(outputs.size());
+ for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
+ {
+ stream->writeInt(outputs[outputIndex]);
+ }
+
+ size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
+ stream->writeInt(pixelShaderSize);
+
+ const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
+ stream->writeBytes(pixelBlob, pixelShaderSize);
+ }
+
+ for (const ShaderExecutableD3D *geometryExe : mGeometryExecutables)
+ {
+ if (geometryExe == nullptr)
+ {
+ stream->writeInt(0);
+ continue;
+ }
+
+ size_t geometryShaderSize = geometryExe->getLength();
+ stream->writeInt(geometryShaderSize);
+ stream->writeBytes(geometryExe->getFunction(), geometryShaderSize);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+void ProgramD3D::setBinaryRetrievableHint(bool /* retrievable */)
+{
+}
+
+gl::Error ProgramD3D::getPixelExecutableForFramebuffer(const gl::Framebuffer *fbo,
+ ShaderExecutableD3D **outExecutable)
+{
+ mPixelShaderOutputFormatCache.clear();
+
+ const FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(fbo);
+ const gl::AttachmentList &colorbuffers = fboD3D->getColorAttachmentsForRender();
+
+ for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
+ {
+ const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
+
+ if (colorbuffer)
+ {
+ mPixelShaderOutputFormatCache.push_back(colorbuffer->getBinding() == GL_BACK
+ ? GL_COLOR_ATTACHMENT0
+ : colorbuffer->getBinding());
+ }
+ else
+ {
+ mPixelShaderOutputFormatCache.push_back(GL_NONE);
+ }
+ }
+
+ return getPixelExecutableForOutputLayout(mPixelShaderOutputFormatCache, outExecutable, nullptr);
+}
+
+gl::Error ProgramD3D::getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputSignature,
+ ShaderExecutableD3D **outExectuable,
+ gl::InfoLog *infoLog)
+{
+ for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
+ {
+ if (mPixelExecutables[executableIndex]->matchesSignature(outputSignature))
+ {
+ *outExectuable = mPixelExecutables[executableIndex]->shaderExecutable();
+ return gl::Error(GL_NO_ERROR);
+ }
+ }
+
+ std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
+ mPixelHLSL, mPixelShaderKey, mUsesFragDepth, outputSignature);
+
+ // Generate new pixel executable
+ ShaderExecutableD3D *pixelExecutable = NULL;
+
+ gl::InfoLog tempInfoLog;
+ gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
+
+ gl::Error error = mRenderer->compileToExecutable(
+ *currentInfoLog, finalPixelHLSL, SHADER_PIXEL, mStreamOutVaryings,
+ (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mPixelWorkarounds,
+ &pixelExecutable);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (pixelExecutable)
+ {
+ mPixelExecutables.push_back(new PixelExecutable(outputSignature, pixelExecutable));
+ }
+ else if (!infoLog)
+ {
+ std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3);
+ tempInfoLog.getLog(static_cast<GLsizei>(tempInfoLog.getLength()), NULL, &tempCharBuffer[0]);
+ ERR("Error compiling dynamic pixel executable:\n%s\n", &tempCharBuffer[0]);
+ }
+
+ *outExectuable = pixelExecutable;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error ProgramD3D::getVertexExecutableForInputLayout(const gl::InputLayout &inputLayout,
+ ShaderExecutableD3D **outExectuable,
+ gl::InfoLog *infoLog)
+{
+ VertexExecutable::getSignature(mRenderer, inputLayout, &mCachedVertexSignature);
+
+ for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
+ {
+ if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
+ {
+ *outExectuable = mVertexExecutables[executableIndex]->shaderExecutable();
+ return gl::Error(GL_NO_ERROR);
+ }
+ }
+
+ // Generate new dynamic layout with attribute conversions
+ std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
+ mVertexHLSL, inputLayout, mState.getAttributes());
+
+ // Generate new vertex executable
+ ShaderExecutableD3D *vertexExecutable = NULL;
+
+ gl::InfoLog tempInfoLog;
+ gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
+
+ gl::Error error = mRenderer->compileToExecutable(
+ *currentInfoLog, finalVertexHLSL, SHADER_VERTEX, mStreamOutVaryings,
+ (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), mVertexWorkarounds,
+ &vertexExecutable);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (vertexExecutable)
+ {
+ mVertexExecutables.push_back(
+ new VertexExecutable(inputLayout, mCachedVertexSignature, vertexExecutable));
+ }
+ else if (!infoLog)
+ {
+ std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3);
+ tempInfoLog.getLog(static_cast<GLsizei>(tempInfoLog.getLength()), NULL, &tempCharBuffer[0]);
+ ERR("Error compiling dynamic vertex executable:\n%s\n", &tempCharBuffer[0]);
+ }
+
+ *outExectuable = vertexExecutable;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error ProgramD3D::getGeometryExecutableForPrimitiveType(const gl::ContextState &data,
+ GLenum drawMode,
+ ShaderExecutableD3D **outExecutable,
+ gl::InfoLog *infoLog)
+{
+ if (outExecutable)
+ {
+ *outExecutable = nullptr;
+ }
+
+ // Return a null shader if the current rendering doesn't use a geometry shader
+ if (!usesGeometryShader(drawMode))
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ gl::PrimitiveType geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
+
+ if (mGeometryExecutables[geometryShaderType] != nullptr)
+ {
+ if (outExecutable)
+ {
+ *outExecutable = mGeometryExecutables[geometryShaderType];
+ }
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
+ geometryShaderType, data, mState, mRenderer->presentPathFastEnabled(),
+ mGeometryShaderPreamble);
+
+ gl::InfoLog tempInfoLog;
+ gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
+
+ gl::Error error = mRenderer->compileToExecutable(
+ *currentInfoLog, geometryHLSL, SHADER_GEOMETRY, mStreamOutVaryings,
+ (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS), D3DCompilerWorkarounds(),
+ &mGeometryExecutables[geometryShaderType]);
+
+ if (!infoLog && error.isError())
+ {
+ std::vector<char> tempCharBuffer(tempInfoLog.getLength() + 3);
+ tempInfoLog.getLog(static_cast<GLsizei>(tempInfoLog.getLength()), NULL, &tempCharBuffer[0]);
+ ERR("Error compiling dynamic geometry executable:\n%s\n", &tempCharBuffer[0]);
+ }
+
+ if (outExecutable)
+ {
+ *outExecutable = mGeometryExecutables[geometryShaderType];
+ }
+ return error;
+}
+
+LinkResult ProgramD3D::compileProgramExecutables(const gl::ContextState &data, gl::InfoLog &infoLog)
+{
+ const gl::InputLayout &defaultInputLayout =
+ GetDefaultInputLayoutFromShader(mState.getAttachedVertexShader());
+ ShaderExecutableD3D *defaultVertexExecutable = nullptr;
+ ANGLE_TRY(
+ getVertexExecutableForInputLayout(defaultInputLayout, &defaultVertexExecutable, &infoLog));
+
+ std::vector<GLenum> defaultPixelOutput = GetDefaultOutputLayoutFromShader(getPixelShaderKey());
+ ShaderExecutableD3D *defaultPixelExecutable = nullptr;
+ ANGLE_TRY(
+ getPixelExecutableForOutputLayout(defaultPixelOutput, &defaultPixelExecutable, &infoLog));
+
+ // Auto-generate the geometry shader here, if we expect to be using point rendering in D3D11.
+ ShaderExecutableD3D *pointGS = nullptr;
+ if (usesGeometryShader(GL_POINTS))
+ {
+ getGeometryExecutableForPrimitiveType(data, GL_POINTS, &pointGS, &infoLog);
+ }
+
+ const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
+
+ if (usesGeometryShader(GL_POINTS) && pointGS)
+ {
+ // Geometry shaders are currently only used internally, so there is no corresponding shader
+ // object at the interface level. For now the geometry shader debug info is prepended to
+ // the vertex shader.
+ vertexShaderD3D->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
+ vertexShaderD3D->appendDebugInfo(pointGS->getDebugInfo());
+ vertexShaderD3D->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
+ }
+
+ if (defaultVertexExecutable)
+ {
+ vertexShaderD3D->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
+ }
+
+ if (defaultPixelExecutable)
+ {
+ const ShaderD3D *fragmentShaderD3D =
+ GetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
+ fragmentShaderD3D->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
+ }
+
+ return (defaultVertexExecutable && defaultPixelExecutable &&
+ (!usesGeometryShader(GL_POINTS) || pointGS));
+}
+
+LinkResult ProgramD3D::link(const gl::ContextState &data, gl::InfoLog &infoLog)
+{
+ reset();
+
+ const gl::Shader *vertexShader = mState.getAttachedVertexShader();
+ const gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
+
+ const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(vertexShader);
+ const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(fragmentShader);
+
+ mSamplersVS.resize(data.getCaps().maxVertexTextureImageUnits);
+ mSamplersPS.resize(data.getCaps().maxTextureImageUnits);
+
+ vertexShaderD3D->generateWorkarounds(&mVertexWorkarounds);
+ fragmentShaderD3D->generateWorkarounds(&mPixelWorkarounds);
+
+ if (mRenderer->getNativeLimitations().noFrontFacingSupport)
+ {
+ if (fragmentShaderD3D->usesFrontFacing())
+ {
+ infoLog << "The current renderer doesn't support gl_FrontFacing";
+ return false;
+ }
+ }
+
+ std::vector<PackedVarying> packedVaryings =
+ MergeVaryings(*vertexShader, *fragmentShader, mState.getTransformFeedbackVaryingNames());
+
+ // Map the varyings to the register file
+ VaryingPacking varyingPacking(data.getCaps().maxVaryingVectors);
+ if (!varyingPacking.packVaryings(infoLog, packedVaryings,
+ mState.getTransformFeedbackVaryingNames()))
+ {
+ return false;
+ }
+
+ ProgramD3DMetadata metadata(mRenderer, vertexShaderD3D, fragmentShaderD3D);
+
+ varyingPacking.enableBuiltins(SHADER_VERTEX, metadata);
+ varyingPacking.enableBuiltins(SHADER_PIXEL, metadata);
+
+ if (static_cast<GLuint>(varyingPacking.getRegisterCount()) > data.getCaps().maxVaryingVectors)
+ {
+ infoLog << "No varying registers left to support gl_FragCoord/gl_PointCoord";
+ return false;
+ }
+
+ // TODO(jmadill): Implement more sophisticated component packing in D3D9.
+ // We can fail here because we use one semantic per GLSL varying. D3D11 can pack varyings
+ // intelligently, but D3D9 assumes one semantic per register.
+ if (mRenderer->getRendererClass() == RENDERER_D3D9 &&
+ varyingPacking.getMaxSemanticIndex() > data.getCaps().maxVaryingVectors)
+ {
+ infoLog << "Cannot pack these varyings on D3D9.";
+ return false;
+ }
+
+ if (!mDynamicHLSL->generateShaderLinkHLSL(data, mState, metadata, varyingPacking, &mPixelHLSL,
+ &mVertexHLSL))
+ {
+ return false;
+ }
+
+ mUsesPointSize = vertexShaderD3D->usesPointSize();
+ mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey);
+ mUsesFragDepth = metadata.usesFragDepth();
+
+ // Cache if we use flat shading
+ mUsesFlatInterpolation = false;
+ for (const auto &varying : packedVaryings)
+ {
+ if (varying.interpolation == sh::INTERPOLATION_FLAT)
+ {
+ mUsesFlatInterpolation = true;
+ break;
+ }
+ }
+
+ if (mRenderer->getMajorShaderModel() >= 4)
+ {
+ varyingPacking.enableBuiltins(SHADER_GEOMETRY, metadata);
+ mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble(varyingPacking);
+ }
+
+ initAttribLocationsToD3DSemantic();
+
+ defineUniformsAndAssignRegisters();
+
+ gatherTransformFeedbackVaryings(varyingPacking);
+
+ LinkResult result = compileProgramExecutables(data, infoLog);
+ if (result.isError())
+ {
+ infoLog << result.getError().getMessage();
+ return result;
+ }
+ else if (!result.getResult())
+ {
+ infoLog << "Failed to create D3D shaders.";
+ return result;
+ }
+
+ initUniformBlockInfo();
+
+ return true;
+}
+
+GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
+{
+ // TODO(jmadill): Do something useful here?
+ return GL_TRUE;
+}
+
+void ProgramD3D::initUniformBlockInfo()
+{
+ const gl::Shader *vertexShader = mState.getAttachedVertexShader();
+
+ for (const sh::InterfaceBlock &vertexBlock : vertexShader->getInterfaceBlocks())
+ {
+ if (!vertexBlock.staticUse && vertexBlock.layout == sh::BLOCKLAYOUT_PACKED)
+ continue;
+
+ if (mBlockDataSizes.count(vertexBlock.name) > 0)
+ continue;
+
+ size_t dataSize = getUniformBlockInfo(vertexBlock);
+ mBlockDataSizes[vertexBlock.name] = dataSize;
+ }
+
+ const gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
+
+ for (const sh::InterfaceBlock &fragmentBlock : fragmentShader->getInterfaceBlocks())
+ {
+ if (!fragmentBlock.staticUse && fragmentBlock.layout == sh::BLOCKLAYOUT_PACKED)
+ continue;
+
+ if (mBlockDataSizes.count(fragmentBlock.name) > 0)
+ continue;
+
+ size_t dataSize = getUniformBlockInfo(fragmentBlock);
+ mBlockDataSizes[fragmentBlock.name] = dataSize;
+ }
+}
+
+void ProgramD3D::assignUniformBlockRegisters()
+{
+ mD3DUniformBlocks.clear();
+
+ // Assign registers and update sizes.
+ const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
+ const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
+
+ for (const gl::UniformBlock &uniformBlock : mState.getUniformBlocks())
+ {
+ unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
+
+ D3DUniformBlock d3dUniformBlock;
+
+ if (uniformBlock.vertexStaticUse)
+ {
+ unsigned int baseRegister =
+ vertexShaderD3D->getInterfaceBlockRegister(uniformBlock.name);
+ d3dUniformBlock.vsRegisterIndex = baseRegister + uniformBlockElement;
+ }
+
+ if (uniformBlock.fragmentStaticUse)
+ {
+ unsigned int baseRegister =
+ fragmentShaderD3D->getInterfaceBlockRegister(uniformBlock.name);
+ d3dUniformBlock.psRegisterIndex = baseRegister + uniformBlockElement;
+ }
+
+ mD3DUniformBlocks.push_back(d3dUniformBlock);
+ }
+}
+
+void ProgramD3D::initializeUniformStorage()
+{
+ // Compute total default block size
+ unsigned int vertexRegisters = 0;
+ unsigned int fragmentRegisters = 0;
+ for (const D3DUniform *d3dUniform : mD3DUniforms)
+ {
+ if (!d3dUniform->isSampler())
+ {
+ if (d3dUniform->isReferencedByVertexShader())
+ {
+ vertexRegisters = std::max(vertexRegisters,
+ d3dUniform->vsRegisterIndex + d3dUniform->registerCount);
+ }
+ if (d3dUniform->isReferencedByFragmentShader())
+ {
+ fragmentRegisters = std::max(
+ fragmentRegisters, d3dUniform->psRegisterIndex + d3dUniform->registerCount);
+ }
+ }
+ }
+
+ mVertexUniformStorage = mRenderer->createUniformStorage(vertexRegisters * 16u);
+ mFragmentUniformStorage = mRenderer->createUniformStorage(fragmentRegisters * 16u);
+}
+
+gl::Error ProgramD3D::applyUniforms(GLenum drawMode)
+{
+ ASSERT(!mDirtySamplerMapping);
+
+ gl::Error error = mRenderer->applyUniforms(*this, drawMode, mD3DUniforms);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ for (D3DUniform *d3dUniform : mD3DUniforms)
+ {
+ d3dUniform->dirty = false;
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error ProgramD3D::applyUniformBuffers(const gl::ContextState &data)
+{
+ if (mState.getUniformBlocks().empty())
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ // Lazy init.
+ if (mD3DUniformBlocks.empty())
+ {
+ assignUniformBlockRegisters();
+ }
+
+ mVertexUBOCache.clear();
+ mFragmentUBOCache.clear();
+
+ const unsigned int reservedBuffersInVS = mRenderer->getReservedVertexUniformBuffers();
+ const unsigned int reservedBuffersInFS = mRenderer->getReservedFragmentUniformBuffers();
+
+ for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
+ uniformBlockIndex++)
+ {
+ const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
+ GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex);
+
+ // Unnecessary to apply an unreferenced standard or shared UBO
+ if (!uniformBlock.vertexStaticUse() && !uniformBlock.fragmentStaticUse())
+ {
+ continue;
+ }
+
+ if (uniformBlock.vertexStaticUse())
+ {
+ unsigned int registerIndex = uniformBlock.vsRegisterIndex - reservedBuffersInVS;
+ ASSERT(registerIndex < data.getCaps().maxVertexUniformBlocks);
+
+ if (mVertexUBOCache.size() <= registerIndex)
+ {
+ mVertexUBOCache.resize(registerIndex + 1, -1);
+ }
+
+ ASSERT(mVertexUBOCache[registerIndex] == -1);
+ mVertexUBOCache[registerIndex] = blockBinding;
+ }
+
+ if (uniformBlock.fragmentStaticUse())
+ {
+ unsigned int registerIndex = uniformBlock.psRegisterIndex - reservedBuffersInFS;
+ ASSERT(registerIndex < data.getCaps().maxFragmentUniformBlocks);
+
+ if (mFragmentUBOCache.size() <= registerIndex)
+ {
+ mFragmentUBOCache.resize(registerIndex + 1, -1);
+ }
+
+ ASSERT(mFragmentUBOCache[registerIndex] == -1);
+ mFragmentUBOCache[registerIndex] = blockBinding;
+ }
+ }
+
+ return mRenderer->setUniformBuffers(data, mVertexUBOCache, mFragmentUBOCache);
+}
+
+void ProgramD3D::dirtyAllUniforms()
+{
+ for (D3DUniform *d3dUniform : mD3DUniforms)
+ {
+ d3dUniform->dirty = true;
+ }
+}
+
+void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ setUniform(location, count, v, GL_FLOAT);
+}
+
+void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ setUniform(location, count, v, GL_FLOAT_VEC2);
+}
+
+void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ setUniform(location, count, v, GL_FLOAT_VEC3);
+}
+
+void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ setUniform(location, count, v, GL_FLOAT_VEC4);
+}
+
+void ProgramD3D::setUniformMatrix2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ setUniformMatrixfv<2, 2>(location, count, transpose, value, GL_FLOAT_MAT2);
+}
+
+void ProgramD3D::setUniformMatrix3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ setUniformMatrixfv<3, 3>(location, count, transpose, value, GL_FLOAT_MAT3);
+}
+
+void ProgramD3D::setUniformMatrix4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ setUniformMatrixfv<4, 4>(location, count, transpose, value, GL_FLOAT_MAT4);
+}
+
+void ProgramD3D::setUniformMatrix2x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ setUniformMatrixfv<2, 3>(location, count, transpose, value, GL_FLOAT_MAT2x3);
+}
+
+void ProgramD3D::setUniformMatrix3x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ setUniformMatrixfv<3, 2>(location, count, transpose, value, GL_FLOAT_MAT3x2);
+}
+
+void ProgramD3D::setUniformMatrix2x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ setUniformMatrixfv<2, 4>(location, count, transpose, value, GL_FLOAT_MAT2x4);
+}
+
+void ProgramD3D::setUniformMatrix4x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ setUniformMatrixfv<4, 2>(location, count, transpose, value, GL_FLOAT_MAT4x2);
+}
+
+void ProgramD3D::setUniformMatrix3x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ setUniformMatrixfv<3, 4>(location, count, transpose, value, GL_FLOAT_MAT3x4);
+}
+
+void ProgramD3D::setUniformMatrix4x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ setUniformMatrixfv<4, 3>(location, count, transpose, value, GL_FLOAT_MAT4x3);
+}
+
+void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
+{
+ setUniform(location, count, v, GL_INT);
+}
+
+void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
+{
+ setUniform(location, count, v, GL_INT_VEC2);
+}
+
+void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
+{
+ setUniform(location, count, v, GL_INT_VEC3);
+}
+
+void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
+{
+ setUniform(location, count, v, GL_INT_VEC4);
+}
+
+void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ setUniform(location, count, v, GL_UNSIGNED_INT);
+}
+
+void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ setUniform(location, count, v, GL_UNSIGNED_INT_VEC2);
+}
+
+void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ setUniform(location, count, v, GL_UNSIGNED_INT_VEC3);
+}
+
+void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ setUniform(location, count, v, GL_UNSIGNED_INT_VEC4);
+}
+
+void ProgramD3D::setUniformBlockBinding(GLuint /*uniformBlockIndex*/,
+ GLuint /*uniformBlockBinding*/)
+{
+}
+
+void ProgramD3D::defineUniformsAndAssignRegisters()
+{
+ D3DUniformMap uniformMap;
+ const gl::Shader *vertexShader = mState.getAttachedVertexShader();
+ for (const sh::Uniform &vertexUniform : vertexShader->getUniforms())
+
+ {
+ if (vertexUniform.staticUse)
+ {
+ defineUniformBase(vertexShader, vertexUniform, &uniformMap);
+ }
+ }
+
+ const gl::Shader *fragmentShader = mState.getAttachedFragmentShader();
+ for (const sh::Uniform &fragmentUniform : fragmentShader->getUniforms())
+ {
+ if (fragmentUniform.staticUse)
+ {
+ defineUniformBase(fragmentShader, fragmentUniform, &uniformMap);
+ }
+ }
+
+ // Initialize the D3DUniform list to mirror the indexing of the GL layer.
+ for (const gl::LinkedUniform &glUniform : mState.getUniforms())
+ {
+ if (!glUniform.isInDefaultBlock())
+ continue;
+
+ auto mapEntry = uniformMap.find(glUniform.name);
+ ASSERT(mapEntry != uniformMap.end());
+ mD3DUniforms.push_back(mapEntry->second);
+ }
+
+ assignAllSamplerRegisters();
+ initializeUniformStorage();
+}
+
+void ProgramD3D::defineUniformBase(const gl::Shader *shader,
+ const sh::Uniform &uniform,
+ D3DUniformMap *uniformMap)
+{
+ // Samplers get their registers assigned in assignAllSamplerRegisters.
+ if (uniform.isBuiltIn() || gl::IsSamplerType(uniform.type))
+ {
+ defineUniform(shader->getType(), uniform, uniform.name, nullptr, uniformMap);
+ return;
+ }
+
+ const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
+
+ unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
+ ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
+ sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType));
+ encoder.skipRegisters(startRegister);
+
+ defineUniform(shader->getType(), uniform, uniform.name, &encoder, uniformMap);
+}
+
+D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
+{
+ for (D3DUniform *d3dUniform : mD3DUniforms)
+ {
+ if (d3dUniform->name == name)
+ {
+ return d3dUniform;
+ }
+ }
+
+ return nullptr;
+}
+
+void ProgramD3D::defineUniform(GLenum shaderType,
+ const sh::ShaderVariable &uniform,
+ const std::string &fullName,
+ sh::HLSLBlockEncoder *encoder,
+ D3DUniformMap *uniformMap)
+{
+ if (uniform.isStruct())
+ {
+ for (unsigned int elementIndex = 0; elementIndex < uniform.elementCount(); elementIndex++)
+ {
+ const std::string &elementString = (uniform.isArray() ? ArrayString(elementIndex) : "");
+
+ if (encoder)
+ encoder->enterAggregateType();
+
+ for (size_t fieldIndex = 0; fieldIndex < uniform.fields.size(); fieldIndex++)
+ {
+ const sh::ShaderVariable &field = uniform.fields[fieldIndex];
+ const std::string &fieldFullName = (fullName + elementString + "." + field.name);
+
+ // Samplers get their registers assigned in assignAllSamplerRegisters.
+ // Also they couldn't use the same encoder as the rest of the struct, since they are
+ // extracted out of the struct by the shader translator.
+ if (gl::IsSamplerType(field.type))
+ {
+ defineUniform(shaderType, field, fieldFullName, nullptr, uniformMap);
+ }
+ else
+ {
+ defineUniform(shaderType, field, fieldFullName, encoder, uniformMap);
+ }
+ }
+
+ if (encoder)
+ encoder->exitAggregateType();
+ }
+ return;
+ }
+
+ // Not a struct. Arrays are treated as aggregate types.
+ if (uniform.isArray() && encoder)
+ {
+ encoder->enterAggregateType();
+ }
+
+ // Advance the uniform offset, to track registers allocation for structs
+ sh::BlockMemberInfo blockInfo =
+ encoder ? encoder->encodeType(uniform.type, uniform.arraySize, false)
+ : sh::BlockMemberInfo::getDefaultBlockInfo();
+
+ auto uniformMapEntry = uniformMap->find(fullName);
+ D3DUniform *d3dUniform = nullptr;
+
+ if (uniformMapEntry != uniformMap->end())
+ {
+ d3dUniform = uniformMapEntry->second;
+ }
+ else
+ {
+ d3dUniform = new D3DUniform(uniform.type, fullName, uniform.arraySize, true);
+ (*uniformMap)[fullName] = d3dUniform;
+ }
+
+ if (encoder)
+ {
+ d3dUniform->registerElement =
+ static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
+ unsigned int reg =
+ static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
+ if (shaderType == GL_FRAGMENT_SHADER)
+ {
+ d3dUniform->psRegisterIndex = reg;
+ }
+ else
+ {
+ ASSERT(shaderType == GL_VERTEX_SHADER);
+ d3dUniform->vsRegisterIndex = reg;
+ }
+
+ // Arrays are treated as aggregate types
+ if (uniform.isArray())
+ {
+ encoder->exitAggregateType();
+ }
+ }
+}
+
+template <typename T>
+void ProgramD3D::setUniform(GLint location, GLsizei countIn, const T *v, GLenum targetUniformType)
+{
+ const int components = gl::VariableComponentCount(targetUniformType);
+ const GLenum targetBoolType = gl::VariableBoolVectorType(targetUniformType);
+
+ D3DUniform *targetUniform = getD3DUniformFromLocation(location);
+
+ unsigned int elementCount = targetUniform->elementCount();
+ unsigned int arrayElement = mState.getUniformLocations()[location].element;
+ unsigned int count = std::min(elementCount - arrayElement, static_cast<unsigned int>(countIn));
+
+ if (targetUniform->type == targetUniformType)
+ {
+ T *target = reinterpret_cast<T *>(targetUniform->data) + arrayElement * 4;
+
+ for (unsigned int i = 0; i < count; i++)
+ {
+ T *dest = target + (i * 4);
+ const T *source = v + (i * components);
+
+ for (int c = 0; c < components; c++)
+ {
+ SetIfDirty(dest + c, source[c], &targetUniform->dirty);
+ }
+ for (int c = components; c < 4; c++)
+ {
+ SetIfDirty(dest + c, T(0), &targetUniform->dirty);
+ }
+ }
+ }
+ else if (targetUniform->type == targetBoolType)
+ {
+ GLint *boolParams = reinterpret_cast<GLint *>(targetUniform->data) + arrayElement * 4;
+
+ for (unsigned int i = 0; i < count; i++)
+ {
+ GLint *dest = boolParams + (i * 4);
+ const T *source = v + (i * components);
+
+ for (int c = 0; c < components; c++)
+ {
+ SetIfDirty(dest + c, (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE,
+ &targetUniform->dirty);
+ }
+ for (int c = components; c < 4; c++)
+ {
+ SetIfDirty(dest + c, GL_FALSE, &targetUniform->dirty);
+ }
+ }
+ }
+ else if (targetUniform->isSampler())
+ {
+ ASSERT(targetUniformType == GL_INT);
+
+ GLint *target = reinterpret_cast<GLint *>(targetUniform->data) + arrayElement * 4;
+
+ bool wasDirty = targetUniform->dirty;
+
+ for (unsigned int i = 0; i < count; i++)
+ {
+ GLint *dest = target + (i * 4);
+ const GLint *source = reinterpret_cast<const GLint *>(v) + (i * components);
+
+ SetIfDirty(dest + 0, source[0], &targetUniform->dirty);
+ SetIfDirty(dest + 1, 0, &targetUniform->dirty);
+ SetIfDirty(dest + 2, 0, &targetUniform->dirty);
+ SetIfDirty(dest + 3, 0, &targetUniform->dirty);
+ }
+
+ if (!wasDirty && targetUniform->dirty)
+ {
+ mDirtySamplerMapping = true;
+ }
+ }
+ else
+ UNREACHABLE();
+}
+
+template <int cols, int rows>
+void ProgramD3D::setUniformMatrixfv(GLint location,
+ GLsizei countIn,
+ GLboolean transpose,
+ const GLfloat *value,
+ GLenum targetUniformType)
+{
+ D3DUniform *targetUniform = getD3DUniformFromLocation(location);
+
+ unsigned int elementCount = targetUniform->elementCount();
+ unsigned int arrayElement = mState.getUniformLocations()[location].element;
+ unsigned int count = std::min(elementCount - arrayElement, static_cast<unsigned int>(countIn));
+
+ const unsigned int targetMatrixStride = (4 * rows);
+ GLfloat *target =
+ (GLfloat *)(targetUniform->data + arrayElement * sizeof(GLfloat) * targetMatrixStride);
+
+ for (unsigned int i = 0; i < count; i++)
+ {
+ // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
+ if (transpose == GL_FALSE)
+ {
+ targetUniform->dirty = TransposeMatrix<GLfloat>(target, value, 4, rows, rows, cols) ||
+ targetUniform->dirty;
+ }
+ else
+ {
+ targetUniform->dirty =
+ ExpandMatrix<GLfloat>(target, value, 4, rows, cols, rows) || targetUniform->dirty;
+ }
+ target += targetMatrixStride;
+ value += cols * rows;
+ }
+}
+
+size_t ProgramD3D::getUniformBlockInfo(const sh::InterfaceBlock &interfaceBlock)
+{
+ ASSERT(interfaceBlock.staticUse || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
+
+ // define member uniforms
+ sh::Std140BlockEncoder std140Encoder;
+ sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED);
+ sh::BlockLayoutEncoder *encoder = nullptr;
+
+ if (interfaceBlock.layout == sh::BLOCKLAYOUT_STANDARD)
+ {
+ encoder = &std140Encoder;
+ }
+ else
+ {
+ encoder = &hlslEncoder;
+ }
+
+ GetUniformBlockInfo(interfaceBlock.fields, interfaceBlock.fieldPrefix(), encoder,
+ interfaceBlock.isRowMajorLayout, &mBlockInfo);
+
+ return encoder->getBlockSize();
+}
+
+void ProgramD3D::assignAllSamplerRegisters()
+{
+ for (D3DUniform *d3dUniform : mD3DUniforms)
+ {
+ if (d3dUniform->isSampler())
+ {
+ assignSamplerRegisters(d3dUniform);
+ }
+ }
+}
+
+void ProgramD3D::assignSamplerRegisters(D3DUniform *d3dUniform)
+{
+ ASSERT(d3dUniform->isSampler());
+ const ShaderD3D *vertexShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedVertexShader());
+ const ShaderD3D *fragmentShaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedFragmentShader());
+ ASSERT(vertexShaderD3D->hasUniform(d3dUniform) || fragmentShaderD3D->hasUniform(d3dUniform));
+ if (vertexShaderD3D->hasUniform(d3dUniform))
+ {
+ d3dUniform->vsRegisterIndex = vertexShaderD3D->getUniformRegister(d3dUniform->name);
+ ASSERT(d3dUniform->vsRegisterIndex != GL_INVALID_INDEX);
+ AssignSamplers(d3dUniform->vsRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
+ mSamplersVS, &mUsedVertexSamplerRange);
+ }
+ if (fragmentShaderD3D->hasUniform(d3dUniform))
+ {
+ d3dUniform->psRegisterIndex = fragmentShaderD3D->getUniformRegister(d3dUniform->name);
+ ASSERT(d3dUniform->psRegisterIndex != GL_INVALID_INDEX);
+ AssignSamplers(d3dUniform->psRegisterIndex, d3dUniform->type, d3dUniform->arraySize,
+ mSamplersPS, &mUsedPixelSamplerRange);
+ }
+}
+
+// static
+void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
+ GLenum samplerType,
+ unsigned int samplerCount,
+ std::vector<Sampler> &outSamplers,
+ GLuint *outUsedRange)
+{
+ unsigned int samplerIndex = startSamplerIndex;
+
+ do
+ {
+ ASSERT(samplerIndex < outSamplers.size());
+ Sampler *sampler = &outSamplers[samplerIndex];
+ sampler->active = true;
+ sampler->textureType = gl::SamplerTypeToTextureType(samplerType);
+ sampler->logicalTextureUnit = 0;
+ *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
+ samplerIndex++;
+ } while (samplerIndex < startSamplerIndex + samplerCount);
+}
+
+void ProgramD3D::reset()
+{
+ SafeDeleteContainer(mVertexExecutables);
+ SafeDeleteContainer(mPixelExecutables);
+
+ for (auto &element : mGeometryExecutables)
+ {
+ SafeDelete(element);
+ }
+
+ mVertexHLSL.clear();
+ mVertexWorkarounds = D3DCompilerWorkarounds();
+
+ mPixelHLSL.clear();
+ mPixelWorkarounds = D3DCompilerWorkarounds();
+ mUsesFragDepth = false;
+ mPixelShaderKey.clear();
+ mUsesPointSize = false;
+ mUsesFlatInterpolation = false;
+
+ SafeDeleteContainer(mD3DUniforms);
+ mD3DUniformBlocks.clear();
+
+ SafeDelete(mVertexUniformStorage);
+ SafeDelete(mFragmentUniformStorage);
+
+ mSamplersPS.clear();
+ mSamplersVS.clear();
+
+ mUsedVertexSamplerRange = 0;
+ mUsedPixelSamplerRange = 0;
+ mDirtySamplerMapping = true;
+
+ mAttribLocationToD3DSemantic.fill(-1);
+
+ mStreamOutVaryings.clear();
+
+ mGeometryShaderPreamble.clear();
+}
+
+unsigned int ProgramD3D::getSerial() const
+{
+ return mSerial;
+}
+
+unsigned int ProgramD3D::issueSerial()
+{
+ return mCurrentSerial++;
+}
+
+void ProgramD3D::initAttribLocationsToD3DSemantic()
+{
+ const gl::Shader *vertexShader = mState.getAttachedVertexShader();
+ ASSERT(vertexShader != nullptr);
+
+ // Init semantic index
+ for (const sh::Attribute &attribute : mState.getAttributes())
+ {
+ int d3dSemantic = vertexShader->getSemanticIndex(attribute.name);
+ int regCount = gl::VariableRegisterCount(attribute.type);
+
+ for (int reg = 0; reg < regCount; ++reg)
+ {
+ mAttribLocationToD3DSemantic[attribute.location + reg] = d3dSemantic + reg;
+ }
+ }
+}
+
+void ProgramD3D::updateCachedInputLayout(const gl::State &state)
+{
+ mCachedInputLayout.clear();
+ const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
+
+ for (unsigned int locationIndex : angle::IterateBitSet(mState.getActiveAttribLocationsMask()))
+ {
+ int d3dSemantic = mAttribLocationToD3DSemantic[locationIndex];
+
+ if (d3dSemantic != -1)
+ {
+ if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1))
+ {
+ mCachedInputLayout.resize(d3dSemantic + 1, gl::VERTEX_FORMAT_INVALID);
+ }
+ mCachedInputLayout[d3dSemantic] =
+ GetVertexFormatType(vertexAttributes[locationIndex],
+ state.getVertexAttribCurrentValue(locationIndex).Type);
+ }
+ }
+}
+
+void ProgramD3D::gatherTransformFeedbackVaryings(const VaryingPacking &varyingPacking)
+{
+ const auto &builtins = varyingPacking.builtins(SHADER_VERTEX);
+
+ const std::string &varyingSemantic =
+ GetVaryingSemantic(mRenderer->getMajorShaderModel(), usesPointSize());
+
+ // Gather the linked varyings that are used for transform feedback, they should all exist.
+ mStreamOutVaryings.clear();
+
+ const auto &tfVaryingNames = mState.getTransformFeedbackVaryingNames();
+ for (unsigned int outputSlot = 0; outputSlot < static_cast<unsigned int>(tfVaryingNames.size());
+ ++outputSlot)
+ {
+ const auto &tfVaryingName = tfVaryingNames[outputSlot];
+ if (tfVaryingName == "gl_Position")
+ {
+ if (builtins.glPosition.enabled)
+ {
+ mStreamOutVaryings.push_back(D3DVarying(builtins.glPosition.semantic,
+ builtins.glPosition.index, 4, outputSlot));
+ }
+ }
+ else if (tfVaryingName == "gl_FragCoord")
+ {
+ if (builtins.glFragCoord.enabled)
+ {
+ mStreamOutVaryings.push_back(D3DVarying(builtins.glFragCoord.semantic,
+ builtins.glFragCoord.index, 4, outputSlot));
+ }
+ }
+ else if (tfVaryingName == "gl_PointSize")
+ {
+ if (builtins.glPointSize.enabled)
+ {
+ mStreamOutVaryings.push_back(D3DVarying("PSIZE", 0, 1, outputSlot));
+ }
+ }
+ else
+ {
+ for (const PackedVaryingRegister &registerInfo : varyingPacking.getRegisterList())
+ {
+ const auto &varying = *registerInfo.packedVarying->varying;
+ GLenum transposedType = gl::TransposeMatrixType(varying.type);
+ int componentCount = gl::VariableColumnCount(transposedType);
+ ASSERT(!varying.isBuiltIn());
+
+ // Transform feedback for varying structs is underspecified.
+ // See Khronos bug 9856.
+ // TODO(jmadill): Figure out how to be spec-compliant here.
+ if (registerInfo.packedVarying->isStructField() || varying.isStruct())
+ continue;
+
+ // There can be more than one register assigned to a particular varying, and each
+ // register needs its own stream out entry.
+ if (tfVaryingName == varying.name)
+ {
+ mStreamOutVaryings.push_back(D3DVarying(
+ varyingSemantic, registerInfo.semanticIndex, componentCount, outputSlot));
+ }
+ }
+ }
+ }
+}
+
+D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
+{
+ return mD3DUniforms[mState.getUniformLocations()[location].index];
+}
+
+bool ProgramD3D::getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const
+{
+ std::string baseName = blockName;
+ gl::ParseAndStripArrayIndex(&baseName);
+
+ auto sizeIter = mBlockDataSizes.find(baseName);
+ if (sizeIter == mBlockDataSizes.end())
+ {
+ *sizeOut = 0;
+ return false;
+ }
+
+ *sizeOut = sizeIter->second;
+ return true;
+}
+
+bool ProgramD3D::getUniformBlockMemberInfo(const std::string &memberUniformName,
+ sh::BlockMemberInfo *memberInfoOut) const
+{
+ auto infoIter = mBlockInfo.find(memberUniformName);
+ if (infoIter == mBlockInfo.end())
+ {
+ *memberInfoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
+ return false;
+ }
+
+ *memberInfoOut = infoIter->second;
+ return true;
+}
+
+void ProgramD3D::setPathFragmentInputGen(const std::string &inputName,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs)
+{
+ UNREACHABLE();
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/ProgramD3D.h b/gfx/angle/src/libANGLE/renderer/d3d/ProgramD3D.h
new file mode 100755
index 000000000..88fe4020d
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/ProgramD3D.h
@@ -0,0 +1,414 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ProgramD3D.h: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
+
+#ifndef LIBANGLE_RENDERER_D3D_PROGRAMD3D_H_
+#define LIBANGLE_RENDERER_D3D_PROGRAMD3D_H_
+
+#include <string>
+#include <vector>
+
+#include "compiler/translator/blocklayoutHLSL.h"
+#include "libANGLE/Constants.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/ProgramImpl.h"
+#include "libANGLE/renderer/d3d/DynamicHLSL.h"
+#include "libANGLE/renderer/d3d/WorkaroundsD3D.h"
+
+namespace rx
+{
+class RendererD3D;
+class UniformStorageD3D;
+class ShaderExecutableD3D;
+
+#if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL)
+// WARNING: D3DCOMPILE_OPTIMIZATION_LEVEL3 may lead to a DX9 shader compiler hang.
+// It should only be used selectively to work around specific bugs.
+#define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL1
+#endif
+
+// Helper struct representing a single shader uniform
+struct D3DUniform : angle::NonCopyable
+{
+ D3DUniform(GLenum typeIn,
+ const std::string &nameIn,
+ unsigned int arraySizeIn,
+ bool defaultBlock);
+ ~D3DUniform();
+
+ bool isSampler() const;
+ unsigned int elementCount() const { return std::max(1u, arraySize); }
+ bool isReferencedByVertexShader() const;
+ bool isReferencedByFragmentShader() const;
+
+ // Duplicated from the GL layer
+ GLenum type;
+ std::string name;
+ unsigned int arraySize;
+
+ // Pointer to a system copy of the data.
+ // TODO(jmadill): remove this in favor of gl::LinkedUniform::data().
+ uint8_t *data;
+
+ // Has the data been updated since the last sync?
+ bool dirty;
+
+ // Register information.
+ unsigned int vsRegisterIndex;
+ unsigned int psRegisterIndex;
+ unsigned int registerCount;
+
+ // Register "elements" are used for uniform structs in ES3, to appropriately identify single
+ // uniforms
+ // inside aggregate types, which are packed according C-like structure rules.
+ unsigned int registerElement;
+};
+
+struct D3DUniformBlock
+{
+ D3DUniformBlock() : vsRegisterIndex(GL_INVALID_INDEX), psRegisterIndex(GL_INVALID_INDEX) {}
+
+ bool vertexStaticUse() const { return vsRegisterIndex != GL_INVALID_INDEX; }
+
+ bool fragmentStaticUse() const { return psRegisterIndex != GL_INVALID_INDEX; }
+
+ unsigned int vsRegisterIndex;
+ unsigned int psRegisterIndex;
+};
+
+struct D3DVarying final
+{
+ D3DVarying();
+ D3DVarying(const std::string &semanticNameIn,
+ unsigned int semanticIndexIn,
+ unsigned int componentCountIn,
+ unsigned int outputSlotIn);
+
+ D3DVarying(const D3DVarying &) = default;
+ D3DVarying &operator=(const D3DVarying &) = default;
+
+ std::string semanticName;
+ unsigned int semanticIndex;
+ unsigned int componentCount;
+ unsigned int outputSlot;
+};
+
+class ProgramD3DMetadata final : angle::NonCopyable
+{
+ public:
+ ProgramD3DMetadata(RendererD3D *renderer,
+ const ShaderD3D *vertexShader,
+ const ShaderD3D *fragmentShader);
+
+ int getRendererMajorShaderModel() const;
+ bool usesBroadcast(const gl::ContextState &data) const;
+ bool usesFragDepth() const;
+ bool usesPointCoord() const;
+ bool usesFragCoord() const;
+ bool usesPointSize() const;
+ bool usesInsertedPointCoordValue() const;
+ bool usesViewScale() const;
+ bool addsPointCoordToVertexShader() const;
+ bool usesTransformFeedbackGLPosition() const;
+ bool usesSystemValuePointSize() const;
+ bool usesMultipleFragmentOuts() const;
+ GLint getMajorShaderVersion() const;
+ const ShaderD3D *getFragmentShader() const;
+
+ private:
+ const int mRendererMajorShaderModel;
+ const std::string mShaderModelSuffix;
+ const bool mUsesInstancedPointSpriteEmulation;
+ const bool mUsesViewScale;
+ const ShaderD3D *mVertexShader;
+ const ShaderD3D *mFragmentShader;
+};
+
+class ProgramD3D : public ProgramImpl
+{
+ public:
+ ProgramD3D(const gl::ProgramState &data, RendererD3D *renderer);
+ virtual ~ProgramD3D();
+
+ const std::vector<PixelShaderOutputVariable> &getPixelShaderKey() { return mPixelShaderKey; }
+
+ GLint getSamplerMapping(gl::SamplerType type,
+ unsigned int samplerIndex,
+ const gl::Caps &caps) const;
+ GLenum getSamplerTextureType(gl::SamplerType type, unsigned int samplerIndex) const;
+ GLuint getUsedSamplerRange(gl::SamplerType type) const;
+ void updateSamplerMapping();
+
+ bool usesPointSize() const { return mUsesPointSize; }
+ bool usesPointSpriteEmulation() const;
+ bool usesGeometryShader(GLenum drawMode) const;
+ bool usesInstancedPointSpriteEmulation() const;
+
+ LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) override;
+ gl::Error save(gl::BinaryOutputStream *stream) override;
+ void setBinaryRetrievableHint(bool retrievable) override;
+
+ gl::Error getPixelExecutableForFramebuffer(const gl::Framebuffer *fbo,
+ ShaderExecutableD3D **outExectuable);
+ gl::Error getPixelExecutableForOutputLayout(const std::vector<GLenum> &outputLayout,
+ ShaderExecutableD3D **outExectuable,
+ gl::InfoLog *infoLog);
+ gl::Error getVertexExecutableForInputLayout(const gl::InputLayout &inputLayout,
+ ShaderExecutableD3D **outExectuable,
+ gl::InfoLog *infoLog);
+ gl::Error getGeometryExecutableForPrimitiveType(const gl::ContextState &data,
+ GLenum drawMode,
+ ShaderExecutableD3D **outExecutable,
+ gl::InfoLog *infoLog);
+
+ LinkResult link(const gl::ContextState &data, gl::InfoLog &infoLog) override;
+ GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) override;
+
+ bool getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const override;
+ bool getUniformBlockMemberInfo(const std::string &memberUniformName,
+ sh::BlockMemberInfo *memberInfoOut) const override;
+ void setPathFragmentInputGen(const std::string &inputName,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs) override;
+
+ void initializeUniformStorage();
+ gl::Error applyUniforms(GLenum drawMode);
+ gl::Error applyUniformBuffers(const gl::ContextState &data);
+ void dirtyAllUniforms();
+
+ void setUniform1fv(GLint location, GLsizei count, const GLfloat *v);
+ void setUniform2fv(GLint location, GLsizei count, const GLfloat *v);
+ void setUniform3fv(GLint location, GLsizei count, const GLfloat *v);
+ void setUniform4fv(GLint location, GLsizei count, const GLfloat *v);
+ void setUniform1iv(GLint location, GLsizei count, const GLint *v);
+ void setUniform2iv(GLint location, GLsizei count, const GLint *v);
+ void setUniform3iv(GLint location, GLsizei count, const GLint *v);
+ void setUniform4iv(GLint location, GLsizei count, const GLint *v);
+ void setUniform1uiv(GLint location, GLsizei count, const GLuint *v);
+ void setUniform2uiv(GLint location, GLsizei count, const GLuint *v);
+ void setUniform3uiv(GLint location, GLsizei count, const GLuint *v);
+ void setUniform4uiv(GLint location, GLsizei count, const GLuint *v);
+ void setUniformMatrix2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ void setUniformMatrix3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ void setUniformMatrix4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ void setUniformMatrix2x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ void setUniformMatrix3x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ void setUniformMatrix2x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ void setUniformMatrix4x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ void setUniformMatrix3x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ void setUniformMatrix4x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+
+ void setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) override;
+
+ const UniformStorageD3D &getVertexUniformStorage() const { return *mVertexUniformStorage; }
+ const UniformStorageD3D &getFragmentUniformStorage() const { return *mFragmentUniformStorage; }
+
+ unsigned int getSerial() const;
+
+ const AttribIndexArray &getAttribLocationToD3DSemantics() const
+ {
+ return mAttribLocationToD3DSemantic;
+ }
+
+ void updateCachedInputLayout(const gl::State &state);
+ const gl::InputLayout &getCachedInputLayout() const { return mCachedInputLayout; }
+
+ bool isSamplerMappingDirty() { return mDirtySamplerMapping; }
+
+ private:
+ class VertexExecutable
+ {
+ public:
+ enum HLSLAttribType
+ {
+ FLOAT,
+ UNSIGNED_INT,
+ SIGNED_INT,
+ };
+
+ typedef std::vector<HLSLAttribType> Signature;
+
+ VertexExecutable(const gl::InputLayout &inputLayout,
+ const Signature &signature,
+ ShaderExecutableD3D *shaderExecutable);
+ ~VertexExecutable();
+
+ bool matchesSignature(const Signature &signature) const;
+ static void getSignature(RendererD3D *renderer,
+ const gl::InputLayout &inputLayout,
+ Signature *signatureOut);
+
+ const gl::InputLayout &inputs() const { return mInputs; }
+ const Signature &signature() const { return mSignature; }
+ ShaderExecutableD3D *shaderExecutable() const { return mShaderExecutable; }
+
+ private:
+ static HLSLAttribType GetAttribType(GLenum type);
+
+ gl::InputLayout mInputs;
+ Signature mSignature;
+ ShaderExecutableD3D *mShaderExecutable;
+ };
+
+ class PixelExecutable
+ {
+ public:
+ PixelExecutable(const std::vector<GLenum> &outputSignature,
+ ShaderExecutableD3D *shaderExecutable);
+ ~PixelExecutable();
+
+ bool matchesSignature(const std::vector<GLenum> &signature) const
+ {
+ return mOutputSignature == signature;
+ }
+
+ const std::vector<GLenum> &outputSignature() const { return mOutputSignature; }
+ ShaderExecutableD3D *shaderExecutable() const { return mShaderExecutable; }
+
+ private:
+ std::vector<GLenum> mOutputSignature;
+ ShaderExecutableD3D *mShaderExecutable;
+ };
+
+ struct Sampler
+ {
+ Sampler();
+
+ bool active;
+ GLint logicalTextureUnit;
+ GLenum textureType;
+ };
+
+ typedef std::map<std::string, D3DUniform *> D3DUniformMap;
+
+ void defineUniformsAndAssignRegisters();
+ void defineUniformBase(const gl::Shader *shader,
+ const sh::Uniform &uniform,
+ D3DUniformMap *uniformMap);
+ void defineUniform(GLenum shaderType,
+ const sh::ShaderVariable &uniform,
+ const std::string &fullName,
+ sh::HLSLBlockEncoder *encoder,
+ D3DUniformMap *uniformMap);
+ void assignAllSamplerRegisters();
+ void assignSamplerRegisters(D3DUniform *d3dUniform);
+
+ static void AssignSamplers(unsigned int startSamplerIndex,
+ GLenum samplerType,
+ unsigned int samplerCount,
+ std::vector<Sampler> &outSamplers,
+ GLuint *outUsedRange);
+
+ template <typename T>
+ void setUniform(GLint location, GLsizei count, const T *v, GLenum targetUniformType);
+
+ template <int cols, int rows>
+ void setUniformMatrixfv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value,
+ GLenum targetUniformType);
+
+ LinkResult compileProgramExecutables(const gl::ContextState &data, gl::InfoLog &infoLog);
+
+ void gatherTransformFeedbackVaryings(const VaryingPacking &varyings);
+ D3DUniform *getD3DUniformByName(const std::string &name);
+ D3DUniform *getD3DUniformFromLocation(GLint location);
+
+ void initAttribLocationsToD3DSemantic();
+
+ void reset();
+ void assignUniformBlockRegisters();
+
+ void initUniformBlockInfo();
+ size_t getUniformBlockInfo(const sh::InterfaceBlock &interfaceBlock);
+
+ RendererD3D *mRenderer;
+ DynamicHLSL *mDynamicHLSL;
+
+ std::vector<VertexExecutable *> mVertexExecutables;
+ std::vector<PixelExecutable *> mPixelExecutables;
+ std::vector<ShaderExecutableD3D *> mGeometryExecutables;
+
+ std::string mVertexHLSL;
+ D3DCompilerWorkarounds mVertexWorkarounds;
+
+ std::string mPixelHLSL;
+ D3DCompilerWorkarounds mPixelWorkarounds;
+ bool mUsesFragDepth;
+ std::vector<PixelShaderOutputVariable> mPixelShaderKey;
+
+ // Common code for all dynamic geometry shaders. Consists mainly of the GS input and output
+ // structures, built from the linked varying info. We store the string itself instead of the
+ // packed varyings for simplicity.
+ std::string mGeometryShaderPreamble;
+
+ bool mUsesPointSize;
+ bool mUsesFlatInterpolation;
+
+ UniformStorageD3D *mVertexUniformStorage;
+ UniformStorageD3D *mFragmentUniformStorage;
+
+ std::vector<Sampler> mSamplersPS;
+ std::vector<Sampler> mSamplersVS;
+ GLuint mUsedVertexSamplerRange;
+ GLuint mUsedPixelSamplerRange;
+ bool mDirtySamplerMapping;
+
+ // Cache for getPixelExecutableForFramebuffer
+ std::vector<GLenum> mPixelShaderOutputFormatCache;
+
+ AttribIndexArray mAttribLocationToD3DSemantic;
+
+ unsigned int mSerial;
+
+ std::vector<GLint> mVertexUBOCache;
+ std::vector<GLint> mFragmentUBOCache;
+ VertexExecutable::Signature mCachedVertexSignature;
+ gl::InputLayout mCachedInputLayout;
+
+ std::vector<D3DVarying> mStreamOutVaryings;
+ std::vector<D3DUniform *> mD3DUniforms;
+ std::vector<D3DUniformBlock> mD3DUniformBlocks;
+
+ std::map<std::string, sh::BlockMemberInfo> mBlockInfo;
+ std::map<std::string, size_t> mBlockDataSizes;
+
+ static unsigned int issueSerial();
+ static unsigned int mCurrentSerial;
+};
+}
+
+#endif // LIBANGLE_RENDERER_D3D_PROGRAMD3D_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/RenderTargetD3D.cpp b/gfx/angle/src/libANGLE/renderer/d3d/RenderTargetD3D.cpp
new file mode 100755
index 000000000..84b30aa10
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/RenderTargetD3D.cpp
@@ -0,0 +1,36 @@
+//
+// Copyright (c) 2012-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RenderTargetD3D.cpp: Implements serial handling for rx::RenderTargetD3D
+
+#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
+
+namespace rx
+{
+unsigned int RenderTargetD3D::mCurrentSerial = 1;
+
+RenderTargetD3D::RenderTargetD3D()
+ : mSerial(issueSerials(1))
+{
+}
+
+RenderTargetD3D::~RenderTargetD3D()
+{
+}
+
+unsigned int RenderTargetD3D::getSerial() const
+{
+ return mSerial;
+}
+
+unsigned int RenderTargetD3D::issueSerials(unsigned int count)
+{
+ unsigned int firstSerial = mCurrentSerial;
+ mCurrentSerial += count;
+ return firstSerial;
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/RenderTargetD3D.h b/gfx/angle/src/libANGLE/renderer/d3d/RenderTargetD3D.h
new file mode 100755
index 000000000..c96da5ce1
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/RenderTargetD3D.h
@@ -0,0 +1,46 @@
+//
+// Copyright (c) 2012-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RenderTargetD3D.h: Defines an abstract wrapper class to manage IDirect3DSurface9
+// and ID3D11View objects belonging to renderbuffers and renderable textures.
+
+#ifndef LIBANGLE_RENDERER_D3D_RENDERTARGETD3D_H_
+#define LIBANGLE_RENDERER_D3D_RENDERTARGETD3D_H_
+
+#include "common/angleutils.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/FramebufferAttachment.h"
+
+namespace rx
+{
+
+class RenderTargetD3D : public FramebufferAttachmentRenderTarget
+{
+ public:
+ RenderTargetD3D();
+ virtual ~RenderTargetD3D();
+
+ virtual GLsizei getWidth() const = 0;
+ virtual GLsizei getHeight() const = 0;
+ virtual GLsizei getDepth() const = 0;
+ virtual GLenum getInternalFormat() const = 0;
+ virtual GLsizei getSamples() const = 0;
+ gl::Extents getExtents() const { return gl::Extents(getWidth(), getHeight(), getDepth()); }
+
+ virtual unsigned int getSerial() const;
+ static unsigned int issueSerials(unsigned int count);
+
+ // Only currently applies to D3D11.
+ virtual void signalDirty() {}
+
+ private:
+ const unsigned int mSerial;
+ static unsigned int mCurrentSerial;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_RENDERTARGETD3D_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/RenderbufferD3D.cpp b/gfx/angle/src/libANGLE/renderer/d3d/RenderbufferD3D.cpp
new file mode 100755
index 000000000..b0bf0f9cd
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/RenderbufferD3D.cpp
@@ -0,0 +1,96 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RenderbufferD3d.cpp: Implements the RenderbufferD3D class, a specialization of RenderbufferImpl
+
+
+#include "libANGLE/renderer/d3d/RenderbufferD3D.h"
+
+#include "libANGLE/Image.h"
+#include "libANGLE/renderer/d3d/EGLImageD3D.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
+
+namespace rx
+{
+RenderbufferD3D::RenderbufferD3D(RendererD3D *renderer)
+ : mRenderer(renderer), mRenderTarget(nullptr), mImage(nullptr)
+{
+}
+
+RenderbufferD3D::~RenderbufferD3D()
+{
+ SafeDelete(mRenderTarget);
+ mImage = nullptr;
+}
+
+gl::Error RenderbufferD3D::setStorage(GLenum internalformat, size_t width, size_t height)
+{
+ return setStorageMultisample(0, internalformat, width, height);
+}
+
+gl::Error RenderbufferD3D::setStorageMultisample(size_t samples, GLenum internalformat, size_t width, size_t height)
+{
+ // If the renderbuffer parameters are queried, the calling function
+ // will expect one of the valid renderbuffer formats for use in
+ // glRenderbufferStorage, but we should create depth and stencil buffers
+ // as DEPTH24_STENCIL8
+ GLenum creationFormat = internalformat;
+ if (internalformat == GL_DEPTH_COMPONENT16 || internalformat == GL_STENCIL_INDEX8)
+ {
+ creationFormat = GL_DEPTH24_STENCIL8_OES;
+ }
+
+ // ANGLE_framebuffer_multisample states GL_OUT_OF_MEMORY is generated on a failure to create
+ // the specified storage.
+ // Because ES 3.0 already knows the exact number of supported samples, it would already have been
+ // validated and generated GL_INVALID_VALUE.
+ const gl::TextureCaps &formatCaps = mRenderer->getNativeTextureCaps().get(creationFormat);
+ if (samples > formatCaps.getMaxSamples())
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Renderbuffer format does not support %u samples, %u is the maximum.",
+ samples, formatCaps.getMaxSamples());
+ }
+
+ RenderTargetD3D *newRT = NULL;
+ ANGLE_TRY(mRenderer->createRenderTarget(static_cast<int>(width), static_cast<int>(height),
+ creationFormat, static_cast<GLsizei>(samples), &newRT));
+
+ SafeDelete(mRenderTarget);
+ mImage = nullptr;
+ mRenderTarget = newRT;
+
+ return gl::NoError();
+}
+
+gl::Error RenderbufferD3D::setStorageEGLImageTarget(egl::Image *image)
+{
+ mImage = GetImplAs<EGLImageD3D>(image);
+ SafeDelete(mRenderTarget);
+
+ return gl::NoError();
+}
+
+gl::Error RenderbufferD3D::getRenderTarget(RenderTargetD3D **outRenderTarget)
+{
+ if (mImage)
+ {
+ return mImage->getRenderTarget(outRenderTarget);
+ }
+ else
+ {
+ *outRenderTarget = mRenderTarget;
+ return gl::NoError();
+ }
+}
+
+gl::Error RenderbufferD3D::getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target,
+ FramebufferAttachmentRenderTarget **rtOut)
+{
+ return getRenderTarget(reinterpret_cast<RenderTargetD3D **>(rtOut));
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/RenderbufferD3D.h b/gfx/angle/src/libANGLE/renderer/d3d/RenderbufferD3D.h
new file mode 100755
index 000000000..20f6a10b2
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/RenderbufferD3D.h
@@ -0,0 +1,49 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RenderbufferD3d.h: Defines the RenderbufferD3D class which implements RenderbufferImpl.
+
+#ifndef LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_
+#define LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_
+
+#include "angle_gl.h"
+
+#include "common/angleutils.h"
+#include "libANGLE/renderer/RenderbufferImpl.h"
+
+namespace rx
+{
+class EGLImageD3D;
+class RendererD3D;
+class RenderTargetD3D;
+class SwapChainD3D;
+
+class RenderbufferD3D : public RenderbufferImpl
+{
+ public:
+ RenderbufferD3D(RendererD3D *renderer);
+ virtual ~RenderbufferD3D();
+
+ gl::Error setStorage(GLenum internalformat, size_t width, size_t height) override;
+ gl::Error setStorageMultisample(size_t samples,
+ GLenum internalformat,
+ size_t width,
+ size_t height) override;
+ gl::Error setStorageEGLImageTarget(egl::Image *image) override;
+
+ gl::Error getRenderTarget(RenderTargetD3D **outRenderTarget);
+ gl::Error getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target,
+ FramebufferAttachmentRenderTarget **rtOut) override;
+
+ private:
+ RendererD3D *mRenderer;
+ RenderTargetD3D *mRenderTarget;
+ EGLImageD3D *mImage;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/RendererD3D.cpp b/gfx/angle/src/libANGLE/renderer/d3d/RendererD3D.cpp
new file mode 100755
index 000000000..e7e22efc5
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/RendererD3D.cpp
@@ -0,0 +1,372 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RendererD3D.cpp: Implementation of the base D3D Renderer.
+
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+
+#include "common/debug.h"
+#include "common/MemoryBuffer.h"
+#include "common/utilities.h"
+#include "libANGLE/Display.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/renderer/TextureImpl.h"
+#include "libANGLE/renderer/d3d/BufferD3D.h"
+#include "libANGLE/renderer/d3d/DeviceD3D.h"
+#include "libANGLE/renderer/d3d/DisplayD3D.h"
+#include "libANGLE/renderer/d3d/IndexDataManager.h"
+#include "libANGLE/renderer/d3d/ProgramD3D.h"
+#include "libANGLE/renderer/d3d/SamplerD3D.h"
+#include "libANGLE/ResourceManager.h"
+#include "libANGLE/State.h"
+#include "libANGLE/VertexArray.h"
+
+namespace rx
+{
+
+RendererD3D::RendererD3D(egl::Display *display)
+ : mDisplay(display),
+ mPresentPathFastEnabled(false),
+ mCapsInitialized(false),
+ mWorkaroundsInitialized(false),
+ mDisjoint(false),
+ mDeviceLost(false)
+{
+}
+
+RendererD3D::~RendererD3D()
+{
+ cleanup();
+}
+
+void RendererD3D::cleanup()
+{
+ for (auto &incompleteTexture : mIncompleteTextures)
+ {
+ incompleteTexture.second.set(nullptr);
+ }
+ mIncompleteTextures.clear();
+}
+
+unsigned int RendererD3D::GetBlendSampleMask(const gl::ContextState &data, int samples)
+{
+ const auto &glState = data.getState();
+ unsigned int mask = 0;
+ if (glState.isSampleCoverageEnabled())
+ {
+ GLclampf coverageValue = glState.getSampleCoverageValue();
+ if (coverageValue != 0)
+ {
+ float threshold = 0.5f;
+
+ for (int i = 0; i < samples; ++i)
+ {
+ mask <<= 1;
+
+ if ((i + 1) * coverageValue >= threshold)
+ {
+ threshold += 1.0f;
+ mask |= 1;
+ }
+ }
+ }
+
+ bool coverageInvert = glState.getSampleCoverageInvert();
+ if (coverageInvert)
+ {
+ mask = ~mask;
+ }
+ }
+ else
+ {
+ mask = 0xFFFFFFFF;
+ }
+
+ return mask;
+}
+
+// For each Direct3D sampler of either the pixel or vertex stage,
+// looks up the corresponding OpenGL texture image unit and texture type,
+// and sets the texture and its addressing/filtering state (or NULL when inactive).
+// Sampler mapping needs to be up-to-date on the program object before this is called.
+gl::Error RendererD3D::applyTextures(GLImplFactory *implFactory,
+ const gl::ContextState &data,
+ gl::SamplerType shaderType,
+ const FramebufferTextureArray &framebufferTextures,
+ size_t framebufferTextureCount)
+{
+ const auto &glState = data.getState();
+ const auto &caps = data.getCaps();
+ ProgramD3D *programD3D = GetImplAs<ProgramD3D>(glState.getProgram());
+
+ ASSERT(!programD3D->isSamplerMappingDirty());
+
+ unsigned int samplerRange = programD3D->getUsedSamplerRange(shaderType);
+ for (unsigned int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
+ {
+ GLenum textureType = programD3D->getSamplerTextureType(shaderType, samplerIndex);
+ GLint textureUnit = programD3D->getSamplerMapping(shaderType, samplerIndex, caps);
+ if (textureUnit != -1)
+ {
+ gl::Texture *texture = glState.getSamplerTexture(textureUnit, textureType);
+ ASSERT(texture);
+
+ gl::Sampler *samplerObject = glState.getSampler(textureUnit);
+
+ const gl::SamplerState &samplerState =
+ samplerObject ? samplerObject->getSamplerState() : texture->getSamplerState();
+
+ // TODO: std::binary_search may become unavailable using older versions of GCC
+ if (texture->getTextureState().isSamplerComplete(samplerState, data) &&
+ !std::binary_search(framebufferTextures.begin(),
+ framebufferTextures.begin() + framebufferTextureCount, texture))
+ {
+ ANGLE_TRY(setSamplerState(shaderType, samplerIndex, texture, samplerState));
+ ANGLE_TRY(setTexture(shaderType, samplerIndex, texture));
+ }
+ else
+ {
+ // Texture is not sampler complete or it is in use by the framebuffer. Bind the incomplete texture.
+ gl::Texture *incompleteTexture = getIncompleteTexture(implFactory, textureType);
+
+ ANGLE_TRY(setSamplerState(shaderType, samplerIndex, incompleteTexture,
+ incompleteTexture->getSamplerState()));
+ ANGLE_TRY(setTexture(shaderType, samplerIndex, incompleteTexture));
+ }
+ }
+ else
+ {
+ // No texture bound to this slot even though it is used by the shader, bind a NULL texture
+ ANGLE_TRY(setTexture(shaderType, samplerIndex, nullptr));
+ }
+ }
+
+ // Set all the remaining textures to NULL
+ size_t samplerCount = (shaderType == gl::SAMPLER_PIXEL) ? caps.maxTextureImageUnits
+ : caps.maxVertexTextureImageUnits;
+ clearTextures(shaderType, samplerRange, samplerCount);
+
+ return gl::NoError();
+}
+
+gl::Error RendererD3D::applyTextures(GLImplFactory *implFactory, const gl::ContextState &data)
+{
+ FramebufferTextureArray framebufferTextures;
+ size_t framebufferSerialCount = getBoundFramebufferTextures(data, &framebufferTextures);
+
+ ANGLE_TRY(applyTextures(implFactory, data, gl::SAMPLER_VERTEX, framebufferTextures,
+ framebufferSerialCount));
+ ANGLE_TRY(applyTextures(implFactory, data, gl::SAMPLER_PIXEL, framebufferTextures,
+ framebufferSerialCount));
+ return gl::NoError();
+}
+
+bool RendererD3D::skipDraw(const gl::ContextState &data, GLenum drawMode)
+{
+ const gl::State &state = data.getState();
+
+ if (drawMode == GL_POINTS)
+ {
+ bool usesPointSize = GetImplAs<ProgramD3D>(state.getProgram())->usesPointSize();
+
+ // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
+ // which affects varying interpolation. Since the value of gl_PointSize is
+ // undefined when not written, just skip drawing to avoid unexpected results.
+ if (!usesPointSize && !state.isTransformFeedbackActiveUnpaused())
+ {
+ // This is stictly speaking not an error, but developers should be
+ // notified of risking undefined behavior.
+ ERR("Point rendering without writing to gl_PointSize.");
+
+ return true;
+ }
+ }
+ else if (gl::IsTriangleMode(drawMode))
+ {
+ if (state.getRasterizerState().cullFace &&
+ state.getRasterizerState().cullMode == GL_FRONT_AND_BACK)
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+gl::Error RendererD3D::markTransformFeedbackUsage(const gl::ContextState &data)
+{
+ const gl::TransformFeedback *transformFeedback = data.getState().getCurrentTransformFeedback();
+ for (size_t i = 0; i < transformFeedback->getIndexedBufferCount(); i++)
+ {
+ const OffsetBindingPointer<gl::Buffer> &binding = transformFeedback->getIndexedBuffer(i);
+ if (binding.get() != nullptr)
+ {
+ BufferD3D *bufferD3D = GetImplAs<BufferD3D>(binding.get());
+ ANGLE_TRY(bufferD3D->markTransformFeedbackUsage());
+ }
+ }
+
+ return gl::NoError();
+}
+
+size_t RendererD3D::getBoundFramebufferTextures(const gl::ContextState &data,
+ FramebufferTextureArray *outTextureArray)
+{
+ size_t textureCount = 0;
+
+ const gl::Framebuffer *drawFramebuffer = data.getState().getDrawFramebuffer();
+ for (size_t i = 0; i < drawFramebuffer->getNumColorBuffers(); i++)
+ {
+ const gl::FramebufferAttachment *attachment = drawFramebuffer->getColorbuffer(i);
+ if (attachment && attachment->type() == GL_TEXTURE)
+ {
+ (*outTextureArray)[textureCount++] = attachment->getTexture();
+ }
+ }
+
+ const gl::FramebufferAttachment *depthStencilAttachment = drawFramebuffer->getDepthOrStencilbuffer();
+ if (depthStencilAttachment && depthStencilAttachment->type() == GL_TEXTURE)
+ {
+ (*outTextureArray)[textureCount++] = depthStencilAttachment->getTexture();
+ }
+
+ std::sort(outTextureArray->begin(), outTextureArray->begin() + textureCount);
+
+ return textureCount;
+}
+
+gl::Texture *RendererD3D::getIncompleteTexture(GLImplFactory *implFactory, GLenum type)
+{
+ if (mIncompleteTextures.find(type) == mIncompleteTextures.end())
+ {
+ const GLubyte color[] = { 0, 0, 0, 255 };
+ const gl::Extents colorSize(1, 1, 1);
+ const gl::PixelUnpackState unpack(1, 0);
+ const gl::Box area(0, 0, 0, 1, 1, 1);
+
+ // If a texture is external use a 2D texture for the incomplete texture
+ GLenum createType = (type == GL_TEXTURE_EXTERNAL_OES) ? GL_TEXTURE_2D : type;
+
+ // Skip the API layer to avoid needing to pass the Context and mess with dirty bits.
+ gl::Texture *t =
+ new gl::Texture(implFactory, std::numeric_limits<GLuint>::max(), createType);
+ t->setStorage(createType, 1, GL_RGBA8, colorSize);
+ if (type == GL_TEXTURE_CUBE_MAP)
+ {
+ for (GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; face++)
+ {
+ t->getImplementation()->setSubImage(face, 0, area, GL_RGBA8, GL_UNSIGNED_BYTE,
+ unpack, color);
+ }
+ }
+ else
+ {
+ t->getImplementation()->setSubImage(createType, 0, area, GL_RGBA8, GL_UNSIGNED_BYTE, unpack,
+ color);
+ }
+ mIncompleteTextures[type].set(t);
+ }
+
+ return mIncompleteTextures[type].get();
+}
+
+GLenum RendererD3D::getResetStatus()
+{
+ if (!mDeviceLost)
+ {
+ if (testDeviceLost())
+ {
+ mDeviceLost = true;
+ notifyDeviceLost();
+ return GL_UNKNOWN_CONTEXT_RESET_EXT;
+ }
+ return GL_NO_ERROR;
+ }
+
+ if (testDeviceResettable())
+ {
+ return GL_NO_ERROR;
+ }
+
+ return GL_UNKNOWN_CONTEXT_RESET_EXT;
+}
+
+void RendererD3D::notifyDeviceLost()
+{
+ mDisplay->notifyDeviceLost();
+}
+
+std::string RendererD3D::getVendorString() const
+{
+ LUID adapterLuid = { 0 };
+
+ if (getLUID(&adapterLuid))
+ {
+ char adapterLuidString[64];
+ sprintf_s(adapterLuidString, sizeof(adapterLuidString), "(adapter LUID: %08x%08x)", adapterLuid.HighPart, adapterLuid.LowPart);
+ return std::string(adapterLuidString);
+ }
+
+ return std::string("");
+}
+
+void RendererD3D::setGPUDisjoint()
+{
+ mDisjoint = true;
+}
+
+GLint RendererD3D::getGPUDisjoint()
+{
+ bool disjoint = mDisjoint;
+
+ // Disjoint flag is cleared when read
+ mDisjoint = false;
+
+ return disjoint;
+}
+
+GLint64 RendererD3D::getTimestamp()
+{
+ // D3D has no way to get an actual timestamp reliably so 0 is returned
+ return 0;
+}
+
+void RendererD3D::ensureCapsInitialized() const
+{
+ if (!mCapsInitialized)
+ {
+ generateCaps(&mNativeCaps, &mNativeTextureCaps, &mNativeExtensions, &mNativeLimitations);
+ mCapsInitialized = true;
+ }
+}
+
+const gl::Caps &RendererD3D::getNativeCaps() const
+{
+ ensureCapsInitialized();
+ return mNativeCaps;
+}
+
+const gl::TextureCapsMap &RendererD3D::getNativeTextureCaps() const
+{
+ ensureCapsInitialized();
+ return mNativeTextureCaps;
+}
+
+const gl::Extensions &RendererD3D::getNativeExtensions() const
+{
+ ensureCapsInitialized();
+ return mNativeExtensions;
+}
+
+const gl::Limitations &RendererD3D::getNativeLimitations() const
+{
+ ensureCapsInitialized();
+ return mNativeLimitations;
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/RendererD3D.h b/gfx/angle/src/libANGLE/renderer/d3d/RendererD3D.h
new file mode 100755
index 000000000..b63aba8a9
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/RendererD3D.h
@@ -0,0 +1,317 @@
+
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RendererD3D.h: Defines a back-end specific class for the DirectX renderer.
+
+#ifndef LIBANGLE_RENDERER_D3D_RENDERERD3D_H_
+#define LIBANGLE_RENDERER_D3D_RENDERERD3D_H_
+
+#include "common/debug.h"
+#include "common/MemoryBuffer.h"
+#include "libANGLE/ContextState.h"
+#include "libANGLE/Device.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/d3d/VertexDataManager.h"
+#include "libANGLE/renderer/d3d/formatutilsD3D.h"
+#include "libANGLE/renderer/d3d/WorkaroundsD3D.h"
+#include "libANGLE/Version.h"
+
+//FIXME(jmadill): std::array is currently prohibited by Chromium style guide
+#include <array>
+
+namespace egl
+{
+class ConfigSet;
+}
+
+namespace gl
+{
+class FramebufferState;
+class InfoLog;
+class Texture;
+struct LinkedVarying;
+}
+
+namespace rx
+{
+class ContextImpl;
+struct D3DUniform;
+struct D3DVarying;
+class DeviceD3D;
+class EGLImageD3D;
+class FramebufferImpl;
+class ImageD3D;
+class IndexBuffer;
+class NativeWindowD3D;
+class ProgramD3D;
+class RenderTargetD3D;
+class ShaderExecutableD3D;
+class SwapChainD3D;
+class TextureStorage;
+struct TranslatedIndexData;
+class UniformStorageD3D;
+class VertexBuffer;
+
+enum ShaderType
+{
+ SHADER_VERTEX,
+ SHADER_PIXEL,
+ SHADER_GEOMETRY,
+ SHADER_TYPE_MAX
+};
+
+struct DeviceIdentifier
+{
+ UINT VendorId;
+ UINT DeviceId;
+ UINT SubSysId;
+ UINT Revision;
+ UINT FeatureLevel;
+};
+
+enum RendererClass
+{
+ RENDERER_D3D11,
+ RENDERER_D3D9
+};
+
+// Useful for unit testing
+class BufferFactoryD3D : angle::NonCopyable
+{
+ public:
+ BufferFactoryD3D() {}
+ virtual ~BufferFactoryD3D() {}
+
+ virtual VertexBuffer *createVertexBuffer() = 0;
+ virtual IndexBuffer *createIndexBuffer() = 0;
+
+ // TODO(jmadill): add VertexFormatCaps
+ virtual VertexConversionType getVertexConversionType(gl::VertexFormatType vertexFormatType) const = 0;
+ virtual GLenum getVertexComponentType(gl::VertexFormatType vertexFormatType) const = 0;
+ virtual gl::ErrorOrResult<unsigned int> getVertexSpaceRequired(
+ const gl::VertexAttribute &attrib,
+ GLsizei count,
+ GLsizei instances) const = 0;
+};
+
+using AttribIndexArray = std::array<int, gl::MAX_VERTEX_ATTRIBS>;
+
+class RendererD3D : public BufferFactoryD3D
+{
+ public:
+ explicit RendererD3D(egl::Display *display);
+ virtual ~RendererD3D();
+
+ virtual egl::Error initialize() = 0;
+
+ virtual egl::ConfigSet generateConfigs() = 0;
+ virtual void generateDisplayExtensions(egl::DisplayExtensions *outExtensions) const = 0;
+
+ virtual ContextImpl *createContext(const gl::ContextState &state) = 0;
+
+ std::string getVendorString() const;
+
+ virtual int getMinorShaderModel() const = 0;
+ virtual std::string getShaderModelSuffix() const = 0;
+
+ // Direct3D Specific methods
+ virtual DeviceIdentifier getAdapterIdentifier() const = 0;
+
+ virtual bool isValidNativeWindow(EGLNativeWindowType window) const = 0;
+ virtual NativeWindowD3D *createNativeWindow(EGLNativeWindowType window,
+ const egl::Config *config,
+ const egl::AttributeMap &attribs) const = 0;
+
+ virtual SwapChainD3D *createSwapChain(NativeWindowD3D *nativeWindow,
+ HANDLE shareHandle,
+ IUnknown *d3dTexture,
+ GLenum backBufferFormat,
+ GLenum depthBufferFormat,
+ EGLint orientation) = 0;
+ virtual egl::Error getD3DTextureInfo(IUnknown *d3dTexture,
+ EGLint *width,
+ EGLint *height,
+ GLenum *fboFormat) const = 0;
+ virtual egl::Error validateShareHandle(const egl::Config *config,
+ HANDLE shareHandle,
+ const egl::AttributeMap &attribs) const = 0;
+
+ virtual gl::Error setSamplerState(gl::SamplerType type, int index, gl::Texture *texture, const gl::SamplerState &sampler) = 0;
+ virtual gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture) = 0;
+
+ virtual gl::Error setUniformBuffers(const gl::ContextState &data,
+ const std::vector<GLint> &vertexUniformBuffers,
+ const std::vector<GLint> &fragmentUniformBuffers) = 0;
+
+ virtual gl::Error applyUniforms(const ProgramD3D &programD3D,
+ GLenum drawMode,
+ const std::vector<D3DUniform *> &uniformArray) = 0;
+
+ virtual unsigned int getReservedVertexUniformBuffers() const = 0;
+ virtual unsigned int getReservedFragmentUniformBuffers() const = 0;
+
+ virtual int getMajorShaderModel() const = 0;
+
+ const WorkaroundsD3D &getWorkarounds() const;
+
+ // Pixel operations
+ virtual gl::Error copyImage2D(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ const gl::Offset &destOffset, TextureStorage *storage, GLint level) = 0;
+ virtual gl::Error copyImageCube(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ const gl::Offset &destOffset, TextureStorage *storage, GLenum target, GLint level) = 0;
+ virtual gl::Error copyImage3D(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ const gl::Offset &destOffset, TextureStorage *storage, GLint level) = 0;
+ virtual gl::Error copyImage2DArray(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ const gl::Offset &destOffset, TextureStorage *storage, GLint level) = 0;
+
+ virtual gl::Error copyTexture(const gl::Texture *source,
+ GLint sourceLevel,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint destLevel,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha) = 0;
+ virtual gl::Error copyCompressedTexture(const gl::Texture *source,
+ GLint sourceLevel,
+ TextureStorage *storage,
+ GLint destLevel) = 0;
+
+ // RenderTarget creation
+ virtual gl::Error createRenderTarget(int width, int height, GLenum format, GLsizei samples, RenderTargetD3D **outRT) = 0;
+ virtual gl::Error createRenderTargetCopy(RenderTargetD3D *source, RenderTargetD3D **outRT) = 0;
+
+ // Shader operations
+ virtual gl::Error loadExecutable(const void *function,
+ size_t length,
+ ShaderType type,
+ const std::vector<D3DVarying> &streamOutVaryings,
+ bool separatedOutputBuffers,
+ ShaderExecutableD3D **outExecutable) = 0;
+ virtual gl::Error compileToExecutable(gl::InfoLog &infoLog,
+ const std::string &shaderHLSL,
+ ShaderType type,
+ const std::vector<D3DVarying> &streamOutVaryings,
+ bool separatedOutputBuffers,
+ const D3DCompilerWorkarounds &workarounds,
+ ShaderExecutableD3D **outExectuable) = 0;
+ virtual UniformStorageD3D *createUniformStorage(size_t storageSize) = 0;
+
+ // Image operations
+ virtual ImageD3D *createImage() = 0;
+ virtual gl::Error generateMipmap(ImageD3D *dest, ImageD3D *source) = 0;
+ virtual gl::Error generateMipmapUsingD3D(TextureStorage *storage,
+ const gl::TextureState &textureState) = 0;
+ virtual TextureStorage *createTextureStorage2D(SwapChainD3D *swapChain) = 0;
+ virtual TextureStorage *createTextureStorageEGLImage(EGLImageD3D *eglImage,
+ RenderTargetD3D *renderTargetD3D) = 0;
+ virtual TextureStorage *createTextureStorageExternal(
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &desc) = 0;
+ virtual TextureStorage *createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels, bool hintLevelZeroOnly) = 0;
+ virtual TextureStorage *createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly) = 0;
+ virtual TextureStorage *createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) = 0;
+ virtual TextureStorage *createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) = 0;
+
+ // Buffer-to-texture and Texture-to-buffer copies
+ virtual bool supportsFastCopyBufferToTexture(GLenum internalFormat) const = 0;
+ virtual gl::Error fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTargetD3D *destRenderTarget,
+ GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea) = 0;
+
+ // Device lost
+ GLenum getResetStatus();
+ void notifyDeviceLost();
+ virtual bool resetDevice() = 0;
+ virtual bool testDeviceLost() = 0;
+ virtual bool testDeviceResettable() = 0;
+
+ virtual RendererClass getRendererClass() const = 0;
+ virtual void *getD3DDevice() = 0;
+
+ void setGPUDisjoint();
+
+ GLint getGPUDisjoint();
+ GLint64 getTimestamp();
+
+ // In D3D11, faster than calling setTexture a jillion times
+ virtual gl::Error clearTextures(gl::SamplerType samplerType, size_t rangeStart, size_t rangeEnd) = 0;
+
+ virtual egl::Error getEGLDevice(DeviceImpl **device) = 0;
+
+ bool presentPathFastEnabled() const { return mPresentPathFastEnabled; }
+
+ // Stream creation
+ virtual StreamProducerImpl *createStreamProducerD3DTextureNV12(
+ egl::Stream::ConsumerType consumerType,
+ const egl::AttributeMap &attribs) = 0;
+
+ const gl::Caps &getNativeCaps() const;
+ const gl::TextureCapsMap &getNativeTextureCaps() const;
+ const gl::Extensions &getNativeExtensions() const;
+ const gl::Limitations &getNativeLimitations() const;
+
+ // Necessary hack for default framebuffers in D3D.
+ virtual FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) = 0;
+
+ virtual gl::Version getMaxSupportedESVersion() const = 0;
+
+ protected:
+ virtual bool getLUID(LUID *adapterLuid) const = 0;
+ virtual void generateCaps(gl::Caps *outCaps,
+ gl::TextureCapsMap *outTextureCaps,
+ gl::Extensions *outExtensions,
+ gl::Limitations *outLimitations) const = 0;
+
+ void cleanup();
+
+ static unsigned int GetBlendSampleMask(const gl::ContextState &data, int samples);
+ // dirtyPointer is a special value that will make the comparison with any valid pointer fail and force the renderer to re-apply the state.
+
+ gl::Error applyTextures(GLImplFactory *implFactory, const gl::ContextState &data);
+ bool skipDraw(const gl::ContextState &data, GLenum drawMode);
+ gl::Error markTransformFeedbackUsage(const gl::ContextState &data);
+
+ egl::Display *mDisplay;
+
+ bool mPresentPathFastEnabled;
+
+ private:
+ void ensureCapsInitialized() const;
+
+ typedef std::array<gl::Texture*, gl::IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS> FramebufferTextureArray;
+
+ gl::Error applyTextures(GLImplFactory *implFactory,
+ const gl::ContextState &data,
+ gl::SamplerType shaderType,
+ const FramebufferTextureArray &framebufferTextures,
+ size_t framebufferTextureCount);
+
+ size_t getBoundFramebufferTextures(const gl::ContextState &data,
+ FramebufferTextureArray *outTextureArray);
+ gl::Texture *getIncompleteTexture(GLImplFactory *implFactory, GLenum type);
+
+ virtual WorkaroundsD3D generateWorkarounds() const = 0;
+
+ mutable bool mCapsInitialized;
+ mutable gl::Caps mNativeCaps;
+ mutable gl::TextureCapsMap mNativeTextureCaps;
+ mutable gl::Extensions mNativeExtensions;
+ mutable gl::Limitations mNativeLimitations;
+
+ gl::TextureMap mIncompleteTextures;
+
+ mutable bool mWorkaroundsInitialized;
+ mutable WorkaroundsD3D mWorkarounds;
+
+ bool mDisjoint;
+ bool mDeviceLost;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_RENDERERD3D_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/SamplerD3D.h b/gfx/angle/src/libANGLE/renderer/d3d/SamplerD3D.h
new file mode 100755
index 000000000..7aabdc813
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/SamplerD3D.h
@@ -0,0 +1,25 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SamplerD3D.h: Defines the rx::SamplerD3D class, an implementation of SamplerImpl.
+
+#ifndef LIBANGLE_RENDERER_D3D_SAMPLERD3D_H_
+#define LIBANGLE_RENDERER_D3D_SAMPLERD3D_H_
+
+#include "libANGLE/renderer/SamplerImpl.h"
+
+namespace rx
+{
+
+class SamplerD3D : public SamplerImpl
+{
+ public:
+ SamplerD3D() {}
+ ~SamplerD3D() override {}
+};
+}
+
+#endif // LIBANGLE_RENDERER_D3D_SAMPLERD3D_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/ShaderD3D.cpp b/gfx/angle/src/libANGLE/renderer/d3d/ShaderD3D.cpp
new file mode 100755
index 000000000..fd7b13abb
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/ShaderD3D.cpp
@@ -0,0 +1,227 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ShaderD3D.cpp: Defines the rx::ShaderD3D class which implements rx::ShaderImpl.
+
+#include "libANGLE/renderer/d3d/ShaderD3D.h"
+
+#include "common/utilities.h"
+#include "libANGLE/Compiler.h"
+#include "libANGLE/Shader.h"
+#include "libANGLE/features.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+#include "libANGLE/renderer/d3d/ProgramD3D.h"
+
+// Definitions local to the translation unit
+namespace
+{
+
+const char *GetShaderTypeString(GLenum type)
+{
+ switch (type)
+ {
+ case GL_VERTEX_SHADER:
+ return "VERTEX";
+
+ case GL_FRAGMENT_SHADER:
+ return "FRAGMENT";
+
+ default:
+ UNREACHABLE();
+ return "";
+ }
+}
+
+} // anonymous namespace
+
+namespace rx
+{
+
+ShaderD3D::ShaderD3D(const gl::ShaderState &data, const WorkaroundsD3D &workarounds)
+ : ShaderImpl(data), mAdditionalOptions(0)
+{
+ uncompile();
+
+ if (workarounds.expandIntegerPowExpressions)
+ {
+ mAdditionalOptions |= SH_EXPAND_SELECT_HLSL_INTEGER_POW_EXPRESSIONS;
+ }
+
+ if (workarounds.getDimensionsIgnoresBaseLevel)
+ {
+ mAdditionalOptions |= SH_HLSL_GET_DIMENSIONS_IGNORES_BASE_LEVEL;
+ }
+
+ if (workarounds.preAddTexelFetchOffsets)
+ {
+ mAdditionalOptions |= SH_REWRITE_TEXELFETCHOFFSET_TO_TEXELFETCH;
+ }
+ if (workarounds.rewriteUnaryMinusOperator)
+ {
+ mAdditionalOptions |= SH_REWRITE_INTEGER_UNARY_MINUS_OPERATOR;
+ }
+ if (workarounds.emulateIsnanFloat)
+ {
+ mAdditionalOptions |= SH_EMULATE_ISNAN_FLOAT_FUNCTION;
+ }
+}
+
+ShaderD3D::~ShaderD3D()
+{
+}
+
+std::string ShaderD3D::getDebugInfo() const
+{
+ return mDebugInfo + std::string("\n// ") + GetShaderTypeString(mData.getShaderType()) +
+ " SHADER END\n";
+}
+
+// initialize/clean up previous state
+void ShaderD3D::uncompile()
+{
+ // set by compileToHLSL
+ mCompilerOutputType = SH_ESSL_OUTPUT;
+
+ mUsesMultipleRenderTargets = false;
+ mUsesFragColor = false;
+ mUsesFragData = false;
+ mUsesFragCoord = false;
+ mUsesFrontFacing = false;
+ mUsesPointSize = false;
+ mUsesPointCoord = false;
+ mUsesDepthRange = false;
+ mUsesFragDepth = false;
+ mUsesDiscardRewriting = false;
+ mUsesNestedBreak = false;
+ mRequiresIEEEStrictCompiling = false;
+
+ mDebugInfo.clear();
+}
+
+void ShaderD3D::generateWorkarounds(D3DCompilerWorkarounds *workarounds) const
+{
+ if (mUsesDiscardRewriting)
+ {
+ // ANGLE issue 486:
+ // Work-around a D3D9 compiler bug that presents itself when using conditional discard, by disabling optimization
+ workarounds->skipOptimization = true;
+ }
+ else if (mUsesNestedBreak)
+ {
+ // ANGLE issue 603:
+ // Work-around a D3D9 compiler bug that presents itself when using break in a nested loop, by maximizing optimization
+ // We want to keep the use of ANGLE_D3D_WORKAROUND_MAX_OPTIMIZATION minimal to prevent hangs, so usesDiscard takes precedence
+ workarounds->useMaxOptimization = true;
+ }
+
+ if (mRequiresIEEEStrictCompiling)
+ {
+ // IEEE Strictness for D3D compiler needs to be enabled for NaNs to work.
+ workarounds->enableIEEEStrictness = true;
+ }
+}
+
+unsigned int ShaderD3D::getUniformRegister(const std::string &uniformName) const
+{
+ ASSERT(mUniformRegisterMap.count(uniformName) > 0);
+ return mUniformRegisterMap.find(uniformName)->second;
+}
+
+unsigned int ShaderD3D::getInterfaceBlockRegister(const std::string &blockName) const
+{
+ ASSERT(mInterfaceBlockRegisterMap.count(blockName) > 0);
+ return mInterfaceBlockRegisterMap.find(blockName)->second;
+}
+
+ShShaderOutput ShaderD3D::getCompilerOutputType() const
+{
+ return mCompilerOutputType;
+}
+
+ShCompileOptions ShaderD3D::prepareSourceAndReturnOptions(std::stringstream *shaderSourceStream,
+ std::string *sourcePath)
+{
+ uncompile();
+
+ ShCompileOptions additionalOptions = 0;
+
+ const std::string &source = mData.getSource();
+
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
+ if (gl::DebugAnnotationsActive())
+ {
+ *sourcePath = getTempPath();
+ writeFile(sourcePath->c_str(), source.c_str(), source.length());
+ additionalOptions |= SH_LINE_DIRECTIVES | SH_SOURCE_PATH;
+ }
+#endif
+
+ additionalOptions |= mAdditionalOptions;
+
+ *shaderSourceStream << source;
+ return additionalOptions;
+}
+
+bool ShaderD3D::hasUniform(const D3DUniform *d3dUniform) const
+{
+ return mUniformRegisterMap.find(d3dUniform->name) != mUniformRegisterMap.end();
+}
+
+const std::map<std::string, unsigned int> &GetUniformRegisterMap(
+ const std::map<std::string, unsigned int> *uniformRegisterMap)
+{
+ ASSERT(uniformRegisterMap);
+ return *uniformRegisterMap;
+}
+
+bool ShaderD3D::postTranslateCompile(gl::Compiler *compiler, std::string *infoLog)
+{
+ // TODO(jmadill): We shouldn't need to cache this.
+ mCompilerOutputType = compiler->getShaderOutputType();
+
+ const std::string &translatedSource = mData.getTranslatedSource();
+
+ mUsesMultipleRenderTargets = translatedSource.find("GL_USES_MRT") != std::string::npos;
+ mUsesFragColor = translatedSource.find("GL_USES_FRAG_COLOR") != std::string::npos;
+ mUsesFragData = translatedSource.find("GL_USES_FRAG_DATA") != std::string::npos;
+ mUsesFragCoord = translatedSource.find("GL_USES_FRAG_COORD") != std::string::npos;
+ mUsesFrontFacing = translatedSource.find("GL_USES_FRONT_FACING") != std::string::npos;
+ mUsesPointSize = translatedSource.find("GL_USES_POINT_SIZE") != std::string::npos;
+ mUsesPointCoord = translatedSource.find("GL_USES_POINT_COORD") != std::string::npos;
+ mUsesDepthRange = translatedSource.find("GL_USES_DEPTH_RANGE") != std::string::npos;
+ mUsesFragDepth = translatedSource.find("GL_USES_FRAG_DEPTH") != std::string::npos;
+ mUsesDiscardRewriting =
+ translatedSource.find("ANGLE_USES_DISCARD_REWRITING") != std::string::npos;
+ mUsesNestedBreak = translatedSource.find("ANGLE_USES_NESTED_BREAK") != std::string::npos;
+ mRequiresIEEEStrictCompiling =
+ translatedSource.find("ANGLE_REQUIRES_IEEE_STRICT_COMPILING") != std::string::npos;
+
+ ShHandle compilerHandle = compiler->getCompilerHandle(mData.getShaderType());
+
+ mUniformRegisterMap = GetUniformRegisterMap(sh::GetUniformRegisterMap(compilerHandle));
+
+ for (const sh::InterfaceBlock &interfaceBlock : mData.getInterfaceBlocks())
+ {
+ if (interfaceBlock.staticUse)
+ {
+ unsigned int index = static_cast<unsigned int>(-1);
+ bool blockRegisterResult =
+ sh::GetInterfaceBlockRegister(compilerHandle, interfaceBlock.name, &index);
+ ASSERT(blockRegisterResult);
+
+ mInterfaceBlockRegisterMap[interfaceBlock.name] = index;
+ }
+ }
+
+ mDebugInfo +=
+ std::string("// ") + GetShaderTypeString(mData.getShaderType()) + " SHADER BEGIN\n";
+ mDebugInfo += "\n// GLSL BEGIN\n\n" + mData.getSource() + "\n\n// GLSL END\n\n\n";
+ mDebugInfo += "// INITIAL HLSL BEGIN\n\n" + translatedSource + "\n// INITIAL HLSL END\n\n\n";
+ // Successive steps will append more info
+ return true;
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/ShaderD3D.h b/gfx/angle/src/libANGLE/renderer/d3d/ShaderD3D.h
new file mode 100755
index 000000000..587c12173
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/ShaderD3D.h
@@ -0,0 +1,84 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ShaderD3D.h: Defines the rx::ShaderD3D class which implements rx::ShaderImpl.
+
+#ifndef LIBANGLE_RENDERER_D3D_SHADERD3D_H_
+#define LIBANGLE_RENDERER_D3D_SHADERD3D_H_
+
+#include "libANGLE/renderer/ShaderImpl.h"
+
+#include <map>
+
+namespace rx
+{
+class DynamicHLSL;
+class RendererD3D;
+struct D3DCompilerWorkarounds;
+struct D3DUniform;
+struct WorkaroundsD3D;
+
+class ShaderD3D : public ShaderImpl
+{
+ public:
+ ShaderD3D(const gl::ShaderState &data, const WorkaroundsD3D &workarounds);
+ virtual ~ShaderD3D();
+
+ // ShaderImpl implementation
+ ShCompileOptions prepareSourceAndReturnOptions(std::stringstream *sourceStream,
+ std::string *sourcePath) override;
+ bool postTranslateCompile(gl::Compiler *compiler, std::string *infoLog) override;
+ std::string getDebugInfo() const override;
+
+ // D3D-specific methods
+ void uncompile();
+
+ bool hasUniform(const D3DUniform *d3dUniform) const;
+
+ // Query regular uniforms with their name. Query sampler fields of structs with field selection
+ // using dot (.) operator.
+ unsigned int getUniformRegister(const std::string &uniformName) const;
+
+ unsigned int getInterfaceBlockRegister(const std::string &blockName) const;
+ void appendDebugInfo(const std::string &info) const { mDebugInfo += info; }
+
+ void generateWorkarounds(D3DCompilerWorkarounds *workarounds) const;
+
+ bool usesMultipleRenderTargets() const { return mUsesMultipleRenderTargets; }
+ bool usesFragColor() const { return mUsesFragColor; }
+ bool usesFragData() const { return mUsesFragData; }
+ bool usesFragCoord() const { return mUsesFragCoord; }
+ bool usesFrontFacing() const { return mUsesFrontFacing; }
+ bool usesPointSize() const { return mUsesPointSize; }
+ bool usesPointCoord() const { return mUsesPointCoord; }
+ bool usesDepthRange() const { return mUsesDepthRange; }
+ bool usesFragDepth() const { return mUsesFragDepth; }
+
+ ShShaderOutput getCompilerOutputType() const;
+
+ private:
+ bool mUsesMultipleRenderTargets;
+ bool mUsesFragColor;
+ bool mUsesFragData;
+ bool mUsesFragCoord;
+ bool mUsesFrontFacing;
+ bool mUsesPointSize;
+ bool mUsesPointCoord;
+ bool mUsesDepthRange;
+ bool mUsesFragDepth;
+ bool mUsesDiscardRewriting;
+ bool mUsesNestedBreak;
+ bool mRequiresIEEEStrictCompiling;
+
+ ShShaderOutput mCompilerOutputType;
+ mutable std::string mDebugInfo;
+ std::map<std::string, unsigned int> mUniformRegisterMap;
+ std::map<std::string, unsigned int> mInterfaceBlockRegisterMap;
+ ShCompileOptions mAdditionalOptions;
+};
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_SHADERD3D_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.cpp b/gfx/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.cpp
new file mode 100755
index 000000000..97ffdf509
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.cpp
@@ -0,0 +1,61 @@
+//
+// Copyright (c) 2012-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ShaderExecutable.cpp: Implements a class to contain D3D shader executable
+// implementation details.
+
+#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
+
+#include "common/angleutils.h"
+
+namespace rx
+{
+
+ShaderExecutableD3D::ShaderExecutableD3D(const void *function, size_t length)
+ : mFunctionBuffer(length)
+{
+ memcpy(mFunctionBuffer.data(), function, length);
+}
+
+ShaderExecutableD3D::~ShaderExecutableD3D()
+{
+}
+
+const uint8_t *ShaderExecutableD3D::getFunction() const
+{
+ return mFunctionBuffer.data();
+}
+
+size_t ShaderExecutableD3D::getLength() const
+{
+ return mFunctionBuffer.size();
+}
+
+const std::string &ShaderExecutableD3D::getDebugInfo() const
+{
+ return mDebugInfo;
+}
+
+void ShaderExecutableD3D::appendDebugInfo(const std::string &info)
+{
+ mDebugInfo += info;
+}
+
+
+UniformStorageD3D::UniformStorageD3D(size_t initialSize) : mSize(initialSize)
+{
+}
+
+UniformStorageD3D::~UniformStorageD3D()
+{
+}
+
+size_t UniformStorageD3D::size() const
+{
+ return mSize;
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.h b/gfx/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.h
new file mode 100755
index 000000000..71b83b795
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/ShaderExecutableD3D.h
@@ -0,0 +1,54 @@
+//
+// Copyright (c) 2012-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ShaderExecutable.h: Defines a class to contain D3D shader executable
+// implementation details.
+
+#ifndef LIBANGLE_RENDERER_D3D_SHADEREXECUTABLED3D_H_
+#define LIBANGLE_RENDERER_D3D_SHADEREXECUTABLED3D_H_
+
+#include "common/debug.h"
+
+#include <vector>
+#include <cstdint>
+
+namespace rx
+{
+
+class ShaderExecutableD3D : angle::NonCopyable
+{
+ public:
+ ShaderExecutableD3D(const void *function, size_t length);
+ virtual ~ShaderExecutableD3D();
+
+ const uint8_t *getFunction() const;
+
+ size_t getLength() const;
+
+ const std::string &getDebugInfo() const;
+
+ void appendDebugInfo(const std::string &info);
+
+ private:
+ std::vector<uint8_t> mFunctionBuffer;
+ std::string mDebugInfo;
+};
+
+class UniformStorageD3D : angle::NonCopyable
+{
+ public:
+ UniformStorageD3D(size_t initialSize);
+ virtual ~UniformStorageD3D();
+
+ size_t size() const;
+
+ private:
+ size_t mSize;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_SHADEREXECUTABLED3D_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp b/gfx/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp
new file mode 100755
index 000000000..8696ab0d7
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/SurfaceD3D.cpp
@@ -0,0 +1,402 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SurfaceD3D.cpp: D3D implementation of an EGL surface
+
+#include "libANGLE/renderer/d3d/SurfaceD3D.h"
+
+#include "libANGLE/Display.h"
+#include "libANGLE/Surface.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
+#include "libANGLE/renderer/d3d/SwapChainD3D.h"
+
+#include <tchar.h>
+#include <EGL/eglext.h>
+#include <algorithm>
+
+namespace rx
+{
+
+SurfaceD3D::SurfaceD3D(const egl::SurfaceState &state,
+ RendererD3D *renderer,
+ egl::Display *display,
+ const egl::Config *config,
+ EGLNativeWindowType window,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs)
+ : SurfaceImpl(state),
+ mRenderer(renderer),
+ mDisplay(display),
+ mFixedSize(window == nullptr || attribs.get(EGL_FIXED_SIZE_ANGLE, EGL_FALSE) == EGL_TRUE),
+ mOrientation(static_cast<EGLint>(attribs.get(EGL_SURFACE_ORIENTATION_ANGLE, 0))),
+ mRenderTargetFormat(config->renderTargetFormat),
+ mDepthStencilFormat(config->depthStencilFormat),
+ mSwapChain(nullptr),
+ mSwapIntervalDirty(true),
+ mNativeWindow(renderer->createNativeWindow(window, config, attribs)),
+ mWidth(static_cast<EGLint>(attribs.get(EGL_WIDTH, 0))),
+ mHeight(static_cast<EGLint>(attribs.get(EGL_HEIGHT, 0))),
+ mSwapInterval(1),
+ mShareHandle(0),
+ mD3DTexture(nullptr)
+{
+ if (window != nullptr && !mFixedSize)
+ {
+ mWidth = -1;
+ mHeight = -1;
+ }
+
+ switch (buftype)
+ {
+ case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
+ mShareHandle = static_cast<HANDLE>(clientBuffer);
+ break;
+
+ case EGL_D3D_TEXTURE_ANGLE:
+ mD3DTexture = static_cast<IUnknown *>(clientBuffer);
+ ASSERT(mD3DTexture != nullptr);
+ mD3DTexture->AddRef();
+ mRenderer->getD3DTextureInfo(mD3DTexture, &mWidth, &mHeight, &mRenderTargetFormat);
+ mDepthStencilFormat = GL_NONE;
+ break;
+
+ default:
+ break;
+ }
+}
+
+SurfaceD3D::~SurfaceD3D()
+{
+ releaseSwapChain();
+ SafeDelete(mNativeWindow);
+ SafeRelease(mD3DTexture);
+}
+
+void SurfaceD3D::releaseSwapChain()
+{
+ SafeDelete(mSwapChain);
+}
+
+egl::Error SurfaceD3D::initialize()
+{
+ if (mNativeWindow->getNativeWindow())
+ {
+ if (!mNativeWindow->initialize())
+ {
+ return egl::Error(EGL_BAD_SURFACE);
+ }
+ }
+
+ egl::Error error = resetSwapChain();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+FramebufferImpl *SurfaceD3D::createDefaultFramebuffer(const gl::FramebufferState &data)
+{
+ return mRenderer->createDefaultFramebuffer(data);
+}
+
+egl::Error SurfaceD3D::bindTexImage(gl::Texture *, EGLint)
+{
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error SurfaceD3D::releaseTexImage(EGLint)
+{
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error SurfaceD3D::resetSwapChain()
+{
+ ASSERT(!mSwapChain);
+
+ int width;
+ int height;
+
+ if (!mFixedSize)
+ {
+ RECT windowRect;
+ if (!mNativeWindow->getClientRect(&windowRect))
+ {
+ ASSERT(false);
+
+ return egl::Error(EGL_BAD_SURFACE, "Could not retrieve the window dimensions");
+ }
+
+ width = windowRect.right - windowRect.left;
+ height = windowRect.bottom - windowRect.top;
+ }
+ else
+ {
+ // non-window surface - size is determined at creation
+ width = mWidth;
+ height = mHeight;
+ }
+
+ mSwapChain = mRenderer->createSwapChain(mNativeWindow, mShareHandle, mD3DTexture,
+ mRenderTargetFormat, mDepthStencilFormat, mOrientation);
+ if (!mSwapChain)
+ {
+ return egl::Error(EGL_BAD_ALLOC);
+ }
+
+ egl::Error error = resetSwapChain(width, height);
+ if (error.isError())
+ {
+ SafeDelete(mSwapChain);
+ return error;
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error SurfaceD3D::resizeSwapChain(int backbufferWidth, int backbufferHeight)
+{
+ ASSERT(backbufferWidth >= 0 && backbufferHeight >= 0);
+ ASSERT(mSwapChain);
+
+ EGLint status = mSwapChain->resize(std::max(1, backbufferWidth), std::max(1, backbufferHeight));
+
+ if (status == EGL_CONTEXT_LOST)
+ {
+ mDisplay->notifyDeviceLost();
+ return egl::Error(status);
+ }
+ else if (status != EGL_SUCCESS)
+ {
+ return egl::Error(status);
+ }
+
+ mWidth = backbufferWidth;
+ mHeight = backbufferHeight;
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error SurfaceD3D::resetSwapChain(int backbufferWidth, int backbufferHeight)
+{
+ ASSERT(backbufferWidth >= 0 && backbufferHeight >= 0);
+ ASSERT(mSwapChain);
+
+ EGLint status = mSwapChain->reset(std::max(1, backbufferWidth), std::max(1, backbufferHeight), mSwapInterval);
+
+ if (status == EGL_CONTEXT_LOST)
+ {
+ mRenderer->notifyDeviceLost();
+ return egl::Error(status);
+ }
+ else if (status != EGL_SUCCESS)
+ {
+ return egl::Error(status);
+ }
+
+ mWidth = backbufferWidth;
+ mHeight = backbufferHeight;
+ mSwapIntervalDirty = false;
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error SurfaceD3D::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
+{
+ if (!mSwapChain)
+ {
+ return egl::Error(EGL_SUCCESS);
+ }
+
+ if (x + width > mWidth)
+ {
+ width = mWidth - x;
+ }
+
+ if (y + height > mHeight)
+ {
+ height = mHeight - y;
+ }
+
+ if (width != 0 && height != 0)
+ {
+ EGLint status = mSwapChain->swapRect(x, y, width, height);
+
+ if (status == EGL_CONTEXT_LOST)
+ {
+ mRenderer->notifyDeviceLost();
+ return egl::Error(status);
+ }
+ else if (status != EGL_SUCCESS)
+ {
+ return egl::Error(status);
+ }
+ }
+
+ checkForOutOfDateSwapChain();
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+bool SurfaceD3D::checkForOutOfDateSwapChain()
+{
+ RECT client;
+ int clientWidth = getWidth();
+ int clientHeight = getHeight();
+ bool sizeDirty = false;
+ if (!mFixedSize && !mNativeWindow->isIconic())
+ {
+ // The window is automatically resized to 150x22 when it's minimized, but the swapchain shouldn't be resized
+ // because that's not a useful size to render to.
+ if (!mNativeWindow->getClientRect(&client))
+ {
+ ASSERT(false);
+ return false;
+ }
+
+ // Grow the buffer now, if the window has grown. We need to grow now to avoid losing information.
+ clientWidth = client.right - client.left;
+ clientHeight = client.bottom - client.top;
+ sizeDirty = clientWidth != getWidth() || clientHeight != getHeight();
+ }
+
+ bool wasDirty = (mSwapIntervalDirty || sizeDirty);
+
+ if (mSwapIntervalDirty)
+ {
+ resetSwapChain(clientWidth, clientHeight);
+ }
+ else if (sizeDirty)
+ {
+ resizeSwapChain(clientWidth, clientHeight);
+ }
+
+ return wasDirty;
+}
+
+egl::Error SurfaceD3D::swap()
+{
+ return swapRect(0, 0, mWidth, mHeight);
+}
+
+egl::Error SurfaceD3D::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height)
+{
+ return swapRect(x, y, width, height);
+}
+
+rx::SwapChainD3D *SurfaceD3D::getSwapChain() const
+{
+ return mSwapChain;
+}
+
+void SurfaceD3D::setSwapInterval(EGLint interval)
+{
+ if (mSwapInterval == interval)
+ {
+ return;
+ }
+
+ mSwapInterval = interval;
+ mSwapIntervalDirty = true;
+}
+
+EGLint SurfaceD3D::getWidth() const
+{
+ return mWidth;
+}
+
+EGLint SurfaceD3D::getHeight() const
+{
+ return mHeight;
+}
+
+EGLint SurfaceD3D::isPostSubBufferSupported() const
+{
+ // post sub buffer is always possible on D3D surfaces
+ return EGL_TRUE;
+}
+
+EGLint SurfaceD3D::getSwapBehavior() const
+{
+ return EGL_BUFFER_PRESERVED;
+}
+
+egl::Error SurfaceD3D::querySurfacePointerANGLE(EGLint attribute, void **value)
+{
+ if (attribute == EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE)
+ {
+ *value = mSwapChain->getShareHandle();
+ }
+ else if (attribute == EGL_DXGI_KEYED_MUTEX_ANGLE)
+ {
+ *value = mSwapChain->getKeyedMutex();
+ }
+ else UNREACHABLE();
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+gl::Error SurfaceD3D::getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target,
+ FramebufferAttachmentRenderTarget **rtOut)
+{
+ if (target.binding() == GL_BACK)
+ {
+ *rtOut = mSwapChain->getColorRenderTarget();
+ }
+ else
+ {
+ *rtOut = mSwapChain->getDepthStencilRenderTarget();
+ }
+ return gl::Error(GL_NO_ERROR);
+}
+
+WindowSurfaceD3D::WindowSurfaceD3D(const egl::SurfaceState &state,
+ RendererD3D *renderer,
+ egl::Display *display,
+ const egl::Config *config,
+ EGLNativeWindowType window,
+ const egl::AttributeMap &attribs)
+ : SurfaceD3D(state,
+ renderer,
+ display,
+ config,
+ window,
+ 0,
+ static_cast<EGLClientBuffer>(0),
+ attribs)
+{
+}
+
+WindowSurfaceD3D::~WindowSurfaceD3D()
+{
+}
+
+PbufferSurfaceD3D::PbufferSurfaceD3D(const egl::SurfaceState &state,
+ RendererD3D *renderer,
+ egl::Display *display,
+ const egl::Config *config,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs)
+ : SurfaceD3D(state,
+ renderer,
+ display,
+ config,
+ static_cast<EGLNativeWindowType>(0),
+ buftype,
+ clientBuffer,
+ attribs)
+{
+}
+
+PbufferSurfaceD3D::~PbufferSurfaceD3D()
+{
+}
+
+} // namespace rc
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h b/gfx/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h
new file mode 100755
index 000000000..768c60bd0
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/SurfaceD3D.h
@@ -0,0 +1,121 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SurfaceD3D.h: D3D implementation of an EGL surface
+
+#ifndef LIBANGLE_RENDERER_D3D_SURFACED3D_H_
+#define LIBANGLE_RENDERER_D3D_SURFACED3D_H_
+
+#include "libANGLE/renderer/SurfaceImpl.h"
+#include "libANGLE/renderer/d3d/NativeWindowD3D.h"
+
+namespace egl
+{
+class Surface;
+}
+
+namespace rx
+{
+class SwapChainD3D;
+class RendererD3D;
+
+class SurfaceD3D : public SurfaceImpl
+{
+ public:
+ ~SurfaceD3D() override;
+ void releaseSwapChain();
+
+ egl::Error initialize() override;
+ FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) override;
+
+ egl::Error swap() override;
+ egl::Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) override;
+ egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
+ egl::Error bindTexImage(gl::Texture *texture, EGLint buffer) override;
+ egl::Error releaseTexImage(EGLint buffer) override;
+ void setSwapInterval(EGLint interval) override;
+
+ EGLint getWidth() const override;
+ EGLint getHeight() const override;
+
+ EGLint isPostSubBufferSupported() const override;
+ EGLint getSwapBehavior() const override;
+
+ // D3D implementations
+ SwapChainD3D *getSwapChain() const;
+
+ egl::Error resetSwapChain();
+
+ // Returns true if swapchain changed due to resize or interval update
+ bool checkForOutOfDateSwapChain();
+
+ gl::Error getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target,
+ FramebufferAttachmentRenderTarget **rtOut) override;
+
+ protected:
+ SurfaceD3D(const egl::SurfaceState &state,
+ RendererD3D *renderer,
+ egl::Display *display,
+ const egl::Config *config,
+ EGLNativeWindowType window,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs);
+
+ egl::Error swapRect(EGLint x, EGLint y, EGLint width, EGLint height);
+ egl::Error resetSwapChain(int backbufferWidth, int backbufferHeight);
+ egl::Error resizeSwapChain(int backbufferWidth, int backbufferHeight);
+
+ RendererD3D *mRenderer;
+ egl::Display *mDisplay;
+
+ bool mFixedSize;
+ GLint mOrientation;
+
+ GLenum mRenderTargetFormat;
+ GLenum mDepthStencilFormat;
+
+ SwapChainD3D *mSwapChain;
+ bool mSwapIntervalDirty;
+
+ NativeWindowD3D *mNativeWindow; // Handler for the Window that the surface is created for.
+ EGLint mWidth;
+ EGLint mHeight;
+
+ EGLint mSwapInterval;
+
+ HANDLE mShareHandle;
+ IUnknown *mD3DTexture;
+};
+
+class WindowSurfaceD3D : public SurfaceD3D
+{
+ public:
+ WindowSurfaceD3D(const egl::SurfaceState &state,
+ RendererD3D *renderer,
+ egl::Display *display,
+ const egl::Config *config,
+ EGLNativeWindowType window,
+ const egl::AttributeMap &attribs);
+ ~WindowSurfaceD3D() override;
+};
+
+class PbufferSurfaceD3D : public SurfaceD3D
+{
+ public:
+ PbufferSurfaceD3D(const egl::SurfaceState &state,
+ RendererD3D *renderer,
+ egl::Display *display,
+ const egl::Config *config,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs);
+ ~PbufferSurfaceD3D() override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_SURFACED3D_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/SwapChainD3D.cpp b/gfx/angle/src/libANGLE/renderer/d3d/SwapChainD3D.cpp
new file mode 100644
index 000000000..de8534c3d
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/SwapChainD3D.cpp
@@ -0,0 +1,34 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SwapChainD3D.cpp: Defines a back-end specific class that hides the details of the
+// implementation-specific swapchain.
+
+#include "libANGLE/renderer/d3d/SwapChainD3D.h"
+
+namespace rx
+{
+
+SwapChainD3D::SwapChainD3D(HANDLE shareHandle,
+ IUnknown *d3dTexture,
+ GLenum backBufferFormat,
+ GLenum depthBufferFormat)
+ : mOffscreenRenderTargetFormat(backBufferFormat),
+ mDepthBufferFormat(depthBufferFormat),
+ mShareHandle(shareHandle),
+ mD3DTexture(d3dTexture)
+{
+ if (mD3DTexture)
+ {
+ mD3DTexture->AddRef();
+ }
+}
+
+SwapChainD3D::~SwapChainD3D()
+{
+ SafeRelease(mD3DTexture);
+}
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/SwapChainD3D.h b/gfx/angle/src/libANGLE/renderer/d3d/SwapChainD3D.h
new file mode 100755
index 000000000..f49204527
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/SwapChainD3D.h
@@ -0,0 +1,59 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SwapChainD3D.h: Defines a back-end specific class that hides the details of the
+// implementation-specific swapchain.
+
+#ifndef LIBANGLE_RENDERER_D3D_SWAPCHAIND3D_H_
+#define LIBANGLE_RENDERER_D3D_SWAPCHAIND3D_H_
+
+#include <GLES2/gl2.h>
+#include <EGL/egl.h>
+
+#include "common/angleutils.h"
+#include "common/platform.h"
+
+#if !defined(ANGLE_FORCE_VSYNC_OFF)
+#define ANGLE_FORCE_VSYNC_OFF 0
+#endif
+
+namespace rx
+{
+class RenderTargetD3D;
+
+class SwapChainD3D : angle::NonCopyable
+{
+ public:
+ SwapChainD3D(HANDLE shareHandle,
+ IUnknown *d3dTexture,
+ GLenum backBufferFormat,
+ GLenum depthBufferFormat);
+ virtual ~SwapChainD3D();
+
+ virtual EGLint resize(EGLint backbufferWidth, EGLint backbufferSize) = 0;
+ virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval) = 0;
+ virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height) = 0;
+ virtual void recreate() = 0;
+
+ virtual RenderTargetD3D *getColorRenderTarget() = 0;
+ virtual RenderTargetD3D *getDepthStencilRenderTarget() = 0;
+
+ GLenum getRenderTargetInternalFormat() const { return mOffscreenRenderTargetFormat; }
+ GLenum getDepthBufferInternalFormat() const { return mDepthBufferFormat; }
+
+ HANDLE getShareHandle() { return mShareHandle; }
+ virtual void *getKeyedMutex() = 0;
+
+ protected:
+ const GLenum mOffscreenRenderTargetFormat;
+ const GLenum mDepthBufferFormat;
+
+ HANDLE mShareHandle;
+ IUnknown *mD3DTexture;
+};
+
+} // namespace rx
+#endif // LIBANGLE_RENDERER_D3D_SWAPCHAIND3D_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/TextureD3D.cpp b/gfx/angle/src/libANGLE/renderer/d3d/TextureD3D.cpp
new file mode 100755
index 000000000..287700264
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/TextureD3D.cpp
@@ -0,0 +1,3086 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureD3D.cpp: Implementations of the Texture interfaces shared betweeen the D3D backends.
+
+#include "libANGLE/renderer/d3d/TextureD3D.h"
+
+#include "common/mathutil.h"
+#include "common/utilities.h"
+#include "libANGLE/Buffer.h"
+#include "libANGLE/Config.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/Image.h"
+#include "libANGLE/Surface.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/BufferImpl.h"
+#include "libANGLE/renderer/d3d/BufferD3D.h"
+#include "libANGLE/renderer/d3d/EGLImageD3D.h"
+#include "libANGLE/renderer/d3d/ImageD3D.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
+#include "libANGLE/renderer/d3d/SurfaceD3D.h"
+#include "libANGLE/renderer/d3d/TextureStorage.h"
+
+namespace rx
+{
+
+namespace
+{
+
+gl::Error GetUnpackPointer(const gl::PixelUnpackState &unpack, const uint8_t *pixels,
+ ptrdiff_t layerOffset, const uint8_t **pointerOut)
+{
+ if (unpack.pixelBuffer.id() != 0)
+ {
+ // Do a CPU readback here, if we have an unpack buffer bound and the fast GPU path is not supported
+ gl::Buffer *pixelBuffer = unpack.pixelBuffer.get();
+ ptrdiff_t offset = reinterpret_cast<ptrdiff_t>(pixels);
+
+ // TODO: this is the only place outside of renderer that asks for a buffers raw data.
+ // This functionality should be moved into renderer and the getData method of BufferImpl removed.
+ BufferD3D *bufferD3D = GetImplAs<BufferD3D>(pixelBuffer);
+ ASSERT(bufferD3D);
+ const uint8_t *bufferData = NULL;
+ ANGLE_TRY(bufferD3D->getData(&bufferData));
+ *pointerOut = bufferData + offset;
+ }
+ else
+ {
+ *pointerOut = pixels;
+ }
+
+ // Offset the pointer for 2D array layer (if it's valid)
+ if (*pointerOut != nullptr)
+ {
+ *pointerOut += layerOffset;
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+bool IsRenderTargetUsage(GLenum usage)
+{
+ return (usage == GL_FRAMEBUFFER_ATTACHMENT_ANGLE);
+}
+
+}
+
+TextureD3D::TextureD3D(const gl::TextureState &state, RendererD3D *renderer)
+ : TextureImpl(state),
+ mRenderer(renderer),
+ mDirtyImages(true),
+ mImmutable(false),
+ mTexStorage(nullptr),
+ mBaseLevel(0)
+{
+}
+
+TextureD3D::~TextureD3D()
+{
+}
+
+gl::Error TextureD3D::getNativeTexture(TextureStorage **outStorage)
+{
+ // ensure the underlying texture is created
+ ANGLE_TRY(initializeStorage(false));
+
+ if (mTexStorage)
+ {
+ ANGLE_TRY(updateStorage());
+ }
+
+ ASSERT(outStorage);
+
+ *outStorage = mTexStorage;
+ return gl::NoError();
+}
+
+GLint TextureD3D::getLevelZeroWidth() const
+{
+ ASSERT(gl::CountLeadingZeros(static_cast<uint32_t>(getBaseLevelWidth())) > getBaseLevel());
+ return getBaseLevelWidth() << mBaseLevel;
+}
+
+GLint TextureD3D::getLevelZeroHeight() const
+{
+ ASSERT(gl::CountLeadingZeros(static_cast<uint32_t>(getBaseLevelHeight())) > getBaseLevel());
+ return getBaseLevelHeight() << mBaseLevel;
+}
+
+GLint TextureD3D::getLevelZeroDepth() const
+{
+ return getBaseLevelDepth();
+}
+
+GLint TextureD3D::getBaseLevelWidth() const
+{
+ const ImageD3D *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getWidth() : 0);
+}
+
+GLint TextureD3D::getBaseLevelHeight() const
+{
+ const ImageD3D *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getHeight() : 0);
+}
+
+GLint TextureD3D::getBaseLevelDepth() const
+{
+ const ImageD3D *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getDepth() : 0);
+}
+
+// Note: "base level image" is loosely defined to be any image from the base level,
+// where in the base of 2D array textures and cube maps there are several. Don't use
+// the base level image for anything except querying texture format and size.
+GLenum TextureD3D::getBaseLevelInternalFormat() const
+{
+ const ImageD3D *baseImage = getBaseLevelImage();
+ return (baseImage ? baseImage->getInternalFormat() : GL_NONE);
+}
+
+bool TextureD3D::shouldUseSetData(const ImageD3D *image) const
+{
+ if (!mRenderer->getWorkarounds().setDataFasterThanImageUpload)
+ {
+ return false;
+ }
+
+ gl::InternalFormat internalFormat = gl::GetInternalFormatInfo(image->getInternalFormat());
+
+ // We can only handle full updates for depth-stencil textures, so to avoid complications
+ // disable them entirely.
+ if (internalFormat.depthBits > 0 || internalFormat.stencilBits > 0)
+ {
+ return false;
+ }
+
+ // TODO(jmadill): Handle compressed internal formats
+ return (mTexStorage && !internalFormat.compressed);
+}
+
+gl::Error TextureD3D::setImageImpl(const gl::ImageIndex &index,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels,
+ ptrdiff_t layerOffset)
+{
+ ImageD3D *image = getImage(index);
+ ASSERT(image);
+
+ // No-op
+ if (image->getWidth() == 0 || image->getHeight() == 0 || image->getDepth() == 0)
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ // We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains.
+ // From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components.
+ const uint8_t *pixelData = NULL;
+ ANGLE_TRY(GetUnpackPointer(unpack, pixels, layerOffset, &pixelData));
+
+ if (pixelData != nullptr)
+ {
+ if (shouldUseSetData(image))
+ {
+ ANGLE_TRY(mTexStorage->setData(index, image, NULL, type, unpack, pixelData));
+ }
+ else
+ {
+ gl::Box fullImageArea(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth());
+ ANGLE_TRY(image->loadData(fullImageArea, unpack, type, pixelData, index.is3D()));
+ }
+
+ mDirtyImages = true;
+ }
+
+ return gl::NoError();
+}
+
+gl::Error TextureD3D::subImage(const gl::ImageIndex &index, const gl::Box &area, GLenum format, GLenum type,
+ const gl::PixelUnpackState &unpack, const uint8_t *pixels, ptrdiff_t layerOffset)
+{
+ // CPU readback & copy where direct GPU copy is not supported
+ const uint8_t *pixelData = NULL;
+ ANGLE_TRY(GetUnpackPointer(unpack, pixels, layerOffset, &pixelData));
+
+ if (pixelData != NULL)
+ {
+ ImageD3D *image = getImage(index);
+ ASSERT(image);
+
+ if (shouldUseSetData(image))
+ {
+ return mTexStorage->setData(index, image, &area, type, unpack, pixelData);
+ }
+
+ ANGLE_TRY(image->loadData(area, unpack, type, pixelData, index.is3D()));
+ ANGLE_TRY(commitRegion(index, area));
+ mDirtyImages = true;
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureD3D::setCompressedImageImpl(const gl::ImageIndex &index,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels,
+ ptrdiff_t layerOffset)
+{
+ ImageD3D *image = getImage(index);
+ ASSERT(image);
+
+ if (image->getWidth() == 0 || image->getHeight() == 0 || image->getDepth() == 0)
+ {
+ return gl::NoError();
+ }
+
+ // We no longer need the "GLenum format" parameter to TexImage to determine what data format "pixels" contains.
+ // From our image internal format we know how many channels to expect, and "type" gives the format of pixel's components.
+ const uint8_t *pixelData = NULL;
+ ANGLE_TRY(GetUnpackPointer(unpack, pixels, layerOffset, &pixelData));
+
+ if (pixelData != NULL)
+ {
+ gl::Box fullImageArea(0, 0, 0, image->getWidth(), image->getHeight(), image->getDepth());
+ ANGLE_TRY(image->loadCompressedData(fullImageArea, pixelData));
+
+ mDirtyImages = true;
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureD3D::subImageCompressed(const gl::ImageIndex &index, const gl::Box &area, GLenum format,
+ const gl::PixelUnpackState &unpack, const uint8_t *pixels,
+ ptrdiff_t layerOffset)
+{
+ const uint8_t *pixelData = NULL;
+ ANGLE_TRY(GetUnpackPointer(unpack, pixels, layerOffset, &pixelData));
+
+ if (pixelData != NULL)
+ {
+ ImageD3D *image = getImage(index);
+ ASSERT(image);
+
+ ANGLE_TRY(image->loadCompressedData(area, pixelData));
+
+ mDirtyImages = true;
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+bool TextureD3D::isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum sizedInternalFormat)
+{
+ return unpack.pixelBuffer.id() != 0 && mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat);
+}
+
+gl::Error TextureD3D::fastUnpackPixels(const gl::PixelUnpackState &unpack, const uint8_t *pixels, const gl::Box &destArea,
+ GLenum sizedInternalFormat, GLenum type, RenderTargetD3D *destRenderTarget)
+{
+ if (unpack.skipRows != 0 || unpack.skipPixels != 0 || unpack.imageHeight != 0 ||
+ unpack.skipImages != 0)
+ {
+ // TODO(jmadill): additional unpack parameters
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION,
+ "Unimplemented pixel store parameters in fastUnpackPixels");
+ }
+
+ // No-op
+ if (destArea.width <= 0 && destArea.height <= 0 && destArea.depth <= 0)
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ // In order to perform the fast copy through the shader, we must have the right format, and be able
+ // to create a render target.
+ ASSERT(mRenderer->supportsFastCopyBufferToTexture(sizedInternalFormat));
+
+ uintptr_t offset = reinterpret_cast<uintptr_t>(pixels);
+
+ ANGLE_TRY(mRenderer->fastCopyBufferToTexture(unpack, static_cast<unsigned int>(offset),
+ destRenderTarget, sizedInternalFormat, type,
+ destArea));
+
+ return gl::NoError();
+}
+
+GLint TextureD3D::creationLevels(GLsizei width, GLsizei height, GLsizei depth) const
+{
+ if ((gl::isPow2(width) && gl::isPow2(height) && gl::isPow2(depth)) ||
+ mRenderer->getNativeExtensions().textureNPOT)
+ {
+ // Maximum number of levels
+ return gl::log2(std::max(std::max(width, height), depth)) + 1;
+ }
+ else
+ {
+ // OpenGL ES 2.0 without GL_OES_texture_npot does not permit NPOT mipmaps.
+ return 1;
+ }
+}
+
+TextureStorage *TextureD3D::getStorage()
+{
+ ASSERT(mTexStorage);
+ return mTexStorage;
+}
+
+ImageD3D *TextureD3D::getBaseLevelImage() const
+{
+ if (mBaseLevel >= gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ return nullptr;
+ }
+ return getImage(getImageIndex(mBaseLevel, 0));
+}
+
+gl::Error TextureD3D::setImageExternal(GLenum target,
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &desc)
+{
+ // Only external images can accept external textures
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureD3D::generateMipmap()
+{
+ const GLuint baseLevel = mState.getEffectiveBaseLevel();
+ const GLuint maxLevel = mState.getMipmapMaxLevel();
+ ASSERT(maxLevel > baseLevel); // Should be checked before calling this.
+
+ if (mTexStorage && mRenderer->getWorkarounds().zeroMaxLodWorkaround)
+ {
+ // Switch to using the mipmapped texture.
+ TextureStorage *textureStorage = NULL;
+ ANGLE_TRY(getNativeTexture(&textureStorage));
+ ANGLE_TRY(textureStorage->useLevelZeroWorkaroundTexture(false));
+ }
+
+ // Set up proper mipmap chain in our Image array.
+ initMipmapImages();
+
+ if (mTexStorage && mTexStorage->supportsNativeMipmapFunction())
+ {
+ ANGLE_TRY(updateStorage());
+
+ // Generate the mipmap chain using the ad-hoc DirectX function.
+ ANGLE_TRY(mRenderer->generateMipmapUsingD3D(mTexStorage, mState));
+ }
+ else
+ {
+ // Generate the mipmap chain, one level at a time.
+ ANGLE_TRY(generateMipmapUsingImages(maxLevel));
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureD3D::generateMipmapUsingImages(const GLuint maxLevel)
+{
+ // We know that all layers have the same dimension, for the texture to be complete
+ GLint layerCount = static_cast<GLint>(getLayerCount(mBaseLevel));
+
+ // When making mipmaps with the setData workaround enabled, the texture storage has
+ // the image data already. For non-render-target storage, we have to pull it out into
+ // an image layer.
+ if (mRenderer->getWorkarounds().setDataFasterThanImageUpload && mTexStorage)
+ {
+ if (!mTexStorage->isRenderTarget())
+ {
+ // Copy from the storage mip 0 to Image mip 0
+ for (GLint layer = 0; layer < layerCount; ++layer)
+ {
+ gl::ImageIndex srcIndex = getImageIndex(mBaseLevel, layer);
+
+ ImageD3D *image = getImage(srcIndex);
+ ANGLE_TRY(image->copyFromTexStorage(srcIndex, mTexStorage));
+ }
+ }
+ else
+ {
+ ANGLE_TRY(updateStorage());
+ }
+ }
+
+ // TODO: Decouple this from zeroMaxLodWorkaround. This is a 9_3 restriction, unrelated to zeroMaxLodWorkaround.
+ // The restriction is because Feature Level 9_3 can't create SRVs on individual levels of the texture.
+ // As a result, even if the storage is a rendertarget, we can't use the GPU to generate the mipmaps without further work.
+ // The D3D9 renderer works around this by copying each level of the texture into its own single-layer GPU texture (in Blit9::boxFilter).
+ // Feature Level 9_3 could do something similar, or it could continue to use CPU-side mipmap generation, or something else.
+ bool renderableStorage = (mTexStorage && mTexStorage->isRenderTarget() && !(mRenderer->getWorkarounds().zeroMaxLodWorkaround));
+
+ for (GLint layer = 0; layer < layerCount; ++layer)
+ {
+ for (GLuint mip = mBaseLevel + 1; mip <= maxLevel; ++mip)
+ {
+ ASSERT(getLayerCount(mip) == layerCount);
+
+ gl::ImageIndex sourceIndex = getImageIndex(mip - 1, layer);
+ gl::ImageIndex destIndex = getImageIndex(mip, layer);
+
+ if (renderableStorage)
+ {
+ // GPU-side mipmapping
+ ANGLE_TRY(mTexStorage->generateMipmap(sourceIndex, destIndex));
+ }
+ else
+ {
+ // CPU-side mipmapping
+ ANGLE_TRY(mRenderer->generateMipmap(getImage(destIndex), getImage(sourceIndex)));
+ }
+ }
+ }
+
+ if (mTexStorage)
+ {
+ updateStorage();
+ }
+
+ return gl::NoError();
+}
+
+bool TextureD3D::isBaseImageZeroSize() const
+{
+ ImageD3D *baseImage = getBaseLevelImage();
+
+ if (!baseImage || baseImage->getWidth() <= 0)
+ {
+ return true;
+ }
+
+ if (!gl::IsCubeMapTextureTarget(baseImage->getTarget()) && baseImage->getHeight() <= 0)
+ {
+ return true;
+ }
+
+ if (baseImage->getTarget() == GL_TEXTURE_3D && baseImage->getDepth() <= 0)
+ {
+ return true;
+ }
+
+ if (baseImage->getTarget() == GL_TEXTURE_2D_ARRAY && getLayerCount(getBaseLevel()) <= 0)
+ {
+ return true;
+ }
+
+ return false;
+}
+
+gl::Error TextureD3D::ensureRenderTarget()
+{
+ ANGLE_TRY(initializeStorage(true));
+
+ if (!isBaseImageZeroSize())
+ {
+ ASSERT(mTexStorage);
+ if (!mTexStorage->isRenderTarget())
+ {
+ TextureStorage *newRenderTargetStorage = NULL;
+ ANGLE_TRY(createCompleteStorage(true, &newRenderTargetStorage));
+
+ gl::Error error = mTexStorage->copyToStorage(newRenderTargetStorage);
+ if (error.isError())
+ {
+ SafeDelete(newRenderTargetStorage);
+ return error;
+ }
+
+ error = setCompleteTexStorage(newRenderTargetStorage);
+ if (error.isError())
+ {
+ SafeDelete(newRenderTargetStorage);
+ return error;
+ }
+ }
+ }
+
+ return gl::NoError();
+}
+
+bool TextureD3D::canCreateRenderTargetForImage(const gl::ImageIndex &index) const
+{
+ ImageD3D *image = getImage(index);
+ bool levelsComplete = (isImageComplete(index) && isImageComplete(getImageIndex(0, 0)));
+ return (image->isRenderableFormat() && levelsComplete);
+}
+
+gl::Error TextureD3D::commitRegion(const gl::ImageIndex &index, const gl::Box &region)
+{
+ if (mTexStorage)
+ {
+ ASSERT(isValidIndex(index));
+ ImageD3D *image = getImage(index);
+ ANGLE_TRY(image->copyToStorage(mTexStorage, index, region));
+ image->markClean();
+ }
+
+ return gl::NoError();
+}
+
+gl::Error TextureD3D::getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target,
+ FramebufferAttachmentRenderTarget **rtOut)
+{
+ RenderTargetD3D *rtD3D = nullptr;
+ gl::Error error = getRenderTarget(target.textureIndex(), &rtD3D);
+ *rtOut = static_cast<FramebufferAttachmentRenderTarget *>(rtD3D);
+ return error;
+}
+
+void TextureD3D::setBaseLevel(GLuint baseLevel)
+{
+ const int oldStorageWidth = std::max(1, getLevelZeroWidth());
+ const int oldStorageHeight = std::max(1, getLevelZeroHeight());
+ const int oldStorageDepth = std::max(1, getLevelZeroDepth());
+ const int oldStorageFormat = getBaseLevelInternalFormat();
+ mBaseLevel = baseLevel;
+
+ // When the base level changes, the texture storage might not be valid anymore, since it could
+ // have been created based on the dimensions of the previous specified level range.
+ const int newStorageWidth = std::max(1, getLevelZeroWidth());
+ const int newStorageHeight = std::max(1, getLevelZeroHeight());
+ const int newStorageDepth = std::max(1, getLevelZeroDepth());
+ const int newStorageFormat = getBaseLevelInternalFormat();
+ if (mTexStorage &&
+ (newStorageWidth != oldStorageWidth || newStorageHeight != oldStorageHeight ||
+ newStorageDepth != oldStorageDepth || newStorageFormat != oldStorageFormat))
+ {
+ markAllImagesDirty();
+ SafeDelete(mTexStorage);
+ }
+}
+
+void TextureD3D::syncState(const gl::Texture::DirtyBits &dirtyBits)
+{
+ // TODO(geofflang): Use dirty bits
+}
+
+TextureD3D_2D::TextureD3D_2D(const gl::TextureState &state, RendererD3D *renderer)
+ : TextureD3D(state, renderer)
+{
+ mEGLImageTarget = false;
+ for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
+ {
+ mImageArray[i] = renderer->createImage();
+ }
+}
+
+TextureD3D_2D::~TextureD3D_2D()
+{
+ // Delete the Images before the TextureStorage.
+ // Images might be relying on the TextureStorage for some of their data.
+ // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images.
+ for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
+ {
+ delete mImageArray[i];
+ }
+
+ SafeDelete(mTexStorage);
+}
+
+ImageD3D *TextureD3D_2D::getImage(int level, int layer) const
+{
+ ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ ASSERT(layer == 0);
+ return mImageArray[level];
+}
+
+ImageD3D *TextureD3D_2D::getImage(const gl::ImageIndex &index) const
+{
+ ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ ASSERT(!index.hasLayer());
+ ASSERT(index.type == GL_TEXTURE_2D);
+ return mImageArray[index.mipIndex];
+}
+
+GLsizei TextureD3D_2D::getLayerCount(int level) const
+{
+ ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ return 1;
+}
+
+GLsizei TextureD3D_2D::getWidth(GLint level) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getWidth();
+ else
+ return 0;
+}
+
+GLsizei TextureD3D_2D::getHeight(GLint level) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getHeight();
+ else
+ return 0;
+}
+
+GLenum TextureD3D_2D::getInternalFormat(GLint level) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getInternalFormat();
+ else
+ return GL_NONE;
+}
+
+bool TextureD3D_2D::isDepth(GLint level) const
+{
+ return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
+}
+
+gl::Error TextureD3D_2D::setImage(GLenum target,
+ size_t imageLevel,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels)
+{
+ ASSERT(target == GL_TEXTURE_2D && size.depth == 1);
+
+ GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type);
+
+ bool fastUnpacked = false;
+ GLint level = static_cast<GLint>(imageLevel);
+
+ redefineImage(level, sizedInternalFormat, size, false);
+
+ gl::ImageIndex index = gl::ImageIndex::Make2D(level);
+
+ // Attempt a fast gpu copy of the pixel data to the surface
+ if (isFastUnpackable(unpack, sizedInternalFormat) && isLevelComplete(level))
+ {
+ // Will try to create RT storage if it does not exist
+ RenderTargetD3D *destRenderTarget = NULL;
+ ANGLE_TRY(getRenderTarget(index, &destRenderTarget));
+
+ gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), 1);
+
+ ANGLE_TRY(fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type,
+ destRenderTarget));
+
+ // Ensure we don't overwrite our newly initialized data
+ mImageArray[level]->markClean();
+
+ fastUnpacked = true;
+ }
+
+ if (!fastUnpacked)
+ {
+ ANGLE_TRY(setImageImpl(index, type, unpack, pixels, 0));
+ }
+
+ return gl::NoError();
+}
+
+gl::Error TextureD3D_2D::setSubImage(GLenum target,
+ size_t imageLevel,
+ const gl::Box &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels)
+{
+ ASSERT(target == GL_TEXTURE_2D && area.depth == 1 && area.z == 0);
+
+ GLint level = static_cast<GLint>(imageLevel);
+ gl::ImageIndex index = gl::ImageIndex::Make2D(level);
+ if (isFastUnpackable(unpack, getInternalFormat(level)) && isLevelComplete(level))
+ {
+ RenderTargetD3D *renderTarget = NULL;
+ ANGLE_TRY(getRenderTarget(index, &renderTarget));
+ ASSERT(!mImageArray[level]->isDirty());
+
+ return fastUnpackPixels(unpack, pixels, area, getInternalFormat(level), type, renderTarget);
+ }
+ else
+ {
+ return TextureD3D::subImage(index, area, format, type, unpack, pixels, 0);
+ }
+}
+
+gl::Error TextureD3D_2D::setCompressedImage(GLenum target,
+ size_t imageLevel,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels)
+{
+ ASSERT(target == GL_TEXTURE_2D && size.depth == 1);
+ GLint level = static_cast<GLint>(imageLevel);
+
+ // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
+ redefineImage(level, internalFormat, size, false);
+
+ return setCompressedImageImpl(gl::ImageIndex::Make2D(level), unpack, pixels, 0);
+}
+
+gl::Error TextureD3D_2D::setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format,
+ const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels)
+{
+ ASSERT(target == GL_TEXTURE_2D && area.depth == 1 && area.z == 0);
+
+ gl::ImageIndex index = gl::ImageIndex::Make2D(static_cast<GLint>(level));
+ ANGLE_TRY(TextureD3D::subImageCompressed(index, area, format, unpack, pixels, 0));
+
+ return commitRegion(index, area);
+}
+
+gl::Error TextureD3D_2D::copyImage(GLenum target,
+ size_t imageLevel,
+ const gl::Rectangle &sourceArea,
+ GLenum internalFormat,
+ const gl::Framebuffer *source)
+{
+ ASSERT(target == GL_TEXTURE_2D);
+
+ GLint level = static_cast<GLint>(imageLevel);
+ GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, GL_UNSIGNED_BYTE);
+ redefineImage(level, sizedInternalFormat, gl::Extents(sourceArea.width, sourceArea.height, 1),
+ false);
+
+ gl::ImageIndex index = gl::ImageIndex::Make2D(level);
+ gl::Offset destOffset(0, 0, 0);
+
+ // If the zero max LOD workaround is active, then we can't sample from individual layers of the framebuffer in shaders,
+ // so we should use the non-rendering copy path.
+ if (!canCreateRenderTargetForImage(index) || mRenderer->getWorkarounds().zeroMaxLodWorkaround)
+ {
+ ANGLE_TRY(mImageArray[level]->copyFromFramebuffer(destOffset, sourceArea, source));
+ mDirtyImages = true;
+ }
+ else
+ {
+ ANGLE_TRY(ensureRenderTarget());
+ mImageArray[level]->markClean();
+
+ if (sourceArea.width != 0 && sourceArea.height != 0 && isValidLevel(level))
+ {
+ ANGLE_TRY(mRenderer->copyImage2D(source, sourceArea, internalFormat, destOffset,
+ mTexStorage, level));
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureD3D_2D::copySubImage(GLenum target,
+ size_t imageLevel,
+ const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ const gl::Framebuffer *source)
+{
+ ASSERT(target == GL_TEXTURE_2D && destOffset.z == 0);
+
+ // can only make our texture storage to a render target if level 0 is defined (with a width & height) and
+ // the current level we're copying to is defined (with appropriate format, width & height)
+
+ GLint level = static_cast<GLint>(imageLevel);
+ gl::ImageIndex index = gl::ImageIndex::Make2D(level);
+
+ // If the zero max LOD workaround is active, then we can't sample from individual layers of the framebuffer in shaders,
+ // so we should use the non-rendering copy path.
+ if (!canCreateRenderTargetForImage(index) || mRenderer->getWorkarounds().zeroMaxLodWorkaround)
+ {
+ ANGLE_TRY(mImageArray[level]->copyFromFramebuffer(destOffset, sourceArea, source));
+ mDirtyImages = true;
+ }
+ else
+ {
+ ANGLE_TRY(ensureRenderTarget());
+
+ if (isValidLevel(level))
+ {
+ ANGLE_TRY(updateStorageLevel(level));
+ ANGLE_TRY(mRenderer->copyImage2D(
+ source, sourceArea, gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format,
+ destOffset, mTexStorage, level));
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureD3D_2D::copyTexture(GLenum internalFormat,
+ GLenum type,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const gl::Texture *source)
+{
+ GLenum sourceTarget = source->getTarget();
+ GLint sourceLevel = 0;
+
+ GLint destLevel = 0;
+
+ GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type);
+ gl::Extents size(static_cast<int>(source->getWidth(sourceTarget, sourceLevel)),
+ static_cast<int>(source->getHeight(sourceTarget, sourceLevel)), 1);
+ redefineImage(destLevel, sizedInternalFormat, size, false);
+
+ ASSERT(canCreateRenderTargetForImage(gl::ImageIndex::Make2D(destLevel)));
+
+ ANGLE_TRY(ensureRenderTarget());
+ ASSERT(isValidLevel(destLevel));
+ ANGLE_TRY(updateStorageLevel(destLevel));
+
+ gl::Rectangle sourceRect(0, 0, size.width, size.height);
+ gl::Offset destOffset(0, 0, 0);
+ ANGLE_TRY(mRenderer->copyTexture(source, sourceLevel, sourceRect,
+ gl::GetInternalFormatInfo(sizedInternalFormat).format,
+ destOffset, mTexStorage, destLevel, unpackFlipY,
+ unpackPremultiplyAlpha, unpackUnmultiplyAlpha));
+
+ return gl::NoError();
+}
+
+gl::Error TextureD3D_2D::copySubTexture(const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const gl::Texture *source)
+{
+ GLint sourceLevel = 0;
+ GLint destLevel = 0;
+
+ ASSERT(canCreateRenderTargetForImage(gl::ImageIndex::Make2D(destLevel)));
+
+ ANGLE_TRY(ensureRenderTarget());
+ ASSERT(isValidLevel(destLevel));
+ ANGLE_TRY(updateStorageLevel(destLevel));
+
+ ANGLE_TRY(mRenderer->copyTexture(source, sourceLevel, sourceArea,
+ gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format,
+ destOffset, mTexStorage, destLevel, unpackFlipY,
+ unpackPremultiplyAlpha, unpackUnmultiplyAlpha));
+
+ return gl::NoError();
+}
+
+gl::Error TextureD3D_2D::copyCompressedTexture(const gl::Texture *source)
+{
+ GLenum sourceTarget = source->getTarget();
+ GLint sourceLevel = 0;
+
+ GLint destLevel = 0;
+
+ GLenum sizedInternalFormat = source->getFormat(sourceTarget, sourceLevel).asSized();
+ gl::Extents size(static_cast<int>(source->getWidth(sourceTarget, sourceLevel)),
+ static_cast<int>(source->getHeight(sourceTarget, sourceLevel)), 1);
+ redefineImage(destLevel, sizedInternalFormat, size, false);
+
+ ANGLE_TRY(initializeStorage(false));
+ ASSERT(mTexStorage);
+
+ ANGLE_TRY(mRenderer->copyCompressedTexture(source, sourceLevel, mTexStorage, destLevel));
+
+ return gl::NoError();
+}
+
+gl::Error TextureD3D_2D::setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size)
+{
+ ASSERT(GL_TEXTURE_2D && size.depth == 1);
+
+ for (size_t level = 0; level < levels; level++)
+ {
+ gl::Extents levelSize(std::max(1, size.width >> level),
+ std::max(1, size.height >> level),
+ 1);
+ redefineImage(level, internalFormat, levelSize, true);
+ }
+
+ for (size_t level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ redefineImage(level, GL_NONE, gl::Extents(0, 0, 1), true);
+ }
+
+ // TODO(geofflang): Verify storage creation had no errors
+ bool renderTarget = IsRenderTargetUsage(mState.getUsage());
+ TextureStorage *storage = mRenderer->createTextureStorage2D(
+ internalFormat, renderTarget, size.width, size.height, static_cast<int>(levels), false);
+
+ gl::Error error = setCompleteTexStorage(storage);
+ if (error.isError())
+ {
+ SafeDelete(storage);
+ return error;
+ }
+
+ ANGLE_TRY(updateStorage());
+
+ mImmutable = true;
+
+ return gl::NoError();
+}
+
+void TextureD3D_2D::bindTexImage(egl::Surface *surface)
+{
+ GLenum internalformat = surface->getConfig()->renderTargetFormat;
+
+ gl::Extents size(surface->getWidth(), surface->getHeight(), 1);
+ redefineImage(0, internalformat, size, true);
+
+ if (mTexStorage)
+ {
+ SafeDelete(mTexStorage);
+ }
+
+ SurfaceD3D *surfaceD3D = GetImplAs<SurfaceD3D>(surface);
+ ASSERT(surfaceD3D);
+
+ mTexStorage = mRenderer->createTextureStorage2D(surfaceD3D->getSwapChain());
+ mEGLImageTarget = false;
+
+ mDirtyImages = true;
+}
+
+void TextureD3D_2D::releaseTexImage()
+{
+ if (mTexStorage)
+ {
+ SafeDelete(mTexStorage);
+ }
+
+ for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ redefineImage(i, GL_NONE, gl::Extents(0, 0, 1), true);
+ }
+}
+
+gl::Error TextureD3D_2D::setEGLImageTarget(GLenum target, egl::Image *image)
+{
+ EGLImageD3D *eglImaged3d = GetImplAs<EGLImageD3D>(image);
+
+ // Set the properties of the base mip level from the EGL image
+ const auto &format = image->getFormat();
+ gl::Extents size(static_cast<int>(image->getWidth()), static_cast<int>(image->getHeight()), 1);
+ redefineImage(0, format.asSized(), size, true);
+
+ // Clear all other images.
+ for (size_t level = 1; level < ArraySize(mImageArray); level++)
+ {
+ redefineImage(level, GL_NONE, gl::Extents(0, 0, 1), true);
+ }
+
+ SafeDelete(mTexStorage);
+ mImageArray[0]->markClean();
+
+ // Pass in the RenderTargetD3D here: createTextureStorage can't generate an error.
+ RenderTargetD3D *renderTargetD3D = nullptr;
+ ANGLE_TRY(eglImaged3d->getRenderTarget(&renderTargetD3D));
+
+ mTexStorage = mRenderer->createTextureStorageEGLImage(eglImaged3d, renderTargetD3D);
+ mEGLImageTarget = true;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+void TextureD3D_2D::initMipmapImages()
+{
+ const GLuint baseLevel = mState.getEffectiveBaseLevel();
+ const GLuint maxLevel = mState.getMipmapMaxLevel();
+ // Purge array levels baseLevel + 1 through q and reset them to represent the generated mipmap
+ // levels.
+ for (GLuint level = baseLevel + 1; level <= maxLevel; level++)
+ {
+ gl::Extents levelSize(std::max(getLevelZeroWidth() >> level, 1),
+ std::max(getLevelZeroHeight() >> level, 1), 1);
+
+ redefineImage(level, getBaseLevelInternalFormat(), levelSize, false);
+ }
+}
+
+gl::Error TextureD3D_2D::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT)
+{
+ ASSERT(!index.hasLayer());
+
+ // ensure the underlying texture is created
+ ANGLE_TRY(ensureRenderTarget());
+ ANGLE_TRY(updateStorageLevel(index.mipIndex));
+
+ return mTexStorage->getRenderTarget(index, outRT);
+}
+
+bool TextureD3D_2D::isValidLevel(int level) const
+{
+ return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : false);
+}
+
+bool TextureD3D_2D::isLevelComplete(int level) const
+{
+ if (isImmutable())
+ {
+ return true;
+ }
+
+ GLsizei width = getLevelZeroWidth();
+ GLsizei height = getLevelZeroHeight();
+
+ if (width <= 0 || height <= 0)
+ {
+ return false;
+ }
+
+ // The base image level is complete if the width and height are positive
+ if (level == static_cast<int>(getBaseLevel()))
+ {
+ return true;
+ }
+
+ ASSERT(level >= 0 && level <= (int)ArraySize(mImageArray) && mImageArray[level] != nullptr);
+ ImageD3D *image = mImageArray[level];
+
+ if (image->getInternalFormat() != getBaseLevelInternalFormat())
+ {
+ return false;
+ }
+
+ if (image->getWidth() != std::max(1, width >> level))
+ {
+ return false;
+ }
+
+ if (image->getHeight() != std::max(1, height >> level))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool TextureD3D_2D::isImageComplete(const gl::ImageIndex &index) const
+{
+ return isLevelComplete(index.mipIndex);
+}
+
+// Constructs a native texture resource from the texture images
+gl::Error TextureD3D_2D::initializeStorage(bool renderTarget)
+{
+ // Only initialize the first time this texture is used as a render target or shader resource
+ if (mTexStorage)
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ // do not attempt to create storage for nonexistant data
+ if (!isLevelComplete(getBaseLevel()))
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mState.getUsage()));
+
+ TextureStorage *storage = NULL;
+ ANGLE_TRY(createCompleteStorage(createRenderTarget, &storage));
+
+ gl::Error error = setCompleteTexStorage(storage);
+ if (error.isError())
+ {
+ SafeDelete(storage);
+ return error;
+ }
+
+ ASSERT(mTexStorage);
+
+ // flush image data to the storage
+ ANGLE_TRY(updateStorage());
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureD3D_2D::createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const
+{
+ GLsizei width = getLevelZeroWidth();
+ GLsizei height = getLevelZeroHeight();
+ GLenum internalFormat = getBaseLevelInternalFormat();
+
+ ASSERT(width > 0 && height > 0);
+
+ // use existing storage level count, when previously specified by TexStorage*D
+ GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1));
+
+ bool hintLevelZeroOnly = false;
+ if (mRenderer->getWorkarounds().zeroMaxLodWorkaround)
+ {
+ // If any of the CPU images (levels >= 1) are dirty, then the textureStorage2D should use the mipped texture to begin with.
+ // Otherwise, it should use the level-zero-only texture.
+ hintLevelZeroOnly = true;
+ for (int level = 1; level < levels && hintLevelZeroOnly; level++)
+ {
+ hintLevelZeroOnly = !(mImageArray[level]->isDirty() && isLevelComplete(level));
+ }
+ }
+
+ // TODO(geofflang): Determine if the texture creation succeeded
+ *outTexStorage = mRenderer->createTextureStorage2D(internalFormat, renderTarget, width, height, levels, hintLevelZeroOnly);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureD3D_2D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
+{
+ if (newCompleteTexStorage && newCompleteTexStorage->isManaged())
+ {
+ for (int level = 0; level < newCompleteTexStorage->getLevelCount(); level++)
+ {
+ ANGLE_TRY(mImageArray[level]->setManagedSurface2D(newCompleteTexStorage, level));
+ }
+ }
+
+ SafeDelete(mTexStorage);
+ mTexStorage = newCompleteTexStorage;
+
+ mDirtyImages = true;
+
+ return gl::NoError();
+}
+
+gl::Error TextureD3D_2D::updateStorage()
+{
+ ASSERT(mTexStorage != NULL);
+ GLint storageLevels = mTexStorage->getLevelCount();
+ for (int level = 0; level < storageLevels; level++)
+ {
+ if (mImageArray[level]->isDirty() && isLevelComplete(level))
+ {
+ ANGLE_TRY(updateStorageLevel(level));
+ }
+ }
+
+ return gl::NoError();
+}
+
+gl::Error TextureD3D_2D::updateStorageLevel(int level)
+{
+ ASSERT(level <= (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
+ ASSERT(isLevelComplete(level));
+
+ if (mImageArray[level]->isDirty())
+ {
+ gl::ImageIndex index = gl::ImageIndex::Make2D(level);
+ gl::Box region(0, 0, 0, getWidth(level), getHeight(level), 1);
+ ANGLE_TRY(commitRegion(index, region));
+ }
+
+ return gl::NoError();
+}
+
+void TextureD3D_2D::redefineImage(size_t level,
+ GLenum internalformat,
+ const gl::Extents &size,
+ bool forceRelease)
+{
+ ASSERT(size.depth == 1);
+
+ // If there currently is a corresponding storage texture image, it has these parameters
+ const int storageWidth = std::max(1, getLevelZeroWidth() >> level);
+ const int storageHeight = std::max(1, getLevelZeroHeight() >> level);
+ const GLenum storageFormat = getBaseLevelInternalFormat();
+
+ mImageArray[level]->redefine(GL_TEXTURE_2D, internalformat, size, forceRelease);
+
+ if (mTexStorage)
+ {
+ const size_t storageLevels = mTexStorage->getLevelCount();
+
+ // If the storage was from an EGL image, copy it back into local images to preserve it
+ // while orphaning
+ if (level != 0 && mEGLImageTarget)
+ {
+ // TODO(jmadill): Don't discard error.
+ mImageArray[0]->copyFromTexStorage(gl::ImageIndex::Make2D(0), mTexStorage);
+ }
+
+ if ((level >= storageLevels && storageLevels != 0) ||
+ size.width != storageWidth ||
+ size.height != storageHeight ||
+ internalformat != storageFormat) // Discard mismatched storage
+ {
+ markAllImagesDirty();
+ SafeDelete(mTexStorage);
+ }
+ }
+
+ // Can't be an EGL image target after being redefined
+ mEGLImageTarget = false;
+}
+
+gl::ImageIndexIterator TextureD3D_2D::imageIterator() const
+{
+ return gl::ImageIndexIterator::Make2D(0, mTexStorage->getLevelCount());
+}
+
+gl::ImageIndex TextureD3D_2D::getImageIndex(GLint mip, GLint /*layer*/) const
+{
+ // "layer" does not apply to 2D Textures.
+ return gl::ImageIndex::Make2D(mip);
+}
+
+bool TextureD3D_2D::isValidIndex(const gl::ImageIndex &index) const
+{
+ return (mTexStorage && index.type == GL_TEXTURE_2D &&
+ index.mipIndex >= 0 && index.mipIndex < mTexStorage->getLevelCount());
+}
+
+void TextureD3D_2D::markAllImagesDirty()
+{
+ for (size_t i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ mImageArray[i]->markDirty();
+ }
+ mDirtyImages = true;
+}
+
+TextureD3D_Cube::TextureD3D_Cube(const gl::TextureState &state, RendererD3D *renderer)
+ : TextureD3D(state, renderer)
+{
+ for (int i = 0; i < 6; i++)
+ {
+ for (int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
+ {
+ mImageArray[i][j] = renderer->createImage();
+ }
+ }
+}
+
+TextureD3D_Cube::~TextureD3D_Cube()
+{
+ // Delete the Images before the TextureStorage.
+ // Images might be relying on the TextureStorage for some of their data.
+ // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images.
+ for (int i = 0; i < 6; i++)
+ {
+ for (int j = 0; j < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++j)
+ {
+ SafeDelete(mImageArray[i][j]);
+ }
+ }
+
+ SafeDelete(mTexStorage);
+}
+
+ImageD3D *TextureD3D_Cube::getImage(int level, int layer) const
+{
+ ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ ASSERT(layer >= 0 && layer < 6);
+ return mImageArray[layer][level];
+}
+
+ImageD3D *TextureD3D_Cube::getImage(const gl::ImageIndex &index) const
+{
+ ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ ASSERT(index.layerIndex >= 0 && index.layerIndex < 6);
+ return mImageArray[index.layerIndex][index.mipIndex];
+}
+
+GLsizei TextureD3D_Cube::getLayerCount(int level) const
+{
+ ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ return 6;
+}
+
+GLenum TextureD3D_Cube::getInternalFormat(GLint level, GLint layer) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[layer][level]->getInternalFormat();
+ else
+ return GL_NONE;
+}
+
+bool TextureD3D_Cube::isDepth(GLint level, GLint layer) const
+{
+ return gl::GetInternalFormatInfo(getInternalFormat(level, layer)).depthBits > 0;
+}
+
+gl::Error TextureD3D_Cube::setEGLImageTarget(GLenum target, egl::Image *image)
+{
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureD3D_Cube::setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type,
+ const gl::PixelUnpackState &unpack, const uint8_t *pixels)
+{
+ ASSERT(size.depth == 1);
+
+ GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type);
+ gl::ImageIndex index = gl::ImageIndex::MakeCube(target, static_cast<GLint>(level));
+
+ redefineImage(index.layerIndex, static_cast<GLint>(level), sizedInternalFormat, size);
+
+ return setImageImpl(index, type, unpack, pixels, 0);
+}
+
+gl::Error TextureD3D_Cube::setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type,
+ const gl::PixelUnpackState &unpack, const uint8_t *pixels)
+{
+ ASSERT(area.depth == 1 && area.z == 0);
+
+ gl::ImageIndex index = gl::ImageIndex::MakeCube(target, static_cast<GLint>(level));
+ return TextureD3D::subImage(index, area, format, type, unpack, pixels, 0);
+}
+
+gl::Error TextureD3D_Cube::setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size,
+ const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels)
+{
+ ASSERT(size.depth == 1);
+
+ // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
+ size_t faceIndex = gl::CubeMapTextureTargetToLayerIndex(target);
+
+ redefineImage(static_cast<int>(faceIndex), static_cast<GLint>(level), internalFormat, size);
+
+ gl::ImageIndex index = gl::ImageIndex::MakeCube(target, static_cast<GLint>(level));
+ return setCompressedImageImpl(index, unpack, pixels, 0);
+}
+
+gl::Error TextureD3D_Cube::setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format,
+ const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels)
+{
+ ASSERT(area.depth == 1 && area.z == 0);
+
+ gl::ImageIndex index = gl::ImageIndex::MakeCube(target, static_cast<GLint>(level));
+
+ ANGLE_TRY(TextureD3D::subImageCompressed(index, area, format, unpack, pixels, 0));
+ return commitRegion(index, area);
+}
+
+gl::Error TextureD3D_Cube::copyImage(GLenum target,
+ size_t imageLevel,
+ const gl::Rectangle &sourceArea,
+ GLenum internalFormat,
+ const gl::Framebuffer *source)
+{
+ int faceIndex = static_cast<int>(gl::CubeMapTextureTargetToLayerIndex(target));
+ GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, GL_UNSIGNED_BYTE);
+
+ GLint level = static_cast<GLint>(imageLevel);
+
+ gl::Extents size(sourceArea.width, sourceArea.height, 1);
+ redefineImage(static_cast<int>(faceIndex), level, sizedInternalFormat, size);
+
+ gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
+ gl::Offset destOffset(0, 0, 0);
+
+ // If the zero max LOD workaround is active, then we can't sample from individual layers of the framebuffer in shaders,
+ // so we should use the non-rendering copy path.
+ if (!canCreateRenderTargetForImage(index) || mRenderer->getWorkarounds().zeroMaxLodWorkaround)
+ {
+ ANGLE_TRY(
+ mImageArray[faceIndex][level]->copyFromFramebuffer(destOffset, sourceArea, source));
+ mDirtyImages = true;
+ }
+ else
+ {
+ ANGLE_TRY(ensureRenderTarget());
+ mImageArray[faceIndex][level]->markClean();
+
+ ASSERT(size.width == size.height);
+
+ if (size.width > 0 && isValidFaceLevel(faceIndex, level))
+ {
+ ANGLE_TRY(mRenderer->copyImageCube(source, sourceArea, internalFormat, destOffset,
+ mTexStorage, target, level));
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureD3D_Cube::copySubImage(GLenum target,
+ size_t imageLevel,
+ const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ const gl::Framebuffer *source)
+{
+ int faceIndex = static_cast<int>(gl::CubeMapTextureTargetToLayerIndex(target));
+
+ GLint level = static_cast<GLint>(imageLevel);
+ gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
+
+ // If the zero max LOD workaround is active, then we can't sample from individual layers of the framebuffer in shaders,
+ // so we should use the non-rendering copy path.
+ if (!canCreateRenderTargetForImage(index) || mRenderer->getWorkarounds().zeroMaxLodWorkaround)
+ {
+ gl::Error error =
+ mImageArray[faceIndex][level]->copyFromFramebuffer(destOffset, sourceArea, source);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ mDirtyImages = true;
+ }
+ else
+ {
+ ANGLE_TRY(ensureRenderTarget());
+ if (isValidFaceLevel(faceIndex, level))
+ {
+ ANGLE_TRY(updateStorageFaceLevel(faceIndex, level));
+ ANGLE_TRY(mRenderer->copyImageCube(
+ source, sourceArea, gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format,
+ destOffset, mTexStorage, target, level));
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureD3D_Cube::setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size)
+{
+ ASSERT(size.width == size.height);
+ ASSERT(size.depth == 1);
+
+ for (size_t level = 0; level < levels; level++)
+ {
+ GLsizei mipSize = std::max(1, size.width >> level);
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+ {
+ mImageArray[faceIndex][level]->redefine(GL_TEXTURE_CUBE_MAP, internalFormat, gl::Extents(mipSize, mipSize, 1), true);
+ }
+ }
+
+ for (size_t level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+ {
+ mImageArray[faceIndex][level]->redefine(GL_TEXTURE_CUBE_MAP, GL_NONE, gl::Extents(0, 0, 0), true);
+ }
+ }
+
+ // TODO(geofflang): Verify storage creation had no errors
+ bool renderTarget = IsRenderTargetUsage(mState.getUsage());
+
+ TextureStorage *storage = mRenderer->createTextureStorageCube(
+ internalFormat, renderTarget, size.width, static_cast<int>(levels), false);
+
+ gl::Error error = setCompleteTexStorage(storage);
+ if (error.isError())
+ {
+ SafeDelete(storage);
+ return error;
+ }
+
+ ANGLE_TRY(updateStorage());
+
+ mImmutable = true;
+
+ return gl::NoError();
+}
+
+// Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
+bool TextureD3D_Cube::isCubeComplete() const
+{
+ int baseWidth = getBaseLevelWidth();
+ int baseHeight = getBaseLevelHeight();
+ GLenum baseFormat = getBaseLevelInternalFormat();
+
+ if (baseWidth <= 0 || baseWidth != baseHeight)
+ {
+ return false;
+ }
+
+ for (int faceIndex = 1; faceIndex < 6; faceIndex++)
+ {
+ const ImageD3D &faceBaseImage = *mImageArray[faceIndex][getBaseLevel()];
+
+ if (faceBaseImage.getWidth() != baseWidth ||
+ faceBaseImage.getHeight() != baseHeight ||
+ faceBaseImage.getInternalFormat() != baseFormat )
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+void TextureD3D_Cube::bindTexImage(egl::Surface *surface)
+{
+ UNREACHABLE();
+}
+
+void TextureD3D_Cube::releaseTexImage()
+{
+ UNREACHABLE();
+}
+
+void TextureD3D_Cube::initMipmapImages()
+{
+ const GLuint baseLevel = mState.getEffectiveBaseLevel();
+ const GLuint maxLevel = mState.getMipmapMaxLevel();
+ // Purge array levels baseLevel + 1 through q and reset them to represent the generated mipmap
+ // levels.
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+ {
+ for (GLuint level = baseLevel + 1; level <= maxLevel; level++)
+ {
+ int faceLevelSize =
+ (std::max(mImageArray[faceIndex][baseLevel]->getWidth() >> (level - baseLevel), 1));
+ redefineImage(faceIndex, level, mImageArray[faceIndex][baseLevel]->getInternalFormat(),
+ gl::Extents(faceLevelSize, faceLevelSize, 1));
+ }
+ }
+}
+
+gl::Error TextureD3D_Cube::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT)
+{
+ ASSERT(gl::IsCubeMapTextureTarget(index.type));
+
+ // ensure the underlying texture is created
+ ANGLE_TRY(ensureRenderTarget());
+ ANGLE_TRY(updateStorageFaceLevel(index.layerIndex, index.mipIndex));
+
+ return mTexStorage->getRenderTarget(index, outRT);
+}
+
+gl::Error TextureD3D_Cube::initializeStorage(bool renderTarget)
+{
+ // Only initialize the first time this texture is used as a render target or shader resource
+ if (mTexStorage)
+ {
+ return gl::NoError();
+ }
+
+ // do not attempt to create storage for nonexistant data
+ if (!isFaceLevelComplete(0, getBaseLevel()))
+ {
+ return gl::NoError();
+ }
+
+ bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mState.getUsage()));
+
+ TextureStorage *storage = NULL;
+ ANGLE_TRY(createCompleteStorage(createRenderTarget, &storage));
+
+ gl::Error error = setCompleteTexStorage(storage);
+ if (error.isError())
+ {
+ SafeDelete(storage);
+ return error;
+ }
+
+ ASSERT(mTexStorage);
+
+ // flush image data to the storage
+ ANGLE_TRY(updateStorage());
+
+ return gl::NoError();
+}
+
+gl::Error TextureD3D_Cube::createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const
+{
+ GLsizei size = getLevelZeroWidth();
+
+ ASSERT(size > 0);
+
+ // use existing storage level count, when previously specified by TexStorage*D
+ GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(size, size, 1));
+
+ bool hintLevelZeroOnly = false;
+ if (mRenderer->getWorkarounds().zeroMaxLodWorkaround)
+ {
+ // If any of the CPU images (levels >= 1) are dirty, then the textureStorage should use the mipped texture to begin with.
+ // Otherwise, it should use the level-zero-only texture.
+ hintLevelZeroOnly = true;
+ for (int faceIndex = 0; faceIndex < 6 && hintLevelZeroOnly; faceIndex++)
+ {
+ for (int level = 1; level < levels && hintLevelZeroOnly; level++)
+ {
+ hintLevelZeroOnly = !(mImageArray[faceIndex][level]->isDirty() && isFaceLevelComplete(faceIndex, level));
+ }
+ }
+ }
+
+ // TODO (geofflang): detect if storage creation succeeded
+ *outTexStorage = mRenderer->createTextureStorageCube(getBaseLevelInternalFormat(), renderTarget, size, levels, hintLevelZeroOnly);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureD3D_Cube::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
+{
+ if (newCompleteTexStorage && newCompleteTexStorage->isManaged())
+ {
+ for (int faceIndex = 0; faceIndex < 6; faceIndex++)
+ {
+ for (int level = 0; level < newCompleteTexStorage->getLevelCount(); level++)
+ {
+ ANGLE_TRY(mImageArray[faceIndex][level]->setManagedSurfaceCube(
+ newCompleteTexStorage, faceIndex, level));
+ }
+ }
+ }
+
+ SafeDelete(mTexStorage);
+ mTexStorage = newCompleteTexStorage;
+
+ mDirtyImages = true;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureD3D_Cube::updateStorage()
+{
+ ASSERT(mTexStorage != NULL);
+ GLint storageLevels = mTexStorage->getLevelCount();
+ for (int face = 0; face < 6; face++)
+ {
+ for (int level = 0; level < storageLevels; level++)
+ {
+ if (mImageArray[face][level]->isDirty() && isFaceLevelComplete(face, level))
+ {
+ ANGLE_TRY(updateStorageFaceLevel(face, level));
+ }
+ }
+ }
+
+ return gl::NoError();
+}
+
+bool TextureD3D_Cube::isValidFaceLevel(int faceIndex, int level) const
+{
+ return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0);
+}
+
+bool TextureD3D_Cube::isFaceLevelComplete(int faceIndex, int level) const
+{
+ if (getBaseLevel() >= gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ return false;
+ }
+ ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) &&
+ mImageArray[faceIndex][level] != nullptr);
+
+ if (isImmutable())
+ {
+ return true;
+ }
+
+ int levelZeroSize = getLevelZeroWidth();
+
+ if (levelZeroSize <= 0)
+ {
+ return false;
+ }
+
+ // "isCubeComplete" checks for base level completeness and we must call that
+ // to determine if any face at level 0 is complete. We omit that check here
+ // to avoid re-checking cube-completeness for every face at level 0.
+ if (level == 0)
+ {
+ return true;
+ }
+
+ // Check that non-zero levels are consistent with the base level.
+ const ImageD3D *faceLevelImage = mImageArray[faceIndex][level];
+
+ if (faceLevelImage->getInternalFormat() != getBaseLevelInternalFormat())
+ {
+ return false;
+ }
+
+ if (faceLevelImage->getWidth() != std::max(1, levelZeroSize >> level))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool TextureD3D_Cube::isImageComplete(const gl::ImageIndex &index) const
+{
+ return isFaceLevelComplete(index.layerIndex, index.mipIndex);
+}
+
+gl::Error TextureD3D_Cube::updateStorageFaceLevel(int faceIndex, int level)
+{
+ ASSERT(level >= 0 && faceIndex < 6 && level < (int)ArraySize(mImageArray[faceIndex]) && mImageArray[faceIndex][level] != NULL);
+ ImageD3D *image = mImageArray[faceIndex][level];
+
+ if (image->isDirty())
+ {
+ GLenum faceTarget = gl::LayerIndexToCubeMapTextureTarget(faceIndex);
+ gl::ImageIndex index = gl::ImageIndex::MakeCube(faceTarget, level);
+ gl::Box region(0, 0, 0, image->getWidth(), image->getHeight(), 1);
+ ANGLE_TRY(commitRegion(index, region));
+ }
+
+ return gl::NoError();
+}
+
+void TextureD3D_Cube::redefineImage(int faceIndex, GLint level, GLenum internalformat, const gl::Extents &size)
+{
+ // If there currently is a corresponding storage texture image, it has these parameters
+ const int storageWidth = std::max(1, getLevelZeroWidth() >> level);
+ const int storageHeight = std::max(1, getLevelZeroHeight() >> level);
+ const GLenum storageFormat = getBaseLevelInternalFormat();
+
+ mImageArray[faceIndex][level]->redefine(GL_TEXTURE_CUBE_MAP, internalformat, size, false);
+
+ if (mTexStorage)
+ {
+ const int storageLevels = mTexStorage->getLevelCount();
+
+ if ((level >= storageLevels && storageLevels != 0) ||
+ size.width != storageWidth ||
+ size.height != storageHeight ||
+ internalformat != storageFormat) // Discard mismatched storage
+ {
+ markAllImagesDirty();
+ SafeDelete(mTexStorage);
+ }
+ }
+}
+
+gl::ImageIndexIterator TextureD3D_Cube::imageIterator() const
+{
+ return gl::ImageIndexIterator::MakeCube(0, mTexStorage->getLevelCount());
+}
+
+gl::ImageIndex TextureD3D_Cube::getImageIndex(GLint mip, GLint layer) const
+{
+ // The "layer" of the image index corresponds to the cube face
+ return gl::ImageIndex::MakeCube(gl::LayerIndexToCubeMapTextureTarget(layer), mip);
+}
+
+bool TextureD3D_Cube::isValidIndex(const gl::ImageIndex &index) const
+{
+ return (mTexStorage && gl::IsCubeMapTextureTarget(index.type) &&
+ index.mipIndex >= 0 && index.mipIndex < mTexStorage->getLevelCount());
+}
+
+void TextureD3D_Cube::markAllImagesDirty()
+{
+ for (int dirtyLevel = 0; dirtyLevel < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; dirtyLevel++)
+ {
+ for (int dirtyFace = 0; dirtyFace < 6; dirtyFace++)
+ {
+ mImageArray[dirtyFace][dirtyLevel]->markDirty();
+ }
+ }
+ mDirtyImages = true;
+}
+
+TextureD3D_3D::TextureD3D_3D(const gl::TextureState &state, RendererD3D *renderer)
+ : TextureD3D(state, renderer)
+{
+ for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
+ {
+ mImageArray[i] = renderer->createImage();
+ }
+}
+
+TextureD3D_3D::~TextureD3D_3D()
+{
+ // Delete the Images before the TextureStorage.
+ // Images might be relying on the TextureStorage for some of their data.
+ // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images.
+ for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++i)
+ {
+ delete mImageArray[i];
+ }
+
+ SafeDelete(mTexStorage);
+}
+
+ImageD3D *TextureD3D_3D::getImage(int level, int layer) const
+{
+ ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ ASSERT(layer == 0);
+ return mImageArray[level];
+}
+
+ImageD3D *TextureD3D_3D::getImage(const gl::ImageIndex &index) const
+{
+ ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ ASSERT(!index.hasLayer());
+ ASSERT(index.type == GL_TEXTURE_3D);
+ return mImageArray[index.mipIndex];
+}
+
+GLsizei TextureD3D_3D::getLayerCount(int level) const
+{
+ ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ return 1;
+}
+
+GLsizei TextureD3D_3D::getWidth(GLint level) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getWidth();
+ else
+ return 0;
+}
+
+GLsizei TextureD3D_3D::getHeight(GLint level) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getHeight();
+ else
+ return 0;
+}
+
+GLsizei TextureD3D_3D::getDepth(GLint level) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getDepth();
+ else
+ return 0;
+}
+
+GLenum TextureD3D_3D::getInternalFormat(GLint level) const
+{
+ if (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ return mImageArray[level]->getInternalFormat();
+ else
+ return GL_NONE;
+}
+
+bool TextureD3D_3D::isDepth(GLint level) const
+{
+ return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
+}
+
+gl::Error TextureD3D_3D::setEGLImageTarget(GLenum target, egl::Image *image)
+{
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureD3D_3D::setImage(GLenum target,
+ size_t imageLevel,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels)
+{
+ ASSERT(target == GL_TEXTURE_3D);
+ GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type);
+
+ GLint level = static_cast<GLint>(imageLevel);
+ redefineImage(level, sizedInternalFormat, size);
+
+ bool fastUnpacked = false;
+
+ gl::ImageIndex index = gl::ImageIndex::Make3D(level);
+
+ // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer
+ if (isFastUnpackable(unpack, sizedInternalFormat) && !size.empty() && isLevelComplete(level))
+ {
+ // Will try to create RT storage if it does not exist
+ RenderTargetD3D *destRenderTarget = NULL;
+ ANGLE_TRY(getRenderTarget(index, &destRenderTarget));
+
+ gl::Box destArea(0, 0, 0, getWidth(level), getHeight(level), getDepth(level));
+
+ ANGLE_TRY(fastUnpackPixels(unpack, pixels, destArea, sizedInternalFormat, type,
+ destRenderTarget));
+
+ // Ensure we don't overwrite our newly initialized data
+ mImageArray[level]->markClean();
+
+ fastUnpacked = true;
+ }
+
+ if (!fastUnpacked)
+ {
+ ANGLE_TRY(setImageImpl(index, type, unpack, pixels, 0));
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureD3D_3D::setSubImage(GLenum target,
+ size_t imageLevel,
+ const gl::Box &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels)
+{
+ ASSERT(target == GL_TEXTURE_3D);
+
+ GLint level = static_cast<GLint>(imageLevel);
+ gl::ImageIndex index = gl::ImageIndex::Make3D(level);
+
+ // Attempt a fast gpu copy of the pixel data to the surface if the app bound an unpack buffer
+ if (isFastUnpackable(unpack, getInternalFormat(level)) && isLevelComplete(level))
+ {
+ RenderTargetD3D *destRenderTarget = NULL;
+ ANGLE_TRY(getRenderTarget(index, &destRenderTarget));
+ ASSERT(!mImageArray[level]->isDirty());
+
+ return fastUnpackPixels(unpack, pixels, area, getInternalFormat(level), type, destRenderTarget);
+ }
+ else
+ {
+ return TextureD3D::subImage(index, area, format, type, unpack, pixels, 0);
+ }
+}
+
+gl::Error TextureD3D_3D::setCompressedImage(GLenum target,
+ size_t imageLevel,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels)
+{
+ ASSERT(target == GL_TEXTURE_3D);
+
+ GLint level = static_cast<GLint>(imageLevel);
+ // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
+ redefineImage(level, internalFormat, size);
+
+ gl::ImageIndex index = gl::ImageIndex::Make3D(level);
+ return setCompressedImageImpl(index, unpack, pixels, 0);
+}
+
+gl::Error TextureD3D_3D::setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format,
+ const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels)
+{
+ ASSERT(target == GL_TEXTURE_3D);
+
+ gl::ImageIndex index = gl::ImageIndex::Make3D(static_cast<GLint>(level));
+ ANGLE_TRY(TextureD3D::subImageCompressed(index, area, format, unpack, pixels, 0));
+ return commitRegion(index, area);
+}
+
+gl::Error TextureD3D_3D::copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat,
+ const gl::Framebuffer *source)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION, "Copying 3D textures is unimplemented.");
+}
+
+gl::Error TextureD3D_3D::copySubImage(GLenum target,
+ size_t imageLevel,
+ const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ const gl::Framebuffer *source)
+{
+ ASSERT(target == GL_TEXTURE_3D);
+
+ GLint level = static_cast<GLint>(imageLevel);
+ gl::ImageIndex index = gl::ImageIndex::Make3D(level);
+
+ if (canCreateRenderTargetForImage(index))
+ {
+ ANGLE_TRY(mImageArray[level]->copyFromFramebuffer(destOffset, sourceArea, source));
+ mDirtyImages = true;
+ }
+ else
+ {
+ ANGLE_TRY(ensureRenderTarget());
+ if (isValidLevel(level))
+ {
+ ANGLE_TRY(updateStorageLevel(level));
+ ANGLE_TRY(mRenderer->copyImage3D(
+ source, sourceArea, gl::GetInternalFormatInfo(getBaseLevelInternalFormat()).format,
+ destOffset, mTexStorage, level));
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureD3D_3D::setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size)
+{
+ ASSERT(target == GL_TEXTURE_3D);
+
+ for (size_t level = 0; level < levels; level++)
+ {
+ gl::Extents levelSize(std::max(1, size.width >> level),
+ std::max(1, size.height >> level),
+ std::max(1, size.depth >> level));
+ mImageArray[level]->redefine(GL_TEXTURE_3D, internalFormat, levelSize, true);
+ }
+
+ for (size_t level = levels; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ mImageArray[level]->redefine(GL_TEXTURE_3D, GL_NONE, gl::Extents(0, 0, 0), true);
+ }
+
+ // TODO(geofflang): Verify storage creation had no errors
+ bool renderTarget = IsRenderTargetUsage(mState.getUsage());
+ TextureStorage *storage =
+ mRenderer->createTextureStorage3D(internalFormat, renderTarget, size.width, size.height,
+ size.depth, static_cast<int>(levels));
+
+ gl::Error error = setCompleteTexStorage(storage);
+ if (error.isError())
+ {
+ SafeDelete(storage);
+ return error;
+ }
+
+ ANGLE_TRY(updateStorage());
+
+ mImmutable = true;
+
+ return gl::NoError();
+}
+
+void TextureD3D_3D::bindTexImage(egl::Surface *surface)
+{
+ UNREACHABLE();
+}
+
+void TextureD3D_3D::releaseTexImage()
+{
+ UNREACHABLE();
+}
+
+void TextureD3D_3D::initMipmapImages()
+{
+ const GLuint baseLevel = mState.getEffectiveBaseLevel();
+ const GLuint maxLevel = mState.getMipmapMaxLevel();
+ // Purge array levels baseLevel + 1 through q and reset them to represent the generated mipmap
+ // levels.
+ for (GLuint level = baseLevel + 1; level <= maxLevel; level++)
+ {
+ gl::Extents levelSize(std::max(getLevelZeroWidth() >> level, 1),
+ std::max(getLevelZeroHeight() >> level, 1),
+ std::max(getLevelZeroDepth() >> level, 1));
+ redefineImage(level, getBaseLevelInternalFormat(), levelSize);
+ }
+}
+
+gl::Error TextureD3D_3D::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT)
+{
+ // ensure the underlying texture is created
+ ANGLE_TRY(ensureRenderTarget());
+
+ if (index.hasLayer())
+ {
+ ANGLE_TRY(updateStorage());
+ }
+ else
+ {
+ ANGLE_TRY(updateStorageLevel(index.mipIndex));
+ }
+
+ return mTexStorage->getRenderTarget(index, outRT);
+}
+
+gl::Error TextureD3D_3D::initializeStorage(bool renderTarget)
+{
+ // Only initialize the first time this texture is used as a render target or shader resource
+ if (mTexStorage)
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ // do not attempt to create storage for nonexistant data
+ if (!isLevelComplete(getBaseLevel()))
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mState.getUsage()));
+
+ TextureStorage *storage = NULL;
+ ANGLE_TRY(createCompleteStorage(createRenderTarget, &storage));
+
+ gl::Error error = setCompleteTexStorage(storage);
+ if (error.isError())
+ {
+ SafeDelete(storage);
+ return error;
+ }
+
+ ASSERT(mTexStorage);
+
+ // flush image data to the storage
+ ANGLE_TRY(updateStorage());
+
+ return gl::NoError();
+}
+
+gl::Error TextureD3D_3D::createCompleteStorage(bool renderTarget, TextureStorage **outStorage) const
+{
+ GLsizei width = getLevelZeroWidth();
+ GLsizei height = getLevelZeroHeight();
+ GLsizei depth = getLevelZeroDepth();
+ GLenum internalFormat = getBaseLevelInternalFormat();
+
+ ASSERT(width > 0 && height > 0 && depth > 0);
+
+ // use existing storage level count, when previously specified by TexStorage*D
+ GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, depth));
+
+ // TODO: Verify creation of the storage succeeded
+ *outStorage = mRenderer->createTextureStorage3D(internalFormat, renderTarget, width, height, depth, levels);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureD3D_3D::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
+{
+ SafeDelete(mTexStorage);
+ mTexStorage = newCompleteTexStorage;
+ mDirtyImages = true;
+
+ // We do not support managed 3D storage, as that is D3D9/ES2-only
+ ASSERT(!mTexStorage->isManaged());
+
+ return gl::NoError();
+}
+
+gl::Error TextureD3D_3D::updateStorage()
+{
+ ASSERT(mTexStorage != NULL);
+ GLint storageLevels = mTexStorage->getLevelCount();
+ for (int level = 0; level < storageLevels; level++)
+ {
+ if (mImageArray[level]->isDirty() && isLevelComplete(level))
+ {
+ ANGLE_TRY(updateStorageLevel(level));
+ }
+ }
+
+ return gl::NoError();
+}
+
+bool TextureD3D_3D::isValidLevel(int level) const
+{
+ return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0);
+}
+
+bool TextureD3D_3D::isLevelComplete(int level) const
+{
+ ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
+
+ if (isImmutable())
+ {
+ return true;
+ }
+
+ GLsizei width = getLevelZeroWidth();
+ GLsizei height = getLevelZeroHeight();
+ GLsizei depth = getLevelZeroDepth();
+
+ if (width <= 0 || height <= 0 || depth <= 0)
+ {
+ return false;
+ }
+
+ if (level == static_cast<int>(getBaseLevel()))
+ {
+ return true;
+ }
+
+ ImageD3D *levelImage = mImageArray[level];
+
+ if (levelImage->getInternalFormat() != getBaseLevelInternalFormat())
+ {
+ return false;
+ }
+
+ if (levelImage->getWidth() != std::max(1, width >> level))
+ {
+ return false;
+ }
+
+ if (levelImage->getHeight() != std::max(1, height >> level))
+ {
+ return false;
+ }
+
+ if (levelImage->getDepth() != std::max(1, depth >> level))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool TextureD3D_3D::isImageComplete(const gl::ImageIndex &index) const
+{
+ return isLevelComplete(index.mipIndex);
+}
+
+gl::Error TextureD3D_3D::updateStorageLevel(int level)
+{
+ ASSERT(level >= 0 && level < (int)ArraySize(mImageArray) && mImageArray[level] != NULL);
+ ASSERT(isLevelComplete(level));
+
+ if (mImageArray[level]->isDirty())
+ {
+ gl::ImageIndex index = gl::ImageIndex::Make3D(level);
+ gl::Box region(0, 0, 0, getWidth(level), getHeight(level), getDepth(level));
+ ANGLE_TRY(commitRegion(index, region));
+ }
+
+ return gl::NoError();
+}
+
+void TextureD3D_3D::redefineImage(GLint level, GLenum internalformat, const gl::Extents &size)
+{
+ // If there currently is a corresponding storage texture image, it has these parameters
+ const int storageWidth = std::max(1, getLevelZeroWidth() >> level);
+ const int storageHeight = std::max(1, getLevelZeroHeight() >> level);
+ const int storageDepth = std::max(1, getLevelZeroDepth() >> level);
+ const GLenum storageFormat = getBaseLevelInternalFormat();
+
+ mImageArray[level]->redefine(GL_TEXTURE_3D, internalformat, size, false);
+
+ if (mTexStorage)
+ {
+ const int storageLevels = mTexStorage->getLevelCount();
+
+ if ((level >= storageLevels && storageLevels != 0) ||
+ size.width != storageWidth ||
+ size.height != storageHeight ||
+ size.depth != storageDepth ||
+ internalformat != storageFormat) // Discard mismatched storage
+ {
+ markAllImagesDirty();
+ SafeDelete(mTexStorage);
+ }
+ }
+}
+
+gl::ImageIndexIterator TextureD3D_3D::imageIterator() const
+{
+ return gl::ImageIndexIterator::Make3D(0, mTexStorage->getLevelCount(),
+ gl::ImageIndex::ENTIRE_LEVEL, gl::ImageIndex::ENTIRE_LEVEL);
+}
+
+gl::ImageIndex TextureD3D_3D::getImageIndex(GLint mip, GLint /*layer*/) const
+{
+ // The "layer" here does not apply to 3D images. We use one Image per mip.
+ return gl::ImageIndex::Make3D(mip);
+}
+
+bool TextureD3D_3D::isValidIndex(const gl::ImageIndex &index) const
+{
+ return (mTexStorage && index.type == GL_TEXTURE_3D &&
+ index.mipIndex >= 0 && index.mipIndex < mTexStorage->getLevelCount());
+}
+
+void TextureD3D_3D::markAllImagesDirty()
+{
+ for (int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ mImageArray[i]->markDirty();
+ }
+ mDirtyImages = true;
+}
+
+GLint TextureD3D_3D::getLevelZeroDepth() const
+{
+ ASSERT(gl::CountLeadingZeros(static_cast<uint32_t>(getBaseLevelDepth())) > getBaseLevel());
+ return getBaseLevelDepth() << getBaseLevel();
+}
+
+TextureD3D_2DArray::TextureD3D_2DArray(const gl::TextureState &state, RendererD3D *renderer)
+ : TextureD3D(state, renderer)
+{
+ for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level)
+ {
+ mLayerCounts[level] = 0;
+ mImageArray[level] = NULL;
+ }
+}
+
+TextureD3D_2DArray::~TextureD3D_2DArray()
+{
+ // Delete the Images before the TextureStorage.
+ // Images might be relying on the TextureStorage for some of their data.
+ // If TextureStorage is deleted before the Images, then their data will be wastefully copied back from the GPU before we delete the Images.
+ deleteImages();
+ SafeDelete(mTexStorage);
+}
+
+ImageD3D *TextureD3D_2DArray::getImage(int level, int layer) const
+{
+ ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ ASSERT((layer == 0 && mLayerCounts[level] == 0) ||
+ layer < mLayerCounts[level]);
+ return (mImageArray[level] ? mImageArray[level][layer] : NULL);
+}
+
+ImageD3D *TextureD3D_2DArray::getImage(const gl::ImageIndex &index) const
+{
+ ASSERT(index.mipIndex < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ ASSERT((index.layerIndex == 0 && mLayerCounts[index.mipIndex] == 0) ||
+ index.layerIndex < mLayerCounts[index.mipIndex]);
+ ASSERT(index.type == GL_TEXTURE_2D_ARRAY);
+ return (mImageArray[index.mipIndex] ? mImageArray[index.mipIndex][index.layerIndex] : NULL);
+}
+
+GLsizei TextureD3D_2DArray::getLayerCount(int level) const
+{
+ ASSERT(level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ return mLayerCounts[level];
+}
+
+GLsizei TextureD3D_2DArray::getWidth(GLint level) const
+{
+ return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getWidth() : 0;
+}
+
+GLsizei TextureD3D_2DArray::getHeight(GLint level) const
+{
+ return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getHeight() : 0;
+}
+
+GLenum TextureD3D_2DArray::getInternalFormat(GLint level) const
+{
+ return (level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS && mLayerCounts[level] > 0) ? mImageArray[level][0]->getInternalFormat() : GL_NONE;
+}
+
+bool TextureD3D_2DArray::isDepth(GLint level) const
+{
+ return gl::GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0;
+}
+
+gl::Error TextureD3D_2DArray::setEGLImageTarget(GLenum target, egl::Image *image)
+{
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureD3D_2DArray::setImage(GLenum target,
+ size_t imageLevel,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels)
+{
+ ASSERT(target == GL_TEXTURE_2D_ARRAY);
+
+ GLint level = static_cast<GLint>(imageLevel);
+ GLenum sizedInternalFormat = gl::GetSizedInternalFormat(internalFormat, type);
+ redefineImage(level, sizedInternalFormat, size);
+
+ const auto sizedInputFormat = gl::GetSizedInternalFormat(format, type);
+ const gl::InternalFormat &inputFormat = gl::GetInternalFormatInfo(sizedInputFormat);
+ GLsizei inputDepthPitch = 0;
+ ANGLE_TRY_RESULT(inputFormat.computeDepthPitch(size.width, size.height, unpack.alignment,
+ unpack.rowLength, unpack.imageHeight),
+ inputDepthPitch);
+
+ for (int i = 0; i < size.depth; i++)
+ {
+ const ptrdiff_t layerOffset = (inputDepthPitch * i);
+ gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, i);
+ ANGLE_TRY(setImageImpl(index, type, unpack, pixels, layerOffset));
+ }
+
+ return gl::NoError();
+}
+
+gl::Error TextureD3D_2DArray::setSubImage(GLenum target,
+ size_t imageLevel,
+ const gl::Box &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels)
+{
+ ASSERT(target == GL_TEXTURE_2D_ARRAY);
+ GLint level = static_cast<GLint>(imageLevel);
+ const auto sizedInputFormat = gl::GetSizedInternalFormat(format, type);
+ const gl::InternalFormat &inputFormat = gl::GetInternalFormatInfo(sizedInputFormat);
+ GLsizei inputDepthPitch = 0;
+ ANGLE_TRY_RESULT(inputFormat.computeDepthPitch(area.width, area.height, unpack.alignment,
+ unpack.rowLength, unpack.imageHeight),
+ inputDepthPitch);
+
+ for (int i = 0; i < area.depth; i++)
+ {
+ int layer = area.z + i;
+ const ptrdiff_t layerOffset = (inputDepthPitch * i);
+
+ gl::Box layerArea(area.x, area.y, 0, area.width, area.height, 1);
+
+ gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer);
+ ANGLE_TRY(
+ TextureD3D::subImage(index, layerArea, format, type, unpack, pixels, layerOffset));
+ }
+
+ return gl::NoError();
+}
+
+gl::Error TextureD3D_2DArray::setCompressedImage(GLenum target,
+ size_t imageLevel,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels)
+{
+ ASSERT(target == GL_TEXTURE_2D_ARRAY);
+
+ GLint level = static_cast<GLint>(imageLevel);
+ // compressed formats don't have separate sized internal formats-- we can just use the compressed format directly
+ redefineImage(level, internalFormat, size);
+
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
+ GLsizei inputDepthPitch = 0;
+ ANGLE_TRY_RESULT(
+ formatInfo.computeDepthPitch(size.width, size.height, 1, 0, 0),
+ inputDepthPitch);
+
+ for (int i = 0; i < size.depth; i++)
+ {
+ const ptrdiff_t layerOffset = (inputDepthPitch * i);
+
+ gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, i);
+ ANGLE_TRY(setCompressedImageImpl(index, unpack, pixels, layerOffset));
+ }
+
+ return gl::NoError();
+}
+
+gl::Error TextureD3D_2DArray::setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format,
+ const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels)
+{
+ ASSERT(target == GL_TEXTURE_2D_ARRAY);
+
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format);
+ GLsizei inputDepthPitch = 0;
+ ANGLE_TRY_RESULT(
+ formatInfo.computeDepthPitch(area.width, area.height, 1, 0, 0),
+ inputDepthPitch);
+
+ for (int i = 0; i < area.depth; i++)
+ {
+ int layer = area.z + i;
+ const ptrdiff_t layerOffset = (inputDepthPitch * i);
+
+ gl::Box layerArea(area.x, area.y, 0, area.width, area.height, 1);
+
+ gl::ImageIndex index = gl::ImageIndex::Make2DArray(static_cast<GLint>(level), layer);
+ ANGLE_TRY(
+ TextureD3D::subImageCompressed(index, layerArea, format, unpack, pixels, layerOffset));
+ ANGLE_TRY(commitRegion(index, layerArea));
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureD3D_2DArray::copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat,
+ const gl::Framebuffer *source)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION, "Copying 2D array textures is unimplemented.");
+}
+
+gl::Error TextureD3D_2DArray::copySubImage(GLenum target,
+ size_t imageLevel,
+ const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ const gl::Framebuffer *source)
+{
+ ASSERT(target == GL_TEXTURE_2D_ARRAY);
+
+ GLint level = static_cast<GLint>(imageLevel);
+ gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, destOffset.z);
+
+ if (canCreateRenderTargetForImage(index))
+ {
+ gl::Offset destLayerOffset(destOffset.x, destOffset.y, 0);
+ ANGLE_TRY(mImageArray[level][destOffset.z]->copyFromFramebuffer(destLayerOffset, sourceArea,
+ source));
+ mDirtyImages = true;
+ }
+ else
+ {
+ ANGLE_TRY(ensureRenderTarget());
+
+ if (isValidLevel(level))
+ {
+ ANGLE_TRY(updateStorageLevel(level));
+ ANGLE_TRY(mRenderer->copyImage2DArray(
+ source, sourceArea,
+ gl::GetInternalFormatInfo(getInternalFormat(getBaseLevel())).format, destOffset,
+ mTexStorage, level));
+ }
+ }
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureD3D_2DArray::setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size)
+{
+ ASSERT(target == GL_TEXTURE_2D_ARRAY);
+
+ deleteImages();
+
+ for (size_t level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ gl::Extents levelLayerSize(std::max(1, size.width >> level),
+ std::max(1, size.height >> level),
+ 1);
+
+ mLayerCounts[level] = (level < levels ? size.depth : 0);
+
+ if (mLayerCounts[level] > 0)
+ {
+ // Create new images for this level
+ mImageArray[level] = new ImageD3D*[mLayerCounts[level]];
+
+ for (int layer = 0; layer < mLayerCounts[level]; layer++)
+ {
+ mImageArray[level][layer] = mRenderer->createImage();
+ mImageArray[level][layer]->redefine(GL_TEXTURE_2D_ARRAY, internalFormat, levelLayerSize, true);
+ }
+ }
+ }
+
+ // TODO(geofflang): Verify storage creation had no errors
+ bool renderTarget = IsRenderTargetUsage(mState.getUsage());
+ TextureStorage *storage =
+ mRenderer->createTextureStorage2DArray(internalFormat, renderTarget, size.width,
+ size.height, size.depth, static_cast<int>(levels));
+
+ gl::Error error = setCompleteTexStorage(storage);
+ if (error.isError())
+ {
+ SafeDelete(storage);
+ return error;
+ }
+
+ ANGLE_TRY(updateStorage());
+
+ mImmutable = true;
+
+ return gl::NoError();
+}
+
+void TextureD3D_2DArray::bindTexImage(egl::Surface *surface)
+{
+ UNREACHABLE();
+}
+
+void TextureD3D_2DArray::releaseTexImage()
+{
+ UNREACHABLE();
+}
+
+void TextureD3D_2DArray::initMipmapImages()
+{
+ const GLuint baseLevel = mState.getEffectiveBaseLevel();
+ const GLuint maxLevel = mState.getMipmapMaxLevel();
+ int baseWidth = getLevelZeroWidth();
+ int baseHeight = getLevelZeroHeight();
+ int baseDepth = getLayerCount(getBaseLevel());
+ GLenum baseFormat = getBaseLevelInternalFormat();
+
+ // Purge array levels baseLevel + 1 through q and reset them to represent the generated mipmap
+ // levels.
+ for (GLuint level = baseLevel + 1u; level <= maxLevel; level++)
+ {
+ ASSERT((baseWidth >> level) > 0 || (baseHeight >> level) > 0);
+ gl::Extents levelLayerSize(std::max(baseWidth >> level, 1),
+ std::max(baseHeight >> level, 1),
+ baseDepth);
+ redefineImage(level, baseFormat, levelLayerSize);
+ }
+}
+
+gl::Error TextureD3D_2DArray::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT)
+{
+ // ensure the underlying texture is created
+ ANGLE_TRY(ensureRenderTarget());
+ ANGLE_TRY(updateStorageLevel(index.mipIndex));
+ return mTexStorage->getRenderTarget(index, outRT);
+}
+
+gl::Error TextureD3D_2DArray::initializeStorage(bool renderTarget)
+{
+ // Only initialize the first time this texture is used as a render target or shader resource
+ if (mTexStorage)
+ {
+ return gl::NoError();
+ }
+
+ // do not attempt to create storage for nonexistant data
+ if (!isLevelComplete(getBaseLevel()))
+ {
+ return gl::NoError();
+ }
+
+ bool createRenderTarget = (renderTarget || IsRenderTargetUsage(mState.getUsage()));
+
+ TextureStorage *storage = nullptr;
+ ANGLE_TRY(createCompleteStorage(createRenderTarget, &storage));
+
+ gl::Error error = setCompleteTexStorage(storage);
+ if (error.isError())
+ {
+ SafeDelete(storage);
+ return error;
+ }
+
+ ASSERT(mTexStorage);
+
+ // flush image data to the storage
+ ANGLE_TRY(updateStorage());
+
+ return gl::NoError();
+}
+
+gl::Error TextureD3D_2DArray::createCompleteStorage(bool renderTarget, TextureStorage **outStorage) const
+{
+ GLsizei width = getLevelZeroWidth();
+ GLsizei height = getLevelZeroHeight();
+ GLsizei depth = getLayerCount(getBaseLevel());
+ GLenum internalFormat = getBaseLevelInternalFormat();
+
+ ASSERT(width > 0 && height > 0 && depth > 0);
+
+ // use existing storage level count, when previously specified by TexStorage*D
+ GLint levels = (mTexStorage ? mTexStorage->getLevelCount() : creationLevels(width, height, 1));
+
+ // TODO(geofflang): Verify storage creation succeeds
+ *outStorage = mRenderer->createTextureStorage2DArray(internalFormat, renderTarget, width, height, depth, levels);
+
+ return gl::NoError();
+}
+
+gl::Error TextureD3D_2DArray::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
+{
+ SafeDelete(mTexStorage);
+ mTexStorage = newCompleteTexStorage;
+ mDirtyImages = true;
+
+ // We do not support managed 2D array storage, as managed storage is ES2/D3D9 only
+ ASSERT(!mTexStorage->isManaged());
+
+ return gl::NoError();
+}
+
+gl::Error TextureD3D_2DArray::updateStorage()
+{
+ ASSERT(mTexStorage != NULL);
+ GLint storageLevels = mTexStorage->getLevelCount();
+ for (int level = 0; level < storageLevels; level++)
+ {
+ if (isLevelComplete(level))
+ {
+ ANGLE_TRY(updateStorageLevel(level));
+ }
+ }
+
+ return gl::NoError();
+}
+
+bool TextureD3D_2DArray::isValidLevel(int level) const
+{
+ return (mTexStorage ? (level >= 0 && level < mTexStorage->getLevelCount()) : 0);
+}
+
+bool TextureD3D_2DArray::isLevelComplete(int level) const
+{
+ ASSERT(level >= 0 && level < (int)ArraySize(mImageArray));
+
+ if (isImmutable())
+ {
+ return true;
+ }
+
+ GLsizei width = getLevelZeroWidth();
+ GLsizei height = getLevelZeroHeight();
+
+ if (width <= 0 || height <= 0)
+ {
+ return false;
+ }
+
+ // Layers check needs to happen after the above checks, otherwise out-of-range base level may be
+ // queried.
+ GLsizei layers = getLayerCount(getBaseLevel());
+
+ if (layers <= 0)
+ {
+ return false;
+ }
+
+ if (level == static_cast<int>(getBaseLevel()))
+ {
+ return true;
+ }
+
+ if (getInternalFormat(level) != getInternalFormat(getBaseLevel()))
+ {
+ return false;
+ }
+
+ if (getWidth(level) != std::max(1, width >> level))
+ {
+ return false;
+ }
+
+ if (getHeight(level) != std::max(1, height >> level))
+ {
+ return false;
+ }
+
+ if (getLayerCount(level) != layers)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool TextureD3D_2DArray::isImageComplete(const gl::ImageIndex &index) const
+{
+ return isLevelComplete(index.mipIndex);
+}
+
+gl::Error TextureD3D_2DArray::updateStorageLevel(int level)
+{
+ ASSERT(level >= 0 && level < (int)ArraySize(mLayerCounts));
+ ASSERT(isLevelComplete(level));
+
+ for (int layer = 0; layer < mLayerCounts[level]; layer++)
+ {
+ ASSERT(mImageArray[level] != NULL && mImageArray[level][layer] != NULL);
+ if (mImageArray[level][layer]->isDirty())
+ {
+ gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, layer);
+ gl::Box region(0, 0, 0, getWidth(level), getHeight(level), 1);
+ ANGLE_TRY(commitRegion(index, region));
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+void TextureD3D_2DArray::deleteImages()
+{
+ for (int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; ++level)
+ {
+ for (int layer = 0; layer < mLayerCounts[level]; ++layer)
+ {
+ delete mImageArray[level][layer];
+ }
+ delete[] mImageArray[level];
+ mImageArray[level] = NULL;
+ mLayerCounts[level] = 0;
+ }
+}
+
+void TextureD3D_2DArray::redefineImage(GLint level, GLenum internalformat, const gl::Extents &size)
+{
+ // If there currently is a corresponding storage texture image, it has these parameters
+ const int storageWidth = std::max(1, getLevelZeroWidth() >> level);
+ const int storageHeight = std::max(1, getLevelZeroHeight() >> level);
+ const GLuint baseLevel = getBaseLevel();
+ int storageDepth = 0;
+ if (baseLevel < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ storageDepth = getLayerCount(baseLevel);
+ }
+
+ // Only reallocate the layers if the size doesn't match
+ if (size.depth != mLayerCounts[level])
+ {
+ for (int layer = 0; layer < mLayerCounts[level]; layer++)
+ {
+ SafeDelete(mImageArray[level][layer]);
+ }
+ SafeDeleteArray(mImageArray[level]);
+ mLayerCounts[level] = size.depth;
+
+ if (size.depth > 0)
+ {
+ mImageArray[level] = new ImageD3D*[size.depth];
+ for (int layer = 0; layer < mLayerCounts[level]; layer++)
+ {
+ mImageArray[level][layer] = mRenderer->createImage();
+ }
+ }
+ }
+
+ if (size.depth > 0)
+ {
+ for (int layer = 0; layer < mLayerCounts[level]; layer++)
+ {
+ mImageArray[level][layer]->redefine(GL_TEXTURE_2D_ARRAY, internalformat,
+ gl::Extents(size.width, size.height, 1), false);
+ }
+ }
+
+ if (mTexStorage)
+ {
+ const GLenum storageFormat = getBaseLevelInternalFormat();
+ const int storageLevels = mTexStorage->getLevelCount();
+
+ if ((level >= storageLevels && storageLevels != 0) ||
+ size.width != storageWidth ||
+ size.height != storageHeight ||
+ size.depth != storageDepth ||
+ internalformat != storageFormat) // Discard mismatched storage
+ {
+ markAllImagesDirty();
+ SafeDelete(mTexStorage);
+ }
+ }
+}
+
+gl::ImageIndexIterator TextureD3D_2DArray::imageIterator() const
+{
+ return gl::ImageIndexIterator::Make2DArray(0, mTexStorage->getLevelCount(), mLayerCounts);
+}
+
+gl::ImageIndex TextureD3D_2DArray::getImageIndex(GLint mip, GLint layer) const
+{
+ return gl::ImageIndex::Make2DArray(mip, layer);
+}
+
+bool TextureD3D_2DArray::isValidIndex(const gl::ImageIndex &index) const
+{
+ // Check for having a storage and the right type of index
+ if (!mTexStorage || index.type != GL_TEXTURE_2D_ARRAY)
+ {
+ return false;
+ }
+
+ // Check the mip index
+ if (index.mipIndex < 0 || index.mipIndex >= mTexStorage->getLevelCount())
+ {
+ return false;
+ }
+
+ // Check the layer index
+ return (!index.hasLayer() || (index.layerIndex >= 0 && index.layerIndex < mLayerCounts[index.mipIndex]));
+}
+
+void TextureD3D_2DArray::markAllImagesDirty()
+{
+ for (int dirtyLevel = 0; dirtyLevel < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; dirtyLevel++)
+ {
+ for (int dirtyLayer = 0; dirtyLayer < mLayerCounts[dirtyLevel]; dirtyLayer++)
+ {
+ mImageArray[dirtyLevel][dirtyLayer]->markDirty();
+ }
+ }
+ mDirtyImages = true;
+}
+
+TextureD3D_External::TextureD3D_External(const gl::TextureState &state, RendererD3D *renderer)
+ : TextureD3D(state, renderer)
+{
+}
+
+TextureD3D_External::~TextureD3D_External()
+{
+ SafeDelete(mTexStorage);
+}
+
+ImageD3D *TextureD3D_External::getImage(const gl::ImageIndex &index) const
+{
+ UNREACHABLE();
+ return nullptr;
+}
+
+GLsizei TextureD3D_External::getLayerCount(int level) const
+{
+ return 1;
+}
+
+gl::Error TextureD3D_External::setImage(GLenum target,
+ size_t imageLevel,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels)
+{
+ // Image setting is not supported for external images
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureD3D_External::setSubImage(GLenum target,
+ size_t imageLevel,
+ const gl::Box &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels)
+{
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureD3D_External::setCompressedImage(GLenum target,
+ size_t imageLevel,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels)
+{
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureD3D_External::setCompressedSubImage(GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels)
+{
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureD3D_External::copyImage(GLenum target,
+ size_t imageLevel,
+ const gl::Rectangle &sourceArea,
+ GLenum internalFormat,
+ const gl::Framebuffer *source)
+{
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureD3D_External::copySubImage(GLenum target,
+ size_t imageLevel,
+ const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ const gl::Framebuffer *source)
+{
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureD3D_External::setStorage(GLenum target,
+ size_t levels,
+ GLenum internalFormat,
+ const gl::Extents &size)
+{
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureD3D_External::setImageExternal(GLenum target,
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &desc)
+{
+ ASSERT(target == GL_TEXTURE_EXTERNAL_OES);
+
+ SafeDelete(mTexStorage);
+
+ // If the stream is null, the external image is unbound and we release the storage
+ if (stream != nullptr)
+ {
+ mTexStorage = mRenderer->createTextureStorageExternal(stream, desc);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+void TextureD3D_External::bindTexImage(egl::Surface *surface)
+{
+ UNREACHABLE();
+}
+
+void TextureD3D_External::releaseTexImage()
+{
+ UNREACHABLE();
+}
+
+gl::Error TextureD3D_External::setEGLImageTarget(GLenum target, egl::Image *image)
+{
+ EGLImageD3D *eglImaged3d = GetImplAs<EGLImageD3D>(image);
+
+ // Pass in the RenderTargetD3D here: createTextureStorage can't generate an error.
+ RenderTargetD3D *renderTargetD3D = nullptr;
+ ANGLE_TRY(eglImaged3d->getRenderTarget(&renderTargetD3D));
+
+ SafeDelete(mTexStorage);
+ mTexStorage = mRenderer->createTextureStorageEGLImage(eglImaged3d, renderTargetD3D);
+
+ return gl::NoError();
+}
+
+void TextureD3D_External::initMipmapImages()
+{
+ UNREACHABLE();
+}
+
+gl::Error TextureD3D_External::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT)
+{
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+bool TextureD3D_External::isImageComplete(const gl::ImageIndex &index) const
+{
+ return (index.mipIndex == 0) ? (mTexStorage != nullptr) : false;
+}
+
+gl::Error TextureD3D_External::initializeStorage(bool renderTarget)
+{
+ // Texture storage is created when an external image is bound
+ ASSERT(mTexStorage);
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureD3D_External::createCompleteStorage(bool renderTarget,
+ TextureStorage **outTexStorage) const
+{
+ UNREACHABLE();
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureD3D_External::setCompleteTexStorage(TextureStorage *newCompleteTexStorage)
+{
+ UNREACHABLE();
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureD3D_External::updateStorage()
+{
+ // Texture storage does not need to be updated since it is already loaded with the latest
+ // external image
+ ASSERT(mTexStorage);
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::ImageIndexIterator TextureD3D_External::imageIterator() const
+{
+ return gl::ImageIndexIterator::Make2D(0, mTexStorage->getLevelCount());
+}
+
+gl::ImageIndex TextureD3D_External::getImageIndex(GLint mip, GLint /*layer*/) const
+{
+ // "layer" does not apply to 2D Textures.
+ return gl::ImageIndex::Make2D(mip);
+}
+
+bool TextureD3D_External::isValidIndex(const gl::ImageIndex &index) const
+{
+ return (mTexStorage && index.type == GL_TEXTURE_EXTERNAL_OES && index.mipIndex == 0);
+}
+
+void TextureD3D_External::markAllImagesDirty()
+{
+ UNREACHABLE();
+}
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/TextureD3D.h b/gfx/angle/src/libANGLE/renderer/d3d/TextureD3D.h
new file mode 100755
index 000000000..99343632a
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/TextureD3D.h
@@ -0,0 +1,505 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureD3D.h: Implementations of the Texture interfaces shared betweeen the D3D backends.
+
+#ifndef LIBANGLE_RENDERER_D3D_TEXTURED3D_H_
+#define LIBANGLE_RENDERER_D3D_TEXTURED3D_H_
+
+#include "libANGLE/renderer/TextureImpl.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/Constants.h"
+#include "libANGLE/Stream.h"
+
+namespace gl
+{
+class Framebuffer;
+}
+
+namespace rx
+{
+class EGLImageD3D;
+class ImageD3D;
+class RendererD3D;
+class RenderTargetD3D;
+class TextureStorage;
+
+class TextureD3D : public TextureImpl
+{
+ public:
+ TextureD3D(const gl::TextureState &data, RendererD3D *renderer);
+ virtual ~TextureD3D();
+
+ gl::Error getNativeTexture(TextureStorage **outStorage);
+
+ bool hasDirtyImages() const { return mDirtyImages; }
+ void resetDirty() { mDirtyImages = false; }
+
+ virtual ImageD3D *getImage(const gl::ImageIndex &index) const = 0;
+ virtual GLsizei getLayerCount(int level) const = 0;
+
+ GLint getBaseLevelWidth() const;
+ GLint getBaseLevelHeight() const;
+ GLenum getBaseLevelInternalFormat() const;
+
+ bool isImmutable() const { return mImmutable; }
+
+ virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) = 0;
+
+ // Returns an iterator over all "Images" for this particular Texture.
+ virtual gl::ImageIndexIterator imageIterator() const = 0;
+
+ // Returns an ImageIndex for a particular "Image". 3D Textures do not have images for
+ // slices of their depth texures, so 3D textures ignore the layer parameter.
+ virtual gl::ImageIndex getImageIndex(GLint mip, GLint layer) const = 0;
+ virtual bool isValidIndex(const gl::ImageIndex &index) const = 0;
+
+ virtual gl::Error setImageExternal(GLenum target,
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &desc) override;
+ gl::Error generateMipmap() override;
+ TextureStorage *getStorage();
+ ImageD3D *getBaseLevelImage() const;
+
+ gl::Error getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target,
+ FramebufferAttachmentRenderTarget **rtOut) override;
+
+ void setBaseLevel(GLuint baseLevel) override;
+
+ void syncState(const gl::Texture::DirtyBits &dirtyBits) override;
+
+ protected:
+ gl::Error setImageImpl(const gl::ImageIndex &index,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels,
+ ptrdiff_t layerOffset);
+ gl::Error subImage(const gl::ImageIndex &index, const gl::Box &area, GLenum format, GLenum type,
+ const gl::PixelUnpackState &unpack, const uint8_t *pixels, ptrdiff_t layerOffset);
+ gl::Error setCompressedImageImpl(const gl::ImageIndex &index,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels,
+ ptrdiff_t layerOffset);
+ gl::Error subImageCompressed(const gl::ImageIndex &index, const gl::Box &area, GLenum format,
+ const gl::PixelUnpackState &unpack, const uint8_t *pixels, ptrdiff_t layerOffset);
+ bool isFastUnpackable(const gl::PixelUnpackState &unpack, GLenum sizedInternalFormat);
+ gl::Error fastUnpackPixels(const gl::PixelUnpackState &unpack, const uint8_t *pixels, const gl::Box &destArea,
+ GLenum sizedInternalFormat, GLenum type, RenderTargetD3D *destRenderTarget);
+
+ GLint getLevelZeroWidth() const;
+ GLint getLevelZeroHeight() const;
+ virtual GLint getLevelZeroDepth() const;
+
+ GLint creationLevels(GLsizei width, GLsizei height, GLsizei depth) const;
+ virtual void initMipmapImages() = 0;
+ bool isBaseImageZeroSize() const;
+ virtual bool isImageComplete(const gl::ImageIndex &index) const = 0;
+
+ bool canCreateRenderTargetForImage(const gl::ImageIndex &index) const;
+ virtual gl::Error ensureRenderTarget();
+
+ virtual gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const = 0;
+ virtual gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage) = 0;
+ gl::Error commitRegion(const gl::ImageIndex &index, const gl::Box &region);
+
+ GLuint getBaseLevel() const { return mBaseLevel; };
+
+ virtual void markAllImagesDirty() = 0;
+
+ GLint getBaseLevelDepth() const;
+
+ RendererD3D *mRenderer;
+
+ bool mDirtyImages;
+
+ bool mImmutable;
+ TextureStorage *mTexStorage;
+
+ private:
+ virtual gl::Error initializeStorage(bool renderTarget) = 0;
+
+ virtual gl::Error updateStorage() = 0;
+
+ bool shouldUseSetData(const ImageD3D *image) const;
+
+ gl::Error generateMipmapUsingImages(const GLuint maxLevel);
+
+ GLuint mBaseLevel;
+};
+
+class TextureD3D_2D : public TextureD3D
+{
+ public:
+ TextureD3D_2D(const gl::TextureState &data, RendererD3D *renderer);
+ virtual ~TextureD3D_2D();
+
+ virtual ImageD3D *getImage(int level, int layer) const;
+ virtual ImageD3D *getImage(const gl::ImageIndex &index) const;
+ virtual GLsizei getLayerCount(int level) const;
+
+ GLsizei getWidth(GLint level) const;
+ GLsizei getHeight(GLint level) const;
+ GLenum getInternalFormat(GLint level) const;
+ bool isDepth(GLint level) const;
+
+ gl::Error setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type,
+ const gl::PixelUnpackState &unpack, const uint8_t *pixels) override;
+ gl::Error setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type,
+ const gl::PixelUnpackState &unpack, const uint8_t *pixels) override;
+
+ gl::Error setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size,
+ const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) override;
+ gl::Error setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format,
+ const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) override;
+
+ gl::Error copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat,
+ const gl::Framebuffer *source) override;
+ gl::Error copySubImage(GLenum target, size_t level, const gl::Offset &destOffset, const gl::Rectangle &sourceArea,
+ const gl::Framebuffer *source) override;
+
+ gl::Error copyTexture(GLenum internalFormat,
+ GLenum type,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const gl::Texture *source) override;
+ gl::Error copySubTexture(const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ const gl::Texture *source) override;
+ gl::Error copyCompressedTexture(const gl::Texture *source) override;
+
+ gl::Error setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size) override;
+
+ virtual void bindTexImage(egl::Surface *surface);
+ virtual void releaseTexImage();
+
+ gl::Error setEGLImageTarget(GLenum target, egl::Image *image) override;
+
+ virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT);
+
+ virtual gl::ImageIndexIterator imageIterator() const;
+ virtual gl::ImageIndex getImageIndex(GLint mip, GLint layer) const;
+ virtual bool isValidIndex(const gl::ImageIndex &index) const;
+
+ protected:
+ void markAllImagesDirty() override;
+
+ private:
+ virtual gl::Error initializeStorage(bool renderTarget);
+ virtual gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const;
+ virtual gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
+
+ virtual gl::Error updateStorage();
+ virtual void initMipmapImages();
+
+ bool isValidLevel(int level) const;
+ bool isLevelComplete(int level) const;
+ virtual bool isImageComplete(const gl::ImageIndex &index) const;
+
+ gl::Error updateStorageLevel(int level);
+
+ void redefineImage(size_t level,
+ GLenum internalformat,
+ const gl::Extents &size,
+ bool forceRelease);
+
+ bool mEGLImageTarget;
+ ImageD3D *mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+};
+
+class TextureD3D_Cube : public TextureD3D
+{
+ public:
+ TextureD3D_Cube(const gl::TextureState &data, RendererD3D *renderer);
+ virtual ~TextureD3D_Cube();
+
+ virtual ImageD3D *getImage(int level, int layer) const;
+ virtual ImageD3D *getImage(const gl::ImageIndex &index) const;
+ virtual GLsizei getLayerCount(int level) const;
+
+ virtual bool hasDirtyImages() const { return mDirtyImages; }
+ virtual void resetDirty() { mDirtyImages = false; }
+
+ GLenum getInternalFormat(GLint level, GLint layer) const;
+ bool isDepth(GLint level, GLint layer) const;
+
+ gl::Error setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type,
+ const gl::PixelUnpackState &unpack, const uint8_t *pixels) override;
+ gl::Error setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type,
+ const gl::PixelUnpackState &unpack, const uint8_t *pixels) override;
+
+ gl::Error setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size,
+ const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) override;
+ gl::Error setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format,
+ const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) override;
+
+ gl::Error copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat,
+ const gl::Framebuffer *source) override;
+ gl::Error copySubImage(GLenum target, size_t level, const gl::Offset &destOffset, const gl::Rectangle &sourceArea,
+ const gl::Framebuffer *source) override;
+
+ gl::Error setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size) override;
+
+ virtual void bindTexImage(egl::Surface *surface);
+ virtual void releaseTexImage();
+
+ gl::Error setEGLImageTarget(GLenum target, egl::Image *image) override;
+
+ virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT);
+
+ virtual gl::ImageIndexIterator imageIterator() const;
+ virtual gl::ImageIndex getImageIndex(GLint mip, GLint layer) const;
+ virtual bool isValidIndex(const gl::ImageIndex &index) const;
+
+ protected:
+ void markAllImagesDirty() override;
+
+ private:
+ virtual gl::Error initializeStorage(bool renderTarget);
+ virtual gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outTexStorage) const;
+ virtual gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
+
+ virtual gl::Error updateStorage();
+ void initMipmapImages() override;
+
+ bool isValidFaceLevel(int faceIndex, int level) const;
+ bool isFaceLevelComplete(int faceIndex, int level) const;
+ bool isCubeComplete() const;
+ virtual bool isImageComplete(const gl::ImageIndex &index) const;
+ gl::Error updateStorageFaceLevel(int faceIndex, int level);
+
+ void redefineImage(int faceIndex, GLint level, GLenum internalformat, const gl::Extents &size);
+
+ ImageD3D *mImageArray[6][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+};
+
+class TextureD3D_3D : public TextureD3D
+{
+ public:
+ TextureD3D_3D(const gl::TextureState &data, RendererD3D *renderer);
+ virtual ~TextureD3D_3D();
+
+ virtual ImageD3D *getImage(int level, int layer) const;
+ virtual ImageD3D *getImage(const gl::ImageIndex &index) const;
+ virtual GLsizei getLayerCount(int level) const;
+
+ GLsizei getWidth(GLint level) const;
+ GLsizei getHeight(GLint level) const;
+ GLsizei getDepth(GLint level) const;
+ GLenum getInternalFormat(GLint level) const;
+ bool isDepth(GLint level) const;
+
+ gl::Error setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type,
+ const gl::PixelUnpackState &unpack, const uint8_t *pixels) override;
+ gl::Error setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type,
+ const gl::PixelUnpackState &unpack, const uint8_t *pixels) override;
+
+ gl::Error setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size,
+ const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) override;
+ gl::Error setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format,
+ const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) override;
+
+ gl::Error copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat,
+ const gl::Framebuffer *source) override;
+ gl::Error copySubImage(GLenum target, size_t level, const gl::Offset &destOffset, const gl::Rectangle &sourceArea,
+ const gl::Framebuffer *source) override;
+
+ gl::Error setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size) override;
+
+ virtual void bindTexImage(egl::Surface *surface);
+ virtual void releaseTexImage();
+
+ gl::Error setEGLImageTarget(GLenum target, egl::Image *image) override;
+
+ virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT);
+
+ virtual gl::ImageIndexIterator imageIterator() const;
+ virtual gl::ImageIndex getImageIndex(GLint mip, GLint layer) const;
+ virtual bool isValidIndex(const gl::ImageIndex &index) const;
+
+ protected:
+ void markAllImagesDirty() override;
+ GLint getLevelZeroDepth() const override;
+
+ private:
+ virtual gl::Error initializeStorage(bool renderTarget);
+ virtual gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outStorage) const;
+ virtual gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
+
+ virtual gl::Error updateStorage();
+ void initMipmapImages() override;
+
+ bool isValidLevel(int level) const;
+ bool isLevelComplete(int level) const;
+ virtual bool isImageComplete(const gl::ImageIndex &index) const;
+ gl::Error updateStorageLevel(int level);
+
+ void redefineImage(GLint level, GLenum internalformat, const gl::Extents &size);
+
+ ImageD3D *mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+};
+
+class TextureD3D_2DArray : public TextureD3D
+{
+ public:
+ TextureD3D_2DArray(const gl::TextureState &data, RendererD3D *renderer);
+ virtual ~TextureD3D_2DArray();
+
+ virtual ImageD3D *getImage(int level, int layer) const;
+ virtual ImageD3D *getImage(const gl::ImageIndex &index) const;
+ virtual GLsizei getLayerCount(int level) const;
+
+ GLsizei getWidth(GLint level) const;
+ GLsizei getHeight(GLint level) const;
+ GLenum getInternalFormat(GLint level) const;
+ bool isDepth(GLint level) const;
+
+ gl::Error setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type,
+ const gl::PixelUnpackState &unpack, const uint8_t *pixels) override;
+ gl::Error setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type,
+ const gl::PixelUnpackState &unpack, const uint8_t *pixels) override;
+
+ gl::Error setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size,
+ const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) override;
+ gl::Error setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format,
+ const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) override;
+
+ gl::Error copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat,
+ const gl::Framebuffer *source) override;
+ gl::Error copySubImage(GLenum target, size_t level, const gl::Offset &destOffset, const gl::Rectangle &sourceArea,
+ const gl::Framebuffer *source) override;
+
+ gl::Error setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size) override;
+
+ virtual void bindTexImage(egl::Surface *surface);
+ virtual void releaseTexImage();
+
+ gl::Error setEGLImageTarget(GLenum target, egl::Image *image) override;
+
+ virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT);
+
+ virtual gl::ImageIndexIterator imageIterator() const;
+ virtual gl::ImageIndex getImageIndex(GLint mip, GLint layer) const;
+ virtual bool isValidIndex(const gl::ImageIndex &index) const;
+
+ protected:
+ void markAllImagesDirty() override;
+
+ private:
+ virtual gl::Error initializeStorage(bool renderTarget);
+ virtual gl::Error createCompleteStorage(bool renderTarget, TextureStorage **outStorage) const;
+ virtual gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage);
+
+ virtual gl::Error updateStorage();
+ void initMipmapImages() override;
+
+ bool isValidLevel(int level) const;
+ bool isLevelComplete(int level) const;
+ virtual bool isImageComplete(const gl::ImageIndex &index) const;
+ gl::Error updateStorageLevel(int level);
+
+ void deleteImages();
+ void redefineImage(GLint level, GLenum internalformat, const gl::Extents &size);
+
+ // Storing images as an array of single depth textures since D3D11 treats each array level of a
+ // Texture2D object as a separate subresource. Each layer would have to be looped over
+ // to update all the texture layers since they cannot all be updated at once and it makes the most
+ // sense for the Image class to not have to worry about layer subresource as well as mip subresources.
+ GLsizei mLayerCounts[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ ImageD3D **mImageArray[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+};
+
+class TextureD3D_External : public TextureD3D
+{
+ public:
+ TextureD3D_External(const gl::TextureState &data, RendererD3D *renderer);
+ ~TextureD3D_External() override;
+
+ ImageD3D *getImage(const gl::ImageIndex &index) const override;
+ GLsizei getLayerCount(int level) const override;
+
+ gl::Error setImage(GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels) override;
+ gl::Error setSubImage(GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels) override;
+
+ gl::Error setCompressedImage(GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels) override;
+ gl::Error setCompressedSubImage(GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels) override;
+
+ gl::Error copyImage(GLenum target,
+ size_t level,
+ const gl::Rectangle &sourceArea,
+ GLenum internalFormat,
+ const gl::Framebuffer *source) override;
+ gl::Error copySubImage(GLenum target,
+ size_t level,
+ const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ const gl::Framebuffer *source) override;
+
+ gl::Error setStorage(GLenum target,
+ size_t levels,
+ GLenum internalFormat,
+ const gl::Extents &size) override;
+
+ gl::Error setImageExternal(GLenum target,
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &desc) override;
+
+ void bindTexImage(egl::Surface *surface) override;
+ void releaseTexImage() override;
+
+ gl::Error setEGLImageTarget(GLenum target, egl::Image *image) override;
+
+ gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) override;
+
+ gl::ImageIndexIterator imageIterator() const override;
+ gl::ImageIndex getImageIndex(GLint mip, GLint layer) const override;
+ bool isValidIndex(const gl::ImageIndex &index) const override;
+
+ protected:
+ void markAllImagesDirty() override;
+
+ private:
+ gl::Error initializeStorage(bool renderTarget) override;
+ gl::Error createCompleteStorage(bool renderTarget,
+ TextureStorage **outTexStorage) const override;
+ gl::Error setCompleteTexStorage(TextureStorage *newCompleteTexStorage) override;
+
+ gl::Error updateStorage() override;
+ void initMipmapImages() override;
+
+ bool isImageComplete(const gl::ImageIndex &index) const override;
+};
+}
+
+#endif // LIBANGLE_RENDERER_D3D_TEXTURED3D_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/TextureStorage.h b/gfx/angle/src/libANGLE/renderer/d3d/TextureStorage.h
new file mode 100755
index 000000000..417237495
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/TextureStorage.h
@@ -0,0 +1,58 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureStorage.h: Defines the abstract rx::TextureStorage class.
+
+#ifndef LIBANGLE_RENDERER_D3D_TEXTURESTORAGE_H_
+#define LIBANGLE_RENDERER_D3D_TEXTURESTORAGE_H_
+
+#include "libANGLE/Error.h"
+
+#include "common/debug.h"
+#include "libANGLE/Error.h"
+
+#include <GLES2/gl2.h>
+#include <stdint.h>
+
+namespace gl
+{
+struct ImageIndex;
+struct Box;
+struct PixelUnpackState;
+}
+
+namespace rx
+{
+class SwapChainD3D;
+class RenderTargetD3D;
+class ImageD3D;
+
+class TextureStorage : angle::NonCopyable
+{
+ public:
+ TextureStorage() {}
+ virtual ~TextureStorage() {}
+
+ virtual int getTopLevel() const = 0;
+ virtual bool isRenderTarget() const = 0;
+ virtual bool isManaged() const = 0;
+ virtual bool supportsNativeMipmapFunction() const = 0;
+ virtual int getLevelCount() const = 0;
+
+ virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) = 0;
+ virtual gl::Error generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex) = 0;
+
+ virtual gl::Error copyToStorage(TextureStorage *destStorage) = 0;
+ virtual gl::Error setData(const gl::ImageIndex &index, ImageD3D *image, const gl::Box *destBox, GLenum type,
+ const gl::PixelUnpackState &unpack, const uint8_t *pixelData) = 0;
+
+ // This is a no-op for most implementations of TextureStorage. Some (e.g. TextureStorage11_2D) might override it.
+ virtual gl::Error useLevelZeroWorkaroundTexture(bool useLevelZeroTexture) { return gl::Error(GL_NO_ERROR); }
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_TEXTURESTORAGE_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/VaryingPacking.cpp b/gfx/angle/src/libANGLE/renderer/d3d/VaryingPacking.cpp
new file mode 100755
index 000000000..eea85fea7
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/VaryingPacking.cpp
@@ -0,0 +1,405 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// VaryingPacking:
+// Class which describes a mapping from varyings to registers in D3D
+// for linking between shader stages.
+//
+
+#include "libANGLE/renderer/d3d/VaryingPacking.h"
+
+#include "common/utilities.h"
+#include "compiler/translator/blocklayoutHLSL.h"
+#include "libANGLE/renderer/d3d/DynamicHLSL.h"
+#include "libANGLE/renderer/d3d/ProgramD3D.h"
+
+namespace rx
+{
+
+// Implementation of VaryingPacking::BuiltinVarying
+VaryingPacking::BuiltinVarying::BuiltinVarying() : enabled(false), index(0), systemValue(false)
+{
+}
+
+std::string VaryingPacking::BuiltinVarying::str() const
+{
+ return (systemValue ? semantic : (semantic + Str(index)));
+}
+
+void VaryingPacking::BuiltinVarying::enableSystem(const std::string &systemValueSemantic)
+{
+ enabled = true;
+ semantic = systemValueSemantic;
+ systemValue = true;
+}
+
+void VaryingPacking::BuiltinVarying::enable(const std::string &semanticVal, unsigned int indexVal)
+{
+ enabled = true;
+ semantic = semanticVal;
+ index = indexVal;
+}
+
+// Implementation of VaryingPacking
+VaryingPacking::VaryingPacking(GLuint maxVaryingVectors)
+ : mRegisterMap(maxVaryingVectors), mBuiltinInfo(SHADER_TYPE_MAX)
+{
+}
+
+// Packs varyings into generic varying registers, using the algorithm from
+// See [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111
+// Also [OpenGL ES Shading Language 3.00 rev. 4] Section 11 page 119
+// Returns false if unsuccessful.
+bool VaryingPacking::packVarying(const PackedVarying &packedVarying)
+{
+ unsigned int varyingRows = 0;
+ unsigned int varyingColumns = 0;
+
+ const auto &varying = *packedVarying.varying;
+
+ // "Non - square matrices of type matCxR consume the same space as a square matrix of type matN
+ // where N is the greater of C and R.Variables of type mat2 occupies 2 complete rows."
+ // Here we are a bit more conservative and allow packing non-square matrices more tightly.
+ // Make sure we use transposed matrix types to count registers correctly.
+ ASSERT(!varying.isStruct());
+ GLenum transposedType = gl::TransposeMatrixType(varying.type);
+ varyingRows = gl::VariableRowCount(transposedType);
+ varyingColumns = gl::VariableColumnCount(transposedType);
+
+ // "Arrays of size N are assumed to take N times the size of the base type"
+ varyingRows *= varying.elementCount();
+
+ unsigned int maxVaryingVectors = static_cast<unsigned int>(mRegisterMap.size());
+
+ if (varyingRows > maxVaryingVectors) {
+ return false;
+ }
+
+ // "For 2, 3 and 4 component variables packing is started using the 1st column of the 1st row.
+ // Variables are then allocated to successive rows, aligning them to the 1st column."
+ if (varyingColumns >= 2 && varyingColumns <= 4)
+ {
+ for (unsigned int row = 0; row <= maxVaryingVectors - varyingRows; ++row)
+ {
+ if (isFree(row, 0, varyingRows, varyingColumns))
+ {
+ insert(row, 0, packedVarying);
+ return true;
+ }
+ }
+
+ // "For 2 component variables, when there are no spare rows, the strategy is switched to
+ // using the highest numbered row and the lowest numbered column where the variable will
+ // fit."
+ if (varyingColumns == 2)
+ {
+ for (unsigned int r = maxVaryingVectors - varyingRows + 1; r-- >= 1;)
+ {
+ if (isFree(r, 2, varyingRows, 2))
+ {
+ insert(r, 2, packedVarying);
+ return true;
+ }
+ }
+ }
+
+ return false;
+ }
+
+ // "1 component variables have their own packing rule. They are packed in order of size, largest
+ // first. Each variable is placed in the column that leaves the least amount of space in the
+ // column and aligned to the lowest available rows within that column."
+ ASSERT(varyingColumns == 1);
+ unsigned int contiguousSpace[4] = {0};
+ unsigned int bestContiguousSpace[4] = {0};
+ unsigned int totalSpace[4] = {0};
+
+ for (unsigned int row = 0; row < maxVaryingVectors; ++row)
+ {
+ for (unsigned int column = 0; column < 4; ++column)
+ {
+ if (mRegisterMap[row][column])
+ {
+ contiguousSpace[column] = 0;
+ }
+ else
+ {
+ contiguousSpace[column]++;
+ totalSpace[column]++;
+
+ if (contiguousSpace[column] > bestContiguousSpace[column])
+ {
+ bestContiguousSpace[column] = contiguousSpace[column];
+ }
+ }
+ }
+ }
+
+ unsigned int bestColumn = 0;
+ for (unsigned int column = 1; column < 4; ++column)
+ {
+ if (bestContiguousSpace[column] >= varyingRows &&
+ (bestContiguousSpace[bestColumn] < varyingRows ||
+ totalSpace[column] < totalSpace[bestColumn]))
+ {
+ bestColumn = column;
+ }
+ }
+
+ if (bestContiguousSpace[bestColumn] >= varyingRows)
+ {
+ for (unsigned int row = 0; row < maxVaryingVectors; row++)
+ {
+ if (isFree(row, bestColumn, varyingRows, 1))
+ {
+ for (unsigned int arrayIndex = 0; arrayIndex < varyingRows; ++arrayIndex)
+ {
+ // If varyingRows > 1, it must be an array.
+ PackedVaryingRegister registerInfo;
+ registerInfo.packedVarying = &packedVarying;
+ registerInfo.registerRow = row + arrayIndex;
+ registerInfo.registerColumn = bestColumn;
+ registerInfo.varyingArrayIndex = arrayIndex;
+ registerInfo.varyingRowIndex = 0;
+ mRegisterList.push_back(registerInfo);
+ mRegisterMap[row + arrayIndex][bestColumn] = true;
+ }
+ break;
+ }
+ }
+ return true;
+ }
+
+ return false;
+}
+
+bool VaryingPacking::isFree(unsigned int registerRow,
+ unsigned int registerColumn,
+ unsigned int varyingRows,
+ unsigned int varyingColumns) const
+{
+ for (unsigned int row = 0; row < varyingRows; ++row)
+ {
+ ASSERT(registerRow + row < mRegisterMap.size());
+ for (unsigned int column = 0; column < varyingColumns; ++column)
+ {
+ ASSERT(registerColumn + column < 4);
+ if (mRegisterMap[registerRow + row][registerColumn + column])
+ {
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+void VaryingPacking::insert(unsigned int registerRow,
+ unsigned int registerColumn,
+ const PackedVarying &packedVarying)
+{
+ unsigned int varyingRows = 0;
+ unsigned int varyingColumns = 0;
+
+ const auto &varying = *packedVarying.varying;
+ ASSERT(!varying.isStruct());
+ GLenum transposedType = gl::TransposeMatrixType(varying.type);
+ varyingRows = gl::VariableRowCount(transposedType);
+ varyingColumns = gl::VariableColumnCount(transposedType);
+
+ PackedVaryingRegister registerInfo;
+ registerInfo.packedVarying = &packedVarying;
+ registerInfo.registerColumn = registerColumn;
+
+ for (unsigned int arrayElement = 0; arrayElement < varying.elementCount(); ++arrayElement)
+ {
+ for (unsigned int varyingRow = 0; varyingRow < varyingRows; ++varyingRow)
+ {
+ registerInfo.registerRow = registerRow + (arrayElement * varyingRows) + varyingRow;
+ registerInfo.varyingRowIndex = varyingRow;
+ registerInfo.varyingArrayIndex = arrayElement;
+ mRegisterList.push_back(registerInfo);
+
+ for (unsigned int columnIndex = 0; columnIndex < varyingColumns; ++columnIndex)
+ {
+ mRegisterMap[registerInfo.registerRow][registerColumn + columnIndex] = true;
+ }
+ }
+ }
+}
+
+// See comment on packVarying.
+bool VaryingPacking::packVaryings(gl::InfoLog &infoLog,
+ const std::vector<PackedVarying> &packedVaryings,
+ const std::vector<std::string> &transformFeedbackVaryings)
+{
+ std::set<std::string> uniqueVaryingNames;
+
+ // "Variables are packed into the registers one at a time so that they each occupy a contiguous
+ // subrectangle. No splitting of variables is permitted."
+ for (const PackedVarying &packedVarying : packedVaryings)
+ {
+ const auto &varying = *packedVarying.varying;
+
+ // Do not assign registers to built-in or unreferenced varyings
+ if (varying.isBuiltIn() || (!varying.staticUse && !packedVarying.isStructField()))
+ {
+ continue;
+ }
+
+ ASSERT(!varying.isStruct());
+ ASSERT(uniqueVaryingNames.count(varying.name) == 0);
+
+ if (packVarying(packedVarying))
+ {
+ uniqueVaryingNames.insert(varying.name);
+ }
+ else
+ {
+ infoLog << "Could not pack varying " << varying.name;
+ return false;
+ }
+ }
+
+ for (const std::string &transformFeedbackVaryingName : transformFeedbackVaryings)
+ {
+ if (transformFeedbackVaryingName.compare(0, 3, "gl_") == 0)
+ {
+ // do not pack builtin XFB varyings
+ continue;
+ }
+
+ bool found = false;
+ for (const PackedVarying &packedVarying : packedVaryings)
+ {
+ const auto &varying = *packedVarying.varying;
+
+ // Make sure transform feedback varyings aren't optimized out.
+ if (uniqueVaryingNames.count(transformFeedbackVaryingName) > 0)
+ {
+ found = true;
+ break;
+ }
+
+ if (transformFeedbackVaryingName == varying.name)
+ {
+ if (!packVarying(packedVarying))
+ {
+ infoLog << "Could not pack varying " << varying.name;
+ return false;
+ }
+
+ found = true;
+ break;
+ }
+ }
+
+ if (!found)
+ {
+ infoLog << "Transform feedback varying " << transformFeedbackVaryingName
+ << " does not exist in the vertex shader.";
+ return false;
+ }
+ }
+
+ // Sort the packed register list
+ std::sort(mRegisterList.begin(), mRegisterList.end());
+
+ // Assign semantic indices
+ for (unsigned int semanticIndex = 0;
+ semanticIndex < static_cast<unsigned int>(mRegisterList.size()); ++semanticIndex)
+ {
+ mRegisterList[semanticIndex].semanticIndex = semanticIndex;
+ }
+
+ return true;
+}
+
+unsigned int VaryingPacking::getRegisterCount() const
+{
+ unsigned int count = 0;
+
+ for (const Register &reg : mRegisterMap)
+ {
+ if (reg.data[0] || reg.data[1] || reg.data[2] || reg.data[3])
+ {
+ ++count;
+ }
+ }
+
+ if (mBuiltinInfo[SHADER_PIXEL].glFragCoord.enabled)
+ {
+ ++count;
+ }
+
+ if (mBuiltinInfo[SHADER_PIXEL].glPointCoord.enabled)
+ {
+ ++count;
+ }
+
+ return count;
+}
+
+void VaryingPacking::enableBuiltins(ShaderType shaderType,
+ const ProgramD3DMetadata &programMetadata)
+{
+ int majorShaderModel = programMetadata.getRendererMajorShaderModel();
+ bool position = programMetadata.usesTransformFeedbackGLPosition();
+ bool fragCoord = programMetadata.usesFragCoord();
+ bool pointCoord = shaderType == SHADER_VERTEX ? programMetadata.addsPointCoordToVertexShader()
+ : programMetadata.usesPointCoord();
+ bool pointSize = programMetadata.usesSystemValuePointSize();
+ bool hlsl4 = (majorShaderModel >= 4);
+ const std::string &userSemantic = GetVaryingSemantic(majorShaderModel, pointSize);
+
+ unsigned int reservedSemanticIndex = getMaxSemanticIndex();
+
+ BuiltinInfo *builtins = &mBuiltinInfo[shaderType];
+
+ if (hlsl4)
+ {
+ builtins->dxPosition.enableSystem("SV_Position");
+ }
+ else if (shaderType == SHADER_PIXEL)
+ {
+ builtins->dxPosition.enableSystem("VPOS");
+ }
+ else
+ {
+ builtins->dxPosition.enableSystem("POSITION");
+ }
+
+ if (position)
+ {
+ builtins->glPosition.enable(userSemantic, reservedSemanticIndex++);
+ }
+
+ if (fragCoord)
+ {
+ builtins->glFragCoord.enable(userSemantic, reservedSemanticIndex++);
+ }
+
+ if (pointCoord)
+ {
+ // SM3 reserves the TEXCOORD semantic for point sprite texcoords (gl_PointCoord)
+ // In D3D11 we manually compute gl_PointCoord in the GS.
+ if (hlsl4)
+ {
+ builtins->glPointCoord.enable(userSemantic, reservedSemanticIndex++);
+ }
+ else
+ {
+ builtins->glPointCoord.enable("TEXCOORD", 0);
+ }
+ }
+
+ // Special case: do not include PSIZE semantic in HLSL 3 pixel shaders
+ if (pointSize && (shaderType != SHADER_PIXEL || hlsl4))
+ {
+ builtins->glPointSize.enableSystem("PSIZE");
+ }
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/VaryingPacking.h b/gfx/angle/src/libANGLE/renderer/d3d/VaryingPacking.h
new file mode 100755
index 000000000..ca4640b00
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/VaryingPacking.h
@@ -0,0 +1,175 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// VaryingPacking:
+// Class which describes a mapping from varyings to registers in D3D
+// for linking between shader stages.
+//
+
+#ifndef LIBANGLE_RENDERER_D3D_VARYINGPACKING_H_
+#define LIBANGLE_RENDERER_D3D_VARYINGPACKING_H_
+
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+
+namespace rx
+{
+class ProgramD3DMetadata;
+
+struct PackedVarying
+{
+ PackedVarying(const sh::ShaderVariable &varyingIn, sh::InterpolationType interpolationIn)
+ : varying(&varyingIn), vertexOnly(false), interpolation(interpolationIn)
+ {
+ }
+ PackedVarying(const sh::ShaderVariable &varyingIn,
+ sh::InterpolationType interpolationIn,
+ const std::string &parentStructNameIn)
+ : varying(&varyingIn),
+ vertexOnly(false),
+ interpolation(interpolationIn),
+ parentStructName(parentStructNameIn)
+ {
+ }
+
+ bool isStructField() const { return !parentStructName.empty(); }
+
+ const sh::ShaderVariable *varying;
+
+ // Transform feedback varyings can be only referenced in the VS.
+ bool vertexOnly;
+
+ // Cached so we can store sh::ShaderVariable to point to varying fields.
+ sh::InterpolationType interpolation;
+
+ // Struct name
+ std::string parentStructName;
+};
+
+struct PackedVaryingRegister final
+{
+ PackedVaryingRegister()
+ : packedVarying(nullptr),
+ varyingArrayIndex(0),
+ varyingRowIndex(0),
+ registerRow(0),
+ registerColumn(0)
+ {
+ }
+
+ PackedVaryingRegister(const PackedVaryingRegister &) = default;
+ PackedVaryingRegister &operator=(const PackedVaryingRegister &) = default;
+
+ bool operator<(const PackedVaryingRegister &other) const
+ {
+ return sortOrder() < other.sortOrder();
+ }
+
+ unsigned int sortOrder() const
+ {
+ // TODO(jmadill): Handle interpolation types
+ return registerRow * 4 + registerColumn;
+ }
+
+ bool isStructField() const { return !structFieldName.empty(); }
+
+ // Index to the array of varyings.
+ const PackedVarying *packedVarying;
+
+ // The array element of the packed varying.
+ unsigned int varyingArrayIndex;
+
+ // The row of the array element of the packed varying.
+ unsigned int varyingRowIndex;
+
+ // The register row to which we've assigned this packed varying.
+ unsigned int registerRow;
+
+ // The column of the register row into which we've packed this varying.
+ unsigned int registerColumn;
+
+ // Assigned after packing
+ unsigned int semanticIndex;
+
+ // Struct member this varying corresponds to.
+ std::string structFieldName;
+};
+
+class VaryingPacking final : angle::NonCopyable
+{
+ public:
+ VaryingPacking(GLuint maxVaryingVectors);
+
+ bool packVaryings(gl::InfoLog &infoLog,
+ const std::vector<PackedVarying> &packedVaryings,
+ const std::vector<std::string> &transformFeedbackVaryings);
+
+ struct Register
+ {
+ Register() { data[0] = data[1] = data[2] = data[3] = false; }
+
+ bool &operator[](unsigned int index) { return data[index]; }
+ bool operator[](unsigned int index) const { return data[index]; }
+
+ bool data[4];
+ };
+
+ Register &operator[](unsigned int index) { return mRegisterMap[index]; }
+ const Register &operator[](unsigned int index) const { return mRegisterMap[index]; }
+
+ const std::vector<PackedVaryingRegister> &getRegisterList() const { return mRegisterList; }
+ unsigned int getMaxSemanticIndex() const
+ {
+ return static_cast<unsigned int>(mRegisterList.size());
+ }
+ unsigned int getRegisterCount() const;
+
+ void enableBuiltins(ShaderType shaderType, const ProgramD3DMetadata &programMetadata);
+
+ struct BuiltinVarying final : angle::NonCopyable
+ {
+ BuiltinVarying();
+
+ std::string str() const;
+ void enableSystem(const std::string &systemValueSemantic);
+ void enable(const std::string &semanticVal, unsigned int indexVal);
+
+ bool enabled;
+ std::string semantic;
+ unsigned int index;
+ bool systemValue;
+ };
+
+ struct BuiltinInfo
+ {
+ BuiltinVarying dxPosition;
+ BuiltinVarying glPosition;
+ BuiltinVarying glFragCoord;
+ BuiltinVarying glPointCoord;
+ BuiltinVarying glPointSize;
+ };
+
+ const BuiltinInfo &builtins(ShaderType shaderType) const { return mBuiltinInfo[shaderType]; }
+
+ bool usesPointSize() const { return mBuiltinInfo[SHADER_VERTEX].glPointSize.enabled; }
+
+ private:
+ bool packVarying(const PackedVarying &packedVarying);
+ bool isFree(unsigned int registerRow,
+ unsigned int registerColumn,
+ unsigned int varyingRows,
+ unsigned int varyingColumns) const;
+ void insert(unsigned int registerRow,
+ unsigned int registerColumn,
+ const PackedVarying &packedVarying);
+
+ std::vector<Register> mRegisterMap;
+ std::vector<PackedVaryingRegister> mRegisterList;
+
+ std::vector<BuiltinInfo> mBuiltinInfo;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_VARYINGPACKING_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/VertexBuffer.cpp b/gfx/angle/src/libANGLE/renderer/d3d/VertexBuffer.cpp
new file mode 100755
index 000000000..ac31a865e
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/VertexBuffer.cpp
@@ -0,0 +1,280 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexBuffer.cpp: Defines the abstract VertexBuffer class and VertexBufferInterface
+// class with derivations, classes that perform graphics API agnostic vertex buffer operations.
+
+#include "libANGLE/renderer/d3d/VertexBuffer.h"
+
+#include "common/mathutil.h"
+#include "libANGLE/renderer/d3d/BufferD3D.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+#include "libANGLE/VertexAttribute.h"
+
+namespace rx
+{
+
+// VertexBuffer Implementation
+unsigned int VertexBuffer::mNextSerial = 1;
+
+VertexBuffer::VertexBuffer() : mRefCount(1)
+{
+ updateSerial();
+}
+
+VertexBuffer::~VertexBuffer()
+{
+}
+
+void VertexBuffer::updateSerial()
+{
+ mSerial = mNextSerial++;
+}
+
+unsigned int VertexBuffer::getSerial() const
+{
+ return mSerial;
+}
+
+void VertexBuffer::addRef()
+{
+ mRefCount++;
+}
+
+void VertexBuffer::release()
+{
+ ASSERT(mRefCount > 0);
+ mRefCount--;
+
+ if (mRefCount == 0)
+ {
+ delete this;
+ }
+}
+
+// VertexBufferInterface Implementation
+VertexBufferInterface::VertexBufferInterface(BufferFactoryD3D *factory, bool dynamic)
+ : mFactory(factory), mVertexBuffer(factory->createVertexBuffer()), mDynamic(dynamic)
+{
+}
+
+VertexBufferInterface::~VertexBufferInterface()
+{
+ if (mVertexBuffer)
+ {
+ mVertexBuffer->release();
+ }
+}
+
+unsigned int VertexBufferInterface::getSerial() const
+{
+ return mVertexBuffer->getSerial();
+}
+
+unsigned int VertexBufferInterface::getBufferSize() const
+{
+ return mVertexBuffer->getBufferSize();
+}
+
+gl::Error VertexBufferInterface::setBufferSize(unsigned int size)
+{
+ if (mVertexBuffer->getBufferSize() == 0)
+ {
+ return mVertexBuffer->initialize(size, mDynamic);
+ }
+
+ return mVertexBuffer->setBufferSize(size);
+}
+
+gl::ErrorOrResult<unsigned int> VertexBufferInterface::getSpaceRequired(
+ const gl::VertexAttribute &attrib,
+ GLsizei count,
+ GLsizei instances) const
+{
+ unsigned int spaceRequired = 0;
+ ANGLE_TRY_RESULT(mFactory->getVertexSpaceRequired(attrib, count, instances), spaceRequired);
+
+ // Align to 16-byte boundary
+ unsigned int alignedSpaceRequired = roundUp(spaceRequired, 16u);
+
+ if (alignedSpaceRequired < spaceRequired)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Vertex buffer overflow in VertexBufferInterface::getSpaceRequired.");
+ }
+
+ return alignedSpaceRequired;
+}
+
+gl::Error VertexBufferInterface::discard()
+{
+ return mVertexBuffer->discard();
+}
+
+VertexBuffer *VertexBufferInterface::getVertexBuffer() const
+{
+ return mVertexBuffer;
+}
+
+// StreamingVertexBufferInterface Implementation
+StreamingVertexBufferInterface::StreamingVertexBufferInterface(BufferFactoryD3D *factory,
+ std::size_t initialSize)
+ : VertexBufferInterface(factory, true), mWritePosition(0), mReservedSpace(0)
+{
+ setBufferSize(static_cast<unsigned int>(initialSize));
+}
+
+StreamingVertexBufferInterface::~StreamingVertexBufferInterface()
+{
+}
+
+gl::Error StreamingVertexBufferInterface::reserveSpace(unsigned int size)
+{
+ unsigned int curBufferSize = getBufferSize();
+ if (size > curBufferSize)
+ {
+ ANGLE_TRY(setBufferSize(std::max(size, 3 * curBufferSize / 2)));
+ mWritePosition = 0;
+ }
+ else if (mWritePosition + size > curBufferSize)
+ {
+ ANGLE_TRY(discard());
+ mWritePosition = 0;
+ }
+
+ return gl::NoError();
+}
+
+gl::Error StreamingVertexBufferInterface::storeDynamicAttribute(const gl::VertexAttribute &attrib,
+ GLenum currentValueType,
+ GLint start,
+ GLsizei count,
+ GLsizei instances,
+ unsigned int *outStreamOffset,
+ const uint8_t *sourceData)
+{
+ unsigned int spaceRequired = 0;
+ ANGLE_TRY_RESULT(getSpaceRequired(attrib, count, instances), spaceRequired);
+
+ // Protect against integer overflow
+ angle::CheckedNumeric<unsigned int> checkedPosition(mWritePosition);
+ checkedPosition += spaceRequired;
+ if (!checkedPosition.IsValid())
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal error, new vertex buffer write position would overflow.");
+ }
+
+ ANGLE_TRY(reserveSpace(mReservedSpace));
+ mReservedSpace = 0;
+
+ ANGLE_TRY(mVertexBuffer->storeVertexAttributes(attrib, currentValueType, start, count,
+ instances, mWritePosition, sourceData));
+
+ if (outStreamOffset)
+ {
+ *outStreamOffset = mWritePosition;
+ }
+
+ mWritePosition += spaceRequired;
+
+ return gl::NoError();
+}
+
+gl::Error StreamingVertexBufferInterface::reserveVertexSpace(const gl::VertexAttribute &attrib,
+ GLsizei count,
+ GLsizei instances)
+{
+ unsigned int requiredSpace = 0;
+ ANGLE_TRY_RESULT(mFactory->getVertexSpaceRequired(attrib, count, instances), requiredSpace);
+
+ // Align to 16-byte boundary
+ auto alignedRequiredSpace = rx::CheckedRoundUp(requiredSpace, 16u);
+ alignedRequiredSpace += mReservedSpace;
+
+ // Protect against integer overflow
+ if (!alignedRequiredSpace.IsValid())
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Unable to reserve %u extra bytes in internal vertex buffer, "
+ "it would result in an overflow.",
+ requiredSpace);
+ }
+
+ mReservedSpace = alignedRequiredSpace.ValueOrDie();
+
+ return gl::NoError();
+}
+
+// StaticVertexBufferInterface Implementation
+StaticVertexBufferInterface::AttributeSignature::AttributeSignature()
+ : type(GL_NONE), size(0), stride(0), normalized(false), pureInteger(false), offset(0)
+{
+}
+
+bool StaticVertexBufferInterface::AttributeSignature::matchesAttribute(
+ const gl::VertexAttribute &attrib) const
+{
+ size_t attribStride = ComputeVertexAttributeStride(attrib);
+
+ if (type != attrib.type || size != attrib.size || static_cast<GLuint>(stride) != attribStride ||
+ normalized != attrib.normalized || pureInteger != attrib.pureInteger)
+ {
+ return false;
+ }
+
+ size_t attribOffset = (static_cast<size_t>(attrib.offset) % attribStride);
+ return (offset == attribOffset);
+}
+
+void StaticVertexBufferInterface::AttributeSignature::set(const gl::VertexAttribute &attrib)
+{
+ type = attrib.type;
+ size = attrib.size;
+ normalized = attrib.normalized;
+ pureInteger = attrib.pureInteger;
+ offset = stride = static_cast<GLuint>(ComputeVertexAttributeStride(attrib));
+ offset = static_cast<size_t>(attrib.offset) % ComputeVertexAttributeStride(attrib);
+}
+
+StaticVertexBufferInterface::StaticVertexBufferInterface(BufferFactoryD3D *factory)
+ : VertexBufferInterface(factory, false)
+{
+}
+
+StaticVertexBufferInterface::~StaticVertexBufferInterface()
+{
+}
+
+bool StaticVertexBufferInterface::matchesAttribute(const gl::VertexAttribute &attrib) const
+{
+ return mSignature.matchesAttribute(attrib);
+}
+
+void StaticVertexBufferInterface::setAttribute(const gl::VertexAttribute &attrib)
+{
+ return mSignature.set(attrib);
+}
+
+gl::Error StaticVertexBufferInterface::storeStaticAttribute(const gl::VertexAttribute &attrib,
+ GLint start,
+ GLsizei count,
+ GLsizei instances,
+ const uint8_t *sourceData)
+{
+ unsigned int spaceRequired = 0;
+ ANGLE_TRY_RESULT(getSpaceRequired(attrib, count, instances), spaceRequired);
+ setBufferSize(spaceRequired);
+
+ ASSERT(attrib.enabled);
+ ANGLE_TRY(mVertexBuffer->storeVertexAttributes(attrib, GL_NONE, start, count, instances, 0,
+ sourceData));
+
+ mSignature.set(attrib);
+ mVertexBuffer->hintUnmapResource();
+ return gl::NoError();
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/VertexBuffer.h b/gfx/angle/src/libANGLE/renderer/d3d/VertexBuffer.h
new file mode 100755
index 000000000..b3d98247f
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/VertexBuffer.h
@@ -0,0 +1,159 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexBuffer.h: Defines the abstract VertexBuffer class and VertexBufferInterface
+// class with derivations, classes that perform graphics API agnostic vertex buffer operations.
+
+#ifndef LIBANGLE_RENDERER_D3D_VERTEXBUFFER_H_
+#define LIBANGLE_RENDERER_D3D_VERTEXBUFFER_H_
+
+#include "common/angleutils.h"
+#include "libANGLE/Error.h"
+
+#include <GLES2/gl2.h>
+
+#include <cstddef>
+#include <cstdint>
+#include <vector>
+
+namespace gl
+{
+struct VertexAttribute;
+struct VertexAttribCurrentValueData;
+}
+
+namespace rx
+{
+class BufferFactoryD3D;
+
+// Use a ref-counting scheme with self-deletion on release. We do this so that we can more
+// easily manage the static buffer cache, without deleting currently bound buffers.
+class VertexBuffer : angle::NonCopyable
+{
+ public:
+ VertexBuffer();
+
+ virtual gl::Error initialize(unsigned int size, bool dynamicUsage) = 0;
+
+ virtual gl::Error storeVertexAttributes(const gl::VertexAttribute &attrib,
+ GLenum currentValueType,
+ GLint start,
+ GLsizei count,
+ GLsizei instances,
+ unsigned int offset,
+ const uint8_t *sourceData) = 0;
+
+ virtual unsigned int getBufferSize() const = 0;
+ virtual gl::Error setBufferSize(unsigned int size) = 0;
+ virtual gl::Error discard() = 0;
+
+ unsigned int getSerial() const;
+
+ // This may be overridden (e.g. by VertexBuffer11) if necessary.
+ virtual void hintUnmapResource() { };
+
+ // Reference counting.
+ void addRef();
+ void release();
+
+ protected:
+ void updateSerial();
+ virtual ~VertexBuffer();
+
+ private:
+ unsigned int mSerial;
+ static unsigned int mNextSerial;
+ unsigned int mRefCount;
+};
+
+class VertexBufferInterface : angle::NonCopyable
+{
+ public:
+ VertexBufferInterface(BufferFactoryD3D *factory, bool dynamic);
+ virtual ~VertexBufferInterface();
+
+ unsigned int getBufferSize() const;
+ bool empty() const { return getBufferSize() == 0; }
+
+ unsigned int getSerial() const;
+
+ VertexBuffer *getVertexBuffer() const;
+
+ protected:
+ gl::Error discard();
+
+ gl::Error setBufferSize(unsigned int size);
+ gl::ErrorOrResult<unsigned int> getSpaceRequired(const gl::VertexAttribute &attrib,
+ GLsizei count,
+ GLsizei instances) const;
+ BufferFactoryD3D *const mFactory;
+ VertexBuffer *mVertexBuffer;
+ bool mDynamic;
+};
+
+class StreamingVertexBufferInterface : public VertexBufferInterface
+{
+ public:
+ StreamingVertexBufferInterface(BufferFactoryD3D *factory, std::size_t initialSize);
+ ~StreamingVertexBufferInterface();
+
+ gl::Error storeDynamicAttribute(const gl::VertexAttribute &attrib,
+ GLenum currentValueType,
+ GLint start,
+ GLsizei count,
+ GLsizei instances,
+ unsigned int *outStreamOffset,
+ const uint8_t *sourceData);
+
+ gl::Error reserveVertexSpace(const gl::VertexAttribute &attribute,
+ GLsizei count,
+ GLsizei instances);
+
+ private:
+ gl::Error reserveSpace(unsigned int size);
+
+ unsigned int mWritePosition;
+ unsigned int mReservedSpace;
+};
+
+class StaticVertexBufferInterface : public VertexBufferInterface
+{
+ public:
+ explicit StaticVertexBufferInterface(BufferFactoryD3D *factory);
+ ~StaticVertexBufferInterface();
+
+ gl::Error storeStaticAttribute(const gl::VertexAttribute &attrib,
+ GLint start,
+ GLsizei count,
+ GLsizei instances,
+ const uint8_t *sourceData);
+
+ bool matchesAttribute(const gl::VertexAttribute &attribute) const;
+ void setAttribute(const gl::VertexAttribute &attribute);
+
+ private:
+ class AttributeSignature final : angle::NonCopyable
+ {
+ public:
+ AttributeSignature();
+ bool matchesAttribute(const gl::VertexAttribute &attrib) const;
+ void set(const gl::VertexAttribute &attrib);
+
+ private:
+ GLenum type;
+ GLuint size;
+ GLuint stride;
+ bool normalized;
+ bool pureInteger;
+ size_t offset;
+ };
+
+ AttributeSignature mSignature;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_VERTEXBUFFER_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/VertexDataManager.cpp b/gfx/angle/src/libANGLE/renderer/d3d/VertexDataManager.cpp
new file mode 100755
index 000000000..89dd4faf2
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/VertexDataManager.cpp
@@ -0,0 +1,589 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexDataManager.h: Defines the VertexDataManager, a class that
+// runs the Buffer translation process.
+
+#include "libANGLE/renderer/d3d/VertexDataManager.h"
+
+#include "common/BitSetIterator.h"
+#include "libANGLE/Buffer.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/State.h"
+#include "libANGLE/VertexAttribute.h"
+#include "libANGLE/VertexArray.h"
+#include "libANGLE/renderer/d3d/BufferD3D.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+#include "libANGLE/renderer/d3d/VertexBuffer.h"
+
+using namespace angle;
+
+namespace rx
+{
+namespace
+{
+enum
+{
+ INITIAL_STREAM_BUFFER_SIZE = 1024 * 1024
+};
+// This has to be at least 4k or else it fails on ATI cards.
+enum
+{
+ CONSTANT_VERTEX_BUFFER_SIZE = 4096
+};
+
+int ElementsInBuffer(const gl::VertexAttribute &attrib, unsigned int size)
+{
+ // Size cannot be larger than a GLsizei
+ if (size > static_cast<unsigned int>(std::numeric_limits<int>::max()))
+ {
+ size = static_cast<unsigned int>(std::numeric_limits<int>::max());
+ }
+
+ GLsizei stride = static_cast<GLsizei>(ComputeVertexAttributeStride(attrib));
+ return (size - attrib.offset % stride +
+ (stride - static_cast<GLsizei>(ComputeVertexAttributeTypeSize(attrib)))) /
+ stride;
+}
+
+bool DirectStoragePossible(const gl::VertexAttribute &attrib)
+{
+ // Current value attribs may not use direct storage.
+ if (!attrib.enabled)
+ {
+ return false;
+ }
+
+ gl::Buffer *buffer = attrib.buffer.get();
+ if (!buffer)
+ {
+ return false;
+ }
+
+ BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
+ ASSERT(bufferD3D);
+ if (!bufferD3D->supportsDirectBinding())
+ {
+ return false;
+ }
+
+ // Alignment restrictions: In D3D, vertex data must be aligned to the format stride, or to a
+ // 4-byte boundary, whichever is smaller. (Undocumented, and experimentally confirmed)
+ size_t alignment = 4;
+
+ if (attrib.type != GL_FLOAT)
+ {
+ gl::VertexFormatType vertexFormatType = gl::GetVertexFormatType(attrib);
+
+ // TODO(jmadill): add VertexFormatCaps
+ BufferFactoryD3D *factory = bufferD3D->getFactory();
+
+ auto errorOrElementSize = factory->getVertexSpaceRequired(attrib, 1, 0);
+ if (errorOrElementSize.isError())
+ {
+ ERR("Unlogged error in DirectStoragePossible.");
+ return false;
+ }
+
+ alignment = std::min<size_t>(errorOrElementSize.getResult(), 4);
+
+ // CPU-converted vertex data must be converted (naturally).
+ if ((factory->getVertexConversionType(vertexFormatType) & VERTEX_CONVERT_CPU) != 0)
+ {
+ return false;
+ }
+ }
+
+ // Final alignment check - unaligned data must be converted.
+ return (static_cast<size_t>(ComputeVertexAttributeStride(attrib)) % alignment == 0) &&
+ (static_cast<size_t>(attrib.offset) % alignment == 0);
+}
+} // anonymous namespace
+
+TranslatedAttribute::TranslatedAttribute()
+ : active(false),
+ attribute(nullptr),
+ currentValueType(GL_NONE),
+ baseOffset(0),
+ usesFirstVertexOffset(false),
+ stride(0),
+ vertexBuffer(),
+ storage(nullptr),
+ serial(0),
+ divisor(0)
+{
+}
+
+gl::ErrorOrResult<unsigned int> TranslatedAttribute::computeOffset(GLint startVertex) const
+{
+ if (!usesFirstVertexOffset)
+ {
+ return baseOffset;
+ }
+
+ CheckedNumeric<unsigned int> offset;
+
+ offset = baseOffset + stride * static_cast<unsigned int>(startVertex);
+ ANGLE_TRY_CHECKED_MATH(offset);
+ return offset.ValueOrDie();
+}
+
+VertexStorageType ClassifyAttributeStorage(const gl::VertexAttribute &attrib)
+{
+ // If attribute is disabled, we use the current value.
+ if (!attrib.enabled)
+ {
+ return VertexStorageType::CURRENT_VALUE;
+ }
+
+ // If specified with immediate data, we must use dynamic storage.
+ auto *buffer = attrib.buffer.get();
+ if (!buffer)
+ {
+ return VertexStorageType::DYNAMIC;
+ }
+
+ // Check if the buffer supports direct storage.
+ if (DirectStoragePossible(attrib))
+ {
+ return VertexStorageType::DIRECT;
+ }
+
+ // Otherwise the storage is static or dynamic.
+ BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
+ ASSERT(bufferD3D);
+ switch (bufferD3D->getUsage())
+ {
+ case D3DBufferUsage::DYNAMIC:
+ return VertexStorageType::DYNAMIC;
+ case D3DBufferUsage::STATIC:
+ return VertexStorageType::STATIC;
+ default:
+ UNREACHABLE();
+ return VertexStorageType::UNKNOWN;
+ }
+}
+
+VertexDataManager::CurrentValueState::CurrentValueState()
+ : buffer(nullptr),
+ offset(0)
+{
+ data.FloatValues[0] = std::numeric_limits<float>::quiet_NaN();
+ data.FloatValues[1] = std::numeric_limits<float>::quiet_NaN();
+ data.FloatValues[2] = std::numeric_limits<float>::quiet_NaN();
+ data.FloatValues[3] = std::numeric_limits<float>::quiet_NaN();
+ data.Type = GL_FLOAT;
+}
+
+VertexDataManager::CurrentValueState::~CurrentValueState()
+{
+ SafeDelete(buffer);
+}
+
+VertexDataManager::VertexDataManager(BufferFactoryD3D *factory)
+ : mFactory(factory),
+ mStreamingBuffer(nullptr),
+ // TODO(jmadill): use context caps
+ mCurrentValueCache(gl::MAX_VERTEX_ATTRIBS)
+{
+ mStreamingBuffer = new StreamingVertexBufferInterface(factory, INITIAL_STREAM_BUFFER_SIZE);
+
+ if (!mStreamingBuffer)
+ {
+ ERR("Failed to allocate the streaming vertex buffer.");
+ }
+}
+
+VertexDataManager::~VertexDataManager()
+{
+ SafeDelete(mStreamingBuffer);
+}
+
+gl::Error VertexDataManager::prepareVertexData(const gl::State &state,
+ GLint start,
+ GLsizei count,
+ std::vector<TranslatedAttribute> *translatedAttribs,
+ GLsizei instances)
+{
+ ASSERT(mStreamingBuffer);
+
+ const gl::VertexArray *vertexArray = state.getVertexArray();
+ const auto &vertexAttributes = vertexArray->getVertexAttributes();
+
+ mDynamicAttribsMaskCache.reset();
+ const gl::Program *program = state.getProgram();
+
+ translatedAttribs->clear();
+
+ for (size_t attribIndex = 0; attribIndex < vertexAttributes.size(); ++attribIndex)
+ {
+ // Skip attrib locations the program doesn't use.
+ if (!program->isAttribLocationActive(attribIndex))
+ continue;
+
+ const auto &attrib = vertexAttributes[attribIndex];
+
+ // Resize automatically puts in empty attribs
+ translatedAttribs->resize(attribIndex + 1);
+
+ TranslatedAttribute *translated = &(*translatedAttribs)[attribIndex];
+ auto currentValueData =
+ state.getVertexAttribCurrentValue(static_cast<unsigned int>(attribIndex));
+
+ // Record the attribute now
+ translated->active = true;
+ translated->attribute = &attrib;
+ translated->currentValueType = currentValueData.Type;
+ translated->divisor = attrib.divisor;
+
+ switch (ClassifyAttributeStorage(attrib))
+ {
+ case VertexStorageType::STATIC:
+ {
+ // Store static attribute.
+ ANGLE_TRY(StoreStaticAttrib(translated, count, instances));
+ break;
+ }
+ case VertexStorageType::DYNAMIC:
+ // Dynamic attributes must be handled together.
+ mDynamicAttribsMaskCache.set(attribIndex);
+ break;
+ case VertexStorageType::DIRECT:
+ // Update translated data for direct attributes.
+ StoreDirectAttrib(translated);
+ break;
+ case VertexStorageType::CURRENT_VALUE:
+ {
+ ANGLE_TRY(storeCurrentValue(currentValueData, translated, attribIndex));
+ break;
+ }
+ default:
+ UNREACHABLE();
+ break;
+ }
+ }
+
+ if (mDynamicAttribsMaskCache.none())
+ {
+ return gl::NoError();
+ }
+
+ ANGLE_TRY(
+ storeDynamicAttribs(translatedAttribs, mDynamicAttribsMaskCache, start, count, instances));
+
+ PromoteDynamicAttribs(*translatedAttribs, mDynamicAttribsMaskCache, count);
+
+ return gl::NoError();
+}
+
+// static
+void VertexDataManager::StoreDirectAttrib(TranslatedAttribute *directAttrib)
+{
+ const auto &attrib = *directAttrib->attribute;
+ gl::Buffer *buffer = attrib.buffer.get();
+ BufferD3D *bufferD3D = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr;
+
+ ASSERT(DirectStoragePossible(attrib));
+ directAttrib->vertexBuffer.set(nullptr);
+ directAttrib->storage = bufferD3D;
+ directAttrib->serial = bufferD3D->getSerial();
+ directAttrib->stride = static_cast<unsigned int>(ComputeVertexAttributeStride(attrib));
+ directAttrib->baseOffset = static_cast<unsigned int>(attrib.offset);
+
+ // Instanced vertices do not apply the 'start' offset
+ directAttrib->usesFirstVertexOffset = (attrib.divisor == 0);
+}
+
+// static
+gl::Error VertexDataManager::StoreStaticAttrib(TranslatedAttribute *translated,
+ GLsizei count,
+ GLsizei instances)
+{
+ const gl::VertexAttribute &attrib = *translated->attribute;
+
+ gl::Buffer *buffer = attrib.buffer.get();
+ ASSERT(buffer && attrib.enabled && !DirectStoragePossible(attrib));
+ BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
+
+ // Compute source data pointer
+ const uint8_t *sourceData = nullptr;
+
+ ANGLE_TRY(bufferD3D->getData(&sourceData));
+ sourceData += static_cast<int>(attrib.offset);
+
+ unsigned int streamOffset = 0;
+
+ translated->storage = nullptr;
+ ANGLE_TRY_RESULT(bufferD3D->getFactory()->getVertexSpaceRequired(attrib, 1, 0),
+ translated->stride);
+
+ auto *staticBuffer = bufferD3D->getStaticVertexBuffer(attrib);
+ ASSERT(staticBuffer);
+
+ if (staticBuffer->empty())
+ {
+ // Convert the entire buffer
+ int totalCount = ElementsInBuffer(attrib, static_cast<unsigned int>(bufferD3D->getSize()));
+ int startIndex = static_cast<int>(attrib.offset) /
+ static_cast<int>(ComputeVertexAttributeStride(attrib));
+
+ ANGLE_TRY(
+ staticBuffer->storeStaticAttribute(attrib, -startIndex, totalCount, 0, sourceData));
+ }
+
+ unsigned int firstElementOffset =
+ (static_cast<unsigned int>(attrib.offset) /
+ static_cast<unsigned int>(ComputeVertexAttributeStride(attrib))) *
+ translated->stride;
+
+ VertexBuffer *vertexBuffer = staticBuffer->getVertexBuffer();
+
+ CheckedNumeric<unsigned int> checkedOffset(streamOffset);
+ checkedOffset += firstElementOffset;
+
+ if (!checkedOffset.IsValid())
+ {
+ return gl::Error(GL_INVALID_OPERATION,
+ "Integer overflow in VertexDataManager::StoreStaticAttrib");
+ }
+
+ translated->vertexBuffer.set(vertexBuffer);
+ translated->serial = vertexBuffer->getSerial();
+ translated->baseOffset = streamOffset + firstElementOffset;
+
+ // Instanced vertices do not apply the 'start' offset
+ translated->usesFirstVertexOffset = (attrib.divisor == 0);
+
+ return gl::NoError();
+}
+
+gl::Error VertexDataManager::storeDynamicAttribs(
+ std::vector<TranslatedAttribute> *translatedAttribs,
+ const gl::AttributesMask &dynamicAttribsMask,
+ GLint start,
+ GLsizei count,
+ GLsizei instances)
+{
+ // Instantiating this class will ensure the streaming buffer is never left mapped.
+ class StreamingBufferUnmapper final : NonCopyable
+ {
+ public:
+ StreamingBufferUnmapper(StreamingVertexBufferInterface *streamingBuffer)
+ : mStreamingBuffer(streamingBuffer)
+ {
+ ASSERT(mStreamingBuffer);
+ }
+ ~StreamingBufferUnmapper() { mStreamingBuffer->getVertexBuffer()->hintUnmapResource(); }
+
+ private:
+ StreamingVertexBufferInterface *mStreamingBuffer;
+ };
+
+ // Will trigger unmapping on return.
+ StreamingBufferUnmapper localUnmapper(mStreamingBuffer);
+
+ // Reserve the required space for the dynamic buffers.
+ for (auto attribIndex : IterateBitSet(dynamicAttribsMask))
+ {
+ const auto &dynamicAttrib = (*translatedAttribs)[attribIndex];
+ ANGLE_TRY(reserveSpaceForAttrib(dynamicAttrib, count, instances));
+ }
+
+ // Store dynamic attributes
+ for (auto attribIndex : IterateBitSet(dynamicAttribsMask))
+ {
+ auto *dynamicAttrib = &(*translatedAttribs)[attribIndex];
+ ANGLE_TRY(storeDynamicAttrib(dynamicAttrib, start, count, instances));
+ }
+
+ return gl::NoError();
+}
+
+void VertexDataManager::PromoteDynamicAttribs(
+ const std::vector<TranslatedAttribute> &translatedAttribs,
+ const gl::AttributesMask &dynamicAttribsMask,
+ GLsizei count)
+{
+ for (auto attribIndex : IterateBitSet(dynamicAttribsMask))
+ {
+ const auto &dynamicAttrib = translatedAttribs[attribIndex];
+ gl::Buffer *buffer = dynamicAttrib.attribute->buffer.get();
+ if (buffer)
+ {
+ BufferD3D *bufferD3D = GetImplAs<BufferD3D>(buffer);
+ size_t typeSize = ComputeVertexAttributeTypeSize(*dynamicAttrib.attribute);
+ bufferD3D->promoteStaticUsage(count * static_cast<int>(typeSize));
+ }
+ }
+}
+
+gl::Error VertexDataManager::reserveSpaceForAttrib(const TranslatedAttribute &translatedAttrib,
+ GLsizei count,
+ GLsizei instances) const
+{
+ const gl::VertexAttribute &attrib = *translatedAttrib.attribute;
+ ASSERT(!DirectStoragePossible(attrib));
+
+ gl::Buffer *buffer = attrib.buffer.get();
+ BufferD3D *bufferD3D = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr;
+ ASSERT(!bufferD3D || bufferD3D->getStaticVertexBuffer(attrib) == nullptr);
+
+ size_t totalCount = ComputeVertexAttributeElementCount(attrib, count, instances);
+ ASSERT(!bufferD3D ||
+ ElementsInBuffer(attrib, static_cast<unsigned int>(bufferD3D->getSize())) >=
+ static_cast<int>(totalCount));
+
+ return mStreamingBuffer->reserveVertexSpace(attrib, static_cast<GLsizei>(totalCount),
+ instances);
+}
+
+gl::Error VertexDataManager::storeDynamicAttrib(TranslatedAttribute *translated,
+ GLint start,
+ GLsizei count,
+ GLsizei instances)
+{
+ const gl::VertexAttribute &attrib = *translated->attribute;
+
+ gl::Buffer *buffer = attrib.buffer.get();
+ ASSERT(buffer || attrib.pointer);
+ ASSERT(attrib.enabled);
+
+ BufferD3D *storage = buffer ? GetImplAs<BufferD3D>(buffer) : nullptr;
+
+ // Instanced vertices do not apply the 'start' offset
+ GLint firstVertexIndex = (attrib.divisor > 0 ? 0 : start);
+
+ // Compute source data pointer
+ const uint8_t *sourceData = nullptr;
+
+ if (buffer)
+ {
+ ANGLE_TRY(storage->getData(&sourceData));
+ sourceData += static_cast<int>(attrib.offset);
+ }
+ else
+ {
+ sourceData = static_cast<const uint8_t*>(attrib.pointer);
+ }
+
+ unsigned int streamOffset = 0;
+
+ translated->storage = nullptr;
+ ANGLE_TRY_RESULT(mFactory->getVertexSpaceRequired(attrib, 1, 0), translated->stride);
+
+ size_t totalCount = ComputeVertexAttributeElementCount(attrib, count, instances);
+
+ ANGLE_TRY(mStreamingBuffer->storeDynamicAttribute(
+ attrib, translated->currentValueType, firstVertexIndex, static_cast<GLsizei>(totalCount),
+ instances, &streamOffset, sourceData));
+
+ VertexBuffer *vertexBuffer = mStreamingBuffer->getVertexBuffer();
+
+ translated->vertexBuffer.set(vertexBuffer);
+ translated->serial = vertexBuffer->getSerial();
+ translated->baseOffset = streamOffset;
+ translated->usesFirstVertexOffset = false;
+
+ return gl::NoError();
+}
+
+gl::Error VertexDataManager::storeCurrentValue(const gl::VertexAttribCurrentValueData &currentValue,
+ TranslatedAttribute *translated,
+ size_t attribIndex)
+{
+ CurrentValueState *cachedState = &mCurrentValueCache[attribIndex];
+ auto *&buffer = cachedState->buffer;
+
+ if (!buffer)
+ {
+ buffer = new StreamingVertexBufferInterface(mFactory, CONSTANT_VERTEX_BUFFER_SIZE);
+ }
+
+ if (cachedState->data != currentValue)
+ {
+ const gl::VertexAttribute &attrib = *translated->attribute;
+
+ ANGLE_TRY(buffer->reserveVertexSpace(attrib, 1, 0));
+
+ const uint8_t *sourceData = reinterpret_cast<const uint8_t*>(currentValue.FloatValues);
+ unsigned int streamOffset;
+ ANGLE_TRY(buffer->storeDynamicAttribute(attrib, currentValue.Type, 0, 1, 0, &streamOffset,
+ sourceData));
+
+ buffer->getVertexBuffer()->hintUnmapResource();
+
+ cachedState->data = currentValue;
+ cachedState->offset = streamOffset;
+ }
+
+ translated->vertexBuffer.set(buffer->getVertexBuffer());
+
+ translated->storage = nullptr;
+ translated->serial = buffer->getSerial();
+ translated->divisor = 0;
+ translated->stride = 0;
+ translated->baseOffset = static_cast<unsigned int>(cachedState->offset);
+ translated->usesFirstVertexOffset = false;
+
+ return gl::NoError();
+}
+
+// VertexBufferBinding implementation
+VertexBufferBinding::VertexBufferBinding() : mBoundVertexBuffer(nullptr)
+{
+}
+
+VertexBufferBinding::VertexBufferBinding(const VertexBufferBinding &other)
+ : mBoundVertexBuffer(other.mBoundVertexBuffer)
+{
+ if (mBoundVertexBuffer)
+ {
+ mBoundVertexBuffer->addRef();
+ }
+}
+
+VertexBufferBinding::~VertexBufferBinding()
+{
+ if (mBoundVertexBuffer)
+ {
+ mBoundVertexBuffer->release();
+ }
+}
+
+VertexBufferBinding &VertexBufferBinding::operator=(const VertexBufferBinding &other)
+{
+ mBoundVertexBuffer = other.mBoundVertexBuffer;
+ if (mBoundVertexBuffer)
+ {
+ mBoundVertexBuffer->addRef();
+ }
+ return *this;
+}
+
+void VertexBufferBinding::set(VertexBuffer *vertexBuffer)
+{
+ if (mBoundVertexBuffer == vertexBuffer)
+ return;
+
+ if (mBoundVertexBuffer)
+ {
+ mBoundVertexBuffer->release();
+ }
+ if (vertexBuffer)
+ {
+ vertexBuffer->addRef();
+ }
+
+ mBoundVertexBuffer = vertexBuffer;
+}
+
+VertexBuffer *VertexBufferBinding::get() const
+{
+ return mBoundVertexBuffer;
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/VertexDataManager.h b/gfx/angle/src/libANGLE/renderer/d3d/VertexDataManager.h
new file mode 100755
index 000000000..da46c7a87
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/VertexDataManager.h
@@ -0,0 +1,143 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexDataManager.h: Defines the VertexDataManager, a class that
+// runs the Buffer translation process.
+
+#ifndef LIBANGLE_RENDERER_D3D_VERTEXDATAMANAGER_H_
+#define LIBANGLE_RENDERER_D3D_VERTEXDATAMANAGER_H_
+
+#include "common/angleutils.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/Constants.h"
+#include "libANGLE/VertexAttribute.h"
+
+namespace gl
+{
+class State;
+struct VertexAttribute;
+struct VertexAttribCurrentValueData;
+}
+
+namespace rx
+{
+class BufferD3D;
+class BufferFactoryD3D;
+class StreamingVertexBufferInterface;
+class VertexBuffer;
+
+class VertexBufferBinding final
+{
+ public:
+ VertexBufferBinding();
+ VertexBufferBinding(const VertexBufferBinding &other);
+ ~VertexBufferBinding();
+
+ void set(VertexBuffer *vertexBuffer);
+ VertexBuffer *get() const;
+ VertexBufferBinding &operator=(const VertexBufferBinding &other);
+
+ private:
+ VertexBuffer *mBoundVertexBuffer;
+};
+
+struct TranslatedAttribute
+{
+ TranslatedAttribute();
+
+ // Computes the correct offset from baseOffset, usesFirstVertexOffset, stride and startVertex.
+ // Can throw an error on integer overflow.
+ gl::ErrorOrResult<unsigned int> computeOffset(GLint startVertex) const;
+
+ bool active;
+
+ const gl::VertexAttribute *attribute;
+ GLenum currentValueType;
+ unsigned int baseOffset;
+ bool usesFirstVertexOffset;
+ unsigned int stride; // 0 means not to advance the read pointer at all
+
+ VertexBufferBinding vertexBuffer;
+ BufferD3D *storage;
+ unsigned int serial;
+ unsigned int divisor;
+};
+
+enum class VertexStorageType
+{
+ UNKNOWN,
+ STATIC, // Translate the vertex data once and re-use it.
+ DYNAMIC, // Translate the data every frame into a ring buffer.
+ DIRECT, // Bind a D3D buffer directly without any translation.
+ CURRENT_VALUE, // Use a single value for the attribute.
+};
+
+// Given a vertex attribute, return the type of storage it will use.
+VertexStorageType ClassifyAttributeStorage(const gl::VertexAttribute &attrib);
+
+class VertexDataManager : angle::NonCopyable
+{
+ public:
+ VertexDataManager(BufferFactoryD3D *factory);
+ virtual ~VertexDataManager();
+
+ gl::Error prepareVertexData(const gl::State &state,
+ GLint start,
+ GLsizei count,
+ std::vector<TranslatedAttribute> *translatedAttribs,
+ GLsizei instances);
+
+ static void StoreDirectAttrib(TranslatedAttribute *directAttrib);
+
+ static gl::Error StoreStaticAttrib(TranslatedAttribute *translated,
+ GLsizei count,
+ GLsizei instances);
+
+ gl::Error storeDynamicAttribs(std::vector<TranslatedAttribute> *translatedAttribs,
+ const gl::AttributesMask &dynamicAttribsMask,
+ GLint start,
+ GLsizei count,
+ GLsizei instances);
+
+ // Promote static usage of dynamic buffers.
+ static void PromoteDynamicAttribs(const std::vector<TranslatedAttribute> &translatedAttribs,
+ const gl::AttributesMask &dynamicAttribsMask,
+ GLsizei count);
+
+ gl::Error storeCurrentValue(const gl::VertexAttribCurrentValueData &currentValue,
+ TranslatedAttribute *translated,
+ size_t attribIndex);
+
+ private:
+ struct CurrentValueState
+ {
+ CurrentValueState();
+ ~CurrentValueState();
+
+ StreamingVertexBufferInterface *buffer;
+ gl::VertexAttribCurrentValueData data;
+ size_t offset;
+ };
+
+ gl::Error reserveSpaceForAttrib(const TranslatedAttribute &translatedAttrib,
+ GLsizei count,
+ GLsizei instances) const;
+
+ gl::Error storeDynamicAttrib(TranslatedAttribute *translated,
+ GLint start,
+ GLsizei count,
+ GLsizei instances);
+
+ BufferFactoryD3D *const mFactory;
+
+ StreamingVertexBufferInterface *mStreamingBuffer;
+ std::vector<CurrentValueState> mCurrentValueCache;
+ gl::AttributesMask mDynamicAttribsMaskCache;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_VERTEXDATAMANAGER_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/WorkaroundsD3D.h b/gfx/angle/src/libANGLE/renderer/d3d/WorkaroundsD3D.h
new file mode 100755
index 000000000..ede929ce8
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/WorkaroundsD3D.h
@@ -0,0 +1,111 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// WorkaroundsD3D.h: Workarounds for D3D driver bugs and other issues.
+
+#ifndef LIBANGLE_RENDERER_D3D_WORKAROUNDSD3D_H_
+#define LIBANGLE_RENDERER_D3D_WORKAROUNDSD3D_H_
+
+// TODO(jmadill,zmo,geofflang): make a workarounds library that can operate
+// independent of ANGLE's renderer. Workarounds should also be accessible
+// outside of the Renderer.
+
+namespace rx
+{
+struct D3DCompilerWorkarounds
+{
+ bool skipOptimization = false;
+ bool useMaxOptimization = false;
+
+ // IEEE strictness needs to be enabled for NANs to work.
+ bool enableIEEEStrictness = false;
+};
+
+struct WorkaroundsD3D
+{
+ // On some systems, having extra rendertargets than necessary slows down the shader.
+ // We can fix this by optimizing those out of the shader. At the same time, we can
+ // work around a bug on some nVidia drivers that they ignore "null" render targets
+ // in D3D11, by compacting the active color attachments list to omit null entries.
+ bool mrtPerfWorkaround = false;
+
+ bool setDataFasterThanImageUpload = false;
+
+ // Some renderers can't disable mipmaps on a mipmapped texture (i.e. solely sample from level
+ // zero, and ignore the other levels). D3D11 Feature Level 10+ does this by setting MaxLOD to
+ // 0.0f in the Sampler state. D3D9 sets D3DSAMP_MIPFILTER to D3DTEXF_NONE. There is no
+ // equivalent to this in D3D11 Feature Level 9_3. This causes problems when (for example) an
+ // application creates a mipmapped texture2D, but sets GL_TEXTURE_MIN_FILTER to GL_NEAREST
+ // (i.e disables mipmaps). To work around this, D3D11 FL9_3 has to create two copies of the
+ // texture. The textures' level zeros are identical, but only one texture has mips.
+ bool zeroMaxLodWorkaround = false;
+
+ // Some renderers do not support Geometry Shaders so the Geometry Shader-based PointSprite
+ // emulation will not work. To work around this, D3D11 FL9_3 has to use a different pointsprite
+ // emulation that is implemented using instanced quads.
+ bool useInstancedPointSpriteEmulation = false;
+
+ // A bug fixed in NVIDIA driver version 347.88 < x <= 368.81 triggers a TDR when using
+ // CopySubresourceRegion from a staging texture to a depth/stencil in D3D11. The workaround
+ // is to use UpdateSubresource to trigger an extra copy. We disable this workaround on newer
+ // NVIDIA driver versions because of a second driver bug present with the workaround enabled.
+ // (See: http://anglebug.com/1452)
+ bool depthStencilBlitExtraCopy = false;
+
+ // The HLSL optimizer has a bug with optimizing "pow" in certain integer-valued expressions.
+ // We can work around this by expanding the pow into a series of multiplies if we're running
+ // under the affected compiler.
+ bool expandIntegerPowExpressions = false;
+
+ // NVIDIA drivers sometimes write out-of-order results to StreamOut buffers when transform
+ // feedback is used to repeatedly write to the same buffer positions.
+ bool flushAfterEndingTransformFeedback = false;
+
+ // Some drivers (NVIDIA) do not take into account the base level of the texture in the results
+ // of the HLSL GetDimensions builtin.
+ bool getDimensionsIgnoresBaseLevel = false;
+
+ // On some Intel drivers, HLSL's function texture.Load returns 0 when the parameter Location
+ // is negative, even if the sum of Offset and Location is in range. This may cause errors when
+ // translating GLSL's function texelFetchOffset into texture.Load, as it is valid for
+ // texelFetchOffset to use negative texture coordinates as its parameter P when the sum of P
+ // and Offset is in range. To work around this, we translate texelFetchOffset into texelFetch
+ // by adding Offset directly to Location before reading the texture.
+ bool preAddTexelFetchOffsets = false;
+
+ // On some AMD drivers, 1x1 and 2x2 mips of depth/stencil textures aren't sampled correctly.
+ // We can work around this bug by doing an internal blit to a temporary single-channel texture
+ // before we sample.
+ bool emulateTinyStencilTextures = false;
+
+ // In Intel driver, the data with format DXGI_FORMAT_B5G6R5_UNORM will be parsed incorrectly.
+ // This workaroud will disable B5G6R5 support when it's Intel driver. By default, it will use
+ // R8G8B8A8 format.
+ bool disableB5G6R5Support = false;
+
+ // On some Intel drivers, evaluating unary minus operator on integer may get wrong answer in
+ // vertex shaders. To work around this bug, we translate -(int) into ~(int)+1.
+ bool rewriteUnaryMinusOperator = false;
+
+ // On some Intel drivers, using isnan() on highp float will get wrong answer. To work around
+ // this bug, we use an expression to emulate function isnan(). Tracking bug:
+ // https://crbug.com/650547
+ bool emulateIsnanFloat = false;
+
+ // On some Intel drivers, using clear() may not take effect. To work around this bug, we call
+ // clear() twice on these platforms. Tracking bug: https://crbug.com/655534
+ bool callClearTwice = false;
+
+ // On some Intel drivers, copying from staging storage to constant buffer storage does not
+ // seem to work. Work around this by keeping system memory storage as a canonical reference
+ // for buffer data.
+ // D3D11-only workaround. See http://crbug.com/593024.
+ bool useSystemMemoryForConstantBuffers = false;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_WORKAROUNDSD3D_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Blit11.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Blit11.cpp
new file mode 100755
index 000000000..f8a0ac597
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Blit11.cpp
@@ -0,0 +1,2250 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Blit11.cpp: Texture copy utility class.
+
+#include "libANGLE/renderer/d3d/d3d11/Blit11.h"
+
+#include <float.h>
+
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
+#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
+#include "third_party/trace_event/trace_event.h"
+
+namespace rx
+{
+
+namespace
+{
+
+// Include inline shaders in the anonymous namespace to make sure no symbols are exported
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughdepth2d11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbapremultiply2d11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbaunmultiply2d11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbpremultiply2d11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbunmultiply2d11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dui11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2di11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2d11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2dui11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2di11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2d11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2dui11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2di11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum2d11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h"
+
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11vs.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11gs.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3d11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dui11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3di11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3d11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dui11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3di11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3d11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3dui11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3di11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3d11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3dui11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3di11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum3d11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha3d11ps.h"
+
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepth11_ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepthstencil11_ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepthstencil11_vs.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvestencil11_ps.h"
+
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2dps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2dps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2dps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef3dps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei3dps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui3dps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2darrayps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2darrayps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2darrayps.h"
+
+void StretchedBlitNearest_RowByRow(const gl::Box &sourceArea,
+ const gl::Box &destArea,
+ const gl::Rectangle &clippedDestArea,
+ const gl::Extents &sourceSize,
+ unsigned int sourceRowPitch,
+ unsigned int destRowPitch,
+ size_t pixelSize,
+ const uint8_t *sourceData,
+ uint8_t *destData)
+{
+ int srcHeightSubOne = (sourceArea.height - 1);
+ size_t copySize = pixelSize * destArea.width;
+ size_t srcOffset = sourceArea.x * pixelSize;
+ size_t destOffset = destArea.x * pixelSize;
+
+ for (int y = clippedDestArea.y; y < clippedDestArea.y + clippedDestArea.height; y++)
+ {
+ float yPerc = static_cast<float>(y - destArea.y) / (destArea.height - 1);
+
+ // Interpolate using the original source rectangle to determine which row to sample from
+ // while clamping to the edges
+ unsigned int readRow = static_cast<unsigned int>(
+ gl::clamp(sourceArea.y + floor(yPerc * srcHeightSubOne + 0.5f), 0, srcHeightSubOne));
+ unsigned int writeRow = y;
+
+ const uint8_t *sourceRow = sourceData + readRow * sourceRowPitch + srcOffset;
+ uint8_t *destRow = destData + writeRow * destRowPitch + destOffset;
+ memcpy(destRow, sourceRow, copySize);
+ }
+}
+
+void StretchedBlitNearest_PixelByPixel(const gl::Box &sourceArea,
+ const gl::Box &destArea,
+ const gl::Rectangle &clippedDestArea,
+ const gl::Extents &sourceSize,
+ unsigned int sourceRowPitch,
+ unsigned int destRowPitch,
+ ptrdiff_t readOffset,
+ ptrdiff_t writeOffset,
+ size_t copySize,
+ size_t srcPixelStride,
+ size_t destPixelStride,
+ const uint8_t *sourceData,
+ uint8_t *destData)
+{
+ auto xMax = clippedDestArea.x + clippedDestArea.width;
+ auto yMax = clippedDestArea.y + clippedDestArea.height;
+
+ for (int writeRow = clippedDestArea.y; writeRow < yMax; writeRow++)
+ {
+ // Interpolate using the original source rectangle to determine which row to sample from
+ // while clamping to the edges
+ float yPerc = static_cast<float>(writeRow - destArea.y) / (destArea.height - 1);
+ float yRounded = floor(yPerc * (sourceArea.height - 1) + 0.5f);
+ unsigned int readRow =
+ static_cast<unsigned int>(gl::clamp(sourceArea.y + yRounded, 0, sourceSize.height - 1));
+
+ for (int writeColumn = clippedDestArea.x; writeColumn < xMax; writeColumn++)
+ {
+ // Interpolate the original source rectangle to determine which column to sample
+ // from while clamping to the edges
+ float xPerc = static_cast<float>(writeColumn - destArea.x) / (destArea.width - 1);
+ float xRounded = floor(xPerc * (sourceArea.width - 1) + 0.5f);
+ unsigned int readColumn = static_cast<unsigned int>(
+ gl::clamp(sourceArea.x + xRounded, 0, sourceSize.height - 1));
+
+ const uint8_t *sourcePixel =
+ sourceData + readRow * sourceRowPitch + readColumn * srcPixelStride + readOffset;
+
+ uint8_t *destPixel =
+ destData + writeRow * destRowPitch + writeColumn * destPixelStride + writeOffset;
+
+ memcpy(destPixel, sourcePixel, copySize);
+ }
+ }
+}
+
+void StretchedBlitNearest(const gl::Box &sourceArea,
+ const gl::Box &destArea,
+ const gl::Rectangle &clipRect,
+ const gl::Extents &sourceSize,
+ unsigned int sourceRowPitch,
+ unsigned int destRowPitch,
+ ptrdiff_t readOffset,
+ ptrdiff_t writeOffset,
+ size_t copySize,
+ size_t srcPixelStride,
+ size_t destPixelStride,
+ const uint8_t *sourceData,
+ uint8_t *destData)
+{
+ gl::Rectangle clippedDestArea(destArea.x, destArea.y, destArea.width, destArea.height);
+ gl::ClipRectangle(clippedDestArea, clipRect, &clippedDestArea);
+
+ // Determine if entire rows can be copied at once instead of each individual pixel. There
+ // must be no out of bounds lookups, whole rows copies, and no scale.
+ if (sourceArea.width == clippedDestArea.width && sourceArea.x >= 0 &&
+ sourceArea.x + sourceArea.width <= sourceSize.width && copySize == srcPixelStride &&
+ copySize == destPixelStride)
+ {
+ StretchedBlitNearest_RowByRow(sourceArea, destArea, clippedDestArea, sourceSize,
+ sourceRowPitch, destRowPitch, srcPixelStride, sourceData,
+ destData);
+ }
+ else
+ {
+ StretchedBlitNearest_PixelByPixel(sourceArea, destArea, clippedDestArea, sourceSize,
+ sourceRowPitch, destRowPitch, readOffset, writeOffset,
+ copySize, srcPixelStride, destPixelStride, sourceData,
+ destData);
+ }
+}
+
+using DepthStencilLoader = void(const float *, uint8_t *);
+
+void LoadDepth16(const float *source, uint8_t *dest)
+{
+ uint32_t convertedDepth = gl::floatToNormalized<16, uint32_t>(source[0]);
+ memcpy(dest, &convertedDepth, 2u);
+}
+
+void LoadDepth24(const float *source, uint8_t *dest)
+{
+ uint32_t convertedDepth = gl::floatToNormalized<24, uint32_t>(source[0]);
+ memcpy(dest, &convertedDepth, 3u);
+}
+
+void LoadStencilHelper(const float *source, uint8_t *dest)
+{
+ uint32_t convertedStencil = gl::getShiftedData<8, 0>(static_cast<uint32_t>(source[1]));
+ memcpy(dest, &convertedStencil, 1u);
+}
+
+void LoadStencil8(const float *source, uint8_t *dest)
+{
+ // STENCIL_INDEX8 is implemented with D24S8, with the depth bits unused. Writes zero for safety.
+ float zero = 0.0f;
+ LoadDepth24(&zero, &dest[0]);
+ LoadStencilHelper(source, &dest[3]);
+}
+
+void LoadDepth24Stencil8(const float *source, uint8_t *dest)
+{
+ LoadDepth24(source, &dest[0]);
+ LoadStencilHelper(source, &dest[3]);
+}
+
+void LoadDepth32F(const float *source, uint8_t *dest)
+{
+ memcpy(dest, source, sizeof(float));
+}
+
+void LoadDepth32FStencil8(const float *source, uint8_t *dest)
+{
+ LoadDepth32F(source, &dest[0]);
+ LoadStencilHelper(source, &dest[4]);
+}
+
+template <DepthStencilLoader loader>
+void CopyDepthStencil(const gl::Box &sourceArea,
+ const gl::Box &destArea,
+ const gl::Rectangle &clippedDestArea,
+ const gl::Extents &sourceSize,
+ unsigned int sourceRowPitch,
+ unsigned int destRowPitch,
+ ptrdiff_t readOffset,
+ ptrdiff_t writeOffset,
+ size_t copySize,
+ size_t srcPixelStride,
+ size_t destPixelStride,
+ const uint8_t *sourceData,
+ uint8_t *destData)
+{
+ // No stretching or subregions are supported, only full blits.
+ ASSERT(sourceArea == destArea);
+ ASSERT(sourceSize.width == sourceArea.width && sourceSize.height == sourceArea.height &&
+ sourceSize.depth == 1);
+ ASSERT(clippedDestArea.width == sourceSize.width &&
+ clippedDestArea.height == sourceSize.height);
+ ASSERT(readOffset == 0 && writeOffset == 0);
+ ASSERT(destArea.x == 0 && destArea.y == 0);
+
+ for (int row = 0; row < destArea.height; ++row)
+ {
+ for (int column = 0; column < destArea.width; ++column)
+ {
+ ptrdiff_t offset = row * sourceRowPitch + column * srcPixelStride;
+ const float *sourcePixel = reinterpret_cast<const float *>(sourceData + offset);
+
+ uint8_t *destPixel = destData + row * destRowPitch + column * destPixelStride;
+
+ loader(sourcePixel, destPixel);
+ }
+ }
+}
+
+void Depth32FStencil8ToDepth32F(const float *source, float *dest)
+{
+ *dest = *source;
+}
+
+void Depth24Stencil8ToDepth32F(const uint32_t *source, float *dest)
+{
+ uint32_t normDepth = source[0] & 0x00FFFFFF;
+ float floatDepth = gl::normalizedToFloat<24>(normDepth);
+ *dest = floatDepth;
+}
+
+void BlitD24S8ToD32F(const gl::Box &sourceArea,
+ const gl::Box &destArea,
+ const gl::Rectangle &clippedDestArea,
+ const gl::Extents &sourceSize,
+ unsigned int sourceRowPitch,
+ unsigned int destRowPitch,
+ ptrdiff_t readOffset,
+ ptrdiff_t writeOffset,
+ size_t copySize,
+ size_t srcPixelStride,
+ size_t destPixelStride,
+ const uint8_t *sourceData,
+ uint8_t *destData)
+{
+ // No stretching or subregions are supported, only full blits.
+ ASSERT(sourceArea == destArea);
+ ASSERT(sourceSize.width == sourceArea.width && sourceSize.height == sourceArea.height &&
+ sourceSize.depth == 1);
+ ASSERT(clippedDestArea.width == sourceSize.width &&
+ clippedDestArea.height == sourceSize.height);
+ ASSERT(readOffset == 0 && writeOffset == 0);
+ ASSERT(destArea.x == 0 && destArea.y == 0);
+
+ for (int row = 0; row < destArea.height; ++row)
+ {
+ for (int column = 0; column < destArea.width; ++column)
+ {
+ ptrdiff_t offset = row * sourceRowPitch + column * srcPixelStride;
+ const uint32_t *sourcePixel = reinterpret_cast<const uint32_t *>(sourceData + offset);
+
+ float *destPixel =
+ reinterpret_cast<float *>(destData + row * destRowPitch + column * destPixelStride);
+
+ Depth24Stencil8ToDepth32F(sourcePixel, destPixel);
+ }
+ }
+}
+
+void BlitD32FS8ToD32F(const gl::Box &sourceArea,
+ const gl::Box &destArea,
+ const gl::Rectangle &clippedDestArea,
+ const gl::Extents &sourceSize,
+ unsigned int sourceRowPitch,
+ unsigned int destRowPitch,
+ ptrdiff_t readOffset,
+ ptrdiff_t writeOffset,
+ size_t copySize,
+ size_t srcPixelStride,
+ size_t destPixelStride,
+ const uint8_t *sourceData,
+ uint8_t *destData)
+{
+ // No stretching or subregions are supported, only full blits.
+ ASSERT(sourceArea == destArea);
+ ASSERT(sourceSize.width == sourceArea.width && sourceSize.height == sourceArea.height &&
+ sourceSize.depth == 1);
+ ASSERT(clippedDestArea.width == sourceSize.width &&
+ clippedDestArea.height == sourceSize.height);
+ ASSERT(readOffset == 0 && writeOffset == 0);
+ ASSERT(destArea.x == 0 && destArea.y == 0);
+
+ for (int row = 0; row < destArea.height; ++row)
+ {
+ for (int column = 0; column < destArea.width; ++column)
+ {
+ ptrdiff_t offset = row * sourceRowPitch + column * srcPixelStride;
+ const float *sourcePixel = reinterpret_cast<const float *>(sourceData + offset);
+ float *destPixel =
+ reinterpret_cast<float *>(destData + row * destRowPitch + column * destPixelStride);
+
+ Depth32FStencil8ToDepth32F(sourcePixel, destPixel);
+ }
+ }
+}
+
+Blit11::BlitConvertFunction *GetCopyDepthStencilFunction(GLenum internalFormat)
+{
+ switch (internalFormat)
+ {
+ case GL_DEPTH_COMPONENT16:
+ return &CopyDepthStencil<LoadDepth16>;
+ case GL_DEPTH_COMPONENT24:
+ return &CopyDepthStencil<LoadDepth24>;
+ case GL_DEPTH_COMPONENT32F:
+ return &CopyDepthStencil<LoadDepth32F>;
+ case GL_STENCIL_INDEX8:
+ return &CopyDepthStencil<LoadStencil8>;
+ case GL_DEPTH24_STENCIL8:
+ return &CopyDepthStencil<LoadDepth24Stencil8>;
+ case GL_DEPTH32F_STENCIL8:
+ return &CopyDepthStencil<LoadDepth32FStencil8>;
+ default:
+ UNREACHABLE();
+ return nullptr;
+ }
+}
+
+inline void GenerateVertexCoords(const gl::Box &sourceArea,
+ const gl::Extents &sourceSize,
+ const gl::Box &destArea,
+ const gl::Extents &destSize,
+ float *x1,
+ float *y1,
+ float *x2,
+ float *y2,
+ float *u1,
+ float *v1,
+ float *u2,
+ float *v2)
+{
+ *x1 = (destArea.x / float(destSize.width)) * 2.0f - 1.0f;
+ *y1 = ((destSize.height - destArea.y - destArea.height) / float(destSize.height)) * 2.0f - 1.0f;
+ *x2 = ((destArea.x + destArea.width) / float(destSize.width)) * 2.0f - 1.0f;
+ *y2 = ((destSize.height - destArea.y) / float(destSize.height)) * 2.0f - 1.0f;
+
+ *u1 = sourceArea.x / float(sourceSize.width);
+ *v1 = sourceArea.y / float(sourceSize.height);
+ *u2 = (sourceArea.x + sourceArea.width) / float(sourceSize.width);
+ *v2 = (sourceArea.y + sourceArea.height) / float(sourceSize.height);
+}
+
+void Write2DVertices(const gl::Box &sourceArea,
+ const gl::Extents &sourceSize,
+ const gl::Box &destArea,
+ const gl::Extents &destSize,
+ void *outVertices,
+ unsigned int *outStride,
+ unsigned int *outVertexCount,
+ D3D11_PRIMITIVE_TOPOLOGY *outTopology)
+{
+ float x1, y1, x2, y2, u1, v1, u2, v2;
+ GenerateVertexCoords(sourceArea, sourceSize, destArea, destSize, &x1, &y1, &x2, &y2, &u1, &v1,
+ &u2, &v2);
+
+ d3d11::PositionTexCoordVertex *vertices =
+ static_cast<d3d11::PositionTexCoordVertex *>(outVertices);
+
+ d3d11::SetPositionTexCoordVertex(&vertices[0], x1, y1, u1, v2);
+ d3d11::SetPositionTexCoordVertex(&vertices[1], x1, y2, u1, v1);
+ d3d11::SetPositionTexCoordVertex(&vertices[2], x2, y1, u2, v2);
+ d3d11::SetPositionTexCoordVertex(&vertices[3], x2, y2, u2, v1);
+
+ *outStride = sizeof(d3d11::PositionTexCoordVertex);
+ *outVertexCount = 4;
+ *outTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
+}
+
+void Write3DVertices(const gl::Box &sourceArea,
+ const gl::Extents &sourceSize,
+ const gl::Box &destArea,
+ const gl::Extents &destSize,
+ void *outVertices,
+ unsigned int *outStride,
+ unsigned int *outVertexCount,
+ D3D11_PRIMITIVE_TOPOLOGY *outTopology)
+{
+ ASSERT(sourceSize.depth > 0 && destSize.depth > 0);
+
+ float x1, y1, x2, y2, u1, v1, u2, v2;
+ GenerateVertexCoords(sourceArea, sourceSize, destArea, destSize, &x1, &y1, &x2, &y2, &u1, &v1,
+ &u2, &v2);
+
+ d3d11::PositionLayerTexCoord3DVertex *vertices =
+ static_cast<d3d11::PositionLayerTexCoord3DVertex *>(outVertices);
+
+ for (int i = 0; i < destSize.depth; i++)
+ {
+ float readDepth = (float)i / std::max(destSize.depth - 1, 1);
+
+ d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 0], x1, y1, i, u1, v2, readDepth);
+ d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 1], x1, y2, i, u1, v1, readDepth);
+ d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 2], x2, y1, i, u2, v2, readDepth);
+
+ d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 3], x1, y2, i, u1, v1, readDepth);
+ d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 4], x2, y2, i, u2, v1, readDepth);
+ d3d11::SetPositionLayerTexCoord3DVertex(&vertices[i * 6 + 5], x2, y1, i, u2, v2, readDepth);
+ }
+
+ *outStride = sizeof(d3d11::PositionLayerTexCoord3DVertex);
+ *outVertexCount = destSize.depth * 6;
+ *outTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
+}
+
+unsigned int GetSwizzleIndex(GLenum swizzle)
+{
+ unsigned int colorIndex = 0;
+
+ switch (swizzle)
+ {
+ case GL_RED:
+ colorIndex = 0;
+ break;
+ case GL_GREEN:
+ colorIndex = 1;
+ break;
+ case GL_BLUE:
+ colorIndex = 2;
+ break;
+ case GL_ALPHA:
+ colorIndex = 3;
+ break;
+ case GL_ZERO:
+ colorIndex = 4;
+ break;
+ case GL_ONE:
+ colorIndex = 5;
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ return colorIndex;
+}
+
+D3D11_BLEND_DESC GetAlphaMaskBlendStateDesc()
+{
+ D3D11_BLEND_DESC desc;
+ memset(&desc, 0, sizeof(desc));
+ desc.RenderTarget[0].BlendEnable = TRUE;
+ desc.RenderTarget[0].SrcBlend = D3D11_BLEND_ONE;
+ desc.RenderTarget[0].DestBlend = D3D11_BLEND_ZERO;
+ desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
+ desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ZERO;
+ desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
+ desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
+ desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_RED |
+ D3D11_COLOR_WRITE_ENABLE_GREEN |
+ D3D11_COLOR_WRITE_ENABLE_BLUE;
+ return desc;
+}
+
+D3D11_INPUT_ELEMENT_DESC quad2DLayout[] = {
+ {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ {"TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0},
+};
+
+D3D11_INPUT_ELEMENT_DESC quad3DLayout[] = {
+ {"POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ {"LAYER", 0, DXGI_FORMAT_R32_UINT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ {"TEXCOORD", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0},
+};
+
+DXGI_FORMAT GetStencilSRVFormat(const d3d11::Format &formatSet)
+{
+ switch (formatSet.texFormat)
+ {
+ case DXGI_FORMAT_R32G8X24_TYPELESS:
+ return DXGI_FORMAT_X32_TYPELESS_G8X24_UINT;
+ case DXGI_FORMAT_R24G8_TYPELESS:
+ return DXGI_FORMAT_X24_TYPELESS_G8_UINT;
+ default:
+ UNREACHABLE();
+ return DXGI_FORMAT_UNKNOWN;
+ }
+}
+
+} // namespace
+
+Blit11::Blit11(Renderer11 *renderer)
+ : mRenderer(renderer),
+ mResourcesInitialized(false),
+ mVertexBuffer(nullptr),
+ mPointSampler(nullptr),
+ mLinearSampler(nullptr),
+ mScissorEnabledRasterizerState(nullptr),
+ mScissorDisabledRasterizerState(nullptr),
+ mDepthStencilState(nullptr),
+ mQuad2DIL(quad2DLayout,
+ ArraySize(quad2DLayout),
+ g_VS_Passthrough2D,
+ ArraySize(g_VS_Passthrough2D),
+ "Blit11 2D input layout"),
+ mQuad2DVS(g_VS_Passthrough2D, ArraySize(g_VS_Passthrough2D), "Blit11 2D vertex shader"),
+ mDepthPS(g_PS_PassthroughDepth2D,
+ ArraySize(g_PS_PassthroughDepth2D),
+ "Blit11 2D depth pixel shader"),
+ mQuad3DIL(quad3DLayout,
+ ArraySize(quad3DLayout),
+ g_VS_Passthrough3D,
+ ArraySize(g_VS_Passthrough3D),
+ "Blit11 3D input layout"),
+ mQuad3DVS(g_VS_Passthrough3D, ArraySize(g_VS_Passthrough3D), "Blit11 3D vertex shader"),
+ mQuad3DGS(g_GS_Passthrough3D, ArraySize(g_GS_Passthrough3D), "Blit11 3D geometry shader"),
+ mAlphaMaskBlendState(GetAlphaMaskBlendStateDesc(), "Blit11 Alpha Mask Blend"),
+ mSwizzleCB(nullptr),
+ mResolveDepthStencilVS(g_VS_ResolveDepthStencil,
+ ArraySize(g_VS_ResolveDepthStencil),
+ "Blit11::mResolveDepthStencilVS"),
+ mResolveDepthPS(g_PS_ResolveDepth, ArraySize(g_PS_ResolveDepth), "Blit11::mResolveDepthPS"),
+ mResolveDepthStencilPS(g_PS_ResolveDepthStencil,
+ ArraySize(g_PS_ResolveDepthStencil),
+ "Blit11::mResolveDepthStencilPS"),
+ mResolveStencilPS(g_PS_ResolveStencil,
+ ArraySize(g_PS_ResolveStencil),
+ "Blit11::mResolveStencilPS"),
+ mStencilSRV(nullptr),
+ mResolvedDepthStencilRTView(nullptr)
+{
+}
+
+Blit11::~Blit11()
+{
+ freeResources();
+
+ mQuad2DIL.release();
+ mQuad2DVS.release();
+ mDepthPS.release();
+
+ mQuad3DIL.release();
+ mQuad3DVS.release();
+ mQuad3DGS.release();
+
+ clearShaderMap();
+ releaseResolveDepthStencilResources();
+}
+
+gl::Error Blit11::initResources()
+{
+ if (mResourcesInitialized)
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ TRACE_EVENT0("gpu.angle", "Blit11::initResources");
+
+ HRESULT result;
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_BUFFER_DESC vbDesc;
+ vbDesc.ByteWidth =
+ static_cast<unsigned int>(std::max(sizeof(d3d11::PositionLayerTexCoord3DVertex),
+ sizeof(d3d11::PositionTexCoordVertex)) *
+ 6 * mRenderer->getNativeCaps().max3DTextureSize);
+ vbDesc.Usage = D3D11_USAGE_DYNAMIC;
+ vbDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ vbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ vbDesc.MiscFlags = 0;
+ vbDesc.StructureByteStride = 0;
+
+ result = device->CreateBuffer(&vbDesc, nullptr, &mVertexBuffer);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ freeResources();
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create blit vertex buffer, HRESULT: 0x%X",
+ result);
+ }
+ d3d11::SetDebugName(mVertexBuffer, "Blit11 vertex buffer");
+
+ D3D11_SAMPLER_DESC pointSamplerDesc;
+ pointSamplerDesc.Filter = D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR;
+ pointSamplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
+ pointSamplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
+ pointSamplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
+ pointSamplerDesc.MipLODBias = 0.0f;
+ pointSamplerDesc.MaxAnisotropy = 0;
+ pointSamplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
+ pointSamplerDesc.BorderColor[0] = 0.0f;
+ pointSamplerDesc.BorderColor[1] = 0.0f;
+ pointSamplerDesc.BorderColor[2] = 0.0f;
+ pointSamplerDesc.BorderColor[3] = 0.0f;
+ pointSamplerDesc.MinLOD = 0.0f;
+ pointSamplerDesc.MaxLOD = FLT_MAX;
+
+ result = device->CreateSamplerState(&pointSamplerDesc, &mPointSampler);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ freeResources();
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create blit point sampler state, HRESULT: 0x%X", result);
+ }
+ d3d11::SetDebugName(mPointSampler, "Blit11 point sampler");
+
+ D3D11_SAMPLER_DESC linearSamplerDesc;
+ linearSamplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
+ linearSamplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
+ linearSamplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
+ linearSamplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
+ linearSamplerDesc.MipLODBias = 0.0f;
+ linearSamplerDesc.MaxAnisotropy = 0;
+ linearSamplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
+ linearSamplerDesc.BorderColor[0] = 0.0f;
+ linearSamplerDesc.BorderColor[1] = 0.0f;
+ linearSamplerDesc.BorderColor[2] = 0.0f;
+ linearSamplerDesc.BorderColor[3] = 0.0f;
+ linearSamplerDesc.MinLOD = 0.0f;
+ linearSamplerDesc.MaxLOD = FLT_MAX;
+
+ result = device->CreateSamplerState(&linearSamplerDesc, &mLinearSampler);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ freeResources();
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create blit linear sampler state, HRESULT: 0x%X", result);
+ }
+ d3d11::SetDebugName(mLinearSampler, "Blit11 linear sampler");
+
+ // Use a rasterizer state that will not cull so that inverted quads will not be culled
+ D3D11_RASTERIZER_DESC rasterDesc;
+ rasterDesc.FillMode = D3D11_FILL_SOLID;
+ rasterDesc.CullMode = D3D11_CULL_NONE;
+ rasterDesc.FrontCounterClockwise = FALSE;
+ rasterDesc.DepthBias = 0;
+ rasterDesc.SlopeScaledDepthBias = 0.0f;
+ rasterDesc.DepthBiasClamp = 0.0f;
+ rasterDesc.DepthClipEnable = TRUE;
+ rasterDesc.MultisampleEnable = FALSE;
+ rasterDesc.AntialiasedLineEnable = FALSE;
+
+ rasterDesc.ScissorEnable = TRUE;
+ result = device->CreateRasterizerState(&rasterDesc, &mScissorEnabledRasterizerState);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ freeResources();
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create blit scissoring rasterizer state, HRESULT: 0x%X",
+ result);
+ }
+ d3d11::SetDebugName(mScissorEnabledRasterizerState, "Blit11 scissoring rasterizer state");
+
+ rasterDesc.ScissorEnable = FALSE;
+ result = device->CreateRasterizerState(&rasterDesc, &mScissorDisabledRasterizerState);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ freeResources();
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create blit no scissoring rasterizer state, HRESULT: 0x%X",
+ result);
+ }
+ d3d11::SetDebugName(mScissorDisabledRasterizerState, "Blit11 no scissoring rasterizer state");
+
+ D3D11_DEPTH_STENCIL_DESC depthStencilDesc;
+ depthStencilDesc.DepthEnable = true;
+ depthStencilDesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
+ depthStencilDesc.DepthFunc = D3D11_COMPARISON_ALWAYS;
+ depthStencilDesc.StencilEnable = FALSE;
+ depthStencilDesc.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
+ depthStencilDesc.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
+ depthStencilDesc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
+ depthStencilDesc.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
+
+ result = device->CreateDepthStencilState(&depthStencilDesc, &mDepthStencilState);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ freeResources();
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create blit depth stencil state, HRESULT: 0x%X", result);
+ }
+ d3d11::SetDebugName(mDepthStencilState, "Blit11 depth stencil state");
+
+ D3D11_BUFFER_DESC swizzleBufferDesc;
+ swizzleBufferDesc.ByteWidth = sizeof(unsigned int) * 4;
+ swizzleBufferDesc.Usage = D3D11_USAGE_DYNAMIC;
+ swizzleBufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+ swizzleBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ swizzleBufferDesc.MiscFlags = 0;
+ swizzleBufferDesc.StructureByteStride = 0;
+
+ result = device->CreateBuffer(&swizzleBufferDesc, nullptr, &mSwizzleCB);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ freeResources();
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create blit swizzle buffer, HRESULT: 0x%X",
+ result);
+ }
+ d3d11::SetDebugName(mSwizzleCB, "Blit11 swizzle constant buffer");
+
+ mResourcesInitialized = true;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+void Blit11::freeResources()
+{
+ SafeRelease(mVertexBuffer);
+ SafeRelease(mPointSampler);
+ SafeRelease(mLinearSampler);
+ SafeRelease(mScissorEnabledRasterizerState);
+ SafeRelease(mScissorDisabledRasterizerState);
+ SafeRelease(mDepthStencilState);
+ SafeRelease(mSwizzleCB);
+
+ mResourcesInitialized = false;
+}
+
+// static
+Blit11::BlitShaderType Blit11::GetBlitShaderType(GLenum destinationFormat,
+ bool isSigned,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ ShaderDimension dimension)
+{
+ if (dimension == SHADER_3D)
+ {
+ ASSERT(!unpackPremultiplyAlpha && !unpackUnmultiplyAlpha);
+
+ if (isSigned)
+ {
+ switch (destinationFormat)
+ {
+ case GL_RGBA_INTEGER:
+ return BLITSHADER_3D_RGBAI;
+ case GL_RGB_INTEGER:
+ return BLITSHADER_3D_RGBI;
+ case GL_RG_INTEGER:
+ return BLITSHADER_3D_RGI;
+ case GL_RED_INTEGER:
+ return BLITSHADER_3D_RI;
+ default:
+ UNREACHABLE();
+ return BLITSHADER_INVALID;
+ }
+ }
+ else
+ {
+ switch (destinationFormat)
+ {
+ case GL_RGBA:
+ return BLITSHADER_3D_RGBAF;
+ case GL_RGBA_INTEGER:
+ return BLITSHADER_3D_RGBAUI;
+ case GL_BGRA_EXT:
+ return BLITSHADER_3D_BGRAF;
+ case GL_RGB:
+ return BLITSHADER_3D_RGBF;
+ case GL_RGB_INTEGER:
+ return BLITSHADER_3D_RGBUI;
+ case GL_RG:
+ return BLITSHADER_3D_RGF;
+ case GL_RG_INTEGER:
+ return BLITSHADER_3D_RGUI;
+ case GL_RED:
+ return BLITSHADER_3D_RF;
+ case GL_RED_INTEGER:
+ return BLITSHADER_3D_RUI;
+ case GL_ALPHA:
+ return BLITSHADER_3D_ALPHA;
+ case GL_LUMINANCE:
+ return BLITSHADER_3D_LUMA;
+ case GL_LUMINANCE_ALPHA:
+ return BLITSHADER_3D_LUMAALPHA;
+ default:
+ UNREACHABLE();
+ return BLITSHADER_INVALID;
+ }
+ }
+ }
+ else if (isSigned)
+ {
+ ASSERT(!unpackPremultiplyAlpha && !unpackUnmultiplyAlpha);
+
+ switch (destinationFormat)
+ {
+ case GL_RGBA_INTEGER:
+ return BLITSHADER_2D_RGBAI;
+ case GL_RGB_INTEGER:
+ return BLITSHADER_2D_RGBI;
+ case GL_RG_INTEGER:
+ return BLITSHADER_2D_RGI;
+ case GL_RED_INTEGER:
+ return BLITSHADER_2D_RI;
+ default:
+ UNREACHABLE();
+ return BLITSHADER_INVALID;
+ }
+ }
+ else
+ {
+ if (unpackPremultiplyAlpha != unpackUnmultiplyAlpha)
+ {
+ switch (destinationFormat)
+ {
+ case GL_RGBA:
+ return unpackPremultiplyAlpha ? BLITSHADER_2D_RGBAF_PREMULTIPLY
+ : BLITSHADER_2D_RGBAF_UNMULTIPLY;
+ case GL_BGRA_EXT:
+ return unpackPremultiplyAlpha ? BLITSHADER_2D_BGRAF_PREMULTIPLY
+ : BLITSHADER_2D_BGRAF_UNMULTIPLY;
+ case GL_RGB:
+ return unpackPremultiplyAlpha ? BLITSHADER_2D_RGBF_PREMULTIPLY
+ : BLITSHADER_2D_RGBF_UNMULTIPLY;
+ default:
+ UNREACHABLE();
+ return BLITSHADER_INVALID;
+ }
+ }
+ else
+ {
+ switch (destinationFormat)
+ {
+ case GL_RGBA:
+ return BLITSHADER_2D_RGBAF;
+ case GL_RGBA_INTEGER:
+ return BLITSHADER_2D_RGBAUI;
+ case GL_BGRA_EXT:
+ return BLITSHADER_2D_BGRAF;
+ case GL_RGB:
+ return BLITSHADER_2D_RGBF;
+ case GL_RGB_INTEGER:
+ return BLITSHADER_2D_RGBUI;
+ case GL_RG:
+ return BLITSHADER_2D_RGF;
+ case GL_RG_INTEGER:
+ return BLITSHADER_2D_RGUI;
+ case GL_RED:
+ return BLITSHADER_2D_RF;
+ case GL_RED_INTEGER:
+ return BLITSHADER_2D_RUI;
+ case GL_ALPHA:
+ return BLITSHADER_2D_ALPHA;
+ case GL_LUMINANCE:
+ return BLITSHADER_2D_LUMA;
+ case GL_LUMINANCE_ALPHA:
+ return BLITSHADER_2D_LUMAALPHA;
+ default:
+ UNREACHABLE();
+ return BLITSHADER_INVALID;
+ }
+ }
+ }
+}
+
+// static
+Blit11::SwizzleShaderType Blit11::GetSwizzleShaderType(GLenum type,
+ D3D11_SRV_DIMENSION dimensionality)
+{
+ switch (dimensionality)
+ {
+ case D3D11_SRV_DIMENSION_TEXTURE2D:
+ switch (type)
+ {
+ case GL_FLOAT:
+ return SWIZZLESHADER_2D_FLOAT;
+ case GL_UNSIGNED_INT:
+ return SWIZZLESHADER_2D_UINT;
+ case GL_INT:
+ return SWIZZLESHADER_2D_INT;
+ default:
+ UNREACHABLE();
+ return SWIZZLESHADER_INVALID;
+ }
+ case D3D11_SRV_DIMENSION_TEXTURECUBE:
+ switch (type)
+ {
+ case GL_FLOAT:
+ return SWIZZLESHADER_CUBE_FLOAT;
+ case GL_UNSIGNED_INT:
+ return SWIZZLESHADER_CUBE_UINT;
+ case GL_INT:
+ return SWIZZLESHADER_CUBE_INT;
+ default:
+ UNREACHABLE();
+ return SWIZZLESHADER_INVALID;
+ }
+ case D3D11_SRV_DIMENSION_TEXTURE3D:
+ switch (type)
+ {
+ case GL_FLOAT:
+ return SWIZZLESHADER_3D_FLOAT;
+ case GL_UNSIGNED_INT:
+ return SWIZZLESHADER_3D_UINT;
+ case GL_INT:
+ return SWIZZLESHADER_3D_INT;
+ default:
+ UNREACHABLE();
+ return SWIZZLESHADER_INVALID;
+ }
+ case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
+ switch (type)
+ {
+ case GL_FLOAT:
+ return SWIZZLESHADER_ARRAY_FLOAT;
+ case GL_UNSIGNED_INT:
+ return SWIZZLESHADER_ARRAY_UINT;
+ case GL_INT:
+ return SWIZZLESHADER_ARRAY_INT;
+ default:
+ UNREACHABLE();
+ return SWIZZLESHADER_INVALID;
+ }
+ default:
+ UNREACHABLE();
+ return SWIZZLESHADER_INVALID;
+ }
+}
+
+Blit11::ShaderSupport Blit11::getShaderSupport(const Shader &shader)
+{
+ ID3D11Device *device = mRenderer->getDevice();
+ ShaderSupport support;
+
+ if (shader.dimension == SHADER_2D)
+ {
+ support.inputLayout = mQuad2DIL.resolve(device);
+ support.vertexShader = mQuad2DVS.resolve(device);
+ support.geometryShader = nullptr;
+ support.vertexWriteFunction = Write2DVertices;
+ }
+ else
+ {
+ ASSERT(shader.dimension == SHADER_3D);
+ support.inputLayout = mQuad3DIL.resolve(device);
+ support.vertexShader = mQuad3DVS.resolve(device);
+ support.geometryShader = mQuad3DGS.resolve(device);
+ support.vertexWriteFunction = Write3DVertices;
+ }
+
+ return support;
+}
+
+gl::Error Blit11::swizzleTexture(ID3D11ShaderResourceView *source,
+ ID3D11RenderTargetView *dest,
+ const gl::Extents &size,
+ const gl::SwizzleState &swizzleTarget)
+{
+ ANGLE_TRY(initResources());
+
+ HRESULT result;
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ D3D11_SHADER_RESOURCE_VIEW_DESC sourceSRVDesc;
+ source->GetDesc(&sourceSRVDesc);
+
+ GLenum componentType = d3d11::GetComponentType(sourceSRVDesc.Format);
+ if (componentType == GL_NONE)
+ {
+ // We're swizzling the depth component of a depth-stencil texture.
+ switch (sourceSRVDesc.Format)
+ {
+ case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
+ componentType = GL_UNSIGNED_NORMALIZED;
+ break;
+ case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
+ componentType = GL_FLOAT;
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ }
+
+ GLenum shaderType = GL_NONE;
+ switch (componentType)
+ {
+ case GL_UNSIGNED_NORMALIZED:
+ case GL_SIGNED_NORMALIZED:
+ case GL_FLOAT:
+ shaderType = GL_FLOAT;
+ break;
+ case GL_INT:
+ shaderType = GL_INT;
+ break;
+ case GL_UNSIGNED_INT:
+ shaderType = GL_UNSIGNED_INT;
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ const Shader *shader = nullptr;
+ ANGLE_TRY(getSwizzleShader(shaderType, sourceSRVDesc.ViewDimension, &shader));
+
+ // Set vertices
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ result = deviceContext->Map(mVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to map internal vertex buffer for swizzle, HRESULT: 0x%X.",
+ result);
+ }
+
+ const ShaderSupport &support = getShaderSupport(*shader);
+
+ UINT stride = 0;
+ UINT startIdx = 0;
+ UINT drawCount = 0;
+ D3D11_PRIMITIVE_TOPOLOGY topology;
+
+ gl::Box area(0, 0, 0, size.width, size.height, size.depth);
+ support.vertexWriteFunction(area, size, area, size, mappedResource.pData, &stride, &drawCount,
+ &topology);
+
+ deviceContext->Unmap(mVertexBuffer, 0);
+
+ // Set constant buffer
+ result = deviceContext->Map(mSwizzleCB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to map internal constant buffer for swizzle, HRESULT: 0x%X.",
+ result);
+ }
+
+ unsigned int *swizzleIndices = reinterpret_cast<unsigned int *>(mappedResource.pData);
+ swizzleIndices[0] = GetSwizzleIndex(swizzleTarget.swizzleRed);
+ swizzleIndices[1] = GetSwizzleIndex(swizzleTarget.swizzleGreen);
+ swizzleIndices[2] = GetSwizzleIndex(swizzleTarget.swizzleBlue);
+ swizzleIndices[3] = GetSwizzleIndex(swizzleTarget.swizzleAlpha);
+
+ deviceContext->Unmap(mSwizzleCB, 0);
+
+ // Apply vertex buffer
+ deviceContext->IASetVertexBuffers(0, 1, &mVertexBuffer, &stride, &startIdx);
+
+ // Apply constant buffer
+ deviceContext->PSSetConstantBuffers(0, 1, &mSwizzleCB);
+
+ // Apply state
+ deviceContext->OMSetBlendState(nullptr, nullptr, 0xFFFFFFF);
+ deviceContext->OMSetDepthStencilState(nullptr, 0xFFFFFFFF);
+ deviceContext->RSSetState(mScissorDisabledRasterizerState);
+
+ // Apply shaders
+ deviceContext->IASetInputLayout(support.inputLayout);
+ deviceContext->IASetPrimitiveTopology(topology);
+ deviceContext->VSSetShader(support.vertexShader, nullptr, 0);
+
+ deviceContext->PSSetShader(shader->pixelShader, nullptr, 0);
+ deviceContext->GSSetShader(support.geometryShader, nullptr, 0);
+
+ // Unset the currently bound shader resource to avoid conflicts
+ auto stateManager = mRenderer->getStateManager();
+ stateManager->setShaderResource(gl::SAMPLER_PIXEL, 0, nullptr);
+
+ // Apply render target
+ stateManager->setOneTimeRenderTarget(dest, nullptr);
+
+ // Set the viewport
+ D3D11_VIEWPORT viewport;
+ viewport.TopLeftX = 0;
+ viewport.TopLeftY = 0;
+ viewport.Width = static_cast<FLOAT>(size.width);
+ viewport.Height = static_cast<FLOAT>(size.height);
+ viewport.MinDepth = 0.0f;
+ viewport.MaxDepth = 1.0f;
+ deviceContext->RSSetViewports(1, &viewport);
+
+ // Apply textures
+ stateManager->setShaderResource(gl::SAMPLER_PIXEL, 0, source);
+
+ // Apply samplers
+ deviceContext->PSSetSamplers(0, 1, &mPointSampler);
+
+ // Draw the quad
+ deviceContext->Draw(drawCount, 0);
+
+ // Unbind textures and render targets and vertex buffer
+ stateManager->setShaderResource(gl::SAMPLER_PIXEL, 0, nullptr);
+
+ UINT zero = 0;
+ ID3D11Buffer *const nullBuffer = nullptr;
+ deviceContext->IASetVertexBuffers(0, 1, &nullBuffer, &zero, &zero);
+
+ mRenderer->markAllStateDirty();
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Blit11::copyTexture(ID3D11ShaderResourceView *source,
+ const gl::Box &sourceArea,
+ const gl::Extents &sourceSize,
+ ID3D11RenderTargetView *dest,
+ const gl::Box &destArea,
+ const gl::Extents &destSize,
+ const gl::Rectangle *scissor,
+ GLenum destFormat,
+ GLenum filter,
+ bool maskOffAlpha,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha)
+{
+ ANGLE_TRY(initResources());
+
+ HRESULT result;
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ // Determine if the source format is a signed integer format, the destFormat will already
+ // be GL_XXXX_INTEGER but it does not tell us if it is signed or unsigned.
+ D3D11_SHADER_RESOURCE_VIEW_DESC sourceSRVDesc;
+ source->GetDesc(&sourceSRVDesc);
+
+ GLenum componentType = d3d11::GetComponentType(sourceSRVDesc.Format);
+
+ ASSERT(componentType != GL_NONE);
+ ASSERT(componentType != GL_SIGNED_NORMALIZED);
+ bool isSigned = (componentType == GL_INT);
+
+ ShaderDimension dimension =
+ (sourceSRVDesc.ViewDimension == D3D11_SRV_DIMENSION_TEXTURE3D) ? SHADER_3D : SHADER_2D;
+
+ const Shader *shader = nullptr;
+ ANGLE_TRY(getBlitShader(destFormat, isSigned, unpackPremultiplyAlpha, unpackUnmultiplyAlpha,
+ dimension, &shader));
+
+ const ShaderSupport &support = getShaderSupport(*shader);
+
+ // Set vertices
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ result = deviceContext->Map(mVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to map internal vertex buffer for texture copy, HRESULT: 0x%X.",
+ result);
+ }
+
+ UINT stride = 0;
+ UINT startIdx = 0;
+ UINT drawCount = 0;
+ D3D11_PRIMITIVE_TOPOLOGY topology;
+
+ support.vertexWriteFunction(sourceArea, sourceSize, destArea, destSize, mappedResource.pData,
+ &stride, &drawCount, &topology);
+
+ deviceContext->Unmap(mVertexBuffer, 0);
+
+ // Apply vertex buffer
+ deviceContext->IASetVertexBuffers(0, 1, &mVertexBuffer, &stride, &startIdx);
+
+ // Apply state
+ if (maskOffAlpha)
+ {
+ ID3D11BlendState *blendState = mAlphaMaskBlendState.resolve(mRenderer->getDevice());
+ ASSERT(blendState);
+ deviceContext->OMSetBlendState(blendState, nullptr, 0xFFFFFFF);
+ }
+ else
+ {
+ deviceContext->OMSetBlendState(nullptr, nullptr, 0xFFFFFFF);
+ }
+ deviceContext->OMSetDepthStencilState(nullptr, 0xFFFFFFFF);
+
+ if (scissor)
+ {
+ D3D11_RECT scissorRect;
+ scissorRect.left = scissor->x;
+ scissorRect.right = scissor->x + scissor->width;
+ scissorRect.top = scissor->y;
+ scissorRect.bottom = scissor->y + scissor->height;
+
+ deviceContext->RSSetScissorRects(1, &scissorRect);
+ deviceContext->RSSetState(mScissorEnabledRasterizerState);
+ }
+ else
+ {
+ deviceContext->RSSetState(mScissorDisabledRasterizerState);
+ }
+
+ // Apply shaders
+ deviceContext->IASetInputLayout(support.inputLayout);
+ deviceContext->IASetPrimitiveTopology(topology);
+ deviceContext->VSSetShader(support.vertexShader, nullptr, 0);
+
+ deviceContext->PSSetShader(shader->pixelShader, nullptr, 0);
+ deviceContext->GSSetShader(support.geometryShader, nullptr, 0);
+
+ // Unset the currently bound shader resource to avoid conflicts
+ auto stateManager = mRenderer->getStateManager();
+ stateManager->setShaderResource(gl::SAMPLER_PIXEL, 0, nullptr);
+
+ // Apply render target
+ stateManager->setOneTimeRenderTarget(dest, nullptr);
+
+ // Set the viewport
+ D3D11_VIEWPORT viewport;
+ viewport.TopLeftX = 0;
+ viewport.TopLeftY = 0;
+ viewport.Width = static_cast<FLOAT>(destSize.width);
+ viewport.Height = static_cast<FLOAT>(destSize.height);
+ viewport.MinDepth = 0.0f;
+ viewport.MaxDepth = 1.0f;
+ deviceContext->RSSetViewports(1, &viewport);
+
+ // Apply textures
+ stateManager->setShaderResource(gl::SAMPLER_PIXEL, 0, source);
+
+ // Apply samplers
+ ID3D11SamplerState *sampler = nullptr;
+ switch (filter)
+ {
+ case GL_NEAREST:
+ sampler = mPointSampler;
+ break;
+ case GL_LINEAR:
+ sampler = mLinearSampler;
+ break;
+
+ default:
+ UNREACHABLE();
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal error, unknown blit filter mode.");
+ }
+ deviceContext->PSSetSamplers(0, 1, &sampler);
+
+ // Draw the quad
+ deviceContext->Draw(drawCount, 0);
+
+ // Unbind textures and render targets and vertex buffer
+ stateManager->setShaderResource(gl::SAMPLER_PIXEL, 0, nullptr);
+
+ UINT zero = 0;
+ ID3D11Buffer *const nullBuffer = nullptr;
+ deviceContext->IASetVertexBuffers(0, 1, &nullBuffer, &zero, &zero);
+
+ mRenderer->markAllStateDirty();
+
+ return gl::NoError();
+}
+
+gl::Error Blit11::copyStencil(const TextureHelper11 &source,
+ unsigned int sourceSubresource,
+ const gl::Box &sourceArea,
+ const gl::Extents &sourceSize,
+ const TextureHelper11 &dest,
+ unsigned int destSubresource,
+ const gl::Box &destArea,
+ const gl::Extents &destSize,
+ const gl::Rectangle *scissor)
+{
+ return copyDepthStencilImpl(source, sourceSubresource, sourceArea, sourceSize, dest,
+ destSubresource, destArea, destSize, scissor, true);
+}
+
+gl::Error Blit11::copyDepth(ID3D11ShaderResourceView *source,
+ const gl::Box &sourceArea,
+ const gl::Extents &sourceSize,
+ ID3D11DepthStencilView *dest,
+ const gl::Box &destArea,
+ const gl::Extents &destSize,
+ const gl::Rectangle *scissor)
+{
+ ANGLE_TRY(initResources());
+
+ HRESULT result;
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ // Set vertices
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ result = deviceContext->Map(mVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to map internal vertex buffer for texture copy, HRESULT: 0x%X.",
+ result);
+ }
+
+ UINT stride = 0;
+ UINT startIdx = 0;
+ UINT drawCount = 0;
+ D3D11_PRIMITIVE_TOPOLOGY topology;
+
+ Write2DVertices(sourceArea, sourceSize, destArea, destSize, mappedResource.pData, &stride,
+ &drawCount, &topology);
+
+ deviceContext->Unmap(mVertexBuffer, 0);
+
+ // Apply vertex buffer
+ deviceContext->IASetVertexBuffers(0, 1, &mVertexBuffer, &stride, &startIdx);
+
+ // Apply state
+ deviceContext->OMSetBlendState(nullptr, nullptr, 0xFFFFFFF);
+ deviceContext->OMSetDepthStencilState(mDepthStencilState, 0xFFFFFFFF);
+
+ if (scissor)
+ {
+ D3D11_RECT scissorRect;
+ scissorRect.left = scissor->x;
+ scissorRect.right = scissor->x + scissor->width;
+ scissorRect.top = scissor->y;
+ scissorRect.bottom = scissor->y + scissor->height;
+
+ deviceContext->RSSetScissorRects(1, &scissorRect);
+ deviceContext->RSSetState(mScissorEnabledRasterizerState);
+ }
+ else
+ {
+ deviceContext->RSSetState(mScissorDisabledRasterizerState);
+ }
+
+ ID3D11Device *device = mRenderer->getDevice();
+ ID3D11VertexShader *quad2DVS = mQuad2DVS.resolve(device);
+ if (quad2DVS == nullptr)
+ {
+ return gl::Error(GL_INVALID_OPERATION, "Error compiling internal 2D blit vertex shader");
+ }
+
+ // Apply shaders
+ deviceContext->IASetInputLayout(mQuad2DIL.resolve(device));
+ deviceContext->IASetPrimitiveTopology(topology);
+ deviceContext->VSSetShader(quad2DVS, nullptr, 0);
+
+ deviceContext->PSSetShader(mDepthPS.resolve(device), nullptr, 0);
+ deviceContext->GSSetShader(nullptr, nullptr, 0);
+
+ // Unset the currently bound shader resource to avoid conflicts
+ auto stateManager = mRenderer->getStateManager();
+ stateManager->setShaderResource(gl::SAMPLER_PIXEL, 0, nullptr);
+
+ // Apply render target
+ stateManager->setOneTimeRenderTarget(nullptr, dest);
+
+ // Set the viewport
+ D3D11_VIEWPORT viewport;
+ viewport.TopLeftX = 0;
+ viewport.TopLeftY = 0;
+ viewport.Width = static_cast<FLOAT>(destSize.width);
+ viewport.Height = static_cast<FLOAT>(destSize.height);
+ viewport.MinDepth = 0.0f;
+ viewport.MaxDepth = 1.0f;
+ deviceContext->RSSetViewports(1, &viewport);
+
+ // Apply textures
+ stateManager->setShaderResource(gl::SAMPLER_PIXEL, 0, source);
+
+ // Apply samplers
+ deviceContext->PSSetSamplers(0, 1, &mPointSampler);
+
+ // Draw the quad
+ deviceContext->Draw(drawCount, 0);
+
+ // Unbind textures and render targets and vertex buffer
+ stateManager->setShaderResource(gl::SAMPLER_PIXEL, 0, nullptr);
+
+ UINT zero = 0;
+ ID3D11Buffer *const nullBuffer = nullptr;
+ deviceContext->IASetVertexBuffers(0, 1, &nullBuffer, &zero, &zero);
+
+ mRenderer->markAllStateDirty();
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Blit11::copyDepthStencil(const TextureHelper11 &source,
+ unsigned int sourceSubresource,
+ const gl::Box &sourceArea,
+ const gl::Extents &sourceSize,
+ const TextureHelper11 &dest,
+ unsigned int destSubresource,
+ const gl::Box &destArea,
+ const gl::Extents &destSize,
+ const gl::Rectangle *scissor)
+{
+ return copyDepthStencilImpl(source, sourceSubresource, sourceArea, sourceSize, dest,
+ destSubresource, destArea, destSize, scissor, false);
+}
+
+gl::Error Blit11::copyDepthStencilImpl(const TextureHelper11 &source,
+ unsigned int sourceSubresource,
+ const gl::Box &sourceArea,
+ const gl::Extents &sourceSize,
+ const TextureHelper11 &dest,
+ unsigned int destSubresource,
+ const gl::Box &destArea,
+ const gl::Extents &destSize,
+ const gl::Rectangle *scissor,
+ bool stencilOnly)
+{
+ auto srcDXGIFormat = source.getFormat();
+ const auto &srcSizeInfo = d3d11::GetDXGIFormatSizeInfo(srcDXGIFormat);
+ unsigned int srcPixelSize = srcSizeInfo.pixelBytes;
+ unsigned int copyOffset = 0;
+ unsigned int copySize = srcPixelSize;
+ auto destDXGIFormat = dest.getFormat();
+ const auto &destSizeInfo = d3d11::GetDXGIFormatSizeInfo(destDXGIFormat);
+ unsigned int destPixelSize = destSizeInfo.pixelBytes;
+
+ ASSERT(srcDXGIFormat == destDXGIFormat || destDXGIFormat == DXGI_FORMAT_R32_TYPELESS);
+
+ if (stencilOnly)
+ {
+ const auto &srcFormat = source.getFormatSet().format();
+
+ // Stencil channel should be right after the depth channel. Some views to depth/stencil
+ // resources have red channel for depth, in which case the depth channel bit width is in
+ // redBits.
+ ASSERT((srcFormat.redBits != 0) != (srcFormat.depthBits != 0));
+ GLuint depthBits = srcFormat.redBits + srcFormat.depthBits;
+ // Known formats have either 24 or 32 bits of depth.
+ ASSERT(depthBits == 24 || depthBits == 32);
+ copyOffset = depthBits / 8;
+
+ // Stencil is assumed to be 8-bit - currently this is true for all possible formats.
+ copySize = 1;
+ }
+
+ if (srcDXGIFormat != destDXGIFormat)
+ {
+ if (srcDXGIFormat == DXGI_FORMAT_R24G8_TYPELESS)
+ {
+ ASSERT(sourceArea == destArea && sourceSize == destSize && scissor == nullptr);
+ return copyAndConvert(source, sourceSubresource, sourceArea, sourceSize, dest,
+ destSubresource, destArea, destSize, scissor, copyOffset,
+ copyOffset, copySize, srcPixelSize, destPixelSize,
+ BlitD24S8ToD32F);
+ }
+ ASSERT(srcDXGIFormat == DXGI_FORMAT_R32G8X24_TYPELESS);
+ return copyAndConvert(source, sourceSubresource, sourceArea, sourceSize, dest,
+ destSubresource, destArea, destSize, scissor, copyOffset, copyOffset,
+ copySize, srcPixelSize, destPixelSize, BlitD32FS8ToD32F);
+ }
+
+ return copyAndConvert(source, sourceSubresource, sourceArea, sourceSize, dest, destSubresource,
+ destArea, destSize, scissor, copyOffset, copyOffset, copySize,
+ srcPixelSize, destPixelSize, StretchedBlitNearest);
+}
+
+gl::Error Blit11::copyAndConvertImpl(const TextureHelper11 &source,
+ unsigned int sourceSubresource,
+ const gl::Box &sourceArea,
+ const gl::Extents &sourceSize,
+ const TextureHelper11 &destStaging,
+ const gl::Box &destArea,
+ const gl::Extents &destSize,
+ const gl::Rectangle *scissor,
+ size_t readOffset,
+ size_t writeOffset,
+ size_t copySize,
+ size_t srcPixelStride,
+ size_t destPixelStride,
+ BlitConvertFunction *convertFunction)
+{
+ ANGLE_TRY(initResources());
+
+ ID3D11Device *device = mRenderer->getDevice();
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ TextureHelper11 sourceStaging;
+ ANGLE_TRY_RESULT(CreateStagingTexture(GL_TEXTURE_2D, source.getFormatSet(), sourceSize,
+ StagingAccess::READ, device),
+ sourceStaging);
+
+ deviceContext->CopySubresourceRegion(sourceStaging.getResource(), 0, 0, 0, 0,
+ source.getResource(), sourceSubresource, nullptr);
+
+ D3D11_MAPPED_SUBRESOURCE sourceMapping;
+ HRESULT result =
+ deviceContext->Map(sourceStaging.getResource(), 0, D3D11_MAP_READ, 0, &sourceMapping);
+ if (FAILED(result))
+ {
+ return gl::Error(
+ GL_OUT_OF_MEMORY,
+ "Failed to map internal source staging texture for depth stencil blit, HRESULT: 0x%X.",
+ result);
+ }
+
+ D3D11_MAPPED_SUBRESOURCE destMapping;
+ result = deviceContext->Map(destStaging.getResource(), 0, D3D11_MAP_WRITE, 0, &destMapping);
+ if (FAILED(result))
+ {
+ deviceContext->Unmap(sourceStaging.getResource(), 0);
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to map internal destination staging texture for depth stencil "
+ "blit, HRESULT: 0x%X.",
+ result);
+ }
+
+ // Clip dest area to the destination size
+ gl::Rectangle clipRect = gl::Rectangle(0, 0, destSize.width, destSize.height);
+
+ // Clip dest area to the scissor
+ if (scissor)
+ {
+ gl::ClipRectangle(clipRect, *scissor, &clipRect);
+ }
+
+ convertFunction(sourceArea, destArea, clipRect, sourceSize, sourceMapping.RowPitch,
+ destMapping.RowPitch, readOffset, writeOffset, copySize, srcPixelStride,
+ destPixelStride, static_cast<const uint8_t *>(sourceMapping.pData),
+ static_cast<uint8_t *>(destMapping.pData));
+
+ deviceContext->Unmap(sourceStaging.getResource(), 0);
+ deviceContext->Unmap(destStaging.getResource(), 0);
+
+ return gl::NoError();
+}
+
+gl::Error Blit11::copyAndConvert(const TextureHelper11 &source,
+ unsigned int sourceSubresource,
+ const gl::Box &sourceArea,
+ const gl::Extents &sourceSize,
+ const TextureHelper11 &dest,
+ unsigned int destSubresource,
+ const gl::Box &destArea,
+ const gl::Extents &destSize,
+ const gl::Rectangle *scissor,
+ size_t readOffset,
+ size_t writeOffset,
+ size_t copySize,
+ size_t srcPixelStride,
+ size_t destPixelStride,
+ BlitConvertFunction *convertFunction)
+{
+ ANGLE_TRY(initResources());
+
+ ID3D11Device *device = mRenderer->getDevice();
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ // HACK: Create the destination staging buffer as a read/write texture so
+ // ID3D11DevicContext::UpdateSubresource can be called
+ // using it's mapped data as a source
+ TextureHelper11 destStaging;
+ ANGLE_TRY_RESULT(CreateStagingTexture(GL_TEXTURE_2D, dest.getFormatSet(), destSize,
+ StagingAccess::READ_WRITE, device),
+ destStaging);
+
+ deviceContext->CopySubresourceRegion(destStaging.getResource(), 0, 0, 0, 0, dest.getResource(),
+ destSubresource, nullptr);
+
+ copyAndConvertImpl(source, sourceSubresource, sourceArea, sourceSize, destStaging, destArea,
+ destSize, scissor, readOffset, writeOffset, copySize, srcPixelStride,
+ destPixelStride, convertFunction);
+
+ // Work around timeouts/TDRs in older NVIDIA drivers.
+ if (mRenderer->getWorkarounds().depthStencilBlitExtraCopy)
+ {
+ D3D11_MAPPED_SUBRESOURCE mapped;
+ deviceContext->Map(destStaging.getResource(), 0, D3D11_MAP_READ, 0, &mapped);
+ deviceContext->UpdateSubresource(dest.getResource(), destSubresource, nullptr, mapped.pData,
+ mapped.RowPitch, mapped.DepthPitch);
+ deviceContext->Unmap(destStaging.getResource(), 0);
+ }
+ else
+ {
+ deviceContext->CopySubresourceRegion(dest.getResource(), destSubresource, 0, 0, 0,
+ destStaging.getResource(), 0, nullptr);
+ }
+
+ return gl::NoError();
+}
+
+void Blit11::addBlitShaderToMap(BlitShaderType blitShaderType,
+ ShaderDimension dimension,
+ ID3D11PixelShader *ps)
+{
+ ASSERT(mBlitShaderMap.find(blitShaderType) == mBlitShaderMap.end());
+ ASSERT(ps);
+
+ Shader shader;
+ shader.dimension = dimension;
+ shader.pixelShader = ps;
+
+ mBlitShaderMap[blitShaderType] = shader;
+}
+
+void Blit11::addSwizzleShaderToMap(SwizzleShaderType swizzleShaderType,
+ ShaderDimension dimension,
+ ID3D11PixelShader *ps)
+{
+ ASSERT(mSwizzleShaderMap.find(swizzleShaderType) == mSwizzleShaderMap.end());
+ ASSERT(ps);
+
+ Shader shader;
+ shader.dimension = dimension;
+ shader.pixelShader = ps;
+
+ mSwizzleShaderMap[swizzleShaderType] = shader;
+}
+
+void Blit11::clearShaderMap()
+{
+ for (auto &blitShader : mBlitShaderMap)
+ {
+ SafeRelease(blitShader.second.pixelShader);
+ }
+ mBlitShaderMap.clear();
+
+ for (auto &swizzleShader : mSwizzleShaderMap)
+ {
+ SafeRelease(swizzleShader.second.pixelShader);
+ }
+ mSwizzleShaderMap.clear();
+}
+
+gl::Error Blit11::getBlitShader(GLenum destFormat,
+ bool isSigned,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ ShaderDimension dimension,
+ const Shader **shader)
+{
+ BlitShaderType blitShaderType = GetBlitShaderType(destFormat, isSigned, unpackPremultiplyAlpha,
+ unpackUnmultiplyAlpha, dimension);
+
+ if (blitShaderType == BLITSHADER_INVALID)
+ {
+ return gl::Error(GL_INVALID_OPERATION, "Internal blit shader type mismatch");
+ }
+
+ auto blitShaderIt = mBlitShaderMap.find(blitShaderType);
+ if (blitShaderIt != mBlitShaderMap.end())
+ {
+ *shader = &blitShaderIt->second;
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ ASSERT(dimension == SHADER_2D || mRenderer->isES3Capable());
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ switch (blitShaderType)
+ {
+ case BLITSHADER_2D_RGBAF:
+ addBlitShaderToMap(
+ blitShaderType, SHADER_2D,
+ d3d11::CompilePS(device, g_PS_PassthroughRGBA2D, "Blit11 2D RGBA pixel shader"));
+ break;
+ case BLITSHADER_2D_RGBAF_PREMULTIPLY:
+ addBlitShaderToMap(blitShaderType, SHADER_2D,
+ d3d11::CompilePS(device, g_PS_PassthroughRGBAPremultiply2D,
+ "Blit11 2D RGBA premultiply pixel shader"));
+ break;
+ case BLITSHADER_2D_RGBAF_UNMULTIPLY:
+ addBlitShaderToMap(blitShaderType, SHADER_2D,
+ d3d11::CompilePS(device, g_PS_PassthroughRGBAUnmultiply2D,
+ "Blit11 2D RGBA unmultiply pixel shader"));
+ break;
+ case BLITSHADER_2D_BGRAF:
+ addBlitShaderToMap(
+ blitShaderType, SHADER_2D,
+ d3d11::CompilePS(device, g_PS_PassthroughRGBA2D, "Blit11 2D BGRA pixel shader"));
+ break;
+ case BLITSHADER_2D_BGRAF_PREMULTIPLY:
+ addBlitShaderToMap(blitShaderType, SHADER_2D,
+ d3d11::CompilePS(device, g_PS_PassthroughRGBAPremultiply2D,
+ "Blit11 2D BGRA premultiply pixel shader"));
+ break;
+ case BLITSHADER_2D_BGRAF_UNMULTIPLY:
+ addBlitShaderToMap(blitShaderType, SHADER_2D,
+ d3d11::CompilePS(device, g_PS_PassthroughRGBAUnmultiply2D,
+ "Blit11 2D BGRA unmultiply pixel shader"));
+ break;
+ case BLITSHADER_2D_RGBF:
+ addBlitShaderToMap(
+ blitShaderType, SHADER_2D,
+ d3d11::CompilePS(device, g_PS_PassthroughRGB2D, "Blit11 2D RGB pixel shader"));
+ break;
+ case BLITSHADER_2D_RGBF_PREMULTIPLY:
+ addBlitShaderToMap(blitShaderType, SHADER_2D,
+ d3d11::CompilePS(device, g_PS_PassthroughRGBPremultiply2D,
+ "Blit11 2D RGB premultiply pixel shader"));
+ break;
+ case BLITSHADER_2D_RGBF_UNMULTIPLY:
+ addBlitShaderToMap(blitShaderType, SHADER_2D,
+ d3d11::CompilePS(device, g_PS_PassthroughRGBUnmultiply2D,
+ "Blit11 2D RGB unmultiply pixel shader"));
+ break;
+ case BLITSHADER_2D_RGF:
+ addBlitShaderToMap(
+ blitShaderType, SHADER_2D,
+ d3d11::CompilePS(device, g_PS_PassthroughRG2D, "Blit11 2D RG pixel shader"));
+ break;
+ case BLITSHADER_2D_RF:
+ addBlitShaderToMap(
+ blitShaderType, SHADER_2D,
+ d3d11::CompilePS(device, g_PS_PassthroughR2D, "Blit11 2D R pixel shader"));
+ break;
+ case BLITSHADER_2D_ALPHA:
+ addBlitShaderToMap(
+ blitShaderType, SHADER_2D,
+ d3d11::CompilePS(device, g_PS_PassthroughRGBA2D, "Blit11 2D alpha pixel shader"));
+ break;
+ case BLITSHADER_2D_LUMA:
+ addBlitShaderToMap(
+ blitShaderType, SHADER_2D,
+ d3d11::CompilePS(device, g_PS_PassthroughLum2D, "Blit11 2D lum pixel shader"));
+ break;
+ case BLITSHADER_2D_LUMAALPHA:
+ addBlitShaderToMap(blitShaderType, SHADER_2D,
+ d3d11::CompilePS(device, g_PS_PassthroughLumAlpha2D,
+ "Blit11 2D luminance alpha pixel shader"));
+ break;
+ case BLITSHADER_2D_RGBAUI:
+ addBlitShaderToMap(blitShaderType, SHADER_2D,
+ d3d11::CompilePS(device, g_PS_PassthroughRGBA2DUI,
+ "Blit11 2D RGBA UI pixel shader"));
+ break;
+ case BLITSHADER_2D_RGBAI:
+ addBlitShaderToMap(
+ blitShaderType, SHADER_2D,
+ d3d11::CompilePS(device, g_PS_PassthroughRGBA2DI, "Blit11 2D RGBA I pixel shader"));
+ break;
+ case BLITSHADER_2D_RGBUI:
+ addBlitShaderToMap(
+ blitShaderType, SHADER_2D,
+ d3d11::CompilePS(device, g_PS_PassthroughRGB2DUI, "Blit11 2D RGB UI pixel shader"));
+ break;
+ case BLITSHADER_2D_RGBI:
+ addBlitShaderToMap(
+ blitShaderType, SHADER_2D,
+ d3d11::CompilePS(device, g_PS_PassthroughRGB2DI, "Blit11 2D RGB I pixel shader"));
+ break;
+ case BLITSHADER_2D_RGUI:
+ addBlitShaderToMap(
+ blitShaderType, SHADER_2D,
+ d3d11::CompilePS(device, g_PS_PassthroughRG2DUI, "Blit11 2D RG UI pixel shader"));
+ break;
+ case BLITSHADER_2D_RGI:
+ addBlitShaderToMap(
+ blitShaderType, SHADER_2D,
+ d3d11::CompilePS(device, g_PS_PassthroughRG2DI, "Blit11 2D RG I pixel shader"));
+ break;
+ case BLITSHADER_2D_RUI:
+ addBlitShaderToMap(
+ blitShaderType, SHADER_2D,
+ d3d11::CompilePS(device, g_PS_PassthroughR2DUI, "Blit11 2D R UI pixel shader"));
+ break;
+ case BLITSHADER_2D_RI:
+ addBlitShaderToMap(
+ blitShaderType, SHADER_2D,
+ d3d11::CompilePS(device, g_PS_PassthroughR2DI, "Blit11 2D R I pixel shader"));
+ break;
+ case BLITSHADER_3D_RGBAF:
+ addBlitShaderToMap(
+ blitShaderType, SHADER_3D,
+ d3d11::CompilePS(device, g_PS_PassthroughRGBA3D, "Blit11 3D RGBA pixel shader"));
+ break;
+ case BLITSHADER_3D_RGBAUI:
+ addBlitShaderToMap(blitShaderType, SHADER_3D,
+ d3d11::CompilePS(device, g_PS_PassthroughRGBA3DUI,
+ "Blit11 3D UI RGBA pixel shader"));
+ break;
+ case BLITSHADER_3D_RGBAI:
+ addBlitShaderToMap(
+ blitShaderType, SHADER_3D,
+ d3d11::CompilePS(device, g_PS_PassthroughRGBA3DI, "Blit11 3D I RGBA pixel shader"));
+ break;
+ case BLITSHADER_3D_BGRAF:
+ addBlitShaderToMap(
+ blitShaderType, SHADER_3D,
+ d3d11::CompilePS(device, g_PS_PassthroughRGBA3D, "Blit11 3D BGRA pixel shader"));
+ break;
+ case BLITSHADER_3D_RGBF:
+ addBlitShaderToMap(
+ blitShaderType, SHADER_3D,
+ d3d11::CompilePS(device, g_PS_PassthroughRGB3D, "Blit11 3D RGB pixel shader"));
+ break;
+ case BLITSHADER_3D_RGBUI:
+ addBlitShaderToMap(
+ blitShaderType, SHADER_3D,
+ d3d11::CompilePS(device, g_PS_PassthroughRGB3DUI, "Blit11 3D RGB UI pixel shader"));
+ break;
+ case BLITSHADER_3D_RGBI:
+ addBlitShaderToMap(
+ blitShaderType, SHADER_3D,
+ d3d11::CompilePS(device, g_PS_PassthroughRGB3DI, "Blit11 3D RGB I pixel shader"));
+ break;
+ case BLITSHADER_3D_RGF:
+ addBlitShaderToMap(
+ blitShaderType, SHADER_3D,
+ d3d11::CompilePS(device, g_PS_PassthroughRG3D, "Blit11 3D RG pixel shader"));
+ break;
+ case BLITSHADER_3D_RGUI:
+ addBlitShaderToMap(
+ blitShaderType, SHADER_3D,
+ d3d11::CompilePS(device, g_PS_PassthroughRG3DUI, "Blit11 3D RG UI pixel shader"));
+ break;
+ case BLITSHADER_3D_RGI:
+ addBlitShaderToMap(
+ blitShaderType, SHADER_3D,
+ d3d11::CompilePS(device, g_PS_PassthroughRG3DI, "Blit11 3D RG I pixel shader"));
+ break;
+ case BLITSHADER_3D_RF:
+ addBlitShaderToMap(
+ blitShaderType, SHADER_3D,
+ d3d11::CompilePS(device, g_PS_PassthroughR3D, "Blit11 3D R pixel shader"));
+ break;
+ case BLITSHADER_3D_RUI:
+ addBlitShaderToMap(
+ blitShaderType, SHADER_3D,
+ d3d11::CompilePS(device, g_PS_PassthroughR3DUI, "Blit11 3D R UI pixel shader"));
+ break;
+ case BLITSHADER_3D_RI:
+ addBlitShaderToMap(
+ blitShaderType, SHADER_3D,
+ d3d11::CompilePS(device, g_PS_PassthroughR3DI, "Blit11 3D R I pixel shader"));
+ break;
+ case BLITSHADER_3D_ALPHA:
+ addBlitShaderToMap(
+ blitShaderType, SHADER_3D,
+ d3d11::CompilePS(device, g_PS_PassthroughRGBA3D, "Blit11 3D alpha pixel shader"));
+ break;
+ case BLITSHADER_3D_LUMA:
+ addBlitShaderToMap(blitShaderType, SHADER_3D,
+ d3d11::CompilePS(device, g_PS_PassthroughLum3D,
+ "Blit11 3D luminance pixel shader"));
+ break;
+ case BLITSHADER_3D_LUMAALPHA:
+ addBlitShaderToMap(blitShaderType, SHADER_3D,
+ d3d11::CompilePS(device, g_PS_PassthroughLumAlpha3D,
+ "Blit11 3D luminance alpha pixel shader"));
+ break;
+ default:
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION, "Internal error");
+ }
+
+ blitShaderIt = mBlitShaderMap.find(blitShaderType);
+ ASSERT(blitShaderIt != mBlitShaderMap.end());
+ *shader = &blitShaderIt->second;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Blit11::getSwizzleShader(GLenum type,
+ D3D11_SRV_DIMENSION viewDimension,
+ const Shader **shader)
+{
+ SwizzleShaderType swizzleShaderType = GetSwizzleShaderType(type, viewDimension);
+
+ if (swizzleShaderType == SWIZZLESHADER_INVALID)
+ {
+ return gl::Error(GL_INVALID_OPERATION, "Swizzle shader type not found");
+ }
+
+ auto swizzleShaderIt = mSwizzleShaderMap.find(swizzleShaderType);
+ if (swizzleShaderIt != mSwizzleShaderMap.end())
+ {
+ *shader = &swizzleShaderIt->second;
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ // Swizzling shaders (OpenGL ES 3+)
+ ASSERT(mRenderer->isES3Capable());
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ switch (swizzleShaderType)
+ {
+ case SWIZZLESHADER_2D_FLOAT:
+ addSwizzleShaderToMap(
+ swizzleShaderType, SHADER_2D,
+ d3d11::CompilePS(device, g_PS_SwizzleF2D, "Blit11 2D F swizzle pixel shader"));
+ break;
+ case SWIZZLESHADER_2D_UINT:
+ addSwizzleShaderToMap(
+ swizzleShaderType, SHADER_2D,
+ d3d11::CompilePS(device, g_PS_SwizzleUI2D, "Blit11 2D UI swizzle pixel shader"));
+ break;
+ case SWIZZLESHADER_2D_INT:
+ addSwizzleShaderToMap(
+ swizzleShaderType, SHADER_2D,
+ d3d11::CompilePS(device, g_PS_SwizzleI2D, "Blit11 2D I swizzle pixel shader"));
+ break;
+ case SWIZZLESHADER_CUBE_FLOAT:
+ addSwizzleShaderToMap(swizzleShaderType, SHADER_3D,
+ d3d11::CompilePS(device, g_PS_SwizzleF2DArray,
+ "Blit11 2D Cube F swizzle pixel shader"));
+ break;
+ case SWIZZLESHADER_CUBE_UINT:
+ addSwizzleShaderToMap(swizzleShaderType, SHADER_3D,
+ d3d11::CompilePS(device, g_PS_SwizzleUI2DArray,
+ "Blit11 2D Cube UI swizzle pixel shader"));
+ break;
+ case SWIZZLESHADER_CUBE_INT:
+ addSwizzleShaderToMap(swizzleShaderType, SHADER_3D,
+ d3d11::CompilePS(device, g_PS_SwizzleI2DArray,
+ "Blit11 2D Cube I swizzle pixel shader"));
+ break;
+ case SWIZZLESHADER_3D_FLOAT:
+ addSwizzleShaderToMap(
+ swizzleShaderType, SHADER_3D,
+ d3d11::CompilePS(device, g_PS_SwizzleF3D, "Blit11 3D F swizzle pixel shader"));
+ break;
+ case SWIZZLESHADER_3D_UINT:
+ addSwizzleShaderToMap(
+ swizzleShaderType, SHADER_3D,
+ d3d11::CompilePS(device, g_PS_SwizzleUI3D, "Blit11 3D UI swizzle pixel shader"));
+ break;
+ case SWIZZLESHADER_3D_INT:
+ addSwizzleShaderToMap(
+ swizzleShaderType, SHADER_3D,
+ d3d11::CompilePS(device, g_PS_SwizzleI3D, "Blit11 3D I swizzle pixel shader"));
+ break;
+ case SWIZZLESHADER_ARRAY_FLOAT:
+ addSwizzleShaderToMap(swizzleShaderType, SHADER_3D,
+ d3d11::CompilePS(device, g_PS_SwizzleF2DArray,
+ "Blit11 2D Array F swizzle pixel shader"));
+ break;
+ case SWIZZLESHADER_ARRAY_UINT:
+ addSwizzleShaderToMap(swizzleShaderType, SHADER_3D,
+ d3d11::CompilePS(device, g_PS_SwizzleUI2DArray,
+ "Blit11 2D Array UI swizzle pixel shader"));
+ break;
+ case SWIZZLESHADER_ARRAY_INT:
+ addSwizzleShaderToMap(swizzleShaderType, SHADER_3D,
+ d3d11::CompilePS(device, g_PS_SwizzleI2DArray,
+ "Blit11 2D Array I swizzle pixel shader"));
+ break;
+ default:
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION, "Internal error");
+ }
+
+ swizzleShaderIt = mSwizzleShaderMap.find(swizzleShaderType);
+ ASSERT(swizzleShaderIt != mSwizzleShaderMap.end());
+ *shader = &swizzleShaderIt->second;
+ return gl::NoError();
+}
+
+gl::ErrorOrResult<TextureHelper11> Blit11::resolveDepth(RenderTarget11 *depth)
+{
+ // Multisampled depth stencil SRVs are not available in feature level 10.0
+ if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_10_0)
+ {
+ return gl::Error(GL_INVALID_OPERATION,
+ "Resolving multisampled depth stencil textures is not supported in "
+ "feature level 10.0.");
+ }
+
+ const auto &extents = depth->getExtents();
+ ID3D11Device *device = mRenderer->getDevice();
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+
+ ANGLE_TRY(initResolveDepthStencil(extents));
+
+ // Notify the Renderer that all state should be invalidated.
+ mRenderer->markAllStateDirty();
+
+ // Apply the necessary state changes to the D3D11 immediate device context.
+ context->IASetInputLayout(nullptr);
+ context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+ context->VSSetShader(mResolveDepthStencilVS.resolve(device), nullptr, 0);
+ context->GSSetShader(nullptr, nullptr, 0);
+ context->RSSetState(nullptr);
+ context->OMSetDepthStencilState(nullptr, 0xFFFFFFFF);
+ context->OMSetRenderTargets(1, &mResolvedDepthStencilRTView, nullptr);
+ context->OMSetBlendState(nullptr, nullptr, 0xFFFFFFF);
+
+ // Set the viewport
+ D3D11_VIEWPORT viewport;
+ viewport.TopLeftX = 0;
+ viewport.TopLeftY = 0;
+ viewport.Width = static_cast<FLOAT>(extents.width);
+ viewport.Height = static_cast<FLOAT>(extents.height);
+ viewport.MinDepth = 0.0f;
+ viewport.MaxDepth = 1.0f;
+ context->RSSetViewports(1, &viewport);
+
+ ID3D11ShaderResourceView *pixelViews[] = {depth->getShaderResourceView()};
+
+ context->PSSetShaderResources(0, 1, pixelViews);
+
+ context->PSSetShader(mResolveDepthPS.resolve(device), nullptr, 0);
+
+ // Trigger the blit on the GPU.
+ context->Draw(6, 0);
+
+ gl::Box copyBox(0, 0, 0, extents.width, extents.height, 1);
+
+ const auto &copyFunction = GetCopyDepthStencilFunction(depth->getInternalFormat());
+ const auto &dsFormatSet = depth->getFormatSet();
+ const auto &dsDxgiInfo = d3d11::GetDXGIFormatSizeInfo(dsFormatSet.texFormat);
+
+ ID3D11Texture2D *destTex = nullptr;
+
+ D3D11_TEXTURE2D_DESC destDesc;
+ destDesc.Width = extents.width;
+ destDesc.Height = extents.height;
+ destDesc.MipLevels = 1;
+ destDesc.ArraySize = 1;
+ destDesc.Format = dsFormatSet.texFormat;
+ destDesc.SampleDesc.Count = 1;
+ destDesc.SampleDesc.Quality = 0;
+ destDesc.Usage = D3D11_USAGE_DEFAULT;
+ destDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
+ destDesc.CPUAccessFlags = 0;
+ destDesc.MiscFlags = 0;
+
+ HRESULT hr = device->CreateTexture2D(&destDesc, nullptr, &destTex);
+ if (FAILED(hr))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Error creating depth resolve dest texture.");
+ }
+ d3d11::SetDebugName(destTex, "resolveDepthDest");
+
+ TextureHelper11 dest = TextureHelper11::MakeAndPossess2D(destTex, depth->getFormatSet());
+ ANGLE_TRY(copyAndConvert(mResolvedDepthStencil, 0, copyBox, extents, dest, 0, copyBox, extents,
+ nullptr, 0, 0, 0, 8, dsDxgiInfo.pixelBytes, copyFunction));
+ return dest;
+}
+
+gl::Error Blit11::initResolveDepthStencil(const gl::Extents &extents)
+{
+ // Check if we need to recreate depth stencil view
+ if (mResolvedDepthStencil.valid() && extents == mResolvedDepthStencil.getExtents())
+ {
+ return gl::NoError();
+ }
+
+ if (mResolvedDepthStencil.valid())
+ {
+ releaseResolveDepthStencilResources();
+ }
+
+ const auto &formatSet = d3d11::Format::Get(GL_RG32F, mRenderer->getRenderer11DeviceCaps());
+
+ D3D11_TEXTURE2D_DESC textureDesc;
+ textureDesc.Width = extents.width;
+ textureDesc.Height = extents.height;
+ textureDesc.MipLevels = 1;
+ textureDesc.ArraySize = 1;
+ textureDesc.Format = formatSet.texFormat;
+ textureDesc.SampleDesc.Count = 1;
+ textureDesc.SampleDesc.Quality = 0;
+ textureDesc.Usage = D3D11_USAGE_DEFAULT;
+ textureDesc.BindFlags = D3D11_BIND_RENDER_TARGET;
+ textureDesc.CPUAccessFlags = 0;
+ textureDesc.MiscFlags = 0;
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ ID3D11Texture2D *resolvedDepthStencil = nullptr;
+ HRESULT hr = device->CreateTexture2D(&textureDesc, nullptr, &resolvedDepthStencil);
+ if (FAILED(hr))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate resolved depth stencil texture");
+ }
+ d3d11::SetDebugName(resolvedDepthStencil, "Blit11::mResolvedDepthStencil");
+
+ ASSERT(mResolvedDepthStencilRTView == nullptr);
+ hr =
+ device->CreateRenderTargetView(resolvedDepthStencil, nullptr, &mResolvedDepthStencilRTView);
+ if (FAILED(hr))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to allocate Blit11::mResolvedDepthStencilRTView");
+ }
+ d3d11::SetDebugName(mResolvedDepthStencilRTView, "Blit11::mResolvedDepthStencilRTView");
+
+ mResolvedDepthStencil = TextureHelper11::MakeAndPossess2D(resolvedDepthStencil, formatSet);
+
+ return gl::NoError();
+}
+
+gl::ErrorOrResult<TextureHelper11> Blit11::resolveStencil(RenderTarget11 *depthStencil,
+ bool alsoDepth)
+{
+ // Multisampled depth stencil SRVs are not available in feature level 10.0
+ if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_10_0)
+ {
+ return gl::Error(GL_INVALID_OPERATION,
+ "Resolving multisampled depth stencil textures is not supported in "
+ "feature level 10.0.");
+ }
+
+ const auto &extents = depthStencil->getExtents();
+
+ ANGLE_TRY(initResolveDepthStencil(extents));
+
+ ID3D11Device *device = mRenderer->getDevice();
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+
+ ID3D11Resource *stencilResource = depthStencil->getTexture();
+
+ // Check if we need to re-create the stencil SRV.
+ if (mStencilSRV)
+ {
+ ID3D11Resource *priorResource = nullptr;
+ mStencilSRV->GetResource(&priorResource);
+
+ if (stencilResource != priorResource)
+ {
+ SafeRelease(mStencilSRV);
+ }
+ }
+
+ if (!mStencilSRV)
+ {
+ D3D11_SHADER_RESOURCE_VIEW_DESC srViewDesc;
+ srViewDesc.Format = GetStencilSRVFormat(depthStencil->getFormatSet());
+ srViewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
+
+ HRESULT hr = device->CreateShaderResourceView(stencilResource, &srViewDesc, &mStencilSRV);
+ if (FAILED(hr))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Error creating Blit11 stencil SRV");
+ }
+ d3d11::SetDebugName(mStencilSRV, "Blit11::mStencilSRV");
+ }
+
+ // Notify the Renderer that all state should be invalidated.
+ mRenderer->markAllStateDirty();
+
+ // Apply the necessary state changes to the D3D11 immediate device context.
+ context->IASetInputLayout(nullptr);
+ context->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST);
+ context->VSSetShader(mResolveDepthStencilVS.resolve(device), nullptr, 0);
+ context->GSSetShader(nullptr, nullptr, 0);
+ context->RSSetState(nullptr);
+ context->OMSetDepthStencilState(nullptr, 0xFFFFFFFF);
+ context->OMSetRenderTargets(1, &mResolvedDepthStencilRTView, nullptr);
+ context->OMSetBlendState(nullptr, nullptr, 0xFFFFFFF);
+
+ // Set the viewport
+ D3D11_VIEWPORT viewport;
+ viewport.TopLeftX = 0;
+ viewport.TopLeftY = 0;
+ viewport.Width = static_cast<FLOAT>(extents.width);
+ viewport.Height = static_cast<FLOAT>(extents.height);
+ viewport.MinDepth = 0.0f;
+ viewport.MaxDepth = 1.0f;
+ context->RSSetViewports(1, &viewport);
+
+ ID3D11ShaderResourceView *pixelViews[] = {
+ depthStencil->getShaderResourceView(), mStencilSRV,
+ };
+
+ context->PSSetShaderResources(0, 2, pixelViews);
+
+ // Resolving the depth buffer works by sampling the depth in the shader using a SRV, then
+ // writing to the resolved depth buffer using SV_Depth. We can't use this method for stencil
+ // because SV_StencilRef isn't supported until HLSL 5.1/D3D11.3.
+ if (alsoDepth)
+ {
+ context->PSSetShader(mResolveDepthStencilPS.resolve(device), nullptr, 0);
+ }
+ else
+ {
+ context->PSSetShader(mResolveStencilPS.resolve(device), nullptr, 0);
+ }
+
+ // Trigger the blit on the GPU.
+ context->Draw(6, 0);
+
+ gl::Box copyBox(0, 0, 0, extents.width, extents.height, 1);
+
+ TextureHelper11 dest;
+ ANGLE_TRY_RESULT(CreateStagingTexture(GL_TEXTURE_2D, depthStencil->getFormatSet(), extents,
+ StagingAccess::READ_WRITE, device),
+ dest);
+
+ const auto &copyFunction = GetCopyDepthStencilFunction(depthStencil->getInternalFormat());
+ const auto &dsFormatSet = depthStencil->getFormatSet();
+ const auto &dsDxgiInfo = d3d11::GetDXGIFormatSizeInfo(dsFormatSet.texFormat);
+
+ ANGLE_TRY(copyAndConvertImpl(mResolvedDepthStencil, 0, copyBox, extents, dest, copyBox, extents,
+ nullptr, 0, 0, 0, 8u, dsDxgiInfo.pixelBytes, copyFunction));
+
+ // Return the resolved depth texture, which the caller must Release.
+ return dest;
+}
+
+void Blit11::releaseResolveDepthStencilResources()
+{
+ SafeRelease(mStencilSRV);
+ SafeRelease(mResolvedDepthStencilRTView);
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Blit11.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Blit11.h
new file mode 100755
index 000000000..e61f096c6
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Blit11.h
@@ -0,0 +1,295 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Blit11.cpp: Texture copy utility class.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_BLIT11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_BLIT11_H_
+
+#include "common/angleutils.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+
+#include <map>
+
+namespace rx
+{
+class Renderer11;
+
+class Blit11 : angle::NonCopyable
+{
+ public:
+ explicit Blit11(Renderer11 *renderer);
+ ~Blit11();
+
+ gl::Error swizzleTexture(ID3D11ShaderResourceView *source,
+ ID3D11RenderTargetView *dest,
+ const gl::Extents &size,
+ const gl::SwizzleState &swizzleTarget);
+
+ gl::Error copyTexture(ID3D11ShaderResourceView *source,
+ const gl::Box &sourceArea,
+ const gl::Extents &sourceSize,
+ ID3D11RenderTargetView *dest,
+ const gl::Box &destArea,
+ const gl::Extents &destSize,
+ const gl::Rectangle *scissor,
+ GLenum destFormat,
+ GLenum filter,
+ bool maskOffAlpha,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha);
+
+ gl::Error copyStencil(const TextureHelper11 &source,
+ unsigned int sourceSubresource,
+ const gl::Box &sourceArea,
+ const gl::Extents &sourceSize,
+ const TextureHelper11 &dest,
+ unsigned int destSubresource,
+ const gl::Box &destArea,
+ const gl::Extents &destSize,
+ const gl::Rectangle *scissor);
+
+ gl::Error copyDepth(ID3D11ShaderResourceView *source,
+ const gl::Box &sourceArea,
+ const gl::Extents &sourceSize,
+ ID3D11DepthStencilView *dest,
+ const gl::Box &destArea,
+ const gl::Extents &destSize,
+ const gl::Rectangle *scissor);
+
+ gl::Error copyDepthStencil(const TextureHelper11 &source,
+ unsigned int sourceSubresource,
+ const gl::Box &sourceArea,
+ const gl::Extents &sourceSize,
+ const TextureHelper11 &dest,
+ unsigned int destSubresource,
+ const gl::Box &destArea,
+ const gl::Extents &destSize,
+ const gl::Rectangle *scissor);
+
+ gl::ErrorOrResult<TextureHelper11> resolveDepth(RenderTarget11 *depth);
+
+ gl::ErrorOrResult<TextureHelper11> resolveStencil(RenderTarget11 *depthStencil, bool alsoDepth);
+
+ using BlitConvertFunction = void(const gl::Box &sourceArea,
+ const gl::Box &destArea,
+ const gl::Rectangle &clipRect,
+ const gl::Extents &sourceSize,
+ unsigned int sourceRowPitch,
+ unsigned int destRowPitch,
+ ptrdiff_t readOffset,
+ ptrdiff_t writeOffset,
+ size_t copySize,
+ size_t srcPixelStride,
+ size_t destPixelStride,
+ const uint8_t *sourceData,
+ uint8_t *destData);
+
+ private:
+ enum BlitShaderType
+ {
+ BLITSHADER_INVALID,
+ BLITSHADER_2D_RGBAF,
+ BLITSHADER_2D_RGBAF_PREMULTIPLY,
+ BLITSHADER_2D_RGBAF_UNMULTIPLY,
+ BLITSHADER_2D_BGRAF,
+ BLITSHADER_2D_BGRAF_PREMULTIPLY,
+ BLITSHADER_2D_BGRAF_UNMULTIPLY,
+ BLITSHADER_2D_RGBF,
+ BLITSHADER_2D_RGBF_PREMULTIPLY,
+ BLITSHADER_2D_RGBF_UNMULTIPLY,
+ BLITSHADER_2D_RGF,
+ BLITSHADER_2D_RF,
+ BLITSHADER_2D_ALPHA,
+ BLITSHADER_2D_LUMA,
+ BLITSHADER_2D_LUMAALPHA,
+ BLITSHADER_2D_RGBAUI,
+ BLITSHADER_2D_RGBAI,
+ BLITSHADER_2D_RGBUI,
+ BLITSHADER_2D_RGBI,
+ BLITSHADER_2D_RGUI,
+ BLITSHADER_2D_RGI,
+ BLITSHADER_2D_RUI,
+ BLITSHADER_2D_RI,
+ BLITSHADER_3D_RGBAF,
+ BLITSHADER_3D_RGBAUI,
+ BLITSHADER_3D_RGBAI,
+ BLITSHADER_3D_BGRAF,
+ BLITSHADER_3D_RGBF,
+ BLITSHADER_3D_RGBUI,
+ BLITSHADER_3D_RGBI,
+ BLITSHADER_3D_RGF,
+ BLITSHADER_3D_RGUI,
+ BLITSHADER_3D_RGI,
+ BLITSHADER_3D_RF,
+ BLITSHADER_3D_RUI,
+ BLITSHADER_3D_RI,
+ BLITSHADER_3D_ALPHA,
+ BLITSHADER_3D_LUMA,
+ BLITSHADER_3D_LUMAALPHA,
+ };
+
+ enum SwizzleShaderType
+ {
+ SWIZZLESHADER_INVALID,
+ SWIZZLESHADER_2D_FLOAT,
+ SWIZZLESHADER_2D_UINT,
+ SWIZZLESHADER_2D_INT,
+ SWIZZLESHADER_CUBE_FLOAT,
+ SWIZZLESHADER_CUBE_UINT,
+ SWIZZLESHADER_CUBE_INT,
+ SWIZZLESHADER_3D_FLOAT,
+ SWIZZLESHADER_3D_UINT,
+ SWIZZLESHADER_3D_INT,
+ SWIZZLESHADER_ARRAY_FLOAT,
+ SWIZZLESHADER_ARRAY_UINT,
+ SWIZZLESHADER_ARRAY_INT,
+ };
+
+ typedef void (*WriteVertexFunction)(const gl::Box &sourceArea,
+ const gl::Extents &sourceSize,
+ const gl::Box &destArea,
+ const gl::Extents &destSize,
+ void *outVertices,
+ unsigned int *outStride,
+ unsigned int *outVertexCount,
+ D3D11_PRIMITIVE_TOPOLOGY *outTopology);
+
+ enum ShaderDimension
+ {
+ SHADER_2D,
+ SHADER_3D,
+ };
+
+ struct Shader
+ {
+ ShaderDimension dimension;
+ ID3D11PixelShader *pixelShader;
+ };
+
+ struct ShaderSupport
+ {
+ ID3D11InputLayout *inputLayout;
+ ID3D11VertexShader *vertexShader;
+ ID3D11GeometryShader *geometryShader;
+ WriteVertexFunction vertexWriteFunction;
+ };
+
+ gl::Error initResources();
+ void freeResources();
+
+ ShaderSupport getShaderSupport(const Shader &shader);
+
+ static BlitShaderType GetBlitShaderType(GLenum destinationFormat,
+ bool isSigned,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ ShaderDimension dimension);
+ static SwizzleShaderType GetSwizzleShaderType(GLenum type, D3D11_SRV_DIMENSION dimensionality);
+
+ gl::Error copyDepthStencilImpl(const TextureHelper11 &source,
+ unsigned int sourceSubresource,
+ const gl::Box &sourceArea,
+ const gl::Extents &sourceSize,
+ const TextureHelper11 &dest,
+ unsigned int destSubresource,
+ const gl::Box &destArea,
+ const gl::Extents &destSize,
+ const gl::Rectangle *scissor,
+ bool stencilOnly);
+
+ gl::Error copyAndConvertImpl(const TextureHelper11 &source,
+ unsigned int sourceSubresource,
+ const gl::Box &sourceArea,
+ const gl::Extents &sourceSize,
+ const TextureHelper11 &destStaging,
+ const gl::Box &destArea,
+ const gl::Extents &destSize,
+ const gl::Rectangle *scissor,
+ size_t readOffset,
+ size_t writeOffset,
+ size_t copySize,
+ size_t srcPixelStride,
+ size_t destPixelStride,
+ BlitConvertFunction *convertFunction);
+
+ gl::Error copyAndConvert(const TextureHelper11 &source,
+ unsigned int sourceSubresource,
+ const gl::Box &sourceArea,
+ const gl::Extents &sourceSize,
+ const TextureHelper11 &dest,
+ unsigned int destSubresource,
+ const gl::Box &destArea,
+ const gl::Extents &destSize,
+ const gl::Rectangle *scissor,
+ size_t readOffset,
+ size_t writeOffset,
+ size_t copySize,
+ size_t srcPixelStride,
+ size_t destPixelStride,
+ BlitConvertFunction *convertFunction);
+
+ void addBlitShaderToMap(BlitShaderType blitShaderType,
+ ShaderDimension dimension,
+ ID3D11PixelShader *ps);
+
+ gl::Error getBlitShader(GLenum destFormat,
+ bool isSigned,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha,
+ ShaderDimension dimension,
+ const Shader **shaderOut);
+ gl::Error getSwizzleShader(GLenum type,
+ D3D11_SRV_DIMENSION viewDimension,
+ const Shader **shaderOut);
+
+ void addSwizzleShaderToMap(SwizzleShaderType swizzleShaderType,
+ ShaderDimension dimension,
+ ID3D11PixelShader *ps);
+
+ void clearShaderMap();
+ void releaseResolveDepthStencilResources();
+ gl::Error initResolveDepthStencil(const gl::Extents &extents);
+
+ Renderer11 *mRenderer;
+
+ std::map<BlitShaderType, Shader> mBlitShaderMap;
+ std::map<SwizzleShaderType, Shader> mSwizzleShaderMap;
+
+ bool mResourcesInitialized;
+ ID3D11Buffer *mVertexBuffer;
+ ID3D11SamplerState *mPointSampler;
+ ID3D11SamplerState *mLinearSampler;
+ ID3D11RasterizerState *mScissorEnabledRasterizerState;
+ ID3D11RasterizerState *mScissorDisabledRasterizerState;
+ ID3D11DepthStencilState *mDepthStencilState;
+
+ d3d11::LazyInputLayout mQuad2DIL;
+ d3d11::LazyShader<ID3D11VertexShader> mQuad2DVS;
+ d3d11::LazyShader<ID3D11PixelShader> mDepthPS;
+
+ d3d11::LazyInputLayout mQuad3DIL;
+ d3d11::LazyShader<ID3D11VertexShader> mQuad3DVS;
+ d3d11::LazyShader<ID3D11GeometryShader> mQuad3DGS;
+
+ d3d11::LazyBlendState mAlphaMaskBlendState;
+
+ ID3D11Buffer *mSwizzleCB;
+
+ d3d11::LazyShader<ID3D11VertexShader> mResolveDepthStencilVS;
+ d3d11::LazyShader<ID3D11PixelShader> mResolveDepthPS;
+ d3d11::LazyShader<ID3D11PixelShader> mResolveDepthStencilPS;
+ d3d11::LazyShader<ID3D11PixelShader> mResolveStencilPS;
+ ID3D11ShaderResourceView *mStencilSRV;
+ TextureHelper11 mResolvedDepthStencil;
+ ID3D11RenderTargetView *mResolvedDepthStencilRTView;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_BLIT11_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.cpp
new file mode 100755
index 000000000..90668b759
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.cpp
@@ -0,0 +1,1556 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Buffer11.cpp Defines the Buffer11 class.
+
+#include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
+
+#include <memory>
+
+#include "common/MemoryBuffer.h"
+#include "libANGLE/renderer/renderer_utils.h"
+#include "libANGLE/renderer/d3d/IndexDataManager.h"
+#include "libANGLE/renderer/d3d/VertexDataManager.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
+
+namespace rx
+{
+
+namespace
+{
+
+template <typename T>
+GLuint ReadIndexValueFromIndices(const uint8_t *data, size_t index)
+{
+ return reinterpret_cast<const T *>(data)[index];
+}
+typedef GLuint (*ReadIndexValueFunction)(const uint8_t *data, size_t index);
+
+enum class CopyResult
+{
+ RECREATED,
+ NOT_RECREATED,
+};
+
+void CalculateConstantBufferParams(GLintptr offset,
+ GLsizeiptr size,
+ UINT *outFirstConstant,
+ UINT *outNumConstants)
+{
+ // The offset must be aligned to 256 bytes (should have been enforced by glBindBufferRange).
+ ASSERT(offset % 256 == 0);
+
+ // firstConstant and numConstants are expressed in constants of 16-bytes. Furthermore they must
+ // be a multiple of 16 constants.
+ *outFirstConstant = static_cast<UINT>(offset / 16);
+
+ // The GL size is not required to be aligned to a 256 bytes boundary.
+ // Round the size up to a 256 bytes boundary then express the results in constants of 16-bytes.
+ *outNumConstants = static_cast<UINT>(rx::roundUp(size, static_cast<GLsizeiptr>(256)) / 16);
+
+ // Since the size is rounded up, firstConstant + numConstants may be bigger than the actual size
+ // of the buffer. This behaviour is explictly allowed according to the documentation on
+ // ID3D11DeviceContext1::PSSetConstantBuffers1
+ // https://msdn.microsoft.com/en-us/library/windows/desktop/hh404649%28v=vs.85%29.aspx
+}
+
+} // anonymous namespace
+
+namespace gl_d3d11
+{
+
+D3D11_MAP GetD3DMapTypeFromBits(BufferUsage usage, GLbitfield access)
+{
+ bool readBit = ((access & GL_MAP_READ_BIT) != 0);
+ bool writeBit = ((access & GL_MAP_WRITE_BIT) != 0);
+
+ ASSERT(readBit || writeBit);
+
+ // Note : we ignore the discard bit, because in D3D11, staging buffers
+ // don't accept the map-discard flag (discard only works for DYNAMIC usage)
+
+ if (readBit && !writeBit)
+ {
+ return D3D11_MAP_READ;
+ }
+ else if (writeBit && !readBit)
+ {
+ // Special case for uniform storage - we only allow full buffer updates.
+ return usage == BUFFER_USAGE_UNIFORM ? D3D11_MAP_WRITE_DISCARD : D3D11_MAP_WRITE;
+ }
+ else if (writeBit && readBit)
+ {
+ return D3D11_MAP_READ_WRITE;
+ }
+ else
+ {
+ UNREACHABLE();
+ return D3D11_MAP_READ;
+ }
+}
+} // namespace gl_d3d11
+
+// Each instance of Buffer11::BufferStorage is specialized for a class of D3D binding points
+// - vertex/transform feedback buffers
+// - index buffers
+// - pixel unpack buffers
+// - uniform buffers
+class Buffer11::BufferStorage : angle::NonCopyable
+{
+ public:
+ virtual ~BufferStorage() {}
+
+ DataRevision getDataRevision() const { return mRevision; }
+ BufferUsage getUsage() const { return mUsage; }
+ size_t getSize() const { return mBufferSize; }
+ void setDataRevision(DataRevision rev) { mRevision = rev; }
+
+ virtual bool isMappable(GLbitfield access) const = 0;
+
+ virtual gl::ErrorOrResult<CopyResult> copyFromStorage(BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset) = 0;
+ virtual gl::Error resize(size_t size, bool preserveData) = 0;
+
+ virtual gl::Error map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut) = 0;
+ virtual void unmap() = 0;
+
+ gl::Error setData(const uint8_t *data, size_t offset, size_t size);
+
+ protected:
+ BufferStorage(Renderer11 *renderer, BufferUsage usage);
+
+ Renderer11 *mRenderer;
+ DataRevision mRevision;
+ const BufferUsage mUsage;
+ size_t mBufferSize;
+};
+
+// A native buffer storage represents an underlying D3D11 buffer for a particular
+// type of storage.
+class Buffer11::NativeStorage : public Buffer11::BufferStorage
+{
+ public:
+ NativeStorage(Renderer11 *renderer,
+ BufferUsage usage,
+ const angle::BroadcastChannel *onStorageChanged);
+ ~NativeStorage() override;
+
+ bool isMappable(GLbitfield access) const override;
+
+ ID3D11Buffer *getNativeStorage() const { return mNativeStorage; }
+ gl::ErrorOrResult<CopyResult> copyFromStorage(BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset) override;
+ gl::Error resize(size_t size, bool preserveData) override;
+
+ gl::Error map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut) override;
+ void unmap() override;
+
+ gl::ErrorOrResult<ID3D11ShaderResourceView *> getSRVForFormat(DXGI_FORMAT srvFormat);
+
+ private:
+ static void FillBufferDesc(D3D11_BUFFER_DESC *bufferDesc,
+ Renderer11 *renderer,
+ BufferUsage usage,
+ unsigned int bufferSize);
+ void clearSRVs();
+
+ ID3D11Buffer *mNativeStorage;
+ const angle::BroadcastChannel *mOnStorageChanged;
+ std::map<DXGI_FORMAT, ID3D11ShaderResourceView *> mBufferResourceViews;
+};
+
+// A emulated indexed buffer storage represents an underlying D3D11 buffer for data
+// that has been expanded to match the indices list used. This storage is only
+// used for FL9_3 pointsprite rendering emulation.
+class Buffer11::EmulatedIndexedStorage : public Buffer11::BufferStorage
+{
+ public:
+ EmulatedIndexedStorage(Renderer11 *renderer);
+ ~EmulatedIndexedStorage() override;
+
+ bool isMappable(GLbitfield access) const override { return true; }
+
+ gl::ErrorOrResult<ID3D11Buffer *> getNativeStorage(SourceIndexData *indexInfo,
+ const TranslatedAttribute &attribute,
+ GLint startVertex);
+
+ gl::ErrorOrResult<CopyResult> copyFromStorage(BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset) override;
+
+ gl::Error resize(size_t size, bool preserveData) override;
+
+ gl::Error map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut) override;
+ void unmap() override;
+
+ private:
+ ID3D11Buffer *mNativeStorage; // contains expanded data for use by D3D
+ MemoryBuffer mMemoryBuffer; // original data (not expanded)
+ MemoryBuffer mIndicesMemoryBuffer; // indices data
+};
+
+// Pack storage represents internal storage for pack buffers. We implement pack buffers
+// as CPU memory, tied to a staging texture, for asynchronous texture readback.
+class Buffer11::PackStorage : public Buffer11::BufferStorage
+{
+ public:
+ explicit PackStorage(Renderer11 *renderer);
+ ~PackStorage() override;
+
+ bool isMappable(GLbitfield access) const override { return true; }
+ gl::ErrorOrResult<CopyResult> copyFromStorage(BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset) override;
+ gl::Error resize(size_t size, bool preserveData) override;
+
+ gl::Error map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut) override;
+ void unmap() override;
+
+ gl::Error packPixels(const gl::FramebufferAttachment &readAttachment,
+ const PackPixelsParams &params);
+
+ private:
+ gl::Error flushQueuedPackCommand();
+
+ TextureHelper11 mStagingTexture;
+ MemoryBuffer mMemoryBuffer;
+ std::unique_ptr<PackPixelsParams> mQueuedPackCommand;
+ PackPixelsParams mPackParams;
+ bool mDataModified;
+};
+
+// System memory storage stores a CPU memory buffer with our buffer data.
+// For dynamic data, it's much faster to update the CPU memory buffer than
+// it is to update a D3D staging buffer and read it back later.
+class Buffer11::SystemMemoryStorage : public Buffer11::BufferStorage
+{
+ public:
+ explicit SystemMemoryStorage(Renderer11 *renderer);
+ ~SystemMemoryStorage() override {}
+
+ bool isMappable(GLbitfield access) const override { return true; }
+ gl::ErrorOrResult<CopyResult> copyFromStorage(BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset) override;
+ gl::Error resize(size_t size, bool preserveData) override;
+
+ gl::Error map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut) override;
+ void unmap() override;
+
+ MemoryBuffer *getSystemCopy() { return &mSystemCopy; }
+
+ protected:
+ MemoryBuffer mSystemCopy;
+};
+
+Buffer11::Buffer11(const gl::BufferState &state, Renderer11 *renderer)
+ : BufferD3D(state, renderer),
+ mRenderer(renderer),
+ mSize(0),
+ mMappedStorage(nullptr),
+ mBufferStorages({}),
+ mDeallocThresholds({}),
+ mIdleness({}),
+ mConstantBufferStorageAdditionalSize(0),
+ mMaxConstantBufferLruCount(0)
+{
+}
+
+Buffer11::~Buffer11()
+{
+ for (auto &storage : mBufferStorages)
+ {
+ SafeDelete(storage);
+ }
+
+ for (auto &p : mConstantBufferRangeStoragesCache)
+ {
+ SafeDelete(p.second.storage);
+ }
+
+ mRenderer->onBufferDelete(this);
+}
+
+gl::Error Buffer11::setData(GLenum target, const void *data, size_t size, GLenum usage)
+{
+ updateD3DBufferUsage(usage);
+ ANGLE_TRY(setSubData(target, data, size, 0));
+ return gl::NoError();
+}
+
+gl::Error Buffer11::getData(const uint8_t **outData)
+{
+ SystemMemoryStorage *systemMemoryStorage = nullptr;
+ ANGLE_TRY_RESULT(getSystemMemoryStorage(), systemMemoryStorage);
+
+ ASSERT(systemMemoryStorage->getSize() >= mSize);
+
+ *outData = systemMemoryStorage->getSystemCopy()->data();
+ return gl::NoError();
+}
+
+gl::ErrorOrResult<Buffer11::SystemMemoryStorage *> Buffer11::getSystemMemoryStorage()
+{
+ BufferStorage *storage = nullptr;
+ ANGLE_TRY_RESULT(getBufferStorage(BUFFER_USAGE_SYSTEM_MEMORY), storage);
+ return GetAs<SystemMemoryStorage>(storage);
+}
+
+gl::Error Buffer11::setSubData(GLenum target, const void *data, size_t size, size_t offset)
+{
+ size_t requiredSize = size + offset;
+
+ if (data && size > 0)
+ {
+ // Use system memory storage for dynamic buffers.
+ // Try using a constant storage for constant buffers
+ BufferStorage *writeBuffer = nullptr;
+ if (target == GL_UNIFORM_BUFFER)
+ {
+ // If we are a very large uniform buffer, keep system memory storage around so that we
+ // aren't forced to read back from a constant buffer. We also check the workaround for
+ // Intel - this requires us to use system memory so we don't end up having to copy from
+ // a constant buffer to a staging buffer.
+ // TODO(jmadill): Use Context caps.
+ if (offset == 0 && size >= mSize &&
+ size <= static_cast<UINT>(mRenderer->getNativeCaps().maxUniformBlockSize) &&
+ !mRenderer->getWorkarounds().useSystemMemoryForConstantBuffers)
+ {
+ ANGLE_TRY_RESULT(getBufferStorage(BUFFER_USAGE_UNIFORM), writeBuffer);
+ }
+ else
+ {
+ ANGLE_TRY_RESULT(getSystemMemoryStorage(), writeBuffer);
+ }
+ }
+ else if (supportsDirectBinding())
+ {
+ ANGLE_TRY_RESULT(getStagingStorage(), writeBuffer);
+ }
+ else
+ {
+ ANGLE_TRY_RESULT(getSystemMemoryStorage(), writeBuffer);
+ }
+
+ ASSERT(writeBuffer);
+
+ // Explicitly resize the staging buffer, preserving data if the new data will not
+ // completely fill the buffer
+ if (writeBuffer->getSize() < requiredSize)
+ {
+ bool preserveData = (offset > 0);
+ ANGLE_TRY(writeBuffer->resize(requiredSize, preserveData));
+ }
+
+ writeBuffer->setData(static_cast<const uint8_t *>(data), offset, size);
+ writeBuffer->setDataRevision(writeBuffer->getDataRevision() + 1);
+ }
+
+ mSize = std::max(mSize, requiredSize);
+ invalidateStaticData();
+
+ return gl::NoError();
+}
+
+gl::Error Buffer11::copySubData(BufferImpl *source,
+ GLintptr sourceOffset,
+ GLintptr destOffset,
+ GLsizeiptr size)
+{
+ Buffer11 *sourceBuffer = GetAs<Buffer11>(source);
+ ASSERT(sourceBuffer != nullptr);
+
+ BufferStorage *copyDest = nullptr;
+ ANGLE_TRY_RESULT(getLatestBufferStorage(), copyDest);
+
+ if (!copyDest)
+ {
+ ANGLE_TRY_RESULT(getStagingStorage(), copyDest);
+ }
+
+ BufferStorage *copySource = nullptr;
+ ANGLE_TRY_RESULT(sourceBuffer->getLatestBufferStorage(), copySource);
+
+ if (!copySource || !copyDest)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal staging buffer.");
+ }
+
+ // If copying to/from a pixel pack buffer, we must have a staging or
+ // pack buffer partner, because other native buffers can't be mapped
+ if (copyDest->getUsage() == BUFFER_USAGE_PIXEL_PACK && !copySource->isMappable(GL_MAP_READ_BIT))
+ {
+ ANGLE_TRY_RESULT(sourceBuffer->getStagingStorage(), copySource);
+ }
+ else if (copySource->getUsage() == BUFFER_USAGE_PIXEL_PACK &&
+ !copyDest->isMappable(GL_MAP_WRITE_BIT))
+ {
+ ANGLE_TRY_RESULT(getStagingStorage(), copyDest);
+ }
+
+ // D3D11 does not allow overlapped copies until 11.1, and only if the
+ // device supports D3D11_FEATURE_DATA_D3D11_OPTIONS::CopyWithOverlap
+ // Get around this via a different source buffer
+ if (copySource == copyDest)
+ {
+ if (copySource->getUsage() == BUFFER_USAGE_STAGING)
+ {
+ ANGLE_TRY_RESULT(getBufferStorage(BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK),
+ copySource);
+ }
+ else
+ {
+ ANGLE_TRY_RESULT(getStagingStorage(), copySource);
+ }
+ }
+
+ CopyResult copyResult = CopyResult::NOT_RECREATED;
+ ANGLE_TRY_RESULT(copyDest->copyFromStorage(copySource, sourceOffset, size, destOffset),
+ copyResult);
+ copyDest->setDataRevision(copyDest->getDataRevision() + 1);
+
+ mSize = std::max<size_t>(mSize, destOffset + size);
+ invalidateStaticData();
+
+ return gl::NoError();
+}
+
+gl::Error Buffer11::map(GLenum access, GLvoid **mapPtr)
+{
+ // GL_OES_mapbuffer uses an enum instead of a bitfield for it's access, convert to a bitfield
+ // and call mapRange.
+ ASSERT(access == GL_WRITE_ONLY_OES);
+ return mapRange(0, mSize, GL_MAP_WRITE_BIT, mapPtr);
+}
+
+gl::Error Buffer11::mapRange(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr)
+{
+ ASSERT(!mMappedStorage);
+
+ BufferStorage *latestStorage = nullptr;
+ ANGLE_TRY_RESULT(getLatestBufferStorage(), latestStorage);
+
+ if (latestStorage && (latestStorage->getUsage() == BUFFER_USAGE_PIXEL_PACK ||
+ latestStorage->getUsage() == BUFFER_USAGE_STAGING))
+ {
+ // Latest storage is mappable.
+ mMappedStorage = latestStorage;
+ }
+ else
+ {
+ // Fall back to using the staging buffer if the latest storage does not exist or is not
+ // CPU-accessible.
+ ANGLE_TRY_RESULT(getStagingStorage(), mMappedStorage);
+ }
+
+ if (!mMappedStorage)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate mappable internal buffer.");
+ }
+
+ if ((access & GL_MAP_WRITE_BIT) > 0)
+ {
+ // Update the data revision immediately, since the data might be changed at any time
+ mMappedStorage->setDataRevision(mMappedStorage->getDataRevision() + 1);
+ invalidateStaticData();
+ }
+
+ uint8_t *mappedBuffer = nullptr;
+ ANGLE_TRY(mMappedStorage->map(offset, length, access, &mappedBuffer));
+ ASSERT(mappedBuffer);
+
+ *mapPtr = static_cast<GLvoid *>(mappedBuffer);
+ return gl::NoError();
+}
+
+gl::Error Buffer11::unmap(GLboolean *result)
+{
+ ASSERT(mMappedStorage);
+ mMappedStorage->unmap();
+ mMappedStorage = nullptr;
+
+ // TODO: detect if we had corruption. if so, return false.
+ *result = GL_TRUE;
+
+ return gl::NoError();
+}
+
+gl::Error Buffer11::markTransformFeedbackUsage()
+{
+ BufferStorage *transformFeedbackStorage = nullptr;
+ ANGLE_TRY_RESULT(getBufferStorage(BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK),
+ transformFeedbackStorage);
+
+ if (transformFeedbackStorage)
+ {
+ transformFeedbackStorage->setDataRevision(transformFeedbackStorage->getDataRevision() + 1);
+ }
+
+ invalidateStaticData();
+ return gl::NoError();
+}
+
+void Buffer11::updateDeallocThreshold(BufferUsage usage)
+{
+ // The following strategy was tuned on the Oort online benchmark (http://oortonline.gl/)
+ // as well as a custom microbenchmark (IndexConversionPerfTest.Run/index_range_d3d11)
+
+ // First readback: 8 unmodified uses before we free buffer memory.
+ // After that, double the threshold each time until we reach the max.
+ if (mDeallocThresholds[usage] == 0)
+ {
+ mDeallocThresholds[usage] = 8;
+ }
+ else if (mDeallocThresholds[usage] < std::numeric_limits<unsigned int>::max() / 2u)
+ {
+ mDeallocThresholds[usage] *= 2u;
+ }
+ else
+ {
+ mDeallocThresholds[usage] = std::numeric_limits<unsigned int>::max();
+ }
+}
+
+// Free the storage if we decide it isn't being used very often.
+gl::Error Buffer11::checkForDeallocation(BufferUsage usage)
+{
+ mIdleness[usage]++;
+
+ BufferStorage *&storage = mBufferStorages[usage];
+ if (storage != nullptr && mIdleness[usage] > mDeallocThresholds[usage])
+ {
+ BufferStorage *latestStorage = nullptr;
+ ANGLE_TRY_RESULT(getLatestBufferStorage(), latestStorage);
+ if (latestStorage != storage)
+ {
+ SafeDelete(storage);
+ }
+ }
+
+ return gl::NoError();
+}
+
+// Keep system memory when we are using it for the canonical version of data.
+bool Buffer11::canDeallocateSystemMemory() const
+{
+ // Must keep system memory on Intel.
+ if (mRenderer->getWorkarounds().useSystemMemoryForConstantBuffers)
+ {
+ return false;
+ }
+
+ return (!mBufferStorages[BUFFER_USAGE_UNIFORM] ||
+ mSize <= mRenderer->getNativeCaps().maxUniformBlockSize);
+}
+
+void Buffer11::markBufferUsage(BufferUsage usage)
+{
+ mIdleness[usage] = 0;
+}
+
+gl::Error Buffer11::garbageCollection(BufferUsage currentUsage)
+{
+ if (currentUsage != BUFFER_USAGE_SYSTEM_MEMORY && canDeallocateSystemMemory())
+ {
+ ANGLE_TRY(checkForDeallocation(BUFFER_USAGE_SYSTEM_MEMORY));
+ }
+
+ if (currentUsage != BUFFER_USAGE_STAGING)
+ {
+ ANGLE_TRY(checkForDeallocation(BUFFER_USAGE_STAGING));
+ }
+
+ return gl::NoError();
+}
+
+gl::ErrorOrResult<ID3D11Buffer *> Buffer11::getBuffer(BufferUsage usage)
+{
+ BufferStorage *storage = nullptr;
+ ANGLE_TRY_RESULT(getBufferStorage(usage), storage);
+ return GetAs<NativeStorage>(storage)->getNativeStorage();
+}
+
+gl::ErrorOrResult<ID3D11Buffer *> Buffer11::getEmulatedIndexedBuffer(
+ SourceIndexData *indexInfo,
+ const TranslatedAttribute &attribute,
+ GLint startVertex)
+{
+ ASSERT(indexInfo);
+
+ BufferStorage *untypedStorage = nullptr;
+ ANGLE_TRY_RESULT(getBufferStorage(BUFFER_USAGE_EMULATED_INDEXED_VERTEX), untypedStorage);
+
+ EmulatedIndexedStorage *emulatedStorage = GetAs<EmulatedIndexedStorage>(untypedStorage);
+
+ ID3D11Buffer *nativeStorage = nullptr;
+ ANGLE_TRY_RESULT(emulatedStorage->getNativeStorage(indexInfo, attribute, startVertex),
+ nativeStorage);
+
+ return nativeStorage;
+}
+
+gl::Error Buffer11::getConstantBufferRange(GLintptr offset,
+ GLsizeiptr size,
+ ID3D11Buffer **bufferOut,
+ UINT *firstConstantOut,
+ UINT *numConstantsOut)
+{
+ BufferStorage *bufferStorage = nullptr;
+
+ if (offset == 0 || mRenderer->getRenderer11DeviceCaps().supportsConstantBufferOffsets)
+ {
+ ANGLE_TRY_RESULT(getBufferStorage(BUFFER_USAGE_UNIFORM), bufferStorage);
+ CalculateConstantBufferParams(offset, size, firstConstantOut, numConstantsOut);
+ }
+ else
+ {
+ ANGLE_TRY_RESULT(getConstantBufferRangeStorage(offset, size), bufferStorage);
+ *firstConstantOut = 0;
+ *numConstantsOut = 0;
+ }
+
+ *bufferOut = GetAs<NativeStorage>(bufferStorage)->getNativeStorage();
+
+ return gl::NoError();
+}
+
+gl::ErrorOrResult<ID3D11ShaderResourceView *> Buffer11::getSRV(DXGI_FORMAT srvFormat)
+{
+ BufferStorage *storage = nullptr;
+ ANGLE_TRY_RESULT(getBufferStorage(BUFFER_USAGE_PIXEL_UNPACK), storage);
+ NativeStorage *nativeStorage = GetAs<NativeStorage>(storage);
+ return nativeStorage->getSRVForFormat(srvFormat);
+}
+
+gl::Error Buffer11::packPixels(const gl::FramebufferAttachment &readAttachment,
+ const PackPixelsParams &params)
+{
+ PackStorage *packStorage = nullptr;
+ ANGLE_TRY_RESULT(getPackStorage(), packStorage);
+
+ BufferStorage *latestStorage = nullptr;
+ ANGLE_TRY_RESULT(getLatestBufferStorage(), latestStorage);
+
+ ASSERT(packStorage);
+ ANGLE_TRY(packStorage->packPixels(readAttachment, params));
+ packStorage->setDataRevision(latestStorage ? latestStorage->getDataRevision() + 1 : 1);
+
+ return gl::NoError();
+}
+
+size_t Buffer11::getTotalCPUBufferMemoryBytes() const
+{
+ size_t allocationSize = 0;
+
+ BufferStorage *staging = mBufferStorages[BUFFER_USAGE_STAGING];
+ allocationSize += staging ? staging->getSize() : 0;
+
+ BufferStorage *sysMem = mBufferStorages[BUFFER_USAGE_SYSTEM_MEMORY];
+ allocationSize += sysMem ? sysMem->getSize() : 0;
+
+ return allocationSize;
+}
+
+gl::ErrorOrResult<Buffer11::BufferStorage *> Buffer11::getBufferStorage(BufferUsage usage)
+{
+ ASSERT(0 <= usage && usage < BUFFER_USAGE_COUNT);
+ BufferStorage *&newStorage = mBufferStorages[usage];
+
+ if (!newStorage)
+ {
+ newStorage = allocateStorage(usage);
+ }
+
+ markBufferUsage(usage);
+
+ // resize buffer
+ if (newStorage->getSize() < mSize)
+ {
+ ANGLE_TRY(newStorage->resize(mSize, true));
+ }
+
+ ASSERT(newStorage);
+
+ ANGLE_TRY(updateBufferStorage(newStorage, 0, mSize));
+ ANGLE_TRY(garbageCollection(usage));
+
+ return newStorage;
+}
+
+Buffer11::BufferStorage *Buffer11::allocateStorage(BufferUsage usage)
+{
+ updateDeallocThreshold(usage);
+ switch (usage)
+ {
+ case BUFFER_USAGE_PIXEL_PACK:
+ return new PackStorage(mRenderer);
+ case BUFFER_USAGE_SYSTEM_MEMORY:
+ return new SystemMemoryStorage(mRenderer);
+ case BUFFER_USAGE_EMULATED_INDEXED_VERTEX:
+ return new EmulatedIndexedStorage(mRenderer);
+ case BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK:
+ return new NativeStorage(mRenderer, usage, &mDirectBroadcastChannel);
+ default:
+ return new NativeStorage(mRenderer, usage, nullptr);
+ }
+}
+
+gl::ErrorOrResult<Buffer11::BufferStorage *> Buffer11::getConstantBufferRangeStorage(
+ GLintptr offset,
+ GLsizeiptr size)
+{
+ BufferStorage *newStorage;
+
+ {
+ // Keep the cacheEntry in a limited scope because it may be invalidated later in the code if
+ // we need to reclaim some space.
+ ConstantBufferCacheEntry *cacheEntry = &mConstantBufferRangeStoragesCache[offset];
+
+ if (!cacheEntry->storage)
+ {
+ cacheEntry->storage = allocateStorage(BUFFER_USAGE_UNIFORM);
+ cacheEntry->lruCount = ++mMaxConstantBufferLruCount;
+ }
+
+ cacheEntry->lruCount = ++mMaxConstantBufferLruCount;
+ newStorage = cacheEntry->storage;
+ }
+
+ markBufferUsage(BUFFER_USAGE_UNIFORM);
+
+ if (newStorage->getSize() < static_cast<size_t>(size))
+ {
+ size_t maximumAllowedAdditionalSize = 2 * getSize();
+
+ size_t sizeDelta = size - newStorage->getSize();
+
+ while (mConstantBufferStorageAdditionalSize + sizeDelta > maximumAllowedAdditionalSize)
+ {
+ auto iter = std::min_element(std::begin(mConstantBufferRangeStoragesCache),
+ std::end(mConstantBufferRangeStoragesCache),
+ [](const ConstantBufferCache::value_type &a,
+ const ConstantBufferCache::value_type &b)
+ {
+ return a.second.lruCount < b.second.lruCount;
+ });
+
+ ASSERT(iter->second.storage != newStorage);
+ ASSERT(mConstantBufferStorageAdditionalSize >= iter->second.storage->getSize());
+
+ mConstantBufferStorageAdditionalSize -= iter->second.storage->getSize();
+ SafeDelete(iter->second.storage);
+ mConstantBufferRangeStoragesCache.erase(iter);
+ }
+
+ ANGLE_TRY(newStorage->resize(size, false));
+ mConstantBufferStorageAdditionalSize += sizeDelta;
+
+ // We don't copy the old data when resizing the constant buffer because the data may be
+ // out-of-date therefore we reset the data revision and let updateBufferStorage() handle the
+ // copy.
+ newStorage->setDataRevision(0);
+ }
+
+ ANGLE_TRY(updateBufferStorage(newStorage, offset, size));
+ ANGLE_TRY(garbageCollection(BUFFER_USAGE_UNIFORM));
+ return newStorage;
+}
+
+gl::Error Buffer11::updateBufferStorage(BufferStorage *storage,
+ size_t sourceOffset,
+ size_t storageSize)
+{
+ BufferStorage *latestBuffer = nullptr;
+ ANGLE_TRY_RESULT(getLatestBufferStorage(), latestBuffer);
+
+ ASSERT(storage);
+
+ if (latestBuffer && latestBuffer->getDataRevision() > storage->getDataRevision())
+ {
+ // Copy through a staging buffer if we're copying from or to a non-staging, mappable
+ // buffer storage. This is because we can't map a GPU buffer, and copy CPU
+ // data directly. If we're already using a staging buffer we're fine.
+ if (latestBuffer->getUsage() != BUFFER_USAGE_STAGING &&
+ storage->getUsage() != BUFFER_USAGE_STAGING &&
+ (!latestBuffer->isMappable(GL_MAP_READ_BIT) || !storage->isMappable(GL_MAP_WRITE_BIT)))
+ {
+ NativeStorage *stagingBuffer = nullptr;
+ ANGLE_TRY_RESULT(getStagingStorage(), stagingBuffer);
+
+ CopyResult copyResult = CopyResult::NOT_RECREATED;
+ ANGLE_TRY_RESULT(
+ stagingBuffer->copyFromStorage(latestBuffer, 0, latestBuffer->getSize(), 0),
+ copyResult);
+ stagingBuffer->setDataRevision(latestBuffer->getDataRevision());
+
+ latestBuffer = stagingBuffer;
+ }
+
+ CopyResult copyResult = CopyResult::NOT_RECREATED;
+ ANGLE_TRY_RESULT(storage->copyFromStorage(latestBuffer, sourceOffset, storageSize, 0),
+ copyResult);
+ // If the D3D buffer has been recreated, we should update our serial.
+ if (copyResult == CopyResult::RECREATED)
+ {
+ updateSerial();
+ }
+ storage->setDataRevision(latestBuffer->getDataRevision());
+ }
+
+ return gl::NoError();
+}
+
+gl::ErrorOrResult<Buffer11::BufferStorage *> Buffer11::getLatestBufferStorage() const
+{
+ // Even though we iterate over all the direct buffers, it is expected that only
+ // 1 or 2 will be present.
+ BufferStorage *latestStorage = nullptr;
+ DataRevision latestRevision = 0;
+ for (auto &storage : mBufferStorages)
+ {
+ if (storage && (!latestStorage || storage->getDataRevision() > latestRevision))
+ {
+ latestStorage = storage;
+ latestRevision = storage->getDataRevision();
+ }
+ }
+
+ // resize buffer
+ if (latestStorage && latestStorage->getSize() < mSize)
+ {
+ ANGLE_TRY(latestStorage->resize(mSize, true));
+ }
+
+ return latestStorage;
+}
+
+gl::ErrorOrResult<Buffer11::NativeStorage *> Buffer11::getStagingStorage()
+{
+ BufferStorage *stagingStorage = nullptr;
+ ANGLE_TRY_RESULT(getBufferStorage(BUFFER_USAGE_STAGING), stagingStorage);
+ return GetAs<NativeStorage>(stagingStorage);
+}
+
+gl::ErrorOrResult<Buffer11::PackStorage *> Buffer11::getPackStorage()
+{
+ BufferStorage *packStorage = nullptr;
+ ANGLE_TRY_RESULT(getBufferStorage(BUFFER_USAGE_PIXEL_PACK), packStorage);
+ return GetAs<PackStorage>(packStorage);
+}
+
+bool Buffer11::supportsDirectBinding() const
+{
+ // Do not support direct buffers for dynamic data. The streaming buffer
+ // offers better performance for data which changes every frame.
+ return (mUsage == D3DBufferUsage::STATIC);
+}
+
+void Buffer11::initializeStaticData()
+{
+ BufferD3D::initializeStaticData();
+
+ // Notify when static data changes.
+ mStaticBroadcastChannel.signal();
+}
+
+void Buffer11::invalidateStaticData()
+{
+ BufferD3D::invalidateStaticData();
+
+ // Notify when static data changes.
+ mStaticBroadcastChannel.signal();
+}
+
+angle::BroadcastChannel *Buffer11::getStaticBroadcastChannel()
+{
+ return &mStaticBroadcastChannel;
+}
+
+angle::BroadcastChannel *Buffer11::getDirectBroadcastChannel()
+{
+ return &mDirectBroadcastChannel;
+}
+
+// Buffer11::BufferStorage implementation
+
+Buffer11::BufferStorage::BufferStorage(Renderer11 *renderer, BufferUsage usage)
+ : mRenderer(renderer), mRevision(0), mUsage(usage), mBufferSize(0)
+{
+}
+
+gl::Error Buffer11::BufferStorage::setData(const uint8_t *data, size_t offset, size_t size)
+{
+ ASSERT(isMappable(GL_MAP_WRITE_BIT));
+
+ // Uniform storage can have a different internal size than the buffer size. Ensure we don't
+ // overflow.
+ size_t mapSize = std::min(size, mBufferSize - offset);
+
+ uint8_t *writePointer = nullptr;
+ ANGLE_TRY(map(offset, mapSize, GL_MAP_WRITE_BIT, &writePointer));
+
+ memcpy(writePointer, data, mapSize);
+
+ unmap();
+
+ return gl::NoError();
+}
+
+// Buffer11::NativeStorage implementation
+
+Buffer11::NativeStorage::NativeStorage(Renderer11 *renderer,
+ BufferUsage usage,
+ const angle::BroadcastChannel *onStorageChanged)
+ : BufferStorage(renderer, usage), mNativeStorage(nullptr), mOnStorageChanged(onStorageChanged)
+{
+}
+
+Buffer11::NativeStorage::~NativeStorage()
+{
+ SafeRelease(mNativeStorage);
+ clearSRVs();
+}
+
+bool Buffer11::NativeStorage::isMappable(GLbitfield access) const
+{
+ if ((access & GL_MAP_READ_BIT) != 0)
+ {
+ // Read is more exclusive than write mappability.
+ return (mUsage == BUFFER_USAGE_STAGING);
+ }
+ ASSERT((access & GL_MAP_WRITE_BIT) != 0);
+ return (mUsage == BUFFER_USAGE_STAGING || mUsage == BUFFER_USAGE_UNIFORM);
+}
+
+// Returns true if it recreates the direct buffer
+gl::ErrorOrResult<CopyResult> Buffer11::NativeStorage::copyFromStorage(BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset)
+{
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+
+ size_t requiredSize = destOffset + size;
+ bool createBuffer = !mNativeStorage || mBufferSize < requiredSize;
+
+ // (Re)initialize D3D buffer if needed
+ bool preserveData = (destOffset > 0);
+ if (createBuffer)
+ {
+ resize(requiredSize, preserveData);
+ }
+
+ size_t clampedSize = size;
+ if (mUsage == BUFFER_USAGE_UNIFORM)
+ {
+ clampedSize = std::min(clampedSize, mBufferSize - destOffset);
+ }
+
+ if (source->getUsage() == BUFFER_USAGE_PIXEL_PACK ||
+ source->getUsage() == BUFFER_USAGE_SYSTEM_MEMORY)
+ {
+ ASSERT(source->isMappable(GL_MAP_READ_BIT) && isMappable(GL_MAP_WRITE_BIT));
+
+ // Uniform buffers must be mapped with write/discard.
+ ASSERT(!(preserveData && mUsage == BUFFER_USAGE_UNIFORM));
+
+ uint8_t *sourcePointer = nullptr;
+ ANGLE_TRY(source->map(sourceOffset, clampedSize, GL_MAP_READ_BIT, &sourcePointer));
+
+ setData(sourcePointer, destOffset, clampedSize);
+
+ source->unmap();
+ }
+ else
+ {
+ D3D11_BOX srcBox;
+ srcBox.left = static_cast<unsigned int>(sourceOffset);
+ srcBox.right = static_cast<unsigned int>(sourceOffset + clampedSize);
+ srcBox.top = 0;
+ srcBox.bottom = 1;
+ srcBox.front = 0;
+ srcBox.back = 1;
+
+ ID3D11Buffer *sourceBuffer = GetAs<NativeStorage>(source)->getNativeStorage();
+
+ context->CopySubresourceRegion(mNativeStorage, 0, static_cast<unsigned int>(destOffset), 0,
+ 0, sourceBuffer, 0, &srcBox);
+ }
+
+ return createBuffer ? CopyResult::RECREATED : CopyResult::NOT_RECREATED;
+}
+
+gl::Error Buffer11::NativeStorage::resize(size_t size, bool preserveData)
+{
+ ID3D11Device *device = mRenderer->getDevice();
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+
+ D3D11_BUFFER_DESC bufferDesc;
+ FillBufferDesc(&bufferDesc, mRenderer, mUsage, static_cast<unsigned int>(size));
+
+ ID3D11Buffer *newBuffer;
+ HRESULT result = device->CreateBuffer(&bufferDesc, nullptr, &newBuffer);
+
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal buffer, result: 0x%X.",
+ result);
+ }
+
+ d3d11::SetDebugName(newBuffer, "Buffer11::NativeStorage");
+
+ if (mNativeStorage && preserveData)
+ {
+ // We don't call resize if the buffer is big enough already.
+ ASSERT(mBufferSize <= size);
+
+ D3D11_BOX srcBox;
+ srcBox.left = 0;
+ srcBox.right = static_cast<unsigned int>(mBufferSize);
+ srcBox.top = 0;
+ srcBox.bottom = 1;
+ srcBox.front = 0;
+ srcBox.back = 1;
+
+ context->CopySubresourceRegion(newBuffer, 0, 0, 0, 0, mNativeStorage, 0, &srcBox);
+ }
+
+ // No longer need the old buffer
+ SafeRelease(mNativeStorage);
+ mNativeStorage = newBuffer;
+
+ mBufferSize = bufferDesc.ByteWidth;
+
+ // Free the SRVs.
+ clearSRVs();
+
+ // Notify that the storage has changed.
+ if (mOnStorageChanged)
+ {
+ mOnStorageChanged->signal();
+ }
+
+ return gl::NoError();
+}
+
+// static
+void Buffer11::NativeStorage::FillBufferDesc(D3D11_BUFFER_DESC *bufferDesc,
+ Renderer11 *renderer,
+ BufferUsage usage,
+ unsigned int bufferSize)
+{
+ bufferDesc->ByteWidth = bufferSize;
+ bufferDesc->MiscFlags = 0;
+ bufferDesc->StructureByteStride = 0;
+
+ switch (usage)
+ {
+ case BUFFER_USAGE_STAGING:
+ bufferDesc->Usage = D3D11_USAGE_STAGING;
+ bufferDesc->BindFlags = 0;
+ bufferDesc->CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
+ break;
+
+ case BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK:
+ bufferDesc->Usage = D3D11_USAGE_DEFAULT;
+ bufferDesc->BindFlags = D3D11_BIND_VERTEX_BUFFER;
+
+ if (renderer->isES3Capable())
+ {
+ bufferDesc->BindFlags |= D3D11_BIND_STREAM_OUTPUT;
+ }
+
+ bufferDesc->CPUAccessFlags = 0;
+ break;
+
+ case BUFFER_USAGE_INDEX:
+ bufferDesc->Usage = D3D11_USAGE_DEFAULT;
+ bufferDesc->BindFlags = D3D11_BIND_INDEX_BUFFER;
+ bufferDesc->CPUAccessFlags = 0;
+ break;
+
+ case BUFFER_USAGE_PIXEL_UNPACK:
+ bufferDesc->Usage = D3D11_USAGE_DEFAULT;
+ bufferDesc->BindFlags = D3D11_BIND_SHADER_RESOURCE;
+ bufferDesc->CPUAccessFlags = 0;
+ break;
+
+ case BUFFER_USAGE_UNIFORM:
+ bufferDesc->Usage = D3D11_USAGE_DYNAMIC;
+ bufferDesc->BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+ bufferDesc->CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+
+ // Constant buffers must be of a limited size, and aligned to 16 byte boundaries
+ // For our purposes we ignore any buffer data past the maximum constant buffer size
+ bufferDesc->ByteWidth = roundUp(bufferDesc->ByteWidth, 16u);
+
+ // Note: it seems that D3D11 allows larger buffers on some platforms, but not all.
+ // (Windows 10 seems to allow larger constant buffers, but not Windows 7)
+ bufferDesc->ByteWidth =
+ std::min<UINT>(bufferDesc->ByteWidth,
+ static_cast<UINT>(renderer->getNativeCaps().maxUniformBlockSize));
+ break;
+
+ default:
+ UNREACHABLE();
+ }
+}
+
+gl::Error Buffer11::NativeStorage::map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut)
+{
+ ASSERT(isMappable(access));
+
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+ D3D11_MAP d3dMapType = gl_d3d11::GetD3DMapTypeFromBits(mUsage, access);
+ UINT d3dMapFlag = ((access & GL_MAP_UNSYNCHRONIZED_BIT) != 0 ? D3D11_MAP_FLAG_DO_NOT_WAIT : 0);
+
+ HRESULT result = context->Map(mNativeStorage, 0, d3dMapType, d3dMapFlag, &mappedResource);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to map native storage in Buffer11::NativeStorage::map");
+ }
+ ASSERT(mappedResource.pData);
+ *mapPointerOut = static_cast<uint8_t *>(mappedResource.pData) + offset;
+ return gl::Error(GL_NO_ERROR);
+}
+
+void Buffer11::NativeStorage::unmap()
+{
+ ASSERT(isMappable(GL_MAP_WRITE_BIT) || isMappable(GL_MAP_READ_BIT));
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+ context->Unmap(mNativeStorage, 0);
+}
+
+gl::ErrorOrResult<ID3D11ShaderResourceView *> Buffer11::NativeStorage::getSRVForFormat(
+ DXGI_FORMAT srvFormat)
+{
+ auto bufferSRVIt = mBufferResourceViews.find(srvFormat);
+
+ if (bufferSRVIt != mBufferResourceViews.end())
+ {
+ return bufferSRVIt->second;
+ }
+
+ ID3D11Device *device = mRenderer->getDevice();
+ ID3D11ShaderResourceView *bufferSRV = nullptr;
+
+ const d3d11::DXGIFormatSize &dxgiFormatInfo = d3d11::GetDXGIFormatSizeInfo(srvFormat);
+
+ D3D11_SHADER_RESOURCE_VIEW_DESC bufferSRVDesc;
+ bufferSRVDesc.Buffer.ElementOffset = 0;
+ bufferSRVDesc.Buffer.ElementWidth = static_cast<UINT>(mBufferSize) / dxgiFormatInfo.pixelBytes;
+ bufferSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_BUFFER;
+ bufferSRVDesc.Format = srvFormat;
+
+ HRESULT result = device->CreateShaderResourceView(mNativeStorage, &bufferSRVDesc, &bufferSRV);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Error creating buffer SRV in Buffer11::NativeStorage::getSRVForFormat");
+ }
+
+ mBufferResourceViews[srvFormat] = bufferSRV;
+
+ return bufferSRV;
+}
+
+void Buffer11::NativeStorage::clearSRVs()
+{
+ for (auto &srv : mBufferResourceViews)
+ {
+ SafeRelease(srv.second);
+ }
+ mBufferResourceViews.clear();
+}
+
+// Buffer11::EmulatedIndexStorage implementation
+
+Buffer11::EmulatedIndexedStorage::EmulatedIndexedStorage(Renderer11 *renderer)
+ : BufferStorage(renderer, BUFFER_USAGE_EMULATED_INDEXED_VERTEX), mNativeStorage(nullptr)
+{
+}
+
+Buffer11::EmulatedIndexedStorage::~EmulatedIndexedStorage()
+{
+ SafeRelease(mNativeStorage);
+}
+
+gl::ErrorOrResult<ID3D11Buffer *> Buffer11::EmulatedIndexedStorage::getNativeStorage(
+ SourceIndexData *indexInfo,
+ const TranslatedAttribute &attribute,
+ GLint startVertex)
+{
+ // If a change in the indices applied from the last draw call is detected, then the emulated
+ // indexed buffer needs to be invalidated. After invalidation, the change detected flag should
+ // be cleared to avoid unnecessary recreation of the buffer.
+ if (mNativeStorage == nullptr || indexInfo->srcIndicesChanged)
+ {
+ SafeRelease(mNativeStorage);
+
+ // Copy the source index data. This ensures that the lifetime of the indices pointer
+ // stays with this storage until the next time we invalidate.
+ size_t indicesDataSize = 0;
+ switch (indexInfo->srcIndexType)
+ {
+ case GL_UNSIGNED_INT:
+ indicesDataSize = sizeof(GLuint) * indexInfo->srcCount;
+ break;
+ case GL_UNSIGNED_SHORT:
+ indicesDataSize = sizeof(GLushort) * indexInfo->srcCount;
+ break;
+ case GL_UNSIGNED_BYTE:
+ indicesDataSize = sizeof(GLubyte) * indexInfo->srcCount;
+ break;
+ default:
+ indicesDataSize = sizeof(GLushort) * indexInfo->srcCount;
+ break;
+ }
+
+ if (!mIndicesMemoryBuffer.resize(indicesDataSize))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Error resizing index memory buffer in "
+ "Buffer11::EmulatedIndexedStorage::getNativeStorage");
+ }
+
+ memcpy(mIndicesMemoryBuffer.data(), indexInfo->srcIndices, indicesDataSize);
+
+ indexInfo->srcIndicesChanged = false;
+ }
+
+ if (!mNativeStorage)
+ {
+ unsigned int offset = 0;
+ ANGLE_TRY_RESULT(attribute.computeOffset(startVertex), offset);
+
+ // Expand the memory storage upon request and cache the results.
+ unsigned int expandedDataSize =
+ static_cast<unsigned int>((indexInfo->srcCount * attribute.stride) + offset);
+ MemoryBuffer expandedData;
+ if (!expandedData.resize(expandedDataSize))
+ {
+ return gl::Error(
+ GL_OUT_OF_MEMORY,
+ "Error resizing buffer in Buffer11::EmulatedIndexedStorage::getNativeStorage");
+ }
+
+ // Clear the contents of the allocated buffer
+ ZeroMemory(expandedData.data(), expandedDataSize);
+
+ uint8_t *curr = expandedData.data();
+ const uint8_t *ptr = static_cast<const uint8_t *>(indexInfo->srcIndices);
+
+ // Ensure that we start in the correct place for the emulated data copy operation to
+ // maintain offset behaviors.
+ curr += offset;
+
+ ReadIndexValueFunction readIndexValue = ReadIndexValueFromIndices<GLushort>;
+
+ switch (indexInfo->srcIndexType)
+ {
+ case GL_UNSIGNED_INT:
+ readIndexValue = ReadIndexValueFromIndices<GLuint>;
+ break;
+ case GL_UNSIGNED_SHORT:
+ readIndexValue = ReadIndexValueFromIndices<GLushort>;
+ break;
+ case GL_UNSIGNED_BYTE:
+ readIndexValue = ReadIndexValueFromIndices<GLubyte>;
+ break;
+ }
+
+ // Iterate over the cached index data and copy entries indicated into the emulated buffer.
+ for (GLuint i = 0; i < indexInfo->srcCount; i++)
+ {
+ GLuint idx = readIndexValue(ptr, i);
+ memcpy(curr, mMemoryBuffer.data() + (attribute.stride * idx), attribute.stride);
+ curr += attribute.stride;
+ }
+
+ // Finally, initialize the emulated indexed native storage object with the newly copied data
+ // and free the temporary buffers used.
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_BUFFER_DESC bufferDesc;
+ bufferDesc.ByteWidth = expandedDataSize;
+ bufferDesc.MiscFlags = 0;
+ bufferDesc.StructureByteStride = 0;
+ bufferDesc.Usage = D3D11_USAGE_DEFAULT;
+ bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ bufferDesc.CPUAccessFlags = 0;
+
+ D3D11_SUBRESOURCE_DATA subResourceData = {expandedData.data(), 0, 0};
+
+ HRESULT result = device->CreateBuffer(&bufferDesc, &subResourceData, &mNativeStorage);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Could not create emulated index data buffer: %08lX",
+ result);
+ }
+ d3d11::SetDebugName(mNativeStorage, "Buffer11::EmulatedIndexedStorage");
+ }
+
+ return mNativeStorage;
+}
+
+gl::ErrorOrResult<CopyResult> Buffer11::EmulatedIndexedStorage::copyFromStorage(
+ BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset)
+{
+ ASSERT(source->isMappable(GL_MAP_READ_BIT));
+ uint8_t *sourceData = nullptr;
+ ANGLE_TRY(source->map(sourceOffset, size, GL_MAP_READ_BIT, &sourceData));
+ ASSERT(destOffset + size <= mMemoryBuffer.size());
+ memcpy(mMemoryBuffer.data() + destOffset, sourceData, size);
+ source->unmap();
+ return CopyResult::RECREATED;
+}
+
+gl::Error Buffer11::EmulatedIndexedStorage::resize(size_t size, bool preserveData)
+{
+ if (mMemoryBuffer.size() < size)
+ {
+ if (!mMemoryBuffer.resize(size))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize EmulatedIndexedStorage");
+ }
+ mBufferSize = size;
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Buffer11::EmulatedIndexedStorage::map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut)
+{
+ ASSERT(!mMemoryBuffer.empty() && offset + length <= mMemoryBuffer.size());
+ *mapPointerOut = mMemoryBuffer.data() + offset;
+ return gl::Error(GL_NO_ERROR);
+}
+
+void Buffer11::EmulatedIndexedStorage::unmap()
+{
+ // No-op
+}
+
+// Buffer11::PackStorage implementation
+
+Buffer11::PackStorage::PackStorage(Renderer11 *renderer)
+ : BufferStorage(renderer, BUFFER_USAGE_PIXEL_PACK), mStagingTexture(), mDataModified(false)
+{
+}
+
+Buffer11::PackStorage::~PackStorage()
+{
+}
+
+gl::ErrorOrResult<CopyResult> Buffer11::PackStorage::copyFromStorage(BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset)
+{
+ ANGLE_TRY(flushQueuedPackCommand());
+
+ // For all use cases of pack buffers, we must copy through a readable buffer.
+ ASSERT(source->isMappable(GL_MAP_READ_BIT));
+ uint8_t *sourceData = nullptr;
+ ANGLE_TRY(source->map(sourceOffset, size, GL_MAP_READ_BIT, &sourceData));
+ ASSERT(destOffset + size <= mMemoryBuffer.size());
+ memcpy(mMemoryBuffer.data() + destOffset, sourceData, size);
+ source->unmap();
+ return CopyResult::NOT_RECREATED;
+}
+
+gl::Error Buffer11::PackStorage::resize(size_t size, bool preserveData)
+{
+ if (size != mBufferSize)
+ {
+ if (!mMemoryBuffer.resize(size))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize internal buffer storage.");
+ }
+ mBufferSize = size;
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Buffer11::PackStorage::map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut)
+{
+ ASSERT(offset + length <= getSize());
+ // TODO: fast path
+ // We might be able to optimize out one or more memcpy calls by detecting when
+ // and if D3D packs the staging texture memory identically to how we would fill
+ // the pack buffer according to the current pack state.
+
+ ANGLE_TRY(flushQueuedPackCommand());
+
+ mDataModified = (mDataModified || (access & GL_MAP_WRITE_BIT) != 0);
+
+ *mapPointerOut = mMemoryBuffer.data() + offset;
+ return gl::Error(GL_NO_ERROR);
+}
+
+void Buffer11::PackStorage::unmap()
+{
+ // No-op
+}
+
+gl::Error Buffer11::PackStorage::packPixels(const gl::FramebufferAttachment &readAttachment,
+ const PackPixelsParams &params)
+{
+ ANGLE_TRY(flushQueuedPackCommand());
+
+ RenderTarget11 *renderTarget = nullptr;
+ ANGLE_TRY(readAttachment.getRenderTarget(&renderTarget));
+
+ ID3D11Resource *renderTargetResource = renderTarget->getTexture();
+ ASSERT(renderTargetResource);
+
+ unsigned int srcSubresource = renderTarget->getSubresourceIndex();
+ TextureHelper11 srcTexture =
+ TextureHelper11::MakeAndReference(renderTargetResource, renderTarget->getFormatSet());
+
+ mQueuedPackCommand.reset(new PackPixelsParams(params));
+
+ gl::Extents srcTextureSize(params.area.width, params.area.height, 1);
+ if (!mStagingTexture.getResource() || mStagingTexture.getFormat() != srcTexture.getFormat() ||
+ mStagingTexture.getExtents() != srcTextureSize)
+ {
+ ANGLE_TRY_RESULT(
+ CreateStagingTexture(srcTexture.getTextureType(), srcTexture.getFormatSet(),
+ srcTextureSize, StagingAccess::READ, mRenderer->getDevice()),
+ mStagingTexture);
+ }
+
+ // ReadPixels from multisampled FBOs isn't supported in current GL
+ ASSERT(srcTexture.getSampleCount() <= 1);
+
+ ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext();
+ D3D11_BOX srcBox;
+ srcBox.left = params.area.x;
+ srcBox.right = params.area.x + params.area.width;
+ srcBox.top = params.area.y;
+ srcBox.bottom = params.area.y + params.area.height;
+
+ // Select the correct layer from a 3D attachment
+ srcBox.front = 0;
+ if (mStagingTexture.getTextureType() == GL_TEXTURE_3D)
+ {
+ srcBox.front = static_cast<UINT>(readAttachment.layer());
+ }
+ srcBox.back = srcBox.front + 1;
+
+ // Asynchronous copy
+ immediateContext->CopySubresourceRegion(mStagingTexture.getResource(), 0, 0, 0, 0,
+ srcTexture.getResource(), srcSubresource, &srcBox);
+
+ return gl::NoError();
+}
+
+gl::Error Buffer11::PackStorage::flushQueuedPackCommand()
+{
+ ASSERT(mMemoryBuffer.size() > 0);
+
+ if (mQueuedPackCommand)
+ {
+ ANGLE_TRY(
+ mRenderer->packPixels(mStagingTexture, *mQueuedPackCommand, mMemoryBuffer.data()));
+ mQueuedPackCommand.reset(nullptr);
+ }
+
+ return gl::NoError();
+}
+
+// Buffer11::SystemMemoryStorage implementation
+
+Buffer11::SystemMemoryStorage::SystemMemoryStorage(Renderer11 *renderer)
+ : Buffer11::BufferStorage(renderer, BUFFER_USAGE_SYSTEM_MEMORY)
+{
+}
+
+gl::ErrorOrResult<CopyResult> Buffer11::SystemMemoryStorage::copyFromStorage(BufferStorage *source,
+ size_t sourceOffset,
+ size_t size,
+ size_t destOffset)
+{
+ ASSERT(source->isMappable(GL_MAP_READ_BIT));
+ uint8_t *sourceData = nullptr;
+ ANGLE_TRY(source->map(sourceOffset, size, GL_MAP_READ_BIT, &sourceData));
+ ASSERT(destOffset + size <= mSystemCopy.size());
+ memcpy(mSystemCopy.data() + destOffset, sourceData, size);
+ source->unmap();
+ return CopyResult::RECREATED;
+}
+
+gl::Error Buffer11::SystemMemoryStorage::resize(size_t size, bool preserveData)
+{
+ if (mSystemCopy.size() < size)
+ {
+ if (!mSystemCopy.resize(size))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize SystemMemoryStorage");
+ }
+ mBufferSize = size;
+ }
+
+ return gl::NoError();
+}
+
+gl::Error Buffer11::SystemMemoryStorage::map(size_t offset,
+ size_t length,
+ GLbitfield access,
+ uint8_t **mapPointerOut)
+{
+ ASSERT(!mSystemCopy.empty() && offset + length <= mSystemCopy.size());
+ *mapPointerOut = mSystemCopy.data() + offset;
+ return gl::Error(GL_NO_ERROR);
+}
+
+void Buffer11::SystemMemoryStorage::unmap()
+{
+ // No-op
+}
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.h
new file mode 100755
index 000000000..3210f05bc
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Buffer11.h
@@ -0,0 +1,156 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Buffer11.h: Defines the rx::Buffer11 class which implements rx::BufferImpl via rx::BufferD3D.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_BUFFER11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_BUFFER11_H_
+
+#include <array>
+#include <map>
+
+#include "libANGLE/angletypes.h"
+#include "libANGLE/renderer/d3d/BufferD3D.h"
+#include "libANGLE/signal_utils.h"
+
+namespace gl
+{
+class FramebufferAttachment;
+}
+
+namespace rx
+{
+struct PackPixelsParams;
+class Renderer11;
+struct SourceIndexData;
+struct TranslatedAttribute;
+
+// The order of this enum governs priority of 'getLatestBufferStorage'.
+enum BufferUsage
+{
+ BUFFER_USAGE_SYSTEM_MEMORY,
+ BUFFER_USAGE_STAGING,
+ BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK,
+ BUFFER_USAGE_INDEX,
+ BUFFER_USAGE_PIXEL_UNPACK,
+ BUFFER_USAGE_PIXEL_PACK,
+ BUFFER_USAGE_UNIFORM,
+ BUFFER_USAGE_EMULATED_INDEXED_VERTEX,
+
+ BUFFER_USAGE_COUNT,
+};
+
+typedef size_t DataRevision;
+
+class Buffer11 : public BufferD3D
+{
+ public:
+ Buffer11(const gl::BufferState &state, Renderer11 *renderer);
+ virtual ~Buffer11();
+
+ gl::ErrorOrResult<ID3D11Buffer *> getBuffer(BufferUsage usage);
+ gl::ErrorOrResult<ID3D11Buffer *> getEmulatedIndexedBuffer(SourceIndexData *indexInfo,
+ const TranslatedAttribute &attribute,
+ GLint startVertex);
+ gl::Error getConstantBufferRange(GLintptr offset,
+ GLsizeiptr size,
+ ID3D11Buffer **bufferOut,
+ UINT *firstConstantOut,
+ UINT *numConstantsOut);
+ gl::ErrorOrResult<ID3D11ShaderResourceView *> getSRV(DXGI_FORMAT srvFormat);
+ bool isMapped() const { return mMappedStorage != nullptr; }
+ gl::Error packPixels(const gl::FramebufferAttachment &readAttachment,
+ const PackPixelsParams &params);
+ size_t getTotalCPUBufferMemoryBytes() const;
+
+ // BufferD3D implementation
+ size_t getSize() const override { return mSize; }
+ bool supportsDirectBinding() const override;
+ gl::Error getData(const uint8_t **outData) override;
+ void initializeStaticData() override;
+ void invalidateStaticData() override;
+
+ // BufferImpl implementation
+ gl::Error setData(GLenum target, const void *data, size_t size, GLenum usage) override;
+ gl::Error setSubData(GLenum target, const void *data, size_t size, size_t offset) override;
+ gl::Error copySubData(BufferImpl *source,
+ GLintptr sourceOffset,
+ GLintptr destOffset,
+ GLsizeiptr size) override;
+ gl::Error map(GLenum access, GLvoid **mapPtr) override;
+ gl::Error mapRange(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr) override;
+ gl::Error unmap(GLboolean *result) override;
+ gl::Error markTransformFeedbackUsage() override;
+
+ // We use two set of dirty events. Static buffers are marked dirty whenever
+ // data changes, because they must be re-translated. Direct buffers only need to be
+ // updated when the underlying ID3D11Buffer pointer changes - hopefully far less often.
+ angle::BroadcastChannel *getStaticBroadcastChannel();
+ angle::BroadcastChannel *getDirectBroadcastChannel();
+
+ private:
+ class BufferStorage;
+ class EmulatedIndexedStorage;
+ class NativeStorage;
+ class PackStorage;
+ class SystemMemoryStorage;
+
+ struct ConstantBufferCacheEntry
+ {
+ ConstantBufferCacheEntry() : storage(nullptr), lruCount(0) { }
+
+ BufferStorage *storage;
+ unsigned int lruCount;
+ };
+
+ void markBufferUsage(BufferUsage usage);
+ gl::Error garbageCollection(BufferUsage currentUsage);
+ gl::ErrorOrResult<NativeStorage *> getStagingStorage();
+ gl::ErrorOrResult<PackStorage *> getPackStorage();
+ gl::ErrorOrResult<SystemMemoryStorage *> getSystemMemoryStorage();
+
+ gl::Error updateBufferStorage(BufferStorage *storage, size_t sourceOffset, size_t storageSize);
+ gl::ErrorOrResult<BufferStorage *> getBufferStorage(BufferUsage usage);
+ gl::ErrorOrResult<BufferStorage *> getLatestBufferStorage() const;
+
+ gl::ErrorOrResult<BufferStorage *> getConstantBufferRangeStorage(GLintptr offset,
+ GLsizeiptr size);
+
+ BufferStorage *allocateStorage(BufferUsage usage);
+ void updateDeallocThreshold(BufferUsage usage);
+
+ // Free the storage if we decide it isn't being used very often.
+ gl::Error checkForDeallocation(BufferUsage usage);
+
+ // For some cases of uniform buffer storage, we can't deallocate system memory storage.
+ bool canDeallocateSystemMemory() const;
+
+ Renderer11 *mRenderer;
+ size_t mSize;
+
+ BufferStorage *mMappedStorage;
+
+ std::array<BufferStorage *, BUFFER_USAGE_COUNT> mBufferStorages;
+
+ // These two arrays are used to track when to free unused storage.
+ std::array<unsigned int, BUFFER_USAGE_COUNT> mDeallocThresholds;
+ std::array<unsigned int, BUFFER_USAGE_COUNT> mIdleness;
+
+ // Cache of D3D11 constant buffer for specific ranges of buffer data.
+ // This is used to emulate UBO ranges on 11.0 devices.
+ // Constant buffers are indexed by there start offset.
+ typedef std::map<GLintptr /*offset*/, ConstantBufferCacheEntry> ConstantBufferCache;
+ ConstantBufferCache mConstantBufferRangeStoragesCache;
+ size_t mConstantBufferStorageAdditionalSize;
+ unsigned int mMaxConstantBufferLruCount;
+
+ angle::BroadcastChannel mStaticBroadcastChannel;
+ angle::BroadcastChannel mDirectBroadcastChannel;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_BUFFER11_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.cpp
new file mode 100755
index 000000000..f42a59ced
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.cpp
@@ -0,0 +1,672 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Clear11.cpp: Framebuffer clear utility class.
+
+#include "libANGLE/renderer/d3d/d3d11/Clear11.h"
+
+#include <algorithm>
+
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/d3d/FramebufferD3D.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
+#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
+#include "third_party/trace_event/trace_event.h"
+
+// Precompiled shaders
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11vs.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11_fl9ps.h"
+
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11vs.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps.h"
+
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11vs.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps.h"
+
+namespace rx
+{
+
+template <typename T>
+static void ApplyVertices(const gl::Extents &framebufferSize,
+ const gl::Rectangle *scissor,
+ const gl::Color<T> &color,
+ float depth,
+ void *buffer)
+{
+ d3d11::PositionDepthColorVertex<T> *vertices =
+ reinterpret_cast<d3d11::PositionDepthColorVertex<T> *>(buffer);
+
+ float depthClear = gl::clamp01(depth);
+ float left = -1.0f;
+ float right = 1.0f;
+ float top = -1.0f;
+ float bottom = 1.0f;
+
+ // Clip the quad coordinates to the scissor if needed
+ if (scissor != nullptr)
+ {
+ left = std::max(left, (scissor->x / float(framebufferSize.width)) * 2.0f - 1.0f);
+ right = std::min(
+ right, ((scissor->x + scissor->width) / float(framebufferSize.width)) * 2.0f - 1.0f);
+ top = std::max(top, ((framebufferSize.height - scissor->y - scissor->height) /
+ float(framebufferSize.height)) *
+ 2.0f -
+ 1.0f);
+ bottom = std::min(
+ bottom,
+ ((framebufferSize.height - scissor->y) / float(framebufferSize.height)) * 2.0f - 1.0f);
+ }
+
+ d3d11::SetPositionDepthColorVertex<T>(vertices + 0, left, bottom, depthClear, color);
+ d3d11::SetPositionDepthColorVertex<T>(vertices + 1, left, top, depthClear, color);
+ d3d11::SetPositionDepthColorVertex<T>(vertices + 2, right, bottom, depthClear, color);
+ d3d11::SetPositionDepthColorVertex<T>(vertices + 3, right, top, depthClear, color);
+}
+
+Clear11::ClearShader::ClearShader(DXGI_FORMAT colorType,
+ const char *inputLayoutName,
+ const BYTE *vsByteCode,
+ size_t vsSize,
+ const char *vsDebugName,
+ const BYTE *psByteCode,
+ size_t psSize,
+ const char *psDebugName)
+ : inputLayout(nullptr),
+ vertexShader(vsByteCode, vsSize, vsDebugName),
+ pixelShader(psByteCode, psSize, psDebugName)
+{
+ D3D11_INPUT_ELEMENT_DESC quadLayout[] = {
+ {"POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ {"COLOR", 0, colorType, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0},
+ };
+
+ inputLayout = new d3d11::LazyInputLayout(quadLayout, 2, vsByteCode, vsSize, inputLayoutName);
+}
+
+Clear11::ClearShader::~ClearShader()
+{
+ SafeDelete(inputLayout);
+ vertexShader.release();
+ pixelShader.release();
+}
+
+Clear11::Clear11(Renderer11 *renderer)
+ : mRenderer(renderer),
+ mClearBlendStates(StructLessThan<ClearBlendInfo>),
+ mFloatClearShader(nullptr),
+ mUintClearShader(nullptr),
+ mIntClearShader(nullptr),
+ mClearDepthStencilStates(StructLessThan<ClearDepthStencilInfo>),
+ mVertexBuffer(nullptr),
+ mRasterizerState(nullptr)
+{
+ TRACE_EVENT0("gpu.angle", "Clear11::Clear11");
+
+ HRESULT result;
+ ID3D11Device *device = renderer->getDevice();
+
+ D3D11_BUFFER_DESC vbDesc;
+ vbDesc.ByteWidth = sizeof(d3d11::PositionDepthColorVertex<float>) * 4;
+ vbDesc.Usage = D3D11_USAGE_DYNAMIC;
+ vbDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ vbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ vbDesc.MiscFlags = 0;
+ vbDesc.StructureByteStride = 0;
+
+ result = device->CreateBuffer(&vbDesc, nullptr, &mVertexBuffer);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mVertexBuffer, "Clear11 masked clear vertex buffer");
+
+ D3D11_RASTERIZER_DESC rsDesc;
+ rsDesc.FillMode = D3D11_FILL_SOLID;
+ rsDesc.CullMode = D3D11_CULL_NONE;
+ rsDesc.FrontCounterClockwise = FALSE;
+ rsDesc.DepthBias = 0;
+ rsDesc.DepthBiasClamp = 0.0f;
+ rsDesc.SlopeScaledDepthBias = 0.0f;
+ rsDesc.DepthClipEnable = TRUE;
+ rsDesc.ScissorEnable = FALSE;
+ rsDesc.MultisampleEnable = FALSE;
+ rsDesc.AntialiasedLineEnable = FALSE;
+
+ result = device->CreateRasterizerState(&rsDesc, &mRasterizerState);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mRasterizerState, "Clear11 masked clear rasterizer state");
+
+ if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3)
+ {
+ mFloatClearShader =
+ new ClearShader(DXGI_FORMAT_R32G32B32A32_FLOAT, "Clear11 Float IL", g_VS_ClearFloat,
+ ArraySize(g_VS_ClearFloat), "Clear11 Float VS", g_PS_ClearFloat_FL9,
+ ArraySize(g_PS_ClearFloat_FL9), "Clear11 Float PS");
+ }
+ else
+ {
+ mFloatClearShader =
+ new ClearShader(DXGI_FORMAT_R32G32B32A32_FLOAT, "Clear11 Float IL", g_VS_ClearFloat,
+ ArraySize(g_VS_ClearFloat), "Clear11 Float VS", g_PS_ClearFloat,
+ ArraySize(g_PS_ClearFloat), "Clear11 Float PS");
+ }
+
+ if (renderer->isES3Capable())
+ {
+ mUintClearShader =
+ new ClearShader(DXGI_FORMAT_R32G32B32A32_UINT, "Clear11 UINT IL", g_VS_ClearUint,
+ ArraySize(g_VS_ClearUint), "Clear11 UINT VS", g_PS_ClearUint,
+ ArraySize(g_PS_ClearUint), "Clear11 UINT PS");
+ mIntClearShader =
+ new ClearShader(DXGI_FORMAT_R32G32B32A32_UINT, "Clear11 SINT IL", g_VS_ClearSint,
+ ArraySize(g_VS_ClearSint), "Clear11 SINT VS", g_PS_ClearSint,
+ ArraySize(g_PS_ClearSint), "Clear11 SINT PS");
+ }
+}
+
+Clear11::~Clear11()
+{
+ for (ClearBlendStateMap::iterator i = mClearBlendStates.begin(); i != mClearBlendStates.end();
+ i++)
+ {
+ SafeRelease(i->second);
+ }
+ mClearBlendStates.clear();
+
+ SafeDelete(mFloatClearShader);
+ SafeDelete(mUintClearShader);
+ SafeDelete(mIntClearShader);
+
+ for (ClearDepthStencilStateMap::iterator i = mClearDepthStencilStates.begin();
+ i != mClearDepthStencilStates.end(); i++)
+ {
+ SafeRelease(i->second);
+ }
+ mClearDepthStencilStates.clear();
+
+ SafeRelease(mVertexBuffer);
+ SafeRelease(mRasterizerState);
+}
+
+gl::Error Clear11::clearFramebuffer(const ClearParameters &clearParams,
+ const gl::FramebufferState &fboData)
+{
+ const auto &colorAttachments = fboData.getColorAttachments();
+ const auto &drawBufferStates = fboData.getDrawBufferStates();
+ const auto *depthAttachment = fboData.getDepthAttachment();
+ const auto *stencilAttachment = fboData.getStencilAttachment();
+
+ ASSERT(colorAttachments.size() == drawBufferStates.size());
+
+ // Iterate over the color buffers which require clearing and determine if they can be
+ // cleared with ID3D11DeviceContext::ClearRenderTargetView or ID3D11DeviceContext1::ClearView.
+ // This requires:
+ // 1) The render target is being cleared to a float value (will be cast to integer when clearing
+ // integer
+ // render targets as expected but does not work the other way around)
+ // 2) The format of the render target has no color channels that are currently masked out.
+ // Clear the easy-to-clear buffers on the spot and accumulate the ones that require special
+ // work.
+ //
+ // If these conditions are met, and:
+ // - No scissored clear is needed, then clear using ID3D11DeviceContext::ClearRenderTargetView.
+ // - A scissored clear is needed then clear using ID3D11DeviceContext1::ClearView if available.
+ // Otherwise draw a quad.
+ //
+ // Also determine if the depth stencil can be cleared with
+ // ID3D11DeviceContext::ClearDepthStencilView
+ // by checking if the stencil write mask covers the entire stencil.
+ //
+ // To clear the remaining buffers, quads must be drawn containing an int, uint or float vertex
+ // color
+ // attribute.
+
+ gl::Extents framebufferSize;
+
+ const gl::FramebufferAttachment *colorAttachment = fboData.getFirstColorAttachment();
+ if (colorAttachment != nullptr)
+ {
+ framebufferSize = colorAttachment->getSize();
+ }
+ else if (depthAttachment != nullptr)
+ {
+ framebufferSize = depthAttachment->getSize();
+ }
+ else if (stencilAttachment != nullptr)
+ {
+ framebufferSize = stencilAttachment->getSize();
+ }
+ else
+ {
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+ }
+
+ if (clearParams.scissorEnabled && (clearParams.scissor.x >= framebufferSize.width ||
+ clearParams.scissor.y >= framebufferSize.height ||
+ clearParams.scissor.x + clearParams.scissor.width <= 0 ||
+ clearParams.scissor.y + clearParams.scissor.height <= 0))
+ {
+ // Scissor is enabled and the scissor rectangle is outside the renderbuffer
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ bool needScissoredClear =
+ clearParams.scissorEnabled &&
+ (clearParams.scissor.x > 0 || clearParams.scissor.y > 0 ||
+ clearParams.scissor.x + clearParams.scissor.width < framebufferSize.width ||
+ clearParams.scissor.y + clearParams.scissor.height < framebufferSize.height);
+
+ std::vector<MaskedRenderTarget> maskedClearRenderTargets;
+ RenderTarget11 *maskedClearDepthStencil = nullptr;
+
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+ ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported();
+ ID3D11Device *device = mRenderer->getDevice();
+
+ for (size_t colorAttachmentIndex = 0; colorAttachmentIndex < colorAttachments.size();
+ colorAttachmentIndex++)
+ {
+ const gl::FramebufferAttachment &attachment = colorAttachments[colorAttachmentIndex];
+
+ if (clearParams.clearColor[colorAttachmentIndex] && attachment.isAttached() &&
+ drawBufferStates[colorAttachmentIndex] != GL_NONE)
+ {
+ RenderTarget11 *renderTarget = nullptr;
+ ANGLE_TRY(attachment.getRenderTarget(&renderTarget));
+
+ const gl::InternalFormat &formatInfo = *attachment.getFormat().info;
+
+ if (clearParams.colorClearType == GL_FLOAT &&
+ !(formatInfo.componentType == GL_FLOAT ||
+ formatInfo.componentType == GL_UNSIGNED_NORMALIZED ||
+ formatInfo.componentType == GL_SIGNED_NORMALIZED))
+ {
+ ERR("It is undefined behaviour to clear a render buffer which is not normalized "
+ "fixed point or floating-"
+ "point to floating point values (color attachment %u has internal format "
+ "0x%X).",
+ colorAttachmentIndex, attachment.getFormat().asSized());
+ }
+
+ if ((formatInfo.redBits == 0 || !clearParams.colorMaskRed) &&
+ (formatInfo.greenBits == 0 || !clearParams.colorMaskGreen) &&
+ (formatInfo.blueBits == 0 || !clearParams.colorMaskBlue) &&
+ (formatInfo.alphaBits == 0 || !clearParams.colorMaskAlpha))
+ {
+ // Every channel either does not exist in the render target or is masked out
+ continue;
+ }
+ else if ((!(mRenderer->getRenderer11DeviceCaps().supportsClearView) &&
+ needScissoredClear) ||
+ clearParams.colorClearType != GL_FLOAT ||
+ (formatInfo.redBits > 0 && !clearParams.colorMaskRed) ||
+ (formatInfo.greenBits > 0 && !clearParams.colorMaskGreen) ||
+ (formatInfo.blueBits > 0 && !clearParams.colorMaskBlue) ||
+ (formatInfo.alphaBits > 0 && !clearParams.colorMaskAlpha))
+ {
+ // A masked clear is required, or a scissored clear is required and
+ // ID3D11DeviceContext1::ClearView is unavailable
+ MaskedRenderTarget maskAndRt;
+ bool clearColor = clearParams.clearColor[colorAttachmentIndex];
+ maskAndRt.colorMask[0] = (clearColor && clearParams.colorMaskRed);
+ maskAndRt.colorMask[1] = (clearColor && clearParams.colorMaskGreen);
+ maskAndRt.colorMask[2] = (clearColor && clearParams.colorMaskBlue);
+ maskAndRt.colorMask[3] = (clearColor && clearParams.colorMaskAlpha);
+ maskAndRt.renderTarget = renderTarget;
+ maskedClearRenderTargets.push_back(maskAndRt);
+ }
+ else
+ {
+ // ID3D11DeviceContext::ClearRenderTargetView or ID3D11DeviceContext1::ClearView is
+ // possible
+
+ ID3D11RenderTargetView *framebufferRTV = renderTarget->getRenderTargetView();
+ if (!framebufferRTV)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Internal render target view pointer unexpectedly null.");
+ }
+
+ const auto &nativeFormat = renderTarget->getFormatSet().format();
+
+ // Check if the actual format has a channel that the internal format does not and
+ // set them to the default values
+ float clearValues[4] = {
+ ((formatInfo.redBits == 0 && nativeFormat.redBits > 0)
+ ? 0.0f
+ : clearParams.colorFClearValue.red),
+ ((formatInfo.greenBits == 0 && nativeFormat.greenBits > 0)
+ ? 0.0f
+ : clearParams.colorFClearValue.green),
+ ((formatInfo.blueBits == 0 && nativeFormat.blueBits > 0)
+ ? 0.0f
+ : clearParams.colorFClearValue.blue),
+ ((formatInfo.alphaBits == 0 && nativeFormat.alphaBits > 0)
+ ? 1.0f
+ : clearParams.colorFClearValue.alpha),
+ };
+
+ if (formatInfo.alphaBits == 1)
+ {
+ // Some drivers do not correctly handle calling Clear() on a format with 1-bit
+ // alpha. They can incorrectly round all non-zero values up to 1.0f. Note that
+ // WARP does not do this. We should handle the rounding for them instead.
+ clearValues[3] = (clearParams.colorFClearValue.alpha >= 0.5f) ? 1.0f : 0.0f;
+ }
+
+ if (needScissoredClear)
+ {
+ // We shouldn't reach here if deviceContext1 is unavailable.
+ ASSERT(deviceContext1);
+
+ D3D11_RECT rect;
+ rect.left = clearParams.scissor.x;
+ rect.right = clearParams.scissor.x + clearParams.scissor.width;
+ rect.top = clearParams.scissor.y;
+ rect.bottom = clearParams.scissor.y + clearParams.scissor.height;
+
+ deviceContext1->ClearView(framebufferRTV, clearValues, &rect, 1);
+
+ if (mRenderer->getWorkarounds().callClearTwice)
+ {
+ deviceContext1->ClearView(framebufferRTV, clearValues, &rect, 1);
+ }
+ }
+ else
+ {
+ deviceContext->ClearRenderTargetView(framebufferRTV, clearValues);
+
+ if (mRenderer->getWorkarounds().callClearTwice)
+ {
+ deviceContext->ClearRenderTargetView(framebufferRTV, clearValues);
+ }
+ }
+ }
+ }
+ }
+
+ if (clearParams.clearDepth || clearParams.clearStencil)
+ {
+ const gl::FramebufferAttachment *attachment =
+ (depthAttachment != nullptr) ? depthAttachment : stencilAttachment;
+ ASSERT(attachment != nullptr);
+
+ RenderTarget11 *renderTarget = nullptr;
+ ANGLE_TRY(attachment->getRenderTarget(&renderTarget));
+
+ const auto &nativeFormat = renderTarget->getFormatSet().format();
+
+ unsigned int stencilUnmasked =
+ (stencilAttachment != nullptr) ? (1 << nativeFormat.stencilBits) - 1 : 0;
+ bool needMaskedStencilClear =
+ clearParams.clearStencil &&
+ (clearParams.stencilWriteMask & stencilUnmasked) != stencilUnmasked;
+
+ if (needScissoredClear || needMaskedStencilClear)
+ {
+ maskedClearDepthStencil = renderTarget;
+ }
+ else
+ {
+ ID3D11DepthStencilView *framebufferDSV = renderTarget->getDepthStencilView();
+ if (!framebufferDSV)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Internal depth stencil view pointer unexpectedly null.");
+ }
+
+ UINT clearFlags = (clearParams.clearDepth ? D3D11_CLEAR_DEPTH : 0) |
+ (clearParams.clearStencil ? D3D11_CLEAR_STENCIL : 0);
+ FLOAT depthClear = gl::clamp01(clearParams.depthClearValue);
+ UINT8 stencilClear = clearParams.stencilClearValue & 0xFF;
+
+ deviceContext->ClearDepthStencilView(framebufferDSV, clearFlags, depthClear,
+ stencilClear);
+ }
+ }
+
+ if (maskedClearRenderTargets.empty() && !maskedClearDepthStencil)
+ {
+ return gl::NoError();
+ }
+
+ // To clear the render targets and depth stencil in one pass:
+ //
+ // Render a quad clipped to the scissor rectangle which draws the clear color and a blend
+ // state that will perform the required color masking.
+ //
+ // The quad's depth is equal to the depth clear value with a depth stencil state that
+ // will enable or disable depth test/writes if the depth buffer should be cleared or not.
+ //
+ // The rasterizer state's stencil is set to always pass or fail based on if the stencil
+ // should be cleared or not with a stencil write mask of the stencil clear value.
+ //
+ // ======================================================================================
+ //
+ // Luckily, the gl spec (ES 3.0.2 pg 183) states that the results of clearing a render-
+ // buffer that is not normalized fixed point or floating point with floating point values
+ // are undefined so we can just write floats to them and D3D11 will bit cast them to
+ // integers.
+ //
+ // Also, we don't have to worry about attempting to clear a normalized fixed/floating point
+ // buffer with integer values because there is no gl API call which would allow it,
+ // glClearBuffer* calls only clear a single renderbuffer at a time which is verified to
+ // be a compatible clear type.
+
+ // Bind all the render targets which need clearing
+ ASSERT(maskedClearRenderTargets.size() <= mRenderer->getNativeCaps().maxDrawBuffers);
+ std::vector<ID3D11RenderTargetView *> rtvs(maskedClearRenderTargets.size());
+ for (unsigned int i = 0; i < maskedClearRenderTargets.size(); i++)
+ {
+ RenderTarget11 *renderTarget = maskedClearRenderTargets[i].renderTarget;
+ ID3D11RenderTargetView *rtv = renderTarget->getRenderTargetView();
+ if (!rtv)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Internal render target view pointer unexpectedly null.");
+ }
+
+ rtvs[i] = rtv;
+ }
+ ID3D11DepthStencilView *dsv =
+ maskedClearDepthStencil ? maskedClearDepthStencil->getDepthStencilView() : nullptr;
+
+ ID3D11BlendState *blendState = getBlendState(maskedClearRenderTargets);
+ const FLOAT blendFactors[4] = {1.0f, 1.0f, 1.0f, 1.0f};
+ const UINT sampleMask = 0xFFFFFFFF;
+
+ ID3D11DepthStencilState *dsState = getDepthStencilState(clearParams);
+ const UINT stencilClear = clearParams.stencilClearValue & 0xFF;
+
+ // Set the vertices
+ UINT vertexStride = 0;
+ const UINT startIdx = 0;
+ ClearShader *shader = nullptr;
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ HRESULT result =
+ deviceContext->Map(mVertexBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to map internal masked clear vertex buffer, HRESULT: 0x%X.",
+ result);
+ }
+
+ const gl::Rectangle *scissorPtr = clearParams.scissorEnabled ? &clearParams.scissor : nullptr;
+ switch (clearParams.colorClearType)
+ {
+ case GL_FLOAT:
+ ApplyVertices(framebufferSize, scissorPtr, clearParams.colorFClearValue,
+ clearParams.depthClearValue, mappedResource.pData);
+ vertexStride = sizeof(d3d11::PositionDepthColorVertex<float>);
+ shader = mFloatClearShader;
+ break;
+
+ case GL_UNSIGNED_INT:
+ ApplyVertices(framebufferSize, scissorPtr, clearParams.colorUIClearValue,
+ clearParams.depthClearValue, mappedResource.pData);
+ vertexStride = sizeof(d3d11::PositionDepthColorVertex<unsigned int>);
+ shader = mUintClearShader;
+ break;
+
+ case GL_INT:
+ ApplyVertices(framebufferSize, scissorPtr, clearParams.colorIClearValue,
+ clearParams.depthClearValue, mappedResource.pData);
+ vertexStride = sizeof(d3d11::PositionDepthColorVertex<int>);
+ shader = mIntClearShader;
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ deviceContext->Unmap(mVertexBuffer, 0);
+
+ // Set the viewport to be the same size as the framebuffer
+ D3D11_VIEWPORT viewport;
+ viewport.TopLeftX = 0;
+ viewport.TopLeftY = 0;
+ viewport.Width = static_cast<FLOAT>(framebufferSize.width);
+ viewport.Height = static_cast<FLOAT>(framebufferSize.height);
+ viewport.MinDepth = 0;
+ viewport.MaxDepth = 1;
+ deviceContext->RSSetViewports(1, &viewport);
+
+ // Apply state
+ deviceContext->OMSetBlendState(blendState, blendFactors, sampleMask);
+ deviceContext->OMSetDepthStencilState(dsState, stencilClear);
+ deviceContext->RSSetState(mRasterizerState);
+
+ // Apply shaders
+ deviceContext->IASetInputLayout(shader->inputLayout->resolve(device));
+ deviceContext->VSSetShader(shader->vertexShader.resolve(device), nullptr, 0);
+ deviceContext->PSSetShader(shader->pixelShader.resolve(device), nullptr, 0);
+ deviceContext->GSSetShader(nullptr, nullptr, 0);
+
+ // Apply vertex buffer
+ deviceContext->IASetVertexBuffers(0, 1, &mVertexBuffer, &vertexStride, &startIdx);
+ deviceContext->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
+
+ // Apply render targets
+ mRenderer->getStateManager()->setOneTimeRenderTargets(rtvs, dsv);
+
+ // Draw the clear quad
+ deviceContext->Draw(4, 0);
+
+ // Clean up
+ mRenderer->markAllStateDirty();
+
+ return gl::NoError();
+}
+
+ID3D11BlendState *Clear11::getBlendState(const std::vector<MaskedRenderTarget> &rts)
+{
+ ClearBlendInfo blendKey = {};
+ for (unsigned int i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; i++)
+ {
+ if (i < rts.size())
+ {
+ RenderTarget11 *rt = rts[i].renderTarget;
+ const gl::InternalFormat &formatInfo =
+ gl::GetInternalFormatInfo(rt->getInternalFormat());
+
+ blendKey.maskChannels[i][0] = (rts[i].colorMask[0] && formatInfo.redBits > 0);
+ blendKey.maskChannels[i][1] = (rts[i].colorMask[1] && formatInfo.greenBits > 0);
+ blendKey.maskChannels[i][2] = (rts[i].colorMask[2] && formatInfo.blueBits > 0);
+ blendKey.maskChannels[i][3] = (rts[i].colorMask[3] && formatInfo.alphaBits > 0);
+ }
+ else
+ {
+ blendKey.maskChannels[i][0] = false;
+ blendKey.maskChannels[i][1] = false;
+ blendKey.maskChannels[i][2] = false;
+ blendKey.maskChannels[i][3] = false;
+ }
+ }
+
+ ClearBlendStateMap::const_iterator i = mClearBlendStates.find(blendKey);
+ if (i != mClearBlendStates.end())
+ {
+ return i->second;
+ }
+ else
+ {
+ D3D11_BLEND_DESC blendDesc = {0};
+ blendDesc.AlphaToCoverageEnable = FALSE;
+ blendDesc.IndependentBlendEnable = (rts.size() > 1) ? TRUE : FALSE;
+
+ for (unsigned int j = 0; j < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; j++)
+ {
+ blendDesc.RenderTarget[j].BlendEnable = FALSE;
+ blendDesc.RenderTarget[j].RenderTargetWriteMask = gl_d3d11::ConvertColorMask(
+ blendKey.maskChannels[j][0], blendKey.maskChannels[j][1],
+ blendKey.maskChannels[j][2], blendKey.maskChannels[j][3]);
+ }
+
+ ID3D11Device *device = mRenderer->getDevice();
+ ID3D11BlendState *blendState = nullptr;
+ HRESULT result = device->CreateBlendState(&blendDesc, &blendState);
+ if (FAILED(result) || !blendState)
+ {
+ ERR("Unable to create a ID3D11BlendState, HRESULT: 0x%X.", result);
+ return nullptr;
+ }
+
+ mClearBlendStates[blendKey] = blendState;
+
+ return blendState;
+ }
+}
+
+ID3D11DepthStencilState *Clear11::getDepthStencilState(const ClearParameters &clearParams)
+{
+ ClearDepthStencilInfo dsKey = {0};
+ dsKey.clearDepth = clearParams.clearDepth;
+ dsKey.clearStencil = clearParams.clearStencil;
+ dsKey.stencilWriteMask = clearParams.stencilWriteMask & 0xFF;
+
+ ClearDepthStencilStateMap::const_iterator i = mClearDepthStencilStates.find(dsKey);
+ if (i != mClearDepthStencilStates.end())
+ {
+ return i->second;
+ }
+ else
+ {
+ D3D11_DEPTH_STENCIL_DESC dsDesc = {0};
+ dsDesc.DepthEnable = dsKey.clearDepth ? TRUE : FALSE;
+ dsDesc.DepthWriteMask =
+ dsKey.clearDepth ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
+ dsDesc.DepthFunc = D3D11_COMPARISON_ALWAYS;
+ dsDesc.StencilEnable = dsKey.clearStencil ? TRUE : FALSE;
+ dsDesc.StencilReadMask = 0;
+ dsDesc.StencilWriteMask = dsKey.stencilWriteMask;
+ dsDesc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_REPLACE;
+ dsDesc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_REPLACE;
+ dsDesc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_REPLACE;
+ dsDesc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
+ dsDesc.BackFace.StencilFailOp = D3D11_STENCIL_OP_REPLACE;
+ dsDesc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_REPLACE;
+ dsDesc.BackFace.StencilPassOp = D3D11_STENCIL_OP_REPLACE;
+ dsDesc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
+
+ ID3D11Device *device = mRenderer->getDevice();
+ ID3D11DepthStencilState *dsState = nullptr;
+ HRESULT result = device->CreateDepthStencilState(&dsDesc, &dsState);
+ if (FAILED(result) || !dsState)
+ {
+ ERR("Unable to create a ID3D11DepthStencilState, HRESULT: 0x%X.", result);
+ return nullptr;
+ }
+
+ mClearDepthStencilStates[dsKey] = dsState;
+
+ return dsState;
+ }
+}
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.h
new file mode 100755
index 000000000..1594027ec
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Clear11.h
@@ -0,0 +1,98 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Clear11.h: Framebuffer clear utility class.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_CLEAR11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_CLEAR11_H_
+
+#include <map>
+#include <vector>
+
+#include "libANGLE/angletypes.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+
+namespace rx
+{
+class Renderer11;
+class RenderTarget11;
+struct ClearParameters;
+
+class Clear11 : angle::NonCopyable
+{
+ public:
+ explicit Clear11(Renderer11 *renderer);
+ ~Clear11();
+
+ // Clears the framebuffer with the supplied clear parameters, assumes that the framebuffer is currently applied.
+ gl::Error clearFramebuffer(const ClearParameters &clearParams,
+ const gl::FramebufferState &fboData);
+
+ private:
+ struct MaskedRenderTarget
+ {
+ bool colorMask[4];
+ RenderTarget11 *renderTarget;
+ };
+
+ ID3D11BlendState *getBlendState(const std::vector<MaskedRenderTarget> &rts);
+ ID3D11DepthStencilState *getDepthStencilState(const ClearParameters &clearParams);
+
+ struct ClearShader final : public angle::NonCopyable
+ {
+ ClearShader(DXGI_FORMAT colorType,
+ const char *inputLayoutName,
+ const BYTE *vsByteCode,
+ size_t vsSize,
+ const char *vsDebugName,
+ const BYTE *psByteCode,
+ size_t psSize,
+ const char *psDebugName);
+ ~ClearShader();
+
+ d3d11::LazyInputLayout *inputLayout;
+ d3d11::LazyShader<ID3D11VertexShader> vertexShader;
+ d3d11::LazyShader<ID3D11PixelShader> pixelShader;
+ };
+
+ template <unsigned int vsSize, unsigned int psSize>
+ static ClearShader CreateClearShader(ID3D11Device *device, DXGI_FORMAT colorType, const BYTE(&vsByteCode)[vsSize], const BYTE(&psByteCode)[psSize]);
+
+ struct ClearBlendInfo
+ {
+ bool maskChannels[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT][4];
+ };
+ typedef bool(*ClearBlendInfoComparisonFunction)(const ClearBlendInfo&, const ClearBlendInfo &);
+ typedef std::map<ClearBlendInfo, ID3D11BlendState*, ClearBlendInfoComparisonFunction> ClearBlendStateMap;
+
+ struct ClearDepthStencilInfo
+ {
+ bool clearDepth;
+ bool clearStencil;
+ UINT8 stencilWriteMask;
+ };
+ typedef bool(*ClearDepthStencilInfoComparisonFunction)(const ClearDepthStencilInfo&, const ClearDepthStencilInfo &);
+ typedef std::map<ClearDepthStencilInfo, ID3D11DepthStencilState*, ClearDepthStencilInfoComparisonFunction> ClearDepthStencilStateMap;
+
+ Renderer11 *mRenderer;
+
+ ClearBlendStateMap mClearBlendStates;
+
+ ClearShader *mFloatClearShader;
+ ClearShader *mUintClearShader;
+ ClearShader *mIntClearShader;
+
+ ClearDepthStencilStateMap mClearDepthStencilStates;
+
+ ID3D11Buffer *mVertexBuffer;
+ ID3D11RasterizerState *mRasterizerState;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_CLEAR11_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Context11.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Context11.cpp
new file mode 100755
index 000000000..05da453f0
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Context11.cpp
@@ -0,0 +1,270 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Context11:
+// D3D11-specific functionality associated with a GL Context.
+//
+
+#include "libANGLE/renderer/d3d/d3d11/Context11.h"
+
+#include "common/string_utils.h"
+#include "libANGLE/renderer/d3d/CompilerD3D.h"
+#include "libANGLE/renderer/d3d/ShaderD3D.h"
+#include "libANGLE/renderer/d3d/ProgramD3D.h"
+#include "libANGLE/renderer/d3d/RenderbufferD3D.h"
+#include "libANGLE/renderer/d3d/SamplerD3D.h"
+#include "libANGLE/renderer/d3d/TextureD3D.h"
+#include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
+#include "libANGLE/renderer/d3d/d3d11/Fence11.h"
+#include "libANGLE/renderer/d3d/d3d11/Framebuffer11.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#include "libANGLE/renderer/d3d/d3d11/StateManager11.h"
+#include "libANGLE/renderer/d3d/d3d11/TransformFeedback11.h"
+#include "libANGLE/renderer/d3d/d3d11/VertexArray11.h"
+
+namespace rx
+{
+
+Context11::Context11(const gl::ContextState &state, Renderer11 *renderer)
+ : ContextImpl(state), mRenderer(renderer)
+{
+}
+
+Context11::~Context11()
+{
+}
+
+gl::Error Context11::initialize()
+{
+ return gl::NoError();
+}
+
+CompilerImpl *Context11::createCompiler()
+{
+ if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3)
+ {
+ return new CompilerD3D(SH_HLSL_4_0_FL9_3_OUTPUT);
+ }
+ else
+ {
+ return new CompilerD3D(SH_HLSL_4_1_OUTPUT);
+ }
+}
+
+ShaderImpl *Context11::createShader(const gl::ShaderState &data)
+{
+ return new ShaderD3D(data, mRenderer->getWorkarounds());
+}
+
+ProgramImpl *Context11::createProgram(const gl::ProgramState &data)
+{
+ return new ProgramD3D(data, mRenderer);
+}
+
+FramebufferImpl *Context11::createFramebuffer(const gl::FramebufferState &data)
+{
+ return new Framebuffer11(data, mRenderer);
+}
+
+TextureImpl *Context11::createTexture(const gl::TextureState &state)
+{
+ switch (state.getTarget())
+ {
+ case GL_TEXTURE_2D:
+ return new TextureD3D_2D(state, mRenderer);
+ case GL_TEXTURE_CUBE_MAP:
+ return new TextureD3D_Cube(state, mRenderer);
+ case GL_TEXTURE_3D:
+ return new TextureD3D_3D(state, mRenderer);
+ case GL_TEXTURE_2D_ARRAY:
+ return new TextureD3D_2DArray(state, mRenderer);
+ case GL_TEXTURE_EXTERNAL_OES:
+ return new TextureD3D_External(state, mRenderer);
+ default:
+ UNREACHABLE();
+ }
+
+ return nullptr;
+}
+
+RenderbufferImpl *Context11::createRenderbuffer()
+{
+ return new RenderbufferD3D(mRenderer);
+}
+
+BufferImpl *Context11::createBuffer(const gl::BufferState &state)
+{
+ Buffer11 *buffer = new Buffer11(state, mRenderer);
+ mRenderer->onBufferCreate(buffer);
+ return buffer;
+}
+
+VertexArrayImpl *Context11::createVertexArray(const gl::VertexArrayState &data)
+{
+ return new VertexArray11(data);
+}
+
+QueryImpl *Context11::createQuery(GLenum type)
+{
+ return new Query11(mRenderer, type);
+}
+
+FenceNVImpl *Context11::createFenceNV()
+{
+ return new FenceNV11(mRenderer);
+}
+
+FenceSyncImpl *Context11::createFenceSync()
+{
+ return new FenceSync11(mRenderer);
+}
+
+TransformFeedbackImpl *Context11::createTransformFeedback(const gl::TransformFeedbackState &state)
+{
+ return new TransformFeedback11(state, mRenderer);
+}
+
+SamplerImpl *Context11::createSampler()
+{
+ return new SamplerD3D();
+}
+
+std::vector<PathImpl *> Context11::createPaths(GLsizei)
+{
+ return std::vector<PathImpl *>();
+}
+
+gl::Error Context11::flush()
+{
+ return mRenderer->flush();
+}
+
+gl::Error Context11::finish()
+{
+ return mRenderer->finish();
+}
+
+gl::Error Context11::drawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ return mRenderer->genericDrawArrays(this, mode, first, count, 1);
+}
+
+gl::Error Context11::drawArraysInstanced(GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instanceCount)
+{
+ return mRenderer->genericDrawArrays(this, mode, first, count, instanceCount);
+}
+
+gl::Error Context11::drawElements(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ const gl::IndexRange &indexRange)
+{
+ return mRenderer->genericDrawElements(this, mode, count, type, indices, 1, indexRange);
+}
+
+gl::Error Context11::drawElementsInstanced(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei instances,
+ const gl::IndexRange &indexRange)
+{
+ return mRenderer->genericDrawElements(this, mode, count, type, indices, instances, indexRange);
+}
+
+gl::Error Context11::drawRangeElements(GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ const gl::IndexRange &indexRange)
+{
+ return mRenderer->genericDrawElements(this, mode, count, type, indices, 1, indexRange);
+}
+
+GLenum Context11::getResetStatus()
+{
+ return mRenderer->getResetStatus();
+}
+
+std::string Context11::getVendorString() const
+{
+ return mRenderer->getVendorString();
+}
+
+std::string Context11::getRendererDescription() const
+{
+ return mRenderer->getRendererDescription();
+}
+
+void Context11::insertEventMarker(GLsizei length, const char *marker)
+{
+ auto optionalString = angle::WidenString(static_cast<size_t>(length), marker);
+ if (optionalString.valid())
+ {
+ mRenderer->getAnnotator()->setMarker(optionalString.value().data());
+ }
+}
+
+void Context11::pushGroupMarker(GLsizei length, const char *marker)
+{
+ auto optionalString = angle::WidenString(static_cast<size_t>(length), marker);
+ if (optionalString.valid())
+ {
+ mRenderer->getAnnotator()->beginEvent(optionalString.value().data());
+ }
+}
+
+void Context11::popGroupMarker()
+{
+ mRenderer->getAnnotator()->endEvent();
+}
+
+void Context11::syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits)
+{
+ mRenderer->getStateManager()->syncState(state, dirtyBits);
+}
+
+GLint Context11::getGPUDisjoint()
+{
+ return mRenderer->getGPUDisjoint();
+}
+
+GLint64 Context11::getTimestamp()
+{
+ return mRenderer->getTimestamp();
+}
+
+void Context11::onMakeCurrent(const gl::ContextState &data)
+{
+ mRenderer->getStateManager()->onMakeCurrent(data);
+}
+
+const gl::Caps &Context11::getNativeCaps() const
+{
+ return mRenderer->getNativeCaps();
+}
+
+const gl::TextureCapsMap &Context11::getNativeTextureCaps() const
+{
+ return mRenderer->getNativeTextureCaps();
+}
+
+const gl::Extensions &Context11::getNativeExtensions() const
+{
+ return mRenderer->getNativeExtensions();
+}
+
+const gl::Limitations &Context11::getNativeLimitations() const
+{
+ return mRenderer->getNativeLimitations();
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Context11.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Context11.h
new file mode 100755
index 000000000..e36a6e978
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Context11.h
@@ -0,0 +1,128 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Context11:
+// D3D11-specific functionality associated with a GL Context.
+//
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_CONTEXT11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_CONTEXT11_H_
+
+#include "libANGLE/renderer/ContextImpl.h"
+
+namespace rx
+{
+class Renderer11;
+
+class Context11 : public ContextImpl
+{
+ public:
+ Context11(const gl::ContextState &state, Renderer11 *renderer);
+ ~Context11() override;
+
+ gl::Error initialize() override;
+
+ // Shader creation
+ CompilerImpl *createCompiler() override;
+ ShaderImpl *createShader(const gl::ShaderState &data) override;
+ ProgramImpl *createProgram(const gl::ProgramState &data) override;
+
+ // Framebuffer creation
+ FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override;
+
+ // Texture creation
+ TextureImpl *createTexture(const gl::TextureState &state) override;
+
+ // Renderbuffer creation
+ RenderbufferImpl *createRenderbuffer() override;
+
+ // Buffer creation
+ BufferImpl *createBuffer(const gl::BufferState &state) override;
+
+ // Vertex Array creation
+ VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override;
+
+ // Query and Fence creation
+ QueryImpl *createQuery(GLenum type) override;
+ FenceNVImpl *createFenceNV() override;
+ FenceSyncImpl *createFenceSync() override;
+
+ // Transform Feedback creation
+ TransformFeedbackImpl *createTransformFeedback(
+ const gl::TransformFeedbackState &state) override;
+
+ // Sampler object creation
+ SamplerImpl *createSampler() override;
+
+ // Path object creation.
+ std::vector<PathImpl *> createPaths(GLsizei) override;
+
+ // Flush and finish.
+ gl::Error flush() override;
+ gl::Error finish() override;
+
+ // Drawing methods.
+ gl::Error drawArrays(GLenum mode, GLint first, GLsizei count) override;
+ gl::Error drawArraysInstanced(GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instanceCount) override;
+
+ gl::Error drawElements(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ const gl::IndexRange &indexRange) override;
+ gl::Error drawElementsInstanced(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei instances,
+ const gl::IndexRange &indexRange) override;
+ gl::Error drawRangeElements(GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ const gl::IndexRange &indexRange) override;
+
+ // Device loss
+ GLenum getResetStatus() override;
+
+ // Vendor and description strings.
+ std::string getVendorString() const override;
+ std::string getRendererDescription() const override;
+
+ // Debug markers.
+ void insertEventMarker(GLsizei length, const char *marker) override;
+ void pushGroupMarker(GLsizei length, const char *marker) override;
+ void popGroupMarker() override;
+
+ // State sync with dirty bits.
+ void syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits) override;
+
+ // Disjoint timer queries
+ GLint getGPUDisjoint() override;
+ GLint64 getTimestamp() override;
+
+ // Context switching
+ void onMakeCurrent(const gl::ContextState &data) override;
+
+ // Caps queries
+ const gl::Caps &getNativeCaps() const override;
+ const gl::TextureCapsMap &getNativeTextureCaps() const override;
+ const gl::Extensions &getNativeExtensions() const override;
+ const gl::Limitations &getNativeLimitations() const override;
+
+ Renderer11 *getRenderer() const { return mRenderer; }
+
+ private:
+ Renderer11 *mRenderer;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_CONTEXT11_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.cpp
new file mode 100755
index 000000000..93343f281
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.cpp
@@ -0,0 +1,118 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// DebugAnnotator11.cpp: D3D11 helpers for adding trace annotations.
+//
+
+#include "libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h"
+
+#include "common/debug.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+
+namespace rx
+{
+
+DebugAnnotator11::DebugAnnotator11()
+ : mInitialized(false),
+ mD3d11Module(nullptr),
+ mUserDefinedAnnotation(nullptr)
+{
+ // D3D11 devices can't be created during DllMain.
+ // We defer device creation until the object is actually used.
+}
+
+DebugAnnotator11::~DebugAnnotator11()
+{
+ if (mInitialized)
+ {
+ SafeRelease(mUserDefinedAnnotation);
+
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
+ FreeLibrary(mD3d11Module);
+#endif // !ANGLE_ENABLE_WINDOWS_STORE
+ }
+}
+
+void DebugAnnotator11::beginEvent(const wchar_t *eventName)
+{
+ initializeDevice();
+
+ if (mUserDefinedAnnotation != nullptr)
+ {
+ mUserDefinedAnnotation->BeginEvent(eventName);
+ }
+}
+
+void DebugAnnotator11::endEvent()
+{
+ initializeDevice();
+
+ if (mUserDefinedAnnotation != nullptr)
+ {
+ mUserDefinedAnnotation->EndEvent();
+ }
+}
+
+void DebugAnnotator11::setMarker(const wchar_t *markerName)
+{
+ initializeDevice();
+
+ if (mUserDefinedAnnotation != nullptr)
+ {
+ mUserDefinedAnnotation->SetMarker(markerName);
+ }
+}
+
+bool DebugAnnotator11::getStatus()
+{
+#if defined(ANGLE_ENABLE_WINDOWS_STORE)
+ static_assert(NTDDI_VERSION >= NTDDI_WIN10, "GetStatus only works on Win10 and above");
+ initializeDevice();
+
+ if (mUserDefinedAnnotation != nullptr)
+ {
+ return !!(mUserDefinedAnnotation->GetStatus());
+ }
+
+ return true; // Default if initializeDevice() failed
+#else
+ // We can't detect GetStatus() on desktop ANGLE builds so always return true.
+ return true;
+#endif // ANGLE_ENABLE_WINDOWS_STORE
+}
+
+void DebugAnnotator11::initializeDevice()
+{
+ if (!mInitialized)
+ {
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
+ mD3d11Module = LoadLibrary(TEXT("d3d11.dll"));
+ ASSERT(mD3d11Module);
+
+ PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice");
+ ASSERT(D3D11CreateDevice != nullptr);
+#endif // !ANGLE_ENABLE_WINDOWS_STORE
+
+ ID3D11Device *device = nullptr;
+ ID3D11DeviceContext *context = nullptr;
+
+ HRESULT hr = E_FAIL;
+
+ // Create a D3D_DRIVER_TYPE_NULL device, which is much cheaper than other types of device.
+ hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_NULL, nullptr, 0, nullptr, 0, D3D11_SDK_VERSION, &device, nullptr, &context);
+ ASSERT(SUCCEEDED(hr));
+ if (SUCCEEDED(hr))
+ {
+ mUserDefinedAnnotation = d3d11::DynamicCastComObject<ID3DUserDefinedAnnotation>(context);
+ ASSERT(mUserDefinedAnnotation != nullptr);
+ mInitialized = true;
+ }
+
+ SafeRelease(device);
+ SafeRelease(context);
+ }
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h
new file mode 100755
index 000000000..9da4fa220
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h
@@ -0,0 +1,37 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// DebugAnnotator11.h: D3D11 helpers for adding trace annotations.
+//
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_DEBUGANNOTATOR11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_DEBUGANNOTATOR11_H_
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+class DebugAnnotator11 : public gl::DebugAnnotator
+{
+ public:
+ DebugAnnotator11();
+ ~DebugAnnotator11() override;
+ void beginEvent(const wchar_t *eventName) override;
+ void endEvent() override;
+ void setMarker(const wchar_t *markerName) override;
+ bool getStatus() override;
+
+ private:
+ void initializeDevice();
+
+ bool mInitialized;
+ HMODULE mD3d11Module;
+ ID3DUserDefinedAnnotation *mUserDefinedAnnotation;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_DEBUGANNOTATOR11_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Fence11.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Fence11.cpp
new file mode 100755
index 000000000..1f0eedb6e
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Fence11.cpp
@@ -0,0 +1,237 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Fence11.cpp: Defines the rx::FenceNV11 and rx::FenceSync11 classes which implement
+// rx::FenceNVImpl and rx::FenceSyncImpl.
+
+#include "libANGLE/renderer/d3d/d3d11/Fence11.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+
+#include "common/utilities.h"
+
+namespace rx
+{
+
+static const int kDeviceLostCheckPeriod = 64;
+
+//
+// Template helpers for set and test operations.
+//
+
+template <class FenceClass>
+gl::Error FenceSetHelper(FenceClass *fence)
+{
+ if (!fence->mQuery)
+ {
+ D3D11_QUERY_DESC queryDesc;
+ queryDesc.Query = D3D11_QUERY_EVENT;
+ queryDesc.MiscFlags = 0;
+
+ HRESULT result = fence->mRenderer->getDevice()->CreateQuery(&queryDesc, &fence->mQuery);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create event query, result: 0x%X.",
+ result);
+ }
+ }
+
+ fence->mRenderer->getDeviceContext()->End(fence->mQuery);
+ return gl::Error(GL_NO_ERROR);
+}
+
+template <class FenceClass>
+gl::Error FenceTestHelper(FenceClass *fence, bool flushCommandBuffer, GLboolean *outFinished)
+{
+ ASSERT(fence->mQuery);
+
+ UINT getDataFlags = (flushCommandBuffer ? 0 : D3D11_ASYNC_GETDATA_DONOTFLUSH);
+ HRESULT result =
+ fence->mRenderer->getDeviceContext()->GetData(fence->mQuery, NULL, 0, getDataFlags);
+
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to get query data, result: 0x%X.", result);
+ }
+
+ ASSERT(result == S_OK || result == S_FALSE);
+ *outFinished = ((result == S_OK) ? GL_TRUE : GL_FALSE);
+ return gl::Error(GL_NO_ERROR);
+}
+
+//
+// FenceNV11
+//
+
+FenceNV11::FenceNV11(Renderer11 *renderer) : FenceNVImpl(), mRenderer(renderer), mQuery(NULL)
+{
+}
+
+FenceNV11::~FenceNV11()
+{
+ SafeRelease(mQuery);
+}
+
+gl::Error FenceNV11::set(GLenum condition)
+{
+ return FenceSetHelper(this);
+}
+
+gl::Error FenceNV11::test(GLboolean *outFinished)
+{
+ return FenceTestHelper(this, true, outFinished);
+}
+
+gl::Error FenceNV11::finish()
+{
+ GLboolean finished = GL_FALSE;
+
+ int loopCount = 0;
+ while (finished != GL_TRUE)
+ {
+ loopCount++;
+ ANGLE_TRY(FenceTestHelper(this, true, &finished));
+
+ if (loopCount % kDeviceLostCheckPeriod == 0 && mRenderer->testDeviceLost())
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Device was lost while querying result of an event query.");
+ }
+
+ ScheduleYield();
+ }
+
+ return gl::NoError();
+}
+
+//
+// FenceSync11
+//
+
+// Important note on accurate timers in Windows:
+//
+// QueryPerformanceCounter has a few major issues, including being 10x as expensive to call
+// as timeGetTime on laptops and "jumping" during certain hardware events.
+//
+// See the comments at the top of the Chromium source file "chromium/src/base/time/time_win.cc"
+// https://code.google.com/p/chromium/codesearch#chromium/src/base/time/time_win.cc
+//
+// We still opt to use QPC. In the present and moving forward, most newer systems will not suffer
+// from buggy implementations.
+
+FenceSync11::FenceSync11(Renderer11 *renderer) : FenceSyncImpl(), mRenderer(renderer), mQuery(NULL)
+{
+ LARGE_INTEGER counterFreqency = {};
+ BOOL success = QueryPerformanceFrequency(&counterFreqency);
+ ASSERT(success);
+
+ mCounterFrequency = counterFreqency.QuadPart;
+}
+
+FenceSync11::~FenceSync11()
+{
+ SafeRelease(mQuery);
+}
+
+gl::Error FenceSync11::set(GLenum condition, GLbitfield flags)
+{
+ ASSERT(condition == GL_SYNC_GPU_COMMANDS_COMPLETE && flags == 0);
+ return FenceSetHelper(this);
+}
+
+gl::Error FenceSync11::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult)
+{
+ ASSERT(outResult);
+
+ bool flushCommandBuffer = ((flags & GL_SYNC_FLUSH_COMMANDS_BIT) != 0);
+
+ GLboolean result = GL_FALSE;
+ gl::Error error = FenceTestHelper(this, flushCommandBuffer, &result);
+ if (error.isError())
+ {
+ *outResult = GL_WAIT_FAILED;
+ return error;
+ }
+
+ if (result == GL_TRUE)
+ {
+ *outResult = GL_ALREADY_SIGNALED;
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ if (timeout == 0)
+ {
+ *outResult = GL_TIMEOUT_EXPIRED;
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ LARGE_INTEGER currentCounter = {};
+ BOOL success = QueryPerformanceCounter(&currentCounter);
+ ASSERT(success);
+
+ LONGLONG timeoutInSeconds = static_cast<LONGLONG>(timeout) * static_cast<LONGLONG>(1000000ll);
+ LONGLONG endCounter = currentCounter.QuadPart + mCounterFrequency * timeoutInSeconds;
+
+ int loopCount = 0;
+ while (currentCounter.QuadPart < endCounter && !result)
+ {
+ loopCount++;
+ ScheduleYield();
+ success = QueryPerformanceCounter(&currentCounter);
+ ASSERT(success);
+
+ error = FenceTestHelper(this, flushCommandBuffer, &result);
+ if (error.isError())
+ {
+ *outResult = GL_WAIT_FAILED;
+ return error;
+ }
+
+ if ((loopCount % kDeviceLostCheckPeriod) == 0 && mRenderer->testDeviceLost())
+ {
+ *outResult = GL_WAIT_FAILED;
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Device was lost while querying result of an event query.");
+ }
+ }
+
+ if (currentCounter.QuadPart >= endCounter)
+ {
+ *outResult = GL_TIMEOUT_EXPIRED;
+ }
+ else
+ {
+ *outResult = GL_CONDITION_SATISFIED;
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error FenceSync11::serverWait(GLbitfield flags, GLuint64 timeout)
+{
+ // Because our API is currently designed to be called from a single thread, we don't need to do
+ // extra work for a server-side fence. GPU commands issued after the fence is created will
+ // always be processed after the fence is signaled.
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error FenceSync11::getStatus(GLint *outResult)
+{
+ GLboolean result = GL_FALSE;
+ gl::Error error = FenceTestHelper(this, false, &result);
+ if (error.isError())
+ {
+ // The spec does not specify any way to report errors during the status test (e.g. device
+ // lost) so we report the fence is unblocked in case of error or signaled.
+ *outResult = GL_SIGNALED;
+
+ return error;
+ }
+
+ *outResult = (result ? GL_SIGNALED : GL_UNSIGNALED);
+ return gl::Error(GL_NO_ERROR);
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Fence11.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Fence11.h
new file mode 100755
index 000000000..595978885
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Fence11.h
@@ -0,0 +1,59 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Fence11.h: Defines the rx::FenceNV11 and rx::FenceSync11 classes which implement rx::FenceNVImpl and rx::FenceSyncImpl.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_FENCE11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_FENCE11_H_
+
+#include "libANGLE/renderer/FenceNVImpl.h"
+#include "libANGLE/renderer/FenceSyncImpl.h"
+
+namespace rx
+{
+class Renderer11;
+
+class FenceNV11 : public FenceNVImpl
+{
+ public:
+ explicit FenceNV11(Renderer11 *renderer);
+ ~FenceNV11() override;
+
+ gl::Error set(GLenum condition) override;
+ gl::Error test(GLboolean *outFinished) override;
+ gl::Error finish() override;
+
+ private:
+ template<class T> friend gl::Error FenceSetHelper(T *fence);
+ template<class T> friend gl::Error FenceTestHelper(T *fence, bool flushCommandBuffer, GLboolean *outFinished);
+
+ Renderer11 *mRenderer;
+ ID3D11Query *mQuery;
+};
+
+class FenceSync11 : public FenceSyncImpl
+{
+ public:
+ explicit FenceSync11(Renderer11 *renderer);
+ ~FenceSync11() override;
+
+ gl::Error set(GLenum condition, GLbitfield flags) override;
+ gl::Error clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult) override;
+ gl::Error serverWait(GLbitfield flags, GLuint64 timeout) override;
+ gl::Error getStatus(GLint *outResult) override;
+
+ private:
+ template<class T> friend gl::Error FenceSetHelper(T *fence);
+ template<class T> friend gl::Error FenceTestHelper(T *fence, bool flushCommandBuffer, GLboolean *outFinished);
+
+ Renderer11 *mRenderer;
+ ID3D11Query *mQuery;
+ LONGLONG mCounterFrequency;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_FENCE11_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp
new file mode 100755
index 000000000..90922914a
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp
@@ -0,0 +1,441 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Framebuffer11.cpp: Implements the Framebuffer11 class.
+
+#include "libANGLE/renderer/d3d/d3d11/Framebuffer11.h"
+
+#include "common/debug.h"
+#include "common/BitSetIterator.h"
+#include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
+#include "libANGLE/renderer/d3d/d3d11/Clear11.h"
+#include "libANGLE/renderer/d3d/d3d11/TextureStorage11.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
+#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
+#include "libANGLE/renderer/d3d/TextureD3D.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/Texture.h"
+
+using namespace angle;
+
+namespace rx
+{
+
+namespace
+{
+gl::Error MarkAttachmentsDirty(const gl::FramebufferAttachment *attachment)
+{
+ if (attachment && attachment->type() == GL_TEXTURE)
+ {
+ gl::Texture *texture = attachment->getTexture();
+
+ TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture);
+
+ TextureStorage *texStorage = nullptr;
+ ANGLE_TRY(textureD3D->getNativeTexture(&texStorage));
+
+ if (texStorage)
+ {
+ TextureStorage11 *texStorage11 = GetAs<TextureStorage11>(texStorage);
+ ASSERT(texStorage11);
+
+ texStorage11->markLevelDirty(attachment->mipLevel());
+ }
+ }
+
+ return gl::NoError();
+}
+
+void UpdateCachedRenderTarget(const gl::FramebufferAttachment *attachment,
+ RenderTarget11 *&cachedRenderTarget,
+ ChannelBinding *channelBinding)
+{
+ RenderTarget11 *newRenderTarget = nullptr;
+ if (attachment)
+ {
+ attachment->getRenderTarget(&newRenderTarget);
+ }
+ if (newRenderTarget != cachedRenderTarget)
+ {
+ auto channel = (newRenderTarget ? newRenderTarget->getBroadcastChannel() : nullptr);
+ channelBinding->bind(channel);
+ cachedRenderTarget = newRenderTarget;
+ }
+}
+} // anonymous namespace
+
+Framebuffer11::Framebuffer11(const gl::FramebufferState &data, Renderer11 *renderer)
+ : FramebufferD3D(data, renderer),
+ mRenderer(renderer),
+ mCachedDepthStencilRenderTarget(nullptr),
+ mDepthStencilRenderTargetDirty(this, gl::IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS)
+{
+ ASSERT(mRenderer != nullptr);
+ mCachedColorRenderTargets.fill(nullptr);
+ for (size_t colorIndex = 0; colorIndex < data.getColorAttachments().size(); ++colorIndex)
+ {
+ mColorRenderTargetsDirty.push_back(
+ ChannelBinding(this, static_cast<SignalToken>(colorIndex)));
+ }
+}
+
+Framebuffer11::~Framebuffer11()
+{
+}
+
+gl::Error Framebuffer11::markAttachmentsDirty() const
+{
+ for (const auto &colorAttachment : mState.getColorAttachments())
+ {
+ if (colorAttachment.isAttached())
+ {
+ ANGLE_TRY(MarkAttachmentsDirty(&colorAttachment));
+ }
+ }
+
+ ANGLE_TRY(MarkAttachmentsDirty(mState.getDepthAttachment()));
+ ANGLE_TRY(MarkAttachmentsDirty(mState.getStencilAttachment()));
+
+ return gl::NoError();
+}
+
+gl::Error Framebuffer11::clearImpl(ContextImpl *context, const ClearParameters &clearParams)
+{
+ Clear11 *clearer = mRenderer->getClearer();
+
+ const gl::FramebufferAttachment *colorAttachment = mState.getFirstColorAttachment();
+ if (clearParams.scissorEnabled == true && colorAttachment != nullptr &&
+ UsePresentPathFast(mRenderer, colorAttachment))
+ {
+ // If the current framebuffer is using the default colorbuffer, and present path fast is
+ // active, and the scissor rect is enabled, then we should invert the scissor rect
+ // vertically
+ ClearParameters presentPathFastClearParams = clearParams;
+ gl::Extents framebufferSize = colorAttachment->getSize();
+ presentPathFastClearParams.scissor.y = framebufferSize.height -
+ presentPathFastClearParams.scissor.y -
+ presentPathFastClearParams.scissor.height;
+ ANGLE_TRY(clearer->clearFramebuffer(presentPathFastClearParams, mState));
+ }
+ else
+ {
+ ANGLE_TRY(clearer->clearFramebuffer(clearParams, mState));
+ }
+
+ ANGLE_TRY(markAttachmentsDirty());
+
+ return gl::NoError();
+}
+
+gl::Error Framebuffer11::invalidate(size_t count, const GLenum *attachments)
+{
+ return invalidateBase(count, attachments, false);
+}
+
+gl::Error Framebuffer11::discard(size_t count, const GLenum *attachments)
+{
+ return invalidateBase(count, attachments, true);
+}
+
+gl::Error Framebuffer11::invalidateBase(size_t count, const GLenum *attachments, bool useEXTBehavior) const
+{
+ ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported();
+
+ if (!deviceContext1)
+ {
+ // DiscardView() is only supported on ID3D11DeviceContext1
+ return gl::NoError();
+ }
+
+ bool foundDepth = false;
+ bool foundStencil = false;
+
+ for (size_t i = 0; i < count; ++i)
+ {
+ switch (attachments[i])
+ {
+ // Handle depth and stencil attachments. Defer discarding until later.
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ foundDepth = true;
+ foundStencil = true;
+ break;
+ case GL_DEPTH_EXT:
+ case GL_DEPTH_ATTACHMENT:
+ foundDepth = true;
+ break;
+ case GL_STENCIL_EXT:
+ case GL_STENCIL_ATTACHMENT:
+ foundStencil = true;
+ break;
+ default:
+ {
+ // Handle color attachments
+ ASSERT((attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15) ||
+ (attachments[i] == GL_COLOR));
+
+ size_t colorIndex =
+ (attachments[i] == GL_COLOR ? 0u : (attachments[i] - GL_COLOR_ATTACHMENT0));
+ auto colorAttachment = mState.getColorAttachment(colorIndex);
+ if (colorAttachment)
+ {
+ ANGLE_TRY(invalidateAttachment(colorAttachment));
+ }
+ break;
+ }
+ }
+ }
+
+ bool discardDepth = false;
+ bool discardStencil = false;
+
+ // The D3D11 renderer uses the same view for depth and stencil buffers, so we must be careful.
+ if (useEXTBehavior)
+ {
+ // In the extension, if the app discards only one of the depth and stencil attachments, but
+ // those are backed by the same packed_depth_stencil buffer, then both images become undefined.
+ discardDepth = foundDepth;
+
+ // Don't bother discarding the stencil buffer if the depth buffer will already do it
+ discardStencil = foundStencil && (!discardDepth || mState.getDepthAttachment() == nullptr);
+ }
+ else
+ {
+ // In ES 3.0.4, if a specified attachment has base internal format DEPTH_STENCIL but the
+ // attachments list does not include DEPTH_STENCIL_ATTACHMENT or both DEPTH_ATTACHMENT and
+ // STENCIL_ATTACHMENT, then only the specified portion of every pixel in the subregion of pixels
+ // of the DEPTH_STENCIL buffer may be invalidated, and the other portion must be preserved.
+ discardDepth = (foundDepth && foundStencil) ||
+ (foundDepth && (mState.getStencilAttachment() == nullptr));
+ discardStencil = (foundStencil && (mState.getDepthAttachment() == nullptr));
+ }
+
+ if (discardDepth && mState.getDepthAttachment())
+ {
+ ANGLE_TRY(invalidateAttachment(mState.getDepthAttachment()));
+ }
+
+ if (discardStencil && mState.getStencilAttachment())
+ {
+ ANGLE_TRY(invalidateAttachment(mState.getStencilAttachment()));
+ }
+
+ return gl::NoError();
+}
+
+gl::Error Framebuffer11::invalidateSub(size_t, const GLenum *, const gl::Rectangle &)
+{
+ // A no-op implementation conforms to the spec, so don't call UNIMPLEMENTED()
+ return gl::NoError();
+}
+
+gl::Error Framebuffer11::invalidateAttachment(const gl::FramebufferAttachment *attachment) const
+{
+ ID3D11DeviceContext1 *deviceContext1 = mRenderer->getDeviceContext1IfSupported();
+ ASSERT(deviceContext1);
+ ASSERT(attachment && attachment->isAttached());
+
+ RenderTarget11 *renderTarget = nullptr;
+ ANGLE_TRY(attachment->getRenderTarget(&renderTarget));
+ ID3D11View *view = renderTarget->getRenderTargetView();
+
+ if (view != nullptr)
+ {
+ deviceContext1->DiscardView(view);
+ }
+
+ return gl::NoError();
+}
+
+gl::Error Framebuffer11::readPixelsImpl(const gl::Rectangle &area,
+ GLenum format,
+ GLenum type,
+ size_t outputPitch,
+ const gl::PixelPackState &pack,
+ uint8_t *pixels) const
+{
+ const gl::FramebufferAttachment *readAttachment = mState.getReadAttachment();
+ ASSERT(readAttachment);
+
+ gl::Buffer *packBuffer = pack.pixelBuffer.get();
+ if (packBuffer != nullptr)
+ {
+ Buffer11 *packBufferStorage = GetImplAs<Buffer11>(packBuffer);
+ PackPixelsParams packParams(area, format, type, static_cast<GLuint>(outputPitch), pack,
+ reinterpret_cast<ptrdiff_t>(pixels));
+
+ return packBufferStorage->packPixels(*readAttachment, packParams);
+ }
+
+ return mRenderer->readFromAttachment(*readAttachment, area, format, type,
+ static_cast<GLuint>(outputPitch), pack, pixels);
+}
+
+gl::Error Framebuffer11::blitImpl(const gl::Rectangle &sourceArea,
+ const gl::Rectangle &destArea,
+ const gl::Rectangle *scissor,
+ bool blitRenderTarget,
+ bool blitDepth,
+ bool blitStencil,
+ GLenum filter,
+ const gl::Framebuffer *sourceFramebuffer)
+{
+ if (blitRenderTarget)
+ {
+ const gl::FramebufferAttachment *readBuffer = sourceFramebuffer->getReadColorbuffer();
+ ASSERT(readBuffer);
+
+ RenderTargetD3D *readRenderTarget = nullptr;
+ ANGLE_TRY(readBuffer->getRenderTarget(&readRenderTarget));
+ ASSERT(readRenderTarget);
+
+ const auto &colorAttachments = mState.getColorAttachments();
+ const auto &drawBufferStates = mState.getDrawBufferStates();
+
+ for (size_t colorAttachment = 0; colorAttachment < colorAttachments.size(); colorAttachment++)
+ {
+ const gl::FramebufferAttachment &drawBuffer = colorAttachments[colorAttachment];
+
+ if (drawBuffer.isAttached() &&
+ drawBufferStates[colorAttachment] != GL_NONE)
+ {
+ RenderTargetD3D *drawRenderTarget = nullptr;
+ ANGLE_TRY(drawBuffer.getRenderTarget(&drawRenderTarget));
+ ASSERT(drawRenderTarget);
+
+ const bool invertColorSource = UsePresentPathFast(mRenderer, readBuffer);
+ gl::Rectangle actualSourceArea = sourceArea;
+ if (invertColorSource)
+ {
+ RenderTarget11 *readRenderTarget11 = GetAs<RenderTarget11>(readRenderTarget);
+ actualSourceArea.y = readRenderTarget11->getHeight() - sourceArea.y;
+ actualSourceArea.height = -sourceArea.height;
+ }
+
+ const bool invertColorDest = UsePresentPathFast(mRenderer, &drawBuffer);
+ gl::Rectangle actualDestArea = destArea;
+ if (invertColorDest)
+ {
+ RenderTarget11 *drawRenderTarget11 = GetAs<RenderTarget11>(drawRenderTarget);
+ actualDestArea.y = drawRenderTarget11->getHeight() - destArea.y;
+ actualDestArea.height = -destArea.height;
+ }
+
+ ANGLE_TRY(mRenderer->blitRenderbufferRect(
+ actualSourceArea, actualDestArea, readRenderTarget, drawRenderTarget, filter,
+ scissor, blitRenderTarget, false, false));
+ }
+ }
+ }
+
+ if (blitDepth || blitStencil)
+ {
+ const gl::FramebufferAttachment *readBuffer = sourceFramebuffer->getDepthOrStencilbuffer();
+ ASSERT(readBuffer);
+
+ RenderTargetD3D *readRenderTarget = nullptr;
+ ANGLE_TRY(readBuffer->getRenderTarget(&readRenderTarget));
+ ASSERT(readRenderTarget);
+
+ const gl::FramebufferAttachment *drawBuffer = mState.getDepthOrStencilAttachment();
+ ASSERT(drawBuffer);
+
+ RenderTargetD3D *drawRenderTarget = nullptr;
+ ANGLE_TRY(drawBuffer->getRenderTarget(&drawRenderTarget));
+ ASSERT(drawRenderTarget);
+
+ ANGLE_TRY(mRenderer->blitRenderbufferRect(sourceArea, destArea, readRenderTarget,
+ drawRenderTarget, filter, scissor, false,
+ blitDepth, blitStencil));
+ }
+
+ ANGLE_TRY(markAttachmentsDirty());
+ return gl::NoError();
+}
+
+GLenum Framebuffer11::getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const
+{
+ RenderTarget11 *renderTarget11 = GetAs<RenderTarget11>(renderTarget);
+ return renderTarget11->getFormatSet().format().fboImplementationInternalFormat;
+}
+
+void Framebuffer11::updateColorRenderTarget(size_t colorIndex)
+{
+ UpdateCachedRenderTarget(mState.getColorAttachment(colorIndex),
+ mCachedColorRenderTargets[colorIndex],
+ &mColorRenderTargetsDirty[colorIndex]);
+}
+
+void Framebuffer11::updateDepthStencilRenderTarget()
+{
+ UpdateCachedRenderTarget(mState.getDepthOrStencilAttachment(), mCachedDepthStencilRenderTarget,
+ &mDepthStencilRenderTargetDirty);
+}
+
+void Framebuffer11::syncState(const gl::Framebuffer::DirtyBits &dirtyBits)
+{
+ mRenderer->getStateManager()->invalidateRenderTarget();
+
+ const auto &mergedDirtyBits = dirtyBits | mInternalDirtyBits;
+ mInternalDirtyBits.reset();
+
+ for (auto dirtyBit : IterateBitSet(mergedDirtyBits))
+ {
+ switch (dirtyBit)
+ {
+ case gl::Framebuffer::DIRTY_BIT_DEPTH_ATTACHMENT:
+ case gl::Framebuffer::DIRTY_BIT_STENCIL_ATTACHMENT:
+ updateDepthStencilRenderTarget();
+ break;
+ case gl::Framebuffer::DIRTY_BIT_DRAW_BUFFERS:
+ case gl::Framebuffer::DIRTY_BIT_READ_BUFFER:
+ break;
+ default:
+ {
+ ASSERT(gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_0 == 0 &&
+ dirtyBit < gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_MAX);
+ size_t colorIndex =
+ static_cast<size_t>(dirtyBit - gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_0);
+ updateColorRenderTarget(colorIndex);
+ break;
+ }
+ }
+ }
+
+ // We should not have dirtied any additional state during our sync.
+ ASSERT(!mInternalDirtyBits.any());
+
+ FramebufferD3D::syncState(dirtyBits);
+}
+
+void Framebuffer11::signal(SignalToken token)
+{
+ if (token == gl::IMPLEMENTATION_MAX_FRAMEBUFFER_ATTACHMENTS)
+ {
+ // Stencil is redundant in this case.
+ mInternalDirtyBits.set(gl::Framebuffer::DIRTY_BIT_DEPTH_ATTACHMENT);
+ mCachedDepthStencilRenderTarget = nullptr;
+ }
+ else
+ {
+ mInternalDirtyBits.set(gl::Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_0 + token);
+ mCachedColorRenderTargets[token] = nullptr;
+ }
+}
+
+bool Framebuffer11::hasAnyInternalDirtyBit() const
+{
+ return mInternalDirtyBits.any();
+}
+
+void Framebuffer11::syncInternalState()
+{
+ syncState(gl::Framebuffer::DirtyBits());
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.h
new file mode 100755
index 000000000..b1683a206
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Framebuffer11.h
@@ -0,0 +1,88 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Framebuffer11.h: Defines the Framebuffer11 class.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_FRAMBUFFER11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_FRAMBUFFER11_H_
+
+#include "libANGLE/renderer/d3d/FramebufferD3D.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libANGLE/signal_utils.h"
+
+namespace rx
+{
+class Renderer11;
+
+class Framebuffer11 : public FramebufferD3D, public angle::SignalReceiver
+{
+ public:
+ Framebuffer11(const gl::FramebufferState &data, Renderer11 *renderer);
+ virtual ~Framebuffer11();
+
+ gl::Error discard(size_t count, const GLenum *attachments) override;
+ gl::Error invalidate(size_t count, const GLenum *attachments) override;
+ gl::Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area) override;
+
+ // Invalidate the cached swizzles of all bound texture attachments.
+ gl::Error markAttachmentsDirty() const;
+
+ void syncState(const gl::Framebuffer::DirtyBits &dirtyBits) override;
+
+ const RenderTargetArray &getCachedColorRenderTargets() const
+ {
+ return mCachedColorRenderTargets;
+ }
+ const RenderTarget11 *getCachedDepthStencilRenderTarget() const
+ {
+ return mCachedDepthStencilRenderTarget;
+ }
+
+ bool hasAnyInternalDirtyBit() const;
+ void syncInternalState();
+
+ void signal(angle::SignalToken token) override;
+
+ private:
+ gl::Error clearImpl(ContextImpl *context, const ClearParameters &clearParams) override;
+
+ gl::Error readPixelsImpl(const gl::Rectangle &area,
+ GLenum format,
+ GLenum type,
+ size_t outputPitch,
+ const gl::PixelPackState &pack,
+ uint8_t *pixels) const override;
+
+ gl::Error blitImpl(const gl::Rectangle &sourceArea,
+ const gl::Rectangle &destArea,
+ const gl::Rectangle *scissor,
+ bool blitRenderTarget,
+ bool blitDepth,
+ bool blitStencil,
+ GLenum filter,
+ const gl::Framebuffer *sourceFramebuffer) override;
+
+ gl::Error invalidateBase(size_t count, const GLenum *attachments, bool useEXTBehavior) const;
+ gl::Error invalidateAttachment(const gl::FramebufferAttachment *attachment) const;
+
+ GLenum getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const override;
+
+ void updateColorRenderTarget(size_t colorIndex);
+ void updateDepthStencilRenderTarget();
+
+ Renderer11 *const mRenderer;
+ RenderTargetArray mCachedColorRenderTargets;
+ RenderTarget11 *mCachedDepthStencilRenderTarget;
+
+ std::vector<angle::ChannelBinding> mColorRenderTargetsDirty;
+ angle::ChannelBinding mDepthStencilRenderTargetDirty;
+
+ gl::Framebuffer::DirtyBits mInternalDirtyBits;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_FRAMBUFFER11_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Image11.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Image11.cpp
new file mode 100755
index 000000000..3c797f820
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Image11.cpp
@@ -0,0 +1,643 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Image11.h: Implements the rx::Image11 class, which acts as the interface to
+// the actual underlying resources of a Texture
+
+#include "libANGLE/renderer/d3d/d3d11/Image11.h"
+
+#include "common/utilities.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
+#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
+#include "libANGLE/renderer/d3d/d3d11/TextureStorage11.h"
+
+namespace rx
+{
+
+Image11::Image11(Renderer11 *renderer)
+ : mRenderer(renderer),
+ mDXGIFormat(DXGI_FORMAT_UNKNOWN),
+ mStagingTexture(NULL),
+ mStagingSubresource(0),
+ mRecoverFromStorage(false),
+ mAssociatedStorage(NULL),
+ mAssociatedImageIndex(gl::ImageIndex::MakeInvalid()),
+ mRecoveredFromStorageCount(0)
+{
+}
+
+Image11::~Image11()
+{
+ disassociateStorage();
+ releaseStagingTexture();
+}
+
+gl::Error Image11::generateMipmap(Image11 *dest,
+ Image11 *src,
+ const Renderer11DeviceCaps &rendererCaps)
+{
+ ASSERT(src->getDXGIFormat() == dest->getDXGIFormat());
+ ASSERT(src->getWidth() == 1 || src->getWidth() / 2 == dest->getWidth());
+ ASSERT(src->getHeight() == 1 || src->getHeight() / 2 == dest->getHeight());
+
+ D3D11_MAPPED_SUBRESOURCE destMapped;
+ ANGLE_TRY(dest->map(D3D11_MAP_WRITE, &destMapped));
+
+ D3D11_MAPPED_SUBRESOURCE srcMapped;
+ gl::Error error = src->map(D3D11_MAP_READ, &srcMapped);
+ if (error.isError())
+ {
+ dest->unmap();
+ return error;
+ }
+
+ const uint8_t *sourceData = reinterpret_cast<const uint8_t *>(srcMapped.pData);
+ uint8_t *destData = reinterpret_cast<uint8_t *>(destMapped.pData);
+
+ auto mipGenerationFunction =
+ d3d11::Format::Get(src->getInternalFormat(), rendererCaps).format().mipGenerationFunction;
+ mipGenerationFunction(src->getWidth(), src->getHeight(), src->getDepth(), sourceData,
+ srcMapped.RowPitch, srcMapped.DepthPitch, destData, destMapped.RowPitch,
+ destMapped.DepthPitch);
+
+ dest->unmap();
+ src->unmap();
+
+ dest->markDirty();
+
+ return gl::NoError();
+}
+
+bool Image11::isDirty() const
+{
+ // If mDirty is true AND mStagingTexture doesn't exist AND mStagingTexture doesn't need to be
+ // recovered from TextureStorage AND the texture doesn't require init data (i.e. a blank new
+ // texture will suffice) then isDirty should still return false.
+ if (mDirty && !mStagingTexture && !mRecoverFromStorage)
+ {
+ const Renderer11DeviceCaps &deviceCaps = mRenderer->getRenderer11DeviceCaps();
+ const auto &formatInfo = d3d11::Format::Get(mInternalFormat, deviceCaps);
+ if (formatInfo.dataInitializerFunction == nullptr)
+ {
+ return false;
+ }
+ }
+
+ return mDirty;
+}
+
+gl::Error Image11::copyToStorage(TextureStorage *storage,
+ const gl::ImageIndex &index,
+ const gl::Box &region)
+{
+ TextureStorage11 *storage11 = GetAs<TextureStorage11>(storage);
+
+ // If an app's behavior results in an Image11 copying its data to/from to a TextureStorage
+ // multiple times, then we should just keep the staging texture around to prevent the copying
+ // from impacting perf. We allow the Image11 to copy its data to/from TextureStorage once. This
+ // accounts for an app making a late call to glGenerateMipmap.
+ bool attemptToReleaseStagingTexture = (mRecoveredFromStorageCount < 2);
+
+ if (attemptToReleaseStagingTexture)
+ {
+ // If another image is relying on this Storage for its data, then we must let it recover its
+ // data before we overwrite it.
+ ANGLE_TRY(storage11->releaseAssociatedImage(index, this));
+ }
+
+ ID3D11Resource *stagingTexture = NULL;
+ unsigned int stagingSubresourceIndex = 0;
+ ANGLE_TRY(getStagingTexture(&stagingTexture, &stagingSubresourceIndex));
+ ANGLE_TRY(
+ storage11->updateSubresourceLevel(stagingTexture, stagingSubresourceIndex, index, region));
+
+ // Once the image data has been copied into the Storage, we can release it locally.
+ if (attemptToReleaseStagingTexture)
+ {
+ storage11->associateImage(this, index);
+ releaseStagingTexture();
+ mRecoverFromStorage = true;
+ mAssociatedStorage = storage11;
+ mAssociatedImageIndex = index;
+ }
+
+ return gl::NoError();
+}
+
+bool Image11::isAssociatedStorageValid(TextureStorage11 *textureStorage) const
+{
+ return (mAssociatedStorage == textureStorage);
+}
+
+gl::Error Image11::recoverFromAssociatedStorage()
+{
+ if (mRecoverFromStorage)
+ {
+ ANGLE_TRY(createStagingTexture());
+
+ bool textureStorageCorrect =
+ mAssociatedStorage->isAssociatedImageValid(mAssociatedImageIndex, this);
+
+ // This means that the cached TextureStorage has been modified after this Image11 released
+ // its copy of its data. This should not have happened. The TextureStorage should have told
+ // this Image11 to recover its data before it was overwritten.
+ ASSERT(textureStorageCorrect);
+
+ if (textureStorageCorrect)
+ {
+ // CopySubResource from the Storage to the Staging texture
+ gl::Box region(0, 0, 0, mWidth, mHeight, mDepth);
+ ANGLE_TRY(mAssociatedStorage->copySubresourceLevel(mStagingTexture, mStagingSubresource,
+ mAssociatedImageIndex, region));
+ mRecoveredFromStorageCount += 1;
+ }
+
+ // Reset all the recovery parameters, even if the texture storage association is broken.
+ disassociateStorage();
+ }
+
+ return gl::NoError();
+}
+
+void Image11::disassociateStorage()
+{
+ if (mRecoverFromStorage)
+ {
+ // Make the texturestorage release the Image11 too
+ mAssociatedStorage->disassociateImage(mAssociatedImageIndex, this);
+
+ mRecoverFromStorage = false;
+ mAssociatedStorage = NULL;
+ mAssociatedImageIndex = gl::ImageIndex::MakeInvalid();
+ }
+}
+
+bool Image11::redefine(GLenum target,
+ GLenum internalformat,
+ const gl::Extents &size,
+ bool forceRelease)
+{
+ if (mWidth != size.width || mHeight != size.height || mInternalFormat != internalformat ||
+ forceRelease)
+ {
+ // End the association with the TextureStorage, since that data will be out of date.
+ // Also reset mRecoveredFromStorageCount since this Image is getting completely redefined.
+ disassociateStorage();
+ mRecoveredFromStorageCount = 0;
+
+ mWidth = size.width;
+ mHeight = size.height;
+ mDepth = size.depth;
+ mInternalFormat = internalformat;
+ mTarget = target;
+
+ // compute the d3d format that will be used
+ const d3d11::Format &formatInfo =
+ d3d11::Format::Get(internalformat, mRenderer->getRenderer11DeviceCaps());
+ mDXGIFormat = formatInfo.texFormat;
+ mRenderable = (formatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN);
+
+ releaseStagingTexture();
+ mDirty = (formatInfo.dataInitializerFunction != NULL);
+
+ return true;
+ }
+
+ return false;
+}
+
+DXGI_FORMAT Image11::getDXGIFormat() const
+{
+ // this should only happen if the image hasn't been redefined first
+ // which would be a bug by the caller
+ ASSERT(mDXGIFormat != DXGI_FORMAT_UNKNOWN);
+
+ return mDXGIFormat;
+}
+
+// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as
+// format/type at input
+// into the target pixel rectangle.
+gl::Error Image11::loadData(const gl::Box &area,
+ const gl::PixelUnpackState &unpack,
+ GLenum inputType,
+ const void *input,
+ bool applySkipImages)
+{
+ const auto sizedInputFormat = getSizedInputFormat(inputType);
+ const gl::InternalFormat &inputFormat = gl::GetInternalFormatInfo(sizedInputFormat);
+ GLuint inputRowPitch = 0;
+ ANGLE_TRY_RESULT(
+ inputFormat.computeRowPitch(area.width, unpack.alignment, unpack.rowLength),
+ inputRowPitch);
+ GLuint inputDepthPitch = 0;
+ ANGLE_TRY_RESULT(gl::InternalFormat::computeDepthPitch(area.height, unpack.imageHeight, inputRowPitch),
+ inputDepthPitch);
+ GLuint inputSkipBytes = 0;
+ ANGLE_TRY_RESULT(
+ inputFormat.computeSkipBytes(inputRowPitch, inputDepthPitch, unpack, applySkipImages),
+ inputSkipBytes);
+
+ const d3d11::DXGIFormatSize &dxgiFormatInfo = d3d11::GetDXGIFormatSizeInfo(mDXGIFormat);
+ GLuint outputPixelSize = dxgiFormatInfo.pixelBytes;
+
+ const d3d11::Format &d3dFormatInfo =
+ d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps());
+ LoadImageFunction loadFunction = d3dFormatInfo.getLoadFunctions()(inputType).loadFunction;
+
+ D3D11_MAPPED_SUBRESOURCE mappedImage;
+ ANGLE_TRY(map(D3D11_MAP_WRITE, &mappedImage));
+
+ uint8_t *offsetMappedData = (reinterpret_cast<uint8_t *>(mappedImage.pData) +
+ (area.y * mappedImage.RowPitch + area.x * outputPixelSize +
+ area.z * mappedImage.DepthPitch));
+ loadFunction(area.width, area.height, area.depth,
+ reinterpret_cast<const uint8_t *>(input) + inputSkipBytes, inputRowPitch,
+ inputDepthPitch, offsetMappedData, mappedImage.RowPitch, mappedImage.DepthPitch);
+
+ unmap();
+
+ return gl::NoError();
+}
+
+gl::Error Image11::loadCompressedData(const gl::Box &area, const void *input)
+{
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat);
+ GLsizei inputRowPitch = 0;
+ ANGLE_TRY_RESULT(formatInfo.computeRowPitch(area.width, 1, 0), inputRowPitch);
+ GLsizei inputDepthPitch = 0;
+ ANGLE_TRY_RESULT(gl::InternalFormat::computeDepthPitch(area.height, 0, inputRowPitch), inputDepthPitch);
+
+ const d3d11::DXGIFormatSize &dxgiFormatInfo = d3d11::GetDXGIFormatSizeInfo(mDXGIFormat);
+ GLuint outputPixelSize = dxgiFormatInfo.pixelBytes;
+ GLuint outputBlockWidth = dxgiFormatInfo.blockWidth;
+ GLuint outputBlockHeight = dxgiFormatInfo.blockHeight;
+
+ ASSERT(area.x % outputBlockWidth == 0);
+ ASSERT(area.y % outputBlockHeight == 0);
+
+ const d3d11::Format &d3dFormatInfo =
+ d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps());
+ LoadImageFunction loadFunction =
+ d3dFormatInfo.getLoadFunctions()(GL_UNSIGNED_BYTE).loadFunction;
+
+ D3D11_MAPPED_SUBRESOURCE mappedImage;
+ ANGLE_TRY(map(D3D11_MAP_WRITE, &mappedImage));
+
+ uint8_t *offsetMappedData =
+ reinterpret_cast<uint8_t *>(mappedImage.pData) +
+ ((area.y / outputBlockHeight) * mappedImage.RowPitch +
+ (area.x / outputBlockWidth) * outputPixelSize + area.z * mappedImage.DepthPitch);
+
+ loadFunction(area.width, area.height, area.depth, reinterpret_cast<const uint8_t *>(input),
+ inputRowPitch, inputDepthPitch, offsetMappedData, mappedImage.RowPitch,
+ mappedImage.DepthPitch);
+
+ unmap();
+
+ return gl::NoError();
+}
+
+gl::Error Image11::copyFromTexStorage(const gl::ImageIndex &imageIndex, TextureStorage *source)
+{
+ TextureStorage11 *storage11 = GetAs<TextureStorage11>(source);
+
+ ID3D11Resource *resource = nullptr;
+ ANGLE_TRY(storage11->getResource(&resource));
+
+ UINT subresourceIndex = storage11->getSubresourceIndex(imageIndex);
+ TextureHelper11 textureHelper =
+ TextureHelper11::MakeAndReference(resource, storage11->getFormatSet());
+
+ gl::Box sourceBox(0, 0, 0, mWidth, mHeight, mDepth);
+ return copyWithoutConversion(gl::Offset(), sourceBox, textureHelper, subresourceIndex);
+}
+
+gl::Error Image11::copyFromFramebuffer(const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ const gl::Framebuffer *sourceFBO)
+{
+ const gl::FramebufferAttachment *srcAttachment = sourceFBO->getReadColorbuffer();
+ ASSERT(srcAttachment);
+
+ GLenum sourceInternalFormat = srcAttachment->getFormat().asSized();
+ const auto &d3d11Format =
+ d3d11::Format::Get(sourceInternalFormat, mRenderer->getRenderer11DeviceCaps());
+
+ if (d3d11Format.texFormat == mDXGIFormat && sourceInternalFormat == mInternalFormat)
+ {
+ RenderTargetD3D *renderTarget = nullptr;
+ ANGLE_TRY(srcAttachment->getRenderTarget(&renderTarget));
+
+ RenderTarget11 *rt11 = GetAs<RenderTarget11>(renderTarget);
+ ASSERT(rt11->getTexture());
+
+ TextureHelper11 textureHelper =
+ TextureHelper11::MakeAndReference(rt11->getTexture(), rt11->getFormatSet());
+ unsigned int sourceSubResource = rt11->getSubresourceIndex();
+
+ gl::Box sourceBox(sourceArea.x, sourceArea.y, 0, sourceArea.width, sourceArea.height, 1);
+ return copyWithoutConversion(destOffset, sourceBox, textureHelper, sourceSubResource);
+ }
+
+ // This format requires conversion, so we must copy the texture to staging and manually convert
+ // via readPixels
+ D3D11_MAPPED_SUBRESOURCE mappedImage;
+ ANGLE_TRY(map(D3D11_MAP_WRITE, &mappedImage));
+
+ // determine the offset coordinate into the destination buffer
+ const auto &dxgiFormatInfo = d3d11::GetDXGIFormatSizeInfo(mDXGIFormat);
+ GLsizei rowOffset = dxgiFormatInfo.pixelBytes * destOffset.x;
+
+ uint8_t *dataOffset = static_cast<uint8_t *>(mappedImage.pData) +
+ mappedImage.RowPitch * destOffset.y + rowOffset +
+ destOffset.z * mappedImage.DepthPitch;
+
+ const gl::InternalFormat &destFormatInfo = gl::GetInternalFormatInfo(mInternalFormat);
+ const auto &destD3D11Format =
+ d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps());
+
+ auto loadFunction = destD3D11Format.getLoadFunctions()(destFormatInfo.type);
+ gl::Error error = gl::NoError();
+ if (loadFunction.requiresConversion)
+ {
+ size_t bufferSize = destFormatInfo.pixelBytes * sourceArea.width * sourceArea.height;
+ MemoryBuffer *memoryBuffer = nullptr;
+ mRenderer->getScratchMemoryBuffer(bufferSize, &memoryBuffer);
+ GLuint memoryBufferRowPitch = destFormatInfo.pixelBytes * sourceArea.width;
+
+ error = mRenderer->readFromAttachment(*srcAttachment, sourceArea, destFormatInfo.format,
+ destFormatInfo.type, memoryBufferRowPitch,
+ gl::PixelPackState(), memoryBuffer->data());
+
+ loadFunction.loadFunction(sourceArea.width, sourceArea.height, 1, memoryBuffer->data(),
+ memoryBufferRowPitch, 0, dataOffset, mappedImage.RowPitch,
+ mappedImage.DepthPitch);
+ }
+ else
+ {
+ error = mRenderer->readFromAttachment(*srcAttachment, sourceArea, destFormatInfo.format,
+ destFormatInfo.type, mappedImage.RowPitch,
+ gl::PixelPackState(), dataOffset);
+ }
+
+ unmap();
+ mDirty = true;
+
+ return error;
+}
+
+gl::Error Image11::copyWithoutConversion(const gl::Offset &destOffset,
+ const gl::Box &sourceArea,
+ const TextureHelper11 &textureHelper,
+ UINT sourceSubResource)
+{
+ // No conversion needed-- use copyback fastpath
+ ID3D11Resource *stagingTexture = nullptr;
+ unsigned int stagingSubresourceIndex = 0;
+ ANGLE_TRY(getStagingTexture(&stagingTexture, &stagingSubresourceIndex));
+
+ ID3D11Device *device = mRenderer->getDevice();
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ UINT subresourceAfterResolve = sourceSubResource;
+
+ ID3D11Resource *srcTex = nullptr;
+ const gl::Extents &extents = textureHelper.getExtents();
+
+ bool needResolve =
+ (textureHelper.getTextureType() == GL_TEXTURE_2D && textureHelper.getSampleCount() > 1);
+
+ if (needResolve)
+ {
+ D3D11_TEXTURE2D_DESC resolveDesc;
+ resolveDesc.Width = extents.width;
+ resolveDesc.Height = extents.height;
+ resolveDesc.MipLevels = 1;
+ resolveDesc.ArraySize = 1;
+ resolveDesc.Format = textureHelper.getFormat();
+ resolveDesc.SampleDesc.Count = 1;
+ resolveDesc.SampleDesc.Quality = 0;
+ resolveDesc.Usage = D3D11_USAGE_DEFAULT;
+ resolveDesc.BindFlags = 0;
+ resolveDesc.CPUAccessFlags = 0;
+ resolveDesc.MiscFlags = 0;
+
+ ID3D11Texture2D *srcTex2D = NULL;
+ HRESULT result = device->CreateTexture2D(&resolveDesc, NULL, &srcTex2D);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create resolve texture for Image11::copy, HRESULT: 0x%X.",
+ result);
+ }
+ srcTex = srcTex2D;
+
+ deviceContext->ResolveSubresource(srcTex, 0, textureHelper.getTexture2D(),
+ sourceSubResource, textureHelper.getFormat());
+ subresourceAfterResolve = 0;
+ }
+ else
+ {
+ srcTex = textureHelper.getResource();
+ }
+
+ D3D11_BOX srcBox;
+ srcBox.left = sourceArea.x;
+ srcBox.right = sourceArea.x + sourceArea.width;
+ srcBox.top = sourceArea.y;
+ srcBox.bottom = sourceArea.y + sourceArea.height;
+ srcBox.front = sourceArea.z;
+ srcBox.back = sourceArea.z + sourceArea.depth;
+
+ deviceContext->CopySubresourceRegion(stagingTexture, stagingSubresourceIndex, destOffset.x,
+ destOffset.y, destOffset.z, srcTex,
+ subresourceAfterResolve, &srcBox);
+
+ if (needResolve)
+ {
+ SafeRelease(srcTex);
+ }
+
+ mDirty = true;
+ return gl::NoError();
+}
+
+gl::Error Image11::getStagingTexture(ID3D11Resource **outStagingTexture,
+ unsigned int *outSubresourceIndex)
+{
+ ANGLE_TRY(createStagingTexture());
+
+ *outStagingTexture = mStagingTexture;
+ *outSubresourceIndex = mStagingSubresource;
+ return gl::NoError();
+}
+
+void Image11::releaseStagingTexture()
+{
+ SafeRelease(mStagingTexture);
+}
+
+gl::Error Image11::createStagingTexture()
+{
+ if (mStagingTexture)
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ ASSERT(mWidth > 0 && mHeight > 0 && mDepth > 0);
+
+ const DXGI_FORMAT dxgiFormat = getDXGIFormat();
+
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT result;
+
+ int lodOffset = 1;
+ GLsizei width = mWidth;
+ GLsizei height = mHeight;
+
+ // adjust size if needed for compressed textures
+ d3d11::MakeValidSize(false, dxgiFormat, &width, &height, &lodOffset);
+
+ if (mTarget == GL_TEXTURE_3D)
+ {
+ ID3D11Texture3D *newTexture = NULL;
+
+ D3D11_TEXTURE3D_DESC desc;
+ desc.Width = width;
+ desc.Height = height;
+ desc.Depth = mDepth;
+ desc.MipLevels = lodOffset + 1;
+ desc.Format = dxgiFormat;
+ desc.Usage = D3D11_USAGE_STAGING;
+ desc.BindFlags = 0;
+ desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
+ desc.MiscFlags = 0;
+
+ if (d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps())
+ .dataInitializerFunction != NULL)
+ {
+ std::vector<D3D11_SUBRESOURCE_DATA> initialData;
+ std::vector<std::vector<BYTE>> textureData;
+ d3d11::GenerateInitialTextureData(mInternalFormat, mRenderer->getRenderer11DeviceCaps(),
+ width, height, mDepth, lodOffset + 1, &initialData,
+ &textureData);
+
+ result = device->CreateTexture3D(&desc, initialData.data(), &newTexture);
+ }
+ else
+ {
+ result = device->CreateTexture3D(&desc, NULL, &newTexture);
+ }
+
+ if (FAILED(result))
+ {
+ ASSERT(result == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create staging texture, result: 0x%X.",
+ result);
+ }
+
+ mStagingTexture = newTexture;
+ mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1);
+ }
+ else if (mTarget == GL_TEXTURE_2D || mTarget == GL_TEXTURE_2D_ARRAY ||
+ mTarget == GL_TEXTURE_CUBE_MAP)
+ {
+ ID3D11Texture2D *newTexture = NULL;
+
+ D3D11_TEXTURE2D_DESC desc;
+ desc.Width = width;
+ desc.Height = height;
+ desc.MipLevels = lodOffset + 1;
+ desc.ArraySize = 1;
+ desc.Format = dxgiFormat;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_STAGING;
+ desc.BindFlags = 0;
+ desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
+ desc.MiscFlags = 0;
+
+ if (d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps())
+ .dataInitializerFunction != NULL)
+ {
+ std::vector<D3D11_SUBRESOURCE_DATA> initialData;
+ std::vector<std::vector<BYTE>> textureData;
+ d3d11::GenerateInitialTextureData(mInternalFormat, mRenderer->getRenderer11DeviceCaps(),
+ width, height, 1, lodOffset + 1, &initialData,
+ &textureData);
+
+ result = device->CreateTexture2D(&desc, initialData.data(), &newTexture);
+ }
+ else
+ {
+ result = device->CreateTexture2D(&desc, NULL, &newTexture);
+ }
+
+ if (FAILED(result))
+ {
+ ASSERT(result == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create staging texture, result: 0x%X.",
+ result);
+ }
+
+ mStagingTexture = newTexture;
+ mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1);
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+
+ mDirty = false;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Image11::map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map)
+{
+ // We must recover from the TextureStorage if necessary, even for D3D11_MAP_WRITE.
+ ANGLE_TRY(recoverFromAssociatedStorage());
+
+ ID3D11Resource *stagingTexture = NULL;
+ unsigned int subresourceIndex = 0;
+ ANGLE_TRY(getStagingTexture(&stagingTexture, &subresourceIndex));
+
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ ASSERT(mStagingTexture);
+ HRESULT result = deviceContext->Map(stagingTexture, subresourceIndex, mapType, 0, map);
+
+ if (FAILED(result))
+ {
+ // this can fail if the device is removed (from TDR)
+ if (d3d11::isDeviceLostError(result))
+ {
+ mRenderer->notifyDeviceLost();
+ }
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to map staging texture, result: 0x%X.", result);
+ }
+
+ mDirty = true;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+void Image11::unmap()
+{
+ if (mStagingTexture)
+ {
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+ deviceContext->Unmap(mStagingTexture, mStagingSubresource);
+ }
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Image11.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Image11.h
new file mode 100755
index 000000000..17c3688b4
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Image11.h
@@ -0,0 +1,92 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Image11.h: Defines the rx::Image11 class, which acts as the interface to
+// the actual underlying resources of a Texture
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_IMAGE11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_IMAGE11_H_
+
+#include "libANGLE/renderer/d3d/ImageD3D.h"
+#include "libANGLE/ImageIndex.h"
+
+#include "common/debug.h"
+
+namespace gl
+{
+class Framebuffer;
+}
+
+namespace rx
+{
+class Renderer11;
+class TextureHelper11;
+class TextureStorage11;
+struct Renderer11DeviceCaps;
+
+class Image11 : public ImageD3D
+{
+ public:
+ Image11(Renderer11 *renderer);
+ virtual ~Image11();
+
+ static gl::Error generateMipmap(Image11 *dest,
+ Image11 *src,
+ const Renderer11DeviceCaps &rendererCaps);
+
+ virtual bool isDirty() const;
+
+ virtual gl::Error copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box &region);
+
+ bool redefine(GLenum target, GLenum internalformat, const gl::Extents &size, bool forceRelease) override;
+
+ DXGI_FORMAT getDXGIFormat() const;
+
+ gl::Error loadData(const gl::Box &area,
+ const gl::PixelUnpackState &unpack,
+ GLenum type,
+ const void *input,
+ bool applySkipImages) override;
+ gl::Error loadCompressedData(const gl::Box &area, const void *input) override;
+
+ gl::Error copyFromTexStorage(const gl::ImageIndex &imageIndex, TextureStorage *source) override;
+ gl::Error copyFromFramebuffer(const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ const gl::Framebuffer *source) override;
+
+ gl::Error recoverFromAssociatedStorage();
+ bool isAssociatedStorageValid(TextureStorage11* textureStorage) const;
+ void disassociateStorage();
+
+ protected:
+ gl::Error map(D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map);
+ void unmap();
+
+ private:
+ gl::Error copyWithoutConversion(const gl::Offset &destOffset,
+ const gl::Box &sourceArea,
+ const TextureHelper11 &textureHelper,
+ UINT sourceSubResource);
+
+ gl::Error getStagingTexture(ID3D11Resource **outStagingTexture, unsigned int *outSubresourceIndex);
+ gl::Error createStagingTexture();
+ void releaseStagingTexture();
+
+ Renderer11 *mRenderer;
+
+ DXGI_FORMAT mDXGIFormat;
+ ID3D11Resource *mStagingTexture;
+ unsigned int mStagingSubresource;
+
+ bool mRecoverFromStorage;
+ TextureStorage11 *mAssociatedStorage;
+ gl::ImageIndex mAssociatedImageIndex;
+ unsigned int mRecoveredFromStorageCount;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_IMAGE11_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp
new file mode 100755
index 000000000..a5e78a245
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp
@@ -0,0 +1,167 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// IndexBuffer11.cpp: Defines the D3D11 IndexBuffer implementation.
+
+#include "libANGLE/renderer/d3d/d3d11/IndexBuffer11.h"
+
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+
+namespace rx
+{
+
+IndexBuffer11::IndexBuffer11(Renderer11 *const renderer) : mRenderer(renderer)
+{
+ mBuffer = NULL;
+ mBufferSize = 0;
+ mDynamicUsage = false;
+}
+
+IndexBuffer11::~IndexBuffer11()
+{
+ SafeRelease(mBuffer);
+}
+
+gl::Error IndexBuffer11::initialize(unsigned int bufferSize, GLenum indexType, bool dynamic)
+{
+ SafeRelease(mBuffer);
+
+ updateSerial();
+
+ if (bufferSize > 0)
+ {
+ ID3D11Device* dxDevice = mRenderer->getDevice();
+
+ D3D11_BUFFER_DESC bufferDesc;
+ bufferDesc.ByteWidth = bufferSize;
+ bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
+ bufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER;
+ bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ bufferDesc.MiscFlags = 0;
+ bufferDesc.StructureByteStride = 0;
+
+ HRESULT result = dxDevice->CreateBuffer(&bufferDesc, NULL, &mBuffer);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal index buffer of size, %lu.", bufferSize);
+ }
+
+ if (dynamic)
+ {
+ d3d11::SetDebugName(mBuffer, "IndexBuffer11 (dynamic)");
+ }
+ else
+ {
+ d3d11::SetDebugName(mBuffer, "IndexBuffer11 (static)");
+ }
+ }
+
+ mBufferSize = bufferSize;
+ mIndexType = indexType;
+ mDynamicUsage = dynamic;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error IndexBuffer11::mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory)
+{
+ if (!mBuffer)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal index buffer is not initialized.");
+ }
+
+ // Check for integer overflows and out-out-bounds map requests
+ if (offset + size < offset || offset + size > mBufferSize)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Index buffer map range is not inside the buffer.");
+ }
+
+ ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
+
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal index buffer, HRESULT: 0x%08x.", result);
+ }
+
+ *outMappedMemory = reinterpret_cast<char*>(mappedResource.pData) + offset;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error IndexBuffer11::unmapBuffer()
+{
+ if (!mBuffer)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal index buffer is not initialized.");
+ }
+
+ ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
+ dxContext->Unmap(mBuffer, 0);
+ return gl::Error(GL_NO_ERROR);
+}
+
+GLenum IndexBuffer11::getIndexType() const
+{
+ return mIndexType;
+}
+
+unsigned int IndexBuffer11::getBufferSize() const
+{
+ return mBufferSize;
+}
+
+gl::Error IndexBuffer11::setSize(unsigned int bufferSize, GLenum indexType)
+{
+ if (bufferSize > mBufferSize || indexType != mIndexType)
+ {
+ return initialize(bufferSize, indexType, mDynamicUsage);
+ }
+ else
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+}
+
+gl::Error IndexBuffer11::discard()
+{
+ if (!mBuffer)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal index buffer is not initialized.");
+ }
+
+ ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
+
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to map internal index buffer, HRESULT: 0x%08x.", result);
+ }
+
+ dxContext->Unmap(mBuffer, 0);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+DXGI_FORMAT IndexBuffer11::getIndexFormat() const
+{
+ switch (mIndexType)
+ {
+ case GL_UNSIGNED_BYTE: return DXGI_FORMAT_R16_UINT;
+ case GL_UNSIGNED_SHORT: return DXGI_FORMAT_R16_UINT;
+ case GL_UNSIGNED_INT: return DXGI_FORMAT_R32_UINT;
+ default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN;
+ }
+}
+
+ID3D11Buffer *IndexBuffer11::getBuffer() const
+{
+ return mBuffer;
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.h
new file mode 100755
index 000000000..e730377e0
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/IndexBuffer11.h
@@ -0,0 +1,49 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// IndexBuffer11.h: Defines the D3D11 IndexBuffer implementation.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_INDEXBUFFER11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_INDEXBUFFER11_H_
+
+#include "libANGLE/renderer/d3d/IndexBuffer.h"
+
+namespace rx
+{
+class Renderer11;
+
+class IndexBuffer11 : public IndexBuffer
+{
+ public:
+ explicit IndexBuffer11(Renderer11 *const renderer);
+ virtual ~IndexBuffer11();
+
+ virtual gl::Error initialize(unsigned int bufferSize, GLenum indexType, bool dynamic);
+
+ virtual gl::Error mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory);
+ virtual gl::Error unmapBuffer();
+
+ virtual GLenum getIndexType() const;
+ virtual unsigned int getBufferSize() const;
+ virtual gl::Error setSize(unsigned int bufferSize, GLenum indexType);
+
+ virtual gl::Error discard();
+
+ DXGI_FORMAT getIndexFormat() const;
+ ID3D11Buffer *getBuffer() const;
+
+ private:
+ Renderer11 *const mRenderer;
+
+ ID3D11Buffer *mBuffer;
+ unsigned int mBufferSize;
+ GLenum mIndexType;
+ bool mDynamicUsage;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_INDEXBUFFER11_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.cpp
new file mode 100755
index 000000000..89d5dc676
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.cpp
@@ -0,0 +1,651 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// InputLayoutCache.cpp: Defines InputLayoutCache, a class that builds and caches
+// D3D11 input layouts.
+
+#include "libANGLE/renderer/d3d/d3d11/InputLayoutCache.h"
+
+#include "common/BitSetIterator.h"
+#include "common/utilities.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/VertexAttribute.h"
+#include "libANGLE/VertexArray.h"
+#include "libANGLE/renderer/d3d/IndexDataManager.h"
+#include "libANGLE/renderer/d3d/ProgramD3D.h"
+#include "libANGLE/renderer/d3d/VertexDataManager.h"
+#include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
+#include "libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h"
+#include "libANGLE/renderer/d3d/d3d11/VertexBuffer11.h"
+#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
+#include "third_party/murmurhash/MurmurHash3.h"
+
+namespace rx
+{
+
+namespace
+{
+
+size_t GetReservedBufferCount(bool usesPointSpriteEmulation)
+{
+ return usesPointSpriteEmulation ? 1 : 0;
+}
+
+gl::InputLayout GetInputLayout(const std::vector<const TranslatedAttribute *> &translatedAttributes)
+{
+ gl::InputLayout inputLayout(translatedAttributes.size(), gl::VERTEX_FORMAT_INVALID);
+
+ for (size_t attributeIndex = 0; attributeIndex < translatedAttributes.size(); ++attributeIndex)
+ {
+ const TranslatedAttribute *translatedAttribute = translatedAttributes[attributeIndex];
+ inputLayout[attributeIndex] = gl::GetVertexFormatType(
+ *translatedAttribute->attribute, translatedAttribute->currentValueType);
+ }
+ return inputLayout;
+}
+
+GLenum GetGLSLAttributeType(const std::vector<sh::Attribute> &shaderAttributes, int index)
+{
+ // Count matrices differently
+ for (const sh::Attribute &attrib : shaderAttributes)
+ {
+ if (attrib.location == -1)
+ {
+ continue;
+ }
+
+ GLenum transposedType = gl::TransposeMatrixType(attrib.type);
+ int rows = gl::VariableRowCount(transposedType);
+
+ if (index >= attrib.location && index < attrib.location + rows)
+ {
+ return transposedType;
+ }
+ }
+
+ UNREACHABLE();
+ return GL_NONE;
+}
+
+const unsigned int kDefaultCacheSize = 1024;
+
+struct PackedAttribute
+{
+ uint8_t attribType;
+ uint8_t semanticIndex;
+ uint8_t vertexFormatType;
+ uint8_t divisor;
+};
+
+Optional<size_t> FindFirstNonInstanced(
+ const std::vector<const TranslatedAttribute *> &currentAttributes)
+{
+ for (size_t index = 0; index < currentAttributes.size(); ++index)
+ {
+ if (currentAttributes[index]->divisor == 0)
+ {
+ return Optional<size_t>(index);
+ }
+ }
+
+ return Optional<size_t>::Invalid();
+}
+
+void SortAttributesByLayout(const gl::Program *program,
+ const std::vector<TranslatedAttribute> &vertexArrayAttribs,
+ const std::vector<TranslatedAttribute> &currentValueAttribs,
+ AttribIndexArray *sortedD3DSemanticsOut,
+ std::vector<const TranslatedAttribute *> *sortedAttributesOut)
+{
+ sortedAttributesOut->clear();
+
+ const auto &locationToSemantic =
+ GetImplAs<ProgramD3D>(program)->getAttribLocationToD3DSemantics();
+
+ for (auto locationIndex : angle::IterateBitSet(program->getActiveAttribLocationsMask()))
+ {
+ int d3dSemantic = locationToSemantic[locationIndex];
+ if (sortedAttributesOut->size() <= static_cast<size_t>(d3dSemantic))
+ {
+ sortedAttributesOut->resize(d3dSemantic + 1);
+ }
+
+ (*sortedD3DSemanticsOut)[d3dSemantic] = d3dSemantic;
+
+ const auto *arrayAttrib = &vertexArrayAttribs[locationIndex];
+ if (arrayAttrib->attribute && arrayAttrib->attribute->enabled)
+ {
+ (*sortedAttributesOut)[d3dSemantic] = arrayAttrib;
+ }
+ else
+ {
+ ASSERT(currentValueAttribs[locationIndex].attribute);
+ (*sortedAttributesOut)[d3dSemantic] = &currentValueAttribs[locationIndex];
+ }
+ }
+}
+
+} // anonymous namespace
+
+void InputLayoutCache::PackedAttributeLayout::addAttributeData(
+ GLenum glType,
+ UINT semanticIndex,
+ gl::VertexFormatType vertexFormatType,
+ unsigned int divisor)
+{
+ gl::AttributeType attribType = gl::GetAttributeType(glType);
+
+ PackedAttribute packedAttrib;
+ packedAttrib.attribType = static_cast<uint8_t>(attribType);
+ packedAttrib.semanticIndex = static_cast<uint8_t>(semanticIndex);
+ packedAttrib.vertexFormatType = static_cast<uint8_t>(vertexFormatType);
+ packedAttrib.divisor = static_cast<uint8_t>(divisor);
+
+ ASSERT(static_cast<gl::AttributeType>(packedAttrib.attribType) == attribType);
+ ASSERT(static_cast<UINT>(packedAttrib.semanticIndex) == semanticIndex);
+ ASSERT(static_cast<gl::VertexFormatType>(packedAttrib.vertexFormatType) == vertexFormatType);
+ ASSERT(static_cast<unsigned int>(packedAttrib.divisor) == divisor);
+
+ static_assert(sizeof(uint32_t) == sizeof(PackedAttribute), "PackedAttributes must be 32-bits exactly.");
+
+ attributeData[numAttributes++] = gl::bitCast<uint32_t>(packedAttrib);
+}
+
+bool InputLayoutCache::PackedAttributeLayout::operator<(const PackedAttributeLayout &other) const
+{
+ if (numAttributes != other.numAttributes)
+ {
+ return numAttributes < other.numAttributes;
+ }
+
+ if (flags != other.flags)
+ {
+ return flags < other.flags;
+ }
+
+ return memcmp(attributeData, other.attributeData, sizeof(uint32_t) * numAttributes) < 0;
+}
+
+InputLayoutCache::InputLayoutCache()
+ : mCurrentIL(nullptr),
+ mPointSpriteVertexBuffer(nullptr),
+ mPointSpriteIndexBuffer(nullptr),
+ mCacheSize(kDefaultCacheSize),
+ mDevice(nullptr),
+ mDeviceContext(nullptr)
+{
+ mCurrentBuffers.fill(nullptr);
+ mCurrentVertexStrides.fill(std::numeric_limits<UINT>::max());
+ mCurrentVertexOffsets.fill(std::numeric_limits<UINT>::max());
+ mCurrentAttributes.reserve(gl::MAX_VERTEX_ATTRIBS);
+}
+
+InputLayoutCache::~InputLayoutCache()
+{
+ clear();
+}
+
+void InputLayoutCache::initialize(ID3D11Device *device, ID3D11DeviceContext *context)
+{
+ clear();
+ mDevice = device;
+ mDeviceContext = context;
+ mFeatureLevel = device->GetFeatureLevel();
+}
+
+void InputLayoutCache::clear()
+{
+ for (auto &layout : mLayoutMap)
+ {
+ SafeRelease(layout.second);
+ }
+ mLayoutMap.clear();
+ SafeRelease(mPointSpriteVertexBuffer);
+ SafeRelease(mPointSpriteIndexBuffer);
+ markDirty();
+}
+
+void InputLayoutCache::markDirty()
+{
+ mCurrentIL = nullptr;
+ for (unsigned int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+ {
+ mCurrentBuffers[i] = nullptr;
+ mCurrentVertexStrides[i] = static_cast<UINT>(-1);
+ mCurrentVertexOffsets[i] = static_cast<UINT>(-1);
+ }
+}
+
+gl::Error InputLayoutCache::applyVertexBuffers(
+ const gl::State &state,
+ const std::vector<TranslatedAttribute> &vertexArrayAttribs,
+ const std::vector<TranslatedAttribute> &currentValueAttribs,
+ GLenum mode,
+ GLint start,
+ TranslatedIndexData *indexInfo,
+ GLsizei numIndicesPerInstance)
+{
+ ASSERT(mDevice && mDeviceContext);
+
+ gl::Program *program = state.getProgram();
+ ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program);
+
+ bool programUsesInstancedPointSprites = programD3D->usesPointSize() && programD3D->usesInstancedPointSpriteEmulation();
+ bool instancedPointSpritesActive = programUsesInstancedPointSprites && (mode == GL_POINTS);
+
+ AttribIndexArray sortedSemanticIndices;
+ SortAttributesByLayout(program, vertexArrayAttribs, currentValueAttribs, &sortedSemanticIndices,
+ &mCurrentAttributes);
+
+ // If we are using FL 9_3, make sure the first attribute is not instanced
+ if (mFeatureLevel <= D3D_FEATURE_LEVEL_9_3 && !mCurrentAttributes.empty())
+ {
+ if (mCurrentAttributes[0]->divisor > 0)
+ {
+ Optional<size_t> firstNonInstancedIndex = FindFirstNonInstanced(mCurrentAttributes);
+ if (firstNonInstancedIndex.valid())
+ {
+ size_t index = firstNonInstancedIndex.value();
+ std::swap(mCurrentAttributes[0], mCurrentAttributes[index]);
+ std::swap(sortedSemanticIndices[0], sortedSemanticIndices[index]);
+ }
+ }
+ }
+
+ ANGLE_TRY(updateInputLayout(state, mode, sortedSemanticIndices, numIndicesPerInstance));
+
+ bool dirtyBuffers = false;
+ size_t minDiff = gl::MAX_VERTEX_ATTRIBS;
+ size_t maxDiff = 0;
+
+ // Note that if we use instance emulation, we reserve the first buffer slot.
+ size_t reservedBuffers = GetReservedBufferCount(programUsesInstancedPointSprites);
+
+ for (size_t attribIndex = 0; attribIndex < (gl::MAX_VERTEX_ATTRIBS - reservedBuffers);
+ ++attribIndex)
+ {
+ ID3D11Buffer *buffer = nullptr;
+ UINT vertexStride = 0;
+ UINT vertexOffset = 0;
+
+ if (attribIndex < mCurrentAttributes.size())
+ {
+ const auto &attrib = *mCurrentAttributes[attribIndex];
+ Buffer11 *bufferStorage = attrib.storage ? GetAs<Buffer11>(attrib.storage) : nullptr;
+
+ // If indexed pointsprite emulation is active, then we need to take a less efficent code path.
+ // Emulated indexed pointsprite rendering requires that the vertex buffers match exactly to
+ // the indices passed by the caller. This could expand or shrink the vertex buffer depending
+ // on the number of points indicated by the index list or how many duplicates are found on the index list.
+ if (bufferStorage == nullptr)
+ {
+ ASSERT(attrib.vertexBuffer.get());
+ buffer = GetAs<VertexBuffer11>(attrib.vertexBuffer.get())->getBuffer();
+ }
+ else if (instancedPointSpritesActive && (indexInfo != nullptr))
+ {
+ if (indexInfo->srcIndexData.srcBuffer != nullptr)
+ {
+ const uint8_t *bufferData = nullptr;
+ ANGLE_TRY(indexInfo->srcIndexData.srcBuffer->getData(&bufferData));
+ ASSERT(bufferData != nullptr);
+
+ ptrdiff_t offset =
+ reinterpret_cast<ptrdiff_t>(indexInfo->srcIndexData.srcIndices);
+ indexInfo->srcIndexData.srcBuffer = nullptr;
+ indexInfo->srcIndexData.srcIndices = bufferData + offset;
+ }
+
+ ANGLE_TRY_RESULT(bufferStorage->getEmulatedIndexedBuffer(&indexInfo->srcIndexData,
+ attrib, start),
+ buffer);
+ }
+ else
+ {
+ ANGLE_TRY_RESULT(
+ bufferStorage->getBuffer(BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK), buffer);
+ }
+
+ vertexStride = attrib.stride;
+ ANGLE_TRY_RESULT(attrib.computeOffset(start), vertexOffset);
+ }
+
+ size_t bufferIndex = reservedBuffers + attribIndex;
+
+ if (buffer != mCurrentBuffers[bufferIndex] ||
+ vertexStride != mCurrentVertexStrides[bufferIndex] ||
+ vertexOffset != mCurrentVertexOffsets[bufferIndex])
+ {
+ dirtyBuffers = true;
+ minDiff = std::min(minDiff, bufferIndex);
+ maxDiff = std::max(maxDiff, bufferIndex);
+
+ mCurrentBuffers[bufferIndex] = buffer;
+ mCurrentVertexStrides[bufferIndex] = vertexStride;
+ mCurrentVertexOffsets[bufferIndex] = vertexOffset;
+ }
+ }
+
+ // Instanced PointSprite emulation requires two additional ID3D11Buffers. A vertex buffer needs
+ // to be created and added to the list of current buffers, strides and offsets collections.
+ // This buffer contains the vertices for a single PointSprite quad.
+ // An index buffer also needs to be created and applied because rendering instanced data on
+ // D3D11 FL9_3 requires DrawIndexedInstanced() to be used. Shaders that contain gl_PointSize and
+ // used without the GL_POINTS rendering mode require a vertex buffer because some drivers cannot
+ // handle missing vertex data and will TDR the system.
+ if (programUsesInstancedPointSprites)
+ {
+ HRESULT result = S_OK;
+ const UINT pointSpriteVertexStride = sizeof(float) * 5;
+
+ if (!mPointSpriteVertexBuffer)
+ {
+ static const float pointSpriteVertices[] =
+ {
+ // Position // TexCoord
+ -1.0f, -1.0f, 0.0f, 0.0f, 1.0f,
+ -1.0f, 1.0f, 0.0f, 0.0f, 0.0f,
+ 1.0f, 1.0f, 0.0f, 1.0f, 0.0f,
+ 1.0f, -1.0f, 0.0f, 1.0f, 1.0f,
+ -1.0f, -1.0f, 0.0f, 0.0f, 1.0f,
+ 1.0f, 1.0f, 0.0f, 1.0f, 0.0f,
+ };
+
+ D3D11_SUBRESOURCE_DATA vertexBufferData = { pointSpriteVertices, 0, 0 };
+ D3D11_BUFFER_DESC vertexBufferDesc;
+ vertexBufferDesc.ByteWidth = sizeof(pointSpriteVertices);
+ vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ vertexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE;
+ vertexBufferDesc.CPUAccessFlags = 0;
+ vertexBufferDesc.MiscFlags = 0;
+ vertexBufferDesc.StructureByteStride = 0;
+
+ result = mDevice->CreateBuffer(&vertexBufferDesc, &vertexBufferData, &mPointSpriteVertexBuffer);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create instanced pointsprite emulation vertex buffer, HRESULT: 0x%08x", result);
+ }
+ }
+
+ mCurrentBuffers[0] = mPointSpriteVertexBuffer;
+ // Set the stride to 0 if GL_POINTS mode is not being used to instruct the driver to avoid
+ // indexing into the vertex buffer.
+ mCurrentVertexStrides[0] = instancedPointSpritesActive ? pointSpriteVertexStride : 0;
+ mCurrentVertexOffsets[0] = 0;
+
+ // Update maxDiff to include the additional point sprite vertex buffer
+ // to ensure that IASetVertexBuffers uses the correct buffer count.
+ minDiff = 0;
+ maxDiff = std::max(maxDiff, static_cast<size_t>(0));
+
+ if (!mPointSpriteIndexBuffer)
+ {
+ // Create an index buffer and set it for pointsprite rendering
+ static const unsigned short pointSpriteIndices[] =
+ {
+ 0, 1, 2, 3, 4, 5,
+ };
+
+ D3D11_SUBRESOURCE_DATA indexBufferData = { pointSpriteIndices, 0, 0 };
+ D3D11_BUFFER_DESC indexBufferDesc;
+ indexBufferDesc.ByteWidth = sizeof(pointSpriteIndices);
+ indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER;
+ indexBufferDesc.Usage = D3D11_USAGE_IMMUTABLE;
+ indexBufferDesc.CPUAccessFlags = 0;
+ indexBufferDesc.MiscFlags = 0;
+ indexBufferDesc.StructureByteStride = 0;
+
+ result = mDevice->CreateBuffer(&indexBufferDesc, &indexBufferData, &mPointSpriteIndexBuffer);
+ if (FAILED(result))
+ {
+ SafeRelease(mPointSpriteVertexBuffer);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create instanced pointsprite emulation index buffer, HRESULT: 0x%08x", result);
+ }
+ }
+
+ if (instancedPointSpritesActive)
+ {
+ // The index buffer is applied here because Instanced PointSprite emulation uses the a
+ // non-indexed rendering path in ANGLE (DrawArrays). This means that applyIndexBuffer()
+ // on the renderer will not be called and setting this buffer here ensures that the
+ // rendering path will contain the correct index buffers.
+ mDeviceContext->IASetIndexBuffer(mPointSpriteIndexBuffer, DXGI_FORMAT_R16_UINT, 0);
+ }
+ }
+
+ if (dirtyBuffers)
+ {
+ ASSERT(minDiff <= maxDiff && maxDiff < gl::MAX_VERTEX_ATTRIBS);
+ mDeviceContext->IASetVertexBuffers(
+ static_cast<UINT>(minDiff), static_cast<UINT>(maxDiff - minDiff + 1),
+ &mCurrentBuffers[minDiff], &mCurrentVertexStrides[minDiff],
+ &mCurrentVertexOffsets[minDiff]);
+ }
+
+ return gl::NoError();
+}
+
+gl::Error InputLayoutCache::updateVertexOffsetsForPointSpritesEmulation(GLint startVertex,
+ GLsizei emulatedInstanceId)
+{
+ size_t reservedBuffers = GetReservedBufferCount(true);
+ for (size_t attribIndex = 0; attribIndex < mCurrentAttributes.size(); ++attribIndex)
+ {
+ const auto &attrib = *mCurrentAttributes[attribIndex];
+ size_t bufferIndex = reservedBuffers + attribIndex;
+
+ if (attrib.divisor > 0)
+ {
+ unsigned int offset = 0;
+ ANGLE_TRY_RESULT(attrib.computeOffset(startVertex), offset);
+ mCurrentVertexOffsets[bufferIndex] =
+ offset + (attrib.stride * (emulatedInstanceId / attrib.divisor));
+ }
+ }
+
+ mDeviceContext->IASetVertexBuffers(0, gl::MAX_VERTEX_ATTRIBS, mCurrentBuffers.data(),
+ mCurrentVertexStrides.data(), mCurrentVertexOffsets.data());
+
+ return gl::NoError();
+}
+
+gl::Error InputLayoutCache::updateInputLayout(const gl::State &state,
+ GLenum mode,
+ const AttribIndexArray &sortedSemanticIndices,
+ GLsizei numIndicesPerInstance)
+{
+ gl::Program *program = state.getProgram();
+ const auto &shaderAttributes = program->getAttributes();
+ PackedAttributeLayout layout;
+
+ ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program);
+ bool programUsesInstancedPointSprites =
+ programD3D->usesPointSize() && programD3D->usesInstancedPointSpriteEmulation();
+ bool instancedPointSpritesActive = programUsesInstancedPointSprites && (mode == GL_POINTS);
+
+ if (programUsesInstancedPointSprites)
+ {
+ layout.flags |= PackedAttributeLayout::FLAG_USES_INSTANCED_SPRITES;
+ }
+
+ if (instancedPointSpritesActive)
+ {
+ layout.flags |= PackedAttributeLayout::FLAG_INSTANCED_SPRITES_ACTIVE;
+ }
+
+ if (numIndicesPerInstance > 0)
+ {
+ layout.flags |= PackedAttributeLayout::FLAG_INSTANCED_RENDERING_ACTIVE;
+ }
+
+ const auto &attribs = state.getVertexArray()->getVertexAttributes();
+ const auto &locationToSemantic = programD3D->getAttribLocationToD3DSemantics();
+
+ for (unsigned long attribIndex : angle::IterateBitSet(program->getActiveAttribLocationsMask()))
+ {
+ // Record the type of the associated vertex shader vector in our key
+ // This will prevent mismatched vertex shaders from using the same input layout
+ GLenum glslElementType = GetGLSLAttributeType(shaderAttributes, attribIndex);
+
+ const auto &attrib = attribs[attribIndex];
+ int d3dSemantic = locationToSemantic[attribIndex];
+
+ const auto &currentValue = state.getVertexAttribCurrentValue(attribIndex);
+ gl::VertexFormatType vertexFormatType = gl::GetVertexFormatType(attrib, currentValue.Type);
+
+ layout.addAttributeData(glslElementType, d3dSemantic, vertexFormatType, attrib.divisor);
+ }
+
+ ID3D11InputLayout *inputLayout = nullptr;
+ if (layout.numAttributes > 0 || layout.flags != 0)
+ {
+ auto layoutMapIt = mLayoutMap.find(layout);
+ if (layoutMapIt != mLayoutMap.end())
+ {
+ inputLayout = layoutMapIt->second;
+ }
+ else
+ {
+ ANGLE_TRY(createInputLayout(sortedSemanticIndices, mode, program, numIndicesPerInstance,
+ &inputLayout));
+ if (mLayoutMap.size() >= mCacheSize)
+ {
+ TRACE("Overflowed the limit of %u input layouts, purging half the cache.",
+ mCacheSize);
+
+ // Randomly release every second element
+ auto it = mLayoutMap.begin();
+ while (it != mLayoutMap.end())
+ {
+ it++;
+ if (it != mLayoutMap.end())
+ {
+ // c++11 erase allows us to easily delete the current iterator.
+ SafeRelease(it->second);
+ it = mLayoutMap.erase(it);
+ }
+ }
+ }
+
+ mLayoutMap[layout] = inputLayout;
+ }
+ }
+
+ if (inputLayout != mCurrentIL)
+ {
+ mDeviceContext->IASetInputLayout(inputLayout);
+ mCurrentIL = inputLayout;
+ }
+
+ return gl::NoError();
+}
+
+gl::Error InputLayoutCache::createInputLayout(const AttribIndexArray &sortedSemanticIndices,
+ GLenum mode,
+ gl::Program *program,
+ GLsizei numIndicesPerInstance,
+ ID3D11InputLayout **inputLayoutOut)
+{
+ ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program);
+
+ bool programUsesInstancedPointSprites =
+ programD3D->usesPointSize() && programD3D->usesInstancedPointSpriteEmulation();
+
+ unsigned int inputElementCount = 0;
+ std::array<D3D11_INPUT_ELEMENT_DESC, gl::MAX_VERTEX_ATTRIBS> inputElements;
+
+ for (size_t attribIndex = 0; attribIndex < mCurrentAttributes.size(); ++attribIndex)
+ {
+ const auto &attrib = *mCurrentAttributes[attribIndex];
+ const int sortedIndex = sortedSemanticIndices[attribIndex];
+
+ D3D11_INPUT_CLASSIFICATION inputClass =
+ attrib.divisor > 0 ? D3D11_INPUT_PER_INSTANCE_DATA : D3D11_INPUT_PER_VERTEX_DATA;
+
+ const auto &vertexFormatType =
+ gl::GetVertexFormatType(*attrib.attribute, attrib.currentValueType);
+ const auto &vertexFormatInfo = d3d11::GetVertexFormatInfo(vertexFormatType, mFeatureLevel);
+
+ auto *inputElement = &inputElements[inputElementCount];
+
+ inputElement->SemanticName = "TEXCOORD";
+ inputElement->SemanticIndex = sortedIndex;
+ inputElement->Format = vertexFormatInfo.nativeFormat;
+ inputElement->InputSlot = static_cast<UINT>(attribIndex);
+ inputElement->AlignedByteOffset = 0;
+ inputElement->InputSlotClass = inputClass;
+ inputElement->InstanceDataStepRate = attrib.divisor;
+
+ inputElementCount++;
+ }
+
+ // Instanced PointSprite emulation requires additional entries in the
+ // inputlayout to support the vertices that make up the pointsprite quad.
+ // We do this even if mode != GL_POINTS, since the shader signature has these inputs, and the
+ // input layout must match the shader
+ if (programUsesInstancedPointSprites)
+ {
+ // On 9_3, we must ensure that slot 0 contains non-instanced data.
+ // If slot 0 currently contains instanced data then we swap it with a non-instanced element.
+ // Note that instancing is only available on 9_3 via ANGLE_instanced_arrays, since 9_3
+ // doesn't support OpenGL ES 3.0.
+ // As per the spec for ANGLE_instanced_arrays, not all attributes can be instanced
+ // simultaneously, so a non-instanced element must exist.
+ for (size_t elementIndex = 0; elementIndex < inputElementCount; ++elementIndex)
+ {
+ // If rendering points and instanced pointsprite emulation is being used, the
+ // inputClass is required to be configured as per instance data
+ if (mode == GL_POINTS)
+ {
+ inputElements[elementIndex].InputSlotClass = D3D11_INPUT_PER_INSTANCE_DATA;
+ inputElements[elementIndex].InstanceDataStepRate = 1;
+ if (numIndicesPerInstance > 0 && mCurrentAttributes[elementIndex]->divisor > 0)
+ {
+ inputElements[elementIndex].InstanceDataStepRate = numIndicesPerInstance;
+ }
+ }
+ inputElements[elementIndex].InputSlot++;
+ }
+
+ inputElements[inputElementCount].SemanticName = "SPRITEPOSITION";
+ inputElements[inputElementCount].SemanticIndex = 0;
+ inputElements[inputElementCount].Format = DXGI_FORMAT_R32G32B32_FLOAT;
+ inputElements[inputElementCount].InputSlot = 0;
+ inputElements[inputElementCount].AlignedByteOffset = 0;
+ inputElements[inputElementCount].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
+ inputElements[inputElementCount].InstanceDataStepRate = 0;
+ inputElementCount++;
+
+ inputElements[inputElementCount].SemanticName = "SPRITETEXCOORD";
+ inputElements[inputElementCount].SemanticIndex = 0;
+ inputElements[inputElementCount].Format = DXGI_FORMAT_R32G32_FLOAT;
+ inputElements[inputElementCount].InputSlot = 0;
+ inputElements[inputElementCount].AlignedByteOffset = sizeof(float) * 3;
+ inputElements[inputElementCount].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
+ inputElements[inputElementCount].InstanceDataStepRate = 0;
+ inputElementCount++;
+ }
+
+ const gl::InputLayout &shaderInputLayout = GetInputLayout(mCurrentAttributes);
+
+ ShaderExecutableD3D *shader = nullptr;
+ ANGLE_TRY(programD3D->getVertexExecutableForInputLayout(shaderInputLayout, &shader, nullptr));
+
+ ShaderExecutableD3D *shader11 = GetAs<ShaderExecutable11>(shader);
+
+ HRESULT result =
+ mDevice->CreateInputLayout(inputElements.data(), inputElementCount, shader11->getFunction(),
+ shader11->getLength(), inputLayoutOut);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create internal input layout, HRESULT: 0x%08x", result);
+ }
+
+ return gl::NoError();
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h
new file mode 100755
index 000000000..62a1020f5
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/InputLayoutCache.h
@@ -0,0 +1,120 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// InputLayoutCache.h: Defines InputLayoutCache, a class that builds and caches
+// D3D11 input layouts.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_INPUTLAYOUTCACHE_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_INPUTLAYOUTCACHE_H_
+
+#include <GLES2/gl2.h>
+
+#include <cstddef>
+
+#include <array>
+#include <map>
+
+#include "common/angleutils.h"
+#include "libANGLE/Constants.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+
+namespace gl
+{
+class Program;
+}
+
+namespace rx
+{
+struct TranslatedAttribute;
+struct TranslatedIndexData;
+struct SourceIndexData;
+class ProgramD3D;
+
+class InputLayoutCache : angle::NonCopyable
+{
+ public:
+ InputLayoutCache();
+ virtual ~InputLayoutCache();
+
+ void initialize(ID3D11Device *device, ID3D11DeviceContext *context);
+ void clear();
+ void markDirty();
+
+ gl::Error applyVertexBuffers(const gl::State &state,
+ const std::vector<TranslatedAttribute> &vertexArrayAttribs,
+ const std::vector<TranslatedAttribute> &currentValueAttribs,
+ GLenum mode,
+ GLint start,
+ TranslatedIndexData *indexInfo,
+ GLsizei numIndicesPerInstance);
+
+ gl::Error updateVertexOffsetsForPointSpritesEmulation(GLint startVertex,
+ GLsizei emulatedInstanceId);
+
+ // Useful for testing
+ void setCacheSize(unsigned int cacheSize) { mCacheSize = cacheSize; }
+
+ private:
+ struct PackedAttributeLayout
+ {
+ PackedAttributeLayout()
+ : numAttributes(0),
+ flags(0)
+ {
+ }
+
+ void addAttributeData(GLenum glType,
+ UINT semanticIndex,
+ gl::VertexFormatType vertexFormatType,
+ unsigned int divisor);
+
+ bool operator<(const PackedAttributeLayout &other) const;
+
+ enum Flags
+ {
+ FLAG_USES_INSTANCED_SPRITES = 0x1,
+ FLAG_INSTANCED_SPRITES_ACTIVE = 0x2,
+ FLAG_INSTANCED_RENDERING_ACTIVE = 0x4,
+ };
+
+ size_t numAttributes;
+ unsigned int flags;
+ uint32_t attributeData[gl::MAX_VERTEX_ATTRIBS];
+ };
+
+ gl::Error updateInputLayout(const gl::State &state,
+ GLenum mode,
+ const AttribIndexArray &sortedSemanticIndices,
+ GLsizei numIndicesPerInstance);
+ gl::Error createInputLayout(const AttribIndexArray &sortedSemanticIndices,
+ GLenum mode,
+ gl::Program *program,
+ GLsizei numIndicesPerInstance,
+ ID3D11InputLayout **inputLayoutOut);
+
+ std::map<PackedAttributeLayout, ID3D11InputLayout *> mLayoutMap;
+
+ ID3D11InputLayout *mCurrentIL;
+ std::array<ID3D11Buffer *, gl::MAX_VERTEX_ATTRIBS> mCurrentBuffers;
+ std::array<UINT, gl::MAX_VERTEX_ATTRIBS> mCurrentVertexStrides;
+ std::array<UINT, gl::MAX_VERTEX_ATTRIBS> mCurrentVertexOffsets;
+ std::vector<const TranslatedAttribute *> mCurrentAttributes;
+
+ ID3D11Buffer *mPointSpriteVertexBuffer;
+ ID3D11Buffer *mPointSpriteIndexBuffer;
+
+ unsigned int mCacheSize;
+
+ ID3D11Device *mDevice;
+ ID3D11DeviceContext *mDeviceContext;
+ D3D_FEATURE_LEVEL mFeatureLevel;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_INPUTLAYOUTCACHE_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/NativeWindow11.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/NativeWindow11.h
new file mode 100755
index 000000000..4f70beddf
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/NativeWindow11.h
@@ -0,0 +1,39 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// NativeWindow11.h: Defines NativeWindow11, a class for managing and performing operations on an
+// EGLNativeWindowType for the D3D11 renderer.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW11_H_
+
+#include "common/debug.h"
+#include "common/platform.h"
+
+#include "libANGLE/Config.h"
+#include "libANGLE/renderer/d3d/NativeWindowD3D.h"
+
+namespace rx
+{
+
+class NativeWindow11 : public NativeWindowD3D
+{
+ public:
+ NativeWindow11(EGLNativeWindowType window) : NativeWindowD3D(window) {}
+
+#ifdef ANGLE_ENABLE_D3D11
+ virtual HRESULT createSwapChain(ID3D11Device *device,
+ IDXGIFactory *factory,
+ DXGI_FORMAT format,
+ UINT width,
+ UINT height,
+ IDXGISwapChain **swapChain) = 0;
+ virtual void commitChange() = 0;
+#endif
+};
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW11_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.cpp
new file mode 100755
index 000000000..e7ca56ef2
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.cpp
@@ -0,0 +1,299 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// PixelTransfer11.cpp:
+// Implementation for buffer-to-texture and texture-to-buffer copies.
+// Used to implement pixel transfers from unpack and to pack buffers.
+//
+
+#include "libANGLE/renderer/d3d/d3d11/PixelTransfer11.h"
+
+#include "libANGLE/Buffer.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
+#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
+#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
+#include "libANGLE/renderer/d3d/d3d11/TextureStorage11.h"
+#include "libANGLE/Texture.h"
+
+// Precompiled shaders
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_gs.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4f.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4i.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_vs.h"
+
+namespace rx
+{
+
+PixelTransfer11::PixelTransfer11(Renderer11 *renderer)
+ : mRenderer(renderer),
+ mResourcesLoaded(false),
+ mBufferToTextureVS(NULL),
+ mBufferToTextureGS(NULL),
+ mParamsConstantBuffer(NULL),
+ mCopyRasterizerState(NULL),
+ mCopyDepthStencilState(NULL)
+{
+}
+
+PixelTransfer11::~PixelTransfer11()
+{
+ for (auto shaderMapIt = mBufferToTexturePSMap.begin(); shaderMapIt != mBufferToTexturePSMap.end(); shaderMapIt++)
+ {
+ SafeRelease(shaderMapIt->second);
+ }
+
+ mBufferToTexturePSMap.clear();
+
+ SafeRelease(mBufferToTextureVS);
+ SafeRelease(mBufferToTextureGS);
+ SafeRelease(mParamsConstantBuffer);
+ SafeRelease(mCopyRasterizerState);
+ SafeRelease(mCopyDepthStencilState);
+}
+
+gl::Error PixelTransfer11::loadResources()
+{
+ if (mResourcesLoaded)
+ {
+ return gl::NoError();
+ }
+
+ HRESULT result = S_OK;
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_RASTERIZER_DESC rasterDesc;
+ rasterDesc.FillMode = D3D11_FILL_SOLID;
+ rasterDesc.CullMode = D3D11_CULL_NONE;
+ rasterDesc.FrontCounterClockwise = FALSE;
+ rasterDesc.DepthBias = 0;
+ rasterDesc.SlopeScaledDepthBias = 0.0f;
+ rasterDesc.DepthBiasClamp = 0.0f;
+ rasterDesc.DepthClipEnable = TRUE;
+ rasterDesc.ScissorEnable = FALSE;
+ rasterDesc.MultisampleEnable = FALSE;
+ rasterDesc.AntialiasedLineEnable = FALSE;
+
+ result = device->CreateRasterizerState(&rasterDesc, &mCopyRasterizerState);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal pixel transfer rasterizer state, result: 0x%X.", result);
+ }
+
+ D3D11_DEPTH_STENCIL_DESC depthStencilDesc;
+ depthStencilDesc.DepthEnable = true;
+ depthStencilDesc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
+ depthStencilDesc.DepthFunc = D3D11_COMPARISON_ALWAYS;
+ depthStencilDesc.StencilEnable = FALSE;
+ depthStencilDesc.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
+ depthStencilDesc.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
+ depthStencilDesc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
+ depthStencilDesc.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
+ depthStencilDesc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
+
+ result = device->CreateDepthStencilState(&depthStencilDesc, &mCopyDepthStencilState);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal pixel transfer depth stencil state, result: 0x%X.", result);
+ }
+
+ D3D11_BUFFER_DESC constantBufferDesc = { 0 };
+ constantBufferDesc.ByteWidth = roundUp<UINT>(sizeof(CopyShaderParams), 32u);
+ constantBufferDesc.Usage = D3D11_USAGE_DYNAMIC;
+ constantBufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+ constantBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ constantBufferDesc.MiscFlags = 0;
+ constantBufferDesc.StructureByteStride = 0;
+
+ result = device->CreateBuffer(&constantBufferDesc, NULL, &mParamsConstantBuffer);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal pixel transfer constant buffer, result: 0x%X.", result);
+ }
+ d3d11::SetDebugName(mParamsConstantBuffer, "PixelTransfer11 constant buffer");
+
+ // init shaders
+ mBufferToTextureVS = d3d11::CompileVS(device, g_VS_BufferToTexture, "BufferToTexture VS");
+ if (!mBufferToTextureVS)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal buffer to texture vertex shader.");
+ }
+
+ mBufferToTextureGS = d3d11::CompileGS(device, g_GS_BufferToTexture, "BufferToTexture GS");
+ if (!mBufferToTextureGS)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal buffer to texture geometry shader.");
+ }
+
+ ANGLE_TRY(buildShaderMap());
+
+ StructZero(&mParamsData);
+
+ mResourcesLoaded = true;
+
+ return gl::NoError();
+}
+
+void PixelTransfer11::setBufferToTextureCopyParams(const gl::Box &destArea, const gl::Extents &destSize, GLenum internalFormat,
+ const gl::PixelUnpackState &unpack, unsigned int offset, CopyShaderParams *parametersOut)
+{
+ StructZero(parametersOut);
+
+ float texelCenterX = 0.5f / static_cast<float>(destSize.width - 1);
+ float texelCenterY = 0.5f / static_cast<float>(destSize.height - 1);
+
+ unsigned int bytesPerPixel = gl::GetInternalFormatInfo(internalFormat).pixelBytes;
+ unsigned int alignmentBytes = static_cast<unsigned int>(unpack.alignment);
+ unsigned int alignmentPixels = (alignmentBytes <= bytesPerPixel ? 1 : alignmentBytes / bytesPerPixel);
+
+ parametersOut->FirstPixelOffset = offset / bytesPerPixel;
+ parametersOut->PixelsPerRow = static_cast<unsigned int>((unpack.rowLength > 0) ? unpack.rowLength : destArea.width);
+ parametersOut->RowStride = roundUp(parametersOut->PixelsPerRow, alignmentPixels);
+ parametersOut->RowsPerSlice = static_cast<unsigned int>(destArea.height);
+ parametersOut->PositionOffset[0] = texelCenterX + (destArea.x / float(destSize.width)) * 2.0f - 1.0f;
+ parametersOut->PositionOffset[1] = texelCenterY + ((destSize.height - destArea.y - 1) / float(destSize.height)) * 2.0f - 1.0f;
+ parametersOut->PositionScale[0] = 2.0f / static_cast<float>(destSize.width);
+ parametersOut->PositionScale[1] = -2.0f / static_cast<float>(destSize.height);
+ parametersOut->FirstSlice = destArea.z;
+}
+
+gl::Error PixelTransfer11::copyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTargetD3D *destRenderTarget,
+ GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea)
+{
+ ANGLE_TRY(loadResources());
+
+ gl::Extents destSize = destRenderTarget->getExtents();
+
+ ASSERT(destArea.x >= 0 && destArea.x + destArea.width <= destSize.width &&
+ destArea.y >= 0 && destArea.y + destArea.height <= destSize.height &&
+ destArea.z >= 0 && destArea.z + destArea.depth <= destSize.depth );
+
+ const gl::Buffer &sourceBuffer = *unpack.pixelBuffer.get();
+
+ ASSERT(mRenderer->supportsFastCopyBufferToTexture(destinationFormat));
+
+ ID3D11PixelShader *pixelShader = findBufferToTexturePS(destinationFormat);
+ ASSERT(pixelShader);
+
+ // The SRV must be in the proper read format, which may be different from the destination format
+ // EG: for half float data, we can load full precision floats with implicit conversion
+ GLenum unsizedFormat = gl::GetInternalFormatInfo(destinationFormat).format;
+ GLenum sourceFormat = gl::GetSizedInternalFormat(unsizedFormat, sourcePixelsType);
+
+ const d3d11::Format &sourceFormatInfo =
+ d3d11::Format::Get(sourceFormat, mRenderer->getRenderer11DeviceCaps());
+ DXGI_FORMAT srvFormat = sourceFormatInfo.srvFormat;
+ ASSERT(srvFormat != DXGI_FORMAT_UNKNOWN);
+ Buffer11 *bufferStorage11 = GetAs<Buffer11>(sourceBuffer.getImplementation());
+ ID3D11ShaderResourceView *bufferSRV = nullptr;
+ ANGLE_TRY_RESULT(bufferStorage11->getSRV(srvFormat), bufferSRV);
+ ASSERT(bufferSRV != nullptr);
+
+ ID3D11RenderTargetView *textureRTV = GetAs<RenderTarget11>(destRenderTarget)->getRenderTargetView();
+ ASSERT(textureRTV != nullptr);
+
+ CopyShaderParams shaderParams;
+ setBufferToTextureCopyParams(destArea, destSize, sourceFormat, unpack, offset, &shaderParams);
+
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ ID3D11Buffer *nullBuffer = nullptr;
+ UINT zero = 0;
+
+ // Are we doing a 2D or 3D copy?
+ ID3D11GeometryShader *geometryShader = ((destSize.depth > 1) ? mBufferToTextureGS : NULL);
+ auto stateManager = mRenderer->getStateManager();
+
+ deviceContext->VSSetShader(mBufferToTextureVS, NULL, 0);
+ deviceContext->GSSetShader(geometryShader, NULL, 0);
+ deviceContext->PSSetShader(pixelShader, NULL, 0);
+ stateManager->setShaderResource(gl::SAMPLER_PIXEL, 0, bufferSRV);
+ deviceContext->IASetInputLayout(NULL);
+ deviceContext->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_POINTLIST);
+
+ deviceContext->IASetVertexBuffers(0, 1, &nullBuffer, &zero, &zero);
+ deviceContext->OMSetBlendState(NULL, NULL, 0xFFFFFFF);
+ deviceContext->OMSetDepthStencilState(mCopyDepthStencilState, 0xFFFFFFFF);
+ deviceContext->RSSetState(mCopyRasterizerState);
+
+ stateManager->setOneTimeRenderTarget(textureRTV, nullptr);
+
+ if (!StructEquals(mParamsData, shaderParams))
+ {
+ d3d11::SetBufferData(deviceContext, mParamsConstantBuffer, shaderParams);
+ mParamsData = shaderParams;
+ }
+
+ deviceContext->VSSetConstantBuffers(0, 1, &mParamsConstantBuffer);
+
+ // Set the viewport
+ D3D11_VIEWPORT viewport;
+ viewport.TopLeftX = 0;
+ viewport.TopLeftY = 0;
+ viewport.Width = static_cast<FLOAT>(destSize.width);
+ viewport.Height = static_cast<FLOAT>(destSize.height);
+ viewport.MinDepth = 0.0f;
+ viewport.MaxDepth = 1.0f;
+ deviceContext->RSSetViewports(1, &viewport);
+
+ UINT numPixels = (destArea.width * destArea.height * destArea.depth);
+ deviceContext->Draw(numPixels, 0);
+
+ // Unbind textures and render targets and vertex buffer
+ stateManager->setShaderResource(gl::SAMPLER_PIXEL, 0, NULL);
+ deviceContext->VSSetConstantBuffers(0, 1, &nullBuffer);
+
+ mRenderer->markAllStateDirty();
+
+ return gl::NoError();
+}
+
+gl::Error PixelTransfer11::buildShaderMap()
+{
+ ID3D11Device *device = mRenderer->getDevice();
+
+ mBufferToTexturePSMap[GL_FLOAT] = d3d11::CompilePS(device, g_PS_BufferToTexture_4F, "BufferToTexture RGBA ps");
+ mBufferToTexturePSMap[GL_INT] = d3d11::CompilePS(device, g_PS_BufferToTexture_4I, "BufferToTexture RGBA-I ps");
+ mBufferToTexturePSMap[GL_UNSIGNED_INT] = d3d11::CompilePS(device, g_PS_BufferToTexture_4UI, "BufferToTexture RGBA-UI ps");
+
+ // Check that all the shaders were created successfully
+ for (auto shaderMapIt = mBufferToTexturePSMap.begin(); shaderMapIt != mBufferToTexturePSMap.end(); shaderMapIt++)
+ {
+ if (shaderMapIt->second == NULL)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal buffer to texture pixel shader.");
+ }
+ }
+
+ return gl::NoError();
+}
+
+ID3D11PixelShader *PixelTransfer11::findBufferToTexturePS(GLenum internalFormat) const
+{
+ GLenum componentType = gl::GetInternalFormatInfo(internalFormat).componentType;
+ if (componentType == GL_SIGNED_NORMALIZED || componentType == GL_UNSIGNED_NORMALIZED)
+ {
+ componentType = GL_FLOAT;
+ }
+
+ auto shaderMapIt = mBufferToTexturePSMap.find(componentType);
+ return (shaderMapIt == mBufferToTexturePSMap.end() ? NULL : shaderMapIt->second);
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.h
new file mode 100755
index 000000000..1672121ec
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/PixelTransfer11.h
@@ -0,0 +1,89 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// PixelTransfer11.h:
+// Buffer-to-Texture and Texture-to-Buffer data transfers.
+// Used to implement pixel unpack and pixel pack buffers in ES3.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_PIXELTRANSFER11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_PIXELTRANSFER11_H_
+
+#include "libANGLE/Error.h"
+
+#include "common/platform.h"
+
+#include <GLES2/gl2.h>
+
+#include <map>
+
+namespace gl
+{
+
+class Buffer;
+struct Box;
+struct Extents;
+struct PixelUnpackState;
+
+}
+
+namespace rx
+{
+class Renderer11;
+class RenderTargetD3D;
+
+class PixelTransfer11
+{
+ public:
+ explicit PixelTransfer11(Renderer11 *renderer);
+ ~PixelTransfer11();
+
+ // unpack: the source buffer is stored in the unpack state, and buffer strides
+ // offset: the start of the data within the unpack buffer
+ // destRenderTarget: individual slice/layer of a target texture
+ // destinationFormat/sourcePixelsType: determines shaders + shader parameters
+ // destArea: the sub-section of destRenderTarget to copy to
+ gl::Error copyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTargetD3D *destRenderTarget,
+ GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea);
+
+ private:
+
+ struct CopyShaderParams
+ {
+ unsigned int FirstPixelOffset;
+ unsigned int PixelsPerRow;
+ unsigned int RowStride;
+ unsigned int RowsPerSlice;
+ float PositionOffset[2];
+ float PositionScale[2];
+ int TexLocationOffset[2];
+ int TexLocationScale[2];
+ unsigned int FirstSlice;
+ };
+
+ static void setBufferToTextureCopyParams(const gl::Box &destArea, const gl::Extents &destSize, GLenum internalFormat,
+ const gl::PixelUnpackState &unpack, unsigned int offset, CopyShaderParams *parametersOut);
+
+ gl::Error loadResources();
+ gl::Error buildShaderMap();
+ ID3D11PixelShader *findBufferToTexturePS(GLenum internalFormat) const;
+
+ Renderer11 *mRenderer;
+
+ bool mResourcesLoaded;
+ std::map<GLenum, ID3D11PixelShader *> mBufferToTexturePSMap;
+ ID3D11VertexShader *mBufferToTextureVS;
+ ID3D11GeometryShader *mBufferToTextureGS;
+ ID3D11Buffer *mParamsConstantBuffer;
+ CopyShaderParams mParamsData;
+
+ ID3D11RasterizerState *mCopyRasterizerState;
+ ID3D11DepthStencilState *mCopyDepthStencilState;
+
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_PIXELTRANSFER11_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Query11.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Query11.cpp
new file mode 100755
index 000000000..58b18ded5
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Query11.cpp
@@ -0,0 +1,400 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Query11.cpp: Defines the rx::Query11 class which implements rx::QueryImpl.
+
+#include "libANGLE/renderer/d3d/d3d11/Query11.h"
+
+#include <GLES2/gl2ext.h>
+
+#include "common/utilities.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+
+namespace
+{
+
+GLuint64 MergeQueryResults(GLenum type, GLuint64 currentResult, GLuint64 newResult)
+{
+ switch (type)
+ {
+ case GL_ANY_SAMPLES_PASSED:
+ case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
+ return (currentResult == GL_TRUE || newResult == GL_TRUE) ? GL_TRUE : GL_FALSE;
+
+ case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
+ return currentResult + newResult;
+
+ case GL_TIME_ELAPSED_EXT:
+ return currentResult + newResult;
+
+ case GL_TIMESTAMP_EXT:
+ return newResult;
+
+ case GL_COMMANDS_COMPLETED_CHROMIUM:
+ return newResult;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+} // anonymous namespace
+
+namespace rx
+{
+
+Query11::QueryState::QueryState()
+ : query(nullptr), beginTimestamp(nullptr), endTimestamp(nullptr), finished(false)
+{
+}
+
+Query11::QueryState::~QueryState()
+{
+ SafeRelease(beginTimestamp);
+ SafeRelease(endTimestamp);
+ SafeRelease(query);
+}
+
+Query11::Query11(Renderer11 *renderer, GLenum type)
+ : QueryImpl(type), mResult(0), mResultSum(0), mRenderer(renderer)
+{
+ mActiveQuery = std::unique_ptr<QueryState>(new QueryState());
+}
+
+Query11::~Query11()
+{
+ mRenderer->getStateManager()->onDeleteQueryObject(this);
+}
+
+gl::Error Query11::begin()
+{
+ mResultSum = 0;
+ mRenderer->getStateManager()->onBeginQuery(this);
+ return resume();
+}
+
+gl::Error Query11::end()
+{
+ return pause();
+}
+
+gl::Error Query11::queryCounter()
+{
+ // This doesn't do anything for D3D11 as we don't support timestamps
+ ASSERT(getType() == GL_TIMESTAMP_EXT);
+ mResultSum = 0;
+ mPendingQueries.push_back(std::unique_ptr<QueryState>(new QueryState()));
+ return gl::Error(GL_NO_ERROR);
+}
+
+template <typename T>
+gl::Error Query11::getResultBase(T *params)
+{
+ ASSERT(mActiveQuery->query == nullptr);
+ ANGLE_TRY(flush(true));
+ ASSERT(mPendingQueries.empty());
+ *params = static_cast<T>(mResultSum);
+
+ return gl::NoError();
+}
+
+gl::Error Query11::getResult(GLint *params)
+{
+ return getResultBase(params);
+}
+
+gl::Error Query11::getResult(GLuint *params)
+{
+ return getResultBase(params);
+}
+
+gl::Error Query11::getResult(GLint64 *params)
+{
+ return getResultBase(params);
+}
+
+gl::Error Query11::getResult(GLuint64 *params)
+{
+ return getResultBase(params);
+}
+
+gl::Error Query11::isResultAvailable(bool *available)
+{
+ ANGLE_TRY(flush(false));
+
+ *available = mPendingQueries.empty();
+ return gl::NoError();
+}
+
+gl::Error Query11::pause()
+{
+ if (mActiveQuery->query != nullptr)
+ {
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+ GLenum queryType = getType();
+
+ // If we are doing time elapsed query the end timestamp
+ if (queryType == GL_TIME_ELAPSED_EXT)
+ {
+ context->End(mActiveQuery->endTimestamp);
+ }
+
+ context->End(mActiveQuery->query);
+
+ mPendingQueries.push_back(std::move(mActiveQuery));
+ mActiveQuery = std::unique_ptr<QueryState>(new QueryState());
+ }
+
+ return flush(false);
+}
+
+gl::Error Query11::resume()
+{
+ if (mActiveQuery->query == nullptr)
+ {
+ ANGLE_TRY(flush(false));
+
+ GLenum queryType = getType();
+ D3D11_QUERY d3dQueryType = gl_d3d11::ConvertQueryType(queryType);
+
+ D3D11_QUERY_DESC queryDesc;
+ queryDesc.Query = d3dQueryType;
+ queryDesc.MiscFlags = 0;
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ HRESULT result = device->CreateQuery(&queryDesc, &mActiveQuery->query);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal query creation failed, result: 0x%X.",
+ result);
+ }
+
+ // If we are doing time elapsed we also need a query to actually query the timestamp
+ if (queryType == GL_TIME_ELAPSED_EXT)
+ {
+ D3D11_QUERY_DESC desc;
+ desc.Query = D3D11_QUERY_TIMESTAMP;
+ desc.MiscFlags = 0;
+ result = device->CreateQuery(&desc, &mActiveQuery->beginTimestamp);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal query creation failed, result: 0x%X.",
+ result);
+ }
+ result = device->CreateQuery(&desc, &mActiveQuery->endTimestamp);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal query creation failed, result: 0x%X.",
+ result);
+ }
+ }
+
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+
+ if (d3dQueryType != D3D11_QUERY_EVENT)
+ {
+ context->Begin(mActiveQuery->query);
+ }
+
+ // If we are doing time elapsed, query the begin timestamp
+ if (queryType == GL_TIME_ELAPSED_EXT)
+ {
+ context->End(mActiveQuery->beginTimestamp);
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Query11::flush(bool force)
+{
+ while (!mPendingQueries.empty())
+ {
+ QueryState *query = mPendingQueries.front().get();
+
+ do
+ {
+ ANGLE_TRY(testQuery(query));
+ if (!query->finished && !force)
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+ } while (!query->finished);
+
+ mResultSum = MergeQueryResults(getType(), mResultSum, mResult);
+ mPendingQueries.pop_front();
+ }
+
+ return gl::NoError();
+}
+
+gl::Error Query11::testQuery(QueryState *queryState)
+{
+ if (!queryState->finished)
+ {
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+ switch (getType())
+ {
+ case GL_ANY_SAMPLES_PASSED_EXT:
+ case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
+ {
+ ASSERT(queryState->query);
+ UINT64 numPixels = 0;
+ HRESULT result =
+ context->GetData(queryState->query, &numPixels, sizeof(numPixels), 0);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to get the data of an internal query, result: 0x%X.",
+ result);
+ }
+
+ if (result == S_OK)
+ {
+ queryState->finished = true;
+ mResult = (numPixels > 0) ? GL_TRUE : GL_FALSE;
+ }
+ }
+ break;
+
+ case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
+ {
+ ASSERT(queryState->query);
+ D3D11_QUERY_DATA_SO_STATISTICS soStats = {0};
+ HRESULT result = context->GetData(queryState->query, &soStats, sizeof(soStats), 0);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to get the data of an internal query, result: 0x%X.",
+ result);
+ }
+
+ if (result == S_OK)
+ {
+ queryState->finished = true;
+ mResult = static_cast<GLuint64>(soStats.NumPrimitivesWritten);
+ }
+ }
+ break;
+
+ case GL_TIME_ELAPSED_EXT:
+ {
+ ASSERT(queryState->query);
+ ASSERT(queryState->beginTimestamp);
+ ASSERT(queryState->endTimestamp);
+ D3D11_QUERY_DATA_TIMESTAMP_DISJOINT timeStats = {0};
+ HRESULT result =
+ context->GetData(queryState->query, &timeStats, sizeof(timeStats), 0);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to get the data of an internal query, result: 0x%X.",
+ result);
+ }
+
+ if (result == S_OK)
+ {
+ UINT64 beginTime = 0;
+ HRESULT beginRes =
+ context->GetData(queryState->beginTimestamp, &beginTime, sizeof(UINT64), 0);
+ if (FAILED(beginRes))
+ {
+ return gl::Error(
+ GL_OUT_OF_MEMORY,
+ "Failed to get the data of an internal query, result: 0x%X.", beginRes);
+ }
+ UINT64 endTime = 0;
+ HRESULT endRes =
+ context->GetData(queryState->endTimestamp, &endTime, sizeof(UINT64), 0);
+ if (FAILED(endRes))
+ {
+ return gl::Error(
+ GL_OUT_OF_MEMORY,
+ "Failed to get the data of an internal query, result: 0x%X.", endRes);
+ }
+
+ if (beginRes == S_OK && endRes == S_OK)
+ {
+ queryState->finished = true;
+ if (timeStats.Disjoint)
+ {
+ mRenderer->setGPUDisjoint();
+ }
+ static_assert(sizeof(UINT64) == sizeof(unsigned long long),
+ "D3D UINT64 isn't 64 bits");
+
+ angle::CheckedNumeric<UINT64> checkedTime(endTime);
+ checkedTime -= beginTime;
+ checkedTime *= 1000000000ull;
+ checkedTime /= timeStats.Frequency;
+ if (checkedTime.IsValid())
+ {
+ mResult = checkedTime.ValueOrDie();
+ }
+ else
+ {
+ mResult = std::numeric_limits<GLuint64>::max() / timeStats.Frequency;
+ // If an overflow does somehow occur, there is no way the elapsed time
+ // is accurate, so we generate a disjoint event
+ mRenderer->setGPUDisjoint();
+ }
+ }
+ }
+ }
+ break;
+
+ case GL_TIMESTAMP_EXT:
+ {
+ // D3D11 doesn't support GL timestamp queries as D3D timestamps are not guaranteed
+ // to have any sort of continuity outside of a disjoint timestamp query block, which
+ // GL depends on
+ ASSERT(queryState->query == nullptr);
+ mResult = 0;
+ queryState->finished = true;
+ }
+ break;
+
+ case GL_COMMANDS_COMPLETED_CHROMIUM:
+ {
+ ASSERT(queryState->query);
+ BOOL completed = 0;
+ HRESULT result =
+ context->GetData(queryState->query, &completed, sizeof(completed), 0);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to get the data of an internal query, result: 0x%X.",
+ result);
+ }
+
+ if (result == S_OK)
+ {
+ queryState->finished = true;
+ ASSERT(completed == TRUE);
+ mResult = (completed == TRUE) ? GL_TRUE : GL_FALSE;
+ }
+ }
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ if (!queryState->finished && mRenderer->testDeviceLost())
+ {
+ mRenderer->notifyDeviceLost();
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to test get query result, device is lost.");
+ }
+ }
+
+ return gl::NoError();
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Query11.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Query11.h
new file mode 100755
index 000000000..706f805df
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Query11.h
@@ -0,0 +1,67 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Query11.h: Defines the rx::Query11 class which implements rx::QueryImpl.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_QUERY11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_QUERY11_H_
+
+#include <deque>
+
+#include "libANGLE/renderer/QueryImpl.h"
+
+namespace rx
+{
+class Renderer11;
+
+class Query11 : public QueryImpl
+{
+ public:
+ Query11(Renderer11 *renderer, GLenum type);
+ ~Query11() override;
+
+ gl::Error begin() override;
+ gl::Error end() override;
+ gl::Error queryCounter() override;
+ gl::Error getResult(GLint *params) override;
+ gl::Error getResult(GLuint *params) override;
+ gl::Error getResult(GLint64 *params) override;
+ gl::Error getResult(GLuint64 *params) override;
+ gl::Error isResultAvailable(bool *available) override;
+
+ gl::Error pause();
+ gl::Error resume();
+
+ private:
+ struct QueryState final : public angle::NonCopyable
+ {
+ QueryState();
+ ~QueryState();
+
+ ID3D11Query *query;
+ ID3D11Query *beginTimestamp;
+ ID3D11Query *endTimestamp;
+ bool finished;
+ };
+
+ gl::Error flush(bool force);
+ gl::Error testQuery(QueryState *queryState);
+
+ template <typename T>
+ gl::Error getResultBase(T *params);
+
+ GLuint64 mResult;
+ GLuint64 mResultSum;
+
+ Renderer11 *mRenderer;
+
+ std::unique_ptr<QueryState> mActiveQuery;
+ std::deque<std::unique_ptr<QueryState>> mPendingQueries;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_QUERY11_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.cpp
new file mode 100755
index 000000000..bd870bcbd
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.cpp
@@ -0,0 +1,473 @@
+//
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RenderStateCache.cpp: Defines rx::RenderStateCache, a cache of Direct3D render
+// state objects.
+
+#include "libANGLE/renderer/d3d/d3d11/RenderStateCache.h"
+
+#include <float.h>
+
+#include "common/debug.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/renderer/d3d/FramebufferD3D.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#include "third_party/murmurhash/MurmurHash3.h"
+
+namespace rx
+{
+using namespace gl_d3d11;
+
+template <typename mapType>
+static void ClearStateMap(mapType &map)
+{
+ for (typename mapType::iterator i = map.begin(); i != map.end(); i++)
+ {
+ SafeRelease(i->second.first);
+ }
+ map.clear();
+}
+
+// MSDN's documentation of ID3D11Device::CreateBlendState, ID3D11Device::CreateRasterizerState,
+// ID3D11Device::CreateDepthStencilState and ID3D11Device::CreateSamplerState claims the maximum
+// number of unique states of each type an application can create is 4096
+const unsigned int RenderStateCache::kMaxBlendStates = 4096;
+const unsigned int RenderStateCache::kMaxRasterizerStates = 4096;
+const unsigned int RenderStateCache::kMaxDepthStencilStates = 4096;
+const unsigned int RenderStateCache::kMaxSamplerStates = 4096;
+
+RenderStateCache::RenderStateCache(Renderer11 *renderer)
+ : mRenderer(renderer),
+ mCounter(0),
+ mBlendStateCache(kMaxBlendStates, hashBlendState, compareBlendStates),
+ mRasterizerStateCache(kMaxRasterizerStates, hashRasterizerState, compareRasterizerStates),
+ mDepthStencilStateCache(kMaxDepthStencilStates, hashDepthStencilState, compareDepthStencilStates),
+ mSamplerStateCache(kMaxSamplerStates, hashSamplerState, compareSamplerStates),
+ mDevice(NULL)
+{
+}
+
+RenderStateCache::~RenderStateCache()
+{
+ clear();
+}
+
+void RenderStateCache::initialize(ID3D11Device *device)
+{
+ clear();
+ mDevice = device;
+}
+
+void RenderStateCache::clear()
+{
+ ClearStateMap(mBlendStateCache);
+ ClearStateMap(mRasterizerStateCache);
+ ClearStateMap(mDepthStencilStateCache);
+ ClearStateMap(mSamplerStateCache);
+}
+
+std::size_t RenderStateCache::hashBlendState(const BlendStateKey &blendState)
+{
+ static const unsigned int seed = 0xABCDEF98;
+
+ std::size_t hash = 0;
+ MurmurHash3_x86_32(&blendState, sizeof(gl::BlendState), seed, &hash);
+ return hash;
+}
+
+bool RenderStateCache::compareBlendStates(const BlendStateKey &a, const BlendStateKey &b)
+{
+ return memcmp(&a, &b, sizeof(BlendStateKey)) == 0;
+}
+
+gl::Error RenderStateCache::getBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState,
+ ID3D11BlendState **outBlendState)
+{
+ if (!mDevice)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal error, RenderStateCache is not initialized.");
+ }
+
+ bool mrt = false;
+
+ const FramebufferD3D *framebufferD3D = GetImplAs<FramebufferD3D>(framebuffer);
+ const gl::AttachmentList &colorbuffers = framebufferD3D->getColorAttachmentsForRender();
+
+ BlendStateKey key = {};
+ key.blendState = blendState;
+ for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
+ {
+ const gl::FramebufferAttachment *attachment = colorbuffers[colorAttachment];
+
+ auto rtChannels = key.rtChannels[colorAttachment];
+
+ if (attachment)
+ {
+ if (colorAttachment > 0)
+ {
+ mrt = true;
+ }
+
+ rtChannels[0] = attachment->getRedSize() > 0;
+ rtChannels[1] = attachment->getGreenSize() > 0;
+ rtChannels[2] = attachment->getBlueSize() > 0;
+ rtChannels[3] = attachment->getAlphaSize() > 0;
+ }
+ }
+
+ BlendStateMap::iterator keyIter = mBlendStateCache.find(key);
+ if (keyIter != mBlendStateCache.end())
+ {
+ BlendStateCounterPair &state = keyIter->second;
+ state.second = mCounter++;
+ *outBlendState = state.first;
+ return gl::Error(GL_NO_ERROR);
+ }
+ else
+ {
+ if (mBlendStateCache.size() >= kMaxBlendStates)
+ {
+ TRACE("Overflowed the limit of %u blend states, removing the least recently used "
+ "to make room.", kMaxBlendStates);
+
+ BlendStateMap::iterator leastRecentlyUsed = mBlendStateCache.begin();
+ for (BlendStateMap::iterator i = mBlendStateCache.begin(); i != mBlendStateCache.end(); i++)
+ {
+ if (i->second.second < leastRecentlyUsed->second.second)
+ {
+ leastRecentlyUsed = i;
+ }
+ }
+ SafeRelease(leastRecentlyUsed->second.first);
+ mBlendStateCache.erase(leastRecentlyUsed);
+ }
+
+ // Create a new blend state and insert it into the cache
+ D3D11_BLEND_DESC blendDesc = { 0 };
+ blendDesc.AlphaToCoverageEnable = blendState.sampleAlphaToCoverage;
+ blendDesc.IndependentBlendEnable = mrt ? TRUE : FALSE;
+
+ for (unsigned int i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; i++)
+ {
+ D3D11_RENDER_TARGET_BLEND_DESC &rtBlend = blendDesc.RenderTarget[i];
+
+ rtBlend.BlendEnable = blendState.blend;
+ if (blendState.blend)
+ {
+ rtBlend.SrcBlend = gl_d3d11::ConvertBlendFunc(blendState.sourceBlendRGB, false);
+ rtBlend.DestBlend = gl_d3d11::ConvertBlendFunc(blendState.destBlendRGB, false);
+ rtBlend.BlendOp = gl_d3d11::ConvertBlendOp(blendState.blendEquationRGB);
+
+ rtBlend.SrcBlendAlpha = gl_d3d11::ConvertBlendFunc(blendState.sourceBlendAlpha, true);
+ rtBlend.DestBlendAlpha = gl_d3d11::ConvertBlendFunc(blendState.destBlendAlpha, true);
+ rtBlend.BlendOpAlpha = gl_d3d11::ConvertBlendOp(blendState.blendEquationAlpha);
+ }
+
+ rtBlend.RenderTargetWriteMask = gl_d3d11::ConvertColorMask(key.rtChannels[i][0] && blendState.colorMaskRed,
+ key.rtChannels[i][1] && blendState.colorMaskGreen,
+ key.rtChannels[i][2] && blendState.colorMaskBlue,
+ key.rtChannels[i][3] && blendState.colorMaskAlpha);
+ }
+
+ ID3D11BlendState *dx11BlendState = NULL;
+ HRESULT result = mDevice->CreateBlendState(&blendDesc, &dx11BlendState);
+ if (FAILED(result) || !dx11BlendState)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Unable to create a ID3D11BlendState, HRESULT: 0x%X.", result);
+ }
+
+ mBlendStateCache.insert(std::make_pair(key, std::make_pair(dx11BlendState, mCounter++)));
+
+ *outBlendState = dx11BlendState;
+ return gl::Error(GL_NO_ERROR);
+ }
+}
+
+std::size_t RenderStateCache::hashRasterizerState(const RasterizerStateKey &rasterState)
+{
+ static const unsigned int seed = 0xABCDEF98;
+
+ std::size_t hash = 0;
+ MurmurHash3_x86_32(&rasterState, sizeof(RasterizerStateKey), seed, &hash);
+ return hash;
+}
+
+bool RenderStateCache::compareRasterizerStates(const RasterizerStateKey &a, const RasterizerStateKey &b)
+{
+ return memcmp(&a, &b, sizeof(RasterizerStateKey)) == 0;
+}
+
+gl::Error RenderStateCache::getRasterizerState(const gl::RasterizerState &rasterState, bool scissorEnabled,
+ ID3D11RasterizerState **outRasterizerState)
+{
+ if (!mDevice)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal error, RenderStateCache is not initialized.");
+ }
+
+ RasterizerStateKey key = {};
+ key.rasterizerState = rasterState;
+ key.scissorEnabled = scissorEnabled;
+
+ RasterizerStateMap::iterator keyIter = mRasterizerStateCache.find(key);
+ if (keyIter != mRasterizerStateCache.end())
+ {
+ RasterizerStateCounterPair &state = keyIter->second;
+ state.second = mCounter++;
+ *outRasterizerState = state.first;
+ return gl::Error(GL_NO_ERROR);
+ }
+ else
+ {
+ if (mRasterizerStateCache.size() >= kMaxRasterizerStates)
+ {
+ TRACE("Overflowed the limit of %u rasterizer states, removing the least recently used "
+ "to make room.", kMaxRasterizerStates);
+
+ RasterizerStateMap::iterator leastRecentlyUsed = mRasterizerStateCache.begin();
+ for (RasterizerStateMap::iterator i = mRasterizerStateCache.begin(); i != mRasterizerStateCache.end(); i++)
+ {
+ if (i->second.second < leastRecentlyUsed->second.second)
+ {
+ leastRecentlyUsed = i;
+ }
+ }
+ SafeRelease(leastRecentlyUsed->second.first);
+ mRasterizerStateCache.erase(leastRecentlyUsed);
+ }
+
+ D3D11_CULL_MODE cullMode = gl_d3d11::ConvertCullMode(rasterState.cullFace, rasterState.cullMode);
+
+ // Disable culling if drawing points
+ if (rasterState.pointDrawMode)
+ {
+ cullMode = D3D11_CULL_NONE;
+ }
+
+ D3D11_RASTERIZER_DESC rasterDesc;
+ rasterDesc.FillMode = D3D11_FILL_SOLID;
+ rasterDesc.CullMode = cullMode;
+ rasterDesc.FrontCounterClockwise = (rasterState.frontFace == GL_CCW) ? FALSE: TRUE;
+ rasterDesc.DepthBiasClamp = 0.0f; // MSDN documentation of DepthBiasClamp implies a value of zero will preform no clamping, must be tested though.
+ rasterDesc.DepthClipEnable = TRUE;
+ rasterDesc.ScissorEnable = scissorEnabled ? TRUE : FALSE;
+ rasterDesc.MultisampleEnable = rasterState.multiSample;
+ rasterDesc.AntialiasedLineEnable = FALSE;
+
+ if (rasterState.polygonOffsetFill)
+ {
+ rasterDesc.SlopeScaledDepthBias = rasterState.polygonOffsetFactor;
+ rasterDesc.DepthBias = (INT)rasterState.polygonOffsetUnits;
+ }
+ else
+ {
+ rasterDesc.SlopeScaledDepthBias = 0.0f;
+ rasterDesc.DepthBias = 0;
+ }
+
+ ID3D11RasterizerState *dx11RasterizerState = NULL;
+ HRESULT result = mDevice->CreateRasterizerState(&rasterDesc, &dx11RasterizerState);
+ if (FAILED(result) || !dx11RasterizerState)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Unable to create a ID3D11RasterizerState, HRESULT: 0x%X.", result);
+ }
+
+ mRasterizerStateCache.insert(std::make_pair(key, std::make_pair(dx11RasterizerState, mCounter++)));
+
+ *outRasterizerState = dx11RasterizerState;
+ return gl::Error(GL_NO_ERROR);
+ }
+}
+
+std::size_t RenderStateCache::hashDepthStencilState(const gl::DepthStencilState &dsState)
+{
+ static const unsigned int seed = 0xABCDEF98;
+
+ std::size_t hash = 0;
+ MurmurHash3_x86_32(&dsState, sizeof(gl::DepthStencilState), seed, &hash);
+ return hash;
+}
+
+bool RenderStateCache::compareDepthStencilStates(const gl::DepthStencilState &a, const gl::DepthStencilState &b)
+{
+ return memcmp(&a, &b, sizeof(gl::DepthStencilState)) == 0;
+}
+
+gl::Error RenderStateCache::getDepthStencilState(const gl::DepthStencilState &originalState,
+ bool disableDepth,
+ bool disableStencil,
+ ID3D11DepthStencilState **outDSState)
+{
+ if (!mDevice)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal error, RenderStateCache is not initialized.");
+ }
+
+ gl::DepthStencilState glState = originalState;
+ if (disableDepth)
+ {
+ glState.depthTest = false;
+ glState.depthMask = false;
+ }
+
+ if (disableStencil)
+ {
+ glState.stencilWritemask = 0;
+ glState.stencilBackWritemask = 0;
+ glState.stencilTest = false;
+ }
+
+ auto keyIter = mDepthStencilStateCache.find(glState);
+ if (keyIter != mDepthStencilStateCache.end())
+ {
+ DepthStencilStateCounterPair &state = keyIter->second;
+ state.second = mCounter++;
+ *outDSState = state.first;
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ if (mDepthStencilStateCache.size() >= kMaxDepthStencilStates)
+ {
+ TRACE(
+ "Overflowed the limit of %u depth stencil states, removing the least recently used "
+ "to make room.",
+ kMaxDepthStencilStates);
+
+ auto leastRecentlyUsed = mDepthStencilStateCache.begin();
+ for (auto i = mDepthStencilStateCache.begin(); i != mDepthStencilStateCache.end(); i++)
+ {
+ if (i->second.second < leastRecentlyUsed->second.second)
+ {
+ leastRecentlyUsed = i;
+ }
+ }
+ SafeRelease(leastRecentlyUsed->second.first);
+ mDepthStencilStateCache.erase(leastRecentlyUsed);
+ }
+
+ D3D11_DEPTH_STENCIL_DESC dsDesc = {0};
+ dsDesc.DepthEnable = glState.depthTest ? TRUE : FALSE;
+ dsDesc.DepthWriteMask = ConvertDepthMask(glState.depthMask);
+ dsDesc.DepthFunc = ConvertComparison(glState.depthFunc);
+ dsDesc.StencilEnable = glState.stencilTest ? TRUE : FALSE;
+ dsDesc.StencilReadMask = ConvertStencilMask(glState.stencilMask);
+ dsDesc.StencilWriteMask = ConvertStencilMask(glState.stencilWritemask);
+ dsDesc.FrontFace.StencilFailOp = ConvertStencilOp(glState.stencilFail);
+ dsDesc.FrontFace.StencilDepthFailOp = ConvertStencilOp(glState.stencilPassDepthFail);
+ dsDesc.FrontFace.StencilPassOp = ConvertStencilOp(glState.stencilPassDepthPass);
+ dsDesc.FrontFace.StencilFunc = ConvertComparison(glState.stencilFunc);
+ dsDesc.BackFace.StencilFailOp = ConvertStencilOp(glState.stencilBackFail);
+ dsDesc.BackFace.StencilDepthFailOp = ConvertStencilOp(glState.stencilBackPassDepthFail);
+ dsDesc.BackFace.StencilPassOp = ConvertStencilOp(glState.stencilBackPassDepthPass);
+ dsDesc.BackFace.StencilFunc = ConvertComparison(glState.stencilBackFunc);
+
+ ID3D11DepthStencilState *dx11DepthStencilState = NULL;
+ HRESULT result = mDevice->CreateDepthStencilState(&dsDesc, &dx11DepthStencilState);
+ if (FAILED(result) || !dx11DepthStencilState)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Unable to create a ID3D11DepthStencilState, HRESULT: 0x%X.", result);
+ }
+
+ mDepthStencilStateCache.insert(
+ std::make_pair(glState, std::make_pair(dx11DepthStencilState, mCounter++)));
+
+ *outDSState = dx11DepthStencilState;
+ return gl::Error(GL_NO_ERROR);
+}
+
+std::size_t RenderStateCache::hashSamplerState(const gl::SamplerState &samplerState)
+{
+ static const unsigned int seed = 0xABCDEF98;
+
+ std::size_t hash = 0;
+ MurmurHash3_x86_32(&samplerState, sizeof(gl::SamplerState), seed, &hash);
+ return hash;
+}
+
+bool RenderStateCache::compareSamplerStates(const gl::SamplerState &a, const gl::SamplerState &b)
+{
+ return memcmp(&a, &b, sizeof(gl::SamplerState)) == 0;
+}
+
+gl::Error RenderStateCache::getSamplerState(const gl::SamplerState &samplerState, ID3D11SamplerState **outSamplerState)
+{
+ if (!mDevice)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal error, RenderStateCache is not initialized.");
+ }
+
+ SamplerStateMap::iterator keyIter = mSamplerStateCache.find(samplerState);
+ if (keyIter != mSamplerStateCache.end())
+ {
+ SamplerStateCounterPair &state = keyIter->second;
+ state.second = mCounter++;
+ *outSamplerState = state.first;
+ return gl::Error(GL_NO_ERROR);
+ }
+ else
+ {
+ if (mSamplerStateCache.size() >= kMaxSamplerStates)
+ {
+ TRACE("Overflowed the limit of %u sampler states, removing the least recently used "
+ "to make room.", kMaxSamplerStates);
+
+ SamplerStateMap::iterator leastRecentlyUsed = mSamplerStateCache.begin();
+ for (SamplerStateMap::iterator i = mSamplerStateCache.begin(); i != mSamplerStateCache.end(); i++)
+ {
+ if (i->second.second < leastRecentlyUsed->second.second)
+ {
+ leastRecentlyUsed = i;
+ }
+ }
+ SafeRelease(leastRecentlyUsed->second.first);
+ mSamplerStateCache.erase(leastRecentlyUsed);
+ }
+
+ D3D11_SAMPLER_DESC samplerDesc;
+ samplerDesc.Filter = gl_d3d11::ConvertFilter(samplerState.minFilter, samplerState.magFilter,
+ samplerState.maxAnisotropy, samplerState.compareMode);
+ samplerDesc.AddressU = gl_d3d11::ConvertTextureWrap(samplerState.wrapS);
+ samplerDesc.AddressV = gl_d3d11::ConvertTextureWrap(samplerState.wrapT);
+ samplerDesc.AddressW = gl_d3d11::ConvertTextureWrap(samplerState.wrapR);
+ samplerDesc.MipLODBias = 0;
+ samplerDesc.MaxAnisotropy =
+ gl_d3d11::ConvertMaxAnisotropy(samplerState.maxAnisotropy, mDevice->GetFeatureLevel());
+ samplerDesc.ComparisonFunc = gl_d3d11::ConvertComparison(samplerState.compareFunc);
+ samplerDesc.BorderColor[0] = 0.0f;
+ samplerDesc.BorderColor[1] = 0.0f;
+ samplerDesc.BorderColor[2] = 0.0f;
+ samplerDesc.BorderColor[3] = 0.0f;
+ samplerDesc.MinLOD = samplerState.minLod;
+ samplerDesc.MaxLOD = samplerState.maxLod;
+
+ if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3)
+ {
+ // Check that maxLOD is nearly FLT_MAX (1000.0f is the default), since 9_3 doesn't support anything other than FLT_MAX.
+ // Note that Feature Level 9_* only supports GL ES 2.0, so the consumer of ANGLE can't modify the Max LOD themselves.
+ ASSERT(samplerState.maxLod >= 999.9f);
+
+ // Now just set MaxLOD to FLT_MAX. Other parts of the renderer (e.g. the non-zero max LOD workaround) should take account of this.
+ samplerDesc.MaxLOD = FLT_MAX;
+ }
+
+ ID3D11SamplerState *dx11SamplerState = NULL;
+ HRESULT result = mDevice->CreateSamplerState(&samplerDesc, &dx11SamplerState);
+ if (FAILED(result) || !dx11SamplerState)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Unable to create a ID3D11SamplerState, HRESULT: 0x%X.", result);
+ }
+
+ mSamplerStateCache.insert(std::make_pair(samplerState, std::make_pair(dx11SamplerState, mCounter++)));
+
+ *outSamplerState = dx11SamplerState;
+ return gl::Error(GL_NO_ERROR);
+ }
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.h
new file mode 100755
index 000000000..82cb13903
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/RenderStateCache.h
@@ -0,0 +1,114 @@
+//
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RenderStateCache.h: Defines rx::RenderStateCache, a cache of Direct3D render
+// state objects.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_RENDERSTATECACHE_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_RENDERSTATECACHE_H_
+
+#include "libANGLE/angletypes.h"
+#include "libANGLE/Error.h"
+#include "common/angleutils.h"
+
+#include <unordered_map>
+
+namespace gl
+{
+class Framebuffer;
+}
+
+namespace rx
+{
+class Renderer11;
+
+class RenderStateCache : angle::NonCopyable
+{
+ public:
+ RenderStateCache(Renderer11 *renderer);
+ virtual ~RenderStateCache();
+
+ void initialize(ID3D11Device *device);
+ void clear();
+
+ gl::Error getBlendState(const gl::Framebuffer *framebuffer, const gl::BlendState &blendState, ID3D11BlendState **outBlendState);
+ gl::Error getRasterizerState(const gl::RasterizerState &rasterState, bool scissorEnabled, ID3D11RasterizerState **outRasterizerState);
+ gl::Error getDepthStencilState(const gl::DepthStencilState &dsState,
+ bool disableDepth,
+ bool disableStencil,
+ ID3D11DepthStencilState **outDSState);
+ gl::Error getSamplerState(const gl::SamplerState &samplerState, ID3D11SamplerState **outSamplerState);
+
+ private:
+ Renderer11 *mRenderer;
+ unsigned long long mCounter;
+
+ // Blend state cache
+ struct BlendStateKey
+ {
+ gl::BlendState blendState;
+ bool rtChannels[D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT][4];
+ };
+ static std::size_t hashBlendState(const BlendStateKey &blendState);
+ static bool compareBlendStates(const BlendStateKey &a, const BlendStateKey &b);
+ static const unsigned int kMaxBlendStates;
+
+ typedef std::size_t (*BlendStateHashFunction)(const BlendStateKey &);
+ typedef bool (*BlendStateEqualityFunction)(const BlendStateKey &, const BlendStateKey &);
+ typedef std::pair<ID3D11BlendState*, unsigned long long> BlendStateCounterPair;
+ typedef std::unordered_map<BlendStateKey, BlendStateCounterPair, BlendStateHashFunction, BlendStateEqualityFunction> BlendStateMap;
+ BlendStateMap mBlendStateCache;
+
+ // Rasterizer state cache
+ struct RasterizerStateKey
+ {
+ gl::RasterizerState rasterizerState;
+ bool scissorEnabled;
+ };
+ static std::size_t hashRasterizerState(const RasterizerStateKey &rasterState);
+ static bool compareRasterizerStates(const RasterizerStateKey &a, const RasterizerStateKey &b);
+ static const unsigned int kMaxRasterizerStates;
+
+ typedef std::size_t (*RasterizerStateHashFunction)(const RasterizerStateKey &);
+ typedef bool (*RasterizerStateEqualityFunction)(const RasterizerStateKey &, const RasterizerStateKey &);
+ typedef std::pair<ID3D11RasterizerState*, unsigned long long> RasterizerStateCounterPair;
+ typedef std::unordered_map<RasterizerStateKey, RasterizerStateCounterPair, RasterizerStateHashFunction, RasterizerStateEqualityFunction> RasterizerStateMap;
+ RasterizerStateMap mRasterizerStateCache;
+
+ // Depth stencil state cache
+ static std::size_t hashDepthStencilState(const gl::DepthStencilState &dsState);
+ static bool compareDepthStencilStates(const gl::DepthStencilState &a, const gl::DepthStencilState &b);
+ static const unsigned int kMaxDepthStencilStates;
+
+ typedef std::size_t (*DepthStencilStateHashFunction)(const gl::DepthStencilState &);
+ typedef bool (*DepthStencilStateEqualityFunction)(const gl::DepthStencilState &, const gl::DepthStencilState &);
+ typedef std::pair<ID3D11DepthStencilState*, unsigned long long> DepthStencilStateCounterPair;
+ typedef std::unordered_map<gl::DepthStencilState,
+ DepthStencilStateCounterPair,
+ DepthStencilStateHashFunction,
+ DepthStencilStateEqualityFunction> DepthStencilStateMap;
+ DepthStencilStateMap mDepthStencilStateCache;
+
+ // Sample state cache
+ static std::size_t hashSamplerState(const gl::SamplerState &samplerState);
+ static bool compareSamplerStates(const gl::SamplerState &a, const gl::SamplerState &b);
+ static const unsigned int kMaxSamplerStates;
+
+ typedef std::size_t (*SamplerStateHashFunction)(const gl::SamplerState &);
+ typedef bool (*SamplerStateEqualityFunction)(const gl::SamplerState &, const gl::SamplerState &);
+ typedef std::pair<ID3D11SamplerState*, unsigned long long> SamplerStateCounterPair;
+ typedef std::unordered_map<gl::SamplerState,
+ SamplerStateCounterPair,
+ SamplerStateHashFunction,
+ SamplerStateEqualityFunction> SamplerStateMap;
+ SamplerStateMap mSamplerStateCache;
+
+ ID3D11Device *mDevice;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_RENDERSTATECACHE_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.cpp
new file mode 100755
index 000000000..a042f447d
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.cpp
@@ -0,0 +1,444 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RenderTarget11.cpp: Implements a DX11-specific wrapper for ID3D11View pointers
+// retained by Renderbuffers.
+
+#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
+
+#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libANGLE/renderer/d3d/d3d11/SwapChain11.h"
+#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
+
+namespace rx
+{
+
+namespace
+{
+bool GetTextureProperties(ID3D11Resource *resource, unsigned int *mipLevels, unsigned int *samples)
+{
+ ID3D11Texture1D *texture1D = d3d11::DynamicCastComObject<ID3D11Texture1D>(resource);
+ if (texture1D)
+ {
+ D3D11_TEXTURE1D_DESC texDesc;
+ texture1D->GetDesc(&texDesc);
+ SafeRelease(texture1D);
+
+ *mipLevels = texDesc.MipLevels;
+ *samples = 0;
+
+ return true;
+ }
+
+ ID3D11Texture2D *texture2D = d3d11::DynamicCastComObject<ID3D11Texture2D>(resource);
+ if (texture2D)
+ {
+ D3D11_TEXTURE2D_DESC texDesc;
+ texture2D->GetDesc(&texDesc);
+ SafeRelease(texture2D);
+
+ *mipLevels = texDesc.MipLevels;
+ *samples = texDesc.SampleDesc.Count > 1 ? texDesc.SampleDesc.Count : 0;
+
+ return true;
+ }
+
+ ID3D11Texture3D *texture3D = d3d11::DynamicCastComObject<ID3D11Texture3D>(resource);
+ if (texture3D)
+ {
+ D3D11_TEXTURE3D_DESC texDesc;
+ texture3D->GetDesc(&texDesc);
+ SafeRelease(texture3D);
+
+ *mipLevels = texDesc.MipLevels;
+ *samples = 0;
+
+ return true;
+ }
+
+ return false;
+}
+
+unsigned int GetRTVSubresourceIndex(ID3D11Resource *resource, ID3D11RenderTargetView *view)
+{
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ view->GetDesc(&rtvDesc);
+
+ unsigned int mipSlice = 0;
+ unsigned int arraySlice = 0;
+
+ switch (rtvDesc.ViewDimension)
+ {
+ case D3D11_RTV_DIMENSION_TEXTURE1D:
+ mipSlice = rtvDesc.Texture1D.MipSlice;
+ arraySlice = 0;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
+ mipSlice = rtvDesc.Texture1DArray.MipSlice;
+ arraySlice = rtvDesc.Texture1DArray.FirstArraySlice;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE2D:
+ mipSlice = rtvDesc.Texture2D.MipSlice;
+ arraySlice = 0;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
+ mipSlice = rtvDesc.Texture2DArray.MipSlice;
+ arraySlice = rtvDesc.Texture2DArray.FirstArraySlice;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE2DMS:
+ mipSlice = 0;
+ arraySlice = 0;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
+ mipSlice = 0;
+ arraySlice = rtvDesc.Texture2DMSArray.FirstArraySlice;
+ break;
+
+ case D3D11_RTV_DIMENSION_TEXTURE3D:
+ mipSlice = rtvDesc.Texture3D.MipSlice;
+ arraySlice = 0;
+ break;
+
+ case D3D11_RTV_DIMENSION_UNKNOWN:
+ case D3D11_RTV_DIMENSION_BUFFER:
+ UNIMPLEMENTED();
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ unsigned int mipLevels, samples;
+ GetTextureProperties(resource, &mipLevels, &samples);
+
+ return D3D11CalcSubresource(mipSlice, arraySlice, mipLevels);
+}
+
+unsigned int GetDSVSubresourceIndex(ID3D11Resource *resource, ID3D11DepthStencilView *view)
+{
+ D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
+ view->GetDesc(&dsvDesc);
+
+ unsigned int mipSlice = 0;
+ unsigned int arraySlice = 0;
+
+ switch (dsvDesc.ViewDimension)
+ {
+ case D3D11_DSV_DIMENSION_TEXTURE1D:
+ mipSlice = dsvDesc.Texture1D.MipSlice;
+ arraySlice = 0;
+ break;
+
+ case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
+ mipSlice = dsvDesc.Texture1DArray.MipSlice;
+ arraySlice = dsvDesc.Texture1DArray.FirstArraySlice;
+ break;
+
+ case D3D11_DSV_DIMENSION_TEXTURE2D:
+ mipSlice = dsvDesc.Texture2D.MipSlice;
+ arraySlice = 0;
+ break;
+
+ case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
+ mipSlice = dsvDesc.Texture2DArray.MipSlice;
+ arraySlice = dsvDesc.Texture2DArray.FirstArraySlice;
+ break;
+
+ case D3D11_DSV_DIMENSION_TEXTURE2DMS:
+ mipSlice = 0;
+ arraySlice = 0;
+ break;
+
+ case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
+ mipSlice = 0;
+ arraySlice = dsvDesc.Texture2DMSArray.FirstArraySlice;
+ break;
+
+ case D3D11_DSV_DIMENSION_UNKNOWN:
+ UNIMPLEMENTED();
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ unsigned int mipLevels, samples;
+ GetTextureProperties(resource, &mipLevels, &samples);
+
+ return D3D11CalcSubresource(mipSlice, arraySlice, mipLevels);
+}
+
+GLenum GetSurfaceRTFormat(bool depth, SwapChain11 *swapChain)
+{
+ return (depth ? swapChain->getDepthBufferInternalFormat()
+ : swapChain->getRenderTargetInternalFormat());
+}
+
+const d3d11::Format &GetSurfaceFormatSet(bool depth, SwapChain11 *swapChain, Renderer11 *renderer)
+{
+ return d3d11::Format::Get(GetSurfaceRTFormat(depth, swapChain),
+ renderer->getRenderer11DeviceCaps());
+}
+
+} // anonymous namespace
+
+RenderTarget11::RenderTarget11(const d3d11::Format &formatSet) : mFormatSet(formatSet)
+{
+}
+
+RenderTarget11::~RenderTarget11()
+{
+ signalDirty();
+}
+
+void RenderTarget11::signalDirty()
+{
+ mBroadcastChannel.signal();
+
+ // Clear the list. We can't do this in the receiver because it would mutate during iteration.
+ mBroadcastChannel.reset();
+}
+
+TextureRenderTarget11::TextureRenderTarget11(ID3D11RenderTargetView *rtv,
+ ID3D11Resource *resource,
+ ID3D11ShaderResourceView *srv,
+ ID3D11ShaderResourceView *blitSRV,
+ GLenum internalFormat,
+ const d3d11::Format &formatSet,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLsizei samples)
+ : RenderTarget11(formatSet),
+ mWidth(width),
+ mHeight(height),
+ mDepth(depth),
+ mInternalFormat(internalFormat),
+ mSamples(samples),
+ mSubresourceIndex(0),
+ mTexture(resource),
+ mRenderTarget(rtv),
+ mDepthStencil(NULL),
+ mShaderResource(srv),
+ mBlitShaderResource(blitSRV)
+{
+ if (mTexture)
+ {
+ mTexture->AddRef();
+ }
+
+ if (mRenderTarget)
+ {
+ mRenderTarget->AddRef();
+ }
+
+ if (mShaderResource)
+ {
+ mShaderResource->AddRef();
+ }
+
+ if (mBlitShaderResource)
+ {
+ mBlitShaderResource->AddRef();
+ }
+
+ if (mRenderTarget && mTexture)
+ {
+ mSubresourceIndex = GetRTVSubresourceIndex(mTexture, mRenderTarget);
+ }
+ ASSERT(mFormatSet.formatID != angle::Format::ID::NONE || mWidth == 0 || mHeight == 0);
+}
+
+TextureRenderTarget11::TextureRenderTarget11(ID3D11DepthStencilView *dsv,
+ ID3D11Resource *resource,
+ ID3D11ShaderResourceView *srv,
+ GLenum internalFormat,
+ const d3d11::Format &formatSet,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLsizei samples)
+ : RenderTarget11(formatSet),
+ mWidth(width),
+ mHeight(height),
+ mDepth(depth),
+ mInternalFormat(internalFormat),
+ mSamples(samples),
+ mSubresourceIndex(0),
+ mTexture(resource),
+ mRenderTarget(NULL),
+ mDepthStencil(dsv),
+ mShaderResource(srv),
+ mBlitShaderResource(nullptr)
+{
+ if (mTexture)
+ {
+ mTexture->AddRef();
+ }
+
+ if (mDepthStencil)
+ {
+ mDepthStencil->AddRef();
+ }
+
+ if (mShaderResource)
+ {
+ mShaderResource->AddRef();
+ }
+
+ if (mDepthStencil && mTexture)
+ {
+ mSubresourceIndex = GetDSVSubresourceIndex(mTexture, mDepthStencil);
+ }
+ ASSERT(mFormatSet.formatID != angle::Format::ID::NONE || mWidth == 0 || mHeight == 0);
+}
+
+TextureRenderTarget11::~TextureRenderTarget11()
+{
+ SafeRelease(mTexture);
+ SafeRelease(mRenderTarget);
+ SafeRelease(mDepthStencil);
+ SafeRelease(mShaderResource);
+ SafeRelease(mBlitShaderResource);
+}
+
+ID3D11Resource *TextureRenderTarget11::getTexture() const
+{
+ return mTexture;
+}
+
+ID3D11RenderTargetView *TextureRenderTarget11::getRenderTargetView() const
+{
+ return mRenderTarget;
+}
+
+ID3D11DepthStencilView *TextureRenderTarget11::getDepthStencilView() const
+{
+ return mDepthStencil;
+}
+
+ID3D11ShaderResourceView *TextureRenderTarget11::getShaderResourceView() const
+{
+ return mShaderResource;
+}
+
+ID3D11ShaderResourceView *TextureRenderTarget11::getBlitShaderResourceView() const
+{
+ return mBlitShaderResource;
+}
+
+GLsizei TextureRenderTarget11::getWidth() const
+{
+ return mWidth;
+}
+
+GLsizei TextureRenderTarget11::getHeight() const
+{
+ return mHeight;
+}
+
+GLsizei TextureRenderTarget11::getDepth() const
+{
+ return mDepth;
+}
+
+GLenum TextureRenderTarget11::getInternalFormat() const
+{
+ return mInternalFormat;
+}
+
+GLsizei TextureRenderTarget11::getSamples() const
+{
+ return mSamples;
+}
+
+unsigned int TextureRenderTarget11::getSubresourceIndex() const
+{
+ return mSubresourceIndex;
+}
+
+SurfaceRenderTarget11::SurfaceRenderTarget11(SwapChain11 *swapChain,
+ Renderer11 *renderer,
+ bool depth)
+ : RenderTarget11(GetSurfaceFormatSet(depth, swapChain, renderer)),
+ mSwapChain(swapChain),
+ mDepth(depth)
+{
+ ASSERT(mSwapChain);
+}
+
+SurfaceRenderTarget11::~SurfaceRenderTarget11()
+{
+}
+
+GLsizei SurfaceRenderTarget11::getWidth() const
+{
+ return mSwapChain->getWidth();
+}
+
+GLsizei SurfaceRenderTarget11::getHeight() const
+{
+ return mSwapChain->getHeight();
+}
+
+GLsizei SurfaceRenderTarget11::getDepth() const
+{
+ return 1;
+}
+
+GLenum SurfaceRenderTarget11::getInternalFormat() const
+{
+ return GetSurfaceRTFormat(mDepth, mSwapChain);
+}
+
+GLsizei SurfaceRenderTarget11::getSamples() const
+{
+ // Our EGL surfaces do not support multisampling.
+ return 0;
+}
+
+ID3D11Resource *SurfaceRenderTarget11::getTexture() const
+{
+ return (mDepth ? mSwapChain->getDepthStencilTexture() : mSwapChain->getOffscreenTexture());
+}
+
+ID3D11RenderTargetView *SurfaceRenderTarget11::getRenderTargetView() const
+{
+ return (mDepth ? NULL : mSwapChain->getRenderTarget());
+}
+
+ID3D11DepthStencilView *SurfaceRenderTarget11::getDepthStencilView() const
+{
+ return (mDepth ? mSwapChain->getDepthStencil() : NULL);
+}
+
+ID3D11ShaderResourceView *SurfaceRenderTarget11::getShaderResourceView() const
+{
+ return (mDepth ? mSwapChain->getDepthStencilShaderResource()
+ : mSwapChain->getRenderTargetShaderResource());
+}
+
+ID3D11ShaderResourceView *SurfaceRenderTarget11::getBlitShaderResourceView() const
+{
+ // The SurfaceRenderTargetView format should always be such that the normal SRV works for blits.
+ return getShaderResourceView();
+}
+
+unsigned int SurfaceRenderTarget11::getSubresourceIndex() const
+{
+ return 0;
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.h
new file mode 100755
index 000000000..4ee0de292
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/RenderTarget11.h
@@ -0,0 +1,131 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RenderTarget11.h: Defines a DX11-specific wrapper for ID3D11View pointers
+// retained by Renderbuffers.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_RENDERTARGET11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_RENDERTARGET11_H_
+
+#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
+
+#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
+#include "libANGLE/signal_utils.h"
+
+namespace rx
+{
+class SwapChain11;
+class Renderer11;
+
+class RenderTarget11 : public RenderTargetD3D
+{
+ public:
+ RenderTarget11(const d3d11::Format &formatSet);
+ virtual ~RenderTarget11();
+
+ virtual ID3D11Resource *getTexture() const = 0;
+ virtual ID3D11RenderTargetView *getRenderTargetView() const = 0;
+ virtual ID3D11DepthStencilView *getDepthStencilView() const = 0;
+ virtual ID3D11ShaderResourceView *getShaderResourceView() const = 0;
+ virtual ID3D11ShaderResourceView *getBlitShaderResourceView() const = 0;
+
+ virtual unsigned int getSubresourceIndex() const = 0;
+
+ void signalDirty() override;
+ angle::BroadcastChannel *getBroadcastChannel() { return &mBroadcastChannel; }
+
+ const d3d11::Format &getFormatSet() const { return mFormatSet; }
+
+ protected:
+ angle::BroadcastChannel mBroadcastChannel;
+ const d3d11::Format &mFormatSet;
+};
+
+class TextureRenderTarget11 : public RenderTarget11
+{
+ public:
+ // TextureRenderTarget11 takes ownership of any D3D11 resources it is given and will AddRef them
+ TextureRenderTarget11(ID3D11RenderTargetView *rtv,
+ ID3D11Resource *resource,
+ ID3D11ShaderResourceView *srv,
+ ID3D11ShaderResourceView *blitSRV,
+ GLenum internalFormat,
+ const d3d11::Format &formatSet,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLsizei samples);
+ TextureRenderTarget11(ID3D11DepthStencilView *dsv,
+ ID3D11Resource *resource,
+ ID3D11ShaderResourceView *srv,
+ GLenum internalFormat,
+ const d3d11::Format &formatSet,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLsizei samples);
+ virtual ~TextureRenderTarget11();
+
+ GLsizei getWidth() const override;
+ GLsizei getHeight() const override;
+ GLsizei getDepth() const override;
+ GLenum getInternalFormat() const override;
+ GLsizei getSamples() const override;
+
+ ID3D11Resource *getTexture() const override;
+ ID3D11RenderTargetView *getRenderTargetView() const override;
+ ID3D11DepthStencilView *getDepthStencilView() const override;
+ ID3D11ShaderResourceView *getShaderResourceView() const override;
+ ID3D11ShaderResourceView *getBlitShaderResourceView() const override;
+
+ unsigned int getSubresourceIndex() const override;
+
+ private:
+ GLsizei mWidth;
+ GLsizei mHeight;
+ GLsizei mDepth;
+ GLenum mInternalFormat;
+ GLsizei mSamples;
+
+ unsigned int mSubresourceIndex;
+ ID3D11Resource *mTexture;
+ ID3D11RenderTargetView *mRenderTarget;
+ ID3D11DepthStencilView *mDepthStencil;
+ ID3D11ShaderResourceView *mShaderResource;
+
+ // Shader resource view to use with internal blit shaders. Not set for depth/stencil render
+ // targets.
+ ID3D11ShaderResourceView *mBlitShaderResource;
+};
+
+class SurfaceRenderTarget11 : public RenderTarget11
+{
+ public:
+ SurfaceRenderTarget11(SwapChain11 *swapChain, Renderer11 *renderer, bool depth);
+ virtual ~SurfaceRenderTarget11();
+
+ GLsizei getWidth() const override;
+ GLsizei getHeight() const override;
+ GLsizei getDepth() const override;
+ GLenum getInternalFormat() const override;
+ GLsizei getSamples() const override;
+
+ ID3D11Resource *getTexture() const override;
+ ID3D11RenderTargetView *getRenderTargetView() const override;
+ ID3D11DepthStencilView *getDepthStencilView() const override;
+ ID3D11ShaderResourceView *getShaderResourceView() const override;
+ ID3D11ShaderResourceView *getBlitShaderResourceView() const override;
+
+ unsigned int getSubresourceIndex() const override;
+
+ private:
+ SwapChain11 *mSwapChain;
+ bool mDepth;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_RENDERTARGET11_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
new file mode 100755
index 000000000..8b4abaf9c
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.cpp
@@ -0,0 +1,4614 @@
+//
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Renderer11.cpp: Implements a back-end specific class for the D3D11 renderer.
+
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+
+#include <EGL/eglext.h>
+#include <iomanip>
+#include <sstream>
+#include <versionhelpers.h>
+
+#include "common/tls.h"
+#include "common/utilities.h"
+#include "libANGLE/Buffer.h"
+#include "libANGLE/Display.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/histogram_macros.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/renderer/renderer_utils.h"
+#include "libANGLE/renderer/d3d/CompilerD3D.h"
+#include "libANGLE/renderer/d3d/DisplayD3D.h"
+#include "libANGLE/renderer/d3d/d3d11/Blit11.h"
+#include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
+#include "libANGLE/renderer/d3d/d3d11/Clear11.h"
+#include "libANGLE/renderer/d3d/d3d11/Context11.h"
+#include "libANGLE/renderer/d3d/d3d11/dxgi_support_table.h"
+#include "libANGLE/renderer/d3d/d3d11/Fence11.h"
+#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
+#include "libANGLE/renderer/d3d/d3d11/Framebuffer11.h"
+#include "libANGLE/renderer/d3d/d3d11/Image11.h"
+#include "libANGLE/renderer/d3d/d3d11/IndexBuffer11.h"
+#include "libANGLE/renderer/d3d/d3d11/PixelTransfer11.h"
+#include "libANGLE/renderer/d3d/d3d11/Query11.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
+#include "libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h"
+#include "libANGLE/renderer/d3d/d3d11/StreamProducerNV12.h"
+#include "libANGLE/renderer/d3d/d3d11/SwapChain11.h"
+#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
+#include "libANGLE/renderer/d3d/d3d11/TextureStorage11.h"
+#include "libANGLE/renderer/d3d/d3d11/TransformFeedback11.h"
+#include "libANGLE/renderer/d3d/d3d11/Trim11.h"
+#include "libANGLE/renderer/d3d/d3d11/VertexArray11.h"
+#include "libANGLE/renderer/d3d/d3d11/VertexBuffer11.h"
+#include "libANGLE/renderer/d3d/CompilerD3D.h"
+#include "libANGLE/renderer/d3d/DeviceD3D.h"
+#include "libANGLE/renderer/d3d/FramebufferD3D.h"
+#include "libANGLE/renderer/d3d/IndexDataManager.h"
+#include "libANGLE/renderer/d3d/ProgramD3D.h"
+#include "libANGLE/renderer/d3d/RenderbufferD3D.h"
+#include "libANGLE/renderer/d3d/ShaderD3D.h"
+#include "libANGLE/renderer/d3d/SurfaceD3D.h"
+#include "libANGLE/renderer/d3d/TextureD3D.h"
+#include "libANGLE/renderer/d3d/VertexDataManager.h"
+#include "libANGLE/State.h"
+#include "libANGLE/Surface.h"
+#include "third_party/trace_event/trace_event.h"
+
+#ifdef ANGLE_ENABLE_WINDOWS_STORE
+#include "libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.h"
+#else
+#include "libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h"
+#endif
+
+// Include the D3D9 debug annotator header for use by the desktop D3D11 renderer
+// because the D3D11 interface method ID3DUserDefinedAnnotation::GetStatus
+// doesn't work with the Graphics Diagnostics tools in Visual Studio 2013.
+#ifdef ANGLE_ENABLE_D3D9
+#include "libANGLE/renderer/d3d/d3d9/DebugAnnotator9.h"
+#endif
+
+// Enable ANGLE_SKIP_DXGI_1_2_CHECK if there is not a possibility of using cross-process
+// HWNDs or the Windows 7 Platform Update (KB2670838) is expected to be installed.
+#ifndef ANGLE_SKIP_DXGI_1_2_CHECK
+#define ANGLE_SKIP_DXGI_1_2_CHECK 0
+#endif
+
+#ifdef _DEBUG
+// this flag enables suppressing some spurious warnings that pop up in certain WebGL samples
+// and conformance tests. to enable all warnings, remove this define.
+#define ANGLE_SUPPRESS_D3D11_HAZARD_WARNINGS 1
+#endif
+
+namespace rx
+{
+
+namespace
+{
+
+enum
+{
+ MAX_TEXTURE_IMAGE_UNITS_VTF_SM4 = 16
+};
+
+enum ANGLEFeatureLevel
+{
+ ANGLE_FEATURE_LEVEL_INVALID,
+ ANGLE_FEATURE_LEVEL_9_3,
+ ANGLE_FEATURE_LEVEL_10_0,
+ ANGLE_FEATURE_LEVEL_10_1,
+ ANGLE_FEATURE_LEVEL_11_0,
+ ANGLE_FEATURE_LEVEL_11_1,
+ NUM_ANGLE_FEATURE_LEVELS
+};
+
+ANGLEFeatureLevel GetANGLEFeatureLevel(D3D_FEATURE_LEVEL d3dFeatureLevel)
+{
+ switch (d3dFeatureLevel)
+ {
+ case D3D_FEATURE_LEVEL_9_3:
+ return ANGLE_FEATURE_LEVEL_9_3;
+ case D3D_FEATURE_LEVEL_10_0:
+ return ANGLE_FEATURE_LEVEL_10_0;
+ case D3D_FEATURE_LEVEL_10_1:
+ return ANGLE_FEATURE_LEVEL_10_1;
+ case D3D_FEATURE_LEVEL_11_0:
+ return ANGLE_FEATURE_LEVEL_11_0;
+ // Note: we don't ever request a 11_1 device, because this gives
+ // an E_INVALIDARG error on systems that don't have the platform update.
+ case D3D_FEATURE_LEVEL_11_1:
+ return ANGLE_FEATURE_LEVEL_11_1;
+ default:
+ return ANGLE_FEATURE_LEVEL_INVALID;
+ }
+}
+
+void SetLineLoopIndices(GLuint *dest, size_t count)
+{
+ for (size_t i = 0; i < count; i++)
+ {
+ dest[i] = static_cast<GLuint>(i);
+ }
+ dest[count] = 0;
+}
+
+template <typename T>
+void CopyLineLoopIndices(const GLvoid *indices, GLuint *dest, size_t count)
+{
+ const T *srcPtr = static_cast<const T *>(indices);
+ for (size_t i = 0; i < count; ++i)
+ {
+ dest[i] = static_cast<GLuint>(srcPtr[i]);
+ }
+ dest[count] = static_cast<GLuint>(srcPtr[0]);
+}
+
+void SetTriangleFanIndices(GLuint *destPtr, size_t numTris)
+{
+ for (size_t i = 0; i < numTris; i++)
+ {
+ destPtr[i * 3 + 0] = 0;
+ destPtr[i * 3 + 1] = static_cast<GLuint>(i) + 1;
+ destPtr[i * 3 + 2] = static_cast<GLuint>(i) + 2;
+ }
+}
+
+template <typename T>
+void CopyLineLoopIndicesWithRestart(const GLvoid *indices,
+ size_t count,
+ GLenum indexType,
+ std::vector<GLuint> *bufferOut)
+{
+ GLuint restartIndex = gl::GetPrimitiveRestartIndex(indexType);
+ GLuint d3dRestartIndex = static_cast<GLuint>(d3d11::GetPrimitiveRestartIndex());
+ const T *srcPtr = static_cast<const T *>(indices);
+ Optional<GLuint> currentLoopStart;
+
+ bufferOut->clear();
+
+ for (size_t indexIdx = 0; indexIdx < count; ++indexIdx)
+ {
+ GLuint value = static_cast<GLuint>(srcPtr[indexIdx]);
+
+ if (value == restartIndex)
+ {
+ if (currentLoopStart.valid())
+ {
+ bufferOut->push_back(currentLoopStart.value());
+ bufferOut->push_back(d3dRestartIndex);
+ currentLoopStart.reset();
+ }
+ }
+ else
+ {
+ bufferOut->push_back(value);
+ if (!currentLoopStart.valid())
+ {
+ currentLoopStart = value;
+ }
+ }
+ }
+
+ if (currentLoopStart.valid())
+ {
+ bufferOut->push_back(currentLoopStart.value());
+ }
+}
+
+void GetLineLoopIndices(const GLvoid *indices,
+ GLenum indexType,
+ GLuint count,
+ bool usePrimitiveRestartFixedIndex,
+ std::vector<GLuint> *bufferOut)
+{
+ if (indexType != GL_NONE && usePrimitiveRestartFixedIndex)
+ {
+ switch (indexType)
+ {
+ case GL_UNSIGNED_BYTE:
+ CopyLineLoopIndicesWithRestart<GLubyte>(indices, count, indexType, bufferOut);
+ break;
+ case GL_UNSIGNED_SHORT:
+ CopyLineLoopIndicesWithRestart<GLushort>(indices, count, indexType, bufferOut);
+ break;
+ case GL_UNSIGNED_INT:
+ CopyLineLoopIndicesWithRestart<GLuint>(indices, count, indexType, bufferOut);
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ return;
+ }
+
+ // For non-primitive-restart draws, the index count is static.
+ bufferOut->resize(static_cast<size_t>(count) + 1);
+
+ switch (indexType)
+ {
+ // Non-indexed draw
+ case GL_NONE:
+ SetLineLoopIndices(&(*bufferOut)[0], count);
+ break;
+ case GL_UNSIGNED_BYTE:
+ CopyLineLoopIndices<GLubyte>(indices, &(*bufferOut)[0], count);
+ break;
+ case GL_UNSIGNED_SHORT:
+ CopyLineLoopIndices<GLushort>(indices, &(*bufferOut)[0], count);
+ break;
+ case GL_UNSIGNED_INT:
+ CopyLineLoopIndices<GLuint>(indices, &(*bufferOut)[0], count);
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+template <typename T>
+void CopyTriangleFanIndices(const GLvoid *indices, GLuint *destPtr, size_t numTris)
+{
+ const T *srcPtr = static_cast<const T *>(indices);
+
+ for (size_t i = 0; i < numTris; i++)
+ {
+ destPtr[i * 3 + 0] = static_cast<GLuint>(srcPtr[0]);
+ destPtr[i * 3 + 1] = static_cast<GLuint>(srcPtr[i + 1]);
+ destPtr[i * 3 + 2] = static_cast<GLuint>(srcPtr[i + 2]);
+ }
+}
+
+template <typename T>
+void CopyTriangleFanIndicesWithRestart(const GLvoid *indices,
+ GLuint indexCount,
+ GLenum indexType,
+ std::vector<GLuint> *bufferOut)
+{
+ GLuint restartIndex = gl::GetPrimitiveRestartIndex(indexType);
+ GLuint d3dRestartIndex = gl::GetPrimitiveRestartIndex(GL_UNSIGNED_INT);
+ const T *srcPtr = static_cast<const T *>(indices);
+ Optional<GLuint> vertexA;
+ Optional<GLuint> vertexB;
+
+ bufferOut->clear();
+
+ for (size_t indexIdx = 0; indexIdx < indexCount; ++indexIdx)
+ {
+ GLuint value = static_cast<GLuint>(srcPtr[indexIdx]);
+
+ if (value == restartIndex)
+ {
+ bufferOut->push_back(d3dRestartIndex);
+ vertexA.reset();
+ vertexB.reset();
+ }
+ else
+ {
+ if (!vertexA.valid())
+ {
+ vertexA = value;
+ }
+ else if (!vertexB.valid())
+ {
+ vertexB = value;
+ }
+ else
+ {
+ bufferOut->push_back(vertexA.value());
+ bufferOut->push_back(vertexB.value());
+ bufferOut->push_back(value);
+ vertexB = value;
+ }
+ }
+ }
+}
+
+void GetTriFanIndices(const GLvoid *indices,
+ GLenum indexType,
+ GLuint count,
+ bool usePrimitiveRestartFixedIndex,
+ std::vector<GLuint> *bufferOut)
+{
+ if (indexType != GL_NONE && usePrimitiveRestartFixedIndex)
+ {
+ switch (indexType)
+ {
+ case GL_UNSIGNED_BYTE:
+ CopyTriangleFanIndicesWithRestart<GLubyte>(indices, count, indexType, bufferOut);
+ break;
+ case GL_UNSIGNED_SHORT:
+ CopyTriangleFanIndicesWithRestart<GLushort>(indices, count, indexType, bufferOut);
+ break;
+ case GL_UNSIGNED_INT:
+ CopyTriangleFanIndicesWithRestart<GLuint>(indices, count, indexType, bufferOut);
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ return;
+ }
+
+ // For non-primitive-restart draws, the index count is static.
+ GLuint numTris = count - 2;
+ bufferOut->resize(numTris * 3);
+
+ switch (indexType)
+ {
+ // Non-indexed draw
+ case GL_NONE:
+ SetTriangleFanIndices(&(*bufferOut)[0], numTris);
+ break;
+ case GL_UNSIGNED_BYTE:
+ CopyTriangleFanIndices<GLubyte>(indices, &(*bufferOut)[0], numTris);
+ break;
+ case GL_UNSIGNED_SHORT:
+ CopyTriangleFanIndices<GLushort>(indices, &(*bufferOut)[0], numTris);
+ break;
+ case GL_UNSIGNED_INT:
+ CopyTriangleFanIndices<GLuint>(indices, &(*bufferOut)[0], numTris);
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+int GetWrapBits(GLenum wrap)
+{
+ switch (wrap)
+ {
+ case GL_CLAMP_TO_EDGE:
+ return 0x1;
+ case GL_REPEAT:
+ return 0x2;
+ case GL_MIRRORED_REPEAT:
+ return 0x3;
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+// If we request a scratch buffer requesting a smaller size this many times,
+// release and recreate the scratch buffer. This ensures we don't have a
+// degenerate case where we are stuck hogging memory.
+const int ScratchMemoryBufferLifetime = 1000;
+
+} // anonymous namespace
+
+Renderer11::Renderer11(egl::Display *display)
+ : RendererD3D(display),
+ mStateCache(this),
+ mStateManager(this),
+ mLastHistogramUpdateTime(ANGLEPlatformCurrent()->monotonicallyIncreasingTime()),
+ mDebug(nullptr),
+ mScratchMemoryBufferResetCounter(0),
+ mAnnotator(nullptr)
+{
+ mVertexDataManager = NULL;
+ mIndexDataManager = NULL;
+
+ mLineLoopIB = NULL;
+ mTriangleFanIB = NULL;
+ mAppliedIBChanged = false;
+
+ mBlit = NULL;
+ mPixelTransfer = NULL;
+
+ mClear = NULL;
+
+ mTrim = NULL;
+
+ mSyncQuery = NULL;
+
+ mRenderer11DeviceCaps.supportsClearView = false;
+ mRenderer11DeviceCaps.supportsConstantBufferOffsets = false;
+ mRenderer11DeviceCaps.supportsDXGI1_2 = false;
+ mRenderer11DeviceCaps.B5G6R5support = 0;
+ mRenderer11DeviceCaps.B4G4R4A4support = 0;
+ mRenderer11DeviceCaps.B5G5R5A1support = 0;
+
+ mD3d11Module = NULL;
+ mDxgiModule = NULL;
+ mDCompModule = NULL;
+ mCreatedWithDeviceEXT = false;
+ mEGLDevice = nullptr;
+
+ mDevice = NULL;
+ mDeviceContext = NULL;
+ mDeviceContext1 = NULL;
+ mDxgiAdapter = NULL;
+ mDxgiFactory = NULL;
+
+ mDriverConstantBufferVS = NULL;
+ mDriverConstantBufferPS = NULL;
+
+ mAppliedVertexShader = NULL;
+ mAppliedGeometryShader = NULL;
+ mAppliedPixelShader = NULL;
+
+ mAppliedTFObject = angle::DirtyPointer;
+
+ ZeroMemory(&mAdapterDescription, sizeof(mAdapterDescription));
+
+ if (mDisplay->getPlatform() == EGL_PLATFORM_ANGLE_ANGLE)
+ {
+ const auto &attributes = mDisplay->getAttributeMap();
+
+ EGLint requestedMajorVersion = static_cast<EGLint>(
+ attributes.get(EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, EGL_DONT_CARE));
+ EGLint requestedMinorVersion = static_cast<EGLint>(
+ attributes.get(EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, EGL_DONT_CARE));
+
+ if (requestedMajorVersion == EGL_DONT_CARE || requestedMajorVersion >= 11)
+ {
+ if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 0)
+ {
+ mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_11_0);
+ }
+ }
+
+ if (requestedMajorVersion == EGL_DONT_CARE || requestedMajorVersion >= 10)
+ {
+ if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 1)
+ {
+ mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_10_1);
+ }
+ if (requestedMinorVersion == EGL_DONT_CARE || requestedMinorVersion >= 0)
+ {
+ mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_10_0);
+ }
+ }
+
+ if (requestedMajorVersion == 9 && requestedMinorVersion == 3)
+ {
+ mAvailableFeatureLevels.push_back(D3D_FEATURE_LEVEL_9_3);
+ }
+
+ EGLint requestedDeviceType = static_cast<EGLint>(attributes.get(
+ EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE));
+ switch (requestedDeviceType)
+ {
+ case EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE:
+ mRequestedDriverType = D3D_DRIVER_TYPE_HARDWARE;
+ break;
+
+ case EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE:
+ mRequestedDriverType = D3D_DRIVER_TYPE_WARP;
+ break;
+
+ case EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE:
+ mRequestedDriverType = D3D_DRIVER_TYPE_REFERENCE;
+ break;
+
+ case EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE:
+ mRequestedDriverType = D3D_DRIVER_TYPE_NULL;
+ break;
+
+ default:
+ UNREACHABLE();
+ }
+
+ const EGLenum presentPath = static_cast<EGLenum>(attributes.get(
+ EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE, EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE));
+ mPresentPathFastEnabled = (presentPath == EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE);
+ }
+ else if (display->getPlatform() == EGL_PLATFORM_DEVICE_EXT)
+ {
+ mEGLDevice = GetImplAs<DeviceD3D>(display->getDevice());
+ ASSERT(mEGLDevice != nullptr);
+ mCreatedWithDeviceEXT = true;
+
+ // Also set EGL_PLATFORM_ANGLE_ANGLE variables, in case they're used elsewhere in ANGLE
+ // mAvailableFeatureLevels defaults to empty
+ mRequestedDriverType = D3D_DRIVER_TYPE_UNKNOWN;
+ mPresentPathFastEnabled = false;
+ }
+
+// The D3D11 renderer must choose the D3D9 debug annotator because the D3D11 interface
+// method ID3DUserDefinedAnnotation::GetStatus on desktop builds doesn't work with the Graphics
+// Diagnostics tools in Visual Studio 2013.
+// The D3D9 annotator works properly for both D3D11 and D3D9.
+// Incorrect status reporting can cause ANGLE to log unnecessary debug events.
+#ifdef ANGLE_ENABLE_D3D9
+ mAnnotator = new DebugAnnotator9();
+#else
+ mAnnotator = new DebugAnnotator11();
+#endif
+ ASSERT(mAnnotator);
+ gl::InitializeDebugAnnotations(mAnnotator);
+}
+
+Renderer11::~Renderer11()
+{
+ release();
+}
+
+#ifndef __d3d11_1_h__
+#define D3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET ((D3D11_MESSAGE_ID)3146081)
+#endif
+
+egl::Error Renderer11::initialize()
+{
+ HRESULT result = S_OK;
+
+ ANGLE_TRY(initializeD3DDevice());
+
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
+#if !ANGLE_SKIP_DXGI_1_2_CHECK
+ {
+ TRACE_EVENT0("gpu.angle", "Renderer11::initialize (DXGICheck)");
+ // In order to create a swap chain for an HWND owned by another process, DXGI 1.2 is
+ // required.
+ // The easiest way to check is to query for a IDXGIDevice2.
+ bool requireDXGI1_2 = false;
+ HWND hwnd = WindowFromDC(mDisplay->getNativeDisplayId());
+ if (hwnd)
+ {
+ DWORD currentProcessId = GetCurrentProcessId();
+ DWORD wndProcessId;
+ GetWindowThreadProcessId(hwnd, &wndProcessId);
+ requireDXGI1_2 = (currentProcessId != wndProcessId);
+ }
+ else
+ {
+ requireDXGI1_2 = true;
+ }
+
+ if (requireDXGI1_2)
+ {
+ IDXGIDevice2 *dxgiDevice2 = NULL;
+ result = mDevice->QueryInterface(__uuidof(IDXGIDevice2), (void **)&dxgiDevice2);
+ if (FAILED(result))
+ {
+ return egl::Error(
+ EGL_NOT_INITIALIZED, D3D11_INIT_INCOMPATIBLE_DXGI,
+ "DXGI 1.2 required to present to HWNDs owned by another process.");
+ }
+ SafeRelease(dxgiDevice2);
+ }
+ }
+#endif
+#endif
+
+ {
+ TRACE_EVENT0("gpu.angle", "Renderer11::initialize (ComQueries)");
+ // Cast the DeviceContext to a DeviceContext1.
+ // This could fail on Windows 7 without the Platform Update.
+ // Don't error in this case- just don't use mDeviceContext1.
+ mDeviceContext1 = d3d11::DynamicCastComObject<ID3D11DeviceContext1>(mDeviceContext);
+
+ IDXGIDevice *dxgiDevice = NULL;
+ result = mDevice->QueryInterface(__uuidof(IDXGIDevice), (void **)&dxgiDevice);
+
+ if (FAILED(result))
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, D3D11_INIT_OTHER_ERROR,
+ "Could not query DXGI device.");
+ }
+
+ result = dxgiDevice->GetParent(__uuidof(IDXGIAdapter), (void **)&mDxgiAdapter);
+
+ if (FAILED(result))
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, D3D11_INIT_OTHER_ERROR,
+ "Could not retrieve DXGI adapter");
+ }
+
+ SafeRelease(dxgiDevice);
+
+ IDXGIAdapter2 *dxgiAdapter2 = d3d11::DynamicCastComObject<IDXGIAdapter2>(mDxgiAdapter);
+
+ // On D3D_FEATURE_LEVEL_9_*, IDXGIAdapter::GetDesc returns "Software Adapter" for the
+ // description string.
+ // If DXGI1.2 is available then IDXGIAdapter2::GetDesc2 can be used to get the actual
+ // hardware values.
+ if (mRenderer11DeviceCaps.featureLevel <= D3D_FEATURE_LEVEL_9_3 && dxgiAdapter2 != NULL)
+ {
+ DXGI_ADAPTER_DESC2 adapterDesc2 = {};
+ result = dxgiAdapter2->GetDesc2(&adapterDesc2);
+ if (SUCCEEDED(result))
+ {
+ // Copy the contents of the DXGI_ADAPTER_DESC2 into mAdapterDescription (a
+ // DXGI_ADAPTER_DESC).
+ memcpy(mAdapterDescription.Description, adapterDesc2.Description,
+ sizeof(mAdapterDescription.Description));
+ mAdapterDescription.VendorId = adapterDesc2.VendorId;
+ mAdapterDescription.DeviceId = adapterDesc2.DeviceId;
+ mAdapterDescription.SubSysId = adapterDesc2.SubSysId;
+ mAdapterDescription.Revision = adapterDesc2.Revision;
+ mAdapterDescription.DedicatedVideoMemory = adapterDesc2.DedicatedVideoMemory;
+ mAdapterDescription.DedicatedSystemMemory = adapterDesc2.DedicatedSystemMemory;
+ mAdapterDescription.SharedSystemMemory = adapterDesc2.SharedSystemMemory;
+ mAdapterDescription.AdapterLuid = adapterDesc2.AdapterLuid;
+ }
+ }
+ else
+ {
+ result = mDxgiAdapter->GetDesc(&mAdapterDescription);
+ }
+
+ SafeRelease(dxgiAdapter2);
+
+ if (FAILED(result))
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, D3D11_INIT_OTHER_ERROR,
+ "Could not read DXGI adaptor description.");
+ }
+
+ memset(mDescription, 0, sizeof(mDescription));
+ wcstombs(mDescription, mAdapterDescription.Description, sizeof(mDescription) - 1);
+
+ result = mDxgiAdapter->GetParent(__uuidof(IDXGIFactory), (void **)&mDxgiFactory);
+
+ if (!mDxgiFactory || FAILED(result))
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, D3D11_INIT_OTHER_ERROR,
+ "Could not create DXGI factory.");
+ }
+ }
+
+// Disable some spurious D3D11 debug warnings to prevent them from flooding the output log
+#if defined(ANGLE_SUPPRESS_D3D11_HAZARD_WARNINGS) && defined(_DEBUG)
+ {
+ TRACE_EVENT0("gpu.angle", "Renderer11::initialize (HideWarnings)");
+ ID3D11InfoQueue *infoQueue;
+ result = mDevice->QueryInterface(__uuidof(ID3D11InfoQueue), (void **)&infoQueue);
+
+ if (SUCCEEDED(result))
+ {
+ D3D11_MESSAGE_ID hideMessages[] = {
+ D3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET};
+
+ D3D11_INFO_QUEUE_FILTER filter = {};
+ filter.DenyList.NumIDs = static_cast<unsigned int>(ArraySize(hideMessages));
+ filter.DenyList.pIDList = hideMessages;
+
+ infoQueue->AddStorageFilterEntries(&filter);
+ SafeRelease(infoQueue);
+ }
+ }
+#endif
+
+#if !defined(NDEBUG)
+ mDebug = d3d11::DynamicCastComObject<ID3D11Debug>(mDevice);
+#endif
+
+ initializeDevice();
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error Renderer11::initializeD3DDevice()
+{
+ HRESULT result = S_OK;
+
+ if (!mCreatedWithDeviceEXT)
+ {
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
+ PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = nullptr;
+ {
+ SCOPED_ANGLE_HISTOGRAM_TIMER("GPU.ANGLE.Renderer11InitializeDLLsMS");
+ TRACE_EVENT0("gpu.angle", "Renderer11::initialize (Load DLLs)");
+ mDxgiModule = LoadLibrary(TEXT("dxgi.dll"));
+ mD3d11Module = LoadLibrary(TEXT("d3d11.dll"));
+ mDCompModule = LoadLibrary(TEXT("dcomp.dll"));
+
+ if (mD3d11Module == nullptr || mDxgiModule == nullptr)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, D3D11_INIT_MISSING_DEP,
+ "Could not load D3D11 or DXGI library.");
+ }
+
+ // create the D3D11 device
+ ASSERT(mDevice == nullptr);
+ D3D11CreateDevice = reinterpret_cast<PFN_D3D11_CREATE_DEVICE>(
+ GetProcAddress(mD3d11Module, "D3D11CreateDevice"));
+
+ if (D3D11CreateDevice == nullptr)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, D3D11_INIT_MISSING_DEP,
+ "Could not retrieve D3D11CreateDevice address.");
+ }
+ }
+#endif
+
+#ifdef _DEBUG
+ {
+ TRACE_EVENT0("gpu.angle", "D3D11CreateDevice (Debug)");
+ result = D3D11CreateDevice(nullptr, mRequestedDriverType, nullptr,
+ D3D11_CREATE_DEVICE_DEBUG, mAvailableFeatureLevels.data(),
+ static_cast<unsigned int>(mAvailableFeatureLevels.size()),
+ D3D11_SDK_VERSION, &mDevice,
+ &(mRenderer11DeviceCaps.featureLevel), &mDeviceContext);
+ }
+
+ if (!mDevice || FAILED(result))
+ {
+ ERR("Failed creating Debug D3D11 device - falling back to release runtime.\n");
+ }
+
+ if (!mDevice || FAILED(result))
+#endif
+ {
+ SCOPED_ANGLE_HISTOGRAM_TIMER("GPU.ANGLE.D3D11CreateDeviceMS");
+ TRACE_EVENT0("gpu.angle", "D3D11CreateDevice");
+
+ result = D3D11CreateDevice(
+ nullptr, mRequestedDriverType, nullptr, 0, mAvailableFeatureLevels.data(),
+ static_cast<unsigned int>(mAvailableFeatureLevels.size()), D3D11_SDK_VERSION,
+ &mDevice, &(mRenderer11DeviceCaps.featureLevel), &mDeviceContext);
+
+ // Cleanup done by destructor
+ if (!mDevice || FAILED(result))
+ {
+ ANGLE_HISTOGRAM_SPARSE_SLOWLY("GPU.ANGLE.D3D11CreateDeviceError",
+ static_cast<int>(result));
+ return egl::Error(EGL_NOT_INITIALIZED, D3D11_INIT_CREATEDEVICE_ERROR,
+ "Could not create D3D11 device.");
+ }
+ }
+ }
+ else
+ {
+ // We should use the inputted D3D11 device instead
+ void *device = nullptr;
+ ANGLE_TRY(mEGLDevice->getDevice(&device));
+
+ ID3D11Device *d3dDevice = reinterpret_cast<ID3D11Device *>(device);
+ if (FAILED(d3dDevice->GetDeviceRemovedReason()))
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Inputted D3D11 device has been lost.");
+ }
+
+ if (d3dDevice->GetFeatureLevel() < D3D_FEATURE_LEVEL_9_3)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED,
+ "Inputted D3D11 device must be Feature Level 9_3 or greater.");
+ }
+
+ // The Renderer11 adds a ref to the inputted D3D11 device, like D3D11CreateDevice does.
+ mDevice = d3dDevice;
+ mDevice->AddRef();
+ mDevice->GetImmediateContext(&mDeviceContext);
+ mRenderer11DeviceCaps.featureLevel = mDevice->GetFeatureLevel();
+ }
+
+ d3d11::SetDebugName(mDeviceContext, "DeviceContext");
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+// do any one-time device initialization
+// NOTE: this is also needed after a device lost/reset
+// to reset the scene status and ensure the default states are reset.
+void Renderer11::initializeDevice()
+{
+ SCOPED_ANGLE_HISTOGRAM_TIMER("GPU.ANGLE.Renderer11InitializeDeviceMS");
+ TRACE_EVENT0("gpu.angle", "Renderer11::initializeDevice");
+
+ populateRenderer11DeviceCaps();
+
+ mStateCache.initialize(mDevice);
+ mInputLayoutCache.initialize(mDevice, mDeviceContext);
+
+ ASSERT(!mVertexDataManager && !mIndexDataManager);
+ mVertexDataManager = new VertexDataManager(this);
+ mIndexDataManager = new IndexDataManager(this, getRendererClass());
+
+ ASSERT(!mBlit);
+ mBlit = new Blit11(this);
+
+ ASSERT(!mClear);
+ mClear = new Clear11(this);
+
+ const auto &attributes = mDisplay->getAttributeMap();
+ // If automatic trim is enabled, DXGIDevice3::Trim( ) is called for the application
+ // automatically when an application is suspended by the OS. This feature is currently
+ // only supported for Windows Store applications.
+ EGLint enableAutoTrim = static_cast<EGLint>(
+ attributes.get(EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE, EGL_FALSE));
+
+ if (enableAutoTrim == EGL_TRUE)
+ {
+ ASSERT(!mTrim);
+ mTrim = new Trim11(this);
+ }
+
+ ASSERT(!mPixelTransfer);
+ mPixelTransfer = new PixelTransfer11(this);
+
+ const gl::Caps &rendererCaps = getNativeCaps();
+
+ mStateManager.initialize(rendererCaps);
+
+ mForceSetVertexSamplerStates.resize(rendererCaps.maxVertexTextureImageUnits);
+ mCurVertexSamplerStates.resize(rendererCaps.maxVertexTextureImageUnits);
+ mSamplerMetadataVS.initData(rendererCaps.maxVertexTextureImageUnits);
+
+ mForceSetPixelSamplerStates.resize(rendererCaps.maxTextureImageUnits);
+ mCurPixelSamplerStates.resize(rendererCaps.maxTextureImageUnits);
+ mSamplerMetadataPS.initData(rendererCaps.maxTextureImageUnits);
+
+ mStateManager.initialize(rendererCaps);
+
+ markAllStateDirty();
+
+ // Gather stats on DXGI and D3D feature level
+ ANGLE_HISTOGRAM_BOOLEAN("GPU.ANGLE.SupportsDXGI1_2", mRenderer11DeviceCaps.supportsDXGI1_2);
+
+ ANGLEFeatureLevel angleFeatureLevel = GetANGLEFeatureLevel(mRenderer11DeviceCaps.featureLevel);
+
+ // We don't actually request a 11_1 device, because of complications with the platform
+ // update. Instead we check if the mDeviceContext1 pointer cast succeeded.
+ // Note: we should support D3D11_0 always, but we aren't guaranteed to be at FL11_0
+ // because the app can specify a lower version (such as 9_3) on Display creation.
+ if (mDeviceContext1 != nullptr)
+ {
+ angleFeatureLevel = ANGLE_FEATURE_LEVEL_11_1;
+ }
+
+ ANGLE_HISTOGRAM_ENUMERATION("GPU.ANGLE.D3D11FeatureLevel", angleFeatureLevel,
+ NUM_ANGLE_FEATURE_LEVELS);
+}
+
+void Renderer11::populateRenderer11DeviceCaps()
+{
+ HRESULT hr = S_OK;
+
+ LARGE_INTEGER version;
+ hr = mDxgiAdapter->CheckInterfaceSupport(__uuidof(IDXGIDevice), &version);
+ if (FAILED(hr))
+ {
+ mRenderer11DeviceCaps.driverVersion.reset();
+ ERR("Error querying driver version from DXGI Adapter.");
+ }
+ else
+ {
+ mRenderer11DeviceCaps.driverVersion = version;
+ }
+
+ if (mDeviceContext1)
+ {
+ D3D11_FEATURE_DATA_D3D11_OPTIONS d3d11Options;
+ HRESULT result = mDevice->CheckFeatureSupport(D3D11_FEATURE_D3D11_OPTIONS, &d3d11Options,
+ sizeof(D3D11_FEATURE_DATA_D3D11_OPTIONS));
+ if (SUCCEEDED(result))
+ {
+ mRenderer11DeviceCaps.supportsClearView = (d3d11Options.ClearView != FALSE);
+ mRenderer11DeviceCaps.supportsConstantBufferOffsets =
+ (d3d11Options.ConstantBufferOffsetting != FALSE);
+ }
+ }
+
+ if (getWorkarounds().disableB5G6R5Support)
+ {
+ mRenderer11DeviceCaps.B5G6R5support = 0;
+ }
+ else
+ {
+ hr = mDevice->CheckFormatSupport(DXGI_FORMAT_B5G6R5_UNORM,
+ &(mRenderer11DeviceCaps.B5G6R5support));
+ if (FAILED(hr))
+ {
+ mRenderer11DeviceCaps.B5G6R5support = 0;
+ }
+ }
+
+ hr = mDevice->CheckFormatSupport(DXGI_FORMAT_B4G4R4A4_UNORM,
+ &(mRenderer11DeviceCaps.B4G4R4A4support));
+ if (FAILED(hr))
+ {
+ mRenderer11DeviceCaps.B4G4R4A4support = 0;
+ }
+
+ hr = mDevice->CheckFormatSupport(DXGI_FORMAT_B5G5R5A1_UNORM,
+ &(mRenderer11DeviceCaps.B5G5R5A1support));
+ if (FAILED(hr))
+ {
+ mRenderer11DeviceCaps.B5G5R5A1support = 0;
+ }
+
+ IDXGIAdapter2 *dxgiAdapter2 = d3d11::DynamicCastComObject<IDXGIAdapter2>(mDxgiAdapter);
+ mRenderer11DeviceCaps.supportsDXGI1_2 = (dxgiAdapter2 != nullptr);
+ SafeRelease(dxgiAdapter2);
+}
+
+egl::ConfigSet Renderer11::generateConfigs()
+{
+ std::vector<GLenum> colorBufferFormats;
+
+ // 32-bit supported formats
+ colorBufferFormats.push_back(GL_BGRA8_EXT);
+ colorBufferFormats.push_back(GL_RGBA8_OES);
+
+ // 24-bit supported formats
+ colorBufferFormats.push_back(GL_RGB8_OES);
+
+ if (!mPresentPathFastEnabled)
+ {
+ // 16-bit supported formats
+ // These aren't valid D3D11 swapchain formats, so don't expose them as configs
+ // if present path fast is active
+ colorBufferFormats.push_back(GL_RGBA4);
+ colorBufferFormats.push_back(GL_RGB5_A1);
+ colorBufferFormats.push_back(GL_RGB565);
+ }
+
+ static const GLenum depthStencilBufferFormats[] = {
+ GL_NONE, GL_DEPTH24_STENCIL8_OES, GL_DEPTH_COMPONENT16,
+ };
+
+ const gl::Caps &rendererCaps = getNativeCaps();
+ const gl::TextureCapsMap &rendererTextureCaps = getNativeTextureCaps();
+
+ const EGLint optimalSurfaceOrientation =
+ mPresentPathFastEnabled ? 0 : EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE;
+
+ egl::ConfigSet configs;
+ for (GLenum colorBufferInternalFormat : colorBufferFormats)
+ {
+ const gl::TextureCaps &colorBufferFormatCaps =
+ rendererTextureCaps.get(colorBufferInternalFormat);
+ if (!colorBufferFormatCaps.renderable)
+ {
+ continue;
+ }
+
+ for (GLenum depthStencilBufferInternalFormat : depthStencilBufferFormats)
+ {
+ const gl::TextureCaps &depthStencilBufferFormatCaps =
+ rendererTextureCaps.get(depthStencilBufferInternalFormat);
+ if (!depthStencilBufferFormatCaps.renderable &&
+ depthStencilBufferInternalFormat != GL_NONE)
+ {
+ continue;
+ }
+
+ const gl::InternalFormat &colorBufferFormatInfo =
+ gl::GetInternalFormatInfo(colorBufferInternalFormat);
+ const gl::InternalFormat &depthStencilBufferFormatInfo =
+ gl::GetInternalFormatInfo(depthStencilBufferInternalFormat);
+ const gl::Version &maxVersion = getMaxSupportedESVersion();
+
+ egl::Config config;
+ config.renderTargetFormat = colorBufferInternalFormat;
+ config.depthStencilFormat = depthStencilBufferInternalFormat;
+ config.bufferSize = colorBufferFormatInfo.pixelBytes * 8;
+ config.redSize = colorBufferFormatInfo.redBits;
+ config.greenSize = colorBufferFormatInfo.greenBits;
+ config.blueSize = colorBufferFormatInfo.blueBits;
+ config.luminanceSize = colorBufferFormatInfo.luminanceBits;
+ config.alphaSize = colorBufferFormatInfo.alphaBits;
+ config.alphaMaskSize = 0;
+ config.bindToTextureRGB = (colorBufferFormatInfo.format == GL_RGB);
+ config.bindToTextureRGBA = (colorBufferFormatInfo.format == GL_RGBA ||
+ colorBufferFormatInfo.format == GL_BGRA_EXT);
+ config.colorBufferType = EGL_RGB_BUFFER;
+ config.configCaveat = EGL_NONE;
+ config.configID = static_cast<EGLint>(configs.size() + 1);
+
+ // PresentPathFast may not be conformant
+ config.conformant = 0;
+ if (!mPresentPathFastEnabled)
+ {
+ // Can only support a conformant ES2 with feature level greater than 10.0.
+ if (mRenderer11DeviceCaps.featureLevel >= D3D_FEATURE_LEVEL_10_0)
+ {
+ config.conformant |= EGL_OPENGL_ES2_BIT;
+ }
+
+ // We can only support conformant ES3 on FL 10.1+
+ if (maxVersion.major >= 3)
+ {
+ config.conformant |= EGL_OPENGL_ES3_BIT_KHR;
+ }
+ }
+
+ config.depthSize = depthStencilBufferFormatInfo.depthBits;
+ config.level = 0;
+ config.matchNativePixmap = EGL_NONE;
+ config.maxPBufferWidth = rendererCaps.max2DTextureSize;
+ config.maxPBufferHeight = rendererCaps.max2DTextureSize;
+ config.maxPBufferPixels = rendererCaps.max2DTextureSize * rendererCaps.max2DTextureSize;
+ config.maxSwapInterval = 4;
+ config.minSwapInterval = 0;
+ config.nativeRenderable = EGL_FALSE;
+ config.nativeVisualID = 0;
+ config.nativeVisualType = EGL_NONE;
+
+ // Can't support ES3 at all without feature level 10.1
+ config.renderableType = EGL_OPENGL_ES2_BIT;
+ if (maxVersion.major >= 3)
+ {
+ config.renderableType |= EGL_OPENGL_ES3_BIT_KHR;
+ }
+
+ config.sampleBuffers = 0; // FIXME: enumerate multi-sampling
+ config.samples = 0;
+ config.stencilSize = depthStencilBufferFormatInfo.stencilBits;
+ config.surfaceType = EGL_PBUFFER_BIT | EGL_WINDOW_BIT | EGL_SWAP_BEHAVIOR_PRESERVED_BIT;
+ config.transparentType = EGL_NONE;
+ config.transparentRedValue = 0;
+ config.transparentGreenValue = 0;
+ config.transparentBlueValue = 0;
+ config.optimalOrientation = optimalSurfaceOrientation;
+
+ configs.add(config);
+ }
+ }
+
+ ASSERT(configs.size() > 0);
+ return configs;
+}
+
+void Renderer11::generateDisplayExtensions(egl::DisplayExtensions *outExtensions) const
+{
+ outExtensions->createContextRobustness = true;
+
+ if (getShareHandleSupport())
+ {
+ outExtensions->d3dShareHandleClientBuffer = true;
+ outExtensions->surfaceD3DTexture2DShareHandle = true;
+ }
+ outExtensions->d3dTextureClientBuffer = true;
+
+ outExtensions->keyedMutex = true;
+ outExtensions->querySurfacePointer = true;
+ outExtensions->windowFixedSize = true;
+
+ // If present path fast is active then the surface orientation extension isn't supported
+ outExtensions->surfaceOrientation = !mPresentPathFastEnabled;
+
+ // D3D11 does not support present with dirty rectangles until DXGI 1.2.
+ outExtensions->postSubBuffer = mRenderer11DeviceCaps.supportsDXGI1_2;
+
+ outExtensions->deviceQuery = true;
+
+ outExtensions->image = true;
+ outExtensions->imageBase = true;
+ outExtensions->glTexture2DImage = true;
+ outExtensions->glTextureCubemapImage = true;
+ outExtensions->glRenderbufferImage = true;
+
+ outExtensions->stream = true;
+ outExtensions->streamConsumerGLTexture = true;
+ outExtensions->streamConsumerGLTextureYUV = true;
+ // Not all D3D11 devices support NV12 textures
+ if (getNV12TextureSupport())
+ {
+ outExtensions->streamProducerD3DTextureNV12 = true;
+ }
+
+ outExtensions->flexibleSurfaceCompatibility = true;
+ outExtensions->directComposition = !!mDCompModule;
+}
+
+gl::Error Renderer11::flush()
+{
+ mDeviceContext->Flush();
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer11::finish()
+{
+ HRESULT result;
+
+ if (!mSyncQuery)
+ {
+ D3D11_QUERY_DESC queryDesc;
+ queryDesc.Query = D3D11_QUERY_EVENT;
+ queryDesc.MiscFlags = 0;
+
+ result = mDevice->CreateQuery(&queryDesc, &mSyncQuery);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create event query, result: 0x%X.",
+ result);
+ }
+ }
+
+ mDeviceContext->End(mSyncQuery);
+
+ unsigned int attempt = 0;
+ do
+ {
+ unsigned int flushFrequency = 100;
+ UINT flags = (attempt % flushFrequency == 0) ? 0 : D3D11_ASYNC_GETDATA_DONOTFLUSH;
+ attempt++;
+
+ result = mDeviceContext->GetData(mSyncQuery, NULL, 0, flags);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to get event query data, result: 0x%X.",
+ result);
+ }
+
+ // Keep polling, but allow other threads to do something useful first
+ ScheduleYield();
+
+ if (testDeviceLost())
+ {
+ mDisplay->notifyDeviceLost();
+ return gl::Error(GL_OUT_OF_MEMORY, "Device was lost while waiting for sync.");
+ }
+ } while (result == S_FALSE);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+bool Renderer11::isValidNativeWindow(EGLNativeWindowType window) const
+{
+#ifdef ANGLE_ENABLE_WINDOWS_STORE
+ return NativeWindow11WinRT::IsValidNativeWindow(window);
+#else
+ return NativeWindow11Win32::IsValidNativeWindow(window);
+#endif
+}
+
+NativeWindowD3D *Renderer11::createNativeWindow(EGLNativeWindowType window,
+ const egl::Config *config,
+ const egl::AttributeMap &attribs) const
+{
+#ifdef ANGLE_ENABLE_WINDOWS_STORE
+ UNUSED_VARIABLE(attribs);
+ return new NativeWindow11WinRT(window, config->alphaSize > 0);
+#else
+ return new NativeWindow11Win32(
+ window, config->alphaSize > 0,
+ attribs.get(EGL_DIRECT_COMPOSITION_ANGLE, EGL_FALSE) == EGL_TRUE);
+#endif
+}
+
+egl::Error Renderer11::getD3DTextureInfo(IUnknown *d3dTexture,
+ EGLint *width,
+ EGLint *height,
+ GLenum *fboFormat) const
+{
+ ID3D11Texture2D *texture = d3d11::DynamicCastComObject<ID3D11Texture2D>(d3dTexture);
+ if (texture == nullptr)
+ {
+ return egl::Error(EGL_BAD_PARAMETER, "client buffer is not a ID3D11Texture2D");
+ }
+
+ ID3D11Device *textureDevice = nullptr;
+ texture->GetDevice(&textureDevice);
+ if (textureDevice != mDevice)
+ {
+ SafeRelease(texture);
+ return egl::Error(EGL_BAD_PARAMETER, "Texture's device does not match.");
+ }
+ SafeRelease(textureDevice);
+
+ D3D11_TEXTURE2D_DESC desc = {0};
+ texture->GetDesc(&desc);
+ SafeRelease(texture);
+
+ if (width)
+ {
+ *width = static_cast<EGLint>(desc.Width);
+ }
+ if (height)
+ {
+ *height = static_cast<EGLint>(desc.Height);
+ }
+
+ // From table egl.restrictions in EGL_ANGLE_d3d_texture_client_buffer.
+ switch (desc.Format)
+ {
+ case DXGI_FORMAT_R8G8B8A8_UNORM:
+ case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
+ case DXGI_FORMAT_B8G8R8A8_UNORM:
+ case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
+ case DXGI_FORMAT_R16G16B16A16_FLOAT:
+ case DXGI_FORMAT_R32G32B32A32_FLOAT:
+ break;
+
+ default:
+ return egl::Error(EGL_BAD_PARAMETER, "Unknown client buffer texture format: %u.",
+ desc.Format);
+ }
+
+ if (fboFormat)
+ {
+ const angle::Format &angleFormat = d3d11_angle::GetFormat(desc.Format);
+ *fboFormat = angleFormat.fboImplementationInternalFormat;
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error Renderer11::validateShareHandle(const egl::Config *config,
+ HANDLE shareHandle,
+ const egl::AttributeMap &attribs) const
+{
+ if (shareHandle == nullptr)
+ {
+ return egl::Error(EGL_BAD_PARAMETER, "NULL share handle.");
+ }
+
+ ID3D11Resource *tempResource11 = nullptr;
+ HRESULT result = mDevice->OpenSharedResource(shareHandle, __uuidof(ID3D11Resource),
+ (void **)&tempResource11);
+ if (FAILED(result))
+ {
+ return egl::Error(EGL_BAD_PARAMETER, "Failed to open share handle, result: 0x%X.", result);
+ }
+
+ ID3D11Texture2D *texture2D = d3d11::DynamicCastComObject<ID3D11Texture2D>(tempResource11);
+ SafeRelease(tempResource11);
+
+ if (texture2D == nullptr)
+ {
+ return egl::Error(EGL_BAD_PARAMETER,
+ "Failed to query ID3D11Texture2D object from share handle.");
+ }
+
+ D3D11_TEXTURE2D_DESC desc = {0};
+ texture2D->GetDesc(&desc);
+ SafeRelease(texture2D);
+
+ EGLint width = attribs.getAsInt(EGL_WIDTH, 0);
+ EGLint height = attribs.getAsInt(EGL_HEIGHT, 0);
+ ASSERT(width != 0 && height != 0);
+
+ const d3d11::Format &backbufferFormatInfo =
+ d3d11::Format::Get(config->renderTargetFormat, getRenderer11DeviceCaps());
+
+ if (desc.Width != static_cast<UINT>(width) || desc.Height != static_cast<UINT>(height) ||
+ desc.Format != backbufferFormatInfo.texFormat || desc.MipLevels != 1 || desc.ArraySize != 1)
+ {
+ return egl::Error(EGL_BAD_PARAMETER, "Invalid texture parameters in share handle texture.");
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+SwapChainD3D *Renderer11::createSwapChain(NativeWindowD3D *nativeWindow,
+ HANDLE shareHandle,
+ IUnknown *d3dTexture,
+ GLenum backBufferFormat,
+ GLenum depthBufferFormat,
+ EGLint orientation)
+{
+ return new SwapChain11(this, GetAs<NativeWindow11>(nativeWindow), shareHandle, d3dTexture,
+ backBufferFormat, depthBufferFormat, orientation);
+}
+
+void *Renderer11::getD3DDevice()
+{
+ return reinterpret_cast<void *>(mDevice);
+}
+
+gl::Error Renderer11::generateSwizzle(gl::Texture *texture)
+{
+ if (texture)
+ {
+ TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture);
+ ASSERT(textureD3D);
+
+ TextureStorage *texStorage = nullptr;
+ ANGLE_TRY(textureD3D->getNativeTexture(&texStorage));
+
+ if (texStorage)
+ {
+ TextureStorage11 *storage11 = GetAs<TextureStorage11>(texStorage);
+ const gl::TextureState &textureState = texture->getTextureState();
+ ANGLE_TRY(storage11->generateSwizzles(textureState.getSwizzleState()));
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer11::generateSwizzles(const gl::ContextState &data, gl::SamplerType type)
+{
+ ProgramD3D *programD3D = GetImplAs<ProgramD3D>(data.getState().getProgram());
+
+ unsigned int samplerRange = programD3D->getUsedSamplerRange(type);
+
+ for (unsigned int i = 0; i < samplerRange; i++)
+ {
+ GLenum textureType = programD3D->getSamplerTextureType(type, i);
+ GLint textureUnit = programD3D->getSamplerMapping(type, i, data.getCaps());
+ if (textureUnit != -1)
+ {
+ gl::Texture *texture = data.getState().getSamplerTexture(textureUnit, textureType);
+ ASSERT(texture);
+ if (texture->getTextureState().swizzleRequired())
+ {
+ ANGLE_TRY(generateSwizzle(texture));
+ }
+ }
+ }
+
+ return gl::NoError();
+}
+
+gl::Error Renderer11::generateSwizzles(const gl::ContextState &data)
+{
+ ANGLE_TRY(generateSwizzles(data, gl::SAMPLER_VERTEX));
+ ANGLE_TRY(generateSwizzles(data, gl::SAMPLER_PIXEL));
+ return gl::NoError();
+}
+gl::Error Renderer11::setSamplerState(gl::SamplerType type,
+ int index,
+ gl::Texture *texture,
+ const gl::SamplerState &samplerState)
+{
+ // Make sure to add the level offset for our tiny compressed texture workaround
+ TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture);
+
+ TextureStorage *storage = nullptr;
+ ANGLE_TRY(textureD3D->getNativeTexture(&storage));
+
+ // Storage should exist, texture should be complete
+ ASSERT(storage);
+
+ // Sampler metadata that's passed to shaders in uniforms is stored separately from rest of the
+ // sampler state since having it in contiguous memory makes it possible to memcpy to a constant
+ // buffer, and it doesn't affect the state set by PSSetSamplers/VSSetSamplers.
+ SamplerMetadataD3D11 *metadata = nullptr;
+
+ if (type == gl::SAMPLER_PIXEL)
+ {
+ ASSERT(static_cast<unsigned int>(index) < getNativeCaps().maxTextureImageUnits);
+
+ if (mForceSetPixelSamplerStates[index] ||
+ memcmp(&samplerState, &mCurPixelSamplerStates[index], sizeof(gl::SamplerState)) != 0)
+ {
+ ID3D11SamplerState *dxSamplerState = NULL;
+ ANGLE_TRY(mStateCache.getSamplerState(samplerState, &dxSamplerState));
+
+ ASSERT(dxSamplerState != NULL);
+ mDeviceContext->PSSetSamplers(index, 1, &dxSamplerState);
+
+ mCurPixelSamplerStates[index] = samplerState;
+ }
+
+ mForceSetPixelSamplerStates[index] = false;
+
+ metadata = &mSamplerMetadataPS;
+ }
+ else if (type == gl::SAMPLER_VERTEX)
+ {
+ ASSERT(static_cast<unsigned int>(index) < getNativeCaps().maxVertexTextureImageUnits);
+
+ if (mForceSetVertexSamplerStates[index] ||
+ memcmp(&samplerState, &mCurVertexSamplerStates[index], sizeof(gl::SamplerState)) != 0)
+ {
+ ID3D11SamplerState *dxSamplerState = NULL;
+ ANGLE_TRY(mStateCache.getSamplerState(samplerState, &dxSamplerState));
+
+ ASSERT(dxSamplerState != NULL);
+ mDeviceContext->VSSetSamplers(index, 1, &dxSamplerState);
+
+ mCurVertexSamplerStates[index] = samplerState;
+ }
+
+ mForceSetVertexSamplerStates[index] = false;
+
+ metadata = &mSamplerMetadataVS;
+ }
+ else
+ UNREACHABLE();
+
+ ASSERT(metadata != nullptr);
+ metadata->update(index, *texture);
+
+ return gl::NoError();
+}
+
+gl::Error Renderer11::setTexture(gl::SamplerType type, int index, gl::Texture *texture)
+{
+ ID3D11ShaderResourceView *textureSRV = NULL;
+
+ if (texture)
+ {
+ TextureD3D *textureImpl = GetImplAs<TextureD3D>(texture);
+
+ TextureStorage *texStorage = nullptr;
+ ANGLE_TRY(textureImpl->getNativeTexture(&texStorage));
+
+ // Texture should be complete and have a storage
+ ASSERT(texStorage);
+
+ TextureStorage11 *storage11 = GetAs<TextureStorage11>(texStorage);
+
+ ANGLE_TRY(storage11->getSRV(texture->getTextureState(), &textureSRV));
+
+ // If we get NULL back from getSRV here, something went wrong in the texture class and we're
+ // unexpectedly missing the shader resource view
+ ASSERT(textureSRV != NULL);
+
+ textureImpl->resetDirty();
+ }
+
+ ASSERT((type == gl::SAMPLER_PIXEL &&
+ static_cast<unsigned int>(index) < getNativeCaps().maxTextureImageUnits) ||
+ (type == gl::SAMPLER_VERTEX &&
+ static_cast<unsigned int>(index) < getNativeCaps().maxVertexTextureImageUnits));
+
+ mStateManager.setShaderResource(type, index, textureSRV);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer11::setUniformBuffers(const gl::ContextState &data,
+ const std::vector<GLint> &vertexUniformBuffers,
+ const std::vector<GLint> &fragmentUniformBuffers)
+{
+ for (size_t uniformBufferIndex = 0; uniformBufferIndex < vertexUniformBuffers.size();
+ uniformBufferIndex++)
+ {
+ GLint binding = vertexUniformBuffers[uniformBufferIndex];
+
+ if (binding == -1)
+ {
+ continue;
+ }
+
+ const OffsetBindingPointer<gl::Buffer> &uniformBuffer =
+ data.getState().getIndexedUniformBuffer(binding);
+ GLintptr uniformBufferOffset = uniformBuffer.getOffset();
+ GLsizeiptr uniformBufferSize = uniformBuffer.getSize();
+
+ if (uniformBuffer.get() == nullptr)
+ {
+ continue;
+ }
+
+ Buffer11 *bufferStorage = GetImplAs<Buffer11>(uniformBuffer.get());
+ ID3D11Buffer *constantBuffer = nullptr;
+ UINT firstConstant = 0;
+ UINT numConstants = 0;
+
+ ANGLE_TRY(bufferStorage->getConstantBufferRange(uniformBufferOffset, uniformBufferSize,
+ &constantBuffer, &firstConstant,
+ &numConstants));
+
+ if (!constantBuffer)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Error retrieving constant buffer");
+ }
+
+ if (mCurrentConstantBufferVS[uniformBufferIndex] != bufferStorage->getSerial() ||
+ mCurrentConstantBufferVSOffset[uniformBufferIndex] != uniformBufferOffset ||
+ mCurrentConstantBufferVSSize[uniformBufferIndex] != uniformBufferSize)
+ {
+ if (firstConstant != 0 && uniformBufferSize != 0)
+ {
+ ASSERT(numConstants != 0);
+ mDeviceContext1->VSSetConstantBuffers1(
+ getReservedVertexUniformBuffers() +
+ static_cast<unsigned int>(uniformBufferIndex),
+ 1, &constantBuffer, &firstConstant, &numConstants);
+ }
+ else
+ {
+ mDeviceContext->VSSetConstantBuffers(
+ getReservedVertexUniformBuffers() +
+ static_cast<unsigned int>(uniformBufferIndex),
+ 1, &constantBuffer);
+ }
+
+ mCurrentConstantBufferVS[uniformBufferIndex] = bufferStorage->getSerial();
+ mCurrentConstantBufferVSOffset[uniformBufferIndex] = uniformBufferOffset;
+ mCurrentConstantBufferVSSize[uniformBufferIndex] = uniformBufferSize;
+ }
+ }
+
+ for (size_t uniformBufferIndex = 0; uniformBufferIndex < fragmentUniformBuffers.size();
+ uniformBufferIndex++)
+ {
+ GLint binding = fragmentUniformBuffers[uniformBufferIndex];
+
+ if (binding == -1)
+ {
+ continue;
+ }
+
+ const OffsetBindingPointer<gl::Buffer> &uniformBuffer =
+ data.getState().getIndexedUniformBuffer(binding);
+ GLintptr uniformBufferOffset = uniformBuffer.getOffset();
+ GLsizeiptr uniformBufferSize = uniformBuffer.getSize();
+
+ if (uniformBuffer.get() == nullptr)
+ {
+ continue;
+ }
+
+ Buffer11 *bufferStorage = GetImplAs<Buffer11>(uniformBuffer.get());
+ ID3D11Buffer *constantBuffer = nullptr;
+ UINT firstConstant = 0;
+ UINT numConstants = 0;
+
+ ANGLE_TRY(bufferStorage->getConstantBufferRange(uniformBufferOffset, uniformBufferSize,
+ &constantBuffer, &firstConstant,
+ &numConstants));
+
+ if (!constantBuffer)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Error retrieving constant buffer");
+ }
+
+ if (mCurrentConstantBufferPS[uniformBufferIndex] != bufferStorage->getSerial() ||
+ mCurrentConstantBufferPSOffset[uniformBufferIndex] != uniformBufferOffset ||
+ mCurrentConstantBufferPSSize[uniformBufferIndex] != uniformBufferSize)
+ {
+ if (firstConstant != 0 && uniformBufferSize != 0)
+ {
+ mDeviceContext1->PSSetConstantBuffers1(
+ getReservedFragmentUniformBuffers() +
+ static_cast<unsigned int>(uniformBufferIndex),
+ 1, &constantBuffer, &firstConstant, &numConstants);
+ }
+ else
+ {
+ mDeviceContext->PSSetConstantBuffers(
+ getReservedFragmentUniformBuffers() +
+ static_cast<unsigned int>(uniformBufferIndex),
+ 1, &constantBuffer);
+ }
+
+ mCurrentConstantBufferPS[uniformBufferIndex] = bufferStorage->getSerial();
+ mCurrentConstantBufferPSOffset[uniformBufferIndex] = uniformBufferOffset;
+ mCurrentConstantBufferPSSize[uniformBufferIndex] = uniformBufferSize;
+ }
+ }
+
+ return gl::NoError();
+}
+
+gl::Error Renderer11::updateState(const gl::ContextState &data, GLenum drawMode)
+{
+ const auto &glState = data.getState();
+
+ // Applies the render target surface, depth stencil surface, viewport rectangle and
+ // scissor rectangle to the renderer
+ gl::Framebuffer *framebuffer = glState.getDrawFramebuffer();
+ ASSERT(framebuffer && !framebuffer->hasAnyDirtyBit() && framebuffer->complete(data));
+ ANGLE_TRY(applyRenderTarget(framebuffer));
+
+ // Set the present path state
+ auto firstColorAttachment = framebuffer->getFirstColorbuffer();
+ const bool presentPathFastActive = UsePresentPathFast(this, firstColorAttachment);
+ mStateManager.updatePresentPath(presentPathFastActive, firstColorAttachment);
+
+ // Setting viewport state
+ mStateManager.setViewport(&data.getCaps(), glState.getViewport(), glState.getNearPlane(),
+ glState.getFarPlane());
+
+ // Setting scissor state
+ mStateManager.setScissorRectangle(glState.getScissor(), glState.isScissorTestEnabled());
+
+ // Applying rasterizer state to D3D11 device
+ // Since framebuffer->getSamples will return the original samples which may be different with
+ // the sample counts that we set in render target view, here we use renderTarget->getSamples to
+ // get the actual samples.
+ GLsizei samples = 0;
+ if (firstColorAttachment)
+ {
+ ASSERT(firstColorAttachment->isAttached());
+ RenderTarget11 *renderTarget = nullptr;
+ ANGLE_TRY(firstColorAttachment->getRenderTarget(&renderTarget));
+ samples = renderTarget->getSamples();
+ }
+ gl::RasterizerState rasterizer = glState.getRasterizerState();
+ rasterizer.pointDrawMode = (drawMode == GL_POINTS);
+ rasterizer.multiSample = (samples != 0);
+
+ ANGLE_TRY(mStateManager.setRasterizerState(rasterizer));
+
+ // Setting blend state
+ unsigned int mask = GetBlendSampleMask(data, samples);
+ ANGLE_TRY(mStateManager.setBlendState(framebuffer, glState.getBlendState(),
+ glState.getBlendColor(), mask));
+
+ // Setting depth stencil state
+ ANGLE_TRY(mStateManager.setDepthStencilState(glState));
+
+ return gl::NoError();
+}
+
+bool Renderer11::applyPrimitiveType(GLenum mode, GLsizei count, bool usesPointSize)
+{
+ D3D11_PRIMITIVE_TOPOLOGY primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED;
+
+ GLsizei minCount = 0;
+
+ switch (mode)
+ {
+ case GL_POINTS:
+ primitiveTopology = D3D11_PRIMITIVE_TOPOLOGY_POINTLIST;
+ minCount = 1;
+ break;
+ case GL_LINES:
+ primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_LINELIST;
+ minCount = 2;
+ break;
+ case GL_LINE_LOOP:
+ primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP;
+ minCount = 2;
+ break;
+ case GL_LINE_STRIP:
+ primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP;
+ minCount = 2;
+ break;
+ case GL_TRIANGLES:
+ primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
+ minCount = 3;
+ break;
+ case GL_TRIANGLE_STRIP:
+ primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
+ minCount = 3;
+ break;
+ // emulate fans via rewriting index buffer
+ case GL_TRIANGLE_FAN:
+ primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
+ minCount = 3;
+ break;
+ default:
+ UNREACHABLE();
+ return false;
+ }
+
+ // If instanced pointsprite emulation is being used and If gl_PointSize is used in the shader,
+ // GL_POINTS mode is expected to render pointsprites.
+ // Instanced PointSprite emulation requires that the topology to be
+ // D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST.
+ if (mode == GL_POINTS && usesPointSize && getWorkarounds().useInstancedPointSpriteEmulation)
+ {
+ primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
+ }
+
+ if (primitiveTopology != mCurrentPrimitiveTopology)
+ {
+ mDeviceContext->IASetPrimitiveTopology(primitiveTopology);
+ mCurrentPrimitiveTopology = primitiveTopology;
+ }
+
+ return count >= minCount;
+}
+
+gl::Error Renderer11::applyRenderTarget(gl::Framebuffer *framebuffer)
+{
+ return mStateManager.syncFramebuffer(framebuffer);
+}
+
+gl::Error Renderer11::applyVertexBuffer(const gl::State &state,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instances,
+ TranslatedIndexData *indexInfo)
+{
+ const auto &vertexArray = state.getVertexArray();
+ auto *vertexArray11 = GetImplAs<VertexArray11>(vertexArray);
+
+ ANGLE_TRY(vertexArray11->updateDirtyAndDynamicAttribs(mVertexDataManager, state, first, count,
+ instances));
+
+ ANGLE_TRY(mStateManager.updateCurrentValueAttribs(state, mVertexDataManager));
+
+ // If index information is passed, mark it with the current changed status.
+ if (indexInfo)
+ {
+ indexInfo->srcIndexData.srcIndicesChanged = mAppliedIBChanged;
+ }
+
+ GLsizei numIndicesPerInstance = 0;
+ if (instances > 0)
+ {
+ numIndicesPerInstance = count;
+ }
+ const auto &vertexArrayAttribs = vertexArray11->getTranslatedAttribs();
+ const auto &currentValueAttribs = mStateManager.getCurrentValueAttribs();
+ ANGLE_TRY(mInputLayoutCache.applyVertexBuffers(state, vertexArrayAttribs, currentValueAttribs,
+ mode, first, indexInfo, numIndicesPerInstance));
+
+ // InputLayoutCache::applyVertexBuffers calls through to the Bufer11 to get the native vertex
+ // buffer (ID3D11Buffer *). Because we allocate these buffers lazily, this will trigger
+ // allocation. This in turn will signal that the buffer is dirty. Since we just resolved the
+ // dirty-ness in VertexArray11::updateDirtyAndDynamicAttribs, this can make us do a needless
+ // update on the second draw call.
+ // Hence we clear the flags here, after we've applied vertex data, since we know everything
+ // is clean. This is a bit of a hack.
+ vertexArray11->clearDirtyAndPromoteDynamicAttribs(state, count);
+
+ return gl::NoError();
+}
+
+gl::Error Renderer11::applyIndexBuffer(const gl::ContextState &data,
+ const GLvoid *indices,
+ GLsizei count,
+ GLenum mode,
+ GLenum type,
+ TranslatedIndexData *indexInfo)
+{
+ const auto &glState = data.getState();
+ gl::VertexArray *vao = glState.getVertexArray();
+ gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
+ ANGLE_TRY(mIndexDataManager->prepareIndexData(type, count, elementArrayBuffer, indices,
+ indexInfo, glState.isPrimitiveRestartEnabled()));
+
+ ID3D11Buffer *buffer = nullptr;
+ DXGI_FORMAT bufferFormat =
+ (indexInfo->indexType == GL_UNSIGNED_INT) ? DXGI_FORMAT_R32_UINT : DXGI_FORMAT_R16_UINT;
+
+ if (indexInfo->storage)
+ {
+ Buffer11 *storage = GetAs<Buffer11>(indexInfo->storage);
+ ANGLE_TRY_RESULT(storage->getBuffer(BUFFER_USAGE_INDEX), buffer);
+ }
+ else
+ {
+ IndexBuffer11 *indexBuffer = GetAs<IndexBuffer11>(indexInfo->indexBuffer);
+ buffer = indexBuffer->getBuffer();
+ }
+
+ mAppliedIBChanged = false;
+ if (buffer != mAppliedIB || bufferFormat != mAppliedIBFormat ||
+ indexInfo->startOffset != mAppliedIBOffset)
+ {
+ mDeviceContext->IASetIndexBuffer(buffer, bufferFormat, indexInfo->startOffset);
+
+ mAppliedIB = buffer;
+ mAppliedIBFormat = bufferFormat;
+ mAppliedIBOffset = indexInfo->startOffset;
+ mAppliedIBChanged = true;
+ }
+
+ return gl::NoError();
+}
+
+gl::Error Renderer11::applyTransformFeedbackBuffers(const gl::ContextState &data)
+{
+ const auto &state = data.getState();
+
+ // If transform feedback is not active, unbind all buffers
+ if (!state.isTransformFeedbackActiveUnpaused())
+ {
+ if (mAppliedTFObject != 0)
+ {
+ mDeviceContext->SOSetTargets(0, nullptr, nullptr);
+ mAppliedTFObject = 0;
+ }
+ return gl::NoError();
+ }
+
+ gl::TransformFeedback *transformFeedback = state.getCurrentTransformFeedback();
+ TransformFeedback11 *transformFeedback11 = GetImplAs<TransformFeedback11>(transformFeedback);
+ uintptr_t transformFeedbackId = reinterpret_cast<uintptr_t>(transformFeedback11);
+ if (mAppliedTFObject == transformFeedbackId && !transformFeedback11->isDirty())
+ {
+ return gl::NoError();
+ }
+
+ const std::vector<ID3D11Buffer *> *soBuffers = nullptr;
+ ANGLE_TRY_RESULT(transformFeedback11->getSOBuffers(), soBuffers);
+ const std::vector<UINT> &soOffsets = transformFeedback11->getSOBufferOffsets();
+
+ mDeviceContext->SOSetTargets(transformFeedback11->getNumSOBuffers(), soBuffers->data(),
+ soOffsets.data());
+
+ mAppliedTFObject = transformFeedbackId;
+ transformFeedback11->onApply();
+
+ return gl::NoError();
+}
+
+gl::Error Renderer11::drawArraysImpl(const gl::ContextState &data,
+ GLenum mode,
+ GLint startVertex,
+ GLsizei count,
+ GLsizei instances)
+{
+ const auto &glState = data.getState();
+ ProgramD3D *programD3D = GetImplAs<ProgramD3D>(glState.getProgram());
+
+ if (programD3D->usesGeometryShader(mode) && glState.isTransformFeedbackActiveUnpaused())
+ {
+ // Since we use a geometry if-and-only-if we rewrite vertex streams, transform feedback
+ // won't get the correct output. To work around this, draw with *only* the stream out
+ // first (no pixel shader) to feed the stream out buffers and then draw again with the
+ // geometry shader + pixel shader to rasterize the primitives.
+ mDeviceContext->PSSetShader(nullptr, nullptr, 0);
+
+ if (instances > 0)
+ {
+ mDeviceContext->DrawInstanced(count, instances, 0, 0);
+ }
+ else
+ {
+ mDeviceContext->Draw(count, 0);
+ }
+
+ rx::ShaderExecutableD3D *pixelExe = nullptr;
+ ANGLE_TRY(
+ programD3D->getPixelExecutableForFramebuffer(glState.getDrawFramebuffer(), &pixelExe));
+
+ // Skip the draw call if rasterizer discard is enabled (or no fragment shader).
+ if (!pixelExe || glState.getRasterizerState().rasterizerDiscard)
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ ID3D11PixelShader *pixelShader = GetAs<ShaderExecutable11>(pixelExe)->getPixelShader();
+ ASSERT(reinterpret_cast<uintptr_t>(pixelShader) == mAppliedPixelShader);
+ mDeviceContext->PSSetShader(pixelShader, NULL, 0);
+
+ // Retrieve the geometry shader.
+ rx::ShaderExecutableD3D *geometryExe = nullptr;
+ ANGLE_TRY(
+ programD3D->getGeometryExecutableForPrimitiveType(data, mode, &geometryExe, nullptr));
+
+ ID3D11GeometryShader *geometryShader =
+ (geometryExe ? GetAs<ShaderExecutable11>(geometryExe)->getGeometryShader() : NULL);
+ mAppliedGeometryShader = reinterpret_cast<uintptr_t>(geometryShader);
+ ASSERT(geometryShader);
+ mDeviceContext->GSSetShader(geometryShader, NULL, 0);
+
+ if (instances > 0)
+ {
+ mDeviceContext->DrawInstanced(count, instances, 0, 0);
+ }
+ else
+ {
+ mDeviceContext->Draw(count, 0);
+ }
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ if (mode == GL_LINE_LOOP)
+ {
+ return drawLineLoop(data, count, GL_NONE, nullptr, nullptr, instances);
+ }
+
+ if (mode == GL_TRIANGLE_FAN)
+ {
+ return drawTriangleFan(data, count, GL_NONE, nullptr, 0, instances);
+ }
+
+ bool useInstancedPointSpriteEmulation =
+ programD3D->usesPointSize() && getWorkarounds().useInstancedPointSpriteEmulation;
+
+ if (instances > 0)
+ {
+ if (mode == GL_POINTS && useInstancedPointSpriteEmulation)
+ {
+ // If pointsprite emulation is used with glDrawArraysInstanced then we need to take a
+ // less efficent code path.
+ // Instanced rendering of emulated pointsprites requires a loop to draw each batch of
+ // points. An offset into the instanced data buffer is calculated and applied on each
+ // iteration to ensure all instances are rendered correctly.
+
+ // Each instance being rendered requires the inputlayout cache to reapply buffers and
+ // offsets.
+ for (GLsizei i = 0; i < instances; i++)
+ {
+ ANGLE_TRY(
+ mInputLayoutCache.updateVertexOffsetsForPointSpritesEmulation(startVertex, i));
+ mDeviceContext->DrawIndexedInstanced(6, count, 0, 0, 0);
+ }
+ }
+ else
+ {
+ mDeviceContext->DrawInstanced(count, instances, 0, 0);
+ }
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ // If the shader is writing to gl_PointSize, then pointsprites are being rendered.
+ // Emulating instanced point sprites for FL9_3 requires the topology to be
+ // D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST and DrawIndexedInstanced is called instead.
+ if (mode == GL_POINTS && useInstancedPointSpriteEmulation)
+ {
+ mDeviceContext->DrawIndexedInstanced(6, count, 0, 0, 0);
+ }
+ else
+ {
+ mDeviceContext->Draw(count, 0);
+ }
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer11::drawElementsImpl(const gl::ContextState &data,
+ const TranslatedIndexData &indexInfo,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei instances)
+{
+ int minIndex = static_cast<int>(indexInfo.indexRange.start);
+
+ if (mode == GL_LINE_LOOP)
+ {
+ return drawLineLoop(data, count, type, indices, &indexInfo, instances);
+ }
+
+ if (mode == GL_TRIANGLE_FAN)
+ {
+ return drawTriangleFan(data, count, type, indices, minIndex, instances);
+ }
+
+ const ProgramD3D *programD3D = GetImplAs<ProgramD3D>(data.getState().getProgram());
+ if (instances > 0)
+ {
+ if (mode == GL_POINTS && programD3D->usesInstancedPointSpriteEmulation())
+ {
+ // If pointsprite emulation is used with glDrawElementsInstanced then we need to take a
+ // less efficent code path.
+ // Instanced rendering of emulated pointsprites requires a loop to draw each batch of
+ // points. An offset into the instanced data buffer is calculated and applied on each
+ // iteration to ensure all instances are rendered correctly.
+ GLsizei elementsToRender = static_cast<GLsizei>(indexInfo.indexRange.vertexCount());
+
+ // Each instance being rendered requires the inputlayout cache to reapply buffers and
+ // offsets.
+ for (GLsizei i = 0; i < instances; i++)
+ {
+ ANGLE_TRY(
+ mInputLayoutCache.updateVertexOffsetsForPointSpritesEmulation(minIndex, i));
+ mDeviceContext->DrawIndexedInstanced(6, elementsToRender, 0, 0, 0);
+ }
+ }
+ else
+ {
+ mDeviceContext->DrawIndexedInstanced(count, instances, 0, -minIndex, 0);
+ }
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ // If the shader is writing to gl_PointSize, then pointsprites are being rendered.
+ // Emulating instanced point sprites for FL9_3 requires the topology to be
+ // D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST and DrawIndexedInstanced is called instead.
+ if (mode == GL_POINTS && programD3D->usesInstancedPointSpriteEmulation())
+ {
+ // The count parameter passed to drawElements represents the total number of instances
+ // to be rendered. Each instance is referenced by the bound index buffer from the
+ // the caller.
+ //
+ // Indexed pointsprite emulation replicates data for duplicate entries found
+ // in the index buffer.
+ // This is not an efficent rendering mechanism and is only used on downlevel renderers
+ // that do not support geometry shaders.
+ mDeviceContext->DrawIndexedInstanced(6, count, 0, 0, 0);
+ }
+ else
+ {
+ mDeviceContext->DrawIndexed(count, 0, -minIndex);
+ }
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer11::drawLineLoop(const gl::ContextState &data,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indexPointer,
+ const TranslatedIndexData *indexInfo,
+ int instances)
+{
+ const auto &glState = data.getState();
+ gl::VertexArray *vao = glState.getVertexArray();
+ gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
+
+ const GLvoid *indices = indexPointer;
+
+ // Get the raw indices for an indexed draw
+ if (type != GL_NONE && elementArrayBuffer)
+ {
+ BufferD3D *storage = GetImplAs<BufferD3D>(elementArrayBuffer);
+ intptr_t offset = reinterpret_cast<intptr_t>(indices);
+
+ const uint8_t *bufferData = NULL;
+ ANGLE_TRY(storage->getData(&bufferData));
+
+ indices = bufferData + offset;
+ }
+
+ if (!mLineLoopIB)
+ {
+ mLineLoopIB = new StreamingIndexBufferInterface(this);
+ gl::Error error =
+ mLineLoopIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_INT);
+ if (error.isError())
+ {
+ SafeDelete(mLineLoopIB);
+ return error;
+ }
+ }
+
+ // Checked by Renderer11::applyPrimitiveType
+ ASSERT(count >= 0);
+
+ if (static_cast<unsigned int>(count) + 1 >
+ (std::numeric_limits<unsigned int>::max() / sizeof(unsigned int)))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create a 32-bit looping index buffer for GL_LINE_LOOP, too "
+ "many indices required.");
+ }
+
+ GetLineLoopIndices(indices, type, static_cast<GLuint>(count),
+ glState.isPrimitiveRestartEnabled(), &mScratchIndexDataBuffer);
+
+ unsigned int spaceNeeded =
+ static_cast<unsigned int>(sizeof(GLuint) * mScratchIndexDataBuffer.size());
+ ANGLE_TRY(mLineLoopIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT));
+
+ void *mappedMemory = NULL;
+ unsigned int offset;
+ ANGLE_TRY(mLineLoopIB->mapBuffer(spaceNeeded, &mappedMemory, &offset));
+
+ // Copy over the converted index data.
+ memcpy(mappedMemory, &mScratchIndexDataBuffer[0],
+ sizeof(GLuint) * mScratchIndexDataBuffer.size());
+
+ ANGLE_TRY(mLineLoopIB->unmapBuffer());
+
+ IndexBuffer11 *indexBuffer = GetAs<IndexBuffer11>(mLineLoopIB->getIndexBuffer());
+ ID3D11Buffer *d3dIndexBuffer = indexBuffer->getBuffer();
+ DXGI_FORMAT indexFormat = indexBuffer->getIndexFormat();
+
+ if (mAppliedIB != d3dIndexBuffer || mAppliedIBFormat != indexFormat ||
+ mAppliedIBOffset != offset)
+ {
+ mDeviceContext->IASetIndexBuffer(d3dIndexBuffer, indexFormat, offset);
+ mAppliedIB = d3dIndexBuffer;
+ mAppliedIBFormat = indexFormat;
+ mAppliedIBOffset = offset;
+ }
+
+ INT baseVertexLocation = (indexInfo ? -static_cast<int>(indexInfo->indexRange.start) : 0);
+ UINT indexCount = static_cast<UINT>(mScratchIndexDataBuffer.size());
+
+ if (instances > 0)
+ {
+ mDeviceContext->DrawIndexedInstanced(indexCount, instances, 0, baseVertexLocation, 0);
+ }
+ else
+ {
+ mDeviceContext->DrawIndexed(indexCount, 0, baseVertexLocation);
+ }
+
+ return gl::NoError();
+}
+
+gl::Error Renderer11::drawTriangleFan(const gl::ContextState &data,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ int minIndex,
+ int instances)
+{
+ gl::VertexArray *vao = data.getState().getVertexArray();
+ gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
+
+ const GLvoid *indexPointer = indices;
+
+ // Get the raw indices for an indexed draw
+ if (type != GL_NONE && elementArrayBuffer)
+ {
+ BufferD3D *storage = GetImplAs<BufferD3D>(elementArrayBuffer);
+ intptr_t offset = reinterpret_cast<intptr_t>(indices);
+
+ const uint8_t *bufferData = NULL;
+ ANGLE_TRY(storage->getData(&bufferData));
+
+ indexPointer = bufferData + offset;
+ }
+
+ if (!mTriangleFanIB)
+ {
+ mTriangleFanIB = new StreamingIndexBufferInterface(this);
+ gl::Error error =
+ mTriangleFanIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_INT);
+ if (error.isError())
+ {
+ SafeDelete(mTriangleFanIB);
+ return error;
+ }
+ }
+
+ // Checked by Renderer11::applyPrimitiveType
+ ASSERT(count >= 3);
+
+ const GLuint numTris = count - 2;
+
+ if (numTris > (std::numeric_limits<unsigned int>::max() / (sizeof(unsigned int) * 3)))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create a scratch index buffer for GL_TRIANGLE_FAN, too many "
+ "indices required.");
+ }
+
+ GetTriFanIndices(indexPointer, type, count, data.getState().isPrimitiveRestartEnabled(),
+ &mScratchIndexDataBuffer);
+
+ const unsigned int spaceNeeded =
+ static_cast<unsigned int>(mScratchIndexDataBuffer.size() * sizeof(unsigned int));
+ ANGLE_TRY(mTriangleFanIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT));
+
+ void *mappedMemory = nullptr;
+ unsigned int offset;
+ ANGLE_TRY(mTriangleFanIB->mapBuffer(spaceNeeded, &mappedMemory, &offset));
+
+ memcpy(mappedMemory, &mScratchIndexDataBuffer[0], spaceNeeded);
+
+ ANGLE_TRY(mTriangleFanIB->unmapBuffer());
+
+ IndexBuffer11 *indexBuffer = GetAs<IndexBuffer11>(mTriangleFanIB->getIndexBuffer());
+ ID3D11Buffer *d3dIndexBuffer = indexBuffer->getBuffer();
+ DXGI_FORMAT indexFormat = indexBuffer->getIndexFormat();
+
+ if (mAppliedIB != d3dIndexBuffer || mAppliedIBFormat != indexFormat ||
+ mAppliedIBOffset != offset)
+ {
+ mDeviceContext->IASetIndexBuffer(d3dIndexBuffer, indexFormat, offset);
+ mAppliedIB = d3dIndexBuffer;
+ mAppliedIBFormat = indexFormat;
+ mAppliedIBOffset = offset;
+ }
+
+ UINT indexCount = static_cast<UINT>(mScratchIndexDataBuffer.size());
+
+ if (instances > 0)
+ {
+ mDeviceContext->DrawIndexedInstanced(indexCount, instances, 0, -minIndex, 0);
+ }
+ else
+ {
+ mDeviceContext->DrawIndexed(indexCount, 0, -minIndex);
+ }
+
+ return gl::NoError();
+}
+
+gl::Error Renderer11::applyShaders(const gl::ContextState &data, GLenum drawMode)
+{
+ const auto &glState = data.getState();
+ ProgramD3D *programD3D = GetImplAs<ProgramD3D>(glState.getProgram());
+ programD3D->updateCachedInputLayout(glState);
+
+ const auto &inputLayout = programD3D->getCachedInputLayout();
+
+ ShaderExecutableD3D *vertexExe = nullptr;
+ ANGLE_TRY(programD3D->getVertexExecutableForInputLayout(inputLayout, &vertexExe, nullptr));
+
+ const gl::Framebuffer *drawFramebuffer = glState.getDrawFramebuffer();
+ ShaderExecutableD3D *pixelExe = nullptr;
+ ANGLE_TRY(programD3D->getPixelExecutableForFramebuffer(drawFramebuffer, &pixelExe));
+
+ ShaderExecutableD3D *geometryExe = nullptr;
+ ANGLE_TRY(
+ programD3D->getGeometryExecutableForPrimitiveType(data, drawMode, &geometryExe, nullptr));
+
+ ID3D11VertexShader *vertexShader =
+ (vertexExe ? GetAs<ShaderExecutable11>(vertexExe)->getVertexShader() : nullptr);
+
+ ID3D11PixelShader *pixelShader = nullptr;
+ // Skip pixel shader if we're doing rasterizer discard.
+ bool rasterizerDiscard = glState.getRasterizerState().rasterizerDiscard;
+ if (!rasterizerDiscard)
+ {
+ pixelShader = (pixelExe ? GetAs<ShaderExecutable11>(pixelExe)->getPixelShader() : nullptr);
+ }
+
+ ID3D11GeometryShader *geometryShader = nullptr;
+ bool transformFeedbackActive = glState.isTransformFeedbackActiveUnpaused();
+ if (transformFeedbackActive)
+ {
+ geometryShader =
+ (vertexExe ? GetAs<ShaderExecutable11>(vertexExe)->getStreamOutShader() : nullptr);
+ }
+ else
+ {
+ geometryShader =
+ (geometryExe ? GetAs<ShaderExecutable11>(geometryExe)->getGeometryShader() : nullptr);
+ }
+
+ bool dirtyUniforms = false;
+
+ if (reinterpret_cast<uintptr_t>(vertexShader) != mAppliedVertexShader)
+ {
+ mDeviceContext->VSSetShader(vertexShader, nullptr, 0);
+ mAppliedVertexShader = reinterpret_cast<uintptr_t>(vertexShader);
+ dirtyUniforms = true;
+ }
+
+ if (reinterpret_cast<uintptr_t>(geometryShader) != mAppliedGeometryShader)
+ {
+ mDeviceContext->GSSetShader(geometryShader, nullptr, 0);
+ mAppliedGeometryShader = reinterpret_cast<uintptr_t>(geometryShader);
+ dirtyUniforms = true;
+ }
+
+ if (reinterpret_cast<uintptr_t>(pixelShader) != mAppliedPixelShader)
+ {
+ mDeviceContext->PSSetShader(pixelShader, nullptr, 0);
+ mAppliedPixelShader = reinterpret_cast<uintptr_t>(pixelShader);
+ dirtyUniforms = true;
+ }
+
+ if (dirtyUniforms)
+ {
+ programD3D->dirtyAllUniforms();
+ }
+
+ return programD3D->applyUniforms(drawMode);
+}
+
+gl::Error Renderer11::applyUniforms(const ProgramD3D &programD3D,
+ GLenum drawMode,
+ const std::vector<D3DUniform *> &uniformArray)
+{
+ unsigned int totalRegisterCountVS = 0;
+ unsigned int totalRegisterCountPS = 0;
+
+ bool vertexUniformsDirty = false;
+ bool pixelUniformsDirty = false;
+
+ for (const D3DUniform *uniform : uniformArray)
+ {
+ if (uniform->isReferencedByVertexShader() && !uniform->isSampler())
+ {
+ totalRegisterCountVS += uniform->registerCount;
+ vertexUniformsDirty = (vertexUniformsDirty || uniform->dirty);
+ }
+
+ if (uniform->isReferencedByFragmentShader() && !uniform->isSampler())
+ {
+ totalRegisterCountPS += uniform->registerCount;
+ pixelUniformsDirty = (pixelUniformsDirty || uniform->dirty);
+ }
+ }
+
+ const UniformStorage11 *vertexUniformStorage =
+ GetAs<UniformStorage11>(&programD3D.getVertexUniformStorage());
+ const UniformStorage11 *fragmentUniformStorage =
+ GetAs<UniformStorage11>(&programD3D.getFragmentUniformStorage());
+ ASSERT(vertexUniformStorage);
+ ASSERT(fragmentUniformStorage);
+
+ ID3D11Buffer *vertexConstantBuffer = vertexUniformStorage->getConstantBuffer();
+ ID3D11Buffer *pixelConstantBuffer = fragmentUniformStorage->getConstantBuffer();
+
+ float(*mapVS)[4] = NULL;
+ float(*mapPS)[4] = NULL;
+
+ if (totalRegisterCountVS > 0 && vertexUniformsDirty)
+ {
+ D3D11_MAPPED_SUBRESOURCE map = {0};
+ HRESULT result =
+ mDeviceContext->Map(vertexConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
+ ASSERT(SUCCEEDED(result));
+ mapVS = (float(*)[4])map.pData;
+ }
+
+ if (totalRegisterCountPS > 0 && pixelUniformsDirty)
+ {
+ D3D11_MAPPED_SUBRESOURCE map = {0};
+ HRESULT result =
+ mDeviceContext->Map(pixelConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
+ ASSERT(SUCCEEDED(result));
+ mapPS = (float(*)[4])map.pData;
+ }
+
+ for (const D3DUniform *uniform : uniformArray)
+ {
+ if (uniform->isSampler())
+ continue;
+
+ unsigned int componentCount = (4 - uniform->registerElement);
+
+ // we assume that uniforms from structs are arranged in struct order in our uniforms list.
+ // otherwise we would overwrite previously written regions of memory.
+
+ if (uniform->isReferencedByVertexShader() && mapVS)
+ {
+ memcpy(&mapVS[uniform->vsRegisterIndex][uniform->registerElement], uniform->data,
+ uniform->registerCount * sizeof(float) * componentCount);
+ }
+
+ if (uniform->isReferencedByFragmentShader() && mapPS)
+ {
+ memcpy(&mapPS[uniform->psRegisterIndex][uniform->registerElement], uniform->data,
+ uniform->registerCount * sizeof(float) * componentCount);
+ }
+ }
+
+ if (mapVS)
+ {
+ mDeviceContext->Unmap(vertexConstantBuffer, 0);
+ }
+
+ if (mapPS)
+ {
+ mDeviceContext->Unmap(pixelConstantBuffer, 0);
+ }
+
+ if (mCurrentVertexConstantBuffer != vertexConstantBuffer)
+ {
+ mDeviceContext->VSSetConstantBuffers(
+ d3d11::RESERVED_CONSTANT_BUFFER_SLOT_DEFAULT_UNIFORM_BLOCK, 1, &vertexConstantBuffer);
+ mCurrentVertexConstantBuffer = vertexConstantBuffer;
+ }
+
+ if (mCurrentPixelConstantBuffer != pixelConstantBuffer)
+ {
+ mDeviceContext->PSSetConstantBuffers(
+ d3d11::RESERVED_CONSTANT_BUFFER_SLOT_DEFAULT_UNIFORM_BLOCK, 1, &pixelConstantBuffer);
+ mCurrentPixelConstantBuffer = pixelConstantBuffer;
+ }
+
+ if (!mDriverConstantBufferVS)
+ {
+ D3D11_BUFFER_DESC constantBufferDescription = {0};
+ d3d11::InitConstantBufferDesc(
+ &constantBufferDescription,
+ sizeof(dx_VertexConstants11) + mSamplerMetadataVS.sizeBytes());
+ HRESULT result =
+ mDevice->CreateBuffer(&constantBufferDescription, nullptr, &mDriverConstantBufferVS);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create vertex shader constant buffer, result: 0x%X.",
+ result);
+ }
+ mDeviceContext->VSSetConstantBuffers(d3d11::RESERVED_CONSTANT_BUFFER_SLOT_DRIVER, 1,
+ &mDriverConstantBufferVS);
+ }
+ if (!mDriverConstantBufferPS)
+ {
+ D3D11_BUFFER_DESC constantBufferDescription = {0};
+ d3d11::InitConstantBufferDesc(&constantBufferDescription,
+ sizeof(dx_PixelConstants11) + mSamplerMetadataPS.sizeBytes());
+ HRESULT result =
+ mDevice->CreateBuffer(&constantBufferDescription, nullptr, &mDriverConstantBufferPS);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create pixel shader constant buffer, result: 0x%X.",
+ result);
+ }
+ mDeviceContext->PSSetConstantBuffers(d3d11::RESERVED_CONSTANT_BUFFER_SLOT_DRIVER, 1,
+ &mDriverConstantBufferPS);
+ }
+
+ // Sampler metadata and driver constants need to coexist in the same constant buffer to conserve
+ // constant buffer slots. We update both in the constant buffer if needed.
+ const dx_VertexConstants11 &vertexConstants = mStateManager.getVertexConstants();
+ size_t samplerMetadataReferencedBytesVS = sizeof(SamplerMetadataD3D11::dx_SamplerMetadata) *
+ programD3D.getUsedSamplerRange(gl::SAMPLER_VERTEX);
+ applyDriverConstantsIfNeeded(&mAppliedVertexConstants, vertexConstants, &mSamplerMetadataVS,
+ samplerMetadataReferencedBytesVS, mDriverConstantBufferVS);
+
+ const dx_PixelConstants11 &pixelConstants = mStateManager.getPixelConstants();
+ size_t samplerMetadataReferencedBytesPS = sizeof(SamplerMetadataD3D11::dx_SamplerMetadata) *
+ programD3D.getUsedSamplerRange(gl::SAMPLER_PIXEL);
+ applyDriverConstantsIfNeeded(&mAppliedPixelConstants, pixelConstants, &mSamplerMetadataPS,
+ samplerMetadataReferencedBytesPS, mDriverConstantBufferPS);
+
+ // GSSetConstantBuffers triggers device removal on 9_3, so we should only call it if necessary
+ if (programD3D.usesGeometryShader(drawMode))
+ {
+ // needed for the point sprite geometry shader
+ if (mCurrentGeometryConstantBuffer != mDriverConstantBufferPS)
+ {
+ ASSERT(mDriverConstantBufferPS != nullptr);
+ mDeviceContext->GSSetConstantBuffers(0, 1, &mDriverConstantBufferPS);
+ mCurrentGeometryConstantBuffer = mDriverConstantBufferPS;
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+// SamplerMetadataD3D11 implementation
+
+Renderer11::SamplerMetadataD3D11::SamplerMetadataD3D11() : mDirty(true)
+{
+}
+
+Renderer11::SamplerMetadataD3D11::~SamplerMetadataD3D11()
+{
+}
+
+void Renderer11::SamplerMetadataD3D11::initData(unsigned int samplerCount)
+{
+ mSamplerMetadata.resize(samplerCount);
+}
+
+void Renderer11::SamplerMetadataD3D11::update(unsigned int samplerIndex, const gl::Texture &texture)
+{
+ unsigned int baseLevel = texture.getTextureState().getEffectiveBaseLevel();
+ GLenum sizedFormat = texture.getFormat(texture.getTarget(), baseLevel).asSized();
+ if (mSamplerMetadata[samplerIndex].baseLevel != static_cast<int>(baseLevel))
+ {
+ mSamplerMetadata[samplerIndex].baseLevel = static_cast<int>(baseLevel);
+ mDirty = true;
+ }
+
+ // Some metadata is needed only for integer textures. We avoid updating the constant buffer
+ // unnecessarily by changing the data only in case the texture is an integer texture and
+ // the values have changed.
+ bool needIntegerTextureMetadata = false;
+ // internalFormatBits == 0 means a 32-bit texture in the case of integer textures.
+ int internalFormatBits = 0;
+ switch (sizedFormat)
+ {
+ case GL_RGBA32I:
+ case GL_RGBA32UI:
+ case GL_RGB32I:
+ case GL_RGB32UI:
+ case GL_RG32I:
+ case GL_RG32UI:
+ case GL_R32I:
+ case GL_R32UI:
+ needIntegerTextureMetadata = true;
+ break;
+ case GL_RGBA16I:
+ case GL_RGBA16UI:
+ case GL_RGB16I:
+ case GL_RGB16UI:
+ case GL_RG16I:
+ case GL_RG16UI:
+ case GL_R16I:
+ case GL_R16UI:
+ needIntegerTextureMetadata = true;
+ internalFormatBits = 16;
+ break;
+ case GL_RGBA8I:
+ case GL_RGBA8UI:
+ case GL_RGB8I:
+ case GL_RGB8UI:
+ case GL_RG8I:
+ case GL_RG8UI:
+ case GL_R8I:
+ case GL_R8UI:
+ needIntegerTextureMetadata = true;
+ internalFormatBits = 8;
+ break;
+ case GL_RGB10_A2UI:
+ needIntegerTextureMetadata = true;
+ internalFormatBits = 10;
+ break;
+ default:
+ break;
+ }
+ if (needIntegerTextureMetadata)
+ {
+ if (mSamplerMetadata[samplerIndex].internalFormatBits != internalFormatBits)
+ {
+ mSamplerMetadata[samplerIndex].internalFormatBits = internalFormatBits;
+ mDirty = true;
+ }
+ // Pack the wrap values into one integer so we can fit all the metadata in one 4-integer
+ // vector.
+ GLenum wrapS = texture.getWrapS();
+ GLenum wrapT = texture.getWrapT();
+ GLenum wrapR = texture.getWrapR();
+ int wrapModes = GetWrapBits(wrapS) | (GetWrapBits(wrapT) << 2) | (GetWrapBits(wrapR) << 4);
+ if (mSamplerMetadata[samplerIndex].wrapModes != wrapModes)
+ {
+ mSamplerMetadata[samplerIndex].wrapModes = wrapModes;
+ mDirty = true;
+ }
+ }
+}
+
+const Renderer11::SamplerMetadataD3D11::dx_SamplerMetadata *
+Renderer11::SamplerMetadataD3D11::getData() const
+{
+ return mSamplerMetadata.data();
+}
+
+size_t Renderer11::SamplerMetadataD3D11::sizeBytes() const
+{
+ return sizeof(SamplerMetadataD3D11::dx_SamplerMetadata) * mSamplerMetadata.size();
+}
+
+template <class TShaderConstants>
+void Renderer11::applyDriverConstantsIfNeeded(TShaderConstants *appliedConstants,
+ const TShaderConstants &constants,
+ SamplerMetadataD3D11 *samplerMetadata,
+ size_t samplerMetadataReferencedBytes,
+ ID3D11Buffer *driverConstantBuffer)
+{
+ ASSERT(driverConstantBuffer != nullptr);
+ if (memcmp(appliedConstants, &constants, sizeof(TShaderConstants)) != 0 ||
+ samplerMetadata->isDirty())
+ {
+ memcpy(appliedConstants, &constants, sizeof(TShaderConstants));
+
+ D3D11_MAPPED_SUBRESOURCE mapping = {0};
+ HRESULT result =
+ mDeviceContext->Map(driverConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mapping);
+ ASSERT(SUCCEEDED(result));
+ memcpy(mapping.pData, appliedConstants, sizeof(TShaderConstants));
+ // Previous buffer contents were discarded, so we need to refresh also the area of the
+ // buffer that isn't used by this program.
+ memcpy(&reinterpret_cast<uint8_t *>(mapping.pData)[sizeof(TShaderConstants)],
+ samplerMetadata->getData(), samplerMetadata->sizeBytes());
+ mDeviceContext->Unmap(driverConstantBuffer, 0);
+
+ samplerMetadata->markClean();
+ }
+}
+
+template void Renderer11::applyDriverConstantsIfNeeded<dx_VertexConstants11>(
+ dx_VertexConstants11 *appliedConstants,
+ const dx_VertexConstants11 &constants,
+ SamplerMetadataD3D11 *samplerMetadata,
+ size_t samplerMetadataReferencedBytes,
+ ID3D11Buffer *driverConstantBuffer);
+template void Renderer11::applyDriverConstantsIfNeeded<dx_PixelConstants11>(
+ dx_PixelConstants11 *appliedConstants,
+ const dx_PixelConstants11 &constants,
+ SamplerMetadataD3D11 *samplerMetadata,
+ size_t samplerMetadataReferencedBytes,
+ ID3D11Buffer *driverConstantBuffer);
+
+void Renderer11::markAllStateDirty()
+{
+ TRACE_EVENT0("gpu.angle", "Renderer11::markAllStateDirty");
+
+ for (size_t vsamplerId = 0; vsamplerId < mForceSetVertexSamplerStates.size(); ++vsamplerId)
+ {
+ mForceSetVertexSamplerStates[vsamplerId] = true;
+ }
+
+ for (size_t fsamplerId = 0; fsamplerId < mForceSetPixelSamplerStates.size(); ++fsamplerId)
+ {
+ mForceSetPixelSamplerStates[fsamplerId] = true;
+ }
+
+ mStateManager.invalidateEverything();
+
+ mAppliedIB = NULL;
+ mAppliedIBFormat = DXGI_FORMAT_UNKNOWN;
+ mAppliedIBOffset = 0;
+
+ mAppliedVertexShader = angle::DirtyPointer;
+ mAppliedGeometryShader = angle::DirtyPointer;
+ mAppliedPixelShader = angle::DirtyPointer;
+
+ mAppliedTFObject = angle::DirtyPointer;
+
+ memset(&mAppliedVertexConstants, 0, sizeof(dx_VertexConstants11));
+ memset(&mAppliedPixelConstants, 0, sizeof(dx_PixelConstants11));
+
+ mInputLayoutCache.markDirty();
+
+ for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS; i++)
+ {
+ mCurrentConstantBufferVS[i] = static_cast<unsigned int>(-1);
+ mCurrentConstantBufferVSOffset[i] = 0;
+ mCurrentConstantBufferVSSize[i] = 0;
+ mCurrentConstantBufferPS[i] = static_cast<unsigned int>(-1);
+ mCurrentConstantBufferPSOffset[i] = 0;
+ mCurrentConstantBufferPSSize[i] = 0;
+ }
+
+ mCurrentVertexConstantBuffer = NULL;
+ mCurrentPixelConstantBuffer = NULL;
+ mCurrentGeometryConstantBuffer = NULL;
+
+ mCurrentPrimitiveTopology = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED;
+}
+
+void Renderer11::releaseDeviceResources()
+{
+ mStateManager.deinitialize();
+ mStateCache.clear();
+ mInputLayoutCache.clear();
+
+ SafeDelete(mVertexDataManager);
+ SafeDelete(mIndexDataManager);
+ SafeDelete(mLineLoopIB);
+ SafeDelete(mTriangleFanIB);
+ SafeDelete(mBlit);
+ SafeDelete(mClear);
+ SafeDelete(mTrim);
+ SafeDelete(mPixelTransfer);
+
+ SafeRelease(mDriverConstantBufferVS);
+ SafeRelease(mDriverConstantBufferPS);
+ SafeRelease(mSyncQuery);
+}
+
+// set notify to true to broadcast a message to all contexts of the device loss
+bool Renderer11::testDeviceLost()
+{
+ bool isLost = false;
+
+ if (!mDevice)
+ {
+ return true;
+ }
+
+ // GetRemovedReason is used to test if the device is removed
+ HRESULT result = mDevice->GetDeviceRemovedReason();
+ isLost = d3d11::isDeviceLostError(result);
+
+ if (isLost)
+ {
+ ERR("The D3D11 device was removed: 0x%08X", result);
+ }
+
+ return isLost;
+}
+
+bool Renderer11::testDeviceResettable()
+{
+ // determine if the device is resettable by creating a dummy device
+ PFN_D3D11_CREATE_DEVICE D3D11CreateDevice =
+ (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice");
+
+ if (D3D11CreateDevice == NULL)
+ {
+ return false;
+ }
+
+ ID3D11Device *dummyDevice;
+ D3D_FEATURE_LEVEL dummyFeatureLevel;
+ ID3D11DeviceContext *dummyContext;
+
+ ASSERT(mRequestedDriverType != D3D_DRIVER_TYPE_UNKNOWN);
+ HRESULT result = D3D11CreateDevice(
+ NULL, mRequestedDriverType, NULL,
+#if defined(_DEBUG)
+ D3D11_CREATE_DEVICE_DEBUG,
+#else
+ 0,
+#endif
+ mAvailableFeatureLevels.data(), static_cast<unsigned int>(mAvailableFeatureLevels.size()),
+ D3D11_SDK_VERSION, &dummyDevice, &dummyFeatureLevel, &dummyContext);
+
+ if (!mDevice || FAILED(result))
+ {
+ return false;
+ }
+
+ SafeRelease(dummyContext);
+ SafeRelease(dummyDevice);
+
+ return true;
+}
+
+void Renderer11::release()
+{
+ RendererD3D::cleanup();
+
+ mScratchMemoryBuffer.resize(0);
+
+ if (mAnnotator != nullptr)
+ {
+ gl::UninitializeDebugAnnotations();
+ SafeDelete(mAnnotator);
+ }
+
+ releaseDeviceResources();
+
+ if (!mCreatedWithDeviceEXT)
+ {
+ // Only delete the device if the Renderer11 owns it
+ // Otherwise we should keep it around in case we try to reinitialize the renderer later
+ SafeDelete(mEGLDevice);
+ }
+
+ SafeRelease(mDxgiFactory);
+ SafeRelease(mDxgiAdapter);
+
+ SafeRelease(mDeviceContext1);
+
+ if (mDeviceContext)
+ {
+ mDeviceContext->ClearState();
+ mDeviceContext->Flush();
+ SafeRelease(mDeviceContext);
+ }
+
+ SafeRelease(mDevice);
+ SafeRelease(mDebug);
+
+ if (mD3d11Module)
+ {
+ FreeLibrary(mD3d11Module);
+ mD3d11Module = NULL;
+ }
+
+ if (mDxgiModule)
+ {
+ FreeLibrary(mDxgiModule);
+ mDxgiModule = NULL;
+ }
+
+ if (mDCompModule)
+ {
+ FreeLibrary(mDCompModule);
+ mDCompModule = NULL;
+ }
+
+ mCompiler.release();
+
+ mSupportsShareHandles.reset();
+}
+
+bool Renderer11::resetDevice()
+{
+ // recreate everything
+ release();
+ egl::Error result = initialize();
+
+ if (result.isError())
+ {
+ ERR("Could not reinitialize D3D11 device: %08X", result.getCode());
+ return false;
+ }
+
+ return true;
+}
+
+SIZE_T Renderer11::getMaxResourceSize() const
+{
+ // This formula comes from http://msdn.microsoft.com/en-us/library/windows/desktop/ff819065%28v=vs.85%29.aspx
+ return std::min(std::max(SIZE_T(128 * 1024 * 1024), mAdapterDescription.DedicatedVideoMemory), SIZE_T(2048) * 1024 * 1024);
+}
+
+std::string Renderer11::getRendererDescription() const
+{
+ std::ostringstream rendererString;
+
+ rendererString << mDescription;
+ rendererString << " Direct3D11";
+
+ rendererString << " vs_" << getMajorShaderModel() << "_" << getMinorShaderModel()
+ << getShaderModelSuffix();
+ rendererString << " ps_" << getMajorShaderModel() << "_" << getMinorShaderModel()
+ << getShaderModelSuffix();
+
+ return rendererString.str();
+}
+
+DeviceIdentifier Renderer11::getAdapterIdentifier() const
+{
+ // Don't use the AdapterLuid here, since that doesn't persist across reboot.
+ DeviceIdentifier deviceIdentifier = {0};
+ deviceIdentifier.VendorId = mAdapterDescription.VendorId;
+ deviceIdentifier.DeviceId = mAdapterDescription.DeviceId;
+ deviceIdentifier.SubSysId = mAdapterDescription.SubSysId;
+ deviceIdentifier.Revision = mAdapterDescription.Revision;
+ deviceIdentifier.FeatureLevel = static_cast<UINT>(mRenderer11DeviceCaps.featureLevel);
+
+ return deviceIdentifier;
+}
+
+unsigned int Renderer11::getReservedVertexUniformVectors() const
+{
+ // Driver uniforms are stored in a separate constant buffer
+ return d3d11_gl::GetReservedVertexUniformVectors(mRenderer11DeviceCaps.featureLevel);
+}
+
+unsigned int Renderer11::getReservedFragmentUniformVectors() const
+{
+ // Driver uniforms are stored in a separate constant buffer
+ return d3d11_gl::GetReservedFragmentUniformVectors(mRenderer11DeviceCaps.featureLevel);
+}
+
+unsigned int Renderer11::getReservedVertexUniformBuffers() const
+{
+ // we reserve one buffer for the application uniforms, and one for driver uniforms
+ return 2;
+}
+
+unsigned int Renderer11::getReservedFragmentUniformBuffers() const
+{
+ // we reserve one buffer for the application uniforms, and one for driver uniforms
+ return 2;
+}
+
+d3d11::ANGLED3D11DeviceType Renderer11::getDeviceType() const
+{
+ if (mCreatedWithDeviceEXT)
+ {
+ return d3d11::GetDeviceType(mDevice);
+ }
+
+ if ((mRequestedDriverType == D3D_DRIVER_TYPE_SOFTWARE) ||
+ (mRequestedDriverType == D3D_DRIVER_TYPE_REFERENCE) ||
+ (mRequestedDriverType == D3D_DRIVER_TYPE_NULL))
+ {
+ return d3d11::ANGLE_D3D11_DEVICE_TYPE_SOFTWARE_REF_OR_NULL;
+ }
+
+ if (mRequestedDriverType == D3D_DRIVER_TYPE_WARP)
+ {
+ return d3d11::ANGLE_D3D11_DEVICE_TYPE_WARP;
+ }
+
+ return d3d11::ANGLE_D3D11_DEVICE_TYPE_HARDWARE;
+}
+
+bool Renderer11::getShareHandleSupport() const
+{
+ if (mSupportsShareHandles.valid())
+ {
+ return mSupportsShareHandles.value();
+ }
+
+ // We only currently support share handles with BGRA surfaces, because
+ // chrome needs BGRA. Once chrome fixes this, we should always support them.
+ if (!getNativeExtensions().textureFormatBGRA8888)
+ {
+ mSupportsShareHandles = false;
+ return false;
+ }
+
+ // PIX doesn't seem to support using share handles, so disable them.
+ if (gl::DebugAnnotationsActive())
+ {
+ mSupportsShareHandles = false;
+ return false;
+ }
+
+ // Also disable share handles on Feature Level 9_3, since it doesn't support share handles on
+ // RGBA8 textures/swapchains.
+ if (mRenderer11DeviceCaps.featureLevel <= D3D_FEATURE_LEVEL_9_3)
+ {
+ mSupportsShareHandles = false;
+ return false;
+ }
+
+ // Find out which type of D3D11 device the Renderer11 is using
+ d3d11::ANGLED3D11DeviceType deviceType = getDeviceType();
+ if (deviceType == d3d11::ANGLE_D3D11_DEVICE_TYPE_UNKNOWN)
+ {
+ mSupportsShareHandles = false;
+ return false;
+ }
+
+ if (deviceType == d3d11::ANGLE_D3D11_DEVICE_TYPE_SOFTWARE_REF_OR_NULL)
+ {
+ // Software/Reference/NULL devices don't support share handles
+ mSupportsShareHandles = false;
+ return false;
+ }
+
+ if (deviceType == d3d11::ANGLE_D3D11_DEVICE_TYPE_WARP)
+ {
+#ifndef ANGLE_ENABLE_WINDOWS_STORE
+ if (!IsWindows8OrGreater())
+ {
+ // WARP on Windows 7 doesn't support shared handles
+ mSupportsShareHandles = false;
+ return false;
+ }
+#endif // ANGLE_ENABLE_WINDOWS_STORE
+
+ // WARP on Windows 8.0+ supports shared handles when shared with another WARP device
+ // TODO: allow applications to query for HARDWARE or WARP-specific share handles,
+ // to prevent them trying to use a WARP share handle with an a HW device (or
+ // vice-versa)
+ // e.g. by creating EGL_D3D11_[HARDWARE/WARP]_DEVICE_SHARE_HANDLE_ANGLE
+ mSupportsShareHandles = true;
+ return true;
+ }
+
+ ASSERT(mCreatedWithDeviceEXT || mRequestedDriverType == D3D_DRIVER_TYPE_HARDWARE);
+ mSupportsShareHandles = true;
+ return true;
+}
+
+bool Renderer11::getNV12TextureSupport() const
+{
+ HRESULT result;
+ UINT formatSupport;
+ result = mDevice->CheckFormatSupport(DXGI_FORMAT_NV12, &formatSupport);
+ if (result == E_FAIL)
+ {
+ return false;
+ }
+ return (formatSupport & D3D11_FORMAT_SUPPORT_TEXTURE2D) != 0;
+}
+
+int Renderer11::getMajorShaderModel() const
+{
+ switch (mRenderer11DeviceCaps.featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_SHADER_MAJOR_VERSION; // 5
+ case D3D_FEATURE_LEVEL_10_1:
+ return D3D10_1_SHADER_MAJOR_VERSION; // 4
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_SHADER_MAJOR_VERSION; // 4
+ case D3D_FEATURE_LEVEL_9_3:
+ return D3D10_SHADER_MAJOR_VERSION; // 4
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+int Renderer11::getMinorShaderModel() const
+{
+ switch (mRenderer11DeviceCaps.featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_SHADER_MINOR_VERSION; // 0
+ case D3D_FEATURE_LEVEL_10_1:
+ return D3D10_1_SHADER_MINOR_VERSION; // 1
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_SHADER_MINOR_VERSION; // 0
+ case D3D_FEATURE_LEVEL_9_3:
+ return D3D10_SHADER_MINOR_VERSION; // 0
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+std::string Renderer11::getShaderModelSuffix() const
+{
+ switch (mRenderer11DeviceCaps.featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_0:
+ return "";
+ case D3D_FEATURE_LEVEL_10_1:
+ return "";
+ case D3D_FEATURE_LEVEL_10_0:
+ return "";
+ case D3D_FEATURE_LEVEL_9_3:
+ return "_level_9_3";
+ default:
+ UNREACHABLE();
+ return "";
+ }
+}
+
+const WorkaroundsD3D &RendererD3D::getWorkarounds() const
+{
+ if (!mWorkaroundsInitialized)
+ {
+ mWorkarounds = generateWorkarounds();
+ mWorkaroundsInitialized = true;
+ }
+
+ return mWorkarounds;
+}
+
+gl::Error Renderer11::copyImageInternal(const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ RenderTargetD3D *destRenderTarget)
+{
+ const gl::FramebufferAttachment *colorAttachment = framebuffer->getReadColorbuffer();
+ ASSERT(colorAttachment);
+
+ RenderTarget11 *sourceRenderTarget = nullptr;
+ ANGLE_TRY(colorAttachment->getRenderTarget(&sourceRenderTarget));
+ ASSERT(sourceRenderTarget);
+
+ ID3D11ShaderResourceView *source = sourceRenderTarget->getBlitShaderResourceView();
+ ASSERT(source);
+
+ ID3D11RenderTargetView *dest = GetAs<RenderTarget11>(destRenderTarget)->getRenderTargetView();
+ ASSERT(dest);
+
+ gl::Box sourceArea(sourceRect.x, sourceRect.y, 0, sourceRect.width, sourceRect.height, 1);
+ gl::Extents sourceSize(sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1);
+
+ const bool invertSource = UsePresentPathFast(this, colorAttachment);
+ if (invertSource)
+ {
+ sourceArea.y = sourceSize.height - sourceRect.y;
+ sourceArea.height = -sourceArea.height;
+ }
+
+ gl::Box destArea(destOffset.x, destOffset.y, 0, sourceRect.width, sourceRect.height, 1);
+ gl::Extents destSize(destRenderTarget->getWidth(), destRenderTarget->getHeight(), 1);
+
+ // Use nearest filtering because source and destination are the same size for the direct copy.
+ // Convert to the unsized format before calling copyTexture.
+ const gl::InternalFormat &internalFormat = gl::GetInternalFormatInfo(destFormat);
+ ANGLE_TRY(mBlit->copyTexture(source, sourceArea, sourceSize, dest, destArea, destSize, nullptr,
+ internalFormat.format, GL_NEAREST, false, false, false));
+
+ return gl::NoError();
+}
+
+gl::Error Renderer11::copyImage2D(const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint level)
+{
+ TextureStorage11_2D *storage11 = GetAs<TextureStorage11_2D>(storage);
+ ASSERT(storage11);
+
+ gl::ImageIndex index = gl::ImageIndex::Make2D(level);
+ RenderTargetD3D *destRenderTarget = nullptr;
+ ANGLE_TRY(storage11->getRenderTarget(index, &destRenderTarget));
+ ASSERT(destRenderTarget);
+
+ ANGLE_TRY(copyImageInternal(framebuffer, sourceRect, destFormat, destOffset, destRenderTarget));
+
+ storage11->markLevelDirty(level);
+
+ return gl::NoError();
+}
+
+gl::Error Renderer11::copyImageCube(const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLenum target,
+ GLint level)
+{
+ TextureStorage11_Cube *storage11 = GetAs<TextureStorage11_Cube>(storage);
+ ASSERT(storage11);
+
+ gl::ImageIndex index = gl::ImageIndex::MakeCube(target, level);
+ RenderTargetD3D *destRenderTarget = nullptr;
+ ANGLE_TRY(storage11->getRenderTarget(index, &destRenderTarget));
+ ASSERT(destRenderTarget);
+
+ ANGLE_TRY(copyImageInternal(framebuffer, sourceRect, destFormat, destOffset, destRenderTarget));
+
+ storage11->markLevelDirty(level);
+
+ return gl::NoError();
+}
+
+gl::Error Renderer11::copyImage3D(const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint level)
+{
+ TextureStorage11_3D *storage11 = GetAs<TextureStorage11_3D>(storage);
+ ASSERT(storage11);
+
+ gl::ImageIndex index = gl::ImageIndex::Make3D(level, destOffset.z);
+ RenderTargetD3D *destRenderTarget = nullptr;
+ ANGLE_TRY(storage11->getRenderTarget(index, &destRenderTarget));
+ ASSERT(destRenderTarget);
+
+ ANGLE_TRY(copyImageInternal(framebuffer, sourceRect, destFormat, destOffset, destRenderTarget));
+
+ storage11->markLevelDirty(level);
+
+ return gl::NoError();
+}
+
+gl::Error Renderer11::copyImage2DArray(const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint level)
+{
+ TextureStorage11_2DArray *storage11 = GetAs<TextureStorage11_2DArray>(storage);
+ ASSERT(storage11);
+
+ gl::ImageIndex index = gl::ImageIndex::Make2DArray(level, destOffset.z);
+ RenderTargetD3D *destRenderTarget = nullptr;
+ ANGLE_TRY(storage11->getRenderTarget(index, &destRenderTarget));
+ ASSERT(destRenderTarget);
+
+ ANGLE_TRY(copyImageInternal(framebuffer, sourceRect, destFormat, destOffset, destRenderTarget));
+ storage11->markLevelDirty(level);
+
+ return gl::NoError();
+}
+
+gl::Error Renderer11::copyTexture(const gl::Texture *source,
+ GLint sourceLevel,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint destLevel,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha)
+{
+ const TextureD3D *sourceD3D = GetImplAs<TextureD3D>(source);
+
+ TextureStorage *sourceStorage = nullptr;
+ ANGLE_TRY(const_cast<TextureD3D *>(sourceD3D)->getNativeTexture(&sourceStorage));
+
+ TextureStorage11_2D *sourceStorage11 = GetAs<TextureStorage11_2D>(sourceStorage);
+ ASSERT(sourceStorage11);
+
+ TextureStorage11_2D *destStorage11 = GetAs<TextureStorage11_2D>(storage);
+ ASSERT(destStorage11);
+
+ // Check for fast path where a CopySubresourceRegion can be used.
+ if (unpackPremultiplyAlpha == unpackUnmultiplyAlpha && !unpackFlipY &&
+ sourceStorage11->getFormatSet().texFormat == destStorage11->getFormatSet().texFormat)
+ {
+ ID3D11Resource *sourceResource = nullptr;
+ ANGLE_TRY(sourceStorage11->getResource(&sourceResource));
+
+ gl::ImageIndex sourceIndex = gl::ImageIndex::Make2D(sourceLevel);
+ UINT sourceSubresource = sourceStorage11->getSubresourceIndex(sourceIndex);
+
+ ID3D11Resource *destResource = nullptr;
+ ANGLE_TRY(destStorage11->getResource(&destResource));
+
+ gl::ImageIndex destIndex = gl::ImageIndex::Make2D(destLevel);
+ UINT destSubresource = destStorage11->getSubresourceIndex(destIndex);
+
+ D3D11_BOX sourceBox{
+ static_cast<UINT>(sourceRect.x),
+ static_cast<UINT>(sourceRect.y),
+ 0u,
+ static_cast<UINT>(sourceRect.x + sourceRect.width),
+ static_cast<UINT>(sourceRect.y + sourceRect.height),
+ 1u,
+ };
+
+ mDeviceContext->CopySubresourceRegion(destResource, destSubresource, destOffset.x,
+ destOffset.y, destOffset.z, sourceResource,
+ sourceSubresource, &sourceBox);
+ }
+ else
+ {
+ ID3D11ShaderResourceView *sourceSRV = nullptr;
+ ANGLE_TRY(sourceStorage11->getSRVLevels(sourceLevel, sourceLevel, &sourceSRV));
+
+ gl::ImageIndex destIndex = gl::ImageIndex::Make2D(destLevel);
+ RenderTargetD3D *destRenderTargetD3D = nullptr;
+ ANGLE_TRY(destStorage11->getRenderTarget(destIndex, &destRenderTargetD3D));
+
+ RenderTarget11 *destRenderTarget11 = GetAs<RenderTarget11>(destRenderTargetD3D);
+
+ ID3D11RenderTargetView *destRTV = destRenderTarget11->getRenderTargetView();
+ ASSERT(destRTV);
+
+ gl::Box sourceArea(sourceRect.x, sourceRect.y, 0, sourceRect.width, sourceRect.height, 1);
+ gl::Extents sourceSize(
+ static_cast<int>(source->getWidth(source->getTarget(), sourceLevel)),
+ static_cast<int>(source->getHeight(source->getTarget(), sourceLevel)), 1);
+ if (unpackFlipY)
+ {
+ sourceArea.y = sourceSize.height - sourceRect.y;
+ sourceArea.height = -sourceArea.height;
+ }
+
+ gl::Box destArea(destOffset.x, destOffset.y, 0, sourceRect.width, sourceRect.height, 1);
+ gl::Extents destSize(destRenderTarget11->getWidth(), destRenderTarget11->getHeight(), 1);
+
+ // Use nearest filtering because source and destination are the same size for the direct
+ // copy
+ ANGLE_TRY(mBlit->copyTexture(sourceSRV, sourceArea, sourceSize, destRTV, destArea, destSize,
+ nullptr, destFormat, GL_NEAREST, false, unpackPremultiplyAlpha,
+ unpackUnmultiplyAlpha));
+ }
+
+ destStorage11->markLevelDirty(destLevel);
+
+ return gl::NoError();
+}
+
+gl::Error Renderer11::copyCompressedTexture(const gl::Texture *source,
+ GLint sourceLevel,
+ TextureStorage *storage,
+ GLint destLevel)
+{
+ TextureStorage11_2D *destStorage11 = GetAs<TextureStorage11_2D>(storage);
+ ASSERT(destStorage11);
+
+ ID3D11Resource *destResource = nullptr;
+ ANGLE_TRY(destStorage11->getResource(&destResource));
+
+ gl::ImageIndex destIndex = gl::ImageIndex::Make2D(destLevel);
+ UINT destSubresource = destStorage11->getSubresourceIndex(destIndex);
+
+ TextureD3D *sourceD3D = GetImplAs<TextureD3D>(source);
+ ASSERT(sourceD3D);
+
+ TextureStorage *sourceStorage = nullptr;
+ ANGLE_TRY(sourceD3D->getNativeTexture(&sourceStorage));
+
+ TextureStorage11_2D *sourceStorage11 = GetAs<TextureStorage11_2D>(sourceStorage);
+ ASSERT(sourceStorage11);
+
+ ID3D11Resource *sourceResource = nullptr;
+ ANGLE_TRY(sourceStorage11->getResource(&sourceResource));
+
+ gl::ImageIndex sourceIndex = gl::ImageIndex::Make2D(sourceLevel);
+ UINT sourceSubresource = sourceStorage11->getSubresourceIndex(sourceIndex);
+
+ mDeviceContext->CopySubresourceRegion(destResource, destSubresource, 0, 0, 0, sourceResource,
+ sourceSubresource, nullptr);
+
+ return gl::NoError();
+}
+
+UINT64 EstimateSize(D3D11_TEXTURE2D_DESC &desc)
+{
+ //XXX: handle overflow (64 bits should be enough for anyone...)
+ const d3d11::DXGIFormatSize &dxgiFormatInfo = d3d11::GetDXGIFormatSizeInfo(desc.Format);
+ // NVIDIA seems to align the width of buffers by 8 and the height by 64, so we do the same.
+ UINT64 total = UINT64(rx::roundUp(desc.Width, UINT(8))) * rx::roundUp(desc.Height, UINT(64)) * desc.SampleDesc.Count * dxgiFormatInfo.pixelBytes;
+ return total;
+}
+
+gl::Error Renderer11::createRenderTarget(int width,
+ int height,
+ GLenum format,
+ GLsizei samples,
+ RenderTargetD3D **outRT)
+{
+ const d3d11::Format &formatInfo = d3d11::Format::Get(format, mRenderer11DeviceCaps);
+
+ const gl::TextureCaps &textureCaps = getNativeTextureCaps().get(format);
+ GLuint supportedSamples = textureCaps.getNearestSamples(samples);
+
+ if (width > 0 && height > 0)
+ {
+ // Create texture resource
+ D3D11_TEXTURE2D_DESC desc;
+ desc.Width = width;
+ desc.Height = height;
+ desc.MipLevels = 1;
+ desc.ArraySize = 1;
+ desc.Format = formatInfo.texFormat;
+ desc.SampleDesc.Count = (supportedSamples == 0) ? 1 : supportedSamples;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
+
+ // If a rendertarget or depthstencil format exists for this texture format,
+ // we'll flag it to allow binding that way. Shader resource views are a little
+ // more complicated.
+ bool bindRTV = false, bindDSV = false, bindSRV = false;
+ bindRTV = (formatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN);
+ bindDSV = (formatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN);
+ bindSRV = (formatInfo.srvFormat != DXGI_FORMAT_UNKNOWN);
+
+ // D3D feature level 10.0 no longer allows creation of textures with both the bind SRV and
+ // DSV flags when multisampled. crbug.com/656989
+ bool supportsMultisampledDepthStencilSRVs =
+ mRenderer11DeviceCaps.featureLevel > D3D_FEATURE_LEVEL_10_0;
+ bool isMultisampledDepthStencil = bindDSV && desc.SampleDesc.Count > 1;
+ if (isMultisampledDepthStencil && !supportsMultisampledDepthStencilSRVs)
+ {
+ bindSRV = false;
+ }
+
+ desc.BindFlags = (bindRTV ? D3D11_BIND_RENDER_TARGET : 0) |
+ (bindDSV ? D3D11_BIND_DEPTH_STENCIL : 0) |
+ (bindSRV ? D3D11_BIND_SHADER_RESOURCE : 0);
+
+ // The format must be either an RTV or a DSV
+ ASSERT(bindRTV != bindDSV);
+
+ ID3D11Texture2D *texture = NULL;
+ HRESULT result;
+
+ // Some Nvidia drivers (GeForce GT 610 w/ 9.18.13.3523) crash with very large render targets
+ if (EstimateSize(desc) > getMaxResourceSize())
+ {
+ result = E_OUTOFMEMORY;
+ }
+ else
+ {
+ result = mDevice->CreateTexture2D(&desc, NULL, &texture);
+ }
+
+ if (FAILED(result))
+ {
+ ASSERT(result == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create render target texture, result: 0x%X.", result);
+ }
+
+ ID3D11ShaderResourceView *srv = nullptr;
+ ID3D11ShaderResourceView *blitSRV = nullptr;
+ if (bindSRV)
+ {
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ srvDesc.Format = formatInfo.srvFormat;
+ srvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_SRV_DIMENSION_TEXTURE2D
+ : D3D11_SRV_DIMENSION_TEXTURE2DMS;
+ srvDesc.Texture2D.MostDetailedMip = 0;
+ srvDesc.Texture2D.MipLevels = 1;
+
+ result = mDevice->CreateShaderResourceView(texture, &srvDesc, &srv);
+ if (FAILED(result))
+ {
+ ASSERT(result == E_OUTOFMEMORY);
+ SafeRelease(texture);
+ return gl::Error(
+ GL_OUT_OF_MEMORY,
+ "Failed to create render target shader resource view, result: 0x%X.", result);
+ }
+
+ if (formatInfo.blitSRVFormat != formatInfo.srvFormat)
+ {
+ D3D11_SHADER_RESOURCE_VIEW_DESC blitSRVDesc;
+ blitSRVDesc.Format = formatInfo.blitSRVFormat;
+ blitSRVDesc.ViewDimension = (supportedSamples == 0)
+ ? D3D11_SRV_DIMENSION_TEXTURE2D
+ : D3D11_SRV_DIMENSION_TEXTURE2DMS;
+ blitSRVDesc.Texture2D.MostDetailedMip = 0;
+ blitSRVDesc.Texture2D.MipLevels = 1;
+
+ result = mDevice->CreateShaderResourceView(texture, &blitSRVDesc, &blitSRV);
+ if (FAILED(result))
+ {
+ ASSERT(result == E_OUTOFMEMORY);
+ SafeRelease(texture);
+ SafeRelease(srv);
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create render target shader resource view for "
+ "blits, result: 0x%X.",
+ result);
+ }
+ }
+ else
+ {
+ blitSRV = srv;
+ srv->AddRef();
+ }
+ }
+
+ if (bindDSV)
+ {
+ D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
+ dsvDesc.Format = formatInfo.dsvFormat;
+ dsvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_DSV_DIMENSION_TEXTURE2D
+ : D3D11_DSV_DIMENSION_TEXTURE2DMS;
+ dsvDesc.Texture2D.MipSlice = 0;
+ dsvDesc.Flags = 0;
+
+ ID3D11DepthStencilView *dsv = NULL;
+ result = mDevice->CreateDepthStencilView(texture, &dsvDesc, &dsv);
+ if (FAILED(result))
+ {
+ ASSERT(result == E_OUTOFMEMORY);
+ SafeRelease(texture);
+ SafeRelease(srv);
+ SafeRelease(blitSRV);
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create render target depth stencil view, result: 0x%X.",
+ result);
+ }
+
+ *outRT = new TextureRenderTarget11(dsv, texture, srv, format, formatInfo, width, height,
+ 1, supportedSamples);
+
+ SafeRelease(dsv);
+ }
+ else if (bindRTV)
+ {
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = formatInfo.rtvFormat;
+ rtvDesc.ViewDimension = (supportedSamples == 0) ? D3D11_RTV_DIMENSION_TEXTURE2D
+ : D3D11_RTV_DIMENSION_TEXTURE2DMS;
+ rtvDesc.Texture2D.MipSlice = 0;
+
+ ID3D11RenderTargetView *rtv = NULL;
+ result = mDevice->CreateRenderTargetView(texture, &rtvDesc, &rtv);
+ if (FAILED(result))
+ {
+ ASSERT(result == E_OUTOFMEMORY);
+ SafeRelease(texture);
+ SafeRelease(srv);
+ SafeRelease(blitSRV);
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create render target render target view, result: 0x%X.",
+ result);
+ }
+
+ if (formatInfo.dataInitializerFunction != NULL)
+ {
+ const float clearValues[4] = {0.0f, 0.0f, 0.0f, 1.0f};
+ mDeviceContext->ClearRenderTargetView(rtv, clearValues);
+ }
+
+ *outRT = new TextureRenderTarget11(rtv, texture, srv, blitSRV, format, formatInfo,
+ width, height, 1, supportedSamples);
+
+ SafeRelease(rtv);
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+
+ SafeRelease(texture);
+ SafeRelease(srv);
+ SafeRelease(blitSRV);
+ }
+ else
+ {
+ *outRT = new TextureRenderTarget11(
+ static_cast<ID3D11RenderTargetView *>(nullptr), nullptr, nullptr, nullptr, format,
+ d3d11::Format::Get(GL_NONE, mRenderer11DeviceCaps), width, height, 1, supportedSamples);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer11::createRenderTargetCopy(RenderTargetD3D *source, RenderTargetD3D **outRT)
+{
+ ASSERT(source != nullptr);
+
+ RenderTargetD3D *newRT = nullptr;
+ ANGLE_TRY(createRenderTarget(source->getWidth(), source->getHeight(),
+ source->getInternalFormat(), source->getSamples(), &newRT));
+
+ RenderTarget11 *source11 = GetAs<RenderTarget11>(source);
+ RenderTarget11 *dest11 = GetAs<RenderTarget11>(newRT);
+
+ mDeviceContext->CopySubresourceRegion(dest11->getTexture(), dest11->getSubresourceIndex(), 0, 0,
+ 0, source11->getTexture(),
+ source11->getSubresourceIndex(), nullptr);
+ *outRT = newRT;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer11::loadExecutable(const void *function,
+ size_t length,
+ ShaderType type,
+ const std::vector<D3DVarying> &streamOutVaryings,
+ bool separatedOutputBuffers,
+ ShaderExecutableD3D **outExecutable)
+{
+ switch (type)
+ {
+ case SHADER_VERTEX:
+ {
+ ID3D11VertexShader *vertexShader = NULL;
+ ID3D11GeometryShader *streamOutShader = NULL;
+
+ HRESULT result = mDevice->CreateVertexShader(function, length, NULL, &vertexShader);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create vertex shader, result: 0x%X.",
+ result);
+ }
+
+ if (!streamOutVaryings.empty())
+ {
+ std::vector<D3D11_SO_DECLARATION_ENTRY> soDeclaration;
+ soDeclaration.reserve(streamOutVaryings.size());
+
+ for (const auto &streamOutVarying : streamOutVaryings)
+ {
+ D3D11_SO_DECLARATION_ENTRY entry = {0};
+ entry.Stream = 0;
+ entry.SemanticName = streamOutVarying.semanticName.c_str();
+ entry.SemanticIndex = streamOutVarying.semanticIndex;
+ entry.StartComponent = 0;
+ entry.ComponentCount = static_cast<BYTE>(streamOutVarying.componentCount);
+ entry.OutputSlot = static_cast<BYTE>(
+ (separatedOutputBuffers ? streamOutVarying.outputSlot : 0));
+ soDeclaration.push_back(entry);
+ }
+
+ result = mDevice->CreateGeometryShaderWithStreamOutput(
+ function, static_cast<unsigned int>(length), soDeclaration.data(),
+ static_cast<unsigned int>(soDeclaration.size()), NULL, 0, 0, NULL,
+ &streamOutShader);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create steam output shader, result: 0x%X.", result);
+ }
+ }
+
+ *outExecutable =
+ new ShaderExecutable11(function, length, vertexShader, streamOutShader);
+ }
+ break;
+ case SHADER_PIXEL:
+ {
+ ID3D11PixelShader *pixelShader = NULL;
+
+ HRESULT result = mDevice->CreatePixelShader(function, length, NULL, &pixelShader);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create pixel shader, result: 0x%X.",
+ result);
+ }
+
+ *outExecutable = new ShaderExecutable11(function, length, pixelShader);
+ }
+ break;
+ case SHADER_GEOMETRY:
+ {
+ ID3D11GeometryShader *geometryShader = NULL;
+
+ HRESULT result = mDevice->CreateGeometryShader(function, length, NULL, &geometryShader);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create geometry shader, result: 0x%X.", result);
+ }
+
+ *outExecutable = new ShaderExecutable11(function, length, geometryShader);
+ }
+ break;
+ default:
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer11::compileToExecutable(gl::InfoLog &infoLog,
+ const std::string &shaderHLSL,
+ ShaderType type,
+ const std::vector<D3DVarying> &streamOutVaryings,
+ bool separatedOutputBuffers,
+ const D3DCompilerWorkarounds &workarounds,
+ ShaderExecutableD3D **outExectuable)
+{
+ const char *profileType = NULL;
+ switch (type)
+ {
+ case SHADER_VERTEX:
+ profileType = "vs";
+ break;
+ case SHADER_PIXEL:
+ profileType = "ps";
+ break;
+ case SHADER_GEOMETRY:
+ profileType = "gs";
+ break;
+ default:
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+ }
+
+ std::string profile = FormatString("%s_%d_%d%s", profileType, getMajorShaderModel(),
+ getMinorShaderModel(), getShaderModelSuffix().c_str());
+
+ UINT flags = D3DCOMPILE_OPTIMIZATION_LEVEL2;
+
+ if (gl::DebugAnnotationsActive())
+ {
+#ifndef NDEBUG
+ flags = D3DCOMPILE_SKIP_OPTIMIZATION;
+#endif
+
+ flags |= D3DCOMPILE_DEBUG;
+ }
+
+ if (workarounds.enableIEEEStrictness)
+ flags |= D3DCOMPILE_IEEE_STRICTNESS;
+
+ // Sometimes D3DCompile will fail with the default compilation flags for complicated shaders
+ // when it would otherwise pass with alternative options.
+ // Try the default flags first and if compilation fails, try some alternatives.
+ std::vector<CompileConfig> configs;
+ configs.push_back(CompileConfig(flags, "default"));
+ configs.push_back(CompileConfig(flags | D3DCOMPILE_SKIP_VALIDATION, "skip validation"));
+ configs.push_back(CompileConfig(flags | D3DCOMPILE_SKIP_OPTIMIZATION, "skip optimization"));
+
+ if (getMajorShaderModel() == 4 && getShaderModelSuffix() != "")
+ {
+ // Some shaders might cause a "blob content mismatch between level9 and d3d10 shader".
+ // e.g. dEQP-GLES2.functional.shaders.struct.local.loop_nested_struct_array_*.
+ // Using the [unroll] directive works around this, as does this D3DCompile flag.
+ configs.push_back(
+ CompileConfig(flags | D3DCOMPILE_AVOID_FLOW_CONTROL, "avoid flow control"));
+ }
+
+ D3D_SHADER_MACRO loopMacros[] = {{"ANGLE_ENABLE_LOOP_FLATTEN", "1"}, {0, 0}};
+
+ ID3DBlob *binary = NULL;
+ std::string debugInfo;
+ ANGLE_TRY(mCompiler.compileToBinary(infoLog, shaderHLSL, profile, configs, loopMacros, &binary,
+ &debugInfo));
+
+ // It's possible that binary is NULL if the compiler failed in all configurations. Set the
+ // executable to NULL and return GL_NO_ERROR to signify that there was a link error but the
+ // internal state is still OK.
+ if (!binary)
+ {
+ *outExectuable = NULL;
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ gl::Error error = loadExecutable(binary->GetBufferPointer(), binary->GetBufferSize(), type,
+ streamOutVaryings, separatedOutputBuffers, outExectuable);
+
+ SafeRelease(binary);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (!debugInfo.empty())
+ {
+ (*outExectuable)->appendDebugInfo(debugInfo);
+ }
+
+ return gl::NoError();
+}
+
+UniformStorageD3D *Renderer11::createUniformStorage(size_t storageSize)
+{
+ return new UniformStorage11(this, storageSize);
+}
+
+VertexBuffer *Renderer11::createVertexBuffer()
+{
+ return new VertexBuffer11(this);
+}
+
+IndexBuffer *Renderer11::createIndexBuffer()
+{
+ return new IndexBuffer11(this);
+}
+
+StreamProducerImpl *Renderer11::createStreamProducerD3DTextureNV12(
+ egl::Stream::ConsumerType consumerType,
+ const egl::AttributeMap &attribs)
+{
+ return new StreamProducerNV12(this);
+}
+
+bool Renderer11::supportsFastCopyBufferToTexture(GLenum internalFormat) const
+{
+ ASSERT(getNativeExtensions().pixelBufferObject);
+
+ const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat);
+ const d3d11::Format &d3d11FormatInfo =
+ d3d11::Format::Get(internalFormat, mRenderer11DeviceCaps);
+
+ // sRGB formats do not work with D3D11 buffer SRVs
+ if (internalFormatInfo.colorEncoding == GL_SRGB)
+ {
+ return false;
+ }
+
+ // We cannot support direct copies to non-color-renderable formats
+ if (d3d11FormatInfo.rtvFormat == DXGI_FORMAT_UNKNOWN)
+ {
+ return false;
+ }
+
+ // We skip all 3-channel formats since sometimes format support is missing
+ if (internalFormatInfo.componentCount == 3)
+ {
+ return false;
+ }
+
+ // We don't support formats which we can't represent without conversion
+ if (d3d11FormatInfo.format().glInternalFormat != internalFormat)
+ {
+ return false;
+ }
+
+ // Buffer SRV creation for this format was not working on Windows 10.
+ if (d3d11FormatInfo.texFormat == DXGI_FORMAT_B5G5R5A1_UNORM)
+ {
+ return false;
+ }
+
+ // This format is not supported as a buffer SRV.
+ if (d3d11FormatInfo.texFormat == DXGI_FORMAT_A8_UNORM)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+gl::Error Renderer11::fastCopyBufferToTexture(const gl::PixelUnpackState &unpack,
+ unsigned int offset,
+ RenderTargetD3D *destRenderTarget,
+ GLenum destinationFormat,
+ GLenum sourcePixelsType,
+ const gl::Box &destArea)
+{
+ ASSERT(supportsFastCopyBufferToTexture(destinationFormat));
+ return mPixelTransfer->copyBufferToTexture(unpack, offset, destRenderTarget, destinationFormat,
+ sourcePixelsType, destArea);
+}
+
+ImageD3D *Renderer11::createImage()
+{
+ return new Image11(this);
+}
+
+gl::Error Renderer11::generateMipmap(ImageD3D *dest, ImageD3D *src)
+{
+ Image11 *dest11 = GetAs<Image11>(dest);
+ Image11 *src11 = GetAs<Image11>(src);
+ return Image11::generateMipmap(dest11, src11, mRenderer11DeviceCaps);
+}
+
+gl::Error Renderer11::generateMipmapUsingD3D(TextureStorage *storage,
+ const gl::TextureState &textureState)
+{
+ TextureStorage11 *storage11 = GetAs<TextureStorage11>(storage);
+
+ ASSERT(storage11->isRenderTarget());
+ ASSERT(storage11->supportsNativeMipmapFunction());
+
+ ID3D11ShaderResourceView *srv;
+ ANGLE_TRY(storage11->getSRVLevels(textureState.getEffectiveBaseLevel(),
+ textureState.getEffectiveMaxLevel(), &srv));
+
+ mDeviceContext->GenerateMips(srv);
+
+ return gl::NoError();
+}
+
+TextureStorage *Renderer11::createTextureStorage2D(SwapChainD3D *swapChain)
+{
+ SwapChain11 *swapChain11 = GetAs<SwapChain11>(swapChain);
+ return new TextureStorage11_2D(this, swapChain11);
+}
+
+TextureStorage *Renderer11::createTextureStorageEGLImage(EGLImageD3D *eglImage,
+ RenderTargetD3D *renderTargetD3D)
+{
+ return new TextureStorage11_EGLImage(this, eglImage, GetAs<RenderTarget11>(renderTargetD3D));
+}
+
+TextureStorage *Renderer11::createTextureStorageExternal(
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &desc)
+{
+ return new TextureStorage11_External(this, stream, desc);
+}
+
+TextureStorage *Renderer11::createTextureStorage2D(GLenum internalformat,
+ bool renderTarget,
+ GLsizei width,
+ GLsizei height,
+ int levels,
+ bool hintLevelZeroOnly)
+{
+ return new TextureStorage11_2D(this, internalformat, renderTarget, width, height, levels,
+ hintLevelZeroOnly);
+}
+
+TextureStorage *Renderer11::createTextureStorageCube(GLenum internalformat,
+ bool renderTarget,
+ int size,
+ int levels,
+ bool hintLevelZeroOnly)
+{
+ return new TextureStorage11_Cube(this, internalformat, renderTarget, size, levels,
+ hintLevelZeroOnly);
+}
+
+TextureStorage *Renderer11::createTextureStorage3D(GLenum internalformat,
+ bool renderTarget,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ int levels)
+{
+ return new TextureStorage11_3D(this, internalformat, renderTarget, width, height, depth,
+ levels);
+}
+
+TextureStorage *Renderer11::createTextureStorage2DArray(GLenum internalformat,
+ bool renderTarget,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ int levels)
+{
+ return new TextureStorage11_2DArray(this, internalformat, renderTarget, width, height, depth,
+ levels);
+}
+
+gl::Error Renderer11::readFromAttachment(const gl::FramebufferAttachment &srcAttachment,
+ const gl::Rectangle &sourceArea,
+ GLenum format,
+ GLenum type,
+ GLuint outputPitch,
+ const gl::PixelPackState &pack,
+ uint8_t *pixelsOut)
+{
+ ASSERT(sourceArea.width >= 0);
+ ASSERT(sourceArea.height >= 0);
+
+ const bool invertTexture = UsePresentPathFast(this, &srcAttachment);
+
+ RenderTargetD3D *renderTarget = nullptr;
+ ANGLE_TRY(srcAttachment.getRenderTarget(&renderTarget));
+
+ RenderTarget11 *rt11 = GetAs<RenderTarget11>(renderTarget);
+ ASSERT(rt11->getTexture());
+
+ TextureHelper11 textureHelper =
+ TextureHelper11::MakeAndReference(rt11->getTexture(), rt11->getFormatSet());
+ unsigned int sourceSubResource = rt11->getSubresourceIndex();
+
+ const gl::Extents &texSize = textureHelper.getExtents();
+
+ gl::Rectangle actualArea = sourceArea;
+ if (invertTexture)
+ {
+ actualArea.y = texSize.height - actualArea.y - actualArea.height;
+ }
+
+ // Clamp read region to the defined texture boundaries, preventing out of bounds reads
+ // and reads of uninitialized data.
+ gl::Rectangle safeArea;
+ safeArea.x = gl::clamp(actualArea.x, 0, texSize.width);
+ safeArea.y = gl::clamp(actualArea.y, 0, texSize.height);
+ safeArea.width =
+ gl::clamp(actualArea.width + std::min(actualArea.x, 0), 0, texSize.width - safeArea.x);
+ safeArea.height =
+ gl::clamp(actualArea.height + std::min(actualArea.y, 0), 0, texSize.height - safeArea.y);
+
+ ASSERT(safeArea.x >= 0 && safeArea.y >= 0);
+ ASSERT(safeArea.x + safeArea.width <= texSize.width);
+ ASSERT(safeArea.y + safeArea.height <= texSize.height);
+
+ if (safeArea.width == 0 || safeArea.height == 0)
+ {
+ // no work to do
+ return gl::NoError();
+ }
+
+ gl::Extents safeSize(safeArea.width, safeArea.height, 1);
+ TextureHelper11 stagingHelper;
+ ANGLE_TRY_RESULT(
+ CreateStagingTexture(textureHelper.getTextureType(), textureHelper.getFormatSet(), safeSize,
+ StagingAccess::READ, mDevice),
+ stagingHelper);
+
+ TextureHelper11 resolvedTextureHelper;
+
+ // "srcTexture" usually points to the source texture.
+ // For 2D multisampled textures, it points to the multisampled resolve texture.
+ const TextureHelper11 *srcTexture = &textureHelper;
+
+ if (textureHelper.getTextureType() == GL_TEXTURE_2D && textureHelper.getSampleCount() > 1)
+ {
+ D3D11_TEXTURE2D_DESC resolveDesc;
+ resolveDesc.Width = static_cast<UINT>(texSize.width);
+ resolveDesc.Height = static_cast<UINT>(texSize.height);
+ resolveDesc.MipLevels = 1;
+ resolveDesc.ArraySize = 1;
+ resolveDesc.Format = textureHelper.getFormat();
+ resolveDesc.SampleDesc.Count = 1;
+ resolveDesc.SampleDesc.Quality = 0;
+ resolveDesc.Usage = D3D11_USAGE_DEFAULT;
+ resolveDesc.BindFlags = 0;
+ resolveDesc.CPUAccessFlags = 0;
+ resolveDesc.MiscFlags = 0;
+
+ ID3D11Texture2D *resolveTex2D = nullptr;
+ HRESULT result = mDevice->CreateTexture2D(&resolveDesc, nullptr, &resolveTex2D);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Renderer11::readTextureData failed to create internal resolve "
+ "texture for ReadPixels, HRESULT: 0x%X.",
+ result);
+ }
+
+ mDeviceContext->ResolveSubresource(resolveTex2D, 0, textureHelper.getTexture2D(),
+ sourceSubResource, textureHelper.getFormat());
+ resolvedTextureHelper =
+ TextureHelper11::MakeAndReference(resolveTex2D, textureHelper.getFormatSet());
+
+ sourceSubResource = 0;
+ srcTexture = &resolvedTextureHelper;
+ }
+
+ D3D11_BOX srcBox;
+ srcBox.left = static_cast<UINT>(safeArea.x);
+ srcBox.right = static_cast<UINT>(safeArea.x + safeArea.width);
+ srcBox.top = static_cast<UINT>(safeArea.y);
+ srcBox.bottom = static_cast<UINT>(safeArea.y + safeArea.height);
+
+ // Select the correct layer from a 3D attachment
+ srcBox.front = 0;
+ if (textureHelper.getTextureType() == GL_TEXTURE_3D)
+ {
+ srcBox.front = static_cast<UINT>(srcAttachment.layer());
+ }
+ srcBox.back = srcBox.front + 1;
+
+ mDeviceContext->CopySubresourceRegion(stagingHelper.getResource(), 0, 0, 0, 0,
+ srcTexture->getResource(), sourceSubResource, &srcBox);
+
+ if (!invertTexture)
+ {
+ PackPixelsParams packParams(safeArea, format, type, outputPitch, pack, 0);
+ return packPixels(stagingHelper, packParams, pixelsOut);
+ }
+
+ gl::PixelPackState invertTexturePack;
+
+ // Create a new PixelPackState with reversed row order. Note that we can't just assign
+ // 'invertTexturePack' to be 'pack' (or memcpy) since that breaks the ref counting/object
+ // tracking in the 'pixelBuffer' members, causing leaks. Instead we must use
+ // pixelBuffer.set() twice, which performs the addRef/release correctly
+ invertTexturePack.alignment = pack.alignment;
+ invertTexturePack.pixelBuffer.set(pack.pixelBuffer.get());
+ invertTexturePack.reverseRowOrder = !pack.reverseRowOrder;
+
+ PackPixelsParams packParams(safeArea, format, type, outputPitch, invertTexturePack, 0);
+ gl::Error error = packPixels(stagingHelper, packParams, pixelsOut);
+ invertTexturePack.pixelBuffer.set(nullptr);
+ ANGLE_TRY(error);
+ return gl::NoError();
+}
+
+gl::Error Renderer11::packPixels(const TextureHelper11 &textureHelper,
+ const PackPixelsParams &params,
+ uint8_t *pixelsOut)
+{
+ ID3D11Resource *readResource = textureHelper.getResource();
+
+ D3D11_MAPPED_SUBRESOURCE mapping;
+ HRESULT hr = mDeviceContext->Map(readResource, 0, D3D11_MAP_READ, 0, &mapping);
+ if (FAILED(hr))
+ {
+ ASSERT(hr == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to map internal texture for reading, result: 0x%X.", hr);
+ }
+
+ uint8_t *source = static_cast<uint8_t *>(mapping.pData);
+ int inputPitch = static_cast<int>(mapping.RowPitch);
+
+ const auto &formatInfo = textureHelper.getFormatSet();
+ ASSERT(formatInfo.format().glInternalFormat != GL_NONE);
+
+ PackPixels(params, formatInfo.format(), inputPitch, source, pixelsOut);
+
+ mDeviceContext->Unmap(readResource, 0);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer11::blitRenderbufferRect(const gl::Rectangle &readRectIn,
+ const gl::Rectangle &drawRectIn,
+ RenderTargetD3D *readRenderTarget,
+ RenderTargetD3D *drawRenderTarget,
+ GLenum filter,
+ const gl::Rectangle *scissor,
+ bool colorBlit,
+ bool depthBlit,
+ bool stencilBlit)
+{
+ // Since blitRenderbufferRect is called for each render buffer that needs to be blitted,
+ // it should never be the case that both color and depth/stencil need to be blitted at
+ // at the same time.
+ ASSERT(colorBlit != (depthBlit || stencilBlit));
+
+ RenderTarget11 *drawRenderTarget11 = GetAs<RenderTarget11>(drawRenderTarget);
+ if (!drawRenderTarget11)
+ {
+ return gl::Error(
+ GL_OUT_OF_MEMORY,
+ "Failed to retrieve the internal draw render target from the draw framebuffer.");
+ }
+
+ TextureHelper11 drawTexture = TextureHelper11::MakeAndReference(
+ drawRenderTarget11->getTexture(), drawRenderTarget11->getFormatSet());
+ unsigned int drawSubresource = drawRenderTarget11->getSubresourceIndex();
+ ID3D11RenderTargetView *drawRTV = drawRenderTarget11->getRenderTargetView();
+ ID3D11DepthStencilView *drawDSV = drawRenderTarget11->getDepthStencilView();
+
+ RenderTarget11 *readRenderTarget11 = GetAs<RenderTarget11>(readRenderTarget);
+ if (!readRenderTarget11)
+ {
+ return gl::Error(
+ GL_OUT_OF_MEMORY,
+ "Failed to retrieve the internal read render target from the read framebuffer.");
+ }
+
+ TextureHelper11 readTexture;
+ unsigned int readSubresource = 0;
+ ID3D11ShaderResourceView *readSRV = nullptr;
+
+ if (readRenderTarget->getSamples() > 1)
+ {
+ auto readRT11 = GetAs<RenderTarget11>(readRenderTarget);
+ ANGLE_TRY_RESULT(resolveMultisampledTexture(readRT11, depthBlit, stencilBlit), readTexture);
+
+ if (!stencilBlit)
+ {
+ const auto &readFormatSet = readTexture.getFormatSet();
+
+ D3D11_SHADER_RESOURCE_VIEW_DESC viewDesc;
+ viewDesc.Format = readFormatSet.srvFormat;
+ viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
+ viewDesc.Texture2D.MipLevels = 1;
+ viewDesc.Texture2D.MostDetailedMip = 0;
+
+ HRESULT hresult =
+ mDevice->CreateShaderResourceView(readTexture.getResource(), &viewDesc, &readSRV);
+ if (FAILED(hresult))
+ {
+ return gl::Error(
+ GL_OUT_OF_MEMORY,
+ "Renderer11::blitRenderbufferRect: Failed to create temporary SRV.");
+ }
+ }
+ }
+ else
+ {
+ ASSERT(readRenderTarget11);
+ readTexture = TextureHelper11::MakeAndReference(readRenderTarget11->getTexture(),
+ readRenderTarget11->getFormatSet());
+ readSubresource = readRenderTarget11->getSubresourceIndex();
+ readSRV = readRenderTarget11->getBlitShaderResourceView();
+ if (readSRV == nullptr)
+ {
+ ASSERT(depthBlit || stencilBlit);
+ readSRV = readRenderTarget11->getShaderResourceView();
+ }
+ ASSERT(readSRV);
+ readSRV->AddRef();
+ }
+
+ // Stencil blits don't use shaders.
+ ASSERT(readSRV || stencilBlit);
+
+ const gl::Extents readSize(readRenderTarget->getWidth(), readRenderTarget->getHeight(), 1);
+ const gl::Extents drawSize(drawRenderTarget->getWidth(), drawRenderTarget->getHeight(), 1);
+
+ // From the spec:
+ // "The actual region taken from the read framebuffer is limited to the intersection of the
+ // source buffers being transferred, which may include the color buffer selected by the read
+ // buffer, the depth buffer, and / or the stencil buffer depending on mask."
+ // This means negative x and y are out of bounds, and not to be read from. We handle this here
+ // by internally scaling the read and draw rectangles.
+ gl::Rectangle readRect = readRectIn;
+ gl::Rectangle drawRect = drawRectIn;
+ auto readToDrawX = [&drawRectIn, &readRectIn](int readOffset) {
+ double readToDrawScale =
+ static_cast<double>(drawRectIn.width) / static_cast<double>(readRectIn.width);
+ return static_cast<int>(round(static_cast<double>(readOffset) * readToDrawScale));
+ };
+ if (readRect.x < 0)
+ {
+ int readOffset = -readRect.x;
+ readRect.x += readOffset;
+ readRect.width -= readOffset;
+
+ int drawOffset = readToDrawX(readOffset);
+ drawRect.x += drawOffset;
+ drawRect.width -= drawOffset;
+ }
+
+ auto readToDrawY = [&drawRectIn, &readRectIn](int readOffset) {
+ double readToDrawScale =
+ static_cast<double>(drawRectIn.height) / static_cast<double>(readRectIn.height);
+ return static_cast<int>(round(static_cast<double>(readOffset) * readToDrawScale));
+ };
+ if (readRect.y < 0)
+ {
+ int readOffset = -readRect.y;
+ readRect.y += readOffset;
+ readRect.height -= readOffset;
+
+ int drawOffset = readToDrawY(readOffset);
+ drawRect.y += drawOffset;
+ drawRect.height -= drawOffset;
+ }
+
+ if (readRect.x1() < 0)
+ {
+ int readOffset = -readRect.x1();
+ readRect.width += readOffset;
+
+ int drawOffset = readToDrawX(readOffset);
+ drawRect.width += drawOffset;
+ }
+
+ if (readRect.y1() < 0)
+ {
+ int readOffset = -readRect.y1();
+ readRect.height += readOffset;
+
+ int drawOffset = readToDrawY(readOffset);
+ drawRect.height += drawOffset;
+ }
+
+ bool scissorNeeded = scissor && gl::ClipRectangle(drawRect, *scissor, nullptr);
+
+ const auto &destFormatInfo = gl::GetInternalFormatInfo(drawRenderTarget->getInternalFormat());
+ const auto &srcFormatInfo = gl::GetInternalFormatInfo(readRenderTarget->getInternalFormat());
+ const auto &formatSet = drawRenderTarget11->getFormatSet();
+ const auto &nativeFormat = formatSet.format();
+
+ // Some blits require masking off emulated texture channels. eg: from RGBA8 to RGB8, we
+ // emulate RGB8 with RGBA8, so we need to mask off the alpha channel when we copy.
+
+ gl::Color<bool> colorMask;
+ colorMask.red =
+ (srcFormatInfo.redBits > 0) && (destFormatInfo.redBits == 0) && (nativeFormat.redBits > 0);
+ colorMask.green = (srcFormatInfo.greenBits > 0) && (destFormatInfo.greenBits == 0) &&
+ (nativeFormat.greenBits > 0);
+ colorMask.blue = (srcFormatInfo.blueBits > 0) && (destFormatInfo.blueBits == 0) &&
+ (nativeFormat.blueBits > 0);
+ colorMask.alpha = (srcFormatInfo.alphaBits > 0) && (destFormatInfo.alphaBits == 0) &&
+ (nativeFormat.alphaBits > 0);
+
+ // We only currently support masking off the alpha channel.
+ bool colorMaskingNeeded = colorMask.alpha;
+ ASSERT(!colorMask.red && !colorMask.green && !colorMask.blue);
+
+ bool wholeBufferCopy = !scissorNeeded && !colorMaskingNeeded && readRect.x == 0 &&
+ readRect.width == readSize.width && readRect.y == 0 &&
+ readRect.height == readSize.height && drawRect.x == 0 &&
+ drawRect.width == drawSize.width && drawRect.y == 0 &&
+ drawRect.height == drawSize.height;
+
+ bool stretchRequired = readRect.width != drawRect.width || readRect.height != drawRect.height;
+
+ bool flipRequired =
+ readRect.width < 0 || readRect.height < 0 || drawRect.width < 0 || drawRect.height < 0;
+
+ bool outOfBounds = readRect.x < 0 || readRect.x + readRect.width > readSize.width ||
+ readRect.y < 0 || readRect.y + readRect.height > readSize.height ||
+ drawRect.x < 0 || drawRect.x + drawRect.width > drawSize.width ||
+ drawRect.y < 0 || drawRect.y + drawRect.height > drawSize.height;
+
+ bool partialDSBlit =
+ (nativeFormat.depthBits > 0 && depthBlit) != (nativeFormat.stencilBits > 0 && stencilBlit);
+
+ if (readRenderTarget11->getFormatSet().formatID ==
+ drawRenderTarget11->getFormatSet().formatID &&
+ !stretchRequired && !outOfBounds && !flipRequired && !partialDSBlit &&
+ !colorMaskingNeeded && (!(depthBlit || stencilBlit) || wholeBufferCopy))
+ {
+ UINT dstX = drawRect.x;
+ UINT dstY = drawRect.y;
+
+ D3D11_BOX readBox;
+ readBox.left = readRect.x;
+ readBox.right = readRect.x + readRect.width;
+ readBox.top = readRect.y;
+ readBox.bottom = readRect.y + readRect.height;
+ readBox.front = 0;
+ readBox.back = 1;
+
+ if (scissorNeeded)
+ {
+ // drawRect is guaranteed to have positive width and height because stretchRequired is
+ // false.
+ ASSERT(drawRect.width >= 0 || drawRect.height >= 0);
+
+ if (drawRect.x < scissor->x)
+ {
+ dstX = scissor->x;
+ readBox.left += (scissor->x - drawRect.x);
+ }
+ if (drawRect.y < scissor->y)
+ {
+ dstY = scissor->y;
+ readBox.top += (scissor->y - drawRect.y);
+ }
+ if (drawRect.x + drawRect.width > scissor->x + scissor->width)
+ {
+ readBox.right -= ((drawRect.x + drawRect.width) - (scissor->x + scissor->width));
+ }
+ if (drawRect.y + drawRect.height > scissor->y + scissor->height)
+ {
+ readBox.bottom -= ((drawRect.y + drawRect.height) - (scissor->y + scissor->height));
+ }
+ }
+
+ // D3D11 needs depth-stencil CopySubresourceRegions to have a NULL pSrcBox
+ // We also require complete framebuffer copies for depth-stencil blit.
+ D3D11_BOX *pSrcBox = wholeBufferCopy ? nullptr : &readBox;
+
+ mDeviceContext->CopySubresourceRegion(drawTexture.getResource(), drawSubresource, dstX,
+ dstY, 0, readTexture.getResource(), readSubresource,
+ pSrcBox);
+ }
+ else
+ {
+ gl::Box readArea(readRect.x, readRect.y, 0, readRect.width, readRect.height, 1);
+ gl::Box drawArea(drawRect.x, drawRect.y, 0, drawRect.width, drawRect.height, 1);
+
+ if (depthBlit && stencilBlit)
+ {
+ ANGLE_TRY(mBlit->copyDepthStencil(readTexture, readSubresource, readArea, readSize,
+ drawTexture, drawSubresource, drawArea, drawSize,
+ scissor));
+ }
+ else if (depthBlit)
+ {
+ ASSERT(readSRV);
+ ANGLE_TRY(mBlit->copyDepth(readSRV, readArea, readSize, drawDSV, drawArea, drawSize,
+ scissor));
+ }
+ else if (stencilBlit)
+ {
+ ANGLE_TRY(mBlit->copyStencil(readTexture, readSubresource, readArea, readSize,
+ drawTexture, drawSubresource, drawArea, drawSize,
+ scissor));
+ }
+ else
+ {
+ // We don't currently support masking off any other channel than alpha
+ bool maskOffAlpha = colorMaskingNeeded && colorMask.alpha;
+ ASSERT(readSRV);
+ ANGLE_TRY(mBlit->copyTexture(readSRV, readArea, readSize, drawRTV, drawArea, drawSize,
+ scissor, destFormatInfo.format, filter, maskOffAlpha,
+ false, false));
+ }
+ }
+
+ SafeRelease(readSRV);
+
+ return gl::NoError();
+}
+
+bool Renderer11::isES3Capable() const
+{
+ return (d3d11_gl::GetMaximumClientVersion(mRenderer11DeviceCaps.featureLevel) > 2);
+};
+
+void Renderer11::onSwap()
+{
+ // Send histogram updates every half hour
+ const double kHistogramUpdateInterval = 30 * 60;
+
+ const double currentTime = ANGLEPlatformCurrent()->monotonicallyIncreasingTime();
+ const double timeSinceLastUpdate = currentTime - mLastHistogramUpdateTime;
+
+ if (timeSinceLastUpdate > kHistogramUpdateInterval)
+ {
+ updateHistograms();
+ mLastHistogramUpdateTime = currentTime;
+ }
+}
+
+void Renderer11::updateHistograms()
+{
+ // Update the buffer CPU memory histogram
+ {
+ size_t sizeSum = 0;
+ for (auto &buffer : mAliveBuffers)
+ {
+ sizeSum += buffer->getTotalCPUBufferMemoryBytes();
+ }
+ const int kOneMegaByte = 1024 * 1024;
+ ANGLE_HISTOGRAM_MEMORY_MB("GPU.ANGLE.Buffer11CPUMemoryMB",
+ static_cast<int>(sizeSum) / kOneMegaByte);
+ }
+}
+
+void Renderer11::onBufferCreate(const Buffer11 *created)
+{
+ mAliveBuffers.insert(created);
+}
+
+void Renderer11::onBufferDelete(const Buffer11 *deleted)
+{
+ mAliveBuffers.erase(deleted);
+}
+
+gl::ErrorOrResult<TextureHelper11>
+Renderer11::resolveMultisampledTexture(RenderTarget11 *renderTarget, bool depth, bool stencil)
+{
+ if (depth && !stencil)
+ {
+ return mBlit->resolveDepth(renderTarget);
+ }
+
+ if (stencil)
+ {
+ return mBlit->resolveStencil(renderTarget, depth);
+ }
+
+ const auto &formatSet = renderTarget->getFormatSet();
+
+ ASSERT(renderTarget->getSamples() > 1);
+
+ D3D11_TEXTURE2D_DESC resolveDesc;
+ resolveDesc.Width = renderTarget->getWidth();
+ resolveDesc.Height = renderTarget->getHeight();
+ resolveDesc.MipLevels = 1;
+ resolveDesc.ArraySize = 1;
+ resolveDesc.Format = formatSet.texFormat;
+ resolveDesc.SampleDesc.Count = 1;
+ resolveDesc.SampleDesc.Quality = 0;
+ resolveDesc.Usage = D3D11_USAGE_DEFAULT;
+ resolveDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
+ resolveDesc.CPUAccessFlags = 0;
+ resolveDesc.MiscFlags = 0;
+
+ ID3D11Texture2D *resolveTexture = nullptr;
+ HRESULT result = mDevice->CreateTexture2D(&resolveDesc, nullptr, &resolveTexture);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create a multisample resolve texture, HRESULT: 0x%X.", result);
+ }
+
+ mDeviceContext->ResolveSubresource(resolveTexture, 0, renderTarget->getTexture(),
+ renderTarget->getSubresourceIndex(), formatSet.texFormat);
+ return TextureHelper11::MakeAndPossess2D(resolveTexture, renderTarget->getFormatSet());
+}
+
+bool Renderer11::getLUID(LUID *adapterLuid) const
+{
+ adapterLuid->HighPart = 0;
+ adapterLuid->LowPart = 0;
+
+ if (!mDxgiAdapter)
+ {
+ return false;
+ }
+
+ DXGI_ADAPTER_DESC adapterDesc;
+ if (FAILED(mDxgiAdapter->GetDesc(&adapterDesc)))
+ {
+ return false;
+ }
+
+ *adapterLuid = adapterDesc.AdapterLuid;
+ return true;
+}
+
+VertexConversionType Renderer11::getVertexConversionType(
+ gl::VertexFormatType vertexFormatType) const
+{
+ return d3d11::GetVertexFormatInfo(vertexFormatType, mRenderer11DeviceCaps.featureLevel)
+ .conversionType;
+}
+
+GLenum Renderer11::getVertexComponentType(gl::VertexFormatType vertexFormatType) const
+{
+ const auto &format =
+ d3d11::GetVertexFormatInfo(vertexFormatType, mRenderer11DeviceCaps.featureLevel);
+ return d3d11::GetComponentType(format.nativeFormat);
+}
+
+gl::ErrorOrResult<unsigned int> Renderer11::getVertexSpaceRequired(
+ const gl::VertexAttribute &attrib,
+ GLsizei count,
+ GLsizei instances) const
+{
+ if (!attrib.enabled)
+ {
+ return 16u;
+ }
+
+ unsigned int elementCount = 0;
+ if (instances == 0 || attrib.divisor == 0)
+ {
+ elementCount = count;
+ }
+ else
+ {
+ // Round up to divisor, if possible
+ elementCount = UnsignedCeilDivide(static_cast<unsigned int>(instances), attrib.divisor);
+ }
+
+ gl::VertexFormatType formatType = gl::GetVertexFormatType(attrib);
+ const D3D_FEATURE_LEVEL featureLevel = mRenderer11DeviceCaps.featureLevel;
+ const d3d11::VertexFormat &vertexFormatInfo =
+ d3d11::GetVertexFormatInfo(formatType, featureLevel);
+ const d3d11::DXGIFormatSize &dxgiFormatInfo =
+ d3d11::GetDXGIFormatSizeInfo(vertexFormatInfo.nativeFormat);
+ unsigned int elementSize = dxgiFormatInfo.pixelBytes;
+ if (elementSize > std::numeric_limits<unsigned int>::max() / elementCount)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "New vertex buffer size would result in an overflow.");
+ }
+
+ return elementSize * elementCount;
+}
+
+void Renderer11::generateCaps(gl::Caps *outCaps,
+ gl::TextureCapsMap *outTextureCaps,
+ gl::Extensions *outExtensions,
+ gl::Limitations *outLimitations) const
+{
+ d3d11_gl::GenerateCaps(mDevice, mDeviceContext, mRenderer11DeviceCaps, outCaps, outTextureCaps,
+ outExtensions, outLimitations);
+}
+
+WorkaroundsD3D Renderer11::generateWorkarounds() const
+{
+ return d3d11::GenerateWorkarounds(mRenderer11DeviceCaps, mAdapterDescription);
+}
+
+gl::Error Renderer11::clearTextures(gl::SamplerType samplerType, size_t rangeStart, size_t rangeEnd)
+{
+ return mStateManager.clearTextures(samplerType, rangeStart, rangeEnd);
+}
+
+egl::Error Renderer11::getEGLDevice(DeviceImpl **device)
+{
+ if (mEGLDevice == nullptr)
+ {
+ ASSERT(mDevice != nullptr);
+ mEGLDevice = new DeviceD3D();
+ egl::Error error = mEGLDevice->initialize(reinterpret_cast<void *>(mDevice),
+ EGL_D3D11_DEVICE_ANGLE, EGL_FALSE);
+
+ if (error.isError())
+ {
+ SafeDelete(mEGLDevice);
+ return error;
+ }
+ }
+
+ *device = static_cast<DeviceImpl *>(mEGLDevice);
+ return egl::Error(EGL_SUCCESS);
+}
+
+ContextImpl *Renderer11::createContext(const gl::ContextState &state)
+{
+ return new Context11(state, this);
+}
+
+gl::Error Renderer11::genericDrawElements(Context11 *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei instances,
+ const gl::IndexRange &indexRange)
+{
+ const auto &data = context->getContextState();
+ const auto &glState = data.getState();
+ gl::Program *program = glState.getProgram();
+ ASSERT(program != nullptr);
+ ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program);
+ bool usesPointSize = programD3D->usesPointSize();
+
+ programD3D->updateSamplerMapping();
+
+ ANGLE_TRY(generateSwizzles(data));
+
+ if (!applyPrimitiveType(mode, count, usesPointSize))
+ {
+ return gl::NoError();
+ }
+
+ ANGLE_TRY(updateState(data, mode));
+
+ TranslatedIndexData indexInfo;
+ indexInfo.indexRange = indexRange;
+
+ ANGLE_TRY(applyIndexBuffer(data, indices, count, mode, type, &indexInfo));
+
+ applyTransformFeedbackBuffers(data);
+ // Transform feedback is not allowed for DrawElements, this error should have been caught at the
+ // API validation layer.
+ ASSERT(!glState.isTransformFeedbackActiveUnpaused());
+
+ size_t vertexCount = indexInfo.indexRange.vertexCount();
+ ANGLE_TRY(applyVertexBuffer(glState, mode, static_cast<GLsizei>(indexInfo.indexRange.start),
+ static_cast<GLsizei>(vertexCount), instances, &indexInfo));
+ ANGLE_TRY(applyTextures(context, data));
+ ANGLE_TRY(applyShaders(data, mode));
+ ANGLE_TRY(programD3D->applyUniformBuffers(data));
+
+ if (!skipDraw(data, mode))
+ {
+ ANGLE_TRY(drawElementsImpl(data, indexInfo, mode, count, type, indices, instances));
+ }
+
+ return gl::NoError();
+}
+
+gl::Error Renderer11::genericDrawArrays(Context11 *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instances)
+{
+ const auto &data = context->getContextState();
+ const auto &glState = data.getState();
+ gl::Program *program = glState.getProgram();
+ ASSERT(program != nullptr);
+ ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program);
+ bool usesPointSize = programD3D->usesPointSize();
+
+ programD3D->updateSamplerMapping();
+
+ ANGLE_TRY(generateSwizzles(data));
+ if (!applyPrimitiveType(mode, count, usesPointSize))
+ {
+ return gl::NoError();
+ }
+
+ ANGLE_TRY(updateState(data, mode));
+ ANGLE_TRY(applyTransformFeedbackBuffers(data));
+ ANGLE_TRY(applyVertexBuffer(glState, mode, first, count, instances, nullptr));
+ ANGLE_TRY(applyTextures(context, data));
+ ANGLE_TRY(applyShaders(data, mode));
+ ANGLE_TRY(programD3D->applyUniformBuffers(data));
+
+ if (!skipDraw(data, mode))
+ {
+ ANGLE_TRY(drawArraysImpl(data, mode, first, count, instances));
+
+ if (glState.isTransformFeedbackActiveUnpaused())
+ {
+ ANGLE_TRY(markTransformFeedbackUsage(data));
+ }
+ }
+
+ return gl::NoError();
+}
+
+FramebufferImpl *Renderer11::createDefaultFramebuffer(const gl::FramebufferState &state)
+{
+ return new Framebuffer11(state, this);
+}
+
+gl::Error Renderer11::getScratchMemoryBuffer(size_t requestedSize, MemoryBuffer **bufferOut)
+{
+ if (mScratchMemoryBuffer.size() == requestedSize)
+ {
+ mScratchMemoryBufferResetCounter = ScratchMemoryBufferLifetime;
+ *bufferOut = &mScratchMemoryBuffer;
+ return gl::NoError();
+ }
+
+ if (mScratchMemoryBuffer.size() > requestedSize)
+ {
+ mScratchMemoryBufferResetCounter--;
+ }
+
+ if (mScratchMemoryBufferResetCounter <= 0 || mScratchMemoryBuffer.size() < requestedSize)
+ {
+ mScratchMemoryBuffer.resize(0);
+ if (!mScratchMemoryBuffer.resize(requestedSize))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal buffer.");
+ }
+ mScratchMemoryBufferResetCounter = ScratchMemoryBufferLifetime;
+ }
+
+ ASSERT(mScratchMemoryBuffer.size() >= requestedSize);
+
+ *bufferOut = &mScratchMemoryBuffer;
+ return gl::NoError();
+}
+
+gl::Version Renderer11::getMaxSupportedESVersion() const
+{
+ return gl::Version(d3d11_gl::GetMaximumClientVersion(mRenderer11DeviceCaps.featureLevel), 0);
+}
+
+gl::DebugAnnotator *Renderer11::getAnnotator()
+{
+ return mAnnotator;
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.h
new file mode 100755
index 000000000..576fe3215
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Renderer11.h
@@ -0,0 +1,580 @@
+//
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Renderer11.h: Defines a back-end specific class for the D3D11 renderer.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_RENDERER11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_RENDERER11_H_
+
+#include "common/angleutils.h"
+#include "common/mathutil.h"
+#include "libANGLE/AttributeMap.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/renderer/d3d/HLSLCompiler.h"
+#include "libANGLE/renderer/d3d/ProgramD3D.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
+#include "libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h"
+#include "libANGLE/renderer/d3d/d3d11/InputLayoutCache.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libANGLE/renderer/d3d/d3d11/RenderStateCache.h"
+#include "libANGLE/renderer/d3d/d3d11/StateManager11.h"
+
+namespace gl
+{
+class FramebufferAttachment;
+struct ImageIndex;
+}
+
+namespace rx
+{
+class Blit11;
+class Buffer11;
+class Clear11;
+class Context11;
+class IndexDataManager;
+struct PackPixelsParams;
+class PixelTransfer11;
+class RenderTarget11;
+class StreamingIndexBufferInterface;
+class Trim11;
+class VertexDataManager;
+
+struct Renderer11DeviceCaps
+{
+ D3D_FEATURE_LEVEL featureLevel;
+ bool supportsDXGI1_2; // Support for DXGI 1.2
+ bool supportsClearView; // Support for ID3D11DeviceContext1::ClearView
+ bool supportsConstantBufferOffsets; // Support for Constant buffer offset
+ UINT B5G6R5support; // Bitfield of D3D11_FORMAT_SUPPORT values for DXGI_FORMAT_B5G6R5_UNORM
+ UINT B4G4R4A4support; // Bitfield of D3D11_FORMAT_SUPPORT values for DXGI_FORMAT_B4G4R4A4_UNORM
+ UINT B5G5R5A1support; // Bitfield of D3D11_FORMAT_SUPPORT values for DXGI_FORMAT_B5G5R5A1_UNORM
+ Optional<LARGE_INTEGER> driverVersion; // Four-part driver version number.
+};
+
+enum
+{
+ MAX_VERTEX_UNIFORM_VECTORS_D3D11 = 1024,
+ MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 = 1024
+};
+
+// Possible reasons RendererD3D initialize can fail
+enum D3D11InitError
+{
+ // The renderer loaded successfully
+ D3D11_INIT_SUCCESS = 0,
+ // Failed to load the ANGLE & D3D compiler libraries
+ D3D11_INIT_COMPILER_ERROR,
+ // Failed to load a necessary DLL (non-compiler)
+ D3D11_INIT_MISSING_DEP,
+ // CreateDevice returned E_INVALIDARG
+ D3D11_INIT_CREATEDEVICE_INVALIDARG,
+ // CreateDevice failed with an error other than invalid arg
+ D3D11_INIT_CREATEDEVICE_ERROR,
+ // DXGI 1.2 required but not found
+ D3D11_INIT_INCOMPATIBLE_DXGI,
+ // Other initialization error
+ D3D11_INIT_OTHER_ERROR,
+ // CreateDevice returned E_FAIL
+ D3D11_INIT_CREATEDEVICE_FAIL,
+ // CreateDevice returned E_NOTIMPL
+ D3D11_INIT_CREATEDEVICE_NOTIMPL,
+ // CreateDevice returned E_OUTOFMEMORY
+ D3D11_INIT_CREATEDEVICE_OUTOFMEMORY,
+ // CreateDevice returned DXGI_ERROR_INVALID_CALL
+ D3D11_INIT_CREATEDEVICE_INVALIDCALL,
+ // CreateDevice returned DXGI_ERROR_SDK_COMPONENT_MISSING
+ D3D11_INIT_CREATEDEVICE_COMPONENTMISSING,
+ // CreateDevice returned DXGI_ERROR_WAS_STILL_DRAWING
+ D3D11_INIT_CREATEDEVICE_WASSTILLDRAWING,
+ // CreateDevice returned DXGI_ERROR_NOT_CURRENTLY_AVAILABLE
+ D3D11_INIT_CREATEDEVICE_NOTAVAILABLE,
+ // CreateDevice returned DXGI_ERROR_DEVICE_HUNG
+ D3D11_INIT_CREATEDEVICE_DEVICEHUNG,
+ // CreateDevice returned NULL
+ D3D11_INIT_CREATEDEVICE_NULL,
+ NUM_D3D11_INIT_ERRORS
+};
+
+class Renderer11 : public RendererD3D
+{
+ public:
+ explicit Renderer11(egl::Display *display);
+ virtual ~Renderer11();
+
+ egl::Error initialize() override;
+ bool resetDevice() override;
+
+ egl::ConfigSet generateConfigs() override;
+ void generateDisplayExtensions(egl::DisplayExtensions *outExtensions) const override;
+
+ ContextImpl *createContext(const gl::ContextState &state) override;
+
+ gl::Error flush();
+ gl::Error finish();
+
+ bool isValidNativeWindow(EGLNativeWindowType window) const override;
+ NativeWindowD3D *createNativeWindow(EGLNativeWindowType window,
+ const egl::Config *config,
+ const egl::AttributeMap &attribs) const override;
+
+ SwapChainD3D *createSwapChain(NativeWindowD3D *nativeWindow,
+ HANDLE shareHandle,
+ IUnknown *d3dTexture,
+ GLenum backBufferFormat,
+ GLenum depthBufferFormat,
+ EGLint orientation) override;
+ egl::Error getD3DTextureInfo(IUnknown *d3dTexture,
+ EGLint *width,
+ EGLint *height,
+ GLenum *fboFormat) const override;
+ egl::Error validateShareHandle(const egl::Config *config,
+ HANDLE shareHandle,
+ const egl::AttributeMap &attribs) const override;
+
+ gl::Error setSamplerState(gl::SamplerType type,
+ int index,
+ gl::Texture *texture,
+ const gl::SamplerState &sampler) override;
+ gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture) override;
+
+ gl::Error setUniformBuffers(const gl::ContextState &data,
+ const std::vector<GLint> &vertexUniformBuffers,
+ const std::vector<GLint> &fragmentUniformBuffers) override;
+
+ gl::Error updateState(const gl::ContextState &data, GLenum drawMode);
+
+ bool applyPrimitiveType(GLenum mode, GLsizei count, bool usesPointSize);
+ gl::Error applyRenderTarget(gl::Framebuffer *frameBuffer);
+ gl::Error applyUniforms(const ProgramD3D &programD3D,
+ GLenum drawMode,
+ const std::vector<D3DUniform *> &uniformArray) override;
+ gl::Error applyVertexBuffer(const gl::State &state,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instances,
+ TranslatedIndexData *indexInfo);
+ gl::Error applyIndexBuffer(const gl::ContextState &data,
+ const GLvoid *indices,
+ GLsizei count,
+ GLenum mode,
+ GLenum type,
+ TranslatedIndexData *indexInfo);
+ gl::Error applyTransformFeedbackBuffers(const gl::ContextState &data);
+
+ // lost device
+ bool testDeviceLost() override;
+ bool testDeviceResettable() override;
+
+ SIZE_T getMaxResourceSize() const;
+ std::string getRendererDescription() const;
+ DeviceIdentifier getAdapterIdentifier() const override;
+
+ unsigned int getReservedVertexUniformVectors() const;
+ unsigned int getReservedFragmentUniformVectors() const;
+ unsigned int getReservedVertexUniformBuffers() const override;
+ unsigned int getReservedFragmentUniformBuffers() const override;
+
+ bool getShareHandleSupport() const;
+
+ bool getNV12TextureSupport() const;
+
+ int getMajorShaderModel() const override;
+ int getMinorShaderModel() const override;
+ std::string getShaderModelSuffix() const override;
+
+ // Pixel operations
+ gl::Error copyImage2D(const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint level) override;
+ gl::Error copyImageCube(const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLenum target,
+ GLint level) override;
+ gl::Error copyImage3D(const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint level) override;
+ gl::Error copyImage2DArray(const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint level) override;
+
+ gl::Error copyTexture(const gl::Texture *source,
+ GLint sourceLevel,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint destLevel,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha) override;
+ gl::Error copyCompressedTexture(const gl::Texture *source,
+ GLint sourceLevel,
+ TextureStorage *storage,
+ GLint destLevel) override;
+
+ // RenderTarget creation
+ gl::Error createRenderTarget(int width,
+ int height,
+ GLenum format,
+ GLsizei samples,
+ RenderTargetD3D **outRT) override;
+ gl::Error createRenderTargetCopy(RenderTargetD3D *source, RenderTargetD3D **outRT) override;
+
+ // Shader operations
+ gl::Error loadExecutable(const void *function,
+ size_t length,
+ ShaderType type,
+ const std::vector<D3DVarying> &streamOutVaryings,
+ bool separatedOutputBuffers,
+ ShaderExecutableD3D **outExecutable) override;
+ gl::Error compileToExecutable(gl::InfoLog &infoLog,
+ const std::string &shaderHLSL,
+ ShaderType type,
+ const std::vector<D3DVarying> &streamOutVaryings,
+ bool separatedOutputBuffers,
+ const D3DCompilerWorkarounds &workarounds,
+ ShaderExecutableD3D **outExectuable) override;
+ UniformStorageD3D *createUniformStorage(size_t storageSize) override;
+
+ // Image operations
+ ImageD3D *createImage() override;
+ gl::Error generateMipmap(ImageD3D *dest, ImageD3D *source) override;
+ gl::Error generateMipmapUsingD3D(TextureStorage *storage,
+ const gl::TextureState &textureState) override;
+ TextureStorage *createTextureStorage2D(SwapChainD3D *swapChain) override;
+ TextureStorage *createTextureStorageEGLImage(EGLImageD3D *eglImage,
+ RenderTargetD3D *renderTargetD3D) override;
+ TextureStorage *createTextureStorageExternal(
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &desc) override;
+ TextureStorage *createTextureStorage2D(GLenum internalformat,
+ bool renderTarget,
+ GLsizei width,
+ GLsizei height,
+ int levels,
+ bool hintLevelZeroOnly) override;
+ TextureStorage *createTextureStorageCube(GLenum internalformat,
+ bool renderTarget,
+ int size,
+ int levels,
+ bool hintLevelZeroOnly) override;
+ TextureStorage *createTextureStorage3D(GLenum internalformat,
+ bool renderTarget,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ int levels) override;
+ TextureStorage *createTextureStorage2DArray(GLenum internalformat,
+ bool renderTarget,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ int levels) override;
+
+ VertexBuffer *createVertexBuffer() override;
+ IndexBuffer *createIndexBuffer() override;
+
+ // Stream Creation
+ StreamProducerImpl *createStreamProducerD3DTextureNV12(
+ egl::Stream::ConsumerType consumerType,
+ const egl::AttributeMap &attribs) override;
+
+ // D3D11-renderer specific methods
+ ID3D11Device *getDevice() { return mDevice; }
+ void *getD3DDevice() override;
+ ID3D11DeviceContext *getDeviceContext() { return mDeviceContext; };
+ ID3D11DeviceContext1 *getDeviceContext1IfSupported() { return mDeviceContext1; };
+ IDXGIFactory *getDxgiFactory() { return mDxgiFactory; };
+
+ RenderStateCache &getStateCache() { return mStateCache; }
+
+ Blit11 *getBlitter() { return mBlit; }
+ Clear11 *getClearer() { return mClear; }
+ gl::DebugAnnotator *getAnnotator();
+
+ // Buffer-to-texture and Texture-to-buffer copies
+ bool supportsFastCopyBufferToTexture(GLenum internalFormat) const override;
+ gl::Error fastCopyBufferToTexture(const gl::PixelUnpackState &unpack,
+ unsigned int offset,
+ RenderTargetD3D *destRenderTarget,
+ GLenum destinationFormat,
+ GLenum sourcePixelsType,
+ const gl::Box &destArea) override;
+
+ void markAllStateDirty();
+ gl::Error packPixels(const TextureHelper11 &textureHelper,
+ const PackPixelsParams &params,
+ uint8_t *pixelsOut);
+
+ bool getLUID(LUID *adapterLuid) const override;
+ VertexConversionType getVertexConversionType(gl::VertexFormatType vertexFormatType) const override;
+ GLenum getVertexComponentType(gl::VertexFormatType vertexFormatType) const override;
+ gl::ErrorOrResult<unsigned int> getVertexSpaceRequired(const gl::VertexAttribute &attrib,
+ GLsizei count,
+ GLsizei instances) const override;
+
+ gl::Error readFromAttachment(const gl::FramebufferAttachment &srcAttachment,
+ const gl::Rectangle &sourceArea,
+ GLenum format,
+ GLenum type,
+ GLuint outputPitch,
+ const gl::PixelPackState &pack,
+ uint8_t *pixels);
+
+ gl::Error blitRenderbufferRect(const gl::Rectangle &readRect, const gl::Rectangle &drawRect, RenderTargetD3D *readRenderTarget,
+ RenderTargetD3D *drawRenderTarget, GLenum filter, const gl::Rectangle *scissor,
+ bool colorBlit, bool depthBlit, bool stencilBlit);
+
+ bool isES3Capable() const;
+ const Renderer11DeviceCaps &getRenderer11DeviceCaps() const { return mRenderer11DeviceCaps; };
+
+ RendererClass getRendererClass() const override { return RENDERER_D3D11; }
+ InputLayoutCache *getInputLayoutCache() { return &mInputLayoutCache; }
+ StateManager11 *getStateManager() { return &mStateManager; }
+
+ void onSwap();
+ void onBufferCreate(const Buffer11 *created);
+ void onBufferDelete(const Buffer11 *deleted);
+
+ egl::Error getEGLDevice(DeviceImpl **device) override;
+
+ gl::Error genericDrawArrays(Context11 *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instances);
+
+ gl::Error genericDrawElements(Context11 *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei instances,
+ const gl::IndexRange &indexRange);
+
+ // Necessary hack for default framebuffers in D3D.
+ FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) override;
+
+ gl::Error getScratchMemoryBuffer(size_t requestedSize, MemoryBuffer **bufferOut);
+
+ gl::Version getMaxSupportedESVersion() const override;
+
+ protected:
+ gl::Error clearTextures(gl::SamplerType samplerType, size_t rangeStart, size_t rangeEnd) override;
+
+ private:
+ gl::Error drawArraysImpl(const gl::ContextState &data,
+ GLenum mode,
+ GLint startVertex,
+ GLsizei count,
+ GLsizei instances);
+ gl::Error drawElementsImpl(const gl::ContextState &data,
+ const TranslatedIndexData &indexInfo,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei instances);
+
+ void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCaps,
+ gl::Extensions *outExtensions,
+ gl::Limitations *outLimitations) const override;
+
+ WorkaroundsD3D generateWorkarounds() const override;
+
+ gl::Error drawLineLoop(const gl::ContextState &data,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ const TranslatedIndexData *indexInfo,
+ int instances);
+ gl::Error drawTriangleFan(const gl::ContextState &data,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ int minIndex,
+ int instances);
+
+ gl::Error applyShaders(const gl::ContextState &data, GLenum drawMode);
+ gl::Error generateSwizzle(gl::Texture *texture);
+ gl::Error generateSwizzles(const gl::ContextState &data, gl::SamplerType type);
+ gl::Error generateSwizzles(const gl::ContextState &data);
+
+ gl::ErrorOrResult<TextureHelper11> resolveMultisampledTexture(RenderTarget11 *renderTarget,
+ bool depth,
+ bool stencil);
+
+ void populateRenderer11DeviceCaps();
+
+ void updateHistograms();
+
+ class SamplerMetadataD3D11 final : angle::NonCopyable
+ {
+ public:
+ SamplerMetadataD3D11();
+ ~SamplerMetadataD3D11();
+
+ struct dx_SamplerMetadata
+ {
+ int baseLevel;
+ int internalFormatBits;
+ int wrapModes;
+ int padding; // This just pads the struct to 16 bytes
+ };
+ static_assert(sizeof(dx_SamplerMetadata) == 16u,
+ "Sampler metadata struct must be one 4-vec / 16 bytes.");
+
+ void initData(unsigned int samplerCount);
+ void update(unsigned int samplerIndex, const gl::Texture &texture);
+
+ const dx_SamplerMetadata *getData() const;
+ size_t sizeBytes() const;
+ bool isDirty() const { return mDirty; }
+ void markClean() { mDirty = false; }
+
+ private:
+ std::vector<dx_SamplerMetadata> mSamplerMetadata;
+ bool mDirty;
+ };
+
+ template <class TShaderConstants>
+ void applyDriverConstantsIfNeeded(TShaderConstants *appliedConstants,
+ const TShaderConstants &constants,
+ SamplerMetadataD3D11 *samplerMetadata,
+ size_t samplerMetadataReferencedBytes,
+ ID3D11Buffer *driverConstantBuffer);
+
+ gl::Error copyImageInternal(const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ RenderTargetD3D *destRenderTarget);
+
+ HMODULE mD3d11Module;
+ HMODULE mDxgiModule;
+ HMODULE mDCompModule;
+ std::vector<D3D_FEATURE_LEVEL> mAvailableFeatureLevels;
+ D3D_DRIVER_TYPE mRequestedDriverType;
+ bool mCreatedWithDeviceEXT;
+ DeviceD3D *mEGLDevice;
+
+ HLSLCompiler mCompiler;
+
+ egl::Error initializeD3DDevice();
+ void initializeDevice();
+ void releaseDeviceResources();
+ void release();
+
+ d3d11::ANGLED3D11DeviceType getDeviceType() const;
+
+ RenderStateCache mStateCache;
+
+ // Currently applied sampler states
+ std::vector<bool> mForceSetVertexSamplerStates;
+ std::vector<gl::SamplerState> mCurVertexSamplerStates;
+
+ std::vector<bool> mForceSetPixelSamplerStates;
+ std::vector<gl::SamplerState> mCurPixelSamplerStates;
+
+ StateManager11 mStateManager;
+
+ // Currently applied primitive topology
+ D3D11_PRIMITIVE_TOPOLOGY mCurrentPrimitiveTopology;
+
+ // Currently applied index buffer
+ ID3D11Buffer *mAppliedIB;
+ DXGI_FORMAT mAppliedIBFormat;
+ unsigned int mAppliedIBOffset;
+ bool mAppliedIBChanged;
+
+ // Currently applied transform feedback buffers
+ uintptr_t mAppliedTFObject;
+
+ // Currently applied shaders
+ uintptr_t mAppliedVertexShader;
+ uintptr_t mAppliedGeometryShader;
+ uintptr_t mAppliedPixelShader;
+
+ dx_VertexConstants11 mAppliedVertexConstants;
+ ID3D11Buffer *mDriverConstantBufferVS;
+ SamplerMetadataD3D11 mSamplerMetadataVS;
+ ID3D11Buffer *mCurrentVertexConstantBuffer;
+ unsigned int mCurrentConstantBufferVS[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS];
+ GLintptr mCurrentConstantBufferVSOffset[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS];
+ GLsizeiptr mCurrentConstantBufferVSSize[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS];
+
+ dx_PixelConstants11 mAppliedPixelConstants;
+ ID3D11Buffer *mDriverConstantBufferPS;
+ SamplerMetadataD3D11 mSamplerMetadataPS;
+ ID3D11Buffer *mCurrentPixelConstantBuffer;
+ unsigned int mCurrentConstantBufferPS[gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS];
+ GLintptr mCurrentConstantBufferPSOffset[gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS];
+ GLsizeiptr mCurrentConstantBufferPSSize[gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS];
+
+ ID3D11Buffer *mCurrentGeometryConstantBuffer;
+
+ // Vertex, index and input layouts
+ VertexDataManager *mVertexDataManager;
+ IndexDataManager *mIndexDataManager;
+ InputLayoutCache mInputLayoutCache;
+
+ StreamingIndexBufferInterface *mLineLoopIB;
+ StreamingIndexBufferInterface *mTriangleFanIB;
+
+ // Texture copy resources
+ Blit11 *mBlit;
+ PixelTransfer11 *mPixelTransfer;
+
+ // Masked clear resources
+ Clear11 *mClear;
+
+ // Perform trim for D3D resources
+ Trim11 *mTrim;
+
+ // Sync query
+ ID3D11Query *mSyncQuery;
+
+ // Created objects state tracking
+ std::set<const Buffer11*> mAliveBuffers;
+
+ double mLastHistogramUpdateTime;
+
+ ID3D11Device *mDevice;
+ Renderer11DeviceCaps mRenderer11DeviceCaps;
+ ID3D11DeviceContext *mDeviceContext;
+ ID3D11DeviceContext1 *mDeviceContext1;
+ IDXGIAdapter *mDxgiAdapter;
+ DXGI_ADAPTER_DESC mAdapterDescription;
+ char mDescription[128];
+ IDXGIFactory *mDxgiFactory;
+ ID3D11Debug *mDebug;
+
+ std::vector<GLuint> mScratchIndexDataBuffer;
+
+ MemoryBuffer mScratchMemoryBuffer;
+ unsigned int mScratchMemoryBufferResetCounter;
+
+ gl::DebugAnnotator *mAnnotator;
+
+ mutable Optional<bool> mSupportsShareHandles;
+};
+
+} // namespace rx
+#endif // LIBANGLE_RENDERER_D3D_D3D11_RENDERER11_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp
new file mode 100755
index 000000000..e20b161ef
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp
@@ -0,0 +1,97 @@
+//
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ShaderExecutable11.cpp: Implements a D3D11-specific class to contain shader
+// executable implementation details.
+
+#include "libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+
+namespace rx
+{
+
+ShaderExecutable11::ShaderExecutable11(const void *function, size_t length, ID3D11PixelShader *executable)
+ : ShaderExecutableD3D(function, length)
+{
+ mPixelExecutable = executable;
+ mVertexExecutable = NULL;
+ mGeometryExecutable = NULL;
+ mStreamOutExecutable = NULL;
+}
+
+ShaderExecutable11::ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *executable, ID3D11GeometryShader *streamOut)
+ : ShaderExecutableD3D(function, length)
+{
+ mVertexExecutable = executable;
+ mPixelExecutable = NULL;
+ mGeometryExecutable = NULL;
+ mStreamOutExecutable = streamOut;
+}
+
+ShaderExecutable11::ShaderExecutable11(const void *function, size_t length, ID3D11GeometryShader *executable)
+ : ShaderExecutableD3D(function, length)
+{
+ mGeometryExecutable = executable;
+ mVertexExecutable = NULL;
+ mPixelExecutable = NULL;
+ mStreamOutExecutable = NULL;
+}
+
+ShaderExecutable11::~ShaderExecutable11()
+{
+ SafeRelease(mVertexExecutable);
+ SafeRelease(mPixelExecutable);
+ SafeRelease(mGeometryExecutable);
+ SafeRelease(mStreamOutExecutable);
+}
+
+ID3D11VertexShader *ShaderExecutable11::getVertexShader() const
+{
+ return mVertexExecutable;
+}
+
+ID3D11PixelShader *ShaderExecutable11::getPixelShader() const
+{
+ return mPixelExecutable;
+}
+
+ID3D11GeometryShader *ShaderExecutable11::getGeometryShader() const
+{
+ return mGeometryExecutable;
+}
+
+ID3D11GeometryShader *ShaderExecutable11::getStreamOutShader() const
+{
+ return mStreamOutExecutable;
+}
+
+UniformStorage11::UniformStorage11(Renderer11 *renderer, size_t initialSize)
+ : UniformStorageD3D(initialSize),
+ mConstantBuffer(NULL)
+{
+ ID3D11Device *d3d11Device = renderer->getDevice();
+
+ if (initialSize > 0)
+ {
+ D3D11_BUFFER_DESC constantBufferDescription = {0};
+ constantBufferDescription.ByteWidth = static_cast<unsigned int>(initialSize);
+ constantBufferDescription.Usage = D3D11_USAGE_DYNAMIC;
+ constantBufferDescription.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+ constantBufferDescription.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ constantBufferDescription.MiscFlags = 0;
+ constantBufferDescription.StructureByteStride = 0;
+
+ HRESULT result = d3d11Device->CreateBuffer(&constantBufferDescription, NULL, &mConstantBuffer);
+ ASSERT(SUCCEEDED(result));
+ }
+}
+
+UniformStorage11::~UniformStorage11()
+{
+ SafeRelease(mConstantBuffer);
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h
new file mode 100755
index 000000000..379f39fe5
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h
@@ -0,0 +1,55 @@
+//
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ShaderExecutable11.h: Defines a D3D11-specific class to contain shader
+// executable implementation details.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_SHADEREXECUTABLE11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_SHADEREXECUTABLE11_H_
+
+#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
+
+namespace rx
+{
+class Renderer11;
+class UniformStorage11;
+
+class ShaderExecutable11 : public ShaderExecutableD3D
+{
+ public:
+ ShaderExecutable11(const void *function, size_t length, ID3D11PixelShader *executable);
+ ShaderExecutable11(const void *function, size_t length, ID3D11VertexShader *executable, ID3D11GeometryShader *streamOut);
+ ShaderExecutable11(const void *function, size_t length, ID3D11GeometryShader *executable);
+
+ virtual ~ShaderExecutable11();
+
+ ID3D11PixelShader *getPixelShader() const;
+ ID3D11VertexShader *getVertexShader() const;
+ ID3D11GeometryShader *getGeometryShader() const;
+ ID3D11GeometryShader *getStreamOutShader() const;
+
+ private:
+ ID3D11PixelShader *mPixelExecutable;
+ ID3D11VertexShader *mVertexExecutable;
+ ID3D11GeometryShader *mGeometryExecutable;
+ ID3D11GeometryShader *mStreamOutExecutable;
+};
+
+class UniformStorage11 : public UniformStorageD3D
+{
+ public:
+ UniformStorage11(Renderer11 *renderer, size_t initialSize);
+ virtual ~UniformStorage11();
+
+ ID3D11Buffer *getConstantBuffer() const { return mConstantBuffer; }
+
+ private:
+ ID3D11Buffer *mConstantBuffer;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_SHADEREXECUTABLE11_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/StateManager11.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/StateManager11.cpp
new file mode 100755
index 000000000..0e28c8c18
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/StateManager11.cpp
@@ -0,0 +1,1120 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// StateManager11.cpp: Defines a class for caching D3D11 state
+
+#include "libANGLE/renderer/d3d/d3d11/StateManager11.h"
+
+#include "common/BitSetIterator.h"
+#include "common/utilities.h"
+#include "libANGLE/Query.h"
+#include "libANGLE/VertexArray.h"
+#include "libANGLE/renderer/d3d/d3d11/Framebuffer11.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
+
+namespace rx
+{
+
+namespace
+{
+bool ImageIndexConflictsWithSRV(const gl::ImageIndex &index, D3D11_SHADER_RESOURCE_VIEW_DESC desc)
+{
+ unsigned mipLevel = index.mipIndex;
+ GLint layerIndex = index.layerIndex;
+ GLenum type = index.type;
+
+ switch (desc.ViewDimension)
+ {
+ case D3D11_SRV_DIMENSION_TEXTURE2D:
+ {
+ bool allLevels = (desc.Texture2D.MipLevels == std::numeric_limits<UINT>::max());
+ unsigned int maxSrvMip = desc.Texture2D.MipLevels + desc.Texture2D.MostDetailedMip;
+ maxSrvMip = allLevels ? INT_MAX : maxSrvMip;
+
+ unsigned mipMin = index.mipIndex;
+ unsigned mipMax = (layerIndex == -1) ? INT_MAX : layerIndex;
+
+ return type == GL_TEXTURE_2D &&
+ gl::RangeUI(mipMin, mipMax)
+ .intersects(gl::RangeUI(desc.Texture2D.MostDetailedMip, maxSrvMip));
+ }
+
+ case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
+ {
+ bool allLevels = (desc.Texture2DArray.MipLevels == std::numeric_limits<UINT>::max());
+ unsigned int maxSrvMip =
+ desc.Texture2DArray.MipLevels + desc.Texture2DArray.MostDetailedMip;
+ maxSrvMip = allLevels ? INT_MAX : maxSrvMip;
+
+ unsigned maxSlice = desc.Texture2DArray.FirstArraySlice + desc.Texture2DArray.ArraySize;
+
+ // Cube maps can be mapped to Texture2DArray SRVs
+ return (type == GL_TEXTURE_2D_ARRAY || gl::IsCubeMapTextureTarget(type)) &&
+ desc.Texture2DArray.MostDetailedMip <= mipLevel && mipLevel < maxSrvMip &&
+ desc.Texture2DArray.FirstArraySlice <= static_cast<UINT>(layerIndex) &&
+ static_cast<UINT>(layerIndex) < maxSlice;
+ }
+
+ case D3D11_SRV_DIMENSION_TEXTURECUBE:
+ {
+ bool allLevels = (desc.TextureCube.MipLevels == std::numeric_limits<UINT>::max());
+ unsigned int maxSrvMip = desc.TextureCube.MipLevels + desc.TextureCube.MostDetailedMip;
+ maxSrvMip = allLevels ? INT_MAX : maxSrvMip;
+
+ return gl::IsCubeMapTextureTarget(type) &&
+ desc.TextureCube.MostDetailedMip <= mipLevel && mipLevel < maxSrvMip;
+ }
+
+ case D3D11_SRV_DIMENSION_TEXTURE3D:
+ {
+ bool allLevels = (desc.Texture3D.MipLevels == std::numeric_limits<UINT>::max());
+ unsigned int maxSrvMip = desc.Texture3D.MipLevels + desc.Texture3D.MostDetailedMip;
+ maxSrvMip = allLevels ? INT_MAX : maxSrvMip;
+
+ return type == GL_TEXTURE_3D && desc.Texture3D.MostDetailedMip <= mipLevel &&
+ mipLevel < maxSrvMip;
+ }
+ default:
+ // We only handle the cases corresponding to valid image indexes
+ UNIMPLEMENTED();
+ }
+
+ return false;
+}
+
+// Does *not* increment the resource ref count!!
+ID3D11Resource *GetViewResource(ID3D11View *view)
+{
+ ID3D11Resource *resource = NULL;
+ ASSERT(view);
+ view->GetResource(&resource);
+ resource->Release();
+ return resource;
+}
+
+} // anonymous namespace
+
+void StateManager11::SRVCache::update(size_t resourceIndex, ID3D11ShaderResourceView *srv)
+{
+ ASSERT(resourceIndex < mCurrentSRVs.size());
+ SRVRecord *record = &mCurrentSRVs[resourceIndex];
+
+ record->srv = reinterpret_cast<uintptr_t>(srv);
+ if (srv)
+ {
+ record->resource = reinterpret_cast<uintptr_t>(GetViewResource(srv));
+ srv->GetDesc(&record->desc);
+ mHighestUsedSRV = std::max(resourceIndex + 1, mHighestUsedSRV);
+ }
+ else
+ {
+ record->resource = 0;
+
+ if (resourceIndex + 1 == mHighestUsedSRV)
+ {
+ do
+ {
+ --mHighestUsedSRV;
+ } while (mHighestUsedSRV > 0 && mCurrentSRVs[mHighestUsedSRV].srv == 0);
+ }
+ }
+}
+
+void StateManager11::SRVCache::clear()
+{
+ if (mCurrentSRVs.empty())
+ {
+ return;
+ }
+
+ memset(&mCurrentSRVs[0], 0, sizeof(SRVRecord) * mCurrentSRVs.size());
+ mHighestUsedSRV = 0;
+}
+
+static const GLenum QueryTypes[] = {GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE,
+ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED_EXT,
+ GL_COMMANDS_COMPLETED_CHROMIUM};
+
+StateManager11::StateManager11(Renderer11 *renderer)
+ : mRenderer(renderer),
+ mBlendStateIsDirty(false),
+ mCurBlendColor(0, 0, 0, 0),
+ mCurSampleMask(0),
+ mDepthStencilStateIsDirty(false),
+ mCurStencilRef(0),
+ mCurStencilBackRef(0),
+ mCurStencilSize(0),
+ mRasterizerStateIsDirty(false),
+ mScissorStateIsDirty(false),
+ mCurScissorEnabled(false),
+ mCurScissorRect(),
+ mViewportStateIsDirty(false),
+ mCurViewport(),
+ mCurNear(0.0f),
+ mCurFar(0.0f),
+ mViewportBounds(),
+ mRenderTargetIsDirty(false),
+ mDirtyCurrentValueAttribs(),
+ mCurrentValueAttribs()
+{
+ mCurBlendState.blend = false;
+ mCurBlendState.sourceBlendRGB = GL_ONE;
+ mCurBlendState.destBlendRGB = GL_ZERO;
+ mCurBlendState.sourceBlendAlpha = GL_ONE;
+ mCurBlendState.destBlendAlpha = GL_ZERO;
+ mCurBlendState.blendEquationRGB = GL_FUNC_ADD;
+ mCurBlendState.blendEquationAlpha = GL_FUNC_ADD;
+ mCurBlendState.colorMaskRed = true;
+ mCurBlendState.colorMaskBlue = true;
+ mCurBlendState.colorMaskGreen = true;
+ mCurBlendState.colorMaskAlpha = true;
+ mCurBlendState.sampleAlphaToCoverage = false;
+ mCurBlendState.dither = false;
+
+ mCurDepthStencilState.depthTest = false;
+ mCurDepthStencilState.depthFunc = GL_LESS;
+ mCurDepthStencilState.depthMask = true;
+ mCurDepthStencilState.stencilTest = false;
+ mCurDepthStencilState.stencilMask = true;
+ mCurDepthStencilState.stencilFail = GL_KEEP;
+ mCurDepthStencilState.stencilPassDepthFail = GL_KEEP;
+ mCurDepthStencilState.stencilPassDepthPass = GL_KEEP;
+ mCurDepthStencilState.stencilWritemask = static_cast<GLuint>(-1);
+ mCurDepthStencilState.stencilBackFunc = GL_ALWAYS;
+ mCurDepthStencilState.stencilBackMask = static_cast<GLuint>(-1);
+ mCurDepthStencilState.stencilBackFail = GL_KEEP;
+ mCurDepthStencilState.stencilBackPassDepthFail = GL_KEEP;
+ mCurDepthStencilState.stencilBackPassDepthPass = GL_KEEP;
+ mCurDepthStencilState.stencilBackWritemask = static_cast<GLuint>(-1);
+
+ mCurRasterState.rasterizerDiscard = false;
+ mCurRasterState.cullFace = false;
+ mCurRasterState.cullMode = GL_BACK;
+ mCurRasterState.frontFace = GL_CCW;
+ mCurRasterState.polygonOffsetFill = false;
+ mCurRasterState.polygonOffsetFactor = 0.0f;
+ mCurRasterState.polygonOffsetUnits = 0.0f;
+ mCurRasterState.pointDrawMode = false;
+ mCurRasterState.multiSample = false;
+
+ // Initially all current value attributes must be updated on first use.
+ mDirtyCurrentValueAttribs.flip();
+}
+
+StateManager11::~StateManager11()
+{
+}
+
+void StateManager11::updateStencilSizeIfChanged(bool depthStencilInitialized,
+ unsigned int stencilSize)
+{
+ if (!depthStencilInitialized || stencilSize != mCurStencilSize)
+ {
+ mCurStencilSize = stencilSize;
+ mDepthStencilStateIsDirty = true;
+ }
+}
+
+void StateManager11::setViewportBounds(const int width, const int height)
+{
+ if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3 &&
+ (mViewportBounds.width != width || mViewportBounds.height != height))
+ {
+ mViewportBounds = gl::Extents(width, height, 1);
+ mViewportStateIsDirty = true;
+ }
+}
+
+void StateManager11::updatePresentPath(bool presentPathFastActive,
+ const gl::FramebufferAttachment *framebufferAttachment)
+{
+ const int colorBufferHeight =
+ framebufferAttachment ? framebufferAttachment->getSize().height : 0;
+
+ if ((mCurPresentPathFastEnabled != presentPathFastActive) ||
+ (presentPathFastActive && (colorBufferHeight != mCurPresentPathFastColorBufferHeight)))
+ {
+ mCurPresentPathFastEnabled = presentPathFastActive;
+ mCurPresentPathFastColorBufferHeight = colorBufferHeight;
+ mViewportStateIsDirty = true; // Viewport may need to be vertically inverted
+ mScissorStateIsDirty = true; // Scissor rect may need to be vertically inverted
+ mRasterizerStateIsDirty = true; // Cull Mode may need to be inverted
+ }
+}
+
+void StateManager11::syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits)
+{
+ if (!dirtyBits.any())
+ {
+ return;
+ }
+
+ for (auto dirtyBit : angle::IterateBitSet(dirtyBits))
+ {
+ switch (dirtyBit)
+ {
+ case gl::State::DIRTY_BIT_BLEND_EQUATIONS:
+ {
+ const gl::BlendState &blendState = state.getBlendState();
+ if (blendState.blendEquationRGB != mCurBlendState.blendEquationRGB ||
+ blendState.blendEquationAlpha != mCurBlendState.blendEquationAlpha)
+ {
+ mBlendStateIsDirty = true;
+ }
+ break;
+ }
+ case gl::State::DIRTY_BIT_BLEND_FUNCS:
+ {
+ const gl::BlendState &blendState = state.getBlendState();
+ if (blendState.sourceBlendRGB != mCurBlendState.sourceBlendRGB ||
+ blendState.destBlendRGB != mCurBlendState.destBlendRGB ||
+ blendState.sourceBlendAlpha != mCurBlendState.sourceBlendAlpha ||
+ blendState.destBlendAlpha != mCurBlendState.destBlendAlpha)
+ {
+ mBlendStateIsDirty = true;
+ }
+ break;
+ }
+ case gl::State::DIRTY_BIT_BLEND_ENABLED:
+ if (state.getBlendState().blend != mCurBlendState.blend)
+ {
+ mBlendStateIsDirty = true;
+ }
+ break;
+ case gl::State::DIRTY_BIT_SAMPLE_ALPHA_TO_COVERAGE_ENABLED:
+ if (state.getBlendState().sampleAlphaToCoverage !=
+ mCurBlendState.sampleAlphaToCoverage)
+ {
+ mBlendStateIsDirty = true;
+ }
+ break;
+ case gl::State::DIRTY_BIT_DITHER_ENABLED:
+ if (state.getBlendState().dither != mCurBlendState.dither)
+ {
+ mBlendStateIsDirty = true;
+ }
+ break;
+ case gl::State::DIRTY_BIT_COLOR_MASK:
+ {
+ const gl::BlendState &blendState = state.getBlendState();
+ if (blendState.colorMaskRed != mCurBlendState.colorMaskRed ||
+ blendState.colorMaskGreen != mCurBlendState.colorMaskGreen ||
+ blendState.colorMaskBlue != mCurBlendState.colorMaskBlue ||
+ blendState.colorMaskAlpha != mCurBlendState.colorMaskAlpha)
+ {
+ mBlendStateIsDirty = true;
+ }
+ break;
+ }
+ case gl::State::DIRTY_BIT_BLEND_COLOR:
+ if (state.getBlendColor() != mCurBlendColor)
+ {
+ mBlendStateIsDirty = true;
+ }
+ break;
+ case gl::State::DIRTY_BIT_DEPTH_MASK:
+ if (state.getDepthStencilState().depthMask != mCurDepthStencilState.depthMask)
+ {
+ mDepthStencilStateIsDirty = true;
+ }
+ break;
+ case gl::State::DIRTY_BIT_DEPTH_TEST_ENABLED:
+ if (state.getDepthStencilState().depthTest != mCurDepthStencilState.depthTest)
+ {
+ mDepthStencilStateIsDirty = true;
+ }
+ break;
+ case gl::State::DIRTY_BIT_DEPTH_FUNC:
+ if (state.getDepthStencilState().depthFunc != mCurDepthStencilState.depthFunc)
+ {
+ mDepthStencilStateIsDirty = true;
+ }
+ break;
+ case gl::State::DIRTY_BIT_STENCIL_TEST_ENABLED:
+ if (state.getDepthStencilState().stencilTest != mCurDepthStencilState.stencilTest)
+ {
+ mDepthStencilStateIsDirty = true;
+ }
+ break;
+ case gl::State::DIRTY_BIT_STENCIL_FUNCS_FRONT:
+ {
+ const gl::DepthStencilState &depthStencil = state.getDepthStencilState();
+ if (depthStencil.stencilFunc != mCurDepthStencilState.stencilFunc ||
+ depthStencil.stencilMask != mCurDepthStencilState.stencilMask ||
+ state.getStencilRef() != mCurStencilRef)
+ {
+ mDepthStencilStateIsDirty = true;
+ }
+ break;
+ }
+ case gl::State::DIRTY_BIT_STENCIL_FUNCS_BACK:
+ {
+ const gl::DepthStencilState &depthStencil = state.getDepthStencilState();
+ if (depthStencil.stencilBackFunc != mCurDepthStencilState.stencilBackFunc ||
+ depthStencil.stencilBackMask != mCurDepthStencilState.stencilBackMask ||
+ state.getStencilBackRef() != mCurStencilBackRef)
+ {
+ mDepthStencilStateIsDirty = true;
+ }
+ break;
+ }
+ case gl::State::DIRTY_BIT_STENCIL_WRITEMASK_FRONT:
+ if (state.getDepthStencilState().stencilWritemask !=
+ mCurDepthStencilState.stencilWritemask)
+ {
+ mDepthStencilStateIsDirty = true;
+ }
+ break;
+ case gl::State::DIRTY_BIT_STENCIL_WRITEMASK_BACK:
+ if (state.getDepthStencilState().stencilBackWritemask !=
+ mCurDepthStencilState.stencilBackWritemask)
+ {
+ mDepthStencilStateIsDirty = true;
+ }
+ break;
+ case gl::State::DIRTY_BIT_STENCIL_OPS_FRONT:
+ {
+ const gl::DepthStencilState &depthStencil = state.getDepthStencilState();
+ if (depthStencil.stencilFail != mCurDepthStencilState.stencilFail ||
+ depthStencil.stencilPassDepthFail !=
+ mCurDepthStencilState.stencilPassDepthFail ||
+ depthStencil.stencilPassDepthPass != mCurDepthStencilState.stencilPassDepthPass)
+ {
+ mDepthStencilStateIsDirty = true;
+ }
+ break;
+ }
+ case gl::State::DIRTY_BIT_STENCIL_OPS_BACK:
+ {
+ const gl::DepthStencilState &depthStencil = state.getDepthStencilState();
+ if (depthStencil.stencilBackFail != mCurDepthStencilState.stencilBackFail ||
+ depthStencil.stencilBackPassDepthFail !=
+ mCurDepthStencilState.stencilBackPassDepthFail ||
+ depthStencil.stencilBackPassDepthPass !=
+ mCurDepthStencilState.stencilBackPassDepthPass)
+ {
+ mDepthStencilStateIsDirty = true;
+ }
+ break;
+ }
+ case gl::State::DIRTY_BIT_CULL_FACE_ENABLED:
+ if (state.getRasterizerState().cullFace != mCurRasterState.cullFace)
+ {
+ mRasterizerStateIsDirty = true;
+ }
+ break;
+ case gl::State::DIRTY_BIT_CULL_FACE:
+ if (state.getRasterizerState().cullMode != mCurRasterState.cullMode)
+ {
+ mRasterizerStateIsDirty = true;
+ }
+ break;
+ case gl::State::DIRTY_BIT_FRONT_FACE:
+ if (state.getRasterizerState().frontFace != mCurRasterState.frontFace)
+ {
+ mRasterizerStateIsDirty = true;
+ }
+ break;
+ case gl::State::DIRTY_BIT_POLYGON_OFFSET_FILL_ENABLED:
+ if (state.getRasterizerState().polygonOffsetFill !=
+ mCurRasterState.polygonOffsetFill)
+ {
+ mRasterizerStateIsDirty = true;
+ }
+ break;
+ case gl::State::DIRTY_BIT_POLYGON_OFFSET:
+ {
+ const gl::RasterizerState &rasterState = state.getRasterizerState();
+ if (rasterState.polygonOffsetFactor != mCurRasterState.polygonOffsetFactor ||
+ rasterState.polygonOffsetUnits != mCurRasterState.polygonOffsetUnits)
+ {
+ mRasterizerStateIsDirty = true;
+ }
+ break;
+ }
+ case gl::State::DIRTY_BIT_RASTERIZER_DISCARD_ENABLED:
+ if (state.getRasterizerState().rasterizerDiscard !=
+ mCurRasterState.rasterizerDiscard)
+ {
+ mRasterizerStateIsDirty = true;
+ }
+ break;
+ case gl::State::DIRTY_BIT_SCISSOR:
+ if (state.getScissor() != mCurScissorRect)
+ {
+ mScissorStateIsDirty = true;
+ }
+ break;
+ case gl::State::DIRTY_BIT_SCISSOR_TEST_ENABLED:
+ if (state.isScissorTestEnabled() != mCurScissorEnabled)
+ {
+ mScissorStateIsDirty = true;
+ // Rasterizer state update needs mCurScissorsEnabled and updates when it changes
+ mRasterizerStateIsDirty = true;
+ }
+ break;
+ case gl::State::DIRTY_BIT_DEPTH_RANGE:
+ if (state.getNearPlane() != mCurNear || state.getFarPlane() != mCurFar)
+ {
+ mViewportStateIsDirty = true;
+ }
+ break;
+ case gl::State::DIRTY_BIT_VIEWPORT:
+ if (state.getViewport() != mCurViewport)
+ {
+ mViewportStateIsDirty = true;
+ }
+ break;
+ case gl::State::DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING:
+ mRenderTargetIsDirty = true;
+ break;
+ default:
+ if (dirtyBit >= gl::State::DIRTY_BIT_CURRENT_VALUE_0 &&
+ dirtyBit < gl::State::DIRTY_BIT_CURRENT_VALUE_MAX)
+ {
+ size_t attribIndex =
+ static_cast<size_t>(dirtyBit - gl::State::DIRTY_BIT_CURRENT_VALUE_0);
+ mDirtyCurrentValueAttribs.set(attribIndex);
+ }
+ break;
+ }
+ }
+}
+
+gl::Error StateManager11::setBlendState(const gl::Framebuffer *framebuffer,
+ const gl::BlendState &blendState,
+ const gl::ColorF &blendColor,
+ unsigned int sampleMask)
+{
+ if (!mBlendStateIsDirty && sampleMask == mCurSampleMask)
+ {
+ return gl::NoError();
+ }
+
+ ID3D11BlendState *dxBlendState = nullptr;
+ ANGLE_TRY(mRenderer->getStateCache().getBlendState(framebuffer, blendState, &dxBlendState));
+
+ ASSERT(dxBlendState != nullptr);
+
+ float blendColors[4] = {0.0f};
+ if (blendState.sourceBlendRGB != GL_CONSTANT_ALPHA &&
+ blendState.sourceBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA &&
+ blendState.destBlendRGB != GL_CONSTANT_ALPHA &&
+ blendState.destBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA)
+ {
+ blendColors[0] = blendColor.red;
+ blendColors[1] = blendColor.green;
+ blendColors[2] = blendColor.blue;
+ blendColors[3] = blendColor.alpha;
+ }
+ else
+ {
+ blendColors[0] = blendColor.alpha;
+ blendColors[1] = blendColor.alpha;
+ blendColors[2] = blendColor.alpha;
+ blendColors[3] = blendColor.alpha;
+ }
+
+ mRenderer->getDeviceContext()->OMSetBlendState(dxBlendState, blendColors, sampleMask);
+
+ mCurBlendState = blendState;
+ mCurBlendColor = blendColor;
+ mCurSampleMask = sampleMask;
+
+ mBlendStateIsDirty = false;
+
+ return gl::NoError();
+}
+
+gl::Error StateManager11::setDepthStencilState(const gl::State &glState)
+{
+ const auto &fbo = *glState.getDrawFramebuffer();
+
+ // Disable the depth test/depth write if we are using a stencil-only attachment.
+ // This is because ANGLE emulates stencil-only with D24S8 on D3D11 - we should neither read
+ // nor write to the unused depth part of this emulated texture.
+ bool disableDepth = (!fbo.hasDepth() && fbo.hasStencil());
+
+ // Similarly we disable the stencil portion of the DS attachment if the app only binds depth.
+ bool disableStencil = (fbo.hasDepth() && !fbo.hasStencil());
+
+ // CurDisableDepth/Stencil are reset automatically after we call forceSetDepthStencilState.
+ if (!mDepthStencilStateIsDirty && mCurDisableDepth.valid() &&
+ disableDepth == mCurDisableDepth.value() && mCurDisableStencil.valid() &&
+ disableStencil == mCurDisableStencil.value())
+ {
+ return gl::NoError();
+ }
+
+ const auto &depthStencilState = glState.getDepthStencilState();
+ int stencilRef = glState.getStencilRef();
+ int stencilBackRef = glState.getStencilBackRef();
+
+ // get the maximum size of the stencil ref
+ unsigned int maxStencil = 0;
+ if (depthStencilState.stencilTest && mCurStencilSize > 0)
+ {
+ maxStencil = (1 << mCurStencilSize) - 1;
+ }
+ ASSERT((depthStencilState.stencilWritemask & maxStencil) ==
+ (depthStencilState.stencilBackWritemask & maxStencil));
+ ASSERT(stencilRef == stencilBackRef);
+ ASSERT((depthStencilState.stencilMask & maxStencil) ==
+ (depthStencilState.stencilBackMask & maxStencil));
+
+ ID3D11DepthStencilState *dxDepthStencilState = NULL;
+ ANGLE_TRY(mRenderer->getStateCache().getDepthStencilState(
+ depthStencilState, disableDepth, disableStencil, &dxDepthStencilState));
+
+ ASSERT(dxDepthStencilState);
+
+ // Max D3D11 stencil reference value is 0xFF,
+ // corresponding to the max 8 bits in a stencil buffer
+ // GL specifies we should clamp the ref value to the
+ // nearest bit depth when doing stencil ops
+ static_assert(D3D11_DEFAULT_STENCIL_READ_MASK == 0xFF,
+ "Unexpected value of D3D11_DEFAULT_STENCIL_READ_MASK");
+ static_assert(D3D11_DEFAULT_STENCIL_WRITE_MASK == 0xFF,
+ "Unexpected value of D3D11_DEFAULT_STENCIL_WRITE_MASK");
+ UINT dxStencilRef = std::min<UINT>(stencilRef, 0xFFu);
+
+ mRenderer->getDeviceContext()->OMSetDepthStencilState(dxDepthStencilState, dxStencilRef);
+
+ mCurDepthStencilState = depthStencilState;
+ mCurStencilRef = stencilRef;
+ mCurStencilBackRef = stencilBackRef;
+ mCurDisableDepth = disableDepth;
+ mCurDisableStencil = disableStencil;
+
+ mDepthStencilStateIsDirty = false;
+
+ return gl::NoError();
+}
+
+gl::Error StateManager11::setRasterizerState(const gl::RasterizerState &rasterState)
+{
+ // TODO: Remove pointDrawMode and multiSample from gl::RasterizerState.
+ if (!mRasterizerStateIsDirty && rasterState.pointDrawMode == mCurRasterState.pointDrawMode &&
+ rasterState.multiSample == mCurRasterState.multiSample)
+ {
+ return gl::NoError();
+ }
+
+ ID3D11RasterizerState *dxRasterState = nullptr;
+
+ if (mCurPresentPathFastEnabled)
+ {
+ gl::RasterizerState modifiedRasterState = rasterState;
+
+ // If prseent path fast is active then we need invert the front face state.
+ // This ensures that both gl_FrontFacing is correct, and front/back culling
+ // is performed correctly.
+ if (modifiedRasterState.frontFace == GL_CCW)
+ {
+ modifiedRasterState.frontFace = GL_CW;
+ }
+ else
+ {
+ ASSERT(modifiedRasterState.frontFace == GL_CW);
+ modifiedRasterState.frontFace = GL_CCW;
+ }
+
+ ANGLE_TRY(mRenderer->getStateCache().getRasterizerState(
+ modifiedRasterState, mCurScissorEnabled, &dxRasterState));
+ }
+ else
+ {
+ ANGLE_TRY(mRenderer->getStateCache().getRasterizerState(rasterState, mCurScissorEnabled,
+ &dxRasterState));
+ }
+
+ mRenderer->getDeviceContext()->RSSetState(dxRasterState);
+
+ mCurRasterState = rasterState;
+ mRasterizerStateIsDirty = false;
+
+ return gl::NoError();
+}
+
+void StateManager11::setScissorRectangle(const gl::Rectangle &scissor, bool enabled)
+{
+ if (!mScissorStateIsDirty)
+ return;
+
+ int modifiedScissorY = scissor.y;
+ if (mCurPresentPathFastEnabled)
+ {
+ modifiedScissorY = mCurPresentPathFastColorBufferHeight - scissor.height - scissor.y;
+ }
+
+ if (enabled)
+ {
+ D3D11_RECT rect;
+ rect.left = std::max(0, scissor.x);
+ rect.top = std::max(0, modifiedScissorY);
+ rect.right = scissor.x + std::max(0, scissor.width);
+ rect.bottom = modifiedScissorY + std::max(0, scissor.height);
+
+ mRenderer->getDeviceContext()->RSSetScissorRects(1, &rect);
+ }
+
+ mCurScissorRect = scissor;
+ mCurScissorEnabled = enabled;
+ mScissorStateIsDirty = false;
+}
+
+void StateManager11::setViewport(const gl::Caps *caps,
+ const gl::Rectangle &viewport,
+ float zNear,
+ float zFar)
+{
+ if (!mViewportStateIsDirty)
+ return;
+
+ float actualZNear = gl::clamp01(zNear);
+ float actualZFar = gl::clamp01(zFar);
+
+ int dxMaxViewportBoundsX = static_cast<int>(caps->maxViewportWidth);
+ int dxMaxViewportBoundsY = static_cast<int>(caps->maxViewportHeight);
+ int dxMinViewportBoundsX = -dxMaxViewportBoundsX;
+ int dxMinViewportBoundsY = -dxMaxViewportBoundsY;
+
+ if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3)
+ {
+ // Feature Level 9 viewports shouldn't exceed the dimensions of the rendertarget.
+ dxMaxViewportBoundsX = static_cast<int>(mViewportBounds.width);
+ dxMaxViewportBoundsY = static_cast<int>(mViewportBounds.height);
+ dxMinViewportBoundsX = 0;
+ dxMinViewportBoundsY = 0;
+ }
+
+ int dxViewportTopLeftX = gl::clamp(viewport.x, dxMinViewportBoundsX, dxMaxViewportBoundsX);
+ int dxViewportTopLeftY = gl::clamp(viewport.y, dxMinViewportBoundsY, dxMaxViewportBoundsY);
+ int dxViewportWidth = gl::clamp(viewport.width, 0, dxMaxViewportBoundsX - dxViewportTopLeftX);
+ int dxViewportHeight = gl::clamp(viewport.height, 0, dxMaxViewportBoundsY - dxViewportTopLeftY);
+
+ D3D11_VIEWPORT dxViewport;
+ dxViewport.TopLeftX = static_cast<float>(dxViewportTopLeftX);
+
+ if (mCurPresentPathFastEnabled)
+ {
+ // When present path fast is active and we're rendering to framebuffer 0, we must invert
+ // the viewport in Y-axis.
+ // NOTE: We delay the inversion until right before the call to RSSetViewports, and leave
+ // dxViewportTopLeftY unchanged. This allows us to calculate viewAdjust below using the
+ // unaltered dxViewportTopLeftY value.
+ dxViewport.TopLeftY = static_cast<float>(mCurPresentPathFastColorBufferHeight -
+ dxViewportTopLeftY - dxViewportHeight);
+ }
+ else
+ {
+ dxViewport.TopLeftY = static_cast<float>(dxViewportTopLeftY);
+ }
+
+ dxViewport.Width = static_cast<float>(dxViewportWidth);
+ dxViewport.Height = static_cast<float>(dxViewportHeight);
+ dxViewport.MinDepth = actualZNear;
+ dxViewport.MaxDepth = actualZFar;
+
+ mRenderer->getDeviceContext()->RSSetViewports(1, &dxViewport);
+
+ mCurViewport = viewport;
+ mCurNear = actualZNear;
+ mCurFar = actualZFar;
+
+ // On Feature Level 9_*, we must emulate large and/or negative viewports in the shaders
+ // using viewAdjust (like the D3D9 renderer).
+ if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3)
+ {
+ mVertexConstants.viewAdjust[0] = static_cast<float>((viewport.width - dxViewportWidth) +
+ 2 * (viewport.x - dxViewportTopLeftX)) /
+ dxViewport.Width;
+ mVertexConstants.viewAdjust[1] = static_cast<float>((viewport.height - dxViewportHeight) +
+ 2 * (viewport.y - dxViewportTopLeftY)) /
+ dxViewport.Height;
+ mVertexConstants.viewAdjust[2] = static_cast<float>(viewport.width) / dxViewport.Width;
+ mVertexConstants.viewAdjust[3] = static_cast<float>(viewport.height) / dxViewport.Height;
+ }
+
+ mPixelConstants.viewCoords[0] = viewport.width * 0.5f;
+ mPixelConstants.viewCoords[1] = viewport.height * 0.5f;
+ mPixelConstants.viewCoords[2] = viewport.x + (viewport.width * 0.5f);
+ mPixelConstants.viewCoords[3] = viewport.y + (viewport.height * 0.5f);
+
+ // Instanced pointsprite emulation requires ViewCoords to be defined in the
+ // the vertex shader.
+ mVertexConstants.viewCoords[0] = mPixelConstants.viewCoords[0];
+ mVertexConstants.viewCoords[1] = mPixelConstants.viewCoords[1];
+ mVertexConstants.viewCoords[2] = mPixelConstants.viewCoords[2];
+ mVertexConstants.viewCoords[3] = mPixelConstants.viewCoords[3];
+
+ mPixelConstants.depthFront[0] = (actualZFar - actualZNear) * 0.5f;
+ mPixelConstants.depthFront[1] = (actualZNear + actualZFar) * 0.5f;
+
+ mVertexConstants.depthRange[0] = actualZNear;
+ mVertexConstants.depthRange[1] = actualZFar;
+ mVertexConstants.depthRange[2] = actualZFar - actualZNear;
+
+ mPixelConstants.depthRange[0] = actualZNear;
+ mPixelConstants.depthRange[1] = actualZFar;
+ mPixelConstants.depthRange[2] = actualZFar - actualZNear;
+
+ mPixelConstants.viewScale[0] = 1.0f;
+ mPixelConstants.viewScale[1] = mCurPresentPathFastEnabled ? 1.0f : -1.0f;
+ mPixelConstants.viewScale[2] = 1.0f;
+ mPixelConstants.viewScale[3] = 1.0f;
+
+ mVertexConstants.viewScale[0] = mPixelConstants.viewScale[0];
+ mVertexConstants.viewScale[1] = mPixelConstants.viewScale[1];
+ mVertexConstants.viewScale[2] = mPixelConstants.viewScale[2];
+ mVertexConstants.viewScale[3] = mPixelConstants.viewScale[3];
+
+ mViewportStateIsDirty = false;
+}
+
+void StateManager11::invalidateRenderTarget()
+{
+ mRenderTargetIsDirty = true;
+}
+
+void StateManager11::invalidateBoundViews()
+{
+ mCurVertexSRVs.clear();
+ mCurPixelSRVs.clear();
+
+ invalidateRenderTarget();
+}
+
+void StateManager11::invalidateEverything()
+{
+ mBlendStateIsDirty = true;
+ mDepthStencilStateIsDirty = true;
+ mRasterizerStateIsDirty = true;
+ mScissorStateIsDirty = true;
+ mViewportStateIsDirty = true;
+
+ // We reset the current SRV data because it might not be in sync with D3D's state
+ // anymore. For example when a currently used SRV is used as an RTV, D3D silently
+ // remove it from its state.
+ invalidateBoundViews();
+}
+
+void StateManager11::setOneTimeRenderTarget(ID3D11RenderTargetView *renderTarget,
+ ID3D11DepthStencilView *depthStencil)
+{
+ mRenderer->getDeviceContext()->OMSetRenderTargets(1, &renderTarget, depthStencil);
+ mRenderTargetIsDirty = true;
+}
+
+void StateManager11::setOneTimeRenderTargets(
+ const std::vector<ID3D11RenderTargetView *> &renderTargets,
+ ID3D11DepthStencilView *depthStencil)
+{
+ UINT count = static_cast<UINT>(renderTargets.size());
+ auto renderTargetPointer = (!renderTargets.empty() ? renderTargets.data() : nullptr);
+
+ mRenderer->getDeviceContext()->OMSetRenderTargets(count, renderTargetPointer, depthStencil);
+ mRenderTargetIsDirty = true;
+}
+
+void StateManager11::onBeginQuery(Query11 *query)
+{
+ mCurrentQueries.insert(query);
+}
+
+void StateManager11::onDeleteQueryObject(Query11 *query)
+{
+ mCurrentQueries.erase(query);
+}
+
+gl::Error StateManager11::onMakeCurrent(const gl::ContextState &data)
+{
+ const gl::State &state = data.getState();
+
+ for (Query11 *query : mCurrentQueries)
+ {
+ query->pause();
+ }
+ mCurrentQueries.clear();
+
+ for (GLenum queryType : QueryTypes)
+ {
+ gl::Query *query = state.getActiveQuery(queryType);
+ if (query != nullptr)
+ {
+ Query11 *query11 = GetImplAs<Query11>(query);
+ query11->resume();
+ mCurrentQueries.insert(query11);
+ }
+ }
+
+ return gl::NoError();
+}
+
+void StateManager11::setShaderResource(gl::SamplerType shaderType,
+ UINT resourceSlot,
+ ID3D11ShaderResourceView *srv)
+{
+ auto &currentSRVs = (shaderType == gl::SAMPLER_VERTEX ? mCurVertexSRVs : mCurPixelSRVs);
+
+ ASSERT(static_cast<size_t>(resourceSlot) < currentSRVs.size());
+ const SRVRecord &record = currentSRVs[resourceSlot];
+
+ if (record.srv != reinterpret_cast<uintptr_t>(srv))
+ {
+ auto deviceContext = mRenderer->getDeviceContext();
+ if (shaderType == gl::SAMPLER_VERTEX)
+ {
+ deviceContext->VSSetShaderResources(resourceSlot, 1, &srv);
+ }
+ else
+ {
+ deviceContext->PSSetShaderResources(resourceSlot, 1, &srv);
+ }
+
+ currentSRVs.update(resourceSlot, srv);
+ }
+}
+
+gl::Error StateManager11::clearTextures(gl::SamplerType samplerType,
+ size_t rangeStart,
+ size_t rangeEnd)
+{
+ if (rangeStart == rangeEnd)
+ {
+ return gl::NoError();
+ }
+
+ auto &currentSRVs = (samplerType == gl::SAMPLER_VERTEX ? mCurVertexSRVs : mCurPixelSRVs);
+
+ gl::Range<size_t> clearRange(rangeStart, rangeStart);
+ clearRange.extend(std::min(rangeEnd, currentSRVs.highestUsed()));
+
+ if (clearRange.empty())
+ {
+ return gl::NoError();
+ }
+
+ auto deviceContext = mRenderer->getDeviceContext();
+ if (samplerType == gl::SAMPLER_VERTEX)
+ {
+ deviceContext->VSSetShaderResources(static_cast<unsigned int>(rangeStart),
+ static_cast<unsigned int>(rangeEnd - rangeStart),
+ &mNullSRVs[0]);
+ }
+ else
+ {
+ deviceContext->PSSetShaderResources(static_cast<unsigned int>(rangeStart),
+ static_cast<unsigned int>(rangeEnd - rangeStart),
+ &mNullSRVs[0]);
+ }
+
+ for (size_t samplerIndex = rangeStart; samplerIndex < rangeEnd; ++samplerIndex)
+ {
+ currentSRVs.update(samplerIndex, nullptr);
+ }
+
+ return gl::NoError();
+}
+
+void StateManager11::unsetConflictingSRVs(gl::SamplerType samplerType,
+ uintptr_t resource,
+ const gl::ImageIndex &index)
+{
+ auto &currentSRVs = (samplerType == gl::SAMPLER_VERTEX ? mCurVertexSRVs : mCurPixelSRVs);
+
+ for (size_t resourceIndex = 0; resourceIndex < currentSRVs.size(); ++resourceIndex)
+ {
+ auto &record = currentSRVs[resourceIndex];
+
+ if (record.srv && record.resource == resource &&
+ ImageIndexConflictsWithSRV(index, record.desc))
+ {
+ setShaderResource(samplerType, static_cast<UINT>(resourceIndex), NULL);
+ }
+ }
+}
+
+void StateManager11::unsetConflictingAttachmentResources(
+ const gl::FramebufferAttachment *attachment,
+ ID3D11Resource *resource)
+{
+ // Unbind render target SRVs from the shader here to prevent D3D11 warnings.
+ if (attachment->type() == GL_TEXTURE)
+ {
+ uintptr_t resourcePtr = reinterpret_cast<uintptr_t>(resource);
+ const gl::ImageIndex &index = attachment->getTextureImageIndex();
+ // The index doesn't need to be corrected for the small compressed texture workaround
+ // because a rendertarget is never compressed.
+ unsetConflictingSRVs(gl::SAMPLER_VERTEX, resourcePtr, index);
+ unsetConflictingSRVs(gl::SAMPLER_PIXEL, resourcePtr, index);
+ }
+}
+
+void StateManager11::initialize(const gl::Caps &caps)
+{
+ mCurVertexSRVs.initialize(caps.maxVertexTextureImageUnits);
+ mCurPixelSRVs.initialize(caps.maxTextureImageUnits);
+
+ // Initialize cached NULL SRV block
+ mNullSRVs.resize(caps.maxTextureImageUnits, nullptr);
+
+ mCurrentValueAttribs.resize(caps.maxVertexAttributes);
+}
+
+void StateManager11::deinitialize()
+{
+ mCurrentValueAttribs.clear();
+}
+
+gl::Error StateManager11::syncFramebuffer(gl::Framebuffer *framebuffer)
+{
+ Framebuffer11 *framebuffer11 = GetImplAs<Framebuffer11>(framebuffer);
+ ANGLE_TRY(framebuffer11->markAttachmentsDirty());
+
+ if (framebuffer11->hasAnyInternalDirtyBit())
+ {
+ ASSERT(framebuffer->id() != 0);
+ framebuffer11->syncInternalState();
+ }
+
+ if (!mRenderTargetIsDirty)
+ {
+ return gl::NoError();
+ }
+
+ mRenderTargetIsDirty = false;
+
+ // Check for zero-sized default framebuffer, which is a special case.
+ // in this case we do not wish to modify any state and just silently return false.
+ // this will not report any gl error but will cause the calling method to return.
+ if (framebuffer->id() == 0)
+ {
+ ASSERT(!framebuffer11->hasAnyInternalDirtyBit());
+ const gl::Extents &size = framebuffer->getFirstColorbuffer()->getSize();
+ if (size.width == 0 || size.height == 0)
+ {
+ return gl::NoError();
+ }
+ }
+
+ // Get the color render buffer and serial
+ // Also extract the render target dimensions and view
+ unsigned int renderTargetWidth = 0;
+ unsigned int renderTargetHeight = 0;
+ RTVArray framebufferRTVs;
+ bool missingColorRenderTarget = true;
+
+ framebufferRTVs.fill(nullptr);
+
+ const auto &colorRTs = framebuffer11->getCachedColorRenderTargets();
+
+ size_t appliedRTIndex = 0;
+ bool skipInactiveRTs = mRenderer->getWorkarounds().mrtPerfWorkaround;
+ const auto &drawStates = framebuffer->getDrawBufferStates();
+
+ for (size_t rtIndex = 0; rtIndex < colorRTs.size(); ++rtIndex)
+ {
+ const RenderTarget11 *renderTarget = colorRTs[rtIndex];
+
+ // Skip inactive rendertargets if the workaround is enabled.
+ if (skipInactiveRTs && (!renderTarget || drawStates[rtIndex] == GL_NONE))
+ {
+ continue;
+ }
+
+ if (renderTarget)
+ {
+ framebufferRTVs[appliedRTIndex] = renderTarget->getRenderTargetView();
+ ASSERT(framebufferRTVs[appliedRTIndex]);
+
+ if (missingColorRenderTarget)
+ {
+ renderTargetWidth = renderTarget->getWidth();
+ renderTargetHeight = renderTarget->getHeight();
+ missingColorRenderTarget = false;
+ }
+ }
+
+ // Unset conflicting texture SRVs
+ const auto *attachment = framebuffer->getColorbuffer(rtIndex);
+ ASSERT(attachment);
+ unsetConflictingAttachmentResources(attachment, renderTarget->getTexture());
+
+ appliedRTIndex++;
+ }
+
+ // Get the depth stencil buffers
+ ID3D11DepthStencilView *framebufferDSV = nullptr;
+ const auto *depthStencilRenderTarget = framebuffer11->getCachedDepthStencilRenderTarget();
+ if (depthStencilRenderTarget)
+ {
+ framebufferDSV = depthStencilRenderTarget->getDepthStencilView();
+ ASSERT(framebufferDSV);
+
+ // If there is no render buffer, the width, height and format values come from
+ // the depth stencil
+ if (missingColorRenderTarget)
+ {
+ renderTargetWidth = depthStencilRenderTarget->getWidth();
+ renderTargetHeight = depthStencilRenderTarget->getHeight();
+ }
+
+ // Unset conflicting texture SRVs
+ const auto *attachment = framebuffer->getDepthOrStencilbuffer();
+ ASSERT(attachment);
+ unsetConflictingAttachmentResources(attachment, depthStencilRenderTarget->getTexture());
+ }
+
+ // TODO(jmadill): Use context caps?
+ UINT drawBuffers = mRenderer->getNativeCaps().maxDrawBuffers;
+
+ // Apply the render target and depth stencil
+ mRenderer->getDeviceContext()->OMSetRenderTargets(drawBuffers, framebufferRTVs.data(),
+ framebufferDSV);
+
+ // The D3D11 blend state is heavily dependent on the current render target.
+ mBlendStateIsDirty = true;
+
+ setViewportBounds(renderTargetWidth, renderTargetHeight);
+
+ return gl::NoError();
+}
+
+gl::Error StateManager11::updateCurrentValueAttribs(const gl::State &state,
+ VertexDataManager *vertexDataManager)
+{
+ const auto &activeAttribsMask = state.getProgram()->getActiveAttribLocationsMask();
+ const auto &dirtyActiveAttribs = (activeAttribsMask & mDirtyCurrentValueAttribs);
+ const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
+
+ for (auto attribIndex : angle::IterateBitSet(dirtyActiveAttribs))
+ {
+ if (vertexAttributes[attribIndex].enabled)
+ continue;
+
+ mDirtyCurrentValueAttribs.reset(attribIndex);
+
+ const auto &currentValue =
+ state.getVertexAttribCurrentValue(static_cast<unsigned int>(attribIndex));
+ auto currentValueAttrib = &mCurrentValueAttribs[attribIndex];
+ currentValueAttrib->currentValueType = currentValue.Type;
+ currentValueAttrib->attribute = &vertexAttributes[attribIndex];
+
+ ANGLE_TRY(vertexDataManager->storeCurrentValue(currentValue, currentValueAttrib,
+ static_cast<size_t>(attribIndex)));
+ }
+
+ return gl::NoError();
+}
+
+const std::vector<TranslatedAttribute> &StateManager11::getCurrentValueAttribs() const
+{
+ return mCurrentValueAttribs;
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/StateManager11.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/StateManager11.h
new file mode 100755
index 000000000..771eb439f
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/StateManager11.h
@@ -0,0 +1,202 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// StateManager11.h: Defines a class for caching D3D11 state
+
+#ifndef LIBANGLE_RENDERER_D3D11_STATEMANAGER11_H_
+#define LIBANGLE_RENDERER_D3D11_STATEMANAGER11_H_
+
+#include <array>
+
+#include "libANGLE/angletypes.h"
+#include "libANGLE/ContextState.h"
+#include "libANGLE/State.h"
+#include "libANGLE/renderer/d3d/d3d11/RenderStateCache.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libANGLE/renderer/d3d/d3d11/Query11.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+
+namespace rx
+{
+
+struct RenderTargetDesc;
+struct Renderer11DeviceCaps;
+
+struct dx_VertexConstants11
+{
+ float depthRange[4];
+ float viewAdjust[4];
+ float viewCoords[4];
+ float viewScale[4];
+};
+
+struct dx_PixelConstants11
+{
+ float depthRange[4];
+ float viewCoords[4];
+ float depthFront[4];
+ float viewScale[4];
+};
+
+class StateManager11 final : angle::NonCopyable
+{
+ public:
+ StateManager11(Renderer11 *renderer);
+ ~StateManager11();
+
+ void initialize(const gl::Caps &caps);
+ void deinitialize();
+ void syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits);
+
+ gl::Error setBlendState(const gl::Framebuffer *framebuffer,
+ const gl::BlendState &blendState,
+ const gl::ColorF &blendColor,
+ unsigned int sampleMask);
+
+ gl::Error setDepthStencilState(const gl::State &glState);
+
+ gl::Error setRasterizerState(const gl::RasterizerState &rasterState);
+
+ void setScissorRectangle(const gl::Rectangle &scissor, bool enabled);
+
+ void setViewport(const gl::Caps *caps, const gl::Rectangle &viewport, float zNear, float zFar);
+
+ void updatePresentPath(bool presentPathFastActive,
+ const gl::FramebufferAttachment *framebufferAttachment);
+
+ const dx_VertexConstants11 &getVertexConstants() const { return mVertexConstants; }
+ const dx_PixelConstants11 &getPixelConstants() const { return mPixelConstants; }
+
+ void updateStencilSizeIfChanged(bool depthStencilInitialized, unsigned int stencilSize);
+
+ void setShaderResource(gl::SamplerType shaderType,
+ UINT resourceSlot,
+ ID3D11ShaderResourceView *srv);
+ gl::Error clearTextures(gl::SamplerType samplerType, size_t rangeStart, size_t rangeEnd);
+
+ gl::Error syncFramebuffer(gl::Framebuffer *framebuffer);
+
+ void invalidateRenderTarget();
+ void invalidateBoundViews();
+ void invalidateEverything();
+
+ void setOneTimeRenderTarget(ID3D11RenderTargetView *renderTarget,
+ ID3D11DepthStencilView *depthStencil);
+ void setOneTimeRenderTargets(const std::vector<ID3D11RenderTargetView *> &renderTargets,
+ ID3D11DepthStencilView *depthStencil);
+
+ void onBeginQuery(Query11 *query);
+ void onDeleteQueryObject(Query11 *query);
+ gl::Error onMakeCurrent(const gl::ContextState &data);
+
+ gl::Error updateCurrentValueAttribs(const gl::State &state,
+ VertexDataManager *vertexDataManager);
+
+ const std::vector<TranslatedAttribute> &getCurrentValueAttribs() const;
+
+ private:
+ void setViewportBounds(const int width, const int height);
+ void unsetConflictingSRVs(gl::SamplerType shaderType,
+ uintptr_t resource,
+ const gl::ImageIndex &index);
+ void unsetConflictingAttachmentResources(const gl::FramebufferAttachment *attachment,
+ ID3D11Resource *resource);
+
+ Renderer11 *mRenderer;
+
+ // Blend State
+ bool mBlendStateIsDirty;
+ // TODO(dianx) temporary representation of a dirty bit. once we move enough states in,
+ // try experimenting with dirty bit instead of a bool
+ gl::BlendState mCurBlendState;
+ gl::ColorF mCurBlendColor;
+ unsigned int mCurSampleMask;
+
+ // Currently applied depth stencil state
+ bool mDepthStencilStateIsDirty;
+ gl::DepthStencilState mCurDepthStencilState;
+ int mCurStencilRef;
+ int mCurStencilBackRef;
+ unsigned int mCurStencilSize;
+ Optional<bool> mCurDisableDepth;
+ Optional<bool> mCurDisableStencil;
+
+ // Currently applied rasterizer state
+ bool mRasterizerStateIsDirty;
+ gl::RasterizerState mCurRasterState;
+
+ // Currently applied scissor rectangle state
+ bool mScissorStateIsDirty;
+ bool mCurScissorEnabled;
+ gl::Rectangle mCurScissorRect;
+
+ // Currently applied viewport state
+ bool mViewportStateIsDirty;
+ gl::Rectangle mCurViewport;
+ float mCurNear;
+ float mCurFar;
+
+ // Things needed in viewport state
+ dx_VertexConstants11 mVertexConstants;
+ dx_PixelConstants11 mPixelConstants;
+
+ // Render target variables
+ gl::Extents mViewportBounds;
+
+ // EGL_ANGLE_experimental_present_path variables
+ bool mCurPresentPathFastEnabled;
+ int mCurPresentPathFastColorBufferHeight;
+
+ // Current RenderTarget state
+ bool mRenderTargetIsDirty;
+
+ // Queries that are currently active in this state
+ std::set<Query11 *> mCurrentQueries;
+
+ // Currently applied textures
+ struct SRVRecord
+ {
+ uintptr_t srv;
+ uintptr_t resource;
+ D3D11_SHADER_RESOURCE_VIEW_DESC desc;
+ };
+
+ // A cache of current SRVs that also tracks the highest 'used' (non-NULL) SRV
+ // We might want to investigate a more robust approach that is also fast when there's
+ // a large gap between used SRVs (e.g. if SRV 0 and 7 are non-NULL, this approach will
+ // waste time on SRVs 1-6.)
+ class SRVCache : angle::NonCopyable
+ {
+ public:
+ SRVCache() : mHighestUsedSRV(0) {}
+
+ void initialize(size_t size) { mCurrentSRVs.resize(size); }
+
+ size_t size() const { return mCurrentSRVs.size(); }
+ size_t highestUsed() const { return mHighestUsedSRV; }
+
+ const SRVRecord &operator[](size_t index) const { return mCurrentSRVs[index]; }
+ void clear();
+ void update(size_t resourceIndex, ID3D11ShaderResourceView *srv);
+
+ private:
+ std::vector<SRVRecord> mCurrentSRVs;
+ size_t mHighestUsedSRV;
+ };
+
+ SRVCache mCurVertexSRVs;
+ SRVCache mCurPixelSRVs;
+
+ // A block of NULL pointers, cached so we don't re-allocate every draw call
+ std::vector<ID3D11ShaderResourceView *> mNullSRVs;
+
+ // Current translations of "Current-Value" data - owned by Context, not VertexArray.
+ gl::AttributesMask mDirtyCurrentValueAttribs;
+ std::vector<TranslatedAttribute> mCurrentValueAttribs;
+};
+
+} // namespace rx
+#endif // LIBANGLE_RENDERER_D3D11_STATEMANAGER11_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/StreamProducerNV12.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/StreamProducerNV12.cpp
new file mode 100755
index 000000000..fbbdf552a
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/StreamProducerNV12.cpp
@@ -0,0 +1,102 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// StreamProducerNV12.cpp: Implements the stream producer for NV12 textures
+
+#include "libANGLE/renderer/d3d/d3d11/StreamProducerNV12.h"
+
+#include "common/utilities.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+
+namespace rx
+{
+
+StreamProducerNV12::StreamProducerNV12(Renderer11 *renderer)
+ : mRenderer(renderer), mTexture(nullptr), mArraySlice(0), mTextureWidth(0), mTextureHeight(0)
+{
+}
+
+StreamProducerNV12::~StreamProducerNV12()
+{
+ SafeRelease(mTexture);
+}
+
+egl::Error StreamProducerNV12::validateD3DNV12Texture(void *pointer) const
+{
+ ID3D11Texture2D *textureD3D = static_cast<ID3D11Texture2D *>(pointer);
+
+ // Check that the texture originated from our device
+ ID3D11Device *device;
+ textureD3D->GetDevice(&device);
+ if (device != mRenderer->getDevice())
+ {
+ return egl::Error(EGL_BAD_PARAMETER, "Texture not created on ANGLE D3D device");
+ }
+
+ // Get the description and validate it
+ D3D11_TEXTURE2D_DESC desc;
+ textureD3D->GetDesc(&desc);
+ if (desc.Format != DXGI_FORMAT_NV12)
+ {
+ return egl::Error(EGL_BAD_PARAMETER, "Texture format not DXGI_FORMAT_NV12");
+ }
+ if (desc.Width < 1 || desc.Height < 1)
+ {
+ return egl::Error(EGL_BAD_PARAMETER, "Texture is of size 0");
+ }
+ if ((desc.Width % 2) != 0 || (desc.Height % 2) != 0)
+ {
+ return egl::Error(EGL_BAD_PARAMETER, "Texture dimensions are not even");
+ }
+ return egl::Error(EGL_SUCCESS);
+}
+
+void StreamProducerNV12::postD3DNV12Texture(void *pointer, const egl::AttributeMap &attributes)
+{
+ ASSERT(pointer != nullptr);
+ ID3D11Texture2D *textureD3D = static_cast<ID3D11Texture2D *>(pointer);
+
+ // Check that the texture originated from our device
+ ID3D11Device *device;
+ textureD3D->GetDevice(&device);
+
+ // Get the description
+ D3D11_TEXTURE2D_DESC desc;
+ textureD3D->GetDesc(&desc);
+
+ // Release the previous texture if there is one
+ SafeRelease(mTexture);
+
+ mTexture = textureD3D;
+ mTexture->AddRef();
+ mTextureWidth = desc.Width;
+ mTextureHeight = desc.Height;
+ mArraySlice = static_cast<UINT>(attributes.get(EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE, 0));
+}
+
+egl::Stream::GLTextureDescription StreamProducerNV12::getGLFrameDescription(int planeIndex)
+{
+ // The UV plane of NV12 textures has half the width/height of the Y plane
+ egl::Stream::GLTextureDescription desc;
+ desc.width = (planeIndex == 0) ? mTextureWidth : (mTextureWidth / 2);
+ desc.height = (planeIndex == 0) ? mTextureHeight : (mTextureHeight / 2);
+ desc.internalFormat = (planeIndex == 0) ? GL_R8 : GL_RG8;
+ desc.mipLevels = 0;
+ return desc;
+}
+
+ID3D11Texture2D *StreamProducerNV12::getD3DTexture()
+{
+ return mTexture;
+}
+
+UINT StreamProducerNV12::getArraySlice()
+{
+ return mArraySlice;
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/StreamProducerNV12.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/StreamProducerNV12.h
new file mode 100755
index 000000000..304c9dfe5
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/StreamProducerNV12.h
@@ -0,0 +1,44 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// StreamProducerNV12.h: Interface for a NV12 texture stream producer
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_STREAM11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_STREAM11_H_
+
+#include "libANGLE/renderer/StreamProducerImpl.h"
+
+namespace rx
+{
+class Renderer11;
+
+class StreamProducerNV12 : public StreamProducerImpl
+{
+ public:
+ StreamProducerNV12(Renderer11 *renderer);
+ ~StreamProducerNV12() override;
+
+ egl::Error validateD3DNV12Texture(void *pointer) const override;
+ void postD3DNV12Texture(void *pointer, const egl::AttributeMap &attributes) override;
+ egl::Stream::GLTextureDescription getGLFrameDescription(int planeIndex) override;
+
+ // Gets a pointer to the internal D3D texture
+ ID3D11Texture2D *getD3DTexture();
+
+ // Gets the slice index for the D3D texture that the frame is in
+ UINT getArraySlice();
+
+ private:
+ Renderer11 *mRenderer;
+
+ ID3D11Texture2D *mTexture;
+ UINT mArraySlice;
+ UINT mTextureWidth;
+ UINT mTextureHeight;
+};
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_STREAM11_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
new file mode 100755
index 000000000..a410c425d
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.cpp
@@ -0,0 +1,867 @@
+//
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SwapChain11.cpp: Implements a back-end specific class for the D3D11 swap chain.
+
+#include "libANGLE/renderer/d3d/d3d11/SwapChain11.h"
+
+#include <EGL/eglext.h>
+
+#include "libANGLE/features.h"
+#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
+#include "libANGLE/renderer/d3d/d3d11/NativeWindow11.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
+#include "third_party/trace_event/trace_event.h"
+
+// Precompiled shaders
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h"
+#include "libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h"
+
+#ifdef ANGLE_ENABLE_KEYEDMUTEX
+#define ANGLE_RESOURCE_SHARE_TYPE D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX
+#else
+#define ANGLE_RESOURCE_SHARE_TYPE D3D11_RESOURCE_MISC_SHARED
+#endif
+
+namespace rx
+{
+
+namespace
+{
+bool NeedsOffscreenTexture(Renderer11 *renderer, NativeWindow11 *nativeWindow, EGLint orientation)
+{
+ // We don't need an offscreen texture if either orientation = INVERT_Y,
+ // or present path fast is enabled and we're not rendering onto an offscreen surface.
+ return orientation != EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE &&
+ !(renderer->presentPathFastEnabled() && nativeWindow->getNativeWindow());
+}
+} // anonymous namespace
+
+SwapChain11::SwapChain11(Renderer11 *renderer,
+ NativeWindow11 *nativeWindow,
+ HANDLE shareHandle,
+ IUnknown *d3dTexture,
+ GLenum backBufferFormat,
+ GLenum depthBufferFormat,
+ EGLint orientation)
+ : SwapChainD3D(shareHandle, d3dTexture, backBufferFormat, depthBufferFormat),
+ mRenderer(renderer),
+ mWidth(-1),
+ mHeight(-1),
+ mOrientation(orientation),
+ mAppCreatedShareHandle(mShareHandle != nullptr),
+ mSwapInterval(0),
+ mPassThroughResourcesInit(false),
+ mNativeWindow(nativeWindow),
+ mFirstSwap(true),
+ mSwapChain(nullptr),
+ mSwapChain1(nullptr),
+ mKeyedMutex(nullptr),
+ mBackBufferTexture(nullptr),
+ mBackBufferRTView(nullptr),
+ mBackBufferSRView(nullptr),
+ mNeedsOffscreenTexture(NeedsOffscreenTexture(renderer, nativeWindow, orientation)),
+ mOffscreenTexture(nullptr),
+ mOffscreenRTView(nullptr),
+ mOffscreenSRView(nullptr),
+ mDepthStencilTexture(nullptr),
+ mDepthStencilDSView(nullptr),
+ mDepthStencilSRView(nullptr),
+ mQuadVB(nullptr),
+ mPassThroughSampler(nullptr),
+ mPassThroughIL(nullptr),
+ mPassThroughVS(nullptr),
+ mPassThroughPS(nullptr),
+ mPassThroughRS(nullptr),
+ mColorRenderTarget(this, renderer, false),
+ mDepthStencilRenderTarget(this, renderer, true)
+{
+ // Sanity check that if present path fast is active then we're using the default orientation
+ ASSERT(!mRenderer->presentPathFastEnabled() || orientation == 0);
+}
+
+SwapChain11::~SwapChain11()
+{
+ release();
+}
+
+void SwapChain11::release()
+{
+ SafeRelease(mSwapChain1);
+ SafeRelease(mSwapChain);
+ SafeRelease(mKeyedMutex);
+ SafeRelease(mBackBufferTexture);
+ SafeRelease(mBackBufferRTView);
+ SafeRelease(mBackBufferSRView);
+ SafeRelease(mOffscreenTexture);
+ SafeRelease(mOffscreenRTView);
+ SafeRelease(mOffscreenSRView);
+ SafeRelease(mDepthStencilTexture);
+ SafeRelease(mDepthStencilDSView);
+ SafeRelease(mDepthStencilSRView);
+ SafeRelease(mQuadVB);
+ SafeRelease(mPassThroughSampler);
+ SafeRelease(mPassThroughIL);
+ SafeRelease(mPassThroughVS);
+ SafeRelease(mPassThroughPS);
+ SafeRelease(mPassThroughRS);
+
+ if (!mAppCreatedShareHandle)
+ {
+ mShareHandle = NULL;
+ }
+}
+
+void SwapChain11::releaseOffscreenColorBuffer()
+{
+ SafeRelease(mOffscreenTexture);
+ SafeRelease(mOffscreenRTView);
+ SafeRelease(mOffscreenSRView);
+}
+
+void SwapChain11::releaseOffscreenDepthBuffer()
+{
+ SafeRelease(mDepthStencilTexture);
+ SafeRelease(mDepthStencilDSView);
+ SafeRelease(mDepthStencilSRView);
+}
+
+EGLint SwapChain11::resetOffscreenBuffers(int backbufferWidth, int backbufferHeight)
+{
+ if (mNeedsOffscreenTexture)
+ {
+ EGLint result = resetOffscreenColorBuffer(backbufferWidth, backbufferHeight);
+ if (result != EGL_SUCCESS)
+ {
+ return result;
+ }
+ }
+
+ EGLint result = resetOffscreenDepthBuffer(backbufferWidth, backbufferHeight);
+ if (result != EGL_SUCCESS)
+ {
+ return result;
+ }
+
+ mWidth = backbufferWidth;
+ mHeight = backbufferHeight;
+
+ return EGL_SUCCESS;
+}
+
+EGLint SwapChain11::resetOffscreenColorBuffer(int backbufferWidth, int backbufferHeight)
+{
+ ASSERT(mNeedsOffscreenTexture);
+
+ TRACE_EVENT0("gpu.angle", "SwapChain11::resetOffscreenTexture");
+ ID3D11Device *device = mRenderer->getDevice();
+
+ ASSERT(device != NULL);
+
+ // D3D11 does not allow zero size textures
+ ASSERT(backbufferWidth >= 1);
+ ASSERT(backbufferHeight >= 1);
+
+ // Preserve the render target content
+ ID3D11Texture2D *previousOffscreenTexture = mOffscreenTexture;
+ if (previousOffscreenTexture)
+ {
+ previousOffscreenTexture->AddRef();
+ }
+ const int previousWidth = mWidth;
+ const int previousHeight = mHeight;
+
+ releaseOffscreenColorBuffer();
+
+ const d3d11::Format &backbufferFormatInfo =
+ d3d11::Format::Get(mOffscreenRenderTargetFormat, mRenderer->getRenderer11DeviceCaps());
+
+ // If the app passed in a share handle or D3D texture, open the resource
+ // See EGL_ANGLE_d3d_share_handle_client_buffer and EGL_ANGLE_d3d_texture_client_buffer
+ if (mAppCreatedShareHandle || mD3DTexture != nullptr)
+ {
+ if (mAppCreatedShareHandle)
+ {
+ ID3D11Resource *tempResource11;
+ HRESULT result = device->OpenSharedResource(mShareHandle, __uuidof(ID3D11Resource),
+ (void **)&tempResource11);
+ ASSERT(SUCCEEDED(result));
+
+ mOffscreenTexture = d3d11::DynamicCastComObject<ID3D11Texture2D>(tempResource11);
+ SafeRelease(tempResource11);
+ }
+ else if (mD3DTexture != nullptr)
+ {
+ mOffscreenTexture = d3d11::DynamicCastComObject<ID3D11Texture2D>(mD3DTexture);
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+ ASSERT(mOffscreenTexture != nullptr);
+ }
+ else
+ {
+ const bool useSharedResource =
+ !mNativeWindow->getNativeWindow() && mRenderer->getShareHandleSupport();
+
+ D3D11_TEXTURE2D_DESC offscreenTextureDesc = {0};
+ offscreenTextureDesc.Width = backbufferWidth;
+ offscreenTextureDesc.Height = backbufferHeight;
+ offscreenTextureDesc.Format = backbufferFormatInfo.texFormat;
+ offscreenTextureDesc.MipLevels = 1;
+ offscreenTextureDesc.ArraySize = 1;
+ offscreenTextureDesc.SampleDesc.Count = 1;
+ offscreenTextureDesc.SampleDesc.Quality = 0;
+ offscreenTextureDesc.Usage = D3D11_USAGE_DEFAULT;
+ offscreenTextureDesc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
+ offscreenTextureDesc.CPUAccessFlags = 0;
+ offscreenTextureDesc.MiscFlags = useSharedResource ? ANGLE_RESOURCE_SHARE_TYPE : 0;
+
+ HRESULT result = device->CreateTexture2D(&offscreenTextureDesc, NULL, &mOffscreenTexture);
+
+ if (FAILED(result))
+ {
+ ERR("Could not create offscreen texture: %08lX", result);
+ release();
+
+ if (d3d11::isDeviceLostError(result))
+ {
+ return EGL_CONTEXT_LOST;
+ }
+ else
+ {
+ return EGL_BAD_ALLOC;
+ }
+ }
+
+ d3d11::SetDebugName(mOffscreenTexture, "Offscreen back buffer texture");
+
+ // EGL_ANGLE_surface_d3d_texture_2d_share_handle requires that we store a share handle for the client
+ if (useSharedResource)
+ {
+ IDXGIResource *offscreenTextureResource = NULL;
+ result = mOffscreenTexture->QueryInterface(__uuidof(IDXGIResource), (void**)&offscreenTextureResource);
+
+ // Fall back to no share handle on failure
+ if (FAILED(result))
+ {
+ ERR("Could not query offscreen texture resource: %08lX", result);
+ }
+ else
+ {
+ result = offscreenTextureResource->GetSharedHandle(&mShareHandle);
+ SafeRelease(offscreenTextureResource);
+
+ if (FAILED(result))
+ {
+ mShareHandle = NULL;
+ ERR("Could not get offscreen texture shared handle: %08lX", result);
+ }
+ }
+ }
+ }
+
+ // This may return null if the original texture was created without a keyed mutex.
+ mKeyedMutex = d3d11::DynamicCastComObject<IDXGIKeyedMutex>(mOffscreenTexture);
+
+ D3D11_RENDER_TARGET_VIEW_DESC offscreenRTVDesc;
+ offscreenRTVDesc.Format = backbufferFormatInfo.rtvFormat;
+ offscreenRTVDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
+ offscreenRTVDesc.Texture2D.MipSlice = 0;
+
+ HRESULT result = device->CreateRenderTargetView(mOffscreenTexture, &offscreenRTVDesc, &mOffscreenRTView);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mOffscreenRTView, "Offscreen back buffer render target");
+
+ D3D11_SHADER_RESOURCE_VIEW_DESC offscreenSRVDesc;
+ offscreenSRVDesc.Format = backbufferFormatInfo.srvFormat;
+ offscreenSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
+ offscreenSRVDesc.Texture2D.MostDetailedMip = 0;
+ offscreenSRVDesc.Texture2D.MipLevels = static_cast<UINT>(-1);
+
+ result = device->CreateShaderResourceView(mOffscreenTexture, &offscreenSRVDesc, &mOffscreenSRView);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mOffscreenSRView, "Offscreen back buffer shader resource");
+
+ if (previousOffscreenTexture != nullptr)
+ {
+ D3D11_BOX sourceBox = {0};
+ sourceBox.left = 0;
+ sourceBox.right = std::min(previousWidth, backbufferWidth);
+ sourceBox.top = std::max(previousHeight - backbufferHeight, 0);
+ sourceBox.bottom = previousHeight;
+ sourceBox.front = 0;
+ sourceBox.back = 1;
+
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+ const int yoffset = std::max(backbufferHeight - previousHeight, 0);
+ deviceContext->CopySubresourceRegion(mOffscreenTexture, 0, 0, yoffset, 0,
+ previousOffscreenTexture, 0, &sourceBox);
+
+ SafeRelease(previousOffscreenTexture);
+
+ if (mSwapChain)
+ {
+ swapRect(0, 0, backbufferWidth, backbufferHeight);
+ }
+ }
+
+ return EGL_SUCCESS;
+}
+
+EGLint SwapChain11::resetOffscreenDepthBuffer(int backbufferWidth, int backbufferHeight)
+{
+ releaseOffscreenDepthBuffer();
+
+ if (mDepthBufferFormat != GL_NONE)
+ {
+ const d3d11::Format &depthBufferFormatInfo =
+ d3d11::Format::Get(mDepthBufferFormat, mRenderer->getRenderer11DeviceCaps());
+
+ D3D11_TEXTURE2D_DESC depthStencilTextureDesc;
+ depthStencilTextureDesc.Width = backbufferWidth;
+ depthStencilTextureDesc.Height = backbufferHeight;
+ depthStencilTextureDesc.Format = depthBufferFormatInfo.texFormat;
+ depthStencilTextureDesc.MipLevels = 1;
+ depthStencilTextureDesc.ArraySize = 1;
+ depthStencilTextureDesc.SampleDesc.Count = 1;
+ depthStencilTextureDesc.SampleDesc.Quality = 0;
+ depthStencilTextureDesc.Usage = D3D11_USAGE_DEFAULT;
+ depthStencilTextureDesc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
+
+ if (depthBufferFormatInfo.srvFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ depthStencilTextureDesc.BindFlags |= D3D11_BIND_SHADER_RESOURCE;
+ }
+
+ depthStencilTextureDesc.CPUAccessFlags = 0;
+ depthStencilTextureDesc.MiscFlags = 0;
+
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT result =
+ device->CreateTexture2D(&depthStencilTextureDesc, NULL, &mDepthStencilTexture);
+ if (FAILED(result))
+ {
+ ERR("Could not create depthstencil surface for new swap chain: 0x%08X", result);
+ release();
+
+ if (d3d11::isDeviceLostError(result))
+ {
+ return EGL_CONTEXT_LOST;
+ }
+ else
+ {
+ return EGL_BAD_ALLOC;
+ }
+ }
+ d3d11::SetDebugName(mDepthStencilTexture, "Offscreen depth stencil texture");
+
+ D3D11_DEPTH_STENCIL_VIEW_DESC depthStencilDesc;
+ depthStencilDesc.Format = depthBufferFormatInfo.dsvFormat;
+ depthStencilDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
+ depthStencilDesc.Flags = 0;
+ depthStencilDesc.Texture2D.MipSlice = 0;
+
+ result = device->CreateDepthStencilView(mDepthStencilTexture, &depthStencilDesc, &mDepthStencilDSView);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mDepthStencilDSView, "Offscreen depth stencil view");
+
+ if (depthBufferFormatInfo.srvFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ D3D11_SHADER_RESOURCE_VIEW_DESC depthStencilSRVDesc;
+ depthStencilSRVDesc.Format = depthBufferFormatInfo.srvFormat;
+ depthStencilSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
+ depthStencilSRVDesc.Texture2D.MostDetailedMip = 0;
+ depthStencilSRVDesc.Texture2D.MipLevels = static_cast<UINT>(-1);
+
+ result = device->CreateShaderResourceView(mDepthStencilTexture, &depthStencilSRVDesc, &mDepthStencilSRView);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mDepthStencilSRView, "Offscreen depth stencil shader resource");
+ }
+ }
+
+ return EGL_SUCCESS;
+}
+
+EGLint SwapChain11::resize(EGLint backbufferWidth, EGLint backbufferHeight)
+{
+ TRACE_EVENT0("gpu.angle", "SwapChain11::resize");
+ ID3D11Device *device = mRenderer->getDevice();
+
+ if (device == NULL)
+ {
+ return EGL_BAD_ACCESS;
+ }
+
+ // EGL allows creating a surface with 0x0 dimension, however, DXGI does not like 0x0 swapchains
+ if (backbufferWidth < 1 || backbufferHeight < 1)
+ {
+ return EGL_SUCCESS;
+ }
+
+ // Don't resize unnecessarily
+ if (mWidth == backbufferWidth && mHeight == backbufferHeight)
+ {
+ return EGL_SUCCESS;
+ }
+
+ // Can only call resize if we have already created our swap buffer and resources
+ ASSERT(mSwapChain && mBackBufferTexture && mBackBufferRTView && mBackBufferSRView);
+
+ SafeRelease(mBackBufferTexture);
+ SafeRelease(mBackBufferRTView);
+ SafeRelease(mBackBufferSRView);
+
+ // Resize swap chain
+ DXGI_SWAP_CHAIN_DESC desc;
+ HRESULT result = mSwapChain->GetDesc(&desc);
+ if (FAILED(result))
+ {
+ ERR("Error reading swap chain description: 0x%08X", result);
+ release();
+ return EGL_BAD_ALLOC;
+ }
+
+ result = mSwapChain->ResizeBuffers(desc.BufferCount, backbufferWidth, backbufferHeight, getSwapChainNativeFormat(), 0);
+
+ if (FAILED(result))
+ {
+ ERR("Error resizing swap chain buffers: 0x%08X", result);
+ release();
+
+ if (d3d11::isDeviceLostError(result))
+ {
+ return EGL_CONTEXT_LOST;
+ }
+ else
+ {
+ return EGL_BAD_ALLOC;
+ }
+ }
+
+ result = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&mBackBufferTexture);
+ ASSERT(SUCCEEDED(result));
+ if (SUCCEEDED(result))
+ {
+ d3d11::SetDebugName(mBackBufferTexture, "Back buffer texture");
+ result = device->CreateRenderTargetView(mBackBufferTexture, NULL, &mBackBufferRTView);
+ ASSERT(SUCCEEDED(result));
+ if (SUCCEEDED(result))
+ {
+ d3d11::SetDebugName(mBackBufferRTView, "Back buffer render target");
+ }
+
+ result = device->CreateShaderResourceView(mBackBufferTexture, nullptr, &mBackBufferSRView);
+ ASSERT(SUCCEEDED(result));
+ if (SUCCEEDED(result))
+ {
+ d3d11::SetDebugName(mBackBufferSRView, "Back buffer shader resource");
+ }
+ }
+
+ mFirstSwap = true;
+
+ return resetOffscreenBuffers(backbufferWidth, backbufferHeight);
+}
+
+DXGI_FORMAT SwapChain11::getSwapChainNativeFormat() const
+{
+ // Return a render target format for offscreen rendering is supported by IDXGISwapChain.
+ // MSDN https://msdn.microsoft.com/en-us/library/windows/desktop/bb173064(v=vs.85).aspx
+ return (mOffscreenRenderTargetFormat == GL_BGRA8_EXT) ? DXGI_FORMAT_B8G8R8A8_UNORM : DXGI_FORMAT_R8G8B8A8_UNORM;
+}
+
+EGLint SwapChain11::reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval)
+{
+ mSwapInterval = static_cast<unsigned int>(swapInterval);
+ if (mSwapInterval > 4)
+ {
+ // IDXGISwapChain::Present documentation states that valid sync intervals are in the [0,4]
+ // range
+ return EGL_BAD_PARAMETER;
+ }
+
+ // If the swap chain already exists, just resize
+ if (mSwapChain != nullptr)
+ {
+ return resize(backbufferWidth, backbufferHeight);
+ }
+
+ TRACE_EVENT0("gpu.angle", "SwapChain11::reset");
+ ID3D11Device *device = mRenderer->getDevice();
+
+ if (device == NULL)
+ {
+ return EGL_BAD_ACCESS;
+ }
+
+ // Release specific resources to free up memory for the new render target, while the
+ // old render target still exists for the purpose of preserving its contents.
+ SafeRelease(mSwapChain1);
+ SafeRelease(mSwapChain);
+ SafeRelease(mBackBufferTexture);
+ SafeRelease(mBackBufferRTView);
+
+ // EGL allows creating a surface with 0x0 dimension, however, DXGI does not like 0x0 swapchains
+ if (backbufferWidth < 1 || backbufferHeight < 1)
+ {
+ releaseOffscreenColorBuffer();
+ return EGL_SUCCESS;
+ }
+
+ if (mNativeWindow->getNativeWindow())
+ {
+ HRESULT result = mNativeWindow->createSwapChain(device, mRenderer->getDxgiFactory(),
+ getSwapChainNativeFormat(), backbufferWidth,
+ backbufferHeight, &mSwapChain);
+
+ if (FAILED(result))
+ {
+ ERR("Could not create additional swap chains or offscreen surfaces: %08lX", result);
+ release();
+
+ if (d3d11::isDeviceLostError(result))
+ {
+ return EGL_CONTEXT_LOST;
+ }
+ else
+ {
+ return EGL_BAD_ALLOC;
+ }
+ }
+
+ if (mRenderer->getRenderer11DeviceCaps().supportsDXGI1_2)
+ {
+ mSwapChain1 = d3d11::DynamicCastComObject<IDXGISwapChain1>(mSwapChain);
+ }
+
+ result = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&mBackBufferTexture);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mBackBufferTexture, "Back buffer texture");
+
+ result = device->CreateRenderTargetView(mBackBufferTexture, NULL, &mBackBufferRTView);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mBackBufferRTView, "Back buffer render target");
+
+ result = device->CreateShaderResourceView(mBackBufferTexture, nullptr, &mBackBufferSRView);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mBackBufferSRView, "Back buffer shader resource view");
+ }
+
+ mFirstSwap = true;
+
+ return resetOffscreenBuffers(backbufferWidth, backbufferHeight);
+}
+
+void SwapChain11::initPassThroughResources()
+{
+ if (mPassThroughResourcesInit)
+ {
+ return;
+ }
+
+ TRACE_EVENT0("gpu.angle", "SwapChain11::initPassThroughResources");
+ ID3D11Device *device = mRenderer->getDevice();
+
+ ASSERT(device != NULL);
+
+ // Make sure our resources are all not allocated, when we create
+ ASSERT(mQuadVB == NULL && mPassThroughSampler == NULL);
+ ASSERT(mPassThroughIL == NULL && mPassThroughVS == NULL && mPassThroughPS == NULL);
+
+ D3D11_BUFFER_DESC vbDesc;
+ vbDesc.ByteWidth = sizeof(d3d11::PositionTexCoordVertex) * 4;
+ vbDesc.Usage = D3D11_USAGE_DYNAMIC;
+ vbDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ vbDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ vbDesc.MiscFlags = 0;
+ vbDesc.StructureByteStride = 0;
+
+ HRESULT result = device->CreateBuffer(&vbDesc, NULL, &mQuadVB);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mQuadVB, "Swap chain quad vertex buffer");
+
+ D3D11_SAMPLER_DESC samplerDesc;
+ samplerDesc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
+ samplerDesc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
+ samplerDesc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
+ samplerDesc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
+ samplerDesc.MipLODBias = 0.0f;
+ samplerDesc.MaxAnisotropy = 0;
+ samplerDesc.ComparisonFunc = D3D11_COMPARISON_NEVER;
+ samplerDesc.BorderColor[0] = 0.0f;
+ samplerDesc.BorderColor[1] = 0.0f;
+ samplerDesc.BorderColor[2] = 0.0f;
+ samplerDesc.BorderColor[3] = 0.0f;
+ samplerDesc.MinLOD = 0;
+ samplerDesc.MaxLOD = D3D11_FLOAT32_MAX;
+
+ result = device->CreateSamplerState(&samplerDesc, &mPassThroughSampler);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mPassThroughSampler, "Swap chain pass through sampler");
+
+ D3D11_INPUT_ELEMENT_DESC quadLayout[] =
+ {
+ { "POSITION", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ { "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 8, D3D11_INPUT_PER_VERTEX_DATA, 0 },
+ };
+
+ result = device->CreateInputLayout(quadLayout, 2, g_VS_Passthrough2D, sizeof(g_VS_Passthrough2D), &mPassThroughIL);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mPassThroughIL, "Swap chain pass through layout");
+
+ result = device->CreateVertexShader(g_VS_Passthrough2D, sizeof(g_VS_Passthrough2D), NULL, &mPassThroughVS);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mPassThroughVS, "Swap chain pass through vertex shader");
+
+ result = device->CreatePixelShader(g_PS_PassthroughRGBA2D, sizeof(g_PS_PassthroughRGBA2D), NULL, &mPassThroughPS);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mPassThroughPS, "Swap chain pass through pixel shader");
+
+ // Use the default rasterizer state but without culling
+ D3D11_RASTERIZER_DESC rasterizerDesc;
+ rasterizerDesc.FillMode = D3D11_FILL_SOLID;
+ rasterizerDesc.CullMode = D3D11_CULL_NONE;
+ rasterizerDesc.FrontCounterClockwise = FALSE;
+ rasterizerDesc.DepthBias = 0;
+ rasterizerDesc.SlopeScaledDepthBias = 0.0f;
+ rasterizerDesc.DepthBiasClamp = 0.0f;
+ rasterizerDesc.DepthClipEnable = TRUE;
+ rasterizerDesc.ScissorEnable = FALSE;
+ rasterizerDesc.MultisampleEnable = FALSE;
+ rasterizerDesc.AntialiasedLineEnable = FALSE;
+ result = device->CreateRasterizerState(&rasterizerDesc, &mPassThroughRS);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mPassThroughRS, "Swap chain pass through rasterizer state");
+
+ mPassThroughResourcesInit = true;
+}
+
+// parameters should be validated/clamped by caller
+EGLint SwapChain11::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
+{
+ if (mNeedsOffscreenTexture)
+ {
+ EGLint result = copyOffscreenToBackbuffer(x, y, width, height);
+ if (result != EGL_SUCCESS)
+ {
+ return result;
+ }
+ }
+
+ EGLint result = present(x, y, width, height);
+ if (result != EGL_SUCCESS)
+ {
+ return result;
+ }
+
+ mRenderer->onSwap();
+
+ return EGL_SUCCESS;
+}
+
+EGLint SwapChain11::copyOffscreenToBackbuffer(EGLint x, EGLint y, EGLint width, EGLint height)
+{
+ if (!mSwapChain)
+ {
+ return EGL_SUCCESS;
+ }
+
+ initPassThroughResources();
+
+ ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext();
+
+ // Set vertices
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ HRESULT result = deviceContext->Map(mQuadVB, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ return EGL_BAD_ACCESS;
+ }
+
+ d3d11::PositionTexCoordVertex *vertices = static_cast<d3d11::PositionTexCoordVertex*>(mappedResource.pData);
+
+ // Create a quad in homogeneous coordinates
+ float x1 = (x / float(mWidth)) * 2.0f - 1.0f;
+ float y1 = (y / float(mHeight)) * 2.0f - 1.0f;
+ float x2 = ((x + width) / float(mWidth)) * 2.0f - 1.0f;
+ float y2 = ((y + height) / float(mHeight)) * 2.0f - 1.0f;
+
+ float u1 = x / float(mWidth);
+ float v1 = y / float(mHeight);
+ float u2 = (x + width) / float(mWidth);
+ float v2 = (y + height) / float(mHeight);
+
+ // Invert the quad vertices depending on the surface orientation.
+ if ((mOrientation & EGL_SURFACE_ORIENTATION_INVERT_X_ANGLE) != 0)
+ {
+ std::swap(x1, x2);
+ }
+ if ((mOrientation & EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE) != 0)
+ {
+ std::swap(y1, y2);
+ }
+
+ d3d11::SetPositionTexCoordVertex(&vertices[0], x1, y1, u1, v1);
+ d3d11::SetPositionTexCoordVertex(&vertices[1], x1, y2, u1, v2);
+ d3d11::SetPositionTexCoordVertex(&vertices[2], x2, y1, u2, v1);
+ d3d11::SetPositionTexCoordVertex(&vertices[3], x2, y2, u2, v2);
+
+ deviceContext->Unmap(mQuadVB, 0);
+
+ static UINT stride = sizeof(d3d11::PositionTexCoordVertex);
+ static UINT startIdx = 0;
+ deviceContext->IASetVertexBuffers(0, 1, &mQuadVB, &stride, &startIdx);
+
+ // Apply state
+ deviceContext->OMSetDepthStencilState(NULL, 0xFFFFFFFF);
+
+ static const float blendFactor[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
+ deviceContext->OMSetBlendState(NULL, blendFactor, 0xFFFFFFF);
+
+ deviceContext->RSSetState(mPassThroughRS);
+
+ // Apply shaders
+ deviceContext->IASetInputLayout(mPassThroughIL);
+ deviceContext->IASetPrimitiveTopology(D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
+ deviceContext->VSSetShader(mPassThroughVS, NULL, 0);
+ deviceContext->PSSetShader(mPassThroughPS, NULL, 0);
+ deviceContext->GSSetShader(NULL, NULL, 0);
+
+ auto stateManager = mRenderer->getStateManager();
+
+ // Apply render targets
+ stateManager->setOneTimeRenderTarget(mBackBufferRTView, nullptr);
+
+ // Set the viewport
+ D3D11_VIEWPORT viewport;
+ viewport.TopLeftX = 0;
+ viewport.TopLeftY = 0;
+ viewport.Width = static_cast<FLOAT>(mWidth);
+ viewport.Height = static_cast<FLOAT>(mHeight);
+ viewport.MinDepth = 0.0f;
+ viewport.MaxDepth = 1.0f;
+ deviceContext->RSSetViewports(1, &viewport);
+
+ // Apply textures
+ stateManager->setShaderResource(gl::SAMPLER_PIXEL, 0, mOffscreenSRView);
+ deviceContext->PSSetSamplers(0, 1, &mPassThroughSampler);
+
+ // Draw
+ deviceContext->Draw(4, 0);
+
+ // Rendering to the swapchain is now complete. Now we can call Present().
+ // Before that, we perform any cleanup on the D3D device. We do this before Present() to make sure the
+ // cleanup is caught under the current eglSwapBuffers() PIX/Graphics Diagnostics call rather than the next one.
+ stateManager->setShaderResource(gl::SAMPLER_PIXEL, 0, NULL);
+
+ mRenderer->markAllStateDirty();
+
+ return EGL_SUCCESS;
+}
+
+EGLint SwapChain11::present(EGLint x, EGLint y, EGLint width, EGLint height)
+{
+ if (!mSwapChain)
+ {
+ return EGL_SUCCESS;
+ }
+
+ UINT swapInterval = mSwapInterval;
+#if ANGLE_VSYNC == ANGLE_DISABLED
+ swapInterval = 0;
+#endif
+
+ HRESULT result = S_OK;
+
+ // Use IDXGISwapChain1::Present1 with a dirty rect if DXGI 1.2 is available.
+ if (mSwapChain1 != nullptr)
+ {
+ if (mFirstSwap)
+ {
+ // Can't swap with a dirty rect if this swap chain has never swapped before
+ DXGI_PRESENT_PARAMETERS params = {0, nullptr, nullptr, nullptr};
+ result = mSwapChain1->Present1(swapInterval, 0, &params);
+ }
+ else
+ {
+ RECT rect = {static_cast<LONG>(x), static_cast<LONG>(mHeight - y - height),
+ static_cast<LONG>(x + width), static_cast<LONG>(mHeight - y)};
+ DXGI_PRESENT_PARAMETERS params = {1, &rect, nullptr, nullptr};
+ result = mSwapChain1->Present1(swapInterval, 0, &params);
+ }
+ }
+ else
+ {
+ result = mSwapChain->Present(swapInterval, 0);
+ }
+
+ mFirstSwap = false;
+
+ // Some swapping mechanisms such as DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL unbind the current render
+ // target. Mark it dirty.
+ mRenderer->getStateManager()->invalidateRenderTarget();
+
+ if (result == DXGI_ERROR_DEVICE_REMOVED)
+ {
+ ERR("Present failed: the D3D11 device was removed: 0x%08X",
+ mRenderer->getDevice()->GetDeviceRemovedReason());
+ return EGL_CONTEXT_LOST;
+ }
+ else if (result == DXGI_ERROR_DEVICE_RESET)
+ {
+ ERR("Present failed: the D3D11 device was reset from a bad command.");
+ return EGL_CONTEXT_LOST;
+ }
+ else if (FAILED(result))
+ {
+ ERR("Present failed with error code 0x%08X", result);
+ }
+
+ mNativeWindow->commitChange();
+
+ return EGL_SUCCESS;
+}
+
+ID3D11Texture2D *SwapChain11::getOffscreenTexture()
+{
+ return mNeedsOffscreenTexture ? mOffscreenTexture : mBackBufferTexture;
+}
+
+ID3D11RenderTargetView *SwapChain11::getRenderTarget()
+{
+ return mNeedsOffscreenTexture ? mOffscreenRTView : mBackBufferRTView;
+}
+
+ID3D11ShaderResourceView *SwapChain11::getRenderTargetShaderResource()
+{
+ return mNeedsOffscreenTexture ? mOffscreenSRView : mBackBufferSRView;
+}
+
+ID3D11DepthStencilView *SwapChain11::getDepthStencil()
+{
+ return mDepthStencilDSView;
+}
+
+ID3D11ShaderResourceView * SwapChain11::getDepthStencilShaderResource()
+{
+ return mDepthStencilSRView;
+}
+
+ID3D11Texture2D *SwapChain11::getDepthStencilTexture()
+{
+ return mDepthStencilTexture;
+}
+
+void SwapChain11::recreate()
+{
+ // possibly should use this method instead of reset
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h
new file mode 100755
index 000000000..1d7e57b7c
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/SwapChain11.h
@@ -0,0 +1,108 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SwapChain11.h: Defines a back-end specific class for the D3D11 swap chain.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_SWAPCHAIN11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_SWAPCHAIN11_H_
+
+#include "common/angleutils.h"
+#include "libANGLE/renderer/d3d/SwapChainD3D.h"
+#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
+
+namespace rx
+{
+class Renderer11;
+class NativeWindow11;
+
+class SwapChain11 final : public SwapChainD3D
+{
+ public:
+ SwapChain11(Renderer11 *renderer,
+ NativeWindow11 *nativeWindow,
+ HANDLE shareHandle,
+ IUnknown *d3dTexture,
+ GLenum backBufferFormat,
+ GLenum depthBufferFormat,
+ EGLint orientation);
+ virtual ~SwapChain11();
+
+ EGLint resize(EGLint backbufferWidth, EGLint backbufferHeight);
+ EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval) override;
+ EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height) override;
+ void recreate() override;
+
+ RenderTargetD3D *getColorRenderTarget() override { return &mColorRenderTarget; }
+ RenderTargetD3D *getDepthStencilRenderTarget() override { return &mDepthStencilRenderTarget; }
+
+ ID3D11Texture2D *getOffscreenTexture();
+ ID3D11RenderTargetView *getRenderTarget();
+ ID3D11ShaderResourceView *getRenderTargetShaderResource();
+
+ ID3D11Texture2D *getDepthStencilTexture();
+ ID3D11DepthStencilView *getDepthStencil();
+ ID3D11ShaderResourceView *getDepthStencilShaderResource();
+
+ EGLint getWidth() const { return mWidth; }
+ EGLint getHeight() const { return mHeight; }
+ void *getKeyedMutex() override { return mKeyedMutex; }
+
+ private:
+ void release();
+ void initPassThroughResources();
+
+ void releaseOffscreenColorBuffer();
+ void releaseOffscreenDepthBuffer();
+ EGLint resetOffscreenBuffers(int backbufferWidth, int backbufferHeight);
+ EGLint resetOffscreenColorBuffer(int backbufferWidth, int backbufferHeight);
+ EGLint resetOffscreenDepthBuffer(int backbufferWidth, int backbufferHeight);
+
+ DXGI_FORMAT getSwapChainNativeFormat() const;
+
+ EGLint copyOffscreenToBackbuffer(EGLint x, EGLint y, EGLint width, EGLint height);
+ EGLint present(EGLint x, EGLint y, EGLint width, EGLint height);
+
+ Renderer11 *mRenderer;
+ EGLint mWidth;
+ EGLint mHeight;
+ const EGLint mOrientation;
+ bool mAppCreatedShareHandle;
+ unsigned int mSwapInterval;
+ bool mPassThroughResourcesInit;
+
+ NativeWindow11 *mNativeWindow; // Handler for the Window that the surface is created for.
+
+ bool mFirstSwap;
+ IDXGISwapChain *mSwapChain;
+ IDXGISwapChain1 *mSwapChain1;
+ IDXGIKeyedMutex *mKeyedMutex;
+
+ ID3D11Texture2D *mBackBufferTexture;
+ ID3D11RenderTargetView *mBackBufferRTView;
+ ID3D11ShaderResourceView *mBackBufferSRView;
+
+ const bool mNeedsOffscreenTexture;
+ ID3D11Texture2D *mOffscreenTexture;
+ ID3D11RenderTargetView *mOffscreenRTView;
+ ID3D11ShaderResourceView *mOffscreenSRView;
+
+ ID3D11Texture2D *mDepthStencilTexture;
+ ID3D11DepthStencilView *mDepthStencilDSView;
+ ID3D11ShaderResourceView *mDepthStencilSRView;
+
+ ID3D11Buffer *mQuadVB;
+ ID3D11SamplerState *mPassThroughSampler;
+ ID3D11InputLayout *mPassThroughIL;
+ ID3D11VertexShader *mPassThroughVS;
+ ID3D11PixelShader *mPassThroughPS;
+ ID3D11RasterizerState *mPassThroughRS;
+
+ SurfaceRenderTarget11 mColorRenderTarget;
+ SurfaceRenderTarget11 mDepthStencilRenderTarget;
+};
+
+} // namespace rx
+#endif // LIBANGLE_RENDERER_D3D_D3D11_SWAPCHAIN11_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.cpp
new file mode 100755
index 000000000..36c888dd3
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.cpp
@@ -0,0 +1,3390 @@
+//
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureStorage11.cpp: Implements the abstract rx::TextureStorage11 class and its concrete derived
+// classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11
+// texture.
+
+#include "libANGLE/renderer/d3d/d3d11/TextureStorage11.h"
+
+#include <tuple>
+
+#include "common/MemoryBuffer.h"
+#include "common/utilities.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/ImageIndex.h"
+#include "libANGLE/renderer/d3d/d3d11/Blit11.h"
+#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
+#include "libANGLE/renderer/d3d/d3d11/Image11.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
+#include "libANGLE/renderer/d3d/d3d11/StreamProducerNV12.h"
+#include "libANGLE/renderer/d3d/d3d11/SwapChain11.h"
+#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
+#include "libANGLE/renderer/d3d/EGLImageD3D.h"
+#include "libANGLE/renderer/d3d/TextureD3D.h"
+
+namespace rx
+{
+
+TextureStorage11::SRVKey::SRVKey(int baseLevel, int mipLevels, bool swizzle, bool dropStencil)
+ : baseLevel(baseLevel), mipLevels(mipLevels), swizzle(swizzle), dropStencil(dropStencil)
+{
+}
+
+bool TextureStorage11::SRVKey::operator<(const SRVKey &rhs) const
+{
+ return std::tie(baseLevel, mipLevels, swizzle, dropStencil) <
+ std::tie(rhs.baseLevel, rhs.mipLevels, rhs.swizzle, rhs.dropStencil);
+}
+
+TextureStorage11::TextureStorage11(Renderer11 *renderer,
+ UINT bindFlags,
+ UINT miscFlags,
+ GLenum internalFormat)
+ : mRenderer(renderer),
+ mTopLevel(0),
+ mMipLevels(0),
+ mFormatInfo(d3d11::Format::Get(internalFormat, mRenderer->getRenderer11DeviceCaps())),
+ mTextureWidth(0),
+ mTextureHeight(0),
+ mTextureDepth(0),
+ mDropStencilTexture(nullptr),
+ mBindFlags(bindFlags),
+ mMiscFlags(miscFlags)
+{
+ mLevelSRVs.fill(nullptr);
+ mLevelBlitSRVs.fill(nullptr);
+}
+
+TextureStorage11::~TextureStorage11()
+{
+ for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ SafeRelease(mLevelSRVs[level]);
+ SafeRelease(mLevelBlitSRVs[level]);
+ }
+
+ for (SRVCache::iterator i = mSrvCache.begin(); i != mSrvCache.end(); i++)
+ {
+ SafeRelease(i->second);
+ }
+ mSrvCache.clear();
+ SafeRelease(mDropStencilTexture);
+}
+
+DWORD TextureStorage11::GetTextureBindFlags(GLenum internalFormat,
+ const Renderer11DeviceCaps &renderer11DeviceCaps,
+ bool renderTarget)
+{
+ UINT bindFlags = 0;
+
+ const d3d11::Format &formatInfo = d3d11::Format::Get(internalFormat, renderer11DeviceCaps);
+ if (formatInfo.srvFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ bindFlags |= D3D11_BIND_SHADER_RESOURCE;
+ }
+ if (formatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ bindFlags |= D3D11_BIND_DEPTH_STENCIL;
+ }
+ if (formatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN && renderTarget)
+ {
+ bindFlags |= D3D11_BIND_RENDER_TARGET;
+ }
+
+ return bindFlags;
+}
+
+DWORD TextureStorage11::GetTextureMiscFlags(GLenum internalFormat,
+ const Renderer11DeviceCaps &renderer11DeviceCaps,
+ bool renderTarget,
+ int levels)
+{
+ UINT miscFlags = 0;
+
+ const d3d11::Format &formatInfo = d3d11::Format::Get(internalFormat, renderer11DeviceCaps);
+ if (renderTarget && levels > 1)
+ {
+ if (d3d11::SupportsMipGen(formatInfo.texFormat, renderer11DeviceCaps.featureLevel))
+ {
+ miscFlags |= D3D11_RESOURCE_MISC_GENERATE_MIPS;
+ }
+ }
+
+ return miscFlags;
+}
+
+UINT TextureStorage11::getBindFlags() const
+{
+ return mBindFlags;
+}
+
+UINT TextureStorage11::getMiscFlags() const
+{
+ return mMiscFlags;
+}
+
+int TextureStorage11::getTopLevel() const
+{
+ // Applying top level is meant to be encapsulated inside TextureStorage11.
+ UNREACHABLE();
+ return mTopLevel;
+}
+
+bool TextureStorage11::isRenderTarget() const
+{
+ return (mBindFlags & (D3D11_BIND_RENDER_TARGET | D3D11_BIND_DEPTH_STENCIL)) != 0;
+}
+
+bool TextureStorage11::isManaged() const
+{
+ return false;
+}
+
+bool TextureStorage11::supportsNativeMipmapFunction() const
+{
+ return (mMiscFlags & D3D11_RESOURCE_MISC_GENERATE_MIPS) != 0;
+}
+
+int TextureStorage11::getLevelCount() const
+{
+ return mMipLevels - mTopLevel;
+}
+
+int TextureStorage11::getLevelWidth(int mipLevel) const
+{
+ return std::max(static_cast<int>(mTextureWidth) >> mipLevel, 1);
+}
+
+int TextureStorage11::getLevelHeight(int mipLevel) const
+{
+ return std::max(static_cast<int>(mTextureHeight) >> mipLevel, 1);
+}
+
+int TextureStorage11::getLevelDepth(int mipLevel) const
+{
+ return std::max(static_cast<int>(mTextureDepth) >> mipLevel, 1);
+}
+
+UINT TextureStorage11::getSubresourceIndex(const gl::ImageIndex &index) const
+{
+ UINT mipSlice = static_cast<UINT>(index.mipIndex + mTopLevel);
+ UINT arraySlice = static_cast<UINT>(index.hasLayer() ? index.layerIndex : 0);
+ UINT subresource = D3D11CalcSubresource(mipSlice, arraySlice, mMipLevels);
+ ASSERT(subresource != std::numeric_limits<UINT>::max());
+ return subresource;
+}
+
+gl::Error TextureStorage11::getSRV(const gl::TextureState &textureState,
+ ID3D11ShaderResourceView **outSRV)
+{
+ // Make sure to add the level offset for our tiny compressed texture workaround
+ const GLuint effectiveBaseLevel = textureState.getEffectiveBaseLevel();
+ bool swizzleRequired = textureState.swizzleRequired();
+ bool mipmapping = gl::IsMipmapFiltered(textureState.getSamplerState());
+ unsigned int mipLevels =
+ mipmapping ? (textureState.getEffectiveMaxLevel() - effectiveBaseLevel + 1) : 1;
+
+ // Make sure there's 'mipLevels' mipmap levels below the base level (offset by the top level,
+ // which corresponds to GL level 0)
+ mipLevels = std::min(mipLevels, mMipLevels - mTopLevel - effectiveBaseLevel);
+
+ if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3)
+ {
+ ASSERT(!swizzleRequired);
+ ASSERT(mipLevels == 1 || mipLevels == mMipLevels);
+ }
+
+ if (mRenderer->getWorkarounds().zeroMaxLodWorkaround)
+ {
+ // We must ensure that the level zero texture is in sync with mipped texture.
+ ANGLE_TRY(useLevelZeroWorkaroundTexture(mipLevels == 1));
+ }
+
+ if (swizzleRequired)
+ {
+ verifySwizzleExists(textureState.getSwizzleState());
+ }
+
+ // We drop the stencil when sampling from the SRV if three conditions hold:
+ // 1. the drop stencil workaround is enabled.
+ bool workaround = mRenderer->getWorkarounds().emulateTinyStencilTextures;
+ // 2. this is a stencil texture.
+ bool hasStencil = (mFormatInfo.format().stencilBits > 0);
+ // 3. the texture has a 1x1 or 2x2 mip.
+ bool hasSmallMips = (getLevelWidth(mMipLevels - 1) <= 2 || getLevelHeight(mMipLevels - 1) <= 2);
+
+ bool useDropStencil = (workaround && hasStencil && hasSmallMips);
+ if (useDropStencil)
+ {
+ // Ensure drop texture gets re-created, if SRV is cached.
+ ANGLE_TRY(createDropStencilTexture());
+ }
+
+ SRVKey key(effectiveBaseLevel, mipLevels, swizzleRequired, useDropStencil);
+ ANGLE_TRY(getCachedOrCreateSRV(key, outSRV));
+
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11::getCachedOrCreateSRV(const SRVKey &key,
+ ID3D11ShaderResourceView **outSRV)
+{
+ auto iter = mSrvCache.find(key);
+ if (iter != mSrvCache.end())
+ {
+ *outSRV = iter->second;
+ return gl::NoError();
+ }
+
+ ID3D11Resource *texture = nullptr;
+ DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
+
+ if (key.swizzle)
+ {
+ const auto &swizzleFormat =
+ mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps());
+ ASSERT(!key.dropStencil || swizzleFormat.format().stencilBits == 0);
+ ANGLE_TRY(getSwizzleTexture(&texture));
+ format = swizzleFormat.srvFormat;
+ }
+ else if (key.dropStencil)
+ {
+ ASSERT(mDropStencilTexture);
+ texture = mDropStencilTexture;
+ format = DXGI_FORMAT_R32_FLOAT;
+ }
+ else
+ {
+ ANGLE_TRY(getResource(&texture));
+ format = mFormatInfo.srvFormat;
+ }
+
+ ID3D11ShaderResourceView *srv = nullptr;
+
+ ANGLE_TRY(createSRV(key.baseLevel, key.mipLevels, format, texture, &srv));
+
+ mSrvCache.insert(std::make_pair(key, srv));
+ *outSRV = srv;
+
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11::getSRVLevel(int mipLevel,
+ bool blitSRV,
+ ID3D11ShaderResourceView **outSRV)
+{
+ ASSERT(mipLevel >= 0 && mipLevel < getLevelCount());
+
+ auto &levelSRVs = (blitSRV) ? mLevelBlitSRVs : mLevelSRVs;
+ auto &otherLevelSRVs = (blitSRV) ? mLevelSRVs : mLevelBlitSRVs;
+
+ if (!levelSRVs[mipLevel])
+ {
+ // Only create a different SRV for blit if blit format is different from regular srv format
+ if (otherLevelSRVs[mipLevel] && mFormatInfo.srvFormat == mFormatInfo.blitSRVFormat)
+ {
+ levelSRVs[mipLevel] = otherLevelSRVs[mipLevel];
+ levelSRVs[mipLevel]->AddRef();
+ }
+ else
+ {
+ ID3D11Resource *resource = nullptr;
+ ANGLE_TRY(getResource(&resource));
+
+ DXGI_FORMAT resourceFormat =
+ blitSRV ? mFormatInfo.blitSRVFormat : mFormatInfo.srvFormat;
+ ANGLE_TRY(createSRV(mipLevel, 1, resourceFormat, resource, &levelSRVs[mipLevel]));
+ }
+ }
+
+ *outSRV = levelSRVs[mipLevel];
+
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11::getSRVLevels(GLint baseLevel,
+ GLint maxLevel,
+ ID3D11ShaderResourceView **outSRV)
+{
+ unsigned int mipLevels = maxLevel - baseLevel + 1;
+
+ // Make sure there's 'mipLevels' mipmap levels below the base level (offset by the top level,
+ // which corresponds to GL level 0)
+ mipLevels = std::min(mipLevels, mMipLevels - mTopLevel - baseLevel);
+
+ if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3)
+ {
+ ASSERT(mipLevels == 1 || mipLevels == mMipLevels);
+ }
+
+ if (mRenderer->getWorkarounds().zeroMaxLodWorkaround)
+ {
+ // We must ensure that the level zero texture is in sync with mipped texture.
+ ANGLE_TRY(useLevelZeroWorkaroundTexture(mipLevels == 1));
+ }
+
+ // TODO(jmadill): Assert we don't need to drop stencil.
+
+ SRVKey key(baseLevel, mipLevels, false, false);
+ ANGLE_TRY(getCachedOrCreateSRV(key, outSRV));
+
+ return gl::NoError();
+}
+
+const d3d11::Format &TextureStorage11::getFormatSet() const
+{
+ return mFormatInfo;
+}
+
+gl::Error TextureStorage11::generateSwizzles(const gl::SwizzleState &swizzleTarget)
+{
+ for (int level = 0; level < getLevelCount(); level++)
+ {
+ // Check if the swizzle for this level is out of date
+ if (mSwizzleCache[level] != swizzleTarget)
+ {
+ // Need to re-render the swizzle for this level
+ ID3D11ShaderResourceView *sourceSRV = nullptr;
+ ANGLE_TRY(getSRVLevel(level, true, &sourceSRV));
+
+ ID3D11RenderTargetView *destRTV = nullptr;
+ ANGLE_TRY(getSwizzleRenderTarget(level, &destRTV));
+
+ gl::Extents size(getLevelWidth(level), getLevelHeight(level), getLevelDepth(level));
+
+ Blit11 *blitter = mRenderer->getBlitter();
+
+ ANGLE_TRY(blitter->swizzleTexture(sourceSRV, destRTV, size, swizzleTarget));
+
+ mSwizzleCache[level] = swizzleTarget;
+ }
+ }
+
+ return gl::NoError();
+}
+
+void TextureStorage11::markLevelDirty(int mipLevel)
+{
+ if (mipLevel >= 0 && static_cast<unsigned int>(mipLevel) < ArraySize(mSwizzleCache))
+ {
+ // The default constructor of SwizzleState has GL_INVALID_INDEX for all channels which is
+ // not a valid swizzle combination
+ mSwizzleCache[mipLevel] = gl::SwizzleState();
+ }
+
+ SafeRelease(mDropStencilTexture);
+}
+
+void TextureStorage11::markDirty()
+{
+ for (unsigned int mipLevel = 0; mipLevel < ArraySize(mSwizzleCache); mipLevel++)
+ {
+ markLevelDirty(mipLevel);
+ }
+}
+
+gl::Error TextureStorage11::updateSubresourceLevel(ID3D11Resource *srcTexture,
+ unsigned int sourceSubresource,
+ const gl::ImageIndex &index,
+ const gl::Box &copyArea)
+{
+ ASSERT(srcTexture);
+
+ const GLint level = index.mipIndex;
+
+ markLevelDirty(level);
+
+ gl::Extents texSize(getLevelWidth(level), getLevelHeight(level), getLevelDepth(level));
+
+ bool fullCopy = copyArea.x == 0 && copyArea.y == 0 && copyArea.z == 0 &&
+ copyArea.width == texSize.width && copyArea.height == texSize.height &&
+ copyArea.depth == texSize.depth;
+
+ ID3D11Resource *dstTexture = nullptr;
+
+ // If the zero-LOD workaround is active and we want to update a level greater than zero, then we
+ // should update the mipmapped texture, even if mapmaps are currently disabled.
+ if (index.mipIndex > 0 && mRenderer->getWorkarounds().zeroMaxLodWorkaround)
+ {
+ ANGLE_TRY(getMippedResource(&dstTexture));
+ }
+ else
+ {
+ ANGLE_TRY(getResource(&dstTexture));
+ }
+
+ unsigned int dstSubresource = getSubresourceIndex(index);
+
+ ASSERT(dstTexture);
+
+ const d3d11::DXGIFormatSize &dxgiFormatSizeInfo =
+ d3d11::GetDXGIFormatSizeInfo(mFormatInfo.texFormat);
+ if (!fullCopy && mFormatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ // CopySubresourceRegion cannot copy partial depth stencils, use the blitter instead
+ Blit11 *blitter = mRenderer->getBlitter();
+ TextureHelper11 source = TextureHelper11::MakeAndReference(srcTexture, getFormatSet());
+ TextureHelper11 dest = TextureHelper11::MakeAndReference(dstTexture, getFormatSet());
+ return blitter->copyDepthStencil(source, sourceSubresource, copyArea, texSize, dest,
+ dstSubresource, copyArea, texSize, nullptr);
+ }
+
+ D3D11_BOX srcBox;
+ srcBox.left = copyArea.x;
+ srcBox.top = copyArea.y;
+ srcBox.right =
+ copyArea.x + roundUp(static_cast<UINT>(copyArea.width), dxgiFormatSizeInfo.blockWidth);
+ srcBox.bottom =
+ copyArea.y + roundUp(static_cast<UINT>(copyArea.height), dxgiFormatSizeInfo.blockHeight);
+ srcBox.front = copyArea.z;
+ srcBox.back = copyArea.z + copyArea.depth;
+
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+
+ context->CopySubresourceRegion(dstTexture, dstSubresource, copyArea.x, copyArea.y, copyArea.z,
+ srcTexture, sourceSubresource, fullCopy ? nullptr : &srcBox);
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11::copySubresourceLevel(ID3D11Resource *dstTexture,
+ unsigned int dstSubresource,
+ const gl::ImageIndex &index,
+ const gl::Box &region)
+{
+ ASSERT(dstTexture);
+
+ ID3D11Resource *srcTexture = nullptr;
+
+ // If the zero-LOD workaround is active and we want to update a level greater than zero, then we
+ // should update the mipmapped texture, even if mapmaps are currently disabled.
+ if (index.mipIndex > 0 && mRenderer->getWorkarounds().zeroMaxLodWorkaround)
+ {
+ ANGLE_TRY(getMippedResource(&srcTexture));
+ }
+ else
+ {
+ ANGLE_TRY(getResource(&srcTexture));
+ }
+
+ ASSERT(srcTexture);
+
+ unsigned int srcSubresource = getSubresourceIndex(index);
+
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+
+ // D3D11 can't perform partial CopySubresourceRegion on depth/stencil textures, so pSrcBox
+ // should be nullptr.
+ D3D11_BOX srcBox;
+ D3D11_BOX *pSrcBox = nullptr;
+ if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3)
+ {
+ // However, D3D10Level9 doesn't always perform CopySubresourceRegion correctly unless the
+ // source box is specified. This is okay, since we don't perform CopySubresourceRegion on
+ // depth/stencil textures on 9_3.
+ ASSERT(mFormatInfo.dsvFormat == DXGI_FORMAT_UNKNOWN);
+ srcBox.left = region.x;
+ srcBox.right = region.x + region.width;
+ srcBox.top = region.y;
+ srcBox.bottom = region.y + region.height;
+ srcBox.front = region.z;
+ srcBox.back = region.z + region.depth;
+ pSrcBox = &srcBox;
+ }
+
+ context->CopySubresourceRegion(dstTexture, dstSubresource, region.x, region.y, region.z,
+ srcTexture, srcSubresource, pSrcBox);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage11::generateMipmap(const gl::ImageIndex &sourceIndex,
+ const gl::ImageIndex &destIndex)
+{
+ ASSERT(sourceIndex.layerIndex == destIndex.layerIndex);
+
+ markLevelDirty(destIndex.mipIndex);
+
+ RenderTargetD3D *source = nullptr;
+ ANGLE_TRY(getRenderTarget(sourceIndex, &source));
+
+ RenderTargetD3D *dest = nullptr;
+ ANGLE_TRY(getRenderTarget(destIndex, &dest));
+
+ ID3D11ShaderResourceView *sourceSRV =
+ GetAs<RenderTarget11>(source)->getBlitShaderResourceView();
+ ID3D11RenderTargetView *destRTV = GetAs<RenderTarget11>(dest)->getRenderTargetView();
+
+ gl::Box sourceArea(0, 0, 0, source->getWidth(), source->getHeight(), source->getDepth());
+ gl::Extents sourceSize(source->getWidth(), source->getHeight(), source->getDepth());
+
+ gl::Box destArea(0, 0, 0, dest->getWidth(), dest->getHeight(), dest->getDepth());
+ gl::Extents destSize(dest->getWidth(), dest->getHeight(), dest->getDepth());
+
+ Blit11 *blitter = mRenderer->getBlitter();
+ return blitter->copyTexture(sourceSRV, sourceArea, sourceSize, destRTV, destArea, destSize,
+ nullptr,
+ gl::GetInternalFormatInfo(source->getInternalFormat()).format,
+ GL_LINEAR, false, false, false);
+}
+
+void TextureStorage11::verifySwizzleExists(const gl::SwizzleState &swizzleState)
+{
+ for (unsigned int level = 0; level < mMipLevels; level++)
+ {
+ ASSERT(mSwizzleCache[level] == swizzleState);
+ }
+}
+
+void TextureStorage11::clearSRVCache()
+{
+ markDirty();
+
+ auto iter = mSrvCache.begin();
+ while (iter != mSrvCache.end())
+ {
+ if (!iter->first.swizzle)
+ {
+ SafeRelease(iter->second);
+ iter = mSrvCache.erase(iter);
+ }
+ else
+ {
+ iter++;
+ }
+ }
+
+ for (size_t level = 0; level < mLevelSRVs.size(); level++)
+ {
+ SafeRelease(mLevelSRVs[level]);
+ SafeRelease(mLevelBlitSRVs[level]);
+ }
+}
+
+gl::Error TextureStorage11::copyToStorage(TextureStorage *destStorage)
+{
+ ASSERT(destStorage);
+
+ ID3D11Resource *sourceResouce = nullptr;
+ ANGLE_TRY(getResource(&sourceResouce));
+
+ TextureStorage11 *dest11 = GetAs<TextureStorage11>(destStorage);
+ ID3D11Resource *destResource = nullptr;
+ ANGLE_TRY(dest11->getResource(&destResource));
+
+ ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext();
+ immediateContext->CopyResource(destResource, sourceResouce);
+
+ dest11->markDirty();
+
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11::setData(const gl::ImageIndex &index,
+ ImageD3D *image,
+ const gl::Box *destBox,
+ GLenum inputType,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixelData)
+{
+ ASSERT(!image->isDirty());
+
+ markLevelDirty(index.mipIndex);
+
+ ID3D11Resource *resource = nullptr;
+ ANGLE_TRY(getResource(&resource));
+ ASSERT(resource);
+
+ UINT destSubresource = getSubresourceIndex(index);
+
+ const auto sizedInputFormat = image->getSizedInputFormat(inputType);
+ const gl::InternalFormat &inputFormat = gl::GetInternalFormatInfo(sizedInputFormat);
+
+ gl::Box levelBox(0, 0, 0, getLevelWidth(index.mipIndex), getLevelHeight(index.mipIndex),
+ getLevelDepth(index.mipIndex));
+ bool fullUpdate = (destBox == nullptr || *destBox == levelBox);
+ ASSERT(inputFormat.depthBits == 0 || fullUpdate);
+
+ // TODO(jmadill): Handle compressed formats
+ // Compressed formats have different load syntax, so we'll have to handle them with slightly
+ // different logic. Will implemnent this in a follow-up patch, and ensure we do not use SetData
+ // with compressed formats in the calling logic.
+ ASSERT(!inputFormat.compressed);
+
+ const int width = destBox ? destBox->width : static_cast<int>(image->getWidth());
+ const int height = destBox ? destBox->height : static_cast<int>(image->getHeight());
+ const int depth = destBox ? destBox->depth : static_cast<int>(image->getDepth());
+ GLuint srcRowPitch = 0;
+ ANGLE_TRY_RESULT(
+ inputFormat.computeRowPitch(width, unpack.alignment, unpack.rowLength),
+ srcRowPitch);
+ GLuint srcDepthPitch = 0;
+ ANGLE_TRY_RESULT(gl::InternalFormat::computeDepthPitch(height, unpack.imageHeight, srcRowPitch),
+ srcDepthPitch);
+ GLuint srcSkipBytes = 0;
+ ANGLE_TRY_RESULT(
+ inputFormat.computeSkipBytes(srcRowPitch, srcDepthPitch, unpack, index.is3D()),
+ srcSkipBytes);
+
+ const d3d11::Format &d3d11Format =
+ d3d11::Format::Get(image->getInternalFormat(), mRenderer->getRenderer11DeviceCaps());
+ const d3d11::DXGIFormatSize &dxgiFormatInfo =
+ d3d11::GetDXGIFormatSizeInfo(d3d11Format.texFormat);
+
+ const size_t outputPixelSize = dxgiFormatInfo.pixelBytes;
+
+ UINT bufferRowPitch = static_cast<unsigned int>(outputPixelSize) * width;
+ UINT bufferDepthPitch = bufferRowPitch * height;
+
+ const size_t neededSize = bufferDepthPitch * depth;
+ MemoryBuffer *conversionBuffer = nullptr;
+ const uint8_t *data = nullptr;
+
+ LoadImageFunctionInfo loadFunctionInfo = d3d11Format.getLoadFunctions()(inputType);
+ if (loadFunctionInfo.requiresConversion)
+ {
+ ANGLE_TRY(mRenderer->getScratchMemoryBuffer(neededSize, &conversionBuffer));
+ loadFunctionInfo.loadFunction(width, height, depth, pixelData + srcSkipBytes, srcRowPitch,
+ srcDepthPitch, conversionBuffer->data(), bufferRowPitch,
+ bufferDepthPitch);
+ data = conversionBuffer->data();
+ }
+ else
+ {
+ data = pixelData + srcSkipBytes;
+ bufferRowPitch = srcRowPitch;
+ bufferDepthPitch = srcDepthPitch;
+ }
+
+ ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext();
+
+ if (!fullUpdate)
+ {
+ ASSERT(destBox);
+
+ D3D11_BOX destD3DBox;
+ destD3DBox.left = destBox->x;
+ destD3DBox.right = destBox->x + destBox->width;
+ destD3DBox.top = destBox->y;
+ destD3DBox.bottom = destBox->y + destBox->height;
+ destD3DBox.front = destBox->z;
+ destD3DBox.back = destBox->z + destBox->depth;
+
+ immediateContext->UpdateSubresource(resource, destSubresource, &destD3DBox, data,
+ bufferRowPitch, bufferDepthPitch);
+ }
+ else
+ {
+ immediateContext->UpdateSubresource(resource, destSubresource, nullptr, data,
+ bufferRowPitch, bufferDepthPitch);
+ }
+
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11::createDropStencilTexture()
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION, "Drop stencil texture not implemented.");
+}
+
+TextureStorage11_2D::TextureStorage11_2D(Renderer11 *renderer, SwapChain11 *swapchain)
+ : TextureStorage11(renderer,
+ D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE,
+ 0,
+ swapchain->getRenderTargetInternalFormat()),
+ mTexture(swapchain->getOffscreenTexture()),
+ mLevelZeroTexture(nullptr),
+ mLevelZeroRenderTarget(nullptr),
+ mUseLevelZeroTexture(false),
+ mSwizzleTexture(nullptr)
+{
+ mTexture->AddRef();
+
+ for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ mAssociatedImages[i] = nullptr;
+ mRenderTarget[i] = nullptr;
+ mSwizzleRenderTargets[i] = nullptr;
+ }
+
+ D3D11_TEXTURE2D_DESC texDesc;
+ mTexture->GetDesc(&texDesc);
+ mMipLevels = texDesc.MipLevels;
+ mTextureWidth = texDesc.Width;
+ mTextureHeight = texDesc.Height;
+ mTextureDepth = 1;
+ mHasKeyedMutex = (texDesc.MiscFlags & D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX) != 0;
+}
+
+TextureStorage11_2D::TextureStorage11_2D(Renderer11 *renderer,
+ GLenum internalformat,
+ bool renderTarget,
+ GLsizei width,
+ GLsizei height,
+ int levels,
+ bool hintLevelZeroOnly)
+ : TextureStorage11(
+ renderer,
+ GetTextureBindFlags(internalformat, renderer->getRenderer11DeviceCaps(), renderTarget),
+ GetTextureMiscFlags(internalformat,
+ renderer->getRenderer11DeviceCaps(),
+ renderTarget,
+ levels),
+ internalformat),
+ mTexture(nullptr),
+ mHasKeyedMutex(false),
+ mLevelZeroTexture(nullptr),
+ mLevelZeroRenderTarget(nullptr),
+ mUseLevelZeroTexture(hintLevelZeroOnly && levels > 1),
+ mSwizzleTexture(nullptr)
+{
+ for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ mAssociatedImages[i] = nullptr;
+ mRenderTarget[i] = nullptr;
+ mSwizzleRenderTargets[i] = nullptr;
+ }
+
+ d3d11::MakeValidSize(false, mFormatInfo.texFormat, &width, &height, &mTopLevel);
+ mMipLevels = mTopLevel + levels;
+ mTextureWidth = width;
+ mTextureHeight = height;
+ mTextureDepth = 1;
+
+ // The LevelZeroOnly hint should only be true if the zero max LOD workaround is active.
+ ASSERT(!mUseLevelZeroTexture || mRenderer->getWorkarounds().zeroMaxLodWorkaround);
+}
+
+TextureStorage11_2D::~TextureStorage11_2D()
+{
+ for (unsigned i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ if (mAssociatedImages[i] != nullptr)
+ {
+ bool imageAssociationCorrect = mAssociatedImages[i]->isAssociatedStorageValid(this);
+ ASSERT(imageAssociationCorrect);
+
+ if (imageAssociationCorrect)
+ {
+ // We must let the Images recover their data before we delete it from the
+ // TextureStorage.
+ gl::Error error = mAssociatedImages[i]->recoverFromAssociatedStorage();
+ if (error.isError())
+ {
+ // TODO: Find a way to report this back to the context
+ ERR("Error initialization texture storage: %x", error.getCode());
+ }
+ }
+ }
+ }
+
+ SafeRelease(mTexture);
+ SafeRelease(mSwizzleTexture);
+
+ SafeRelease(mLevelZeroTexture);
+ SafeDelete(mLevelZeroRenderTarget);
+
+ for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ SafeDelete(mRenderTarget[i]);
+ SafeRelease(mSwizzleRenderTargets[i]);
+ }
+
+ if (mHasKeyedMutex)
+ {
+ // If the keyed mutex is released that will unbind it and cause the state cache to become
+ // desynchronized.
+ mRenderer->getStateManager()->invalidateBoundViews();
+ }
+}
+
+gl::Error TextureStorage11_2D::copyToStorage(TextureStorage *destStorage)
+{
+ ASSERT(destStorage);
+
+ TextureStorage11_2D *dest11 = GetAs<TextureStorage11_2D>(destStorage);
+ ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext();
+
+ if (mRenderer->getWorkarounds().zeroMaxLodWorkaround)
+ {
+ // If either mTexture or mLevelZeroTexture exist, then we need to copy them into the
+ // corresponding textures in destStorage.
+ if (mTexture)
+ {
+ ANGLE_TRY(dest11->useLevelZeroWorkaroundTexture(false));
+
+ ID3D11Resource *destResource = nullptr;
+ ANGLE_TRY(dest11->getResource(&destResource));
+
+ immediateContext->CopyResource(destResource, mTexture);
+ }
+
+ if (mLevelZeroTexture)
+ {
+ ANGLE_TRY(dest11->useLevelZeroWorkaroundTexture(true));
+
+ ID3D11Resource *destResource = nullptr;
+ ANGLE_TRY(dest11->getResource(&destResource));
+
+ immediateContext->CopyResource(destResource, mLevelZeroTexture);
+ }
+
+ return gl::NoError();
+ }
+
+ ID3D11Resource *sourceResouce = nullptr;
+ ANGLE_TRY(getResource(&sourceResouce));
+
+ ID3D11Resource *destResource = nullptr;
+ ANGLE_TRY(dest11->getResource(&destResource));
+
+ immediateContext->CopyResource(destResource, sourceResouce);
+ dest11->markDirty();
+
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11_2D::useLevelZeroWorkaroundTexture(bool useLevelZeroTexture)
+{
+ bool lastSetting = mUseLevelZeroTexture;
+
+ if (useLevelZeroTexture && mMipLevels > 1)
+ {
+ if (!mUseLevelZeroTexture && mTexture)
+ {
+ ANGLE_TRY(ensureTextureExists(1));
+
+ // Pull data back from the mipped texture if necessary.
+ ASSERT(mLevelZeroTexture);
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+ context->CopySubresourceRegion(mLevelZeroTexture, 0, 0, 0, 0, mTexture, 0, nullptr);
+ }
+
+ mUseLevelZeroTexture = true;
+ }
+ else
+ {
+ if (mUseLevelZeroTexture && mLevelZeroTexture)
+ {
+ ANGLE_TRY(ensureTextureExists(mMipLevels));
+
+ // Pull data back from the level zero texture if necessary.
+ ASSERT(mTexture);
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+ context->CopySubresourceRegion(mTexture, 0, 0, 0, 0, mLevelZeroTexture, 0, nullptr);
+ }
+
+ mUseLevelZeroTexture = false;
+ }
+
+ if (lastSetting != mUseLevelZeroTexture)
+ {
+ // Mark everything as dirty to be conservative.
+ if (mLevelZeroRenderTarget)
+ {
+ mLevelZeroRenderTarget->signalDirty();
+ }
+ for (auto *renderTarget : mRenderTarget)
+ {
+ if (renderTarget)
+ {
+ renderTarget->signalDirty();
+ }
+ }
+ }
+
+ return gl::NoError();
+}
+
+void TextureStorage11_2D::associateImage(Image11 *image, const gl::ImageIndex &index)
+{
+ const GLint level = index.mipIndex;
+
+ ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+
+ if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ mAssociatedImages[level] = image;
+ }
+}
+
+bool TextureStorage11_2D::isAssociatedImageValid(const gl::ImageIndex &index,
+ Image11 *expectedImage)
+{
+ const GLint level = index.mipIndex;
+
+ if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ // This validation check should never return false. It means the Image/TextureStorage
+ // association is broken.
+ bool retValue = (mAssociatedImages[level] == expectedImage);
+ ASSERT(retValue);
+ return retValue;
+ }
+
+ return false;
+}
+
+// disassociateImage allows an Image to end its association with a Storage.
+void TextureStorage11_2D::disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage)
+{
+ const GLint level = index.mipIndex;
+
+ ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+
+ if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ ASSERT(mAssociatedImages[level] == expectedImage);
+
+ if (mAssociatedImages[level] == expectedImage)
+ {
+ mAssociatedImages[level] = nullptr;
+ }
+ }
+}
+
+// releaseAssociatedImage prepares the Storage for a new Image association. It lets the old Image
+// recover its data before ending the association.
+gl::Error TextureStorage11_2D::releaseAssociatedImage(const gl::ImageIndex &index,
+ Image11 *incomingImage)
+{
+ const GLint level = index.mipIndex;
+
+ ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+
+ if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ // No need to let the old Image recover its data, if it is also the incoming Image.
+ if (mAssociatedImages[level] != nullptr && mAssociatedImages[level] != incomingImage)
+ {
+ // Ensure that the Image is still associated with this TextureStorage. This should be
+ // true.
+ bool imageAssociationCorrect = mAssociatedImages[level]->isAssociatedStorageValid(this);
+ ASSERT(imageAssociationCorrect);
+
+ if (imageAssociationCorrect)
+ {
+ // Force the image to recover from storage before its data is overwritten.
+ // This will reset mAssociatedImages[level] to nullptr too.
+ ANGLE_TRY(mAssociatedImages[level]->recoverFromAssociatedStorage());
+ }
+ }
+ }
+
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11_2D::getResource(ID3D11Resource **outResource)
+{
+ if (mUseLevelZeroTexture && mMipLevels > 1)
+ {
+ ANGLE_TRY(ensureTextureExists(1));
+
+ *outResource = mLevelZeroTexture;
+ return gl::NoError();
+ }
+
+ ANGLE_TRY(ensureTextureExists(mMipLevels));
+
+ *outResource = mTexture;
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11_2D::getMippedResource(ID3D11Resource **outResource)
+{
+ // This shouldn't be called unless the zero max LOD workaround is active.
+ ASSERT(mRenderer->getWorkarounds().zeroMaxLodWorkaround);
+
+ ANGLE_TRY(ensureTextureExists(mMipLevels));
+
+ *outResource = mTexture;
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11_2D::ensureTextureExists(int mipLevels)
+{
+ // If mMipLevels = 1 then always use mTexture rather than mLevelZeroTexture.
+ bool useLevelZeroTexture = mRenderer->getWorkarounds().zeroMaxLodWorkaround
+ ? (mipLevels == 1) && (mMipLevels > 1)
+ : false;
+ ID3D11Texture2D **outputTexture = useLevelZeroTexture ? &mLevelZeroTexture : &mTexture;
+
+ // if the width or height is not positive this should be treated as an incomplete texture
+ // we handle that here by skipping the d3d texture creation
+ if (*outputTexture == nullptr && mTextureWidth > 0 && mTextureHeight > 0)
+ {
+ ASSERT(mipLevels > 0);
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_TEXTURE2D_DESC desc;
+ desc.Width = mTextureWidth; // Compressed texture size constraints?
+ desc.Height = mTextureHeight;
+ desc.MipLevels = mipLevels;
+ desc.ArraySize = 1;
+ desc.Format = mFormatInfo.texFormat;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = getBindFlags();
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = getMiscFlags();
+
+ HRESULT result = device->CreateTexture2D(&desc, nullptr, outputTexture);
+
+ // this can happen from windows TDR
+ if (d3d11::isDeviceLostError(result))
+ {
+ mRenderer->notifyDeviceLost();
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create 2D texture storage, result: 0x%X.",
+ result);
+ }
+ else if (FAILED(result))
+ {
+ ASSERT(result == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create 2D texture storage, result: 0x%X.",
+ result);
+ }
+
+ d3d11::SetDebugName(*outputTexture, "TexStorage2D.Texture");
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage11_2D::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT)
+{
+ ASSERT(!index.hasLayer());
+
+ const int level = index.mipIndex;
+ ASSERT(level >= 0 && level < getLevelCount());
+
+ // In GL ES 2.0, the application can only render to level zero of the texture (Section 4.4.3 of
+ // the GLES 2.0 spec, page 113 of version 2.0.25). Other parts of TextureStorage11_2D could
+ // create RTVs on non-zero levels of the texture (e.g. generateMipmap).
+ // On Feature Level 9_3, this is unlikely to be useful. The renderer can't create SRVs on the
+ // individual levels of the texture, so methods like generateMipmap can't do anything useful
+ // with non-zero-level RTVs. Therefore if level > 0 on 9_3 then there's almost certainly
+ // something wrong.
+ ASSERT(
+ !(mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3 && level > 0));
+ ASSERT(outRT);
+ if (mRenderTarget[level])
+ {
+ *outRT = mRenderTarget[level];
+ return gl::NoError();
+ }
+
+ ID3D11Resource *texture = nullptr;
+ ANGLE_TRY(getResource(&texture));
+
+ ID3D11ShaderResourceView *srv = nullptr;
+ ANGLE_TRY(getSRVLevel(level, false, &srv));
+
+ ID3D11ShaderResourceView *blitSRV = nullptr;
+ ANGLE_TRY(getSRVLevel(level, true, &blitSRV));
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ if (mUseLevelZeroTexture)
+ {
+ if (!mLevelZeroRenderTarget)
+ {
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mFormatInfo.rtvFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
+ rtvDesc.Texture2D.MipSlice = mTopLevel + level;
+
+ ID3D11RenderTargetView *rtv;
+ HRESULT result = device->CreateRenderTargetView(mLevelZeroTexture, &rtvDesc, &rtv);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create internal render target view for texture "
+ "storage, result: 0x%X.",
+ result);
+ }
+ ASSERT(SUCCEEDED(result));
+
+ mLevelZeroRenderTarget = new TextureRenderTarget11(
+ rtv, mLevelZeroTexture, nullptr, nullptr, mFormatInfo.internalFormat,
+ getFormatSet(), getLevelWidth(level), getLevelHeight(level), 1, 0);
+
+ // RenderTarget will take ownership of these resources
+ SafeRelease(rtv);
+ }
+
+ *outRT = mLevelZeroRenderTarget;
+ return gl::NoError();
+ }
+
+ if (mFormatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mFormatInfo.rtvFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
+ rtvDesc.Texture2D.MipSlice = mTopLevel + level;
+
+ ID3D11RenderTargetView *rtv;
+ HRESULT result = device->CreateRenderTargetView(texture, &rtvDesc, &rtv);
+
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(
+ GL_OUT_OF_MEMORY,
+ "Failed to create internal render target view for texture storage, result: 0x%X.",
+ result);
+ }
+
+ mRenderTarget[level] = new TextureRenderTarget11(
+ rtv, texture, srv, blitSRV, mFormatInfo.internalFormat, getFormatSet(),
+ getLevelWidth(level), getLevelHeight(level), 1, 0);
+
+ // RenderTarget will take ownership of these resources
+ SafeRelease(rtv);
+
+ *outRT = mRenderTarget[level];
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ ASSERT(mFormatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN);
+
+ D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
+ dsvDesc.Format = mFormatInfo.dsvFormat;
+ dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
+ dsvDesc.Texture2D.MipSlice = mTopLevel + level;
+ dsvDesc.Flags = 0;
+
+ ID3D11DepthStencilView *dsv;
+ HRESULT result = device->CreateDepthStencilView(texture, &dsvDesc, &dsv);
+
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(
+ GL_OUT_OF_MEMORY,
+ "Failed to create internal depth stencil view for texture storage, result: 0x%X.",
+ result);
+ }
+
+ mRenderTarget[level] =
+ new TextureRenderTarget11(dsv, texture, srv, mFormatInfo.internalFormat, getFormatSet(),
+ getLevelWidth(level), getLevelHeight(level), 1, 0);
+
+ // RenderTarget will take ownership of these resources
+ SafeRelease(dsv);
+
+ *outRT = mRenderTarget[level];
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11_2D::createSRV(int baseLevel,
+ int mipLevels,
+ DXGI_FORMAT format,
+ ID3D11Resource *texture,
+ ID3D11ShaderResourceView **outSRV) const
+{
+ ASSERT(outSRV);
+
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ srvDesc.Format = format;
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
+ srvDesc.Texture2D.MostDetailedMip = mTopLevel + baseLevel;
+ srvDesc.Texture2D.MipLevels = mipLevels;
+
+ ID3D11Resource *srvTexture = texture;
+
+ if (mRenderer->getWorkarounds().zeroMaxLodWorkaround)
+ {
+ ASSERT(mTopLevel == 0);
+ ASSERT(baseLevel == 0);
+ // This code also assumes that the incoming texture equals either mLevelZeroTexture or
+ // mTexture.
+
+ if (mipLevels == 1 && mMipLevels > 1)
+ {
+ // We must use a SRV on the level-zero-only texture.
+ ASSERT(mLevelZeroTexture != nullptr && texture == mLevelZeroTexture);
+ srvTexture = mLevelZeroTexture;
+ }
+ else
+ {
+ ASSERT(mipLevels == static_cast<int>(mMipLevels));
+ ASSERT(mTexture != nullptr && texture == mTexture);
+ srvTexture = mTexture;
+ }
+ }
+
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT result = device->CreateShaderResourceView(srvTexture, &srvDesc, outSRV);
+
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create internal texture storage SRV, result: 0x%X.", result);
+ }
+
+ d3d11::SetDebugName(*outSRV, "TexStorage2D.SRV");
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage11_2D::getSwizzleTexture(ID3D11Resource **outTexture)
+{
+ ASSERT(outTexture);
+
+ if (!mSwizzleTexture)
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_TEXTURE2D_DESC desc;
+ desc.Width = mTextureWidth;
+ desc.Height = mTextureHeight;
+ desc.MipLevels = mMipLevels;
+ desc.ArraySize = 1;
+ desc.Format = mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps()).texFormat;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
+
+ HRESULT result = device->CreateTexture2D(&desc, nullptr, &mSwizzleTexture);
+
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create internal swizzle texture, result: 0x%X.", result);
+ }
+
+ d3d11::SetDebugName(mSwizzleTexture, "TexStorage2D.SwizzleTexture");
+ }
+
+ *outTexture = mSwizzleTexture;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage11_2D::getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV)
+{
+ ASSERT(mipLevel >= 0 && mipLevel < getLevelCount());
+ ASSERT(outRTV);
+
+ if (!mSwizzleRenderTargets[mipLevel])
+ {
+ ID3D11Resource *swizzleTexture = nullptr;
+ ANGLE_TRY(getSwizzleTexture(&swizzleTexture));
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format =
+ mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps()).rtvFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
+ rtvDesc.Texture2D.MipSlice = mTopLevel + mipLevel;
+
+ HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc,
+ &mSwizzleRenderTargets[mipLevel]);
+
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create internal swizzle render target view, result: 0x%X.",
+ result);
+ }
+ }
+
+ *outRTV = mSwizzleRenderTargets[mipLevel];
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11_2D::createDropStencilTexture()
+{
+ if (mDropStencilTexture)
+ {
+ return gl::NoError();
+ }
+
+ D3D11_TEXTURE2D_DESC dropDesc = {};
+ dropDesc.ArraySize = 1;
+ dropDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_DEPTH_STENCIL;
+ dropDesc.CPUAccessFlags = 0;
+ dropDesc.Format = DXGI_FORMAT_R32_TYPELESS;
+ dropDesc.Height = mTextureHeight;
+ dropDesc.MipLevels = mMipLevels;
+ dropDesc.MiscFlags = 0;
+ dropDesc.SampleDesc.Count = 1;
+ dropDesc.SampleDesc.Quality = 0;
+ dropDesc.Usage = D3D11_USAGE_DEFAULT;
+ dropDesc.Width = mTextureWidth;
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ HRESULT hr = device->CreateTexture2D(&dropDesc, nullptr, &mDropStencilTexture);
+ if (FAILED(hr))
+ {
+ return gl::Error(GL_INVALID_OPERATION, "Error creating drop stencil texture.");
+ }
+ d3d11::SetDebugName(mDropStencilTexture, "TexStorage2D.DropStencil");
+
+ ANGLE_TRY(initDropStencilTexture(gl::ImageIndexIterator::Make2D(0, mMipLevels)));
+
+ return gl::NoError();
+}
+
+TextureStorage11_External::TextureStorage11_External(
+ Renderer11 *renderer,
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &glDesc)
+ : TextureStorage11(renderer, D3D11_BIND_SHADER_RESOURCE, 0, glDesc.internalFormat)
+{
+ ASSERT(stream->getProducerType() == egl::Stream::ProducerType::D3D11TextureNV12);
+ StreamProducerNV12 *producer = static_cast<StreamProducerNV12 *>(stream->getImplementation());
+ mTexture = producer->getD3DTexture();
+ mSubresourceIndex = producer->getArraySlice();
+ mTexture->AddRef();
+ mMipLevels = 1;
+
+ D3D11_TEXTURE2D_DESC desc;
+ mTexture->GetDesc(&desc);
+ mTextureWidth = desc.Width;
+ mTextureHeight = desc.Height;
+ mTextureDepth = 1;
+ mHasKeyedMutex = (desc.MiscFlags & D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX) != 0;
+}
+
+TextureStorage11_External::~TextureStorage11_External()
+{
+ SafeRelease(mTexture);
+ if (mHasKeyedMutex)
+ {
+ // If the keyed mutex is released that will unbind it and cause the state cache to become
+ // desynchronized.
+ mRenderer->getStateManager()->invalidateBoundViews();
+ }
+}
+
+gl::Error TextureStorage11_External::copyToStorage(TextureStorage *destStorage)
+{
+ UNIMPLEMENTED();
+ return gl::NoError();
+}
+
+void TextureStorage11_External::associateImage(Image11 *image, const gl::ImageIndex &index)
+{
+ ASSERT(index.mipIndex == 0);
+ mAssociatedImage = image;
+}
+
+bool TextureStorage11_External::isAssociatedImageValid(const gl::ImageIndex &index,
+ Image11 *expectedImage)
+{
+ return (index.mipIndex == 0 && mAssociatedImage == expectedImage);
+}
+
+void TextureStorage11_External::disassociateImage(const gl::ImageIndex &index,
+ Image11 *expectedImage)
+{
+ ASSERT(index.mipIndex == 0);
+ ASSERT(mAssociatedImage == expectedImage);
+ mAssociatedImage = nullptr;
+}
+
+gl::Error TextureStorage11_External::releaseAssociatedImage(const gl::ImageIndex &index,
+ Image11 *incomingImage)
+{
+ ASSERT(index.mipIndex == 0);
+
+ if (mAssociatedImage != nullptr && mAssociatedImage != incomingImage)
+ {
+ bool imageAssociationCorrect = mAssociatedImage->isAssociatedStorageValid(this);
+ ASSERT(imageAssociationCorrect);
+
+ if (imageAssociationCorrect)
+ {
+ ANGLE_TRY(mAssociatedImage->recoverFromAssociatedStorage());
+ }
+ }
+
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11_External::getResource(ID3D11Resource **outResource)
+{
+ *outResource = mTexture;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage11_External::getMippedResource(ID3D11Resource **outResource)
+{
+ *outResource = mTexture;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage11_External::getRenderTarget(const gl::ImageIndex &index,
+ RenderTargetD3D **outRT)
+{
+ // Render targets are not supported for external textures
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureStorage11_External::createSRV(int baseLevel,
+ int mipLevels,
+ DXGI_FORMAT format,
+ ID3D11Resource *texture,
+ ID3D11ShaderResourceView **outSRV) const
+{
+ // Since external textures are treates as non-mipmapped textures, we ignore mipmap levels and
+ // use the specified subresource ID the storage was created with.
+ ASSERT(mipLevels == 1);
+ ASSERT(outSRV);
+
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ srvDesc.Format = format;
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
+ // subresource index is equal to the mip level for 2D textures
+ srvDesc.Texture2DArray.MostDetailedMip = 0;
+ srvDesc.Texture2DArray.MipLevels = 1;
+ srvDesc.Texture2DArray.FirstArraySlice = mSubresourceIndex;
+ srvDesc.Texture2DArray.ArraySize = 1;
+
+ ID3D11Resource *srvTexture = texture;
+
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT result = device->CreateShaderResourceView(srvTexture, &srvDesc, outSRV);
+
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create internal texture storage SRV, result: 0x%X.", result);
+ }
+
+ d3d11::SetDebugName(*outSRV, "TexStorage2D.SRV");
+
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11_External::getSwizzleTexture(ID3D11Resource **outTexture)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureStorage11_External::getSwizzleRenderTarget(int mipLevel,
+ ID3D11RenderTargetView **outRTV)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+TextureStorage11_EGLImage::TextureStorage11_EGLImage(Renderer11 *renderer,
+ EGLImageD3D *eglImage,
+ RenderTarget11 *renderTarget11)
+ : TextureStorage11(renderer,
+ D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE,
+ 0,
+ renderTarget11->getInternalFormat()),
+ mImage(eglImage),
+ mCurrentRenderTarget(0),
+ mSwizzleTexture(nullptr),
+ mSwizzleRenderTargets(gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS, nullptr)
+{
+ mCurrentRenderTarget = reinterpret_cast<uintptr_t>(renderTarget11);
+
+ mMipLevels = 1;
+ mTextureWidth = renderTarget11->getWidth();
+ mTextureHeight = renderTarget11->getHeight();
+ mTextureDepth = 1;
+}
+
+TextureStorage11_EGLImage::~TextureStorage11_EGLImage()
+{
+ SafeRelease(mSwizzleTexture);
+ for (size_t i = 0; i < mSwizzleRenderTargets.size(); i++)
+ {
+ SafeRelease(mSwizzleRenderTargets[i]);
+ }
+}
+
+gl::Error TextureStorage11_EGLImage::getResource(ID3D11Resource **outResource)
+{
+ ANGLE_TRY(checkForUpdatedRenderTarget());
+
+ RenderTarget11 *renderTarget11 = nullptr;
+ ANGLE_TRY(getImageRenderTarget(&renderTarget11));
+ *outResource = renderTarget11->getTexture();
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11_EGLImage::getSRV(const gl::TextureState &textureState,
+ ID3D11ShaderResourceView **outSRV)
+{
+ ANGLE_TRY(checkForUpdatedRenderTarget());
+ return TextureStorage11::getSRV(textureState, outSRV);
+}
+
+gl::Error TextureStorage11_EGLImage::getMippedResource(ID3D11Resource **)
+{
+ // This shouldn't be called unless the zero max LOD workaround is active.
+ // EGL images are unavailable in this configuration.
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureStorage11_EGLImage::getRenderTarget(const gl::ImageIndex &index,
+ RenderTargetD3D **outRT)
+{
+ ASSERT(!index.hasLayer());
+ ASSERT(index.mipIndex == 0);
+
+ ANGLE_TRY(checkForUpdatedRenderTarget());
+
+ return mImage->getRenderTarget(outRT);
+}
+
+gl::Error TextureStorage11_EGLImage::copyToStorage(TextureStorage *destStorage)
+{
+ ID3D11Resource *sourceResouce = nullptr;
+ ANGLE_TRY(getResource(&sourceResouce));
+
+ ASSERT(destStorage);
+ TextureStorage11_2D *dest11 = GetAs<TextureStorage11_2D>(destStorage);
+ ID3D11Resource *destResource = nullptr;
+ ANGLE_TRY(dest11->getResource(&destResource));
+
+ ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext();
+ immediateContext->CopyResource(destResource, sourceResouce);
+
+ dest11->markDirty();
+
+ return gl::NoError();
+}
+
+void TextureStorage11_EGLImage::associateImage(Image11 *, const gl::ImageIndex &)
+{
+}
+
+void TextureStorage11_EGLImage::disassociateImage(const gl::ImageIndex &, Image11 *)
+{
+}
+
+bool TextureStorage11_EGLImage::isAssociatedImageValid(const gl::ImageIndex &, Image11 *)
+{
+ return false;
+}
+
+gl::Error TextureStorage11_EGLImage::releaseAssociatedImage(const gl::ImageIndex &, Image11 *)
+{
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage11_EGLImage::useLevelZeroWorkaroundTexture(bool)
+{
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureStorage11_EGLImage::getSwizzleTexture(ID3D11Resource **outTexture)
+{
+ ASSERT(outTexture);
+
+ if (!mSwizzleTexture)
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_TEXTURE2D_DESC desc;
+ desc.Width = mTextureWidth;
+ desc.Height = mTextureHeight;
+ desc.MipLevels = mMipLevels;
+ desc.ArraySize = 1;
+ desc.Format = mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps()).texFormat;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
+
+ HRESULT result = device->CreateTexture2D(&desc, nullptr, &mSwizzleTexture);
+
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create internal swizzle texture, result: 0x%X.", result);
+ }
+
+ d3d11::SetDebugName(mSwizzleTexture, "TexStorageEGLImage.SwizzleTexture");
+ }
+
+ *outTexture = mSwizzleTexture;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage11_EGLImage::getSwizzleRenderTarget(int mipLevel,
+ ID3D11RenderTargetView **outRTV)
+{
+ ASSERT(mipLevel >= 0 && mipLevel < getLevelCount());
+ ASSERT(outRTV);
+
+ if (!mSwizzleRenderTargets[mipLevel])
+ {
+ ID3D11Resource *swizzleTexture = nullptr;
+ ANGLE_TRY(getSwizzleTexture(&swizzleTexture));
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format =
+ mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps()).rtvFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
+ rtvDesc.Texture2D.MipSlice = mTopLevel + mipLevel;
+
+ HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc,
+ &mSwizzleRenderTargets[mipLevel]);
+
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create internal swizzle render target view, result: 0x%X.",
+ result);
+ }
+ }
+
+ *outRTV = mSwizzleRenderTargets[mipLevel];
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11_EGLImage::checkForUpdatedRenderTarget()
+{
+ RenderTarget11 *renderTarget11 = nullptr;
+ ANGLE_TRY(getImageRenderTarget(&renderTarget11));
+
+ if (mCurrentRenderTarget != reinterpret_cast<uintptr_t>(renderTarget11))
+ {
+ clearSRVCache();
+ mCurrentRenderTarget = reinterpret_cast<uintptr_t>(renderTarget11);
+ }
+
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11_EGLImage::createSRV(int baseLevel,
+ int mipLevels,
+ DXGI_FORMAT format,
+ ID3D11Resource *texture,
+ ID3D11ShaderResourceView **outSRV) const
+{
+ ASSERT(baseLevel == 0);
+ ASSERT(mipLevels == 1);
+ ASSERT(outSRV);
+
+ // Create a new SRV only for the swizzle texture. Otherwise just return the Image's
+ // RenderTarget's SRV.
+ if (texture == mSwizzleTexture)
+ {
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ srvDesc.Format = format;
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
+ srvDesc.Texture2D.MostDetailedMip = mTopLevel + baseLevel;
+ srvDesc.Texture2D.MipLevels = mipLevels;
+
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, outSRV);
+
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create internal texture storage SRV, result: 0x%X.",
+ result);
+ }
+
+ d3d11::SetDebugName(*outSRV, "TexStorageEGLImage.SRV");
+ }
+ else
+ {
+ RenderTarget11 *renderTarget = nullptr;
+ ANGLE_TRY(getImageRenderTarget(&renderTarget));
+
+ ASSERT(texture == renderTarget->getTexture());
+
+ *outSRV = renderTarget->getShaderResourceView();
+ (*outSRV)->AddRef();
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage11_EGLImage::getImageRenderTarget(RenderTarget11 **outRT) const
+{
+ RenderTargetD3D *renderTargetD3D = nullptr;
+ ANGLE_TRY(mImage->getRenderTarget(&renderTargetD3D));
+ *outRT = GetAs<RenderTarget11>(renderTargetD3D);
+ return gl::NoError();
+}
+
+TextureStorage11_Cube::TextureStorage11_Cube(Renderer11 *renderer,
+ GLenum internalformat,
+ bool renderTarget,
+ int size,
+ int levels,
+ bool hintLevelZeroOnly)
+ : TextureStorage11(
+ renderer,
+ GetTextureBindFlags(internalformat, renderer->getRenderer11DeviceCaps(), renderTarget),
+ GetTextureMiscFlags(internalformat,
+ renderer->getRenderer11DeviceCaps(),
+ renderTarget,
+ levels),
+ internalformat),
+ mTexture(nullptr),
+ mLevelZeroTexture(nullptr),
+ mUseLevelZeroTexture(hintLevelZeroOnly && levels > 1),
+ mSwizzleTexture(nullptr)
+{
+ for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ mSwizzleRenderTargets[level] = nullptr;
+ for (unsigned int face = 0; face < CUBE_FACE_COUNT; face++)
+ {
+ mAssociatedImages[face][level] = nullptr;
+ mRenderTarget[face][level] = nullptr;
+ }
+ }
+
+ for (unsigned int face = 0; face < CUBE_FACE_COUNT; face++)
+ {
+ mLevelZeroRenderTarget[face] = nullptr;
+ }
+
+ // adjust size if needed for compressed textures
+ int height = size;
+ d3d11::MakeValidSize(false, mFormatInfo.texFormat, &size, &height, &mTopLevel);
+
+ mMipLevels = mTopLevel + levels;
+ mTextureWidth = size;
+ mTextureHeight = size;
+ mTextureDepth = 1;
+
+ // The LevelZeroOnly hint should only be true if the zero max LOD workaround is active.
+ ASSERT(!mUseLevelZeroTexture || mRenderer->getWorkarounds().zeroMaxLodWorkaround);
+}
+
+TextureStorage11_Cube::~TextureStorage11_Cube()
+{
+ for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ for (unsigned int face = 0; face < CUBE_FACE_COUNT; face++)
+ {
+ if (mAssociatedImages[face][level] != nullptr)
+ {
+ bool imageAssociationCorrect =
+ mAssociatedImages[face][level]->isAssociatedStorageValid(this);
+ ASSERT(imageAssociationCorrect);
+
+ if (imageAssociationCorrect)
+ {
+ // We must let the Images recover their data before we delete it from the
+ // TextureStorage.
+ mAssociatedImages[face][level]->recoverFromAssociatedStorage();
+ }
+ }
+ }
+ }
+
+ SafeRelease(mTexture);
+ SafeRelease(mSwizzleTexture);
+ SafeRelease(mLevelZeroTexture);
+
+ for (unsigned int face = 0; face < CUBE_FACE_COUNT; face++)
+ {
+ SafeDelete(mLevelZeroRenderTarget[face]);
+ }
+
+ for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ SafeRelease(mSwizzleRenderTargets[level]);
+ for (unsigned int face = 0; face < CUBE_FACE_COUNT; face++)
+ {
+ SafeDelete(mRenderTarget[face][level]);
+ }
+ }
+}
+
+UINT TextureStorage11_Cube::getSubresourceIndex(const gl::ImageIndex &index) const
+{
+ if (mRenderer->getWorkarounds().zeroMaxLodWorkaround && mUseLevelZeroTexture &&
+ index.mipIndex == 0)
+ {
+ UINT arraySlice = static_cast<UINT>(index.hasLayer() ? index.layerIndex : 0);
+ UINT subresource = D3D11CalcSubresource(0, arraySlice, 1);
+ ASSERT(subresource != std::numeric_limits<UINT>::max());
+ return subresource;
+ }
+ else
+ {
+ UINT mipSlice = static_cast<UINT>(index.mipIndex + mTopLevel);
+ UINT arraySlice = static_cast<UINT>(index.hasLayer() ? index.layerIndex : 0);
+ UINT subresource = D3D11CalcSubresource(mipSlice, arraySlice, mMipLevels);
+ ASSERT(subresource != std::numeric_limits<UINT>::max());
+ return subresource;
+ }
+}
+
+gl::Error TextureStorage11_Cube::copyToStorage(TextureStorage *destStorage)
+{
+ ASSERT(destStorage);
+
+ TextureStorage11_Cube *dest11 = GetAs<TextureStorage11_Cube>(destStorage);
+
+ if (mRenderer->getWorkarounds().zeroMaxLodWorkaround)
+ {
+ ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext();
+
+ // If either mTexture or mLevelZeroTexture exist, then we need to copy them into the
+ // corresponding textures in destStorage.
+ if (mTexture)
+ {
+ ANGLE_TRY(dest11->useLevelZeroWorkaroundTexture(false));
+
+ ID3D11Resource *destResource = nullptr;
+ ANGLE_TRY(dest11->getResource(&destResource));
+
+ immediateContext->CopyResource(destResource, mTexture);
+ }
+
+ if (mLevelZeroTexture)
+ {
+ ANGLE_TRY(dest11->useLevelZeroWorkaroundTexture(true));
+
+ ID3D11Resource *destResource = nullptr;
+ ANGLE_TRY(dest11->getResource(&destResource));
+
+ immediateContext->CopyResource(destResource, mLevelZeroTexture);
+ }
+ }
+ else
+ {
+ ID3D11Resource *sourceResouce = nullptr;
+ ANGLE_TRY(getResource(&sourceResouce));
+
+ ID3D11Resource *destResource = nullptr;
+ ANGLE_TRY(dest11->getResource(&destResource));
+
+ ID3D11DeviceContext *immediateContext = mRenderer->getDeviceContext();
+ immediateContext->CopyResource(destResource, sourceResouce);
+ }
+
+ dest11->markDirty();
+
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11_Cube::useLevelZeroWorkaroundTexture(bool useLevelZeroTexture)
+{
+ if (useLevelZeroTexture && mMipLevels > 1)
+ {
+ if (!mUseLevelZeroTexture && mTexture)
+ {
+ ANGLE_TRY(ensureTextureExists(1));
+
+ // Pull data back from the mipped texture if necessary.
+ ASSERT(mLevelZeroTexture);
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+
+ for (int face = 0; face < 6; face++)
+ {
+ context->CopySubresourceRegion(mLevelZeroTexture, D3D11CalcSubresource(0, face, 1),
+ 0, 0, 0, mTexture, face * mMipLevels, nullptr);
+ }
+ }
+
+ mUseLevelZeroTexture = true;
+ }
+ else
+ {
+ if (mUseLevelZeroTexture && mLevelZeroTexture)
+ {
+ ANGLE_TRY(ensureTextureExists(mMipLevels));
+
+ // Pull data back from the level zero texture if necessary.
+ ASSERT(mTexture);
+ ID3D11DeviceContext *context = mRenderer->getDeviceContext();
+
+ for (int face = 0; face < 6; face++)
+ {
+ context->CopySubresourceRegion(mTexture, D3D11CalcSubresource(0, face, mMipLevels),
+ 0, 0, 0, mLevelZeroTexture, face, nullptr);
+ }
+ }
+
+ mUseLevelZeroTexture = false;
+ }
+
+ return gl::NoError();
+}
+
+void TextureStorage11_Cube::associateImage(Image11 *image, const gl::ImageIndex &index)
+{
+ const GLint level = index.mipIndex;
+ const GLint layerTarget = index.layerIndex;
+
+ ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ ASSERT(0 <= layerTarget && layerTarget < static_cast<GLint>(CUBE_FACE_COUNT));
+
+ if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ if (0 <= layerTarget && layerTarget < static_cast<GLint>(CUBE_FACE_COUNT))
+ {
+ mAssociatedImages[layerTarget][level] = image;
+ }
+ }
+}
+
+bool TextureStorage11_Cube::isAssociatedImageValid(const gl::ImageIndex &index,
+ Image11 *expectedImage)
+{
+ const GLint level = index.mipIndex;
+ const GLint layerTarget = index.layerIndex;
+
+ if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ if (0 <= layerTarget && layerTarget < static_cast<GLint>(CUBE_FACE_COUNT))
+ {
+ // This validation check should never return false. It means the Image/TextureStorage
+ // association is broken.
+ bool retValue = (mAssociatedImages[layerTarget][level] == expectedImage);
+ ASSERT(retValue);
+ return retValue;
+ }
+ }
+
+ return false;
+}
+
+// disassociateImage allows an Image to end its association with a Storage.
+void TextureStorage11_Cube::disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage)
+{
+ const GLint level = index.mipIndex;
+ const GLint layerTarget = index.layerIndex;
+
+ ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ ASSERT(0 <= layerTarget && layerTarget < static_cast<GLint>(CUBE_FACE_COUNT));
+
+ if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ if (0 <= layerTarget && layerTarget < static_cast<GLint>(CUBE_FACE_COUNT))
+ {
+ ASSERT(mAssociatedImages[layerTarget][level] == expectedImage);
+
+ if (mAssociatedImages[layerTarget][level] == expectedImage)
+ {
+ mAssociatedImages[layerTarget][level] = nullptr;
+ }
+ }
+ }
+}
+
+// releaseAssociatedImage prepares the Storage for a new Image association. It lets the old Image
+// recover its data before ending the association.
+gl::Error TextureStorage11_Cube::releaseAssociatedImage(const gl::ImageIndex &index,
+ Image11 *incomingImage)
+{
+ const GLint level = index.mipIndex;
+ const GLint layerTarget = index.layerIndex;
+
+ ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ ASSERT(0 <= layerTarget && layerTarget < static_cast<GLint>(CUBE_FACE_COUNT));
+
+ if ((0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS))
+ {
+ if (0 <= layerTarget && layerTarget < static_cast<GLint>(CUBE_FACE_COUNT))
+ {
+ // No need to let the old Image recover its data, if it is also the incoming Image.
+ if (mAssociatedImages[layerTarget][level] != nullptr &&
+ mAssociatedImages[layerTarget][level] != incomingImage)
+ {
+ // Ensure that the Image is still associated with this TextureStorage. This should
+ // be true.
+ bool imageAssociationCorrect =
+ mAssociatedImages[layerTarget][level]->isAssociatedStorageValid(this);
+ ASSERT(imageAssociationCorrect);
+
+ if (imageAssociationCorrect)
+ {
+ // Force the image to recover from storage before its data is overwritten.
+ // This will reset mAssociatedImages[level] to nullptr too.
+ ANGLE_TRY(
+ mAssociatedImages[layerTarget][level]->recoverFromAssociatedStorage());
+ }
+ }
+ }
+ }
+
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11_Cube::getResource(ID3D11Resource **outResource)
+{
+ if (mUseLevelZeroTexture && mMipLevels > 1)
+ {
+ ANGLE_TRY(ensureTextureExists(1));
+ *outResource = mLevelZeroTexture;
+ return gl::NoError();
+ }
+ else
+ {
+ ANGLE_TRY(ensureTextureExists(mMipLevels));
+ *outResource = mTexture;
+ return gl::NoError();
+ }
+}
+
+gl::Error TextureStorage11_Cube::getMippedResource(ID3D11Resource **outResource)
+{
+ // This shouldn't be called unless the zero max LOD workaround is active.
+ ASSERT(mRenderer->getWorkarounds().zeroMaxLodWorkaround);
+
+ ANGLE_TRY(ensureTextureExists(mMipLevels));
+ *outResource = mTexture;
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11_Cube::ensureTextureExists(int mipLevels)
+{
+ // If mMipLevels = 1 then always use mTexture rather than mLevelZeroTexture.
+ bool useLevelZeroTexture = mRenderer->getWorkarounds().zeroMaxLodWorkaround
+ ? (mipLevels == 1) && (mMipLevels > 1)
+ : false;
+ ID3D11Texture2D **outputTexture = useLevelZeroTexture ? &mLevelZeroTexture : &mTexture;
+
+ // if the size is not positive this should be treated as an incomplete texture
+ // we handle that here by skipping the d3d texture creation
+ if (*outputTexture == nullptr && mTextureWidth > 0 && mTextureHeight > 0)
+ {
+ ASSERT(mMipLevels > 0);
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_TEXTURE2D_DESC desc;
+ desc.Width = mTextureWidth;
+ desc.Height = mTextureHeight;
+ desc.MipLevels = mipLevels;
+ desc.ArraySize = CUBE_FACE_COUNT;
+ desc.Format = mFormatInfo.texFormat;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = getBindFlags();
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE | getMiscFlags();
+
+ HRESULT result = device->CreateTexture2D(&desc, nullptr, outputTexture);
+
+ // this can happen from windows TDR
+ if (d3d11::isDeviceLostError(result))
+ {
+ mRenderer->notifyDeviceLost();
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create cube texture storage, result: 0x%X.", result);
+ }
+ else if (FAILED(result))
+ {
+ ASSERT(result == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create cube texture storage, result: 0x%X.", result);
+ }
+
+ d3d11::SetDebugName(*outputTexture, "TexStorageCube.Texture");
+ }
+
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11_Cube::createRenderTargetSRV(ID3D11Resource *texture,
+ const gl::ImageIndex &index,
+ DXGI_FORMAT resourceFormat,
+ ID3D11ShaderResourceView **srv) const
+{
+ ID3D11Device *device = mRenderer->getDevice();
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ srvDesc.Format = resourceFormat;
+ srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + index.mipIndex;
+ srvDesc.Texture2DArray.MipLevels = 1;
+ srvDesc.Texture2DArray.FirstArraySlice = index.layerIndex;
+ srvDesc.Texture2DArray.ArraySize = 1;
+
+ if (mRenderer->getRenderer11DeviceCaps().featureLevel <= D3D_FEATURE_LEVEL_9_3)
+ {
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
+ }
+ else
+ {
+ // Will be used with Texture2D sampler, not TextureCube
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
+ }
+
+ HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, srv);
+
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(
+ GL_OUT_OF_MEMORY,
+ "Failed to create internal shader resource view for texture storage, result: 0x%X.",
+ result);
+ }
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage11_Cube::getRenderTarget(const gl::ImageIndex &index,
+ RenderTargetD3D **outRT)
+{
+ const int faceIndex = index.layerIndex;
+ const int level = index.mipIndex;
+
+ ASSERT(level >= 0 && level < getLevelCount());
+ ASSERT(faceIndex >= 0 && faceIndex < static_cast<GLint>(CUBE_FACE_COUNT));
+
+ if (!mRenderTarget[faceIndex][level])
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT result;
+
+ ID3D11Resource *texture = nullptr;
+ ANGLE_TRY(getResource(&texture));
+
+ if (mUseLevelZeroTexture)
+ {
+ if (!mLevelZeroRenderTarget[faceIndex])
+ {
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mFormatInfo.rtvFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
+ rtvDesc.Texture2DArray.MipSlice = mTopLevel + level;
+ rtvDesc.Texture2DArray.FirstArraySlice = faceIndex;
+ rtvDesc.Texture2DArray.ArraySize = 1;
+
+ ID3D11RenderTargetView *rtv;
+ result = device->CreateRenderTargetView(mLevelZeroTexture, &rtvDesc, &rtv);
+
+ if (result == E_OUTOFMEMORY)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create internal render target view for texture "
+ "storage, result: 0x%X.",
+ result);
+ }
+ ASSERT(SUCCEEDED(result));
+
+ mLevelZeroRenderTarget[faceIndex] = new TextureRenderTarget11(
+ rtv, mLevelZeroTexture, nullptr, nullptr, mFormatInfo.internalFormat,
+ getFormatSet(), getLevelWidth(level), getLevelHeight(level), 1, 0);
+
+ // RenderTarget will take ownership of these resources
+ SafeRelease(rtv);
+ }
+
+ ASSERT(outRT);
+ *outRT = mLevelZeroRenderTarget[faceIndex];
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ ID3D11ShaderResourceView *srv = nullptr;
+ ANGLE_TRY(createRenderTargetSRV(texture, index, mFormatInfo.srvFormat, &srv));
+ ID3D11ShaderResourceView *blitSRV = nullptr;
+ if (mFormatInfo.blitSRVFormat != mFormatInfo.srvFormat)
+ {
+ gl::Error error =
+ createRenderTargetSRV(texture, index, mFormatInfo.blitSRVFormat, &blitSRV);
+ if (error.isError())
+ {
+ SafeRelease(srv);
+ return error;
+ }
+ }
+ else
+ {
+ blitSRV = srv;
+ blitSRV->AddRef();
+ }
+
+ d3d11::SetDebugName(srv, "TexStorageCube.RenderTargetSRV");
+
+ if (mFormatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mFormatInfo.rtvFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
+ rtvDesc.Texture2DArray.MipSlice = mTopLevel + level;
+ rtvDesc.Texture2DArray.FirstArraySlice = faceIndex;
+ rtvDesc.Texture2DArray.ArraySize = 1;
+
+ ID3D11RenderTargetView *rtv;
+ result = device->CreateRenderTargetView(texture, &rtvDesc, &rtv);
+
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ SafeRelease(srv);
+ SafeRelease(blitSRV);
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create internal render target view for texture "
+ "storage, result: 0x%X.",
+ result);
+ }
+
+ d3d11::SetDebugName(rtv, "TexStorageCube.RenderTargetRTV");
+
+ mRenderTarget[faceIndex][level] = new TextureRenderTarget11(
+ rtv, texture, srv, blitSRV, mFormatInfo.internalFormat, getFormatSet(),
+ getLevelWidth(level), getLevelHeight(level), 1, 0);
+
+ // RenderTarget will take ownership of these resources
+ SafeRelease(rtv);
+ SafeRelease(srv);
+ SafeRelease(blitSRV);
+ }
+ else if (mFormatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
+ dsvDesc.Format = mFormatInfo.dsvFormat;
+ dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
+ dsvDesc.Flags = 0;
+ dsvDesc.Texture2DArray.MipSlice = mTopLevel + level;
+ dsvDesc.Texture2DArray.FirstArraySlice = faceIndex;
+ dsvDesc.Texture2DArray.ArraySize = 1;
+
+ ID3D11DepthStencilView *dsv;
+ result = device->CreateDepthStencilView(texture, &dsvDesc, &dsv);
+
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ SafeRelease(srv);
+ SafeRelease(blitSRV);
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create internal depth stencil view for texture "
+ "storage, result: 0x%X.",
+ result);
+ }
+
+ d3d11::SetDebugName(dsv, "TexStorageCube.RenderTargetDSV");
+
+ mRenderTarget[faceIndex][level] = new TextureRenderTarget11(
+ dsv, texture, srv, mFormatInfo.internalFormat, getFormatSet(), getLevelWidth(level),
+ getLevelHeight(level), 1, 0);
+
+ // RenderTarget will take ownership of these resources
+ SafeRelease(dsv);
+ SafeRelease(srv);
+ SafeRelease(blitSRV);
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+ }
+
+ ASSERT(outRT);
+ *outRT = mRenderTarget[faceIndex][level];
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage11_Cube::createSRV(int baseLevel,
+ int mipLevels,
+ DXGI_FORMAT format,
+ ID3D11Resource *texture,
+ ID3D11ShaderResourceView **outSRV) const
+{
+ ASSERT(outSRV);
+
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ srvDesc.Format = format;
+
+ // Unnormalized integer cube maps are not supported by DX11; we emulate them as an array of six
+ // 2D textures
+ const GLenum componentType = d3d11::GetComponentType(format);
+ if (componentType == GL_INT || componentType == GL_UNSIGNED_INT)
+ {
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
+ srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + baseLevel;
+ srvDesc.Texture2DArray.MipLevels = mipLevels;
+ srvDesc.Texture2DArray.FirstArraySlice = 0;
+ srvDesc.Texture2DArray.ArraySize = CUBE_FACE_COUNT;
+ }
+ else
+ {
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
+ srvDesc.TextureCube.MipLevels = mipLevels;
+ srvDesc.TextureCube.MostDetailedMip = mTopLevel + baseLevel;
+ }
+
+ ID3D11Resource *srvTexture = texture;
+
+ if (mRenderer->getWorkarounds().zeroMaxLodWorkaround)
+ {
+ ASSERT(mTopLevel == 0);
+ ASSERT(baseLevel == 0);
+ // This code also assumes that the incoming texture equals either mLevelZeroTexture or
+ // mTexture.
+
+ if (mipLevels == 1 && mMipLevels > 1)
+ {
+ // We must use a SRV on the level-zero-only texture.
+ ASSERT(mLevelZeroTexture != nullptr && texture == mLevelZeroTexture);
+ srvTexture = mLevelZeroTexture;
+ }
+ else
+ {
+ ASSERT(mipLevels == static_cast<int>(mMipLevels));
+ ASSERT(mTexture != nullptr && texture == mTexture);
+ srvTexture = mTexture;
+ }
+ }
+
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT result = device->CreateShaderResourceView(srvTexture, &srvDesc, outSRV);
+
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create internal texture storage SRV, result: 0x%X.", result);
+ }
+
+ d3d11::SetDebugName(*outSRV, "TexStorageCube.SRV");
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage11_Cube::getSwizzleTexture(ID3D11Resource **outTexture)
+{
+ ASSERT(outTexture);
+
+ if (!mSwizzleTexture)
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_TEXTURE2D_DESC desc;
+ desc.Width = mTextureWidth;
+ desc.Height = mTextureHeight;
+ desc.MipLevels = mMipLevels;
+ desc.ArraySize = CUBE_FACE_COUNT;
+ desc.Format = mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps()).texFormat;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
+
+ HRESULT result = device->CreateTexture2D(&desc, nullptr, &mSwizzleTexture);
+
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create internal swizzle texture, result: 0x%X.", result);
+ }
+
+ d3d11::SetDebugName(*outTexture, "TexStorageCube.SwizzleTexture");
+ }
+
+ *outTexture = mSwizzleTexture;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage11_Cube::getSwizzleRenderTarget(int mipLevel,
+ ID3D11RenderTargetView **outRTV)
+{
+ ASSERT(mipLevel >= 0 && mipLevel < getLevelCount());
+ ASSERT(outRTV);
+
+ if (!mSwizzleRenderTargets[mipLevel])
+ {
+ ID3D11Resource *swizzleTexture = nullptr;
+ ANGLE_TRY(getSwizzleTexture(&swizzleTexture));
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format =
+ mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps()).rtvFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
+ rtvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel;
+ rtvDesc.Texture2DArray.FirstArraySlice = 0;
+ rtvDesc.Texture2DArray.ArraySize = CUBE_FACE_COUNT;
+
+ HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc,
+ &mSwizzleRenderTargets[mipLevel]);
+
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create internal swizzle render target view, result: 0x%X.",
+ result);
+ }
+ }
+
+ *outRTV = mSwizzleRenderTargets[mipLevel];
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11::initDropStencilTexture(const gl::ImageIndexIterator &it)
+{
+ ID3D11Resource *resource = nullptr;
+ ANGLE_TRY(getResource(&resource));
+ TextureHelper11 sourceTexture = TextureHelper11::MakeAndReference(resource, mFormatInfo);
+ TextureHelper11 destTexture = TextureHelper11::MakeAndReference(
+ mDropStencilTexture,
+ d3d11::Format::Get(GL_DEPTH_COMPONENT32F, mRenderer->getRenderer11DeviceCaps()));
+
+ gl::ImageIndexIterator itCopy = it;
+
+ while (itCopy.hasNext())
+ {
+ gl::ImageIndex index = itCopy.next();
+ gl::Box wholeArea(0, 0, 0, getLevelWidth(index.mipIndex), getLevelHeight(index.mipIndex),
+ 1);
+ gl::Extents wholeSize(wholeArea.width, wholeArea.height, 1);
+ UINT subresource = getSubresourceIndex(index);
+ ANGLE_TRY(mRenderer->getBlitter()->copyDepthStencil(sourceTexture, subresource, wholeArea,
+ wholeSize, destTexture, subresource,
+ wholeArea, wholeSize, nullptr));
+ }
+
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11_Cube::createDropStencilTexture()
+{
+ if (mDropStencilTexture)
+ {
+ return gl::NoError();
+ }
+
+ D3D11_TEXTURE2D_DESC dropDesc = {};
+ dropDesc.ArraySize = 6;
+ dropDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_DEPTH_STENCIL;
+ dropDesc.CPUAccessFlags = 0;
+ dropDesc.Format = DXGI_FORMAT_R32_TYPELESS;
+ dropDesc.Height = mTextureHeight;
+ dropDesc.MipLevels = mMipLevels;
+ dropDesc.MiscFlags = D3D11_RESOURCE_MISC_TEXTURECUBE;
+ dropDesc.SampleDesc.Count = 1;
+ dropDesc.SampleDesc.Quality = 0;
+ dropDesc.Usage = D3D11_USAGE_DEFAULT;
+ dropDesc.Width = mTextureWidth;
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ HRESULT hr = device->CreateTexture2D(&dropDesc, nullptr, &mDropStencilTexture);
+ if (FAILED(hr))
+ {
+ return gl::Error(GL_INVALID_OPERATION, "Error creating drop stencil texture.");
+ }
+ d3d11::SetDebugName(mDropStencilTexture, "TexStorageCube.DropStencil");
+
+ ANGLE_TRY(initDropStencilTexture(gl::ImageIndexIterator::MakeCube(0, mMipLevels)));
+
+ return gl::NoError();
+}
+
+TextureStorage11_3D::TextureStorage11_3D(Renderer11 *renderer,
+ GLenum internalformat,
+ bool renderTarget,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ int levels)
+ : TextureStorage11(
+ renderer,
+ GetTextureBindFlags(internalformat, renderer->getRenderer11DeviceCaps(), renderTarget),
+ GetTextureMiscFlags(internalformat,
+ renderer->getRenderer11DeviceCaps(),
+ renderTarget,
+ levels),
+ internalformat)
+{
+ mTexture = nullptr;
+ mSwizzleTexture = nullptr;
+
+ for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ mAssociatedImages[i] = nullptr;
+ mLevelRenderTargets[i] = nullptr;
+ mSwizzleRenderTargets[i] = nullptr;
+ }
+
+ // adjust size if needed for compressed textures
+ d3d11::MakeValidSize(false, mFormatInfo.texFormat, &width, &height, &mTopLevel);
+
+ mMipLevels = mTopLevel + levels;
+ mTextureWidth = width;
+ mTextureHeight = height;
+ mTextureDepth = depth;
+}
+
+TextureStorage11_3D::~TextureStorage11_3D()
+{
+ for (unsigned i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ if (mAssociatedImages[i] != nullptr)
+ {
+ bool imageAssociationCorrect = mAssociatedImages[i]->isAssociatedStorageValid(this);
+ ASSERT(imageAssociationCorrect);
+
+ if (imageAssociationCorrect)
+ {
+ // We must let the Images recover their data before we delete it from the
+ // TextureStorage.
+ mAssociatedImages[i]->recoverFromAssociatedStorage();
+ }
+ }
+ }
+
+ SafeRelease(mTexture);
+ SafeRelease(mSwizzleTexture);
+
+ for (RenderTargetMap::iterator i = mLevelLayerRenderTargets.begin();
+ i != mLevelLayerRenderTargets.end(); i++)
+ {
+ SafeDelete(i->second);
+ }
+ mLevelLayerRenderTargets.clear();
+
+ for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; i++)
+ {
+ SafeDelete(mLevelRenderTargets[i]);
+ SafeRelease(mSwizzleRenderTargets[i]);
+ }
+}
+
+void TextureStorage11_3D::associateImage(Image11 *image, const gl::ImageIndex &index)
+{
+ const GLint level = index.mipIndex;
+
+ ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+
+ if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ mAssociatedImages[level] = image;
+ }
+}
+
+bool TextureStorage11_3D::isAssociatedImageValid(const gl::ImageIndex &index,
+ Image11 *expectedImage)
+{
+ const GLint level = index.mipIndex;
+
+ if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ // This validation check should never return false. It means the Image/TextureStorage
+ // association is broken.
+ bool retValue = (mAssociatedImages[level] == expectedImage);
+ ASSERT(retValue);
+ return retValue;
+ }
+
+ return false;
+}
+
+// disassociateImage allows an Image to end its association with a Storage.
+void TextureStorage11_3D::disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage)
+{
+ const GLint level = index.mipIndex;
+
+ ASSERT(0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+
+ if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ ASSERT(mAssociatedImages[level] == expectedImage);
+
+ if (mAssociatedImages[level] == expectedImage)
+ {
+ mAssociatedImages[level] = nullptr;
+ }
+ }
+}
+
+// releaseAssociatedImage prepares the Storage for a new Image association. It lets the old Image
+// recover its data before ending the association.
+gl::Error TextureStorage11_3D::releaseAssociatedImage(const gl::ImageIndex &index,
+ Image11 *incomingImage)
+{
+ const GLint level = index.mipIndex;
+
+ ASSERT((0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS));
+
+ if (0 <= level && level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ // No need to let the old Image recover its data, if it is also the incoming Image.
+ if (mAssociatedImages[level] != nullptr && mAssociatedImages[level] != incomingImage)
+ {
+ // Ensure that the Image is still associated with this TextureStorage. This should be
+ // true.
+ bool imageAssociationCorrect = mAssociatedImages[level]->isAssociatedStorageValid(this);
+ ASSERT(imageAssociationCorrect);
+
+ if (imageAssociationCorrect)
+ {
+ // Force the image to recover from storage before its data is overwritten.
+ // This will reset mAssociatedImages[level] to nullptr too.
+ ANGLE_TRY(mAssociatedImages[level]->recoverFromAssociatedStorage());
+ }
+ }
+ }
+
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11_3D::getResource(ID3D11Resource **outResource)
+{
+ // If the width, height or depth are not positive this should be treated as an incomplete
+ // texture. We handle that here by skipping the d3d texture creation.
+ if (mTexture == nullptr && mTextureWidth > 0 && mTextureHeight > 0 && mTextureDepth > 0)
+ {
+ ASSERT(mMipLevels > 0);
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_TEXTURE3D_DESC desc;
+ desc.Width = mTextureWidth;
+ desc.Height = mTextureHeight;
+ desc.Depth = mTextureDepth;
+ desc.MipLevels = mMipLevels;
+ desc.Format = mFormatInfo.texFormat;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = getBindFlags();
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = getMiscFlags();
+
+ HRESULT result = device->CreateTexture3D(&desc, nullptr, &mTexture);
+
+ // this can happen from windows TDR
+ if (d3d11::isDeviceLostError(result))
+ {
+ mRenderer->notifyDeviceLost();
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create 3D texture storage, result: 0x%X.",
+ result);
+ }
+ else if (FAILED(result))
+ {
+ ASSERT(result == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create 3D texture storage, result: 0x%X.",
+ result);
+ }
+
+ d3d11::SetDebugName(mTexture, "TexStorage3D.Texture");
+ }
+
+ *outResource = mTexture;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage11_3D::createSRV(int baseLevel,
+ int mipLevels,
+ DXGI_FORMAT format,
+ ID3D11Resource *texture,
+ ID3D11ShaderResourceView **outSRV) const
+{
+ ASSERT(outSRV);
+
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ srvDesc.Format = format;
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
+ srvDesc.Texture3D.MostDetailedMip = baseLevel;
+ srvDesc.Texture3D.MipLevels = mipLevels;
+
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, outSRV);
+
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create internal texture storage SRV, result: 0x%X.", result);
+ }
+
+ d3d11::SetDebugName(*outSRV, "TexStorage3D.SRV");
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage11_3D::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT)
+{
+ const int mipLevel = index.mipIndex;
+ ASSERT(mipLevel >= 0 && mipLevel < getLevelCount());
+
+ ASSERT(mFormatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN);
+
+ if (!index.hasLayer())
+ {
+ if (!mLevelRenderTargets[mipLevel])
+ {
+ ID3D11Resource *texture = nullptr;
+ ANGLE_TRY(getResource(&texture));
+
+ ID3D11ShaderResourceView *srv = nullptr;
+ ANGLE_TRY(getSRVLevel(mipLevel, false, &srv));
+
+ ID3D11ShaderResourceView *blitSRV = nullptr;
+ ANGLE_TRY(getSRVLevel(mipLevel, true, &blitSRV));
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mFormatInfo.rtvFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
+ rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel;
+ rtvDesc.Texture3D.FirstWSlice = 0;
+ rtvDesc.Texture3D.WSize = static_cast<UINT>(-1);
+
+ ID3D11RenderTargetView *rtv;
+ HRESULT result = device->CreateRenderTargetView(texture, &rtvDesc, &rtv);
+
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ SafeRelease(srv);
+ SafeRelease(blitSRV);
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create internal render target view for texture "
+ "storage, result: 0x%X.",
+ result);
+ }
+
+ d3d11::SetDebugName(rtv, "TexStorage3D.RTV");
+
+ mLevelRenderTargets[mipLevel] = new TextureRenderTarget11(
+ rtv, texture, srv, blitSRV, mFormatInfo.internalFormat, getFormatSet(),
+ getLevelWidth(mipLevel), getLevelHeight(mipLevel), getLevelDepth(mipLevel), 0);
+
+ // RenderTarget will take ownership of these resources
+ SafeRelease(rtv);
+ }
+
+ ASSERT(outRT);
+ *outRT = mLevelRenderTargets[mipLevel];
+ return gl::Error(GL_NO_ERROR);
+ }
+ else
+ {
+ const int layer = index.layerIndex;
+
+ LevelLayerKey key(mipLevel, layer);
+ if (mLevelLayerRenderTargets.find(key) == mLevelLayerRenderTargets.end())
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT result;
+
+ ID3D11Resource *texture = nullptr;
+ ANGLE_TRY(getResource(&texture));
+
+ // TODO, what kind of SRV is expected here?
+ ID3D11ShaderResourceView *srv = nullptr;
+ ID3D11ShaderResourceView *blitSRV = nullptr;
+
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mFormatInfo.rtvFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
+ rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel;
+ rtvDesc.Texture3D.FirstWSlice = layer;
+ rtvDesc.Texture3D.WSize = 1;
+
+ ID3D11RenderTargetView *rtv;
+ result = device->CreateRenderTargetView(texture, &rtvDesc, &rtv);
+
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ SafeRelease(srv);
+ SafeRelease(blitSRV);
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create internal render target view for texture "
+ "storage, result: 0x%X.",
+ result);
+ }
+ ASSERT(SUCCEEDED(result));
+
+ d3d11::SetDebugName(rtv, "TexStorage3D.LayerRTV");
+
+ mLevelLayerRenderTargets[key] = new TextureRenderTarget11(
+ rtv, texture, srv, blitSRV, mFormatInfo.internalFormat, getFormatSet(),
+ getLevelWidth(mipLevel), getLevelHeight(mipLevel), 1, 0);
+
+ // RenderTarget will take ownership of these resources
+ SafeRelease(rtv);
+ }
+
+ ASSERT(outRT);
+ *outRT = mLevelLayerRenderTargets[key];
+ return gl::NoError();
+ }
+}
+
+gl::Error TextureStorage11_3D::getSwizzleTexture(ID3D11Resource **outTexture)
+{
+ ASSERT(outTexture);
+
+ if (!mSwizzleTexture)
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_TEXTURE3D_DESC desc;
+ desc.Width = mTextureWidth;
+ desc.Height = mTextureHeight;
+ desc.Depth = mTextureDepth;
+ desc.MipLevels = mMipLevels;
+ desc.Format = mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps()).texFormat;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
+
+ HRESULT result = device->CreateTexture3D(&desc, nullptr, &mSwizzleTexture);
+
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create internal swizzle texture, result: 0x%X.", result);
+ }
+
+ d3d11::SetDebugName(mSwizzleTexture, "TexStorage3D.SwizzleTexture");
+ }
+
+ *outTexture = mSwizzleTexture;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage11_3D::getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV)
+{
+ ASSERT(mipLevel >= 0 && mipLevel < getLevelCount());
+ ASSERT(outRTV);
+
+ if (!mSwizzleRenderTargets[mipLevel])
+ {
+ ID3D11Resource *swizzleTexture = nullptr;
+ ANGLE_TRY(getSwizzleTexture(&swizzleTexture));
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format =
+ mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps()).rtvFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
+ rtvDesc.Texture3D.MipSlice = mTopLevel + mipLevel;
+ rtvDesc.Texture3D.FirstWSlice = 0;
+ rtvDesc.Texture3D.WSize = static_cast<UINT>(-1);
+
+ HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc,
+ &mSwizzleRenderTargets[mipLevel]);
+
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create internal swizzle render target view, result: 0x%X.",
+ result);
+ }
+
+ d3d11::SetDebugName(mSwizzleTexture, "TexStorage3D.SwizzleRTV");
+ }
+
+ *outRTV = mSwizzleRenderTargets[mipLevel];
+ return gl::Error(GL_NO_ERROR);
+}
+
+TextureStorage11_2DArray::TextureStorage11_2DArray(Renderer11 *renderer,
+ GLenum internalformat,
+ bool renderTarget,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ int levels)
+ : TextureStorage11(
+ renderer,
+ GetTextureBindFlags(internalformat, renderer->getRenderer11DeviceCaps(), renderTarget),
+ GetTextureMiscFlags(internalformat,
+ renderer->getRenderer11DeviceCaps(),
+ renderTarget,
+ levels),
+ internalformat)
+{
+ mTexture = nullptr;
+ mSwizzleTexture = nullptr;
+
+ for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ mSwizzleRenderTargets[level] = nullptr;
+ }
+
+ // adjust size if needed for compressed textures
+ d3d11::MakeValidSize(false, mFormatInfo.texFormat, &width, &height, &mTopLevel);
+
+ mMipLevels = mTopLevel + levels;
+ mTextureWidth = width;
+ mTextureHeight = height;
+ mTextureDepth = depth;
+}
+
+TextureStorage11_2DArray::~TextureStorage11_2DArray()
+{
+ for (ImageMap::iterator i = mAssociatedImages.begin(); i != mAssociatedImages.end(); i++)
+ {
+ if (i->second)
+ {
+ bool imageAssociationCorrect = i->second->isAssociatedStorageValid(this);
+ ASSERT(imageAssociationCorrect);
+
+ if (imageAssociationCorrect)
+ {
+ // We must let the Images recover their data before we delete it from the
+ // TextureStorage.
+ i->second->recoverFromAssociatedStorage();
+ }
+ }
+ }
+ mAssociatedImages.clear();
+
+ SafeRelease(mTexture);
+ SafeRelease(mSwizzleTexture);
+
+ for (unsigned int level = 0; level < gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS; level++)
+ {
+ SafeRelease(mSwizzleRenderTargets[level]);
+ }
+
+ for (RenderTargetMap::iterator i = mRenderTargets.begin(); i != mRenderTargets.end(); i++)
+ {
+ SafeDelete(i->second);
+ }
+ mRenderTargets.clear();
+}
+
+void TextureStorage11_2DArray::associateImage(Image11 *image, const gl::ImageIndex &index)
+{
+ const GLint level = index.mipIndex;
+ const GLint layerTarget = index.layerIndex;
+
+ ASSERT(0 <= level && level < getLevelCount());
+
+ if (0 <= level && level < getLevelCount())
+ {
+ LevelLayerKey key(level, layerTarget);
+ mAssociatedImages[key] = image;
+ }
+}
+
+bool TextureStorage11_2DArray::isAssociatedImageValid(const gl::ImageIndex &index,
+ Image11 *expectedImage)
+{
+ const GLint level = index.mipIndex;
+ const GLint layerTarget = index.layerIndex;
+
+ LevelLayerKey key(level, layerTarget);
+
+ // This validation check should never return false. It means the Image/TextureStorage
+ // association is broken.
+ bool retValue = (mAssociatedImages.find(key) != mAssociatedImages.end() &&
+ (mAssociatedImages[key] == expectedImage));
+ ASSERT(retValue);
+ return retValue;
+}
+
+// disassociateImage allows an Image to end its association with a Storage.
+void TextureStorage11_2DArray::disassociateImage(const gl::ImageIndex &index,
+ Image11 *expectedImage)
+{
+ const GLint level = index.mipIndex;
+ const GLint layerTarget = index.layerIndex;
+
+ LevelLayerKey key(level, layerTarget);
+
+ bool imageAssociationCorrect = (mAssociatedImages.find(key) != mAssociatedImages.end() &&
+ (mAssociatedImages[key] == expectedImage));
+ ASSERT(imageAssociationCorrect);
+
+ if (imageAssociationCorrect)
+ {
+ mAssociatedImages[key] = nullptr;
+ }
+}
+
+// releaseAssociatedImage prepares the Storage for a new Image association. It lets the old Image
+// recover its data before ending the association.
+gl::Error TextureStorage11_2DArray::releaseAssociatedImage(const gl::ImageIndex &index,
+ Image11 *incomingImage)
+{
+ const GLint level = index.mipIndex;
+ const GLint layerTarget = index.layerIndex;
+
+ LevelLayerKey key(level, layerTarget);
+
+ if (mAssociatedImages.find(key) != mAssociatedImages.end())
+ {
+ if (mAssociatedImages[key] != nullptr && mAssociatedImages[key] != incomingImage)
+ {
+ // Ensure that the Image is still associated with this TextureStorage. This should be
+ // true.
+ bool imageAssociationCorrect = mAssociatedImages[key]->isAssociatedStorageValid(this);
+ ASSERT(imageAssociationCorrect);
+
+ if (imageAssociationCorrect)
+ {
+ // Force the image to recover from storage before its data is overwritten.
+ // This will reset mAssociatedImages[level] to nullptr too.
+ ANGLE_TRY(mAssociatedImages[key]->recoverFromAssociatedStorage());
+ }
+ }
+ }
+
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11_2DArray::getResource(ID3D11Resource **outResource)
+{
+ // if the width, height or depth is not positive this should be treated as an incomplete texture
+ // we handle that here by skipping the d3d texture creation
+ if (mTexture == nullptr && mTextureWidth > 0 && mTextureHeight > 0 && mTextureDepth > 0)
+ {
+ ASSERT(mMipLevels > 0);
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_TEXTURE2D_DESC desc;
+ desc.Width = mTextureWidth;
+ desc.Height = mTextureHeight;
+ desc.MipLevels = mMipLevels;
+ desc.ArraySize = mTextureDepth;
+ desc.Format = mFormatInfo.texFormat;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = getBindFlags();
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = getMiscFlags();
+
+ HRESULT result = device->CreateTexture2D(&desc, nullptr, &mTexture);
+
+ // this can happen from windows TDR
+ if (d3d11::isDeviceLostError(result))
+ {
+ mRenderer->notifyDeviceLost();
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create 2D array texture storage, result: 0x%X.", result);
+ }
+ else if (FAILED(result))
+ {
+ ASSERT(result == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create 2D array texture storage, result: 0x%X.", result);
+ }
+
+ d3d11::SetDebugName(mTexture, "TexStorage2DArray.Texture");
+ }
+
+ *outResource = mTexture;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage11_2DArray::createSRV(int baseLevel,
+ int mipLevels,
+ DXGI_FORMAT format,
+ ID3D11Resource *texture,
+ ID3D11ShaderResourceView **outSRV) const
+{
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ srvDesc.Format = format;
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
+ srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + baseLevel;
+ srvDesc.Texture2DArray.MipLevels = mipLevels;
+ srvDesc.Texture2DArray.FirstArraySlice = 0;
+ srvDesc.Texture2DArray.ArraySize = mTextureDepth;
+
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, outSRV);
+
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create internal texture storage SRV, result: 0x%X.", result);
+ }
+
+ d3d11::SetDebugName(*outSRV, "TexStorage2DArray.SRV");
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage11_2DArray::createRenderTargetSRV(ID3D11Resource *texture,
+ const gl::ImageIndex &index,
+ DXGI_FORMAT resourceFormat,
+ ID3D11ShaderResourceView **srv) const
+{
+ ID3D11Device *device = mRenderer->getDevice();
+ D3D11_SHADER_RESOURCE_VIEW_DESC srvDesc;
+ srvDesc.Format = resourceFormat;
+ srvDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
+ srvDesc.Texture2DArray.MostDetailedMip = mTopLevel + index.mipIndex;
+ srvDesc.Texture2DArray.MipLevels = 1;
+ srvDesc.Texture2DArray.FirstArraySlice = index.layerIndex;
+ srvDesc.Texture2DArray.ArraySize = 1;
+
+ HRESULT result = device->CreateShaderResourceView(texture, &srvDesc, srv);
+
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(
+ GL_OUT_OF_MEMORY,
+ "Failed to create internal shader resource view for texture storage, result: 0x%X.",
+ result);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage11_2DArray::getRenderTarget(const gl::ImageIndex &index,
+ RenderTargetD3D **outRT)
+{
+ ASSERT(index.hasLayer());
+
+ const int mipLevel = index.mipIndex;
+ const int layer = index.layerIndex;
+
+ ASSERT(mipLevel >= 0 && mipLevel < getLevelCount());
+
+ LevelLayerKey key(mipLevel, layer);
+ if (mRenderTargets.find(key) == mRenderTargets.end())
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+ HRESULT result;
+
+ ID3D11Resource *texture = nullptr;
+ ANGLE_TRY(getResource(&texture));
+ ID3D11ShaderResourceView *srv;
+ ANGLE_TRY(createRenderTargetSRV(texture, index, mFormatInfo.srvFormat, &srv));
+ ID3D11ShaderResourceView *blitSRV;
+ if (mFormatInfo.blitSRVFormat != mFormatInfo.srvFormat)
+ {
+ gl::Error error =
+ createRenderTargetSRV(texture, index, mFormatInfo.blitSRVFormat, &blitSRV);
+ if (error.isError())
+ {
+ SafeRelease(srv);
+ return error;
+ }
+ }
+ else
+ {
+ blitSRV = srv;
+ blitSRV->AddRef();
+ }
+
+ d3d11::SetDebugName(srv, "TexStorage2DArray.RenderTargetSRV");
+
+ if (mFormatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format = mFormatInfo.rtvFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
+ rtvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel;
+ rtvDesc.Texture2DArray.FirstArraySlice = layer;
+ rtvDesc.Texture2DArray.ArraySize = 1;
+
+ ID3D11RenderTargetView *rtv;
+ result = device->CreateRenderTargetView(texture, &rtvDesc, &rtv);
+
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ SafeRelease(srv);
+ SafeRelease(blitSRV);
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create internal render target view for texture "
+ "storage, result: 0x%X.",
+ result);
+ }
+
+ d3d11::SetDebugName(rtv, "TexStorage2DArray.RenderTargetRTV");
+
+ mRenderTargets[key] = new TextureRenderTarget11(
+ rtv, texture, srv, blitSRV, mFormatInfo.internalFormat, getFormatSet(),
+ getLevelWidth(mipLevel), getLevelHeight(mipLevel), 1, 0);
+
+ // RenderTarget will take ownership of these resources
+ SafeRelease(rtv);
+ SafeRelease(srv);
+ SafeRelease(blitSRV);
+ }
+ else
+ {
+ ASSERT(mFormatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN);
+
+ D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
+ dsvDesc.Format = mFormatInfo.dsvFormat;
+ dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2DARRAY;
+ dsvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel;
+ dsvDesc.Texture2DArray.FirstArraySlice = layer;
+ dsvDesc.Texture2DArray.ArraySize = 1;
+ dsvDesc.Flags = 0;
+
+ ID3D11DepthStencilView *dsv;
+ result = device->CreateDepthStencilView(texture, &dsvDesc, &dsv);
+
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ SafeRelease(srv);
+ SafeRelease(blitSRV);
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create TexStorage2DArray DSV. Result: 0x%X.", result);
+ }
+
+ d3d11::SetDebugName(dsv, "TexStorage2DArray.RenderTargetDSV");
+
+ mRenderTargets[key] = new TextureRenderTarget11(
+ dsv, texture, srv, mFormatInfo.internalFormat, getFormatSet(),
+ getLevelWidth(mipLevel), getLevelHeight(mipLevel), 1, 0);
+
+ // RenderTarget will take ownership of these resources
+ SafeRelease(dsv);
+ SafeRelease(srv);
+ SafeRelease(blitSRV);
+ }
+ }
+
+ ASSERT(outRT);
+ *outRT = mRenderTargets[key];
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11_2DArray::getSwizzleTexture(ID3D11Resource **outTexture)
+{
+ if (!mSwizzleTexture)
+ {
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_TEXTURE2D_DESC desc;
+ desc.Width = mTextureWidth;
+ desc.Height = mTextureHeight;
+ desc.MipLevels = mMipLevels;
+ desc.ArraySize = mTextureDepth;
+ desc.Format = mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps()).texFormat;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
+
+ HRESULT result = device->CreateTexture2D(&desc, nullptr, &mSwizzleTexture);
+
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create internal swizzle texture, result: 0x%X.", result);
+ }
+
+ d3d11::SetDebugName(*outTexture, "TexStorage2DArray.SwizzleTexture");
+ }
+
+ *outTexture = mSwizzleTexture;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage11_2DArray::getSwizzleRenderTarget(int mipLevel,
+ ID3D11RenderTargetView **outRTV)
+{
+ ASSERT(mipLevel >= 0 && mipLevel < getLevelCount());
+ ASSERT(outRTV);
+
+ if (!mSwizzleRenderTargets[mipLevel])
+ {
+ ID3D11Resource *swizzleTexture = nullptr;
+ ANGLE_TRY(getSwizzleTexture(&swizzleTexture));
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
+ rtvDesc.Format =
+ mFormatInfo.getSwizzleFormat(mRenderer->getRenderer11DeviceCaps()).rtvFormat;
+ rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
+ rtvDesc.Texture2DArray.MipSlice = mTopLevel + mipLevel;
+ rtvDesc.Texture2DArray.FirstArraySlice = 0;
+ rtvDesc.Texture2DArray.ArraySize = mTextureDepth;
+
+ HRESULT result = device->CreateRenderTargetView(mSwizzleTexture, &rtvDesc,
+ &mSwizzleRenderTargets[mipLevel]);
+
+ ASSERT(result == E_OUTOFMEMORY || SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to create internal swizzle render target view, result: 0x%X.",
+ result);
+ }
+ }
+
+ *outRTV = mSwizzleRenderTargets[mipLevel];
+ return gl::NoError();
+}
+
+gl::Error TextureStorage11_2DArray::createDropStencilTexture()
+{
+ if (mDropStencilTexture)
+ {
+ return gl::NoError();
+ }
+
+ D3D11_TEXTURE2D_DESC dropDesc = {};
+ dropDesc.ArraySize = mTextureDepth;
+ dropDesc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_DEPTH_STENCIL;
+ dropDesc.CPUAccessFlags = 0;
+ dropDesc.Format = DXGI_FORMAT_R32_TYPELESS;
+ dropDesc.Height = mTextureHeight;
+ dropDesc.MipLevels = mMipLevels;
+ dropDesc.MiscFlags = 0;
+ dropDesc.SampleDesc.Count = 1;
+ dropDesc.SampleDesc.Quality = 0;
+ dropDesc.Usage = D3D11_USAGE_DEFAULT;
+ dropDesc.Width = mTextureWidth;
+
+ ID3D11Device *device = mRenderer->getDevice();
+
+ HRESULT hr = device->CreateTexture2D(&dropDesc, nullptr, &mDropStencilTexture);
+ if (FAILED(hr))
+ {
+ return gl::Error(GL_INVALID_OPERATION, "Error creating drop stencil texture.");
+ }
+ d3d11::SetDebugName(mDropStencilTexture, "TexStorage2DArray.DropStencil");
+
+ std::vector<GLsizei> layerCounts(mMipLevels, mTextureDepth);
+
+ ANGLE_TRY(initDropStencilTexture(
+ gl::ImageIndexIterator::Make2DArray(0, mMipLevels, layerCounts.data())));
+
+ return gl::NoError();
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.h
new file mode 100755
index 000000000..46eb8458b
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/TextureStorage11.h
@@ -0,0 +1,425 @@
+//
+// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureStorage11.h: Defines the abstract rx::TextureStorage11 class and its concrete derived
+// classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_TEXTURESTORAGE11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_TEXTURESTORAGE11_H_
+
+#include "libANGLE/Texture.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/renderer/d3d/TextureStorage.h"
+#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
+
+#include <array>
+#include <map>
+
+namespace gl
+{
+struct ImageIndex;
+}
+
+namespace rx
+{
+class EGLImageD3D;
+class RenderTargetD3D;
+class RenderTarget11;
+class Renderer11;
+class SwapChain11;
+class Image11;
+struct Renderer11DeviceCaps;
+
+class TextureStorage11 : public TextureStorage
+{
+ public:
+ virtual ~TextureStorage11();
+
+ static DWORD GetTextureBindFlags(GLenum internalFormat, const Renderer11DeviceCaps &renderer11DeviceCaps, bool renderTarget);
+ static DWORD GetTextureMiscFlags(GLenum internalFormat, const Renderer11DeviceCaps &renderer11DeviceCaps, bool renderTarget, int levels);
+
+ UINT getBindFlags() const;
+ UINT getMiscFlags() const;
+
+ virtual gl::Error getResource(ID3D11Resource **outResource) = 0;
+ virtual gl::Error getSRV(const gl::TextureState &textureState,
+ ID3D11ShaderResourceView **outSRV);
+ virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) = 0;
+
+ virtual gl::Error generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex);
+
+ virtual int getTopLevel() const;
+ virtual bool isRenderTarget() const;
+ virtual bool isManaged() const;
+ bool supportsNativeMipmapFunction() const override;
+ virtual int getLevelCount() const;
+ virtual UINT getSubresourceIndex(const gl::ImageIndex &index) const;
+
+ gl::Error generateSwizzles(const gl::SwizzleState &swizzleTarget);
+ void markLevelDirty(int mipLevel);
+ void markDirty();
+
+ gl::Error updateSubresourceLevel(ID3D11Resource *texture, unsigned int sourceSubresource,
+ const gl::ImageIndex &index, const gl::Box &copyArea);
+
+ gl::Error copySubresourceLevel(ID3D11Resource* dstTexture, unsigned int dstSubresource,
+ const gl::ImageIndex &index, const gl::Box &region);
+
+ virtual void associateImage(Image11* image, const gl::ImageIndex &index) = 0;
+ virtual void disassociateImage(const gl::ImageIndex &index, Image11* expectedImage) = 0;
+ virtual bool isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage) = 0;
+ virtual gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage) = 0;
+
+ virtual gl::Error copyToStorage(TextureStorage *destStorage);
+ virtual gl::Error setData(const gl::ImageIndex &index, ImageD3D *image, const gl::Box *destBox, GLenum type,
+ const gl::PixelUnpackState &unpack, const uint8_t *pixelData);
+
+ gl::Error getSRVLevels(GLint baseLevel, GLint maxLevel, ID3D11ShaderResourceView **outSRV);
+
+ const d3d11::Format &getFormatSet() const;
+
+ protected:
+ TextureStorage11(Renderer11 *renderer, UINT bindFlags, UINT miscFlags, GLenum internalFormat);
+ int getLevelWidth(int mipLevel) const;
+ int getLevelHeight(int mipLevel) const;
+ int getLevelDepth(int mipLevel) const;
+
+ // Some classes (e.g. TextureStorage11_2D) will override getMippedResource.
+ virtual gl::Error getMippedResource(ID3D11Resource **outResource) { return getResource(outResource); }
+
+ virtual gl::Error getSwizzleTexture(ID3D11Resource **outTexture) = 0;
+ virtual gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV) = 0;
+ gl::Error getSRVLevel(int mipLevel, bool blitSRV, ID3D11ShaderResourceView **outSRV);
+
+ // Get a version of a depth texture with only depth information, not stencil.
+ virtual gl::Error createDropStencilTexture();
+ gl::Error initDropStencilTexture(const gl::ImageIndexIterator &it);
+
+ // The baseLevel parameter should *not* have mTopLevel applied.
+ virtual gl::Error createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture,
+ ID3D11ShaderResourceView **outSRV) const = 0;
+
+ void verifySwizzleExists(const gl::SwizzleState &swizzleState);
+
+ // Clear all cached non-swizzle SRVs and invalidate the swizzle cache.
+ void clearSRVCache();
+
+ Renderer11 *mRenderer;
+ int mTopLevel;
+ unsigned int mMipLevels;
+
+ const d3d11::Format &mFormatInfo;
+ unsigned int mTextureWidth;
+ unsigned int mTextureHeight;
+ unsigned int mTextureDepth;
+
+ gl::SwizzleState mSwizzleCache[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ ID3D11Texture2D *mDropStencilTexture;
+
+ private:
+ const UINT mBindFlags;
+ const UINT mMiscFlags;
+
+ struct SRVKey
+ {
+ SRVKey(int baseLevel, int mipLevels, bool swizzle, bool dropStencil);
+
+ bool operator<(const SRVKey &rhs) const;
+
+ int baseLevel = 0; // Without mTopLevel applied.
+ int mipLevels = 0;
+ bool swizzle = false;
+ bool dropStencil = false;
+ };
+ typedef std::map<SRVKey, ID3D11ShaderResourceView *> SRVCache;
+
+ gl::Error getCachedOrCreateSRV(const SRVKey &key, ID3D11ShaderResourceView **outSRV);
+
+ SRVCache mSrvCache;
+ std::array<ID3D11ShaderResourceView *, gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS> mLevelSRVs;
+ std::array<ID3D11ShaderResourceView *, gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS> mLevelBlitSRVs;
+};
+
+class TextureStorage11_2D : public TextureStorage11
+{
+ public:
+ TextureStorage11_2D(Renderer11 *renderer, SwapChain11 *swapchain);
+ TextureStorage11_2D(Renderer11 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels, bool hintLevelZeroOnly = false);
+ ~TextureStorage11_2D() override;
+
+ gl::Error getResource(ID3D11Resource **outResource) override;
+ gl::Error getMippedResource(ID3D11Resource **outResource) override;
+ gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) override;
+
+ gl::Error copyToStorage(TextureStorage *destStorage) override;
+
+ void associateImage(Image11 *image, const gl::ImageIndex &index) override;
+ void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override;
+ bool isAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override;
+ gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11 *incomingImage) override;
+
+ gl::Error useLevelZeroWorkaroundTexture(bool useLevelZeroTexture) override;
+
+ protected:
+ gl::Error getSwizzleTexture(ID3D11Resource **outTexture) override;
+ gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV) override;
+
+ gl::Error createDropStencilTexture() override;
+
+ gl::Error ensureTextureExists(int mipLevels);
+
+ private:
+ gl::Error createSRV(int baseLevel,
+ int mipLevels,
+ DXGI_FORMAT format,
+ ID3D11Resource *texture,
+ ID3D11ShaderResourceView **outSRV) const override;
+
+ ID3D11Texture2D *mTexture;
+ RenderTarget11 *mRenderTarget[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+ bool mHasKeyedMutex;
+
+ // These are members related to the zero max-LOD workaround.
+ // D3D11 Feature Level 9_3 can't disable mipmaps on a mipmapped texture (i.e. solely sample from level zero).
+ // These members are used to work around this limitation.
+ // Usually only mTexture XOR mLevelZeroTexture will exist.
+ // For example, if an app creates a texture with only one level, then 9_3 will only create mLevelZeroTexture.
+ // However, in some scenarios, both textures have to be created. This incurs additional memory overhead.
+ // One example of this is an application that creates a texture, calls glGenerateMipmap, and then disables mipmaps on the texture.
+ // A more likely example is an app that creates an empty texture, renders to it, and then calls glGenerateMipmap
+ // TODO: In this rendering scenario, release the mLevelZeroTexture after mTexture has been created to save memory.
+ ID3D11Texture2D *mLevelZeroTexture;
+ RenderTarget11 *mLevelZeroRenderTarget;
+ bool mUseLevelZeroTexture;
+
+ // Swizzle-related variables
+ ID3D11Texture2D *mSwizzleTexture;
+ ID3D11RenderTargetView *mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+
+ Image11 *mAssociatedImages[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+};
+
+class TextureStorage11_External : public TextureStorage11
+{
+ public:
+ TextureStorage11_External(Renderer11 *renderer,
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &glDesc);
+ ~TextureStorage11_External() override;
+
+ gl::Error getResource(ID3D11Resource **outResource) override;
+ gl::Error getMippedResource(ID3D11Resource **outResource) override;
+ gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) override;
+
+ gl::Error copyToStorage(TextureStorage *destStorage) override;
+
+ void associateImage(Image11 *image, const gl::ImageIndex &index) override;
+ void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override;
+ bool isAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override;
+ gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11 *incomingImage) override;
+
+ protected:
+ gl::Error getSwizzleTexture(ID3D11Resource **outTexture) override;
+ gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV) override;
+
+ private:
+ gl::Error createSRV(int baseLevel,
+ int mipLevels,
+ DXGI_FORMAT format,
+ ID3D11Resource *texture,
+ ID3D11ShaderResourceView **outSRV) const override;
+
+ ID3D11Texture2D *mTexture;
+ int mSubresourceIndex;
+ bool mHasKeyedMutex;
+
+ Image11 *mAssociatedImage;
+};
+
+class TextureStorage11_EGLImage final : public TextureStorage11
+{
+ public:
+ TextureStorage11_EGLImage(Renderer11 *renderer,
+ EGLImageD3D *eglImage,
+ RenderTarget11 *renderTarget11);
+ ~TextureStorage11_EGLImage() override;
+
+ gl::Error getResource(ID3D11Resource **outResource) override;
+ gl::Error getSRV(const gl::TextureState &textureState,
+ ID3D11ShaderResourceView **outSRV) override;
+ gl::Error getMippedResource(ID3D11Resource **outResource) override;
+ gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) override;
+
+ gl::Error copyToStorage(TextureStorage *destStorage) override;
+
+ void associateImage(Image11 *image, const gl::ImageIndex &index) override;
+ void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override;
+ bool isAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override;
+ gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11 *incomingImage) override;
+
+ gl::Error useLevelZeroWorkaroundTexture(bool useLevelZeroTexture) override;
+
+ protected:
+ gl::Error getSwizzleTexture(ID3D11Resource **outTexture) override;
+ gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV) override;
+
+ private:
+ // Check if the EGL image's render target has been updated due to orphaning and delete
+ // any SRVs and other resources based on the image's old render target.
+ gl::Error checkForUpdatedRenderTarget();
+
+ gl::Error createSRV(int baseLevel,
+ int mipLevels,
+ DXGI_FORMAT format,
+ ID3D11Resource *texture,
+ ID3D11ShaderResourceView **outSRV) const override;
+
+ gl::Error getImageRenderTarget(RenderTarget11 **outRT) const;
+
+ EGLImageD3D *mImage;
+ uintptr_t mCurrentRenderTarget;
+
+ // Swizzle-related variables
+ ID3D11Texture2D *mSwizzleTexture;
+ std::vector<ID3D11RenderTargetView *> mSwizzleRenderTargets;
+};
+
+class TextureStorage11_Cube : public TextureStorage11
+{
+ public:
+ TextureStorage11_Cube(Renderer11 *renderer, GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly);
+ virtual ~TextureStorage11_Cube();
+
+ virtual UINT getSubresourceIndex(const gl::ImageIndex &index) const;
+
+ virtual gl::Error getResource(ID3D11Resource **outResource);
+ virtual gl::Error getMippedResource(ID3D11Resource **outResource);
+ virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT);
+
+ virtual gl::Error copyToStorage(TextureStorage *destStorage);
+
+ virtual void associateImage(Image11* image, const gl::ImageIndex &index);
+ virtual void disassociateImage(const gl::ImageIndex &index, Image11* expectedImage);
+ virtual bool isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage);
+ virtual gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage);
+
+ virtual gl::Error useLevelZeroWorkaroundTexture(bool useLevelZeroTexture);
+
+ protected:
+ virtual gl::Error getSwizzleTexture(ID3D11Resource **outTexture);
+ virtual gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV);
+
+ gl::Error createDropStencilTexture() override;
+
+ gl::Error ensureTextureExists(int mipLevels);
+
+ private:
+ virtual gl::Error createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture,
+ ID3D11ShaderResourceView **outSRV) const;
+ gl::Error createRenderTargetSRV(ID3D11Resource *texture,
+ const gl::ImageIndex &index,
+ DXGI_FORMAT resourceFormat,
+ ID3D11ShaderResourceView **srv) const;
+
+ static const size_t CUBE_FACE_COUNT = 6;
+
+ ID3D11Texture2D *mTexture;
+ RenderTarget11 *mRenderTarget[CUBE_FACE_COUNT][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+
+ // Level-zero workaround members. See TextureStorage11_2D's workaround members for a description.
+ ID3D11Texture2D *mLevelZeroTexture;
+ RenderTarget11 *mLevelZeroRenderTarget[CUBE_FACE_COUNT];
+ bool mUseLevelZeroTexture;
+
+ ID3D11Texture2D *mSwizzleTexture;
+ ID3D11RenderTargetView *mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+
+ Image11 *mAssociatedImages[CUBE_FACE_COUNT][gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+};
+
+class TextureStorage11_3D : public TextureStorage11
+{
+ public:
+ TextureStorage11_3D(Renderer11 *renderer, GLenum internalformat, bool renderTarget,
+ GLsizei width, GLsizei height, GLsizei depth, int levels);
+ virtual ~TextureStorage11_3D();
+
+ virtual gl::Error getResource(ID3D11Resource **outResource);
+
+ // Handles both layer and non-layer RTs
+ virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT);
+
+ virtual void associateImage(Image11* image, const gl::ImageIndex &index);
+ virtual void disassociateImage(const gl::ImageIndex &index, Image11* expectedImage);
+ virtual bool isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage);
+ virtual gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage);
+
+ protected:
+ virtual gl::Error getSwizzleTexture(ID3D11Resource **outTexture);
+ virtual gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV);
+
+ private:
+ virtual gl::Error createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture,
+ ID3D11ShaderResourceView **outSRV) const;
+
+ typedef std::pair<int, int> LevelLayerKey;
+ typedef std::map<LevelLayerKey, RenderTarget11*> RenderTargetMap;
+ RenderTargetMap mLevelLayerRenderTargets;
+
+ RenderTarget11 *mLevelRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+
+ ID3D11Texture3D *mTexture;
+ ID3D11Texture3D *mSwizzleTexture;
+ ID3D11RenderTargetView *mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+
+ Image11 *mAssociatedImages[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+};
+
+class TextureStorage11_2DArray : public TextureStorage11
+{
+ public:
+ TextureStorage11_2DArray(Renderer11 *renderer, GLenum internalformat, bool renderTarget,
+ GLsizei width, GLsizei height, GLsizei depth, int levels);
+ virtual ~TextureStorage11_2DArray();
+
+ virtual gl::Error getResource(ID3D11Resource **outResource);
+ virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT);
+
+ virtual void associateImage(Image11* image, const gl::ImageIndex &index);
+ virtual void disassociateImage(const gl::ImageIndex &index, Image11* expectedImage);
+ virtual bool isAssociatedImageValid(const gl::ImageIndex &index, Image11* expectedImage);
+ virtual gl::Error releaseAssociatedImage(const gl::ImageIndex &index, Image11* incomingImage);
+
+ protected:
+ virtual gl::Error getSwizzleTexture(ID3D11Resource **outTexture);
+ virtual gl::Error getSwizzleRenderTarget(int mipLevel, ID3D11RenderTargetView **outRTV);
+
+ gl::Error createDropStencilTexture() override;
+
+ private:
+ virtual gl::Error createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture,
+ ID3D11ShaderResourceView **outSRV) const;
+ gl::Error createRenderTargetSRV(ID3D11Resource *texture,
+ const gl::ImageIndex &index,
+ DXGI_FORMAT resourceFormat,
+ ID3D11ShaderResourceView **srv) const;
+
+ typedef std::pair<int, int> LevelLayerKey;
+ typedef std::map<LevelLayerKey, RenderTarget11*> RenderTargetMap;
+ RenderTargetMap mRenderTargets;
+
+ ID3D11Texture2D *mTexture;
+
+ ID3D11Texture2D *mSwizzleTexture;
+ ID3D11RenderTargetView *mSwizzleRenderTargets[gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS];
+
+ typedef std::map<LevelLayerKey, Image11*> ImageMap;
+ ImageMap mAssociatedImages;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_TEXTURESTORAGE11_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/TransformFeedback11.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/TransformFeedback11.cpp
new file mode 100755
index 000000000..39b293f9b
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/TransformFeedback11.cpp
@@ -0,0 +1,102 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TransformFeedbackD3D.cpp is a no-op implementation for both the D3D9 and D3D11 renderers.
+
+#include "libANGLE/renderer/d3d/d3d11/TransformFeedback11.h"
+
+#include "libANGLE/Buffer.h"
+#include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+
+namespace rx
+{
+
+TransformFeedback11::TransformFeedback11(const gl::TransformFeedbackState &state,
+ Renderer11 *renderer)
+ : TransformFeedbackImpl(state),
+ mRenderer(renderer),
+ mIsDirty(true),
+ mBuffers(state.getIndexedBuffers().size(), nullptr),
+ mBufferOffsets(state.getIndexedBuffers().size(), 0)
+{
+}
+
+TransformFeedback11::~TransformFeedback11()
+{
+}
+
+void TransformFeedback11::begin(GLenum primitiveMode)
+{
+}
+
+void TransformFeedback11::end()
+{
+ if (mRenderer->getWorkarounds().flushAfterEndingTransformFeedback)
+ {
+ mRenderer->getDeviceContext()->Flush();
+ }
+}
+
+void TransformFeedback11::pause()
+{
+}
+
+void TransformFeedback11::resume()
+{
+}
+
+void TransformFeedback11::bindGenericBuffer(const BindingPointer<gl::Buffer> &binding)
+{
+}
+
+void TransformFeedback11::bindIndexedBuffer(size_t index,
+ const OffsetBindingPointer<gl::Buffer> &binding)
+{
+ mIsDirty = true;
+ mBufferOffsets[index] = static_cast<UINT>(binding.getOffset());
+}
+
+void TransformFeedback11::onApply()
+{
+ mIsDirty = false;
+
+ // Change all buffer offsets to -1 so that if any of them need to be re-applied, the are set to
+ // append
+ std::fill(mBufferOffsets.begin(), mBufferOffsets.end(), -1);
+}
+
+bool TransformFeedback11::isDirty() const
+{
+ return mIsDirty;
+}
+
+UINT TransformFeedback11::getNumSOBuffers() const
+{
+ return static_cast<UINT>(mBuffers.size());
+}
+
+gl::ErrorOrResult<const std::vector<ID3D11Buffer *> *> TransformFeedback11::getSOBuffers()
+{
+ for (size_t bindingIdx = 0; bindingIdx < mBuffers.size(); bindingIdx++)
+ {
+ const auto &binding = mState.getIndexedBuffer(bindingIdx);
+ if (binding.get() != nullptr)
+ {
+ Buffer11 *storage = GetImplAs<Buffer11>(binding.get());
+ ANGLE_TRY_RESULT(storage->getBuffer(BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK),
+ mBuffers[bindingIdx]);
+ }
+ }
+
+ return &mBuffers;
+}
+
+const std::vector<UINT> &TransformFeedback11::getSOBufferOffsets() const
+{
+ return mBufferOffsets;
+}
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/TransformFeedback11.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/TransformFeedback11.h
new file mode 100755
index 000000000..01879d6f3
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/TransformFeedback11.h
@@ -0,0 +1,54 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TransformFeedback11.h: Implements the abstract rx::TransformFeedbackImpl class.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_TRANSFORMFEEDBACK11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_TRANSFORMFEEDBACK11_H_
+
+#include "common/platform.h"
+
+#include "libANGLE/angletypes.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/renderer/TransformFeedbackImpl.h"
+
+namespace rx
+{
+
+class Renderer11;
+
+class TransformFeedback11 : public TransformFeedbackImpl
+{
+ public:
+ TransformFeedback11(const gl::TransformFeedbackState &state, Renderer11 *renderer);
+ ~TransformFeedback11() override;
+
+ void begin(GLenum primitiveMode) override;
+ void end() override;
+ void pause() override;
+ void resume() override;
+
+ void bindGenericBuffer(const BindingPointer<gl::Buffer> &binding) override;
+ void bindIndexedBuffer(size_t index, const OffsetBindingPointer<gl::Buffer> &binding) override;
+
+ void onApply();
+
+ bool isDirty() const;
+
+ UINT getNumSOBuffers() const;
+ gl::ErrorOrResult<const std::vector<ID3D11Buffer *> *> getSOBuffers();
+ const std::vector<UINT> &getSOBufferOffsets() const;
+
+ private:
+ Renderer11 *mRenderer;
+
+ bool mIsDirty;
+ std::vector<ID3D11Buffer *> mBuffers;
+ std::vector<UINT> mBufferOffsets;
+};
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_TRANSFORMFEEDBACK11_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Trim11.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Trim11.cpp
new file mode 100755
index 000000000..29185a9d9
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Trim11.cpp
@@ -0,0 +1,100 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Trim11.cpp: Trim support utility class.
+
+#include "libANGLE/renderer/d3d/d3d11/Trim11.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+
+#if defined (ANGLE_ENABLE_WINDOWS_STORE)
+#include <wrl.h>
+#include <wrl/wrappers/corewrappers.h>
+#include <windows.applicationmodel.core.h>
+using namespace Microsoft::WRL;
+using namespace Microsoft::WRL::Wrappers;
+using namespace ABI::Windows::ApplicationModel;
+using namespace ABI::Windows::ApplicationModel::Core;
+using namespace ABI::Windows::Foundation;
+using namespace ABI::Windows::Foundation::Collections;
+#endif
+
+namespace rx
+{
+
+Trim11::Trim11(rx::Renderer11 *renderer)
+ : mRenderer(renderer)
+{
+ bool result = true;
+ result = registerForRendererTrimRequest();
+ ASSERT(result);
+}
+
+Trim11::~Trim11()
+{
+ unregisterForRendererTrimRequest();
+}
+
+void Trim11::trim()
+{
+ if (!mRenderer)
+ {
+ return;
+ }
+
+#if defined (ANGLE_ENABLE_WINDOWS_STORE)
+ ID3D11Device* device = mRenderer->getDevice();
+ IDXGIDevice3 *dxgiDevice3 = d3d11::DynamicCastComObject<IDXGIDevice3>(device);
+ if (dxgiDevice3)
+ {
+ dxgiDevice3->Trim();
+ }
+ SafeRelease(dxgiDevice3);
+#endif
+}
+
+bool Trim11::registerForRendererTrimRequest()
+{
+#if defined (ANGLE_ENABLE_WINDOWS_STORE)
+ ICoreApplication* coreApplication = nullptr;
+ HRESULT result = GetActivationFactory(HStringReference(RuntimeClass_Windows_ApplicationModel_Core_CoreApplication).Get(), &coreApplication);
+ if (SUCCEEDED(result))
+ {
+ auto suspendHandler = Callback<IEventHandler<SuspendingEventArgs*>>(
+ [this](IInspectable*, ISuspendingEventArgs*) -> HRESULT
+ {
+ trim();
+ return S_OK;
+ });
+ result = coreApplication->add_Suspending(suspendHandler.Get(), &mApplicationSuspendedEventToken);
+ }
+ SafeRelease(coreApplication);
+
+ if (FAILED(result))
+ {
+ return false;
+ }
+#endif
+ return true;
+}
+
+void Trim11::unregisterForRendererTrimRequest()
+{
+#if defined (ANGLE_ENABLE_WINDOWS_STORE)
+ if (mApplicationSuspendedEventToken.value != 0)
+ {
+ ICoreApplication* coreApplication = nullptr;
+ if (SUCCEEDED(GetActivationFactory(HStringReference(RuntimeClass_Windows_ApplicationModel_Core_CoreApplication).Get(), &coreApplication)))
+ {
+ coreApplication->remove_Suspending(mApplicationSuspendedEventToken);
+ }
+ mApplicationSuspendedEventToken.value = 0;
+ SafeRelease(coreApplication);
+ }
+#endif
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Trim11.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Trim11.h
new file mode 100755
index 000000000..4741e8160
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/Trim11.h
@@ -0,0 +1,45 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Trim11.h: Trim support utility class.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_TRIM11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_TRIM11_H_
+
+#include "common/angleutils.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/Error.h"
+
+#if !defined(ANGLE_ENABLE_WINDOWS_STORE)
+typedef void* EventRegistrationToken;
+#else
+#include <EventToken.h>
+#endif
+
+namespace rx
+{
+class Renderer11;
+
+class Trim11 : angle::NonCopyable
+{
+ public:
+ explicit Trim11(Renderer11 *renderer);
+ ~Trim11();
+
+ private:
+ Renderer11 *mRenderer;
+#if defined (ANGLE_ENABLE_WINDOWS_STORE)
+ EventRegistrationToken mApplicationSuspendedEventToken;
+#endif
+
+ void trim();
+ bool registerForRendererTrimRequest();
+ void unregisterForRendererTrimRequest();
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_TRIM11_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/VertexArray11.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/VertexArray11.cpp
new file mode 100755
index 000000000..e06a6b22b
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/VertexArray11.cpp
@@ -0,0 +1,245 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// VertexArray11:
+// Implementation of rx::VertexArray11.
+//
+
+#include "libANGLE/renderer/d3d/d3d11/VertexArray11.h"
+
+#include "common/BitSetIterator.h"
+#include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
+
+using namespace angle;
+
+namespace rx
+{
+
+namespace
+{
+size_t GetAttribIndex(unsigned long dirtyBit)
+{
+ if (dirtyBit >= gl::VertexArray::DIRTY_BIT_ATTRIB_0_ENABLED &&
+ dirtyBit < gl::VertexArray::DIRTY_BIT_ATTRIB_MAX_ENABLED)
+ {
+ return dirtyBit - gl::VertexArray::DIRTY_BIT_ATTRIB_0_ENABLED;
+ }
+
+ if (dirtyBit >= gl::VertexArray::DIRTY_BIT_ATTRIB_0_POINTER &&
+ dirtyBit < gl::VertexArray::DIRTY_BIT_ATTRIB_MAX_POINTER)
+ {
+ return dirtyBit - gl::VertexArray::DIRTY_BIT_ATTRIB_0_POINTER;
+ }
+
+ ASSERT(dirtyBit >= gl::VertexArray::DIRTY_BIT_ATTRIB_0_DIVISOR &&
+ dirtyBit < gl::VertexArray::DIRTY_BIT_ATTRIB_MAX_DIVISOR);
+ return static_cast<size_t>(dirtyBit) - gl::VertexArray::DIRTY_BIT_ATTRIB_0_DIVISOR;
+}
+} // anonymous namespace
+
+VertexArray11::VertexArray11(const gl::VertexArrayState &data)
+ : VertexArrayImpl(data),
+ mAttributeStorageTypes(data.getVertexAttributes().size(), VertexStorageType::CURRENT_VALUE),
+ mTranslatedAttribs(data.getVertexAttributes().size()),
+ mCurrentBuffers(data.getVertexAttributes().size())
+{
+ for (size_t attribIndex = 0; attribIndex < mCurrentBuffers.size(); ++attribIndex)
+ {
+ mOnBufferDataDirty.push_back(ChannelBinding(this, static_cast<SignalToken>(attribIndex)));
+ }
+}
+
+VertexArray11::~VertexArray11()
+{
+ for (size_t attribIndex = 0; attribIndex < mCurrentBuffers.size(); ++attribIndex)
+ {
+ if (mCurrentBuffers[attribIndex].get())
+ {
+ mCurrentBuffers[attribIndex].set(nullptr);
+ }
+ }
+}
+
+void VertexArray11::syncState(const gl::VertexArray::DirtyBits &dirtyBits)
+{
+ for (auto dirtyBit : angle::IterateBitSet(dirtyBits))
+ {
+ if (dirtyBit == gl::VertexArray::DIRTY_BIT_ELEMENT_ARRAY_BUFFER)
+ continue;
+
+ size_t attribIndex = GetAttribIndex(dirtyBit);
+ mAttribsToUpdate.set(attribIndex);
+ }
+}
+
+void VertexArray11::updateVertexAttribStorage(size_t attribIndex)
+{
+ const auto &attrib = mData.getVertexAttribute(attribIndex);
+
+ // Note: having an unchanged storage type doesn't mean the attribute is clean.
+ auto oldStorageType = mAttributeStorageTypes[attribIndex];
+ auto newStorageType = ClassifyAttributeStorage(attrib);
+
+ mAttributeStorageTypes[attribIndex] = newStorageType;
+
+ if (newStorageType == VertexStorageType::DYNAMIC)
+ {
+ if (oldStorageType != VertexStorageType::DYNAMIC)
+ {
+ // Sync dynamic attribs in a different set.
+ mAttribsToTranslate.reset(attribIndex);
+ mDynamicAttribsMask.set(attribIndex);
+ }
+ }
+ else
+ {
+ mAttribsToTranslate.set(attribIndex);
+
+ if (oldStorageType == VertexStorageType::DYNAMIC)
+ {
+ ASSERT(mDynamicAttribsMask[attribIndex]);
+ mDynamicAttribsMask.reset(attribIndex);
+ }
+ }
+
+ gl::Buffer *oldBufferGL = mCurrentBuffers[attribIndex].get();
+ gl::Buffer *newBufferGL = attrib.buffer.get();
+ Buffer11 *oldBuffer11 = oldBufferGL ? GetImplAs<Buffer11>(oldBufferGL) : nullptr;
+ Buffer11 *newBuffer11 = newBufferGL ? GetImplAs<Buffer11>(newBufferGL) : nullptr;
+
+ if (oldBuffer11 != newBuffer11 || oldStorageType != newStorageType)
+ {
+ // Note that for static callbacks, promotion to a static buffer from a dynamic buffer means
+ // we need to tag dynamic buffers with static callbacks.
+ BroadcastChannel *newChannel = nullptr;
+ if (newBuffer11 != nullptr)
+ {
+ switch (newStorageType)
+ {
+ case VertexStorageType::DIRECT:
+ newChannel = newBuffer11->getDirectBroadcastChannel();
+ break;
+ case VertexStorageType::STATIC:
+ case VertexStorageType::DYNAMIC:
+ newChannel = newBuffer11->getStaticBroadcastChannel();
+ break;
+ default:
+ break;
+ }
+ }
+ mOnBufferDataDirty[attribIndex].bind(newChannel);
+ mCurrentBuffers[attribIndex] = attrib.buffer;
+ }
+}
+
+gl::Error VertexArray11::updateDirtyAndDynamicAttribs(VertexDataManager *vertexDataManager,
+ const gl::State &state,
+ GLint start,
+ GLsizei count,
+ GLsizei instances)
+{
+ const gl::Program *program = state.getProgram();
+ const auto &activeLocations = program->getActiveAttribLocationsMask();
+
+ if (mAttribsToUpdate.any())
+ {
+ // Skip attrib locations the program doesn't use.
+ const auto &activeToUpdate = (mAttribsToUpdate & activeLocations);
+
+ for (auto toUpdateIndex : angle::IterateBitSet(activeToUpdate))
+ {
+ mAttribsToUpdate.reset(toUpdateIndex);
+ updateVertexAttribStorage(toUpdateIndex);
+ }
+ }
+
+ const auto &attribs = mData.getVertexAttributes();
+
+ if (mAttribsToTranslate.any())
+ {
+ // Skip attrib locations the program doesn't use, saving for the next frame.
+ const auto &dirtyActiveAttribs = (mAttribsToTranslate & activeLocations);
+
+ for (auto dirtyAttribIndex : angle::IterateBitSet(dirtyActiveAttribs))
+ {
+ mAttribsToTranslate.reset(dirtyAttribIndex);
+
+ auto *translatedAttrib = &mTranslatedAttribs[dirtyAttribIndex];
+ const auto &currentValue =
+ state.getVertexAttribCurrentValue(static_cast<unsigned int>(dirtyAttribIndex));
+
+ // Record basic attrib info
+ translatedAttrib->attribute = &attribs[dirtyAttribIndex];
+ translatedAttrib->currentValueType = currentValue.Type;
+ translatedAttrib->divisor = translatedAttrib->attribute->divisor;
+
+ switch (mAttributeStorageTypes[dirtyAttribIndex])
+ {
+ case VertexStorageType::DIRECT:
+ VertexDataManager::StoreDirectAttrib(translatedAttrib);
+ break;
+ case VertexStorageType::STATIC:
+ {
+ ANGLE_TRY(
+ VertexDataManager::StoreStaticAttrib(translatedAttrib, count, instances));
+ break;
+ }
+ case VertexStorageType::CURRENT_VALUE:
+ // Current value attribs are managed by the StateManager11.
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ }
+ }
+
+ if (mDynamicAttribsMask.any())
+ {
+ auto activeDynamicAttribs = (mDynamicAttribsMask & activeLocations);
+
+ for (auto dynamicAttribIndex : angle::IterateBitSet(activeDynamicAttribs))
+ {
+ auto *dynamicAttrib = &mTranslatedAttribs[dynamicAttribIndex];
+ const auto &currentValue =
+ state.getVertexAttribCurrentValue(static_cast<unsigned int>(dynamicAttribIndex));
+
+ // Record basic attrib info
+ dynamicAttrib->attribute = &attribs[dynamicAttribIndex];
+ dynamicAttrib->currentValueType = currentValue.Type;
+ dynamicAttrib->divisor = dynamicAttrib->attribute->divisor;
+ }
+
+ return vertexDataManager->storeDynamicAttribs(&mTranslatedAttribs, activeDynamicAttribs,
+ start, count, instances);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+const std::vector<TranslatedAttribute> &VertexArray11::getTranslatedAttribs() const
+{
+ return mTranslatedAttribs;
+}
+
+void VertexArray11::signal(SignalToken token)
+{
+ ASSERT(mAttributeStorageTypes[token] != VertexStorageType::CURRENT_VALUE);
+
+ // This can change a buffer's storage, we'll need to re-check.
+ mAttribsToUpdate.set(token);
+}
+
+void VertexArray11::clearDirtyAndPromoteDynamicAttribs(const gl::State &state, GLsizei count)
+{
+ const gl::Program *program = state.getProgram();
+ const auto &activeLocations = program->getActiveAttribLocationsMask();
+ mAttribsToUpdate &= ~activeLocations;
+
+ // Promote to static after we clear the dirty attributes, otherwise we can lose dirtyness.
+ auto activeDynamicAttribs = (mDynamicAttribsMask & activeLocations);
+ VertexDataManager::PromoteDynamicAttribs(mTranslatedAttribs, activeDynamicAttribs, count);
+}
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/VertexArray11.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/VertexArray11.h
new file mode 100755
index 000000000..eb0e0595d
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/VertexArray11.h
@@ -0,0 +1,62 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexArray11.h: Defines the rx::VertexArray11 class which implements rx::VertexArrayImpl.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_VERTEXARRAY11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_VERTEXARRAY11_H_
+
+#include "libANGLE/renderer/VertexArrayImpl.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#include "libANGLE/signal_utils.h"
+
+namespace rx
+{
+class Renderer11;
+
+class VertexArray11 : public VertexArrayImpl, public angle::SignalReceiver
+{
+ public:
+ VertexArray11(const gl::VertexArrayState &data);
+ ~VertexArray11() override;
+
+ void syncState(const gl::VertexArray::DirtyBits &dirtyBits) override;
+ gl::Error updateDirtyAndDynamicAttribs(VertexDataManager *vertexDataManager,
+ const gl::State &state,
+ GLint start,
+ GLsizei count,
+ GLsizei instances);
+ void clearDirtyAndPromoteDynamicAttribs(const gl::State &state, GLsizei count);
+
+ const std::vector<TranslatedAttribute> &getTranslatedAttribs() const;
+
+ // SignalReceiver implementation
+ void signal(angle::SignalToken token) override;
+
+ private:
+ void updateVertexAttribStorage(size_t attribIndex);
+
+ std::vector<VertexStorageType> mAttributeStorageTypes;
+ std::vector<TranslatedAttribute> mTranslatedAttribs;
+
+ // The mask of attributes marked as dynamic.
+ gl::AttributesMask mDynamicAttribsMask;
+
+ // A mask of attributes that need to be re-evaluated.
+ gl::AttributesMask mAttribsToUpdate;
+
+ // A set of attributes we know are dirty, and need to be re-translated.
+ gl::AttributesMask mAttribsToTranslate;
+
+ // We need to keep a safe pointer to the Buffer so we can attach the correct dirty callbacks.
+ std::vector<BindingPointer<gl::Buffer>> mCurrentBuffers;
+
+ std::vector<angle::ChannelBinding> mOnBufferDataDirty;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_VERTEXARRAY11_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.cpp
new file mode 100755
index 000000000..6cd91bd35
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.cpp
@@ -0,0 +1,191 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexBuffer11.cpp: Defines the D3D11 VertexBuffer implementation.
+
+#include "libANGLE/renderer/d3d/d3d11/VertexBuffer11.h"
+
+#include "libANGLE/Buffer.h"
+#include "libANGLE/VertexAttribute.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
+#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+
+namespace rx
+{
+
+VertexBuffer11::VertexBuffer11(Renderer11 *const renderer) : mRenderer(renderer)
+{
+ mBuffer = NULL;
+ mBufferSize = 0;
+ mDynamicUsage = false;
+ mMappedResourceData = NULL;
+}
+
+VertexBuffer11::~VertexBuffer11()
+{
+ ASSERT(mMappedResourceData == NULL);
+ SafeRelease(mBuffer);
+}
+
+gl::Error VertexBuffer11::initialize(unsigned int size, bool dynamicUsage)
+{
+ SafeRelease(mBuffer);
+
+ updateSerial();
+
+ if (size > 0)
+ {
+ ID3D11Device *dxDevice = mRenderer->getDevice();
+
+ D3D11_BUFFER_DESC bufferDesc;
+ bufferDesc.ByteWidth = size;
+ bufferDesc.Usage = D3D11_USAGE_DYNAMIC;
+ bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
+ bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ bufferDesc.MiscFlags = 0;
+ bufferDesc.StructureByteStride = 0;
+
+ HRESULT result = dxDevice->CreateBuffer(&bufferDesc, NULL, &mBuffer);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to allocate internal vertex buffer of size, %lu.", size);
+ }
+
+ if (dynamicUsage)
+ {
+ d3d11::SetDebugName(mBuffer, "VertexBuffer11 (dynamic)");
+ }
+ else
+ {
+ d3d11::SetDebugName(mBuffer, "VertexBuffer11 (static)");
+ }
+ }
+
+ mBufferSize = size;
+ mDynamicUsage = dynamicUsage;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error VertexBuffer11::mapResource()
+{
+ if (mMappedResourceData == NULL)
+ {
+ ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
+
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+
+ HRESULT result =
+ dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to map internal vertex buffer, HRESULT: 0x%08x.", result);
+ }
+
+ mMappedResourceData = reinterpret_cast<uint8_t *>(mappedResource.pData);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+void VertexBuffer11::hintUnmapResource()
+{
+ if (mMappedResourceData != NULL)
+ {
+ ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
+ dxContext->Unmap(mBuffer, 0);
+
+ mMappedResourceData = NULL;
+ }
+}
+
+gl::Error VertexBuffer11::storeVertexAttributes(const gl::VertexAttribute &attrib,
+ GLenum currentValueType,
+ GLint start,
+ GLsizei count,
+ GLsizei instances,
+ unsigned int offset,
+ const uint8_t *sourceData)
+{
+ if (!mBuffer)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal vertex buffer is not initialized.");
+ }
+
+ int inputStride = static_cast<int>(ComputeVertexAttributeStride(attrib));
+
+ // This will map the resource if it isn't already mapped.
+ ANGLE_TRY(mapResource());
+
+ uint8_t *output = mMappedResourceData + offset;
+
+ const uint8_t *input = sourceData;
+
+ if (instances == 0 || attrib.divisor == 0)
+ {
+ input += inputStride * start;
+ }
+
+ gl::VertexFormatType vertexFormatType = gl::GetVertexFormatType(attrib, currentValueType);
+ const D3D_FEATURE_LEVEL featureLevel = mRenderer->getRenderer11DeviceCaps().featureLevel;
+ const d3d11::VertexFormat &vertexFormatInfo =
+ d3d11::GetVertexFormatInfo(vertexFormatType, featureLevel);
+ ASSERT(vertexFormatInfo.copyFunction != NULL);
+ vertexFormatInfo.copyFunction(input, inputStride, count, output);
+
+ return gl::NoError();
+}
+
+unsigned int VertexBuffer11::getBufferSize() const
+{
+ return mBufferSize;
+}
+
+gl::Error VertexBuffer11::setBufferSize(unsigned int size)
+{
+ if (size > mBufferSize)
+ {
+ return initialize(size, mDynamicUsage);
+ }
+ else
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+}
+
+gl::Error VertexBuffer11::discard()
+{
+ if (!mBuffer)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal vertex buffer is not initialized.");
+ }
+
+ ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext();
+
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ HRESULT result = dxContext->Map(mBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to map internal buffer for discarding, HRESULT: 0x%08x", result);
+ }
+
+ dxContext->Unmap(mBuffer, 0);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+ID3D11Buffer *VertexBuffer11::getBuffer() const
+{
+ return mBuffer;
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.h
new file mode 100755
index 000000000..e8339db49
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/VertexBuffer11.h
@@ -0,0 +1,58 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexBuffer11.h: Defines the D3D11 VertexBuffer implementation.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_VERTEXBUFFER11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_VERTEXBUFFER11_H_
+
+#include <stdint.h>
+
+#include "libANGLE/renderer/d3d/VertexBuffer.h"
+
+namespace rx
+{
+class Renderer11;
+
+class VertexBuffer11 : public VertexBuffer
+{
+ public:
+ explicit VertexBuffer11(Renderer11 *const renderer);
+
+ gl::Error initialize(unsigned int size, bool dynamicUsage) override;
+
+ gl::Error storeVertexAttributes(const gl::VertexAttribute &attrib,
+ GLenum currentValueType,
+ GLint start,
+ GLsizei count,
+ GLsizei instances,
+ unsigned int offset,
+ const uint8_t *sourceData) override;
+
+ unsigned int getBufferSize() const override;
+ gl::Error setBufferSize(unsigned int size) override;
+ gl::Error discard() override;
+
+ void hintUnmapResource() override;
+
+ ID3D11Buffer *getBuffer() const;
+
+ private:
+ ~VertexBuffer11() override;
+ gl::Error mapResource();
+
+ Renderer11 *const mRenderer;
+
+ ID3D11Buffer *mBuffer;
+ unsigned int mBufferSize;
+ bool mDynamicUsage;
+
+ uint8_t *mMappedResourceData;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_VERTEXBUFFER11_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/copyvertex.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/copyvertex.h
new file mode 100755
index 000000000..5501e361f
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/copyvertex.h
@@ -0,0 +1,40 @@
+//
+// Copyright (c) 2013-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// copyvertex.h: Defines D3D11 vertex buffer copying and conversion functions
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_COPYVERTEX_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_COPYVERTEX_H_
+
+#include "common/mathutil.h"
+
+namespace rx
+{
+
+// 'alphaDefaultValueBits' gives the default value for the alpha channel (4th component)
+template <typename T, size_t inputComponentCount, size_t outputComponentCount, uint32_t alphaDefaultValueBits>
+inline void CopyNativeVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
+
+template <size_t inputComponentCount, size_t outputComponentCount>
+inline void Copy8SintTo16SintVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
+
+template <size_t componentCount>
+inline void Copy8SnormTo16SnormVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
+
+template <size_t inputComponentCount, size_t outputComponentCount>
+inline void Copy32FixedTo32FVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
+
+template <typename T, size_t inputComponentCount, size_t outputComponentCount, bool normalized>
+inline void CopyTo32FVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
+
+template <bool isSigned, bool normalized, bool toFloat>
+inline void CopyXYZ10W2ToXYZW32FVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
+
+}
+
+#include "copyvertex.inl"
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_COPYVERTEX_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/copyvertex.inl b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/copyvertex.inl
new file mode 100755
index 000000000..7c5c157c6
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/copyvertex.inl
@@ -0,0 +1,386 @@
+//
+// Copyright (c) 2014-2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+namespace rx
+{
+
+template <typename T, size_t inputComponentCount, size_t outputComponentCount, uint32_t alphaDefaultValueBits>
+inline void CopyNativeVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output)
+{
+ const size_t attribSize = sizeof(T)* inputComponentCount;
+
+ if (attribSize == stride && inputComponentCount == outputComponentCount)
+ {
+ memcpy(output, input, count * attribSize);
+ return;
+ }
+
+ if (inputComponentCount == outputComponentCount)
+ {
+ for (size_t i = 0; i < count; i++)
+ {
+ const T *offsetInput = reinterpret_cast<const T*>(input + (i * stride));
+ T *offsetOutput = reinterpret_cast<T*>(output) + i * outputComponentCount;
+
+ memcpy(offsetOutput, offsetInput, attribSize);
+ }
+ return;
+ }
+
+ const T defaultAlphaValue = gl::bitCast<T>(alphaDefaultValueBits);
+ const size_t lastNonAlphaOutputComponent = std::min<size_t>(outputComponentCount, 3);
+
+ for (size_t i = 0; i < count; i++)
+ {
+ const T *offsetInput = reinterpret_cast<const T*>(input + (i * stride));
+ T *offsetOutput = reinterpret_cast<T*>(output) + i * outputComponentCount;
+
+ memcpy(offsetOutput, offsetInput, attribSize);
+
+ if (inputComponentCount < lastNonAlphaOutputComponent)
+ {
+ // Set the remaining G/B channels to 0.
+ size_t numComponents = (lastNonAlphaOutputComponent - inputComponentCount);
+ memset(&offsetOutput[inputComponentCount], 0, numComponents * sizeof(T));
+ }
+
+ if (inputComponentCount < outputComponentCount && outputComponentCount == 4)
+ {
+ // Set the remaining alpha channel to the defaultAlphaValue.
+ offsetOutput[3] = defaultAlphaValue;
+ }
+ }
+}
+
+template <size_t inputComponentCount, size_t outputComponentCount>
+inline void Copy8SintTo16SintVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output)
+{
+ const size_t lastNonAlphaOutputComponent = std::min<size_t>(outputComponentCount, 3);
+
+ for (size_t i = 0; i < count; i++)
+ {
+ const GLbyte *offsetInput = reinterpret_cast<const GLbyte*>(input + i * stride);
+ GLshort *offsetOutput = reinterpret_cast<GLshort*>(output)+i * outputComponentCount;
+
+ for (size_t j = 0; j < inputComponentCount; j++)
+ {
+ offsetOutput[j] = static_cast<GLshort>(offsetInput[j]);
+ }
+
+ for (size_t j = inputComponentCount; j < lastNonAlphaOutputComponent; j++)
+ {
+ // Set remaining G/B channels to 0.
+ offsetOutput[j] = 0;
+ }
+
+ if (inputComponentCount < outputComponentCount && outputComponentCount == 4)
+ {
+ // On integer formats, we must set the Alpha channel to 1 if it's unused.
+ offsetOutput[3] = 1;
+ }
+ }
+}
+
+template <size_t inputComponentCount, size_t outputComponentCount>
+inline void Copy8SnormTo16SnormVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output)
+{
+ for (size_t i = 0; i < count; i++)
+ {
+ const GLbyte *offsetInput = reinterpret_cast<const GLbyte*>(input + i * stride);
+ GLshort *offsetOutput = reinterpret_cast<GLshort*>(output) + i * outputComponentCount;
+
+ for (size_t j = 0; j < inputComponentCount; j++)
+ {
+ // The original GLbyte value ranges from -128 to +127 (INT8_MAX).
+ // When converted to GLshort, the value must be scaled to between -32768 and +32767 (INT16_MAX).
+ if (offsetInput[j] > 0)
+ {
+ offsetOutput[j] = offsetInput[j] << 8 | offsetInput[j] << 1 | ((offsetInput[j] & 0x40) >> 6);
+ }
+ else
+ {
+ offsetOutput[j] = offsetInput[j] << 8;
+ }
+ }
+
+ for (size_t j = inputComponentCount; j < std::min<size_t>(outputComponentCount, 3); j++)
+ {
+ // Set remaining G/B channels to 0.
+ offsetOutput[j] = 0;
+ }
+
+ if (inputComponentCount < outputComponentCount && outputComponentCount == 4)
+ {
+ // On normalized formats, we must set the Alpha channel to the max value if it's unused.
+ offsetOutput[3] = INT16_MAX;
+ }
+ }
+}
+
+template <size_t inputComponentCount, size_t outputComponentCount>
+inline void Copy32FixedTo32FVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output)
+{
+ static const float divisor = 1.0f / (1 << 16);
+
+ for (size_t i = 0; i < count; i++)
+ {
+ const GLfixed* offsetInput = reinterpret_cast<const GLfixed*>(input + (stride * i));
+ float* offsetOutput = reinterpret_cast<float*>(output) + i * outputComponentCount;
+
+ for (size_t j = 0; j < inputComponentCount; j++)
+ {
+ offsetOutput[j] = static_cast<float>(offsetInput[j]) * divisor;
+ }
+
+ // 4-component output formats would need special padding in the alpha channel.
+ static_assert(!(inputComponentCount < 4 && outputComponentCount == 4),
+ "An inputComponentCount less than 4 and an outputComponentCount equal to 4 is not supported.");
+
+ for (size_t j = inputComponentCount; j < outputComponentCount; j++)
+ {
+ offsetOutput[j] = 0.0f;
+ }
+ }
+}
+
+template <typename T, size_t inputComponentCount, size_t outputComponentCount, bool normalized>
+inline void CopyTo32FVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output)
+{
+ typedef std::numeric_limits<T> NL;
+
+ for (size_t i = 0; i < count; i++)
+ {
+ const T *offsetInput = reinterpret_cast<const T*>(input + (stride * i));
+ float *offsetOutput = reinterpret_cast<float*>(output) + i * outputComponentCount;
+
+ for (size_t j = 0; j < inputComponentCount; j++)
+ {
+ if (normalized)
+ {
+ if (NL::is_signed)
+ {
+ const float divisor = 1.0f / (2 * static_cast<float>(NL::max()) + 1);
+ offsetOutput[j] = (2 * static_cast<float>(offsetInput[j]) + 1) * divisor;
+ }
+ else
+ {
+ offsetOutput[j] = static_cast<float>(offsetInput[j]) / NL::max();
+ }
+ }
+ else
+ {
+ offsetOutput[j] = static_cast<float>(offsetInput[j]);
+ }
+ }
+
+ // This would require special padding.
+ static_assert(!(inputComponentCount < 4 && outputComponentCount == 4),
+ "An inputComponentCount less than 4 and an outputComponentCount equal to 4 is not supported.");
+
+ for (size_t j = inputComponentCount; j < outputComponentCount; j++)
+ {
+ offsetOutput[j] = 0.0f;
+ }
+ }
+}
+
+namespace priv
+{
+
+template <bool isSigned, bool normalized, bool toFloat>
+static inline void CopyPackedRGB(uint32_t data, uint8_t *output)
+{
+ const uint32_t rgbSignMask = 0x200; // 1 set at the 9 bit
+ const uint32_t negativeMask = 0xFFFFFC00; // All bits from 10 to 31 set to 1
+
+ if (toFloat)
+ {
+ GLfloat *floatOutput = reinterpret_cast<GLfloat*>(output);
+ if (isSigned)
+ {
+ GLfloat finalValue = 0;
+ if (data & rgbSignMask)
+ {
+ int negativeNumber = data | negativeMask;
+ finalValue = static_cast<GLfloat>(negativeNumber);
+ }
+ else
+ {
+ finalValue = static_cast<GLfloat>(data);
+ }
+
+ if (normalized)
+ {
+ const int32_t maxValue = 0x1FF; // 1 set in bits 0 through 8
+ const int32_t minValue = 0xFFFFFE01; // Inverse of maxValue
+
+ // A 10-bit two's complement number has the possibility of being minValue - 1 but
+ // OpenGL's normalization rules dictate that it should be clamped to minValue in this
+ // case.
+ if (finalValue < minValue)
+ {
+ finalValue = minValue;
+ }
+
+ const int32_t halfRange = (maxValue - minValue) >> 1;
+ *floatOutput = ((finalValue - minValue) / halfRange) - 1.0f;
+ }
+ else
+ {
+ *floatOutput = finalValue;
+ }
+ }
+ else
+ {
+ if (normalized)
+ {
+ const uint32_t maxValue = 0x3FF; // 1 set in bits 0 through 9
+ *floatOutput = static_cast<GLfloat>(data) / static_cast<GLfloat>(maxValue);
+ }
+ else
+ {
+ *floatOutput = static_cast<GLfloat>(data);
+ }
+ }
+ }
+ else
+ {
+ if (isSigned)
+ {
+ GLshort *intOutput = reinterpret_cast<GLshort*>(output);
+
+ if (data & rgbSignMask)
+ {
+ *intOutput = static_cast<GLshort>(data | negativeMask);
+ }
+ else
+ {
+ *intOutput = static_cast<GLshort>(data);
+ }
+ }
+ else
+ {
+ GLushort *uintOutput = reinterpret_cast<GLushort*>(output);
+ *uintOutput = static_cast<GLushort>(data);
+ }
+ }
+}
+
+template <bool isSigned, bool normalized, bool toFloat>
+inline void CopyPackedAlpha(uint32_t data, uint8_t *output)
+{
+ if (toFloat)
+ {
+ GLfloat *floatOutput = reinterpret_cast<GLfloat*>(output);
+ if (isSigned)
+ {
+ if (normalized)
+ {
+ switch (data)
+ {
+ case 0x0: *floatOutput = 0.0f; break;
+ case 0x1: *floatOutput = 1.0f; break;
+ case 0x2: *floatOutput = -1.0f; break;
+ case 0x3: *floatOutput = -1.0f; break;
+ default: UNREACHABLE();
+ }
+ }
+ else
+ {
+ switch (data)
+ {
+ case 0x0: *floatOutput = 0.0f; break;
+ case 0x1: *floatOutput = 1.0f; break;
+ case 0x2: *floatOutput = -2.0f; break;
+ case 0x3: *floatOutput = -1.0f; break;
+ default: UNREACHABLE();
+ }
+ }
+ }
+ else
+ {
+ if (normalized)
+ {
+ switch (data)
+ {
+ case 0x0: *floatOutput = 0.0f / 3.0f; break;
+ case 0x1: *floatOutput = 1.0f / 3.0f; break;
+ case 0x2: *floatOutput = 2.0f / 3.0f; break;
+ case 0x3: *floatOutput = 3.0f / 3.0f; break;
+ default: UNREACHABLE();
+ }
+ }
+ else
+ {
+ switch (data)
+ {
+ case 0x0: *floatOutput = 0.0f; break;
+ case 0x1: *floatOutput = 1.0f; break;
+ case 0x2: *floatOutput = 2.0f; break;
+ case 0x3: *floatOutput = 3.0f; break;
+ default: UNREACHABLE();
+ }
+ }
+ }
+ }
+ else
+ {
+ if (isSigned)
+ {
+ GLshort *intOutput = reinterpret_cast<GLshort*>(output);
+ switch (data)
+ {
+ case 0x0: *intOutput = 0; break;
+ case 0x1: *intOutput = 1; break;
+ case 0x2: *intOutput = -2; break;
+ case 0x3: *intOutput = -1; break;
+ default: UNREACHABLE();
+ }
+ }
+ else
+ {
+ GLushort *uintOutput = reinterpret_cast<GLushort*>(output);
+ switch (data)
+ {
+ case 0x0: *uintOutput = 0; break;
+ case 0x1: *uintOutput = 1; break;
+ case 0x2: *uintOutput = 2; break;
+ case 0x3: *uintOutput = 3; break;
+ default: UNREACHABLE();
+ }
+ }
+ }
+}
+
+}
+
+template <bool isSigned, bool normalized, bool toFloat>
+inline void CopyXYZ10W2ToXYZW32FVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output)
+{
+ const size_t outputComponentSize = toFloat ? 4 : 2;
+ const size_t componentCount = 4;
+
+ const uint32_t rgbMask = 0x3FF; // 1 set in bits 0 through 9
+ const size_t redShift = 0; // red is bits 0 through 9
+ const size_t greenShift = 10; // green is bits 10 through 19
+ const size_t blueShift = 20; // blue is bits 20 through 29
+
+ const uint32_t alphaMask = 0x3; // 1 set in bits 0 and 1
+ const size_t alphaShift = 30; // Alpha is the 30 and 31 bits
+
+ for (size_t i = 0; i < count; i++)
+ {
+ GLuint packedValue = *reinterpret_cast<const GLuint*>(input + (i * stride));
+ uint8_t *offsetOutput = output + (i * outputComponentSize * componentCount);
+
+ priv::CopyPackedRGB<isSigned, normalized, toFloat>( (packedValue >> redShift) & rgbMask, offsetOutput + (0 * outputComponentSize));
+ priv::CopyPackedRGB<isSigned, normalized, toFloat>( (packedValue >> greenShift) & rgbMask, offsetOutput + (1 * outputComponentSize));
+ priv::CopyPackedRGB<isSigned, normalized, toFloat>( (packedValue >> blueShift) & rgbMask, offsetOutput + (2 * outputComponentSize));
+ priv::CopyPackedAlpha<isSigned, normalized, toFloat>((packedValue >> alphaShift) & alphaMask, offsetOutput + (3 * outputComponentSize));
+ }
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_format_data.json b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_format_data.json
new file mode 100644
index 000000000..5b8d73568
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_format_data.json
@@ -0,0 +1,118 @@
+{
+ "UNKNOWN": "NONE",
+ "R32G32B32A32_TYPELESS": "",
+ "R32G32B32A32_FLOAT": "",
+ "R32G32B32A32_UINT": "",
+ "R32G32B32A32_SINT": "",
+ "R32G32B32_TYPELESS": "",
+ "R32G32B32_FLOAT": "",
+ "R32G32B32_UINT": "",
+ "R32G32B32_SINT": "",
+ "R16G16B16A16_TYPELESS": "",
+ "R16G16B16A16_FLOAT": "",
+ "R16G16B16A16_UNORM": "",
+ "R16G16B16A16_UINT": "",
+ "R16G16B16A16_SNORM": "",
+ "R16G16B16A16_SINT": "",
+ "R32G32_TYPELESS": "",
+ "R32G32_FLOAT": "",
+ "R32G32_UINT": "",
+ "R32G32_SINT": "",
+ "R32G8X24_TYPELESS": "",
+ "D32_FLOAT_S8X24_UINT": "",
+ "R32_FLOAT_X8X24_TYPELESS": "",
+ "X32_TYPELESS_G8X24_UINT": "",
+ "R10G10B10A2_TYPELESS": "",
+ "R10G10B10A2_UNORM": "",
+ "R10G10B10A2_UINT": "",
+ "R11G11B10_FLOAT": "",
+ "R8G8B8A8_TYPELESS": "",
+ "R8G8B8A8_UNORM": "",
+ "R8G8B8A8_UNORM_SRGB": "",
+ "R8G8B8A8_UINT": "",
+ "R8G8B8A8_SNORM": "",
+ "R8G8B8A8_SINT": "",
+ "R16G16_TYPELESS": "",
+ "R16G16_FLOAT": "",
+ "R16G16_UNORM": "",
+ "R16G16_UINT": "",
+ "R16G16_SNORM": "",
+ "R16G16_SINT": "",
+ "R32_TYPELESS": "",
+ "D32_FLOAT": "",
+ "R32_FLOAT": "",
+ "R32_UINT": "",
+ "R32_SINT": "",
+ "R24G8_TYPELESS": "",
+ "D24_UNORM_S8_UINT": "",
+ "R24_UNORM_X8_TYPELESS": "",
+ "X24_TYPELESS_G8_UINT": "",
+ "R8G8_TYPELESS": "",
+ "R8G8_UNORM": "",
+ "R8G8_UINT": "",
+ "R8G8_SNORM": "",
+ "R8G8_SINT": "",
+ "R16_TYPELESS": "",
+ "R16_FLOAT": "",
+ "D16_UNORM": "",
+ "R16_UNORM": "",
+ "R16_UINT": "",
+ "R16_SNORM": "",
+ "R16_SINT": "",
+ "R8_TYPELESS": "",
+ "R8_UNORM": "",
+ "R8_UINT": "",
+ "R8_SNORM": "",
+ "R8_SINT": "",
+ "A8_UNORM": "",
+ "R1_UNORM": "",
+ "R9G9B9E5_SHAREDEXP": "",
+ "R8G8_B8G8_UNORM": "",
+ "G8R8_G8B8_UNORM": "",
+ "BC1_TYPELESS": "",
+ "BC1_UNORM": "BC1_RGBA_UNORM_BLOCK",
+ "BC1_UNORM_SRGB": "",
+ "BC2_TYPELESS": "",
+ "BC2_UNORM": "BC2_RGBA_UNORM_BLOCK",
+ "BC2_UNORM_SRGB": "",
+ "BC3_TYPELESS": "",
+ "BC3_UNORM": "BC3_RGBA_UNORM_BLOCK",
+ "BC3_UNORM_SRGB": "",
+ "BC4_TYPELESS": "",
+ "BC4_UNORM": "",
+ "BC4_SNORM": "",
+ "BC5_TYPELESS": "",
+ "BC5_UNORM": "",
+ "BC5_SNORM": "",
+ "B5G6R5_UNORM": "",
+ "B5G5R5A1_UNORM": "",
+ "B8G8R8A8_UNORM": "",
+ "B8G8R8X8_UNORM": "",
+ "R10G10B10_XR_BIAS_A2_UNORM": "",
+ "B8G8R8A8_TYPELESS": "",
+ "B8G8R8A8_UNORM_SRGB": "",
+ "B8G8R8X8_TYPELESS": "",
+ "B8G8R8X8_UNORM_SRGB": "",
+ "BC6H_TYPELESS": "",
+ "BC6H_UF16": "",
+ "BC6H_SF16": "",
+ "BC7_TYPELESS": "",
+ "BC7_UNORM": "",
+ "BC7_UNORM_SRGB": "",
+ "AYUV": "",
+ "Y410": "",
+ "Y416": "",
+ "NV12": "",
+ "P010": "",
+ "P016": "",
+ "420_OPAQUE": "",
+ "YUY2": "",
+ "Y210": "",
+ "Y216": "",
+ "NV11": "",
+ "AI44": "",
+ "IA44": "",
+ "P8": "",
+ "A8P8": "",
+ "B4G4R4A4_UNORM": ""
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_format_map_autogen.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_format_map_autogen.cpp
new file mode 100644
index 000000000..66610cac9
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_format_map_autogen.cpp
@@ -0,0 +1,516 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by gen_dxgi_format_table.py using data from dxgi_format_data.json.
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// DXGI format info:
+// Determining metadata about a DXGI format.
+
+#include "libANGLE/renderer/Format.h"
+
+using namespace angle;
+
+namespace rx
+{
+
+namespace d3d11
+{
+
+GLenum GetComponentType(DXGI_FORMAT dxgiFormat)
+{
+ switch (dxgiFormat)
+ {
+ case DXGI_FORMAT_420_OPAQUE:
+ break;
+ case DXGI_FORMAT_A8P8:
+ break;
+ case DXGI_FORMAT_A8_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_AI44:
+ break;
+ case DXGI_FORMAT_AYUV:
+ break;
+ case DXGI_FORMAT_B4G4R4A4_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_B5G5R5A1_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_B5G6R5_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_B8G8R8A8_TYPELESS:
+ break;
+ case DXGI_FORMAT_B8G8R8A8_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_B8G8R8X8_TYPELESS:
+ break;
+ case DXGI_FORMAT_B8G8R8X8_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_BC1_TYPELESS:
+ break;
+ case DXGI_FORMAT_BC1_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_BC1_UNORM_SRGB:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_BC2_TYPELESS:
+ break;
+ case DXGI_FORMAT_BC2_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_BC2_UNORM_SRGB:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_BC3_TYPELESS:
+ break;
+ case DXGI_FORMAT_BC3_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_BC3_UNORM_SRGB:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_BC4_SNORM:
+ return GL_SIGNED_NORMALIZED;
+ case DXGI_FORMAT_BC4_TYPELESS:
+ break;
+ case DXGI_FORMAT_BC4_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_BC5_SNORM:
+ return GL_SIGNED_NORMALIZED;
+ case DXGI_FORMAT_BC5_TYPELESS:
+ break;
+ case DXGI_FORMAT_BC5_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_BC6H_SF16:
+ break;
+ case DXGI_FORMAT_BC6H_TYPELESS:
+ break;
+ case DXGI_FORMAT_BC6H_UF16:
+ break;
+ case DXGI_FORMAT_BC7_TYPELESS:
+ break;
+ case DXGI_FORMAT_BC7_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_BC7_UNORM_SRGB:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_D16_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_D24_UNORM_S8_UINT:
+ break;
+ case DXGI_FORMAT_D32_FLOAT:
+ return GL_FLOAT;
+ case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
+ break;
+ case DXGI_FORMAT_G8R8_G8B8_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_IA44:
+ break;
+ case DXGI_FORMAT_NV11:
+ break;
+ case DXGI_FORMAT_NV12:
+ break;
+ case DXGI_FORMAT_P010:
+ break;
+ case DXGI_FORMAT_P016:
+ break;
+ case DXGI_FORMAT_P8:
+ break;
+ case DXGI_FORMAT_R10G10B10A2_TYPELESS:
+ break;
+ case DXGI_FORMAT_R10G10B10A2_UINT:
+ return GL_UNSIGNED_INT;
+ case DXGI_FORMAT_R10G10B10A2_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_R11G11B10_FLOAT:
+ return GL_FLOAT;
+ case DXGI_FORMAT_R16G16B16A16_FLOAT:
+ return GL_FLOAT;
+ case DXGI_FORMAT_R16G16B16A16_SINT:
+ return GL_INT;
+ case DXGI_FORMAT_R16G16B16A16_SNORM:
+ return GL_SIGNED_NORMALIZED;
+ case DXGI_FORMAT_R16G16B16A16_TYPELESS:
+ break;
+ case DXGI_FORMAT_R16G16B16A16_UINT:
+ return GL_UNSIGNED_INT;
+ case DXGI_FORMAT_R16G16B16A16_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_R16G16_FLOAT:
+ return GL_FLOAT;
+ case DXGI_FORMAT_R16G16_SINT:
+ return GL_INT;
+ case DXGI_FORMAT_R16G16_SNORM:
+ return GL_SIGNED_NORMALIZED;
+ case DXGI_FORMAT_R16G16_TYPELESS:
+ break;
+ case DXGI_FORMAT_R16G16_UINT:
+ return GL_UNSIGNED_INT;
+ case DXGI_FORMAT_R16G16_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_R16_FLOAT:
+ return GL_FLOAT;
+ case DXGI_FORMAT_R16_SINT:
+ return GL_INT;
+ case DXGI_FORMAT_R16_SNORM:
+ return GL_SIGNED_NORMALIZED;
+ case DXGI_FORMAT_R16_TYPELESS:
+ break;
+ case DXGI_FORMAT_R16_UINT:
+ return GL_UNSIGNED_INT;
+ case DXGI_FORMAT_R16_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_R1_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_R24G8_TYPELESS:
+ break;
+ case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_R32G32B32A32_FLOAT:
+ return GL_FLOAT;
+ case DXGI_FORMAT_R32G32B32A32_SINT:
+ return GL_INT;
+ case DXGI_FORMAT_R32G32B32A32_TYPELESS:
+ break;
+ case DXGI_FORMAT_R32G32B32A32_UINT:
+ return GL_UNSIGNED_INT;
+ case DXGI_FORMAT_R32G32B32_FLOAT:
+ return GL_FLOAT;
+ case DXGI_FORMAT_R32G32B32_SINT:
+ return GL_INT;
+ case DXGI_FORMAT_R32G32B32_TYPELESS:
+ break;
+ case DXGI_FORMAT_R32G32B32_UINT:
+ return GL_UNSIGNED_INT;
+ case DXGI_FORMAT_R32G32_FLOAT:
+ return GL_FLOAT;
+ case DXGI_FORMAT_R32G32_SINT:
+ return GL_INT;
+ case DXGI_FORMAT_R32G32_TYPELESS:
+ break;
+ case DXGI_FORMAT_R32G32_UINT:
+ return GL_UNSIGNED_INT;
+ case DXGI_FORMAT_R32G8X24_TYPELESS:
+ break;
+ case DXGI_FORMAT_R32_FLOAT:
+ return GL_FLOAT;
+ case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
+ return GL_FLOAT;
+ case DXGI_FORMAT_R32_SINT:
+ return GL_INT;
+ case DXGI_FORMAT_R32_TYPELESS:
+ break;
+ case DXGI_FORMAT_R32_UINT:
+ return GL_UNSIGNED_INT;
+ case DXGI_FORMAT_R8G8B8A8_SINT:
+ return GL_INT;
+ case DXGI_FORMAT_R8G8B8A8_SNORM:
+ return GL_SIGNED_NORMALIZED;
+ case DXGI_FORMAT_R8G8B8A8_TYPELESS:
+ break;
+ case DXGI_FORMAT_R8G8B8A8_UINT:
+ return GL_UNSIGNED_INT;
+ case DXGI_FORMAT_R8G8B8A8_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_R8G8_B8G8_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_R8G8_SINT:
+ return GL_INT;
+ case DXGI_FORMAT_R8G8_SNORM:
+ return GL_SIGNED_NORMALIZED;
+ case DXGI_FORMAT_R8G8_TYPELESS:
+ break;
+ case DXGI_FORMAT_R8G8_UINT:
+ return GL_UNSIGNED_INT;
+ case DXGI_FORMAT_R8G8_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_R8_SINT:
+ return GL_INT;
+ case DXGI_FORMAT_R8_SNORM:
+ return GL_SIGNED_NORMALIZED;
+ case DXGI_FORMAT_R8_TYPELESS:
+ break;
+ case DXGI_FORMAT_R8_UINT:
+ return GL_UNSIGNED_INT;
+ case DXGI_FORMAT_R8_UNORM:
+ return GL_UNSIGNED_NORMALIZED;
+ case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
+ return GL_FLOAT;
+ case DXGI_FORMAT_UNKNOWN:
+ break;
+ case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
+ return GL_UNSIGNED_INT;
+ case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
+ return GL_UNSIGNED_INT;
+ case DXGI_FORMAT_Y210:
+ break;
+ case DXGI_FORMAT_Y216:
+ break;
+ case DXGI_FORMAT_Y410:
+ break;
+ case DXGI_FORMAT_Y416:
+ break;
+ case DXGI_FORMAT_YUY2:
+ break;
+ default:
+ break;
+ }
+
+ UNREACHABLE();
+ return GL_NONE;
+}
+
+} // namespace d3d11
+
+namespace d3d11_angle
+{
+
+const Format &GetFormat(DXGI_FORMAT dxgiFormat)
+{
+ switch (dxgiFormat)
+ {
+ case DXGI_FORMAT_420_OPAQUE:
+ break;
+ case DXGI_FORMAT_A8P8:
+ break;
+ case DXGI_FORMAT_A8_UNORM:
+ return Format::Get(Format::ID::A8_UNORM);
+ case DXGI_FORMAT_AI44:
+ break;
+ case DXGI_FORMAT_AYUV:
+ break;
+ case DXGI_FORMAT_B4G4R4A4_UNORM:
+ return Format::Get(Format::ID::B4G4R4A4_UNORM);
+ case DXGI_FORMAT_B5G5R5A1_UNORM:
+ return Format::Get(Format::ID::B5G5R5A1_UNORM);
+ case DXGI_FORMAT_B5G6R5_UNORM:
+ return Format::Get(Format::ID::B5G6R5_UNORM);
+ case DXGI_FORMAT_B8G8R8A8_TYPELESS:
+ break;
+ case DXGI_FORMAT_B8G8R8A8_UNORM:
+ return Format::Get(Format::ID::B8G8R8A8_UNORM);
+ case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
+ break;
+ case DXGI_FORMAT_B8G8R8X8_TYPELESS:
+ break;
+ case DXGI_FORMAT_B8G8R8X8_UNORM:
+ return Format::Get(Format::ID::B8G8R8X8_UNORM);
+ case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
+ break;
+ case DXGI_FORMAT_BC1_TYPELESS:
+ break;
+ case DXGI_FORMAT_BC1_UNORM:
+ return Format::Get(Format::ID::BC1_RGBA_UNORM_BLOCK);
+ case DXGI_FORMAT_BC1_UNORM_SRGB:
+ break;
+ case DXGI_FORMAT_BC2_TYPELESS:
+ break;
+ case DXGI_FORMAT_BC2_UNORM:
+ return Format::Get(Format::ID::BC2_RGBA_UNORM_BLOCK);
+ case DXGI_FORMAT_BC2_UNORM_SRGB:
+ break;
+ case DXGI_FORMAT_BC3_TYPELESS:
+ break;
+ case DXGI_FORMAT_BC3_UNORM:
+ return Format::Get(Format::ID::BC3_RGBA_UNORM_BLOCK);
+ case DXGI_FORMAT_BC3_UNORM_SRGB:
+ break;
+ case DXGI_FORMAT_BC4_SNORM:
+ break;
+ case DXGI_FORMAT_BC4_TYPELESS:
+ break;
+ case DXGI_FORMAT_BC4_UNORM:
+ break;
+ case DXGI_FORMAT_BC5_SNORM:
+ break;
+ case DXGI_FORMAT_BC5_TYPELESS:
+ break;
+ case DXGI_FORMAT_BC5_UNORM:
+ break;
+ case DXGI_FORMAT_BC6H_SF16:
+ break;
+ case DXGI_FORMAT_BC6H_TYPELESS:
+ break;
+ case DXGI_FORMAT_BC6H_UF16:
+ break;
+ case DXGI_FORMAT_BC7_TYPELESS:
+ break;
+ case DXGI_FORMAT_BC7_UNORM:
+ break;
+ case DXGI_FORMAT_BC7_UNORM_SRGB:
+ break;
+ case DXGI_FORMAT_D16_UNORM:
+ return Format::Get(Format::ID::D16_UNORM);
+ case DXGI_FORMAT_D24_UNORM_S8_UINT:
+ return Format::Get(Format::ID::D24_UNORM_S8_UINT);
+ case DXGI_FORMAT_D32_FLOAT:
+ return Format::Get(Format::ID::D32_FLOAT);
+ case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
+ return Format::Get(Format::ID::D32_FLOAT_S8X24_UINT);
+ case DXGI_FORMAT_G8R8_G8B8_UNORM:
+ break;
+ case DXGI_FORMAT_IA44:
+ break;
+ case DXGI_FORMAT_NV11:
+ break;
+ case DXGI_FORMAT_NV12:
+ break;
+ case DXGI_FORMAT_P010:
+ break;
+ case DXGI_FORMAT_P016:
+ break;
+ case DXGI_FORMAT_P8:
+ break;
+ case DXGI_FORMAT_R10G10B10A2_TYPELESS:
+ break;
+ case DXGI_FORMAT_R10G10B10A2_UINT:
+ return Format::Get(Format::ID::R10G10B10A2_UINT);
+ case DXGI_FORMAT_R10G10B10A2_UNORM:
+ return Format::Get(Format::ID::R10G10B10A2_UNORM);
+ case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
+ break;
+ case DXGI_FORMAT_R11G11B10_FLOAT:
+ return Format::Get(Format::ID::R11G11B10_FLOAT);
+ case DXGI_FORMAT_R16G16B16A16_FLOAT:
+ return Format::Get(Format::ID::R16G16B16A16_FLOAT);
+ case DXGI_FORMAT_R16G16B16A16_SINT:
+ return Format::Get(Format::ID::R16G16B16A16_SINT);
+ case DXGI_FORMAT_R16G16B16A16_SNORM:
+ return Format::Get(Format::ID::R16G16B16A16_SNORM);
+ case DXGI_FORMAT_R16G16B16A16_TYPELESS:
+ break;
+ case DXGI_FORMAT_R16G16B16A16_UINT:
+ return Format::Get(Format::ID::R16G16B16A16_UINT);
+ case DXGI_FORMAT_R16G16B16A16_UNORM:
+ return Format::Get(Format::ID::R16G16B16A16_UNORM);
+ case DXGI_FORMAT_R16G16_FLOAT:
+ return Format::Get(Format::ID::R16G16_FLOAT);
+ case DXGI_FORMAT_R16G16_SINT:
+ return Format::Get(Format::ID::R16G16_SINT);
+ case DXGI_FORMAT_R16G16_SNORM:
+ return Format::Get(Format::ID::R16G16_SNORM);
+ case DXGI_FORMAT_R16G16_TYPELESS:
+ break;
+ case DXGI_FORMAT_R16G16_UINT:
+ return Format::Get(Format::ID::R16G16_UINT);
+ case DXGI_FORMAT_R16G16_UNORM:
+ return Format::Get(Format::ID::R16G16_UNORM);
+ case DXGI_FORMAT_R16_FLOAT:
+ return Format::Get(Format::ID::R16_FLOAT);
+ case DXGI_FORMAT_R16_SINT:
+ return Format::Get(Format::ID::R16_SINT);
+ case DXGI_FORMAT_R16_SNORM:
+ return Format::Get(Format::ID::R16_SNORM);
+ case DXGI_FORMAT_R16_TYPELESS:
+ break;
+ case DXGI_FORMAT_R16_UINT:
+ return Format::Get(Format::ID::R16_UINT);
+ case DXGI_FORMAT_R16_UNORM:
+ return Format::Get(Format::ID::R16_UNORM);
+ case DXGI_FORMAT_R1_UNORM:
+ break;
+ case DXGI_FORMAT_R24G8_TYPELESS:
+ break;
+ case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
+ break;
+ case DXGI_FORMAT_R32G32B32A32_FLOAT:
+ return Format::Get(Format::ID::R32G32B32A32_FLOAT);
+ case DXGI_FORMAT_R32G32B32A32_SINT:
+ return Format::Get(Format::ID::R32G32B32A32_SINT);
+ case DXGI_FORMAT_R32G32B32A32_TYPELESS:
+ break;
+ case DXGI_FORMAT_R32G32B32A32_UINT:
+ return Format::Get(Format::ID::R32G32B32A32_UINT);
+ case DXGI_FORMAT_R32G32B32_FLOAT:
+ return Format::Get(Format::ID::R32G32B32_FLOAT);
+ case DXGI_FORMAT_R32G32B32_SINT:
+ return Format::Get(Format::ID::R32G32B32_SINT);
+ case DXGI_FORMAT_R32G32B32_TYPELESS:
+ break;
+ case DXGI_FORMAT_R32G32B32_UINT:
+ return Format::Get(Format::ID::R32G32B32_UINT);
+ case DXGI_FORMAT_R32G32_FLOAT:
+ return Format::Get(Format::ID::R32G32_FLOAT);
+ case DXGI_FORMAT_R32G32_SINT:
+ return Format::Get(Format::ID::R32G32_SINT);
+ case DXGI_FORMAT_R32G32_TYPELESS:
+ break;
+ case DXGI_FORMAT_R32G32_UINT:
+ return Format::Get(Format::ID::R32G32_UINT);
+ case DXGI_FORMAT_R32G8X24_TYPELESS:
+ break;
+ case DXGI_FORMAT_R32_FLOAT:
+ return Format::Get(Format::ID::R32_FLOAT);
+ case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
+ break;
+ case DXGI_FORMAT_R32_SINT:
+ return Format::Get(Format::ID::R32_SINT);
+ case DXGI_FORMAT_R32_TYPELESS:
+ break;
+ case DXGI_FORMAT_R32_UINT:
+ return Format::Get(Format::ID::R32_UINT);
+ case DXGI_FORMAT_R8G8B8A8_SINT:
+ return Format::Get(Format::ID::R8G8B8A8_SINT);
+ case DXGI_FORMAT_R8G8B8A8_SNORM:
+ return Format::Get(Format::ID::R8G8B8A8_SNORM);
+ case DXGI_FORMAT_R8G8B8A8_TYPELESS:
+ break;
+ case DXGI_FORMAT_R8G8B8A8_UINT:
+ return Format::Get(Format::ID::R8G8B8A8_UINT);
+ case DXGI_FORMAT_R8G8B8A8_UNORM:
+ return Format::Get(Format::ID::R8G8B8A8_UNORM);
+ case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
+ return Format::Get(Format::ID::R8G8B8A8_UNORM_SRGB);
+ case DXGI_FORMAT_R8G8_B8G8_UNORM:
+ break;
+ case DXGI_FORMAT_R8G8_SINT:
+ return Format::Get(Format::ID::R8G8_SINT);
+ case DXGI_FORMAT_R8G8_SNORM:
+ return Format::Get(Format::ID::R8G8_SNORM);
+ case DXGI_FORMAT_R8G8_TYPELESS:
+ break;
+ case DXGI_FORMAT_R8G8_UINT:
+ return Format::Get(Format::ID::R8G8_UINT);
+ case DXGI_FORMAT_R8G8_UNORM:
+ return Format::Get(Format::ID::R8G8_UNORM);
+ case DXGI_FORMAT_R8_SINT:
+ return Format::Get(Format::ID::R8_SINT);
+ case DXGI_FORMAT_R8_SNORM:
+ return Format::Get(Format::ID::R8_SNORM);
+ case DXGI_FORMAT_R8_TYPELESS:
+ break;
+ case DXGI_FORMAT_R8_UINT:
+ return Format::Get(Format::ID::R8_UINT);
+ case DXGI_FORMAT_R8_UNORM:
+ return Format::Get(Format::ID::R8_UNORM);
+ case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
+ return Format::Get(Format::ID::R9G9B9E5_SHAREDEXP);
+ case DXGI_FORMAT_UNKNOWN:
+ return Format::Get(Format::ID::NONE);
+ case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
+ break;
+ case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
+ break;
+ case DXGI_FORMAT_Y210:
+ break;
+ case DXGI_FORMAT_Y216:
+ break;
+ case DXGI_FORMAT_Y410:
+ break;
+ case DXGI_FORMAT_Y416:
+ break;
+ case DXGI_FORMAT_YUY2:
+ break;
+ default:
+ break;
+ }
+
+ UNREACHABLE();
+ return Format::Get(Format::ID::NONE);
+}
+
+} // namespace d3d11_angle
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_data.json b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_data.json
new file mode 100755
index 000000000..dce0997d9
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_data.json
@@ -0,0 +1,1279 @@
+[
+ {
+ "DXGI_FORMAT_UNKNOWN":
+ {
+ "texture2D": "never",
+ "texture3D": "never",
+ "textureCube": "never",
+ "shaderSample": "never",
+ "renderTarget": "never",
+ "multisampleRT": "never",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_R32G32B32A32_TYPELESS":
+ {
+ "texture2D": "always",
+ "texture3D": "always",
+ "textureCube": "always",
+ "shaderSample": "never",
+ "renderTarget": "never",
+ "multisampleRT": "never",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_R32G32B32A32_FLOAT":
+ {
+ "texture2D": "always",
+ "texture3D": "always",
+ "textureCube": "always",
+ "shaderSample": "10_0check10_1always",
+ "renderTarget": "always",
+ "multisampleRT": "check",
+ "depthStencil": "never",
+ "mipAutoGen": "always"
+ },
+ "DXGI_FORMAT_R32G32B32A32_UINT":
+ {
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
+ "shaderSample": "never",
+ "renderTarget": "10_0",
+ "multisampleRT": "check",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_R32G32B32A32_SINT":
+ {
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
+ "shaderSample": "never",
+ "renderTarget": "10_0",
+ "multisampleRT": "check",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_R32G32B32_TYPELESS":
+ {
+ "texture2D": "always",
+ "texture3D": "always",
+ "textureCube": "always",
+ "shaderSample": "never",
+ "renderTarget": "never",
+ "multisampleRT": "never",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_R32G32B32_FLOAT":
+ {
+ "texture2D": "always",
+ "texture3D": "always",
+ "textureCube": "always",
+ "shaderSample": "11_0check",
+ "renderTarget": "check",
+ "multisampleRT": "check",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_R32G32B32_UINT":
+ {
+ "texture2D": "always",
+ "texture3D": "always",
+ "textureCube": "always",
+ "shaderSample": "never",
+ "renderTarget": "check",
+ "multisampleRT": "check",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_R32G32B32_SINT":
+ {
+ "texture2D": "always",
+ "texture3D": "always",
+ "textureCube": "always",
+ "shaderSample": "never",
+ "renderTarget": "check",
+ "multisampleRT": "check",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_R16G16B16A16_TYPELESS":
+ {
+ "texture2D": "always",
+ "texture3D": "always",
+ "textureCube": "always",
+ "shaderSample": "never",
+ "renderTarget": "never",
+ "multisampleRT": "never",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_R16G16B16A16_FLOAT":
+ {
+ "texture2D": "always",
+ "texture3D": "always",
+ "textureCube": "always",
+ "shaderSample": "9_3check_10_0always",
+ "renderTarget": "always",
+ "multisampleRT": "check",
+ "depthStencil": "never",
+ "mipAutoGen": "always"
+ },
+ "DXGI_FORMAT_R16G16B16A16_UNORM":
+ {
+ "texture2D": "always",
+ "texture3D": "always",
+ "textureCube": "always",
+ "shaderSample": "always",
+ "renderTarget": "always",
+ "multisampleRT": "check",
+ "depthStencil": "never",
+ "mipAutoGen": "always"
+ },
+ "DXGI_FORMAT_R16G16B16A16_UINT":
+ {
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
+ "shaderSample": "never",
+ "renderTarget": "10_0",
+ "multisampleRT": "check",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_R16G16B16A16_SNORM":
+ {
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
+ "shaderSample": "10_0",
+ "renderTarget": "10_0",
+ "multisampleRT": "check",
+ "depthStencil": "never",
+ "mipAutoGen": "10_0"
+ },
+ "DXGI_FORMAT_R16G16B16A16_SINT":
+ {
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
+ "shaderSample": "never",
+ "renderTarget": "10_0",
+ "multisampleRT": "check",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_R32G32_TYPELESS":
+ {
+ "texture2D": "always",
+ "texture3D": "always",
+ "textureCube": "always",
+ "shaderSample": "never",
+ "renderTarget": "never",
+ "multisampleRT": "never",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_R32G32_FLOAT":
+ {
+ "texture2D": "always",
+ "texture3D": "always",
+ "textureCube": "always",
+ "shaderSample": "10_0check10_1always",
+ "renderTarget": "always",
+ "multisampleRT": "check",
+ "depthStencil": "never",
+ "mipAutoGen": "10_0"
+ },
+ "DXGI_FORMAT_R32G32_UINT":
+ {
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
+ "shaderSample": "never",
+ "renderTarget": "10_0",
+ "multisampleRT": "check",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_R32G32_SINT":
+ {
+ "texture2D": "10_0",
+ "texture3D": "10_0",
+ "textureCube": "10_0",
+ "shaderSample": "never",
+ "renderTarget": "10_0",
+ "multisampleRT": "check",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_R32G8X24_TYPELESS":
+ {
+ "texture2D": "10_0",
+ "texture3D": "never",
+ "textureCube": "10_0",
+ "shaderSample": "never",
+ "renderTarget": "never",
+ "multisampleRT": "never",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_D32_FLOAT_S8X24_UINT":
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+ "texture2D": "check",
+ "texture3D": "check",
+ "textureCube": "check",
+ "shaderSample": "10_0check11_0always",
+ "renderTarget": "11_0",
+ "multisampleRT": "check",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM":
+ {
+ "texture2D": "check",
+ "texture3D": "check",
+ "textureCube": "never",
+ "shaderSample": "never",
+ "renderTarget": "never",
+ "multisampleRT": "never",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_B8G8R8A8_TYPELESS":
+ {
+ "texture2D": "check",
+ "texture3D": "check",
+ "textureCube": "check",
+ "shaderSample": "never",
+ "renderTarget": "never",
+ "multisampleRT": "never",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_B8G8R8A8_UNORM_SRGB":
+ {
+ "texture2D": "check",
+ "texture3D": "check",
+ "textureCube": "check",
+ "shaderSample": "10_0check11_0always",
+ "renderTarget": "11_0",
+ "multisampleRT": "check",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_B8G8R8X8_TYPELESS":
+ {
+ "texture2D": "check",
+ "texture3D": "check",
+ "textureCube": "check",
+ "shaderSample": "never",
+ "renderTarget": "never",
+ "multisampleRT": "never",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_B8G8R8X8_UNORM_SRGB":
+ {
+ "texture2D": "check",
+ "texture3D": "check",
+ "textureCube": "check",
+ "shaderSample": "10_0check11_0always",
+ "renderTarget": "11_0",
+ "multisampleRT": "check",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_BC6H_TYPELESS":
+ {
+ "texture2D": "11_0",
+ "texture3D": "11_0",
+ "textureCube": "11_0",
+ "shaderSample": "never",
+ "renderTarget": "never",
+ "multisampleRT": "never",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_BC6H_UF16":
+ {
+ "texture2D": "11_0",
+ "texture3D": "11_0",
+ "textureCube": "11_0",
+ "shaderSample": "11_0",
+ "renderTarget": "never",
+ "multisampleRT": "never",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_BC6H_SF16":
+ {
+ "texture2D": "11_0",
+ "texture3D": "11_0",
+ "textureCube": "11_0",
+ "shaderSample": "11_0",
+ "renderTarget": "never",
+ "multisampleRT": "never",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_BC7_TYPELESS":
+ {
+ "texture2D": "11_0",
+ "texture3D": "11_0",
+ "textureCube": "11_0",
+ "shaderSample": "never",
+ "renderTarget": "never",
+ "multisampleRT": "never",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_BC7_UNORM":
+ {
+ "texture2D": "11_0",
+ "texture3D": "11_0",
+ "textureCube": "11_0",
+ "shaderSample": "11_0",
+ "renderTarget": "never",
+ "multisampleRT": "never",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_BC7_UNORM_SRGB":
+ {
+ "texture2D": "11_0",
+ "texture3D": "11_0",
+ "textureCube": "11_0",
+ "shaderSample": "11_0",
+ "renderTarget": "never",
+ "multisampleRT": "never",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_AYUV":
+ {
+ "texture2D": "11_1",
+ "texture3D": "never",
+ "textureCube": "never",
+ "shaderSample": "11_1",
+ "renderTarget": "11_1",
+ "multisampleRT": "check",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_Y410":
+ {
+ "texture2D": "11_1",
+ "texture3D": "never",
+ "textureCube": "never",
+ "shaderSample": "11_1",
+ "renderTarget": "never",
+ "multisampleRT": "never",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_Y416":
+ {
+ "texture2D": "11_1",
+ "texture3D": "never",
+ "textureCube": "never",
+ "shaderSample": "11_1",
+ "renderTarget": "never",
+ "multisampleRT": "never",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_NV12":
+ {
+ "texture2D": "11_1",
+ "texture3D": "never",
+ "textureCube": "never",
+ "shaderSample": "11_1",
+ "renderTarget": "11_1",
+ "multisampleRT": "check",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_P010":
+ {
+ "texture2D": "11_1",
+ "texture3D": "never",
+ "textureCube": "never",
+ "shaderSample": "11_1",
+ "renderTarget": "11_1",
+ "multisampleRT": "check",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_P016":
+ {
+ "texture2D": "11_1",
+ "texture3D": "never",
+ "textureCube": "never",
+ "shaderSample": "11_1",
+ "renderTarget": "11_1",
+ "multisampleRT": "check",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_420_OPAQUE":
+ {
+ "texture2D": "11_1",
+ "texture3D": "never",
+ "textureCube": "never",
+ "shaderSample": "never",
+ "renderTarget": "never",
+ "multisampleRT": "never",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_YUY2":
+ {
+ "texture2D": "11_1",
+ "texture3D": "never",
+ "textureCube": "never",
+ "shaderSample": "11_1",
+ "renderTarget": "never",
+ "multisampleRT": "never",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_Y210":
+ {
+ "texture2D": "11_1",
+ "texture3D": "never",
+ "textureCube": "never",
+ "shaderSample": "11_1",
+ "renderTarget": "never",
+ "multisampleRT": "never",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_Y216":
+ {
+ "texture2D": "11_1",
+ "texture3D": "never",
+ "textureCube": "never",
+ "shaderSample": "11_1",
+ "renderTarget": "never",
+ "multisampleRT": "never",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_NV11":
+ {
+ "texture2D": "11_1",
+ "texture3D": "never",
+ "textureCube": "never",
+ "shaderSample": "11_1",
+ "renderTarget": "11_1",
+ "multisampleRT": "check",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_AI44":
+ {
+ "texture2D": "11_1",
+ "texture3D": "never",
+ "textureCube": "never",
+ "shaderSample": "never",
+ "renderTarget": "never",
+ "multisampleRT": "never",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_IA44":
+ {
+ "texture2D": "11_1",
+ "texture3D": "never",
+ "textureCube": "never",
+ "shaderSample": "never",
+ "renderTarget": "never",
+ "multisampleRT": "never",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_P8":
+ {
+ "texture2D": "11_1",
+ "texture3D": "never",
+ "textureCube": "never",
+ "shaderSample": "never",
+ "renderTarget": "never",
+ "multisampleRT": "never",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_A8P8":
+ {
+ "texture2D": "11_1",
+ "texture3D": "never",
+ "textureCube": "never",
+ "shaderSample": "never",
+ "renderTarget": "never",
+ "multisampleRT": "never",
+ "depthStencil": "never",
+ "mipAutoGen": "never"
+ },
+ "DXGI_FORMAT_B4G4R4A4_UNORM":
+ {
+ "texture2D": "dxgi1_2",
+ "texture3D": "dxgi1_2",
+ "textureCube": "dxgi1_2",
+ "shaderSample": "dxgi1_2",
+ "renderTarget": "check",
+ "multisampleRT": "check",
+ "depthStencil": "never",
+ "mipAutoGen": "dxgi1_2"
+ }
+ }
+]
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_table.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_table.cpp
new file mode 100755
index 000000000..d202ce130
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_table.cpp
@@ -0,0 +1,2447 @@
+// GENERATED FILE - DO NOT EDIT. See dxgi_support_data.json.
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// dxgi_support_table:
+// Queries for DXGI support of various texture formats. Depends on DXGI
+// version, D3D feature level, and is sometimes guaranteed or optional.
+//
+
+#include "libANGLE/renderer/d3d/d3d11/dxgi_support_table.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+namespace d3d11
+{
+
+#define F_2D D3D11_FORMAT_SUPPORT_TEXTURE2D
+#define F_3D D3D11_FORMAT_SUPPORT_TEXTURE3D
+#define F_CUBE D3D11_FORMAT_SUPPORT_TEXTURECUBE
+#define F_SAMPLE D3D11_FORMAT_SUPPORT_SHADER_SAMPLE
+#define F_RT D3D11_FORMAT_SUPPORT_RENDER_TARGET
+#define F_MS D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
+#define F_DS D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
+#define F_MIPGEN D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
+
+namespace
+{
+
+const DXGISupport &GetDefaultSupport()
+{
+ static UINT AllSupportFlags =
+ D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_TEXTURE3D |
+ D3D11_FORMAT_SUPPORT_TEXTURECUBE | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE |
+ D3D11_FORMAT_SUPPORT_RENDER_TARGET | D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET |
+ D3D11_FORMAT_SUPPORT_DEPTH_STENCIL | D3D11_FORMAT_SUPPORT_MIP_AUTOGEN;
+ static const DXGISupport defaultSupport(0, 0, AllSupportFlags);
+ return defaultSupport;
+}
+
+const DXGISupport &GetDXGISupport_9_3(DXGI_FORMAT dxgiFormat)
+{
+ // clang-format off
+ switch (dxgiFormat)
+ {
+ case DXGI_FORMAT_420_OPAQUE:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_A8P8:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_A8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_AI44:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_AYUV:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_B4G4R4A4_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_SAMPLE, F_DS, F_MS | F_RT);
+ return info;
+ }
+ case DXGI_FORMAT_B5G5R5A1_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_SAMPLE, F_DS, F_MS | F_RT);
+ return info;
+ }
+ case DXGI_FORMAT_B5G6R5_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8A8_TYPELESS:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D | F_CUBE);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8A8_UNORM:
+ {
+ static const DXGISupport info(F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_2D | F_3D | F_CUBE | F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8X8_TYPELESS:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D | F_CUBE);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8X8_UNORM:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_BC1_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC1_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC1_UNORM_SRGB:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC2_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC2_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC2_UNORM_SRGB:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC3_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC3_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC3_UNORM_SRGB:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC4_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC4_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC4_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC5_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC5_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC5_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC6H_SF16:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC6H_TYPELESS:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC6H_UF16:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC7_TYPELESS:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC7_UNORM:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC7_UNORM_SRGB:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_D16_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_D24_UNORM_S8_UINT:
+ {
+ static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_D32_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
+ {
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_G8R8_G8B8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_IA44:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_NV11:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_NV12:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_P010:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_P016:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_P8:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R10G10B10A2_TYPELESS:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R10G10B10A2_UINT:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R10G10B10A2_UNORM:
+ {
+ static const DXGISupport info(0, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
+ {
+ static const DXGISupport info(0, F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D);
+ return info;
+ }
+ case DXGI_FORMAT_R11G11B10_FLOAT:
+ {
+ static const DXGISupport info(0, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT, F_DS, F_MS | F_SAMPLE);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_SINT:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_SNORM:
+ {
+ static const DXGISupport info(0, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_UINT:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_SINT:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_UINT:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16_FLOAT:
+ {
+ static const DXGISupport info(0, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16_SINT:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16_SNORM:
+ {
+ static const DXGISupport info(0, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R16_UINT:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R1_UNORM:
+ {
+ static const DXGISupport info(F_2D, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R24G8_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32A32_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32A32_SINT:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32A32_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32A32_UINT:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN, F_MS | F_RT);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_SAMPLE, F_MS | F_RT);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_SAMPLE, F_MS | F_RT);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32_SINT:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32_UINT:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32G8X24_TYPELESS:
+ {
+ static const DXGISupport info(0, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32_SINT:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32_TYPELESS:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32_UINT:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_SINT:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_UINT:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_B8G8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_SINT:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_UINT:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_UNORM:
+ {
+ static const DXGISupport info(0, F_DS, F_MS | F_RT | F_SAMPLE);
+ return info;
+ }
+ case DXGI_FORMAT_R8_SINT:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8_SNORM:
+ {
+ static const DXGISupport info(0, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R8_UINT:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS, F_MS | F_RT);
+ return info;
+ }
+ case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_UNKNOWN:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
+ {
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
+ {
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_Y210:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_Y216:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_Y410:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_Y416:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_YUY2:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+
+ default:
+ UNREACHABLE();
+ return GetDefaultSupport();
+ }
+ // clang-format on
+}
+
+const DXGISupport &GetDXGISupport_10_0(DXGI_FORMAT dxgiFormat)
+{
+ // clang-format off
+ switch (dxgiFormat)
+ {
+ case DXGI_FORMAT_420_OPAQUE:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_A8P8:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_A8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_AI44:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_AYUV:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_B4G4R4A4_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_SAMPLE, F_DS, F_MS | F_RT);
+ return info;
+ }
+ case DXGI_FORMAT_B5G5R5A1_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_SAMPLE, F_DS, F_MS | F_RT);
+ return info;
+ }
+ case DXGI_FORMAT_B5G6R5_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8A8_TYPELESS:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D | F_CUBE);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8A8_UNORM:
+ {
+ static const DXGISupport info(F_MIPGEN, F_DS, F_2D | F_3D | F_CUBE | F_MS | F_RT | F_SAMPLE);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS | F_SAMPLE);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8X8_TYPELESS:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D | F_CUBE);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8X8_UNORM:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS | F_SAMPLE);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS | F_SAMPLE);
+ return info;
+ }
+ case DXGI_FORMAT_BC1_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC1_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC1_UNORM_SRGB:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC2_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC2_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC2_UNORM_SRGB:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC3_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC3_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC3_UNORM_SRGB:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC4_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC4_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC4_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC5_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC5_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC5_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC6H_SF16:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC6H_TYPELESS:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC6H_UF16:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC7_TYPELESS:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC7_UNORM:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC7_UNORM_SRGB:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_D16_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_D24_UNORM_S8_UINT:
+ {
+ static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_D32_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
+ {
+ static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_G8R8_G8B8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_IA44:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_NV11:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_NV12:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_P010:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_P016:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_P8:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R10G10B10A2_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R10G10B10A2_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R10G10B10A2_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
+ {
+ static const DXGISupport info(0, F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D);
+ return info;
+ }
+ case DXGI_FORMAT_R11G11B10_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R16_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R1_UNORM:
+ {
+ static const DXGISupport info(F_2D, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R24G8_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT, F_SAMPLE);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32A32_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT, F_DS, F_MS | F_SAMPLE);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32A32_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32A32_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32A32_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN, F_MS | F_RT);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_SAMPLE, F_MS | F_RT);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_SAMPLE, F_MS | F_RT);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT, F_DS, F_MS | F_SAMPLE);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32G8X24_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT, F_DS, F_MS | F_SAMPLE);
+ return info;
+ }
+ case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT, F_SAMPLE);
+ return info;
+ }
+ case DXGI_FORMAT_R32_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_B8G8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R8_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_UNKNOWN:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
+ {
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
+ {
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_Y210:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_Y216:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_Y410:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_Y416:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_YUY2:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+
+ default:
+ UNREACHABLE();
+ return GetDefaultSupport();
+ }
+ // clang-format on
+}
+
+const DXGISupport &GetDXGISupport_10_1(DXGI_FORMAT dxgiFormat)
+{
+ // clang-format off
+ switch (dxgiFormat)
+ {
+ case DXGI_FORMAT_420_OPAQUE:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_A8P8:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_A8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_AI44:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_AYUV:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_B4G4R4A4_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_SAMPLE, F_DS, F_MS | F_RT);
+ return info;
+ }
+ case DXGI_FORMAT_B5G5R5A1_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_SAMPLE, F_DS, F_MS | F_RT);
+ return info;
+ }
+ case DXGI_FORMAT_B5G6R5_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8A8_TYPELESS:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D | F_CUBE);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8A8_UNORM:
+ {
+ static const DXGISupport info(F_MIPGEN, F_DS, F_2D | F_3D | F_CUBE | F_MS | F_RT | F_SAMPLE);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS | F_SAMPLE);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8X8_TYPELESS:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D | F_CUBE);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8X8_UNORM:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS | F_SAMPLE);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS | F_SAMPLE);
+ return info;
+ }
+ case DXGI_FORMAT_BC1_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC1_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC1_UNORM_SRGB:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC2_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC2_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC2_UNORM_SRGB:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC3_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC3_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC3_UNORM_SRGB:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC4_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC4_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC4_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC5_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC5_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC5_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC6H_SF16:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC6H_TYPELESS:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC6H_UF16:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC7_TYPELESS:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC7_UNORM:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC7_UNORM_SRGB:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_D16_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_D24_UNORM_S8_UINT:
+ {
+ static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_D32_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
+ {
+ static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_G8R8_G8B8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_IA44:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_NV11:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_NV12:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_P010:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_P016:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_P8:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R10G10B10A2_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R10G10B10A2_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R10G10B10A2_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
+ {
+ static const DXGISupport info(0, F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D);
+ return info;
+ }
+ case DXGI_FORMAT_R11G11B10_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R16_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R1_UNORM:
+ {
+ static const DXGISupport info(F_2D, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R24G8_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_CUBE | F_SAMPLE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32A32_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32A32_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32A32_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32A32_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN, F_MS | F_RT);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_SAMPLE, F_MS | F_RT);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_SAMPLE, F_MS | F_RT);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32G8X24_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_CUBE | F_SAMPLE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_B8G8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R8_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_UNKNOWN:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
+ {
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
+ {
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_Y210:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_Y216:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_Y410:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_Y416:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_YUY2:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+
+ default:
+ UNREACHABLE();
+ return GetDefaultSupport();
+ }
+ // clang-format on
+}
+
+const DXGISupport &GetDXGISupport_11_0(DXGI_FORMAT dxgiFormat)
+{
+ // clang-format off
+ switch (dxgiFormat)
+ {
+ case DXGI_FORMAT_420_OPAQUE:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_A8P8:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_A8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_AI44:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_AYUV:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_B4G4R4A4_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_SAMPLE, F_DS, F_MS | F_RT);
+ return info;
+ }
+ case DXGI_FORMAT_B5G5R5A1_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_SAMPLE, F_DS, F_MS | F_RT);
+ return info;
+ }
+ case DXGI_FORMAT_B5G6R5_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8A8_TYPELESS:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D | F_CUBE);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8A8_UNORM:
+ {
+ static const DXGISupport info(F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_2D | F_3D | F_CUBE | F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
+ {
+ static const DXGISupport info(F_RT | F_SAMPLE, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8X8_TYPELESS:
+ {
+ static const DXGISupport info(0, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D | F_CUBE);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8X8_UNORM:
+ {
+ static const DXGISupport info(F_RT | F_SAMPLE, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
+ {
+ static const DXGISupport info(F_RT | F_SAMPLE, F_DS | F_MIPGEN, F_2D | F_3D | F_CUBE | F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_BC1_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC1_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC1_UNORM_SRGB:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC2_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC2_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC2_UNORM_SRGB:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC3_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC3_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC3_UNORM_SRGB:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC4_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC4_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC4_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC5_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC5_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC5_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC6H_SF16:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC6H_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC6H_UF16:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC7_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC7_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_BC7_UNORM_SRGB:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_D16_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_D24_UNORM_S8_UINT:
+ {
+ static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_D32_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
+ {
+ static const DXGISupport info(F_2D | F_CUBE | F_DS, F_3D | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_G8R8_G8B8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_IA44:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_NV11:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_NV12:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_P010:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_P016:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_RT | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_P8:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R10G10B10A2_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R10G10B10A2_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R10G10B10A2_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
+ {
+ static const DXGISupport info(0, F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, F_2D | F_3D);
+ return info;
+ }
+ case DXGI_FORMAT_R11G11B10_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16B16A16_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16G16_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R16_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R16_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R1_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R24G8_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_CUBE | F_SAMPLE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32A32_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32A32_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32A32_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32A32_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN, F_MS | F_RT);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_SAMPLE, F_MS | F_RT);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32B32_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_SAMPLE, F_MS | F_RT);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32G32_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32G8X24_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32_FLOAT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_CUBE | F_SAMPLE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R32_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R32_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_B8G8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8G8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8_SINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8_SNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8_TYPELESS:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE, F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_R8_UINT:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_RT, F_DS | F_MIPGEN | F_SAMPLE, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R8_UNORM:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_MIPGEN | F_RT | F_SAMPLE, F_DS, F_MS);
+ return info;
+ }
+ case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
+ {
+ static const DXGISupport info(F_2D | F_3D | F_CUBE | F_SAMPLE, F_DS | F_MIPGEN | F_MS | F_RT, 0);
+ return info;
+ }
+ case DXGI_FORMAT_UNKNOWN:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
+ {
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
+ {
+ static const DXGISupport info(F_2D | F_CUBE, F_3D | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_Y210:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_Y216:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_Y410:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_Y416:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+ case DXGI_FORMAT_YUY2:
+ {
+ static const DXGISupport info(0, F_2D | F_3D | F_CUBE | F_DS | F_MIPGEN | F_MS | F_RT | F_SAMPLE, 0);
+ return info;
+ }
+
+ default:
+ UNREACHABLE();
+ return GetDefaultSupport();
+ }
+ // clang-format on
+}
+
+}
+
+#undef F_2D
+#undef F_3D
+#undef F_CUBE
+#undef F_SAMPLE
+#undef F_RT
+#undef F_MS
+#undef F_DS
+#undef F_MIPGEN
+
+const DXGISupport &GetDXGISupport(DXGI_FORMAT dxgiFormat, D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_9_3:
+ return GetDXGISupport_9_3(dxgiFormat);
+ case D3D_FEATURE_LEVEL_10_0:
+ return GetDXGISupport_10_0(dxgiFormat);
+ case D3D_FEATURE_LEVEL_10_1:
+ return GetDXGISupport_10_1(dxgiFormat);
+ case D3D_FEATURE_LEVEL_11_0:
+ return GetDXGISupport_11_0(dxgiFormat);
+ default:
+ return GetDefaultSupport();
+ }
+}
+
+} // namespace d3d11
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_table.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_table.h
new file mode 100755
index 000000000..4abae478b
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/dxgi_support_table.h
@@ -0,0 +1,49 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// dxgi_support_table:
+// Queries for DXGI support of various texture formats. Depends on DXGI
+// version, D3D feature level, and is sometimes guaranteed or optional.
+//
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_DXGISUPPORTTABLE_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_DXGISUPPORTTABLE_H_
+
+#include "common/platform.h"
+
+namespace rx
+{
+
+namespace d3d11
+{
+
+struct DXGISupport
+{
+ DXGISupport()
+ : alwaysSupportedFlags(0),
+ neverSupportedFlags(0),
+ optionallySupportedFlags(0)
+ {
+ }
+
+ DXGISupport(UINT alwaysSupportedIn, UINT neverSupportedIn, UINT optionallySupportedIn)
+ : alwaysSupportedFlags(alwaysSupportedIn),
+ neverSupportedFlags(neverSupportedIn),
+ optionallySupportedFlags(optionallySupportedIn)
+ {
+ }
+
+ UINT alwaysSupportedFlags;
+ UINT neverSupportedFlags;
+ UINT optionallySupportedFlags;
+};
+
+const DXGISupport &GetDXGISupport(DXGI_FORMAT dxgiFormat, D3D_FEATURE_LEVEL featureLevel);
+
+} // namespace d3d11
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_DXGISUPPORTTABLE_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.cpp
new file mode 100755
index 000000000..695ad468d
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.cpp
@@ -0,0 +1,1023 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// formatutils11.cpp: Queries for GL image formats and their translations to D3D11
+// formats.
+
+#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
+
+#include "image_util/copyimage.h"
+#include "image_util/generatemip.h"
+#include "image_util/loadimage.h"
+
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/d3d/d3d11/copyvertex.h"
+#include "libANGLE/renderer/d3d/d3d11/dxgi_support_table.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+
+namespace rx
+{
+
+namespace d3d11
+{
+
+bool SupportsMipGen(DXGI_FORMAT dxgiFormat, D3D_FEATURE_LEVEL featureLevel)
+{
+ const auto &support = GetDXGISupport(dxgiFormat, featureLevel);
+ ASSERT((support.optionallySupportedFlags & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN) == 0);
+ return ((support.alwaysSupportedFlags & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN) != 0);
+}
+
+DXGIFormatSize::DXGIFormatSize(GLuint pixelBits, GLuint blockWidth, GLuint blockHeight)
+ : pixelBytes(pixelBits / 8), blockWidth(blockWidth), blockHeight(blockHeight)
+{
+}
+
+const DXGIFormatSize &GetDXGIFormatSizeInfo(DXGI_FORMAT format)
+{
+ static const DXGIFormatSize sizeUnknown(0, 0, 0);
+ static const DXGIFormatSize size128(128, 1, 1);
+ static const DXGIFormatSize size96(96, 1, 1);
+ static const DXGIFormatSize size64(64, 1, 1);
+ static const DXGIFormatSize size32(32, 1, 1);
+ static const DXGIFormatSize size16(16, 1, 1);
+ static const DXGIFormatSize size8(8, 1, 1);
+ static const DXGIFormatSize sizeBC1(64, 4, 4);
+ static const DXGIFormatSize sizeBC2(128, 4, 4);
+ static const DXGIFormatSize sizeBC3(128, 4, 4);
+ static const DXGIFormatSize sizeBC4(64, 4, 4);
+ static const DXGIFormatSize sizeBC5(128, 4, 4);
+ static const DXGIFormatSize sizeBC6H(128, 4, 4);
+ static const DXGIFormatSize sizeBC7(128, 4, 4);
+ switch (format)
+ {
+ case DXGI_FORMAT_UNKNOWN:
+ return sizeUnknown;
+ case DXGI_FORMAT_R32G32B32A32_TYPELESS:
+ case DXGI_FORMAT_R32G32B32A32_FLOAT:
+ case DXGI_FORMAT_R32G32B32A32_UINT:
+ case DXGI_FORMAT_R32G32B32A32_SINT:
+ return size128;
+ case DXGI_FORMAT_R32G32B32_TYPELESS:
+ case DXGI_FORMAT_R32G32B32_FLOAT:
+ case DXGI_FORMAT_R32G32B32_UINT:
+ case DXGI_FORMAT_R32G32B32_SINT:
+ return size96;
+ case DXGI_FORMAT_R16G16B16A16_TYPELESS:
+ case DXGI_FORMAT_R16G16B16A16_FLOAT:
+ case DXGI_FORMAT_R16G16B16A16_UNORM:
+ case DXGI_FORMAT_R16G16B16A16_UINT:
+ case DXGI_FORMAT_R16G16B16A16_SNORM:
+ case DXGI_FORMAT_R16G16B16A16_SINT:
+ case DXGI_FORMAT_R32G32_TYPELESS:
+ case DXGI_FORMAT_R32G32_FLOAT:
+ case DXGI_FORMAT_R32G32_UINT:
+ case DXGI_FORMAT_R32G32_SINT:
+ case DXGI_FORMAT_R32G8X24_TYPELESS:
+ case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
+ case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
+ case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
+ return size64;
+ case DXGI_FORMAT_R10G10B10A2_TYPELESS:
+ case DXGI_FORMAT_R10G10B10A2_UNORM:
+ case DXGI_FORMAT_R10G10B10A2_UINT:
+ case DXGI_FORMAT_R11G11B10_FLOAT:
+ case DXGI_FORMAT_R8G8B8A8_TYPELESS:
+ case DXGI_FORMAT_R8G8B8A8_UNORM:
+ case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
+ case DXGI_FORMAT_R8G8B8A8_UINT:
+ case DXGI_FORMAT_R8G8B8A8_SNORM:
+ case DXGI_FORMAT_R8G8B8A8_SINT:
+ case DXGI_FORMAT_R16G16_TYPELESS:
+ case DXGI_FORMAT_R16G16_FLOAT:
+ case DXGI_FORMAT_R16G16_UNORM:
+ case DXGI_FORMAT_R16G16_UINT:
+ case DXGI_FORMAT_R16G16_SNORM:
+ case DXGI_FORMAT_R16G16_SINT:
+ case DXGI_FORMAT_R32_TYPELESS:
+ case DXGI_FORMAT_D32_FLOAT:
+ case DXGI_FORMAT_R32_FLOAT:
+ case DXGI_FORMAT_R32_UINT:
+ case DXGI_FORMAT_R32_SINT:
+ case DXGI_FORMAT_R24G8_TYPELESS:
+ case DXGI_FORMAT_D24_UNORM_S8_UINT:
+ case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
+ case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
+ return size32;
+ case DXGI_FORMAT_R8G8_TYPELESS:
+ case DXGI_FORMAT_R8G8_UNORM:
+ case DXGI_FORMAT_R8G8_UINT:
+ case DXGI_FORMAT_R8G8_SNORM:
+ case DXGI_FORMAT_R8G8_SINT:
+ case DXGI_FORMAT_R16_TYPELESS:
+ case DXGI_FORMAT_R16_FLOAT:
+ case DXGI_FORMAT_D16_UNORM:
+ case DXGI_FORMAT_R16_UNORM:
+ case DXGI_FORMAT_R16_UINT:
+ case DXGI_FORMAT_R16_SNORM:
+ case DXGI_FORMAT_R16_SINT:
+ return size16;
+ case DXGI_FORMAT_R8_TYPELESS:
+ case DXGI_FORMAT_R8_UNORM:
+ case DXGI_FORMAT_R8_UINT:
+ case DXGI_FORMAT_R8_SNORM:
+ case DXGI_FORMAT_R8_SINT:
+ case DXGI_FORMAT_A8_UNORM:
+ return size8;
+ case DXGI_FORMAT_R1_UNORM:
+ UNREACHABLE();
+ return sizeUnknown;
+ case DXGI_FORMAT_R9G9B9E5_SHAREDEXP:
+ case DXGI_FORMAT_R8G8_B8G8_UNORM:
+ case DXGI_FORMAT_G8R8_G8B8_UNORM:
+ return size32;
+ case DXGI_FORMAT_BC1_TYPELESS:
+ case DXGI_FORMAT_BC1_UNORM:
+ case DXGI_FORMAT_BC1_UNORM_SRGB:
+ return sizeBC1;
+ case DXGI_FORMAT_BC2_TYPELESS:
+ case DXGI_FORMAT_BC2_UNORM:
+ case DXGI_FORMAT_BC2_UNORM_SRGB:
+ return sizeBC2;
+ case DXGI_FORMAT_BC3_TYPELESS:
+ case DXGI_FORMAT_BC3_UNORM:
+ case DXGI_FORMAT_BC3_UNORM_SRGB:
+ return sizeBC3;
+ case DXGI_FORMAT_BC4_TYPELESS:
+ case DXGI_FORMAT_BC4_UNORM:
+ case DXGI_FORMAT_BC4_SNORM:
+ return sizeBC4;
+ case DXGI_FORMAT_BC5_TYPELESS:
+ case DXGI_FORMAT_BC5_UNORM:
+ case DXGI_FORMAT_BC5_SNORM:
+ return sizeBC5;
+ case DXGI_FORMAT_B5G6R5_UNORM:
+ case DXGI_FORMAT_B5G5R5A1_UNORM:
+ return size16;
+ case DXGI_FORMAT_B8G8R8A8_UNORM:
+ case DXGI_FORMAT_B8G8R8X8_UNORM:
+ case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM:
+ case DXGI_FORMAT_B8G8R8A8_TYPELESS:
+ case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
+ case DXGI_FORMAT_B8G8R8X8_TYPELESS:
+ case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB:
+ return size32;
+ case DXGI_FORMAT_BC6H_TYPELESS:
+ case DXGI_FORMAT_BC6H_UF16:
+ case DXGI_FORMAT_BC6H_SF16:
+ return sizeBC6H;
+ case DXGI_FORMAT_BC7_TYPELESS:
+ case DXGI_FORMAT_BC7_UNORM:
+ case DXGI_FORMAT_BC7_UNORM_SRGB:
+ return sizeBC7;
+ case DXGI_FORMAT_AYUV:
+ case DXGI_FORMAT_Y410:
+ case DXGI_FORMAT_Y416:
+ case DXGI_FORMAT_NV12:
+ case DXGI_FORMAT_P010:
+ case DXGI_FORMAT_P016:
+ case DXGI_FORMAT_420_OPAQUE:
+ case DXGI_FORMAT_YUY2:
+ case DXGI_FORMAT_Y210:
+ case DXGI_FORMAT_Y216:
+ case DXGI_FORMAT_NV11:
+ case DXGI_FORMAT_AI44:
+ case DXGI_FORMAT_IA44:
+ case DXGI_FORMAT_P8:
+ case DXGI_FORMAT_A8P8:
+ UNREACHABLE();
+ return sizeUnknown;
+ case DXGI_FORMAT_B4G4R4A4_UNORM:
+ return size16;
+ default:
+ UNREACHABLE();
+ return sizeUnknown;
+ }
+}
+
+constexpr VertexFormat::VertexFormat()
+ : conversionType(VERTEX_CONVERT_NONE), nativeFormat(DXGI_FORMAT_UNKNOWN), copyFunction(NULL)
+{
+}
+
+constexpr VertexFormat::VertexFormat(VertexConversionType conversionTypeIn,
+ DXGI_FORMAT nativeFormatIn,
+ VertexCopyFunction copyFunctionIn)
+ : conversionType(conversionTypeIn), nativeFormat(nativeFormatIn), copyFunction(copyFunctionIn)
+{
+}
+
+const VertexFormat *GetVertexFormatInfo_FL_9_3(gl::VertexFormatType vertexFormatType)
+{
+ // D3D11 Feature Level 9_3 doesn't support as many formats for vertex buffer resource as Feature
+ // Level 10_0+.
+ // http://msdn.microsoft.com/en-us/library/windows/desktop/ff471324(v=vs.85).aspx
+
+ switch (vertexFormatType)
+ {
+ // GL_BYTE -- unnormalized
+ case gl::VERTEX_FORMAT_SBYTE1:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT,
+ &Copy8SintTo16SintVertexData<1, 2>);
+ return &info;
+ }
+ case gl::VERTEX_FORMAT_SBYTE2:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT,
+ &Copy8SintTo16SintVertexData<2, 2>);
+ return &info;
+ }
+ case gl::VERTEX_FORMAT_SBYTE3:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT,
+ &Copy8SintTo16SintVertexData<3, 4>);
+ return &info;
+ }
+ case gl::VERTEX_FORMAT_SBYTE4:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT,
+ &Copy8SintTo16SintVertexData<4, 4>);
+ return &info;
+ }
+
+ // GL_BYTE -- normalized
+ case gl::VERTEX_FORMAT_SBYTE1_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM,
+ &Copy8SnormTo16SnormVertexData<1, 2>);
+ return &info;
+ }
+ case gl::VERTEX_FORMAT_SBYTE2_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM,
+ &Copy8SnormTo16SnormVertexData<2, 2>);
+ return &info;
+ }
+ case gl::VERTEX_FORMAT_SBYTE3_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM,
+ &Copy8SnormTo16SnormVertexData<3, 4>);
+ return &info;
+ }
+ case gl::VERTEX_FORMAT_SBYTE4_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM,
+ &Copy8SnormTo16SnormVertexData<4, 4>);
+ return &info;
+ }
+
+ // GL_UNSIGNED_BYTE -- un-normalized
+ // NOTE: 3 and 4 component unnormalized GL_UNSIGNED_BYTE should use the default format
+ // table.
+ case gl::VERTEX_FORMAT_UBYTE1:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT,
+ &CopyNativeVertexData<GLubyte, 1, 4, 1>);
+ return &info;
+ }
+ case gl::VERTEX_FORMAT_UBYTE2:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT,
+ &CopyNativeVertexData<GLubyte, 2, 4, 1>);
+ return &info;
+ }
+
+ // GL_UNSIGNED_BYTE -- normalized
+ // NOTE: 3 and 4 component normalized GL_UNSIGNED_BYTE should use the default format table.
+
+ // GL_UNSIGNED_BYTE -- normalized
+ case gl::VERTEX_FORMAT_UBYTE1_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM,
+ &CopyNativeVertexData<GLubyte, 1, 4, UINT8_MAX>);
+ return &info;
+ }
+ case gl::VERTEX_FORMAT_UBYTE2_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM,
+ &CopyNativeVertexData<GLubyte, 2, 4, UINT8_MAX>);
+ return &info;
+ }
+
+ // GL_SHORT -- un-normalized
+ // NOTE: 2, 3 and 4 component unnormalized GL_SHORT should use the default format table.
+ case gl::VERTEX_FORMAT_SSHORT1:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT,
+ &CopyNativeVertexData<GLshort, 1, 2, 0>);
+ return &info;
+ }
+
+ // GL_SHORT -- normalized
+ // NOTE: 2, 3 and 4 component normalized GL_SHORT should use the default format table.
+ case gl::VERTEX_FORMAT_SSHORT1_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM,
+ &CopyNativeVertexData<GLshort, 1, 2, 0>);
+ return &info;
+ }
+
+ // GL_UNSIGNED_SHORT -- un-normalized
+ case gl::VERTEX_FORMAT_USHORT1:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
+ &CopyTo32FVertexData<GLushort, 1, 2, false>);
+ return &info;
+ }
+ case gl::VERTEX_FORMAT_USHORT2:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
+ &CopyTo32FVertexData<GLushort, 2, 2, false>);
+ return &info;
+ }
+ case gl::VERTEX_FORMAT_USHORT3:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT,
+ &CopyTo32FVertexData<GLushort, 3, 3, false>);
+ return &info;
+ }
+ case gl::VERTEX_FORMAT_USHORT4:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT,
+ &CopyTo32FVertexData<GLushort, 4, 4, false>);
+ return &info;
+ }
+
+ // GL_UNSIGNED_SHORT -- normalized
+ case gl::VERTEX_FORMAT_USHORT1_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
+ &CopyTo32FVertexData<GLushort, 1, 2, true>);
+ return &info;
+ }
+ case gl::VERTEX_FORMAT_USHORT2_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
+ &CopyTo32FVertexData<GLushort, 2, 2, true>);
+ return &info;
+ }
+ case gl::VERTEX_FORMAT_USHORT3_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT,
+ &CopyTo32FVertexData<GLushort, 3, 3, true>);
+ return &info;
+ }
+ case gl::VERTEX_FORMAT_USHORT4_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT,
+ &CopyTo32FVertexData<GLushort, 4, 4, true>);
+ return &info;
+ }
+
+ // GL_FIXED
+ // TODO: Add test to verify that this works correctly.
+ // NOTE: 2, 3 and 4 component GL_FIXED should use the default format table.
+ case gl::VERTEX_FORMAT_FIXED1:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
+ &Copy32FixedTo32FVertexData<1, 2>);
+ return &info;
+ }
+
+ // GL_FLOAT
+ // TODO: Add test to verify that this works correctly.
+ // NOTE: 2, 3 and 4 component GL_FLOAT should use the default format table.
+ case gl::VERTEX_FORMAT_FLOAT1:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
+ &CopyNativeVertexData<GLfloat, 1, 2, 0>);
+ return &info;
+ }
+
+ default:
+ return nullptr;
+ }
+}
+
+const VertexFormat &GetVertexFormatInfo(gl::VertexFormatType vertexFormatType, D3D_FEATURE_LEVEL featureLevel)
+{
+ if (featureLevel == D3D_FEATURE_LEVEL_9_3)
+ {
+ const VertexFormat *result = GetVertexFormatInfo_FL_9_3(vertexFormatType);
+ if (result)
+ {
+ return *result;
+ }
+ }
+
+ switch (vertexFormatType)
+ {
+ //
+ // Float formats
+ //
+
+ // GL_BYTE -- un-normalized
+ case gl::VERTEX_FORMAT_SBYTE1:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8_SINT,
+ &CopyNativeVertexData<GLbyte, 1, 1, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_SBYTE2:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8_SINT,
+ &CopyNativeVertexData<GLbyte, 2, 2, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_SBYTE3:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_SINT,
+ &CopyNativeVertexData<GLbyte, 3, 4, 1>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_SBYTE4:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8B8A8_SINT,
+ &CopyNativeVertexData<GLbyte, 4, 4, 0>);
+ return info;
+ }
+
+ // GL_BYTE -- normalized
+ case gl::VERTEX_FORMAT_SBYTE1_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_SNORM,
+ &CopyNativeVertexData<GLbyte, 1, 1, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_SBYTE2_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_SNORM,
+ &CopyNativeVertexData<GLbyte, 2, 2, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_SBYTE3_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_SNORM,
+ &CopyNativeVertexData<GLbyte, 3, 4, INT8_MAX>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_SBYTE4_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_SNORM,
+ &CopyNativeVertexData<GLbyte, 4, 4, 0>);
+ return info;
+ }
+
+ // GL_UNSIGNED_BYTE -- un-normalized
+ case gl::VERTEX_FORMAT_UBYTE1:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8_UINT,
+ &CopyNativeVertexData<GLubyte, 1, 1, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_UBYTE2:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8_UINT,
+ &CopyNativeVertexData<GLubyte, 2, 2, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_UBYTE3:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT,
+ &CopyNativeVertexData<GLubyte, 3, 4, 1>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_UBYTE4:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8B8A8_UINT,
+ &CopyNativeVertexData<GLubyte, 4, 4, 0>);
+ return info;
+ }
+
+ // GL_UNSIGNED_BYTE -- normalized
+ case gl::VERTEX_FORMAT_UBYTE1_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_UNORM,
+ &CopyNativeVertexData<GLubyte, 1, 1, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_UBYTE2_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_UNORM,
+ &CopyNativeVertexData<GLubyte, 2, 2, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_UBYTE3_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM,
+ &CopyNativeVertexData<GLubyte, 3, 4, UINT8_MAX>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_UBYTE4_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_UNORM,
+ &CopyNativeVertexData<GLubyte, 4, 4, 0>);
+ return info;
+ }
+
+ // GL_SHORT -- un-normalized
+ case gl::VERTEX_FORMAT_SSHORT1:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16_SINT,
+ &CopyNativeVertexData<GLshort, 1, 1, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_SSHORT2:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16_SINT,
+ &CopyNativeVertexData<GLshort, 2, 2, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_SSHORT3:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT,
+ &CopyNativeVertexData<GLshort, 3, 4, 1>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_SSHORT4:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16B16A16_SINT,
+ &CopyNativeVertexData<GLshort, 4, 4, 0>);
+ return info;
+ }
+
+ // GL_SHORT -- normalized
+ case gl::VERTEX_FORMAT_SSHORT1_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_SNORM,
+ &CopyNativeVertexData<GLshort, 1, 1, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_SSHORT2_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_SNORM,
+ &CopyNativeVertexData<GLshort, 2, 2, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_SSHORT3_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM,
+ &CopyNativeVertexData<GLshort, 3, 4, INT16_MAX>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_SSHORT4_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_SNORM,
+ &CopyNativeVertexData<GLshort, 4, 4, 0>);
+ return info;
+ }
+
+ // GL_UNSIGNED_SHORT -- un-normalized
+ case gl::VERTEX_FORMAT_USHORT1:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16_UINT,
+ &CopyNativeVertexData<GLushort, 1, 1, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_USHORT2:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16_UINT,
+ &CopyNativeVertexData<GLushort, 2, 2, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_USHORT3:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_UINT,
+ &CopyNativeVertexData<GLushort, 3, 4, 1>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_USHORT4:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16B16A16_UINT,
+ &CopyNativeVertexData<GLushort, 4, 4, 0>);
+ return info;
+ }
+
+ // GL_UNSIGNED_SHORT -- normalized
+ case gl::VERTEX_FORMAT_USHORT1_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_UNORM,
+ &CopyNativeVertexData<GLushort, 1, 1, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_USHORT2_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_UNORM,
+ &CopyNativeVertexData<GLushort, 2, 2, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_USHORT3_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_UNORM,
+ &CopyNativeVertexData<GLushort, 3, 4, UINT16_MAX>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_USHORT4_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_UNORM,
+ &CopyNativeVertexData<GLushort, 4, 4, 0>);
+ return info;
+ }
+
+ // GL_INT -- un-normalized
+ case gl::VERTEX_FORMAT_SINT1:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32_SINT,
+ &CopyNativeVertexData<GLint, 1, 1, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_SINT2:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32_SINT,
+ &CopyNativeVertexData<GLint, 2, 2, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_SINT3:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32_SINT,
+ &CopyNativeVertexData<GLint, 3, 3, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_SINT4:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32A32_SINT,
+ &CopyNativeVertexData<GLint, 4, 4, 0>);
+ return info;
+ }
+
+ // GL_INT -- normalized
+ case gl::VERTEX_FORMAT_SINT1_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT,
+ &CopyTo32FVertexData<GLint, 1, 1, true>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_SINT2_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
+ &CopyTo32FVertexData<GLint, 2, 2, true>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_SINT3_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT,
+ &CopyTo32FVertexData<GLint, 3, 3, true>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_SINT4_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT,
+ &CopyTo32FVertexData<GLint, 4, 4, true>);
+ return info;
+ }
+
+ // GL_UNSIGNED_INT -- un-normalized
+ case gl::VERTEX_FORMAT_UINT1:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32_UINT,
+ &CopyNativeVertexData<GLuint, 1, 1, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_UINT2:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32_UINT,
+ &CopyNativeVertexData<GLuint, 2, 2, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_UINT3:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32_UINT,
+ &CopyNativeVertexData<GLuint, 3, 3, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_UINT4:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32A32_UINT,
+ &CopyNativeVertexData<GLuint, 4, 4, 0>);
+ return info;
+ }
+
+ // GL_UNSIGNED_INT -- normalized
+ case gl::VERTEX_FORMAT_UINT1_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT,
+ &CopyTo32FVertexData<GLuint, 1, 1, true>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_UINT2_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
+ &CopyTo32FVertexData<GLuint, 2, 2, true>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_UINT3_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT,
+ &CopyTo32FVertexData<GLuint, 3, 3, true>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_UINT4_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT,
+ &CopyTo32FVertexData<GLuint, 4, 4, true>);
+ return info;
+ }
+
+ // GL_FIXED
+ case gl::VERTEX_FORMAT_FIXED1:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT,
+ &Copy32FixedTo32FVertexData<1, 1>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_FIXED2:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT,
+ &Copy32FixedTo32FVertexData<2, 2>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_FIXED3:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT,
+ &Copy32FixedTo32FVertexData<3, 3>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_FIXED4:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT,
+ &Copy32FixedTo32FVertexData<4, 4>);
+ return info;
+ }
+
+ // GL_HALF_FLOAT
+ case gl::VERTEX_FORMAT_HALF1:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_FLOAT,
+ &CopyNativeVertexData<GLhalf, 1, 1, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_HALF2:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_FLOAT,
+ &CopyNativeVertexData<GLhalf, 2, 2, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_HALF3:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_FLOAT,
+ &CopyNativeVertexData<GLhalf, 3, 4, gl::Float16One>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_HALF4:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_FLOAT,
+ &CopyNativeVertexData<GLhalf, 4, 4, 0>);
+ return info;
+ }
+
+ // GL_FLOAT
+ case gl::VERTEX_FORMAT_FLOAT1:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_FLOAT,
+ &CopyNativeVertexData<GLfloat, 1, 1, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_FLOAT2:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_FLOAT,
+ &CopyNativeVertexData<GLfloat, 2, 2, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_FLOAT3:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_FLOAT,
+ &CopyNativeVertexData<GLfloat, 3, 3, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_FLOAT4:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_FLOAT,
+ &CopyNativeVertexData<GLfloat, 4, 4, 0>);
+ return info;
+ }
+
+ // GL_INT_2_10_10_10_REV
+ case gl::VERTEX_FORMAT_SINT210:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT,
+ &CopyXYZ10W2ToXYZW32FVertexData<true, false, true>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_SINT210_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT,
+ &CopyXYZ10W2ToXYZW32FVertexData<true, true, true>);
+ return info;
+ }
+
+ // GL_UNSIGNED_INT_2_10_10_10_REV
+ case gl::VERTEX_FORMAT_UINT210:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT,
+ &CopyXYZ10W2ToXYZW32FVertexData<false, false, true>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_UINT210_NORM:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R10G10B10A2_UNORM,
+ &CopyNativeVertexData<GLuint, 1, 1, 0>);
+ return info;
+ }
+
+ //
+ // Integer Formats
+ //
+
+ // GL_BYTE
+ case gl::VERTEX_FORMAT_SBYTE1_INT:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_SINT,
+ &CopyNativeVertexData<GLbyte, 1, 1, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_SBYTE2_INT:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_SINT,
+ &CopyNativeVertexData<GLbyte, 2, 2, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_SBYTE3_INT:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_SINT,
+ &CopyNativeVertexData<GLbyte, 3, 4, 1>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_SBYTE4_INT:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_SINT,
+ &CopyNativeVertexData<GLbyte, 4, 4, 0>);
+ return info;
+ }
+
+ // GL_UNSIGNED_BYTE
+ case gl::VERTEX_FORMAT_UBYTE1_INT:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_UINT,
+ &CopyNativeVertexData<GLubyte, 1, 1, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_UBYTE2_INT:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_UINT,
+ &CopyNativeVertexData<GLubyte, 2, 2, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_UBYTE3_INT:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UINT,
+ &CopyNativeVertexData<GLubyte, 3, 4, 1>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_UBYTE4_INT:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_UINT,
+ &CopyNativeVertexData<GLubyte, 4, 4, 0>);
+ return info;
+ }
+
+ // GL_SHORT
+ case gl::VERTEX_FORMAT_SSHORT1_INT:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_SINT,
+ &CopyNativeVertexData<GLshort, 1, 1, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_SSHORT2_INT:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_SINT,
+ &CopyNativeVertexData<GLshort, 2, 2, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_SSHORT3_INT:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SINT,
+ &CopyNativeVertexData<GLshort, 3, 4, 1>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_SSHORT4_INT:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_SINT,
+ &CopyNativeVertexData<GLshort, 4, 4, 0>);
+ return info;
+ }
+
+ // GL_UNSIGNED_SHORT
+ case gl::VERTEX_FORMAT_USHORT1_INT:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_UINT,
+ &CopyNativeVertexData<GLushort, 1, 1, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_USHORT2_INT:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_UINT,
+ &CopyNativeVertexData<GLushort, 2, 2, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_USHORT3_INT:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_UINT,
+ &CopyNativeVertexData<GLushort, 3, 4, 1>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_USHORT4_INT:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_UINT,
+ &CopyNativeVertexData<GLushort, 4, 4, 0>);
+ return info;
+ }
+
+ // GL_INT
+ case gl::VERTEX_FORMAT_SINT1_INT:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_SINT,
+ &CopyNativeVertexData<GLint, 1, 1, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_SINT2_INT:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_SINT,
+ &CopyNativeVertexData<GLint, 2, 2, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_SINT3_INT:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_SINT,
+ &CopyNativeVertexData<GLint, 3, 3, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_SINT4_INT:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_SINT,
+ &CopyNativeVertexData<GLint, 4, 4, 0>);
+ return info;
+ }
+
+ // GL_UNSIGNED_INT
+ case gl::VERTEX_FORMAT_UINT1_INT:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_SINT,
+ &CopyNativeVertexData<GLuint, 1, 1, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_UINT2_INT:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_SINT,
+ &CopyNativeVertexData<GLuint, 2, 2, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_UINT3_INT:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_SINT,
+ &CopyNativeVertexData<GLuint, 3, 3, 0>);
+ return info;
+ }
+ case gl::VERTEX_FORMAT_UINT4_INT:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_SINT,
+ &CopyNativeVertexData<GLuint, 4, 4, 0>);
+ return info;
+ }
+
+ // GL_INT_2_10_10_10_REV
+ case gl::VERTEX_FORMAT_SINT210_INT:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SINT,
+ &CopyXYZ10W2ToXYZW32FVertexData<true, true, false>);
+ return info;
+ }
+
+ // GL_UNSIGNED_INT_2_10_10_10_REV
+ case gl::VERTEX_FORMAT_UINT210_INT:
+ {
+ static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R10G10B10A2_UINT,
+ &CopyNativeVertexData<GLuint, 1, 1, 0>);
+ return info;
+ }
+
+ default:
+ {
+ static constexpr VertexFormat info;
+ return info;
+ }
+ }
+}
+
+} // namespace d3d11
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.h
new file mode 100755
index 000000000..3a9fd63df
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/formatutils11.h
@@ -0,0 +1,71 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// formatutils11.h: Queries for GL image formats and their translations to D3D11
+// formats.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_FORMATUTILS11_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_FORMATUTILS11_H_
+
+#include <map>
+
+#include "common/platform.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/renderer_utils.h"
+#include "libANGLE/renderer/d3d/formatutilsD3D.h"
+
+namespace rx
+{
+struct Renderer11DeviceCaps;
+
+namespace d3d11
+{
+
+// A texture might be stored as DXGI_FORMAT_R16_TYPELESS but store integer components,
+// which are accessed through an DXGI_FORMAT_R16_SINT view. It's easy to write code which queries
+// information about the wrong format. Therefore, use of this should be avoided where possible.
+
+bool SupportsMipGen(DXGI_FORMAT dxgiFormat, D3D_FEATURE_LEVEL featureLevel);
+
+struct DXGIFormatSize
+{
+ DXGIFormatSize(GLuint pixelBits, GLuint blockWidth, GLuint blockHeight);
+
+ GLuint pixelBytes;
+ GLuint blockWidth;
+ GLuint blockHeight;
+};
+const DXGIFormatSize &GetDXGIFormatSizeInfo(DXGI_FORMAT format);
+
+struct VertexFormat : angle::NonCopyable
+{
+ constexpr VertexFormat();
+ constexpr VertexFormat(VertexConversionType conversionType,
+ DXGI_FORMAT nativeFormat,
+ VertexCopyFunction copyFunction);
+
+ VertexConversionType conversionType;
+ DXGI_FORMAT nativeFormat;
+ VertexCopyFunction copyFunction;
+};
+
+const VertexFormat &GetVertexFormatInfo(gl::VertexFormatType vertexFormatType,
+ D3D_FEATURE_LEVEL featureLevel);
+
+// Auto-generated in dxgi_format_map_autogen.cpp.
+GLenum GetComponentType(DXGI_FORMAT dxgiFormat);
+
+} // namespace d3d11
+
+namespace d3d11_angle
+{
+const angle::Format &GetFormat(DXGI_FORMAT dxgiFormat);
+}
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_FORMATUTILS11_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/gen_dxgi_format_table.py b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/gen_dxgi_format_table.py
new file mode 100644
index 000000000..6c6d1906a
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/gen_dxgi_format_table.py
@@ -0,0 +1,134 @@
+#!/usr/bin/python
+# Copyright 2016 The ANGLE Project Authors. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+#
+# gen_dxgi_format_table.py:
+# Code generation for DXGI format map.
+
+from datetime import date
+import sys
+
+sys.path.append('../..')
+import angle_format
+
+template_cpp = """// GENERATED FILE - DO NOT EDIT.
+// Generated by {script_name} using data from {data_source_name}.
+//
+// Copyright {copyright_year} The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// DXGI format info:
+// Determining metadata about a DXGI format.
+
+#include "libANGLE/renderer/Format.h"
+
+using namespace angle;
+
+namespace rx
+{{
+
+namespace d3d11
+{{
+
+GLenum GetComponentType(DXGI_FORMAT dxgiFormat)
+{{
+ switch (dxgiFormat)
+ {{
+{component_type_cases} default:
+ break;
+ }}
+
+ UNREACHABLE();
+ return GL_NONE;
+}}
+
+}} // namespace d3d11
+
+namespace d3d11_angle
+{{
+
+const Format &GetFormat(DXGI_FORMAT dxgiFormat)
+{{
+ switch (dxgiFormat)
+ {{
+{format_cases} default:
+ break;
+ }}
+
+ UNREACHABLE();
+ return Format::Get(Format::ID::NONE);
+}}
+
+}} // namespace d3d11_angle
+
+}} // namespace rx
+"""
+
+template_format_case = """ case DXGI_FORMAT_{dxgi_format}:
+ return {result};
+"""
+
+template_undefined_case = """ case DXGI_FORMAT_{dxgi_format}:
+ break;
+"""
+
+def format_case(dxgi_format, result):
+ return template_format_case.format(
+ dxgi_format = dxgi_format,
+ result = result)
+
+def undefined_case(dxgi_format):
+ return template_undefined_case.format(dxgi_format = dxgi_format)
+
+component_cases = ""
+format_cases = ""
+
+input_data = 'dxgi_format_data.json'
+
+dxgi_map = angle_format.load_json(input_data)
+
+types = {
+ 'SNORM': 'GL_SIGNED_NORMALIZED',
+ 'UNORM': 'GL_UNSIGNED_NORMALIZED',
+ 'SINT': 'GL_INT',
+ 'UINT': 'GL_UNSIGNED_INT',
+ 'FLOAT': 'GL_FLOAT',
+ 'SHAREDEXP': 'GL_FLOAT'
+}
+
+angle_to_gl = angle_format.load_inverse_table('../../angle_format_map.json')
+all_angle = angle_to_gl.keys()
+
+for dxgi_format, angle_format in sorted(dxgi_map.iteritems()):
+
+ found = [ctype in dxgi_format for ctype in types.keys()]
+ count = reduce((lambda a, b: int(a) + int(b)), found)
+
+ component_type = 'GL_NONE'
+
+ if count == 1:
+ gltype = next(gltype for ctype, gltype in types.iteritems() if ctype in dxgi_format)
+ component_cases += format_case(dxgi_format, gltype)
+ else:
+ component_cases += undefined_case(dxgi_format)
+
+ if angle_format == "":
+ angle_format = dxgi_format
+
+ if angle_format in all_angle:
+ angle_format = "Format::Get(Format::ID::" + angle_format + ")"
+ format_cases += format_case(dxgi_format, angle_format)
+ else:
+ format_cases += undefined_case(dxgi_format)
+
+with open('dxgi_format_map_autogen.cpp', 'wt') as out_file:
+ output_cpp = template_cpp.format(
+ script_name = sys.argv[0],
+ data_source_name = input_data,
+ copyright_year = date.today().year,
+ component_type_cases = component_cases,
+ format_cases = format_cases)
+ out_file.write(output_cpp)
+ out_file.close()
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/gen_dxgi_support_tables.py b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/gen_dxgi_support_tables.py
new file mode 100755
index 000000000..dba583f1e
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/gen_dxgi_support_tables.py
@@ -0,0 +1,281 @@
+#!/usr/bin/python
+# Copyright 2015 The ANGLE Project Authors. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+#
+# gen_dxgi_support_tables.py:
+# Code generation for the DXGI support tables. Determines which formats
+# are natively support in D3D10+.
+#
+# MSDN links:
+# 10_0: https://msdn.microsoft.com/en-us/library/windows/desktop/cc627090.aspx
+# 10_1: https://msdn.microsoft.com/en-us/library/windows/desktop/cc627091.aspx
+# 11_0: https://msdn.microsoft.com/en-us/library/windows/desktop/ff471325.aspx
+# 11_1: https://msdn.microsoft.com/en-us/library/windows/desktop/hh404483.aspx
+
+import sys
+import json
+
+macro_prefix = 'F_'
+
+template = """// GENERATED FILE - DO NOT EDIT. See dxgi_support_data.json.
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// dxgi_support_table:
+// Queries for DXGI support of various texture formats. Depends on DXGI
+// version, D3D feature level, and is sometimes guaranteed or optional.
+//
+
+#include "libANGLE/renderer/d3d/d3d11/dxgi_support_table.h"
+
+#include "common/debug.h"
+
+namespace rx
+{{
+
+namespace d3d11
+{{
+
+#define {prefix}2D D3D11_FORMAT_SUPPORT_TEXTURE2D
+#define {prefix}3D D3D11_FORMAT_SUPPORT_TEXTURE3D
+#define {prefix}CUBE D3D11_FORMAT_SUPPORT_TEXTURECUBE
+#define {prefix}SAMPLE D3D11_FORMAT_SUPPORT_SHADER_SAMPLE
+#define {prefix}RT D3D11_FORMAT_SUPPORT_RENDER_TARGET
+#define {prefix}MS D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET
+#define {prefix}DS D3D11_FORMAT_SUPPORT_DEPTH_STENCIL
+#define {prefix}MIPGEN D3D11_FORMAT_SUPPORT_MIP_AUTOGEN
+
+namespace
+{{
+
+const DXGISupport &GetDefaultSupport()
+{{
+ static UINT AllSupportFlags =
+ D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_TEXTURE3D |
+ D3D11_FORMAT_SUPPORT_TEXTURECUBE | D3D11_FORMAT_SUPPORT_SHADER_SAMPLE |
+ D3D11_FORMAT_SUPPORT_RENDER_TARGET | D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET |
+ D3D11_FORMAT_SUPPORT_DEPTH_STENCIL | D3D11_FORMAT_SUPPORT_MIP_AUTOGEN;
+ static const DXGISupport defaultSupport(0, 0, AllSupportFlags);
+ return defaultSupport;
+}}
+
+const DXGISupport &GetDXGISupport_9_3(DXGI_FORMAT dxgiFormat)
+{{
+ // clang-format off
+ switch (dxgiFormat)
+ {{
+{table_data_9_3}
+ default:
+ UNREACHABLE();
+ return GetDefaultSupport();
+ }}
+ // clang-format on
+}}
+
+const DXGISupport &GetDXGISupport_10_0(DXGI_FORMAT dxgiFormat)
+{{
+ // clang-format off
+ switch (dxgiFormat)
+ {{
+{table_data_10_0}
+ default:
+ UNREACHABLE();
+ return GetDefaultSupport();
+ }}
+ // clang-format on
+}}
+
+const DXGISupport &GetDXGISupport_10_1(DXGI_FORMAT dxgiFormat)
+{{
+ // clang-format off
+ switch (dxgiFormat)
+ {{
+{table_data_10_1}
+ default:
+ UNREACHABLE();
+ return GetDefaultSupport();
+ }}
+ // clang-format on
+}}
+
+const DXGISupport &GetDXGISupport_11_0(DXGI_FORMAT dxgiFormat)
+{{
+ // clang-format off
+ switch (dxgiFormat)
+ {{
+{table_data_11_0}
+ default:
+ UNREACHABLE();
+ return GetDefaultSupport();
+ }}
+ // clang-format on
+}}
+
+}}
+
+#undef {prefix}2D
+#undef {prefix}3D
+#undef {prefix}CUBE
+#undef {prefix}SAMPLE
+#undef {prefix}RT
+#undef {prefix}MS
+#undef {prefix}DS
+#undef {prefix}MIPGEN
+
+const DXGISupport &GetDXGISupport(DXGI_FORMAT dxgiFormat, D3D_FEATURE_LEVEL featureLevel)
+{{
+ switch (featureLevel)
+ {{
+ case D3D_FEATURE_LEVEL_9_3:
+ return GetDXGISupport_9_3(dxgiFormat);
+ case D3D_FEATURE_LEVEL_10_0:
+ return GetDXGISupport_10_0(dxgiFormat);
+ case D3D_FEATURE_LEVEL_10_1:
+ return GetDXGISupport_10_1(dxgiFormat);
+ case D3D_FEATURE_LEVEL_11_0:
+ return GetDXGISupport_11_0(dxgiFormat);
+ default:
+ return GetDefaultSupport();
+ }}
+}}
+
+}} // namespace d3d11
+
+}} // namespace rx
+"""
+
+table_init = ""
+
+def do_format(format_data):
+ table_data = {'9_3': '', '10_0': '', '10_1': '', '11_0': ''}
+
+ json_flag_to_d3d = {
+ 'texture2D': macro_prefix + '2D',
+ 'texture3D': macro_prefix + '3D',
+ 'textureCube': macro_prefix + 'CUBE',
+ 'shaderSample': macro_prefix + 'SAMPLE',
+ 'renderTarget': macro_prefix + 'RT',
+ 'multisampleRT': macro_prefix + 'MS',
+ 'depthStencil': macro_prefix + 'DS',
+ 'mipAutoGen': macro_prefix + 'MIPGEN'
+ }
+
+ for format_name, format_support in sorted(format_data.iteritems()):
+
+ always_supported = set()
+ never_supported = set()
+ optionally_supported = set()
+ fl_9_3_supported = set()
+ fl_9_3_check = set()
+ fl_10_0_supported = set()
+ fl_10_1_supported = set()
+ fl_11_0_supported = set()
+ fl_11_0_check = set()
+ fl_10_0_check_10_1_supported = set()
+ fl_10_0_check_11_0_supported = set()
+
+ for json_flag, support in format_support.iteritems():
+
+ d3d_flag = [json_flag_to_d3d[json_flag]]
+
+ if support == 'check':
+ optionally_supported.update(d3d_flag)
+ elif support == 'always':
+ always_supported.update(d3d_flag)
+ elif support == 'never':
+ never_supported.update(d3d_flag)
+ elif support == '10_0':
+ fl_10_0_supported.update(d3d_flag)
+ elif support == '10_1':
+ fl_10_1_supported.update(d3d_flag)
+ elif support == '11_0':
+ fl_11_0_supported.update(d3d_flag)
+ elif support == '11_1':
+ # TODO(jmadill): D3D 11.1 handling
+ never_supported.update(d3d_flag)
+ elif support == 'dxgi1_2':
+ # TODO(jmadill): DXGI 1.2 handling.
+ always_supported.update(d3d_flag)
+ elif support == '10_0check10_1always':
+ fl_10_0_check_10_1_supported.update(d3d_flag)
+ elif support == '10_0check11_0always':
+ fl_10_0_check_11_0_supported.update(d3d_flag)
+ elif support == '11_0check':
+ fl_11_0_check.update(d3d_flag)
+ elif support == '9_3always_10_0check11_0always':
+ fl_9_3_supported.update(d3d_flag)
+ fl_10_0_check_11_0_supported.update(d3d_flag)
+ elif support == '9_3check_10_0always':
+ fl_9_3_check.update(d3d_flag)
+ fl_10_0_supported.update(d3d_flag)
+ else:
+ print("Data specification error: " + support)
+ sys.exit(1)
+
+ for feature_level in ['9_3', '10_0', '10_1', '11_0']:
+ always_for_fl = always_supported
+ optional_for_fl = optionally_supported
+ if feature_level == '9_3':
+ always_for_fl = fl_9_3_supported.union(always_for_fl)
+ optional_for_fl = fl_9_3_check.union(optional_for_fl)
+ elif feature_level == '10_0':
+ always_for_fl = fl_10_0_supported.union(always_for_fl)
+ optional_for_fl = fl_10_0_check_10_1_supported.union(optional_for_fl)
+ optional_for_fl = fl_10_0_check_11_0_supported.union(optional_for_fl)
+ elif feature_level == '10_1':
+ always_for_fl = fl_10_0_supported.union(always_for_fl)
+ always_for_fl = fl_10_1_supported.union(always_for_fl)
+ always_for_fl = fl_10_0_check_10_1_supported.union(always_for_fl)
+ optional_for_fl = fl_10_0_check_11_0_supported.union(optional_for_fl)
+ elif feature_level == '11_0':
+ always_for_fl = fl_10_0_supported.union(always_for_fl)
+ always_for_fl = fl_10_0_check_10_1_supported.union(always_for_fl)
+ always_for_fl = fl_10_0_check_11_0_supported.union(always_for_fl)
+ always_for_fl = fl_10_1_supported.union(always_for_fl)
+ always_for_fl = fl_11_0_supported.union(always_for_fl)
+
+ always = ' | '.join(sorted(always_for_fl))
+ never = ' | '.join(sorted(never_supported))
+ optional = ' | '.join(sorted(optional_for_fl))
+
+ if not always: always = '0'
+ if not never: never = '0'
+ if not optional: optional = '0'
+
+ table_data[feature_level] += ' case ' + format_name + ':\n'
+ table_data[feature_level] += ' {\n'
+ table_data[feature_level] += ' static const DXGISupport info(' + always + ', ' + never + ', ' + optional + ');\n'
+ table_data[feature_level] += ' return info;\n'
+ table_data[feature_level] += ' }\n'
+
+ return table_data
+
+def join_table_data(table_data_1, table_data_2):
+ return {'9_3': table_data_1['9_3'] + table_data_2['9_3'],
+ '10_0': table_data_1['10_0'] + table_data_2['10_0'],
+ '10_1': table_data_1['10_1'] + table_data_2['10_1'],
+ '11_0': table_data_1['11_0'] + table_data_2['11_0']}
+
+with open('dxgi_support_data.json') as dxgi_file:
+ file_data = dxgi_file.read()
+ dxgi_file.close()
+ json_data = json.loads(file_data)
+
+ table_data = {'9_3': '', '10_0': '', '10_1': '', '11_0': ''}
+
+ for format_data in json_data:
+ table_data = join_table_data(table_data, do_format(format_data))
+
+ out_data = template.format(prefix=macro_prefix,
+ table_data_9_3=table_data['9_3'],
+ table_data_10_0=table_data['10_0'],
+ table_data_10_1=table_data['10_1'],
+ table_data_11_0=table_data['11_0'])
+
+ with open('dxgi_support_table.cpp', 'wt') as out_file:
+ out_file.write(out_data)
+ out_file.close()
+
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/gen_texture_format_table.py b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/gen_texture_format_table.py
new file mode 100755
index 000000000..3c4b228e4
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/gen_texture_format_table.py
@@ -0,0 +1,360 @@
+#!/usr/bin/python
+# Copyright 2015 The ANGLE Project Authors. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+#
+# gen_texture_format_table.py:
+# Code generation for texture format map
+#
+
+from datetime import date
+import json
+import math
+import pprint
+import os
+import re
+import sys
+
+sys.path.append('../..')
+import angle_format
+
+template_texture_format_table_autogen_cpp = """// GENERATED FILE - DO NOT EDIT.
+// Generated by {script_name} using data from {data_source_name}
+//
+// Copyright {copyright_year} The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// texture_format_table:
+// Queries for full textureFormat information based in internalFormat
+//
+
+#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
+
+#include "image_util/copyimage.h"
+#include "image_util/generatemip.h"
+#include "image_util/loadimage.h"
+
+#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libANGLE/renderer/d3d/d3d11/texture_format_table_utils.h"
+
+using namespace angle;
+
+namespace rx
+{{
+
+namespace d3d11
+{{
+
+// static
+const Format &Format::Get(GLenum internalFormat, const Renderer11DeviceCaps &deviceCaps)
+{{
+ // clang-format off
+ switch (internalFormat)
+ {{
+{angle_format_info_cases}
+ default:
+ break;
+ }}
+ // clang-format on
+
+ UNREACHABLE();
+ static constexpr Format defaultInfo;
+ return defaultInfo;
+}}
+
+}} // namespace d3d11
+
+}} // namespace rx
+"""
+
+# TODO(oetuaho): Expand this code so that it could generate the gl format info tables as well.
+def gl_format_channels(internal_format):
+ if internal_format == 'GL_BGR5_A1_ANGLEX':
+ return 'bgra'
+ if internal_format == 'GL_R11F_G11F_B10F':
+ return 'rgb'
+ if internal_format == 'GL_RGB5_A1':
+ return 'rgba'
+ if internal_format.find('GL_RGB10_A2') == 0:
+ return 'rgba'
+
+ channels_pattern = re.compile('GL_(COMPRESSED_)?(SIGNED_)?(ETC\d_)?([A-Z]+)')
+ match = re.search(channels_pattern, internal_format)
+ channels_string = match.group(4)
+
+ if channels_string == 'ALPHA':
+ return 'a'
+ if channels_string == 'LUMINANCE':
+ if (internal_format.find('ALPHA') >= 0):
+ return 'la'
+ return 'l'
+ if channels_string == 'SRGB':
+ if (internal_format.find('ALPHA') >= 0):
+ return 'rgba'
+ return 'rgb'
+ if channels_string == 'DEPTH':
+ if (internal_format.find('STENCIL') >= 0):
+ return 'ds'
+ return 'd'
+ if channels_string == 'STENCIL':
+ return 's'
+ return channels_string.lower()
+
+def get_internal_format_initializer(internal_format, angle_format):
+ internal_format_initializer = 'nullptr'
+ gl_channels = gl_format_channels(internal_format)
+ gl_format_no_alpha = gl_channels == 'rgb' or gl_channels == 'l'
+ if gl_format_no_alpha and angle_format['channels'] == 'rgba':
+ if angle_format['texFormat'] == 'DXGI_FORMAT_BC1_UNORM':
+ # BC1 is a special case since the texture data determines whether each block has an alpha channel or not.
+ # This if statement is hit by COMPRESSED_RGB_S3TC_DXT1, which is a bit of a mess.
+ # TODO(oetuaho): Look into whether COMPRESSED_RGB_S3TC_DXT1 works right in general.
+ # Reference: https://www.opengl.org/registry/specs/EXT/texture_compression_s3tc.txt
+ pass
+ elif 'componentType' not in angle_format:
+ raise ValueError('warning: internal format initializer could not be generated and may be needed for ' + internal_format)
+ elif angle_format['componentType'] == 'uint' and angle_format['bits']['red'] == 8:
+ internal_format_initializer = 'Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0x01>'
+ elif angle_format['componentType'] == 'unorm' and angle_format['bits']['red'] == 8:
+ internal_format_initializer = 'Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>'
+ elif angle_format['componentType'] == 'unorm' and angle_format['bits']['red'] == 16:
+ internal_format_initializer = 'Initialize4ComponentData<GLubyte, 0x0000, 0x0000, 0x0000, 0xFFFF>'
+ elif angle_format['componentType'] == 'int' and angle_format['bits']['red'] == 8:
+ internal_format_initializer = 'Initialize4ComponentData<GLbyte, 0x00, 0x00, 0x00, 0x01>'
+ elif angle_format['componentType'] == 'snorm' and angle_format['bits']['red'] == 8:
+ internal_format_initializer = 'Initialize4ComponentData<GLbyte, 0x00, 0x00, 0x00, 0x7F>'
+ elif angle_format['componentType'] == 'snorm' and angle_format['bits']['red'] == 16:
+ internal_format_initializer = 'Initialize4ComponentData<GLushort, 0x0000, 0x0000, 0x0000, 0x7FFF>'
+ elif angle_format['componentType'] == 'float' and angle_format['bits']['red'] == 16:
+ internal_format_initializer = 'Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>'
+ elif angle_format['componentType'] == 'uint' and angle_format['bits']['red'] == 16:
+ internal_format_initializer = 'Initialize4ComponentData<GLushort, 0x0000, 0x0000, 0x0000, 0x0001>'
+ elif angle_format['componentType'] == 'int' and angle_format['bits']['red'] == 16:
+ internal_format_initializer = 'Initialize4ComponentData<GLshort, 0x0000, 0x0000, 0x0000, 0x0001>'
+ elif angle_format['componentType'] == 'float' and angle_format['bits']['red'] == 32:
+ internal_format_initializer = 'Initialize4ComponentData<GLfloat, 0x00000000, 0x00000000, 0x00000000, gl::Float32One>'
+ elif angle_format['componentType'] == 'int' and angle_format['bits']['red'] == 32:
+ internal_format_initializer = 'Initialize4ComponentData<GLint, 0x00000000, 0x00000000, 0x00000000, 0x00000001>'
+ elif angle_format['componentType'] == 'uint' and angle_format['bits']['red'] == 32:
+ internal_format_initializer = 'Initialize4ComponentData<GLuint, 0x00000000, 0x00000000, 0x00000000, 0x00000001>'
+ else:
+ raise ValueError('warning: internal format initializer could not be generated and may be needed for ' + internal_format)
+
+ return internal_format_initializer
+
+def get_swizzle_format_id(internal_format, angle_format):
+ angle_format_id = angle_format["formatName"]
+ if (internal_format == 'GL_NONE') or (angle_format_id == 'NONE'):
+ return 'GL_NONE'
+
+ elif 'swizzleFormat' in angle_format:
+ # For some special formats like compressed formats that don't have a clearly defined number
+ # of bits per channel, swizzle format needs to be specified manually.
+ return angle_format['swizzleFormat']
+
+ if 'bits' not in angle_format:
+ raise ValueError('no bits information for determining swizzleformat for format: ' + internal_format)
+
+ bits = angle_format['bits']
+ max_component_bits = max(bits.itervalues())
+ channels_different = not all([component_bits == bits.itervalues().next() for component_bits in bits.itervalues()])
+
+ # The format itself can be used for swizzles if it can be accessed as a render target and
+ # sampled and the bit count for all 4 channels is the same.
+ if "rtvFormat" in angle_format and "srvFormat" in angle_format and not channels_different and len(angle_format['channels']) == 4:
+ return angle_format["glInternalFormat"] if "glInternalFormat" in angle_format else internal_format
+
+ b = int(math.ceil(float(max_component_bits) / 8) * 8)
+
+ # Depth formats need special handling, since combined depth/stencil formats don't have a clearly
+ # defined component type.
+ if angle_format['channels'].find('d') >= 0:
+ if b == 24 or b == 32:
+ return 'GL_RGBA32F'
+ if b == 16:
+ return 'GL_RGBA16_EXT'
+
+ if b == 24:
+ raise ValueError('unexpected 24-bit format when determining swizzleformat for format: ' + internal_format)
+
+ if 'componentType' not in angle_format:
+ raise ValueError('no component type information for determining swizzleformat for format: ' + internal_format)
+
+ component_type = angle_format['componentType']
+
+ swizzle = "GL_RGBA" + str(b)
+
+ if component_type == 'uint':
+ swizzle += "I"
+ elif component_type == 'int':
+ swizzle += "I"
+ elif component_type == 'unorm':
+ if (b == 16):
+ swizzle += "_EXT"
+ elif component_type == 'snorm':
+ swizzle += "_SNORM"
+ if (b == 16):
+ swizzle += "_EXT"
+ elif component_type == 'float':
+ swizzle += "F"
+ if (b == 16):
+ swizzle += "_EXT"
+ else:
+ raise ValueError('could not determine swizzleformat based on componentType for format: ' + internal_format)
+
+ return swizzle
+
+def get_blit_srv_format(angle_format):
+ if 'channels' not in angle_format:
+ return 'DXGI_FORMAT_UNKNOWN'
+ if 'r' in angle_format['channels'] and angle_format['componentType'] in ['int', 'uint']:
+ return angle_format['rtvFormat']
+
+ return angle_format["srvFormat"] if "srvFormat" in angle_format else "DXGI_FORMAT_UNKNOWN"
+
+
+format_entry_template = """{space}{{
+{space} static constexpr Format info({internalFormat},
+{space} angle::Format::ID::{formatName},
+{space} {texFormat},
+{space} {srvFormat},
+{space} {rtvFormat},
+{space} {dsvFormat},
+{space} {blitSRVFormat},
+{space} {swizzleFormat},
+{space} {initializer});
+{space} return info;
+{space}}}
+"""
+
+split_format_entry_template = """{space} {condition}
+{space} {{
+{space} static constexpr Format info({internalFormat},
+{space} angle::Format::ID::{formatName},
+{space} {texFormat},
+{space} {srvFormat},
+{space} {rtvFormat},
+{space} {dsvFormat},
+{space} {blitSRVFormat},
+{space} {swizzleFormat},
+{space} {initializer});
+{space} return info;
+{space} }}
+"""
+
+def json_to_table_data(internal_format, format_name, prefix, json):
+
+ table_data = ""
+
+ parsed = {
+ "space": " ",
+ "internalFormat": internal_format,
+ "formatName": format_name,
+ "texFormat": "DXGI_FORMAT_UNKNOWN",
+ "srvFormat": "DXGI_FORMAT_UNKNOWN",
+ "rtvFormat": "DXGI_FORMAT_UNKNOWN",
+ "dsvFormat": "DXGI_FORMAT_UNKNOWN",
+ "condition": prefix,
+ }
+
+ for k, v in json.iteritems():
+ parsed[k] = v
+
+ # Derived values.
+ parsed["blitSRVFormat"] = get_blit_srv_format(parsed)
+ parsed["swizzleFormat"] = get_swizzle_format_id(internal_format, parsed)
+ parsed["initializer"] = get_internal_format_initializer(internal_format, json)
+
+ if len(prefix) > 0:
+ return split_format_entry_template.format(**parsed)
+ else:
+ return format_entry_template.format(**parsed)
+
+def parse_json_angle_format_case(format_name, angle_format, json_data):
+ supported_case = {}
+ unsupported_case = {}
+ support_test = None
+ fallback = None
+
+ for k, v in angle_format.iteritems():
+ if k == "FL10Plus":
+ assert support_test is None
+ support_test = "OnlyFL10Plus(deviceCaps)"
+ for k2, v2 in v.iteritems():
+ supported_case[k2] = v2
+ elif k == "FL9_3":
+ split = True
+ for k2, v2 in v.iteritems():
+ unsupported_case[k2] = v2
+ elif k == "supportTest":
+ assert support_test is None
+ support_test = v
+ elif k == "fallbackFormat":
+ fallback = v
+ else:
+ supported_case[k] = v
+ unsupported_case[k] = v
+
+ if fallback != None:
+ unsupported_case, _, _ = parse_json_angle_format_case(
+ fallback, json_data[fallback], json_data)
+ unsupported_case["formatName"] = fallback
+
+ if support_test != None:
+ return supported_case, unsupported_case, support_test
+ else:
+ return supported_case, None, None
+
+def parse_json_into_switch_angle_format_string(json_map, json_data):
+ table_data = ''
+
+ for internal_format, format_name in sorted(json_map.iteritems()):
+
+ if format_name not in json_data:
+ continue
+
+ angle_format = json_data[format_name]
+
+ supported_case, unsupported_case, support_test = parse_json_angle_format_case(
+ format_name, angle_format, json_data)
+
+ table_data += ' case ' + internal_format + ':\n'
+
+ if support_test != None:
+ table_data += " {\n"
+ table_data += json_to_table_data(internal_format, format_name, "if (" + support_test + ")", supported_case)
+ table_data += json_to_table_data(internal_format, format_name, "else", unsupported_case)
+ table_data += " }\n"
+ else:
+ table_data += json_to_table_data(internal_format, format_name, "", supported_case)
+
+ return table_data
+
+def reject_duplicate_keys(pairs):
+ found_keys = {}
+ for key, value in pairs:
+ if key in found_keys:
+ raise ValueError("duplicate key: %r" % (key,))
+ else:
+ found_keys[key] = value
+ return found_keys
+
+json_map = angle_format.load_with_override(os.path.abspath('texture_format_map.json'))
+data_source_name = 'texture_format_data.json'
+
+with open(data_source_name) as texture_format_json_file:
+ texture_format_data = texture_format_json_file.read()
+ texture_format_json_file.close()
+ json_data = json.loads(texture_format_data, object_pairs_hook=angle_format.reject_duplicate_keys)
+
+ angle_format_cases = parse_json_into_switch_angle_format_string(json_map, json_data)
+ output_cpp = template_texture_format_table_autogen_cpp.format(
+ script_name = sys.argv[0],
+ copyright_year = date.today().year,
+ angle_format_info_cases = angle_format_cases,
+ data_source_name = data_source_name)
+ with open('texture_format_table_autogen.cpp', 'wt') as out_file:
+ out_file.write(output_cpp)
+ out_file.close()
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp
new file mode 100755
index 000000000..5bb51feca
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp
@@ -0,0 +1,2096 @@
+//
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// renderer11_utils.cpp: Conversion functions and other utility routines
+// specific to the D3D11 renderer.
+
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+
+#include <algorithm>
+
+#include "common/debug.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/renderer/d3d/d3d11/dxgi_support_table.h"
+#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h"
+#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
+#include "libANGLE/renderer/d3d/FramebufferD3D.h"
+#include "libANGLE/renderer/d3d/WorkaroundsD3D.h"
+#include "libANGLE/renderer/driver_utils.h"
+
+namespace rx
+{
+
+namespace d3d11_gl
+{
+namespace
+{
+
+// Helper functor for querying DXGI support. Saves passing the parameters repeatedly.
+class DXGISupportHelper : angle::NonCopyable
+{
+ public:
+ DXGISupportHelper(ID3D11Device *device, D3D_FEATURE_LEVEL featureLevel)
+ : mDevice(device), mFeatureLevel(featureLevel)
+ {
+ }
+
+ bool query(DXGI_FORMAT dxgiFormat, UINT supportMask)
+ {
+ if (dxgiFormat == DXGI_FORMAT_UNKNOWN)
+ return false;
+
+ auto dxgiSupport = d3d11::GetDXGISupport(dxgiFormat, mFeatureLevel);
+
+ UINT supportedBits = dxgiSupport.alwaysSupportedFlags;
+
+ if ((dxgiSupport.optionallySupportedFlags & supportMask) != 0)
+ {
+ UINT formatSupport;
+ if (SUCCEEDED(mDevice->CheckFormatSupport(dxgiFormat, &formatSupport)))
+ {
+ supportedBits |= (formatSupport & supportMask);
+ }
+ else
+ {
+ // TODO(jmadill): find out why we fail this call sometimes in FL9_3
+ // ERR("Error checking format support for format 0x%x", dxgiFormat);
+ }
+ }
+
+ return ((supportedBits & supportMask) == supportMask);
+ }
+
+ private:
+ ID3D11Device *mDevice;
+ D3D_FEATURE_LEVEL mFeatureLevel;
+};
+
+gl::TextureCaps GenerateTextureFormatCaps(GLint maxClientVersion,
+ GLenum internalFormat,
+ ID3D11Device *device,
+ const Renderer11DeviceCaps &renderer11DeviceCaps)
+{
+ gl::TextureCaps textureCaps;
+
+ DXGISupportHelper support(device, renderer11DeviceCaps.featureLevel);
+ const d3d11::Format &formatInfo = d3d11::Format::Get(internalFormat, renderer11DeviceCaps);
+
+ const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat);
+
+ UINT texSupportMask = D3D11_FORMAT_SUPPORT_TEXTURE2D;
+ if (internalFormatInfo.depthBits == 0 && internalFormatInfo.stencilBits == 0)
+ {
+ texSupportMask |= D3D11_FORMAT_SUPPORT_TEXTURECUBE;
+ if (maxClientVersion > 2)
+ {
+ texSupportMask |= D3D11_FORMAT_SUPPORT_TEXTURE3D;
+ }
+ }
+
+ textureCaps.texturable = support.query(formatInfo.texFormat, texSupportMask);
+ textureCaps.filterable =
+ support.query(formatInfo.srvFormat, D3D11_FORMAT_SUPPORT_SHADER_SAMPLE);
+ textureCaps.renderable =
+ (support.query(formatInfo.rtvFormat, D3D11_FORMAT_SUPPORT_RENDER_TARGET)) ||
+ (support.query(formatInfo.dsvFormat, D3D11_FORMAT_SUPPORT_DEPTH_STENCIL));
+
+ DXGI_FORMAT renderFormat = DXGI_FORMAT_UNKNOWN;
+ if (formatInfo.dsvFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ renderFormat = formatInfo.dsvFormat;
+ }
+ else if (formatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN)
+ {
+ renderFormat = formatInfo.rtvFormat;
+ }
+ if (renderFormat != DXGI_FORMAT_UNKNOWN &&
+ support.query(renderFormat, D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET))
+ {
+ // Assume 1x
+ textureCaps.sampleCounts.insert(1);
+
+ for (unsigned int sampleCount = 2; sampleCount <= D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT;
+ sampleCount *= 2)
+ {
+ UINT qualityCount = 0;
+ if (SUCCEEDED(device->CheckMultisampleQualityLevels(renderFormat, sampleCount,
+ &qualityCount)))
+ {
+ // Assume we always support lower sample counts
+ if (qualityCount == 0)
+ {
+ break;
+ }
+ textureCaps.sampleCounts.insert(sampleCount);
+ }
+ }
+ }
+
+ return textureCaps;
+}
+
+bool GetNPOTTextureSupport(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return true;
+
+ // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476876.aspx
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return false;
+
+ default:
+ UNREACHABLE();
+ return false;
+ }
+}
+
+float GetMaximumAnisotropy(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_MAX_MAXANISOTROPY;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_MAX_MAXANISOTROPY;
+
+ // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476876.aspx
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ return 16;
+
+ case D3D_FEATURE_LEVEL_9_1:
+ return D3D_FL9_1_DEFAULT_MAX_ANISOTROPY;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+bool GetOcclusionQuerySupport(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return true;
+
+ // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476150.aspx
+ // ID3D11Device::CreateQuery
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ return true;
+ case D3D_FEATURE_LEVEL_9_1:
+ return false;
+
+ default:
+ UNREACHABLE();
+ return false;
+ }
+}
+
+bool GetEventQuerySupport(D3D_FEATURE_LEVEL featureLevel)
+{
+ // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476150.aspx
+ // ID3D11Device::CreateQuery
+
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return true;
+
+ default:
+ UNREACHABLE();
+ return false;
+ }
+}
+
+bool GetInstancingSupport(D3D_FEATURE_LEVEL featureLevel)
+{
+ // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476150.aspx
+ // ID3D11Device::CreateInputLayout
+
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return true;
+
+ // Feature Level 9_3 supports instancing, but slot 0 in the input layout must not be
+ // instanced.
+ // D3D9 has a similar restriction, where stream 0 must not be instanced.
+ // This restriction can be worked around by remapping any non-instanced slot to slot
+ // 0.
+ // This works because HLSL uses shader semantics to match the vertex inputs to the
+ // elements in the input layout, rather than the slots.
+ // Note that we only support instancing via ANGLE_instanced_array on 9_3, since 9_3
+ // doesn't support OpenGL ES 3.0
+ case D3D_FEATURE_LEVEL_9_3:
+ return true;
+
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return false;
+
+ default:
+ UNREACHABLE();
+ return false;
+ }
+}
+
+bool GetFramebufferMultisampleSupport(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return true;
+
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return false;
+
+ default:
+ UNREACHABLE();
+ return false;
+ }
+}
+
+bool GetFramebufferBlitSupport(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return true;
+
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return false;
+
+ default:
+ UNREACHABLE();
+ return false;
+ }
+}
+
+bool GetDerivativeInstructionSupport(D3D_FEATURE_LEVEL featureLevel)
+{
+ // http://msdn.microsoft.com/en-us/library/windows/desktop/bb509588.aspx states that
+ // shader model
+ // ps_2_x is required for the ddx (and other derivative functions).
+
+ // http://msdn.microsoft.com/en-us/library/windows/desktop/ff476876.aspx states that
+ // feature level
+ // 9.3 supports shader model ps_2_x.
+
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ case D3D_FEATURE_LEVEL_9_3:
+ return true;
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return false;
+
+ default:
+ UNREACHABLE();
+ return false;
+ }
+}
+
+bool GetShaderTextureLODSupport(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return true;
+
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return false;
+
+ default:
+ UNREACHABLE();
+ return false;
+ }
+}
+
+size_t GetMaximumSimultaneousRenderTargets(D3D_FEATURE_LEVEL featureLevel)
+{
+ // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476150.aspx
+ // ID3D11Device::CreateInputLayout
+
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT;
+
+ case D3D_FEATURE_LEVEL_9_3:
+ return D3D_FL9_3_SIMULTANEOUS_RENDER_TARGET_COUNT;
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return D3D_FL9_1_SIMULTANEOUS_RENDER_TARGET_COUNT;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+size_t GetMaximum2DTextureSize(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+
+ case D3D_FEATURE_LEVEL_9_3:
+ return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+size_t GetMaximumCubeMapTextureSize(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_REQ_TEXTURECUBE_DIMENSION;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_REQ_TEXTURECUBE_DIMENSION;
+
+ case D3D_FEATURE_LEVEL_9_3:
+ return D3D_FL9_3_REQ_TEXTURECUBE_DIMENSION;
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+size_t GetMaximum2DTextureArraySize(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION;
+
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 0;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+size_t GetMaximum3DTextureSize(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION;
+
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+size_t GetMaximumViewportSize(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_VIEWPORT_BOUNDS_MAX;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_VIEWPORT_BOUNDS_MAX;
+
+ // No constants for D3D11 Feature Level 9 viewport size limits, use the maximum
+ // texture sizes
+ case D3D_FEATURE_LEVEL_9_3:
+ return D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+size_t GetMaximumDrawIndexedIndexCount(D3D_FEATURE_LEVEL featureLevel)
+{
+ // D3D11 allows up to 2^32 elements, but we report max signed int for convenience since
+ // that's what's
+ // returned from glGetInteger
+ static_assert(D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP == 32,
+ "Unexpected D3D11 constant value.");
+ static_assert(D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP == 32,
+ "Unexpected D3D11 constant value.");
+
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return std::numeric_limits<GLint>::max();
+
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ return D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT;
+ case D3D_FEATURE_LEVEL_9_1:
+ return D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+size_t GetMaximumDrawVertexCount(D3D_FEATURE_LEVEL featureLevel)
+{
+ // D3D11 allows up to 2^32 elements, but we report max signed int for convenience since
+ // that's what's
+ // returned from glGetInteger
+ static_assert(D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP == 32, "Unexpected D3D11 constant value.");
+ static_assert(D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP == 32, "Unexpected D3D11 constant value.");
+
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return std::numeric_limits<GLint>::max();
+
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ return D3D_FL9_2_IA_PRIMITIVE_MAX_COUNT;
+ case D3D_FEATURE_LEVEL_9_1:
+ return D3D_FL9_1_IA_PRIMITIVE_MAX_COUNT;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+size_t GetMaximumVertexInputSlots(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_STANDARD_VERTEX_ELEMENT_COUNT;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ return D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT;
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_STANDARD_VERTEX_ELEMENT_COUNT;
+
+ // From http://http://msdn.microsoft.com/en-us/library/windows/desktop/ff476876.aspx
+ // "Max Input Slots"
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 16;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+size_t GetMaximumVertexUniformVectors(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT;
+
+ // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476149.aspx
+ // ID3D11DeviceContext::VSSetConstantBuffers
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 255 - d3d11_gl::GetReservedVertexUniformVectors(featureLevel);
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+size_t GetMaximumVertexUniformBlocks(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT -
+ d3d11::RESERVED_CONSTANT_BUFFER_SLOT_COUNT;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT -
+ d3d11::RESERVED_CONSTANT_BUFFER_SLOT_COUNT;
+
+ // Uniform blocks not supported on D3D11 Feature Level 9
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 0;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+size_t GetReservedVertexOutputVectors(D3D_FEATURE_LEVEL featureLevel)
+{
+ // According to The OpenGL ES Shading Language specifications
+ // (Language Version 1.00 section 10.16, Language Version 3.10 section 12.21)
+ // built-in special variables (e.g. gl_FragCoord, or gl_PointCoord)
+ // which are statically used in the shader should be included in the variable packing
+ // algorithm.
+ // Therefore, we should not reserve output vectors for them.
+
+ switch (featureLevel)
+ {
+ // We must reserve one output vector for dx_Position.
+ // We also reserve one for gl_Position, which we unconditionally output on Feature
+ // Levels 10_0+,
+ // even if it's unused in the shader (e.g. for transform feedback). TODO: This could
+ // be improved.
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return 2;
+
+ // Just reserve dx_Position on Feature Level 9, since we don't ever need to output
+ // gl_Position.
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 1;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+size_t GetMaximumVertexOutputVectors(D3D_FEATURE_LEVEL featureLevel)
+{
+ static_assert(gl::IMPLEMENTATION_MAX_VARYING_VECTORS == D3D11_VS_OUTPUT_REGISTER_COUNT,
+ "Unexpected D3D11 constant value.");
+
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_VS_OUTPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel);
+
+ case D3D_FEATURE_LEVEL_10_1:
+ return D3D10_1_VS_OUTPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel);
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_VS_OUTPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel);
+
+ // Use Shader Model 2.X limits
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 8 - GetReservedVertexOutputVectors(featureLevel);
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+size_t GetMaximumVertexTextureUnits(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT;
+
+ // Vertex textures not supported on D3D11 Feature Level 9 according to
+ // http://msdn.microsoft.com/en-us/library/windows/desktop/ff476149.aspx
+ // ID3D11DeviceContext::VSSetSamplers and ID3D11DeviceContext::VSSetShaderResources
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 0;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+size_t GetMaximumPixelUniformVectors(D3D_FEATURE_LEVEL featureLevel)
+{
+ // TODO(geofflang): Remove hard-coded limit once the gl-uniform-arrays test can pass
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return 1024; // D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return 1024; // D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT;
+
+ // From http://msdn.microsoft.com/en-us/library/windows/desktop/ff476149.aspx
+ // ID3D11DeviceContext::PSSetConstantBuffers
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 32 - d3d11_gl::GetReservedFragmentUniformVectors(featureLevel);
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+size_t GetMaximumPixelUniformBlocks(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT -
+ d3d11::RESERVED_CONSTANT_BUFFER_SLOT_COUNT;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT -
+ d3d11::RESERVED_CONSTANT_BUFFER_SLOT_COUNT;
+
+ // Uniform blocks not supported on D3D11 Feature Level 9
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 0;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+size_t GetMaximumPixelInputVectors(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_PS_INPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel);
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_PS_INPUT_REGISTER_COUNT - GetReservedVertexOutputVectors(featureLevel);
+
+ // Use Shader Model 2.X limits
+ case D3D_FEATURE_LEVEL_9_3:
+ return 8 - GetReservedVertexOutputVectors(featureLevel);
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 8 - GetReservedVertexOutputVectors(featureLevel);
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+size_t GetMaximumPixelTextureUnits(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT;
+
+ // http://msdn.microsoft.com/en-us/library/windows/desktop/ff476149.aspx
+ // ID3D11DeviceContext::PSSetShaderResources
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 16;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+int GetMinimumTexelOffset(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE;
+
+ // Sampling functions with offsets are not available below shader model 4.0.
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 0;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+int GetMaximumTexelOffset(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE;
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE;
+
+ // Sampling functions with offsets are not available below shader model 4.0.
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 0;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+size_t GetMaximumConstantBufferSize(D3D_FEATURE_LEVEL featureLevel)
+{
+ // Returns a size_t despite the limit being a GLuint64 because size_t is the maximum
+ // size of
+ // any buffer that could be allocated.
+
+ const size_t bytesPerComponent = 4 * sizeof(float);
+
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * bytesPerComponent;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * bytesPerComponent;
+
+ // Limits from http://msdn.microsoft.com/en-us/library/windows/desktop/ff476501.aspx
+ // remarks section
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 4096 * bytesPerComponent;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+size_t GetMaximumStreamOutputBuffers(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return D3D11_SO_BUFFER_SLOT_COUNT;
+
+ case D3D_FEATURE_LEVEL_10_1:
+ return D3D10_1_SO_BUFFER_SLOT_COUNT;
+ case D3D_FEATURE_LEVEL_10_0:
+ return D3D10_SO_BUFFER_SLOT_COUNT;
+
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 0;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+size_t GetMaximumStreamOutputInterleavedComponents(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return GetMaximumVertexOutputVectors(featureLevel) * 4;
+
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 0;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+size_t GetMaximumStreamOutputSeparateComponents(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ return GetMaximumStreamOutputInterleavedComponents(featureLevel) /
+ GetMaximumStreamOutputBuffers(featureLevel);
+
+ // D3D 10 and 10.1 only allow one output per output slot if an output slot other
+ // than zero is used.
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return 4;
+
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 0;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+} // anonymous namespace
+
+unsigned int GetReservedVertexUniformVectors(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return 0;
+
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 3; // dx_ViewAdjust, dx_ViewCoords and dx_ViewScale
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+unsigned int GetReservedFragmentUniformVectors(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ case D3D_FEATURE_LEVEL_10_0:
+ return 0;
+
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 3;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+GLint GetMaximumClientVersion(D3D_FEATURE_LEVEL featureLevel)
+{
+ switch (featureLevel)
+ {
+ case D3D_FEATURE_LEVEL_11_1:
+ case D3D_FEATURE_LEVEL_11_0:
+ case D3D_FEATURE_LEVEL_10_1:
+ return 3;
+
+ case D3D_FEATURE_LEVEL_10_0:
+ case D3D_FEATURE_LEVEL_9_3:
+ case D3D_FEATURE_LEVEL_9_2:
+ case D3D_FEATURE_LEVEL_9_1:
+ return 2;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+void GenerateCaps(ID3D11Device *device, ID3D11DeviceContext *deviceContext, const Renderer11DeviceCaps &renderer11DeviceCaps, gl::Caps *caps,
+ gl::TextureCapsMap *textureCapsMap, gl::Extensions *extensions, gl::Limitations *limitations)
+{
+ GLuint maxSamples = 0;
+ D3D_FEATURE_LEVEL featureLevel = renderer11DeviceCaps.featureLevel;
+ const gl::FormatSet &allFormats = gl::GetAllSizedInternalFormats();
+ for (gl::FormatSet::const_iterator internalFormat = allFormats.begin(); internalFormat != allFormats.end(); ++internalFormat)
+ {
+ gl::TextureCaps textureCaps = GenerateTextureFormatCaps(GetMaximumClientVersion(featureLevel), *internalFormat, device, renderer11DeviceCaps);
+ textureCapsMap->insert(*internalFormat, textureCaps);
+
+ maxSamples = std::max(maxSamples, textureCaps.getMaxSamples());
+
+ if (gl::GetInternalFormatInfo(*internalFormat).compressed)
+ {
+ caps->compressedTextureFormats.push_back(*internalFormat);
+ }
+ }
+
+ // GL core feature limits
+ // Reserve MAX_UINT for D3D11's primitive restart.
+ caps->maxElementIndex = static_cast<GLint64>(std::numeric_limits<unsigned int>::max() - 1);
+ caps->max3DTextureSize = static_cast<GLuint>(GetMaximum3DTextureSize(featureLevel));
+ caps->max2DTextureSize = static_cast<GLuint>(GetMaximum2DTextureSize(featureLevel));
+ caps->maxCubeMapTextureSize = static_cast<GLuint>(GetMaximumCubeMapTextureSize(featureLevel));
+ caps->maxArrayTextureLayers = static_cast<GLuint>(GetMaximum2DTextureArraySize(featureLevel));
+
+ // Unimplemented, set to minimum required
+ caps->maxLODBias = 2.0f;
+
+ // No specific limits on render target size, maximum 2D texture size is equivalent
+ caps->maxRenderbufferSize = caps->max2DTextureSize;
+
+ // Maximum draw buffers and color attachments are the same, max color attachments could eventually be
+ // increased to 16
+ caps->maxDrawBuffers = static_cast<GLuint>(GetMaximumSimultaneousRenderTargets(featureLevel));
+ caps->maxColorAttachments =
+ static_cast<GLuint>(GetMaximumSimultaneousRenderTargets(featureLevel));
+
+ // D3D11 has the same limit for viewport width and height
+ caps->maxViewportWidth = static_cast<GLuint>(GetMaximumViewportSize(featureLevel));
+ caps->maxViewportHeight = caps->maxViewportWidth;
+
+ // Choose a reasonable maximum, enforced in the shader.
+ caps->minAliasedPointSize = 1.0f;
+ caps->maxAliasedPointSize = 1024.0f;
+
+ // Wide lines not supported
+ caps->minAliasedLineWidth = 1.0f;
+ caps->maxAliasedLineWidth = 1.0f;
+
+ // Primitive count limits
+ caps->maxElementsIndices = static_cast<GLuint>(GetMaximumDrawIndexedIndexCount(featureLevel));
+ caps->maxElementsVertices = static_cast<GLuint>(GetMaximumDrawVertexCount(featureLevel));
+
+ // Program and shader binary formats (no supported shader binary formats)
+ caps->programBinaryFormats.push_back(GL_PROGRAM_BINARY_ANGLE);
+
+ caps->vertexHighpFloat.setIEEEFloat();
+ caps->vertexMediumpFloat.setIEEEFloat();
+ caps->vertexLowpFloat.setIEEEFloat();
+ caps->fragmentHighpFloat.setIEEEFloat();
+ caps->fragmentMediumpFloat.setIEEEFloat();
+ caps->fragmentLowpFloat.setIEEEFloat();
+
+ // 32-bit integers are natively supported
+ caps->vertexHighpInt.setTwosComplementInt(32);
+ caps->vertexMediumpInt.setTwosComplementInt(32);
+ caps->vertexLowpInt.setTwosComplementInt(32);
+ caps->fragmentHighpInt.setTwosComplementInt(32);
+ caps->fragmentMediumpInt.setTwosComplementInt(32);
+ caps->fragmentLowpInt.setTwosComplementInt(32);
+
+ // We do not wait for server fence objects internally, so report a max timeout of zero.
+ caps->maxServerWaitTimeout = 0;
+
+ // Vertex shader limits
+ caps->maxVertexAttributes = static_cast<GLuint>(GetMaximumVertexInputSlots(featureLevel));
+ caps->maxVertexUniformComponents =
+ static_cast<GLuint>(GetMaximumVertexUniformVectors(featureLevel)) * 4;
+ caps->maxVertexUniformVectors =
+ static_cast<GLuint>(GetMaximumVertexUniformVectors(featureLevel));
+ caps->maxVertexUniformBlocks = static_cast<GLuint>(GetMaximumVertexUniformBlocks(featureLevel));
+ caps->maxVertexOutputComponents =
+ static_cast<GLuint>(GetMaximumVertexOutputVectors(featureLevel)) * 4;
+ caps->maxVertexTextureImageUnits =
+ static_cast<GLuint>(GetMaximumVertexTextureUnits(featureLevel));
+
+ // Fragment shader limits
+ caps->maxFragmentUniformComponents =
+ static_cast<GLuint>(GetMaximumPixelUniformVectors(featureLevel)) * 4;
+ caps->maxFragmentUniformVectors =
+ static_cast<GLuint>(GetMaximumPixelUniformVectors(featureLevel));
+ caps->maxFragmentUniformBlocks =
+ static_cast<GLuint>(GetMaximumPixelUniformBlocks(featureLevel));
+ caps->maxFragmentInputComponents =
+ static_cast<GLuint>(GetMaximumPixelInputVectors(featureLevel)) * 4;
+ caps->maxTextureImageUnits = static_cast<GLuint>(GetMaximumPixelTextureUnits(featureLevel));
+ caps->minProgramTexelOffset = GetMinimumTexelOffset(featureLevel);
+ caps->maxProgramTexelOffset = GetMaximumTexelOffset(featureLevel);
+
+ // Aggregate shader limits
+ caps->maxUniformBufferBindings = caps->maxVertexUniformBlocks + caps->maxFragmentUniformBlocks;
+ caps->maxUniformBlockSize = GetMaximumConstantBufferSize(featureLevel);
+
+ // With DirectX 11.1, constant buffer offset and size must be a multiple of 16 constants of 16 bytes each.
+ // https://msdn.microsoft.com/en-us/library/windows/desktop/hh404649%28v=vs.85%29.aspx
+ // With DirectX 11.0, we emulate UBO offsets using copies of ranges of the UBO however
+ // we still keep the same alignment as 11.1 for consistency.
+ caps->uniformBufferOffsetAlignment = 256;
+
+ caps->maxCombinedUniformBlocks = caps->maxVertexUniformBlocks + caps->maxFragmentUniformBlocks;
+ caps->maxCombinedVertexUniformComponents = (static_cast<GLint64>(caps->maxVertexUniformBlocks) * static_cast<GLint64>(caps->maxUniformBlockSize / 4)) +
+ static_cast<GLint64>(caps->maxVertexUniformComponents);
+ caps->maxCombinedFragmentUniformComponents = (static_cast<GLint64>(caps->maxFragmentUniformBlocks) * static_cast<GLint64>(caps->maxUniformBlockSize / 4)) +
+ static_cast<GLint64>(caps->maxFragmentUniformComponents);
+ caps->maxVaryingComponents =
+ static_cast<GLuint>(GetMaximumVertexOutputVectors(featureLevel)) * 4;
+ caps->maxVaryingVectors = static_cast<GLuint>(GetMaximumVertexOutputVectors(featureLevel));
+ caps->maxCombinedTextureImageUnits = caps->maxVertexTextureImageUnits + caps->maxTextureImageUnits;
+
+ // Transform feedback limits
+ caps->maxTransformFeedbackInterleavedComponents =
+ static_cast<GLuint>(GetMaximumStreamOutputInterleavedComponents(featureLevel));
+ caps->maxTransformFeedbackSeparateAttributes =
+ static_cast<GLuint>(GetMaximumStreamOutputBuffers(featureLevel));
+ caps->maxTransformFeedbackSeparateComponents =
+ static_cast<GLuint>(GetMaximumStreamOutputSeparateComponents(featureLevel));
+
+ // Multisample limits
+ caps->maxSamples = maxSamples;
+
+ // GL extension support
+ extensions->setTextureExtensionSupport(*textureCapsMap);
+ extensions->elementIndexUint = true;
+ extensions->getProgramBinary = true;
+ extensions->rgb8rgba8 = true;
+ extensions->readFormatBGRA = true;
+ extensions->pixelBufferObject = true;
+ extensions->mapBuffer = true;
+ extensions->mapBufferRange = true;
+ extensions->textureNPOT = GetNPOTTextureSupport(featureLevel);
+ extensions->drawBuffers = GetMaximumSimultaneousRenderTargets(featureLevel) > 1;
+ extensions->textureStorage = true;
+ extensions->textureFilterAnisotropic = true;
+ extensions->maxTextureAnisotropy = GetMaximumAnisotropy(featureLevel);
+ extensions->occlusionQueryBoolean = GetOcclusionQuerySupport(featureLevel);
+ extensions->fence = GetEventQuerySupport(featureLevel);
+ extensions->timerQuery = false; // Unimplemented
+ extensions->disjointTimerQuery = true;
+ extensions->queryCounterBitsTimeElapsed = 64;
+ extensions->queryCounterBitsTimestamp =
+ 0; // Timestamps cannot be supported due to D3D11 limitations
+ extensions->robustness = true;
+ extensions->blendMinMax = true;
+ extensions->framebufferBlit = GetFramebufferBlitSupport(featureLevel);
+ extensions->framebufferMultisample = GetFramebufferMultisampleSupport(featureLevel);
+ extensions->instancedArrays = GetInstancingSupport(featureLevel);
+ extensions->packReverseRowOrder = true;
+ extensions->standardDerivatives = GetDerivativeInstructionSupport(featureLevel);
+ extensions->shaderTextureLOD = GetShaderTextureLODSupport(featureLevel);
+ extensions->fragDepth = true;
+ extensions->textureUsage = true; // This could be false since it has no effect in D3D11
+ extensions->discardFramebuffer = true;
+ extensions->translatedShaderSource = true;
+ extensions->fboRenderMipmap = false;
+ extensions->debugMarker = true;
+ extensions->eglImage = true;
+ extensions->eglImageExternal = true;
+ extensions->eglImageExternalEssl3 = true;
+ extensions->eglStreamConsumerExternal = true;
+ extensions->unpackSubimage = true;
+ extensions->packSubimage = true;
+ extensions->lossyETCDecode = true;
+ extensions->syncQuery = GetEventQuerySupport(featureLevel);
+ extensions->copyTexture = true;
+ extensions->copyCompressedTexture = true;
+
+ // D3D11 Feature Level 10_0+ uses SV_IsFrontFace in HLSL to emulate gl_FrontFacing.
+ // D3D11 Feature Level 9_3 doesn't support SV_IsFrontFace, and has no equivalent, so can't support gl_FrontFacing.
+ limitations->noFrontFacingSupport = (renderer11DeviceCaps.featureLevel <= D3D_FEATURE_LEVEL_9_3);
+
+ // D3D11 Feature Level 9_3 doesn't support alpha-to-coverage
+ limitations->noSampleAlphaToCoverageSupport = (renderer11DeviceCaps.featureLevel <= D3D_FEATURE_LEVEL_9_3);
+
+ // D3D11 Feature Levels 9_3 and below do not support non-constant loop indexing and require
+ // additional
+ // pre-validation of the shader at compile time to produce a better error message.
+ limitations->shadersRequireIndexedLoopValidation =
+ (renderer11DeviceCaps.featureLevel <= D3D_FEATURE_LEVEL_9_3);
+
+ // D3D11 has no concept of separate masks and refs for front and back faces in the depth stencil
+ // state.
+ limitations->noSeparateStencilRefsAndMasks = true;
+
+ // D3D11 cannot support constant color and alpha blend funcs together
+ limitations->noSimultaneousConstantColorAndAlphaBlendFunc = true;
+
+#ifdef ANGLE_ENABLE_WINDOWS_STORE
+ // Setting a non-zero divisor on attribute zero doesn't work on certain Windows Phone 8-era devices.
+ // We should prevent developers from doing this on ALL Windows Store devices. This will maintain consistency across all Windows devices.
+ // We allow non-zero divisors on attribute zero if the Client Version >= 3, since devices affected by this issue don't support ES3+.
+ limitations->attributeZeroRequiresZeroDivisorInEXT = true;
+#endif
+}
+
+} // namespace d3d11_gl
+
+namespace gl_d3d11
+{
+
+D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha)
+{
+ D3D11_BLEND d3dBlend = D3D11_BLEND_ZERO;
+
+ switch (glBlend)
+ {
+ case GL_ZERO:
+ d3dBlend = D3D11_BLEND_ZERO;
+ break;
+ case GL_ONE:
+ d3dBlend = D3D11_BLEND_ONE;
+ break;
+ case GL_SRC_COLOR:
+ d3dBlend = (isAlpha ? D3D11_BLEND_SRC_ALPHA : D3D11_BLEND_SRC_COLOR);
+ break;
+ case GL_ONE_MINUS_SRC_COLOR:
+ d3dBlend = (isAlpha ? D3D11_BLEND_INV_SRC_ALPHA : D3D11_BLEND_INV_SRC_COLOR);
+ break;
+ case GL_DST_COLOR:
+ d3dBlend = (isAlpha ? D3D11_BLEND_DEST_ALPHA : D3D11_BLEND_DEST_COLOR);
+ break;
+ case GL_ONE_MINUS_DST_COLOR:
+ d3dBlend = (isAlpha ? D3D11_BLEND_INV_DEST_ALPHA : D3D11_BLEND_INV_DEST_COLOR);
+ break;
+ case GL_SRC_ALPHA:
+ d3dBlend = D3D11_BLEND_SRC_ALPHA;
+ break;
+ case GL_ONE_MINUS_SRC_ALPHA:
+ d3dBlend = D3D11_BLEND_INV_SRC_ALPHA;
+ break;
+ case GL_DST_ALPHA:
+ d3dBlend = D3D11_BLEND_DEST_ALPHA;
+ break;
+ case GL_ONE_MINUS_DST_ALPHA:
+ d3dBlend = D3D11_BLEND_INV_DEST_ALPHA;
+ break;
+ case GL_CONSTANT_COLOR:
+ d3dBlend = D3D11_BLEND_BLEND_FACTOR;
+ break;
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR;
+ break;
+ case GL_CONSTANT_ALPHA:
+ d3dBlend = D3D11_BLEND_BLEND_FACTOR;
+ break;
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ d3dBlend = D3D11_BLEND_INV_BLEND_FACTOR;
+ break;
+ case GL_SRC_ALPHA_SATURATE:
+ d3dBlend = D3D11_BLEND_SRC_ALPHA_SAT;
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return d3dBlend;
+}
+
+D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp)
+{
+ D3D11_BLEND_OP d3dBlendOp = D3D11_BLEND_OP_ADD;
+
+ switch (glBlendOp)
+ {
+ case GL_FUNC_ADD:
+ d3dBlendOp = D3D11_BLEND_OP_ADD;
+ break;
+ case GL_FUNC_SUBTRACT:
+ d3dBlendOp = D3D11_BLEND_OP_SUBTRACT;
+ break;
+ case GL_FUNC_REVERSE_SUBTRACT:
+ d3dBlendOp = D3D11_BLEND_OP_REV_SUBTRACT;
+ break;
+ case GL_MIN:
+ d3dBlendOp = D3D11_BLEND_OP_MIN;
+ break;
+ case GL_MAX:
+ d3dBlendOp = D3D11_BLEND_OP_MAX;
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return d3dBlendOp;
+}
+
+UINT8 ConvertColorMask(bool red, bool green, bool blue, bool alpha)
+{
+ UINT8 mask = 0;
+ if (red)
+ {
+ mask |= D3D11_COLOR_WRITE_ENABLE_RED;
+ }
+ if (green)
+ {
+ mask |= D3D11_COLOR_WRITE_ENABLE_GREEN;
+ }
+ if (blue)
+ {
+ mask |= D3D11_COLOR_WRITE_ENABLE_BLUE;
+ }
+ if (alpha)
+ {
+ mask |= D3D11_COLOR_WRITE_ENABLE_ALPHA;
+ }
+ return mask;
+}
+
+D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, GLenum cullMode)
+{
+ D3D11_CULL_MODE cull = D3D11_CULL_NONE;
+
+ if (cullEnabled)
+ {
+ switch (cullMode)
+ {
+ case GL_FRONT:
+ cull = D3D11_CULL_FRONT;
+ break;
+ case GL_BACK:
+ cull = D3D11_CULL_BACK;
+ break;
+ case GL_FRONT_AND_BACK:
+ cull = D3D11_CULL_NONE;
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+ else
+ {
+ cull = D3D11_CULL_NONE;
+ }
+
+ return cull;
+}
+
+D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison)
+{
+ D3D11_COMPARISON_FUNC d3dComp = D3D11_COMPARISON_NEVER;
+ switch (comparison)
+ {
+ case GL_NEVER:
+ d3dComp = D3D11_COMPARISON_NEVER;
+ break;
+ case GL_ALWAYS:
+ d3dComp = D3D11_COMPARISON_ALWAYS;
+ break;
+ case GL_LESS:
+ d3dComp = D3D11_COMPARISON_LESS;
+ break;
+ case GL_LEQUAL:
+ d3dComp = D3D11_COMPARISON_LESS_EQUAL;
+ break;
+ case GL_EQUAL:
+ d3dComp = D3D11_COMPARISON_EQUAL;
+ break;
+ case GL_GREATER:
+ d3dComp = D3D11_COMPARISON_GREATER;
+ break;
+ case GL_GEQUAL:
+ d3dComp = D3D11_COMPARISON_GREATER_EQUAL;
+ break;
+ case GL_NOTEQUAL:
+ d3dComp = D3D11_COMPARISON_NOT_EQUAL;
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return d3dComp;
+}
+
+D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled)
+{
+ return depthWriteEnabled ? D3D11_DEPTH_WRITE_MASK_ALL : D3D11_DEPTH_WRITE_MASK_ZERO;
+}
+
+UINT8 ConvertStencilMask(GLuint stencilmask)
+{
+ return static_cast<UINT8>(stencilmask);
+}
+
+D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp)
+{
+ D3D11_STENCIL_OP d3dStencilOp = D3D11_STENCIL_OP_KEEP;
+
+ switch (stencilOp)
+ {
+ case GL_ZERO:
+ d3dStencilOp = D3D11_STENCIL_OP_ZERO;
+ break;
+ case GL_KEEP:
+ d3dStencilOp = D3D11_STENCIL_OP_KEEP;
+ break;
+ case GL_REPLACE:
+ d3dStencilOp = D3D11_STENCIL_OP_REPLACE;
+ break;
+ case GL_INCR:
+ d3dStencilOp = D3D11_STENCIL_OP_INCR_SAT;
+ break;
+ case GL_DECR:
+ d3dStencilOp = D3D11_STENCIL_OP_DECR_SAT;
+ break;
+ case GL_INVERT:
+ d3dStencilOp = D3D11_STENCIL_OP_INVERT;
+ break;
+ case GL_INCR_WRAP:
+ d3dStencilOp = D3D11_STENCIL_OP_INCR;
+ break;
+ case GL_DECR_WRAP:
+ d3dStencilOp = D3D11_STENCIL_OP_DECR;
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return d3dStencilOp;
+}
+
+D3D11_FILTER ConvertFilter(GLenum minFilter,
+ GLenum magFilter,
+ float maxAnisotropy,
+ GLenum comparisonMode)
+{
+ bool comparison = comparisonMode != GL_NONE;
+
+ if (maxAnisotropy > 1.0f)
+ {
+ return D3D11_ENCODE_ANISOTROPIC_FILTER(static_cast<D3D11_COMPARISON_FUNC>(comparison));
+ }
+ else
+ {
+ D3D11_FILTER_TYPE dxMin = D3D11_FILTER_TYPE_POINT;
+ D3D11_FILTER_TYPE dxMip = D3D11_FILTER_TYPE_POINT;
+ switch (minFilter)
+ {
+ case GL_NEAREST:
+ dxMin = D3D11_FILTER_TYPE_POINT;
+ dxMip = D3D11_FILTER_TYPE_POINT;
+ break;
+ case GL_LINEAR:
+ dxMin = D3D11_FILTER_TYPE_LINEAR;
+ dxMip = D3D11_FILTER_TYPE_POINT;
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ dxMin = D3D11_FILTER_TYPE_POINT;
+ dxMip = D3D11_FILTER_TYPE_POINT;
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ dxMin = D3D11_FILTER_TYPE_LINEAR;
+ dxMip = D3D11_FILTER_TYPE_POINT;
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ dxMin = D3D11_FILTER_TYPE_POINT;
+ dxMip = D3D11_FILTER_TYPE_LINEAR;
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ dxMin = D3D11_FILTER_TYPE_LINEAR;
+ dxMip = D3D11_FILTER_TYPE_LINEAR;
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ D3D11_FILTER_TYPE dxMag = D3D11_FILTER_TYPE_POINT;
+ switch (magFilter)
+ {
+ case GL_NEAREST:
+ dxMag = D3D11_FILTER_TYPE_POINT;
+ break;
+ case GL_LINEAR:
+ dxMag = D3D11_FILTER_TYPE_LINEAR;
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return D3D11_ENCODE_BASIC_FILTER(dxMin, dxMag, dxMip,
+ static_cast<D3D11_COMPARISON_FUNC>(comparison));
+ }
+}
+
+D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap)
+{
+ switch (wrap)
+ {
+ case GL_REPEAT:
+ return D3D11_TEXTURE_ADDRESS_WRAP;
+ case GL_CLAMP_TO_EDGE:
+ return D3D11_TEXTURE_ADDRESS_CLAMP;
+ case GL_MIRRORED_REPEAT:
+ return D3D11_TEXTURE_ADDRESS_MIRROR;
+ default:
+ UNREACHABLE();
+ }
+
+ return D3D11_TEXTURE_ADDRESS_WRAP;
+}
+
+UINT ConvertMaxAnisotropy(float maxAnisotropy, D3D_FEATURE_LEVEL featureLevel)
+{
+ return static_cast<UINT>(std::min(maxAnisotropy, d3d11_gl::GetMaximumAnisotropy(featureLevel)));
+}
+
+D3D11_QUERY ConvertQueryType(GLenum queryType)
+{
+ switch (queryType)
+ {
+ case GL_ANY_SAMPLES_PASSED_EXT:
+ case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
+ return D3D11_QUERY_OCCLUSION;
+ case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
+ return D3D11_QUERY_SO_STATISTICS;
+ case GL_TIME_ELAPSED_EXT:
+ // Two internal queries are also created for begin/end timestamps
+ return D3D11_QUERY_TIMESTAMP_DISJOINT;
+ case GL_COMMANDS_COMPLETED_CHROMIUM:
+ return D3D11_QUERY_EVENT;
+ default:
+ UNREACHABLE();
+ return D3D11_QUERY_EVENT;
+ }
+}
+
+} // namespace gl_d3d11
+
+namespace d3d11
+{
+
+ANGLED3D11DeviceType GetDeviceType(ID3D11Device *device)
+{
+ // Note that this function returns an ANGLED3D11DeviceType rather than a D3D_DRIVER_TYPE value,
+ // since it is difficult to tell Software and Reference devices apart
+
+ IDXGIDevice *dxgiDevice = nullptr;
+ IDXGIAdapter *dxgiAdapter = nullptr;
+ IDXGIAdapter2 *dxgiAdapter2 = nullptr;
+
+ ANGLED3D11DeviceType retDeviceType = ANGLE_D3D11_DEVICE_TYPE_UNKNOWN;
+
+ HRESULT hr = device->QueryInterface(__uuidof(IDXGIDevice), (void **)&dxgiDevice);
+ if (SUCCEEDED(hr))
+ {
+ hr = dxgiDevice->GetParent(__uuidof(IDXGIAdapter), (void **)&dxgiAdapter);
+ if (SUCCEEDED(hr))
+ {
+ std::wstring adapterString;
+ HRESULT adapter2hr =
+ dxgiAdapter->QueryInterface(__uuidof(dxgiAdapter2), (void **)&dxgiAdapter2);
+ if (SUCCEEDED(adapter2hr))
+ {
+ // On D3D_FEATURE_LEVEL_9_*, IDXGIAdapter::GetDesc returns "Software Adapter"
+ // for the description string. Try to use IDXGIAdapter2::GetDesc2 to get the
+ // actual hardware values if possible.
+ DXGI_ADAPTER_DESC2 adapterDesc2;
+ dxgiAdapter2->GetDesc2(&adapterDesc2);
+ adapterString = std::wstring(adapterDesc2.Description);
+ }
+ else
+ {
+ DXGI_ADAPTER_DESC adapterDesc;
+ dxgiAdapter->GetDesc(&adapterDesc);
+ adapterString = std::wstring(adapterDesc.Description);
+ }
+
+ // Both Reference and Software adapters will be 'Software Adapter'
+ const bool isSoftwareDevice =
+ (adapterString.find(std::wstring(L"Software Adapter")) != std::string::npos);
+ const bool isNullDevice = (adapterString == L"");
+ const bool isWARPDevice =
+ (adapterString.find(std::wstring(L"Basic Render")) != std::string::npos);
+
+ if (isSoftwareDevice || isNullDevice)
+ {
+ ASSERT(!isWARPDevice);
+ retDeviceType = ANGLE_D3D11_DEVICE_TYPE_SOFTWARE_REF_OR_NULL;
+ }
+ else if (isWARPDevice)
+ {
+ retDeviceType = ANGLE_D3D11_DEVICE_TYPE_WARP;
+ }
+ else
+ {
+ retDeviceType = ANGLE_D3D11_DEVICE_TYPE_HARDWARE;
+ }
+ }
+ }
+
+ SafeRelease(dxgiDevice);
+ SafeRelease(dxgiAdapter);
+ SafeRelease(dxgiAdapter2);
+
+ return retDeviceType;
+}
+
+void MakeValidSize(bool isImage, DXGI_FORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset)
+{
+ const DXGIFormatSize &dxgiFormatInfo = d3d11::GetDXGIFormatSizeInfo(format);
+
+ int upsampleCount = 0;
+ // Don't expand the size of full textures that are at least (blockWidth x blockHeight) already.
+ if (isImage || *requestWidth < static_cast<GLsizei>(dxgiFormatInfo.blockWidth) ||
+ *requestHeight < static_cast<GLsizei>(dxgiFormatInfo.blockHeight))
+ {
+ while (*requestWidth % dxgiFormatInfo.blockWidth != 0 || *requestHeight % dxgiFormatInfo.blockHeight != 0)
+ {
+ *requestWidth <<= 1;
+ *requestHeight <<= 1;
+ upsampleCount++;
+ }
+ }
+ *levelOffset = upsampleCount;
+}
+
+void GenerateInitialTextureData(GLint internalFormat,
+ const Renderer11DeviceCaps &renderer11DeviceCaps,
+ GLuint width,
+ GLuint height,
+ GLuint depth,
+ GLuint mipLevels,
+ std::vector<D3D11_SUBRESOURCE_DATA> *outSubresourceData,
+ std::vector<std::vector<BYTE>> *outData)
+{
+ const d3d11::Format &d3dFormatInfo = d3d11::Format::Get(internalFormat, renderer11DeviceCaps);
+ ASSERT(d3dFormatInfo.dataInitializerFunction != NULL);
+
+ const d3d11::DXGIFormatSize &dxgiFormatInfo =
+ d3d11::GetDXGIFormatSizeInfo(d3dFormatInfo.texFormat);
+
+ outSubresourceData->resize(mipLevels);
+ outData->resize(mipLevels);
+
+ for (unsigned int i = 0; i < mipLevels; i++)
+ {
+ unsigned int mipWidth = std::max(width >> i, 1U);
+ unsigned int mipHeight = std::max(height >> i, 1U);
+ unsigned int mipDepth = std::max(depth >> i, 1U);
+
+ unsigned int rowWidth = dxgiFormatInfo.pixelBytes * mipWidth;
+ unsigned int imageSize = rowWidth * height;
+
+ outData->at(i).resize(rowWidth * mipHeight * mipDepth);
+ d3dFormatInfo.dataInitializerFunction(mipWidth, mipHeight, mipDepth, outData->at(i).data(), rowWidth, imageSize);
+
+ outSubresourceData->at(i).pSysMem = outData->at(i).data();
+ outSubresourceData->at(i).SysMemPitch = rowWidth;
+ outSubresourceData->at(i).SysMemSlicePitch = imageSize;
+ }
+}
+
+UINT GetPrimitiveRestartIndex()
+{
+ return std::numeric_limits<UINT>::max();
+}
+
+void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v)
+{
+ vertex->x = x;
+ vertex->y = y;
+ vertex->u = u;
+ vertex->v = v;
+}
+
+void SetPositionLayerTexCoord3DVertex(PositionLayerTexCoord3DVertex* vertex, float x, float y,
+ unsigned int layer, float u, float v, float s)
+{
+ vertex->x = x;
+ vertex->y = y;
+ vertex->l = layer;
+ vertex->u = u;
+ vertex->v = v;
+ vertex->s = s;
+}
+
+HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name)
+{
+#if defined(_DEBUG)
+ UINT existingDataSize = 0;
+ resource->GetPrivateData(WKPDID_D3DDebugObjectName, &existingDataSize, nullptr);
+ // Don't check the HRESULT- if it failed then that probably just means that no private data
+ // exists yet
+
+ if (existingDataSize > 0)
+ {
+ // In some cases, ANGLE will try to apply two names to one object, which causes
+ // a D3D SDK Layers warning. This can occur if, for example, you 'create' two objects
+ // (e.g.Rasterizer States) with identical DESCs on the same device. D3D11 will optimize
+ // these calls and return the same object both times.
+ static const char *multipleNamesUsed = "Multiple names set by ANGLE";
+
+ // Remove the existing name
+ HRESULT hr = resource->SetPrivateData(WKPDID_D3DDebugObjectName, 0, nullptr);
+ if (FAILED(hr))
+ {
+ return hr;
+ }
+
+ // Apply the new name
+ return resource->SetPrivateData(WKPDID_D3DDebugObjectName,
+ static_cast<unsigned int>(strlen(multipleNamesUsed)),
+ multipleNamesUsed);
+ }
+ else
+ {
+ return resource->SetPrivateData(WKPDID_D3DDebugObjectName,
+ static_cast<unsigned int>(strlen(name)), name);
+ }
+#else
+ return S_OK;
+#endif
+}
+
+LazyInputLayout::LazyInputLayout(const D3D11_INPUT_ELEMENT_DESC *inputDesc,
+ size_t inputDescLen,
+ const BYTE *byteCode,
+ size_t byteCodeLen,
+ const char *debugName)
+ : mInputDesc(inputDescLen),
+ mByteCodeLen(byteCodeLen),
+ mByteCode(byteCode),
+ mDebugName(debugName)
+{
+ memcpy(&mInputDesc[0], inputDesc, sizeof(D3D11_INPUT_ELEMENT_DESC) * inputDescLen);
+}
+
+ID3D11InputLayout *LazyInputLayout::resolve(ID3D11Device *device)
+{
+ checkAssociatedDevice(device);
+
+ if (mResource == nullptr)
+ {
+ HRESULT result =
+ device->CreateInputLayout(&mInputDesc[0], static_cast<UINT>(mInputDesc.size()),
+ mByteCode, mByteCodeLen, &mResource);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mResource, mDebugName);
+ }
+
+ return mResource;
+}
+
+LazyBlendState::LazyBlendState(const D3D11_BLEND_DESC &desc, const char *debugName)
+ : mDesc(desc), mDebugName(debugName)
+{
+}
+
+ID3D11BlendState *LazyBlendState::resolve(ID3D11Device *device)
+{
+ checkAssociatedDevice(device);
+
+ if (mResource == nullptr)
+ {
+ HRESULT result = device->CreateBlendState(&mDesc, &mResource);
+ ASSERT(SUCCEEDED(result));
+ d3d11::SetDebugName(mResource, mDebugName);
+ }
+
+ return mResource;
+}
+
+WorkaroundsD3D GenerateWorkarounds(const Renderer11DeviceCaps &deviceCaps,
+ const DXGI_ADAPTER_DESC &adapterDesc)
+{
+ bool is9_3 = (deviceCaps.featureLevel <= D3D_FEATURE_LEVEL_9_3);
+
+ WorkaroundsD3D workarounds;
+ workarounds.mrtPerfWorkaround = true;
+ workarounds.setDataFasterThanImageUpload = true;
+ workarounds.zeroMaxLodWorkaround = is9_3;
+ workarounds.useInstancedPointSpriteEmulation = is9_3;
+
+ // TODO(jmadill): Narrow problematic driver range.
+ if (IsNvidia(adapterDesc.VendorId))
+ {
+ if (deviceCaps.driverVersion.valid())
+ {
+ WORD part1 = HIWORD(deviceCaps.driverVersion.value().LowPart);
+ WORD part2 = LOWORD(deviceCaps.driverVersion.value().LowPart);
+
+ // Disable the workaround to fix a second driver bug on newer NVIDIA.
+ workarounds.depthStencilBlitExtraCopy = (part1 <= 13u && part2 < 6881);
+ }
+ else
+ {
+ workarounds.depthStencilBlitExtraCopy = true;
+ }
+ }
+
+ // TODO(jmadill): Disable workaround when we have a fixed compiler DLL.
+ workarounds.expandIntegerPowExpressions = true;
+
+ workarounds.flushAfterEndingTransformFeedback = IsNvidia(adapterDesc.VendorId);
+ workarounds.getDimensionsIgnoresBaseLevel = IsNvidia(adapterDesc.VendorId);
+
+ workarounds.preAddTexelFetchOffsets = IsIntel(adapterDesc.VendorId);
+ workarounds.disableB5G6R5Support = IsIntel(adapterDesc.VendorId);
+ workarounds.rewriteUnaryMinusOperator =
+ IsIntel(adapterDesc.VendorId) &&
+ (IsBroadwell(adapterDesc.DeviceId) || IsHaswell(adapterDesc.DeviceId));
+ workarounds.emulateIsnanFloat =
+ IsIntel(adapterDesc.VendorId) && IsSkylake(adapterDesc.DeviceId);
+ workarounds.callClearTwice =
+ IsIntel(adapterDesc.VendorId) && IsSkylake(adapterDesc.DeviceId);
+
+ // TODO(jmadill): Disable when we have a fixed driver version.
+ workarounds.emulateTinyStencilTextures = IsAMD(adapterDesc.VendorId);
+
+ // The tiny stencil texture workaround involves using CopySubresource or UpdateSubresource on a
+ // depth stencil texture. This is not allowed until feature level 10.1 but since it is not
+ // possible to support ES3 on these devices, there is no need for the workaround to begin with
+ // (anglebug.com/1572).
+ if (deviceCaps.featureLevel < D3D_FEATURE_LEVEL_10_1)
+ {
+ workarounds.emulateTinyStencilTextures = false;
+ }
+
+ workarounds.useSystemMemoryForConstantBuffers = IsIntel(adapterDesc.VendorId);
+
+ return workarounds;
+}
+
+void InitConstantBufferDesc(D3D11_BUFFER_DESC *constantBufferDescription, size_t byteWidth)
+{
+ constantBufferDescription->ByteWidth = static_cast<UINT>(byteWidth);
+ constantBufferDescription->Usage = D3D11_USAGE_DYNAMIC;
+ constantBufferDescription->BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+ constantBufferDescription->CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
+ constantBufferDescription->MiscFlags = 0;
+ constantBufferDescription->StructureByteStride = 0;
+}
+
+} // namespace d3d11
+
+TextureHelper11::TextureHelper11()
+ : mTextureType(GL_NONE),
+ mFormat(DXGI_FORMAT_UNKNOWN),
+ mFormatSet(nullptr),
+ mSampleCount(0),
+ mTexture2D(nullptr),
+ mTexture3D(nullptr)
+{
+}
+
+TextureHelper11::TextureHelper11(TextureHelper11 &&toCopy)
+ : mTextureType(toCopy.mTextureType),
+ mExtents(toCopy.mExtents),
+ mFormat(toCopy.mFormat),
+ mFormatSet(toCopy.mFormatSet),
+ mSampleCount(toCopy.mSampleCount),
+ mTexture2D(toCopy.mTexture2D),
+ mTexture3D(toCopy.mTexture3D)
+{
+ toCopy.reset();
+}
+
+// static
+TextureHelper11 TextureHelper11::MakeAndReference(ID3D11Resource *genericResource,
+ const d3d11::Format &formatSet)
+{
+ TextureHelper11 newHelper;
+ newHelper.mFormatSet = &formatSet;
+ newHelper.mTexture2D = d3d11::DynamicCastComObject<ID3D11Texture2D>(genericResource);
+ newHelper.mTexture3D = d3d11::DynamicCastComObject<ID3D11Texture3D>(genericResource);
+ newHelper.mTextureType = newHelper.mTexture2D ? GL_TEXTURE_2D : GL_TEXTURE_3D;
+ newHelper.initDesc();
+ return newHelper;
+}
+
+// static
+TextureHelper11 TextureHelper11::MakeAndPossess2D(ID3D11Texture2D *texToOwn,
+ const d3d11::Format &formatSet)
+{
+ TextureHelper11 newHelper;
+ newHelper.mFormatSet = &formatSet;
+ newHelper.mTexture2D = texToOwn;
+ newHelper.mTextureType = GL_TEXTURE_2D;
+ newHelper.initDesc();
+ return newHelper;
+}
+
+// static
+TextureHelper11 TextureHelper11::MakeAndPossess3D(ID3D11Texture3D *texToOwn,
+ const d3d11::Format &formatSet)
+{
+ TextureHelper11 newHelper;
+ newHelper.mFormatSet = &formatSet;
+ newHelper.mTexture3D = texToOwn;
+ newHelper.mTextureType = GL_TEXTURE_3D;
+ newHelper.initDesc();
+ return newHelper;
+}
+
+void TextureHelper11::initDesc()
+{
+ if (mTextureType == GL_TEXTURE_2D)
+ {
+ ASSERT(!mTexture3D);
+ D3D11_TEXTURE2D_DESC desc2D;
+ mTexture2D->GetDesc(&desc2D);
+
+ mExtents.width = static_cast<int>(desc2D.Width);
+ mExtents.height = static_cast<int>(desc2D.Height);
+ mExtents.depth = 1;
+ mFormat = desc2D.Format;
+ mSampleCount = desc2D.SampleDesc.Count;
+ }
+ else
+ {
+ ASSERT(mTexture3D && mTextureType == GL_TEXTURE_3D);
+ D3D11_TEXTURE3D_DESC desc3D;
+ mTexture3D->GetDesc(&desc3D);
+
+ mExtents.width = static_cast<int>(desc3D.Width);
+ mExtents.height = static_cast<int>(desc3D.Height);
+ mExtents.depth = static_cast<int>(desc3D.Depth);
+ mFormat = desc3D.Format;
+ mSampleCount = 1;
+ }
+ ASSERT(mFormatSet && mFormat == mFormatSet->texFormat);
+}
+
+TextureHelper11::~TextureHelper11()
+{
+ SafeRelease(mTexture2D);
+ SafeRelease(mTexture3D);
+}
+
+ID3D11Resource *TextureHelper11::getResource() const
+{
+ return mTexture2D ? static_cast<ID3D11Resource *>(mTexture2D)
+ : static_cast<ID3D11Resource *>(mTexture3D);
+}
+
+TextureHelper11 &TextureHelper11::operator=(TextureHelper11 &&texture)
+{
+ SafeRelease(mTexture2D);
+ SafeRelease(mTexture3D);
+
+ mTextureType = texture.mTextureType;
+ mExtents = texture.mExtents;
+ mFormat = texture.mFormat;
+ mFormatSet = texture.mFormatSet;
+ mSampleCount = texture.mSampleCount;
+ mTexture2D = texture.mTexture2D;
+ mTexture3D = texture.mTexture3D;
+ texture.reset();
+ return *this;
+}
+
+void TextureHelper11::reset()
+{
+ mTextureType = GL_NONE;
+ mExtents = gl::Extents();
+ mFormat = DXGI_FORMAT_UNKNOWN;
+ mFormatSet = nullptr;
+ mSampleCount = 0;
+ mTexture2D = nullptr;
+ mTexture3D = nullptr;
+}
+
+bool TextureHelper11::valid() const
+{
+ return (mTextureType != GL_NONE);
+}
+
+gl::ErrorOrResult<TextureHelper11> CreateStagingTexture(GLenum textureType,
+ const d3d11::Format &formatSet,
+ const gl::Extents &size,
+ StagingAccess readAndWriteAccess,
+ ID3D11Device *device)
+{
+ if (textureType == GL_TEXTURE_2D)
+ {
+ D3D11_TEXTURE2D_DESC stagingDesc;
+ stagingDesc.Width = size.width;
+ stagingDesc.Height = size.height;
+ stagingDesc.MipLevels = 1;
+ stagingDesc.ArraySize = 1;
+ stagingDesc.Format = formatSet.texFormat;
+ stagingDesc.SampleDesc.Count = 1;
+ stagingDesc.SampleDesc.Quality = 0;
+ stagingDesc.Usage = D3D11_USAGE_STAGING;
+ stagingDesc.BindFlags = 0;
+ stagingDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
+ stagingDesc.MiscFlags = 0;
+
+ if (readAndWriteAccess == StagingAccess::READ_WRITE)
+ {
+ stagingDesc.CPUAccessFlags |= D3D11_CPU_ACCESS_WRITE;
+ }
+
+ ID3D11Texture2D *stagingTex = nullptr;
+ HRESULT result = device->CreateTexture2D(&stagingDesc, nullptr, &stagingTex);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "CreateStagingTextureFor failed, HRESULT: 0x%X.",
+ result);
+ }
+
+ return TextureHelper11::MakeAndPossess2D(stagingTex, formatSet);
+ }
+ ASSERT(textureType == GL_TEXTURE_3D);
+
+ D3D11_TEXTURE3D_DESC stagingDesc;
+ stagingDesc.Width = size.width;
+ stagingDesc.Height = size.height;
+ stagingDesc.Depth = 1;
+ stagingDesc.MipLevels = 1;
+ stagingDesc.Format = formatSet.texFormat;
+ stagingDesc.Usage = D3D11_USAGE_STAGING;
+ stagingDesc.BindFlags = 0;
+ stagingDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
+ stagingDesc.MiscFlags = 0;
+
+ ID3D11Texture3D *stagingTex = nullptr;
+ HRESULT result = device->CreateTexture3D(&stagingDesc, nullptr, &stagingTex);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "CreateStagingTextureFor failed, HRESULT: 0x%X.",
+ result);
+ }
+
+ return TextureHelper11::MakeAndPossess3D(stagingTex, formatSet);
+}
+
+bool UsePresentPathFast(const Renderer11 *renderer,
+ const gl::FramebufferAttachment *framebufferAttachment)
+{
+ if (framebufferAttachment == nullptr)
+ {
+ return false;
+ }
+
+ return (framebufferAttachment->type() == GL_FRAMEBUFFER_DEFAULT &&
+ renderer->presentPathFastEnabled());
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.h
new file mode 100755
index 000000000..463571cf9
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/renderer11_utils.h
@@ -0,0 +1,419 @@
+//
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// renderer11_utils.h: Conversion functions and other utility routines
+// specific to the D3D11 renderer.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_RENDERER11_UTILS_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_RENDERER11_UTILS_H_
+
+#include <array>
+#include <functional>
+#include <vector>
+
+#include "common/Color.h"
+
+#include "libANGLE/Caps.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+
+namespace gl
+{
+class FramebufferAttachment;
+}
+
+namespace rx
+{
+class Renderer11;
+class RenderTarget11;
+struct WorkaroundsD3D;
+struct Renderer11DeviceCaps;
+
+using RenderTargetArray = std::array<RenderTarget11 *, gl::IMPLEMENTATION_MAX_DRAW_BUFFERS>;
+using RTVArray = std::array<ID3D11RenderTargetView *, gl::IMPLEMENTATION_MAX_DRAW_BUFFERS>;
+
+namespace gl_d3d11
+{
+
+D3D11_BLEND ConvertBlendFunc(GLenum glBlend, bool isAlpha);
+D3D11_BLEND_OP ConvertBlendOp(GLenum glBlendOp);
+UINT8 ConvertColorMask(bool maskRed, bool maskGreen, bool maskBlue, bool maskAlpha);
+
+D3D11_CULL_MODE ConvertCullMode(bool cullEnabled, GLenum cullMode);
+
+D3D11_COMPARISON_FUNC ConvertComparison(GLenum comparison);
+D3D11_DEPTH_WRITE_MASK ConvertDepthMask(bool depthWriteEnabled);
+UINT8 ConvertStencilMask(GLuint stencilmask);
+D3D11_STENCIL_OP ConvertStencilOp(GLenum stencilOp);
+
+D3D11_FILTER ConvertFilter(GLenum minFilter, GLenum magFilter, float maxAnisotropy, GLenum comparisonMode);
+D3D11_TEXTURE_ADDRESS_MODE ConvertTextureWrap(GLenum wrap);
+UINT ConvertMaxAnisotropy(float maxAnisotropy, D3D_FEATURE_LEVEL featureLevel);
+
+D3D11_QUERY ConvertQueryType(GLenum queryType);
+
+} // namespace gl_d3d11
+
+namespace d3d11_gl
+{
+
+unsigned int GetReservedVertexUniformVectors(D3D_FEATURE_LEVEL featureLevel);
+
+unsigned int GetReservedFragmentUniformVectors(D3D_FEATURE_LEVEL featureLevel);
+
+GLint GetMaximumClientVersion(D3D_FEATURE_LEVEL featureLevel);
+void GenerateCaps(ID3D11Device *device, ID3D11DeviceContext *deviceContext, const Renderer11DeviceCaps &renderer11DeviceCaps, gl::Caps *caps,
+ gl::TextureCapsMap *textureCapsMap, gl::Extensions *extensions, gl::Limitations *limitations);
+
+} // namespace d3d11_gl
+
+namespace d3d11
+{
+
+enum ANGLED3D11DeviceType
+{
+ ANGLE_D3D11_DEVICE_TYPE_UNKNOWN,
+ ANGLE_D3D11_DEVICE_TYPE_HARDWARE,
+ ANGLE_D3D11_DEVICE_TYPE_SOFTWARE_REF_OR_NULL,
+ ANGLE_D3D11_DEVICE_TYPE_WARP,
+};
+
+ANGLED3D11DeviceType GetDeviceType(ID3D11Device *device);
+
+void MakeValidSize(bool isImage, DXGI_FORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset);
+
+void GenerateInitialTextureData(GLint internalFormat,
+ const Renderer11DeviceCaps &renderer11DeviceCaps,
+ GLuint width,
+ GLuint height,
+ GLuint depth,
+ GLuint mipLevels,
+ std::vector<D3D11_SUBRESOURCE_DATA> *outSubresourceData,
+ std::vector<std::vector<BYTE>> *outData);
+
+UINT GetPrimitiveRestartIndex();
+
+struct PositionTexCoordVertex
+{
+ float x, y;
+ float u, v;
+};
+void SetPositionTexCoordVertex(PositionTexCoordVertex* vertex, float x, float y, float u, float v);
+
+struct PositionLayerTexCoord3DVertex
+{
+ float x, y;
+ unsigned int l;
+ float u, v, s;
+};
+void SetPositionLayerTexCoord3DVertex(PositionLayerTexCoord3DVertex* vertex, float x, float y,
+ unsigned int layer, float u, float v, float s);
+
+template <typename T>
+struct PositionDepthColorVertex
+{
+ float x, y, z;
+ T r, g, b, a;
+};
+
+template <typename T>
+void SetPositionDepthColorVertex(PositionDepthColorVertex<T>* vertex, float x, float y, float z,
+ const gl::Color<T> &color)
+{
+ vertex->x = x;
+ vertex->y = y;
+ vertex->z = z;
+ vertex->r = color.red;
+ vertex->g = color.green;
+ vertex->b = color.blue;
+ vertex->a = color.alpha;
+}
+
+HRESULT SetDebugName(ID3D11DeviceChild *resource, const char *name);
+
+template <typename outType>
+outType* DynamicCastComObject(IUnknown* object)
+{
+ outType *outObject = NULL;
+ HRESULT result = object->QueryInterface(__uuidof(outType), reinterpret_cast<void**>(&outObject));
+ if (SUCCEEDED(result))
+ {
+ return outObject;
+ }
+ else
+ {
+ SafeRelease(outObject);
+ return NULL;
+ }
+}
+
+inline bool isDeviceLostError(HRESULT errorCode)
+{
+ switch (errorCode)
+ {
+ case DXGI_ERROR_DEVICE_HUNG:
+ case DXGI_ERROR_DEVICE_REMOVED:
+ case DXGI_ERROR_DEVICE_RESET:
+ case DXGI_ERROR_DRIVER_INTERNAL_ERROR:
+ case DXGI_ERROR_NOT_CURRENTLY_AVAILABLE:
+ return true;
+ default:
+ return false;
+ }
+}
+
+inline ID3D11VertexShader *CompileVS(ID3D11Device *device, const BYTE *byteCode, size_t N, const char *name)
+{
+ ID3D11VertexShader *vs = nullptr;
+ HRESULT result = device->CreateVertexShader(byteCode, N, nullptr, &vs);
+ ASSERT(SUCCEEDED(result));
+ if (SUCCEEDED(result))
+ {
+ SetDebugName(vs, name);
+ return vs;
+ }
+ return nullptr;
+}
+
+template <unsigned int N>
+ID3D11VertexShader *CompileVS(ID3D11Device *device, const BYTE (&byteCode)[N], const char *name)
+{
+ return CompileVS(device, byteCode, N, name);
+}
+
+inline ID3D11GeometryShader *CompileGS(ID3D11Device *device, const BYTE *byteCode, size_t N, const char *name)
+{
+ ID3D11GeometryShader *gs = nullptr;
+ HRESULT result = device->CreateGeometryShader(byteCode, N, nullptr, &gs);
+ ASSERT(SUCCEEDED(result));
+ if (SUCCEEDED(result))
+ {
+ SetDebugName(gs, name);
+ return gs;
+ }
+ return nullptr;
+}
+
+template <unsigned int N>
+ID3D11GeometryShader *CompileGS(ID3D11Device *device, const BYTE (&byteCode)[N], const char *name)
+{
+ return CompileGS(device, byteCode, N, name);
+}
+
+inline ID3D11PixelShader *CompilePS(ID3D11Device *device, const BYTE *byteCode, size_t N, const char *name)
+{
+ ID3D11PixelShader *ps = nullptr;
+ HRESULT result = device->CreatePixelShader(byteCode, N, nullptr, &ps);
+ ASSERT(SUCCEEDED(result));
+ if (SUCCEEDED(result))
+ {
+ SetDebugName(ps, name);
+ return ps;
+ }
+ return nullptr;
+}
+
+template <unsigned int N>
+ID3D11PixelShader *CompilePS(ID3D11Device *device, const BYTE (&byteCode)[N], const char *name)
+{
+ return CompilePS(device, byteCode, N, name);
+}
+
+template <typename ResourceType>
+class LazyResource : public angle::NonCopyable
+{
+ public:
+ LazyResource() : mResource(nullptr), mAssociatedDevice(nullptr) {}
+ virtual ~LazyResource() { release(); }
+
+ virtual ResourceType *resolve(ID3D11Device *device) = 0;
+ void release() { SafeRelease(mResource); }
+
+ protected:
+ void checkAssociatedDevice(ID3D11Device *device);
+
+ ResourceType *mResource;
+ ID3D11Device *mAssociatedDevice;
+};
+
+template <typename ResourceType>
+void LazyResource<ResourceType>::checkAssociatedDevice(ID3D11Device *device)
+{
+ ASSERT(mAssociatedDevice == nullptr || device == mAssociatedDevice);
+ mAssociatedDevice = device;
+}
+
+template <typename D3D11ShaderType>
+class LazyShader final : public LazyResource<D3D11ShaderType>
+{
+ public:
+ // All parameters must be constexpr. Not supported in VS2013.
+ LazyShader(const BYTE *byteCode,
+ size_t byteCodeSize,
+ const char *name)
+ : mByteCode(byteCode),
+ mByteCodeSize(byteCodeSize),
+ mName(name)
+ {
+ }
+
+ D3D11ShaderType *resolve(ID3D11Device *device) override;
+
+ private:
+ const BYTE *mByteCode;
+ size_t mByteCodeSize;
+ const char *mName;
+};
+
+template <>
+inline ID3D11VertexShader *LazyShader<ID3D11VertexShader>::resolve(ID3D11Device *device)
+{
+ checkAssociatedDevice(device);
+ if (mResource == nullptr)
+ {
+ mResource = CompileVS(device, mByteCode, mByteCodeSize, mName);
+ }
+ return mResource;
+}
+
+template <>
+inline ID3D11GeometryShader *LazyShader<ID3D11GeometryShader>::resolve(ID3D11Device *device)
+{
+ checkAssociatedDevice(device);
+ if (mResource == nullptr)
+ {
+ mResource = CompileGS(device, mByteCode, mByteCodeSize, mName);
+ }
+ return mResource;
+}
+
+template <>
+inline ID3D11PixelShader *LazyShader<ID3D11PixelShader>::resolve(ID3D11Device *device)
+{
+ checkAssociatedDevice(device);
+ if (mResource == nullptr)
+ {
+ mResource = CompilePS(device, mByteCode, mByteCodeSize, mName);
+ }
+ return mResource;
+}
+
+class LazyInputLayout final : public LazyResource<ID3D11InputLayout>
+{
+ public:
+ LazyInputLayout(const D3D11_INPUT_ELEMENT_DESC *inputDesc,
+ size_t inputDescLen,
+ const BYTE *byteCode,
+ size_t byteCodeLen,
+ const char *debugName);
+
+ ID3D11InputLayout *resolve(ID3D11Device *device) override;
+
+ private:
+ std::vector<D3D11_INPUT_ELEMENT_DESC> mInputDesc;
+ size_t mByteCodeLen;
+ const BYTE *mByteCode;
+ const char *mDebugName;
+};
+
+class LazyBlendState final : public LazyResource<ID3D11BlendState>
+{
+ public:
+ LazyBlendState(const D3D11_BLEND_DESC &desc, const char *debugName);
+
+ ID3D11BlendState *resolve(ID3D11Device *device) override;
+
+ private:
+ D3D11_BLEND_DESC mDesc;
+ const char *mDebugName;
+};
+
+// Copy data to small D3D11 buffers, such as for small constant buffers, which use one struct to
+// represent an entire buffer.
+template <class T>
+void SetBufferData(ID3D11DeviceContext *context, ID3D11Buffer *constantBuffer, const T &value)
+{
+ D3D11_MAPPED_SUBRESOURCE mappedResource = {};
+ HRESULT result = context->Map(constantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource);
+ ASSERT(SUCCEEDED(result));
+ if (SUCCEEDED(result))
+ {
+ memcpy(mappedResource.pData, &value, sizeof(T));
+ context->Unmap(constantBuffer, 0);
+ }
+}
+
+WorkaroundsD3D GenerateWorkarounds(const Renderer11DeviceCaps &deviceCaps,
+ const DXGI_ADAPTER_DESC &adapterDesc);
+
+enum ReservedConstantBufferSlot
+{
+ RESERVED_CONSTANT_BUFFER_SLOT_DEFAULT_UNIFORM_BLOCK = 0,
+ RESERVED_CONSTANT_BUFFER_SLOT_DRIVER = 1,
+
+ RESERVED_CONSTANT_BUFFER_SLOT_COUNT = 2
+};
+
+void InitConstantBufferDesc(D3D11_BUFFER_DESC *constantBufferDescription, size_t byteWidth);
+} // namespace d3d11
+
+// A helper class which wraps a 2D or 3D texture.
+class TextureHelper11 : angle::NonCopyable
+{
+ public:
+ TextureHelper11();
+ TextureHelper11(TextureHelper11 &&toCopy);
+ ~TextureHelper11();
+ TextureHelper11 &operator=(TextureHelper11 &&texture);
+
+ static TextureHelper11 MakeAndReference(ID3D11Resource *genericResource,
+ const d3d11::Format &formatSet);
+ static TextureHelper11 MakeAndPossess2D(ID3D11Texture2D *texToOwn,
+ const d3d11::Format &formatSet);
+ static TextureHelper11 MakeAndPossess3D(ID3D11Texture3D *texToOwn,
+ const d3d11::Format &formatSet);
+
+ GLenum getTextureType() const { return mTextureType; }
+ gl::Extents getExtents() const { return mExtents; }
+ DXGI_FORMAT getFormat() const { return mFormat; }
+ const d3d11::Format &getFormatSet() const { return *mFormatSet; }
+ int getSampleCount() const { return mSampleCount; }
+ ID3D11Texture2D *getTexture2D() const { return mTexture2D; }
+ ID3D11Texture3D *getTexture3D() const { return mTexture3D; }
+ ID3D11Resource *getResource() const;
+ bool valid() const;
+
+ private:
+ void reset();
+ void initDesc();
+
+ GLenum mTextureType;
+ gl::Extents mExtents;
+ DXGI_FORMAT mFormat;
+ const d3d11::Format *mFormatSet;
+ int mSampleCount;
+ ID3D11Texture2D *mTexture2D;
+ ID3D11Texture3D *mTexture3D;
+};
+
+enum class StagingAccess
+{
+ READ,
+ READ_WRITE,
+};
+
+gl::ErrorOrResult<TextureHelper11> CreateStagingTexture(GLenum textureType,
+ const d3d11::Format &formatSet,
+ const gl::Extents &size,
+ StagingAccess readAndWriteAccess,
+ ID3D11Device *device);
+
+bool UsePresentPathFast(const Renderer11 *renderer, const gl::FramebufferAttachment *colorbuffer);
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_RENDERER11_UTILS_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/BufferToTexture11.hlsl b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/BufferToTexture11.hlsl
new file mode 100755
index 000000000..c43734f6a
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/BufferToTexture11.hlsl
@@ -0,0 +1,77 @@
+Buffer<float4> Buffer4F : register(t0);
+Buffer<int4> Buffer4I : register(t0);
+Buffer<uint4> Buffer4UI : register(t0);
+
+struct VS_OUTPUT
+{
+ float4 position : SV_Position;
+ uint index : TEXCOORD0;
+ uint slice : LAYER;
+};
+
+struct GS_OUTPUT
+{
+ float4 position : SV_Position;
+ uint index : TEXCOORD0;
+ uint slice : SV_RenderTargetArrayIndex;
+};
+
+cbuffer BufferCopyParams : register(b0)
+{
+ uint FirstPixelOffset;
+ uint PixelsPerRow;
+ uint RowStride;
+ uint RowsPerSlice;
+ float2 PositionOffset;
+ float2 PositionScale;
+ int2 TexLocationOffset;
+ int2 TexLocationScale;
+ uint FirstSlice;
+}
+
+void ComputePositionAndIndex(uint vertexID, out VS_OUTPUT outVertex)
+{
+ uint PixelsPerSlice = PixelsPerRow * RowsPerSlice;
+ uint SliceStride = RowStride * RowsPerSlice;
+
+ uint slice = vertexID / PixelsPerSlice;
+ uint sliceOffset = slice * PixelsPerSlice;
+ uint row = (vertexID - sliceOffset) / PixelsPerRow;
+ uint col = vertexID - sliceOffset - (row * PixelsPerRow);
+
+ float2 coords = float2(float(col), float(row));
+
+ outVertex.position = float4(PositionOffset + PositionScale * coords, 0.0f, 1.0f);
+ outVertex.index = FirstPixelOffset + slice * SliceStride + row * RowStride + col;
+ outVertex.slice = FirstSlice + slice;
+}
+
+void VS_BufferToTexture(in uint vertexID : SV_VertexID, out VS_OUTPUT outVertex)
+{
+ ComputePositionAndIndex(vertexID, outVertex);
+}
+
+[maxvertexcount(1)]
+void GS_BufferToTexture(point VS_OUTPUT inVertex[1], inout PointStream<GS_OUTPUT> outStream)
+{
+ GS_OUTPUT outVertex;
+ outVertex.position = inVertex[0].position;
+ outVertex.index = inVertex[0].index;
+ outVertex.slice = inVertex[0].slice;
+ outStream.Append(outVertex);
+}
+
+float4 PS_BufferToTexture_4F(in float4 inPosition : SV_Position, in uint inIndex : TEXCOORD0) : SV_Target
+{
+ return Buffer4F.Load(inIndex);
+}
+
+int4 PS_BufferToTexture_4I(in float4 inPosition : SV_Position, in uint inIndex : TEXCOORD0) : SV_Target
+{
+ return Buffer4I.Load(inIndex);
+}
+
+uint4 PS_BufferToTexture_4UI(in float4 inPosition : SV_Position, in uint inIndex : TEXCOORD0) : SV_Target
+{
+ return Buffer4UI.Load(inIndex);
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Clear11.hlsl b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Clear11.hlsl
new file mode 100755
index 000000000..2b3e1ebe4
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Clear11.hlsl
@@ -0,0 +1,119 @@
+// Assume we are in SM4+, which has 8 color outputs
+
+void VS_ClearFloat( in float3 inPosition : POSITION, in float4 inColor : COLOR,
+ out float4 outPosition : SV_POSITION, out float4 outColor : COLOR)
+{
+ outPosition = float4(inPosition, 1.0f);
+ outColor = inColor;
+}
+
+struct PS_OutputFloat
+{
+ float4 color0 : SV_TARGET0;
+ float4 color1 : SV_TARGET1;
+ float4 color2 : SV_TARGET2;
+ float4 color3 : SV_TARGET3;
+ float4 color4 : SV_TARGET4;
+ float4 color5 : SV_TARGET5;
+ float4 color6 : SV_TARGET6;
+ float4 color7 : SV_TARGET7;
+};
+
+PS_OutputFloat PS_ClearFloat(in float4 inPosition : SV_POSITION, in float4 inColor : COLOR)
+{
+ PS_OutputFloat outColor;
+ outColor.color0 = inColor;
+ outColor.color1 = inColor;
+ outColor.color2 = inColor;
+ outColor.color3 = inColor;
+ outColor.color4 = inColor;
+ outColor.color5 = inColor;
+ outColor.color6 = inColor;
+ outColor.color7 = inColor;
+ return outColor;
+}
+
+struct PS_OutputFloat_FL9
+{
+ float4 color0 : SV_TARGET0;
+ float4 color1 : SV_TARGET1;
+ float4 color2 : SV_TARGET2;
+ float4 color3 : SV_TARGET3;
+};
+
+PS_OutputFloat_FL9 PS_ClearFloat_FL9(in float4 inPosition : SV_POSITION, in float4 inColor : COLOR)
+{
+ PS_OutputFloat_FL9 outColor;
+ outColor.color0 = inColor;
+ outColor.color1 = inColor;
+ outColor.color2 = inColor;
+ outColor.color3 = inColor;
+ return outColor;
+}
+
+void VS_ClearUint( in float3 inPosition : POSITION, in uint4 inColor : COLOR,
+ out float4 outPosition : SV_POSITION, out uint4 outColor : COLOR)
+{
+ outPosition = float4(inPosition, 1.0f);
+ outColor = inColor;
+}
+
+struct PS_OutputUint
+{
+ uint4 color0 : SV_TARGET0;
+ uint4 color1 : SV_TARGET1;
+ uint4 color2 : SV_TARGET2;
+ uint4 color3 : SV_TARGET3;
+ uint4 color4 : SV_TARGET4;
+ uint4 color5 : SV_TARGET5;
+ uint4 color6 : SV_TARGET6;
+ uint4 color7 : SV_TARGET7;
+};
+
+PS_OutputUint PS_ClearUint(in float4 inPosition : SV_POSITION, in uint4 inColor : COLOR)
+{
+ PS_OutputUint outColor;
+ outColor.color0 = inColor;
+ outColor.color1 = inColor;
+ outColor.color2 = inColor;
+ outColor.color3 = inColor;
+ outColor.color4 = inColor;
+ outColor.color5 = inColor;
+ outColor.color6 = inColor;
+ outColor.color7 = inColor;
+ return outColor;
+}
+
+
+void VS_ClearSint( in float3 inPosition : POSITION, in int4 inColor : COLOR,
+ out float4 outPosition : SV_POSITION, out int4 outColor : COLOR)
+{
+ outPosition = float4(inPosition, 1.0f);
+ outColor = inColor;
+}
+
+struct PS_OutputSint
+{
+ int4 color0 : SV_TARGET0;
+ int4 color1 : SV_TARGET1;
+ int4 color2 : SV_TARGET2;
+ int4 color3 : SV_TARGET3;
+ int4 color4 : SV_TARGET4;
+ int4 color5 : SV_TARGET5;
+ int4 color6 : SV_TARGET6;
+ int4 color7 : SV_TARGET7;
+};
+
+PS_OutputSint PS_ClearSint(in float4 inPosition : SV_POSITION, in int4 inColor : COLOR)
+{
+ PS_OutputSint outColor;
+ outColor.color0 = inColor;
+ outColor.color1 = inColor;
+ outColor.color2 = inColor;
+ outColor.color3 = inColor;
+ outColor.color4 = inColor;
+ outColor.color5 = inColor;
+ outColor.color6 = inColor;
+ outColor.color7 = inColor;
+ return outColor;
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Passthrough2D11.hlsl b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Passthrough2D11.hlsl
new file mode 100755
index 000000000..21024e3b7
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Passthrough2D11.hlsl
@@ -0,0 +1,145 @@
+Texture2D<float4> TextureF : register(t0);
+Texture2D<uint4> TextureUI : register(t0);
+Texture2D<int4> TextureI : register(t0);
+
+SamplerState Sampler : register(s0);
+
+void VS_Passthrough2D( in float2 inPosition : POSITION, in float2 inTexCoord : TEXCOORD0,
+ out float4 outPosition : SV_POSITION, out float2 outTexCoord : TEXCOORD0)
+{
+ outPosition = float4(inPosition, 0.0f, 1.0f);
+ outTexCoord = inTexCoord;
+}
+
+float PS_PassthroughDepth2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_DEPTH
+{
+ return TextureF.Sample(Sampler, inTexCoord).r;
+}
+
+float4 PS_PassthroughRGBA2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ return TextureF.Sample(Sampler, inTexCoord).rgba;
+}
+
+float4 PS_PassthroughRGBAPremultiply2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
+ color.rgb *= color.a;
+ return color;
+}
+
+float4 PS_PassthroughRGBAUnmultiply2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
+ if (color.a > 0.0f)
+ {
+ color.rgb /= color.a;
+ }
+ return color;
+}
+
+uint4 PS_PassthroughRGBA2DUI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint2 size;
+ TextureUI.GetDimensions(size.x, size.y);
+
+ return TextureUI.Load(int3(size * inTexCoord, 0)).rgba;
+}
+
+int4 PS_PassthroughRGBA2DI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint2 size;
+ TextureI.GetDimensions(size.x, size.y);
+
+ return TextureI.Load(int3(size * inTexCoord, 0)).rgba;
+}
+
+float4 PS_PassthroughRGB2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ return float4(TextureF.Sample(Sampler, inTexCoord).rgb, 1.0f);
+}
+
+float4 PS_PassthroughRGBPremultiply2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
+ color.rgb *= color.a;
+ return color;
+}
+
+float4 PS_PassthroughRGBUnmultiply2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ float4 color = TextureF.Sample(Sampler, inTexCoord).rgba;
+ if (color.a > 0.0f)
+ {
+ color.rgb /= color.a;
+ }
+ return color;
+}
+
+uint4 PS_PassthroughRGB2DUI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint2 size;
+ TextureUI.GetDimensions(size.x, size.y);
+
+ return uint4(TextureUI.Load(int3(size * inTexCoord, 0)).rgb, 0);
+}
+
+int4 PS_PassthroughRGB2DI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint2 size;
+ TextureI.GetDimensions(size.x, size.y);
+
+ return int4(TextureI.Load(int3(size * inTexCoord, 0)).rgb, 0);
+}
+
+float4 PS_PassthroughRG2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ return float4(TextureF.Sample(Sampler, inTexCoord).rg, 0.0f, 1.0f);
+}
+
+uint4 PS_PassthroughRG2DUI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint2 size;
+ TextureUI.GetDimensions(size.x, size.y);
+
+ return uint4(TextureUI.Load(int3(size * inTexCoord, 0)).rg, 0, 0);
+}
+
+int4 PS_PassthroughRG2DI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint2 size;
+ TextureI.GetDimensions(size.x, size.y);
+
+ return int4(TextureI.Load(int3(size * inTexCoord, 0)).rg, 0, 0);
+}
+
+float4 PS_PassthroughR2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ return float4(TextureF.Sample(Sampler, inTexCoord).r, 0.0f, 0.0f, 1.0f);
+}
+
+uint4 PS_PassthroughR2DUI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint2 size;
+ TextureUI.GetDimensions(size.x, size.y);
+
+ return uint4(TextureUI.Load(int3(size * inTexCoord, 0)).r, 0, 0, 0);
+}
+
+int4 PS_PassthroughR2DI(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint2 size;
+ TextureI.GetDimensions(size.x, size.y);
+
+ return int4(TextureI.Load(int3(size * inTexCoord, 0)).r, 0, 0, 0);
+}
+
+float4 PS_PassthroughLum2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ return float4(TextureF.Sample(Sampler, inTexCoord).rrr, 1.0f);
+}
+
+float4 PS_PassthroughLumAlpha2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ return TextureF.Sample(Sampler, inTexCoord).rrra;
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Passthrough3D11.hlsl b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Passthrough3D11.hlsl
new file mode 100755
index 000000000..c23c9032e
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Passthrough3D11.hlsl
@@ -0,0 +1,146 @@
+Texture3D<float4> TextureF : register(t0);
+Texture3D<uint4> TextureUI : register(t0);
+Texture3D<int4> TextureI : register(t0);
+
+SamplerState Sampler : register(s0);
+
+struct VS_INPUT
+{
+ float2 Position : POSITION;
+ uint Layer : LAYER;
+ float3 TexCoord : TEXCOORD;
+};
+
+struct VS_OUTPUT
+{
+ float4 Position : SV_POSITION;
+ uint Layer : LAYER;
+ float3 TexCoord : TEXCOORD;
+};
+
+struct GS_OUTPUT
+{
+ float4 Position : SV_POSITION;
+ uint Layer : SV_RENDERTARGETARRAYINDEX;
+ float3 TexCoord : TEXCOORD;
+};
+
+VS_OUTPUT VS_Passthrough3D(VS_INPUT input)
+{
+ VS_OUTPUT output;
+
+ output.Position = float4(input.Position, 0.0f, 1.0f);
+ output.Layer = input.Layer;
+ output.TexCoord = input.TexCoord;
+
+ return output;
+}
+
+[maxvertexcount(3)]
+void GS_Passthrough3D(triangle VS_OUTPUT input[3], inout TriangleStream<GS_OUTPUT> outputStream)
+{
+ GS_OUTPUT output;
+
+ for (int i = 0; i < 3; i++)
+ {
+ output.Position = input[i].Position;
+ output.Layer = input[i].Layer;
+ output.TexCoord = input[i].TexCoord;
+
+ outputStream.Append(output);
+ }
+}
+
+float4 PS_PassthroughRGBA3D(GS_OUTPUT input) : SV_TARGET0
+{
+ return TextureF.Sample(Sampler, input.TexCoord).rgba;
+}
+
+uint4 PS_PassthroughRGBA3DUI(GS_OUTPUT input) : SV_TARGET0
+{
+ uint3 size;
+ TextureUI.GetDimensions(size.x, size.y, size.z);
+
+ return TextureUI.Load(int4(size * input.TexCoord, 0)).rgba;
+}
+
+int4 PS_PassthroughRGBA3DI(GS_OUTPUT input) : SV_TARGET0
+{
+ uint3 size;
+ TextureI.GetDimensions(size.x, size.y, size.z);
+
+ return TextureI.Load(int4(size * input.TexCoord, 0)).rgba;
+}
+
+float4 PS_PassthroughRGB3D(GS_OUTPUT input) : SV_TARGET0
+{
+ return float4(TextureF.Sample(Sampler, input.TexCoord).rgb, 1.0f);
+}
+
+uint4 PS_PassthroughRGB3DUI(GS_OUTPUT input) : SV_TARGET0
+{
+ uint3 size;
+ TextureUI.GetDimensions(size.x, size.y, size.z);
+
+ return uint4(TextureUI.Load(int4(size * input.TexCoord, 0)).rgb, 0);
+}
+
+int4 PS_PassthroughRGB3DI(GS_OUTPUT input) : SV_TARGET0
+{
+ uint3 size;
+ TextureI.GetDimensions(size.x, size.y, size.z);
+
+ return int4(TextureI.Load(int4(size * input.TexCoord, 0)).rgb, 0);
+}
+
+float4 PS_PassthroughRG3D(GS_OUTPUT input) : SV_TARGET0
+{
+ return float4(TextureF.Sample(Sampler, input.TexCoord).rg, 0.0f, 1.0f);
+}
+
+uint4 PS_PassthroughRG3DUI(GS_OUTPUT input) : SV_TARGET0
+{
+ uint3 size;
+ TextureUI.GetDimensions(size.x, size.y, size.z);
+
+ return uint4(TextureUI.Load(int4(size * input.TexCoord, 0)).rg, 0, 0);
+}
+
+int4 PS_PassthroughRG3DI(GS_OUTPUT input) : SV_TARGET0
+{
+ uint3 size;
+ TextureI.GetDimensions(size.x, size.y, size.z);
+
+ return int4(TextureI.Load(int4(size * input.TexCoord, 0)).rg, 0, 0);
+}
+
+float4 PS_PassthroughR3D(GS_OUTPUT input) : SV_TARGET0
+{
+ return float4(TextureF.Sample(Sampler, input.TexCoord).r, 0.0f, 0.0f, 1.0f);
+}
+
+uint4 PS_PassthroughR3DUI(GS_OUTPUT input) : SV_TARGET0
+{
+ uint3 size;
+ TextureUI.GetDimensions(size.x, size.y, size.z);
+
+ return uint4(TextureUI.Load(int4(size * input.TexCoord, 0)).r, 0, 0, 0);
+}
+
+int4 PS_PassthroughR3DI(GS_OUTPUT input) : SV_TARGET0
+{
+ uint3 size;
+ TextureI.GetDimensions(size.x, size.y, size.z);
+
+ return int4(TextureI.Load(int4(size * input.TexCoord, 0)).r, 0, 0, 0);
+}
+
+float4 PS_PassthroughLum3D(GS_OUTPUT input) : SV_TARGET0
+{
+ return float4(TextureF.Sample(Sampler, input.TexCoord).rrr, 1.0f);
+}
+
+float4 PS_PassthroughLumAlpha3D(GS_OUTPUT input) : SV_TARGET0
+{
+ return TextureF.Sample(Sampler, input.TexCoord).rrra;
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ResolveDepthStencil.hlsl b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ResolveDepthStencil.hlsl
new file mode 100755
index 000000000..70df1d1b6
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/ResolveDepthStencil.hlsl
@@ -0,0 +1,56 @@
+static const float2 g_Corners[6] =
+{
+ float2(-1.0f, 1.0f),
+ float2( 1.0f, -1.0f),
+ float2(-1.0f, -1.0f),
+ float2(-1.0f, 1.0f),
+ float2( 1.0f, 1.0f),
+ float2( 1.0f, -1.0f),
+};
+
+void VS_ResolveDepthStencil(in uint id : SV_VertexID,
+ out float4 position : SV_Position,
+ out float2 texCoord : TEXCOORD0)
+{
+ float2 corner = g_Corners[id];
+ position = float4(corner.x, corner.y, 0.0f, 1.0f);
+ texCoord = float2((corner.x + 1.0f) * 0.5f, (-corner.y + 1.0f) * 0.5f);
+}
+
+Texture2DMS<float> Depth : register(t0);
+Texture2DMS<uint2> Stencil : register(t1);
+
+void PS_ResolveDepth(in float4 position : SV_Position,
+ in float2 texCoord : TEXCOORD0,
+ out float depth : SV_Target0)
+{
+ // MS samplers must use Load
+ uint width, height, samples;
+ Depth.GetDimensions(width, height, samples);
+ uint2 coord = uint2(texCoord.x * float(width), texCoord.y * float(height));
+ depth = Depth.Load(coord, 0).r;
+}
+
+void PS_ResolveDepthStencil(in float4 position : SV_Position,
+ in float2 texCoord : TEXCOORD0,
+ out float2 depthStencil : SV_Target0)
+{
+ // MS samplers must use Load
+ uint width, height, samples;
+ Depth.GetDimensions(width, height, samples);
+ uint2 coord = uint2(texCoord.x * float(width), texCoord.y * float(height));
+ depthStencil.r = Depth.Load(coord, 0).r;
+ depthStencil.g = float(Stencil.Load(coord, 0).g);
+}
+
+void PS_ResolveStencil(in float4 position : SV_Position,
+ in float2 texCoord : TEXCOORD0,
+ out float2 stencil : SV_Target0)
+{
+ // MS samplers must use Load
+ uint width, height, samples;
+ Stencil.GetDimensions(width, height, samples);
+ uint2 coord = uint2(texCoord.x * float(width), texCoord.y * float(height));
+ stencil.r = 0.0f;
+ stencil.g = float(Stencil.Load(coord, 0).g);
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Swizzle11.hlsl b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Swizzle11.hlsl
new file mode 100755
index 000000000..505e22213
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/Swizzle11.hlsl
@@ -0,0 +1,99 @@
+Texture2D<float4> TextureF2D : register(t0);
+Texture2D<uint4> TextureUI2D : register(t0);
+Texture2D<int4> TextureI2D : register(t0);
+
+Texture3D<float4> TextureF3D : register(t0);
+Texture3D<uint4> TextureUI3D : register(t0);
+Texture3D<int4> TextureI3D : register(t0);
+
+Texture2DArray<float4> TextureF2DArray : register(t0);
+Texture2DArray<uint4> TextureUI2DArray : register(t0);
+Texture2DArray<int4> TextureI2DArray : register(t0);
+
+SamplerState Sampler : register(s0);
+
+cbuffer SwizzleProperties : register(b0)
+{
+ uint4 SwizzleIndices : packoffset(c0);
+}
+
+float4 SwizzleLookup(in float4 sample)
+{
+ float lookup[6] = { sample[0], sample[1], sample[2], sample[3], 0.0f, 1.0f };
+ return float4(lookup[SwizzleIndices[0]], lookup[SwizzleIndices[1]], lookup[SwizzleIndices[2]], lookup[SwizzleIndices[3]]);
+}
+
+int4 SwizzleLookup(in int4 sample)
+{
+ int lookup[6] = { sample[0], sample[1], sample[2], sample[3], 0.0f, 1.0f };
+ return int4(lookup[SwizzleIndices[0]], lookup[SwizzleIndices[1]], lookup[SwizzleIndices[2]], lookup[SwizzleIndices[3]]);
+}
+
+uint4 SwizzleLookup(in uint4 sample)
+{
+ uint lookup[6] = { sample[0], sample[1], sample[2], sample[3], 0.0f, 1.0f };
+ return uint4(lookup[SwizzleIndices[0]], lookup[SwizzleIndices[1]], lookup[SwizzleIndices[2]], lookup[SwizzleIndices[3]]);
+}
+
+float4 PS_SwizzleF2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ return SwizzleLookup(TextureF2D.Sample(Sampler, inTexCoord));
+}
+
+int4 PS_SwizzleI2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint2 size;
+ TextureI2D.GetDimensions(size.x, size.y);
+
+ return SwizzleLookup(TextureI2D.Load(int3(size * inTexCoord, 0)));
+}
+
+uint4 PS_SwizzleUI2D(in float4 inPosition : SV_POSITION, in float2 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint2 size;
+ TextureUI2D.GetDimensions(size.x, size.y);
+
+ return SwizzleLookup(TextureUI2D.Load(int3(size * inTexCoord, 0)));
+}
+
+float4 PS_SwizzleF3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ return SwizzleLookup(TextureF3D.Sample(Sampler, inTexCoord));
+}
+
+int4 PS_SwizzleI3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint3 size;
+ TextureI3D.GetDimensions(size.x, size.y, size.z);
+
+ return SwizzleLookup(TextureI3D.Load(int4(size * inTexCoord, 0)));
+}
+
+uint4 PS_SwizzleUI3D(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint3 size;
+ TextureUI3D.GetDimensions(size.x, size.y, size.z);
+
+ return SwizzleLookup(TextureUI3D.Load(int4(size * inTexCoord, 0)));
+}
+
+float4 PS_SwizzleF2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ return SwizzleLookup(TextureF2DArray.Sample(Sampler, float3(inTexCoord.xy, inLayer)));
+}
+
+int4 PS_SwizzleI2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint3 size;
+ TextureI2DArray.GetDimensions(size.x, size.y, size.z);
+
+ return SwizzleLookup(TextureI2DArray.Load(int4(size.xy * inTexCoord.xy, inLayer, 0)));
+}
+
+uint4 PS_SwizzleUI2DArray(in float4 inPosition : SV_POSITION, in uint inLayer : SV_RENDERTARGETARRAYINDEX, in float3 inTexCoord : TEXCOORD0) : SV_TARGET0
+{
+ uint3 size;
+ TextureUI2DArray.GetDimensions(size.x, size.y, size.z);
+
+ return SwizzleLookup(TextureUI2DArray.Load(int4(size.xy * inTexCoord.xy, inLayer, 0)));
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_gs.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_gs.h
new file mode 100755
index 000000000..71a2fec64
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_gs.h
@@ -0,0 +1,165 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float xyzw
+// TEXCOORD 0 x 1 NONE uint x
+// LAYER 0 y 1 NONE uint y
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float xyzw
+// TEXCOORD 0 x 1 NONE uint x
+// SV_RenderTargetArrayIndex 0 y 1 RTINDEX uint y
+//
+gs_4_0
+dcl_input_siv v[1][0].xyzw, position
+dcl_input v[1][1].x
+dcl_input v[1][1].y
+dcl_inputprimitive point
+dcl_outputtopology pointlist
+dcl_output_siv o0.xyzw, position
+dcl_output o1.x
+dcl_output_siv o1.y, rendertarget_array_index
+dcl_maxout 1
+mov o0.xyzw, v[0][0].xyzw
+mov o1.x, v[0][1].x
+mov o1.y, v[0][1].y
+emit
+ret
+// Approximately 5 instruction slots used
+#endif
+
+const BYTE g_GS_BufferToTexture[] =
+{
+ 68, 88, 66, 67, 79, 166,
+ 191, 97, 16, 63, 142, 167,
+ 231, 92, 119, 74, 86, 7,
+ 58, 165, 1, 0, 0, 0,
+ 212, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 140, 0, 0, 0, 0, 1,
+ 0, 0, 136, 1, 0, 0,
+ 88, 2, 0, 0, 82, 68,
+ 69, 70, 80, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 83, 71, 0, 1, 0, 0,
+ 28, 0, 0, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 54, 46, 51,
+ 46, 57, 54, 48, 48, 46,
+ 49, 54, 51, 56, 52, 0,
+ 171, 171, 73, 83, 71, 78,
+ 108, 0, 0, 0, 3, 0,
+ 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 15, 0, 0,
+ 92, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 1, 1, 0, 0,
+ 101, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 2, 2, 0, 0,
+ 83, 86, 95, 80, 111, 115,
+ 105, 116, 105, 111, 110, 0,
+ 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 76, 65, 89,
+ 69, 82, 0, 171, 79, 83,
+ 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0,
+ 0, 0, 80, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 92, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 1, 14,
+ 0, 0, 101, 0, 0, 0,
+ 0, 0, 0, 0, 4, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 2, 13,
+ 0, 0, 83, 86, 95, 80,
+ 111, 115, 105, 116, 105, 111,
+ 110, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 83,
+ 86, 95, 82, 101, 110, 100,
+ 101, 114, 84, 97, 114, 103,
+ 101, 116, 65, 114, 114, 97,
+ 121, 73, 110, 100, 101, 120,
+ 0, 171, 83, 72, 68, 82,
+ 200, 0, 0, 0, 64, 0,
+ 2, 0, 50, 0, 0, 0,
+ 97, 0, 0, 5, 242, 16,
+ 32, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 95, 0, 0, 4,
+ 18, 16, 32, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0,
+ 95, 0, 0, 4, 34, 16,
+ 32, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 93, 8,
+ 0, 1, 92, 8, 0, 1,
+ 103, 0, 0, 4, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 18, 32, 16, 0,
+ 1, 0, 0, 0, 103, 0,
+ 0, 4, 34, 32, 16, 0,
+ 1, 0, 0, 0, 4, 0,
+ 0, 0, 94, 0, 0, 2,
+ 1, 0, 0, 0, 54, 0,
+ 0, 6, 242, 32, 16, 0,
+ 0, 0, 0, 0, 70, 30,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 32, 16, 0,
+ 1, 0, 0, 0, 10, 16,
+ 32, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 54, 0,
+ 0, 6, 34, 32, 16, 0,
+ 1, 0, 0, 0, 26, 16,
+ 32, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 19, 0,
+ 0, 1, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0,
+ 0, 0, 5, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 6, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4f.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4f.h
new file mode 100755
index 000000000..cfc0c3faa
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4f.h
@@ -0,0 +1,229 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Buffer Definitions:
+//
+// cbuffer BufferCopyParams
+// {
+//
+// uint FirstPixelOffset; // Offset: 0 Size: 4 [unused]
+// uint PixelsPerRow; // Offset: 4 Size: 4 [unused]
+// uint RowStride; // Offset: 8 Size: 4 [unused]
+// uint RowsPerSlice; // Offset: 12 Size: 4 [unused]
+// float2 PositionOffset; // Offset: 16 Size: 8 [unused]
+// float2 PositionScale; // Offset: 24 Size: 8 [unused]
+// int2 TexLocationOffset; // Offset: 32 Size: 8 [unused]
+// int2 TexLocationScale; // Offset: 40 Size: 8 [unused]
+// uint FirstSlice; // Offset: 48 Size: 4 [unused]
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// Buffer4F texture float4 buf 0 1
+// BufferCopyParams cbuffer NA NA 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float
+// TEXCOORD 0 x 1 NONE uint x
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Target 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_constantbuffer cb0[1], immediateIndexed
+dcl_resource_buffer (float,float,float,float) t0
+dcl_input_ps constant v1.x
+dcl_output o0.xyzw
+ld o0.xyzw, v1.xxxx, t0.xyzw
+ret
+// Approximately 2 instruction slots used
+#endif
+
+const BYTE g_PS_BufferToTexture_4F[] =
+{
+ 68, 88, 66, 67, 176, 15,
+ 76, 123, 100, 38, 152, 23,
+ 150, 99, 165, 184, 222, 157,
+ 235, 80, 1, 0, 0, 0,
+ 252, 3, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 140, 2, 0, 0, 228, 2,
+ 0, 0, 24, 3, 0, 0,
+ 128, 3, 0, 0, 82, 68,
+ 69, 70, 80, 2, 0, 0,
+ 1, 0, 0, 0, 120, 0,
+ 0, 0, 2, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 28, 2, 0, 0, 92, 0,
+ 0, 0, 2, 0, 0, 0,
+ 5, 0, 0, 0, 1, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 101, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 66, 117, 102, 102,
+ 101, 114, 52, 70, 0, 66,
+ 117, 102, 102, 101, 114, 67,
+ 111, 112, 121, 80, 97, 114,
+ 97, 109, 115, 0, 171, 171,
+ 101, 0, 0, 0, 9, 0,
+ 0, 0, 144, 0, 0, 0,
+ 64, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 104, 1, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 124, 1,
+ 0, 0, 0, 0, 0, 0,
+ 140, 1, 0, 0, 4, 0,
+ 0, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 124, 1,
+ 0, 0, 0, 0, 0, 0,
+ 153, 1, 0, 0, 8, 0,
+ 0, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 124, 1,
+ 0, 0, 0, 0, 0, 0,
+ 163, 1, 0, 0, 12, 0,
+ 0, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 124, 1,
+ 0, 0, 0, 0, 0, 0,
+ 176, 1, 0, 0, 16, 0,
+ 0, 0, 8, 0, 0, 0,
+ 0, 0, 0, 0, 192, 1,
+ 0, 0, 0, 0, 0, 0,
+ 208, 1, 0, 0, 24, 0,
+ 0, 0, 8, 0, 0, 0,
+ 0, 0, 0, 0, 192, 1,
+ 0, 0, 0, 0, 0, 0,
+ 222, 1, 0, 0, 32, 0,
+ 0, 0, 8, 0, 0, 0,
+ 0, 0, 0, 0, 240, 1,
+ 0, 0, 0, 0, 0, 0,
+ 0, 2, 0, 0, 40, 0,
+ 0, 0, 8, 0, 0, 0,
+ 0, 0, 0, 0, 240, 1,
+ 0, 0, 0, 0, 0, 0,
+ 17, 2, 0, 0, 48, 0,
+ 0, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 124, 1,
+ 0, 0, 0, 0, 0, 0,
+ 70, 105, 114, 115, 116, 80,
+ 105, 120, 101, 108, 79, 102,
+ 102, 115, 101, 116, 0, 171,
+ 171, 171, 0, 0, 19, 0,
+ 1, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 80, 105, 120, 101, 108, 115,
+ 80, 101, 114, 82, 111, 119,
+ 0, 82, 111, 119, 83, 116,
+ 114, 105, 100, 101, 0, 82,
+ 111, 119, 115, 80, 101, 114,
+ 83, 108, 105, 99, 101, 0,
+ 80, 111, 115, 105, 116, 105,
+ 111, 110, 79, 102, 102, 115,
+ 101, 116, 0, 171, 1, 0,
+ 3, 0, 1, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 80, 111, 115, 105,
+ 116, 105, 111, 110, 83, 99,
+ 97, 108, 101, 0, 84, 101,
+ 120, 76, 111, 99, 97, 116,
+ 105, 111, 110, 79, 102, 102,
+ 115, 101, 116, 0, 1, 0,
+ 2, 0, 1, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 84, 101, 120, 76,
+ 111, 99, 97, 116, 105, 111,
+ 110, 83, 99, 97, 108, 101,
+ 0, 70, 105, 114, 115, 116,
+ 83, 108, 105, 99, 101, 0,
+ 77, 105, 99, 114, 111, 115,
+ 111, 102, 116, 32, 40, 82,
+ 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101,
+ 114, 32, 67, 111, 109, 112,
+ 105, 108, 101, 114, 32, 54,
+ 46, 51, 46, 57, 54, 48,
+ 48, 46, 49, 54, 51, 56,
+ 52, 0, 171, 171, 73, 83,
+ 71, 78, 80, 0, 0, 0,
+ 2, 0, 0, 0, 8, 0,
+ 0, 0, 56, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 68, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 1, 1,
+ 0, 0, 83, 86, 95, 80,
+ 111, 115, 105, 116, 105, 111,
+ 110, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171,
+ 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0,
+ 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 83, 86, 95, 84, 97, 114,
+ 103, 101, 116, 0, 171, 171,
+ 83, 72, 68, 82, 96, 0,
+ 0, 0, 64, 0, 0, 0,
+ 24, 0, 0, 0, 89, 0,
+ 0, 4, 70, 142, 32, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 88, 8, 0, 4,
+ 0, 112, 16, 0, 0, 0,
+ 0, 0, 85, 85, 0, 0,
+ 98, 8, 0, 3, 18, 16,
+ 16, 0, 1, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 45, 0, 0, 7, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 6, 16, 16, 0, 1, 0,
+ 0, 0, 70, 126, 16, 0,
+ 0, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4i.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4i.h
new file mode 100755
index 000000000..ac952f6df
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4i.h
@@ -0,0 +1,128 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// Buffer4I texture sint4 buf 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float
+// TEXCOORD 0 x 1 NONE uint x
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Target 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_resource_buffer (sint,sint,sint,sint) t0
+dcl_input_ps constant v1.x
+dcl_output o0.xyzw
+ld o0.xyzw, v1.xxxx, t0.xyzw
+ret
+// Approximately 2 instruction slots used
+#endif
+
+const BYTE g_PS_BufferToTexture_4I[] =
+{
+ 68, 88, 66, 67, 154, 139,
+ 95, 210, 76, 52, 228, 55,
+ 1, 175, 60, 90, 13, 234,
+ 138, 3, 1, 0, 0, 0,
+ 20, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 180, 0, 0, 0, 12, 1,
+ 0, 0, 64, 1, 0, 0,
+ 152, 1, 0, 0, 82, 68,
+ 69, 70, 120, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 69, 0, 0, 0, 60, 0,
+ 0, 0, 2, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 66, 117, 102, 102, 101, 114,
+ 52, 73, 0, 77, 105, 99,
+ 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72,
+ 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67,
+ 111, 109, 112, 105, 108, 101,
+ 114, 32, 54, 46, 51, 46,
+ 57, 54, 48, 48, 46, 49,
+ 54, 51, 56, 52, 0, 171,
+ 73, 83, 71, 78, 80, 0,
+ 0, 0, 2, 0, 0, 0,
+ 8, 0, 0, 0, 56, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 68, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 1, 0, 0, 83, 86,
+ 95, 80, 111, 115, 105, 116,
+ 105, 111, 110, 0, 84, 69,
+ 88, 67, 79, 79, 82, 68,
+ 0, 171, 171, 171, 79, 83,
+ 71, 78, 44, 0, 0, 0,
+ 1, 0, 0, 0, 8, 0,
+ 0, 0, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 84,
+ 97, 114, 103, 101, 116, 0,
+ 171, 171, 83, 72, 68, 82,
+ 80, 0, 0, 0, 64, 0,
+ 0, 0, 20, 0, 0, 0,
+ 88, 8, 0, 4, 0, 112,
+ 16, 0, 0, 0, 0, 0,
+ 51, 51, 0, 0, 98, 8,
+ 0, 3, 18, 16, 16, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 45, 0,
+ 0, 7, 242, 32, 16, 0,
+ 0, 0, 0, 0, 6, 16,
+ 16, 0, 1, 0, 0, 0,
+ 70, 126, 16, 0, 0, 0,
+ 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0,
+ 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h
new file mode 100755
index 000000000..fe7d6b27a
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h
@@ -0,0 +1,128 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// Buffer4UI texture uint4 buf 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float
+// TEXCOORD 0 x 1 NONE uint x
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Target 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_resource_buffer (uint,uint,uint,uint) t0
+dcl_input_ps constant v1.x
+dcl_output o0.xyzw
+ld o0.xyzw, v1.xxxx, t0.xyzw
+ret
+// Approximately 2 instruction slots used
+#endif
+
+const BYTE g_PS_BufferToTexture_4UI[] =
+{
+ 68, 88, 66, 67, 25, 164,
+ 1, 224, 250, 219, 16, 200,
+ 83, 99, 38, 137, 116, 129,
+ 200, 39, 1, 0, 0, 0,
+ 20, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 180, 0, 0, 0, 12, 1,
+ 0, 0, 64, 1, 0, 0,
+ 152, 1, 0, 0, 82, 68,
+ 69, 70, 120, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 70, 0, 0, 0, 60, 0,
+ 0, 0, 2, 0, 0, 0,
+ 4, 0, 0, 0, 1, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 66, 117, 102, 102, 101, 114,
+ 52, 85, 73, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 54, 46, 51,
+ 46, 57, 54, 48, 48, 46,
+ 49, 54, 51, 56, 52, 0,
+ 73, 83, 71, 78, 80, 0,
+ 0, 0, 2, 0, 0, 0,
+ 8, 0, 0, 0, 56, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 68, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 1, 0, 0, 83, 86,
+ 95, 80, 111, 115, 105, 116,
+ 105, 111, 110, 0, 84, 69,
+ 88, 67, 79, 79, 82, 68,
+ 0, 171, 171, 171, 79, 83,
+ 71, 78, 44, 0, 0, 0,
+ 1, 0, 0, 0, 8, 0,
+ 0, 0, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 84,
+ 97, 114, 103, 101, 116, 0,
+ 171, 171, 83, 72, 68, 82,
+ 80, 0, 0, 0, 64, 0,
+ 0, 0, 20, 0, 0, 0,
+ 88, 8, 0, 4, 0, 112,
+ 16, 0, 0, 0, 0, 0,
+ 68, 68, 0, 0, 98, 8,
+ 0, 3, 18, 16, 16, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 45, 0,
+ 0, 7, 242, 32, 16, 0,
+ 0, 0, 0, 0, 6, 16,
+ 16, 0, 1, 0, 0, 0,
+ 70, 126, 16, 0, 0, 0,
+ 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0,
+ 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_vs.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_vs.h
new file mode 100755
index 000000000..ac72f4be9
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_vs.h
@@ -0,0 +1,311 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Buffer Definitions:
+//
+// cbuffer BufferCopyParams
+// {
+//
+// uint FirstPixelOffset; // Offset: 0 Size: 4
+// uint PixelsPerRow; // Offset: 4 Size: 4
+// uint RowStride; // Offset: 8 Size: 4
+// uint RowsPerSlice; // Offset: 12 Size: 4
+// float2 PositionOffset; // Offset: 16 Size: 8
+// float2 PositionScale; // Offset: 24 Size: 8
+// int2 TexLocationOffset; // Offset: 32 Size: 8 [unused]
+// int2 TexLocationScale; // Offset: 40 Size: 8 [unused]
+// uint FirstSlice; // Offset: 48 Size: 4
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// BufferCopyParams cbuffer NA NA 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_VertexID 0 x 0 VERTID uint x
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float xyzw
+// TEXCOORD 0 x 1 NONE uint x
+// LAYER 0 y 1 NONE uint y
+//
+vs_4_0
+dcl_constantbuffer cb0[4], immediateIndexed
+dcl_input_sgv v0.x, vertex_id
+dcl_output_siv o0.xyzw, position
+dcl_output o1.x
+dcl_output o1.y
+dcl_temps 2
+mov o0.zw, l(0,0,0,1.000000)
+imul null, r0.xy, cb0[0].wwww, cb0[0].yzyy
+udiv r0.z, null, v0.x, r0.x
+imad r0.x, -r0.z, r0.x, v0.x
+imad r0.y, r0.z, r0.y, cb0[0].x
+iadd o1.y, r0.z, cb0[3].x
+udiv r0.z, null, r0.x, cb0[0].y
+imad r0.x, -r0.z, cb0[0].y, r0.x
+utof r1.xy, r0.xzxx
+imad r0.y, r0.z, cb0[0].z, r0.y
+iadd o1.x, r0.x, r0.y
+mad o0.xy, cb0[1].zwzz, r1.xyxx, cb0[1].xyxx
+ret
+// Approximately 13 instruction slots used
+#endif
+
+const BYTE g_VS_BufferToTexture[] =
+{
+ 68, 88, 66, 67, 39, 207,
+ 138, 15, 42, 195, 141, 208,
+ 2, 107, 135, 197, 122, 36,
+ 114, 227, 1, 0, 0, 0,
+ 152, 5, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 100, 2, 0, 0, 152, 2,
+ 0, 0, 12, 3, 0, 0,
+ 28, 5, 0, 0, 82, 68,
+ 69, 70, 40, 2, 0, 0,
+ 1, 0, 0, 0, 80, 0,
+ 0, 0, 1, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 254, 255, 0, 1, 0, 0,
+ 244, 1, 0, 0, 60, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0,
+ 66, 117, 102, 102, 101, 114,
+ 67, 111, 112, 121, 80, 97,
+ 114, 97, 109, 115, 0, 171,
+ 171, 171, 60, 0, 0, 0,
+ 9, 0, 0, 0, 104, 0,
+ 0, 0, 64, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 64, 1, 0, 0,
+ 0, 0, 0, 0, 4, 0,
+ 0, 0, 2, 0, 0, 0,
+ 84, 1, 0, 0, 0, 0,
+ 0, 0, 100, 1, 0, 0,
+ 4, 0, 0, 0, 4, 0,
+ 0, 0, 2, 0, 0, 0,
+ 84, 1, 0, 0, 0, 0,
+ 0, 0, 113, 1, 0, 0,
+ 8, 0, 0, 0, 4, 0,
+ 0, 0, 2, 0, 0, 0,
+ 84, 1, 0, 0, 0, 0,
+ 0, 0, 123, 1, 0, 0,
+ 12, 0, 0, 0, 4, 0,
+ 0, 0, 2, 0, 0, 0,
+ 84, 1, 0, 0, 0, 0,
+ 0, 0, 136, 1, 0, 0,
+ 16, 0, 0, 0, 8, 0,
+ 0, 0, 2, 0, 0, 0,
+ 152, 1, 0, 0, 0, 0,
+ 0, 0, 168, 1, 0, 0,
+ 24, 0, 0, 0, 8, 0,
+ 0, 0, 2, 0, 0, 0,
+ 152, 1, 0, 0, 0, 0,
+ 0, 0, 182, 1, 0, 0,
+ 32, 0, 0, 0, 8, 0,
+ 0, 0, 0, 0, 0, 0,
+ 200, 1, 0, 0, 0, 0,
+ 0, 0, 216, 1, 0, 0,
+ 40, 0, 0, 0, 8, 0,
+ 0, 0, 0, 0, 0, 0,
+ 200, 1, 0, 0, 0, 0,
+ 0, 0, 233, 1, 0, 0,
+ 48, 0, 0, 0, 4, 0,
+ 0, 0, 2, 0, 0, 0,
+ 84, 1, 0, 0, 0, 0,
+ 0, 0, 70, 105, 114, 115,
+ 116, 80, 105, 120, 101, 108,
+ 79, 102, 102, 115, 101, 116,
+ 0, 171, 171, 171, 0, 0,
+ 19, 0, 1, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 80, 105, 120, 101,
+ 108, 115, 80, 101, 114, 82,
+ 111, 119, 0, 82, 111, 119,
+ 83, 116, 114, 105, 100, 101,
+ 0, 82, 111, 119, 115, 80,
+ 101, 114, 83, 108, 105, 99,
+ 101, 0, 80, 111, 115, 105,
+ 116, 105, 111, 110, 79, 102,
+ 102, 115, 101, 116, 0, 171,
+ 1, 0, 3, 0, 1, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 80, 111,
+ 115, 105, 116, 105, 111, 110,
+ 83, 99, 97, 108, 101, 0,
+ 84, 101, 120, 76, 111, 99,
+ 97, 116, 105, 111, 110, 79,
+ 102, 102, 115, 101, 116, 0,
+ 1, 0, 2, 0, 1, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 84, 101,
+ 120, 76, 111, 99, 97, 116,
+ 105, 111, 110, 83, 99, 97,
+ 108, 101, 0, 70, 105, 114,
+ 115, 116, 83, 108, 105, 99,
+ 101, 0, 77, 105, 99, 114,
+ 111, 115, 111, 102, 116, 32,
+ 40, 82, 41, 32, 72, 76,
+ 83, 76, 32, 83, 104, 97,
+ 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114,
+ 32, 54, 46, 51, 46, 57,
+ 54, 48, 48, 46, 49, 54,
+ 51, 56, 52, 0, 171, 171,
+ 73, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0,
+ 8, 0, 0, 0, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 6, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 1, 0, 0, 83, 86,
+ 95, 86, 101, 114, 116, 101,
+ 120, 73, 68, 0, 79, 83,
+ 71, 78, 108, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0,
+ 0, 0, 80, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 92, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 1, 14,
+ 0, 0, 101, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 2, 13,
+ 0, 0, 83, 86, 95, 80,
+ 111, 115, 105, 116, 105, 111,
+ 110, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 76,
+ 65, 89, 69, 82, 0, 171,
+ 83, 72, 68, 82, 8, 2,
+ 0, 0, 64, 0, 1, 0,
+ 130, 0, 0, 0, 89, 0,
+ 0, 4, 70, 142, 32, 0,
+ 0, 0, 0, 0, 4, 0,
+ 0, 0, 96, 0, 0, 4,
+ 18, 16, 16, 0, 0, 0,
+ 0, 0, 6, 0, 0, 0,
+ 103, 0, 0, 4, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 18, 32, 16, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 34, 32, 16, 0,
+ 1, 0, 0, 0, 104, 0,
+ 0, 2, 2, 0, 0, 0,
+ 54, 0, 0, 8, 194, 32,
+ 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 128, 63, 38, 0, 0, 10,
+ 0, 208, 0, 0, 50, 0,
+ 16, 0, 0, 0, 0, 0,
+ 246, 143, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 150, 133, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 78, 0, 0, 8, 66, 0,
+ 16, 0, 0, 0, 0, 0,
+ 0, 208, 0, 0, 10, 16,
+ 16, 0, 0, 0, 0, 0,
+ 10, 0, 16, 0, 0, 0,
+ 0, 0, 35, 0, 0, 10,
+ 18, 0, 16, 0, 0, 0,
+ 0, 0, 42, 0, 16, 128,
+ 65, 0, 0, 0, 0, 0,
+ 0, 0, 10, 0, 16, 0,
+ 0, 0, 0, 0, 10, 16,
+ 16, 0, 0, 0, 0, 0,
+ 35, 0, 0, 10, 34, 0,
+ 16, 0, 0, 0, 0, 0,
+ 42, 0, 16, 0, 0, 0,
+ 0, 0, 26, 0, 16, 0,
+ 0, 0, 0, 0, 10, 128,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 30, 0,
+ 0, 8, 34, 32, 16, 0,
+ 1, 0, 0, 0, 42, 0,
+ 16, 0, 0, 0, 0, 0,
+ 10, 128, 32, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 78, 0, 0, 9, 66, 0,
+ 16, 0, 0, 0, 0, 0,
+ 0, 208, 0, 0, 10, 0,
+ 16, 0, 0, 0, 0, 0,
+ 26, 128, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 35, 0, 0, 11, 18, 0,
+ 16, 0, 0, 0, 0, 0,
+ 42, 0, 16, 128, 65, 0,
+ 0, 0, 0, 0, 0, 0,
+ 26, 128, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 10, 0, 16, 0, 0, 0,
+ 0, 0, 86, 0, 0, 5,
+ 50, 0, 16, 0, 1, 0,
+ 0, 0, 134, 0, 16, 0,
+ 0, 0, 0, 0, 35, 0,
+ 0, 10, 34, 0, 16, 0,
+ 0, 0, 0, 0, 42, 0,
+ 16, 0, 0, 0, 0, 0,
+ 42, 128, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 26, 0, 16, 0, 0, 0,
+ 0, 0, 30, 0, 0, 7,
+ 18, 32, 16, 0, 1, 0,
+ 0, 0, 10, 0, 16, 0,
+ 0, 0, 0, 0, 26, 0,
+ 16, 0, 0, 0, 0, 0,
+ 50, 0, 0, 11, 50, 32,
+ 16, 0, 0, 0, 0, 0,
+ 230, 138, 32, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 70, 0, 16, 0, 1, 0,
+ 0, 0, 70, 128, 32, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0,
+ 0, 0, 13, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0,
+ 1, 0, 0, 0, 7, 0,
+ 0, 0, 2, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11_fl9ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11_fl9ps.h
new file mode 100755
index 000000000..f8115b727
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11_fl9ps.h
@@ -0,0 +1,176 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// COLOR 0 xyzw 1 NONE float xyzw
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+// SV_TARGET 1 xyzw 1 TARGET float xyzw
+// SV_TARGET 2 xyzw 2 TARGET float xyzw
+// SV_TARGET 3 xyzw 3 TARGET float xyzw
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ dcl t0
+ mov oC0, t0
+ mov oC1, t0
+ mov oC2, t0
+ mov oC3, t0
+
+// approximately 4 instruction slots used
+ps_4_0
+dcl_input_ps linear v1.xyzw
+dcl_output o0.xyzw
+dcl_output o1.xyzw
+dcl_output o2.xyzw
+dcl_output o3.xyzw
+mov o0.xyzw, v1.xyzw
+mov o1.xyzw, v1.xyzw
+mov o2.xyzw, v1.xyzw
+mov o3.xyzw, v1.xyzw
+ret
+// Approximately 5 instruction slots used
+#endif
+
+const BYTE g_PS_ClearFloat_FL9[] =
+{
+ 68, 88, 66, 67, 36, 167,
+ 59, 21, 253, 46, 206, 132,
+ 254, 28, 18, 118, 51, 115,
+ 45, 31, 1, 0, 0, 0,
+ 236, 2, 0, 0, 6, 0,
+ 0, 0, 56, 0, 0, 0,
+ 168, 0, 0, 0, 72, 1,
+ 0, 0, 196, 1, 0, 0,
+ 28, 2, 0, 0, 112, 2,
+ 0, 0, 65, 111, 110, 57,
+ 104, 0, 0, 0, 104, 0,
+ 0, 0, 0, 2, 255, 255,
+ 68, 0, 0, 0, 36, 0,
+ 0, 0, 0, 0, 36, 0,
+ 0, 0, 36, 0, 0, 0,
+ 36, 0, 0, 0, 36, 0,
+ 0, 0, 36, 0, 1, 2,
+ 255, 255, 31, 0, 0, 2,
+ 0, 0, 0, 128, 0, 0,
+ 15, 176, 1, 0, 0, 2,
+ 0, 8, 15, 128, 0, 0,
+ 228, 176, 1, 0, 0, 2,
+ 1, 8, 15, 128, 0, 0,
+ 228, 176, 1, 0, 0, 2,
+ 2, 8, 15, 128, 0, 0,
+ 228, 176, 1, 0, 0, 2,
+ 3, 8, 15, 128, 0, 0,
+ 228, 176, 255, 255, 0, 0,
+ 83, 72, 68, 82, 152, 0,
+ 0, 0, 64, 0, 0, 0,
+ 38, 0, 0, 0, 98, 16,
+ 0, 3, 242, 16, 16, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 2, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 3, 0, 0, 0, 54, 0,
+ 0, 5, 242, 32, 16, 0,
+ 0, 0, 0, 0, 70, 30,
+ 16, 0, 1, 0, 0, 0,
+ 54, 0, 0, 5, 242, 32,
+ 16, 0, 1, 0, 0, 0,
+ 70, 30, 16, 0, 1, 0,
+ 0, 0, 54, 0, 0, 5,
+ 242, 32, 16, 0, 2, 0,
+ 0, 0, 70, 30, 16, 0,
+ 1, 0, 0, 0, 54, 0,
+ 0, 5, 242, 32, 16, 0,
+ 3, 0, 0, 0, 70, 30,
+ 16, 0, 1, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84,
+ 65, 84, 116, 0, 0, 0,
+ 5, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 5, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 82, 68, 69, 70,
+ 80, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 28, 0,
+ 0, 0, 0, 4, 255, 255,
+ 0, 1, 0, 0, 28, 0,
+ 0, 0, 77, 105, 99, 114,
+ 111, 115, 111, 102, 116, 32,
+ 40, 82, 41, 32, 72, 76,
+ 83, 76, 32, 83, 104, 97,
+ 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114,
+ 32, 54, 46, 51, 46, 57,
+ 54, 48, 48, 46, 49, 54,
+ 51, 56, 52, 0, 171, 171,
+ 73, 83, 71, 78, 76, 0,
+ 0, 0, 2, 0, 0, 0,
+ 8, 0, 0, 0, 56, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 68, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0,
+ 15, 15, 0, 0, 83, 86,
+ 95, 80, 79, 83, 73, 84,
+ 73, 79, 78, 0, 67, 79,
+ 76, 79, 82, 0, 171, 171,
+ 79, 83, 71, 78, 116, 0,
+ 0, 0, 4, 0, 0, 0,
+ 8, 0, 0, 0, 104, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 104, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0,
+ 15, 0, 0, 0, 104, 0,
+ 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 2, 0, 0, 0,
+ 15, 0, 0, 0, 104, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 3, 0, 0, 0,
+ 15, 0, 0, 0, 83, 86,
+ 95, 84, 65, 82, 71, 69,
+ 84, 0, 171, 171
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps.h
new file mode 100755
index 000000000..a32268783
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps.h
@@ -0,0 +1,195 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// COLOR 0 xyzw 1 NONE float xyzw
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+// SV_TARGET 1 xyzw 1 TARGET float xyzw
+// SV_TARGET 2 xyzw 2 TARGET float xyzw
+// SV_TARGET 3 xyzw 3 TARGET float xyzw
+// SV_TARGET 4 xyzw 4 TARGET float xyzw
+// SV_TARGET 5 xyzw 5 TARGET float xyzw
+// SV_TARGET 6 xyzw 6 TARGET float xyzw
+// SV_TARGET 7 xyzw 7 TARGET float xyzw
+//
+ps_4_0
+dcl_input_ps linear v1.xyzw
+dcl_output o0.xyzw
+dcl_output o1.xyzw
+dcl_output o2.xyzw
+dcl_output o3.xyzw
+dcl_output o4.xyzw
+dcl_output o5.xyzw
+dcl_output o6.xyzw
+dcl_output o7.xyzw
+mov o0.xyzw, v1.xyzw
+mov o1.xyzw, v1.xyzw
+mov o2.xyzw, v1.xyzw
+mov o3.xyzw, v1.xyzw
+mov o4.xyzw, v1.xyzw
+mov o5.xyzw, v1.xyzw
+mov o6.xyzw, v1.xyzw
+mov o7.xyzw, v1.xyzw
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_ClearFloat[] =
+{
+ 68, 88, 66, 67, 19, 30,
+ 102, 69, 166, 219, 165, 14,
+ 173, 41, 171, 133, 144, 58,
+ 14, 224, 1, 0, 0, 0,
+ 88, 3, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 140, 0, 0, 0, 224, 0,
+ 0, 0, 188, 1, 0, 0,
+ 220, 2, 0, 0, 82, 68,
+ 69, 70, 80, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 28, 0, 0, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 54, 46, 51,
+ 46, 57, 54, 48, 48, 46,
+ 49, 54, 51, 56, 52, 0,
+ 171, 171, 73, 83, 71, 78,
+ 76, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 68, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 15, 15, 0, 0,
+ 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0,
+ 67, 79, 76, 79, 82, 0,
+ 171, 171, 79, 83, 71, 78,
+ 212, 0, 0, 0, 8, 0,
+ 0, 0, 8, 0, 0, 0,
+ 200, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 200, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 15, 0, 0, 0,
+ 200, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 2, 0,
+ 0, 0, 15, 0, 0, 0,
+ 200, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 3, 0,
+ 0, 0, 15, 0, 0, 0,
+ 200, 0, 0, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 4, 0,
+ 0, 0, 15, 0, 0, 0,
+ 200, 0, 0, 0, 5, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 5, 0,
+ 0, 0, 15, 0, 0, 0,
+ 200, 0, 0, 0, 6, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 6, 0,
+ 0, 0, 15, 0, 0, 0,
+ 200, 0, 0, 0, 7, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 7, 0,
+ 0, 0, 15, 0, 0, 0,
+ 83, 86, 95, 84, 65, 82,
+ 71, 69, 84, 0, 171, 171,
+ 83, 72, 68, 82, 24, 1,
+ 0, 0, 64, 0, 0, 0,
+ 70, 0, 0, 0, 98, 16,
+ 0, 3, 242, 16, 16, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 2, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 3, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 4, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 5, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 6, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 7, 0, 0, 0, 54, 0,
+ 0, 5, 242, 32, 16, 0,
+ 0, 0, 0, 0, 70, 30,
+ 16, 0, 1, 0, 0, 0,
+ 54, 0, 0, 5, 242, 32,
+ 16, 0, 1, 0, 0, 0,
+ 70, 30, 16, 0, 1, 0,
+ 0, 0, 54, 0, 0, 5,
+ 242, 32, 16, 0, 2, 0,
+ 0, 0, 70, 30, 16, 0,
+ 1, 0, 0, 0, 54, 0,
+ 0, 5, 242, 32, 16, 0,
+ 3, 0, 0, 0, 70, 30,
+ 16, 0, 1, 0, 0, 0,
+ 54, 0, 0, 5, 242, 32,
+ 16, 0, 4, 0, 0, 0,
+ 70, 30, 16, 0, 1, 0,
+ 0, 0, 54, 0, 0, 5,
+ 242, 32, 16, 0, 5, 0,
+ 0, 0, 70, 30, 16, 0,
+ 1, 0, 0, 0, 54, 0,
+ 0, 5, 242, 32, 16, 0,
+ 6, 0, 0, 0, 70, 30,
+ 16, 0, 1, 0, 0, 0,
+ 54, 0, 0, 5, 242, 32,
+ 16, 0, 7, 0, 0, 0,
+ 70, 30, 16, 0, 1, 0,
+ 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0,
+ 0, 0, 9, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 9, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 8, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11vs.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11vs.h
new file mode 100755
index 000000000..06d75b95e
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11vs.h
@@ -0,0 +1,175 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// POSITION 0 xyz 0 NONE float xyz
+// COLOR 0 xyzw 1 NONE float xyzw
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float xyzw
+// COLOR 0 xyzw 1 NONE float xyzw
+//
+//
+// Runtime generated constant mappings:
+//
+// Target Reg Constant Description
+// ---------- --------------------------------------------------
+// c0 Vertex Shader position offset
+//
+//
+// Level9 shader bytecode:
+//
+ vs_2_x
+ def c1, 1, 0, 0, 0
+ dcl_texcoord v0
+ dcl_texcoord1 v1
+ add oPos.xy, v0, c0
+ mad oPos.zw, v0.z, c1.xyxy, c1.xyyx
+ mov oT0, v1
+
+// approximately 3 instruction slots used
+vs_4_0
+dcl_input v0.xyz
+dcl_input v1.xyzw
+dcl_output_siv o0.xyzw, position
+dcl_output o1.xyzw
+mov o0.xyz, v0.xyzx
+mov o0.w, l(1.000000)
+mov o1.xyzw, v1.xyzw
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_VS_ClearFloat[] =
+{
+ 68, 88, 66, 67, 254, 253,
+ 200, 174, 22, 35, 97, 190,
+ 187, 200, 253, 161, 246, 45,
+ 67, 66, 1, 0, 0, 0,
+ 204, 2, 0, 0, 6, 0,
+ 0, 0, 56, 0, 0, 0,
+ 208, 0, 0, 0, 84, 1,
+ 0, 0, 208, 1, 0, 0,
+ 40, 2, 0, 0, 120, 2,
+ 0, 0, 65, 111, 110, 57,
+ 144, 0, 0, 0, 144, 0,
+ 0, 0, 0, 2, 254, 255,
+ 104, 0, 0, 0, 40, 0,
+ 0, 0, 0, 0, 36, 0,
+ 0, 0, 36, 0, 0, 0,
+ 36, 0, 0, 0, 36, 0,
+ 1, 0, 36, 0, 0, 0,
+ 0, 0, 1, 2, 254, 255,
+ 81, 0, 0, 5, 1, 0,
+ 15, 160, 0, 0, 128, 63,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 31, 0, 0, 2, 5, 0,
+ 0, 128, 0, 0, 15, 144,
+ 31, 0, 0, 2, 5, 0,
+ 1, 128, 1, 0, 15, 144,
+ 2, 0, 0, 3, 0, 0,
+ 3, 192, 0, 0, 228, 144,
+ 0, 0, 228, 160, 4, 0,
+ 0, 4, 0, 0, 12, 192,
+ 0, 0, 170, 144, 1, 0,
+ 68, 160, 1, 0, 20, 160,
+ 1, 0, 0, 2, 0, 0,
+ 15, 224, 1, 0, 228, 144,
+ 255, 255, 0, 0, 83, 72,
+ 68, 82, 124, 0, 0, 0,
+ 64, 0, 1, 0, 31, 0,
+ 0, 0, 95, 0, 0, 3,
+ 114, 16, 16, 0, 0, 0,
+ 0, 0, 95, 0, 0, 3,
+ 242, 16, 16, 0, 1, 0,
+ 0, 0, 103, 0, 0, 4,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32,
+ 16, 0, 1, 0, 0, 0,
+ 54, 0, 0, 5, 114, 32,
+ 16, 0, 0, 0, 0, 0,
+ 70, 18, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 5,
+ 130, 32, 16, 0, 0, 0,
+ 0, 0, 1, 64, 0, 0,
+ 0, 0, 128, 63, 54, 0,
+ 0, 5, 242, 32, 16, 0,
+ 1, 0, 0, 0, 70, 30,
+ 16, 0, 1, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84,
+ 65, 84, 116, 0, 0, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 82, 68, 69, 70,
+ 80, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 28, 0,
+ 0, 0, 0, 4, 254, 255,
+ 0, 1, 0, 0, 28, 0,
+ 0, 0, 77, 105, 99, 114,
+ 111, 115, 111, 102, 116, 32,
+ 40, 82, 41, 32, 72, 76,
+ 83, 76, 32, 83, 104, 97,
+ 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114,
+ 32, 54, 46, 51, 46, 57,
+ 54, 48, 48, 46, 49, 54,
+ 51, 56, 52, 0, 171, 171,
+ 73, 83, 71, 78, 72, 0,
+ 0, 0, 2, 0, 0, 0,
+ 8, 0, 0, 0, 56, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 7, 7, 0, 0, 65, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0,
+ 15, 15, 0, 0, 80, 79,
+ 83, 73, 84, 73, 79, 78,
+ 0, 67, 79, 76, 79, 82,
+ 0, 171, 79, 83, 71, 78,
+ 76, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 68, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 15, 0, 0, 0,
+ 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0,
+ 67, 79, 76, 79, 82, 0,
+ 171, 171
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps.h
new file mode 100755
index 000000000..6e009f472
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps.h
@@ -0,0 +1,195 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// COLOR 0 xyzw 1 NONE int xyzw
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+// SV_TARGET 1 xyzw 1 TARGET int xyzw
+// SV_TARGET 2 xyzw 2 TARGET int xyzw
+// SV_TARGET 3 xyzw 3 TARGET int xyzw
+// SV_TARGET 4 xyzw 4 TARGET int xyzw
+// SV_TARGET 5 xyzw 5 TARGET int xyzw
+// SV_TARGET 6 xyzw 6 TARGET int xyzw
+// SV_TARGET 7 xyzw 7 TARGET int xyzw
+//
+ps_4_0
+dcl_input_ps constant v1.xyzw
+dcl_output o0.xyzw
+dcl_output o1.xyzw
+dcl_output o2.xyzw
+dcl_output o3.xyzw
+dcl_output o4.xyzw
+dcl_output o5.xyzw
+dcl_output o6.xyzw
+dcl_output o7.xyzw
+mov o0.xyzw, v1.xyzw
+mov o1.xyzw, v1.xyzw
+mov o2.xyzw, v1.xyzw
+mov o3.xyzw, v1.xyzw
+mov o4.xyzw, v1.xyzw
+mov o5.xyzw, v1.xyzw
+mov o6.xyzw, v1.xyzw
+mov o7.xyzw, v1.xyzw
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_ClearSint[] =
+{
+ 68, 88, 66, 67, 206, 129,
+ 255, 236, 115, 217, 216, 20,
+ 88, 47, 155, 195, 145, 179,
+ 183, 28, 1, 0, 0, 0,
+ 88, 3, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 140, 0, 0, 0, 224, 0,
+ 0, 0, 188, 1, 0, 0,
+ 220, 2, 0, 0, 82, 68,
+ 69, 70, 80, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 28, 0, 0, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 54, 46, 51,
+ 46, 57, 54, 48, 48, 46,
+ 49, 54, 51, 56, 52, 0,
+ 171, 171, 73, 83, 71, 78,
+ 76, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 68, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 1, 0,
+ 0, 0, 15, 15, 0, 0,
+ 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0,
+ 67, 79, 76, 79, 82, 0,
+ 171, 171, 79, 83, 71, 78,
+ 212, 0, 0, 0, 8, 0,
+ 0, 0, 8, 0, 0, 0,
+ 200, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 200, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 1, 0,
+ 0, 0, 15, 0, 0, 0,
+ 200, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 2, 0,
+ 0, 0, 15, 0, 0, 0,
+ 200, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 3, 0,
+ 0, 0, 15, 0, 0, 0,
+ 200, 0, 0, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 4, 0,
+ 0, 0, 15, 0, 0, 0,
+ 200, 0, 0, 0, 5, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 5, 0,
+ 0, 0, 15, 0, 0, 0,
+ 200, 0, 0, 0, 6, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 6, 0,
+ 0, 0, 15, 0, 0, 0,
+ 200, 0, 0, 0, 7, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 7, 0,
+ 0, 0, 15, 0, 0, 0,
+ 83, 86, 95, 84, 65, 82,
+ 71, 69, 84, 0, 171, 171,
+ 83, 72, 68, 82, 24, 1,
+ 0, 0, 64, 0, 0, 0,
+ 70, 0, 0, 0, 98, 8,
+ 0, 3, 242, 16, 16, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 2, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 3, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 4, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 5, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 6, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 7, 0, 0, 0, 54, 0,
+ 0, 5, 242, 32, 16, 0,
+ 0, 0, 0, 0, 70, 30,
+ 16, 0, 1, 0, 0, 0,
+ 54, 0, 0, 5, 242, 32,
+ 16, 0, 1, 0, 0, 0,
+ 70, 30, 16, 0, 1, 0,
+ 0, 0, 54, 0, 0, 5,
+ 242, 32, 16, 0, 2, 0,
+ 0, 0, 70, 30, 16, 0,
+ 1, 0, 0, 0, 54, 0,
+ 0, 5, 242, 32, 16, 0,
+ 3, 0, 0, 0, 70, 30,
+ 16, 0, 1, 0, 0, 0,
+ 54, 0, 0, 5, 242, 32,
+ 16, 0, 4, 0, 0, 0,
+ 70, 30, 16, 0, 1, 0,
+ 0, 0, 54, 0, 0, 5,
+ 242, 32, 16, 0, 5, 0,
+ 0, 0, 70, 30, 16, 0,
+ 1, 0, 0, 0, 54, 0,
+ 0, 5, 242, 32, 16, 0,
+ 6, 0, 0, 0, 70, 30,
+ 16, 0, 1, 0, 0, 0,
+ 54, 0, 0, 5, 242, 32,
+ 16, 0, 7, 0, 0, 0,
+ 70, 30, 16, 0, 1, 0,
+ 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0,
+ 0, 0, 9, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 9, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 8, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11vs.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11vs.h
new file mode 100755
index 000000000..f162b4449
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11vs.h
@@ -0,0 +1,130 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// POSITION 0 xyz 0 NONE float xyz
+// COLOR 0 xyzw 1 NONE int xyzw
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float xyzw
+// COLOR 0 xyzw 1 NONE int xyzw
+//
+vs_4_0
+dcl_input v0.xyz
+dcl_input v1.xyzw
+dcl_output_siv o0.xyzw, position
+dcl_output o1.xyzw
+mov o0.xyz, v0.xyzx
+mov o0.w, l(1.000000)
+mov o1.xyzw, v1.xyzw
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_VS_ClearSint[] =
+{
+ 68, 88, 66, 67, 20, 240,
+ 85, 136, 255, 181, 253, 103,
+ 207, 181, 122, 106, 92, 25,
+ 228, 89, 1, 0, 0, 0,
+ 48, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 140, 0, 0, 0, 220, 0,
+ 0, 0, 48, 1, 0, 0,
+ 180, 1, 0, 0, 82, 68,
+ 69, 70, 80, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 254, 255, 0, 1, 0, 0,
+ 28, 0, 0, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 54, 46, 51,
+ 46, 57, 54, 48, 48, 46,
+ 49, 54, 51, 56, 52, 0,
+ 171, 171, 73, 83, 71, 78,
+ 72, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 7, 7, 0, 0,
+ 65, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 1, 0,
+ 0, 0, 15, 15, 0, 0,
+ 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 67, 79, 76,
+ 79, 82, 0, 171, 79, 83,
+ 71, 78, 76, 0, 0, 0,
+ 2, 0, 0, 0, 8, 0,
+ 0, 0, 56, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 68, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 1, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79,
+ 78, 0, 67, 79, 76, 79,
+ 82, 0, 171, 171, 83, 72,
+ 68, 82, 124, 0, 0, 0,
+ 64, 0, 1, 0, 31, 0,
+ 0, 0, 95, 0, 0, 3,
+ 114, 16, 16, 0, 0, 0,
+ 0, 0, 95, 0, 0, 3,
+ 242, 16, 16, 0, 1, 0,
+ 0, 0, 103, 0, 0, 4,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32,
+ 16, 0, 1, 0, 0, 0,
+ 54, 0, 0, 5, 114, 32,
+ 16, 0, 0, 0, 0, 0,
+ 70, 18, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 5,
+ 130, 32, 16, 0, 0, 0,
+ 0, 0, 1, 64, 0, 0,
+ 0, 0, 128, 63, 54, 0,
+ 0, 5, 242, 32, 16, 0,
+ 1, 0, 0, 0, 70, 30,
+ 16, 0, 1, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84,
+ 65, 84, 116, 0, 0, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps.h
new file mode 100755
index 000000000..c53650bd8
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps.h
@@ -0,0 +1,195 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// COLOR 0 xyzw 1 NONE uint xyzw
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+// SV_TARGET 1 xyzw 1 TARGET uint xyzw
+// SV_TARGET 2 xyzw 2 TARGET uint xyzw
+// SV_TARGET 3 xyzw 3 TARGET uint xyzw
+// SV_TARGET 4 xyzw 4 TARGET uint xyzw
+// SV_TARGET 5 xyzw 5 TARGET uint xyzw
+// SV_TARGET 6 xyzw 6 TARGET uint xyzw
+// SV_TARGET 7 xyzw 7 TARGET uint xyzw
+//
+ps_4_0
+dcl_input_ps constant v1.xyzw
+dcl_output o0.xyzw
+dcl_output o1.xyzw
+dcl_output o2.xyzw
+dcl_output o3.xyzw
+dcl_output o4.xyzw
+dcl_output o5.xyzw
+dcl_output o6.xyzw
+dcl_output o7.xyzw
+mov o0.xyzw, v1.xyzw
+mov o1.xyzw, v1.xyzw
+mov o2.xyzw, v1.xyzw
+mov o3.xyzw, v1.xyzw
+mov o4.xyzw, v1.xyzw
+mov o5.xyzw, v1.xyzw
+mov o6.xyzw, v1.xyzw
+mov o7.xyzw, v1.xyzw
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_ClearUint[] =
+{
+ 68, 88, 66, 67, 117, 209,
+ 142, 159, 65, 29, 212, 206,
+ 242, 37, 169, 58, 35, 236,
+ 222, 73, 1, 0, 0, 0,
+ 88, 3, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 140, 0, 0, 0, 224, 0,
+ 0, 0, 188, 1, 0, 0,
+ 220, 2, 0, 0, 82, 68,
+ 69, 70, 80, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 28, 0, 0, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 54, 46, 51,
+ 46, 57, 54, 48, 48, 46,
+ 49, 54, 51, 56, 52, 0,
+ 171, 171, 73, 83, 71, 78,
+ 76, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 68, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 15, 15, 0, 0,
+ 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0,
+ 67, 79, 76, 79, 82, 0,
+ 171, 171, 79, 83, 71, 78,
+ 212, 0, 0, 0, 8, 0,
+ 0, 0, 8, 0, 0, 0,
+ 200, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 200, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 15, 0, 0, 0,
+ 200, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 2, 0,
+ 0, 0, 15, 0, 0, 0,
+ 200, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 15, 0, 0, 0,
+ 200, 0, 0, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 4, 0,
+ 0, 0, 15, 0, 0, 0,
+ 200, 0, 0, 0, 5, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 5, 0,
+ 0, 0, 15, 0, 0, 0,
+ 200, 0, 0, 0, 6, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 6, 0,
+ 0, 0, 15, 0, 0, 0,
+ 200, 0, 0, 0, 7, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 7, 0,
+ 0, 0, 15, 0, 0, 0,
+ 83, 86, 95, 84, 65, 82,
+ 71, 69, 84, 0, 171, 171,
+ 83, 72, 68, 82, 24, 1,
+ 0, 0, 64, 0, 0, 0,
+ 70, 0, 0, 0, 98, 8,
+ 0, 3, 242, 16, 16, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 2, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 3, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 4, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 5, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 6, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 7, 0, 0, 0, 54, 0,
+ 0, 5, 242, 32, 16, 0,
+ 0, 0, 0, 0, 70, 30,
+ 16, 0, 1, 0, 0, 0,
+ 54, 0, 0, 5, 242, 32,
+ 16, 0, 1, 0, 0, 0,
+ 70, 30, 16, 0, 1, 0,
+ 0, 0, 54, 0, 0, 5,
+ 242, 32, 16, 0, 2, 0,
+ 0, 0, 70, 30, 16, 0,
+ 1, 0, 0, 0, 54, 0,
+ 0, 5, 242, 32, 16, 0,
+ 3, 0, 0, 0, 70, 30,
+ 16, 0, 1, 0, 0, 0,
+ 54, 0, 0, 5, 242, 32,
+ 16, 0, 4, 0, 0, 0,
+ 70, 30, 16, 0, 1, 0,
+ 0, 0, 54, 0, 0, 5,
+ 242, 32, 16, 0, 5, 0,
+ 0, 0, 70, 30, 16, 0,
+ 1, 0, 0, 0, 54, 0,
+ 0, 5, 242, 32, 16, 0,
+ 6, 0, 0, 0, 70, 30,
+ 16, 0, 1, 0, 0, 0,
+ 54, 0, 0, 5, 242, 32,
+ 16, 0, 7, 0, 0, 0,
+ 70, 30, 16, 0, 1, 0,
+ 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0,
+ 0, 0, 9, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 9, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 8, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11vs.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11vs.h
new file mode 100755
index 000000000..cfad90f68
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11vs.h
@@ -0,0 +1,130 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// POSITION 0 xyz 0 NONE float xyz
+// COLOR 0 xyzw 1 NONE uint xyzw
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float xyzw
+// COLOR 0 xyzw 1 NONE uint xyzw
+//
+vs_4_0
+dcl_input v0.xyz
+dcl_input v1.xyzw
+dcl_output_siv o0.xyzw, position
+dcl_output o1.xyzw
+mov o0.xyz, v0.xyzx
+mov o0.w, l(1.000000)
+mov o1.xyzw, v1.xyzw
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_VS_ClearUint[] =
+{
+ 68, 88, 66, 67, 62, 191,
+ 52, 95, 60, 98, 193, 75,
+ 194, 36, 187, 194, 54, 24,
+ 232, 224, 1, 0, 0, 0,
+ 48, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 140, 0, 0, 0, 220, 0,
+ 0, 0, 48, 1, 0, 0,
+ 180, 1, 0, 0, 82, 68,
+ 69, 70, 80, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 254, 255, 0, 1, 0, 0,
+ 28, 0, 0, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 54, 46, 51,
+ 46, 57, 54, 48, 48, 46,
+ 49, 54, 51, 56, 52, 0,
+ 171, 171, 73, 83, 71, 78,
+ 72, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 7, 7, 0, 0,
+ 65, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 15, 15, 0, 0,
+ 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 67, 79, 76,
+ 79, 82, 0, 171, 79, 83,
+ 71, 78, 76, 0, 0, 0,
+ 2, 0, 0, 0, 8, 0,
+ 0, 0, 56, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 68, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79,
+ 78, 0, 67, 79, 76, 79,
+ 82, 0, 171, 171, 83, 72,
+ 68, 82, 124, 0, 0, 0,
+ 64, 0, 1, 0, 31, 0,
+ 0, 0, 95, 0, 0, 3,
+ 114, 16, 16, 0, 0, 0,
+ 0, 0, 95, 0, 0, 3,
+ 242, 16, 16, 0, 1, 0,
+ 0, 0, 103, 0, 0, 4,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32,
+ 16, 0, 1, 0, 0, 0,
+ 54, 0, 0, 5, 114, 32,
+ 16, 0, 0, 0, 0, 0,
+ 70, 18, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 5,
+ 130, 32, 16, 0, 0, 0,
+ 0, 0, 1, 64, 0, 0,
+ 0, 0, 128, 63, 54, 0,
+ 0, 5, 242, 32, 16, 0,
+ 1, 0, 0, 0, 70, 30,
+ 16, 0, 1, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84,
+ 65, 84, 116, 0, 0, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h
new file mode 100755
index 000000000..050040e74
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h
@@ -0,0 +1,177 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// POSITION 0 xy 0 NONE float xy
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float xyzw
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Runtime generated constant mappings:
+//
+// Target Reg Constant Description
+// ---------- --------------------------------------------------
+// c0 Vertex Shader position offset
+//
+//
+// Level9 shader bytecode:
+//
+ vs_2_x
+ def c1, 0, 1, 0, 0
+ dcl_texcoord v0
+ dcl_texcoord1 v1
+ add oPos.xy, v0, c0
+ mov oPos.zw, c1.xyxy
+ mov oT0.xy, v1
+
+// approximately 3 instruction slots used
+vs_4_0
+dcl_input v0.xy
+dcl_input v1.xy
+dcl_output_siv o0.xyzw, position
+dcl_output o1.xy
+mov o0.xy, v0.xyxx
+mov o0.zw, l(0,0,0,1.000000)
+mov o1.xy, v1.xyxx
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_VS_Passthrough2D[] =
+{
+ 68, 88, 66, 67, 230, 95,
+ 115, 230, 65, 211, 74, 82,
+ 143, 170, 109, 175, 63, 210,
+ 14, 229, 1, 0, 0, 0,
+ 216, 2, 0, 0, 6, 0,
+ 0, 0, 56, 0, 0, 0,
+ 200, 0, 0, 0, 88, 1,
+ 0, 0, 212, 1, 0, 0,
+ 44, 2, 0, 0, 128, 2,
+ 0, 0, 65, 111, 110, 57,
+ 136, 0, 0, 0, 136, 0,
+ 0, 0, 0, 2, 254, 255,
+ 96, 0, 0, 0, 40, 0,
+ 0, 0, 0, 0, 36, 0,
+ 0, 0, 36, 0, 0, 0,
+ 36, 0, 0, 0, 36, 0,
+ 1, 0, 36, 0, 0, 0,
+ 0, 0, 1, 2, 254, 255,
+ 81, 0, 0, 5, 1, 0,
+ 15, 160, 0, 0, 0, 0,
+ 0, 0, 128, 63, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 31, 0, 0, 2, 5, 0,
+ 0, 128, 0, 0, 15, 144,
+ 31, 0, 0, 2, 5, 0,
+ 1, 128, 1, 0, 15, 144,
+ 2, 0, 0, 3, 0, 0,
+ 3, 192, 0, 0, 228, 144,
+ 0, 0, 228, 160, 1, 0,
+ 0, 2, 0, 0, 12, 192,
+ 1, 0, 68, 160, 1, 0,
+ 0, 2, 0, 0, 3, 224,
+ 1, 0, 228, 144, 255, 255,
+ 0, 0, 83, 72, 68, 82,
+ 136, 0, 0, 0, 64, 0,
+ 1, 0, 34, 0, 0, 0,
+ 95, 0, 0, 3, 50, 16,
+ 16, 0, 0, 0, 0, 0,
+ 95, 0, 0, 3, 50, 16,
+ 16, 0, 1, 0, 0, 0,
+ 103, 0, 0, 4, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 50, 32, 16, 0,
+ 1, 0, 0, 0, 54, 0,
+ 0, 5, 50, 32, 16, 0,
+ 0, 0, 0, 0, 70, 16,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 8, 194, 32,
+ 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 128, 63, 54, 0, 0, 5,
+ 50, 32, 16, 0, 1, 0,
+ 0, 0, 70, 16, 16, 0,
+ 1, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 82, 68, 69, 70, 80, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 28, 0, 0, 0,
+ 0, 4, 254, 255, 0, 1,
+ 0, 0, 28, 0, 0, 0,
+ 77, 105, 99, 114, 111, 115,
+ 111, 102, 116, 32, 40, 82,
+ 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101,
+ 114, 32, 67, 111, 109, 112,
+ 105, 108, 101, 114, 32, 54,
+ 46, 51, 46, 57, 54, 48,
+ 48, 46, 49, 54, 51, 56,
+ 52, 0, 171, 171, 73, 83,
+ 71, 78, 76, 0, 0, 0,
+ 2, 0, 0, 0, 8, 0,
+ 0, 0, 56, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 3, 3,
+ 0, 0, 65, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 3, 3,
+ 0, 0, 80, 79, 83, 73,
+ 84, 73, 79, 78, 0, 84,
+ 69, 88, 67, 79, 79, 82,
+ 68, 0, 171, 171, 79, 83,
+ 71, 78, 80, 0, 0, 0,
+ 2, 0, 0, 0, 8, 0,
+ 0, 0, 56, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 68, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 3, 12,
+ 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79,
+ 78, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171,
+ 171, 171
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11gs.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11gs.h
new file mode 100755
index 000000000..ae2d9485e
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11gs.h
@@ -0,0 +1,191 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float xyzw
+// LAYER 0 x 1 NONE uint x
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float xyzw
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+gs_4_0
+dcl_input_siv v[3][0].xyzw, position
+dcl_input v[3][1].x
+dcl_input v[3][2].xyz
+dcl_temps 1
+dcl_inputprimitive triangle
+dcl_outputtopology trianglestrip
+dcl_output_siv o0.xyzw, position
+dcl_output_siv o1.x, rendertarget_array_index
+dcl_output o2.xyz
+dcl_maxout 3
+mov r0.x, l(0)
+loop
+ ige r0.y, r0.x, l(3)
+ breakc_nz r0.y
+ mov o0.xyzw, v[r0.x + 0][0].xyzw
+ mov o1.x, v[r0.x + 0][1].x
+ mov o2.xyz, v[r0.x + 0][2].xyzx
+ emit
+ iadd r0.x, r0.x, l(1)
+endloop
+ret
+// Approximately 11 instruction slots used
+#endif
+
+const BYTE g_GS_Passthrough3D[] =
+{
+ 68, 88, 66, 67, 92, 129,
+ 41, 170, 114, 75, 160, 250,
+ 95, 161, 230, 161, 11, 78,
+ 252, 65, 1, 0, 0, 0,
+ 72, 3, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 140, 0, 0, 0, 0, 1,
+ 0, 0, 136, 1, 0, 0,
+ 204, 2, 0, 0, 82, 68,
+ 69, 70, 80, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 83, 71, 0, 1, 0, 0,
+ 28, 0, 0, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 54, 46, 51,
+ 46, 57, 54, 48, 48, 46,
+ 49, 54, 51, 56, 52, 0,
+ 171, 171, 73, 83, 71, 78,
+ 108, 0, 0, 0, 3, 0,
+ 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 15, 0, 0,
+ 92, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 1, 1, 0, 0,
+ 98, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 2, 0,
+ 0, 0, 7, 7, 0, 0,
+ 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0,
+ 76, 65, 89, 69, 82, 0,
+ 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 79, 83,
+ 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0,
+ 0, 0, 80, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 92, 0, 0, 0,
+ 0, 0, 0, 0, 4, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 1, 14,
+ 0, 0, 118, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 2, 0, 0, 0, 7, 8,
+ 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79,
+ 78, 0, 83, 86, 95, 82,
+ 69, 78, 68, 69, 82, 84,
+ 65, 82, 71, 69, 84, 65,
+ 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69,
+ 88, 67, 79, 79, 82, 68,
+ 0, 171, 83, 72, 68, 82,
+ 60, 1, 0, 0, 64, 0,
+ 2, 0, 79, 0, 0, 0,
+ 97, 0, 0, 5, 242, 16,
+ 32, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 95, 0, 0, 4,
+ 18, 16, 32, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0,
+ 95, 0, 0, 4, 114, 16,
+ 32, 0, 3, 0, 0, 0,
+ 2, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0,
+ 93, 24, 0, 1, 92, 40,
+ 0, 1, 103, 0, 0, 4,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 103, 0, 0, 4, 18, 32,
+ 16, 0, 1, 0, 0, 0,
+ 4, 0, 0, 0, 101, 0,
+ 0, 3, 114, 32, 16, 0,
+ 2, 0, 0, 0, 94, 0,
+ 0, 2, 3, 0, 0, 0,
+ 54, 0, 0, 5, 18, 0,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 0, 48, 0, 0, 1,
+ 33, 0, 0, 7, 34, 0,
+ 16, 0, 0, 0, 0, 0,
+ 10, 0, 16, 0, 0, 0,
+ 0, 0, 1, 64, 0, 0,
+ 3, 0, 0, 0, 3, 0,
+ 4, 3, 26, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 7, 242, 32, 16, 0,
+ 0, 0, 0, 0, 70, 30,
+ 160, 0, 10, 0, 16, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 54, 0, 0, 7,
+ 18, 32, 16, 0, 1, 0,
+ 0, 0, 10, 16, 160, 0,
+ 10, 0, 16, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 54, 0, 0, 7, 114, 32,
+ 16, 0, 2, 0, 0, 0,
+ 70, 18, 160, 0, 10, 0,
+ 16, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 19, 0,
+ 0, 1, 30, 0, 0, 7,
+ 18, 0, 16, 0, 0, 0,
+ 0, 0, 10, 0, 16, 0,
+ 0, 0, 0, 0, 1, 64,
+ 0, 0, 1, 0, 0, 0,
+ 22, 0, 0, 1, 62, 0,
+ 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 11, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 6, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 5, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11vs.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11vs.h
new file mode 100755
index 000000000..5701a4036
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11vs.h
@@ -0,0 +1,155 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// POSITION 0 xy 0 NONE float xy
+// LAYER 0 x 1 NONE uint x
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float xyzw
+// LAYER 0 x 1 NONE uint x
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+vs_4_0
+dcl_input v0.xy
+dcl_input v1.x
+dcl_input v2.xyz
+dcl_output_siv o0.xyzw, position
+dcl_output o1.x
+dcl_output o2.xyz
+mov o0.xy, v0.xyxx
+mov o0.zw, l(0,0,0,1.000000)
+mov o1.x, v1.x
+mov o2.xyz, v2.xyzx
+ret
+// Approximately 5 instruction slots used
+#endif
+
+const BYTE g_VS_Passthrough3D[] =
+{
+ 68, 88, 66, 67, 229, 65,
+ 217, 172, 143, 180, 152, 72,
+ 16, 12, 254, 66, 0, 215,
+ 50, 173, 1, 0, 0, 0,
+ 168, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 140, 0, 0, 0, 252, 0,
+ 0, 0, 112, 1, 0, 0,
+ 44, 2, 0, 0, 82, 68,
+ 69, 70, 80, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 254, 255, 0, 1, 0, 0,
+ 28, 0, 0, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 54, 46, 51,
+ 46, 57, 54, 48, 48, 46,
+ 49, 54, 51, 56, 52, 0,
+ 171, 171, 73, 83, 71, 78,
+ 104, 0, 0, 0, 3, 0,
+ 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 3, 3, 0, 0,
+ 89, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 1, 1, 0, 0,
+ 95, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 2, 0,
+ 0, 0, 7, 7, 0, 0,
+ 80, 79, 83, 73, 84, 73,
+ 79, 78, 0, 76, 65, 89,
+ 69, 82, 0, 84, 69, 88,
+ 67, 79, 79, 82, 68, 0,
+ 79, 83, 71, 78, 108, 0,
+ 0, 0, 3, 0, 0, 0,
+ 8, 0, 0, 0, 80, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 92, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 14, 0, 0, 98, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 2, 0, 0, 0,
+ 7, 8, 0, 0, 83, 86,
+ 95, 80, 79, 83, 73, 84,
+ 73, 79, 78, 0, 76, 65,
+ 89, 69, 82, 0, 84, 69,
+ 88, 67, 79, 79, 82, 68,
+ 0, 171, 83, 72, 68, 82,
+ 180, 0, 0, 0, 64, 0,
+ 1, 0, 45, 0, 0, 0,
+ 95, 0, 0, 3, 50, 16,
+ 16, 0, 0, 0, 0, 0,
+ 95, 0, 0, 3, 18, 16,
+ 16, 0, 1, 0, 0, 0,
+ 95, 0, 0, 3, 114, 16,
+ 16, 0, 2, 0, 0, 0,
+ 103, 0, 0, 4, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 18, 32, 16, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 114, 32, 16, 0,
+ 2, 0, 0, 0, 54, 0,
+ 0, 5, 50, 32, 16, 0,
+ 0, 0, 0, 0, 70, 16,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 8, 194, 32,
+ 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 128, 63, 54, 0, 0, 5,
+ 18, 32, 16, 0, 1, 0,
+ 0, 0, 10, 16, 16, 0,
+ 1, 0, 0, 0, 54, 0,
+ 0, 5, 114, 32, 16, 0,
+ 2, 0, 0, 0, 70, 18,
+ 16, 0, 2, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84,
+ 65, 84, 116, 0, 0, 0,
+ 5, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 6, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughdepth2d11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughdepth2d11ps.h
new file mode 100755
index 000000000..38acea3aa
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughdepth2d11ps.h
@@ -0,0 +1,145 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// Sampler sampler NA NA 0 1
+// TextureF texture float4 2d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_DEPTH 0 N/A oDepth DEPTH float YES
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output oDepth
+dcl_temps 1
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+mov oDepth, r0.x
+ret
+// Approximately 3 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughDepth2D[] =
+{
+ 68, 88, 66, 67, 8, 33,
+ 154, 92, 164, 28, 139, 205,
+ 1, 168, 30, 229, 51, 127,
+ 173, 221, 1, 0, 0, 0,
+ 100, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 220, 0, 0, 0, 52, 1,
+ 0, 0, 104, 1, 0, 0,
+ 232, 1, 0, 0, 82, 68,
+ 69, 70, 160, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 109, 0, 0, 0, 92, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0,
+ 100, 0, 0, 0, 2, 0,
+ 0, 0, 5, 0, 0, 0,
+ 4, 0, 0, 0, 255, 255,
+ 255, 255, 0, 0, 0, 0,
+ 1, 0, 0, 0, 13, 0,
+ 0, 0, 83, 97, 109, 112,
+ 108, 101, 114, 0, 84, 101,
+ 120, 116, 117, 114, 101, 70,
+ 0, 77, 105, 99, 114, 111,
+ 115, 111, 102, 116, 32, 40,
+ 82, 41, 32, 72, 76, 83,
+ 76, 32, 83, 104, 97, 100,
+ 101, 114, 32, 67, 111, 109,
+ 112, 105, 108, 101, 114, 32,
+ 54, 46, 51, 46, 57, 54,
+ 48, 48, 46, 49, 54, 51,
+ 56, 52, 0, 171, 73, 83,
+ 71, 78, 80, 0, 0, 0,
+ 2, 0, 0, 0, 8, 0,
+ 0, 0, 56, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 68, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 3, 3,
+ 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79,
+ 78, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171,
+ 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0,
+ 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 255, 255,
+ 255, 255, 1, 14, 0, 0,
+ 83, 86, 95, 68, 69, 80,
+ 84, 72, 0, 171, 171, 171,
+ 83, 72, 68, 82, 120, 0,
+ 0, 0, 64, 0, 0, 0,
+ 30, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0,
+ 0, 0, 0, 0, 88, 24,
+ 0, 4, 0, 112, 16, 0,
+ 0, 0, 0, 0, 85, 85,
+ 0, 0, 98, 16, 0, 3,
+ 50, 16, 16, 0, 1, 0,
+ 0, 0, 101, 0, 0, 2,
+ 1, 192, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0,
+ 69, 0, 0, 9, 242, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 1, 0,
+ 0, 0, 70, 126, 16, 0,
+ 0, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 4, 1, 192,
+ 0, 0, 10, 0, 16, 0,
+ 0, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum2d11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum2d11ps.h
new file mode 100755
index 000000000..e0bcbc8fe
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum2d11ps.h
@@ -0,0 +1,196 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// Sampler sampler NA NA 0 1
+// TextureF texture float4 2d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t0
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ def c0, 1, 0, 0, 0
+ dcl t0.xy
+ dcl_2d s0
+ texld r0, t0, s0
+ mad r0, r0.x, c0.xxxy, c0.yyyx
+ mov oC0, r0
+
+// approximately 3 instruction slots used (1 texture, 2 arithmetic)
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+mov o0.xyz, r0.xxxx
+mov o0.w, l(1.000000)
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughLum2D[] =
+{
+ 68, 88, 66, 67, 144, 18,
+ 242, 89, 150, 125, 18, 219,
+ 193, 196, 127, 207, 14, 165,
+ 198, 119, 1, 0, 0, 0,
+ 28, 3, 0, 0, 6, 0,
+ 0, 0, 56, 0, 0, 0,
+ 208, 0, 0, 0, 108, 1,
+ 0, 0, 232, 1, 0, 0,
+ 144, 2, 0, 0, 232, 2,
+ 0, 0, 65, 111, 110, 57,
+ 144, 0, 0, 0, 144, 0,
+ 0, 0, 0, 2, 255, 255,
+ 104, 0, 0, 0, 40, 0,
+ 0, 0, 0, 0, 40, 0,
+ 0, 0, 40, 0, 0, 0,
+ 40, 0, 1, 0, 36, 0,
+ 0, 0, 40, 0, 0, 0,
+ 0, 0, 1, 2, 255, 255,
+ 81, 0, 0, 5, 0, 0,
+ 15, 160, 0, 0, 128, 63,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 31, 0, 0, 2, 0, 0,
+ 0, 128, 0, 0, 3, 176,
+ 31, 0, 0, 2, 0, 0,
+ 0, 144, 0, 8, 15, 160,
+ 66, 0, 0, 3, 0, 0,
+ 15, 128, 0, 0, 228, 176,
+ 0, 8, 228, 160, 4, 0,
+ 0, 4, 0, 0, 15, 128,
+ 0, 0, 0, 128, 0, 0,
+ 64, 160, 0, 0, 21, 160,
+ 1, 0, 0, 2, 0, 8,
+ 15, 128, 0, 0, 228, 128,
+ 255, 255, 0, 0, 83, 72,
+ 68, 82, 148, 0, 0, 0,
+ 64, 0, 0, 0, 37, 0,
+ 0, 0, 90, 0, 0, 3,
+ 0, 96, 16, 0, 0, 0,
+ 0, 0, 88, 24, 0, 4,
+ 0, 112, 16, 0, 0, 0,
+ 0, 0, 85, 85, 0, 0,
+ 98, 16, 0, 3, 50, 16,
+ 16, 0, 1, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 104, 0, 0, 2, 1, 0,
+ 0, 0, 69, 0, 0, 9,
+ 242, 0, 16, 0, 0, 0,
+ 0, 0, 70, 16, 16, 0,
+ 1, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 5,
+ 114, 32, 16, 0, 0, 0,
+ 0, 0, 6, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 5, 130, 32, 16, 0,
+ 0, 0, 0, 0, 1, 64,
+ 0, 0, 0, 0, 128, 63,
+ 62, 0, 0, 1, 83, 84,
+ 65, 84, 116, 0, 0, 0,
+ 4, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 82, 68, 69, 70,
+ 160, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 28, 0,
+ 0, 0, 0, 4, 255, 255,
+ 0, 1, 0, 0, 109, 0,
+ 0, 0, 92, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 100, 0,
+ 0, 0, 2, 0, 0, 0,
+ 5, 0, 0, 0, 4, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101,
+ 114, 0, 84, 101, 120, 116,
+ 117, 114, 101, 70, 0, 77,
+ 105, 99, 114, 111, 115, 111,
+ 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32,
+ 83, 104, 97, 100, 101, 114,
+ 32, 67, 111, 109, 112, 105,
+ 108, 101, 114, 32, 54, 46,
+ 51, 46, 57, 54, 48, 48,
+ 46, 49, 54, 51, 56, 52,
+ 0, 171, 73, 83, 71, 78,
+ 80, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 68, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 3, 3, 0, 0,
+ 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0,
+ 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 171, 171,
+ 79, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0,
+ 8, 0, 0, 0, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 83, 86,
+ 95, 84, 65, 82, 71, 69,
+ 84, 0, 171, 171
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum3d11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum3d11ps.h
new file mode 100755
index 000000000..ac2bb4035
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum3d11ps.h
@@ -0,0 +1,160 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// Sampler sampler NA NA 0 1
+// TextureF texture float4 3d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+mov o0.xyz, r0.xxxx
+mov o0.w, l(1.000000)
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughLum3D[] =
+{
+ 68, 88, 66, 67, 173, 177,
+ 219, 35, 149, 130, 33, 215,
+ 183, 219, 250, 244, 100, 17,
+ 62, 106, 1, 0, 0, 0,
+ 176, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 220, 0, 0, 0, 100, 1,
+ 0, 0, 152, 1, 0, 0,
+ 52, 2, 0, 0, 82, 68,
+ 69, 70, 160, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 109, 0, 0, 0, 92, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0,
+ 100, 0, 0, 0, 2, 0,
+ 0, 0, 5, 0, 0, 0,
+ 8, 0, 0, 0, 255, 255,
+ 255, 255, 0, 0, 0, 0,
+ 1, 0, 0, 0, 13, 0,
+ 0, 0, 83, 97, 109, 112,
+ 108, 101, 114, 0, 84, 101,
+ 120, 116, 117, 114, 101, 70,
+ 0, 77, 105, 99, 114, 111,
+ 115, 111, 102, 116, 32, 40,
+ 82, 41, 32, 72, 76, 83,
+ 76, 32, 83, 104, 97, 100,
+ 101, 114, 32, 67, 111, 109,
+ 112, 105, 108, 101, 114, 32,
+ 54, 46, 51, 46, 57, 54,
+ 48, 48, 46, 49, 54, 51,
+ 56, 52, 0, 171, 73, 83,
+ 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0,
+ 0, 0, 80, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 92, 0, 0, 0,
+ 0, 0, 0, 0, 4, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 118, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 2, 0, 0, 0, 7, 7,
+ 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79,
+ 78, 0, 83, 86, 95, 82,
+ 69, 78, 68, 69, 82, 84,
+ 65, 82, 71, 69, 84, 65,
+ 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69,
+ 88, 67, 79, 79, 82, 68,
+ 0, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0,
+ 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 83, 86, 95, 84, 65, 82,
+ 71, 69, 84, 0, 171, 171,
+ 83, 72, 68, 82, 148, 0,
+ 0, 0, 64, 0, 0, 0,
+ 37, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0,
+ 0, 0, 0, 0, 88, 40,
+ 0, 4, 0, 112, 16, 0,
+ 0, 0, 0, 0, 85, 85,
+ 0, 0, 98, 16, 0, 3,
+ 114, 16, 16, 0, 2, 0,
+ 0, 0, 101, 0, 0, 3,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 104, 0, 0, 2,
+ 1, 0, 0, 0, 69, 0,
+ 0, 9, 242, 0, 16, 0,
+ 0, 0, 0, 0, 70, 18,
+ 16, 0, 2, 0, 0, 0,
+ 70, 126, 16, 0, 0, 0,
+ 0, 0, 0, 96, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 5, 114, 32, 16, 0,
+ 0, 0, 0, 0, 6, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 130, 32,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 128, 63, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0,
+ 0, 0, 4, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h
new file mode 100755
index 000000000..88599fca9
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h
@@ -0,0 +1,185 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// Sampler sampler NA NA 0 1
+// TextureF texture float4 2d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t0
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ dcl t0.xy
+ dcl_2d s0
+ texld r0, t0, s0
+ mov r0, r0.xxxw
+ mov oC0, r0
+
+// approximately 3 instruction slots used (1 texture, 2 arithmetic)
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+mov o0.xyzw, r0.xxxw
+ret
+// Approximately 3 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughLumAlpha2D[] =
+{
+ 68, 88, 66, 67, 246, 240,
+ 158, 208, 214, 197, 166, 221,
+ 45, 58, 235, 164, 12, 157,
+ 62, 31, 1, 0, 0, 0,
+ 232, 2, 0, 0, 6, 0,
+ 0, 0, 56, 0, 0, 0,
+ 176, 0, 0, 0, 56, 1,
+ 0, 0, 180, 1, 0, 0,
+ 92, 2, 0, 0, 180, 2,
+ 0, 0, 65, 111, 110, 57,
+ 112, 0, 0, 0, 112, 0,
+ 0, 0, 0, 2, 255, 255,
+ 72, 0, 0, 0, 40, 0,
+ 0, 0, 0, 0, 40, 0,
+ 0, 0, 40, 0, 0, 0,
+ 40, 0, 1, 0, 36, 0,
+ 0, 0, 40, 0, 0, 0,
+ 0, 0, 1, 2, 255, 255,
+ 31, 0, 0, 2, 0, 0,
+ 0, 128, 0, 0, 3, 176,
+ 31, 0, 0, 2, 0, 0,
+ 0, 144, 0, 8, 15, 160,
+ 66, 0, 0, 3, 0, 0,
+ 15, 128, 0, 0, 228, 176,
+ 0, 8, 228, 160, 1, 0,
+ 0, 2, 0, 0, 15, 128,
+ 0, 0, 192, 128, 1, 0,
+ 0, 2, 0, 8, 15, 128,
+ 0, 0, 228, 128, 255, 255,
+ 0, 0, 83, 72, 68, 82,
+ 128, 0, 0, 0, 64, 0,
+ 0, 0, 32, 0, 0, 0,
+ 90, 0, 0, 3, 0, 96,
+ 16, 0, 0, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112,
+ 16, 0, 0, 0, 0, 0,
+ 85, 85, 0, 0, 98, 16,
+ 0, 3, 50, 16, 16, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0,
+ 69, 0, 0, 9, 242, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 1, 0,
+ 0, 0, 70, 126, 16, 0,
+ 0, 0, 0, 0, 0, 96,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 6, 12, 16, 0, 0, 0,
+ 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0,
+ 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 82, 68,
+ 69, 70, 160, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 109, 0, 0, 0, 92, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0,
+ 100, 0, 0, 0, 2, 0,
+ 0, 0, 5, 0, 0, 0,
+ 4, 0, 0, 0, 255, 255,
+ 255, 255, 0, 0, 0, 0,
+ 1, 0, 0, 0, 13, 0,
+ 0, 0, 83, 97, 109, 112,
+ 108, 101, 114, 0, 84, 101,
+ 120, 116, 117, 114, 101, 70,
+ 0, 77, 105, 99, 114, 111,
+ 115, 111, 102, 116, 32, 40,
+ 82, 41, 32, 72, 76, 83,
+ 76, 32, 83, 104, 97, 100,
+ 101, 114, 32, 67, 111, 109,
+ 112, 105, 108, 101, 114, 32,
+ 54, 46, 51, 46, 57, 54,
+ 48, 48, 46, 49, 54, 51,
+ 56, 52, 0, 171, 73, 83,
+ 71, 78, 80, 0, 0, 0,
+ 2, 0, 0, 0, 8, 0,
+ 0, 0, 56, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 68, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 3, 3,
+ 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79,
+ 78, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171,
+ 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0,
+ 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 83, 86, 95, 84, 65, 82,
+ 71, 69, 84, 0, 171, 171
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha3d11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha3d11ps.h
new file mode 100755
index 000000000..19091d035
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha3d11ps.h
@@ -0,0 +1,156 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// Sampler sampler NA NA 0 1
+// TextureF texture float4 3d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+mov o0.xyzw, r0.xxxw
+ret
+// Approximately 3 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughLumAlpha3D[] =
+{
+ 68, 88, 66, 67, 224, 152,
+ 208, 227, 44, 106, 62, 235,
+ 129, 97, 207, 213, 29, 232,
+ 163, 6, 1, 0, 0, 0,
+ 156, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 220, 0, 0, 0, 100, 1,
+ 0, 0, 152, 1, 0, 0,
+ 32, 2, 0, 0, 82, 68,
+ 69, 70, 160, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 109, 0, 0, 0, 92, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0,
+ 100, 0, 0, 0, 2, 0,
+ 0, 0, 5, 0, 0, 0,
+ 8, 0, 0, 0, 255, 255,
+ 255, 255, 0, 0, 0, 0,
+ 1, 0, 0, 0, 13, 0,
+ 0, 0, 83, 97, 109, 112,
+ 108, 101, 114, 0, 84, 101,
+ 120, 116, 117, 114, 101, 70,
+ 0, 77, 105, 99, 114, 111,
+ 115, 111, 102, 116, 32, 40,
+ 82, 41, 32, 72, 76, 83,
+ 76, 32, 83, 104, 97, 100,
+ 101, 114, 32, 67, 111, 109,
+ 112, 105, 108, 101, 114, 32,
+ 54, 46, 51, 46, 57, 54,
+ 48, 48, 46, 49, 54, 51,
+ 56, 52, 0, 171, 73, 83,
+ 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0,
+ 0, 0, 80, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 92, 0, 0, 0,
+ 0, 0, 0, 0, 4, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 118, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 2, 0, 0, 0, 7, 7,
+ 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79,
+ 78, 0, 83, 86, 95, 82,
+ 69, 78, 68, 69, 82, 84,
+ 65, 82, 71, 69, 84, 65,
+ 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69,
+ 88, 67, 79, 79, 82, 68,
+ 0, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0,
+ 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 83, 86, 95, 84, 65, 82,
+ 71, 69, 84, 0, 171, 171,
+ 83, 72, 68, 82, 128, 0,
+ 0, 0, 64, 0, 0, 0,
+ 32, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0,
+ 0, 0, 0, 0, 88, 40,
+ 0, 4, 0, 112, 16, 0,
+ 0, 0, 0, 0, 85, 85,
+ 0, 0, 98, 16, 0, 3,
+ 114, 16, 16, 0, 2, 0,
+ 0, 0, 101, 0, 0, 3,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 104, 0, 0, 2,
+ 1, 0, 0, 0, 69, 0,
+ 0, 9, 242, 0, 16, 0,
+ 0, 0, 0, 0, 70, 18,
+ 16, 0, 2, 0, 0, 0,
+ 70, 126, 16, 0, 0, 0,
+ 0, 0, 0, 96, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 5, 242, 32, 16, 0,
+ 0, 0, 0, 0, 6, 12,
+ 16, 0, 0, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84,
+ 65, 84, 116, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2d11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2d11ps.h
new file mode 100755
index 000000000..d42101670
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2d11ps.h
@@ -0,0 +1,198 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// Sampler sampler NA NA 0 1
+// TextureF texture float4 2d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t0
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ def c0, 1, 0, 0, 0
+ dcl t0.xy
+ dcl_2d s0
+ texld r0, t0, s0
+ mad r0, r0.x, c0.xyyy, c0.yyyx
+ mov oC0, r0
+
+// approximately 3 instruction slots used (1 texture, 2 arithmetic)
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+mov o0.x, r0.x
+mov o0.yzw, l(0,0,0,1.000000)
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughR2D[] =
+{
+ 68, 88, 66, 67, 212, 251,
+ 117, 250, 99, 185, 28, 44,
+ 178, 14, 83, 133, 173, 0,
+ 182, 196, 1, 0, 0, 0,
+ 40, 3, 0, 0, 6, 0,
+ 0, 0, 56, 0, 0, 0,
+ 208, 0, 0, 0, 120, 1,
+ 0, 0, 244, 1, 0, 0,
+ 156, 2, 0, 0, 244, 2,
+ 0, 0, 65, 111, 110, 57,
+ 144, 0, 0, 0, 144, 0,
+ 0, 0, 0, 2, 255, 255,
+ 104, 0, 0, 0, 40, 0,
+ 0, 0, 0, 0, 40, 0,
+ 0, 0, 40, 0, 0, 0,
+ 40, 0, 1, 0, 36, 0,
+ 0, 0, 40, 0, 0, 0,
+ 0, 0, 1, 2, 255, 255,
+ 81, 0, 0, 5, 0, 0,
+ 15, 160, 0, 0, 128, 63,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 31, 0, 0, 2, 0, 0,
+ 0, 128, 0, 0, 3, 176,
+ 31, 0, 0, 2, 0, 0,
+ 0, 144, 0, 8, 15, 160,
+ 66, 0, 0, 3, 0, 0,
+ 15, 128, 0, 0, 228, 176,
+ 0, 8, 228, 160, 4, 0,
+ 0, 4, 0, 0, 15, 128,
+ 0, 0, 0, 128, 0, 0,
+ 84, 160, 0, 0, 21, 160,
+ 1, 0, 0, 2, 0, 8,
+ 15, 128, 0, 0, 228, 128,
+ 255, 255, 0, 0, 83, 72,
+ 68, 82, 160, 0, 0, 0,
+ 64, 0, 0, 0, 40, 0,
+ 0, 0, 90, 0, 0, 3,
+ 0, 96, 16, 0, 0, 0,
+ 0, 0, 88, 24, 0, 4,
+ 0, 112, 16, 0, 0, 0,
+ 0, 0, 85, 85, 0, 0,
+ 98, 16, 0, 3, 50, 16,
+ 16, 0, 1, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 104, 0, 0, 2, 1, 0,
+ 0, 0, 69, 0, 0, 9,
+ 242, 0, 16, 0, 0, 0,
+ 0, 0, 70, 16, 16, 0,
+ 1, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 5,
+ 18, 32, 16, 0, 0, 0,
+ 0, 0, 10, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 8, 226, 32, 16, 0,
+ 0, 0, 0, 0, 2, 64,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 128, 63,
+ 62, 0, 0, 1, 83, 84,
+ 65, 84, 116, 0, 0, 0,
+ 4, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 82, 68, 69, 70,
+ 160, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 28, 0,
+ 0, 0, 0, 4, 255, 255,
+ 0, 1, 0, 0, 109, 0,
+ 0, 0, 92, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 100, 0,
+ 0, 0, 2, 0, 0, 0,
+ 5, 0, 0, 0, 4, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101,
+ 114, 0, 84, 101, 120, 116,
+ 117, 114, 101, 70, 0, 77,
+ 105, 99, 114, 111, 115, 111,
+ 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32,
+ 83, 104, 97, 100, 101, 114,
+ 32, 67, 111, 109, 112, 105,
+ 108, 101, 114, 32, 54, 46,
+ 51, 46, 57, 54, 48, 48,
+ 46, 49, 54, 51, 56, 52,
+ 0, 171, 73, 83, 71, 78,
+ 80, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 68, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 3, 3, 0, 0,
+ 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0,
+ 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 171, 171,
+ 79, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0,
+ 8, 0, 0, 0, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 83, 86,
+ 95, 84, 65, 82, 71, 69,
+ 84, 0, 171, 171
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2di11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2di11ps.h
new file mode 100755
index 000000000..4d8d9933a
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2di11ps.h
@@ -0,0 +1,167 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// TextureI texture sint4 2d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_resource_texture2d (sint,sint,sint,sint) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v1.xyxx
+ftoi r0.xy, r0.xyxx
+mov r0.zw, l(0,0,0,0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov o0.x, r0.x
+mov o0.yzw, l(0,0,0,0)
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughR2DI[] =
+{
+ 68, 88, 66, 67, 123, 230,
+ 45, 18, 63, 217, 12, 210,
+ 151, 254, 16, 78, 107, 211,
+ 57, 255, 1, 0, 0, 0,
+ 208, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 180, 0, 0, 0, 12, 1,
+ 0, 0, 64, 1, 0, 0,
+ 84, 2, 0, 0, 82, 68,
+ 69, 70, 120, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 69, 0, 0, 0, 60, 0,
+ 0, 0, 2, 0, 0, 0,
+ 3, 0, 0, 0, 4, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 84, 101, 120, 116, 117, 114,
+ 101, 73, 0, 77, 105, 99,
+ 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72,
+ 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67,
+ 111, 109, 112, 105, 108, 101,
+ 114, 32, 54, 46, 51, 46,
+ 57, 54, 48, 48, 46, 49,
+ 54, 51, 56, 52, 0, 171,
+ 73, 83, 71, 78, 80, 0,
+ 0, 0, 2, 0, 0, 0,
+ 8, 0, 0, 0, 56, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 68, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 3, 0, 0, 83, 86,
+ 95, 80, 79, 83, 73, 84,
+ 73, 79, 78, 0, 84, 69,
+ 88, 67, 79, 79, 82, 68,
+ 0, 171, 171, 171, 79, 83,
+ 71, 78, 44, 0, 0, 0,
+ 1, 0, 0, 0, 8, 0,
+ 0, 0, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 84,
+ 65, 82, 71, 69, 84, 0,
+ 171, 171, 83, 72, 68, 82,
+ 12, 1, 0, 0, 64, 0,
+ 0, 0, 67, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112,
+ 16, 0, 0, 0, 0, 0,
+ 51, 51, 0, 0, 98, 16,
+ 0, 3, 50, 16, 16, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0,
+ 61, 16, 0, 7, 242, 0,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 0, 70, 126, 16, 0,
+ 0, 0, 0, 0, 86, 0,
+ 0, 5, 50, 0, 16, 0,
+ 0, 0, 0, 0, 70, 0,
+ 16, 0, 0, 0, 0, 0,
+ 56, 0, 0, 7, 50, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 0, 16, 0, 0, 0,
+ 0, 0, 70, 16, 16, 0,
+ 1, 0, 0, 0, 27, 0,
+ 0, 5, 50, 0, 16, 0,
+ 0, 0, 0, 0, 70, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 8, 194, 0,
+ 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 45, 0, 0, 7,
+ 242, 0, 16, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 18, 32,
+ 16, 0, 0, 0, 0, 0,
+ 10, 0, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 8,
+ 226, 32, 16, 0, 0, 0,
+ 0, 0, 2, 64, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 9, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2dui11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2dui11ps.h
new file mode 100755
index 000000000..3f3885a1f
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2dui11ps.h
@@ -0,0 +1,167 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// TextureUI texture uint4 2d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_resource_texture2d (uint,uint,uint,uint) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v1.xyxx
+ftoi r0.xy, r0.xyxx
+mov r0.zw, l(0,0,0,0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov o0.x, r0.x
+mov o0.yzw, l(0,0,0,0)
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughR2DUI[] =
+{
+ 68, 88, 66, 67, 4, 26,
+ 62, 109, 94, 45, 124, 238,
+ 150, 245, 85, 155, 185, 37,
+ 234, 152, 1, 0, 0, 0,
+ 208, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 180, 0, 0, 0, 12, 1,
+ 0, 0, 64, 1, 0, 0,
+ 84, 2, 0, 0, 82, 68,
+ 69, 70, 120, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 70, 0, 0, 0, 60, 0,
+ 0, 0, 2, 0, 0, 0,
+ 4, 0, 0, 0, 4, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 84, 101, 120, 116, 117, 114,
+ 101, 85, 73, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 54, 46, 51,
+ 46, 57, 54, 48, 48, 46,
+ 49, 54, 51, 56, 52, 0,
+ 73, 83, 71, 78, 80, 0,
+ 0, 0, 2, 0, 0, 0,
+ 8, 0, 0, 0, 56, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 68, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 3, 0, 0, 83, 86,
+ 95, 80, 79, 83, 73, 84,
+ 73, 79, 78, 0, 84, 69,
+ 88, 67, 79, 79, 82, 68,
+ 0, 171, 171, 171, 79, 83,
+ 71, 78, 44, 0, 0, 0,
+ 1, 0, 0, 0, 8, 0,
+ 0, 0, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 84,
+ 65, 82, 71, 69, 84, 0,
+ 171, 171, 83, 72, 68, 82,
+ 12, 1, 0, 0, 64, 0,
+ 0, 0, 67, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112,
+ 16, 0, 0, 0, 0, 0,
+ 68, 68, 0, 0, 98, 16,
+ 0, 3, 50, 16, 16, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0,
+ 61, 16, 0, 7, 242, 0,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 0, 70, 126, 16, 0,
+ 0, 0, 0, 0, 86, 0,
+ 0, 5, 50, 0, 16, 0,
+ 0, 0, 0, 0, 70, 0,
+ 16, 0, 0, 0, 0, 0,
+ 56, 0, 0, 7, 50, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 0, 16, 0, 0, 0,
+ 0, 0, 70, 16, 16, 0,
+ 1, 0, 0, 0, 27, 0,
+ 0, 5, 50, 0, 16, 0,
+ 0, 0, 0, 0, 70, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 8, 194, 0,
+ 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 45, 0, 0, 7,
+ 242, 0, 16, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 18, 32,
+ 16, 0, 0, 0, 0, 0,
+ 10, 0, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 8,
+ 226, 32, 16, 0, 0, 0,
+ 0, 0, 2, 64, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 9, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3d11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3d11ps.h
new file mode 100755
index 000000000..506baef44
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3d11ps.h
@@ -0,0 +1,162 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// Sampler sampler NA NA 0 1
+// TextureF texture float4 3d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+mov o0.x, r0.x
+mov o0.yzw, l(0,0,0,1.000000)
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughR3D[] =
+{
+ 68, 88, 66, 67, 11, 235,
+ 208, 143, 219, 183, 141, 78,
+ 136, 182, 62, 182, 243, 12,
+ 239, 125, 1, 0, 0, 0,
+ 188, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 220, 0, 0, 0, 100, 1,
+ 0, 0, 152, 1, 0, 0,
+ 64, 2, 0, 0, 82, 68,
+ 69, 70, 160, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 109, 0, 0, 0, 92, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0,
+ 100, 0, 0, 0, 2, 0,
+ 0, 0, 5, 0, 0, 0,
+ 8, 0, 0, 0, 255, 255,
+ 255, 255, 0, 0, 0, 0,
+ 1, 0, 0, 0, 13, 0,
+ 0, 0, 83, 97, 109, 112,
+ 108, 101, 114, 0, 84, 101,
+ 120, 116, 117, 114, 101, 70,
+ 0, 77, 105, 99, 114, 111,
+ 115, 111, 102, 116, 32, 40,
+ 82, 41, 32, 72, 76, 83,
+ 76, 32, 83, 104, 97, 100,
+ 101, 114, 32, 67, 111, 109,
+ 112, 105, 108, 101, 114, 32,
+ 54, 46, 51, 46, 57, 54,
+ 48, 48, 46, 49, 54, 51,
+ 56, 52, 0, 171, 73, 83,
+ 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0,
+ 0, 0, 80, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 92, 0, 0, 0,
+ 0, 0, 0, 0, 4, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 118, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 2, 0, 0, 0, 7, 7,
+ 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79,
+ 78, 0, 83, 86, 95, 82,
+ 69, 78, 68, 69, 82, 84,
+ 65, 82, 71, 69, 84, 65,
+ 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69,
+ 88, 67, 79, 79, 82, 68,
+ 0, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0,
+ 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 83, 86, 95, 84, 65, 82,
+ 71, 69, 84, 0, 171, 171,
+ 83, 72, 68, 82, 160, 0,
+ 0, 0, 64, 0, 0, 0,
+ 40, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0,
+ 0, 0, 0, 0, 88, 40,
+ 0, 4, 0, 112, 16, 0,
+ 0, 0, 0, 0, 85, 85,
+ 0, 0, 98, 16, 0, 3,
+ 114, 16, 16, 0, 2, 0,
+ 0, 0, 101, 0, 0, 3,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 104, 0, 0, 2,
+ 1, 0, 0, 0, 69, 0,
+ 0, 9, 242, 0, 16, 0,
+ 0, 0, 0, 0, 70, 18,
+ 16, 0, 2, 0, 0, 0,
+ 70, 126, 16, 0, 0, 0,
+ 0, 0, 0, 96, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 5, 18, 32, 16, 0,
+ 0, 0, 0, 0, 10, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 8, 226, 32,
+ 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 128, 63, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0,
+ 0, 0, 4, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3di11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3di11ps.h
new file mode 100755
index 000000000..89c35d600
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3di11ps.h
@@ -0,0 +1,174 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// TextureI texture sint4 3d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_resource_texture3d (sint,sint,sint,sint) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xyz, r0.xyzx
+mul r0.xyz, r0.xyzx, v2.xyzx
+ftoi r0.xyz, r0.xyzx
+mov r0.w, l(0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov o0.x, r0.x
+mov o0.yzw, l(0,0,0,0)
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughR3DI[] =
+{
+ 68, 88, 66, 67, 222, 251,
+ 30, 61, 15, 80, 81, 247,
+ 175, 137, 44, 19, 23, 84,
+ 149, 211, 1, 0, 0, 0,
+ 244, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 180, 0, 0, 0, 60, 1,
+ 0, 0, 112, 1, 0, 0,
+ 120, 2, 0, 0, 82, 68,
+ 69, 70, 120, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 69, 0, 0, 0, 60, 0,
+ 0, 0, 2, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 84, 101, 120, 116, 117, 114,
+ 101, 73, 0, 77, 105, 99,
+ 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72,
+ 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67,
+ 111, 109, 112, 105, 108, 101,
+ 114, 32, 54, 46, 51, 46,
+ 57, 54, 48, 48, 46, 49,
+ 54, 51, 56, 52, 0, 171,
+ 73, 83, 71, 78, 128, 0,
+ 0, 0, 3, 0, 0, 0,
+ 8, 0, 0, 0, 80, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 92, 0,
+ 0, 0, 0, 0, 0, 0,
+ 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 118, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 2, 0, 0, 0,
+ 7, 7, 0, 0, 83, 86,
+ 95, 80, 79, 83, 73, 84,
+ 73, 79, 78, 0, 83, 86,
+ 95, 82, 69, 78, 68, 69,
+ 82, 84, 65, 82, 71, 69,
+ 84, 65, 82, 82, 65, 89,
+ 73, 78, 68, 69, 88, 0,
+ 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 79, 83,
+ 71, 78, 44, 0, 0, 0,
+ 1, 0, 0, 0, 8, 0,
+ 0, 0, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 84,
+ 65, 82, 71, 69, 84, 0,
+ 171, 171, 83, 72, 68, 82,
+ 0, 1, 0, 0, 64, 0,
+ 0, 0, 64, 0, 0, 0,
+ 88, 40, 0, 4, 0, 112,
+ 16, 0, 0, 0, 0, 0,
+ 51, 51, 0, 0, 98, 16,
+ 0, 3, 114, 16, 16, 0,
+ 2, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0,
+ 61, 16, 0, 7, 242, 0,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 0, 70, 126, 16, 0,
+ 0, 0, 0, 0, 86, 0,
+ 0, 5, 114, 0, 16, 0,
+ 0, 0, 0, 0, 70, 2,
+ 16, 0, 0, 0, 0, 0,
+ 56, 0, 0, 7, 114, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 0, 0,
+ 0, 0, 70, 18, 16, 0,
+ 2, 0, 0, 0, 27, 0,
+ 0, 5, 114, 0, 16, 0,
+ 0, 0, 0, 0, 70, 2,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 130, 0,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 0, 45, 0, 0, 7,
+ 242, 0, 16, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 18, 32,
+ 16, 0, 0, 0, 0, 0,
+ 10, 0, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 8,
+ 226, 32, 16, 0, 0, 0,
+ 0, 0, 2, 64, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 9, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3dui11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3dui11ps.h
new file mode 100755
index 000000000..64386841c
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3dui11ps.h
@@ -0,0 +1,174 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// TextureUI texture uint4 3d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_resource_texture3d (uint,uint,uint,uint) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xyz, r0.xyzx
+mul r0.xyz, r0.xyzx, v2.xyzx
+ftoi r0.xyz, r0.xyzx
+mov r0.w, l(0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov o0.x, r0.x
+mov o0.yzw, l(0,0,0,0)
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughR3DUI[] =
+{
+ 68, 88, 66, 67, 69, 5,
+ 86, 212, 201, 54, 97, 205,
+ 89, 161, 100, 72, 246, 114,
+ 40, 214, 1, 0, 0, 0,
+ 244, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 180, 0, 0, 0, 60, 1,
+ 0, 0, 112, 1, 0, 0,
+ 120, 2, 0, 0, 82, 68,
+ 69, 70, 120, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 70, 0, 0, 0, 60, 0,
+ 0, 0, 2, 0, 0, 0,
+ 4, 0, 0, 0, 8, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 84, 101, 120, 116, 117, 114,
+ 101, 85, 73, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 54, 46, 51,
+ 46, 57, 54, 48, 48, 46,
+ 49, 54, 51, 56, 52, 0,
+ 73, 83, 71, 78, 128, 0,
+ 0, 0, 3, 0, 0, 0,
+ 8, 0, 0, 0, 80, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 92, 0,
+ 0, 0, 0, 0, 0, 0,
+ 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 118, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 2, 0, 0, 0,
+ 7, 7, 0, 0, 83, 86,
+ 95, 80, 79, 83, 73, 84,
+ 73, 79, 78, 0, 83, 86,
+ 95, 82, 69, 78, 68, 69,
+ 82, 84, 65, 82, 71, 69,
+ 84, 65, 82, 82, 65, 89,
+ 73, 78, 68, 69, 88, 0,
+ 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 79, 83,
+ 71, 78, 44, 0, 0, 0,
+ 1, 0, 0, 0, 8, 0,
+ 0, 0, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 84,
+ 65, 82, 71, 69, 84, 0,
+ 171, 171, 83, 72, 68, 82,
+ 0, 1, 0, 0, 64, 0,
+ 0, 0, 64, 0, 0, 0,
+ 88, 40, 0, 4, 0, 112,
+ 16, 0, 0, 0, 0, 0,
+ 68, 68, 0, 0, 98, 16,
+ 0, 3, 114, 16, 16, 0,
+ 2, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0,
+ 61, 16, 0, 7, 242, 0,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 0, 70, 126, 16, 0,
+ 0, 0, 0, 0, 86, 0,
+ 0, 5, 114, 0, 16, 0,
+ 0, 0, 0, 0, 70, 2,
+ 16, 0, 0, 0, 0, 0,
+ 56, 0, 0, 7, 114, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 0, 0,
+ 0, 0, 70, 18, 16, 0,
+ 2, 0, 0, 0, 27, 0,
+ 0, 5, 114, 0, 16, 0,
+ 0, 0, 0, 0, 70, 2,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 130, 0,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 0, 45, 0, 0, 7,
+ 242, 0, 16, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 18, 32,
+ 16, 0, 0, 0, 0, 0,
+ 10, 0, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 8,
+ 226, 32, 16, 0, 0, 0,
+ 0, 0, 2, 64, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 9, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2d11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2d11ps.h
new file mode 100755
index 000000000..201cbff60
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2d11ps.h
@@ -0,0 +1,198 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// Sampler sampler NA NA 0 1
+// TextureF texture float4 2d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t0
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ def c0, 1, 0, 0, 0
+ dcl t0.xy
+ dcl_2d s0
+ texld r0, t0, s0
+ mad r0, r0.xyxx, c0.xxyy, c0.yyyx
+ mov oC0, r0
+
+// approximately 3 instruction slots used (1 texture, 2 arithmetic)
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+mov o0.xy, r0.xyxx
+mov o0.zw, l(0,0,0,1.000000)
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRG2D[] =
+{
+ 68, 88, 66, 67, 217, 171,
+ 153, 248, 26, 15, 102, 119,
+ 86, 174, 121, 245, 223, 83,
+ 2, 181, 1, 0, 0, 0,
+ 40, 3, 0, 0, 6, 0,
+ 0, 0, 56, 0, 0, 0,
+ 208, 0, 0, 0, 120, 1,
+ 0, 0, 244, 1, 0, 0,
+ 156, 2, 0, 0, 244, 2,
+ 0, 0, 65, 111, 110, 57,
+ 144, 0, 0, 0, 144, 0,
+ 0, 0, 0, 2, 255, 255,
+ 104, 0, 0, 0, 40, 0,
+ 0, 0, 0, 0, 40, 0,
+ 0, 0, 40, 0, 0, 0,
+ 40, 0, 1, 0, 36, 0,
+ 0, 0, 40, 0, 0, 0,
+ 0, 0, 1, 2, 255, 255,
+ 81, 0, 0, 5, 0, 0,
+ 15, 160, 0, 0, 128, 63,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 31, 0, 0, 2, 0, 0,
+ 0, 128, 0, 0, 3, 176,
+ 31, 0, 0, 2, 0, 0,
+ 0, 144, 0, 8, 15, 160,
+ 66, 0, 0, 3, 0, 0,
+ 15, 128, 0, 0, 228, 176,
+ 0, 8, 228, 160, 4, 0,
+ 0, 4, 0, 0, 15, 128,
+ 0, 0, 4, 128, 0, 0,
+ 80, 160, 0, 0, 21, 160,
+ 1, 0, 0, 2, 0, 8,
+ 15, 128, 0, 0, 228, 128,
+ 255, 255, 0, 0, 83, 72,
+ 68, 82, 160, 0, 0, 0,
+ 64, 0, 0, 0, 40, 0,
+ 0, 0, 90, 0, 0, 3,
+ 0, 96, 16, 0, 0, 0,
+ 0, 0, 88, 24, 0, 4,
+ 0, 112, 16, 0, 0, 0,
+ 0, 0, 85, 85, 0, 0,
+ 98, 16, 0, 3, 50, 16,
+ 16, 0, 1, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 104, 0, 0, 2, 1, 0,
+ 0, 0, 69, 0, 0, 9,
+ 242, 0, 16, 0, 0, 0,
+ 0, 0, 70, 16, 16, 0,
+ 1, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 5,
+ 50, 32, 16, 0, 0, 0,
+ 0, 0, 70, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 8, 194, 32, 16, 0,
+ 0, 0, 0, 0, 2, 64,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 128, 63,
+ 62, 0, 0, 1, 83, 84,
+ 65, 84, 116, 0, 0, 0,
+ 4, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 82, 68, 69, 70,
+ 160, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 28, 0,
+ 0, 0, 0, 4, 255, 255,
+ 0, 1, 0, 0, 109, 0,
+ 0, 0, 92, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 100, 0,
+ 0, 0, 2, 0, 0, 0,
+ 5, 0, 0, 0, 4, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101,
+ 114, 0, 84, 101, 120, 116,
+ 117, 114, 101, 70, 0, 77,
+ 105, 99, 114, 111, 115, 111,
+ 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32,
+ 83, 104, 97, 100, 101, 114,
+ 32, 67, 111, 109, 112, 105,
+ 108, 101, 114, 32, 54, 46,
+ 51, 46, 57, 54, 48, 48,
+ 46, 49, 54, 51, 56, 52,
+ 0, 171, 73, 83, 71, 78,
+ 80, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 68, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 3, 3, 0, 0,
+ 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0,
+ 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 171, 171,
+ 79, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0,
+ 8, 0, 0, 0, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 83, 86,
+ 95, 84, 65, 82, 71, 69,
+ 84, 0, 171, 171
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2di11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2di11ps.h
new file mode 100755
index 000000000..a66e53094
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2di11ps.h
@@ -0,0 +1,167 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// TextureI texture sint4 2d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_resource_texture2d (sint,sint,sint,sint) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v1.xyxx
+ftoi r0.xy, r0.xyxx
+mov r0.zw, l(0,0,0,0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov o0.xy, r0.xyxx
+mov o0.zw, l(0,0,0,0)
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRG2DI[] =
+{
+ 68, 88, 66, 67, 89, 123,
+ 129, 251, 206, 105, 221, 141,
+ 5, 160, 186, 187, 168, 157,
+ 145, 246, 1, 0, 0, 0,
+ 208, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 180, 0, 0, 0, 12, 1,
+ 0, 0, 64, 1, 0, 0,
+ 84, 2, 0, 0, 82, 68,
+ 69, 70, 120, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 69, 0, 0, 0, 60, 0,
+ 0, 0, 2, 0, 0, 0,
+ 3, 0, 0, 0, 4, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 84, 101, 120, 116, 117, 114,
+ 101, 73, 0, 77, 105, 99,
+ 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72,
+ 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67,
+ 111, 109, 112, 105, 108, 101,
+ 114, 32, 54, 46, 51, 46,
+ 57, 54, 48, 48, 46, 49,
+ 54, 51, 56, 52, 0, 171,
+ 73, 83, 71, 78, 80, 0,
+ 0, 0, 2, 0, 0, 0,
+ 8, 0, 0, 0, 56, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 68, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 3, 0, 0, 83, 86,
+ 95, 80, 79, 83, 73, 84,
+ 73, 79, 78, 0, 84, 69,
+ 88, 67, 79, 79, 82, 68,
+ 0, 171, 171, 171, 79, 83,
+ 71, 78, 44, 0, 0, 0,
+ 1, 0, 0, 0, 8, 0,
+ 0, 0, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 84,
+ 65, 82, 71, 69, 84, 0,
+ 171, 171, 83, 72, 68, 82,
+ 12, 1, 0, 0, 64, 0,
+ 0, 0, 67, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112,
+ 16, 0, 0, 0, 0, 0,
+ 51, 51, 0, 0, 98, 16,
+ 0, 3, 50, 16, 16, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0,
+ 61, 16, 0, 7, 242, 0,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 0, 70, 126, 16, 0,
+ 0, 0, 0, 0, 86, 0,
+ 0, 5, 50, 0, 16, 0,
+ 0, 0, 0, 0, 70, 0,
+ 16, 0, 0, 0, 0, 0,
+ 56, 0, 0, 7, 50, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 0, 16, 0, 0, 0,
+ 0, 0, 70, 16, 16, 0,
+ 1, 0, 0, 0, 27, 0,
+ 0, 5, 50, 0, 16, 0,
+ 0, 0, 0, 0, 70, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 8, 194, 0,
+ 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 45, 0, 0, 7,
+ 242, 0, 16, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 50, 32,
+ 16, 0, 0, 0, 0, 0,
+ 70, 0, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 8,
+ 194, 32, 16, 0, 0, 0,
+ 0, 0, 2, 64, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 9, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2dui11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2dui11ps.h
new file mode 100755
index 000000000..5146cd936
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2dui11ps.h
@@ -0,0 +1,167 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// TextureUI texture uint4 2d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_resource_texture2d (uint,uint,uint,uint) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v1.xyxx
+ftoi r0.xy, r0.xyxx
+mov r0.zw, l(0,0,0,0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov o0.xy, r0.xyxx
+mov o0.zw, l(0,0,0,0)
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRG2DUI[] =
+{
+ 68, 88, 66, 67, 253, 188,
+ 138, 153, 226, 194, 182, 197,
+ 184, 36, 111, 24, 198, 171,
+ 241, 145, 1, 0, 0, 0,
+ 208, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 180, 0, 0, 0, 12, 1,
+ 0, 0, 64, 1, 0, 0,
+ 84, 2, 0, 0, 82, 68,
+ 69, 70, 120, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 70, 0, 0, 0, 60, 0,
+ 0, 0, 2, 0, 0, 0,
+ 4, 0, 0, 0, 4, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 84, 101, 120, 116, 117, 114,
+ 101, 85, 73, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 54, 46, 51,
+ 46, 57, 54, 48, 48, 46,
+ 49, 54, 51, 56, 52, 0,
+ 73, 83, 71, 78, 80, 0,
+ 0, 0, 2, 0, 0, 0,
+ 8, 0, 0, 0, 56, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 68, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 3, 0, 0, 83, 86,
+ 95, 80, 79, 83, 73, 84,
+ 73, 79, 78, 0, 84, 69,
+ 88, 67, 79, 79, 82, 68,
+ 0, 171, 171, 171, 79, 83,
+ 71, 78, 44, 0, 0, 0,
+ 1, 0, 0, 0, 8, 0,
+ 0, 0, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 84,
+ 65, 82, 71, 69, 84, 0,
+ 171, 171, 83, 72, 68, 82,
+ 12, 1, 0, 0, 64, 0,
+ 0, 0, 67, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112,
+ 16, 0, 0, 0, 0, 0,
+ 68, 68, 0, 0, 98, 16,
+ 0, 3, 50, 16, 16, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0,
+ 61, 16, 0, 7, 242, 0,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 0, 70, 126, 16, 0,
+ 0, 0, 0, 0, 86, 0,
+ 0, 5, 50, 0, 16, 0,
+ 0, 0, 0, 0, 70, 0,
+ 16, 0, 0, 0, 0, 0,
+ 56, 0, 0, 7, 50, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 0, 16, 0, 0, 0,
+ 0, 0, 70, 16, 16, 0,
+ 1, 0, 0, 0, 27, 0,
+ 0, 5, 50, 0, 16, 0,
+ 0, 0, 0, 0, 70, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 8, 194, 0,
+ 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 45, 0, 0, 7,
+ 242, 0, 16, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 50, 32,
+ 16, 0, 0, 0, 0, 0,
+ 70, 0, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 8,
+ 194, 32, 16, 0, 0, 0,
+ 0, 0, 2, 64, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 9, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3d11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3d11ps.h
new file mode 100755
index 000000000..a31301170
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3d11ps.h
@@ -0,0 +1,162 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// Sampler sampler NA NA 0 1
+// TextureF texture float4 3d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+mov o0.xy, r0.xyxx
+mov o0.zw, l(0,0,0,1.000000)
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRG3D[] =
+{
+ 68, 88, 66, 67, 117, 159,
+ 238, 81, 51, 223, 126, 31,
+ 223, 171, 227, 2, 248, 7,
+ 72, 91, 1, 0, 0, 0,
+ 188, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 220, 0, 0, 0, 100, 1,
+ 0, 0, 152, 1, 0, 0,
+ 64, 2, 0, 0, 82, 68,
+ 69, 70, 160, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 109, 0, 0, 0, 92, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0,
+ 100, 0, 0, 0, 2, 0,
+ 0, 0, 5, 0, 0, 0,
+ 8, 0, 0, 0, 255, 255,
+ 255, 255, 0, 0, 0, 0,
+ 1, 0, 0, 0, 13, 0,
+ 0, 0, 83, 97, 109, 112,
+ 108, 101, 114, 0, 84, 101,
+ 120, 116, 117, 114, 101, 70,
+ 0, 77, 105, 99, 114, 111,
+ 115, 111, 102, 116, 32, 40,
+ 82, 41, 32, 72, 76, 83,
+ 76, 32, 83, 104, 97, 100,
+ 101, 114, 32, 67, 111, 109,
+ 112, 105, 108, 101, 114, 32,
+ 54, 46, 51, 46, 57, 54,
+ 48, 48, 46, 49, 54, 51,
+ 56, 52, 0, 171, 73, 83,
+ 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0,
+ 0, 0, 80, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 92, 0, 0, 0,
+ 0, 0, 0, 0, 4, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 118, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 2, 0, 0, 0, 7, 7,
+ 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79,
+ 78, 0, 83, 86, 95, 82,
+ 69, 78, 68, 69, 82, 84,
+ 65, 82, 71, 69, 84, 65,
+ 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69,
+ 88, 67, 79, 79, 82, 68,
+ 0, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0,
+ 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 83, 86, 95, 84, 65, 82,
+ 71, 69, 84, 0, 171, 171,
+ 83, 72, 68, 82, 160, 0,
+ 0, 0, 64, 0, 0, 0,
+ 40, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0,
+ 0, 0, 0, 0, 88, 40,
+ 0, 4, 0, 112, 16, 0,
+ 0, 0, 0, 0, 85, 85,
+ 0, 0, 98, 16, 0, 3,
+ 114, 16, 16, 0, 2, 0,
+ 0, 0, 101, 0, 0, 3,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 104, 0, 0, 2,
+ 1, 0, 0, 0, 69, 0,
+ 0, 9, 242, 0, 16, 0,
+ 0, 0, 0, 0, 70, 18,
+ 16, 0, 2, 0, 0, 0,
+ 70, 126, 16, 0, 0, 0,
+ 0, 0, 0, 96, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 5, 50, 32, 16, 0,
+ 0, 0, 0, 0, 70, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 8, 194, 32,
+ 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 128, 63, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0,
+ 0, 0, 4, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3di11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3di11ps.h
new file mode 100755
index 000000000..ef6ec1723
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3di11ps.h
@@ -0,0 +1,174 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// TextureI texture sint4 3d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_resource_texture3d (sint,sint,sint,sint) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xyz, r0.xyzx
+mul r0.xyz, r0.xyzx, v2.xyzx
+ftoi r0.xyz, r0.xyzx
+mov r0.w, l(0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov o0.xy, r0.xyxx
+mov o0.zw, l(0,0,0,0)
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRG3DI[] =
+{
+ 68, 88, 66, 67, 62, 119,
+ 61, 21, 83, 42, 80, 125,
+ 121, 208, 247, 10, 223, 62,
+ 33, 18, 1, 0, 0, 0,
+ 244, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 180, 0, 0, 0, 60, 1,
+ 0, 0, 112, 1, 0, 0,
+ 120, 2, 0, 0, 82, 68,
+ 69, 70, 120, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 69, 0, 0, 0, 60, 0,
+ 0, 0, 2, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 84, 101, 120, 116, 117, 114,
+ 101, 73, 0, 77, 105, 99,
+ 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72,
+ 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67,
+ 111, 109, 112, 105, 108, 101,
+ 114, 32, 54, 46, 51, 46,
+ 57, 54, 48, 48, 46, 49,
+ 54, 51, 56, 52, 0, 171,
+ 73, 83, 71, 78, 128, 0,
+ 0, 0, 3, 0, 0, 0,
+ 8, 0, 0, 0, 80, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 92, 0,
+ 0, 0, 0, 0, 0, 0,
+ 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 118, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 2, 0, 0, 0,
+ 7, 7, 0, 0, 83, 86,
+ 95, 80, 79, 83, 73, 84,
+ 73, 79, 78, 0, 83, 86,
+ 95, 82, 69, 78, 68, 69,
+ 82, 84, 65, 82, 71, 69,
+ 84, 65, 82, 82, 65, 89,
+ 73, 78, 68, 69, 88, 0,
+ 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 79, 83,
+ 71, 78, 44, 0, 0, 0,
+ 1, 0, 0, 0, 8, 0,
+ 0, 0, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 84,
+ 65, 82, 71, 69, 84, 0,
+ 171, 171, 83, 72, 68, 82,
+ 0, 1, 0, 0, 64, 0,
+ 0, 0, 64, 0, 0, 0,
+ 88, 40, 0, 4, 0, 112,
+ 16, 0, 0, 0, 0, 0,
+ 51, 51, 0, 0, 98, 16,
+ 0, 3, 114, 16, 16, 0,
+ 2, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0,
+ 61, 16, 0, 7, 242, 0,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 0, 70, 126, 16, 0,
+ 0, 0, 0, 0, 86, 0,
+ 0, 5, 114, 0, 16, 0,
+ 0, 0, 0, 0, 70, 2,
+ 16, 0, 0, 0, 0, 0,
+ 56, 0, 0, 7, 114, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 0, 0,
+ 0, 0, 70, 18, 16, 0,
+ 2, 0, 0, 0, 27, 0,
+ 0, 5, 114, 0, 16, 0,
+ 0, 0, 0, 0, 70, 2,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 130, 0,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 0, 45, 0, 0, 7,
+ 242, 0, 16, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 50, 32,
+ 16, 0, 0, 0, 0, 0,
+ 70, 0, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 8,
+ 194, 32, 16, 0, 0, 0,
+ 0, 0, 2, 64, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 9, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3dui11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3dui11ps.h
new file mode 100755
index 000000000..d1540cee7
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3dui11ps.h
@@ -0,0 +1,174 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// TextureUI texture uint4 3d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_resource_texture3d (uint,uint,uint,uint) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xyz, r0.xyzx
+mul r0.xyz, r0.xyzx, v2.xyzx
+ftoi r0.xyz, r0.xyzx
+mov r0.w, l(0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov o0.xy, r0.xyxx
+mov o0.zw, l(0,0,0,0)
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRG3DUI[] =
+{
+ 68, 88, 66, 67, 37, 56,
+ 43, 206, 81, 137, 125, 191,
+ 216, 50, 86, 76, 61, 78,
+ 25, 246, 1, 0, 0, 0,
+ 244, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 180, 0, 0, 0, 60, 1,
+ 0, 0, 112, 1, 0, 0,
+ 120, 2, 0, 0, 82, 68,
+ 69, 70, 120, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 70, 0, 0, 0, 60, 0,
+ 0, 0, 2, 0, 0, 0,
+ 4, 0, 0, 0, 8, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 84, 101, 120, 116, 117, 114,
+ 101, 85, 73, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 54, 46, 51,
+ 46, 57, 54, 48, 48, 46,
+ 49, 54, 51, 56, 52, 0,
+ 73, 83, 71, 78, 128, 0,
+ 0, 0, 3, 0, 0, 0,
+ 8, 0, 0, 0, 80, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 92, 0,
+ 0, 0, 0, 0, 0, 0,
+ 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 118, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 2, 0, 0, 0,
+ 7, 7, 0, 0, 83, 86,
+ 95, 80, 79, 83, 73, 84,
+ 73, 79, 78, 0, 83, 86,
+ 95, 82, 69, 78, 68, 69,
+ 82, 84, 65, 82, 71, 69,
+ 84, 65, 82, 82, 65, 89,
+ 73, 78, 68, 69, 88, 0,
+ 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 79, 83,
+ 71, 78, 44, 0, 0, 0,
+ 1, 0, 0, 0, 8, 0,
+ 0, 0, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 84,
+ 65, 82, 71, 69, 84, 0,
+ 171, 171, 83, 72, 68, 82,
+ 0, 1, 0, 0, 64, 0,
+ 0, 0, 64, 0, 0, 0,
+ 88, 40, 0, 4, 0, 112,
+ 16, 0, 0, 0, 0, 0,
+ 68, 68, 0, 0, 98, 16,
+ 0, 3, 114, 16, 16, 0,
+ 2, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0,
+ 61, 16, 0, 7, 242, 0,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 0, 70, 126, 16, 0,
+ 0, 0, 0, 0, 86, 0,
+ 0, 5, 114, 0, 16, 0,
+ 0, 0, 0, 0, 70, 2,
+ 16, 0, 0, 0, 0, 0,
+ 56, 0, 0, 7, 114, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 0, 0,
+ 0, 0, 70, 18, 16, 0,
+ 2, 0, 0, 0, 27, 0,
+ 0, 5, 114, 0, 16, 0,
+ 0, 0, 0, 0, 70, 2,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 130, 0,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 0, 45, 0, 0, 7,
+ 242, 0, 16, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 50, 32,
+ 16, 0, 0, 0, 0, 0,
+ 70, 0, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 8,
+ 194, 32, 16, 0, 0, 0,
+ 0, 0, 2, 64, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 9, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h
new file mode 100755
index 000000000..0047ef3ca
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h
@@ -0,0 +1,196 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// Sampler sampler NA NA 0 1
+// TextureF texture float4 2d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t0
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ def c0, 1, 0, 0, 0
+ dcl t0.xy
+ dcl_2d s0
+ texld r0, t0, s0
+ mad r0, r0.xyzx, c0.xxxy, c0.yyyx
+ mov oC0, r0
+
+// approximately 3 instruction slots used (1 texture, 2 arithmetic)
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+mov o0.xyz, r0.xyzx
+mov o0.w, l(1.000000)
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGB2D[] =
+{
+ 68, 88, 66, 67, 51, 90,
+ 49, 167, 211, 79, 20, 215,
+ 57, 227, 70, 56, 132, 117,
+ 66, 156, 1, 0, 0, 0,
+ 28, 3, 0, 0, 6, 0,
+ 0, 0, 56, 0, 0, 0,
+ 208, 0, 0, 0, 108, 1,
+ 0, 0, 232, 1, 0, 0,
+ 144, 2, 0, 0, 232, 2,
+ 0, 0, 65, 111, 110, 57,
+ 144, 0, 0, 0, 144, 0,
+ 0, 0, 0, 2, 255, 255,
+ 104, 0, 0, 0, 40, 0,
+ 0, 0, 0, 0, 40, 0,
+ 0, 0, 40, 0, 0, 0,
+ 40, 0, 1, 0, 36, 0,
+ 0, 0, 40, 0, 0, 0,
+ 0, 0, 1, 2, 255, 255,
+ 81, 0, 0, 5, 0, 0,
+ 15, 160, 0, 0, 128, 63,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 31, 0, 0, 2, 0, 0,
+ 0, 128, 0, 0, 3, 176,
+ 31, 0, 0, 2, 0, 0,
+ 0, 144, 0, 8, 15, 160,
+ 66, 0, 0, 3, 0, 0,
+ 15, 128, 0, 0, 228, 176,
+ 0, 8, 228, 160, 4, 0,
+ 0, 4, 0, 0, 15, 128,
+ 0, 0, 36, 128, 0, 0,
+ 64, 160, 0, 0, 21, 160,
+ 1, 0, 0, 2, 0, 8,
+ 15, 128, 0, 0, 228, 128,
+ 255, 255, 0, 0, 83, 72,
+ 68, 82, 148, 0, 0, 0,
+ 64, 0, 0, 0, 37, 0,
+ 0, 0, 90, 0, 0, 3,
+ 0, 96, 16, 0, 0, 0,
+ 0, 0, 88, 24, 0, 4,
+ 0, 112, 16, 0, 0, 0,
+ 0, 0, 85, 85, 0, 0,
+ 98, 16, 0, 3, 50, 16,
+ 16, 0, 1, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 104, 0, 0, 2, 1, 0,
+ 0, 0, 69, 0, 0, 9,
+ 242, 0, 16, 0, 0, 0,
+ 0, 0, 70, 16, 16, 0,
+ 1, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 5,
+ 114, 32, 16, 0, 0, 0,
+ 0, 0, 70, 2, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 5, 130, 32, 16, 0,
+ 0, 0, 0, 0, 1, 64,
+ 0, 0, 0, 0, 128, 63,
+ 62, 0, 0, 1, 83, 84,
+ 65, 84, 116, 0, 0, 0,
+ 4, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 82, 68, 69, 70,
+ 160, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 28, 0,
+ 0, 0, 0, 4, 255, 255,
+ 0, 1, 0, 0, 109, 0,
+ 0, 0, 92, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 100, 0,
+ 0, 0, 2, 0, 0, 0,
+ 5, 0, 0, 0, 4, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 83, 97, 109, 112, 108, 101,
+ 114, 0, 84, 101, 120, 116,
+ 117, 114, 101, 70, 0, 77,
+ 105, 99, 114, 111, 115, 111,
+ 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32,
+ 83, 104, 97, 100, 101, 114,
+ 32, 67, 111, 109, 112, 105,
+ 108, 101, 114, 32, 54, 46,
+ 51, 46, 57, 54, 48, 48,
+ 46, 49, 54, 51, 56, 52,
+ 0, 171, 73, 83, 71, 78,
+ 80, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 68, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 3, 3, 0, 0,
+ 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0,
+ 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 171, 171,
+ 79, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0,
+ 8, 0, 0, 0, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 83, 86,
+ 95, 84, 65, 82, 71, 69,
+ 84, 0, 171, 171
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2di11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2di11ps.h
new file mode 100755
index 000000000..0f318fd8b
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2di11ps.h
@@ -0,0 +1,165 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// TextureI texture sint4 2d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_resource_texture2d (sint,sint,sint,sint) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v1.xyxx
+ftoi r0.xy, r0.xyxx
+mov r0.zw, l(0,0,0,0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov o0.xyz, r0.xyzx
+mov o0.w, l(0)
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGB2DI[] =
+{
+ 68, 88, 66, 67, 16, 227,
+ 172, 190, 246, 118, 223, 239,
+ 176, 78, 90, 11, 135, 138,
+ 109, 174, 1, 0, 0, 0,
+ 196, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 180, 0, 0, 0, 12, 1,
+ 0, 0, 64, 1, 0, 0,
+ 72, 2, 0, 0, 82, 68,
+ 69, 70, 120, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 69, 0, 0, 0, 60, 0,
+ 0, 0, 2, 0, 0, 0,
+ 3, 0, 0, 0, 4, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 84, 101, 120, 116, 117, 114,
+ 101, 73, 0, 77, 105, 99,
+ 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72,
+ 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67,
+ 111, 109, 112, 105, 108, 101,
+ 114, 32, 54, 46, 51, 46,
+ 57, 54, 48, 48, 46, 49,
+ 54, 51, 56, 52, 0, 171,
+ 73, 83, 71, 78, 80, 0,
+ 0, 0, 2, 0, 0, 0,
+ 8, 0, 0, 0, 56, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 68, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 3, 0, 0, 83, 86,
+ 95, 80, 79, 83, 73, 84,
+ 73, 79, 78, 0, 84, 69,
+ 88, 67, 79, 79, 82, 68,
+ 0, 171, 171, 171, 79, 83,
+ 71, 78, 44, 0, 0, 0,
+ 1, 0, 0, 0, 8, 0,
+ 0, 0, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 84,
+ 65, 82, 71, 69, 84, 0,
+ 171, 171, 83, 72, 68, 82,
+ 0, 1, 0, 0, 64, 0,
+ 0, 0, 64, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112,
+ 16, 0, 0, 0, 0, 0,
+ 51, 51, 0, 0, 98, 16,
+ 0, 3, 50, 16, 16, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0,
+ 61, 16, 0, 7, 242, 0,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 0, 70, 126, 16, 0,
+ 0, 0, 0, 0, 86, 0,
+ 0, 5, 50, 0, 16, 0,
+ 0, 0, 0, 0, 70, 0,
+ 16, 0, 0, 0, 0, 0,
+ 56, 0, 0, 7, 50, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 0, 16, 0, 0, 0,
+ 0, 0, 70, 16, 16, 0,
+ 1, 0, 0, 0, 27, 0,
+ 0, 5, 50, 0, 16, 0,
+ 0, 0, 0, 0, 70, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 8, 194, 0,
+ 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 45, 0, 0, 7,
+ 242, 0, 16, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 114, 32,
+ 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 5,
+ 130, 32, 16, 0, 0, 0,
+ 0, 0, 1, 64, 0, 0,
+ 0, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 9, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dui11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dui11ps.h
new file mode 100755
index 000000000..943f7a2be
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dui11ps.h
@@ -0,0 +1,165 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// TextureUI texture uint4 2d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_resource_texture2d (uint,uint,uint,uint) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v1.xyxx
+ftoi r0.xy, r0.xyxx
+mov r0.zw, l(0,0,0,0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov o0.xyz, r0.xyzx
+mov o0.w, l(0)
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGB2DUI[] =
+{
+ 68, 88, 66, 67, 245, 219,
+ 46, 32, 34, 74, 2, 47,
+ 124, 96, 216, 40, 253, 243,
+ 104, 178, 1, 0, 0, 0,
+ 196, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 180, 0, 0, 0, 12, 1,
+ 0, 0, 64, 1, 0, 0,
+ 72, 2, 0, 0, 82, 68,
+ 69, 70, 120, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 70, 0, 0, 0, 60, 0,
+ 0, 0, 2, 0, 0, 0,
+ 4, 0, 0, 0, 4, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 84, 101, 120, 116, 117, 114,
+ 101, 85, 73, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 54, 46, 51,
+ 46, 57, 54, 48, 48, 46,
+ 49, 54, 51, 56, 52, 0,
+ 73, 83, 71, 78, 80, 0,
+ 0, 0, 2, 0, 0, 0,
+ 8, 0, 0, 0, 56, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 68, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 3, 0, 0, 83, 86,
+ 95, 80, 79, 83, 73, 84,
+ 73, 79, 78, 0, 84, 69,
+ 88, 67, 79, 79, 82, 68,
+ 0, 171, 171, 171, 79, 83,
+ 71, 78, 44, 0, 0, 0,
+ 1, 0, 0, 0, 8, 0,
+ 0, 0, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 84,
+ 65, 82, 71, 69, 84, 0,
+ 171, 171, 83, 72, 68, 82,
+ 0, 1, 0, 0, 64, 0,
+ 0, 0, 64, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112,
+ 16, 0, 0, 0, 0, 0,
+ 68, 68, 0, 0, 98, 16,
+ 0, 3, 50, 16, 16, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0,
+ 61, 16, 0, 7, 242, 0,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 0, 70, 126, 16, 0,
+ 0, 0, 0, 0, 86, 0,
+ 0, 5, 50, 0, 16, 0,
+ 0, 0, 0, 0, 70, 0,
+ 16, 0, 0, 0, 0, 0,
+ 56, 0, 0, 7, 50, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 0, 16, 0, 0, 0,
+ 0, 0, 70, 16, 16, 0,
+ 1, 0, 0, 0, 27, 0,
+ 0, 5, 50, 0, 16, 0,
+ 0, 0, 0, 0, 70, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 8, 194, 0,
+ 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 45, 0, 0, 7,
+ 242, 0, 16, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 114, 32,
+ 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 5,
+ 130, 32, 16, 0, 0, 0,
+ 0, 0, 1, 64, 0, 0,
+ 0, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 9, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3d11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3d11ps.h
new file mode 100755
index 000000000..528f27361
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3d11ps.h
@@ -0,0 +1,160 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// Sampler sampler NA NA 0 1
+// TextureF texture float4 3d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+mov o0.xyz, r0.xyzx
+mov o0.w, l(1.000000)
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGB3D[] =
+{
+ 68, 88, 66, 67, 3, 213,
+ 227, 200, 132, 255, 7, 95,
+ 0, 252, 77, 33, 254, 184,
+ 83, 110, 1, 0, 0, 0,
+ 176, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 220, 0, 0, 0, 100, 1,
+ 0, 0, 152, 1, 0, 0,
+ 52, 2, 0, 0, 82, 68,
+ 69, 70, 160, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 109, 0, 0, 0, 92, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0,
+ 100, 0, 0, 0, 2, 0,
+ 0, 0, 5, 0, 0, 0,
+ 8, 0, 0, 0, 255, 255,
+ 255, 255, 0, 0, 0, 0,
+ 1, 0, 0, 0, 13, 0,
+ 0, 0, 83, 97, 109, 112,
+ 108, 101, 114, 0, 84, 101,
+ 120, 116, 117, 114, 101, 70,
+ 0, 77, 105, 99, 114, 111,
+ 115, 111, 102, 116, 32, 40,
+ 82, 41, 32, 72, 76, 83,
+ 76, 32, 83, 104, 97, 100,
+ 101, 114, 32, 67, 111, 109,
+ 112, 105, 108, 101, 114, 32,
+ 54, 46, 51, 46, 57, 54,
+ 48, 48, 46, 49, 54, 51,
+ 56, 52, 0, 171, 73, 83,
+ 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0,
+ 0, 0, 80, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 92, 0, 0, 0,
+ 0, 0, 0, 0, 4, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 118, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 2, 0, 0, 0, 7, 7,
+ 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79,
+ 78, 0, 83, 86, 95, 82,
+ 69, 78, 68, 69, 82, 84,
+ 65, 82, 71, 69, 84, 65,
+ 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69,
+ 88, 67, 79, 79, 82, 68,
+ 0, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0,
+ 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 83, 86, 95, 84, 65, 82,
+ 71, 69, 84, 0, 171, 171,
+ 83, 72, 68, 82, 148, 0,
+ 0, 0, 64, 0, 0, 0,
+ 37, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0,
+ 0, 0, 0, 0, 88, 40,
+ 0, 4, 0, 112, 16, 0,
+ 0, 0, 0, 0, 85, 85,
+ 0, 0, 98, 16, 0, 3,
+ 114, 16, 16, 0, 2, 0,
+ 0, 0, 101, 0, 0, 3,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 104, 0, 0, 2,
+ 1, 0, 0, 0, 69, 0,
+ 0, 9, 242, 0, 16, 0,
+ 0, 0, 0, 0, 70, 18,
+ 16, 0, 2, 0, 0, 0,
+ 70, 126, 16, 0, 0, 0,
+ 0, 0, 0, 96, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 5, 114, 32, 16, 0,
+ 0, 0, 0, 0, 70, 2,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 130, 32,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 128, 63, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0,
+ 0, 0, 4, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3di11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3di11ps.h
new file mode 100755
index 000000000..fa2a63959
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3di11ps.h
@@ -0,0 +1,172 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// TextureI texture sint4 3d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_resource_texture3d (sint,sint,sint,sint) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xyz, r0.xyzx
+mul r0.xyz, r0.xyzx, v2.xyzx
+ftoi r0.xyz, r0.xyzx
+mov r0.w, l(0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov o0.xyz, r0.xyzx
+mov o0.w, l(0)
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGB3DI[] =
+{
+ 68, 88, 66, 67, 194, 157,
+ 8, 194, 167, 235, 14, 127,
+ 69, 198, 32, 35, 167, 35,
+ 213, 248, 1, 0, 0, 0,
+ 232, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 180, 0, 0, 0, 60, 1,
+ 0, 0, 112, 1, 0, 0,
+ 108, 2, 0, 0, 82, 68,
+ 69, 70, 120, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 69, 0, 0, 0, 60, 0,
+ 0, 0, 2, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 84, 101, 120, 116, 117, 114,
+ 101, 73, 0, 77, 105, 99,
+ 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72,
+ 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67,
+ 111, 109, 112, 105, 108, 101,
+ 114, 32, 54, 46, 51, 46,
+ 57, 54, 48, 48, 46, 49,
+ 54, 51, 56, 52, 0, 171,
+ 73, 83, 71, 78, 128, 0,
+ 0, 0, 3, 0, 0, 0,
+ 8, 0, 0, 0, 80, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 92, 0,
+ 0, 0, 0, 0, 0, 0,
+ 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 118, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 2, 0, 0, 0,
+ 7, 7, 0, 0, 83, 86,
+ 95, 80, 79, 83, 73, 84,
+ 73, 79, 78, 0, 83, 86,
+ 95, 82, 69, 78, 68, 69,
+ 82, 84, 65, 82, 71, 69,
+ 84, 65, 82, 82, 65, 89,
+ 73, 78, 68, 69, 88, 0,
+ 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 79, 83,
+ 71, 78, 44, 0, 0, 0,
+ 1, 0, 0, 0, 8, 0,
+ 0, 0, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 84,
+ 65, 82, 71, 69, 84, 0,
+ 171, 171, 83, 72, 68, 82,
+ 244, 0, 0, 0, 64, 0,
+ 0, 0, 61, 0, 0, 0,
+ 88, 40, 0, 4, 0, 112,
+ 16, 0, 0, 0, 0, 0,
+ 51, 51, 0, 0, 98, 16,
+ 0, 3, 114, 16, 16, 0,
+ 2, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0,
+ 61, 16, 0, 7, 242, 0,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 0, 70, 126, 16, 0,
+ 0, 0, 0, 0, 86, 0,
+ 0, 5, 114, 0, 16, 0,
+ 0, 0, 0, 0, 70, 2,
+ 16, 0, 0, 0, 0, 0,
+ 56, 0, 0, 7, 114, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 0, 0,
+ 0, 0, 70, 18, 16, 0,
+ 2, 0, 0, 0, 27, 0,
+ 0, 5, 114, 0, 16, 0,
+ 0, 0, 0, 0, 70, 2,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 130, 0,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 0, 45, 0, 0, 7,
+ 242, 0, 16, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 114, 32,
+ 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 5,
+ 130, 32, 16, 0, 0, 0,
+ 0, 0, 1, 64, 0, 0,
+ 0, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 9, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dui11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dui11ps.h
new file mode 100755
index 000000000..e90b40d00
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dui11ps.h
@@ -0,0 +1,172 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// TextureUI texture uint4 3d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_resource_texture3d (uint,uint,uint,uint) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xyz, r0.xyzx
+mul r0.xyz, r0.xyzx, v2.xyzx
+ftoi r0.xyz, r0.xyzx
+mov r0.w, l(0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov o0.xyz, r0.xyzx
+mov o0.w, l(0)
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGB3DUI[] =
+{
+ 68, 88, 66, 67, 253, 147,
+ 1, 158, 41, 31, 253, 138,
+ 52, 213, 103, 41, 188, 192,
+ 79, 199, 1, 0, 0, 0,
+ 232, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 180, 0, 0, 0, 60, 1,
+ 0, 0, 112, 1, 0, 0,
+ 108, 2, 0, 0, 82, 68,
+ 69, 70, 120, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 70, 0, 0, 0, 60, 0,
+ 0, 0, 2, 0, 0, 0,
+ 4, 0, 0, 0, 8, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 84, 101, 120, 116, 117, 114,
+ 101, 85, 73, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 54, 46, 51,
+ 46, 57, 54, 48, 48, 46,
+ 49, 54, 51, 56, 52, 0,
+ 73, 83, 71, 78, 128, 0,
+ 0, 0, 3, 0, 0, 0,
+ 8, 0, 0, 0, 80, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 92, 0,
+ 0, 0, 0, 0, 0, 0,
+ 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 118, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 2, 0, 0, 0,
+ 7, 7, 0, 0, 83, 86,
+ 95, 80, 79, 83, 73, 84,
+ 73, 79, 78, 0, 83, 86,
+ 95, 82, 69, 78, 68, 69,
+ 82, 84, 65, 82, 71, 69,
+ 84, 65, 82, 82, 65, 89,
+ 73, 78, 68, 69, 88, 0,
+ 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 79, 83,
+ 71, 78, 44, 0, 0, 0,
+ 1, 0, 0, 0, 8, 0,
+ 0, 0, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 84,
+ 65, 82, 71, 69, 84, 0,
+ 171, 171, 83, 72, 68, 82,
+ 244, 0, 0, 0, 64, 0,
+ 0, 0, 61, 0, 0, 0,
+ 88, 40, 0, 4, 0, 112,
+ 16, 0, 0, 0, 0, 0,
+ 68, 68, 0, 0, 98, 16,
+ 0, 3, 114, 16, 16, 0,
+ 2, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0,
+ 61, 16, 0, 7, 242, 0,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 0, 70, 126, 16, 0,
+ 0, 0, 0, 0, 86, 0,
+ 0, 5, 114, 0, 16, 0,
+ 0, 0, 0, 0, 70, 2,
+ 16, 0, 0, 0, 0, 0,
+ 56, 0, 0, 7, 114, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 0, 0,
+ 0, 0, 70, 18, 16, 0,
+ 2, 0, 0, 0, 27, 0,
+ 0, 5, 114, 0, 16, 0,
+ 0, 0, 0, 0, 70, 2,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 130, 0,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 0, 45, 0, 0, 7,
+ 242, 0, 16, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 114, 32,
+ 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 5,
+ 130, 32, 16, 0, 0, 0,
+ 0, 0, 1, 64, 0, 0,
+ 0, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 9, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h
new file mode 100755
index 000000000..a4ee9d5ab
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h
@@ -0,0 +1,176 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// Sampler sampler NA NA 0 1
+// TextureF texture float4 2d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t0
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ dcl t0.xy
+ dcl_2d s0
+ texld r0, t0, s0
+ mov oC0, r0
+
+// approximately 2 instruction slots used (1 texture, 1 arithmetic)
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+sample o0.xyzw, v1.xyxx, t0.xyzw, s0
+ret
+// Approximately 2 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGBA2D[] =
+{
+ 68, 88, 66, 67, 240, 186,
+ 163, 221, 151, 45, 139, 68,
+ 172, 121, 30, 230, 203, 102,
+ 92, 33, 1, 0, 0, 0,
+ 192, 2, 0, 0, 6, 0,
+ 0, 0, 56, 0, 0, 0,
+ 164, 0, 0, 0, 16, 1,
+ 0, 0, 140, 1, 0, 0,
+ 52, 2, 0, 0, 140, 2,
+ 0, 0, 65, 111, 110, 57,
+ 100, 0, 0, 0, 100, 0,
+ 0, 0, 0, 2, 255, 255,
+ 60, 0, 0, 0, 40, 0,
+ 0, 0, 0, 0, 40, 0,
+ 0, 0, 40, 0, 0, 0,
+ 40, 0, 1, 0, 36, 0,
+ 0, 0, 40, 0, 0, 0,
+ 0, 0, 1, 2, 255, 255,
+ 31, 0, 0, 2, 0, 0,
+ 0, 128, 0, 0, 3, 176,
+ 31, 0, 0, 2, 0, 0,
+ 0, 144, 0, 8, 15, 160,
+ 66, 0, 0, 3, 0, 0,
+ 15, 128, 0, 0, 228, 176,
+ 0, 8, 228, 160, 1, 0,
+ 0, 2, 0, 8, 15, 128,
+ 0, 0, 228, 128, 255, 255,
+ 0, 0, 83, 72, 68, 82,
+ 100, 0, 0, 0, 64, 0,
+ 0, 0, 25, 0, 0, 0,
+ 90, 0, 0, 3, 0, 96,
+ 16, 0, 0, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112,
+ 16, 0, 0, 0, 0, 0,
+ 85, 85, 0, 0, 98, 16,
+ 0, 3, 50, 16, 16, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 69, 0,
+ 0, 9, 242, 32, 16, 0,
+ 0, 0, 0, 0, 70, 16,
+ 16, 0, 1, 0, 0, 0,
+ 70, 126, 16, 0, 0, 0,
+ 0, 0, 0, 96, 16, 0,
+ 0, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 82, 68, 69, 70, 160, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 28, 0, 0, 0,
+ 0, 4, 255, 255, 0, 1,
+ 0, 0, 109, 0, 0, 0,
+ 92, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 100, 0, 0, 0,
+ 2, 0, 0, 0, 5, 0,
+ 0, 0, 4, 0, 0, 0,
+ 255, 255, 255, 255, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 13, 0, 0, 0, 83, 97,
+ 109, 112, 108, 101, 114, 0,
+ 84, 101, 120, 116, 117, 114,
+ 101, 70, 0, 77, 105, 99,
+ 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72,
+ 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67,
+ 111, 109, 112, 105, 108, 101,
+ 114, 32, 54, 46, 51, 46,
+ 57, 54, 48, 48, 46, 49,
+ 54, 51, 56, 52, 0, 171,
+ 73, 83, 71, 78, 80, 0,
+ 0, 0, 2, 0, 0, 0,
+ 8, 0, 0, 0, 56, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 68, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 3, 0, 0, 83, 86,
+ 95, 80, 79, 83, 73, 84,
+ 73, 79, 78, 0, 84, 69,
+ 88, 67, 79, 79, 82, 68,
+ 0, 171, 171, 171, 79, 83,
+ 71, 78, 44, 0, 0, 0,
+ 1, 0, 0, 0, 8, 0,
+ 0, 0, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 84,
+ 65, 82, 71, 69, 84, 0,
+ 171, 171
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h
new file mode 100755
index 000000000..d87d043d8
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h
@@ -0,0 +1,157 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// TextureI texture sint4 2d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_resource_texture2d (sint,sint,sint,sint) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v1.xyxx
+ftoi r0.xy, r0.xyxx
+mov r0.zw, l(0,0,0,0)
+ld o0.xyzw, r0.xyzw, t0.xyzw
+ret
+// Approximately 7 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGBA2DI[] =
+{
+ 68, 88, 66, 67, 81, 147,
+ 194, 141, 92, 236, 184, 192,
+ 11, 249, 14, 215, 122, 110,
+ 35, 111, 1, 0, 0, 0,
+ 156, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 180, 0, 0, 0, 12, 1,
+ 0, 0, 64, 1, 0, 0,
+ 32, 2, 0, 0, 82, 68,
+ 69, 70, 120, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 69, 0, 0, 0, 60, 0,
+ 0, 0, 2, 0, 0, 0,
+ 3, 0, 0, 0, 4, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 84, 101, 120, 116, 117, 114,
+ 101, 73, 0, 77, 105, 99,
+ 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72,
+ 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67,
+ 111, 109, 112, 105, 108, 101,
+ 114, 32, 54, 46, 51, 46,
+ 57, 54, 48, 48, 46, 49,
+ 54, 51, 56, 52, 0, 171,
+ 73, 83, 71, 78, 80, 0,
+ 0, 0, 2, 0, 0, 0,
+ 8, 0, 0, 0, 56, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 68, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 3, 0, 0, 83, 86,
+ 95, 80, 79, 83, 73, 84,
+ 73, 79, 78, 0, 84, 69,
+ 88, 67, 79, 79, 82, 68,
+ 0, 171, 171, 171, 79, 83,
+ 71, 78, 44, 0, 0, 0,
+ 1, 0, 0, 0, 8, 0,
+ 0, 0, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 84,
+ 65, 82, 71, 69, 84, 0,
+ 171, 171, 83, 72, 68, 82,
+ 216, 0, 0, 0, 64, 0,
+ 0, 0, 54, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112,
+ 16, 0, 0, 0, 0, 0,
+ 51, 51, 0, 0, 98, 16,
+ 0, 3, 50, 16, 16, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0,
+ 61, 16, 0, 7, 242, 0,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 0, 70, 126, 16, 0,
+ 0, 0, 0, 0, 86, 0,
+ 0, 5, 50, 0, 16, 0,
+ 0, 0, 0, 0, 70, 0,
+ 16, 0, 0, 0, 0, 0,
+ 56, 0, 0, 7, 50, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 0, 16, 0, 0, 0,
+ 0, 0, 70, 16, 16, 0,
+ 1, 0, 0, 0, 27, 0,
+ 0, 5, 50, 0, 16, 0,
+ 0, 0, 0, 0, 70, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 8, 194, 0,
+ 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 45, 0, 0, 7,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84,
+ 65, 84, 116, 0, 0, 0,
+ 7, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h
new file mode 100755
index 000000000..35cff53a4
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h
@@ -0,0 +1,157 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// TextureUI texture uint4 2d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_resource_texture2d (uint,uint,uint,uint) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v1.xyxx
+ftoi r0.xy, r0.xyxx
+mov r0.zw, l(0,0,0,0)
+ld o0.xyzw, r0.xyzw, t0.xyzw
+ret
+// Approximately 7 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGBA2DUI[] =
+{
+ 68, 88, 66, 67, 128, 252,
+ 255, 238, 68, 109, 10, 133,
+ 175, 163, 216, 152, 219, 103,
+ 163, 223, 1, 0, 0, 0,
+ 156, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 180, 0, 0, 0, 12, 1,
+ 0, 0, 64, 1, 0, 0,
+ 32, 2, 0, 0, 82, 68,
+ 69, 70, 120, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 70, 0, 0, 0, 60, 0,
+ 0, 0, 2, 0, 0, 0,
+ 4, 0, 0, 0, 4, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 84, 101, 120, 116, 117, 114,
+ 101, 85, 73, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 54, 46, 51,
+ 46, 57, 54, 48, 48, 46,
+ 49, 54, 51, 56, 52, 0,
+ 73, 83, 71, 78, 80, 0,
+ 0, 0, 2, 0, 0, 0,
+ 8, 0, 0, 0, 56, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 68, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 3, 0, 0, 83, 86,
+ 95, 80, 79, 83, 73, 84,
+ 73, 79, 78, 0, 84, 69,
+ 88, 67, 79, 79, 82, 68,
+ 0, 171, 171, 171, 79, 83,
+ 71, 78, 44, 0, 0, 0,
+ 1, 0, 0, 0, 8, 0,
+ 0, 0, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 84,
+ 65, 82, 71, 69, 84, 0,
+ 171, 171, 83, 72, 68, 82,
+ 216, 0, 0, 0, 64, 0,
+ 0, 0, 54, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112,
+ 16, 0, 0, 0, 0, 0,
+ 68, 68, 0, 0, 98, 16,
+ 0, 3, 50, 16, 16, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0,
+ 61, 16, 0, 7, 242, 0,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 0, 70, 126, 16, 0,
+ 0, 0, 0, 0, 86, 0,
+ 0, 5, 50, 0, 16, 0,
+ 0, 0, 0, 0, 70, 0,
+ 16, 0, 0, 0, 0, 0,
+ 56, 0, 0, 7, 50, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 0, 16, 0, 0, 0,
+ 0, 0, 70, 16, 16, 0,
+ 1, 0, 0, 0, 27, 0,
+ 0, 5, 50, 0, 16, 0,
+ 0, 0, 0, 0, 70, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 8, 194, 0,
+ 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 45, 0, 0, 7,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84,
+ 65, 84, 116, 0, 0, 0,
+ 7, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3d11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3d11ps.h
new file mode 100755
index 000000000..ac4cbeae9
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3d11ps.h
@@ -0,0 +1,149 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// Sampler sampler NA NA 0 1
+// TextureF texture float4 3d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+sample o0.xyzw, v2.xyzx, t0.xyzw, s0
+ret
+// Approximately 2 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGBA3D[] =
+{
+ 68, 88, 66, 67, 246, 41,
+ 15, 240, 168, 172, 91, 145,
+ 236, 221, 187, 89, 12, 0,
+ 93, 149, 1, 0, 0, 0,
+ 128, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 220, 0, 0, 0, 100, 1,
+ 0, 0, 152, 1, 0, 0,
+ 4, 2, 0, 0, 82, 68,
+ 69, 70, 160, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 109, 0, 0, 0, 92, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0,
+ 100, 0, 0, 0, 2, 0,
+ 0, 0, 5, 0, 0, 0,
+ 8, 0, 0, 0, 255, 255,
+ 255, 255, 0, 0, 0, 0,
+ 1, 0, 0, 0, 13, 0,
+ 0, 0, 83, 97, 109, 112,
+ 108, 101, 114, 0, 84, 101,
+ 120, 116, 117, 114, 101, 70,
+ 0, 77, 105, 99, 114, 111,
+ 115, 111, 102, 116, 32, 40,
+ 82, 41, 32, 72, 76, 83,
+ 76, 32, 83, 104, 97, 100,
+ 101, 114, 32, 67, 111, 109,
+ 112, 105, 108, 101, 114, 32,
+ 54, 46, 51, 46, 57, 54,
+ 48, 48, 46, 49, 54, 51,
+ 56, 52, 0, 171, 73, 83,
+ 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0,
+ 0, 0, 80, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 92, 0, 0, 0,
+ 0, 0, 0, 0, 4, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 118, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 2, 0, 0, 0, 7, 7,
+ 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79,
+ 78, 0, 83, 86, 95, 82,
+ 69, 78, 68, 69, 82, 84,
+ 65, 82, 71, 69, 84, 65,
+ 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69,
+ 88, 67, 79, 79, 82, 68,
+ 0, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0,
+ 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 83, 86, 95, 84, 65, 82,
+ 71, 69, 84, 0, 171, 171,
+ 83, 72, 68, 82, 100, 0,
+ 0, 0, 64, 0, 0, 0,
+ 25, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0,
+ 0, 0, 0, 0, 88, 40,
+ 0, 4, 0, 112, 16, 0,
+ 0, 0, 0, 0, 85, 85,
+ 0, 0, 98, 16, 0, 3,
+ 114, 16, 16, 0, 2, 0,
+ 0, 0, 101, 0, 0, 3,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 69, 0, 0, 9,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 70, 18, 16, 0,
+ 2, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0,
+ 0, 96, 16, 0, 0, 0,
+ 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0,
+ 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3di11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3di11ps.h
new file mode 100755
index 000000000..1921c9f20
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3di11ps.h
@@ -0,0 +1,164 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// TextureI texture sint4 3d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_resource_texture3d (sint,sint,sint,sint) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xyz, r0.xyzx
+mul r0.xyz, r0.xyzx, v2.xyzx
+ftoi r0.xyz, r0.xyzx
+mov r0.w, l(0)
+ld o0.xyzw, r0.xyzw, t0.xyzw
+ret
+// Approximately 7 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGBA3DI[] =
+{
+ 68, 88, 66, 67, 139, 158,
+ 6, 251, 163, 134, 3, 183,
+ 5, 227, 185, 108, 35, 91,
+ 67, 191, 1, 0, 0, 0,
+ 192, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 180, 0, 0, 0, 60, 1,
+ 0, 0, 112, 1, 0, 0,
+ 68, 2, 0, 0, 82, 68,
+ 69, 70, 120, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 69, 0, 0, 0, 60, 0,
+ 0, 0, 2, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 84, 101, 120, 116, 117, 114,
+ 101, 73, 0, 77, 105, 99,
+ 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72,
+ 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67,
+ 111, 109, 112, 105, 108, 101,
+ 114, 32, 54, 46, 51, 46,
+ 57, 54, 48, 48, 46, 49,
+ 54, 51, 56, 52, 0, 171,
+ 73, 83, 71, 78, 128, 0,
+ 0, 0, 3, 0, 0, 0,
+ 8, 0, 0, 0, 80, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 92, 0,
+ 0, 0, 0, 0, 0, 0,
+ 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 118, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 2, 0, 0, 0,
+ 7, 7, 0, 0, 83, 86,
+ 95, 80, 79, 83, 73, 84,
+ 73, 79, 78, 0, 83, 86,
+ 95, 82, 69, 78, 68, 69,
+ 82, 84, 65, 82, 71, 69,
+ 84, 65, 82, 82, 65, 89,
+ 73, 78, 68, 69, 88, 0,
+ 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 79, 83,
+ 71, 78, 44, 0, 0, 0,
+ 1, 0, 0, 0, 8, 0,
+ 0, 0, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 84,
+ 65, 82, 71, 69, 84, 0,
+ 171, 171, 83, 72, 68, 82,
+ 204, 0, 0, 0, 64, 0,
+ 0, 0, 51, 0, 0, 0,
+ 88, 40, 0, 4, 0, 112,
+ 16, 0, 0, 0, 0, 0,
+ 51, 51, 0, 0, 98, 16,
+ 0, 3, 114, 16, 16, 0,
+ 2, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0,
+ 61, 16, 0, 7, 242, 0,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 0, 70, 126, 16, 0,
+ 0, 0, 0, 0, 86, 0,
+ 0, 5, 114, 0, 16, 0,
+ 0, 0, 0, 0, 70, 2,
+ 16, 0, 0, 0, 0, 0,
+ 56, 0, 0, 7, 114, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 0, 0,
+ 0, 0, 70, 18, 16, 0,
+ 2, 0, 0, 0, 27, 0,
+ 0, 5, 114, 0, 16, 0,
+ 0, 0, 0, 0, 70, 2,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 130, 0,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 0, 45, 0, 0, 7,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84,
+ 65, 84, 116, 0, 0, 0,
+ 7, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dui11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dui11ps.h
new file mode 100755
index 000000000..cba1502da
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dui11ps.h
@@ -0,0 +1,164 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// TextureUI texture uint4 3d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_resource_texture3d (uint,uint,uint,uint) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xyz, r0.xyzx
+mul r0.xyz, r0.xyzx, v2.xyzx
+ftoi r0.xyz, r0.xyzx
+mov r0.w, l(0)
+ld o0.xyzw, r0.xyzw, t0.xyzw
+ret
+// Approximately 7 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGBA3DUI[] =
+{
+ 68, 88, 66, 67, 16, 111,
+ 56, 218, 148, 233, 100, 164,
+ 0, 199, 73, 155, 213, 171,
+ 78, 18, 1, 0, 0, 0,
+ 192, 2, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 180, 0, 0, 0, 60, 1,
+ 0, 0, 112, 1, 0, 0,
+ 68, 2, 0, 0, 82, 68,
+ 69, 70, 120, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 70, 0, 0, 0, 60, 0,
+ 0, 0, 2, 0, 0, 0,
+ 4, 0, 0, 0, 8, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 84, 101, 120, 116, 117, 114,
+ 101, 85, 73, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 54, 46, 51,
+ 46, 57, 54, 48, 48, 46,
+ 49, 54, 51, 56, 52, 0,
+ 73, 83, 71, 78, 128, 0,
+ 0, 0, 3, 0, 0, 0,
+ 8, 0, 0, 0, 80, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 92, 0,
+ 0, 0, 0, 0, 0, 0,
+ 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 118, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 2, 0, 0, 0,
+ 7, 7, 0, 0, 83, 86,
+ 95, 80, 79, 83, 73, 84,
+ 73, 79, 78, 0, 83, 86,
+ 95, 82, 69, 78, 68, 69,
+ 82, 84, 65, 82, 71, 69,
+ 84, 65, 82, 82, 65, 89,
+ 73, 78, 68, 69, 88, 0,
+ 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 79, 83,
+ 71, 78, 44, 0, 0, 0,
+ 1, 0, 0, 0, 8, 0,
+ 0, 0, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 84,
+ 65, 82, 71, 69, 84, 0,
+ 171, 171, 83, 72, 68, 82,
+ 204, 0, 0, 0, 64, 0,
+ 0, 0, 51, 0, 0, 0,
+ 88, 40, 0, 4, 0, 112,
+ 16, 0, 0, 0, 0, 0,
+ 68, 68, 0, 0, 98, 16,
+ 0, 3, 114, 16, 16, 0,
+ 2, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0,
+ 61, 16, 0, 7, 242, 0,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 0, 70, 126, 16, 0,
+ 0, 0, 0, 0, 86, 0,
+ 0, 5, 114, 0, 16, 0,
+ 0, 0, 0, 0, 70, 2,
+ 16, 0, 0, 0, 0, 0,
+ 56, 0, 0, 7, 114, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 0, 0,
+ 0, 0, 70, 18, 16, 0,
+ 2, 0, 0, 0, 27, 0,
+ 0, 5, 114, 0, 16, 0,
+ 0, 0, 0, 0, 70, 2,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 130, 0,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 0, 45, 0, 0, 7,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0,
+ 62, 0, 0, 1, 83, 84,
+ 65, 84, 116, 0, 0, 0,
+ 7, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbapremultiply2d11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbapremultiply2d11ps.h
new file mode 100755
index 000000000..3ce18ee6b
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbapremultiply2d11ps.h
@@ -0,0 +1,101 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// Sampler sampler NA NA 0 1
+// TextureF texture float4 2d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t0
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ dcl t0.xy
+ dcl_2d s0
+ texld r0, t0, s0
+ mul r0.xyz, r0.w, r0
+ mov oC0, r0
+
+// approximately 3 instruction slots used (1 texture, 2 arithmetic)
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+mul o0.xyz, r0.wwww, r0.xyzx
+mov o0.w, r0.w
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGBAPremultiply2D[] = {
+ 68, 88, 66, 67, 139, 254, 84, 241, 202, 33, 132, 221, 123, 19, 241, 182, 75, 155, 177,
+ 115, 1, 0, 0, 0, 8, 3, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 180, 0,
+ 0, 0, 88, 1, 0, 0, 212, 1, 0, 0, 124, 2, 0, 0, 212, 2, 0, 0, 65,
+ 111, 110, 57, 116, 0, 0, 0, 116, 0, 0, 0, 0, 2, 255, 255, 76, 0, 0, 0,
+ 40, 0, 0, 0, 0, 0, 40, 0, 0, 0, 40, 0, 0, 0, 40, 0, 1, 0, 36,
+ 0, 0, 0, 40, 0, 0, 0, 0, 0, 1, 2, 255, 255, 31, 0, 0, 2, 0, 0,
+ 0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144, 0, 8, 15, 160, 66,
+ 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228, 160, 5, 0, 0, 3,
+ 0, 0, 7, 128, 0, 0, 255, 128, 0, 0, 228, 128, 1, 0, 0, 2, 0, 8, 15,
+ 128, 0, 0, 228, 128, 255, 255, 0, 0, 83, 72, 68, 82, 156, 0, 0, 0, 64, 0,
+ 0, 0, 39, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88,
+ 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3,
+ 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0,
+ 0, 104, 0, 0, 2, 1, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0,
+ 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0,
+ 96, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 114, 32, 16, 0, 0, 0, 0, 0,
+ 246, 15, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0, 0,
+ 5, 130, 32, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 0,
+ 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82, 68, 69, 70, 160, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4, 0, 0,
+ 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0, 83, 97,
+ 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105, 99, 114,
+ 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100,
+ 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 54, 46, 51, 46, 57, 54, 48,
+ 48, 46, 49, 54, 51, 56, 52, 0, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3,
+ 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95,
+ 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171,
+ 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbaunmultiply2d11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbaunmultiply2d11ps.h
new file mode 100755
index 000000000..c1354f740
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbaunmultiply2d11ps.h
@@ -0,0 +1,110 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// Sampler sampler NA NA 0 1
+// TextureF texture float4 2d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t0
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ dcl t0.xy
+ dcl_2d s0
+ texld r0, t0, s0
+ rcp r1.w, r0.w
+ mul r1.xyz, r0, r1.w
+ cmp r0.xyz, -r0.w, r0, r1
+ mov oC0, r0
+
+// approximately 5 instruction slots used (1 texture, 4 arithmetic)
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 2
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+lt r1.x, l(0.000000), r0.w
+div r1.yzw, r0.xxyz, r0.wwww
+movc o0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
+mov o0.w, r0.w
+ret
+// Approximately 6 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGBAUnmultiply2D[] = {
+ 68, 88, 66, 67, 180, 87, 43, 111, 255, 135, 28, 224, 42, 85, 197, 16, 17, 172, 176,
+ 70, 1, 0, 0, 0, 104, 3, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 212, 0,
+ 0, 0, 184, 1, 0, 0, 52, 2, 0, 0, 220, 2, 0, 0, 52, 3, 0, 0, 65,
+ 111, 110, 57, 148, 0, 0, 0, 148, 0, 0, 0, 0, 2, 255, 255, 108, 0, 0, 0,
+ 40, 0, 0, 0, 0, 0, 40, 0, 0, 0, 40, 0, 0, 0, 40, 0, 1, 0, 36,
+ 0, 0, 0, 40, 0, 0, 0, 0, 0, 1, 2, 255, 255, 31, 0, 0, 2, 0, 0,
+ 0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144, 0, 8, 15, 160, 66,
+ 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228, 160, 6, 0, 0, 2,
+ 1, 0, 8, 128, 0, 0, 255, 128, 5, 0, 0, 3, 1, 0, 7, 128, 0, 0, 228,
+ 128, 1, 0, 255, 128, 88, 0, 0, 4, 0, 0, 7, 128, 0, 0, 255, 129, 0, 0,
+ 228, 128, 1, 0, 228, 128, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 128, 255,
+ 255, 0, 0, 83, 72, 68, 82, 220, 0, 0, 0, 64, 0, 0, 0, 55, 0, 0, 0,
+ 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16,
+ 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0,
+ 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 2,
+ 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0,
+ 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0,
+ 0, 49, 0, 0, 7, 18, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 0, 0,
+ 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 14, 0, 0, 7, 226, 0, 16, 0, 1,
+ 0, 0, 0, 6, 9, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0,
+ 55, 0, 0, 9, 114, 32, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 1, 0, 0,
+ 0, 150, 7, 16, 0, 1, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0,
+ 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 62,
+ 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 6, 0, 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82, 68, 69, 70, 160, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0, 0,
+ 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4, 0,
+ 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0, 83,
+ 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105, 99,
+ 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97,
+ 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 54, 46, 51, 46, 57, 54,
+ 48, 48, 46, 49, 54, 51, 56, 52, 0, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2,
+ 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86,
+ 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0,
+ 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbpremultiply2d11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbpremultiply2d11ps.h
new file mode 100755
index 000000000..c88a1414b
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbpremultiply2d11ps.h
@@ -0,0 +1,101 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// Sampler sampler NA NA 0 1
+// TextureF texture float4 2d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t0
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ dcl t0.xy
+ dcl_2d s0
+ texld r0, t0, s0
+ mul r0.xyz, r0.w, r0
+ mov oC0, r0
+
+// approximately 3 instruction slots used (1 texture, 2 arithmetic)
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+mul o0.xyz, r0.wwww, r0.xyzx
+mov o0.w, r0.w
+ret
+// Approximately 4 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGBPremultiply2D[] = {
+ 68, 88, 66, 67, 139, 254, 84, 241, 202, 33, 132, 221, 123, 19, 241, 182, 75, 155, 177,
+ 115, 1, 0, 0, 0, 8, 3, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 180, 0,
+ 0, 0, 88, 1, 0, 0, 212, 1, 0, 0, 124, 2, 0, 0, 212, 2, 0, 0, 65,
+ 111, 110, 57, 116, 0, 0, 0, 116, 0, 0, 0, 0, 2, 255, 255, 76, 0, 0, 0,
+ 40, 0, 0, 0, 0, 0, 40, 0, 0, 0, 40, 0, 0, 0, 40, 0, 1, 0, 36,
+ 0, 0, 0, 40, 0, 0, 0, 0, 0, 1, 2, 255, 255, 31, 0, 0, 2, 0, 0,
+ 0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144, 0, 8, 15, 160, 66,
+ 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228, 160, 5, 0, 0, 3,
+ 0, 0, 7, 128, 0, 0, 255, 128, 0, 0, 228, 128, 1, 0, 0, 2, 0, 8, 15,
+ 128, 0, 0, 228, 128, 255, 255, 0, 0, 83, 72, 68, 82, 156, 0, 0, 0, 64, 0,
+ 0, 0, 39, 0, 0, 0, 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88,
+ 24, 0, 4, 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3,
+ 50, 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0,
+ 0, 104, 0, 0, 2, 1, 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0,
+ 0, 0, 70, 16, 16, 0, 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0,
+ 96, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 114, 32, 16, 0, 0, 0, 0, 0,
+ 246, 15, 16, 0, 0, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0, 0,
+ 5, 130, 32, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 0,
+ 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82, 68, 69, 70, 160, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4, 0, 0,
+ 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0, 83, 97,
+ 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105, 99, 114,
+ 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100,
+ 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 54, 46, 51, 46, 57, 54, 48,
+ 48, 46, 49, 54, 51, 56, 52, 0, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3,
+ 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95,
+ 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171,
+ 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbunmultiply2d11ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbunmultiply2d11ps.h
new file mode 100755
index 000000000..9dd3c02f3
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbunmultiply2d11ps.h
@@ -0,0 +1,110 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// Sampler sampler NA NA 0 1
+// TextureF texture float4 2d 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+//
+// Sampler/Resource to DX9 shader sampler mappings:
+//
+// Target Sampler Source Sampler Source Resource
+// -------------- --------------- ----------------
+// s0 s0 t0
+//
+//
+// Level9 shader bytecode:
+//
+ ps_2_x
+ dcl t0.xy
+ dcl_2d s0
+ texld r0, t0, s0
+ rcp r1.w, r0.w
+ mul r1.xyz, r0, r1.w
+ cmp r0.xyz, -r0.w, r0, r1
+ mov oC0, r0
+
+// approximately 5 instruction slots used (1 texture, 4 arithmetic)
+ps_4_0
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 2
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+lt r1.x, l(0.000000), r0.w
+div r1.yzw, r0.xxyz, r0.wwww
+movc o0.xyz, r1.xxxx, r1.yzwy, r0.xyzx
+mov o0.w, r0.w
+ret
+// Approximately 6 instruction slots used
+#endif
+
+const BYTE g_PS_PassthroughRGBUnmultiply2D[] = {
+ 68, 88, 66, 67, 180, 87, 43, 111, 255, 135, 28, 224, 42, 85, 197, 16, 17, 172, 176,
+ 70, 1, 0, 0, 0, 104, 3, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 212, 0,
+ 0, 0, 184, 1, 0, 0, 52, 2, 0, 0, 220, 2, 0, 0, 52, 3, 0, 0, 65,
+ 111, 110, 57, 148, 0, 0, 0, 148, 0, 0, 0, 0, 2, 255, 255, 108, 0, 0, 0,
+ 40, 0, 0, 0, 0, 0, 40, 0, 0, 0, 40, 0, 0, 0, 40, 0, 1, 0, 36,
+ 0, 0, 0, 40, 0, 0, 0, 0, 0, 1, 2, 255, 255, 31, 0, 0, 2, 0, 0,
+ 0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144, 0, 8, 15, 160, 66,
+ 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228, 160, 6, 0, 0, 2,
+ 1, 0, 8, 128, 0, 0, 255, 128, 5, 0, 0, 3, 1, 0, 7, 128, 0, 0, 228,
+ 128, 1, 0, 255, 128, 88, 0, 0, 4, 0, 0, 7, 128, 0, 0, 255, 129, 0, 0,
+ 228, 128, 1, 0, 228, 128, 1, 0, 0, 2, 0, 8, 15, 128, 0, 0, 228, 128, 255,
+ 255, 0, 0, 83, 72, 68, 82, 220, 0, 0, 0, 64, 0, 0, 0, 55, 0, 0, 0,
+ 90, 0, 0, 3, 0, 96, 16, 0, 0, 0, 0, 0, 88, 24, 0, 4, 0, 112, 16,
+ 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0,
+ 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 2,
+ 0, 0, 0, 69, 0, 0, 9, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0,
+ 1, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 0, 96, 16, 0, 0, 0, 0,
+ 0, 49, 0, 0, 7, 18, 0, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 0, 0,
+ 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 14, 0, 0, 7, 226, 0, 16, 0, 1,
+ 0, 0, 0, 6, 9, 16, 0, 0, 0, 0, 0, 246, 15, 16, 0, 0, 0, 0, 0,
+ 55, 0, 0, 9, 114, 32, 16, 0, 0, 0, 0, 0, 6, 0, 16, 0, 1, 0, 0,
+ 0, 150, 7, 16, 0, 1, 0, 0, 0, 70, 2, 16, 0, 0, 0, 0, 0, 54, 0,
+ 0, 5, 130, 32, 16, 0, 0, 0, 0, 0, 58, 0, 16, 0, 0, 0, 0, 0, 62,
+ 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 6, 0, 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 82, 68, 69, 70, 160, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0, 0,
+ 4, 255, 255, 0, 1, 0, 0, 109, 0, 0, 0, 92, 0, 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0,
+ 0, 1, 0, 0, 0, 100, 0, 0, 0, 2, 0, 0, 0, 5, 0, 0, 0, 4, 0,
+ 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 1, 0, 0, 0, 13, 0, 0, 0, 83,
+ 97, 109, 112, 108, 101, 114, 0, 84, 101, 120, 116, 117, 114, 101, 70, 0, 77, 105, 99,
+ 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97,
+ 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 54, 46, 51, 46, 57, 54,
+ 48, 48, 46, 49, 54, 51, 56, 52, 0, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2,
+ 0, 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86,
+ 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0,
+ 171, 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0,
+ 0, 15, 0, 0, 0, 83, 86, 95, 84, 65, 82, 71, 69, 84, 0, 171, 171};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepth11_ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepth11_ps.h
new file mode 100755
index 000000000..b44a27c58
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepth11_ps.h
@@ -0,0 +1,82 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// Depth texture float 2dMS 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Target 0 x 0 TARGET float x
+//
+ps_4_1
+dcl_globalFlags refactoringAllowed
+dcl_resource_texture2dms(0) (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.x
+dcl_temps 1
+resinfo_uint r0.xy, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v1.xyxx
+ftou r0.xy, r0.xyxx
+mov r0.zw, l(0,0,0,0)
+ldms r0.x, r0.xyzw, t0.xyzw, l(0)
+mov o0.x, r0.x
+ret
+// Approximately 8 instruction slots used
+#endif
+
+const BYTE g_PS_ResolveDepth[] = {
+ 68, 88, 66, 67, 205, 219, 191, 201, 103, 134, 243, 76, 11, 91, 23, 182, 42, 8, 17,
+ 173, 1, 0, 0, 0, 184, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 176, 0,
+ 0, 0, 8, 1, 0, 0, 60, 1, 0, 0, 60, 2, 0, 0, 82, 68, 69, 70, 116,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 1, 4, 255, 255, 0, 1, 0, 0, 66, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0,
+ 0, 5, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 68, 101, 112, 116, 104, 0, 77, 105, 99, 114, 111, 115, 111,
+ 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108, 101, 114, 32, 54, 46, 51, 46, 57, 54, 48, 48, 46, 49,
+ 54, 51, 56, 52, 0, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0,
+ 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0,
+ 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 111, 115, 105,
+ 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 79, 83,
+ 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 1, 14, 0, 0,
+ 83, 86, 95, 84, 97, 114, 103, 101, 116, 0, 171, 171, 83, 72, 68, 82, 248, 0, 0,
+ 0, 65, 0, 0, 0, 62, 0, 0, 0, 106, 8, 0, 1, 88, 32, 0, 4, 0, 112,
+ 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1,
+ 0, 0, 0, 101, 0, 0, 3, 18, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2,
+ 1, 0, 0, 0, 61, 16, 0, 7, 50, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0,
+ 0, 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 86, 0, 0, 5, 50, 0,
+ 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 50,
+ 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0,
+ 1, 0, 0, 0, 28, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16,
+ 0, 0, 0, 0, 0, 54, 0, 0, 8, 194, 0, 16, 0, 0, 0, 0, 0, 2, 64,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 46,
+ 0, 0, 9, 18, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0,
+ 70, 126, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 54, 0, 0,
+ 5, 18, 32, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 8, 0, 0, 0, 1, 0, 0, 0, 0,
+ 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepthstencil11_ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepthstencil11_ps.h
new file mode 100755
index 000000000..58834eb65
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepthstencil11_ps.h
@@ -0,0 +1,92 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// Depth texture float 2dMS 0 1
+// Stencil texture uint2 2dMS 1 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Target 0 xy 0 TARGET float xy
+//
+ps_4_1
+dcl_globalFlags refactoringAllowed
+dcl_resource_texture2dms(0) (float,float,float,float) t0
+dcl_resource_texture2dms(0) (uint,uint,uint,uint) t1
+dcl_input_ps linear v1.xy
+dcl_output o0.xy
+dcl_temps 1
+resinfo_uint r0.xy, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v1.xyxx
+ftou r0.xy, r0.xyxx
+mov r0.zw, l(0,0,0,0)
+ldms r0.z, r0.xyzw, t1.xzyw, l(0)
+ldms r0.x, r0.xyww, t0.xyzw, l(0)
+mov o0.x, r0.x
+utof o0.y, r0.z
+ret
+// Approximately 10 instruction slots used
+#endif
+
+const BYTE g_PS_ResolveDepthStencil[] = {
+ 68, 88, 66, 67, 229, 191, 254, 12, 10, 19, 181, 162, 222, 203, 244, 146, 104, 226, 195,
+ 177, 1, 0, 0, 0, 40, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 216, 0,
+ 0, 0, 48, 1, 0, 0, 100, 1, 0, 0, 172, 2, 0, 0, 82, 68, 69, 70, 156,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 28, 0, 0, 0,
+ 1, 4, 255, 255, 0, 1, 0, 0, 106, 0, 0, 0, 92, 0, 0, 0, 2, 0, 0,
+ 0, 5, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0, 98, 0, 0, 0, 2, 0, 0, 0, 4, 0, 0, 0, 6,
+ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 5, 0, 0, 0,
+ 68, 101, 112, 116, 104, 0, 83, 116, 101, 110, 99, 105, 108, 0, 77, 105, 99, 114, 111,
+ 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101,
+ 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 54, 46, 51, 46, 57, 54, 48, 48,
+ 46, 49, 54, 51, 56, 52, 0, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0,
+ 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 111,
+ 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171,
+ 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 3, 12,
+ 0, 0, 83, 86, 95, 84, 97, 114, 103, 101, 116, 0, 171, 171, 83, 72, 68, 82, 64,
+ 1, 0, 0, 65, 0, 0, 0, 80, 0, 0, 0, 106, 8, 0, 1, 88, 32, 0, 4,
+ 0, 112, 16, 0, 0, 0, 0, 0, 85, 85, 0, 0, 88, 32, 0, 4, 0, 112, 16,
+ 0, 1, 0, 0, 0, 68, 68, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 1, 0,
+ 0, 0, 101, 0, 0, 3, 50, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1,
+ 0, 0, 0, 61, 16, 0, 7, 50, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0,
+ 0, 0, 0, 0, 70, 126, 16, 0, 0, 0, 0, 0, 86, 0, 0, 5, 50, 0, 16,
+ 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 56, 0, 0, 7, 50, 0,
+ 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 1,
+ 0, 0, 0, 28, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0, 0, 8, 194, 0, 16, 0, 0, 0, 0, 0, 2, 64, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 46, 0,
+ 0, 9, 66, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 134,
+ 125, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 46, 0, 0, 9,
+ 18, 0, 16, 0, 0, 0, 0, 0, 70, 15, 16, 0, 0, 0, 0, 0, 70, 126, 16,
+ 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0, 0, 54, 0, 0, 5, 18, 32,
+ 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 86, 0, 0, 5, 34,
+ 32, 16, 0, 0, 0, 0, 0, 42, 0, 16, 0, 0, 0, 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0, 0, 0, 10, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepthstencil11_vs.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepthstencil11_vs.h
new file mode 100755
index 000000000..989a316f6
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvedepthstencil11_vs.h
@@ -0,0 +1,84 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_VertexID 0 x 0 VERTID uint x
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float xyzw
+// TEXCOORD 0 xy 1 NONE float xy
+//
+vs_4_1
+dcl_globalFlags refactoringAllowed
+dcl_immediateConstantBuffer { { -1.000000, 1.000000, 0, 0},
+ { 1.000000, -1.000000, 0, 0},
+ { -1.000000, -1.000000, 0, 0},
+ { -1.000000, 1.000000, 0, 0},
+ { 1.000000, 1.000000, 0, 0},
+ { 1.000000, -1.000000, 0, 0} }
+dcl_input_sgv v0.x, vertex_id
+dcl_output_siv o0.xyzw, position
+dcl_output o1.xy
+dcl_temps 1
+mov o0.zw, l(0,0,0,1.000000)
+mov r0.x, v0.x
+mov o0.xy, icb[r0.x + 0].xyxx
+add r0.y, l(1.000000), icb[r0.x + 0].x
+add r0.x, l(1.000000), -icb[r0.x + 0].y
+mul o1.xy, r0.yxyy, l(0.500000, 0.500000, 0.000000, 0.000000)
+ret
+// Approximately 7 instruction slots used
+#endif
+
+const BYTE g_VS_ResolveDepthStencil[] = {
+ 68, 88, 66, 67, 205, 15, 103, 70, 202, 235, 195, 98, 255, 82, 84, 239, 130, 6, 12,
+ 104, 1, 0, 0, 0, 0, 3, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 140, 0,
+ 0, 0, 192, 0, 0, 0, 24, 1, 0, 0, 132, 2, 0, 0, 82, 68, 69, 70, 80,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 28, 0, 0, 0,
+ 1, 4, 254, 255, 0, 1, 0, 0, 28, 0, 0, 0, 77, 105, 99, 114, 111, 115, 111,
+ 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108, 101, 114, 32, 54, 46, 51, 46, 57, 54, 48, 48, 46, 49,
+ 54, 51, 56, 52, 0, 171, 171, 73, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0,
+ 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 1, 0, 0,
+ 0, 0, 0, 0, 0, 1, 1, 0, 0, 83, 86, 95, 86, 101, 114, 116, 101, 120, 73,
+ 68, 0, 79, 83, 71, 78, 80, 0, 0, 0, 2, 0, 0, 0, 8, 0, 0, 0, 56,
+ 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0,
+ 0, 1, 0, 0, 0, 3, 12, 0, 0, 83, 86, 95, 80, 111, 115, 105, 116, 105, 111,
+ 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 171, 171, 83, 72, 68, 82, 100,
+ 1, 0, 0, 65, 0, 1, 0, 89, 0, 0, 0, 106, 8, 0, 1, 53, 24, 0, 0,
+ 26, 0, 0, 0, 0, 0, 128, 191, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 128, 191, 0, 0, 128, 191, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 191, 0,
+ 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 128, 191, 0, 0, 0,
+ 0, 0, 0, 0, 0, 96, 0, 0, 4, 18, 16, 16, 0, 0, 0, 0, 0, 6, 0,
+ 0, 0, 103, 0, 0, 4, 242, 32, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0, 101,
+ 0, 0, 3, 50, 32, 16, 0, 1, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0,
+ 54, 0, 0, 8, 194, 32, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 128, 63, 54, 0, 0, 5, 18, 0,
+ 16, 0, 0, 0, 0, 0, 10, 16, 16, 0, 0, 0, 0, 0, 54, 0, 0, 6, 50,
+ 32, 16, 0, 0, 0, 0, 0, 70, 144, 144, 0, 10, 0, 16, 0, 0, 0, 0, 0,
+ 0, 0, 0, 8, 34, 0, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 128,
+ 63, 10, 144, 144, 0, 10, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 9, 18, 0,
+ 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0, 0, 128, 63, 26, 144, 144, 128, 65,
+ 0, 0, 0, 10, 0, 16, 0, 0, 0, 0, 0, 56, 0, 0, 10, 50, 32, 16, 0,
+ 1, 0, 0, 0, 22, 5, 16, 0, 0, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0,
+ 63, 0, 0, 0, 63, 0, 0, 0, 0, 0, 0, 0, 0, 62, 0, 0, 1, 83, 84,
+ 65, 84, 116, 0, 0, 0, 7, 0, 0, 0, 1, 0, 0, 0, 6, 0, 0, 0, 3,
+ 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvestencil11_ps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvestencil11_ps.h
new file mode 100755
index 000000000..1730df345
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/resolvestencil11_ps.h
@@ -0,0 +1,84 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// Stencil texture uint2 2dMS 1 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Position 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_Target 0 xy 0 TARGET float xy
+//
+ps_4_1
+dcl_globalFlags refactoringAllowed
+dcl_resource_texture2dms(0) (uint,uint,uint,uint) t1
+dcl_input_ps linear v1.xy
+dcl_output o0.xy
+dcl_temps 1
+resinfo_uint r0.xy, l(0), t1.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v1.xyxx
+ftou r0.xy, r0.xyxx
+mov r0.zw, l(0,0,0,0)
+ldms r0.x, r0.xyzw, t1.yxzw, l(0)
+utof o0.y, r0.x
+mov o0.x, l(0)
+ret
+// Approximately 9 instruction slots used
+#endif
+
+const BYTE g_PS_ResolveStencil[] = {
+ 68, 88, 66, 67, 122, 29, 34, 146, 254, 203, 175, 97, 151, 254, 255, 190, 91, 40, 55,
+ 118, 1, 0, 0, 0, 208, 2, 0, 0, 5, 0, 0, 0, 52, 0, 0, 0, 180, 0,
+ 0, 0, 12, 1, 0, 0, 64, 1, 0, 0, 84, 2, 0, 0, 82, 68, 69, 70, 120,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 28, 0, 0, 0,
+ 1, 4, 255, 255, 0, 1, 0, 0, 68, 0, 0, 0, 60, 0, 0, 0, 2, 0, 0,
+ 0, 4, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0,
+ 0, 0, 5, 0, 0, 0, 83, 116, 101, 110, 99, 105, 108, 0, 77, 105, 99, 114, 111,
+ 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, 83, 76, 32, 83, 104, 97, 100, 101,
+ 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, 54, 46, 51, 46, 57, 54, 48, 48,
+ 46, 49, 54, 51, 56, 52, 0, 171, 171, 73, 83, 71, 78, 80, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0, 56, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3,
+ 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 68, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95,
+ 80, 111, 115, 105, 116, 105, 111, 110, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171,
+ 171, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0,
+ 3, 12, 0, 0, 83, 86, 95, 84, 97, 114, 103, 101, 116, 0, 171, 171, 83, 72, 68,
+ 82, 12, 1, 0, 0, 65, 0, 0, 0, 67, 0, 0, 0, 106, 8, 0, 1, 88, 32,
+ 0, 4, 0, 112, 16, 0, 1, 0, 0, 0, 68, 68, 0, 0, 98, 16, 0, 3, 50,
+ 16, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 50, 32, 16, 0, 0, 0, 0, 0,
+ 104, 0, 0, 2, 1, 0, 0, 0, 61, 16, 0, 7, 50, 0, 16, 0, 0, 0, 0,
+ 0, 1, 64, 0, 0, 0, 0, 0, 0, 70, 126, 16, 0, 1, 0, 0, 0, 86, 0,
+ 0, 5, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0, 56,
+ 0, 0, 7, 50, 0, 16, 0, 0, 0, 0, 0, 70, 0, 16, 0, 0, 0, 0, 0,
+ 70, 16, 16, 0, 1, 0, 0, 0, 28, 0, 0, 5, 50, 0, 16, 0, 0, 0, 0,
+ 0, 70, 0, 16, 0, 0, 0, 0, 0, 54, 0, 0, 8, 194, 0, 16, 0, 0, 0,
+ 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 46, 0, 0, 9, 18, 0, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 22, 126, 16, 0, 1, 0, 0, 0, 1, 64, 0, 0, 0, 0, 0,
+ 0, 86, 0, 0, 5, 34, 32, 16, 0, 0, 0, 0, 0, 10, 0, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 5, 18, 32, 16, 0, 0, 0, 0, 0, 1, 64, 0, 0, 0,
+ 0, 0, 0, 62, 0, 0, 1, 83, 84, 65, 84, 116, 0, 0, 0, 9, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2darrayps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2darrayps.h
new file mode 100755
index 000000000..b34914b39
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2darrayps.h
@@ -0,0 +1,278 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Buffer Definitions:
+//
+// cbuffer SwizzleProperties
+// {
+//
+// uint4 SwizzleIndices; // Offset: 0 Size: 16
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// Sampler sampler NA NA 0 1
+// TextureF2DArray texture float4 2darray 0 1
+// SwizzleProperties cbuffer NA NA 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_constantbuffer cb0[1], immediateIndexed
+dcl_sampler s0, mode_default
+dcl_resource_texture2darray (float,float,float,float) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+dcl_indexableTemp x0[6], 4
+utof r0.z, v1.x
+mov r0.xy, v2.xyxx
+sample r0.xyzw, r0.xyzx, t0.xyzw, s0
+mov x0[0].x, r0.x
+mov x0[1].x, r0.y
+mov x0[2].x, r0.z
+mov x0[3].x, r0.w
+mov x0[4].x, l(0)
+mov x0[5].x, l(1.000000)
+mov r0.x, cb0[0].x
+mov o0.x, x0[r0.x + 0].x
+mov r0.x, cb0[0].y
+mov o0.y, x0[r0.x + 0].x
+mov r0.x, cb0[0].z
+mov o0.z, x0[r0.x + 0].x
+mov r0.x, cb0[0].w
+mov o0.w, x0[r0.x + 0].x
+ret
+// Approximately 18 instruction slots used
+#endif
+
+const BYTE g_PS_SwizzleF2DArray[] =
+{
+ 68, 88, 66, 67, 39, 232,
+ 91, 166, 165, 217, 22, 39,
+ 183, 202, 191, 64, 238, 104,
+ 217, 199, 1, 0, 0, 0,
+ 204, 4, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 104, 1, 0, 0, 240, 1,
+ 0, 0, 36, 2, 0, 0,
+ 80, 4, 0, 0, 82, 68,
+ 69, 70, 44, 1, 0, 0,
+ 1, 0, 0, 0, 168, 0,
+ 0, 0, 3, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 248, 0, 0, 0, 124, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0,
+ 132, 0, 0, 0, 2, 0,
+ 0, 0, 5, 0, 0, 0,
+ 5, 0, 0, 0, 255, 255,
+ 255, 255, 0, 0, 0, 0,
+ 1, 0, 0, 0, 13, 0,
+ 0, 0, 148, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 83, 97,
+ 109, 112, 108, 101, 114, 0,
+ 84, 101, 120, 116, 117, 114,
+ 101, 70, 50, 68, 65, 114,
+ 114, 97, 121, 0, 83, 119,
+ 105, 122, 122, 108, 101, 80,
+ 114, 111, 112, 101, 114, 116,
+ 105, 101, 115, 0, 171, 171,
+ 148, 0, 0, 0, 1, 0,
+ 0, 0, 192, 0, 0, 0,
+ 16, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 216, 0, 0, 0, 0, 0,
+ 0, 0, 16, 0, 0, 0,
+ 2, 0, 0, 0, 232, 0,
+ 0, 0, 0, 0, 0, 0,
+ 83, 119, 105, 122, 122, 108,
+ 101, 73, 110, 100, 105, 99,
+ 101, 115, 0, 171, 1, 0,
+ 19, 0, 1, 0, 4, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 77, 105, 99, 114,
+ 111, 115, 111, 102, 116, 32,
+ 40, 82, 41, 32, 72, 76,
+ 83, 76, 32, 83, 104, 97,
+ 100, 101, 114, 32, 67, 111,
+ 109, 112, 105, 108, 101, 114,
+ 32, 54, 46, 51, 46, 57,
+ 54, 48, 48, 46, 49, 54,
+ 51, 56, 52, 0, 171, 171,
+ 73, 83, 71, 78, 128, 0,
+ 0, 0, 3, 0, 0, 0,
+ 8, 0, 0, 0, 80, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 92, 0,
+ 0, 0, 0, 0, 0, 0,
+ 4, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 1, 0, 0, 118, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 2, 0, 0, 0,
+ 7, 3, 0, 0, 83, 86,
+ 95, 80, 79, 83, 73, 84,
+ 73, 79, 78, 0, 83, 86,
+ 95, 82, 69, 78, 68, 69,
+ 82, 84, 65, 82, 71, 69,
+ 84, 65, 82, 82, 65, 89,
+ 73, 78, 68, 69, 88, 0,
+ 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 79, 83,
+ 71, 78, 44, 0, 0, 0,
+ 1, 0, 0, 0, 8, 0,
+ 0, 0, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 83, 86, 95, 84,
+ 65, 82, 71, 69, 84, 0,
+ 171, 171, 83, 72, 68, 82,
+ 36, 2, 0, 0, 64, 0,
+ 0, 0, 137, 0, 0, 0,
+ 89, 0, 0, 4, 70, 142,
+ 32, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 90, 0,
+ 0, 3, 0, 96, 16, 0,
+ 0, 0, 0, 0, 88, 64,
+ 0, 4, 0, 112, 16, 0,
+ 0, 0, 0, 0, 85, 85,
+ 0, 0, 100, 8, 0, 4,
+ 18, 16, 16, 0, 1, 0,
+ 0, 0, 4, 0, 0, 0,
+ 98, 16, 0, 3, 50, 16,
+ 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 104, 0, 0, 2, 1, 0,
+ 0, 0, 105, 0, 0, 4,
+ 0, 0, 0, 0, 6, 0,
+ 0, 0, 4, 0, 0, 0,
+ 86, 0, 0, 5, 66, 0,
+ 16, 0, 0, 0, 0, 0,
+ 10, 16, 16, 0, 1, 0,
+ 0, 0, 54, 0, 0, 5,
+ 50, 0, 16, 0, 0, 0,
+ 0, 0, 70, 16, 16, 0,
+ 2, 0, 0, 0, 69, 0,
+ 0, 9, 242, 0, 16, 0,
+ 0, 0, 0, 0, 70, 2,
+ 16, 0, 0, 0, 0, 0,
+ 70, 126, 16, 0, 0, 0,
+ 0, 0, 0, 96, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 10, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 26, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 42, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 58, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0,
+ 0, 0, 0, 0, 4, 0,
+ 0, 0, 1, 64, 0, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0,
+ 0, 0, 0, 0, 5, 0,
+ 0, 0, 1, 64, 0, 0,
+ 0, 0, 128, 63, 54, 0,
+ 0, 6, 18, 0, 16, 0,
+ 0, 0, 0, 0, 10, 128,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 7, 18, 32, 16, 0,
+ 0, 0, 0, 0, 10, 48,
+ 32, 4, 0, 0, 0, 0,
+ 10, 0, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 6,
+ 18, 0, 16, 0, 0, 0,
+ 0, 0, 26, 128, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 54, 0, 0, 7,
+ 34, 32, 16, 0, 0, 0,
+ 0, 0, 10, 48, 32, 4,
+ 0, 0, 0, 0, 10, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 0,
+ 16, 0, 0, 0, 0, 0,
+ 42, 128, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 54, 0, 0, 7, 66, 32,
+ 16, 0, 0, 0, 0, 0,
+ 10, 48, 32, 4, 0, 0,
+ 0, 0, 10, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 0, 16, 0,
+ 0, 0, 0, 0, 58, 128,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 7, 130, 32, 16, 0,
+ 0, 0, 0, 0, 10, 48,
+ 32, 4, 0, 0, 0, 0,
+ 10, 0, 16, 0, 0, 0,
+ 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0,
+ 0, 0, 18, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 6, 0, 0, 0, 10, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 5, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2dps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2dps.h
new file mode 100755
index 000000000..ea57e8737
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2dps.h
@@ -0,0 +1,256 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Buffer Definitions:
+//
+// cbuffer SwizzleProperties
+// {
+//
+// uint4 SwizzleIndices; // Offset: 0 Size: 16
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// Sampler sampler NA NA 0 1
+// TextureF2D texture float4 2d 0 1
+// SwizzleProperties cbuffer NA NA 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_constantbuffer cb0[1], immediateIndexed
+dcl_sampler s0, mode_default
+dcl_resource_texture2d (float,float,float,float) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+dcl_indexableTemp x0[6], 4
+sample r0.xyzw, v1.xyxx, t0.xyzw, s0
+mov x0[0].x, r0.x
+mov x0[1].x, r0.y
+mov x0[2].x, r0.z
+mov x0[3].x, r0.w
+mov x0[4].x, l(0)
+mov x0[5].x, l(1.000000)
+mov r0.x, cb0[0].x
+mov o0.x, x0[r0.x + 0].x
+mov r0.x, cb0[0].y
+mov o0.y, x0[r0.x + 0].x
+mov r0.x, cb0[0].z
+mov o0.z, x0[r0.x + 0].x
+mov r0.x, cb0[0].w
+mov o0.w, x0[r0.x + 0].x
+ret
+// Approximately 16 instruction slots used
+#endif
+
+const BYTE g_PS_SwizzleF2D[] =
+{
+ 68, 88, 66, 67, 187, 204,
+ 160, 39, 195, 158, 245, 72,
+ 125, 249, 70, 140, 158, 199,
+ 246, 220, 1, 0, 0, 0,
+ 96, 4, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 100, 1, 0, 0, 188, 1,
+ 0, 0, 240, 1, 0, 0,
+ 228, 3, 0, 0, 82, 68,
+ 69, 70, 40, 1, 0, 0,
+ 1, 0, 0, 0, 164, 0,
+ 0, 0, 3, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 244, 0, 0, 0, 124, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0,
+ 132, 0, 0, 0, 2, 0,
+ 0, 0, 5, 0, 0, 0,
+ 4, 0, 0, 0, 255, 255,
+ 255, 255, 0, 0, 0, 0,
+ 1, 0, 0, 0, 13, 0,
+ 0, 0, 143, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 83, 97,
+ 109, 112, 108, 101, 114, 0,
+ 84, 101, 120, 116, 117, 114,
+ 101, 70, 50, 68, 0, 83,
+ 119, 105, 122, 122, 108, 101,
+ 80, 114, 111, 112, 101, 114,
+ 116, 105, 101, 115, 0, 171,
+ 171, 171, 143, 0, 0, 0,
+ 1, 0, 0, 0, 188, 0,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 212, 0, 0, 0,
+ 0, 0, 0, 0, 16, 0,
+ 0, 0, 2, 0, 0, 0,
+ 228, 0, 0, 0, 0, 0,
+ 0, 0, 83, 119, 105, 122,
+ 122, 108, 101, 73, 110, 100,
+ 105, 99, 101, 115, 0, 171,
+ 1, 0, 19, 0, 1, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 54, 46, 51,
+ 46, 57, 54, 48, 48, 46,
+ 49, 54, 51, 56, 52, 0,
+ 171, 171, 73, 83, 71, 78,
+ 80, 0, 0, 0, 2, 0,
+ 0, 0, 8, 0, 0, 0,
+ 56, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 68, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 3, 3, 0, 0,
+ 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0,
+ 84, 69, 88, 67, 79, 79,
+ 82, 68, 0, 171, 171, 171,
+ 79, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0,
+ 8, 0, 0, 0, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 83, 86,
+ 95, 84, 65, 82, 71, 69,
+ 84, 0, 171, 171, 83, 72,
+ 68, 82, 236, 1, 0, 0,
+ 64, 0, 0, 0, 123, 0,
+ 0, 0, 89, 0, 0, 4,
+ 70, 142, 32, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 90, 0, 0, 3, 0, 96,
+ 16, 0, 0, 0, 0, 0,
+ 88, 24, 0, 4, 0, 112,
+ 16, 0, 0, 0, 0, 0,
+ 85, 85, 0, 0, 98, 16,
+ 0, 3, 50, 16, 16, 0,
+ 1, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0,
+ 105, 0, 0, 4, 0, 0,
+ 0, 0, 6, 0, 0, 0,
+ 4, 0, 0, 0, 69, 0,
+ 0, 9, 242, 0, 16, 0,
+ 0, 0, 0, 0, 70, 16,
+ 16, 0, 1, 0, 0, 0,
+ 70, 126, 16, 0, 0, 0,
+ 0, 0, 0, 96, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 10, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 26, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 42, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 58, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0,
+ 0, 0, 0, 0, 4, 0,
+ 0, 0, 1, 64, 0, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0,
+ 0, 0, 0, 0, 5, 0,
+ 0, 0, 1, 64, 0, 0,
+ 0, 0, 128, 63, 54, 0,
+ 0, 6, 18, 0, 16, 0,
+ 0, 0, 0, 0, 10, 128,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 7, 18, 32, 16, 0,
+ 0, 0, 0, 0, 10, 48,
+ 32, 4, 0, 0, 0, 0,
+ 10, 0, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 6,
+ 18, 0, 16, 0, 0, 0,
+ 0, 0, 26, 128, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 54, 0, 0, 7,
+ 34, 32, 16, 0, 0, 0,
+ 0, 0, 10, 48, 32, 4,
+ 0, 0, 0, 0, 10, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 0,
+ 16, 0, 0, 0, 0, 0,
+ 42, 128, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 54, 0, 0, 7, 66, 32,
+ 16, 0, 0, 0, 0, 0,
+ 10, 48, 32, 4, 0, 0,
+ 0, 0, 10, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 0, 16, 0,
+ 0, 0, 0, 0, 58, 128,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 7, 130, 32, 16, 0,
+ 0, 0, 0, 0, 10, 48,
+ 32, 4, 0, 0, 0, 0,
+ 10, 0, 16, 0, 0, 0,
+ 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0,
+ 0, 0, 16, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 6, 0, 0, 0, 10, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef3dps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef3dps.h
new file mode 100755
index 000000000..7938639e6
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef3dps.h
@@ -0,0 +1,265 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Buffer Definitions:
+//
+// cbuffer SwizzleProperties
+// {
+//
+// uint4 SwizzleIndices; // Offset: 0 Size: 16
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// Sampler sampler NA NA 0 1
+// TextureF3D texture float4 3d 0 1
+// SwizzleProperties cbuffer NA NA 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET float xyzw
+//
+ps_4_0
+dcl_constantbuffer cb0[1], immediateIndexed
+dcl_sampler s0, mode_default
+dcl_resource_texture3d (float,float,float,float) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+dcl_indexableTemp x0[6], 4
+sample r0.xyzw, v2.xyzx, t0.xyzw, s0
+mov x0[0].x, r0.x
+mov x0[1].x, r0.y
+mov x0[2].x, r0.z
+mov x0[3].x, r0.w
+mov x0[4].x, l(0)
+mov x0[5].x, l(1.000000)
+mov r0.x, cb0[0].x
+mov o0.x, x0[r0.x + 0].x
+mov r0.x, cb0[0].y
+mov o0.y, x0[r0.x + 0].x
+mov r0.x, cb0[0].z
+mov o0.z, x0[r0.x + 0].x
+mov r0.x, cb0[0].w
+mov o0.w, x0[r0.x + 0].x
+ret
+// Approximately 16 instruction slots used
+#endif
+
+const BYTE g_PS_SwizzleF3D[] =
+{
+ 68, 88, 66, 67, 238, 60,
+ 80, 74, 42, 65, 120, 165,
+ 177, 91, 253, 216, 89, 102,
+ 2, 228, 1, 0, 0, 0,
+ 144, 4, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 100, 1, 0, 0, 236, 1,
+ 0, 0, 32, 2, 0, 0,
+ 20, 4, 0, 0, 82, 68,
+ 69, 70, 40, 1, 0, 0,
+ 1, 0, 0, 0, 164, 0,
+ 0, 0, 3, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 244, 0, 0, 0, 124, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0,
+ 132, 0, 0, 0, 2, 0,
+ 0, 0, 5, 0, 0, 0,
+ 8, 0, 0, 0, 255, 255,
+ 255, 255, 0, 0, 0, 0,
+ 1, 0, 0, 0, 13, 0,
+ 0, 0, 143, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 83, 97,
+ 109, 112, 108, 101, 114, 0,
+ 84, 101, 120, 116, 117, 114,
+ 101, 70, 51, 68, 0, 83,
+ 119, 105, 122, 122, 108, 101,
+ 80, 114, 111, 112, 101, 114,
+ 116, 105, 101, 115, 0, 171,
+ 171, 171, 143, 0, 0, 0,
+ 1, 0, 0, 0, 188, 0,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 212, 0, 0, 0,
+ 0, 0, 0, 0, 16, 0,
+ 0, 0, 2, 0, 0, 0,
+ 228, 0, 0, 0, 0, 0,
+ 0, 0, 83, 119, 105, 122,
+ 122, 108, 101, 73, 110, 100,
+ 105, 99, 101, 115, 0, 171,
+ 1, 0, 19, 0, 1, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 54, 46, 51,
+ 46, 57, 54, 48, 48, 46,
+ 49, 54, 51, 56, 52, 0,
+ 171, 171, 73, 83, 71, 78,
+ 128, 0, 0, 0, 3, 0,
+ 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 92, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 1, 0, 0, 0,
+ 118, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 2, 0,
+ 0, 0, 7, 7, 0, 0,
+ 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0,
+ 83, 86, 95, 82, 69, 78,
+ 68, 69, 82, 84, 65, 82,
+ 71, 69, 84, 65, 82, 82,
+ 65, 89, 73, 78, 68, 69,
+ 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171,
+ 79, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0,
+ 8, 0, 0, 0, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 83, 86,
+ 95, 84, 65, 82, 71, 69,
+ 84, 0, 171, 171, 83, 72,
+ 68, 82, 236, 1, 0, 0,
+ 64, 0, 0, 0, 123, 0,
+ 0, 0, 89, 0, 0, 4,
+ 70, 142, 32, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 90, 0, 0, 3, 0, 96,
+ 16, 0, 0, 0, 0, 0,
+ 88, 40, 0, 4, 0, 112,
+ 16, 0, 0, 0, 0, 0,
+ 85, 85, 0, 0, 98, 16,
+ 0, 3, 114, 16, 16, 0,
+ 2, 0, 0, 0, 101, 0,
+ 0, 3, 242, 32, 16, 0,
+ 0, 0, 0, 0, 104, 0,
+ 0, 2, 1, 0, 0, 0,
+ 105, 0, 0, 4, 0, 0,
+ 0, 0, 6, 0, 0, 0,
+ 4, 0, 0, 0, 69, 0,
+ 0, 9, 242, 0, 16, 0,
+ 0, 0, 0, 0, 70, 18,
+ 16, 0, 2, 0, 0, 0,
+ 70, 126, 16, 0, 0, 0,
+ 0, 0, 0, 96, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 10, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 26, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 42, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 58, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0,
+ 0, 0, 0, 0, 4, 0,
+ 0, 0, 1, 64, 0, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0,
+ 0, 0, 0, 0, 5, 0,
+ 0, 0, 1, 64, 0, 0,
+ 0, 0, 128, 63, 54, 0,
+ 0, 6, 18, 0, 16, 0,
+ 0, 0, 0, 0, 10, 128,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 7, 18, 32, 16, 0,
+ 0, 0, 0, 0, 10, 48,
+ 32, 4, 0, 0, 0, 0,
+ 10, 0, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 6,
+ 18, 0, 16, 0, 0, 0,
+ 0, 0, 26, 128, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 54, 0, 0, 7,
+ 34, 32, 16, 0, 0, 0,
+ 0, 0, 10, 48, 32, 4,
+ 0, 0, 0, 0, 10, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 0,
+ 16, 0, 0, 0, 0, 0,
+ 42, 128, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 54, 0, 0, 7, 66, 32,
+ 16, 0, 0, 0, 0, 0,
+ 10, 48, 32, 4, 0, 0,
+ 0, 0, 10, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 0, 16, 0,
+ 0, 0, 0, 0, 58, 128,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 7, 130, 32, 16, 0,
+ 0, 0, 0, 0, 10, 48,
+ 32, 4, 0, 0, 0, 0,
+ 10, 0, 16, 0, 0, 0,
+ 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0,
+ 0, 0, 16, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 6, 0, 0, 0, 10, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2darrayps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2darrayps.h
new file mode 100755
index 000000000..76176fcbe
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2darrayps.h
@@ -0,0 +1,286 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Buffer Definitions:
+//
+// cbuffer SwizzleProperties
+// {
+//
+// uint4 SwizzleIndices; // Offset: 0 Size: 16
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// TextureI2DArray texture sint4 2darray 0 1
+// SwizzleProperties cbuffer NA NA 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_constantbuffer cb0[1], immediateIndexed
+dcl_resource_texture2darray (sint,sint,sint,sint) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+dcl_indexableTemp x0[6], 4
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v2.xyxx
+ftoi r0.xy, r0.xyxx
+mov r0.z, v1.x
+mov r0.w, l(0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov x0[0].x, r0.x
+mov x0[1].x, r0.y
+mov x0[2].x, r0.z
+mov x0[3].x, r0.w
+mov x0[4].x, l(0)
+mov x0[5].x, l(1)
+mov r0.x, cb0[0].x
+mov o0.x, x0[r0.x + 0].x
+mov r0.x, cb0[0].y
+mov o0.y, x0[r0.x + 0].x
+mov r0.x, cb0[0].z
+mov o0.z, x0[r0.x + 0].x
+mov r0.x, cb0[0].w
+mov o0.w, x0[r0.x + 0].x
+ret
+// Approximately 22 instruction slots used
+#endif
+
+const BYTE g_PS_SwizzleI2DArray[] =
+{
+ 68, 88, 66, 67, 85, 61,
+ 60, 36, 33, 245, 58, 113,
+ 238, 227, 230, 200, 136, 227,
+ 36, 193, 1, 0, 0, 0,
+ 240, 4, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 64, 1, 0, 0, 200, 1,
+ 0, 0, 252, 1, 0, 0,
+ 116, 4, 0, 0, 82, 68,
+ 69, 70, 4, 1, 0, 0,
+ 1, 0, 0, 0, 128, 0,
+ 0, 0, 2, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 208, 0, 0, 0, 92, 0,
+ 0, 0, 2, 0, 0, 0,
+ 3, 0, 0, 0, 5, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 108, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 84, 101, 120, 116,
+ 117, 114, 101, 73, 50, 68,
+ 65, 114, 114, 97, 121, 0,
+ 83, 119, 105, 122, 122, 108,
+ 101, 80, 114, 111, 112, 101,
+ 114, 116, 105, 101, 115, 0,
+ 171, 171, 108, 0, 0, 0,
+ 1, 0, 0, 0, 152, 0,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 176, 0, 0, 0,
+ 0, 0, 0, 0, 16, 0,
+ 0, 0, 2, 0, 0, 0,
+ 192, 0, 0, 0, 0, 0,
+ 0, 0, 83, 119, 105, 122,
+ 122, 108, 101, 73, 110, 100,
+ 105, 99, 101, 115, 0, 171,
+ 1, 0, 19, 0, 1, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 54, 46, 51,
+ 46, 57, 54, 48, 48, 46,
+ 49, 54, 51, 56, 52, 0,
+ 171, 171, 73, 83, 71, 78,
+ 128, 0, 0, 0, 3, 0,
+ 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 92, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 1, 1, 0, 0,
+ 118, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 2, 0,
+ 0, 0, 7, 3, 0, 0,
+ 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0,
+ 83, 86, 95, 82, 69, 78,
+ 68, 69, 82, 84, 65, 82,
+ 71, 69, 84, 65, 82, 82,
+ 65, 89, 73, 78, 68, 69,
+ 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171,
+ 79, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0,
+ 8, 0, 0, 0, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 83, 86,
+ 95, 84, 65, 82, 71, 69,
+ 84, 0, 171, 171, 83, 72,
+ 68, 82, 112, 2, 0, 0,
+ 64, 0, 0, 0, 156, 0,
+ 0, 0, 89, 0, 0, 4,
+ 70, 142, 32, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 88, 64, 0, 4, 0, 112,
+ 16, 0, 0, 0, 0, 0,
+ 51, 51, 0, 0, 100, 8,
+ 0, 4, 18, 16, 16, 0,
+ 1, 0, 0, 0, 4, 0,
+ 0, 0, 98, 16, 0, 3,
+ 50, 16, 16, 0, 2, 0,
+ 0, 0, 101, 0, 0, 3,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 104, 0, 0, 2,
+ 1, 0, 0, 0, 105, 0,
+ 0, 4, 0, 0, 0, 0,
+ 6, 0, 0, 0, 4, 0,
+ 0, 0, 61, 16, 0, 7,
+ 242, 0, 16, 0, 0, 0,
+ 0, 0, 1, 64, 0, 0,
+ 0, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0,
+ 86, 0, 0, 5, 50, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 0, 16, 0, 0, 0,
+ 0, 0, 56, 0, 0, 7,
+ 50, 0, 16, 0, 0, 0,
+ 0, 0, 70, 0, 16, 0,
+ 0, 0, 0, 0, 70, 16,
+ 16, 0, 2, 0, 0, 0,
+ 27, 0, 0, 5, 50, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 0, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 5,
+ 66, 0, 16, 0, 0, 0,
+ 0, 0, 10, 16, 16, 0,
+ 1, 0, 0, 0, 54, 0,
+ 0, 5, 130, 0, 16, 0,
+ 0, 0, 0, 0, 1, 64,
+ 0, 0, 0, 0, 0, 0,
+ 45, 0, 0, 7, 242, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 14, 16, 0, 0, 0,
+ 0, 0, 70, 126, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 10, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 26, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 42, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 58, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0,
+ 0, 0, 0, 0, 4, 0,
+ 0, 0, 1, 64, 0, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0,
+ 0, 0, 0, 0, 5, 0,
+ 0, 0, 1, 64, 0, 0,
+ 1, 0, 0, 0, 54, 0,
+ 0, 6, 18, 0, 16, 0,
+ 0, 0, 0, 0, 10, 128,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 7, 18, 32, 16, 0,
+ 0, 0, 0, 0, 10, 48,
+ 32, 4, 0, 0, 0, 0,
+ 10, 0, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 6,
+ 18, 0, 16, 0, 0, 0,
+ 0, 0, 26, 128, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 54, 0, 0, 7,
+ 34, 32, 16, 0, 0, 0,
+ 0, 0, 10, 48, 32, 4,
+ 0, 0, 0, 0, 10, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 0,
+ 16, 0, 0, 0, 0, 0,
+ 42, 128, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 54, 0, 0, 7, 66, 32,
+ 16, 0, 0, 0, 0, 0,
+ 10, 48, 32, 4, 0, 0,
+ 0, 0, 10, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 0, 16, 0,
+ 0, 0, 0, 0, 58, 128,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 7, 130, 32, 16, 0,
+ 0, 0, 0, 0, 10, 48,
+ 32, 4, 0, 0, 0, 0,
+ 10, 0, 16, 0, 0, 0,
+ 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0,
+ 0, 0, 22, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 6, 0, 0, 0, 10, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 6, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2dps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2dps.h
new file mode 100755
index 000000000..1df27a0bf
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2dps.h
@@ -0,0 +1,270 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Buffer Definitions:
+//
+// cbuffer SwizzleProperties
+// {
+//
+// uint4 SwizzleIndices; // Offset: 0 Size: 16
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// TextureI2D texture sint4 2d 0 1
+// SwizzleProperties cbuffer NA NA 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_constantbuffer cb0[1], immediateIndexed
+dcl_resource_texture2d (sint,sint,sint,sint) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+dcl_indexableTemp x0[6], 4
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v1.xyxx
+ftoi r0.xy, r0.xyxx
+mov r0.zw, l(0,0,0,0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov x0[0].x, r0.x
+mov x0[1].x, r0.y
+mov x0[2].x, r0.z
+mov x0[3].x, r0.w
+mov x0[4].x, l(0)
+mov x0[5].x, l(1)
+mov r0.x, cb0[0].x
+mov o0.x, x0[r0.x + 0].x
+mov r0.x, cb0[0].y
+mov o0.y, x0[r0.x + 0].x
+mov r0.x, cb0[0].z
+mov o0.z, x0[r0.x + 0].x
+mov r0.x, cb0[0].w
+mov o0.w, x0[r0.x + 0].x
+ret
+// Approximately 21 instruction slots used
+#endif
+
+const BYTE g_PS_SwizzleI2D[] =
+{
+ 68, 88, 66, 67, 180, 37,
+ 54, 19, 39, 134, 185, 230,
+ 234, 82, 113, 129, 69, 135,
+ 140, 27, 1, 0, 0, 0,
+ 164, 4, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 60, 1, 0, 0, 148, 1,
+ 0, 0, 200, 1, 0, 0,
+ 40, 4, 0, 0, 82, 68,
+ 69, 70, 0, 1, 0, 0,
+ 1, 0, 0, 0, 124, 0,
+ 0, 0, 2, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 204, 0, 0, 0, 92, 0,
+ 0, 0, 2, 0, 0, 0,
+ 3, 0, 0, 0, 4, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 103, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 84, 101, 120, 116,
+ 117, 114, 101, 73, 50, 68,
+ 0, 83, 119, 105, 122, 122,
+ 108, 101, 80, 114, 111, 112,
+ 101, 114, 116, 105, 101, 115,
+ 0, 171, 171, 171, 103, 0,
+ 0, 0, 1, 0, 0, 0,
+ 148, 0, 0, 0, 16, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 172, 0,
+ 0, 0, 0, 0, 0, 0,
+ 16, 0, 0, 0, 2, 0,
+ 0, 0, 188, 0, 0, 0,
+ 0, 0, 0, 0, 83, 119,
+ 105, 122, 122, 108, 101, 73,
+ 110, 100, 105, 99, 101, 115,
+ 0, 171, 1, 0, 19, 0,
+ 1, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 77, 105, 99, 114, 111, 115,
+ 111, 102, 116, 32, 40, 82,
+ 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101,
+ 114, 32, 67, 111, 109, 112,
+ 105, 108, 101, 114, 32, 54,
+ 46, 51, 46, 57, 54, 48,
+ 48, 46, 49, 54, 51, 56,
+ 52, 0, 171, 171, 73, 83,
+ 71, 78, 80, 0, 0, 0,
+ 2, 0, 0, 0, 8, 0,
+ 0, 0, 56, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 68, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 3, 3,
+ 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79,
+ 78, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171,
+ 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0,
+ 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 83, 86, 95, 84, 65, 82,
+ 71, 69, 84, 0, 171, 171,
+ 83, 72, 68, 82, 88, 2,
+ 0, 0, 64, 0, 0, 0,
+ 150, 0, 0, 0, 89, 0,
+ 0, 4, 70, 142, 32, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 88, 24, 0, 4,
+ 0, 112, 16, 0, 0, 0,
+ 0, 0, 51, 51, 0, 0,
+ 98, 16, 0, 3, 50, 16,
+ 16, 0, 1, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 104, 0, 0, 2, 1, 0,
+ 0, 0, 105, 0, 0, 4,
+ 0, 0, 0, 0, 6, 0,
+ 0, 0, 4, 0, 0, 0,
+ 61, 16, 0, 7, 242, 0,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 0, 70, 126, 16, 0,
+ 0, 0, 0, 0, 86, 0,
+ 0, 5, 50, 0, 16, 0,
+ 0, 0, 0, 0, 70, 0,
+ 16, 0, 0, 0, 0, 0,
+ 56, 0, 0, 7, 50, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 0, 16, 0, 0, 0,
+ 0, 0, 70, 16, 16, 0,
+ 1, 0, 0, 0, 27, 0,
+ 0, 5, 50, 0, 16, 0,
+ 0, 0, 0, 0, 70, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 8, 194, 0,
+ 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 45, 0, 0, 7,
+ 242, 0, 16, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 48,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 10, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 48,
+ 32, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 26, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 48,
+ 32, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 42, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 48,
+ 32, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 58, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 48,
+ 32, 0, 0, 0, 0, 0,
+ 4, 0, 0, 0, 1, 64,
+ 0, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 48,
+ 32, 0, 0, 0, 0, 0,
+ 5, 0, 0, 0, 1, 64,
+ 0, 0, 1, 0, 0, 0,
+ 54, 0, 0, 6, 18, 0,
+ 16, 0, 0, 0, 0, 0,
+ 10, 128, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 54, 0, 0, 7, 18, 32,
+ 16, 0, 0, 0, 0, 0,
+ 10, 48, 32, 4, 0, 0,
+ 0, 0, 10, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 0, 16, 0,
+ 0, 0, 0, 0, 26, 128,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 7, 34, 32, 16, 0,
+ 0, 0, 0, 0, 10, 48,
+ 32, 4, 0, 0, 0, 0,
+ 10, 0, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 6,
+ 18, 0, 16, 0, 0, 0,
+ 0, 0, 42, 128, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 54, 0, 0, 7,
+ 66, 32, 16, 0, 0, 0,
+ 0, 0, 10, 48, 32, 4,
+ 0, 0, 0, 0, 10, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 0,
+ 16, 0, 0, 0, 0, 0,
+ 58, 128, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 54, 0, 0, 7, 130, 32,
+ 16, 0, 0, 0, 0, 0,
+ 10, 48, 32, 4, 0, 0,
+ 0, 0, 10, 0, 16, 0,
+ 0, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 21, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 6, 0, 0, 0,
+ 10, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 5, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei3dps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei3dps.h
new file mode 100755
index 000000000..96f042b5b
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei3dps.h
@@ -0,0 +1,277 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Buffer Definitions:
+//
+// cbuffer SwizzleProperties
+// {
+//
+// uint4 SwizzleIndices; // Offset: 0 Size: 16
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// TextureI3D texture sint4 3d 0 1
+// SwizzleProperties cbuffer NA NA 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET int xyzw
+//
+ps_4_0
+dcl_constantbuffer cb0[1], immediateIndexed
+dcl_resource_texture3d (sint,sint,sint,sint) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+dcl_indexableTemp x0[6], 4
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xyz, r0.xyzx
+mul r0.xyz, r0.xyzx, v2.xyzx
+ftoi r0.xyz, r0.xyzx
+mov r0.w, l(0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov x0[0].x, r0.x
+mov x0[1].x, r0.y
+mov x0[2].x, r0.z
+mov x0[3].x, r0.w
+mov x0[4].x, l(0)
+mov x0[5].x, l(1)
+mov r0.x, cb0[0].x
+mov o0.x, x0[r0.x + 0].x
+mov r0.x, cb0[0].y
+mov o0.y, x0[r0.x + 0].x
+mov r0.x, cb0[0].z
+mov o0.z, x0[r0.x + 0].x
+mov r0.x, cb0[0].w
+mov o0.w, x0[r0.x + 0].x
+ret
+// Approximately 21 instruction slots used
+#endif
+
+const BYTE g_PS_SwizzleI3D[] =
+{
+ 68, 88, 66, 67, 48, 84,
+ 97, 193, 216, 245, 101, 196,
+ 167, 81, 215, 168, 25, 164,
+ 144, 38, 1, 0, 0, 0,
+ 200, 4, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 60, 1, 0, 0, 196, 1,
+ 0, 0, 248, 1, 0, 0,
+ 76, 4, 0, 0, 82, 68,
+ 69, 70, 0, 1, 0, 0,
+ 1, 0, 0, 0, 124, 0,
+ 0, 0, 2, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 204, 0, 0, 0, 92, 0,
+ 0, 0, 2, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 103, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 84, 101, 120, 116,
+ 117, 114, 101, 73, 51, 68,
+ 0, 83, 119, 105, 122, 122,
+ 108, 101, 80, 114, 111, 112,
+ 101, 114, 116, 105, 101, 115,
+ 0, 171, 171, 171, 103, 0,
+ 0, 0, 1, 0, 0, 0,
+ 148, 0, 0, 0, 16, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 172, 0,
+ 0, 0, 0, 0, 0, 0,
+ 16, 0, 0, 0, 2, 0,
+ 0, 0, 188, 0, 0, 0,
+ 0, 0, 0, 0, 83, 119,
+ 105, 122, 122, 108, 101, 73,
+ 110, 100, 105, 99, 101, 115,
+ 0, 171, 1, 0, 19, 0,
+ 1, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 77, 105, 99, 114, 111, 115,
+ 111, 102, 116, 32, 40, 82,
+ 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101,
+ 114, 32, 67, 111, 109, 112,
+ 105, 108, 101, 114, 32, 54,
+ 46, 51, 46, 57, 54, 48,
+ 48, 46, 49, 54, 51, 56,
+ 52, 0, 171, 171, 73, 83,
+ 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0,
+ 0, 0, 80, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 92, 0, 0, 0,
+ 0, 0, 0, 0, 4, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 118, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 2, 0, 0, 0, 7, 7,
+ 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79,
+ 78, 0, 83, 86, 95, 82,
+ 69, 78, 68, 69, 82, 84,
+ 65, 82, 71, 69, 84, 65,
+ 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69,
+ 88, 67, 79, 79, 82, 68,
+ 0, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0,
+ 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 83, 86, 95, 84, 65, 82,
+ 71, 69, 84, 0, 171, 171,
+ 83, 72, 68, 82, 76, 2,
+ 0, 0, 64, 0, 0, 0,
+ 147, 0, 0, 0, 89, 0,
+ 0, 4, 70, 142, 32, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 88, 40, 0, 4,
+ 0, 112, 16, 0, 0, 0,
+ 0, 0, 51, 51, 0, 0,
+ 98, 16, 0, 3, 114, 16,
+ 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 104, 0, 0, 2, 1, 0,
+ 0, 0, 105, 0, 0, 4,
+ 0, 0, 0, 0, 6, 0,
+ 0, 0, 4, 0, 0, 0,
+ 61, 16, 0, 7, 242, 0,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 0, 70, 126, 16, 0,
+ 0, 0, 0, 0, 86, 0,
+ 0, 5, 114, 0, 16, 0,
+ 0, 0, 0, 0, 70, 2,
+ 16, 0, 0, 0, 0, 0,
+ 56, 0, 0, 7, 114, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 0, 0,
+ 0, 0, 70, 18, 16, 0,
+ 2, 0, 0, 0, 27, 0,
+ 0, 5, 114, 0, 16, 0,
+ 0, 0, 0, 0, 70, 2,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 130, 0,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 0, 45, 0, 0, 7,
+ 242, 0, 16, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 48,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 10, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 48,
+ 32, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 26, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 48,
+ 32, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 42, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 48,
+ 32, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 58, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 48,
+ 32, 0, 0, 0, 0, 0,
+ 4, 0, 0, 0, 1, 64,
+ 0, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 48,
+ 32, 0, 0, 0, 0, 0,
+ 5, 0, 0, 0, 1, 64,
+ 0, 0, 1, 0, 0, 0,
+ 54, 0, 0, 6, 18, 0,
+ 16, 0, 0, 0, 0, 0,
+ 10, 128, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 54, 0, 0, 7, 18, 32,
+ 16, 0, 0, 0, 0, 0,
+ 10, 48, 32, 4, 0, 0,
+ 0, 0, 10, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 0, 16, 0,
+ 0, 0, 0, 0, 26, 128,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 7, 34, 32, 16, 0,
+ 0, 0, 0, 0, 10, 48,
+ 32, 4, 0, 0, 0, 0,
+ 10, 0, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 6,
+ 18, 0, 16, 0, 0, 0,
+ 0, 0, 42, 128, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 54, 0, 0, 7,
+ 66, 32, 16, 0, 0, 0,
+ 0, 0, 10, 48, 32, 4,
+ 0, 0, 0, 0, 10, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 0,
+ 16, 0, 0, 0, 0, 0,
+ 58, 128, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 54, 0, 0, 7, 130, 32,
+ 16, 0, 0, 0, 0, 0,
+ 10, 48, 32, 4, 0, 0,
+ 0, 0, 10, 0, 16, 0,
+ 0, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 21, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 6, 0, 0, 0,
+ 10, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 5, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2darrayps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2darrayps.h
new file mode 100755
index 000000000..cca965c6f
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2darrayps.h
@@ -0,0 +1,286 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Buffer Definitions:
+//
+// cbuffer SwizzleProperties
+// {
+//
+// uint4 SwizzleIndices; // Offset: 0 Size: 16
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// TextureUI2DArray texture uint4 2darray 0 1
+// SwizzleProperties cbuffer NA NA 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint x
+// TEXCOORD 0 xyz 2 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_constantbuffer cb0[1], immediateIndexed
+dcl_resource_texture2darray (uint,uint,uint,uint) t0
+dcl_input_ps_siv constant v1.x, rendertarget_array_index
+dcl_input_ps linear v2.xy
+dcl_output o0.xyzw
+dcl_temps 1
+dcl_indexableTemp x0[6], 4
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v2.xyxx
+ftoi r0.xy, r0.xyxx
+mov r0.z, v1.x
+mov r0.w, l(0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov x0[0].x, r0.x
+mov x0[1].x, r0.y
+mov x0[2].x, r0.z
+mov x0[3].x, r0.w
+mov x0[4].x, l(0)
+mov x0[5].x, l(1)
+mov r0.x, cb0[0].x
+mov o0.x, x0[r0.x + 0].x
+mov r0.x, cb0[0].y
+mov o0.y, x0[r0.x + 0].x
+mov r0.x, cb0[0].z
+mov o0.z, x0[r0.x + 0].x
+mov r0.x, cb0[0].w
+mov o0.w, x0[r0.x + 0].x
+ret
+// Approximately 22 instruction slots used
+#endif
+
+const BYTE g_PS_SwizzleUI2DArray[] =
+{
+ 68, 88, 66, 67, 15, 124,
+ 179, 49, 45, 69, 64, 249,
+ 216, 189, 135, 190, 71, 234,
+ 72, 20, 1, 0, 0, 0,
+ 240, 4, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 64, 1, 0, 0, 200, 1,
+ 0, 0, 252, 1, 0, 0,
+ 116, 4, 0, 0, 82, 68,
+ 69, 70, 4, 1, 0, 0,
+ 1, 0, 0, 0, 128, 0,
+ 0, 0, 2, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 208, 0, 0, 0, 92, 0,
+ 0, 0, 2, 0, 0, 0,
+ 4, 0, 0, 0, 5, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 109, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 84, 101, 120, 116,
+ 117, 114, 101, 85, 73, 50,
+ 68, 65, 114, 114, 97, 121,
+ 0, 83, 119, 105, 122, 122,
+ 108, 101, 80, 114, 111, 112,
+ 101, 114, 116, 105, 101, 115,
+ 0, 171, 109, 0, 0, 0,
+ 1, 0, 0, 0, 152, 0,
+ 0, 0, 16, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 176, 0, 0, 0,
+ 0, 0, 0, 0, 16, 0,
+ 0, 0, 2, 0, 0, 0,
+ 192, 0, 0, 0, 0, 0,
+ 0, 0, 83, 119, 105, 122,
+ 122, 108, 101, 73, 110, 100,
+ 105, 99, 101, 115, 0, 171,
+ 1, 0, 19, 0, 1, 0,
+ 4, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 77, 105,
+ 99, 114, 111, 115, 111, 102,
+ 116, 32, 40, 82, 41, 32,
+ 72, 76, 83, 76, 32, 83,
+ 104, 97, 100, 101, 114, 32,
+ 67, 111, 109, 112, 105, 108,
+ 101, 114, 32, 54, 46, 51,
+ 46, 57, 54, 48, 48, 46,
+ 49, 54, 51, 56, 52, 0,
+ 171, 171, 73, 83, 71, 78,
+ 128, 0, 0, 0, 3, 0,
+ 0, 0, 8, 0, 0, 0,
+ 80, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 3, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 92, 0, 0, 0, 0, 0,
+ 0, 0, 4, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 1, 1, 0, 0,
+ 118, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 2, 0,
+ 0, 0, 7, 3, 0, 0,
+ 83, 86, 95, 80, 79, 83,
+ 73, 84, 73, 79, 78, 0,
+ 83, 86, 95, 82, 69, 78,
+ 68, 69, 82, 84, 65, 82,
+ 71, 69, 84, 65, 82, 82,
+ 65, 89, 73, 78, 68, 69,
+ 88, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171,
+ 79, 83, 71, 78, 44, 0,
+ 0, 0, 1, 0, 0, 0,
+ 8, 0, 0, 0, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 15, 0, 0, 0, 83, 86,
+ 95, 84, 65, 82, 71, 69,
+ 84, 0, 171, 171, 83, 72,
+ 68, 82, 112, 2, 0, 0,
+ 64, 0, 0, 0, 156, 0,
+ 0, 0, 89, 0, 0, 4,
+ 70, 142, 32, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 88, 64, 0, 4, 0, 112,
+ 16, 0, 0, 0, 0, 0,
+ 68, 68, 0, 0, 100, 8,
+ 0, 4, 18, 16, 16, 0,
+ 1, 0, 0, 0, 4, 0,
+ 0, 0, 98, 16, 0, 3,
+ 50, 16, 16, 0, 2, 0,
+ 0, 0, 101, 0, 0, 3,
+ 242, 32, 16, 0, 0, 0,
+ 0, 0, 104, 0, 0, 2,
+ 1, 0, 0, 0, 105, 0,
+ 0, 4, 0, 0, 0, 0,
+ 6, 0, 0, 0, 4, 0,
+ 0, 0, 61, 16, 0, 7,
+ 242, 0, 16, 0, 0, 0,
+ 0, 0, 1, 64, 0, 0,
+ 0, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0,
+ 86, 0, 0, 5, 50, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 0, 16, 0, 0, 0,
+ 0, 0, 56, 0, 0, 7,
+ 50, 0, 16, 0, 0, 0,
+ 0, 0, 70, 0, 16, 0,
+ 0, 0, 0, 0, 70, 16,
+ 16, 0, 2, 0, 0, 0,
+ 27, 0, 0, 5, 50, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 0, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 5,
+ 66, 0, 16, 0, 0, 0,
+ 0, 0, 10, 16, 16, 0,
+ 1, 0, 0, 0, 54, 0,
+ 0, 5, 130, 0, 16, 0,
+ 0, 0, 0, 0, 1, 64,
+ 0, 0, 0, 0, 0, 0,
+ 45, 0, 0, 7, 242, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 14, 16, 0, 0, 0,
+ 0, 0, 70, 126, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 10, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 26, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 42, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0,
+ 0, 0, 0, 0, 3, 0,
+ 0, 0, 58, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0,
+ 0, 0, 0, 0, 4, 0,
+ 0, 0, 1, 64, 0, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 48, 32, 0,
+ 0, 0, 0, 0, 5, 0,
+ 0, 0, 1, 64, 0, 0,
+ 1, 0, 0, 0, 54, 0,
+ 0, 6, 18, 0, 16, 0,
+ 0, 0, 0, 0, 10, 128,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 7, 18, 32, 16, 0,
+ 0, 0, 0, 0, 10, 48,
+ 32, 4, 0, 0, 0, 0,
+ 10, 0, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 6,
+ 18, 0, 16, 0, 0, 0,
+ 0, 0, 26, 128, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 54, 0, 0, 7,
+ 34, 32, 16, 0, 0, 0,
+ 0, 0, 10, 48, 32, 4,
+ 0, 0, 0, 0, 10, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 0,
+ 16, 0, 0, 0, 0, 0,
+ 42, 128, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 54, 0, 0, 7, 66, 32,
+ 16, 0, 0, 0, 0, 0,
+ 10, 48, 32, 4, 0, 0,
+ 0, 0, 10, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 0, 16, 0,
+ 0, 0, 0, 0, 58, 128,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 7, 130, 32, 16, 0,
+ 0, 0, 0, 0, 10, 48,
+ 32, 4, 0, 0, 0, 0,
+ 10, 0, 16, 0, 0, 0,
+ 0, 0, 62, 0, 0, 1,
+ 83, 84, 65, 84, 116, 0,
+ 0, 0, 22, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 6, 0, 0, 0, 10, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 6, 0, 0, 0, 0, 0,
+ 0, 0, 2, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2dps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2dps.h
new file mode 100755
index 000000000..9de8b28a8
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2dps.h
@@ -0,0 +1,270 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Buffer Definitions:
+//
+// cbuffer SwizzleProperties
+// {
+//
+// uint4 SwizzleIndices; // Offset: 0 Size: 16
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// TextureUI2D texture uint4 2d 0 1
+// SwizzleProperties cbuffer NA NA 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// TEXCOORD 0 xy 1 NONE float xy
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_constantbuffer cb0[1], immediateIndexed
+dcl_resource_texture2d (uint,uint,uint,uint) t0
+dcl_input_ps linear v1.xy
+dcl_output o0.xyzw
+dcl_temps 1
+dcl_indexableTemp x0[6], 4
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xy, r0.xyxx
+mul r0.xy, r0.xyxx, v1.xyxx
+ftoi r0.xy, r0.xyxx
+mov r0.zw, l(0,0,0,0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov x0[0].x, r0.x
+mov x0[1].x, r0.y
+mov x0[2].x, r0.z
+mov x0[3].x, r0.w
+mov x0[4].x, l(0)
+mov x0[5].x, l(1)
+mov r0.x, cb0[0].x
+mov o0.x, x0[r0.x + 0].x
+mov r0.x, cb0[0].y
+mov o0.y, x0[r0.x + 0].x
+mov r0.x, cb0[0].z
+mov o0.z, x0[r0.x + 0].x
+mov r0.x, cb0[0].w
+mov o0.w, x0[r0.x + 0].x
+ret
+// Approximately 21 instruction slots used
+#endif
+
+const BYTE g_PS_SwizzleUI2D[] =
+{
+ 68, 88, 66, 67, 165, 190,
+ 35, 188, 235, 202, 154, 237,
+ 226, 86, 223, 212, 34, 38,
+ 81, 252, 1, 0, 0, 0,
+ 164, 4, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 60, 1, 0, 0, 148, 1,
+ 0, 0, 200, 1, 0, 0,
+ 40, 4, 0, 0, 82, 68,
+ 69, 70, 0, 1, 0, 0,
+ 1, 0, 0, 0, 124, 0,
+ 0, 0, 2, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 204, 0, 0, 0, 92, 0,
+ 0, 0, 2, 0, 0, 0,
+ 4, 0, 0, 0, 4, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 104, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 84, 101, 120, 116,
+ 117, 114, 101, 85, 73, 50,
+ 68, 0, 83, 119, 105, 122,
+ 122, 108, 101, 80, 114, 111,
+ 112, 101, 114, 116, 105, 101,
+ 115, 0, 171, 171, 104, 0,
+ 0, 0, 1, 0, 0, 0,
+ 148, 0, 0, 0, 16, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 172, 0,
+ 0, 0, 0, 0, 0, 0,
+ 16, 0, 0, 0, 2, 0,
+ 0, 0, 188, 0, 0, 0,
+ 0, 0, 0, 0, 83, 119,
+ 105, 122, 122, 108, 101, 73,
+ 110, 100, 105, 99, 101, 115,
+ 0, 171, 1, 0, 19, 0,
+ 1, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 77, 105, 99, 114, 111, 115,
+ 111, 102, 116, 32, 40, 82,
+ 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101,
+ 114, 32, 67, 111, 109, 112,
+ 105, 108, 101, 114, 32, 54,
+ 46, 51, 46, 57, 54, 48,
+ 48, 46, 49, 54, 51, 56,
+ 52, 0, 171, 171, 73, 83,
+ 71, 78, 80, 0, 0, 0,
+ 2, 0, 0, 0, 8, 0,
+ 0, 0, 56, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 68, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 3, 3,
+ 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79,
+ 78, 0, 84, 69, 88, 67,
+ 79, 79, 82, 68, 0, 171,
+ 171, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0,
+ 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 83, 86, 95, 84, 65, 82,
+ 71, 69, 84, 0, 171, 171,
+ 83, 72, 68, 82, 88, 2,
+ 0, 0, 64, 0, 0, 0,
+ 150, 0, 0, 0, 89, 0,
+ 0, 4, 70, 142, 32, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 88, 24, 0, 4,
+ 0, 112, 16, 0, 0, 0,
+ 0, 0, 68, 68, 0, 0,
+ 98, 16, 0, 3, 50, 16,
+ 16, 0, 1, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 104, 0, 0, 2, 1, 0,
+ 0, 0, 105, 0, 0, 4,
+ 0, 0, 0, 0, 6, 0,
+ 0, 0, 4, 0, 0, 0,
+ 61, 16, 0, 7, 242, 0,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 0, 70, 126, 16, 0,
+ 0, 0, 0, 0, 86, 0,
+ 0, 5, 50, 0, 16, 0,
+ 0, 0, 0, 0, 70, 0,
+ 16, 0, 0, 0, 0, 0,
+ 56, 0, 0, 7, 50, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 0, 16, 0, 0, 0,
+ 0, 0, 70, 16, 16, 0,
+ 1, 0, 0, 0, 27, 0,
+ 0, 5, 50, 0, 16, 0,
+ 0, 0, 0, 0, 70, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 8, 194, 0,
+ 16, 0, 0, 0, 0, 0,
+ 2, 64, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 45, 0, 0, 7,
+ 242, 0, 16, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 48,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 10, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 48,
+ 32, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 26, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 48,
+ 32, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 42, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 48,
+ 32, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 58, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 48,
+ 32, 0, 0, 0, 0, 0,
+ 4, 0, 0, 0, 1, 64,
+ 0, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 48,
+ 32, 0, 0, 0, 0, 0,
+ 5, 0, 0, 0, 1, 64,
+ 0, 0, 1, 0, 0, 0,
+ 54, 0, 0, 6, 18, 0,
+ 16, 0, 0, 0, 0, 0,
+ 10, 128, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 54, 0, 0, 7, 18, 32,
+ 16, 0, 0, 0, 0, 0,
+ 10, 48, 32, 4, 0, 0,
+ 0, 0, 10, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 0, 16, 0,
+ 0, 0, 0, 0, 26, 128,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 7, 34, 32, 16, 0,
+ 0, 0, 0, 0, 10, 48,
+ 32, 4, 0, 0, 0, 0,
+ 10, 0, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 6,
+ 18, 0, 16, 0, 0, 0,
+ 0, 0, 42, 128, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 54, 0, 0, 7,
+ 66, 32, 16, 0, 0, 0,
+ 0, 0, 10, 48, 32, 4,
+ 0, 0, 0, 0, 10, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 0,
+ 16, 0, 0, 0, 0, 0,
+ 58, 128, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 54, 0, 0, 7, 130, 32,
+ 16, 0, 0, 0, 0, 0,
+ 10, 48, 32, 4, 0, 0,
+ 0, 0, 10, 0, 16, 0,
+ 0, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 21, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 6, 0, 0, 0,
+ 10, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 5, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui3dps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui3dps.h
new file mode 100755
index 000000000..c66821602
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui3dps.h
@@ -0,0 +1,277 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+//
+// Buffer Definitions:
+//
+// cbuffer SwizzleProperties
+// {
+//
+// uint4 SwizzleIndices; // Offset: 0 Size: 16
+//
+// }
+//
+//
+// Resource Bindings:
+//
+// Name Type Format Dim Slot Elements
+// ------------------------------ ---------- ------- ----------- ---- --------
+// TextureUI3D texture uint4 3d 0 1
+// SwizzleProperties cbuffer NA NA 0 1
+//
+//
+//
+// Input signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_POSITION 0 xyzw 0 POS float
+// SV_RENDERTARGETARRAYINDEX 0 x 1 RTINDEX uint
+// TEXCOORD 0 xyz 2 NONE float xyz
+//
+//
+// Output signature:
+//
+// Name Index Mask Register SysValue Format Used
+// -------------------- ----- ------ -------- -------- ------- ------
+// SV_TARGET 0 xyzw 0 TARGET uint xyzw
+//
+ps_4_0
+dcl_constantbuffer cb0[1], immediateIndexed
+dcl_resource_texture3d (uint,uint,uint,uint) t0
+dcl_input_ps linear v2.xyz
+dcl_output o0.xyzw
+dcl_temps 1
+dcl_indexableTemp x0[6], 4
+resinfo_uint r0.xyzw, l(0), t0.xyzw
+utof r0.xyz, r0.xyzx
+mul r0.xyz, r0.xyzx, v2.xyzx
+ftoi r0.xyz, r0.xyzx
+mov r0.w, l(0)
+ld r0.xyzw, r0.xyzw, t0.xyzw
+mov x0[0].x, r0.x
+mov x0[1].x, r0.y
+mov x0[2].x, r0.z
+mov x0[3].x, r0.w
+mov x0[4].x, l(0)
+mov x0[5].x, l(1)
+mov r0.x, cb0[0].x
+mov o0.x, x0[r0.x + 0].x
+mov r0.x, cb0[0].y
+mov o0.y, x0[r0.x + 0].x
+mov r0.x, cb0[0].z
+mov o0.z, x0[r0.x + 0].x
+mov r0.x, cb0[0].w
+mov o0.w, x0[r0.x + 0].x
+ret
+// Approximately 21 instruction slots used
+#endif
+
+const BYTE g_PS_SwizzleUI3D[] =
+{
+ 68, 88, 66, 67, 186, 124,
+ 222, 110, 186, 145, 165, 56,
+ 152, 97, 247, 114, 115, 197,
+ 159, 190, 1, 0, 0, 0,
+ 200, 4, 0, 0, 5, 0,
+ 0, 0, 52, 0, 0, 0,
+ 60, 1, 0, 0, 196, 1,
+ 0, 0, 248, 1, 0, 0,
+ 76, 4, 0, 0, 82, 68,
+ 69, 70, 0, 1, 0, 0,
+ 1, 0, 0, 0, 124, 0,
+ 0, 0, 2, 0, 0, 0,
+ 28, 0, 0, 0, 0, 4,
+ 255, 255, 0, 1, 0, 0,
+ 204, 0, 0, 0, 92, 0,
+ 0, 0, 2, 0, 0, 0,
+ 4, 0, 0, 0, 8, 0,
+ 0, 0, 255, 255, 255, 255,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 13, 0, 0, 0,
+ 104, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 84, 101, 120, 116,
+ 117, 114, 101, 85, 73, 51,
+ 68, 0, 83, 119, 105, 122,
+ 122, 108, 101, 80, 114, 111,
+ 112, 101, 114, 116, 105, 101,
+ 115, 0, 171, 171, 104, 0,
+ 0, 0, 1, 0, 0, 0,
+ 148, 0, 0, 0, 16, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 172, 0,
+ 0, 0, 0, 0, 0, 0,
+ 16, 0, 0, 0, 2, 0,
+ 0, 0, 188, 0, 0, 0,
+ 0, 0, 0, 0, 83, 119,
+ 105, 122, 122, 108, 101, 73,
+ 110, 100, 105, 99, 101, 115,
+ 0, 171, 1, 0, 19, 0,
+ 1, 0, 4, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 77, 105, 99, 114, 111, 115,
+ 111, 102, 116, 32, 40, 82,
+ 41, 32, 72, 76, 83, 76,
+ 32, 83, 104, 97, 100, 101,
+ 114, 32, 67, 111, 109, 112,
+ 105, 108, 101, 114, 32, 54,
+ 46, 51, 46, 57, 54, 48,
+ 48, 46, 49, 54, 51, 56,
+ 52, 0, 171, 171, 73, 83,
+ 71, 78, 128, 0, 0, 0,
+ 3, 0, 0, 0, 8, 0,
+ 0, 0, 80, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 3, 0, 0, 0,
+ 0, 0, 0, 0, 15, 0,
+ 0, 0, 92, 0, 0, 0,
+ 0, 0, 0, 0, 4, 0,
+ 0, 0, 1, 0, 0, 0,
+ 1, 0, 0, 0, 1, 0,
+ 0, 0, 118, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 3, 0, 0, 0,
+ 2, 0, 0, 0, 7, 7,
+ 0, 0, 83, 86, 95, 80,
+ 79, 83, 73, 84, 73, 79,
+ 78, 0, 83, 86, 95, 82,
+ 69, 78, 68, 69, 82, 84,
+ 65, 82, 71, 69, 84, 65,
+ 82, 82, 65, 89, 73, 78,
+ 68, 69, 88, 0, 84, 69,
+ 88, 67, 79, 79, 82, 68,
+ 0, 171, 79, 83, 71, 78,
+ 44, 0, 0, 0, 1, 0,
+ 0, 0, 8, 0, 0, 0,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 15, 0, 0, 0,
+ 83, 86, 95, 84, 65, 82,
+ 71, 69, 84, 0, 171, 171,
+ 83, 72, 68, 82, 76, 2,
+ 0, 0, 64, 0, 0, 0,
+ 147, 0, 0, 0, 89, 0,
+ 0, 4, 70, 142, 32, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 88, 40, 0, 4,
+ 0, 112, 16, 0, 0, 0,
+ 0, 0, 68, 68, 0, 0,
+ 98, 16, 0, 3, 114, 16,
+ 16, 0, 2, 0, 0, 0,
+ 101, 0, 0, 3, 242, 32,
+ 16, 0, 0, 0, 0, 0,
+ 104, 0, 0, 2, 1, 0,
+ 0, 0, 105, 0, 0, 4,
+ 0, 0, 0, 0, 6, 0,
+ 0, 0, 4, 0, 0, 0,
+ 61, 16, 0, 7, 242, 0,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 0, 70, 126, 16, 0,
+ 0, 0, 0, 0, 86, 0,
+ 0, 5, 114, 0, 16, 0,
+ 0, 0, 0, 0, 70, 2,
+ 16, 0, 0, 0, 0, 0,
+ 56, 0, 0, 7, 114, 0,
+ 16, 0, 0, 0, 0, 0,
+ 70, 2, 16, 0, 0, 0,
+ 0, 0, 70, 18, 16, 0,
+ 2, 0, 0, 0, 27, 0,
+ 0, 5, 114, 0, 16, 0,
+ 0, 0, 0, 0, 70, 2,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 5, 130, 0,
+ 16, 0, 0, 0, 0, 0,
+ 1, 64, 0, 0, 0, 0,
+ 0, 0, 45, 0, 0, 7,
+ 242, 0, 16, 0, 0, 0,
+ 0, 0, 70, 14, 16, 0,
+ 0, 0, 0, 0, 70, 126,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 48,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 10, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 48,
+ 32, 0, 0, 0, 0, 0,
+ 1, 0, 0, 0, 26, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 48,
+ 32, 0, 0, 0, 0, 0,
+ 2, 0, 0, 0, 42, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 48,
+ 32, 0, 0, 0, 0, 0,
+ 3, 0, 0, 0, 58, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 48,
+ 32, 0, 0, 0, 0, 0,
+ 4, 0, 0, 0, 1, 64,
+ 0, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 48,
+ 32, 0, 0, 0, 0, 0,
+ 5, 0, 0, 0, 1, 64,
+ 0, 0, 1, 0, 0, 0,
+ 54, 0, 0, 6, 18, 0,
+ 16, 0, 0, 0, 0, 0,
+ 10, 128, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 54, 0, 0, 7, 18, 32,
+ 16, 0, 0, 0, 0, 0,
+ 10, 48, 32, 4, 0, 0,
+ 0, 0, 10, 0, 16, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 6, 18, 0, 16, 0,
+ 0, 0, 0, 0, 26, 128,
+ 32, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 54, 0,
+ 0, 7, 34, 32, 16, 0,
+ 0, 0, 0, 0, 10, 48,
+ 32, 4, 0, 0, 0, 0,
+ 10, 0, 16, 0, 0, 0,
+ 0, 0, 54, 0, 0, 6,
+ 18, 0, 16, 0, 0, 0,
+ 0, 0, 42, 128, 32, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 54, 0, 0, 7,
+ 66, 32, 16, 0, 0, 0,
+ 0, 0, 10, 48, 32, 4,
+ 0, 0, 0, 0, 10, 0,
+ 16, 0, 0, 0, 0, 0,
+ 54, 0, 0, 6, 18, 0,
+ 16, 0, 0, 0, 0, 0,
+ 58, 128, 32, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 54, 0, 0, 7, 130, 32,
+ 16, 0, 0, 0, 0, 0,
+ 10, 48, 32, 4, 0, 0,
+ 0, 0, 10, 0, 16, 0,
+ 0, 0, 0, 0, 62, 0,
+ 0, 1, 83, 84, 65, 84,
+ 116, 0, 0, 0, 21, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 6, 0, 0, 0,
+ 10, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 5, 0, 0, 0,
+ 0, 0, 0, 0, 2, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 0, 0, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/generate_shaders.bat b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/generate_shaders.bat
new file mode 100755
index 000000000..4c64b09a8
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/shaders/generate_shaders.bat
@@ -0,0 +1,134 @@
+@ECHO OFF
+REM
+REM Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+REM Use of this source code is governed by a BSD-style license that can be
+REM found in the LICENSE file.
+REM
+
+PATH %PATH%;%ProgramFiles(x86)%\Windows Kits\8.1\bin\x86;%DXSDK_DIR%\Utilities\bin\x86
+
+setlocal
+set errorCount=0
+set successCount=0
+set debug=0
+
+if "%1" == "debug" (
+ set debug=1
+)
+if "%1" == "release" (
+ set debug=0
+)
+
+:: Shaders for OpenGL ES 2.0 and OpenGL ES 3.0+
+:: | Input file | Entry point | Type | Output file | Debug |
+call:BuildShader Passthrough2D11.hlsl VS_Passthrough2D vs_4_0_level_9_3 compiled\passthrough2d11vs.h %debug%
+call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBA2D ps_4_0_level_9_3 compiled\passthroughrgba2d11ps.h %debug%
+call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGB2D ps_4_0_level_9_3 compiled\passthroughrgb2d11ps.h %debug%
+call:BuildShader Passthrough2D11.hlsl PS_PassthroughRG2D ps_4_0_level_9_3 compiled\passthroughrg2d11ps.h %debug%
+call:BuildShader Passthrough2D11.hlsl PS_PassthroughR2D ps_4_0_level_9_3 compiled\passthroughr2d11ps.h %debug%
+call:BuildShader Passthrough2D11.hlsl PS_PassthroughLum2D ps_4_0_level_9_3 compiled\passthroughlum2d11ps.h %debug%
+call:BuildShader Passthrough2D11.hlsl PS_PassthroughLumAlpha2D ps_4_0_level_9_3 compiled\passthroughlumalpha2d11ps.h %debug%
+
+call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBAPremultiply2D ps_4_0_level_9_3 compiled\passthroughrgbapremultiply2d11ps.h %debug%
+call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBAUnmultiply2D ps_4_0_level_9_3 compiled\passthroughrgbaunmultiply2d11ps.h %debug%
+call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBPremultiply2D ps_4_0_level_9_3 compiled\passthroughrgbpremultiply2d11ps.h %debug%
+call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBUnmultiply2D ps_4_0_level_9_3 compiled\passthroughrgbunmultiply2d11ps.h %debug%
+
+call:BuildShader Clear11.hlsl VS_ClearFloat vs_4_0_level_9_3 compiled\clearfloat11vs.h %debug%
+call:BuildShader Clear11.hlsl PS_ClearFloat_FL9 ps_4_0_level_9_3 compiled\clearfloat11_fl9ps.h %debug%
+call:BuildShader Clear11.hlsl PS_ClearFloat ps_4_0 compiled\clearfloat11ps.h %debug%
+
+
+:: Shaders for OpenGL ES 3.0+ only
+:: | Input file | Entry point | Type | Output file | Debug |
+call:BuildShader Passthrough2D11.hlsl PS_PassthroughDepth2D ps_4_0 compiled\passthroughdepth2d11ps.h %debug%
+call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBA2DUI ps_4_0 compiled\passthroughrgba2dui11ps.h %debug%
+call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGBA2DI ps_4_0 compiled\passthroughrgba2di11ps.h %debug%
+call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGB2DUI ps_4_0 compiled\passthroughrgb2dui11ps.h %debug%
+call:BuildShader Passthrough2D11.hlsl PS_PassthroughRGB2DI ps_4_0 compiled\passthroughrgb2di11ps.h %debug%
+call:BuildShader Passthrough2D11.hlsl PS_PassthroughRG2DUI ps_4_0 compiled\passthroughrg2dui11ps.h %debug%
+call:BuildShader Passthrough2D11.hlsl PS_PassthroughRG2DI ps_4_0 compiled\passthroughrg2di11ps.h %debug%
+call:BuildShader Passthrough2D11.hlsl PS_PassthroughR2DUI ps_4_0 compiled\passthroughr2dui11ps.h %debug%
+call:BuildShader Passthrough2D11.hlsl PS_PassthroughR2DI ps_4_0 compiled\passthroughr2di11ps.h %debug%
+
+call:BuildShader Passthrough3D11.hlsl VS_Passthrough3D vs_4_0 compiled\passthrough3d11vs.h %debug%
+call:BuildShader Passthrough3D11.hlsl GS_Passthrough3D gs_4_0 compiled\passthrough3d11gs.h %debug%
+call:BuildShader Passthrough3D11.hlsl PS_PassthroughRGBA3D ps_4_0 compiled\passthroughrgba3d11ps.h %debug%
+call:BuildShader Passthrough3D11.hlsl PS_PassthroughRGBA3DUI ps_4_0 compiled\passthroughrgba3dui11ps.h %debug%
+call:BuildShader Passthrough3D11.hlsl PS_PassthroughRGBA3DI ps_4_0 compiled\passthroughrgba3di11ps.h %debug%
+call:BuildShader Passthrough3D11.hlsl PS_PassthroughRGB3D ps_4_0 compiled\passthroughrgb3d11ps.h %debug%
+call:BuildShader Passthrough3D11.hlsl PS_PassthroughRGB3DUI ps_4_0 compiled\passthroughrgb3dui11ps.h %debug%
+call:BuildShader Passthrough3D11.hlsl PS_PassthroughRGB3DI ps_4_0 compiled\passthroughrgb3di11ps.h %debug%
+call:BuildShader Passthrough3D11.hlsl PS_PassthroughRG3D ps_4_0 compiled\passthroughrg3d11ps.h %debug%
+call:BuildShader Passthrough3D11.hlsl PS_PassthroughRG3DUI ps_4_0 compiled\passthroughrg3dui11ps.h %debug%
+call:BuildShader Passthrough3D11.hlsl PS_PassthroughRG3DI ps_4_0 compiled\passthroughrg3di11ps.h %debug%
+call:BuildShader Passthrough3D11.hlsl PS_PassthroughR3D ps_4_0 compiled\passthroughr3d11ps.h %debug%
+call:BuildShader Passthrough3D11.hlsl PS_PassthroughR3DUI ps_4_0 compiled\passthroughr3dui11ps.h %debug%
+call:BuildShader Passthrough3D11.hlsl PS_PassthroughR3DI ps_4_0 compiled\passthroughr3di11ps.h %debug%
+call:BuildShader Passthrough3D11.hlsl PS_PassthroughLum3D ps_4_0 compiled\passthroughlum3d11ps.h %debug%
+call:BuildShader Passthrough3D11.hlsl PS_PassthroughLumAlpha3D ps_4_0 compiled\passthroughlumalpha3d11ps.h %debug%
+
+call:BuildShader Swizzle11.hlsl PS_SwizzleF2D ps_4_0 compiled\swizzlef2dps.h %debug%
+call:BuildShader Swizzle11.hlsl PS_SwizzleI2D ps_4_0 compiled\swizzlei2dps.h %debug%
+call:BuildShader Swizzle11.hlsl PS_SwizzleUI2D ps_4_0 compiled\swizzleui2dps.h %debug%
+
+call:BuildShader Swizzle11.hlsl PS_SwizzleF3D ps_4_0 compiled\swizzlef3dps.h %debug%
+call:BuildShader Swizzle11.hlsl PS_SwizzleI3D ps_4_0 compiled\swizzlei3dps.h %debug%
+call:BuildShader Swizzle11.hlsl PS_SwizzleUI3D ps_4_0 compiled\swizzleui3dps.h %debug%
+
+call:BuildShader Swizzle11.hlsl PS_SwizzleF2DArray ps_4_0 compiled\swizzlef2darrayps.h %debug%
+call:BuildShader Swizzle11.hlsl PS_SwizzleI2DArray ps_4_0 compiled\swizzlei2darrayps.h %debug%
+call:BuildShader Swizzle11.hlsl PS_SwizzleUI2DArray ps_4_0 compiled\swizzleui2darrayps.h %debug%
+
+call:BuildShader Clear11.hlsl VS_ClearUint vs_4_0 compiled\clearuint11vs.h %debug%
+call:BuildShader Clear11.hlsl PS_ClearUint ps_4_0 compiled\clearuint11ps.h %debug%
+
+call:BuildShader Clear11.hlsl VS_ClearSint vs_4_0 compiled\clearsint11vs.h %debug%
+call:BuildShader Clear11.hlsl PS_ClearSint ps_4_0 compiled\clearsint11ps.h %debug%
+
+call:BuildShader BufferToTexture11.hlsl VS_BufferToTexture vs_4_0 compiled/buffertotexture11_vs.h %debug%
+call:BuildShader BufferToTexture11.hlsl GS_BufferToTexture gs_4_0 compiled/buffertotexture11_gs.h %debug%
+call:BuildShader BufferToTexture11.hlsl PS_BufferToTexture_4F ps_4_0 compiled/buffertotexture11_ps_4f.h %debug%
+call:BuildShader BufferToTexture11.hlsl PS_BufferToTexture_4I ps_4_0 compiled/buffertotexture11_ps_4i.h %debug%
+call:BuildShader BufferToTexture11.hlsl PS_BufferToTexture_4UI ps_4_0 compiled/buffertotexture11_ps_4ui.h %debug%
+
+call:BuildShader ResolveDepthStencil.hlsl VS_ResolveDepthStencil vs_4_1 compiled/resolvedepthstencil11_vs.h %debug%
+call:BuildShader ResolveDepthStencil.hlsl PS_ResolveDepth ps_4_1 compiled/resolvedepth11_ps.h %debug%
+call:BuildShader ResolveDepthStencil.hlsl PS_ResolveDepthStencil ps_4_1 compiled/resolvedepthstencil11_ps.h %debug%
+call:BuildShader ResolveDepthStencil.hlsl PS_ResolveStencil ps_4_1 compiled/resolvestencil11_ps.h %debug%
+
+echo.
+
+if %successCount% GTR 0 (
+ echo %successCount% shaders compiled successfully.
+)
+if %errorCount% GTR 0 (
+ echo There were %errorCount% shader compilation errors.
+)
+
+endlocal
+exit /b
+
+:BuildShader
+set input=%~1
+set entry=%~2
+set type=%~3
+set output=%~4
+set debug=%~5
+
+if %debug% == 0 (
+ set "buildCMD=fxc /nologo /E %entry% /T %type% /Fh %output% %input%"
+) else (
+ set "buildCMD=fxc /nologo /Zi /Od /E %entry% /T %type% /Fh %output% %input%"
+)
+
+set error=0
+%buildCMD% || set error=1
+
+if %error% == 0 (
+ set /a successCount=%successCount%+1
+) else (
+ set /a errorCount=%errorCount%+1
+)
+
+exit /b
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_data.json b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_data.json
new file mode 100755
index 000000000..06f7e2afd
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_data.json
@@ -0,0 +1,490 @@
+{
+ "NONE": {
+ },
+ "A8_UNORM": {
+ "texFormat": "DXGI_FORMAT_A8_UNORM",
+ "srvFormat": "DXGI_FORMAT_A8_UNORM",
+ "rtvFormat": "DXGI_FORMAT_A8_UNORM",
+ "channels": "a",
+ "componentType": "unorm",
+ "bits": { "alpha": 8 },
+ "supportTest": "OnlyFL10Plus(deviceCaps)",
+ "fallbackFormat": "R8G8B8A8_UNORM"
+ },
+ "R8G8B8A8_UNORM": {
+ "texFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
+ "srvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
+ "rtvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM",
+ "channels": "rgba",
+ "componentType": "unorm",
+ "bits": { "red": 8, "green": 8, "blue": 8, "alpha": 8 },
+ "glInternalFormat": "GL_RGBA8"
+ },
+ "R16G16B16A16_UNORM": {
+ "texFormat": "DXGI_FORMAT_R16G16B16A16_UNORM",
+ "srvFormat": "DXGI_FORMAT_R16G16B16A16_UNORM",
+ "rtvFormat": "DXGI_FORMAT_R16G16B16A16_UNORM",
+ "channels": "rgba",
+ "componentType": "unorm",
+ "bits": { "red": 16, "green": 16, "blue": 16, "alpha": 16 },
+ "glInternalFormat": "GL_RGBA16_EXT"
+ },
+ "R16G16B16A16_FLOAT": {
+ "texFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT",
+ "srvFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT",
+ "rtvFormat": "DXGI_FORMAT_R16G16B16A16_FLOAT",
+ "channels": "rgba",
+ "componentType": "float",
+ "bits": { "red": 16, "green": 16, "blue": 16, "alpha": 16 },
+ "glInternalFormat": "GL_RGBA16F"
+ },
+ "R32G32B32A32_FLOAT": {
+ "texFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT",
+ "srvFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT",
+ "rtvFormat": "DXGI_FORMAT_R32G32B32A32_FLOAT",
+ "channels": "rgba",
+ "componentType": "float",
+ "bits": { "red": 32, "green": 32, "blue": 32, "alpha": 32 },
+ "glInternalFormat": "GL_RGBA32F"
+ },
+ "B8G8R8A8_UNORM": {
+ "texFormat": "DXGI_FORMAT_B8G8R8A8_UNORM",
+ "srvFormat": "DXGI_FORMAT_B8G8R8A8_UNORM",
+ "rtvFormat": "DXGI_FORMAT_B8G8R8A8_UNORM",
+ "channels": "bgra",
+ "componentType": "unorm",
+ "bits": { "red": 8, "green": 8, "blue": 8, "alpha": 8 },
+ "glInternalFormat": "GL_BGRA8_EXT"
+ },
+ "BC1_RGBA_UNORM_BLOCK": {
+ "texFormat": "DXGI_FORMAT_BC1_UNORM",
+ "srvFormat": "DXGI_FORMAT_BC1_UNORM",
+ "channels": "rgba",
+ "componentType": "unorm",
+ "swizzleFormat": "GL_RGBA8",
+ "glInternalFormat": "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"
+ },
+ "BC1_RGB_UNORM_BLOCK": {
+ "texFormat": "DXGI_FORMAT_BC1_UNORM",
+ "srvFormat": "DXGI_FORMAT_BC1_UNORM",
+ "channels": "rgba",
+ "componentType": "unorm",
+ "swizzleFormat": "GL_RGBA8",
+ "glInternalFormat": "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"
+ },
+ "BC2_RGBA_UNORM_BLOCK": {
+ "texFormat": "DXGI_FORMAT_BC2_UNORM",
+ "srvFormat": "DXGI_FORMAT_BC2_UNORM",
+ "channels": "rgba",
+ "componentType": "unorm",
+ "swizzleFormat": "GL_RGBA8",
+ "glInternalFormat": "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"
+ },
+ "BC3_RGBA_UNORM_BLOCK": {
+ "texFormat": "DXGI_FORMAT_BC3_UNORM",
+ "srvFormat": "DXGI_FORMAT_BC3_UNORM",
+ "channels": "rgba",
+ "componentType": "unorm",
+ "swizzleFormat": "GL_RGBA8",
+ "glInternalFormat": "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"
+ },
+ "D24_UNORM_S8_UINT": {
+ "FL10Plus": {
+ "texFormat": "DXGI_FORMAT_R24G8_TYPELESS",
+ "srvFormat": "DXGI_FORMAT_R24_UNORM_X8_TYPELESS"
+ },
+ "FL9_3": {
+ "texFormat": "DXGI_FORMAT_D24_UNORM_S8_UINT"
+ },
+ "dsvFormat": "DXGI_FORMAT_D24_UNORM_S8_UINT",
+ "channels": "ds",
+ "bits": { "depth": 24, "stencil": 8 },
+ "glInternalFormat": "GL_DEPTH24_STENCIL8_OES"
+ },
+ "D32_FLOAT_S8X24_UINT": {
+ "texFormat": "DXGI_FORMAT_R32G8X24_TYPELESS",
+ "srvFormat": "DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS",
+ "dsvFormat": "DXGI_FORMAT_D32_FLOAT_S8X24_UINT",
+ "channels": "ds",
+ "bits": { "depth": 32, "stencil": 8 },
+ "glInternalFormat": "GL_DEPTH32F_STENCIL8"
+ },
+ "D16_UNORM": {
+ "FL10Plus": {
+ "texFormat": "DXGI_FORMAT_R16_TYPELESS",
+ "srvFormat": "DXGI_FORMAT_R16_UNORM"
+ },
+ "FL9_3": {
+ "texFormat": "DXGI_FORMAT_D16_UNORM"
+ },
+ "dsvFormat": "DXGI_FORMAT_D16_UNORM",
+ "channels": "d",
+ "componentType": "unorm",
+ "bits": { "depth": 16 },
+ "glInternalFormat": "GL_DEPTH_COMPONENT16"
+ },
+ "D32_FLOAT": {
+ "texFormat": "DXGI_FORMAT_R32_TYPELESS",
+ "srvFormat": "DXGI_FORMAT_R32_FLOAT",
+ "dsvFormat": "DXGI_FORMAT_D32_FLOAT",
+ "channels": "d",
+ "componentType": "float",
+ "bits": { "depth": 32 },
+ "glInternalFormat": "GL_DEPTH_COMPONENT32F"
+ },
+ "R11G11B10_FLOAT": {
+ "texFormat": "DXGI_FORMAT_R11G11B10_FLOAT",
+ "srvFormat": "DXGI_FORMAT_R11G11B10_FLOAT",
+ "rtvFormat": "DXGI_FORMAT_R11G11B10_FLOAT",
+ "channels": "rgb",
+ "componentType": "float",
+ "bits": { "red": 11, "green": 11, "blue": 10 },
+ "glInternalFormat": "GL_R11F_G11F_B10F"
+ },
+ "R16_FLOAT": {
+ "texFormat": "DXGI_FORMAT_R16_FLOAT",
+ "srvFormat": "DXGI_FORMAT_R16_FLOAT",
+ "rtvFormat": "DXGI_FORMAT_R16_FLOAT",
+ "channels": "r",
+ "componentType": "float",
+ "bits": { "red": 16 },
+ "glInternalFormat": "GL_R16F"
+ },
+ "R16_SINT": {
+ "texFormat": "DXGI_FORMAT_R16_SINT",
+ "srvFormat": "DXGI_FORMAT_R16_SINT",
+ "rtvFormat": "DXGI_FORMAT_R16_SINT",
+ "channels": "r",
+ "componentType": "int",
+ "bits": { "red": 16 },
+ "glInternalFormat": "GL_R16I"
+ },
+ "R16_UINT": {
+ "texFormat": "DXGI_FORMAT_R16_UINT",
+ "srvFormat": "DXGI_FORMAT_R16_UINT",
+ "rtvFormat": "DXGI_FORMAT_R16_UINT",
+ "channels": "r",
+ "componentType": "uint",
+ "bits": { "red": 16 },
+ "glInternalFormat": "GL_R16UI"
+ },
+ "R32_FLOAT": {
+ "texFormat": "DXGI_FORMAT_R32_FLOAT",
+ "srvFormat": "DXGI_FORMAT_R32_FLOAT",
+ "rtvFormat": "DXGI_FORMAT_R32_FLOAT",
+ "channels": "r",
+ "componentType": "float",
+ "bits": { "red": 32 },
+ "glInternalFormat": "GL_R32F"
+ },
+ "R32_SINT": {
+ "texFormat": "DXGI_FORMAT_R32_SINT",
+ "srvFormat": "DXGI_FORMAT_R32_SINT",
+ "rtvFormat": "DXGI_FORMAT_R32_SINT",
+ "channels": "r",
+ "componentType": "int",
+ "bits": { "red": 32 },
+ "glInternalFormat": "GL_R32I"
+ },
+ "R32_UINT": {
+ "texFormat": "DXGI_FORMAT_R32_UINT",
+ "srvFormat": "DXGI_FORMAT_R32_UINT",
+ "rtvFormat": "DXGI_FORMAT_R32_UINT",
+ "channels": "r",
+ "componentType": "uint",
+ "bits": { "red": 32 },
+ "glInternalFormat": "GL_R32UI"
+ },
+ "R8_UNORM": {
+ "texFormat": "DXGI_FORMAT_R8_UNORM",
+ "srvFormat": "DXGI_FORMAT_R8_UNORM",
+ "rtvFormat": "DXGI_FORMAT_R8_UNORM",
+ "channels": "r",
+ "componentType": "unorm",
+ "bits": { "red": 8 },
+ "glInternalFormat": "GL_R8"
+ },
+ "R8_SINT": {
+ "texFormat": "DXGI_FORMAT_R8_SINT",
+ "srvFormat": "DXGI_FORMAT_R8_SINT",
+ "rtvFormat": "DXGI_FORMAT_R8_SINT",
+ "channels": "r",
+ "componentType": "int",
+ "bits": { "red": 8 },
+ "glInternalFormat": "GL_R8I"
+ },
+ "R8_UINT": {
+ "texFormat": "DXGI_FORMAT_R8_UINT",
+ "srvFormat": "DXGI_FORMAT_R8_UINT",
+ "rtvFormat": "DXGI_FORMAT_R8_UINT",
+ "channels": "r",
+ "componentType": "uint",
+ "bits": { "red": 8 },
+ "glInternalFormat": "GL_R8UI"
+ },
+ "R8_SNORM": {
+ "texFormat": "DXGI_FORMAT_R8_SNORM",
+ "srvFormat": "DXGI_FORMAT_R8_SNORM",
+ "channels": "r",
+ "componentType": "snorm",
+ "bits": { "red": 8 },
+ "glInternalFormat": "GL_R8_SNORM"
+ },
+ "R16G16_FLOAT": {
+ "texFormat": "DXGI_FORMAT_R16G16_FLOAT",
+ "srvFormat": "DXGI_FORMAT_R16G16_FLOAT",
+ "rtvFormat": "DXGI_FORMAT_R16G16_FLOAT",
+ "channels": "rg",
+ "componentType": "float",
+ "bits": { "red": 16, "green": 16 },
+ "glInternalFormat": "GL_RG16F"
+ },
+ "R16G16_SINT": {
+ "texFormat": "DXGI_FORMAT_R16G16_SINT",
+ "srvFormat": "DXGI_FORMAT_R16G16_SINT",
+ "rtvFormat": "DXGI_FORMAT_R16G16_SINT",
+ "channels": "rg",
+ "componentType": "int",
+ "bits": { "red": 16, "green": 16 },
+ "glInternalFormat": "GL_RG16I"
+ },
+ "R16G16_UINT": {
+ "texFormat": "DXGI_FORMAT_R16G16_UINT",
+ "srvFormat": "DXGI_FORMAT_R16G16_UINT",
+ "rtvFormat": "DXGI_FORMAT_R16G16_UINT",
+ "channels": "rg",
+ "componentType": "uint",
+ "bits": { "red": 16, "green": 16 },
+ "glInternalFormat": "GL_RG16UI"
+ },
+ "R32G32_FLOAT": {
+ "texFormat": "DXGI_FORMAT_R32G32_FLOAT",
+ "srvFormat": "DXGI_FORMAT_R32G32_FLOAT",
+ "rtvFormat": "DXGI_FORMAT_R32G32_FLOAT",
+ "channels": "rg",
+ "componentType": "float",
+ "bits": { "red": 32, "green": 32 },
+ "glInternalFormat": "GL_RG32F"
+ },
+ "R32G32_SINT": {
+ "texFormat": "DXGI_FORMAT_R32G32_SINT",
+ "srvFormat": "DXGI_FORMAT_R32G32_SINT",
+ "rtvFormat": "DXGI_FORMAT_R32G32_SINT",
+ "channels": "rg",
+ "componentType": "int",
+ "bits": { "red": 32, "green": 32 },
+ "glInternalFormat": "GL_RG32I"
+ },
+ "R32G32_UINT": {
+ "texFormat": "DXGI_FORMAT_R32G32_UINT",
+ "srvFormat": "DXGI_FORMAT_R32G32_UINT",
+ "rtvFormat": "DXGI_FORMAT_R32G32_UINT",
+ "channels": "rg",
+ "componentType": "uint",
+ "bits": { "red": 32, "green": 32 },
+ "glInternalFormat": "GL_RG32UI"
+ },
+ "R8G8_UNORM": {
+ "texFormat": "DXGI_FORMAT_R8G8_UNORM",
+ "srvFormat": "DXGI_FORMAT_R8G8_UNORM",
+ "rtvFormat": "DXGI_FORMAT_R8G8_UNORM",
+ "channels": "rg",
+ "componentType": "unorm",
+ "bits": { "red": 8, "green": 8 },
+ "glInternalFormat": "GL_RG8"
+ },
+ "R8G8_SINT": {
+ "texFormat": "DXGI_FORMAT_R8G8_SINT",
+ "srvFormat": "DXGI_FORMAT_R8G8_SINT",
+ "rtvFormat": "DXGI_FORMAT_R8G8_SINT",
+ "channels": "rg",
+ "componentType": "int",
+ "bits": { "red": 8, "green": 8 },
+ "glInternalFormat": "GL_RG8I"
+ },
+ "R8G8_UINT": {
+ "texFormat": "DXGI_FORMAT_R8G8_UINT",
+ "srvFormat": "DXGI_FORMAT_R8G8_UINT",
+ "rtvFormat": "DXGI_FORMAT_R8G8_UINT",
+ "channels": "rg",
+ "componentType": "uint",
+ "bits": { "red": 8, "green": 8 },
+ "glInternalFormat": "GL_RG8UI"
+ },
+ "R8G8_SNORM": {
+ "texFormat": "DXGI_FORMAT_R8G8_SNORM",
+ "srvFormat": "DXGI_FORMAT_R8G8_SNORM",
+ "channels": "rg",
+ "componentType": "snorm",
+ "bits": { "red": 8, "green": 8 },
+ "glInternalFormat": "GL_RG8_SNORM"
+ },
+ "R10G10B10A2_UNORM": {
+ "texFormat": "DXGI_FORMAT_R10G10B10A2_UNORM",
+ "srvFormat": "DXGI_FORMAT_R10G10B10A2_UNORM",
+ "rtvFormat": "DXGI_FORMAT_R10G10B10A2_UNORM",
+ "channels": "rgba",
+ "componentType": "unorm",
+ "bits": { "red": 10, "green": 10, "blue": 10, "alpha": 2 },
+ "glInternalFormat": "GL_RGB10_A2"
+ },
+ "R10G10B10A2_UINT": {
+ "texFormat": "DXGI_FORMAT_R10G10B10A2_UINT",
+ "srvFormat": "DXGI_FORMAT_R10G10B10A2_UINT",
+ "rtvFormat": "DXGI_FORMAT_R10G10B10A2_UINT",
+ "channels": "rgba",
+ "componentType": "uint",
+ "bits": { "red": 10, "green": 10, "blue": 10, "alpha": 2 },
+ "glInternalFormat": "GL_RGB10_A2UI"
+ },
+ "R16G16B16A16_SINT": {
+ "texFormat": "DXGI_FORMAT_R16G16B16A16_SINT",
+ "srvFormat": "DXGI_FORMAT_R16G16B16A16_SINT",
+ "rtvFormat": "DXGI_FORMAT_R16G16B16A16_SINT",
+ "channels": "rgba",
+ "componentType": "int",
+ "bits": { "red": 16, "green": 16, "blue": 16, "alpha": 16 },
+ "glInternalFormat": "GL_RGBA16I"
+ },
+ "R16G16B16A16_UINT": {
+ "texFormat": "DXGI_FORMAT_R16G16B16A16_UINT",
+ "srvFormat": "DXGI_FORMAT_R16G16B16A16_UINT",
+ "rtvFormat": "DXGI_FORMAT_R16G16B16A16_UINT",
+ "channels": "rgba",
+ "componentType": "uint",
+ "bits": { "red": 16, "green": 16, "blue": 16, "alpha": 16 },
+ "glInternalFormat": "GL_RGBA16UI"
+ },
+ "R32G32B32A32_SINT": {
+ "texFormat": "DXGI_FORMAT_R32G32B32A32_SINT",
+ "srvFormat": "DXGI_FORMAT_R32G32B32A32_SINT",
+ "rtvFormat": "DXGI_FORMAT_R32G32B32A32_SINT",
+ "channels": "rgba",
+ "componentType": "int",
+ "bits": { "red": 32, "green": 32, "blue": 32, "alpha": 32 },
+ "glInternalFormat": "GL_RGBA32I"
+ },
+ "R32G32B32A32_UINT": {
+ "texFormat": "DXGI_FORMAT_R32G32B32A32_UINT",
+ "srvFormat": "DXGI_FORMAT_R32G32B32A32_UINT",
+ "rtvFormat": "DXGI_FORMAT_R32G32B32A32_UINT",
+ "channels": "rgba",
+ "componentType": "uint",
+ "bits": { "red": 32, "green": 32, "blue": 32, "alpha": 32 },
+ "glInternalFormat": "GL_RGBA32UI"
+ },
+ "B5G6R5_UNORM": {
+ "texFormat": "DXGI_FORMAT_B5G6R5_UNORM",
+ "srvFormat": "DXGI_FORMAT_B5G6R5_UNORM",
+ "rtvFormat": "DXGI_FORMAT_B5G6R5_UNORM",
+ "channels": "bgr",
+ "componentType": "unorm",
+ "bits": { "red": 5, "green": 6, "blue": 5 },
+ "supportTest": "SupportsFormat(DXGI_FORMAT_B5G6R5_UNORM, deviceCaps)",
+ "fallbackFormat": "R8G8B8A8_UNORM"
+ },
+ "B5G5R5A1_UNORM": {
+ "texFormat": "DXGI_FORMAT_B5G5R5A1_UNORM",
+ "srvFormat": "DXGI_FORMAT_B5G5R5A1_UNORM",
+ "rtvFormat": "DXGI_FORMAT_B5G5R5A1_UNORM",
+ "channels": "bgra",
+ "componentType": "unorm",
+ "bits": { "red": 5, "green": 5, "blue": 5, "alpha": 1 },
+ "supportTest": "SupportsFormat(DXGI_FORMAT_B5G5R5A1_UNORM, deviceCaps)",
+ "fallbackFormat": "R8G8B8A8_UNORM"
+ },
+ "R8G8B8A8_SINT": {
+ "texFormat": "DXGI_FORMAT_R8G8B8A8_SINT",
+ "srvFormat": "DXGI_FORMAT_R8G8B8A8_SINT",
+ "rtvFormat": "DXGI_FORMAT_R8G8B8A8_SINT",
+ "channels": "rgba",
+ "componentType": "int",
+ "bits": { "red": 8, "green": 8, "blue": 8, "alpha": 8 },
+ "glInternalFormat": "GL_RGBA8I"
+ },
+ "R8G8B8A8_UINT": {
+ "texFormat": "DXGI_FORMAT_R8G8B8A8_UINT",
+ "srvFormat": "DXGI_FORMAT_R8G8B8A8_UINT",
+ "rtvFormat": "DXGI_FORMAT_R8G8B8A8_UINT",
+ "channels": "rgba",
+ "componentType": "uint",
+ "bits": { "red": 8, "green": 8, "blue": 8, "alpha": 8 },
+ "glInternalFormat": "GL_RGBA8UI"
+ },
+ "R8G8B8A8_SNORM": {
+ "texFormat": "DXGI_FORMAT_R8G8B8A8_SNORM",
+ "srvFormat": "DXGI_FORMAT_R8G8B8A8_SNORM",
+ "channels": "rgba",
+ "componentType": "snorm",
+ "bits": { "red": 8, "green": 8, "blue": 8, "alpha": 8 },
+ "glInternalFormat": "GL_RGBA8_SNORM"
+ },
+ "R9G9B9E5_SHAREDEXP": {
+ "texFormat": "DXGI_FORMAT_R9G9B9E5_SHAREDEXP",
+ "srvFormat": "DXGI_FORMAT_R9G9B9E5_SHAREDEXP",
+ "channels": "rgb",
+ "componentType": "float",
+ "bits": { "red": 9, "green": 9, "blue": 9, "shared": 5 }
+ },
+ "B4G4R4A4_UNORM": {
+ "texFormat": "DXGI_FORMAT_B4G4R4A4_UNORM",
+ "srvFormat": "DXGI_FORMAT_B4G4R4A4_UNORM",
+ "rtvFormat": "DXGI_FORMAT_B4G4R4A4_UNORM",
+ "channels": "bgra",
+ "componentType": "unorm",
+ "bits": { "red": 4, "green": 4, "blue": 4, "alpha": 4 },
+ "supportTest": "SupportsFormat(DXGI_FORMAT_B4G4R4A4_UNORM, deviceCaps)",
+ "fallbackFormat": "R8G8B8A8_UNORM"
+ },
+ "R8G8B8A8_UNORM_SRGB": {
+ "texFormat": "DXGI_FORMAT_R8G8B8A8_UNORM_SRGB",
+ "srvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM_SRGB",
+ "rtvFormat": "DXGI_FORMAT_R8G8B8A8_UNORM_SRGB",
+ "channels": "rgba",
+ "componentType": "unorm",
+ "bits": { "red": 8, "green": 8, "blue": 8, "alpha": 8 },
+ "glInternalFormat": "GL_SRGB8_ALPHA8"
+ },
+ "R16_UNORM": {
+ "texFormat": "DXGI_FORMAT_R16_UNORM",
+ "srvFormat": "DXGI_FORMAT_R16_UNORM",
+ "rtvFormat": "DXGI_FORMAT_R16_UNORM",
+ "channels": "r",
+ "componentType": "unorm",
+ "bits": { "red": 16 },
+ "glInternalFormat": "GL_R16_EXT"
+ },
+ "R16G16_UNORM": {
+ "texFormat": "DXGI_FORMAT_R16G16_UNORM",
+ "srvFormat": "DXGI_FORMAT_R16G16_UNORM",
+ "rtvFormat": "DXGI_FORMAT_R16G16_UNORM",
+ "channels": "rg",
+ "componentType": "unorm",
+ "bits": { "red": 16, "green": 16 },
+ "glInternalFormat": "GL_RG16_EXT"
+ },
+ "R16_SNORM": {
+ "texFormat": "DXGI_FORMAT_R16_SNORM",
+ "srvFormat": "DXGI_FORMAT_R16_SNORM",
+ "channels": "r",
+ "componentType": "snorm",
+ "bits": { "red": 16 },
+ "glInternalFormat": "GL_R16_SNORM_EXT"
+ },
+ "R16G16_SNORM": {
+ "texFormat": "DXGI_FORMAT_R16G16_SNORM",
+ "srvFormat": "DXGI_FORMAT_R16G16_SNORM",
+ "channels": "rg",
+ "componentType": "snorm",
+ "bits": { "red": 16, "green": 16 },
+ "glInternalFormat": "GL_RG16_SNORM_EXT"
+ },
+ "R16G16B16A16_SNORM": {
+ "texFormat": "DXGI_FORMAT_R16G16B16A16_SNORM",
+ "srvFormat": "DXGI_FORMAT_R16G16B16A16_SNORM",
+ "channels": "rgba",
+ "componentType": "snorm",
+ "bits": { "red": 16, "green": 16, "blue": 16, "alpha": 16 },
+ "glInternalFormat": "GL_RGBA16_SNORM_EXT"
+ }
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_map.json b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_map.json
new file mode 100755
index 000000000..9b2e8d9db
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_map.json
@@ -0,0 +1,74 @@
+{
+ "GL_ALPHA16F_EXT": "R16G16B16A16_FLOAT",
+ "GL_ALPHA32F_EXT": "R32G32B32A32_FLOAT",
+ "GL_BGR5_A1_ANGLEX": "B8G8R8A8_UNORM",
+ "GL_BGRA4_ANGLEX": "B8G8R8A8_UNORM",
+ "GL_COMPRESSED_R11_EAC": "R8_UNORM",
+ "GL_COMPRESSED_RG11_EAC": "R8G8_UNORM",
+ "GL_COMPRESSED_RGB8_ETC2": "R8G8B8A8_UNORM",
+ "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2": "R8G8B8A8_UNORM",
+ "GL_COMPRESSED_RGBA8_ETC2_EAC": "R8G8B8A8_UNORM",
+ "GL_COMPRESSED_RGBA_ASTC_4x4_KHR": "NONE",
+ "GL_COMPRESSED_RGBA_ASTC_5x4_KHR": "NONE",
+ "GL_COMPRESSED_RGBA_ASTC_5x5_KHR": "NONE",
+ "GL_COMPRESSED_RGBA_ASTC_6x5_KHR": "NONE",
+ "GL_COMPRESSED_RGBA_ASTC_6x6_KHR": "NONE",
+ "GL_COMPRESSED_RGBA_ASTC_8x5_KHR": "NONE",
+ "GL_COMPRESSED_RGBA_ASTC_8x6_KHR": "NONE",
+ "GL_COMPRESSED_RGBA_ASTC_8x8_KHR": "NONE",
+ "GL_COMPRESSED_RGBA_ASTC_10x5_KHR": "NONE",
+ "GL_COMPRESSED_RGBA_ASTC_10x6_KHR": "NONE",
+ "GL_COMPRESSED_RGBA_ASTC_10x8_KHR": "NONE",
+ "GL_COMPRESSED_RGBA_ASTC_10x10_KHR": "NONE",
+ "GL_COMPRESSED_RGBA_ASTC_12x10_KHR": "NONE",
+ "GL_COMPRESSED_RGBA_ASTC_12x12_KHR": "NONE",
+ "GL_COMPRESSED_RGB_S3TC_DXT1_EXT": "BC1_RGB_UNORM_BLOCK",
+ "GL_COMPRESSED_SIGNED_R11_EAC": "R8_SNORM",
+ "GL_COMPRESSED_SIGNED_RG11_EAC": "R8G8_SNORM",
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR": "NONE",
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR": "NONE",
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR": "NONE",
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR": "NONE",
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR": "NONE",
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR": "NONE",
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR": "NONE",
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR": "NONE",
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR": "NONE",
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR": "NONE",
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR": "NONE",
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR": "NONE",
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR": "NONE",
+ "GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR": "NONE",
+ "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC": "R8G8B8A8_UNORM_SRGB",
+ "GL_COMPRESSED_SRGB8_ETC2": "R8G8B8A8_UNORM_SRGB",
+ "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2": "R8G8B8A8_UNORM_SRGB",
+ "GL_DEPTH_COMPONENT24": "D24_UNORM_S8_UINT",
+ "GL_DEPTH_COMPONENT32_OES": "D24_UNORM_S8_UINT",
+ "GL_ETC1_RGB8_OES": "R8G8B8A8_UNORM",
+ "GL_ETC1_RGB8_LOSSY_DECODE_ANGLE": "BC1_RGB_UNORM_BLOCK",
+ "GL_LUMINANCE16F_EXT": "R16G16B16A16_FLOAT",
+ "GL_LUMINANCE32F_EXT": "R32G32B32A32_FLOAT",
+ "GL_LUMINANCE8_ALPHA8_EXT": "R8G8B8A8_UNORM",
+ "GL_LUMINANCE8_EXT": "R8G8B8A8_UNORM",
+ "GL_LUMINANCE_ALPHA16F_EXT": "R16G16B16A16_FLOAT",
+ "GL_LUMINANCE_ALPHA32F_EXT": "R32G32B32A32_FLOAT",
+ "GL_RGB": "R8G8B8A8_UNORM",
+ "GL_RGB16F": "R16G16B16A16_FLOAT",
+ "GL_RGB16I": "R16G16B16A16_SINT",
+ "GL_RGB16UI": "R16G16B16A16_UINT",
+ "GL_RGB565": "B5G6R5_UNORM",
+ "GL_RGB5_A1": "B5G5R5A1_UNORM",
+ "GL_RGB8": "R8G8B8A8_UNORM",
+ "GL_RGB8I": "R8G8B8A8_SINT",
+ "GL_RGB8UI": "R8G8B8A8_UINT",
+ "GL_RGB8_SNORM": "R8G8B8A8_SNORM",
+ "GL_RGBA4": "B4G4R4A4_UNORM",
+ "GL_SRGB8": "R8G8B8A8_UNORM_SRGB",
+ "GL_STENCIL_INDEX8": "D24_UNORM_S8_UINT",
+ "GL_RGB16_EXT": "R16G16B16A16_UNORM",
+ "GL_RGBA16_EXT": "R16G16B16A16_UNORM",
+ "GL_RGB16_SNORM_EXT": "R16G16B16A16_SNORM",
+ "GL_RGB32F": "R32G32B32A32_FLOAT",
+ "GL_RGB32I": "R32G32B32A32_SINT",
+ "GL_RGB32UI": "R32G32B32A32_UINT"
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table.cpp
new file mode 100755
index 000000000..a9dfec56b
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table.cpp
@@ -0,0 +1,35 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Helper routines for the D3D11 texture format table.
+
+#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
+
+#include "libANGLE/renderer/load_functions_table.h"
+
+namespace rx
+{
+
+namespace d3d11
+{
+
+const Format &Format::getSwizzleFormat(const Renderer11DeviceCaps &deviceCaps) const
+{
+ return (swizzleFormat == internalFormat ? *this : Format::Get(swizzleFormat, deviceCaps));
+}
+
+LoadFunctionMap Format::getLoadFunctions() const
+{
+ return GetLoadFunctionsMap(internalFormat, formatID);
+}
+
+const angle::Format &Format::format() const
+{
+ return angle::Format::Get(formatID);
+}
+
+} // namespace d3d11
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table.h
new file mode 100755
index 000000000..3be759f19
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table.h
@@ -0,0 +1,105 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// texture_format_table:
+// Queries for full textureFormat information based on internalFormat
+//
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_TEXTUREFORMATTABLE_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_TEXTUREFORMATTABLE_H_
+
+#include <map>
+
+#include "common/angleutils.h"
+#include "common/platform.h"
+#include "libANGLE/renderer/Format.h"
+#include "libANGLE/renderer/renderer_utils.h"
+#include "libANGLE/renderer/d3d/formatutilsD3D.h"
+
+namespace rx
+{
+
+struct Renderer11DeviceCaps;
+
+namespace d3d11
+{
+
+// For sized GL internal formats, there are several possible corresponding D3D11 formats depending
+// on device capabilities.
+// This structure allows querying for the DXGI texture formats to use for textures, SRVs, RTVs and
+// DSVs given a GL internal format.
+struct Format final : angle::NonCopyable
+{
+ constexpr Format();
+ constexpr Format(GLenum internalFormat,
+ angle::Format::ID formatID,
+ DXGI_FORMAT texFormat,
+ DXGI_FORMAT srvFormat,
+ DXGI_FORMAT rtvFormat,
+ DXGI_FORMAT dsvFormat,
+ DXGI_FORMAT blitSRVFormat,
+ GLenum swizzleFormat,
+ InitializeTextureDataFunction internalFormatInitializer);
+
+ static const Format &Get(GLenum internalFormat, const Renderer11DeviceCaps &deviceCaps);
+
+ const Format &getSwizzleFormat(const Renderer11DeviceCaps &deviceCaps) const;
+ LoadFunctionMap getLoadFunctions() const;
+ const angle::Format &format() const;
+
+ GLenum internalFormat;
+ angle::Format::ID formatID;
+
+ DXGI_FORMAT texFormat;
+ DXGI_FORMAT srvFormat;
+ DXGI_FORMAT rtvFormat;
+ DXGI_FORMAT dsvFormat;
+
+ DXGI_FORMAT blitSRVFormat;
+
+ GLenum swizzleFormat;
+
+ InitializeTextureDataFunction dataInitializerFunction;
+};
+
+constexpr Format::Format()
+ : internalFormat(GL_NONE),
+ formatID(angle::Format::ID::NONE),
+ texFormat(DXGI_FORMAT_UNKNOWN),
+ srvFormat(DXGI_FORMAT_UNKNOWN),
+ rtvFormat(DXGI_FORMAT_UNKNOWN),
+ dsvFormat(DXGI_FORMAT_UNKNOWN),
+ blitSRVFormat(DXGI_FORMAT_UNKNOWN),
+ swizzleFormat(GL_NONE),
+ dataInitializerFunction(nullptr)
+{
+}
+
+constexpr Format::Format(GLenum internalFormat,
+ angle::Format::ID formatID,
+ DXGI_FORMAT texFormat,
+ DXGI_FORMAT srvFormat,
+ DXGI_FORMAT rtvFormat,
+ DXGI_FORMAT dsvFormat,
+ DXGI_FORMAT blitSRVFormat,
+ GLenum swizzleFormat,
+ InitializeTextureDataFunction internalFormatInitializer)
+ : internalFormat(internalFormat),
+ formatID(formatID),
+ texFormat(texFormat),
+ srvFormat(srvFormat),
+ rtvFormat(rtvFormat),
+ dsvFormat(dsvFormat),
+ blitSRVFormat(blitSRVFormat),
+ swizzleFormat(swizzleFormat),
+ dataInitializerFunction(internalFormatInitializer)
+{
+}
+
+} // namespace d3d11
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_TEXTUREFORMATTABLE_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table_autogen.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table_autogen.cpp
new file mode 100755
index 000000000..dd9c8757f
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table_autogen.cpp
@@ -0,0 +1,1821 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by gen_texture_format_table.py using data from texture_format_data.json
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// texture_format_table:
+// Queries for full textureFormat information based in internalFormat
+//
+
+#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
+
+#include "image_util/copyimage.h"
+#include "image_util/generatemip.h"
+#include "image_util/loadimage.h"
+
+#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libANGLE/renderer/d3d/d3d11/texture_format_table_utils.h"
+
+using namespace angle;
+
+namespace rx
+{
+
+namespace d3d11
+{
+
+// static
+const Format &Format::Get(GLenum internalFormat, const Renderer11DeviceCaps &deviceCaps)
+{
+ // clang-format off
+ switch (internalFormat)
+ {
+ case GL_ALPHA16F_EXT:
+ {
+ static constexpr Format info(GL_ALPHA16F_EXT,
+ angle::Format::ID::R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ GL_RGBA16F,
+ nullptr);
+ return info;
+ }
+ case GL_ALPHA32F_EXT:
+ {
+ static constexpr Format info(GL_ALPHA32F_EXT,
+ angle::Format::ID::R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ GL_RGBA32F,
+ nullptr);
+ return info;
+ }
+ case GL_ALPHA8_EXT:
+ {
+ if (OnlyFL10Plus(deviceCaps))
+ {
+ static constexpr Format info(GL_ALPHA8_EXT,
+ angle::Format::ID::A8_UNORM,
+ DXGI_FORMAT_A8_UNORM,
+ DXGI_FORMAT_A8_UNORM,
+ DXGI_FORMAT_A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_A8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
+ }
+ else
+ {
+ static constexpr Format info(GL_ALPHA8_EXT,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
+ }
+ }
+ case GL_BGR565_ANGLEX:
+ {
+ if (SupportsFormat(DXGI_FORMAT_B5G6R5_UNORM, deviceCaps))
+ {
+ static constexpr Format info(GL_BGR565_ANGLEX,
+ angle::Format::ID::B5G6R5_UNORM,
+ DXGI_FORMAT_B5G6R5_UNORM,
+ DXGI_FORMAT_B5G6R5_UNORM,
+ DXGI_FORMAT_B5G6R5_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_B5G6R5_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
+ }
+ else
+ {
+ static constexpr Format info(GL_BGR565_ANGLEX,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
+ }
+ }
+ case GL_BGR5_A1_ANGLEX:
+ {
+ static constexpr Format info(GL_BGR5_A1_ANGLEX,
+ angle::Format::ID::B8G8R8A8_UNORM,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ GL_BGRA8_EXT,
+ nullptr);
+ return info;
+ }
+ case GL_BGRA4_ANGLEX:
+ {
+ static constexpr Format info(GL_BGRA4_ANGLEX,
+ angle::Format::ID::B8G8R8A8_UNORM,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ GL_BGRA8_EXT,
+ nullptr);
+ return info;
+ }
+ case GL_BGRA8_EXT:
+ {
+ static constexpr Format info(GL_BGRA8_EXT,
+ angle::Format::ID::B8G8R8A8_UNORM,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_B8G8R8A8_UNORM,
+ GL_BGRA8_EXT,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_R11_EAC:
+ {
+ static constexpr Format info(GL_COMPRESSED_R11_EAC,
+ angle::Format::ID::R8_UNORM,
+ DXGI_FORMAT_R8_UNORM,
+ DXGI_FORMAT_R8_UNORM,
+ DXGI_FORMAT_R8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RG11_EAC:
+ {
+ static constexpr Format info(GL_COMPRESSED_RG11_EAC,
+ angle::Format::ID::R8G8_UNORM,
+ DXGI_FORMAT_R8G8_UNORM,
+ DXGI_FORMAT_R8G8_UNORM,
+ DXGI_FORMAT_R8G8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGB8_ETC2:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGB8_ETC2,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
+ return info;
+ }
+ case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA8_ETC2_EAC:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA8_ETC2_EAC,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_10x10_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_10x10_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_10x5_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_10x5_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_10x6_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_10x6_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_10x8_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_10x8_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_12x10_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_12x10_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_12x12_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_12x12_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_4x4_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_4x4_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_5x4_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_5x4_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_5x5_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_5x5_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_6x5_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_6x5_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_6x6_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_6x6_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_8x5_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_8x5_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_8x6_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_8x6_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_ASTC_8x8_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_ASTC_8x8_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,
+ angle::Format::ID::BC1_RGBA_UNORM_BLOCK,
+ DXGI_FORMAT_BC1_UNORM,
+ DXGI_FORMAT_BC1_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_BC1_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE,
+ angle::Format::ID::BC2_RGBA_UNORM_BLOCK,
+ DXGI_FORMAT_BC2_UNORM,
+ DXGI_FORMAT_BC2_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_BC2_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE,
+ angle::Format::ID::BC3_RGBA_UNORM_BLOCK,
+ DXGI_FORMAT_BC3_UNORM,
+ DXGI_FORMAT_BC3_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_BC3_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ {
+ static constexpr Format info(GL_COMPRESSED_RGB_S3TC_DXT1_EXT,
+ angle::Format::ID::BC1_RGB_UNORM_BLOCK,
+ DXGI_FORMAT_BC1_UNORM,
+ DXGI_FORMAT_BC1_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_BC1_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SIGNED_R11_EAC:
+ {
+ static constexpr Format info(GL_COMPRESSED_SIGNED_R11_EAC,
+ angle::Format::ID::R8_SNORM,
+ DXGI_FORMAT_R8_SNORM,
+ DXGI_FORMAT_R8_SNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8_SNORM,
+ GL_RGBA8_SNORM,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SIGNED_RG11_EAC:
+ {
+ static constexpr Format info(GL_COMPRESSED_SIGNED_RG11_EAC,
+ angle::Format::ID::R8G8_SNORM,
+ DXGI_FORMAT_R8G8_SNORM,
+ DXGI_FORMAT_R8G8_SNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8_SNORM,
+ GL_RGBA8_SNORM,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,
+ angle::Format::ID::R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ GL_SRGB8_ALPHA8,
+ nullptr);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_ETC2:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_ETC2,
+ angle::Format::ID::R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ GL_SRGB8_ALPHA8,
+ Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
+ return info;
+ }
+ case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+ {
+ static constexpr Format info(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2,
+ angle::Format::ID::R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ GL_SRGB8_ALPHA8,
+ nullptr);
+ return info;
+ }
+ case GL_DEPTH24_STENCIL8:
+ {
+ if (OnlyFL10Plus(deviceCaps))
+ {
+ static constexpr Format info(GL_DEPTH24_STENCIL8,
+ angle::Format::ID::D24_UNORM_S8_UINT,
+ DXGI_FORMAT_R24G8_TYPELESS,
+ DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
+ GL_RGBA32F,
+ nullptr);
+ return info;
+ }
+ else
+ {
+ static constexpr Format info(GL_DEPTH24_STENCIL8,
+ angle::Format::ID::D24_UNORM_S8_UINT,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ GL_RGBA32F,
+ nullptr);
+ return info;
+ }
+ }
+ case GL_DEPTH32F_STENCIL8:
+ {
+ static constexpr Format info(GL_DEPTH32F_STENCIL8,
+ angle::Format::ID::D32_FLOAT_S8X24_UINT,
+ DXGI_FORMAT_R32G8X24_TYPELESS,
+ DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D32_FLOAT_S8X24_UINT,
+ DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS,
+ GL_RGBA32F,
+ nullptr);
+ return info;
+ }
+ case GL_DEPTH_COMPONENT16:
+ {
+ if (OnlyFL10Plus(deviceCaps))
+ {
+ static constexpr Format info(GL_DEPTH_COMPONENT16,
+ angle::Format::ID::D16_UNORM,
+ DXGI_FORMAT_R16_TYPELESS,
+ DXGI_FORMAT_R16_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D16_UNORM,
+ DXGI_FORMAT_R16_UNORM,
+ GL_RGBA16_EXT,
+ nullptr);
+ return info;
+ }
+ else
+ {
+ static constexpr Format info(GL_DEPTH_COMPONENT16,
+ angle::Format::ID::D16_UNORM,
+ DXGI_FORMAT_D16_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D16_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ GL_RGBA16_EXT,
+ nullptr);
+ return info;
+ }
+ }
+ case GL_DEPTH_COMPONENT24:
+ {
+ if (OnlyFL10Plus(deviceCaps))
+ {
+ static constexpr Format info(GL_DEPTH_COMPONENT24,
+ angle::Format::ID::D24_UNORM_S8_UINT,
+ DXGI_FORMAT_R24G8_TYPELESS,
+ DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
+ GL_RGBA32F,
+ nullptr);
+ return info;
+ }
+ else
+ {
+ static constexpr Format info(GL_DEPTH_COMPONENT24,
+ angle::Format::ID::D24_UNORM_S8_UINT,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ GL_RGBA32F,
+ nullptr);
+ return info;
+ }
+ }
+ case GL_DEPTH_COMPONENT32F:
+ {
+ static constexpr Format info(GL_DEPTH_COMPONENT32F,
+ angle::Format::ID::D32_FLOAT,
+ DXGI_FORMAT_R32_TYPELESS,
+ DXGI_FORMAT_R32_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D32_FLOAT,
+ DXGI_FORMAT_R32_FLOAT,
+ GL_RGBA32F,
+ nullptr);
+ return info;
+ }
+ case GL_DEPTH_COMPONENT32_OES:
+ {
+ if (OnlyFL10Plus(deviceCaps))
+ {
+ static constexpr Format info(GL_DEPTH_COMPONENT32_OES,
+ angle::Format::ID::D24_UNORM_S8_UINT,
+ DXGI_FORMAT_R24G8_TYPELESS,
+ DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
+ GL_RGBA32F,
+ nullptr);
+ return info;
+ }
+ else
+ {
+ static constexpr Format info(GL_DEPTH_COMPONENT32_OES,
+ angle::Format::ID::D24_UNORM_S8_UINT,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ GL_RGBA32F,
+ nullptr);
+ return info;
+ }
+ }
+ case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
+ {
+ static constexpr Format info(GL_ETC1_RGB8_LOSSY_DECODE_ANGLE,
+ angle::Format::ID::BC1_RGB_UNORM_BLOCK,
+ DXGI_FORMAT_BC1_UNORM,
+ DXGI_FORMAT_BC1_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_BC1_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
+ }
+ case GL_ETC1_RGB8_OES:
+ {
+ static constexpr Format info(GL_ETC1_RGB8_OES,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
+ return info;
+ }
+ case GL_LUMINANCE16F_EXT:
+ {
+ static constexpr Format info(GL_LUMINANCE16F_EXT,
+ angle::Format::ID::R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ GL_RGBA16F,
+ Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>);
+ return info;
+ }
+ case GL_LUMINANCE32F_EXT:
+ {
+ static constexpr Format info(GL_LUMINANCE32F_EXT,
+ angle::Format::ID::R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ GL_RGBA32F,
+ Initialize4ComponentData<GLfloat, 0x00000000, 0x00000000, 0x00000000, gl::Float32One>);
+ return info;
+ }
+ case GL_LUMINANCE8_ALPHA8_EXT:
+ {
+ static constexpr Format info(GL_LUMINANCE8_ALPHA8_EXT,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
+ }
+ case GL_LUMINANCE8_EXT:
+ {
+ static constexpr Format info(GL_LUMINANCE8_EXT,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
+ return info;
+ }
+ case GL_LUMINANCE_ALPHA16F_EXT:
+ {
+ static constexpr Format info(GL_LUMINANCE_ALPHA16F_EXT,
+ angle::Format::ID::R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ GL_RGBA16F,
+ nullptr);
+ return info;
+ }
+ case GL_LUMINANCE_ALPHA32F_EXT:
+ {
+ static constexpr Format info(GL_LUMINANCE_ALPHA32F_EXT,
+ angle::Format::ID::R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ GL_RGBA32F,
+ nullptr);
+ return info;
+ }
+ case GL_NONE:
+ {
+ static constexpr Format info(GL_NONE,
+ angle::Format::ID::NONE,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ GL_NONE,
+ nullptr);
+ return info;
+ }
+ case GL_R11F_G11F_B10F:
+ {
+ static constexpr Format info(GL_R11F_G11F_B10F,
+ angle::Format::ID::R11G11B10_FLOAT,
+ DXGI_FORMAT_R11G11B10_FLOAT,
+ DXGI_FORMAT_R11G11B10_FLOAT,
+ DXGI_FORMAT_R11G11B10_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R11G11B10_FLOAT,
+ GL_RGBA16F_EXT,
+ nullptr);
+ return info;
+ }
+ case GL_R16F:
+ {
+ static constexpr Format info(GL_R16F,
+ angle::Format::ID::R16_FLOAT,
+ DXGI_FORMAT_R16_FLOAT,
+ DXGI_FORMAT_R16_FLOAT,
+ DXGI_FORMAT_R16_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16_FLOAT,
+ GL_RGBA16F_EXT,
+ nullptr);
+ return info;
+ }
+ case GL_R16I:
+ {
+ static constexpr Format info(GL_R16I,
+ angle::Format::ID::R16_SINT,
+ DXGI_FORMAT_R16_SINT,
+ DXGI_FORMAT_R16_SINT,
+ DXGI_FORMAT_R16_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16_SINT,
+ GL_RGBA16I,
+ nullptr);
+ return info;
+ }
+ case GL_R16UI:
+ {
+ static constexpr Format info(GL_R16UI,
+ angle::Format::ID::R16_UINT,
+ DXGI_FORMAT_R16_UINT,
+ DXGI_FORMAT_R16_UINT,
+ DXGI_FORMAT_R16_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16_UINT,
+ GL_RGBA16I,
+ nullptr);
+ return info;
+ }
+ case GL_R16_EXT:
+ {
+ static constexpr Format info(GL_R16_EXT,
+ angle::Format::ID::R16_UNORM,
+ DXGI_FORMAT_R16_UNORM,
+ DXGI_FORMAT_R16_UNORM,
+ DXGI_FORMAT_R16_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16_UNORM,
+ GL_RGBA16_EXT,
+ nullptr);
+ return info;
+ }
+ case GL_R16_SNORM_EXT:
+ {
+ static constexpr Format info(GL_R16_SNORM_EXT,
+ angle::Format::ID::R16_SNORM,
+ DXGI_FORMAT_R16_SNORM,
+ DXGI_FORMAT_R16_SNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16_SNORM,
+ GL_RGBA16_SNORM_EXT,
+ nullptr);
+ return info;
+ }
+ case GL_R32F:
+ {
+ static constexpr Format info(GL_R32F,
+ angle::Format::ID::R32_FLOAT,
+ DXGI_FORMAT_R32_FLOAT,
+ DXGI_FORMAT_R32_FLOAT,
+ DXGI_FORMAT_R32_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32_FLOAT,
+ GL_RGBA32F,
+ nullptr);
+ return info;
+ }
+ case GL_R32I:
+ {
+ static constexpr Format info(GL_R32I,
+ angle::Format::ID::R32_SINT,
+ DXGI_FORMAT_R32_SINT,
+ DXGI_FORMAT_R32_SINT,
+ DXGI_FORMAT_R32_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32_SINT,
+ GL_RGBA32I,
+ nullptr);
+ return info;
+ }
+ case GL_R32UI:
+ {
+ static constexpr Format info(GL_R32UI,
+ angle::Format::ID::R32_UINT,
+ DXGI_FORMAT_R32_UINT,
+ DXGI_FORMAT_R32_UINT,
+ DXGI_FORMAT_R32_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32_UINT,
+ GL_RGBA32I,
+ nullptr);
+ return info;
+ }
+ case GL_R8:
+ {
+ static constexpr Format info(GL_R8,
+ angle::Format::ID::R8_UNORM,
+ DXGI_FORMAT_R8_UNORM,
+ DXGI_FORMAT_R8_UNORM,
+ DXGI_FORMAT_R8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
+ }
+ case GL_R8I:
+ {
+ static constexpr Format info(GL_R8I,
+ angle::Format::ID::R8_SINT,
+ DXGI_FORMAT_R8_SINT,
+ DXGI_FORMAT_R8_SINT,
+ DXGI_FORMAT_R8_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8_SINT,
+ GL_RGBA8I,
+ nullptr);
+ return info;
+ }
+ case GL_R8UI:
+ {
+ static constexpr Format info(GL_R8UI,
+ angle::Format::ID::R8_UINT,
+ DXGI_FORMAT_R8_UINT,
+ DXGI_FORMAT_R8_UINT,
+ DXGI_FORMAT_R8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8_UINT,
+ GL_RGBA8I,
+ nullptr);
+ return info;
+ }
+ case GL_R8_SNORM:
+ {
+ static constexpr Format info(GL_R8_SNORM,
+ angle::Format::ID::R8_SNORM,
+ DXGI_FORMAT_R8_SNORM,
+ DXGI_FORMAT_R8_SNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8_SNORM,
+ GL_RGBA8_SNORM,
+ nullptr);
+ return info;
+ }
+ case GL_RG16F:
+ {
+ static constexpr Format info(GL_RG16F,
+ angle::Format::ID::R16G16_FLOAT,
+ DXGI_FORMAT_R16G16_FLOAT,
+ DXGI_FORMAT_R16G16_FLOAT,
+ DXGI_FORMAT_R16G16_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16_FLOAT,
+ GL_RGBA16F_EXT,
+ nullptr);
+ return info;
+ }
+ case GL_RG16I:
+ {
+ static constexpr Format info(GL_RG16I,
+ angle::Format::ID::R16G16_SINT,
+ DXGI_FORMAT_R16G16_SINT,
+ DXGI_FORMAT_R16G16_SINT,
+ DXGI_FORMAT_R16G16_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16_SINT,
+ GL_RGBA16I,
+ nullptr);
+ return info;
+ }
+ case GL_RG16UI:
+ {
+ static constexpr Format info(GL_RG16UI,
+ angle::Format::ID::R16G16_UINT,
+ DXGI_FORMAT_R16G16_UINT,
+ DXGI_FORMAT_R16G16_UINT,
+ DXGI_FORMAT_R16G16_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16_UINT,
+ GL_RGBA16I,
+ nullptr);
+ return info;
+ }
+ case GL_RG16_EXT:
+ {
+ static constexpr Format info(GL_RG16_EXT,
+ angle::Format::ID::R16G16_UNORM,
+ DXGI_FORMAT_R16G16_UNORM,
+ DXGI_FORMAT_R16G16_UNORM,
+ DXGI_FORMAT_R16G16_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16_UNORM,
+ GL_RGBA16_EXT,
+ nullptr);
+ return info;
+ }
+ case GL_RG16_SNORM_EXT:
+ {
+ static constexpr Format info(GL_RG16_SNORM_EXT,
+ angle::Format::ID::R16G16_SNORM,
+ DXGI_FORMAT_R16G16_SNORM,
+ DXGI_FORMAT_R16G16_SNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16_SNORM,
+ GL_RGBA16_SNORM_EXT,
+ nullptr);
+ return info;
+ }
+ case GL_RG32F:
+ {
+ static constexpr Format info(GL_RG32F,
+ angle::Format::ID::R32G32_FLOAT,
+ DXGI_FORMAT_R32G32_FLOAT,
+ DXGI_FORMAT_R32G32_FLOAT,
+ DXGI_FORMAT_R32G32_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32_FLOAT,
+ GL_RGBA32F,
+ nullptr);
+ return info;
+ }
+ case GL_RG32I:
+ {
+ static constexpr Format info(GL_RG32I,
+ angle::Format::ID::R32G32_SINT,
+ DXGI_FORMAT_R32G32_SINT,
+ DXGI_FORMAT_R32G32_SINT,
+ DXGI_FORMAT_R32G32_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32_SINT,
+ GL_RGBA32I,
+ nullptr);
+ return info;
+ }
+ case GL_RG32UI:
+ {
+ static constexpr Format info(GL_RG32UI,
+ angle::Format::ID::R32G32_UINT,
+ DXGI_FORMAT_R32G32_UINT,
+ DXGI_FORMAT_R32G32_UINT,
+ DXGI_FORMAT_R32G32_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32_UINT,
+ GL_RGBA32I,
+ nullptr);
+ return info;
+ }
+ case GL_RG8:
+ {
+ static constexpr Format info(GL_RG8,
+ angle::Format::ID::R8G8_UNORM,
+ DXGI_FORMAT_R8G8_UNORM,
+ DXGI_FORMAT_R8G8_UNORM,
+ DXGI_FORMAT_R8G8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
+ }
+ case GL_RG8I:
+ {
+ static constexpr Format info(GL_RG8I,
+ angle::Format::ID::R8G8_SINT,
+ DXGI_FORMAT_R8G8_SINT,
+ DXGI_FORMAT_R8G8_SINT,
+ DXGI_FORMAT_R8G8_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8_SINT,
+ GL_RGBA8I,
+ nullptr);
+ return info;
+ }
+ case GL_RG8UI:
+ {
+ static constexpr Format info(GL_RG8UI,
+ angle::Format::ID::R8G8_UINT,
+ DXGI_FORMAT_R8G8_UINT,
+ DXGI_FORMAT_R8G8_UINT,
+ DXGI_FORMAT_R8G8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8_UINT,
+ GL_RGBA8I,
+ nullptr);
+ return info;
+ }
+ case GL_RG8_SNORM:
+ {
+ static constexpr Format info(GL_RG8_SNORM,
+ angle::Format::ID::R8G8_SNORM,
+ DXGI_FORMAT_R8G8_SNORM,
+ DXGI_FORMAT_R8G8_SNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8_SNORM,
+ GL_RGBA8_SNORM,
+ nullptr);
+ return info;
+ }
+ case GL_RGB:
+ {
+ static constexpr Format info(GL_RGB,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
+ return info;
+ }
+ case GL_RGB10_A2:
+ {
+ static constexpr Format info(GL_RGB10_A2,
+ angle::Format::ID::R10G10B10A2_UNORM,
+ DXGI_FORMAT_R10G10B10A2_UNORM,
+ DXGI_FORMAT_R10G10B10A2_UNORM,
+ DXGI_FORMAT_R10G10B10A2_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R10G10B10A2_UNORM,
+ GL_RGBA16_EXT,
+ nullptr);
+ return info;
+ }
+ case GL_RGB10_A2UI:
+ {
+ static constexpr Format info(GL_RGB10_A2UI,
+ angle::Format::ID::R10G10B10A2_UINT,
+ DXGI_FORMAT_R10G10B10A2_UINT,
+ DXGI_FORMAT_R10G10B10A2_UINT,
+ DXGI_FORMAT_R10G10B10A2_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R10G10B10A2_UINT,
+ GL_RGBA16I,
+ nullptr);
+ return info;
+ }
+ case GL_RGB16F:
+ {
+ static constexpr Format info(GL_RGB16F,
+ angle::Format::ID::R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ GL_RGBA16F,
+ Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>);
+ return info;
+ }
+ case GL_RGB16I:
+ {
+ static constexpr Format info(GL_RGB16I,
+ angle::Format::ID::R16G16B16A16_SINT,
+ DXGI_FORMAT_R16G16B16A16_SINT,
+ DXGI_FORMAT_R16G16B16A16_SINT,
+ DXGI_FORMAT_R16G16B16A16_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_SINT,
+ GL_RGBA16I,
+ Initialize4ComponentData<GLshort, 0x0000, 0x0000, 0x0000, 0x0001>);
+ return info;
+ }
+ case GL_RGB16UI:
+ {
+ static constexpr Format info(GL_RGB16UI,
+ angle::Format::ID::R16G16B16A16_UINT,
+ DXGI_FORMAT_R16G16B16A16_UINT,
+ DXGI_FORMAT_R16G16B16A16_UINT,
+ DXGI_FORMAT_R16G16B16A16_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_UINT,
+ GL_RGBA16UI,
+ Initialize4ComponentData<GLushort, 0x0000, 0x0000, 0x0000, 0x0001>);
+ return info;
+ }
+ case GL_RGB16_EXT:
+ {
+ static constexpr Format info(GL_RGB16_EXT,
+ angle::Format::ID::R16G16B16A16_UNORM,
+ DXGI_FORMAT_R16G16B16A16_UNORM,
+ DXGI_FORMAT_R16G16B16A16_UNORM,
+ DXGI_FORMAT_R16G16B16A16_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_UNORM,
+ GL_RGBA16_EXT,
+ Initialize4ComponentData<GLubyte, 0x0000, 0x0000, 0x0000, 0xFFFF>);
+ return info;
+ }
+ case GL_RGB16_SNORM_EXT:
+ {
+ static constexpr Format info(GL_RGB16_SNORM_EXT,
+ angle::Format::ID::R16G16B16A16_SNORM,
+ DXGI_FORMAT_R16G16B16A16_SNORM,
+ DXGI_FORMAT_R16G16B16A16_SNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_SNORM,
+ GL_RGBA16_SNORM_EXT,
+ Initialize4ComponentData<GLushort, 0x0000, 0x0000, 0x0000, 0x7FFF>);
+ return info;
+ }
+ case GL_RGB32F:
+ {
+ static constexpr Format info(GL_RGB32F,
+ angle::Format::ID::R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ GL_RGBA32F,
+ Initialize4ComponentData<GLfloat, 0x00000000, 0x00000000, 0x00000000, gl::Float32One>);
+ return info;
+ }
+ case GL_RGB32I:
+ {
+ static constexpr Format info(GL_RGB32I,
+ angle::Format::ID::R32G32B32A32_SINT,
+ DXGI_FORMAT_R32G32B32A32_SINT,
+ DXGI_FORMAT_R32G32B32A32_SINT,
+ DXGI_FORMAT_R32G32B32A32_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32B32A32_SINT,
+ GL_RGBA32I,
+ Initialize4ComponentData<GLint, 0x00000000, 0x00000000, 0x00000000, 0x00000001>);
+ return info;
+ }
+ case GL_RGB32UI:
+ {
+ static constexpr Format info(GL_RGB32UI,
+ angle::Format::ID::R32G32B32A32_UINT,
+ DXGI_FORMAT_R32G32B32A32_UINT,
+ DXGI_FORMAT_R32G32B32A32_UINT,
+ DXGI_FORMAT_R32G32B32A32_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32B32A32_UINT,
+ GL_RGBA32UI,
+ Initialize4ComponentData<GLuint, 0x00000000, 0x00000000, 0x00000000, 0x00000001>);
+ return info;
+ }
+ case GL_RGB565:
+ {
+ if (SupportsFormat(DXGI_FORMAT_B5G6R5_UNORM, deviceCaps))
+ {
+ static constexpr Format info(GL_RGB565,
+ angle::Format::ID::B5G6R5_UNORM,
+ DXGI_FORMAT_B5G6R5_UNORM,
+ DXGI_FORMAT_B5G6R5_UNORM,
+ DXGI_FORMAT_B5G6R5_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_B5G6R5_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
+ }
+ else
+ {
+ static constexpr Format info(GL_RGB565,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
+ return info;
+ }
+ }
+ case GL_RGB5_A1:
+ {
+ if (SupportsFormat(DXGI_FORMAT_B5G5R5A1_UNORM, deviceCaps))
+ {
+ static constexpr Format info(GL_RGB5_A1,
+ angle::Format::ID::B5G5R5A1_UNORM,
+ DXGI_FORMAT_B5G5R5A1_UNORM,
+ DXGI_FORMAT_B5G5R5A1_UNORM,
+ DXGI_FORMAT_B5G5R5A1_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_B5G5R5A1_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
+ }
+ else
+ {
+ static constexpr Format info(GL_RGB5_A1,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
+ }
+ }
+ case GL_RGB8:
+ {
+ static constexpr Format info(GL_RGB8,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
+ return info;
+ }
+ case GL_RGB8I:
+ {
+ static constexpr Format info(GL_RGB8I,
+ angle::Format::ID::R8G8B8A8_SINT,
+ DXGI_FORMAT_R8G8B8A8_SINT,
+ DXGI_FORMAT_R8G8B8A8_SINT,
+ DXGI_FORMAT_R8G8B8A8_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_SINT,
+ GL_RGBA8I,
+ Initialize4ComponentData<GLbyte, 0x00, 0x00, 0x00, 0x01>);
+ return info;
+ }
+ case GL_RGB8UI:
+ {
+ static constexpr Format info(GL_RGB8UI,
+ angle::Format::ID::R8G8B8A8_UINT,
+ DXGI_FORMAT_R8G8B8A8_UINT,
+ DXGI_FORMAT_R8G8B8A8_UINT,
+ DXGI_FORMAT_R8G8B8A8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UINT,
+ GL_RGBA8UI,
+ Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0x01>);
+ return info;
+ }
+ case GL_RGB8_SNORM:
+ {
+ static constexpr Format info(GL_RGB8_SNORM,
+ angle::Format::ID::R8G8B8A8_SNORM,
+ DXGI_FORMAT_R8G8B8A8_SNORM,
+ DXGI_FORMAT_R8G8B8A8_SNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_SNORM,
+ GL_RGBA8_SNORM,
+ Initialize4ComponentData<GLbyte, 0x00, 0x00, 0x00, 0x7F>);
+ return info;
+ }
+ case GL_RGB9_E5:
+ {
+ static constexpr Format info(GL_RGB9_E5,
+ angle::Format::ID::R9G9B9E5_SHAREDEXP,
+ DXGI_FORMAT_R9G9B9E5_SHAREDEXP,
+ DXGI_FORMAT_R9G9B9E5_SHAREDEXP,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R9G9B9E5_SHAREDEXP,
+ GL_RGBA16F_EXT,
+ nullptr);
+ return info;
+ }
+ case GL_RGBA:
+ {
+ static constexpr Format info(GL_RGBA,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
+ }
+ case GL_RGBA16F:
+ {
+ static constexpr Format info(GL_RGBA16F,
+ angle::Format::ID::R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_FLOAT,
+ GL_RGBA16F,
+ nullptr);
+ return info;
+ }
+ case GL_RGBA16I:
+ {
+ static constexpr Format info(GL_RGBA16I,
+ angle::Format::ID::R16G16B16A16_SINT,
+ DXGI_FORMAT_R16G16B16A16_SINT,
+ DXGI_FORMAT_R16G16B16A16_SINT,
+ DXGI_FORMAT_R16G16B16A16_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_SINT,
+ GL_RGBA16I,
+ nullptr);
+ return info;
+ }
+ case GL_RGBA16UI:
+ {
+ static constexpr Format info(GL_RGBA16UI,
+ angle::Format::ID::R16G16B16A16_UINT,
+ DXGI_FORMAT_R16G16B16A16_UINT,
+ DXGI_FORMAT_R16G16B16A16_UINT,
+ DXGI_FORMAT_R16G16B16A16_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_UINT,
+ GL_RGBA16UI,
+ nullptr);
+ return info;
+ }
+ case GL_RGBA16_EXT:
+ {
+ static constexpr Format info(GL_RGBA16_EXT,
+ angle::Format::ID::R16G16B16A16_UNORM,
+ DXGI_FORMAT_R16G16B16A16_UNORM,
+ DXGI_FORMAT_R16G16B16A16_UNORM,
+ DXGI_FORMAT_R16G16B16A16_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_UNORM,
+ GL_RGBA16_EXT,
+ nullptr);
+ return info;
+ }
+ case GL_RGBA16_SNORM_EXT:
+ {
+ static constexpr Format info(GL_RGBA16_SNORM_EXT,
+ angle::Format::ID::R16G16B16A16_SNORM,
+ DXGI_FORMAT_R16G16B16A16_SNORM,
+ DXGI_FORMAT_R16G16B16A16_SNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R16G16B16A16_SNORM,
+ GL_RGBA16_SNORM_EXT,
+ nullptr);
+ return info;
+ }
+ case GL_RGBA32F:
+ {
+ static constexpr Format info(GL_RGBA32F,
+ angle::Format::ID::R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32B32A32_FLOAT,
+ GL_RGBA32F,
+ nullptr);
+ return info;
+ }
+ case GL_RGBA32I:
+ {
+ static constexpr Format info(GL_RGBA32I,
+ angle::Format::ID::R32G32B32A32_SINT,
+ DXGI_FORMAT_R32G32B32A32_SINT,
+ DXGI_FORMAT_R32G32B32A32_SINT,
+ DXGI_FORMAT_R32G32B32A32_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32B32A32_SINT,
+ GL_RGBA32I,
+ nullptr);
+ return info;
+ }
+ case GL_RGBA32UI:
+ {
+ static constexpr Format info(GL_RGBA32UI,
+ angle::Format::ID::R32G32B32A32_UINT,
+ DXGI_FORMAT_R32G32B32A32_UINT,
+ DXGI_FORMAT_R32G32B32A32_UINT,
+ DXGI_FORMAT_R32G32B32A32_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R32G32B32A32_UINT,
+ GL_RGBA32UI,
+ nullptr);
+ return info;
+ }
+ case GL_RGBA4:
+ {
+ if (SupportsFormat(DXGI_FORMAT_B4G4R4A4_UNORM, deviceCaps))
+ {
+ static constexpr Format info(GL_RGBA4,
+ angle::Format::ID::B4G4R4A4_UNORM,
+ DXGI_FORMAT_B4G4R4A4_UNORM,
+ DXGI_FORMAT_B4G4R4A4_UNORM,
+ DXGI_FORMAT_B4G4R4A4_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_B4G4R4A4_UNORM,
+ GL_RGBA4,
+ nullptr);
+ return info;
+ }
+ else
+ {
+ static constexpr Format info(GL_RGBA4,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
+ }
+ }
+ case GL_RGBA8:
+ {
+ static constexpr Format info(GL_RGBA8,
+ angle::Format::ID::R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM,
+ GL_RGBA8,
+ nullptr);
+ return info;
+ }
+ case GL_RGBA8I:
+ {
+ static constexpr Format info(GL_RGBA8I,
+ angle::Format::ID::R8G8B8A8_SINT,
+ DXGI_FORMAT_R8G8B8A8_SINT,
+ DXGI_FORMAT_R8G8B8A8_SINT,
+ DXGI_FORMAT_R8G8B8A8_SINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_SINT,
+ GL_RGBA8I,
+ nullptr);
+ return info;
+ }
+ case GL_RGBA8UI:
+ {
+ static constexpr Format info(GL_RGBA8UI,
+ angle::Format::ID::R8G8B8A8_UINT,
+ DXGI_FORMAT_R8G8B8A8_UINT,
+ DXGI_FORMAT_R8G8B8A8_UINT,
+ DXGI_FORMAT_R8G8B8A8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UINT,
+ GL_RGBA8UI,
+ nullptr);
+ return info;
+ }
+ case GL_RGBA8_SNORM:
+ {
+ static constexpr Format info(GL_RGBA8_SNORM,
+ angle::Format::ID::R8G8B8A8_SNORM,
+ DXGI_FORMAT_R8G8B8A8_SNORM,
+ DXGI_FORMAT_R8G8B8A8_SNORM,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_SNORM,
+ GL_RGBA8_SNORM,
+ nullptr);
+ return info;
+ }
+ case GL_SRGB8:
+ {
+ static constexpr Format info(GL_SRGB8,
+ angle::Format::ID::R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ GL_SRGB8_ALPHA8,
+ Initialize4ComponentData<GLubyte, 0x00, 0x00, 0x00, 0xFF>);
+ return info;
+ }
+ case GL_SRGB8_ALPHA8:
+ {
+ static constexpr Format info(GL_SRGB8_ALPHA8,
+ angle::Format::ID::R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
+ GL_SRGB8_ALPHA8,
+ nullptr);
+ return info;
+ }
+ case GL_STENCIL_INDEX8:
+ {
+ if (OnlyFL10Plus(deviceCaps))
+ {
+ static constexpr Format info(GL_STENCIL_INDEX8,
+ angle::Format::ID::D24_UNORM_S8_UINT,
+ DXGI_FORMAT_R24G8_TYPELESS,
+ DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
+ GL_RGBA32F,
+ nullptr);
+ return info;
+ }
+ else
+ {
+ static constexpr Format info(GL_STENCIL_INDEX8,
+ angle::Format::ID::D24_UNORM_S8_UINT,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_UNKNOWN,
+ DXGI_FORMAT_D24_UNORM_S8_UINT,
+ DXGI_FORMAT_UNKNOWN,
+ GL_RGBA32F,
+ nullptr);
+ return info;
+ }
+ }
+
+ default:
+ break;
+ }
+ // clang-format on
+
+ UNREACHABLE();
+ static constexpr Format defaultInfo;
+ return defaultInfo;
+}
+
+} // namespace d3d11
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table_utils.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table_utils.h
new file mode 100755
index 000000000..bffea6af9
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/texture_format_table_utils.h
@@ -0,0 +1,77 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Helper routines for the D3D11 texture format table.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_TEXTURE_FORMAT_TABLE_UTILS_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_TEXTURE_FORMAT_TABLE_UTILS_H_
+
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+
+namespace rx
+{
+
+namespace d3d11
+{
+
+using FormatSupportFunction = bool (*)(const Renderer11DeviceCaps &);
+
+inline bool OnlyFL10Plus(const Renderer11DeviceCaps &deviceCaps)
+{
+ return (deviceCaps.featureLevel >= D3D_FEATURE_LEVEL_10_0);
+}
+
+inline bool OnlyFL9_3(const Renderer11DeviceCaps &deviceCaps)
+{
+ return (deviceCaps.featureLevel == D3D_FEATURE_LEVEL_9_3);
+}
+
+inline bool SupportsFormat(DXGI_FORMAT format, const Renderer11DeviceCaps &deviceCaps)
+{
+ // Must support texture, SRV and RTV support
+ UINT mustSupport = D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_TEXTURECUBE |
+ D3D11_FORMAT_SUPPORT_SHADER_SAMPLE | D3D11_FORMAT_SUPPORT_MIP |
+ D3D11_FORMAT_SUPPORT_RENDER_TARGET;
+
+ if (d3d11_gl::GetMaximumClientVersion(deviceCaps.featureLevel) > 2)
+ {
+ mustSupport |= D3D11_FORMAT_SUPPORT_TEXTURE3D;
+ }
+
+ bool fullSupport = false;
+ if (format == DXGI_FORMAT_B5G6R5_UNORM)
+ {
+ // All hardware that supports DXGI_FORMAT_B5G6R5_UNORM should support autogen mipmaps, but
+ // check anyway.
+ mustSupport |= D3D11_FORMAT_SUPPORT_MIP_AUTOGEN;
+ fullSupport = ((deviceCaps.B5G6R5support & mustSupport) == mustSupport);
+ }
+ else if (format == DXGI_FORMAT_B4G4R4A4_UNORM)
+ {
+ fullSupport = ((deviceCaps.B4G4R4A4support & mustSupport) == mustSupport);
+ }
+ else if (format == DXGI_FORMAT_B5G5R5A1_UNORM)
+ {
+ fullSupport = ((deviceCaps.B5G5R5A1support & mustSupport) == mustSupport);
+ }
+ else
+ {
+ UNREACHABLE();
+ return false;
+ }
+
+ // This means that ANGLE would like to use the entry in the map if the inputted DXGI format
+ // *IS* supported.
+ // e.g. the entry might map GL_RGB5_A1 to DXGI_FORMAT_B5G5R5A1, which should only be used if
+ // DXGI_FORMAT_B5G5R5A1 is supported.
+ // In this case, we should only return 'true' if the format *IS* supported.
+ return fullSupport;
+}
+
+} // namespace d3d11
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_TEXTURE_FORMAT_TABLE_UTILS_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.cpp
new file mode 100755
index 000000000..ddfd58c74
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.cpp
@@ -0,0 +1,242 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// NativeWindow11Win32.cpp: Implementation of NativeWindow11 using win32 window APIs.
+
+#include "libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h"
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+
+#include "common/debug.h"
+
+#include <initguid.h>
+
+#ifdef HAS_DIRECT_COMPOSITION
+#include <dcomp.h>
+#endif // HAS_DIRECT_COMPOSITION
+
+namespace rx
+{
+
+NativeWindow11Win32::NativeWindow11Win32(EGLNativeWindowType window,
+ bool hasAlpha,
+ bool directComposition)
+ : NativeWindow11(window),
+ mDirectComposition(directComposition),
+ mHasAlpha(hasAlpha)
+
+#ifdef HAS_DIRECT_COMPOSITION
+
+ , mDevice(nullptr),
+ mCompositionTarget(nullptr),
+ mVisual(nullptr)
+
+#endif // HAS_DIRECT_COMPOSITION
+
+{
+}
+
+NativeWindow11Win32::~NativeWindow11Win32()
+{
+
+#ifdef HAS_DIRECT_COMPOSITION
+
+ SafeRelease(mCompositionTarget);
+ SafeRelease(mDevice);
+ SafeRelease(mVisual);
+
+#endif // HAS_DIRECT_COMPOSITION
+
+}
+
+bool NativeWindow11Win32::initialize()
+{
+ return true;
+}
+
+bool NativeWindow11Win32::getClientRect(LPRECT rect) const
+{
+ return GetClientRect(getNativeWindow(), rect) == TRUE;
+}
+
+bool NativeWindow11Win32::isIconic() const
+{
+ return IsIconic(getNativeWindow()) == TRUE;
+}
+
+#ifdef ANGLE_ENABLE_D3D11
+HRESULT NativeWindow11Win32::createSwapChain(ID3D11Device *device,
+ IDXGIFactory *factory,
+ DXGI_FORMAT format,
+ UINT width,
+ UINT height,
+ IDXGISwapChain **swapChain)
+{
+ if (device == NULL || factory == NULL || swapChain == NULL || width == 0 || height == 0)
+ {
+ return E_INVALIDARG;
+ }
+
+ if (mDirectComposition)
+ {
+#ifdef HAS_DIRECT_COMPOSITION
+ HMODULE dcomp = ::GetModuleHandle(TEXT("dcomp.dll"));
+ if (!dcomp)
+ {
+ return E_INVALIDARG;
+ }
+
+ typedef HRESULT(WINAPI * PFN_DCOMPOSITION_CREATE_DEVICE)(
+ IDXGIDevice * dxgiDevice, REFIID iid, void **dcompositionDevice);
+ PFN_DCOMPOSITION_CREATE_DEVICE createDComp =
+ reinterpret_cast<PFN_DCOMPOSITION_CREATE_DEVICE>(
+ GetProcAddress(dcomp, "DCompositionCreateDevice"));
+ if (!createDComp)
+ {
+ return E_INVALIDARG;
+ }
+
+ if (!mDevice)
+ {
+ IDXGIDevice *dxgiDevice = d3d11::DynamicCastComObject<IDXGIDevice>(device);
+ HRESULT result = createDComp(dxgiDevice, __uuidof(IDCompositionDevice),
+ reinterpret_cast<void **>(&mDevice));
+ SafeRelease(dxgiDevice);
+
+ if (FAILED(result))
+ {
+ return result;
+ }
+ }
+
+ if (!mCompositionTarget)
+ {
+ HRESULT result =
+ mDevice->CreateTargetForHwnd(getNativeWindow(), TRUE, &mCompositionTarget);
+ if (FAILED(result))
+ {
+ return result;
+ }
+ }
+
+ if (!mVisual)
+ {
+ HRESULT result = mDevice->CreateVisual(&mVisual);
+ if (FAILED(result))
+ {
+ return result;
+ }
+ }
+
+ IDXGIFactory2 *factory2 = d3d11::DynamicCastComObject<IDXGIFactory2>(factory);
+ DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0};
+ swapChainDesc.Width = width;
+ swapChainDesc.Height = height;
+ swapChainDesc.Format = format;
+ swapChainDesc.Stereo = FALSE;
+ swapChainDesc.SampleDesc.Count = 1;
+ swapChainDesc.SampleDesc.Quality = 0;
+ swapChainDesc.BufferUsage =
+ DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_BACK_BUFFER | DXGI_USAGE_SHADER_INPUT;
+ swapChainDesc.BufferCount = 2;
+ swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
+ swapChainDesc.AlphaMode =
+ mHasAlpha ? DXGI_ALPHA_MODE_PREMULTIPLIED : DXGI_ALPHA_MODE_IGNORE;
+ swapChainDesc.Flags = 0;
+ IDXGISwapChain1 *swapChain1 = nullptr;
+ HRESULT result =
+ factory2->CreateSwapChainForComposition(device, &swapChainDesc, nullptr, &swapChain1);
+ if (SUCCEEDED(result))
+ {
+ *swapChain = static_cast<IDXGISwapChain *>(swapChain1);
+ }
+ mVisual->SetContent(swapChain1);
+ mCompositionTarget->SetRoot(mVisual);
+ SafeRelease(factory2);
+ return result;
+#else // HAS_DIRECT_COMPOSITION
+ return E_INVALIDARG;
+#endif // HAS_DIRECT_COMPOSITION
+ }
+
+ // Use IDXGIFactory2::CreateSwapChainForHwnd if DXGI 1.2 is available to create a
+ // DXGI_SWAP_EFFECT_SEQUENTIAL swap chain.
+ IDXGIFactory2 *factory2 = d3d11::DynamicCastComObject<IDXGIFactory2>(factory);
+ if (factory2 != nullptr)
+ {
+ DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0};
+ swapChainDesc.Width = width;
+ swapChainDesc.Height = height;
+ swapChainDesc.Format = format;
+ swapChainDesc.Stereo = FALSE;
+ swapChainDesc.SampleDesc.Count = 1;
+ swapChainDesc.SampleDesc.Quality = 0;
+ swapChainDesc.BufferUsage =
+ DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_BACK_BUFFER;
+ swapChainDesc.BufferCount = 1;
+ swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_SEQUENTIAL;
+ swapChainDesc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
+ swapChainDesc.Flags = 0;
+ IDXGISwapChain1 *swapChain1 = nullptr;
+ HRESULT result = factory2->CreateSwapChainForHwnd(device, getNativeWindow(), &swapChainDesc,
+ nullptr, nullptr, &swapChain1);
+ if (SUCCEEDED(result))
+ {
+ factory2->MakeWindowAssociation(getNativeWindow(), DXGI_MWA_NO_ALT_ENTER);
+ *swapChain = static_cast<IDXGISwapChain *>(swapChain1);
+ }
+ SafeRelease(factory2);
+ return result;
+ }
+
+ DXGI_SWAP_CHAIN_DESC swapChainDesc = {};
+ swapChainDesc.BufferCount = 1;
+ swapChainDesc.BufferDesc.Format = format;
+ swapChainDesc.BufferDesc.Width = width;
+ swapChainDesc.BufferDesc.Height = height;
+ swapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
+ swapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
+ swapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
+ swapChainDesc.BufferDesc.RefreshRate.Denominator = 1;
+ swapChainDesc.BufferUsage =
+ DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_BACK_BUFFER;
+ swapChainDesc.Flags = 0;
+ swapChainDesc.OutputWindow = getNativeWindow();
+ swapChainDesc.SampleDesc.Count = 1;
+ swapChainDesc.SampleDesc.Quality = 0;
+ swapChainDesc.Windowed = TRUE;
+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
+
+ HRESULT result = factory->CreateSwapChain(device, &swapChainDesc, swapChain);
+ if (SUCCEEDED(result))
+ {
+ factory->MakeWindowAssociation(getNativeWindow(), DXGI_MWA_NO_ALT_ENTER);
+ }
+ return result;
+}
+#endif // ANGLE_ENABLE_D3D11
+
+void NativeWindow11Win32::commitChange()
+{
+
+#ifdef HAS_DIRECT_COMPOSITION
+
+ if (mDevice)
+ {
+ mDevice->Commit();
+ }
+
+#endif // HAS_DIRECT_COMPOSITION
+
+}
+
+// static
+bool NativeWindow11Win32::IsValidNativeWindow(EGLNativeWindowType window)
+{
+ return IsWindow(window) == TRUE;
+}
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h
new file mode 100755
index 000000000..8a9ebe800
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h
@@ -0,0 +1,52 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// NativeWindow11Win32.h: Implementation of NativeWindow11 using win32 window APIs.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_WIN32_NATIVEWINDOW11WIN32_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_WIN32_NATIVEWINDOW11WIN32_H_
+
+#include "libANGLE/renderer/d3d/d3d11/NativeWindow11.h"
+
+typedef interface IDCompositionDevice IDCompositionDevice;
+typedef interface IDCompositionTarget IDCompositionTarget;
+typedef interface IDCompositionVisual IDCompositionVisual;
+
+namespace rx
+{
+
+class NativeWindow11Win32 : public NativeWindow11
+{
+ public:
+ NativeWindow11Win32(EGLNativeWindowType window, bool hasAlpha, bool directComposition);
+ ~NativeWindow11Win32() override;
+
+ bool initialize() override;
+ bool getClientRect(LPRECT rect) const override;
+ bool isIconic() const override;
+
+ HRESULT createSwapChain(ID3D11Device *device,
+ IDXGIFactory *factory,
+ DXGI_FORMAT format,
+ UINT width,
+ UINT height,
+ IDXGISwapChain **swapChain) override;
+
+ void commitChange() override;
+
+ static bool IsValidNativeWindow(EGLNativeWindowType window);
+
+ private:
+ bool mDirectComposition;
+ bool mHasAlpha;
+ IDCompositionDevice *mDevice;
+ IDCompositionTarget *mCompositionTarget;
+ IDCompositionVisual *mVisual;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_WIN32_NATIVEWINDOW11WIN32_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp
new file mode 100755
index 000000000..0211e6887
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp
@@ -0,0 +1,229 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// CoreWindowNativeWindow.cpp: NativeWindow for managing ICoreWindow native window types.
+
+#include "libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h"
+
+#include <windows.graphics.display.h>
+
+using namespace ABI::Windows::Foundation::Collections;
+
+namespace rx
+{
+CoreWindowNativeWindow::~CoreWindowNativeWindow()
+{
+ unregisterForSizeChangeEvents();
+}
+
+bool CoreWindowNativeWindow::initialize(EGLNativeWindowType window, IPropertySet *propertySet)
+{
+ ComPtr<IPropertySet> props = propertySet;
+ ComPtr<IInspectable> win = window;
+ SIZE swapChainSize = {};
+ HRESULT result = S_OK;
+
+ // IPropertySet is an optional parameter and can be null.
+ // If one is specified, cache as an IMap and read the properties
+ // used for initial host initialization.
+ if (propertySet)
+ {
+ result = props.As(&mPropertyMap);
+ if (FAILED(result))
+ {
+ return false;
+ }
+
+ // The EGLRenderSurfaceSizeProperty is optional and may be missing. The IPropertySet
+ // was prevalidated to contain the EGLNativeWindowType before being passed to
+ // this host.
+ result = GetOptionalSizePropertyValue(mPropertyMap, EGLRenderSurfaceSizeProperty, &swapChainSize, &mSwapChainSizeSpecified);
+ if (FAILED(result))
+ {
+ return false;
+ }
+
+ // The EGLRenderResolutionScaleProperty is optional and may be missing. The IPropertySet
+ // was prevalidated to contain the EGLNativeWindowType before being passed to
+ // this host.
+ result = GetOptionalSinglePropertyValue(mPropertyMap, EGLRenderResolutionScaleProperty, &mSwapChainScale, &mSwapChainScaleSpecified);
+ if (FAILED(result))
+ {
+ return false;
+ }
+
+ if (!mSwapChainScaleSpecified)
+ {
+ // Default value for the scale is 1.0f
+ mSwapChainScale = 1.0f;
+ }
+
+ // A EGLRenderSurfaceSizeProperty and a EGLRenderResolutionScaleProperty can't both be specified
+ if (mSwapChainScaleSpecified && mSwapChainSizeSpecified)
+ {
+ ERR("It is invalid to specify both an EGLRenderSurfaceSizeProperty and a EGLRenderResolutionScaleProperty.");
+ return false;
+ }
+ }
+
+ if (SUCCEEDED(result))
+ {
+ result = win.As(&mCoreWindow);
+ }
+
+ if (SUCCEEDED(result))
+ {
+ // If a swapchain size is specfied, then the automatic resize
+ // behaviors implemented by the host should be disabled. The swapchain
+ // will be still be scaled when being rendered to fit the bounds
+ // of the host.
+ // Scaling of the swapchain output occurs automatically because if
+ // the scaling mode setting DXGI_SCALING_STRETCH on the swapchain.
+ if (mSwapChainSizeSpecified)
+ {
+ mClientRect = { 0, 0, swapChainSize.cx, swapChainSize.cy };
+ }
+ else
+ {
+ Size coreWindowSize;
+ result = GetCoreWindowSizeInPixels(mCoreWindow, &coreWindowSize);
+
+ if (SUCCEEDED(result))
+ {
+ mClientRect = clientRect(coreWindowSize);
+ }
+ }
+ }
+
+ if (SUCCEEDED(result))
+ {
+ mNewClientRect = mClientRect;
+ mClientRectChanged = false;
+ return registerForSizeChangeEvents();
+ }
+
+ return false;
+}
+
+bool CoreWindowNativeWindow::registerForSizeChangeEvents()
+{
+ ComPtr<IWindowSizeChangedEventHandler> sizeChangedHandler;
+ HRESULT result = Microsoft::WRL::MakeAndInitialize<CoreWindowSizeChangedHandler>(sizeChangedHandler.ReleaseAndGetAddressOf(), this->shared_from_this());
+ if (SUCCEEDED(result))
+ {
+ result = mCoreWindow->add_SizeChanged(sizeChangedHandler.Get(), &mSizeChangedEventToken);
+ }
+
+ if (SUCCEEDED(result))
+ {
+ return true;
+ }
+
+ return false;
+}
+
+void CoreWindowNativeWindow::unregisterForSizeChangeEvents()
+{
+ if (mCoreWindow)
+ {
+ (void)mCoreWindow->remove_SizeChanged(mSizeChangedEventToken);
+ }
+ mSizeChangedEventToken.value = 0;
+}
+
+HRESULT CoreWindowNativeWindow::createSwapChain(ID3D11Device *device,
+ IDXGIFactory2 *factory,
+ DXGI_FORMAT format,
+ unsigned int width,
+ unsigned int height,
+ bool containsAlpha,
+ IDXGISwapChain1 **swapChain)
+{
+ if (device == NULL || factory == NULL || swapChain == NULL || width == 0 || height == 0)
+ {
+ return E_INVALIDARG;
+ }
+
+ DXGI_SWAP_CHAIN_DESC1 swapChainDesc = { 0 };
+ swapChainDesc.Width = width;
+ swapChainDesc.Height = height;
+ swapChainDesc.Format = format;
+ swapChainDesc.Stereo = FALSE;
+ swapChainDesc.SampleDesc.Count = 1;
+ swapChainDesc.SampleDesc.Quality = 0;
+ swapChainDesc.BufferUsage =
+ DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_BACK_BUFFER;
+ swapChainDesc.BufferCount = 2;
+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
+ swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
+ swapChainDesc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
+
+ *swapChain = nullptr;
+
+ ComPtr<IDXGISwapChain1> newSwapChain;
+ HRESULT result = factory->CreateSwapChainForCoreWindow(device, mCoreWindow.Get(), &swapChainDesc, nullptr, newSwapChain.ReleaseAndGetAddressOf());
+ if (SUCCEEDED(result))
+ {
+ result = newSwapChain.CopyTo(swapChain);
+ }
+
+ if (SUCCEEDED(result))
+ {
+ // If automatic swapchain resize behaviors have been disabled, then
+ // unregister for the resize change events.
+ if (mSupportsSwapChainResize == false)
+ {
+ unregisterForSizeChangeEvents();
+ }
+ }
+
+ return result;
+}
+
+inline HRESULT CoreWindowNativeWindow::scaleSwapChain(const Size &windowSize,
+ const RECT &clientRect)
+{
+ // We don't need to do any additional work to scale CoreWindow swapchains.
+ // Using DXGI_SCALING_STRETCH to create the swapchain above does all the necessary work.
+ return S_OK;
+}
+
+HRESULT GetCoreWindowSizeInPixels(const ComPtr<ABI::Windows::UI::Core::ICoreWindow> &coreWindow,
+ Size *windowSize)
+{
+ ABI::Windows::Foundation::Rect bounds;
+ HRESULT result = coreWindow->get_Bounds(&bounds);
+ if (SUCCEEDED(result))
+ {
+ *windowSize = { ConvertDipsToPixels(bounds.Width), ConvertDipsToPixels(bounds.Height) };
+ }
+
+ return result;
+}
+
+static float GetLogicalDpi()
+{
+ ComPtr<ABI::Windows::Graphics::Display::IDisplayPropertiesStatics> displayProperties;
+
+ if (SUCCEEDED(GetActivationFactory(HStringReference(RuntimeClass_Windows_Graphics_Display_DisplayProperties).Get(), displayProperties.GetAddressOf())))
+ {
+ float dpi = 96.0f;
+ if (SUCCEEDED(displayProperties->get_LogicalDpi(&dpi)))
+ {
+ return dpi;
+ }
+ }
+
+ // Return 96 dpi as a default if display properties cannot be obtained.
+ return 96.0f;
+}
+
+float ConvertDipsToPixels(float dips)
+{
+ static const float dipsPerInch = 96.0f;
+ return dips * GetLogicalDpi() / dipsPerInch;
+}
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h
new file mode 100755
index 000000000..d43bf0ba5
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h
@@ -0,0 +1,92 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// CoreWindowNativeWindow.h: NativeWindow for managing ICoreWindow native window types.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_WINRT_COREWINDOWNATIVEWINDOW_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_WINRT_COREWINDOWNATIVEWINDOW_H_
+
+#include "libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h"
+
+#include <memory>
+
+#include <EGL/eglplatform.h>
+
+typedef ABI::Windows::Foundation::__FITypedEventHandler_2_Windows__CUI__CCore__CCoreWindow_Windows__CUI__CCore__CWindowSizeChangedEventArgs_t IWindowSizeChangedEventHandler;
+
+namespace rx
+{
+float ConvertDipsToPixels(float dips);
+
+class CoreWindowNativeWindow : public InspectableNativeWindow, public std::enable_shared_from_this<CoreWindowNativeWindow>
+{
+ public:
+ ~CoreWindowNativeWindow();
+
+ bool initialize(EGLNativeWindowType window, IPropertySet *propertySet) override;
+ HRESULT createSwapChain(ID3D11Device *device,
+ IDXGIFactory2 *factory,
+ DXGI_FORMAT format,
+ unsigned int width,
+ unsigned int height,
+ bool containsAlpha,
+ IDXGISwapChain1 **swapChain) override;
+
+ protected:
+ HRESULT scaleSwapChain(const Size &windowSize, const RECT &clientRect) override;
+
+ bool registerForSizeChangeEvents();
+ void unregisterForSizeChangeEvents();
+
+ private:
+ ComPtr<ABI::Windows::UI::Core::ICoreWindow> mCoreWindow;
+ ComPtr<IMap<HSTRING, IInspectable*>> mPropertyMap;
+};
+
+[uuid(7F924F66-EBAE-40E5-A10B-B8F35E245190)]
+class CoreWindowSizeChangedHandler :
+ public Microsoft::WRL::RuntimeClass<Microsoft::WRL::RuntimeClassFlags<Microsoft::WRL::ClassicCom>, IWindowSizeChangedEventHandler>
+{
+ public:
+ CoreWindowSizeChangedHandler() { }
+ HRESULT RuntimeClassInitialize(std::shared_ptr<InspectableNativeWindow> host)
+ {
+ if (!host)
+ {
+ return E_INVALIDARG;
+ }
+
+ mHost = host;
+ return S_OK;
+ }
+
+ // IWindowSizeChangedEventHandler
+ IFACEMETHOD(Invoke)(ABI::Windows::UI::Core::ICoreWindow *sender, ABI::Windows::UI::Core::IWindowSizeChangedEventArgs *sizeChangedEventArgs)
+ {
+ std::shared_ptr<InspectableNativeWindow> host = mHost.lock();
+ if (host)
+ {
+ ABI::Windows::Foundation::Size windowSize;
+ if (SUCCEEDED(sizeChangedEventArgs->get_Size(&windowSize)))
+ {
+ Size windowSizeInPixels = {ConvertDipsToPixels(windowSize.Width),
+ ConvertDipsToPixels(windowSize.Height)};
+ host->setNewClientSize(windowSizeInPixels);
+ }
+ }
+
+ return S_OK;
+ }
+
+ private:
+ std::weak_ptr<InspectableNativeWindow> mHost;
+};
+
+HRESULT GetCoreWindowSizeInPixels(const ComPtr<ABI::Windows::UI::Core::ICoreWindow> &coreWindow,
+ Size *windowSize);
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_WINRT_COREWINDOWNATIVEWINDOW_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow_unittest.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow_unittest.cpp
new file mode 100755
index 000000000..6b5ae14c5
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow_unittest.cpp
@@ -0,0 +1,356 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "gmock/gmock.h"
+#include "gtest/gtest.h"
+
+// WINAPI_FAMILY is required to be defined as WINAPI_FAMILY_PC_APP
+// to ensure that the proper defines are set when including additional
+// headers which rely on Windows Store specific configuration.
+// This would normally be defined already but this unittest exe is compiled
+// as a desktop application which results in WINAPI_FAMILY being
+// set to WINAPI_FAMILY_DESKTOP_APP
+#undef WINAPI_FAMILY
+#define WINAPI_FAMILY WINAPI_FAMILY_PC_APP
+#include "libANGLE/renderer/d3d/d3d11/NativeWindow.h"
+#include <angle_windowsstore.h>
+
+using namespace rx;
+using namespace ABI::Windows::ApplicationModel::Core;
+using namespace ABI::Windows::Foundation;
+using namespace ABI::Windows::Foundation::Collections;
+using namespace ABI::Windows::UI::Core;
+using namespace ABI::Windows::System;
+
+namespace
+{
+
+// Mock Generic interfaces which are NOT ICoreWindow or
+// IPropertySet
+MIDL_INTERFACE("A4D67D0A-0E7F-4DF7-918B-7A1395413AF2")
+IAmInspectable : public IInspectable
+{
+};
+
+class GenericIInspectable : public RuntimeClass <
+ RuntimeClassFlags<WinRtClassicComMix>,
+ IAmInspectable >
+{
+};
+
+MIDL_INTERFACE("3CBCFE7A-E000-4094-B2D2-B7C9A4D67A2C")
+IAmUnknown : public IUnknown
+{
+};
+
+class GenericIUnknown : public RuntimeClass <
+ RuntimeClassFlags<ClassicCom>,
+ IAmUnknown >
+{
+};
+
+// Mock ICoreWindow
+class MockCoreWindow : public ABI::Windows::UI::Core::ICoreWindow
+{
+ public:
+ // IUnknown
+ STDMETHOD(QueryInterface)(REFIID riid, void** ppvObject)
+ {
+ *ppvObject = NULL;
+
+ if (IsEqualIID(IID_IUnknown, riid))
+ {
+ *ppvObject = static_cast<IUnknown*>(this);
+ return S_OK;
+ }
+
+ if (IsEqualIID(IID_IInspectable, riid))
+ {
+ *ppvObject = static_cast<IInspectable*>(this);
+ return S_OK;
+ }
+
+ if (IsEqualIID(IID_ICoreWindow, riid))
+ {
+ *ppvObject = static_cast<ABI::Windows::UI::Core::ICoreWindow*>(this);
+ return S_OK;
+ }
+
+ return E_NOINTERFACE;
+ }
+
+ STDMETHOD_(ULONG, AddRef)(){ return 1; }
+ STDMETHOD_(ULONG, Release)(){ return 1; }
+
+ // IInspectable
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, GetIids, HRESULT(ULONG *, IID**));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, GetRuntimeClassName, HRESULT(HSTRING *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, GetTrustLevel, HRESULT(TrustLevel *));
+
+ // ICoreWindow
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_AutomationHostProvider, HRESULT(IInspectable **));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_Bounds, HRESULT(Rect *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_CustomProperties, HRESULT(IPropertySet **));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_Dispatcher, HRESULT(ICoreDispatcher **));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_FlowDirection, HRESULT(CoreWindowFlowDirection *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_FlowDirection, HRESULT(CoreWindowFlowDirection));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_IsInputEnabled, HRESULT(boolean *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_IsInputEnabled, HRESULT(boolean));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_PointerCursor, HRESULT(ICoreCursor**));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_PointerCursor, HRESULT(ICoreCursor*));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_PointerPosition, HRESULT(Point*));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_Visible, HRESULT(boolean *));
+ MOCK_METHOD0_WITH_CALLTYPE(STDMETHODCALLTYPE, Activate, HRESULT());
+ MOCK_METHOD0_WITH_CALLTYPE(STDMETHODCALLTYPE, Close , HRESULT());
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, GetAsyncKeyState, HRESULT(ABI::Windows::System::VirtualKey, ABI::Windows::UI::Core::CoreVirtualKeyStates*));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, GetKeyState, HRESULT(ABI::Windows::System::VirtualKey, ABI::Windows::UI::Core::CoreVirtualKeyStates*));
+ MOCK_METHOD0_WITH_CALLTYPE(STDMETHODCALLTYPE, ReleasePointerCapture, HRESULT());
+ MOCK_METHOD0_WITH_CALLTYPE(STDMETHODCALLTYPE, SetPointerCapture, HRESULT());
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_Activated, HRESULT(__FITypedEventHandler_2_Windows__CUI__CCore__CCoreWindow_Windows__CUI__CCore__CWindowActivatedEventArgs*, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_Activated, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_AutomationProviderRequested, HRESULT(__FITypedEventHandler_2_Windows__CUI__CCore__CCoreWindow_Windows__CUI__CCore__CAutomationProviderRequestedEventArgs*, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_AutomationProviderRequested, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_CharacterReceived, HRESULT(__FITypedEventHandler_2_Windows__CUI__CCore__CCoreWindow_Windows__CUI__CCore__CCharacterReceivedEventArgs*, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_CharacterReceived, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_Closed, HRESULT(__FITypedEventHandler_2_Windows__CUI__CCore__CCoreWindow_Windows__CUI__CCore__CCoreWindowEventArgs*, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_Closed, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_InputEnabled, HRESULT(__FITypedEventHandler_2_Windows__CUI__CCore__CCoreWindow_Windows__CUI__CCore__CInputEnabledEventArgs*, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_InputEnabled, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_KeyDown, HRESULT(__FITypedEventHandler_2_Windows__CUI__CCore__CCoreWindow_Windows__CUI__CCore__CKeyEventArgs*, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_KeyDown, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_KeyUp, HRESULT(__FITypedEventHandler_2_Windows__CUI__CCore__CCoreWindow_Windows__CUI__CCore__CKeyEventArgs*, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_KeyUp, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_PointerCaptureLost, HRESULT(__FITypedEventHandler_2_Windows__CUI__CCore__CCoreWindow_Windows__CUI__CCore__CPointerEventArgs*, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_PointerCaptureLost, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_PointerEntered, HRESULT(__FITypedEventHandler_2_Windows__CUI__CCore__CCoreWindow_Windows__CUI__CCore__CPointerEventArgs*, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_PointerEntered, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_PointerExited, HRESULT(__FITypedEventHandler_2_Windows__CUI__CCore__CCoreWindow_Windows__CUI__CCore__CPointerEventArgs*, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_PointerExited, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_PointerMoved, HRESULT(__FITypedEventHandler_2_Windows__CUI__CCore__CCoreWindow_Windows__CUI__CCore__CPointerEventArgs*, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_PointerMoved, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_PointerPressed, HRESULT(__FITypedEventHandler_2_Windows__CUI__CCore__CCoreWindow_Windows__CUI__CCore__CPointerEventArgs*, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_PointerPressed, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_PointerReleased, HRESULT(__FITypedEventHandler_2_Windows__CUI__CCore__CCoreWindow_Windows__CUI__CCore__CPointerEventArgs*, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_PointerReleased, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_TouchHitTesting, HRESULT(__FITypedEventHandler_2_Windows__CUI__CCore__CCoreWindow_Windows__CUI__CCore__CTouchHitTestingEventArgs*, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_TouchHitTesting, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_PointerWheelChanged, HRESULT(__FITypedEventHandler_2_Windows__CUI__CCore__CCoreWindow_Windows__CUI__CCore__CPointerEventArgs*, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_PointerWheelChanged, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_SizeChanged, HRESULT(__FITypedEventHandler_2_Windows__CUI__CCore__CCoreWindow_Windows__CUI__CCore__CWindowSizeChangedEventArgs*, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_SizeChanged, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_VisibilityChanged, HRESULT(__FITypedEventHandler_2_Windows__CUI__CCore__CCoreWindow_Windows__CUI__CCore__CVisibilityChangedEventArgs*, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_VisibilityChanged, HRESULT(EventRegistrationToken));
+};
+
+HRESULT CreatePropertyMap(IMap<HSTRING, IInspectable*>** propertyMap)
+{
+ HRESULT result = S_OK;
+ ComPtr<IPropertySet> propertySet;
+ ComPtr<IActivationFactory> propertySetFactory;
+ result = GetActivationFactory(HStringReference(RuntimeClass_Windows_Foundation_Collections_PropertySet).Get(), &propertySetFactory);
+ EXPECT_HRESULT_SUCCEEDED(result);
+
+ result = propertySetFactory->ActivateInstance(&propertySet);
+ EXPECT_HRESULT_SUCCEEDED(result);
+
+ result = propertySet.CopyTo(propertyMap);
+ EXPECT_HRESULT_SUCCEEDED(result);
+
+ return result;
+}
+
+HRESULT CreatePropertyValueStatics(IPropertyValueStatics** propertyStatics)
+{
+ ComPtr<IPropertyValueStatics> propertyValueStatics;
+ HRESULT result = GetActivationFactory(HStringReference(RuntimeClass_Windows_Foundation_PropertyValue).Get(), &propertyValueStatics);
+ EXPECT_HRESULT_SUCCEEDED(result);
+
+ result = propertyValueStatics.CopyTo(propertyStatics);
+ EXPECT_HRESULT_SUCCEEDED(result);
+
+ return result;
+}
+
+HRESULT SetInspectablePropertyValue(const ComPtr<IMap<HSTRING, IInspectable*>>& propertyMap, const wchar_t* propertyName, IInspectable* inspectable)
+{
+ boolean propertyReplaced = false;
+ return propertyMap->Insert(HStringReference(propertyName).Get(), inspectable, &propertyReplaced);
+}
+
+void expectNativeWindowInitCalls(MockCoreWindow &coreWindow, bool expectBounds)
+{
+ if (expectBounds)
+ {
+ EXPECT_CALL(coreWindow, get_Bounds(testing::_)).Times(1);
+ }
+
+ EXPECT_CALL(coreWindow, add_SizeChanged(testing::_, testing::_)).Times(1);
+ EXPECT_CALL(coreWindow, remove_SizeChanged(testing::_)).Times(1);
+}
+
+TEST(NativeWindowTest, NativeWindowNull)
+{
+ NativeWindow nativeWindow(nullptr);
+ EXPECT_FALSE(nativeWindow.initialize());
+}
+
+TEST(NativeWindowTest, NativeWindowBadInspectable)
+{
+ ComPtr<IAmInspectable> notCoreWindow = Make<GenericIInspectable>();
+ NativeWindow nativeWindow(notCoreWindow.Get());
+ EXPECT_FALSE(nativeWindow.initialize());
+}
+
+TEST(NativeWindowTest, NativeWindowNotInspectable)
+{
+ ComPtr<IAmUnknown> notIInspectable = Make<GenericIUnknown>();
+ NativeWindow nativeWindow((IInspectable*)notIInspectable.Get());
+ EXPECT_FALSE(nativeWindow.initialize());
+}
+
+TEST(NativeWindowTest, NativeWindowValidCoreWindow)
+{
+ MockCoreWindow mockCoreWindow;
+ expectNativeWindowInitCalls(mockCoreWindow, true);
+ NativeWindow nativeWindow(&mockCoreWindow);
+ EXPECT_TRUE(nativeWindow.initialize());
+}
+
+TEST(NativeWindowTest, NativeWindowValidCoreWindowInPropertySet)
+{
+ // COM is required to be initialized for creation of the property set
+ EXPECT_HRESULT_SUCCEEDED(CoInitializeEx(NULL, COINIT_MULTITHREADED));
+ {
+ MockCoreWindow mockCoreWindow;
+ ComPtr<IMap<HSTRING, IInspectable*>> propertySet;
+
+ // Add the CoreWindow to the property set
+ EXPECT_HRESULT_SUCCEEDED(CreatePropertyMap(&propertySet));
+ EXPECT_HRESULT_SUCCEEDED(SetInspectablePropertyValue(propertySet, EGLNativeWindowTypeProperty, &mockCoreWindow));
+
+ expectNativeWindowInitCalls(mockCoreWindow, true);
+ NativeWindow nativeWindow(propertySet.Get());
+ EXPECT_TRUE(nativeWindow.initialize());
+ }
+ CoUninitialize();
+}
+
+TEST(NativeWindowTest, NativeWindowMissingCoreWindowInPropertySet)
+{
+ // COM is required to be initialized for creation of the property set
+ EXPECT_HRESULT_SUCCEEDED(CoInitializeEx(NULL, COINIT_MULTITHREADED));
+ {
+ MockCoreWindow mockCoreWindow;
+ ComPtr<IMap<HSTRING, IInspectable*>> propertySet;
+
+ EXPECT_HRESULT_SUCCEEDED(CreatePropertyMap(&propertySet));
+
+ NativeWindow nativeWindow(propertySet.Get());
+ EXPECT_FALSE(nativeWindow.initialize());
+ }
+ CoUninitialize();
+}
+
+// Tests that the scale property works as expected in a property set with a SwapChainPanel
+class CoreWindowScaleTest : public testing::TestWithParam<std::pair<float, bool>>
+{
+};
+
+TEST_P(CoreWindowScaleTest, ValidateScale)
+{
+ float scale = GetParam().first;
+ bool expectedResult = GetParam().second;
+
+ // COM is required to be initialized for creation of the property set
+ EXPECT_HRESULT_SUCCEEDED(CoInitializeEx(NULL, COINIT_MULTITHREADED));
+ {
+ MockCoreWindow mockCoreWindow;
+ ComPtr<IMap<HSTRING, IInspectable*>> propertySet;
+ ComPtr<IPropertyValueStatics> propertyValueStatics;
+ ComPtr<IPropertyValue> singleValue;
+
+ // Create a simple property set
+ EXPECT_HRESULT_SUCCEEDED(CreatePropertyMap(&propertySet));
+ EXPECT_HRESULT_SUCCEEDED(SetInspectablePropertyValue(propertySet, EGLNativeWindowTypeProperty, reinterpret_cast<IInspectable*>(&mockCoreWindow)));
+
+ // Add a valid scale factor to the property set
+ EXPECT_HRESULT_SUCCEEDED(CreatePropertyValueStatics(propertyValueStatics.GetAddressOf()));
+ propertyValueStatics->CreateSingle(scale, reinterpret_cast<IInspectable**>(singleValue.GetAddressOf()));
+ EXPECT_HRESULT_SUCCEEDED(SetInspectablePropertyValue(propertySet, EGLRenderResolutionScaleProperty, reinterpret_cast<IInspectable*>(singleValue.Get())));
+
+ // Check native window init status and calls to the mock swapchainpanel
+ NativeWindow nativeWindow(propertySet.Get());
+ if (expectedResult)
+ {
+ expectNativeWindowInitCalls(mockCoreWindow, true);
+ }
+
+ EXPECT_EQ(nativeWindow.initialize(), expectedResult);
+ }
+ CoUninitialize();
+}
+
+typedef std::pair<float, bool> scaleValidPair;
+static const scaleValidPair scales[] = { scaleValidPair(1.0f, true),
+ scaleValidPair(0.5f, true),
+ scaleValidPair(0.0f, false),
+ scaleValidPair(0.01f, true),
+ scaleValidPair(2.00f, true) };
+
+INSTANTIATE_TEST_CASE_P(NativeWindowTest,
+ CoreWindowScaleTest,
+ testing::ValuesIn(scales));
+
+// Tests that the size property works as expected in a property set with a SwapChainPanel
+class CoreWindowSizeTest : public testing::TestWithParam<std::tuple<float, float, bool>>
+{
+};
+
+TEST_P(CoreWindowSizeTest, ValidateSize)
+{
+ Size renderSize = { std::get<0>(GetParam()), std::get<1>(GetParam()) };
+ bool expectedResult = std::get<2>(GetParam());
+
+ // COM is required to be initialized for creation of the property set
+ EXPECT_HRESULT_SUCCEEDED(CoInitializeEx(NULL, COINIT_MULTITHREADED));
+ {
+ MockCoreWindow mockCoreWindow;
+ ComPtr<IMap<HSTRING, IInspectable*>> propertySet;
+ ComPtr<IPropertyValueStatics> propertyValueStatics;
+ ComPtr<IPropertyValue> sizeValue;
+
+ // Create a simple property set
+ EXPECT_HRESULT_SUCCEEDED(CreatePropertyMap(&propertySet));
+ EXPECT_HRESULT_SUCCEEDED(SetInspectablePropertyValue(propertySet, EGLNativeWindowTypeProperty, reinterpret_cast<IInspectable*>(&mockCoreWindow)));
+
+ // Add a valid size to the property set
+ EXPECT_HRESULT_SUCCEEDED(CreatePropertyValueStatics(propertyValueStatics.GetAddressOf()));
+ propertyValueStatics->CreateSize(renderSize, reinterpret_cast<IInspectable**>(sizeValue.GetAddressOf()));
+ EXPECT_HRESULT_SUCCEEDED(SetInspectablePropertyValue(propertySet, EGLRenderSurfaceSizeProperty, reinterpret_cast<IInspectable*>(sizeValue.Get())));
+
+ // Check native window init status and calls to the mock swapchainpanel
+ NativeWindow nativeWindow(propertySet.Get());
+ if (expectedResult)
+ {
+ expectNativeWindowInitCalls(mockCoreWindow, false);
+ }
+
+ EXPECT_EQ(nativeWindow.initialize(), expectedResult);
+ }
+ CoUninitialize();
+}
+
+typedef std::tuple<float, float, bool> sizeValidPair;
+static const sizeValidPair sizes[] = { sizeValidPair( 800, 480, true),
+ sizeValidPair( 0, 480, false),
+ sizeValidPair( 800, 0, false),
+ sizeValidPair( 0, 0, false) };
+
+INSTANTIATE_TEST_CASE_P(NativeWindowTest,
+ CoreWindowSizeTest,
+ testing::ValuesIn(sizes));
+
+} // namespace
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.cpp
new file mode 100755
index 000000000..c7fcf8634
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.cpp
@@ -0,0 +1,276 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// InspectableNativeWindow.cpp: NativeWindow base class for managing IInspectable native window types.
+
+#include "libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h"
+#include "libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.h"
+
+namespace rx
+{
+
+bool IsCoreWindow(EGLNativeWindowType window, ComPtr<ABI::Windows::UI::Core::ICoreWindow> *coreWindow)
+{
+ if (!window)
+ {
+ return false;
+ }
+
+ ComPtr<IInspectable> win = window;
+ ComPtr<ABI::Windows::UI::Core::ICoreWindow> coreWin;
+ if (SUCCEEDED(win.As(&coreWin)))
+ {
+ if (coreWindow != nullptr)
+ {
+ *coreWindow = coreWin.Detach();
+ }
+ return true;
+ }
+
+ return false;
+}
+
+bool IsSwapChainPanel(EGLNativeWindowType window, ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> *swapChainPanel)
+{
+ if (!window)
+ {
+ return false;
+ }
+
+ ComPtr<IInspectable> win = window;
+ ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> panel;
+ if (SUCCEEDED(win.As(&panel)))
+ {
+ if (swapChainPanel != nullptr)
+ {
+ *swapChainPanel = panel.Detach();
+ }
+ return true;
+ }
+
+ return false;
+}
+
+bool IsEGLConfiguredPropertySet(EGLNativeWindowType window, ABI::Windows::Foundation::Collections::IPropertySet **propertySet, IInspectable **eglNativeWindow)
+{
+ if (!window)
+ {
+ return false;
+ }
+
+ ComPtr<IInspectable> props = window;
+ ComPtr<IPropertySet> propSet;
+ ComPtr<IInspectable> nativeWindow;
+ ComPtr<ABI::Windows::Foundation::Collections::IMap<HSTRING, IInspectable*>> propMap;
+ boolean hasEglNativeWindowPropertyKey = false;
+
+ HRESULT result = props.As(&propSet);
+ if (SUCCEEDED(result))
+ {
+ result = propSet.As(&propMap);
+ }
+
+ // Look for the presence of the EGLNativeWindowType in the property set
+ if (SUCCEEDED(result))
+ {
+ result = propMap->HasKey(HStringReference(EGLNativeWindowTypeProperty).Get(), &hasEglNativeWindowPropertyKey);
+ }
+
+ // If the IPropertySet does not contain the required EglNativeWindowType key, the property set is
+ // considered invalid.
+ if (SUCCEEDED(result) && !hasEglNativeWindowPropertyKey)
+ {
+ ERR("Could not find EGLNativeWindowTypeProperty in IPropertySet. Valid EGLNativeWindowTypeProperty values include ICoreWindow");
+ return false;
+ }
+
+ // The EglNativeWindowType property exists, so retreive the IInspectable that represents the EGLNativeWindowType
+ if (SUCCEEDED(result) && hasEglNativeWindowPropertyKey)
+ {
+ result = propMap->Lookup(HStringReference(EGLNativeWindowTypeProperty).Get(), &nativeWindow);
+ }
+
+ if (SUCCEEDED(result))
+ {
+ if (propertySet != nullptr)
+ {
+ result = propSet.CopyTo(propertySet);
+ }
+ }
+
+ if (SUCCEEDED(result))
+ {
+ if (eglNativeWindow != nullptr)
+ {
+ result = nativeWindow.CopyTo(eglNativeWindow);
+ }
+ }
+
+ if (SUCCEEDED(result))
+ {
+ return true;
+ }
+
+ return false;
+}
+
+// Retrieve an optional property from a property set
+HRESULT GetOptionalPropertyValue(const ComPtr<ABI::Windows::Foundation::Collections::IMap<HSTRING, IInspectable*>> &propertyMap,
+ const wchar_t *propertyName,
+ boolean *hasKey,
+ ComPtr<ABI::Windows::Foundation::IPropertyValue> &propertyValue)
+{
+ if (!propertyMap || !hasKey)
+ {
+ return E_INVALIDARG;
+ }
+
+ // Assume that the value does not exist
+ *hasKey = false;
+
+ HRESULT result = propertyMap->HasKey(HStringReference(propertyName).Get(), hasKey);
+ if (SUCCEEDED(result) && !(*hasKey))
+ {
+ // Value does not exist, so return S_OK and set the exists parameter to false to indicate
+ // that a the optional property does not exist.
+ return S_OK;
+ }
+
+ if (SUCCEEDED(result))
+ {
+ result = propertyMap->Lookup(HStringReference(propertyName).Get(), &propertyValue);
+ }
+
+ return result;
+}
+
+// Attempts to read an optional SIZE property value that is assumed to be in the form of
+// an ABI::Windows::Foundation::Size. This function validates the Size value before returning
+// it to the caller.
+//
+// Possible return values are:
+// S_OK, valueExists == true - optional SIZE value was successfully retrieved and validated
+// S_OK, valueExists == false - optional SIZE value was not found
+// E_INVALIDARG, valueExists = false - optional SIZE value was malformed in the property set.
+// * Incorrect property type ( must be PropertyType_Size)
+// * Invalid property value (width/height must be > 0)
+// Additional errors may be returned from IMap or IPropertyValue
+//
+HRESULT GetOptionalSizePropertyValue(const ComPtr<ABI::Windows::Foundation::Collections::IMap<HSTRING, IInspectable*>> &propertyMap,
+ const wchar_t *propertyName, SIZE *value, bool *valueExists)
+{
+ ComPtr<ABI::Windows::Foundation::IPropertyValue> propertyValue;
+ ABI::Windows::Foundation::PropertyType propertyType = ABI::Windows::Foundation::PropertyType::PropertyType_Empty;
+ Size sizeValue = { 0, 0 };
+ boolean hasKey = false;
+
+ if (!propertyMap || !value || !valueExists)
+ {
+ return E_INVALIDARG;
+ }
+
+ // Assume that the value does not exist
+ *valueExists = false;
+ *value = { 0, 0 };
+
+ HRESULT result = GetOptionalPropertyValue(propertyMap, propertyName, &hasKey, propertyValue);
+ if (SUCCEEDED(result) && hasKey)
+ {
+ result = propertyValue->get_Type(&propertyType);
+
+ // Check if the expected Size property is of PropertyType_Size type.
+ if (SUCCEEDED(result) && propertyType == ABI::Windows::Foundation::PropertyType::PropertyType_Size)
+ {
+ if (SUCCEEDED(propertyValue->GetSize(&sizeValue)) && (sizeValue.Width > 0 && sizeValue.Height > 0))
+ {
+ // A valid property value exists
+ *value = { static_cast<long>(sizeValue.Width), static_cast<long>(sizeValue.Height) };
+ *valueExists = true;
+ result = S_OK;
+ }
+ else
+ {
+ // An invalid Size property was detected. Width/Height values must > 0
+ result = E_INVALIDARG;
+ }
+ }
+ else
+ {
+ // An invalid property type was detected. Size property must be of PropertyType_Size
+ result = E_INVALIDARG;
+ }
+ }
+
+ return result;
+}
+
+// Attempts to read an optional float property value that is assumed to be in the form of
+// an ABI::Windows::Foundation::Single. This function validates the Single value before returning
+// it to the caller.
+//
+// Possible return values are:
+// S_OK, valueExists == true - optional Single value was successfully retrieved and validated
+// S_OK, valueExists == false - optional Single value was not found
+// E_INVALIDARG, valueExists = false - optional Single value was malformed in the property set.
+// * Incorrect property type ( must be PropertyType_Single)
+// * Invalid property value (must be > 0)
+// Additional errors may be returned from IMap or IPropertyValue
+//
+HRESULT GetOptionalSinglePropertyValue(const ComPtr<ABI::Windows::Foundation::Collections::IMap<HSTRING, IInspectable*>> &propertyMap,
+ const wchar_t *propertyName, float *value, bool *valueExists)
+{
+ ComPtr<ABI::Windows::Foundation::IPropertyValue> propertyValue;
+ ABI::Windows::Foundation::PropertyType propertyType = ABI::Windows::Foundation::PropertyType::PropertyType_Empty;
+ float scaleValue = 0.0f;
+ boolean hasKey = false;
+
+ if (!propertyMap || !value || !valueExists)
+ {
+ return E_INVALIDARG;
+ }
+
+ // Assume that the value does not exist
+ *valueExists = false;
+ *value = 0.0f;
+
+ HRESULT result = GetOptionalPropertyValue(propertyMap, propertyName, &hasKey, propertyValue);
+ if (SUCCEEDED(result) && hasKey)
+ {
+ result = propertyValue->get_Type(&propertyType);
+
+ // Check if the expected Scale property is of PropertyType_Single type.
+ if (SUCCEEDED(result) && propertyType == ABI::Windows::Foundation::PropertyType::PropertyType_Single)
+ {
+ if (SUCCEEDED(propertyValue->GetSingle(&scaleValue)) && (scaleValue > 0.0f))
+ {
+ // A valid property value exists
+ *value = scaleValue;
+ *valueExists = true;
+ result = S_OK;
+ }
+ else
+ {
+ // An invalid scale was set
+ result = E_INVALIDARG;
+ }
+ }
+ else
+ {
+ // An invalid property type was detected. Size property must be of PropertyType_Single
+ result = E_INVALIDARG;
+ }
+ }
+
+ return result;
+}
+
+RECT InspectableNativeWindow::clientRect(const Size &size)
+{
+ // We don't have to check if a swapchain scale was specified here; the default value is 1.0f
+ // which will have no effect.
+ return {0, 0, lround(size.Width * mSwapChainScale), lround(size.Height * mSwapChainScale)};
+}
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h
new file mode 100755
index 000000000..3e67269f3
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h
@@ -0,0 +1,131 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// InspectableNativeWindow.h: Host specific implementation interface for
+// managing IInspectable native window types.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_WINRT_INSPECTABLENATIVEWINDOW_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_WINRT_INSPECTABLENATIVEWINDOW_H_
+
+#include "common/debug.h"
+#include "common/platform.h"
+
+#include "angle_windowsstore.h"
+
+#include <EGL/eglplatform.h>
+
+#include <windows.applicationmodel.core.h>
+#include <windows.ui.xaml.h>
+#include <windows.ui.xaml.media.dxinterop.h>
+#include <wrl.h>
+#include <wrl/wrappers/corewrappers.h>
+
+using namespace Microsoft::WRL;
+using namespace Microsoft::WRL::Wrappers;
+using namespace ABI::Windows::Foundation;
+using namespace ABI::Windows::Foundation::Collections;
+
+namespace rx
+{
+class InspectableNativeWindow
+{
+ public:
+ InspectableNativeWindow() :
+ mSupportsSwapChainResize(true),
+ mSwapChainSizeSpecified(false),
+ mSwapChainScaleSpecified(false),
+ mSwapChainScale(1.0f),
+ mClientRectChanged(false),
+ mClientRect({0,0,0,0}),
+ mNewClientRect({0,0,0,0})
+ {
+ mSizeChangedEventToken.value = 0;
+ }
+ virtual ~InspectableNativeWindow(){}
+
+ virtual bool initialize(EGLNativeWindowType window, IPropertySet *propertySet) = 0;
+ virtual HRESULT createSwapChain(ID3D11Device *device,
+ IDXGIFactory2 *factory,
+ DXGI_FORMAT format,
+ unsigned int width,
+ unsigned int height,
+ bool containsAlpha,
+ IDXGISwapChain1 **swapChain) = 0;
+
+ bool getClientRect(RECT *rect)
+ {
+ if (mClientRectChanged)
+ {
+ mClientRect = mNewClientRect;
+ }
+
+ *rect = mClientRect;
+
+ return true;
+ }
+
+ // setNewClientSize is used by the WinRT size change handler. It isn't used by the rest of ANGLE.
+ void setNewClientSize(const Size &newWindowSize)
+ {
+ // If the client doesn't support swapchain resizing then we should have already unregistered from size change handler
+ ASSERT(mSupportsSwapChainResize);
+
+ if (mSupportsSwapChainResize)
+ {
+ // If the swapchain size was specified then we should ignore this call too
+ if (!mSwapChainSizeSpecified)
+ {
+ mNewClientRect = clientRect(newWindowSize);
+ mClientRectChanged = true;
+
+ // If a scale was specified, then now is the time to apply the scale matrix for the new swapchain size and window size
+ if (mSwapChainScaleSpecified)
+ {
+ scaleSwapChain(newWindowSize, mNewClientRect);
+ }
+ }
+
+ // Even if the swapchain size was fixed, the window might have changed size.
+ // In this case, we should recalculate the scale matrix to account for the new window size
+ if (mSwapChainSizeSpecified)
+ {
+ scaleSwapChain(newWindowSize, mClientRect);
+ }
+ }
+ }
+
+ protected:
+ virtual HRESULT scaleSwapChain(const Size &windowSize, const RECT &clientRect) = 0;
+ RECT clientRect(const Size &size);
+
+ bool mSupportsSwapChainResize; // Support for IDXGISwapChain::ResizeBuffers method
+ bool mSwapChainSizeSpecified; // If an EGLRenderSurfaceSizeProperty was specified
+ bool mSwapChainScaleSpecified; // If an EGLRenderResolutionScaleProperty was specified
+ float mSwapChainScale; // The scale value specified by the EGLRenderResolutionScaleProperty property
+ RECT mClientRect;
+ RECT mNewClientRect;
+ bool mClientRectChanged;
+
+ EventRegistrationToken mSizeChangedEventToken;
+};
+
+bool IsCoreWindow(EGLNativeWindowType window, ComPtr<ABI::Windows::UI::Core::ICoreWindow> *coreWindow = nullptr);
+bool IsSwapChainPanel(EGLNativeWindowType window, ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> *swapChainPanel = nullptr);
+bool IsEGLConfiguredPropertySet(EGLNativeWindowType window, ABI::Windows::Foundation::Collections::IPropertySet **propertySet = nullptr, IInspectable **inspectable = nullptr);
+
+HRESULT GetOptionalPropertyValue(const ComPtr<ABI::Windows::Foundation::Collections::IMap<HSTRING, IInspectable*>> &propertyMap,
+ const wchar_t *propertyName,
+ boolean *hasKey,
+ ComPtr<ABI::Windows::Foundation::IPropertyValue> &propertyValue);
+
+HRESULT GetOptionalSizePropertyValue(const ComPtr<ABI::Windows::Foundation::Collections::IMap<HSTRING, IInspectable*>> &propertyMap,
+ const wchar_t *propertyName, SIZE *value, bool *valueExists);
+
+HRESULT GetOptionalSinglePropertyValue(const ComPtr<ABI::Windows::Foundation::Collections::IMap<HSTRING, IInspectable*>> &propertyMap,
+ const wchar_t *propertyName, float *value, bool *valueExists);
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_WINRT_INSPECTABLENATIVEWINDOW_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.cpp
new file mode 100755
index 000000000..a5ce4ca68
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.cpp
@@ -0,0 +1,126 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// NativeWindow11WinRT.cpp: NativeWindow base class for managing IInspectable native window types.
+
+#include "libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.h"
+
+#include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h"
+#include "libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h"
+#include "libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h"
+#include "libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.h"
+
+using namespace Microsoft::WRL;
+using namespace Microsoft::WRL::Wrappers;
+
+namespace rx
+{
+NativeWindow11WinRT::NativeWindow11WinRT(EGLNativeWindowType window, bool hasAlpha)
+ : NativeWindow11(window), mHasAlpha(hasAlpha)
+{
+}
+
+bool NativeWindow11WinRT::initialize()
+{
+ EGLNativeWindowType window = getNativeWindow();
+
+ // If the native window type is a IPropertySet, extract the
+ // EGLNativeWindowType (IInspectable) and initialize the
+ // proper host with this IPropertySet.
+ ComPtr<ABI::Windows::Foundation::Collections::IPropertySet> propertySet;
+ ComPtr<IInspectable> eglNativeWindow;
+ if (IsEGLConfiguredPropertySet(window, &propertySet, &eglNativeWindow))
+ {
+ // A property set was found and the EGLNativeWindowType was
+ // retrieved. The mWindow member of the host to must be updated
+ // to use the EGLNativeWindowType specified in the property set.
+ // mWindow is treated as a raw pointer not an AddRef'd interface, so
+ // the old mWindow does not need a Release() before this assignment.
+ window = eglNativeWindow.Get();
+ }
+
+ ComPtr<ABI::Windows::UI::Core::ICoreWindow> coreWindow;
+ ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> swapChainPanel;
+ if (IsCoreWindow(window, &coreWindow))
+ {
+ mImpl = std::make_shared<CoreWindowNativeWindow>();
+ if (mImpl)
+ {
+ return mImpl->initialize(window, propertySet.Get());
+ }
+ }
+ else if (IsSwapChainPanel(window, &swapChainPanel))
+ {
+ mImpl = std::make_shared<SwapChainPanelNativeWindow>();
+ if (mImpl)
+ {
+ return mImpl->initialize(window, propertySet.Get());
+ }
+ }
+ else
+ {
+ ERR(
+ "Invalid IInspectable EGLNativeWindowType detected. Valid IInspectables include "
+ "ICoreWindow, ISwapChainPanel and IPropertySet");
+ }
+
+ return false;
+}
+
+bool NativeWindow11WinRT::getClientRect(LPRECT rect) const
+{
+ if (mImpl)
+ {
+ return mImpl->getClientRect(rect);
+ }
+
+ return false;
+}
+
+bool NativeWindow11WinRT::isIconic() const
+{
+ return false;
+}
+
+HRESULT NativeWindow11WinRT::createSwapChain(ID3D11Device *device,
+ IDXGIFactory *factory,
+ DXGI_FORMAT format,
+ UINT width,
+ UINT height,
+ IDXGISwapChain **swapChain)
+{
+ if (mImpl)
+ {
+ IDXGIFactory2 *factory2 = d3d11::DynamicCastComObject<IDXGIFactory2>(factory);
+ IDXGISwapChain1 *swapChain1 = nullptr;
+ HRESULT result =
+ mImpl->createSwapChain(device, factory2, format, width, height, mHasAlpha, &swapChain1);
+ SafeRelease(factory2);
+ *swapChain = static_cast<IDXGISwapChain *>(swapChain1);
+ return result;
+ }
+
+ return E_UNEXPECTED;
+}
+
+void NativeWindow11WinRT::commitChange()
+{
+}
+
+// static
+bool NativeWindow11WinRT::IsValidNativeWindow(EGLNativeWindowType window)
+{
+ // A Valid EGLNativeWindowType IInspectable can only be:
+ //
+ // ICoreWindow
+ // ISwapChainPanel
+ // IPropertySet
+ //
+ // Anything else will be rejected as an invalid IInspectable.
+ return IsCoreWindow(window) || IsSwapChainPanel(window) || IsEGLConfiguredPropertySet(window);
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.h
new file mode 100755
index 000000000..996fd3a10
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.h
@@ -0,0 +1,50 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// NativeWindow11WinRT.h: NativeWindow base class for managing IInspectable native window types.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_WINRT_NATIVEWINDOW11WINRT_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_WINRT_NATIVEWINDOW11WINRT_H_
+
+#include "libANGLE/renderer/d3d/d3d11/NativeWindow11.h"
+
+#include <memory>
+#include <windows.applicationmodel.core.h>
+#include <wrl.h>
+#include <wrl/wrappers/corewrappers.h>
+
+namespace rx
+{
+class InspectableNativeWindow;
+
+class NativeWindow11WinRT : public NativeWindow11
+{
+ public:
+ NativeWindow11WinRT(EGLNativeWindowType window, bool hasAlpha);
+
+ bool initialize() override;
+ bool getClientRect(LPRECT rect) const override;
+ bool isIconic() const override;
+
+ HRESULT createSwapChain(ID3D11Device *device,
+ IDXGIFactory *factory,
+ DXGI_FORMAT format,
+ UINT width,
+ UINT height,
+ IDXGISwapChain **swapChain) override;
+
+ void commitChange() override;
+
+ static bool IsValidNativeWindow(EGLNativeWindowType window);
+
+ private:
+ bool mHasAlpha;
+ std::shared_ptr<InspectableNativeWindow> mImpl;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D11_WINRT_NATIVEWINDOW11WINRT_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp
new file mode 100755
index 000000000..1dae1ad7d
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp
@@ -0,0 +1,355 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SwapChainPanelNativeWindow.cpp: NativeWindow for managing ISwapChainPanel native window types.
+
+#include "libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.h"
+
+#include <algorithm>
+#include <math.h>
+
+using namespace ABI::Windows::Foundation;
+using namespace ABI::Windows::Foundation::Collections;
+using namespace ABI::Windows::UI::Core;
+using namespace ABI::Windows::UI::Xaml;
+using namespace Microsoft::WRL;
+
+namespace rx
+{
+SwapChainPanelNativeWindow::~SwapChainPanelNativeWindow()
+{
+ unregisterForSizeChangeEvents();
+}
+
+template <typename T>
+struct AddFtmBase
+{
+ typedef Implements<RuntimeClassFlags<ClassicCom>, T, FtmBase> Type;
+};
+
+template <typename CODE>
+HRESULT RunOnUIThread(CODE &&code, const ComPtr<ICoreDispatcher> &dispatcher)
+{
+ ComPtr<IAsyncAction> asyncAction;
+ HRESULT result = S_OK;
+
+ boolean hasThreadAccess;
+ result = dispatcher->get_HasThreadAccess(&hasThreadAccess);
+ if (FAILED(result))
+ {
+ return result;
+ }
+
+ if (hasThreadAccess)
+ {
+ return code();
+ }
+ else
+ {
+ Event waitEvent(CreateEventEx(NULL, NULL, CREATE_EVENT_MANUAL_RESET, EVENT_ALL_ACCESS));
+ if (!waitEvent.IsValid())
+ {
+ return E_FAIL;
+ }
+
+ HRESULT codeResult = E_FAIL;
+ auto handler =
+ Callback<AddFtmBase<IDispatchedHandler>::Type>([&codeResult, &code, &waitEvent]
+ {
+ codeResult = code();
+ SetEvent(waitEvent.Get());
+ return S_OK;
+ });
+
+ result = dispatcher->RunAsync(CoreDispatcherPriority_Normal, handler.Get(),
+ asyncAction.GetAddressOf());
+ if (FAILED(result))
+ {
+ return result;
+ }
+
+ auto waitResult = WaitForSingleObjectEx(waitEvent.Get(), 10 * 1000, true);
+ if (waitResult != WAIT_OBJECT_0)
+ {
+ // Wait 10 seconds before giving up. At this point, the application is in an
+ // unrecoverable state (probably deadlocked). We therefore terminate the application
+ // entirely. This also prevents stack corruption if the async operation is eventually
+ // run.
+ ERR("Timeout waiting for async action on UI thread. The UI thread might be blocked.");
+ std::terminate();
+ return E_FAIL;
+ }
+
+ return codeResult;
+ }
+}
+
+bool SwapChainPanelNativeWindow::initialize(EGLNativeWindowType window, IPropertySet *propertySet)
+{
+ ComPtr<IPropertySet> props = propertySet;
+ ComPtr<IInspectable> win = window;
+ SIZE swapChainSize = {};
+ HRESULT result = S_OK;
+
+ // IPropertySet is an optional parameter and can be null.
+ // If one is specified, cache as an IMap and read the properties
+ // used for initial host initialization.
+ if (propertySet)
+ {
+ result = props.As(&mPropertyMap);
+ if (FAILED(result))
+ {
+ return false;
+ }
+
+ // The EGLRenderSurfaceSizeProperty is optional and may be missing. The IPropertySet
+ // was prevalidated to contain the EGLNativeWindowType before being passed to
+ // this host.
+ result = GetOptionalSizePropertyValue(mPropertyMap, EGLRenderSurfaceSizeProperty, &swapChainSize, &mSwapChainSizeSpecified);
+ if (FAILED(result))
+ {
+ return false;
+ }
+
+ // The EGLRenderResolutionScaleProperty is optional and may be missing. The IPropertySet
+ // was prevalidated to contain the EGLNativeWindowType before being passed to
+ // this host.
+ result = GetOptionalSinglePropertyValue(mPropertyMap, EGLRenderResolutionScaleProperty, &mSwapChainScale, &mSwapChainScaleSpecified);
+ if (FAILED(result))
+ {
+ return false;
+ }
+
+ if (!mSwapChainScaleSpecified)
+ {
+ // Default value for the scale is 1.0f
+ mSwapChainScale = 1.0f;
+ }
+
+ // A EGLRenderSurfaceSizeProperty and a EGLRenderResolutionScaleProperty can't both be specified
+ if (mSwapChainScaleSpecified && mSwapChainSizeSpecified)
+ {
+ ERR("It is invalid to specify both an EGLRenderSurfaceSizeProperty and a EGLRenderResolutionScaleProperty.");
+ return false;
+ }
+ }
+
+ if (SUCCEEDED(result))
+ {
+ result = win.As(&mSwapChainPanel);
+ }
+
+ ComPtr<IDependencyObject> swapChainPanelDependencyObject;
+ if (SUCCEEDED(result))
+ {
+ result = mSwapChainPanel.As(&swapChainPanelDependencyObject);
+ }
+
+ if (SUCCEEDED(result))
+ {
+ result = swapChainPanelDependencyObject->get_Dispatcher(
+ mSwapChainPanelDispatcher.GetAddressOf());
+ }
+
+ if (SUCCEEDED(result))
+ {
+ // If a swapchain size is specfied, then the automatic resize
+ // behaviors implemented by the host should be disabled. The swapchain
+ // will be still be scaled when being rendered to fit the bounds
+ // of the host.
+ // Scaling of the swapchain output needs to be handled by the
+ // host for swapchain panels even though the scaling mode setting
+ // DXGI_SCALING_STRETCH is configured on the swapchain.
+ if (mSwapChainSizeSpecified)
+ {
+ mClientRect = { 0, 0, swapChainSize.cx, swapChainSize.cy };
+ }
+ else
+ {
+ Size swapChainPanelSize;
+ result = GetSwapChainPanelSize(mSwapChainPanel, mSwapChainPanelDispatcher,
+ &swapChainPanelSize);
+
+ if (SUCCEEDED(result))
+ {
+ // Update the client rect to account for any swapchain scale factor
+ mClientRect = clientRect(swapChainPanelSize);
+ }
+ }
+ }
+
+ if (SUCCEEDED(result))
+ {
+ mNewClientRect = mClientRect;
+ mClientRectChanged = false;
+ return registerForSizeChangeEvents();
+ }
+
+ return false;
+}
+
+bool SwapChainPanelNativeWindow::registerForSizeChangeEvents()
+{
+ ComPtr<ISizeChangedEventHandler> sizeChangedHandler;
+ ComPtr<IFrameworkElement> frameworkElement;
+ HRESULT result = Microsoft::WRL::MakeAndInitialize<SwapChainPanelSizeChangedHandler>(sizeChangedHandler.ReleaseAndGetAddressOf(), this->shared_from_this());
+
+ if (SUCCEEDED(result))
+ {
+ result = mSwapChainPanel.As(&frameworkElement);
+ }
+
+ if (SUCCEEDED(result))
+ {
+ result = RunOnUIThread(
+ [this, frameworkElement, sizeChangedHandler]
+ {
+ return frameworkElement->add_SizeChanged(sizeChangedHandler.Get(),
+ &mSizeChangedEventToken);
+ },
+ mSwapChainPanelDispatcher);
+ }
+
+ if (SUCCEEDED(result))
+ {
+ return true;
+ }
+
+ return false;
+}
+
+void SwapChainPanelNativeWindow::unregisterForSizeChangeEvents()
+{
+ ComPtr<IFrameworkElement> frameworkElement;
+ if (mSwapChainPanel && SUCCEEDED(mSwapChainPanel.As(&frameworkElement)))
+ {
+ RunOnUIThread(
+ [this, frameworkElement]
+ {
+ return frameworkElement->remove_SizeChanged(mSizeChangedEventToken);
+ },
+ mSwapChainPanelDispatcher);
+ }
+
+ mSizeChangedEventToken.value = 0;
+}
+
+HRESULT SwapChainPanelNativeWindow::createSwapChain(ID3D11Device *device,
+ IDXGIFactory2 *factory,
+ DXGI_FORMAT format,
+ unsigned int width,
+ unsigned int height,
+ bool containsAlpha,
+ IDXGISwapChain1 **swapChain)
+{
+ if (device == NULL || factory == NULL || swapChain == NULL || width == 0 || height == 0)
+ {
+ return E_INVALIDARG;
+ }
+
+ DXGI_SWAP_CHAIN_DESC1 swapChainDesc = { 0 };
+ swapChainDesc.Width = width;
+ swapChainDesc.Height = height;
+ swapChainDesc.Format = format;
+ swapChainDesc.Stereo = FALSE;
+ swapChainDesc.SampleDesc.Count = 1;
+ swapChainDesc.SampleDesc.Quality = 0;
+ swapChainDesc.BufferUsage =
+ DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_BACK_BUFFER;
+ swapChainDesc.BufferCount = 2;
+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
+ swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
+ swapChainDesc.AlphaMode =
+ containsAlpha ? DXGI_ALPHA_MODE_PREMULTIPLIED : DXGI_ALPHA_MODE_IGNORE;
+
+ *swapChain = nullptr;
+
+ ComPtr<IDXGISwapChain1> newSwapChain;
+ ComPtr<ISwapChainPanelNative> swapChainPanelNative;
+ Size currentPanelSize = {};
+
+ HRESULT result = factory->CreateSwapChainForComposition(device, &swapChainDesc, nullptr, newSwapChain.ReleaseAndGetAddressOf());
+
+ if (SUCCEEDED(result))
+ {
+ result = mSwapChainPanel.As(&swapChainPanelNative);
+ }
+
+ if (SUCCEEDED(result))
+ {
+ result = RunOnUIThread(
+ [swapChainPanelNative, newSwapChain]
+ {
+ return swapChainPanelNative->SetSwapChain(newSwapChain.Get());
+ },
+ mSwapChainPanelDispatcher);
+ }
+
+ if (SUCCEEDED(result))
+ {
+ // The swapchain panel host requires an instance of the swapchain set on the SwapChainPanel
+ // to perform the runtime-scale behavior. This swapchain is cached here because there are
+ // no methods for retreiving the currently configured on from ISwapChainPanelNative.
+ mSwapChain = newSwapChain;
+ result = newSwapChain.CopyTo(swapChain);
+ }
+
+ // If the host is responsible for scaling the output of the swapchain, then
+ // scale it now before returning an instance to the caller. This is done by
+ // first reading the current size of the swapchain panel, then scaling
+ if (SUCCEEDED(result))
+ {
+ if (mSwapChainSizeSpecified || mSwapChainScaleSpecified)
+ {
+ result = GetSwapChainPanelSize(mSwapChainPanel, mSwapChainPanelDispatcher,
+ &currentPanelSize);
+
+ // Scale the swapchain to fit inside the contents of the panel.
+ if (SUCCEEDED(result))
+ {
+ result = scaleSwapChain(currentPanelSize, mClientRect);
+ }
+ }
+ }
+
+ return result;
+}
+
+HRESULT SwapChainPanelNativeWindow::scaleSwapChain(const Size &windowSize, const RECT &clientRect)
+{
+ Size renderScale = {windowSize.Width / (float)clientRect.right,
+ windowSize.Height / (float)clientRect.bottom};
+ // Setup a scale matrix for the swap chain
+ DXGI_MATRIX_3X2_F scaleMatrix = {};
+ scaleMatrix._11 = renderScale.Width;
+ scaleMatrix._22 = renderScale.Height;
+
+ ComPtr<IDXGISwapChain2> swapChain2;
+ HRESULT result = mSwapChain.As(&swapChain2);
+ if (SUCCEEDED(result))
+ {
+ result = swapChain2->SetMatrixTransform(&scaleMatrix);
+ }
+
+ return result;
+}
+
+HRESULT GetSwapChainPanelSize(
+ const ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> &swapChainPanel,
+ const ComPtr<ICoreDispatcher> &dispatcher,
+ Size *windowSize)
+{
+ ComPtr<IUIElement> uiElement;
+ HRESULT result = swapChainPanel.As(&uiElement);
+ if (SUCCEEDED(result))
+ {
+ result = RunOnUIThread(
+ [uiElement, windowSize] { return uiElement->get_RenderSize(windowSize); }, dispatcher);
+ }
+
+ return result;
+}
+} \ No newline at end of file
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.h
new file mode 100755
index 000000000..f9a2fc0e4
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.h
@@ -0,0 +1,93 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SwapChainPanelNativeWindow.h: NativeWindow for managing ISwapChainPanel native window types.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D11_WINRT_SWAPCHAINPANELNATIVEWINDOW_H_
+#define LIBANGLE_RENDERER_D3D_D3D11_WINRT_SWAPCHAINPANELNATIVEWINDOW_H_
+
+#include "libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h"
+
+#include <memory>
+
+namespace rx
+{
+class SwapChainPanelNativeWindow : public InspectableNativeWindow, public std::enable_shared_from_this<SwapChainPanelNativeWindow>
+{
+ public:
+ ~SwapChainPanelNativeWindow();
+
+ bool initialize(EGLNativeWindowType window, IPropertySet *propertySet) override;
+ HRESULT createSwapChain(ID3D11Device *device,
+ IDXGIFactory2 *factory,
+ DXGI_FORMAT format,
+ unsigned int width,
+ unsigned int height,
+ bool containsAlpha,
+ IDXGISwapChain1 **swapChain) override;
+
+ protected:
+ HRESULT scaleSwapChain(const Size &windowSize, const RECT &clientRect) override;
+
+ bool registerForSizeChangeEvents();
+ void unregisterForSizeChangeEvents();
+
+ private:
+ ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> mSwapChainPanel;
+ ComPtr<ABI::Windows::UI::Core::ICoreDispatcher> mSwapChainPanelDispatcher;
+ ComPtr<IMap<HSTRING, IInspectable*>> mPropertyMap;
+ ComPtr<IDXGISwapChain1> mSwapChain;
+};
+
+[uuid(8ACBD974-8187-4508-AD80-AEC77F93CF36)]
+class SwapChainPanelSizeChangedHandler :
+ public Microsoft::WRL::RuntimeClass<Microsoft::WRL::RuntimeClassFlags<Microsoft::WRL::ClassicCom>, ABI::Windows::UI::Xaml::ISizeChangedEventHandler>
+{
+ public:
+ SwapChainPanelSizeChangedHandler() { }
+ HRESULT RuntimeClassInitialize(std::shared_ptr<InspectableNativeWindow> host)
+ {
+ if (!host)
+ {
+ return E_INVALIDARG;
+ }
+
+ mHost = host;
+ return S_OK;
+ }
+
+ // ISizeChangedEventHandler
+ IFACEMETHOD(Invoke)(IInspectable *sender, ABI::Windows::UI::Xaml::ISizeChangedEventArgs *sizeChangedEventArgs)
+ {
+ std::shared_ptr<InspectableNativeWindow> host = mHost.lock();
+ if (host)
+ {
+ // The size of the ISwapChainPanel control is returned in DIPs.
+ // We are keeping these in dips because the swapchain created for composition
+ // also uses dip units. This keeps dimensions, viewports, etc in the same unit.
+ // XAML Clients of the ISwapChainPanel are required to use dips to define their
+ // layout sizes as well.
+ ABI::Windows::Foundation::Size newSize;
+ HRESULT result = sizeChangedEventArgs->get_NewSize(&newSize);
+ if (SUCCEEDED(result))
+ {
+ host->setNewClientSize(newSize);
+ }
+ }
+
+ return S_OK;
+ }
+
+ private:
+ std::weak_ptr<InspectableNativeWindow> mHost;
+};
+
+HRESULT GetSwapChainPanelSize(
+ const ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> &swapChainPanel,
+ const ComPtr<ABI::Windows::UI::Core::ICoreDispatcher> &dispatcher,
+ Size *windowSize);
+}
+#endif // LIBANGLE_RENDERER_D3D_D3D11_WINRT_SWAPCHAINPANELNATIVEWINDOW_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow_unittest.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow_unittest.cpp
new file mode 100755
index 000000000..026c42449
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow_unittest.cpp
@@ -0,0 +1,460 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "gmock/gmock.h"
+#include "gtest/gtest.h"
+
+// WINAPI_FAMILY is required to be defined as WINAPI_FAMILY_PC_APP
+// to ensure that the proper defines are set when including additional
+// headers which rely on Windows Store specific configuration.
+// This would normally be defined already but this unittest exe is compiled
+// as a desktop application which results in WINAPI_FAMILY being
+// set to WINAPI_FAMILY_DESKTOP_APP
+#undef WINAPI_FAMILY
+#define WINAPI_FAMILY WINAPI_FAMILY_PC_APP
+#include "libANGLE/renderer/d3d/d3d11/NativeWindow.h"
+#include <angle_windowsstore.h>
+#include <windows.ui.xaml.h>
+#include <windows.ui.xaml.media.dxinterop.h>
+
+using namespace rx;
+using namespace ABI::Windows::ApplicationModel::Core;
+using namespace ABI::Windows::Foundation;
+using namespace ABI::Windows::Foundation::Collections;
+using namespace ABI::Windows::UI::Core;
+using namespace ABI::Windows::System;
+using namespace ABI::Windows::UI::Xaml::Controls;
+using namespace ABI::Windows::UI::Xaml::Data;
+using namespace ABI::Windows::UI::Xaml::Media;
+using namespace ABI::Windows::UI::Xaml::Input;
+using namespace ABI::Windows::UI::Xaml;
+
+namespace
+{
+
+// Mock ISwapChainPanel
+class MockSwapChainPanel : public ISwapChainPanel,
+ IFrameworkElement,
+ IUIElement,
+ ISwapChainPanelNative
+{
+ public:
+ // IUnknown
+ STDMETHOD(QueryInterface)(REFIID riid, void** ppvObject)
+ {
+ *ppvObject = NULL;
+
+ if (IsEqualIID(IID_IUnknown, riid))
+ {
+ *ppvObject = reinterpret_cast<IUnknown*>(this);
+ return S_OK;
+ }
+
+ if (IsEqualIID(IID_IInspectable, riid))
+ {
+ *ppvObject = reinterpret_cast<IInspectable*>(this);
+ return S_OK;
+ }
+
+ if (IsEqualIID(IID_ISwapChainPanel, riid))
+ {
+ *ppvObject = static_cast<ISwapChainPanel*>(this);
+ return S_OK;
+ }
+
+ if (IsEqualIID(IID_IFrameworkElement, riid))
+ {
+ *ppvObject = static_cast<IFrameworkElement*>(this);
+ return S_OK;
+ }
+
+ if (IsEqualIID(IID_IUIElement, riid))
+ {
+ *ppvObject = static_cast<IUIElement*>(this);
+ return S_OK;
+ }
+
+ if (IsEqualIID(__uuidof(ISwapChainPanelNative), riid))
+ {
+ *ppvObject = static_cast<ISwapChainPanelNative*>(this);
+ return S_OK;
+ }
+
+ return E_NOINTERFACE;
+ }
+
+ STDMETHOD_(ULONG, AddRef)(){ return 1; }
+ STDMETHOD_(ULONG, Release)(){ return 1; }
+
+ // IInspectable
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, GetIids, HRESULT(ULONG *, IID**));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, GetRuntimeClassName, HRESULT(HSTRING *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, GetTrustLevel, HRESULT(TrustLevel *));
+
+ // ISwapChainPanelNative
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, SetSwapChain, HRESULT(IDXGISwapChain *));
+
+ // ISwapChainPanel
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_CompositionScaleX, HRESULT(FLOAT *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_CompositionScaleY, HRESULT(FLOAT *));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_CompositionScaleChanged, HRESULT(__FITypedEventHandler_2_Windows__CUI__CXaml__CControls__CSwapChainPanel_IInspectable*, EventRegistrationToken*));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_CompositionScaleChanged, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, CreateCoreIndependentInputSource, HRESULT(CoreInputDeviceTypes, ICoreInputSourceBase**));
+
+ // IFrameworkElement
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_Triggers, HRESULT(__FIVector_1_Windows__CUI__CXaml__CTriggerBase **));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_Resources, HRESULT(IResourceDictionary **));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_Resources, HRESULT(IResourceDictionary *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_Tag, HRESULT(IInspectable **));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_Tag, HRESULT(IInspectable *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_Language, HRESULT(HSTRING *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_Language, HRESULT(HSTRING));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_ActualWidth, HRESULT(DOUBLE *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_ActualHeight, HRESULT(DOUBLE *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_Width, HRESULT(DOUBLE *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_Width, HRESULT(DOUBLE));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_Height, HRESULT(DOUBLE *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_Height, HRESULT(DOUBLE));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_MinWidth, HRESULT(DOUBLE *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_MinWidth, HRESULT(DOUBLE));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_MaxWidth, HRESULT(DOUBLE *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_MaxWidth, HRESULT(DOUBLE));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_MinHeight, HRESULT(DOUBLE *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_MinHeight, HRESULT(DOUBLE));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_MaxHeight, HRESULT(DOUBLE *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_MaxHeight, HRESULT(DOUBLE));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_HorizontalAlignment, HRESULT(HorizontalAlignment *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_HorizontalAlignment, HRESULT(HorizontalAlignment));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_VerticalAlignment, HRESULT(VerticalAlignment *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_VerticalAlignment, HRESULT(VerticalAlignment));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_Margin, HRESULT(Thickness *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_Margin, HRESULT(Thickness));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_Name, HRESULT(HSTRING*));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_Name, HRESULT(HSTRING));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_BaseUri, HRESULT(IUriRuntimeClass **));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_DataContext, HRESULT(IInspectable **));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_DataContext, HRESULT(IInspectable *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_Style, HRESULT(IStyle **));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_Style, HRESULT(IStyle *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_Parent, HRESULT(IDependencyObject **));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_FlowDirection, HRESULT(FlowDirection *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_FlowDirection, HRESULT(FlowDirection));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_Loaded, HRESULT(IRoutedEventHandler *, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_Loaded, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_Unloaded, HRESULT(IRoutedEventHandler *, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_Unloaded, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_SizeChanged, HRESULT(ISizeChangedEventHandler *, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_SizeChanged, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_LayoutUpdated, HRESULT(__FIEventHandler_1_IInspectable *, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_LayoutUpdated, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, FindName, HRESULT(HSTRING, IInspectable **));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, SetBinding, HRESULT(IDependencyProperty *, IBindingBase *));
+
+ // IUIElement
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_DesiredSize, HRESULT(ABI::Windows::Foundation::Size *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_AllowDrop, HRESULT(boolean *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_AllowDrop, HRESULT(boolean));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_Opacity, HRESULT(DOUBLE *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_Opacity, HRESULT(DOUBLE));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_Clip, HRESULT(IRectangleGeometry **));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_Clip, HRESULT(IRectangleGeometry *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_RenderTransform, HRESULT(ITransform **));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_RenderTransform, HRESULT(ITransform *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_Projection, HRESULT(IProjection **));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_Projection, HRESULT(IProjection *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_RenderTransformOrigin, HRESULT(Point *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_RenderTransformOrigin, HRESULT(Point));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_IsHitTestVisible, HRESULT(boolean *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_IsHitTestVisible, HRESULT(boolean));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_Visibility, HRESULT(Visibility *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_Visibility, HRESULT(Visibility));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_RenderSize, HRESULT(Size *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_UseLayoutRounding, HRESULT(boolean *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_UseLayoutRounding, HRESULT(boolean));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_Transitions, HRESULT(__FIVector_1_Windows__CUI__CXaml__CMedia__CAnimation__CTransition **));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_Transitions, HRESULT(__FIVector_1_Windows__CUI__CXaml__CMedia__CAnimation__CTransition *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_CacheMode, HRESULT(ICacheMode **));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_CacheMode, HRESULT(ICacheMode *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_IsTapEnabled, HRESULT(boolean *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_IsTapEnabled, HRESULT(boolean));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_IsDoubleTapEnabled, HRESULT(boolean *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_IsDoubleTapEnabled, HRESULT(boolean));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_IsRightTapEnabled, HRESULT(boolean *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_IsRightTapEnabled, HRESULT(boolean));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_IsHoldingEnabled, HRESULT(boolean *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_IsHoldingEnabled, HRESULT(boolean));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_ManipulationMode, HRESULT(ManipulationModes *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, put_ManipulationMode, HRESULT(ManipulationModes));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, get_PointerCaptures, HRESULT(__FIVectorView_1_Windows__CUI__CXaml__CInput__CPointer **));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_KeyUp, HRESULT(IKeyEventHandler *, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_KeyUp, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_KeyDown, HRESULT(IKeyEventHandler *, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_KeyDown, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_GotFocus, HRESULT(IRoutedEventHandler *, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_GotFocus, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_LostFocus, HRESULT(IRoutedEventHandler *, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_LostFocus, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_DragEnter, HRESULT(IDragEventHandler *, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_DragEnter, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_DragLeave, HRESULT(IDragEventHandler *, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_DragLeave, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_DragOver, HRESULT(IDragEventHandler *, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_DragOver, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_Drop, HRESULT(IDragEventHandler *, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_Drop, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_PointerPressed, HRESULT(IPointerEventHandler *, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_PointerPressed, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_PointerMoved, HRESULT(IPointerEventHandler *, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_PointerMoved, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_PointerReleased, HRESULT(IPointerEventHandler *, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_PointerReleased, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_PointerExited, HRESULT(IPointerEventHandler *, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_PointerExited, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_PointerCaptureLost, HRESULT(IPointerEventHandler *, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_PointerCaptureLost, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_PointerCanceled, HRESULT(IPointerEventHandler *, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_PointerCanceled, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_PointerWheelChanged, HRESULT(IPointerEventHandler *, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_PointerWheelChanged, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_PointerEntered, HRESULT(IPointerEventHandler *, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_PointerEntered, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_Tapped, HRESULT(ITappedEventHandler *, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_Tapped, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_DoubleTapped, HRESULT(IDoubleTappedEventHandler *, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_DoubleTapped, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_Holding, HRESULT(IHoldingEventHandler *, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_Holding, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_RightTapped, HRESULT(IRightTappedEventHandler *, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_RightTapped, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_ManipulationStarting, HRESULT(IManipulationStartingEventHandler *, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_ManipulationStarting, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_ManipulationInertiaStarting, HRESULT(IManipulationInertiaStartingEventHandler *, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_ManipulationInertiaStarting, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_ManipulationStarted, HRESULT(IManipulationStartedEventHandler *, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_ManipulationStarted, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_ManipulationDelta, HRESULT(IManipulationDeltaEventHandler *, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_ManipulationDelta, HRESULT(EventRegistrationToken));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, add_ManipulationCompleted, HRESULT(IManipulationCompletedEventHandler *, EventRegistrationToken *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, remove_ManipulationCompleted, HRESULT(EventRegistrationToken));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, Measure, HRESULT(Size));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, Arrange, HRESULT(Rect));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, CapturePointer, HRESULT(IPointer *, boolean *));
+ MOCK_METHOD1_WITH_CALLTYPE(STDMETHODCALLTYPE, ReleasePointerCapture, HRESULT(IPointer *));
+ MOCK_METHOD0_WITH_CALLTYPE(STDMETHODCALLTYPE, ReleasePointerCaptures, HRESULT());
+ MOCK_METHOD3_WITH_CALLTYPE(STDMETHODCALLTYPE, AddHandler, HRESULT(IRoutedEvent *, IInspectable *, boolean));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, RemoveHandler, HRESULT(IRoutedEvent *, IInspectable *));
+ MOCK_METHOD2_WITH_CALLTYPE(STDMETHODCALLTYPE, TransformToVisual, HRESULT(IUIElement *, IGeneralTransform **));
+ MOCK_METHOD0_WITH_CALLTYPE(STDMETHODCALLTYPE, InvalidateMeasure, HRESULT());
+ MOCK_METHOD0_WITH_CALLTYPE(STDMETHODCALLTYPE, InvalidateArrange, HRESULT());
+ MOCK_METHOD0_WITH_CALLTYPE(STDMETHODCALLTYPE, UpdateLayout, HRESULT());
+};
+
+HRESULT CreatePropertyMap(IMap<HSTRING, IInspectable*>** propertyMap)
+{
+ HRESULT result = S_OK;
+ ComPtr<IPropertySet> propertySet;
+ ComPtr<IActivationFactory> propertySetFactory;
+ result = GetActivationFactory(HStringReference(RuntimeClass_Windows_Foundation_Collections_PropertySet).Get(), &propertySetFactory);
+ EXPECT_HRESULT_SUCCEEDED(result);
+
+ result = propertySetFactory->ActivateInstance(&propertySet);
+ EXPECT_HRESULT_SUCCEEDED(result);
+
+ result = propertySet.CopyTo(propertyMap);
+ EXPECT_HRESULT_SUCCEEDED(result);
+
+ return result;
+}
+
+HRESULT CreatePropertyValueStatics(IPropertyValueStatics** propertyStatics)
+{
+ ComPtr<IPropertyValueStatics> propertyValueStatics;
+ HRESULT result = GetActivationFactory(HStringReference(RuntimeClass_Windows_Foundation_PropertyValue).Get(), &propertyValueStatics);
+ EXPECT_HRESULT_SUCCEEDED(result);
+
+ result = propertyValueStatics.CopyTo(propertyStatics);
+ EXPECT_HRESULT_SUCCEEDED(result);
+
+ return result;
+}
+
+HRESULT SetInspectablePropertyValue(const ComPtr<IMap<HSTRING, IInspectable*>>& propertyMap, const wchar_t* propertyName, IInspectable* inspectable)
+{
+ boolean propertyReplaced = false;
+ return propertyMap->Insert(HStringReference(propertyName).Get(), inspectable, &propertyReplaced);
+}
+
+void expectNativeWindowInitCalls(MockSwapChainPanel &panel, bool expectRenderSize)
+{
+ if (expectRenderSize)
+ {
+ EXPECT_CALL(panel, get_RenderSize(testing::_)).Times(1);
+ }
+
+ EXPECT_CALL(panel, add_SizeChanged(testing::_, testing::_)).Times(1);
+ EXPECT_CALL(panel, remove_SizeChanged(testing::_)).Times(1);
+}
+
+TEST(NativeWindowTest, SwapChainPanelByItself)
+{
+ MockSwapChainPanel mockSwapChainPanel;
+ NativeWindow nativeWindow(reinterpret_cast<IInspectable*>(&mockSwapChainPanel));
+ expectNativeWindowInitCalls(mockSwapChainPanel, true);
+ EXPECT_TRUE(nativeWindow.initialize());
+}
+
+TEST(NativeWindowTest, SwapChainPanelInPropertySet)
+{
+ // COM is required to be initialized for creation of the property set
+ EXPECT_HRESULT_SUCCEEDED(CoInitializeEx(NULL, COINIT_MULTITHREADED));
+ {
+ MockSwapChainPanel mockSwapChainPanel;
+ ComPtr<IMap<HSTRING, IInspectable*>> propertySet;
+
+ // Create a simple property set with the swapchainpanel
+ EXPECT_HRESULT_SUCCEEDED(CreatePropertyMap(&propertySet));
+ EXPECT_HRESULT_SUCCEEDED(SetInspectablePropertyValue(propertySet, EGLNativeWindowTypeProperty, reinterpret_cast<IInspectable*>(&mockSwapChainPanel)));
+
+ // Check native window init calls
+ NativeWindow nativeWindow(propertySet.Get());
+ expectNativeWindowInitCalls(mockSwapChainPanel, true);
+ EXPECT_TRUE(nativeWindow.initialize());
+ }
+ CoUninitialize();
+}
+
+TEST(NativeWindowTest, SwapChainPanelInPropertySetWithSizeAndScale)
+{
+ // COM is required to be initialized for creation of the property set
+ EXPECT_HRESULT_SUCCEEDED(CoInitializeEx(NULL, COINIT_MULTITHREADED));
+ {
+ MockSwapChainPanel mockSwapChainPanel;
+ ComPtr<IMap<HSTRING, IInspectable*>> propertySet;
+ ComPtr<IPropertyValueStatics> propertyValueStatics;
+ ComPtr<IPropertyValue> singleValue;
+ ComPtr<IPropertyValue> sizeValue;
+
+ // Create a simple property set with the swapchainpanel
+ EXPECT_HRESULT_SUCCEEDED(CreatePropertyMap(&propertySet));
+ EXPECT_HRESULT_SUCCEEDED(SetInspectablePropertyValue(propertySet, EGLNativeWindowTypeProperty, reinterpret_cast<IInspectable*>(&mockSwapChainPanel)));
+
+ // Add a valid scale factor to the property set
+ EXPECT_HRESULT_SUCCEEDED(CreatePropertyValueStatics(propertyValueStatics.GetAddressOf()));
+ propertyValueStatics->CreateSingle(0.5f, reinterpret_cast<IInspectable**>(singleValue.GetAddressOf()));
+ EXPECT_HRESULT_SUCCEEDED(SetInspectablePropertyValue(propertySet, EGLRenderResolutionScaleProperty, reinterpret_cast<IInspectable*>(singleValue.Get())));
+
+ // Add a valid size to the property set
+ EXPECT_HRESULT_SUCCEEDED(CreatePropertyValueStatics(propertyValueStatics.GetAddressOf()));
+ propertyValueStatics->CreateSize({ 480, 800 }, reinterpret_cast<IInspectable**>(sizeValue.GetAddressOf()));
+ EXPECT_HRESULT_SUCCEEDED(SetInspectablePropertyValue(propertySet, EGLRenderSurfaceSizeProperty, reinterpret_cast<IInspectable*>(sizeValue.Get())));
+
+ // Check native window init fails, since we shouldn't be able to set a size and a scale together
+ NativeWindow nativeWindow(propertySet.Get());
+ EXPECT_FALSE(nativeWindow.initialize());
+ }
+ CoUninitialize();
+}
+
+// Tests that the scale property works as expected in a property set with a SwapChainPanel
+class SwapChainPanelScaleTest : public testing::TestWithParam<std::pair<float, bool>>
+{
+};
+
+TEST_P(SwapChainPanelScaleTest, ValidateScale)
+{
+ float scale = GetParam().first;
+ bool expectedResult = GetParam().second;
+
+ // COM is required to be initialized for creation of the property set
+ EXPECT_HRESULT_SUCCEEDED(CoInitializeEx(NULL, COINIT_MULTITHREADED));
+ {
+ MockSwapChainPanel mockSwapChainPanel;
+ ComPtr<IMap<HSTRING, IInspectable*>> propertySet;
+ ComPtr<IPropertyValueStatics> propertyValueStatics;
+ ComPtr<IPropertyValue> singleValue;
+
+ // Create a simple property set
+ EXPECT_HRESULT_SUCCEEDED(CreatePropertyMap(&propertySet));
+ EXPECT_HRESULT_SUCCEEDED(SetInspectablePropertyValue(propertySet, EGLNativeWindowTypeProperty, reinterpret_cast<IInspectable*>(&mockSwapChainPanel)));
+
+ // Add a valid scale factor to the property set
+ EXPECT_HRESULT_SUCCEEDED(CreatePropertyValueStatics(propertyValueStatics.GetAddressOf()));
+ propertyValueStatics->CreateSingle(scale, reinterpret_cast<IInspectable**>(singleValue.GetAddressOf()));
+ EXPECT_HRESULT_SUCCEEDED(SetInspectablePropertyValue(propertySet, EGLRenderResolutionScaleProperty, reinterpret_cast<IInspectable*>(singleValue.Get())));
+
+ // Check native window init status and calls to the mock swapchainpanel
+ NativeWindow nativeWindow(propertySet.Get());
+ if (expectedResult)
+ {
+ expectNativeWindowInitCalls(mockSwapChainPanel, true);
+ }
+
+ EXPECT_EQ(nativeWindow.initialize(), expectedResult);
+ }
+ CoUninitialize();
+}
+
+typedef std::pair<float, bool> scaleValidPair;
+static const scaleValidPair scales[] = { scaleValidPair(1.0f, true),
+ scaleValidPair(0.5f, true),
+ scaleValidPair(0.0f, false),
+ scaleValidPair(0.01f, true),
+ scaleValidPair(2.00f, true) };
+
+INSTANTIATE_TEST_CASE_P(NativeWindowTest,
+ SwapChainPanelScaleTest,
+ testing::ValuesIn(scales));
+
+// Tests that the size property works as expected in a property set with a SwapChainPanel
+class SwapChainPanelSizeTest : public testing::TestWithParam<std::tuple<float, float, bool>>
+{
+};
+
+TEST_P(SwapChainPanelSizeTest, ValidateSize)
+{
+ Size renderSize = { std::get<0>(GetParam()), std::get<1>(GetParam()) };
+ bool expectedResult = std::get<2>(GetParam());
+
+ // COM is required to be initialized for creation of the property set
+ EXPECT_HRESULT_SUCCEEDED(CoInitializeEx(NULL, COINIT_MULTITHREADED));
+ {
+ MockSwapChainPanel mockSwapChainPanel;
+ ComPtr<IMap<HSTRING, IInspectable*>> propertySet;
+ ComPtr<IPropertyValueStatics> propertyValueStatics;
+ ComPtr<IPropertyValue> sizeValue;
+
+ // Create a simple property set
+ EXPECT_HRESULT_SUCCEEDED(CreatePropertyMap(&propertySet));
+ EXPECT_HRESULT_SUCCEEDED(SetInspectablePropertyValue(propertySet, EGLNativeWindowTypeProperty, reinterpret_cast<IInspectable*>(&mockSwapChainPanel)));
+
+ // Add a valid size to the property set
+ EXPECT_HRESULT_SUCCEEDED(CreatePropertyValueStatics(propertyValueStatics.GetAddressOf()));
+ propertyValueStatics->CreateSize(renderSize, reinterpret_cast<IInspectable**>(sizeValue.GetAddressOf()));
+ EXPECT_HRESULT_SUCCEEDED(SetInspectablePropertyValue(propertySet, EGLRenderSurfaceSizeProperty, reinterpret_cast<IInspectable*>(sizeValue.Get())));
+
+ // Check native window init status and calls to the mock swapchainpanel
+ NativeWindow nativeWindow(propertySet.Get());
+ if (expectedResult)
+ {
+ expectNativeWindowInitCalls(mockSwapChainPanel, false);
+ }
+
+ EXPECT_EQ(nativeWindow.initialize(), expectedResult);
+ }
+ CoUninitialize();
+}
+
+typedef std::tuple<float, float, bool> sizeValidPair;
+static const sizeValidPair sizes[] = { sizeValidPair( 800, 480, true),
+ sizeValidPair( 0, 480, false),
+ sizeValidPair( 800, 0, false),
+ sizeValidPair( 0, 0, false) };
+
+INSTANTIATE_TEST_CASE_P(NativeWindowTest,
+ SwapChainPanelSizeTest,
+ testing::ValuesIn(sizes));
+
+} // namespace
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.cpp
new file mode 100755
index 000000000..95320f228
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.cpp
@@ -0,0 +1,694 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Blit9.cpp: Surface copy utility class.
+
+#include "libANGLE/renderer/d3d/d3d9/Blit9.h"
+#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
+#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
+#include "libANGLE/renderer/d3d/d3d9/TextureStorage9.h"
+#include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h"
+#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/FramebufferAttachment.h"
+
+namespace
+{
+// Precompiled shaders
+#include "libANGLE/renderer/d3d/d3d9/shaders/compiled/standardvs.h"
+#include "libANGLE/renderer/d3d/d3d9/shaders/compiled/flipyvs.h"
+#include "libANGLE/renderer/d3d/d3d9/shaders/compiled/passthroughps.h"
+#include "libANGLE/renderer/d3d/d3d9/shaders/compiled/luminanceps.h"
+#include "libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskps.h"
+
+const BYTE* const g_shaderCode[] =
+{
+ g_vs20_standardvs,
+ g_vs20_flipyvs,
+ g_ps20_passthroughps,
+ g_ps20_luminanceps,
+ g_ps20_componentmaskps
+};
+
+const size_t g_shaderSize[] =
+{
+ sizeof(g_vs20_standardvs),
+ sizeof(g_vs20_flipyvs),
+ sizeof(g_ps20_passthroughps),
+ sizeof(g_ps20_luminanceps),
+ sizeof(g_ps20_componentmaskps)
+};
+}
+
+namespace rx
+{
+
+Blit9::Blit9(Renderer9 *renderer)
+ : mRenderer(renderer),
+ mGeometryLoaded(false),
+ mQuadVertexBuffer(NULL),
+ mQuadVertexDeclaration(NULL),
+ mSavedStateBlock(NULL),
+ mSavedRenderTarget(NULL),
+ mSavedDepthStencil(NULL)
+{
+ memset(mCompiledShaders, 0, sizeof(mCompiledShaders));
+}
+
+Blit9::~Blit9()
+{
+ SafeRelease(mSavedStateBlock);
+ SafeRelease(mQuadVertexBuffer);
+ SafeRelease(mQuadVertexDeclaration);
+
+ for (int i = 0; i < SHADER_COUNT; i++)
+ {
+ SafeRelease(mCompiledShaders[i]);
+ }
+}
+
+gl::Error Blit9::initialize()
+{
+ if (mGeometryLoaded)
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ static const float quad[] =
+ {
+ -1, -1,
+ -1, 1,
+ 1, -1,
+ 1, 1
+ };
+
+ IDirect3DDevice9 *device = mRenderer->getDevice();
+
+ HRESULT result = device->CreateVertexBuffer(sizeof(quad), D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, &mQuadVertexBuffer, NULL);
+
+ if (FAILED(result))
+ {
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal blit vertex shader, result: 0x%X.", result);
+ }
+
+ void *lockPtr = NULL;
+ result = mQuadVertexBuffer->Lock(0, 0, &lockPtr, 0);
+
+ if (FAILED(result) || lockPtr == NULL)
+ {
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
+ SafeRelease(mQuadVertexBuffer);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal blit vertex shader, result: 0x%X.", result);
+ }
+
+ memcpy(lockPtr, quad, sizeof(quad));
+ mQuadVertexBuffer->Unlock();
+
+ static const D3DVERTEXELEMENT9 elements[] =
+ {
+ { 0, 0, D3DDECLTYPE_FLOAT2, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
+ D3DDECL_END()
+ };
+
+ result = device->CreateVertexDeclaration(elements, &mQuadVertexDeclaration);
+
+ if (FAILED(result))
+ {
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
+ SafeRelease(mQuadVertexBuffer);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal blit vertex declaration, result: 0x%X.", result);
+ }
+
+ mGeometryLoaded = true;
+ return gl::Error(GL_NO_ERROR);
+}
+
+template <class D3DShaderType>
+gl::Error Blit9::setShader(ShaderId source, const char *profile,
+ gl::Error (Renderer9::*createShader)(const DWORD *, size_t length, D3DShaderType **outShader),
+ HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*))
+{
+ IDirect3DDevice9 *device = mRenderer->getDevice();
+
+ D3DShaderType *shader = nullptr;
+
+ if (mCompiledShaders[source] != NULL)
+ {
+ shader = static_cast<D3DShaderType*>(mCompiledShaders[source]);
+ }
+ else
+ {
+ const BYTE* shaderCode = g_shaderCode[source];
+ size_t shaderSize = g_shaderSize[source];
+ ANGLE_TRY((mRenderer->*createShader)(reinterpret_cast<const DWORD*>(shaderCode), shaderSize, &shader));
+ mCompiledShaders[source] = shader;
+ }
+
+ HRESULT hr = (device->*setShader)(shader);
+ if (FAILED(hr))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to set shader for blit operation, result: 0x%X.", hr);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Blit9::setVertexShader(ShaderId shader)
+{
+ return setShader<IDirect3DVertexShader9>(shader, "vs_2_0", &Renderer9::createVertexShader, &IDirect3DDevice9::SetVertexShader);
+}
+
+gl::Error Blit9::setPixelShader(ShaderId shader)
+{
+ return setShader<IDirect3DPixelShader9>(shader, "ps_2_0", &Renderer9::createPixelShader, &IDirect3DDevice9::SetPixelShader);
+}
+
+RECT Blit9::getSurfaceRect(IDirect3DSurface9 *surface) const
+{
+ D3DSURFACE_DESC desc;
+ surface->GetDesc(&desc);
+
+ RECT rect;
+ rect.left = 0;
+ rect.top = 0;
+ rect.right = desc.Width;
+ rect.bottom = desc.Height;
+
+ return rect;
+}
+
+gl::Error Blit9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest)
+{
+ ANGLE_TRY(initialize());
+
+ IDirect3DTexture9 *texture = NULL;
+ ANGLE_TRY(copySurfaceToTexture(source, getSurfaceRect(source), &texture));
+
+ IDirect3DDevice9 *device = mRenderer->getDevice();
+
+ saveState();
+
+ device->SetTexture(0, texture);
+ device->SetRenderTarget(0, dest);
+
+ setVertexShader(SHADER_VS_STANDARD);
+ setPixelShader(SHADER_PS_PASSTHROUGH);
+
+ setCommonBlitState();
+ device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
+ device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
+
+ setViewport(getSurfaceRect(dest), gl::Offset(0, 0, 0));
+
+ render();
+
+ SafeRelease(texture);
+
+ restoreState();
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Blit9::copy2D(const gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLint level)
+{
+ ANGLE_TRY(initialize());
+
+ const gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0);
+ ASSERT(colorbuffer);
+
+ RenderTarget9 *renderTarget9 = nullptr;
+ ANGLE_TRY(colorbuffer->getRenderTarget(&renderTarget9));
+ ASSERT(renderTarget9);
+
+ IDirect3DSurface9 *source = renderTarget9->getSurface();
+ ASSERT(source);
+
+ IDirect3DSurface9 *destSurface = NULL;
+ TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage);
+ gl::Error error = storage9->getSurfaceLevel(GL_TEXTURE_2D, level, true, &destSurface);
+ if (error.isError())
+ {
+ SafeRelease(source);
+ return error;
+ }
+ ASSERT(destSurface);
+
+ gl::Error result = copy(source, sourceRect, destFormat, destOffset, destSurface);
+
+ SafeRelease(destSurface);
+ SafeRelease(source);
+
+ return result;
+}
+
+gl::Error Blit9::copyCube(const gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLenum target, GLint level)
+{
+ gl::Error error = initialize();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ const gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0);
+ ASSERT(colorbuffer);
+
+ RenderTarget9 *renderTarget9 = nullptr;
+ error = colorbuffer->getRenderTarget(&renderTarget9);
+ if (error.isError())
+ {
+ return error;
+ }
+ ASSERT(renderTarget9);
+
+ IDirect3DSurface9 *source = renderTarget9->getSurface();
+ ASSERT(source);
+
+ IDirect3DSurface9 *destSurface = NULL;
+ TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage);
+ error = storage9->getSurfaceLevel(target, level, true, &destSurface);
+ if (error.isError())
+ {
+ SafeRelease(source);
+ return error;
+ }
+ ASSERT(destSurface);
+
+ gl::Error result = copy(source, sourceRect, destFormat, destOffset, destSurface);
+
+ SafeRelease(destSurface);
+ SafeRelease(source);
+
+ return result;
+}
+
+gl::Error Blit9::copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, const gl::Offset &destOffset, IDirect3DSurface9 *dest)
+{
+ ASSERT(source != NULL && dest != NULL);
+
+ IDirect3DDevice9 *device = mRenderer->getDevice();
+
+ D3DSURFACE_DESC sourceDesc;
+ D3DSURFACE_DESC destDesc;
+ source->GetDesc(&sourceDesc);
+ dest->GetDesc(&destDesc);
+
+ if (sourceDesc.Format == destDesc.Format && destDesc.Usage & D3DUSAGE_RENDERTARGET &&
+ d3d9_gl::IsFormatChannelEquivalent(destDesc.Format, destFormat)) // Can use StretchRect
+ {
+ RECT destRect = { destOffset.x, destOffset.y, destOffset.x + (sourceRect.right - sourceRect.left), destOffset.y + (sourceRect.bottom - sourceRect.top)};
+ HRESULT result = device->StretchRect(source, &sourceRect, dest, &destRect, D3DTEXF_POINT);
+
+ if (FAILED(result))
+ {
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to blit between textures, StretchRect result: 0x%X.", result);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+ }
+ else
+ {
+ return formatConvert(source, sourceRect, destFormat, destOffset, dest);
+ }
+}
+
+gl::Error Blit9::formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, const gl::Offset &destOffset, IDirect3DSurface9 *dest)
+{
+ gl::Error error = initialize();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ IDirect3DTexture9 *texture = NULL;
+ error = copySurfaceToTexture(source, sourceRect, &texture);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ IDirect3DDevice9 *device = mRenderer->getDevice();
+
+ saveState();
+
+ device->SetTexture(0, texture);
+ device->SetRenderTarget(0, dest);
+
+ setViewport(sourceRect, destOffset);
+
+ setCommonBlitState();
+
+ error = setFormatConvertShaders(destFormat);
+ if (!error.isError())
+ {
+ render();
+ }
+
+ SafeRelease(texture);
+
+ restoreState();
+
+ return error;
+}
+
+gl::Error Blit9::setFormatConvertShaders(GLenum destFormat)
+{
+ gl::Error error = setVertexShader(SHADER_VS_STANDARD);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ switch (destFormat)
+ {
+ default: UNREACHABLE();
+ case GL_RGBA:
+ case GL_BGRA_EXT:
+ case GL_RGB:
+ case GL_RG_EXT:
+ case GL_RED_EXT:
+ case GL_ALPHA:
+ error = setPixelShader(SHADER_PS_COMPONENTMASK);
+ break;
+
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ error = setPixelShader(SHADER_PS_LUMINANCE);
+ break;
+ }
+
+ if (error.isError())
+ {
+ return error;
+ }
+
+ enum { X = 0, Y = 1, Z = 2, W = 3 };
+
+ // The meaning of this constant depends on the shader that was selected.
+ // See the shader assembly code above for details.
+ // Allocate one array for both registers and split it into two float4's.
+ float psConst[8] = { 0 };
+ float *multConst = &psConst[0];
+ float *addConst = &psConst[4];
+
+ switch (destFormat)
+ {
+ default: UNREACHABLE();
+ case GL_RGBA:
+ case GL_BGRA_EXT:
+ multConst[X] = 1;
+ multConst[Y] = 1;
+ multConst[Z] = 1;
+ multConst[W] = 1;
+ addConst[X] = 0;
+ addConst[Y] = 0;
+ addConst[Z] = 0;
+ addConst[W] = 0;
+ break;
+
+ case GL_RGB:
+ multConst[X] = 1;
+ multConst[Y] = 1;
+ multConst[Z] = 1;
+ multConst[W] = 0;
+ addConst[X] = 0;
+ addConst[Y] = 0;
+ addConst[Z] = 0;
+ addConst[W] = 1;
+ break;
+
+ case GL_RG_EXT:
+ multConst[X] = 1;
+ multConst[Y] = 1;
+ multConst[Z] = 0;
+ multConst[W] = 0;
+ addConst[X] = 0;
+ addConst[Y] = 0;
+ addConst[Z] = 0;
+ addConst[W] = 1;
+ break;
+
+ case GL_RED_EXT:
+ multConst[X] = 1;
+ multConst[Y] = 0;
+ multConst[Z] = 0;
+ multConst[W] = 0;
+ addConst[X] = 0;
+ addConst[Y] = 0;
+ addConst[Z] = 0;
+ addConst[W] = 1;
+ break;
+
+ case GL_ALPHA:
+ multConst[X] = 0;
+ multConst[Y] = 0;
+ multConst[Z] = 0;
+ multConst[W] = 1;
+ addConst[X] = 0;
+ addConst[Y] = 0;
+ addConst[Z] = 0;
+ addConst[W] = 0;
+ break;
+
+ case GL_LUMINANCE:
+ multConst[X] = 1;
+ multConst[Y] = 0;
+ multConst[Z] = 0;
+ multConst[W] = 0;
+ addConst[X] = 0;
+ addConst[Y] = 0;
+ addConst[Z] = 0;
+ addConst[W] = 1;
+ break;
+
+ case GL_LUMINANCE_ALPHA:
+ multConst[X] = 1;
+ multConst[Y] = 0;
+ multConst[Z] = 0;
+ multConst[W] = 1;
+ addConst[X] = 0;
+ addConst[Y] = 0;
+ addConst[Z] = 0;
+ addConst[W] = 0;
+ break;
+ }
+
+ mRenderer->getDevice()->SetPixelShaderConstantF(0, psConst, 2);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Blit9::copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect, IDirect3DTexture9 **outTexture)
+{
+ ASSERT(surface);
+
+ IDirect3DDevice9 *device = mRenderer->getDevice();
+
+ D3DSURFACE_DESC sourceDesc;
+ surface->GetDesc(&sourceDesc);
+
+ const auto destWidth = sourceRect.right - sourceRect.left;
+ const auto destHeight = sourceRect.bottom - sourceRect.top;
+
+ // Copy the render target into a texture
+ IDirect3DTexture9 *texture;
+ HRESULT result = device->CreateTexture(destWidth, destHeight, 1, D3DUSAGE_RENDERTARGET, sourceDesc.Format, D3DPOOL_DEFAULT, &texture, NULL);
+
+ if (FAILED(result))
+ {
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal texture for blit, result: 0x%X.", result);
+ }
+
+ IDirect3DSurface9 *textureSurface;
+ result = texture->GetSurfaceLevel(0, &textureSurface);
+
+ if (FAILED(result))
+ {
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
+ SafeRelease(texture);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to query surface of internal blit texture, result: 0x%X.", result);
+ }
+
+ mRenderer->endScene();
+
+ if (sourceRect.left < sourceDesc.Width && sourceRect.right > 0 &&
+ sourceRect.top < sourceDesc.Height && sourceRect.bottom > 0)
+ {
+ RECT validSourceRect = sourceRect;
+ RECT validDestRect = {0, 0, destWidth, destHeight};
+
+ if (sourceRect.left < 0) {
+ validSourceRect.left += 0 - sourceRect.left;
+ validDestRect.left += 0 - sourceRect.left;
+ }
+
+ if (sourceRect.right > sourceDesc.Width) {
+ validSourceRect.right -= sourceRect.right - sourceDesc.Width;
+ validDestRect.right -= sourceRect.right - sourceDesc.Width;
+ }
+
+ if (sourceRect.top < 0) {
+ validSourceRect.top += 0 - sourceRect.top;
+ validDestRect.top += 0 - sourceRect.top;
+ }
+
+ if (sourceRect.bottom > sourceDesc.Height) {
+ validSourceRect.bottom -= sourceRect.bottom - sourceDesc.Height;
+ validDestRect.bottom -= sourceRect.bottom - sourceDesc.Height;
+ }
+
+ ASSERT(validSourceRect.left < validSourceRect.right);
+ ASSERT(validSourceRect.top < validSourceRect.bottom);
+ ASSERT(validDestRect.left < validDestRect.right);
+ ASSERT(validDestRect.top < validDestRect.bottom);
+ result = device->StretchRect(surface, &validSourceRect, textureSurface,
+ &validDestRect, D3DTEXF_NONE);
+ }
+ SafeRelease(textureSurface);
+
+ if (FAILED(result))
+ {
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
+ SafeRelease(texture);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to copy between internal blit textures, result: 0x%X.", result);
+ }
+
+ *outTexture = texture;
+ return gl::Error(GL_NO_ERROR);
+}
+
+void Blit9::setViewport(const RECT &sourceRect, const gl::Offset &offset)
+{
+ IDirect3DDevice9 *device = mRenderer->getDevice();
+
+ D3DVIEWPORT9 vp;
+ vp.X = offset.x;
+ vp.Y = offset.y;
+ vp.Width = sourceRect.right - sourceRect.left;
+ vp.Height = sourceRect.bottom - sourceRect.top;
+ vp.MinZ = 0.0f;
+ vp.MaxZ = 1.0f;
+ device->SetViewport(&vp);
+
+ float halfPixelAdjust[4] = { -1.0f/vp.Width, 1.0f/vp.Height, 0, 0 };
+ device->SetVertexShaderConstantF(0, halfPixelAdjust, 1);
+}
+
+void Blit9::setCommonBlitState()
+{
+ IDirect3DDevice9 *device = mRenderer->getDevice();
+
+ device->SetDepthStencilSurface(NULL);
+
+ device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
+ device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
+ device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
+ device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
+ device->SetRenderState(D3DRS_CLIPPLANEENABLE, 0);
+ device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_RED);
+ device->SetRenderState(D3DRS_SRGBWRITEENABLE, FALSE);
+ device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
+
+ device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
+ device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
+ device->SetSamplerState(0, D3DSAMP_SRGBTEXTURE, FALSE);
+ device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
+ device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
+
+ RECT scissorRect = {0}; // Scissoring is disabled for flipping, but we need this to capture and restore the old rectangle
+ device->SetScissorRect(&scissorRect);
+
+ for(int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+ {
+ device->SetStreamSourceFreq(i, 1);
+ }
+}
+
+void Blit9::render()
+{
+ IDirect3DDevice9 *device = mRenderer->getDevice();
+
+ HRESULT hr = device->SetStreamSource(0, mQuadVertexBuffer, 0, 2 * sizeof(float));
+ hr = device->SetVertexDeclaration(mQuadVertexDeclaration);
+
+ mRenderer->startScene();
+ hr = device->DrawPrimitive(D3DPT_TRIANGLESTRIP, 0, 2);
+}
+
+void Blit9::saveState()
+{
+ IDirect3DDevice9 *device = mRenderer->getDevice();
+
+ HRESULT hr;
+
+ device->GetDepthStencilSurface(&mSavedDepthStencil);
+ device->GetRenderTarget(0, &mSavedRenderTarget);
+
+ if (mSavedStateBlock == NULL)
+ {
+ hr = device->BeginStateBlock();
+ ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY);
+
+ setCommonBlitState();
+
+ static const float dummyConst[8] = { 0 };
+
+ device->SetVertexShader(NULL);
+ device->SetVertexShaderConstantF(0, dummyConst, 2);
+ device->SetPixelShader(NULL);
+ device->SetPixelShaderConstantF(0, dummyConst, 2);
+
+ D3DVIEWPORT9 dummyVp;
+ dummyVp.X = 0;
+ dummyVp.Y = 0;
+ dummyVp.Width = 1;
+ dummyVp.Height = 1;
+ dummyVp.MinZ = 0;
+ dummyVp.MaxZ = 1;
+
+ device->SetViewport(&dummyVp);
+
+ device->SetTexture(0, NULL);
+
+ device->SetStreamSource(0, mQuadVertexBuffer, 0, 0);
+
+ device->SetVertexDeclaration(mQuadVertexDeclaration);
+
+ hr = device->EndStateBlock(&mSavedStateBlock);
+ ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY);
+ }
+
+ ASSERT(mSavedStateBlock != NULL);
+
+ if (mSavedStateBlock != NULL)
+ {
+ hr = mSavedStateBlock->Capture();
+ ASSERT(SUCCEEDED(hr));
+ }
+}
+
+void Blit9::restoreState()
+{
+ IDirect3DDevice9 *device = mRenderer->getDevice();
+
+ device->SetDepthStencilSurface(mSavedDepthStencil);
+ SafeRelease(mSavedDepthStencil);
+
+ device->SetRenderTarget(0, mSavedRenderTarget);
+ SafeRelease(mSavedRenderTarget);
+
+ ASSERT(mSavedStateBlock != NULL);
+
+ if (mSavedStateBlock != NULL)
+ {
+ mSavedStateBlock->Apply();
+ }
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.h
new file mode 100755
index 000000000..586abd258
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.h
@@ -0,0 +1,97 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Blit9.cpp: Surface copy utility class.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D9_BLIT9_H_
+#define LIBANGLE_RENDERER_D3D_D3D9_BLIT9_H_
+
+#include "common/angleutils.h"
+#include "libANGLE/Error.h"
+
+#include <GLES2/gl2.h>
+
+namespace gl
+{
+class Framebuffer;
+struct Offset;
+}
+
+namespace rx
+{
+class Renderer9;
+class TextureStorage;
+
+class Blit9 : angle::NonCopyable
+{
+ public:
+ explicit Blit9(Renderer9 *renderer);
+ ~Blit9();
+
+ gl::Error initialize();
+
+ // Copy from source surface to dest surface.
+ // sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left)
+ gl::Error copy2D(const gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLint level);
+ gl::Error copyCube(const gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLenum target, GLint level);
+
+ // Copy from source surface to dest surface.
+ // sourceRect, xoffset, yoffset are in D3D coordinates (0,0 in upper-left)
+ // source is interpreted as RGBA and destFormat specifies the desired result format. For example, if destFormat = GL_RGB, the alpha channel will be forced to 0.
+ gl::Error formatConvert(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, const gl::Offset &destOffset, IDirect3DSurface9 *dest);
+
+ // 2x2 box filter sample from source to dest.
+ // Requires that source is RGB(A) and dest has the same format as source.
+ gl::Error boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest);
+
+ private:
+ Renderer9 *mRenderer;
+
+ bool mGeometryLoaded;
+ IDirect3DVertexBuffer9 *mQuadVertexBuffer;
+ IDirect3DVertexDeclaration9 *mQuadVertexDeclaration;
+
+ gl::Error setFormatConvertShaders(GLenum destFormat);
+
+ gl::Error copy(IDirect3DSurface9 *source, const RECT &sourceRect, GLenum destFormat, const gl::Offset &destOffset, IDirect3DSurface9 *dest);
+ gl::Error copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &sourceRect, IDirect3DTexture9 **outTexture);
+ void setViewport(const RECT &sourceRect, const gl::Offset &offset);
+ void setCommonBlitState();
+ RECT getSurfaceRect(IDirect3DSurface9 *surface) const;
+
+ // This enum is used to index mCompiledShaders and mShaderSource.
+ enum ShaderId
+ {
+ SHADER_VS_STANDARD,
+ SHADER_VS_FLIPY,
+ SHADER_PS_PASSTHROUGH,
+ SHADER_PS_LUMINANCE,
+ SHADER_PS_COMPONENTMASK,
+ SHADER_COUNT
+ };
+
+ // This actually contains IDirect3DVertexShader9 or IDirect3DPixelShader9 casted to IUnknown.
+ IUnknown *mCompiledShaders[SHADER_COUNT];
+
+ template <class D3DShaderType>
+ gl::Error setShader(ShaderId source, const char *profile,
+ gl::Error (Renderer9::*createShader)(const DWORD *, size_t length, D3DShaderType **outShader),
+ HRESULT (WINAPI IDirect3DDevice9::*setShader)(D3DShaderType*));
+
+ gl::Error setVertexShader(ShaderId shader);
+ gl::Error setPixelShader(ShaderId shader);
+ void render();
+
+ void saveState();
+ void restoreState();
+ IDirect3DStateBlock9 *mSavedStateBlock;
+ IDirect3DSurface9 *mSavedRenderTarget;
+ IDirect3DSurface9 *mSavedDepthStencil;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D9_BLIT9_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.cpp
new file mode 100755
index 000000000..b8abf3845
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.cpp
@@ -0,0 +1,112 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Buffer9.cpp Defines the Buffer9 class.
+
+#include "libANGLE/renderer/d3d/d3d9/Buffer9.h"
+#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
+
+namespace rx
+{
+
+Buffer9::Buffer9(const gl::BufferState &state, Renderer9 *renderer)
+ : BufferD3D(state, renderer), mSize(0)
+{}
+
+Buffer9::~Buffer9()
+{
+ mSize = 0;
+}
+
+gl::Error Buffer9::setData(GLenum /*target*/, const void *data, size_t size, GLenum usage)
+{
+ if (size > mMemory.size())
+ {
+ if (!mMemory.resize(size))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize internal buffer.");
+ }
+ }
+
+ mSize = size;
+ if (data && size > 0)
+ {
+ memcpy(mMemory.data(), data, size);
+ }
+
+ updateD3DBufferUsage(usage);
+
+ invalidateStaticData();
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Buffer9::getData(const uint8_t **outData)
+{
+ *outData = mMemory.data();
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Buffer9::setSubData(GLenum /*target*/, const void *data, size_t size, size_t offset)
+{
+ if (offset + size > mMemory.size())
+ {
+ if (!mMemory.resize(offset + size))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize internal buffer.");
+ }
+ }
+
+ mSize = std::max(mSize, offset + size);
+ if (data && size > 0)
+ {
+ memcpy(mMemory.data() + offset, data, size);
+ }
+
+ invalidateStaticData();
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Buffer9::copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size)
+{
+ // Note: this method is currently unreachable
+ Buffer9* sourceBuffer = GetAs<Buffer9>(source);
+ ASSERT(sourceBuffer);
+
+ memcpy(mMemory.data() + destOffset, sourceBuffer->mMemory.data() + sourceOffset, size);
+
+ invalidateStaticData();
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+// We do not support buffer mapping in D3D9
+gl::Error Buffer9::map(GLenum access, GLvoid **mapPtr)
+{
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error Buffer9::mapRange(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr)
+{
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error Buffer9::unmap(GLboolean *result)
+{
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error Buffer9::markTransformFeedbackUsage()
+{
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.h
new file mode 100755
index 000000000..dd7671827
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.h
@@ -0,0 +1,50 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Buffer9.h: Defines the rx::Buffer9 class which implements rx::BufferImpl via rx::BufferD3D.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D9_BUFFER9_H_
+#define LIBANGLE_RENDERER_D3D_D3D9_BUFFER9_H_
+
+#include "common/MemoryBuffer.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/renderer/d3d/BufferD3D.h"
+
+namespace rx
+{
+class Renderer9;
+
+class Buffer9 : public BufferD3D
+{
+ public:
+ Buffer9(const gl::BufferState &state, Renderer9 *renderer);
+ virtual ~Buffer9();
+
+ // BufferD3D implementation
+ virtual size_t getSize() const { return mSize; }
+ virtual bool supportsDirectBinding() const { return false; }
+ gl::Error getData(const uint8_t **outData) override;
+
+ // BufferImpl implementation
+ gl::Error setData(GLenum target, const void *data, size_t size, GLenum usage) override;
+ gl::Error setSubData(GLenum target, const void *data, size_t size, size_t offset) override;
+ gl::Error copySubData(BufferImpl *source,
+ GLintptr sourceOffset,
+ GLintptr destOffset,
+ GLsizeiptr size) override;
+ gl::Error map(GLenum access, GLvoid **mapPtr) override;
+ gl::Error mapRange(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr) override;
+ gl::Error unmap(GLboolean *result) override;
+ gl::Error markTransformFeedbackUsage() override;
+
+ private:
+ MemoryBuffer mMemory;
+ size_t mSize;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D9_BUFFER9_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Context9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Context9.cpp
new file mode 100755
index 000000000..c38bc1b11
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Context9.cpp
@@ -0,0 +1,258 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Context9:
+// D3D9-specific functionality associated with a GL Context.
+//
+
+#include "libANGLE/renderer/d3d/d3d9/Context9.h"
+
+#include "common/string_utils.h"
+#include "libANGLE/renderer/d3d/CompilerD3D.h"
+#include "libANGLE/renderer/d3d/ShaderD3D.h"
+#include "libANGLE/renderer/d3d/ProgramD3D.h"
+#include "libANGLE/renderer/d3d/RenderbufferD3D.h"
+#include "libANGLE/renderer/d3d/SamplerD3D.h"
+#include "libANGLE/renderer/d3d/TextureD3D.h"
+#include "libANGLE/renderer/d3d/d3d9/Buffer9.h"
+#include "libANGLE/renderer/d3d/d3d9/Fence9.h"
+#include "libANGLE/renderer/d3d/d3d9/Framebuffer9.h"
+#include "libANGLE/renderer/d3d/d3d9/Query9.h"
+#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
+#include "libANGLE/renderer/d3d/d3d9/StateManager9.h"
+#include "libANGLE/renderer/d3d/d3d9/VertexArray9.h"
+
+namespace rx
+{
+
+Context9::Context9(const gl::ContextState &state, Renderer9 *renderer)
+ : ContextImpl(state), mRenderer(renderer)
+{
+}
+
+Context9::~Context9()
+{
+}
+
+gl::Error Context9::initialize()
+{
+ return gl::NoError();
+}
+
+CompilerImpl *Context9::createCompiler()
+{
+ return new CompilerD3D(SH_HLSL_3_0_OUTPUT);
+}
+
+ShaderImpl *Context9::createShader(const gl::ShaderState &data)
+{
+ return new ShaderD3D(data, mRenderer->getWorkarounds());
+}
+
+ProgramImpl *Context9::createProgram(const gl::ProgramState &data)
+{
+ return new ProgramD3D(data, mRenderer);
+}
+
+FramebufferImpl *Context9::createFramebuffer(const gl::FramebufferState &data)
+{
+ return new Framebuffer9(data, mRenderer);
+}
+
+TextureImpl *Context9::createTexture(const gl::TextureState &state)
+{
+ switch (state.getTarget())
+ {
+ case GL_TEXTURE_2D:
+ return new TextureD3D_2D(state, mRenderer);
+ case GL_TEXTURE_CUBE_MAP:
+ return new TextureD3D_Cube(state, mRenderer);
+ case GL_TEXTURE_EXTERNAL_OES:
+ return new TextureD3D_External(state, mRenderer);
+ default:
+ UNREACHABLE();
+ }
+ return nullptr;
+}
+
+RenderbufferImpl *Context9::createRenderbuffer()
+{
+ return new RenderbufferD3D(mRenderer);
+}
+
+BufferImpl *Context9::createBuffer(const gl::BufferState &state)
+{
+ return new Buffer9(state, mRenderer);
+}
+
+VertexArrayImpl *Context9::createVertexArray(const gl::VertexArrayState &data)
+{
+ return new VertexArray9(data);
+}
+
+QueryImpl *Context9::createQuery(GLenum type)
+{
+ return new Query9(mRenderer, type);
+}
+
+FenceNVImpl *Context9::createFenceNV()
+{
+ return new FenceNV9(mRenderer);
+}
+
+FenceSyncImpl *Context9::createFenceSync()
+{
+ // D3D9 doesn't support ES 3.0 and its sync objects.
+ UNREACHABLE();
+ return nullptr;
+}
+
+TransformFeedbackImpl *Context9::createTransformFeedback(const gl::TransformFeedbackState &state)
+{
+ UNREACHABLE();
+ return nullptr;
+}
+
+SamplerImpl *Context9::createSampler()
+{
+ return new SamplerD3D();
+}
+
+std::vector<PathImpl *> Context9::createPaths(GLsizei)
+{
+ return std::vector<PathImpl *>();
+}
+
+gl::Error Context9::flush()
+{
+ return mRenderer->flush();
+}
+
+gl::Error Context9::finish()
+{
+ return mRenderer->finish();
+}
+
+gl::Error Context9::drawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ return mRenderer->genericDrawArrays(this, mode, first, count, 1);
+}
+
+gl::Error Context9::drawArraysInstanced(GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instanceCount)
+{
+ return mRenderer->genericDrawArrays(this, mode, first, count, instanceCount);
+}
+
+gl::Error Context9::drawElements(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ const gl::IndexRange &indexRange)
+{
+ return mRenderer->genericDrawElements(this, mode, count, type, indices, 1, indexRange);
+}
+
+gl::Error Context9::drawElementsInstanced(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei instances,
+ const gl::IndexRange &indexRange)
+{
+ return mRenderer->genericDrawElements(this, mode, count, type, indices, instances, indexRange);
+}
+
+gl::Error Context9::drawRangeElements(GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ const gl::IndexRange &indexRange)
+{
+ return mRenderer->genericDrawElements(this, mode, count, type, indices, 1, indexRange);
+}
+
+GLenum Context9::getResetStatus()
+{
+ return mRenderer->getResetStatus();
+}
+
+std::string Context9::getVendorString() const
+{
+ return mRenderer->getVendorString();
+}
+
+std::string Context9::getRendererDescription() const
+{
+ return mRenderer->getRendererDescription();
+}
+
+void Context9::insertEventMarker(GLsizei length, const char *marker)
+{
+ auto optionalString = angle::WidenString(static_cast<size_t>(length), marker);
+ if (optionalString.valid())
+ {
+ mRenderer->getAnnotator()->setMarker(optionalString.value().data());
+ }
+}
+
+void Context9::pushGroupMarker(GLsizei length, const char *marker)
+{
+ auto optionalString = angle::WidenString(static_cast<size_t>(length), marker);
+ if (optionalString.valid())
+ {
+ mRenderer->getAnnotator()->beginEvent(optionalString.value().data());
+ }
+}
+
+void Context9::popGroupMarker()
+{
+ mRenderer->getAnnotator()->endEvent();
+}
+
+void Context9::syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits)
+{
+ mRenderer->getStateManager()->syncState(state, dirtyBits);
+}
+
+GLint Context9::getGPUDisjoint()
+{
+ return mRenderer->getGPUDisjoint();
+}
+
+GLint64 Context9::getTimestamp()
+{
+ return mRenderer->getTimestamp();
+}
+
+void Context9::onMakeCurrent(const gl::ContextState &data)
+{
+}
+
+const gl::Caps &Context9::getNativeCaps() const
+{
+ return mRenderer->getNativeCaps();
+}
+
+const gl::TextureCapsMap &Context9::getNativeTextureCaps() const
+{
+ return mRenderer->getNativeTextureCaps();
+}
+
+const gl::Extensions &Context9::getNativeExtensions() const
+{
+ return mRenderer->getNativeExtensions();
+}
+
+const gl::Limitations &Context9::getNativeLimitations() const
+{
+ return mRenderer->getNativeLimitations();
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Context9.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Context9.h
new file mode 100755
index 000000000..aeb18ff5e
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Context9.h
@@ -0,0 +1,126 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Context9:
+// D3D9-specific functionality associated with a GL Context.
+//
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D9_CONTEXT9_H_
+#define LIBANGLE_RENDERER_D3D_D3D9_CONTEXT9_H_
+
+#include "libANGLE/renderer/ContextImpl.h"
+
+namespace rx
+{
+class Renderer9;
+
+class Context9 : public ContextImpl
+{
+ public:
+ Context9(const gl::ContextState &state, Renderer9 *renderer);
+ ~Context9() override;
+
+ gl::Error initialize() override;
+
+ // Shader creation
+ CompilerImpl *createCompiler() override;
+ ShaderImpl *createShader(const gl::ShaderState &data) override;
+ ProgramImpl *createProgram(const gl::ProgramState &data) override;
+
+ // Framebuffer creation
+ FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override;
+
+ // Texture creation
+ TextureImpl *createTexture(const gl::TextureState &state) override;
+
+ // Renderbuffer creation
+ RenderbufferImpl *createRenderbuffer() override;
+
+ // Buffer creation
+ BufferImpl *createBuffer(const gl::BufferState &state) override;
+
+ // Vertex Array creation
+ VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override;
+
+ // Query and Fence creation
+ QueryImpl *createQuery(GLenum type) override;
+ FenceNVImpl *createFenceNV() override;
+ FenceSyncImpl *createFenceSync() override;
+
+ // Transform Feedback creation
+ TransformFeedbackImpl *createTransformFeedback(
+ const gl::TransformFeedbackState &state) override;
+
+ // Sampler object creation
+ SamplerImpl *createSampler() override;
+
+ // Path object creation
+ std::vector<PathImpl *> createPaths(GLsizei) override;
+
+ // Flush and finish.
+ gl::Error flush() override;
+ gl::Error finish() override;
+
+ // Drawing methods.
+ gl::Error drawArrays(GLenum mode, GLint first, GLsizei count) override;
+ gl::Error drawArraysInstanced(GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instanceCount) override;
+
+ gl::Error drawElements(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ const gl::IndexRange &indexRange) override;
+ gl::Error drawElementsInstanced(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei instances,
+ const gl::IndexRange &indexRange) override;
+ gl::Error drawRangeElements(GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ const gl::IndexRange &indexRange) override;
+
+ // Device loss
+ GLenum getResetStatus() override;
+
+ // Vendor and description strings.
+ std::string getVendorString() const override;
+ std::string getRendererDescription() const override;
+
+ // Debug markers.
+ void insertEventMarker(GLsizei length, const char *marker) override;
+ void pushGroupMarker(GLsizei length, const char *marker) override;
+ void popGroupMarker() override;
+
+ // State sync with dirty bits.
+ void syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits) override;
+
+ // Disjoint timer queries
+ GLint getGPUDisjoint() override;
+ GLint64 getTimestamp() override;
+
+ // Context switching
+ void onMakeCurrent(const gl::ContextState &data) override;
+
+ // Caps queries
+ const gl::Caps &getNativeCaps() const override;
+ const gl::TextureCapsMap &getNativeTextureCaps() const override;
+ const gl::Extensions &getNativeExtensions() const override;
+ const gl::Limitations &getNativeLimitations() const override;
+
+ private:
+ Renderer9 *mRenderer;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D9_CONTEXT9_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/DebugAnnotator9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/DebugAnnotator9.cpp
new file mode 100755
index 000000000..6ec35e16a
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/DebugAnnotator9.cpp
@@ -0,0 +1,36 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// DebugAnnotator9.h: D3D9 helpers for adding trace annotations.
+//
+
+#include "libANGLE/renderer/d3d/d3d9/DebugAnnotator9.h"
+
+#include "common/platform.h"
+
+namespace rx
+{
+
+void DebugAnnotator9::beginEvent(const wchar_t *eventName)
+{
+ D3DPERF_BeginEvent(0, eventName);
+}
+
+void DebugAnnotator9::endEvent()
+{
+ D3DPERF_EndEvent();
+}
+
+void DebugAnnotator9::setMarker(const wchar_t *markerName)
+{
+ D3DPERF_SetMarker(0, markerName);
+}
+
+bool DebugAnnotator9::getStatus()
+{
+ return !!D3DPERF_GetStatus();
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/DebugAnnotator9.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/DebugAnnotator9.h
new file mode 100755
index 000000000..54e3bb949
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/DebugAnnotator9.h
@@ -0,0 +1,29 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// DebugAnnotator9.h: D3D9 helpers for adding trace annotations.
+//
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D9_DEBUGANNOTATOR9_H_
+#define LIBANGLE_RENDERER_D3D_D3D9_DEBUGANNOTATOR9_H_
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+class DebugAnnotator9 : public gl::DebugAnnotator
+{
+ public:
+ DebugAnnotator9() {}
+ void beginEvent(const wchar_t *eventName) override;
+ void endEvent() override;
+ void setMarker(const wchar_t *markerName) override;
+ bool getStatus() override;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D9_DEBUGANNOTATOR9_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Fence9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Fence9.cpp
new file mode 100755
index 000000000..330068127
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Fence9.cpp
@@ -0,0 +1,94 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Fence9.cpp: Defines the rx::FenceNV9 class.
+
+#include "libANGLE/renderer/d3d/d3d9/Fence9.h"
+#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
+#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
+
+namespace rx
+{
+
+FenceNV9::FenceNV9(Renderer9 *renderer)
+ : FenceNVImpl(),
+ mRenderer(renderer),
+ mQuery(NULL)
+{
+}
+
+FenceNV9::~FenceNV9()
+{
+ SafeRelease(mQuery);
+}
+
+gl::Error FenceNV9::set(GLenum condition)
+{
+ if (!mQuery)
+ {
+ gl::Error error = mRenderer->allocateEventQuery(&mQuery);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+
+ HRESULT result = mQuery->Issue(D3DISSUE_END);
+ if (FAILED(result))
+ {
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
+ SafeRelease(mQuery);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to end event query, result: 0x%X.", result);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error FenceNV9::test(GLboolean *outFinished)
+{
+ return testHelper(true, outFinished);
+}
+
+gl::Error FenceNV9::finish()
+{
+ GLboolean finished = GL_FALSE;
+ while (finished != GL_TRUE)
+ {
+ gl::Error error = testHelper(true, &finished);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ Sleep(0);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error FenceNV9::testHelper(bool flushCommandBuffer, GLboolean *outFinished)
+{
+ ASSERT(mQuery);
+
+ DWORD getDataFlags = (flushCommandBuffer ? D3DGETDATA_FLUSH : 0);
+ HRESULT result = mQuery->GetData(NULL, 0, getDataFlags);
+
+ if (d3d9::isDeviceLostError(result))
+ {
+ mRenderer->notifyDeviceLost();
+ return gl::Error(GL_OUT_OF_MEMORY, "Device was lost while querying result of an event query.");
+ }
+ else if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to get query data, result: 0x%X.", result);
+ }
+
+ ASSERT(result == S_OK || result == S_FALSE);
+ *outFinished = ((result == S_OK) ? GL_TRUE : GL_FALSE);
+ return gl::Error(GL_NO_ERROR);
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Fence9.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Fence9.h
new file mode 100755
index 000000000..200ac68d2
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Fence9.h
@@ -0,0 +1,38 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Fence9.h: Defines the rx::FenceNV9 class which implements rx::FenceNVImpl.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D9_FENCE9_H_
+#define LIBANGLE_RENDERER_D3D_D3D9_FENCE9_H_
+
+#include "libANGLE/renderer/FenceNVImpl.h"
+#include "libANGLE/renderer/FenceSyncImpl.h"
+
+namespace rx
+{
+class Renderer9;
+
+class FenceNV9 : public FenceNVImpl
+{
+ public:
+ explicit FenceNV9(Renderer9 *renderer);
+ ~FenceNV9() override;
+
+ gl::Error set(GLenum condition) override;
+ gl::Error test(GLboolean *outFinished) override;
+ gl::Error finish() override;
+
+ private:
+ gl::Error testHelper(bool flushCommandBuffer, GLboolean *outFinished);
+
+ Renderer9 *mRenderer;
+ IDirect3DQuery9 *mQuery;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D9_FENCE9_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.cpp
new file mode 100755
index 000000000..18e1b3da4
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.cpp
@@ -0,0 +1,410 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Framebuffer9.cpp: Implements the Framebuffer9 class.
+
+#include "libANGLE/renderer/d3d/d3d9/Framebuffer9.h"
+
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/ContextImpl.h"
+#include "libANGLE/renderer/renderer_utils.h"
+#include "libANGLE/renderer/d3d/TextureD3D.h"
+#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
+#include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h"
+#include "libANGLE/renderer/d3d/d3d9/TextureStorage9.h"
+#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
+#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
+
+namespace rx
+{
+
+Framebuffer9::Framebuffer9(const gl::FramebufferState &data, Renderer9 *renderer)
+ : FramebufferD3D(data, renderer), mRenderer(renderer)
+{
+ ASSERT(mRenderer != nullptr);
+}
+
+Framebuffer9::~Framebuffer9()
+{
+}
+
+gl::Error Framebuffer9::discard(size_t, const GLenum *)
+{
+ // Extension not implemented in D3D9 renderer
+ UNREACHABLE();
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Framebuffer9::invalidate(size_t, const GLenum *)
+{
+ // Shouldn't ever reach here in D3D9
+ UNREACHABLE();
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Framebuffer9::invalidateSub(size_t, const GLenum *, const gl::Rectangle &)
+{
+ // Shouldn't ever reach here in D3D9
+ UNREACHABLE();
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Framebuffer9::clearImpl(ContextImpl *context, const ClearParameters &clearParams)
+{
+ const gl::FramebufferAttachment *colorAttachment = mState.getColorAttachment(0);
+ const gl::FramebufferAttachment *depthStencilAttachment = mState.getDepthOrStencilAttachment();
+
+ gl::Error error =
+ mRenderer->applyRenderTarget(context, colorAttachment, depthStencilAttachment);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ const gl::State &glState = context->getGLState();
+ float nearZ = glState.getNearPlane();
+ float farZ = glState.getFarPlane();
+ mRenderer->setViewport(glState.getViewport(), nearZ, farZ, GL_TRIANGLES,
+ glState.getRasterizerState().frontFace, true);
+
+ mRenderer->setScissorRectangle(glState.getScissor(), glState.isScissorTestEnabled());
+
+ return mRenderer->clear(clearParams, colorAttachment, depthStencilAttachment);
+}
+
+gl::Error Framebuffer9::readPixelsImpl(const gl::Rectangle &area,
+ GLenum format,
+ GLenum type,
+ size_t outputPitch,
+ const gl::PixelPackState &pack,
+ uint8_t *pixels) const
+{
+ ASSERT(pack.pixelBuffer.get() == nullptr);
+
+ const gl::FramebufferAttachment *colorbuffer = mState.getColorAttachment(0);
+ ASSERT(colorbuffer);
+
+ RenderTarget9 *renderTarget = nullptr;
+ gl::Error error = colorbuffer->getRenderTarget(&renderTarget);
+ if (error.isError())
+ {
+ return error;
+ }
+ ASSERT(renderTarget);
+
+ IDirect3DSurface9 *surface = renderTarget->getSurface();
+ ASSERT(surface);
+
+ D3DSURFACE_DESC desc;
+ surface->GetDesc(&desc);
+
+ if (desc.MultiSampleType != D3DMULTISAMPLE_NONE)
+ {
+ UNIMPLEMENTED(); // FIXME: Requires resolve using StretchRect into non-multisampled render target
+ SafeRelease(surface);
+ return gl::Error(GL_OUT_OF_MEMORY, "ReadPixels is unimplemented for multisampled framebuffer attachments.");
+ }
+
+ IDirect3DDevice9 *device = mRenderer->getDevice();
+ ASSERT(device);
+
+ HRESULT result;
+ IDirect3DSurface9 *systemSurface = nullptr;
+ bool directToPixels = !pack.reverseRowOrder && pack.alignment <= 4 && mRenderer->getShareHandleSupport() &&
+ area.x == 0 && area.y == 0 &&
+ static_cast<UINT>(area.width) == desc.Width && static_cast<UINT>(area.height) == desc.Height &&
+ desc.Format == D3DFMT_A8R8G8B8 && format == GL_BGRA_EXT && type == GL_UNSIGNED_BYTE;
+ if (directToPixels)
+ {
+ // Use the pixels ptr as a shared handle to write directly into client's memory
+ result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format,
+ D3DPOOL_SYSTEMMEM, &systemSurface, reinterpret_cast<void**>(&pixels));
+ if (FAILED(result))
+ {
+ // Try again without the shared handle
+ directToPixels = false;
+ }
+ }
+
+ if (!directToPixels)
+ {
+ result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format,
+ D3DPOOL_SYSTEMMEM, &systemSurface, nullptr);
+ if (FAILED(result))
+ {
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
+ SafeRelease(surface);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal texture for ReadPixels.");
+ }
+ }
+
+ result = device->GetRenderTargetData(surface, systemSurface);
+ SafeRelease(surface);
+
+ if (FAILED(result))
+ {
+ SafeRelease(systemSurface);
+
+ // It turns out that D3D will sometimes produce more error
+ // codes than those documented.
+ if (d3d9::isDeviceLostError(result))
+ {
+ mRenderer->notifyDeviceLost();
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to read internal render target data.");
+ }
+
+ if (directToPixels)
+ {
+ SafeRelease(systemSurface);
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ RECT rect;
+ rect.left = gl::clamp(area.x, 0L, static_cast<LONG>(desc.Width));
+ rect.top = gl::clamp(area.y, 0L, static_cast<LONG>(desc.Height));
+ rect.right = gl::clamp(area.x + area.width, 0L, static_cast<LONG>(desc.Width));
+ rect.bottom = gl::clamp(area.y + area.height, 0L, static_cast<LONG>(desc.Height));
+
+ D3DLOCKED_RECT lock;
+ result = systemSurface->LockRect(&lock, &rect, D3DLOCK_READONLY);
+
+ if (FAILED(result))
+ {
+ UNREACHABLE();
+ SafeRelease(systemSurface);
+
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal render target.");
+ }
+
+ uint8_t *source = reinterpret_cast<uint8_t *>(lock.pBits);
+ int inputPitch = lock.Pitch;
+
+ const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format);
+ gl::FormatType formatType(format, type);
+
+ // TODO(jmadill): Maybe we can avoid a copy of pack parameters here?
+ PackPixelsParams packParams;
+ packParams.area.x = rect.left;
+ packParams.area.y = rect.top;
+ packParams.area.width = rect.right - rect.left;
+ packParams.area.height = rect.bottom - rect.top;
+ packParams.format = format;
+ packParams.type = type;
+ packParams.outputPitch = static_cast<GLuint>(outputPitch);
+ packParams.pack = pack;
+
+ PackPixels(packParams, d3dFormatInfo.info(), inputPitch, source, pixels);
+
+ systemSurface->UnlockRect();
+ SafeRelease(systemSurface);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Framebuffer9::blitImpl(const gl::Rectangle &sourceArea,
+ const gl::Rectangle &destArea,
+ const gl::Rectangle *scissor,
+ bool blitRenderTarget,
+ bool blitDepth,
+ bool blitStencil,
+ GLenum filter,
+ const gl::Framebuffer *sourceFramebuffer)
+{
+ ASSERT(filter == GL_NEAREST);
+
+ IDirect3DDevice9 *device = mRenderer->getDevice();
+ ASSERT(device);
+
+ mRenderer->endScene();
+
+ if (blitRenderTarget)
+ {
+ const gl::FramebufferAttachment *readBuffer = sourceFramebuffer->getColorbuffer(0);
+ ASSERT(readBuffer);
+
+ RenderTarget9 *readRenderTarget = nullptr;
+ gl::Error error = readBuffer->getRenderTarget(&readRenderTarget);
+ if (error.isError())
+ {
+ return error;
+ }
+ ASSERT(readRenderTarget);
+
+ const gl::FramebufferAttachment *drawBuffer = mState.getColorAttachment(0);
+ ASSERT(drawBuffer);
+
+ RenderTarget9 *drawRenderTarget = nullptr;
+ error = drawBuffer->getRenderTarget(&drawRenderTarget);
+ if (error.isError())
+ {
+ return error;
+ }
+ ASSERT(drawRenderTarget);
+
+ // The getSurface calls do an AddRef so save them until after no errors are possible
+ IDirect3DSurface9* readSurface = readRenderTarget->getSurface();
+ ASSERT(readSurface);
+
+ IDirect3DSurface9* drawSurface = drawRenderTarget->getSurface();
+ ASSERT(drawSurface);
+
+ gl::Extents srcSize(readRenderTarget->getWidth(), readRenderTarget->getHeight(), 1);
+ gl::Extents dstSize(drawRenderTarget->getWidth(), drawRenderTarget->getHeight(), 1);
+
+ RECT srcRect;
+ srcRect.left = sourceArea.x;
+ srcRect.right = sourceArea.x + sourceArea.width;
+ srcRect.top = sourceArea.y;
+ srcRect.bottom = sourceArea.y + sourceArea.height;
+
+ RECT dstRect;
+ dstRect.left = destArea.x;
+ dstRect.right = destArea.x + destArea.width;
+ dstRect.top = destArea.y;
+ dstRect.bottom = destArea.y + destArea.height;
+
+ // Clip the rectangles to the scissor rectangle
+ if (scissor)
+ {
+ if (dstRect.left < scissor->x)
+ {
+ srcRect.left += (scissor->x - dstRect.left);
+ dstRect.left = scissor->x;
+ }
+ if (dstRect.top < scissor->y)
+ {
+ srcRect.top += (scissor->y - dstRect.top);
+ dstRect.top = scissor->y;
+ }
+ if (dstRect.right > scissor->x + scissor->width)
+ {
+ srcRect.right -= (dstRect.right - (scissor->x + scissor->width));
+ dstRect.right = scissor->x + scissor->width;
+ }
+ if (dstRect.bottom > scissor->y + scissor->height)
+ {
+ srcRect.bottom -= (dstRect.bottom - (scissor->y + scissor->height));
+ dstRect.bottom = scissor->y + scissor->height;
+ }
+ }
+
+ // Clip the rectangles to the destination size
+ if (dstRect.left < 0)
+ {
+ srcRect.left += -dstRect.left;
+ dstRect.left = 0;
+ }
+ if (dstRect.right > dstSize.width)
+ {
+ srcRect.right -= (dstRect.right - dstSize.width);
+ dstRect.right = dstSize.width;
+ }
+ if (dstRect.top < 0)
+ {
+ srcRect.top += -dstRect.top;
+ dstRect.top = 0;
+ }
+ if (dstRect.bottom > dstSize.height)
+ {
+ srcRect.bottom -= (dstRect.bottom - dstSize.height);
+ dstRect.bottom = dstSize.height;
+ }
+
+ // Clip the rectangles to the source size
+ if (srcRect.left < 0)
+ {
+ dstRect.left += -srcRect.left;
+ srcRect.left = 0;
+ }
+ if (srcRect.right > srcSize.width)
+ {
+ dstRect.right -= (srcRect.right - srcSize.width);
+ srcRect.right = srcSize.width;
+ }
+ if (srcRect.top < 0)
+ {
+ dstRect.top += -srcRect.top;
+ srcRect.top = 0;
+ }
+ if (srcRect.bottom > srcSize.height)
+ {
+ dstRect.bottom -= (srcRect.bottom - srcSize.height);
+ srcRect.bottom = srcSize.height;
+ }
+
+ HRESULT result = device->StretchRect(readSurface, &srcRect, drawSurface, &dstRect, D3DTEXF_NONE);
+
+ SafeRelease(readSurface);
+ SafeRelease(drawSurface);
+
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal blit failed, StretchRect returned 0x%X.", result);
+ }
+ }
+
+ if (blitDepth || blitStencil)
+ {
+ const gl::FramebufferAttachment *readBuffer = sourceFramebuffer->getDepthOrStencilbuffer();
+ ASSERT(readBuffer);
+
+ RenderTarget9 *readDepthStencil = nullptr;
+ gl::Error error = readBuffer->getRenderTarget(&readDepthStencil);
+ if (error.isError())
+ {
+ return error;
+ }
+ ASSERT(readDepthStencil);
+
+ const gl::FramebufferAttachment *drawBuffer = mState.getDepthOrStencilAttachment();
+ ASSERT(drawBuffer);
+
+ RenderTarget9 *drawDepthStencil = nullptr;
+ error = drawBuffer->getRenderTarget(&drawDepthStencil);
+ if (error.isError())
+ {
+ return error;
+ }
+ ASSERT(drawDepthStencil);
+
+ // The getSurface calls do an AddRef so save them until after no errors are possible
+ IDirect3DSurface9* readSurface = readDepthStencil->getSurface();
+ ASSERT(readDepthStencil);
+
+ IDirect3DSurface9* drawSurface = drawDepthStencil->getSurface();
+ ASSERT(drawDepthStencil);
+
+ HRESULT result = device->StretchRect(readSurface, nullptr, drawSurface, nullptr, D3DTEXF_NONE);
+
+ SafeRelease(readSurface);
+ SafeRelease(drawSurface);
+
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal blit failed, StretchRect returned 0x%X.", result);
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+GLenum Framebuffer9::getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const
+{
+ RenderTarget9 *renderTarget9 = GetAs<RenderTarget9>(renderTarget);
+ const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(renderTarget9->getD3DFormat());
+ return d3dFormatInfo.info().glInternalFormat;
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.h
new file mode 100755
index 000000000..8401350b3
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.h
@@ -0,0 +1,54 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Framebuffer9.h: Defines the Framebuffer9 class.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D9_FRAMBUFFER9_H_
+#define LIBANGLE_RENDERER_D3D_D3D9_FRAMBUFFER9_H_
+
+#include "libANGLE/renderer/d3d/FramebufferD3D.h"
+
+namespace rx
+{
+class Renderer9;
+
+class Framebuffer9 : public FramebufferD3D
+{
+ public:
+ Framebuffer9(const gl::FramebufferState &data, Renderer9 *renderer);
+ virtual ~Framebuffer9();
+
+ gl::Error discard(size_t count, const GLenum *attachments) override;
+ gl::Error invalidate(size_t count, const GLenum *attachments) override;
+ gl::Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area) override;
+
+ private:
+ gl::Error clearImpl(ContextImpl *context, const ClearParameters &clearParams) override;
+
+ gl::Error readPixelsImpl(const gl::Rectangle &area,
+ GLenum format,
+ GLenum type,
+ size_t outputPitch,
+ const gl::PixelPackState &pack,
+ uint8_t *pixels) const override;
+
+ gl::Error blitImpl(const gl::Rectangle &sourceArea,
+ const gl::Rectangle &destArea,
+ const gl::Rectangle *scissor,
+ bool blitRenderTarget,
+ bool blitDepth,
+ bool blitStencil,
+ GLenum filter,
+ const gl::Framebuffer *sourceFramebuffer) override;
+
+ GLenum getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const override;
+
+ Renderer9 *const mRenderer;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D9_FRAMBUFFER9_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Image9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Image9.cpp
new file mode 100755
index 000000000..ad2c41584
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Image9.cpp
@@ -0,0 +1,822 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Image9.cpp: Implements the rx::Image9 class, which acts as the interface to
+// the actual underlying surfaces of a Texture.
+
+#include "libANGLE/renderer/d3d/d3d9/Image9.h"
+#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
+#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
+#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
+#include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h"
+#include "libANGLE/renderer/d3d/d3d9/TextureStorage9.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/Renderbuffer.h"
+#include "common/utilities.h"
+
+namespace rx
+{
+
+Image9::Image9(Renderer9 *renderer)
+{
+ mSurface = NULL;
+ mRenderer = NULL;
+
+ mD3DPool = D3DPOOL_SYSTEMMEM;
+ mD3DFormat = D3DFMT_UNKNOWN;
+
+ mRenderer = renderer;
+}
+
+Image9::~Image9()
+{
+ SafeRelease(mSurface);
+}
+
+gl::Error Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface)
+{
+ D3DSURFACE_DESC destDesc;
+ HRESULT result = destSurface->GetDesc(&destDesc);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to query the source surface description for mipmap generation, result: 0x%X.", result);
+ }
+
+ D3DSURFACE_DESC sourceDesc;
+ result = sourceSurface->GetDesc(&sourceDesc);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to query the destination surface description for mipmap generation, result: 0x%X.", result);
+ }
+
+ ASSERT(sourceDesc.Format == destDesc.Format);
+ ASSERT(sourceDesc.Width == 1 || sourceDesc.Width / 2 == destDesc.Width);
+ ASSERT(sourceDesc.Height == 1 || sourceDesc.Height / 2 == destDesc.Height);
+
+ const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(sourceDesc.Format);
+ ASSERT(d3dFormatInfo.info().mipGenerationFunction != NULL);
+
+ D3DLOCKED_RECT sourceLocked = {0};
+ result = sourceSurface->LockRect(&sourceLocked, NULL, D3DLOCK_READONLY);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the source surface for mipmap generation, result: 0x%X.", result);
+ }
+
+ D3DLOCKED_RECT destLocked = {0};
+ result = destSurface->LockRect(&destLocked, NULL, 0);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ sourceSurface->UnlockRect();
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the destination surface for mipmap generation, result: 0x%X.", result);
+ }
+
+ const uint8_t *sourceData = reinterpret_cast<const uint8_t*>(sourceLocked.pBits);
+ uint8_t *destData = reinterpret_cast<uint8_t*>(destLocked.pBits);
+
+ ASSERT(sourceData && destData);
+
+ d3dFormatInfo.info().mipGenerationFunction(sourceDesc.Width, sourceDesc.Height, 1, sourceData,
+ sourceLocked.Pitch, 0, destData, destLocked.Pitch,
+ 0);
+
+ destSurface->UnlockRect();
+ sourceSurface->UnlockRect();
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Image9::generateMipmap(Image9 *dest, Image9 *source)
+{
+ IDirect3DSurface9 *sourceSurface = NULL;
+ gl::Error error = source->getSurface(&sourceSurface);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ IDirect3DSurface9 *destSurface = NULL;
+ error = dest->getSurface(&destSurface);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ error = generateMip(destSurface, sourceSurface);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ dest->markDirty();
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Image9::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source)
+{
+ D3DLOCKED_RECT sourceLock = {0};
+ D3DLOCKED_RECT destLock = {0};
+
+ HRESULT result;
+
+ result = source->LockRect(&sourceLock, NULL, 0);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock source surface for copy, result: 0x%X.", result);
+ }
+
+ result = dest->LockRect(&destLock, NULL, 0);
+ if (FAILED(result))
+ {
+ source->UnlockRect();
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock source surface for copy, result: 0x%X.", result);
+ }
+
+ ASSERT(sourceLock.pBits && destLock.pBits);
+
+ D3DSURFACE_DESC desc;
+ source->GetDesc(&desc);
+
+ const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format);
+ unsigned int rows = desc.Height / d3dFormatInfo.blockHeight;
+
+ unsigned int bytes = d3d9::ComputeBlockSize(desc.Format, desc.Width, d3dFormatInfo.blockHeight);
+ ASSERT(bytes <= static_cast<unsigned int>(sourceLock.Pitch) &&
+ bytes <= static_cast<unsigned int>(destLock.Pitch));
+
+ for(unsigned int i = 0; i < rows; i++)
+ {
+ memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes);
+ }
+
+ source->UnlockRect();
+ dest->UnlockRect();
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+bool Image9::redefine(GLenum target, GLenum internalformat, const gl::Extents &size, bool forceRelease)
+{
+ // 3D textures are not supported by the D3D9 backend.
+ ASSERT(size.depth <= 1);
+
+ // Only 2D and cube texture are supported by the D3D9 backend.
+ ASSERT(target == GL_TEXTURE_2D || target == GL_TEXTURE_CUBE_MAP);
+
+ if (mWidth != size.width ||
+ mHeight != size.height ||
+ mDepth != size.depth ||
+ mInternalFormat != internalformat ||
+ forceRelease)
+ {
+ mWidth = size.width;
+ mHeight = size.height;
+ mDepth = size.depth;
+ mInternalFormat = internalformat;
+
+ // compute the d3d format that will be used
+ const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(internalformat);
+ mD3DFormat = d3d9FormatInfo.texFormat;
+ mRenderable = (d3d9FormatInfo.renderFormat != D3DFMT_UNKNOWN);
+
+ SafeRelease(mSurface);
+ mDirty = (d3d9FormatInfo.dataInitializerFunction != NULL);
+
+ return true;
+ }
+
+ return false;
+}
+
+gl::Error Image9::createSurface()
+{
+ if (mSurface)
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ IDirect3DTexture9 *newTexture = NULL;
+ IDirect3DSurface9 *newSurface = NULL;
+ const D3DPOOL poolToUse = D3DPOOL_SYSTEMMEM;
+ const D3DFORMAT d3dFormat = getD3DFormat();
+
+ if (mWidth != 0 && mHeight != 0)
+ {
+ int levelToFetch = 0;
+ GLsizei requestWidth = mWidth;
+ GLsizei requestHeight = mHeight;
+ d3d9::MakeValidSize(true, d3dFormat, &requestWidth, &requestHeight, &levelToFetch);
+
+ IDirect3DDevice9 *device = mRenderer->getDevice();
+
+ HRESULT result = device->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, 0, d3dFormat,
+ poolToUse, &newTexture, NULL);
+
+ if (FAILED(result))
+ {
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create image surface, result: 0x%X.", result);
+ }
+
+ newTexture->GetSurfaceLevel(levelToFetch, &newSurface);
+ SafeRelease(newTexture);
+
+ const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat);
+ if (d3dFormatInfo.dataInitializerFunction != NULL)
+ {
+ RECT entireRect;
+ entireRect.left = 0;
+ entireRect.right = mWidth;
+ entireRect.top = 0;
+ entireRect.bottom = mHeight;
+
+ D3DLOCKED_RECT lockedRect;
+ result = newSurface->LockRect(&lockedRect, &entireRect, 0);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock image surface, result: 0x%X.", result);
+ }
+
+ d3dFormatInfo.dataInitializerFunction(mWidth, mHeight, 1, reinterpret_cast<uint8_t*>(lockedRect.pBits),
+ lockedRect.Pitch, 0);
+
+ result = newSurface->UnlockRect();
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to unlock image surface, result: 0x%X.", result);
+ }
+ }
+ }
+
+ mSurface = newSurface;
+ mDirty = false;
+ mD3DPool = poolToUse;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Image9::lock(D3DLOCKED_RECT *lockedRect, const RECT &rect)
+{
+ gl::Error error = createSurface();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (mSurface)
+ {
+ HRESULT result = mSurface->LockRect(lockedRect, &rect, 0);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock image surface, result: 0x%X.", result);
+ }
+
+ mDirty = true;
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+void Image9::unlock()
+{
+ if (mSurface)
+ {
+ HRESULT result = mSurface->UnlockRect();
+ ASSERT(SUCCEEDED(result));
+ }
+}
+
+D3DFORMAT Image9::getD3DFormat() const
+{
+ // this should only happen if the image hasn't been redefined first
+ // which would be a bug by the caller
+ ASSERT(mD3DFormat != D3DFMT_UNKNOWN);
+
+ return mD3DFormat;
+}
+
+bool Image9::isDirty() const
+{
+ // Make sure to that this image is marked as dirty even if the staging texture hasn't been created yet
+ // if initialization is required before use.
+ return (mSurface || d3d9::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != NULL) && mDirty;
+}
+
+gl::Error Image9::getSurface(IDirect3DSurface9 **outSurface)
+{
+ gl::Error error = createSurface();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ *outSurface = mSurface;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Image9::setManagedSurface2D(TextureStorage *storage, int level)
+{
+ IDirect3DSurface9 *surface = NULL;
+ TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage);
+ gl::Error error = storage9->getSurfaceLevel(GL_TEXTURE_2D, level, false, &surface);
+ if (error.isError())
+ {
+ return error;
+ }
+ return setManagedSurface(surface);
+}
+
+gl::Error Image9::setManagedSurfaceCube(TextureStorage *storage, int face, int level)
+{
+ IDirect3DSurface9 *surface = NULL;
+ TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage);
+ gl::Error error =
+ storage9->getSurfaceLevel(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false, &surface);
+ if (error.isError())
+ {
+ return error;
+ }
+ return setManagedSurface(surface);
+}
+
+gl::Error Image9::setManagedSurface(IDirect3DSurface9 *surface)
+{
+ D3DSURFACE_DESC desc;
+ surface->GetDesc(&desc);
+ ASSERT(desc.Pool == D3DPOOL_MANAGED);
+
+ if ((GLsizei)desc.Width == mWidth && (GLsizei)desc.Height == mHeight)
+ {
+ if (mSurface)
+ {
+ gl::Error error = copyLockableSurfaces(surface, mSurface);
+ SafeRelease(mSurface);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+
+ mSurface = surface;
+ mD3DPool = desc.Pool;
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Image9::copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box &region)
+{
+ gl::Error error = createSurface();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage);
+
+ IDirect3DSurface9 *destSurface = NULL;
+
+ if (index.type == GL_TEXTURE_2D)
+ {
+ error = storage9->getSurfaceLevel(GL_TEXTURE_2D, index.mipIndex, true, &destSurface);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ else
+ {
+ ASSERT(gl::IsCubeMapTextureTarget(index.type));
+ error = storage9->getSurfaceLevel(index.type, index.mipIndex, true, &destSurface);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+
+ error = copyToSurface(destSurface, region);
+ SafeRelease(destSurface);
+ return error;
+}
+
+gl::Error Image9::copyToSurface(IDirect3DSurface9 *destSurface, const gl::Box &area)
+{
+ ASSERT(area.width > 0 && area.height > 0 && area.depth == 1);
+ ASSERT(destSurface);
+
+ IDirect3DSurface9 *sourceSurface = NULL;
+ gl::Error error = getSurface(&sourceSurface);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ ASSERT(sourceSurface && sourceSurface != destSurface);
+
+ RECT rect;
+ rect.left = area.x;
+ rect.top = area.y;
+ rect.right = area.x + area.width;
+ rect.bottom = area.y + area.height;
+
+ POINT point = {rect.left, rect.top};
+
+ IDirect3DDevice9 *device = mRenderer->getDevice();
+
+ if (mD3DPool == D3DPOOL_MANAGED)
+ {
+ D3DSURFACE_DESC desc;
+ sourceSurface->GetDesc(&desc);
+
+ IDirect3DSurface9 *surf = 0;
+ HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal CreateOffscreenPlainSurface call failed, result: 0x%X.", result);
+ }
+
+ copyLockableSurfaces(surf, sourceSurface);
+ result = device->UpdateSurface(surf, &rect, destSurface, &point);
+ SafeRelease(surf);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal UpdateSurface call failed, result: 0x%X.", result);
+ }
+ }
+ else
+ {
+ // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools
+ HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal UpdateSurface call failed, result: 0x%X.", result);
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+// Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input
+// into the target pixel rectangle.
+gl::Error Image9::loadData(const gl::Box &area,
+ const gl::PixelUnpackState &unpack,
+ GLenum inputType,
+ const void *input,
+ bool applySkipImages)
+{
+ // 3D textures are not supported by the D3D9 backend.
+ ASSERT(area.z == 0 && area.depth == 1);
+ ASSERT(getSizedInputFormat(inputType) == mInternalFormat);
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat);
+ GLuint inputRowPitch = 0;
+ ANGLE_TRY_RESULT(
+ formatInfo.computeRowPitch(area.width, unpack.alignment, unpack.rowLength),
+ inputRowPitch);
+ ASSERT(!applySkipImages);
+ ASSERT(unpack.skipPixels == 0);
+ ASSERT(unpack.skipRows == 0);
+
+ const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat);
+ ASSERT(d3dFormatInfo.loadFunction != NULL);
+
+ RECT lockRect =
+ {
+ area.x, area.y,
+ area.x + area.width, area.y + area.height
+ };
+
+ D3DLOCKED_RECT locked;
+ gl::Error error = lock(&locked, lockRect);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ d3dFormatInfo.loadFunction(area.width, area.height, area.depth,
+ reinterpret_cast<const uint8_t *>(input), inputRowPitch, 0,
+ reinterpret_cast<uint8_t *>(locked.pBits), locked.Pitch, 0);
+
+ unlock();
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Image9::loadCompressedData(const gl::Box &area, const void *input)
+{
+ // 3D textures are not supported by the D3D9 backend.
+ ASSERT(area.z == 0 && area.depth == 1);
+
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat);
+ GLsizei inputRowPitch = 0;
+ ANGLE_TRY_RESULT(formatInfo.computeRowPitch(area.width, 1, 0), inputRowPitch);
+ GLsizei inputDepthPitch = 0;
+ ANGLE_TRY_RESULT(formatInfo.computeDepthPitch(area.height, 0, inputDepthPitch),
+ inputDepthPitch);
+
+ const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat);
+
+ ASSERT(area.x % d3d9::GetD3DFormatInfo(d3d9FormatInfo.texFormat).blockWidth == 0);
+ ASSERT(area.y % d3d9::GetD3DFormatInfo(d3d9FormatInfo.texFormat).blockHeight == 0);
+
+ ASSERT(d3d9FormatInfo.loadFunction != NULL);
+
+ RECT lockRect =
+ {
+ area.x, area.y,
+ area.x + area.width, area.y + area.height
+ };
+
+ D3DLOCKED_RECT locked;
+ gl::Error error = lock(&locked, lockRect);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ d3d9FormatInfo.loadFunction(area.width, area.height, area.depth,
+ reinterpret_cast<const uint8_t*>(input), inputRowPitch, inputDepthPitch,
+ reinterpret_cast<uint8_t*>(locked.pBits), locked.Pitch, 0);
+
+ unlock();
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+// This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures
+gl::Error Image9::copyFromRTInternal(const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ RenderTargetD3D *source)
+{
+ ASSERT(source);
+
+ // ES3.0 only behaviour to copy into a 3d texture
+ ASSERT(destOffset.z == 0);
+
+ RenderTarget9 *renderTarget = GetAs<RenderTarget9>(source);
+
+ IDirect3DSurface9 *surface = renderTarget->getSurface();
+ ASSERT(surface);
+
+ IDirect3DDevice9 *device = mRenderer->getDevice();
+
+ IDirect3DSurface9 *renderTargetData = NULL;
+ D3DSURFACE_DESC description;
+ surface->GetDesc(&description);
+
+ HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &renderTargetData, NULL);
+
+ if (FAILED(result))
+ {
+ SafeRelease(surface);
+ return gl::Error(GL_OUT_OF_MEMORY, "Could not create matching destination surface, result: 0x%X.", result);
+ }
+
+ result = device->GetRenderTargetData(surface, renderTargetData);
+
+ if (FAILED(result))
+ {
+ SafeRelease(renderTargetData);
+ SafeRelease(surface);
+ return gl::Error(GL_OUT_OF_MEMORY, "GetRenderTargetData unexpectedly failed, result: 0x%X.", result);
+ }
+
+ int width = sourceArea.width;
+ int height = sourceArea.height;
+
+ RECT sourceRect = { sourceArea.x, sourceArea.y, sourceArea.x + width, sourceArea.y + height };
+ RECT destRect = { destOffset.x, destOffset.y, destOffset.x + width, destOffset.y + height };
+
+ D3DLOCKED_RECT sourceLock = {0};
+ result = renderTargetData->LockRect(&sourceLock, &sourceRect, 0);
+
+ if (FAILED(result))
+ {
+ SafeRelease(renderTargetData);
+ SafeRelease(surface);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the source surface (rectangle might be invalid), result: 0x%X.", result);
+ }
+
+ D3DLOCKED_RECT destLock = {0};
+ gl::Error error = lock(&destLock, destRect);
+ if (error.isError())
+ {
+ renderTargetData->UnlockRect();
+ SafeRelease(renderTargetData);
+ SafeRelease(surface);
+ return error;
+ }
+
+ ASSERT(destLock.pBits && sourceLock.pBits);
+
+ unsigned char *sourcePixels = (unsigned char*)sourceLock.pBits;
+ unsigned char *destPixels = (unsigned char*)destLock.pBits;
+
+ switch (description.Format)
+ {
+ case D3DFMT_X8R8G8B8:
+ case D3DFMT_A8R8G8B8:
+ switch (getD3DFormat())
+ {
+ case D3DFMT_X8R8G8B8:
+ case D3DFMT_A8R8G8B8:
+ for (int y = 0; y < height; y++)
+ {
+ memcpy(destPixels, sourcePixels, 4 * width);
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_L8:
+ for (int y = 0; y < height; y++)
+ {
+ for (int x = 0; x < width; x++)
+ {
+ destPixels[x] = sourcePixels[x * 4 + 2];
+ }
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_A8L8:
+ for (int y = 0; y < height; y++)
+ {
+ for (int x = 0; x < width; x++)
+ {
+ destPixels[x * 2 + 0] = sourcePixels[x * 4 + 2];
+ destPixels[x * 2 + 1] = sourcePixels[x * 4 + 3];
+ }
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
+ }
+ break;
+ default:
+ UNREACHABLE();
+ }
+ break;
+ case D3DFMT_R5G6B5:
+ switch (getD3DFormat())
+ {
+ case D3DFMT_X8R8G8B8:
+ for (int y = 0; y < height; y++)
+ {
+ for (int x = 0; x < width; x++)
+ {
+ unsigned short rgb = ((unsigned short*)sourcePixels)[x];
+ unsigned char red = static_cast<unsigned char>((rgb & 0xF800) >> 8);
+ unsigned char green = static_cast<unsigned char>((rgb & 0x07E0) >> 3);
+ unsigned char blue = static_cast<unsigned char>((rgb & 0x001F) << 3);
+ destPixels[x + 0] = blue | (blue >> 5);
+ destPixels[x + 1] = green | (green >> 6);
+ destPixels[x + 2] = red | (red >> 5);
+ destPixels[x + 3] = 0xFF;
+ }
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_L8:
+ for (int y = 0; y < height; y++)
+ {
+ for (int x = 0; x < width; x++)
+ {
+ unsigned char red = sourcePixels[x * 2 + 1] & 0xF8;
+ destPixels[x] = red | (red >> 5);
+ }
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
+ }
+ break;
+ default:
+ UNREACHABLE();
+ }
+ break;
+ case D3DFMT_A1R5G5B5:
+ switch (getD3DFormat())
+ {
+ case D3DFMT_X8R8G8B8:
+ for (int y = 0; y < height; y++)
+ {
+ for (int x = 0; x < width; x++)
+ {
+ unsigned short argb = ((unsigned short*)sourcePixels)[x];
+ unsigned char red = static_cast<unsigned char>((argb & 0x7C00) >> 7);
+ unsigned char green = static_cast<unsigned char>((argb & 0x03E0) >> 2);
+ unsigned char blue = static_cast<unsigned char>((argb & 0x001F) << 3);
+ destPixels[x + 0] = blue | (blue >> 5);
+ destPixels[x + 1] = green | (green >> 5);
+ destPixels[x + 2] = red | (red >> 5);
+ destPixels[x + 3] = 0xFF;
+ }
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_A8R8G8B8:
+ for (int y = 0; y < height; y++)
+ {
+ for (int x = 0; x < width; x++)
+ {
+ unsigned short argb = ((unsigned short*)sourcePixels)[x];
+ unsigned char red = static_cast<unsigned char>((argb & 0x7C00) >> 7);
+ unsigned char green = static_cast<unsigned char>((argb & 0x03E0) >> 2);
+ unsigned char blue = static_cast<unsigned char>((argb & 0x001F) << 3);
+ unsigned char alpha = (signed short)argb >> 15;
+ destPixels[x + 0] = blue | (blue >> 5);
+ destPixels[x + 1] = green | (green >> 5);
+ destPixels[x + 2] = red | (red >> 5);
+ destPixels[x + 3] = alpha;
+ }
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_L8:
+ for (int y = 0; y < height; y++)
+ {
+ for (int x = 0; x < width; x++)
+ {
+ unsigned char red = sourcePixels[x * 2 + 1] & 0x7C;
+ destPixels[x] = (red << 1) | (red >> 4);
+ }
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
+ }
+ break;
+ case D3DFMT_A8L8:
+ for (int y = 0; y < height; y++)
+ {
+ for (int x = 0; x < width; x++)
+ {
+ unsigned char red = sourcePixels[x * 2 + 1] & 0x7C;
+ destPixels[x * 2 + 0] = (red << 1) | (red >> 4);
+ destPixels[x * 2 + 1] = (signed char)sourcePixels[x * 2 + 1] >> 7;
+ }
+ sourcePixels += sourceLock.Pitch;
+ destPixels += destLock.Pitch;
+ }
+ break;
+ default:
+ UNREACHABLE();
+ }
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ unlock();
+ renderTargetData->UnlockRect();
+
+ SafeRelease(renderTargetData);
+ SafeRelease(surface);
+
+ mDirty = true;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Image9::copyFromTexStorage(const gl::ImageIndex &imageIndex, TextureStorage *source)
+{
+ RenderTargetD3D *renderTarget = nullptr;
+ gl::Error error = source->getRenderTarget(imageIndex, &renderTarget);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ gl::Rectangle sourceArea(0, 0, mWidth, mHeight);
+ return copyFromRTInternal(gl::Offset(), sourceArea, renderTarget);
+}
+
+gl::Error Image9::copyFromFramebuffer(const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ const gl::Framebuffer *source)
+{
+ const gl::FramebufferAttachment *srcAttachment = source->getReadColorbuffer();
+ ASSERT(srcAttachment);
+
+ RenderTargetD3D *renderTarget = NULL;
+ gl::Error error = srcAttachment->getRenderTarget(&renderTarget);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ ASSERT(renderTarget);
+ return copyFromRTInternal(destOffset, sourceArea, renderTarget);
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Image9.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Image9.h
new file mode 100755
index 000000000..068a67fc9
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Image9.h
@@ -0,0 +1,80 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Image9.h: Defines the rx::Image9 class, which acts as the interface to
+// the actual underlying surfaces of a Texture.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D9_IMAGE9_H_
+#define LIBANGLE_RENDERER_D3D_D3D9_IMAGE9_H_
+
+#include "libANGLE/renderer/d3d/ImageD3D.h"
+#include "common/debug.h"
+
+namespace gl
+{
+class Framebuffer;
+}
+
+namespace rx
+{
+class Renderer9;
+
+class Image9 : public ImageD3D
+{
+ public:
+ Image9(Renderer9 *renderer);
+ ~Image9();
+
+ static gl::Error generateMipmap(Image9 *dest, Image9 *source);
+ static gl::Error generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface);
+ static gl::Error copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source);
+
+ bool redefine(GLenum target, GLenum internalformat, const gl::Extents &size, bool forceRelease) override;
+
+ D3DFORMAT getD3DFormat() const;
+
+ virtual bool isDirty() const;
+
+ virtual gl::Error setManagedSurface2D(TextureStorage *storage, int level);
+ virtual gl::Error setManagedSurfaceCube(TextureStorage *storage, int face, int level);
+ virtual gl::Error copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box &region);
+
+ gl::Error loadData(const gl::Box &area,
+ const gl::PixelUnpackState &unpack,
+ GLenum type,
+ const void *input,
+ bool applySkipImages) override;
+ gl::Error loadCompressedData(const gl::Box &area, const void *input) override;
+
+ gl::Error copyFromTexStorage(const gl::ImageIndex &imageIndex, TextureStorage *source) override;
+ gl::Error copyFromFramebuffer(const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ const gl::Framebuffer *source) override;
+
+ private:
+ gl::Error getSurface(IDirect3DSurface9 **outSurface);
+
+ gl::Error createSurface();
+ gl::Error setManagedSurface(IDirect3DSurface9 *surface);
+ gl::Error copyToSurface(IDirect3DSurface9 *dest, const gl::Box &area);
+
+ gl::Error lock(D3DLOCKED_RECT *lockedRect, const RECT &rect);
+ void unlock();
+
+ gl::Error copyFromRTInternal(const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ RenderTargetD3D *source);
+
+ Renderer9 *mRenderer;
+
+ D3DPOOL mD3DPool; // can only be D3DPOOL_SYSTEMMEM or D3DPOOL_MANAGED since it needs to be lockable.
+ D3DFORMAT mD3DFormat;
+
+ IDirect3DSurface9 *mSurface;
+};
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D9_IMAGE9_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.cpp
new file mode 100755
index 000000000..40152df25
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.cpp
@@ -0,0 +1,167 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Indexffer9.cpp: Defines the D3D9 IndexBuffer implementation.
+
+#include "libANGLE/renderer/d3d/d3d9/IndexBuffer9.h"
+#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
+
+namespace rx
+{
+
+IndexBuffer9::IndexBuffer9(Renderer9 *const renderer) : mRenderer(renderer)
+{
+ mIndexBuffer = NULL;
+ mBufferSize = 0;
+ mIndexType = 0;
+ mDynamic = false;
+}
+
+IndexBuffer9::~IndexBuffer9()
+{
+ SafeRelease(mIndexBuffer);
+}
+
+gl::Error IndexBuffer9::initialize(unsigned int bufferSize, GLenum indexType, bool dynamic)
+{
+ SafeRelease(mIndexBuffer);
+
+ updateSerial();
+
+ if (bufferSize > 0)
+ {
+ D3DFORMAT format = D3DFMT_UNKNOWN;
+ if (indexType == GL_UNSIGNED_SHORT || indexType == GL_UNSIGNED_BYTE)
+ {
+ format = D3DFMT_INDEX16;
+ }
+ else if (indexType == GL_UNSIGNED_INT)
+ {
+ ASSERT(mRenderer->getNativeExtensions().elementIndexUint);
+ format = D3DFMT_INDEX32;
+ }
+ else UNREACHABLE();
+
+ DWORD usageFlags = D3DUSAGE_WRITEONLY;
+ if (dynamic)
+ {
+ usageFlags |= D3DUSAGE_DYNAMIC;
+ }
+
+ HRESULT result = mRenderer->createIndexBuffer(bufferSize, usageFlags, format, &mIndexBuffer);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal index buffer of size, %lu.", bufferSize);
+ }
+ }
+
+ mBufferSize = bufferSize;
+ mIndexType = indexType;
+ mDynamic = dynamic;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error IndexBuffer9::mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory)
+{
+ if (!mIndexBuffer)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal index buffer is not initialized.");
+ }
+
+ DWORD lockFlags = mDynamic ? D3DLOCK_NOOVERWRITE : 0;
+
+ void *mapPtr = NULL;
+ HRESULT result = mIndexBuffer->Lock(offset, size, &mapPtr, lockFlags);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal index buffer, HRESULT: 0x%08x.", result);
+ }
+
+ *outMappedMemory = mapPtr;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error IndexBuffer9::unmapBuffer()
+{
+ if (!mIndexBuffer)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal index buffer is not initialized.");
+ }
+
+ HRESULT result = mIndexBuffer->Unlock();
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to unlock internal index buffer, HRESULT: 0x%08x.", result);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+GLenum IndexBuffer9::getIndexType() const
+{
+ return mIndexType;
+}
+
+unsigned int IndexBuffer9::getBufferSize() const
+{
+ return mBufferSize;
+}
+
+gl::Error IndexBuffer9::setSize(unsigned int bufferSize, GLenum indexType)
+{
+ if (bufferSize > mBufferSize || indexType != mIndexType)
+ {
+ return initialize(bufferSize, indexType, mDynamic);
+ }
+ else
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+}
+
+gl::Error IndexBuffer9::discard()
+{
+ if (!mIndexBuffer)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal index buffer is not initialized.");
+ }
+
+ void *dummy;
+ HRESULT result;
+
+ result = mIndexBuffer->Lock(0, 1, &dummy, D3DLOCK_DISCARD);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal index buffer, HRESULT: 0x%08x.", result);
+ }
+
+ result = mIndexBuffer->Unlock();
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to unlock internal index buffer, HRESULT: 0x%08x.", result);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+D3DFORMAT IndexBuffer9::getIndexFormat() const
+{
+ switch (mIndexType)
+ {
+ case GL_UNSIGNED_BYTE: return D3DFMT_INDEX16;
+ case GL_UNSIGNED_SHORT: return D3DFMT_INDEX16;
+ case GL_UNSIGNED_INT: return D3DFMT_INDEX32;
+ default: UNREACHABLE(); return D3DFMT_UNKNOWN;
+ }
+}
+
+IDirect3DIndexBuffer9 * IndexBuffer9::getBuffer() const
+{
+ return mIndexBuffer;
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.h
new file mode 100755
index 000000000..ba03ba703
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/IndexBuffer9.h
@@ -0,0 +1,49 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Indexffer9.h: Defines the D3D9 IndexBuffer implementation.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D9_INDEXBUFFER9_H_
+#define LIBANGLE_RENDERER_D3D_D3D9_INDEXBUFFER9_H_
+
+#include "libANGLE/renderer/d3d/IndexBuffer.h"
+
+namespace rx
+{
+class Renderer9;
+
+class IndexBuffer9 : public IndexBuffer
+{
+ public:
+ explicit IndexBuffer9(Renderer9 *const renderer);
+ virtual ~IndexBuffer9();
+
+ virtual gl::Error initialize(unsigned int bufferSize, GLenum indexType, bool dynamic);
+
+ virtual gl::Error mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory);
+ virtual gl::Error unmapBuffer();
+
+ virtual GLenum getIndexType() const;
+ virtual unsigned int getBufferSize() const;
+ virtual gl::Error setSize(unsigned int bufferSize, GLenum indexType);
+
+ virtual gl::Error discard();
+
+ D3DFORMAT getIndexFormat() const;
+ IDirect3DIndexBuffer9 *getBuffer() const;
+
+ private:
+ Renderer9 *const mRenderer;
+
+ IDirect3DIndexBuffer9 *mIndexBuffer;
+ unsigned int mBufferSize;
+ GLenum mIndexType;
+ bool mDynamic;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D9_INDEXBUFFER9_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/NativeWindow9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/NativeWindow9.cpp
new file mode 100755
index 000000000..388b8aa16
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/NativeWindow9.cpp
@@ -0,0 +1,39 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// NativeWindow9.cpp: Defines NativeWindow9, a class for managing and
+// performing operations on an EGLNativeWindowType for the D3D9 renderer.
+
+#include "libANGLE/renderer/d3d/d3d9/NativeWindow9.h"
+
+namespace rx
+{
+NativeWindow9::NativeWindow9(EGLNativeWindowType window) : NativeWindowD3D(window)
+{
+}
+
+bool NativeWindow9::initialize()
+{
+ return true;
+}
+
+bool NativeWindow9::getClientRect(LPRECT rect) const
+{
+ return GetClientRect(getNativeWindow(), rect) == TRUE;
+}
+
+bool NativeWindow9::isIconic() const
+{
+ return IsIconic(getNativeWindow()) == TRUE;
+}
+
+// static
+bool NativeWindow9::IsValidNativeWindow(EGLNativeWindowType window)
+{
+ return IsWindow(window) == TRUE;
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/NativeWindow9.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/NativeWindow9.h
new file mode 100755
index 000000000..a56b08dc8
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/NativeWindow9.h
@@ -0,0 +1,35 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// NativeWindow9.h: Defines NativeWindow9, a class for managing and
+// performing operations on an EGLNativeWindowType for the D3D9 renderer.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D9_NATIVEWINDOW9_H_
+#define LIBANGLE_RENDERER_D3D_D3D9_NATIVEWINDOW9_H_
+
+#include "common/debug.h"
+#include "common/platform.h"
+
+#include "libANGLE/renderer/d3d/NativeWindowD3D.h"
+
+namespace rx
+{
+
+class NativeWindow9 : public NativeWindowD3D
+{
+ public:
+ explicit NativeWindow9(EGLNativeWindowType window);
+
+ bool initialize() override;
+ bool getClientRect(LPRECT rect) const override;
+ bool isIconic() const override;
+
+ static bool IsValidNativeWindow(EGLNativeWindowType window);
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D9_NATIVEWINDOW9_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Query9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Query9.cpp
new file mode 100755
index 000000000..9e5a90a2f
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Query9.cpp
@@ -0,0 +1,189 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Query9.cpp: Defines the rx::Query9 class which implements rx::QueryImpl.
+
+#include "libANGLE/renderer/d3d/d3d9/Query9.h"
+#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
+#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
+
+#include <GLES2/gl2ext.h>
+
+namespace rx
+{
+Query9::Query9(Renderer9 *renderer, GLenum type)
+ : QueryImpl(type),
+ mResult(GL_FALSE),
+ mQueryFinished(false),
+ mRenderer(renderer),
+ mQuery(NULL)
+{
+}
+
+Query9::~Query9()
+{
+ SafeRelease(mQuery);
+}
+
+gl::Error Query9::begin()
+{
+ D3DQUERYTYPE d3dQueryType = gl_d3d9::ConvertQueryType(getType());
+ if (mQuery == nullptr)
+ {
+ HRESULT result = mRenderer->getDevice()->CreateQuery(d3dQueryType, &mQuery);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal query creation failed, result: 0x%X.", result);
+ }
+ }
+
+ if (d3dQueryType != D3DQUERYTYPE_EVENT)
+ {
+ HRESULT result = mQuery->Issue(D3DISSUE_BEGIN);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to begin internal query, result: 0x%X.",
+ result);
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Query9::end()
+{
+ ASSERT(mQuery);
+
+ HRESULT result = mQuery->Issue(D3DISSUE_END);
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to end internal query, result: 0x%X.", result);
+ }
+
+ mQueryFinished = false;
+ mResult = GL_FALSE;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Query9::queryCounter()
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION, "Unimplemented");
+}
+
+template <typename T>
+gl::Error Query9::getResultBase(T *params)
+{
+ while (!mQueryFinished)
+ {
+ gl::Error error = testQuery();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (!mQueryFinished)
+ {
+ Sleep(0);
+ }
+ }
+
+ ASSERT(mQueryFinished);
+ *params = static_cast<T>(mResult);
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Query9::getResult(GLint *params)
+{
+ return getResultBase(params);
+}
+
+gl::Error Query9::getResult(GLuint *params)
+{
+ return getResultBase(params);
+}
+
+gl::Error Query9::getResult(GLint64 *params)
+{
+ return getResultBase(params);
+}
+
+gl::Error Query9::getResult(GLuint64 *params)
+{
+ return getResultBase(params);
+}
+
+gl::Error Query9::isResultAvailable(bool *available)
+{
+ gl::Error error = testQuery();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ *available = mQueryFinished;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Query9::testQuery()
+{
+ if (!mQueryFinished)
+ {
+ ASSERT(mQuery);
+
+ HRESULT result = S_OK;
+ switch (getType())
+ {
+ case GL_ANY_SAMPLES_PASSED_EXT:
+ case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
+ {
+ DWORD numPixels = 0;
+ result = mQuery->GetData(&numPixels, sizeof(numPixels), D3DGETDATA_FLUSH);
+ if (result == S_OK)
+ {
+ mQueryFinished = true;
+ mResult = (numPixels > 0) ? GL_TRUE : GL_FALSE;
+ }
+ break;
+ }
+
+ case GL_COMMANDS_COMPLETED_CHROMIUM:
+ {
+ BOOL completed = FALSE;
+ result = mQuery->GetData(&completed, sizeof(completed), D3DGETDATA_FLUSH);
+ if (result == S_OK)
+ {
+ mQueryFinished = true;
+ mResult = (completed == TRUE) ? GL_TRUE : GL_FALSE;
+ }
+ break;
+ }
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ if (d3d9::isDeviceLostError(result))
+ {
+ mRenderer->notifyDeviceLost();
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to test get query result, device is lost.");
+ }
+ else if (mRenderer->testDeviceLost())
+ {
+ mRenderer->notifyDeviceLost();
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to test get query result, device is lost.");
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Query9.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Query9.h
new file mode 100755
index 000000000..9d17711a0
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Query9.h
@@ -0,0 +1,48 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Query9.h: Defines the rx::Query9 class which implements rx::QueryImpl.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D9_QUERY9_H_
+#define LIBANGLE_RENDERER_D3D_D3D9_QUERY9_H_
+
+#include "libANGLE/renderer/QueryImpl.h"
+
+namespace rx
+{
+class Renderer9;
+
+class Query9 : public QueryImpl
+{
+ public:
+ Query9(Renderer9 *renderer, GLenum type);
+ virtual ~Query9();
+
+ virtual gl::Error begin();
+ virtual gl::Error end();
+ virtual gl::Error queryCounter();
+ virtual gl::Error getResult(GLint *params);
+ virtual gl::Error getResult(GLuint *params);
+ virtual gl::Error getResult(GLint64 *params);
+ virtual gl::Error getResult(GLuint64 *params);
+ virtual gl::Error isResultAvailable(bool *available);
+
+ private:
+ gl::Error testQuery();
+
+ template <typename T>
+ gl::Error getResultBase(T *params);
+
+ GLuint64 mResult;
+ bool mQueryFinished;
+
+ Renderer9 *mRenderer;
+ IDirect3DQuery9 *mQuery;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D9_QUERY9_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.cpp
new file mode 100755
index 000000000..3e54c27f4
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.cpp
@@ -0,0 +1,163 @@
+//
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RenderTarget9.cpp: Implements a D3D9-specific wrapper for IDirect3DSurface9
+// pointers retained by renderbuffers.
+
+#include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h"
+#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
+#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
+#include "libANGLE/renderer/d3d/d3d9/SwapChain9.h"
+#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
+
+namespace rx
+{
+
+// TODO: AddRef the incoming surface to take ownership instead of expecting that its ref is being given.
+TextureRenderTarget9::TextureRenderTarget9(IDirect3DBaseTexture9 *texture,
+ size_t textureLevel,
+ IDirect3DSurface9 *surface,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLsizei samples)
+ : mWidth(width),
+ mHeight(height),
+ mDepth(depth),
+ mInternalFormat(internalFormat),
+ mD3DFormat(D3DFMT_UNKNOWN),
+ mSamples(samples),
+ mTexture(texture),
+ mTextureLevel(textureLevel),
+ mRenderTarget(surface)
+{
+ ASSERT(mDepth == 1);
+
+ if (mRenderTarget)
+ {
+ D3DSURFACE_DESC description;
+ mRenderTarget->GetDesc(&description);
+ mD3DFormat = description.Format;
+ }
+}
+
+TextureRenderTarget9::~TextureRenderTarget9()
+{
+ SafeRelease(mTexture);
+ SafeRelease(mRenderTarget);
+}
+
+GLsizei TextureRenderTarget9::getWidth() const
+{
+ return mWidth;
+}
+
+GLsizei TextureRenderTarget9::getHeight() const
+{
+ return mHeight;
+}
+
+GLsizei TextureRenderTarget9::getDepth() const
+{
+ return mDepth;
+}
+
+GLenum TextureRenderTarget9::getInternalFormat() const
+{
+ return mInternalFormat;
+}
+
+GLsizei TextureRenderTarget9::getSamples() const
+{
+ return mSamples;
+}
+
+IDirect3DBaseTexture9 *TextureRenderTarget9::getTexture() const
+{
+ return mTexture;
+}
+
+size_t TextureRenderTarget9::getTextureLevel() const
+{
+ return mTextureLevel;
+}
+
+IDirect3DSurface9 *TextureRenderTarget9::getSurface() const
+{
+ // Caller is responsible for releasing the returned surface reference.
+ // TODO: remove the AddRef to match RenderTarget11
+ if (mRenderTarget)
+ {
+ mRenderTarget->AddRef();
+ }
+
+ return mRenderTarget;
+}
+
+D3DFORMAT TextureRenderTarget9::getD3DFormat() const
+{
+ return mD3DFormat;
+}
+
+SurfaceRenderTarget9::SurfaceRenderTarget9(SwapChain9 *swapChain, bool depth)
+ : mSwapChain(swapChain),
+ mDepth(depth)
+{
+}
+
+SurfaceRenderTarget9::~SurfaceRenderTarget9()
+{
+}
+
+GLsizei SurfaceRenderTarget9::getWidth() const
+{
+ return mSwapChain->getWidth();
+}
+
+GLsizei SurfaceRenderTarget9::getHeight() const
+{
+ return mSwapChain->getHeight();
+}
+
+GLsizei SurfaceRenderTarget9::getDepth() const
+{
+ return 1;
+}
+
+GLenum SurfaceRenderTarget9::getInternalFormat() const
+{
+ return (mDepth ? mSwapChain->getDepthBufferInternalFormat()
+ : mSwapChain->getRenderTargetInternalFormat());
+}
+
+GLsizei SurfaceRenderTarget9::getSamples() const
+{
+ // Our EGL surfaces do not support multisampling.
+ return 0;
+}
+
+IDirect3DSurface9 *SurfaceRenderTarget9::getSurface() const
+{
+ return (mDepth ? mSwapChain->getDepthStencil() : mSwapChain->getRenderTarget());
+}
+
+IDirect3DBaseTexture9 *SurfaceRenderTarget9::getTexture() const
+{
+ return (mDepth ? nullptr : mSwapChain->getOffscreenTexture());
+}
+
+size_t SurfaceRenderTarget9::getTextureLevel() const
+{
+ return 0;
+}
+
+D3DFORMAT SurfaceRenderTarget9::getD3DFormat() const
+{
+ return d3d9::GetTextureFormatInfo(getInternalFormat()).texFormat;
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.h
new file mode 100755
index 000000000..f19c54de7
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/RenderTarget9.h
@@ -0,0 +1,98 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RenderTarget9.h: Defines a D3D9-specific wrapper for IDirect3DSurface9 pointers
+// retained by Renderbuffers.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D9_RENDERTARGET9_H_
+#define LIBANGLE_RENDERER_D3D_D3D9_RENDERTARGET9_H_
+
+#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
+
+namespace rx
+{
+class Renderer9;
+class SwapChain9;
+
+class RenderTarget9 : public RenderTargetD3D
+{
+ public:
+ RenderTarget9() { }
+ virtual ~RenderTarget9() { }
+ // Retrieve the texture that backs this render target, may be null for swap chain render
+ // targets.
+ virtual IDirect3DBaseTexture9 *getTexture() const = 0;
+ virtual size_t getTextureLevel() const = 0;
+
+ virtual IDirect3DSurface9 *getSurface() const = 0;
+
+ virtual D3DFORMAT getD3DFormat() const = 0;
+};
+
+class TextureRenderTarget9 : public RenderTarget9
+{
+ public:
+ TextureRenderTarget9(IDirect3DBaseTexture9 *texture,
+ size_t textureLevel,
+ IDirect3DSurface9 *surface,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLsizei samples);
+ virtual ~TextureRenderTarget9();
+
+ GLsizei getWidth() const override;
+ GLsizei getHeight() const override;
+ GLsizei getDepth() const override;
+ GLenum getInternalFormat() const override;
+ GLsizei getSamples() const override;
+
+ IDirect3DBaseTexture9 *getTexture() const override;
+ size_t getTextureLevel() const override;
+ IDirect3DSurface9 *getSurface() const override;
+
+ D3DFORMAT getD3DFormat() const override;
+
+ private:
+ GLsizei mWidth;
+ GLsizei mHeight;
+ GLsizei mDepth;
+ GLenum mInternalFormat;
+ D3DFORMAT mD3DFormat;
+ GLsizei mSamples;
+
+ IDirect3DBaseTexture9 *mTexture;
+ size_t mTextureLevel;
+ IDirect3DSurface9 *mRenderTarget;
+};
+
+class SurfaceRenderTarget9 : public RenderTarget9
+{
+ public:
+ SurfaceRenderTarget9(SwapChain9 *swapChain, bool depth);
+ virtual ~SurfaceRenderTarget9();
+
+ GLsizei getWidth() const override;
+ GLsizei getHeight() const override;
+ GLsizei getDepth() const override;
+ GLenum getInternalFormat() const override;
+ GLsizei getSamples() const override;
+
+ IDirect3DBaseTexture9 *getTexture() const override;
+ size_t getTextureLevel() const override;
+ IDirect3DSurface9 *getSurface() const override;
+
+ D3DFORMAT getD3DFormat() const override;
+
+ private:
+ SwapChain9 *mSwapChain;
+ bool mDepth;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D9_RENDERTARGET9_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp
new file mode 100755
index 000000000..d578d4075
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp
@@ -0,0 +1,3032 @@
+//
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Renderer9.cpp: Implements a back-end specific class for the D3D9 renderer.
+
+#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
+
+#include <sstream>
+#include <EGL/eglext.h>
+
+#include "common/utilities.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/Buffer.h"
+#include "libANGLE/Display.h"
+#include "libANGLE/features.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/Renderbuffer.h"
+#include "libANGLE/renderer/d3d/d3d9/Blit9.h"
+#include "libANGLE/renderer/d3d/d3d9/Buffer9.h"
+#include "libANGLE/renderer/d3d/d3d9/Context9.h"
+#include "libANGLE/renderer/d3d/d3d9/Fence9.h"
+#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
+#include "libANGLE/renderer/d3d/d3d9/Framebuffer9.h"
+#include "libANGLE/renderer/d3d/d3d9/Image9.h"
+#include "libANGLE/renderer/d3d/d3d9/IndexBuffer9.h"
+#include "libANGLE/renderer/d3d/d3d9/NativeWindow9.h"
+#include "libANGLE/renderer/d3d/d3d9/Query9.h"
+#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
+#include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h"
+#include "libANGLE/renderer/d3d/d3d9/ShaderExecutable9.h"
+#include "libANGLE/renderer/d3d/d3d9/SwapChain9.h"
+#include "libANGLE/renderer/d3d/d3d9/TextureStorage9.h"
+#include "libANGLE/renderer/d3d/d3d9/VertexArray9.h"
+#include "libANGLE/renderer/d3d/d3d9/VertexBuffer9.h"
+#include "libANGLE/renderer/d3d/CompilerD3D.h"
+#include "libANGLE/renderer/d3d/DeviceD3D.h"
+#include "libANGLE/renderer/d3d/FramebufferD3D.h"
+#include "libANGLE/renderer/d3d/IndexDataManager.h"
+#include "libANGLE/renderer/d3d/ProgramD3D.h"
+#include "libANGLE/renderer/d3d/RenderbufferD3D.h"
+#include "libANGLE/renderer/d3d/ShaderD3D.h"
+#include "libANGLE/renderer/d3d/SurfaceD3D.h"
+#include "libANGLE/renderer/d3d/TextureD3D.h"
+#include "libANGLE/State.h"
+#include "libANGLE/Surface.h"
+#include "libANGLE/Texture.h"
+#include "third_party/trace_event/trace_event.h"
+
+
+
+#if !defined(ANGLE_COMPILE_OPTIMIZATION_LEVEL)
+#define ANGLE_COMPILE_OPTIMIZATION_LEVEL D3DCOMPILE_OPTIMIZATION_LEVEL3
+#endif
+
+// Enable ANGLE_SUPPORT_SHADER_MODEL_2 if you wish devices with only shader model 2.
+// Such a device would not be conformant.
+#ifndef ANGLE_SUPPORT_SHADER_MODEL_2
+#define ANGLE_SUPPORT_SHADER_MODEL_2 0
+#endif
+
+namespace rx
+{
+
+enum
+{
+ MAX_VERTEX_CONSTANT_VECTORS_D3D9 = 256,
+ MAX_PIXEL_CONSTANT_VECTORS_SM2 = 32,
+ MAX_PIXEL_CONSTANT_VECTORS_SM3 = 224,
+ MAX_VARYING_VECTORS_SM2 = 8,
+ MAX_VARYING_VECTORS_SM3 = 10,
+
+ MAX_TEXTURE_IMAGE_UNITS_VTF_SM3 = 4
+};
+
+Renderer9::Renderer9(egl::Display *display) : RendererD3D(display), mStateManager(this)
+{
+ mD3d9Module = NULL;
+
+ mD3d9 = NULL;
+ mD3d9Ex = NULL;
+ mDevice = NULL;
+ mDeviceEx = NULL;
+ mDeviceWindow = NULL;
+ mBlit = NULL;
+
+ mAdapter = D3DADAPTER_DEFAULT;
+
+ const egl::AttributeMap &attributes = display->getAttributeMap();
+ EGLint requestedDeviceType = static_cast<EGLint>(attributes.get(
+ EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE));
+ switch (requestedDeviceType)
+ {
+ case EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE:
+ mDeviceType = D3DDEVTYPE_HAL;
+ break;
+
+ case EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE:
+ mDeviceType = D3DDEVTYPE_REF;
+ break;
+
+ case EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE:
+ mDeviceType = D3DDEVTYPE_NULLREF;
+ break;
+
+ default:
+ UNREACHABLE();
+ }
+
+ mMaskedClearSavedState = NULL;
+
+ mVertexDataManager = NULL;
+ mIndexDataManager = NULL;
+ mLineLoopIB = NULL;
+ mCountingIB = NULL;
+
+ mMaxNullColorbufferLRU = 0;
+ for (int i = 0; i < NUM_NULL_COLORBUFFER_CACHE_ENTRIES; i++)
+ {
+ mNullColorbufferCache[i].lruCount = 0;
+ mNullColorbufferCache[i].width = 0;
+ mNullColorbufferCache[i].height = 0;
+ mNullColorbufferCache[i].buffer = NULL;
+ }
+
+ mAppliedVertexShader = NULL;
+ mAppliedPixelShader = NULL;
+ mAppliedProgramSerial = 0;
+
+ gl::InitializeDebugAnnotations(&mAnnotator);
+
+ mEGLDevice = nullptr;
+}
+
+Renderer9::~Renderer9()
+{
+ if (mDevice)
+ {
+ // If the device is lost, reset it first to prevent leaving the driver in an unstable state
+ if (testDeviceLost())
+ {
+ resetDevice();
+ }
+ }
+
+ release();
+}
+
+void Renderer9::release()
+{
+ RendererD3D::cleanup();
+
+ gl::UninitializeDebugAnnotations();
+
+ mTranslatedAttribCache.clear();
+
+ releaseDeviceResources();
+
+ SafeDelete(mEGLDevice);
+ SafeRelease(mDevice);
+ SafeRelease(mDeviceEx);
+ SafeRelease(mD3d9);
+ SafeRelease(mD3d9Ex);
+
+ mCompiler.release();
+
+ if (mDeviceWindow)
+ {
+ DestroyWindow(mDeviceWindow);
+ mDeviceWindow = NULL;
+ }
+
+ mD3d9Module = NULL;
+}
+
+egl::Error Renderer9::initialize()
+{
+ TRACE_EVENT0("gpu.angle", "GetModuleHandle_d3d9");
+ mD3d9Module = GetModuleHandle(TEXT("d3d9.dll"));
+
+ if (mD3d9Module == NULL)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, D3D9_INIT_MISSING_DEP, "No D3D9 module found.");
+ }
+
+ typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT, IDirect3D9Ex**);
+ Direct3DCreate9ExFunc Direct3DCreate9ExPtr = reinterpret_cast<Direct3DCreate9ExFunc>(GetProcAddress(mD3d9Module, "Direct3DCreate9Ex"));
+
+ // Use Direct3D9Ex if available. Among other things, this version is less
+ // inclined to report a lost context, for example when the user switches
+ // desktop. Direct3D9Ex is available in Windows Vista and later if suitable drivers are available.
+ if (ANGLE_D3D9EX == ANGLE_ENABLED && Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &mD3d9Ex)))
+ {
+ TRACE_EVENT0("gpu.angle", "D3d9Ex_QueryInterface");
+ ASSERT(mD3d9Ex);
+ mD3d9Ex->QueryInterface(__uuidof(IDirect3D9), reinterpret_cast<void**>(&mD3d9));
+ ASSERT(mD3d9);
+ }
+ else
+ {
+ TRACE_EVENT0("gpu.angle", "Direct3DCreate9");
+ mD3d9 = Direct3DCreate9(D3D_SDK_VERSION);
+ }
+
+ if (!mD3d9)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, D3D9_INIT_MISSING_DEP, "Could not create D3D9 device.");
+ }
+
+ if (mDisplay->getNativeDisplayId() != nullptr)
+ {
+ // UNIMPLEMENTED(); // FIXME: Determine which adapter index the device context corresponds to
+ }
+
+ HRESULT result;
+
+ // Give up on getting device caps after about one second.
+ {
+ TRACE_EVENT0("gpu.angle", "GetDeviceCaps");
+ for (int i = 0; i < 10; ++i)
+ {
+ result = mD3d9->GetDeviceCaps(mAdapter, mDeviceType, &mDeviceCaps);
+ if (SUCCEEDED(result))
+ {
+ break;
+ }
+ else if (result == D3DERR_NOTAVAILABLE)
+ {
+ Sleep(100); // Give the driver some time to initialize/recover
+ }
+ else if (FAILED(result)) // D3DERR_OUTOFVIDEOMEMORY, E_OUTOFMEMORY, D3DERR_INVALIDDEVICE, or another error we can't recover from
+ {
+ return egl::Error(EGL_NOT_INITIALIZED,
+ D3D9_INIT_OTHER_ERROR,
+ "Failed to get device caps: Error code 0x%x\n", result);
+ }
+ }
+ }
+
+#if ANGLE_SUPPORT_SHADER_MODEL_2
+ size_t minShaderModel = 2;
+#else
+ size_t minShaderModel = 3;
+#endif
+
+ if (mDeviceCaps.PixelShaderVersion < D3DPS_VERSION(minShaderModel, 0))
+ {
+ return egl::Error(EGL_NOT_INITIALIZED,
+ D3D9_INIT_UNSUPPORTED_VERSION,
+ "Renderer does not support PS %u.%u.aborting!", minShaderModel, 0);
+ }
+
+ // When DirectX9 is running with an older DirectX8 driver, a StretchRect from a regular texture to a render target texture is not supported.
+ // This is required by Texture2D::ensureRenderTarget.
+ if ((mDeviceCaps.DevCaps2 & D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES) == 0)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED,
+ D3D9_INIT_UNSUPPORTED_STRETCHRECT,
+ "Renderer does not support StretctRect from textures.");
+ }
+
+ {
+ TRACE_EVENT0("gpu.angle", "GetAdapterIdentifier");
+ mD3d9->GetAdapterIdentifier(mAdapter, 0, &mAdapterIdentifier);
+ }
+
+ static const TCHAR windowName[] = TEXT("AngleHiddenWindow");
+ static const TCHAR className[] = TEXT("STATIC");
+
+ {
+ TRACE_EVENT0("gpu.angle", "CreateWindowEx");
+ mDeviceWindow = CreateWindowEx(WS_EX_NOACTIVATE, className, windowName, WS_DISABLED | WS_POPUP, 0, 0, 1, 1, HWND_MESSAGE, NULL, GetModuleHandle(NULL), NULL);
+ }
+
+ D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters();
+ DWORD behaviorFlags = D3DCREATE_FPU_PRESERVE | D3DCREATE_NOWINDOWCHANGES | D3DCREATE_MULTITHREADED;
+
+ {
+ TRACE_EVENT0("gpu.angle", "D3d9_CreateDevice");
+ result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE, &presentParameters, &mDevice);
+ }
+ if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DEVICELOST)
+ {
+ return egl::Error(EGL_BAD_ALLOC, D3D9_INIT_OUT_OF_MEMORY,
+ "CreateDevice failed: device lost of out of memory");
+ }
+
+ if (FAILED(result))
+ {
+ TRACE_EVENT0("gpu.angle", "D3d9_CreateDevice2");
+ result = mD3d9->CreateDevice(mAdapter, mDeviceType, mDeviceWindow, behaviorFlags | D3DCREATE_SOFTWARE_VERTEXPROCESSING, &presentParameters, &mDevice);
+
+ if (FAILED(result))
+ {
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_NOTAVAILABLE || result == D3DERR_DEVICELOST);
+ return egl::Error(EGL_BAD_ALLOC, D3D9_INIT_OUT_OF_MEMORY,
+ "CreateDevice2 failed: device lost, not available, or of out of memory");
+ }
+ }
+
+ if (mD3d9Ex)
+ {
+ TRACE_EVENT0("gpu.angle", "mDevice_QueryInterface");
+ result = mDevice->QueryInterface(__uuidof(IDirect3DDevice9Ex), (void**)&mDeviceEx);
+ ASSERT(SUCCEEDED(result));
+ }
+
+ {
+ TRACE_EVENT0("gpu.angle", "ShaderCache initialize");
+ mVertexShaderCache.initialize(mDevice);
+ mPixelShaderCache.initialize(mDevice);
+ }
+
+ D3DDISPLAYMODE currentDisplayMode;
+ mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
+
+ // Check vertex texture support
+ // Only Direct3D 10 ready devices support all the necessary vertex texture formats.
+ // We test this using D3D9 by checking support for the R16F format.
+ mVertexTextureSupport = mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0) &&
+ SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format,
+ D3DUSAGE_QUERY_VERTEXTEXTURE, D3DRTYPE_TEXTURE, D3DFMT_R16F));
+
+ initializeDevice();
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+// do any one-time device initialization
+// NOTE: this is also needed after a device lost/reset
+// to reset the scene status and ensure the default states are reset.
+void Renderer9::initializeDevice()
+{
+ // Permanent non-default states
+ mDevice->SetRenderState(D3DRS_POINTSPRITEENABLE, TRUE);
+ mDevice->SetRenderState(D3DRS_LASTPIXEL, FALSE);
+
+ if (mDeviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0))
+ {
+ mDevice->SetRenderState(D3DRS_POINTSIZE_MAX, (DWORD&)mDeviceCaps.MaxPointSize);
+ }
+ else
+ {
+ mDevice->SetRenderState(D3DRS_POINTSIZE_MAX, 0x3F800000); // 1.0f
+ }
+
+ const gl::Caps &rendererCaps = getNativeCaps();
+
+ mCurVertexSamplerStates.resize(rendererCaps.maxVertexTextureImageUnits);
+ mCurPixelSamplerStates.resize(rendererCaps.maxTextureImageUnits);
+
+ mCurVertexTextures.resize(rendererCaps.maxVertexTextureImageUnits);
+ mCurPixelTextures.resize(rendererCaps.maxTextureImageUnits);
+
+ markAllStateDirty();
+
+ mSceneStarted = false;
+
+ ASSERT(!mBlit);
+ mBlit = new Blit9(this);
+ mBlit->initialize();
+
+ ASSERT(!mVertexDataManager && !mIndexDataManager);
+ mVertexDataManager = new VertexDataManager(this);
+ mIndexDataManager = new IndexDataManager(this, getRendererClass());
+
+ mTranslatedAttribCache.resize(getNativeCaps().maxVertexAttributes);
+
+ mStateManager.initialize();
+}
+
+D3DPRESENT_PARAMETERS Renderer9::getDefaultPresentParameters()
+{
+ D3DPRESENT_PARAMETERS presentParameters = {0};
+
+ // The default swap chain is never actually used. Surface will create a new swap chain with the proper parameters.
+ presentParameters.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
+ presentParameters.BackBufferCount = 1;
+ presentParameters.BackBufferFormat = D3DFMT_UNKNOWN;
+ presentParameters.BackBufferWidth = 1;
+ presentParameters.BackBufferHeight = 1;
+ presentParameters.EnableAutoDepthStencil = FALSE;
+ presentParameters.Flags = 0;
+ presentParameters.hDeviceWindow = mDeviceWindow;
+ presentParameters.MultiSampleQuality = 0;
+ presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE;
+ presentParameters.PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT;
+ presentParameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ presentParameters.Windowed = TRUE;
+
+ return presentParameters;
+}
+
+egl::ConfigSet Renderer9::generateConfigs()
+{
+ static const GLenum colorBufferFormats[] =
+ {
+ GL_BGR5_A1_ANGLEX,
+ GL_BGRA8_EXT,
+ GL_RGB565,
+
+ };
+
+ static const GLenum depthStencilBufferFormats[] =
+ {
+ GL_NONE,
+ GL_DEPTH_COMPONENT32_OES,
+ GL_DEPTH24_STENCIL8_OES,
+ GL_DEPTH_COMPONENT24_OES,
+ GL_DEPTH_COMPONENT16,
+ };
+
+ const gl::Caps &rendererCaps = getNativeCaps();
+ const gl::TextureCapsMap &rendererTextureCaps = getNativeTextureCaps();
+
+ D3DDISPLAYMODE currentDisplayMode;
+ mD3d9->GetAdapterDisplayMode(mAdapter, &currentDisplayMode);
+
+ // Determine the min and max swap intervals
+ int minSwapInterval = 4;
+ int maxSwapInterval = 0;
+
+ if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_IMMEDIATE)
+ {
+ minSwapInterval = std::min(minSwapInterval, 0);
+ maxSwapInterval = std::max(maxSwapInterval, 0);
+ }
+ if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_ONE)
+ {
+ minSwapInterval = std::min(minSwapInterval, 1);
+ maxSwapInterval = std::max(maxSwapInterval, 1);
+ }
+ if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_TWO)
+ {
+ minSwapInterval = std::min(minSwapInterval, 2);
+ maxSwapInterval = std::max(maxSwapInterval, 2);
+ }
+ if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_THREE)
+ {
+ minSwapInterval = std::min(minSwapInterval, 3);
+ maxSwapInterval = std::max(maxSwapInterval, 3);
+ }
+ if (mDeviceCaps.PresentationIntervals & D3DPRESENT_INTERVAL_FOUR)
+ {
+ minSwapInterval = std::min(minSwapInterval, 4);
+ maxSwapInterval = std::max(maxSwapInterval, 4);
+ }
+
+ egl::ConfigSet configs;
+ for (size_t formatIndex = 0; formatIndex < ArraySize(colorBufferFormats); formatIndex++)
+ {
+ GLenum colorBufferInternalFormat = colorBufferFormats[formatIndex];
+ const gl::TextureCaps &colorBufferFormatCaps = rendererTextureCaps.get(colorBufferInternalFormat);
+ if (colorBufferFormatCaps.renderable)
+ {
+ for (size_t depthStencilIndex = 0; depthStencilIndex < ArraySize(depthStencilBufferFormats); depthStencilIndex++)
+ {
+ GLenum depthStencilBufferInternalFormat = depthStencilBufferFormats[depthStencilIndex];
+ const gl::TextureCaps &depthStencilBufferFormatCaps = rendererTextureCaps.get(depthStencilBufferInternalFormat);
+ if (depthStencilBufferFormatCaps.renderable || depthStencilBufferInternalFormat == GL_NONE)
+ {
+ const gl::InternalFormat &colorBufferFormatInfo = gl::GetInternalFormatInfo(colorBufferInternalFormat);
+ const gl::InternalFormat &depthStencilBufferFormatInfo = gl::GetInternalFormatInfo(depthStencilBufferInternalFormat);
+ const d3d9::TextureFormat &d3d9ColorBufferFormatInfo = d3d9::GetTextureFormatInfo(colorBufferInternalFormat);
+
+ egl::Config config;
+ config.renderTargetFormat = colorBufferInternalFormat;
+ config.depthStencilFormat = depthStencilBufferInternalFormat;
+ config.bufferSize = colorBufferFormatInfo.pixelBytes * 8;
+ config.redSize = colorBufferFormatInfo.redBits;
+ config.greenSize = colorBufferFormatInfo.greenBits;
+ config.blueSize = colorBufferFormatInfo.blueBits;
+ config.luminanceSize = colorBufferFormatInfo.luminanceBits;
+ config.alphaSize = colorBufferFormatInfo.alphaBits;
+ config.alphaMaskSize = 0;
+ config.bindToTextureRGB = (colorBufferFormatInfo.format == GL_RGB);
+ config.bindToTextureRGBA = (colorBufferFormatInfo.format == GL_RGBA || colorBufferFormatInfo.format == GL_BGRA_EXT);
+ config.colorBufferType = EGL_RGB_BUFFER;
+ // Mark as slow if blits to the back-buffer won't be straight forward
+ config.configCaveat = (currentDisplayMode.Format == d3d9ColorBufferFormatInfo.renderFormat) ? EGL_NONE : EGL_SLOW_CONFIG;
+ config.configID = static_cast<EGLint>(configs.size() + 1);
+ config.conformant = EGL_OPENGL_ES2_BIT;
+ config.depthSize = depthStencilBufferFormatInfo.depthBits;
+ config.level = 0;
+ config.matchNativePixmap = EGL_NONE;
+ config.maxPBufferWidth = rendererCaps.max2DTextureSize;
+ config.maxPBufferHeight = rendererCaps.max2DTextureSize;
+ config.maxPBufferPixels = rendererCaps.max2DTextureSize * rendererCaps.max2DTextureSize;
+ config.maxSwapInterval = maxSwapInterval;
+ config.minSwapInterval = minSwapInterval;
+ config.nativeRenderable = EGL_FALSE;
+ config.nativeVisualID = 0;
+ config.nativeVisualType = EGL_NONE;
+ config.renderableType = EGL_OPENGL_ES2_BIT;
+ config.sampleBuffers = 0; // FIXME: enumerate multi-sampling
+ config.samples = 0;
+ config.stencilSize = depthStencilBufferFormatInfo.stencilBits;
+ config.surfaceType = EGL_PBUFFER_BIT | EGL_WINDOW_BIT | EGL_SWAP_BEHAVIOR_PRESERVED_BIT;
+ config.transparentType = EGL_NONE;
+ config.transparentRedValue = 0;
+ config.transparentGreenValue = 0;
+ config.transparentBlueValue = 0;
+
+ configs.add(config);
+ }
+ }
+ }
+ }
+
+ ASSERT(configs.size() > 0);
+ return configs;
+}
+
+void Renderer9::generateDisplayExtensions(egl::DisplayExtensions *outExtensions) const
+{
+ outExtensions->createContextRobustness = true;
+
+ if (getShareHandleSupport())
+ {
+ outExtensions->d3dShareHandleClientBuffer = true;
+ outExtensions->surfaceD3DTexture2DShareHandle = true;
+ }
+ outExtensions->d3dTextureClientBuffer = true;
+
+ outExtensions->querySurfacePointer = true;
+ outExtensions->windowFixedSize = true;
+ outExtensions->postSubBuffer = true;
+ outExtensions->deviceQuery = true;
+
+ outExtensions->image = true;
+ outExtensions->imageBase = true;
+ outExtensions->glTexture2DImage = true;
+ outExtensions->glRenderbufferImage = true;
+
+ outExtensions->flexibleSurfaceCompatibility = true;
+}
+
+void Renderer9::startScene()
+{
+ if (!mSceneStarted)
+ {
+ long result = mDevice->BeginScene();
+ if (SUCCEEDED(result)) {
+ // This is defensive checking against the device being
+ // lost at unexpected times.
+ mSceneStarted = true;
+ }
+ }
+}
+
+void Renderer9::endScene()
+{
+ if (mSceneStarted)
+ {
+ // EndScene can fail if the device was lost, for example due
+ // to a TDR during a draw call.
+ mDevice->EndScene();
+ mSceneStarted = false;
+ }
+}
+
+gl::Error Renderer9::flush()
+{
+ IDirect3DQuery9* query = NULL;
+ gl::Error error = allocateEventQuery(&query);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ HRESULT result = query->Issue(D3DISSUE_END);
+ if (FAILED(result))
+ {
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to issue event query, result: 0x%X.", result);
+ }
+
+ // Grab the query data once
+ result = query->GetData(NULL, 0, D3DGETDATA_FLUSH);
+ freeEventQuery(query);
+ if (FAILED(result))
+ {
+ if (d3d9::isDeviceLostError(result))
+ {
+ notifyDeviceLost();
+ }
+
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to get event query data, result: 0x%X.", result);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer9::finish()
+{
+ IDirect3DQuery9* query = NULL;
+ gl::Error error = allocateEventQuery(&query);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ HRESULT result = query->Issue(D3DISSUE_END);
+ if (FAILED(result))
+ {
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to issue event query, result: 0x%X.", result);
+ }
+
+ // Grab the query data once
+ result = query->GetData(NULL, 0, D3DGETDATA_FLUSH);
+ if (FAILED(result))
+ {
+ if (d3d9::isDeviceLostError(result))
+ {
+ notifyDeviceLost();
+ }
+
+ freeEventQuery(query);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to get event query data, result: 0x%X.", result);
+ }
+
+ // Loop until the query completes
+ while (result == S_FALSE)
+ {
+ // Keep polling, but allow other threads to do something useful first
+ ScheduleYield();
+
+ result = query->GetData(NULL, 0, D3DGETDATA_FLUSH);
+
+ // explicitly check for device loss
+ // some drivers seem to return S_FALSE even if the device is lost
+ // instead of D3DERR_DEVICELOST like they should
+ if (result == S_FALSE && testDeviceLost())
+ {
+ result = D3DERR_DEVICELOST;
+ }
+
+ if (FAILED(result))
+ {
+ if (d3d9::isDeviceLostError(result))
+ {
+ notifyDeviceLost();
+ }
+
+ freeEventQuery(query);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to get event query data, result: 0x%X.", result);
+ }
+
+ }
+
+ freeEventQuery(query);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+bool Renderer9::isValidNativeWindow(EGLNativeWindowType window) const
+{
+ return NativeWindow9::IsValidNativeWindow(window);
+}
+
+NativeWindowD3D *Renderer9::createNativeWindow(EGLNativeWindowType window,
+ const egl::Config *,
+ const egl::AttributeMap &) const
+{
+ return new NativeWindow9(window);
+}
+
+SwapChainD3D *Renderer9::createSwapChain(NativeWindowD3D *nativeWindow,
+ HANDLE shareHandle,
+ IUnknown *d3dTexture,
+ GLenum backBufferFormat,
+ GLenum depthBufferFormat,
+ EGLint orientation)
+{
+ return new SwapChain9(this, GetAs<NativeWindow9>(nativeWindow), shareHandle, d3dTexture,
+ backBufferFormat, depthBufferFormat, orientation);
+}
+
+egl::Error Renderer9::getD3DTextureInfo(IUnknown *d3dTexture,
+ EGLint *width,
+ EGLint *height,
+ GLenum *fboFormat) const
+{
+ IDirect3DTexture9 *texture = nullptr;
+ if (FAILED(d3dTexture->QueryInterface(&texture)))
+ {
+ return egl::Error(EGL_BAD_PARAMETER, "client buffer is not a IDirect3DTexture9");
+ }
+
+ IDirect3DDevice9 *textureDevice = nullptr;
+ texture->GetDevice(&textureDevice);
+ if (textureDevice != mDevice)
+ {
+ SafeRelease(texture);
+ return egl::Error(EGL_BAD_PARAMETER, "Texture's device does not match.");
+ }
+ SafeRelease(textureDevice);
+
+ D3DSURFACE_DESC desc;
+ texture->GetLevelDesc(0, &desc);
+ SafeRelease(texture);
+
+ if (width)
+ {
+ *width = static_cast<EGLint>(desc.Width);
+ }
+ if (height)
+ {
+ *height = static_cast<EGLint>(desc.Height);
+ }
+
+ // From table egl.restrictions in EGL_ANGLE_d3d_texture_client_buffer.
+ switch (desc.Format)
+ {
+ case D3DFMT_R8G8B8:
+ case D3DFMT_A8R8G8B8:
+ case D3DFMT_A16B16G16R16F:
+ case D3DFMT_A32B32G32R32F:
+ break;
+
+ default:
+ return egl::Error(EGL_BAD_PARAMETER, "Unknown client buffer texture format: %u.",
+ desc.Format);
+ }
+
+ if (fboFormat)
+ {
+ const auto &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format);
+ ASSERT(d3dFormatInfo.info().id != angle::Format::ID::NONE);
+ *fboFormat = d3dFormatInfo.info().fboImplementationInternalFormat;
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error Renderer9::validateShareHandle(const egl::Config *config,
+ HANDLE shareHandle,
+ const egl::AttributeMap &attribs) const
+{
+ if (shareHandle == nullptr)
+ {
+ return egl::Error(EGL_BAD_PARAMETER, "NULL share handle.");
+ }
+
+ EGLint width = attribs.getAsInt(EGL_WIDTH, 0);
+ EGLint height = attribs.getAsInt(EGL_HEIGHT, 0);
+ ASSERT(width != 0 && height != 0);
+
+ const d3d9::TextureFormat &backBufferd3dFormatInfo =
+ d3d9::GetTextureFormatInfo(config->renderTargetFormat);
+
+ IDirect3DTexture9 *texture = nullptr;
+ HRESULT result = mDevice->CreateTexture(width, height, 1, D3DUSAGE_RENDERTARGET,
+ backBufferd3dFormatInfo.texFormat, D3DPOOL_DEFAULT,
+ &texture, &shareHandle);
+ if (FAILED(result))
+ {
+ return egl::Error(EGL_BAD_PARAMETER, "Failed to open share handle, result: 0x%X.", result);
+ }
+
+ DWORD levelCount = texture->GetLevelCount();
+
+ D3DSURFACE_DESC desc;
+ texture->GetLevelDesc(0, &desc);
+ SafeRelease(texture);
+
+ if (levelCount != 1 || desc.Width != static_cast<UINT>(width) ||
+ desc.Height != static_cast<UINT>(height) ||
+ desc.Format != backBufferd3dFormatInfo.texFormat)
+ {
+ return egl::Error(EGL_BAD_PARAMETER, "Invalid texture parameters in share handle texture.");
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+ContextImpl *Renderer9::createContext(const gl::ContextState &state)
+{
+ return new Context9(state, this);
+}
+
+void *Renderer9::getD3DDevice()
+{
+ return reinterpret_cast<void*>(mDevice);
+}
+
+gl::Error Renderer9::allocateEventQuery(IDirect3DQuery9 **outQuery)
+{
+ if (mEventQueryPool.empty())
+ {
+ HRESULT result = mDevice->CreateQuery(D3DQUERYTYPE_EVENT, outQuery);
+ if (FAILED(result))
+ {
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate event query, result: 0x%X.", result);
+ }
+ }
+ else
+ {
+ *outQuery = mEventQueryPool.back();
+ mEventQueryPool.pop_back();
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+void Renderer9::freeEventQuery(IDirect3DQuery9* query)
+{
+ if (mEventQueryPool.size() > 1000)
+ {
+ SafeRelease(query);
+ }
+ else
+ {
+ mEventQueryPool.push_back(query);
+ }
+}
+
+gl::Error Renderer9::createVertexShader(const DWORD *function, size_t length, IDirect3DVertexShader9 **outShader)
+{
+ return mVertexShaderCache.create(function, length, outShader);
+}
+
+gl::Error Renderer9::createPixelShader(const DWORD *function, size_t length, IDirect3DPixelShader9 **outShader)
+{
+ return mPixelShaderCache.create(function, length, outShader);
+}
+
+HRESULT Renderer9::createVertexBuffer(UINT Length, DWORD Usage, IDirect3DVertexBuffer9 **ppVertexBuffer)
+{
+ D3DPOOL Pool = getBufferPool(Usage);
+ return mDevice->CreateVertexBuffer(Length, Usage, 0, Pool, ppVertexBuffer, NULL);
+}
+
+VertexBuffer *Renderer9::createVertexBuffer()
+{
+ return new VertexBuffer9(this);
+}
+
+HRESULT Renderer9::createIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, IDirect3DIndexBuffer9 **ppIndexBuffer)
+{
+ D3DPOOL Pool = getBufferPool(Usage);
+ return mDevice->CreateIndexBuffer(Length, Usage, Format, Pool, ppIndexBuffer, NULL);
+}
+
+IndexBuffer *Renderer9::createIndexBuffer()
+{
+ return new IndexBuffer9(this);
+}
+
+StreamProducerImpl *Renderer9::createStreamProducerD3DTextureNV12(
+ egl::Stream::ConsumerType consumerType,
+ const egl::AttributeMap &attribs)
+{
+ // Streams are not supported under D3D9
+ UNREACHABLE();
+ return nullptr;
+}
+
+bool Renderer9::supportsFastCopyBufferToTexture(GLenum internalFormat) const
+{
+ // Pixel buffer objects are not supported in D3D9, since D3D9 is ES2-only and PBOs are ES3.
+ return false;
+}
+
+gl::Error Renderer9::fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTargetD3D *destRenderTarget,
+ GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea)
+{
+ // Pixel buffer objects are not supported in D3D9, since D3D9 is ES2-only and PBOs are ES3.
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error Renderer9::setSamplerState(gl::SamplerType type, int index, gl::Texture *texture, const gl::SamplerState &samplerState)
+{
+ CurSamplerState &appliedSampler = (type == gl::SAMPLER_PIXEL) ? mCurPixelSamplerStates[index]
+ : mCurVertexSamplerStates[index];
+
+ // Make sure to add the level offset for our tiny compressed texture workaround
+ TextureD3D *textureD3D = GetImplAs<TextureD3D>(texture);
+
+ TextureStorage *storage = nullptr;
+ gl::Error error = textureD3D->getNativeTexture(&storage);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ // Storage should exist, texture should be complete
+ ASSERT(storage);
+
+ DWORD baseLevel = texture->getBaseLevel() + storage->getTopLevel();
+
+ if (appliedSampler.forceSet || appliedSampler.baseLevel != baseLevel ||
+ memcmp(&samplerState, &appliedSampler, sizeof(gl::SamplerState)) != 0)
+ {
+ int d3dSamplerOffset = (type == gl::SAMPLER_PIXEL) ? 0 : D3DVERTEXTEXTURESAMPLER0;
+ int d3dSampler = index + d3dSamplerOffset;
+
+ mDevice->SetSamplerState(d3dSampler, D3DSAMP_ADDRESSU, gl_d3d9::ConvertTextureWrap(samplerState.wrapS));
+ mDevice->SetSamplerState(d3dSampler, D3DSAMP_ADDRESSV, gl_d3d9::ConvertTextureWrap(samplerState.wrapT));
+
+ mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAGFILTER, gl_d3d9::ConvertMagFilter(samplerState.magFilter, samplerState.maxAnisotropy));
+
+ D3DTEXTUREFILTERTYPE d3dMinFilter, d3dMipFilter;
+ float lodBias;
+ gl_d3d9::ConvertMinFilter(samplerState.minFilter, &d3dMinFilter, &d3dMipFilter, &lodBias,
+ samplerState.maxAnisotropy, baseLevel);
+ mDevice->SetSamplerState(d3dSampler, D3DSAMP_MINFILTER, d3dMinFilter);
+ mDevice->SetSamplerState(d3dSampler, D3DSAMP_MIPFILTER, d3dMipFilter);
+ mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXMIPLEVEL, baseLevel);
+ mDevice->SetSamplerState(d3dSampler, D3DSAMP_MIPMAPLODBIAS, static_cast<DWORD>(lodBias));
+ if (getNativeExtensions().textureFilterAnisotropic)
+ {
+ DWORD maxAnisotropy =
+ std::min(mDeviceCaps.MaxAnisotropy, static_cast<DWORD>(samplerState.maxAnisotropy));
+ mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXANISOTROPY, maxAnisotropy);
+ }
+ }
+
+ appliedSampler.forceSet = false;
+ appliedSampler.samplerState = samplerState;
+ appliedSampler.baseLevel = baseLevel;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer9::setTexture(gl::SamplerType type, int index, gl::Texture *texture)
+{
+ int d3dSamplerOffset = (type == gl::SAMPLER_PIXEL) ? 0 : D3DVERTEXTEXTURESAMPLER0;
+ int d3dSampler = index + d3dSamplerOffset;
+ IDirect3DBaseTexture9 *d3dTexture = NULL;
+ bool forceSetTexture = false;
+
+ std::vector<uintptr_t> &appliedTextures = (type == gl::SAMPLER_PIXEL) ? mCurPixelTextures : mCurVertexTextures;
+
+ if (texture)
+ {
+ TextureD3D *textureImpl = GetImplAs<TextureD3D>(texture);
+
+ TextureStorage *texStorage = nullptr;
+ gl::Error error = textureImpl->getNativeTexture(&texStorage);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ // Texture should be complete and have a storage
+ ASSERT(texStorage);
+
+ TextureStorage9 *storage9 = GetAs<TextureStorage9>(texStorage);
+ error = storage9->getBaseTexture(&d3dTexture);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ // If we get NULL back from getBaseTexture here, something went wrong
+ // in the texture class and we're unexpectedly missing the d3d texture
+ ASSERT(d3dTexture != NULL);
+
+ forceSetTexture = textureImpl->hasDirtyImages();
+ textureImpl->resetDirty();
+ }
+
+ if (forceSetTexture || appliedTextures[index] != reinterpret_cast<uintptr_t>(d3dTexture))
+ {
+ mDevice->SetTexture(d3dSampler, d3dTexture);
+ }
+
+ appliedTextures[index] = reinterpret_cast<uintptr_t>(d3dTexture);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer9::setUniformBuffers(const gl::ContextState & /*data*/,
+ const std::vector<GLint> & /*vertexUniformBuffers*/,
+ const std::vector<GLint> & /*fragmentUniformBuffers*/)
+{
+ // No effect in ES2/D3D9
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer9::updateState(Context9 *context, GLenum drawMode)
+{
+ const auto &data = context->getContextState();
+ const auto &glState = data.getState();
+
+ // Applies the render target surface, depth stencil surface, viewport rectangle and
+ // scissor rectangle to the renderer
+ gl::Framebuffer *framebuffer = glState.getDrawFramebuffer();
+ ASSERT(framebuffer && !framebuffer->hasAnyDirtyBit() && framebuffer->complete(data));
+
+ ANGLE_TRY(applyRenderTarget(context, framebuffer));
+
+ // Setting viewport state
+ setViewport(glState.getViewport(), glState.getNearPlane(), glState.getFarPlane(), drawMode,
+ glState.getRasterizerState().frontFace, false);
+
+ // Setting scissors state
+ setScissorRectangle(glState.getScissor(), glState.isScissorTestEnabled());
+
+ // Setting blend, depth stencil, and rasterizer states
+ // Since framebuffer->getSamples will return the original samples which may be different with
+ // the sample counts that we set in render target view, here we use renderTarget->getSamples to
+ // get the actual samples.
+ GLsizei samples = 0;
+ auto firstColorAttachment = framebuffer->getFirstColorbuffer();
+ if (firstColorAttachment)
+ {
+ ASSERT(firstColorAttachment->isAttached());
+ RenderTarget9 *renderTarget = nullptr;
+ ANGLE_TRY(firstColorAttachment->getRenderTarget(&renderTarget));
+ samples = renderTarget->getSamples();
+ }
+ gl::RasterizerState rasterizer = glState.getRasterizerState();
+ rasterizer.pointDrawMode = (drawMode == GL_POINTS);
+ rasterizer.multiSample = (samples != 0);
+
+ unsigned int mask = GetBlendSampleMask(data, samples);
+ ANGLE_TRY(setBlendDepthRasterStates(data, mask));
+
+ mStateManager.resetDirtyBits();
+
+ return gl::NoError();
+}
+
+void Renderer9::setScissorRectangle(const gl::Rectangle &scissor, bool enabled)
+{
+ mStateManager.setScissorState(scissor, enabled);
+}
+
+gl::Error Renderer9::setBlendDepthRasterStates(const gl::ContextState &glData, GLenum drawMode)
+{
+ const auto &glState = glData.getState();
+ auto drawFramebuffer = glState.getDrawFramebuffer();
+ ASSERT(!drawFramebuffer->hasAnyDirtyBit());
+ // Since framebuffer->getSamples will return the original samples which may be different with
+ // the sample counts that we set in render target view, here we use renderTarget->getSamples to
+ // get the actual samples.
+ GLsizei samples = 0;
+ auto firstColorAttachment = drawFramebuffer->getFirstColorbuffer();
+ if (firstColorAttachment)
+ {
+ ASSERT(firstColorAttachment->isAttached());
+ RenderTarget9 *renderTarget = nullptr;
+ ANGLE_TRY(firstColorAttachment->getRenderTarget(&renderTarget));
+ samples = renderTarget->getSamples();
+ }
+ gl::RasterizerState rasterizer = glState.getRasterizerState();
+ rasterizer.pointDrawMode = (drawMode == GL_POINTS);
+ rasterizer.multiSample = (samples != 0);
+
+ unsigned int mask = GetBlendSampleMask(glData, samples);
+ return mStateManager.setBlendDepthRasterStates(glState, mask);
+}
+
+void Renderer9::setViewport(const gl::Rectangle &viewport,
+ float zNear,
+ float zFar,
+ GLenum drawMode,
+ GLenum frontFace,
+ bool ignoreViewport)
+{
+ mStateManager.setViewportState(viewport, zNear, zFar, drawMode, frontFace, ignoreViewport);
+}
+
+bool Renderer9::applyPrimitiveType(GLenum mode, GLsizei count, bool usesPointSize)
+{
+ switch (mode)
+ {
+ case GL_POINTS:
+ mPrimitiveType = D3DPT_POINTLIST;
+ mPrimitiveCount = count;
+ break;
+ case GL_LINES:
+ mPrimitiveType = D3DPT_LINELIST;
+ mPrimitiveCount = count / 2;
+ break;
+ case GL_LINE_LOOP:
+ mPrimitiveType = D3DPT_LINESTRIP;
+ mPrimitiveCount = count - 1; // D3D doesn't support line loops, so we draw the last line separately
+ break;
+ case GL_LINE_STRIP:
+ mPrimitiveType = D3DPT_LINESTRIP;
+ mPrimitiveCount = count - 1;
+ break;
+ case GL_TRIANGLES:
+ mPrimitiveType = D3DPT_TRIANGLELIST;
+ mPrimitiveCount = count / 3;
+ break;
+ case GL_TRIANGLE_STRIP:
+ mPrimitiveType = D3DPT_TRIANGLESTRIP;
+ mPrimitiveCount = count - 2;
+ break;
+ case GL_TRIANGLE_FAN:
+ mPrimitiveType = D3DPT_TRIANGLEFAN;
+ mPrimitiveCount = count - 2;
+ break;
+ default:
+ UNREACHABLE();
+ return false;
+ }
+
+ return mPrimitiveCount > 0;
+}
+
+gl::Error Renderer9::getNullColorbuffer(GLImplFactory *implFactory,
+ const gl::FramebufferAttachment *depthbuffer,
+ const gl::FramebufferAttachment **outColorBuffer)
+{
+ ASSERT(depthbuffer);
+
+ const gl::Extents &size = depthbuffer->getSize();
+
+ // search cached nullcolorbuffers
+ for (int i = 0; i < NUM_NULL_COLORBUFFER_CACHE_ENTRIES; i++)
+ {
+ if (mNullColorbufferCache[i].buffer != NULL &&
+ mNullColorbufferCache[i].width == size.width &&
+ mNullColorbufferCache[i].height == size.height)
+ {
+ mNullColorbufferCache[i].lruCount = ++mMaxNullColorbufferLRU;
+ *outColorBuffer = mNullColorbufferCache[i].buffer;
+ return gl::Error(GL_NO_ERROR);
+ }
+ }
+
+ gl::Renderbuffer *nullRenderbuffer = new gl::Renderbuffer(implFactory->createRenderbuffer(), 0);
+ gl::Error error = nullRenderbuffer->setStorage(GL_NONE, size.width, size.height);
+ if (error.isError())
+ {
+ SafeDelete(nullRenderbuffer);
+ return error;
+ }
+
+ gl::FramebufferAttachment *nullbuffer = new gl::FramebufferAttachment(GL_RENDERBUFFER, GL_NONE, gl::ImageIndex::MakeInvalid(), nullRenderbuffer);
+
+ // add nullbuffer to the cache
+ NullColorbufferCacheEntry *oldest = &mNullColorbufferCache[0];
+ for (int i = 1; i < NUM_NULL_COLORBUFFER_CACHE_ENTRIES; i++)
+ {
+ if (mNullColorbufferCache[i].lruCount < oldest->lruCount)
+ {
+ oldest = &mNullColorbufferCache[i];
+ }
+ }
+
+ delete oldest->buffer;
+ oldest->buffer = nullbuffer;
+ oldest->lruCount = ++mMaxNullColorbufferLRU;
+ oldest->width = size.width;
+ oldest->height = size.height;
+
+ *outColorBuffer = nullbuffer;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer9::applyRenderTarget(GLImplFactory *implFactory,
+ const gl::FramebufferAttachment *colorAttachment,
+ const gl::FramebufferAttachment *depthStencilAttachment)
+{
+ const gl::FramebufferAttachment *renderAttachment = colorAttachment;
+ gl::Error error(GL_NO_ERROR);
+
+ // if there is no color attachment we must synthesize a NULL colorattachment
+ // to keep the D3D runtime happy. This should only be possible if depth texturing.
+ if (renderAttachment == nullptr)
+ {
+ error = getNullColorbuffer(implFactory, depthStencilAttachment, &renderAttachment);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ ASSERT(renderAttachment != nullptr);
+
+ size_t renderTargetWidth = 0;
+ size_t renderTargetHeight = 0;
+ D3DFORMAT renderTargetFormat = D3DFMT_UNKNOWN;
+
+ RenderTarget9 *renderTarget = nullptr;
+ error = renderAttachment->getRenderTarget(&renderTarget);
+ if (error.isError())
+ {
+ return error;
+ }
+ ASSERT(renderTarget);
+
+ bool renderTargetChanged = false;
+ unsigned int renderTargetSerial = renderTarget->getSerial();
+ if (renderTargetSerial != mAppliedRenderTargetSerial)
+ {
+ // Apply the render target on the device
+ IDirect3DSurface9 *renderTargetSurface = renderTarget->getSurface();
+ ASSERT(renderTargetSurface);
+
+ mDevice->SetRenderTarget(0, renderTargetSurface);
+ SafeRelease(renderTargetSurface);
+
+ renderTargetWidth = renderTarget->getWidth();
+ renderTargetHeight = renderTarget->getHeight();
+ renderTargetFormat = renderTarget->getD3DFormat();
+
+ mAppliedRenderTargetSerial = renderTargetSerial;
+ renderTargetChanged = true;
+ }
+
+ RenderTarget9 *depthStencilRenderTarget = nullptr;
+ unsigned int depthStencilSerial = 0;
+
+ if (depthStencilAttachment != nullptr)
+ {
+ error = depthStencilAttachment->getRenderTarget(&depthStencilRenderTarget);
+ if (error.isError())
+ {
+ return error;
+ }
+ ASSERT(depthStencilRenderTarget);
+
+ depthStencilSerial = depthStencilRenderTarget->getSerial();
+ }
+
+ if (depthStencilSerial != mAppliedDepthStencilSerial || !mDepthStencilInitialized)
+ {
+ unsigned int depthSize = 0;
+ unsigned int stencilSize = 0;
+
+ // Apply the depth stencil on the device
+ if (depthStencilRenderTarget)
+ {
+ IDirect3DSurface9 *depthStencilSurface = depthStencilRenderTarget->getSurface();
+ ASSERT(depthStencilSurface);
+
+ mDevice->SetDepthStencilSurface(depthStencilSurface);
+ SafeRelease(depthStencilSurface);
+
+ depthSize = depthStencilAttachment->getDepthSize();
+ stencilSize = depthStencilAttachment->getStencilSize();
+ }
+ else
+ {
+ mDevice->SetDepthStencilSurface(NULL);
+ }
+
+ mStateManager.updateDepthSizeIfChanged(mDepthStencilInitialized, depthSize);
+ mStateManager.updateStencilSizeIfChanged(mDepthStencilInitialized, stencilSize);
+
+ mAppliedDepthStencilSerial = depthStencilSerial;
+ mDepthStencilInitialized = true;
+ }
+
+ if (renderTargetChanged || !mRenderTargetDescInitialized)
+ {
+ mStateManager.forceSetBlendState();
+ mStateManager.forceSetScissorState();
+ mStateManager.setRenderTargetBounds(renderTargetWidth, renderTargetHeight);
+ mRenderTargetDescInitialized = true;
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer9::applyRenderTarget(GLImplFactory *implFactory,
+ const gl::Framebuffer *framebuffer)
+{
+ return applyRenderTarget(implFactory, framebuffer->getColorbuffer(0),
+ framebuffer->getDepthOrStencilbuffer());
+}
+
+gl::Error Renderer9::applyVertexBuffer(const gl::State &state,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instances,
+ TranslatedIndexData * /*indexInfo*/)
+{
+ gl::Error error = mVertexDataManager->prepareVertexData(state, first, count, &mTranslatedAttribCache, instances);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return mVertexDeclarationCache.applyDeclaration(
+ mDevice, mTranslatedAttribCache, state.getProgram(), first, instances, &mRepeatDraw);
+}
+
+// Applies the indices and element array bindings to the Direct3D 9 device
+gl::Error Renderer9::applyIndexBuffer(const gl::ContextState &data,
+ const GLvoid *indices,
+ GLsizei count,
+ GLenum mode,
+ GLenum type,
+ TranslatedIndexData *indexInfo)
+{
+ gl::VertexArray *vao = data.getState().getVertexArray();
+ gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
+ gl::Error error = mIndexDataManager->prepareIndexData(type, count, elementArrayBuffer, indices,
+ indexInfo, false);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ // Directly binding the storage buffer is not supported for d3d9
+ ASSERT(indexInfo->storage == NULL);
+
+ if (indexInfo->serial != mAppliedIBSerial)
+ {
+ IndexBuffer9* indexBuffer = GetAs<IndexBuffer9>(indexInfo->indexBuffer);
+
+ mDevice->SetIndices(indexBuffer->getBuffer());
+ mAppliedIBSerial = indexInfo->serial;
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer9::applyTransformFeedbackBuffers(const gl::State &state)
+{
+ ASSERT(!state.isTransformFeedbackActiveUnpaused());
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer9::drawArraysImpl(const gl::ContextState &data,
+ GLenum mode,
+ GLint startVertex,
+ GLsizei count,
+ GLsizei instances)
+{
+ ASSERT(!data.getState().isTransformFeedbackActiveUnpaused());
+
+ startScene();
+
+ if (mode == GL_LINE_LOOP)
+ {
+ return drawLineLoop(count, GL_NONE, NULL, 0, NULL);
+ }
+ else if (instances > 0)
+ {
+ StaticIndexBufferInterface *countingIB = NULL;
+ gl::Error error = getCountingIB(count, &countingIB);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (mAppliedIBSerial != countingIB->getSerial())
+ {
+ IndexBuffer9 *indexBuffer = GetAs<IndexBuffer9>(countingIB->getIndexBuffer());
+
+ mDevice->SetIndices(indexBuffer->getBuffer());
+ mAppliedIBSerial = countingIB->getSerial();
+ }
+
+ for (int i = 0; i < mRepeatDraw; i++)
+ {
+ mDevice->DrawIndexedPrimitive(mPrimitiveType, 0, 0, count, 0, mPrimitiveCount);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+ }
+ else // Regular case
+ {
+ mDevice->DrawPrimitive(mPrimitiveType, 0, mPrimitiveCount);
+ return gl::Error(GL_NO_ERROR);
+ }
+}
+
+gl::Error Renderer9::drawElementsImpl(const gl::ContextState &data,
+ const TranslatedIndexData &indexInfo,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei /*instances*/)
+{
+ startScene();
+
+ int minIndex = static_cast<int>(indexInfo.indexRange.start);
+
+ gl::VertexArray *vao = data.getState().getVertexArray();
+ gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
+
+ if (mode == GL_POINTS)
+ {
+ return drawIndexedPoints(count, type, indices, minIndex, elementArrayBuffer);
+ }
+ else if (mode == GL_LINE_LOOP)
+ {
+ return drawLineLoop(count, type, indices, minIndex, elementArrayBuffer);
+ }
+ else
+ {
+ size_t vertexCount = indexInfo.indexRange.vertexCount();
+ for (int i = 0; i < mRepeatDraw; i++)
+ {
+ mDevice->DrawIndexedPrimitive(mPrimitiveType, -minIndex, minIndex,
+ static_cast<UINT>(vertexCount), indexInfo.startIndex,
+ mPrimitiveCount);
+ }
+ return gl::Error(GL_NO_ERROR);
+ }
+}
+
+gl::Error Renderer9::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer)
+{
+ // Get the raw indices for an indexed draw
+ if (type != GL_NONE && elementArrayBuffer)
+ {
+ BufferD3D *storage = GetImplAs<BufferD3D>(elementArrayBuffer);
+ intptr_t offset = reinterpret_cast<intptr_t>(indices);
+ const uint8_t *bufferData = NULL;
+ gl::Error error = storage->getData(&bufferData);
+ if (error.isError())
+ {
+ return error;
+ }
+ indices = bufferData + offset;
+ }
+
+ unsigned int startIndex = 0;
+
+ if (getNativeExtensions().elementIndexUint)
+ {
+ if (!mLineLoopIB)
+ {
+ mLineLoopIB = new StreamingIndexBufferInterface(this);
+ gl::Error error = mLineLoopIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_INT);
+ if (error.isError())
+ {
+ SafeDelete(mLineLoopIB);
+ return error;
+ }
+ }
+
+ // Checked by Renderer9::applyPrimitiveType
+ ASSERT(count >= 0);
+
+ if (static_cast<unsigned int>(count) + 1 > (std::numeric_limits<unsigned int>::max() / sizeof(unsigned int)))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create a 32-bit looping index buffer for GL_LINE_LOOP, too many indices required.");
+ }
+
+ const unsigned int spaceNeeded = (static_cast<unsigned int>(count)+1) * sizeof(unsigned int);
+ gl::Error error = mLineLoopIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ void* mappedMemory = NULL;
+ unsigned int offset = 0;
+ error = mLineLoopIB->mapBuffer(spaceNeeded, &mappedMemory, &offset);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ startIndex = static_cast<unsigned int>(offset) / 4;
+ unsigned int *data = reinterpret_cast<unsigned int*>(mappedMemory);
+
+ switch (type)
+ {
+ case GL_NONE: // Non-indexed draw
+ for (int i = 0; i < count; i++)
+ {
+ data[i] = i;
+ }
+ data[count] = 0;
+ break;
+ case GL_UNSIGNED_BYTE:
+ for (int i = 0; i < count; i++)
+ {
+ data[i] = static_cast<const GLubyte*>(indices)[i];
+ }
+ data[count] = static_cast<const GLubyte*>(indices)[0];
+ break;
+ case GL_UNSIGNED_SHORT:
+ for (int i = 0; i < count; i++)
+ {
+ data[i] = static_cast<const GLushort*>(indices)[i];
+ }
+ data[count] = static_cast<const GLushort*>(indices)[0];
+ break;
+ case GL_UNSIGNED_INT:
+ for (int i = 0; i < count; i++)
+ {
+ data[i] = static_cast<const GLuint*>(indices)[i];
+ }
+ data[count] = static_cast<const GLuint*>(indices)[0];
+ break;
+ default: UNREACHABLE();
+ }
+
+ error = mLineLoopIB->unmapBuffer();
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ else
+ {
+ if (!mLineLoopIB)
+ {
+ mLineLoopIB = new StreamingIndexBufferInterface(this);
+ gl::Error error = mLineLoopIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_SHORT);
+ if (error.isError())
+ {
+ SafeDelete(mLineLoopIB);
+ return error;
+ }
+ }
+
+ // Checked by Renderer9::applyPrimitiveType
+ ASSERT(count >= 0);
+
+ if (static_cast<unsigned int>(count) + 1 > (std::numeric_limits<unsigned short>::max() / sizeof(unsigned short)))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create a 16-bit looping index buffer for GL_LINE_LOOP, too many indices required.");
+ }
+
+ const unsigned int spaceNeeded = (static_cast<unsigned int>(count) + 1) * sizeof(unsigned short);
+ gl::Error error = mLineLoopIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_SHORT);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ void* mappedMemory = NULL;
+ unsigned int offset;
+ error = mLineLoopIB->mapBuffer(spaceNeeded, &mappedMemory, &offset);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ startIndex = static_cast<unsigned int>(offset) / 2;
+ unsigned short *data = reinterpret_cast<unsigned short*>(mappedMemory);
+
+ switch (type)
+ {
+ case GL_NONE: // Non-indexed draw
+ for (int i = 0; i < count; i++)
+ {
+ data[i] = static_cast<unsigned short>(i);
+ }
+ data[count] = 0;
+ break;
+ case GL_UNSIGNED_BYTE:
+ for (int i = 0; i < count; i++)
+ {
+ data[i] = static_cast<const GLubyte*>(indices)[i];
+ }
+ data[count] = static_cast<const GLubyte*>(indices)[0];
+ break;
+ case GL_UNSIGNED_SHORT:
+ for (int i = 0; i < count; i++)
+ {
+ data[i] = static_cast<const GLushort*>(indices)[i];
+ }
+ data[count] = static_cast<const GLushort*>(indices)[0];
+ break;
+ case GL_UNSIGNED_INT:
+ for (int i = 0; i < count; i++)
+ {
+ data[i] = static_cast<unsigned short>(static_cast<const GLuint*>(indices)[i]);
+ }
+ data[count] = static_cast<unsigned short>(static_cast<const GLuint*>(indices)[0]);
+ break;
+ default: UNREACHABLE();
+ }
+
+ error = mLineLoopIB->unmapBuffer();
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+
+ if (mAppliedIBSerial != mLineLoopIB->getSerial())
+ {
+ IndexBuffer9 *indexBuffer = GetAs<IndexBuffer9>(mLineLoopIB->getIndexBuffer());
+
+ mDevice->SetIndices(indexBuffer->getBuffer());
+ mAppliedIBSerial = mLineLoopIB->getSerial();
+ }
+
+ mDevice->DrawIndexedPrimitive(D3DPT_LINESTRIP, -minIndex, minIndex, count, startIndex, count);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+template <typename T>
+static gl::Error drawPoints(IDirect3DDevice9* device, GLsizei count, const GLvoid *indices, int minIndex)
+{
+ for (int i = 0; i < count; i++)
+ {
+ unsigned int indexValue = static_cast<unsigned int>(static_cast<const T*>(indices)[i]) - minIndex;
+ device->DrawPrimitive(D3DPT_POINTLIST, indexValue, 1);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer9::drawIndexedPoints(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer)
+{
+ // Drawing index point lists is unsupported in d3d9, fall back to a regular DrawPrimitive call
+ // for each individual point. This call is not expected to happen often.
+
+ if (elementArrayBuffer)
+ {
+ BufferD3D *storage = GetImplAs<BufferD3D>(elementArrayBuffer);
+ intptr_t offset = reinterpret_cast<intptr_t>(indices);
+
+ const uint8_t *bufferData = NULL;
+ gl::Error error = storage->getData(&bufferData);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ indices = bufferData + offset;
+ }
+
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE: return drawPoints<GLubyte>(mDevice, count, indices, minIndex);
+ case GL_UNSIGNED_SHORT: return drawPoints<GLushort>(mDevice, count, indices, minIndex);
+ case GL_UNSIGNED_INT: return drawPoints<GLuint>(mDevice, count, indices, minIndex);
+ default: UNREACHABLE(); return gl::Error(GL_INVALID_OPERATION);
+ }
+}
+
+gl::Error Renderer9::getCountingIB(size_t count, StaticIndexBufferInterface **outIB)
+{
+ // Update the counting index buffer if it is not large enough or has not been created yet.
+ if (count <= 65536) // 16-bit indices
+ {
+ const unsigned int spaceNeeded = static_cast<unsigned int>(count) * sizeof(unsigned short);
+
+ if (!mCountingIB || mCountingIB->getBufferSize() < spaceNeeded)
+ {
+ SafeDelete(mCountingIB);
+ mCountingIB = new StaticIndexBufferInterface(this);
+ mCountingIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_SHORT);
+
+ void *mappedMemory = NULL;
+ gl::Error error = mCountingIB->mapBuffer(spaceNeeded, &mappedMemory, NULL);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ unsigned short *data = reinterpret_cast<unsigned short*>(mappedMemory);
+ for (size_t i = 0; i < count; i++)
+ {
+ data[i] = static_cast<unsigned short>(i);
+ }
+
+ error = mCountingIB->unmapBuffer();
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ }
+ else if (getNativeExtensions().elementIndexUint)
+ {
+ const unsigned int spaceNeeded = static_cast<unsigned int>(count) * sizeof(unsigned int);
+
+ if (!mCountingIB || mCountingIB->getBufferSize() < spaceNeeded)
+ {
+ SafeDelete(mCountingIB);
+ mCountingIB = new StaticIndexBufferInterface(this);
+ mCountingIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT);
+
+ void *mappedMemory = NULL;
+ gl::Error error = mCountingIB->mapBuffer(spaceNeeded, &mappedMemory, NULL);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ unsigned int *data = reinterpret_cast<unsigned int*>(mappedMemory);
+ for (unsigned int i = 0; i < count; i++)
+ {
+ data[i] = i;
+ }
+
+ error = mCountingIB->unmapBuffer();
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ }
+ else
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Could not create a counting index buffer for glDrawArraysInstanced.");
+ }
+
+ *outIB = mCountingIB;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer9::applyShaders(const gl::ContextState &data, GLenum drawMode)
+{
+ ProgramD3D *programD3D = GetImplAs<ProgramD3D>(data.getState().getProgram());
+ programD3D->updateCachedInputLayout(data.getState());
+
+ const auto &inputLayout = programD3D->getCachedInputLayout();
+
+ ShaderExecutableD3D *vertexExe = NULL;
+ ANGLE_TRY(programD3D->getVertexExecutableForInputLayout(inputLayout, &vertexExe, nullptr));
+
+ const gl::Framebuffer *drawFramebuffer = data.getState().getDrawFramebuffer();
+ ShaderExecutableD3D *pixelExe = NULL;
+ ANGLE_TRY(programD3D->getPixelExecutableForFramebuffer(drawFramebuffer, &pixelExe));
+
+ IDirect3DVertexShader9 *vertexShader = (vertexExe ? GetAs<ShaderExecutable9>(vertexExe)->getVertexShader() : nullptr);
+ IDirect3DPixelShader9 *pixelShader = (pixelExe ? GetAs<ShaderExecutable9>(pixelExe)->getPixelShader() : nullptr);
+
+ if (vertexShader != mAppliedVertexShader)
+ {
+ mDevice->SetVertexShader(vertexShader);
+ mAppliedVertexShader = vertexShader;
+ }
+
+ if (pixelShader != mAppliedPixelShader)
+ {
+ mDevice->SetPixelShader(pixelShader);
+ mAppliedPixelShader = pixelShader;
+ }
+
+ // D3D9 has a quirk where creating multiple shaders with the same content
+ // can return the same shader pointer. Because GL programs store different data
+ // per-program, checking the program serial guarantees we upload fresh
+ // uniform data even if our shader pointers are the same.
+ // https://code.google.com/p/angleproject/issues/detail?id=661
+ unsigned int programSerial = programD3D->getSerial();
+ if (programSerial != mAppliedProgramSerial)
+ {
+ programD3D->dirtyAllUniforms();
+ mStateManager.forceSetDXUniformsState();
+ mAppliedProgramSerial = programSerial;
+ }
+
+ return programD3D->applyUniforms(drawMode);
+}
+
+gl::Error Renderer9::applyUniforms(const ProgramD3D &programD3D,
+ GLenum /*drawMode*/,
+ const std::vector<D3DUniform *> &uniformArray)
+{
+ for (const D3DUniform *targetUniform : uniformArray)
+ {
+ if (!targetUniform->dirty)
+ continue;
+
+ GLfloat *f = (GLfloat *)targetUniform->data;
+ GLint *i = (GLint *)targetUniform->data;
+
+ switch (targetUniform->type)
+ {
+ case GL_SAMPLER_2D:
+ case GL_SAMPLER_CUBE:
+ case GL_SAMPLER_EXTERNAL_OES:
+ break;
+ case GL_BOOL:
+ case GL_BOOL_VEC2:
+ case GL_BOOL_VEC3:
+ case GL_BOOL_VEC4:
+ applyUniformnbv(targetUniform, i);
+ break;
+ case GL_FLOAT:
+ case GL_FLOAT_VEC2:
+ case GL_FLOAT_VEC3:
+ case GL_FLOAT_VEC4:
+ case GL_FLOAT_MAT2:
+ case GL_FLOAT_MAT3:
+ case GL_FLOAT_MAT4:
+ applyUniformnfv(targetUniform, f);
+ break;
+ case GL_INT:
+ case GL_INT_VEC2:
+ case GL_INT_VEC3:
+ case GL_INT_VEC4:
+ applyUniformniv(targetUniform, i);
+ break;
+ default:
+ UNREACHABLE();
+ }
+ }
+
+ // Driver uniforms
+ mStateManager.setShaderConstants();
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+void Renderer9::applyUniformnfv(const D3DUniform *targetUniform, const GLfloat *v)
+{
+ if (targetUniform->isReferencedByFragmentShader())
+ {
+ mDevice->SetPixelShaderConstantF(targetUniform->psRegisterIndex, v, targetUniform->registerCount);
+ }
+
+ if (targetUniform->isReferencedByVertexShader())
+ {
+ mDevice->SetVertexShaderConstantF(targetUniform->vsRegisterIndex, v, targetUniform->registerCount);
+ }
+}
+
+void Renderer9::applyUniformniv(const D3DUniform *targetUniform, const GLint *v)
+{
+ ASSERT(targetUniform->registerCount <= MAX_VERTEX_CONSTANT_VECTORS_D3D9);
+ GLfloat vector[MAX_VERTEX_CONSTANT_VECTORS_D3D9][4];
+
+ for (unsigned int i = 0; i < targetUniform->registerCount; i++)
+ {
+ vector[i][0] = (GLfloat)v[4 * i + 0];
+ vector[i][1] = (GLfloat)v[4 * i + 1];
+ vector[i][2] = (GLfloat)v[4 * i + 2];
+ vector[i][3] = (GLfloat)v[4 * i + 3];
+ }
+
+ applyUniformnfv(targetUniform, (GLfloat*)vector);
+}
+
+void Renderer9::applyUniformnbv(const D3DUniform *targetUniform, const GLint *v)
+{
+ ASSERT(targetUniform->registerCount <= MAX_VERTEX_CONSTANT_VECTORS_D3D9);
+ GLfloat vector[MAX_VERTEX_CONSTANT_VECTORS_D3D9][4];
+
+ for (unsigned int i = 0; i < targetUniform->registerCount; i++)
+ {
+ vector[i][0] = (v[4 * i + 0] == GL_FALSE) ? 0.0f : 1.0f;
+ vector[i][1] = (v[4 * i + 1] == GL_FALSE) ? 0.0f : 1.0f;
+ vector[i][2] = (v[4 * i + 2] == GL_FALSE) ? 0.0f : 1.0f;
+ vector[i][3] = (v[4 * i + 3] == GL_FALSE) ? 0.0f : 1.0f;
+ }
+
+ applyUniformnfv(targetUniform, (GLfloat*)vector);
+}
+
+gl::Error Renderer9::clear(const ClearParameters &clearParams,
+ const gl::FramebufferAttachment *colorBuffer,
+ const gl::FramebufferAttachment *depthStencilBuffer)
+{
+ if (clearParams.colorClearType != GL_FLOAT)
+ {
+ // Clearing buffers with non-float values is not supported by Renderer9 and ES 2.0
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+ }
+
+ bool clearColor = clearParams.clearColor[0];
+ for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
+ {
+ if (clearParams.clearColor[i] != clearColor)
+ {
+ // Clearing individual buffers other than buffer zero is not supported by Renderer9 and ES 2.0
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+ }
+ }
+
+ float depth = gl::clamp01(clearParams.depthClearValue);
+ DWORD stencil = clearParams.stencilClearValue & 0x000000FF;
+
+ unsigned int stencilUnmasked = 0x0;
+ if (clearParams.clearStencil && depthStencilBuffer->getStencilSize() > 0)
+ {
+ ASSERT(depthStencilBuffer != nullptr);
+
+ RenderTargetD3D *stencilRenderTarget = nullptr;
+ gl::Error error = depthStencilBuffer->getRenderTarget(&stencilRenderTarget);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ RenderTarget9 *stencilRenderTarget9 = GetAs<RenderTarget9>(stencilRenderTarget);
+ ASSERT(stencilRenderTarget9);
+
+ const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(stencilRenderTarget9->getD3DFormat());
+ stencilUnmasked = (0x1 << d3dFormatInfo.stencilBits) - 1;
+ }
+
+ const bool needMaskedStencilClear = clearParams.clearStencil &&
+ (clearParams.stencilWriteMask & stencilUnmasked) != stencilUnmasked;
+
+ bool needMaskedColorClear = false;
+ D3DCOLOR color = D3DCOLOR_ARGB(255, 0, 0, 0);
+ if (clearColor)
+ {
+ ASSERT(colorBuffer != nullptr);
+
+ RenderTargetD3D *colorRenderTarget = NULL;
+ gl::Error error = colorBuffer->getRenderTarget(&colorRenderTarget);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ RenderTarget9 *colorRenderTarget9 = GetAs<RenderTarget9>(colorRenderTarget);
+ ASSERT(colorRenderTarget9);
+
+ const gl::InternalFormat &formatInfo = *colorBuffer->getFormat().info;
+ const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(colorRenderTarget9->getD3DFormat());
+
+ color =
+ D3DCOLOR_ARGB(gl::unorm<8>((formatInfo.alphaBits == 0 && d3dFormatInfo.alphaBits > 0)
+ ? 1.0f
+ : clearParams.colorFClearValue.alpha),
+ gl::unorm<8>((formatInfo.redBits == 0 && d3dFormatInfo.redBits > 0)
+ ? 0.0f
+ : clearParams.colorFClearValue.red),
+ gl::unorm<8>((formatInfo.greenBits == 0 && d3dFormatInfo.greenBits > 0)
+ ? 0.0f
+ : clearParams.colorFClearValue.green),
+ gl::unorm<8>((formatInfo.blueBits == 0 && d3dFormatInfo.blueBits > 0)
+ ? 0.0f
+ : clearParams.colorFClearValue.blue));
+
+ if ((formatInfo.redBits > 0 && !clearParams.colorMaskRed) ||
+ (formatInfo.greenBits > 0 && !clearParams.colorMaskGreen) ||
+ (formatInfo.blueBits > 0 && !clearParams.colorMaskBlue) ||
+ (formatInfo.alphaBits > 0 && !clearParams.colorMaskAlpha))
+ {
+ needMaskedColorClear = true;
+ }
+ }
+
+ if (needMaskedColorClear || needMaskedStencilClear)
+ {
+ // State which is altered in all paths from this point to the clear call is saved.
+ // State which is altered in only some paths will be flagged dirty in the case that
+ // that path is taken.
+ HRESULT hr;
+ if (mMaskedClearSavedState == NULL)
+ {
+ hr = mDevice->BeginStateBlock();
+ ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY);
+
+ mDevice->SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
+ mDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS);
+ mDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
+ mDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
+ mDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
+ mDevice->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
+ mDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
+ mDevice->SetRenderState(D3DRS_CLIPPLANEENABLE, 0);
+ mDevice->SetRenderState(D3DRS_COLORWRITEENABLE, 0);
+ mDevice->SetRenderState(D3DRS_STENCILENABLE, FALSE);
+ mDevice->SetPixelShader(NULL);
+ mDevice->SetVertexShader(NULL);
+ mDevice->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE);
+ mDevice->SetStreamSource(0, NULL, 0, 0);
+ mDevice->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE);
+ mDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
+ mDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TFACTOR);
+ mDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
+ mDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TFACTOR);
+ mDevice->SetRenderState(D3DRS_TEXTUREFACTOR, color);
+ mDevice->SetRenderState(D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF);
+
+ for(int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+ {
+ mDevice->SetStreamSourceFreq(i, 1);
+ }
+
+ hr = mDevice->EndStateBlock(&mMaskedClearSavedState);
+ ASSERT(SUCCEEDED(hr) || hr == D3DERR_OUTOFVIDEOMEMORY || hr == E_OUTOFMEMORY);
+ }
+
+ ASSERT(mMaskedClearSavedState != NULL);
+
+ if (mMaskedClearSavedState != NULL)
+ {
+ hr = mMaskedClearSavedState->Capture();
+ ASSERT(SUCCEEDED(hr));
+ }
+
+ mDevice->SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
+ mDevice->SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS);
+ mDevice->SetRenderState(D3DRS_ZENABLE, FALSE);
+ mDevice->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
+ mDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
+ mDevice->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
+ mDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
+ mDevice->SetRenderState(D3DRS_CLIPPLANEENABLE, 0);
+
+ if (clearColor)
+ {
+ mDevice->SetRenderState(D3DRS_COLORWRITEENABLE,
+ gl_d3d9::ConvertColorMask(clearParams.colorMaskRed,
+ clearParams.colorMaskGreen,
+ clearParams.colorMaskBlue,
+ clearParams.colorMaskAlpha));
+ }
+ else
+ {
+ mDevice->SetRenderState(D3DRS_COLORWRITEENABLE, 0);
+ }
+
+ if (stencilUnmasked != 0x0 && clearParams.clearStencil)
+ {
+ mDevice->SetRenderState(D3DRS_STENCILENABLE, TRUE);
+ mDevice->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, FALSE);
+ mDevice->SetRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS);
+ mDevice->SetRenderState(D3DRS_STENCILREF, stencil);
+ mDevice->SetRenderState(D3DRS_STENCILWRITEMASK, clearParams.stencilWriteMask);
+ mDevice->SetRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_REPLACE);
+ mDevice->SetRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_REPLACE);
+ mDevice->SetRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE);
+ }
+ else
+ {
+ mDevice->SetRenderState(D3DRS_STENCILENABLE, FALSE);
+ }
+
+ mDevice->SetPixelShader(NULL);
+ mDevice->SetVertexShader(NULL);
+ mDevice->SetFVF(D3DFVF_XYZRHW);
+ mDevice->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE);
+ mDevice->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
+ mDevice->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TFACTOR);
+ mDevice->SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
+ mDevice->SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TFACTOR);
+ mDevice->SetRenderState(D3DRS_TEXTUREFACTOR, color);
+ mDevice->SetRenderState(D3DRS_MULTISAMPLEMASK, 0xFFFFFFFF);
+
+ for(int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+ {
+ mDevice->SetStreamSourceFreq(i, 1);
+ }
+
+ int renderTargetWidth = mStateManager.getRenderTargetWidth();
+ int renderTargetHeight = mStateManager.getRenderTargetHeight();
+
+ float quad[4][4]; // A quadrilateral covering the target, aligned to match the edges
+ quad[0][0] = -0.5f;
+ quad[0][1] = renderTargetHeight - 0.5f;
+ quad[0][2] = 0.0f;
+ quad[0][3] = 1.0f;
+
+ quad[1][0] = renderTargetWidth - 0.5f;
+ quad[1][1] = renderTargetHeight - 0.5f;
+ quad[1][2] = 0.0f;
+ quad[1][3] = 1.0f;
+
+ quad[2][0] = -0.5f;
+ quad[2][1] = -0.5f;
+ quad[2][2] = 0.0f;
+ quad[2][3] = 1.0f;
+
+ quad[3][0] = renderTargetWidth - 0.5f;
+ quad[3][1] = -0.5f;
+ quad[3][2] = 0.0f;
+ quad[3][3] = 1.0f;
+
+ startScene();
+ mDevice->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, quad, sizeof(float[4]));
+
+ if (clearParams.clearDepth)
+ {
+ mDevice->SetRenderState(D3DRS_ZENABLE, TRUE);
+ mDevice->SetRenderState(D3DRS_ZWRITEENABLE, TRUE);
+ mDevice->Clear(0, NULL, D3DCLEAR_ZBUFFER, color, depth, stencil);
+ }
+
+ if (mMaskedClearSavedState != NULL)
+ {
+ mMaskedClearSavedState->Apply();
+ }
+ }
+ else if (clearColor || clearParams.clearDepth || clearParams.clearStencil)
+ {
+ DWORD dxClearFlags = 0;
+ if (clearColor)
+ {
+ dxClearFlags |= D3DCLEAR_TARGET;
+ }
+ if (clearParams.clearDepth)
+ {
+ dxClearFlags |= D3DCLEAR_ZBUFFER;
+ }
+ if (clearParams.clearStencil)
+ {
+ dxClearFlags |= D3DCLEAR_STENCIL;
+ }
+
+ mDevice->Clear(0, NULL, dxClearFlags, color, depth, stencil);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+void Renderer9::markAllStateDirty()
+{
+ mAppliedRenderTargetSerial = 0;
+ mAppliedDepthStencilSerial = 0;
+ mDepthStencilInitialized = false;
+ mRenderTargetDescInitialized = false;
+
+ mStateManager.forceSetRasterState();
+ mStateManager.forceSetDepthStencilState();
+ mStateManager.forceSetBlendState();
+ mStateManager.forceSetScissorState();
+ mStateManager.forceSetViewportState();
+
+ ASSERT(mCurVertexSamplerStates.size() == mCurVertexTextures.size());
+ for (unsigned int i = 0; i < mCurVertexTextures.size(); i++)
+ {
+ mCurVertexSamplerStates[i].forceSet = true;
+ mCurVertexTextures[i] = angle::DirtyPointer;
+ }
+
+ ASSERT(mCurPixelSamplerStates.size() == mCurPixelTextures.size());
+ for (unsigned int i = 0; i < mCurPixelSamplerStates.size(); i++)
+ {
+ mCurPixelSamplerStates[i].forceSet = true;
+ mCurPixelTextures[i] = angle::DirtyPointer;
+ }
+
+ mAppliedIBSerial = 0;
+ mAppliedVertexShader = NULL;
+ mAppliedPixelShader = NULL;
+ mAppliedProgramSerial = 0;
+ mStateManager.forceSetDXUniformsState();
+
+ mVertexDeclarationCache.markStateDirty();
+}
+
+void Renderer9::releaseDeviceResources()
+{
+ for (size_t i = 0; i < mEventQueryPool.size(); i++)
+ {
+ SafeRelease(mEventQueryPool[i]);
+ }
+ mEventQueryPool.clear();
+
+ SafeRelease(mMaskedClearSavedState);
+
+ mVertexShaderCache.clear();
+ mPixelShaderCache.clear();
+
+ SafeDelete(mBlit);
+ SafeDelete(mVertexDataManager);
+ SafeDelete(mIndexDataManager);
+ SafeDelete(mLineLoopIB);
+ SafeDelete(mCountingIB);
+
+ for (int i = 0; i < NUM_NULL_COLORBUFFER_CACHE_ENTRIES; i++)
+ {
+ SafeDelete(mNullColorbufferCache[i].buffer);
+ }
+}
+
+// set notify to true to broadcast a message to all contexts of the device loss
+bool Renderer9::testDeviceLost()
+{
+ HRESULT status = getDeviceStatusCode();
+ return FAILED(status);
+}
+
+HRESULT Renderer9::getDeviceStatusCode()
+{
+ HRESULT status = D3D_OK;
+
+ if (mDeviceEx)
+ {
+ status = mDeviceEx->CheckDeviceState(NULL);
+ }
+ else if (mDevice)
+ {
+ status = mDevice->TestCooperativeLevel();
+ }
+
+ return status;
+}
+
+bool Renderer9::testDeviceResettable()
+{
+ // On D3D9Ex, DEVICELOST represents a hung device that needs to be restarted
+ // DEVICEREMOVED indicates the device has been stopped and must be recreated
+ switch (getDeviceStatusCode())
+ {
+ case D3DERR_DEVICENOTRESET:
+ case D3DERR_DEVICEHUNG:
+ return true;
+ case D3DERR_DEVICELOST:
+ return (mDeviceEx != NULL);
+ case D3DERR_DEVICEREMOVED:
+ ASSERT(mDeviceEx != NULL);
+ return isRemovedDeviceResettable();
+ default:
+ return false;
+ }
+}
+
+bool Renderer9::resetDevice()
+{
+ releaseDeviceResources();
+
+ D3DPRESENT_PARAMETERS presentParameters = getDefaultPresentParameters();
+
+ HRESULT result = D3D_OK;
+ bool lost = testDeviceLost();
+ bool removedDevice = (getDeviceStatusCode() == D3DERR_DEVICEREMOVED);
+
+ // Device Removed is a feature which is only present with D3D9Ex
+ ASSERT(mDeviceEx != NULL || !removedDevice);
+
+ for (int attempts = 3; lost && attempts > 0; attempts--)
+ {
+ if (removedDevice)
+ {
+ // Device removed, which may trigger on driver reinstallation,
+ // may cause a longer wait other reset attempts before the
+ // system is ready to handle creating a new device.
+ Sleep(800);
+ lost = !resetRemovedDevice();
+ }
+ else if (mDeviceEx)
+ {
+ Sleep(500); // Give the graphics driver some CPU time
+ result = mDeviceEx->ResetEx(&presentParameters, NULL);
+ lost = testDeviceLost();
+ }
+ else
+ {
+ result = mDevice->TestCooperativeLevel();
+ while (result == D3DERR_DEVICELOST)
+ {
+ Sleep(100); // Give the graphics driver some CPU time
+ result = mDevice->TestCooperativeLevel();
+ }
+
+ if (result == D3DERR_DEVICENOTRESET)
+ {
+ result = mDevice->Reset(&presentParameters);
+ }
+ lost = testDeviceLost();
+ }
+ }
+
+ if (FAILED(result))
+ {
+ ERR("Reset/ResetEx failed multiple times: 0x%08X", result);
+ return false;
+ }
+
+ if (removedDevice && lost)
+ {
+ ERR("Device lost reset failed multiple times");
+ return false;
+ }
+
+ // If the device was removed, we already finished re-initialization in resetRemovedDevice
+ if (!removedDevice)
+ {
+ // reset device defaults
+ initializeDevice();
+ }
+
+ return true;
+}
+
+bool Renderer9::isRemovedDeviceResettable() const
+{
+ bool success = false;
+
+#if ANGLE_D3D9EX == ANGLE_ENABLED
+ IDirect3D9Ex *d3d9Ex = NULL;
+ typedef HRESULT (WINAPI *Direct3DCreate9ExFunc)(UINT, IDirect3D9Ex**);
+ Direct3DCreate9ExFunc Direct3DCreate9ExPtr = reinterpret_cast<Direct3DCreate9ExFunc>(GetProcAddress(mD3d9Module, "Direct3DCreate9Ex"));
+
+ if (Direct3DCreate9ExPtr && SUCCEEDED(Direct3DCreate9ExPtr(D3D_SDK_VERSION, &d3d9Ex)))
+ {
+ D3DCAPS9 deviceCaps;
+ HRESULT result = d3d9Ex->GetDeviceCaps(mAdapter, mDeviceType, &deviceCaps);
+ success = SUCCEEDED(result);
+ }
+
+ SafeRelease(d3d9Ex);
+#else
+ ASSERT(UNREACHABLE());
+#endif
+
+ return success;
+}
+
+bool Renderer9::resetRemovedDevice()
+{
+ // From http://msdn.microsoft.com/en-us/library/windows/desktop/bb172554(v=vs.85).aspx:
+ // The hardware adapter has been removed. Application must destroy the device, do enumeration of
+ // adapters and create another Direct3D device. If application continues rendering without
+ // calling Reset, the rendering calls will succeed. Applies to Direct3D 9Ex only.
+ release();
+ return !initialize().isError();
+}
+
+VendorID Renderer9::getVendorId() const
+{
+ return static_cast<VendorID>(mAdapterIdentifier.VendorId);
+}
+
+std::string Renderer9::getRendererDescription() const
+{
+ std::ostringstream rendererString;
+
+ rendererString << mAdapterIdentifier.Description;
+ if (getShareHandleSupport())
+ {
+ rendererString << " Direct3D9Ex";
+ }
+ else
+ {
+ rendererString << " Direct3D9";
+ }
+
+ rendererString << " vs_" << D3DSHADER_VERSION_MAJOR(mDeviceCaps.VertexShaderVersion) << "_" << D3DSHADER_VERSION_MINOR(mDeviceCaps.VertexShaderVersion);
+ rendererString << " ps_" << D3DSHADER_VERSION_MAJOR(mDeviceCaps.PixelShaderVersion) << "_" << D3DSHADER_VERSION_MINOR(mDeviceCaps.PixelShaderVersion);
+
+ return rendererString.str();
+}
+
+DeviceIdentifier Renderer9::getAdapterIdentifier() const
+{
+ DeviceIdentifier deviceIdentifier = { 0 };
+ deviceIdentifier.VendorId = static_cast<UINT>(mAdapterIdentifier.VendorId);
+ deviceIdentifier.DeviceId = static_cast<UINT>(mAdapterIdentifier.DeviceId);
+ deviceIdentifier.SubSysId = static_cast<UINT>(mAdapterIdentifier.SubSysId);
+ deviceIdentifier.Revision = static_cast<UINT>(mAdapterIdentifier.Revision);
+ deviceIdentifier.FeatureLevel = 0;
+
+ return deviceIdentifier;
+}
+
+unsigned int Renderer9::getReservedVertexUniformVectors() const
+{
+ return d3d9_gl::GetReservedVertexUniformVectors();
+}
+
+unsigned int Renderer9::getReservedFragmentUniformVectors() const
+{
+ return d3d9_gl::GetReservedFragmentUniformVectors();
+}
+
+unsigned int Renderer9::getReservedVertexUniformBuffers() const
+{
+ return 0;
+}
+
+unsigned int Renderer9::getReservedFragmentUniformBuffers() const
+{
+ return 0;
+}
+
+bool Renderer9::getShareHandleSupport() const
+{
+ // PIX doesn't seem to support using share handles, so disable them.
+ return (mD3d9Ex != NULL) && !gl::DebugAnnotationsActive();
+}
+
+int Renderer9::getMajorShaderModel() const
+{
+ return D3DSHADER_VERSION_MAJOR(mDeviceCaps.PixelShaderVersion);
+}
+
+int Renderer9::getMinorShaderModel() const
+{
+ return D3DSHADER_VERSION_MINOR(mDeviceCaps.PixelShaderVersion);
+}
+
+std::string Renderer9::getShaderModelSuffix() const
+{
+ return "";
+}
+
+DWORD Renderer9::getCapsDeclTypes() const
+{
+ return mDeviceCaps.DeclTypes;
+}
+
+D3DPOOL Renderer9::getBufferPool(DWORD usage) const
+{
+ if (mD3d9Ex != NULL)
+ {
+ return D3DPOOL_DEFAULT;
+ }
+ else
+ {
+ if (!(usage & D3DUSAGE_DYNAMIC))
+ {
+ return D3DPOOL_MANAGED;
+ }
+ }
+
+ return D3DPOOL_DEFAULT;
+}
+
+gl::Error Renderer9::copyImage2D(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ const gl::Offset &destOffset, TextureStorage *storage, GLint level)
+{
+ RECT rect;
+ rect.left = sourceRect.x;
+ rect.top = sourceRect.y;
+ rect.right = sourceRect.x + sourceRect.width;
+ rect.bottom = sourceRect.y + sourceRect.height;
+
+ return mBlit->copy2D(framebuffer, rect, destFormat, destOffset, storage, level);
+}
+
+gl::Error Renderer9::copyImageCube(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ const gl::Offset &destOffset, TextureStorage *storage, GLenum target, GLint level)
+{
+ RECT rect;
+ rect.left = sourceRect.x;
+ rect.top = sourceRect.y;
+ rect.right = sourceRect.x + sourceRect.width;
+ rect.bottom = sourceRect.y + sourceRect.height;
+
+ return mBlit->copyCube(framebuffer, rect, destFormat, destOffset, storage, target, level);
+}
+
+gl::Error Renderer9::copyImage3D(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ const gl::Offset &destOffset, TextureStorage *storage, GLint level)
+{
+ // 3D textures are not available in the D3D9 backend.
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error Renderer9::copyImage2DArray(const gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat,
+ const gl::Offset &destOffset, TextureStorage *storage, GLint level)
+{
+ // 2D array textures are not available in the D3D9 backend.
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error Renderer9::copyTexture(const gl::Texture *source,
+ GLint sourceLevel,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint destLevel,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error Renderer9::copyCompressedTexture(const gl::Texture *source,
+ GLint sourceLevel,
+ TextureStorage *storage,
+ GLint destLevel)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error Renderer9::createRenderTarget(int width, int height, GLenum format, GLsizei samples, RenderTargetD3D **outRT)
+{
+ const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(format);
+
+ const gl::TextureCaps &textureCaps = getNativeTextureCaps().get(format);
+ GLuint supportedSamples = textureCaps.getNearestSamples(samples);
+
+ IDirect3DTexture9 *texture = nullptr;
+ IDirect3DSurface9 *renderTarget = NULL;
+ if (width > 0 && height > 0)
+ {
+ bool requiresInitialization = false;
+ HRESULT result = D3DERR_INVALIDCALL;
+
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(format);
+ if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
+ {
+ result = mDevice->CreateDepthStencilSurface(width, height, d3d9FormatInfo.renderFormat,
+ gl_d3d9::GetMultisampleType(supportedSamples),
+ 0, FALSE, &renderTarget, NULL);
+ }
+ else
+ {
+ requiresInitialization = (d3d9FormatInfo.dataInitializerFunction != nullptr);
+ if (supportedSamples > 0)
+ {
+ result = mDevice->CreateRenderTarget(width, height, d3d9FormatInfo.renderFormat,
+ gl_d3d9::GetMultisampleType(supportedSamples),
+ 0, FALSE, &renderTarget, nullptr);
+ }
+ else
+ {
+ result = mDevice->CreateTexture(
+ width, height, 1, D3DUSAGE_RENDERTARGET, d3d9FormatInfo.texFormat,
+ getTexturePool(D3DUSAGE_RENDERTARGET), &texture, nullptr);
+ if (!FAILED(result))
+ {
+ result = texture->GetSurfaceLevel(0, &renderTarget);
+ }
+ }
+ }
+
+ if (FAILED(result))
+ {
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == E_INVALIDARG);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create render target, result: 0x%X.", result);
+ }
+
+ if (requiresInitialization)
+ {
+ // This format requires that the data be initialized before the render target can be used
+ // Unfortunately this requires a Get call on the d3d device but it is far better than having
+ // to mark the render target as lockable and copy data to the gpu.
+ IDirect3DSurface9 *prevRenderTarget = NULL;
+ mDevice->GetRenderTarget(0, &prevRenderTarget);
+ mDevice->SetRenderTarget(0, renderTarget);
+ mDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_RGBA(0, 0, 0, 255), 0.0f, 0);
+ mDevice->SetRenderTarget(0, prevRenderTarget);
+ }
+ }
+
+ *outRT = new TextureRenderTarget9(texture, 0, renderTarget, format, width, height, 1,
+ supportedSamples);
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer9::createRenderTargetCopy(RenderTargetD3D *source, RenderTargetD3D **outRT)
+{
+ ASSERT(source != nullptr);
+
+ RenderTargetD3D *newRT = nullptr;
+ gl::Error error = createRenderTarget(source->getWidth(), source->getHeight(),
+ source->getInternalFormat(), source->getSamples(), &newRT);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ RenderTarget9 *source9 = GetAs<RenderTarget9>(source);
+ RenderTarget9 *dest9 = GetAs<RenderTarget9>(newRT);
+
+ HRESULT result = mDevice->StretchRect(source9->getSurface(), nullptr, dest9->getSurface(),
+ nullptr, D3DTEXF_NONE);
+ if (FAILED(result))
+ {
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to copy render target, result: 0x%X.", result);
+ }
+
+ *outRT = newRT;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer9::loadExecutable(const void *function,
+ size_t length,
+ ShaderType type,
+ const std::vector<D3DVarying> &streamOutVaryings,
+ bool separatedOutputBuffers,
+ ShaderExecutableD3D **outExecutable)
+{
+ // Transform feedback is not supported in ES2 or D3D9
+ ASSERT(streamOutVaryings.empty());
+
+ switch (type)
+ {
+ case SHADER_VERTEX:
+ {
+ IDirect3DVertexShader9 *vshader = NULL;
+ gl::Error error = createVertexShader((DWORD*)function, length, &vshader);
+ if (error.isError())
+ {
+ return error;
+ }
+ *outExecutable = new ShaderExecutable9(function, length, vshader);
+ }
+ break;
+ case SHADER_PIXEL:
+ {
+ IDirect3DPixelShader9 *pshader = NULL;
+ gl::Error error = createPixelShader((DWORD*)function, length, &pshader);
+ if (error.isError())
+ {
+ return error;
+ }
+ *outExecutable = new ShaderExecutable9(function, length, pshader);
+ }
+ break;
+ default:
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error Renderer9::compileToExecutable(gl::InfoLog &infoLog,
+ const std::string &shaderHLSL,
+ ShaderType type,
+ const std::vector<D3DVarying> &streamOutVaryings,
+ bool separatedOutputBuffers,
+ const D3DCompilerWorkarounds &workarounds,
+ ShaderExecutableD3D **outExectuable)
+{
+ // Transform feedback is not supported in ES2 or D3D9
+ ASSERT(streamOutVaryings.empty());
+
+ const char *profileType = NULL;
+ switch (type)
+ {
+ case SHADER_VERTEX:
+ profileType = "vs";
+ break;
+ case SHADER_PIXEL:
+ profileType = "ps";
+ break;
+ default:
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+ }
+ unsigned int profileMajorVersion = (getMajorShaderModel() >= 3) ? 3 : 2;
+ unsigned int profileMinorVersion = 0;
+ std::string profile = FormatString("%s_%u_%u", profileType, profileMajorVersion, profileMinorVersion);
+
+ UINT flags = ANGLE_COMPILE_OPTIMIZATION_LEVEL;
+
+ if (workarounds.skipOptimization)
+ {
+ flags = D3DCOMPILE_SKIP_OPTIMIZATION;
+ }
+ else if (workarounds.useMaxOptimization)
+ {
+ flags = D3DCOMPILE_OPTIMIZATION_LEVEL3;
+ }
+
+ if (gl::DebugAnnotationsActive())
+ {
+#ifndef NDEBUG
+ flags = D3DCOMPILE_SKIP_OPTIMIZATION;
+#endif
+
+ flags |= D3DCOMPILE_DEBUG;
+ }
+
+ // Sometimes D3DCompile will fail with the default compilation flags for complicated shaders when it would otherwise pass with alternative options.
+ // Try the default flags first and if compilation fails, try some alternatives.
+ std::vector<CompileConfig> configs;
+ configs.push_back(CompileConfig(flags, "default" ));
+ configs.push_back(CompileConfig(flags | D3DCOMPILE_AVOID_FLOW_CONTROL, "avoid flow control" ));
+ configs.push_back(CompileConfig(flags | D3DCOMPILE_PREFER_FLOW_CONTROL, "prefer flow control"));
+
+ ID3DBlob *binary = NULL;
+ std::string debugInfo;
+ gl::Error error = mCompiler.compileToBinary(infoLog, shaderHLSL, profile, configs, NULL, &binary, &debugInfo);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ // It's possible that binary is NULL if the compiler failed in all configurations. Set the executable to NULL
+ // and return GL_NO_ERROR to signify that there was a link error but the internal state is still OK.
+ if (!binary)
+ {
+ *outExectuable = NULL;
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ error = loadExecutable(binary->GetBufferPointer(), binary->GetBufferSize(), type,
+ streamOutVaryings, separatedOutputBuffers, outExectuable);
+
+ SafeRelease(binary);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (!debugInfo.empty())
+ {
+ (*outExectuable)->appendDebugInfo(debugInfo);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+UniformStorageD3D *Renderer9::createUniformStorage(size_t storageSize)
+{
+ return new UniformStorageD3D(storageSize);
+}
+
+gl::Error Renderer9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest)
+{
+ return mBlit->boxFilter(source, dest);
+}
+
+D3DPOOL Renderer9::getTexturePool(DWORD usage) const
+{
+ // Always use DEFAULT pool for textures, as there is a bug
+ // on XP (non-D3D9Ex) where we select MANAGED here,
+ // but trigger a crash in Image9::copyToSurface where the
+ // source pool is SYSTEMMEM, but the destination pool is
+ // MANAGED. It expects the dest pool to be DEFAULT
+ // if the source is SYSTEMMEM.
+ return D3DPOOL_DEFAULT;
+}
+
+gl::Error Renderer9::copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged)
+{
+ ASSERT(source && dest);
+
+ HRESULT result = D3DERR_OUTOFVIDEOMEMORY;
+
+ if (fromManaged)
+ {
+ D3DSURFACE_DESC desc;
+ source->GetDesc(&desc);
+
+ IDirect3DSurface9 *surf = 0;
+ result = mDevice->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL);
+
+ if (SUCCEEDED(result))
+ {
+ Image9::copyLockableSurfaces(surf, source);
+ result = mDevice->UpdateSurface(surf, NULL, dest, NULL);
+ SafeRelease(surf);
+ }
+ }
+ else
+ {
+ endScene();
+ result = mDevice->StretchRect(source, NULL, dest, NULL, D3DTEXF_NONE);
+ }
+
+ if (FAILED(result))
+ {
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to blit internal texture, result: 0x%X.", result);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+ImageD3D *Renderer9::createImage()
+{
+ return new Image9(this);
+}
+
+gl::Error Renderer9::generateMipmap(ImageD3D *dest, ImageD3D *src)
+{
+ Image9 *src9 = GetAs<Image9>(src);
+ Image9 *dst9 = GetAs<Image9>(dest);
+ return Image9::generateMipmap(dst9, src9);
+}
+
+gl::Error Renderer9::generateMipmapUsingD3D(TextureStorage *storage,
+ const gl::TextureState &textureState)
+{
+ UNREACHABLE();
+ return gl::Error(GL_NO_ERROR);
+}
+
+TextureStorage *Renderer9::createTextureStorage2D(SwapChainD3D *swapChain)
+{
+ SwapChain9 *swapChain9 = GetAs<SwapChain9>(swapChain);
+ return new TextureStorage9_2D(this, swapChain9);
+}
+
+TextureStorage *Renderer9::createTextureStorageEGLImage(EGLImageD3D *eglImage,
+ RenderTargetD3D *renderTargetD3D)
+{
+ return new TextureStorage9_EGLImage(this, eglImage, GetAs<RenderTarget9>(renderTargetD3D));
+}
+
+TextureStorage *Renderer9::createTextureStorageExternal(
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &desc)
+{
+ UNIMPLEMENTED();
+ return nullptr;
+}
+
+TextureStorage *Renderer9::createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels, bool hintLevelZeroOnly)
+{
+ return new TextureStorage9_2D(this, internalformat, renderTarget, width, height, levels);
+}
+
+TextureStorage *Renderer9::createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly)
+{
+ return new TextureStorage9_Cube(this, internalformat, renderTarget, size, levels, hintLevelZeroOnly);
+}
+
+TextureStorage *Renderer9::createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels)
+{
+ // 3D textures are not supported by the D3D9 backend.
+ UNREACHABLE();
+
+ return NULL;
+}
+
+TextureStorage *Renderer9::createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels)
+{
+ // 2D array textures are not supported by the D3D9 backend.
+ UNREACHABLE();
+
+ return NULL;
+}
+
+bool Renderer9::getLUID(LUID *adapterLuid) const
+{
+ adapterLuid->HighPart = 0;
+ adapterLuid->LowPart = 0;
+
+ if (mD3d9Ex)
+ {
+ mD3d9Ex->GetAdapterLUID(mAdapter, adapterLuid);
+ return true;
+ }
+
+ return false;
+}
+
+VertexConversionType Renderer9::getVertexConversionType(gl::VertexFormatType vertexFormatType) const
+{
+ return d3d9::GetVertexFormatInfo(getCapsDeclTypes(), vertexFormatType).conversionType;
+}
+
+GLenum Renderer9::getVertexComponentType(gl::VertexFormatType vertexFormatType) const
+{
+ return d3d9::GetVertexFormatInfo(getCapsDeclTypes(), vertexFormatType).componentType;
+}
+
+gl::ErrorOrResult<unsigned int> Renderer9::getVertexSpaceRequired(const gl::VertexAttribute &attrib,
+ GLsizei count,
+ GLsizei instances) const
+{
+ gl::VertexFormatType vertexFormatType = gl::GetVertexFormatType(attrib, GL_FLOAT);
+ const d3d9::VertexFormat &d3d9VertexInfo =
+ d3d9::GetVertexFormatInfo(getCapsDeclTypes(), vertexFormatType);
+
+ if (!attrib.enabled)
+ {
+ return 16u;
+ }
+
+ unsigned int elementCount = 0;
+ if (instances == 0 || attrib.divisor == 0)
+ {
+ elementCount = static_cast<unsigned int>(count);
+ }
+ else
+ {
+ // Round up to divisor, if possible
+ elementCount = UnsignedCeilDivide(static_cast<unsigned int>(instances), attrib.divisor);
+ }
+
+ if (d3d9VertexInfo.outputElementSize > std::numeric_limits<unsigned int>::max() / elementCount)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "New vertex buffer size would result in an overflow.");
+ }
+
+ return static_cast<unsigned int>(d3d9VertexInfo.outputElementSize) * elementCount;
+}
+
+void Renderer9::generateCaps(gl::Caps *outCaps,
+ gl::TextureCapsMap *outTextureCaps,
+ gl::Extensions *outExtensions,
+ gl::Limitations *outLimitations) const
+{
+ d3d9_gl::GenerateCaps(mD3d9, mDevice, mDeviceType, mAdapter, outCaps, outTextureCaps,
+ outExtensions, outLimitations);
+}
+
+WorkaroundsD3D Renderer9::generateWorkarounds() const
+{
+ return d3d9::GenerateWorkarounds();
+}
+
+gl::Error Renderer9::clearTextures(gl::SamplerType samplerType, size_t rangeStart, size_t rangeEnd)
+{
+ // TODO(jmadill): faster way?
+ for (size_t samplerIndex = rangeStart; samplerIndex < rangeEnd; samplerIndex++)
+ {
+ gl::Error error = setTexture(samplerType, static_cast<int>(samplerIndex), nullptr);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+egl::Error Renderer9::getEGLDevice(DeviceImpl **device)
+{
+ if (mEGLDevice == nullptr)
+ {
+ ASSERT(mDevice != nullptr);
+ mEGLDevice = new DeviceD3D();
+ egl::Error error = mEGLDevice->initialize(reinterpret_cast<void *>(mDevice),
+ EGL_D3D9_DEVICE_ANGLE, EGL_FALSE);
+
+ if (error.isError())
+ {
+ SafeDelete(mEGLDevice);
+ return error;
+ }
+ }
+
+ *device = static_cast<DeviceImpl *>(mEGLDevice);
+ return egl::Error(EGL_SUCCESS);
+}
+
+Renderer9::CurSamplerState::CurSamplerState()
+ : forceSet(true),
+ baseLevel(std::numeric_limits<size_t>::max()),
+ samplerState()
+{
+}
+
+gl::Error Renderer9::genericDrawElements(Context9 *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei instances,
+ const gl::IndexRange &indexRange)
+{
+ const auto &data = context->getContextState();
+ gl::Program *program = context->getGLState().getProgram();
+ ASSERT(program != nullptr);
+ ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program);
+ bool usesPointSize = programD3D->usesPointSize();
+
+ programD3D->updateSamplerMapping();
+
+ if (!applyPrimitiveType(mode, count, usesPointSize))
+ {
+ return gl::NoError();
+ }
+
+ ANGLE_TRY(updateState(context, mode));
+
+ TranslatedIndexData indexInfo;
+ indexInfo.indexRange = indexRange;
+
+ ANGLE_TRY(applyIndexBuffer(data, indices, count, mode, type, &indexInfo));
+
+ applyTransformFeedbackBuffers(data.getState());
+ // Transform feedback is not allowed for DrawElements, this error should have been caught at the
+ // API validation
+ // layer.
+ ASSERT(!data.getState().isTransformFeedbackActiveUnpaused());
+
+ size_t vertexCount = indexInfo.indexRange.vertexCount();
+ ANGLE_TRY(applyVertexBuffer(data.getState(), mode,
+ static_cast<GLsizei>(indexInfo.indexRange.start),
+ static_cast<GLsizei>(vertexCount), instances, &indexInfo));
+ ANGLE_TRY(applyTextures(context, data));
+ ANGLE_TRY(applyShaders(data, mode));
+ ANGLE_TRY(programD3D->applyUniformBuffers(data));
+
+ if (!skipDraw(data, mode))
+ {
+ ANGLE_TRY(drawElementsImpl(data, indexInfo, mode, count, type, indices, instances));
+ }
+
+ return gl::NoError();
+}
+
+gl::Error Renderer9::genericDrawArrays(Context9 *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instances)
+{
+ const auto &data = context->getContextState();
+ gl::Program *program = context->getGLState().getProgram();
+ ASSERT(program != nullptr);
+ ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program);
+ bool usesPointSize = programD3D->usesPointSize();
+
+ programD3D->updateSamplerMapping();
+
+ if (!applyPrimitiveType(mode, count, usesPointSize))
+ {
+ return gl::NoError();
+ }
+
+ ANGLE_TRY(updateState(context, mode));
+ ANGLE_TRY(applyTransformFeedbackBuffers(data.getState()));
+ ANGLE_TRY(applyVertexBuffer(data.getState(), mode, first, count, instances, nullptr));
+ ANGLE_TRY(applyTextures(context, data));
+ ANGLE_TRY(applyShaders(data, mode));
+ ANGLE_TRY(programD3D->applyUniformBuffers(data));
+
+ if (!skipDraw(data, mode))
+ {
+ ANGLE_TRY(drawArraysImpl(data, mode, first, count, instances));
+
+ if (data.getState().isTransformFeedbackActiveUnpaused())
+ {
+ ANGLE_TRY(markTransformFeedbackUsage(data));
+ }
+ }
+
+ return gl::NoError();
+}
+
+FramebufferImpl *Renderer9::createDefaultFramebuffer(const gl::FramebufferState &state)
+{
+ return new Framebuffer9(state, this);
+}
+
+gl::Version Renderer9::getMaxSupportedESVersion() const
+{
+ return gl::Version(2, 0);
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.h
new file mode 100755
index 000000000..9c3ae8b04
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.h
@@ -0,0 +1,487 @@
+//
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// Renderer9.h: Defines a back-end specific class for the D3D9 renderer.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D9_RENDERER9_H_
+#define LIBANGLE_RENDERER_D3D_D3D9_RENDERER9_H_
+
+#include "common/angleutils.h"
+#include "common/mathutil.h"
+#include "libANGLE/renderer/d3d/HLSLCompiler.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+#include "libANGLE/renderer/d3d/RenderTargetD3D.h"
+#include "libANGLE/renderer/d3d/d3d9/DebugAnnotator9.h"
+#include "libANGLE/renderer/d3d/d3d9/ShaderCache.h"
+#include "libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h"
+#include "libANGLE/renderer/d3d/d3d9/StateManager9.h"
+#include "libANGLE/renderer/driver_utils.h"
+
+namespace gl
+{
+class FramebufferAttachment;
+}
+
+namespace egl
+{
+class AttributeMap;
+}
+
+namespace rx
+{
+class Blit9;
+class Context9;
+class IndexDataManager;
+class ProgramD3D;
+class StreamingIndexBufferInterface;
+class StaticIndexBufferInterface;
+class VertexDataManager;
+struct ClearParameters;
+struct D3DUniform;
+struct TranslatedAttribute;
+
+enum D3D9InitError
+{
+ D3D9_INIT_SUCCESS = 0,
+ // Failed to load the D3D or ANGLE compiler
+ D3D9_INIT_COMPILER_ERROR,
+ // Failed to load a necessary DLL
+ D3D9_INIT_MISSING_DEP,
+ // Device creation error
+ D3D9_INIT_CREATE_DEVICE_ERROR,
+ // System does not meet minimum shader spec
+ D3D9_INIT_UNSUPPORTED_VERSION,
+ // System does not support stretchrect from textures
+ D3D9_INIT_UNSUPPORTED_STRETCHRECT,
+ // A call returned out of memory or device lost
+ D3D9_INIT_OUT_OF_MEMORY,
+ // Other unspecified error
+ D3D9_INIT_OTHER_ERROR,
+ NUM_D3D9_INIT_ERRORS
+};
+
+class Renderer9 : public RendererD3D
+{
+ public:
+ explicit Renderer9(egl::Display *display);
+ virtual ~Renderer9();
+
+ egl::Error initialize() override;
+ bool resetDevice() override;
+
+ egl::ConfigSet generateConfigs() override;
+ void generateDisplayExtensions(egl::DisplayExtensions *outExtensions) const override;
+
+ void startScene();
+ void endScene();
+
+ gl::Error flush();
+ gl::Error finish();
+
+ bool isValidNativeWindow(EGLNativeWindowType window) const override;
+ NativeWindowD3D *createNativeWindow(EGLNativeWindowType window,
+ const egl::Config *config,
+ const egl::AttributeMap &attribs) const override;
+
+ SwapChainD3D *createSwapChain(NativeWindowD3D *nativeWindow,
+ HANDLE shareHandle,
+ IUnknown *d3dTexture,
+ GLenum backBufferFormat,
+ GLenum depthBufferFormat,
+ EGLint orientation) override;
+ egl::Error getD3DTextureInfo(IUnknown *d3dTexture,
+ EGLint *width,
+ EGLint *height,
+ GLenum *fboFormat) const override;
+ egl::Error validateShareHandle(const egl::Config *config,
+ HANDLE shareHandle,
+ const egl::AttributeMap &attribs) const override;
+
+ ContextImpl *createContext(const gl::ContextState &state) override;
+
+ gl::Error allocateEventQuery(IDirect3DQuery9 **outQuery);
+ void freeEventQuery(IDirect3DQuery9* query);
+
+ // resource creation
+ gl::Error createVertexShader(const DWORD *function, size_t length, IDirect3DVertexShader9 **outShader);
+ gl::Error createPixelShader(const DWORD *function, size_t length, IDirect3DPixelShader9 **outShader);
+ HRESULT createVertexBuffer(UINT Length, DWORD Usage, IDirect3DVertexBuffer9 **ppVertexBuffer);
+ HRESULT createIndexBuffer(UINT Length, DWORD Usage, D3DFORMAT Format, IDirect3DIndexBuffer9 **ppIndexBuffer);
+ gl::Error setSamplerState(gl::SamplerType type,
+ int index,
+ gl::Texture *texture,
+ const gl::SamplerState &sampler) override;
+ gl::Error setTexture(gl::SamplerType type, int index, gl::Texture *texture) override;
+
+ gl::Error setUniformBuffers(const gl::ContextState &data,
+ const std::vector<GLint> &vertexUniformBuffers,
+ const std::vector<GLint> &fragmentUniformBuffers) override;
+
+ gl::Error updateState(Context9 *context, GLenum drawMode);
+
+ void setScissorRectangle(const gl::Rectangle &scissor, bool enabled);
+ void setViewport(const gl::Rectangle &viewport,
+ float zNear,
+ float zFar,
+ GLenum drawMode,
+ GLenum frontFace,
+ bool ignoreViewport);
+
+ gl::Error applyRenderTarget(GLImplFactory *implFactory, const gl::Framebuffer *frameBuffer);
+ gl::Error applyRenderTarget(GLImplFactory *implFactory,
+ const gl::FramebufferAttachment *colorAttachment,
+ const gl::FramebufferAttachment *depthStencilAttachment);
+ gl::Error applyUniforms(const ProgramD3D &programD3D,
+ GLenum drawMode,
+ const std::vector<D3DUniform *> &uniformArray) override;
+ bool applyPrimitiveType(GLenum primitiveType, GLsizei elementCount, bool usesPointSize);
+ gl::Error applyVertexBuffer(const gl::State &state,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instances,
+ TranslatedIndexData *indexInfo);
+ gl::Error applyIndexBuffer(const gl::ContextState &data,
+ const GLvoid *indices,
+ GLsizei count,
+ GLenum mode,
+ GLenum type,
+ TranslatedIndexData *indexInfo);
+
+ gl::Error applyTransformFeedbackBuffers(const gl::State &state);
+
+ gl::Error clear(const ClearParameters &clearParams,
+ const gl::FramebufferAttachment *colorBuffer,
+ const gl::FramebufferAttachment *depthStencilBuffer);
+
+ void markAllStateDirty();
+
+ // lost device
+ bool testDeviceLost() override;
+ bool testDeviceResettable();
+
+ VendorID getVendorId() const;
+ std::string getRendererDescription() const;
+ DeviceIdentifier getAdapterIdentifier() const override;
+
+ IDirect3DDevice9 *getDevice() { return mDevice; }
+ void *getD3DDevice() override;
+
+ unsigned int getReservedVertexUniformVectors() const;
+ unsigned int getReservedFragmentUniformVectors() const;
+ unsigned int getReservedVertexUniformBuffers() const override;
+ unsigned int getReservedFragmentUniformBuffers() const override;
+
+ bool getShareHandleSupport() const;
+
+ int getMajorShaderModel() const override;
+ int getMinorShaderModel() const override;
+ std::string getShaderModelSuffix() const override;
+
+ DWORD getCapsDeclTypes() const;
+
+ // Pixel operations
+ gl::Error copyImage2D(const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint level) override;
+ gl::Error copyImageCube(const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLenum target,
+ GLint level) override;
+ gl::Error copyImage3D(const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint level) override;
+ gl::Error copyImage2DArray(const gl::Framebuffer *framebuffer,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint level) override;
+
+ gl::Error copyTexture(const gl::Texture *source,
+ GLint sourceLevel,
+ const gl::Rectangle &sourceRect,
+ GLenum destFormat,
+ const gl::Offset &destOffset,
+ TextureStorage *storage,
+ GLint destLevel,
+ bool unpackFlipY,
+ bool unpackPremultiplyAlpha,
+ bool unpackUnmultiplyAlpha) override;
+ gl::Error copyCompressedTexture(const gl::Texture *source,
+ GLint sourceLevel,
+ TextureStorage *storage,
+ GLint destLevel) override;
+
+ // RenderTarget creation
+ gl::Error createRenderTarget(int width,
+ int height,
+ GLenum format,
+ GLsizei samples,
+ RenderTargetD3D **outRT) override;
+ gl::Error createRenderTargetCopy(RenderTargetD3D *source, RenderTargetD3D **outRT) override;
+
+ // Shader operations
+ gl::Error loadExecutable(const void *function,
+ size_t length,
+ ShaderType type,
+ const std::vector<D3DVarying> &streamOutVaryings,
+ bool separatedOutputBuffers,
+ ShaderExecutableD3D **outExecutable) override;
+ gl::Error compileToExecutable(gl::InfoLog &infoLog,
+ const std::string &shaderHLSL,
+ ShaderType type,
+ const std::vector<D3DVarying> &streamOutVaryings,
+ bool separatedOutputBuffers,
+ const D3DCompilerWorkarounds &workarounds,
+ ShaderExecutableD3D **outExectuable) override;
+ UniformStorageD3D *createUniformStorage(size_t storageSize) override;
+
+ // Image operations
+ ImageD3D *createImage() override;
+ gl::Error generateMipmap(ImageD3D *dest, ImageD3D *source) override;
+ gl::Error generateMipmapUsingD3D(TextureStorage *storage,
+ const gl::TextureState &textureState) override;
+ TextureStorage *createTextureStorage2D(SwapChainD3D *swapChain) override;
+ TextureStorage *createTextureStorageEGLImage(EGLImageD3D *eglImage,
+ RenderTargetD3D *renderTargetD3D) override;
+ TextureStorage *createTextureStorageExternal(
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &desc) override;
+ TextureStorage *createTextureStorage2D(GLenum internalformat,
+ bool renderTarget,
+ GLsizei width,
+ GLsizei height,
+ int levels,
+ bool hintLevelZeroOnly) override;
+ TextureStorage *createTextureStorageCube(GLenum internalformat,
+ bool renderTarget,
+ int size,
+ int levels,
+ bool hintLevelZeroOnly) override;
+ TextureStorage *createTextureStorage3D(GLenum internalformat,
+ bool renderTarget,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ int levels) override;
+ TextureStorage *createTextureStorage2DArray(GLenum internalformat,
+ bool renderTarget,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ int levels) override;
+
+ // Buffer creation
+ VertexBuffer *createVertexBuffer() override;
+ IndexBuffer *createIndexBuffer() override;
+
+ // Stream Creation
+ StreamProducerImpl *createStreamProducerD3DTextureNV12(
+ egl::Stream::ConsumerType consumerType,
+ const egl::AttributeMap &attribs) override;
+
+ // Buffer-to-texture and Texture-to-buffer copies
+ bool supportsFastCopyBufferToTexture(GLenum internalFormat) const override;
+ gl::Error fastCopyBufferToTexture(const gl::PixelUnpackState &unpack,
+ unsigned int offset,
+ RenderTargetD3D *destRenderTarget,
+ GLenum destinationFormat,
+ GLenum sourcePixelsType,
+ const gl::Box &destArea) override;
+
+ // D3D9-renderer specific methods
+ gl::Error boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest);
+
+ D3DPOOL getTexturePool(DWORD usage) const;
+
+ bool getLUID(LUID *adapterLuid) const override;
+ VertexConversionType getVertexConversionType(gl::VertexFormatType vertexFormatType) const override;
+ GLenum getVertexComponentType(gl::VertexFormatType vertexFormatType) const override;
+ gl::ErrorOrResult<unsigned int> getVertexSpaceRequired(const gl::VertexAttribute &attrib,
+ GLsizei count,
+ GLsizei instances) const override;
+
+ gl::Error copyToRenderTarget(IDirect3DSurface9 *dest, IDirect3DSurface9 *source, bool fromManaged);
+
+ RendererClass getRendererClass() const override { return RENDERER_D3D9; }
+
+ D3DDEVTYPE getD3D9DeviceType() const { return mDeviceType; }
+
+ egl::Error getEGLDevice(DeviceImpl **device) override;
+
+ StateManager9 *getStateManager() { return &mStateManager; }
+
+ gl::Error genericDrawArrays(Context9 *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instances);
+
+ gl::Error genericDrawElements(Context9 *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei instances,
+ const gl::IndexRange &indexRange);
+
+ // Necessary hack for default framebuffers in D3D.
+ FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) override;
+
+ DebugAnnotator9 *getAnnotator() { return &mAnnotator; }
+
+ gl::Version getMaxSupportedESVersion() const override;
+
+ protected:
+ gl::Error clearTextures(gl::SamplerType samplerType, size_t rangeStart, size_t rangeEnd) override;
+
+ private:
+ gl::Error drawArraysImpl(const gl::ContextState &data,
+ GLenum mode,
+ GLint startVertex,
+ GLsizei count,
+ GLsizei instances);
+ gl::Error drawElementsImpl(const gl::ContextState &data,
+ const TranslatedIndexData &indexInfo,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei instances);
+
+ gl::Error applyShaders(const gl::ContextState &data, GLenum drawMode);
+
+ void generateCaps(gl::Caps *outCaps, gl::TextureCapsMap *outTextureCaps,
+ gl::Extensions *outExtensions,
+ gl::Limitations *outLimitations) const override;
+
+ WorkaroundsD3D generateWorkarounds() const override;
+
+ gl::Error setBlendDepthRasterStates(const gl::ContextState &glData, GLenum drawMode);
+
+ void release();
+
+ void applyUniformnfv(const D3DUniform *targetUniform, const GLfloat *v);
+ void applyUniformniv(const D3DUniform *targetUniform, const GLint *v);
+ void applyUniformnbv(const D3DUniform *targetUniform, const GLint *v);
+
+ gl::Error drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer);
+ gl::Error drawIndexedPoints(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer);
+
+ gl::Error getCountingIB(size_t count, StaticIndexBufferInterface **outIB);
+
+ gl::Error getNullColorbuffer(GLImplFactory *implFactory,
+ const gl::FramebufferAttachment *depthbuffer,
+ const gl::FramebufferAttachment **outColorBuffer);
+
+ D3DPOOL getBufferPool(DWORD usage) const;
+
+ HMODULE mD3d9Module;
+
+ void initializeDevice();
+ D3DPRESENT_PARAMETERS getDefaultPresentParameters();
+ void releaseDeviceResources();
+
+ HRESULT getDeviceStatusCode();
+ bool isRemovedDeviceResettable() const;
+ bool resetRemovedDevice();
+
+ UINT mAdapter;
+ D3DDEVTYPE mDeviceType;
+ IDirect3D9 *mD3d9; // Always valid after successful initialization.
+ IDirect3D9Ex *mD3d9Ex; // Might be null if D3D9Ex is not supported.
+ IDirect3DDevice9 *mDevice;
+ IDirect3DDevice9Ex *mDeviceEx; // Might be null if D3D9Ex is not supported.
+
+ HLSLCompiler mCompiler;
+
+ Blit9 *mBlit;
+
+ HWND mDeviceWindow;
+
+ D3DCAPS9 mDeviceCaps;
+ D3DADAPTER_IDENTIFIER9 mAdapterIdentifier;
+
+ D3DPRIMITIVETYPE mPrimitiveType;
+ int mPrimitiveCount;
+ GLsizei mRepeatDraw;
+
+ bool mSceneStarted;
+
+ bool mVertexTextureSupport;
+
+ // current render target states
+ unsigned int mAppliedRenderTargetSerial;
+ unsigned int mAppliedDepthStencilSerial;
+ bool mDepthStencilInitialized;
+ bool mRenderTargetDescInitialized;
+
+ IDirect3DStateBlock9 *mMaskedClearSavedState;
+
+ StateManager9 mStateManager;
+
+ // Currently applied sampler states
+ struct CurSamplerState
+ {
+ CurSamplerState();
+
+ bool forceSet;
+ size_t baseLevel;
+ gl::SamplerState samplerState;
+ };
+ std::vector<CurSamplerState> mCurVertexSamplerStates;
+ std::vector<CurSamplerState> mCurPixelSamplerStates;
+
+ // Currently applied textures
+ std::vector<uintptr_t> mCurVertexTextures;
+ std::vector<uintptr_t> mCurPixelTextures;
+
+ unsigned int mAppliedIBSerial;
+ IDirect3DVertexShader9 *mAppliedVertexShader;
+ IDirect3DPixelShader9 *mAppliedPixelShader;
+ unsigned int mAppliedProgramSerial;
+
+ // A pool of event queries that are currently unused.
+ std::vector<IDirect3DQuery9*> mEventQueryPool;
+ VertexShaderCache mVertexShaderCache;
+ PixelShaderCache mPixelShaderCache;
+
+ VertexDataManager *mVertexDataManager;
+ VertexDeclarationCache mVertexDeclarationCache;
+
+ IndexDataManager *mIndexDataManager;
+ StreamingIndexBufferInterface *mLineLoopIB;
+ StaticIndexBufferInterface *mCountingIB;
+
+ enum { NUM_NULL_COLORBUFFER_CACHE_ENTRIES = 12 };
+ struct NullColorbufferCacheEntry
+ {
+ UINT lruCount;
+ int width;
+ int height;
+ gl::FramebufferAttachment *buffer;
+ } mNullColorbufferCache[NUM_NULL_COLORBUFFER_CACHE_ENTRIES];
+ UINT mMaxNullColorbufferLRU;
+
+ DeviceD3D *mEGLDevice;
+ std::vector<TranslatedAttribute> mTranslatedAttribCache;
+
+ DebugAnnotator9 mAnnotator;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_D3D9_RENDERER9_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/ShaderCache.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/ShaderCache.h
new file mode 100755
index 000000000..cf831c62f
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/ShaderCache.h
@@ -0,0 +1,108 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ShaderCache: Defines rx::ShaderCache, a cache of Direct3D shader objects
+// keyed by their byte code.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D9_SHADERCACHE_H_
+#define LIBANGLE_RENDERER_D3D_D3D9_SHADERCACHE_H_
+
+#include "libANGLE/Error.h"
+
+#include "common/debug.h"
+
+#include <cstddef>
+#include <unordered_map>
+#include <string>
+
+namespace rx
+{
+template <typename ShaderObject>
+class ShaderCache : angle::NonCopyable
+{
+ public:
+ ShaderCache() : mDevice(NULL)
+ {
+ }
+
+ ~ShaderCache()
+ {
+ // Call clear while the device is still valid.
+ ASSERT(mMap.empty());
+ }
+
+ void initialize(IDirect3DDevice9* device)
+ {
+ mDevice = device;
+ }
+
+ gl::Error create(const DWORD *function, size_t length, ShaderObject **outShaderObject)
+ {
+ std::string key(reinterpret_cast<const char*>(function), length);
+ typename Map::iterator it = mMap.find(key);
+ if (it != mMap.end())
+ {
+ it->second->AddRef();
+ *outShaderObject = it->second;
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ ShaderObject *shader;
+ HRESULT result = createShader(function, &shader);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create shader, result: 0x%X.", result);
+ }
+
+ // Random eviction policy.
+ if (mMap.size() >= kMaxMapSize)
+ {
+ SafeRelease(mMap.begin()->second);
+ mMap.erase(mMap.begin());
+ }
+
+ shader->AddRef();
+ mMap[key] = shader;
+
+ *outShaderObject = shader;
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ void clear()
+ {
+ for (typename Map::iterator it = mMap.begin(); it != mMap.end(); ++it)
+ {
+ SafeRelease(it->second);
+ }
+
+ mMap.clear();
+ }
+
+ private:
+ const static size_t kMaxMapSize = 100;
+
+ HRESULT createShader(const DWORD *function, IDirect3DVertexShader9 **shader)
+ {
+ return mDevice->CreateVertexShader(function, shader);
+ }
+
+ HRESULT createShader(const DWORD *function, IDirect3DPixelShader9 **shader)
+ {
+ return mDevice->CreatePixelShader(function, shader);
+ }
+
+ typedef std::unordered_map<std::string, ShaderObject*> Map;
+ Map mMap;
+
+ IDirect3DDevice9 *mDevice;
+};
+
+typedef ShaderCache<IDirect3DVertexShader9> VertexShaderCache;
+typedef ShaderCache<IDirect3DPixelShader9> PixelShaderCache;
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D9_SHADERCACHE_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.cpp
new file mode 100755
index 000000000..dcce8fd2f
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.cpp
@@ -0,0 +1,47 @@
+//
+// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ShaderExecutable9.cpp: Implements a D3D9-specific class to contain shader
+// executable implementation details.
+
+#include "libANGLE/renderer/d3d/d3d9/ShaderExecutable9.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+ShaderExecutable9::ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable)
+ : ShaderExecutableD3D(function, length)
+{
+ mPixelExecutable = executable;
+ mVertexExecutable = NULL;
+}
+
+ShaderExecutable9::ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable)
+ : ShaderExecutableD3D(function, length)
+{
+ mVertexExecutable = executable;
+ mPixelExecutable = NULL;
+}
+
+ShaderExecutable9::~ShaderExecutable9()
+{
+ SafeRelease(mVertexExecutable);
+ SafeRelease(mPixelExecutable);
+}
+
+IDirect3DVertexShader9 *ShaderExecutable9::getVertexShader() const
+{
+ return mVertexExecutable;
+}
+
+IDirect3DPixelShader9 *ShaderExecutable9::getPixelShader() const
+{
+ return mPixelExecutable;
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.h
new file mode 100755
index 000000000..382a68c82
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/ShaderExecutable9.h
@@ -0,0 +1,35 @@
+//
+// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ShaderExecutable9.h: Defines a D3D9-specific class to contain shader
+// executable implementation details.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D9_SHADEREXECUTABLE9_H_
+#define LIBANGLE_RENDERER_D3D_D3D9_SHADEREXECUTABLE9_H_
+
+#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
+
+namespace rx
+{
+
+class ShaderExecutable9 : public ShaderExecutableD3D
+{
+ public:
+ ShaderExecutable9(const void *function, size_t length, IDirect3DPixelShader9 *executable);
+ ShaderExecutable9(const void *function, size_t length, IDirect3DVertexShader9 *executable);
+ virtual ~ShaderExecutable9();
+
+ IDirect3DPixelShader9 *getPixelShader() const;
+ IDirect3DVertexShader9 *getVertexShader() const;
+
+ private:
+ IDirect3DPixelShader9 *mPixelExecutable;
+ IDirect3DVertexShader9 *mVertexExecutable;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D9_SHADEREXECUTABLE9_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/StateManager9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/StateManager9.cpp
new file mode 100755
index 000000000..54885bf81
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/StateManager9.cpp
@@ -0,0 +1,945 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// StateManager9.cpp: Defines a class for caching D3D9 state
+#include "libANGLE/renderer/d3d/d3d9/StateManager9.h"
+
+#include "common/BitSetIterator.h"
+#include "common/utilities.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
+#include "libANGLE/renderer/d3d/d3d9/Framebuffer9.h"
+#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
+
+namespace rx
+{
+
+StateManager9::StateManager9(Renderer9 *renderer9)
+ : mUsingZeroColorMaskWorkaround(false),
+ mCurBlendState(),
+ mCurBlendColor(0, 0, 0, 0),
+ mCurSampleMask(0),
+ mCurRasterState(),
+ mCurDepthSize(0),
+ mCurDepthStencilState(),
+ mCurStencilRef(0),
+ mCurStencilBackRef(0),
+ mCurFrontFaceCCW(0),
+ mCurStencilSize(0),
+ mCurScissorRect(),
+ mCurScissorEnabled(false),
+ mCurViewport(),
+ mCurNear(0.0f),
+ mCurFar(0.0f),
+ mCurDepthFront(0.0f),
+ mCurIgnoreViewport(false),
+ mRenderer9(renderer9),
+ mDirtyBits()
+{
+ mBlendStateDirtyBits.set(DIRTY_BIT_BLEND_ENABLED);
+ mBlendStateDirtyBits.set(DIRTY_BIT_BLEND_COLOR);
+ mBlendStateDirtyBits.set(DIRTY_BIT_BLEND_FUNCS_EQUATIONS);
+ mBlendStateDirtyBits.set(DIRTY_BIT_SAMPLE_ALPHA_TO_COVERAGE);
+ mBlendStateDirtyBits.set(DIRTY_BIT_COLOR_MASK);
+ mBlendStateDirtyBits.set(DIRTY_BIT_DITHER);
+ mBlendStateDirtyBits.set(DIRTY_BIT_SAMPLE_MASK);
+
+ mRasterizerStateDirtyBits.set(DIRTY_BIT_CULL_MODE);
+ mRasterizerStateDirtyBits.set(DIRTY_BIT_DEPTH_BIAS);
+
+ mDepthStencilStateDirtyBits.set(DIRTY_BIT_STENCIL_DEPTH_MASK);
+ mDepthStencilStateDirtyBits.set(DIRTY_BIT_STENCIL_DEPTH_FUNC);
+ mDepthStencilStateDirtyBits.set(DIRTY_BIT_STENCIL_TEST_ENABLED);
+ mDepthStencilStateDirtyBits.set(DIRTY_BIT_STENCIL_FUNCS_FRONT);
+ mDepthStencilStateDirtyBits.set(DIRTY_BIT_STENCIL_FUNCS_BACK);
+ mDepthStencilStateDirtyBits.set(DIRTY_BIT_STENCIL_WRITEMASK_FRONT);
+ mDepthStencilStateDirtyBits.set(DIRTY_BIT_STENCIL_WRITEMASK_BACK);
+ mDepthStencilStateDirtyBits.set(DIRTY_BIT_STENCIL_OPS_FRONT);
+ mDepthStencilStateDirtyBits.set(DIRTY_BIT_STENCIL_OPS_BACK);
+
+ mScissorStateDirtyBits.set(DIRTY_BIT_SCISSOR_ENABLED);
+ mScissorStateDirtyBits.set(DIRTY_BIT_SCISSOR_RECT);
+}
+
+StateManager9::~StateManager9()
+{
+}
+
+void StateManager9::initialize()
+{
+ mUsingZeroColorMaskWorkaround = IsAMD(mRenderer9->getVendorId());
+}
+
+void StateManager9::forceSetBlendState()
+{
+ mDirtyBits |= mBlendStateDirtyBits;
+}
+
+void StateManager9::forceSetRasterState()
+{
+ mDirtyBits |= mRasterizerStateDirtyBits;
+}
+
+void StateManager9::forceSetDepthStencilState()
+{
+ mDirtyBits |= mDepthStencilStateDirtyBits;
+}
+
+void StateManager9::forceSetScissorState()
+{
+ mDirtyBits |= mScissorStateDirtyBits;
+}
+
+void StateManager9::forceSetViewportState()
+{
+ mForceSetViewport = true;
+}
+
+void StateManager9::forceSetDXUniformsState()
+{
+ mDxUniformsDirty = true;
+}
+
+void StateManager9::updateStencilSizeIfChanged(bool depthStencilInitialized,
+ unsigned int stencilSize)
+{
+ if (!depthStencilInitialized || stencilSize != mCurStencilSize)
+ {
+ mCurStencilSize = stencilSize;
+ forceSetDepthStencilState();
+ }
+}
+
+void StateManager9::syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits)
+{
+ if (!dirtyBits.any())
+ {
+ return;
+ }
+
+ for (auto dirtyBit : angle::IterateBitSet(dirtyBits))
+ {
+ switch (dirtyBit)
+ {
+ case gl::State::DIRTY_BIT_BLEND_ENABLED:
+ if (state.getBlendState().blend != mCurBlendState.blend)
+ {
+ mDirtyBits.set(DIRTY_BIT_BLEND_ENABLED);
+ // BlendColor and funcs and equations has to be set if blend is enabled
+ mDirtyBits.set(DIRTY_BIT_BLEND_COLOR);
+ mDirtyBits.set(DIRTY_BIT_BLEND_FUNCS_EQUATIONS);
+
+ // The color mask may have to be updated if the blend state changes
+ if (mUsingZeroColorMaskWorkaround)
+ {
+ mDirtyBits.set(DIRTY_BIT_COLOR_MASK);
+ }
+ }
+ break;
+ case gl::State::DIRTY_BIT_BLEND_FUNCS:
+ {
+ const gl::BlendState &blendState = state.getBlendState();
+ if (blendState.sourceBlendRGB != mCurBlendState.sourceBlendRGB ||
+ blendState.destBlendRGB != mCurBlendState.destBlendRGB ||
+ blendState.sourceBlendAlpha != mCurBlendState.sourceBlendAlpha ||
+ blendState.destBlendAlpha != mCurBlendState.destBlendAlpha)
+ {
+ mDirtyBits.set(DIRTY_BIT_BLEND_FUNCS_EQUATIONS);
+ // BlendColor depends on the values of blend funcs
+ mDirtyBits.set(DIRTY_BIT_BLEND_COLOR);
+
+ // The color mask may have to be updated if the blend funcs change
+ if (mUsingZeroColorMaskWorkaround)
+ {
+ mDirtyBits.set(DIRTY_BIT_COLOR_MASK);
+ }
+ }
+ break;
+ }
+ case gl::State::DIRTY_BIT_BLEND_EQUATIONS:
+ {
+ const gl::BlendState &blendState = state.getBlendState();
+ if (blendState.blendEquationRGB != mCurBlendState.blendEquationRGB ||
+ blendState.blendEquationAlpha != mCurBlendState.blendEquationAlpha)
+ {
+ mDirtyBits.set(DIRTY_BIT_BLEND_FUNCS_EQUATIONS);
+
+ // The color mask may have to be updated if the blend funcs change
+ if (mUsingZeroColorMaskWorkaround)
+ {
+ mDirtyBits.set(DIRTY_BIT_COLOR_MASK);
+ }
+ }
+ break;
+ }
+ case gl::State::DIRTY_BIT_SAMPLE_ALPHA_TO_COVERAGE_ENABLED:
+ if (state.getBlendState().sampleAlphaToCoverage !=
+ mCurBlendState.sampleAlphaToCoverage)
+ {
+ mDirtyBits.set(DIRTY_BIT_SAMPLE_ALPHA_TO_COVERAGE);
+ }
+ break;
+ case gl::State::DIRTY_BIT_COLOR_MASK:
+ {
+ const gl::BlendState &blendState = state.getBlendState();
+ if (blendState.colorMaskRed != mCurBlendState.colorMaskRed ||
+ blendState.colorMaskGreen != mCurBlendState.colorMaskGreen ||
+ blendState.colorMaskBlue != mCurBlendState.colorMaskBlue ||
+ blendState.colorMaskAlpha != mCurBlendState.colorMaskAlpha)
+ {
+ mDirtyBits.set(DIRTY_BIT_COLOR_MASK);
+
+ // The color mask can cause the blend state to get out of sync when using the
+ // zero color mask workaround
+ if (mUsingZeroColorMaskWorkaround)
+ {
+ mDirtyBits.set(DIRTY_BIT_BLEND_ENABLED);
+ mDirtyBits.set(DIRTY_BIT_BLEND_FUNCS_EQUATIONS);
+ }
+ }
+ break;
+ }
+ case gl::State::DIRTY_BIT_DITHER_ENABLED:
+ if (state.getBlendState().dither != mCurBlendState.dither)
+ {
+ mDirtyBits.set(DIRTY_BIT_DITHER);
+ }
+ break;
+ case gl::State::DIRTY_BIT_BLEND_COLOR:
+ if (state.getBlendColor() != mCurBlendColor)
+ {
+ mDirtyBits.set(DIRTY_BIT_BLEND_COLOR);
+ }
+ break;
+ case gl::State::DIRTY_BIT_CULL_FACE_ENABLED:
+ if (state.getRasterizerState().cullFace != mCurRasterState.cullFace)
+ {
+ mDirtyBits.set(DIRTY_BIT_CULL_MODE);
+ }
+ break;
+ case gl::State::DIRTY_BIT_CULL_FACE:
+ if (state.getRasterizerState().cullMode != mCurRasterState.cullMode)
+ {
+ mDirtyBits.set(DIRTY_BIT_CULL_MODE);
+ }
+ break;
+ case gl::State::DIRTY_BIT_FRONT_FACE:
+ if (state.getRasterizerState().frontFace != mCurRasterState.frontFace)
+ {
+ mDirtyBits.set(DIRTY_BIT_CULL_MODE);
+
+ // Viewport state depends on rasterizer.frontface
+ mDirtyBits.set(DIRTY_BIT_VIEWPORT);
+ }
+ break;
+ case gl::State::DIRTY_BIT_POLYGON_OFFSET_FILL_ENABLED:
+ if (state.getRasterizerState().polygonOffsetFill !=
+ mCurRasterState.polygonOffsetFill)
+ {
+ mDirtyBits.set(DIRTY_BIT_DEPTH_BIAS);
+ }
+ break;
+ case gl::State::DIRTY_BIT_POLYGON_OFFSET:
+ {
+ const gl::RasterizerState &rasterizerState = state.getRasterizerState();
+ if (rasterizerState.polygonOffsetFactor != mCurRasterState.polygonOffsetFactor ||
+ rasterizerState.polygonOffsetUnits != mCurRasterState.polygonOffsetUnits)
+ {
+ mDirtyBits.set(DIRTY_BIT_DEPTH_BIAS);
+ }
+ }
+ case gl::State::DIRTY_BIT_DEPTH_MASK:
+ if (state.getDepthStencilState().depthMask != mCurDepthStencilState.depthMask)
+ {
+ mDirtyBits.set(DIRTY_BIT_STENCIL_DEPTH_MASK);
+ }
+ break;
+ case gl::State::DIRTY_BIT_DEPTH_TEST_ENABLED:
+ if (state.getDepthStencilState().depthTest != mCurDepthStencilState.depthTest)
+ {
+ mDirtyBits.set(DIRTY_BIT_STENCIL_DEPTH_FUNC);
+ }
+ break;
+ case gl::State::DIRTY_BIT_DEPTH_FUNC:
+ if (state.getDepthStencilState().depthFunc != mCurDepthStencilState.depthFunc)
+ {
+ mDirtyBits.set(DIRTY_BIT_STENCIL_DEPTH_FUNC);
+ }
+ break;
+ case gl::State::DIRTY_BIT_STENCIL_TEST_ENABLED:
+ if (state.getDepthStencilState().stencilTest != mCurDepthStencilState.stencilTest)
+ {
+ mDirtyBits.set(DIRTY_BIT_STENCIL_TEST_ENABLED);
+ // If we enable the stencil test, all of these must be set
+ mDirtyBits.set(DIRTY_BIT_STENCIL_WRITEMASK_BACK);
+ mDirtyBits.set(DIRTY_BIT_STENCIL_WRITEMASK_FRONT);
+ mDirtyBits.set(DIRTY_BIT_STENCIL_FUNCS_FRONT);
+ mDirtyBits.set(DIRTY_BIT_STENCIL_FUNCS_BACK);
+ mDirtyBits.set(DIRTY_BIT_STENCIL_OPS_FRONT);
+ mDirtyBits.set(DIRTY_BIT_STENCIL_OPS_BACK);
+ }
+ break;
+ case gl::State::DIRTY_BIT_STENCIL_FUNCS_FRONT:
+ {
+ const gl::DepthStencilState &depthStencilState = state.getDepthStencilState();
+ if (depthStencilState.stencilFunc != mCurDepthStencilState.stencilFunc ||
+ depthStencilState.stencilMask != mCurDepthStencilState.stencilMask ||
+ state.getStencilRef() != mCurStencilRef)
+ {
+ mDirtyBits.set(DIRTY_BIT_STENCIL_FUNCS_FRONT);
+ }
+ break;
+ }
+ case gl::State::DIRTY_BIT_STENCIL_FUNCS_BACK:
+ {
+ const gl::DepthStencilState &depthStencilState = state.getDepthStencilState();
+ if (depthStencilState.stencilBackFunc != mCurDepthStencilState.stencilBackFunc ||
+ depthStencilState.stencilBackMask != mCurDepthStencilState.stencilBackMask ||
+ state.getStencilBackRef() != mCurStencilBackRef)
+ {
+ mDirtyBits.set(DIRTY_BIT_STENCIL_FUNCS_BACK);
+ }
+ break;
+ }
+ case gl::State::DIRTY_BIT_STENCIL_WRITEMASK_FRONT:
+ if (state.getDepthStencilState().stencilWritemask !=
+ mCurDepthStencilState.stencilWritemask)
+ {
+ mDirtyBits.set(DIRTY_BIT_STENCIL_WRITEMASK_FRONT);
+ }
+ break;
+ case gl::State::DIRTY_BIT_STENCIL_WRITEMASK_BACK:
+ if (state.getDepthStencilState().stencilBackWritemask !=
+ mCurDepthStencilState.stencilBackWritemask)
+ {
+ mDirtyBits.set(DIRTY_BIT_STENCIL_WRITEMASK_BACK);
+ }
+ break;
+ case gl::State::DIRTY_BIT_STENCIL_OPS_FRONT:
+ {
+ const gl::DepthStencilState &depthStencilState = state.getDepthStencilState();
+ if (depthStencilState.stencilFail != mCurDepthStencilState.stencilFail ||
+ depthStencilState.stencilPassDepthFail !=
+ mCurDepthStencilState.stencilPassDepthFail ||
+ depthStencilState.stencilPassDepthPass !=
+ mCurDepthStencilState.stencilPassDepthPass)
+ {
+ mDirtyBits.set(DIRTY_BIT_STENCIL_OPS_FRONT);
+ }
+ break;
+ }
+ case gl::State::DIRTY_BIT_STENCIL_OPS_BACK:
+ {
+ const gl::DepthStencilState &depthStencilState = state.getDepthStencilState();
+ if (depthStencilState.stencilBackFail != mCurDepthStencilState.stencilBackFail ||
+ depthStencilState.stencilBackPassDepthFail !=
+ mCurDepthStencilState.stencilBackPassDepthFail ||
+ depthStencilState.stencilBackPassDepthPass !=
+ mCurDepthStencilState.stencilBackPassDepthPass)
+ {
+ mDirtyBits.set(DIRTY_BIT_STENCIL_OPS_BACK);
+ }
+ break;
+ }
+ case gl::State::DIRTY_BIT_SCISSOR_TEST_ENABLED:
+ if (state.isScissorTestEnabled() != mCurScissorEnabled)
+ {
+ mDirtyBits.set(DIRTY_BIT_SCISSOR_ENABLED);
+ // If scissor is enabled, we have to set the scissor rect
+ mDirtyBits.set(DIRTY_BIT_SCISSOR_RECT);
+ }
+ break;
+ case gl::State::DIRTY_BIT_SCISSOR:
+ if (state.getScissor() != mCurScissorRect)
+ {
+ mDirtyBits.set(DIRTY_BIT_SCISSOR_RECT);
+ }
+ break;
+ case gl::State::DIRTY_BIT_DEPTH_RANGE:
+ if (state.getNearPlane() != mCurNear || state.getFarPlane() != mCurFar)
+ {
+ mDirtyBits.set(DIRTY_BIT_VIEWPORT);
+ }
+ break;
+ case gl::State::DIRTY_BIT_VIEWPORT:
+ if (state.getViewport() != mCurViewport)
+ {
+ mDirtyBits.set(DIRTY_BIT_VIEWPORT);
+ }
+ break;
+ default:
+ break;
+ }
+ }
+}
+
+gl::Error StateManager9::setBlendDepthRasterStates(const gl::State &glState,
+ unsigned int sampleMask)
+{
+ const gl::Framebuffer *framebuffer = glState.getDrawFramebuffer();
+
+ const gl::BlendState &blendState = glState.getBlendState();
+ const gl::ColorF &blendColor = glState.getBlendColor();
+ const gl::RasterizerState &rasterState = glState.getRasterizerState();
+
+ const auto &depthStencilState = glState.getDepthStencilState();
+ bool frontFaceCCW = (glState.getRasterizerState().frontFace == GL_CCW);
+ unsigned int maxStencil = (1 << mCurStencilSize) - 1;
+
+ // All the depth stencil states depends on the front face ccw variable
+ if (frontFaceCCW != mCurFrontFaceCCW)
+ {
+ forceSetDepthStencilState();
+ mCurFrontFaceCCW = frontFaceCCW;
+ }
+
+ for (auto dirtyBit : angle::IterateBitSet(mDirtyBits))
+ {
+ switch (dirtyBit)
+ {
+ case DIRTY_BIT_BLEND_ENABLED:
+ setBlendEnabled(blendState.blend);
+ break;
+ case DIRTY_BIT_BLEND_COLOR:
+ setBlendColor(blendState, blendColor);
+ break;
+ case DIRTY_BIT_BLEND_FUNCS_EQUATIONS:
+ setBlendFuncsEquations(blendState);
+ break;
+ case DIRTY_BIT_SAMPLE_ALPHA_TO_COVERAGE:
+ setSampleAlphaToCoverage(blendState.sampleAlphaToCoverage);
+ break;
+ case DIRTY_BIT_COLOR_MASK:
+ setColorMask(framebuffer, blendState.colorMaskRed, blendState.colorMaskBlue,
+ blendState.colorMaskGreen, blendState.colorMaskAlpha);
+ break;
+ case DIRTY_BIT_DITHER:
+ setDither(blendState.dither);
+ break;
+ case DIRTY_BIT_CULL_MODE:
+ setCullMode(rasterState.cullFace, rasterState.cullMode, rasterState.frontFace);
+ break;
+ case DIRTY_BIT_DEPTH_BIAS:
+ setDepthBias(rasterState.polygonOffsetFill, rasterState.polygonOffsetFactor,
+ rasterState.polygonOffsetUnits);
+ break;
+ case DIRTY_BIT_STENCIL_DEPTH_MASK:
+ setDepthMask(depthStencilState.depthMask);
+ break;
+ case DIRTY_BIT_STENCIL_DEPTH_FUNC:
+ setDepthFunc(depthStencilState.depthTest, depthStencilState.depthFunc);
+ break;
+ case DIRTY_BIT_STENCIL_TEST_ENABLED:
+ setStencilTestEnabled(depthStencilState.stencilTest);
+ break;
+ case DIRTY_BIT_STENCIL_FUNCS_FRONT:
+ setStencilFuncsFront(depthStencilState.stencilFunc, depthStencilState.stencilMask,
+ glState.getStencilRef(), frontFaceCCW, maxStencil);
+ break;
+ case DIRTY_BIT_STENCIL_FUNCS_BACK:
+ setStencilFuncsBack(depthStencilState.stencilBackFunc,
+ depthStencilState.stencilBackMask, glState.getStencilBackRef(),
+ frontFaceCCW, maxStencil);
+ break;
+ case DIRTY_BIT_STENCIL_WRITEMASK_FRONT:
+ setStencilWriteMask(depthStencilState.stencilWritemask, frontFaceCCW);
+ break;
+ case DIRTY_BIT_STENCIL_WRITEMASK_BACK:
+ setStencilBackWriteMask(depthStencilState.stencilBackWritemask, frontFaceCCW);
+ break;
+ case DIRTY_BIT_STENCIL_OPS_FRONT:
+ setStencilOpsFront(depthStencilState.stencilFail,
+ depthStencilState.stencilPassDepthFail,
+ depthStencilState.stencilPassDepthPass, frontFaceCCW);
+ break;
+ case DIRTY_BIT_STENCIL_OPS_BACK:
+ setStencilOpsBack(depthStencilState.stencilBackFail,
+ depthStencilState.stencilBackPassDepthFail,
+ depthStencilState.stencilBackPassDepthPass, frontFaceCCW);
+ break;
+ default:
+ break;
+ }
+ }
+
+ if (sampleMask != mCurSampleMask)
+ {
+ setSampleMask(sampleMask);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+void StateManager9::setViewportState(const gl::Rectangle &viewport,
+ float zNear,
+ float zFar,
+ GLenum drawMode,
+ GLenum frontFace,
+ bool ignoreViewport)
+{
+ if (!mDirtyBits.test(DIRTY_BIT_VIEWPORT) && mCurIgnoreViewport == ignoreViewport)
+ return;
+
+ gl::Rectangle actualViewport = viewport;
+ float actualZNear = gl::clamp01(zNear);
+ float actualZFar = gl::clamp01(zFar);
+
+ if (ignoreViewport)
+ {
+ actualViewport.x = 0;
+ actualViewport.y = 0;
+ actualViewport.width = static_cast<int>(mRenderTargetBounds.width);
+ actualViewport.height = static_cast<int>(mRenderTargetBounds.height);
+ actualZNear = 0.0f;
+ actualZFar = 1.0f;
+ }
+
+ D3DVIEWPORT9 dxViewport;
+ dxViewport.X = gl::clamp(actualViewport.x, 0, static_cast<int>(mRenderTargetBounds.width));
+ dxViewport.Y = gl::clamp(actualViewport.y, 0, static_cast<int>(mRenderTargetBounds.height));
+ dxViewport.Width =
+ gl::clamp(actualViewport.width, 0,
+ static_cast<int>(mRenderTargetBounds.width) - static_cast<int>(dxViewport.X));
+ dxViewport.Height =
+ gl::clamp(actualViewport.height, 0,
+ static_cast<int>(mRenderTargetBounds.height) - static_cast<int>(dxViewport.Y));
+ dxViewport.MinZ = actualZNear;
+ dxViewport.MaxZ = actualZFar;
+
+ float depthFront = !gl::IsTriangleMode(drawMode) ? 0.0f : (frontFace == GL_CCW ? 1.0f : -1.0f);
+
+ mRenderer9->getDevice()->SetViewport(&dxViewport);
+
+ mCurViewport = actualViewport;
+ mCurNear = actualZNear;
+ mCurFar = actualZFar;
+ mCurDepthFront = depthFront;
+ mCurIgnoreViewport = ignoreViewport;
+
+ // Setting shader constants
+ dx_VertexConstants9 vc = {};
+ dx_PixelConstants9 pc = {};
+
+ vc.viewAdjust[0] =
+ static_cast<float>((actualViewport.width - static_cast<int>(dxViewport.Width)) +
+ 2 * (actualViewport.x - static_cast<int>(dxViewport.X)) - 1) /
+ dxViewport.Width;
+ vc.viewAdjust[1] =
+ static_cast<float>((actualViewport.height - static_cast<int>(dxViewport.Height)) +
+ 2 * (actualViewport.y - static_cast<int>(dxViewport.Y)) - 1) /
+ dxViewport.Height;
+ vc.viewAdjust[2] = static_cast<float>(actualViewport.width) / dxViewport.Width;
+ vc.viewAdjust[3] = static_cast<float>(actualViewport.height) / dxViewport.Height;
+
+ pc.viewCoords[0] = actualViewport.width * 0.5f;
+ pc.viewCoords[1] = actualViewport.height * 0.5f;
+ pc.viewCoords[2] = actualViewport.x + (actualViewport.width * 0.5f);
+ pc.viewCoords[3] = actualViewport.y + (actualViewport.height * 0.5f);
+
+ pc.depthFront[0] = (actualZFar - actualZNear) * 0.5f;
+ pc.depthFront[1] = (actualZNear + actualZFar) * 0.5f;
+ pc.depthFront[2] = depthFront;
+
+ vc.depthRange[0] = actualZNear;
+ vc.depthRange[1] = actualZFar;
+ vc.depthRange[2] = actualZFar - actualZNear;
+
+ pc.depthRange[0] = actualZNear;
+ pc.depthRange[1] = actualZFar;
+ pc.depthRange[2] = actualZFar - actualZNear;
+
+ if (memcmp(&vc, &mVertexConstants, sizeof(dx_VertexConstants9)) != 0)
+ {
+ mVertexConstants = vc;
+ mDxUniformsDirty = true;
+ }
+
+ if (memcmp(&pc, &mPixelConstants, sizeof(dx_PixelConstants9)) != 0)
+ {
+ mPixelConstants = pc;
+ mDxUniformsDirty = true;
+ }
+
+ mForceSetViewport = false;
+}
+
+void StateManager9::setShaderConstants()
+{
+ if (!mDxUniformsDirty)
+ return;
+
+ IDirect3DDevice9 *device = mRenderer9->getDevice();
+ device->SetVertexShaderConstantF(0, reinterpret_cast<float *>(&mVertexConstants),
+ sizeof(dx_VertexConstants9) / sizeof(float[4]));
+ device->SetPixelShaderConstantF(0, reinterpret_cast<float *>(&mPixelConstants),
+ sizeof(dx_PixelConstants9) / sizeof(float[4]));
+ mDxUniformsDirty = false;
+}
+
+// This is separate from the main state loop because other functions
+// outside call only setScissorState to update scissor state
+void StateManager9::setScissorState(const gl::Rectangle &scissor, bool enabled)
+{
+ if (mDirtyBits.test(DIRTY_BIT_SCISSOR_ENABLED))
+ setScissorEnabled(enabled);
+
+ if (mDirtyBits.test(DIRTY_BIT_SCISSOR_RECT))
+ setScissorRect(scissor, enabled);
+}
+
+void StateManager9::setRenderTargetBounds(size_t width, size_t height)
+{
+ mRenderTargetBounds.width = (int)width;
+ mRenderTargetBounds.height = (int)height;
+ forceSetViewportState();
+}
+
+void StateManager9::setScissorEnabled(bool scissorEnabled)
+{
+ mRenderer9->getDevice()->SetRenderState(D3DRS_SCISSORTESTENABLE, scissorEnabled ? TRUE : FALSE);
+ mCurScissorEnabled = scissorEnabled;
+}
+
+void StateManager9::setScissorRect(const gl::Rectangle &scissor, bool enabled)
+{
+ if (!enabled)
+ return;
+
+ RECT rect;
+ rect.left = gl::clamp(scissor.x, 0, static_cast<int>(mRenderTargetBounds.width));
+ rect.top = gl::clamp(scissor.y, 0, static_cast<int>(mRenderTargetBounds.height));
+ rect.right =
+ gl::clamp(scissor.x + scissor.width, 0, static_cast<int>(mRenderTargetBounds.width));
+ rect.bottom =
+ gl::clamp(scissor.y + scissor.height, 0, static_cast<int>(mRenderTargetBounds.height));
+ mRenderer9->getDevice()->SetScissorRect(&rect);
+}
+
+void StateManager9::setDepthFunc(bool depthTest, GLenum depthFunc)
+{
+ if (depthTest)
+ {
+ IDirect3DDevice9 *device = mRenderer9->getDevice();
+ device->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
+ device->SetRenderState(D3DRS_ZFUNC, gl_d3d9::ConvertComparison(depthFunc));
+ }
+ else
+ {
+ mRenderer9->getDevice()->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
+ }
+
+ mCurDepthStencilState.depthTest = depthTest;
+ mCurDepthStencilState.depthFunc = depthFunc;
+}
+
+void StateManager9::setStencilOpsFront(GLenum stencilFail,
+ GLenum stencilPassDepthFail,
+ GLenum stencilPassDepthPass,
+ bool frontFaceCCW)
+{
+ // TODO(dianx) It may be slightly more efficient todo these and other similar areas
+ // with separate dirty bits.
+ IDirect3DDevice9 *device = mRenderer9->getDevice();
+ device->SetRenderState(frontFaceCCW ? D3DRS_STENCILFAIL : D3DRS_CCW_STENCILFAIL,
+ gl_d3d9::ConvertStencilOp(stencilFail));
+ device->SetRenderState(frontFaceCCW ? D3DRS_STENCILZFAIL : D3DRS_CCW_STENCILZFAIL,
+ gl_d3d9::ConvertStencilOp(stencilPassDepthFail));
+ device->SetRenderState(frontFaceCCW ? D3DRS_STENCILPASS : D3DRS_CCW_STENCILPASS,
+ gl_d3d9::ConvertStencilOp(stencilPassDepthPass));
+
+ mCurDepthStencilState.stencilFail = stencilFail;
+ mCurDepthStencilState.stencilPassDepthFail = stencilPassDepthFail;
+ mCurDepthStencilState.stencilPassDepthPass = stencilPassDepthPass;
+}
+
+void StateManager9::setStencilOpsBack(GLenum stencilBackFail,
+ GLenum stencilBackPassDepthFail,
+ GLenum stencilBackPassDepthPass,
+ bool frontFaceCCW)
+{
+ IDirect3DDevice9 *device = mRenderer9->getDevice();
+ device->SetRenderState(!frontFaceCCW ? D3DRS_STENCILFAIL : D3DRS_CCW_STENCILFAIL,
+ gl_d3d9::ConvertStencilOp(stencilBackFail));
+ device->SetRenderState(!frontFaceCCW ? D3DRS_STENCILZFAIL : D3DRS_CCW_STENCILZFAIL,
+ gl_d3d9::ConvertStencilOp(stencilBackPassDepthFail));
+ device->SetRenderState(!frontFaceCCW ? D3DRS_STENCILPASS : D3DRS_CCW_STENCILPASS,
+ gl_d3d9::ConvertStencilOp(stencilBackPassDepthPass));
+
+ mCurDepthStencilState.stencilBackFail = stencilBackFail;
+ mCurDepthStencilState.stencilBackPassDepthFail = stencilBackPassDepthFail;
+ mCurDepthStencilState.stencilBackPassDepthPass = stencilBackPassDepthPass;
+}
+
+void StateManager9::setStencilBackWriteMask(GLuint stencilBackWriteMask, bool frontFaceCCW)
+{
+ mRenderer9->getDevice()->SetRenderState(
+ !frontFaceCCW ? D3DRS_STENCILWRITEMASK : D3DRS_CCW_STENCILWRITEMASK, stencilBackWriteMask);
+
+ mCurDepthStencilState.stencilBackWritemask = stencilBackWriteMask;
+}
+
+void StateManager9::setStencilFuncsBack(GLenum stencilBackFunc,
+ GLuint stencilBackMask,
+ GLint stencilBackRef,
+ bool frontFaceCCW,
+ unsigned int maxStencil)
+{
+ IDirect3DDevice9 *device = mRenderer9->getDevice();
+ device->SetRenderState(!frontFaceCCW ? D3DRS_STENCILFUNC : D3DRS_CCW_STENCILFUNC,
+ gl_d3d9::ConvertComparison(stencilBackFunc));
+ device->SetRenderState(!frontFaceCCW ? D3DRS_STENCILREF : D3DRS_CCW_STENCILREF,
+ (stencilBackRef < (int)maxStencil) ? stencilBackRef : maxStencil);
+ device->SetRenderState(!frontFaceCCW ? D3DRS_STENCILMASK : D3DRS_CCW_STENCILMASK,
+ stencilBackMask);
+
+ mCurDepthStencilState.stencilBackFunc = stencilBackFunc;
+ mCurStencilBackRef = stencilBackRef;
+ mCurDepthStencilState.stencilBackMask = stencilBackMask;
+}
+
+void StateManager9::setStencilWriteMask(GLuint stencilWriteMask, bool frontFaceCCW)
+{
+ mRenderer9->getDevice()->SetRenderState(
+ frontFaceCCW ? D3DRS_STENCILWRITEMASK : D3DRS_CCW_STENCILWRITEMASK, stencilWriteMask);
+ mCurDepthStencilState.stencilWritemask = stencilWriteMask;
+}
+
+void StateManager9::setStencilFuncsFront(GLenum stencilFunc,
+ GLuint stencilMask,
+ GLint stencilRef,
+ bool frontFaceCCW,
+ unsigned int maxStencil)
+{
+ IDirect3DDevice9 *device = mRenderer9->getDevice();
+ device->SetRenderState(frontFaceCCW ? D3DRS_STENCILFUNC : D3DRS_CCW_STENCILFUNC,
+ gl_d3d9::ConvertComparison(stencilFunc));
+ device->SetRenderState(frontFaceCCW ? D3DRS_STENCILREF : D3DRS_CCW_STENCILREF,
+ (stencilRef < static_cast<int>(maxStencil)) ? stencilRef : maxStencil);
+ device->SetRenderState(frontFaceCCW ? D3DRS_STENCILMASK : D3DRS_CCW_STENCILMASK, stencilMask);
+
+ mCurDepthStencilState.stencilFunc = stencilFunc;
+ mCurStencilRef = stencilRef;
+ mCurDepthStencilState.stencilMask = stencilMask;
+}
+void StateManager9::setStencilTestEnabled(bool stencilTestEnabled)
+{
+ if (stencilTestEnabled && mCurStencilSize > 0)
+ {
+ mRenderer9->getDevice()->SetRenderState(D3DRS_STENCILENABLE, TRUE);
+ mRenderer9->getDevice()->SetRenderState(D3DRS_TWOSIDEDSTENCILMODE, TRUE);
+ }
+ else
+ {
+ mRenderer9->getDevice()->SetRenderState(D3DRS_STENCILENABLE, FALSE);
+ }
+
+ mCurDepthStencilState.stencilTest = stencilTestEnabled;
+}
+
+void StateManager9::setDepthMask(bool depthMask)
+{
+ mRenderer9->getDevice()->SetRenderState(D3DRS_ZWRITEENABLE, depthMask ? TRUE : FALSE);
+ mCurDepthStencilState.depthMask = depthMask;
+}
+
+// TODO(dianx) one bit for sampleAlphaToCoverage
+void StateManager9::setSampleAlphaToCoverage(bool enabled)
+{
+ if (enabled)
+ {
+ FIXME("Sample alpha to coverage is unimplemented.");
+ }
+}
+
+void StateManager9::setBlendColor(const gl::BlendState &blendState, const gl::ColorF &blendColor)
+{
+ if (!blendState.blend)
+ return;
+
+ if (blendState.sourceBlendRGB != GL_CONSTANT_ALPHA &&
+ blendState.sourceBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA &&
+ blendState.destBlendRGB != GL_CONSTANT_ALPHA &&
+ blendState.destBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA)
+ {
+ mRenderer9->getDevice()->SetRenderState(D3DRS_BLENDFACTOR,
+ gl_d3d9::ConvertColor(blendColor));
+ }
+ else
+ {
+ mRenderer9->getDevice()->SetRenderState(
+ D3DRS_BLENDFACTOR,
+ D3DCOLOR_RGBA(gl::unorm<8>(blendColor.alpha), gl::unorm<8>(blendColor.alpha),
+ gl::unorm<8>(blendColor.alpha), gl::unorm<8>(blendColor.alpha)));
+ }
+ mCurBlendColor = blendColor;
+}
+
+void StateManager9::setBlendFuncsEquations(const gl::BlendState &blendState)
+{
+ if (!blendState.blend)
+ return;
+
+ IDirect3DDevice9 *device = mRenderer9->getDevice();
+
+ device->SetRenderState(D3DRS_SRCBLEND, gl_d3d9::ConvertBlendFunc(blendState.sourceBlendRGB));
+ device->SetRenderState(D3DRS_DESTBLEND, gl_d3d9::ConvertBlendFunc(blendState.destBlendRGB));
+ device->SetRenderState(D3DRS_BLENDOP, gl_d3d9::ConvertBlendOp(blendState.blendEquationRGB));
+
+ if (blendState.sourceBlendRGB != blendState.sourceBlendAlpha ||
+ blendState.destBlendRGB != blendState.destBlendAlpha ||
+ blendState.blendEquationRGB != blendState.blendEquationAlpha)
+ {
+ device->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, TRUE);
+
+ device->SetRenderState(D3DRS_SRCBLENDALPHA,
+ gl_d3d9::ConvertBlendFunc(blendState.sourceBlendAlpha));
+ device->SetRenderState(D3DRS_DESTBLENDALPHA,
+ gl_d3d9::ConvertBlendFunc(blendState.destBlendAlpha));
+ device->SetRenderState(D3DRS_BLENDOPALPHA,
+ gl_d3d9::ConvertBlendOp(blendState.blendEquationAlpha));
+ }
+ else
+ {
+ device->SetRenderState(D3DRS_SEPARATEALPHABLENDENABLE, FALSE);
+ }
+
+ mCurBlendState.sourceBlendRGB = blendState.sourceBlendRGB;
+ mCurBlendState.destBlendRGB = blendState.destBlendRGB;
+ mCurBlendState.blendEquationRGB = blendState.blendEquationRGB;
+ mCurBlendState.blendEquationAlpha = blendState.blendEquationAlpha;
+}
+
+void StateManager9::setBlendEnabled(bool enabled)
+{
+ mRenderer9->getDevice()->SetRenderState(D3DRS_ALPHABLENDENABLE, enabled ? TRUE : FALSE);
+ mCurBlendState.blend = enabled;
+}
+
+void StateManager9::setDither(bool dither)
+{
+ mRenderer9->getDevice()->SetRenderState(D3DRS_DITHERENABLE, dither ? TRUE : FALSE);
+ mCurBlendState.dither = dither;
+}
+
+// TODO(dianx) one bit for color mask
+void StateManager9::setColorMask(const gl::Framebuffer *framebuffer,
+ bool red,
+ bool blue,
+ bool green,
+ bool alpha)
+{
+ // Set the color mask
+
+ const auto *attachment = framebuffer->getFirstColorbuffer();
+ const auto &format = attachment ? attachment->getFormat() : gl::Format::Invalid();
+
+ DWORD colorMask = gl_d3d9::ConvertColorMask(
+ format.info->redBits > 0 && red, format.info->greenBits > 0 && green,
+ format.info->blueBits > 0 && blue, format.info->alphaBits > 0 && alpha);
+
+ // Apparently some ATI cards have a bug where a draw with a zero color write mask can cause
+ // later draws to have incorrect results. Instead, set a nonzero color write mask but modify the
+ // blend state so that no drawing is done.
+ // http://anglebug.com/169
+ if (colorMask == 0 && mUsingZeroColorMaskWorkaround)
+ {
+ IDirect3DDevice9 *device = mRenderer9->getDevice();
+ // Enable green channel, but set blending so nothing will be drawn.
+ device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_GREEN);
+
+ device->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
+
+ device->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ZERO);
+ device->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
+ device->SetRenderState(D3DRS_BLENDOP, D3DBLENDOP_ADD);
+
+ mCurBlendState.colorMaskRed = false;
+ mCurBlendState.colorMaskGreen = true;
+ mCurBlendState.colorMaskBlue = false;
+ mCurBlendState.colorMaskAlpha = false;
+
+ mCurBlendState.blend = true;
+ mCurBlendState.sourceBlendRGB = GL_ZERO;
+ mCurBlendState.sourceBlendAlpha = GL_ZERO;
+ mCurBlendState.destBlendRGB = GL_ONE;
+ mCurBlendState.destBlendAlpha = GL_ONE;
+ mCurBlendState.blendEquationRGB = GL_FUNC_ADD;
+ mCurBlendState.blendEquationAlpha = GL_FUNC_ADD;
+ }
+ else
+ {
+ mRenderer9->getDevice()->SetRenderState(D3DRS_COLORWRITEENABLE, colorMask);
+
+ mCurBlendState.colorMaskRed = red;
+ mCurBlendState.colorMaskGreen = green;
+ mCurBlendState.colorMaskBlue = blue;
+ mCurBlendState.colorMaskAlpha = alpha;
+ }
+}
+
+void StateManager9::setSampleMask(unsigned int sampleMask)
+{
+ IDirect3DDevice9 *device = mRenderer9->getDevice();
+ // Set the multisample mask
+ device->SetRenderState(D3DRS_MULTISAMPLEANTIALIAS, TRUE);
+ device->SetRenderState(D3DRS_MULTISAMPLEMASK, static_cast<DWORD>(sampleMask));
+
+ mCurSampleMask = sampleMask;
+}
+
+void StateManager9::setCullMode(bool cullFace, GLenum cullMode, GLenum frontFace)
+{
+ if (cullFace)
+ {
+ mRenderer9->getDevice()->SetRenderState(D3DRS_CULLMODE,
+ gl_d3d9::ConvertCullMode(cullMode, frontFace));
+ }
+ else
+ {
+ mRenderer9->getDevice()->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
+ }
+
+ mCurRasterState.cullFace = cullFace;
+ mCurRasterState.cullMode = cullMode;
+ mCurRasterState.frontFace = frontFace;
+}
+
+void StateManager9::setDepthBias(bool polygonOffsetFill,
+ GLfloat polygonOffsetFactor,
+ GLfloat polygonOffsetUnits)
+{
+ if (polygonOffsetFill)
+ {
+ if (mCurDepthSize > 0)
+ {
+ IDirect3DDevice9 *device = mRenderer9->getDevice();
+ device->SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, *(DWORD *)&polygonOffsetFactor);
+
+ float depthBias = ldexp(polygonOffsetUnits, -static_cast<int>(mCurDepthSize));
+ device->SetRenderState(D3DRS_DEPTHBIAS, *(DWORD *)&depthBias);
+ }
+ }
+ else
+ {
+ IDirect3DDevice9 *device = mRenderer9->getDevice();
+ device->SetRenderState(D3DRS_SLOPESCALEDEPTHBIAS, 0);
+ device->SetRenderState(D3DRS_DEPTHBIAS, 0);
+ }
+
+ mCurRasterState.polygonOffsetFill = polygonOffsetFill;
+ mCurRasterState.polygonOffsetFactor = polygonOffsetFactor;
+ mCurRasterState.polygonOffsetUnits = polygonOffsetUnits;
+}
+
+void StateManager9::updateDepthSizeIfChanged(bool depthStencilInitialized, unsigned int depthSize)
+{
+ if (!depthStencilInitialized || depthSize != mCurDepthSize)
+ {
+ mCurDepthSize = depthSize;
+ forceSetRasterState();
+ }
+}
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/StateManager9.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/StateManager9.h
new file mode 100755
index 000000000..bd2cef2e5
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/StateManager9.h
@@ -0,0 +1,209 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// StateManager9.h: Defines a class for caching D3D9 state
+
+#ifndef LIBANGLE_RENDERER_D3D9_STATEMANAGER9_H_
+#define LIBANGLE_RENDERER_D3D9_STATEMANAGER9_H_
+
+#include "libANGLE/angletypes.h"
+#include "libANGLE/ContextState.h"
+#include "libANGLE/State.h"
+#include "libANGLE/renderer/d3d/RendererD3D.h"
+
+namespace rx
+{
+
+class Renderer9;
+
+struct dx_VertexConstants9
+{
+ float depthRange[4];
+ float viewAdjust[4];
+ float viewCoords[4];
+};
+
+struct dx_PixelConstants9
+{
+ float depthRange[4];
+ float viewCoords[4];
+ float depthFront[4];
+};
+
+class StateManager9 final : angle::NonCopyable
+{
+ public:
+ StateManager9(Renderer9 *renderer9);
+ ~StateManager9();
+
+ void initialize();
+
+ void syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits);
+
+ gl::Error setBlendDepthRasterStates(const gl::State &glState, unsigned int sampleMask);
+ void setScissorState(const gl::Rectangle &scissor, bool enabled);
+ void setViewportState(const gl::Rectangle &viewport,
+ float zNear,
+ float zFar,
+ GLenum drawMode,
+ GLenum frontFace,
+ bool ignoreViewport);
+
+ void setShaderConstants();
+
+ void forceSetBlendState();
+ void forceSetRasterState();
+ void forceSetDepthStencilState();
+ void forceSetScissorState();
+ void forceSetViewportState();
+ void forceSetDXUniformsState();
+
+ void updateDepthSizeIfChanged(bool depthStencilInitialized, unsigned int depthSize);
+ void updateStencilSizeIfChanged(bool depthStencilInitialized, unsigned int stencilSize);
+
+ void setRenderTargetBounds(size_t width, size_t height);
+
+ int getRenderTargetWidth() const { return mRenderTargetBounds.width; }
+ int getRenderTargetHeight() const { return mRenderTargetBounds.height; }
+
+ void resetDirtyBits() { mDirtyBits.reset(); }
+
+ private:
+ // Blend state functions
+ void setBlendEnabled(bool enabled);
+ void setBlendColor(const gl::BlendState &blendState, const gl::ColorF &blendColor);
+ void setBlendFuncsEquations(const gl::BlendState &blendState);
+ void setColorMask(const gl::Framebuffer *framebuffer,
+ bool red,
+ bool blue,
+ bool green,
+ bool alpha);
+ void setSampleAlphaToCoverage(bool enabled);
+ void setDither(bool dither);
+ void setSampleMask(unsigned int sampleMask);
+
+ // Current raster state functions
+ void setCullMode(bool cullFace, GLenum cullMode, GLenum frontFace);
+ void setDepthBias(bool polygonOffsetFill,
+ GLfloat polygonOffsetFactor,
+ GLfloat polygonOffsetUnits);
+
+ // Depth stencil state functions
+ void setStencilOpsFront(GLenum stencilFail,
+ GLenum stencilPassDepthFail,
+ GLenum stencilPassDepthPass,
+ bool frontFaceCCW);
+ void setStencilOpsBack(GLenum stencilBackFail,
+ GLenum stencilBackPassDepthFail,
+ GLenum stencilBackPassDepthPass,
+ bool frontFaceCCW);
+ void setStencilBackWriteMask(GLuint stencilBackWriteMask, bool frontFaceCCW);
+ void setDepthFunc(bool depthTest, GLenum depthFunc);
+ void setStencilTestEnabled(bool enabled);
+ void setDepthMask(bool depthMask);
+ void setStencilFuncsFront(GLenum stencilFunc,
+ GLuint stencilMask,
+ GLint stencilRef,
+ bool frontFaceCCW,
+ unsigned int maxStencil);
+ void setStencilFuncsBack(GLenum stencilBackFunc,
+ GLuint stencilBackMask,
+ GLint stencilBackRef,
+ bool frontFaceCCW,
+ unsigned int maxStencil);
+ void setStencilWriteMask(GLuint stencilWriteMask, bool frontFaceCCW);
+
+ void setScissorEnabled(bool scissorEnabled);
+ void setScissorRect(const gl::Rectangle &scissor, bool enabled);
+
+ enum DirtyBitType
+ {
+ // Blend dirty bits
+ DIRTY_BIT_BLEND_ENABLED,
+ DIRTY_BIT_BLEND_COLOR,
+ DIRTY_BIT_BLEND_FUNCS_EQUATIONS,
+ DIRTY_BIT_SAMPLE_ALPHA_TO_COVERAGE,
+ DIRTY_BIT_COLOR_MASK,
+ DIRTY_BIT_DITHER,
+ DIRTY_BIT_SAMPLE_MASK,
+
+ // Rasterizer dirty bits
+ DIRTY_BIT_CULL_MODE,
+ DIRTY_BIT_DEPTH_BIAS,
+
+ // Depth stencil dirty bits
+ DIRTY_BIT_STENCIL_DEPTH_MASK,
+ DIRTY_BIT_STENCIL_DEPTH_FUNC,
+ DIRTY_BIT_STENCIL_TEST_ENABLED,
+ DIRTY_BIT_STENCIL_FUNCS_FRONT,
+ DIRTY_BIT_STENCIL_FUNCS_BACK,
+ DIRTY_BIT_STENCIL_WRITEMASK_FRONT,
+ DIRTY_BIT_STENCIL_WRITEMASK_BACK,
+ DIRTY_BIT_STENCIL_OPS_FRONT,
+ DIRTY_BIT_STENCIL_OPS_BACK,
+
+ // Scissor dirty bits
+ DIRTY_BIT_SCISSOR_ENABLED,
+ DIRTY_BIT_SCISSOR_RECT,
+
+ // Viewport dirty bits
+ DIRTY_BIT_VIEWPORT,
+
+ DIRTY_BIT_MAX
+ };
+
+ typedef std::bitset<DIRTY_BIT_MAX> DirtyBits;
+
+ bool mUsingZeroColorMaskWorkaround;
+
+ // Currently applied blend state
+ gl::BlendState mCurBlendState;
+ gl::ColorF mCurBlendColor;
+ unsigned int mCurSampleMask;
+ DirtyBits mBlendStateDirtyBits;
+
+ // Currently applied raster state
+ gl::RasterizerState mCurRasterState;
+ unsigned int mCurDepthSize;
+ DirtyBits mRasterizerStateDirtyBits;
+
+ // Currently applied depth stencil state
+ gl::DepthStencilState mCurDepthStencilState;
+ int mCurStencilRef;
+ int mCurStencilBackRef;
+ bool mCurFrontFaceCCW;
+ unsigned int mCurStencilSize;
+ DirtyBits mDepthStencilStateDirtyBits;
+
+ // Currently applied scissor states
+ gl::Rectangle mCurScissorRect;
+ bool mCurScissorEnabled;
+ gl::Extents mRenderTargetBounds;
+ DirtyBits mScissorStateDirtyBits;
+
+ // Currently applied viewport states
+ bool mForceSetViewport;
+ gl::Rectangle mCurViewport;
+ float mCurNear;
+ float mCurFar;
+ float mCurDepthFront;
+ bool mCurIgnoreViewport;
+
+ dx_VertexConstants9 mVertexConstants;
+ dx_PixelConstants9 mPixelConstants;
+ bool mDxUniformsDirty;
+
+ // FIXME: Unsupported by D3D9
+ static const D3DRENDERSTATETYPE D3DRS_CCW_STENCILREF = D3DRS_STENCILREF;
+ static const D3DRENDERSTATETYPE D3DRS_CCW_STENCILMASK = D3DRS_STENCILMASK;
+ static const D3DRENDERSTATETYPE D3DRS_CCW_STENCILWRITEMASK = D3DRS_STENCILWRITEMASK;
+
+ Renderer9 *mRenderer9;
+ DirtyBits mDirtyBits;
+};
+
+} // namespace rx
+#endif // LIBANGLE_RENDERER_D3D9_STATEMANAGER9_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.cpp
new file mode 100755
index 000000000..7e6948ebb
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.cpp
@@ -0,0 +1,442 @@
+//
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SwapChain9.cpp: Implements a back-end specific class for the D3D9 swap chain.
+
+#include "libANGLE/renderer/d3d/d3d9/SwapChain9.h"
+#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
+#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
+#include "libANGLE/renderer/d3d/d3d9/NativeWindow9.h"
+#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
+#include "libANGLE/features.h"
+
+namespace rx
+{
+
+SwapChain9::SwapChain9(Renderer9 *renderer,
+ NativeWindow9 *nativeWindow,
+ HANDLE shareHandle,
+ IUnknown *d3dTexture,
+ GLenum backBufferFormat,
+ GLenum depthBufferFormat,
+ EGLint orientation)
+ : SwapChainD3D(shareHandle, d3dTexture, backBufferFormat, depthBufferFormat),
+ mRenderer(renderer),
+ mWidth(-1),
+ mHeight(-1),
+ mSwapInterval(-1),
+ mNativeWindow(nativeWindow),
+ mSwapChain(nullptr),
+ mBackBuffer(nullptr),
+ mRenderTarget(nullptr),
+ mDepthStencil(nullptr),
+ mOffscreenTexture(nullptr),
+ mColorRenderTarget(this, false),
+ mDepthStencilRenderTarget(this, true)
+{
+ ASSERT(orientation == 0);
+}
+
+SwapChain9::~SwapChain9()
+{
+ release();
+}
+
+void SwapChain9::release()
+{
+ SafeRelease(mSwapChain);
+ SafeRelease(mBackBuffer);
+ SafeRelease(mDepthStencil);
+ SafeRelease(mRenderTarget);
+ SafeRelease(mOffscreenTexture);
+
+ if (mNativeWindow->getNativeWindow())
+ {
+ mShareHandle = NULL;
+ }
+}
+
+static DWORD convertInterval(EGLint interval)
+{
+#if ANGLE_VSYNC == ANGLE_DISABLED
+ return D3DPRESENT_INTERVAL_IMMEDIATE;
+#else
+ switch(interval)
+ {
+ case 0: return D3DPRESENT_INTERVAL_IMMEDIATE;
+ case 1: return D3DPRESENT_INTERVAL_ONE;
+ case 2: return D3DPRESENT_INTERVAL_TWO;
+ case 3: return D3DPRESENT_INTERVAL_THREE;
+ case 4: return D3DPRESENT_INTERVAL_FOUR;
+ default: UNREACHABLE();
+ }
+
+ return D3DPRESENT_INTERVAL_DEFAULT;
+#endif
+}
+
+EGLint SwapChain9::resize(int backbufferWidth, int backbufferHeight)
+{
+ // D3D9 does not support resizing swap chains without recreating them
+ return reset(backbufferWidth, backbufferHeight, mSwapInterval);
+}
+
+EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapInterval)
+{
+ IDirect3DDevice9 *device = mRenderer->getDevice();
+
+ if (device == NULL)
+ {
+ return EGL_BAD_ACCESS;
+ }
+
+ // Evict all non-render target textures to system memory and release all resources
+ // before reallocating them to free up as much video memory as possible.
+ device->EvictManagedResources();
+
+ HRESULT result;
+
+ // Release specific resources to free up memory for the new render target, while the
+ // old render target still exists for the purpose of preserving its contents.
+ SafeRelease(mSwapChain);
+ SafeRelease(mBackBuffer);
+ SafeRelease(mOffscreenTexture);
+ SafeRelease(mDepthStencil);
+
+ const d3d9::TextureFormat &backBufferd3dFormatInfo =
+ d3d9::GetTextureFormatInfo(mOffscreenRenderTargetFormat);
+ if (mD3DTexture != nullptr)
+ {
+ result = mD3DTexture->QueryInterface(&mOffscreenTexture);
+ ASSERT(SUCCEEDED(result));
+ }
+ else
+ {
+ HANDLE *pShareHandle = NULL;
+ if (!mNativeWindow->getNativeWindow() && mRenderer->getShareHandleSupport())
+ {
+ pShareHandle = &mShareHandle;
+ }
+
+ result = device->CreateTexture(backbufferWidth, backbufferHeight, 1, D3DUSAGE_RENDERTARGET,
+ backBufferd3dFormatInfo.texFormat, D3DPOOL_DEFAULT,
+ &mOffscreenTexture, pShareHandle);
+ if (FAILED(result))
+ {
+ ERR("Could not create offscreen texture: %08lX", result);
+ release();
+
+ if (d3d9::isDeviceLostError(result))
+ {
+ return EGL_CONTEXT_LOST;
+ }
+ else
+ {
+ return EGL_BAD_ALLOC;
+ }
+ }
+ }
+
+ IDirect3DSurface9 *oldRenderTarget = mRenderTarget;
+
+ result = mOffscreenTexture->GetSurfaceLevel(0, &mRenderTarget);
+ ASSERT(SUCCEEDED(result));
+
+ if (oldRenderTarget)
+ {
+ RECT rect =
+ {
+ 0, 0,
+ mWidth, mHeight
+ };
+
+ if (rect.right > static_cast<LONG>(backbufferWidth))
+ {
+ rect.right = backbufferWidth;
+ }
+
+ if (rect.bottom > static_cast<LONG>(backbufferHeight))
+ {
+ rect.bottom = backbufferHeight;
+ }
+
+ mRenderer->endScene();
+
+ result = device->StretchRect(oldRenderTarget, &rect, mRenderTarget, &rect, D3DTEXF_NONE);
+ ASSERT(SUCCEEDED(result));
+
+ SafeRelease(oldRenderTarget);
+ }
+
+ const d3d9::TextureFormat &depthBufferd3dFormatInfo = d3d9::GetTextureFormatInfo(mDepthBufferFormat);
+
+ // Don't create a swapchain for NULLREF devices
+ D3DDEVTYPE deviceType = mRenderer->getD3D9DeviceType();
+ EGLNativeWindowType window = mNativeWindow->getNativeWindow();
+ if (window && deviceType != D3DDEVTYPE_NULLREF)
+ {
+ D3DPRESENT_PARAMETERS presentParameters = {0};
+ presentParameters.AutoDepthStencilFormat = depthBufferd3dFormatInfo.renderFormat;
+ presentParameters.BackBufferCount = 1;
+ presentParameters.BackBufferFormat = backBufferd3dFormatInfo.renderFormat;
+ presentParameters.EnableAutoDepthStencil = FALSE;
+ presentParameters.Flags = 0;
+ presentParameters.hDeviceWindow = window;
+ presentParameters.MultiSampleQuality = 0; // FIXME: Unimplemented
+ presentParameters.MultiSampleType = D3DMULTISAMPLE_NONE; // FIXME: Unimplemented
+ presentParameters.PresentationInterval = convertInterval(swapInterval);
+ presentParameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
+ presentParameters.Windowed = TRUE;
+ presentParameters.BackBufferWidth = backbufferWidth;
+ presentParameters.BackBufferHeight = backbufferHeight;
+
+ // http://crbug.com/140239
+ // http://crbug.com/143434
+ //
+ // Some AMD/Intel switchable systems / drivers appear to round swap chain surfaces to a multiple of 64 pixels in width
+ // when using the integrated Intel. This rounds the width up rather than down.
+ //
+ // Some non-switchable AMD GPUs / drivers do not respect the source rectangle to Present. Therefore, when the vendor ID
+ // is not Intel, the back buffer width must be exactly the same width as the window or horizontal scaling will occur.
+ if (IsIntel(mRenderer->getVendorId()))
+ {
+ presentParameters.BackBufferWidth = (presentParameters.BackBufferWidth + 63) / 64 * 64;
+ }
+
+ result = device->CreateAdditionalSwapChain(&presentParameters, &mSwapChain);
+
+ if (FAILED(result))
+ {
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_INVALIDCALL || result == D3DERR_DEVICELOST);
+
+ ERR("Could not create additional swap chains or offscreen surfaces: %08lX", result);
+ release();
+
+ if (d3d9::isDeviceLostError(result))
+ {
+ return EGL_CONTEXT_LOST;
+ }
+ else
+ {
+ return EGL_BAD_ALLOC;
+ }
+ }
+
+ result = mSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &mBackBuffer);
+ ASSERT(SUCCEEDED(result));
+ InvalidateRect(window, NULL, FALSE);
+ }
+
+ if (mDepthBufferFormat != GL_NONE)
+ {
+ result = device->CreateDepthStencilSurface(backbufferWidth, backbufferHeight,
+ depthBufferd3dFormatInfo.renderFormat,
+ D3DMULTISAMPLE_NONE, 0, FALSE, &mDepthStencil, NULL);
+
+ if (FAILED(result))
+ {
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_INVALIDCALL);
+
+ ERR("Could not create depthstencil surface for new swap chain: 0x%08X", result);
+ release();
+
+ if (d3d9::isDeviceLostError(result))
+ {
+ return EGL_CONTEXT_LOST;
+ }
+ else
+ {
+ return EGL_BAD_ALLOC;
+ }
+ }
+ }
+
+ mWidth = backbufferWidth;
+ mHeight = backbufferHeight;
+ mSwapInterval = swapInterval;
+
+ return EGL_SUCCESS;
+}
+
+// parameters should be validated/clamped by caller
+EGLint SwapChain9::swapRect(EGLint x, EGLint y, EGLint width, EGLint height)
+{
+ if (!mSwapChain)
+ {
+ return EGL_SUCCESS;
+ }
+
+ IDirect3DDevice9 *device = mRenderer->getDevice();
+
+ // Disable all pipeline operations
+ device->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
+ device->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);
+ device->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
+ device->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
+ device->SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
+ device->SetRenderState(D3DRS_STENCILENABLE, FALSE);
+ device->SetRenderState(D3DRS_CLIPPLANEENABLE, 0);
+ device->SetRenderState(D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALPHA | D3DCOLORWRITEENABLE_BLUE | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_RED);
+ device->SetRenderState(D3DRS_SRGBWRITEENABLE, FALSE);
+ device->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE);
+ device->SetPixelShader(NULL);
+ device->SetVertexShader(NULL);
+
+ device->SetRenderTarget(0, mBackBuffer);
+ device->SetDepthStencilSurface(NULL);
+
+ device->SetTexture(0, mOffscreenTexture);
+ device->SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
+ device->SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
+ device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
+ device->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_POINT);
+ device->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_POINT);
+ device->SetSamplerState(0, D3DSAMP_ADDRESSU, D3DTADDRESS_CLAMP);
+ device->SetSamplerState(0, D3DSAMP_ADDRESSV, D3DTADDRESS_CLAMP);
+ device->SetFVF(D3DFVF_XYZRHW | D3DFVF_TEX1);
+
+ for (UINT streamIndex = 0; streamIndex < gl::MAX_VERTEX_ATTRIBS; streamIndex++)
+ {
+ device->SetStreamSourceFreq(streamIndex, 1);
+ }
+
+ D3DVIEWPORT9 viewport = {0, 0, static_cast<DWORD>(mWidth), static_cast<DWORD>(mHeight), 0.0f, 1.0f};
+ device->SetViewport(&viewport);
+
+ float x1 = x - 0.5f;
+ float y1 = (mHeight - y - height) - 0.5f;
+ float x2 = (x + width) - 0.5f;
+ float y2 = (mHeight - y) - 0.5f;
+
+ float u1 = x / float(mWidth);
+ float v1 = y / float(mHeight);
+ float u2 = (x + width) / float(mWidth);
+ float v2 = (y + height) / float(mHeight);
+
+ float quad[4][6] = {{x1, y1, 0.0f, 1.0f, u1, v2},
+ {x2, y1, 0.0f, 1.0f, u2, v2},
+ {x2, y2, 0.0f, 1.0f, u2, v1},
+ {x1, y2, 0.0f, 1.0f, u1, v1}}; // x, y, z, rhw, u, v
+
+ mRenderer->startScene();
+ device->DrawPrimitiveUP(D3DPT_TRIANGLEFAN, 2, quad, 6 * sizeof(float));
+ mRenderer->endScene();
+
+ device->SetTexture(0, NULL);
+
+ RECT rect =
+ {
+ static_cast<LONG>(x), static_cast<LONG>(mHeight - y - height),
+ static_cast<LONG>(x + width), static_cast<LONG>(mHeight - y)
+ };
+
+ HRESULT result = mSwapChain->Present(&rect, &rect, NULL, NULL, 0);
+
+ mRenderer->markAllStateDirty();
+
+ if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY || result == D3DERR_DRIVERINTERNALERROR)
+ {
+ return EGL_BAD_ALLOC;
+ }
+
+ // On Windows 8 systems, IDirect3DSwapChain9::Present sometimes returns 0x88760873 when the windows is
+ // in the process of entering/exiting fullscreen. This code doesn't seem to have any documentation. The
+ // device appears to be ok after emitting this error so simply return a failure to swap.
+ if (result == static_cast<HRESULT>(0x88760873))
+ {
+ return EGL_BAD_MATCH;
+ }
+
+ // http://crbug.com/313210
+ // If our swap failed, trigger a device lost event. Resetting will work around an AMD-specific
+ // device removed bug with lost contexts when reinstalling drivers.
+ if (FAILED(result))
+ {
+ mRenderer->notifyDeviceLost();
+ return EGL_CONTEXT_LOST;
+ }
+
+ return EGL_SUCCESS;
+}
+
+// Increments refcount on surface.
+// caller must Release() the returned surface
+// TODO: remove the AddRef to match SwapChain11
+IDirect3DSurface9 *SwapChain9::getRenderTarget()
+{
+ if (mRenderTarget)
+ {
+ mRenderTarget->AddRef();
+ }
+
+ return mRenderTarget;
+}
+
+// Increments refcount on surface.
+// caller must Release() the returned surface
+// TODO: remove the AddRef to match SwapChain11
+IDirect3DSurface9 *SwapChain9::getDepthStencil()
+{
+ if (mDepthStencil)
+ {
+ mDepthStencil->AddRef();
+ }
+
+ return mDepthStencil;
+}
+
+// Increments refcount on texture.
+// caller must Release() the returned texture
+// TODO: remove the AddRef to match SwapChain11
+IDirect3DTexture9 *SwapChain9::getOffscreenTexture()
+{
+ if (mOffscreenTexture)
+ {
+ mOffscreenTexture->AddRef();
+ }
+
+ return mOffscreenTexture;
+}
+
+void *SwapChain9::getKeyedMutex()
+{
+ UNREACHABLE();
+ return nullptr;
+}
+
+void SwapChain9::recreate()
+{
+ if (!mSwapChain)
+ {
+ return;
+ }
+
+ IDirect3DDevice9 *device = mRenderer->getDevice();
+ if (device == NULL)
+ {
+ return;
+ }
+
+ D3DPRESENT_PARAMETERS presentParameters;
+ HRESULT result = mSwapChain->GetPresentParameters(&presentParameters);
+ ASSERT(SUCCEEDED(result));
+
+ IDirect3DSwapChain9* newSwapChain = NULL;
+ result = device->CreateAdditionalSwapChain(&presentParameters, &newSwapChain);
+ if (FAILED(result))
+ {
+ return;
+ }
+
+ SafeRelease(mSwapChain);
+ mSwapChain = newSwapChain;
+
+ SafeRelease(mBackBuffer);
+ result = mSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &mBackBuffer);
+ ASSERT(SUCCEEDED(result));
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.h
new file mode 100755
index 000000000..2e5cce1db
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.h
@@ -0,0 +1,71 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SwapChain9.h: Defines a back-end specific class for the D3D9 swap chain.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D9_SWAPCHAIN9_H_
+#define LIBANGLE_RENDERER_D3D_D3D9_SWAPCHAIN9_H_
+
+#include "common/angleutils.h"
+#include "libANGLE/renderer/d3d/SwapChainD3D.h"
+#include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h"
+
+namespace rx
+{
+class NativeWindow9;
+class Renderer9;
+
+class SwapChain9 : public SwapChainD3D
+{
+ public:
+ SwapChain9(Renderer9 *renderer,
+ NativeWindow9 *nativeWindow,
+ HANDLE shareHandle,
+ IUnknown *d3dTexture,
+ GLenum backBufferFormat,
+ GLenum depthBufferFormat,
+ EGLint orientation);
+ virtual ~SwapChain9();
+
+ EGLint resize(EGLint backbufferWidth, EGLint backbufferHeight);
+ virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval);
+ virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height);
+ virtual void recreate();
+
+ RenderTargetD3D *getColorRenderTarget() override { return &mColorRenderTarget; }
+ RenderTargetD3D *getDepthStencilRenderTarget() override { return &mDepthStencilRenderTarget; }
+
+ virtual IDirect3DSurface9 *getRenderTarget();
+ virtual IDirect3DSurface9 *getDepthStencil();
+ virtual IDirect3DTexture9 *getOffscreenTexture();
+
+ EGLint getWidth() const { return mWidth; }
+ EGLint getHeight() const { return mHeight; }
+
+ void *getKeyedMutex() override;
+
+ private:
+ void release();
+
+ Renderer9 *mRenderer;
+ EGLint mWidth;
+ EGLint mHeight;
+ EGLint mSwapInterval;
+
+ NativeWindow9 *mNativeWindow;
+
+ IDirect3DSwapChain9 *mSwapChain;
+ IDirect3DSurface9 *mBackBuffer;
+ IDirect3DSurface9 *mRenderTarget;
+ IDirect3DSurface9 *mDepthStencil;
+ IDirect3DTexture9* mOffscreenTexture;
+
+ SurfaceRenderTarget9 mColorRenderTarget;
+ SurfaceRenderTarget9 mDepthStencilRenderTarget;
+};
+
+}
+#endif // LIBANGLE_RENDERER_D3D_D3D9_SWAPCHAIN9_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp
new file mode 100755
index 000000000..db8765218
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp
@@ -0,0 +1,617 @@
+//
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureStorage9.cpp: Implements the abstract rx::TextureStorage9 class and its concrete derived
+// classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the
+// D3D9 texture.
+
+#include "libANGLE/renderer/d3d/d3d9/TextureStorage9.h"
+
+#include "libANGLE/formatutils.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/renderer/d3d/EGLImageD3D.h"
+#include "libANGLE/renderer/d3d/TextureD3D.h"
+#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
+#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
+#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
+#include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h"
+#include "libANGLE/renderer/d3d/d3d9/SwapChain9.h"
+
+namespace rx
+{
+TextureStorage9::TextureStorage9(Renderer9 *renderer, DWORD usage)
+ : mTopLevel(0),
+ mMipLevels(0),
+ mTextureWidth(0),
+ mTextureHeight(0),
+ mInternalFormat(GL_NONE),
+ mTextureFormat(D3DFMT_UNKNOWN),
+ mRenderer(renderer),
+ mD3DUsage(usage),
+ mD3DPool(mRenderer->getTexturePool(usage))
+{
+}
+
+TextureStorage9::~TextureStorage9()
+{
+}
+
+DWORD TextureStorage9::GetTextureUsage(GLenum internalformat, bool renderTarget)
+{
+ DWORD d3dusage = 0;
+
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
+ const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
+ if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
+ {
+ d3dusage |= D3DUSAGE_DEPTHSTENCIL;
+ }
+ else if (renderTarget && (d3dFormatInfo.renderFormat != D3DFMT_UNKNOWN))
+ {
+ d3dusage |= D3DUSAGE_RENDERTARGET;
+ }
+
+ return d3dusage;
+}
+
+
+bool TextureStorage9::isRenderTarget() const
+{
+ return (mD3DUsage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)) != 0;
+}
+
+bool TextureStorage9::isManaged() const
+{
+ return (mD3DPool == D3DPOOL_MANAGED);
+}
+
+bool TextureStorage9::supportsNativeMipmapFunction() const
+{
+ return false;
+}
+
+D3DPOOL TextureStorage9::getPool() const
+{
+ return mD3DPool;
+}
+
+DWORD TextureStorage9::getUsage() const
+{
+ return mD3DUsage;
+}
+
+int TextureStorage9::getTopLevel() const
+{
+ return mTopLevel;
+}
+
+int TextureStorage9::getLevelCount() const
+{
+ return static_cast<int>(mMipLevels) - mTopLevel;
+}
+
+gl::Error TextureStorage9::setData(const gl::ImageIndex &index, ImageD3D *image, const gl::Box *destBox, GLenum type,
+ const gl::PixelUnpackState &unpack, const uint8_t *pixelData)
+{
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+TextureStorage9_2D::TextureStorage9_2D(Renderer9 *renderer, SwapChain9 *swapchain)
+ : TextureStorage9(renderer, D3DUSAGE_RENDERTARGET)
+{
+ IDirect3DTexture9 *surfaceTexture = swapchain->getOffscreenTexture();
+ mTexture = surfaceTexture;
+ mMipLevels = surfaceTexture->GetLevelCount();
+
+ mInternalFormat = swapchain->getRenderTargetInternalFormat();
+
+ D3DSURFACE_DESC surfaceDesc;
+ surfaceTexture->GetLevelDesc(0, &surfaceDesc);
+ mTextureWidth = surfaceDesc.Width;
+ mTextureHeight = surfaceDesc.Height;
+ mTextureFormat = surfaceDesc.Format;
+
+ mRenderTargets.resize(mMipLevels, nullptr);
+}
+
+TextureStorage9_2D::TextureStorage9_2D(Renderer9 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels)
+ : TextureStorage9(renderer, GetTextureUsage(internalformat, renderTarget))
+{
+ mTexture = NULL;
+
+ mInternalFormat = internalformat;
+
+ const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
+ mTextureFormat = d3dFormatInfo.texFormat;
+
+ d3d9::MakeValidSize(false, d3dFormatInfo.texFormat, &width, &height, &mTopLevel);
+ mTextureWidth = width;
+ mTextureHeight = height;
+ mMipLevels = mTopLevel + levels;
+
+ mRenderTargets.resize(levels, nullptr);
+}
+
+TextureStorage9_2D::~TextureStorage9_2D()
+{
+ SafeRelease(mTexture);
+ for (auto &renderTarget : mRenderTargets)
+ {
+ SafeDelete(renderTarget);
+ }
+}
+
+// Increments refcount on surface.
+// caller must Release() the returned surface
+gl::Error TextureStorage9_2D::getSurfaceLevel(GLenum target,
+ int level,
+ bool dirty,
+ IDirect3DSurface9 **outSurface)
+{
+ ASSERT(target == GL_TEXTURE_2D);
+
+ IDirect3DBaseTexture9 *baseTexture = NULL;
+ gl::Error error = getBaseTexture(&baseTexture);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ IDirect3DTexture9 *texture = static_cast<IDirect3DTexture9*>(baseTexture);
+
+ HRESULT result = texture->GetSurfaceLevel(level + mTopLevel, outSurface);
+
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to get the surface from a texture, result: 0x%X.", result);
+ }
+
+ // With managed textures the driver needs to be informed of updates to the lower mipmap levels
+ if (level + mTopLevel != 0 && isManaged() && dirty)
+ {
+ texture->AddDirtyRect(NULL);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage9_2D::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT)
+{
+ ASSERT(index.mipIndex < getLevelCount());
+
+ if (!mRenderTargets[index.mipIndex] && isRenderTarget())
+ {
+ IDirect3DBaseTexture9 *baseTexture = NULL;
+ gl::Error error = getBaseTexture(&baseTexture);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ IDirect3DSurface9 *surface = NULL;
+ error = getSurfaceLevel(GL_TEXTURE_2D, index.mipIndex, false, &surface);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ size_t textureMipLevel = mTopLevel + index.mipIndex;
+ size_t mipWidth = std::max<size_t>(mTextureWidth >> textureMipLevel, 1u);
+ size_t mipHeight = std::max<size_t>(mTextureHeight >> textureMipLevel, 1u);
+
+ baseTexture->AddRef();
+ mRenderTargets[index.mipIndex] = new TextureRenderTarget9(
+ baseTexture, textureMipLevel, surface, mInternalFormat, static_cast<GLsizei>(mipWidth),
+ static_cast<GLsizei>(mipHeight), 1, 0);
+ }
+
+ ASSERT(outRT);
+ *outRT = mRenderTargets[index.mipIndex];
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage9_2D::generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex)
+{
+ IDirect3DSurface9 *upper = NULL;
+ gl::Error error = getSurfaceLevel(GL_TEXTURE_2D, sourceIndex.mipIndex, false, &upper);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ IDirect3DSurface9 *lower = NULL;
+ error = getSurfaceLevel(GL_TEXTURE_2D, destIndex.mipIndex, true, &lower);
+ if (error.isError())
+ {
+ SafeRelease(upper);
+ return error;
+ }
+
+ ASSERT(upper && lower);
+ error = mRenderer->boxFilter(upper, lower);
+
+ SafeRelease(upper);
+ SafeRelease(lower);
+
+ return error;
+}
+
+gl::Error TextureStorage9_2D::getBaseTexture(IDirect3DBaseTexture9 **outTexture)
+{
+ // if the width or height is not positive this should be treated as an incomplete texture
+ // we handle that here by skipping the d3d texture creation
+ if (mTexture == NULL && mTextureWidth > 0 && mTextureHeight > 0)
+ {
+ ASSERT(mMipLevels > 0);
+
+ IDirect3DDevice9 *device = mRenderer->getDevice();
+ HRESULT result = device->CreateTexture(static_cast<unsigned int>(mTextureWidth),
+ static_cast<unsigned int>(mTextureHeight),
+ static_cast<unsigned int>(mMipLevels), getUsage(),
+ mTextureFormat, getPool(), &mTexture, NULL);
+
+ if (FAILED(result))
+ {
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create 2D storage texture, result: 0x%X.", result);
+ }
+ }
+
+ *outTexture = mTexture;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage9_2D::copyToStorage(TextureStorage *destStorage)
+{
+ ASSERT(destStorage);
+
+ TextureStorage9_2D *dest9 = GetAs<TextureStorage9_2D>(destStorage);
+
+ int levels = getLevelCount();
+ for (int i = 0; i < levels; ++i)
+ {
+ IDirect3DSurface9 *srcSurf = NULL;
+ gl::Error error = getSurfaceLevel(GL_TEXTURE_2D, i, false, &srcSurf);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ IDirect3DSurface9 *dstSurf = NULL;
+ error = dest9->getSurfaceLevel(GL_TEXTURE_2D, i, true, &dstSurf);
+ if (error.isError())
+ {
+ SafeRelease(srcSurf);
+ return error;
+ }
+
+ error = mRenderer->copyToRenderTarget(dstSurf, srcSurf, isManaged());
+
+ SafeRelease(srcSurf);
+ SafeRelease(dstSurf);
+
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+TextureStorage9_EGLImage::TextureStorage9_EGLImage(Renderer9 *renderer,
+ EGLImageD3D *image,
+ RenderTarget9 *renderTarget9)
+ : TextureStorage9(renderer, D3DUSAGE_RENDERTARGET), mImage(image)
+{
+ mInternalFormat = renderTarget9->getInternalFormat();
+ mTextureFormat = renderTarget9->getD3DFormat();
+ mTextureWidth = renderTarget9->getWidth();
+ mTextureHeight = renderTarget9->getHeight();
+ mTopLevel = static_cast<int>(renderTarget9->getTextureLevel());
+ mMipLevels = mTopLevel + 1;
+}
+
+TextureStorage9_EGLImage::~TextureStorage9_EGLImage()
+{
+}
+
+gl::Error TextureStorage9_EGLImage::getSurfaceLevel(GLenum target,
+ int level,
+ bool,
+ IDirect3DSurface9 **outSurface)
+{
+ ASSERT(target == GL_TEXTURE_2D);
+ ASSERT(level == 0);
+
+ RenderTargetD3D *renderTargetD3D = nullptr;
+ gl::Error error = mImage->getRenderTarget(&renderTargetD3D);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ RenderTarget9 *renderTarget9 = GetAs<RenderTarget9>(renderTargetD3D);
+
+ *outSurface = renderTarget9->getSurface();
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage9_EGLImage::getRenderTarget(const gl::ImageIndex &index,
+ RenderTargetD3D **outRT)
+{
+ ASSERT(!index.hasLayer());
+ ASSERT(index.mipIndex == 0);
+
+ return mImage->getRenderTarget(outRT);
+}
+
+gl::Error TextureStorage9_EGLImage::getBaseTexture(IDirect3DBaseTexture9 **outTexture)
+{
+ RenderTargetD3D *renderTargetD3D = nullptr;
+ gl::Error error = mImage->getRenderTarget(&renderTargetD3D);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ RenderTarget9 *renderTarget9 = GetAs<RenderTarget9>(renderTargetD3D);
+ *outTexture = renderTarget9->getTexture();
+ ASSERT(*outTexture != nullptr);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage9_EGLImage::generateMipmap(const gl::ImageIndex &, const gl::ImageIndex &)
+{
+ UNREACHABLE();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureStorage9_EGLImage::copyToStorage(TextureStorage *destStorage)
+{
+ ASSERT(destStorage);
+ ASSERT(getLevelCount() == 1);
+
+ TextureStorage9 *dest9 = GetAs<TextureStorage9>(destStorage);
+
+ IDirect3DBaseTexture9 *destBaseTexture9 = nullptr;
+ gl::Error error = dest9->getBaseTexture(&destBaseTexture9);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ IDirect3DTexture9 *destTexture9 = static_cast<IDirect3DTexture9 *>(destBaseTexture9);
+
+ IDirect3DSurface9 *destSurface = nullptr;
+ HRESULT result = destTexture9->GetSurfaceLevel(destStorage->getTopLevel(), &destSurface);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY,
+ "Failed to get the surface from a texture, result: 0x%X.", result);
+ }
+
+ RenderTargetD3D *sourceRenderTarget = nullptr;
+ error = mImage->getRenderTarget(&sourceRenderTarget);
+ if (error.isError())
+ {
+ SafeRelease(destSurface);
+ return error;
+ }
+
+ RenderTarget9 *sourceRenderTarget9 = GetAs<RenderTarget9>(sourceRenderTarget);
+ error =
+ mRenderer->copyToRenderTarget(destSurface, sourceRenderTarget9->getSurface(), isManaged());
+ if (error.isError())
+ {
+ SafeRelease(destSurface);
+ return error;
+ }
+
+ if (destStorage->getTopLevel() != 0)
+ {
+ destTexture9->AddDirtyRect(nullptr);
+ }
+
+ SafeRelease(destSurface);
+ return gl::Error(GL_NO_ERROR);
+}
+
+TextureStorage9_Cube::TextureStorage9_Cube(Renderer9 *renderer, GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly)
+ : TextureStorage9(renderer, GetTextureUsage(internalformat, renderTarget))
+{
+ mTexture = NULL;
+ for (size_t i = 0; i < CUBE_FACE_COUNT; ++i)
+ {
+ mRenderTarget[i] = NULL;
+ }
+
+ mInternalFormat = internalformat;
+
+ const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalformat);
+ mTextureFormat = d3dFormatInfo.texFormat;
+
+ int height = size;
+ d3d9::MakeValidSize(false, d3dFormatInfo.texFormat, &size, &height, &mTopLevel);
+ mTextureWidth = size;
+ mTextureHeight = size;
+ mMipLevels = mTopLevel + levels;
+}
+
+TextureStorage9_Cube::~TextureStorage9_Cube()
+{
+ SafeRelease(mTexture);
+
+ for (size_t i = 0; i < CUBE_FACE_COUNT; ++i)
+ {
+ SafeDelete(mRenderTarget[i]);
+ }
+}
+
+// Increments refcount on surface.
+// caller must Release() the returned surface
+gl::Error TextureStorage9_Cube::getSurfaceLevel(GLenum target,
+ int level,
+ bool dirty,
+ IDirect3DSurface9 **outSurface)
+{
+ IDirect3DBaseTexture9 *baseTexture = NULL;
+ gl::Error error = getBaseTexture(&baseTexture);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ IDirect3DCubeTexture9 *texture = static_cast<IDirect3DCubeTexture9*>(baseTexture);
+
+ D3DCUBEMAP_FACES face = gl_d3d9::ConvertCubeFace(target);
+ HRESULT result = texture->GetCubeMapSurface(face, level, outSurface);
+
+ ASSERT(SUCCEEDED(result));
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to get the surface from a texture, result: 0x%X.", result);
+ }
+
+ // With managed textures the driver needs to be informed of updates to the lower mipmap levels
+ if (level != 0 && isManaged() && dirty)
+ {
+ texture->AddDirtyRect(face, NULL);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage9_Cube::getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT)
+{
+ ASSERT(outRT);
+ ASSERT(index.mipIndex == 0);
+ ASSERT(index.layerIndex >= 0 && static_cast<size_t>(index.layerIndex) < CUBE_FACE_COUNT);
+
+ if (mRenderTarget[index.layerIndex] == NULL && isRenderTarget())
+ {
+ IDirect3DBaseTexture9 *baseTexture = NULL;
+ gl::Error error = getBaseTexture(&baseTexture);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ IDirect3DSurface9 *surface = NULL;
+ error = getSurfaceLevel(GL_TEXTURE_CUBE_MAP_POSITIVE_X + index.layerIndex,
+ mTopLevel + index.mipIndex, false, &surface);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ baseTexture->AddRef();
+ mRenderTarget[index.layerIndex] = new TextureRenderTarget9(
+ baseTexture, mTopLevel + index.mipIndex, surface, mInternalFormat,
+ static_cast<GLsizei>(mTextureWidth), static_cast<GLsizei>(mTextureHeight), 1, 0);
+ }
+
+ *outRT = mRenderTarget[index.layerIndex];
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage9_Cube::generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex)
+{
+ IDirect3DSurface9 *upper = NULL;
+ gl::Error error = getSurfaceLevel(sourceIndex.type, sourceIndex.mipIndex, false, &upper);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ IDirect3DSurface9 *lower = NULL;
+ error = getSurfaceLevel(destIndex.type, destIndex.mipIndex, true, &lower);
+ if (error.isError())
+ {
+ SafeRelease(upper);
+ return error;
+ }
+
+ ASSERT(upper && lower);
+ error = mRenderer->boxFilter(upper, lower);
+
+ SafeRelease(upper);
+ SafeRelease(lower);
+
+ return error;
+}
+
+gl::Error TextureStorage9_Cube::getBaseTexture(IDirect3DBaseTexture9 **outTexture)
+{
+ // if the size is not positive this should be treated as an incomplete texture
+ // we handle that here by skipping the d3d texture creation
+ if (mTexture == NULL && mTextureWidth > 0 && mTextureHeight > 0)
+ {
+ ASSERT(mMipLevels > 0);
+ ASSERT(mTextureWidth == mTextureHeight);
+
+ IDirect3DDevice9 *device = mRenderer->getDevice();
+ HRESULT result = device->CreateCubeTexture(
+ static_cast<unsigned int>(mTextureWidth), static_cast<unsigned int>(mMipLevels),
+ getUsage(), mTextureFormat, getPool(), &mTexture, NULL);
+
+ if (FAILED(result))
+ {
+ ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create cube storage texture, result: 0x%X.", result);
+ }
+ }
+
+ *outTexture = mTexture;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureStorage9_Cube::copyToStorage(TextureStorage *destStorage)
+{
+ ASSERT(destStorage);
+
+ TextureStorage9_Cube *dest9 = GetAs<TextureStorage9_Cube>(destStorage);
+
+ int levels = getLevelCount();
+ for (int f = 0; f < static_cast<int>(CUBE_FACE_COUNT); f++)
+ {
+ for (int i = 0; i < levels; i++)
+ {
+ IDirect3DSurface9 *srcSurf = NULL;
+ gl::Error error =
+ getSurfaceLevel(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, false, &srcSurf);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ IDirect3DSurface9 *dstSurf = NULL;
+ error = dest9->getSurfaceLevel(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i, true, &dstSurf);
+ if (error.isError())
+ {
+ SafeRelease(srcSurf);
+ return error;
+ }
+
+ error = mRenderer->copyToRenderTarget(dstSurf, srcSurf, isManaged());
+
+ SafeRelease(srcSurf);
+ SafeRelease(dstSurf);
+
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.h
new file mode 100755
index 000000000..f0455a9b7
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.h
@@ -0,0 +1,134 @@
+//
+// Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureStorage9.h: Defines the abstract rx::TextureStorage9 class and its concrete derived
+// classes TextureStorage9_2D and TextureStorage9_Cube, which act as the interface to the
+// D3D9 texture.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D9_TEXTURESTORAGE9_H_
+#define LIBANGLE_RENDERER_D3D_D3D9_TEXTURESTORAGE9_H_
+
+#include "libANGLE/renderer/d3d/TextureStorage.h"
+#include "common/debug.h"
+
+namespace rx
+{
+class EGLImageD3D;
+class Renderer9;
+class SwapChain9;
+class RenderTargetD3D;
+class RenderTarget9;
+
+class TextureStorage9 : public TextureStorage
+{
+ public:
+ virtual ~TextureStorage9();
+
+ static DWORD GetTextureUsage(GLenum internalformat, bool renderTarget);
+
+ D3DPOOL getPool() const;
+ DWORD getUsage() const;
+
+ virtual gl::Error getSurfaceLevel(GLenum target,
+ int level,
+ bool dirty,
+ IDirect3DSurface9 **outSurface) = 0;
+ virtual gl::Error getBaseTexture(IDirect3DBaseTexture9 **outTexture) = 0;
+ virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) = 0;
+
+ virtual int getTopLevel() const;
+ virtual bool isRenderTarget() const;
+ virtual bool isManaged() const;
+ bool supportsNativeMipmapFunction() const override;
+ virtual int getLevelCount() const;
+
+ virtual gl::Error setData(const gl::ImageIndex &index, ImageD3D *image, const gl::Box *destBox, GLenum type,
+ const gl::PixelUnpackState &unpack, const uint8_t *pixelData);
+
+ protected:
+ int mTopLevel;
+ size_t mMipLevels;
+ size_t mTextureWidth;
+ size_t mTextureHeight;
+ GLenum mInternalFormat;
+ D3DFORMAT mTextureFormat;
+
+ Renderer9 *mRenderer;
+
+ TextureStorage9(Renderer9 *renderer, DWORD usage);
+
+ private:
+ const DWORD mD3DUsage;
+ const D3DPOOL mD3DPool;
+};
+
+class TextureStorage9_2D : public TextureStorage9
+{
+ public:
+ TextureStorage9_2D(Renderer9 *renderer, SwapChain9 *swapchain);
+ TextureStorage9_2D(Renderer9 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels);
+ virtual ~TextureStorage9_2D();
+
+ gl::Error getSurfaceLevel(GLenum target,
+ int level,
+ bool dirty,
+ IDirect3DSurface9 **outSurface) override;
+ virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT);
+ virtual gl::Error getBaseTexture(IDirect3DBaseTexture9 **outTexture);
+ virtual gl::Error generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex);
+ virtual gl::Error copyToStorage(TextureStorage *destStorage);
+
+ private:
+ IDirect3DTexture9 *mTexture;
+ std::vector<RenderTarget9 *> mRenderTargets;
+};
+
+class TextureStorage9_EGLImage final : public TextureStorage9
+{
+ public:
+ TextureStorage9_EGLImage(Renderer9 *renderer, EGLImageD3D *image, RenderTarget9 *renderTarget9);
+ ~TextureStorage9_EGLImage() override;
+
+ gl::Error getSurfaceLevel(GLenum target,
+ int level,
+ bool dirty,
+ IDirect3DSurface9 **outSurface) override;
+ gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT) override;
+ gl::Error getBaseTexture(IDirect3DBaseTexture9 **outTexture) override;
+ gl::Error generateMipmap(const gl::ImageIndex &sourceIndex,
+ const gl::ImageIndex &destIndex) override;
+ gl::Error copyToStorage(TextureStorage *destStorage) override;
+
+ private:
+ EGLImageD3D *mImage;
+};
+
+class TextureStorage9_Cube : public TextureStorage9
+{
+ public:
+ TextureStorage9_Cube(Renderer9 *renderer, GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly);
+ virtual ~TextureStorage9_Cube();
+
+ gl::Error getSurfaceLevel(GLenum target,
+ int level,
+ bool dirty,
+ IDirect3DSurface9 **outSurface) override;
+ virtual gl::Error getRenderTarget(const gl::ImageIndex &index, RenderTargetD3D **outRT);
+ virtual gl::Error getBaseTexture(IDirect3DBaseTexture9 **outTexture);
+ virtual gl::Error generateMipmap(const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex);
+ virtual gl::Error copyToStorage(TextureStorage *destStorage);
+
+ private:
+ static const size_t CUBE_FACE_COUNT = 6;
+
+ IDirect3DCubeTexture9 *mTexture;
+ RenderTarget9 *mRenderTarget[CUBE_FACE_COUNT];
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D9_TEXTURESTORAGE9_H_
+
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/VertexArray9.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/VertexArray9.h
new file mode 100755
index 000000000..28b8717e6
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/VertexArray9.h
@@ -0,0 +1,29 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexArray9.h: Defines the rx::VertexArray9 class which implements rx::VertexArrayImpl.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D9_VERTEXARRAY9_H_
+#define LIBANGLE_RENDERER_D3D_D3D9_VERTEXARRAY9_H_
+
+#include "libANGLE/renderer/VertexArrayImpl.h"
+#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
+
+namespace rx
+{
+class Renderer9;
+
+class VertexArray9 : public VertexArrayImpl
+{
+ public:
+ VertexArray9(const gl::VertexArrayState &data) : VertexArrayImpl(data) {}
+
+ virtual ~VertexArray9() { }
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D9_VERTEXARRAY9_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/VertexBuffer9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/VertexBuffer9.cpp
new file mode 100755
index 000000000..c5c07c348
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/VertexBuffer9.cpp
@@ -0,0 +1,165 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexBuffer9.cpp: Defines the D3D9 VertexBuffer implementation.
+
+#include "libANGLE/renderer/d3d/d3d9/VertexBuffer9.h"
+#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
+#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
+#include "libANGLE/renderer/d3d/d3d9/vertexconversion.h"
+#include "libANGLE/renderer/d3d/BufferD3D.h"
+#include "libANGLE/VertexAttribute.h"
+#include "libANGLE/Buffer.h"
+
+namespace rx
+{
+
+VertexBuffer9::VertexBuffer9(Renderer9 *renderer) : mRenderer(renderer)
+{
+ mVertexBuffer = NULL;
+ mBufferSize = 0;
+ mDynamicUsage = false;
+}
+
+VertexBuffer9::~VertexBuffer9()
+{
+ SafeRelease(mVertexBuffer);
+}
+
+gl::Error VertexBuffer9::initialize(unsigned int size, bool dynamicUsage)
+{
+ SafeRelease(mVertexBuffer);
+
+ updateSerial();
+
+ if (size > 0)
+ {
+ DWORD flags = D3DUSAGE_WRITEONLY;
+ if (dynamicUsage)
+ {
+ flags |= D3DUSAGE_DYNAMIC;
+ }
+
+ HRESULT result = mRenderer->createVertexBuffer(size, flags, &mVertexBuffer);
+
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to allocate internal vertex buffer of size, %lu.", size);
+ }
+ }
+
+ mBufferSize = size;
+ mDynamicUsage = dynamicUsage;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error VertexBuffer9::storeVertexAttributes(const gl::VertexAttribute &attrib,
+ GLenum currentValueType,
+ GLint start,
+ GLsizei count,
+ GLsizei instances,
+ unsigned int offset,
+ const uint8_t *sourceData)
+{
+ if (!mVertexBuffer)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal vertex buffer is not initialized.");
+ }
+
+ int inputStride = static_cast<int>(gl::ComputeVertexAttributeStride(attrib));
+ int elementSize = static_cast<int>(gl::ComputeVertexAttributeTypeSize(attrib));
+
+ DWORD lockFlags = mDynamicUsage ? D3DLOCK_NOOVERWRITE : 0;
+
+ uint8_t *mapPtr = nullptr;
+
+ auto errorOrMapSize = mRenderer->getVertexSpaceRequired(attrib, count, instances);
+ if (errorOrMapSize.isError())
+ {
+ return errorOrMapSize.getError();
+ }
+
+ unsigned int mapSize = errorOrMapSize.getResult();
+
+ HRESULT result = mVertexBuffer->Lock(offset, mapSize, reinterpret_cast<void**>(&mapPtr), lockFlags);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal vertex buffer, HRESULT: 0x%08x.", result);
+ }
+
+ const uint8_t *input = sourceData;
+
+ if (instances == 0 || attrib.divisor == 0)
+ {
+ input += inputStride * start;
+ }
+
+ gl::VertexFormatType vertexFormatType = gl::GetVertexFormatType(attrib, currentValueType);
+ const d3d9::VertexFormat &d3dVertexInfo = d3d9::GetVertexFormatInfo(mRenderer->getCapsDeclTypes(), vertexFormatType);
+ bool needsConversion = (d3dVertexInfo.conversionType & VERTEX_CONVERT_CPU) > 0;
+
+ if (!needsConversion && inputStride == elementSize)
+ {
+ size_t copySize = static_cast<size_t>(count) * static_cast<size_t>(inputStride);
+ memcpy(mapPtr, input, copySize);
+ }
+ else
+ {
+ d3dVertexInfo.copyFunction(input, inputStride, count, mapPtr);
+ }
+
+ mVertexBuffer->Unlock();
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+unsigned int VertexBuffer9::getBufferSize() const
+{
+ return mBufferSize;
+}
+
+gl::Error VertexBuffer9::setBufferSize(unsigned int size)
+{
+ if (size > mBufferSize)
+ {
+ return initialize(size, mDynamicUsage);
+ }
+ else
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+}
+
+gl::Error VertexBuffer9::discard()
+{
+ if (!mVertexBuffer)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Internal vertex buffer is not initialized.");
+ }
+
+ void *dummy;
+ HRESULT result;
+
+ result = mVertexBuffer->Lock(0, 1, &dummy, D3DLOCK_DISCARD);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock internal buffer for discarding, HRESULT: 0x%08x", result);
+ }
+
+ result = mVertexBuffer->Unlock();
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to unlock internal buffer for discarding, HRESULT: 0x%08x", result);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+IDirect3DVertexBuffer9 * VertexBuffer9::getBuffer() const
+{
+ return mVertexBuffer;
+}
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/VertexBuffer9.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/VertexBuffer9.h
new file mode 100755
index 000000000..0d2d8c288
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/VertexBuffer9.h
@@ -0,0 +1,50 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexBuffer9.h: Defines the D3D9 VertexBuffer implementation.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D9_VERTEXBUFFER9_H_
+#define LIBANGLE_RENDERER_D3D_D3D9_VERTEXBUFFER9_H_
+
+#include "libANGLE/renderer/d3d/VertexBuffer.h"
+
+namespace rx
+{
+class Renderer9;
+
+class VertexBuffer9 : public VertexBuffer
+{
+ public:
+ explicit VertexBuffer9(Renderer9 *renderer);
+
+ gl::Error initialize(unsigned int size, bool dynamicUsage) override;
+
+ gl::Error storeVertexAttributes(const gl::VertexAttribute &attrib,
+ GLenum currentValueType,
+ GLint start,
+ GLsizei count,
+ GLsizei instances,
+ unsigned int offset,
+ const uint8_t *sourceData) override;
+
+ unsigned int getBufferSize() const override;
+ gl::Error setBufferSize(unsigned int size) override;
+ gl::Error discard() override;
+
+ IDirect3DVertexBuffer9 *getBuffer() const;
+
+ private:
+ ~VertexBuffer9() override;
+ Renderer9 *mRenderer;
+
+ IDirect3DVertexBuffer9 *mVertexBuffer;
+ unsigned int mBufferSize;
+ bool mDynamicUsage;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D9_VERTEXBUFFER9_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.cpp
new file mode 100755
index 000000000..c2e935e71
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.cpp
@@ -0,0 +1,255 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexDeclarationCache.cpp: Implements a helper class to construct and cache vertex declarations.
+
+#include "libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h"
+
+#include "libANGLE/VertexAttribute.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/d3d/ProgramD3D.h"
+#include "libANGLE/renderer/d3d/d3d9/VertexBuffer9.h"
+#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
+
+namespace rx
+{
+
+VertexDeclarationCache::VertexDeclarationCache() : mMaxLru(0)
+{
+ for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++)
+ {
+ mVertexDeclCache[i].vertexDeclaration = NULL;
+ mVertexDeclCache[i].lruCount = 0;
+ }
+
+ for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+ {
+ mAppliedVBs[i].serial = 0;
+ }
+
+ mLastSetVDecl = NULL;
+ mInstancingEnabled = true;
+}
+
+VertexDeclarationCache::~VertexDeclarationCache()
+{
+ for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++)
+ {
+ SafeRelease(mVertexDeclCache[i].vertexDeclaration);
+ }
+}
+
+gl::Error VertexDeclarationCache::applyDeclaration(
+ IDirect3DDevice9 *device,
+ const std::vector<TranslatedAttribute> &attributes,
+ gl::Program *program,
+ GLint start,
+ GLsizei instances,
+ GLsizei *repeatDraw)
+{
+ ASSERT(gl::MAX_VERTEX_ATTRIBS >= attributes.size());
+
+ *repeatDraw = 1;
+
+ const size_t invalidAttribIndex = attributes.size();
+ size_t indexedAttribute = invalidAttribIndex;
+ size_t instancedAttribute = invalidAttribIndex;
+
+ if (instances == 0)
+ {
+ for (size_t i = 0; i < attributes.size(); ++i)
+ {
+ if (attributes[i].divisor != 0)
+ {
+ // If a divisor is set, it still applies even if an instanced draw was not used, so treat
+ // as a single-instance draw.
+ instances = 1;
+ break;
+ }
+ }
+ }
+
+ if (instances > 0)
+ {
+ // Find an indexed attribute to be mapped to D3D stream 0
+ for (size_t i = 0; i < attributes.size(); i++)
+ {
+ if (attributes[i].active)
+ {
+ if (indexedAttribute == invalidAttribIndex && attributes[i].divisor == 0)
+ {
+ indexedAttribute = i;
+ }
+ else if (instancedAttribute == invalidAttribIndex && attributes[i].divisor != 0)
+ {
+ instancedAttribute = i;
+ }
+ if (indexedAttribute != invalidAttribIndex && instancedAttribute != invalidAttribIndex)
+ break; // Found both an indexed and instanced attribute
+ }
+ }
+
+ // The validation layer checks that there is at least one active attribute with a zero divisor as per
+ // the GL_ANGLE_instanced_arrays spec.
+ ASSERT(indexedAttribute != invalidAttribIndex || !attributes.size());
+ }
+
+ D3DCAPS9 caps;
+ device->GetDeviceCaps(&caps);
+
+ D3DVERTEXELEMENT9 elements[gl::MAX_VERTEX_ATTRIBS + 1];
+ D3DVERTEXELEMENT9 *element = &elements[0];
+
+ ProgramD3D *programD3D = GetImplAs<ProgramD3D>(program);
+ const auto &semanticIndexes = programD3D->getAttribLocationToD3DSemantics();
+
+ for (size_t i = 0; i < attributes.size(); i++)
+ {
+ if (attributes[i].active)
+ {
+ // Directly binding the storage buffer is not supported for d3d9
+ ASSERT(attributes[i].storage == NULL);
+
+ int stream = static_cast<int>(i);
+
+ if (instances > 0)
+ {
+ // Due to a bug on ATI cards we can't enable instancing when none of the attributes are instanced.
+ if (instancedAttribute == invalidAttribIndex)
+ {
+ *repeatDraw = instances;
+ }
+ else
+ {
+ if (i == indexedAttribute)
+ {
+ stream = 0;
+ }
+ else if (i == 0)
+ {
+ stream = static_cast<int>(indexedAttribute);
+ }
+
+ UINT frequency = 1;
+
+ if (attributes[i].divisor == 0)
+ {
+ frequency = D3DSTREAMSOURCE_INDEXEDDATA | instances;
+ }
+ else
+ {
+ frequency = D3DSTREAMSOURCE_INSTANCEDATA | attributes[i].divisor;
+ }
+
+ device->SetStreamSourceFreq(stream, frequency);
+ mInstancingEnabled = true;
+ }
+ }
+
+ VertexBuffer9 *vertexBuffer = GetAs<VertexBuffer9>(attributes[i].vertexBuffer.get());
+
+ unsigned int offset = 0;
+ ANGLE_TRY_RESULT(attributes[i].computeOffset(start), offset);
+
+ if (mAppliedVBs[stream].serial != attributes[i].serial ||
+ mAppliedVBs[stream].stride != attributes[i].stride ||
+ mAppliedVBs[stream].offset != offset)
+ {
+ device->SetStreamSource(stream, vertexBuffer->getBuffer(), offset,
+ attributes[i].stride);
+ mAppliedVBs[stream].serial = attributes[i].serial;
+ mAppliedVBs[stream].stride = attributes[i].stride;
+ mAppliedVBs[stream].offset = offset;
+ }
+
+ gl::VertexFormatType vertexformatType = gl::GetVertexFormatType(*attributes[i].attribute, GL_FLOAT);
+ const d3d9::VertexFormat &d3d9VertexInfo = d3d9::GetVertexFormatInfo(caps.DeclTypes, vertexformatType);
+
+ element->Stream = static_cast<WORD>(stream);
+ element->Offset = 0;
+ element->Type = static_cast<BYTE>(d3d9VertexInfo.nativeFormat);
+ element->Method = D3DDECLMETHOD_DEFAULT;
+ element->Usage = D3DDECLUSAGE_TEXCOORD;
+ element->UsageIndex = static_cast<BYTE>(semanticIndexes[i]);
+ element++;
+ }
+ }
+
+ if (instances == 0 || instancedAttribute == invalidAttribIndex)
+ {
+ if (mInstancingEnabled)
+ {
+ for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+ {
+ device->SetStreamSourceFreq(i, 1);
+ }
+
+ mInstancingEnabled = false;
+ }
+ }
+
+ static const D3DVERTEXELEMENT9 end = D3DDECL_END();
+ *(element++) = end;
+
+ for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++)
+ {
+ VertexDeclCacheEntry *entry = &mVertexDeclCache[i];
+ if (memcmp(entry->cachedElements, elements, (element - elements) * sizeof(D3DVERTEXELEMENT9)) == 0 && entry->vertexDeclaration)
+ {
+ entry->lruCount = ++mMaxLru;
+ if(entry->vertexDeclaration != mLastSetVDecl)
+ {
+ device->SetVertexDeclaration(entry->vertexDeclaration);
+ mLastSetVDecl = entry->vertexDeclaration;
+ }
+
+ return gl::Error(GL_NO_ERROR);
+ }
+ }
+
+ VertexDeclCacheEntry *lastCache = mVertexDeclCache;
+
+ for (int i = 0; i < NUM_VERTEX_DECL_CACHE_ENTRIES; i++)
+ {
+ if (mVertexDeclCache[i].lruCount < lastCache->lruCount)
+ {
+ lastCache = &mVertexDeclCache[i];
+ }
+ }
+
+ if (lastCache->vertexDeclaration != NULL)
+ {
+ SafeRelease(lastCache->vertexDeclaration);
+ // mLastSetVDecl is set to the replacement, so we don't have to worry
+ // about it.
+ }
+
+ memcpy(lastCache->cachedElements, elements, (element - elements) * sizeof(D3DVERTEXELEMENT9));
+ HRESULT result = device->CreateVertexDeclaration(elements, &lastCache->vertexDeclaration);
+ if (FAILED(result))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to create internal vertex declaration, result: 0x%X.", result);
+ }
+
+ device->SetVertexDeclaration(lastCache->vertexDeclaration);
+ mLastSetVDecl = lastCache->vertexDeclaration;
+ lastCache->lruCount = ++mMaxLru;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+void VertexDeclarationCache::markStateDirty()
+{
+ for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
+ {
+ mAppliedVBs[i].serial = 0;
+ }
+
+ mLastSetVDecl = NULL;
+ mInstancingEnabled = true; // Forces it to be disabled when not used
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h
new file mode 100755
index 000000000..7bd7cabae
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h
@@ -0,0 +1,65 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexDeclarationCache.h: Defines a helper class to construct and cache vertex declarations.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D9_VERTEXDECLARATIONCACHE_H_
+#define LIBANGLE_RENDERER_D3D_D3D9_VERTEXDECLARATIONCACHE_H_
+
+#include "libANGLE/Error.h"
+#include "libANGLE/renderer/d3d/VertexDataManager.h"
+
+namespace gl
+{
+class VertexDataManager;
+class Program;
+}
+
+namespace rx
+{
+
+class VertexDeclarationCache
+{
+ public:
+ VertexDeclarationCache();
+ ~VertexDeclarationCache();
+
+ gl::Error applyDeclaration(IDirect3DDevice9 *device,
+ const std::vector<TranslatedAttribute> &attributes,
+ gl::Program *program,
+ GLint start,
+ GLsizei instances,
+ GLsizei *repeatDraw);
+
+ void markStateDirty();
+
+ private:
+ UINT mMaxLru;
+
+ enum { NUM_VERTEX_DECL_CACHE_ENTRIES = 32 };
+
+ struct VBData
+ {
+ unsigned int serial;
+ unsigned int stride;
+ unsigned int offset;
+ };
+
+ VBData mAppliedVBs[gl::MAX_VERTEX_ATTRIBS];
+ IDirect3DVertexDeclaration9 *mLastSetVDecl;
+ bool mInstancingEnabled;
+
+ struct VertexDeclCacheEntry
+ {
+ D3DVERTEXELEMENT9 cachedElements[gl::MAX_VERTEX_ATTRIBS + 1];
+ UINT lruCount;
+ IDirect3DVertexDeclaration9 *vertexDeclaration;
+ } mVertexDeclCache[NUM_VERTEX_DECL_CACHE_ENTRIES];
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D9_VERTEXDECLARATIONCACHE_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/formatutils9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/formatutils9.cpp
new file mode 100755
index 000000000..7cff9a117
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/formatutils9.cpp
@@ -0,0 +1,659 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// formatutils9.cpp: Queries for GL image formats and their translations to D3D9
+// formats.
+
+#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
+
+#include "image_util/copyimage.h"
+#include "image_util/generatemip.h"
+#include "image_util/loadimage.h"
+
+#include "libANGLE/renderer/d3d/d3d9/Renderer9.h"
+#include "libANGLE/renderer/d3d/d3d9/vertexconversion.h"
+
+using namespace angle;
+
+namespace rx
+{
+
+namespace d3d9
+{
+
+constexpr D3DFORMAT D3DFMT_INTZ = ((D3DFORMAT)(MAKEFOURCC('I', 'N', 'T', 'Z')));
+constexpr D3DFORMAT D3DFMT_NULL = ((D3DFORMAT)(MAKEFOURCC('N', 'U', 'L', 'L')));
+
+// A map to determine the pixel size and mip generation function of a given D3D format
+typedef std::map<D3DFORMAT, D3DFormat> D3D9FormatInfoMap;
+
+constexpr D3DFormat::D3DFormat()
+ : pixelBytes(0),
+ blockWidth(0),
+ blockHeight(0),
+ redBits(0),
+ greenBits(0),
+ blueBits(0),
+ alphaBits(0),
+ luminanceBits(0),
+ depthBits(0),
+ stencilBits(0),
+ formatID(angle::Format::ID::NONE)
+{
+}
+
+constexpr D3DFormat::D3DFormat(GLuint bits,
+ GLuint blockWidth,
+ GLuint blockHeight,
+ GLuint redBits,
+ GLuint greenBits,
+ GLuint blueBits,
+ GLuint alphaBits,
+ GLuint lumBits,
+ GLuint depthBits,
+ GLuint stencilBits,
+ Format::ID formatID)
+ : pixelBytes(bits / 8),
+ blockWidth(blockWidth),
+ blockHeight(blockHeight),
+ redBits(redBits),
+ greenBits(greenBits),
+ blueBits(blueBits),
+ alphaBits(alphaBits),
+ luminanceBits(lumBits),
+ depthBits(depthBits),
+ stencilBits(stencilBits),
+ formatID(formatID)
+{
+}
+
+const D3DFormat &GetD3DFormatInfo(D3DFORMAT format)
+{
+ if (format == D3DFMT_NULL)
+ {
+ static constexpr D3DFormat info(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, Format::ID::NONE);
+ return info;
+ }
+
+ if (format == D3DFMT_INTZ)
+ {
+ static constexpr D3DFormat info(32, 1, 1, 0, 0, 0, 0, 0, 24, 8,
+ Format::ID::D24_UNORM_S8_UINT);
+ return info;
+ }
+
+ switch (format)
+ {
+ case D3DFMT_UNKNOWN:
+ {
+ static constexpr D3DFormat info(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, Format::ID::NONE);
+ return info;
+ }
+
+ case D3DFMT_L8:
+ {
+ static constexpr D3DFormat info(8, 1, 1, 0, 0, 0, 0, 8, 0, 0, Format::ID::L8_UNORM);
+ return info;
+ }
+ case D3DFMT_A8:
+ {
+ static constexpr D3DFormat info(8, 1, 1, 0, 0, 0, 8, 0, 0, 0, Format::ID::A8_UNORM);
+ return info;
+ }
+ case D3DFMT_A8L8:
+ {
+ static constexpr D3DFormat info(16, 1, 1, 0, 0, 0, 8, 8, 0, 0, Format::ID::L8A8_UNORM);
+ return info;
+ }
+
+ case D3DFMT_A4R4G4B4:
+ {
+ static constexpr D3DFormat info(16, 1, 1, 4, 4, 4, 4, 0, 0, 0,
+ Format::ID::B4G4R4A4_UNORM);
+ return info;
+ }
+ case D3DFMT_A1R5G5B5:
+ {
+ static constexpr D3DFormat info(16, 1, 1, 5, 5, 5, 1, 0, 0, 0,
+ Format::ID::B5G5R5A1_UNORM);
+ return info;
+ }
+ case D3DFMT_R5G6B5:
+ {
+ static constexpr D3DFormat info(16, 1, 1, 5, 6, 5, 0, 0, 0, 0,
+ Format::ID::R5G6B5_UNORM);
+ return info;
+ }
+ case D3DFMT_X8R8G8B8:
+ {
+ static constexpr D3DFormat info(32, 1, 1, 8, 8, 8, 0, 0, 0, 0,
+ Format::ID::B8G8R8X8_UNORM);
+ return info;
+ }
+ case D3DFMT_A8R8G8B8:
+ {
+ static constexpr D3DFormat info(32, 1, 1, 8, 8, 8, 8, 0, 0, 0,
+ Format::ID::B8G8R8A8_UNORM);
+ return info;
+ }
+
+ case D3DFMT_R16F:
+ {
+ static constexpr D3DFormat info(16, 1, 1, 16, 0, 0, 0, 0, 0, 0, Format::ID::R16_FLOAT);
+ return info;
+ }
+ case D3DFMT_G16R16F:
+ {
+ static constexpr D3DFormat info(32, 1, 1, 16, 16, 0, 0, 0, 0, 0,
+ Format::ID::R16G16_FLOAT);
+ return info;
+ }
+ case D3DFMT_A16B16G16R16F:
+ {
+ static constexpr D3DFormat info(64, 1, 1, 16, 16, 16, 16, 0, 0, 0,
+ Format::ID::R16G16B16A16_FLOAT);
+ return info;
+ }
+ case D3DFMT_R32F:
+ {
+ static constexpr D3DFormat info(32, 1, 1, 32, 0, 0, 0, 0, 0, 0, Format::ID::R32_FLOAT);
+ return info;
+ }
+ case D3DFMT_G32R32F:
+ {
+ static constexpr D3DFormat info(64, 1, 1, 32, 32, 0, 0, 0, 0, 0,
+ Format::ID::R32G32_FLOAT);
+ return info;
+ }
+ case D3DFMT_A32B32G32R32F:
+ {
+ static constexpr D3DFormat info(128, 1, 1, 32, 32, 32, 32, 0, 0, 0,
+ Format::ID::R32G32B32A32_FLOAT);
+ return info;
+ }
+
+ case D3DFMT_D16:
+ {
+ static constexpr D3DFormat info(16, 1, 1, 0, 0, 0, 0, 0, 16, 0, Format::ID::D16_UNORM);
+ return info;
+ }
+ case D3DFMT_D24S8:
+ {
+ static constexpr D3DFormat info(32, 1, 1, 0, 0, 0, 0, 0, 24, 8,
+ Format::ID::D24_UNORM_S8_UINT);
+ return info;
+ }
+ case D3DFMT_D24X8:
+ {
+ static constexpr D3DFormat info(32, 1, 1, 0, 0, 0, 0, 0, 24, 0, Format::ID::D16_UNORM);
+ return info;
+ }
+ case D3DFMT_D32:
+ {
+ static constexpr D3DFormat info(32, 1, 1, 0, 0, 0, 0, 0, 32, 0, Format::ID::D32_UNORM);
+ return info;
+ }
+
+ case D3DFMT_DXT1:
+ {
+ static constexpr D3DFormat info(64, 4, 4, 0, 0, 0, 0, 0, 0, 0,
+ Format::ID::BC1_RGBA_UNORM_BLOCK);
+ return info;
+ }
+ case D3DFMT_DXT3:
+ {
+ static constexpr D3DFormat info(128, 4, 4, 0, 0, 0, 0, 0, 0, 0,
+ Format::ID::BC2_RGBA_UNORM_BLOCK);
+ return info;
+ }
+ case D3DFMT_DXT5:
+ {
+ static constexpr D3DFormat info(128, 4, 4, 0, 0, 0, 0, 0, 0, 0,
+ Format::ID::BC3_RGBA_UNORM_BLOCK);
+ return info;
+ }
+
+ default:
+ {
+ static constexpr D3DFormat defaultInfo;
+ return defaultInfo;
+ }
+ }
+}
+
+typedef std::pair<GLint, InitializeTextureDataFunction> InternalFormatInitialzerPair;
+typedef std::map<GLint, InitializeTextureDataFunction> InternalFormatInitialzerMap;
+
+static InternalFormatInitialzerMap BuildInternalFormatInitialzerMap()
+{
+ using namespace angle; // For image initialization functions
+
+ InternalFormatInitialzerMap map;
+
+ map.insert(InternalFormatInitialzerPair(GL_RGB16F, Initialize4ComponentData<GLhalf, 0x0000, 0x0000, 0x0000, gl::Float16One>));
+ map.insert(InternalFormatInitialzerPair(GL_RGB32F, Initialize4ComponentData<GLfloat, 0x00000000, 0x00000000, 0x00000000, gl::Float32One>));
+
+ return map;
+}
+
+static void UnreachableLoad(size_t width, size_t height, size_t depth,
+ const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch)
+{
+ UNREACHABLE();
+}
+
+typedef std::pair<GLenum, TextureFormat> D3D9FormatPair;
+typedef std::map<GLenum, TextureFormat> D3D9FormatMap;
+
+TextureFormat::TextureFormat()
+ : texFormat(D3DFMT_UNKNOWN),
+ renderFormat(D3DFMT_UNKNOWN),
+ dataInitializerFunction(NULL),
+ loadFunction(UnreachableLoad)
+{
+}
+
+static inline void InsertD3D9FormatInfo(D3D9FormatMap *map, GLenum internalFormat, D3DFORMAT texFormat,
+ D3DFORMAT renderFormat, LoadImageFunction loadFunction)
+{
+ TextureFormat info;
+ info.texFormat = texFormat;
+ info.renderFormat = renderFormat;
+
+ static const InternalFormatInitialzerMap dataInitializationMap = BuildInternalFormatInitialzerMap();
+ InternalFormatInitialzerMap::const_iterator dataInitIter = dataInitializationMap.find(internalFormat);
+ info.dataInitializerFunction = (dataInitIter != dataInitializationMap.end()) ? dataInitIter->second : NULL;
+
+ info.loadFunction = loadFunction;
+
+ map->insert(std::make_pair(internalFormat, info));
+}
+
+static D3D9FormatMap BuildD3D9FormatMap()
+{
+ using namespace angle; // For image loading functions
+
+ D3D9FormatMap map;
+
+ // clang-format off
+ // | Internal format | Texture format | Render format | Load function |
+ InsertD3D9FormatInfo(&map, GL_NONE, D3DFMT_NULL, D3DFMT_NULL, UnreachableLoad );
+
+ // We choose to downsample the GL_DEPTH_COMPONENT32_OES format to a 24-bit format because D3DFMT_D32 is not widely
+ // supported. We're allowed to do this because:
+ // - The ES spec 2.0.25 sec 3.7.1 states that we're allowed to store texture formats with internal format
+ // resolutions of our own choosing.
+ // - OES_depth_texture states that downsampling of the depth formats is allowed.
+ // - ANGLE_depth_texture does not state minimum required resolutions of the depth texture formats it
+ // introduces.
+ // In ES3 however, there are minimum resolutions for the texture formats and this would not be allowed.
+
+ InsertD3D9FormatInfo(&map, GL_DEPTH_COMPONENT16, D3DFMT_INTZ, D3DFMT_D24S8, UnreachableLoad );
+ InsertD3D9FormatInfo(&map, GL_DEPTH_COMPONENT32_OES, D3DFMT_INTZ, D3DFMT_D24X8, UnreachableLoad );
+ InsertD3D9FormatInfo(&map, GL_DEPTH24_STENCIL8_OES, D3DFMT_INTZ, D3DFMT_D24S8, UnreachableLoad );
+ InsertD3D9FormatInfo(&map, GL_STENCIL_INDEX8, D3DFMT_UNKNOWN, D3DFMT_D24S8, UnreachableLoad ); // TODO: What's the texture format?
+
+ InsertD3D9FormatInfo(&map, GL_RGBA32F_EXT, D3DFMT_A32B32G32R32F, D3DFMT_A32B32G32R32F, LoadToNative<GLfloat, 4> );
+ InsertD3D9FormatInfo(&map, GL_RGB32F_EXT, D3DFMT_A32B32G32R32F, D3DFMT_A32B32G32R32F, LoadToNative3To4<GLfloat, gl::Float32One>);
+ InsertD3D9FormatInfo(&map, GL_RG32F_EXT, D3DFMT_G32R32F, D3DFMT_G32R32F, LoadToNative<GLfloat, 2> );
+ InsertD3D9FormatInfo(&map, GL_R32F_EXT, D3DFMT_R32F, D3DFMT_R32F, LoadToNative<GLfloat, 1> );
+ InsertD3D9FormatInfo(&map, GL_ALPHA32F_EXT, D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN, LoadA32FToRGBA32F );
+ InsertD3D9FormatInfo(&map, GL_LUMINANCE32F_EXT, D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN, LoadL32FToRGBA32F );
+ InsertD3D9FormatInfo(&map, GL_LUMINANCE_ALPHA32F_EXT, D3DFMT_A32B32G32R32F, D3DFMT_UNKNOWN, LoadLA32FToRGBA32F );
+
+ InsertD3D9FormatInfo(&map, GL_RGBA16F_EXT, D3DFMT_A16B16G16R16F, D3DFMT_A16B16G16R16F, LoadToNative<GLhalf, 4> );
+ InsertD3D9FormatInfo(&map, GL_RGB16F_EXT, D3DFMT_A16B16G16R16F, D3DFMT_A16B16G16R16F, LoadToNative3To4<GLhalf, gl::Float16One> );
+ InsertD3D9FormatInfo(&map, GL_RG16F_EXT, D3DFMT_G16R16F, D3DFMT_G16R16F, LoadToNative<GLhalf, 2> );
+ InsertD3D9FormatInfo(&map, GL_R16F_EXT, D3DFMT_R16F, D3DFMT_R16F, LoadToNative<GLhalf, 1> );
+ InsertD3D9FormatInfo(&map, GL_ALPHA16F_EXT, D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN, LoadA16FToRGBA16F );
+ InsertD3D9FormatInfo(&map, GL_LUMINANCE16F_EXT, D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN, LoadL16FToRGBA16F );
+ InsertD3D9FormatInfo(&map, GL_LUMINANCE_ALPHA16F_EXT, D3DFMT_A16B16G16R16F, D3DFMT_UNKNOWN, LoadLA16FToRGBA16F );
+
+ InsertD3D9FormatInfo(&map, GL_ALPHA8_EXT, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadA8ToBGRA8 );
+
+ InsertD3D9FormatInfo(&map, GL_RGB8_OES, D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadRGB8ToBGRX8 );
+ InsertD3D9FormatInfo(&map, GL_RGB565, D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadR5G6B5ToBGRA8 );
+ InsertD3D9FormatInfo(&map, GL_RGBA8_OES, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadRGBA8ToBGRA8 );
+ InsertD3D9FormatInfo(&map, GL_RGBA4, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadRGBA4ToBGRA8 );
+ InsertD3D9FormatInfo(&map, GL_RGB5_A1, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadRGB5A1ToBGRA8 );
+ InsertD3D9FormatInfo(&map, GL_R8_EXT, D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadR8ToBGRX8 );
+ InsertD3D9FormatInfo(&map, GL_RG8_EXT, D3DFMT_X8R8G8B8, D3DFMT_X8R8G8B8, LoadRG8ToBGRX8 );
+
+ InsertD3D9FormatInfo(&map, GL_BGRA8_EXT, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadToNative<GLubyte, 4> );
+ InsertD3D9FormatInfo(&map, GL_BGRA4_ANGLEX, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadBGRA4ToBGRA8 );
+ InsertD3D9FormatInfo(&map, GL_BGR5_A1_ANGLEX, D3DFMT_A8R8G8B8, D3DFMT_A8R8G8B8, LoadBGR5A1ToBGRA8 );
+
+ InsertD3D9FormatInfo(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, D3DFMT_DXT1, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 8> );
+ InsertD3D9FormatInfo(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, D3DFMT_DXT1, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 8> );
+ InsertD3D9FormatInfo(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, D3DFMT_DXT3, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 16> );
+ InsertD3D9FormatInfo(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, D3DFMT_DXT5, D3DFMT_UNKNOWN, LoadCompressedToNative<4, 4, 16> );
+
+ // These formats require checking if the renderer supports D3DFMT_L8 or D3DFMT_A8L8 and
+ // then changing the format and loading function appropriately.
+ InsertD3D9FormatInfo(&map, GL_LUMINANCE8_EXT, D3DFMT_L8, D3DFMT_L8, LoadToNative<GLubyte, 1> );
+ InsertD3D9FormatInfo(&map, GL_LUMINANCE8_ALPHA8_EXT, D3DFMT_A8L8, D3DFMT_A8L8, LoadToNative<GLubyte, 2> );
+ // clang-format on
+
+ return map;
+}
+
+const TextureFormat &GetTextureFormatInfo(GLenum internalFormat)
+{
+ static const D3D9FormatMap formatMap = BuildD3D9FormatMap();
+ D3D9FormatMap::const_iterator iter = formatMap.find(internalFormat);
+ if (iter != formatMap.end())
+ {
+ return iter->second;
+ }
+ else
+ {
+ static const TextureFormat defaultInfo;
+ return defaultInfo;
+ }
+}
+
+static GLenum GetDeclTypeComponentType(D3DDECLTYPE declType)
+{
+ switch (declType)
+ {
+ case D3DDECLTYPE_FLOAT1: return GL_FLOAT;
+ case D3DDECLTYPE_FLOAT2: return GL_FLOAT;
+ case D3DDECLTYPE_FLOAT3: return GL_FLOAT;
+ case D3DDECLTYPE_FLOAT4: return GL_FLOAT;
+ case D3DDECLTYPE_UBYTE4: return GL_UNSIGNED_INT;
+ case D3DDECLTYPE_SHORT2: return GL_INT;
+ case D3DDECLTYPE_SHORT4: return GL_INT;
+ case D3DDECLTYPE_UBYTE4N: return GL_UNSIGNED_NORMALIZED;
+ case D3DDECLTYPE_SHORT4N: return GL_SIGNED_NORMALIZED;
+ case D3DDECLTYPE_USHORT4N: return GL_UNSIGNED_NORMALIZED;
+ case D3DDECLTYPE_SHORT2N: return GL_SIGNED_NORMALIZED;
+ case D3DDECLTYPE_USHORT2N: return GL_UNSIGNED_NORMALIZED;
+ default: UNREACHABLE(); return GL_NONE;
+ }
+}
+
+// Attribute format conversion
+enum { NUM_GL_VERTEX_ATTRIB_TYPES = 6 };
+
+struct TranslationDescription
+{
+ DWORD capsFlag;
+ VertexFormat preferredConversion;
+ VertexFormat fallbackConversion;
+};
+
+// Mapping from OpenGL-ES vertex attrib type to D3D decl type:
+//
+// BYTE SHORT (Cast)
+// BYTE-norm FLOAT (Normalize) (can't be exactly represented as SHORT-norm)
+// UNSIGNED_BYTE UBYTE4 (Identity) or SHORT (Cast)
+// UNSIGNED_BYTE-norm UBYTE4N (Identity) or FLOAT (Normalize)
+// SHORT SHORT (Identity)
+// SHORT-norm SHORT-norm (Identity) or FLOAT (Normalize)
+// UNSIGNED_SHORT FLOAT (Cast)
+// UNSIGNED_SHORT-norm USHORT-norm (Identity) or FLOAT (Normalize)
+// FIXED (not in WebGL) FLOAT (FixedToFloat)
+// FLOAT FLOAT (Identity)
+
+// GLToCType maps from GL type (as GLenum) to the C typedef.
+template <GLenum GLType> struct GLToCType { };
+
+template <> struct GLToCType<GL_BYTE> { typedef GLbyte type; };
+template <> struct GLToCType<GL_UNSIGNED_BYTE> { typedef GLubyte type; };
+template <> struct GLToCType<GL_SHORT> { typedef GLshort type; };
+template <> struct GLToCType<GL_UNSIGNED_SHORT> { typedef GLushort type; };
+template <> struct GLToCType<GL_FIXED> { typedef GLuint type; };
+template <> struct GLToCType<GL_FLOAT> { typedef GLfloat type; };
+
+// This differs from D3DDECLTYPE in that it is unsized. (Size expansion is applied last.)
+enum D3DVertexType
+{
+ D3DVT_FLOAT,
+ D3DVT_SHORT,
+ D3DVT_SHORT_NORM,
+ D3DVT_UBYTE,
+ D3DVT_UBYTE_NORM,
+ D3DVT_USHORT_NORM
+};
+
+// D3DToCType maps from D3D vertex type (as enum D3DVertexType) to the corresponding C type.
+template <unsigned int D3DType> struct D3DToCType { };
+
+template <> struct D3DToCType<D3DVT_FLOAT> { typedef float type; };
+template <> struct D3DToCType<D3DVT_SHORT> { typedef short type; };
+template <> struct D3DToCType<D3DVT_SHORT_NORM> { typedef short type; };
+template <> struct D3DToCType<D3DVT_UBYTE> { typedef unsigned char type; };
+template <> struct D3DToCType<D3DVT_UBYTE_NORM> { typedef unsigned char type; };
+template <> struct D3DToCType<D3DVT_USHORT_NORM> { typedef unsigned short type; };
+
+// Encode the type/size combinations that D3D permits. For each type/size it expands to a widener that will provide the appropriate final size.
+template <unsigned int type, int size> struct WidenRule { };
+
+template <int size> struct WidenRule<D3DVT_FLOAT, size> : NoWiden<size> { };
+template <int size> struct WidenRule<D3DVT_SHORT, size> : WidenToEven<size> { };
+template <int size> struct WidenRule<D3DVT_SHORT_NORM, size> : WidenToEven<size> { };
+template <int size> struct WidenRule<D3DVT_UBYTE, size> : WidenToFour<size> { };
+template <int size> struct WidenRule<D3DVT_UBYTE_NORM, size> : WidenToFour<size> { };
+template <int size> struct WidenRule<D3DVT_USHORT_NORM, size> : WidenToEven<size> { };
+
+// VertexTypeFlags encodes the D3DCAPS9::DeclType flag and vertex declaration flag for each D3D vertex type & size combination.
+template <unsigned int d3dtype, int size> struct VertexTypeFlags { };
+
+template <unsigned int _capflag, unsigned int _declflag>
+struct VertexTypeFlagsHelper
+{
+ enum { capflag = _capflag };
+ enum { declflag = _declflag };
+};
+
+template <> struct VertexTypeFlags<D3DVT_FLOAT, 1> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT1> { };
+template <> struct VertexTypeFlags<D3DVT_FLOAT, 2> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT2> { };
+template <> struct VertexTypeFlags<D3DVT_FLOAT, 3> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT3> { };
+template <> struct VertexTypeFlags<D3DVT_FLOAT, 4> : VertexTypeFlagsHelper<0, D3DDECLTYPE_FLOAT4> { };
+template <> struct VertexTypeFlags<D3DVT_SHORT, 2> : VertexTypeFlagsHelper<0, D3DDECLTYPE_SHORT2> { };
+template <> struct VertexTypeFlags<D3DVT_SHORT, 4> : VertexTypeFlagsHelper<0, D3DDECLTYPE_SHORT4> { };
+template <> struct VertexTypeFlags<D3DVT_SHORT_NORM, 2> : VertexTypeFlagsHelper<D3DDTCAPS_SHORT2N, D3DDECLTYPE_SHORT2N> { };
+template <> struct VertexTypeFlags<D3DVT_SHORT_NORM, 4> : VertexTypeFlagsHelper<D3DDTCAPS_SHORT4N, D3DDECLTYPE_SHORT4N> { };
+template <> struct VertexTypeFlags<D3DVT_UBYTE, 4> : VertexTypeFlagsHelper<D3DDTCAPS_UBYTE4, D3DDECLTYPE_UBYTE4> { };
+template <> struct VertexTypeFlags<D3DVT_UBYTE_NORM, 4> : VertexTypeFlagsHelper<D3DDTCAPS_UBYTE4N, D3DDECLTYPE_UBYTE4N> { };
+template <> struct VertexTypeFlags<D3DVT_USHORT_NORM, 2> : VertexTypeFlagsHelper<D3DDTCAPS_USHORT2N, D3DDECLTYPE_USHORT2N> { };
+template <> struct VertexTypeFlags<D3DVT_USHORT_NORM, 4> : VertexTypeFlagsHelper<D3DDTCAPS_USHORT4N, D3DDECLTYPE_USHORT4N> { };
+
+
+// VertexTypeMapping maps GL type & normalized flag to preferred and fallback D3D vertex types (as D3DVertexType enums).
+template <GLenum GLtype, bool normalized> struct VertexTypeMapping { };
+
+template <D3DVertexType Preferred, D3DVertexType Fallback = Preferred>
+struct VertexTypeMappingBase
+{
+ enum { preferred = Preferred };
+ enum { fallback = Fallback };
+};
+
+template <> struct VertexTypeMapping<GL_BYTE, false> : VertexTypeMappingBase<D3DVT_SHORT> { }; // Cast
+template <> struct VertexTypeMapping<GL_BYTE, true> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Normalize
+template <> struct VertexTypeMapping<GL_UNSIGNED_BYTE, false> : VertexTypeMappingBase<D3DVT_UBYTE, D3DVT_FLOAT> { }; // Identity, Cast
+template <> struct VertexTypeMapping<GL_UNSIGNED_BYTE, true> : VertexTypeMappingBase<D3DVT_UBYTE_NORM, D3DVT_FLOAT> { }; // Identity, Normalize
+template <> struct VertexTypeMapping<GL_SHORT, false> : VertexTypeMappingBase<D3DVT_SHORT> { }; // Identity
+template <> struct VertexTypeMapping<GL_SHORT, true> : VertexTypeMappingBase<D3DVT_SHORT_NORM, D3DVT_FLOAT> { }; // Cast, Normalize
+template <> struct VertexTypeMapping<GL_UNSIGNED_SHORT, false> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Cast
+template <> struct VertexTypeMapping<GL_UNSIGNED_SHORT, true> : VertexTypeMappingBase<D3DVT_USHORT_NORM, D3DVT_FLOAT> { }; // Cast, Normalize
+template <bool normalized> struct VertexTypeMapping<GL_FIXED, normalized> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // FixedToFloat
+template <bool normalized> struct VertexTypeMapping<GL_FLOAT, normalized> : VertexTypeMappingBase<D3DVT_FLOAT> { }; // Identity
+
+
+// Given a GL type & norm flag and a D3D type, ConversionRule provides the type conversion rule (Cast, Normalize, Identity, FixedToFloat).
+// The conversion rules themselves are defined in vertexconversion.h.
+
+// Almost all cases are covered by Cast (including those that are actually Identity since Cast<T,T> knows it's an identity mapping).
+template <GLenum fromType, bool normalized, unsigned int toType>
+struct ConversionRule : Cast<typename GLToCType<fromType>::type, typename D3DToCType<toType>::type> { };
+
+// All conversions from normalized types to float use the Normalize operator.
+template <GLenum fromType> struct ConversionRule<fromType, true, D3DVT_FLOAT> : Normalize<typename GLToCType<fromType>::type> { };
+
+// Use a full specialization for this so that it preferentially matches ahead of the generic normalize-to-float rules.
+template <> struct ConversionRule<GL_FIXED, true, D3DVT_FLOAT> : FixedToFloat<GLint, 16> { };
+template <> struct ConversionRule<GL_FIXED, false, D3DVT_FLOAT> : FixedToFloat<GLint, 16> { };
+
+// A 2-stage construction is used for DefaultVertexValues because float must use SimpleDefaultValues (i.e. 0/1)
+// whether it is normalized or not.
+template <class T, bool normalized> struct DefaultVertexValuesStage2 { };
+
+template <class T> struct DefaultVertexValuesStage2<T, true> : NormalizedDefaultValues<T> { };
+template <class T> struct DefaultVertexValuesStage2<T, false> : SimpleDefaultValues<T> { };
+
+// Work out the default value rule for a D3D type (expressed as the C type) and
+template <class T, bool normalized> struct DefaultVertexValues : DefaultVertexValuesStage2<T, normalized> { };
+template <bool normalized> struct DefaultVertexValues<float, normalized> : SimpleDefaultValues<float> { };
+
+// Policy rules for use with Converter, to choose whether to use the preferred or fallback conversion.
+// The fallback conversion produces an output that all D3D9 devices must support.
+template <class T> struct UsePreferred { enum { type = T::preferred }; };
+template <class T> struct UseFallback { enum { type = T::fallback }; };
+
+// Converter ties it all together. Given an OpenGL type/norm/size and choice of preferred/fallback conversion,
+// it provides all the members of the appropriate VertexDataConverter, the D3DCAPS9::DeclTypes flag in cap flag
+// and the D3DDECLTYPE member needed for the vertex declaration in declflag.
+template <GLenum fromType, bool normalized, int size, template <class T> class PreferenceRule>
+struct Converter
+ : VertexDataConverter<
+ typename GLToCType<fromType>::type,
+ WidenRule<PreferenceRule<VertexTypeMapping<fromType, normalized>>::type, size>,
+ ConversionRule<fromType,
+ normalized,
+ PreferenceRule<VertexTypeMapping<fromType, normalized>>::type>,
+ DefaultVertexValues<typename D3DToCType<PreferenceRule<
+ VertexTypeMapping<fromType, normalized>>::type>::type,
+ normalized>>
+{
+private:
+ enum
+ {
+ d3dtype = PreferenceRule<VertexTypeMapping<fromType, normalized>>::type
+ };
+ enum
+ {
+ d3dsize = WidenRule<d3dtype, size>::finalWidth
+ };
+
+public:
+ enum { capflag = VertexTypeFlags<d3dtype, d3dsize>::capflag };
+ enum { declflag = VertexTypeFlags<d3dtype, d3dsize>::declflag };
+};
+
+VertexFormat::VertexFormat()
+ : conversionType(VERTEX_CONVERT_NONE),
+ outputElementSize(0),
+ copyFunction(NULL),
+ nativeFormat(D3DDECLTYPE_UNUSED),
+ componentType(GL_NONE)
+{
+}
+
+// Initialize a TranslationInfo
+VertexFormat CreateVertexFormatInfo(bool identity, size_t elementSize, VertexCopyFunction copyFunc, D3DDECLTYPE nativeFormat)
+{
+ VertexFormat formatInfo;
+ formatInfo.conversionType = identity ? VERTEX_CONVERT_NONE : VERTEX_CONVERT_CPU;
+ formatInfo.outputElementSize = elementSize;
+ formatInfo.copyFunction = copyFunc;
+ formatInfo.nativeFormat = nativeFormat;
+ formatInfo.componentType = GetDeclTypeComponentType(nativeFormat);
+ return formatInfo;
+}
+
+#define TRANSLATION(type, norm, size, preferred) \
+ CreateVertexFormatInfo \
+ ( \
+ Converter<type, norm, size, preferred>::identity, \
+ Converter<type, norm, size, preferred>::finalSize, \
+ Converter<type, norm, size, preferred>::convertArray, \
+ static_cast<D3DDECLTYPE>(Converter<type, norm, size, preferred>::declflag) \
+ )
+
+#define TRANSLATION_FOR_TYPE_NORM_SIZE(type, norm, size) \
+ { \
+ Converter<type, norm, size, UsePreferred>::capflag, \
+ TRANSLATION(type, norm, size, UsePreferred), \
+ TRANSLATION(type, norm, size, UseFallback) \
+ }
+
+#define TRANSLATIONS_FOR_TYPE(type) \
+ { \
+ { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \
+ { TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, true, 4) }, \
+ }
+
+#define TRANSLATIONS_FOR_TYPE_NO_NORM(type) \
+ { \
+ { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \
+ { TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 1), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 2), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 3), TRANSLATION_FOR_TYPE_NORM_SIZE(type, false, 4) }, \
+ }
+
+static inline unsigned int ComputeTypeIndex(GLenum type)
+{
+ switch (type)
+ {
+ case GL_BYTE: return 0;
+ case GL_UNSIGNED_BYTE: return 1;
+ case GL_SHORT: return 2;
+ case GL_UNSIGNED_SHORT: return 3;
+ case GL_FIXED: return 4;
+ case GL_FLOAT: return 5;
+
+ default: UNREACHABLE(); return 5;
+ }
+}
+
+const VertexFormat &GetVertexFormatInfo(DWORD supportedDeclTypes, gl::VertexFormatType vertexFormatType)
+{
+ static bool initialized = false;
+ static DWORD initializedDeclTypes = 0;
+ static VertexFormat formatConverters[NUM_GL_VERTEX_ATTRIB_TYPES][2][4];
+ if (initializedDeclTypes != supportedDeclTypes)
+ {
+ const TranslationDescription translations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4] = // [GL types as enumerated by typeIndex()][normalized][size-1]
+ {
+ TRANSLATIONS_FOR_TYPE(GL_BYTE),
+ TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_BYTE),
+ TRANSLATIONS_FOR_TYPE(GL_SHORT),
+ TRANSLATIONS_FOR_TYPE(GL_UNSIGNED_SHORT),
+ TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FIXED),
+ TRANSLATIONS_FOR_TYPE_NO_NORM(GL_FLOAT)
+ };
+ for (unsigned int i = 0; i < NUM_GL_VERTEX_ATTRIB_TYPES; i++)
+ {
+ for (unsigned int j = 0; j < 2; j++)
+ {
+ for (unsigned int k = 0; k < 4; k++)
+ {
+ if (translations[i][j][k].capsFlag == 0 || (supportedDeclTypes & translations[i][j][k].capsFlag) != 0)
+ {
+ formatConverters[i][j][k] = translations[i][j][k].preferredConversion;
+ }
+ else
+ {
+ formatConverters[i][j][k] = translations[i][j][k].fallbackConversion;
+ }
+ }
+ }
+ }
+ initialized = true;
+ initializedDeclTypes = supportedDeclTypes;
+ }
+
+ const gl::VertexFormat &vertexFormat = gl::GetVertexFormatFromType(vertexFormatType);
+
+ // Pure integer attributes only supported in ES3.0
+ ASSERT(!vertexFormat.pureInteger);
+ return formatConverters[ComputeTypeIndex(vertexFormat.type)][vertexFormat.normalized][vertexFormat.components - 1];
+}
+
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/formatutils9.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/formatutils9.h
new file mode 100755
index 000000000..828252d33
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/formatutils9.h
@@ -0,0 +1,94 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// formatutils9.h: Queries for GL image formats and their translations to D3D9
+// formats.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D9_FORMATUTILS9_H_
+#define LIBANGLE_RENDERER_D3D_D3D9_FORMATUTILS9_H_
+
+#include <map>
+
+#include "common/platform.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/Format.h"
+#include "libANGLE/renderer/renderer_utils.h"
+#include "libANGLE/renderer/d3d/formatutilsD3D.h"
+
+namespace rx
+{
+
+class Renderer9;
+
+namespace d3d9
+{
+
+struct D3DFormat
+{
+ constexpr D3DFormat();
+ constexpr D3DFormat(GLuint pixelBytes,
+ GLuint blockWidth,
+ GLuint blockHeight,
+ GLuint redBits,
+ GLuint greenBits,
+ GLuint blueBits,
+ GLuint alphaBits,
+ GLuint luminanceBits,
+ GLuint depthBits,
+ GLuint stencilBits,
+ angle::Format::ID formatID);
+
+ const angle::Format &info() const { return angle::Format::Get(formatID); }
+
+ GLuint pixelBytes;
+ GLuint blockWidth;
+ GLuint blockHeight;
+
+ GLuint redBits;
+ GLuint greenBits;
+ GLuint blueBits;
+ GLuint alphaBits;
+ GLuint luminanceBits;
+
+ GLuint depthBits;
+ GLuint stencilBits;
+
+ angle::Format::ID formatID;
+};
+
+const D3DFormat &GetD3DFormatInfo(D3DFORMAT format);
+
+struct VertexFormat
+{
+ VertexFormat();
+
+ VertexConversionType conversionType;
+ size_t outputElementSize;
+ VertexCopyFunction copyFunction;
+ D3DDECLTYPE nativeFormat;
+ GLenum componentType;
+};
+const VertexFormat &GetVertexFormatInfo(DWORD supportedDeclTypes, gl::VertexFormatType vertexFormatType);
+
+struct TextureFormat
+{
+ TextureFormat();
+
+ D3DFORMAT texFormat;
+ D3DFORMAT renderFormat;
+
+ InitializeTextureDataFunction dataInitializerFunction;
+
+ LoadImageFunction loadFunction;
+};
+const TextureFormat &GetTextureFormatInfo(GLenum internalFormat);
+
+}
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D9_FORMATUTILS9_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.cpp
new file mode 100755
index 000000000..a6e1f239d
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.cpp
@@ -0,0 +1,659 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// renderer9_utils.cpp: Conversion functions and other utility routines
+// specific to the D3D9 renderer.
+
+#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h"
+
+#include "common/mathutil.h"
+#include "common/debug.h"
+
+#include "libANGLE/formatutils.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/renderer/d3d/d3d9/formatutils9.h"
+#include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h"
+#include "libANGLE/renderer/d3d/FramebufferD3D.h"
+#include "libANGLE/renderer/d3d/WorkaroundsD3D.h"
+#include "libANGLE/renderer/driver_utils.h"
+
+#include "third_party/systeminfo/SystemInfo.h"
+
+namespace rx
+{
+
+namespace gl_d3d9
+{
+
+D3DCMPFUNC ConvertComparison(GLenum comparison)
+{
+ D3DCMPFUNC d3dComp = D3DCMP_ALWAYS;
+ switch (comparison)
+ {
+ case GL_NEVER: d3dComp = D3DCMP_NEVER; break;
+ case GL_ALWAYS: d3dComp = D3DCMP_ALWAYS; break;
+ case GL_LESS: d3dComp = D3DCMP_LESS; break;
+ case GL_LEQUAL: d3dComp = D3DCMP_LESSEQUAL; break;
+ case GL_EQUAL: d3dComp = D3DCMP_EQUAL; break;
+ case GL_GREATER: d3dComp = D3DCMP_GREATER; break;
+ case GL_GEQUAL: d3dComp = D3DCMP_GREATEREQUAL; break;
+ case GL_NOTEQUAL: d3dComp = D3DCMP_NOTEQUAL; break;
+ default: UNREACHABLE();
+ }
+
+ return d3dComp;
+}
+
+D3DCOLOR ConvertColor(gl::ColorF color)
+{
+ return D3DCOLOR_RGBA(gl::unorm<8>(color.red),
+ gl::unorm<8>(color.green),
+ gl::unorm<8>(color.blue),
+ gl::unorm<8>(color.alpha));
+}
+
+D3DBLEND ConvertBlendFunc(GLenum blend)
+{
+ D3DBLEND d3dBlend = D3DBLEND_ZERO;
+
+ switch (blend)
+ {
+ case GL_ZERO: d3dBlend = D3DBLEND_ZERO; break;
+ case GL_ONE: d3dBlend = D3DBLEND_ONE; break;
+ case GL_SRC_COLOR: d3dBlend = D3DBLEND_SRCCOLOR; break;
+ case GL_ONE_MINUS_SRC_COLOR: d3dBlend = D3DBLEND_INVSRCCOLOR; break;
+ case GL_DST_COLOR: d3dBlend = D3DBLEND_DESTCOLOR; break;
+ case GL_ONE_MINUS_DST_COLOR: d3dBlend = D3DBLEND_INVDESTCOLOR; break;
+ case GL_SRC_ALPHA: d3dBlend = D3DBLEND_SRCALPHA; break;
+ case GL_ONE_MINUS_SRC_ALPHA: d3dBlend = D3DBLEND_INVSRCALPHA; break;
+ case GL_DST_ALPHA: d3dBlend = D3DBLEND_DESTALPHA; break;
+ case GL_ONE_MINUS_DST_ALPHA: d3dBlend = D3DBLEND_INVDESTALPHA; break;
+ case GL_CONSTANT_COLOR: d3dBlend = D3DBLEND_BLENDFACTOR; break;
+ case GL_ONE_MINUS_CONSTANT_COLOR: d3dBlend = D3DBLEND_INVBLENDFACTOR; break;
+ case GL_CONSTANT_ALPHA: d3dBlend = D3DBLEND_BLENDFACTOR; break;
+ case GL_ONE_MINUS_CONSTANT_ALPHA: d3dBlend = D3DBLEND_INVBLENDFACTOR; break;
+ case GL_SRC_ALPHA_SATURATE: d3dBlend = D3DBLEND_SRCALPHASAT; break;
+ default: UNREACHABLE();
+ }
+
+ return d3dBlend;
+}
+
+D3DBLENDOP ConvertBlendOp(GLenum blendOp)
+{
+ D3DBLENDOP d3dBlendOp = D3DBLENDOP_ADD;
+
+ switch (blendOp)
+ {
+ case GL_FUNC_ADD: d3dBlendOp = D3DBLENDOP_ADD; break;
+ case GL_FUNC_SUBTRACT: d3dBlendOp = D3DBLENDOP_SUBTRACT; break;
+ case GL_FUNC_REVERSE_SUBTRACT: d3dBlendOp = D3DBLENDOP_REVSUBTRACT; break;
+ case GL_MIN_EXT: d3dBlendOp = D3DBLENDOP_MIN; break;
+ case GL_MAX_EXT: d3dBlendOp = D3DBLENDOP_MAX; break;
+ default: UNREACHABLE();
+ }
+
+ return d3dBlendOp;
+}
+
+D3DSTENCILOP ConvertStencilOp(GLenum stencilOp)
+{
+ D3DSTENCILOP d3dStencilOp = D3DSTENCILOP_KEEP;
+
+ switch (stencilOp)
+ {
+ case GL_ZERO: d3dStencilOp = D3DSTENCILOP_ZERO; break;
+ case GL_KEEP: d3dStencilOp = D3DSTENCILOP_KEEP; break;
+ case GL_REPLACE: d3dStencilOp = D3DSTENCILOP_REPLACE; break;
+ case GL_INCR: d3dStencilOp = D3DSTENCILOP_INCRSAT; break;
+ case GL_DECR: d3dStencilOp = D3DSTENCILOP_DECRSAT; break;
+ case GL_INVERT: d3dStencilOp = D3DSTENCILOP_INVERT; break;
+ case GL_INCR_WRAP: d3dStencilOp = D3DSTENCILOP_INCR; break;
+ case GL_DECR_WRAP: d3dStencilOp = D3DSTENCILOP_DECR; break;
+ default: UNREACHABLE();
+ }
+
+ return d3dStencilOp;
+}
+
+D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap)
+{
+ D3DTEXTUREADDRESS d3dWrap = D3DTADDRESS_WRAP;
+
+ switch (wrap)
+ {
+ case GL_REPEAT: d3dWrap = D3DTADDRESS_WRAP; break;
+ case GL_CLAMP_TO_EDGE: d3dWrap = D3DTADDRESS_CLAMP; break;
+ case GL_MIRRORED_REPEAT: d3dWrap = D3DTADDRESS_MIRROR; break;
+ default: UNREACHABLE();
+ }
+
+ return d3dWrap;
+}
+
+D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace)
+{
+ D3DCULL cull = D3DCULL_CCW;
+ switch (cullFace)
+ {
+ case GL_FRONT:
+ cull = (frontFace == GL_CCW ? D3DCULL_CW : D3DCULL_CCW);
+ break;
+ case GL_BACK:
+ cull = (frontFace == GL_CCW ? D3DCULL_CCW : D3DCULL_CW);
+ break;
+ case GL_FRONT_AND_BACK:
+ cull = D3DCULL_NONE; // culling will be handled during draw
+ break;
+ default: UNREACHABLE();
+ }
+
+ return cull;
+}
+
+D3DCUBEMAP_FACES ConvertCubeFace(GLenum cubeFace)
+{
+ D3DCUBEMAP_FACES face = D3DCUBEMAP_FACE_POSITIVE_X;
+
+ switch (cubeFace)
+ {
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ face = D3DCUBEMAP_FACE_POSITIVE_X;
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ face = D3DCUBEMAP_FACE_NEGATIVE_X;
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ face = D3DCUBEMAP_FACE_POSITIVE_Y;
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ face = D3DCUBEMAP_FACE_NEGATIVE_Y;
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ face = D3DCUBEMAP_FACE_POSITIVE_Z;
+ break;
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ face = D3DCUBEMAP_FACE_NEGATIVE_Z;
+ break;
+ default: UNREACHABLE();
+ }
+
+ return face;
+}
+
+DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha)
+{
+ return (red ? D3DCOLORWRITEENABLE_RED : 0) |
+ (green ? D3DCOLORWRITEENABLE_GREEN : 0) |
+ (blue ? D3DCOLORWRITEENABLE_BLUE : 0) |
+ (alpha ? D3DCOLORWRITEENABLE_ALPHA : 0);
+}
+
+D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy)
+{
+ if (maxAnisotropy > 1.0f)
+ {
+ return D3DTEXF_ANISOTROPIC;
+ }
+
+ D3DTEXTUREFILTERTYPE d3dMagFilter = D3DTEXF_POINT;
+ switch (magFilter)
+ {
+ case GL_NEAREST: d3dMagFilter = D3DTEXF_POINT; break;
+ case GL_LINEAR: d3dMagFilter = D3DTEXF_LINEAR; break;
+ default: UNREACHABLE();
+ }
+
+ return d3dMagFilter;
+}
+
+void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter,
+ float *d3dLodBias, float maxAnisotropy, size_t baseLevel)
+{
+ switch (minFilter)
+ {
+ case GL_NEAREST:
+ *d3dMinFilter = D3DTEXF_POINT;
+ *d3dMipFilter = D3DTEXF_NONE;
+ break;
+ case GL_LINEAR:
+ *d3dMinFilter = D3DTEXF_LINEAR;
+ *d3dMipFilter = D3DTEXF_NONE;
+ break;
+ case GL_NEAREST_MIPMAP_NEAREST:
+ *d3dMinFilter = D3DTEXF_POINT;
+ *d3dMipFilter = D3DTEXF_POINT;
+ break;
+ case GL_LINEAR_MIPMAP_NEAREST:
+ *d3dMinFilter = D3DTEXF_LINEAR;
+ *d3dMipFilter = D3DTEXF_POINT;
+ break;
+ case GL_NEAREST_MIPMAP_LINEAR:
+ *d3dMinFilter = D3DTEXF_POINT;
+ *d3dMipFilter = D3DTEXF_LINEAR;
+ break;
+ case GL_LINEAR_MIPMAP_LINEAR:
+ *d3dMinFilter = D3DTEXF_LINEAR;
+ *d3dMipFilter = D3DTEXF_LINEAR;
+ break;
+ default:
+ *d3dMinFilter = D3DTEXF_POINT;
+ *d3dMipFilter = D3DTEXF_NONE;
+ UNREACHABLE();
+ }
+
+ // Disabling mipmapping will always sample from level 0 of the texture. It is possible to work
+ // around this by modifying D3DSAMP_MAXMIPLEVEL to force a specific mip level to become the
+ // lowest sampled mip level and using a large negative value for D3DSAMP_MIPMAPLODBIAS to
+ // ensure that only the base mip level is sampled.
+ if (baseLevel > 0 && *d3dMipFilter == D3DTEXF_NONE)
+ {
+ *d3dMipFilter = D3DTEXF_POINT;
+ *d3dLodBias = -static_cast<float>(gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS);
+ }
+ else
+ {
+ *d3dLodBias = 0.0f;
+ }
+
+ if (maxAnisotropy > 1.0f)
+ {
+ *d3dMinFilter = D3DTEXF_ANISOTROPIC;
+ }
+}
+
+D3DQUERYTYPE ConvertQueryType(GLenum queryType)
+{
+ switch (queryType)
+ {
+ case GL_ANY_SAMPLES_PASSED_EXT:
+ case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
+ return D3DQUERYTYPE_OCCLUSION;
+ case GL_COMMANDS_COMPLETED_CHROMIUM:
+ return D3DQUERYTYPE_EVENT;
+ default:
+ UNREACHABLE();
+ return static_cast<D3DQUERYTYPE>(0);
+ }
+}
+
+D3DMULTISAMPLE_TYPE GetMultisampleType(GLuint samples)
+{
+ return (samples > 1) ? static_cast<D3DMULTISAMPLE_TYPE>(samples) : D3DMULTISAMPLE_NONE;
+}
+
+}
+
+namespace d3d9_gl
+{
+
+unsigned int GetReservedVertexUniformVectors()
+{
+ return 3; // dx_ViewCoords, dx_ViewAdjust and dx_DepthRange.
+}
+
+unsigned int GetReservedFragmentUniformVectors()
+{
+ return 3; // dx_ViewCoords, dx_DepthFront and dx_DepthRange.
+}
+
+GLsizei GetSamplesCount(D3DMULTISAMPLE_TYPE type)
+{
+ return (type != D3DMULTISAMPLE_NONMASKABLE) ? type : 0;
+}
+
+bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format)
+{
+ GLenum internalFormat = d3d9::GetD3DFormatInfo(d3dformat).info().glInternalFormat;
+ GLenum convertedFormat = gl::GetInternalFormatInfo(internalFormat).format;
+ return convertedFormat == format;
+}
+
+static gl::TextureCaps GenerateTextureFormatCaps(GLenum internalFormat, IDirect3D9 *d3d9, D3DDEVTYPE deviceType,
+ UINT adapter, D3DFORMAT adapterFormat)
+{
+ gl::TextureCaps textureCaps;
+
+ const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(internalFormat);
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
+
+ if (d3dFormatInfo.texFormat != D3DFMT_UNKNOWN)
+ {
+ if (formatInfo.depthBits > 0 || formatInfo.stencilBits > 0)
+ {
+ textureCaps.texturable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, 0, D3DRTYPE_TEXTURE, d3dFormatInfo.texFormat));
+ }
+ else
+ {
+ textureCaps.texturable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, 0, D3DRTYPE_TEXTURE, d3dFormatInfo.texFormat)) &&
+ SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, 0, D3DRTYPE_CUBETEXTURE, d3dFormatInfo.texFormat));
+ }
+
+ textureCaps.filterable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_QUERY_FILTER, D3DRTYPE_TEXTURE, d3dFormatInfo.texFormat));
+ }
+
+ if (d3dFormatInfo.renderFormat != D3DFMT_UNKNOWN)
+ {
+ textureCaps.renderable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, d3dFormatInfo.renderFormat));
+
+ if ((formatInfo.depthBits > 0 || formatInfo.stencilBits > 0) && !textureCaps.renderable)
+ {
+ textureCaps.renderable = SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, adapterFormat, D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, d3dFormatInfo.renderFormat));
+ }
+
+ textureCaps.sampleCounts.insert(1);
+ for (unsigned int i = D3DMULTISAMPLE_2_SAMPLES; i <= D3DMULTISAMPLE_16_SAMPLES; i++)
+ {
+ D3DMULTISAMPLE_TYPE multisampleType = D3DMULTISAMPLE_TYPE(i);
+
+ HRESULT result = d3d9->CheckDeviceMultiSampleType(adapter, deviceType, d3dFormatInfo.renderFormat, TRUE, multisampleType, NULL);
+ if (SUCCEEDED(result))
+ {
+ textureCaps.sampleCounts.insert(i);
+ }
+ }
+ }
+
+ return textureCaps;
+}
+
+void GenerateCaps(IDirect3D9 *d3d9,
+ IDirect3DDevice9 *device,
+ D3DDEVTYPE deviceType,
+ UINT adapter,
+ gl::Caps *caps,
+ gl::TextureCapsMap *textureCapsMap,
+ gl::Extensions *extensions,
+ gl::Limitations *limitations)
+{
+ D3DCAPS9 deviceCaps;
+ if (FAILED(d3d9->GetDeviceCaps(adapter, deviceType, &deviceCaps)))
+ {
+ // Can't continue with out device caps
+ return;
+ }
+
+ D3DDISPLAYMODE currentDisplayMode;
+ d3d9->GetAdapterDisplayMode(adapter, &currentDisplayMode);
+
+ GLuint maxSamples = 0;
+ const gl::FormatSet &allFormats = gl::GetAllSizedInternalFormats();
+ for (gl::FormatSet::const_iterator internalFormat = allFormats.begin(); internalFormat != allFormats.end(); ++internalFormat)
+ {
+ gl::TextureCaps textureCaps = GenerateTextureFormatCaps(*internalFormat, d3d9, deviceType, adapter,
+ currentDisplayMode.Format);
+ textureCapsMap->insert(*internalFormat, textureCaps);
+
+ maxSamples = std::max(maxSamples, textureCaps.getMaxSamples());
+
+ if (gl::GetInternalFormatInfo(*internalFormat).compressed)
+ {
+ caps->compressedTextureFormats.push_back(*internalFormat);
+ }
+ }
+
+ // GL core feature limits
+ caps->maxElementIndex = static_cast<GLint64>(std::numeric_limits<unsigned int>::max());
+
+ // 3D textures are unimplemented in D3D9
+ caps->max3DTextureSize = 1;
+
+ // Only one limit in GL, use the minimum dimension
+ caps->max2DTextureSize = std::min(deviceCaps.MaxTextureWidth, deviceCaps.MaxTextureHeight);
+
+ // D3D treats cube maps as a special case of 2D textures
+ caps->maxCubeMapTextureSize = caps->max2DTextureSize;
+
+ // Array textures are not available in D3D9
+ caps->maxArrayTextureLayers = 1;
+
+ // ES3-only feature
+ caps->maxLODBias = 0.0f;
+
+ // No specific limits on render target size, maximum 2D texture size is equivalent
+ caps->maxRenderbufferSize = caps->max2DTextureSize;
+
+ // Draw buffers are not supported in D3D9
+ caps->maxDrawBuffers = 1;
+ caps->maxColorAttachments = 1;
+
+ // No specific limits on viewport size, maximum 2D texture size is equivalent
+ caps->maxViewportWidth = caps->max2DTextureSize;
+ caps->maxViewportHeight = caps->maxViewportWidth;
+
+ // Point size is clamped to 1.0f when the shader model is less than 3
+ caps->minAliasedPointSize = 1.0f;
+ caps->maxAliasedPointSize = ((D3DSHADER_VERSION_MAJOR(deviceCaps.PixelShaderVersion) >= 3) ? deviceCaps.MaxPointSize : 1.0f);
+
+ // Wide lines not supported
+ caps->minAliasedLineWidth = 1.0f;
+ caps->maxAliasedLineWidth = 1.0f;
+
+ // Primitive count limits (unused in ES2)
+ caps->maxElementsIndices = 0;
+ caps->maxElementsVertices = 0;
+
+ // Program and shader binary formats (no supported shader binary formats)
+ caps->programBinaryFormats.push_back(GL_PROGRAM_BINARY_ANGLE);
+
+ caps->vertexHighpFloat.setIEEEFloat();
+ caps->vertexMediumpFloat.setIEEEFloat();
+ caps->vertexLowpFloat.setIEEEFloat();
+ caps->fragmentHighpFloat.setIEEEFloat();
+ caps->fragmentMediumpFloat.setIEEEFloat();
+ caps->fragmentLowpFloat.setIEEEFloat();
+
+ // Some (most) hardware only supports single-precision floating-point numbers,
+ // which can accurately represent integers up to +/-16777216
+ caps->vertexHighpInt.setSimulatedInt(24);
+ caps->vertexMediumpInt.setSimulatedInt(24);
+ caps->vertexLowpInt.setSimulatedInt(24);
+ caps->fragmentHighpInt.setSimulatedInt(24);
+ caps->fragmentMediumpInt.setSimulatedInt(24);
+ caps->fragmentLowpInt.setSimulatedInt(24);
+
+ // WaitSync is ES3-only, set to zero
+ caps->maxServerWaitTimeout = 0;
+
+ // Vertex shader limits
+ caps->maxVertexAttributes = 16;
+
+ const size_t MAX_VERTEX_CONSTANT_VECTORS_D3D9 = 256;
+ caps->maxVertexUniformVectors =
+ MAX_VERTEX_CONSTANT_VECTORS_D3D9 - GetReservedVertexUniformVectors();
+ caps->maxVertexUniformComponents = caps->maxVertexUniformVectors * 4;
+
+ caps->maxVertexUniformBlocks = 0;
+
+ // SM3 only supports 11 output variables, with a special 12th register for PSIZE.
+ const size_t MAX_VERTEX_OUTPUT_VECTORS_SM3 = 9;
+ const size_t MAX_VERTEX_OUTPUT_VECTORS_SM2 = 7;
+ caps->maxVertexOutputComponents = ((deviceCaps.VertexShaderVersion >= D3DVS_VERSION(3, 0)) ? MAX_VERTEX_OUTPUT_VECTORS_SM3
+ : MAX_VERTEX_OUTPUT_VECTORS_SM2) * 4;
+
+ // Only Direct3D 10 ready devices support all the necessary vertex texture formats.
+ // We test this using D3D9 by checking support for the R16F format.
+ if (deviceCaps.VertexShaderVersion >= D3DVS_VERSION(3, 0) &&
+ SUCCEEDED(d3d9->CheckDeviceFormat(adapter, deviceType, currentDisplayMode.Format,
+ D3DUSAGE_QUERY_VERTEXTEXTURE, D3DRTYPE_TEXTURE, D3DFMT_R16F)))
+ {
+ const size_t MAX_TEXTURE_IMAGE_UNITS_VTF_SM3 = 4;
+ caps->maxVertexTextureImageUnits = MAX_TEXTURE_IMAGE_UNITS_VTF_SM3;
+ }
+ else
+ {
+ caps->maxVertexTextureImageUnits = 0;
+ }
+
+ // Fragment shader limits
+ const size_t MAX_PIXEL_CONSTANT_VECTORS_SM3 = 224;
+ const size_t MAX_PIXEL_CONSTANT_VECTORS_SM2 = 32;
+ caps->maxFragmentUniformVectors =
+ ((deviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0)) ? MAX_PIXEL_CONSTANT_VECTORS_SM3
+ : MAX_PIXEL_CONSTANT_VECTORS_SM2) -
+ GetReservedFragmentUniformVectors();
+ caps->maxFragmentUniformComponents = caps->maxFragmentUniformVectors * 4;
+ caps->maxFragmentUniformBlocks = 0;
+ caps->maxFragmentInputComponents = caps->maxVertexOutputComponents;
+ caps->maxTextureImageUnits = 16;
+ caps->minProgramTexelOffset = 0;
+ caps->maxProgramTexelOffset = 0;
+
+ // Aggregate shader limits (unused in ES2)
+ caps->maxUniformBufferBindings = 0;
+ caps->maxUniformBlockSize = 0;
+ caps->uniformBufferOffsetAlignment = 0;
+ caps->maxCombinedUniformBlocks = 0;
+ caps->maxCombinedVertexUniformComponents = 0;
+ caps->maxCombinedFragmentUniformComponents = 0;
+ caps->maxVaryingComponents = 0;
+
+ // Aggregate shader limits
+ caps->maxVaryingVectors = caps->maxVertexOutputComponents / 4;
+ caps->maxCombinedTextureImageUnits = caps->maxVertexTextureImageUnits + caps->maxTextureImageUnits;
+
+ // Transform feedback limits
+ caps->maxTransformFeedbackInterleavedComponents = 0;
+ caps->maxTransformFeedbackSeparateAttributes = 0;
+ caps->maxTransformFeedbackSeparateComponents = 0;
+
+ // Multisample limits
+ caps->maxSamples = maxSamples;
+
+ // GL extension support
+ extensions->setTextureExtensionSupport(*textureCapsMap);
+ extensions->elementIndexUint = deviceCaps.MaxVertexIndex >= (1 << 16);
+ extensions->getProgramBinary = true;
+ extensions->rgb8rgba8 = true;
+ extensions->readFormatBGRA = true;
+ extensions->pixelBufferObject = false;
+ extensions->mapBuffer = false;
+ extensions->mapBufferRange = false;
+
+ // textureRG is emulated and not performant.
+ extensions->textureRG = false;
+
+ D3DADAPTER_IDENTIFIER9 adapterId = {};
+ if (SUCCEEDED(d3d9->GetAdapterIdentifier(adapter, 0, &adapterId)))
+ {
+ // ATI cards on XP have problems with non-power-of-two textures.
+ extensions->textureNPOT = !(deviceCaps.TextureCaps & D3DPTEXTURECAPS_POW2) &&
+ !(deviceCaps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) &&
+ !(deviceCaps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL) &&
+ !(!isWindowsVistaOrGreater() && IsAMD(adapterId.VendorId));
+
+ // Disable depth texture support on AMD cards (See ANGLE issue 839)
+ if (IsAMD(adapterId.VendorId))
+ {
+ extensions->depthTextures = false;
+ }
+ }
+ else
+ {
+ extensions->textureNPOT = false;
+ }
+
+ extensions->drawBuffers = false;
+ extensions->textureStorage = true;
+
+ // Must support a minimum of 2:1 anisotropy for max anisotropy to be considered supported, per the spec
+ extensions->textureFilterAnisotropic = (deviceCaps.RasterCaps & D3DPRASTERCAPS_ANISOTROPY) != 0 && deviceCaps.MaxAnisotropy >= 2;
+ extensions->maxTextureAnisotropy = static_cast<GLfloat>(deviceCaps.MaxAnisotropy);
+
+ // Check occlusion query support by trying to create one
+ IDirect3DQuery9 *occlusionQuery = NULL;
+ extensions->occlusionQueryBoolean = SUCCEEDED(device->CreateQuery(D3DQUERYTYPE_OCCLUSION, &occlusionQuery)) && occlusionQuery;
+ SafeRelease(occlusionQuery);
+
+ // Check event query support by trying to create one
+ IDirect3DQuery9 *eventQuery = NULL;
+ extensions->fence = SUCCEEDED(device->CreateQuery(D3DQUERYTYPE_EVENT, &eventQuery)) && eventQuery;
+ SafeRelease(eventQuery);
+
+ extensions->timerQuery = false; // Unimplemented
+ extensions->disjointTimerQuery = false;
+ extensions->robustness = true;
+ extensions->blendMinMax = true;
+ extensions->framebufferBlit = true;
+ extensions->framebufferMultisample = true;
+ extensions->instancedArrays = deviceCaps.PixelShaderVersion >= D3DPS_VERSION(3, 0);
+ extensions->packReverseRowOrder = true;
+ extensions->standardDerivatives = (deviceCaps.PS20Caps.Caps & D3DPS20CAPS_GRADIENTINSTRUCTIONS) != 0;
+ extensions->shaderTextureLOD = true;
+ extensions->fragDepth = true;
+ extensions->textureUsage = true;
+ extensions->translatedShaderSource = true;
+ extensions->fboRenderMipmap = false;
+ extensions->discardFramebuffer = false; // It would be valid to set this to true, since glDiscardFramebufferEXT is just a hint
+ extensions->colorBufferFloat = false;
+ extensions->debugMarker = true;
+ extensions->eglImage = true;
+ extensions->eglImageExternal = true;
+ extensions->unpackSubimage = true;
+ extensions->packSubimage = true;
+ extensions->syncQuery = extensions->fence;
+
+ // D3D9 has no concept of separate masks and refs for front and back faces in the depth stencil
+ // state.
+ limitations->noSeparateStencilRefsAndMasks = true;
+
+ // D3D9 shader models have limited support for looping, so the Appendix A
+ // index/loop limitations are necessary. Workarounds that are needed to
+ // support dynamic indexing of vectors on HLSL also don't work on D3D9.
+ limitations->shadersRequireIndexedLoopValidation = true;
+
+ // D3D9 cannot support constant color and alpha blend funcs together
+ limitations->noSimultaneousConstantColorAndAlphaBlendFunc = true;
+}
+
+}
+
+namespace d3d9
+{
+
+GLuint ComputeBlockSize(D3DFORMAT format, GLuint width, GLuint height)
+{
+ const D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(format);
+ GLuint numBlocksWide = (width + d3dFormatInfo.blockWidth - 1) / d3dFormatInfo.blockWidth;
+ GLuint numBlocksHight = (height + d3dFormatInfo.blockHeight - 1) / d3dFormatInfo.blockHeight;
+ return (d3dFormatInfo.pixelBytes * numBlocksWide * numBlocksHight);
+}
+
+void MakeValidSize(bool isImage, D3DFORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset)
+{
+ const D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(format);
+
+ int upsampleCount = 0;
+ // Don't expand the size of full textures that are at least (blockWidth x blockHeight) already.
+ if (isImage || *requestWidth < static_cast<GLsizei>(d3dFormatInfo.blockWidth) ||
+ *requestHeight < static_cast<GLsizei>(d3dFormatInfo.blockHeight))
+ {
+ while (*requestWidth % d3dFormatInfo.blockWidth != 0 || *requestHeight % d3dFormatInfo.blockHeight != 0)
+ {
+ *requestWidth <<= 1;
+ *requestHeight <<= 1;
+ upsampleCount++;
+ }
+ }
+ *levelOffset = upsampleCount;
+}
+
+WorkaroundsD3D GenerateWorkarounds()
+{
+ WorkaroundsD3D workarounds;
+ workarounds.mrtPerfWorkaround = true;
+ workarounds.setDataFasterThanImageUpload = false;
+ workarounds.useInstancedPointSpriteEmulation = false;
+
+ // TODO(jmadill): Disable workaround when we have a fixed compiler DLL.
+ workarounds.expandIntegerPowExpressions = true;
+
+ return workarounds;
+}
+
+} // namespace d3d9
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.h
new file mode 100755
index 000000000..ff6d55fd5
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.h
@@ -0,0 +1,95 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// renderer9_utils.h: Conversion functions and other utility routines
+// specific to the D3D9 renderer
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_
+#define LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_
+
+#include "common/Color.h"
+#include "libANGLE/Caps.h"
+#include "libANGLE/Error.h"
+
+namespace gl
+{
+class FramebufferAttachment;
+}
+
+namespace rx
+{
+class RenderTarget9;
+struct WorkaroundsD3D;
+
+namespace gl_d3d9
+{
+
+D3DCMPFUNC ConvertComparison(GLenum comparison);
+D3DCOLOR ConvertColor(gl::ColorF color);
+D3DBLEND ConvertBlendFunc(GLenum blend);
+D3DBLENDOP ConvertBlendOp(GLenum blendOp);
+D3DSTENCILOP ConvertStencilOp(GLenum stencilOp);
+D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap);
+D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace);
+D3DCUBEMAP_FACES ConvertCubeFace(GLenum cubeFace);
+DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha);
+D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy);
+void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter,
+ float *d3dLodBias, float maxAnisotropy, size_t baseLevel);
+D3DQUERYTYPE ConvertQueryType(GLenum queryType);
+
+D3DMULTISAMPLE_TYPE GetMultisampleType(GLuint samples);
+
+}
+
+namespace d3d9_gl
+{
+
+unsigned int GetReservedVertexUniformVectors();
+
+unsigned int GetReservedFragmentUniformVectors();
+
+GLsizei GetSamplesCount(D3DMULTISAMPLE_TYPE type);
+
+bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format);
+
+void GenerateCaps(IDirect3D9 *d3d9,
+ IDirect3DDevice9 *device,
+ D3DDEVTYPE deviceType,
+ UINT adapter,
+ gl::Caps *caps,
+ gl::TextureCapsMap *textureCapsMap,
+ gl::Extensions *extensions,
+ gl::Limitations *limitations);
+}
+
+namespace d3d9
+{
+
+GLuint ComputeBlockSize(D3DFORMAT format, GLuint width, GLuint height);
+
+void MakeValidSize(bool isImage, D3DFORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset);
+
+inline bool isDeviceLostError(HRESULT errorCode)
+{
+ switch (errorCode)
+ {
+ case D3DERR_DRIVERINTERNALERROR:
+ case D3DERR_DEVICELOST:
+ case D3DERR_DEVICEHUNG:
+ case D3DERR_DEVICEREMOVED:
+ return true;
+ default:
+ return false;
+ }
+}
+
+WorkaroundsD3D GenerateWorkarounds();
+}
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.ps b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.ps
new file mode 100755
index 000000000..dc357d0fa
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.ps
@@ -0,0 +1,33 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+sampler2D tex : s0;
+
+uniform float4 mult : c0;
+uniform float4 add : c1;
+
+// Passthrough Pixel Shader
+// Outputs texture 0 sampled at texcoord 0.
+float4 passthroughps(float4 texcoord : TEXCOORD0) : COLOR
+{
+ return tex2D(tex, texcoord.xy);
+};
+
+// Luminance Conversion Pixel Shader
+// Performs a mad operation using the LA data from the texture with mult.xw and add.xw.
+// Returns data in the form of llla
+float4 luminanceps(float4 texcoord : TEXCOORD0) : COLOR
+{
+ return (tex2D(tex, texcoord.xy).xw * mult.xw + add.xw).xxxy;
+};
+
+// RGB/A Component Mask Pixel Shader
+// Performs a mad operation using the texture's RGBA data with mult.xyzw and add.xyzw.
+// Returns data in the form of rgba
+float4 componentmaskps(float4 texcoord : TEXCOORD0) : COLOR
+{
+ return tex2D(tex, texcoord.xy) * mult + add;
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.vs b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.vs
new file mode 100755
index 000000000..3a36980b9
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/shaders/Blit.vs
@@ -0,0 +1,43 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+struct VS_OUTPUT
+{
+ float4 position : POSITION;
+ float4 texcoord : TEXCOORD0;
+};
+
+uniform float4 halfPixelSize : c0;
+
+// Standard Vertex Shader
+// Input 0 is the homogenous position.
+// Outputs the homogenous position as-is.
+// Outputs a tex coord with (0,0) in the upper-left corner of the screen and (1,1) in the bottom right.
+// C0.X must be negative half-pixel width, C0.Y must be half-pixel height. C0.ZW must be 0.
+VS_OUTPUT standardvs(in float4 position : POSITION)
+{
+ VS_OUTPUT Out;
+
+ Out.position = position + halfPixelSize;
+ Out.texcoord = position * float4(0.5, -0.5, 1.0, 1.0) + float4(0.5, 0.5, 0, 0);
+
+ return Out;
+};
+
+// Flip Y Vertex Shader
+// Input 0 is the homogenous position.
+// Outputs the homogenous position as-is.
+// Outputs a tex coord with (0,1) in the upper-left corner of the screen and (1,0) in the bottom right.
+// C0.XY must be the half-pixel width and height. C0.ZW must be 0.
+VS_OUTPUT flipyvs(in float4 position : POSITION)
+{
+ VS_OUTPUT Out;
+
+ Out.position = position + halfPixelSize;
+ Out.texcoord = position * float4(0.5, 0.5, 1.0, 1.0) + float4(0.5, 0.5, 0, 0);
+
+ return Out;
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskps.h
new file mode 100755
index 000000000..24482d755
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskps.h
@@ -0,0 +1,84 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+// Parameters:
+//
+// float4 add;
+// float4 mult;
+// sampler2D tex;
+//
+//
+// Registers:
+//
+// Name Reg Size
+// ------------ ----- ----
+// mult c0 1
+// add c1 1
+// tex s0 1
+//
+
+ ps_2_0
+ dcl t0.xy
+ dcl_2d s0
+ texld r0, t0, s0
+ mov r1, c0
+ mad r0, r0, r1, c1
+ mov oC0, r0
+
+// approximately 4 instruction slots used (1 texture, 3 arithmetic)
+#endif
+
+const BYTE g_ps20_componentmaskps[] =
+{
+ 0, 2, 255, 255, 254, 255,
+ 50, 0, 67, 84, 65, 66,
+ 28, 0, 0, 0, 143, 0,
+ 0, 0, 0, 2, 255, 255,
+ 3, 0, 0, 0, 28, 0,
+ 0, 0, 0, 1, 0, 0,
+ 136, 0, 0, 0, 88, 0,
+ 0, 0, 2, 0, 1, 0,
+ 1, 0, 0, 0, 92, 0,
+ 0, 0, 0, 0, 0, 0,
+ 108, 0, 0, 0, 2, 0,
+ 0, 0, 1, 0, 0, 0,
+ 92, 0, 0, 0, 0, 0,
+ 0, 0, 113, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 120, 0, 0, 0,
+ 0, 0, 0, 0, 97, 100,
+ 100, 0, 1, 0, 3, 0,
+ 1, 0, 4, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 109, 117, 108, 116, 0, 116,
+ 101, 120, 0, 171, 171, 171,
+ 4, 0, 12, 0, 1, 0,
+ 1, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 112, 115,
+ 95, 50, 95, 48, 0, 77,
+ 105, 99, 114, 111, 115, 111,
+ 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32,
+ 83, 104, 97, 100, 101, 114,
+ 32, 67, 111, 109, 112, 105,
+ 108, 101, 114, 32, 54, 46,
+ 51, 46, 57, 54, 48, 48,
+ 46, 49, 54, 51, 56, 52,
+ 0, 171, 171, 171, 31, 0,
+ 0, 2, 0, 0, 0, 128,
+ 0, 0, 3, 176, 31, 0,
+ 0, 2, 0, 0, 0, 144,
+ 0, 8, 15, 160, 66, 0,
+ 0, 3, 0, 0, 15, 128,
+ 0, 0, 228, 176, 0, 8,
+ 228, 160, 1, 0, 0, 2,
+ 1, 0, 15, 128, 0, 0,
+ 228, 160, 4, 0, 0, 4,
+ 0, 0, 15, 128, 0, 0,
+ 228, 128, 1, 0, 228, 128,
+ 1, 0, 228, 160, 1, 0,
+ 0, 2, 0, 8, 15, 128,
+ 0, 0, 228, 128, 255, 255,
+ 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/flipyvs.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/flipyvs.h
new file mode 100755
index 000000000..5eb513132
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/flipyvs.h
@@ -0,0 +1,66 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+// Parameters:
+//
+// float4 halfPixelSize;
+//
+//
+// Registers:
+//
+// Name Reg Size
+// ------------- ----- ----
+// halfPixelSize c0 1
+//
+
+ vs_2_0
+ def c1, 0.5, 1, 0, 0
+ dcl_position v0
+ add oPos, v0, c0
+ mad oT0, v0, c1.xxyy, c1.xxzz
+
+// approximately 2 instruction slots used
+#endif
+
+const BYTE g_vs20_flipyvs[] =
+{
+ 0, 2, 254, 255, 254, 255,
+ 36, 0, 67, 84, 65, 66,
+ 28, 0, 0, 0, 87, 0,
+ 0, 0, 0, 2, 254, 255,
+ 1, 0, 0, 0, 28, 0,
+ 0, 0, 0, 1, 0, 0,
+ 80, 0, 0, 0, 48, 0,
+ 0, 0, 2, 0, 0, 0,
+ 1, 0, 0, 0, 64, 0,
+ 0, 0, 0, 0, 0, 0,
+ 104, 97, 108, 102, 80, 105,
+ 120, 101, 108, 83, 105, 122,
+ 101, 0, 171, 171, 1, 0,
+ 3, 0, 1, 0, 4, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 118, 115, 95, 50,
+ 95, 48, 0, 77, 105, 99,
+ 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72,
+ 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67,
+ 111, 109, 112, 105, 108, 101,
+ 114, 32, 54, 46, 51, 46,
+ 57, 54, 48, 48, 46, 49,
+ 54, 51, 56, 52, 0, 171,
+ 171, 171, 81, 0, 0, 5,
+ 1, 0, 15, 160, 0, 0,
+ 0, 63, 0, 0, 128, 63,
+ 0, 0, 0, 0, 0, 0,
+ 0, 0, 31, 0, 0, 2,
+ 0, 0, 0, 128, 0, 0,
+ 15, 144, 2, 0, 0, 3,
+ 0, 0, 15, 192, 0, 0,
+ 228, 144, 0, 0, 228, 160,
+ 4, 0, 0, 4, 0, 0,
+ 15, 224, 0, 0, 228, 144,
+ 1, 0, 80, 160, 1, 0,
+ 160, 160, 255, 255, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/luminanceps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/luminanceps.h
new file mode 100755
index 000000000..bdd25ac13
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/luminanceps.h
@@ -0,0 +1,94 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+// Parameters:
+//
+// float4 add;
+// float4 mult;
+// sampler2D tex;
+//
+//
+// Registers:
+//
+// Name Reg Size
+// ------------ ----- ----
+// mult c0 1
+// add c1 1
+// tex s0 1
+//
+
+ ps_2_0
+ dcl t0.xy
+ dcl_2d s0
+ texld r0, t0, s0
+ mov r1.xw, c0
+ mad r0.x, r0.x, r1.x, c1.x
+ mad r0.y, r0.w, r1.w, c1.w
+ mov r1.xyz, r0.x
+ mov r1.w, r0.y
+ mov oC0, r1
+
+// approximately 7 instruction slots used (1 texture, 6 arithmetic)
+#endif
+
+const BYTE g_ps20_luminanceps[] =
+{
+ 0, 2, 255, 255, 254, 255,
+ 50, 0, 67, 84, 65, 66,
+ 28, 0, 0, 0, 143, 0,
+ 0, 0, 0, 2, 255, 255,
+ 3, 0, 0, 0, 28, 0,
+ 0, 0, 0, 1, 0, 0,
+ 136, 0, 0, 0, 88, 0,
+ 0, 0, 2, 0, 1, 0,
+ 1, 0, 0, 0, 92, 0,
+ 0, 0, 0, 0, 0, 0,
+ 108, 0, 0, 0, 2, 0,
+ 0, 0, 1, 0, 0, 0,
+ 92, 0, 0, 0, 0, 0,
+ 0, 0, 113, 0, 0, 0,
+ 3, 0, 0, 0, 1, 0,
+ 0, 0, 120, 0, 0, 0,
+ 0, 0, 0, 0, 97, 100,
+ 100, 0, 1, 0, 3, 0,
+ 1, 0, 4, 0, 1, 0,
+ 0, 0, 0, 0, 0, 0,
+ 109, 117, 108, 116, 0, 116,
+ 101, 120, 0, 171, 171, 171,
+ 4, 0, 12, 0, 1, 0,
+ 1, 0, 1, 0, 0, 0,
+ 0, 0, 0, 0, 112, 115,
+ 95, 50, 95, 48, 0, 77,
+ 105, 99, 114, 111, 115, 111,
+ 102, 116, 32, 40, 82, 41,
+ 32, 72, 76, 83, 76, 32,
+ 83, 104, 97, 100, 101, 114,
+ 32, 67, 111, 109, 112, 105,
+ 108, 101, 114, 32, 54, 46,
+ 51, 46, 57, 54, 48, 48,
+ 46, 49, 54, 51, 56, 52,
+ 0, 171, 171, 171, 31, 0,
+ 0, 2, 0, 0, 0, 128,
+ 0, 0, 3, 176, 31, 0,
+ 0, 2, 0, 0, 0, 144,
+ 0, 8, 15, 160, 66, 0,
+ 0, 3, 0, 0, 15, 128,
+ 0, 0, 228, 176, 0, 8,
+ 228, 160, 1, 0, 0, 2,
+ 1, 0, 9, 128, 0, 0,
+ 228, 160, 4, 0, 0, 4,
+ 0, 0, 1, 128, 0, 0,
+ 0, 128, 1, 0, 0, 128,
+ 1, 0, 0, 160, 4, 0,
+ 0, 4, 0, 0, 2, 128,
+ 0, 0, 255, 128, 1, 0,
+ 255, 128, 1, 0, 255, 160,
+ 1, 0, 0, 2, 1, 0,
+ 7, 128, 0, 0, 0, 128,
+ 1, 0, 0, 2, 1, 0,
+ 8, 128, 0, 0, 85, 128,
+ 1, 0, 0, 2, 0, 8,
+ 15, 128, 1, 0, 228, 128,
+ 255, 255, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/passthroughps.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/passthroughps.h
new file mode 100755
index 000000000..337af92ec
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/passthroughps.h
@@ -0,0 +1,61 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+// Parameters:
+//
+// sampler2D tex;
+//
+//
+// Registers:
+//
+// Name Reg Size
+// ------------ ----- ----
+// tex s0 1
+//
+
+ ps_2_0
+ dcl t0.xy
+ dcl_2d s0
+ texld r0, t0, s0
+ mov oC0, r0
+
+// approximately 2 instruction slots used (1 texture, 1 arithmetic)
+#endif
+
+const BYTE g_ps20_passthroughps[] =
+{
+ 0, 2, 255, 255, 254, 255,
+ 33, 0, 67, 84, 65, 66,
+ 28, 0, 0, 0, 75, 0,
+ 0, 0, 0, 2, 255, 255,
+ 1, 0, 0, 0, 28, 0,
+ 0, 0, 0, 1, 0, 0,
+ 68, 0, 0, 0, 48, 0,
+ 0, 0, 3, 0, 0, 0,
+ 1, 0, 0, 0, 52, 0,
+ 0, 0, 0, 0, 0, 0,
+ 116, 101, 120, 0, 4, 0,
+ 12, 0, 1, 0, 1, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 112, 115, 95, 50,
+ 95, 48, 0, 77, 105, 99,
+ 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72,
+ 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67,
+ 111, 109, 112, 105, 108, 101,
+ 114, 32, 54, 46, 51, 46,
+ 57, 54, 48, 48, 46, 49,
+ 54, 51, 56, 52, 0, 171,
+ 171, 171, 31, 0, 0, 2,
+ 0, 0, 0, 128, 0, 0,
+ 3, 176, 31, 0, 0, 2,
+ 0, 0, 0, 144, 0, 8,
+ 15, 160, 66, 0, 0, 3,
+ 0, 0, 15, 128, 0, 0,
+ 228, 176, 0, 8, 228, 160,
+ 1, 0, 0, 2, 0, 8,
+ 15, 128, 0, 0, 228, 128,
+ 255, 255, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/standardvs.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/standardvs.h
new file mode 100755
index 000000000..a83050d8c
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/shaders/compiled/standardvs.h
@@ -0,0 +1,66 @@
+#if 0
+//
+// Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384
+//
+// Parameters:
+//
+// float4 halfPixelSize;
+//
+//
+// Registers:
+//
+// Name Reg Size
+// ------------- ----- ----
+// halfPixelSize c0 1
+//
+
+ vs_2_0
+ def c1, 0.5, -0.5, 1, 0
+ dcl_position v0
+ add oPos, v0, c0
+ mad oT0, v0, c1.xyzz, c1.xxww
+
+// approximately 2 instruction slots used
+#endif
+
+const BYTE g_vs20_standardvs[] =
+{
+ 0, 2, 254, 255, 254, 255,
+ 36, 0, 67, 84, 65, 66,
+ 28, 0, 0, 0, 87, 0,
+ 0, 0, 0, 2, 254, 255,
+ 1, 0, 0, 0, 28, 0,
+ 0, 0, 0, 1, 0, 0,
+ 80, 0, 0, 0, 48, 0,
+ 0, 0, 2, 0, 0, 0,
+ 1, 0, 0, 0, 64, 0,
+ 0, 0, 0, 0, 0, 0,
+ 104, 97, 108, 102, 80, 105,
+ 120, 101, 108, 83, 105, 122,
+ 101, 0, 171, 171, 1, 0,
+ 3, 0, 1, 0, 4, 0,
+ 1, 0, 0, 0, 0, 0,
+ 0, 0, 118, 115, 95, 50,
+ 95, 48, 0, 77, 105, 99,
+ 114, 111, 115, 111, 102, 116,
+ 32, 40, 82, 41, 32, 72,
+ 76, 83, 76, 32, 83, 104,
+ 97, 100, 101, 114, 32, 67,
+ 111, 109, 112, 105, 108, 101,
+ 114, 32, 54, 46, 51, 46,
+ 57, 54, 48, 48, 46, 49,
+ 54, 51, 56, 52, 0, 171,
+ 171, 171, 81, 0, 0, 5,
+ 1, 0, 15, 160, 0, 0,
+ 0, 63, 0, 0, 0, 191,
+ 0, 0, 128, 63, 0, 0,
+ 0, 0, 31, 0, 0, 2,
+ 0, 0, 0, 128, 0, 0,
+ 15, 144, 2, 0, 0, 3,
+ 0, 0, 15, 192, 0, 0,
+ 228, 144, 0, 0, 228, 160,
+ 4, 0, 0, 4, 0, 0,
+ 15, 224, 0, 0, 228, 144,
+ 1, 0, 164, 160, 1, 0,
+ 240, 160, 255, 255, 0, 0
+};
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/shaders/generate_shaders.bat b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/shaders/generate_shaders.bat
new file mode 100755
index 000000000..19a99ba91
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/shaders/generate_shaders.bat
@@ -0,0 +1,63 @@
+@ECHO OFF
+REM
+REM Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+REM Use of this source code is governed by a BSD-style license that can be
+REM found in the LICENSE file.
+REM
+
+PATH %PATH%;%ProgramFiles(x86)%\Windows Kits\8.1\bin\x86;%DXSDK_DIR%\Utilities\bin\x86
+
+setlocal
+set errorCount=0
+set successCount=0
+set debug=0
+
+if "%1" == "debug" (
+ set debug=1
+)
+if "%1" == "release" (
+ set debug=0
+)
+
+:: | Input file | Entry point | Type | Output file | Debug |
+call:BuildShader Blit.vs standardvs vs_2_0 compiled\standardvs.h %debug%
+call:BuildShader Blit.vs flipyvs vs_2_0 compiled\flipyvs.h %debug%
+call:BuildShader Blit.ps passthroughps ps_2_0 compiled\passthroughps.h %debug%
+call:BuildShader Blit.ps luminanceps ps_2_0 compiled\luminanceps.h %debug%
+call:BuildShader Blit.ps componentmaskps ps_2_0 compiled\componentmaskps.h %debug%
+
+echo.
+
+if %successCount% GTR 0 (
+ echo %successCount% shaders compiled successfully.
+)
+if %errorCount% GTR 0 (
+ echo There were %errorCount% shader compilation errors.
+)
+
+endlocal
+exit /b
+
+:BuildShader
+set input=%~1
+set entry=%~2
+set type=%~3
+set output=%~4
+set debug=%~5
+
+if %debug% == 0 (
+ set "buildCMD=fxc /nologo /E %entry% /T %type% /Fh %output% %input%"
+) else (
+ set "buildCMD=fxc /nologo /Zi /Od /E %entry% /T %type% /Fh %output% %input%"
+)
+
+set error=0
+%buildCMD% || set error=1
+
+if %error% == 0 (
+ set /a successCount=%successCount%+1
+) else (
+ set /a errorCount=%errorCount%+1
+)
+
+exit /b
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/vertexconversion.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/vertexconversion.h
new file mode 100755
index 000000000..aa05934bc
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/vertexconversion.h
@@ -0,0 +1,200 @@
+//
+// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// vertexconversion.h: A library of vertex conversion classes that can be used to build
+// the FormatConverter objects used by the buffer conversion system.
+
+#ifndef LIBANGLE_RENDERER_D3D_D3D9_VERTEXCONVERSION_H_
+#define LIBANGLE_RENDERER_D3D_D3D9_VERTEXCONVERSION_H_
+
+#include <limits>
+#include <cstdint>
+#include <cstddef>
+
+namespace rx
+{
+
+// Conversion types:
+// static const bool identity: true if this is an identity transform, false otherwise
+// static U convert(T): convert a single element from the input type to the output type
+// typedef ... OutputType: the type produced by this conversion
+
+template <class T>
+struct Identity
+{
+ static const bool identity = true;
+
+ typedef T OutputType;
+
+ static T convert(T x)
+ {
+ return x;
+ }
+};
+
+template <class FromT, class ToT>
+struct Cast
+{
+ static const bool identity = false;
+
+ typedef ToT OutputType;
+
+ static ToT convert(FromT x)
+ {
+ return static_cast<ToT>(x);
+ }
+};
+
+template <class T>
+struct Cast<T, T>
+{
+ static const bool identity = true;
+
+ typedef T OutputType;
+
+ static T convert(T x)
+ {
+ return static_cast<T>(x);
+ }
+};
+
+template <class T>
+struct Normalize
+{
+ static const bool identity = false;
+
+ typedef float OutputType;
+
+ static float convert(T x)
+ {
+ typedef std::numeric_limits<T> NL;
+ float f = static_cast<float>(x);
+
+ if (NL::is_signed)
+ {
+ // const float => VC2008 computes it at compile time
+ // static const float => VC2008 computes it the first time we get here, stores it to memory with static guard and all that.
+ const float divisor = 1.0f/(2*static_cast<float>(NL::max())+1);
+ return (2*f+1)*divisor;
+ }
+ else
+ {
+ return f/NL::max();
+ }
+ }
+};
+
+template <class FromType, std::size_t ScaleBits>
+struct FixedToFloat
+{
+ static const bool identity = false;
+
+ typedef float OutputType;
+
+ static float convert(FromType x)
+ {
+ const float divisor = 1.0f / static_cast<float>(static_cast<FromType>(1) << ScaleBits);
+ return static_cast<float>(x) * divisor;
+ }
+};
+
+// Widen types:
+// static const unsigned int initialWidth: number of components before conversion
+// static const unsigned int finalWidth: number of components after conversion
+
+// Float is supported at any size.
+template <std::size_t N>
+struct NoWiden
+{
+ static const std::size_t initialWidth = N;
+ static const std::size_t finalWidth = N;
+};
+
+// SHORT, norm-SHORT, norm-UNSIGNED_SHORT are supported but only with 2 or 4 components
+template <std::size_t N>
+struct WidenToEven
+{
+ static const std::size_t initialWidth = N;
+ static const std::size_t finalWidth = N+(N&1);
+};
+
+template <std::size_t N>
+struct WidenToFour
+{
+ static const std::size_t initialWidth = N;
+ static const std::size_t finalWidth = 4;
+};
+
+// Most types have 0 and 1 that are just that.
+template <class T>
+struct SimpleDefaultValues
+{
+ static T zero() { return static_cast<T>(0); }
+ static T one() { return static_cast<T>(1); }
+};
+
+// But normalised types only store [0,1] or [-1,1] so 1.0 is represented by the max value.
+template <class T>
+struct NormalizedDefaultValues
+{
+ static T zero() { return static_cast<T>(0); }
+ static T one() { return std::numeric_limits<T>::max(); }
+};
+
+// Converter:
+// static const bool identity: true if this is an identity transform (with no widening)
+// static const std::size_t finalSize: number of bytes per output vertex
+// static void convertArray(const void *in, std::size_t stride, std::size_t n, void *out): convert an array of vertices. Input may be strided, but output will be unstrided.
+
+template <class InT,
+ class WidenRule,
+ class Converter,
+ class DefaultValueRule = SimpleDefaultValues<InT>>
+struct VertexDataConverter
+{
+ typedef typename Converter::OutputType OutputType;
+ typedef InT InputType;
+
+ static const bool identity = (WidenRule::initialWidth == WidenRule::finalWidth) && Converter::identity;
+ static const std::size_t finalSize = WidenRule::finalWidth * sizeof(OutputType);
+
+ static void convertArray(const uint8_t *input, size_t stride, size_t n, uint8_t *output)
+ {
+ OutputType *out = reinterpret_cast<OutputType*>(output);
+
+ for (std::size_t i = 0; i < n; i++)
+ {
+ const InputType *ein = reinterpret_cast<const InputType*>(input + i * stride);
+
+ copyComponent(out, ein, 0, static_cast<OutputType>(DefaultValueRule::zero()));
+ copyComponent(out, ein, 1, static_cast<OutputType>(DefaultValueRule::zero()));
+ copyComponent(out, ein, 2, static_cast<OutputType>(DefaultValueRule::zero()));
+ copyComponent(out, ein, 3, static_cast<OutputType>(DefaultValueRule::one()));
+
+ out += WidenRule::finalWidth;
+ }
+ }
+
+ private:
+ static void copyComponent(OutputType *out, const InputType *in, std::size_t elementindex, OutputType defaultvalue)
+ {
+ if (WidenRule::finalWidth > elementindex)
+ {
+ if (WidenRule::initialWidth > elementindex)
+ {
+ out[elementindex] = Converter::convert(in[elementindex]);
+ }
+ else
+ {
+ out[elementindex] = defaultvalue;
+ }
+ }
+ }
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_D3D_D3D9_VERTEXCONVERSION_H_
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/formatutilsD3D.h b/gfx/angle/src/libANGLE/renderer/d3d/formatutilsD3D.h
new file mode 100755
index 000000000..4893beb9a
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/d3d/formatutilsD3D.h
@@ -0,0 +1,41 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// formatutils9.h: Queries for GL image formats and their translations to D3D
+// formats.
+
+#ifndef LIBANGLE_RENDERER_D3D_FORMATUTILSD3D_H_
+#define LIBANGLE_RENDERER_D3D_FORMATUTILSD3D_H_
+
+#include "angle_gl.h"
+
+#include <cstddef>
+#include <stdint.h>
+
+#include <map>
+
+namespace gl
+{
+struct FormatType;
+}
+
+namespace rx
+{
+typedef void (*InitializeTextureDataFunction)(size_t width, size_t height, size_t depth,
+ uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);
+
+typedef void (*VertexCopyFunction)(const uint8_t *input, size_t stride, size_t count, uint8_t *output);
+
+enum VertexConversionType
+{
+ VERTEX_CONVERT_NONE = 0,
+ VERTEX_CONVERT_CPU = 1,
+ VERTEX_CONVERT_GPU = 2,
+ VERTEX_CONVERT_BOTH = 3
+};
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_D3D_FORMATUTILSD3D_H_
diff --git a/gfx/angle/src/libANGLE/renderer/driver_utils.cpp b/gfx/angle/src/libANGLE/renderer/driver_utils.cpp
new file mode 100644
index 000000000..7e7b2d8a2
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/driver_utils.cpp
@@ -0,0 +1,81 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// driver_utils.h : provides more information about current driver.
+
+#include <algorithm>
+
+#include "libANGLE/renderer/driver_utils.h"
+
+namespace rx
+{
+// Intel
+// Referenced from https://cgit.freedesktop.org/vaapi/intel-driver/tree/src/i965_pciids.h
+namespace
+{
+// gen7
+const uint32_t Haswell[] = {
+ 0x0402, 0x0406, 0x040A, 0x040B, 0x040E, 0x0C02, 0x0C06, 0x0C0A, 0x0C0B, 0x0C0E,
+ 0x0A02, 0x0A06, 0x0A0A, 0x0A0B, 0x0A0E, 0x0D02, 0x0D06, 0x0D0A, 0x0D0B, 0x0D0E, // hsw_gt1
+ 0x0412, 0x0416, 0x041A, 0x041B, 0x041E, 0x0C12, 0x0C16, 0x0C1A, 0x0C1B, 0x0C1E,
+ 0x0A12, 0x0A16, 0x0A1A, 0x0A1B, 0x0A1E, 0x0D12, 0x0D16, 0x0D1A, 0x0D1B, 0x0D1E, // hsw_gt2
+ 0x0422, 0x0426, 0x042A, 0x042B, 0x042E, 0x0C22, 0x0C26, 0x0C2A, 0x0C2B, 0x0C2E,
+ 0x0A22, 0x0A26, 0x0A2A, 0x0A2B, 0x0A2E, 0x0D22, 0x0D26, 0x0D2A, 0x0D2B, 0x0D2E // hsw_gt3
+};
+
+// gen8
+const uint32_t Broadwell[] = {0x1602, 0x1606, 0x160A, 0x160B, 0x160D, 0x160E,
+ 0x1612, 0x1616, 0x161A, 0x161B, 0x161D, 0x161E,
+ 0x1622, 0x1626, 0x162A, 0x162B, 0x162D, 0x162E};
+
+const uint32_t CherryView[] = {0x22B0, 0x22B1, 0x22B2, 0x22B3};
+
+// gen9
+const uint32_t Skylake[] = {0x1902, 0x1906, 0x190A, 0x190B, 0x190E, 0x1912, 0x1913, 0x1915, 0x1916,
+ 0x1917, 0x191A, 0x191B, 0x191D, 0x191E, 0x1921, 0x1923, 0x1926, 0x1927,
+ 0x192A, 0x192B, 0x192D, 0x1932, 0x193A, 0x193B, 0x193D};
+
+const uint32_t Broxton[] = {0x0A84, 0x1A84, 0x1A85, 0x5A84, 0x5A85};
+
+// gen9p5
+const uint32_t Kabylake[] = {0x5916, 0x5913, 0x5906, 0x5926, 0x5921, 0x5915, 0x590E,
+ 0x591E, 0x5912, 0x5917, 0x5902, 0x591B, 0x593B, 0x590B,
+ 0x591A, 0x590A, 0x591D, 0x5908, 0x5923, 0x5927};
+
+} // anonymous namespace
+
+bool IsHaswell(uint32_t DeviceId)
+{
+ return std::find(std::begin(Haswell), std::end(Haswell), DeviceId) != std::end(Haswell);
+}
+
+bool IsBroadwell(uint32_t DeviceId)
+{
+ return std::find(std::begin(Broadwell), std::end(Broadwell), DeviceId) != std::end(Broadwell);
+}
+
+bool IsCherryView(uint32_t DeviceId)
+{
+ return std::find(std::begin(CherryView), std::end(CherryView), DeviceId) !=
+ std::end(CherryView);
+}
+
+bool IsSkylake(uint32_t DeviceId)
+{
+ return std::find(std::begin(Skylake), std::end(Skylake), DeviceId) != std::end(Skylake);
+}
+
+bool IsBroxton(uint32_t DeviceId)
+{
+ return std::find(std::begin(Broxton), std::end(Broxton), DeviceId) != std::end(Broxton);
+}
+
+bool IsKabylake(uint32_t DeviceId)
+{
+ return std::find(std::begin(Kabylake), std::end(Kabylake), DeviceId) != std::end(Kabylake);
+}
+
+} // namespace rx \ No newline at end of file
diff --git a/gfx/angle/src/libANGLE/renderer/driver_utils.h b/gfx/angle/src/libANGLE/renderer/driver_utils.h
new file mode 100644
index 000000000..865de73e1
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/driver_utils.h
@@ -0,0 +1,57 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// driver_utils.h : provides more information about current driver.
+
+#ifndef LIBANGLE_RENDERER_DRIVER_UTILS_H_
+#define LIBANGLE_RENDERER_DRIVER_UTILS_H_
+
+#include "libANGLE/angletypes.h"
+
+namespace rx
+{
+
+enum VendorID : uint32_t
+{
+ VENDOR_ID_UNKNOWN = 0x0,
+ VENDOR_ID_AMD = 0x1002,
+ VENDOR_ID_INTEL = 0x8086,
+ VENDOR_ID_NVIDIA = 0x10DE,
+ // This is Qualcomm PCI Vendor ID.
+ // Android doesn't have a PCI bus, but all we need is a unique id.
+ VENDOR_ID_QUALCOMM = 0x5143,
+};
+
+inline bool IsAMD(uint32_t vendor_id)
+{
+ return vendor_id == VENDOR_ID_AMD;
+}
+
+inline bool IsIntel(uint32_t vendor_id)
+{
+ return vendor_id == VENDOR_ID_INTEL;
+}
+
+inline bool IsNvidia(uint32_t vendor_id)
+{
+ return vendor_id == VENDOR_ID_NVIDIA;
+}
+
+inline bool IsQualcomm(uint32_t vendor_id)
+{
+ return vendor_id == VENDOR_ID_QUALCOMM;
+}
+
+// Intel
+bool IsHaswell(uint32_t DeviceId);
+bool IsBroadwell(uint32_t DeviceId);
+bool IsCherryView(uint32_t DeviceId);
+bool IsSkylake(uint32_t DeviceId);
+bool IsBroxton(uint32_t DeviceId);
+bool IsKabylake(uint32_t DeviceId);
+
+} // namespace rx
+#endif // LIBANGLE_RENDERER_DRIVER_UTILS_H_ \ No newline at end of file
diff --git a/gfx/angle/src/libANGLE/renderer/gen_angle_format_table.py b/gfx/angle/src/libANGLE/renderer/gen_angle_format_table.py
new file mode 100755
index 000000000..6b56bb40c
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gen_angle_format_table.py
@@ -0,0 +1,272 @@
+#!/usr/bin/python
+# Copyright 2016 The ANGLE Project Authors. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+#
+# gen_angle_format_table.py:
+# Code generation for ANGLE format map.
+#
+
+import angle_format
+from datetime import date
+import json
+import math
+import pprint
+import re
+import sys
+
+template_autogen_h = """// GENERATED FILE - DO NOT EDIT.
+// Generated by {script_name} using data from {data_source_name}
+//
+// Copyright {copyright_year} The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ANGLE format enumeration.
+
+namespace angle
+{{
+
+enum class Format::ID
+{{
+{angle_format_enum}
+}};
+
+}} // namespace angle
+"""
+
+template_autogen_inl = """// GENERATED FILE - DO NOT EDIT.
+// Generated by {script_name} using data from {data_source_name}
+//
+// Copyright {copyright_year} The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ANGLE Format table:
+// Queries for typed format information from the ANGLE format enum.
+
+#include "libANGLE/renderer/Format.h"
+
+#include "image_util/copyimage.h"
+#include "image_util/generatemip.h"
+#include "image_util/loadimage.h"
+
+namespace angle
+{{
+
+static constexpr rx::FastCopyFunctionMap::Entry BGRAEntry = {{GL_RGBA, GL_UNSIGNED_BYTE,
+ CopyBGRA8ToRGBA8}};
+static constexpr rx::FastCopyFunctionMap BGRACopyFunctions = {{&BGRAEntry, 1}};
+static constexpr rx::FastCopyFunctionMap NoCopyFunctions;
+
+constexpr Format g_formatInfoTable[] = {{
+ // clang-format off
+ {{ Format::ID::NONE, GL_NONE, GL_NONE, nullptr, NoCopyFunctions, nullptr, GL_NONE, 0, 0, 0, 0, 0, 0 }},
+{angle_format_info_cases} // clang-format on
+}};
+
+// static
+const Format &Format::Get(ID id)
+{{
+ return g_formatInfoTable[static_cast<size_t>(id)];
+}}
+
+}} // namespace angle
+"""
+
+def get_channel_struct(angle_format):
+ if 'bits' not in angle_format or angle_format['bits'] is None:
+ return None
+ if 'BLOCK' in angle_format['id']:
+ return None
+ bits = angle_format['bits']
+ if 'D' in bits or 'S' in bits:
+ return None
+
+ if 'channelStruct' in angle_format:
+ return angle_format['channelStruct']
+
+ struct_name = ''
+ for channel in angle_format['channels']:
+ if channel == 'r':
+ struct_name += 'R{}'.format(bits['R'])
+ if channel == 'g':
+ struct_name += 'G{}'.format(bits['G'])
+ if channel == 'b':
+ struct_name += 'B{}'.format(bits['B'])
+ if channel == 'a':
+ struct_name += 'A{}'.format(bits['A'])
+ if channel == 'l':
+ struct_name += 'L{}'.format(bits['L'])
+ if angle_format['componentType'] == 'float':
+ struct_name += 'F'
+ if angle_format['componentType'] == 'int' or angle_format['componentType'] == 'snorm':
+ struct_name += 'S'
+ return struct_name
+
+def get_mip_generation_function(angle_format):
+ channel_struct = get_channel_struct(angle_format)
+ if channel_struct == None or "BLOCK" in angle_format["id"]:
+ return 'nullptr'
+ return 'GenerateMip<' + channel_struct + '>'
+
+def get_color_read_function(angle_format):
+ channel_struct = get_channel_struct(angle_format)
+ if channel_struct == None:
+ return 'nullptr'
+ component_type_map = {
+ 'uint': 'GLuint',
+ 'int': 'GLint',
+ 'unorm': 'GLfloat',
+ 'snorm': 'GLfloat',
+ 'float': 'GLfloat'
+ }
+ return 'ReadColor<' + channel_struct + ', '+ component_type_map[angle_format['componentType']] + '>'
+
+format_entry_template = """ {{ Format::ID::{id}, {glInternalFormat}, {fboImplementationInternalFormat}, {mipGenerationFunction}, {fastCopyFunctions}, {colorReadFunction}, {namedComponentType}, {R}, {G}, {B}, {A}, {D}, {S} }},
+"""
+
+def get_component_type(format_id):
+ if "SNORM" in format_id:
+ return "snorm"
+ elif "UNORM" in format_id:
+ return "unorm"
+ elif "FLOAT" in format_id:
+ return "float"
+ elif "UINT" in format_id:
+ return "uint"
+ elif "SINT" in format_id:
+ return "int"
+ elif format_id == "NONE":
+ return "none"
+ elif "SRGB" in format_id:
+ return "unorm"
+ else:
+ raise ValueError("Unknown component type for " + format_id)
+
+def get_channel_tokens(format_id):
+ r = re.compile(r'([ABDGLRS][\d]+)')
+ return filter(r.match, r.split(format_id))
+
+def get_channels(format_id):
+ channels = ''
+ tokens = get_channel_tokens(format_id)
+ if len(tokens) == 0:
+ return None
+ for token in tokens:
+ channels += token[0].lower()
+
+ return channels
+
+def get_bits(format_id):
+ bits = {}
+ tokens = get_channel_tokens(format_id)
+ if len(tokens) == 0:
+ return None
+ for token in tokens:
+ bits[token[0]] = int(token[1:])
+ return bits
+
+def get_named_component_type(component_type):
+ if component_type == "snorm":
+ return "GL_SIGNED_NORMALIZED"
+ elif component_type == "unorm":
+ return "GL_UNSIGNED_NORMALIZED"
+ elif component_type == "float":
+ return "GL_FLOAT"
+ elif component_type == "uint":
+ return "GL_UNSIGNED_INT"
+ elif component_type == "int":
+ return "GL_INT"
+ elif component_type == "none":
+ return "GL_NONE"
+ else:
+ raise ValueError("Unknown component type for " + component_type)
+
+def json_to_table_data(format_id, json, angle_to_gl):
+
+ table_data = ""
+
+ parsed = {
+ "id": format_id,
+ "fastCopyFunctions": "NoCopyFunctions",
+ }
+
+ for k, v in json.iteritems():
+ parsed[k] = v
+
+ if "glInternalFormat" not in parsed:
+ parsed["glInternalFormat"] = angle_to_gl[format_id]
+
+ if "fboImplementationInternalFormat" not in parsed:
+ parsed["fboImplementationInternalFormat"] = parsed["glInternalFormat"]
+
+ if "componentType" not in parsed:
+ parsed["componentType"] = get_component_type(format_id)
+
+ if "channels" not in parsed:
+ parsed["channels"] = get_channels(format_id)
+
+ if "bits" not in parsed:
+ parsed["bits"] = get_bits(format_id)
+
+ # Derived values.
+ parsed["mipGenerationFunction"] = get_mip_generation_function(parsed)
+ parsed["colorReadFunction"] = get_color_read_function(parsed)
+
+ for channel in "ABDGLRS":
+ if parsed["bits"] != None and channel in parsed["bits"]:
+ parsed[channel] = parsed["bits"][channel]
+ else:
+ parsed[channel] = "0"
+
+ parsed["namedComponentType"] = get_named_component_type(parsed["componentType"])
+
+ if format_id == "B8G8R8A8_UNORM":
+ parsed["fastCopyFunctions"] = "BGRACopyFunctions"
+
+ return format_entry_template.format(**parsed)
+
+def parse_angle_format_table(all_angle, json_data, angle_to_gl):
+ table_data = ''
+ for format_id in sorted(all_angle):
+ if format_id != "NONE":
+ format_info = json_data[format_id] if format_id in json_data else {}
+ table_data += json_to_table_data(format_id, format_info, angle_to_gl)
+
+ return table_data
+
+def gen_enum_string(all_angle):
+ enum_data = ' NONE'
+ for format_id in sorted(all_angle):
+ if format_id == 'NONE':
+ continue
+ enum_data += ',\n ' + format_id
+ return enum_data
+
+gl_to_angle = angle_format.load_forward_table('angle_format_map.json')
+angle_to_gl = angle_format.load_inverse_table('angle_format_map.json')
+data_source_name = 'angle_format_data.json'
+json_data = angle_format.load_json(data_source_name)
+all_angle = angle_to_gl.keys()
+
+angle_format_cases = parse_angle_format_table(
+ all_angle, json_data, angle_to_gl)
+output_cpp = template_autogen_inl.format(
+ script_name = sys.argv[0],
+ copyright_year = date.today().year,
+ angle_format_info_cases = angle_format_cases,
+ data_source_name = data_source_name)
+with open('Format_table_autogen.cpp', 'wt') as out_file:
+ out_file.write(output_cpp)
+ out_file.close()
+
+enum_data = gen_enum_string(all_angle)
+output_h = template_autogen_h.format(
+ script_name = sys.argv[0],
+ copyright_year = date.today().year,
+ angle_format_enum = enum_data,
+ data_source_name = data_source_name)
+with open('Format_ID_autogen.inl', 'wt') as out_file:
+ out_file.write(output_h)
+ out_file.close()
diff --git a/gfx/angle/src/libANGLE/renderer/gen_load_functions_table.py b/gfx/angle/src/libANGLE/renderer/gen_load_functions_table.py
new file mode 100755
index 000000000..eb3e4c5bf
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gen_load_functions_table.py
@@ -0,0 +1,191 @@
+#!/usr/bin/python
+# Copyright 2015 The ANGLE Project Authors. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+#
+# gen_load_functions_table.py:
+# Code generation for the load function tables used for texture formats
+#
+
+import json, sys
+from datetime import date
+
+sys.path.append('../..')
+import angle_format
+
+template = """// GENERATED FILE - DO NOT EDIT.
+// Generated by gen_load_functions_table.py using data from load_functions_data.json
+//
+// Copyright {copyright_year} The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// load_functions_table:
+// Contains the GetLoadFunctionsMap for texture_format_util.h
+//
+
+#include "libANGLE/renderer/load_functions_table.h"
+
+#include "image_util/copyimage.h"
+#include "image_util/generatemip.h"
+#include "image_util/loadimage.h"
+
+using namespace rx;
+
+namespace angle
+{{
+
+namespace
+{{
+
+// ES3 image loading functions vary based on:
+// - the GL internal format (supplied to glTex*Image*D)
+// - the GL data type given (supplied to glTex*Image*D)
+// - the target DXGI_FORMAT that the image will be loaded into (which is chosen based on the D3D
+// device's capabilities)
+// This map type determines which loading function to use, based on these three parameters.
+// Source formats and types are taken from Tables 3.2 and 3.3 of the ES 3 spec.
+void UnimplementedLoadFunction(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{{
+ UNIMPLEMENTED();
+}}
+
+void UnreachableLoadFunction(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{{
+ UNREACHABLE();
+}}
+
+{load_functions_data}}} // namespace
+
+LoadFunctionMap GetLoadFunctionsMap(GLenum {internal_format}, Format::ID {angle_format})
+{{
+ // clang-format off
+ switch ({internal_format})
+ {{
+{switch_data}
+ default:
+ {{
+ static LoadFunctionMap emptyLoadFunctionsMap;
+ return emptyLoadFunctionsMap;
+ }}
+ }}
+ // clang-format on
+
+}} // GetLoadFunctionsMap
+
+}} // namespace angle
+"""
+
+internal_format_param = 'internalFormat'
+angle_format_param = 'angleFormat'
+angle_format_unknown = 'NONE'
+
+def load_functions_name(internal_format, angle_format):
+ return internal_format[3:] + "_to_" + angle_format
+
+def unknown_func_name(internal_format):
+ return load_functions_name(internal_format, "default")
+
+def get_load_func(func_name, type_functions):
+ snippet = "LoadImageFunctionInfo " + func_name + "(GLenum type)\n"
+ snippet += "{\n"
+ snippet += " switch (type)\n"
+ snippet += " {\n"
+ for gl_type, load_function in sorted(type_functions.iteritems()):
+ snippet += " case " + gl_type + ":\n"
+ requiresConversion = str('LoadToNative<' not in load_function).lower()
+ snippet += " return LoadImageFunctionInfo(" + load_function + ", " + requiresConversion + ");\n"
+ snippet += " default:\n"
+ snippet += " UNREACHABLE();\n"
+ snippet += " return LoadImageFunctionInfo(UnreachableLoadFunction, true);\n"
+ snippet += " }\n"
+ snippet += "}\n"
+ snippet += "\n"
+
+ return snippet
+
+def get_unknown_load_func(angle_to_type_map, internal_format):
+ assert angle_format_unknown in angle_to_type_map
+ return get_load_func(unknown_func_name(internal_format), angle_to_type_map[angle_format_unknown])
+
+def parse_json(json_data):
+ table_data = ''
+ load_functions_data = ''
+ for internal_format, angle_to_type_map in sorted(json_data.iteritems()):
+
+ s = ' '
+
+ table_data += s + 'case ' + internal_format + ':\n'
+
+ do_switch = len(angle_to_type_map) > 1 or angle_to_type_map.keys()[0] != angle_format_unknown
+
+ if do_switch:
+ table_data += s + '{\n'
+ s += ' '
+ table_data += s + 'switch (' + angle_format_param + ')\n'
+ table_data += s + '{\n'
+ s += ' '
+
+ for angle_format, type_functions in sorted(angle_to_type_map.iteritems()):
+
+ if angle_format == angle_format_unknown:
+ continue
+
+ func_name = load_functions_name(internal_format, angle_format)
+
+ # Main case statements
+ table_data += s + 'case Format::ID::' + angle_format + ':\n'
+ table_data += s + ' return ' + func_name + ';\n'
+
+ if angle_format_unknown in angle_to_type_map:
+ for gl_type, load_function in angle_to_type_map[angle_format_unknown].iteritems():
+ if gl_type not in type_functions:
+ type_functions[gl_type] = load_function
+
+ load_functions_data += get_load_func(func_name, type_functions)
+
+ if do_switch:
+ table_data += s + 'default:\n'
+
+ if angle_format_unknown in angle_to_type_map:
+ table_data += s + ' return ' + unknown_func_name(internal_format) + ';\n'
+ load_functions_data += get_unknown_load_func(angle_to_type_map, internal_format)
+ else:
+ table_data += s + ' break;\n'
+
+ if do_switch:
+ s = s[4:]
+ table_data += s + '}\n'
+ s = s[4:]
+ table_data += s + '}\n'
+
+ return table_data, load_functions_data
+
+json_data = angle_format.load_json('load_functions_data.json')
+
+switch_data, load_functions_data = parse_json(json_data)
+output = template.format(internal_format = internal_format_param,
+ angle_format = angle_format_param,
+ switch_data = switch_data,
+ load_functions_data = load_functions_data,
+ copyright_year = date.today().year)
+
+with open('load_functions_table_autogen.cpp', 'wt') as out_file:
+ out_file.write(output)
+ out_file.close()
diff --git a/gfx/angle/src/libANGLE/renderer/gl/BlitGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/BlitGL.cpp
new file mode 100755
index 000000000..b181822ff
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/BlitGL.cpp
@@ -0,0 +1,486 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// BlitGL.cpp: Implements the BlitGL class, a helper for blitting textures
+
+#include "libANGLE/renderer/gl/BlitGL.h"
+
+#include "libANGLE/formatutils.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/renderer/gl/formatutilsgl.h"
+#include "libANGLE/renderer/gl/FramebufferGL.h"
+#include "libANGLE/renderer/gl/FunctionsGL.h"
+#include "libANGLE/renderer/gl/TextureGL.h"
+#include "libANGLE/renderer/gl/StateManagerGL.h"
+#include "libANGLE/renderer/gl/WorkaroundsGL.h"
+
+namespace
+{
+
+gl::Error CheckCompileStatus(const rx::FunctionsGL *functions, GLuint shader)
+{
+ GLint compileStatus = GL_FALSE;
+ functions->getShaderiv(shader, GL_COMPILE_STATUS, &compileStatus);
+ ASSERT(compileStatus == GL_TRUE);
+ if (compileStatus == GL_FALSE)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to compile internal blit shader.");
+ }
+
+ return gl::NoError();
+}
+
+gl::Error CheckLinkStatus(const rx::FunctionsGL *functions, GLuint program)
+{
+ GLint linkStatus = GL_FALSE;
+ functions->getProgramiv(program, GL_LINK_STATUS, &linkStatus);
+ ASSERT(linkStatus == GL_TRUE);
+ if (linkStatus == GL_FALSE)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to link internal blit program.");
+ }
+
+ return gl::NoError();
+}
+
+} // anonymous namespace
+
+namespace rx
+{
+
+BlitGL::BlitGL(const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds,
+ StateManagerGL *stateManager)
+ : mFunctions(functions),
+ mWorkarounds(workarounds),
+ mStateManager(stateManager),
+ mBlitProgram(0),
+ mSourceTextureLocation(-1),
+ mScaleLocation(-1),
+ mOffsetLocation(-1),
+ mScratchFBO(0),
+ mVAO(0)
+{
+ for (size_t i = 0; i < ArraySize(mScratchTextures); i++)
+ {
+ mScratchTextures[i] = 0;
+ }
+
+ ASSERT(mFunctions);
+ ASSERT(mStateManager);
+}
+
+BlitGL::~BlitGL()
+{
+ if (mBlitProgram != 0)
+ {
+ mStateManager->deleteProgram(mBlitProgram);
+ mBlitProgram = 0;
+ }
+
+ for (size_t i = 0; i < ArraySize(mScratchTextures); i++)
+ {
+ if (mScratchTextures[i] != 0)
+ {
+ mStateManager->deleteTexture(mScratchTextures[i]);
+ mScratchTextures[i] = 0;
+ }
+ }
+
+ if (mScratchFBO != 0)
+ {
+ mStateManager->deleteFramebuffer(mScratchFBO);
+ mScratchFBO = 0;
+ }
+
+ if (mVAO != 0)
+ {
+ mStateManager->deleteVertexArray(mVAO);
+ mVAO = 0;
+ }
+}
+
+gl::Error BlitGL::copyImageToLUMAWorkaroundTexture(GLuint texture,
+ GLenum textureType,
+ GLenum target,
+ GLenum lumaFormat,
+ size_t level,
+ const gl::Rectangle &sourceArea,
+ GLenum internalFormat,
+ const gl::Framebuffer *source)
+{
+ mStateManager->bindTexture(textureType, texture);
+
+ // Allocate the texture memory
+ const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat);
+ mFunctions->texImage2D(target, static_cast<GLint>(level), internalFormat, sourceArea.width,
+ sourceArea.height, 0, internalFormatInfo.format,
+ source->getImplementationColorReadType(), nullptr);
+
+ return copySubImageToLUMAWorkaroundTexture(texture, textureType, target, lumaFormat, level,
+ gl::Offset(0, 0, 0), sourceArea, source);
+}
+
+gl::Error BlitGL::copySubImageToLUMAWorkaroundTexture(GLuint texture,
+ GLenum textureType,
+ GLenum target,
+ GLenum lumaFormat,
+ size_t level,
+ const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ const gl::Framebuffer *source)
+{
+ ANGLE_TRY(initializeResources());
+
+ // Blit the framebuffer to the first scratch texture
+ const FramebufferGL *sourceFramebufferGL = GetImplAs<FramebufferGL>(source);
+ mStateManager->bindFramebuffer(GL_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID());
+
+ nativegl::CopyTexImageImageFormat copyTexImageFormat = nativegl::GetCopyTexImageImageFormat(
+ mFunctions, mWorkarounds, source->getImplementationColorReadFormat(),
+ source->getImplementationColorReadType());
+ const gl::InternalFormat &internalFormatInfo =
+ gl::GetInternalFormatInfo(copyTexImageFormat.internalFormat);
+
+ mStateManager->bindTexture(GL_TEXTURE_2D, mScratchTextures[0]);
+ mFunctions->copyTexImage2D(GL_TEXTURE_2D, 0, copyTexImageFormat.internalFormat, sourceArea.x,
+ sourceArea.y, sourceArea.width, sourceArea.height, 0);
+
+ // Set the swizzle of the scratch texture so that the channels sample into the correct emulated
+ // LUMA channels.
+ GLint swizzle[4] = {
+ (lumaFormat == GL_ALPHA) ? GL_ALPHA : GL_RED,
+ (lumaFormat == GL_LUMINANCE_ALPHA) ? GL_ALPHA : GL_ZERO, GL_ZERO, GL_ZERO,
+ };
+ mFunctions->texParameteriv(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_RGBA, swizzle);
+
+ // Make a temporary framebuffer using the second scratch texture to render the swizzled result
+ // to.
+ mStateManager->bindTexture(GL_TEXTURE_2D, mScratchTextures[1]);
+ mFunctions->texImage2D(GL_TEXTURE_2D, 0, copyTexImageFormat.internalFormat, sourceArea.width,
+ sourceArea.height, 0, internalFormatInfo.format,
+ source->getImplementationColorReadType(), nullptr);
+
+ mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mScratchFBO);
+ mFunctions->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
+ mScratchTextures[1], 0);
+
+ // Render to the destination texture, sampling from the scratch texture
+ mStateManager->setViewport(gl::Rectangle(0, 0, sourceArea.width, sourceArea.height));
+ mStateManager->setScissorTestEnabled(false);
+ mStateManager->setDepthRange(0.0f, 1.0f);
+ mStateManager->setBlendEnabled(false);
+ mStateManager->setColorMask(true, true, true, true);
+ mStateManager->setSampleAlphaToCoverageEnabled(false);
+ mStateManager->setSampleCoverageEnabled(false);
+ mStateManager->setDepthTestEnabled(false);
+ mStateManager->setStencilTestEnabled(false);
+ mStateManager->setCullFaceEnabled(false);
+ mStateManager->setPolygonOffsetFillEnabled(false);
+ mStateManager->setRasterizerDiscardEnabled(false);
+ mStateManager->bindTexture(GL_TEXTURE_2D, mScratchTextures[0]);
+
+ setScratchTextureParameter(GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ setScratchTextureParameter(GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ mStateManager->activeTexture(0);
+ mStateManager->bindTexture(GL_TEXTURE_2D, mScratchTextures[0]);
+
+ mStateManager->useProgram(mBlitProgram);
+ mFunctions->uniform1i(mSourceTextureLocation, 0);
+ mFunctions->uniform2f(mScaleLocation, 1.0, 1.0);
+ mFunctions->uniform2f(mOffsetLocation, 0.0, 0.0);
+
+ mStateManager->bindVertexArray(mVAO, 0);
+
+ mFunctions->drawArrays(GL_TRIANGLES, 0, 3);
+
+ // Copy the swizzled texture to the destination texture
+ mStateManager->bindTexture(textureType, texture);
+ mFunctions->copyTexSubImage2D(target, static_cast<GLint>(level), destOffset.x, destOffset.y, 0,
+ 0, sourceArea.width, sourceArea.height);
+
+ // Finally orphan the scratch textures so they can be GCed by the driver.
+ orphanScratchTextures();
+
+ return gl::NoError();
+}
+
+gl::Error BlitGL::blitColorBufferWithShader(const gl::Framebuffer *source,
+ const gl::Framebuffer *dest,
+ const gl::Rectangle &sourceAreaIn,
+ const gl::Rectangle &destAreaIn,
+ GLenum filter)
+{
+ ANGLE_TRY(initializeResources());
+
+ // Normalize the destination area to have positive width and height because we will use
+ // glViewport to set it, which doesn't allow negative width or height.
+ gl::Rectangle sourceArea = sourceAreaIn;
+ gl::Rectangle destArea = destAreaIn;
+ if (destArea.width < 0)
+ {
+ destArea.x += destArea.width;
+ destArea.width = -destArea.width;
+ sourceArea.x += sourceArea.width;
+ sourceArea.width = -sourceArea.width;
+ }
+ if (destArea.height < 0)
+ {
+ destArea.y += destArea.height;
+ destArea.height = -destArea.height;
+ sourceArea.y += sourceArea.height;
+ sourceArea.height = -sourceArea.height;
+ }
+
+ const gl::FramebufferAttachment *readAttachment = source->getReadColorbuffer();
+ ASSERT(readAttachment->getSamples() <= 1);
+
+ // Compute the part of the source that will be sampled.
+ gl::Rectangle inBoundsSource;
+ {
+ gl::Extents sourceSize = readAttachment->getSize();
+ gl::Rectangle sourceBounds(0, 0, sourceSize.width, sourceSize.height);
+ gl::ClipRectangle(sourceArea, sourceBounds, &inBoundsSource);
+
+ // Note that inBoundsSource will have lost the orientation information.
+ ASSERT(inBoundsSource.width >= 0 && inBoundsSource.height >= 0);
+
+ // Early out when the sampled part is empty as the blit will be a noop,
+ // and it prevents a division by zero in later computations.
+ if (inBoundsSource.width == 0 || inBoundsSource.height == 0)
+ {
+ return gl::NoError();
+ }
+ }
+
+ // The blit will be emulated by getting the source of the blit in a texture and sampling it
+ // with CLAMP_TO_EDGE. The quad used to draw can trivially compute texture coordinates going
+ // from (0, 0) to (1, 1). These texture coordinates will need to be transformed to make two
+ // regions match:
+ // - The region of the texture representing the source framebuffer region that will be sampled
+ // - The region of the drawn quad that corresponds to non-clamped blit, this is the same as the
+ // region of the source rectangle that is inside the source attachment.
+ //
+ // These two regions, T (texture) and D (dest) are defined by their offset in texcoord space
+ // in (0, 1)^2 and their size in texcoord space in (-1, 1)^2. The size can be negative to
+ // represent the orientation of the blit.
+ //
+ // Then if P is the quad texcoord, Q the texcoord inside T, and R the texture texcoord:
+ // - Q = (P - D.offset) / D.size
+ // - Q = (R - T.offset) / T.size
+ // Hence R = (P - D.offset) / D.size * T.size - T.offset
+ // = P * (T.size / D.size) + (T.offset - D.offset * T.size / D.size)
+
+ GLuint textureId;
+ gl::Vector2 TOffset;
+ gl::Vector2 TSize;
+
+ // TODO(cwallez) once texture dirty bits are landed, reuse attached texture instead of using
+ // CopyTexImage2D
+ {
+ textureId = mScratchTextures[0];
+ TOffset = gl::Vector2(0.0, 0.0);
+ TSize = gl::Vector2(1.0, 1.0);
+ if (sourceArea.width < 0)
+ {
+ TOffset.x = 1.0;
+ TSize.x = -1.0;
+ }
+ if (sourceArea.height < 0)
+ {
+ TOffset.y = 1.0;
+ TSize.y = -1.0;
+ }
+
+ GLenum format = readAttachment->getFormat().info->internalFormat;
+ const FramebufferGL *sourceGL = GetImplAs<FramebufferGL>(source);
+ mStateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceGL->getFramebufferID());
+ mStateManager->bindTexture(GL_TEXTURE_2D, textureId);
+
+ mFunctions->copyTexImage2D(GL_TEXTURE_2D, 0, format, inBoundsSource.x, inBoundsSource.y,
+ inBoundsSource.width, inBoundsSource.height, 0);
+ }
+
+ // Compute normalized sampled draw quad region
+ // It is the same as the region of the source rectangle that is in bounds.
+ gl::Vector2 DOffset;
+ gl::Vector2 DSize;
+ {
+ ASSERT(sourceArea.width != 0 && sourceArea.height != 0);
+ gl::Rectangle orientedInBounds = inBoundsSource;
+ if (sourceArea.width < 0)
+ {
+ orientedInBounds.x += orientedInBounds.width;
+ orientedInBounds.width = -orientedInBounds.width;
+ }
+ if (sourceArea.height < 0)
+ {
+ orientedInBounds.y += orientedInBounds.height;
+ orientedInBounds.height = -orientedInBounds.height;
+ }
+
+ DOffset =
+ gl::Vector2(static_cast<float>(orientedInBounds.x - sourceArea.x) / sourceArea.width,
+ static_cast<float>(orientedInBounds.y - sourceArea.y) / sourceArea.height);
+ DSize = gl::Vector2(static_cast<float>(orientedInBounds.width) / sourceArea.width,
+ static_cast<float>(orientedInBounds.height) / sourceArea.height);
+ }
+
+ ASSERT(DSize.x != 0.0 && DSize.y != 0.0);
+ gl::Vector2 texCoordScale = gl::Vector2(TSize.x / DSize.x, TSize.y / DSize.y);
+ gl::Vector2 texCoordOffset = gl::Vector2(TOffset.x - DOffset.x * texCoordScale.x,
+ TOffset.y - DOffset.y * texCoordScale.y);
+
+ // Reset all the state except scissor and viewport
+ mStateManager->setDepthRange(0.0f, 1.0f);
+ mStateManager->setBlendEnabled(false);
+ mStateManager->setColorMask(true, true, true, true);
+ mStateManager->setSampleAlphaToCoverageEnabled(false);
+ mStateManager->setSampleCoverageEnabled(false);
+ mStateManager->setDepthTestEnabled(false);
+ mStateManager->setStencilTestEnabled(false);
+ mStateManager->setCullFaceEnabled(false);
+ mStateManager->setPolygonOffsetFillEnabled(false);
+ mStateManager->setRasterizerDiscardEnabled(false);
+
+ // Use the viewport to draw exactly to the destination rectangle
+ mStateManager->setViewport(destArea);
+
+ // Set uniforms
+ setScratchTextureParameter(GL_TEXTURE_MIN_FILTER, filter);
+ setScratchTextureParameter(GL_TEXTURE_MAG_FILTER, filter);
+ setScratchTextureParameter(GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ setScratchTextureParameter(GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ mStateManager->activeTexture(0);
+ mStateManager->bindTexture(GL_TEXTURE_2D, mScratchTextures[0]);
+
+ mStateManager->useProgram(mBlitProgram);
+ mFunctions->uniform1i(mSourceTextureLocation, 0);
+ mFunctions->uniform2f(mScaleLocation, texCoordScale.x, texCoordScale.y);
+ mFunctions->uniform2f(mOffsetLocation, texCoordOffset.x, texCoordOffset.y);
+
+ const FramebufferGL *destGL = GetImplAs<FramebufferGL>(dest);
+ mStateManager->bindFramebuffer(GL_DRAW_FRAMEBUFFER, destGL->getFramebufferID());
+
+ mStateManager->bindVertexArray(mVAO, 0);
+ mFunctions->drawArrays(GL_TRIANGLES, 0, 3);
+
+ return gl::NoError();
+}
+
+gl::Error BlitGL::initializeResources()
+{
+ if (mBlitProgram == 0)
+ {
+ mBlitProgram = mFunctions->createProgram();
+
+ // Compile the fragment shader
+ // It uses a single, large triangle, to avoid arithmetic precision issues where fragments
+ // with the same Y coordinate don't get exactly the same interpolated texcoord Y.
+ const char *vsSource =
+ "#version 150\n"
+ "out vec2 v_texcoord;\n"
+ "uniform vec2 u_scale;\n"
+ "uniform vec2 u_offset;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " const vec2 quad_positions[3] = vec2[3]\n"
+ " (\n"
+ " vec2(-0.5f, 0.0f),\n"
+ " vec2( 1.5f, 0.0f),\n"
+ " vec2( 0.5f, 2.0f)\n"
+ " );\n"
+ "\n"
+ " gl_Position = vec4((quad_positions[gl_VertexID] * 2.0) - 1.0, 0.0, 1.0);\n"
+ " v_texcoord = quad_positions[gl_VertexID] * u_scale + u_offset;\n"
+ "}\n";
+
+ GLuint vs = mFunctions->createShader(GL_VERTEX_SHADER);
+ mFunctions->shaderSource(vs, 1, &vsSource, nullptr);
+ mFunctions->compileShader(vs);
+ ANGLE_TRY(CheckCompileStatus(mFunctions, vs));
+
+ mFunctions->attachShader(mBlitProgram, vs);
+ mFunctions->deleteShader(vs);
+
+ // Compile the vertex shader
+ // It discards if the texcoord is outside (0, 1)^2 so the blitframebuffer workaround
+ // doesn't write when the point sampled is outside of the source framebuffer.
+ const char *fsSource =
+ "#version 150\n"
+ "uniform sampler2D u_source_texture;\n"
+ "in vec2 v_texcoord;\n"
+ "out vec4 output_color;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " if (clamp(v_texcoord, vec2(0.0), vec2(1.0)) != v_texcoord)\n"
+ " {\n"
+ " discard;\n"
+ " }\n"
+ " output_color = texture(u_source_texture, v_texcoord);\n"
+ "}\n";
+
+ GLuint fs = mFunctions->createShader(GL_FRAGMENT_SHADER);
+ mFunctions->shaderSource(fs, 1, &fsSource, nullptr);
+ mFunctions->compileShader(fs);
+ ANGLE_TRY(CheckCompileStatus(mFunctions, fs));
+
+ mFunctions->attachShader(mBlitProgram, fs);
+ mFunctions->deleteShader(fs);
+
+ mFunctions->linkProgram(mBlitProgram);
+ ANGLE_TRY(CheckLinkStatus(mFunctions, mBlitProgram));
+
+ mSourceTextureLocation = mFunctions->getUniformLocation(mBlitProgram, "u_source_texture");
+ mScaleLocation = mFunctions->getUniformLocation(mBlitProgram, "u_scale");
+ mOffsetLocation = mFunctions->getUniformLocation(mBlitProgram, "u_offset");
+ mStateManager->useProgram(mBlitProgram);
+ }
+
+ for (size_t i = 0; i < ArraySize(mScratchTextures); i++)
+ {
+ if (mScratchTextures[i] == 0)
+ {
+ mFunctions->genTextures(1, &mScratchTextures[i]);
+ }
+ }
+
+ if (mScratchFBO == 0)
+ {
+ mFunctions->genFramebuffers(1, &mScratchFBO);
+ }
+
+ if (mVAO == 0)
+ {
+ mFunctions->genVertexArrays(1, &mVAO);
+ }
+
+ return gl::NoError();
+}
+
+void BlitGL::orphanScratchTextures()
+{
+ for (auto texture : mScratchTextures)
+ {
+ mStateManager->bindTexture(GL_TEXTURE_2D, texture);
+ mFunctions->texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ nullptr);
+ }
+}
+
+void BlitGL::setScratchTextureParameter(GLenum param, GLenum value)
+{
+ for (auto texture : mScratchTextures)
+ {
+ mStateManager->bindTexture(GL_TEXTURE_2D, texture);
+ mFunctions->texParameteri(GL_TEXTURE_2D, param, value);
+ mFunctions->texParameteri(GL_TEXTURE_2D, param, value);
+ }
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/gl/BlitGL.h b/gfx/angle/src/libANGLE/renderer/gl/BlitGL.h
new file mode 100755
index 000000000..b306ede29
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/BlitGL.h
@@ -0,0 +1,83 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// BlitGL.h: Defines the BlitGL class, a helper for blitting textures
+
+#ifndef LIBANGLE_RENDERER_GL_BLITGL_H_
+#define LIBANGLE_RENDERER_GL_BLITGL_H_
+
+#include "angle_gl.h"
+#include "common/angleutils.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/Error.h"
+
+namespace gl
+{
+class Framebuffer;
+}
+
+namespace rx
+{
+
+class FramebufferGL;
+class FunctionsGL;
+class StateManagerGL;
+struct WorkaroundsGL;
+
+class BlitGL : public angle::NonCopyable
+{
+ public:
+ BlitGL(const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds,
+ StateManagerGL *stateManager);
+ ~BlitGL();
+
+ gl::Error copyImageToLUMAWorkaroundTexture(GLuint texture,
+ GLenum textureType,
+ GLenum target,
+ GLenum lumaFormat,
+ size_t level,
+ const gl::Rectangle &sourceArea,
+ GLenum internalFormat,
+ const gl::Framebuffer *source);
+ gl::Error copySubImageToLUMAWorkaroundTexture(GLuint texture,
+ GLenum textureType,
+ GLenum target,
+ GLenum lumaFormat,
+ size_t level,
+ const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ const gl::Framebuffer *source);
+
+ gl::Error blitColorBufferWithShader(const gl::Framebuffer *source,
+ const gl::Framebuffer *dest,
+ const gl::Rectangle &sourceArea,
+ const gl::Rectangle &destArea,
+ GLenum filter);
+
+ gl::Error initializeResources();
+
+ private:
+ void orphanScratchTextures();
+ void setScratchTextureParameter(GLenum param, GLenum value);
+
+ const FunctionsGL *mFunctions;
+ const WorkaroundsGL &mWorkarounds;
+ StateManagerGL *mStateManager;
+
+ GLuint mBlitProgram;
+ GLint mSourceTextureLocation;
+ GLint mScaleLocation;
+ GLint mOffsetLocation;
+
+ GLuint mScratchTextures[2];
+ GLuint mScratchFBO;
+
+ GLuint mVAO;
+};
+}
+
+#endif // LIBANGLE_RENDERER_GL_BLITGL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/BufferGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/BufferGL.cpp
new file mode 100755
index 000000000..a5eda6b30
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/BufferGL.cpp
@@ -0,0 +1,204 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// BufferGL.cpp: Implements the class methods for BufferGL.
+
+#include "libANGLE/renderer/gl/BufferGL.h"
+
+#include "common/debug.h"
+#include "common/utilities.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/gl/FunctionsGL.h"
+#include "libANGLE/renderer/gl/StateManagerGL.h"
+#include "libANGLE/renderer/gl/renderergl_utils.h"
+
+namespace rx
+{
+
+// Use the GL_COPY_READ_BUFFER binding when two buffers need to be bound simultaneously.
+// GL_ELEMENT_ARRAY_BUFFER is supported on more versions but can modify the state of the currently
+// bound VAO. Two simultaneous buffer bindings are only needed for glCopyBufferSubData which also
+// adds the GL_COPY_READ_BUFFER binding.
+static const GLenum SourceBufferOperationTarget = GL_COPY_READ_BUFFER;
+
+// Use the GL_ELEMENT_ARRAY_BUFFER binding for most operations since it's available on all
+// supported GL versions and doesn't affect any current state when it changes.
+static const GLenum DestBufferOperationTarget = GL_ARRAY_BUFFER;
+
+BufferGL::BufferGL(const gl::BufferState &state,
+ const FunctionsGL *functions,
+ StateManagerGL *stateManager)
+ : BufferImpl(state),
+ mIsMapped(false),
+ mMapOffset(0),
+ mMapSize(0),
+ mShadowBufferData(!CanMapBufferForRead(functions)),
+ mShadowCopy(),
+ mBufferSize(0),
+ mFunctions(functions),
+ mStateManager(stateManager),
+ mBufferID(0)
+{
+ ASSERT(mFunctions);
+ ASSERT(mStateManager);
+
+ mFunctions->genBuffers(1, &mBufferID);
+}
+
+BufferGL::~BufferGL()
+{
+ mStateManager->deleteBuffer(mBufferID);
+ mBufferID = 0;
+}
+
+gl::Error BufferGL::setData(GLenum /*target*/, const void *data, size_t size, GLenum usage)
+{
+ mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
+ mFunctions->bufferData(DestBufferOperationTarget, size, data, usage);
+
+ if (mShadowBufferData)
+ {
+ if (!mShadowCopy.resize(size))
+ {
+ return gl::Error(GL_OUT_OF_MEMORY, "Failed to resize buffer data shadow copy.");
+ }
+
+ if (size > 0 && data != nullptr)
+ {
+ memcpy(mShadowCopy.data(), data, size);
+ }
+ }
+
+ mBufferSize = size;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error BufferGL::setSubData(GLenum /*target*/, const void *data, size_t size, size_t offset)
+{
+ mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
+ mFunctions->bufferSubData(DestBufferOperationTarget, offset, size, data);
+
+ if (mShadowBufferData && size > 0)
+ {
+ memcpy(mShadowCopy.data() + offset, data, size);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error BufferGL::copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size)
+{
+ BufferGL *sourceGL = GetAs<BufferGL>(source);
+
+ mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
+ mStateManager->bindBuffer(SourceBufferOperationTarget, sourceGL->getBufferID());
+
+ mFunctions->copyBufferSubData(SourceBufferOperationTarget, DestBufferOperationTarget, sourceOffset, destOffset, size);
+
+ if (mShadowBufferData && size > 0)
+ {
+ ASSERT(sourceGL->mShadowBufferData);
+ memcpy(mShadowCopy.data() + destOffset, sourceGL->mShadowCopy.data() + sourceOffset, size);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error BufferGL::map(GLenum access, GLvoid **mapPtr)
+{
+ if (mShadowBufferData)
+ {
+ *mapPtr = mShadowCopy.data();
+ }
+ else
+ {
+ mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
+ *mapPtr = mFunctions->mapBuffer(DestBufferOperationTarget, access);
+ }
+
+ mIsMapped = true;
+ mMapOffset = 0;
+ mMapSize = mBufferSize;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error BufferGL::mapRange(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr)
+{
+ if (mShadowBufferData)
+ {
+ *mapPtr = mShadowCopy.data() + offset;
+ }
+ else
+ {
+ mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
+ *mapPtr = mFunctions->mapBufferRange(DestBufferOperationTarget, offset, length, access);
+ }
+
+ mIsMapped = true;
+ mMapOffset = offset;
+ mMapSize = length;
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error BufferGL::unmap(GLboolean *result)
+{
+ ASSERT(result);
+ ASSERT(mIsMapped);
+
+ if (mShadowBufferData)
+ {
+ mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
+ mFunctions->bufferSubData(DestBufferOperationTarget, mMapOffset, mMapSize,
+ mShadowCopy.data() + mMapOffset);
+ *result = GL_TRUE;
+ }
+ else
+ {
+ mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
+ *result = mFunctions->unmapBuffer(DestBufferOperationTarget);
+ }
+
+ mIsMapped = false;
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error BufferGL::getIndexRange(GLenum type,
+ size_t offset,
+ size_t count,
+ bool primitiveRestartEnabled,
+ gl::IndexRange *outRange)
+{
+ ASSERT(!mIsMapped);
+
+ if (mShadowBufferData)
+ {
+ *outRange = gl::ComputeIndexRange(type, mShadowCopy.data() + offset, count,
+ primitiveRestartEnabled);
+ }
+ else
+ {
+ mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
+
+ const gl::Type &typeInfo = gl::GetTypeInfo(type);
+ const uint8_t *bufferData = MapBufferRangeWithFallback(
+ mFunctions, DestBufferOperationTarget, offset, count * typeInfo.bytes, GL_MAP_READ_BIT);
+ *outRange = gl::ComputeIndexRange(type, bufferData, count, primitiveRestartEnabled);
+ mFunctions->unmapBuffer(DestBufferOperationTarget);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+GLuint BufferGL::getBufferID() const
+{
+ return mBufferID;
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/gl/BufferGL.h b/gfx/angle/src/libANGLE/renderer/gl/BufferGL.h
new file mode 100755
index 000000000..d886873fe
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/BufferGL.h
@@ -0,0 +1,62 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// BufferGL.h: Defines the class interface for BufferGL.
+
+#ifndef LIBANGLE_RENDERER_GL_BUFFERGL_H_
+#define LIBANGLE_RENDERER_GL_BUFFERGL_H_
+
+#include "common/MemoryBuffer.h"
+#include "libANGLE/renderer/BufferImpl.h"
+
+namespace rx
+{
+
+class FunctionsGL;
+class StateManagerGL;
+
+class BufferGL : public BufferImpl
+{
+ public:
+ BufferGL(const gl::BufferState &state,
+ const FunctionsGL *functions,
+ StateManagerGL *stateManager);
+ ~BufferGL() override;
+
+ gl::Error setData(GLenum target, const void *data, size_t size, GLenum usage) override;
+ gl::Error setSubData(GLenum target, const void *data, size_t size, size_t offset) override;
+ gl::Error copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size) override;
+ gl::Error map(GLenum access, GLvoid **mapPtr) override;
+ gl::Error mapRange(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr) override;
+ gl::Error unmap(GLboolean *result) override;
+
+ gl::Error getIndexRange(GLenum type,
+ size_t offset,
+ size_t count,
+ bool primitiveRestartEnabled,
+ gl::IndexRange *outRange) override;
+
+ GLuint getBufferID() const;
+
+ private:
+ bool mIsMapped;
+ size_t mMapOffset;
+ size_t mMapSize;
+
+ bool mShadowBufferData;
+ MemoryBuffer mShadowCopy;
+
+ size_t mBufferSize;
+
+ const FunctionsGL *mFunctions;
+ StateManagerGL *mStateManager;
+
+ GLuint mBufferID;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_BUFFERGL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/CompilerGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/CompilerGL.cpp
new file mode 100755
index 000000000..71be15611
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/CompilerGL.cpp
@@ -0,0 +1,91 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// CompilerGL:
+// Implementation of the GL compiler methods.
+//
+
+#include "libANGLE/renderer/gl/CompilerGL.h"
+
+#include "libANGLE/renderer/gl/FunctionsGL.h"
+
+namespace rx
+{
+
+namespace
+{
+
+ShShaderOutput GetShaderOutputType(const FunctionsGL *functions)
+{
+ ASSERT(functions);
+
+ if (functions->standard == STANDARD_GL_DESKTOP)
+ {
+ // GLSL outputs
+ if (functions->isAtLeastGL(gl::Version(4, 5)))
+ {
+ return SH_GLSL_450_CORE_OUTPUT;
+ }
+ else if (functions->isAtLeastGL(gl::Version(4, 4)))
+ {
+ return SH_GLSL_440_CORE_OUTPUT;
+ }
+ else if (functions->isAtLeastGL(gl::Version(4, 3)))
+ {
+ return SH_GLSL_430_CORE_OUTPUT;
+ }
+ else if (functions->isAtLeastGL(gl::Version(4, 2)))
+ {
+ return SH_GLSL_420_CORE_OUTPUT;
+ }
+ else if (functions->isAtLeastGL(gl::Version(4, 1)))
+ {
+ return SH_GLSL_410_CORE_OUTPUT;
+ }
+ else if (functions->isAtLeastGL(gl::Version(4, 0)))
+ {
+ return SH_GLSL_400_CORE_OUTPUT;
+ }
+ else if (functions->isAtLeastGL(gl::Version(3, 3)))
+ {
+ return SH_GLSL_330_CORE_OUTPUT;
+ }
+ else if (functions->isAtLeastGL(gl::Version(3, 2)))
+ {
+ return SH_GLSL_150_CORE_OUTPUT;
+ }
+ else if (functions->isAtLeastGL(gl::Version(3, 1)))
+ {
+ return SH_GLSL_140_OUTPUT;
+ }
+ else if (functions->isAtLeastGL(gl::Version(3, 0)))
+ {
+ return SH_GLSL_130_OUTPUT;
+ }
+ else
+ {
+ return SH_GLSL_COMPATIBILITY_OUTPUT;
+ }
+ }
+ else if (functions->standard == STANDARD_GL_ES)
+ {
+ // ESSL outputs
+ return SH_ESSL_OUTPUT;
+ }
+ else
+ {
+ UNREACHABLE();
+ return ShShaderOutput(0);
+ }
+}
+
+} // anonymous namespace
+
+CompilerGL::CompilerGL(const FunctionsGL *functions)
+ : mTranslatorOutputType(GetShaderOutputType(functions))
+{
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/gl/CompilerGL.h b/gfx/angle/src/libANGLE/renderer/gl/CompilerGL.h
new file mode 100755
index 000000000..eadbf67ed
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/CompilerGL.h
@@ -0,0 +1,33 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// CompilerGL.h: Defines the class interface for CompilerGL.
+
+#ifndef LIBANGLE_RENDERER_GL_COMPILERGL_H_
+#define LIBANGLE_RENDERER_GL_COMPILERGL_H_
+
+#include "libANGLE/renderer/CompilerImpl.h"
+
+namespace rx
+{
+class FunctionsGL;
+
+class CompilerGL : public CompilerImpl
+{
+ public:
+ CompilerGL(const FunctionsGL *functions);
+ ~CompilerGL() override {}
+
+ gl::Error release() override { return gl::Error(GL_NO_ERROR); }
+ ShShaderOutput getTranslatorOutputType() const override { return mTranslatorOutputType; }
+
+ private:
+ ShShaderOutput mTranslatorOutputType;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_COMPILERGL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/ContextGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/ContextGL.cpp
new file mode 100755
index 000000000..8e378a4be
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/ContextGL.cpp
@@ -0,0 +1,370 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ContextGL:
+// OpenGL-specific functionality associated with a GL Context.
+//
+
+#include "libANGLE/renderer/gl/ContextGL.h"
+
+#include "libANGLE/renderer/gl/BufferGL.h"
+#include "libANGLE/renderer/gl/CompilerGL.h"
+#include "libANGLE/renderer/gl/FenceNVGL.h"
+#include "libANGLE/renderer/gl/FenceSyncGL.h"
+#include "libANGLE/renderer/gl/FunctionsGL.h"
+#include "libANGLE/renderer/gl/FramebufferGL.h"
+#include "libANGLE/renderer/gl/PathGL.h"
+#include "libANGLE/renderer/gl/ProgramGL.h"
+#include "libANGLE/renderer/gl/QueryGL.h"
+#include "libANGLE/renderer/gl/RenderbufferGL.h"
+#include "libANGLE/renderer/gl/RendererGL.h"
+#include "libANGLE/renderer/gl/SamplerGL.h"
+#include "libANGLE/renderer/gl/ShaderGL.h"
+#include "libANGLE/renderer/gl/StateManagerGL.h"
+#include "libANGLE/renderer/gl/TextureGL.h"
+#include "libANGLE/renderer/gl/TransformFeedbackGL.h"
+#include "libANGLE/renderer/gl/VertexArrayGL.h"
+
+namespace rx
+{
+
+ContextGL::ContextGL(const gl::ContextState &state, RendererGL *renderer)
+ : ContextImpl(state), mRenderer(renderer)
+{
+}
+
+ContextGL::~ContextGL()
+{
+}
+
+gl::Error ContextGL::initialize()
+{
+ return gl::NoError();
+}
+
+CompilerImpl *ContextGL::createCompiler()
+{
+ return new CompilerGL(getFunctions());
+}
+
+ShaderImpl *ContextGL::createShader(const gl::ShaderState &data)
+{
+ return new ShaderGL(data, getFunctions(), getWorkaroundsGL());
+}
+
+ProgramImpl *ContextGL::createProgram(const gl::ProgramState &data)
+{
+ return new ProgramGL(data, getFunctions(), getWorkaroundsGL(), getStateManager(),
+ getExtensions().pathRendering);
+}
+
+FramebufferImpl *ContextGL::createFramebuffer(const gl::FramebufferState &data)
+{
+ return new FramebufferGL(data, getFunctions(), getStateManager(), getWorkaroundsGL(),
+ mRenderer->getBlitter(), false);
+}
+
+TextureImpl *ContextGL::createTexture(const gl::TextureState &state)
+{
+ return new TextureGL(state, getFunctions(), getWorkaroundsGL(), getStateManager(),
+ mRenderer->getBlitter());
+}
+
+RenderbufferImpl *ContextGL::createRenderbuffer()
+{
+ return new RenderbufferGL(getFunctions(), getWorkaroundsGL(), getStateManager(),
+ getNativeTextureCaps());
+}
+
+BufferImpl *ContextGL::createBuffer(const gl::BufferState &state)
+{
+ return new BufferGL(state, getFunctions(), getStateManager());
+}
+
+VertexArrayImpl *ContextGL::createVertexArray(const gl::VertexArrayState &data)
+{
+ return new VertexArrayGL(data, getFunctions(), getStateManager());
+}
+
+QueryImpl *ContextGL::createQuery(GLenum type)
+{
+ return new QueryGL(type, getFunctions(), getStateManager());
+}
+
+FenceNVImpl *ContextGL::createFenceNV()
+{
+ return new FenceNVGL(getFunctions());
+}
+
+FenceSyncImpl *ContextGL::createFenceSync()
+{
+ return new FenceSyncGL(getFunctions());
+}
+
+TransformFeedbackImpl *ContextGL::createTransformFeedback(const gl::TransformFeedbackState &state)
+{
+ return new TransformFeedbackGL(state, getFunctions(), getStateManager());
+}
+
+SamplerImpl *ContextGL::createSampler()
+{
+ return new SamplerGL(getFunctions(), getStateManager());
+}
+
+std::vector<PathImpl *> ContextGL::createPaths(GLsizei range)
+{
+ const FunctionsGL *funcs = getFunctions();
+
+ std::vector<PathImpl *> ret;
+ ret.reserve(range);
+
+ const GLuint first = funcs->genPathsNV(range);
+ if (first == 0)
+ return ret;
+
+ for (GLsizei i = 0; i < range; ++i)
+ {
+ const auto id = first + i;
+ ret.push_back(new PathGL(funcs, id));
+ }
+
+ return ret;
+}
+
+gl::Error ContextGL::flush()
+{
+ return mRenderer->flush();
+}
+
+gl::Error ContextGL::finish()
+{
+ return mRenderer->finish();
+}
+
+gl::Error ContextGL::drawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ return mRenderer->drawArrays(mState, mode, first, count);
+}
+
+gl::Error ContextGL::drawArraysInstanced(GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instanceCount)
+{
+ return mRenderer->drawArraysInstanced(mState, mode, first, count, instanceCount);
+}
+
+gl::Error ContextGL::drawElements(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ const gl::IndexRange &indexRange)
+{
+ return mRenderer->drawElements(mState, mode, count, type, indices, indexRange);
+}
+
+gl::Error ContextGL::drawElementsInstanced(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei instances,
+ const gl::IndexRange &indexRange)
+{
+ return mRenderer->drawElementsInstanced(mState, mode, count, type, indices, instances,
+ indexRange);
+}
+
+gl::Error ContextGL::drawRangeElements(GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ const gl::IndexRange &indexRange)
+{
+ return mRenderer->drawRangeElements(mState, mode, start, end, count, type, indices, indexRange);
+}
+
+void ContextGL::stencilFillPath(const gl::Path *path, GLenum fillMode, GLuint mask)
+{
+ mRenderer->stencilFillPath(mState, path, fillMode, mask);
+}
+
+void ContextGL::stencilStrokePath(const gl::Path *path, GLint reference, GLuint mask)
+{
+ mRenderer->stencilStrokePath(mState, path, reference, mask);
+}
+
+void ContextGL::coverFillPath(const gl::Path *path, GLenum coverMode)
+{
+ mRenderer->coverFillPath(mState, path, coverMode);
+}
+
+void ContextGL::coverStrokePath(const gl::Path *path, GLenum coverMode)
+{
+ mRenderer->coverStrokePath(mState, path, coverMode);
+}
+
+void ContextGL::stencilThenCoverFillPath(const gl::Path *path,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode)
+{
+ mRenderer->stencilThenCoverFillPath(mState, path, fillMode, mask, coverMode);
+}
+
+void ContextGL::stencilThenCoverStrokePath(const gl::Path *path,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode)
+{
+ mRenderer->stencilThenCoverStrokePath(mState, path, reference, mask, coverMode);
+}
+
+void ContextGL::coverFillPathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ mRenderer->coverFillPathInstanced(mState, paths, coverMode, transformType, transformValues);
+}
+
+void ContextGL::coverStrokePathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ mRenderer->coverStrokePathInstanced(mState, paths, coverMode, transformType, transformValues);
+}
+
+void ContextGL::stencilFillPathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ mRenderer->stencilFillPathInstanced(mState, paths, fillMode, mask, transformType,
+ transformValues);
+}
+
+void ContextGL::stencilStrokePathInstanced(const std::vector<gl::Path *> &paths,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ mRenderer->stencilStrokePathInstanced(mState, paths, reference, mask, transformType,
+ transformValues);
+}
+
+void ContextGL::stencilThenCoverFillPathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ mRenderer->stencilThenCoverFillPathInstanced(mState, paths, coverMode, fillMode, mask,
+ transformType, transformValues);
+}
+
+void ContextGL::stencilThenCoverStrokePathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ mRenderer->stencilThenCoverStrokePathInstanced(mState, paths, coverMode, reference, mask,
+ transformType, transformValues);
+}
+
+GLenum ContextGL::getResetStatus()
+{
+ return mRenderer->getResetStatus();
+}
+
+std::string ContextGL::getVendorString() const
+{
+ return mRenderer->getVendorString();
+}
+
+std::string ContextGL::getRendererDescription() const
+{
+ return mRenderer->getRendererDescription();
+}
+
+void ContextGL::insertEventMarker(GLsizei length, const char *marker)
+{
+ mRenderer->insertEventMarker(length, marker);
+}
+
+void ContextGL::pushGroupMarker(GLsizei length, const char *marker)
+{
+ mRenderer->pushGroupMarker(length, marker);
+}
+
+void ContextGL::popGroupMarker()
+{
+ mRenderer->popGroupMarker();
+}
+
+void ContextGL::syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits)
+{
+ mRenderer->getStateManager()->syncState(state, dirtyBits);
+}
+
+GLint ContextGL::getGPUDisjoint()
+{
+ return mRenderer->getGPUDisjoint();
+}
+
+GLint64 ContextGL::getTimestamp()
+{
+ return mRenderer->getTimestamp();
+}
+
+void ContextGL::onMakeCurrent(const gl::ContextState &data)
+{
+ // Queries need to be paused/resumed on context switches
+ mRenderer->getStateManager()->onMakeCurrent(data);
+}
+
+const gl::Caps &ContextGL::getNativeCaps() const
+{
+ return mRenderer->getNativeCaps();
+}
+
+const gl::TextureCapsMap &ContextGL::getNativeTextureCaps() const
+{
+ return mRenderer->getNativeTextureCaps();
+}
+
+const gl::Extensions &ContextGL::getNativeExtensions() const
+{
+ return mRenderer->getNativeExtensions();
+}
+
+const gl::Limitations &ContextGL::getNativeLimitations() const
+{
+ return mRenderer->getNativeLimitations();
+}
+
+const FunctionsGL *ContextGL::getFunctions() const
+{
+ return mRenderer->getFunctions();
+}
+
+StateManagerGL *ContextGL::getStateManager()
+{
+ return mRenderer->getStateManager();
+}
+
+const WorkaroundsGL &ContextGL::getWorkaroundsGL()
+{
+ return mRenderer->getWorkarounds();
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/gl/ContextGL.h b/gfx/angle/src/libANGLE/renderer/gl/ContextGL.h
new file mode 100755
index 000000000..b3d5e0ee8
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/ContextGL.h
@@ -0,0 +1,183 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ContextGL:
+// OpenGL-specific functionality associated with a GL Context.
+//
+
+#ifndef LIBANGLE_RENDERER_GL_CONTEXTGL_H_
+#define LIBANGLE_RENDERER_GL_CONTEXTGL_H_
+
+#include "libANGLE/renderer/ContextImpl.h"
+
+namespace sh
+{
+struct BlockMemberInfo;
+}
+
+namespace rx
+{
+class FunctionsGL;
+class RendererGL;
+class StateManagerGL;
+struct WorkaroundsGL;
+
+class ContextGL : public ContextImpl
+{
+ public:
+ ContextGL(const gl::ContextState &state, RendererGL *renderer);
+ ~ContextGL() override;
+
+ gl::Error initialize() override;
+
+ // Shader creation
+ CompilerImpl *createCompiler() override;
+ ShaderImpl *createShader(const gl::ShaderState &data) override;
+ ProgramImpl *createProgram(const gl::ProgramState &data) override;
+
+ // Framebuffer creation
+ FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override;
+
+ // Texture creation
+ TextureImpl *createTexture(const gl::TextureState &state) override;
+
+ // Renderbuffer creation
+ RenderbufferImpl *createRenderbuffer() override;
+
+ // Buffer creation
+ BufferImpl *createBuffer(const gl::BufferState &state) override;
+
+ // Vertex Array creation
+ VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override;
+
+ // Query and Fence creation
+ QueryImpl *createQuery(GLenum type) override;
+ FenceNVImpl *createFenceNV() override;
+ FenceSyncImpl *createFenceSync() override;
+
+ // Transform Feedback creation
+ TransformFeedbackImpl *createTransformFeedback(
+ const gl::TransformFeedbackState &state) override;
+
+ // Sampler object creation
+ SamplerImpl *createSampler() override;
+
+ // Path object creation
+ std::vector<PathImpl *> createPaths(GLsizei range) override;
+
+ // Flush and finish.
+ gl::Error flush() override;
+ gl::Error finish() override;
+
+ // Drawing methods.
+ gl::Error drawArrays(GLenum mode, GLint first, GLsizei count) override;
+ gl::Error drawArraysInstanced(GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instanceCount) override;
+
+ gl::Error drawElements(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ const gl::IndexRange &indexRange) override;
+ gl::Error drawElementsInstanced(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei instances,
+ const gl::IndexRange &indexRange) override;
+ gl::Error drawRangeElements(GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ const gl::IndexRange &indexRange) override;
+
+ // CHROMIUM_path_rendering implementation
+ void stencilFillPath(const gl::Path *path, GLenum fillMode, GLuint mask) override;
+ void stencilStrokePath(const gl::Path *path, GLint reference, GLuint mask) override;
+ void coverFillPath(const gl::Path *path, GLenum coverMode) override;
+ void coverStrokePath(const gl::Path *path, GLenum coverMode) override;
+ void stencilThenCoverFillPath(const gl::Path *path,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode) override;
+ void stencilThenCoverStrokePath(const gl::Path *path,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode) override;
+ void coverFillPathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues) override;
+ void coverStrokePathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues) override;
+ void stencilFillPathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues) override;
+ void stencilStrokePathInstanced(const std::vector<gl::Path *> &paths,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues) override;
+ void stencilThenCoverFillPathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues) override;
+ void stencilThenCoverStrokePathInstanced(const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues) override;
+
+ // Device loss
+ GLenum getResetStatus() override;
+
+ // Vendor and description strings.
+ std::string getVendorString() const override;
+ std::string getRendererDescription() const override;
+
+ // Debug markers.
+ void insertEventMarker(GLsizei length, const char *marker) override;
+ void pushGroupMarker(GLsizei length, const char *marker) override;
+ void popGroupMarker() override;
+
+ // State sync with dirty bits.
+ void syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits) override;
+
+ // Disjoint timer queries
+ GLint getGPUDisjoint() override;
+ GLint64 getTimestamp() override;
+
+ // Context switching
+ void onMakeCurrent(const gl::ContextState &data) override;
+
+ // Caps queries
+ const gl::Caps &getNativeCaps() const override;
+ const gl::TextureCapsMap &getNativeTextureCaps() const override;
+ const gl::Extensions &getNativeExtensions() const override;
+ const gl::Limitations &getNativeLimitations() const override;
+
+ // Handle helpers
+ const FunctionsGL *getFunctions() const;
+ StateManagerGL *getStateManager();
+ const WorkaroundsGL &getWorkaroundsGL();
+
+ private:
+ RendererGL *mRenderer;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_GL_CONTEXTGL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/DisplayGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/DisplayGL.cpp
new file mode 100755
index 000000000..30c5c7b4e
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/DisplayGL.cpp
@@ -0,0 +1,103 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// DisplayGL.h: GL implementation of egl::Display
+
+#include "libANGLE/renderer/gl/DisplayGL.h"
+
+#include "libANGLE/AttributeMap.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/Display.h"
+#include "libANGLE/Surface.h"
+#include "libANGLE/renderer/gl/ContextGL.h"
+#include "libANGLE/renderer/gl/RendererGL.h"
+#include "libANGLE/renderer/gl/StateManagerGL.h"
+#include "libANGLE/renderer/gl/SurfaceGL.h"
+
+#include <EGL/eglext.h>
+
+namespace rx
+{
+
+DisplayGL::DisplayGL() : mRenderer(nullptr), mCurrentDrawSurface(nullptr)
+{
+}
+
+DisplayGL::~DisplayGL()
+{
+}
+
+egl::Error DisplayGL::initialize(egl::Display *display)
+{
+ mRenderer = new RendererGL(getFunctionsGL(), display->getAttributeMap());
+
+ const gl::Version &maxVersion = mRenderer->getMaxSupportedESVersion();
+ if (maxVersion < gl::Version(2, 0))
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "OpenGL ES 2.0 is not supportable.");
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+void DisplayGL::terminate()
+{
+ SafeDelete(mRenderer);
+}
+
+ImageImpl *DisplayGL::createImage(EGLenum target,
+ egl::ImageSibling *buffer,
+ const egl::AttributeMap &attribs)
+{
+ UNIMPLEMENTED();
+ return nullptr;
+}
+
+ContextImpl *DisplayGL::createContext(const gl::ContextState &state)
+{
+ ASSERT(mRenderer != nullptr);
+ return new ContextGL(state, mRenderer);
+}
+
+StreamProducerImpl *DisplayGL::createStreamProducerD3DTextureNV12(
+ egl::Stream::ConsumerType consumerType,
+ const egl::AttributeMap &attribs)
+{
+ UNIMPLEMENTED();
+ return nullptr;
+}
+
+egl::Error DisplayGL::makeCurrent(egl::Surface *drawSurface, egl::Surface *readSurface, gl::Context *context)
+{
+ // Notify the previous surface (if it still exists) that it is no longer current
+ if (mCurrentDrawSurface && mSurfaceSet.find(mCurrentDrawSurface) != mSurfaceSet.end())
+ {
+ ANGLE_TRY(GetImplAs<SurfaceGL>(mCurrentDrawSurface)->unMakeCurrent());
+ }
+ mCurrentDrawSurface = nullptr;
+
+ if (!drawSurface)
+ {
+ return egl::Error(EGL_SUCCESS);
+ }
+
+ // Pause transform feedback before making a new surface current, to workaround anglebug.com/1426
+ ContextGL *glContext = GetImplAs<ContextGL>(context);
+ glContext->getStateManager()->pauseTransformFeedback(context->getContextState());
+
+ SurfaceGL *glDrawSurface = GetImplAs<SurfaceGL>(drawSurface);
+ ANGLE_TRY(glDrawSurface->makeCurrent());
+ mCurrentDrawSurface = drawSurface;
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+gl::Version DisplayGL::getMaxSupportedESVersion() const
+{
+ ASSERT(mRenderer != nullptr);
+ return mRenderer->getMaxSupportedESVersion();
+}
+}
diff --git a/gfx/angle/src/libANGLE/renderer/gl/DisplayGL.h b/gfx/angle/src/libANGLE/renderer/gl/DisplayGL.h
new file mode 100755
index 000000000..a63da6bbc
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/DisplayGL.h
@@ -0,0 +1,62 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// DisplayGL.h: Defines the class interface for DisplayGL.
+
+#ifndef LIBANGLE_RENDERER_GL_DISPLAYGL_H_
+#define LIBANGLE_RENDERER_GL_DISPLAYGL_H_
+
+#include "libANGLE/renderer/DisplayImpl.h"
+#include "libANGLE/renderer/gl/FunctionsGL.h"
+
+namespace egl
+{
+class Surface;
+}
+
+namespace rx
+{
+
+class RendererGL;
+
+class DisplayGL : public DisplayImpl
+{
+ public:
+ DisplayGL();
+ ~DisplayGL() override;
+
+ egl::Error initialize(egl::Display *display) override;
+ void terminate() override;
+
+ ImageImpl *createImage(EGLenum target,
+ egl::ImageSibling *buffer,
+ const egl::AttributeMap &attribs) override;
+
+ ContextImpl *createContext(const gl::ContextState &state) override;
+
+ StreamProducerImpl *createStreamProducerD3DTextureNV12(
+ egl::Stream::ConsumerType consumerType,
+ const egl::AttributeMap &attribs) override;
+
+ egl::Error makeCurrent(egl::Surface *drawSurface, egl::Surface *readSurface, gl::Context *context) override;
+
+ virtual egl::Error getDriverVersion(std::string *version) const = 0;
+ gl::Version getMaxSupportedESVersion() const override;
+
+ protected:
+ RendererGL *getRenderer() const { return mRenderer; };
+
+ private:
+ virtual const FunctionsGL *getFunctionsGL() const = 0;
+
+ RendererGL *mRenderer;
+
+ egl::Surface *mCurrentDrawSurface;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_DISPLAYGL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/FeatureSupportGL.md b/gfx/angle/src/libANGLE/renderer/gl/FeatureSupportGL.md
new file mode 100755
index 000000000..edc2353ab
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/FeatureSupportGL.md
@@ -0,0 +1,107 @@
+# ANGLE RendererGL feature support
+Documentation of OpenGL ES and EGL features, caps and formats and required extensions.
+
+## OpenGL ES Feature Support
+|Feature|OpenGL version|OpenGL extension|OpenGL ES version|OpenGL ES extension|Notes|
+|---|---|---|---|---|---|
+|Framebuffer/renderbuffer objects|3.0|[GL_EXT_framebuffer_object](https://www.opengl.org/registry/specs/EXT/framebuffer_object.txt)|2.0|--|Can potentially be emulated with Pbuffers but realistically this extension is always required.|
+|Blit framebuffer|3.0|[GL_EXT_framebuffer_blit](https://www.opengl.org/registry/specs/EXT/framebuffer_blit.txt)|3.0|[GL_ANGLE_framebuffer_blit](https://www.khronos.org/registry/gles/extensions/ANGLE/ANGLE_framebuffer_blit.txt) or [GL_NV_framebuffer_blit](https://www.khronos.org/registry/gles/extensions/NV/NV_framebuffer_blit.txt)||
+|Multisampling|3.0|[GL_EXT_framebuffer_multisample](https://www.opengl.org/registry/specs/EXT/framebuffer_multisample.txt)|3.0|[GL_EXT_multisampled_render_to_texture](https://www.khronos.org/registry/gles/extensions/EXT/EXT_multisampled_render_to_texture.txt) or [GL_ANGLE_framebuffer_multisample](https://www.khronos.org/registry/gles/extensions/ANGLE/ANGLE_framebuffer_multisample.txt)||
+|Depth textures|3.0|[GL_ARB_depth_texture](https://www.opengl.org/registry/specs/ARB/depth_texture.txt)|3.0|[GL_OES_depth_texture](https://www.khronos.org/registry/gles/extensions/OES/OES_depth_texture.txt) or [GL_ANGLE_depth_texture](https://www.khronos.org/registry/gles/extensions/ANGLE/ANGLE_depth_texture.txt)
+|Draw buffers (MRT)|2.0?|[GL_ARB_draw_buffers](https://www.opengl.org/registry/specs/ARB/draw_buffers.txt) or [GL_EXT_draw_buffers2](https://www.opengl.org/registry/specs/EXT/draw_buffers2.txt)|3.0|[GL_EXT_draw_buffers](https://www.khronos.org/registry/gles/extensions/EXT/EXT_draw_buffers.txt)||
+|3D textures|1.2|[GL_EXT_texture3D](https://www.opengl.org/registry/specs/EXT/texture3D.txt)|3.0|[GL_OES_texture_3D](https://www.khronos.org/registry/gles/extensions/OES/OES_texture_3D.txt)||
+|Array textures|3.0|[GL_EXT_texture_array](https://www.opengl.org/registry/specs/EXT/texture_array.txt)|3.0|--||
+|Texture storage|4.2|[GL_EXT_texture_storage](https://www.khronos.org/registry/gles/extensions/EXT/EXT_texture_storage.txt)|3.0|[GL_EXT_texture_storage](https://www.khronos.org/registry/gles/extensions/EXT/EXT_texture_storage.txt)|Can be emulated with TexImage calls.|
+|Uniform buffer object|3.1|[GL_ARB_uniform_buffer_object](https://www.opengl.org/registry/specs/ARB/uniform_buffer_object.txt)|3.0|--||
+|Sync objects|3.2|[GL_ARB_sync](https://www.opengl.org/registry/specs/ARB/sync.txt)|3.0|--||
+|Fence objects|--|[GL_NV_fence](https://www.opengl.org/registry/specs/NV/fence.txt)|--|[GL_NV_fence](https://www.opengl.org/registry/specs/NV/fence.txt)||
+|MapBuffer|1.5|--|--|[GL_OES_mapbuffer](https://www.khronos.org/registry/gles/extensions/OES/OES_mapbuffer.txt)||
+|MapBufferRange|3.0|[GL_ARB_map_buffer_range](https://www.opengl.org/registry/specs/ARB/map_buffer_range.txt)|3.0|[GL_EXT_map_buffer_range](https://www.khronos.org/registry/gles/extensions/EXT/EXT_map_buffer_range.txt)||
+|Transform feedback|3.0|[GL_EXT_transform_feedback](GL_EXT_transform_feedback) or [GL_EXT_transform_feedback2](http://developer.download.nvidia.com/opengl/specs/GL_EXT_transform_feedback2.txt) or [GL_ARB_transform_feedback3](https://www.opengl.org/registry/specs/ARB/transform_feedback3.txt)|3.0|--||
+|Sampler object|3.3|[GL_ARB_sampler_objects](https://www.opengl.org/registry/specs/ARB/sampler_objects.txt)|3.0|--||
+|Occlusion query|1.5|[GL_ARB_occlusion_query](https://www.opengl.org/registry/specs/ARB/occlusion_query.txt)|2.0|--||
+|Timer query|3.3|[GL_ARB_timer_query](https://www.opengl.org/registry/specs/ARB/timer_query.txt)|--|[GL_EXT_disjoint_timer_query](https://www.khronos.org/registry/gles/extensions/EXT/EXT_disjoint_timer_query.txt)||
+|Vertex array object|3.0|[GL_ARB_vertex_array_object](https://www.opengl.org/registry/specs/ARB/vertex_array_object.txt)|3.0|[GL_OES_vertex_array_object](https://www.khronos.org/registry/gles/extensions/OES/OES_vertex_array_object.txt)|Can be emulated but costsmany extra API calls. Virtualized contexts also require some kind of emulation of the default attribute state.|
+|Anisotropic filtering|--|[GL_EXT_texture_filter_anisotropic](https://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt)|--|[GL_EXT_texture_filter_anisotropic](https://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt)|Ubiquitous extension.|
+
+## OpenGL ES Caps
+|Cap(s)|OpenGL version|OpenGL extension|OpenGL ES version|OpenGL ES extension|Notes|
+|---|---|---|---|---|---|
+|GL_MAX_ELEMENT_INDEX|4.3|[GL_ARB_ES3_compatibility](https://www.opengl.org/registry/specs/ARB/ES3_compatibility.txt)|3.0|--|Seems pretty safe to use an arbitrary limit, all implementations tested return 0xFFFFFFFF.|
+|GL_MAX_3D_TEXTURE_SIZE|1.2|[GL_EXT_texture3D](https://www.opengl.org/registry/specs/EXT/texture3D.txt)|3.0|[GL_OES_texture_3D](https://www.khronos.org/registry/gles/extensions/OES/OES_texture_3D.txt)||
+|GL_MAX_TEXTURE_SIZE|1.0|--|2.0|--||
+|GL_MAX_CUBE_MAP_TEXTURE_SIZE|1.3|--|2.0||
+|GL_MAX_ARRAY_TEXTURE_LAYERS|3.0|[GL_EXT_texture_array](https://www.opengl.org/registry/specs/EXT/texture_array.txt)|3.0|--||
+|GL_MAX_TEXTURE_LOD_BIAS|1.5|[GL_EXT_texture_lod_bias](https://www.opengl.org/registry/specs/EXT/texture_lod_bias.txt)|3.0|--||
+|GL_MAX_RENDERBUFFER_SIZE GL_MAX_COLOR_ATTACHMENTS|3.0|[GL_EXT_framebuffer_object](https://www.opengl.org/registry/specs/EXT/framebuffer_object.txt) |2.0|--||
+|GL_MAX_DRAW_BUFFERS|2.0?|[GL_ARB_draw_buffers](https://www.opengl.org/registry/specs/ARB/draw_buffers.txt) or [GL_EXT_draw_buffers2](https://www.opengl.org/registry/specs/EXT/draw_buffers2.txt)|3.0|[GL_EXT_draw_buffers](https://www.khronos.org/registry/gles/extensions/EXT/EXT_draw_buffers.txt)||
+|GL_MAX_VIEWPORT_DIMS|1.0|--|2.0|--||
+|GL_ALIASED_POINT_SIZE_RANGE|1.0?|--|2.0|--||
+|GL_ALIASED_LINE_WIDTH_RANGE|1.2|--|2.0|--||
+|GL_ALIASED_LINE_WIDTH_RANGE|1.2|--|2.0|--||
+|GL_MAX_ELEMENTS_INDICES|1.2|--|3.0|--||
+|GL_MAX_ELEMENTS_VERTICES|1.2|--|3.0|--||
+|Shader format precision (glGetShaderPrecisionFormat)|4.1|[GL_ARB_ES2_compatibility](https://www.opengl.org/registry/specs/ARB/ES2_compatibility.txt)|2.0|--|Can use reasonable default values (IEEE float and twos complement integer).|
+|GL_MAX_VERTEX_ATTRIBS|2.0|--|2.0|--||
+|GL_MAX_VERTEX_UNIFORM_COMPONENTS|2.0|--|2.0|--||
+|GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS|2.0|--|2.0|--||
+|GL_MAX_VERTEX_UNIFORM_VECTORS GL_MAX_FRAGMENT_UNIFORM_VECTORS|4.1|[GL_ARB_ES2_compatibility](https://www.opengl.org/registry/specs/ARB/ES2_compatibility.txt)|2.0|--|Defined as GL_MAX_VERTEX_UNIFORM_COMPONENTS / 4 and GL_MAX_FRAGMENT_UNIFORM_COMPONENTS / 4. Can simply use those values when the cap is not available.|
+|GL_MAX_VERTEX_UNIFORM_BLOCKS GL_MAX_FRAGMENT_UNIFORM_BLOCKS GL_MAX_UNIFORM_BUFFER_BINDINGS GL_MAX_UNIFORM_BLOCK_SIZE GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT GL_MAX_COMBINED_UNIFORM_BLOCKS GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS |3.1|[GL_ARB_uniform_buffer_object](https://www.opengl.org/registry/specs/ARB/uniform_buffer_object.txt)|3.0|--||
+|GL_MAX_VERTEX_OUTPUT_COMPONENTS|3.2|--|3.0|--|Doesn't seem to be a desktop extension for this cap, it may be possible to use the minimum ES3 value (64) if lower than GL 3.2.|
+|GL_MAX_FRAGMENT_UNIFORM_COMPONENTS|2.0|--|2.0|--||
+|GL_MAX_TEXTURE_IMAGE_UNITS|2.0|--|2.0|--||
+|GL_MAX_FRAGMENT_INPUT_COMPONENTS|3.2|--|3.0|--|Doesn't seem to be a desktop extension for this cap either, it may be possible to use the minimum ES3 value (60) if lower than GL 3.2.|
+|GL_MIN_PROGRAM_TEXEL_OFFSET GL_MAX_PROGRAM_TEXEL_OFFSET|3.0|--|3.0|--|Could potentially be emulated in the shader by adding the offsets in normalized texture coordinates before sampling.|
+|GL_MAX_VARYING_COMPONENTS|3.0|[GL_ARB_ES3_compatibility](https://www.opengl.org/registry/specs/ARB/ES3_compatibility.txt)|3.0|--|Was depricated in the OpenGL core spec but re-added in GL_ARB_ES3_compatibility|
+|GL_MAX_VARYING_VECTORS|4.1|[GL_ARB_ES2_compatibility](https://www.opengl.org/registry/specs/ARB/ES2_compatibility.txt)|2.0|--|Defined as GL_MAX_VARYING_COMPONENTS / 4.|
+|GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS|3.0|[GL_EXT_transform_feedback](GL_EXT_transform_feedback) or [GL_EXT_transform_feedback2](http://developer.download.nvidia.com/opengl/specs/GL_EXT_transform_feedback2.txt) or [GL_ARB_transform_feedback3](https://www.opengl.org/registry/specs/ARB/transform_feedback3.txt)|3.0|--
+|GL_MAX_SAMPLES|3.0|[GL_EXT_framebuffer_multisample](https://www.opengl.org/registry/specs/EXT/framebuffer_multisample.txt)|3.0|[GL_EXT_multisampled_render_to_texture](https://www.khronos.org/registry/gles/extensions/EXT/EXT_multisampled_render_to_texture.txt) or [GL_ANGLE_framebuffer_multisample](https://www.khronos.org/registry/gles/extensions/ANGLE/ANGLE_framebuffer_multisample.txt)||
+|GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT|--|[GL_EXT_texture_filter_anisotropic](https://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt)|--|[GL_EXT_texture_filter_anisotropic](https://www.opengl.org/registry/specs/EXT/texture_filter_anisotropic.txt)|Ubiquitous extension.|
+|IMPLEMENTATION_COLOR_READ_FORMAT IMPLEMENTATION_COLOR_READ_TYPE|--|[GL_ARB_ES2_compatibility](https://www.opengl.org/registry/specs/ARB/ES2_compatibility.txt)|2.0|--|Desktop GL doesn't as many limitations as ES for ReadPixels, can either always return GL_RGBA/GL_UNSIGNED_BYTE or return the format and type of the read buffer.|
+
+##OpenGL ES Formats (TODO)
+|Format|OpenGL version|OpenGL extension|OpenGL ES version|OpenGL ES extension|Notes|
+|---|---|---|---|---|---|
+|GL_RGBA8<br>GL_RGB8 |1.0|--|3.0|[GL_OES_rgb8_rgba8](https://www.khronos.org/registry/gles/extensions/OES/OES_rgb8_rgba8.txt)||
+
+## ESSL Features (TODO)
+|Feature|GLSL version|Notes|
+|---|---|---|
+|Unsigned integers|1.30||
+|Pack layout std140|1.40||
+
+## ESSL3 Builtins
+Builtins that are added going from ESSL1 to ESSL3.
+
+|Function|GLSL version|Extension|Notes|
+|---|---|---|---|
+|sinh<br>cosh<br>tanh<br>asinh<br>acosh|1.30|||
+|atanh|1.10|||
+|abs (genIType)|1.30|[GL_EXT_gpu_shader4](https://www.opengl.org/registry/specs/EXT/gpu_shader4.txt)||
+|sign (genIType)|1.50|[GL_EXT_gpu_shader4](https://www.opengl.org/registry/specs/EXT/gpu_shader4.txt)|Can be emulated easily.|
+|trunc|1.30|||
+|round<br>roundEven|1.30|||
+|min (genIType, genUType)<br>max (genIType, genUType)<br>clamp (genIType, genUType)|1.30||
+|mix (genBType)|4.50|[GL_EXT_shader_integer_mix](https://www.opengl.org/registry/specs/EXT/shader_integer_mix.txt)|Should be possible to emulate with a ternery operation.|
+|modf|1.30|||
+|isnan|1.30|||
+|isinf|1.10|||
+|floatBitsToInt<br>floatBitsToUint<br>intBitsToFloat<br>uintBitsToFloat|3.30|[GL_ARB_shader_bit_encoding](https://www.opengl.org/registry/specs/ARB/shader_bit_encoding.txt) or [ARB_gpu_shader5](https://www.opengl.org/registry/specs/ARB/gpu_shader5.txt)||
+|packSnorm2x16<br>packHalf2x16<br>unpackSnorm2x16<br>unpackHalf2x16|4.20|[GL_ARB_shading_language_packing](https://www.opengl.org/registry/specs/ARB/shading_language_packing.txt)|Can be emulated using bit casting functions.|
+|packUnorm2x16<br>unpackUnorm2x16|4.10|[GL_ARB_shading_language_packing](https://www.opengl.org/registry/specs/ARB/shading_language_packing.txt)|Can be emulated using bit casting functions.|
+|matrixCompMult (NxM matrices)|1.10|||
+|outerProduct|1.20|||
+|transpose|1.20|||
+|determinant|1.50||Can be emulated.|
+|inverse|1.40||Can be emulated.|
+|lessThan (uvec)<br>lessThanEqual (uvec)<br>greaterThan (uvec)<br>greaterThanEqual (uvec)<br>equal (uvec)<br>notEqual (uvec)|1.30|||
+|texture<br>textureProj<br>textureLod<br>textureOffset<br>textureProjOffset<br>textureLodOffset<br>textureProjLod<br>textureProjLodOffset<br>texelFetch<br>texelFetchOffset<br>textureGrad<br>textureGradOffset<br>textureProjGrad<br>textureProjGradOffset<br>textureSize|1.30||Equivalent to texture2D, textureCube, etc|
+|dFdx<br>dFdy<br>fwidth|1.10||
+
+## EGL Feature Support (TODO)
+|Feature|EGL version|EGL extension|WGL core|WGL extension|GLX version|GLX extensions|Notes|
+|---|---|---|---|---|---|---|---|
+|Pbuffers|||No|[WGL_ARB_pbuffer](https://www.opengl.org/registry/specs/ARB/wgl_pbuffer.txt)||||
+|BindTexImage|||No|[WGL_ARB_render_texture](https://www.opengl.org/registry/specs/ARB/wgl_render_texture.txt)|||Possibly to emulate with OpenGL textures but not strictly required, it is possible only export EGL configs without EGL_BIND_TO_TEXTURE_RGB and EGL_BIND_TO_TEXTURE_RGBA. Bindable pbuffers may be required by Chrome though.|
+|Pixmaps||||||||
+|Swap control|||No|[WGL_EXT_swap_control](https://www.opengl.org/registry/specs/EXT/wgl_swap_control.txt)|No|[GLX_EXT_swap_control](https://www.opengl.org/registry/specs/EXT/swap_control.txt)||
diff --git a/gfx/angle/src/libANGLE/renderer/gl/FenceNVGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/FenceNVGL.cpp
new file mode 100755
index 000000000..b463054c3
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/FenceNVGL.cpp
@@ -0,0 +1,51 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FenceNVGL.cpp: Implements the class methods for FenceNVGL.
+
+#include "libANGLE/renderer/gl/FenceNVGL.h"
+
+#include "common/debug.h"
+#include "libANGLE/renderer/gl/FunctionsGL.h"
+
+
+namespace rx
+{
+
+FenceNVGL::FenceNVGL(const FunctionsGL *functions)
+ : FenceNVImpl(),
+ mFunctions(functions)
+{
+ mFunctions->genFencesNV(1, &mFence);
+}
+
+FenceNVGL::~FenceNVGL()
+{
+ mFunctions->deleteFencesNV(1, &mFence);
+ mFence = 0;
+}
+
+gl::Error FenceNVGL::set(GLenum condition)
+{
+ ASSERT(condition == GL_ALL_COMPLETED_NV);
+ mFunctions->setFenceNV(mFence, condition);
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error FenceNVGL::test(GLboolean *outFinished)
+{
+ ASSERT(outFinished);
+ *outFinished = mFunctions->testFenceNV(mFence);
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error FenceNVGL::finish()
+{
+ mFunctions->finishFenceNV(mFence);
+ return gl::Error(GL_NO_ERROR);
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/gl/FenceNVGL.h b/gfx/angle/src/libANGLE/renderer/gl/FenceNVGL.h
new file mode 100755
index 000000000..ffeca8515
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/FenceNVGL.h
@@ -0,0 +1,36 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FenceNVGL.h: Defines the class interface for FenceNVGL.
+
+#ifndef LIBANGLE_RENDERER_GL_FENCENVGL_H_
+#define LIBANGLE_RENDERER_GL_FENCENVGL_H_
+
+#include "libANGLE/renderer/FenceNVImpl.h"
+
+namespace rx
+{
+class FunctionsGL;
+
+class FenceNVGL : public FenceNVImpl
+{
+ public:
+ explicit FenceNVGL(const FunctionsGL *functions);
+ ~FenceNVGL() override;
+
+ gl::Error set(GLenum condition) override;
+ gl::Error test(GLboolean *outFinished) override;
+ gl::Error finish() override;
+
+ private:
+ GLuint mFence;
+
+ const FunctionsGL *mFunctions;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_FENCENVGL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/FenceSyncGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/FenceSyncGL.cpp
new file mode 100755
index 000000000..a3589b95e
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/FenceSyncGL.cpp
@@ -0,0 +1,67 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FenceSyncGL.cpp: Implements the class methods for FenceSyncGL.
+
+#include "libANGLE/renderer/gl/FenceSyncGL.h"
+
+#include "common/debug.h"
+#include "libANGLE/renderer/gl/FunctionsGL.h"
+
+namespace rx
+{
+
+FenceSyncGL::FenceSyncGL(const FunctionsGL *functions)
+ : FenceSyncImpl(),
+ mFunctions(functions),
+ mSyncObject(0)
+{
+ ASSERT(mFunctions);
+}
+
+FenceSyncGL::~FenceSyncGL()
+{
+ if (mSyncObject != 0)
+ {
+ mFunctions->deleteSync(mSyncObject);
+ }
+}
+
+gl::Error FenceSyncGL::set(GLenum condition, GLbitfield flags)
+{
+ ASSERT(condition == GL_SYNC_GPU_COMMANDS_COMPLETE && flags == 0);
+ mSyncObject = mFunctions->fenceSync(condition, flags);
+ if (mSyncObject == 0)
+ {
+ // if glFenceSync fails, it returns 0.
+ return gl::Error(GL_OUT_OF_MEMORY, "glFenceSync failed to create a GLsync object.");
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error FenceSyncGL::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult)
+{
+ ASSERT(mSyncObject != 0);
+ *outResult = mFunctions->clientWaitSync(mSyncObject, flags, timeout);
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error FenceSyncGL::serverWait(GLbitfield flags, GLuint64 timeout)
+{
+ ASSERT(mSyncObject != 0);
+ mFunctions->waitSync(mSyncObject, flags, timeout);
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error FenceSyncGL::getStatus(GLint *outResult)
+{
+ ASSERT(mSyncObject != 0);
+ mFunctions->getSynciv(mSyncObject, GL_SYNC_STATUS, 1, nullptr, outResult);
+ return gl::Error(GL_NO_ERROR);
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/gl/FenceSyncGL.h b/gfx/angle/src/libANGLE/renderer/gl/FenceSyncGL.h
new file mode 100755
index 000000000..8dfd6632d
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/FenceSyncGL.h
@@ -0,0 +1,36 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FenceSyncGL.h: Defines the class interface for FenceSyncGL.
+
+#ifndef LIBANGLE_RENDERER_GL_FENCESYNCGL_H_
+#define LIBANGLE_RENDERER_GL_FENCESYNCGL_H_
+
+#include "libANGLE/renderer/FenceSyncImpl.h"
+
+namespace rx
+{
+class FunctionsGL;
+
+class FenceSyncGL : public FenceSyncImpl
+{
+ public:
+ explicit FenceSyncGL(const FunctionsGL *functions);
+ ~FenceSyncGL() override;
+
+ gl::Error set(GLenum condition, GLbitfield flags) override;
+ gl::Error clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult) override;
+ gl::Error serverWait(GLbitfield flags, GLuint64 timeout) override;
+ gl::Error getStatus(GLint *outResult) override;
+
+ private:
+ const FunctionsGL *mFunctions;
+ GLsync mSyncObject;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_FENCESYNCGL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/FramebufferGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/FramebufferGL.cpp
new file mode 100755
index 000000000..0a058f8ba
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/FramebufferGL.cpp
@@ -0,0 +1,553 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FramebufferGL.cpp: Implements the class methods for FramebufferGL.
+
+#include "libANGLE/renderer/gl/FramebufferGL.h"
+
+#include "common/BitSetIterator.h"
+#include "common/debug.h"
+#include "libANGLE/ContextState.h"
+#include "libANGLE/State.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/ContextImpl.h"
+#include "libANGLE/renderer/gl/BlitGL.h"
+#include "libANGLE/renderer/gl/FunctionsGL.h"
+#include "libANGLE/renderer/gl/RenderbufferGL.h"
+#include "libANGLE/renderer/gl/StateManagerGL.h"
+#include "libANGLE/renderer/gl/TextureGL.h"
+#include "libANGLE/renderer/gl/WorkaroundsGL.h"
+#include "libANGLE/renderer/gl/formatutilsgl.h"
+#include "libANGLE/renderer/gl/renderergl_utils.h"
+#include "platform/Platform.h"
+
+using namespace gl;
+using angle::CheckedNumeric;
+
+namespace rx
+{
+
+FramebufferGL::FramebufferGL(const FramebufferState &state,
+ const FunctionsGL *functions,
+ StateManagerGL *stateManager,
+ const WorkaroundsGL &workarounds,
+ BlitGL *blitter,
+ bool isDefault)
+ : FramebufferImpl(state),
+ mFunctions(functions),
+ mStateManager(stateManager),
+ mWorkarounds(workarounds),
+ mBlitter(blitter),
+ mFramebufferID(0),
+ mIsDefault(isDefault)
+{
+ if (!mIsDefault)
+ {
+ mFunctions->genFramebuffers(1, &mFramebufferID);
+ }
+}
+
+FramebufferGL::FramebufferGL(GLuint id,
+ const FramebufferState &state,
+ const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds,
+ BlitGL *blitter,
+ StateManagerGL *stateManager)
+ : FramebufferImpl(state),
+ mFunctions(functions),
+ mStateManager(stateManager),
+ mWorkarounds(workarounds),
+ mBlitter(blitter),
+ mFramebufferID(id),
+ mIsDefault(true)
+{
+}
+
+FramebufferGL::~FramebufferGL()
+{
+ mStateManager->deleteFramebuffer(mFramebufferID);
+ mFramebufferID = 0;
+}
+
+static void BindFramebufferAttachment(const FunctionsGL *functions,
+ GLenum attachmentPoint,
+ const FramebufferAttachment *attachment)
+{
+ if (attachment)
+ {
+ if (attachment->type() == GL_TEXTURE)
+ {
+ const Texture *texture = attachment->getTexture();
+ const TextureGL *textureGL = GetImplAs<TextureGL>(texture);
+
+ if (texture->getTarget() == GL_TEXTURE_2D)
+ {
+ functions->framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoint, GL_TEXTURE_2D,
+ textureGL->getTextureID(), attachment->mipLevel());
+ }
+ else if (texture->getTarget() == GL_TEXTURE_CUBE_MAP)
+ {
+ functions->framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoint, attachment->cubeMapFace(),
+ textureGL->getTextureID(), attachment->mipLevel());
+ }
+ else if (texture->getTarget() == GL_TEXTURE_2D_ARRAY || texture->getTarget() == GL_TEXTURE_3D)
+ {
+ functions->framebufferTextureLayer(GL_FRAMEBUFFER, attachmentPoint, textureGL->getTextureID(),
+ attachment->mipLevel(), attachment->layer());
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+ }
+ else if (attachment->type() == GL_RENDERBUFFER)
+ {
+ const Renderbuffer *renderbuffer = attachment->getRenderbuffer();
+ const RenderbufferGL *renderbufferGL = GetImplAs<RenderbufferGL>(renderbuffer);
+
+ functions->framebufferRenderbuffer(GL_FRAMEBUFFER, attachmentPoint, GL_RENDERBUFFER,
+ renderbufferGL->getRenderbufferID());
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+ }
+ else
+ {
+ // Unbind this attachment
+ functions->framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoint, GL_TEXTURE_2D, 0, 0);
+ }
+}
+
+Error FramebufferGL::discard(size_t count, const GLenum *attachments)
+{
+ UNIMPLEMENTED();
+ return Error(GL_INVALID_OPERATION);
+}
+
+Error FramebufferGL::invalidate(size_t count, const GLenum *attachments)
+{
+ // Since this function is just a hint and not available until OpenGL 4.3, only call it if it is available.
+ if (mFunctions->invalidateFramebuffer)
+ {
+ mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID);
+ mFunctions->invalidateFramebuffer(GL_FRAMEBUFFER, static_cast<GLsizei>(count), attachments);
+ }
+
+ return Error(GL_NO_ERROR);
+}
+
+Error FramebufferGL::invalidateSub(size_t count,
+ const GLenum *attachments,
+ const gl::Rectangle &area)
+{
+ // Since this function is just a hint and not available until OpenGL 4.3, only call it if it is available.
+ if (mFunctions->invalidateSubFramebuffer)
+ {
+ mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID);
+ mFunctions->invalidateSubFramebuffer(GL_FRAMEBUFFER, static_cast<GLsizei>(count),
+ attachments, area.x, area.y, area.width, area.height);
+ }
+
+ return Error(GL_NO_ERROR);
+}
+
+Error FramebufferGL::clear(ContextImpl *context, GLbitfield mask)
+{
+ syncClearState(mask);
+ mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID);
+ mFunctions->clear(mask);
+
+ return Error(GL_NO_ERROR);
+}
+
+Error FramebufferGL::clearBufferfv(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLfloat *values)
+{
+ syncClearBufferState(buffer, drawbuffer);
+ mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID);
+ mFunctions->clearBufferfv(buffer, drawbuffer, values);
+
+ return Error(GL_NO_ERROR);
+}
+
+Error FramebufferGL::clearBufferuiv(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLuint *values)
+{
+ syncClearBufferState(buffer, drawbuffer);
+ mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID);
+ mFunctions->clearBufferuiv(buffer, drawbuffer, values);
+
+ return Error(GL_NO_ERROR);
+}
+
+Error FramebufferGL::clearBufferiv(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLint *values)
+{
+ syncClearBufferState(buffer, drawbuffer);
+ mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID);
+ mFunctions->clearBufferiv(buffer, drawbuffer, values);
+
+ return Error(GL_NO_ERROR);
+}
+
+Error FramebufferGL::clearBufferfi(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ GLfloat depth,
+ GLint stencil)
+{
+ syncClearBufferState(buffer, drawbuffer);
+ mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID);
+ mFunctions->clearBufferfi(buffer, drawbuffer, depth, stencil);
+
+ return Error(GL_NO_ERROR);
+}
+
+GLenum FramebufferGL::getImplementationColorReadFormat() const
+{
+ const auto *readAttachment = mState.getReadAttachment();
+ const Format &format = readAttachment->getFormat();
+ return format.info->getReadPixelsFormat();
+}
+
+GLenum FramebufferGL::getImplementationColorReadType() const
+{
+ const auto *readAttachment = mState.getReadAttachment();
+ const Format &format = readAttachment->getFormat();
+ return format.info->getReadPixelsType();
+}
+
+Error FramebufferGL::readPixels(ContextImpl *context,
+ const gl::Rectangle &area,
+ GLenum format,
+ GLenum type,
+ GLvoid *pixels) const
+{
+ // TODO: don't sync the pixel pack state here once the dirty bits contain the pixel pack buffer
+ // binding
+ const PixelPackState &packState = context->getGLState().getPackState();
+ mStateManager->setPixelPackState(packState);
+
+ nativegl::ReadPixelsFormat readPixelsFormat =
+ nativegl::GetReadPixelsFormat(mFunctions, mWorkarounds, format, type);
+ GLenum readFormat = readPixelsFormat.format;
+ GLenum readType = readPixelsFormat.type;
+
+ mStateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, mFramebufferID);
+
+ if (mWorkarounds.packOverlappingRowsSeparatelyPackBuffer && packState.pixelBuffer.get() &&
+ packState.rowLength != 0 && packState.rowLength < area.width)
+ {
+ return readPixelsRowByRowWorkaround(area, readFormat, readType, packState, pixels);
+ }
+
+ if (mWorkarounds.packLastRowSeparatelyForPaddingInclusion)
+ {
+ gl::Extents size(area.width, area.height, 1);
+
+ bool apply;
+ ANGLE_TRY_RESULT(ShouldApplyLastRowPaddingWorkaround(size, packState, readFormat, readType,
+ false, pixels),
+ apply);
+
+ if (apply)
+ {
+ return readPixelsPaddingWorkaround(area, readFormat, readType, packState, pixels);
+ }
+ }
+
+ mFunctions->readPixels(area.x, area.y, area.width, area.height, readFormat, readType, pixels);
+
+ return gl::NoError();
+}
+
+Error FramebufferGL::blit(ContextImpl *context,
+ const gl::Rectangle &sourceArea,
+ const gl::Rectangle &destArea,
+ GLbitfield mask,
+ GLenum filter)
+{
+ const Framebuffer *sourceFramebuffer = context->getGLState().getReadFramebuffer();
+ const Framebuffer *destFramebuffer = context->getGLState().getDrawFramebuffer();
+
+ const FramebufferAttachment *colorReadAttachment = sourceFramebuffer->getReadColorbuffer();
+ GLsizei readAttachmentSamples = colorReadAttachment->getSamples();
+
+ bool needManualColorBlit = false;
+
+ // TODO(cwallez) when the filter is LINEAR and both source and destination are SRGB, we
+ // could avoid doing a manual blit.
+
+ // Prior to OpenGL 4.4 BlitFramebuffer (section 18.3.1 of GL 4.3 core profile) reads:
+ // When values are taken from the read buffer, no linearization is performed, even
+ // if the format of the buffer is SRGB.
+ // Starting from OpenGL 4.4 (section 18.3.1) it reads:
+ // When values are taken from the read buffer, if FRAMEBUFFER_SRGB is enabled and the
+ // value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the framebuffer attachment
+ // corresponding to the read buffer is SRGB, the red, green, and blue components are
+ // converted from the non-linear sRGB color space according [...].
+ {
+ bool sourceSRGB = colorReadAttachment != nullptr &&
+ colorReadAttachment->getColorEncoding() == GL_SRGB;
+ needManualColorBlit =
+ needManualColorBlit || (sourceSRGB && mFunctions->isAtMostGL(gl::Version(4, 3)));
+ }
+
+ // Prior to OpenGL 4.2 BlitFramebuffer (section 4.3.2 of GL 4.1 core profile) reads:
+ // Blit operations bypass the fragment pipeline. The only fragment operations which
+ // affect a blit are the pixel ownership test and scissor test.
+ // Starting from OpenGL 4.2 (section 4.3.2) it reads:
+ // When values are written to the draw buffers, blit operations bypass the fragment
+ // pipeline. The only fragment operations which affect a blit are the pixel ownership
+ // test, the scissor test and sRGB conversion.
+ if (!needManualColorBlit)
+ {
+ bool destSRGB = false;
+ for (size_t i = 0; i < destFramebuffer->getDrawbufferStateCount(); ++i)
+ {
+ const FramebufferAttachment *attachment = destFramebuffer->getDrawBuffer(i);
+ if (attachment && attachment->getColorEncoding() == GL_SRGB)
+ {
+ destSRGB = true;
+ break;
+ }
+ }
+
+ needManualColorBlit =
+ needManualColorBlit || (destSRGB && mFunctions->isAtMostGL(gl::Version(4, 1)));
+ }
+
+ // Enable FRAMEBUFFER_SRGB if needed
+ mStateManager->setFramebufferSRGBEnabledForFramebuffer(true, this);
+
+ GLenum blitMask = mask;
+ if (needManualColorBlit && (mask & GL_COLOR_BUFFER_BIT) && readAttachmentSamples <= 1)
+ {
+ ANGLE_TRY(mBlitter->blitColorBufferWithShader(sourceFramebuffer, destFramebuffer,
+ sourceArea, destArea, filter));
+ blitMask &= ~GL_COLOR_BUFFER_BIT;
+ }
+
+ if (blitMask == 0)
+ {
+ return gl::NoError();
+ }
+
+ const FramebufferGL *sourceFramebufferGL = GetImplAs<FramebufferGL>(sourceFramebuffer);
+ mStateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID());
+ mStateManager->bindFramebuffer(GL_DRAW_FRAMEBUFFER, mFramebufferID);
+
+ mFunctions->blitFramebuffer(sourceArea.x, sourceArea.y, sourceArea.x1(), sourceArea.y1(),
+ destArea.x, destArea.y, destArea.x1(), destArea.y1(), blitMask,
+ filter);
+
+ return gl::NoError();
+}
+
+bool FramebufferGL::checkStatus() const
+{
+ mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID);
+ GLenum status = mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER);
+ if (status != GL_FRAMEBUFFER_COMPLETE)
+ {
+ ANGLEPlatformCurrent()->logWarning("GL framebuffer returned incomplete.");
+ }
+ return (status == GL_FRAMEBUFFER_COMPLETE);
+}
+
+void FramebufferGL::syncState(const Framebuffer::DirtyBits &dirtyBits)
+{
+ // Don't need to sync state for the default FBO.
+ if (mIsDefault)
+ {
+ return;
+ }
+
+ mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID);
+
+ for (auto dirtyBit : angle::IterateBitSet(dirtyBits))
+ {
+ switch (dirtyBit)
+ {
+ case Framebuffer::DIRTY_BIT_DEPTH_ATTACHMENT:
+ BindFramebufferAttachment(mFunctions, GL_DEPTH_ATTACHMENT,
+ mState.getDepthAttachment());
+ break;
+ case Framebuffer::DIRTY_BIT_STENCIL_ATTACHMENT:
+ BindFramebufferAttachment(mFunctions, GL_STENCIL_ATTACHMENT,
+ mState.getStencilAttachment());
+ break;
+ case Framebuffer::DIRTY_BIT_DRAW_BUFFERS:
+ {
+ const auto &drawBuffers = mState.getDrawBufferStates();
+ mFunctions->drawBuffers(static_cast<GLsizei>(drawBuffers.size()),
+ drawBuffers.data());
+ break;
+ }
+ case Framebuffer::DIRTY_BIT_READ_BUFFER:
+ mFunctions->readBuffer(mState.getReadBufferState());
+ break;
+ default:
+ {
+ ASSERT(Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_0 == 0 &&
+ dirtyBit < Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_MAX);
+ size_t index =
+ static_cast<size_t>(dirtyBit - Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_0);
+ BindFramebufferAttachment(mFunctions,
+ static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + index),
+ mState.getColorAttachment(index));
+ break;
+ }
+ }
+ }
+}
+
+GLuint FramebufferGL::getFramebufferID() const
+{
+ return mFramebufferID;
+}
+
+bool FramebufferGL::isDefault() const
+{
+ return mIsDefault;
+}
+
+void FramebufferGL::syncClearState(GLbitfield mask)
+{
+ if (mFunctions->standard == STANDARD_GL_DESKTOP)
+ {
+ if (mWorkarounds.doesSRGBClearsOnLinearFramebufferAttachments &&
+ (mask & GL_COLOR_BUFFER_BIT) != 0 && !mIsDefault)
+ {
+ bool hasSRGBAttachment = false;
+ for (const auto &attachment : mState.getColorAttachments())
+ {
+ if (attachment.isAttached() && attachment.getColorEncoding() == GL_SRGB)
+ {
+ hasSRGBAttachment = true;
+ break;
+ }
+ }
+
+ mStateManager->setFramebufferSRGBEnabled(hasSRGBAttachment);
+ }
+ else
+ {
+ mStateManager->setFramebufferSRGBEnabled(!mIsDefault);
+ }
+ }
+}
+
+void FramebufferGL::syncClearBufferState(GLenum buffer, GLint drawBuffer)
+{
+ if (mFunctions->standard == STANDARD_GL_DESKTOP)
+ {
+ if (mWorkarounds.doesSRGBClearsOnLinearFramebufferAttachments && buffer == GL_COLOR &&
+ !mIsDefault)
+ {
+ // If doing a clear on a color buffer, set SRGB blend enabled only if the color buffer
+ // is an SRGB format.
+ const auto &drawbufferState = mState.getDrawBufferStates();
+ const auto &colorAttachments = mState.getColorAttachments();
+
+ const FramebufferAttachment *attachment = nullptr;
+ if (drawbufferState[drawBuffer] >= GL_COLOR_ATTACHMENT0 &&
+ drawbufferState[drawBuffer] < GL_COLOR_ATTACHMENT0 + colorAttachments.size())
+ {
+ size_t attachmentIdx =
+ static_cast<size_t>(drawbufferState[drawBuffer] - GL_COLOR_ATTACHMENT0);
+ attachment = &colorAttachments[attachmentIdx];
+ }
+
+ if (attachment != nullptr)
+ {
+ mStateManager->setFramebufferSRGBEnabled(attachment->getColorEncoding() == GL_SRGB);
+ }
+ }
+ else
+ {
+ mStateManager->setFramebufferSRGBEnabled(!mIsDefault);
+ }
+ }
+}
+gl::Error FramebufferGL::readPixelsRowByRowWorkaround(const gl::Rectangle &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelPackState &pack,
+ GLvoid *pixels) const
+{
+ intptr_t offset = reinterpret_cast<intptr_t>(pixels);
+
+ const gl::InternalFormat &glFormat =
+ gl::GetInternalFormatInfo(gl::GetSizedInternalFormat(format, type));
+ GLuint rowBytes = 0;
+ ANGLE_TRY_RESULT(glFormat.computeRowPitch(area.width, pack.alignment, pack.rowLength),
+ rowBytes);
+ GLuint skipBytes = 0;
+ ANGLE_TRY_RESULT(glFormat.computeSkipBytes(rowBytes, 0, pack, false), skipBytes);
+
+ gl::PixelPackState directPack;
+ directPack.pixelBuffer = pack.pixelBuffer;
+ directPack.alignment = 1;
+ mStateManager->setPixelPackState(directPack);
+ directPack.pixelBuffer.set(nullptr);
+
+ offset += skipBytes;
+ for (GLint row = 0; row < area.height; ++row)
+ {
+ mFunctions->readPixels(area.x, row + area.y, area.width, 1, format, type,
+ reinterpret_cast<GLvoid *>(offset));
+ offset += row * rowBytes;
+ }
+
+ return gl::NoError();
+}
+
+gl::Error FramebufferGL::readPixelsPaddingWorkaround(const gl::Rectangle &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelPackState &pack,
+ GLvoid *pixels) const
+{
+ const gl::InternalFormat &glFormat =
+ gl::GetInternalFormatInfo(gl::GetSizedInternalFormat(format, type));
+ GLuint rowBytes = 0;
+ ANGLE_TRY_RESULT(glFormat.computeRowPitch(area.width, pack.alignment, pack.rowLength),
+ rowBytes);
+ GLuint skipBytes = 0;
+ ANGLE_TRY_RESULT(glFormat.computeSkipBytes(rowBytes, 0, pack, false), skipBytes);
+
+ // Get all by the last row
+ if (area.height > 1)
+ {
+ mFunctions->readPixels(area.x, area.y, area.width, area.height - 1, format, type, pixels);
+ }
+
+ // Get the last row manually
+ gl::PixelPackState directPack;
+ directPack.pixelBuffer = pack.pixelBuffer;
+ directPack.alignment = 1;
+ mStateManager->setPixelPackState(directPack);
+ directPack.pixelBuffer.set(nullptr);
+
+ intptr_t lastRowOffset =
+ reinterpret_cast<intptr_t>(pixels) + skipBytes + (area.height - 1) * rowBytes;
+ mFunctions->readPixels(area.x, area.y + area.height - 1, area.width, 1, format, type,
+ reinterpret_cast<GLvoid *>(lastRowOffset));
+
+ return gl::NoError();
+}
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/gl/FramebufferGL.h b/gfx/angle/src/libANGLE/renderer/gl/FramebufferGL.h
new file mode 100755
index 000000000..a8bcb894c
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/FramebufferGL.h
@@ -0,0 +1,113 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FramebufferGL.h: Defines the class interface for FramebufferGL.
+
+#ifndef LIBANGLE_RENDERER_GL_FRAMEBUFFERGL_H_
+#define LIBANGLE_RENDERER_GL_FRAMEBUFFERGL_H_
+
+#include "libANGLE/renderer/FramebufferImpl.h"
+
+namespace rx
+{
+
+class BlitGL;
+class FunctionsGL;
+class StateManagerGL;
+struct WorkaroundsGL;
+
+class FramebufferGL : public FramebufferImpl
+{
+ public:
+ FramebufferGL(const gl::FramebufferState &data,
+ const FunctionsGL *functions,
+ StateManagerGL *stateManager,
+ const WorkaroundsGL &workarounds,
+ BlitGL *blitter,
+ bool isDefault);
+ // Constructor called when we need to create a FramebufferGL from an
+ // existing framebuffer name, for example for the default framebuffer
+ // on the Mac EGL CGL backend.
+ FramebufferGL(GLuint id,
+ const gl::FramebufferState &data,
+ const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds,
+ BlitGL *blitter,
+ StateManagerGL *stateManager);
+ ~FramebufferGL() override;
+
+ gl::Error discard(size_t count, const GLenum *attachments) override;
+ gl::Error invalidate(size_t count, const GLenum *attachments) override;
+ gl::Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area) override;
+
+ gl::Error clear(ContextImpl *context, GLbitfield mask) override;
+ gl::Error clearBufferfv(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLfloat *values) override;
+ gl::Error clearBufferuiv(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLuint *values) override;
+ gl::Error clearBufferiv(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLint *values) override;
+ gl::Error clearBufferfi(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ GLfloat depth,
+ GLint stencil) override;
+
+ GLenum getImplementationColorReadFormat() const override;
+ GLenum getImplementationColorReadType() const override;
+ gl::Error readPixels(ContextImpl *context,
+ const gl::Rectangle &area,
+ GLenum format,
+ GLenum type,
+ GLvoid *pixels) const override;
+
+ gl::Error blit(ContextImpl *context,
+ const gl::Rectangle &sourceArea,
+ const gl::Rectangle &destArea,
+ GLbitfield mask,
+ GLenum filter) override;
+
+ bool checkStatus() const override;
+
+ void syncState(const gl::Framebuffer::DirtyBits &dirtyBits) override;
+
+ GLuint getFramebufferID() const;
+ bool isDefault() const;
+
+ private:
+ void syncClearState(GLbitfield mask);
+ void syncClearBufferState(GLenum buffer, GLint drawBuffer);
+
+ gl::Error readPixelsRowByRowWorkaround(const gl::Rectangle &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelPackState &pack,
+ GLvoid *pixels) const;
+
+ gl::Error readPixelsPaddingWorkaround(const gl::Rectangle &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelPackState &pack,
+ GLvoid *pixels) const;
+
+ const FunctionsGL *mFunctions;
+ StateManagerGL *mStateManager;
+ const WorkaroundsGL &mWorkarounds;
+ BlitGL *mBlitter;
+
+ GLuint mFramebufferID;
+ bool mIsDefault;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_FRAMEBUFFERGL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/FunctionsGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/FunctionsGL.cpp
new file mode 100755
index 000000000..fcbf211bc
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/FunctionsGL.cpp
@@ -0,0 +1,2316 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FunctionsGL.cpp: Implements the FuntionsGL class to contain loaded GL functions
+
+#include "libANGLE/renderer/gl/FunctionsGL.h"
+
+#include <algorithm>
+
+#include "common/string_utils.h"
+#include "libANGLE/renderer/gl/renderergl_utils.h"
+
+namespace rx
+{
+
+static void GetGLVersion(PFNGLGETSTRINGPROC getStringFunction, gl::Version *outVersion, StandardGL *outStandard)
+{
+ const std::string version = reinterpret_cast<const char*>(getStringFunction(GL_VERSION));
+ if (version.find("OpenGL ES") == std::string::npos)
+ {
+ // OpenGL spec states the GL_VERSION string will be in the following format:
+ // <version number><space><vendor-specific information>
+ // The version number is either of the form major number.minor number or major
+ // number.minor number.release number, where the numbers all have one or more
+ // digits
+ *outStandard = STANDARD_GL_DESKTOP;
+ *outVersion = gl::Version(version[0] - '0', version[2] - '0');
+ }
+ else
+ {
+ // ES spec states that the GL_VERSION string will be in the following format:
+ // "OpenGL ES N.M vendor-specific information"
+ *outStandard = STANDARD_GL_ES;
+ *outVersion = gl::Version(version[10] - '0', version[12] - '0');
+ }
+}
+
+static std::vector<std::string> GetIndexedExtensions(PFNGLGETINTEGERVPROC getIntegerFunction, PFNGLGETSTRINGIPROC getStringIFunction)
+{
+ std::vector<std::string> result;
+
+ GLint numExtensions;
+ getIntegerFunction(GL_NUM_EXTENSIONS, &numExtensions);
+
+ result.reserve(numExtensions);
+
+ for (GLint i = 0; i < numExtensions; i++)
+ {
+ result.push_back(reinterpret_cast<const char*>(getStringIFunction(GL_EXTENSIONS, i)));
+ }
+
+ return result;
+}
+
+template <typename T>
+static void AssignGLEntryPoint(void *function, T *outFunction)
+{
+ *outFunction = reinterpret_cast<T>(function);
+}
+
+template <typename T>
+static void AssignGLExtensionEntryPoint(const std::vector<std::string> &extensions, const char *requiredExtensionString,
+ void *function, T *outFunction)
+{
+ std::vector<std::string> requiredExtensions;
+ angle::SplitStringAlongWhitespace(requiredExtensionString, &requiredExtensions);
+ for (const std::string& requiredExtension : requiredExtensions)
+ {
+ if (std::find(extensions.begin(), extensions.end(), requiredExtension) == extensions.end())
+ {
+ return;
+ }
+ }
+
+ *outFunction = reinterpret_cast<T>(function);
+}
+
+FunctionsGL::FunctionsGL()
+ : version(),
+ standard(),
+ extensions(),
+
+ blendFunc(nullptr),
+ clear(nullptr),
+ clearColor(nullptr),
+ clearDepth(nullptr),
+ clearStencil(nullptr),
+ colorMask(nullptr),
+ cullFace(nullptr),
+ depthFunc(nullptr),
+ depthMask(nullptr),
+ depthRange(nullptr),
+ disable(nullptr),
+ drawBuffer(nullptr),
+ enable(nullptr),
+ finish(nullptr),
+ flush(nullptr),
+ frontFace(nullptr),
+ getBooleanv(nullptr),
+ getDoublev(nullptr),
+ getError(nullptr),
+ getFloatv(nullptr),
+ getIntegerv(nullptr),
+ getString(nullptr),
+ getTexImage(nullptr),
+ getTexLevelParameterfv(nullptr),
+ getTexLevelParameteriv(nullptr),
+ getTexParameterfv(nullptr),
+ getTexParameteriv(nullptr),
+ hint(nullptr),
+ isEnabled(nullptr),
+ lineWidth(nullptr),
+ logicOp(nullptr),
+ pixelStoref(nullptr),
+ pixelStorei(nullptr),
+ pointSize(nullptr),
+ polygonMode(nullptr),
+ readBuffer(nullptr),
+ readPixels(nullptr),
+ scissor(nullptr),
+ stencilFunc(nullptr),
+ stencilMask(nullptr),
+ stencilOp(nullptr),
+ texImage1D(nullptr),
+ texImage2D(nullptr),
+ texParameterf(nullptr),
+ texParameterfv(nullptr),
+ texParameteri(nullptr),
+ texParameteriv(nullptr),
+ viewport(nullptr),
+
+ bindTexture(nullptr),
+ copyTexImage1D(nullptr),
+ copyTexImage2D(nullptr),
+ copyTexSubImage1D(nullptr),
+ copyTexSubImage2D(nullptr),
+ deleteTextures(nullptr),
+ drawArrays(nullptr),
+ drawElements(nullptr),
+ genTextures(nullptr),
+ isTexture(nullptr),
+ polygonOffset(nullptr),
+ texSubImage1D(nullptr),
+ texSubImage2D(nullptr),
+
+ blendColor(nullptr),
+ blendEquation(nullptr),
+ copyTexSubImage3D(nullptr),
+ drawRangeElements(nullptr),
+ texImage3D(nullptr),
+ texSubImage3D(nullptr),
+
+ deleteFencesNV(nullptr),
+ genFencesNV(nullptr),
+ isFenceNV(nullptr),
+ testFenceNV(nullptr),
+ getFenceivNV(nullptr),
+ finishFenceNV(nullptr),
+ setFenceNV(nullptr),
+
+ activeTexture(nullptr),
+ compressedTexImage1D(nullptr),
+ compressedTexImage2D(nullptr),
+ compressedTexImage3D(nullptr),
+ compressedTexSubImage1D(nullptr),
+ compressedTexSubImage2D(nullptr),
+ compressedTexSubImage3D(nullptr),
+ getCompressedTexImage(nullptr),
+ sampleCoverage(nullptr),
+
+ blendFuncSeparate(nullptr),
+ multiDrawArrays(nullptr),
+ multiDrawElements(nullptr),
+ pointParameterf(nullptr),
+ pointParameterfv(nullptr),
+ pointParameteri(nullptr),
+ pointParameteriv(nullptr),
+
+ beginQuery(nullptr),
+ bindBuffer(nullptr),
+ bufferData(nullptr),
+ bufferSubData(nullptr),
+ deleteBuffers(nullptr),
+ deleteQueries(nullptr),
+ endQuery(nullptr),
+ genBuffers(nullptr),
+ genQueries(nullptr),
+ getBufferParameteriv(nullptr),
+ getBufferPointerv(nullptr),
+ getBufferSubData(nullptr),
+ getQueryObjectiv(nullptr),
+ getQueryObjectuiv(nullptr),
+ getQueryiv(nullptr),
+ isBuffer(nullptr),
+ isQuery(nullptr),
+ mapBuffer(nullptr),
+ unmapBuffer(nullptr),
+
+ attachShader(nullptr),
+ bindAttribLocation(nullptr),
+ blendEquationSeparate(nullptr),
+ compileShader(nullptr),
+ createProgram(nullptr),
+ createShader(nullptr),
+ deleteProgram(nullptr),
+ deleteShader(nullptr),
+ detachShader(nullptr),
+ disableVertexAttribArray(nullptr),
+ drawBuffers(nullptr),
+ enableVertexAttribArray(nullptr),
+ getActiveAttrib(nullptr),
+ getActiveUniform(nullptr),
+ getAttachedShaders(nullptr),
+ getAttribLocation(nullptr),
+ getProgramInfoLog(nullptr),
+ getProgramiv(nullptr),
+ getShaderInfoLog(nullptr),
+ getShaderSource(nullptr),
+ getShaderiv(nullptr),
+ getUniformLocation(nullptr),
+ getUniformfv(nullptr),
+ getUniformiv(nullptr),
+ getVertexAttribPointerv(nullptr),
+ getVertexAttribdv(nullptr),
+ getVertexAttribfv(nullptr),
+ getVertexAttribiv(nullptr),
+ isProgram(nullptr),
+ isShader(nullptr),
+ linkProgram(nullptr),
+ shaderSource(nullptr),
+ stencilFuncSeparate(nullptr),
+ stencilMaskSeparate(nullptr),
+ stencilOpSeparate(nullptr),
+ uniform1f(nullptr),
+ uniform1fv(nullptr),
+ uniform1i(nullptr),
+ uniform1iv(nullptr),
+ uniform2f(nullptr),
+ uniform2fv(nullptr),
+ uniform2i(nullptr),
+ uniform2iv(nullptr),
+ uniform3f(nullptr),
+ uniform3fv(nullptr),
+ uniform3i(nullptr),
+ uniform3iv(nullptr),
+ uniform4f(nullptr),
+ uniform4fv(nullptr),
+ uniform4i(nullptr),
+ uniform4iv(nullptr),
+ uniformMatrix2fv(nullptr),
+ uniformMatrix3fv(nullptr),
+ uniformMatrix4fv(nullptr),
+ useProgram(nullptr),
+ validateProgram(nullptr),
+ vertexAttrib1d(nullptr),
+ vertexAttrib1dv(nullptr),
+ vertexAttrib1f(nullptr),
+ vertexAttrib1fv(nullptr),
+ vertexAttrib1s(nullptr),
+ vertexAttrib1sv(nullptr),
+ vertexAttrib2d(nullptr),
+ vertexAttrib2dv(nullptr),
+ vertexAttrib2f(nullptr),
+ vertexAttrib2fv(nullptr),
+ vertexAttrib2s(nullptr),
+ vertexAttrib2sv(nullptr),
+ vertexAttrib3d(nullptr),
+ vertexAttrib3dv(nullptr),
+ vertexAttrib3f(nullptr),
+ vertexAttrib3fv(nullptr),
+ vertexAttrib3s(nullptr),
+ vertexAttrib3sv(nullptr),
+ vertexAttrib4Nbv(nullptr),
+ vertexAttrib4Niv(nullptr),
+ vertexAttrib4Nsv(nullptr),
+ vertexAttrib4Nub(nullptr),
+ vertexAttrib4Nubv(nullptr),
+ vertexAttrib4Nuiv(nullptr),
+ vertexAttrib4Nusv(nullptr),
+ vertexAttrib4bv(nullptr),
+ vertexAttrib4d(nullptr),
+ vertexAttrib4dv(nullptr),
+ vertexAttrib4f(nullptr),
+ vertexAttrib4fv(nullptr),
+ vertexAttrib4iv(nullptr),
+ vertexAttrib4s(nullptr),
+ vertexAttrib4sv(nullptr),
+ vertexAttrib4ubv(nullptr),
+ vertexAttrib4uiv(nullptr),
+ vertexAttrib4usv(nullptr),
+ vertexAttribPointer(nullptr),
+
+ uniformMatrix2x3fv(nullptr),
+ uniformMatrix2x4fv(nullptr),
+ uniformMatrix3x2fv(nullptr),
+ uniformMatrix3x4fv(nullptr),
+ uniformMatrix4x2fv(nullptr),
+ uniformMatrix4x3fv(nullptr),
+
+ beginConditionalRender(nullptr),
+ beginTransformFeedback(nullptr),
+ bindBufferBase(nullptr),
+ bindBufferRange(nullptr),
+ bindFragDataLocation(nullptr),
+ bindFramebuffer(nullptr),
+ bindRenderbuffer(nullptr),
+ bindVertexArray(nullptr),
+ blitFramebuffer(nullptr),
+ checkFramebufferStatus(nullptr),
+ clampColor(nullptr),
+ clearBufferfi(nullptr),
+ clearBufferfv(nullptr),
+ clearBufferiv(nullptr),
+ clearBufferuiv(nullptr),
+ colorMaski(nullptr),
+ deleteFramebuffers(nullptr),
+ deleteRenderbuffers(nullptr),
+ deleteVertexArrays(nullptr),
+ disablei(nullptr),
+ enablei(nullptr),
+ endConditionalRender(nullptr),
+ endTransformFeedback(nullptr),
+ flushMappedBufferRange(nullptr),
+ framebufferRenderbuffer(nullptr),
+ framebufferTexture1D(nullptr),
+ framebufferTexture2D(nullptr),
+ framebufferTexture3D(nullptr),
+ framebufferTextureLayer(nullptr),
+ genFramebuffers(nullptr),
+ genRenderbuffers(nullptr),
+ genVertexArrays(nullptr),
+ generateMipmap(nullptr),
+ getBooleani_v(nullptr),
+ getFragDataLocation(nullptr),
+ getFramebufferAttachmentParameteriv(nullptr),
+ getIntegeri_v(nullptr),
+ getRenderbufferParameteriv(nullptr),
+ getStringi(nullptr),
+ getTexParameterIiv(nullptr),
+ getTexParameterIuiv(nullptr),
+ getTransformFeedbackVarying(nullptr),
+ getUniformuiv(nullptr),
+ getVertexAttribIiv(nullptr),
+ getVertexAttribIuiv(nullptr),
+ isEnabledi(nullptr),
+ isFramebuffer(nullptr),
+ isRenderbuffer(nullptr),
+ isVertexArray(nullptr),
+ mapBufferRange(nullptr),
+ renderbufferStorage(nullptr),
+ renderbufferStorageMultisample(nullptr),
+ texParameterIiv(nullptr),
+ texParameterIuiv(nullptr),
+ transformFeedbackVaryings(nullptr),
+ uniform1ui(nullptr),
+ uniform1uiv(nullptr),
+ uniform2ui(nullptr),
+ uniform2uiv(nullptr),
+ uniform3ui(nullptr),
+ uniform3uiv(nullptr),
+ uniform4ui(nullptr),
+ uniform4uiv(nullptr),
+ vertexAttribI1i(nullptr),
+ vertexAttribI1iv(nullptr),
+ vertexAttribI1ui(nullptr),
+ vertexAttribI1uiv(nullptr),
+ vertexAttribI2i(nullptr),
+ vertexAttribI2iv(nullptr),
+ vertexAttribI2ui(nullptr),
+ vertexAttribI2uiv(nullptr),
+ vertexAttribI3i(nullptr),
+ vertexAttribI3iv(nullptr),
+ vertexAttribI3ui(nullptr),
+ vertexAttribI3uiv(nullptr),
+ vertexAttribI4bv(nullptr),
+ vertexAttribI4i(nullptr),
+ vertexAttribI4iv(nullptr),
+ vertexAttribI4sv(nullptr),
+ vertexAttribI4ubv(nullptr),
+ vertexAttribI4ui(nullptr),
+ vertexAttribI4uiv(nullptr),
+ vertexAttribI4usv(nullptr),
+ vertexAttribIPointer(nullptr),
+
+ copyBufferSubData(nullptr),
+ drawArraysInstanced(nullptr),
+ drawElementsInstanced(nullptr),
+ getActiveUniformBlockName(nullptr),
+ getActiveUniformBlockiv(nullptr),
+ getActiveUniformName(nullptr),
+ getActiveUniformsiv(nullptr),
+ getUniformBlockIndex(nullptr),
+ getUniformIndices(nullptr),
+ primitiveRestartIndex(nullptr),
+ texBuffer(nullptr),
+ uniformBlockBinding(nullptr),
+
+ clientWaitSync(nullptr),
+ deleteSync(nullptr),
+ drawElementsBaseVertex(nullptr),
+ drawElementsInstancedBaseVertex(nullptr),
+ drawRangeElementsBaseVertex(nullptr),
+ fenceSync(nullptr),
+ framebufferTexture(nullptr),
+ getBufferParameteri64v(nullptr),
+ getInteger64i_v(nullptr),
+ getInteger64v(nullptr),
+ getMultisamplefv(nullptr),
+ getSynciv(nullptr),
+ isSync(nullptr),
+ multiDrawElementsBaseVertex(nullptr),
+ provokingVertex(nullptr),
+ sampleMaski(nullptr),
+ texImage2DMultisample(nullptr),
+ texImage3DMultisample(nullptr),
+ waitSync(nullptr),
+
+ matrixLoadEXT(nullptr),
+ genPathsNV(nullptr),
+ delPathsNV(nullptr),
+ pathCommandsNV(nullptr),
+ setPathParameterfNV(nullptr),
+ setPathParameteriNV(nullptr),
+ getPathParameterfNV(nullptr),
+ getPathParameteriNV(nullptr),
+ pathStencilFuncNV(nullptr),
+ stencilFillPathNV(nullptr),
+ stencilStrokePathNV(nullptr),
+ coverFillPathNV(nullptr),
+ coverStrokePathNV(nullptr),
+ stencilThenCoverFillPathNV(nullptr),
+ stencilThenCoverStrokePathNV(nullptr),
+ coverFillPathInstancedNV(nullptr),
+ coverStrokePathInstancedNV(nullptr),
+ stencilFillPathInstancedNV(nullptr),
+ stencilStrokePathInstancedNV(nullptr),
+ stencilThenCoverFillPathInstancedNV(nullptr),
+ stencilThenCoverStrokePathInstancedNV(nullptr),
+ programPathFragmentInputGenNV(nullptr),
+
+ bindFragDataLocationIndexed(nullptr),
+ bindSampler(nullptr),
+ deleteSamplers(nullptr),
+ genSamplers(nullptr),
+ getFragDataIndex(nullptr),
+ getQueryObjecti64v(nullptr),
+ getQueryObjectui64v(nullptr),
+ getSamplerParameterIiv(nullptr),
+ getSamplerParameterIuiv(nullptr),
+ getSamplerParameterfv(nullptr),
+ getSamplerParameteriv(nullptr),
+ isSampler(nullptr),
+ queryCounter(nullptr),
+ samplerParameterIiv(nullptr),
+ samplerParameterIuiv(nullptr),
+ samplerParameterf(nullptr),
+ samplerParameterfv(nullptr),
+ samplerParameteri(nullptr),
+ samplerParameteriv(nullptr),
+ vertexAttribDivisor(nullptr),
+ vertexAttribP1ui(nullptr),
+ vertexAttribP1uiv(nullptr),
+ vertexAttribP2ui(nullptr),
+ vertexAttribP2uiv(nullptr),
+ vertexAttribP3ui(nullptr),
+ vertexAttribP3uiv(nullptr),
+ vertexAttribP4ui(nullptr),
+ vertexAttribP4uiv(nullptr),
+
+ beginQueryIndexed(nullptr),
+ bindTransformFeedback(nullptr),
+ blendEquationSeparatei(nullptr),
+ blendEquationi(nullptr),
+ blendFuncSeparatei(nullptr),
+ blendFunci(nullptr),
+ deleteTransformFeedbacks(nullptr),
+ drawArraysIndirect(nullptr),
+ drawElementsIndirect(nullptr),
+ drawTransformFeedback(nullptr),
+ drawTransformFeedbackStream(nullptr),
+ endQueryIndexed(nullptr),
+ genTransformFeedbacks(nullptr),
+ getActiveSubroutineName(nullptr),
+ getActiveSubroutineUniformName(nullptr),
+ getActiveSubroutineUniformiv(nullptr),
+ getProgramStageiv(nullptr),
+ getQueryIndexediv(nullptr),
+ getSubroutineIndex(nullptr),
+ getSubroutineUniformLocation(nullptr),
+ getUniformSubroutineuiv(nullptr),
+ getUniformdv(nullptr),
+ isTransformFeedback(nullptr),
+ minSampleShading(nullptr),
+ patchParameterfv(nullptr),
+ patchParameteri(nullptr),
+ pauseTransformFeedback(nullptr),
+ resumeTransformFeedback(nullptr),
+ uniform1d(nullptr),
+ uniform1dv(nullptr),
+ uniform2d(nullptr),
+ uniform2dv(nullptr),
+ uniform3d(nullptr),
+ uniform3dv(nullptr),
+ uniform4d(nullptr),
+ uniform4dv(nullptr),
+ uniformMatrix2dv(nullptr),
+ uniformMatrix2x3dv(nullptr),
+ uniformMatrix2x4dv(nullptr),
+ uniformMatrix3dv(nullptr),
+ uniformMatrix3x2dv(nullptr),
+ uniformMatrix3x4dv(nullptr),
+ uniformMatrix4dv(nullptr),
+ uniformMatrix4x2dv(nullptr),
+ uniformMatrix4x3dv(nullptr),
+ uniformSubroutinesuiv(nullptr),
+
+ activeShaderProgram(nullptr),
+ bindProgramPipeline(nullptr),
+ clearDepthf(nullptr),
+ createShaderProgramv(nullptr),
+ deleteProgramPipelines(nullptr),
+ depthRangeArrayv(nullptr),
+ depthRangeIndexed(nullptr),
+ depthRangef(nullptr),
+ genProgramPipelines(nullptr),
+ getDoublei_v(nullptr),
+ getFloati_v(nullptr),
+ getProgramBinary(nullptr),
+ getProgramPipelineInfoLog(nullptr),
+ getProgramPipelineiv(nullptr),
+ getShaderPrecisionFormat(nullptr),
+ getVertexAttribLdv(nullptr),
+ isProgramPipeline(nullptr),
+ programBinary(nullptr),
+ programParameteri(nullptr),
+ programUniform1d(nullptr),
+ programUniform1dv(nullptr),
+ programUniform1f(nullptr),
+ programUniform1fv(nullptr),
+ programUniform1i(nullptr),
+ programUniform1iv(nullptr),
+ programUniform1ui(nullptr),
+ programUniform1uiv(nullptr),
+ programUniform2d(nullptr),
+ programUniform2dv(nullptr),
+ programUniform2f(nullptr),
+ programUniform2fv(nullptr),
+ programUniform2i(nullptr),
+ programUniform2iv(nullptr),
+ programUniform2ui(nullptr),
+ programUniform2uiv(nullptr),
+ programUniform3d(nullptr),
+ programUniform3dv(nullptr),
+ programUniform3f(nullptr),
+ programUniform3fv(nullptr),
+ programUniform3i(nullptr),
+ programUniform3iv(nullptr),
+ programUniform3ui(nullptr),
+ programUniform3uiv(nullptr),
+ programUniform4d(nullptr),
+ programUniform4dv(nullptr),
+ programUniform4f(nullptr),
+ programUniform4fv(nullptr),
+ programUniform4i(nullptr),
+ programUniform4iv(nullptr),
+ programUniform4ui(nullptr),
+ programUniform4uiv(nullptr),
+ programUniformMatrix2dv(nullptr),
+ programUniformMatrix2fv(nullptr),
+ programUniformMatrix2x3dv(nullptr),
+ programUniformMatrix2x3fv(nullptr),
+ programUniformMatrix2x4dv(nullptr),
+ programUniformMatrix2x4fv(nullptr),
+ programUniformMatrix3dv(nullptr),
+ programUniformMatrix3fv(nullptr),
+ programUniformMatrix3x2dv(nullptr),
+ programUniformMatrix3x2fv(nullptr),
+ programUniformMatrix3x4dv(nullptr),
+ programUniformMatrix3x4fv(nullptr),
+ programUniformMatrix4dv(nullptr),
+ programUniformMatrix4fv(nullptr),
+ programUniformMatrix4x2dv(nullptr),
+ programUniformMatrix4x2fv(nullptr),
+ programUniformMatrix4x3dv(nullptr),
+ programUniformMatrix4x3fv(nullptr),
+ releaseShaderCompiler(nullptr),
+ scissorArrayv(nullptr),
+ scissorIndexed(nullptr),
+ scissorIndexedv(nullptr),
+ shaderBinary(nullptr),
+ useProgramStages(nullptr),
+ validateProgramPipeline(nullptr),
+ vertexAttribL1d(nullptr),
+ vertexAttribL1dv(nullptr),
+ vertexAttribL2d(nullptr),
+ vertexAttribL2dv(nullptr),
+ vertexAttribL3d(nullptr),
+ vertexAttribL3dv(nullptr),
+ vertexAttribL4d(nullptr),
+ vertexAttribL4dv(nullptr),
+ vertexAttribLPointer(nullptr),
+ viewportArrayv(nullptr),
+ viewportIndexedf(nullptr),
+ viewportIndexedfv(nullptr),
+
+ bindImageTexture(nullptr),
+ drawArraysInstancedBaseInstance(nullptr),
+ drawElementsInstancedBaseInstance(nullptr),
+ drawElementsInstancedBaseVertexBaseInstance(nullptr),
+ drawTransformFeedbackInstanced(nullptr),
+ drawTransformFeedbackStreamInstanced(nullptr),
+ getActiveAtomicCounterBufferiv(nullptr),
+ getInternalformativ(nullptr),
+ memoryBarrier(nullptr),
+ texStorage1D(nullptr),
+ texStorage2D(nullptr),
+ texStorage3D(nullptr),
+
+ bindVertexBuffer(nullptr),
+ clearBufferData(nullptr),
+ clearBufferSubData(nullptr),
+ copyImageSubData(nullptr),
+ debugMessageCallback(nullptr),
+ debugMessageControl(nullptr),
+ debugMessageInsert(nullptr),
+ dispatchCompute(nullptr),
+ dispatchComputeIndirect(nullptr),
+ framebufferParameteri(nullptr),
+ getDebugMessageLog(nullptr),
+ getFramebufferParameteriv(nullptr),
+ getInternalformati64v(nullptr),
+ getPointerv(nullptr),
+ getObjectLabel(nullptr),
+ getObjectPtrLabel(nullptr),
+ getProgramInterfaceiv(nullptr),
+ getProgramResourceIndex(nullptr),
+ getProgramResourceLocation(nullptr),
+ getProgramResourceLocationIndex(nullptr),
+ getProgramResourceName(nullptr),
+ getProgramResourceiv(nullptr),
+ invalidateBufferData(nullptr),
+ invalidateBufferSubData(nullptr),
+ invalidateFramebuffer(nullptr),
+ invalidateSubFramebuffer(nullptr),
+ invalidateTexImage(nullptr),
+ invalidateTexSubImage(nullptr),
+ multiDrawArraysIndirect(nullptr),
+ multiDrawElementsIndirect(nullptr),
+ objectLabel(nullptr),
+ objectPtrLabel(nullptr),
+ popDebugGroup(nullptr),
+ pushDebugGroup(nullptr),
+ shaderStorageBlockBinding(nullptr),
+ texBufferRange(nullptr),
+ texStorage2DMultisample(nullptr),
+ texStorage3DMultisample(nullptr),
+ textureView(nullptr),
+ vertexAttribBinding(nullptr),
+ vertexAttribFormat(nullptr),
+ vertexAttribIFormat(nullptr),
+ vertexAttribLFormat(nullptr),
+ vertexBindingDivisor(nullptr),
+ coverageModulationNV(nullptr),
+
+ bindBuffersBase(nullptr),
+ bindBuffersRange(nullptr),
+ bindImageTextures(nullptr),
+ bindSamplers(nullptr),
+ bindTextures(nullptr),
+ bindVertexBuffers(nullptr),
+ bufferStorage(nullptr),
+ clearTexImage(nullptr),
+ clearTexSubImage(nullptr),
+
+ bindTextureUnit(nullptr),
+ blitNamedFramebuffer(nullptr),
+ checkNamedFramebufferStatus(nullptr),
+ clearNamedBufferData(nullptr),
+ clearNamedBufferSubData(nullptr),
+ clearNamedFramebufferfi(nullptr),
+ clearNamedFramebufferfv(nullptr),
+ clearNamedFramebufferiv(nullptr),
+ clearNamedFramebufferuiv(nullptr),
+ clipControl(nullptr),
+ compressedTextureSubImage1D(nullptr),
+ compressedTextureSubImage2D(nullptr),
+ compressedTextureSubImage3D(nullptr),
+ copyNamedBufferSubData(nullptr),
+ copyTextureSubImage1D(nullptr),
+ copyTextureSubImage2D(nullptr),
+ copyTextureSubImage3D(nullptr),
+ createBuffers(nullptr),
+ createFramebuffers(nullptr),
+ createProgramPipelines(nullptr),
+ createQueries(nullptr),
+ createRenderbuffers(nullptr),
+ createSamplers(nullptr),
+ createTextures(nullptr),
+ createTransformFeedbacks(nullptr),
+ createVertexArrays(nullptr),
+ disableVertexArrayAttrib(nullptr),
+ enableVertexArrayAttrib(nullptr),
+ flushMappedNamedBufferRange(nullptr),
+ generateTextureMipmap(nullptr),
+ getCompressedTextureImage(nullptr),
+ getCompressedTextureSubImage(nullptr),
+ getGraphicsResetStatus(nullptr),
+ getNamedBufferParameteri64v(nullptr),
+ getNamedBufferParameteriv(nullptr),
+ getNamedBufferPointerv(nullptr),
+ getNamedBufferSubData(nullptr),
+ getNamedFramebufferAttachmentParameteriv(nullptr),
+ getNamedFramebufferParameteriv(nullptr),
+ getNamedRenderbufferParameteriv(nullptr),
+ getQueryBufferObjecti64v(nullptr),
+ getQueryBufferObjectiv(nullptr),
+ getQueryBufferObjectui64v(nullptr),
+ getQueryBufferObjectuiv(nullptr),
+ getTextureImage(nullptr),
+ getTextureLevelParameterfv(nullptr),
+ getTextureLevelParameteriv(nullptr),
+ getTextureParameterIiv(nullptr),
+ getTextureParameterIuiv(nullptr),
+ getTextureParameterfv(nullptr),
+ getTextureParameteriv(nullptr),
+ getTextureSubImage(nullptr),
+ getTransformFeedbacki64_v(nullptr),
+ getTransformFeedbacki_v(nullptr),
+ getTransformFeedbackiv(nullptr),
+ getVertexArrayIndexed64iv(nullptr),
+ getVertexArrayIndexediv(nullptr),
+ getVertexArrayiv(nullptr),
+ getnCompressedTexImage(nullptr),
+ getnTexImage(nullptr),
+ getnUniformdv(nullptr),
+ getnUniformfv(nullptr),
+ getnUniformiv(nullptr),
+ getnUniformuiv(nullptr),
+ invalidateNamedFramebufferData(nullptr),
+ invalidateNamedFramebufferSubData(nullptr),
+ mapNamedBuffer(nullptr),
+ mapNamedBufferRange(nullptr),
+ memoryBarrierByRegion(nullptr),
+ namedBufferData(nullptr),
+ namedBufferStorage(nullptr),
+ namedBufferSubData(nullptr),
+ namedFramebufferDrawBuffer(nullptr),
+ namedFramebufferDrawBuffers(nullptr),
+ namedFramebufferParameteri(nullptr),
+ namedFramebufferReadBuffer(nullptr),
+ namedFramebufferRenderbuffer(nullptr),
+ namedFramebufferTexture(nullptr),
+ namedFramebufferTextureLayer(nullptr),
+ namedRenderbufferStorage(nullptr),
+ namedRenderbufferStorageMultisample(nullptr),
+ readnPixels(nullptr),
+ textureBarrier(nullptr),
+ textureBuffer(nullptr),
+ textureBufferRange(nullptr),
+ textureParameterIiv(nullptr),
+ textureParameterIuiv(nullptr),
+ textureParameterf(nullptr),
+ textureParameterfv(nullptr),
+ textureParameteri(nullptr),
+ textureParameteriv(nullptr),
+ textureStorage1D(nullptr),
+ textureStorage2D(nullptr),
+ textureStorage2DMultisample(nullptr),
+ textureStorage3D(nullptr),
+ textureStorage3DMultisample(nullptr),
+ textureSubImage1D(nullptr),
+ textureSubImage2D(nullptr),
+ textureSubImage3D(nullptr),
+ transformFeedbackBufferBase(nullptr),
+ transformFeedbackBufferRange(nullptr),
+ unmapNamedBuffer(nullptr),
+ vertexArrayAttribBinding(nullptr),
+ vertexArrayAttribFormat(nullptr),
+ vertexArrayAttribIFormat(nullptr),
+ vertexArrayAttribLFormat(nullptr),
+ vertexArrayBindingDivisor(nullptr),
+ vertexArrayElementBuffer(nullptr),
+ vertexArrayVertexBuffer(nullptr),
+ vertexArrayVertexBuffers(nullptr),
+ blendBarrier(nullptr),
+ primitiveBoundingBox(nullptr),
+ eglImageTargetRenderbufferStorageOES(nullptr),
+ eglImageTargetTexture2DOES(nullptr)
+{
+}
+
+FunctionsGL::~FunctionsGL()
+{
+}
+
+void FunctionsGL::initialize()
+{
+ // Grab the version number
+ AssignGLEntryPoint(loadProcAddress("glGetString"), &getString);
+ AssignGLEntryPoint(loadProcAddress("glGetIntegerv"), &getIntegerv);
+ GetGLVersion(getString, &version, &standard);
+
+ // Grab the GL extensions
+ if (isAtLeastGL(gl::Version(3, 0)) || isAtLeastGLES(gl::Version(3, 0)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glGetStringi"), &getStringi);
+ extensions = GetIndexedExtensions(getIntegerv, getStringi);
+ }
+ else
+ {
+ const char *exts = reinterpret_cast<const char*>(getString(GL_EXTENSIONS));
+ angle::SplitStringAlongWhitespace(std::string(exts), &extensions);
+ }
+
+ // Load the entry points
+ switch (standard)
+ {
+ case STANDARD_GL_DESKTOP:
+ initializeProcsDesktopGL();
+ break;
+
+ case STANDARD_GL_ES:
+ initializeProcsGLES();
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+}
+
+void FunctionsGL::initializeProcsDesktopGL()
+{
+ // Check the context profile
+ profile = 0;
+ if (isAtLeastGL(gl::Version(3, 2)))
+ {
+ getIntegerv(GL_CONTEXT_PROFILE_MASK, &profile);
+ }
+
+ // clang-format off
+
+ // Load extensions
+ // Even though extensions are written against specific versions of GL, many drivers expose the extensions
+ // in even older versions. Always try loading the extensions regardless of GL version.
+
+ // GL_ARB_program_interface_query (loading only functions relevant to GL_NV_path_rendering here)
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_program_interface_query", loadProcAddress("glGetProgramInterfaceiv"), &getProgramInterfaceiv);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_program_interface_query", loadProcAddress("glGetProgramResourceName"), &getProgramResourceName);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_program_interface_query", loadProcAddress("glGetProgramResourceiv"), &getProgramResourceiv);
+
+ // GL_NV_path_rendering
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glMatrixLoadfEXT"), &matrixLoadEXT);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glGenPathsNV"), &genPathsNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glDeletePathsNV"), &delPathsNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathCommandsNV"), &pathCommandsNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glIsPathNV"), &isPathNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathParameterfNV"), &setPathParameterfNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathParameteriNV"), &setPathParameteriNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glGetPathParameterfvNV"), &getPathParameterfNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glGetPathParameterivNV"), &getPathParameteriNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathStencilFuncNV"), &pathStencilFuncNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilFillPathNV"), &stencilFillPathNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilStrokePathNV"), &stencilStrokePathNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverFillPathNV"), &coverFillPathNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverStrokePathNV"), &coverStrokePathNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverFillPathNV"), &stencilThenCoverFillPathNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverStrokePathNV"), &stencilThenCoverStrokePathNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverFillPathInstancedNV"), &coverFillPathInstancedNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverStrokePathInstancedNV"), &coverStrokePathInstancedNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilFillPathInstancedNV"), &stencilFillPathInstancedNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilStrokePathInstancedNV"), &stencilStrokePathInstancedNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverFillPathInstancedNV"), &stencilThenCoverFillPathInstancedNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverStrokePathInstancedNV"), &stencilThenCoverStrokePathInstancedNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glProgramPathFragmentInputGenNV"), &programPathFragmentInputGenNV);
+
+ // GL_NV_framebuffer_mixed_samples
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_framebuffer_mixed_samples", loadProcAddress("glCoverageModulationNV"), &coverageModulationNV);
+
+ // GL_NV_fence
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glDeleteFencesNV"), &deleteFencesNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glGenFencesNV"), &genFencesNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glIsFenceNV"), &isFenceNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glTestFenceNV"), &testFenceNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glGetFenceivNV"), &getFenceivNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glFinishFenceNV"), &finishFenceNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glSetFenceNV"), &setFenceNV);
+
+ // GL_EXT_texture_storage
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage", loadProcAddress("glTexStorage1DEXT"), &texStorage1D);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage", loadProcAddress("glTexStorage2DEXT"), &texStorage2D);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_EXT_texture3D", loadProcAddress("glTexStorage3DEXT"), &texStorage3D);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_EXT_direct_state_access", loadProcAddress("glTextureStorage1DEXT"), &textureStorage1D);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_EXT_direct_state_access", loadProcAddress("glTextureStorage2DEXT"), &textureStorage2D);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_EXT_direct_state_access GL_EXT_texture3D", loadProcAddress("glTextureStorage3DEXT"), &textureStorage3D);
+
+ // GL_ARB_vertex_array_object
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_vertex_array_object", loadProcAddress("glBindVertexArray"), &bindVertexArray);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_vertex_array_object", loadProcAddress("glDeleteVertexArrays"), &deleteVertexArrays);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_vertex_array_object", loadProcAddress("glGenVertexArrays"), &genVertexArrays);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_vertex_array_object", loadProcAddress("glIsVertexArray"), &isVertexArray);
+
+ // GL_ARB_sync
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glClientWaitSync"), &clientWaitSync);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glDeleteSync"), &deleteSync);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glFenceSync"), &fenceSync);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glGetInteger64i_v"), &getInteger64i_v);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glGetInteger64v"), &getInteger64v);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glGetSynciv"), &getSynciv);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glIsSync"), &isSync);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sync", loadProcAddress("glWaitSync"), &waitSync);
+
+ // GL_EXT_framebuffer_object
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glIsRenderbufferEXT"), &isRenderbuffer);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glBindRenderbufferEXT"), &bindRenderbuffer);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glDeleteRenderbuffersEXT"), &deleteRenderbuffers);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGenRenderbuffersEXT"), &genRenderbuffers);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glRenderbufferStorageEXT"), &renderbufferStorage);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGetRenderbufferParameterivEXT"), &getRenderbufferParameteriv);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glIsFramebufferEXT"), &isFramebuffer);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glBindFramebufferEXT"), &bindFramebuffer);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glDeleteFramebuffersEXT"), &deleteFramebuffers);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGenFramebuffersEXT"), &genFramebuffers);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glCheckFramebufferStatusEXT"), &checkFramebufferStatus);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glFramebufferTexture1DEXT"), &framebufferTexture1D);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glFramebufferTexture2DEXT"), &framebufferTexture2D);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glFramebufferTexture3DEXT"), &framebufferTexture3D);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glFramebufferRenderbufferEXT"), &framebufferRenderbuffer);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGetFramebufferAttachmentParameterivEXT"), &getFramebufferAttachmentParameteriv);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_object", loadProcAddress("glGenerateMipmapEXT"), &generateMipmap);
+
+ // GL_EXT_framebuffer_blit
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_framebuffer_blit", loadProcAddress("glBlitFramebufferEXT"), &blitFramebuffer);
+
+ // GL_KHR_debug
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageControl"), &debugMessageControl);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageInsert"), &debugMessageInsert);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageCallback"), &debugMessageCallback);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetDebugMessageLog"), &getDebugMessageLog);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetPointerv"), &getPointerv);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glPushDebugGroup"), &pushDebugGroup);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glPopDebugGroup"), &popDebugGroup);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glObjectLabel"), &objectLabel);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetObjectLabel"), &getObjectLabel);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glObjectPtrLabel"), &objectPtrLabel);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetObjectPtrLabel"), &getObjectPtrLabel);
+
+ // GL_ARB_internalformat_query
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_internalformat_query", loadProcAddress("glGetInternalformativ"), &getInternalformativ);
+
+ // GL_ARB_ES2_compatibility
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glReleaseShaderCompiler"), &releaseShaderCompiler);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glShaderBinary"), &shaderBinary);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glGetShaderPrecisionFormat"), &getShaderPrecisionFormat);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glDepthRangef"), &depthRangef);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_ES2_compatibility", loadProcAddress("glClearDepthf"), &clearDepthf);
+
+ // GL_ARB_instanced_arrays
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_instanced_arrays", loadProcAddress("glVertexAttribDivisorARB"), &vertexAttribDivisor);
+
+ // GL_EXT_draw_instanced
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glDrawArraysInstancedEXT"), &drawArraysInstanced);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glDrawElementsInstancedEXT"), &drawElementsInstanced);
+
+ // GL_ARB_draw_instanced
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_draw_instanced", loadProcAddress("glDrawArraysInstancedARB"), &drawArraysInstanced);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_draw_instanced", loadProcAddress("glDrawElementsInstancedARB"), &drawElementsInstanced);
+
+ // GL_ARB_sampler_objects
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGenSamplers"), &genSamplers);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glDeleteSamplers"), &deleteSamplers);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glIsSampler"), &isSampler);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glBindSampler"), &bindSampler);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameteri"), &samplerParameteri);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameterf"), &samplerParameterf);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameteriv"), &samplerParameteriv);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameterfv"), &samplerParameterfv);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameterIiv"), &samplerParameterIiv);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glSamplerParameterIuiv"), &samplerParameterIuiv);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGetSamplerParameteriv"), &getSamplerParameteriv);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGetSamplerParameterfv"), &getSamplerParameterfv);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGetSamplerParameterIiv"), &getSamplerParameterIiv);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_sampler_objects", loadProcAddress("glGetSamplerParameterIuiv"), &getSamplerParameterIuiv);
+
+ // GL_ARB_occlusion_query
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glGenQueriesARB"), &genQueries);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glDeleteQueriesARB"), &deleteQueries);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glIsQueryARB"), &isQuery);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glBeginQueryARB"), &beginQuery);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glEndQueryARB"), &endQuery);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glGetQueryivARB"), &getQueryiv);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glGetQueryObjectivARB"), &getQueryObjectiv);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_occlusion_query", loadProcAddress("glGetQueryObjectuivARB"), &getQueryObjectuiv);
+
+ // EXT_transform_feedback
+ AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glBindBufferRangeEXT"), &bindBufferRange);
+ AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glBindBufferBaseEXT"), &bindBufferBase);
+ AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glBeginTransformFeedbackEXT"), &beginTransformFeedback);
+ AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glEndTransformFeedbackEXT"), &endTransformFeedback);
+ AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glTransformFeedbackVaryingsEXT"), &transformFeedbackVaryings);
+ AssignGLExtensionEntryPoint(extensions, "EXT_transform_feedback", loadProcAddress("glGetTransformFeedbackVaryingEXT"), &getTransformFeedbackVarying);
+
+ // GL_ARB_transform_feedback2
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glBindTransformFeedback"), &bindTransformFeedback);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glDeleteTransformFeedbacks"), &deleteTransformFeedbacks);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glGenTransformFeedbacks"), &genTransformFeedbacks);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glIsTransformFeedback"), &isTransformFeedback);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glPauseTransformFeedback"), &pauseTransformFeedback);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glResumeTransformFeedback"), &resumeTransformFeedback);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback2", loadProcAddress("glDrawTransformFeedback"), &drawTransformFeedback);
+
+ // GL_ARB_transform_feedback3
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback3", loadProcAddress("glDrawTransformFeedbackStream"), &drawTransformFeedbackStream);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback3", loadProcAddress("glBeginQueryIndexed"), &beginQueryIndexed);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback3", loadProcAddress("glEndQueryIndexed"), &endQueryIndexed);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_transform_feedback3", loadProcAddress("glGetQueryIndexediv"), &getQueryIndexediv);
+
+ // GL_ARB_get_program_binary
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_get_program_binary", loadProcAddress("glGetProgramBinary"), &getProgramBinary);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_get_program_binary", loadProcAddress("glProgramBinary"), &programBinary);
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_get_program_binary", loadProcAddress("glProgramParameteri"), &programParameteri);
+
+ // GL_ARB_robustness
+ AssignGLExtensionEntryPoint(extensions, "GL_ARB_robustness", loadProcAddress("glGetGraphicsResetStatusARB"), &getGraphicsResetStatus);
+
+ // GL_KHR_robustness
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_robustness", loadProcAddress("glGetGraphicsResetStatus"), &getGraphicsResetStatus);
+
+ // 1.0
+ if (isAtLeastGL(gl::Version(1, 0)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glBlendFunc"), &blendFunc);
+ AssignGLEntryPoint(loadProcAddress("glClear"), &clear);
+ AssignGLEntryPoint(loadProcAddress("glClearColor"), &clearColor);
+ AssignGLEntryPoint(loadProcAddress("glClearDepth"), &clearDepth);
+ AssignGLEntryPoint(loadProcAddress("glClearStencil"), &clearStencil);
+ AssignGLEntryPoint(loadProcAddress("glColorMask"), &colorMask);
+ AssignGLEntryPoint(loadProcAddress("glCullFace"), &cullFace);
+ AssignGLEntryPoint(loadProcAddress("glDepthFunc"), &depthFunc);
+ AssignGLEntryPoint(loadProcAddress("glDepthMask"), &depthMask);
+ AssignGLEntryPoint(loadProcAddress("glDepthRange"), &depthRange);
+ AssignGLEntryPoint(loadProcAddress("glDisable"), &disable);
+ AssignGLEntryPoint(loadProcAddress("glDrawBuffer"), &drawBuffer);
+ AssignGLEntryPoint(loadProcAddress("glEnable"), &enable);
+ AssignGLEntryPoint(loadProcAddress("glFinish"), &finish);
+ AssignGLEntryPoint(loadProcAddress("glFlush"), &flush);
+ AssignGLEntryPoint(loadProcAddress("glFrontFace"), &frontFace);
+ AssignGLEntryPoint(loadProcAddress("glGetBooleanv"), &getBooleanv);
+ AssignGLEntryPoint(loadProcAddress("glGetDoublev"), &getDoublev);
+ AssignGLEntryPoint(loadProcAddress("glGetError"), &getError);
+ AssignGLEntryPoint(loadProcAddress("glGetFloatv"), &getFloatv);
+ AssignGLEntryPoint(loadProcAddress("glGetIntegerv"), &getIntegerv);
+ AssignGLEntryPoint(loadProcAddress("glGetString"), &getString);
+ AssignGLEntryPoint(loadProcAddress("glGetTexImage"), &getTexImage);
+ AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameterfv"), &getTexLevelParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameteriv"), &getTexLevelParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetTexParameterfv"), &getTexParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glGetTexParameteriv"), &getTexParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glHint"), &hint);
+ AssignGLEntryPoint(loadProcAddress("glIsEnabled"), &isEnabled);
+ AssignGLEntryPoint(loadProcAddress("glLineWidth"), &lineWidth);
+ AssignGLEntryPoint(loadProcAddress("glLogicOp"), &logicOp);
+ AssignGLEntryPoint(loadProcAddress("glPixelStoref"), &pixelStoref);
+ AssignGLEntryPoint(loadProcAddress("glPixelStorei"), &pixelStorei);
+ AssignGLEntryPoint(loadProcAddress("glPointSize"), &pointSize);
+ AssignGLEntryPoint(loadProcAddress("glPolygonMode"), &polygonMode);
+ AssignGLEntryPoint(loadProcAddress("glReadBuffer"), &readBuffer);
+ AssignGLEntryPoint(loadProcAddress("glReadPixels"), &readPixels);
+ AssignGLEntryPoint(loadProcAddress("glScissor"), &scissor);
+ AssignGLEntryPoint(loadProcAddress("glStencilFunc"), &stencilFunc);
+ AssignGLEntryPoint(loadProcAddress("glStencilMask"), &stencilMask);
+ AssignGLEntryPoint(loadProcAddress("glStencilOp"), &stencilOp);
+ AssignGLEntryPoint(loadProcAddress("glTexImage1D"), &texImage1D);
+ AssignGLEntryPoint(loadProcAddress("glTexImage2D"), &texImage2D);
+ AssignGLEntryPoint(loadProcAddress("glTexParameterf"), &texParameterf);
+ AssignGLEntryPoint(loadProcAddress("glTexParameterfv"), &texParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glTexParameteri"), &texParameteri);
+ AssignGLEntryPoint(loadProcAddress("glTexParameteriv"), &texParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glViewport"), &viewport);
+ }
+
+ // 1.1
+ if (isAtLeastGL(gl::Version(1, 1)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glBindTexture"), &bindTexture);
+ AssignGLEntryPoint(loadProcAddress("glCopyTexImage1D"), &copyTexImage1D);
+ AssignGLEntryPoint(loadProcAddress("glCopyTexImage2D"), &copyTexImage2D);
+ AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage1D"), &copyTexSubImage1D);
+ AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage2D"), &copyTexSubImage2D);
+ AssignGLEntryPoint(loadProcAddress("glDeleteTextures"), &deleteTextures);
+ AssignGLEntryPoint(loadProcAddress("glDrawArrays"), &drawArrays);
+ AssignGLEntryPoint(loadProcAddress("glDrawElements"), &drawElements);
+ AssignGLEntryPoint(loadProcAddress("glGenTextures"), &genTextures);
+ AssignGLEntryPoint(loadProcAddress("glIsTexture"), &isTexture);
+ AssignGLEntryPoint(loadProcAddress("glPolygonOffset"), &polygonOffset);
+ AssignGLEntryPoint(loadProcAddress("glTexSubImage1D"), &texSubImage1D);
+ AssignGLEntryPoint(loadProcAddress("glTexSubImage2D"), &texSubImage2D);
+ }
+
+ // 1.2
+ if (isAtLeastGL(gl::Version(1, 2)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glBlendColor"), &blendColor);
+ AssignGLEntryPoint(loadProcAddress("glBlendEquation"), &blendEquation);
+ AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage3D"), &copyTexSubImage3D);
+ AssignGLEntryPoint(loadProcAddress("glDrawRangeElements"), &drawRangeElements);
+ AssignGLEntryPoint(loadProcAddress("glTexImage3D"), &texImage3D);
+ AssignGLEntryPoint(loadProcAddress("glTexSubImage3D"), &texSubImage3D);
+ }
+
+ // 1.3
+ if (isAtLeastGL(gl::Version(1, 3)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glActiveTexture"), &activeTexture);
+ AssignGLEntryPoint(loadProcAddress("glCompressedTexImage1D"), &compressedTexImage1D);
+ AssignGLEntryPoint(loadProcAddress("glCompressedTexImage2D"), &compressedTexImage2D);
+ AssignGLEntryPoint(loadProcAddress("glCompressedTexImage3D"), &compressedTexImage3D);
+ AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage1D"), &compressedTexSubImage1D);
+ AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage2D"), &compressedTexSubImage2D);
+ AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage3D"), &compressedTexSubImage3D);
+ AssignGLEntryPoint(loadProcAddress("glGetCompressedTexImage"), &getCompressedTexImage);
+ AssignGLEntryPoint(loadProcAddress("glSampleCoverage"), &sampleCoverage);
+ }
+
+ // 1.4
+ if (isAtLeastGL(gl::Version(1, 4)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparate"), &blendFuncSeparate);
+ AssignGLEntryPoint(loadProcAddress("glMultiDrawArrays"), &multiDrawArrays);
+ AssignGLEntryPoint(loadProcAddress("glMultiDrawElements"), &multiDrawElements);
+ AssignGLEntryPoint(loadProcAddress("glPointParameterf"), &pointParameterf);
+ AssignGLEntryPoint(loadProcAddress("glPointParameterfv"), &pointParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glPointParameteri"), &pointParameteri);
+ AssignGLEntryPoint(loadProcAddress("glPointParameteriv"), &pointParameteriv);
+ }
+
+ // 1.5
+ if (isAtLeastGL(gl::Version(1, 5)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glBeginQuery"), &beginQuery);
+ AssignGLEntryPoint(loadProcAddress("glBindBuffer"), &bindBuffer);
+ AssignGLEntryPoint(loadProcAddress("glBufferData"), &bufferData);
+ AssignGLEntryPoint(loadProcAddress("glBufferSubData"), &bufferSubData);
+ AssignGLEntryPoint(loadProcAddress("glDeleteBuffers"), &deleteBuffers);
+ AssignGLEntryPoint(loadProcAddress("glDeleteQueries"), &deleteQueries);
+ AssignGLEntryPoint(loadProcAddress("glEndQuery"), &endQuery);
+ AssignGLEntryPoint(loadProcAddress("glGenBuffers"), &genBuffers);
+ AssignGLEntryPoint(loadProcAddress("glGenQueries"), &genQueries);
+ AssignGLEntryPoint(loadProcAddress("glGetBufferParameteriv"), &getBufferParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetBufferPointerv"), &getBufferPointerv);
+ AssignGLEntryPoint(loadProcAddress("glGetBufferSubData"), &getBufferSubData);
+ AssignGLEntryPoint(loadProcAddress("glGetQueryObjectiv"), &getQueryObjectiv);
+ AssignGLEntryPoint(loadProcAddress("glGetQueryObjectuiv"), &getQueryObjectuiv);
+ AssignGLEntryPoint(loadProcAddress("glGetQueryiv"), &getQueryiv);
+ AssignGLEntryPoint(loadProcAddress("glIsBuffer"), &isBuffer);
+ AssignGLEntryPoint(loadProcAddress("glIsQuery"), &isQuery);
+ AssignGLEntryPoint(loadProcAddress("glMapBuffer"), &mapBuffer);
+ AssignGLEntryPoint(loadProcAddress("glUnmapBuffer"), &unmapBuffer);
+ }
+
+ // 2.0
+ if (isAtLeastGL(gl::Version(2, 0)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glAttachShader"), &attachShader);
+ AssignGLEntryPoint(loadProcAddress("glBindAttribLocation"), &bindAttribLocation);
+ AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparate"), &blendEquationSeparate);
+ AssignGLEntryPoint(loadProcAddress("glCompileShader"), &compileShader);
+ AssignGLEntryPoint(loadProcAddress("glCreateProgram"), &createProgram);
+ AssignGLEntryPoint(loadProcAddress("glCreateShader"), &createShader);
+ AssignGLEntryPoint(loadProcAddress("glDeleteProgram"), &deleteProgram);
+ AssignGLEntryPoint(loadProcAddress("glDeleteShader"), &deleteShader);
+ AssignGLEntryPoint(loadProcAddress("glDetachShader"), &detachShader);
+ AssignGLEntryPoint(loadProcAddress("glDisableVertexAttribArray"), &disableVertexAttribArray);
+ AssignGLEntryPoint(loadProcAddress("glDrawBuffers"), &drawBuffers);
+ AssignGLEntryPoint(loadProcAddress("glEnableVertexAttribArray"), &enableVertexAttribArray);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveAttrib"), &getActiveAttrib);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveUniform"), &getActiveUniform);
+ AssignGLEntryPoint(loadProcAddress("glGetAttachedShaders"), &getAttachedShaders);
+ AssignGLEntryPoint(loadProcAddress("glGetAttribLocation"), &getAttribLocation);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramInfoLog"), &getProgramInfoLog);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramiv"), &getProgramiv);
+ AssignGLEntryPoint(loadProcAddress("glGetShaderInfoLog"), &getShaderInfoLog);
+ AssignGLEntryPoint(loadProcAddress("glGetShaderSource"), &getShaderSource);
+ AssignGLEntryPoint(loadProcAddress("glGetShaderiv"), &getShaderiv);
+ AssignGLEntryPoint(loadProcAddress("glGetUniformLocation"), &getUniformLocation);
+ AssignGLEntryPoint(loadProcAddress("glGetUniformfv"), &getUniformfv);
+ AssignGLEntryPoint(loadProcAddress("glGetUniformiv"), &getUniformiv);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexAttribPointerv"), &getVertexAttribPointerv);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexAttribdv"), &getVertexAttribdv);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexAttribfv"), &getVertexAttribfv);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexAttribiv"), &getVertexAttribiv);
+ AssignGLEntryPoint(loadProcAddress("glIsProgram"), &isProgram);
+ AssignGLEntryPoint(loadProcAddress("glIsShader"), &isShader);
+ AssignGLEntryPoint(loadProcAddress("glLinkProgram"), &linkProgram);
+ AssignGLEntryPoint(loadProcAddress("glShaderSource"), &shaderSource);
+ AssignGLEntryPoint(loadProcAddress("glStencilFuncSeparate"), &stencilFuncSeparate);
+ AssignGLEntryPoint(loadProcAddress("glStencilMaskSeparate"), &stencilMaskSeparate);
+ AssignGLEntryPoint(loadProcAddress("glStencilOpSeparate"), &stencilOpSeparate);
+ AssignGLEntryPoint(loadProcAddress("glUniform1f"), &uniform1f);
+ AssignGLEntryPoint(loadProcAddress("glUniform1fv"), &uniform1fv);
+ AssignGLEntryPoint(loadProcAddress("glUniform1i"), &uniform1i);
+ AssignGLEntryPoint(loadProcAddress("glUniform1iv"), &uniform1iv);
+ AssignGLEntryPoint(loadProcAddress("glUniform2f"), &uniform2f);
+ AssignGLEntryPoint(loadProcAddress("glUniform2fv"), &uniform2fv);
+ AssignGLEntryPoint(loadProcAddress("glUniform2i"), &uniform2i);
+ AssignGLEntryPoint(loadProcAddress("glUniform2iv"), &uniform2iv);
+ AssignGLEntryPoint(loadProcAddress("glUniform3f"), &uniform3f);
+ AssignGLEntryPoint(loadProcAddress("glUniform3fv"), &uniform3fv);
+ AssignGLEntryPoint(loadProcAddress("glUniform3i"), &uniform3i);
+ AssignGLEntryPoint(loadProcAddress("glUniform3iv"), &uniform3iv);
+ AssignGLEntryPoint(loadProcAddress("glUniform4f"), &uniform4f);
+ AssignGLEntryPoint(loadProcAddress("glUniform4fv"), &uniform4fv);
+ AssignGLEntryPoint(loadProcAddress("glUniform4i"), &uniform4i);
+ AssignGLEntryPoint(loadProcAddress("glUniform4iv"), &uniform4iv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix2fv"), &uniformMatrix2fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix3fv"), &uniformMatrix3fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix4fv"), &uniformMatrix4fv);
+ AssignGLEntryPoint(loadProcAddress("glUseProgram"), &useProgram);
+ AssignGLEntryPoint(loadProcAddress("glValidateProgram"), &validateProgram);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib1d"), &vertexAttrib1d);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib1dv"), &vertexAttrib1dv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib1f"), &vertexAttrib1f);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib1fv"), &vertexAttrib1fv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib1s"), &vertexAttrib1s);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib1sv"), &vertexAttrib1sv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib2d"), &vertexAttrib2d);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib2dv"), &vertexAttrib2dv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib2f"), &vertexAttrib2f);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib2fv"), &vertexAttrib2fv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib2s"), &vertexAttrib2s);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib2sv"), &vertexAttrib2sv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib3d"), &vertexAttrib3d);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib3dv"), &vertexAttrib3dv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib3f"), &vertexAttrib3f);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib3fv"), &vertexAttrib3fv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib3s"), &vertexAttrib3s);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib3sv"), &vertexAttrib3sv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nbv"), &vertexAttrib4Nbv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Niv"), &vertexAttrib4Niv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nsv"), &vertexAttrib4Nsv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nub"), &vertexAttrib4Nub);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nubv"), &vertexAttrib4Nubv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nuiv"), &vertexAttrib4Nuiv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4Nusv"), &vertexAttrib4Nusv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4bv"), &vertexAttrib4bv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4d"), &vertexAttrib4d);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4dv"), &vertexAttrib4dv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4f"), &vertexAttrib4f);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4fv"), &vertexAttrib4fv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4iv"), &vertexAttrib4iv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4s"), &vertexAttrib4s);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4sv"), &vertexAttrib4sv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4ubv"), &vertexAttrib4ubv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4uiv"), &vertexAttrib4uiv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4usv"), &vertexAttrib4usv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribPointer"), &vertexAttribPointer);
+ }
+
+ // 2.1
+ if (isAtLeastGL(gl::Version(2, 1)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x3fv"), &uniformMatrix2x3fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x4fv"), &uniformMatrix2x4fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x2fv"), &uniformMatrix3x2fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x4fv"), &uniformMatrix3x4fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x2fv"), &uniformMatrix4x2fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x3fv"), &uniformMatrix4x3fv);
+ }
+
+ // 3.0
+ if (isAtLeastGL(gl::Version(3, 0)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glBeginConditionalRender"), &beginConditionalRender);
+ AssignGLEntryPoint(loadProcAddress("glBeginTransformFeedback"), &beginTransformFeedback);
+ AssignGLEntryPoint(loadProcAddress("glBindBufferBase"), &bindBufferBase);
+ AssignGLEntryPoint(loadProcAddress("glBindBufferRange"), &bindBufferRange);
+ AssignGLEntryPoint(loadProcAddress("glBindFragDataLocation"), &bindFragDataLocation);
+ AssignGLEntryPoint(loadProcAddress("glBindFramebuffer"), &bindFramebuffer);
+ AssignGLEntryPoint(loadProcAddress("glBindRenderbuffer"), &bindRenderbuffer);
+ AssignGLEntryPoint(loadProcAddress("glBindVertexArray"), &bindVertexArray);
+ AssignGLEntryPoint(loadProcAddress("glBlitFramebuffer"), &blitFramebuffer);
+ AssignGLEntryPoint(loadProcAddress("glCheckFramebufferStatus"), &checkFramebufferStatus);
+ AssignGLEntryPoint(loadProcAddress("glClampColor"), &clampColor);
+ AssignGLEntryPoint(loadProcAddress("glClearBufferfi"), &clearBufferfi);
+ AssignGLEntryPoint(loadProcAddress("glClearBufferfv"), &clearBufferfv);
+ AssignGLEntryPoint(loadProcAddress("glClearBufferiv"), &clearBufferiv);
+ AssignGLEntryPoint(loadProcAddress("glClearBufferuiv"), &clearBufferuiv);
+ AssignGLEntryPoint(loadProcAddress("glColorMaski"), &colorMaski);
+ AssignGLEntryPoint(loadProcAddress("glDeleteFramebuffers"), &deleteFramebuffers);
+ AssignGLEntryPoint(loadProcAddress("glDeleteRenderbuffers"), &deleteRenderbuffers);
+ AssignGLEntryPoint(loadProcAddress("glDeleteVertexArrays"), &deleteVertexArrays);
+ AssignGLEntryPoint(loadProcAddress("glDisablei"), &disablei);
+ AssignGLEntryPoint(loadProcAddress("glEnablei"), &enablei);
+ AssignGLEntryPoint(loadProcAddress("glEndConditionalRender"), &endConditionalRender);
+ AssignGLEntryPoint(loadProcAddress("glEndTransformFeedback"), &endTransformFeedback);
+ AssignGLEntryPoint(loadProcAddress("glFlushMappedBufferRange"), &flushMappedBufferRange);
+ AssignGLEntryPoint(loadProcAddress("glFramebufferRenderbuffer"), &framebufferRenderbuffer);
+ AssignGLEntryPoint(loadProcAddress("glFramebufferTexture1D"), &framebufferTexture1D);
+ AssignGLEntryPoint(loadProcAddress("glFramebufferTexture2D"), &framebufferTexture2D);
+ AssignGLEntryPoint(loadProcAddress("glFramebufferTexture3D"), &framebufferTexture3D);
+ AssignGLEntryPoint(loadProcAddress("glFramebufferTextureLayer"), &framebufferTextureLayer);
+ AssignGLEntryPoint(loadProcAddress("glGenFramebuffers"), &genFramebuffers);
+ AssignGLEntryPoint(loadProcAddress("glGenRenderbuffers"), &genRenderbuffers);
+ AssignGLEntryPoint(loadProcAddress("glGenVertexArrays"), &genVertexArrays);
+ AssignGLEntryPoint(loadProcAddress("glGenerateMipmap"), &generateMipmap);
+ AssignGLEntryPoint(loadProcAddress("glGetBooleani_v"), &getBooleani_v);
+ AssignGLEntryPoint(loadProcAddress("glGetFragDataLocation"), &getFragDataLocation);
+ AssignGLEntryPoint(loadProcAddress("glGetFramebufferAttachmentParameteriv"), &getFramebufferAttachmentParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetIntegeri_v"), &getIntegeri_v);
+ AssignGLEntryPoint(loadProcAddress("glGetRenderbufferParameteriv"), &getRenderbufferParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetStringi"), &getStringi);
+ AssignGLEntryPoint(loadProcAddress("glGetTexParameterIiv"), &getTexParameterIiv);
+ AssignGLEntryPoint(loadProcAddress("glGetTexParameterIuiv"), &getTexParameterIuiv);
+ AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbackVarying"), &getTransformFeedbackVarying);
+ AssignGLEntryPoint(loadProcAddress("glGetUniformuiv"), &getUniformuiv);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIiv"), &getVertexAttribIiv);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIuiv"), &getVertexAttribIuiv);
+ AssignGLEntryPoint(loadProcAddress("glIsEnabledi"), &isEnabledi);
+ AssignGLEntryPoint(loadProcAddress("glIsFramebuffer"), &isFramebuffer);
+ AssignGLEntryPoint(loadProcAddress("glIsRenderbuffer"), &isRenderbuffer);
+ AssignGLEntryPoint(loadProcAddress("glIsVertexArray"), &isVertexArray);
+ AssignGLEntryPoint(loadProcAddress("glMapBufferRange"), &mapBufferRange);
+ AssignGLEntryPoint(loadProcAddress("glRenderbufferStorage"), &renderbufferStorage);
+ AssignGLEntryPoint(loadProcAddress("glRenderbufferStorageMultisample"), &renderbufferStorageMultisample);
+ AssignGLEntryPoint(loadProcAddress("glTexParameterIiv"), &texParameterIiv);
+ AssignGLEntryPoint(loadProcAddress("glTexParameterIuiv"), &texParameterIuiv);
+ AssignGLEntryPoint(loadProcAddress("glTransformFeedbackVaryings"), &transformFeedbackVaryings);
+ AssignGLEntryPoint(loadProcAddress("glUniform1ui"), &uniform1ui);
+ AssignGLEntryPoint(loadProcAddress("glUniform1uiv"), &uniform1uiv);
+ AssignGLEntryPoint(loadProcAddress("glUniform2ui"), &uniform2ui);
+ AssignGLEntryPoint(loadProcAddress("glUniform2uiv"), &uniform2uiv);
+ AssignGLEntryPoint(loadProcAddress("glUniform3ui"), &uniform3ui);
+ AssignGLEntryPoint(loadProcAddress("glUniform3uiv"), &uniform3uiv);
+ AssignGLEntryPoint(loadProcAddress("glUniform4ui"), &uniform4ui);
+ AssignGLEntryPoint(loadProcAddress("glUniform4uiv"), &uniform4uiv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI1i"), &vertexAttribI1i);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI1iv"), &vertexAttribI1iv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI1ui"), &vertexAttribI1ui);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI1uiv"), &vertexAttribI1uiv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI2i"), &vertexAttribI2i);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI2iv"), &vertexAttribI2iv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI2ui"), &vertexAttribI2ui);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI2uiv"), &vertexAttribI2uiv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI3i"), &vertexAttribI3i);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI3iv"), &vertexAttribI3iv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI3ui"), &vertexAttribI3ui);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI3uiv"), &vertexAttribI3uiv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI4bv"), &vertexAttribI4bv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI4i"), &vertexAttribI4i);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI4iv"), &vertexAttribI4iv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI4sv"), &vertexAttribI4sv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI4ubv"), &vertexAttribI4ubv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI4ui"), &vertexAttribI4ui);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI4uiv"), &vertexAttribI4uiv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI4usv"), &vertexAttribI4usv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribIPointer"), &vertexAttribIPointer);
+ }
+
+ // 3.1
+ if (isAtLeastGL(gl::Version(3, 1)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glCopyBufferSubData"), &copyBufferSubData);
+ AssignGLEntryPoint(loadProcAddress("glDrawArraysInstanced"), &drawArraysInstanced);
+ AssignGLEntryPoint(loadProcAddress("glDrawElementsInstanced"), &drawElementsInstanced);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockName"), &getActiveUniformBlockName);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockiv"), &getActiveUniformBlockiv);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveUniformName"), &getActiveUniformName);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveUniformsiv"), &getActiveUniformsiv);
+ AssignGLEntryPoint(loadProcAddress("glGetUniformBlockIndex"), &getUniformBlockIndex);
+ AssignGLEntryPoint(loadProcAddress("glGetUniformIndices"), &getUniformIndices);
+ AssignGLEntryPoint(loadProcAddress("glPrimitiveRestartIndex"), &primitiveRestartIndex);
+ AssignGLEntryPoint(loadProcAddress("glTexBuffer"), &texBuffer);
+ AssignGLEntryPoint(loadProcAddress("glUniformBlockBinding"), &uniformBlockBinding);
+ }
+
+ // 3.2
+ if (isAtLeastGL(gl::Version(3, 2)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glClientWaitSync"), &clientWaitSync);
+ AssignGLEntryPoint(loadProcAddress("glDeleteSync"), &deleteSync);
+ AssignGLEntryPoint(loadProcAddress("glDrawElementsBaseVertex"), &drawElementsBaseVertex);
+ AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseVertex"), &drawElementsInstancedBaseVertex);
+ AssignGLEntryPoint(loadProcAddress("glDrawRangeElementsBaseVertex"), &drawRangeElementsBaseVertex);
+ AssignGLEntryPoint(loadProcAddress("glFenceSync"), &fenceSync);
+ AssignGLEntryPoint(loadProcAddress("glFramebufferTexture"), &framebufferTexture);
+ AssignGLEntryPoint(loadProcAddress("glGetBufferParameteri64v"), &getBufferParameteri64v);
+ AssignGLEntryPoint(loadProcAddress("glGetInteger64i_v"), &getInteger64i_v);
+ AssignGLEntryPoint(loadProcAddress("glGetInteger64v"), &getInteger64v);
+ AssignGLEntryPoint(loadProcAddress("glGetMultisamplefv"), &getMultisamplefv);
+ AssignGLEntryPoint(loadProcAddress("glGetSynciv"), &getSynciv);
+ AssignGLEntryPoint(loadProcAddress("glIsSync"), &isSync);
+ AssignGLEntryPoint(loadProcAddress("glMultiDrawElementsBaseVertex"), &multiDrawElementsBaseVertex);
+ AssignGLEntryPoint(loadProcAddress("glProvokingVertex"), &provokingVertex);
+ AssignGLEntryPoint(loadProcAddress("glSampleMaski"), &sampleMaski);
+ AssignGLEntryPoint(loadProcAddress("glTexImage2DMultisample"), &texImage2DMultisample);
+ AssignGLEntryPoint(loadProcAddress("glTexImage3DMultisample"), &texImage3DMultisample);
+ AssignGLEntryPoint(loadProcAddress("glWaitSync"), &waitSync);
+ }
+
+ // 3.3
+ if (isAtLeastGL(gl::Version(3, 3)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glBindFragDataLocationIndexed"), &bindFragDataLocationIndexed);
+ AssignGLEntryPoint(loadProcAddress("glBindSampler"), &bindSampler);
+ AssignGLEntryPoint(loadProcAddress("glDeleteSamplers"), &deleteSamplers);
+ AssignGLEntryPoint(loadProcAddress("glGenSamplers"), &genSamplers);
+ AssignGLEntryPoint(loadProcAddress("glGetFragDataIndex"), &getFragDataIndex);
+ AssignGLEntryPoint(loadProcAddress("glGetQueryObjecti64v"), &getQueryObjecti64v);
+ AssignGLEntryPoint(loadProcAddress("glGetQueryObjectui64v"), &getQueryObjectui64v);
+ AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIiv"), &getSamplerParameterIiv);
+ AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIuiv"), &getSamplerParameterIuiv);
+ AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterfv"), &getSamplerParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glGetSamplerParameteriv"), &getSamplerParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glIsSampler"), &isSampler);
+ AssignGLEntryPoint(loadProcAddress("glQueryCounter"), &queryCounter);
+ AssignGLEntryPoint(loadProcAddress("glSamplerParameterIiv"), &samplerParameterIiv);
+ AssignGLEntryPoint(loadProcAddress("glSamplerParameterIuiv"), &samplerParameterIuiv);
+ AssignGLEntryPoint(loadProcAddress("glSamplerParameterf"), &samplerParameterf);
+ AssignGLEntryPoint(loadProcAddress("glSamplerParameterfv"), &samplerParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glSamplerParameteri"), &samplerParameteri);
+ AssignGLEntryPoint(loadProcAddress("glSamplerParameteriv"), &samplerParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribDivisor"), &vertexAttribDivisor);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribP1ui"), &vertexAttribP1ui);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribP1uiv"), &vertexAttribP1uiv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribP2ui"), &vertexAttribP2ui);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribP2uiv"), &vertexAttribP2uiv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribP3ui"), &vertexAttribP3ui);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribP3uiv"), &vertexAttribP3uiv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribP4ui"), &vertexAttribP4ui);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribP4uiv"), &vertexAttribP4uiv);
+ }
+
+ // 4.0
+ if (isAtLeastGL(gl::Version(4, 0)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glBeginQueryIndexed"), &beginQueryIndexed);
+ AssignGLEntryPoint(loadProcAddress("glBindTransformFeedback"), &bindTransformFeedback);
+ AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparatei"), &blendEquationSeparatei);
+ AssignGLEntryPoint(loadProcAddress("glBlendEquationi"), &blendEquationi);
+ AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparatei"), &blendFuncSeparatei);
+ AssignGLEntryPoint(loadProcAddress("glBlendFunci"), &blendFunci);
+ AssignGLEntryPoint(loadProcAddress("glDeleteTransformFeedbacks"), &deleteTransformFeedbacks);
+ AssignGLEntryPoint(loadProcAddress("glDrawArraysIndirect"), &drawArraysIndirect);
+ AssignGLEntryPoint(loadProcAddress("glDrawElementsIndirect"), &drawElementsIndirect);
+ AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedback"), &drawTransformFeedback);
+ AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedbackStream"), &drawTransformFeedbackStream);
+ AssignGLEntryPoint(loadProcAddress("glEndQueryIndexed"), &endQueryIndexed);
+ AssignGLEntryPoint(loadProcAddress("glGenTransformFeedbacks"), &genTransformFeedbacks);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveSubroutineName"), &getActiveSubroutineName);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveSubroutineUniformName"), &getActiveSubroutineUniformName);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveSubroutineUniformiv"), &getActiveSubroutineUniformiv);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramStageiv"), &getProgramStageiv);
+ AssignGLEntryPoint(loadProcAddress("glGetQueryIndexediv"), &getQueryIndexediv);
+ AssignGLEntryPoint(loadProcAddress("glGetSubroutineIndex"), &getSubroutineIndex);
+ AssignGLEntryPoint(loadProcAddress("glGetSubroutineUniformLocation"), &getSubroutineUniformLocation);
+ AssignGLEntryPoint(loadProcAddress("glGetUniformSubroutineuiv"), &getUniformSubroutineuiv);
+ AssignGLEntryPoint(loadProcAddress("glGetUniformdv"), &getUniformdv);
+ AssignGLEntryPoint(loadProcAddress("glIsTransformFeedback"), &isTransformFeedback);
+ AssignGLEntryPoint(loadProcAddress("glMinSampleShading"), &minSampleShading);
+ AssignGLEntryPoint(loadProcAddress("glPatchParameterfv"), &patchParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glPatchParameteri"), &patchParameteri);
+ AssignGLEntryPoint(loadProcAddress("glPauseTransformFeedback"), &pauseTransformFeedback);
+ AssignGLEntryPoint(loadProcAddress("glResumeTransformFeedback"), &resumeTransformFeedback);
+ AssignGLEntryPoint(loadProcAddress("glUniform1d"), &uniform1d);
+ AssignGLEntryPoint(loadProcAddress("glUniform1dv"), &uniform1dv);
+ AssignGLEntryPoint(loadProcAddress("glUniform2d"), &uniform2d);
+ AssignGLEntryPoint(loadProcAddress("glUniform2dv"), &uniform2dv);
+ AssignGLEntryPoint(loadProcAddress("glUniform3d"), &uniform3d);
+ AssignGLEntryPoint(loadProcAddress("glUniform3dv"), &uniform3dv);
+ AssignGLEntryPoint(loadProcAddress("glUniform4d"), &uniform4d);
+ AssignGLEntryPoint(loadProcAddress("glUniform4dv"), &uniform4dv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix2dv"), &uniformMatrix2dv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x3dv"), &uniformMatrix2x3dv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x4dv"), &uniformMatrix2x4dv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix3dv"), &uniformMatrix3dv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x2dv"), &uniformMatrix3x2dv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x4dv"), &uniformMatrix3x4dv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix4dv"), &uniformMatrix4dv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x2dv"), &uniformMatrix4x2dv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x3dv"), &uniformMatrix4x3dv);
+ AssignGLEntryPoint(loadProcAddress("glUniformSubroutinesuiv"), &uniformSubroutinesuiv);
+ }
+
+ // 4.1
+ if (isAtLeastGL(gl::Version(4, 1)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glActiveShaderProgram"), &activeShaderProgram);
+ AssignGLEntryPoint(loadProcAddress("glBindProgramPipeline"), &bindProgramPipeline);
+ AssignGLEntryPoint(loadProcAddress("glClearDepthf"), &clearDepthf);
+ AssignGLEntryPoint(loadProcAddress("glCreateShaderProgramv"), &createShaderProgramv);
+ AssignGLEntryPoint(loadProcAddress("glDeleteProgramPipelines"), &deleteProgramPipelines);
+ AssignGLEntryPoint(loadProcAddress("glDepthRangeArrayv"), &depthRangeArrayv);
+ AssignGLEntryPoint(loadProcAddress("glDepthRangeIndexed"), &depthRangeIndexed);
+ AssignGLEntryPoint(loadProcAddress("glDepthRangef"), &depthRangef);
+ AssignGLEntryPoint(loadProcAddress("glGenProgramPipelines"), &genProgramPipelines);
+ AssignGLEntryPoint(loadProcAddress("glGetDoublei_v"), &getDoublei_v);
+ AssignGLEntryPoint(loadProcAddress("glGetFloati_v"), &getFloati_v);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramBinary"), &getProgramBinary);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineInfoLog"), &getProgramPipelineInfoLog);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineiv"), &getProgramPipelineiv);
+ AssignGLEntryPoint(loadProcAddress("glGetShaderPrecisionFormat"), &getShaderPrecisionFormat);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexAttribLdv"), &getVertexAttribLdv);
+ AssignGLEntryPoint(loadProcAddress("glIsProgramPipeline"), &isProgramPipeline);
+ AssignGLEntryPoint(loadProcAddress("glProgramBinary"), &programBinary);
+ AssignGLEntryPoint(loadProcAddress("glProgramParameteri"), &programParameteri);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform1d"), &programUniform1d);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform1dv"), &programUniform1dv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform1f"), &programUniform1f);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform1fv"), &programUniform1fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform1i"), &programUniform1i);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform1iv"), &programUniform1iv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform1ui"), &programUniform1ui);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform1uiv"), &programUniform1uiv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform2d"), &programUniform2d);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform2dv"), &programUniform2dv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform2f"), &programUniform2f);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform2fv"), &programUniform2fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform2i"), &programUniform2i);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform2iv"), &programUniform2iv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform2ui"), &programUniform2ui);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform2uiv"), &programUniform2uiv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform3d"), &programUniform3d);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform3dv"), &programUniform3dv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform3f"), &programUniform3f);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform3fv"), &programUniform3fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform3i"), &programUniform3i);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform3iv"), &programUniform3iv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform3ui"), &programUniform3ui);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform3uiv"), &programUniform3uiv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform4d"), &programUniform4d);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform4dv"), &programUniform4dv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform4f"), &programUniform4f);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform4fv"), &programUniform4fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform4i"), &programUniform4i);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform4iv"), &programUniform4iv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform4ui"), &programUniform4ui);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform4uiv"), &programUniform4uiv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2dv"), &programUniformMatrix2dv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2fv"), &programUniformMatrix2fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x3dv"), &programUniformMatrix2x3dv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x3fv"), &programUniformMatrix2x3fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x4dv"), &programUniformMatrix2x4dv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x4fv"), &programUniformMatrix2x4fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3dv"), &programUniformMatrix3dv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3fv"), &programUniformMatrix3fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x2dv"), &programUniformMatrix3x2dv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x2fv"), &programUniformMatrix3x2fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x4dv"), &programUniformMatrix3x4dv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x4fv"), &programUniformMatrix3x4fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4dv"), &programUniformMatrix4dv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4fv"), &programUniformMatrix4fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x2dv"), &programUniformMatrix4x2dv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x2fv"), &programUniformMatrix4x2fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x3dv"), &programUniformMatrix4x3dv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x3fv"), &programUniformMatrix4x3fv);
+ AssignGLEntryPoint(loadProcAddress("glReleaseShaderCompiler"), &releaseShaderCompiler);
+ AssignGLEntryPoint(loadProcAddress("glScissorArrayv"), &scissorArrayv);
+ AssignGLEntryPoint(loadProcAddress("glScissorIndexed"), &scissorIndexed);
+ AssignGLEntryPoint(loadProcAddress("glScissorIndexedv"), &scissorIndexedv);
+ AssignGLEntryPoint(loadProcAddress("glShaderBinary"), &shaderBinary);
+ AssignGLEntryPoint(loadProcAddress("glUseProgramStages"), &useProgramStages);
+ AssignGLEntryPoint(loadProcAddress("glValidateProgramPipeline"), &validateProgramPipeline);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribL1d"), &vertexAttribL1d);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribL1dv"), &vertexAttribL1dv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribL2d"), &vertexAttribL2d);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribL2dv"), &vertexAttribL2dv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribL3d"), &vertexAttribL3d);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribL3dv"), &vertexAttribL3dv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribL4d"), &vertexAttribL4d);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribL4dv"), &vertexAttribL4dv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribLPointer"), &vertexAttribLPointer);
+ AssignGLEntryPoint(loadProcAddress("glViewportArrayv"), &viewportArrayv);
+ AssignGLEntryPoint(loadProcAddress("glViewportIndexedf"), &viewportIndexedf);
+ AssignGLEntryPoint(loadProcAddress("glViewportIndexedfv"), &viewportIndexedfv);
+ }
+
+ // 4.2
+ if (isAtLeastGL(gl::Version(4, 2)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glBindImageTexture"), &bindImageTexture);
+ AssignGLEntryPoint(loadProcAddress("glDrawArraysInstancedBaseInstance"), &drawArraysInstancedBaseInstance);
+ AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseInstance"), &drawElementsInstancedBaseInstance);
+ AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseVertexBaseInstance"), &drawElementsInstancedBaseVertexBaseInstance);
+ AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedbackInstanced"), &drawTransformFeedbackInstanced);
+ AssignGLEntryPoint(loadProcAddress("glDrawTransformFeedbackStreamInstanced"), &drawTransformFeedbackStreamInstanced);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveAtomicCounterBufferiv"), &getActiveAtomicCounterBufferiv);
+ AssignGLEntryPoint(loadProcAddress("glGetInternalformativ"), &getInternalformativ);
+ AssignGLEntryPoint(loadProcAddress("glMemoryBarrier"), &memoryBarrier);
+ AssignGLEntryPoint(loadProcAddress("glTexStorage1D"), &texStorage1D);
+ AssignGLEntryPoint(loadProcAddress("glTexStorage2D"), &texStorage2D);
+ AssignGLEntryPoint(loadProcAddress("glTexStorage3D"), &texStorage3D);
+ }
+
+ // 4.3
+ if (isAtLeastGL(gl::Version(4, 3)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glBindVertexBuffer"), &bindVertexBuffer);
+ AssignGLEntryPoint(loadProcAddress("glClearBufferData"), &clearBufferData);
+ AssignGLEntryPoint(loadProcAddress("glClearBufferSubData"), &clearBufferSubData);
+ AssignGLEntryPoint(loadProcAddress("glCopyImageSubData"), &copyImageSubData);
+ AssignGLEntryPoint(loadProcAddress("glDebugMessageCallback"), &debugMessageCallback);
+ AssignGLEntryPoint(loadProcAddress("glDebugMessageControl"), &debugMessageControl);
+ AssignGLEntryPoint(loadProcAddress("glDebugMessageInsert"), &debugMessageInsert);
+ AssignGLEntryPoint(loadProcAddress("glDispatchCompute"), &dispatchCompute);
+ AssignGLEntryPoint(loadProcAddress("glDispatchComputeIndirect"), &dispatchComputeIndirect);
+ AssignGLEntryPoint(loadProcAddress("glFramebufferParameteri"), &framebufferParameteri);
+ AssignGLEntryPoint(loadProcAddress("glGetDebugMessageLog"), &getDebugMessageLog);
+ AssignGLEntryPoint(loadProcAddress("glGetFramebufferParameteriv"), &getFramebufferParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetInternalformati64v"), &getInternalformati64v);
+ AssignGLEntryPoint(loadProcAddress("glGetPointerv"), &getPointerv);
+ AssignGLEntryPoint(loadProcAddress("glGetObjectLabel"), &getObjectLabel);
+ AssignGLEntryPoint(loadProcAddress("glGetObjectPtrLabel"), &getObjectPtrLabel);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramInterfaceiv"), &getProgramInterfaceiv);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramResourceIndex"), &getProgramResourceIndex);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramResourceLocation"), &getProgramResourceLocation);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramResourceLocationIndex"), &getProgramResourceLocationIndex);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramResourceName"), &getProgramResourceName);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramResourceiv"), &getProgramResourceiv);
+ AssignGLEntryPoint(loadProcAddress("glInvalidateBufferData"), &invalidateBufferData);
+ AssignGLEntryPoint(loadProcAddress("glInvalidateBufferSubData"), &invalidateBufferSubData);
+ AssignGLEntryPoint(loadProcAddress("glInvalidateFramebuffer"), &invalidateFramebuffer);
+ AssignGLEntryPoint(loadProcAddress("glInvalidateSubFramebuffer"), &invalidateSubFramebuffer);
+ AssignGLEntryPoint(loadProcAddress("glInvalidateTexImage"), &invalidateTexImage);
+ AssignGLEntryPoint(loadProcAddress("glInvalidateTexSubImage"), &invalidateTexSubImage);
+ AssignGLEntryPoint(loadProcAddress("glMultiDrawArraysIndirect"), &multiDrawArraysIndirect);
+ AssignGLEntryPoint(loadProcAddress("glMultiDrawElementsIndirect"), &multiDrawElementsIndirect);
+ AssignGLEntryPoint(loadProcAddress("glObjectLabel"), &objectLabel);
+ AssignGLEntryPoint(loadProcAddress("glObjectPtrLabel"), &objectPtrLabel);
+ AssignGLEntryPoint(loadProcAddress("glPopDebugGroup"), &popDebugGroup);
+ AssignGLEntryPoint(loadProcAddress("glPushDebugGroup"), &pushDebugGroup);
+ AssignGLEntryPoint(loadProcAddress("glShaderStorageBlockBinding"), &shaderStorageBlockBinding);
+ AssignGLEntryPoint(loadProcAddress("glTexBufferRange"), &texBufferRange);
+ AssignGLEntryPoint(loadProcAddress("glTexStorage2DMultisample"), &texStorage2DMultisample);
+ AssignGLEntryPoint(loadProcAddress("glTexStorage3DMultisample"), &texStorage3DMultisample);
+ AssignGLEntryPoint(loadProcAddress("glTextureView"), &textureView);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribBinding"), &vertexAttribBinding);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribFormat"), &vertexAttribFormat);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribIFormat"), &vertexAttribIFormat);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribLFormat"), &vertexAttribLFormat);
+ AssignGLEntryPoint(loadProcAddress("glVertexBindingDivisor"), &vertexBindingDivisor);
+ }
+
+ // 4.4
+ if (isAtLeastGL(gl::Version(4, 4)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glBindBuffersBase"), &bindBuffersBase);
+ AssignGLEntryPoint(loadProcAddress("glBindBuffersRange"), &bindBuffersRange);
+ AssignGLEntryPoint(loadProcAddress("glBindImageTextures"), &bindImageTextures);
+ AssignGLEntryPoint(loadProcAddress("glBindSamplers"), &bindSamplers);
+ AssignGLEntryPoint(loadProcAddress("glBindTextures"), &bindTextures);
+ AssignGLEntryPoint(loadProcAddress("glBindVertexBuffers"), &bindVertexBuffers);
+ AssignGLEntryPoint(loadProcAddress("glBufferStorage"), &bufferStorage);
+ AssignGLEntryPoint(loadProcAddress("glClearTexImage"), &clearTexImage);
+ AssignGLEntryPoint(loadProcAddress("glClearTexSubImage"), &clearTexSubImage);
+ }
+
+ // 4.5
+ if (isAtLeastGL(gl::Version(4, 5)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glBindTextureUnit"), &bindTextureUnit);
+ AssignGLEntryPoint(loadProcAddress("glBlitNamedFramebuffer"), &blitNamedFramebuffer);
+ AssignGLEntryPoint(loadProcAddress("glCheckNamedFramebufferStatus"), &checkNamedFramebufferStatus);
+ AssignGLEntryPoint(loadProcAddress("glClearNamedBufferData"), &clearNamedBufferData);
+ AssignGLEntryPoint(loadProcAddress("glClearNamedBufferSubData"), &clearNamedBufferSubData);
+ AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferfi"), &clearNamedFramebufferfi);
+ AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferfv"), &clearNamedFramebufferfv);
+ AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferiv"), &clearNamedFramebufferiv);
+ AssignGLEntryPoint(loadProcAddress("glClearNamedFramebufferuiv"), &clearNamedFramebufferuiv);
+ AssignGLEntryPoint(loadProcAddress("glClipControl"), &clipControl);
+ AssignGLEntryPoint(loadProcAddress("glCompressedTextureSubImage1D"), &compressedTextureSubImage1D);
+ AssignGLEntryPoint(loadProcAddress("glCompressedTextureSubImage2D"), &compressedTextureSubImage2D);
+ AssignGLEntryPoint(loadProcAddress("glCompressedTextureSubImage3D"), &compressedTextureSubImage3D);
+ AssignGLEntryPoint(loadProcAddress("glCopyNamedBufferSubData"), &copyNamedBufferSubData);
+ AssignGLEntryPoint(loadProcAddress("glCopyTextureSubImage1D"), &copyTextureSubImage1D);
+ AssignGLEntryPoint(loadProcAddress("glCopyTextureSubImage2D"), &copyTextureSubImage2D);
+ AssignGLEntryPoint(loadProcAddress("glCopyTextureSubImage3D"), &copyTextureSubImage3D);
+ AssignGLEntryPoint(loadProcAddress("glCreateBuffers"), &createBuffers);
+ AssignGLEntryPoint(loadProcAddress("glCreateFramebuffers"), &createFramebuffers);
+ AssignGLEntryPoint(loadProcAddress("glCreateProgramPipelines"), &createProgramPipelines);
+ AssignGLEntryPoint(loadProcAddress("glCreateQueries"), &createQueries);
+ AssignGLEntryPoint(loadProcAddress("glCreateRenderbuffers"), &createRenderbuffers);
+ AssignGLEntryPoint(loadProcAddress("glCreateSamplers"), &createSamplers);
+ AssignGLEntryPoint(loadProcAddress("glCreateTextures"), &createTextures);
+ AssignGLEntryPoint(loadProcAddress("glCreateTransformFeedbacks"), &createTransformFeedbacks);
+ AssignGLEntryPoint(loadProcAddress("glCreateVertexArrays"), &createVertexArrays);
+ AssignGLEntryPoint(loadProcAddress("glDisableVertexArrayAttrib"), &disableVertexArrayAttrib);
+ AssignGLEntryPoint(loadProcAddress("glEnableVertexArrayAttrib"), &enableVertexArrayAttrib);
+ AssignGLEntryPoint(loadProcAddress("glFlushMappedNamedBufferRange"), &flushMappedNamedBufferRange);
+ AssignGLEntryPoint(loadProcAddress("glGenerateTextureMipmap"), &generateTextureMipmap);
+ AssignGLEntryPoint(loadProcAddress("glGetCompressedTextureImage"), &getCompressedTextureImage);
+ AssignGLEntryPoint(loadProcAddress("glGetCompressedTextureSubImage"), &getCompressedTextureSubImage);
+ AssignGLEntryPoint(loadProcAddress("glGetGraphicsResetStatus"), &getGraphicsResetStatus);
+ AssignGLEntryPoint(loadProcAddress("glGetNamedBufferParameteri64v"), &getNamedBufferParameteri64v);
+ AssignGLEntryPoint(loadProcAddress("glGetNamedBufferParameteriv"), &getNamedBufferParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetNamedBufferPointerv"), &getNamedBufferPointerv);
+ AssignGLEntryPoint(loadProcAddress("glGetNamedBufferSubData"), &getNamedBufferSubData);
+ AssignGLEntryPoint(loadProcAddress("glGetNamedFramebufferAttachmentParameteriv"), &getNamedFramebufferAttachmentParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetNamedFramebufferParameteriv"), &getNamedFramebufferParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetNamedRenderbufferParameteriv"), &getNamedRenderbufferParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjecti64v"), &getQueryBufferObjecti64v);
+ AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjectiv"), &getQueryBufferObjectiv);
+ AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjectui64v"), &getQueryBufferObjectui64v);
+ AssignGLEntryPoint(loadProcAddress("glGetQueryBufferObjectuiv"), &getQueryBufferObjectuiv);
+ AssignGLEntryPoint(loadProcAddress("glGetTextureImage"), &getTextureImage);
+ AssignGLEntryPoint(loadProcAddress("glGetTextureLevelParameterfv"), &getTextureLevelParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glGetTextureLevelParameteriv"), &getTextureLevelParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetTextureParameterIiv"), &getTextureParameterIiv);
+ AssignGLEntryPoint(loadProcAddress("glGetTextureParameterIuiv"), &getTextureParameterIuiv);
+ AssignGLEntryPoint(loadProcAddress("glGetTextureParameterfv"), &getTextureParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glGetTextureParameteriv"), &getTextureParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetTextureSubImage"), &getTextureSubImage);
+ AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbacki64_v"), &getTransformFeedbacki64_v);
+ AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbacki_v"), &getTransformFeedbacki_v);
+ AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbackiv"), &getTransformFeedbackiv);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexArrayIndexed64iv"), &getVertexArrayIndexed64iv);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexArrayIndexediv"), &getVertexArrayIndexediv);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexArrayiv"), &getVertexArrayiv);
+ AssignGLEntryPoint(loadProcAddress("glGetnCompressedTexImage"), &getnCompressedTexImage);
+ AssignGLEntryPoint(loadProcAddress("glGetnTexImage"), &getnTexImage);
+ AssignGLEntryPoint(loadProcAddress("glGetnUniformdv"), &getnUniformdv);
+ AssignGLEntryPoint(loadProcAddress("glGetnUniformfv"), &getnUniformfv);
+ AssignGLEntryPoint(loadProcAddress("glGetnUniformiv"), &getnUniformiv);
+ AssignGLEntryPoint(loadProcAddress("glGetnUniformuiv"), &getnUniformuiv);
+ AssignGLEntryPoint(loadProcAddress("glInvalidateNamedFramebufferData"), &invalidateNamedFramebufferData);
+ AssignGLEntryPoint(loadProcAddress("glInvalidateNamedFramebufferSubData"), &invalidateNamedFramebufferSubData);
+ AssignGLEntryPoint(loadProcAddress("glMapNamedBuffer"), &mapNamedBuffer);
+ AssignGLEntryPoint(loadProcAddress("glMapNamedBufferRange"), &mapNamedBufferRange);
+ AssignGLEntryPoint(loadProcAddress("glMemoryBarrierByRegion"), &memoryBarrierByRegion);
+ AssignGLEntryPoint(loadProcAddress("glNamedBufferData"), &namedBufferData);
+ AssignGLEntryPoint(loadProcAddress("glNamedBufferStorage"), &namedBufferStorage);
+ AssignGLEntryPoint(loadProcAddress("glNamedBufferSubData"), &namedBufferSubData);
+ AssignGLEntryPoint(loadProcAddress("glNamedFramebufferDrawBuffer"), &namedFramebufferDrawBuffer);
+ AssignGLEntryPoint(loadProcAddress("glNamedFramebufferDrawBuffers"), &namedFramebufferDrawBuffers);
+ AssignGLEntryPoint(loadProcAddress("glNamedFramebufferParameteri"), &namedFramebufferParameteri);
+ AssignGLEntryPoint(loadProcAddress("glNamedFramebufferReadBuffer"), &namedFramebufferReadBuffer);
+ AssignGLEntryPoint(loadProcAddress("glNamedFramebufferRenderbuffer"), &namedFramebufferRenderbuffer);
+ AssignGLEntryPoint(loadProcAddress("glNamedFramebufferTexture"), &namedFramebufferTexture);
+ AssignGLEntryPoint(loadProcAddress("glNamedFramebufferTextureLayer"), &namedFramebufferTextureLayer);
+ AssignGLEntryPoint(loadProcAddress("glNamedRenderbufferStorage"), &namedRenderbufferStorage);
+ AssignGLEntryPoint(loadProcAddress("glNamedRenderbufferStorageMultisample"), &namedRenderbufferStorageMultisample);
+ AssignGLEntryPoint(loadProcAddress("glReadnPixels"), &readnPixels);
+ AssignGLEntryPoint(loadProcAddress("glTextureBarrier"), &textureBarrier);
+ AssignGLEntryPoint(loadProcAddress("glTextureBuffer"), &textureBuffer);
+ AssignGLEntryPoint(loadProcAddress("glTextureBufferRange"), &textureBufferRange);
+ AssignGLEntryPoint(loadProcAddress("glTextureParameterIiv"), &textureParameterIiv);
+ AssignGLEntryPoint(loadProcAddress("glTextureParameterIuiv"), &textureParameterIuiv);
+ AssignGLEntryPoint(loadProcAddress("glTextureParameterf"), &textureParameterf);
+ AssignGLEntryPoint(loadProcAddress("glTextureParameterfv"), &textureParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glTextureParameteri"), &textureParameteri);
+ AssignGLEntryPoint(loadProcAddress("glTextureParameteriv"), &textureParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glTextureStorage1D"), &textureStorage1D);
+ AssignGLEntryPoint(loadProcAddress("glTextureStorage2D"), &textureStorage2D);
+ AssignGLEntryPoint(loadProcAddress("glTextureStorage2DMultisample"), &textureStorage2DMultisample);
+ AssignGLEntryPoint(loadProcAddress("glTextureStorage3D"), &textureStorage3D);
+ AssignGLEntryPoint(loadProcAddress("glTextureStorage3DMultisample"), &textureStorage3DMultisample);
+ AssignGLEntryPoint(loadProcAddress("glTextureSubImage1D"), &textureSubImage1D);
+ AssignGLEntryPoint(loadProcAddress("glTextureSubImage2D"), &textureSubImage2D);
+ AssignGLEntryPoint(loadProcAddress("glTextureSubImage3D"), &textureSubImage3D);
+ AssignGLEntryPoint(loadProcAddress("glTransformFeedbackBufferBase"), &transformFeedbackBufferBase);
+ AssignGLEntryPoint(loadProcAddress("glTransformFeedbackBufferRange"), &transformFeedbackBufferRange);
+ AssignGLEntryPoint(loadProcAddress("glUnmapNamedBuffer"), &unmapNamedBuffer);
+ AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribBinding"), &vertexArrayAttribBinding);
+ AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribFormat"), &vertexArrayAttribFormat);
+ AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribIFormat"), &vertexArrayAttribIFormat);
+ AssignGLEntryPoint(loadProcAddress("glVertexArrayAttribLFormat"), &vertexArrayAttribLFormat);
+ AssignGLEntryPoint(loadProcAddress("glVertexArrayBindingDivisor"), &vertexArrayBindingDivisor);
+ AssignGLEntryPoint(loadProcAddress("glVertexArrayElementBuffer"), &vertexArrayElementBuffer);
+ AssignGLEntryPoint(loadProcAddress("glVertexArrayVertexBuffer"), &vertexArrayVertexBuffer);
+ AssignGLEntryPoint(loadProcAddress("glVertexArrayVertexBuffers"), &vertexArrayVertexBuffers);
+ }
+
+ // clang-format on
+}
+
+void FunctionsGL::initializeProcsGLES()
+{
+ // No profiles in GLES
+ profile = 0;
+
+ // clang-format off
+
+ // GL_NV_path_rendering
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glMatrixLoadfEXT"), &matrixLoadEXT);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glGenPathsNV"), &genPathsNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glDeletePathsNV"), &delPathsNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathCommandsNV"), &pathCommandsNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glIsPathNV"), &isPathNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathParameterfNV"), &setPathParameterfNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathParameteriNV"), &setPathParameteriNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glGetPathParameterfvNV"), &getPathParameterfNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glGetPathParameterivNV"), &getPathParameteriNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glPathStencilFuncNV"), &pathStencilFuncNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilFillPathNV"), &stencilFillPathNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilStrokePathNV"), &stencilStrokePathNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverFillPathNV"), &coverFillPathNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverStrokePathNV"), &coverStrokePathNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverFillPathNV"), &stencilThenCoverFillPathNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverStrokePathNV"), &stencilThenCoverStrokePathNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverFillPathInstancedNV"), &coverFillPathInstancedNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glCoverStrokePathInstancedNV"), &coverStrokePathInstancedNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilFillPathInstancedNV"), &stencilFillPathInstancedNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilStrokePathInstancedNV"), &stencilStrokePathInstancedNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverFillPathInstancedNV"), &stencilThenCoverFillPathInstancedNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glStencilThenCoverStrokePathInstancedNV"), &stencilThenCoverStrokePathInstancedNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_path_rendering", loadProcAddress("glProgramPathFragmentInputGenNV"), &programPathFragmentInputGenNV);
+
+ // GL_OES_texture_3D
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_texture_3D", loadProcAddress("glTexImage3DOES"), &texImage3D);
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_texture_3D", loadProcAddress("glTexSubImage3DOES"), &texSubImage3D);
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_texture_3D", loadProcAddress("glCopyTexSubImage3DOES"), &copyTexSubImage3D);
+
+ // GL_NV_framebuffer_mixed_samples
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_framebuffer_mixed_samples", loadProcAddress("glCoverageModulationNV"), &coverageModulationNV);
+
+ // GL_NV_fence
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glDeleteFencesNV"), &deleteFencesNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glGenFencesNV"), &genFencesNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glIsFenceNV"), &isFenceNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glTestFenceNV"), &testFenceNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glGetFenceivNV"), &getFenceivNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glFinishFenceNV"), &finishFenceNV);
+ AssignGLExtensionEntryPoint(extensions, "GL_NV_fence", loadProcAddress("glSetFenceNV"), &setFenceNV);
+
+ // GL_EXT_texture_storage
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage", loadProcAddress("glTexStorage2DEXT"), &texStorage2D);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_texture_storage GL_OES_texture3D", loadProcAddress("glTexStorage3DEXT"), &texStorage3D);
+
+ // GL_OES_vertex_array_object
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glBindVertexArray"), &bindVertexArray);
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glDeleteVertexArrays"), &deleteVertexArrays);
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glGenVertexArrays"), &genVertexArrays);
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_vertex_array_object", loadProcAddress("glIsVertexArray"), &isVertexArray);
+
+ // GL_EXT_map_buffer_range
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_map_buffer_range", loadProcAddress("glMapBufferRangeEXT"), &mapBufferRange);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_map_buffer_range", loadProcAddress("glFlushMappedBufferRangeEXT"), &flushMappedBufferRange);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_map_buffer_range", loadProcAddress("glUnmapBufferOES"), &unmapBuffer);
+
+ // GL_OES_mapbuffer
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_mapbuffer", loadProcAddress("glMapBufferOES"), &mapBuffer);
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_mapbuffer", loadProcAddress("glUnmapBufferOES"), &unmapBuffer);
+
+ // GL_KHR_debug
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageControlKHR"), &debugMessageControl);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageInsertKHR"), &debugMessageInsert);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glDebugMessageCallbackKHR"), &debugMessageCallback);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetDebugMessageLogKHR"), &getDebugMessageLog);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetPointervKHR"), &getPointerv);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glPushDebugGroupKHR"), &pushDebugGroup);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glPopDebugGroupKHR"), &popDebugGroup);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glObjectLabelKHR"), &objectLabel);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetObjectLabelKHR"), &getObjectLabel);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glObjectPtrLabelKHR"), &objectPtrLabel);
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_debug", loadProcAddress("glGetObjectPtrLabelKHR"), &getObjectPtrLabel);
+
+ // GL_EXT_draw_instanced
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glVertexAttribDivisorEXT"), &vertexAttribDivisor);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glDrawArraysInstancedEXT"), &drawArraysInstanced);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_draw_instanced", loadProcAddress("glDrawElementsInstancedEXT"), &drawElementsInstanced);
+
+ // GL_EXT_occlusion_query_boolean
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glGenQueriesEXT"), &genQueries);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glDeleteQueriesEXT"), &deleteQueries);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glIsQueryEXT"), &isQuery);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glBeginQueryEXT"), &beginQuery);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glEndQueryEXT"), &endQuery);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glGetQueryivEXT"), &getQueryiv);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_occlusion_query_boolean", loadProcAddress("glGetQueryObjectuivEXT"), &getQueryObjectuiv);
+
+ // GL_EXT_disjoint_timer_query
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGenQueriesEXT"), &genQueries);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glDeleteQueriesEXT"), &deleteQueries);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glIsQueryEXT"), &isQuery);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glBeginQueryEXT"), &beginQuery);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glEndQueryEXT"), &endQuery);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glQueryCounterEXT"), &queryCounter);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryivEXT"), &getQueryiv);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryObjectivEXT"), &getQueryObjectiv);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryObjectuivEXT"), &getQueryObjectuiv);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryObjecti64vEXT"), &getQueryObjecti64v);
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_disjoint_timer_query", loadProcAddress("glGetQueryObjectui64vEXT"), &getQueryObjectui64v);
+
+ // GL_OES_EGL_image
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_EGL_image", loadProcAddress("glEGLImageTargetRenderbufferStorageOES"), &eglImageTargetRenderbufferStorageOES);
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_EGL_image", loadProcAddress("glEGLImageTargetTexture2DOES"), &eglImageTargetTexture2DOES);
+
+ // GL_OES_get_program_binary
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_get_program_binary", loadProcAddress("glGetProgramBinaryOES"), &getProgramBinary);
+ AssignGLExtensionEntryPoint(extensions, "GL_OES_get_program_binary", loadProcAddress("glProgramBinaryOES"), &programBinary);
+
+ // GL_EXT_robustness
+ AssignGLExtensionEntryPoint(extensions, "GL_EXT_robustness", loadProcAddress("glGetGraphicsResetStatusEXT"), &getGraphicsResetStatus);
+
+ // GL_KHR_robustness
+ AssignGLExtensionEntryPoint(extensions, "GL_KHR_robustness", loadProcAddress("glGetGraphicsResetStatusKHR"), &getGraphicsResetStatus);
+
+ // 2.0
+ if (isAtLeastGLES(gl::Version(2, 0)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glActiveTexture"), &activeTexture);
+ AssignGLEntryPoint(loadProcAddress("glAttachShader"), &attachShader);
+ AssignGLEntryPoint(loadProcAddress("glBindAttribLocation"), &bindAttribLocation);
+ AssignGLEntryPoint(loadProcAddress("glBindBuffer"), &bindBuffer);
+ AssignGLEntryPoint(loadProcAddress("glBindFramebuffer"), &bindFramebuffer);
+ AssignGLEntryPoint(loadProcAddress("glBindRenderbuffer"), &bindRenderbuffer);
+ AssignGLEntryPoint(loadProcAddress("glBindTexture"), &bindTexture);
+ AssignGLEntryPoint(loadProcAddress("glBlendColor"), &blendColor);
+ AssignGLEntryPoint(loadProcAddress("glBlendEquation"), &blendEquation);
+ AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparate"), &blendEquationSeparate);
+ AssignGLEntryPoint(loadProcAddress("glBlendFunc"), &blendFunc);
+ AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparate"), &blendFuncSeparate);
+ AssignGLEntryPoint(loadProcAddress("glBufferData"), &bufferData);
+ AssignGLEntryPoint(loadProcAddress("glBufferSubData"), &bufferSubData);
+ AssignGLEntryPoint(loadProcAddress("glCheckFramebufferStatus"), &checkFramebufferStatus);
+ AssignGLEntryPoint(loadProcAddress("glClear"), &clear);
+ AssignGLEntryPoint(loadProcAddress("glClearColor"), &clearColor);
+ AssignGLEntryPoint(loadProcAddress("glClearDepthf"), &clearDepthf);
+ AssignGLEntryPoint(loadProcAddress("glClearStencil"), &clearStencil);
+ AssignGLEntryPoint(loadProcAddress("glColorMask"), &colorMask);
+ AssignGLEntryPoint(loadProcAddress("glCompileShader"), &compileShader);
+ AssignGLEntryPoint(loadProcAddress("glCompressedTexImage2D"), &compressedTexImage2D);
+ AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage2D"), &compressedTexSubImage2D);
+ AssignGLEntryPoint(loadProcAddress("glCopyTexImage2D"), &copyTexImage2D);
+ AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage2D"), &copyTexSubImage2D);
+ AssignGLEntryPoint(loadProcAddress("glCreateProgram"), &createProgram);
+ AssignGLEntryPoint(loadProcAddress("glCreateShader"), &createShader);
+ AssignGLEntryPoint(loadProcAddress("glCullFace"), &cullFace);
+ AssignGLEntryPoint(loadProcAddress("glDeleteBuffers"), &deleteBuffers);
+ AssignGLEntryPoint(loadProcAddress("glDeleteFramebuffers"), &deleteFramebuffers);
+ AssignGLEntryPoint(loadProcAddress("glDeleteProgram"), &deleteProgram);
+ AssignGLEntryPoint(loadProcAddress("glDeleteRenderbuffers"), &deleteRenderbuffers);
+ AssignGLEntryPoint(loadProcAddress("glDeleteShader"), &deleteShader);
+ AssignGLEntryPoint(loadProcAddress("glDeleteTextures"), &deleteTextures);
+ AssignGLEntryPoint(loadProcAddress("glDepthFunc"), &depthFunc);
+ AssignGLEntryPoint(loadProcAddress("glDepthMask"), &depthMask);
+ AssignGLEntryPoint(loadProcAddress("glDepthRangef"), &depthRangef);
+ AssignGLEntryPoint(loadProcAddress("glDetachShader"), &detachShader);
+ AssignGLEntryPoint(loadProcAddress("glDisable"), &disable);
+ AssignGLEntryPoint(loadProcAddress("glDisableVertexAttribArray"), &disableVertexAttribArray);
+ AssignGLEntryPoint(loadProcAddress("glDrawArrays"), &drawArrays);
+ AssignGLEntryPoint(loadProcAddress("glDrawElements"), &drawElements);
+ AssignGLEntryPoint(loadProcAddress("glEnable"), &enable);
+ AssignGLEntryPoint(loadProcAddress("glEnableVertexAttribArray"), &enableVertexAttribArray);
+ AssignGLEntryPoint(loadProcAddress("glFinish"), &finish);
+ AssignGLEntryPoint(loadProcAddress("glFlush"), &flush);
+ AssignGLEntryPoint(loadProcAddress("glFramebufferRenderbuffer"), &framebufferRenderbuffer);
+ AssignGLEntryPoint(loadProcAddress("glFramebufferTexture2D"), &framebufferTexture2D);
+ AssignGLEntryPoint(loadProcAddress("glFrontFace"), &frontFace);
+ AssignGLEntryPoint(loadProcAddress("glGenBuffers"), &genBuffers);
+ AssignGLEntryPoint(loadProcAddress("glGenerateMipmap"), &generateMipmap);
+ AssignGLEntryPoint(loadProcAddress("glGenFramebuffers"), &genFramebuffers);
+ AssignGLEntryPoint(loadProcAddress("glGenRenderbuffers"), &genRenderbuffers);
+ AssignGLEntryPoint(loadProcAddress("glGenTextures"), &genTextures);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveAttrib"), &getActiveAttrib);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveUniform"), &getActiveUniform);
+ AssignGLEntryPoint(loadProcAddress("glGetAttachedShaders"), &getAttachedShaders);
+ AssignGLEntryPoint(loadProcAddress("glGetAttribLocation"), &getAttribLocation);
+ AssignGLEntryPoint(loadProcAddress("glGetBooleanv"), &getBooleanv);
+ AssignGLEntryPoint(loadProcAddress("glGetBufferParameteriv"), &getBufferParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetError"), &getError);
+ AssignGLEntryPoint(loadProcAddress("glGetFloatv"), &getFloatv);
+ AssignGLEntryPoint(loadProcAddress("glGetFramebufferAttachmentParameteriv"), &getFramebufferAttachmentParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetIntegerv"), &getIntegerv);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramiv"), &getProgramiv);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramInfoLog"), &getProgramInfoLog);
+ AssignGLEntryPoint(loadProcAddress("glGetRenderbufferParameteriv"), &getRenderbufferParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetShaderiv"), &getShaderiv);
+ AssignGLEntryPoint(loadProcAddress("glGetShaderInfoLog"), &getShaderInfoLog);
+ AssignGLEntryPoint(loadProcAddress("glGetShaderPrecisionFormat"), &getShaderPrecisionFormat);
+ AssignGLEntryPoint(loadProcAddress("glGetShaderSource"), &getShaderSource);
+ AssignGLEntryPoint(loadProcAddress("glGetString"), &getString);
+ AssignGLEntryPoint(loadProcAddress("glGetTexParameterfv"), &getTexParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glGetTexParameteriv"), &getTexParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetUniformfv"), &getUniformfv);
+ AssignGLEntryPoint(loadProcAddress("glGetUniformiv"), &getUniformiv);
+ AssignGLEntryPoint(loadProcAddress("glGetUniformLocation"), &getUniformLocation);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexAttribfv"), &getVertexAttribfv);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexAttribiv"), &getVertexAttribiv);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexAttribPointerv"), &getVertexAttribPointerv);
+ AssignGLEntryPoint(loadProcAddress("glHint"), &hint);
+ AssignGLEntryPoint(loadProcAddress("glIsBuffer"), &isBuffer);
+ AssignGLEntryPoint(loadProcAddress("glIsEnabled"), &isEnabled);
+ AssignGLEntryPoint(loadProcAddress("glIsFramebuffer"), &isFramebuffer);
+ AssignGLEntryPoint(loadProcAddress("glIsProgram"), &isProgram);
+ AssignGLEntryPoint(loadProcAddress("glIsRenderbuffer"), &isRenderbuffer);
+ AssignGLEntryPoint(loadProcAddress("glIsShader"), &isShader);
+ AssignGLEntryPoint(loadProcAddress("glIsTexture"), &isTexture);
+ AssignGLEntryPoint(loadProcAddress("glLineWidth"), &lineWidth);
+ AssignGLEntryPoint(loadProcAddress("glLinkProgram"), &linkProgram);
+ AssignGLEntryPoint(loadProcAddress("glPixelStorei"), &pixelStorei);
+ AssignGLEntryPoint(loadProcAddress("glPolygonOffset"), &polygonOffset);
+ AssignGLEntryPoint(loadProcAddress("glReadPixels"), &readPixels);
+ AssignGLEntryPoint(loadProcAddress("glReleaseShaderCompiler"), &releaseShaderCompiler);
+ AssignGLEntryPoint(loadProcAddress("glRenderbufferStorage"), &renderbufferStorage);
+ AssignGLEntryPoint(loadProcAddress("glSampleCoverage"), &sampleCoverage);
+ AssignGLEntryPoint(loadProcAddress("glScissor"), &scissor);
+ AssignGLEntryPoint(loadProcAddress("glShaderBinary"), &shaderBinary);
+ AssignGLEntryPoint(loadProcAddress("glShaderSource"), &shaderSource);
+ AssignGLEntryPoint(loadProcAddress("glStencilFunc"), &stencilFunc);
+ AssignGLEntryPoint(loadProcAddress("glStencilFuncSeparate"), &stencilFuncSeparate);
+ AssignGLEntryPoint(loadProcAddress("glStencilMask"), &stencilMask);
+ AssignGLEntryPoint(loadProcAddress("glStencilMaskSeparate"), &stencilMaskSeparate);
+ AssignGLEntryPoint(loadProcAddress("glStencilOp"), &stencilOp);
+ AssignGLEntryPoint(loadProcAddress("glStencilOpSeparate"), &stencilOpSeparate);
+ AssignGLEntryPoint(loadProcAddress("glTexImage2D"), &texImage2D);
+ AssignGLEntryPoint(loadProcAddress("glTexParameterf"), &texParameterf);
+ AssignGLEntryPoint(loadProcAddress("glTexParameterfv"), &texParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glTexParameteri"), &texParameteri);
+ AssignGLEntryPoint(loadProcAddress("glTexParameteriv"), &texParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glTexSubImage2D"), &texSubImage2D);
+ AssignGLEntryPoint(loadProcAddress("glUniform1f"), &uniform1f);
+ AssignGLEntryPoint(loadProcAddress("glUniform1fv"), &uniform1fv);
+ AssignGLEntryPoint(loadProcAddress("glUniform1i"), &uniform1i);
+ AssignGLEntryPoint(loadProcAddress("glUniform1iv"), &uniform1iv);
+ AssignGLEntryPoint(loadProcAddress("glUniform2f"), &uniform2f);
+ AssignGLEntryPoint(loadProcAddress("glUniform2fv"), &uniform2fv);
+ AssignGLEntryPoint(loadProcAddress("glUniform2i"), &uniform2i);
+ AssignGLEntryPoint(loadProcAddress("glUniform2iv"), &uniform2iv);
+ AssignGLEntryPoint(loadProcAddress("glUniform3f"), &uniform3f);
+ AssignGLEntryPoint(loadProcAddress("glUniform3fv"), &uniform3fv);
+ AssignGLEntryPoint(loadProcAddress("glUniform3i"), &uniform3i);
+ AssignGLEntryPoint(loadProcAddress("glUniform3iv"), &uniform3iv);
+ AssignGLEntryPoint(loadProcAddress("glUniform4f"), &uniform4f);
+ AssignGLEntryPoint(loadProcAddress("glUniform4fv"), &uniform4fv);
+ AssignGLEntryPoint(loadProcAddress("glUniform4i"), &uniform4i);
+ AssignGLEntryPoint(loadProcAddress("glUniform4iv"), &uniform4iv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix2fv"), &uniformMatrix2fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix3fv"), &uniformMatrix3fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix4fv"), &uniformMatrix4fv);
+ AssignGLEntryPoint(loadProcAddress("glUseProgram"), &useProgram);
+ AssignGLEntryPoint(loadProcAddress("glValidateProgram"), &validateProgram);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib1f"), &vertexAttrib1f);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib1fv"), &vertexAttrib1fv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib2f"), &vertexAttrib2f);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib2fv"), &vertexAttrib2fv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib3f"), &vertexAttrib3f);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib3fv"), &vertexAttrib3fv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4f"), &vertexAttrib4f);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttrib4fv"), &vertexAttrib4fv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribPointer"), &vertexAttribPointer);
+ AssignGLEntryPoint(loadProcAddress("glViewport"), &viewport);
+ }
+
+ // 3.0
+ if (isAtLeastGLES(gl::Version(3, 0)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glReadBuffer"), &readBuffer);
+ AssignGLEntryPoint(loadProcAddress("glDrawRangeElements"), &drawRangeElements);
+ AssignGLEntryPoint(loadProcAddress("glTexImage3D"), &texImage3D);
+ AssignGLEntryPoint(loadProcAddress("glTexSubImage3D"), &texSubImage3D);
+ AssignGLEntryPoint(loadProcAddress("glCopyTexSubImage3D"), &copyTexSubImage3D);
+ AssignGLEntryPoint(loadProcAddress("glCompressedTexImage3D"), &compressedTexImage3D);
+ AssignGLEntryPoint(loadProcAddress("glCompressedTexSubImage3D"), &compressedTexSubImage3D);
+ AssignGLEntryPoint(loadProcAddress("glGenQueries"), &genQueries);
+ AssignGLEntryPoint(loadProcAddress("glDeleteQueries"), &deleteQueries);
+ AssignGLEntryPoint(loadProcAddress("glIsQuery"), &isQuery);
+ AssignGLEntryPoint(loadProcAddress("glBeginQuery"), &beginQuery);
+ AssignGLEntryPoint(loadProcAddress("glEndQuery"), &endQuery);
+ AssignGLEntryPoint(loadProcAddress("glGetQueryiv"), &getQueryiv);
+ AssignGLEntryPoint(loadProcAddress("glGetQueryObjectuiv"), &getQueryObjectuiv);
+ AssignGLEntryPoint(loadProcAddress("glUnmapBuffer"), &unmapBuffer);
+ AssignGLEntryPoint(loadProcAddress("glGetBufferPointerv"), &getBufferPointerv);
+ AssignGLEntryPoint(loadProcAddress("glDrawBuffers"), &drawBuffers);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x3fv"), &uniformMatrix2x3fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x2fv"), &uniformMatrix3x2fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix2x4fv"), &uniformMatrix2x4fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x2fv"), &uniformMatrix4x2fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix3x4fv"), &uniformMatrix3x4fv);
+ AssignGLEntryPoint(loadProcAddress("glUniformMatrix4x3fv"), &uniformMatrix4x3fv);
+ AssignGLEntryPoint(loadProcAddress("glBlitFramebuffer"), &blitFramebuffer);
+ AssignGLEntryPoint(loadProcAddress("glRenderbufferStorageMultisample"), &renderbufferStorageMultisample);
+ AssignGLEntryPoint(loadProcAddress("glFramebufferTextureLayer"), &framebufferTextureLayer);
+ AssignGLEntryPoint(loadProcAddress("glMapBufferRange"), &mapBufferRange);
+ AssignGLEntryPoint(loadProcAddress("glFlushMappedBufferRange"), &flushMappedBufferRange);
+ AssignGLEntryPoint(loadProcAddress("glBindVertexArray"), &bindVertexArray);
+ AssignGLEntryPoint(loadProcAddress("glDeleteVertexArrays"), &deleteVertexArrays);
+ AssignGLEntryPoint(loadProcAddress("glGenVertexArrays"), &genVertexArrays);
+ AssignGLEntryPoint(loadProcAddress("glIsVertexArray"), &isVertexArray);
+ AssignGLEntryPoint(loadProcAddress("glGetIntegeri_v"), &getIntegeri_v);
+ AssignGLEntryPoint(loadProcAddress("glBeginTransformFeedback"), &beginTransformFeedback);
+ AssignGLEntryPoint(loadProcAddress("glEndTransformFeedback"), &endTransformFeedback);
+ AssignGLEntryPoint(loadProcAddress("glBindBufferRange"), &bindBufferRange);
+ AssignGLEntryPoint(loadProcAddress("glBindBufferBase"), &bindBufferBase);
+ AssignGLEntryPoint(loadProcAddress("glTransformFeedbackVaryings"), &transformFeedbackVaryings);
+ AssignGLEntryPoint(loadProcAddress("glGetTransformFeedbackVarying"), &getTransformFeedbackVarying);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribIPointer"), &vertexAttribIPointer);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIiv"), &getVertexAttribIiv);
+ AssignGLEntryPoint(loadProcAddress("glGetVertexAttribIuiv"), &getVertexAttribIuiv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI4i"), &vertexAttribI4i);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI4ui"), &vertexAttribI4ui);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI4iv"), &vertexAttribI4iv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribI4uiv"), &vertexAttribI4uiv);
+ AssignGLEntryPoint(loadProcAddress("glGetUniformuiv"), &getUniformuiv);
+ AssignGLEntryPoint(loadProcAddress("glGetFragDataLocation"), &getFragDataLocation);
+ AssignGLEntryPoint(loadProcAddress("glUniform1ui"), &uniform1ui);
+ AssignGLEntryPoint(loadProcAddress("glUniform2ui"), &uniform2ui);
+ AssignGLEntryPoint(loadProcAddress("glUniform3ui"), &uniform3ui);
+ AssignGLEntryPoint(loadProcAddress("glUniform4ui"), &uniform4ui);
+ AssignGLEntryPoint(loadProcAddress("glUniform1uiv"), &uniform1uiv);
+ AssignGLEntryPoint(loadProcAddress("glUniform2uiv"), &uniform2uiv);
+ AssignGLEntryPoint(loadProcAddress("glUniform3uiv"), &uniform3uiv);
+ AssignGLEntryPoint(loadProcAddress("glUniform4uiv"), &uniform4uiv);
+ AssignGLEntryPoint(loadProcAddress("glClearBufferiv"), &clearBufferiv);
+ AssignGLEntryPoint(loadProcAddress("glClearBufferuiv"), &clearBufferuiv);
+ AssignGLEntryPoint(loadProcAddress("glClearBufferfv"), &clearBufferfv);
+ AssignGLEntryPoint(loadProcAddress("glClearBufferfi"), &clearBufferfi);
+ AssignGLEntryPoint(loadProcAddress("glGetStringi"), &getStringi);
+ AssignGLEntryPoint(loadProcAddress("glCopyBufferSubData"), &copyBufferSubData);
+ AssignGLEntryPoint(loadProcAddress("glGetUniformIndices"), &getUniformIndices);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveUniformsiv"), &getActiveUniformsiv);
+ AssignGLEntryPoint(loadProcAddress("glGetUniformBlockIndex"), &getUniformBlockIndex);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockiv"), &getActiveUniformBlockiv);
+ AssignGLEntryPoint(loadProcAddress("glGetActiveUniformBlockName"), &getActiveUniformBlockName);
+ AssignGLEntryPoint(loadProcAddress("glUniformBlockBinding"), &uniformBlockBinding);
+ AssignGLEntryPoint(loadProcAddress("glDrawArraysInstanced"), &drawArraysInstanced);
+ AssignGLEntryPoint(loadProcAddress("glDrawElementsInstanced"), &drawElementsInstanced);
+ AssignGLEntryPoint(loadProcAddress("glFenceSync"), &fenceSync);
+ AssignGLEntryPoint(loadProcAddress("glIsSync"), &isSync);
+ AssignGLEntryPoint(loadProcAddress("glDeleteSync"), &deleteSync);
+ AssignGLEntryPoint(loadProcAddress("glClientWaitSync"), &clientWaitSync);
+ AssignGLEntryPoint(loadProcAddress("glWaitSync"), &waitSync);
+ AssignGLEntryPoint(loadProcAddress("glGetInteger64v"), &getInteger64v);
+ AssignGLEntryPoint(loadProcAddress("glGetSynciv"), &getSynciv);
+ AssignGLEntryPoint(loadProcAddress("glGetInteger64i_v"), &getInteger64i_v);
+ AssignGLEntryPoint(loadProcAddress("glGetBufferParameteri64v"), &getBufferParameteri64v);
+ AssignGLEntryPoint(loadProcAddress("glGenSamplers"), &genSamplers);
+ AssignGLEntryPoint(loadProcAddress("glDeleteSamplers"), &deleteSamplers);
+ AssignGLEntryPoint(loadProcAddress("glIsSampler"), &isSampler);
+ AssignGLEntryPoint(loadProcAddress("glBindSampler"), &bindSampler);
+ AssignGLEntryPoint(loadProcAddress("glSamplerParameteri"), &samplerParameteri);
+ AssignGLEntryPoint(loadProcAddress("glSamplerParameteriv"), &samplerParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glSamplerParameterf"), &samplerParameterf);
+ AssignGLEntryPoint(loadProcAddress("glSamplerParameterfv"), &samplerParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glGetSamplerParameteriv"), &getSamplerParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterfv"), &getSamplerParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribDivisor"), &vertexAttribDivisor);
+ AssignGLEntryPoint(loadProcAddress("glBindTransformFeedback"), &bindTransformFeedback);
+ AssignGLEntryPoint(loadProcAddress("glDeleteTransformFeedbacks"), &deleteTransformFeedbacks);
+ AssignGLEntryPoint(loadProcAddress("glGenTransformFeedbacks"), &genTransformFeedbacks);
+ AssignGLEntryPoint(loadProcAddress("glIsTransformFeedback"), &isTransformFeedback);
+ AssignGLEntryPoint(loadProcAddress("glPauseTransformFeedback"), &pauseTransformFeedback);
+ AssignGLEntryPoint(loadProcAddress("glResumeTransformFeedback"), &resumeTransformFeedback);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramBinary"), &getProgramBinary);
+ AssignGLEntryPoint(loadProcAddress("glProgramBinary"), &programBinary);
+ AssignGLEntryPoint(loadProcAddress("glProgramParameteri"), &programParameteri);
+ AssignGLEntryPoint(loadProcAddress("glInvalidateFramebuffer"), &invalidateFramebuffer);
+ AssignGLEntryPoint(loadProcAddress("glInvalidateSubFramebuffer"), &invalidateSubFramebuffer);
+ AssignGLEntryPoint(loadProcAddress("glTexStorage2D"), &texStorage2D);
+ AssignGLEntryPoint(loadProcAddress("glTexStorage3D"), &texStorage3D);
+ AssignGLEntryPoint(loadProcAddress("glGetInternalformativ"), &getInternalformativ);
+ }
+
+ // 3.1
+ if (isAtLeastGLES(gl::Version(3, 1)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glDispatchCompute"), &dispatchCompute);
+ AssignGLEntryPoint(loadProcAddress("glDispatchComputeIndirect"), &dispatchComputeIndirect);
+ AssignGLEntryPoint(loadProcAddress("glDrawArraysIndirect"), &drawArraysIndirect);
+ AssignGLEntryPoint(loadProcAddress("glDrawElementsIndirect"), &drawElementsIndirect);
+ AssignGLEntryPoint(loadProcAddress("glFramebufferParameteri"), &framebufferParameteri);
+ AssignGLEntryPoint(loadProcAddress("glGetFramebufferParameteriv"), &getFramebufferParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramInterfaceiv"), &getProgramInterfaceiv);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramResourceIndex"), &getProgramResourceIndex);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramResourceName"), &getProgramResourceName);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramResourceiv"), &getProgramResourceiv);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramResourceLocation"), &getProgramResourceLocation);
+ AssignGLEntryPoint(loadProcAddress("glUseProgramStages"), &useProgramStages);
+ AssignGLEntryPoint(loadProcAddress("glActiveShaderProgram"), &activeShaderProgram);
+ AssignGLEntryPoint(loadProcAddress("glCreateShaderProgramv"), &createShaderProgramv);
+ AssignGLEntryPoint(loadProcAddress("glBindProgramPipeline"), &bindProgramPipeline);
+ AssignGLEntryPoint(loadProcAddress("glDeleteProgramPipelines"), &deleteProgramPipelines);
+ AssignGLEntryPoint(loadProcAddress("glGenProgramPipelines"), &genProgramPipelines);
+ AssignGLEntryPoint(loadProcAddress("glIsProgramPipeline"), &isProgramPipeline);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineiv"), &getProgramPipelineiv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform1i"), &programUniform1i);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform2i"), &programUniform2i);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform3i"), &programUniform3i);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform4i"), &programUniform4i);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform1ui"), &programUniform1ui);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform2ui"), &programUniform2ui);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform3ui"), &programUniform3ui);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform4ui"), &programUniform4ui);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform1f"), &programUniform1f);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform2f"), &programUniform2f);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform3f"), &programUniform3f);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform4f"), &programUniform4f);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform1iv"), &programUniform1iv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform2iv"), &programUniform2iv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform3iv"), &programUniform3iv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform4iv"), &programUniform4iv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform1uiv"), &programUniform1uiv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform2uiv"), &programUniform2uiv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform3uiv"), &programUniform3uiv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform4uiv"), &programUniform4uiv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform1fv"), &programUniform1fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform2fv"), &programUniform2fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform3fv"), &programUniform3fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniform4fv"), &programUniform4fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2fv"), &programUniformMatrix2fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3fv"), &programUniformMatrix3fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4fv"), &programUniformMatrix4fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x3fv"), &programUniformMatrix2x3fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x2fv"), &programUniformMatrix3x2fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix2x4fv"), &programUniformMatrix2x4fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x2fv"), &programUniformMatrix4x2fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix3x4fv"), &programUniformMatrix3x4fv);
+ AssignGLEntryPoint(loadProcAddress("glProgramUniformMatrix4x3fv"), &programUniformMatrix4x3fv);
+ AssignGLEntryPoint(loadProcAddress("glValidateProgramPipeline"), &validateProgramPipeline);
+ AssignGLEntryPoint(loadProcAddress("glGetProgramPipelineInfoLog"), &getProgramPipelineInfoLog);
+ AssignGLEntryPoint(loadProcAddress("glBindImageTexture"), &bindImageTexture);
+ AssignGLEntryPoint(loadProcAddress("glGetBooleani_v"), &getBooleani_v);
+ AssignGLEntryPoint(loadProcAddress("glMemoryBarrier"), &memoryBarrier);
+ AssignGLEntryPoint(loadProcAddress("glMemoryBarrierByRegion"), &memoryBarrierByRegion);
+ AssignGLEntryPoint(loadProcAddress("glTexStorage2DMultisample"), &texStorage2DMultisample);
+ AssignGLEntryPoint(loadProcAddress("glGetMultisamplefv"), &getMultisamplefv);
+ AssignGLEntryPoint(loadProcAddress("glSampleMaski"), &sampleMaski);
+ AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameteriv"), &getTexLevelParameteriv);
+ AssignGLEntryPoint(loadProcAddress("glGetTexLevelParameterfv"), &getTexLevelParameterfv);
+ AssignGLEntryPoint(loadProcAddress("glBindVertexBuffer"), &bindVertexBuffer);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribFormat"), &vertexAttribFormat);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribIFormat"), &vertexAttribIFormat);
+ AssignGLEntryPoint(loadProcAddress("glVertexAttribBinding"), &vertexAttribBinding);
+ AssignGLEntryPoint(loadProcAddress("glVertexBindingDivisor"), &vertexBindingDivisor);
+ }
+
+ // 3.2
+ if (isAtLeastGLES(gl::Version(3, 2)))
+ {
+ AssignGLEntryPoint(loadProcAddress("glBlendBarrier"), &blendBarrier);
+ AssignGLEntryPoint(loadProcAddress("glCopyImageSubData"), &copyImageSubData);
+ AssignGLEntryPoint(loadProcAddress("glDebugMessageControl"), &debugMessageControl);
+ AssignGLEntryPoint(loadProcAddress("glDebugMessageInsert"), &debugMessageInsert);
+ AssignGLEntryPoint(loadProcAddress("glDebugMessageCallback"), &debugMessageCallback);
+ AssignGLEntryPoint(loadProcAddress("glGetDebugMessageLog"), &getDebugMessageLog);
+ AssignGLEntryPoint(loadProcAddress("glPushDebugGroup"), &pushDebugGroup);
+ AssignGLEntryPoint(loadProcAddress("glPopDebugGroup"), &popDebugGroup);
+ AssignGLEntryPoint(loadProcAddress("glObjectLabel"), &objectLabel);
+ AssignGLEntryPoint(loadProcAddress("glGetObjectLabel"), &getObjectLabel);
+ AssignGLEntryPoint(loadProcAddress("glObjectPtrLabel"), &objectPtrLabel);
+ AssignGLEntryPoint(loadProcAddress("glGetObjectPtrLabel"), &getObjectPtrLabel);
+ AssignGLEntryPoint(loadProcAddress("glGetPointerv"), &getPointerv);
+ AssignGLEntryPoint(loadProcAddress("glEnablei"), &enablei);
+ AssignGLEntryPoint(loadProcAddress("glDisablei"), &disablei);
+ AssignGLEntryPoint(loadProcAddress("glBlendEquationi"), &blendEquationi);
+ AssignGLEntryPoint(loadProcAddress("glBlendEquationSeparatei"), &blendEquationSeparatei);
+ AssignGLEntryPoint(loadProcAddress("glBlendFunci"), &blendFunci);
+ AssignGLEntryPoint(loadProcAddress("glBlendFuncSeparatei"), &blendFuncSeparatei);
+ AssignGLEntryPoint(loadProcAddress("glColorMaski"), &colorMaski);
+ AssignGLEntryPoint(loadProcAddress("glIsEnabledi"), &isEnabledi);
+ AssignGLEntryPoint(loadProcAddress("glDrawElementsBaseVertex"), &drawElementsBaseVertex);
+ AssignGLEntryPoint(loadProcAddress("glDrawRangeElementsBaseVertex"), &drawRangeElementsBaseVertex);
+ AssignGLEntryPoint(loadProcAddress("glDrawElementsInstancedBaseVertex"), &drawElementsInstancedBaseVertex);
+ AssignGLEntryPoint(loadProcAddress("glFramebufferTexture"), &framebufferTexture);
+ AssignGLEntryPoint(loadProcAddress("glPrimitiveBoundingBox"), &primitiveBoundingBox);
+ AssignGLEntryPoint(loadProcAddress("glGetGraphicsResetStatus"), &getGraphicsResetStatus);
+ AssignGLEntryPoint(loadProcAddress("glReadnPixels"), &readnPixels);
+ AssignGLEntryPoint(loadProcAddress("glGetnUniformfv"), &getnUniformfv);
+ AssignGLEntryPoint(loadProcAddress("glGetnUniformiv"), &getnUniformiv);
+ AssignGLEntryPoint(loadProcAddress("glGetnUniformuiv"), &getnUniformuiv);
+ AssignGLEntryPoint(loadProcAddress("glMinSampleShading"), &minSampleShading);
+ AssignGLEntryPoint(loadProcAddress("glPatchParameteri"), &patchParameteri);
+ AssignGLEntryPoint(loadProcAddress("glTexParameterIiv"), &texParameterIiv);
+ AssignGLEntryPoint(loadProcAddress("glTexParameterIuiv"), &texParameterIuiv);
+ AssignGLEntryPoint(loadProcAddress("glGetTexParameterIiv"), &getTexParameterIiv);
+ AssignGLEntryPoint(loadProcAddress("glGetTexParameterIuiv"), &getTexParameterIuiv);
+ AssignGLEntryPoint(loadProcAddress("glSamplerParameterIiv"), &samplerParameterIiv);
+ AssignGLEntryPoint(loadProcAddress("glSamplerParameterIuiv"), &samplerParameterIuiv);
+ AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIiv"), &getSamplerParameterIiv);
+ AssignGLEntryPoint(loadProcAddress("glGetSamplerParameterIuiv"), &getSamplerParameterIuiv);
+ AssignGLEntryPoint(loadProcAddress("glTexBuffer"), &texBuffer);
+ AssignGLEntryPoint(loadProcAddress("glTexBufferRange"), &texBufferRange);
+ AssignGLEntryPoint(loadProcAddress("glTexStorage3DMultisample"), &texStorage3DMultisample);
+ }
+
+ // clang-format on
+}
+
+bool FunctionsGL::isAtLeastGL(const gl::Version &glVersion) const
+{
+ return standard == STANDARD_GL_DESKTOP && version >= glVersion;
+}
+
+bool FunctionsGL::isAtMostGL(const gl::Version &glVersion) const
+{
+ return standard == STANDARD_GL_DESKTOP && glVersion >= version;
+}
+
+bool FunctionsGL::isAtLeastGLES(const gl::Version &glesVersion) const
+{
+ return standard == STANDARD_GL_ES && version >= glesVersion;
+}
+
+bool FunctionsGL::isAtMostGLES(const gl::Version &glesVersion) const
+{
+ return standard == STANDARD_GL_ES && glesVersion >= version;
+}
+
+bool FunctionsGL::hasExtension(const std::string &ext) const
+{
+ return std::find(extensions.begin(), extensions.end(), ext) != extensions.end();
+}
+
+bool FunctionsGL::hasGLExtension(const std::string &ext) const
+{
+ return standard == STANDARD_GL_DESKTOP && hasExtension(ext);
+}
+
+bool FunctionsGL::hasGLESExtension(const std::string &ext) const
+{
+ return standard == STANDARD_GL_ES && hasExtension(ext);
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/gl/FunctionsGL.h b/gfx/angle/src/libANGLE/renderer/gl/FunctionsGL.h
new file mode 100755
index 000000000..fa8634e57
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/FunctionsGL.h
@@ -0,0 +1,791 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FunctionsGL.h: Defines the FuntionsGL class to contain loaded GL functions
+
+#ifndef LIBANGLE_RENDERER_GL_FUNCTIONSGL_H_
+#define LIBANGLE_RENDERER_GL_FUNCTIONSGL_H_
+
+#include "common/debug.h"
+#include "libANGLE/Version.h"
+#include "libANGLE/renderer/gl/functionsgl_enums.h"
+#include "libANGLE/renderer/gl/functionsgl_typedefs.h"
+
+namespace rx
+{
+
+enum StandardGL
+{
+ STANDARD_GL_DESKTOP,
+ STANDARD_GL_ES,
+};
+
+class FunctionsGL
+{
+ public:
+ FunctionsGL();
+ virtual ~FunctionsGL();
+
+ void initialize();
+
+ // Version information
+ gl::Version version;
+ StandardGL standard;
+ GLint profile;
+ bool isAtLeastGL(const gl::Version &glVersion) const;
+ bool isAtMostGL(const gl::Version &glVersion) const;
+ bool isAtLeastGLES(const gl::Version &glesVersion) const;
+ bool isAtMostGLES(const gl::Version &glesVersion) const;
+
+ // Extensions
+ std::vector<std::string> extensions;
+ bool hasExtension(const std::string &ext) const;
+ bool hasGLExtension(const std::string &ext) const;
+ bool hasGLESExtension(const std::string &ext) const;
+
+ // Entry Points
+ // 1.0
+ PFNGLBLENDFUNCPROC blendFunc;
+ PFNGLCLEARPROC clear;
+ PFNGLCLEARCOLORPROC clearColor;
+ PFNGLCLEARDEPTHPROC clearDepth;
+ PFNGLCLEARSTENCILPROC clearStencil;
+ PFNGLCOLORMASKPROC colorMask;
+ PFNGLCULLFACEPROC cullFace;
+ PFNGLDEPTHFUNCPROC depthFunc;
+ PFNGLDEPTHMASKPROC depthMask;
+ PFNGLDEPTHRANGEPROC depthRange;
+ PFNGLDISABLEPROC disable;
+ PFNGLDRAWBUFFERPROC drawBuffer;
+ PFNGLENABLEPROC enable;
+ PFNGLFINISHPROC finish;
+ PFNGLFLUSHPROC flush;
+ PFNGLFRONTFACEPROC frontFace;
+ PFNGLGETBOOLEANVPROC getBooleanv;
+ PFNGLGETDOUBLEVPROC getDoublev;
+ PFNGLGETERRORPROC getError;
+ PFNGLGETFLOATVPROC getFloatv;
+ PFNGLGETINTEGERVPROC getIntegerv;
+ PFNGLGETSTRINGPROC getString;
+ PFNGLGETTEXIMAGEPROC getTexImage;
+ PFNGLGETTEXLEVELPARAMETERFVPROC getTexLevelParameterfv;
+ PFNGLGETTEXLEVELPARAMETERIVPROC getTexLevelParameteriv;
+ PFNGLGETTEXPARAMETERFVPROC getTexParameterfv;
+ PFNGLGETTEXPARAMETERIVPROC getTexParameteriv;
+ PFNGLHINTPROC hint;
+ PFNGLISENABLEDPROC isEnabled;
+ PFNGLLINEWIDTHPROC lineWidth;
+ PFNGLLOGICOPPROC logicOp;
+ PFNGLPIXELSTOREFPROC pixelStoref;
+ PFNGLPIXELSTOREIPROC pixelStorei;
+ PFNGLPOINTSIZEPROC pointSize;
+ PFNGLPOLYGONMODEPROC polygonMode;
+ PFNGLREADBUFFERPROC readBuffer;
+ PFNGLREADPIXELSPROC readPixels;
+ PFNGLSCISSORPROC scissor;
+ PFNGLSTENCILFUNCPROC stencilFunc;
+ PFNGLSTENCILMASKPROC stencilMask;
+ PFNGLSTENCILOPPROC stencilOp;
+ PFNGLTEXIMAGE1DPROC texImage1D;
+ PFNGLTEXIMAGE2DPROC texImage2D;
+ PFNGLTEXPARAMETERFPROC texParameterf;
+ PFNGLTEXPARAMETERFVPROC texParameterfv;
+ PFNGLTEXPARAMETERIPROC texParameteri;
+ PFNGLTEXPARAMETERIVPROC texParameteriv;
+ PFNGLVIEWPORTPROC viewport;
+
+ // 1.1
+ PFNGLBINDTEXTUREPROC bindTexture;
+ PFNGLCOPYTEXIMAGE1DPROC copyTexImage1D;
+ PFNGLCOPYTEXIMAGE2DPROC copyTexImage2D;
+ PFNGLCOPYTEXSUBIMAGE1DPROC copyTexSubImage1D;
+ PFNGLCOPYTEXSUBIMAGE2DPROC copyTexSubImage2D;
+ PFNGLDELETETEXTURESPROC deleteTextures;
+ PFNGLDRAWARRAYSPROC drawArrays;
+ PFNGLDRAWELEMENTSPROC drawElements;
+ PFNGLGENTEXTURESPROC genTextures;
+ PFNGLISTEXTUREPROC isTexture;
+ PFNGLPOLYGONOFFSETPROC polygonOffset;
+ PFNGLTEXSUBIMAGE1DPROC texSubImage1D;
+ PFNGLTEXSUBIMAGE2DPROC texSubImage2D;
+
+ // 1.2
+ PFNGLBLENDCOLORPROC blendColor;
+ PFNGLBLENDEQUATIONPROC blendEquation;
+ PFNGLCOPYTEXSUBIMAGE3DPROC copyTexSubImage3D;
+ PFNGLDRAWRANGEELEMENTSPROC drawRangeElements;
+ PFNGLTEXIMAGE3DPROC texImage3D;
+ PFNGLTEXSUBIMAGE3DPROC texSubImage3D;
+
+ // 1.2 Extensions
+ PFNGLDELETEFENCESNVPROC deleteFencesNV;
+ PFNGLGENFENCESNVPROC genFencesNV;
+ PFNGLISFENCENVPROC isFenceNV;
+ PFNGLTESTFENCENVPROC testFenceNV;
+ PFNGLGETFENCEIVNVPROC getFenceivNV;
+ PFNGLFINISHFENCENVPROC finishFenceNV;
+ PFNGLSETFENCENVPROC setFenceNV;
+
+ // 1.3
+ PFNGLACTIVETEXTUREPROC activeTexture;
+ PFNGLCOMPRESSEDTEXIMAGE1DPROC compressedTexImage1D;
+ PFNGLCOMPRESSEDTEXIMAGE2DPROC compressedTexImage2D;
+ PFNGLCOMPRESSEDTEXIMAGE3DPROC compressedTexImage3D;
+ PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC compressedTexSubImage1D;
+ PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC compressedTexSubImage2D;
+ PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC compressedTexSubImage3D;
+ PFNGLGETCOMPRESSEDTEXIMAGEPROC getCompressedTexImage;
+ PFNGLSAMPLECOVERAGEPROC sampleCoverage;
+
+ // 1.4
+ PFNGLBLENDFUNCSEPARATEPROC blendFuncSeparate;
+ PFNGLMULTIDRAWARRAYSPROC multiDrawArrays;
+ PFNGLMULTIDRAWELEMENTSPROC multiDrawElements;
+ PFNGLPOINTPARAMETERFPROC pointParameterf;
+ PFNGLPOINTPARAMETERFVPROC pointParameterfv;
+ PFNGLPOINTPARAMETERIPROC pointParameteri;
+ PFNGLPOINTPARAMETERIVPROC pointParameteriv;
+
+ // 1.5
+ PFNGLBEGINQUERYPROC beginQuery;
+ PFNGLBINDBUFFERPROC bindBuffer;
+ PFNGLBUFFERDATAPROC bufferData;
+ PFNGLBUFFERSUBDATAPROC bufferSubData;
+ PFNGLDELETEBUFFERSPROC deleteBuffers;
+ PFNGLDELETEQUERIESPROC deleteQueries;
+ PFNGLENDQUERYPROC endQuery;
+ PFNGLGENBUFFERSPROC genBuffers;
+ PFNGLGENQUERIESPROC genQueries;
+ PFNGLGETBUFFERPARAMETERIVPROC getBufferParameteriv;
+ PFNGLGETBUFFERPOINTERVPROC getBufferPointerv;
+ PFNGLGETBUFFERSUBDATAPROC getBufferSubData;
+ PFNGLGETQUERYOBJECTIVPROC getQueryObjectiv;
+ PFNGLGETQUERYOBJECTUIVPROC getQueryObjectuiv;
+ PFNGLGETQUERYIVPROC getQueryiv;
+ PFNGLISBUFFERPROC isBuffer;
+ PFNGLISQUERYPROC isQuery;
+ PFNGLMAPBUFFERPROC mapBuffer;
+ PFNGLUNMAPBUFFERPROC unmapBuffer;
+
+ // 2.0
+ PFNGLATTACHSHADERPROC attachShader;
+ PFNGLBINDATTRIBLOCATIONPROC bindAttribLocation;
+ PFNGLBLENDEQUATIONSEPARATEPROC blendEquationSeparate;
+ PFNGLCOMPILESHADERPROC compileShader;
+ PFNGLCREATEPROGRAMPROC createProgram;
+ PFNGLCREATESHADERPROC createShader;
+ PFNGLDELETEPROGRAMPROC deleteProgram;
+ PFNGLDELETESHADERPROC deleteShader;
+ PFNGLDETACHSHADERPROC detachShader;
+ PFNGLDISABLEVERTEXATTRIBARRAYPROC disableVertexAttribArray;
+ PFNGLDRAWBUFFERSPROC drawBuffers;
+ PFNGLENABLEVERTEXATTRIBARRAYPROC enableVertexAttribArray;
+ PFNGLGETACTIVEATTRIBPROC getActiveAttrib;
+ PFNGLGETACTIVEUNIFORMPROC getActiveUniform;
+ PFNGLGETATTACHEDSHADERSPROC getAttachedShaders;
+ PFNGLGETATTRIBLOCATIONPROC getAttribLocation;
+ PFNGLGETPROGRAMINFOLOGPROC getProgramInfoLog;
+ PFNGLGETPROGRAMIVPROC getProgramiv;
+ PFNGLGETSHADERINFOLOGPROC getShaderInfoLog;
+ PFNGLGETSHADERSOURCEPROC getShaderSource;
+ PFNGLGETSHADERIVPROC getShaderiv;
+ PFNGLGETUNIFORMLOCATIONPROC getUniformLocation;
+ PFNGLGETUNIFORMFVPROC getUniformfv;
+ PFNGLGETUNIFORMIVPROC getUniformiv;
+ PFNGLGETVERTEXATTRIBPOINTERVPROC getVertexAttribPointerv;
+ PFNGLGETVERTEXATTRIBDVPROC getVertexAttribdv;
+ PFNGLGETVERTEXATTRIBFVPROC getVertexAttribfv;
+ PFNGLGETVERTEXATTRIBIVPROC getVertexAttribiv;
+ PFNGLISPROGRAMPROC isProgram;
+ PFNGLISSHADERPROC isShader;
+ PFNGLLINKPROGRAMPROC linkProgram;
+ PFNGLSHADERSOURCEPROC shaderSource;
+ PFNGLSTENCILFUNCSEPARATEPROC stencilFuncSeparate;
+ PFNGLSTENCILMASKSEPARATEPROC stencilMaskSeparate;
+ PFNGLSTENCILOPSEPARATEPROC stencilOpSeparate;
+ PFNGLUNIFORM1FPROC uniform1f;
+ PFNGLUNIFORM1FVPROC uniform1fv;
+ PFNGLUNIFORM1IPROC uniform1i;
+ PFNGLUNIFORM1IVPROC uniform1iv;
+ PFNGLUNIFORM2FPROC uniform2f;
+ PFNGLUNIFORM2FVPROC uniform2fv;
+ PFNGLUNIFORM2IPROC uniform2i;
+ PFNGLUNIFORM2IVPROC uniform2iv;
+ PFNGLUNIFORM3FPROC uniform3f;
+ PFNGLUNIFORM3FVPROC uniform3fv;
+ PFNGLUNIFORM3IPROC uniform3i;
+ PFNGLUNIFORM3IVPROC uniform3iv;
+ PFNGLUNIFORM4FPROC uniform4f;
+ PFNGLUNIFORM4FVPROC uniform4fv;
+ PFNGLUNIFORM4IPROC uniform4i;
+ PFNGLUNIFORM4IVPROC uniform4iv;
+ PFNGLUNIFORMMATRIX2FVPROC uniformMatrix2fv;
+ PFNGLUNIFORMMATRIX3FVPROC uniformMatrix3fv;
+ PFNGLUNIFORMMATRIX4FVPROC uniformMatrix4fv;
+ PFNGLUSEPROGRAMPROC useProgram;
+ PFNGLVALIDATEPROGRAMPROC validateProgram;
+ PFNGLVERTEXATTRIB1DPROC vertexAttrib1d;
+ PFNGLVERTEXATTRIB1DVPROC vertexAttrib1dv;
+ PFNGLVERTEXATTRIB1FPROC vertexAttrib1f;
+ PFNGLVERTEXATTRIB1FVPROC vertexAttrib1fv;
+ PFNGLVERTEXATTRIB1SPROC vertexAttrib1s;
+ PFNGLVERTEXATTRIB1SVPROC vertexAttrib1sv;
+ PFNGLVERTEXATTRIB2DPROC vertexAttrib2d;
+ PFNGLVERTEXATTRIB2DVPROC vertexAttrib2dv;
+ PFNGLVERTEXATTRIB2FPROC vertexAttrib2f;
+ PFNGLVERTEXATTRIB2FVPROC vertexAttrib2fv;
+ PFNGLVERTEXATTRIB2SPROC vertexAttrib2s;
+ PFNGLVERTEXATTRIB2SVPROC vertexAttrib2sv;
+ PFNGLVERTEXATTRIB3DPROC vertexAttrib3d;
+ PFNGLVERTEXATTRIB3DVPROC vertexAttrib3dv;
+ PFNGLVERTEXATTRIB3FPROC vertexAttrib3f;
+ PFNGLVERTEXATTRIB3FVPROC vertexAttrib3fv;
+ PFNGLVERTEXATTRIB3SPROC vertexAttrib3s;
+ PFNGLVERTEXATTRIB3SVPROC vertexAttrib3sv;
+ PFNGLVERTEXATTRIB4NBVPROC vertexAttrib4Nbv;
+ PFNGLVERTEXATTRIB4NIVPROC vertexAttrib4Niv;
+ PFNGLVERTEXATTRIB4NSVPROC vertexAttrib4Nsv;
+ PFNGLVERTEXATTRIB4NUBPROC vertexAttrib4Nub;
+ PFNGLVERTEXATTRIB4NUBVPROC vertexAttrib4Nubv;
+ PFNGLVERTEXATTRIB4NUIVPROC vertexAttrib4Nuiv;
+ PFNGLVERTEXATTRIB4NUSVPROC vertexAttrib4Nusv;
+ PFNGLVERTEXATTRIB4BVPROC vertexAttrib4bv;
+ PFNGLVERTEXATTRIB4DPROC vertexAttrib4d;
+ PFNGLVERTEXATTRIB4DVPROC vertexAttrib4dv;
+ PFNGLVERTEXATTRIB4FPROC vertexAttrib4f;
+ PFNGLVERTEXATTRIB4FVPROC vertexAttrib4fv;
+ PFNGLVERTEXATTRIB4IVPROC vertexAttrib4iv;
+ PFNGLVERTEXATTRIB4SPROC vertexAttrib4s;
+ PFNGLVERTEXATTRIB4SVPROC vertexAttrib4sv;
+ PFNGLVERTEXATTRIB4UBVPROC vertexAttrib4ubv;
+ PFNGLVERTEXATTRIB4UIVPROC vertexAttrib4uiv;
+ PFNGLVERTEXATTRIB4USVPROC vertexAttrib4usv;
+ PFNGLVERTEXATTRIBPOINTERPROC vertexAttribPointer;
+
+ // 2.1
+ PFNGLUNIFORMMATRIX2X3FVPROC uniformMatrix2x3fv;
+ PFNGLUNIFORMMATRIX2X4FVPROC uniformMatrix2x4fv;
+ PFNGLUNIFORMMATRIX3X2FVPROC uniformMatrix3x2fv;
+ PFNGLUNIFORMMATRIX3X4FVPROC uniformMatrix3x4fv;
+ PFNGLUNIFORMMATRIX4X2FVPROC uniformMatrix4x2fv;
+ PFNGLUNIFORMMATRIX4X3FVPROC uniformMatrix4x3fv;
+
+ // 3.0
+ PFNGLBEGINCONDITIONALRENDERPROC beginConditionalRender;
+ PFNGLBEGINTRANSFORMFEEDBACKPROC beginTransformFeedback;
+ PFNGLBINDBUFFERBASEPROC bindBufferBase;
+ PFNGLBINDBUFFERRANGEPROC bindBufferRange;
+ PFNGLBINDFRAGDATALOCATIONPROC bindFragDataLocation;
+ PFNGLBINDFRAMEBUFFERPROC bindFramebuffer;
+ PFNGLBINDRENDERBUFFERPROC bindRenderbuffer;
+ PFNGLBINDVERTEXARRAYPROC bindVertexArray;
+ PFNGLBLITFRAMEBUFFERPROC blitFramebuffer;
+ PFNGLCHECKFRAMEBUFFERSTATUSPROC checkFramebufferStatus;
+ PFNGLCLAMPCOLORPROC clampColor;
+ PFNGLCLEARBUFFERFIPROC clearBufferfi;
+ PFNGLCLEARBUFFERFVPROC clearBufferfv;
+ PFNGLCLEARBUFFERIVPROC clearBufferiv;
+ PFNGLCLEARBUFFERUIVPROC clearBufferuiv;
+ PFNGLCOLORMASKIPROC colorMaski;
+ PFNGLDELETEFRAMEBUFFERSPROC deleteFramebuffers;
+ PFNGLDELETERENDERBUFFERSPROC deleteRenderbuffers;
+ PFNGLDELETEVERTEXARRAYSPROC deleteVertexArrays;
+ PFNGLDISABLEIPROC disablei;
+ PFNGLENABLEIPROC enablei;
+ PFNGLENDCONDITIONALRENDERPROC endConditionalRender;
+ PFNGLENDTRANSFORMFEEDBACKPROC endTransformFeedback;
+ PFNGLFLUSHMAPPEDBUFFERRANGEPROC flushMappedBufferRange;
+ PFNGLFRAMEBUFFERRENDERBUFFERPROC framebufferRenderbuffer;
+ PFNGLFRAMEBUFFERTEXTURE1DPROC framebufferTexture1D;
+ PFNGLFRAMEBUFFERTEXTURE2DPROC framebufferTexture2D;
+ PFNGLFRAMEBUFFERTEXTURE3DPROC framebufferTexture3D;
+ PFNGLFRAMEBUFFERTEXTURELAYERPROC framebufferTextureLayer;
+ PFNGLGENFRAMEBUFFERSPROC genFramebuffers;
+ PFNGLGENRENDERBUFFERSPROC genRenderbuffers;
+ PFNGLGENVERTEXARRAYSPROC genVertexArrays;
+ PFNGLGENERATEMIPMAPPROC generateMipmap;
+ PFNGLGETBOOLEANI_VPROC getBooleani_v;
+ PFNGLGETFRAGDATALOCATIONPROC getFragDataLocation;
+ PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC getFramebufferAttachmentParameteriv;
+ PFNGLGETINTEGERI_VPROC getIntegeri_v;
+ PFNGLGETRENDERBUFFERPARAMETERIVPROC getRenderbufferParameteriv;
+ PFNGLGETSTRINGIPROC getStringi;
+ PFNGLGETTEXPARAMETERIIVPROC getTexParameterIiv;
+ PFNGLGETTEXPARAMETERIUIVPROC getTexParameterIuiv;
+ PFNGLGETTRANSFORMFEEDBACKVARYINGPROC getTransformFeedbackVarying;
+ PFNGLGETUNIFORMUIVPROC getUniformuiv;
+ PFNGLGETVERTEXATTRIBIIVPROC getVertexAttribIiv;
+ PFNGLGETVERTEXATTRIBIUIVPROC getVertexAttribIuiv;
+ PFNGLISENABLEDIPROC isEnabledi;
+ PFNGLISFRAMEBUFFERPROC isFramebuffer;
+ PFNGLISRENDERBUFFERPROC isRenderbuffer;
+ PFNGLISVERTEXARRAYPROC isVertexArray;
+ PFNGLMAPBUFFERRANGEPROC mapBufferRange;
+ PFNGLRENDERBUFFERSTORAGEPROC renderbufferStorage;
+ PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC renderbufferStorageMultisample;
+ PFNGLTEXPARAMETERIIVPROC texParameterIiv;
+ PFNGLTEXPARAMETERIUIVPROC texParameterIuiv;
+ PFNGLTRANSFORMFEEDBACKVARYINGSPROC transformFeedbackVaryings;
+ PFNGLUNIFORM1UIPROC uniform1ui;
+ PFNGLUNIFORM1UIVPROC uniform1uiv;
+ PFNGLUNIFORM2UIPROC uniform2ui;
+ PFNGLUNIFORM2UIVPROC uniform2uiv;
+ PFNGLUNIFORM3UIPROC uniform3ui;
+ PFNGLUNIFORM3UIVPROC uniform3uiv;
+ PFNGLUNIFORM4UIPROC uniform4ui;
+ PFNGLUNIFORM4UIVPROC uniform4uiv;
+ PFNGLVERTEXATTRIBI1IPROC vertexAttribI1i;
+ PFNGLVERTEXATTRIBI1IVPROC vertexAttribI1iv;
+ PFNGLVERTEXATTRIBI1UIPROC vertexAttribI1ui;
+ PFNGLVERTEXATTRIBI1UIVPROC vertexAttribI1uiv;
+ PFNGLVERTEXATTRIBI2IPROC vertexAttribI2i;
+ PFNGLVERTEXATTRIBI2IVPROC vertexAttribI2iv;
+ PFNGLVERTEXATTRIBI2UIPROC vertexAttribI2ui;
+ PFNGLVERTEXATTRIBI2UIVPROC vertexAttribI2uiv;
+ PFNGLVERTEXATTRIBI3IPROC vertexAttribI3i;
+ PFNGLVERTEXATTRIBI3IVPROC vertexAttribI3iv;
+ PFNGLVERTEXATTRIBI3UIPROC vertexAttribI3ui;
+ PFNGLVERTEXATTRIBI3UIVPROC vertexAttribI3uiv;
+ PFNGLVERTEXATTRIBI4BVPROC vertexAttribI4bv;
+ PFNGLVERTEXATTRIBI4IPROC vertexAttribI4i;
+ PFNGLVERTEXATTRIBI4IVPROC vertexAttribI4iv;
+ PFNGLVERTEXATTRIBI4SVPROC vertexAttribI4sv;
+ PFNGLVERTEXATTRIBI4UBVPROC vertexAttribI4ubv;
+ PFNGLVERTEXATTRIBI4UIPROC vertexAttribI4ui;
+ PFNGLVERTEXATTRIBI4UIVPROC vertexAttribI4uiv;
+ PFNGLVERTEXATTRIBI4USVPROC vertexAttribI4usv;
+ PFNGLVERTEXATTRIBIPOINTERPROC vertexAttribIPointer;
+
+ // 3.1
+ PFNGLCOPYBUFFERSUBDATAPROC copyBufferSubData;
+ PFNGLDRAWARRAYSINSTANCEDPROC drawArraysInstanced;
+ PFNGLDRAWELEMENTSINSTANCEDPROC drawElementsInstanced;
+ PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC getActiveUniformBlockName;
+ PFNGLGETACTIVEUNIFORMBLOCKIVPROC getActiveUniformBlockiv;
+ PFNGLGETACTIVEUNIFORMNAMEPROC getActiveUniformName;
+ PFNGLGETACTIVEUNIFORMSIVPROC getActiveUniformsiv;
+ PFNGLGETUNIFORMBLOCKINDEXPROC getUniformBlockIndex;
+ PFNGLGETUNIFORMINDICESPROC getUniformIndices;
+ PFNGLPRIMITIVERESTARTINDEXPROC primitiveRestartIndex;
+ PFNGLTEXBUFFERPROC texBuffer;
+ PFNGLUNIFORMBLOCKBINDINGPROC uniformBlockBinding;
+
+ // 3.2
+ PFNGLCLIENTWAITSYNCPROC clientWaitSync;
+ PFNGLDELETESYNCPROC deleteSync;
+ PFNGLDRAWELEMENTSBASEVERTEXPROC drawElementsBaseVertex;
+ PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC drawElementsInstancedBaseVertex;
+ PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC drawRangeElementsBaseVertex;
+ PFNGLFENCESYNCPROC fenceSync;
+ PFNGLFRAMEBUFFERTEXTUREPROC framebufferTexture;
+ PFNGLGETBUFFERPARAMETERI64VPROC getBufferParameteri64v;
+ PFNGLGETINTEGER64I_VPROC getInteger64i_v;
+ PFNGLGETINTEGER64VPROC getInteger64v;
+ PFNGLGETMULTISAMPLEFVPROC getMultisamplefv;
+ PFNGLGETSYNCIVPROC getSynciv;
+ PFNGLISSYNCPROC isSync;
+ PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC multiDrawElementsBaseVertex;
+ PFNGLPROVOKINGVERTEXPROC provokingVertex;
+ PFNGLSAMPLEMASKIPROC sampleMaski;
+ PFNGLTEXIMAGE2DMULTISAMPLEPROC texImage2DMultisample;
+ PFNGLTEXIMAGE3DMULTISAMPLEPROC texImage3DMultisample;
+ PFNGLWAITSYNCPROC waitSync;
+
+ // NV_path_rendering (originally written against 3.2 compatibility profile)
+ PFNGLMATRIXLOADFEXTPROC matrixLoadEXT;
+ PFNGLGENPATHSNVPROC genPathsNV;
+ PFNGLDELETEPATHSNVPROC delPathsNV;
+ PFNGLPATHCOMMANDSNVPROC pathCommandsNV;
+ PFNGLISPATHNVPROC isPathNV;
+ PFNGLPATHPARAMETERFNVPROC setPathParameterfNV;
+ PFNGLPATHPARAMETERINVPROC setPathParameteriNV;
+ PFNGLGETPATHPARAMETERFVNVPROC getPathParameterfNV;
+ PFNGLGETPATHPARAMETERIVNVPROC getPathParameteriNV;
+ PFNGLPATHSTENCILFUNCNVPROC pathStencilFuncNV;
+ PFNGLSTENCILFILLPATHNVPROC stencilFillPathNV;
+ PFNGLSTENCILSTROKEPATHNVPROC stencilStrokePathNV;
+ PFNGLCOVERFILLPATHNVPROC coverFillPathNV;
+ PFNGLCOVERSTROKEPATHNVPROC coverStrokePathNV;
+ PFNGLSTENCILTHENCOVERFILLPATHNVPROC stencilThenCoverFillPathNV;
+ PFNGLSTENCILTHENCOVERSTROKEPATHNVPROC stencilThenCoverStrokePathNV;
+ PFNGLCOVERFILLPATHINSTANCEDNVPROC coverFillPathInstancedNV;
+ PFNGLCOVERSTROKEPATHINSTANCEDNVPROC coverStrokePathInstancedNV;
+ PFNGLSTENCILFILLPATHINSTANCEDNVPROC stencilFillPathInstancedNV;
+ PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC stencilStrokePathInstancedNV;
+ PFNGLSTENCILTHENCOVERFILLPATHINSTANCEDNVPROC stencilThenCoverFillPathInstancedNV;
+ PFNGLSTENCILTHENCOVERSTROKEPATHINSTANCEDNVPROC stencilThenCoverStrokePathInstancedNV;
+ PFNGLPROGRAMPATHFRAGMENTINPUTGENNVPROC programPathFragmentInputGenNV;
+
+ // 3.3
+ PFNGLBINDFRAGDATALOCATIONINDEXEDPROC bindFragDataLocationIndexed;
+ PFNGLBINDSAMPLERPROC bindSampler;
+ PFNGLDELETESAMPLERSPROC deleteSamplers;
+ PFNGLGENSAMPLERSPROC genSamplers;
+ PFNGLGETFRAGDATAINDEXPROC getFragDataIndex;
+ PFNGLGETQUERYOBJECTI64VPROC getQueryObjecti64v;
+ PFNGLGETQUERYOBJECTUI64VPROC getQueryObjectui64v;
+ PFNGLGETSAMPLERPARAMETERIIVPROC getSamplerParameterIiv;
+ PFNGLGETSAMPLERPARAMETERIUIVPROC getSamplerParameterIuiv;
+ PFNGLGETSAMPLERPARAMETERFVPROC getSamplerParameterfv;
+ PFNGLGETSAMPLERPARAMETERIVPROC getSamplerParameteriv;
+ PFNGLISSAMPLERPROC isSampler;
+ PFNGLQUERYCOUNTERPROC queryCounter;
+ PFNGLSAMPLERPARAMETERIIVPROC samplerParameterIiv;
+ PFNGLSAMPLERPARAMETERIUIVPROC samplerParameterIuiv;
+ PFNGLSAMPLERPARAMETERFPROC samplerParameterf;
+ PFNGLSAMPLERPARAMETERFVPROC samplerParameterfv;
+ PFNGLSAMPLERPARAMETERIPROC samplerParameteri;
+ PFNGLSAMPLERPARAMETERIVPROC samplerParameteriv;
+ PFNGLVERTEXATTRIBDIVISORPROC vertexAttribDivisor;
+ PFNGLVERTEXATTRIBP1UIPROC vertexAttribP1ui;
+ PFNGLVERTEXATTRIBP1UIVPROC vertexAttribP1uiv;
+ PFNGLVERTEXATTRIBP2UIPROC vertexAttribP2ui;
+ PFNGLVERTEXATTRIBP2UIVPROC vertexAttribP2uiv;
+ PFNGLVERTEXATTRIBP3UIPROC vertexAttribP3ui;
+ PFNGLVERTEXATTRIBP3UIVPROC vertexAttribP3uiv;
+ PFNGLVERTEXATTRIBP4UIPROC vertexAttribP4ui;
+ PFNGLVERTEXATTRIBP4UIVPROC vertexAttribP4uiv;
+
+ // 4.0
+ PFNGLBEGINQUERYINDEXEDPROC beginQueryIndexed;
+ PFNGLBINDTRANSFORMFEEDBACKPROC bindTransformFeedback;
+ PFNGLBLENDEQUATIONSEPARATEIPROC blendEquationSeparatei;
+ PFNGLBLENDEQUATIONIPROC blendEquationi;
+ PFNGLBLENDFUNCSEPARATEIPROC blendFuncSeparatei;
+ PFNGLBLENDFUNCIPROC blendFunci;
+ PFNGLDELETETRANSFORMFEEDBACKSPROC deleteTransformFeedbacks;
+ PFNGLDRAWARRAYSINDIRECTPROC drawArraysIndirect;
+ PFNGLDRAWELEMENTSINDIRECTPROC drawElementsIndirect;
+ PFNGLDRAWTRANSFORMFEEDBACKPROC drawTransformFeedback;
+ PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC drawTransformFeedbackStream;
+ PFNGLENDQUERYINDEXEDPROC endQueryIndexed;
+ PFNGLGENTRANSFORMFEEDBACKSPROC genTransformFeedbacks;
+ PFNGLGETACTIVESUBROUTINENAMEPROC getActiveSubroutineName;
+ PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC getActiveSubroutineUniformName;
+ PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC getActiveSubroutineUniformiv;
+ PFNGLGETPROGRAMSTAGEIVPROC getProgramStageiv;
+ PFNGLGETQUERYINDEXEDIVPROC getQueryIndexediv;
+ PFNGLGETSUBROUTINEINDEXPROC getSubroutineIndex;
+ PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC getSubroutineUniformLocation;
+ PFNGLGETUNIFORMSUBROUTINEUIVPROC getUniformSubroutineuiv;
+ PFNGLGETUNIFORMDVPROC getUniformdv;
+ PFNGLISTRANSFORMFEEDBACKPROC isTransformFeedback;
+ PFNGLMINSAMPLESHADINGPROC minSampleShading;
+ PFNGLPATCHPARAMETERFVPROC patchParameterfv;
+ PFNGLPATCHPARAMETERIPROC patchParameteri;
+ PFNGLPAUSETRANSFORMFEEDBACKPROC pauseTransformFeedback;
+ PFNGLRESUMETRANSFORMFEEDBACKPROC resumeTransformFeedback;
+ PFNGLUNIFORM1DPROC uniform1d;
+ PFNGLUNIFORM1DVPROC uniform1dv;
+ PFNGLUNIFORM2DPROC uniform2d;
+ PFNGLUNIFORM2DVPROC uniform2dv;
+ PFNGLUNIFORM3DPROC uniform3d;
+ PFNGLUNIFORM3DVPROC uniform3dv;
+ PFNGLUNIFORM4DPROC uniform4d;
+ PFNGLUNIFORM4DVPROC uniform4dv;
+ PFNGLUNIFORMMATRIX2DVPROC uniformMatrix2dv;
+ PFNGLUNIFORMMATRIX2X3DVPROC uniformMatrix2x3dv;
+ PFNGLUNIFORMMATRIX2X4DVPROC uniformMatrix2x4dv;
+ PFNGLUNIFORMMATRIX3DVPROC uniformMatrix3dv;
+ PFNGLUNIFORMMATRIX3X2DVPROC uniformMatrix3x2dv;
+ PFNGLUNIFORMMATRIX3X4DVPROC uniformMatrix3x4dv;
+ PFNGLUNIFORMMATRIX4DVPROC uniformMatrix4dv;
+ PFNGLUNIFORMMATRIX4X2DVPROC uniformMatrix4x2dv;
+ PFNGLUNIFORMMATRIX4X3DVPROC uniformMatrix4x3dv;
+ PFNGLUNIFORMSUBROUTINESUIVPROC uniformSubroutinesuiv;
+
+ // 4.1
+ PFNGLACTIVESHADERPROGRAMPROC activeShaderProgram;
+ PFNGLBINDPROGRAMPIPELINEPROC bindProgramPipeline;
+ PFNGLCLEARDEPTHFPROC clearDepthf;
+ PFNGLCREATESHADERPROGRAMVPROC createShaderProgramv;
+ PFNGLDELETEPROGRAMPIPELINESPROC deleteProgramPipelines;
+ PFNGLDEPTHRANGEARRAYVPROC depthRangeArrayv;
+ PFNGLDEPTHRANGEINDEXEDPROC depthRangeIndexed;
+ PFNGLDEPTHRANGEFPROC depthRangef;
+ PFNGLGENPROGRAMPIPELINESPROC genProgramPipelines;
+ PFNGLGETDOUBLEI_VPROC getDoublei_v;
+ PFNGLGETFLOATI_VPROC getFloati_v;
+ PFNGLGETPROGRAMBINARYPROC getProgramBinary;
+ PFNGLGETPROGRAMPIPELINEINFOLOGPROC getProgramPipelineInfoLog;
+ PFNGLGETPROGRAMPIPELINEIVPROC getProgramPipelineiv;
+ PFNGLGETSHADERPRECISIONFORMATPROC getShaderPrecisionFormat;
+ PFNGLGETVERTEXATTRIBLDVPROC getVertexAttribLdv;
+ PFNGLISPROGRAMPIPELINEPROC isProgramPipeline;
+ PFNGLPROGRAMBINARYPROC programBinary;
+ PFNGLPROGRAMPARAMETERIPROC programParameteri;
+ PFNGLPROGRAMUNIFORM1DPROC programUniform1d;
+ PFNGLPROGRAMUNIFORM1DVPROC programUniform1dv;
+ PFNGLPROGRAMUNIFORM1FPROC programUniform1f;
+ PFNGLPROGRAMUNIFORM1FVPROC programUniform1fv;
+ PFNGLPROGRAMUNIFORM1IPROC programUniform1i;
+ PFNGLPROGRAMUNIFORM1IVPROC programUniform1iv;
+ PFNGLPROGRAMUNIFORM1UIPROC programUniform1ui;
+ PFNGLPROGRAMUNIFORM1UIVPROC programUniform1uiv;
+ PFNGLPROGRAMUNIFORM2DPROC programUniform2d;
+ PFNGLPROGRAMUNIFORM2DVPROC programUniform2dv;
+ PFNGLPROGRAMUNIFORM2FPROC programUniform2f;
+ PFNGLPROGRAMUNIFORM2FVPROC programUniform2fv;
+ PFNGLPROGRAMUNIFORM2IPROC programUniform2i;
+ PFNGLPROGRAMUNIFORM2IVPROC programUniform2iv;
+ PFNGLPROGRAMUNIFORM2UIPROC programUniform2ui;
+ PFNGLPROGRAMUNIFORM2UIVPROC programUniform2uiv;
+ PFNGLPROGRAMUNIFORM3DPROC programUniform3d;
+ PFNGLPROGRAMUNIFORM3DVPROC programUniform3dv;
+ PFNGLPROGRAMUNIFORM3FPROC programUniform3f;
+ PFNGLPROGRAMUNIFORM3FVPROC programUniform3fv;
+ PFNGLPROGRAMUNIFORM3IPROC programUniform3i;
+ PFNGLPROGRAMUNIFORM3IVPROC programUniform3iv;
+ PFNGLPROGRAMUNIFORM3UIPROC programUniform3ui;
+ PFNGLPROGRAMUNIFORM3UIVPROC programUniform3uiv;
+ PFNGLPROGRAMUNIFORM4DPROC programUniform4d;
+ PFNGLPROGRAMUNIFORM4DVPROC programUniform4dv;
+ PFNGLPROGRAMUNIFORM4FPROC programUniform4f;
+ PFNGLPROGRAMUNIFORM4FVPROC programUniform4fv;
+ PFNGLPROGRAMUNIFORM4IPROC programUniform4i;
+ PFNGLPROGRAMUNIFORM4IVPROC programUniform4iv;
+ PFNGLPROGRAMUNIFORM4UIPROC programUniform4ui;
+ PFNGLPROGRAMUNIFORM4UIVPROC programUniform4uiv;
+ PFNGLPROGRAMUNIFORMMATRIX2DVPROC programUniformMatrix2dv;
+ PFNGLPROGRAMUNIFORMMATRIX2FVPROC programUniformMatrix2fv;
+ PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC programUniformMatrix2x3dv;
+ PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC programUniformMatrix2x3fv;
+ PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC programUniformMatrix2x4dv;
+ PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC programUniformMatrix2x4fv;
+ PFNGLPROGRAMUNIFORMMATRIX3DVPROC programUniformMatrix3dv;
+ PFNGLPROGRAMUNIFORMMATRIX3FVPROC programUniformMatrix3fv;
+ PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC programUniformMatrix3x2dv;
+ PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC programUniformMatrix3x2fv;
+ PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC programUniformMatrix3x4dv;
+ PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC programUniformMatrix3x4fv;
+ PFNGLPROGRAMUNIFORMMATRIX4DVPROC programUniformMatrix4dv;
+ PFNGLPROGRAMUNIFORMMATRIX4FVPROC programUniformMatrix4fv;
+ PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC programUniformMatrix4x2dv;
+ PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC programUniformMatrix4x2fv;
+ PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC programUniformMatrix4x3dv;
+ PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC programUniformMatrix4x3fv;
+ PFNGLRELEASESHADERCOMPILERPROC releaseShaderCompiler;
+ PFNGLSCISSORARRAYVPROC scissorArrayv;
+ PFNGLSCISSORINDEXEDPROC scissorIndexed;
+ PFNGLSCISSORINDEXEDVPROC scissorIndexedv;
+ PFNGLSHADERBINARYPROC shaderBinary;
+ PFNGLUSEPROGRAMSTAGESPROC useProgramStages;
+ PFNGLVALIDATEPROGRAMPIPELINEPROC validateProgramPipeline;
+ PFNGLVERTEXATTRIBL1DPROC vertexAttribL1d;
+ PFNGLVERTEXATTRIBL1DVPROC vertexAttribL1dv;
+ PFNGLVERTEXATTRIBL2DPROC vertexAttribL2d;
+ PFNGLVERTEXATTRIBL2DVPROC vertexAttribL2dv;
+ PFNGLVERTEXATTRIBL3DPROC vertexAttribL3d;
+ PFNGLVERTEXATTRIBL3DVPROC vertexAttribL3dv;
+ PFNGLVERTEXATTRIBL4DPROC vertexAttribL4d;
+ PFNGLVERTEXATTRIBL4DVPROC vertexAttribL4dv;
+ PFNGLVERTEXATTRIBLPOINTERPROC vertexAttribLPointer;
+ PFNGLVIEWPORTARRAYVPROC viewportArrayv;
+ PFNGLVIEWPORTINDEXEDFPROC viewportIndexedf;
+ PFNGLVIEWPORTINDEXEDFVPROC viewportIndexedfv;
+
+ // 4.2
+ PFNGLBINDIMAGETEXTUREPROC bindImageTexture;
+ PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC drawArraysInstancedBaseInstance;
+ PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC drawElementsInstancedBaseInstance;
+ PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC drawElementsInstancedBaseVertexBaseInstance;
+ PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC drawTransformFeedbackInstanced;
+ PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC drawTransformFeedbackStreamInstanced;
+ PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC getActiveAtomicCounterBufferiv;
+ PFNGLGETINTERNALFORMATIVPROC getInternalformativ;
+ PFNGLMEMORYBARRIERPROC memoryBarrier;
+ PFNGLTEXSTORAGE1DPROC texStorage1D;
+ PFNGLTEXSTORAGE2DPROC texStorage2D;
+ PFNGLTEXSTORAGE3DPROC texStorage3D;
+
+ // 4.3
+ PFNGLBINDVERTEXBUFFERPROC bindVertexBuffer;
+ PFNGLCLEARBUFFERDATAPROC clearBufferData;
+ PFNGLCLEARBUFFERSUBDATAPROC clearBufferSubData;
+ PFNGLCOPYIMAGESUBDATAPROC copyImageSubData;
+ PFNGLDEBUGMESSAGECALLBACKPROC debugMessageCallback;
+ PFNGLDEBUGMESSAGECONTROLPROC debugMessageControl;
+ PFNGLDEBUGMESSAGEINSERTPROC debugMessageInsert;
+ PFNGLDISPATCHCOMPUTEPROC dispatchCompute;
+ PFNGLDISPATCHCOMPUTEINDIRECTPROC dispatchComputeIndirect;
+ PFNGLFRAMEBUFFERPARAMETERIPROC framebufferParameteri;
+ PFNGLGETDEBUGMESSAGELOGPROC getDebugMessageLog;
+ PFNGLGETFRAMEBUFFERPARAMETERIVPROC getFramebufferParameteriv;
+ PFNGLGETINTERNALFORMATI64VPROC getInternalformati64v;
+ PFNGLGETPOINTERVPROC getPointerv;
+ PFNGLGETOBJECTLABELPROC getObjectLabel;
+ PFNGLGETOBJECTPTRLABELPROC getObjectPtrLabel;
+ PFNGLGETPROGRAMINTERFACEIVPROC getProgramInterfaceiv;
+ PFNGLGETPROGRAMRESOURCEINDEXPROC getProgramResourceIndex;
+ PFNGLGETPROGRAMRESOURCELOCATIONPROC getProgramResourceLocation;
+ PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC getProgramResourceLocationIndex;
+ PFNGLGETPROGRAMRESOURCENAMEPROC getProgramResourceName;
+ PFNGLGETPROGRAMRESOURCEIVPROC getProgramResourceiv;
+ PFNGLINVALIDATEBUFFERDATAPROC invalidateBufferData;
+ PFNGLINVALIDATEBUFFERSUBDATAPROC invalidateBufferSubData;
+ PFNGLINVALIDATEFRAMEBUFFERPROC invalidateFramebuffer;
+ PFNGLINVALIDATESUBFRAMEBUFFERPROC invalidateSubFramebuffer;
+ PFNGLINVALIDATETEXIMAGEPROC invalidateTexImage;
+ PFNGLINVALIDATETEXSUBIMAGEPROC invalidateTexSubImage;
+ PFNGLMULTIDRAWARRAYSINDIRECTPROC multiDrawArraysIndirect;
+ PFNGLMULTIDRAWELEMENTSINDIRECTPROC multiDrawElementsIndirect;
+ PFNGLOBJECTLABELPROC objectLabel;
+ PFNGLOBJECTPTRLABELPROC objectPtrLabel;
+ PFNGLPOPDEBUGGROUPPROC popDebugGroup;
+ PFNGLPUSHDEBUGGROUPPROC pushDebugGroup;
+ PFNGLSHADERSTORAGEBLOCKBINDINGPROC shaderStorageBlockBinding;
+ PFNGLTEXBUFFERRANGEPROC texBufferRange;
+ PFNGLTEXSTORAGE2DMULTISAMPLEPROC texStorage2DMultisample;
+ PFNGLTEXSTORAGE3DMULTISAMPLEPROC texStorage3DMultisample;
+ PFNGLTEXTUREVIEWPROC textureView;
+ PFNGLVERTEXATTRIBBINDINGPROC vertexAttribBinding;
+ PFNGLVERTEXATTRIBFORMATPROC vertexAttribFormat;
+ PFNGLVERTEXATTRIBIFORMATPROC vertexAttribIFormat;
+ PFNGLVERTEXATTRIBLFORMATPROC vertexAttribLFormat;
+ PFNGLVERTEXBINDINGDIVISORPROC vertexBindingDivisor;
+ PFNGLCOVERAGEMODULATIONNVPROC coverageModulationNV;
+
+ // 4.4
+ PFNGLBINDBUFFERSBASEPROC bindBuffersBase;
+ PFNGLBINDBUFFERSRANGEPROC bindBuffersRange;
+ PFNGLBINDIMAGETEXTURESPROC bindImageTextures;
+ PFNGLBINDSAMPLERSPROC bindSamplers;
+ PFNGLBINDTEXTURESPROC bindTextures;
+ PFNGLBINDVERTEXBUFFERSPROC bindVertexBuffers;
+ PFNGLBUFFERSTORAGEPROC bufferStorage;
+ PFNGLCLEARTEXIMAGEPROC clearTexImage;
+ PFNGLCLEARTEXSUBIMAGEPROC clearTexSubImage;
+
+ // 4.5
+ PFNGLBINDTEXTUREUNITPROC bindTextureUnit;
+ PFNGLBLITNAMEDFRAMEBUFFERPROC blitNamedFramebuffer;
+ PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC checkNamedFramebufferStatus;
+ PFNGLCLEARNAMEDBUFFERDATAPROC clearNamedBufferData;
+ PFNGLCLEARNAMEDBUFFERSUBDATAPROC clearNamedBufferSubData;
+ PFNGLCLEARNAMEDFRAMEBUFFERFIPROC clearNamedFramebufferfi;
+ PFNGLCLEARNAMEDFRAMEBUFFERFVPROC clearNamedFramebufferfv;
+ PFNGLCLEARNAMEDFRAMEBUFFERIVPROC clearNamedFramebufferiv;
+ PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC clearNamedFramebufferuiv;
+ PFNGLCLIPCONTROLPROC clipControl;
+ PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC compressedTextureSubImage1D;
+ PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC compressedTextureSubImage2D;
+ PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC compressedTextureSubImage3D;
+ PFNGLCOPYNAMEDBUFFERSUBDATAPROC copyNamedBufferSubData;
+ PFNGLCOPYTEXTURESUBIMAGE1DPROC copyTextureSubImage1D;
+ PFNGLCOPYTEXTURESUBIMAGE2DPROC copyTextureSubImage2D;
+ PFNGLCOPYTEXTURESUBIMAGE3DPROC copyTextureSubImage3D;
+ PFNGLCREATEBUFFERSPROC createBuffers;
+ PFNGLCREATEFRAMEBUFFERSPROC createFramebuffers;
+ PFNGLCREATEPROGRAMPIPELINESPROC createProgramPipelines;
+ PFNGLCREATEQUERIESPROC createQueries;
+ PFNGLCREATERENDERBUFFERSPROC createRenderbuffers;
+ PFNGLCREATESAMPLERSPROC createSamplers;
+ PFNGLCREATETEXTURESPROC createTextures;
+ PFNGLCREATETRANSFORMFEEDBACKSPROC createTransformFeedbacks;
+ PFNGLCREATEVERTEXARRAYSPROC createVertexArrays;
+ PFNGLDISABLEVERTEXARRAYATTRIBPROC disableVertexArrayAttrib;
+ PFNGLENABLEVERTEXARRAYATTRIBPROC enableVertexArrayAttrib;
+ PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC flushMappedNamedBufferRange;
+ PFNGLGENERATETEXTUREMIPMAPPROC generateTextureMipmap;
+ PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC getCompressedTextureImage;
+ PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC getCompressedTextureSubImage;
+ PFNGLGETGRAPHICSRESETSTATUSPROC getGraphicsResetStatus;
+ PFNGLGETNAMEDBUFFERPARAMETERI64VPROC getNamedBufferParameteri64v;
+ PFNGLGETNAMEDBUFFERPARAMETERIVPROC getNamedBufferParameteriv;
+ PFNGLGETNAMEDBUFFERPOINTERVPROC getNamedBufferPointerv;
+ PFNGLGETNAMEDBUFFERSUBDATAPROC getNamedBufferSubData;
+ PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC getNamedFramebufferAttachmentParameteriv;
+ PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC getNamedFramebufferParameteriv;
+ PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC getNamedRenderbufferParameteriv;
+ PFNGLGETQUERYBUFFEROBJECTI64VPROC getQueryBufferObjecti64v;
+ PFNGLGETQUERYBUFFEROBJECTIVPROC getQueryBufferObjectiv;
+ PFNGLGETQUERYBUFFEROBJECTUI64VPROC getQueryBufferObjectui64v;
+ PFNGLGETQUERYBUFFEROBJECTUIVPROC getQueryBufferObjectuiv;
+ PFNGLGETTEXTUREIMAGEPROC getTextureImage;
+ PFNGLGETTEXTURELEVELPARAMETERFVPROC getTextureLevelParameterfv;
+ PFNGLGETTEXTURELEVELPARAMETERIVPROC getTextureLevelParameteriv;
+ PFNGLGETTEXTUREPARAMETERIIVPROC getTextureParameterIiv;
+ PFNGLGETTEXTUREPARAMETERIUIVPROC getTextureParameterIuiv;
+ PFNGLGETTEXTUREPARAMETERFVPROC getTextureParameterfv;
+ PFNGLGETTEXTUREPARAMETERIVPROC getTextureParameteriv;
+ PFNGLGETTEXTURESUBIMAGEPROC getTextureSubImage;
+ PFNGLGETTRANSFORMFEEDBACKI64_VPROC getTransformFeedbacki64_v;
+ PFNGLGETTRANSFORMFEEDBACKI_VPROC getTransformFeedbacki_v;
+ PFNGLGETTRANSFORMFEEDBACKIVPROC getTransformFeedbackiv;
+ PFNGLGETVERTEXARRAYINDEXED64IVPROC getVertexArrayIndexed64iv;
+ PFNGLGETVERTEXARRAYINDEXEDIVPROC getVertexArrayIndexediv;
+ PFNGLGETVERTEXARRAYIVPROC getVertexArrayiv;
+ PFNGLGETNCOMPRESSEDTEXIMAGEPROC getnCompressedTexImage;
+ PFNGLGETNTEXIMAGEPROC getnTexImage;
+ PFNGLGETNUNIFORMDVPROC getnUniformdv;
+ PFNGLGETNUNIFORMFVPROC getnUniformfv;
+ PFNGLGETNUNIFORMIVPROC getnUniformiv;
+ PFNGLGETNUNIFORMUIVPROC getnUniformuiv;
+ PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC invalidateNamedFramebufferData;
+ PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC invalidateNamedFramebufferSubData;
+ PFNGLMAPNAMEDBUFFERPROC mapNamedBuffer;
+ PFNGLMAPNAMEDBUFFERRANGEPROC mapNamedBufferRange;
+ PFNGLMEMORYBARRIERBYREGIONPROC memoryBarrierByRegion;
+ PFNGLNAMEDBUFFERDATAPROC namedBufferData;
+ PFNGLNAMEDBUFFERSTORAGEPROC namedBufferStorage;
+ PFNGLNAMEDBUFFERSUBDATAPROC namedBufferSubData;
+ PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC namedFramebufferDrawBuffer;
+ PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC namedFramebufferDrawBuffers;
+ PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC namedFramebufferParameteri;
+ PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC namedFramebufferReadBuffer;
+ PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC namedFramebufferRenderbuffer;
+ PFNGLNAMEDFRAMEBUFFERTEXTUREPROC namedFramebufferTexture;
+ PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC namedFramebufferTextureLayer;
+ PFNGLNAMEDRENDERBUFFERSTORAGEPROC namedRenderbufferStorage;
+ PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC namedRenderbufferStorageMultisample;
+ PFNGLREADNPIXELSPROC readnPixels;
+ PFNGLTEXTUREBARRIERPROC textureBarrier;
+ PFNGLTEXTUREBUFFERPROC textureBuffer;
+ PFNGLTEXTUREBUFFERRANGEPROC textureBufferRange;
+ PFNGLTEXTUREPARAMETERIIVPROC textureParameterIiv;
+ PFNGLTEXTUREPARAMETERIUIVPROC textureParameterIuiv;
+ PFNGLTEXTUREPARAMETERFPROC textureParameterf;
+ PFNGLTEXTUREPARAMETERFVPROC textureParameterfv;
+ PFNGLTEXTUREPARAMETERIPROC textureParameteri;
+ PFNGLTEXTUREPARAMETERIVPROC textureParameteriv;
+ PFNGLTEXTURESTORAGE1DPROC textureStorage1D;
+ PFNGLTEXTURESTORAGE2DPROC textureStorage2D;
+ PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC textureStorage2DMultisample;
+ PFNGLTEXTURESTORAGE3DPROC textureStorage3D;
+ PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC textureStorage3DMultisample;
+ PFNGLTEXTURESUBIMAGE1DPROC textureSubImage1D;
+ PFNGLTEXTURESUBIMAGE2DPROC textureSubImage2D;
+ PFNGLTEXTURESUBIMAGE3DPROC textureSubImage3D;
+ PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC transformFeedbackBufferBase;
+ PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC transformFeedbackBufferRange;
+ PFNGLUNMAPNAMEDBUFFERPROC unmapNamedBuffer;
+ PFNGLVERTEXARRAYATTRIBBINDINGPROC vertexArrayAttribBinding;
+ PFNGLVERTEXARRAYATTRIBFORMATPROC vertexArrayAttribFormat;
+ PFNGLVERTEXARRAYATTRIBIFORMATPROC vertexArrayAttribIFormat;
+ PFNGLVERTEXARRAYATTRIBLFORMATPROC vertexArrayAttribLFormat;
+ PFNGLVERTEXARRAYBINDINGDIVISORPROC vertexArrayBindingDivisor;
+ PFNGLVERTEXARRAYELEMENTBUFFERPROC vertexArrayElementBuffer;
+ PFNGLVERTEXARRAYVERTEXBUFFERPROC vertexArrayVertexBuffer;
+ PFNGLVERTEXARRAYVERTEXBUFFERSPROC vertexArrayVertexBuffers;
+
+ // ES 3.2
+ PFNGLBLENDBARRIERPROC blendBarrier;
+ PFNGLPRIMITIVEBOUNDINGBOXPROC primitiveBoundingBox;
+
+ // ES extensions
+ PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC eglImageTargetRenderbufferStorageOES;
+ PFNGLEGLIMAGETARGETTEXTURE2DOESPROC eglImageTargetTexture2DOES;
+
+ private:
+ void initializeProcsDesktopGL();
+ void initializeProcsGLES();
+
+ virtual void *loadProcAddress(const std::string &function) = 0;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_FUNCTIONSGL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/PathGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/PathGL.cpp
new file mode 100755
index 000000000..a859bd759
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/PathGL.cpp
@@ -0,0 +1,38 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// PathGL.cpp: Implementation for PathGL class.
+
+#include "libANGLE/renderer/gl/PathGL.h"
+#include "libANGLE/renderer/gl/FunctionsGL.h"
+
+namespace rx
+{
+
+PathGL::PathGL(const FunctionsGL *functions, GLuint path) : mFunctions(functions), mPathID(path)
+{
+}
+
+PathGL::~PathGL()
+{
+}
+
+gl::Error PathGL::setCommands(GLsizei numCommands,
+ const GLubyte *commands,
+ GLsizei numCoords,
+ GLenum coordType,
+ const void *coords)
+{
+ mFunctions->pathCommandsNV(mPathID, numCommands, commands, numCoords, coordType, coords);
+ return gl::Error(GL_NO_ERROR);
+}
+
+void PathGL::setPathParameter(GLenum pname, GLfloat value)
+{
+ mFunctions->setPathParameterfNV(mPathID, pname, value);
+}
+
+} // rx \ No newline at end of file
diff --git a/gfx/angle/src/libANGLE/renderer/gl/PathGL.h b/gfx/angle/src/libANGLE/renderer/gl/PathGL.h
new file mode 100755
index 000000000..461d39aec
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/PathGL.h
@@ -0,0 +1,44 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// PathGL.h: Class definition for CHROMIUM_path_rendering path object for the
+// GL backend.
+
+#ifndef LIBANGLE_RENDERER_GL_PATHIMPL_H_
+#define LIBANGLE_RENDERER_GL_PATHIMPL_H_
+
+#include "libANGLE/renderer/PathImpl.h"
+
+namespace rx
+{
+
+class FunctionsGL;
+
+class PathGL : public PathImpl
+{
+ public:
+ PathGL(const FunctionsGL *functions, GLuint path);
+ ~PathGL();
+
+ gl::Error setCommands(GLsizei numCommands,
+ const GLubyte *commands,
+ GLsizei numCoords,
+ GLenum coordType,
+ const void *coords) override;
+
+ void setPathParameter(GLenum pname, GLfloat value) override;
+
+ GLuint getPathID() const { return mPathID; }
+
+ private:
+ const FunctionsGL *mFunctions;
+
+ GLuint mPathID;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_GL_PATHIMPL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/ProgramGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/ProgramGL.cpp
new file mode 100755
index 000000000..88c7df720
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/ProgramGL.cpp
@@ -0,0 +1,588 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ProgramGL.cpp: Implements the class methods for ProgramGL.
+
+#include "libANGLE/renderer/gl/ProgramGL.h"
+
+#include "common/angleutils.h"
+#include "common/debug.h"
+#include "common/string_utils.h"
+#include "common/utilities.h"
+#include "libANGLE/renderer/gl/FunctionsGL.h"
+#include "libANGLE/renderer/gl/ShaderGL.h"
+#include "libANGLE/renderer/gl/StateManagerGL.h"
+#include "libANGLE/renderer/gl/WorkaroundsGL.h"
+#include "libANGLE/Uniform.h"
+#include "platform/Platform.h"
+
+namespace rx
+{
+
+ProgramGL::ProgramGL(const gl::ProgramState &data,
+ const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds,
+ StateManagerGL *stateManager,
+ bool enablePathRendering)
+ : ProgramImpl(data),
+ mFunctions(functions),
+ mWorkarounds(workarounds),
+ mStateManager(stateManager),
+ mEnablePathRendering(enablePathRendering),
+ mProgramID(0)
+{
+ ASSERT(mFunctions);
+ ASSERT(mStateManager);
+
+ mProgramID = mFunctions->createProgram();
+}
+
+ProgramGL::~ProgramGL()
+{
+ mFunctions->deleteProgram(mProgramID);
+ mProgramID = 0;
+}
+
+LinkResult ProgramGL::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream)
+{
+ preLink();
+
+ // Read the binary format, size and blob
+ GLenum binaryFormat = stream->readInt<GLenum>();
+ GLint binaryLength = stream->readInt<GLint>();
+ const uint8_t *binary = stream->data() + stream->offset();
+ stream->skip(binaryLength);
+
+ // Load the binary
+ mFunctions->programBinary(mProgramID, binaryFormat, binary, binaryLength);
+
+ // Verify that the program linked
+ if (!checkLinkStatus(infoLog))
+ {
+ return false;
+ }
+
+ postLink();
+
+ return true;
+}
+
+gl::Error ProgramGL::save(gl::BinaryOutputStream *stream)
+{
+ GLint binaryLength = 0;
+ mFunctions->getProgramiv(mProgramID, GL_PROGRAM_BINARY_LENGTH, &binaryLength);
+
+ std::vector<uint8_t> binary(binaryLength);
+ GLenum binaryFormat = GL_NONE;
+ mFunctions->getProgramBinary(mProgramID, binaryLength, &binaryLength, &binaryFormat,
+ &binary[0]);
+
+ stream->writeInt(binaryFormat);
+ stream->writeInt(binaryLength);
+ stream->writeBytes(&binary[0], binaryLength);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+void ProgramGL::setBinaryRetrievableHint(bool retrievable)
+{
+ // glProgramParameteri isn't always available on ES backends.
+ if (mFunctions->programParameteri)
+ {
+ mFunctions->programParameteri(mProgramID, GL_PROGRAM_BINARY_RETRIEVABLE_HINT,
+ retrievable ? GL_TRUE : GL_FALSE);
+ }
+}
+
+LinkResult ProgramGL::link(const gl::ContextState &data, gl::InfoLog &infoLog)
+{
+ preLink();
+
+ if (mState.getAttachedComputeShader())
+ {
+ const ShaderGL *computeShaderGL = GetImplAs<ShaderGL>(mState.getAttachedComputeShader());
+
+ mFunctions->attachShader(mProgramID, computeShaderGL->getShaderID());
+
+ // Link and verify
+ mFunctions->linkProgram(mProgramID);
+
+ // Detach the shaders
+ mFunctions->detachShader(mProgramID, computeShaderGL->getShaderID());
+ }
+ else
+ {
+ // Set the transform feedback state
+ std::vector<const GLchar *> transformFeedbackVaryings;
+ for (const auto &tfVarying : mState.getTransformFeedbackVaryingNames())
+ {
+ transformFeedbackVaryings.push_back(tfVarying.c_str());
+ }
+
+ if (transformFeedbackVaryings.empty())
+ {
+ if (mFunctions->transformFeedbackVaryings)
+ {
+ mFunctions->transformFeedbackVaryings(mProgramID, 0, nullptr,
+ mState.getTransformFeedbackBufferMode());
+ }
+ }
+ else
+ {
+ ASSERT(mFunctions->transformFeedbackVaryings);
+ mFunctions->transformFeedbackVaryings(
+ mProgramID, static_cast<GLsizei>(transformFeedbackVaryings.size()),
+ &transformFeedbackVaryings[0], mState.getTransformFeedbackBufferMode());
+ }
+
+ const ShaderGL *vertexShaderGL = GetImplAs<ShaderGL>(mState.getAttachedVertexShader());
+ const ShaderGL *fragmentShaderGL = GetImplAs<ShaderGL>(mState.getAttachedFragmentShader());
+
+ // Attach the shaders
+ mFunctions->attachShader(mProgramID, vertexShaderGL->getShaderID());
+ mFunctions->attachShader(mProgramID, fragmentShaderGL->getShaderID());
+
+ // Bind attribute locations to match the GL layer.
+ for (const sh::Attribute &attribute : mState.getAttributes())
+ {
+ if (!attribute.staticUse)
+ {
+ continue;
+ }
+
+ mFunctions->bindAttribLocation(mProgramID, attribute.location, attribute.name.c_str());
+ }
+
+ // Link and verify
+ mFunctions->linkProgram(mProgramID);
+
+ // Detach the shaders
+ mFunctions->detachShader(mProgramID, vertexShaderGL->getShaderID());
+ mFunctions->detachShader(mProgramID, fragmentShaderGL->getShaderID());
+ }
+
+ // Verify the link
+ if (!checkLinkStatus(infoLog))
+ {
+ return false;
+ }
+
+ if (mWorkarounds.alwaysCallUseProgramAfterLink)
+ {
+ mStateManager->forceUseProgram(mProgramID);
+ }
+
+ postLink();
+
+ return true;
+}
+
+GLboolean ProgramGL::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
+{
+ // TODO(jmadill): implement validate
+ return true;
+}
+
+void ProgramGL::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ mStateManager->useProgram(mProgramID);
+ mFunctions->uniform1fv(uniLoc(location), count, v);
+}
+
+void ProgramGL::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ mStateManager->useProgram(mProgramID);
+ mFunctions->uniform2fv(uniLoc(location), count, v);
+}
+
+void ProgramGL::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ mStateManager->useProgram(mProgramID);
+ mFunctions->uniform3fv(uniLoc(location), count, v);
+}
+
+void ProgramGL::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ mStateManager->useProgram(mProgramID);
+ mFunctions->uniform4fv(uniLoc(location), count, v);
+}
+
+void ProgramGL::setUniform1iv(GLint location, GLsizei count, const GLint *v)
+{
+ mStateManager->useProgram(mProgramID);
+ mFunctions->uniform1iv(uniLoc(location), count, v);
+
+ const gl::VariableLocation &locationEntry = mState.getUniformLocations()[location];
+
+ size_t samplerIndex = mUniformIndexToSamplerIndex[locationEntry.index];
+ if (samplerIndex != GL_INVALID_INDEX)
+ {
+ std::vector<GLuint> &boundTextureUnits = mSamplerBindings[samplerIndex].boundTextureUnits;
+
+ size_t copyCount =
+ std::min<size_t>(count, boundTextureUnits.size() - locationEntry.element);
+ std::copy(v, v + copyCount, boundTextureUnits.begin() + locationEntry.element);
+ }
+}
+
+void ProgramGL::setUniform2iv(GLint location, GLsizei count, const GLint *v)
+{
+ mStateManager->useProgram(mProgramID);
+ mFunctions->uniform2iv(uniLoc(location), count, v);
+}
+
+void ProgramGL::setUniform3iv(GLint location, GLsizei count, const GLint *v)
+{
+ mStateManager->useProgram(mProgramID);
+ mFunctions->uniform3iv(uniLoc(location), count, v);
+}
+
+void ProgramGL::setUniform4iv(GLint location, GLsizei count, const GLint *v)
+{
+ mStateManager->useProgram(mProgramID);
+ mFunctions->uniform4iv(uniLoc(location), count, v);
+}
+
+void ProgramGL::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ mStateManager->useProgram(mProgramID);
+ mFunctions->uniform1uiv(uniLoc(location), count, v);
+}
+
+void ProgramGL::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ mStateManager->useProgram(mProgramID);
+ mFunctions->uniform2uiv(uniLoc(location), count, v);
+}
+
+void ProgramGL::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ mStateManager->useProgram(mProgramID);
+ mFunctions->uniform3uiv(uniLoc(location), count, v);
+}
+
+void ProgramGL::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ mStateManager->useProgram(mProgramID);
+ mFunctions->uniform4uiv(uniLoc(location), count, v);
+}
+
+void ProgramGL::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ mStateManager->useProgram(mProgramID);
+ mFunctions->uniformMatrix2fv(uniLoc(location), count, transpose, value);
+}
+
+void ProgramGL::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ mStateManager->useProgram(mProgramID);
+ mFunctions->uniformMatrix3fv(uniLoc(location), count, transpose, value);
+}
+
+void ProgramGL::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ mStateManager->useProgram(mProgramID);
+ mFunctions->uniformMatrix4fv(uniLoc(location), count, transpose, value);
+}
+
+void ProgramGL::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ mStateManager->useProgram(mProgramID);
+ mFunctions->uniformMatrix2x3fv(uniLoc(location), count, transpose, value);
+}
+
+void ProgramGL::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ mStateManager->useProgram(mProgramID);
+ mFunctions->uniformMatrix3x2fv(uniLoc(location), count, transpose, value);
+}
+
+void ProgramGL::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ mStateManager->useProgram(mProgramID);
+ mFunctions->uniformMatrix2x4fv(uniLoc(location), count, transpose, value);
+}
+
+void ProgramGL::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ mStateManager->useProgram(mProgramID);
+ mFunctions->uniformMatrix4x2fv(uniLoc(location), count, transpose, value);
+}
+
+void ProgramGL::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ mStateManager->useProgram(mProgramID);
+ mFunctions->uniformMatrix3x4fv(uniLoc(location), count, transpose, value);
+}
+
+void ProgramGL::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
+{
+ mStateManager->useProgram(mProgramID);
+ mFunctions->uniformMatrix4x3fv(uniLoc(location), count, transpose, value);
+}
+
+void ProgramGL::setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+{
+ // Lazy init
+ if (mUniformBlockRealLocationMap.empty())
+ {
+ mUniformBlockRealLocationMap.reserve(mState.getUniformBlocks().size());
+ for (const gl::UniformBlock &uniformBlock : mState.getUniformBlocks())
+ {
+ const std::string &nameWithIndex = uniformBlock.nameWithArrayIndex();
+ GLuint blockIndex = mFunctions->getUniformBlockIndex(mProgramID, nameWithIndex.c_str());
+ mUniformBlockRealLocationMap.push_back(blockIndex);
+ }
+ }
+
+ GLuint realBlockIndex = mUniformBlockRealLocationMap[uniformBlockIndex];
+ if (realBlockIndex != GL_INVALID_INDEX)
+ {
+ mFunctions->uniformBlockBinding(mProgramID, realBlockIndex, uniformBlockBinding);
+ }
+}
+
+GLuint ProgramGL::getProgramID() const
+{
+ return mProgramID;
+}
+
+const std::vector<SamplerBindingGL> &ProgramGL::getAppliedSamplerUniforms() const
+{
+ return mSamplerBindings;
+}
+
+bool ProgramGL::getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const
+{
+ ASSERT(mProgramID != 0u);
+
+ GLuint blockIndex = mFunctions->getUniformBlockIndex(mProgramID, blockName.c_str());
+ if (blockIndex == GL_INVALID_INDEX)
+ {
+ *sizeOut = 0;
+ return false;
+ }
+
+ GLint dataSize = 0;
+ mFunctions->getActiveUniformBlockiv(mProgramID, blockIndex, GL_UNIFORM_BLOCK_DATA_SIZE,
+ &dataSize);
+ *sizeOut = static_cast<size_t>(dataSize);
+ return true;
+}
+
+bool ProgramGL::getUniformBlockMemberInfo(const std::string &memberUniformName,
+ sh::BlockMemberInfo *memberInfoOut) const
+{
+ GLuint uniformIndex;
+ const GLchar *memberNameGLStr = memberUniformName.c_str();
+ mFunctions->getUniformIndices(mProgramID, 1, &memberNameGLStr, &uniformIndex);
+
+ if (uniformIndex == GL_INVALID_INDEX)
+ {
+ *memberInfoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
+ return false;
+ }
+
+ mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_OFFSET,
+ &memberInfoOut->offset);
+ mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_ARRAY_STRIDE,
+ &memberInfoOut->arrayStride);
+ mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_MATRIX_STRIDE,
+ &memberInfoOut->matrixStride);
+
+ // TODO(jmadill): possibly determine this at the gl::Program level.
+ GLint isRowMajorMatrix = 0;
+ mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_IS_ROW_MAJOR,
+ &isRowMajorMatrix);
+ memberInfoOut->isRowMajorMatrix = isRowMajorMatrix != GL_FALSE;
+ return true;
+}
+
+void ProgramGL::setPathFragmentInputGen(const std::string &inputName,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs)
+{
+ ASSERT(mEnablePathRendering);
+
+ for (const auto &input : mPathRenderingFragmentInputs)
+ {
+ if (input.name == inputName)
+ {
+ mFunctions->programPathFragmentInputGenNV(mProgramID, input.location, genMode,
+ components, coeffs);
+ ASSERT(mFunctions->getError() == GL_NO_ERROR);
+ return;
+ }
+ }
+
+}
+
+void ProgramGL::preLink()
+{
+ // Reset the program state
+ mUniformRealLocationMap.clear();
+ mUniformBlockRealLocationMap.clear();
+ mSamplerBindings.clear();
+ mUniformIndexToSamplerIndex.clear();
+ mPathRenderingFragmentInputs.clear();
+}
+
+bool ProgramGL::checkLinkStatus(gl::InfoLog &infoLog)
+{
+ GLint linkStatus = GL_FALSE;
+ mFunctions->getProgramiv(mProgramID, GL_LINK_STATUS, &linkStatus);
+ if (linkStatus == GL_FALSE)
+ {
+ // Linking failed, put the error into the info log
+ GLint infoLogLength = 0;
+ mFunctions->getProgramiv(mProgramID, GL_INFO_LOG_LENGTH, &infoLogLength);
+
+ std::string warning;
+
+ // Info log length includes the null terminator, so 1 means that the info log is an empty
+ // string.
+ if (infoLogLength > 1)
+ {
+ std::vector<char> buf(infoLogLength);
+ mFunctions->getProgramInfoLog(mProgramID, infoLogLength, nullptr, &buf[0]);
+
+ mFunctions->deleteProgram(mProgramID);
+ mProgramID = 0;
+
+ infoLog << buf.data();
+
+ warning = FormatString("Program link failed unexpectedly: %s", buf.data());
+ }
+ else
+ {
+ warning = "Program link failed unexpectedly with no info log.";
+ }
+ ANGLEPlatformCurrent()->logWarning(warning.c_str());
+ TRACE("\n%s", warning.c_str());
+
+ // TODO, return GL_OUT_OF_MEMORY or just fail the link? This is an unexpected case
+ return false;
+ }
+
+ return true;
+}
+
+void ProgramGL::postLink()
+{
+ // Query the uniform information
+ ASSERT(mUniformRealLocationMap.empty());
+ const auto &uniformLocations = mState.getUniformLocations();
+ const auto &uniforms = mState.getUniforms();
+ mUniformRealLocationMap.resize(uniformLocations.size(), GL_INVALID_INDEX);
+ for (size_t uniformLocation = 0; uniformLocation < uniformLocations.size(); uniformLocation++)
+ {
+ const auto &entry = uniformLocations[uniformLocation];
+ if (!entry.used)
+ {
+ continue;
+ }
+
+ // From the spec:
+ // "Locations for sequential array indices are not required to be sequential."
+ const gl::LinkedUniform &uniform = uniforms[entry.index];
+ std::stringstream fullNameStr;
+ fullNameStr << uniform.name;
+ if (uniform.isArray())
+ {
+ fullNameStr << "[" << entry.element << "]";
+ }
+ const std::string &fullName = fullNameStr.str();
+
+ GLint realLocation = mFunctions->getUniformLocation(mProgramID, fullName.c_str());
+ mUniformRealLocationMap[uniformLocation] = realLocation;
+ }
+
+ mUniformIndexToSamplerIndex.resize(mState.getUniforms().size(), GL_INVALID_INDEX);
+
+ for (size_t uniformId = 0; uniformId < uniforms.size(); ++uniformId)
+ {
+ const gl::LinkedUniform &linkedUniform = uniforms[uniformId];
+
+ if (!linkedUniform.isSampler() || !linkedUniform.staticUse)
+ continue;
+
+ mUniformIndexToSamplerIndex[uniformId] = mSamplerBindings.size();
+
+ // If uniform is a sampler type, insert it into the mSamplerBindings array
+ SamplerBindingGL samplerBinding;
+ samplerBinding.textureType = gl::SamplerTypeToTextureType(linkedUniform.type);
+ samplerBinding.boundTextureUnits.resize(linkedUniform.elementCount(), 0);
+ mSamplerBindings.push_back(samplerBinding);
+ }
+
+ // Discover CHROMIUM_path_rendering fragment inputs if enabled.
+ if (!mEnablePathRendering)
+ return;
+
+ GLint numFragmentInputs = 0;
+ mFunctions->getProgramInterfaceiv(mProgramID, GL_FRAGMENT_INPUT_NV, GL_ACTIVE_RESOURCES,
+ &numFragmentInputs);
+ if (numFragmentInputs <= 0)
+ return;
+
+ GLint maxNameLength = 0;
+ mFunctions->getProgramInterfaceiv(mProgramID, GL_FRAGMENT_INPUT_NV, GL_MAX_NAME_LENGTH,
+ &maxNameLength);
+ ASSERT(maxNameLength);
+
+ for (GLint i = 0; i < numFragmentInputs; ++i)
+ {
+ std::string name;
+ name.resize(maxNameLength);
+
+ GLsizei nameLen = 0;
+ mFunctions->getProgramResourceName(mProgramID, GL_FRAGMENT_INPUT_NV, i, maxNameLength,
+ &nameLen, &name[0]);
+ name.resize(nameLen);
+
+ // Ignore built-ins
+ if (angle::BeginsWith(name, "gl_"))
+ continue;
+
+ const GLenum kQueryProperties[] = {GL_LOCATION, GL_ARRAY_SIZE};
+ GLint queryResults[ArraySize(kQueryProperties)];
+ GLsizei queryLength = 0;
+
+ mFunctions->getProgramResourceiv(
+ mProgramID, GL_FRAGMENT_INPUT_NV, i, static_cast<GLsizei>(ArraySize(kQueryProperties)),
+ kQueryProperties, static_cast<GLsizei>(ArraySize(queryResults)), &queryLength,
+ queryResults);
+
+ ASSERT(queryLength == static_cast<GLsizei>(ArraySize(kQueryProperties)));
+
+ PathRenderingFragmentInput baseElementInput;
+ baseElementInput.name = name;
+ baseElementInput.location = queryResults[0];
+ mPathRenderingFragmentInputs.push_back(std::move(baseElementInput));
+
+ // If the input is an array it's denoted by [0] suffix on the variable
+ // name. We'll then create an entry per each array index where index > 0
+ if (angle::EndsWith(name, "[0]"))
+ {
+ // drop the suffix
+ name.resize(name.size() - 3);
+
+ const auto arraySize = queryResults[1];
+ const auto baseLocation = queryResults[0];
+
+ for (GLint arrayIndex = 1; arrayIndex < arraySize; ++arrayIndex)
+ {
+ PathRenderingFragmentInput arrayElementInput;
+ arrayElementInput.name = name + "[" + ToString(arrayIndex) + "]";
+ arrayElementInput.location = baseLocation + arrayIndex;
+ mPathRenderingFragmentInputs.push_back(std::move(arrayElementInput));
+ }
+ }
+ }
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/gl/ProgramGL.h b/gfx/angle/src/libANGLE/renderer/gl/ProgramGL.h
new file mode 100755
index 000000000..88e2245fa
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/ProgramGL.h
@@ -0,0 +1,118 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ProgramGL.h: Defines the class interface for ProgramGL.
+
+#ifndef LIBANGLE_RENDERER_GL_PROGRAMGL_H_
+#define LIBANGLE_RENDERER_GL_PROGRAMGL_H_
+
+#include <string>
+#include <vector>
+
+#include "libANGLE/renderer/gl/WorkaroundsGL.h"
+#include "libANGLE/renderer/ProgramImpl.h"
+
+namespace rx
+{
+
+class FunctionsGL;
+class StateManagerGL;
+
+struct SamplerBindingGL
+{
+ GLenum textureType;
+ std::vector<GLuint> boundTextureUnits;
+};
+
+class ProgramGL : public ProgramImpl
+{
+ public:
+ ProgramGL(const gl::ProgramState &data,
+ const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds,
+ StateManagerGL *stateManager,
+ bool enablePathRendering);
+ ~ProgramGL() override;
+
+ LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) override;
+ gl::Error save(gl::BinaryOutputStream *stream) override;
+ void setBinaryRetrievableHint(bool retrievable) override;
+
+ LinkResult link(const gl::ContextState &data, gl::InfoLog &infoLog) override;
+ GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) override;
+
+ void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override;
+ void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override;
+ void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) override;
+ void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override;
+ void setUniform1iv(GLint location, GLsizei count, const GLint *v) override;
+ void setUniform2iv(GLint location, GLsizei count, const GLint *v) override;
+ void setUniform3iv(GLint location, GLsizei count, const GLint *v) override;
+ void setUniform4iv(GLint location, GLsizei count, const GLint *v) override;
+ void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) override;
+ void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override;
+ void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) override;
+ void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override;
+ void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override;
+ void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override;
+ void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override;
+ void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override;
+ void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override;
+ void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override;
+ void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override;
+ void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override;
+ void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override;
+
+ void setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) override;
+
+ bool getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const override;
+ bool getUniformBlockMemberInfo(const std::string &memberUniformName,
+ sh::BlockMemberInfo *memberInfoOut) const override;
+
+ void setPathFragmentInputGen(const std::string &inputName,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs) override;
+
+ GLuint getProgramID() const;
+ const std::vector<SamplerBindingGL> &getAppliedSamplerUniforms() const;
+
+ private:
+ void preLink();
+ bool checkLinkStatus(gl::InfoLog &infoLog);
+ void postLink();
+
+ // Helper function, makes it simpler to type.
+ GLint uniLoc(GLint glLocation) const { return mUniformRealLocationMap[glLocation]; }
+
+ const FunctionsGL *mFunctions;
+ const WorkaroundsGL &mWorkarounds;
+ StateManagerGL *mStateManager;
+
+ std::vector<GLint> mUniformRealLocationMap;
+ std::vector<GLuint> mUniformBlockRealLocationMap;
+
+ // An array of the samplers that are used by the program
+ std::vector<SamplerBindingGL> mSamplerBindings;
+
+ // A map from a mData.getUniforms() index to a mSamplerBindings index.
+ std::vector<size_t> mUniformIndexToSamplerIndex;
+
+ struct PathRenderingFragmentInput
+ {
+ std::string name;
+ GLint location;
+ };
+ std::vector<PathRenderingFragmentInput> mPathRenderingFragmentInputs;
+
+ bool mEnablePathRendering;
+
+ GLuint mProgramID;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_PROGRAMGL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/QueryGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/QueryGL.cpp
new file mode 100755
index 000000000..6d9df5d76
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/QueryGL.cpp
@@ -0,0 +1,222 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// QueryGL.cpp: Implements the class methods for QueryGL.
+
+#include "libANGLE/renderer/gl/QueryGL.h"
+
+#include "common/debug.h"
+#include "libANGLE/renderer/gl/FunctionsGL.h"
+#include "libANGLE/renderer/gl/StateManagerGL.h"
+
+namespace
+{
+
+GLuint64 MergeQueryResults(GLenum type, GLuint64 currentResult, GLuint64 newResult)
+{
+ switch (type)
+ {
+ case GL_ANY_SAMPLES_PASSED:
+ case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
+ return (currentResult == GL_TRUE || newResult == GL_TRUE) ? GL_TRUE : GL_FALSE;
+
+ case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
+ return currentResult + newResult;
+
+ case GL_TIME_ELAPSED:
+ return currentResult + newResult;
+
+ case GL_TIMESTAMP:
+ return newResult;
+
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+} // anonymous namespace
+
+namespace rx
+{
+
+QueryGL::QueryGL(GLenum type, const FunctionsGL *functions, StateManagerGL *stateManager)
+ : QueryImpl(type),
+ mType(type),
+ mFunctions(functions),
+ mStateManager(stateManager),
+ mActiveQuery(0),
+ mPendingQueries(),
+ mResultSum(0)
+{
+}
+
+QueryGL::~QueryGL()
+{
+ mStateManager->deleteQuery(mActiveQuery);
+ mStateManager->onDeleteQueryObject(this);
+ while (!mPendingQueries.empty())
+ {
+ mStateManager->deleteQuery(mPendingQueries.front());
+ mPendingQueries.pop_front();
+ }
+}
+
+gl::Error QueryGL::begin()
+{
+ mResultSum = 0;
+ mStateManager->onBeginQuery(this);
+ return resume();
+}
+
+gl::Error QueryGL::end()
+{
+ return pause();
+}
+
+gl::Error QueryGL::queryCounter()
+{
+ ASSERT(mType == GL_TIMESTAMP);
+
+ // Directly create a query for the timestamp and add it to the pending query queue, as timestamp
+ // queries do not have the traditional begin/end block and never need to be paused/resumed
+ GLuint query;
+ mFunctions->genQueries(1, &query);
+ mFunctions->queryCounter(query, GL_TIMESTAMP);
+ mPendingQueries.push_back(query);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+template <typename T>
+gl::Error QueryGL::getResultBase(T *params)
+{
+ ASSERT(mActiveQuery == 0);
+
+ gl::Error error = flush(true);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ ASSERT(mPendingQueries.empty());
+ *params = static_cast<T>(mResultSum);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error QueryGL::getResult(GLint *params)
+{
+ return getResultBase(params);
+}
+
+gl::Error QueryGL::getResult(GLuint *params)
+{
+ return getResultBase(params);
+}
+
+gl::Error QueryGL::getResult(GLint64 *params)
+{
+ return getResultBase(params);
+}
+
+gl::Error QueryGL::getResult(GLuint64 *params)
+{
+ return getResultBase(params);
+}
+
+gl::Error QueryGL::isResultAvailable(bool *available)
+{
+ ASSERT(mActiveQuery == 0);
+
+ gl::Error error = flush(false);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ *available = mPendingQueries.empty();
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error QueryGL::pause()
+{
+ if (mActiveQuery != 0)
+ {
+ mStateManager->endQuery(mType, mActiveQuery);
+
+ mPendingQueries.push_back(mActiveQuery);
+ mActiveQuery = 0;
+ }
+
+ // Flush to make sure the pending queries don't add up too much.
+ gl::Error error = flush(false);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error QueryGL::resume()
+{
+ if (mActiveQuery == 0)
+ {
+ // Flush to make sure the pending queries don't add up too much.
+ gl::Error error = flush(false);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ mFunctions->genQueries(1, &mActiveQuery);
+ mStateManager->beginQuery(mType, mActiveQuery);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error QueryGL::flush(bool force)
+{
+ while (!mPendingQueries.empty())
+ {
+ GLuint id = mPendingQueries.front();
+ if (!force)
+ {
+ GLuint resultAvailable = 0;
+ mFunctions->getQueryObjectuiv(id, GL_QUERY_RESULT_AVAILABLE, &resultAvailable);
+ if (resultAvailable == GL_FALSE)
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+ }
+
+ // Even though getQueryObjectui64v was introduced for timer queries, there is nothing in the
+ // standard that says that it doesn't work for any other queries. It also passes on all the
+ // trybots, so we use it if it is available
+ if (mFunctions->getQueryObjectui64v != nullptr)
+ {
+ GLuint64 result = 0;
+ mFunctions->getQueryObjectui64v(id, GL_QUERY_RESULT, &result);
+ mResultSum = MergeQueryResults(mType, mResultSum, result);
+ }
+ else
+ {
+ GLuint result = 0;
+ mFunctions->getQueryObjectuiv(id, GL_QUERY_RESULT, &result);
+ mResultSum = MergeQueryResults(mType, mResultSum, static_cast<GLuint64>(result));
+ }
+
+ mStateManager->deleteQuery(id);
+
+ mPendingQueries.pop_front();
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/gl/QueryGL.h b/gfx/angle/src/libANGLE/renderer/gl/QueryGL.h
new file mode 100755
index 000000000..5e280b1f7
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/QueryGL.h
@@ -0,0 +1,64 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// QueryGL.h: Defines the class interface for QueryGL.
+
+#ifndef LIBANGLE_RENDERER_GL_QUERYGL_H_
+#define LIBANGLE_RENDERER_GL_QUERYGL_H_
+
+#include <deque>
+
+#include "libANGLE/renderer/QueryImpl.h"
+
+namespace rx
+{
+
+class FunctionsGL;
+class StateManagerGL;
+
+class QueryGL : public QueryImpl
+{
+ public:
+ QueryGL(GLenum type, const FunctionsGL *functions, StateManagerGL *stateManager);
+ ~QueryGL() override;
+
+ gl::Error begin() override;
+ gl::Error end() override;
+ gl::Error queryCounter() override;
+ gl::Error getResult(GLint *params) override;
+ gl::Error getResult(GLuint *params) override;
+ gl::Error getResult(GLint64 *params) override;
+ gl::Error getResult(GLuint64 *params) override;
+ gl::Error isResultAvailable(bool *available) override;
+
+ // OpenGL is only allowed to have one query of each type active at any given time. Since ANGLE
+ // virtualizes contexts, queries need to be able to be paused and resumed.
+ // A query is "paused" by ending it and pushing the ID into a list of queries awaiting readback.
+ // When it is "resumed", a new query is generated and started.
+ // When a result is required, the queries are "flushed" by iterating over the list of pending
+ // queries and merging their results.
+ gl::Error pause();
+ gl::Error resume();
+
+ private:
+ gl::Error flush(bool force);
+
+ template <typename T>
+ gl::Error getResultBase(T *params);
+
+ GLenum mType;
+
+ const FunctionsGL *mFunctions;
+ StateManagerGL *mStateManager;
+
+ GLuint mActiveQuery;
+ std::deque<GLuint> mPendingQueries;
+ GLuint64 mResultSum;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_QUERYGL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/RenderbufferGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/RenderbufferGL.cpp
new file mode 100755
index 000000000..bfc2bb254
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/RenderbufferGL.cpp
@@ -0,0 +1,96 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RenderbufferGL.cpp: Implements the class methods for RenderbufferGL.
+
+#include "libANGLE/renderer/gl/RenderbufferGL.h"
+
+#include "common/debug.h"
+#include "libANGLE/Caps.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/renderer/gl/FunctionsGL.h"
+#include "libANGLE/renderer/gl/StateManagerGL.h"
+#include "libANGLE/renderer/gl/formatutilsgl.h"
+#include "libANGLE/renderer/gl/renderergl_utils.h"
+
+namespace rx
+{
+RenderbufferGL::RenderbufferGL(const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds,
+ StateManagerGL *stateManager,
+ const gl::TextureCapsMap &textureCaps)
+ : RenderbufferImpl(),
+ mFunctions(functions),
+ mWorkarounds(workarounds),
+ mStateManager(stateManager),
+ mTextureCaps(textureCaps),
+ mRenderbufferID(0)
+{
+ mFunctions->genRenderbuffers(1, &mRenderbufferID);
+ mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mRenderbufferID);
+}
+
+RenderbufferGL::~RenderbufferGL()
+{
+ mStateManager->deleteRenderbuffer(mRenderbufferID);
+ mRenderbufferID = 0;
+}
+
+gl::Error RenderbufferGL::setStorage(GLenum internalformat, size_t width, size_t height)
+{
+ mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mRenderbufferID);
+
+ nativegl::RenderbufferFormat renderbufferFormat =
+ nativegl::GetRenderbufferFormat(mFunctions, mWorkarounds, internalformat);
+ mFunctions->renderbufferStorage(GL_RENDERBUFFER, renderbufferFormat.internalFormat,
+ static_cast<GLsizei>(width), static_cast<GLsizei>(height));
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error RenderbufferGL::setStorageMultisample(size_t samples, GLenum internalformat, size_t width, size_t height)
+{
+ mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mRenderbufferID);
+
+ nativegl::RenderbufferFormat renderbufferFormat =
+ nativegl::GetRenderbufferFormat(mFunctions, mWorkarounds, internalformat);
+ mFunctions->renderbufferStorageMultisample(
+ GL_RENDERBUFFER, static_cast<GLsizei>(samples), renderbufferFormat.internalFormat,
+ static_cast<GLsizei>(width), static_cast<GLsizei>(height));
+
+ const gl::TextureCaps &formatCaps = mTextureCaps.get(internalformat);
+ if (samples > formatCaps.getMaxSamples())
+ {
+ // Before version 4.2, it is unknown if the specific internal format can support the requested number
+ // of samples. It is expected that GL_OUT_OF_MEMORY is returned if the renderbuffer cannot be created.
+ GLenum error = GL_NO_ERROR;
+ do
+ {
+ error = mFunctions->getError();
+ if (error == GL_OUT_OF_MEMORY)
+ {
+ return gl::Error(GL_OUT_OF_MEMORY);
+ }
+
+ ASSERT(error == GL_NO_ERROR);
+ } while (error != GL_NO_ERROR);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error RenderbufferGL::setStorageEGLImageTarget(egl::Image *image)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+GLuint RenderbufferGL::getRenderbufferID() const
+{
+ return mRenderbufferID;
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/gl/RenderbufferGL.h b/gfx/angle/src/libANGLE/renderer/gl/RenderbufferGL.h
new file mode 100755
index 000000000..0ff0faeae
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/RenderbufferGL.h
@@ -0,0 +1,52 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RenderbufferGL.h: Defines the class interface for RenderbufferGL.
+
+#ifndef LIBANGLE_RENDERER_GL_RENDERBUFFERGL_H_
+#define LIBANGLE_RENDERER_GL_RENDERBUFFERGL_H_
+
+#include "libANGLE/renderer/RenderbufferImpl.h"
+
+namespace gl
+{
+class TextureCapsMap;
+}
+
+namespace rx
+{
+
+class FunctionsGL;
+class StateManagerGL;
+struct WorkaroundsGL;
+
+class RenderbufferGL : public RenderbufferImpl
+{
+ public:
+ RenderbufferGL(const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds,
+ StateManagerGL *stateManager,
+ const gl::TextureCapsMap &textureCaps);
+ ~RenderbufferGL() override;
+
+ virtual gl::Error setStorage(GLenum internalformat, size_t width, size_t height) override;
+ virtual gl::Error setStorageMultisample(size_t samples, GLenum internalformat, size_t width, size_t height) override;
+ virtual gl::Error setStorageEGLImageTarget(egl::Image *image) override;
+
+ GLuint getRenderbufferID() const;
+
+ private:
+ const FunctionsGL *mFunctions;
+ const WorkaroundsGL &mWorkarounds;
+ StateManagerGL *mStateManager;
+ const gl::TextureCapsMap &mTextureCaps;
+
+ GLuint mRenderbufferID;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_RENDERBUFFERGL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/RendererGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/RendererGL.cpp
new file mode 100755
index 000000000..da1a65687
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/RendererGL.cpp
@@ -0,0 +1,561 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RendererGL.cpp: Implements the class methods for RendererGL.
+
+#include "libANGLE/renderer/gl/RendererGL.h"
+
+#include <EGL/eglext.h>
+
+#include "common/debug.h"
+#include "libANGLE/AttributeMap.h"
+#include "libANGLE/ContextState.h"
+#include "libANGLE/Path.h"
+#include "libANGLE/Surface.h"
+#include "libANGLE/renderer/gl/BlitGL.h"
+#include "libANGLE/renderer/gl/BufferGL.h"
+#include "libANGLE/renderer/gl/CompilerGL.h"
+#include "libANGLE/renderer/gl/ContextGL.h"
+#include "libANGLE/renderer/gl/FenceNVGL.h"
+#include "libANGLE/renderer/gl/FenceSyncGL.h"
+#include "libANGLE/renderer/gl/FramebufferGL.h"
+#include "libANGLE/renderer/gl/FunctionsGL.h"
+#include "libANGLE/renderer/gl/PathGL.h"
+#include "libANGLE/renderer/gl/ProgramGL.h"
+#include "libANGLE/renderer/gl/QueryGL.h"
+#include "libANGLE/renderer/gl/RenderbufferGL.h"
+#include "libANGLE/renderer/gl/SamplerGL.h"
+#include "libANGLE/renderer/gl/ShaderGL.h"
+#include "libANGLE/renderer/gl/StateManagerGL.h"
+#include "libANGLE/renderer/gl/SurfaceGL.h"
+#include "libANGLE/renderer/gl/TextureGL.h"
+#include "libANGLE/renderer/gl/TransformFeedbackGL.h"
+#include "libANGLE/renderer/gl/VertexArrayGL.h"
+#include "libANGLE/renderer/gl/renderergl_utils.h"
+
+namespace
+{
+
+std::vector<GLuint> GatherPaths(const std::vector<gl::Path *> &paths)
+{
+ std::vector<GLuint> ret;
+ ret.reserve(paths.size());
+
+ for (const auto *p : paths)
+ {
+ const auto *pathObj = rx::GetImplAs<rx::PathGL>(p);
+ ret.push_back(pathObj->getPathID());
+ }
+ return ret;
+}
+
+} // namespace
+
+#ifndef NDEBUG
+static void INTERNAL_GL_APIENTRY LogGLDebugMessage(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length,
+ const GLchar *message, const void *userParam)
+{
+ std::string sourceText;
+ switch (source)
+ {
+ case GL_DEBUG_SOURCE_API: sourceText = "OpenGL"; break;
+ case GL_DEBUG_SOURCE_WINDOW_SYSTEM: sourceText = "Windows"; break;
+ case GL_DEBUG_SOURCE_SHADER_COMPILER: sourceText = "Shader Compiler"; break;
+ case GL_DEBUG_SOURCE_THIRD_PARTY: sourceText = "Third Party"; break;
+ case GL_DEBUG_SOURCE_APPLICATION: sourceText = "Application"; break;
+ case GL_DEBUG_SOURCE_OTHER: sourceText = "Other"; break;
+ default: sourceText = "UNKNOWN"; break;
+ }
+
+ std::string typeText;
+ switch (type)
+ {
+ case GL_DEBUG_TYPE_ERROR: typeText = "Error"; break;
+ case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: typeText = "Deprecated behavior"; break;
+ case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: typeText = "Undefined behavior"; break;
+ case GL_DEBUG_TYPE_PORTABILITY: typeText = "Portability"; break;
+ case GL_DEBUG_TYPE_PERFORMANCE: typeText = "Performance"; break;
+ case GL_DEBUG_TYPE_OTHER: typeText = "Other"; break;
+ case GL_DEBUG_TYPE_MARKER: typeText = "Marker"; break;
+ default: typeText = "UNKNOWN"; break;
+ }
+
+ std::string severityText;
+ switch (severity)
+ {
+ case GL_DEBUG_SEVERITY_HIGH: severityText = "High"; break;
+ case GL_DEBUG_SEVERITY_MEDIUM: severityText = "Medium"; break;
+ case GL_DEBUG_SEVERITY_LOW: severityText = "Low"; break;
+ case GL_DEBUG_SEVERITY_NOTIFICATION: severityText = "Notification"; break;
+ default: severityText = "UNKNOWN"; break;
+ }
+
+ ERR("\n\tSource: %s\n\tType: %s\n\tID: %d\n\tSeverity: %s\n\tMessage: %s", sourceText.c_str(), typeText.c_str(), id,
+ severityText.c_str(), message);
+}
+#endif
+
+namespace rx
+{
+
+RendererGL::RendererGL(const FunctionsGL *functions, const egl::AttributeMap &attribMap)
+ : mMaxSupportedESVersion(0, 0),
+ mFunctions(functions),
+ mStateManager(nullptr),
+ mBlitter(nullptr),
+ mHasDebugOutput(false),
+ mSkipDrawCalls(false),
+ mCapsInitialized(false)
+{
+ ASSERT(mFunctions);
+ mStateManager = new StateManagerGL(mFunctions, getNativeCaps());
+ nativegl_gl::GenerateWorkarounds(mFunctions, &mWorkarounds);
+ mBlitter = new BlitGL(functions, mWorkarounds, mStateManager);
+
+ mHasDebugOutput = mFunctions->isAtLeastGL(gl::Version(4, 3)) ||
+ mFunctions->hasGLExtension("GL_KHR_debug") ||
+ mFunctions->isAtLeastGLES(gl::Version(3, 2)) ||
+ mFunctions->hasGLESExtension("GL_KHR_debug");
+#ifndef NDEBUG
+ if (mHasDebugOutput)
+ {
+ mFunctions->enable(GL_DEBUG_OUTPUT);
+ mFunctions->enable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
+ mFunctions->debugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH, 0, nullptr, GL_TRUE);
+ mFunctions->debugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM, 0, nullptr, GL_TRUE);
+ mFunctions->debugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_LOW, 0, nullptr, GL_FALSE);
+ mFunctions->debugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_NOTIFICATION, 0, nullptr, GL_FALSE);
+ mFunctions->debugMessageCallback(&LogGLDebugMessage, nullptr);
+ }
+#endif
+
+ EGLint deviceType =
+ static_cast<EGLint>(attribMap.get(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE, EGL_NONE));
+ if (deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE)
+ {
+ mSkipDrawCalls = true;
+ }
+
+ if (mWorkarounds.initializeCurrentVertexAttributes)
+ {
+ GLint maxVertexAttribs = 0;
+ mFunctions->getIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxVertexAttribs);
+
+ for (GLint i = 0; i < maxVertexAttribs; ++i)
+ {
+ mFunctions->vertexAttrib4f(i, 0.0f, 0.0f, 0.0f, 1.0f);
+ }
+ }
+}
+
+RendererGL::~RendererGL()
+{
+ SafeDelete(mBlitter);
+ SafeDelete(mStateManager);
+}
+
+gl::Error RendererGL::flush()
+{
+ mFunctions->flush();
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error RendererGL::finish()
+{
+#ifdef NDEBUG
+ if (mWorkarounds.finishDoesNotCauseQueriesToBeAvailable && mHasDebugOutput)
+ {
+ mFunctions->enable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
+ }
+#endif
+
+ mFunctions->finish();
+
+#ifdef NDEBUG
+ if (mWorkarounds.finishDoesNotCauseQueriesToBeAvailable && mHasDebugOutput)
+ {
+ mFunctions->disable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
+ }
+#endif
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error RendererGL::drawArrays(const gl::ContextState &data,
+ GLenum mode,
+ GLint first,
+ GLsizei count)
+{
+ ANGLE_TRY(mStateManager->setDrawArraysState(data, first, count, 0));
+
+ if (!mSkipDrawCalls)
+ {
+ mFunctions->drawArrays(mode, first, count);
+ }
+
+ return gl::NoError();
+}
+
+gl::Error RendererGL::drawArraysInstanced(const gl::ContextState &data,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instanceCount)
+{
+ ANGLE_TRY(mStateManager->setDrawArraysState(data, first, count, instanceCount));
+
+ if (!mSkipDrawCalls)
+ {
+ mFunctions->drawArraysInstanced(mode, first, count, instanceCount);
+ }
+
+ return gl::NoError();
+}
+
+gl::Error RendererGL::drawElements(const gl::ContextState &data,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ const gl::IndexRange &indexRange)
+{
+ const GLvoid *drawIndexPtr = nullptr;
+ ANGLE_TRY(mStateManager->setDrawElementsState(data, count, type, indices, 0, &drawIndexPtr));
+
+ if (!mSkipDrawCalls)
+ {
+ mFunctions->drawElements(mode, count, type, drawIndexPtr);
+ }
+
+ return gl::NoError();
+}
+
+gl::Error RendererGL::drawElementsInstanced(const gl::ContextState &data,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei instances,
+ const gl::IndexRange &indexRange)
+{
+ const GLvoid *drawIndexPointer = nullptr;
+ ANGLE_TRY(mStateManager->setDrawElementsState(data, count, type, indices, instances,
+ &drawIndexPointer));
+
+ if (!mSkipDrawCalls)
+ {
+ mFunctions->drawElementsInstanced(mode, count, type, drawIndexPointer, instances);
+ }
+
+ return gl::NoError();
+}
+
+gl::Error RendererGL::drawRangeElements(const gl::ContextState &data,
+ GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ const gl::IndexRange &indexRange)
+{
+ const GLvoid *drawIndexPointer = nullptr;
+ ANGLE_TRY(
+ mStateManager->setDrawElementsState(data, count, type, indices, 0, &drawIndexPointer));
+
+ if (!mSkipDrawCalls)
+ {
+ mFunctions->drawRangeElements(mode, start, end, count, type, drawIndexPointer);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+void RendererGL::stencilFillPath(const gl::ContextState &state,
+ const gl::Path *path,
+ GLenum fillMode,
+ GLuint mask)
+{
+ const auto *pathObj = GetImplAs<PathGL>(path);
+
+ mFunctions->stencilFillPathNV(pathObj->getPathID(), fillMode, mask);
+
+ ASSERT(mFunctions->getError() == GL_NO_ERROR);
+}
+
+void RendererGL::stencilStrokePath(const gl::ContextState &state,
+ const gl::Path *path,
+ GLint reference,
+ GLuint mask)
+{
+ const auto *pathObj = GetImplAs<PathGL>(path);
+
+ mFunctions->stencilStrokePathNV(pathObj->getPathID(), reference, mask);
+
+ ASSERT(mFunctions->getError() == GL_NO_ERROR);
+}
+
+void RendererGL::coverFillPath(const gl::ContextState &state,
+ const gl::Path *path,
+ GLenum coverMode)
+{
+
+ const auto *pathObj = GetImplAs<PathGL>(path);
+ mFunctions->coverFillPathNV(pathObj->getPathID(), coverMode);
+
+ ASSERT(mFunctions->getError() == GL_NO_ERROR);
+}
+
+void RendererGL::coverStrokePath(const gl::ContextState &state,
+ const gl::Path *path,
+ GLenum coverMode)
+{
+ const auto *pathObj = GetImplAs<PathGL>(path);
+ mFunctions->coverStrokePathNV(pathObj->getPathID(), coverMode);
+
+ ASSERT(mFunctions->getError() == GL_NO_ERROR);
+}
+
+void RendererGL::stencilThenCoverFillPath(const gl::ContextState &state,
+ const gl::Path *path,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode)
+{
+
+ const auto *pathObj = GetImplAs<PathGL>(path);
+ mFunctions->stencilThenCoverFillPathNV(pathObj->getPathID(), fillMode, mask, coverMode);
+
+ ASSERT(mFunctions->getError() == GL_NO_ERROR);
+}
+
+void RendererGL::stencilThenCoverStrokePath(const gl::ContextState &state,
+ const gl::Path *path,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode)
+{
+
+ const auto *pathObj = GetImplAs<PathGL>(path);
+ mFunctions->stencilThenCoverStrokePathNV(pathObj->getPathID(), reference, mask, coverMode);
+
+ ASSERT(mFunctions->getError() == GL_NO_ERROR);
+}
+
+void RendererGL::coverFillPathInstanced(const gl::ContextState &state,
+ const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ const auto &pathObjs = GatherPaths(paths);
+
+ mFunctions->coverFillPathInstancedNV(static_cast<GLsizei>(pathObjs.size()), GL_UNSIGNED_INT,
+ &pathObjs[0], 0, coverMode, transformType,
+ transformValues);
+
+ ASSERT(mFunctions->getError() == GL_NO_ERROR);
+}
+void RendererGL::coverStrokePathInstanced(const gl::ContextState &state,
+ const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ const auto &pathObjs = GatherPaths(paths);
+
+ mFunctions->coverStrokePathInstancedNV(static_cast<GLsizei>(pathObjs.size()), GL_UNSIGNED_INT,
+ &pathObjs[0], 0, coverMode, transformType,
+ transformValues);
+
+ ASSERT(mFunctions->getError() == GL_NO_ERROR);
+}
+void RendererGL::stencilFillPathInstanced(const gl::ContextState &state,
+ const std::vector<gl::Path *> &paths,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ const auto &pathObjs = GatherPaths(paths);
+
+ mFunctions->stencilFillPathInstancedNV(static_cast<GLsizei>(pathObjs.size()), GL_UNSIGNED_INT,
+ &pathObjs[0], 0, fillMode, mask, transformType,
+ transformValues);
+
+ ASSERT(mFunctions->getError() == GL_NO_ERROR);
+}
+void RendererGL::stencilStrokePathInstanced(const gl::ContextState &state,
+ const std::vector<gl::Path *> &paths,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ const auto &pathObjs = GatherPaths(paths);
+
+ mFunctions->stencilStrokePathInstancedNV(static_cast<GLsizei>(pathObjs.size()), GL_UNSIGNED_INT,
+ &pathObjs[0], 0, reference, mask, transformType,
+ transformValues);
+
+ ASSERT(mFunctions->getError() == GL_NO_ERROR);
+}
+
+void RendererGL::stencilThenCoverFillPathInstanced(const gl::ContextState &state,
+ const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ const auto &pathObjs = GatherPaths(paths);
+
+ mFunctions->stencilThenCoverFillPathInstancedNV(
+ static_cast<GLsizei>(pathObjs.size()), GL_UNSIGNED_INT, &pathObjs[0], 0, fillMode, mask,
+ coverMode, transformType, transformValues);
+
+ ASSERT(mFunctions->getError() == GL_NO_ERROR);
+}
+void RendererGL::stencilThenCoverStrokePathInstanced(const gl::ContextState &state,
+ const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ const auto &pathObjs = GatherPaths(paths);
+
+ mFunctions->stencilThenCoverStrokePathInstancedNV(
+ static_cast<GLsizei>(pathObjs.size()), GL_UNSIGNED_INT, &pathObjs[0], 0, reference, mask,
+ coverMode, transformType, transformValues);
+
+ ASSERT(mFunctions->getError() == GL_NO_ERROR);
+}
+
+GLenum RendererGL::getResetStatus()
+{
+ return mFunctions->getGraphicsResetStatus();
+}
+
+ContextImpl *RendererGL::createContext(const gl::ContextState &state)
+{
+ return new ContextGL(state, this);
+}
+
+void RendererGL::insertEventMarker(GLsizei length, const char *marker)
+{
+ mFunctions->debugMessageInsert(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_MARKER, 0,
+ GL_DEBUG_SEVERITY_NOTIFICATION, length, marker);
+}
+
+void RendererGL::pushGroupMarker(GLsizei length, const char *marker)
+{
+ mFunctions->pushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, length, marker);
+}
+
+void RendererGL::popGroupMarker()
+{
+ mFunctions->popDebugGroup();
+}
+
+std::string RendererGL::getVendorString() const
+{
+ return std::string(reinterpret_cast<const char*>(mFunctions->getString(GL_VENDOR)));
+}
+
+std::string RendererGL::getRendererDescription() const
+{
+ std::string nativeVendorString(reinterpret_cast<const char*>(mFunctions->getString(GL_VENDOR)));
+ std::string nativeRendererString(reinterpret_cast<const char*>(mFunctions->getString(GL_RENDERER)));
+
+ std::ostringstream rendererString;
+ rendererString << nativeVendorString << " " << nativeRendererString << " OpenGL";
+ if (mFunctions->standard == STANDARD_GL_ES)
+ {
+ rendererString << " ES";
+ }
+ rendererString << " " << mFunctions->version.major << "." << mFunctions->version.minor;
+ if (mFunctions->standard == STANDARD_GL_DESKTOP)
+ {
+ // Some drivers (NVIDIA) use a profile mask of 0 when in compatibility profile.
+ if ((mFunctions->profile & GL_CONTEXT_COMPATIBILITY_PROFILE_BIT) != 0 ||
+ (mFunctions->isAtLeastGL(gl::Version(3, 2)) && mFunctions->profile == 0))
+ {
+ rendererString << " compatibility";
+ }
+ else if ((mFunctions->profile & GL_CONTEXT_CORE_PROFILE_BIT) != 0)
+ {
+ rendererString << " core";
+ }
+ }
+
+ return rendererString.str();
+}
+
+const gl::Version &RendererGL::getMaxSupportedESVersion() const
+{
+ // Force generation of caps
+ getNativeCaps();
+
+ return mMaxSupportedESVersion;
+}
+
+void RendererGL::generateCaps(gl::Caps *outCaps, gl::TextureCapsMap* outTextureCaps,
+ gl::Extensions *outExtensions,
+ gl::Limitations * /* outLimitations */) const
+{
+ nativegl_gl::GenerateCaps(mFunctions, outCaps, outTextureCaps, outExtensions, &mMaxSupportedESVersion);
+}
+
+GLint RendererGL::getGPUDisjoint()
+{
+ // TODO(ewell): On GLES backends we should find a way to reliably query disjoint events
+ return 0;
+}
+
+GLint64 RendererGL::getTimestamp()
+{
+ GLint64 result = 0;
+ mFunctions->getInteger64v(GL_TIMESTAMP, &result);
+ return result;
+}
+
+void RendererGL::ensureCapsInitialized() const
+{
+ if (!mCapsInitialized)
+ {
+ generateCaps(&mNativeCaps, &mNativeTextureCaps, &mNativeExtensions, &mNativeLimitations);
+ mCapsInitialized = true;
+ }
+}
+
+const gl::Caps &RendererGL::getNativeCaps() const
+{
+ ensureCapsInitialized();
+ return mNativeCaps;
+}
+
+const gl::TextureCapsMap &RendererGL::getNativeTextureCaps() const
+{
+ ensureCapsInitialized();
+ return mNativeTextureCaps;
+}
+
+const gl::Extensions &RendererGL::getNativeExtensions() const
+{
+ ensureCapsInitialized();
+ return mNativeExtensions;
+}
+
+const gl::Limitations &RendererGL::getNativeLimitations() const
+{
+ ensureCapsInitialized();
+ return mNativeLimitations;
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/gl/RendererGL.h b/gfx/angle/src/libANGLE/renderer/gl/RendererGL.h
new file mode 100755
index 000000000..71f012055
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/RendererGL.h
@@ -0,0 +1,194 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RendererGL.h: Defines the class interface for RendererGL.
+
+#ifndef LIBANGLE_RENDERER_GL_RENDERERGL_H_
+#define LIBANGLE_RENDERER_GL_RENDERERGL_H_
+
+#include "libANGLE/Caps.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/Version.h"
+#include "libANGLE/renderer/gl/WorkaroundsGL.h"
+
+namespace gl
+{
+class ContextState;
+struct IndexRange;
+class Path;
+}
+
+namespace egl
+{
+class AttributeMap;
+}
+
+namespace sh
+{
+struct BlockMemberInfo;
+}
+
+namespace rx
+{
+class BlitGL;
+class ContextImpl;
+class FunctionsGL;
+class StateManagerGL;
+
+class RendererGL : angle::NonCopyable
+{
+ public:
+ RendererGL(const FunctionsGL *functions, const egl::AttributeMap &attribMap);
+ ~RendererGL();
+
+ ContextImpl *createContext(const gl::ContextState &state);
+
+ gl::Error flush();
+ gl::Error finish();
+
+ gl::Error drawArrays(const gl::ContextState &data, GLenum mode, GLint first, GLsizei count);
+ gl::Error drawArraysInstanced(const gl::ContextState &data,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instanceCount);
+
+ gl::Error drawElements(const gl::ContextState &data,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ const gl::IndexRange &indexRange);
+ gl::Error drawElementsInstanced(const gl::ContextState &data,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei instances,
+ const gl::IndexRange &indexRange);
+ gl::Error drawRangeElements(const gl::ContextState &data,
+ GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ const gl::IndexRange &indexRange);
+
+ // CHROMIUM_path_rendering implementation
+ void stencilFillPath(const gl::ContextState &state,
+ const gl::Path *path,
+ GLenum fillMode,
+ GLuint mask);
+ void stencilStrokePath(const gl::ContextState &state,
+ const gl::Path *path,
+ GLint reference,
+ GLuint mask);
+ void coverFillPath(const gl::ContextState &state, const gl::Path *path, GLenum coverMode);
+ void coverStrokePath(const gl::ContextState &state, const gl::Path *path, GLenum coverMode);
+ void stencilThenCoverFillPath(const gl::ContextState &state,
+ const gl::Path *path,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode);
+ void stencilThenCoverStrokePath(const gl::ContextState &state,
+ const gl::Path *path,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode);
+ void coverFillPathInstanced(const gl::ContextState &state,
+ const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ void coverStrokePathInstanced(const gl::ContextState &state,
+ const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ void stencilFillPathInstanced(const gl::ContextState &state,
+ const std::vector<gl::Path *> &paths,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ void stencilStrokePathInstanced(const gl::ContextState &state,
+ const std::vector<gl::Path *> &paths,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+
+ void stencilThenCoverFillPathInstanced(const gl::ContextState &state,
+ const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ void stencilThenCoverStrokePathInstanced(const gl::ContextState &state,
+ const std::vector<gl::Path *> &paths,
+ GLenum coverMode,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+
+ GLenum getResetStatus();
+
+ // EXT_debug_marker
+ void insertEventMarker(GLsizei length, const char *marker);
+ void pushGroupMarker(GLsizei length, const char *marker);
+ void popGroupMarker();
+
+ std::string getVendorString() const;
+ std::string getRendererDescription() const;
+
+ GLint getGPUDisjoint();
+ GLint64 getTimestamp();
+
+ const gl::Version &getMaxSupportedESVersion() const;
+ const FunctionsGL *getFunctions() const { return mFunctions; }
+ StateManagerGL *getStateManager() const { return mStateManager; }
+ const WorkaroundsGL &getWorkarounds() const { return mWorkarounds; }
+ BlitGL *getBlitter() const { return mBlitter; }
+
+ const gl::Caps &getNativeCaps() const;
+ const gl::TextureCapsMap &getNativeTextureCaps() const;
+ const gl::Extensions &getNativeExtensions() const;
+ const gl::Limitations &getNativeLimitations() const;
+
+ private:
+ void ensureCapsInitialized() const;
+ void generateCaps(gl::Caps *outCaps,
+ gl::TextureCapsMap *outTextureCaps,
+ gl::Extensions *outExtensions,
+ gl::Limitations *outLimitations) const;
+
+ mutable gl::Version mMaxSupportedESVersion;
+
+ const FunctionsGL *mFunctions;
+ StateManagerGL *mStateManager;
+
+ BlitGL *mBlitter;
+
+ WorkaroundsGL mWorkarounds;
+
+ bool mHasDebugOutput;
+
+ // For performance debugging
+ bool mSkipDrawCalls;
+
+ mutable bool mCapsInitialized;
+ mutable gl::Caps mNativeCaps;
+ mutable gl::TextureCapsMap mNativeTextureCaps;
+ mutable gl::Extensions mNativeExtensions;
+ mutable gl::Limitations mNativeLimitations;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_GL_RENDERERGL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/SamplerGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/SamplerGL.cpp
new file mode 100755
index 000000000..2a6d81583
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/SamplerGL.cpp
@@ -0,0 +1,73 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SamplerGL.cpp: Defines the rx::SamplerGL class, an implementation of SamplerImpl.
+
+#include "libANGLE/renderer/gl/SamplerGL.h"
+
+#include "libANGLE/renderer/gl/FunctionsGL.h"
+#include "libANGLE/renderer/gl/StateManagerGL.h"
+
+namespace
+{
+
+template <typename T>
+static inline void SyncSamplerStateMember(const rx::FunctionsGL *functions,
+ GLuint sampler,
+ const gl::SamplerState &newState,
+ gl::SamplerState &curState,
+ GLenum name,
+ T(gl::SamplerState::*samplerMember))
+{
+ if (curState.*samplerMember != newState.*samplerMember)
+ {
+ curState.*samplerMember = newState.*samplerMember;
+ functions->samplerParameterf(sampler, name, static_cast<GLfloat>(curState.*samplerMember));
+ }
+}
+}
+
+namespace rx
+{
+
+SamplerGL::SamplerGL(const FunctionsGL *functions, StateManagerGL *stateManager)
+ : SamplerImpl(),
+ mFunctions(functions),
+ mStateManager(stateManager),
+ mAppliedSamplerState(),
+ mSamplerID(0)
+{
+ mFunctions->genSamplers(1, &mSamplerID);
+}
+
+SamplerGL::~SamplerGL()
+{
+ mStateManager->deleteSampler(mSamplerID);
+ mSamplerID = 0;
+}
+
+void SamplerGL::syncState(const gl::SamplerState &samplerState) const
+{
+ // clang-format off
+ SyncSamplerStateMember(mFunctions, mSamplerID, samplerState, mAppliedSamplerState, GL_TEXTURE_MIN_FILTER, &gl::SamplerState::minFilter);
+ SyncSamplerStateMember(mFunctions, mSamplerID, samplerState, mAppliedSamplerState, GL_TEXTURE_MAG_FILTER, &gl::SamplerState::magFilter);
+ SyncSamplerStateMember(mFunctions, mSamplerID, samplerState, mAppliedSamplerState, GL_TEXTURE_WRAP_S, &gl::SamplerState::wrapS);
+ SyncSamplerStateMember(mFunctions, mSamplerID, samplerState, mAppliedSamplerState, GL_TEXTURE_WRAP_T, &gl::SamplerState::wrapT);
+ SyncSamplerStateMember(mFunctions, mSamplerID, samplerState, mAppliedSamplerState, GL_TEXTURE_WRAP_R, &gl::SamplerState::wrapR);
+ SyncSamplerStateMember(mFunctions, mSamplerID, samplerState, mAppliedSamplerState, GL_TEXTURE_MAX_ANISOTROPY_EXT, &gl::SamplerState::maxAnisotropy);
+ SyncSamplerStateMember(mFunctions, mSamplerID, samplerState, mAppliedSamplerState, GL_TEXTURE_MIN_LOD, &gl::SamplerState::minLod);
+ SyncSamplerStateMember(mFunctions, mSamplerID, samplerState, mAppliedSamplerState, GL_TEXTURE_MAX_LOD, &gl::SamplerState::maxLod);
+ SyncSamplerStateMember(mFunctions, mSamplerID, samplerState, mAppliedSamplerState, GL_TEXTURE_COMPARE_MODE, &gl::SamplerState::compareMode);
+ SyncSamplerStateMember(mFunctions, mSamplerID, samplerState, mAppliedSamplerState, GL_TEXTURE_COMPARE_FUNC, &gl::SamplerState::compareFunc);
+ SyncSamplerStateMember(mFunctions, mSamplerID, samplerState, mAppliedSamplerState, GL_TEXTURE_SRGB_DECODE_EXT, &gl::SamplerState::sRGBDecode);
+ // clang-format on
+}
+
+GLuint SamplerGL::getSamplerID() const
+{
+ return mSamplerID;
+}
+}
diff --git a/gfx/angle/src/libANGLE/renderer/gl/SamplerGL.h b/gfx/angle/src/libANGLE/renderer/gl/SamplerGL.h
new file mode 100755
index 000000000..c3fcfde80
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/SamplerGL.h
@@ -0,0 +1,40 @@
+//
+// Copyright 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SamplerGL.h: Defines the rx::SamplerGL class, an implementation of SamplerImpl.
+
+#ifndef LIBANGLE_RENDERER_GL_SAMPLERGL_H_
+#define LIBANGLE_RENDERER_GL_SAMPLERGL_H_
+
+#include "libANGLE/angletypes.h"
+#include "libANGLE/renderer/SamplerImpl.h"
+
+namespace rx
+{
+
+class FunctionsGL;
+class StateManagerGL;
+
+class SamplerGL : public SamplerImpl
+{
+ public:
+ SamplerGL(const FunctionsGL *functions, StateManagerGL *stateManager);
+ ~SamplerGL() override;
+
+ void syncState(const gl::SamplerState &samplerState) const;
+
+ GLuint getSamplerID() const;
+
+ private:
+ const FunctionsGL *mFunctions;
+ StateManagerGL *mStateManager;
+
+ mutable gl::SamplerState mAppliedSamplerState;
+ GLuint mSamplerID;
+};
+}
+
+#endif // LIBANGLE_RENDERER_GL_SAMPLERGL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/ShaderGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/ShaderGL.cpp
new file mode 100755
index 000000000..c9145b00a
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/ShaderGL.cpp
@@ -0,0 +1,143 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ShaderGL.cpp: Implements the class methods for ShaderGL.
+
+#include "libANGLE/renderer/gl/ShaderGL.h"
+
+#include "common/debug.h"
+#include "libANGLE/Compiler.h"
+#include "libANGLE/renderer/gl/FunctionsGL.h"
+#include "libANGLE/renderer/gl/RendererGL.h"
+#include "libANGLE/renderer/gl/WorkaroundsGL.h"
+
+#include <iostream>
+
+namespace rx
+{
+
+ShaderGL::ShaderGL(const gl::ShaderState &data,
+ const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds)
+ : ShaderImpl(data), mFunctions(functions), mWorkarounds(workarounds), mShaderID(0)
+{
+ ASSERT(mFunctions);
+}
+
+ShaderGL::~ShaderGL()
+{
+ if (mShaderID != 0)
+ {
+ mFunctions->deleteShader(mShaderID);
+ mShaderID = 0;
+ }
+}
+
+ShCompileOptions ShaderGL::prepareSourceAndReturnOptions(std::stringstream *sourceStream,
+ std::string * /*sourcePath*/)
+{
+ // Reset the previous state
+ if (mShaderID != 0)
+ {
+ mFunctions->deleteShader(mShaderID);
+ mShaderID = 0;
+ }
+
+ *sourceStream << mData.getSource();
+
+ ShCompileOptions options = SH_INIT_GL_POSITION;
+
+ if (mWorkarounds.doWhileGLSLCausesGPUHang)
+ {
+ options |= SH_REWRITE_DO_WHILE_LOOPS;
+ }
+
+ if (mWorkarounds.emulateAbsIntFunction)
+ {
+ options |= SH_EMULATE_ABS_INT_FUNCTION;
+ }
+
+ if (mWorkarounds.addAndTrueToLoopCondition)
+ {
+ options |= SH_ADD_AND_TRUE_TO_LOOP_CONDITION;
+ }
+
+ if (mWorkarounds.emulateIsnanFloat)
+ {
+ options |= SH_EMULATE_ISNAN_FLOAT_FUNCTION;
+ }
+
+ if (mWorkarounds.useUnusedBlocksWithStandardOrSharedLayout)
+ {
+ options |= SH_USE_UNUSED_STANDARD_SHARED_BLOCKS;
+ }
+
+ if (mWorkarounds.dontRemoveInvariantForFragmentInput)
+ {
+ options |= SH_DONT_REMOVE_INVARIANT_FOR_FRAGMENT_INPUT;
+ }
+
+ if (mWorkarounds.removeInvariantAndCentroidForESSL3)
+ {
+ options |= SH_REMOVE_INVARIANT_AND_CENTROID_FOR_ESSL3;
+ }
+
+ return options;
+}
+
+bool ShaderGL::postTranslateCompile(gl::Compiler *compiler, std::string *infoLog)
+{
+ // Translate the ESSL into GLSL
+ const char *translatedSourceCString = mData.getTranslatedSource().c_str();
+
+ // Generate a shader object and set the source
+ mShaderID = mFunctions->createShader(mData.getShaderType());
+ mFunctions->shaderSource(mShaderID, 1, &translatedSourceCString, nullptr);
+ mFunctions->compileShader(mShaderID);
+
+ // Check for compile errors from the native driver
+ GLint compileStatus = GL_FALSE;
+ mFunctions->getShaderiv(mShaderID, GL_COMPILE_STATUS, &compileStatus);
+ if (compileStatus == GL_FALSE)
+ {
+ // Compilation failed, put the error into the info log
+ GLint infoLogLength = 0;
+ mFunctions->getShaderiv(mShaderID, GL_INFO_LOG_LENGTH, &infoLogLength);
+
+ // Info log length includes the null terminator, so 1 means that the info log is an empty
+ // string.
+ if (infoLogLength > 1)
+ {
+ std::vector<char> buf(infoLogLength);
+ mFunctions->getShaderInfoLog(mShaderID, infoLogLength, nullptr, &buf[0]);
+
+ mFunctions->deleteShader(mShaderID);
+ mShaderID = 0;
+
+ *infoLog = &buf[0];
+ TRACE("\n%s", infoLog->c_str());
+ }
+ else
+ {
+ TRACE("\nShader compilation failed with no info log.");
+ }
+ return false;
+ }
+
+ return true;
+}
+
+std::string ShaderGL::getDebugInfo() const
+{
+ return std::string();
+}
+
+GLuint ShaderGL::getShaderID() const
+{
+ return mShaderID;
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/gl/ShaderGL.h b/gfx/angle/src/libANGLE/renderer/gl/ShaderGL.h
new file mode 100755
index 000000000..0ecd89ce6
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/ShaderGL.h
@@ -0,0 +1,44 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ShaderGL.h: Defines the class interface for ShaderGL.
+
+#ifndef LIBANGLE_RENDERER_GL_SHADERGL_H_
+#define LIBANGLE_RENDERER_GL_SHADERGL_H_
+
+#include "libANGLE/renderer/ShaderImpl.h"
+
+namespace rx
+{
+class FunctionsGL;
+struct WorkaroundsGL;
+
+class ShaderGL : public ShaderImpl
+{
+ public:
+ ShaderGL(const gl::ShaderState &data,
+ const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds);
+ ~ShaderGL() override;
+
+ // ShaderImpl implementation
+ ShCompileOptions prepareSourceAndReturnOptions(std::stringstream *sourceStream,
+ std::string *sourcePath) override;
+ bool postTranslateCompile(gl::Compiler *compiler, std::string *infoLog) override;
+ std::string getDebugInfo() const override;
+
+ GLuint getShaderID() const;
+
+ private:
+ const FunctionsGL *mFunctions;
+ const WorkaroundsGL &mWorkarounds;
+
+ GLuint mShaderID;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_SHADERGL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/StateManagerGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/StateManagerGL.cpp
new file mode 100755
index 000000000..3a227906f
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/StateManagerGL.cpp
@@ -0,0 +1,1742 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// StateManagerGL.h: Defines a class for caching applied OpenGL state
+
+#include "libANGLE/renderer/gl/StateManagerGL.h"
+
+#include <limits>
+#include <string.h>
+
+#include "common/BitSetIterator.h"
+#include "common/mathutil.h"
+#include "common/matrix_utils.h"
+#include "libANGLE/ContextState.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/TransformFeedback.h"
+#include "libANGLE/VertexArray.h"
+#include "libANGLE/Query.h"
+#include "libANGLE/renderer/gl/BufferGL.h"
+#include "libANGLE/renderer/gl/FramebufferGL.h"
+#include "libANGLE/renderer/gl/FunctionsGL.h"
+#include "libANGLE/renderer/gl/ProgramGL.h"
+#include "libANGLE/renderer/gl/SamplerGL.h"
+#include "libANGLE/renderer/gl/TextureGL.h"
+#include "libANGLE/renderer/gl/TransformFeedbackGL.h"
+#include "libANGLE/renderer/gl/VertexArrayGL.h"
+#include "libANGLE/renderer/gl/QueryGL.h"
+
+namespace rx
+{
+
+static const GLenum QueryTypes[] = {GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE,
+ GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TIME_ELAPSED,
+ GL_COMMANDS_COMPLETED_CHROMIUM};
+
+StateManagerGL::IndexedBufferBinding::IndexedBufferBinding() : offset(0), size(0), buffer(0)
+{
+}
+
+StateManagerGL::StateManagerGL(const FunctionsGL *functions, const gl::Caps &rendererCaps)
+ : mFunctions(functions),
+ mProgram(0),
+ mVAO(0),
+ mVertexAttribCurrentValues(rendererCaps.maxVertexAttributes),
+ mBuffers(),
+ mIndexedBuffers(),
+ mTextureUnitIndex(0),
+ mTextures(),
+ mSamplers(rendererCaps.maxCombinedTextureImageUnits, 0),
+ mTransformFeedback(0),
+ mQueries(),
+ mPrevDrawTransformFeedback(nullptr),
+ mCurrentQueries(),
+ mPrevDrawContext(0),
+ mUnpackAlignment(4),
+ mUnpackRowLength(0),
+ mUnpackSkipRows(0),
+ mUnpackSkipPixels(0),
+ mUnpackImageHeight(0),
+ mUnpackSkipImages(0),
+ mPackAlignment(4),
+ mPackRowLength(0),
+ mPackSkipRows(0),
+ mPackSkipPixels(0),
+ mFramebuffers(angle::FramebufferBindingSingletonMax, 0),
+ mRenderbuffer(0),
+ mScissorTestEnabled(false),
+ mScissor(0, 0, 0, 0),
+ mViewport(0, 0, 0, 0),
+ mNear(0.0f),
+ mFar(1.0f),
+ mBlendEnabled(false),
+ mBlendColor(0, 0, 0, 0),
+ mSourceBlendRGB(GL_ONE),
+ mDestBlendRGB(GL_ZERO),
+ mSourceBlendAlpha(GL_ONE),
+ mDestBlendAlpha(GL_ZERO),
+ mBlendEquationRGB(GL_FUNC_ADD),
+ mBlendEquationAlpha(GL_FUNC_ADD),
+ mColorMaskRed(true),
+ mColorMaskGreen(true),
+ mColorMaskBlue(true),
+ mColorMaskAlpha(true),
+ mSampleAlphaToCoverageEnabled(false),
+ mSampleCoverageEnabled(false),
+ mSampleCoverageValue(1.0f),
+ mSampleCoverageInvert(false),
+ mDepthTestEnabled(false),
+ mDepthFunc(GL_LESS),
+ mDepthMask(true),
+ mStencilTestEnabled(false),
+ mStencilFrontFunc(GL_ALWAYS),
+ mStencilFrontRef(0),
+ mStencilFrontValueMask(static_cast<GLuint>(-1)),
+ mStencilFrontStencilFailOp(GL_KEEP),
+ mStencilFrontStencilPassDepthFailOp(GL_KEEP),
+ mStencilFrontStencilPassDepthPassOp(GL_KEEP),
+ mStencilFrontWritemask(static_cast<GLuint>(-1)),
+ mStencilBackFunc(GL_ALWAYS),
+ mStencilBackRef(0),
+ mStencilBackValueMask(static_cast<GLuint>(-1)),
+ mStencilBackStencilFailOp(GL_KEEP),
+ mStencilBackStencilPassDepthFailOp(GL_KEEP),
+ mStencilBackStencilPassDepthPassOp(GL_KEEP),
+ mStencilBackWritemask(static_cast<GLuint>(-1)),
+ mCullFaceEnabled(false),
+ mCullFace(GL_BACK),
+ mFrontFace(GL_CCW),
+ mPolygonOffsetFillEnabled(false),
+ mPolygonOffsetFactor(0.0f),
+ mPolygonOffsetUnits(0.0f),
+ mRasterizerDiscardEnabled(false),
+ mLineWidth(1.0f),
+ mPrimitiveRestartEnabled(false),
+ mClearColor(0.0f, 0.0f, 0.0f, 0.0f),
+ mClearDepth(1.0f),
+ mClearStencil(0),
+ mFramebufferSRGBEnabled(false),
+ mDitherEnabled(true),
+ mTextureCubemapSeamlessEnabled(false),
+ mMultisamplingEnabled(true),
+ mSampleAlphaToOneEnabled(false),
+ mCoverageModulation(GL_NONE),
+ mPathStencilFunc(GL_ALWAYS),
+ mPathStencilRef(0),
+ mPathStencilMask(std::numeric_limits<GLuint>::max()),
+ mLocalDirtyBits()
+{
+ ASSERT(mFunctions);
+
+ mTextures[GL_TEXTURE_2D].resize(rendererCaps.maxCombinedTextureImageUnits);
+ mTextures[GL_TEXTURE_CUBE_MAP].resize(rendererCaps.maxCombinedTextureImageUnits);
+ mTextures[GL_TEXTURE_2D_ARRAY].resize(rendererCaps.maxCombinedTextureImageUnits);
+ mTextures[GL_TEXTURE_3D].resize(rendererCaps.maxCombinedTextureImageUnits);
+
+ mIndexedBuffers[GL_UNIFORM_BUFFER].resize(rendererCaps.maxCombinedUniformBlocks);
+
+ for (GLenum queryType : QueryTypes)
+ {
+ mQueries[queryType] = 0;
+ }
+
+ // Initialize point sprite state for desktop GL
+ if (mFunctions->standard == STANDARD_GL_DESKTOP)
+ {
+ mFunctions->enable(GL_PROGRAM_POINT_SIZE);
+
+ // GL_POINT_SPRITE was deprecated in the core profile. Point rasterization is always
+ // performed
+ // as though POINT_SPRITE were enabled.
+ if ((mFunctions->profile & GL_CONTEXT_CORE_PROFILE_BIT) == 0)
+ {
+ mFunctions->enable(GL_POINT_SPRITE);
+ }
+ }
+
+ angle::Matrix<GLfloat>::setToIdentity(mPathMatrixProj);
+ angle::Matrix<GLfloat>::setToIdentity(mPathMatrixMV);
+}
+
+void StateManagerGL::deleteProgram(GLuint program)
+{
+ if (program != 0)
+ {
+ if (mProgram == program)
+ {
+ useProgram(0);
+ }
+
+ mFunctions->deleteProgram(program);
+ }
+}
+
+void StateManagerGL::deleteVertexArray(GLuint vao)
+{
+ if (vao != 0)
+ {
+ if (mVAO == vao)
+ {
+ bindVertexArray(0, 0);
+ }
+
+ mFunctions->deleteVertexArrays(1, &vao);
+ }
+}
+
+void StateManagerGL::deleteTexture(GLuint texture)
+{
+ if (texture != 0)
+ {
+ for (const auto &textureTypeIter : mTextures)
+ {
+ const std::vector<GLuint> &textureVector = textureTypeIter.second;
+ for (size_t textureUnitIndex = 0; textureUnitIndex < textureVector.size(); textureUnitIndex++)
+ {
+ if (textureVector[textureUnitIndex] == texture)
+ {
+ activeTexture(textureUnitIndex);
+ bindTexture(textureTypeIter.first, 0);
+ }
+ }
+ }
+
+ mFunctions->deleteTextures(1, &texture);
+ }
+}
+
+void StateManagerGL::deleteSampler(GLuint sampler)
+{
+ if (sampler != 0)
+ {
+ for (size_t unit = 0; unit < mSamplers.size(); unit++)
+ {
+ if (mSamplers[unit] == sampler)
+ {
+ bindSampler(unit, 0);
+ }
+ }
+
+ mFunctions->deleteSamplers(1, &sampler);
+ }
+}
+
+void StateManagerGL::deleteBuffer(GLuint buffer)
+{
+ if (buffer != 0)
+ {
+ for (const auto &bufferTypeIter : mBuffers)
+ {
+ if (bufferTypeIter.second == buffer)
+ {
+ bindBuffer(bufferTypeIter.first, 0);
+ }
+ }
+
+ for (const auto &bufferTypeIter : mIndexedBuffers)
+ {
+ for (size_t bindIndex = 0; bindIndex < bufferTypeIter.second.size(); bindIndex++)
+ {
+ if (bufferTypeIter.second[bindIndex].buffer == buffer)
+ {
+ bindBufferBase(bufferTypeIter.first, bindIndex, 0);
+ }
+ }
+ }
+
+ mFunctions->deleteBuffers(1, &buffer);
+ }
+}
+
+void StateManagerGL::deleteFramebuffer(GLuint fbo)
+{
+ if (fbo != 0)
+ {
+ for (size_t binding = 0; binding < mFramebuffers.size(); ++binding)
+ {
+ if (mFramebuffers[binding] == fbo)
+ {
+ GLenum enumValue = angle::FramebufferBindingToEnum(
+ static_cast<angle::FramebufferBinding>(binding));
+ bindFramebuffer(enumValue, 0);
+ }
+ mFunctions->deleteFramebuffers(1, &fbo);
+ }
+ }
+}
+
+void StateManagerGL::deleteRenderbuffer(GLuint rbo)
+{
+ if (rbo != 0)
+ {
+ if (mRenderbuffer == rbo)
+ {
+ bindRenderbuffer(GL_RENDERBUFFER, 0);
+ }
+
+ mFunctions->deleteRenderbuffers(1, &rbo);
+ }
+}
+
+void StateManagerGL::deleteTransformFeedback(GLuint transformFeedback)
+{
+ if (transformFeedback != 0)
+ {
+ if (mTransformFeedback == transformFeedback)
+ {
+ bindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
+ }
+
+ if (mPrevDrawTransformFeedback != nullptr &&
+ mPrevDrawTransformFeedback->getTransformFeedbackID() == transformFeedback)
+ {
+ mPrevDrawTransformFeedback = nullptr;
+ }
+
+ mFunctions->deleteTransformFeedbacks(1, &transformFeedback);
+ }
+}
+
+void StateManagerGL::deleteQuery(GLuint query)
+{
+ if (query != 0)
+ {
+ for (auto &activeQuery : mQueries)
+ {
+ GLuint activeQueryID = activeQuery.second;
+ if (activeQueryID == query)
+ {
+ GLenum type = activeQuery.first;
+ endQuery(type, query);
+ }
+ }
+ }
+}
+
+void StateManagerGL::useProgram(GLuint program)
+{
+ if (mProgram != program)
+ {
+ forceUseProgram(program);
+ }
+}
+
+void StateManagerGL::forceUseProgram(GLuint program)
+{
+ mProgram = program;
+ mFunctions->useProgram(mProgram);
+}
+
+void StateManagerGL::bindVertexArray(GLuint vao, GLuint elementArrayBuffer)
+{
+ if (mVAO != vao)
+ {
+ mVAO = vao;
+ mBuffers[GL_ELEMENT_ARRAY_BUFFER] = elementArrayBuffer;
+ mFunctions->bindVertexArray(vao);
+ }
+}
+
+void StateManagerGL::bindBuffer(GLenum type, GLuint buffer)
+{
+ if (mBuffers[type] != buffer)
+ {
+ mBuffers[type] = buffer;
+ mFunctions->bindBuffer(type, buffer);
+ }
+}
+
+void StateManagerGL::bindBufferBase(GLenum type, size_t index, GLuint buffer)
+{
+ auto &binding = mIndexedBuffers[type][index];
+ if (binding.buffer != buffer || binding.offset != static_cast<size_t>(-1) ||
+ binding.size != static_cast<size_t>(-1))
+ {
+ binding.buffer = buffer;
+ binding.offset = static_cast<size_t>(-1);
+ binding.size = static_cast<size_t>(-1);
+ mFunctions->bindBufferBase(type, static_cast<GLuint>(index), buffer);
+ }
+}
+
+void StateManagerGL::bindBufferRange(GLenum type,
+ size_t index,
+ GLuint buffer,
+ size_t offset,
+ size_t size)
+{
+ auto &binding = mIndexedBuffers[type][index];
+ if (binding.buffer != buffer || binding.offset != offset || binding.size != size)
+ {
+ binding.buffer = buffer;
+ binding.offset = offset;
+ binding.size = size;
+ mFunctions->bindBufferRange(type, static_cast<GLuint>(index), buffer, offset, size);
+ }
+}
+
+void StateManagerGL::activeTexture(size_t unit)
+{
+ if (mTextureUnitIndex != unit)
+ {
+ mTextureUnitIndex = unit;
+ mFunctions->activeTexture(GL_TEXTURE0 + static_cast<GLenum>(mTextureUnitIndex));
+ }
+}
+
+void StateManagerGL::bindTexture(GLenum type, GLuint texture)
+{
+ if (mTextures[type][mTextureUnitIndex] != texture)
+ {
+ mTextures[type][mTextureUnitIndex] = texture;
+ mFunctions->bindTexture(type, texture);
+ }
+}
+
+void StateManagerGL::bindSampler(size_t unit, GLuint sampler)
+{
+ if (mSamplers[unit] != sampler)
+ {
+ mSamplers[unit] = sampler;
+ mFunctions->bindSampler(static_cast<GLuint>(unit), sampler);
+ }
+}
+
+void StateManagerGL::setPixelUnpackState(const gl::PixelUnpackState &unpack)
+{
+ GLuint unpackBufferID = 0;
+ const gl::Buffer *unpackBuffer = unpack.pixelBuffer.get();
+ if (unpackBuffer != nullptr)
+ {
+ unpackBufferID = GetImplAs<BufferGL>(unpackBuffer)->getBufferID();
+ }
+ setPixelUnpackState(unpack.alignment, unpack.rowLength, unpack.skipRows, unpack.skipPixels,
+ unpack.imageHeight, unpack.skipImages, unpackBufferID);
+}
+
+void StateManagerGL::setPixelUnpackState(GLint alignment,
+ GLint rowLength,
+ GLint skipRows,
+ GLint skipPixels,
+ GLint imageHeight,
+ GLint skipImages,
+ GLuint unpackBuffer)
+{
+ if (mUnpackAlignment != alignment)
+ {
+ mUnpackAlignment = alignment;
+ mFunctions->pixelStorei(GL_UNPACK_ALIGNMENT, mUnpackAlignment);
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_UNPACK_ALIGNMENT);
+ }
+
+ if (mUnpackRowLength != rowLength)
+ {
+ mUnpackRowLength = rowLength;
+ mFunctions->pixelStorei(GL_UNPACK_ROW_LENGTH, mUnpackRowLength);
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_UNPACK_ROW_LENGTH);
+ }
+
+ if (mUnpackSkipRows != skipRows)
+ {
+ mUnpackSkipRows = skipRows;
+ mFunctions->pixelStorei(GL_UNPACK_SKIP_ROWS, mUnpackSkipRows);
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_UNPACK_SKIP_ROWS);
+ }
+
+ if (mUnpackSkipPixels != skipPixels)
+ {
+ mUnpackSkipPixels = skipPixels;
+ mFunctions->pixelStorei(GL_UNPACK_SKIP_PIXELS, mUnpackSkipPixels);
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_UNPACK_SKIP_PIXELS);
+ }
+
+ if (mUnpackImageHeight != imageHeight)
+ {
+ mUnpackImageHeight = imageHeight;
+ mFunctions->pixelStorei(GL_UNPACK_IMAGE_HEIGHT, mUnpackImageHeight);
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_UNPACK_IMAGE_HEIGHT);
+ }
+
+ if (mUnpackSkipImages != skipImages)
+ {
+ mUnpackSkipImages = skipImages;
+ mFunctions->pixelStorei(GL_UNPACK_SKIP_IMAGES, mUnpackSkipImages);
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_UNPACK_SKIP_IMAGES);
+ }
+
+ bindBuffer(GL_PIXEL_UNPACK_BUFFER, unpackBuffer);
+}
+
+void StateManagerGL::setPixelPackState(const gl::PixelPackState &pack)
+{
+ GLuint packBufferID = 0;
+ const gl::Buffer *packBuffer = pack.pixelBuffer.get();
+ if (packBuffer != nullptr)
+ {
+ packBufferID = GetImplAs<BufferGL>(packBuffer)->getBufferID();
+ }
+ setPixelPackState(pack.alignment, pack.rowLength, pack.skipRows, pack.skipPixels, packBufferID);
+}
+
+void StateManagerGL::setPixelPackState(GLint alignment,
+ GLint rowLength,
+ GLint skipRows,
+ GLint skipPixels,
+ GLuint packBuffer)
+{
+ if (mPackAlignment != alignment)
+ {
+ mPackAlignment = alignment;
+ mFunctions->pixelStorei(GL_PACK_ALIGNMENT, mPackAlignment);
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_PACK_ALIGNMENT);
+ }
+
+ if (mPackRowLength != rowLength)
+ {
+ mPackRowLength = rowLength;
+ mFunctions->pixelStorei(GL_PACK_ROW_LENGTH, mPackRowLength);
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_UNPACK_ROW_LENGTH);
+ }
+
+ if (mPackSkipRows != skipRows)
+ {
+ mPackSkipRows = skipRows;
+ mFunctions->pixelStorei(GL_PACK_SKIP_ROWS, mPackSkipRows);
+
+ // TODO: set dirty bit once one exists
+ }
+
+ if (mPackSkipPixels != skipPixels)
+ {
+ mPackSkipPixels = skipPixels;
+ mFunctions->pixelStorei(GL_PACK_SKIP_PIXELS, mPackSkipPixels);
+
+ // TODO: set dirty bit once one exists
+ }
+
+ bindBuffer(GL_PIXEL_PACK_BUFFER, packBuffer);
+}
+
+void StateManagerGL::bindFramebuffer(GLenum type, GLuint framebuffer)
+{
+ if (type == GL_FRAMEBUFFER)
+ {
+ if (mFramebuffers[angle::FramebufferBindingRead] != framebuffer ||
+ mFramebuffers[angle::FramebufferBindingDraw] != framebuffer)
+ {
+ mFramebuffers[angle::FramebufferBindingRead] = framebuffer;
+ mFramebuffers[angle::FramebufferBindingDraw] = framebuffer;
+ mFunctions->bindFramebuffer(GL_FRAMEBUFFER, framebuffer);
+ }
+ }
+ else
+ {
+ angle::FramebufferBinding binding = angle::EnumToFramebufferBinding(type);
+
+ if (mFramebuffers[binding] != framebuffer)
+ {
+ mFramebuffers[binding] = framebuffer;
+ mFunctions->bindFramebuffer(type, framebuffer);
+ }
+ }
+}
+
+void StateManagerGL::bindRenderbuffer(GLenum type, GLuint renderbuffer)
+{
+ ASSERT(type == GL_RENDERBUFFER);
+ if (mRenderbuffer != renderbuffer)
+ {
+ mRenderbuffer = renderbuffer;
+ mFunctions->bindRenderbuffer(type, mRenderbuffer);
+ }
+}
+
+void StateManagerGL::bindTransformFeedback(GLenum type, GLuint transformFeedback)
+{
+ ASSERT(type == GL_TRANSFORM_FEEDBACK);
+ if (mTransformFeedback != transformFeedback)
+ {
+ // Pause the current transform feedback if one is active.
+ // To handle virtualized contexts, StateManagerGL needs to be able to bind a new transform
+ // feedback at any time, even if there is one active.
+ if (mPrevDrawTransformFeedback != nullptr &&
+ mPrevDrawTransformFeedback->getTransformFeedbackID() != transformFeedback)
+ {
+ mPrevDrawTransformFeedback->syncPausedState(true);
+ mPrevDrawTransformFeedback = nullptr;
+ }
+
+ mTransformFeedback = transformFeedback;
+ mFunctions->bindTransformFeedback(type, mTransformFeedback);
+ }
+}
+
+void StateManagerGL::beginQuery(GLenum type, GLuint query)
+{
+ // Make sure this is a valid query type and there is no current active query of this type
+ ASSERT(mQueries.find(type) != mQueries.end());
+ ASSERT(mQueries[type] == 0);
+ ASSERT(query != 0);
+
+ mQueries[type] = query;
+ mFunctions->beginQuery(type, query);
+}
+
+void StateManagerGL::endQuery(GLenum type, GLuint query)
+{
+ ASSERT(mQueries[type] == query);
+ mQueries[type] = 0;
+ mFunctions->endQuery(type);
+}
+
+void StateManagerGL::onBeginQuery(QueryGL *query)
+{
+ mCurrentQueries.insert(query);
+}
+
+void StateManagerGL::onDeleteQueryObject(QueryGL *query)
+{
+ mCurrentQueries.erase(query);
+}
+
+gl::Error StateManagerGL::setDrawArraysState(const gl::ContextState &data,
+ GLint first,
+ GLsizei count,
+ GLsizei instanceCount)
+{
+ const gl::State &state = data.getState();
+
+ const gl::Program *program = state.getProgram();
+
+ const gl::VertexArray *vao = state.getVertexArray();
+ const VertexArrayGL *vaoGL = GetImplAs<VertexArrayGL>(vao);
+
+ gl::Error error = vaoGL->syncDrawArraysState(program->getActiveAttribLocationsMask(), first,
+ count, instanceCount);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ bindVertexArray(vaoGL->getVertexArrayID(), vaoGL->getAppliedElementArrayBufferID());
+
+ return setGenericDrawState(data);
+}
+
+gl::Error StateManagerGL::setDrawElementsState(const gl::ContextState &data,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei instanceCount,
+ const GLvoid **outIndices)
+{
+ const gl::State &state = data.getState();
+
+ const gl::Program *program = state.getProgram();
+
+ const gl::VertexArray *vao = state.getVertexArray();
+ const VertexArrayGL *vaoGL = GetImplAs<VertexArrayGL>(vao);
+
+ gl::Error error =
+ vaoGL->syncDrawElementsState(program->getActiveAttribLocationsMask(), count, type, indices,
+ instanceCount, state.isPrimitiveRestartEnabled(), outIndices);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ bindVertexArray(vaoGL->getVertexArrayID(), vaoGL->getAppliedElementArrayBufferID());
+
+ return setGenericDrawState(data);
+}
+
+gl::Error StateManagerGL::pauseTransformFeedback(const gl::ContextState &data)
+{
+ // If the context is going to be changed, pause the previous context's transform feedback
+ if (data.getContext() != mPrevDrawContext)
+ {
+ if (mPrevDrawTransformFeedback != nullptr)
+ {
+ mPrevDrawTransformFeedback->syncPausedState(true);
+ }
+ }
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error StateManagerGL::onMakeCurrent(const gl::ContextState &data)
+{
+ const gl::State &state = data.getState();
+
+ // If the context has changed, pause the previous context's queries
+ if (data.getContext() != mPrevDrawContext)
+ {
+ for (QueryGL *prevQuery : mCurrentQueries)
+ {
+ prevQuery->pause();
+ }
+ }
+ mCurrentQueries.clear();
+ mPrevDrawTransformFeedback = nullptr;
+ mPrevDrawContext = data.getContext();
+
+ // Set the current query state
+ for (GLenum queryType : QueryTypes)
+ {
+ gl::Query *query = state.getActiveQuery(queryType);
+ if (query != nullptr)
+ {
+ QueryGL *queryGL = GetImplAs<QueryGL>(query);
+ queryGL->resume();
+
+ mCurrentQueries.insert(queryGL);
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error StateManagerGL::setGenericDrawState(const gl::ContextState &data)
+{
+ const gl::State &state = data.getState();
+
+ // Sync the current program state
+ const gl::Program *program = state.getProgram();
+ const ProgramGL *programGL = GetImplAs<ProgramGL>(program);
+ useProgram(programGL->getProgramID());
+
+ for (size_t uniformBlockIndex = 0; uniformBlockIndex < program->getActiveUniformBlockCount();
+ uniformBlockIndex++)
+ {
+ GLuint binding = program->getUniformBlockBinding(static_cast<GLuint>(uniformBlockIndex));
+ const auto &uniformBuffer = state.getIndexedUniformBuffer(binding);
+
+ if (uniformBuffer.get() != nullptr)
+ {
+ BufferGL *bufferGL = GetImplAs<BufferGL>(uniformBuffer.get());
+
+ if (uniformBuffer.getSize() == 0)
+ {
+ bindBufferBase(GL_UNIFORM_BUFFER, binding, bufferGL->getBufferID());
+ }
+ else
+ {
+ bindBufferRange(GL_UNIFORM_BUFFER, binding, bufferGL->getBufferID(),
+ uniformBuffer.getOffset(), uniformBuffer.getSize());
+ }
+ }
+ }
+
+ const std::vector<SamplerBindingGL> &appliedSamplerUniforms = programGL->getAppliedSamplerUniforms();
+ for (const SamplerBindingGL &samplerUniform : appliedSamplerUniforms)
+ {
+ GLenum textureType = samplerUniform.textureType;
+ for (GLuint textureUnitIndex : samplerUniform.boundTextureUnits)
+ {
+ gl::Texture *texture = state.getSamplerTexture(textureUnitIndex, textureType);
+ if (texture != nullptr)
+ {
+ const TextureGL *textureGL = GetImplAs<TextureGL>(texture);
+
+ if (mTextures[textureType][textureUnitIndex] != textureGL->getTextureID() ||
+ texture->hasAnyDirtyBit() || textureGL->hasAnyDirtyBit())
+ {
+ activeTexture(textureUnitIndex);
+ bindTexture(textureType, textureGL->getTextureID());
+
+ // TODO: Call this from the gl:: layer once other backends use dirty bits for
+ // texture state.
+ texture->syncImplState();
+ }
+ }
+ else
+ {
+ if (mTextures[textureType][textureUnitIndex] != 0)
+ {
+ activeTexture(textureUnitIndex);
+ bindTexture(textureType, 0);
+ }
+ }
+
+ const gl::Sampler *sampler = state.getSampler(textureUnitIndex);
+ if (sampler != nullptr)
+ {
+ const SamplerGL *samplerGL = GetImplAs<SamplerGL>(sampler);
+ samplerGL->syncState(sampler->getSamplerState());
+ bindSampler(textureUnitIndex, samplerGL->getSamplerID());
+ }
+ else
+ {
+ bindSampler(textureUnitIndex, 0);
+ }
+ }
+ }
+
+ const gl::Framebuffer *framebuffer = state.getDrawFramebuffer();
+ const FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer);
+ bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebufferGL->getFramebufferID());
+
+ // Seamless cubemaps are required for ES3 and higher contexts.
+ setTextureCubemapSeamlessEnabled(data.getClientMajorVersion() >= 3);
+
+ // Set the current transform feedback state
+ gl::TransformFeedback *transformFeedback = state.getCurrentTransformFeedback();
+ if (transformFeedback)
+ {
+ TransformFeedbackGL *transformFeedbackGL =
+ GetImplAs<TransformFeedbackGL>(transformFeedback);
+ bindTransformFeedback(GL_TRANSFORM_FEEDBACK, transformFeedbackGL->getTransformFeedbackID());
+ transformFeedbackGL->syncActiveState(transformFeedback->isActive(),
+ transformFeedback->getPrimitiveMode());
+ transformFeedbackGL->syncPausedState(transformFeedback->isPaused());
+ mPrevDrawTransformFeedback = transformFeedbackGL;
+ }
+ else
+ {
+ bindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
+ mPrevDrawTransformFeedback = nullptr;
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+void StateManagerGL::setAttributeCurrentData(size_t index,
+ const gl::VertexAttribCurrentValueData &data)
+{
+ if (mVertexAttribCurrentValues[index] != data)
+ {
+ mVertexAttribCurrentValues[index] = data;
+ switch (mVertexAttribCurrentValues[index].Type)
+ {
+ case GL_FLOAT:
+ mFunctions->vertexAttrib4fv(static_cast<GLuint>(index),
+ mVertexAttribCurrentValues[index].FloatValues);
+ break;
+ case GL_INT:
+ mFunctions->vertexAttribI4iv(static_cast<GLuint>(index),
+ mVertexAttribCurrentValues[index].IntValues);
+ break;
+ case GL_UNSIGNED_INT:
+ mFunctions->vertexAttribI4uiv(static_cast<GLuint>(index),
+ mVertexAttribCurrentValues[index].UnsignedIntValues);
+ break;
+ default: UNREACHABLE();
+ }
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_CURRENT_VALUE_0 + index);
+ }
+}
+
+void StateManagerGL::setScissorTestEnabled(bool enabled)
+{
+ if (mScissorTestEnabled != enabled)
+ {
+ mScissorTestEnabled = enabled;
+ if (mScissorTestEnabled)
+ {
+ mFunctions->enable(GL_SCISSOR_TEST);
+ }
+ else
+ {
+ mFunctions->disable(GL_SCISSOR_TEST);
+ }
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_SCISSOR_TEST_ENABLED);
+ }
+}
+
+void StateManagerGL::setScissor(const gl::Rectangle &scissor)
+{
+ if (scissor != mScissor)
+ {
+ mScissor = scissor;
+ mFunctions->scissor(mScissor.x, mScissor.y, mScissor.width, mScissor.height);
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_SCISSOR);
+ }
+}
+
+void StateManagerGL::setViewport(const gl::Rectangle &viewport)
+{
+ if (viewport != mViewport)
+ {
+ mViewport = viewport;
+ mFunctions->viewport(mViewport.x, mViewport.y, mViewport.width, mViewport.height);
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_VIEWPORT);
+ }
+}
+
+void StateManagerGL::setDepthRange(float near, float far)
+{
+ if (mNear != near || mFar != far)
+ {
+ mNear = near;
+ mFar = far;
+
+ // The glDepthRangef function isn't available until OpenGL 4.1. Prefer it when it is
+ // available because OpenGL ES only works in floats.
+ if (mFunctions->depthRangef)
+ {
+ mFunctions->depthRangef(mNear, mFar);
+ }
+ else
+ {
+ ASSERT(mFunctions->depthRange);
+ mFunctions->depthRange(mNear, mFar);
+ }
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_DEPTH_RANGE);
+ }
+}
+
+void StateManagerGL::setBlendEnabled(bool enabled)
+{
+ if (mBlendEnabled != enabled)
+ {
+ mBlendEnabled = enabled;
+ if (mBlendEnabled)
+ {
+ mFunctions->enable(GL_BLEND);
+ }
+ else
+ {
+ mFunctions->disable(GL_BLEND);
+ }
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_BLEND_ENABLED);
+ }
+}
+
+void StateManagerGL::setBlendColor(const gl::ColorF &blendColor)
+{
+ if (mBlendColor != blendColor)
+ {
+ mBlendColor = blendColor;
+ mFunctions->blendColor(mBlendColor.red, mBlendColor.green, mBlendColor.blue, mBlendColor.alpha);
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_BLEND_COLOR);
+ }
+}
+
+void StateManagerGL::setBlendFuncs(GLenum sourceBlendRGB,
+ GLenum destBlendRGB,
+ GLenum sourceBlendAlpha,
+ GLenum destBlendAlpha)
+{
+ if (mSourceBlendRGB != sourceBlendRGB || mDestBlendRGB != destBlendRGB ||
+ mSourceBlendAlpha != sourceBlendAlpha || mDestBlendAlpha != destBlendAlpha)
+ {
+ mSourceBlendRGB = sourceBlendRGB;
+ mDestBlendRGB = destBlendRGB;
+ mSourceBlendAlpha = sourceBlendAlpha;
+ mDestBlendAlpha = destBlendAlpha;
+
+ mFunctions->blendFuncSeparate(mSourceBlendRGB, mDestBlendRGB, mSourceBlendAlpha, mDestBlendAlpha);
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_BLEND_FUNCS);
+ }
+}
+
+void StateManagerGL::setBlendEquations(GLenum blendEquationRGB, GLenum blendEquationAlpha)
+{
+ if (mBlendEquationRGB != blendEquationRGB || mBlendEquationAlpha != blendEquationAlpha)
+ {
+ mBlendEquationRGB = blendEquationRGB;
+ mBlendEquationAlpha = blendEquationAlpha;
+
+ mFunctions->blendEquationSeparate(mBlendEquationRGB, mBlendEquationAlpha);
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_BLEND_EQUATIONS);
+ }
+}
+
+void StateManagerGL::setColorMask(bool red, bool green, bool blue, bool alpha)
+{
+ if (mColorMaskRed != red || mColorMaskGreen != green || mColorMaskBlue != blue || mColorMaskAlpha != alpha)
+ {
+ mColorMaskRed = red;
+ mColorMaskGreen = green;
+ mColorMaskBlue = blue;
+ mColorMaskAlpha = alpha;
+ mFunctions->colorMask(mColorMaskRed, mColorMaskGreen, mColorMaskBlue, mColorMaskAlpha);
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_COLOR_MASK);
+ }
+}
+
+void StateManagerGL::setSampleAlphaToCoverageEnabled(bool enabled)
+{
+ if (mSampleAlphaToCoverageEnabled != enabled)
+ {
+ mSampleAlphaToCoverageEnabled = enabled;
+ if (mSampleAlphaToCoverageEnabled)
+ {
+ mFunctions->enable(GL_SAMPLE_ALPHA_TO_COVERAGE);
+ }
+ else
+ {
+ mFunctions->disable(GL_SAMPLE_ALPHA_TO_COVERAGE);
+ }
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_SAMPLE_ALPHA_TO_COVERAGE_ENABLED);
+ }
+}
+
+void StateManagerGL::setSampleCoverageEnabled(bool enabled)
+{
+ if (mSampleCoverageEnabled != enabled)
+ {
+ mSampleCoverageEnabled = enabled;
+ if (mSampleCoverageEnabled)
+ {
+ mFunctions->enable(GL_SAMPLE_COVERAGE);
+ }
+ else
+ {
+ mFunctions->disable(GL_SAMPLE_COVERAGE);
+ }
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_SAMPLE_COVERAGE_ENABLED);
+ }
+}
+
+void StateManagerGL::setSampleCoverage(float value, bool invert)
+{
+ if (mSampleCoverageValue != value || mSampleCoverageInvert != invert)
+ {
+ mSampleCoverageValue = value;
+ mSampleCoverageInvert = invert;
+ mFunctions->sampleCoverage(mSampleCoverageValue, mSampleCoverageInvert);
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_SAMPLE_COVERAGE);
+ }
+}
+
+void StateManagerGL::setDepthTestEnabled(bool enabled)
+{
+ if (mDepthTestEnabled != enabled)
+ {
+ mDepthTestEnabled = enabled;
+ if (mDepthTestEnabled)
+ {
+ mFunctions->enable(GL_DEPTH_TEST);
+ }
+ else
+ {
+ mFunctions->disable(GL_DEPTH_TEST);
+ }
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_DEPTH_TEST_ENABLED);
+ }
+}
+
+void StateManagerGL::setDepthFunc(GLenum depthFunc)
+{
+ if (mDepthFunc != depthFunc)
+ {
+ mDepthFunc = depthFunc;
+ mFunctions->depthFunc(mDepthFunc);
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_DEPTH_FUNC);
+ }
+}
+
+void StateManagerGL::setDepthMask(bool mask)
+{
+ if (mDepthMask != mask)
+ {
+ mDepthMask = mask;
+ mFunctions->depthMask(mDepthMask);
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_DEPTH_MASK);
+ }
+}
+
+void StateManagerGL::setStencilTestEnabled(bool enabled)
+{
+ if (mStencilTestEnabled != enabled)
+ {
+ mStencilTestEnabled = enabled;
+ if (mStencilTestEnabled)
+ {
+ mFunctions->enable(GL_STENCIL_TEST);
+ }
+ else
+ {
+ mFunctions->disable(GL_STENCIL_TEST);
+ }
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_STENCIL_TEST_ENABLED);
+ }
+}
+
+void StateManagerGL::setStencilFrontWritemask(GLuint mask)
+{
+ if (mStencilFrontWritemask != mask)
+ {
+ mStencilFrontWritemask = mask;
+ mFunctions->stencilMaskSeparate(GL_FRONT, mStencilFrontWritemask);
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_STENCIL_WRITEMASK_FRONT);
+ }
+}
+
+void StateManagerGL::setStencilBackWritemask(GLuint mask)
+{
+ if (mStencilBackWritemask != mask)
+ {
+ mStencilBackWritemask = mask;
+ mFunctions->stencilMaskSeparate(GL_BACK, mStencilBackWritemask);
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_STENCIL_WRITEMASK_BACK);
+ }
+}
+
+void StateManagerGL::setStencilFrontFuncs(GLenum func, GLint ref, GLuint mask)
+{
+ if (mStencilFrontFunc != func || mStencilFrontRef != ref || mStencilFrontValueMask != mask)
+ {
+ mStencilFrontFunc = func;
+ mStencilFrontRef = ref;
+ mStencilFrontValueMask = mask;
+ mFunctions->stencilFuncSeparate(GL_FRONT, mStencilFrontFunc, mStencilFrontRef, mStencilFrontValueMask);
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_STENCIL_FUNCS_FRONT);
+ }
+}
+
+void StateManagerGL::setStencilBackFuncs(GLenum func, GLint ref, GLuint mask)
+{
+ if (mStencilBackFunc != func || mStencilBackRef != ref || mStencilBackValueMask != mask)
+ {
+ mStencilBackFunc = func;
+ mStencilBackRef = ref;
+ mStencilBackValueMask = mask;
+ mFunctions->stencilFuncSeparate(GL_BACK, mStencilBackFunc, mStencilBackRef, mStencilBackValueMask);
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_STENCIL_FUNCS_BACK);
+ }
+}
+
+void StateManagerGL::setStencilFrontOps(GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ if (mStencilFrontStencilFailOp != sfail || mStencilFrontStencilPassDepthFailOp != dpfail || mStencilFrontStencilPassDepthPassOp != dppass)
+ {
+ mStencilFrontStencilFailOp = sfail;
+ mStencilFrontStencilPassDepthFailOp = dpfail;
+ mStencilFrontStencilPassDepthPassOp = dppass;
+ mFunctions->stencilOpSeparate(GL_FRONT, mStencilFrontStencilFailOp, mStencilFrontStencilPassDepthFailOp, mStencilFrontStencilPassDepthPassOp);
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_STENCIL_OPS_FRONT);
+ }
+}
+
+void StateManagerGL::setStencilBackOps(GLenum sfail, GLenum dpfail, GLenum dppass)
+{
+ if (mStencilBackStencilFailOp != sfail || mStencilBackStencilPassDepthFailOp != dpfail || mStencilBackStencilPassDepthPassOp != dppass)
+ {
+ mStencilBackStencilFailOp = sfail;
+ mStencilBackStencilPassDepthFailOp = dpfail;
+ mStencilBackStencilPassDepthPassOp = dppass;
+ mFunctions->stencilOpSeparate(GL_BACK, mStencilBackStencilFailOp, mStencilBackStencilPassDepthFailOp, mStencilBackStencilPassDepthPassOp);
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_STENCIL_OPS_BACK);
+ }
+}
+
+void StateManagerGL::setCullFaceEnabled(bool enabled)
+{
+ if (mCullFaceEnabled != enabled)
+ {
+ mCullFaceEnabled = enabled;
+ if (mCullFaceEnabled)
+ {
+ mFunctions->enable(GL_CULL_FACE);
+ }
+ else
+ {
+ mFunctions->disable(GL_CULL_FACE);
+ }
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_CULL_FACE_ENABLED);
+ }
+}
+
+void StateManagerGL::setCullFace(GLenum cullFace)
+{
+ if (mCullFace != cullFace)
+ {
+ mCullFace = cullFace;
+ mFunctions->cullFace(mCullFace);
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_CULL_FACE);
+ }
+}
+
+void StateManagerGL::setFrontFace(GLenum frontFace)
+{
+ if (mFrontFace != frontFace)
+ {
+ mFrontFace = frontFace;
+ mFunctions->frontFace(mFrontFace);
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_FRONT_FACE);
+ }
+}
+
+void StateManagerGL::setPolygonOffsetFillEnabled(bool enabled)
+{
+ if (mPolygonOffsetFillEnabled != enabled)
+ {
+ mPolygonOffsetFillEnabled = enabled;
+ if (mPolygonOffsetFillEnabled)
+ {
+ mFunctions->enable(GL_POLYGON_OFFSET_FILL);
+ }
+ else
+ {
+ mFunctions->disable(GL_POLYGON_OFFSET_FILL);
+ }
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_POLYGON_OFFSET_FILL_ENABLED);
+ }
+}
+
+void StateManagerGL::setPolygonOffset(float factor, float units)
+{
+ if (mPolygonOffsetFactor != factor || mPolygonOffsetUnits != units)
+ {
+ mPolygonOffsetFactor = factor;
+ mPolygonOffsetUnits = units;
+ mFunctions->polygonOffset(mPolygonOffsetFactor, mPolygonOffsetUnits);
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_POLYGON_OFFSET);
+ }
+}
+
+void StateManagerGL::setRasterizerDiscardEnabled(bool enabled)
+{
+ if (mRasterizerDiscardEnabled != enabled)
+ {
+ mRasterizerDiscardEnabled = enabled;
+ if (mRasterizerDiscardEnabled)
+ {
+ mFunctions->enable(GL_RASTERIZER_DISCARD);
+ }
+ else
+ {
+ mFunctions->disable(GL_RASTERIZER_DISCARD);
+ }
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_RASTERIZER_DISCARD_ENABLED);
+ }
+}
+
+void StateManagerGL::setLineWidth(float width)
+{
+ if (mLineWidth != width)
+ {
+ mLineWidth = width;
+ mFunctions->lineWidth(mLineWidth);
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_LINE_WIDTH);
+ }
+}
+
+void StateManagerGL::setPrimitiveRestartEnabled(bool enabled)
+{
+ if (mPrimitiveRestartEnabled != enabled)
+ {
+ mPrimitiveRestartEnabled = enabled;
+
+ if (mPrimitiveRestartEnabled)
+ {
+ mFunctions->enable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
+ }
+ else
+ {
+ mFunctions->disable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
+ }
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_PRIMITIVE_RESTART_ENABLED);
+ }
+}
+
+void StateManagerGL::setClearDepth(float clearDepth)
+{
+ if (mClearDepth != clearDepth)
+ {
+ mClearDepth = clearDepth;
+
+ // The glClearDepthf function isn't available until OpenGL 4.1. Prefer it when it is
+ // available because OpenGL ES only works in floats.
+ if (mFunctions->clearDepthf)
+ {
+ mFunctions->clearDepthf(mClearDepth);
+ }
+ else
+ {
+ ASSERT(mFunctions->clearDepth);
+ mFunctions->clearDepth(mClearDepth);
+ }
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_CLEAR_DEPTH);
+ }
+}
+
+void StateManagerGL::setClearColor(const gl::ColorF &clearColor)
+{
+ if (mClearColor != clearColor)
+ {
+ mClearColor = clearColor;
+ mFunctions->clearColor(mClearColor.red, mClearColor.green, mClearColor.blue, mClearColor.alpha);
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_CLEAR_COLOR);
+ }
+}
+
+void StateManagerGL::setClearStencil(GLint clearStencil)
+{
+ if (mClearStencil != clearStencil)
+ {
+ mClearStencil = clearStencil;
+ mFunctions->clearStencil(mClearStencil);
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_CLEAR_STENCIL);
+ }
+}
+
+void StateManagerGL::syncState(const gl::State &state, const gl::State::DirtyBits &glDirtyBits)
+{
+ // The the current framebuffer binding sometimes requires resetting the srgb blending
+ if (glDirtyBits[gl::State::DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING] &&
+ mFunctions->standard == STANDARD_GL_DESKTOP)
+ {
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_FRAMEBUFFER_SRGB);
+ }
+
+ const auto &glAndLocalDirtyBits = (glDirtyBits | mLocalDirtyBits);
+
+ if (!glAndLocalDirtyBits.any())
+ {
+ return;
+ }
+
+ // TODO(jmadill): Investigate only syncing vertex state for active attributes
+ for (auto dirtyBit : angle::IterateBitSet(glAndLocalDirtyBits))
+ {
+ switch (dirtyBit)
+ {
+ case gl::State::DIRTY_BIT_SCISSOR_TEST_ENABLED:
+ setScissorTestEnabled(state.isScissorTestEnabled());
+ break;
+ case gl::State::DIRTY_BIT_SCISSOR:
+ setScissor(state.getScissor());
+ break;
+ case gl::State::DIRTY_BIT_VIEWPORT:
+ setViewport(state.getViewport());
+ break;
+ case gl::State::DIRTY_BIT_DEPTH_RANGE:
+ setDepthRange(state.getNearPlane(), state.getFarPlane());
+ break;
+ case gl::State::DIRTY_BIT_BLEND_ENABLED:
+ setBlendEnabled(state.isBlendEnabled());
+ break;
+ case gl::State::DIRTY_BIT_BLEND_COLOR:
+ setBlendColor(state.getBlendColor());
+ break;
+ case gl::State::DIRTY_BIT_BLEND_FUNCS:
+ {
+ const auto &blendState = state.getBlendState();
+ setBlendFuncs(blendState.sourceBlendRGB, blendState.destBlendRGB,
+ blendState.sourceBlendAlpha, blendState.destBlendAlpha);
+ break;
+ }
+ case gl::State::DIRTY_BIT_BLEND_EQUATIONS:
+ {
+ const auto &blendState = state.getBlendState();
+ setBlendEquations(blendState.blendEquationRGB, blendState.blendEquationAlpha);
+ break;
+ }
+ case gl::State::DIRTY_BIT_COLOR_MASK:
+ {
+ const auto &blendState = state.getBlendState();
+ setColorMask(blendState.colorMaskRed, blendState.colorMaskGreen,
+ blendState.colorMaskBlue, blendState.colorMaskAlpha);
+ break;
+ }
+ case gl::State::DIRTY_BIT_SAMPLE_ALPHA_TO_COVERAGE_ENABLED:
+ setSampleAlphaToCoverageEnabled(state.isSampleAlphaToCoverageEnabled());
+ break;
+ case gl::State::DIRTY_BIT_SAMPLE_COVERAGE_ENABLED:
+ setSampleCoverageEnabled(state.isSampleCoverageEnabled());
+ break;
+ case gl::State::DIRTY_BIT_SAMPLE_COVERAGE:
+ setSampleCoverage(state.getSampleCoverageValue(), state.getSampleCoverageInvert());
+ break;
+ case gl::State::DIRTY_BIT_DEPTH_TEST_ENABLED:
+ setDepthTestEnabled(state.isDepthTestEnabled());
+ break;
+ case gl::State::DIRTY_BIT_DEPTH_FUNC:
+ setDepthFunc(state.getDepthStencilState().depthFunc);
+ break;
+ case gl::State::DIRTY_BIT_DEPTH_MASK:
+ setDepthMask(state.getDepthStencilState().depthMask);
+ break;
+ case gl::State::DIRTY_BIT_STENCIL_TEST_ENABLED:
+ setStencilTestEnabled(state.isStencilTestEnabled());
+ break;
+ case gl::State::DIRTY_BIT_STENCIL_FUNCS_FRONT:
+ {
+ const auto &depthStencilState = state.getDepthStencilState();
+ setStencilFrontFuncs(depthStencilState.stencilFunc, state.getStencilRef(),
+ depthStencilState.stencilMask);
+ break;
+ }
+ case gl::State::DIRTY_BIT_STENCIL_FUNCS_BACK:
+ {
+ const auto &depthStencilState = state.getDepthStencilState();
+ setStencilBackFuncs(depthStencilState.stencilBackFunc, state.getStencilBackRef(),
+ depthStencilState.stencilBackMask);
+ break;
+ }
+ case gl::State::DIRTY_BIT_STENCIL_OPS_FRONT:
+ {
+ const auto &depthStencilState = state.getDepthStencilState();
+ setStencilFrontOps(depthStencilState.stencilFail,
+ depthStencilState.stencilPassDepthFail,
+ depthStencilState.stencilPassDepthPass);
+ break;
+ }
+ case gl::State::DIRTY_BIT_STENCIL_OPS_BACK:
+ {
+ const auto &depthStencilState = state.getDepthStencilState();
+ setStencilBackOps(depthStencilState.stencilBackFail,
+ depthStencilState.stencilBackPassDepthFail,
+ depthStencilState.stencilBackPassDepthPass);
+ break;
+ }
+ case gl::State::DIRTY_BIT_STENCIL_WRITEMASK_FRONT:
+ setStencilFrontWritemask(state.getDepthStencilState().stencilWritemask);
+ break;
+ case gl::State::DIRTY_BIT_STENCIL_WRITEMASK_BACK:
+ setStencilBackWritemask(state.getDepthStencilState().stencilBackWritemask);
+ break;
+ case gl::State::DIRTY_BIT_CULL_FACE_ENABLED:
+ setCullFaceEnabled(state.isCullFaceEnabled());
+ break;
+ case gl::State::DIRTY_BIT_CULL_FACE:
+ setCullFace(state.getRasterizerState().cullMode);
+ break;
+ case gl::State::DIRTY_BIT_FRONT_FACE:
+ setFrontFace(state.getRasterizerState().frontFace);
+ break;
+ case gl::State::DIRTY_BIT_POLYGON_OFFSET_FILL_ENABLED:
+ setPolygonOffsetFillEnabled(state.isPolygonOffsetFillEnabled());
+ break;
+ case gl::State::DIRTY_BIT_POLYGON_OFFSET:
+ {
+ const auto &rasterizerState = state.getRasterizerState();
+ setPolygonOffset(rasterizerState.polygonOffsetFactor,
+ rasterizerState.polygonOffsetUnits);
+ break;
+ }
+ case gl::State::DIRTY_BIT_RASTERIZER_DISCARD_ENABLED:
+ setRasterizerDiscardEnabled(state.isRasterizerDiscardEnabled());
+ break;
+ case gl::State::DIRTY_BIT_LINE_WIDTH:
+ setLineWidth(state.getLineWidth());
+ break;
+ case gl::State::DIRTY_BIT_PRIMITIVE_RESTART_ENABLED:
+ setPrimitiveRestartEnabled(state.isPrimitiveRestartEnabled());
+ break;
+ case gl::State::DIRTY_BIT_CLEAR_COLOR:
+ setClearColor(state.getColorClearValue());
+ break;
+ case gl::State::DIRTY_BIT_CLEAR_DEPTH:
+ setClearDepth(state.getDepthClearValue());
+ break;
+ case gl::State::DIRTY_BIT_CLEAR_STENCIL:
+ setClearStencil(state.getStencilClearValue());
+ break;
+ case gl::State::DIRTY_BIT_UNPACK_ALIGNMENT:
+ // TODO(jmadill): split this
+ setPixelUnpackState(state.getUnpackState());
+ break;
+ case gl::State::DIRTY_BIT_UNPACK_ROW_LENGTH:
+ // TODO(jmadill): split this
+ setPixelUnpackState(state.getUnpackState());
+ break;
+ case gl::State::DIRTY_BIT_UNPACK_IMAGE_HEIGHT:
+ // TODO(jmadill): split this
+ setPixelUnpackState(state.getUnpackState());
+ break;
+ case gl::State::DIRTY_BIT_UNPACK_SKIP_IMAGES:
+ // TODO(jmadill): split this
+ setPixelUnpackState(state.getUnpackState());
+ break;
+ case gl::State::DIRTY_BIT_UNPACK_SKIP_ROWS:
+ // TODO(jmadill): split this
+ setPixelUnpackState(state.getUnpackState());
+ break;
+ case gl::State::DIRTY_BIT_UNPACK_SKIP_PIXELS:
+ // TODO(jmadill): split this
+ setPixelUnpackState(state.getUnpackState());
+ break;
+ case gl::State::DIRTY_BIT_UNPACK_BUFFER_BINDING:
+ // TODO(jmadill): split this
+ setPixelUnpackState(state.getUnpackState());
+ break;
+ case gl::State::DIRTY_BIT_PACK_ALIGNMENT:
+ // TODO(jmadill): split this
+ setPixelPackState(state.getPackState());
+ break;
+ case gl::State::DIRTY_BIT_PACK_REVERSE_ROW_ORDER:
+ // TODO(jmadill): split this
+ setPixelPackState(state.getPackState());
+ break;
+ case gl::State::DIRTY_BIT_PACK_ROW_LENGTH:
+ // TODO(jmadill): split this
+ setPixelPackState(state.getPackState());
+ break;
+ case gl::State::DIRTY_BIT_PACK_SKIP_ROWS:
+ // TODO(jmadill): split this
+ setPixelPackState(state.getPackState());
+ break;
+ case gl::State::DIRTY_BIT_PACK_SKIP_PIXELS:
+ // TODO(jmadill): split this
+ setPixelPackState(state.getPackState());
+ break;
+ case gl::State::DIRTY_BIT_PACK_BUFFER_BINDING:
+ // TODO(jmadill): split this
+ setPixelPackState(state.getPackState());
+ break;
+ case gl::State::DIRTY_BIT_DITHER_ENABLED:
+ setDitherEnabled(state.isDitherEnabled());
+ break;
+ case gl::State::DIRTY_BIT_GENERATE_MIPMAP_HINT:
+ // TODO(jmadill): implement this
+ break;
+ case gl::State::DIRTY_BIT_SHADER_DERIVATIVE_HINT:
+ // TODO(jmadill): implement this
+ break;
+ case gl::State::DIRTY_BIT_READ_FRAMEBUFFER_BINDING:
+ // TODO(jmadill): implement this
+ break;
+ case gl::State::DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING:
+ // TODO(jmadill): implement this
+ break;
+ case gl::State::DIRTY_BIT_RENDERBUFFER_BINDING:
+ // TODO(jmadill): implement this
+ break;
+ case gl::State::DIRTY_BIT_VERTEX_ARRAY_BINDING:
+ // TODO(jmadill): implement this
+ break;
+ case gl::State::DIRTY_BIT_PROGRAM_BINDING:
+ // TODO(jmadill): implement this
+ break;
+ case gl::State::DIRTY_BIT_MULTISAMPLING:
+ setMultisamplingStateEnabled(state.isMultisamplingEnabled());
+ break;
+ case gl::State::DIRTY_BIT_SAMPLE_ALPHA_TO_ONE:
+ setSampleAlphaToOneStateEnabled(state.isSampleAlphaToOneEnabled());
+ case gl::State::DIRTY_BIT_COVERAGE_MODULATION:
+ setCoverageModulation(state.getCoverageModulation());
+ break;
+ case gl::State::DIRTY_BIT_PATH_RENDERING_MATRIX_MV:
+ setPathRenderingModelViewMatrix(
+ state.getPathRenderingMatrix(GL_PATH_MODELVIEW_MATRIX_CHROMIUM));
+ break;
+ case gl::State::DIRTY_BIT_PATH_RENDERING_MATRIX_PROJ:
+ setPathRenderingProjectionMatrix(
+ state.getPathRenderingMatrix(GL_PATH_PROJECTION_MATRIX_CHROMIUM));
+ break;
+ case gl::State::DIRTY_BIT_PATH_RENDERING_STENCIL_STATE:
+ setPathRenderingStencilState(state.getPathStencilFunc(), state.getPathStencilRef(),
+ state.getPathStencilMask());
+ break;
+ case gl::State::DIRTY_BIT_FRAMEBUFFER_SRGB:
+ setFramebufferSRGBEnabledForFramebuffer(
+ state.getFramebufferSRGB(),
+ GetImplAs<FramebufferGL>(state.getDrawFramebuffer()));
+ break;
+ default:
+ {
+ ASSERT(dirtyBit >= gl::State::DIRTY_BIT_CURRENT_VALUE_0 &&
+ dirtyBit < gl::State::DIRTY_BIT_CURRENT_VALUE_MAX);
+ size_t attribIndex =
+ static_cast<size_t>(dirtyBit) - gl::State::DIRTY_BIT_CURRENT_VALUE_0;
+ setAttributeCurrentData(attribIndex, state.getVertexAttribCurrentValue(
+ static_cast<unsigned int>(attribIndex)));
+ break;
+ }
+ }
+
+ mLocalDirtyBits.reset();
+ }
+}
+
+void StateManagerGL::setFramebufferSRGBEnabled(bool enabled)
+{
+ if (mFramebufferSRGBEnabled != enabled)
+ {
+ mFramebufferSRGBEnabled = enabled;
+ if (mFramebufferSRGBEnabled)
+ {
+ mFunctions->enable(GL_FRAMEBUFFER_SRGB);
+ }
+ else
+ {
+ mFunctions->disable(GL_FRAMEBUFFER_SRGB);
+ }
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_FRAMEBUFFER_SRGB);
+ }
+}
+
+void StateManagerGL::setFramebufferSRGBEnabledForFramebuffer(bool enabled,
+ const FramebufferGL *framebuffer)
+{
+ if (mFunctions->standard == STANDARD_GL_DESKTOP && framebuffer->isDefault())
+ {
+ // Obey the framebuffer sRGB state for blending on all framebuffers except the default
+ // framebuffer on Desktop OpenGL.
+ // When SRGB blending is enabled, only SRGB capable formats will use it but the default
+ // framebuffer will always use it if it is enabled.
+ // TODO(geofflang): Update this when the framebuffer binding dirty changes, when it exists.
+ setFramebufferSRGBEnabled(false);
+ }
+ else
+ {
+ setFramebufferSRGBEnabled(enabled);
+ }
+}
+
+void StateManagerGL::setDitherEnabled(bool enabled)
+{
+ if (mDitherEnabled != enabled)
+ {
+ mDitherEnabled = enabled;
+ if (mDitherEnabled)
+ {
+ mFunctions->enable(GL_DITHER);
+ }
+ else
+ {
+ mFunctions->disable(GL_DITHER);
+ }
+ }
+}
+
+void StateManagerGL::setMultisamplingStateEnabled(bool enabled)
+{
+ if (mMultisamplingEnabled != enabled)
+ {
+ mMultisamplingEnabled = enabled;
+ if (mMultisamplingEnabled)
+ {
+ mFunctions->enable(GL_MULTISAMPLE_EXT);
+ }
+ else
+ {
+ mFunctions->disable(GL_MULTISAMPLE_EXT);
+ }
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_MULTISAMPLING);
+ }
+}
+
+void StateManagerGL::setSampleAlphaToOneStateEnabled(bool enabled)
+{
+ if (mSampleAlphaToOneEnabled != enabled)
+ {
+ mSampleAlphaToOneEnabled = enabled;
+ if (mSampleAlphaToOneEnabled)
+ {
+ mFunctions->enable(GL_SAMPLE_ALPHA_TO_ONE);
+ }
+ else
+ {
+ mFunctions->disable(GL_SAMPLE_ALPHA_TO_ONE);
+ }
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_SAMPLE_ALPHA_TO_ONE);
+ }
+}
+
+void StateManagerGL::setCoverageModulation(GLenum components)
+{
+ if (mCoverageModulation != components)
+ {
+ mCoverageModulation = components;
+ mFunctions->coverageModulationNV(components);
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_COVERAGE_MODULATION);
+ }
+}
+
+void StateManagerGL::setPathRenderingModelViewMatrix(const GLfloat *m)
+{
+ if (memcmp(mPathMatrixMV, m, sizeof(mPathMatrixMV)) != 0)
+ {
+ memcpy(mPathMatrixMV, m, sizeof(mPathMatrixMV));
+ mFunctions->matrixLoadEXT(GL_PATH_MODELVIEW_CHROMIUM, m);
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_PATH_RENDERING_MATRIX_MV);
+ }
+}
+
+void StateManagerGL::setPathRenderingProjectionMatrix(const GLfloat *m)
+{
+ if (memcmp(mPathMatrixProj, m, sizeof(mPathMatrixProj)) != 0)
+ {
+ memcpy(mPathMatrixProj, m, sizeof(mPathMatrixProj));
+ mFunctions->matrixLoadEXT(GL_PATH_PROJECTION_CHROMIUM, m);
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_PATH_RENDERING_MATRIX_PROJ);
+ }
+}
+
+void StateManagerGL::setPathRenderingStencilState(GLenum func, GLint ref, GLuint mask)
+{
+ if (func != mPathStencilFunc || ref != mPathStencilRef || mask != mPathStencilMask)
+ {
+ mPathStencilFunc = func;
+ mPathStencilRef = ref;
+ mPathStencilMask = mask;
+ mFunctions->pathStencilFuncNV(func, ref, mask);
+
+ mLocalDirtyBits.set(gl::State::DIRTY_BIT_PATH_RENDERING_STENCIL_STATE);
+ }
+}
+
+void StateManagerGL::setTextureCubemapSeamlessEnabled(bool enabled)
+{
+ if (mTextureCubemapSeamlessEnabled != enabled)
+ {
+ mTextureCubemapSeamlessEnabled = enabled;
+ if (mTextureCubemapSeamlessEnabled)
+ {
+ mFunctions->enable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
+ }
+ else
+ {
+ mFunctions->disable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
+ }
+ }
+}
+
+GLuint StateManagerGL::getBoundBuffer(GLenum type)
+{
+ ASSERT(mBuffers.find(type) != mBuffers.end());
+ return mBuffers[type];
+}
+}
diff --git a/gfx/angle/src/libANGLE/renderer/gl/StateManagerGL.h b/gfx/angle/src/libANGLE/renderer/gl/StateManagerGL.h
new file mode 100755
index 000000000..3c8c5389f
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/StateManagerGL.h
@@ -0,0 +1,290 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// StateManagerGL.h: Defines a class for caching applied OpenGL state
+
+#ifndef LIBANGLE_RENDERER_GL_STATEMANAGERGL_H_
+#define LIBANGLE_RENDERER_GL_STATEMANAGERGL_H_
+
+#include "common/debug.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/State.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/renderer/gl/functionsgl_typedefs.h"
+
+#include <map>
+
+namespace gl
+{
+struct Caps;
+class ContextState;
+class State;
+}
+
+namespace rx
+{
+
+class FramebufferGL;
+class FunctionsGL;
+class TransformFeedbackGL;
+class QueryGL;
+
+class StateManagerGL final : angle::NonCopyable
+{
+ public:
+ StateManagerGL(const FunctionsGL *functions, const gl::Caps &rendererCaps);
+
+ void deleteProgram(GLuint program);
+ void deleteVertexArray(GLuint vao);
+ void deleteTexture(GLuint texture);
+ void deleteSampler(GLuint sampler);
+ void deleteBuffer(GLuint buffer);
+ void deleteFramebuffer(GLuint fbo);
+ void deleteRenderbuffer(GLuint rbo);
+ void deleteTransformFeedback(GLuint transformFeedback);
+ void deleteQuery(GLuint query);
+
+ void useProgram(GLuint program);
+ void forceUseProgram(GLuint program);
+ void bindVertexArray(GLuint vao, GLuint elementArrayBuffer);
+ void bindBuffer(GLenum type, GLuint buffer);
+ void bindBufferBase(GLenum type, size_t index, GLuint buffer);
+ void bindBufferRange(GLenum type, size_t index, GLuint buffer, size_t offset, size_t size);
+ void activeTexture(size_t unit);
+ void bindTexture(GLenum type, GLuint texture);
+ void bindSampler(size_t unit, GLuint sampler);
+ void bindFramebuffer(GLenum type, GLuint framebuffer);
+ void bindRenderbuffer(GLenum type, GLuint renderbuffer);
+ void bindTransformFeedback(GLenum type, GLuint transformFeedback);
+ void beginQuery(GLenum type, GLuint query);
+ void endQuery(GLenum type, GLuint query);
+ void onBeginQuery(QueryGL *query);
+
+ void setAttributeCurrentData(size_t index, const gl::VertexAttribCurrentValueData &data);
+
+ void setScissorTestEnabled(bool enabled);
+ void setScissor(const gl::Rectangle &scissor);
+
+ void setViewport(const gl::Rectangle &viewport);
+ void setDepthRange(float near, float far);
+
+ void setBlendEnabled(bool enabled);
+ void setBlendColor(const gl::ColorF &blendColor);
+ void setBlendFuncs(GLenum sourceBlendRGB,
+ GLenum destBlendRGB,
+ GLenum sourceBlendAlpha,
+ GLenum destBlendAlpha);
+ void setBlendEquations(GLenum blendEquationRGB, GLenum blendEquationAlpha);
+ void setColorMask(bool red, bool green, bool blue, bool alpha);
+ void setSampleAlphaToCoverageEnabled(bool enabled);
+ void setSampleCoverageEnabled(bool enabled);
+ void setSampleCoverage(float value, bool invert);
+
+ void setDepthTestEnabled(bool enabled);
+ void setDepthFunc(GLenum depthFunc);
+ void setDepthMask(bool mask);
+ void setStencilTestEnabled(bool enabled);
+ void setStencilFrontWritemask(GLuint mask);
+ void setStencilBackWritemask(GLuint mask);
+ void setStencilFrontFuncs(GLenum func, GLint ref, GLuint mask);
+ void setStencilBackFuncs(GLenum func, GLint ref, GLuint mask);
+ void setStencilFrontOps(GLenum sfail, GLenum dpfail, GLenum dppass);
+ void setStencilBackOps(GLenum sfail, GLenum dpfail, GLenum dppass);
+
+ void setCullFaceEnabled(bool enabled);
+ void setCullFace(GLenum cullFace);
+ void setFrontFace(GLenum frontFace);
+ void setPolygonOffsetFillEnabled(bool enabled);
+ void setPolygonOffset(float factor, float units);
+ void setRasterizerDiscardEnabled(bool enabled);
+ void setLineWidth(float width);
+
+ void setPrimitiveRestartEnabled(bool enabled);
+
+ void setClearColor(const gl::ColorF &clearColor);
+ void setClearDepth(float clearDepth);
+ void setClearStencil(GLint clearStencil);
+
+ void setPixelUnpackState(const gl::PixelUnpackState &unpack);
+ void setPixelUnpackState(GLint alignment,
+ GLint rowLength,
+ GLint skipRows,
+ GLint skipPixels,
+ GLint imageHeight,
+ GLint skipImages,
+ GLuint unpackBuffer);
+ void setPixelPackState(const gl::PixelPackState &pack);
+ void setPixelPackState(GLint alignment,
+ GLint rowLength,
+ GLint skipRows,
+ GLint skipPixels,
+ GLuint packBuffer);
+
+ void setFramebufferSRGBEnabled(bool enabled);
+ void setFramebufferSRGBEnabledForFramebuffer(bool enabled, const FramebufferGL *framebuffer);
+
+ void setDitherEnabled(bool enabled);
+
+ void setMultisamplingStateEnabled(bool enabled);
+ void setSampleAlphaToOneStateEnabled(bool enabled);
+
+ void setCoverageModulation(GLenum components);
+
+ void setPathRenderingModelViewMatrix(const GLfloat *m);
+ void setPathRenderingProjectionMatrix(const GLfloat *m);
+ void setPathRenderingStencilState(GLenum func, GLint ref, GLuint mask);
+
+ void onDeleteQueryObject(QueryGL *query);
+
+ gl::Error setDrawArraysState(const gl::ContextState &data,
+ GLint first,
+ GLsizei count,
+ GLsizei instanceCount);
+ gl::Error setDrawElementsState(const gl::ContextState &data,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei instanceCount,
+ const GLvoid **outIndices);
+
+ gl::Error pauseTransformFeedback(const gl::ContextState &data);
+ gl::Error onMakeCurrent(const gl::ContextState &data);
+
+ void syncState(const gl::State &state, const gl::State::DirtyBits &glDirtyBits);
+
+ GLuint getBoundBuffer(GLenum type);
+
+ private:
+ gl::Error setGenericDrawState(const gl::ContextState &data);
+
+ void setTextureCubemapSeamlessEnabled(bool enabled);
+
+ const FunctionsGL *mFunctions;
+
+ GLuint mProgram;
+
+ GLuint mVAO;
+ std::vector<gl::VertexAttribCurrentValueData> mVertexAttribCurrentValues;
+
+ std::map<GLenum, GLuint> mBuffers;
+
+ struct IndexedBufferBinding
+ {
+ IndexedBufferBinding();
+
+ size_t offset;
+ size_t size;
+ GLuint buffer;
+ };
+ std::map<GLenum, std::vector<IndexedBufferBinding>> mIndexedBuffers;
+
+ size_t mTextureUnitIndex;
+ std::map<GLenum, std::vector<GLuint>> mTextures;
+ std::vector<GLuint> mSamplers;
+
+ GLuint mTransformFeedback;
+
+ std::map<GLenum, GLuint> mQueries;
+
+ TransformFeedbackGL *mPrevDrawTransformFeedback;
+ std::set<QueryGL *> mCurrentQueries;
+ uintptr_t mPrevDrawContext;
+
+ GLint mUnpackAlignment;
+ GLint mUnpackRowLength;
+ GLint mUnpackSkipRows;
+ GLint mUnpackSkipPixels;
+ GLint mUnpackImageHeight;
+ GLint mUnpackSkipImages;
+
+ GLint mPackAlignment;
+ GLint mPackRowLength;
+ GLint mPackSkipRows;
+ GLint mPackSkipPixels;
+
+ // TODO(jmadill): Convert to std::array when available
+ std::vector<GLenum> mFramebuffers;
+ GLuint mRenderbuffer;
+
+ bool mScissorTestEnabled;
+ gl::Rectangle mScissor;
+
+ gl::Rectangle mViewport;
+ float mNear;
+ float mFar;
+
+ bool mBlendEnabled;
+ gl::ColorF mBlendColor;
+ GLenum mSourceBlendRGB;
+ GLenum mDestBlendRGB;
+ GLenum mSourceBlendAlpha;
+ GLenum mDestBlendAlpha;
+ GLenum mBlendEquationRGB;
+ GLenum mBlendEquationAlpha;
+ bool mColorMaskRed;
+ bool mColorMaskGreen;
+ bool mColorMaskBlue;
+ bool mColorMaskAlpha;
+ bool mSampleAlphaToCoverageEnabled;
+ bool mSampleCoverageEnabled;
+ float mSampleCoverageValue;
+ bool mSampleCoverageInvert;
+
+ bool mDepthTestEnabled;
+ GLenum mDepthFunc;
+ bool mDepthMask;
+ bool mStencilTestEnabled;
+ GLenum mStencilFrontFunc;
+ GLint mStencilFrontRef;
+ GLuint mStencilFrontValueMask;
+ GLenum mStencilFrontStencilFailOp;
+ GLenum mStencilFrontStencilPassDepthFailOp;
+ GLenum mStencilFrontStencilPassDepthPassOp;
+ GLuint mStencilFrontWritemask;
+ GLenum mStencilBackFunc;
+ GLint mStencilBackRef;
+ GLuint mStencilBackValueMask;
+ GLenum mStencilBackStencilFailOp;
+ GLenum mStencilBackStencilPassDepthFailOp;
+ GLenum mStencilBackStencilPassDepthPassOp;
+ GLuint mStencilBackWritemask;
+
+ bool mCullFaceEnabled;
+ GLenum mCullFace;
+ GLenum mFrontFace;
+ bool mPolygonOffsetFillEnabled;
+ GLfloat mPolygonOffsetFactor;
+ GLfloat mPolygonOffsetUnits;
+ bool mRasterizerDiscardEnabled;
+ float mLineWidth;
+
+ bool mPrimitiveRestartEnabled;
+
+ gl::ColorF mClearColor;
+ float mClearDepth;
+ GLint mClearStencil;
+
+ bool mFramebufferSRGBEnabled;
+ bool mDitherEnabled;
+ bool mTextureCubemapSeamlessEnabled;
+
+ bool mMultisamplingEnabled;
+ bool mSampleAlphaToOneEnabled;
+
+ GLenum mCoverageModulation;
+
+ GLfloat mPathMatrixMV[16];
+ GLfloat mPathMatrixProj[16];
+ GLenum mPathStencilFunc;
+ GLint mPathStencilRef;
+ GLuint mPathStencilMask;
+
+ gl::State::DirtyBits mLocalDirtyBits;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_STATEMANAGERGL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/SurfaceGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/SurfaceGL.cpp
new file mode 100755
index 000000000..a1f0abba7
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/SurfaceGL.cpp
@@ -0,0 +1,36 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SurfaceGL.cpp: OpenGL implementation of egl::Surface
+
+#include "libANGLE/renderer/gl/SurfaceGL.h"
+
+#include "libANGLE/renderer/gl/FramebufferGL.h"
+#include "libANGLE/renderer/gl/RendererGL.h"
+
+namespace rx
+{
+
+SurfaceGL::SurfaceGL(const egl::SurfaceState &state, RendererGL *renderer)
+ : SurfaceImpl(state), mRenderer(renderer)
+{
+}
+
+SurfaceGL::~SurfaceGL()
+{
+}
+
+FramebufferImpl *SurfaceGL::createDefaultFramebuffer(const gl::FramebufferState &data)
+{
+ return new FramebufferGL(data, mRenderer->getFunctions(), mRenderer->getStateManager(),
+ mRenderer->getWorkarounds(), mRenderer->getBlitter(), true);
+}
+
+egl::Error SurfaceGL::unMakeCurrent()
+{
+ return egl::Error(EGL_SUCCESS);
+}
+}
diff --git a/gfx/angle/src/libANGLE/renderer/gl/SurfaceGL.h b/gfx/angle/src/libANGLE/renderer/gl/SurfaceGL.h
new file mode 100755
index 000000000..681c365d2
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/SurfaceGL.h
@@ -0,0 +1,36 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SurfaceGL.h: Defines the class interface for SurfaceGL.
+
+#ifndef LIBANGLE_RENDERER_GL_SURFACEGL_H_
+#define LIBANGLE_RENDERER_GL_SURFACEGL_H_
+
+#include "libANGLE/renderer/SurfaceImpl.h"
+
+namespace rx
+{
+
+class RendererGL;
+
+class SurfaceGL : public SurfaceImpl
+{
+ public:
+ SurfaceGL(const egl::SurfaceState &state, RendererGL *renderer);
+ ~SurfaceGL() override;
+
+ FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &data) override;
+
+ virtual egl::Error makeCurrent() = 0;
+ virtual egl::Error unMakeCurrent();
+
+ private:
+ RendererGL *mRenderer;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_SURFACEGL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/TextureGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/TextureGL.cpp
new file mode 100755
index 000000000..589580505
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/TextureGL.cpp
@@ -0,0 +1,1039 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureGL.cpp: Implements the class methods for TextureGL.
+
+#include "libANGLE/renderer/gl/TextureGL.h"
+
+#include "common/BitSetIterator.h"
+#include "common/debug.h"
+#include "common/utilities.h"
+#include "libANGLE/State.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/gl/BlitGL.h"
+#include "libANGLE/renderer/gl/BufferGL.h"
+#include "libANGLE/renderer/gl/FramebufferGL.h"
+#include "libANGLE/renderer/gl/FunctionsGL.h"
+#include "libANGLE/renderer/gl/StateManagerGL.h"
+#include "libANGLE/renderer/gl/WorkaroundsGL.h"
+#include "libANGLE/renderer/gl/formatutilsgl.h"
+#include "libANGLE/renderer/gl/renderergl_utils.h"
+
+using angle::CheckedNumeric;
+
+namespace rx
+{
+
+namespace
+{
+
+bool UseTexImage2D(GLenum textureType)
+{
+ return textureType == GL_TEXTURE_2D || textureType == GL_TEXTURE_CUBE_MAP;
+}
+
+bool UseTexImage3D(GLenum textureType)
+{
+ return textureType == GL_TEXTURE_2D_ARRAY || textureType == GL_TEXTURE_3D;
+}
+
+bool CompatibleTextureTarget(GLenum textureType, GLenum textureTarget)
+{
+ if (textureType != GL_TEXTURE_CUBE_MAP)
+ {
+ return textureType == textureTarget;
+ }
+ else
+ {
+ return gl::IsCubeMapTextureTarget(textureTarget);
+ }
+}
+
+bool IsLUMAFormat(GLenum format)
+{
+ return format == GL_LUMINANCE || format == GL_ALPHA || format == GL_LUMINANCE_ALPHA;
+}
+
+LUMAWorkaroundGL GetLUMAWorkaroundInfo(const gl::InternalFormat &originalFormatInfo,
+ GLenum destinationFormat)
+{
+ if (IsLUMAFormat(originalFormatInfo.format))
+ {
+ const gl::InternalFormat &destinationFormatInfo =
+ gl::GetInternalFormatInfo(destinationFormat);
+ return LUMAWorkaroundGL(!IsLUMAFormat(destinationFormatInfo.format),
+ destinationFormatInfo.format);
+ }
+ else
+ {
+ return LUMAWorkaroundGL(false, GL_NONE);
+ }
+}
+
+bool IsDepthStencilFormat(GLenum format)
+{
+ return format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL;
+}
+
+bool GetDepthStencilWorkaround(const gl::InternalFormat &originalFormatInfo)
+{
+ return IsDepthStencilFormat(originalFormatInfo.format);
+}
+
+LevelInfoGL GetLevelInfo(GLenum originalFormat, GLenum destinationFormat)
+{
+ const gl::InternalFormat &originalFormatInfo = gl::GetInternalFormatInfo(originalFormat);
+ return LevelInfoGL(originalFormat, GetDepthStencilWorkaround(originalFormatInfo),
+ GetLUMAWorkaroundInfo(originalFormatInfo, destinationFormat));
+}
+
+gl::Texture::DirtyBits GetLevelWorkaroundDirtyBits()
+{
+ gl::Texture::DirtyBits bits;
+ bits.set(gl::Texture::DIRTY_BIT_SWIZZLE_RED);
+ bits.set(gl::Texture::DIRTY_BIT_SWIZZLE_GREEN);
+ bits.set(gl::Texture::DIRTY_BIT_SWIZZLE_BLUE);
+ bits.set(gl::Texture::DIRTY_BIT_SWIZZLE_ALPHA);
+ return bits;
+}
+
+} // anonymous namespace
+
+LUMAWorkaroundGL::LUMAWorkaroundGL() : LUMAWorkaroundGL(false, GL_NONE)
+{
+}
+
+LUMAWorkaroundGL::LUMAWorkaroundGL(bool enabled_, GLenum workaroundFormat_)
+ : enabled(enabled_), workaroundFormat(workaroundFormat_)
+{
+}
+
+LevelInfoGL::LevelInfoGL() : LevelInfoGL(GL_NONE, false, LUMAWorkaroundGL())
+{
+}
+
+LevelInfoGL::LevelInfoGL(GLenum sourceFormat_,
+ bool depthStencilWorkaround_,
+ const LUMAWorkaroundGL &lumaWorkaround_)
+ : sourceFormat(sourceFormat_),
+ depthStencilWorkaround(depthStencilWorkaround_),
+ lumaWorkaround(lumaWorkaround_)
+{
+}
+
+TextureGL::TextureGL(const gl::TextureState &state,
+ const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds,
+ StateManagerGL *stateManager,
+ BlitGL *blitter)
+ : TextureImpl(state),
+ mFunctions(functions),
+ mWorkarounds(workarounds),
+ mStateManager(stateManager),
+ mBlitter(blitter),
+ mLevelInfo(gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS + 1),
+ mAppliedTextureState(state.mTarget),
+ mTextureID(0)
+{
+ ASSERT(mFunctions);
+ ASSERT(mStateManager);
+ ASSERT(mBlitter);
+
+ mFunctions->genTextures(1, &mTextureID);
+ mStateManager->bindTexture(mState.mTarget, mTextureID);
+}
+
+TextureGL::~TextureGL()
+{
+ mStateManager->deleteTexture(mTextureID);
+ mTextureID = 0;
+}
+
+gl::Error TextureGL::setImage(GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels)
+{
+ if (mWorkarounds.unpackOverlappingRowsSeparatelyUnpackBuffer && unpack.pixelBuffer.get() &&
+ unpack.rowLength != 0 && unpack.rowLength < size.width)
+ {
+ // The rows overlap in unpack memory. Upload the texture row by row to work around
+ // driver bug.
+ reserveTexImageToBeFilled(target, level, internalFormat, size, format, type);
+
+ if (size.width == 0 || size.height == 0 || size.depth == 0)
+ {
+ return gl::NoError();
+ }
+
+ gl::Box area(0, 0, 0, size.width, size.height, size.depth);
+ return setSubImageRowByRowWorkaround(target, level, area, format, type, unpack, pixels);
+ }
+
+ if (mWorkarounds.unpackLastRowSeparatelyForPaddingInclusion)
+ {
+ bool apply;
+ ANGLE_TRY_RESULT(ShouldApplyLastRowPaddingWorkaround(size, unpack, format, type,
+ UseTexImage3D(mState.mTarget), pixels),
+ apply);
+
+ // The driver will think the pixel buffer doesn't have enough data, work around this bug
+ // by uploading the last row (and last level if 3D) separately.
+ if (apply)
+ {
+ reserveTexImageToBeFilled(target, level, internalFormat, size, format, type);
+
+ if (size.width == 0 || size.height == 0 || size.depth == 0)
+ {
+ return gl::NoError();
+ }
+
+ gl::Box area(0, 0, 0, size.width, size.height, size.depth);
+ return setSubImagePaddingWorkaround(target, level, area, format, type, unpack, pixels);
+ }
+ }
+
+ setImageHelper(target, level, internalFormat, size, format, type, pixels);
+
+ return gl::NoError();
+}
+
+void TextureGL::setImageHelper(GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ GLenum format,
+ GLenum type,
+ const uint8_t *pixels)
+{
+ ASSERT(CompatibleTextureTarget(mState.mTarget, target));
+
+ nativegl::TexImageFormat texImageFormat =
+ nativegl::GetTexImageFormat(mFunctions, mWorkarounds, internalFormat, format, type);
+
+ mStateManager->bindTexture(mState.mTarget, mTextureID);
+
+ if (UseTexImage2D(mState.mTarget))
+ {
+ ASSERT(size.depth == 1);
+ mFunctions->texImage2D(target, static_cast<GLint>(level), texImageFormat.internalFormat,
+ size.width, size.height, 0, texImageFormat.format,
+ texImageFormat.type, pixels);
+ }
+ else if (UseTexImage3D(mState.mTarget))
+ {
+ mFunctions->texImage3D(target, static_cast<GLint>(level), texImageFormat.internalFormat,
+ size.width, size.height, size.depth, 0, texImageFormat.format,
+ texImageFormat.type, pixels);
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+
+ setLevelInfo(level, 1, GetLevelInfo(internalFormat, texImageFormat.internalFormat));
+}
+
+void TextureGL::reserveTexImageToBeFilled(GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ GLenum format,
+ GLenum type)
+{
+ GLuint unpackBuffer = mStateManager->getBoundBuffer(GL_PIXEL_UNPACK_BUFFER);
+ mStateManager->bindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+ gl::PixelUnpackState unpack;
+ setImageHelper(target, level, internalFormat, size, format, type, nullptr);
+ mStateManager->bindBuffer(GL_PIXEL_UNPACK_BUFFER, unpackBuffer);
+}
+
+gl::Error TextureGL::setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type,
+ const gl::PixelUnpackState &unpack, const uint8_t *pixels)
+{
+ ASSERT(CompatibleTextureTarget(mState.mTarget, target));
+
+ nativegl::TexSubImageFormat texSubImageFormat =
+ nativegl::GetTexSubImageFormat(mFunctions, mWorkarounds, format, type);
+
+ ASSERT(mLevelInfo[level].lumaWorkaround.enabled ==
+ GetLevelInfo(format, texSubImageFormat.format).lumaWorkaround.enabled);
+
+ mStateManager->bindTexture(mState.mTarget, mTextureID);
+ if (mWorkarounds.unpackOverlappingRowsSeparatelyUnpackBuffer && unpack.pixelBuffer.get() &&
+ unpack.rowLength != 0 && unpack.rowLength < area.width)
+ {
+ return setSubImageRowByRowWorkaround(target, level, area, format, type, unpack, pixels);
+ }
+
+ if (mWorkarounds.unpackLastRowSeparatelyForPaddingInclusion)
+ {
+ gl::Extents size(area.width, area.height, area.depth);
+
+ bool apply;
+ ANGLE_TRY_RESULT(ShouldApplyLastRowPaddingWorkaround(size, unpack, format, type,
+ UseTexImage3D(mState.mTarget), pixels),
+ apply);
+
+ // The driver will think the pixel buffer doesn't have enough data, work around this bug
+ // by uploading the last row (and last level if 3D) separately.
+ if (apply)
+ {
+ return setSubImagePaddingWorkaround(target, level, area, format, type, unpack, pixels);
+ }
+ }
+
+ if (UseTexImage2D(mState.mTarget))
+ {
+ ASSERT(area.z == 0 && area.depth == 1);
+ mFunctions->texSubImage2D(target, static_cast<GLint>(level), area.x, area.y, area.width,
+ area.height, texSubImageFormat.format, texSubImageFormat.type,
+ pixels);
+ }
+ else
+ {
+ ASSERT(UseTexImage3D(mState.mTarget));
+ mFunctions->texSubImage3D(target, static_cast<GLint>(level), area.x, area.y, area.z,
+ area.width, area.height, area.depth, texSubImageFormat.format,
+ texSubImageFormat.type, pixels);
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureGL::setSubImageRowByRowWorkaround(GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels)
+{
+ gl::PixelUnpackState directUnpack;
+ directUnpack.pixelBuffer = unpack.pixelBuffer;
+ directUnpack.alignment = 1;
+ mStateManager->setPixelUnpackState(directUnpack);
+ directUnpack.pixelBuffer.set(nullptr);
+
+ const gl::InternalFormat &glFormat =
+ gl::GetInternalFormatInfo(gl::GetSizedInternalFormat(format, type));
+ GLuint rowBytes = 0;
+ ANGLE_TRY_RESULT(glFormat.computeRowPitch(area.width, unpack.alignment, unpack.rowLength),
+ rowBytes);
+ GLuint imageBytes = 0;
+ ANGLE_TRY_RESULT(gl::InternalFormat::computeDepthPitch(area.height, unpack.imageHeight, rowBytes),
+ imageBytes);
+ bool useTexImage3D = UseTexImage3D(mState.mTarget);
+ GLuint skipBytes = 0;
+ ANGLE_TRY_RESULT(glFormat.computeSkipBytes(rowBytes, imageBytes, unpack, useTexImage3D),
+ skipBytes);
+
+ const uint8_t *pixelsWithSkip = pixels + skipBytes;
+ if (useTexImage3D)
+ {
+ for (GLint image = 0; image < area.depth; ++image)
+ {
+ GLint imageByteOffset = image * imageBytes;
+ for (GLint row = 0; row < area.height; ++row)
+ {
+ GLint byteOffset = imageByteOffset + row * rowBytes;
+ const GLubyte *rowPixels = pixelsWithSkip + byteOffset;
+ mFunctions->texSubImage3D(target, static_cast<GLint>(level), area.x, row + area.y,
+ image + area.z, area.width, 1, 1, format, type,
+ rowPixels);
+ }
+ }
+ }
+ else
+ {
+ ASSERT(UseTexImage2D(mState.mTarget));
+ for (GLint row = 0; row < area.height; ++row)
+ {
+ GLint byteOffset = row * rowBytes;
+ const GLubyte *rowPixels = pixelsWithSkip + byteOffset;
+ mFunctions->texSubImage2D(target, static_cast<GLint>(level), area.x, row + area.y,
+ area.width, 1, format, type, rowPixels);
+ }
+ }
+ return gl::NoError();
+}
+
+gl::Error TextureGL::setSubImagePaddingWorkaround(GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels)
+{
+ const gl::InternalFormat &glFormat =
+ gl::GetInternalFormatInfo(gl::GetSizedInternalFormat(format, type));
+ GLuint rowBytes = 0;
+ ANGLE_TRY_RESULT(glFormat.computeRowPitch(area.width, unpack.alignment, unpack.rowLength),
+ rowBytes);
+ GLuint imageBytes = 0;
+ ANGLE_TRY_RESULT(gl::InternalFormat::computeDepthPitch(area.height, unpack.imageHeight, rowBytes),
+ imageBytes);
+ bool useTexImage3D = UseTexImage3D(mState.mTarget);
+ GLuint skipBytes = 0;
+ ANGLE_TRY_RESULT(glFormat.computeSkipBytes(rowBytes, imageBytes, unpack, useTexImage3D),
+ skipBytes);
+
+ gl::PixelUnpackState directUnpack;
+ directUnpack.pixelBuffer = unpack.pixelBuffer;
+ directUnpack.alignment = 1;
+
+ if (useTexImage3D)
+ {
+ // Upload all but the last slice
+ if (area.depth > 1)
+ {
+ mFunctions->texSubImage3D(target, static_cast<GLint>(level), area.x, area.y, area.z,
+ area.width, area.height, area.depth - 1, format, type,
+ pixels);
+ }
+
+ // Upload the last slice but its last row
+ if (area.height > 1)
+ {
+ // Do not include skipBytes in the last image pixel start offset as it will be done by
+ // the driver
+ GLint lastImageOffset = (area.depth - 1) * imageBytes;
+ const GLubyte *lastImagePixels = pixels + lastImageOffset;
+ mFunctions->texSubImage3D(target, static_cast<GLint>(level), area.x, area.y,
+ area.z + area.depth - 1, area.width, area.height - 1, 1,
+ format, type, lastImagePixels);
+ }
+
+ // Upload the last row of the last slice "manually"
+ mStateManager->setPixelUnpackState(directUnpack);
+
+ GLint lastRowOffset =
+ skipBytes + (area.depth - 1) * imageBytes + (area.height - 1) * rowBytes;
+ const GLubyte *lastRowPixels = pixels + lastRowOffset;
+ mFunctions->texSubImage3D(target, static_cast<GLint>(level), area.x,
+ area.y + area.height - 1, area.z + area.depth - 1, area.width, 1,
+ 1, format, type, lastRowPixels);
+ }
+ else
+ {
+ ASSERT(UseTexImage2D(mState.mTarget));
+
+ // Upload all but the last row
+ if (area.height > 1)
+ {
+ mFunctions->texSubImage2D(target, static_cast<GLint>(level), area.x, area.y, area.width,
+ area.height - 1, format, type, pixels);
+ }
+
+ // Upload the last row "manually"
+ mStateManager->setPixelUnpackState(directUnpack);
+
+ GLint lastRowOffset = skipBytes + (area.height - 1) * rowBytes;
+ const GLubyte *lastRowPixels = pixels + lastRowOffset;
+ mFunctions->texSubImage2D(target, static_cast<GLint>(level), area.x,
+ area.y + area.height - 1, area.width, 1, format, type,
+ lastRowPixels);
+ }
+
+ directUnpack.pixelBuffer.set(nullptr);
+
+ return gl::NoError();
+}
+
+gl::Error TextureGL::setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size,
+ const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels)
+{
+ ASSERT(CompatibleTextureTarget(mState.mTarget, target));
+
+ nativegl::CompressedTexImageFormat compressedTexImageFormat =
+ nativegl::GetCompressedTexImageFormat(mFunctions, mWorkarounds, internalFormat);
+
+ mStateManager->bindTexture(mState.mTarget, mTextureID);
+ if (UseTexImage2D(mState.mTarget))
+ {
+ ASSERT(size.depth == 1);
+ mFunctions->compressedTexImage2D(target, static_cast<GLint>(level),
+ compressedTexImageFormat.internalFormat, size.width,
+ size.height, 0, static_cast<GLsizei>(imageSize), pixels);
+ }
+ else if (UseTexImage3D(mState.mTarget))
+ {
+ mFunctions->compressedTexImage3D(
+ target, static_cast<GLint>(level), compressedTexImageFormat.internalFormat, size.width,
+ size.height, size.depth, 0, static_cast<GLsizei>(imageSize), pixels);
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+
+ setLevelInfo(level, 1, GetLevelInfo(internalFormat, compressedTexImageFormat.internalFormat));
+ ASSERT(!mLevelInfo[level].lumaWorkaround.enabled);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureGL::setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format,
+ const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels)
+{
+ ASSERT(CompatibleTextureTarget(mState.mTarget, target));
+
+ nativegl::CompressedTexSubImageFormat compressedTexSubImageFormat =
+ nativegl::GetCompressedSubTexImageFormat(mFunctions, mWorkarounds, format);
+
+ mStateManager->bindTexture(mState.mTarget, mTextureID);
+ if (UseTexImage2D(mState.mTarget))
+ {
+ ASSERT(area.z == 0 && area.depth == 1);
+ mFunctions->compressedTexSubImage2D(
+ target, static_cast<GLint>(level), area.x, area.y, area.width, area.height,
+ compressedTexSubImageFormat.format, static_cast<GLsizei>(imageSize), pixels);
+ }
+ else if (UseTexImage3D(mState.mTarget))
+ {
+ mFunctions->compressedTexSubImage3D(target, static_cast<GLint>(level), area.x, area.y,
+ area.z, area.width, area.height, area.depth,
+ compressedTexSubImageFormat.format,
+ static_cast<GLsizei>(imageSize), pixels);
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+
+ ASSERT(!mLevelInfo[level].lumaWorkaround.enabled &&
+ !GetLevelInfo(format, compressedTexSubImageFormat.format).lumaWorkaround.enabled);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureGL::copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat,
+ const gl::Framebuffer *source)
+{
+ nativegl::CopyTexImageImageFormat copyTexImageFormat = nativegl::GetCopyTexImageImageFormat(
+ mFunctions, mWorkarounds, internalFormat, source->getImplementationColorReadType());
+
+ LevelInfoGL levelInfo = GetLevelInfo(internalFormat, copyTexImageFormat.internalFormat);
+ if (levelInfo.lumaWorkaround.enabled)
+ {
+ gl::Error error = mBlitter->copyImageToLUMAWorkaroundTexture(
+ mTextureID, mState.mTarget, target, levelInfo.sourceFormat, level, sourceArea,
+ copyTexImageFormat.internalFormat, source);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ else
+ {
+ const FramebufferGL *sourceFramebufferGL = GetImplAs<FramebufferGL>(source);
+
+ mStateManager->bindTexture(mState.mTarget, mTextureID);
+ mStateManager->bindFramebuffer(GL_READ_FRAMEBUFFER,
+ sourceFramebufferGL->getFramebufferID());
+
+ if (UseTexImage2D(mState.mTarget))
+ {
+ mFunctions->copyTexImage2D(target, static_cast<GLint>(level),
+ copyTexImageFormat.internalFormat, sourceArea.x,
+ sourceArea.y, sourceArea.width, sourceArea.height, 0);
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+ }
+
+ setLevelInfo(level, 1, levelInfo);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureGL::copySubImage(GLenum target, size_t level, const gl::Offset &destOffset, const gl::Rectangle &sourceArea,
+ const gl::Framebuffer *source)
+{
+ const FramebufferGL *sourceFramebufferGL = GetImplAs<FramebufferGL>(source);
+
+ mStateManager->bindTexture(mState.mTarget, mTextureID);
+ mStateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID());
+
+ const LevelInfoGL &levelInfo = mLevelInfo[level];
+ if (levelInfo.lumaWorkaround.enabled)
+ {
+ gl::Error error = mBlitter->copySubImageToLUMAWorkaroundTexture(
+ mTextureID, mState.mTarget, target, levelInfo.sourceFormat, level, destOffset,
+ sourceArea, source);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ else
+ {
+ if (UseTexImage2D(mState.mTarget))
+ {
+ ASSERT(destOffset.z == 0);
+ mFunctions->copyTexSubImage2D(target, static_cast<GLint>(level), destOffset.x,
+ destOffset.y, sourceArea.x, sourceArea.y,
+ sourceArea.width, sourceArea.height);
+ }
+ else if (UseTexImage3D(mState.mTarget))
+ {
+ mFunctions->copyTexSubImage3D(target, static_cast<GLint>(level), destOffset.x,
+ destOffset.y, destOffset.z, sourceArea.x, sourceArea.y,
+ sourceArea.width, sourceArea.height);
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+ }
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureGL::setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size)
+{
+ // TODO: emulate texture storage with TexImage calls if on GL version <4.2 or the
+ // ARB_texture_storage extension is not available.
+
+ nativegl::TexStorageFormat texStorageFormat =
+ nativegl::GetTexStorageFormat(mFunctions, mWorkarounds, internalFormat);
+
+ mStateManager->bindTexture(mState.mTarget, mTextureID);
+ if (UseTexImage2D(mState.mTarget))
+ {
+ ASSERT(size.depth == 1);
+ if (mFunctions->texStorage2D)
+ {
+ mFunctions->texStorage2D(target, static_cast<GLsizei>(levels),
+ texStorageFormat.internalFormat, size.width, size.height);
+ }
+ else
+ {
+ // Make sure no pixel unpack buffer is bound
+ mStateManager->bindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+
+ const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat);
+
+ // Internal format must be sized
+ ASSERT(internalFormatInfo.pixelBytes != 0);
+
+ for (size_t level = 0; level < levels; level++)
+ {
+ gl::Extents levelSize(std::max(size.width >> level, 1),
+ std::max(size.height >> level, 1),
+ 1);
+
+ if (mState.mTarget == GL_TEXTURE_2D)
+ {
+ if (internalFormatInfo.compressed)
+ {
+ GLuint dataSize = 0;
+ ANGLE_TRY_RESULT(internalFormatInfo.computeCompressedImageSize(levelSize),
+ dataSize);
+ mFunctions->compressedTexImage2D(target, static_cast<GLint>(level),
+ texStorageFormat.internalFormat,
+ levelSize.width, levelSize.height, 0,
+ static_cast<GLsizei>(dataSize), nullptr);
+ }
+ else
+ {
+ mFunctions->texImage2D(target, static_cast<GLint>(level),
+ texStorageFormat.internalFormat, levelSize.width,
+ levelSize.height, 0, internalFormatInfo.format,
+ internalFormatInfo.type, nullptr);
+ }
+ }
+ else if (mState.mTarget == GL_TEXTURE_CUBE_MAP)
+ {
+ for (GLenum face = gl::FirstCubeMapTextureTarget; face <= gl::LastCubeMapTextureTarget; face++)
+ {
+ if (internalFormatInfo.compressed)
+ {
+ GLuint dataSize = 0;
+ ANGLE_TRY_RESULT(internalFormatInfo.computeCompressedImageSize(
+ levelSize),
+ dataSize);
+ mFunctions->compressedTexImage2D(
+ face, static_cast<GLint>(level), texStorageFormat.internalFormat,
+ levelSize.width, levelSize.height, 0,
+ static_cast<GLsizei>(dataSize), nullptr);
+ }
+ else
+ {
+ mFunctions->texImage2D(face, static_cast<GLint>(level),
+ texStorageFormat.internalFormat, levelSize.width,
+ levelSize.height, 0, internalFormatInfo.format,
+ internalFormatInfo.type, nullptr);
+ }
+ }
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+ }
+ }
+ }
+ else if (UseTexImage3D(mState.mTarget))
+ {
+ if (mFunctions->texStorage3D)
+ {
+ mFunctions->texStorage3D(target, static_cast<GLsizei>(levels),
+ texStorageFormat.internalFormat, size.width, size.height,
+ size.depth);
+ }
+ else
+ {
+ // Make sure no pixel unpack buffer is bound
+ mStateManager->bindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
+
+ const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat);
+
+ // Internal format must be sized
+ ASSERT(internalFormatInfo.pixelBytes != 0);
+
+ for (GLsizei i = 0; i < static_cast<GLsizei>(levels); i++)
+ {
+ gl::Extents levelSize(
+ std::max(size.width >> i, 1), std::max(size.height >> i, 1),
+ mState.mTarget == GL_TEXTURE_3D ? std::max(size.depth >> i, 1) : size.depth);
+
+ if (internalFormatInfo.compressed)
+ {
+ GLuint dataSize = 0;
+ ANGLE_TRY_RESULT(
+ internalFormatInfo.computeCompressedImageSize(levelSize),
+ dataSize);
+ mFunctions->compressedTexImage3D(target, i, texStorageFormat.internalFormat,
+ levelSize.width, levelSize.height,
+ levelSize.depth, 0,
+ static_cast<GLsizei>(dataSize), nullptr);
+ }
+ else
+ {
+ mFunctions->texImage3D(target, i, texStorageFormat.internalFormat,
+ levelSize.width, levelSize.height, levelSize.depth, 0,
+ internalFormatInfo.format, internalFormatInfo.type,
+ nullptr);
+ }
+ }
+ }
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+
+ setLevelInfo(0, levels, GetLevelInfo(internalFormat, texStorageFormat.internalFormat));
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+gl::Error TextureGL::setImageExternal(GLenum target,
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &desc)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureGL::generateMipmap()
+{
+ mStateManager->bindTexture(mState.mTarget, mTextureID);
+ mFunctions->generateMipmap(mState.mTarget);
+
+ const GLuint effectiveBaseLevel = mState.getEffectiveBaseLevel();
+ const GLuint maxLevel = mState.getMipmapMaxLevel();
+
+ ASSERT(maxLevel < mLevelInfo.size());
+
+ setLevelInfo(effectiveBaseLevel, maxLevel - effectiveBaseLevel, mLevelInfo[effectiveBaseLevel]);
+
+ return gl::Error(GL_NO_ERROR);
+}
+
+void TextureGL::bindTexImage(egl::Surface *surface)
+{
+ ASSERT(mState.mTarget == GL_TEXTURE_2D);
+
+ // Make sure this texture is bound
+ mStateManager->bindTexture(mState.mTarget, mTextureID);
+
+ setLevelInfo(0, 1, LevelInfoGL());
+}
+
+void TextureGL::releaseTexImage()
+{
+ // Not all Surface implementations reset the size of mip 0 when releasing, do it manually
+ ASSERT(mState.mTarget == GL_TEXTURE_2D);
+
+ mStateManager->bindTexture(mState.mTarget, mTextureID);
+ if (UseTexImage2D(mState.mTarget))
+ {
+ mFunctions->texImage2D(mState.mTarget, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ nullptr);
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+}
+
+gl::Error TextureGL::setEGLImageTarget(GLenum target, egl::Image *image)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+void TextureGL::syncState(const gl::Texture::DirtyBits &dirtyBits)
+{
+ if (dirtyBits.none() && mLocalDirtyBits.none())
+ {
+ return;
+ }
+
+ mStateManager->bindTexture(mState.mTarget, mTextureID);
+
+ if (dirtyBits[gl::Texture::DIRTY_BIT_BASE_LEVEL] || dirtyBits[gl::Texture::DIRTY_BIT_MAX_LEVEL])
+ {
+ // Don't know if the previous base level was using any workarounds, always re-sync the
+ // workaround dirty bits
+ mLocalDirtyBits |= GetLevelWorkaroundDirtyBits();
+ }
+
+ for (auto dirtyBit : angle::IterateBitSet(dirtyBits | mLocalDirtyBits))
+ {
+ switch (dirtyBit)
+ {
+ case gl::Texture::DIRTY_BIT_MIN_FILTER:
+ mFunctions->texParameteri(mState.mTarget, GL_TEXTURE_MIN_FILTER,
+ mState.getSamplerState().minFilter);
+ break;
+ case gl::Texture::DIRTY_BIT_MAG_FILTER:
+ mFunctions->texParameteri(mState.mTarget, GL_TEXTURE_MAG_FILTER,
+ mState.getSamplerState().magFilter);
+ break;
+ case gl::Texture::DIRTY_BIT_WRAP_S:
+ mFunctions->texParameteri(mState.mTarget, GL_TEXTURE_WRAP_S,
+ mState.getSamplerState().wrapS);
+ break;
+ case gl::Texture::DIRTY_BIT_WRAP_T:
+ mFunctions->texParameteri(mState.mTarget, GL_TEXTURE_WRAP_T,
+ mState.getSamplerState().wrapT);
+ break;
+ case gl::Texture::DIRTY_BIT_WRAP_R:
+ mFunctions->texParameteri(mState.mTarget, GL_TEXTURE_WRAP_R,
+ mState.getSamplerState().wrapR);
+ break;
+ case gl::Texture::DIRTY_BIT_MAX_ANISOTROPY:
+ mFunctions->texParameterf(mState.mTarget, GL_TEXTURE_MAX_ANISOTROPY_EXT,
+ mState.getSamplerState().maxAnisotropy);
+ break;
+ case gl::Texture::DIRTY_BIT_MIN_LOD:
+ mFunctions->texParameterf(mState.mTarget, GL_TEXTURE_MIN_LOD,
+ mState.getSamplerState().minLod);
+ break;
+ case gl::Texture::DIRTY_BIT_MAX_LOD:
+ mFunctions->texParameterf(mState.mTarget, GL_TEXTURE_MAX_LOD,
+ mState.getSamplerState().maxLod);
+ break;
+ case gl::Texture::DIRTY_BIT_COMPARE_MODE:
+ mFunctions->texParameteri(mState.mTarget, GL_TEXTURE_COMPARE_MODE,
+ mState.getSamplerState().compareMode);
+ break;
+ case gl::Texture::DIRTY_BIT_COMPARE_FUNC:
+ mFunctions->texParameteri(mState.mTarget, GL_TEXTURE_COMPARE_FUNC,
+ mState.getSamplerState().compareFunc);
+ break;
+ case gl::Texture::DIRTY_BIT_SRGB_DECODE:
+ mFunctions->texParameteri(mState.mTarget, GL_TEXTURE_SRGB_DECODE_EXT,
+ mState.getSamplerState().sRGBDecode);
+ break;
+
+ // Texture state
+ case gl::Texture::DIRTY_BIT_SWIZZLE_RED:
+ syncTextureStateSwizzle(mFunctions, GL_TEXTURE_SWIZZLE_R,
+ mState.getSwizzleState().swizzleRed);
+ break;
+ case gl::Texture::DIRTY_BIT_SWIZZLE_GREEN:
+ syncTextureStateSwizzle(mFunctions, GL_TEXTURE_SWIZZLE_G,
+ mState.getSwizzleState().swizzleGreen);
+ break;
+ case gl::Texture::DIRTY_BIT_SWIZZLE_BLUE:
+ syncTextureStateSwizzle(mFunctions, GL_TEXTURE_SWIZZLE_B,
+ mState.getSwizzleState().swizzleBlue);
+ break;
+ case gl::Texture::DIRTY_BIT_SWIZZLE_ALPHA:
+ syncTextureStateSwizzle(mFunctions, GL_TEXTURE_SWIZZLE_A,
+ mState.getSwizzleState().swizzleAlpha);
+ break;
+ case gl::Texture::DIRTY_BIT_BASE_LEVEL:
+ mFunctions->texParameteri(mState.mTarget, GL_TEXTURE_BASE_LEVEL,
+ mState.getEffectiveBaseLevel());
+ break;
+ case gl::Texture::DIRTY_BIT_MAX_LEVEL:
+ mFunctions->texParameteri(mState.mTarget, GL_TEXTURE_MAX_LEVEL,
+ mState.getEffectiveMaxLevel());
+ break;
+ case gl::Texture::DIRTY_BIT_USAGE:
+ break;
+
+ default:
+ UNREACHABLE();
+ }
+ }
+
+ mLocalDirtyBits.reset();
+}
+
+bool TextureGL::hasAnyDirtyBit() const
+{
+ return mLocalDirtyBits.any();
+}
+
+void TextureGL::syncTextureStateSwizzle(const FunctionsGL *functions, GLenum name, GLenum value)
+{
+ const LevelInfoGL &levelInfo = mLevelInfo[mState.getEffectiveBaseLevel()];
+ GLenum resultSwizzle = value;
+ if (levelInfo.lumaWorkaround.enabled || levelInfo.depthStencilWorkaround)
+ {
+ if (levelInfo.lumaWorkaround.enabled)
+ {
+ switch (value)
+ {
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ if (levelInfo.sourceFormat == GL_LUMINANCE ||
+ levelInfo.sourceFormat == GL_LUMINANCE_ALPHA)
+ {
+ // Texture is backed by a RED or RG texture, point all color channels at the red
+ // channel.
+ ASSERT(levelInfo.lumaWorkaround.workaroundFormat == GL_RED ||
+ levelInfo.lumaWorkaround.workaroundFormat == GL_RG);
+ resultSwizzle = GL_RED;
+ }
+ else if (levelInfo.sourceFormat == GL_ALPHA)
+ {
+ // Color channels are not supposed to exist, make them always sample 0.
+ resultSwizzle = GL_ZERO;
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+ break;
+
+ case GL_ALPHA:
+ if (levelInfo.sourceFormat == GL_LUMINANCE)
+ {
+ // Alpha channel is not supposed to exist, make it always sample 1.
+ resultSwizzle = GL_ONE;
+ }
+ else if (levelInfo.sourceFormat == GL_ALPHA)
+ {
+ // Texture is backed by a RED texture, point the alpha channel at the red
+ // channel.
+ ASSERT(levelInfo.lumaWorkaround.workaroundFormat == GL_RED);
+ resultSwizzle = GL_RED;
+ }
+ else if (levelInfo.sourceFormat == GL_LUMINANCE_ALPHA)
+ {
+ // Texture is backed by an RG texture, point the alpha channel at the green
+ // channel.
+ ASSERT(levelInfo.lumaWorkaround.workaroundFormat == GL_RG);
+ resultSwizzle = GL_GREEN;
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+ break;
+
+ case GL_ZERO:
+ case GL_ONE:
+ // Don't modify the swizzle state when requesting ZERO or ONE.
+ resultSwizzle = value;
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+ }
+ else if (levelInfo.depthStencilWorkaround)
+ {
+ switch (value)
+ {
+ case GL_RED:
+ // Don't modify the swizzle state when requesting the red channel.
+ resultSwizzle = value;
+ break;
+
+ case GL_GREEN:
+ case GL_BLUE:
+ // Depth textures should sample 0 from the green and blue channels.
+ resultSwizzle = GL_ZERO;
+ break;
+
+ case GL_ALPHA:
+ // Depth textures should sample 1 from the alpha channel.
+ resultSwizzle = GL_ONE;
+ break;
+
+ case GL_ZERO:
+ case GL_ONE:
+ // Don't modify the swizzle state when requesting ZERO or ONE.
+ resultSwizzle = value;
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+
+ }
+
+ functions->texParameteri(mState.mTarget, name, resultSwizzle);
+}
+
+void TextureGL::setLevelInfo(size_t level, size_t levelCount, const LevelInfoGL &levelInfo)
+{
+ ASSERT(levelCount > 0 && level + levelCount < mLevelInfo.size());
+
+ GLuint baseLevel = mState.getEffectiveBaseLevel();
+ bool needsResync = level <= baseLevel && level + levelCount >= baseLevel &&
+ (levelInfo.depthStencilWorkaround || levelInfo.lumaWorkaround.enabled);
+ if (needsResync)
+ {
+ mLocalDirtyBits |= GetLevelWorkaroundDirtyBits();
+ }
+
+ for (size_t i = level; i < level + levelCount; i++)
+ {
+ mLevelInfo[i] = levelInfo;
+ }
+}
+
+GLuint TextureGL::getTextureID() const
+{
+ return mTextureID;
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/gl/TextureGL.h b/gfx/angle/src/libANGLE/renderer/gl/TextureGL.h
new file mode 100755
index 000000000..068284c5b
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/TextureGL.h
@@ -0,0 +1,145 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TextureGL.h: Defines the class interface for TextureGL.
+
+#ifndef LIBANGLE_RENDERER_GL_TEXTUREGL_H_
+#define LIBANGLE_RENDERER_GL_TEXTUREGL_H_
+
+#include "libANGLE/angletypes.h"
+#include "libANGLE/renderer/TextureImpl.h"
+#include "libANGLE/Texture.h"
+
+namespace rx
+{
+
+class BlitGL;
+class FunctionsGL;
+class StateManagerGL;
+struct WorkaroundsGL;
+
+struct LUMAWorkaroundGL
+{
+ bool enabled;
+ GLenum workaroundFormat;
+
+ LUMAWorkaroundGL();
+ LUMAWorkaroundGL(bool enabled, GLenum workaroundFormat);
+};
+
+// Structure containing information about format and workarounds for each mip level of the
+// TextureGL.
+struct LevelInfoGL
+{
+ // Format of the data used in this mip level.
+ GLenum sourceFormat;
+
+ // If this mip level requires sampler-state re-writing so that only a red channel is exposed.
+ bool depthStencilWorkaround;
+
+ // Information about luminance alpha texture workarounds in the core profile.
+ LUMAWorkaroundGL lumaWorkaround;
+
+ LevelInfoGL();
+ LevelInfoGL(GLenum sourceFormat,
+ bool depthStencilWorkaround,
+ const LUMAWorkaroundGL &lumaWorkaround);
+};
+
+class TextureGL : public TextureImpl
+{
+ public:
+ TextureGL(const gl::TextureState &state,
+ const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds,
+ StateManagerGL *stateManager,
+ BlitGL *blitter);
+ ~TextureGL() override;
+
+ gl::Error setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type,
+ const gl::PixelUnpackState &unpack, const uint8_t *pixels) override;
+ gl::Error setSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format, GLenum type,
+ const gl::PixelUnpackState &unpack, const uint8_t *pixels) override;
+
+ gl::Error setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size,
+ const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) override;
+ gl::Error setCompressedSubImage(GLenum target, size_t level, const gl::Box &area, GLenum format,
+ const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) override;
+
+ gl::Error copyImage(GLenum target, size_t level, const gl::Rectangle &sourceArea, GLenum internalFormat,
+ const gl::Framebuffer *source) override;
+ gl::Error copySubImage(GLenum target, size_t level, const gl::Offset &destOffset, const gl::Rectangle &sourceArea,
+ const gl::Framebuffer *source) override;
+
+ gl::Error setStorage(GLenum target, size_t levels, GLenum internalFormat, const gl::Extents &size) override;
+
+ gl::Error setImageExternal(GLenum target,
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &desc) override;
+
+ gl::Error generateMipmap() override;
+
+ void bindTexImage(egl::Surface *surface) override;
+ void releaseTexImage() override;
+
+ gl::Error setEGLImageTarget(GLenum target, egl::Image *image) override;
+
+ GLuint getTextureID() const;
+
+ void setBaseLevel(GLuint) override {}
+
+ void syncState(const gl::Texture::DirtyBits &dirtyBits) override;
+ bool hasAnyDirtyBit() const;
+
+ private:
+ void setImageHelper(GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ GLenum format,
+ GLenum type,
+ const uint8_t *pixels);
+ void reserveTexImageToBeFilled(GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ GLenum format,
+ GLenum type);
+ gl::Error setSubImageRowByRowWorkaround(GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels);
+
+ gl::Error setSubImagePaddingWorkaround(GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels);
+
+ void syncTextureStateSwizzle(const FunctionsGL *functions, GLenum name, GLenum value);
+
+ void setLevelInfo(size_t level, size_t levelCount, const LevelInfoGL &levelInfo);
+
+ const FunctionsGL *mFunctions;
+ const WorkaroundsGL &mWorkarounds;
+ StateManagerGL *mStateManager;
+ BlitGL *mBlitter;
+
+ std::vector<LevelInfoGL> mLevelInfo;
+ gl::Texture::DirtyBits mLocalDirtyBits;
+
+ mutable gl::TextureState mAppliedTextureState;
+ GLuint mTextureID;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_TEXTUREGL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/TransformFeedbackGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/TransformFeedbackGL.cpp
new file mode 100755
index 000000000..ae75a0f47
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/TransformFeedbackGL.cpp
@@ -0,0 +1,131 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TransformFeedbackGL.cpp: Implements the class methods for TransformFeedbackGL.
+
+#include "libANGLE/renderer/gl/TransformFeedbackGL.h"
+
+#include "common/debug.h"
+#include "libANGLE/ContextState.h"
+#include "libANGLE/renderer/gl/BufferGL.h"
+#include "libANGLE/renderer/gl/FunctionsGL.h"
+#include "libANGLE/renderer/gl/StateManagerGL.h"
+
+namespace rx
+{
+
+TransformFeedbackGL::TransformFeedbackGL(const gl::TransformFeedbackState &state,
+ const FunctionsGL *functions,
+ StateManagerGL *stateManager)
+ : TransformFeedbackImpl(state),
+ mFunctions(functions),
+ mStateManager(stateManager),
+ mTransformFeedbackID(0),
+ mIsActive(false),
+ mIsPaused(false)
+{
+ mFunctions->genTransformFeedbacks(1, &mTransformFeedbackID);
+}
+
+TransformFeedbackGL::~TransformFeedbackGL()
+{
+ mStateManager->deleteTransformFeedback(mTransformFeedbackID);
+ mTransformFeedbackID = 0;
+}
+
+void TransformFeedbackGL::begin(GLenum primitiveMode)
+{
+ // Do not begin directly, StateManagerGL will handle beginning and resuming transform feedback.
+}
+
+void TransformFeedbackGL::end()
+{
+ syncActiveState(false, GL_NONE);
+}
+
+void TransformFeedbackGL::pause()
+{
+ syncPausedState(true);
+}
+
+void TransformFeedbackGL::resume()
+{
+ // Do not resume directly, StateManagerGL will handle beginning and resuming transform feedback.
+}
+
+void TransformFeedbackGL::bindGenericBuffer(const BindingPointer<gl::Buffer> &binding)
+{
+}
+
+void TransformFeedbackGL::bindIndexedBuffer(size_t index, const OffsetBindingPointer<gl::Buffer> &binding)
+{
+ // Directly bind buffer (not through the StateManager methods) because the buffer bindings are
+ // tracked per transform feedback object
+ mStateManager->bindTransformFeedback(GL_TRANSFORM_FEEDBACK, mTransformFeedbackID);
+ if (binding.get() != nullptr)
+ {
+ const BufferGL *bufferGL = GetImplAs<BufferGL>(binding.get());
+ if (binding.getSize() != 0)
+ {
+ mFunctions->bindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, static_cast<GLuint>(index),
+ bufferGL->getBufferID(), binding.getOffset(),
+ binding.getSize());
+ }
+ else
+ {
+ mFunctions->bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, static_cast<GLuint>(index),
+ bufferGL->getBufferID());
+ }
+ }
+ else
+ {
+ mFunctions->bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, static_cast<GLuint>(index), 0);
+ }
+}
+
+GLuint TransformFeedbackGL::getTransformFeedbackID() const
+{
+ return mTransformFeedbackID;
+}
+
+void TransformFeedbackGL::syncActiveState(bool active, GLenum primitiveMode) const
+{
+ if (mIsActive != active)
+ {
+ mIsActive = active;
+ mIsPaused = false;
+
+ mStateManager->bindTransformFeedback(GL_TRANSFORM_FEEDBACK, mTransformFeedbackID);
+ if (mIsActive)
+ {
+ mFunctions->beginTransformFeedback(primitiveMode);
+ }
+ else
+ {
+ mFunctions->endTransformFeedback();
+ }
+ }
+}
+
+void TransformFeedbackGL::syncPausedState(bool paused) const
+{
+ if (mIsActive && mIsPaused != paused)
+ {
+ mIsPaused = paused;
+
+ mStateManager->bindTransformFeedback(GL_TRANSFORM_FEEDBACK, mTransformFeedbackID);
+ if (mIsPaused)
+ {
+ mFunctions->pauseTransformFeedback();
+ }
+ else
+ {
+ mFunctions->resumeTransformFeedback();
+ }
+ }
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/gl/TransformFeedbackGL.h b/gfx/angle/src/libANGLE/renderer/gl/TransformFeedbackGL.h
new file mode 100755
index 000000000..f84edc0b7
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/TransformFeedbackGL.h
@@ -0,0 +1,53 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// TransformFeedbackGL.h: Defines the class interface for TransformFeedbackGL.
+
+#ifndef LIBANGLE_RENDERER_GL_TRANSFORMFEEDBACKGL_H_
+#define LIBANGLE_RENDERER_GL_TRANSFORMFEEDBACKGL_H_
+
+#include "libANGLE/renderer/TransformFeedbackImpl.h"
+
+namespace rx
+{
+
+class FunctionsGL;
+class StateManagerGL;
+
+class TransformFeedbackGL : public TransformFeedbackImpl
+{
+ public:
+ TransformFeedbackGL(const gl::TransformFeedbackState &state,
+ const FunctionsGL *functions,
+ StateManagerGL *stateManager);
+ ~TransformFeedbackGL() override;
+
+ void begin(GLenum primitiveMode) override;
+ void end() override;
+ void pause() override;
+ void resume() override;
+
+ void bindGenericBuffer(const BindingPointer<gl::Buffer> &binding) override;
+ void bindIndexedBuffer(size_t index, const OffsetBindingPointer<gl::Buffer> &binding) override;
+
+ GLuint getTransformFeedbackID() const;
+
+ void syncActiveState(bool active, GLenum primitiveMode) const;
+ void syncPausedState(bool paused) const;
+
+ private:
+ const FunctionsGL *mFunctions;
+ StateManagerGL *mStateManager;
+
+ GLuint mTransformFeedbackID;
+
+ mutable bool mIsActive;
+ mutable bool mIsPaused;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_TRANSFORMFEEDBACKGL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/VertexArrayGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/VertexArrayGL.cpp
new file mode 100755
index 000000000..1e7fa030f
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/VertexArrayGL.cpp
@@ -0,0 +1,499 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexArrayGL.cpp: Implements the class methods for VertexArrayGL.
+
+#include "libANGLE/renderer/gl/VertexArrayGL.h"
+
+#include "common/BitSetIterator.h"
+#include "common/debug.h"
+#include "common/mathutil.h"
+#include "common/utilities.h"
+#include "libANGLE/Buffer.h"
+#include "libANGLE/angletypes.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/gl/BufferGL.h"
+#include "libANGLE/renderer/gl/FunctionsGL.h"
+#include "libANGLE/renderer/gl/renderergl_utils.h"
+#include "libANGLE/renderer/gl/StateManagerGL.h"
+
+using namespace gl;
+
+namespace rx
+{
+namespace
+{
+bool AttributeNeedsStreaming(const VertexAttribute &attribute)
+{
+ return (attribute.enabled && attribute.buffer.get() == nullptr);
+}
+
+} // anonymous namespace
+
+VertexArrayGL::VertexArrayGL(const VertexArrayState &state,
+ const FunctionsGL *functions,
+ StateManagerGL *stateManager)
+ : VertexArrayImpl(state),
+ mFunctions(functions),
+ mStateManager(stateManager),
+ mVertexArrayID(0),
+ mAppliedElementArrayBuffer(),
+ mStreamingElementArrayBufferSize(0),
+ mStreamingElementArrayBuffer(0),
+ mStreamingArrayBufferSize(0),
+ mStreamingArrayBuffer(0)
+{
+ ASSERT(mFunctions);
+ ASSERT(mStateManager);
+ mFunctions->genVertexArrays(1, &mVertexArrayID);
+
+ // Set the cached vertex attribute array size
+ GLint maxVertexAttribs = 0;
+ mFunctions->getIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxVertexAttribs);
+ mAppliedAttributes.resize(maxVertexAttribs);
+}
+
+VertexArrayGL::~VertexArrayGL()
+{
+ mStateManager->deleteVertexArray(mVertexArrayID);
+ mVertexArrayID = 0;
+
+ mStateManager->deleteBuffer(mStreamingElementArrayBuffer);
+ mStreamingElementArrayBufferSize = 0;
+ mStreamingElementArrayBuffer = 0;
+
+ mStateManager->deleteBuffer(mStreamingArrayBuffer);
+ mStreamingArrayBufferSize = 0;
+ mStreamingArrayBuffer = 0;
+
+ mAppliedElementArrayBuffer.set(nullptr);
+ for (size_t idx = 0; idx < mAppliedAttributes.size(); idx++)
+ {
+ mAppliedAttributes[idx].buffer.set(nullptr);
+ }
+}
+
+gl::Error VertexArrayGL::syncDrawArraysState(const gl::AttributesMask &activeAttributesMask,
+ GLint first,
+ GLsizei count,
+ GLsizei instanceCount) const
+{
+ return syncDrawState(activeAttributesMask, first, count, GL_NONE, nullptr, instanceCount, false,
+ nullptr);
+}
+
+gl::Error VertexArrayGL::syncDrawElementsState(const gl::AttributesMask &activeAttributesMask,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei instanceCount,
+ bool primitiveRestartEnabled,
+ const GLvoid **outIndices) const
+{
+ return syncDrawState(activeAttributesMask, 0, count, type, indices, instanceCount,
+ primitiveRestartEnabled, outIndices);
+}
+
+gl::Error VertexArrayGL::syncDrawState(const gl::AttributesMask &activeAttributesMask,
+ GLint first,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei instanceCount,
+ bool primitiveRestartEnabled,
+ const GLvoid **outIndices) const
+{
+ mStateManager->bindVertexArray(mVertexArrayID, getAppliedElementArrayBufferID());
+
+ // Check if any attributes need to be streamed, determines if the index range needs to be computed
+ bool attributesNeedStreaming = mAttributesNeedStreaming.any();
+
+ // Determine if an index buffer needs to be streamed and the range of vertices that need to be copied
+ IndexRange indexRange;
+ if (type != GL_NONE)
+ {
+ Error error = syncIndexData(count, type, indices, primitiveRestartEnabled,
+ attributesNeedStreaming, &indexRange, outIndices);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ else
+ {
+ // Not an indexed call, set the range to [first, first + count - 1]
+ indexRange.start = first;
+ indexRange.end = first + count - 1;
+ }
+
+ if (attributesNeedStreaming)
+ {
+ Error error = streamAttributes(activeAttributesMask, instanceCount, indexRange);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+
+ return Error(GL_NO_ERROR);
+}
+
+Error VertexArrayGL::syncIndexData(GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ bool primitiveRestartEnabled,
+ bool attributesNeedStreaming,
+ IndexRange *outIndexRange,
+ const GLvoid **outIndices) const
+{
+ ASSERT(outIndices);
+
+ gl::Buffer *elementArrayBuffer = mData.getElementArrayBuffer().get();
+
+ // Need to check the range of indices if attributes need to be streamed
+ if (elementArrayBuffer != nullptr)
+ {
+ if (elementArrayBuffer != mAppliedElementArrayBuffer.get())
+ {
+ const BufferGL *bufferGL = GetImplAs<BufferGL>(elementArrayBuffer);
+ mStateManager->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferGL->getBufferID());
+ mAppliedElementArrayBuffer.set(elementArrayBuffer);
+ }
+
+ // Only compute the index range if the attributes also need to be streamed
+ if (attributesNeedStreaming)
+ {
+ ptrdiff_t elementArrayBufferOffset = reinterpret_cast<ptrdiff_t>(indices);
+ Error error = mData.getElementArrayBuffer()->getIndexRange(
+ type, elementArrayBufferOffset, count, primitiveRestartEnabled, outIndexRange);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+
+ // Indices serves as an offset into the index buffer in this case, use the same value for the draw call
+ *outIndices = indices;
+ }
+ else
+ {
+ // Need to stream the index buffer
+ // TODO: if GLES, nothing needs to be streamed
+
+ // Only compute the index range if the attributes also need to be streamed
+ if (attributesNeedStreaming)
+ {
+ *outIndexRange = ComputeIndexRange(type, indices, count, primitiveRestartEnabled);
+ }
+
+ // Allocate the streaming element array buffer
+ if (mStreamingElementArrayBuffer == 0)
+ {
+ mFunctions->genBuffers(1, &mStreamingElementArrayBuffer);
+ mStreamingElementArrayBufferSize = 0;
+ }
+
+ mStateManager->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, mStreamingElementArrayBuffer);
+ mAppliedElementArrayBuffer.set(nullptr);
+
+ // Make sure the element array buffer is large enough
+ const Type &indexTypeInfo = GetTypeInfo(type);
+ size_t requiredStreamingBufferSize = indexTypeInfo.bytes * count;
+ if (requiredStreamingBufferSize > mStreamingElementArrayBufferSize)
+ {
+ // Copy the indices in while resizing the buffer
+ mFunctions->bufferData(GL_ELEMENT_ARRAY_BUFFER, requiredStreamingBufferSize, indices, GL_DYNAMIC_DRAW);
+ mStreamingElementArrayBufferSize = requiredStreamingBufferSize;
+ }
+ else
+ {
+ // Put the indices at the beginning of the buffer
+ mFunctions->bufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, requiredStreamingBufferSize, indices);
+ }
+
+ // Set the index offset for the draw call to zero since the supplied index pointer is to client data
+ *outIndices = nullptr;
+ }
+
+ return Error(GL_NO_ERROR);
+}
+
+void VertexArrayGL::computeStreamingAttributeSizes(const gl::AttributesMask &activeAttributesMask,
+ GLsizei instanceCount,
+ const gl::IndexRange &indexRange,
+ size_t *outStreamingDataSize,
+ size_t *outMaxAttributeDataSize) const
+{
+ *outStreamingDataSize = 0;
+ *outMaxAttributeDataSize = 0;
+
+ ASSERT(mAttributesNeedStreaming.any());
+
+ const auto &attribs = mData.getVertexAttributes();
+ for (auto idx : angle::IterateBitSet(mAttributesNeedStreaming & activeAttributesMask))
+ {
+ const auto &attrib = attribs[idx];
+ ASSERT(AttributeNeedsStreaming(attrib));
+
+ // If streaming is going to be required, compute the size of the required buffer
+ // and how much slack space at the beginning of the buffer will be required by determining
+ // the attribute with the largest data size.
+ size_t typeSize = ComputeVertexAttributeTypeSize(attrib);
+ *outStreamingDataSize += typeSize * ComputeVertexAttributeElementCount(
+ attrib, indexRange.vertexCount(), instanceCount);
+ *outMaxAttributeDataSize = std::max(*outMaxAttributeDataSize, typeSize);
+ }
+}
+
+gl::Error VertexArrayGL::streamAttributes(const gl::AttributesMask &activeAttributesMask,
+ GLsizei instanceCount,
+ const gl::IndexRange &indexRange) const
+{
+ // Sync the vertex attribute state and track what data needs to be streamed
+ size_t streamingDataSize = 0;
+ size_t maxAttributeDataSize = 0;
+
+ computeStreamingAttributeSizes(activeAttributesMask, instanceCount, indexRange,
+ &streamingDataSize, &maxAttributeDataSize);
+
+ if (streamingDataSize == 0)
+ {
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ if (mStreamingArrayBuffer == 0)
+ {
+ mFunctions->genBuffers(1, &mStreamingArrayBuffer);
+ mStreamingArrayBufferSize = 0;
+ }
+
+ // If first is greater than zero, a slack space needs to be left at the beginning of the buffer so that
+ // the same 'first' argument can be passed into the draw call.
+ const size_t bufferEmptySpace = maxAttributeDataSize * indexRange.start;
+ const size_t requiredBufferSize = streamingDataSize + bufferEmptySpace;
+
+ mStateManager->bindBuffer(GL_ARRAY_BUFFER, mStreamingArrayBuffer);
+ if (requiredBufferSize > mStreamingArrayBufferSize)
+ {
+ mFunctions->bufferData(GL_ARRAY_BUFFER, requiredBufferSize, nullptr, GL_DYNAMIC_DRAW);
+ mStreamingArrayBufferSize = requiredBufferSize;
+ }
+
+ // Unmapping a buffer can return GL_FALSE to indicate that the system has corrupted the data
+ // somehow (such as by a screen change), retry writing the data a few times and return OUT_OF_MEMORY
+ // if that fails.
+ GLboolean unmapResult = GL_FALSE;
+ size_t unmapRetryAttempts = 5;
+ while (unmapResult != GL_TRUE && --unmapRetryAttempts > 0)
+ {
+ uint8_t *bufferPointer = MapBufferRangeWithFallback(mFunctions, GL_ARRAY_BUFFER, 0,
+ requiredBufferSize, GL_MAP_WRITE_BIT);
+ size_t curBufferOffset = bufferEmptySpace;
+
+ const auto &attribs = mData.getVertexAttributes();
+ for (auto idx : angle::IterateBitSet(mAttributesNeedStreaming & activeAttributesMask))
+ {
+ const auto &attrib = attribs[idx];
+ ASSERT(AttributeNeedsStreaming(attrib));
+
+ const size_t streamedVertexCount =
+ ComputeVertexAttributeElementCount(attrib, indexRange.vertexCount(), instanceCount);
+
+ const size_t sourceStride = ComputeVertexAttributeStride(attrib);
+ const size_t destStride = ComputeVertexAttributeTypeSize(attrib);
+
+ const uint8_t *inputPointer = reinterpret_cast<const uint8_t *>(attrib.pointer);
+
+ // Pack the data when copying it, user could have supplied a very large stride that
+ // would cause the buffer to be much larger than needed.
+ if (destStride == sourceStride)
+ {
+ // Can copy in one go, the data is packed
+ memcpy(bufferPointer + curBufferOffset,
+ inputPointer + (sourceStride * indexRange.start),
+ destStride * streamedVertexCount);
+ }
+ else
+ {
+ // Copy each vertex individually
+ for (size_t vertexIdx = 0; vertexIdx < streamedVertexCount; vertexIdx++)
+ {
+ uint8_t *out = bufferPointer + curBufferOffset + (destStride * vertexIdx);
+ const uint8_t *in =
+ inputPointer + sourceStride * (vertexIdx + indexRange.start);
+ memcpy(out, in, destStride);
+ }
+ }
+
+ // Compute where the 0-index vertex would be.
+ const size_t vertexStartOffset = curBufferOffset - (indexRange.start * destStride);
+
+ if (attrib.pureInteger)
+ {
+ ASSERT(!attrib.normalized);
+ mFunctions->vertexAttribIPointer(
+ static_cast<GLuint>(idx), attrib.size, attrib.type,
+ static_cast<GLsizei>(destStride),
+ reinterpret_cast<const GLvoid *>(vertexStartOffset));
+ }
+ else
+ {
+ mFunctions->vertexAttribPointer(
+ static_cast<GLuint>(idx), attrib.size, attrib.type, attrib.normalized,
+ static_cast<GLsizei>(destStride),
+ reinterpret_cast<const GLvoid *>(vertexStartOffset));
+ }
+
+ curBufferOffset += destStride * streamedVertexCount;
+
+ // Mark the applied attribute as dirty by setting an invalid size so that if it doesn't
+ // need to be streamed later, there is no chance that the caching will skip it.
+ mAppliedAttributes[idx].size = static_cast<GLuint>(-1);
+ }
+
+ unmapResult = mFunctions->unmapBuffer(GL_ARRAY_BUFFER);
+ }
+
+ if (unmapResult != GL_TRUE)
+ {
+ return Error(GL_OUT_OF_MEMORY, "Failed to unmap the client data streaming buffer.");
+ }
+
+ return Error(GL_NO_ERROR);
+}
+
+GLuint VertexArrayGL::getVertexArrayID() const
+{
+ return mVertexArrayID;
+}
+
+GLuint VertexArrayGL::getAppliedElementArrayBufferID() const
+{
+ if (mAppliedElementArrayBuffer.get() == nullptr)
+ {
+ return mStreamingElementArrayBuffer;
+ }
+
+ return GetImplAs<BufferGL>(mAppliedElementArrayBuffer.get())->getBufferID();
+}
+
+void VertexArrayGL::updateNeedsStreaming(size_t attribIndex)
+{
+ const VertexAttribute &attrib = mData.getVertexAttribute(attribIndex);
+ mAttributesNeedStreaming.set(attribIndex, AttributeNeedsStreaming(attrib));
+}
+
+void VertexArrayGL::updateAttribEnabled(size_t attribIndex)
+{
+ const VertexAttribute &attrib = mData.getVertexAttribute(attribIndex);
+ if (mAppliedAttributes[attribIndex].enabled == attrib.enabled)
+ {
+ return;
+ }
+
+ updateNeedsStreaming(attribIndex);
+
+ mStateManager->bindVertexArray(mVertexArrayID, getAppliedElementArrayBufferID());
+ if (attrib.enabled)
+ {
+ mFunctions->enableVertexAttribArray(static_cast<GLuint>(attribIndex));
+ }
+ else
+ {
+ mFunctions->disableVertexAttribArray(static_cast<GLuint>(attribIndex));
+ }
+ mAppliedAttributes[attribIndex].enabled = attrib.enabled;
+}
+
+void VertexArrayGL::updateAttribPointer(size_t attribIndex)
+{
+ const VertexAttribute &attrib = mData.getVertexAttribute(attribIndex);
+ if (mAppliedAttributes[attribIndex] == attrib)
+ {
+ return;
+ }
+
+ updateNeedsStreaming(attribIndex);
+
+ // If we need to stream, defer the attribPointer to the draw call.
+ if (mAttributesNeedStreaming[attribIndex])
+ {
+ return;
+ }
+
+ mStateManager->bindVertexArray(mVertexArrayID, getAppliedElementArrayBufferID());
+ const Buffer *arrayBuffer = attrib.buffer.get();
+ if (arrayBuffer != nullptr)
+ {
+ const BufferGL *arrayBufferGL = GetImplAs<BufferGL>(arrayBuffer);
+ mStateManager->bindBuffer(GL_ARRAY_BUFFER, arrayBufferGL->getBufferID());
+ }
+ else
+ {
+ mStateManager->bindBuffer(GL_ARRAY_BUFFER, 0);
+ }
+ mAppliedAttributes[attribIndex].buffer = attrib.buffer;
+
+ if (attrib.pureInteger)
+ {
+ mFunctions->vertexAttribIPointer(static_cast<GLuint>(attribIndex), attrib.size, attrib.type,
+ attrib.stride, attrib.pointer);
+ }
+ else
+ {
+ mFunctions->vertexAttribPointer(static_cast<GLuint>(attribIndex), attrib.size, attrib.type,
+ attrib.normalized, attrib.stride, attrib.pointer);
+ }
+ mAppliedAttributes[attribIndex].size = attrib.size;
+ mAppliedAttributes[attribIndex].type = attrib.type;
+ mAppliedAttributes[attribIndex].normalized = attrib.normalized;
+ mAppliedAttributes[attribIndex].pureInteger = attrib.pureInteger;
+ mAppliedAttributes[attribIndex].stride = attrib.stride;
+ mAppliedAttributes[attribIndex].pointer = attrib.pointer;
+}
+
+void VertexArrayGL::syncState(const VertexArray::DirtyBits &dirtyBits)
+{
+ for (unsigned long dirtyBit : angle::IterateBitSet(dirtyBits))
+ {
+ if (dirtyBit == VertexArray::DIRTY_BIT_ELEMENT_ARRAY_BUFFER)
+ {
+ // TODO(jmadill): Element array buffer bindings
+ }
+ else if (dirtyBit >= VertexArray::DIRTY_BIT_ATTRIB_0_ENABLED &&
+ dirtyBit < VertexArray::DIRTY_BIT_ATTRIB_MAX_ENABLED)
+ {
+ size_t attribIndex =
+ static_cast<size_t>(dirtyBit) - VertexArray::DIRTY_BIT_ATTRIB_0_ENABLED;
+ updateAttribEnabled(attribIndex);
+ }
+ else if (dirtyBit >= VertexArray::DIRTY_BIT_ATTRIB_0_POINTER &&
+ dirtyBit < VertexArray::DIRTY_BIT_ATTRIB_MAX_POINTER)
+ {
+ size_t attribIndex =
+ static_cast<size_t>(dirtyBit) - VertexArray::DIRTY_BIT_ATTRIB_0_POINTER;
+ updateAttribPointer(attribIndex);
+ }
+ else if (dirtyBit >= VertexArray::DIRTY_BIT_ATTRIB_0_DIVISOR &&
+ dirtyBit < VertexArray::DIRTY_BIT_ATTRIB_MAX_DIVISOR)
+ {
+ size_t attribIndex =
+ static_cast<size_t>(dirtyBit) - VertexArray::DIRTY_BIT_ATTRIB_0_DIVISOR;
+ const VertexAttribute &attrib = mData.getVertexAttribute(attribIndex);
+
+ if (mAppliedAttributes[attribIndex].divisor != attrib.divisor)
+ {
+ mStateManager->bindVertexArray(mVertexArrayID, getAppliedElementArrayBufferID());
+ mFunctions->vertexAttribDivisor(static_cast<GLuint>(attribIndex), attrib.divisor);
+ mAppliedAttributes[attribIndex].divisor = attrib.divisor;
+ }
+ }
+ else
+ UNREACHABLE();
+ }
+}
+
+} // rx
diff --git a/gfx/angle/src/libANGLE/renderer/gl/VertexArrayGL.h b/gfx/angle/src/libANGLE/renderer/gl/VertexArrayGL.h
new file mode 100755
index 000000000..261b63d91
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/VertexArrayGL.h
@@ -0,0 +1,100 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// VertexArrayGL.h: Defines the class interface for VertexArrayGL.
+
+#ifndef LIBANGLE_RENDERER_GL_VERTEXARRAYGL_H_
+#define LIBANGLE_RENDERER_GL_VERTEXARRAYGL_H_
+
+#include "libANGLE/renderer/VertexArrayImpl.h"
+
+namespace rx
+{
+
+class FunctionsGL;
+class StateManagerGL;
+
+class VertexArrayGL : public VertexArrayImpl
+{
+ public:
+ VertexArrayGL(const gl::VertexArrayState &data,
+ const FunctionsGL *functions,
+ StateManagerGL *stateManager);
+ ~VertexArrayGL() override;
+
+ gl::Error syncDrawArraysState(const gl::AttributesMask &activeAttributesMask,
+ GLint first,
+ GLsizei count,
+ GLsizei instanceCount) const;
+ gl::Error syncDrawElementsState(const gl::AttributesMask &activeAttributesMask,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei instanceCount,
+ bool primitiveRestartEnabled,
+ const GLvoid **outIndices) const;
+
+ GLuint getVertexArrayID() const;
+ GLuint getAppliedElementArrayBufferID() const;
+
+ void syncState(const gl::VertexArray::DirtyBits &dirtyBits) override;
+
+ private:
+ gl::Error syncDrawState(const gl::AttributesMask &activeAttributesMask,
+ GLint first,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei instanceCount,
+ bool primitiveRestartEnabled,
+ const GLvoid **outIndices) const;
+
+ // Apply index data, only sets outIndexRange if attributesNeedStreaming is true
+ gl::Error syncIndexData(GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ bool primitiveRestartEnabled,
+ bool attributesNeedStreaming,
+ gl::IndexRange *outIndexRange,
+ const GLvoid **outIndices) const;
+
+ // Returns the amount of space needed to stream all attributes that need streaming
+ // and the data size of the largest attribute
+ void computeStreamingAttributeSizes(const gl::AttributesMask &activeAttributesMask,
+ GLsizei instanceCount,
+ const gl::IndexRange &indexRange,
+ size_t *outStreamingDataSize,
+ size_t *outMaxAttributeDataSize) const;
+
+ // Stream attributes that have client data
+ gl::Error streamAttributes(const gl::AttributesMask &activeAttributesMask,
+ GLsizei instanceCount,
+ const gl::IndexRange &indexRange) const;
+
+ void updateNeedsStreaming(size_t attribIndex);
+ void updateAttribEnabled(size_t attribIndex);
+ void updateAttribPointer(size_t attribIndex);
+
+ const FunctionsGL *mFunctions;
+ StateManagerGL *mStateManager;
+
+ GLuint mVertexArrayID;
+
+ mutable BindingPointer<gl::Buffer> mAppliedElementArrayBuffer;
+ mutable std::vector<gl::VertexAttribute> mAppliedAttributes;
+
+ mutable size_t mStreamingElementArrayBufferSize;
+ mutable GLuint mStreamingElementArrayBuffer;
+
+ mutable size_t mStreamingArrayBufferSize;
+ mutable GLuint mStreamingArrayBuffer;
+
+ gl::AttributesMask mAttributesNeedStreaming;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_VERTEXARRAYGL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/WorkaroundsGL.h b/gfx/angle/src/libANGLE/renderer/gl/WorkaroundsGL.h
new file mode 100755
index 000000000..105f94089
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/WorkaroundsGL.h
@@ -0,0 +1,126 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// WorkaroundsGL.h: Workarounds for GL driver bugs and other issues.
+
+#ifndef LIBANGLE_RENDERER_GL_WORKAROUNDSGL_H_
+#define LIBANGLE_RENDERER_GL_WORKAROUNDSGL_H_
+
+namespace rx
+{
+
+struct WorkaroundsGL
+{
+ WorkaroundsGL()
+ : avoid1BitAlphaTextureFormats(false),
+ rgba4IsNotSupportedForColorRendering(false),
+ doesSRGBClearsOnLinearFramebufferAttachments(false),
+ doWhileGLSLCausesGPUHang(false),
+ finishDoesNotCauseQueriesToBeAvailable(false),
+ alwaysCallUseProgramAfterLink(false),
+ unpackOverlappingRowsSeparatelyUnpackBuffer(false),
+ emulateAbsIntFunction(false),
+ addAndTrueToLoopCondition(false),
+ emulateIsnanFloat(false),
+ useUnusedBlocksWithStandardOrSharedLayout(false),
+ dontRemoveInvariantForFragmentInput(false),
+ removeInvariantAndCentroidForESSL3(false)
+ {
+ }
+
+ // When writing a float to a normalized integer framebuffer, desktop OpenGL is allowed to write
+ // one of the two closest normalized integer representations (although round to nearest is
+ // preferred) (see section 2.3.5.2 of the GL 4.5 core specification). OpenGL ES requires that
+ // round-to-nearest is used (see "Conversion from Floating-Point to Framebuffer Fixed-Point" in
+ // section 2.1.2 of the OpenGL ES 2.0.25 spec). This issue only shows up on Intel and AMD
+ // drivers on framebuffer formats that have 1-bit alpha, work around this by using higher
+ // precision formats instead.
+ bool avoid1BitAlphaTextureFormats;
+
+ // On some older Intel drivers, GL_RGBA4 is not color renderable, glCheckFramebufferStatus
+ // returns GL_FRAMEBUFFER_UNSUPPORTED. Work around this by using a known color-renderable
+ // format.
+ bool rgba4IsNotSupportedForColorRendering;
+
+ // When clearing a framebuffer on Intel or AMD drivers, when GL_FRAMEBUFFER_SRGB is enabled, the
+ // driver clears to the linearized clear color despite the framebuffer not supporting SRGB
+ // blending. It only seems to do this when the framebuffer has only linear attachments, mixed
+ // attachments appear to get the correct clear color.
+ bool doesSRGBClearsOnLinearFramebufferAttachments;
+
+ // On Mac some GLSL constructs involving do-while loops cause GPU hangs, such as the following:
+ // int i = 1;
+ // do {
+ // i --;
+ // continue;
+ // } while (i > 0)
+ // Work around this by rewriting the do-while to use another GLSL construct (block + while)
+ bool doWhileGLSLCausesGPUHang;
+
+ // Calling glFinish doesn't cause all queries to report that the result is available on some
+ // (NVIDIA) drivers. It was found that enabling GL_DEBUG_OUTPUT_SYNCHRONOUS before the finish
+ // causes it to fully finish.
+ bool finishDoesNotCauseQueriesToBeAvailable;
+
+ // Always call useProgram after a successful link to avoid a driver bug.
+ // This workaround is meant to reproduce the use_current_program_after_successful_link
+ // workaround in Chromium (http://crbug.com/110263). It has been shown that this workaround is
+ // not necessary for MacOSX 10.9 and higher (http://crrev.com/39eb535b).
+ bool alwaysCallUseProgramAfterLink;
+
+ // In the case of unpacking from a pixel unpack buffer, unpack overlapping rows row by row.
+ bool unpackOverlappingRowsSeparatelyUnpackBuffer;
+ // In the case of packing to a pixel pack buffer, pack overlapping rows row by row.
+ bool packOverlappingRowsSeparatelyPackBuffer;
+
+ // During initialization, assign the current vertex attributes to the spec-mandated defaults.
+ bool initializeCurrentVertexAttributes;
+
+ // abs(i) where i is an integer returns unexpected result on Intel Mac.
+ // Emulate abs(i) with i * sign(i).
+ bool emulateAbsIntFunction;
+
+ // On Intel Mac, calculation of loop conditions in for and while loop has bug.
+ // Add "&& true" to the end of the condition expression to work around the bug.
+ bool addAndTrueToLoopCondition;
+
+ // When uploading textures from an unpack buffer, some drivers count an extra row padding when
+ // checking if the pixel unpack buffer is big enough. Tracking bug: http://anglebug.com/1512
+ // For example considering the pixel buffer below where in memory, each row data (D) of the
+ // texture is followed by some unused data (the dots):
+ // +-------+--+
+ // |DDDDDDD|..|
+ // |DDDDDDD|..|
+ // |DDDDDDD|..|
+ // |DDDDDDD|..|
+ // +-------A--B
+ // The last pixel read will be A, but the driver will think it is B, causing it to generate an
+ // error when the pixel buffer is just big enough.
+ bool unpackLastRowSeparatelyForPaddingInclusion;
+
+ // Equivalent workaround when uploading data from a pixel pack buffer.
+ bool packLastRowSeparatelyForPaddingInclusion;
+
+ // On some Intel drivers, using isnan() on highp float will get wrong answer. To work around
+ // this bug, we use an expression to emulate function isnan().
+ // Tracking bug: http://crbug.com/650547
+ bool emulateIsnanFloat;
+
+ // On Mac with OpenGL version 4.1, unused std140 or shared uniform blocks will be
+ // treated as inactive which is not consistent with WebGL2.0 spec. Reference all members in a
+ // unused std140 or shared uniform block at the beginning of main to work around it.
+ bool useUnusedBlocksWithStandardOrSharedLayout;
+
+ // This flag will keep invariant declaration for input in fragment shader for GLSL >=4.20
+ // on AMD.
+ bool dontRemoveInvariantForFragmentInput;
+
+ // This flag is used to fix spec difference between GLSL 4.1 or lower and ESSL3.
+ bool removeInvariantAndCentroidForESSL3;
+};
+}
+
+#endif // LIBANGLE_RENDERER_GL_WORKAROUNDSGL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/cgl/DisplayCGL.h b/gfx/angle/src/libANGLE/renderer/gl/cgl/DisplayCGL.h
new file mode 100755
index 000000000..cc1b17bb7
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/cgl/DisplayCGL.h
@@ -0,0 +1,77 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// DisplayCGL.h: CGL implementation of egl::Display
+
+#ifndef LIBANGLE_RENDERER_GL_CGL_DISPLAYCGL_H_
+#define LIBANGLE_RENDERER_GL_CGL_DISPLAYCGL_H_
+
+#include "libANGLE/renderer/gl/DisplayGL.h"
+
+struct _CGLContextObject;
+typedef _CGLContextObject *CGLContextObj;
+
+namespace rx
+{
+
+class DisplayCGL : public DisplayGL
+{
+ public:
+ DisplayCGL();
+ ~DisplayCGL() override;
+
+ egl::Error initialize(egl::Display *display) override;
+ void terminate() override;
+
+ SurfaceImpl *createWindowSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLNativeWindowType window,
+ const egl::AttributeMap &attribs) override;
+ SurfaceImpl *createPbufferSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ const egl::AttributeMap &attribs) override;
+ SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs) override;
+ SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ NativePixmapType nativePixmap,
+ const egl::AttributeMap &attribs) override;
+
+ egl::ConfigSet generateConfigs() override;
+
+ bool testDeviceLost() override;
+ egl::Error restoreLostDevice() override;
+
+ bool isValidNativeWindow(EGLNativeWindowType window) const override;
+
+ egl::Error getDevice(DeviceImpl **device) override;
+
+ std::string getVendorString() const override;
+
+ egl::Error waitClient() const override;
+ egl::Error waitNative(EGLint engine,
+ egl::Surface *drawSurface,
+ egl::Surface *readSurface) const override;
+
+ egl::Error getDriverVersion(std::string *version) const override;
+
+ private:
+ const FunctionsGL *getFunctionsGL() const override;
+
+ void generateExtensions(egl::DisplayExtensions *outExtensions) const override;
+ void generateCaps(egl::Caps *outCaps) const override;
+
+ egl::Display *mEGLDisplay;
+ FunctionsGL *mFunctions;
+ CGLContextObj mContext;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_CGL_DISPLAYCGL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/cgl/DisplayCGL.mm b/gfx/angle/src/libANGLE/renderer/gl/cgl/DisplayCGL.mm
new file mode 100755
index 000000000..f87134c82
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/cgl/DisplayCGL.mm
@@ -0,0 +1,275 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// DisplayCGL.mm: CGL implementation of egl::Display
+
+#include "libANGLE/renderer/gl/cgl/DisplayCGL.h"
+
+#import <Cocoa/Cocoa.h>
+#include <dlfcn.h>
+#include <EGL/eglext.h>
+
+#include "common/debug.h"
+#include "libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.h"
+#include "libANGLE/renderer/gl/cgl/WindowSurfaceCGL.h"
+
+namespace
+{
+
+const char *kDefaultOpenGLDylibName =
+ "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib";
+const char *kFallbackOpenGLDylibName = "GL";
+
+}
+
+namespace rx
+{
+
+class FunctionsGLCGL : public FunctionsGL
+{
+ public:
+ FunctionsGLCGL(void *dylibHandle) : mDylibHandle(dylibHandle) {}
+
+ ~FunctionsGLCGL() override { dlclose(mDylibHandle); }
+
+ private:
+ void *loadProcAddress(const std::string &function) override
+ {
+ return dlsym(mDylibHandle, function.c_str());
+ }
+
+ void *mDylibHandle;
+};
+
+DisplayCGL::DisplayCGL() : DisplayGL(), mEGLDisplay(nullptr), mFunctions(nullptr), mContext(nullptr)
+{
+}
+
+DisplayCGL::~DisplayCGL()
+{
+}
+
+egl::Error DisplayCGL::initialize(egl::Display *display)
+{
+ mEGLDisplay = display;
+
+ CGLPixelFormatObj pixelFormat;
+ {
+ // TODO(cwallez) investigate which pixel format we want
+ CGLPixelFormatAttribute attribs[] = {
+ kCGLPFAOpenGLProfile, static_cast<CGLPixelFormatAttribute>(kCGLOGLPVersion_3_2_Core),
+ static_cast<CGLPixelFormatAttribute>(0)};
+ GLint nVirtualScreens = 0;
+ CGLChoosePixelFormat(attribs, &pixelFormat, &nVirtualScreens);
+
+ if (pixelFormat == nullptr)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Could not create the context's pixel format.");
+ }
+ }
+
+ CGLCreateContext(pixelFormat, nullptr, &mContext);
+ if (mContext == nullptr)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Could not create the CGL context.");
+ }
+ CGLSetCurrentContext(mContext);
+
+ // There is no equivalent getProcAddress in CGL so we open the dylib directly
+ void *handle = dlopen(kDefaultOpenGLDylibName, RTLD_NOW);
+ if (!handle)
+ {
+ handle = dlopen(kFallbackOpenGLDylibName, RTLD_NOW);
+ }
+ if (!handle)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Could not open the OpenGL Framework.");
+ }
+
+ mFunctions = new FunctionsGLCGL(handle);
+ mFunctions->initialize();
+
+ return DisplayGL::initialize(display);
+}
+
+void DisplayCGL::terminate()
+{
+ DisplayGL::terminate();
+
+ if (mContext != nullptr)
+ {
+ CGLSetCurrentContext(nullptr);
+ CGLReleaseContext(mContext);
+ mContext = nullptr;
+ }
+
+ SafeDelete(mFunctions);
+}
+
+SurfaceImpl *DisplayCGL::createWindowSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLNativeWindowType window,
+ const egl::AttributeMap &attribs)
+{
+ return new WindowSurfaceCGL(state, this->getRenderer(), window, mFunctions, mContext);
+}
+
+SurfaceImpl *DisplayCGL::createPbufferSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ const egl::AttributeMap &attribs)
+{
+ EGLint width = static_cast<EGLint>(attribs.get(EGL_WIDTH, 0));
+ EGLint height = static_cast<EGLint>(attribs.get(EGL_HEIGHT, 0));
+ return new PbufferSurfaceCGL(state, this->getRenderer(), width, height, mFunctions);
+}
+
+SurfaceImpl *DisplayCGL::createPbufferFromClientBuffer(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs)
+{
+ UNIMPLEMENTED();
+ return nullptr;
+}
+
+SurfaceImpl *DisplayCGL::createPixmapSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ NativePixmapType nativePixmap,
+ const egl::AttributeMap &attribs)
+{
+ UNIMPLEMENTED();
+ return nullptr;
+}
+
+egl::Error DisplayCGL::getDevice(DeviceImpl **device)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_DISPLAY);
+}
+
+egl::ConfigSet DisplayCGL::generateConfigs()
+{
+ // TODO(cwallez): generate more config permutations
+ egl::ConfigSet configs;
+
+ const gl::Version &maxVersion = getMaxSupportedESVersion();
+ ASSERT(maxVersion >= gl::Version(2, 0));
+ bool supportsES3 = maxVersion >= gl::Version(3, 0);
+
+ egl::Config config;
+
+ // Native stuff
+ config.nativeVisualID = 0;
+ config.nativeVisualType = 0;
+ config.nativeRenderable = EGL_TRUE;
+
+ // Buffer sizes
+ config.redSize = 8;
+ config.greenSize = 8;
+ config.blueSize = 8;
+ config.alphaSize = 8;
+ config.depthSize = 24;
+ config.stencilSize = 8;
+
+ config.colorBufferType = EGL_RGB_BUFFER;
+ config.luminanceSize = 0;
+ config.alphaMaskSize = 0;
+
+ config.bufferSize = config.redSize + config.greenSize + config.blueSize + config.alphaSize;
+
+ config.transparentType = EGL_NONE;
+
+ // Pbuffer
+ config.maxPBufferWidth = 4096;
+ config.maxPBufferHeight = 4096;
+ config.maxPBufferPixels = 4096 * 4096;
+
+ // Caveat
+ config.configCaveat = EGL_NONE;
+
+ // Misc
+ config.sampleBuffers = 0;
+ config.samples = 0;
+ config.level = 0;
+ config.bindToTextureRGB = EGL_FALSE;
+ config.bindToTextureRGBA = EGL_FALSE;
+
+ config.surfaceType = EGL_WINDOW_BIT | EGL_PBUFFER_BIT;
+
+ config.minSwapInterval = 1;
+ config.maxSwapInterval = 1;
+
+ config.renderTargetFormat = GL_RGBA8;
+ config.depthStencilFormat = GL_DEPTH24_STENCIL8;
+
+ config.conformant = EGL_OPENGL_ES2_BIT | (supportsES3 ? EGL_OPENGL_ES3_BIT_KHR : 0);
+ config.renderableType = config.conformant;
+
+ config.matchNativePixmap = EGL_NONE;
+
+ configs.add(config);
+ return configs;
+}
+
+bool DisplayCGL::testDeviceLost()
+{
+ // TODO(cwallez) investigate implementing this
+ return false;
+}
+
+egl::Error DisplayCGL::restoreLostDevice()
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_DISPLAY);
+}
+
+bool DisplayCGL::isValidNativeWindow(EGLNativeWindowType window) const
+{
+ // TODO(cwallez) investigate implementing this
+ return true;
+}
+
+std::string DisplayCGL::getVendorString() const
+{
+ // TODO(cwallez) find a useful vendor string
+ return "";
+}
+
+const FunctionsGL *DisplayCGL::getFunctionsGL() const
+{
+ return mFunctions;
+}
+
+void DisplayCGL::generateExtensions(egl::DisplayExtensions *outExtensions) const
+{
+}
+
+void DisplayCGL::generateCaps(egl::Caps *outCaps) const
+{
+ outCaps->textureNPOT = true;
+}
+
+egl::Error DisplayCGL::waitClient() const
+{
+ // TODO(cwallez) UNIMPLEMENTED()
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error DisplayCGL::waitNative(EGLint engine,
+ egl::Surface *drawSurface,
+ egl::Surface *readSurface) const
+{
+ // TODO(cwallez) UNIMPLEMENTED()
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error DisplayCGL::getDriverVersion(std::string *version) const
+{
+ *version = "";
+ return egl::Error(EGL_SUCCESS);
+}
+}
diff --git a/gfx/angle/src/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.h b/gfx/angle/src/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.h
new file mode 100755
index 000000000..7cbb74da4
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.h
@@ -0,0 +1,65 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// PBufferSurfaceCGL.h: an implementation of egl::Surface for PBuffers for the CLG backend,
+// currently implemented using renderbuffers
+
+#ifndef LIBANGLE_RENDERER_GL_CGL_PBUFFERSURFACECGL_H_
+#define LIBANGLE_RENDERER_GL_CGL_PBUFFERSURFACECGL_H_
+
+#include "libANGLE/renderer/gl/SurfaceGL.h"
+
+namespace rx
+{
+
+class FunctionsGL;
+class StateManagerGL;
+struct WorkaroundsGL;
+
+class PbufferSurfaceCGL : public SurfaceGL
+{
+ public:
+ PbufferSurfaceCGL(const egl::SurfaceState &state,
+ RendererGL *renderer,
+ EGLint width,
+ EGLint height,
+ const FunctionsGL *functions);
+ ~PbufferSurfaceCGL() override;
+
+ egl::Error initialize() override;
+ egl::Error makeCurrent() override;
+
+ egl::Error swap() override;
+ egl::Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) override;
+ egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
+ egl::Error bindTexImage(gl::Texture *texture, EGLint buffer) override;
+ egl::Error releaseTexImage(EGLint buffer) override;
+ void setSwapInterval(EGLint interval) override;
+
+ EGLint getWidth() const override;
+ EGLint getHeight() const override;
+
+ EGLint isPostSubBufferSupported() const override;
+ EGLint getSwapBehavior() const override;
+
+ FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) override;
+
+ private:
+ unsigned mWidth;
+ unsigned mHeight;
+
+ const FunctionsGL *mFunctions;
+ StateManagerGL *mStateManager;
+ RendererGL *mRenderer;
+
+ GLuint mFramebuffer;
+ GLuint mColorRenderbuffer;
+ GLuint mDSRenderbuffer;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_CGL_PBUFFERSURFACECGL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.mm b/gfx/angle/src/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.mm
new file mode 100755
index 000000000..c03d3836f
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.mm
@@ -0,0 +1,143 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// PBufferSurfaceCGL.cpp: an implementation of egl::Surface for PBuffers for the CLG backend,
+// currently implemented using renderbuffers
+
+#include "libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.h"
+
+#include "common/debug.h"
+#include "libANGLE/renderer/gl/FunctionsGL.h"
+#include "libANGLE/renderer/gl/FramebufferGL.h"
+#include "libANGLE/renderer/gl/RendererGL.h"
+#include "libANGLE/renderer/gl/StateManagerGL.h"
+
+namespace rx
+{
+
+PbufferSurfaceCGL::PbufferSurfaceCGL(const egl::SurfaceState &state,
+ RendererGL *renderer,
+ EGLint width,
+ EGLint height,
+ const FunctionsGL *functions)
+ : SurfaceGL(state, renderer),
+ mWidth(width),
+ mHeight(height),
+ mFunctions(functions),
+ mStateManager(renderer->getStateManager()),
+ mRenderer(renderer),
+ mFramebuffer(0),
+ mColorRenderbuffer(0),
+ mDSRenderbuffer(0)
+{
+}
+
+PbufferSurfaceCGL::~PbufferSurfaceCGL()
+{
+ if (mFramebuffer != 0)
+ {
+ mFunctions->deleteFramebuffers(1, &mFramebuffer);
+ mFramebuffer = 0;
+ }
+
+ if (mColorRenderbuffer != 0)
+ {
+ mFunctions->deleteRenderbuffers(1, &mColorRenderbuffer);
+ mColorRenderbuffer = 0;
+ }
+ if (mDSRenderbuffer != 0)
+ {
+ mFunctions->deleteRenderbuffers(1, &mDSRenderbuffer);
+ mDSRenderbuffer = 0;
+ }
+}
+
+egl::Error PbufferSurfaceCGL::initialize()
+{
+ mFunctions->genRenderbuffers(1, &mColorRenderbuffer);
+ mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbuffer);
+ mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, mWidth, mHeight);
+
+ mFunctions->genRenderbuffers(1, &mDSRenderbuffer);
+ mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDSRenderbuffer);
+ mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mWidth, mHeight);
+
+ mFunctions->genFramebuffers(1, &mFramebuffer);
+ mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
+ mFunctions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
+ mColorRenderbuffer);
+ mFunctions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT,
+ GL_RENDERBUFFER, mDSRenderbuffer);
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error PbufferSurfaceCGL::makeCurrent()
+{
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error PbufferSurfaceCGL::swap()
+{
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error PbufferSurfaceCGL::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height)
+{
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error PbufferSurfaceCGL::querySurfacePointerANGLE(EGLint attribute, void **value)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error PbufferSurfaceCGL::bindTexImage(gl::Texture *texture, EGLint buffer)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error PbufferSurfaceCGL::releaseTexImage(EGLint buffer)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_SUCCESS);
+}
+
+void PbufferSurfaceCGL::setSwapInterval(EGLint interval)
+{
+}
+
+EGLint PbufferSurfaceCGL::getWidth() const
+{
+ return mWidth;
+}
+
+EGLint PbufferSurfaceCGL::getHeight() const
+{
+ return mHeight;
+}
+
+EGLint PbufferSurfaceCGL::isPostSubBufferSupported() const
+{
+ UNIMPLEMENTED();
+ return EGL_FALSE;
+}
+
+EGLint PbufferSurfaceCGL::getSwapBehavior() const
+{
+ return EGL_BUFFER_PRESERVED;
+}
+
+FramebufferImpl *PbufferSurfaceCGL::createDefaultFramebuffer(const gl::FramebufferState &state)
+{
+ // TODO(cwallez) assert it happens only once?
+ return new FramebufferGL(mFramebuffer, state, mFunctions, mRenderer->getWorkarounds(),
+ mRenderer->getBlitter(), mStateManager);
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/gl/cgl/WindowSurfaceCGL.h b/gfx/angle/src/libANGLE/renderer/gl/cgl/WindowSurfaceCGL.h
new file mode 100755
index 000000000..165ab0486
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/cgl/WindowSurfaceCGL.h
@@ -0,0 +1,100 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// WindowSurfaceCGL.h: CGL implementation of egl::Surface for windows
+
+#ifndef LIBANGLE_RENDERER_GL_CGL_WINDOWSURFACECGL_H_
+#define LIBANGLE_RENDERER_GL_CGL_WINDOWSURFACECGL_H_
+
+#include "libANGLE/renderer/gl/SurfaceGL.h"
+
+struct _CGLContextObject;
+typedef _CGLContextObject *CGLContextObj;
+@class CALayer;
+struct __IOSurface;
+typedef __IOSurface *IOSurfaceRef;
+
+@class SwapLayer;
+
+namespace rx
+{
+
+class DisplayCGL;
+class FramebufferGL;
+class FunctionsGL;
+class StateManagerGL;
+struct WorkaroundsGL;
+
+struct SharedSwapState
+{
+ struct SwapTexture
+ {
+ GLuint texture;
+ unsigned int width;
+ unsigned int height;
+ uint64_t swapId;
+ };
+
+ SwapTexture textures[3];
+
+ // This code path is not going to be used by Chrome so we take the liberty
+ // to use pthreads directly instead of using mutexes and condition variables
+ // via the Platform API.
+ pthread_mutex_t mutex;
+ // The following members should be accessed only when holding the mutex
+ // (or doing construction / destruction)
+ SwapTexture *beingRendered;
+ SwapTexture *lastRendered;
+ SwapTexture *beingPresented;
+};
+
+class WindowSurfaceCGL : public SurfaceGL
+{
+ public:
+ WindowSurfaceCGL(const egl::SurfaceState &state,
+ RendererGL *renderer,
+ CALayer *layer,
+ const FunctionsGL *functions,
+ CGLContextObj context);
+ ~WindowSurfaceCGL() override;
+
+ egl::Error initialize() override;
+ egl::Error makeCurrent() override;
+
+ egl::Error swap() override;
+ egl::Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) override;
+ egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
+ egl::Error bindTexImage(gl::Texture *texture, EGLint buffer) override;
+ egl::Error releaseTexImage(EGLint buffer) override;
+ void setSwapInterval(EGLint interval) override;
+
+ EGLint getWidth() const override;
+ EGLint getHeight() const override;
+
+ EGLint isPostSubBufferSupported() const override;
+ EGLint getSwapBehavior() const override;
+
+ FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) override;
+
+ private:
+ SwapLayer *mSwapLayer;
+ SharedSwapState mSwapState;
+ uint64_t mCurrentSwapId;
+
+ CALayer *mLayer;
+ CGLContextObj mContext;
+ const FunctionsGL *mFunctions;
+ StateManagerGL *mStateManager;
+ RendererGL *mRenderer;
+ const WorkaroundsGL &mWorkarounds;
+
+ GLuint mFramebuffer;
+ GLuint mDSRenderbuffer;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_CGL_WINDOWSURFACECGL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/cgl/WindowSurfaceCGL.mm b/gfx/angle/src/libANGLE/renderer/gl/cgl/WindowSurfaceCGL.mm
new file mode 100755
index 000000000..c2ac4dca4
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/cgl/WindowSurfaceCGL.mm
@@ -0,0 +1,332 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// WindowSurfaceCGL.cpp: CGL implementation of egl::Surface for windows
+
+#include "libANGLE/renderer/gl/cgl/WindowSurfaceCGL.h"
+
+#import <Cocoa/Cocoa.h>
+#include <OpenGL/OpenGL.h>
+#import <QuartzCore/QuartzCore.h>
+
+#include "common/debug.h"
+#include "libANGLE/renderer/gl/cgl/DisplayCGL.h"
+#include "libANGLE/renderer/gl/FramebufferGL.h"
+#include "libANGLE/renderer/gl/RendererGL.h"
+#include "libANGLE/renderer/gl/StateManagerGL.h"
+
+@interface SwapLayer : CAOpenGLLayer
+{
+ CGLContextObj mDisplayContext;
+
+ bool initialized;
+ rx::SharedSwapState *mSwapState;
+ const rx::FunctionsGL *mFunctions;
+
+ GLuint mReadFramebuffer;
+}
+- (id)initWithSharedState:(rx::SharedSwapState *)swapState
+ withContext:(CGLContextObj)displayContext
+ withFunctions:(const rx::FunctionsGL *)functions;
+@end
+
+@implementation SwapLayer
+- (id)initWithSharedState:(rx::SharedSwapState *)swapState
+ withContext:(CGLContextObj)displayContext
+ withFunctions:(const rx::FunctionsGL *)functions
+ {
+ self = [super init];
+ if (self != nil)
+ {
+ self.asynchronous = YES;
+ mDisplayContext = displayContext;
+
+ initialized = false;
+ mSwapState = swapState;
+ mFunctions = functions;
+
+ [self setFrame:CGRectMake(0, 0, mSwapState->textures[0].width,
+ mSwapState->textures[0].height)];
+ }
+ return self;
+ }
+
+ - (CGLPixelFormatObj)copyCGLPixelFormatForDisplayMask:(uint32_t)mask
+ {
+ CGLPixelFormatAttribute attribs[] = {
+ kCGLPFADisplayMask, static_cast<CGLPixelFormatAttribute>(mask), kCGLPFAOpenGLProfile,
+ static_cast<CGLPixelFormatAttribute>(kCGLOGLPVersion_3_2_Core),
+ static_cast<CGLPixelFormatAttribute>(0)};
+
+ CGLPixelFormatObj pixelFormat = nullptr;
+ GLint numFormats = 0;
+ CGLChoosePixelFormat(attribs, &pixelFormat, &numFormats);
+
+ return pixelFormat;
+ }
+
+ - (CGLContextObj)copyCGLContextForPixelFormat:(CGLPixelFormatObj)pixelFormat
+ {
+ CGLContextObj context = nullptr;
+ CGLCreateContext(pixelFormat, mDisplayContext, &context);
+ return context;
+ }
+
+ - (BOOL)canDrawInCGLContext:(CGLContextObj)glContext
+ pixelFormat:(CGLPixelFormatObj)pixelFormat
+ forLayerTime:(CFTimeInterval)timeInterval
+ displayTime:(const CVTimeStamp *)timeStamp
+ {
+ BOOL result = NO;
+
+ pthread_mutex_lock(&mSwapState->mutex);
+ {
+ if (mSwapState->lastRendered->swapId > mSwapState->beingPresented->swapId)
+ {
+ std::swap(mSwapState->lastRendered, mSwapState->beingPresented);
+ result = YES;
+ }
+ }
+ pthread_mutex_unlock(&mSwapState->mutex);
+
+ return result;
+ }
+
+ - (void)drawInCGLContext:(CGLContextObj)glContext
+ pixelFormat:(CGLPixelFormatObj)pixelFormat
+ forLayerTime:(CFTimeInterval)timeInterval
+ displayTime:(const CVTimeStamp *)timeStamp
+ {
+ CGLSetCurrentContext(glContext);
+ if (!initialized)
+ {
+ initialized = true;
+
+ mFunctions->genFramebuffers(1, &mReadFramebuffer);
+ }
+
+ const auto &texture = *mSwapState->beingPresented;
+ if ([self frame].size.width != texture.width || [self frame].size.height != texture.height)
+ {
+ [self setFrame:CGRectMake(0, 0, texture.width, texture.height)];
+
+ // Without this, the OSX compositor / window system doesn't see the resize.
+ [self setNeedsDisplay];
+ }
+
+ // TODO(cwallez) support 2.1 contexts too that don't have blitFramebuffer nor the
+ // GL_DRAW_FRAMEBUFFER_BINDING query
+ GLint drawFBO;
+ mFunctions->getIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &drawFBO);
+
+ mFunctions->bindFramebuffer(GL_FRAMEBUFFER, mReadFramebuffer);
+ mFunctions->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
+ texture.texture, 0);
+
+ mFunctions->bindFramebuffer(GL_READ_FRAMEBUFFER, mReadFramebuffer);
+ mFunctions->bindFramebuffer(GL_DRAW_FRAMEBUFFER, drawFBO);
+ mFunctions->blitFramebuffer(0, 0, texture.width, texture.height, 0, 0, texture.width,
+ texture.height, GL_COLOR_BUFFER_BIT, GL_NEAREST);
+
+ // Call the super method to flush the context
+ [super drawInCGLContext:glContext
+ pixelFormat:pixelFormat
+ forLayerTime:timeInterval
+ displayTime:timeStamp];
+ }
+ @end
+
+ namespace rx
+ {
+
+ WindowSurfaceCGL::WindowSurfaceCGL(const egl::SurfaceState &state,
+ RendererGL *renderer,
+ CALayer *layer,
+ const FunctionsGL *functions,
+ CGLContextObj context)
+ : SurfaceGL(state, renderer),
+ mSwapLayer(nil),
+ mCurrentSwapId(0),
+ mLayer(layer),
+ mContext(context),
+ mFunctions(functions),
+ mStateManager(renderer->getStateManager()),
+ mRenderer(renderer),
+ mWorkarounds(renderer->getWorkarounds()),
+ mFramebuffer(0),
+ mDSRenderbuffer(0)
+ {
+ pthread_mutex_init(&mSwapState.mutex, nullptr);
+}
+
+WindowSurfaceCGL::~WindowSurfaceCGL()
+{
+ pthread_mutex_destroy(&mSwapState.mutex);
+ if (mFramebuffer != 0)
+ {
+ mFunctions->deleteFramebuffers(1, &mFramebuffer);
+ mFramebuffer = 0;
+ }
+
+ if (mDSRenderbuffer != 0)
+ {
+ mFunctions->deleteRenderbuffers(1, &mDSRenderbuffer);
+ mDSRenderbuffer = 0;
+ }
+
+ if (mSwapLayer != nil)
+ {
+ [mSwapLayer removeFromSuperlayer];
+ [mSwapLayer release];
+ mSwapLayer = nil;
+ }
+
+ for (size_t i = 0; i < ArraySize(mSwapState.textures); ++i)
+ {
+ if (mSwapState.textures[i].texture != 0)
+ {
+ mFunctions->deleteTextures(1, &mSwapState.textures[i].texture);
+ mSwapState.textures[i].texture = 0;
+ }
+ }
+}
+
+egl::Error WindowSurfaceCGL::initialize()
+{
+ unsigned width = getWidth();
+ unsigned height = getHeight();
+
+ for (size_t i = 0; i < ArraySize(mSwapState.textures); ++i)
+ {
+ mFunctions->genTextures(1, &mSwapState.textures[i].texture);
+ mStateManager->bindTexture(GL_TEXTURE_2D, mSwapState.textures[i].texture);
+ mFunctions->texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, nullptr);
+ mSwapState.textures[i].width = width;
+ mSwapState.textures[i].height = height;
+ mSwapState.textures[i].swapId = 0;
+ }
+ mSwapState.beingRendered = &mSwapState.textures[0];
+ mSwapState.lastRendered = &mSwapState.textures[1];
+ mSwapState.beingPresented = &mSwapState.textures[2];
+
+ mSwapLayer = [[SwapLayer alloc] initWithSharedState:&mSwapState
+ withContext:mContext
+ withFunctions:mFunctions];
+ [mLayer addSublayer:mSwapLayer];
+
+ mFunctions->genRenderbuffers(1, &mDSRenderbuffer);
+ mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDSRenderbuffer);
+ mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
+
+ mFunctions->genFramebuffers(1, &mFramebuffer);
+ mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
+ mFunctions->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
+ mSwapState.beingRendered->texture, 0);
+ mFunctions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
+ mDSRenderbuffer);
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error WindowSurfaceCGL::makeCurrent()
+{
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error WindowSurfaceCGL::swap()
+{
+ mFunctions->flush();
+ mSwapState.beingRendered->swapId = ++mCurrentSwapId;
+
+ pthread_mutex_lock(&mSwapState.mutex);
+ {
+ std::swap(mSwapState.beingRendered, mSwapState.lastRendered);
+ }
+ pthread_mutex_unlock(&mSwapState.mutex);
+
+ unsigned width = getWidth();
+ unsigned height = getHeight();
+ auto &texture = *mSwapState.beingRendered;
+
+ if (texture.width != width || texture.height != height)
+ {
+ mStateManager->bindTexture(GL_TEXTURE_2D, texture.texture);
+ mFunctions->texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, nullptr);
+
+ mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDSRenderbuffer);
+ mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height);
+
+ texture.width = width;
+ texture.height = height;
+ }
+
+ mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
+ mFunctions->framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
+ mSwapState.beingRendered->texture, 0);
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error WindowSurfaceCGL::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error WindowSurfaceCGL::querySurfacePointerANGLE(EGLint attribute, void **value)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error WindowSurfaceCGL::bindTexImage(gl::Texture *texture, EGLint buffer)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error WindowSurfaceCGL::releaseTexImage(EGLint buffer)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_SUCCESS);
+}
+
+void WindowSurfaceCGL::setSwapInterval(EGLint interval)
+{
+ // TODO(cwallez) investigate implementing swap intervals other than 0
+}
+
+EGLint WindowSurfaceCGL::getWidth() const
+{
+ return CGRectGetWidth([mLayer frame]);
+}
+
+EGLint WindowSurfaceCGL::getHeight() const
+{
+ return CGRectGetHeight([mLayer frame]);
+}
+
+EGLint WindowSurfaceCGL::isPostSubBufferSupported() const
+{
+ UNIMPLEMENTED();
+ return EGL_FALSE;
+}
+
+EGLint WindowSurfaceCGL::getSwapBehavior() const
+{
+ return EGL_BUFFER_DESTROYED;
+}
+
+FramebufferImpl *WindowSurfaceCGL::createDefaultFramebuffer(const gl::FramebufferState &state)
+{
+ // TODO(cwallez) assert it happens only once?
+ return new FramebufferGL(mFramebuffer, state, mFunctions, mWorkarounds, mRenderer->getBlitter(),
+ mStateManager);
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/gl/egl/DisplayEGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/egl/DisplayEGL.cpp
new file mode 100755
index 000000000..988b233b4
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/egl/DisplayEGL.cpp
@@ -0,0 +1,116 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// DisplayEGL.cpp: Common across EGL parts of platform specific egl::Display implementations
+
+#include "libANGLE/renderer/gl/egl/DisplayEGL.h"
+
+namespace rx
+{
+
+#define EGL_NO_CONFIG ((EGLConfig)0)
+
+DisplayEGL::DisplayEGL()
+ : DisplayGL(),
+ mEGL(nullptr),
+ mConfig(EGL_NO_CONFIG),
+ mContext(EGL_NO_CONTEXT),
+ mFunctionsGL(nullptr)
+{
+}
+
+DisplayEGL::~DisplayEGL()
+{
+}
+
+std::string DisplayEGL::getVendorString() const
+{
+ const char *vendor = mEGL->queryString(EGL_VENDOR);
+ ASSERT(vendor);
+ return vendor;
+}
+
+egl::Error DisplayEGL::initializeContext(const egl::AttributeMap &eglAttributes)
+{
+ gl::Version eglVersion(mEGL->majorVersion, mEGL->minorVersion);
+
+ EGLint requestedMajor =
+ eglAttributes.getAsInt(EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, EGL_DONT_CARE);
+ EGLint requestedMinor =
+ eglAttributes.getAsInt(EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, EGL_DONT_CARE);
+ bool initializeRequested = requestedMajor != EGL_DONT_CARE && requestedMinor != EGL_DONT_CARE;
+
+ static_assert(EGL_CONTEXT_MAJOR_VERSION == EGL_CONTEXT_MAJOR_VERSION_KHR,
+ "Major Version define should match");
+ static_assert(EGL_CONTEXT_MINOR_VERSION == EGL_CONTEXT_MINOR_VERSION_KHR,
+ "Minor Version define should match");
+
+ std::vector<std::vector<EGLint>> contextAttribLists;
+ if (eglVersion >= gl::Version(1, 5) || mEGL->hasExtension("EGL_KHR_create_context"))
+ {
+ if (initializeRequested)
+ {
+ contextAttribLists.push_back({EGL_CONTEXT_MAJOR_VERSION, requestedMajor,
+ EGL_CONTEXT_MINOR_VERSION, requestedMinor, EGL_NONE});
+ }
+ else
+ {
+ // clang-format off
+ const gl::Version esVersionsFrom2_0[] = {
+ gl::Version(3, 2),
+ gl::Version(3, 1),
+ gl::Version(3, 0),
+ gl::Version(2, 0),
+ };
+ // clang-format on
+
+ for (const auto &version : esVersionsFrom2_0)
+ {
+ contextAttribLists.push_back(
+ {EGL_CONTEXT_MAJOR_VERSION, static_cast<EGLint>(version.major),
+ EGL_CONTEXT_MINOR_VERSION, static_cast<EGLint>(version.minor), EGL_NONE});
+ }
+ }
+ }
+ else
+ {
+ if (initializeRequested && (requestedMajor != 2 || requestedMinor != 0))
+ {
+ return egl::Error(EGL_BAD_ATTRIBUTE, "Unsupported requested context version");
+ }
+ contextAttribLists.push_back({EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE});
+ }
+
+ for (auto &attribList : contextAttribLists)
+ {
+ mContext = mEGL->createContext(mConfig, EGL_NO_CONTEXT, attribList.data());
+ if (mContext != EGL_NO_CONTEXT)
+ {
+ return egl::Error(EGL_SUCCESS);
+ }
+ }
+
+ return egl::Error(mEGL->getError(), "eglCreateContext failed");
+}
+
+void DisplayEGL::generateExtensions(egl::DisplayExtensions *outExtensions) const
+{
+ outExtensions->createContextRobustness =
+ mEGL->hasExtension("EGL_EXT_create_context_robustness");
+
+ outExtensions->postSubBuffer = false; // Since SurfaceEGL::postSubBuffer is not implemented
+}
+
+void DisplayEGL::generateCaps(egl::Caps *outCaps) const
+{
+ outCaps->textureNPOT = true; // Since we request GLES >= 2
+}
+
+const FunctionsGL *DisplayEGL::getFunctionsGL() const
+{
+ return mFunctionsGL;
+}
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/gl/egl/DisplayEGL.h b/gfx/angle/src/libANGLE/renderer/gl/egl/DisplayEGL.h
new file mode 100755
index 000000000..e498cd79a
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/egl/DisplayEGL.h
@@ -0,0 +1,43 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// DisplayEGL.h: Common across EGL parts of platform specific egl::Display implementations
+
+#ifndef LIBANGLE_RENDERER_GL_EGL_DISPLAYEGL_H_
+#define LIBANGLE_RENDERER_GL_EGL_DISPLAYEGL_H_
+
+#include "libANGLE/renderer/gl/DisplayGL.h"
+#include "libANGLE/renderer/gl/egl/FunctionsEGL.h"
+
+namespace rx
+{
+
+class DisplayEGL : public DisplayGL
+{
+ public:
+ DisplayEGL();
+ ~DisplayEGL() override;
+
+ std::string getVendorString() const override;
+
+ protected:
+ egl::Error initializeContext(const egl::AttributeMap &eglAttributes);
+
+ FunctionsEGL *mEGL;
+ EGLConfig mConfig;
+ EGLContext mContext;
+ FunctionsGL *mFunctionsGL;
+
+ private:
+ void generateExtensions(egl::DisplayExtensions *outExtensions) const override;
+ void generateCaps(egl::Caps *outCaps) const override;
+
+ const FunctionsGL *getFunctionsGL() const override;
+};
+
+} // namespace rx
+
+#endif /* LIBANGLE_RENDERER_GL_EGL_DISPLAYEGL_H_ */
diff --git a/gfx/angle/src/libANGLE/renderer/gl/egl/FunctionsEGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/egl/FunctionsEGL.cpp
new file mode 100755
index 000000000..c0b0f846f
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/egl/FunctionsEGL.cpp
@@ -0,0 +1,340 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FunctionsEGL.cpp: Implements the FunctionsEGL class.
+
+#include "libANGLE/renderer/gl/egl/FunctionsEGL.h"
+
+#include <algorithm>
+
+#include "libANGLE/renderer/gl/FunctionsGL.h"
+#include "libANGLE/renderer/gl/egl/functionsegl_typedefs.h"
+#include "common/string_utils.h"
+
+namespace
+{
+
+template <typename T>
+bool SetPtr(T *dst, void *src)
+{
+ if (src)
+ {
+ *dst = reinterpret_cast<T>(src);
+ return true;
+ }
+ return false;
+}
+} // namespace
+
+namespace rx
+{
+
+struct FunctionsEGL::EGLDispatchTable
+{
+ EGLDispatchTable()
+ : bindAPIPtr(nullptr),
+ chooseConfigPtr(nullptr),
+ createContextPtr(nullptr),
+ createPbufferSurfacePtr(nullptr),
+ createWindowSurfacePtr(nullptr),
+ destroyContextPtr(nullptr),
+ destroySurfacePtr(nullptr),
+ getConfigAttribPtr(nullptr),
+ getDisplayPtr(nullptr),
+ getErrorPtr(nullptr),
+ initializePtr(nullptr),
+ makeCurrentPtr(nullptr),
+ queryStringPtr(nullptr),
+ querySurfacePtr(nullptr),
+ swapBuffersPtr(nullptr),
+ terminatePtr(nullptr),
+
+ bindTexImagePtr(nullptr),
+ releaseTexImagePtr(nullptr),
+ swapIntervalPtr(nullptr),
+
+ createImageKHRPtr(nullptr),
+ destroyImageKHRPtr(nullptr),
+
+ clientWaitSyncKHRPtr(nullptr),
+ createSyncKHRPtr(nullptr),
+ destroySyncKHRPtr(nullptr),
+ getSyncAttribKHRPtr(nullptr)
+ {
+ }
+
+ // 1.0
+ PFNEGLBINDAPIPROC bindAPIPtr;
+ PFNEGLCHOOSECONFIGPROC chooseConfigPtr;
+ PFNEGLCREATECONTEXTPROC createContextPtr;
+ PFNEGLCREATEPBUFFERSURFACEPROC createPbufferSurfacePtr;
+ PFNEGLCREATEWINDOWSURFACEPROC createWindowSurfacePtr;
+ PFNEGLDESTROYCONTEXTPROC destroyContextPtr;
+ PFNEGLDESTROYSURFACEPROC destroySurfacePtr;
+ PFNEGLGETCONFIGATTRIBPROC getConfigAttribPtr;
+ PFNEGLGETDISPLAYPROC getDisplayPtr;
+ PFNEGLGETERRORPROC getErrorPtr;
+ PFNEGLINITIALIZEPROC initializePtr;
+ PFNEGLMAKECURRENTPROC makeCurrentPtr;
+ PFNEGLQUERYSTRINGPROC queryStringPtr;
+ PFNEGLQUERYSURFACEPROC querySurfacePtr;
+ PFNEGLSWAPBUFFERSPROC swapBuffersPtr;
+ PFNEGLTERMINATEPROC terminatePtr;
+
+ // 1.1
+ PFNEGLBINDTEXIMAGEPROC bindTexImagePtr;
+ PFNEGLRELEASETEXIMAGEPROC releaseTexImagePtr;
+ PFNEGLSWAPINTERVALPROC swapIntervalPtr;
+
+ // EGL_KHR_image
+ PFNEGLCREATEIMAGEKHRPROC createImageKHRPtr;
+ PFNEGLDESTROYIMAGEKHRPROC destroyImageKHRPtr;
+
+ // EGL_KHR_fence_sync
+ PFNEGLCLIENTWAITSYNCKHRPROC clientWaitSyncKHRPtr;
+ PFNEGLCREATESYNCKHRPROC createSyncKHRPtr;
+ PFNEGLDESTROYSYNCKHRPROC destroySyncKHRPtr;
+ PFNEGLGETSYNCATTRIBKHRPROC getSyncAttribKHRPtr;
+};
+
+FunctionsEGL::FunctionsEGL()
+ : majorVersion(0), minorVersion(0), mFnPtrs(new EGLDispatchTable()), mEGLDisplay(EGL_NO_DISPLAY)
+{
+}
+
+FunctionsEGL::~FunctionsEGL()
+{
+ SafeDelete(mFnPtrs);
+}
+
+egl::Error FunctionsEGL::initialize(EGLNativeDisplayType nativeDisplay)
+{
+#define ANGLE_GET_PROC_OR_ERROR(MEMBER, NAME) \
+ if (!SetPtr(MEMBER, getProcAddress(#NAME))) \
+ { \
+ return egl::Error(EGL_NOT_INITIALIZED, "Could not load EGL entry point " #NAME); \
+ }
+
+ ANGLE_GET_PROC_OR_ERROR(&mFnPtrs->bindAPIPtr, eglBindAPI);
+ ANGLE_GET_PROC_OR_ERROR(&mFnPtrs->chooseConfigPtr, eglChooseConfig);
+ ANGLE_GET_PROC_OR_ERROR(&mFnPtrs->createContextPtr, eglCreateContext);
+ ANGLE_GET_PROC_OR_ERROR(&mFnPtrs->createPbufferSurfacePtr, eglCreatePbufferSurface);
+ ANGLE_GET_PROC_OR_ERROR(&mFnPtrs->createWindowSurfacePtr, eglCreateWindowSurface);
+ ANGLE_GET_PROC_OR_ERROR(&mFnPtrs->destroyContextPtr, eglDestroyContext);
+ ANGLE_GET_PROC_OR_ERROR(&mFnPtrs->destroySurfacePtr, eglDestroySurface);
+ ANGLE_GET_PROC_OR_ERROR(&mFnPtrs->getConfigAttribPtr, eglGetConfigAttrib);
+ ANGLE_GET_PROC_OR_ERROR(&mFnPtrs->getDisplayPtr, eglGetDisplay);
+ ANGLE_GET_PROC_OR_ERROR(&mFnPtrs->getErrorPtr, eglGetError);
+ ANGLE_GET_PROC_OR_ERROR(&mFnPtrs->initializePtr, eglInitialize);
+ ANGLE_GET_PROC_OR_ERROR(&mFnPtrs->makeCurrentPtr, eglMakeCurrent);
+ ANGLE_GET_PROC_OR_ERROR(&mFnPtrs->queryStringPtr, eglQueryString);
+ ANGLE_GET_PROC_OR_ERROR(&mFnPtrs->querySurfacePtr, eglQuerySurface);
+ ANGLE_GET_PROC_OR_ERROR(&mFnPtrs->swapBuffersPtr, eglSwapBuffers);
+ ANGLE_GET_PROC_OR_ERROR(&mFnPtrs->terminatePtr, eglTerminate);
+
+ ANGLE_GET_PROC_OR_ERROR(&mFnPtrs->bindTexImagePtr, eglBindTexImage);
+ ANGLE_GET_PROC_OR_ERROR(&mFnPtrs->releaseTexImagePtr, eglReleaseTexImage);
+ ANGLE_GET_PROC_OR_ERROR(&mFnPtrs->swapIntervalPtr, eglSwapInterval);
+
+ mEGLDisplay = mFnPtrs->getDisplayPtr(nativeDisplay);
+ if (mEGLDisplay == EGL_NO_DISPLAY)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Failed to get system egl display");
+ }
+ if (mFnPtrs->initializePtr(mEGLDisplay, &majorVersion, &minorVersion) != EGL_TRUE)
+ {
+ return egl::Error(mFnPtrs->getErrorPtr(), "Failed to initialize system egl");
+ }
+ if (majorVersion < 1 || (majorVersion == 1 && minorVersion < 4))
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Unsupported EGL version (require at least 1.4).");
+ }
+ if (mFnPtrs->bindAPIPtr(EGL_OPENGL_ES_API) != EGL_TRUE)
+ {
+ return egl::Error(mFnPtrs->getErrorPtr(), "Failed to bind API in system egl");
+ }
+
+ const char *extensions = queryString(EGL_EXTENSIONS);
+ if (!extensions)
+ {
+ return egl::Error(mFnPtrs->getErrorPtr(), "Faild to query extensions in system egl");
+ }
+ angle::SplitStringAlongWhitespace(extensions, &mExtensions);
+
+ if (hasExtension("EGL_KHR_image_base"))
+ {
+ ANGLE_GET_PROC_OR_ERROR(&mFnPtrs->createImageKHRPtr, eglCreateImageKHR);
+ ANGLE_GET_PROC_OR_ERROR(&mFnPtrs->destroyImageKHRPtr, eglDestroyImageKHR);
+ }
+ if (hasExtension("EGL_KHR_fence_sync"))
+ {
+ ANGLE_GET_PROC_OR_ERROR(&mFnPtrs->clientWaitSyncKHRPtr, eglClientWaitSyncKHR);
+ ANGLE_GET_PROC_OR_ERROR(&mFnPtrs->createSyncKHRPtr, eglCreateSyncKHR);
+ ANGLE_GET_PROC_OR_ERROR(&mFnPtrs->destroySyncKHRPtr, eglDestroySyncKHR);
+ ANGLE_GET_PROC_OR_ERROR(&mFnPtrs->getSyncAttribKHRPtr, eglGetSyncAttribKHR);
+ }
+
+#undef ANGLE_GET_PROC_OR_ERROR
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error FunctionsEGL::terminate()
+{
+ if (mFnPtrs->terminatePtr(mEGLDisplay) == EGL_TRUE)
+ {
+ mEGLDisplay = nullptr;
+ return egl::Error(EGL_SUCCESS);
+ }
+ return egl::Error(mFnPtrs->getErrorPtr());
+}
+
+class FunctionsGLEGL : public FunctionsGL
+{
+ public:
+ FunctionsGLEGL(const FunctionsEGL &egl) : mEGL(egl) {}
+
+ ~FunctionsGLEGL() override {}
+
+ private:
+ void *loadProcAddress(const std::string &function) override
+ {
+ return mEGL.getProcAddress(function.c_str());
+ }
+
+ const FunctionsEGL &mEGL;
+};
+
+FunctionsGL *FunctionsEGL::makeFunctionsGL(void) const
+{
+ return new FunctionsGLEGL(*this);
+}
+
+bool FunctionsEGL::hasExtension(const char *extension) const
+{
+ return std::find(mExtensions.begin(), mExtensions.end(), extension) != mExtensions.end();
+}
+
+EGLDisplay FunctionsEGL::getDisplay() const
+{
+ return mEGLDisplay;
+}
+
+EGLint FunctionsEGL::getError() const
+{
+ return mFnPtrs->getErrorPtr();
+}
+
+EGLBoolean FunctionsEGL::chooseConfig(EGLint const *attribList,
+ EGLConfig *configs,
+ EGLint configSize,
+ EGLint *numConfig) const
+{
+ return mFnPtrs->chooseConfigPtr(mEGLDisplay, attribList, configs, configSize, numConfig);
+}
+
+EGLBoolean FunctionsEGL::getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value) const
+{
+ return mFnPtrs->getConfigAttribPtr(mEGLDisplay, config, attribute, value);
+}
+
+EGLContext FunctionsEGL::createContext(EGLConfig config,
+ EGLContext share_context,
+ EGLint const *attrib_list) const
+{
+ return mFnPtrs->createContextPtr(mEGLDisplay, config, share_context, attrib_list);
+}
+
+EGLSurface FunctionsEGL::createPbufferSurface(EGLConfig config, const EGLint *attrib_list) const
+{
+ return mFnPtrs->createPbufferSurfacePtr(mEGLDisplay, config, attrib_list);
+}
+
+EGLSurface FunctionsEGL::createWindowSurface(EGLConfig config,
+ EGLNativeWindowType win,
+ const EGLint *attrib_list) const
+{
+ return mFnPtrs->createWindowSurfacePtr(mEGLDisplay, config, win, attrib_list);
+}
+
+EGLBoolean FunctionsEGL::destroyContext(EGLContext context) const
+{
+ return mFnPtrs->destroyContextPtr(mEGLDisplay, context);
+}
+
+EGLBoolean FunctionsEGL::destroySurface(EGLSurface surface) const
+{
+ return mFnPtrs->destroySurfacePtr(mEGLDisplay, surface);
+}
+
+EGLBoolean FunctionsEGL::makeCurrent(EGLSurface surface, EGLContext context) const
+{
+ return mFnPtrs->makeCurrentPtr(mEGLDisplay, surface, surface, context);
+}
+
+char const *FunctionsEGL::queryString(EGLint name) const
+{
+ return mFnPtrs->queryStringPtr(mEGLDisplay, name);
+}
+
+EGLBoolean FunctionsEGL::querySurface(EGLSurface surface, EGLint attribute, EGLint *value) const
+{
+ return mFnPtrs->querySurfacePtr(mEGLDisplay, surface, attribute, value);
+}
+
+EGLBoolean FunctionsEGL::swapBuffers(EGLSurface surface) const
+{
+ return mFnPtrs->swapBuffersPtr(mEGLDisplay, surface);
+}
+
+EGLBoolean FunctionsEGL::bindTexImage(EGLSurface surface, EGLint buffer) const
+{
+ return mFnPtrs->bindTexImagePtr(mEGLDisplay, surface, buffer);
+}
+
+EGLBoolean FunctionsEGL::releaseTexImage(EGLSurface surface, EGLint buffer) const
+{
+ return mFnPtrs->releaseTexImagePtr(mEGLDisplay, surface, buffer);
+}
+
+EGLBoolean FunctionsEGL::swapInterval(EGLint interval) const
+{
+ return mFnPtrs->swapIntervalPtr(mEGLDisplay, interval);
+}
+
+EGLImageKHR FunctionsEGL::createImageKHR(EGLContext context,
+ EGLenum target,
+ EGLClientBuffer buffer,
+ const EGLint *attrib_list) const
+{
+ return mFnPtrs->createImageKHRPtr(mEGLDisplay, context, target, buffer, attrib_list);
+}
+
+EGLBoolean FunctionsEGL::destroyImageKHR(EGLImageKHR image) const
+{
+ return mFnPtrs->destroyImageKHRPtr(mEGLDisplay, image);
+}
+
+EGLSyncKHR FunctionsEGL::createSyncKHR(EGLenum type, const EGLint *attrib_list)
+{
+ return mFnPtrs->createSyncKHRPtr(mEGLDisplay, type, attrib_list);
+}
+
+EGLBoolean FunctionsEGL::destroySyncKHR(EGLSyncKHR sync)
+{
+ return mFnPtrs->destroySyncKHRPtr(mEGLDisplay, sync);
+}
+
+EGLint FunctionsEGL::clientWaitSyncKHR(EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout)
+{
+ return mFnPtrs->clientWaitSyncKHRPtr(mEGLDisplay, sync, flags, timeout);
+}
+
+EGLBoolean FunctionsEGL::getSyncAttribKHR(EGLSyncKHR sync, EGLint attribute, EGLint *value)
+{
+ return mFnPtrs->getSyncAttribKHRPtr(mEGLDisplay, sync, attribute, value);
+}
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/gl/egl/FunctionsEGL.h b/gfx/angle/src/libANGLE/renderer/gl/egl/FunctionsEGL.h
new file mode 100755
index 000000000..43d5622e6
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/egl/FunctionsEGL.h
@@ -0,0 +1,91 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FunctionsEGL.h: Defines the FunctionsEGL class to load functions and data from EGL
+
+#ifndef LIBANGLE_RENDERER_GL_CROS_FUNCTIONSEGL_H_
+#define LIBANGLE_RENDERER_GL_CROS_FUNCTIONSEGL_H_
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include <string>
+#include <vector>
+
+#include "libANGLE/Error.h"
+
+namespace rx
+{
+
+class FunctionsGL;
+
+class FunctionsEGL
+{
+ public:
+ FunctionsEGL();
+ virtual ~FunctionsEGL();
+
+ int majorVersion;
+ int minorVersion;
+
+ egl::Error initialize(EGLNativeDisplayType nativeDisplay);
+ egl::Error terminate();
+
+ virtual void *getProcAddress(const char *name) const = 0;
+
+ FunctionsGL *makeFunctionsGL() const;
+ bool hasExtension(const char *extension) const;
+ EGLDisplay getDisplay() const;
+ EGLint getError() const;
+
+ EGLBoolean chooseConfig(EGLint const *attrib_list,
+ EGLConfig *configs,
+ EGLint config_size,
+ EGLint *num_config) const;
+ EGLBoolean getConfigAttrib(EGLConfig config, EGLint attribute, EGLint *value) const;
+ EGLContext createContext(EGLConfig config,
+ EGLContext share_context,
+ EGLint const *attrib_list) const;
+ EGLSurface createPbufferSurface(EGLConfig config, const EGLint *attrib_list) const;
+ EGLSurface createWindowSurface(EGLConfig config,
+ EGLNativeWindowType win,
+ const EGLint *attrib_list) const;
+ EGLBoolean destroyContext(EGLContext context) const;
+ EGLBoolean destroySurface(EGLSurface surface) const;
+ EGLBoolean makeCurrent(EGLSurface surface, EGLContext context) const;
+ const char *queryString(EGLint name) const;
+ EGLBoolean querySurface(EGLSurface surface, EGLint attribute, EGLint *value) const;
+ EGLBoolean swapBuffers(EGLSurface surface) const;
+
+ EGLBoolean bindTexImage(EGLSurface surface, EGLint buffer) const;
+ EGLBoolean releaseTexImage(EGLSurface surface, EGLint buffer) const;
+ EGLBoolean swapInterval(EGLint interval) const;
+
+ EGLImageKHR createImageKHR(EGLContext context,
+ EGLenum target,
+ EGLClientBuffer buffer,
+ const EGLint *attrib_list) const;
+ EGLBoolean destroyImageKHR(EGLImageKHR image) const;
+
+ EGLSyncKHR createSyncKHR(EGLenum type, const EGLint *attrib_list);
+ EGLBoolean destroySyncKHR(EGLSyncKHR sync);
+ EGLint clientWaitSyncKHR(EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
+ EGLBoolean getSyncAttribKHR(EGLSyncKHR sync, EGLint attribute, EGLint *value);
+
+ private:
+ // So as to isolate from angle we do not include angleutils.h and cannot
+ // use angle::NonCopyable so we replicated it here instead.
+ FunctionsEGL(const FunctionsEGL &) = delete;
+ void operator=(const FunctionsEGL &) = delete;
+
+ struct EGLDispatchTable;
+ EGLDispatchTable *mFnPtrs;
+ EGLDisplay mEGLDisplay;
+ std::vector<std::string> mExtensions;
+};
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_GL_CROS_FUNCTIONSEGL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/egl/FunctionsEGLDL.cpp b/gfx/angle/src/libANGLE/renderer/gl/egl/FunctionsEGLDL.cpp
new file mode 100755
index 000000000..e6ef45d8d
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/egl/FunctionsEGLDL.cpp
@@ -0,0 +1,74 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FunctionsEGLDL.cpp: Implements the FunctionsEGLDL class.
+
+#include "libANGLE/renderer/gl/egl/FunctionsEGLDL.h"
+
+#include <dlfcn.h>
+
+namespace rx
+{
+
+DynamicLib::DynamicLib() : handle(nullptr)
+{
+}
+
+DynamicLib::~DynamicLib()
+{
+ if (handle)
+ {
+ dlclose(handle);
+ handle = nullptr;
+ }
+}
+
+// Due to a bug in Mesa (or maybe libdl) it's not possible to close and re-open libEGL.so
+// an arbitrary number of times. End2end tests would die after a couple hundred tests.
+// So we use a static object with a destructor to close the library when the program exits.
+// TODO(fjhenigman) File a bug and put a link here.
+DynamicLib FunctionsEGLDL::sNativeLib;
+
+FunctionsEGLDL::FunctionsEGLDL() : mGetProcAddressPtr(nullptr)
+{
+}
+
+FunctionsEGLDL::~FunctionsEGLDL()
+{
+}
+
+egl::Error FunctionsEGLDL::initialize(EGLNativeDisplayType nativeDisplay, const char *libName)
+{
+ if (!sNativeLib.handle)
+ {
+ sNativeLib.handle = dlopen(libName, RTLD_NOW);
+ if (!sNativeLib.handle)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Could not dlopen native EGL: %s", dlerror());
+ }
+ }
+
+ mGetProcAddressPtr =
+ reinterpret_cast<PFNEGLGETPROCADDRESSPROC>(dlsym(sNativeLib.handle, "eglGetProcAddress"));
+ if (!mGetProcAddressPtr)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Could not find eglGetProcAddress");
+ }
+
+ return FunctionsEGL::initialize(nativeDisplay);
+}
+
+void *FunctionsEGLDL::getProcAddress(const char *name) const
+{
+ void *f = reinterpret_cast<void *>(mGetProcAddressPtr(name));
+ if (f)
+ {
+ return f;
+ }
+ return dlsym(sNativeLib.handle, name);
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/gl/egl/FunctionsEGLDL.h b/gfx/angle/src/libANGLE/renderer/gl/egl/FunctionsEGLDL.h
new file mode 100755
index 000000000..d69df77ab
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/egl/FunctionsEGLDL.h
@@ -0,0 +1,42 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FunctionsEGL.h: Implements FunctionsEGL with dlopen/dlsym/dlclose
+
+#ifndef LIBANGLE_RENDERER_GL_CROS_FUNCTIONSEGLDL_H_
+#define LIBANGLE_RENDERER_GL_CROS_FUNCTIONSEGLDL_H_
+
+#include "libANGLE/renderer/gl/egl/FunctionsEGL.h"
+#include "libANGLE/renderer/gl/egl/functionsegl_typedefs.h"
+
+namespace rx
+{
+
+class DynamicLib final
+{
+ public:
+ void *handle;
+
+ DynamicLib();
+ ~DynamicLib();
+};
+
+class FunctionsEGLDL : public FunctionsEGL
+{
+ public:
+ FunctionsEGLDL();
+ ~FunctionsEGLDL() override;
+
+ egl::Error initialize(EGLNativeDisplayType nativeDisplay, const char *libName);
+ void *getProcAddress(const char *name) const override;
+
+ private:
+ PFNEGLGETPROCADDRESSPROC mGetProcAddressPtr;
+ static DynamicLib sNativeLib;
+};
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_GL_CROS_FUNCTIONSEGLDL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/egl/PbufferSurfaceEGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/egl/PbufferSurfaceEGL.cpp
new file mode 100755
index 000000000..68da9f2b8
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/egl/PbufferSurfaceEGL.cpp
@@ -0,0 +1,39 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// PbufferSurfaceEGL.h: EGL implementation of egl::Surface for pbuffers
+
+#include "libANGLE/renderer/gl/egl/PbufferSurfaceEGL.h"
+
+namespace rx
+{
+
+PbufferSurfaceEGL::PbufferSurfaceEGL(const egl::SurfaceState &state,
+ const FunctionsEGL *egl,
+ EGLConfig config,
+ const std::vector<EGLint> &attribList,
+ EGLContext context,
+ RendererGL *renderer)
+ : SurfaceEGL(state, egl, config, attribList, context, renderer)
+{
+}
+
+PbufferSurfaceEGL::~PbufferSurfaceEGL()
+{
+}
+
+egl::Error PbufferSurfaceEGL::initialize()
+{
+ mSurface = mEGL->createPbufferSurface(mConfig, mAttribList.data());
+ if (mSurface == EGL_NO_SURFACE)
+ {
+ return egl::Error(mEGL->getError(), "eglCreatePbufferSurface failed");
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/gl/egl/PbufferSurfaceEGL.h b/gfx/angle/src/libANGLE/renderer/gl/egl/PbufferSurfaceEGL.h
new file mode 100755
index 000000000..ff557f2ca
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/egl/PbufferSurfaceEGL.h
@@ -0,0 +1,36 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// PbufferSurfaceEGL.h: EGL implementation of egl::Surface for pbuffers
+
+#ifndef LIBANGLE_RENDERER_GL_EGL_PBUFFERSURFACEEGL_H_
+#define LIBANGLE_RENDERER_GL_EGL_PBUFFERSURFACEEGL_H_
+
+#include <vector>
+#include <EGL/egl.h>
+
+#include "libANGLE/renderer/gl/egl/SurfaceEGL.h"
+
+namespace rx
+{
+
+class PbufferSurfaceEGL : public SurfaceEGL
+{
+ public:
+ PbufferSurfaceEGL(const egl::SurfaceState &state,
+ const FunctionsEGL *egl,
+ EGLConfig config,
+ const std::vector<EGLint> &attribList,
+ EGLContext context,
+ RendererGL *renderer);
+ ~PbufferSurfaceEGL() override;
+
+ egl::Error initialize() override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_GL_EGL_PBUFFERSURFACEEGL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/egl/SurfaceEGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/egl/SurfaceEGL.cpp
new file mode 100755
index 000000000..693b61c9c
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/egl/SurfaceEGL.cpp
@@ -0,0 +1,132 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SurfaceEGL.cpp: EGL implementation of egl::Surface
+
+#include "libANGLE/renderer/gl/egl/SurfaceEGL.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+SurfaceEGL::SurfaceEGL(const egl::SurfaceState &state,
+ const FunctionsEGL *egl,
+ EGLConfig config,
+ const std::vector<EGLint> &attribList,
+ EGLContext context,
+ RendererGL *renderer)
+ : SurfaceGL(state, renderer),
+ mEGL(egl),
+ mConfig(config),
+ mAttribList(attribList),
+ mSurface(EGL_NO_SURFACE),
+ mContext(context)
+{
+}
+
+SurfaceEGL::~SurfaceEGL()
+{
+ if (mSurface != EGL_NO_SURFACE)
+ {
+ EGLBoolean success = mEGL->destroySurface(mSurface);
+ ASSERT(success == EGL_TRUE);
+ }
+}
+
+egl::Error SurfaceEGL::makeCurrent()
+{
+ EGLBoolean success = mEGL->makeCurrent(mSurface, mContext);
+ if (success == EGL_FALSE)
+ {
+ return egl::Error(mEGL->getError(), "eglMakeCurrent failed");
+ }
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error SurfaceEGL::swap()
+{
+ EGLBoolean success = mEGL->swapBuffers(mSurface);
+ if (success == EGL_FALSE)
+ {
+ return egl::Error(mEGL->getError(), "eglSwapBuffers failed");
+ }
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error SurfaceEGL::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_SURFACE);
+}
+
+egl::Error SurfaceEGL::querySurfacePointerANGLE(EGLint attribute, void **value)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_SURFACE);
+}
+
+egl::Error SurfaceEGL::bindTexImage(gl::Texture *texture, EGLint buffer)
+{
+ EGLBoolean success = mEGL->bindTexImage(mSurface, buffer);
+ if (success == EGL_FALSE)
+ {
+ return egl::Error(mEGL->getError(), "eglBindTexImage failed");
+ }
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error SurfaceEGL::releaseTexImage(EGLint buffer)
+{
+ EGLBoolean success = mEGL->releaseTexImage(mSurface, buffer);
+ if (success == EGL_FALSE)
+ {
+ return egl::Error(mEGL->getError(), "eglReleaseTexImage failed");
+ }
+ return egl::Error(EGL_SUCCESS);
+}
+
+void SurfaceEGL::setSwapInterval(EGLint interval)
+{
+ EGLBoolean success = mEGL->swapInterval(interval);
+ if (success == EGL_FALSE)
+ {
+ ERR("eglSwapInterval error 0x%04x", mEGL->getError());
+ ASSERT(false);
+ }
+}
+
+EGLint SurfaceEGL::getWidth() const
+{
+ EGLint value;
+ EGLBoolean success = mEGL->querySurface(mSurface, EGL_WIDTH, &value);
+ ASSERT(success == EGL_TRUE);
+ return value;
+}
+
+EGLint SurfaceEGL::getHeight() const
+{
+ EGLint value;
+ EGLBoolean success = mEGL->querySurface(mSurface, EGL_HEIGHT, &value);
+ ASSERT(success == EGL_TRUE);
+ return value;
+}
+
+EGLint SurfaceEGL::isPostSubBufferSupported() const
+{
+ UNIMPLEMENTED();
+ return 0;
+}
+
+EGLint SurfaceEGL::getSwapBehavior() const
+{
+ EGLint value;
+ EGLBoolean success = mEGL->querySurface(mSurface, EGL_SWAP_BEHAVIOR, &value);
+ ASSERT(success == EGL_TRUE);
+ return value;
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/gl/egl/SurfaceEGL.h b/gfx/angle/src/libANGLE/renderer/gl/egl/SurfaceEGL.h
new file mode 100755
index 000000000..ee1568c9e
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/egl/SurfaceEGL.h
@@ -0,0 +1,55 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SurfaceEGL.h: common interface for EGL surfaces
+
+#ifndef LIBANGLE_RENDERER_GL_EGL_SURFACEEGL_H_
+#define LIBANGLE_RENDERER_GL_EGL_SURFACEEGL_H_
+
+#include <EGL/egl.h>
+
+#include "libANGLE/renderer/gl/SurfaceGL.h"
+#include "libANGLE/renderer/gl/egl/FunctionsEGL.h"
+
+namespace rx
+{
+
+class SurfaceEGL : public SurfaceGL
+{
+ public:
+ SurfaceEGL(const egl::SurfaceState &state,
+ const FunctionsEGL *egl,
+ EGLConfig config,
+ const std::vector<EGLint> &attribList,
+ EGLContext context,
+ RendererGL *renderer);
+ ~SurfaceEGL() override;
+
+ egl::Error makeCurrent() override;
+ egl::Error swap() override;
+ egl::Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) override;
+ egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
+ egl::Error bindTexImage(gl::Texture *texture, EGLint buffer) override;
+ egl::Error releaseTexImage(EGLint buffer) override;
+ void setSwapInterval(EGLint interval) override;
+ EGLint getWidth() const override;
+ EGLint getHeight() const override;
+ EGLint isPostSubBufferSupported() const override;
+ EGLint getSwapBehavior() const override;
+
+ protected:
+ const FunctionsEGL *mEGL;
+ EGLConfig mConfig;
+ std::vector<EGLint> mAttribList;
+ EGLSurface mSurface;
+
+ private:
+ EGLContext mContext;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_GL_EGL_SURFACEEGL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/egl/WindowSurfaceEGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/egl/WindowSurfaceEGL.cpp
new file mode 100755
index 000000000..db226ee18
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/egl/WindowSurfaceEGL.cpp
@@ -0,0 +1,40 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// WindowSurfaceEGL.h: EGL implementation of egl::Surface for windows
+
+#include "libANGLE/renderer/gl/egl/WindowSurfaceEGL.h"
+
+namespace rx
+{
+
+WindowSurfaceEGL::WindowSurfaceEGL(const egl::SurfaceState &state,
+ const FunctionsEGL *egl,
+ EGLConfig config,
+ EGLNativeWindowType window,
+ const std::vector<EGLint> &attribList,
+ EGLContext context,
+ RendererGL *renderer)
+ : SurfaceEGL(state, egl, config, attribList, context, renderer), mWindow(window)
+{
+}
+
+WindowSurfaceEGL::~WindowSurfaceEGL()
+{
+}
+
+egl::Error WindowSurfaceEGL::initialize()
+{
+ mSurface = mEGL->createWindowSurface(mConfig, mWindow, mAttribList.data());
+ if (mSurface == EGL_NO_SURFACE)
+ {
+ return egl::Error(mEGL->getError(), "eglCreateWindowSurface failed");
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/gl/egl/WindowSurfaceEGL.h b/gfx/angle/src/libANGLE/renderer/gl/egl/WindowSurfaceEGL.h
new file mode 100755
index 000000000..f9da4c27c
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/egl/WindowSurfaceEGL.h
@@ -0,0 +1,37 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// WindowSurfaceEGL.h: EGL implementation of egl::Surface for windows
+
+#ifndef LIBANGLE_RENDERER_GL_EGL_WINDOWSURFACEEGL_H_
+#define LIBANGLE_RENDERER_GL_EGL_WINDOWSURFACEEGL_H_
+
+#include "libANGLE/renderer/gl/egl/SurfaceEGL.h"
+
+namespace rx
+{
+
+class WindowSurfaceEGL : public SurfaceEGL
+{
+ public:
+ WindowSurfaceEGL(const egl::SurfaceState &state,
+ const FunctionsEGL *egl,
+ EGLConfig config,
+ EGLNativeWindowType window,
+ const std::vector<EGLint> &attribList,
+ EGLContext context,
+ RendererGL *renderer);
+ ~WindowSurfaceEGL() override;
+
+ egl::Error initialize() override;
+
+ private:
+ EGLNativeWindowType mWindow;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_GL_EGL_WINDOWSURFACEEGL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/egl/android/DisplayAndroid.cpp b/gfx/angle/src/libANGLE/renderer/gl/egl/android/DisplayAndroid.cpp
new file mode 100755
index 000000000..b689578c9
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/egl/android/DisplayAndroid.cpp
@@ -0,0 +1,385 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// DisplayAndroid.cpp: Android implementation of egl::Display
+
+#include <android/native_window.h>
+
+#include "common/debug.h"
+#include "libANGLE/Display.h"
+#include "libANGLE/renderer/gl/renderergl_utils.h"
+#include "libANGLE/renderer/gl/egl/android/DisplayAndroid.h"
+#include "libANGLE/renderer/gl/egl/FunctionsEGLDL.h"
+#include "libANGLE/renderer/gl/egl/PbufferSurfaceEGL.h"
+#include "libANGLE/renderer/gl/egl/WindowSurfaceEGL.h"
+
+namespace
+{
+const char *GetEGLPath()
+{
+#if defined(__LP64__)
+ return "/system/lib64/libEGL.so";
+#else
+ return "/system/lib/libEGL.so";
+#endif
+}
+} // namespace
+
+namespace rx
+{
+
+DisplayAndroid::DisplayAndroid() : DisplayEGL(), mDummyPbuffer(EGL_NO_SURFACE)
+{
+}
+
+DisplayAndroid::~DisplayAndroid()
+{
+}
+
+egl::Error DisplayAndroid::initialize(egl::Display *display)
+{
+ FunctionsEGLDL *egl = new FunctionsEGLDL();
+ mEGL = egl;
+ ANGLE_TRY(egl->initialize(display->getNativeDisplayId(), GetEGLPath()));
+
+ gl::Version eglVersion(mEGL->majorVersion, mEGL->minorVersion);
+ ASSERT(eglVersion >= gl::Version(1, 4));
+
+ static_assert(EGL_OPENGL_ES3_BIT == EGL_OPENGL_ES3_BIT_KHR, "Extension define must match core");
+ EGLint esBit = (eglVersion >= gl::Version(1, 5) || mEGL->hasExtension("EGL_KHR_create_context"))
+ ? EGL_OPENGL_ES3_BIT
+ : EGL_OPENGL_ES2_BIT;
+
+ // clang-format off
+ mConfigAttribList =
+ {
+ // Choose RGBA8888
+ EGL_COLOR_BUFFER_TYPE, EGL_RGB_BUFFER,
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 8,
+ // EGL1.5 spec Section 2.2 says that depth, multisample and stencil buffer depths
+ // must match for contexts to be compatible.
+ EGL_DEPTH_SIZE, 24,
+ EGL_STENCIL_SIZE, 8,
+ EGL_SAMPLE_BUFFERS, 0,
+ // Android doesn't support pixmaps
+ EGL_SURFACE_TYPE, EGL_WINDOW_BIT | EGL_PBUFFER_BIT,
+ EGL_CONFIG_CAVEAT, EGL_NONE,
+ EGL_CONFORMANT, esBit,
+ EGL_RENDERABLE_TYPE, esBit,
+ EGL_NONE
+ };
+ // clang-format on
+ EGLint numConfig;
+
+ EGLBoolean success = mEGL->chooseConfig(mConfigAttribList.data(), &mConfig, 1, &numConfig);
+ if (success == EGL_FALSE)
+ {
+ return egl::Error(mEGL->getError(), "eglChooseConfig failed");
+ }
+
+ ANGLE_TRY(initializeContext(display->getAttributeMap()));
+
+ int dummyPbufferAttribs[] = {
+ EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE,
+ };
+ mDummyPbuffer = mEGL->createPbufferSurface(mConfig, dummyPbufferAttribs);
+ if (mDummyPbuffer == EGL_NO_SURFACE)
+ {
+ return egl::Error(mEGL->getError(), "eglCreatePbufferSurface failed");
+ }
+
+ success = mEGL->makeCurrent(mDummyPbuffer, mContext);
+ if (success == EGL_FALSE)
+ {
+ return egl::Error(mEGL->getError(), "eglMakeCurrent failed");
+ }
+
+ mFunctionsGL = mEGL->makeFunctionsGL();
+ mFunctionsGL->initialize();
+
+ return DisplayGL::initialize(display);
+}
+
+void DisplayAndroid::terminate()
+{
+ DisplayGL::terminate();
+
+ EGLBoolean success = mEGL->makeCurrent(EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ if (success == EGL_FALSE)
+ {
+ ERR("eglMakeCurrent error 0x%04x", mEGL->getError());
+ }
+
+ if (mDummyPbuffer != EGL_NO_SURFACE)
+ {
+ success = mEGL->destroySurface(mDummyPbuffer);
+ mDummyPbuffer = EGL_NO_SURFACE;
+ if (success == EGL_FALSE)
+ {
+ ERR("eglDestroySurface error 0x%04x", mEGL->getError());
+ }
+ }
+
+ if (mContext != EGL_NO_CONTEXT)
+ {
+ success = mEGL->destroyContext(mContext);
+ mContext = EGL_NO_CONTEXT;
+ if (success == EGL_FALSE)
+ {
+ ERR("eglDestroyContext error 0x%04x", mEGL->getError());
+ }
+ }
+
+ egl::Error result = mEGL->terminate();
+ if (result.isError())
+ {
+ ERR("eglTerminate error 0x%04x", result.getCode());
+ }
+
+ SafeDelete(mEGL);
+ SafeDelete(mFunctionsGL);
+}
+
+SurfaceImpl *DisplayAndroid::createWindowSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLNativeWindowType window,
+ const egl::AttributeMap &attribs)
+{
+ EGLConfig config;
+ EGLint numConfig;
+ EGLBoolean success;
+
+ const EGLint configAttribList[] = {EGL_CONFIG_ID, mConfigIds[configuration->configID],
+ EGL_NONE};
+ success = mEGL->chooseConfig(configAttribList, &config, 1, &numConfig);
+ ASSERT(success && numConfig == 1);
+
+ return new WindowSurfaceEGL(state, mEGL, config, window, attribs.toIntVector(), mContext,
+ getRenderer());
+}
+
+SurfaceImpl *DisplayAndroid::createPbufferSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ const egl::AttributeMap &attribs)
+{
+ EGLConfig config;
+ EGLint numConfig;
+ EGLBoolean success;
+
+ const EGLint configAttribList[] = {EGL_CONFIG_ID, mConfigIds[configuration->configID],
+ EGL_NONE};
+ success = mEGL->chooseConfig(configAttribList, &config, 1, &numConfig);
+ ASSERT(success && numConfig == 1);
+
+ return new PbufferSurfaceEGL(state, mEGL, config, attribs.toIntVector(), mContext,
+ getRenderer());
+}
+
+SurfaceImpl *DisplayAndroid::createPbufferFromClientBuffer(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs)
+{
+ UNIMPLEMENTED();
+ return nullptr;
+}
+
+SurfaceImpl *DisplayAndroid::createPixmapSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ NativePixmapType nativePixmap,
+ const egl::AttributeMap &attribs)
+{
+ UNIMPLEMENTED();
+ return nullptr;
+}
+
+ImageImpl *DisplayAndroid::createImage(EGLenum target,
+ egl::ImageSibling *buffer,
+ const egl::AttributeMap &attribs)
+{
+ UNIMPLEMENTED();
+ return DisplayGL::createImage(target, buffer, attribs);
+}
+
+template <typename T>
+void DisplayAndroid::getConfigAttrib(EGLConfig config, EGLint attribute, T *value) const
+{
+ EGLint tmp;
+ EGLBoolean success = mEGL->getConfigAttrib(config, attribute, &tmp);
+ ASSERT(success == EGL_TRUE);
+ *value = tmp;
+}
+
+egl::ConfigSet DisplayAndroid::generateConfigs()
+{
+ egl::ConfigSet configSet;
+ mConfigIds.clear();
+
+ EGLint numConfigs;
+ EGLBoolean success = mEGL->chooseConfig(mConfigAttribList.data(), nullptr, 0, &numConfigs);
+ ASSERT(success == EGL_TRUE && numConfigs > 0);
+
+ std::vector<EGLConfig> configs(numConfigs);
+ EGLint numConfigs2;
+ success =
+ mEGL->chooseConfig(mConfigAttribList.data(), configs.data(), numConfigs, &numConfigs2);
+ ASSERT(success == EGL_TRUE && numConfigs2 == numConfigs);
+
+ for (int i = 0; i < numConfigs; i++)
+ {
+ egl::Config config;
+
+ getConfigAttrib(configs[i], EGL_BUFFER_SIZE, &config.bufferSize);
+ getConfigAttrib(configs[i], EGL_RED_SIZE, &config.redSize);
+ getConfigAttrib(configs[i], EGL_GREEN_SIZE, &config.greenSize);
+ getConfigAttrib(configs[i], EGL_BLUE_SIZE, &config.blueSize);
+ getConfigAttrib(configs[i], EGL_LUMINANCE_SIZE, &config.luminanceSize);
+ getConfigAttrib(configs[i], EGL_ALPHA_SIZE, &config.alphaSize);
+ getConfigAttrib(configs[i], EGL_ALPHA_MASK_SIZE, &config.alphaMaskSize);
+ getConfigAttrib(configs[i], EGL_BIND_TO_TEXTURE_RGB, &config.bindToTextureRGB);
+ getConfigAttrib(configs[i], EGL_BIND_TO_TEXTURE_RGBA, &config.bindToTextureRGBA);
+ getConfigAttrib(configs[i], EGL_COLOR_BUFFER_TYPE, &config.colorBufferType);
+ getConfigAttrib(configs[i], EGL_CONFIG_CAVEAT, &config.configCaveat);
+ getConfigAttrib(configs[i], EGL_CONFIG_ID, &config.configID);
+ getConfigAttrib(configs[i], EGL_CONFORMANT, &config.conformant);
+ getConfigAttrib(configs[i], EGL_DEPTH_SIZE, &config.depthSize);
+ getConfigAttrib(configs[i], EGL_LEVEL, &config.level);
+ getConfigAttrib(configs[i], EGL_MAX_PBUFFER_WIDTH, &config.maxPBufferWidth);
+ getConfigAttrib(configs[i], EGL_MAX_PBUFFER_HEIGHT, &config.maxPBufferHeight);
+ getConfigAttrib(configs[i], EGL_MAX_PBUFFER_PIXELS, &config.maxPBufferPixels);
+ getConfigAttrib(configs[i], EGL_MAX_SWAP_INTERVAL, &config.maxSwapInterval);
+ getConfigAttrib(configs[i], EGL_MIN_SWAP_INTERVAL, &config.minSwapInterval);
+ getConfigAttrib(configs[i], EGL_NATIVE_RENDERABLE, &config.nativeRenderable);
+ getConfigAttrib(configs[i], EGL_NATIVE_VISUAL_ID, &config.nativeVisualID);
+ getConfigAttrib(configs[i], EGL_NATIVE_VISUAL_TYPE, &config.nativeVisualType);
+ getConfigAttrib(configs[i], EGL_RENDERABLE_TYPE, &config.renderableType);
+ getConfigAttrib(configs[i], EGL_SAMPLE_BUFFERS, &config.sampleBuffers);
+ getConfigAttrib(configs[i], EGL_SAMPLES, &config.samples);
+ getConfigAttrib(configs[i], EGL_STENCIL_SIZE, &config.stencilSize);
+ getConfigAttrib(configs[i], EGL_SURFACE_TYPE, &config.surfaceType);
+ getConfigAttrib(configs[i], EGL_TRANSPARENT_TYPE, &config.transparentType);
+ getConfigAttrib(configs[i], EGL_TRANSPARENT_RED_VALUE, &config.transparentRedValue);
+ getConfigAttrib(configs[i], EGL_TRANSPARENT_GREEN_VALUE, &config.transparentGreenValue);
+ getConfigAttrib(configs[i], EGL_TRANSPARENT_BLUE_VALUE, &config.transparentBlueValue);
+
+ if (config.colorBufferType == EGL_RGB_BUFFER)
+ {
+ if (config.redSize == 8 && config.greenSize == 8 && config.blueSize == 8 &&
+ config.alphaSize == 8)
+ {
+ config.renderTargetFormat = GL_RGBA8;
+ }
+ else if (config.redSize == 8 && config.greenSize == 8 && config.blueSize == 8 &&
+ config.alphaSize == 0)
+ {
+ config.renderTargetFormat = GL_RGB8;
+ }
+ else if (config.redSize == 5 && config.greenSize == 6 && config.blueSize == 5 &&
+ config.alphaSize == 0)
+ {
+ config.renderTargetFormat = GL_RGB565;
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+
+ if (config.depthSize == 0 && config.stencilSize == 0)
+ {
+ config.depthStencilFormat = GL_ZERO;
+ }
+ else if (config.depthSize == 16 && config.stencilSize == 0)
+ {
+ config.depthStencilFormat = GL_DEPTH_COMPONENT16;
+ }
+ else if (config.depthSize == 24 && config.stencilSize == 0)
+ {
+ config.depthStencilFormat = GL_DEPTH_COMPONENT24;
+ }
+ else if (config.depthSize == 24 && config.stencilSize == 8)
+ {
+ config.depthStencilFormat = GL_DEPTH24_STENCIL8;
+ }
+ else if (config.depthSize == 0 && config.stencilSize == 8)
+ {
+ config.depthStencilFormat = GL_STENCIL_INDEX8;
+ }
+ else
+ {
+ UNREACHABLE();
+ }
+
+ config.matchNativePixmap = EGL_NONE;
+ config.optimalOrientation = 0;
+
+ int internalId = configSet.add(config);
+ mConfigIds[internalId] = config.configID;
+ }
+
+ return configSet;
+}
+
+bool DisplayAndroid::testDeviceLost()
+{
+ return false;
+}
+
+egl::Error DisplayAndroid::restoreLostDevice()
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_SUCCESS);
+}
+
+bool DisplayAndroid::isValidNativeWindow(EGLNativeWindowType window) const
+{
+ return ANativeWindow_getFormat(window) >= 0;
+}
+
+egl::Error DisplayAndroid::getDevice(DeviceImpl **device)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error DisplayAndroid::waitClient() const
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error DisplayAndroid::waitNative(EGLint engine,
+ egl::Surface *drawSurface,
+ egl::Surface *readSurface) const
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error DisplayAndroid::getDriverVersion(std::string *version) const
+{
+ VendorID vendor = GetVendorID(mFunctionsGL);
+
+ switch (vendor)
+ {
+ case VENDOR_ID_QUALCOMM:
+ *version = reinterpret_cast<const char *>(mFunctionsGL->getString(GL_VERSION));
+ return egl::Error(EGL_SUCCESS);
+ default:
+ *version = "";
+ return egl::Error(EGL_SUCCESS);
+ }
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/gl/egl/android/DisplayAndroid.h b/gfx/angle/src/libANGLE/renderer/gl/egl/android/DisplayAndroid.h
new file mode 100755
index 000000000..0be9bb465
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/egl/android/DisplayAndroid.h
@@ -0,0 +1,78 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// DisplayAndroid.h: Android implementation of egl::Display
+
+#ifndef LIBANGLE_RENDERER_GL_EGL_ANDROID_DISPLAYANDROID_H_
+#define LIBANGLE_RENDERER_GL_EGL_ANDROID_DISPLAYANDROID_H_
+
+#include <map>
+#include <string>
+#include <vector>
+
+#include "libANGLE/renderer/gl/egl/DisplayEGL.h"
+
+namespace rx
+{
+
+class DisplayAndroid : public DisplayEGL
+{
+ public:
+ DisplayAndroid();
+ ~DisplayAndroid() override;
+
+ egl::Error initialize(egl::Display *display) override;
+ void terminate() override;
+
+ SurfaceImpl *createWindowSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLNativeWindowType window,
+ const egl::AttributeMap &attribs) override;
+ SurfaceImpl *createPbufferSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ const egl::AttributeMap &attribs) override;
+ SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs) override;
+ SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ NativePixmapType nativePixmap,
+ const egl::AttributeMap &attribs) override;
+
+ ImageImpl *createImage(EGLenum target,
+ egl::ImageSibling *buffer,
+ const egl::AttributeMap &attribs) override;
+
+ egl::ConfigSet generateConfigs() override;
+
+ bool testDeviceLost() override;
+ egl::Error restoreLostDevice() override;
+
+ bool isValidNativeWindow(EGLNativeWindowType window) const override;
+
+ egl::Error getDevice(DeviceImpl **device) override;
+
+ egl::Error waitClient() const override;
+ egl::Error waitNative(EGLint engine,
+ egl::Surface *drawSurface,
+ egl::Surface *readSurface) const override;
+
+ egl::Error getDriverVersion(std::string *version) const override;
+
+ private:
+ template <typename T>
+ void getConfigAttrib(EGLConfig config, EGLint attribute, T *value) const;
+
+ std::vector<EGLint> mConfigAttribList;
+ std::map<EGLint, EGLint> mConfigIds;
+ EGLSurface mDummyPbuffer;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_GL_EGL_ANDROID_DISPLAYANDROID_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/egl/functionsegl_typedefs.h b/gfx/angle/src/libANGLE/renderer/gl/egl/functionsegl_typedefs.h
new file mode 100755
index 000000000..78f9009bf
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/egl/functionsegl_typedefs.h
@@ -0,0 +1,131 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// functionsegl_typedefs.h: Typedefs of EGL functions.
+
+#ifndef LIBANGLE_RENDERER_GL_EGL_FUNCTIONSEGLTYPEDEFS_H_
+#define LIBANGLE_RENDERER_GL_EGL_FUNCTIONSEGLTYPEDEFS_H_
+
+#include <EGL/egl.h>
+
+namespace rx
+{
+// EGL 1.0
+typedef EGLBoolean (*PFNEGLCHOOSECONFIGPROC)(EGLDisplay dpy,
+ const EGLint *attrib_list,
+ EGLConfig *configs,
+ EGLint config_size,
+ EGLint *num_config);
+typedef EGLBoolean (*PFNEGLCOPYBUFFERSPROC)(EGLDisplay dpy,
+ EGLSurface surface,
+ EGLNativePixmapType target);
+typedef EGLContext (*PFNEGLCREATECONTEXTPROC)(EGLDisplay dpy,
+ EGLConfig config,
+ EGLContext share_context,
+ const EGLint *attrib_list);
+typedef EGLSurface (*PFNEGLCREATEPBUFFERSURFACEPROC)(EGLDisplay dpy,
+ EGLConfig config,
+ const EGLint *attrib_list);
+typedef EGLSurface (*PFNEGLCREATEPIXMAPSURFACEPROC)(EGLDisplay dpy,
+ EGLConfig config,
+ EGLNativePixmapType pixmap,
+ const EGLint *attrib_list);
+typedef EGLSurface (*PFNEGLCREATEWINDOWSURFACEPROC)(EGLDisplay dpy,
+ EGLConfig config,
+ EGLNativeWindowType win,
+ const EGLint *attrib_list);
+typedef EGLBoolean (*PFNEGLDESTROYCONTEXTPROC)(EGLDisplay dpy, EGLContext ctx);
+typedef EGLBoolean (*PFNEGLDESTROYSURFACEPROC)(EGLDisplay dpy, EGLSurface surface);
+typedef EGLBoolean (*PFNEGLGETCONFIGATTRIBPROC)(EGLDisplay dpy,
+ EGLConfig config,
+ EGLint attribute,
+ EGLint *value);
+typedef EGLBoolean (*PFNEGLGETCONFIGSPROC)(EGLDisplay dpy,
+ EGLConfig *configs,
+ EGLint config_size,
+ EGLint *num_config);
+typedef EGLDisplay (*PFNEGLGETCURRENTDISPLAYPROC)(void);
+typedef EGLSurface (*PFNEGLGETCURRENTSURFACEPROC)(EGLint readdraw);
+typedef EGLDisplay (*PFNEGLGETDISPLAYPROC)(EGLNativeDisplayType display_id);
+typedef EGLint (*PFNEGLGETERRORPROC)(void);
+typedef __eglMustCastToProperFunctionPointerType (*PFNEGLGETPROCADDRESSPROC)(const char *procname);
+typedef EGLBoolean (*PFNEGLINITIALIZEPROC)(EGLDisplay dpy, EGLint *major, EGLint *minor);
+typedef EGLBoolean (*PFNEGLMAKECURRENTPROC)(EGLDisplay dpy,
+ EGLSurface draw,
+ EGLSurface read,
+ EGLContext ctx);
+typedef EGLBoolean (*PFNEGLQUERYCONTEXTPROC)(EGLDisplay dpy,
+ EGLContext ctx,
+ EGLint attribute,
+ EGLint *value);
+typedef const char *(*PFNEGLQUERYSTRINGPROC)(EGLDisplay dpy, EGLint name);
+typedef EGLBoolean (*PFNEGLQUERYSURFACEPROC)(EGLDisplay dpy,
+ EGLSurface surface,
+ EGLint attribute,
+ EGLint *value);
+typedef EGLBoolean (*PFNEGLSWAPBUFFERSPROC)(EGLDisplay dpy, EGLSurface surface);
+typedef EGLBoolean (*PFNEGLTERMINATEPROC)(EGLDisplay dpy);
+typedef EGLBoolean (*PFNEGLWAITGLPROC)(void);
+typedef EGLBoolean (*PFNEGLWAITNATIVEPROC)(EGLint engine);
+
+// EGL 1.1
+typedef EGLBoolean (*PFNEGLBINDTEXIMAGEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+typedef EGLBoolean (*PFNEGLRELEASETEXIMAGEPROC)(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+typedef EGLBoolean (*PFNEGLSURFACEATTRIBPROC)(EGLDisplay dpy,
+ EGLSurface surface,
+ EGLint attribute,
+ EGLint value);
+typedef EGLBoolean (*PFNEGLSWAPINTERVALPROC)(EGLDisplay dpy, EGLint interval);
+
+// EGL 1.2
+typedef EGLBoolean (*PFNEGLBINDAPIPROC)(EGLenum api);
+typedef EGLenum (*PFNEGLQUERYAPIPROC)(void);
+typedef EGLSurface (*PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC)(EGLDisplay dpy,
+ EGLenum buftype,
+ EGLClientBuffer buffer,
+ EGLConfig config,
+ const EGLint *attrib_list);
+typedef EGLBoolean (*PFNEGLRELEASETHREADPROC)(void);
+typedef EGLBoolean (*PFNEGLWAITCLIENTPROC)(void);
+
+// EGL 1.3
+
+// EGL 1.4
+typedef EGLContext (*PFNEGLGETCURRENTCONTEXTPROC)(void);
+
+// EGL 1.5
+typedef EGLSync (*PFNEGLCREATESYNCPROC)(EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list);
+typedef EGLBoolean (*PFNEGLDESTROYSYNCPROC)(EGLDisplay dpy, EGLSync sync);
+typedef EGLint (*PFNEGLCLIENTWAITSYNCPROC)(EGLDisplay dpy,
+ EGLSync sync,
+ EGLint flags,
+ EGLTime timeout);
+typedef EGLBoolean (*PFNEGLGETSYNCATTRIBPROC)(EGLDisplay dpy,
+ EGLSync sync,
+ EGLint attribute,
+ EGLAttrib *value);
+typedef EGLImage (*PFNEGLCREATEIMAGEPROC)(EGLDisplay dpy,
+ EGLContext ctx,
+ EGLenum target,
+ EGLClientBuffer buffer,
+ const EGLAttrib *attrib_list);
+typedef EGLBoolean (*PFNEGLDESTROYIMAGEPROC)(EGLDisplay dpy, EGLImage image);
+typedef EGLDisplay (*PFNEGLGETPLATFORMDISPLAYPROC)(EGLenum platform,
+ void *native_display,
+ const EGLAttrib *attrib_list);
+typedef EGLSurface (*PFNEGLCREATEPLATFORMWINDOWSURFACEPROC)(EGLDisplay dpy,
+ EGLConfig config,
+ void *native_window,
+ const EGLAttrib *attrib_list);
+typedef EGLSurface (*PFNEGLCREATEPLATFORMPIXMAPSURFACEPROC)(EGLDisplay dpy,
+ EGLConfig config,
+ void *native_pixmap,
+ const EGLAttrib *attrib_list);
+typedef EGLBoolean (*PFNEGLWAITSYNCPROC)(EGLDisplay dpy, EGLSync sync, EGLint flags);
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_GL_EGL_FUNCTIONSEGLTYPEDEFS_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/egl/ozone/DisplayOzone.cpp b/gfx/angle/src/libANGLE/renderer/gl/egl/ozone/DisplayOzone.cpp
new file mode 100755
index 000000000..01549fcfa
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/egl/ozone/DisplayOzone.cpp
@@ -0,0 +1,945 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// DisplayOzone.cpp: Ozone implementation of egl::Display
+
+#include "libANGLE/renderer/gl/egl/ozone/DisplayOzone.h"
+
+#include <fcntl.h>
+#include <poll.h>
+#include <iostream>
+#include <unistd.h>
+#include <sys/time.h>
+
+#include <EGL/eglext.h>
+
+#include <gbm.h>
+#include <drm_fourcc.h>
+
+#include "common/debug.h"
+#include "libANGLE/Config.h"
+#include "libANGLE/Display.h"
+#include "libANGLE/Surface.h"
+#include "libANGLE/renderer/gl/FramebufferGL.h"
+#include "libANGLE/renderer/gl/RendererGL.h"
+#include "libANGLE/renderer/gl/StateManagerGL.h"
+#include "libANGLE/renderer/gl/egl/FunctionsEGLDL.h"
+#include "libANGLE/renderer/gl/egl/ozone/SurfaceOzone.h"
+#include "platform/Platform.h"
+
+// ARM-specific extension needed to make Mali GPU behave - not in any
+// published header file.
+#ifndef EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM
+#define EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM 0x328A
+#endif
+
+#ifndef EGL_NO_CONFIG_MESA
+#define EGL_NO_CONFIG_MESA ((EGLConfig)0)
+#endif
+
+namespace
+{
+
+EGLint UnsignedToSigned(uint32_t u)
+{
+ return *reinterpret_cast<const EGLint *>(&u);
+}
+
+drmModeModeInfoPtr ChooseMode(drmModeConnectorPtr conn)
+{
+ drmModeModeInfoPtr mode = nullptr;
+ ASSERT(conn);
+ ASSERT(conn->connection == DRM_MODE_CONNECTED);
+ // use first preferred mode if any, else end up with last mode in list
+ for (int i = 0; i < conn->count_modes; ++i)
+ {
+ mode = conn->modes + i;
+ if (mode->type & DRM_MODE_TYPE_PREFERRED)
+ {
+ break;
+ }
+ }
+ return mode;
+}
+
+int ChooseCRTC(int fd, drmModeConnectorPtr conn)
+{
+ for (int i = 0; i < conn->count_encoders; ++i)
+ {
+ drmModeEncoderPtr enc = drmModeGetEncoder(fd, conn->encoders[i]);
+ unsigned long crtcs = enc->possible_crtcs;
+ drmModeFreeEncoder(enc);
+ if (crtcs)
+ {
+ return __builtin_ctzl(crtcs);
+ }
+ }
+ return -1;
+}
+} // namespace
+
+namespace rx
+{
+
+// TODO(fjhenigman) Implement swap control. Until then this is unused.
+SwapControlData::SwapControlData()
+ : targetSwapInterval(0), maxSwapInterval(-1), currentSwapInterval(-1)
+{
+}
+
+DisplayOzone::Buffer::Buffer(DisplayOzone *display,
+ uint32_t useFlags,
+ uint32_t gbmFormat,
+ uint32_t drmFormat,
+ uint32_t drmFormatFB,
+ int depthBits,
+ int stencilBits)
+ : mDisplay(display),
+ mNative(nullptr),
+ mWidth(0),
+ mHeight(0),
+ mDepthBits(depthBits),
+ mStencilBits(stencilBits),
+ mUseFlags(useFlags),
+ mGBMFormat(gbmFormat),
+ mDRMFormat(drmFormat),
+ mDRMFormatFB(drmFormatFB),
+ mBO(nullptr),
+ mDMABuf(-1),
+ mHasDRMFB(false),
+ mDRMFB(0),
+ mImage(EGL_NO_IMAGE_KHR),
+ mColorBuffer(0),
+ mDSBuffer(0),
+ mGLFB(0),
+ mTexture(0)
+{
+}
+
+DisplayOzone::Buffer::~Buffer()
+{
+ mDisplay->mFunctionsGL->deleteFramebuffers(1, &mGLFB);
+ reset();
+}
+
+void DisplayOzone::Buffer::reset()
+{
+ if (mHasDRMFB)
+ {
+ int fd = gbm_device_get_fd(mDisplay->mGBM);
+ drmModeRmFB(fd, mDRMFB);
+ mHasDRMFB = false;
+ }
+
+ FunctionsGL *gl = mDisplay->mFunctionsGL;
+ gl->deleteRenderbuffers(1, &mColorBuffer);
+ mColorBuffer = 0;
+ gl->deleteRenderbuffers(1, &mDSBuffer);
+ mDSBuffer = 0;
+
+ // Here we might destroy the GL framebuffer (mGLFB) but unlike every other resource in Buffer,
+ // it does not get destroyed (and recreated) because when it is the default framebuffer for
+ // an ANGLE surface then ANGLE expects it to have the same lifetime as that surface.
+
+ if (mImage != EGL_NO_IMAGE_KHR)
+ {
+ mDisplay->mEGL->destroyImageKHR(mImage);
+ mImage = EGL_NO_IMAGE_KHR;
+ }
+
+ if (mTexture)
+ {
+ gl->deleteTextures(1, &mTexture);
+ mTexture = 0;
+ }
+
+ if (mDMABuf >= 0)
+ {
+ close(mDMABuf);
+ mDMABuf = -1;
+ }
+
+ if (mBO)
+ {
+ gbm_bo_destroy(mBO);
+ mBO = nullptr;
+ }
+}
+
+bool DisplayOzone::Buffer::resize(int32_t width, int32_t height)
+{
+ if (mWidth == width && mHeight == height)
+ {
+ return true;
+ }
+
+ reset();
+
+ if (width <= 0 || height <= 0)
+ {
+ return true;
+ }
+
+ mBO = gbm_bo_create(mDisplay->mGBM, width, height, mGBMFormat, mUseFlags);
+ if (!mBO)
+ {
+ return false;
+ }
+
+ mDMABuf = gbm_bo_get_fd(mBO);
+ if (mDMABuf < 0)
+ {
+ return false;
+ }
+
+ // clang-format off
+ const EGLint attr[] =
+ {
+ EGL_WIDTH, width,
+ EGL_HEIGHT, height,
+ EGL_LINUX_DRM_FOURCC_EXT, UnsignedToSigned(mDRMFormat),
+ EGL_DMA_BUF_PLANE0_FD_EXT, mDMABuf,
+ EGL_DMA_BUF_PLANE0_PITCH_EXT, UnsignedToSigned(gbm_bo_get_stride(mBO)),
+ EGL_DMA_BUF_PLANE0_OFFSET_EXT, 0,
+ EGL_NONE,
+ };
+ // clang-format on
+
+ mImage = mDisplay->mEGL->createImageKHR(EGL_NO_CONTEXT, EGL_LINUX_DMA_BUF_EXT, nullptr, attr);
+ if (mImage == EGL_NO_IMAGE_KHR)
+ {
+ return false;
+ }
+
+ FunctionsGL *gl = mDisplay->mFunctionsGL;
+ StateManagerGL *sm = mDisplay->getRenderer()->getStateManager();
+
+ gl->genRenderbuffers(1, &mColorBuffer);
+ sm->bindRenderbuffer(GL_RENDERBUFFER, mColorBuffer);
+ gl->eglImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, mImage);
+
+ sm->bindFramebuffer(GL_FRAMEBUFFER, mGLFB);
+ gl->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER,
+ mColorBuffer);
+
+ if (mDepthBits || mStencilBits)
+ {
+ gl->genRenderbuffers(1, &mDSBuffer);
+ sm->bindRenderbuffer(GL_RENDERBUFFER, mDSBuffer);
+ gl->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, width, height);
+ }
+
+ if (mDepthBits)
+ {
+ gl->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
+ mDSBuffer);
+ }
+
+ if (mStencilBits)
+ {
+ gl->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
+ mDSBuffer);
+ }
+
+ mWidth = width;
+ mHeight = height;
+ return true;
+}
+
+bool DisplayOzone::Buffer::initialize(const NativeWindow *native)
+{
+ mNative = native;
+ mDisplay->mFunctionsGL->genFramebuffers(1, &mGLFB);
+ return resize(native->width, native->height);
+}
+
+bool DisplayOzone::Buffer::initialize(int width, int height)
+{
+ mDisplay->mFunctionsGL->genFramebuffers(1, &mGLFB);
+ return resize(width, height);
+}
+
+void DisplayOzone::Buffer::bindTexImage()
+{
+ mDisplay->mFunctionsGL->eglImageTargetTexture2DOES(GL_TEXTURE_2D, mImage);
+}
+
+GLuint DisplayOzone::Buffer::getTexture()
+{
+ // TODO(fjhenigman) Try not to create a new texture every time. That already works on Intel
+ // and should work on Mali with proper fences.
+ FunctionsGL *gl = mDisplay->mFunctionsGL;
+ StateManagerGL *sm = mDisplay->getRenderer()->getStateManager();
+
+ gl->genTextures(1, &mTexture);
+ sm->bindTexture(GL_TEXTURE_2D, mTexture);
+ gl->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ gl->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ gl->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ gl->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ ASSERT(mImage != EGL_NO_IMAGE_KHR);
+ gl->eglImageTargetTexture2DOES(GL_TEXTURE_2D, mImage);
+ return mTexture;
+}
+
+uint32_t DisplayOzone::Buffer::getDRMFB()
+{
+ if (!mHasDRMFB)
+ {
+ int fd = gbm_device_get_fd(mDisplay->mGBM);
+ uint32_t handles[4] = {gbm_bo_get_handle(mBO).u32};
+ uint32_t pitches[4] = {gbm_bo_get_stride(mBO)};
+ uint32_t offsets[4] = {0};
+ if (drmModeAddFB2(fd, mWidth, mHeight, mDRMFormatFB, handles, pitches, offsets, &mDRMFB, 0))
+ {
+ std::cerr << "drmModeAddFB2 failed" << std::endl;
+ }
+ else
+ {
+ mHasDRMFB = true;
+ }
+ }
+
+ return mDRMFB;
+}
+
+FramebufferGL *DisplayOzone::Buffer::framebufferGL(const gl::FramebufferState &state)
+{
+ return new FramebufferGL(
+ mGLFB, state, mDisplay->mFunctionsGL, mDisplay->getRenderer()->getWorkarounds(),
+ mDisplay->getRenderer()->getBlitter(), mDisplay->getRenderer()->getStateManager());
+}
+
+void DisplayOzone::Buffer::present()
+{
+ if (mNative)
+ {
+ if (mNative->visible)
+ {
+ mDisplay->drawBuffer(this);
+ }
+ resize(mNative->width, mNative->height);
+ }
+}
+
+DisplayOzone::DisplayOzone()
+ : DisplayEGL(),
+ mSwapControl(SwapControl::ABSENT),
+ mMinSwapInterval(0),
+ mMaxSwapInterval(0),
+ mCurrentSwapInterval(-1),
+ mGBM(nullptr),
+ mConnector(nullptr),
+ mMode(nullptr),
+ mCRTC(nullptr),
+ mSetCRTC(true),
+ mWidth(0),
+ mHeight(0),
+ mScanning(nullptr),
+ mPending(nullptr),
+ mDrawing(nullptr),
+ mUnused(nullptr),
+ mProgram(0),
+ mVertexShader(0),
+ mFragmentShader(0),
+ mVertexBuffer(0),
+ mIndexBuffer(0),
+ mCenterUniform(0),
+ mWindowSizeUniform(0),
+ mBorderSizeUniform(0),
+ mDepthUniform(0)
+{
+}
+
+DisplayOzone::~DisplayOzone()
+{
+}
+
+egl::Error DisplayOzone::initialize(egl::Display *display)
+{
+ int fd;
+ char deviceName[30];
+ drmModeResPtr resources = nullptr;
+
+ for (int i = 0; i < 9; ++i)
+ {
+ snprintf(deviceName, sizeof(deviceName), "/dev/dri/card%d", i);
+ fd = open(deviceName, O_RDWR | O_CLOEXEC);
+ if (fd >= 0)
+ {
+ resources = drmModeGetResources(fd);
+ if (resources)
+ {
+ if (resources->count_connectors > 0)
+ {
+ break;
+ }
+ drmModeFreeResources(resources);
+ resources = nullptr;
+ }
+ close(fd);
+ }
+ }
+ if (!resources)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Could not open drm device.");
+ }
+
+ mGBM = gbm_create_device(fd);
+ if (!mGBM)
+ {
+ close(fd);
+ drmModeFreeResources(resources);
+ return egl::Error(EGL_NOT_INITIALIZED, "Could not create gbm device.");
+ }
+
+ mConnector = nullptr;
+ bool monitorConnected = false;
+ for (int i = 0; !mCRTC && i < resources->count_connectors; ++i)
+ {
+ drmModeFreeConnector(mConnector);
+ mConnector = drmModeGetConnector(fd, resources->connectors[i]);
+ if (!mConnector || mConnector->connection != DRM_MODE_CONNECTED)
+ {
+ continue;
+ }
+ monitorConnected = true;
+ mMode = ChooseMode(mConnector);
+ if (!mMode)
+ {
+ continue;
+ }
+ int n = ChooseCRTC(fd, mConnector);
+ if (n < 0)
+ {
+ continue;
+ }
+ mCRTC = drmModeGetCrtc(fd, resources->crtcs[n]);
+ }
+ drmModeFreeResources(resources);
+
+ if (mCRTC)
+ {
+ mWidth = mMode->hdisplay;
+ mHeight = mMode->vdisplay;
+ }
+ else if (!monitorConnected)
+ {
+ // Even though there is no monitor to show it, we still do
+ // everything the same as if there were one, so we need an
+ // arbitrary size for our buffers.
+ mWidth = 1280;
+ mHeight = 1024;
+ }
+ else
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Failed to choose mode/crtc.");
+ }
+
+ // ANGLE builds its executables with an RPATH so they pull in ANGLE's libGL and libEGL.
+ // Here we need to open the native libEGL. An absolute path would work, but then we
+ // couldn't use LD_LIBRARY_PATH which is often useful during development. Instead we take
+ // advantage of the fact that the system lib is available under multiple names (for example
+ // with a .1 suffix) while Angle only installs libEGL.so.
+ FunctionsEGLDL *egl = new FunctionsEGLDL();
+ mEGL = egl;
+ ANGLE_TRY(egl->initialize(display->getNativeDisplayId(), "libEGL.so.1"));
+
+ const char *necessaryExtensions[] = {
+ "EGL_KHR_image_base", "EGL_EXT_image_dma_buf_import", "EGL_KHR_surfaceless_context",
+ };
+ for (auto &ext : necessaryExtensions)
+ {
+ if (!mEGL->hasExtension(ext))
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "need %s", ext);
+ }
+ }
+
+ if (mEGL->hasExtension("EGL_MESA_configless_context"))
+ {
+ mConfig = EGL_NO_CONFIG_MESA;
+ }
+ else
+ {
+ // clang-format off
+ const EGLint attrib[] =
+ {
+ // We want RGBA8 and DEPTH24_STENCIL8
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 8,
+ EGL_DEPTH_SIZE, 24,
+ EGL_STENCIL_SIZE, 8,
+ EGL_NONE,
+ };
+ // clang-format on
+ EGLint numConfig;
+ EGLConfig config[1];
+ if (!mEGL->chooseConfig(attrib, config, 1, &numConfig) || numConfig < 1)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Could not get EGL config.");
+ }
+ mConfig = config[0];
+ }
+
+ ANGLE_TRY(initializeContext(display->getAttributeMap()));
+
+ if (!mEGL->makeCurrent(EGL_NO_SURFACE, mContext))
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Could not make context current.");
+ }
+
+ mFunctionsGL = mEGL->makeFunctionsGL();
+ mFunctionsGL->initialize();
+
+ return DisplayGL::initialize(display);
+}
+
+void DisplayOzone::pageFlipHandler(int fd,
+ unsigned int sequence,
+ unsigned int tv_sec,
+ unsigned int tv_usec,
+ void *data)
+{
+ DisplayOzone *display = reinterpret_cast<DisplayOzone *>(data);
+ uint64_t tv = tv_sec;
+ display->pageFlipHandler(sequence, tv * 1000000 + tv_usec);
+}
+
+void DisplayOzone::pageFlipHandler(unsigned int sequence, uint64_t tv)
+{
+ ASSERT(mPending);
+ mUnused = mScanning;
+ mScanning = mPending;
+ mPending = nullptr;
+}
+
+void DisplayOzone::presentScreen()
+{
+ if (!mCRTC)
+ {
+ // no monitor
+ return;
+ }
+
+ // see if pending flip has finished, without blocking
+ int fd = gbm_device_get_fd(mGBM);
+ if (mPending)
+ {
+ pollfd pfd;
+ pfd.fd = fd;
+ pfd.events = POLLIN;
+ if (poll(&pfd, 1, 0) < 0)
+ {
+ std::cerr << "poll failed: " << errno << " " << strerror(errno) << std::endl;
+ }
+ if (pfd.revents & POLLIN)
+ {
+ drmEventContext event;
+ event.version = DRM_EVENT_CONTEXT_VERSION;
+ event.page_flip_handler = pageFlipHandler;
+ drmHandleEvent(fd, &event);
+ }
+ }
+
+ // if pending flip has finished, schedule next one
+ if (!mPending && mDrawing)
+ {
+ flushGL();
+ if (mSetCRTC)
+ {
+ if (drmModeSetCrtc(fd, mCRTC->crtc_id, mDrawing->getDRMFB(), 0, 0,
+ &mConnector->connector_id, 1, mMode))
+ {
+ std::cerr << "set crtc failed: " << errno << " " << strerror(errno) << std::endl;
+ }
+ mSetCRTC = false;
+ }
+ if (drmModePageFlip(fd, mCRTC->crtc_id, mDrawing->getDRMFB(), DRM_MODE_PAGE_FLIP_EVENT,
+ this))
+ {
+ std::cerr << "page flip failed: " << errno << " " << strerror(errno) << std::endl;
+ }
+ mPending = mDrawing;
+ mDrawing = nullptr;
+ }
+}
+
+GLuint DisplayOzone::makeShader(GLuint type, const char *src)
+{
+ FunctionsGL *gl = mFunctionsGL;
+ GLuint shader = gl->createShader(type);
+ gl->shaderSource(shader, 1, &src, nullptr);
+ gl->compileShader(shader);
+
+ GLchar buf[999];
+ GLsizei len;
+ GLint compiled;
+ gl->getShaderInfoLog(shader, sizeof(buf), &len, buf);
+ gl->getShaderiv(shader, GL_COMPILE_STATUS, &compiled);
+ if (compiled != GL_TRUE)
+ {
+ ANGLEPlatformCurrent()->logError("DisplayOzone shader compilation error:");
+ ANGLEPlatformCurrent()->logError(buf);
+ }
+
+ return shader;
+}
+
+void DisplayOzone::drawWithTexture(Buffer *buffer)
+{
+ FunctionsGL *gl = mFunctionsGL;
+ StateManagerGL *sm = getRenderer()->getStateManager();
+
+ if (!mProgram)
+ {
+ const GLchar *vertexSource =
+ "#version 100\n"
+ "attribute vec3 vertex;\n"
+ "uniform vec2 center;\n"
+ "uniform vec2 windowSize;\n"
+ "uniform vec2 borderSize;\n"
+ "uniform float depth;\n"
+ "varying vec3 texCoord;\n"
+ "void main()\n"
+ "{\n"
+ " vec2 pos = vertex.xy * (windowSize + borderSize * vertex.z);\n"
+ " gl_Position = vec4(center + pos, depth, 1);\n"
+ " texCoord = vec3(pos / windowSize * vec2(.5, -.5) + vec2(.5, .5), vertex.z);\n"
+ "}\n";
+
+ const GLchar *fragmentSource =
+ "#version 100\n"
+ "precision mediump float;\n"
+ "uniform sampler2D tex;\n"
+ "varying vec3 texCoord;\n"
+ "void main()\n"
+ "{\n"
+ " if (texCoord.z > 0.)\n"
+ " {\n"
+ " float c = abs((texCoord.z * 2.) - 1.);\n"
+ " gl_FragColor = vec4(c, c, c, 1);\n"
+ " }\n"
+ " else\n"
+ " {\n"
+ " gl_FragColor = texture2D(tex, texCoord.xy);\n"
+ " }\n"
+ "}\n";
+
+ mVertexShader = makeShader(GL_VERTEX_SHADER, vertexSource);
+ mFragmentShader = makeShader(GL_FRAGMENT_SHADER, fragmentSource);
+ mProgram = gl->createProgram();
+ gl->attachShader(mProgram, mVertexShader);
+ gl->attachShader(mProgram, mFragmentShader);
+ gl->bindAttribLocation(mProgram, 0, "vertex");
+ gl->linkProgram(mProgram);
+ GLint linked;
+ gl->getProgramiv(mProgram, GL_LINK_STATUS, &linked);
+ ASSERT(linked);
+ mCenterUniform = gl->getUniformLocation(mProgram, "center");
+ mWindowSizeUniform = gl->getUniformLocation(mProgram, "windowSize");
+ mBorderSizeUniform = gl->getUniformLocation(mProgram, "borderSize");
+ mDepthUniform = gl->getUniformLocation(mProgram, "depth");
+ GLint texUniform = gl->getUniformLocation(mProgram, "tex");
+ sm->useProgram(mProgram);
+ gl->uniform1i(texUniform, 0);
+
+ // clang-format off
+ const GLfloat vertices[] =
+ {
+ // window corners, and window border inside corners
+ 1, -1, 0,
+ -1, -1, 0,
+ 1, 1, 0,
+ -1, 1, 0,
+ // window border outside corners
+ 1, -1, 1,
+ -1, -1, 1,
+ 1, 1, 1,
+ -1, 1, 1,
+ };
+ // clang-format on
+ gl->genBuffers(1, &mVertexBuffer);
+ sm->bindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
+ gl->bufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
+
+ // window border triangle strip
+ const GLuint borderStrip[] = {5, 0, 4, 2, 6, 3, 7, 1, 5, 0};
+
+ gl->genBuffers(1, &mIndexBuffer);
+ sm->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer);
+ gl->bufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(borderStrip), borderStrip, GL_STATIC_DRAW);
+ }
+ else
+ {
+ sm->useProgram(mProgram);
+ sm->bindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
+ sm->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer);
+ }
+
+ // convert from pixels to "-1 to 1" space
+ const NativeWindow *n = buffer->getNative();
+ double x = n->x * 2. / mWidth - 1;
+ double y = n->y * 2. / mHeight - 1;
+ double halfw = n->width * 1. / mWidth;
+ double halfh = n->height * 1. / mHeight;
+ double borderw = n->borderWidth * 2. / mWidth;
+ double borderh = n->borderHeight * 2. / mHeight;
+
+ gl->uniform2f(mCenterUniform, x + halfw, y + halfh);
+ gl->uniform2f(mWindowSizeUniform, halfw, halfh);
+ gl->uniform2f(mBorderSizeUniform, borderw, borderh);
+ gl->uniform1f(mDepthUniform, n->depth / 1e6);
+
+ sm->setBlendEnabled(false);
+ sm->setCullFaceEnabled(false);
+ sm->setStencilTestEnabled(false);
+ sm->setScissorTestEnabled(false);
+ sm->setDepthTestEnabled(true);
+ sm->setColorMask(true, true, true, true);
+ sm->setDepthMask(true);
+ sm->setDepthRange(0, 1);
+ sm->setDepthFunc(GL_LESS);
+ sm->setViewport(gl::Rectangle(0, 0, mWidth, mHeight));
+ sm->activeTexture(0);
+ GLuint tex = buffer->getTexture();
+ sm->bindTexture(GL_TEXTURE_2D, tex);
+ gl->vertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
+ gl->enableVertexAttribArray(0);
+ sm->bindFramebuffer(GL_DRAW_FRAMEBUFFER, mDrawing->getGLFB());
+ gl->drawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ gl->drawElements(GL_TRIANGLE_STRIP, 10, GL_UNSIGNED_INT, 0);
+ sm->deleteTexture(tex);
+}
+
+void DisplayOzone::drawBuffer(Buffer *buffer)
+{
+ if (!mDrawing)
+ {
+ // get buffer on which to draw window
+ if (mUnused)
+ {
+ mDrawing = mUnused;
+ mUnused = nullptr;
+ }
+ else
+ {
+ mDrawing = new Buffer(this, GBM_BO_USE_RENDERING | GBM_BO_USE_SCANOUT,
+ GBM_FORMAT_ARGB8888, DRM_FORMAT_ARGB8888, DRM_FORMAT_XRGB8888,
+ true, true); // XXX shouldn't need stencil
+ if (!mDrawing || !mDrawing->initialize(mWidth, mHeight))
+ {
+ return;
+ }
+ }
+
+ StateManagerGL *sm = getRenderer()->getStateManager();
+ sm->bindFramebuffer(GL_DRAW_FRAMEBUFFER, mDrawing->getGLFB());
+ sm->setClearColor(gl::ColorF(0, 0, 0, 1));
+ sm->setClearDepth(1);
+ sm->setScissorTestEnabled(false);
+ sm->setColorMask(true, true, true, true);
+ sm->setDepthMask(true);
+ mFunctionsGL->clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+ }
+
+ drawWithTexture(buffer);
+ presentScreen();
+}
+
+void DisplayOzone::flushGL()
+{
+ mFunctionsGL->flush();
+ if (mEGL->hasExtension("EGL_KHR_fence_sync"))
+ {
+ const EGLint attrib[] = {EGL_SYNC_CONDITION_KHR,
+ EGL_SYNC_PRIOR_COMMANDS_IMPLICIT_EXTERNAL_ARM, EGL_NONE};
+ EGLSyncKHR fence = mEGL->createSyncKHR(EGL_SYNC_FENCE_KHR, attrib);
+ if (fence)
+ {
+ // TODO(fjhenigman) Figure out the right way to use fences on Mali GPU
+ // to maximize throughput and avoid hangs when a program is interrupted.
+ // This busy wait was an attempt to reduce hangs when interrupted by SIGINT,
+ // but we still get some.
+ for (;;)
+ {
+ EGLint r = mEGL->clientWaitSyncKHR(fence, EGL_SYNC_FLUSH_COMMANDS_BIT_KHR, 0);
+ if (r != EGL_TIMEOUT_EXPIRED_KHR)
+ {
+ break;
+ }
+ usleep(99);
+ }
+ mEGL->destroySyncKHR(fence);
+ return;
+ }
+ }
+}
+
+void DisplayOzone::terminate()
+{
+ SafeDelete(mScanning);
+ SafeDelete(mPending);
+ SafeDelete(mDrawing);
+ SafeDelete(mUnused);
+
+ if (mProgram)
+ {
+ mFunctionsGL->deleteProgram(mProgram);
+ mFunctionsGL->deleteShader(mVertexShader);
+ mFunctionsGL->deleteShader(mFragmentShader);
+ mFunctionsGL->deleteBuffers(1, &mVertexBuffer);
+ mFunctionsGL->deleteBuffers(1, &mIndexBuffer);
+ mProgram = 0;
+ }
+
+ DisplayGL::terminate();
+
+ if (mContext)
+ {
+ // Mesa might crash if you terminate EGL with a context current
+ // then re-initialize EGL, so make our context not current.
+ mEGL->makeCurrent(EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ mEGL->destroyContext(mContext);
+ mContext = nullptr;
+ }
+
+ SafeDelete(mFunctionsGL);
+
+ if (mEGL)
+ {
+ mEGL->terminate();
+ SafeDelete(mEGL);
+ }
+
+ drmModeFreeCrtc(mCRTC);
+
+ if (mGBM)
+ {
+ int fd = gbm_device_get_fd(mGBM);
+ gbm_device_destroy(mGBM);
+ mGBM = nullptr;
+ close(fd);
+ }
+}
+
+SurfaceImpl *DisplayOzone::createWindowSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLNativeWindowType window,
+ const egl::AttributeMap &attribs)
+{
+ Buffer *buffer = new Buffer(this, GBM_BO_USE_RENDERING, GBM_FORMAT_ARGB8888,
+ DRM_FORMAT_ARGB8888, DRM_FORMAT_XRGB8888, true, true);
+ if (!buffer || !buffer->initialize(reinterpret_cast<const NativeWindow *>(window)))
+ {
+ return nullptr;
+ }
+ return new SurfaceOzone(state, getRenderer(), buffer);
+}
+
+SurfaceImpl *DisplayOzone::createPbufferSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ const egl::AttributeMap &attribs)
+{
+ EGLAttrib width = attribs.get(EGL_WIDTH, 0);
+ EGLAttrib height = attribs.get(EGL_HEIGHT, 0);
+ Buffer *buffer = new Buffer(this, GBM_BO_USE_RENDERING, GBM_FORMAT_ARGB8888,
+ DRM_FORMAT_ARGB8888, DRM_FORMAT_XRGB8888, true, true);
+ if (!buffer || !buffer->initialize(width, height))
+ {
+ return nullptr;
+ }
+ return new SurfaceOzone(state, getRenderer(), buffer);
+}
+
+SurfaceImpl *DisplayOzone::createPbufferFromClientBuffer(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs)
+{
+ UNIMPLEMENTED();
+ return nullptr;
+}
+
+SurfaceImpl *DisplayOzone::createPixmapSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ NativePixmapType nativePixmap,
+ const egl::AttributeMap &attribs)
+{
+ UNIMPLEMENTED();
+ return nullptr;
+}
+
+egl::Error DisplayOzone::getDevice(DeviceImpl **device)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_DISPLAY);
+}
+
+egl::ConfigSet DisplayOzone::generateConfigs()
+{
+ egl::ConfigSet configs;
+
+ egl::Config config;
+ config.redSize = 8;
+ config.greenSize = 8;
+ config.blueSize = 8;
+ config.alphaSize = 8;
+ config.depthSize = 24;
+ config.stencilSize = 8;
+ config.bindToTextureRGBA = EGL_TRUE;
+ config.renderableType = EGL_OPENGL_ES2_BIT;
+ config.surfaceType = EGL_WINDOW_BIT | EGL_PBUFFER_BIT;
+
+ configs.add(config);
+ return configs;
+}
+
+bool DisplayOzone::testDeviceLost()
+{
+ return false;
+}
+
+egl::Error DisplayOzone::restoreLostDevice()
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_DISPLAY);
+}
+
+bool DisplayOzone::isValidNativeWindow(EGLNativeWindowType window) const
+{
+ return true;
+}
+
+egl::Error DisplayOzone::getDriverVersion(std::string *version) const
+{
+ *version = "";
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error DisplayOzone::waitClient() const
+{
+ // TODO(fjhenigman) Implement this.
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error DisplayOzone::waitNative(EGLint engine,
+ egl::Surface *drawSurface,
+ egl::Surface *readSurface) const
+{
+ // TODO(fjhenigman) Implement this.
+ return egl::Error(EGL_SUCCESS);
+}
+
+void DisplayOzone::setSwapInterval(EGLSurface drawable, SwapControlData *data)
+{
+ ASSERT(data != nullptr);
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/gl/egl/ozone/DisplayOzone.h b/gfx/angle/src/libANGLE/renderer/gl/egl/ozone/DisplayOzone.h
new file mode 100755
index 000000000..77c669314
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/egl/ozone/DisplayOzone.h
@@ -0,0 +1,211 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// DisplayOzone.h: Ozone implementation of egl::Display
+
+#ifndef LIBANGLE_RENDERER_GL_EGL_OZONE_DISPLAYOZONE_H_
+#define LIBANGLE_RENDERER_GL_EGL_OZONE_DISPLAYOZONE_H_
+
+#include <xf86drm.h>
+#include <xf86drmMode.h>
+
+#include <string>
+
+#include "libANGLE/renderer/gl/egl/DisplayEGL.h"
+
+struct gbm_device;
+struct gbm_bo;
+
+namespace gl
+{
+class FramebufferState;
+}
+
+namespace rx
+{
+
+class FramebufferGL;
+
+// TODO(fjhenigman) Implement swap control. The following struct will be used for that.
+// State-tracking data for the swap control to allow DisplayOzone to remember per
+// drawable information for swap control.
+struct SwapControlData final
+{
+ SwapControlData();
+
+ // Set by the drawable
+ int targetSwapInterval;
+
+ // DisplayOzone-side state-tracking
+ int maxSwapInterval;
+ int currentSwapInterval;
+};
+
+class DisplayOzone final : public DisplayEGL
+{
+ public:
+ struct NativeWindow
+ {
+ int32_t x;
+ int32_t y;
+ int32_t width;
+ int32_t height;
+ int32_t borderWidth;
+ int32_t borderHeight;
+ int32_t visible;
+ int32_t depth;
+ };
+
+ class Buffer final : angle::NonCopyable
+ {
+ public:
+ Buffer(DisplayOzone *display,
+ uint32_t useFlags,
+ uint32_t gbmFormat,
+ uint32_t drmFormat,
+ uint32_t drmFormatFB,
+ int depthBits,
+ int stencilBits);
+
+ ~Buffer();
+ bool initialize(const NativeWindow *window);
+ bool initialize(int32_t width, int32_t height);
+ void reset();
+ bool resize(int32_t width, int32_t height);
+ FramebufferGL *framebufferGL(const gl::FramebufferState &state);
+ void present();
+ uint32_t getDRMFB();
+ void bindTexImage();
+ GLuint getTexture();
+ int32_t getWidth() const { return mWidth; }
+ int32_t getHeight() const { return mHeight; }
+ GLuint getGLFB() const { return mGLFB; }
+ const NativeWindow *getNative() const { return mNative; }
+
+ private:
+ DisplayOzone *mDisplay;
+ const NativeWindow *mNative;
+ int mWidth;
+ int mHeight;
+ const int mDepthBits;
+ const int mStencilBits;
+ const uint32_t mUseFlags;
+ const uint32_t mGBMFormat;
+ const uint32_t mDRMFormat;
+ const uint32_t mDRMFormatFB;
+ gbm_bo *mBO;
+ int mDMABuf;
+ bool mHasDRMFB;
+ uint32_t mDRMFB;
+ EGLImageKHR mImage;
+ GLuint mColorBuffer;
+ GLuint mDSBuffer;
+ GLuint mGLFB;
+ GLuint mTexture;
+ };
+
+ DisplayOzone();
+ ~DisplayOzone() override;
+
+ egl::Error initialize(egl::Display *display) override;
+ void terminate() override;
+
+ SurfaceImpl *createWindowSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLNativeWindowType window,
+ const egl::AttributeMap &attribs) override;
+ SurfaceImpl *createPbufferSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ const egl::AttributeMap &attribs) override;
+ SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs) override;
+ SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ NativePixmapType nativePixmap,
+ const egl::AttributeMap &attribs) override;
+
+ egl::ConfigSet generateConfigs() override;
+
+ bool testDeviceLost() override;
+ egl::Error restoreLostDevice() override;
+
+ bool isValidNativeWindow(EGLNativeWindowType window) const override;
+
+ egl::Error getDevice(DeviceImpl **device) override;
+
+ egl::Error waitClient() const override;
+ egl::Error waitNative(EGLint engine,
+ egl::Surface *drawSurface,
+ egl::Surface *readSurface) const override;
+
+ // TODO(fjhenigman) Implement this.
+ // Swap interval can be set globally or per drawable.
+ // This function will make sure the drawable's swap interval is the
+ // one required so that the subsequent swapBuffers acts as expected.
+ void setSwapInterval(EGLSurface drawable, SwapControlData *data);
+
+ egl::Error getDriverVersion(std::string *version) const override;
+
+ private:
+ GLuint makeShader(GLuint type, const char *src);
+ void drawBuffer(Buffer *buffer);
+ void drawWithBlit(Buffer *buffer);
+ void drawWithTexture(Buffer *buffer);
+ void flushGL();
+ void presentScreen();
+ static void pageFlipHandler(int fd,
+ unsigned int sequence,
+ unsigned int tv_sec,
+ unsigned int tv_usec,
+ void *data);
+ void pageFlipHandler(unsigned int sequence, uint64_t tv);
+
+ // TODO(fjhenigman) Implement swap control. The following stuff will be used for that.
+ enum class SwapControl
+ {
+ ABSENT,
+ EXT,
+ MESA,
+ SGI,
+ };
+ SwapControl mSwapControl;
+ int mMinSwapInterval;
+ int mMaxSwapInterval;
+ int mCurrentSwapInterval;
+
+ gbm_device *mGBM;
+ drmModeConnectorPtr mConnector;
+ drmModeModeInfoPtr mMode;
+ drmModeCrtcPtr mCRTC;
+ bool mSetCRTC;
+
+ int32_t mWidth;
+ int32_t mHeight;
+
+ // Three scanout buffers cycle through four states. The state of a buffer
+ // is indicated by which of these pointers points to it.
+ // TODO(fjhenigman) It might be simpler/clearer to use a ring buffer.
+ Buffer *mScanning;
+ Buffer *mPending;
+ Buffer *mDrawing;
+ Buffer *mUnused;
+
+ GLuint mProgram;
+ GLuint mVertexShader;
+ GLuint mFragmentShader;
+ GLuint mVertexBuffer;
+ GLuint mIndexBuffer;
+ GLint mCenterUniform;
+ GLint mWindowSizeUniform;
+ GLint mBorderSizeUniform;
+ GLint mDepthUniform;
+};
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_GL_EGL_OZONE_DISPLAYOZONE_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/egl/ozone/SurfaceOzone.cpp b/gfx/angle/src/libANGLE/renderer/gl/egl/ozone/SurfaceOzone.cpp
new file mode 100755
index 000000000..614fed0fd
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/egl/ozone/SurfaceOzone.cpp
@@ -0,0 +1,98 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SurfaceOzone.cpp: Ozone implementation of egl::SurfaceGL
+
+#include "libANGLE/renderer/gl/egl/ozone/SurfaceOzone.h"
+
+#include "libANGLE/renderer/gl/FramebufferGL.h"
+#include "libANGLE/renderer/gl/egl/ozone/DisplayOzone.h"
+
+namespace rx
+{
+
+SurfaceOzone::SurfaceOzone(const egl::SurfaceState &state,
+ RendererGL *renderer,
+ DisplayOzone::Buffer *buffer)
+ : SurfaceGL(state, renderer), mBuffer(buffer)
+{
+}
+
+SurfaceOzone::~SurfaceOzone()
+{
+ delete mBuffer;
+}
+
+egl::Error SurfaceOzone::initialize()
+{
+ return egl::Error(EGL_SUCCESS);
+}
+
+FramebufferImpl *SurfaceOzone::createDefaultFramebuffer(const gl::FramebufferState &state)
+{
+ return mBuffer->framebufferGL(state);
+}
+
+egl::Error SurfaceOzone::makeCurrent()
+{
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error SurfaceOzone::swap()
+{
+ mBuffer->present();
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error SurfaceOzone::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error SurfaceOzone::querySurfacePointerANGLE(EGLint attribute, void **value)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error SurfaceOzone::bindTexImage(gl::Texture *texture, EGLint buffer)
+{
+ mBuffer->bindTexImage();
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error SurfaceOzone::releaseTexImage(EGLint buffer)
+{
+ return egl::Error(EGL_SUCCESS);
+}
+
+void SurfaceOzone::setSwapInterval(EGLint interval)
+{
+ mSwapControl.targetSwapInterval = interval;
+}
+
+EGLint SurfaceOzone::getWidth() const
+{
+ return mBuffer->getWidth();
+}
+
+EGLint SurfaceOzone::getHeight() const
+{
+ return mBuffer->getHeight();
+}
+
+EGLint SurfaceOzone::isPostSubBufferSupported() const
+{
+ UNIMPLEMENTED();
+ return EGL_FALSE;
+}
+
+EGLint SurfaceOzone::getSwapBehavior() const
+{
+ return EGL_BUFFER_PRESERVED;
+}
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/gl/egl/ozone/SurfaceOzone.h b/gfx/angle/src/libANGLE/renderer/gl/egl/ozone/SurfaceOzone.h
new file mode 100755
index 000000000..24b8ec8c9
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/egl/ozone/SurfaceOzone.h
@@ -0,0 +1,52 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SurfaceOzone.h: Ozone implementation of egl::SurfaceGL
+
+#ifndef LIBANGLE_RENDERER_GL_EGL_OZONE_SURFACEOZONE_H_
+#define LIBANGLE_RENDERER_GL_EGL_OZONE_SURFACEOZONE_H_
+
+#include "libANGLE/renderer/gl/SurfaceGL.h"
+#include "libANGLE/renderer/gl/egl/ozone/DisplayOzone.h"
+
+namespace rx
+{
+
+class SurfaceOzone : public SurfaceGL
+{
+ public:
+ SurfaceOzone(const egl::SurfaceState &state,
+ RendererGL *renderer,
+ DisplayOzone::Buffer *buffer);
+ ~SurfaceOzone() override;
+
+ FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) override;
+
+ egl::Error initialize() override;
+ egl::Error makeCurrent() override;
+
+ egl::Error swap() override;
+ egl::Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) override;
+ egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
+ egl::Error bindTexImage(gl::Texture *texture, EGLint buffer) override;
+ egl::Error releaseTexImage(EGLint buffer) override;
+ void setSwapInterval(EGLint interval) override;
+
+ EGLint getWidth() const override;
+ EGLint getHeight() const override;
+
+ EGLint isPostSubBufferSupported() const override;
+ EGLint getSwapBehavior() const override;
+
+ private:
+ DisplayOzone::Buffer *mBuffer;
+
+ // TODO(fjhenigman) Implement swap control. This will be used for that.
+ SwapControlData mSwapControl;
+};
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_GL_EGL_OZONE_SURFACEOZONE_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/formatutilsgl.cpp b/gfx/angle/src/libANGLE/renderer/gl/formatutilsgl.cpp
new file mode 100755
index 000000000..c5219b4b8
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/formatutilsgl.cpp
@@ -0,0 +1,553 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// formatutilsgl.cpp: Queries for GL image formats and their translations to native
+// GL formats.
+
+#include "libANGLE/renderer/gl/formatutilsgl.h"
+
+#include <limits>
+
+#include "common/string_utils.h"
+#include "libANGLE/formatutils.h"
+
+namespace rx
+{
+
+namespace nativegl
+{
+
+SupportRequirement::SupportRequirement()
+ : version(std::numeric_limits<GLuint>::max(), std::numeric_limits<GLuint>::max()),
+ versionExtensions(),
+ requiredExtensions()
+{
+}
+
+InternalFormat::InternalFormat()
+ : texture(),
+ filter(),
+ renderbuffer(),
+ framebufferAttachment()
+{
+}
+
+// supported = version || vertexExt
+static inline SupportRequirement VersionOrExts(GLuint major, GLuint minor, const std::string &versionExt)
+{
+ SupportRequirement requirement;
+ requirement.version.major = major;
+ requirement.version.minor = minor;
+ angle::SplitStringAlongWhitespace(versionExt, &requirement.versionExtensions);
+ return requirement;
+}
+
+// supported = (version || vertexExt) && requiredExt
+static inline SupportRequirement VersionOrExtsAndExts(GLuint major,
+ GLuint minor,
+ const std::string &versionExt,
+ const std::string &requiredExt)
+{
+ SupportRequirement requirement;
+ requirement.version.major = major;
+ requirement.version.minor = minor;
+ angle::SplitStringAlongWhitespace(versionExt, &requirement.versionExtensions);
+ angle::SplitStringAlongWhitespace(requiredExt, &requirement.requiredExtensions);
+ return requirement;
+}
+
+// supported = version
+static inline SupportRequirement VersionOnly(GLuint major, GLuint minor)
+{
+ SupportRequirement requirement;
+ requirement.version.major = major;
+ requirement.version.minor = minor;
+ return requirement;
+}
+
+// supported = ext
+static inline SupportRequirement ExtsOnly(const std::string &ext)
+{
+ SupportRequirement requirement;
+ requirement.version.major = 0;
+ requirement.version.minor = 0;
+ angle::SplitStringAlongWhitespace(ext, &requirement.requiredExtensions);
+ return requirement;
+}
+
+// supported = true
+static inline SupportRequirement AlwaysSupported()
+{
+ SupportRequirement requirement;
+ requirement.version.major = 0;
+ requirement.version.minor = 0;
+ return requirement;
+}
+
+// supported = false
+static inline SupportRequirement NeverSupported()
+{
+ SupportRequirement requirement;
+ requirement.version.major = std::numeric_limits<GLuint>::max();
+ requirement.version.minor = std::numeric_limits<GLuint>::max();
+ return requirement;
+}
+
+struct InternalFormatInfo
+{
+ InternalFormat glesInfo;
+ InternalFormat glInfo;
+};
+
+typedef std::pair<GLenum, InternalFormatInfo> InternalFormatInfoPair;
+typedef std::map<GLenum, InternalFormatInfo> InternalFormatInfoMap;
+
+// A helper function to insert data into the format map with fewer characters.
+static inline void InsertFormatMapping(InternalFormatInfoMap *map, GLenum internalFormat,
+ const SupportRequirement &desktopTexture, const SupportRequirement &desktopFilter, const SupportRequirement &desktopRender,
+ const SupportRequirement &esTexture, const SupportRequirement &esFilter, const SupportRequirement &esRender)
+{
+ InternalFormatInfo formatInfo;
+ formatInfo.glInfo.texture = desktopTexture;
+ formatInfo.glInfo.filter = desktopFilter;
+ formatInfo.glInfo.renderbuffer = desktopRender;
+ formatInfo.glInfo.framebufferAttachment = desktopRender;
+ formatInfo.glesInfo.texture = esTexture;
+ formatInfo.glesInfo.filter = esTexture;
+ formatInfo.glesInfo.renderbuffer = esFilter;
+ formatInfo.glesInfo.framebufferAttachment = esRender;
+ map->insert(std::make_pair(internalFormat, formatInfo));
+}
+
+static InternalFormatInfoMap BuildInternalFormatInfoMap()
+{
+ InternalFormatInfoMap map;
+
+ // clang-format off
+ // | Format | OpenGL texture support | Filter | OpenGL render support | OpenGL ES texture support | Filter | OpenGL ES render support |
+ InsertFormatMapping(&map, GL_R8, VersionOrExts(3, 0, "GL_ARB_texture_rg"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOrExts(3, 0, "GL_EXT_texture_rg"), AlwaysSupported(), VersionOrExts(3, 0, "GL_EXT_texture_rg") );
+ InsertFormatMapping(&map, GL_R8_SNORM, VersionOnly(3, 1), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported() );
+ InsertFormatMapping(&map, GL_RG8, VersionOrExts(3, 0, "GL_ARB_texture_rg"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOrExts(3, 0, "GL_EXT_texture_rg"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg") );
+ InsertFormatMapping(&map, GL_RG8_SNORM, VersionOnly(3, 1), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported() );
+ InsertFormatMapping(&map, GL_RGB8, AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), VersionOrExts(3, 0, "GL_OES_rgb8_rgba8"), AlwaysSupported(), AlwaysSupported() );
+ InsertFormatMapping(&map, GL_RG8_SNORM, VersionOnly(3, 1), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported() );
+ InsertFormatMapping(&map, GL_RGB565, AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported() );
+ InsertFormatMapping(&map, GL_RGBA4, AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported() );
+ InsertFormatMapping(&map, GL_RGB5_A1, AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported() );
+ InsertFormatMapping(&map, GL_RGBA8, AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), VersionOrExts(3, 0, "GL_OES_rgb8_rgba8"), AlwaysSupported(), VersionOrExts(3, 0, "GL_OES_rgb8_rgba8") );
+ InsertFormatMapping(&map, GL_RGBA8_SNORM, VersionOnly(3, 1), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported() );
+ InsertFormatMapping(&map, GL_RGB10_A2, AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), VersionOnly(3, 0), AlwaysSupported(), VersionOnly(3, 0) );
+ InsertFormatMapping(&map, GL_RGB10_A2UI, VersionOrExts(3, 3, "GL_ARB_texture_rgb10_a2ui"), NeverSupported(), AlwaysSupported(), VersionOnly(3, 0), NeverSupported(), AlwaysSupported() );
+ InsertFormatMapping(&map, GL_SRGB8, VersionOrExts(2, 1, "GL_EXT_texture_sRGB"), AlwaysSupported(), VersionOrExts(2, 1, "GL_EXT_texture_sRGB"), VersionOnly(3, 0), AlwaysSupported(), NeverSupported() );
+ InsertFormatMapping(&map, GL_SRGB8_ALPHA8, VersionOrExts(2, 1, "GL_EXT_texture_sRGB"), AlwaysSupported(), VersionOrExts(2, 1, "GL_EXT_texture_sRGB"), VersionOnly(3, 0), AlwaysSupported(), VersionOrExts(3, 0, "GL_EXT_sRGB") );
+ InsertFormatMapping(&map, GL_R8I, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) );
+ InsertFormatMapping(&map, GL_R8UI, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) );
+ InsertFormatMapping(&map, GL_R16I, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) );
+ InsertFormatMapping(&map, GL_R16UI, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) );
+ InsertFormatMapping(&map, GL_R32I, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) );
+ InsertFormatMapping(&map, GL_R32UI, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) );
+ InsertFormatMapping(&map, GL_RG8I, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) );
+ InsertFormatMapping(&map, GL_RG8UI, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) );
+ InsertFormatMapping(&map, GL_RG16I, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) );
+ InsertFormatMapping(&map, GL_RG16UI, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) );
+ InsertFormatMapping(&map, GL_RG32I, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) );
+ InsertFormatMapping(&map, GL_RG32UI, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) );
+ InsertFormatMapping(&map, GL_RGB8I, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), NeverSupported(), VersionOnly(3, 0), NeverSupported(), NeverSupported() );
+ InsertFormatMapping(&map, GL_RGB8UI, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), NeverSupported(), VersionOnly(3, 0), NeverSupported(), NeverSupported() );
+ InsertFormatMapping(&map, GL_RGB16I, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), NeverSupported(), VersionOnly(3, 0), NeverSupported(), NeverSupported() );
+ InsertFormatMapping(&map, GL_RGB16UI, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), NeverSupported(), VersionOnly(3, 0), NeverSupported(), NeverSupported() );
+ InsertFormatMapping(&map, GL_RGB32I, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), NeverSupported(), VersionOnly(3, 0), NeverSupported(), NeverSupported() );
+ InsertFormatMapping(&map, GL_RGB32UI, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), NeverSupported(), VersionOnly(3, 0), NeverSupported(), NeverSupported() );
+ InsertFormatMapping(&map, GL_RGBA8I, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) );
+ InsertFormatMapping(&map, GL_RGBA8UI, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) );
+ InsertFormatMapping(&map, GL_RGBA16I, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) );
+ InsertFormatMapping(&map, GL_RGBA16UI, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) );
+ InsertFormatMapping(&map, GL_RGBA32I, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) );
+ InsertFormatMapping(&map, GL_RGBA32UI, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) );
+
+ // Unsized formats
+ InsertFormatMapping(&map, GL_ALPHA, NeverSupported(), NeverSupported(), NeverSupported(), NeverSupported(), NeverSupported(), NeverSupported() );
+ InsertFormatMapping(&map, GL_LUMINANCE, NeverSupported(), NeverSupported(), NeverSupported(), NeverSupported(), NeverSupported(), NeverSupported() );
+ InsertFormatMapping(&map, GL_LUMINANCE_ALPHA, NeverSupported(), NeverSupported(), NeverSupported(), NeverSupported(), NeverSupported(), NeverSupported() );
+ InsertFormatMapping(&map, GL_RED, VersionOrExts(3, 0, "GL_ARB_texture_rg"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOrExts(3, 0, "GL_EXT_texture_rg"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg") );
+ InsertFormatMapping(&map, GL_RG, VersionOrExts(3, 0, "GL_ARB_texture_rg"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOrExts(3, 0, "GL_EXT_texture_rg"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg") );
+ InsertFormatMapping(&map, GL_RGB, AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported() );
+ InsertFormatMapping(&map, GL_RGBA, AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported(), AlwaysSupported() );
+ InsertFormatMapping(&map, GL_RED_INTEGER, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) );
+ InsertFormatMapping(&map, GL_RG_INTEGER, VersionOrExts(3, 0, "GL_ARB_texture_rg"), NeverSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) );
+ InsertFormatMapping(&map, GL_RGB_INTEGER, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), NeverSupported(), VersionOnly(3, 0), NeverSupported(), NeverSupported() );
+ InsertFormatMapping(&map, GL_RGBA_INTEGER, VersionOrExts(3, 0, "GL_EXT_texture_integer"), NeverSupported(), VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0), NeverSupported(), VersionOnly(3, 0) );
+ InsertFormatMapping(&map, GL_SRGB, VersionOrExts(2, 1, "GL_EXT_texture_sRGB"), AlwaysSupported(), VersionOrExts(2, 1, "GL_EXT_texture_sRGB"), ExtsOnly("GL_EXT_sRGB"), AlwaysSupported(), NeverSupported() );
+ InsertFormatMapping(&map, GL_SRGB_ALPHA, VersionOrExts(2, 1, "GL_EXT_texture_sRGB"), AlwaysSupported(), VersionOrExts(2, 1, "GL_EXT_texture_sRGB"), ExtsOnly("GL_EXT_sRGB"), AlwaysSupported(), NeverSupported() );
+
+ // From GL_EXT_texture_format_BGRA8888
+ InsertFormatMapping(&map, GL_BGRA8_EXT, VersionOrExts(1, 2, "GL_EXT_bgra"), AlwaysSupported(), VersionOrExts(1, 2, "GL_EXT_bgra"), ExtsOnly("GL_EXT_texture_format_BGRA8888"), AlwaysSupported(), NeverSupported() );
+ InsertFormatMapping(&map, GL_BGRA_EXT, VersionOrExts(1, 2, "GL_EXT_bgra"), AlwaysSupported(), VersionOrExts(1, 2, "GL_EXT_bgra"), ExtsOnly("GL_EXT_texture_format_BGRA8888"), AlwaysSupported(), NeverSupported() );
+
+ // Floating point formats
+ // | Format | OpenGL texture support | Filter | OpenGL render support | OpenGL ES texture support | Filter | OpenGL ES render support |
+ InsertFormatMapping(&map, GL_R11F_G11F_B10F, VersionOrExts(3, 0, "GL_EXT_packed_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_EXT_packed_float GL_ARB_color_buffer_float"), VersionOnly(3, 0), AlwaysSupported(), ExtsOnly("GL_EXT_color_buffer_float") );
+ InsertFormatMapping(&map, GL_RGB9_E5, VersionOrExts(3, 0, "GL_EXT_texture_shared_exponent"), AlwaysSupported(), VersionOrExts(3, 0, "GL_EXT_texture_shared_exponent GL_ARB_color_buffer_float"), VersionOnly(3, 0), AlwaysSupported(), NeverSupported() );
+ InsertFormatMapping(&map, GL_R16F, VersionOrExts(3, 0, "GL_ARB_texture_rg ARB_texture_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg GL_ARB_texture_float GL_ARB_color_buffer_float"), VersionOrExts(3, 0, "GL_OES_texture_half_float GL_EXT_texture_rg"), VersionOrExts(3, 0, "GL_OES_texture_half_float_linear"), VersionOrExtsAndExts(3, 0, "GL_EXT_texture_rg", "GL_EXT_color_buffer_half_float"));
+ InsertFormatMapping(&map, GL_RG16F, VersionOrExts(3, 0, "GL_ARB_texture_rg ARB_texture_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg GL_ARB_texture_float GL_ARB_color_buffer_float"), VersionOrExts(3, 0, "GL_OES_texture_half_float GL_EXT_texture_rg"), VersionOrExts(3, 0, "GL_OES_texture_half_float_linear"), VersionOrExtsAndExts(3, 0, "GL_EXT_texture_rg", "GL_EXT_color_buffer_half_float"));
+ InsertFormatMapping(&map, GL_RGB16F, VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_float GL_ARB_color_buffer_float"), VersionOrExts(3, 0, "GL_OES_texture_half_float"), VersionOrExts(3, 0, "GL_OES_texture_half_float_linear"), ExtsOnly("GL_EXT_color_buffer_half_float") );
+ InsertFormatMapping(&map, GL_RGBA16F, VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_float GL_ARB_color_buffer_float"), VersionOrExts(3, 0, "GL_OES_texture_half_float"), VersionOrExts(3, 0, "GL_OES_texture_half_float_linear"), ExtsOnly("GL_EXT_color_buffer_half_float") );
+ InsertFormatMapping(&map, GL_R32F, VersionOrExts(3, 0, "GL_ARB_texture_rg GL_ARB_texture_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg GL_ARB_texture_float GL_ARB_color_buffer_float"), VersionOrExts(3, 0, "GL_OES_texture_float GL_EXT_texture_rg"), VersionOrExts(3, 0, "GL_OES_texture_float_linear"), ExtsOnly("GL_EXT_color_buffer_float") );
+ InsertFormatMapping(&map, GL_RG32F, VersionOrExts(3, 0, "GL_ARB_texture_rg GL_ARB_texture_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg GL_ARB_texture_float GL_ARB_color_buffer_float"), VersionOrExts(3, 0, "GL_OES_texture_float GL_EXT_texture_rg"), VersionOrExts(3, 0, "GL_OES_texture_float_linear"), ExtsOnly("GL_EXT_color_buffer_float") );
+ InsertFormatMapping(&map, GL_RGB32F, VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_float GL_ARB_color_buffer_float"), VersionOrExts(3, 0, "GL_OES_texture_float"), VersionOrExts(3, 0, "GL_OES_texture_float_linear"), NeverSupported() );
+ InsertFormatMapping(&map, GL_RGBA32F, VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_float GL_ARB_color_buffer_float"), VersionOrExts(3, 0, "GL_OES_texture_float"), VersionOrExts(3, 0, "GL_OES_texture_float_linear"), ExtsOnly("GL_EXT_color_buffer_float") );
+
+ // Depth stencil formats
+ // | Format | OpenGL texture support | Filter | OpenGL render support | OpenGL ES texture support | Filter | OpenGL ES render support |
+ InsertFormatMapping(&map, GL_DEPTH_COMPONENT16, VersionOnly(1, 5), VersionOrExts(1, 5, "GL_ARB_depth_texture"), VersionOnly(1, 5), VersionOnly(2, 0), VersionOrExts(3, 0, "GL_OES_depth_texture"), VersionOnly(2, 0) );
+ InsertFormatMapping(&map, GL_DEPTH_COMPONENT24, VersionOnly(1, 5), VersionOrExts(1, 5, "GL_ARB_depth_texture"), VersionOnly(1, 5), VersionOnly(2, 0), VersionOrExts(3, 0, "GL_OES_depth_texture"), VersionOnly(2, 0) );
+ InsertFormatMapping(&map, GL_DEPTH_COMPONENT32_OES, VersionOnly(1, 5), VersionOrExts(1, 5, "GL_ARB_depth_texture"), VersionOnly(1, 5), ExtsOnly("GL_OES_depth_texture"), AlwaysSupported(), ExtsOnly("GL_OES_depth32") );
+ InsertFormatMapping(&map, GL_DEPTH_COMPONENT32F, VersionOrExts(3, 0, "GL_ARB_depth_buffer_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_depth_buffer_float"), VersionOnly(3, 0), VersionOrExts(3, 0, "GL_OES_depth_texture"), VersionOnly(3, 0) );
+ InsertFormatMapping(&map, GL_STENCIL_INDEX8, VersionOrExts(3, 0, "GL_EXT_packed_depth_stencil"), NeverSupported(), VersionOrExts(3, 0, "GL_EXT_packed_depth_stencil"), VersionOnly(2, 0), NeverSupported(), VersionOnly(2, 0) );
+ InsertFormatMapping(&map, GL_DEPTH24_STENCIL8, VersionOrExts(3, 0, "GL_ARB_framebuffer_object"), VersionOrExts(3, 0, "GL_ARB_depth_texture"), VersionOrExts(3, 0, "GL_ARB_framebuffer_object"), VersionOrExts(3, 0, "GL_OES_depth_texture"), AlwaysSupported(), VersionOrExts(3, 0, "GL_OES_depth_texture GL_OES_packed_depth_stencil"));
+ InsertFormatMapping(&map, GL_DEPTH32F_STENCIL8, VersionOrExts(3, 0, "GL_ARB_depth_buffer_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_depth_buffer_float"), VersionOnly(3, 0), AlwaysSupported(), VersionOnly(3, 0) );
+ InsertFormatMapping(&map, GL_DEPTH_COMPONENT, VersionOnly(1, 5), VersionOrExts(1, 5, "GL_ARB_depth_texture"), VersionOnly(1, 5), VersionOnly(2, 0), VersionOrExts(3, 0, "GL_OES_depth_texture"), VersionOnly(2, 0) );
+ InsertFormatMapping(&map, GL_DEPTH_STENCIL, VersionOnly(1, 5), VersionOrExts(1, 5, "GL_ARB_depth_texture"), VersionOnly(1, 5), VersionOnly(2, 0), VersionOrExts(3, 0, "GL_OES_depth_texture"), VersionOnly(2, 0) );
+
+ // Luminance alpha formats
+ // | Format | OpenGL texture support | Filter | Render | OpenGL ES texture support | Filter | Render |
+ InsertFormatMapping(&map, GL_ALPHA8_EXT, AlwaysSupported(), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_storage"), AlwaysSupported(), NeverSupported());
+ InsertFormatMapping(&map, GL_LUMINANCE8_EXT, AlwaysSupported(), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_storage"), AlwaysSupported(), NeverSupported());
+ InsertFormatMapping(&map, GL_ALPHA32F_EXT, VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_storage"), AlwaysSupported(), NeverSupported());
+ InsertFormatMapping(&map, GL_LUMINANCE32F_EXT, VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_storage"), AlwaysSupported(), NeverSupported());
+ InsertFormatMapping(&map, GL_ALPHA16F_EXT, VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_storage"), AlwaysSupported(), NeverSupported());
+ InsertFormatMapping(&map, GL_LUMINANCE16F_EXT, VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_storage"), AlwaysSupported(), NeverSupported());
+ InsertFormatMapping(&map, GL_LUMINANCE8_ALPHA8_EXT, AlwaysSupported(), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_storage"), AlwaysSupported(), NeverSupported());
+ InsertFormatMapping(&map, GL_LUMINANCE_ALPHA32F_EXT, VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_storage"), AlwaysSupported(), NeverSupported());
+ InsertFormatMapping(&map, GL_LUMINANCE_ALPHA16F_EXT, VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_storage"), AlwaysSupported(), NeverSupported());
+
+ // Compressed formats, From ES 3.0.1 spec, table 3.16
+ InsertFormatMapping(&map, GL_COMPRESSED_R11_EAC, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported());
+ InsertFormatMapping(&map, GL_COMPRESSED_SIGNED_R11_EAC, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported());
+ InsertFormatMapping(&map, GL_COMPRESSED_RG11_EAC, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported());
+ InsertFormatMapping(&map, GL_COMPRESSED_SIGNED_RG11_EAC, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported());
+ InsertFormatMapping(&map, GL_COMPRESSED_RGB8_ETC2, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported());
+ InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ETC2, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported());
+ InsertFormatMapping(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported());
+ InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported());
+ InsertFormatMapping(&map, GL_COMPRESSED_RGBA8_ETC2_EAC, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported());
+ InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOnly(3, 0), AlwaysSupported(), NeverSupported());
+
+ // From GL_EXT_texture_compression_dxt1
+ // | Format | OpenGL texture support | Filter | Render | OpenGL ES texture support | Filter | Render |
+ InsertFormatMapping(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, ExtsOnly("GL_EXT_texture_compression_s3tc"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_compression_dxt1"), AlwaysSupported(), NeverSupported());
+ InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, ExtsOnly("GL_EXT_texture_compression_s3tc"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_compression_dxt1"), AlwaysSupported(), NeverSupported());
+
+ // From GL_ANGLE_texture_compression_dxt3
+ InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, ExtsOnly("GL_EXT_texture_compression_s3tc"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_ANGLE_texture_compression_dxt3"), AlwaysSupported(), NeverSupported());
+
+ // From GL_ANGLE_texture_compression_dxt5
+ InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, ExtsOnly("GL_EXT_texture_compression_s3tc"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_ANGLE_texture_compression_dxt5"), AlwaysSupported(), NeverSupported());
+
+ // From GL_ETC1_RGB8_OES
+ InsertFormatMapping(&map, GL_ETC1_RGB8_OES, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "GL_ETC1_RGB8_OES"), AlwaysSupported(), NeverSupported());
+
+ // clang-format on
+
+ return map;
+}
+
+static const InternalFormatInfoMap &GetInternalFormatMap()
+{
+ static const InternalFormatInfoMap formatMap = BuildInternalFormatInfoMap();
+ return formatMap;
+}
+
+const InternalFormat &GetInternalFormatInfo(GLenum internalFormat, StandardGL standard)
+{
+ const InternalFormatInfoMap &formatMap = GetInternalFormatMap();
+ InternalFormatInfoMap::const_iterator iter = formatMap.find(internalFormat);
+ if (iter != formatMap.end())
+ {
+ const InternalFormatInfo &info = iter->second;
+ switch (standard)
+ {
+ case STANDARD_GL_ES: return info.glesInfo;
+ case STANDARD_GL_DESKTOP: return info.glInfo;
+ default: UNREACHABLE(); break;
+ }
+ }
+
+ static const InternalFormat defaultInternalFormat;
+ return defaultInternalFormat;
+}
+
+static GLenum GetNativeInternalFormat(const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds,
+ GLenum internalFormat,
+ GLenum sizedInternalFormat)
+{
+ GLenum result = internalFormat;
+
+ if (functions->standard == STANDARD_GL_DESKTOP)
+ {
+ // Use sized internal formats whenever possible to guarantee the requested precision.
+ // On Desktop GL, passing an internal format of GL_RGBA will generate a GL_RGBA8 texture
+ // even if the provided type is GL_FLOAT.
+ result = sizedInternalFormat;
+
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(sizedInternalFormat);
+
+ if (workarounds.avoid1BitAlphaTextureFormats && formatInfo.alphaBits == 1)
+ {
+ // Use an 8-bit format instead
+ result = GL_RGBA8;
+ }
+
+ if (workarounds.rgba4IsNotSupportedForColorRendering && sizedInternalFormat == GL_RGBA4)
+ {
+ // Use an 8-bit format instead
+ result = GL_RGBA8;
+ }
+
+ if (sizedInternalFormat == GL_RGB565 && !functions->isAtLeastGL(gl::Version(4, 1)) &&
+ !functions->hasGLExtension("GL_ARB_ES2_compatibility"))
+ {
+ // GL_RGB565 is required for basic ES2 functionality but was not added to desktop GL
+ // until 4.1.
+ // Work around this by using an 8-bit format instead.
+ result = GL_RGB8;
+ }
+
+ if (sizedInternalFormat == GL_BGRA8_EXT)
+ {
+ // GLES accepts GL_BGRA as an internal format but desktop GL only accepts it as a type.
+ // Update the internal format to GL_RGBA.
+ result = GL_RGBA8;
+ }
+
+ if ((functions->profile & GL_CONTEXT_CORE_PROFILE_BIT) != 0)
+ {
+ // Work around deprecated luminance alpha formats in the OpenGL core profile by backing
+ // them with R or RG textures.
+ if (formatInfo.format == GL_LUMINANCE || formatInfo.format == GL_ALPHA)
+ {
+ result = gl::GetSizedInternalFormat(GL_RED, formatInfo.type);
+ }
+
+ if (formatInfo.format == GL_LUMINANCE_ALPHA)
+ {
+ result = gl::GetSizedInternalFormat(GL_RG, formatInfo.type);
+ }
+ }
+ }
+
+ return result;
+}
+
+static GLenum GetNativeFormat(const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds,
+ GLenum format)
+{
+ GLenum result = format;
+
+ if (functions->standard == STANDARD_GL_DESKTOP)
+ {
+ // The ES SRGB extensions require that the provided format is GL_SRGB or SRGB_ALPHA but
+ // the desktop GL extensions only accept GL_RGB or GL_RGBA. Convert them.
+ if (format == GL_SRGB)
+ {
+ result = GL_RGB;
+ }
+
+ if (format == GL_SRGB_ALPHA)
+ {
+ result = GL_RGBA;
+ }
+
+ if ((functions->profile & GL_CONTEXT_CORE_PROFILE_BIT) != 0)
+ {
+ // Work around deprecated luminance alpha formats in the OpenGL core profile by backing
+ // them with R or RG textures.
+ if (format == GL_LUMINANCE || format == GL_ALPHA)
+ {
+ result = GL_RED;
+ }
+
+ if (format == GL_LUMINANCE_ALPHA)
+ {
+ result = GL_RG;
+ }
+ }
+ }
+
+ return result;
+}
+
+static GLenum GetNativeCompressedFormat(const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds,
+ GLenum format)
+{
+ GLenum result = format;
+
+ if (functions->standard == STANDARD_GL_DESKTOP)
+ {
+ if (format == GL_ETC1_RGB8_OES)
+ {
+ // GL_ETC1_RGB8_OES is not available in any desktop GL extension but the compression
+ // format is forwards compatible so just use the ETC2 format.
+ result = GL_COMPRESSED_RGB8_ETC2;
+ }
+ }
+
+ if (functions->isAtLeastGLES(gl::Version(3, 0)))
+ {
+ if (format == GL_ETC1_RGB8_OES)
+ {
+ // Pass GL_COMPRESSED_RGB8_ETC2 as the target format in ES3 and higher because it
+ // becomes a core format.
+ result = GL_COMPRESSED_RGB8_ETC2;
+ }
+ }
+
+ return result;
+}
+
+static GLenum GetNativeType(const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds,
+ GLenum type)
+{
+ GLenum result = type;
+
+ if (functions->standard == STANDARD_GL_DESKTOP)
+ {
+ if (type == GL_HALF_FLOAT_OES)
+ {
+ // The enums differ for the OES half float extensions and desktop GL spec. Update it.
+ result = GL_HALF_FLOAT;
+ }
+ }
+
+ if (functions->isAtLeastGLES(gl::Version(3, 0)))
+ {
+ if (type == GL_HALF_FLOAT_OES)
+ {
+ // The enums differ for the OES half float extensions and ES 3 spec. Update it.
+ result = GL_HALF_FLOAT;
+ }
+ }
+
+ return result;
+}
+
+static GLenum GetNativeReadType(const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds,
+ GLenum type)
+{
+ GLenum result = type;
+
+ if (functions->standard == STANDARD_GL_DESKTOP)
+ {
+ if (type == GL_HALF_FLOAT_OES)
+ {
+ // The enums differ for the OES half float extensions and desktop GL spec. Update it.
+ result = GL_HALF_FLOAT;
+ }
+ }
+
+ return result;
+}
+
+static GLenum GetNativeReadFormat(const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds,
+ GLenum format)
+{
+ GLenum result = format;
+ return result;
+}
+
+TexImageFormat GetTexImageFormat(const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds,
+ GLenum internalFormat,
+ GLenum format,
+ GLenum type)
+{
+ TexImageFormat result;
+ result.internalFormat = GetNativeInternalFormat(
+ functions, workarounds, internalFormat, gl::GetSizedInternalFormat(internalFormat, type));
+ result.format = GetNativeFormat(functions, workarounds, format);
+ result.type = GetNativeType(functions, workarounds, type);
+ return result;
+}
+
+TexSubImageFormat GetTexSubImageFormat(const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds,
+ GLenum format,
+ GLenum type)
+{
+ TexSubImageFormat result;
+ result.format = GetNativeFormat(functions, workarounds, format);
+ result.type = GetNativeType(functions, workarounds, type);
+ return result;
+}
+
+CompressedTexImageFormat GetCompressedTexImageFormat(const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds,
+ GLenum internalFormat)
+{
+ CompressedTexImageFormat result;
+ result.internalFormat = GetNativeCompressedFormat(functions, workarounds, internalFormat);
+ return result;
+}
+
+CompressedTexSubImageFormat GetCompressedSubTexImageFormat(const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds,
+ GLenum format)
+{
+ CompressedTexSubImageFormat result;
+ result.format = GetNativeCompressedFormat(functions, workarounds, format);
+ return result;
+}
+
+CopyTexImageImageFormat GetCopyTexImageImageFormat(const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds,
+ GLenum internalFormat,
+ GLenum framebufferType)
+{
+ CopyTexImageImageFormat result;
+ result.internalFormat =
+ GetNativeInternalFormat(functions, workarounds, internalFormat,
+ gl::GetSizedInternalFormat(internalFormat, framebufferType));
+ return result;
+}
+
+TexStorageFormat GetTexStorageFormat(const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds,
+ GLenum internalFormat)
+{
+ TexStorageFormat result;
+ result.internalFormat =
+ GetNativeInternalFormat(functions, workarounds, internalFormat, internalFormat);
+ return result;
+}
+
+RenderbufferFormat GetRenderbufferFormat(const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds,
+ GLenum internalFormat)
+{
+ RenderbufferFormat result;
+ result.internalFormat =
+ GetNativeInternalFormat(functions, workarounds, internalFormat, internalFormat);
+ return result;
+}
+ReadPixelsFormat GetReadPixelsFormat(const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds,
+ GLenum format,
+ GLenum type)
+{
+ ReadPixelsFormat result;
+ result.format = GetNativeReadFormat(functions, workarounds, format);
+ result.type = GetNativeReadType(functions, workarounds, type);
+ return result;
+}
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/gl/formatutilsgl.h b/gfx/angle/src/libANGLE/renderer/gl/formatutilsgl.h
new file mode 100755
index 000000000..616f37af2
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/formatutilsgl.h
@@ -0,0 +1,129 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// formatutilsgl.h: Queries for GL image formats and their translations to native
+// GL formats.
+
+#ifndef LIBANGLE_RENDERER_GL_FORMATUTILSGL_H_
+#define LIBANGLE_RENDERER_GL_FORMATUTILSGL_H_
+
+#include <map>
+#include <string>
+#include <vector>
+
+#include "angle_gl.h"
+#include "libANGLE/Version.h"
+#include "libANGLE/renderer/gl/FunctionsGL.h"
+#include "libANGLE/renderer/gl/WorkaroundsGL.h"
+
+namespace rx
+{
+
+namespace nativegl
+{
+
+struct SupportRequirement
+{
+ SupportRequirement();
+
+ // Version that this format became supported without extensions
+ gl::Version version;
+
+ // Extensions that are required if the minimum version is not met
+ std::vector<std::string> versionExtensions;
+
+ // Extensions that are always required to support this format
+ std::vector<std::string> requiredExtensions;
+};
+
+struct InternalFormat
+{
+ InternalFormat();
+
+ SupportRequirement texture;
+ SupportRequirement filter;
+ SupportRequirement renderbuffer;
+ SupportRequirement framebufferAttachment;
+};
+const InternalFormat &GetInternalFormatInfo(GLenum internalFormat, StandardGL standard);
+
+struct TexImageFormat
+{
+ GLenum internalFormat;
+ GLenum format;
+ GLenum type;
+};
+TexImageFormat GetTexImageFormat(const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds,
+ GLenum internalFormat,
+ GLenum format,
+ GLenum type);
+
+struct TexSubImageFormat
+{
+ GLenum format;
+ GLenum type;
+};
+TexSubImageFormat GetTexSubImageFormat(const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds,
+ GLenum format,
+ GLenum type);
+
+struct CompressedTexImageFormat
+{
+ GLenum internalFormat;
+};
+CompressedTexImageFormat GetCompressedTexImageFormat(const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds,
+ GLenum internalFormat);
+
+struct CompressedTexSubImageFormat
+{
+ GLenum format;
+};
+CompressedTexSubImageFormat GetCompressedSubTexImageFormat(const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds,
+ GLenum format);
+
+struct CopyTexImageImageFormat
+{
+ GLenum internalFormat;
+};
+CopyTexImageImageFormat GetCopyTexImageImageFormat(const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds,
+ GLenum internalFormat,
+ GLenum framebufferType);
+
+struct TexStorageFormat
+{
+ GLenum internalFormat;
+};
+TexStorageFormat GetTexStorageFormat(const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds,
+ GLenum internalFormat);
+
+struct RenderbufferFormat
+{
+ GLenum internalFormat;
+};
+RenderbufferFormat GetRenderbufferFormat(const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds,
+ GLenum internalFormat);
+
+struct ReadPixelsFormat
+{
+ GLenum format;
+ GLenum type;
+};
+ReadPixelsFormat GetReadPixelsFormat(const FunctionsGL *functions,
+ const WorkaroundsGL &workarounds,
+ GLenum format,
+ GLenum type);
+}
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_FORMATUTILSGL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/functionsgl_enums.h b/gfx/angle/src/libANGLE/renderer/gl/functionsgl_enums.h
new file mode 100755
index 000000000..918a7a1e6
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/functionsgl_enums.h
@@ -0,0 +1,1375 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// functionsgl_enums.h: OpenGL enums for versions 1.0 through 4.5.
+
+#ifndef LIBANGLE_RENDERER_GL_FUNCTIONSGLENUMS_H_
+#define LIBANGLE_RENDERER_GL_FUNCTIONSGLENUMS_H_
+
+// 1.0
+#define GL_ALPHA 0x1906
+#define GL_ALWAYS 0x0207
+#define GL_AND 0x1501
+#define GL_AND_INVERTED 0x1504
+#define GL_AND_REVERSE 0x1502
+#define GL_BACK 0x0405
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_BLEND 0x0BE2
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLUE 0x1905
+#define GL_BYTE 0x1400
+#define GL_CCW 0x0901
+#define GL_CLEAR 0x1500
+#define GL_COLOR 0x1800
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_COPY 0x1503
+#define GL_COPY_INVERTED 0x150C
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_CW 0x0900
+#define GL_DECR 0x1E03
+#define GL_DEPTH 0x1801
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DITHER 0x0BD0
+#define GL_DONT_CARE 0x1100
+#define GL_DOUBLE 0x140A
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_DST_ALPHA 0x0304
+#define GL_DST_COLOR 0x0306
+#define GL_EQUAL 0x0202
+#define GL_EQUIV 0x1509
+#define GL_EXTENSIONS 0x1F03
+#define GL_FALSE 0
+#define GL_FASTEST 0x1101
+#define GL_FILL 0x1B02
+#define GL_FLOAT 0x1406
+#define GL_FRONT 0x0404
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_FRONT_FACE 0x0B46
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_GEQUAL 0x0206
+#define GL_GREATER 0x0204
+#define GL_GREEN 0x1904
+#define GL_INCR 0x1E02
+#define GL_INT 0x1404
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_OPERATION 0x0502
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVERT 0x150A
+#define GL_KEEP 0x1E00
+#define GL_LEFT 0x0406
+#define GL_LEQUAL 0x0203
+#define GL_LESS 0x0201
+#define GL_LINE 0x1B01
+#define GL_LINEAR 0x2601
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_LINE_STRIP 0x0003
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_NAND 0x150E
+#define GL_NEAREST 0x2600
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_NEVER 0x0200
+#define GL_NICEST 0x1102
+#define GL_NONE 0
+#define GL_NOOP 0x1505
+#define GL_NOR 0x1508
+#define GL_NOTEQUAL 0x0205
+#define GL_NO_ERROR 0
+#define GL_ONE 1
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_OR 0x1507
+#define GL_OR_INVERTED 0x150D
+#define GL_OR_REVERSE 0x150B
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_POINT 0x1B00
+#define GL_POINTS 0x0000
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_QUADS 0x0007
+#define GL_R3_G3_B2 0x2A10
+#define GL_READ_BUFFER 0x0C02
+#define GL_RED 0x1903
+#define GL_RENDERER 0x1F01
+#define GL_REPEAT 0x2901
+#define GL_REPLACE 0x1E01
+#define GL_RGB 0x1907
+#define GL_RGB10 0x8052
+#define GL_RGB10_A2 0x8059
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB5_A1 0x8057
+#define GL_RGB8 0x8051
+#define GL_RGBA 0x1908
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGBA8 0x8058
+#define GL_RIGHT 0x0407
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_SET 0x150F
+#define GL_SHORT 0x1402
+#define GL_SRC_ALPHA 0x0302
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_SRC_COLOR 0x0300
+#define GL_STENCIL 0x1802
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_INDEX 0x1901
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_STEREO 0x0C33
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_TEXTURE 0x1702
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRUE 1
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_UNSIGNED_INT 0x1405
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_VENDOR 0x1F00
+#define GL_VERSION 0x1F02
+#define GL_VIEWPORT 0x0BA2
+#define GL_XOR 0x1506
+#define GL_ZERO 0
+
+// 1.2
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_TEXTURE_3D 0x806F
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+
+// 1.2 Extensions
+#define GL_ALL_COMPLETED_NV 0x84F2
+#define GL_FENCE_STATUS_NV 0x84F3
+#define GL_FENCE_CONDITION_NV 0x84F4
+
+// 1.3
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_MULTISAMPLE 0x809D
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+
+// 1.5
+#define GL_BLEND_COLOR 0x8005
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_EQUATION 0x8009
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_DECR_WRAP 0x8508
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_FUNC_ADD 0x8006
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_INCR_WRAP 0x8507
+#define GL_MAX 0x8008
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_MIN 0x8007
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_TEXTURE_LOD_BIAS 0x8501
+
+// 1.5
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_CURRENT_QUERY 0x8865
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_READ_ONLY 0x88B8
+#define GL_READ_WRITE 0x88BA
+#define GL_SAMPLES_PASSED 0x8914
+#define GL_SRC1_ALPHA 0x8589
+#define GL_STATIC_COPY 0x88E6
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STREAM_COPY 0x88E2
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_WRITE_ONLY 0x88B9
+
+// 2.0
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_BLEND_EQUATION_RGB 0x8009
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_DELETE_STATUS 0x8B80
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_LINK_STATUS 0x8B82
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_POINT_SPRITE 0x8861
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_SHADER 0x8B31
+
+// 2.1
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_SRGB_ALPHA 0x8C42
+
+// 3.0
+#define GL_BGRA_INTEGER 0x8D9B
+#define GL_BGR_INTEGER 0x8D9A
+#define GL_BLUE_INTEGER 0x8D96
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+#define GL_CLAMP_READ_COLOR 0x891C
+#define GL_CLIP_DISTANCE0 0x3000
+#define GL_CLIP_DISTANCE1 0x3001
+#define GL_CLIP_DISTANCE2 0x3002
+#define GL_CLIP_DISTANCE3 0x3003
+#define GL_CLIP_DISTANCE4 0x3004
+#define GL_CLIP_DISTANCE5 0x3005
+#define GL_CLIP_DISTANCE6 0x3006
+#define GL_CLIP_DISTANCE7 0x3007
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COMPARE_REF_TO_TEXTURE 0x884E
+#define GL_COMPRESSED_RED 0x8225
+#define GL_COMPRESSED_RED_RGTC1 0x8DBB
+#define GL_COMPRESSED_RG 0x8226
+#define GL_COMPRESSED_RG_RGTC2 0x8DBD
+#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
+#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
+#define GL_CONTEXT_FLAGS 0x821E
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x00000001
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_FIXED_ONLY 0x891D
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_GREEN_INTEGER 0x8D95
+#define GL_HALF_FLOAT 0x140B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_INT_SAMPLER_1D 0x8DC9
+#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MAX_CLIP_DISTANCES 0x0D32
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_MAX_SAMPLES 0x8D57
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_MAX_VARYING_COMPONENTS 0x8B4B
+#define GL_MINOR_VERSION 0x821C
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_PRIMITIVES_GENERATED 0x8C87
+#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
+#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
+#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
+#define GL_QUERY_BY_REGION_WAIT 0x8E15
+#define GL_QUERY_NO_WAIT 0x8E14
+#define GL_QUERY_WAIT 0x8E13
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_R16 0x822A
+#define GL_R16F 0x822D
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32F 0x822E
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_R8 0x8229
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RED_INTEGER 0x8D94
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RG 0x8227
+#define GL_RG16 0x822C
+#define GL_RG16F 0x822F
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32F 0x8230
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+#define GL_RG8 0x822B
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RGB16F 0x881B
+#define GL_RGB16I 0x8D89
+#define GL_RGB16UI 0x8D77
+#define GL_RGB32F 0x8815
+#define GL_RGB32I 0x8D83
+#define GL_RGB32UI 0x8D71
+#define GL_RGB8I 0x8D8F
+#define GL_RGB8UI 0x8D7D
+#define GL_RGB9_E5 0x8C3D
+#define GL_RGBA16F 0x881A
+#define GL_RGBA16I 0x8D88
+#define GL_RGBA16UI 0x8D76
+#define GL_RGBA32F 0x8814
+#define GL_RGBA32I 0x8D82
+#define GL_RGBA32UI 0x8D70
+#define GL_RGBA8I 0x8D8E
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RG_INTEGER 0x8228
+#define GL_SAMPLER_1D_ARRAY 0x8DC0
+#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_STENCIL_INDEX1 0x8D46
+#define GL_STENCIL_INDEX16 0x8D49
+#define GL_STENCIL_INDEX4 0x8D47
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_TEXTURE_1D_ARRAY 0x8C18
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+
+// 3.1
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+#define GL_INT_SAMPLER_2D_RECT 0x8DCD
+#define GL_INT_SAMPLER_BUFFER 0x8DD0
+#define GL_INVALID_INDEX 0xFFFFFFFFu
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
+#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_PRIMITIVE_RESTART 0x8F9D
+#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
+#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
+#define GL_R16_SNORM 0x8F98
+#define GL_R8_SNORM 0x8F94
+#define GL_RG16_SNORM 0x8F99
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB16_SNORM 0x8F9A
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA16_SNORM 0x8F9B
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_SAMPLER_2D_RECT 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
+#define GL_SAMPLER_BUFFER 0x8DC2
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
+#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
+#define GL_TEXTURE_BUFFER 0x8C2A
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
+#define GL_TEXTURE_RECTANGLE 0x84F5
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
+
+// 3.2
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
+#define GL_CONTEXT_PROFILE_MASK 0x9126
+#define GL_DEPTH_CLAMP 0x864F
+#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
+#define GL_GEOMETRY_INPUT_TYPE 0x8917
+#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
+#define GL_GEOMETRY_SHADER 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT 0x8916
+#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
+#define GL_LAST_VERTEX_CONVENTION 0x8E4E
+#define GL_LINES_ADJACENCY 0x000A
+#define GL_LINE_STRIP_ADJACENCY 0x000B
+#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
+#define GL_MAX_INTEGER_SAMPLES 0x9110
+#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_OBJECT_TYPE 0x9112
+#define GL_PROGRAM_POINT_SIZE 0x8642
+#define GL_PROVOKING_VERTEX 0x8E4F
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
+#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
+#define GL_SAMPLE_MASK 0x8E51
+#define GL_SAMPLE_MASK_VALUE 0x8E52
+#define GL_SAMPLE_POSITION 0x8E50
+#define GL_SIGNALED 0x9119
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_SYNC_STATUS 0x9114
+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_TEXTURE_SAMPLES 0x9106
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFFull
+#define GL_TRIANGLES_ADJACENCY 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
+#define GL_UNSIGNALED 0x9118
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
+#define GL_WAIT_FAILED 0x911D
+
+// 3.3
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+#define GL_INT_2_10_10_10_REV 0x8D9F
+#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
+#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
+#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
+#define GL_RGB10_A2UI 0x906F
+#define GL_SAMPLER_BINDING 0x8919
+#define GL_SRC1_COLOR 0x88F9
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
+#define GL_TIMESTAMP 0x8E28
+#define GL_TIME_ELAPSED 0x88BF
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+
+// 4.0
+#define GL_ACTIVE_SUBROUTINES 0x8DE5
+#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
+#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
+#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
+#define GL_DOUBLE_MAT2 0x8F46
+#define GL_DOUBLE_MAT2x3 0x8F49
+#define GL_DOUBLE_MAT2x4 0x8F4A
+#define GL_DOUBLE_MAT3 0x8F47
+#define GL_DOUBLE_MAT3x2 0x8F4B
+#define GL_DOUBLE_MAT3x4 0x8F4C
+#define GL_DOUBLE_MAT4 0x8F48
+#define GL_DOUBLE_MAT4x2 0x8F4D
+#define GL_DOUBLE_MAT4x3 0x8F4E
+#define GL_DOUBLE_VEC2 0x8FFC
+#define GL_DOUBLE_VEC3 0x8FFD
+#define GL_DOUBLE_VEC4 0x8FFE
+#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
+#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
+#define GL_FRACTIONAL_EVEN 0x8E7C
+#define GL_FRACTIONAL_ODD 0x8E7B
+#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
+#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
+#define GL_ISOLINES 0x8E7A
+#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
+#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
+#define GL_MAX_PATCH_VERTICES 0x8E7D
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
+#define GL_MAX_SUBROUTINES 0x8DE7
+#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
+#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
+#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
+#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
+#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
+#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
+#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
+#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
+#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
+#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
+#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
+#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
+#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
+#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
+#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
+#define GL_MAX_VERTEX_STREAMS 0x8E71
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
+#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
+#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
+#define GL_PATCHES 0x000E
+#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
+#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
+#define GL_PATCH_VERTICES 0x8E72
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
+#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
+#define GL_SAMPLE_SHADING 0x8C36
+#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
+#define GL_TESS_CONTROL_SHADER 0x8E88
+#define GL_TESS_EVALUATION_SHADER 0x8E87
+#define GL_TESS_GEN_MODE 0x8E76
+#define GL_TESS_GEN_POINT_MODE 0x8E79
+#define GL_TESS_GEN_SPACING 0x8E77
+#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
+#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
+#define GL_TRANSFORM_FEEDBACK 0x8E22
+#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
+
+// 4.1
+#define GL_ACTIVE_PROGRAM 0x8259
+#define GL_ALL_SHADER_BITS 0xFFFFFFFF
+#define GL_FIXED 0x140C
+#define GL_FRAGMENT_SHADER_BIT 0x00000002
+#define GL_GEOMETRY_SHADER_BIT 0x00000004
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_HIGH_INT 0x8DF5
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_LAYER_PROVOKING_VERTEX 0x825E
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_LOW_INT 0x8DF3
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VIEWPORTS 0x825B
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+#define GL_PROGRAM_BINARY_FORMATS 0x87FF
+#define GL_PROGRAM_BINARY_LENGTH 0x8741
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
+#define GL_PROGRAM_PIPELINE_BINDING 0x825A
+#define GL_PROGRAM_SEPARABLE 0x8258
+#define GL_RGB565 0x8D62
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_SHADER_COMPILER 0x8DFA
+#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
+#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
+#define GL_UNDEFINED_VERTEX 0x8260
+#define GL_VERTEX_SHADER_BIT 0x00000001
+#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
+#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
+#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
+
+// 4.2
+#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
+#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
+#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
+#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
+#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
+#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
+#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
+#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
+#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
+#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
+#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
+#define GL_COMMAND_BARRIER_BIT 0x00000040
+#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
+#define GL_COPY_READ_BUFFER_BINDING 0x8F36
+#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
+#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
+#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
+#define GL_IMAGE_1D 0x904C
+#define GL_IMAGE_1D_ARRAY 0x9052
+#define GL_IMAGE_2D 0x904D
+#define GL_IMAGE_2D_ARRAY 0x9053
+#define GL_IMAGE_2D_MULTISAMPLE 0x9055
+#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
+#define GL_IMAGE_2D_RECT 0x904F
+#define GL_IMAGE_3D 0x904E
+#define GL_IMAGE_BINDING_ACCESS 0x8F3E
+#define GL_IMAGE_BINDING_FORMAT 0x906E
+#define GL_IMAGE_BINDING_LAYER 0x8F3D
+#define GL_IMAGE_BINDING_LAYERED 0x8F3C
+#define GL_IMAGE_BINDING_LEVEL 0x8F3B
+#define GL_IMAGE_BINDING_NAME 0x8F3A
+#define GL_IMAGE_BUFFER 0x9051
+#define GL_IMAGE_CUBE 0x9050
+#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
+#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
+#define GL_INT_IMAGE_1D 0x9057
+#define GL_INT_IMAGE_1D_ARRAY 0x905D
+#define GL_INT_IMAGE_2D 0x9058
+#define GL_INT_IMAGE_2D_ARRAY 0x905E
+#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
+#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
+#define GL_INT_IMAGE_2D_RECT 0x905A
+#define GL_INT_IMAGE_3D 0x9059
+#define GL_INT_IMAGE_BUFFER 0x905C
+#define GL_INT_IMAGE_CUBE 0x905B
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
+#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
+#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
+#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
+#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
+#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
+#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
+#define GL_MAX_IMAGE_SAMPLES 0x906D
+#define GL_MAX_IMAGE_UNITS 0x8F38
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
+#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
+#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
+#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
+#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
+#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
+#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
+#define GL_NUM_SAMPLE_COUNTS 0x9380
+#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
+#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
+#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
+#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
+#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
+#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
+#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
+#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
+#define GL_TRANSFORM_FEEDBACK_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
+#define GL_TRANSFORM_FEEDBACK_PAUSED 0x8E23
+#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
+#define GL_UNIFORM_BARRIER_BIT 0x00000004
+#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
+#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
+#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
+#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
+#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
+#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
+#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
+#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
+#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
+#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
+#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
+#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
+
+// 4.3
+#define GL_ACTIVE_RESOURCES 0x92F5
+#define GL_ACTIVE_VARIABLES 0x9305
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
+#define GL_ARRAY_SIZE 0x92FB
+#define GL_ARRAY_STRIDE 0x92FE
+#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
+#define GL_AUTO_GENERATE_MIPMAP 0x8295
+#define GL_BLOCK_INDEX 0x92FD
+#define GL_BUFFER 0x82E0
+#define GL_BUFFER_BINDING 0x9302
+#define GL_BUFFER_DATA_SIZE 0x9303
+#define GL_BUFFER_VARIABLE 0x92E5
+#define GL_CAVEAT_SUPPORT 0x82B8
+#define GL_CLEAR_BUFFER 0x82B4
+#define GL_COLOR_COMPONENTS 0x8283
+#define GL_COLOR_ENCODING 0x8296
+#define GL_COLOR_RENDERABLE 0x8286
+#define GL_COMPRESSED_R11_EAC 0x9270
+#define GL_COMPRESSED_RG11_EAC 0x9272
+#define GL_COMPRESSED_RGB8_ETC2 0x9274
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
+#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
+#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
+#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
+#define GL_COMPRESSED_SRGB8_ETC2 0x9275
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
+#define GL_COMPUTE_SHADER 0x91B9
+#define GL_COMPUTE_SHADER_BIT 0x00000020
+#define GL_COMPUTE_SUBROUTINE 0x92ED
+#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
+#define GL_COMPUTE_TEXTURE 0x82A0
+#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
+#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
+#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
+#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
+#define GL_DEBUG_LOGGED_MESSAGES 0x9145
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
+#define GL_DEBUG_OUTPUT 0x92E0
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
+#define GL_DEBUG_SEVERITY_HIGH 0x9146
+#define GL_DEBUG_SEVERITY_LOW 0x9148
+#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
+#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
+#define GL_DEBUG_SOURCE_API 0x8246
+#define GL_DEBUG_SOURCE_APPLICATION 0x824A
+#define GL_DEBUG_SOURCE_OTHER 0x824B
+#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
+#define GL_DEBUG_TYPE_ERROR 0x824C
+#define GL_DEBUG_TYPE_MARKER 0x8268
+#define GL_DEBUG_TYPE_OTHER 0x8251
+#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
+#define GL_DEBUG_TYPE_POP_GROUP 0x826A
+#define GL_DEBUG_TYPE_PORTABILITY 0x824F
+#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
+#define GL_DEPTH_COMPONENTS 0x8284
+#define GL_DEPTH_RENDERABLE 0x8287
+#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
+#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
+#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
+#define GL_FILTER 0x829A
+#define GL_FRAGMENT_SUBROUTINE 0x92EC
+#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
+#define GL_FRAGMENT_TEXTURE 0x829F
+#define GL_FRAMEBUFFER_BLEND 0x828B
+#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
+#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
+#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
+#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
+#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
+#define GL_FRAMEBUFFER_RENDERABLE 0x8289
+#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
+#define GL_FULL_SUPPORT 0x82B7
+#define GL_GEOMETRY_SUBROUTINE 0x92EB
+#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
+#define GL_GEOMETRY_TEXTURE 0x829E
+#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
+#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
+#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
+#define GL_IMAGE_CLASS_11_11_10 0x82C2
+#define GL_IMAGE_CLASS_1_X_16 0x82BE
+#define GL_IMAGE_CLASS_1_X_32 0x82BB
+#define GL_IMAGE_CLASS_1_X_8 0x82C1
+#define GL_IMAGE_CLASS_2_X_16 0x82BD
+#define GL_IMAGE_CLASS_2_X_32 0x82BA
+#define GL_IMAGE_CLASS_2_X_8 0x82C0
+#define GL_IMAGE_CLASS_4_X_16 0x82BC
+#define GL_IMAGE_CLASS_4_X_32 0x82B9
+#define GL_IMAGE_CLASS_4_X_8 0x82BF
+#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
+#define GL_IMAGE_PIXEL_FORMAT 0x82A9
+#define GL_IMAGE_PIXEL_TYPE 0x82AA
+#define GL_IMAGE_TEXEL_SIZE 0x82A7
+#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
+#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
+#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
+#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
+#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
+#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
+#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
+#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
+#define GL_INTERNALFORMAT_PREFERRED 0x8270
+#define GL_INTERNALFORMAT_RED_SIZE 0x8271
+#define GL_INTERNALFORMAT_RED_TYPE 0x8278
+#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
+#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
+#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
+#define GL_INTERNALFORMAT_SUPPORTED 0x826F
+#define GL_IS_PER_PATCH 0x92E7
+#define GL_IS_ROW_MAJOR 0x9300
+#define GL_LOCATION 0x930E
+#define GL_LOCATION_INDEX 0x930F
+#define GL_MANUAL_GENERATE_MIPMAP 0x8294
+#define GL_MATRIX_STRIDE 0x92FF
+#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
+#define GL_MAX_COMBINED_DIMENSIONS 0x8282
+#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
+#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
+#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
+#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
+#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
+#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
+#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
+#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
+#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
+#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
+#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
+#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
+#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
+#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
+#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
+#define GL_MAX_DEPTH 0x8280
+#define GL_MAX_ELEMENT_INDEX 0x8D6B
+#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
+#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
+#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
+#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
+#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
+#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
+#define GL_MAX_HEIGHT 0x827F
+#define GL_MAX_LABEL_LENGTH 0x82E8
+#define GL_MAX_LAYERS 0x8281
+#define GL_MAX_NAME_LENGTH 0x92F6
+#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
+#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
+#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
+#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
+#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
+#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
+#define GL_MAX_UNIFORM_LOCATIONS 0x826E
+#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
+#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
+#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
+#define GL_MAX_WIDTH 0x827E
+#define GL_MIPMAP 0x8293
+#define GL_NAME_LENGTH 0x92F9
+#define GL_NUM_ACTIVE_VARIABLES 0x9304
+#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
+#define GL_OFFSET 0x92FC
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
+#define GL_PROGRAM 0x82E2
+#define GL_PROGRAM_INPUT 0x92E3
+#define GL_PROGRAM_OUTPUT 0x92E4
+#define GL_PROGRAM_PIPELINE 0x82E4
+#define GL_QUERY 0x82E3
+#define GL_READ_PIXELS 0x828C
+#define GL_READ_PIXELS_FORMAT 0x828D
+#define GL_READ_PIXELS_TYPE 0x828E
+#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
+#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
+#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
+#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
+#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
+#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
+#define GL_SAMPLER 0x82E6
+#define GL_SHADER 0x82E1
+#define GL_SHADER_IMAGE_ATOMIC 0x82A6
+#define GL_SHADER_IMAGE_LOAD 0x82A4
+#define GL_SHADER_IMAGE_STORE 0x82A5
+#define GL_SHADER_STORAGE_BARRIER_BIT 0x00002000
+#define GL_SHADER_STORAGE_BLOCK 0x92E6
+#define GL_SHADER_STORAGE_BUFFER 0x90D2
+#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
+#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
+#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
+#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
+#define GL_SRGB_READ 0x8297
+#define GL_SRGB_WRITE 0x8298
+#define GL_STENCIL_COMPONENTS 0x8285
+#define GL_STENCIL_RENDERABLE 0x8288
+#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
+#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
+#define GL_TESS_CONTROL_TEXTURE 0x829C
+#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
+#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
+#define GL_TESS_EVALUATION_TEXTURE 0x829D
+#define GL_TEXTURE_BUFFER_OFFSET 0x919D
+#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
+#define GL_TEXTURE_BUFFER_SIZE 0x919E
+#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
+#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
+#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
+#define GL_TEXTURE_GATHER 0x82A2
+#define GL_TEXTURE_GATHER_SHADOW 0x82A3
+#define GL_TEXTURE_IMAGE_FORMAT 0x828F
+#define GL_TEXTURE_IMAGE_TYPE 0x8290
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+#define GL_TEXTURE_SHADOW 0x82A1
+#define GL_TEXTURE_VIEW 0x82B5
+#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
+#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
+#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
+#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
+#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
+#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
+#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
+#define GL_TYPE 0x92FA
+#define GL_UNIFORM 0x92E1
+#define GL_UNIFORM_BLOCK 0x92E2
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
+#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
+#define GL_VERTEX_ATTRIB_BINDING 0x82D4
+#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
+#define GL_VERTEX_BINDING_BUFFER 0x8F4F
+#define GL_VERTEX_BINDING_DIVISOR 0x82D6
+#define GL_VERTEX_BINDING_OFFSET 0x82D7
+#define GL_VERTEX_BINDING_STRIDE 0x82D8
+#define GL_VERTEX_SUBROUTINE 0x92E8
+#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
+#define GL_VERTEX_TEXTURE 0x829B
+#define GL_VIEW_CLASS_128_BITS 0x82C4
+#define GL_VIEW_CLASS_16_BITS 0x82CA
+#define GL_VIEW_CLASS_24_BITS 0x82C9
+#define GL_VIEW_CLASS_32_BITS 0x82C8
+#define GL_VIEW_CLASS_48_BITS 0x82C7
+#define GL_VIEW_CLASS_64_BITS 0x82C6
+#define GL_VIEW_CLASS_8_BITS 0x82CB
+#define GL_VIEW_CLASS_96_BITS 0x82C5
+#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
+#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
+#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
+#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
+#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
+#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
+#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
+#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
+#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
+
+// 4.4
+#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
+#define GL_BUFFER_STORAGE_FLAGS 0x8220
+#define GL_CLEAR_TEXTURE 0x9365
+#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
+#define GL_CLIENT_STORAGE_BIT 0x0200
+#define GL_DYNAMIC_STORAGE_BIT 0x0100
+#define GL_LOCATION_COMPONENT 0x934A
+#define GL_MAP_COHERENT_BIT 0x0080
+#define GL_MAP_PERSISTENT_BIT 0x0040
+#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
+#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
+#define GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED 0x8221
+#define GL_QUERY_BUFFER 0x9192
+#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
+#define GL_QUERY_BUFFER_BINDING 0x9193
+#define GL_QUERY_RESULT_NO_WAIT 0x9194
+#define GL_TEXTURE_BUFFER_BINDING 0x8C2A
+#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
+#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
+
+// 4.5
+#define GL_CLIP_DEPTH_MODE 0x935D
+#define GL_CLIP_ORIGIN 0x935C
+#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT 0x00000004
+#define GL_CONTEXT_LOST 0x0507
+#define GL_CONTEXT_RELEASE_BEHAVIOR 0x82FB
+#define GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH 0x82FC
+#define GL_GUILTY_CONTEXT_RESET 0x8253
+#define GL_INNOCENT_CONTEXT_RESET 0x8254
+#define GL_LOSE_CONTEXT_ON_RESET 0x8252
+#define GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES 0x82FA
+#define GL_MAX_CULL_DISTANCES 0x82F9
+#define GL_NEGATIVE_ONE_TO_ONE 0x935E
+#define GL_NO_RESET_NOTIFICATION 0x8261
+#define GL_QUERY_BY_REGION_NO_WAIT_INVERTED 0x8E1A
+#define GL_QUERY_BY_REGION_WAIT_INVERTED 0x8E19
+#define GL_QUERY_NO_WAIT_INVERTED 0x8E18
+#define GL_QUERY_TARGET 0x82EA
+#define GL_QUERY_WAIT_INVERTED 0x8E17
+#define GL_RESET_NOTIFICATION_STRATEGY 0x8256
+#define GL_TEXTURE_TARGET 0x1006
+#define GL_UNKNOWN_CONTEXT_RESET 0x8255
+#define GL_ZERO_TO_ONE 0x935F
+
+#endif // LIBANGLE_RENDERER_GL_FUNCTIONSGLENUMS_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/functionsgl_typedefs.h b/gfx/angle/src/libANGLE/renderer/gl/functionsgl_typedefs.h
new file mode 100755
index 000000000..daf7ff74e
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/functionsgl_typedefs.h
@@ -0,0 +1,758 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// functionsgl_typedefs.h: Typedefs of OpenGL types and functions for versions 1.0 through 4.5.
+
+#ifndef LIBANGLE_RENDERER_GL_FUNCTIONSGLTYPEDEFS_H_
+#define LIBANGLE_RENDERER_GL_FUNCTIONSGLTYPEDEFS_H_
+
+#include "common/platform.h"
+
+#include <KHR/khrplatform.h>
+#include <stdint.h>
+
+#ifndef INTERNAL_GL_APIENTRY
+# ifdef ANGLE_PLATFORM_WINDOWS
+# define INTERNAL_GL_APIENTRY __stdcall
+# else
+# define INTERNAL_GL_APIENTRY
+# endif
+#endif
+
+typedef void GLvoid;
+typedef char GLchar;
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef khronos_int8_t GLbyte;
+typedef short GLshort;
+typedef int GLint;
+typedef int GLsizei;
+typedef khronos_uint8_t GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned int GLuint;
+typedef khronos_float_t GLfloat;
+typedef khronos_float_t GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef khronos_int32_t GLfixed;
+typedef khronos_intptr_t GLintptr;
+typedef khronos_ssize_t GLsizeiptr;
+typedef unsigned short GLhalf;
+typedef khronos_int64_t GLint64;
+typedef khronos_uint64_t GLuint64;
+typedef struct __GLsync *GLsync;
+
+namespace rx
+{
+typedef void (INTERNAL_GL_APIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam);
+typedef void (INTERNAL_GL_APIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *message, const void *userParam);
+typedef void (INTERNAL_GL_APIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar *message, void *userParam);
+
+// 1.0
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBLENDFUNCPROC)(GLenum, GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCLEARPROC)(GLbitfield);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCLEARCOLORPROC)(GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCLEARDEPTHPROC)(GLdouble);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCLEARSTENCILPROC)(GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCOLORMASKPROC)(GLboolean, GLboolean, GLboolean, GLboolean);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCULLFACEPROC)(GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDEPTHFUNCPROC)(GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDEPTHMASKPROC)(GLboolean);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDEPTHRANGEPROC)(GLdouble, GLdouble);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDISABLEPROC)(GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDRAWBUFFERPROC)(GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLENABLEPROC)(GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLFINISHPROC)();
+typedef void (INTERNAL_GL_APIENTRY *PFNGLFLUSHPROC)();
+typedef void (INTERNAL_GL_APIENTRY *PFNGLFRONTFACEPROC)(GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETBOOLEANVPROC)(GLenum, GLboolean *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETDOUBLEVPROC)(GLenum, GLdouble *);
+typedef GLenum (INTERNAL_GL_APIENTRY *PFNGLGETERRORPROC)();
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETFLOATVPROC)(GLenum, GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETINTEGERVPROC)(GLenum, GLint *);
+typedef const GLubyte * (INTERNAL_GL_APIENTRY *PFNGLGETSTRINGPROC)(GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETTEXIMAGEPROC)(GLenum, GLint, GLenum, GLenum, GLvoid *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETTEXLEVELPARAMETERFVPROC)(GLenum, GLint, GLenum, GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETTEXLEVELPARAMETERIVPROC)(GLenum, GLint, GLenum, GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETTEXPARAMETERFVPROC)(GLenum, GLenum, GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETTEXPARAMETERIVPROC)(GLenum, GLenum, GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLHINTPROC)(GLenum, GLenum);
+typedef GLboolean (INTERNAL_GL_APIENTRY *PFNGLISENABLEDPROC)(GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLLINEWIDTHPROC)(GLfloat);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLLOGICOPPROC)(GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPIXELSTOREFPROC)(GLenum, GLfloat);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPIXELSTOREIPROC)(GLenum, GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPOINTSIZEPROC)(GLfloat);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPOLYGONMODEPROC)(GLenum, GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLREADBUFFERPROC)(GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLREADPIXELSPROC)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLvoid *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLSCISSORPROC)(GLint, GLint, GLsizei, GLsizei);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLSTENCILFUNCPROC)(GLenum, GLint, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLSTENCILMASKPROC)(GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLSTENCILOPPROC)(GLenum, GLenum, GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXIMAGE1DPROC)(GLenum, GLint, GLint, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXIMAGE2DPROC)(GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXPARAMETERFPROC)(GLenum, GLenum, GLfloat);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXPARAMETERFVPROC)(GLenum, GLenum, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXPARAMETERIPROC)(GLenum, GLenum, GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXPARAMETERIVPROC)(GLenum, GLenum, const GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVIEWPORTPROC)(GLint, GLint, GLsizei, GLsizei);
+
+// 1.1
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBINDTEXTUREPROC)(GLenum, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCOPYTEXIMAGE1DPROC)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCOPYTEXIMAGE2DPROC)(GLenum, GLint, GLenum, GLint, GLint, GLsizei, GLsizei, GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCOPYTEXSUBIMAGE1DPROC)(GLenum, GLint, GLint, GLint, GLint, GLsizei);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDELETETEXTURESPROC)(GLsizei, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDRAWARRAYSPROC)(GLenum, GLint, GLsizei);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDRAWELEMENTSPROC)(GLenum, GLsizei, GLenum, const GLvoid *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGENTEXTURESPROC)(GLsizei, GLuint *);
+typedef GLboolean (INTERNAL_GL_APIENTRY *PFNGLISTEXTUREPROC)(GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPOLYGONOFFSETPROC)(GLfloat, GLfloat);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXSUBIMAGE1DPROC)(GLenum, GLint, GLint, GLsizei, GLenum, GLenum, const GLvoid *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXSUBIMAGE2DPROC)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+
+// 1.2
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBLENDCOLORPROC)(GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBLENDEQUATIONPROC)(GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCOPYTEXSUBIMAGE3DPROC)(GLenum, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDRAWRANGEELEMENTSPROC)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXIMAGE3DPROC)(GLenum, GLint, GLint, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXSUBIMAGE3DPROC)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const GLvoid *);
+
+// 1.2 Extensions
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDELETEFENCESNVPROC)(GLsizei, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGENFENCESNVPROC)(GLsizei, GLuint *);
+typedef GLboolean (INTERNAL_GL_APIENTRY *PFNGLISFENCENVPROC)(GLuint);
+typedef GLboolean (INTERNAL_GL_APIENTRY *PFNGLTESTFENCENVPROC)(GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETFENCEIVNVPROC)(GLuint, GLenum, GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLFINISHFENCENVPROC)(GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLSETFENCENVPROC)(GLuint, GLenum);
+
+// 1.3
+typedef void (INTERNAL_GL_APIENTRY *PFNGLACTIVETEXTUREPROC)(GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCOMPRESSEDTEXIMAGE1DPROC)(GLenum, GLint, GLenum, GLsizei, GLint, GLsizei, const GLvoid *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCOMPRESSEDTEXIMAGE3DPROC)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)(GLenum, GLint, GLint, GLsizei, GLenum, GLsizei, const GLvoid *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)(GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const GLvoid *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETCOMPRESSEDTEXIMAGEPROC)(GLenum, GLint, GLvoid *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLSAMPLECOVERAGEPROC)(GLfloat, GLboolean);
+
+// 1.4
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBLENDFUNCSEPARATEPROC)(GLenum, GLenum, GLenum, GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLMULTIDRAWARRAYSPROC)(GLenum, const GLint *, const GLsizei *, GLsizei);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLMULTIDRAWELEMENTSPROC)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPOINTPARAMETERFPROC)(GLenum, GLfloat);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPOINTPARAMETERFVPROC)(GLenum, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPOINTPARAMETERIPROC)(GLenum, GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPOINTPARAMETERIVPROC)(GLenum, const GLint *);
+
+// 1.5
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBEGINQUERYPROC)(GLenum, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBINDBUFFERPROC)(GLenum, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBUFFERDATAPROC)(GLenum, GLsizeiptr, const GLvoid *, GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBUFFERSUBDATAPROC)(GLenum, GLintptr, GLsizeiptr, const GLvoid *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDELETEBUFFERSPROC)(GLsizei, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDELETEQUERIESPROC)(GLsizei, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLENDQUERYPROC)(GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGENBUFFERSPROC)(GLsizei, GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGENQUERIESPROC)(GLsizei, GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETBUFFERPARAMETERIVPROC)(GLenum, GLenum, GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETBUFFERPOINTERVPROC)(GLenum, GLenum, GLvoid **);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETBUFFERSUBDATAPROC)(GLenum, GLintptr, GLsizeiptr, GLvoid *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETQUERYOBJECTIVPROC)(GLuint, GLenum, GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETQUERYOBJECTUIVPROC)(GLuint, GLenum, GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETQUERYIVPROC)(GLenum, GLenum, GLint *);
+typedef GLboolean (INTERNAL_GL_APIENTRY *PFNGLISBUFFERPROC)(GLuint);
+typedef GLboolean (INTERNAL_GL_APIENTRY *PFNGLISQUERYPROC)(GLuint);
+typedef void * (INTERNAL_GL_APIENTRY *PFNGLMAPBUFFERPROC)(GLenum, GLenum);
+typedef GLboolean (INTERNAL_GL_APIENTRY *PFNGLUNMAPBUFFERPROC)(GLenum);
+
+// 2.0
+typedef void (INTERNAL_GL_APIENTRY *PFNGLATTACHSHADERPROC)(GLuint, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBINDATTRIBLOCATIONPROC)(GLuint, GLuint, const GLchar *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum, GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCOMPILESHADERPROC)(GLuint);
+typedef GLuint (INTERNAL_GL_APIENTRY *PFNGLCREATEPROGRAMPROC)();
+typedef GLuint (INTERNAL_GL_APIENTRY *PFNGLCREATESHADERPROC)(GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDELETEPROGRAMPROC)(GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDELETESHADERPROC)(GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDETACHSHADERPROC)(GLuint, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDRAWBUFFERSPROC)(GLsizei, const GLenum *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETACTIVEATTRIBPROC)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETACTIVEUNIFORMPROC)(GLuint, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLchar *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETATTACHEDSHADERSPROC)(GLuint, GLsizei, GLsizei *, GLuint *);
+typedef GLint (INTERNAL_GL_APIENTRY *PFNGLGETATTRIBLOCATIONPROC)(GLuint, const GLchar *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETPROGRAMINFOLOGPROC)(GLuint, GLsizei, GLsizei *, GLchar *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETPROGRAMIVPROC)(GLuint, GLenum, GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETSHADERINFOLOGPROC)(GLuint, GLsizei, GLsizei *, GLchar *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETSHADERSOURCEPROC)(GLuint, GLsizei, GLsizei *, GLchar *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETSHADERIVPROC)(GLuint, GLenum, GLint *);
+typedef GLint (INTERNAL_GL_APIENTRY *PFNGLGETUNIFORMLOCATIONPROC)(GLuint, const GLchar *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETUNIFORMFVPROC)(GLuint, GLint, GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETUNIFORMIVPROC)(GLuint, GLint, GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint, GLenum, GLvoid **);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETVERTEXATTRIBDVPROC)(GLuint, GLenum, GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETVERTEXATTRIBFVPROC)(GLuint, GLenum, GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETVERTEXATTRIBIVPROC)(GLuint, GLenum, GLint *);
+typedef GLboolean (INTERNAL_GL_APIENTRY *PFNGLISPROGRAMPROC)(GLuint);
+typedef GLboolean (INTERNAL_GL_APIENTRY *PFNGLISSHADERPROC)(GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLLINKPROGRAMPROC)(GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLSHADERSOURCEPROC)(GLuint, GLsizei, const GLchar *const*, const GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLSTENCILFUNCSEPARATEPROC)(GLenum, GLenum, GLint, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLSTENCILMASKSEPARATEPROC)(GLenum, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLSTENCILOPSEPARATEPROC)(GLenum, GLenum, GLenum, GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORM1FPROC)(GLint, GLfloat);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORM1FVPROC)(GLint, GLsizei, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORM1IPROC)(GLint, GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORM1IVPROC)(GLint, GLsizei, const GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORM2FPROC)(GLint, GLfloat, GLfloat);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORM2FVPROC)(GLint, GLsizei, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORM2IPROC)(GLint, GLint, GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORM2IVPROC)(GLint, GLsizei, const GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORM3FPROC)(GLint, GLfloat, GLfloat, GLfloat);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORM3FVPROC)(GLint, GLsizei, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORM3IPROC)(GLint, GLint, GLint, GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORM3IVPROC)(GLint, GLsizei, const GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORM4FPROC)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORM4FVPROC)(GLint, GLsizei, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORM4IPROC)(GLint, GLint, GLint, GLint, GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORM4IVPROC)(GLint, GLsizei, const GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORMMATRIX2FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORMMATRIX3FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORMMATRIX4FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUSEPROGRAMPROC)(GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVALIDATEPROGRAMPROC)(GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB1DPROC)(GLuint, GLdouble);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB1DVPROC)(GLuint, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB1FPROC)(GLuint, GLfloat);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB1FVPROC)(GLuint, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB1SPROC)(GLuint, GLshort);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB1SVPROC)(GLuint, const GLshort *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB2DPROC)(GLuint, GLdouble, GLdouble);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB2DVPROC)(GLuint, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB2FPROC)(GLuint, GLfloat, GLfloat);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB2FVPROC)(GLuint, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB2SPROC)(GLuint, GLshort, GLshort);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB2SVPROC)(GLuint, const GLshort *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB3DPROC)(GLuint, GLdouble, GLdouble, GLdouble);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB3DVPROC)(GLuint, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB3FPROC)(GLuint, GLfloat, GLfloat, GLfloat);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB3FVPROC)(GLuint, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB3SPROC)(GLuint, GLshort, GLshort, GLshort);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB3SVPROC)(GLuint, const GLshort *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB4NBVPROC)(GLuint, const GLbyte *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB4NIVPROC)(GLuint, const GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB4NSVPROC)(GLuint, const GLshort *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB4NUBPROC)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB4NUBVPROC)(GLuint, const GLubyte *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB4NUIVPROC)(GLuint, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB4NUSVPROC)(GLuint, const GLushort *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB4BVPROC)(GLuint, const GLbyte *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB4DPROC)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB4DVPROC)(GLuint, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB4FPROC)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB4FVPROC)(GLuint, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB4IVPROC)(GLuint, const GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB4SPROC)(GLuint, GLshort, GLshort, GLshort, GLshort);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB4SVPROC)(GLuint, const GLshort *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB4UBVPROC)(GLuint, const GLubyte *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB4UIVPROC)(GLuint, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIB4USVPROC)(GLuint, const GLushort *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBPOINTERPROC)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
+
+// 2.1
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORMMATRIX2X3FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORMMATRIX2X4FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORMMATRIX3X2FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORMMATRIX3X4FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORMMATRIX4X2FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORMMATRIX4X3FVPROC)(GLint, GLsizei, GLboolean, const GLfloat *);
+
+// 3.0
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBEGINCONDITIONALRENDERPROC)(GLuint, GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBEGINTRANSFORMFEEDBACKPROC)(GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBINDBUFFERBASEPROC)(GLenum, GLuint, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBINDBUFFERRANGEPROC)(GLenum, GLuint, GLuint, GLintptr, GLsizeiptr);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBINDFRAGDATALOCATIONPROC)(GLuint, GLuint, const GLchar *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBINDFRAMEBUFFERPROC)(GLenum, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBINDRENDERBUFFERPROC)(GLenum, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBINDVERTEXARRAYPROC)(GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBLITFRAMEBUFFERPROC)(GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
+typedef GLenum (INTERNAL_GL_APIENTRY *PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCLAMPCOLORPROC)(GLenum, GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCLEARBUFFERFIPROC)(GLenum, GLint, GLfloat, GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCLEARBUFFERFVPROC)(GLenum, GLint, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCLEARBUFFERIVPROC)(GLenum, GLint, const GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCLEARBUFFERUIVPROC)(GLenum, GLint, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCOLORMASKIPROC)(GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDELETEFRAMEBUFFERSPROC)(GLsizei, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDELETERENDERBUFFERSPROC)(GLsizei, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDELETEVERTEXARRAYSPROC)(GLsizei, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDISABLEIPROC)(GLenum, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLENABLEIPROC)(GLenum, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLENDCONDITIONALRENDERPROC)();
+typedef void (INTERNAL_GL_APIENTRY *PFNGLENDTRANSFORMFEEDBACKPROC)();
+typedef void (INTERNAL_GL_APIENTRY *PFNGLFLUSHMAPPEDBUFFERRANGEPROC)(GLenum, GLintptr, GLsizeiptr);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLFRAMEBUFFERRENDERBUFFERPROC)(GLenum, GLenum, GLenum, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLFRAMEBUFFERTEXTURE1DPROC)(GLenum, GLenum, GLenum, GLuint, GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum, GLenum, GLenum, GLuint, GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLFRAMEBUFFERTEXTURE3DPROC)(GLenum, GLenum, GLenum, GLuint, GLint, GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLFRAMEBUFFERTEXTURELAYERPROC)(GLenum, GLenum, GLuint, GLint, GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGENFRAMEBUFFERSPROC)(GLsizei, GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGENRENDERBUFFERSPROC)(GLsizei, GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGENVERTEXARRAYSPROC)(GLsizei, GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGENERATEMIPMAPPROC)(GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETBOOLEANI_VPROC)(GLenum, GLuint, GLboolean *);
+typedef GLint (INTERNAL_GL_APIENTRY *PFNGLGETFRAGDATALOCATIONPROC)(GLuint, const GLchar *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLenum, GLenum, GLenum, GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETINTEGERI_VPROC)(GLenum, GLuint, GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum, GLenum, GLint *);
+typedef const GLubyte * (INTERNAL_GL_APIENTRY *PFNGLGETSTRINGIPROC)(GLenum, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETTEXPARAMETERIIVPROC)(GLenum, GLenum, GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETTEXPARAMETERIUIVPROC)(GLenum, GLenum, GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)(GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETUNIFORMUIVPROC)(GLuint, GLint, GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETVERTEXATTRIBIIVPROC)(GLuint, GLenum, GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETVERTEXATTRIBIUIVPROC)(GLuint, GLenum, GLuint *);
+typedef GLboolean (INTERNAL_GL_APIENTRY *PFNGLISENABLEDIPROC)(GLenum, GLuint);
+typedef GLboolean (INTERNAL_GL_APIENTRY *PFNGLISFRAMEBUFFERPROC)(GLuint);
+typedef GLboolean (INTERNAL_GL_APIENTRY *PFNGLISRENDERBUFFERPROC)(GLuint);
+typedef GLboolean (INTERNAL_GL_APIENTRY *PFNGLISVERTEXARRAYPROC)(GLuint);
+typedef void * (INTERNAL_GL_APIENTRY *PFNGLMAPBUFFERRANGEPROC)(GLenum, GLintptr, GLsizeiptr, GLbitfield);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLRENDERBUFFERSTORAGEPROC)(GLenum, GLenum, GLsizei, GLsizei);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXPARAMETERIIVPROC)(GLenum, GLenum, const GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXPARAMETERIUIVPROC)(GLenum, GLenum, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTRANSFORMFEEDBACKVARYINGSPROC)(GLuint, GLsizei, const GLchar *const*, GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORM1UIPROC)(GLint, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORM1UIVPROC)(GLint, GLsizei, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORM2UIPROC)(GLint, GLuint, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORM2UIVPROC)(GLint, GLsizei, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORM3UIPROC)(GLint, GLuint, GLuint, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORM3UIVPROC)(GLint, GLsizei, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORM4UIPROC)(GLint, GLuint, GLuint, GLuint, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORM4UIVPROC)(GLint, GLsizei, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBI1IPROC)(GLuint, GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBI1IVPROC)(GLuint, const GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBI1UIPROC)(GLuint, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBI1UIVPROC)(GLuint, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBI2IPROC)(GLuint, GLint, GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBI2IVPROC)(GLuint, const GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBI2UIPROC)(GLuint, GLuint, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBI2UIVPROC)(GLuint, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBI3IPROC)(GLuint, GLint, GLint, GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBI3IVPROC)(GLuint, const GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBI3UIPROC)(GLuint, GLuint, GLuint, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBI3UIVPROC)(GLuint, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBI4BVPROC)(GLuint, const GLbyte *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBI4IPROC)(GLuint, GLint, GLint, GLint, GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBI4IVPROC)(GLuint, const GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBI4SVPROC)(GLuint, const GLshort *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBI4UBVPROC)(GLuint, const GLubyte *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBI4UIPROC)(GLuint, GLuint, GLuint, GLuint, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBI4UIVPROC)(GLuint, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBI4USVPROC)(GLuint, const GLushort *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBIPOINTERPROC)(GLuint, GLint, GLenum, GLsizei, const GLvoid *);
+
+// 3.1
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCOPYBUFFERSUBDATAPROC)(GLenum, GLenum, GLintptr, GLintptr, GLsizeiptr);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDRAWARRAYSINSTANCEDPROC)(GLenum, GLint, GLsizei, GLsizei);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDRAWELEMENTSINSTANCEDPROC)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETACTIVEUNIFORMBLOCKIVPROC)(GLuint, GLuint, GLenum, GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETACTIVEUNIFORMNAMEPROC)(GLuint, GLuint, GLsizei, GLsizei *, GLchar *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETACTIVEUNIFORMSIVPROC)(GLuint, GLsizei, const GLuint *, GLenum, GLint *);
+typedef GLuint (INTERNAL_GL_APIENTRY *PFNGLGETUNIFORMBLOCKINDEXPROC)(GLuint, const GLchar *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETUNIFORMINDICESPROC)(GLuint, GLsizei, const GLchar *const*, GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPRIMITIVERESTARTINDEXPROC)(GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXBUFFERPROC)(GLenum, GLenum, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORMBLOCKBINDINGPROC)(GLuint, GLuint, GLuint);
+
+// 3.2
+typedef GLenum (INTERNAL_GL_APIENTRY *PFNGLCLIENTWAITSYNCPROC)(GLsync, GLbitfield, GLuint64);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDELETESYNCPROC)(GLsync);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDRAWELEMENTSBASEVERTEXPROC)(GLenum, GLsizei, GLenum, const GLvoid *, GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)(GLenum, GLsizei, GLenum, const GLvoid *, GLsizei, GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)(GLenum, GLuint, GLuint, GLsizei, GLenum, const GLvoid *, GLint);
+typedef GLsync (INTERNAL_GL_APIENTRY *PFNGLFENCESYNCPROC)(GLenum, GLbitfield);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLFRAMEBUFFERTEXTUREPROC)(GLenum, GLenum, GLuint, GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETBUFFERPARAMETERI64VPROC)(GLenum, GLenum, GLint64 *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETINTEGER64I_VPROC)(GLenum, GLuint, GLint64 *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETINTEGER64VPROC)(GLenum, GLint64 *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETMULTISAMPLEFVPROC)(GLenum, GLuint, GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETSYNCIVPROC)(GLsync, GLenum, GLsizei, GLsizei *, GLint *);
+typedef GLboolean (INTERNAL_GL_APIENTRY *PFNGLISSYNCPROC)(GLsync);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)(GLenum, const GLsizei *, GLenum, const GLvoid *const*, GLsizei, const GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROVOKINGVERTEXPROC)(GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLSAMPLEMASKIPROC)(GLuint, GLbitfield);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXIMAGE2DMULTISAMPLEPROC)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLboolean);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXIMAGE3DMULTISAMPLEPROC)(GLenum, GLsizei, GLint, GLsizei, GLsizei, GLsizei, GLboolean);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLWAITSYNCPROC)(GLsync, GLbitfield, GLuint64);
+
+// 3.3
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)(GLuint, GLuint, GLuint, const GLchar *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBINDSAMPLERPROC)(GLuint, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDELETESAMPLERSPROC)(GLsizei, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGENSAMPLERSPROC)(GLsizei, GLuint *);
+typedef GLint (INTERNAL_GL_APIENTRY *PFNGLGETFRAGDATAINDEXPROC)(GLuint, const GLchar *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETQUERYOBJECTI64VPROC)(GLuint, GLenum, GLint64 *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETQUERYOBJECTUI64VPROC)(GLuint, GLenum, GLuint64 *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETSAMPLERPARAMETERIIVPROC)(GLuint, GLenum, GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETSAMPLERPARAMETERIUIVPROC)(GLuint, GLenum, GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETSAMPLERPARAMETERFVPROC)(GLuint, GLenum, GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETSAMPLERPARAMETERIVPROC)(GLuint, GLenum, GLint *);
+typedef GLboolean (INTERNAL_GL_APIENTRY *PFNGLISSAMPLERPROC)(GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLQUERYCOUNTERPROC)(GLuint, GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLSAMPLERPARAMETERIIVPROC)(GLuint, GLenum, const GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLSAMPLERPARAMETERIUIVPROC)(GLuint, GLenum, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLSAMPLERPARAMETERFPROC)(GLuint, GLenum, GLfloat);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLSAMPLERPARAMETERFVPROC)(GLuint, GLenum, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLSAMPLERPARAMETERIPROC)(GLuint, GLenum, GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLSAMPLERPARAMETERIVPROC)(GLuint, GLenum, const GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBDIVISORPROC)(GLuint, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBP1UIPROC)(GLuint, GLenum, GLboolean, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBP1UIVPROC)(GLuint, GLenum, GLboolean, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBP2UIPROC)(GLuint, GLenum, GLboolean, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBP2UIVPROC)(GLuint, GLenum, GLboolean, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBP3UIPROC)(GLuint, GLenum, GLboolean, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBP3UIVPROC)(GLuint, GLenum, GLboolean, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBP4UIPROC)(GLuint, GLenum, GLboolean, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBP4UIVPROC)(GLuint, GLenum, GLboolean, const GLuint *);
+
+// 4.0
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBEGINQUERYINDEXEDPROC)(GLenum, GLuint, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBINDTRANSFORMFEEDBACKPROC)(GLenum, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBLENDEQUATIONSEPARATEIPROC)(GLuint, GLenum, GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBLENDEQUATIONIPROC)(GLuint, GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBLENDFUNCSEPARATEIPROC)(GLuint, GLenum, GLenum, GLenum, GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBLENDFUNCIPROC)(GLuint, GLenum, GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDELETETRANSFORMFEEDBACKSPROC)(GLsizei, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDRAWARRAYSINDIRECTPROC)(GLenum, const void *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDRAWELEMENTSINDIRECTPROC)(GLenum, GLenum, const void *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDRAWTRANSFORMFEEDBACKPROC)(GLenum, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)(GLenum, GLuint, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLENDQUERYINDEXEDPROC)(GLenum, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGENTRANSFORMFEEDBACKSPROC)(GLsizei, GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETACTIVESUBROUTINENAMEPROC)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)(GLuint, GLenum, GLuint, GLenum, GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETPROGRAMSTAGEIVPROC)(GLuint, GLenum, GLenum, GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETQUERYINDEXEDIVPROC)(GLenum, GLuint, GLenum, GLint *);
+typedef GLuint (INTERNAL_GL_APIENTRY *PFNGLGETSUBROUTINEINDEXPROC)(GLuint, GLenum, const GLchar *);
+typedef GLint (INTERNAL_GL_APIENTRY *PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)(GLuint, GLenum, const GLchar *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETUNIFORMSUBROUTINEUIVPROC)(GLenum, GLint, GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETUNIFORMDVPROC)(GLuint, GLint, GLdouble *);
+typedef GLboolean (INTERNAL_GL_APIENTRY *PFNGLISTRANSFORMFEEDBACKPROC)(GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLMINSAMPLESHADINGPROC)(GLfloat);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPATCHPARAMETERFVPROC)(GLenum, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPATCHPARAMETERIPROC)(GLenum, GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPAUSETRANSFORMFEEDBACKPROC)();
+typedef void (INTERNAL_GL_APIENTRY *PFNGLRESUMETRANSFORMFEEDBACKPROC)();
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORM1DPROC)(GLint, GLdouble);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORM1DVPROC)(GLint, GLsizei, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORM2DPROC)(GLint, GLdouble, GLdouble);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORM2DVPROC)(GLint, GLsizei, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORM3DPROC)(GLint, GLdouble, GLdouble, GLdouble);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORM3DVPROC)(GLint, GLsizei, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORM4DPROC)(GLint, GLdouble, GLdouble, GLdouble, GLdouble);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORM4DVPROC)(GLint, GLsizei, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORMMATRIX2DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORMMATRIX2X3DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORMMATRIX2X4DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORMMATRIX3DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORMMATRIX3X2DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORMMATRIX3X4DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORMMATRIX4DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORMMATRIX4X2DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORMMATRIX4X3DVPROC)(GLint, GLsizei, GLboolean, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUNIFORMSUBROUTINESUIVPROC)(GLenum, GLsizei, const GLuint *);
+
+// 4.1
+typedef void (INTERNAL_GL_APIENTRY *PFNGLACTIVESHADERPROGRAMPROC)(GLuint, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBINDPROGRAMPIPELINEPROC)(GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCLEARDEPTHFPROC)(GLfloat);
+typedef GLuint (INTERNAL_GL_APIENTRY *PFNGLCREATESHADERPROGRAMVPROC)(GLenum, GLsizei, const GLchar *const*);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDELETEPROGRAMPIPELINESPROC)(GLsizei, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDEPTHRANGEARRAYVPROC)(GLuint, GLsizei, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDEPTHRANGEINDEXEDPROC)(GLuint, GLdouble, GLdouble);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDEPTHRANGEFPROC)(GLfloat, GLfloat);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGENPROGRAMPIPELINESPROC)(GLsizei, GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETDOUBLEI_VPROC)(GLenum, GLuint, GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETFLOATI_VPROC)(GLenum, GLuint, GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETPROGRAMBINARYPROC)(GLuint, GLsizei, GLsizei *, GLenum *, void *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETPROGRAMPIPELINEINFOLOGPROC)(GLuint, GLsizei, GLsizei *, GLchar *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETPROGRAMPIPELINEIVPROC)(GLuint, GLenum, GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETSHADERPRECISIONFORMATPROC)(GLenum, GLenum, GLint *, GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETVERTEXATTRIBLDVPROC)(GLuint, GLenum, GLdouble *);
+typedef GLboolean (INTERNAL_GL_APIENTRY *PFNGLISPROGRAMPIPELINEPROC)(GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMBINARYPROC)(GLuint, GLenum, const void *, GLsizei);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMPARAMETERIPROC)(GLuint, GLenum, GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORM1DPROC)(GLuint, GLint, GLdouble);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORM1DVPROC)(GLuint, GLint, GLsizei, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORM1FPROC)(GLuint, GLint, GLfloat);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORM1FVPROC)(GLuint, GLint, GLsizei, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORM1IPROC)(GLuint, GLint, GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORM1IVPROC)(GLuint, GLint, GLsizei, const GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORM1UIPROC)(GLuint, GLint, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORM1UIVPROC)(GLuint, GLint, GLsizei, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORM2DPROC)(GLuint, GLint, GLdouble, GLdouble);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORM2DVPROC)(GLuint, GLint, GLsizei, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORM2FPROC)(GLuint, GLint, GLfloat, GLfloat);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORM2FVPROC)(GLuint, GLint, GLsizei, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORM2IPROC)(GLuint, GLint, GLint, GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORM2IVPROC)(GLuint, GLint, GLsizei, const GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORM2UIPROC)(GLuint, GLint, GLuint, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORM2UIVPROC)(GLuint, GLint, GLsizei, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORM3DPROC)(GLuint, GLint, GLdouble, GLdouble, GLdouble);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORM3DVPROC)(GLuint, GLint, GLsizei, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORM3FPROC)(GLuint, GLint, GLfloat, GLfloat, GLfloat);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORM3FVPROC)(GLuint, GLint, GLsizei, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORM3IPROC)(GLuint, GLint, GLint, GLint, GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORM3IVPROC)(GLuint, GLint, GLsizei, const GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORM3UIPROC)(GLuint, GLint, GLuint, GLuint, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORM3UIVPROC)(GLuint, GLint, GLsizei, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORM4DPROC)(GLuint, GLint, GLdouble, GLdouble, GLdouble, GLdouble);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORM4DVPROC)(GLuint, GLint, GLsizei, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORM4FPROC)(GLuint, GLint, GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORM4FVPROC)(GLuint, GLint, GLsizei, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORM4IPROC)(GLuint, GLint, GLint, GLint, GLint, GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORM4IVPROC)(GLuint, GLint, GLsizei, const GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORM4UIPROC)(GLuint, GLint, GLuint, GLuint, GLuint, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORM4UIVPROC)(GLuint, GLint, GLsizei, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORMMATRIX2DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORMMATRIX2FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORMMATRIX3DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORMMATRIX3FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORMMATRIX4DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORMMATRIX4FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)(GLuint, GLint, GLsizei, GLboolean, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLRELEASESHADERCOMPILERPROC)();
+typedef void (INTERNAL_GL_APIENTRY *PFNGLSCISSORARRAYVPROC)(GLuint, GLsizei, const GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLSCISSORINDEXEDPROC)(GLuint, GLint, GLint, GLsizei, GLsizei);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLSCISSORINDEXEDVPROC)(GLuint, const GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLSHADERBINARYPROC)(GLsizei, const GLuint *, GLenum, const void *, GLsizei);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLUSEPROGRAMSTAGESPROC)(GLuint, GLbitfield, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVALIDATEPROGRAMPIPELINEPROC)(GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBL1DPROC)(GLuint, GLdouble);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBL1DVPROC)(GLuint, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBL2DPROC)(GLuint, GLdouble, GLdouble);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBL2DVPROC)(GLuint, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBL3DPROC)(GLuint, GLdouble, GLdouble, GLdouble);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBL3DVPROC)(GLuint, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBL4DPROC)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBL4DVPROC)(GLuint, const GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBLPOINTERPROC)(GLuint, GLint, GLenum, GLsizei, const void *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVIEWPORTARRAYVPROC)(GLuint, GLsizei, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVIEWPORTINDEXEDFPROC)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVIEWPORTINDEXEDFVPROC)(GLuint, const GLfloat *);
+
+// 4.2
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBINDIMAGETEXTUREPROC)(GLuint, GLuint, GLint, GLboolean, GLint, GLenum, GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)(GLenum, GLint, GLsizei, GLsizei, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)(GLenum, GLsizei, GLenum, const void *, GLsizei, GLint, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)(GLenum, GLuint, GLsizei);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)(GLenum, GLuint, GLuint, GLsizei);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)(GLuint, GLuint, GLenum, GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETINTERNALFORMATIVPROC)(GLenum, GLenum, GLenum, GLsizei, GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLMEMORYBARRIERPROC)(GLbitfield);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXSTORAGE1DPROC)(GLenum, GLsizei, GLenum, GLsizei);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXSTORAGE2DPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXSTORAGE3DPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);
+
+// 4.3
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBINDVERTEXBUFFERPROC)(GLuint, GLuint, GLintptr, GLsizei);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCLEARBUFFERDATAPROC)(GLenum, GLenum, GLenum, GLenum, const void *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCLEARBUFFERSUBDATAPROC)(GLenum, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCOPYIMAGESUBDATAPROC)(GLuint, GLenum, GLint, GLint, GLint, GLint, GLuint, GLenum, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDEBUGMESSAGECALLBACKPROC)(GLDEBUGPROC, const void *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDEBUGMESSAGECONTROLPROC)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDEBUGMESSAGEINSERTPROC)(GLenum, GLenum, GLuint, GLenum, GLsizei, const GLchar *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDISPATCHCOMPUTEPROC)(GLuint, GLuint, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDISPATCHCOMPUTEINDIRECTPROC)(GLintptr);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLFRAMEBUFFERPARAMETERIPROC)(GLenum, GLenum, GLint);
+typedef GLuint (INTERNAL_GL_APIENTRY *PFNGLGETDEBUGMESSAGELOGPROC)(GLuint, GLsizei, GLenum *, GLenum *, GLuint *, GLenum *, GLsizei *, GLchar *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETFRAMEBUFFERPARAMETERIVPROC)(GLenum, GLenum, GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETINTERNALFORMATI64VPROC)(GLenum, GLenum, GLenum, GLsizei, GLint64 *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETPOINTERVPROC)(GLenum, void **);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETOBJECTLABELPROC)(GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETOBJECTPTRLABELPROC)(const void *, GLsizei, GLsizei *, GLchar *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETPROGRAMINTERFACEIVPROC)(GLuint, GLenum, GLenum, GLint *);
+typedef GLuint (INTERNAL_GL_APIENTRY *PFNGLGETPROGRAMRESOURCEINDEXPROC)(GLuint, GLenum, const GLchar *);
+typedef GLint (INTERNAL_GL_APIENTRY *PFNGLGETPROGRAMRESOURCELOCATIONPROC)(GLuint, GLenum, const GLchar *);
+typedef GLint (INTERNAL_GL_APIENTRY *PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)(GLuint, GLenum, const GLchar *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETPROGRAMRESOURCENAMEPROC)(GLuint, GLenum, GLuint, GLsizei, GLsizei *, GLchar *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETPROGRAMRESOURCEIVPROC)(GLuint, GLenum, GLuint, GLsizei, const GLenum *, GLsizei, GLsizei *, GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLINVALIDATEBUFFERDATAPROC)(GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLINVALIDATEBUFFERSUBDATAPROC)(GLuint, GLintptr, GLsizeiptr);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLINVALIDATEFRAMEBUFFERPROC)(GLenum, GLsizei, const GLenum *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLINVALIDATESUBFRAMEBUFFERPROC)(GLenum, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLINVALIDATETEXIMAGEPROC)(GLuint, GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLINVALIDATETEXSUBIMAGEPROC)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLMULTIDRAWARRAYSINDIRECTPROC)(GLenum, const void *, GLsizei, GLsizei);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLMULTIDRAWELEMENTSINDIRECTPROC)(GLenum, GLenum, const void *, GLsizei, GLsizei);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLOBJECTLABELPROC)(GLenum, GLuint, GLsizei, const GLchar *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLOBJECTPTRLABELPROC)(const void *, GLsizei, const GLchar *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPOPDEBUGGROUPPROC)();
+typedef void (INTERNAL_GL_APIENTRY *PFNGLPUSHDEBUGGROUPPROC)(GLenum, GLuint, GLsizei, const GLchar *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLSHADERSTORAGEBLOCKBINDINGPROC)(GLuint, GLuint, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXBUFFERRANGEPROC)(GLenum, GLenum, GLuint, GLintptr, GLsizeiptr);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXSTORAGE2DMULTISAMPLEPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLboolean);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXSTORAGE3DMULTISAMPLEPROC)(GLenum, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXTUREVIEWPROC)(GLuint, GLenum, GLuint, GLenum, GLuint, GLuint, GLuint, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBBINDINGPROC)(GLuint, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBFORMATPROC)(GLuint, GLint, GLenum, GLboolean, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBIFORMATPROC)(GLuint, GLint, GLenum, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXATTRIBLFORMATPROC)(GLuint, GLint, GLenum, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXBINDINGDIVISORPROC)(GLuint, GLuint);
+
+// NV_framebuffer_mixed_samples
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCOVERAGEMODULATIONNVPROC)(GLenum);
+
+// 4.4
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBINDBUFFERSBASEPROC)(GLenum, GLuint, GLsizei, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBINDBUFFERSRANGEPROC)(GLenum, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizeiptr *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBINDIMAGETEXTURESPROC)(GLuint, GLsizei, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBINDSAMPLERSPROC)(GLuint, GLsizei, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBINDTEXTURESPROC)(GLuint, GLsizei, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBINDVERTEXBUFFERSPROC)(GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBUFFERSTORAGEPROC)(GLenum, GLsizeiptr, const void *, GLbitfield);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCLEARTEXIMAGEPROC)(GLuint, GLint, GLenum, GLenum, const void *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCLEARTEXSUBIMAGEPROC)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *);
+
+// 4.5
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBINDTEXTUREUNITPROC)(GLuint, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLBLITNAMEDFRAMEBUFFERPROC)(GLuint, GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
+typedef GLenum (INTERNAL_GL_APIENTRY *PFNGLCHECKNAMEDFRAMEBUFFERSTATUSPROC)(GLuint, GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCLEARNAMEDBUFFERDATAPROC)(GLuint, GLenum, GLenum, GLenum, const void *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCLEARNAMEDBUFFERSUBDATAPROC)(GLuint, GLenum, GLintptr, GLsizeiptr, GLenum, GLenum, const void *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCLEARNAMEDFRAMEBUFFERFIPROC)(GLuint, GLenum, const GLfloat, GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCLEARNAMEDFRAMEBUFFERFVPROC)(GLuint, GLenum, GLint, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCLEARNAMEDFRAMEBUFFERIVPROC)(GLuint, GLenum, GLint, const GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCLEARNAMEDFRAMEBUFFERUIVPROC)(GLuint, GLenum, GLint, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCLIPCONTROLPROC)(GLenum, GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCOMPRESSEDTEXTURESUBIMAGE1DPROC)(GLuint, GLint, GLint, GLsizei, GLenum, GLsizei, const void *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCOMPRESSEDTEXTURESUBIMAGE2DPROC)(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLsizei, const void *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCOMPRESSEDTEXTURESUBIMAGE3DPROC)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLsizei, const void *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCOPYNAMEDBUFFERSUBDATAPROC)(GLuint, GLuint, GLintptr, GLintptr, GLsizeiptr);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCOPYTEXTURESUBIMAGE1DPROC)(GLuint, GLint, GLint, GLint, GLint, GLsizei);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCOPYTEXTURESUBIMAGE2DPROC)(GLuint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCOPYTEXTURESUBIMAGE3DPROC)(GLuint, GLint, GLint, GLint, GLint, GLint, GLint, GLsizei, GLsizei);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCREATEBUFFERSPROC)(GLsizei, GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCREATEFRAMEBUFFERSPROC)(GLsizei, GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCREATEPROGRAMPIPELINESPROC)(GLsizei, GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCREATEQUERIESPROC)(GLenum, GLsizei, GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCREATERENDERBUFFERSPROC)(GLsizei, GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCREATESAMPLERSPROC)(GLsizei, GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCREATETEXTURESPROC)(GLenum, GLsizei, GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCREATETRANSFORMFEEDBACKSPROC)(GLsizei, GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLCREATEVERTEXARRAYSPROC)(GLsizei, GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLDISABLEVERTEXARRAYATTRIBPROC)(GLuint, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLENABLEVERTEXARRAYATTRIBPROC)(GLuint, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEPROC)(GLuint, GLintptr, GLsizeiptr);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGENERATETEXTUREMIPMAPPROC)(GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETCOMPRESSEDTEXTUREIMAGEPROC)(GLuint, GLint, GLsizei, void *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETCOMPRESSEDTEXTURESUBIMAGEPROC)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLsizei, void *);
+typedef GLenum (INTERNAL_GL_APIENTRY *PFNGLGETGRAPHICSRESETSTATUSPROC)();
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETNAMEDBUFFERPARAMETERI64VPROC)(GLuint, GLenum, GLint64 *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETNAMEDBUFFERPARAMETERIVPROC)(GLuint, GLenum, GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETNAMEDBUFFERPOINTERVPROC)(GLuint, GLenum, void **);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETNAMEDBUFFERSUBDATAPROC)(GLuint, GLintptr, GLsizeiptr, void *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVPROC)(GLuint, GLenum, GLenum, GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVPROC)(GLuint, GLenum, GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETNAMEDRENDERBUFFERPARAMETERIVPROC)(GLuint, GLenum, GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETQUERYBUFFEROBJECTI64VPROC)(GLuint, GLuint, GLenum, GLintptr);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETQUERYBUFFEROBJECTIVPROC)(GLuint, GLuint, GLenum, GLintptr);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETQUERYBUFFEROBJECTUI64VPROC)(GLuint, GLuint, GLenum, GLintptr);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETQUERYBUFFEROBJECTUIVPROC)(GLuint, GLuint, GLenum, GLintptr);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETTEXTUREIMAGEPROC)(GLuint, GLint, GLenum, GLenum, GLsizei, void *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETTEXTURELEVELPARAMETERFVPROC)(GLuint, GLint, GLenum, GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETTEXTURELEVELPARAMETERIVPROC)(GLuint, GLint, GLenum, GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETTEXTUREPARAMETERIIVPROC)(GLuint, GLenum, GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETTEXTUREPARAMETERIUIVPROC)(GLuint, GLenum, GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETTEXTUREPARAMETERFVPROC)(GLuint, GLenum, GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETTEXTUREPARAMETERIVPROC)(GLuint, GLenum, GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETTEXTURESUBIMAGEPROC)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETTRANSFORMFEEDBACKI64_VPROC)(GLuint, GLenum, GLuint, GLint64 *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETTRANSFORMFEEDBACKI_VPROC)(GLuint, GLenum, GLuint, GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETTRANSFORMFEEDBACKIVPROC)(GLuint, GLenum, GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETVERTEXARRAYINDEXED64IVPROC)(GLuint, GLuint, GLenum, GLint64 *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETVERTEXARRAYINDEXEDIVPROC)(GLuint, GLuint, GLenum, GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETVERTEXARRAYIVPROC)(GLuint, GLenum, GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETNCOMPRESSEDTEXIMAGEPROC)(GLenum, GLint, GLsizei, void *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETNTEXIMAGEPROC)(GLenum, GLint, GLenum, GLenum, GLsizei, void *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETNUNIFORMDVPROC)(GLuint, GLint, GLsizei, GLdouble *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETNUNIFORMFVPROC)(GLuint, GLint, GLsizei, GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETNUNIFORMIVPROC)(GLuint, GLint, GLsizei, GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLGETNUNIFORMUIVPROC)(GLuint, GLint, GLsizei, GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLINVALIDATENAMEDFRAMEBUFFERDATAPROC)(GLuint, GLsizei, const GLenum *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLINVALIDATENAMEDFRAMEBUFFERSUBDATAPROC)(GLuint, GLsizei, const GLenum *, GLint, GLint, GLsizei, GLsizei);
+typedef void *(INTERNAL_GL_APIENTRY *PFNGLMAPNAMEDBUFFERPROC)(GLuint, GLenum);
+typedef void *(INTERNAL_GL_APIENTRY *PFNGLMAPNAMEDBUFFERRANGEPROC)(GLuint, GLintptr, GLsizeiptr, GLbitfield);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLMEMORYBARRIERBYREGIONPROC)(GLbitfield);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLNAMEDBUFFERDATAPROC)(GLuint, GLsizeiptr, const void *, GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLNAMEDBUFFERSTORAGEPROC)(GLuint, GLsizeiptr, const void *, GLbitfield);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLNAMEDBUFFERSUBDATAPROC)(GLuint, GLintptr, GLsizeiptr, const void *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERPROC)(GLuint, GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLNAMEDFRAMEBUFFERDRAWBUFFERSPROC)(GLuint, GLsizei, const GLenum *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLNAMEDFRAMEBUFFERPARAMETERIPROC)(GLuint, GLenum, GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLNAMEDFRAMEBUFFERREADBUFFERPROC)(GLuint, GLenum);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLNAMEDFRAMEBUFFERRENDERBUFFERPROC)(GLuint, GLenum, GLenum, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLNAMEDFRAMEBUFFERTEXTUREPROC)(GLuint, GLenum, GLuint, GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLNAMEDFRAMEBUFFERTEXTURELAYERPROC)(GLuint, GLenum, GLuint, GLint, GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLNAMEDRENDERBUFFERSTORAGEPROC)(GLuint, GLenum, GLsizei, GLsizei);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEPROC)(GLuint, GLsizei, GLenum, GLsizei, GLsizei);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLREADNPIXELSPROC)(GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, GLsizei, void *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXTUREBARRIERPROC)();
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXTUREBUFFERPROC)(GLuint, GLenum, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXTUREBUFFERRANGEPROC)(GLuint, GLenum, GLuint, GLintptr, GLsizeiptr);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXTUREPARAMETERIIVPROC)(GLuint, GLenum, const GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXTUREPARAMETERIUIVPROC)(GLuint, GLenum, const GLuint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXTUREPARAMETERFPROC)(GLuint, GLenum, GLfloat);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXTUREPARAMETERFVPROC)(GLuint, GLenum, const GLfloat *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXTUREPARAMETERIPROC)(GLuint, GLenum, GLint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXTUREPARAMETERIVPROC)(GLuint, GLenum, const GLint *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXTURESTORAGE1DPROC)(GLuint, GLsizei, GLenum, GLsizei);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXTURESTORAGE2DPROC)(GLuint, GLsizei, GLenum, GLsizei, GLsizei);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXTURESTORAGE2DMULTISAMPLEPROC)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLboolean);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXTURESTORAGE3DPROC)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXTURESTORAGE3DMULTISAMPLEPROC)(GLuint, GLsizei, GLenum, GLsizei, GLsizei, GLsizei, GLboolean);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXTURESUBIMAGE1DPROC)(GLuint, GLint, GLint, GLsizei, GLenum, GLenum, const void *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXTURESUBIMAGE2DPROC)(GLuint, GLint, GLint, GLint, GLsizei, GLsizei, GLenum, GLenum, const void *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTEXTURESUBIMAGE3DPROC)(GLuint, GLint, GLint, GLint, GLint, GLsizei, GLsizei, GLsizei, GLenum, GLenum, const void *);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTRANSFORMFEEDBACKBUFFERBASEPROC)(GLuint, GLuint, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLTRANSFORMFEEDBACKBUFFERRANGEPROC)(GLuint, GLuint, GLuint, GLintptr, GLsizeiptr);
+typedef GLboolean (INTERNAL_GL_APIENTRY *PFNGLUNMAPNAMEDBUFFERPROC)(GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXARRAYATTRIBBINDINGPROC)(GLuint, GLuint, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXARRAYATTRIBFORMATPROC)(GLuint, GLuint, GLint, GLenum, GLboolean, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXARRAYATTRIBIFORMATPROC)(GLuint, GLuint, GLint, GLenum, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXARRAYATTRIBLFORMATPROC)(GLuint, GLuint, GLint, GLenum, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXARRAYBINDINGDIVISORPROC)(GLuint, GLuint, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXARRAYELEMENTBUFFERPROC)(GLuint, GLuint);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXARRAYVERTEXBUFFERPROC)(GLuint, GLuint, GLuint, GLintptr, GLsizei);
+typedef void (INTERNAL_GL_APIENTRY *PFNGLVERTEXARRAYVERTEXBUFFERSPROC)(GLuint, GLuint, GLsizei, const GLuint *, const GLintptr *, const GLsizei *);
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_FUNCTIONSGLTYPEDEFS_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/glx/DisplayGLX.cpp b/gfx/angle/src/libANGLE/renderer/gl/glx/DisplayGLX.cpp
new file mode 100755
index 000000000..e98401d0a
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/glx/DisplayGLX.cpp
@@ -0,0 +1,981 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// DisplayGLX.cpp: GLX implementation of egl::Display
+
+#include "libANGLE/renderer/gl/glx/DisplayGLX.h"
+
+#include <EGL/eglext.h>
+#include <algorithm>
+#include <cstring>
+#include <fstream>
+
+#include "common/debug.h"
+#include "libANGLE/Config.h"
+#include "libANGLE/Display.h"
+#include "libANGLE/Surface.h"
+#include "libANGLE/renderer/gl/glx/PbufferSurfaceGLX.h"
+#include "libANGLE/renderer/gl/glx/WindowSurfaceGLX.h"
+#include "libANGLE/renderer/gl/RendererGL.h"
+#include "libANGLE/renderer/gl/renderergl_utils.h"
+#include "third_party/libXNVCtrl/NVCtrl.h"
+#include "third_party/libXNVCtrl/NVCtrlLib.h"
+
+namespace
+{
+
+// Scan /etc/ati/amdpcsdb.default for "ReleaseVersion".
+// Return empty string on failing.
+egl::Error GetAMDDriverVersion(std::string *version)
+{
+ *version = "";
+
+ const char kAMDDriverInfoFileName[] = "/etc/ati/amdpcsdb.default";
+ std::ifstream file(kAMDDriverInfoFileName);
+
+ if (!file)
+ {
+ return egl::Error(EGL_SUCCESS);
+ }
+
+ std::string line;
+ while (std::getline(file, line))
+ {
+ static const char kReleaseVersion[] = "ReleaseVersion=";
+ if (line.compare(0, std::strlen(kReleaseVersion), kReleaseVersion) != 0)
+ {
+ continue;
+ }
+
+ const size_t begin = line.find_first_of("0123456789");
+ if (begin == std::string::npos)
+ {
+ continue;
+ }
+
+ const size_t end = line.find_first_not_of("0123456789.", begin);
+ if (end == std::string::npos)
+ {
+ *version = line.substr(begin);
+ }
+ else
+ {
+ *version = line.substr(begin, end - begin);
+ }
+ return egl::Error(EGL_SUCCESS);
+ }
+ return egl::Error(EGL_SUCCESS);
+}
+
+} // anonymous namespace
+
+namespace rx
+{
+
+static int IgnoreX11Errors(Display *, XErrorEvent *)
+{
+ return 0;
+}
+
+SwapControlData::SwapControlData()
+ : targetSwapInterval(0),
+ maxSwapInterval(-1),
+ currentSwapInterval(-1)
+{
+}
+
+class FunctionsGLGLX : public FunctionsGL
+{
+ public:
+ FunctionsGLGLX(PFNGETPROCPROC getProc)
+ : mGetProc(getProc)
+ {
+ }
+
+ ~FunctionsGLGLX() override {}
+
+ private:
+ void *loadProcAddress(const std::string &function) override
+ {
+ return reinterpret_cast<void*>(mGetProc(function.c_str()));
+ }
+
+ PFNGETPROCPROC mGetProc;
+};
+
+DisplayGLX::DisplayGLX()
+ : DisplayGL(),
+ mFunctionsGL(nullptr),
+ mRequestedVisual(-1),
+ mContextConfig(nullptr),
+ mContext(nullptr),
+ mDummyPbuffer(0),
+ mUsesNewXDisplay(false),
+ mIsMesa(false),
+ mHasMultisample(false),
+ mHasARBCreateContext(false),
+ mHasARBCreateContextProfile(false),
+ mHasARBCreateContextRobustness(false),
+ mHasEXTCreateContextES2Profile(false),
+ mSwapControl(SwapControl::Absent),
+ mMinSwapInterval(0),
+ mMaxSwapInterval(0),
+ mCurrentSwapInterval(-1),
+ mXDisplay(nullptr),
+ mEGLDisplay(nullptr)
+{
+}
+
+DisplayGLX::~DisplayGLX()
+{
+}
+
+egl::Error DisplayGLX::initialize(egl::Display *display)
+{
+ mEGLDisplay = display;
+ mXDisplay = display->getNativeDisplayId();
+ const auto &attribMap = display->getAttributeMap();
+
+ // ANGLE_platform_angle allows the creation of a default display
+ // using EGL_DEFAULT_DISPLAY (= nullptr). In this case just open
+ // the display specified by the DISPLAY environment variable.
+ if (mXDisplay == EGL_DEFAULT_DISPLAY)
+ {
+ mUsesNewXDisplay = true;
+ mXDisplay = XOpenDisplay(NULL);
+ if (!mXDisplay)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Could not open the default X display.");
+ }
+ }
+
+ std::string glxInitError;
+ if (!mGLX.initialize(mXDisplay, DefaultScreen(mXDisplay), &glxInitError))
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, glxInitError.c_str());
+ }
+
+ mHasMultisample = mGLX.minorVersion > 3 || mGLX.hasExtension("GLX_ARB_multisample");
+ mHasARBCreateContext = mGLX.hasExtension("GLX_ARB_create_context");
+ mHasARBCreateContextProfile = mGLX.hasExtension("GLX_ARB_create_context_profile");
+ mHasARBCreateContextRobustness = mGLX.hasExtension("GLX_ARB_create_context_robustness");
+ mHasEXTCreateContextES2Profile = mGLX.hasExtension("GLX_EXT_create_context_es2_profile");
+
+ std::string clientVendor = mGLX.getClientString(GLX_VENDOR);
+ mIsMesa = clientVendor.find("Mesa") != std::string::npos;
+
+ // Choose the swap_control extension to use, if any.
+ // The EXT version is better as it allows glXSwapInterval to be called per
+ // window, while we'll potentially need to change the swap interval on each
+ // swap buffers when using the SGI or MESA versions.
+ if (mGLX.hasExtension("GLX_EXT_swap_control"))
+ {
+ mSwapControl = SwapControl::EXT;
+
+ // In GLX_EXT_swap_control querying these is done on a GLXWindow so we just
+ // set default values.
+ mMinSwapInterval = 0;
+ mMaxSwapInterval = 4;
+ }
+ else if (mGLX.hasExtension("GLX_MESA_swap_control"))
+ {
+ // If we have the Mesa or SGI extension, assume that you can at least set
+ // a swap interval of 0 or 1.
+ mSwapControl = SwapControl::Mesa;
+ mMinSwapInterval = 0;
+ mMinSwapInterval = 1;
+ }
+ else if (mGLX.hasExtension("GLX_SGI_swap_control"))
+ {
+ mSwapControl = SwapControl::SGI;
+ mMinSwapInterval = 0;
+ mMinSwapInterval = 1;
+ }
+ else
+ {
+ mSwapControl = SwapControl::Absent;
+ mMinSwapInterval = 1;
+ mMinSwapInterval = 1;
+ }
+
+ if (attribMap.contains(EGL_X11_VISUAL_ID_ANGLE))
+ {
+ mRequestedVisual = static_cast<EGLint>(attribMap.get(EGL_X11_VISUAL_ID_ANGLE, -1));
+
+ // There is no direct way to get the GLXFBConfig matching an X11 visual ID
+ // so we have to iterate over all the GLXFBConfigs to find the right one.
+ int nConfigs;
+ int attribList[] = {
+ None,
+ };
+ glx::FBConfig *allConfigs = mGLX.chooseFBConfig(attribList, &nConfigs);
+
+ for (int i = 0; i < nConfigs; ++i)
+ {
+ if (getGLXFBConfigAttrib(allConfigs[i], GLX_VISUAL_ID) == mRequestedVisual)
+ {
+ mContextConfig = allConfigs[i];
+ break;
+ }
+ }
+ XFree(allConfigs);
+
+ if (mContextConfig == nullptr)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Invalid visual ID requested.");
+ }
+ }
+ else
+ {
+ // When glXMakeCurrent is called, the context and the surface must be
+ // compatible which in glX-speak means that their config have the same
+ // color buffer type, are both RGBA or ColorIndex, and their buffers have
+ // the same depth, if they exist.
+ // Since our whole EGL implementation is backed by only one GL context, this
+ // context must be compatible with all the GLXFBConfig corresponding to the
+ // EGLconfigs that we will be exposing.
+ int nConfigs;
+ int attribList[] =
+ {
+ // We want RGBA8 and DEPTH24_STENCIL8
+ GLX_RED_SIZE, 8,
+ GLX_GREEN_SIZE, 8,
+ GLX_BLUE_SIZE, 8,
+ GLX_ALPHA_SIZE, 8,
+ GLX_DEPTH_SIZE, 24,
+ GLX_STENCIL_SIZE, 8,
+ // We want RGBA rendering (vs COLOR_INDEX) and doublebuffer
+ GLX_RENDER_TYPE, GLX_RGBA_BIT,
+ // Double buffer is not strictly required as a non-doublebuffer
+ // context can work with a doublebuffered surface, but it still
+ // flickers and all applications want doublebuffer anyway.
+ GLX_DOUBLEBUFFER, True,
+ // All of these must be supported for full EGL support
+ GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT | GLX_PBUFFER_BIT | GLX_PIXMAP_BIT,
+ // This makes sure the config have an associated visual Id
+ GLX_X_RENDERABLE, True,
+ GLX_CONFIG_CAVEAT, GLX_NONE,
+ None
+ };
+ glx::FBConfig *candidates = mGLX.chooseFBConfig(attribList, &nConfigs);
+ if (nConfigs == 0)
+ {
+ XFree(candidates);
+ return egl::Error(EGL_NOT_INITIALIZED, "Could not find a decent GLX FBConfig to create the context.");
+ }
+ mContextConfig = candidates[0];
+ XFree(candidates);
+ }
+
+ const auto &eglAttributes = display->getAttributeMap();
+ if (mHasARBCreateContext)
+ {
+ egl::Error error = initializeContext(mContextConfig, eglAttributes, &mContext);
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+ else
+ {
+ if (eglAttributes.get(EGL_PLATFORM_ANGLE_TYPE_ANGLE,
+ EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE) ==
+ EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED,
+ "Cannot create an OpenGL ES platform on GLX without the "
+ "GLX_ARB_create_context extension.");
+ }
+
+ XVisualInfo visualTemplate;
+ visualTemplate.visualid = getGLXFBConfigAttrib(mContextConfig, GLX_VISUAL_ID);
+
+ int numVisuals = 0;
+ XVisualInfo *visuals =
+ XGetVisualInfo(mXDisplay, VisualIDMask, &visualTemplate, &numVisuals);
+ if (numVisuals <= 0)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED,
+ "Could not get the visual info from the fb config");
+ }
+ ASSERT(numVisuals == 1);
+
+ mContext = mGLX.createContext(&visuals[0], nullptr, true);
+ XFree(visuals);
+
+ if (!mContext)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Could not create GL context.");
+ }
+ }
+ ASSERT(mContext);
+
+ // FunctionsGL and DisplayGL need to make a few GL calls, for example to
+ // query the version of the context so we need to make the context current.
+ // glXMakeCurrent requires a GLXDrawable so we create a temporary Pbuffer
+ // (of size 1, 1) for the duration of these calls.
+ // Ideally we would want to unset the current context and destroy the pbuffer
+ // before going back to the application but this is TODO
+ // We could use a pbuffer of size (0, 0) but it fails on the Intel Mesa driver
+ // as commented on https://bugs.freedesktop.org/show_bug.cgi?id=38869 so we
+ // use (1, 1) instead.
+
+ int dummyPbufferAttribs[] =
+ {
+ GLX_PBUFFER_WIDTH, 1,
+ GLX_PBUFFER_HEIGHT, 1,
+ None,
+ };
+ mDummyPbuffer = mGLX.createPbuffer(mContextConfig, dummyPbufferAttribs);
+ if (!mDummyPbuffer)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Could not create the dummy pbuffer.");
+ }
+
+ if (!mGLX.makeCurrent(mDummyPbuffer, mContext))
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Could not make the dummy pbuffer current.");
+ }
+
+ mFunctionsGL = new FunctionsGLGLX(mGLX.getProc);
+ mFunctionsGL->initialize();
+
+ // TODO(cwallez, angleproject:1303) Disable the OpenGL ES backend on Linux NVIDIA and Intel as
+ // it has problems on our automated testing. An OpenGL ES backend might not trigger this test if
+ // there is no Desktop OpenGL support, but that's not the case in our automated testing.
+ VendorID vendor = GetVendorID(mFunctionsGL);
+ bool isOpenGLES =
+ eglAttributes.get(EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE) ==
+ EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE;
+ if (isOpenGLES && (IsIntel(vendor) || IsNvidia(vendor)))
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Intel or NVIDIA OpenGL ES drivers are not supported.");
+ }
+
+ syncXCommands();
+
+ return DisplayGL::initialize(display);
+}
+
+void DisplayGLX::terminate()
+{
+ DisplayGL::terminate();
+
+ if (mDummyPbuffer)
+ {
+ mGLX.destroyPbuffer(mDummyPbuffer);
+ mDummyPbuffer = 0;
+ }
+
+ if (mContext)
+ {
+ mGLX.destroyContext(mContext);
+ mContext = nullptr;
+ }
+
+ mGLX.terminate();
+
+ SafeDelete(mFunctionsGL);
+}
+
+SurfaceImpl *DisplayGLX::createWindowSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLNativeWindowType window,
+ const egl::AttributeMap &attribs)
+{
+ ASSERT(configIdToGLXConfig.count(configuration->configID) > 0);
+ glx::FBConfig fbConfig = configIdToGLXConfig[configuration->configID];
+
+ return new WindowSurfaceGLX(state, mGLX, this, getRenderer(), window, mGLX.getDisplay(),
+ mContext, fbConfig);
+}
+
+SurfaceImpl *DisplayGLX::createPbufferSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ const egl::AttributeMap &attribs)
+{
+ ASSERT(configIdToGLXConfig.count(configuration->configID) > 0);
+ glx::FBConfig fbConfig = configIdToGLXConfig[configuration->configID];
+
+ EGLint width = static_cast<EGLint>(attribs.get(EGL_WIDTH, 0));
+ EGLint height = static_cast<EGLint>(attribs.get(EGL_HEIGHT, 0));
+ bool largest = (attribs.get(EGL_LARGEST_PBUFFER, EGL_FALSE) == EGL_TRUE);
+
+ return new PbufferSurfaceGLX(state, getRenderer(), width, height, largest, mGLX, mContext,
+ fbConfig);
+}
+
+SurfaceImpl *DisplayGLX::createPbufferFromClientBuffer(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs)
+{
+ UNIMPLEMENTED();
+ return nullptr;
+}
+
+SurfaceImpl *DisplayGLX::createPixmapSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ NativePixmapType nativePixmap,
+ const egl::AttributeMap &attribs)
+{
+ UNIMPLEMENTED();
+ return nullptr;
+}
+
+egl::Error DisplayGLX::getDevice(DeviceImpl **device)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_DISPLAY);
+}
+
+egl::Error DisplayGLX::initializeContext(glx::FBConfig config,
+ const egl::AttributeMap &eglAttributes,
+ glx::Context *context)
+{
+ int profileMask = 0;
+
+ EGLint requestedDisplayType = static_cast<EGLint>(
+ eglAttributes.get(EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE));
+ if (requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE)
+ {
+ if (!mHasEXTCreateContextES2Profile)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED,
+ "Cannot create an OpenGL ES platform on GLX without the "
+ "GLX_EXT_create_context_es_profile extension.");
+ }
+
+ ASSERT(mHasARBCreateContextProfile);
+ profileMask |= GLX_CONTEXT_ES2_PROFILE_BIT_EXT;
+ }
+
+ // Create a context of the requested version, if any.
+ gl::Version requestedVersion(static_cast<EGLint>(eglAttributes.get(
+ EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, EGL_DONT_CARE)),
+ static_cast<EGLint>(eglAttributes.get(
+ EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, EGL_DONT_CARE)));
+ if (static_cast<EGLint>(requestedVersion.major) != EGL_DONT_CARE &&
+ static_cast<EGLint>(requestedVersion.minor) != EGL_DONT_CARE)
+ {
+ if (!(profileMask & GLX_CONTEXT_ES2_PROFILE_BIT_EXT) &&
+ requestedVersion >= gl::Version(3, 2))
+ {
+ profileMask |= GLX_CONTEXT_CORE_PROFILE_BIT_ARB;
+ }
+ return createContextAttribs(config, requestedVersion, profileMask, context);
+ }
+
+ // It is commonly assumed that glXCreateContextAttrib will create a context
+ // of the highest version possible but it is not specified in the spec and
+ // is not true on the Mesa drivers. On Mesa, Instead we try to create a
+ // context per GL version until we succeed, starting from newer version.
+ // On both Mesa and other drivers we try to create a desktop context and fall
+ // back to ES context.
+ // The code could be simpler if the Mesa code path was used for all drivers,
+ // however the cost of failing a context creation can be high (3 milliseconds
+ // for the NVIDIA driver). The good thing is that failed context creation only
+ // takes 0.1 milliseconds on Mesa.
+
+ struct ContextCreationInfo
+ {
+ EGLint displayType;
+ int profileFlag;
+ Optional<gl::Version> version;
+ };
+
+ // clang-format off
+ // For regular drivers we try to create a core, compatibility, then ES context.
+ // Without requiring any specific version (the Optional version is undefined).
+ const ContextCreationInfo contextsToTry[] = {
+ { EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, GLX_CONTEXT_CORE_PROFILE_BIT_ARB, {} },
+ { EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, 0, {} },
+ { EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE, GLX_CONTEXT_ES2_PROFILE_BIT_EXT, {} },
+ };
+
+ // On Mesa we try to create a core context, except for versions below 3.2
+ // where it is not applicable. (and fallback to ES as well)
+ const ContextCreationInfo mesaContextsToTry[] = {
+ { EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, GLX_CONTEXT_CORE_PROFILE_BIT_ARB, { gl::Version(4, 5) } },
+ { EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, GLX_CONTEXT_CORE_PROFILE_BIT_ARB, { gl::Version(4, 4) } },
+ { EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, GLX_CONTEXT_CORE_PROFILE_BIT_ARB, { gl::Version(4, 3) } },
+ { EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, GLX_CONTEXT_CORE_PROFILE_BIT_ARB, { gl::Version(4, 2) } },
+ { EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, GLX_CONTEXT_CORE_PROFILE_BIT_ARB, { gl::Version(4, 1) } },
+ { EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, GLX_CONTEXT_CORE_PROFILE_BIT_ARB, { gl::Version(4, 0) } },
+ { EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, GLX_CONTEXT_CORE_PROFILE_BIT_ARB, { gl::Version(3, 3) } },
+ { EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, GLX_CONTEXT_CORE_PROFILE_BIT_ARB, { gl::Version(3, 2) } },
+ { EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, 0, { gl::Version(3, 1) } },
+ { EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, 0, { gl::Version(3, 0) } },
+ { EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, 0, { gl::Version(2, 0) } },
+ { EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, 0, { gl::Version(1, 5) } },
+ { EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, 0, { gl::Version(1, 4) } },
+ { EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, 0, { gl::Version(1, 3) } },
+ { EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, 0, { gl::Version(1, 2) } },
+ { EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, 0, { gl::Version(1, 1) } },
+ { EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE, 0, { gl::Version(1, 0) } },
+ { EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE, GLX_CONTEXT_ES2_PROFILE_BIT_EXT, { gl::Version(3, 2) } },
+ { EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE, GLX_CONTEXT_ES2_PROFILE_BIT_EXT, { gl::Version(3, 1) } },
+ { EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE, GLX_CONTEXT_ES2_PROFILE_BIT_EXT, { gl::Version(3, 0) } },
+ { EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE, GLX_CONTEXT_ES2_PROFILE_BIT_EXT, { gl::Version(2, 0) } },
+ };
+ // clang-format on
+
+ const ContextCreationInfo *toTry = contextsToTry;
+ size_t toTryLength = ArraySize(contextsToTry);
+ if (mIsMesa)
+ {
+ toTry = mesaContextsToTry;
+ toTryLength = ArraySize(mesaContextsToTry);
+ }
+
+ // NOTE: below we return as soon as we're able to create a context so the
+ // "error" variable is EGL_SUCCESS when returned contrary to the common idiom
+ // of returning "error" when there is an actual error.
+ for (size_t i = 0; i < toTryLength; ++i)
+ {
+ const ContextCreationInfo &info = toTry[i];
+ if (requestedDisplayType != EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE &&
+ requestedDisplayType != info.displayType)
+ {
+ continue;
+ }
+
+ egl::Error error = createContextAttribs(config, info.version, info.profileFlag, context);
+ if (!error.isError())
+ {
+ return error;
+ }
+ }
+
+ return egl::Error(EGL_NOT_INITIALIZED, "Could not create a backing OpenGL context.");
+}
+
+egl::ConfigSet DisplayGLX::generateConfigs()
+{
+ egl::ConfigSet configs;
+ configIdToGLXConfig.clear();
+
+ const gl::Version &maxVersion = getMaxSupportedESVersion();
+ ASSERT(maxVersion >= gl::Version(2, 0));
+ bool supportsES3 = maxVersion >= gl::Version(3, 0);
+
+ int contextRedSize = getGLXFBConfigAttrib(mContextConfig, GLX_RED_SIZE);
+ int contextGreenSize = getGLXFBConfigAttrib(mContextConfig, GLX_GREEN_SIZE);
+ int contextBlueSize = getGLXFBConfigAttrib(mContextConfig, GLX_BLUE_SIZE);
+ int contextAlphaSize = getGLXFBConfigAttrib(mContextConfig, GLX_ALPHA_SIZE);
+
+ int contextDepthSize = getGLXFBConfigAttrib(mContextConfig, GLX_DEPTH_SIZE);
+ int contextStencilSize = getGLXFBConfigAttrib(mContextConfig, GLX_STENCIL_SIZE);
+
+ int contextSamples = mHasMultisample ? getGLXFBConfigAttrib(mContextConfig, GLX_SAMPLES) : 0;
+ int contextSampleBuffers =
+ mHasMultisample ? getGLXFBConfigAttrib(mContextConfig, GLX_SAMPLE_BUFFERS) : 0;
+
+ int contextAccumRedSize = getGLXFBConfigAttrib(mContextConfig, GLX_ACCUM_RED_SIZE);
+ int contextAccumGreenSize = getGLXFBConfigAttrib(mContextConfig, GLX_ACCUM_GREEN_SIZE);
+ int contextAccumBlueSize = getGLXFBConfigAttrib(mContextConfig, GLX_ACCUM_BLUE_SIZE);
+ int contextAccumAlphaSize = getGLXFBConfigAttrib(mContextConfig, GLX_ACCUM_ALPHA_SIZE);
+
+ int attribList[] =
+ {
+ GLX_RENDER_TYPE, GLX_RGBA_BIT,
+ GLX_X_RENDERABLE, True,
+ GLX_DOUBLEBUFFER, True,
+ None,
+ };
+
+ int glxConfigCount;
+ glx::FBConfig *glxConfigs = mGLX.chooseFBConfig(attribList, &glxConfigCount);
+
+ for (int i = 0; i < glxConfigCount; i++)
+ {
+ glx::FBConfig glxConfig = glxConfigs[i];
+ egl::Config config;
+
+ // Native stuff
+ config.nativeVisualID = getGLXFBConfigAttrib(glxConfig, GLX_VISUAL_ID);
+ config.nativeVisualType = getGLXFBConfigAttrib(glxConfig, GLX_X_VISUAL_TYPE);
+ config.nativeRenderable = EGL_TRUE;
+
+ // When a visual ID has been specified with EGL_ANGLE_x11_visual we should
+ // only return configs with this visual: it will maximize performance by avoid
+ // blits in the driver when showing the window on the screen.
+ if (mRequestedVisual != -1 && config.nativeVisualID != mRequestedVisual)
+ {
+ continue;
+ }
+
+ // Buffer sizes
+ config.redSize = getGLXFBConfigAttrib(glxConfig, GLX_RED_SIZE);
+ config.greenSize = getGLXFBConfigAttrib(glxConfig, GLX_GREEN_SIZE);
+ config.blueSize = getGLXFBConfigAttrib(glxConfig, GLX_BLUE_SIZE);
+ config.alphaSize = getGLXFBConfigAttrib(glxConfig, GLX_ALPHA_SIZE);
+ config.depthSize = getGLXFBConfigAttrib(glxConfig, GLX_DEPTH_SIZE);
+ config.stencilSize = getGLXFBConfigAttrib(glxConfig, GLX_STENCIL_SIZE);
+
+ // We require RGBA8 and the D24S8 (or no DS buffer)
+ if (config.redSize != contextRedSize || config.greenSize != contextGreenSize ||
+ config.blueSize != contextBlueSize || config.alphaSize != contextAlphaSize)
+ {
+ continue;
+ }
+ // The GLX spec says that it is ok for a whole buffer to not be present
+ // however the Mesa Intel driver (and probably on other Mesa drivers)
+ // fails to make current when the Depth stencil doesn't exactly match the
+ // configuration.
+ bool hasSameDepthStencil =
+ config.depthSize == contextDepthSize && config.stencilSize == contextStencilSize;
+ bool hasNoDepthStencil = config.depthSize == 0 && config.stencilSize == 0;
+ if (!hasSameDepthStencil && (mIsMesa || !hasNoDepthStencil))
+ {
+ continue;
+ }
+
+ config.colorBufferType = EGL_RGB_BUFFER;
+ config.luminanceSize = 0;
+ config.alphaMaskSize = 0;
+
+ config.bufferSize = config.redSize + config.greenSize + config.blueSize + config.alphaSize;
+
+ // Multisample and accumulation buffers
+ int samples = mHasMultisample ? getGLXFBConfigAttrib(glxConfig, GLX_SAMPLES) : 0;
+ int sampleBuffers =
+ mHasMultisample ? getGLXFBConfigAttrib(glxConfig, GLX_SAMPLE_BUFFERS) : 0;
+
+ int accumRedSize = getGLXFBConfigAttrib(glxConfig, GLX_ACCUM_RED_SIZE);
+ int accumGreenSize = getGLXFBConfigAttrib(glxConfig, GLX_ACCUM_GREEN_SIZE);
+ int accumBlueSize = getGLXFBConfigAttrib(glxConfig, GLX_ACCUM_BLUE_SIZE);
+ int accumAlphaSize = getGLXFBConfigAttrib(glxConfig, GLX_ACCUM_ALPHA_SIZE);
+
+ if (samples != contextSamples ||
+ sampleBuffers != contextSampleBuffers ||
+ accumRedSize != contextAccumRedSize ||
+ accumGreenSize != contextAccumGreenSize ||
+ accumBlueSize != contextAccumBlueSize ||
+ accumAlphaSize != contextAccumAlphaSize)
+ {
+ continue;
+ }
+
+ config.samples = samples;
+ config.sampleBuffers = sampleBuffers;
+
+ // Transparency
+ if (getGLXFBConfigAttrib(glxConfig, GLX_TRANSPARENT_TYPE) == GLX_TRANSPARENT_RGB)
+ {
+ config.transparentType = EGL_TRANSPARENT_RGB;
+ config.transparentRedValue = getGLXFBConfigAttrib(glxConfig, GLX_TRANSPARENT_RED_VALUE);
+ config.transparentGreenValue = getGLXFBConfigAttrib(glxConfig, GLX_TRANSPARENT_GREEN_VALUE);
+ config.transparentBlueValue = getGLXFBConfigAttrib(glxConfig, GLX_TRANSPARENT_BLUE_VALUE);
+ }
+ else
+ {
+ config.transparentType = EGL_NONE;
+ }
+
+ // Pbuffer
+ config.maxPBufferWidth = getGLXFBConfigAttrib(glxConfig, GLX_MAX_PBUFFER_WIDTH);
+ config.maxPBufferHeight = getGLXFBConfigAttrib(glxConfig, GLX_MAX_PBUFFER_HEIGHT);
+ config.maxPBufferPixels = getGLXFBConfigAttrib(glxConfig, GLX_MAX_PBUFFER_PIXELS);
+
+ // Caveat
+ config.configCaveat = EGL_NONE;
+
+ int caveat = getGLXFBConfigAttrib(glxConfig, GLX_CONFIG_CAVEAT);
+ if (caveat == GLX_SLOW_CONFIG)
+ {
+ config.configCaveat = EGL_SLOW_CONFIG;
+ }
+ else if (caveat == GLX_NON_CONFORMANT_CONFIG)
+ {
+ continue;
+ }
+
+ // Misc
+ config.level = getGLXFBConfigAttrib(glxConfig, GLX_LEVEL);
+
+ config.bindToTextureRGB = EGL_FALSE;
+ config.bindToTextureRGBA = EGL_FALSE;
+
+ int glxDrawable = getGLXFBConfigAttrib(glxConfig, GLX_DRAWABLE_TYPE);
+ config.surfaceType = 0 |
+ (glxDrawable & GLX_WINDOW_BIT ? EGL_WINDOW_BIT : 0) |
+ (glxDrawable & GLX_PBUFFER_BIT ? EGL_PBUFFER_BIT : 0) |
+ (glxDrawable & GLX_PIXMAP_BIT ? EGL_PIXMAP_BIT : 0);
+
+ config.minSwapInterval = mMinSwapInterval;
+ config.maxSwapInterval = mMaxSwapInterval;
+
+ // TODO(cwallez) wildly guessing these formats, another TODO says they should be removed anyway
+ config.renderTargetFormat = GL_RGBA8;
+ config.depthStencilFormat = GL_DEPTH24_STENCIL8;
+
+ config.conformant = EGL_OPENGL_ES2_BIT | (supportsES3 ? EGL_OPENGL_ES3_BIT_KHR : 0);
+ config.renderableType = config.conformant;
+
+ // TODO(cwallez) I have no idea what this is
+ config.matchNativePixmap = EGL_NONE;
+
+ int id = configs.add(config);
+ configIdToGLXConfig[id] = glxConfig;
+ }
+
+ XFree(glxConfigs);
+
+ return configs;
+}
+
+bool DisplayGLX::testDeviceLost()
+{
+ if (mHasARBCreateContextRobustness)
+ {
+ return getRenderer()->getResetStatus() != GL_NO_ERROR;
+ }
+
+ return false;
+}
+
+egl::Error DisplayGLX::restoreLostDevice()
+{
+ return egl::Error(EGL_BAD_DISPLAY);
+}
+
+bool DisplayGLX::isValidNativeWindow(EGLNativeWindowType window) const
+{
+ // There is no function in Xlib to check the validity of a Window directly.
+ // However a small number of functions used to obtain window information
+ // return a status code (0 meaning failure) and guarantee that they will
+ // fail if the window doesn't exist (the rational is that these function
+ // are used by window managers). Out of these function we use XQueryTree
+ // as it seems to be the simplest; a drawback is that it will allocate
+ // memory for the list of children, because we use a child window for
+ // WindowSurface.
+ Window root;
+ Window parent;
+ Window *children = nullptr;
+ unsigned nChildren;
+ int status = XQueryTree(mGLX.getDisplay(), window, &root, &parent, &children, &nChildren);
+ if (children)
+ {
+ XFree(children);
+ }
+ return status != 0;
+}
+
+std::string DisplayGLX::getVendorString() const
+{
+ // UNIMPLEMENTED();
+ return "";
+}
+
+egl::Error DisplayGLX::waitClient() const
+{
+ mGLX.waitGL();
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error DisplayGLX::getDriverVersion(std::string *version) const
+{
+ VendorID vendor = GetVendorID(mFunctionsGL);
+
+ switch (vendor)
+ {
+ case VENDOR_ID_NVIDIA:
+ return getNVIDIADriverVersion(version);
+ case VENDOR_ID_AMD:
+ return GetAMDDriverVersion(version);
+ default:
+ *version = "";
+ return egl::Error(EGL_SUCCESS);
+ }
+}
+
+egl::Error DisplayGLX::waitNative(EGLint engine,
+ egl::Surface *drawSurface,
+ egl::Surface *readSurface) const
+{
+ // eglWaitNative is used to notice the driver of changes in X11 for the current surface, such as
+ // changes of the window size. We use this event to update the child window of WindowSurfaceGLX
+ // to match its parent window's size.
+ // Handling eglWaitNative this way helps the application control when resize happens. This is
+ // important because drivers have a tendency to clobber the back buffer when the windows are
+ // resized. See http://crbug.com/326995
+ if (drawSurface != nullptr)
+ {
+ SurfaceGLX *glxDrawSurface = GetImplAs<SurfaceGLX>(drawSurface);
+ egl::Error error = glxDrawSurface->checkForResize();
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+
+ if (readSurface != drawSurface && readSurface != nullptr)
+ {
+ SurfaceGLX *glxReadSurface = GetImplAs<SurfaceGLX>(readSurface);
+ egl::Error error = glxReadSurface->checkForResize();
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+
+ // We still need to forward the resizing of the child window to the driver.
+ mGLX.waitX();
+ return egl::Error(EGL_SUCCESS);
+}
+
+void DisplayGLX::syncXCommands() const
+{
+ if (mUsesNewXDisplay)
+ {
+ XSync(mGLX.getDisplay(), False);
+ }
+}
+
+void DisplayGLX::setSwapInterval(glx::Drawable drawable, SwapControlData *data)
+{
+ ASSERT(data != nullptr);
+
+ // TODO(cwallez) error checking?
+ if (mSwapControl == SwapControl::EXT)
+ {
+ // Prefer the EXT extension, it gives per-drawable swap intervals, which will
+ // minimize the number of driver calls.
+ if (data->maxSwapInterval < 0)
+ {
+ unsigned int maxSwapInterval = 0;
+ mGLX.queryDrawable(drawable, GLX_MAX_SWAP_INTERVAL_EXT, &maxSwapInterval);
+ data->maxSwapInterval = static_cast<int>(maxSwapInterval);
+ }
+
+ // When the egl configs were generated we had to guess what the max swap interval
+ // was because we didn't have a window to query it one (and that this max could
+ // depend on the monitor). This means that the target interval might be higher
+ // than the max interval and needs to be clamped.
+ const int realInterval = std::min(data->targetSwapInterval, data->maxSwapInterval);
+ if (data->currentSwapInterval != realInterval)
+ {
+ mGLX.swapIntervalEXT(drawable, realInterval);
+ data->currentSwapInterval = realInterval;
+ }
+ }
+ else if (mCurrentSwapInterval != data->targetSwapInterval)
+ {
+ // With the Mesa or SGI extensions we can still do per-drawable swap control
+ // manually but it is more expensive in number of driver calls.
+ if (mSwapControl == SwapControl::Mesa)
+ {
+ mGLX.swapIntervalMESA(data->targetSwapInterval);
+ }
+ else if (mSwapControl == SwapControl::SGI)
+ {
+ mGLX.swapIntervalSGI(data->targetSwapInterval);
+ }
+ mCurrentSwapInterval = data->targetSwapInterval;
+ }
+}
+
+bool DisplayGLX::isValidWindowVisualId(unsigned long visualId) const
+{
+ return mRequestedVisual == -1 || static_cast<unsigned long>(mRequestedVisual) == visualId;
+}
+
+const FunctionsGL *DisplayGLX::getFunctionsGL() const
+{
+ return mFunctionsGL;
+}
+
+void DisplayGLX::generateExtensions(egl::DisplayExtensions *outExtensions) const
+{
+ outExtensions->createContextRobustness = mHasARBCreateContextRobustness;
+}
+
+void DisplayGLX::generateCaps(egl::Caps *outCaps) const
+{
+ outCaps->textureNPOT = true;
+}
+
+int DisplayGLX::getGLXFBConfigAttrib(glx::FBConfig config, int attrib) const
+{
+ int result;
+ mGLX.getFBConfigAttrib(config, attrib, &result);
+ return result;
+}
+
+egl::Error DisplayGLX::createContextAttribs(glx::FBConfig,
+ const Optional<gl::Version> &version,
+ int profileMask,
+ glx::Context *context) const
+{
+ std::vector<int> attribs;
+
+ if (mHasARBCreateContextRobustness)
+ {
+ attribs.push_back(GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB);
+ attribs.push_back(GLX_LOSE_CONTEXT_ON_RESET_ARB);
+ }
+
+ if (version.valid())
+ {
+ attribs.push_back(GLX_CONTEXT_MAJOR_VERSION_ARB);
+ attribs.push_back(version.value().major);
+
+ attribs.push_back(GLX_CONTEXT_MINOR_VERSION_ARB);
+ attribs.push_back(version.value().minor);
+ }
+
+ if (profileMask != 0 && mHasARBCreateContextProfile)
+ {
+ attribs.push_back(GLX_CONTEXT_PROFILE_MASK_ARB);
+ attribs.push_back(profileMask);
+ }
+
+ attribs.push_back(None);
+
+ // When creating a context with glXCreateContextAttribsARB, a variety of X11 errors can
+ // be generated. To prevent these errors from crashing our process, we simply ignore
+ // them and only look if GLXContext was created.
+ // Process all events before setting the error handler to avoid desynchronizing XCB instances
+ // (the error handler is NOT per-display).
+ XSync(mXDisplay, False);
+ auto oldErrorHandler = XSetErrorHandler(IgnoreX11Errors);
+ *context = mGLX.createContextAttribsARB(mContextConfig, nullptr, True, attribs.data());
+ XSetErrorHandler(oldErrorHandler);
+
+ if (!*context)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Could not create GL context.");
+ }
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error DisplayGLX::getNVIDIADriverVersion(std::string *version) const
+{
+ *version = "";
+
+ int eventBase = 0;
+ int errorBase = 0;
+ if (XNVCTRLQueryExtension(mXDisplay, &eventBase, &errorBase))
+ {
+ int screenCount = ScreenCount(mXDisplay);
+ for (int screen = 0; screen < screenCount; ++screen)
+ {
+ char *buffer = nullptr;
+ if (XNVCTRLIsNvScreen(mXDisplay, screen) &&
+ XNVCTRLQueryStringAttribute(mXDisplay, screen, 0,
+ NV_CTRL_STRING_NVIDIA_DRIVER_VERSION, &buffer))
+ {
+ *version = buffer;
+ XFree(buffer);
+ }
+ }
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+}
diff --git a/gfx/angle/src/libANGLE/renderer/gl/glx/DisplayGLX.h b/gfx/angle/src/libANGLE/renderer/gl/glx/DisplayGLX.h
new file mode 100755
index 000000000..7e870c2f3
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/glx/DisplayGLX.h
@@ -0,0 +1,151 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// DisplayGLX.h: GLX implementation of egl::Display
+
+#ifndef LIBANGLE_RENDERER_GL_GLX_DISPLAYGLX_H_
+#define LIBANGLE_RENDERER_GL_GLX_DISPLAYGLX_H_
+
+#include <string>
+#include <vector>
+
+#include "common/Optional.h"
+#include "libANGLE/renderer/gl/DisplayGL.h"
+#include "libANGLE/renderer/gl/glx/FunctionsGLX.h"
+
+namespace rx
+{
+
+class FunctionsGLX;
+
+// State-tracking data for the swap control to allow DisplayGLX to remember per
+// drawable information for swap control.
+struct SwapControlData
+{
+ SwapControlData();
+
+ // Set by the drawable
+ int targetSwapInterval;
+
+ // DisplayGLX-side state-tracking
+ int maxSwapInterval;
+ int currentSwapInterval;
+};
+
+class DisplayGLX : public DisplayGL
+{
+ public:
+ DisplayGLX();
+ ~DisplayGLX() override;
+
+ egl::Error initialize(egl::Display *display) override;
+ void terminate() override;
+
+ SurfaceImpl *createWindowSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLNativeWindowType window,
+ const egl::AttributeMap &attribs) override;
+ SurfaceImpl *createPbufferSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ const egl::AttributeMap &attribs) override;
+ SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs) override;
+ SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ NativePixmapType nativePixmap,
+ const egl::AttributeMap &attribs) override;
+
+ egl::ConfigSet generateConfigs() override;
+
+ bool testDeviceLost() override;
+ egl::Error restoreLostDevice() override;
+
+ bool isValidNativeWindow(EGLNativeWindowType window) const override;
+
+ egl::Error getDevice(DeviceImpl **device) override;
+
+ std::string getVendorString() const override;
+
+ egl::Error waitClient() const override;
+ egl::Error waitNative(EGLint engine,
+ egl::Surface *drawSurface,
+ egl::Surface *readSurface) const override;
+
+ egl::Error getDriverVersion(std::string *version) const override;
+
+ // Synchronizes with the X server, if the display has been opened by ANGLE.
+ // Calling this is required at the end of every functions that does buffered
+ // X calls (not for glX calls) otherwise there might be race conditions
+ // between the application's display and ANGLE's one.
+ void syncXCommands() const;
+
+ // Depending on the supported GLX extension, swap interval can be set
+ // globally or per drawable. This function will make sure the drawable's
+ // swap interval is the one required so that the subsequent swapBuffers
+ // acts as expected.
+ void setSwapInterval(glx::Drawable drawable, SwapControlData *data);
+
+ bool isValidWindowVisualId(unsigned long visualId) const;
+
+ private:
+ const FunctionsGL *getFunctionsGL() const override;
+
+ egl::Error initializeContext(glx::FBConfig config,
+ const egl::AttributeMap &eglAttributes,
+ glx::Context *context);
+
+ void generateExtensions(egl::DisplayExtensions *outExtensions) const override;
+ void generateCaps(egl::Caps *outCaps) const override;
+
+ int getGLXFBConfigAttrib(glx::FBConfig config, int attrib) const;
+ egl::Error createContextAttribs(glx::FBConfig,
+ const Optional<gl::Version> &version,
+ int profileMask,
+ glx::Context *context) const;
+
+ egl::Error getNVIDIADriverVersion(std::string *version) const;
+
+ FunctionsGL *mFunctionsGL;
+
+ std::map<int, glx::FBConfig> configIdToGLXConfig;
+
+ EGLint mRequestedVisual;
+ glx::FBConfig mContextConfig;
+ glx::Context mContext;
+ // A pbuffer the context is current on during ANGLE initialization
+ glx::Pbuffer mDummyPbuffer;
+
+ bool mUsesNewXDisplay;
+ bool mIsMesa;
+ bool mHasMultisample;
+ bool mHasARBCreateContext;
+ bool mHasARBCreateContextProfile;
+ bool mHasARBCreateContextRobustness;
+ bool mHasEXTCreateContextES2Profile;
+
+ enum class SwapControl
+ {
+ Absent,
+ EXT,
+ Mesa,
+ SGI,
+ };
+ SwapControl mSwapControl;
+ int mMinSwapInterval;
+ int mMaxSwapInterval;
+ int mCurrentSwapInterval;
+
+ FunctionsGLX mGLX;
+ Display *mXDisplay;
+ egl::Display *mEGLDisplay;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_GLX_DISPLAYGLX_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/glx/FBConfigCompatibility.md b/gfx/angle/src/libANGLE/renderer/gl/glx/FBConfigCompatibility.md
new file mode 100755
index 000000000..2343ad086
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/glx/FBConfigCompatibility.md
@@ -0,0 +1,204 @@
+GLX Framebuffer Compatibility investigation
+===========================================
+
+In GLX and EGL, contexts are created with respect to a config that
+describes the type of surfaces they will be used to render to.
+Likewise surfaces are created with respect to a config and for
+a context to be able to render to a surface, both their configs
+must be compatible. Compatibility is losely described in both
+the GLX and EGL specs but the following is clear:
+ * In GLX the config's color buffer must have the same type, including
+RGBA vs. ColorIndex and the buffers must have the same depth, if they
+exist.
+ * In EGL the config's color buffer must have the same type and the
+buffers must have the same depth (not clear if it is only if they exist)
+
+Obviously the EGLconfig we will expose will have a one-to-one
+correspondance with GLXFBConfigs.
+
+Our EGL implementation uses a single OpenGL context to back all
+the EGLcontexts created by the application. Since our GL context
+and GLXContext are the same object but in two APIs, we will make
+the confusion and call the GLX context our backing context.
+
+The problem we have is that the the GLX context is created before
+the application can choose what type of context it wants to use,
+that means we have to expose EGLconfigs whose respective GLXFBConfigs
+are compatible with the GLXFBConfig of our GLX context; we also need
+to choose the GLXFBConfig of our GLX context so that it matches the
+most common needs of application.
+
+Choice of the GLX context GLXFBConfig
+-------------------------------------
+
+We decided that our GLX context's configuration must satisfy the following:
+ * Have a RGBA8 color buffer and D24S8 depth-stencil buffer which is what
+the vast majority of applications use.
+ * It must render in direct colors, i.e. not in a color indexed format.
+ * It must be double-buffered (see later)
+ * It must support rendering to all the types of GLX surfaces so that we can
+use it for all types of EGL surfaces
+ * It must have an associated visual ID so that we can use it with X, it seems
+like this would be strongly tied to it having the ```WINDOW_BIT``` set.
+ * We would like a conformant context.
+
+Study of compatible GLXFBConfigs
+--------------------------------
+
+When using the condition of compatibility defined in the GLX spec and filtering
+out the non-conformant GLXFBConfig we got the following list (see function
+```print_visual_attribs_short``` in [glxinfo's source code](http://cgit.freedesktop.org/mesa/demos/tree/src/xdemos/glxinfo.c)
+to understand how to read the table):
+
+```
+ visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
+ id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat Result
+----------------------------------------------------------------------------
+0x02e 24 tc 0 32 0 r . . 8 8 8 8 . s 4 0 0 16 16 16 16 0 0 None Fail
+0x0e4 32 tc 0 32 0 r . . 8 8 8 8 . s 4 0 0 16 16 16 16 0 0 None BadMatch
+0x02c 24 tc 0 32 0 r y . 8 8 8 8 . s 4 0 0 16 16 16 16 0 0 None Pass
+0x0e2 32 tc 0 32 0 r y . 8 8 8 8 . s 4 0 0 16 16 16 16 0 0 None BadMatch
+0x089 24 dc 0 32 0 r . . 8 8 8 8 . s 4 0 0 16 16 16 16 0 0 None Fail
+0x087 24 dc 0 32 0 r y . 8 8 8 8 . s 4 0 0 16 16 16 16 0 0 None Pass
+0x026 24 tc 0 32 0 r . . 8 8 8 8 . s 4 24 8 16 16 16 16 0 0 None Fail
+0x0dc 32 tc 0 32 0 r . . 8 8 8 8 . s 4 24 8 16 16 16 16 0 0 None BadMatch
+0x024 24 tc 0 32 0 r y . 8 8 8 8 . s 4 24 8 16 16 16 16 0 0 None Pass
+0x0da 32 tc 0 32 0 r y . 8 8 8 8 . s 4 24 8 16 16 16 16 0 0 None BadMatch
+0x081 24 dc 0 32 0 r . . 8 8 8 8 . s 4 24 8 16 16 16 16 0 0 None Fail
+0x07f 24 dc 0 32 0 r y . 8 8 8 8 . s 4 24 8 16 16 16 16 0 0 None Pass
+```
+
+The last column shows the result of trying to render on a window using the config,
+with a GLX context using config 0x024. The first thing we see is that BadMatch is
+thrown by the X server when creating the subwindow for rendering. This was because
+we didn't set the border pixel of the subwindow *shake fist at X11* (see this [StackOverflow question](http://stackoverflow.com/questions/3645632/how-to-create-a-window-with-a-bit-depth-of-32)).
+The result updated with this fix give:
+
+```
+ visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
+ id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat
+----------------------------------------------------------------------------
+0x02e 24 tc 0 32 0 r . . 8 8 8 8 . s 4 0 0 16 16 16 16 0 0 None Fail
+0x0e4 32 tc 0 32 0 r . . 8 8 8 8 . s 4 0 0 16 16 16 16 0 0 None Fail
+0x02c 24 tc 0 32 0 r y . 8 8 8 8 . s 4 0 0 16 16 16 16 0 0 None Pass
+0x0e2 32 tc 0 32 0 r y . 8 8 8 8 . s 4 0 0 16 16 16 16 0 0 None Pass
+0x089 24 dc 0 32 0 r . . 8 8 8 8 . s 4 0 0 16 16 16 16 0 0 None Fail
+0x087 24 dc 0 32 0 r y . 8 8 8 8 . s 4 0 0 16 16 16 16 0 0 None Pass
+0x026 24 tc 0 32 0 r . . 8 8 8 8 . s 4 24 8 16 16 16 16 0 0 None Fail
+0x0dc 32 tc 0 32 0 r . . 8 8 8 8 . s 4 24 8 16 16 16 16 0 0 None Fail
+0x024 24 tc 0 32 0 r y . 8 8 8 8 . s 4 24 8 16 16 16 16 0 0 None Pass
+0x0da 32 tc 0 32 0 r y . 8 8 8 8 . s 4 24 8 16 16 16 16 0 0 None Pass
+0x081 24 dc 0 32 0 r . . 8 8 8 8 . s 4 24 8 16 16 16 16 0 0 None Fail
+0x07f 24 dc 0 32 0 r y . 8 8 8 8 . s 4 24 8 16 16 16 16 0 0 None Pass
+```
+
+From this we see that our rendering test passed if and only if the config was double
+buffered like 0x024 which is our GLX context config. The compatible configs are then:
+
+```
+ visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
+ id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat
+----------------------------------------------------------------------------
+0x02c 24 tc 0 32 0 r y . 8 8 8 8 . s 4 0 0 16 16 16 16 0 0 None
+0x0e2 32 tc 0 32 0 r y . 8 8 8 8 . s 4 0 0 16 16 16 16 0 0 None
+0x087 24 dc 0 32 0 r y . 8 8 8 8 . s 4 0 0 16 16 16 16 0 0 None
+0x024 24 tc 0 32 0 r y . 8 8 8 8 . s 4 24 8 16 16 16 16 0 0 None
+0x0da 32 tc 0 32 0 r y . 8 8 8 8 . s 4 24 8 16 16 16 16 0 0 None
+0x07f 24 dc 0 32 0 r y . 8 8 8 8 . s 4 24 8 16 16 16 16 0 0 None
+```
+
+We can see two dimensions, with our without a depth-stencil buffer and with TrueColor
+or DirectColor. The depth-stencil will be useful to expose to application.
+
+More on double buffering
+------------------------
+The tests above show that double-buffered contexts are not compatible with single-
+buffered surfaces; however other tests show that single-buffered contexts are
+compatible with both single and double-buffered surfaces. The problem is that in
+that case, we can see some flickering even with double-buffered surfaces. If we
+can find a trick to avoid that flicker, then we would be able to expose single
+and double-buffered surfaces at the EGL level. Not exposing them isn't too much
+of a problem though as the vast majority of application want double-buffering.
+
+AMD and extra buffers
+---------------------
+As can be seen above, NVIDIA does not expose conformant context with multisampled
+buffers or non RGBA16 accumulation buffers. The behavior is different on AMD that
+exposes them as conformant, which gives the following list after filtering as
+explained above:
+
+```
+ visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
+ id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat
+----------------------------------------------------------------------------
+0x023 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
+0x027 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
+0x02b 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 2 1 None
+0x02f 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None
+0x03b 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 16 16 16 16 0 0 None
+0x03f 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
+0x043 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 2 1 None
+0x047 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 4 1 None
+```
+
+ANGLE's context is created using 0x027 and experimentation shows it is only compatible
+with 0x03f which is the only other config lacking both an accumulation buffer and a
+multisample buffer. The GLX spec seems to hint it should still work ("should have the
+same size, if they exist") but it doesn't work in this case. Filtering the configs to
+have the same multisample and accumulation buffers gives the following:
+
+```
+ visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
+ id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat
+----------------------------------------------------------------------------
+0x027 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
+0x03f 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
+```
+
+Mesa Intel driver
+-----------------
+In GLX, a criterium for context and surface compatibility is that buffers
+should have the same depth, if they exist at all in the surface. This means
+that it should be possible to make a context with a D24S8 depth-stencil
+buffer to a surface without a depth-stencil buffer. This doesn't work on the
+Mesa Intel driver. The list before the workaround was the following, with
+0x020 being the fbconfig chosen for the context:
+
+```
+ visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
+ id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat
+----------------------------------------------------------------------------
+0x020 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
+0x021 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
+0x08f 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
+0x0d0 24 tc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
+0x0e2 24 dc 0 32 0 r y . 8 8 8 8 . . 0 0 0 0 0 0 0 0 0 None
+0x0e9 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
+```
+
+After the workaround that list becomes the following:
+
+```
+ visual x bf lv rg d st colorbuffer sr ax dp st accumbuffer ms cav
+ id dep cl sp sz l ci b ro r g b a F gb bf th cl r g b a ns b eat
+----------------------------------------------------------------------------
+0x020 24 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
+0x021 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
+0x08f 32 tc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
+0x0e9 24 dc 0 32 0 r y . 8 8 8 8 . . 0 24 8 0 0 0 0 0 0 None
+```
+
+Future investigation
+--------------------
+All the non-conformant configs have a multisampled buffer, so it could be interesting
+to see if we can use them to expose another EGL extension.
+
+Finally this document is written with respect to a small number of drivers, before
+using the GLX EGL implementation in the wild it would be good to test it on other
+drivers and hardware.
+
+The drivers tested were:
+
+ - the proprietary NVIDIA driver
+ - the proprietary AMD driver
+ - the open source Intel (Broadwell) Mesa driver
diff --git a/gfx/angle/src/libANGLE/renderer/gl/glx/FunctionsGLX.cpp b/gfx/angle/src/libANGLE/renderer/gl/glx/FunctionsGLX.cpp
new file mode 100755
index 000000000..4ec38dd81
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/glx/FunctionsGLX.cpp
@@ -0,0 +1,398 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FunctionsGLX.cpp: Implements the FunctionsGLX class.
+
+#define ANGLE_SKIP_GLX_DEFINES 1
+#include "libANGLE/renderer/gl/glx/FunctionsGLX.h"
+#undef ANGLE_SKIP_GLX_DEFINES
+
+// We can only include glx.h in files which do not include ANGLE's GLES
+// headers, to avoid doubly-defined GLenum macros, typedefs, etc.
+#include <GL/glx.h>
+
+#include <dlfcn.h>
+#include <algorithm>
+
+#include "common/string_utils.h"
+#include "libANGLE/renderer/gl/glx/functionsglx_typedefs.h"
+
+namespace rx
+{
+
+void* FunctionsGLX::sLibHandle = nullptr;
+
+template<typename T>
+static bool GetProc(PFNGETPROCPROC getProc, T *member, const char *name)
+{
+ *member = reinterpret_cast<T>(getProc(name));
+ return *member != nullptr;
+}
+
+struct FunctionsGLX::GLXFunctionTable
+{
+ GLXFunctionTable()
+ : createContextPtr(nullptr),
+ destroyContextPtr(nullptr),
+ makeCurrentPtr(nullptr),
+ swapBuffersPtr(nullptr),
+ queryExtensionPtr(nullptr),
+ queryVersionPtr(nullptr),
+ getCurrentContextPtr(nullptr),
+ getCurrentDrawablePtr(nullptr),
+ waitXPtr(nullptr),
+ waitGLPtr(nullptr),
+ getClientStringPtr(nullptr),
+ queryExtensionsStringPtr(nullptr),
+ getFBConfigsPtr(nullptr),
+ chooseFBConfigPtr(nullptr),
+ getFBConfigAttribPtr(nullptr),
+ getVisualFromFBConfigPtr(nullptr),
+ createWindowPtr(nullptr),
+ destroyWindowPtr(nullptr),
+ createPbufferPtr(nullptr),
+ destroyPbufferPtr(nullptr),
+ queryDrawablePtr(nullptr),
+ createContextAttribsARBPtr(nullptr),
+ swapIntervalEXTPtr(nullptr),
+ swapIntervalMESAPtr(nullptr),
+ swapIntervalSGIPtr(nullptr)
+ {
+ }
+
+ // GLX 1.0
+ PFNGLXCREATECONTEXTPROC createContextPtr;
+ PFNGLXDESTROYCONTEXTPROC destroyContextPtr;
+ PFNGLXMAKECURRENTPROC makeCurrentPtr;
+ PFNGLXSWAPBUFFERSPROC swapBuffersPtr;
+ PFNGLXQUERYEXTENSIONPROC queryExtensionPtr;
+ PFNGLXQUERYVERSIONPROC queryVersionPtr;
+ PFNGLXGETCURRENTCONTEXTPROC getCurrentContextPtr;
+ PFNGLXGETCURRENTDRAWABLEPROC getCurrentDrawablePtr;
+ PFNGLXWAITXPROC waitXPtr;
+ PFNGLXWAITGLPROC waitGLPtr;
+
+ // GLX 1.1
+ PFNGLXGETCLIENTSTRINGPROC getClientStringPtr;
+ PFNGLXQUERYEXTENSIONSSTRINGPROC queryExtensionsStringPtr;
+
+ //GLX 1.3
+ PFNGLXGETFBCONFIGSPROC getFBConfigsPtr;
+ PFNGLXCHOOSEFBCONFIGPROC chooseFBConfigPtr;
+ PFNGLXGETFBCONFIGATTRIBPROC getFBConfigAttribPtr;
+ PFNGLXGETVISUALFROMFBCONFIGPROC getVisualFromFBConfigPtr;
+ PFNGLXCREATEWINDOWPROC createWindowPtr;
+ PFNGLXDESTROYWINDOWPROC destroyWindowPtr;
+ PFNGLXCREATEPBUFFERPROC createPbufferPtr;
+ PFNGLXDESTROYPBUFFERPROC destroyPbufferPtr;
+ PFNGLXQUERYDRAWABLEPROC queryDrawablePtr;
+
+ // GLX_ARB_create_context
+ PFNGLXCREATECONTEXTATTRIBSARBPROC createContextAttribsARBPtr;
+
+ // GLX_EXT_swap_control
+ PFNGLXSWAPINTERVALEXTPROC swapIntervalEXTPtr;
+
+ // GLX_MESA_swap_control
+ PFNGLXSWAPINTERVALMESAPROC swapIntervalMESAPtr;
+
+ // GLX_SGI_swap_control
+ PFNGLXSWAPINTERVALSGIPROC swapIntervalSGIPtr;
+};
+
+FunctionsGLX::FunctionsGLX()
+ : majorVersion(0),
+ minorVersion(0),
+ mXDisplay(nullptr),
+ mXScreen(-1),
+ mFnPtrs(new GLXFunctionTable())
+{
+}
+
+FunctionsGLX::~FunctionsGLX()
+{
+ delete mFnPtrs;
+ terminate();
+}
+
+bool FunctionsGLX::initialize(Display *xDisplay, int screen, std::string *errorString)
+{
+ terminate();
+ mXDisplay = xDisplay;
+ mXScreen = screen;
+
+#if !defined(ANGLE_LINK_GLX)
+ // Some OpenGL implementations can't handle having this library
+ // handle closed while there's any X window still open against
+ // which a GLXWindow was ever created.
+ if (!sLibHandle)
+ {
+ sLibHandle = dlopen("libGL.so.1", RTLD_NOW);
+ if (!sLibHandle)
+ {
+ *errorString = std::string("Could not dlopen libGL.so.1: ") + dlerror();
+ return false;
+ }
+ }
+
+ getProc = reinterpret_cast<PFNGETPROCPROC>(dlsym(sLibHandle, "glXGetProcAddress"));
+ if (!getProc)
+ {
+ getProc = reinterpret_cast<PFNGETPROCPROC>(dlsym(sLibHandle, "glXGetProcAddressARB"));
+ }
+ if (!getProc)
+ {
+ *errorString = "Could not retrieve glXGetProcAddress";
+ return false;
+ }
+#else
+ getProc = reinterpret_cast<PFNGETPROCPROC>(glXGetProcAddress);
+#endif
+
+#define GET_PROC_OR_ERROR(MEMBER, NAME) \
+ if (!GetProc(getProc, MEMBER, #NAME)) \
+ { \
+ *errorString = "Could not load GLX entry point " #NAME; \
+ return false; \
+ }
+#if !defined(ANGLE_LINK_GLX)
+#define GET_FNPTR_OR_ERROR(MEMBER, NAME) GET_PROC_OR_ERROR(MEMBER, NAME)
+#else
+#define GET_FNPTR_OR_ERROR(MEMBER, NAME) *MEMBER = NAME;
+#endif
+
+ // GLX 1.0
+ GET_FNPTR_OR_ERROR(&mFnPtrs->createContextPtr, glXCreateContext);
+ GET_FNPTR_OR_ERROR(&mFnPtrs->destroyContextPtr, glXDestroyContext);
+ GET_FNPTR_OR_ERROR(&mFnPtrs->makeCurrentPtr, glXMakeCurrent);
+ GET_FNPTR_OR_ERROR(&mFnPtrs->swapBuffersPtr, glXSwapBuffers);
+ GET_FNPTR_OR_ERROR(&mFnPtrs->queryExtensionPtr, glXQueryExtension);
+ GET_FNPTR_OR_ERROR(&mFnPtrs->queryVersionPtr, glXQueryVersion);
+ GET_FNPTR_OR_ERROR(&mFnPtrs->getCurrentContextPtr, glXGetCurrentContext);
+ GET_FNPTR_OR_ERROR(&mFnPtrs->getCurrentDrawablePtr, glXGetCurrentDrawable);
+ GET_FNPTR_OR_ERROR(&mFnPtrs->waitXPtr, glXWaitX);
+ GET_FNPTR_OR_ERROR(&mFnPtrs->waitGLPtr, glXWaitGL);
+
+ // GLX 1.1
+ GET_FNPTR_OR_ERROR(&mFnPtrs->getClientStringPtr, glXGetClientString);
+ GET_FNPTR_OR_ERROR(&mFnPtrs->queryExtensionsStringPtr, glXQueryExtensionsString);
+
+ // Check we have a working GLX
+ {
+ int errorBase;
+ int eventBase;
+ if (!queryExtension(&errorBase, &eventBase))
+ {
+ *errorString = "GLX is not present.";
+ return false;
+ }
+ }
+
+ // Check we have a supported version of GLX
+ if (!queryVersion(&majorVersion, &minorVersion))
+ {
+ *errorString = "Could not query the GLX version.";
+ return false;
+ }
+ if (majorVersion != 1 || minorVersion < 3)
+ {
+ *errorString = "Unsupported GLX version (requires at least 1.3).";
+ return false;
+ }
+
+ const char *extensions = queryExtensionsString();
+ if (!extensions)
+ {
+ *errorString = "glXQueryExtensionsString returned NULL";
+ return false;
+ }
+ angle::SplitStringAlongWhitespace(extensions, &mExtensions);
+
+ // GLX 1.3
+ GET_FNPTR_OR_ERROR(&mFnPtrs->getFBConfigsPtr, glXGetFBConfigs);
+ GET_FNPTR_OR_ERROR(&mFnPtrs->chooseFBConfigPtr, glXChooseFBConfig);
+ GET_FNPTR_OR_ERROR(&mFnPtrs->getFBConfigAttribPtr, glXGetFBConfigAttrib);
+ GET_FNPTR_OR_ERROR(&mFnPtrs->getVisualFromFBConfigPtr, glXGetVisualFromFBConfig);
+ GET_FNPTR_OR_ERROR(&mFnPtrs->createWindowPtr, glXCreateWindow);
+ GET_FNPTR_OR_ERROR(&mFnPtrs->destroyWindowPtr, glXDestroyWindow);
+ GET_FNPTR_OR_ERROR(&mFnPtrs->createPbufferPtr, glXCreatePbuffer);
+ GET_FNPTR_OR_ERROR(&mFnPtrs->destroyPbufferPtr, glXDestroyPbuffer);
+ GET_FNPTR_OR_ERROR(&mFnPtrs->queryDrawablePtr, glXQueryDrawable);
+
+ // Extensions
+ if (hasExtension("GLX_ARB_create_context"))
+ {
+ GET_PROC_OR_ERROR(&mFnPtrs->createContextAttribsARBPtr, glXCreateContextAttribsARB);
+ }
+ if (hasExtension("GLX_EXT_swap_control"))
+ {
+ GET_PROC_OR_ERROR(&mFnPtrs->swapIntervalEXTPtr, glXSwapIntervalEXT);
+ }
+ if (hasExtension("GLX_MESA_swap_control"))
+ {
+ GET_PROC_OR_ERROR(&mFnPtrs->swapIntervalMESAPtr, glXSwapIntervalMESA);
+ }
+ if (hasExtension("GLX_SGI_swap_control"))
+ {
+ GET_PROC_OR_ERROR(&mFnPtrs->swapIntervalSGIPtr, glXSwapIntervalSGI);
+ }
+
+#undef GET_FNPTR_OR_ERROR
+#undef GET_PROC_OR_ERROR
+
+ *errorString = "";
+ return true;
+}
+
+void FunctionsGLX::terminate()
+{
+}
+
+bool FunctionsGLX::hasExtension(const char *extension) const
+{
+ return std::find(mExtensions.begin(), mExtensions.end(), extension) != mExtensions.end();
+}
+
+Display *FunctionsGLX::getDisplay() const
+{
+ return mXDisplay;
+}
+
+int FunctionsGLX::getScreen() const
+{
+ return mXScreen;
+}
+
+// GLX functions
+
+// GLX 1.0
+glx::Context FunctionsGLX::createContext(XVisualInfo *visual, glx::Context share, bool direct) const
+{
+ GLXContext shareCtx = reinterpret_cast<GLXContext>(share);
+ GLXContext context = mFnPtrs->createContextPtr(mXDisplay, visual, shareCtx, direct);
+ return reinterpret_cast<glx::Context>(context);
+}
+void FunctionsGLX::destroyContext(glx::Context context) const
+{
+ GLXContext ctx = reinterpret_cast<GLXContext>(context);
+ mFnPtrs->destroyContextPtr(mXDisplay, ctx);
+}
+Bool FunctionsGLX::makeCurrent(glx::Drawable drawable, glx::Context context) const
+{
+ GLXContext ctx = reinterpret_cast<GLXContext>(context);
+ return mFnPtrs->makeCurrentPtr(mXDisplay, drawable, ctx);
+}
+void FunctionsGLX::swapBuffers(glx::Drawable drawable) const
+{
+ mFnPtrs->swapBuffersPtr(mXDisplay, drawable);
+}
+Bool FunctionsGLX::queryExtension(int *errorBase, int *event) const
+{
+ return mFnPtrs->queryExtensionPtr(mXDisplay, errorBase, event);
+}
+Bool FunctionsGLX::queryVersion(int *major, int *minor) const
+{
+ return mFnPtrs->queryVersionPtr(mXDisplay, major, minor);
+}
+glx::Context FunctionsGLX::getCurrentContext() const
+{
+ GLXContext context = mFnPtrs->getCurrentContextPtr();
+ return reinterpret_cast<glx::Context>(context);
+}
+glx::Drawable FunctionsGLX::getCurrentDrawable() const
+{
+ GLXDrawable drawable = mFnPtrs->getCurrentDrawablePtr();
+ return reinterpret_cast<glx::Drawable>(drawable);
+}
+void FunctionsGLX::waitX() const
+{
+ mFnPtrs->waitXPtr();
+}
+void FunctionsGLX::waitGL() const
+{
+ mFnPtrs->waitGLPtr();
+}
+
+// GLX 1.1
+const char *FunctionsGLX::getClientString(int name) const
+{
+ return mFnPtrs->getClientStringPtr(mXDisplay, name);
+}
+
+const char *FunctionsGLX::queryExtensionsString() const
+{
+ return mFnPtrs->queryExtensionsStringPtr(mXDisplay, mXScreen);
+}
+
+// GLX 1.4
+glx::FBConfig *FunctionsGLX::getFBConfigs(int *nElements) const
+{
+ GLXFBConfig *configs = mFnPtrs->getFBConfigsPtr(mXDisplay, mXScreen, nElements);
+ return reinterpret_cast<glx::FBConfig*>(configs);
+}
+glx::FBConfig *FunctionsGLX::chooseFBConfig(const int *attribList, int *nElements) const
+{
+ GLXFBConfig *configs = mFnPtrs->chooseFBConfigPtr(mXDisplay, mXScreen, attribList, nElements);
+ return reinterpret_cast<glx::FBConfig*>(configs);
+}
+int FunctionsGLX::getFBConfigAttrib(glx::FBConfig config, int attribute, int *value) const
+{
+ GLXFBConfig cfg = reinterpret_cast<GLXFBConfig>(config);
+ return mFnPtrs->getFBConfigAttribPtr(mXDisplay, cfg, attribute, value);
+}
+XVisualInfo *FunctionsGLX::getVisualFromFBConfig(glx::FBConfig config) const
+{
+ GLXFBConfig cfg = reinterpret_cast<GLXFBConfig>(config);
+ return mFnPtrs->getVisualFromFBConfigPtr(mXDisplay, cfg);
+}
+GLXWindow FunctionsGLX::createWindow(glx::FBConfig config, Window window, const int *attribList) const
+{
+ GLXFBConfig cfg = reinterpret_cast<GLXFBConfig>(config);
+ return mFnPtrs->createWindowPtr(mXDisplay, cfg, window, attribList);
+}
+void FunctionsGLX::destroyWindow(glx::Window window) const
+{
+ mFnPtrs->destroyWindowPtr(mXDisplay, window);
+}
+glx::Pbuffer FunctionsGLX::createPbuffer(glx::FBConfig config, const int *attribList) const
+{
+ GLXFBConfig cfg = reinterpret_cast<GLXFBConfig>(config);
+ return mFnPtrs->createPbufferPtr(mXDisplay, cfg, attribList);
+}
+void FunctionsGLX::destroyPbuffer(glx::Pbuffer pbuffer) const
+{
+ mFnPtrs->destroyPbufferPtr(mXDisplay, pbuffer);
+}
+void FunctionsGLX::queryDrawable(glx::Drawable drawable, int attribute, unsigned int *value) const
+{
+ mFnPtrs->queryDrawablePtr(mXDisplay, drawable, attribute, value);
+}
+
+// GLX_ARB_create_context
+glx::Context FunctionsGLX::createContextAttribsARB(glx::FBConfig config, glx::Context shareContext, Bool direct, const int *attribList) const
+{
+ GLXContext shareCtx = reinterpret_cast<GLXContext>(shareContext);
+ GLXFBConfig cfg = reinterpret_cast<GLXFBConfig>(config);
+ GLXContext ctx = mFnPtrs->createContextAttribsARBPtr(mXDisplay, cfg, shareCtx, direct, attribList);
+ return reinterpret_cast<glx::Context>(ctx);
+}
+
+void FunctionsGLX::swapIntervalEXT(glx::Drawable drawable, int intervals) const
+{
+ mFnPtrs->swapIntervalEXTPtr(mXDisplay, drawable, intervals);
+}
+
+int FunctionsGLX::swapIntervalMESA(int intervals) const
+{
+ return mFnPtrs->swapIntervalMESAPtr(intervals);
+}
+
+int FunctionsGLX::swapIntervalSGI(int intervals) const
+{
+ return mFnPtrs->swapIntervalSGIPtr(intervals);
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/gl/glx/FunctionsGLX.h b/gfx/angle/src/libANGLE/renderer/gl/glx/FunctionsGLX.h
new file mode 100755
index 000000000..98c2fef46
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/glx/FunctionsGLX.h
@@ -0,0 +1,96 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FunctionsGLX.h: Defines the FunctionsGLX class to load functions and data from GLX
+
+#ifndef LIBANGLE_RENDERER_GL_GLX_FUNCTIONSGLX_H_
+#define LIBANGLE_RENDERER_GL_GLX_FUNCTIONSGLX_H_
+
+#include <string>
+#include <vector>
+
+#include "libANGLE/renderer/gl/glx/platform_glx.h"
+
+namespace rx
+{
+
+class FunctionsGLX
+{
+ public:
+ FunctionsGLX();
+ ~FunctionsGLX();
+
+ // Load data from GLX, can be called multiple times
+ bool initialize(Display *xDisplay, int screen, std::string *errorString);
+ void terminate();
+
+ bool hasExtension(const char *extension) const;
+ int majorVersion;
+ int minorVersion;
+
+ Display *getDisplay() const;
+ int getScreen() const;
+
+ PFNGETPROCPROC getProc;
+
+ // GLX 1.0
+ glx::Context createContext(XVisualInfo *visual, glx::Context share, bool direct) const;
+ void destroyContext(glx::Context context) const;
+ Bool makeCurrent(glx::Drawable drawable, glx::Context context) const;
+ void swapBuffers(glx::Drawable drawable) const;
+ Bool queryExtension(int *errorBase, int *event) const;
+ Bool queryVersion(int *major, int *minor) const;
+ glx::Context getCurrentContext() const;
+ glx::Drawable getCurrentDrawable() const;
+ void waitX() const;
+ void waitGL() const;
+
+ // GLX 1.1
+ const char *getClientString(int name) const;
+ const char *queryExtensionsString() const;
+
+ // GLX 1.3
+ glx::FBConfig *getFBConfigs(int *nElements) const;
+ glx::FBConfig *chooseFBConfig(const int *attribList, int *nElements) const;
+ int getFBConfigAttrib(glx::FBConfig config, int attribute, int *value) const;
+ XVisualInfo *getVisualFromFBConfig(glx::FBConfig config) const;
+ glx::Window createWindow(glx::FBConfig config, Window window, const int *attribList) const;
+ void destroyWindow(glx::Window window) const;
+ glx::Pbuffer createPbuffer(glx::FBConfig config, const int *attribList) const;
+ void destroyPbuffer(glx::Pbuffer pbuffer) const;
+ void queryDrawable(glx::Drawable drawable, int attribute, unsigned int *value) const;
+
+ // GLX_ARB_create_context
+ glx::Context createContextAttribsARB(glx::FBConfig config, glx::Context shareContext, Bool direct, const int *attribList) const;
+
+ // GLX_EXT_swap_control
+ void swapIntervalEXT(glx::Drawable drawable, int interval) const;
+
+ // GLX_MESA_swap_control
+ int swapIntervalMESA(int interval) const;
+
+ // GLX_SGI_swap_control
+ int swapIntervalSGI(int interval) const;
+
+ private:
+ // So as to isolate GLX from angle we do not include angleutils.h and cannot
+ // use angle::NonCopyable so we replicated it here instead.
+ FunctionsGLX(const FunctionsGLX&) = delete;
+ void operator=(const FunctionsGLX&) = delete;
+
+ struct GLXFunctionTable;
+
+ static void *sLibHandle;
+ Display *mXDisplay;
+ int mXScreen;
+
+ GLXFunctionTable *mFnPtrs;
+ std::vector<std::string> mExtensions;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_GLX_FUNCTIONSGLX_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/glx/PbufferSurfaceGLX.cpp b/gfx/angle/src/libANGLE/renderer/gl/glx/PbufferSurfaceGLX.cpp
new file mode 100755
index 000000000..a97021b40
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/glx/PbufferSurfaceGLX.cpp
@@ -0,0 +1,143 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// PbufferSurfaceGLX.cpp: GLX implementation of egl::Surface for PBuffers
+
+#include "libANGLE/renderer/gl/glx/PbufferSurfaceGLX.h"
+
+#include "common/debug.h"
+#include "libANGLE/renderer/gl/glx/DisplayGLX.h"
+#include "libANGLE/renderer/gl/glx/FunctionsGLX.h"
+
+namespace rx
+{
+
+PbufferSurfaceGLX::PbufferSurfaceGLX(const egl::SurfaceState &state,
+ RendererGL *renderer,
+ EGLint width,
+ EGLint height,
+ bool largest,
+ const FunctionsGLX &glx,
+ glx::Context context,
+ glx::FBConfig fbConfig)
+ : SurfaceGLX(state, renderer),
+ mWidth(width),
+ mHeight(height),
+ mLargest(largest),
+ mGLX(glx),
+ mContext(context),
+ mFBConfig(fbConfig),
+ mPbuffer(0)
+{
+}
+
+PbufferSurfaceGLX::~PbufferSurfaceGLX()
+{
+ if (mPbuffer)
+ {
+ mGLX.destroyPbuffer(mPbuffer);
+ }
+}
+
+egl::Error PbufferSurfaceGLX::initialize()
+{
+ // Avoid creating 0-sized PBuffers as it fails on the Intel Mesa driver
+ // as commented on https://bugs.freedesktop.org/show_bug.cgi?id=38869 so we
+ // use (w, 1) or (1, h) instead.
+ int width = std::max(1, static_cast<int>(mWidth));
+ int height = std::max(1, static_cast<int>(mHeight));
+
+ const int attribs[] =
+ {
+ GLX_PBUFFER_WIDTH, width,
+ GLX_PBUFFER_HEIGHT, height,
+ GLX_LARGEST_PBUFFER, mLargest,
+ None
+ };
+
+ mPbuffer = mGLX.createPbuffer(mFBConfig, attribs);
+ if (!mPbuffer)
+ {
+ return egl::Error(EGL_BAD_ALLOC, "Failed to create a native GLX pbuffer.");
+ }
+
+ if (mLargest)
+ {
+ mGLX.queryDrawable(mPbuffer, GLX_WIDTH, &mWidth);
+ mGLX.queryDrawable(mPbuffer, GLX_HEIGHT, &mHeight);
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error PbufferSurfaceGLX::makeCurrent()
+{
+ if (mGLX.makeCurrent(mPbuffer, mContext) != True)
+ {
+ return egl::Error(EGL_BAD_DISPLAY);
+ }
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error PbufferSurfaceGLX::swap()
+{
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error PbufferSurfaceGLX::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height)
+{
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error PbufferSurfaceGLX::querySurfacePointerANGLE(EGLint attribute, void **value)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error PbufferSurfaceGLX::bindTexImage(gl::Texture *texture, EGLint buffer)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error PbufferSurfaceGLX::releaseTexImage(EGLint buffer)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_SUCCESS);
+}
+
+void PbufferSurfaceGLX::setSwapInterval(EGLint interval)
+{
+}
+
+EGLint PbufferSurfaceGLX::getWidth() const
+{
+ return mWidth;
+}
+
+EGLint PbufferSurfaceGLX::getHeight() const
+{
+ return mHeight;
+}
+
+EGLint PbufferSurfaceGLX::isPostSubBufferSupported() const
+{
+ UNIMPLEMENTED();
+ return EGL_FALSE;
+}
+
+EGLint PbufferSurfaceGLX::getSwapBehavior() const
+{
+ return EGL_BUFFER_PRESERVED;
+}
+
+egl::Error PbufferSurfaceGLX::checkForResize()
+{
+ // The size of pbuffers never change
+ return egl::Error(EGL_SUCCESS);
+}
+}
diff --git a/gfx/angle/src/libANGLE/renderer/gl/glx/PbufferSurfaceGLX.h b/gfx/angle/src/libANGLE/renderer/gl/glx/PbufferSurfaceGLX.h
new file mode 100755
index 000000000..d346634b2
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/glx/PbufferSurfaceGLX.h
@@ -0,0 +1,64 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// PBufferSurfaceGLX.h: GLX implementation of egl::Surface for PBuffers
+
+#ifndef LIBANGLE_RENDERER_GL_GLX_PBUFFERSURFACEGLX_H_
+#define LIBANGLE_RENDERER_GL_GLX_PBUFFERSURFACEGLX_H_
+
+#include "libANGLE/renderer/gl/glx/platform_glx.h"
+#include "libANGLE/renderer/gl/glx/SurfaceGLX.h"
+
+namespace rx
+{
+
+class FunctionsGLX;
+
+class PbufferSurfaceGLX : public SurfaceGLX
+{
+ public:
+ PbufferSurfaceGLX(const egl::SurfaceState &state,
+ RendererGL *renderer,
+ EGLint width,
+ EGLint height,
+ bool largest,
+ const FunctionsGLX &glx,
+ glx::Context context,
+ glx::FBConfig fbConfig);
+ ~PbufferSurfaceGLX() override;
+
+ egl::Error initialize() override;
+ egl::Error makeCurrent() override;
+
+ egl::Error swap() override;
+ egl::Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) override;
+ egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
+ egl::Error bindTexImage(gl::Texture *texture, EGLint buffer) override;
+ egl::Error releaseTexImage(EGLint buffer) override;
+ void setSwapInterval(EGLint interval) override;
+
+ EGLint getWidth() const override;
+ EGLint getHeight() const override;
+
+ EGLint isPostSubBufferSupported() const override;
+ EGLint getSwapBehavior() const override;
+
+ egl::Error checkForResize() override;
+
+ private:
+ unsigned mWidth;
+ unsigned mHeight;
+ bool mLargest;
+
+ const FunctionsGLX &mGLX;
+ glx::Context mContext;
+ glx::FBConfig mFBConfig;
+ glx::Pbuffer mPbuffer;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_GLX_PBUFFERSURFACEGLX_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/glx/SurfaceGLX.h b/gfx/angle/src/libANGLE/renderer/gl/glx/SurfaceGLX.h
new file mode 100755
index 000000000..813516e80
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/glx/SurfaceGLX.h
@@ -0,0 +1,26 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SurfaceGLX.h: common interface for GLX surfaces
+
+#ifndef LIBANGLE_RENDERER_GL_GLX_SURFACEGLX_H_
+#define LIBANGLE_RENDERER_GL_GLX_SURFACEGLX_H_
+
+#include "libANGLE/renderer/gl/SurfaceGL.h"
+
+namespace rx
+{
+
+class SurfaceGLX : public SurfaceGL
+{
+ public:
+ SurfaceGLX(const egl::SurfaceState &state, RendererGL *renderer) : SurfaceGL(state, renderer) {}
+
+ virtual egl::Error checkForResize() = 0;
+};
+}
+
+#endif // LIBANGLE_RENDERER_GL_GLX_SURFACEGLX_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/glx/WindowSurfaceGLX.cpp b/gfx/angle/src/libANGLE/renderer/gl/glx/WindowSurfaceGLX.cpp
new file mode 100755
index 000000000..21b1b316f
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/glx/WindowSurfaceGLX.cpp
@@ -0,0 +1,244 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// WindowSurfaceGLX.cpp: GLX implementation of egl::Surface for windows
+
+#include "libANGLE/renderer/gl/glx/WindowSurfaceGLX.h"
+
+#include "common/debug.h"
+
+#include "libANGLE/renderer/gl/glx/DisplayGLX.h"
+#include "libANGLE/renderer/gl/glx/FunctionsGLX.h"
+
+namespace rx
+{
+
+static int IgnoreX11Errors(Display *, XErrorEvent *)
+{
+ return 0;
+}
+
+WindowSurfaceGLX::WindowSurfaceGLX(const egl::SurfaceState &state,
+ const FunctionsGLX &glx,
+ DisplayGLX *glxDisplay,
+ RendererGL *renderer,
+ Window window,
+ Display *display,
+ glx::Context context,
+ glx::FBConfig fbConfig)
+ : SurfaceGLX(state, renderer),
+ mParent(window),
+ mWindow(0),
+ mDisplay(display),
+ mGLX(glx),
+ mGLXDisplay(glxDisplay),
+ mContext(context),
+ mFBConfig(fbConfig),
+ mGLXWindow(0)
+{
+}
+
+WindowSurfaceGLX::~WindowSurfaceGLX()
+{
+ if (mGLXWindow)
+ {
+ mGLX.destroyWindow(mGLXWindow);
+ }
+
+ if (mWindow)
+ {
+ // When destroying the window, it may happen that the window has already been
+ // destroyed by the application (this happens in Chromium). There is no way to
+ // atomically check that a window exists and to destroy it so instead we call
+ // XDestroyWindow, ignoring any errors.
+ auto oldErrorHandler = XSetErrorHandler(IgnoreX11Errors);
+ XDestroyWindow(mDisplay, mWindow);
+ XSync(mDisplay, False);
+ XSetErrorHandler(oldErrorHandler);
+ }
+
+ mGLXDisplay->syncXCommands();
+}
+
+egl::Error WindowSurfaceGLX::initialize()
+{
+ // Check that the window's visual ID is valid, as part of the AMGLE_x11_visual
+ // extension.
+ {
+ XWindowAttributes windowAttributes;
+ XGetWindowAttributes(mDisplay, mParent, &windowAttributes);
+ unsigned long visualId = windowAttributes.visual->visualid;
+
+ if (!mGLXDisplay->isValidWindowVisualId(visualId))
+ {
+ return egl::Error(EGL_BAD_MATCH,
+ "The visual of native_window doesn't match the visual given with "
+ "ANGLE_X11_VISUAL_ID");
+ }
+ }
+
+ // The visual of the X window, GLX window and GLX context must match,
+ // however we received a user-created window that can have any visual
+ // and wouldn't work with our GLX context. To work in all cases, we
+ // create a child window with the right visual that covers all of its
+ // parent.
+ XVisualInfo *visualInfo = mGLX.getVisualFromFBConfig(mFBConfig);
+ if (!visualInfo)
+ {
+ return egl::Error(EGL_BAD_NATIVE_WINDOW, "Failed to get the XVisualInfo for the child window.");
+ }
+ Visual* visual = visualInfo->visual;
+
+ if (!getWindowDimensions(mParent, &mParentWidth, &mParentHeight))
+ {
+ return egl::Error(EGL_BAD_NATIVE_WINDOW, "Failed to get the parent window's dimensions.");
+ }
+
+ // The depth, colormap and visual must match otherwise we get a X error
+ // so we specify the colormap attribute. Also we do not want the window
+ // to be taken into account for input so we specify the event and
+ // do-not-propagate masks to 0 (the defaults). Finally we specify the
+ // border pixel attribute so that we can use a different visual depth
+ // than our parent (seems like X uses that as a condition to render
+ // the subwindow in a different buffer)
+ XSetWindowAttributes attributes;
+ unsigned long attributeMask = CWColormap | CWBorderPixel;
+
+ Colormap colormap = XCreateColormap(mDisplay, mParent, visual, AllocNone);
+ if(!colormap)
+ {
+ XFree(visualInfo);
+ return egl::Error(EGL_BAD_NATIVE_WINDOW, "Failed to create the Colormap for the child window.");
+ }
+ attributes.colormap = colormap;
+ attributes.border_pixel = 0;
+
+ //TODO(cwallez) set up our own error handler to see if the call failed
+ mWindow = XCreateWindow(mDisplay, mParent, 0, 0, mParentWidth, mParentHeight,
+ 0, visualInfo->depth, InputOutput, visual, attributeMask, &attributes);
+ mGLXWindow = mGLX.createWindow(mFBConfig, mWindow, nullptr);
+
+ XMapWindow(mDisplay, mWindow);
+ XFlush(mDisplay);
+
+ XFree(visualInfo);
+ XFreeColormap(mDisplay, colormap);
+
+ mGLXDisplay->syncXCommands();
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error WindowSurfaceGLX::makeCurrent()
+{
+ if (mGLX.makeCurrent(mGLXWindow, mContext) != True)
+ {
+ return egl::Error(EGL_BAD_DISPLAY);
+ }
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error WindowSurfaceGLX::swap()
+{
+ // We need to swap before resizing as some drivers clobber the back buffer
+ // when the window is resized.
+ mGLXDisplay->setSwapInterval(mGLXWindow, &mSwapControl);
+ mGLX.swapBuffers(mGLXWindow);
+
+ egl::Error error = checkForResize();
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error WindowSurfaceGLX::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error WindowSurfaceGLX::querySurfacePointerANGLE(EGLint attribute, void **value)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error WindowSurfaceGLX::bindTexImage(gl::Texture *texture, EGLint buffer)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error WindowSurfaceGLX::releaseTexImage(EGLint buffer)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_SUCCESS);
+}
+
+void WindowSurfaceGLX::setSwapInterval(EGLint interval)
+{
+ mSwapControl.targetSwapInterval = interval;
+}
+
+EGLint WindowSurfaceGLX::getWidth() const
+{
+ // The size of the window is always the same as the cached size of its parent.
+ return mParentWidth;
+}
+
+EGLint WindowSurfaceGLX::getHeight() const
+{
+ // The size of the window is always the same as the cached size of its parent.
+ return mParentHeight;
+}
+
+EGLint WindowSurfaceGLX::isPostSubBufferSupported() const
+{
+ UNIMPLEMENTED();
+ return EGL_FALSE;
+}
+
+EGLint WindowSurfaceGLX::getSwapBehavior() const
+{
+ return EGL_BUFFER_PRESERVED;
+}
+
+egl::Error WindowSurfaceGLX::checkForResize()
+{
+ // TODO(cwallez) set up our own error handler to see if the call failed
+ unsigned int newParentWidth, newParentHeight;
+ if (!getWindowDimensions(mParent, &newParentWidth, &newParentHeight))
+ {
+ return egl::Error(EGL_BAD_CURRENT_SURFACE,
+ "Failed to retrieve the size of the parent window.");
+ }
+
+ if (mParentWidth != newParentWidth || mParentHeight != newParentHeight)
+ {
+ mParentWidth = newParentWidth;
+ mParentHeight = newParentHeight;
+
+ mGLX.waitGL();
+ XResizeWindow(mDisplay, mWindow, mParentWidth, mParentHeight);
+ mGLX.waitX();
+ XSync(mDisplay, False);
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+bool WindowSurfaceGLX::getWindowDimensions(Window window, unsigned int *width, unsigned int *height) const
+{
+ Window root;
+ int x, y;
+ unsigned int border, depth;
+ return XGetGeometry(mDisplay, window, &root, &x, &y, width, height, &border, &depth) != 0;
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/gl/glx/WindowSurfaceGLX.h b/gfx/angle/src/libANGLE/renderer/gl/glx/WindowSurfaceGLX.h
new file mode 100755
index 000000000..0cdda96e6
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/glx/WindowSurfaceGLX.h
@@ -0,0 +1,73 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// WindowSurfaceGLX.h: GLX implementation of egl::Surface for windows
+
+#ifndef LIBANGLE_RENDERER_GL_GLX_WINDOWSURFACEGLX_H_
+#define LIBANGLE_RENDERER_GL_GLX_WINDOWSURFACEGLX_H_
+
+#include "libANGLE/renderer/gl/glx/DisplayGLX.h"
+#include "libANGLE/renderer/gl/glx/platform_glx.h"
+#include "libANGLE/renderer/gl/glx/SurfaceGLX.h"
+
+namespace rx
+{
+
+class DisplayGLX;
+class FunctionsGLX;
+
+class WindowSurfaceGLX : public SurfaceGLX
+{
+ public:
+ WindowSurfaceGLX(const egl::SurfaceState &state,
+ const FunctionsGLX &glx,
+ DisplayGLX *glxDisplay,
+ RendererGL *renderer,
+ Window window,
+ Display *display,
+ glx::Context context,
+ glx::FBConfig fbConfig);
+ ~WindowSurfaceGLX() override;
+
+ egl::Error initialize() override;
+ egl::Error makeCurrent() override;
+
+ egl::Error swap() override;
+ egl::Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) override;
+ egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
+ egl::Error bindTexImage(gl::Texture *texture, EGLint buffer) override;
+ egl::Error releaseTexImage(EGLint buffer) override;
+ void setSwapInterval(EGLint interval) override;
+
+ EGLint getWidth() const override;
+ EGLint getHeight() const override;
+
+ EGLint isPostSubBufferSupported() const override;
+ EGLint getSwapBehavior() const override;
+
+ egl::Error checkForResize() override;
+
+ private:
+ bool getWindowDimensions(Window window, unsigned int *width, unsigned int *height) const;
+
+ Window mParent;
+ unsigned int mParentWidth, mParentHeight;
+ Window mWindow;
+ Display *mDisplay;
+
+ const FunctionsGLX &mGLX;
+ DisplayGLX *mGLXDisplay;
+
+ glx::Context mContext;
+ glx::FBConfig mFBConfig;
+ glx::Window mGLXWindow;
+
+ SwapControlData mSwapControl;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_GLX_WINDOWSURFACEGLX_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/glx/functionsglx_typedefs.h b/gfx/angle/src/libANGLE/renderer/gl/glx/functionsglx_typedefs.h
new file mode 100755
index 000000000..b0ba033c7
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/glx/functionsglx_typedefs.h
@@ -0,0 +1,52 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// functionsglx_typedefs.h: Typedefs of GLX functions.
+
+#ifndef LIBANGLE_RENDERER_GL_GLX_FUNCTIONSGLXTYPEDEFS_H_
+#define LIBANGLE_RENDERER_GL_GLX_FUNCTIONSGLXTYPEDEFS_H_
+
+#include "libANGLE/renderer/gl/glx/platform_glx.h"
+
+namespace rx
+{
+
+// Only the functions of GLX 1.2 and earlier need to be typdefed; the other
+// functions are already typedefed in glx.h
+
+// GLX 1.0
+typedef XVisualInfo *(*PFNGLXCHOOSEVISUALPROC) (Display *dpy, int screen, int *attribList);
+typedef GLXContext (*PFNGLXCREATECONTEXTPROC) (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);
+typedef void (*PFNGLXDESTROYCONTEXTPROC) (Display *dpy, GLXContext ctx);
+typedef Bool (*PFNGLXMAKECURRENTPROC) (Display *dpy, GLXDrawable drawable, GLXContext ctx);
+typedef void (*PFNGLXCOPYCONTEXTPROC) (Display *dpy, GLXContext src, GLXContext dst, unsigned long mask);
+typedef void (*PFNGLXSWAPBUFFERSPROC) (Display *dpy, GLXDrawable drawable);
+typedef GLXPixmap (*PFNGLXCREATEGLXPIXMAPPROC) (Display *dpy, XVisualInfo *visual, Pixmap pixmap);
+typedef void (*PFNGLXDESTROYGLXPIXMAPPROC) (Display *dpy, GLXPixmap pixmap);
+typedef Bool (*PFNGLXQUERYEXTENSIONPROC) (Display *dpy, int *errorb, int *event);
+typedef Bool (*PFNGLXQUERYVERSIONPROC) (Display *dpy, int *maj, int *min);
+typedef Bool (*PFNGLXISDIRECTPROC) (Display *dpy, GLXContext ctx);
+typedef int (*PFNGLXGETCONFIGPROC) (Display *dpy, XVisualInfo *visual, int attrib, int *value);
+typedef GLXContext (*PFNGLXGETCURRENTCONTEXTPROC) ();
+typedef GLXDrawable (*PFNGLXGETCURRENTDRAWABLEPROC) ();
+typedef GLXContext (*PFNGLXGETCURRENTCONTEXTPROC) ();
+typedef GLXDrawable (*PFNGLXGETCURRENTDRAWABLEPROC) ();
+typedef void (*PFNGLXWAITGLPROC) ();
+typedef void (*PFNGLXWAITXPROC) ();
+typedef void (*PFNGLXUSEXFONT) (Font font, int first, int count, int list);
+
+// GLX 1.1
+typedef const char *(*PFNGLXQUERYEXTENSIONSSTRINGPROC) (Display *dpy, int screen);
+typedef const char *(*PFNGLXQUERYSERVERSTRINGPROC) (Display *dpy, int screen, int name);
+typedef const char *(*PFNGLXGETCLIENTSTRINGPROC) (Display *dpy, int name);
+
+
+// GLX 1.2
+typedef Display *(*PFNGLXGETCURRENTDISPLAYPROC) ();
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_GLX_FUNCTIONSGLXTYPEDEFS_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/glx/platform_glx.h b/gfx/angle/src/libANGLE/renderer/gl/glx/platform_glx.h
new file mode 100755
index 000000000..3ffb609d5
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/glx/platform_glx.h
@@ -0,0 +1,190 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// platform_glx.h: Includes specific to GLX.
+
+#ifndef LIBANGLE_RENDERER_GL_GLX_PLATFORMGLX_H_
+#define LIBANGLE_RENDERER_GL_GLX_PLATFORMGLX_H_
+
+#if !defined(ANGLE_SKIP_GLX_DEFINES)
+// GLX 1.0
+#define GLX_USE_GL 1
+#define GLX_BUFFER_SIZE 2
+#define GLX_LEVEL 3
+#define GLX_RGBA 4
+#define GLX_DOUBLEBUFFER 5
+#define GLX_STEREO 6
+#define GLX_AUX_BUFFERS 7
+#define GLX_RED_SIZE 8
+#define GLX_GREEN_SIZE 9
+#define GLX_BLUE_SIZE 10
+#define GLX_ALPHA_SIZE 11
+#define GLX_DEPTH_SIZE 12
+#define GLX_STENCIL_SIZE 13
+#define GLX_ACCUM_RED_SIZE 14
+#define GLX_ACCUM_GREEN_SIZE 15
+#define GLX_ACCUM_BLUE_SIZE 16
+#define GLX_ACCUM_ALPHA_SIZE 17
+
+#define GLX_BAD_SCREEN 1
+#define GLX_BAD_ATTRIBUTE 2
+#define GLX_NO_EXTENSION 3
+#define GLX_BAD_VISUAL 4
+#define GLX_BAD_CONTEXT 5
+#define GLX_BAD_VALUE 6
+#define GLX_BAD_ENUM 7
+
+// GLX 1.1
+#define GLX_VENDOR 1
+#define GLX_VERSION 2
+#define GLX_EXTENSIONS 3
+
+// GLX 1.3
+#define GLX_CONFIG_CAVEAT 0x20
+#define GLX_DONT_CARE 0xFFFFFFFF
+#define GLX_X_VISUAL_TYPE 0x22
+#define GLX_TRANSPARENT_TYPE 0x23
+#define GLX_TRANSPARENT_INDEX_VALUE 0x24
+#define GLX_TRANSPARENT_RED_VALUE 0x25
+#define GLX_TRANSPARENT_GREEN_VALUE 0x26
+#define GLX_TRANSPARENT_BLUE_VALUE 0x27
+#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
+#define GLX_WINDOW_BIT 0x00000001
+#define GLX_PIXMAP_BIT 0x00000002
+#define GLX_PBUFFER_BIT 0x00000004
+#define GLX_AUX_BUFFERS_BIT 0x00000010
+#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
+#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
+#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
+#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
+#define GLX_DEPTH_BUFFER_BIT 0x00000020
+#define GLX_STENCIL_BUFFER_BIT 0x00000040
+#define GLX_ACCUM_BUFFER_BIT 0x00000080
+#define GLX_NONE 0x8000
+#define GLX_SLOW_CONFIG 0x8001
+#define GLX_TRUE_COLOR 0x8002
+#define GLX_DIRECT_COLOR 0x8003
+#define GLX_PSEUDO_COLOR 0x8004
+#define GLX_STATIC_COLOR 0x8005
+#define GLX_GRAY_SCALE 0x8006
+#define GLX_STATIC_GRAY 0x8007
+#define GLX_TRANSPARENT_RGB 0x8008
+#define GLX_TRANSPARENT_INDEX 0x8009
+#define GLX_VISUAL_ID 0x800B
+#define GLX_SCREEN 0x800C
+#define GLX_NON_CONFORMANT_CONFIG 0x800D
+#define GLX_DRAWABLE_TYPE 0x8010
+#define GLX_RENDER_TYPE 0x8011
+#define GLX_X_RENDERABLE 0x8012
+#define GLX_FBCONFIG_ID 0x8013
+#define GLX_RGBA_TYPE 0x8014
+#define GLX_COLOR_INDEX_TYPE 0x8015
+#define GLX_MAX_PBUFFER_WIDTH 0x8016
+#define GLX_MAX_PBUFFER_HEIGHT 0x8017
+#define GLX_MAX_PBUFFER_PIXELS 0x8018
+#define GLX_PRESERVED_CONTENTS 0x801B
+#define GLX_LARGEST_PBUFFER 0x801C
+#define GLX_WIDTH 0x801D
+#define GLX_HEIGHT 0x801E
+#define GLX_EVENT_MASK 0x801F
+#define GLX_DAMAGED 0x8020
+#define GLX_SAVED 0x8021
+#define GLX_WINDOW 0x8022
+#define GLX_PBUFFER 0x8023
+#define GLX_PBUFFER_HEIGHT 0x8040
+#define GLX_PBUFFER_WIDTH 0x8041
+#define GLX_RGBA_BIT 0x00000001
+#define GLX_COLOR_INDEX_BIT 0x00000002
+#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
+
+// GLX 1.4
+#define GLX_SAMPLE_BUFFERS 0x186a0
+#define GLX_SAMPLES 0x186a1
+
+// GLX_ARB_create_context
+#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001
+#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
+#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define GLX_CONTEXT_FLAGS_ARB 0x2094
+
+// GLX_ARB_create_context_profile
+#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
+
+// GLX_ARB_create_context_robustness
+#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261
+
+// GLX_EXT_create_context_es2_profile
+#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
+
+// GLX_EXT_texture_from_pixmap
+#define GLX_TEXTURE_1D_BIT_EXT 0x00000001
+#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
+#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
+#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
+#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
+#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
+#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
+#define GLX_Y_INVERTED_EXT 0x20D4
+#define GLX_TEXTURE_FORMAT_EXT 0x20D5
+#define GLX_TEXTURE_TARGET_EXT 0x20D6
+#define GLX_MIPMAP_TEXTURE_EXT 0x20D7
+#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8
+#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9
+#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA
+#define GLX_TEXTURE_1D_EXT 0x20DB
+#define GLX_TEXTURE_2D_EXT 0x20DC
+#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD
+#define GLX_FRONT_LEFT_EXT 0x20DE
+#define GLX_FRONT_RIGHT_EXT 0x20DF
+#define GLX_BACK_LEFT_EXT 0x20E0
+#define GLX_BACK_RIGHT_EXT 0x20E1
+#define GLX_FRONT_EXT 0x20DE
+#define GLX_BACK_EXT 0x20E0
+#define GLX_AUX0_EXT 0x20E2
+#define GLX_AUX1_EXT 0x20E3
+#define GLX_AUX2_EXT 0x20E4
+#define GLX_AUX3_EXT 0x20E5
+#define GLX_AUX4_EXT 0x20E6
+#define GLX_AUX5_EXT 0x20E7
+#define GLX_AUX6_EXT 0x20E8
+#define GLX_AUX7_EXT 0x20E9
+#define GLX_AUX8_EXT 0x20EA
+#define GLX_AUX9_EXT 0x20EB
+
+// GLX_EXT_swap_control
+#define GLX_SWAP_INTERVAL_EXT 0x20F1
+#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2
+#endif // !defined(ANGLE_SKIP_GLX_DEFINES)
+
+// GLX typedefs depend on the X headers
+#include <X11/Xlib.h>
+#include <X11/Xresource.h>
+#include <X11/Xutil.h>
+
+// GLX typedefs
+namespace glx
+{
+
+typedef void *Context;
+typedef void *FBConfig;
+typedef XID FBConfigID;
+typedef XID ContextID;
+typedef XID Window;
+typedef XID Pbuffer;
+typedef XID Pixmap;
+typedef XID Drawable;
+
+}
+
+typedef void* (*PFNGETPROCPROC) (const char *name);
+
+#endif // LIBANGLE_RENDERER_GL_GLX_PLATFORMGLX_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/renderergl_utils.cpp b/gfx/angle/src/libANGLE/renderer/gl/renderergl_utils.cpp
new file mode 100755
index 000000000..504a787f8
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/renderergl_utils.cpp
@@ -0,0 +1,1045 @@
+//
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// renderergl_utils.cpp: Conversion functions and other utility routines
+// specific to the OpenGL renderer.
+
+#include "libANGLE/renderer/gl/renderergl_utils.h"
+
+#include <limits>
+
+#include "common/mathutil.h"
+#include "libANGLE/Buffer.h"
+#include "libANGLE/Caps.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/gl/FunctionsGL.h"
+#include "libANGLE/renderer/gl/WorkaroundsGL.h"
+#include "libANGLE/renderer/gl/formatutilsgl.h"
+
+#include <algorithm>
+#include <sstream>
+
+using angle::CheckedNumeric;
+
+namespace rx
+{
+VendorID GetVendorID(const FunctionsGL *functions)
+{
+ std::string nativeVendorString(reinterpret_cast<const char *>(functions->getString(GL_VENDOR)));
+ if (nativeVendorString.find("Intel") != std::string::npos)
+ {
+ return VENDOR_ID_INTEL;
+ }
+ else if (nativeVendorString.find("NVIDIA") != std::string::npos)
+ {
+ return VENDOR_ID_NVIDIA;
+ }
+ else if (nativeVendorString.find("ATI") != std::string::npos ||
+ nativeVendorString.find("AMD") != std::string::npos)
+ {
+ return VENDOR_ID_AMD;
+ }
+ else if (nativeVendorString.find("Qualcomm") != std::string::npos)
+ {
+ return VENDOR_ID_QUALCOMM;
+ }
+ else
+ {
+ return VENDOR_ID_UNKNOWN;
+ }
+}
+
+namespace nativegl_gl
+{
+
+static bool MeetsRequirements(const FunctionsGL *functions, const nativegl::SupportRequirement &requirements)
+{
+ for (const std::string &extension : requirements.requiredExtensions)
+ {
+ if (!functions->hasExtension(extension))
+ {
+ return false;
+ }
+ }
+
+ if (functions->version >= requirements.version)
+ {
+ return true;
+ }
+ else if (!requirements.versionExtensions.empty())
+ {
+ for (const std::string &extension : requirements.versionExtensions)
+ {
+ if (!functions->hasExtension(extension))
+ {
+ return false;
+ }
+ }
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
+static gl::TextureCaps GenerateTextureFormatCaps(const FunctionsGL *functions, GLenum internalFormat)
+{
+ gl::TextureCaps textureCaps;
+
+ const nativegl::InternalFormat &formatInfo = nativegl::GetInternalFormatInfo(internalFormat, functions->standard);
+ textureCaps.texturable = MeetsRequirements(functions, formatInfo.texture);
+ textureCaps.filterable = textureCaps.texturable && MeetsRequirements(functions, formatInfo.filter);
+ textureCaps.renderable = MeetsRequirements(functions, formatInfo.framebufferAttachment);
+
+ // glGetInternalformativ is not available until version 4.2 but may be available through the 3.0
+ // extension GL_ARB_internalformat_query
+ if (textureCaps.renderable && functions->getInternalformativ)
+ {
+ GLint numSamples = 0;
+ functions->getInternalformativ(GL_RENDERBUFFER, internalFormat, GL_NUM_SAMPLE_COUNTS, 1, &numSamples);
+
+ if (numSamples > 0)
+ {
+ std::vector<GLint> samples(numSamples);
+ functions->getInternalformativ(GL_RENDERBUFFER, internalFormat, GL_SAMPLES,
+ static_cast<GLsizei>(samples.size()), &samples[0]);
+ for (size_t sampleIndex = 0; sampleIndex < samples.size(); sampleIndex++)
+ {
+ textureCaps.sampleCounts.insert(samples[sampleIndex]);
+ }
+ }
+ }
+
+ return textureCaps;
+}
+
+static GLint QuerySingleGLInt(const FunctionsGL *functions, GLenum name)
+{
+ GLint result = 0;
+ functions->getIntegerv(name, &result);
+ return result;
+}
+
+static GLint QuerySingleIndexGLInt(const FunctionsGL *functions, GLenum name, GLuint index)
+{
+ GLint result;
+ functions->getIntegeri_v(name, index, &result);
+ return result;
+}
+
+static GLint QueryGLIntRange(const FunctionsGL *functions, GLenum name, size_t index)
+{
+ GLint result[2] = {};
+ functions->getIntegerv(name, result);
+ return result[index];
+}
+
+static GLint64 QuerySingleGLInt64(const FunctionsGL *functions, GLenum name)
+{
+ GLint64 result = 0;
+ functions->getInteger64v(name, &result);
+ return result;
+}
+
+static GLfloat QuerySingleGLFloat(const FunctionsGL *functions, GLenum name)
+{
+ GLfloat result = 0.0f;
+ functions->getFloatv(name, &result);
+ return result;
+}
+
+static GLfloat QueryGLFloatRange(const FunctionsGL *functions, GLenum name, size_t index)
+{
+ GLfloat result[2] = {};
+ functions->getFloatv(name, result);
+ return result[index];
+}
+
+static gl::TypePrecision QueryTypePrecision(const FunctionsGL *functions, GLenum shaderType, GLenum precisionType)
+{
+ gl::TypePrecision precision;
+ functions->getShaderPrecisionFormat(shaderType, precisionType, precision.range, &precision.precision);
+ return precision;
+}
+
+static GLint QueryQueryValue(const FunctionsGL *functions, GLenum target, GLenum name)
+{
+ GLint result;
+ functions->getQueryiv(target, name, &result);
+ return result;
+}
+
+static void LimitVersion(gl::Version *curVersion, const gl::Version &maxVersion)
+{
+ if (*curVersion >= maxVersion)
+ {
+ *curVersion = maxVersion;
+ }
+}
+
+void GenerateCaps(const FunctionsGL *functions, gl::Caps *caps, gl::TextureCapsMap *textureCapsMap,
+ gl::Extensions *extensions, gl::Version *maxSupportedESVersion)
+{
+ // Texture format support checks
+ const gl::FormatSet &allFormats = gl::GetAllSizedInternalFormats();
+ for (GLenum internalFormat : allFormats)
+ {
+ gl::TextureCaps textureCaps = GenerateTextureFormatCaps(functions, internalFormat);
+ textureCapsMap->insert(internalFormat, textureCaps);
+
+ if (gl::GetInternalFormatInfo(internalFormat).compressed)
+ {
+ caps->compressedTextureFormats.push_back(internalFormat);
+ }
+ }
+
+ // Start by assuming ES3.1 support and work down
+ *maxSupportedESVersion = gl::Version(3, 1);
+
+ // Table 6.28, implementation dependent values
+ if (functions->isAtLeastGL(gl::Version(4, 3)) || functions->hasGLExtension("GL_ARB_ES3_compatibility") ||
+ functions->isAtLeastGLES(gl::Version(3, 0)))
+ {
+ caps->maxElementIndex = QuerySingleGLInt64(functions, GL_MAX_ELEMENT_INDEX);
+ }
+ else
+ {
+ // Doesn't affect ES3 support, can use a pre-defined limit
+ caps->maxElementIndex = static_cast<GLint64>(std::numeric_limits<unsigned int>::max());
+ }
+
+ if (functions->isAtLeastGL(gl::Version(1, 2)) ||
+ functions->isAtLeastGLES(gl::Version(3, 0)) || functions->hasGLESExtension("GL_OES_texture_3D"))
+ {
+ caps->max3DTextureSize = QuerySingleGLInt(functions, GL_MAX_3D_TEXTURE_SIZE);
+ }
+ else
+ {
+ // Can't support ES3 without 3D textures
+ LimitVersion(maxSupportedESVersion, gl::Version(2, 0));
+ }
+
+ caps->max2DTextureSize = QuerySingleGLInt(functions, GL_MAX_TEXTURE_SIZE); // GL 1.0 / ES 2.0
+ caps->maxCubeMapTextureSize = QuerySingleGLInt(functions, GL_MAX_CUBE_MAP_TEXTURE_SIZE); // GL 1.3 / ES 2.0
+
+ if (functions->isAtLeastGL(gl::Version(3, 0)) || functions->hasGLExtension("GL_EXT_texture_array") ||
+ functions->isAtLeastGLES(gl::Version(3, 0)))
+ {
+ caps->maxArrayTextureLayers = QuerySingleGLInt(functions, GL_MAX_ARRAY_TEXTURE_LAYERS);
+ }
+ else
+ {
+ // Can't support ES3 without array textures
+ LimitVersion(maxSupportedESVersion, gl::Version(2, 0));
+ }
+
+ if (functions->isAtLeastGL(gl::Version(1, 5)) || functions->hasGLExtension("GL_EXT_texture_lod_bias") ||
+ functions->isAtLeastGLES(gl::Version(3, 0)))
+ {
+ caps->maxLODBias = QuerySingleGLFloat(functions, GL_MAX_TEXTURE_LOD_BIAS);
+ }
+ else
+ {
+ LimitVersion(maxSupportedESVersion, gl::Version(2, 0));
+ }
+
+ if (functions->isAtLeastGL(gl::Version(3, 0)) || functions->hasGLExtension("GL_EXT_framebuffer_object") ||
+ functions->isAtLeastGLES(gl::Version(2, 0)))
+ {
+ caps->maxRenderbufferSize = QuerySingleGLInt(functions, GL_MAX_RENDERBUFFER_SIZE);
+ caps->maxColorAttachments = QuerySingleGLInt(functions, GL_MAX_COLOR_ATTACHMENTS);
+ }
+ else
+ {
+ // Can't support ES2 without framebuffers and renderbuffers
+ LimitVersion(maxSupportedESVersion, gl::Version(0, 0));
+ }
+
+ if (functions->isAtLeastGL(gl::Version(2, 0)) || functions->hasGLExtension("ARB_draw_buffers") ||
+ functions->isAtLeastGLES(gl::Version(3, 0)) || functions->hasGLESExtension("GL_EXT_draw_buffers"))
+ {
+ caps->maxDrawBuffers = QuerySingleGLInt(functions, GL_MAX_DRAW_BUFFERS);
+ }
+ else
+ {
+ // Framebuffer is required to have at least one drawbuffer even if the extension is not
+ // supported
+ caps->maxDrawBuffers = 1;
+ LimitVersion(maxSupportedESVersion, gl::Version(2, 0));
+ }
+
+ caps->maxViewportWidth = QueryGLIntRange(functions, GL_MAX_VIEWPORT_DIMS, 0); // GL 1.0 / ES 2.0
+ caps->maxViewportHeight = QueryGLIntRange(functions, GL_MAX_VIEWPORT_DIMS, 1); // GL 1.0 / ES 2.0
+
+ if (functions->standard == STANDARD_GL_DESKTOP &&
+ (functions->profile & GL_CONTEXT_CORE_PROFILE_BIT) != 0)
+ {
+ // Desktop GL core profile deprecated the GL_ALIASED_POINT_SIZE_RANGE query. Use
+ // GL_POINT_SIZE_RANGE instead.
+ caps->minAliasedPointSize = QueryGLFloatRange(functions, GL_POINT_SIZE_RANGE, 0);
+ caps->maxAliasedPointSize = QueryGLFloatRange(functions, GL_POINT_SIZE_RANGE, 1);
+ }
+ else
+ {
+ caps->minAliasedPointSize = QueryGLFloatRange(functions, GL_ALIASED_POINT_SIZE_RANGE, 0);
+ caps->maxAliasedPointSize = QueryGLFloatRange(functions, GL_ALIASED_POINT_SIZE_RANGE, 1);
+ }
+
+ caps->minAliasedLineWidth = QueryGLFloatRange(functions, GL_ALIASED_LINE_WIDTH_RANGE, 0); // GL 1.2 / ES 2.0
+ caps->maxAliasedLineWidth = QueryGLFloatRange(functions, GL_ALIASED_LINE_WIDTH_RANGE, 1); // GL 1.2 / ES 2.0
+
+ // Table 6.29, implementation dependent values (cont.)
+ if (functions->isAtLeastGL(gl::Version(1, 2)) ||
+ functions->isAtLeastGLES(gl::Version(3, 0)))
+ {
+ caps->maxElementsIndices = QuerySingleGLInt(functions, GL_MAX_ELEMENTS_INDICES);
+ caps->maxElementsVertices = QuerySingleGLInt(functions, GL_MAX_ELEMENTS_VERTICES);
+ }
+ else
+ {
+ // Doesn't impact supported version
+ }
+
+ if (functions->isAtLeastGL(gl::Version(4, 1)) ||
+ functions->hasGLExtension("GL_ARB_get_program_binary") ||
+ functions->isAtLeastGLES(gl::Version(3, 0)) ||
+ functions->hasGLExtension("GL_OES_get_program_binary"))
+ {
+ // Able to support the GL_PROGRAM_BINARY_ANGLE format as long as another program binary
+ // format is available.
+ GLint numBinaryFormats = QuerySingleGLInt(functions, GL_NUM_PROGRAM_BINARY_FORMATS_OES);
+ if (numBinaryFormats > 0)
+ {
+ caps->programBinaryFormats.push_back(GL_PROGRAM_BINARY_ANGLE);
+ }
+ }
+ else
+ {
+ // Doesn't impact supported version
+ }
+
+ // glGetShaderPrecisionFormat is not available until desktop GL version 4.1 or GL_ARB_ES2_compatibility exists
+ if (functions->isAtLeastGL(gl::Version(4, 1)) || functions->hasGLExtension("GL_ARB_ES2_compatibility") ||
+ functions->isAtLeastGLES(gl::Version(2, 0)))
+ {
+ caps->vertexHighpFloat = QueryTypePrecision(functions, GL_VERTEX_SHADER, GL_HIGH_FLOAT);
+ caps->vertexMediumpFloat = QueryTypePrecision(functions, GL_VERTEX_SHADER, GL_MEDIUM_FLOAT);
+ caps->vertexLowpFloat = QueryTypePrecision(functions, GL_VERTEX_SHADER, GL_LOW_FLOAT);
+ caps->fragmentHighpFloat = QueryTypePrecision(functions, GL_FRAGMENT_SHADER, GL_HIGH_FLOAT);
+ caps->fragmentMediumpFloat = QueryTypePrecision(functions, GL_FRAGMENT_SHADER, GL_MEDIUM_FLOAT);
+ caps->fragmentLowpFloat = QueryTypePrecision(functions, GL_FRAGMENT_SHADER, GL_LOW_FLOAT);
+ caps->vertexHighpInt = QueryTypePrecision(functions, GL_VERTEX_SHADER, GL_HIGH_INT);
+ caps->vertexMediumpInt = QueryTypePrecision(functions, GL_VERTEX_SHADER, GL_MEDIUM_INT);
+ caps->vertexLowpInt = QueryTypePrecision(functions, GL_VERTEX_SHADER, GL_LOW_INT);
+ caps->fragmentHighpInt = QueryTypePrecision(functions, GL_FRAGMENT_SHADER, GL_HIGH_INT);
+ caps->fragmentMediumpInt = QueryTypePrecision(functions, GL_FRAGMENT_SHADER, GL_MEDIUM_INT);
+ caps->fragmentLowpInt = QueryTypePrecision(functions, GL_FRAGMENT_SHADER, GL_LOW_INT);
+ }
+ else
+ {
+ // Doesn't impact supported version, set some default values
+ caps->vertexHighpFloat.setIEEEFloat();
+ caps->vertexMediumpFloat.setIEEEFloat();
+ caps->vertexLowpFloat.setIEEEFloat();
+ caps->fragmentHighpFloat.setIEEEFloat();
+ caps->fragmentMediumpFloat.setIEEEFloat();
+ caps->fragmentLowpFloat.setIEEEFloat();
+ caps->vertexHighpInt.setTwosComplementInt(32);
+ caps->vertexMediumpInt.setTwosComplementInt(32);
+ caps->vertexLowpInt.setTwosComplementInt(32);
+ caps->fragmentHighpInt.setTwosComplementInt(32);
+ caps->fragmentMediumpInt.setTwosComplementInt(32);
+ caps->fragmentLowpInt.setTwosComplementInt(32);
+ }
+
+ if (functions->isAtLeastGL(gl::Version(3, 2)) || functions->hasGLExtension("GL_ARB_sync") ||
+ functions->isAtLeastGLES(gl::Version(3, 0)))
+ {
+ caps->maxServerWaitTimeout = QuerySingleGLInt64(functions, GL_MAX_SERVER_WAIT_TIMEOUT);
+ }
+ else
+ {
+ LimitVersion(maxSupportedESVersion, gl::Version(2, 0));
+ }
+
+ // Table 6.31, implementation dependent vertex shader limits
+ if (functions->isAtLeastGL(gl::Version(2, 0)) ||
+ functions->isAtLeastGLES(gl::Version(2, 0)))
+ {
+ caps->maxVertexAttributes = QuerySingleGLInt(functions, GL_MAX_VERTEX_ATTRIBS);
+ caps->maxVertexUniformComponents = QuerySingleGLInt(functions, GL_MAX_VERTEX_UNIFORM_COMPONENTS);
+ caps->maxVertexTextureImageUnits = QuerySingleGLInt(functions, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS);
+ }
+ else
+ {
+ // Can't support ES2 version without these caps
+ LimitVersion(maxSupportedESVersion, gl::Version(0, 0));
+ }
+
+ if (functions->isAtLeastGL(gl::Version(4, 1)) || functions->hasGLExtension("GL_ARB_ES2_compatibility") ||
+ functions->isAtLeastGLES(gl::Version(2, 0)))
+ {
+ caps->maxVertexUniformVectors = QuerySingleGLInt(functions, GL_MAX_VERTEX_UNIFORM_VECTORS);
+ }
+ else
+ {
+ // Doesn't limit ES version, GL_MAX_VERTEX_UNIFORM_COMPONENTS / 4 is acceptable.
+ caps->maxVertexUniformVectors = caps->maxVertexUniformComponents / 4;
+ }
+
+ if (functions->isAtLeastGL(gl::Version(3, 1)) || functions->hasGLExtension("GL_ARB_uniform_buffer_object") ||
+ functions->isAtLeastGLES(gl::Version(3, 0)))
+ {
+ caps->maxVertexUniformBlocks = QuerySingleGLInt(functions, GL_MAX_VERTEX_UNIFORM_BLOCKS);
+ }
+ else
+ {
+ // Can't support ES3 without uniform blocks
+ LimitVersion(maxSupportedESVersion, gl::Version(2, 0));
+ }
+
+ if (functions->isAtLeastGL(gl::Version(3, 2)) ||
+ functions->isAtLeastGLES(gl::Version(3, 0)))
+ {
+ caps->maxVertexOutputComponents = QuerySingleGLInt(functions, GL_MAX_VERTEX_OUTPUT_COMPONENTS);
+ }
+ else
+ {
+ // There doesn't seem, to be a desktop extension to add this cap, maybe it could be given a safe limit
+ // instead of limiting the supported ES version.
+ LimitVersion(maxSupportedESVersion, gl::Version(2, 0));
+ }
+
+ // Table 6.32, implementation dependent fragment shader limits
+ if (functions->isAtLeastGL(gl::Version(2, 0)) ||
+ functions->isAtLeastGLES(gl::Version(2, 0)))
+ {
+ caps->maxFragmentUniformComponents = QuerySingleGLInt(functions, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS);
+ caps->maxTextureImageUnits = QuerySingleGLInt(functions, GL_MAX_TEXTURE_IMAGE_UNITS);
+ }
+ else
+ {
+ // Can't support ES2 version without these caps
+ LimitVersion(maxSupportedESVersion, gl::Version(0, 0));
+ }
+
+ if (functions->isAtLeastGL(gl::Version(4, 1)) || functions->hasGLExtension("GL_ARB_ES2_compatibility") ||
+ functions->isAtLeastGLES(gl::Version(2, 0)))
+ {
+ caps->maxFragmentUniformVectors = QuerySingleGLInt(functions, GL_MAX_FRAGMENT_UNIFORM_VECTORS);
+ }
+ else
+ {
+ // Doesn't limit ES version, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS / 4 is acceptable.
+ caps->maxFragmentUniformVectors = caps->maxFragmentUniformComponents / 4;
+ }
+
+ if (functions->isAtLeastGL(gl::Version(3, 1)) || functions->hasGLExtension("GL_ARB_uniform_buffer_object") ||
+ functions->isAtLeastGLES(gl::Version(3, 0)))
+ {
+ caps->maxFragmentUniformBlocks = QuerySingleGLInt(functions, GL_MAX_FRAGMENT_UNIFORM_BLOCKS);
+ }
+ else
+ {
+ // Can't support ES3 without uniform blocks
+ LimitVersion(maxSupportedESVersion, gl::Version(2, 0));
+ }
+
+ if (functions->isAtLeastGL(gl::Version(3, 2)) ||
+ functions->isAtLeastGLES(gl::Version(3, 0)))
+ {
+ caps->maxFragmentInputComponents = QuerySingleGLInt(functions, GL_MAX_FRAGMENT_INPUT_COMPONENTS);
+ }
+ else
+ {
+ // There doesn't seem, to be a desktop extension to add this cap, maybe it could be given a safe limit
+ // instead of limiting the supported ES version.
+ LimitVersion(maxSupportedESVersion, gl::Version(2, 0));
+ }
+
+ if (functions->isAtLeastGL(gl::Version(3, 0)) ||
+ functions->isAtLeastGLES(gl::Version(3, 0)))
+ {
+ caps->minProgramTexelOffset = QuerySingleGLInt(functions, GL_MIN_PROGRAM_TEXEL_OFFSET);
+ caps->maxProgramTexelOffset = QuerySingleGLInt(functions, GL_MAX_PROGRAM_TEXEL_OFFSET);
+ }
+ else
+ {
+ // Can't support ES3 without texel offset, could possibly be emulated in the shader
+ LimitVersion(maxSupportedESVersion, gl::Version(2, 0));
+ }
+
+ // Table 6.33, implementation dependent aggregate shader limits
+ if (functions->isAtLeastGL(gl::Version(3, 1)) || functions->hasGLExtension("GL_ARB_uniform_buffer_object") ||
+ functions->isAtLeastGLES(gl::Version(3, 0)))
+ {
+ caps->maxUniformBufferBindings = QuerySingleGLInt(functions, GL_MAX_UNIFORM_BUFFER_BINDINGS);
+ caps->maxUniformBlockSize = QuerySingleGLInt64(functions, GL_MAX_UNIFORM_BLOCK_SIZE);
+ caps->uniformBufferOffsetAlignment = QuerySingleGLInt(functions, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT);
+ caps->maxCombinedUniformBlocks = caps->maxVertexUniformBlocks + caps->maxFragmentInputComponents;
+ caps->maxCombinedVertexUniformComponents = QuerySingleGLInt64(functions, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS);
+ caps->maxCombinedFragmentUniformComponents = QuerySingleGLInt64(functions, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS);
+ }
+ else
+ {
+ // Can't support ES3 without uniform blocks
+ LimitVersion(maxSupportedESVersion, gl::Version(2, 0));
+ }
+
+ if (functions->isAtLeastGL(gl::Version(3, 0)) ||
+ functions->hasGLExtension("GL_ARB_ES2_compatibility") ||
+ functions->isAtLeastGLES(gl::Version(2, 0)))
+ {
+ caps->maxVaryingComponents = QuerySingleGLInt(functions, GL_MAX_VARYING_COMPONENTS);
+ }
+ else if (functions->isAtLeastGL(gl::Version(2, 0)))
+ {
+ caps->maxVaryingComponents = QuerySingleGLInt(functions, GL_MAX_VARYING_FLOATS);
+ LimitVersion(maxSupportedESVersion, gl::Version(2, 0));
+ }
+ else
+ {
+ LimitVersion(maxSupportedESVersion, gl::Version(0, 0));
+ }
+
+ if (functions->isAtLeastGL(gl::Version(4, 1)) || functions->hasGLExtension("GL_ARB_ES2_compatibility") ||
+ functions->isAtLeastGLES(gl::Version(2, 0)))
+ {
+ caps->maxVaryingVectors = QuerySingleGLInt(functions, GL_MAX_VARYING_VECTORS);
+ }
+ else
+ {
+ // Doesn't limit ES version, GL_MAX_VARYING_COMPONENTS / 4 is acceptable.
+ caps->maxVaryingVectors = caps->maxVaryingComponents / 4;
+ }
+
+ // Determine the max combined texture image units by adding the vertex and fragment limits. If
+ // the real cap is queried, it would contain the limits for shader types that are not available to ES.
+ caps->maxCombinedTextureImageUnits = caps->maxVertexTextureImageUnits + caps->maxTextureImageUnits;
+
+ // Table 6.34, implementation dependent transform feedback limits
+ if (functions->isAtLeastGL(gl::Version(4, 0)) ||
+ functions->hasGLExtension("GL_ARB_transform_feedback2") ||
+ functions->isAtLeastGLES(gl::Version(3, 0)))
+ {
+ caps->maxTransformFeedbackInterleavedComponents = QuerySingleGLInt(functions, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS);
+ caps->maxTransformFeedbackSeparateAttributes = QuerySingleGLInt(functions, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS);
+ caps->maxTransformFeedbackSeparateComponents = QuerySingleGLInt(functions, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS);
+ }
+ else
+ {
+ // Can't support ES3 without transform feedback
+ LimitVersion(maxSupportedESVersion, gl::Version(2, 0));
+ }
+
+ // Table 6.35, Framebuffer Dependent Values
+ if (functions->isAtLeastGL(gl::Version(3, 0)) || functions->hasGLExtension("GL_EXT_framebuffer_multisample") ||
+ functions->isAtLeastGLES(gl::Version(3, 0)) || functions->hasGLESExtension("GL_EXT_multisampled_render_to_texture"))
+ {
+ caps->maxSamples = QuerySingleGLInt(functions, GL_MAX_SAMPLES);
+ }
+ else
+ {
+ LimitVersion(maxSupportedESVersion, gl::Version(2, 0));
+ }
+
+ // Check if index constant sampler array indexing is supported
+ if (!functions->isAtLeastGL(gl::Version(4, 0)) &&
+ !functions->isAtLeastGLES(gl::Version(2, 0)) &&
+ !functions->hasExtension("GL_ARB_gpu_shader5"))
+ {
+ // This should also be required for ES2 but there are some driver support index constant
+ // sampler array indexing without meeting the requirements above. Don't limit their ES
+ // version as it would break WebGL for some users.
+ LimitVersion(maxSupportedESVersion, gl::Version(2, 0));
+ }
+
+ // Check if sampler objects are supported
+ if (!functions->isAtLeastGL(gl::Version(3, 3)) &&
+ !functions->hasGLExtension("GL_ARB_sampler_objects") &&
+ !functions->isAtLeastGLES(gl::Version(3, 0)))
+ {
+ // Can't support ES3 without sampler objects
+ LimitVersion(maxSupportedESVersion, gl::Version(2, 0));
+ }
+
+ // Can't support ES3 without texture swizzling
+ if (!functions->isAtLeastGL(gl::Version(3, 3)) &&
+ !functions->hasGLExtension("GL_ARB_texture_swizzle") &&
+ !functions->hasGLExtension("GL_EXT_texture_swizzle") &&
+ !functions->isAtLeastGLES(gl::Version(3, 0)))
+ {
+ LimitVersion(maxSupportedESVersion, gl::Version(2, 0));
+
+ // Texture swizzling is required to work around the luminance texture format not being
+ // present in the core profile
+ if (functions->profile & GL_CONTEXT_CORE_PROFILE_BIT)
+ {
+ LimitVersion(maxSupportedESVersion, gl::Version(0, 0));
+ }
+ }
+
+ // Can't support ES3 without the GLSL packing builtins. We have a workaround for all
+ // desktop OpenGL versions starting from 3.3 with the bit packing extension.
+ if (!functions->isAtLeastGL(gl::Version(4, 2)) &&
+ !(functions->isAtLeastGL(gl::Version(3, 2)) &&
+ functions->hasGLExtension("GL_ARB_shader_bit_encoding")) &&
+ !functions->hasGLExtension("GL_ARB_shading_language_packing") &&
+ !functions->isAtLeastGLES(gl::Version(3, 0)))
+ {
+ LimitVersion(maxSupportedESVersion, gl::Version(2, 0));
+ }
+
+ // ES3 needs to support explicit layout location qualifiers, while it might be possible to
+ // fake them in our side, we currently don't support that.
+ if (!functions->isAtLeastGL(gl::Version(3, 3)) &&
+ !functions->hasGLExtension("GL_ARB_explicit_attrib_location") &&
+ !functions->isAtLeastGLES(gl::Version(3, 0)))
+ {
+ LimitVersion(maxSupportedESVersion, gl::Version(2, 0));
+ }
+
+ if (functions->isAtLeastGL(gl::Version(4, 3)) || functions->isAtLeastGLES(gl::Version(3, 1)) ||
+ functions->hasGLExtension("GL_ARB_texture_multisample"))
+ {
+ caps->maxFramebufferWidth = QuerySingleGLInt(functions, GL_MAX_FRAMEBUFFER_WIDTH);
+ caps->maxFramebufferHeight = QuerySingleGLInt(functions, GL_MAX_FRAMEBUFFER_HEIGHT);
+ caps->maxFramebufferSamples = QuerySingleGLInt(functions, GL_MAX_FRAMEBUFFER_SAMPLES);
+ }
+ else
+ {
+ LimitVersion(maxSupportedESVersion, gl::Version(3, 0));
+ }
+
+ if (functions->isAtLeastGL(gl::Version(3, 2)) || functions->isAtLeastGLES(gl::Version(3, 1)) ||
+ functions->hasGLExtension("GL_ARB_texture_multisample"))
+ {
+ caps->maxSampleMaskWords = QuerySingleGLInt(functions, GL_MAX_SAMPLE_MASK_WORDS);
+ caps->maxColorTextureSamples = QuerySingleGLInt(functions, GL_MAX_COLOR_TEXTURE_SAMPLES);
+ caps->maxDepthTextureSamples = QuerySingleGLInt(functions, GL_MAX_DEPTH_TEXTURE_SAMPLES);
+ caps->maxIntegerSamples = QuerySingleGLInt(functions, GL_MAX_INTEGER_SAMPLES);
+ }
+ else
+ {
+ LimitVersion(maxSupportedESVersion, gl::Version(3, 0));
+ }
+
+ if (functions->isAtLeastGL(gl::Version(4, 3)) || functions->isAtLeastGLES(gl::Version(3, 1)) ||
+ functions->hasGLExtension("GL_ARB_vertex_attrib_binding"))
+ {
+ caps->maxVertexAttribRelativeOffset =
+ QuerySingleGLInt(functions, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET);
+ caps->maxVertexAttribBindings = QuerySingleGLInt(functions, GL_MAX_VERTEX_ATTRIB_BINDINGS);
+ caps->maxVertexAttribStride = QuerySingleGLInt(functions, GL_MAX_VERTEX_ATTRIB_STRIDE);
+ }
+ else
+ {
+ LimitVersion(maxSupportedESVersion, gl::Version(3, 0));
+ }
+
+ if (functions->isAtLeastGL(gl::Version(4, 2)) || functions->isAtLeastGLES(gl::Version(3, 1)) ||
+ functions->hasGLExtension("GL_ARB_shader_storage_buffer_object"))
+ {
+ caps->maxCombinedShaderOutputResources =
+ QuerySingleGLInt(functions, GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES);
+ caps->maxFragmentShaderStorageBlocks =
+ QuerySingleGLInt(functions, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS);
+ caps->maxVertexShaderStorageBlocks =
+ QuerySingleGLInt(functions, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS);
+ caps->maxShaderStorageBufferBindings =
+ QuerySingleGLInt(functions, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS);
+ caps->maxShaderStorageBlockSize =
+ QuerySingleGLInt64(functions, GL_MAX_SHADER_STORAGE_BLOCK_SIZE);
+ caps->maxCombinedShaderStorageBlocks =
+ QuerySingleGLInt(functions, GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS);
+ caps->shaderStorageBufferOffsetAlignment =
+ QuerySingleGLInt(functions, GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT);
+ }
+ else
+ {
+ LimitVersion(maxSupportedESVersion, gl::Version(3, 0));
+ }
+
+ if (functions->isAtLeastGL(gl::Version(4, 3)) || functions->isAtLeastGLES(gl::Version(3, 1)) ||
+ functions->hasGLExtension("GL_ARB_compute_shader"))
+ {
+ for (GLuint index = 0u; index < 3u; ++index)
+ {
+ caps->maxComputeWorkGroupCount[index] =
+ QuerySingleIndexGLInt(functions, GL_MAX_COMPUTE_WORK_GROUP_COUNT, index);
+
+ caps->maxComputeWorkGroupSize[index] =
+ QuerySingleIndexGLInt(functions, GL_MAX_COMPUTE_WORK_GROUP_SIZE, index);
+ }
+ caps->maxComputeWorkGroupInvocations =
+ QuerySingleGLInt(functions, GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS);
+ caps->maxComputeUniformBlocks = QuerySingleGLInt(functions, GL_MAX_COMPUTE_UNIFORM_BLOCKS);
+ caps->maxComputeTextureImageUnits =
+ QuerySingleGLInt(functions, GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS);
+ caps->maxComputeSharedMemorySize =
+ QuerySingleGLInt(functions, GL_MAX_COMPUTE_SHARED_MEMORY_SIZE);
+ caps->maxComputeUniformComponents =
+ QuerySingleGLInt(functions, GL_MAX_COMPUTE_UNIFORM_COMPONENTS);
+ caps->maxComputeAtomicCounterBuffers =
+ QuerySingleGLInt(functions, GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS);
+ caps->maxComputeAtomicCounters =
+ QuerySingleGLInt(functions, GL_MAX_COMPUTE_ATOMIC_COUNTERS);
+ caps->maxComputeImageUniforms = QuerySingleGLInt(functions, GL_MAX_COMPUTE_IMAGE_UNIFORMS);
+ caps->maxCombinedComputeUniformComponents =
+ QuerySingleGLInt(functions, GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS);
+ caps->maxComputeShaderStorageBlocks =
+ QuerySingleGLInt(functions, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS);
+ }
+ else
+ {
+ LimitVersion(maxSupportedESVersion, gl::Version(3, 0));
+ }
+
+ if (functions->isAtLeastGL(gl::Version(4, 3)) || functions->isAtLeastGLES(gl::Version(3, 1)) ||
+ functions->hasGLExtension("GL_ARB_explicit_uniform_location"))
+ {
+ caps->maxUniformLocations = QuerySingleGLInt(functions, GL_MAX_UNIFORM_LOCATIONS);
+ }
+ else
+ {
+ LimitVersion(maxSupportedESVersion, gl::Version(3, 0));
+ }
+
+ if (functions->isAtLeastGL(gl::Version(4, 0)) || functions->isAtLeastGLES(gl::Version(3, 1)) ||
+ functions->hasGLExtension("GL_ARB_texture_gather"))
+ {
+ caps->minProgramTextureGatherOffset =
+ QuerySingleGLInt(functions, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET);
+ caps->maxProgramTextureGatherOffset =
+ QuerySingleGLInt(functions, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET);
+ }
+ else
+ {
+ LimitVersion(maxSupportedESVersion, gl::Version(3, 0));
+ }
+
+ if (functions->isAtLeastGL(gl::Version(4, 2)) || functions->isAtLeastGLES(gl::Version(3, 1)) ||
+ functions->hasGLExtension("GL_ARB_shader_image_load_store"))
+ {
+ caps->maxVertexImageUniforms = QuerySingleGLInt(functions, GL_MAX_VERTEX_IMAGE_UNIFORMS);
+ caps->maxFragmentImageUniforms =
+ QuerySingleGLInt(functions, GL_MAX_FRAGMENT_IMAGE_UNIFORMS);
+ caps->maxImageUnits = QuerySingleGLInt(functions, GL_MAX_IMAGE_UNITS);
+ caps->maxCombinedImageUniforms =
+ QuerySingleGLInt(functions, GL_MAX_COMBINED_IMAGE_UNIFORMS);
+ }
+ else
+ {
+ LimitVersion(maxSupportedESVersion, gl::Version(3, 0));
+ }
+
+ if (functions->isAtLeastGL(gl::Version(4, 2)) || functions->isAtLeastGLES(gl::Version(3, 1)) ||
+ functions->hasGLExtension("GL_ARB_shader_atomic_counters"))
+ {
+ caps->maxVertexAtomicCounterBuffers =
+ QuerySingleGLInt(functions, GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS);
+ caps->maxVertexAtomicCounters = QuerySingleGLInt(functions, GL_MAX_VERTEX_ATOMIC_COUNTERS);
+ caps->maxFragmentAtomicCounterBuffers =
+ QuerySingleGLInt(functions, GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS);
+ caps->maxFragmentAtomicCounters =
+ QuerySingleGLInt(functions, GL_MAX_FRAGMENT_ATOMIC_COUNTERS);
+ caps->maxAtomicCounterBufferBindings =
+ QuerySingleGLInt(functions, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS);
+ caps->maxAtomicCounterBufferSize =
+ QuerySingleGLInt(functions, GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE);
+ caps->maxCombinedAtomicCounterBuffers =
+ QuerySingleGLInt(functions, GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS);
+ caps->maxCombinedAtomicCounters =
+ QuerySingleGLInt(functions, GL_MAX_COMBINED_ATOMIC_COUNTERS);
+ }
+ else
+ {
+ LimitVersion(maxSupportedESVersion, gl::Version(3, 0));
+ }
+
+ // TODO(geofflang): The gl-uniform-arrays WebGL conformance test struggles to complete on time
+ // if the max uniform vectors is too large. Artificially limit the maximum until the test is
+ // updated.
+ caps->maxVertexUniformVectors = std::min(1024u, caps->maxVertexUniformVectors);
+ caps->maxVertexUniformComponents =
+ std::min(caps->maxVertexUniformVectors * 4, caps->maxVertexUniformComponents);
+ caps->maxFragmentUniformVectors = std::min(1024u, caps->maxFragmentUniformVectors);
+ caps->maxFragmentUniformComponents =
+ std::min(caps->maxFragmentUniformVectors * 4, caps->maxFragmentUniformComponents);
+
+ // If it is not possible to support reading buffer data back, a shadow copy of the buffers must
+ // be held. This disallows writing to buffers indirectly through transform feedback, thus
+ // disallowing ES3.
+ if (!CanMapBufferForRead(functions))
+ {
+ LimitVersion(maxSupportedESVersion, gl::Version(2, 0));
+ }
+
+ // Extension support
+ extensions->setTextureExtensionSupport(*textureCapsMap);
+ extensions->elementIndexUint = functions->standard == STANDARD_GL_DESKTOP ||
+ functions->isAtLeastGLES(gl::Version(3, 0)) || functions->hasGLESExtension("GL_OES_element_index_uint");
+ extensions->getProgramBinary = caps->programBinaryFormats.size() > 0;
+ extensions->readFormatBGRA = functions->isAtLeastGL(gl::Version(1, 2)) || functions->hasGLExtension("GL_EXT_bgra") ||
+ functions->hasGLESExtension("GL_EXT_read_format_bgra");
+ extensions->mapBuffer = functions->isAtLeastGL(gl::Version(1, 5)) ||
+ functions->hasGLESExtension("GL_OES_mapbuffer");
+ extensions->mapBufferRange = functions->isAtLeastGL(gl::Version(3, 0)) || functions->hasGLExtension("GL_ARB_map_buffer_range") ||
+ functions->isAtLeastGLES(gl::Version(3, 0)) || functions->hasGLESExtension("GL_EXT_map_buffer_range");
+ extensions->textureNPOT = functions->standard == STANDARD_GL_DESKTOP ||
+ functions->isAtLeastGLES(gl::Version(3, 0)) || functions->hasGLESExtension("GL_OES_texture_npot");
+ extensions->drawBuffers = functions->isAtLeastGL(gl::Version(2, 0)) || functions->hasGLExtension("ARB_draw_buffers") ||
+ functions->isAtLeastGLES(gl::Version(3, 0)) || functions->hasGLESExtension("GL_EXT_draw_buffers");
+ extensions->textureStorage = true;
+ extensions->textureFilterAnisotropic = functions->hasGLExtension("GL_EXT_texture_filter_anisotropic") || functions->hasGLESExtension("GL_EXT_texture_filter_anisotropic");
+ extensions->occlusionQueryBoolean =
+ functions->isAtLeastGL(gl::Version(1, 5)) ||
+ functions->hasGLExtension("GL_ARB_occlusion_query2") ||
+ functions->isAtLeastGLES(gl::Version(3, 0)) ||
+ functions->hasGLESExtension("GL_EXT_occlusion_query_boolean");
+ extensions->maxTextureAnisotropy = extensions->textureFilterAnisotropic ? QuerySingleGLFloat(functions, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT) : 0.0f;
+ extensions->fence = functions->hasGLExtension("GL_NV_fence") || functions->hasGLESExtension("GL_NV_fence");
+ extensions->blendMinMax = functions->isAtLeastGL(gl::Version(1, 5)) || functions->hasGLExtension("GL_EXT_blend_minmax") ||
+ functions->isAtLeastGLES(gl::Version(3, 0)) || functions->hasGLESExtension("GL_EXT_blend_minmax");
+ extensions->framebufferBlit = (functions->blitFramebuffer != nullptr);
+ extensions->framebufferMultisample = caps->maxSamples > 0;
+ extensions->standardDerivatives = functions->isAtLeastGL(gl::Version(2, 0)) || functions->hasGLExtension("GL_ARB_fragment_shader") ||
+ functions->isAtLeastGLES(gl::Version(3, 0)) || functions->hasGLESExtension("GL_OES_standard_derivatives");
+ extensions->shaderTextureLOD = functions->isAtLeastGL(gl::Version(3, 0)) || functions->hasGLExtension("GL_ARB_shader_texture_lod") ||
+ functions->isAtLeastGLES(gl::Version(3, 0)) || functions->hasGLESExtension("GL_EXT_shader_texture_lod");
+ extensions->fragDepth = functions->standard == STANDARD_GL_DESKTOP ||
+ functions->isAtLeastGLES(gl::Version(3, 0)) || functions->hasGLESExtension("GL_EXT_frag_depth");
+ extensions->fboRenderMipmap = functions->isAtLeastGL(gl::Version(3, 0)) || functions->hasGLExtension("GL_EXT_framebuffer_object") ||
+ functions->isAtLeastGLES(gl::Version(3, 0)) || functions->hasGLESExtension("GL_OES_fbo_render_mipmap");
+ extensions->instancedArrays = functions->isAtLeastGL(gl::Version(3, 1)) ||
+ (functions->hasGLExtension("GL_ARB_instanced_arrays") &&
+ (functions->hasGLExtension("GL_ARB_draw_instanced") ||
+ functions->hasGLExtension("GL_EXT_draw_instanced"))) ||
+ functions->isAtLeastGLES(gl::Version(3, 0)) ||
+ functions->hasGLESExtension("GL_EXT_instanced_arrays");
+ extensions->unpackSubimage = functions->standard == STANDARD_GL_DESKTOP ||
+ functions->isAtLeastGLES(gl::Version(3, 0)) ||
+ functions->hasGLESExtension("GL_EXT_unpack_subimage");
+ extensions->packSubimage = functions->standard == STANDARD_GL_DESKTOP ||
+ functions->isAtLeastGLES(gl::Version(3, 0)) ||
+ functions->hasGLESExtension("GL_NV_pack_subimage");
+ extensions->debugMarker =
+ functions->isAtLeastGL(gl::Version(4, 3)) || functions->hasGLExtension("GL_KHR_debug") ||
+ functions->isAtLeastGLES(gl::Version(3, 2)) || functions->hasGLESExtension("GL_KHR_debug");
+ if (functions->isAtLeastGL(gl::Version(3, 3)) ||
+ functions->hasGLExtension("GL_ARB_timer_query") ||
+ functions->hasGLESExtension("GL_EXT_disjoint_timer_query"))
+ {
+ extensions->disjointTimerQuery = true;
+ extensions->queryCounterBitsTimeElapsed =
+ QueryQueryValue(functions, GL_TIME_ELAPSED, GL_QUERY_COUNTER_BITS);
+ extensions->queryCounterBitsTimestamp =
+ QueryQueryValue(functions, GL_TIMESTAMP, GL_QUERY_COUNTER_BITS);
+ }
+
+ // the EXT_multisample_compatibility is written against ES3.1 but can apply
+ // to earlier versions so therefore we're only checking for the extension string
+ // and not the specific GLES version.
+ extensions->multisampleCompatibility = functions->isAtLeastGL(gl::Version(1, 3)) ||
+ functions->hasGLESExtension("GL_EXT_multisample_compatibility");
+
+ extensions->framebufferMixedSamples =
+ functions->hasGLExtension("GL_NV_framebuffer_mixed_samples") ||
+ functions->hasGLESExtension("GL_NV_framebuffer_mixed_samples");
+
+ extensions->robustness = functions->isAtLeastGL(gl::Version(4, 5)) ||
+ functions->hasGLExtension("GL_KHR_robustness") ||
+ functions->hasGLExtension("GL_ARB_robustness") ||
+ functions->isAtLeastGLES(gl::Version(3, 2)) ||
+ functions->hasGLESExtension("GL_KHR_robustness") ||
+ functions->hasGLESExtension("GL_EXT_robustness");
+
+ // NV_path_rendering
+ // We also need interface query which is available in
+ // >= 4.3 core or ARB_interface_query or >= GLES 3.1
+ const bool canEnableGLPathRendering =
+ functions->hasGLExtension("GL_NV_path_rendering") &&
+ (functions->hasGLExtension("GL_ARB_program_interface_query") ||
+ functions->isAtLeastGL(gl::Version(4, 3)));
+
+ const bool canEnableESPathRendering =
+ functions->hasGLESExtension("GL_NV_path_rendering") &&
+ functions->isAtLeastGLES(gl::Version(3, 1));
+
+ extensions->pathRendering = canEnableGLPathRendering || canEnableESPathRendering;
+
+ extensions->textureSRGBDecode = functions->hasGLExtension("GL_EXT_texture_sRGB_decode") ||
+ functions->hasGLESExtension("GL_EXT_texture_sRGB_decode");
+
+#if defined(ANGLE_PLATFORM_APPLE)
+ VendorID vendor = GetVendorID(functions);
+ if ((IsAMD(vendor) || IsIntel(vendor)) && *maxSupportedESVersion >= gl::Version(3, 0))
+ {
+ // Apple Intel/AMD drivers do not correctly use the TEXTURE_SRGB_DECODE property of sampler
+ // states. Disable this extension when we would advertise any ES version that has samplers.
+ extensions->textureSRGBDecode = false;
+ }
+#endif
+
+ extensions->sRGBWriteControl = functions->isAtLeastGL(gl::Version(3, 0)) ||
+ functions->hasGLExtension("GL_EXT_framebuffer_sRGB") ||
+ functions->hasGLExtension("GL_ARB_framebuffer_sRGB") ||
+ functions->hasGLESExtension("GL_EXT_sRGB_write_control");
+
+#if defined(ANGLE_PLATFORM_ANDROID)
+ // SRGB blending does not appear to work correctly on the Nexus 5. Writing to an SRGB
+ // framebuffer with GL_FRAMEBUFFER_SRGB enabled and then reading back returns the same value.
+ // Disabling GL_FRAMEBUFFER_SRGB will then convert in the wrong direction.
+ extensions->sRGBWriteControl = false;
+#endif
+}
+
+void GenerateWorkarounds(const FunctionsGL *functions, WorkaroundsGL *workarounds)
+{
+ VendorID vendor = GetVendorID(functions);
+
+ workarounds->dontRemoveInvariantForFragmentInput =
+ functions->standard == STANDARD_GL_DESKTOP && IsAMD(vendor);
+
+ // Don't use 1-bit alpha formats on desktop GL with AMD or Intel drivers.
+ workarounds->avoid1BitAlphaTextureFormats =
+ functions->standard == STANDARD_GL_DESKTOP && (IsAMD(vendor) || IsIntel(vendor));
+
+ workarounds->rgba4IsNotSupportedForColorRendering =
+ functions->standard == STANDARD_GL_DESKTOP && IsIntel(vendor);
+
+ workarounds->emulateAbsIntFunction = IsIntel(vendor);
+
+ workarounds->addAndTrueToLoopCondition = IsIntel(vendor);
+
+ workarounds->emulateIsnanFloat = IsIntel(vendor);
+
+ workarounds->doesSRGBClearsOnLinearFramebufferAttachments =
+ functions->standard == STANDARD_GL_DESKTOP && (IsIntel(vendor) || IsAMD(vendor));
+
+#if defined(ANGLE_PLATFORM_APPLE)
+ workarounds->doWhileGLSLCausesGPUHang = true;
+ workarounds->useUnusedBlocksWithStandardOrSharedLayout = true;
+#endif
+
+ workarounds->finishDoesNotCauseQueriesToBeAvailable =
+ functions->standard == STANDARD_GL_DESKTOP && IsNvidia(vendor);
+
+ // TODO(cwallez): Disable this workaround for MacOSX versions 10.9 or later.
+ workarounds->alwaysCallUseProgramAfterLink = true;
+
+ workarounds->unpackOverlappingRowsSeparatelyUnpackBuffer = IsNvidia(vendor);
+ workarounds->packOverlappingRowsSeparatelyPackBuffer = IsNvidia(vendor);
+
+ workarounds->initializeCurrentVertexAttributes = IsNvidia(vendor);
+
+#if defined(ANGLE_PLATFORM_APPLE)
+ workarounds->unpackLastRowSeparatelyForPaddingInclusion = true;
+ workarounds->packLastRowSeparatelyForPaddingInclusion = true;
+#else
+ workarounds->unpackLastRowSeparatelyForPaddingInclusion = IsNvidia(vendor);
+ workarounds->packLastRowSeparatelyForPaddingInclusion = IsNvidia(vendor);
+#endif
+
+ workarounds->removeInvariantAndCentroidForESSL3 = functions->isAtMostGL(gl::Version(4, 1));
+}
+
+}
+
+bool CanMapBufferForRead(const FunctionsGL *functions)
+{
+ return (functions->mapBufferRange != nullptr) ||
+ (functions->mapBuffer != nullptr && functions->standard == STANDARD_GL_DESKTOP);
+}
+
+uint8_t *MapBufferRangeWithFallback(const FunctionsGL *functions,
+ GLenum target,
+ size_t offset,
+ size_t length,
+ GLbitfield access)
+{
+ if (functions->mapBufferRange != nullptr)
+ {
+ return reinterpret_cast<uint8_t *>(
+ functions->mapBufferRange(target, offset, length, access));
+ }
+ else if (functions->mapBuffer != nullptr &&
+ (functions->standard == STANDARD_GL_DESKTOP || access == GL_MAP_WRITE_BIT))
+ {
+ // Only the read and write bits are supported
+ ASSERT((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) != 0);
+
+ GLenum accessEnum = 0;
+ if (access == (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT))
+ {
+ accessEnum = GL_READ_WRITE;
+ }
+ else if (access == GL_MAP_READ_BIT)
+ {
+ accessEnum = GL_READ_ONLY;
+ }
+ else if (access == GL_MAP_WRITE_BIT)
+ {
+ accessEnum = GL_WRITE_ONLY;
+ }
+ else
+ {
+ UNREACHABLE();
+ return nullptr;
+ }
+
+ return reinterpret_cast<uint8_t *>(functions->mapBuffer(target, accessEnum)) + offset;
+ }
+ else
+ {
+ // No options available
+ UNREACHABLE();
+ return nullptr;
+ }
+}
+
+gl::ErrorOrResult<bool> ShouldApplyLastRowPaddingWorkaround(const gl::Extents &size,
+ const gl::PixelStoreStateBase &state,
+ GLenum format,
+ GLenum type,
+ bool is3D,
+ const void *pixels)
+{
+ if (state.pixelBuffer.get() == nullptr)
+ {
+ return false;
+ }
+
+ // We are using an pack or unpack buffer, compute what the driver thinks is going to be the
+ // last byte read or written. If it is past the end of the buffer, we will need to use the
+ // workaround otherwise the driver will generate INVALID_OPERATION and not do the operation.
+ CheckedNumeric<size_t> checkedEndByte;
+ CheckedNumeric<size_t> pixelBytes;
+ size_t rowPitch;
+
+ const gl::InternalFormat &glFormat =
+ gl::GetInternalFormatInfo(gl::GetSizedInternalFormat(format, type));
+ ANGLE_TRY_RESULT(glFormat.computePackUnpackEndByte(size, state, is3D), checkedEndByte);
+ ANGLE_TRY_RESULT(glFormat.computeRowPitch(size.width, state.alignment, state.rowLength),
+ rowPitch);
+ pixelBytes = glFormat.pixelBytes;
+
+ checkedEndByte += reinterpret_cast<intptr_t>(pixels);
+
+ // At this point checkedEndByte is the actual last byte read.
+ // The driver adds an extra row padding (if any), mimic it.
+ ANGLE_TRY_CHECKED_MATH(pixelBytes);
+ if (pixelBytes.ValueOrDie() * size.width < rowPitch)
+ {
+ checkedEndByte += rowPitch - pixelBytes * size.width;
+ }
+
+ ANGLE_TRY_CHECKED_MATH(checkedEndByte);
+
+ return checkedEndByte.ValueOrDie() > static_cast<size_t>(state.pixelBuffer->getSize());
+}
+}
diff --git a/gfx/angle/src/libANGLE/renderer/gl/renderergl_utils.h b/gfx/angle/src/libANGLE/renderer/gl/renderergl_utils.h
new file mode 100755
index 000000000..1e9338fb5
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/renderergl_utils.h
@@ -0,0 +1,61 @@
+//
+// Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// renderergl_utils.h: Conversion functions and other utility routines
+// specific to the OpenGL renderer.
+
+#ifndef LIBANGLE_RENDERER_GL_RENDERERGLUTILS_H_
+#define LIBANGLE_RENDERER_GL_RENDERERGLUTILS_H_
+
+#include "libANGLE/angletypes.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/renderer/driver_utils.h"
+#include "libANGLE/renderer/gl/functionsgl_typedefs.h"
+
+#include <string>
+#include <vector>
+
+namespace gl
+{
+struct Caps;
+class TextureCapsMap;
+struct Extensions;
+struct Version;
+}
+
+namespace rx
+{
+class FunctionsGL;
+struct WorkaroundsGL;
+
+VendorID GetVendorID(const FunctionsGL *functions);
+std::string GetDriverVersion(const FunctionsGL *functions);
+
+namespace nativegl_gl
+{
+
+void GenerateCaps(const FunctionsGL *functions, gl::Caps *caps, gl::TextureCapsMap *textureCapsMap,
+ gl::Extensions *extensions, gl::Version *maxSupportedESVersion);
+
+void GenerateWorkarounds(const FunctionsGL *functions, WorkaroundsGL *workarounds);
+}
+
+bool CanMapBufferForRead(const FunctionsGL *functions);
+uint8_t *MapBufferRangeWithFallback(const FunctionsGL *functions,
+ GLenum target,
+ size_t offset,
+ size_t length,
+ GLbitfield access);
+
+gl::ErrorOrResult<bool> ShouldApplyLastRowPaddingWorkaround(const gl::Extents &size,
+ const gl::PixelStoreStateBase &state,
+ GLenum format,
+ GLenum type,
+ bool is3D,
+ const void *pixels);
+}
+
+#endif // LIBANGLE_RENDERER_GL_RENDERERGLUTILS_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.cpp
new file mode 100644
index 000000000..f19e8fdf3
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.cpp
@@ -0,0 +1,384 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// D3DTextureSurfaceWGL.cpp: WGL implementation of egl::Surface for D3D texture interop.
+
+#include "libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.h"
+
+#include "libANGLE/renderer/gl/FramebufferGL.h"
+#include "libANGLE/renderer/gl/TextureGL.h"
+#include "libANGLE/renderer/gl/RendererGL.h"
+#include "libANGLE/renderer/gl/StateManagerGL.h"
+#include "libANGLE/renderer/gl/wgl/DisplayWGL.h"
+#include "libANGLE/renderer/gl/wgl/FunctionsWGL.h"
+
+namespace rx
+{
+
+namespace
+{
+
+egl::Error GetD3DTextureInfo(EGLClientBuffer clientBuffer,
+ size_t *width,
+ size_t *height,
+ IUnknown **object,
+ IUnknown **device)
+{
+ IUnknown *buffer = static_cast<IUnknown *>(clientBuffer);
+
+ IDirect3DTexture9 *texture9 = nullptr;
+ ID3D11Texture2D *texture11 = nullptr;
+ if (SUCCEEDED(buffer->QueryInterface<ID3D11Texture2D>(&texture11)))
+ {
+ D3D11_TEXTURE2D_DESC textureDesc;
+ texture11->GetDesc(&textureDesc);
+
+ // From table egl.restrictions in EGL_ANGLE_d3d_texture_client_buffer.
+ switch (textureDesc.Format)
+ {
+ case DXGI_FORMAT_R8G8B8A8_UNORM:
+ case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB:
+ case DXGI_FORMAT_B8G8R8A8_UNORM:
+ case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB:
+ case DXGI_FORMAT_R16G16B16A16_FLOAT:
+ case DXGI_FORMAT_R32G32B32A32_FLOAT:
+ break;
+
+ default:
+ SafeRelease(texture11);
+ return egl::Error(EGL_BAD_PARAMETER, "Unknown client buffer texture format: %u.",
+ textureDesc.Format);
+ }
+
+ ID3D11Device *d3d11Device = nullptr;
+ texture11->GetDevice(&d3d11Device);
+ if (d3d11Device == nullptr)
+ {
+ SafeRelease(texture11);
+ return egl::Error(EGL_BAD_PARAMETER,
+ "Could not query the D3D11 device from the client buffer.");
+ }
+
+ if (width)
+ {
+ *width = textureDesc.Width;
+ }
+ if (height)
+ {
+ *height = textureDesc.Height;
+ }
+
+ if (device)
+ {
+ *device = d3d11Device;
+ }
+ else
+ {
+ SafeRelease(d3d11Device);
+ }
+
+ if (object)
+ {
+ *object = texture11;
+ }
+ else
+ {
+ SafeRelease(texture11);
+ }
+
+ return egl::Error(EGL_SUCCESS);
+ }
+ else if (SUCCEEDED(buffer->QueryInterface<IDirect3DTexture9>(&texture9)))
+ {
+ D3DSURFACE_DESC surfaceDesc;
+ if (FAILED(texture9->GetLevelDesc(0, &surfaceDesc)))
+ {
+ SafeRelease(texture9);
+ return egl::Error(EGL_BAD_PARAMETER,
+ "Could not query description of the D3D9 surface.");
+ }
+
+ // From table egl.restrictions in EGL_ANGLE_d3d_texture_client_buffer.
+ switch (surfaceDesc.Format)
+ {
+ case D3DFMT_R8G8B8:
+ case D3DFMT_A8R8G8B8:
+ case D3DFMT_A16B16G16R16F:
+ case D3DFMT_A32B32G32R32F:
+ break;
+
+ default:
+ SafeRelease(texture9);
+ return egl::Error(EGL_BAD_PARAMETER, "Unknown client buffer texture format: %u.",
+ surfaceDesc.Format);
+ }
+
+ if (width)
+ {
+ *width = surfaceDesc.Width;
+ }
+ if (height)
+ {
+ *height = surfaceDesc.Height;
+ }
+
+ IDirect3DDevice9 *d3d9Device = nullptr;
+ HRESULT result = texture9->GetDevice(&d3d9Device);
+ if (FAILED(result))
+ {
+ SafeRelease(texture9);
+ return egl::Error(EGL_BAD_PARAMETER,
+ "Could not query the D3D9 device from the client buffer.");
+ }
+
+ if (device)
+ {
+ *device = d3d9Device;
+ }
+ else
+ {
+ SafeRelease(d3d9Device);
+ }
+
+ if (object)
+ {
+ *object = texture9;
+ }
+ else
+ {
+ SafeRelease(texture9);
+ }
+
+ return egl::Error(EGL_SUCCESS);
+ }
+ else
+ {
+ return egl::Error(EGL_BAD_PARAMETER,
+ "Provided buffer is not a IDirect3DTexture9 or ID3D11Texture2D.");
+ }
+}
+
+} // anonymous namespace
+
+D3DTextureSurfaceWGL::D3DTextureSurfaceWGL(const egl::SurfaceState &state,
+ RendererGL *renderer,
+ EGLClientBuffer clientBuffer,
+ DisplayWGL *display,
+ HGLRC wglContext,
+ HDC deviceContext,
+ const FunctionsGL *functionsGL,
+ const FunctionsWGL *functionsWGL)
+ : SurfaceGL(state, renderer),
+ mClientBuffer(clientBuffer),
+ mRenderer(renderer),
+ mDisplay(display),
+ mStateManager(renderer->getStateManager()),
+ mWorkarounds(renderer->getWorkarounds()),
+ mFunctionsGL(functionsGL),
+ mFunctionsWGL(functionsWGL),
+ mWGLContext(wglContext),
+ mDeviceContext(deviceContext),
+ mWidth(0),
+ mHeight(0),
+ mDeviceHandle(nullptr),
+ mObject(nullptr),
+ mBoundObjectTextureHandle(nullptr),
+ mBoundObjectRenderbufferHandle(nullptr),
+ mRenderbufferID(0),
+ mFramebufferID(0)
+{
+}
+
+D3DTextureSurfaceWGL::~D3DTextureSurfaceWGL()
+{
+ ASSERT(mBoundObjectTextureHandle == nullptr);
+
+ SafeRelease(mObject);
+
+ if (mDeviceHandle)
+ {
+ if (mBoundObjectRenderbufferHandle)
+ {
+ mFunctionsWGL->dxUnregisterObjectNV(mDeviceHandle, mBoundObjectRenderbufferHandle);
+ mBoundObjectRenderbufferHandle = nullptr;
+ }
+ mStateManager->deleteRenderbuffer(mRenderbufferID);
+
+ if (mBoundObjectTextureHandle)
+ {
+ mFunctionsWGL->dxUnregisterObjectNV(mDeviceHandle, mBoundObjectTextureHandle);
+ mBoundObjectTextureHandle = nullptr;
+ }
+
+ // GL framebuffer is deleted by the default framebuffer object
+ mFramebufferID = 0;
+
+ mDisplay->releaseD3DDevice(mDeviceHandle);
+ mDeviceHandle = nullptr;
+ }
+}
+
+egl::Error D3DTextureSurfaceWGL::ValidateD3DTextureClientBuffer(EGLClientBuffer clientBuffer)
+{
+ return GetD3DTextureInfo(clientBuffer, nullptr, nullptr, nullptr, nullptr);
+}
+
+egl::Error D3DTextureSurfaceWGL::initialize()
+{
+ IUnknown *device = nullptr;
+ ANGLE_TRY(GetD3DTextureInfo(mClientBuffer, &mWidth, &mHeight, &mObject, &device));
+
+ ASSERT(device != nullptr);
+ egl::Error error = mDisplay->registerD3DDevice(device, &mDeviceHandle);
+ SafeRelease(device);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ mFunctionsGL->genRenderbuffers(1, &mRenderbufferID);
+ mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mRenderbufferID);
+ mBoundObjectRenderbufferHandle = mFunctionsWGL->dxRegisterObjectNV(
+ mDeviceHandle, mObject, mRenderbufferID, GL_RENDERBUFFER, WGL_ACCESS_READ_WRITE_NV);
+ if (mBoundObjectRenderbufferHandle == nullptr)
+ {
+ return egl::Error(EGL_BAD_ALLOC, "Failed to register D3D object, error: 0x%08x.",
+ HRESULT_CODE(GetLastError()));
+ }
+
+ mFunctionsGL->genFramebuffers(1, &mFramebufferID);
+ mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID);
+ mFunctionsGL->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
+ mRenderbufferID);
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error D3DTextureSurfaceWGL::makeCurrent()
+{
+ if (!mFunctionsWGL->makeCurrent(mDeviceContext, mWGLContext))
+ {
+ // TODO(geofflang): What error type here?
+ return egl::Error(EGL_CONTEXT_LOST, "Failed to make the WGL context current.");
+ }
+
+ if (!mFunctionsWGL->dxLockObjectsNV(mDeviceHandle, 1, &mBoundObjectRenderbufferHandle))
+ {
+ DWORD error = GetLastError();
+ return egl::Error(EGL_BAD_ALLOC, "Failed to lock object, error: 0x%08x.",
+ HRESULT_CODE(error));
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error D3DTextureSurfaceWGL::unMakeCurrent()
+{
+ if (!mFunctionsWGL->dxUnlockObjectsNV(mDeviceHandle, 1, &mBoundObjectRenderbufferHandle))
+ {
+ DWORD error = GetLastError();
+ return egl::Error(EGL_BAD_ALLOC, "Failed to unlock object, error: 0x%08x.",
+ HRESULT_CODE(error));
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error D3DTextureSurfaceWGL::swap()
+{
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error D3DTextureSurfaceWGL::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error D3DTextureSurfaceWGL::querySurfacePointerANGLE(EGLint attribute, void **value)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error D3DTextureSurfaceWGL::bindTexImage(gl::Texture *texture, EGLint buffer)
+{
+ ASSERT(mBoundObjectTextureHandle == nullptr);
+
+ const TextureGL *textureGL = GetImplAs<TextureGL>(texture);
+ GLuint textureID = textureGL->getTextureID();
+
+ mBoundObjectTextureHandle = mFunctionsWGL->dxRegisterObjectNV(
+ mDeviceHandle, mObject, textureID, GL_TEXTURE_2D, WGL_ACCESS_READ_WRITE_NV);
+ if (mBoundObjectTextureHandle == nullptr)
+ {
+ DWORD error = GetLastError();
+ return egl::Error(EGL_BAD_ALLOC, "Failed to register D3D object, error: 0x%08x.",
+ HRESULT_CODE(error));
+ }
+
+ if (!mFunctionsWGL->dxLockObjectsNV(mDeviceHandle, 1, &mBoundObjectTextureHandle))
+ {
+ DWORD error = GetLastError();
+ return egl::Error(EGL_BAD_ALLOC, "Failed to lock object, error: 0x%08x.",
+ HRESULT_CODE(error));
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error D3DTextureSurfaceWGL::releaseTexImage(EGLint buffer)
+{
+ ASSERT(mBoundObjectTextureHandle != nullptr);
+ if (!mFunctionsWGL->dxUnlockObjectsNV(mDeviceHandle, 1, &mBoundObjectTextureHandle))
+ {
+ DWORD error = GetLastError();
+ return egl::Error(EGL_BAD_ALLOC, "Failed to unlock object, error: 0x%08x.",
+ HRESULT_CODE(error));
+ }
+
+ if (!mFunctionsWGL->dxUnregisterObjectNV(mDeviceHandle, mBoundObjectTextureHandle))
+ {
+ DWORD error = GetLastError();
+ return egl::Error(EGL_BAD_ALLOC, "Failed to unregister D3D object, error: 0x%08x.",
+ HRESULT_CODE(error));
+ }
+ mBoundObjectTextureHandle = nullptr;
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+void D3DTextureSurfaceWGL::setSwapInterval(EGLint interval)
+{
+ UNIMPLEMENTED();
+}
+
+EGLint D3DTextureSurfaceWGL::getWidth() const
+{
+ return static_cast<EGLint>(mWidth);
+}
+
+EGLint D3DTextureSurfaceWGL::getHeight() const
+{
+ return static_cast<EGLint>(mHeight);
+}
+
+EGLint D3DTextureSurfaceWGL::isPostSubBufferSupported() const
+{
+ return EGL_FALSE;
+}
+
+EGLint D3DTextureSurfaceWGL::getSwapBehavior() const
+{
+ return EGL_BUFFER_PRESERVED;
+}
+
+FramebufferImpl *D3DTextureSurfaceWGL::createDefaultFramebuffer(const gl::FramebufferState &data)
+{
+ return new FramebufferGL(mFramebufferID, data, mFunctionsGL, mWorkarounds,
+ mRenderer->getBlitter(), mStateManager);
+}
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.h b/gfx/angle/src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.h
new file mode 100644
index 000000000..8fb1d4003
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.h
@@ -0,0 +1,86 @@
+
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// D3DTextureSurfaceWGL.h: WGL implementation of egl::Surface for D3D texture interop.
+
+#ifndef LIBANGLE_RENDERER_GL_WGL_D3DTEXTIRESURFACEWGL_H_
+#define LIBANGLE_RENDERER_GL_WGL_D3DTEXTIRESURFACEWGL_H_
+
+#include "libANGLE/renderer/gl/SurfaceGL.h"
+
+#include <GL/wglext.h>
+
+namespace rx
+{
+
+class FunctionsGL;
+class FunctionsWGL;
+class DisplayWGL;
+class StateManagerGL;
+struct WorkaroundsGL;
+
+class D3DTextureSurfaceWGL : public SurfaceGL
+{
+ public:
+ D3DTextureSurfaceWGL(const egl::SurfaceState &state,
+ RendererGL *renderer,
+ EGLClientBuffer clientBuffer,
+ DisplayWGL *display,
+ HGLRC wglContext,
+ HDC deviceContext,
+ const FunctionsGL *functionsGL,
+ const FunctionsWGL *functionsWGL);
+ ~D3DTextureSurfaceWGL() override;
+
+ static egl::Error ValidateD3DTextureClientBuffer(EGLClientBuffer clientBuffer);
+
+ egl::Error initialize() override;
+ egl::Error makeCurrent() override;
+ egl::Error unMakeCurrent() override;
+
+ egl::Error swap() override;
+ egl::Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) override;
+ egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
+ egl::Error bindTexImage(gl::Texture *texture, EGLint buffer) override;
+ egl::Error releaseTexImage(EGLint buffer) override;
+ void setSwapInterval(EGLint interval) override;
+
+ EGLint getWidth() const override;
+ EGLint getHeight() const override;
+
+ EGLint isPostSubBufferSupported() const override;
+ EGLint getSwapBehavior() const override;
+
+ FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &data) override;
+
+ private:
+ EGLClientBuffer mClientBuffer;
+
+ RendererGL *mRenderer;
+
+ DisplayWGL *mDisplay;
+ StateManagerGL *mStateManager;
+ const WorkaroundsGL &mWorkarounds;
+ const FunctionsGL *mFunctionsGL;
+ const FunctionsWGL *mFunctionsWGL;
+
+ HGLRC mWGLContext;
+ HDC mDeviceContext;
+
+ size_t mWidth;
+ size_t mHeight;
+
+ HANDLE mDeviceHandle;
+ IUnknown *mObject;
+ HANDLE mBoundObjectTextureHandle;
+ HANDLE mBoundObjectRenderbufferHandle;
+
+ GLuint mRenderbufferID;
+ GLuint mFramebufferID;
+};
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_GL_WGL_D3DTEXTIRESURFACEWGL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.cpp
new file mode 100755
index 000000000..7c5214e82
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.cpp
@@ -0,0 +1,553 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// DXGISwapChainWindowSurfaceWGL.cpp: WGL implementation of egl::Surface for windows using a DXGI
+// swapchain.
+
+#include "libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.h"
+
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/gl/FramebufferGL.h"
+#include "libANGLE/renderer/gl/TextureGL.h"
+#include "libANGLE/renderer/gl/RendererGL.h"
+#include "libANGLE/renderer/gl/StateManagerGL.h"
+#include "libANGLE/renderer/gl/wgl/DisplayWGL.h"
+#include "libANGLE/renderer/gl/wgl/FunctionsWGL.h"
+
+#include <EGL/eglext.h>
+
+namespace rx
+{
+
+DXGISwapChainWindowSurfaceWGL::DXGISwapChainWindowSurfaceWGL(const egl::SurfaceState &state,
+ RendererGL *renderer,
+ EGLNativeWindowType window,
+ ID3D11Device *device,
+ HANDLE deviceHandle,
+ HGLRC wglContext,
+ HDC deviceContext,
+ const FunctionsGL *functionsGL,
+ const FunctionsWGL *functionsWGL,
+ EGLint orientation)
+ : SurfaceGL(state, renderer),
+ mWindow(window),
+ mStateManager(renderer->getStateManager()),
+ mWorkarounds(renderer->getWorkarounds()),
+ mRenderer(renderer),
+ mFunctionsGL(functionsGL),
+ mFunctionsWGL(functionsWGL),
+ mDevice(device),
+ mDeviceHandle(deviceHandle),
+ mWGLDevice(deviceContext),
+ mWGLContext(wglContext),
+ mSwapChainFormat(DXGI_FORMAT_UNKNOWN),
+ mSwapChainFlags(0),
+ mDepthBufferFormat(GL_NONE),
+ mFirstSwap(true),
+ mSwapChain(nullptr),
+ mSwapChain1(nullptr),
+ mColorRenderbufferID(0),
+ mRenderbufferBufferHandle(nullptr),
+ mDepthRenderbufferID(0),
+ mFramebufferID(0),
+ mTextureID(0),
+ mTextureHandle(nullptr),
+ mWidth(0),
+ mHeight(0),
+ mSwapInterval(1),
+ mOrientation(orientation)
+{
+}
+
+DXGISwapChainWindowSurfaceWGL::~DXGISwapChainWindowSurfaceWGL()
+{
+ if (mRenderbufferBufferHandle != nullptr)
+ {
+ mFunctionsWGL->dxUnlockObjectsNV(mDeviceHandle, 1, &mRenderbufferBufferHandle);
+ mFunctionsWGL->dxUnregisterObjectNV(mDeviceHandle, mRenderbufferBufferHandle);
+ }
+
+ if (mColorRenderbufferID != 0)
+ {
+ mStateManager->deleteRenderbuffer(mColorRenderbufferID);
+ mColorRenderbufferID = 0;
+ }
+
+ if (mDepthRenderbufferID != 0)
+ {
+ mStateManager->deleteRenderbuffer(mDepthRenderbufferID);
+ mDepthRenderbufferID = 0;
+ }
+
+ SafeRelease(mSwapChain);
+ SafeRelease(mSwapChain1);
+}
+
+egl::Error DXGISwapChainWindowSurfaceWGL::initialize()
+{
+ if (mOrientation != EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE)
+ {
+ // TODO(geofflang): Support the orientation extensions fully. Currently only inverting Y is
+ // supported. To support all orientations, an intermediate framebuffer will be needed with
+ // a blit before swap.
+ return egl::Error(EGL_BAD_ATTRIBUTE,
+ "DXGISwapChainWindowSurfaceWGL requires an orientation of "
+ "EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE.");
+ }
+
+ RECT rect;
+ if (!GetClientRect(mWindow, &rect))
+ {
+ return egl::Error(EGL_BAD_NATIVE_WINDOW, "Failed to query the window size.");
+ }
+ mWidth = rect.right - rect.left;
+ mHeight = rect.bottom - rect.top;
+
+ mSwapChainFormat = DXGI_FORMAT_R8G8B8A8_UNORM;
+ mSwapChainFlags = 0;
+ mDepthBufferFormat = GL_DEPTH24_STENCIL8;
+
+ mFunctionsGL->genFramebuffers(1, &mFramebufferID);
+ mFunctionsGL->genRenderbuffers(1, &mColorRenderbufferID);
+ mFunctionsGL->genRenderbuffers(1, &mDepthRenderbufferID);
+
+ return createSwapChain();
+}
+
+egl::Error DXGISwapChainWindowSurfaceWGL::makeCurrent()
+{
+ if (!mFunctionsWGL->makeCurrent(mWGLDevice, mWGLContext))
+ {
+ // TODO: What error type here?
+ return egl::Error(EGL_CONTEXT_LOST, "Failed to make the WGL context current.");
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error DXGISwapChainWindowSurfaceWGL::swap()
+{
+ mFunctionsGL->flush();
+
+ egl::Error error = setObjectsLocked(false);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ HRESULT result = mSwapChain->Present(mSwapInterval, 0);
+ mFirstSwap = false;
+
+ error = setObjectsLocked(true);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (FAILED(result))
+ {
+ return egl::Error(EGL_BAD_ALLOC, "Failed to present swap chain, result: 0x%X", result);
+ }
+
+ return checkForResize();
+}
+
+egl::Error DXGISwapChainWindowSurfaceWGL::postSubBuffer(EGLint x,
+ EGLint y,
+ EGLint width,
+ EGLint height)
+{
+ ASSERT(mSwapChain1 != nullptr);
+
+ mFunctionsGL->flush();
+
+ egl::Error error = setObjectsLocked(false);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ HRESULT result = S_OK;
+ if (mFirstSwap)
+ {
+ result = mSwapChain1->Present(mSwapInterval, 0);
+ mFirstSwap = false;
+ }
+ else
+ {
+ RECT rect = {static_cast<LONG>(x), static_cast<LONG>(mHeight - y - height),
+ static_cast<LONG>(x + width), static_cast<LONG>(mHeight - y)};
+ DXGI_PRESENT_PARAMETERS params = {1, &rect, nullptr, nullptr};
+ result = mSwapChain1->Present1(mSwapInterval, 0, &params);
+ }
+
+ error = setObjectsLocked(true);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (FAILED(result))
+ {
+ return egl::Error(EGL_BAD_ALLOC, "Failed to present swap chain, result: 0x%X", result);
+ }
+
+ return checkForResize();
+}
+
+egl::Error DXGISwapChainWindowSurfaceWGL::querySurfacePointerANGLE(EGLint attribute, void **value)
+{
+ UNREACHABLE();
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error DXGISwapChainWindowSurfaceWGL::bindTexImage(gl::Texture *texture, EGLint buffer)
+{
+ ASSERT(mTextureHandle == nullptr);
+
+ const TextureGL *textureGL = GetImplAs<TextureGL>(texture);
+ GLuint textureID = textureGL->getTextureID();
+
+ ID3D11Texture2D *colorBuffer = nullptr;
+ HRESULT result = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D),
+ reinterpret_cast<void **>(&colorBuffer));
+ if (FAILED(result))
+ {
+ return egl::Error(EGL_BAD_ALLOC, "Failed to query texture from swap chain, result: 0x%X",
+ result);
+ }
+
+ mTextureHandle = mFunctionsWGL->dxRegisterObjectNV(mDeviceHandle, colorBuffer, textureID,
+ GL_TEXTURE_2D, WGL_ACCESS_READ_WRITE_NV);
+ SafeRelease(colorBuffer);
+ if (mTextureHandle == nullptr)
+ {
+ return egl::Error(EGL_BAD_ALLOC, "Failed to register D3D object, error: 0x%08x.",
+ HRESULT_CODE(GetLastError()));
+ }
+
+ if (!mFunctionsWGL->dxLockObjectsNV(mDeviceHandle, 1, &mTextureHandle))
+ {
+ mFunctionsWGL->dxUnregisterObjectNV(mDeviceHandle, mTextureHandle);
+ mTextureHandle = nullptr;
+
+ return egl::Error(EGL_BAD_ALLOC, "Failed to lock D3D object, error: 0x%08x.",
+ HRESULT_CODE(GetLastError()));
+ }
+
+ mTextureID = textureID;
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error DXGISwapChainWindowSurfaceWGL::releaseTexImage(EGLint buffer)
+{
+ ASSERT(mTextureHandle != nullptr);
+
+ if (!mFunctionsWGL->dxUnlockObjectsNV(mDeviceHandle, 1, &mTextureHandle))
+ {
+ return egl::Error(EGL_BAD_ALLOC, "Failed to unlock D3D object, error: 0x%08x.",
+ HRESULT_CODE(GetLastError()));
+ }
+
+ if (!mFunctionsWGL->dxUnregisterObjectNV(mDeviceHandle, mTextureHandle))
+ {
+ return egl::Error(EGL_BAD_ALLOC, "Failed to unregister D3D object, error: 0x%08x.",
+ HRESULT_CODE(GetLastError()));
+ }
+
+ mTextureID = 0;
+ mTextureHandle = nullptr;
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+void DXGISwapChainWindowSurfaceWGL::setSwapInterval(EGLint interval)
+{
+ mSwapInterval = interval;
+}
+
+EGLint DXGISwapChainWindowSurfaceWGL::getWidth() const
+{
+ return static_cast<EGLint>(mWidth);
+}
+
+EGLint DXGISwapChainWindowSurfaceWGL::getHeight() const
+{
+ return static_cast<EGLint>(mHeight);
+}
+
+EGLint DXGISwapChainWindowSurfaceWGL::isPostSubBufferSupported() const
+{
+ return mSwapChain1 != nullptr;
+}
+
+EGLint DXGISwapChainWindowSurfaceWGL::getSwapBehavior() const
+{
+ return EGL_BUFFER_DESTROYED;
+}
+
+FramebufferImpl *DXGISwapChainWindowSurfaceWGL::createDefaultFramebuffer(
+ const gl::FramebufferState &data)
+{
+ return new FramebufferGL(mFramebufferID, data, mFunctionsGL, mWorkarounds,
+ mRenderer->getBlitter(), mStateManager);
+}
+
+egl::Error DXGISwapChainWindowSurfaceWGL::setObjectsLocked(bool locked)
+{
+ if (mRenderbufferBufferHandle == nullptr)
+ {
+ ASSERT(mTextureHandle == nullptr);
+ return egl::Error(EGL_SUCCESS);
+ }
+
+ HANDLE resources[] = {
+ mRenderbufferBufferHandle, mTextureHandle,
+ };
+ GLint count = (mTextureHandle != nullptr) ? 2 : 1;
+
+ if (locked)
+ {
+ if (!mFunctionsWGL->dxLockObjectsNV(mDeviceHandle, count, resources))
+ {
+ return egl::Error(EGL_BAD_ALLOC, "Failed to lock object, error: 0x%08x.",
+ HRESULT_CODE(GetLastError()));
+ }
+ }
+ else
+ {
+ if (!mFunctionsWGL->dxUnlockObjectsNV(mDeviceHandle, count, resources))
+ {
+ return egl::Error(EGL_BAD_ALLOC, "Failed to lock object, error: 0x%08x.",
+ HRESULT_CODE(GetLastError()));
+ }
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error DXGISwapChainWindowSurfaceWGL::checkForResize()
+{
+ RECT rect;
+ if (!GetClientRect(mWindow, &rect))
+ {
+ return egl::Error(EGL_BAD_NATIVE_WINDOW, "Failed to query the window size.");
+ }
+
+ size_t newWidth = rect.right - rect.left;
+ size_t newHeight = rect.bottom - rect.top;
+ if (newWidth != mWidth || newHeight != mHeight)
+ {
+ mWidth = newWidth;
+ mHeight = newHeight;
+
+ // TODO(geofflang): Handle resize by resizing the swap chain instead of re-creating it.
+ egl::Error error = createSwapChain();
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+static IDXGIFactory *GetDXGIFactoryFromDevice(ID3D11Device *device)
+{
+ IDXGIDevice *dxgiDevice = nullptr;
+ HRESULT result =
+ device->QueryInterface(__uuidof(IDXGIDevice), reinterpret_cast<void **>(&dxgiDevice));
+ if (FAILED(result))
+ {
+ return nullptr;
+ }
+
+ IDXGIAdapter *dxgiAdapter = nullptr;
+ result = dxgiDevice->GetParent(__uuidof(IDXGIAdapter), reinterpret_cast<void **>(&dxgiAdapter));
+ SafeRelease(dxgiDevice);
+ if (FAILED(result))
+ {
+ return nullptr;
+ }
+
+ IDXGIFactory *dxgiFactory = nullptr;
+ result =
+ dxgiAdapter->GetParent(__uuidof(IDXGIFactory), reinterpret_cast<void **>(&dxgiFactory));
+ SafeRelease(dxgiAdapter);
+ if (FAILED(result))
+ {
+ return nullptr;
+ }
+
+ return dxgiFactory;
+}
+
+egl::Error DXGISwapChainWindowSurfaceWGL::createSwapChain()
+{
+ egl::Error error = setObjectsLocked(false);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (mRenderbufferBufferHandle)
+ {
+ mFunctionsWGL->dxUnregisterObjectNV(mDeviceHandle, mRenderbufferBufferHandle);
+ mRenderbufferBufferHandle = nullptr;
+ }
+
+ // If this surface is bound to a texture, unregister it.
+ bool hadBoundSurface = (mTextureHandle != nullptr);
+ if (hadBoundSurface)
+ {
+ mFunctionsWGL->dxUnregisterObjectNV(mDeviceHandle, mTextureHandle);
+ mTextureHandle = nullptr;
+ }
+
+ IDXGIFactory *dxgiFactory = GetDXGIFactoryFromDevice(mDevice);
+ if (dxgiFactory == nullptr)
+ {
+ return egl::Error(EGL_BAD_NATIVE_WINDOW, "Failed to query the DXGIFactory.");
+ }
+
+ IDXGIFactory2 *dxgiFactory2 = nullptr;
+ HRESULT result = dxgiFactory->QueryInterface(__uuidof(IDXGIFactory2),
+ reinterpret_cast<void **>(&dxgiFactory2));
+ if (SUCCEEDED(result))
+ {
+ ASSERT(dxgiFactory2 != nullptr);
+
+ DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0};
+ swapChainDesc.BufferCount = 1;
+ swapChainDesc.Format = mSwapChainFormat;
+ swapChainDesc.Width = static_cast<UINT>(mWidth);
+ swapChainDesc.Height = static_cast<UINT>(mHeight);
+ swapChainDesc.Format = mSwapChainFormat;
+ swapChainDesc.Stereo = FALSE;
+ swapChainDesc.SampleDesc.Count = 1;
+ swapChainDesc.SampleDesc.Quality = 0;
+ swapChainDesc.BufferUsage =
+ DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_BACK_BUFFER;
+ swapChainDesc.BufferCount = 1;
+ swapChainDesc.Scaling = DXGI_SCALING_STRETCH;
+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_SEQUENTIAL;
+ swapChainDesc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
+ swapChainDesc.Flags = mSwapChainFlags;
+
+ result = dxgiFactory2->CreateSwapChainForHwnd(mDevice, mWindow, &swapChainDesc, nullptr,
+ nullptr, &mSwapChain1);
+ SafeRelease(dxgiFactory2);
+ SafeRelease(dxgiFactory);
+ if (FAILED(result))
+ {
+ return egl::Error(EGL_BAD_ALLOC, "Failed to create swap chain for window, result: 0x%X",
+ result);
+ }
+
+ mSwapChain = mSwapChain1;
+ mSwapChain->AddRef();
+ }
+ else
+ {
+ DXGI_SWAP_CHAIN_DESC swapChainDesc = {};
+ swapChainDesc.BufferCount = 1;
+ swapChainDesc.BufferDesc.Format = mSwapChainFormat;
+ swapChainDesc.BufferDesc.Width = static_cast<UINT>(mWidth);
+ swapChainDesc.BufferDesc.Height = static_cast<UINT>(mHeight);
+ swapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED;
+ swapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED;
+ swapChainDesc.BufferDesc.RefreshRate.Numerator = 0;
+ swapChainDesc.BufferDesc.RefreshRate.Denominator = 1;
+ swapChainDesc.BufferUsage =
+ DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_BACK_BUFFER;
+ swapChainDesc.Flags = mSwapChainFlags;
+ swapChainDesc.OutputWindow = mWindow;
+ swapChainDesc.SampleDesc.Count = 1;
+ swapChainDesc.SampleDesc.Quality = 0;
+ swapChainDesc.Windowed = TRUE;
+ swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
+
+ result = dxgiFactory->CreateSwapChain(mDevice, &swapChainDesc, &mSwapChain);
+ SafeRelease(dxgiFactory);
+ if (FAILED(result))
+ {
+ return egl::Error(EGL_BAD_ALLOC, "Failed to create swap chain for window, result: 0x%X",
+ result);
+ }
+ }
+
+ ID3D11Texture2D *colorBuffer = nullptr;
+ result = mSwapChain->GetBuffer(0, __uuidof(ID3D11Texture2D),
+ reinterpret_cast<void **>(&colorBuffer));
+ if (FAILED(result))
+ {
+ return egl::Error(EGL_BAD_ALLOC, "Failed to query texture from swap chain, result: 0x%X",
+ result);
+ }
+
+ mFunctionsGL->genRenderbuffers(1, &mColorRenderbufferID);
+ mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbufferID);
+ mRenderbufferBufferHandle =
+ mFunctionsWGL->dxRegisterObjectNV(mDeviceHandle, colorBuffer, mColorRenderbufferID,
+ GL_RENDERBUFFER, WGL_ACCESS_READ_WRITE_NV);
+ SafeRelease(colorBuffer);
+ if (mRenderbufferBufferHandle == nullptr)
+ {
+ return egl::Error(EGL_BAD_ALLOC, "Failed to register D3D object, error: 0x%X.",
+ HRESULT_CODE(GetLastError()));
+ }
+
+ // Rebind the surface to the texture if needed.
+ if (hadBoundSurface)
+ {
+ mTextureHandle = mFunctionsWGL->dxRegisterObjectNV(mDeviceHandle, colorBuffer, mTextureID,
+ GL_TEXTURE_2D, WGL_ACCESS_READ_WRITE_NV);
+ if (mTextureHandle == nullptr)
+ {
+ return egl::Error(EGL_BAD_ALLOC, "Failed to register D3D object, error: 0x%X.",
+ HRESULT_CODE(GetLastError()));
+ }
+ }
+
+ error = setObjectsLocked(true);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ ASSERT(mFramebufferID != 0);
+ mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID);
+ mFunctionsGL->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
+ mColorRenderbufferID);
+
+ if (mDepthBufferFormat != GL_NONE)
+ {
+ ASSERT(mDepthRenderbufferID != 0);
+ mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDepthRenderbufferID);
+ mFunctionsGL->renderbufferStorage(GL_RENDERBUFFER, mDepthBufferFormat,
+ static_cast<GLsizei>(mWidth),
+ static_cast<GLsizei>(mHeight));
+
+ const gl::InternalFormat &depthStencilFormatInfo =
+ gl::GetInternalFormatInfo(mDepthBufferFormat);
+ if (depthStencilFormatInfo.depthBits > 0)
+ {
+ mFunctionsGL->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT,
+ GL_RENDERBUFFER, mDepthRenderbufferID);
+ }
+ if (depthStencilFormatInfo.stencilBits > 0)
+ {
+ mFunctionsGL->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT,
+ GL_RENDERBUFFER, mDepthRenderbufferID);
+ }
+ }
+
+ mFirstSwap = true;
+
+ return egl::Error(EGL_SUCCESS);
+}
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.h b/gfx/angle/src/libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.h
new file mode 100755
index 000000000..f516239c9
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.h
@@ -0,0 +1,106 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// DXGISwapChainWindowSurfaceWGL.h: WGL implementation of egl::Surface for windows using a DXGI
+// swapchain.
+
+#ifndef LIBANGLE_RENDERER_GL_WGL_DXGISWAPCHAINSURFACEWGL_H_
+#define LIBANGLE_RENDERER_GL_WGL_DXGISWAPCHAINSURFACEWGL_H_
+
+#include "libANGLE/renderer/gl/SurfaceGL.h"
+
+#include <GL/wglext.h>
+
+namespace rx
+{
+
+class FunctionsGL;
+class FunctionsWGL;
+class DisplayWGL;
+class StateManagerGL;
+struct WorkaroundsGL;
+
+class DXGISwapChainWindowSurfaceWGL : public SurfaceGL
+{
+ public:
+ DXGISwapChainWindowSurfaceWGL(const egl::SurfaceState &state,
+ RendererGL *renderer,
+ EGLNativeWindowType window,
+ ID3D11Device *device,
+ HANDLE deviceHandle,
+ HGLRC wglContext,
+ HDC deviceContext,
+ const FunctionsGL *functionsGL,
+ const FunctionsWGL *functionsWGL,
+ EGLint orientation);
+ ~DXGISwapChainWindowSurfaceWGL() override;
+
+ egl::Error initialize() override;
+ egl::Error makeCurrent() override;
+
+ egl::Error swap() override;
+ egl::Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) override;
+ egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
+ egl::Error bindTexImage(gl::Texture *texture, EGLint buffer) override;
+ egl::Error releaseTexImage(EGLint buffer) override;
+ void setSwapInterval(EGLint interval) override;
+
+ EGLint getWidth() const override;
+ EGLint getHeight() const override;
+
+ EGLint isPostSubBufferSupported() const override;
+ EGLint getSwapBehavior() const override;
+
+ FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &data) override;
+
+ private:
+ egl::Error setObjectsLocked(bool locked);
+ egl::Error checkForResize();
+
+ egl::Error createSwapChain();
+
+ EGLNativeWindowType mWindow;
+
+ StateManagerGL *mStateManager;
+ const WorkaroundsGL &mWorkarounds;
+ RendererGL *mRenderer;
+ const FunctionsGL *mFunctionsGL;
+ const FunctionsWGL *mFunctionsWGL;
+
+ ID3D11Device *mDevice;
+ HANDLE mDeviceHandle;
+
+ HDC mWGLDevice;
+ HGLRC mWGLContext;
+
+ DXGI_FORMAT mSwapChainFormat;
+ UINT mSwapChainFlags;
+ GLenum mDepthBufferFormat;
+
+ bool mFirstSwap;
+ IDXGISwapChain *mSwapChain;
+ IDXGISwapChain1 *mSwapChain1;
+
+ GLuint mColorRenderbufferID;
+ HANDLE mRenderbufferBufferHandle;
+
+ GLuint mDepthRenderbufferID;
+
+ GLuint mFramebufferID;
+
+ GLuint mTextureID;
+ HANDLE mTextureHandle;
+
+ size_t mWidth;
+ size_t mHeight;
+
+ EGLint mSwapInterval;
+
+ EGLint mOrientation;
+};
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_GL_WGL_DXGISWAPCHAINSURFACEWGL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/wgl/DisplayWGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/wgl/DisplayWGL.cpp
new file mode 100755
index 000000000..188321115
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/wgl/DisplayWGL.cpp
@@ -0,0 +1,741 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// DisplayWGL.h: WGL implementation of egl::Display
+
+#include "libANGLE/renderer/gl/wgl/DisplayWGL.h"
+
+#include "common/debug.h"
+#include "libANGLE/Config.h"
+#include "libANGLE/Display.h"
+#include "libANGLE/Surface.h"
+#include "libANGLE/renderer/gl/RendererGL.h"
+#include "libANGLE/renderer/gl/renderergl_utils.h"
+#include "libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.h"
+#include "libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.h"
+#include "libANGLE/renderer/gl/wgl/FunctionsWGL.h"
+#include "libANGLE/renderer/gl/wgl/PbufferSurfaceWGL.h"
+#include "libANGLE/renderer/gl/wgl/WindowSurfaceWGL.h"
+#include "libANGLE/renderer/gl/wgl/wgl_utils.h"
+
+#include "platform/Platform.h"
+
+#include <EGL/eglext.h>
+#include <string>
+#include <sstream>
+
+namespace rx
+{
+
+class FunctionsGLWindows : public FunctionsGL
+{
+ public:
+ FunctionsGLWindows(HMODULE openGLModule, PFNWGLGETPROCADDRESSPROC getProcAddressWGL)
+ : mOpenGLModule(openGLModule),
+ mGetProcAddressWGL(getProcAddressWGL)
+ {
+ ASSERT(mOpenGLModule);
+ ASSERT(mGetProcAddressWGL);
+ }
+
+ ~FunctionsGLWindows() override {}
+
+ private:
+ void *loadProcAddress(const std::string &function) override
+ {
+ void *proc = reinterpret_cast<void*>(mGetProcAddressWGL(function.c_str()));
+ if (!proc)
+ {
+ proc = reinterpret_cast<void*>(GetProcAddress(mOpenGLModule, function.c_str()));
+ }
+ return proc;
+ }
+
+ HMODULE mOpenGLModule;
+ PFNWGLGETPROCADDRESSPROC mGetProcAddressWGL;
+};
+
+DisplayWGL::DisplayWGL()
+ : DisplayGL(),
+ mOpenGLModule(nullptr),
+ mFunctionsWGL(nullptr),
+ mFunctionsGL(nullptr),
+ mHasRobustness(false),
+ mWindowClass(0),
+ mWindow(nullptr),
+ mDeviceContext(nullptr),
+ mPixelFormat(0),
+ mWGLContext(nullptr),
+ mUseDXGISwapChains(false),
+ mDxgiModule(nullptr),
+ mD3d11Module(nullptr),
+ mD3D11DeviceHandle(nullptr),
+ mD3D11Device(nullptr),
+ mDisplay(nullptr)
+{
+}
+
+DisplayWGL::~DisplayWGL()
+{
+}
+
+egl::Error DisplayWGL::initialize(egl::Display *display)
+{
+ mDisplay = display;
+
+ mOpenGLModule = LoadLibraryA("opengl32.dll");
+ if (!mOpenGLModule)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Failed to load OpenGL library.");
+ }
+
+ mFunctionsWGL = new FunctionsWGL();
+ mFunctionsWGL->initialize(mOpenGLModule, nullptr);
+
+ // WGL can't grab extensions until it creates a context because it needs to load the driver's DLLs first.
+ // Create a dummy context to load the driver and determine which GL versions are available.
+
+ // Work around compile error from not defining "UNICODE" while Chromium does
+ const LPSTR idcArrow = MAKEINTRESOURCEA(32512);
+
+ std::string className = FormatString("ANGLE DisplayWGL 0x%0.8p Intermediate Window Class", mDisplay);
+
+ WNDCLASSA intermediateClassDesc = { 0 };
+ intermediateClassDesc.style = CS_OWNDC;
+ intermediateClassDesc.lpfnWndProc = DefWindowProc;
+ intermediateClassDesc.cbClsExtra = 0;
+ intermediateClassDesc.cbWndExtra = 0;
+ intermediateClassDesc.hInstance = GetModuleHandle(nullptr);
+ intermediateClassDesc.hIcon = nullptr;
+ intermediateClassDesc.hCursor = LoadCursorA(nullptr, idcArrow);
+ intermediateClassDesc.hbrBackground = 0;
+ intermediateClassDesc.lpszMenuName = nullptr;
+ intermediateClassDesc.lpszClassName = className.c_str();
+ mWindowClass = RegisterClassA(&intermediateClassDesc);
+ if (!mWindowClass)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Failed to register intermediate OpenGL window class.");
+ }
+
+ HWND dummyWindow = CreateWindowExA(0,
+ reinterpret_cast<const char *>(mWindowClass),
+ "ANGLE Dummy Window",
+ WS_OVERLAPPEDWINDOW,
+ CW_USEDEFAULT,
+ CW_USEDEFAULT,
+ CW_USEDEFAULT,
+ CW_USEDEFAULT,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr);
+ if (!dummyWindow)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Failed to create dummy OpenGL window.");
+ }
+
+ HDC dummyDeviceContext = GetDC(dummyWindow);
+ if (!dummyDeviceContext)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Failed to get the device context of the dummy OpenGL window.");
+ }
+
+ const PIXELFORMATDESCRIPTOR pixelFormatDescriptor = wgl::GetDefaultPixelFormatDescriptor();
+
+ int dummyPixelFormat = ChoosePixelFormat(dummyDeviceContext, &pixelFormatDescriptor);
+ if (dummyPixelFormat == 0)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Could not find a compatible pixel format for the dummy OpenGL window.");
+ }
+
+ if (!SetPixelFormat(dummyDeviceContext, dummyPixelFormat, &pixelFormatDescriptor))
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Failed to set the pixel format on the intermediate OpenGL window.");
+ }
+
+ HGLRC dummyWGLContext = mFunctionsWGL->createContext(dummyDeviceContext);
+ if (!dummyDeviceContext)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Failed to create a WGL context for the dummy OpenGL window.");
+ }
+
+ if (!mFunctionsWGL->makeCurrent(dummyDeviceContext, dummyWGLContext))
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Failed to make the dummy WGL context current.");
+ }
+
+ // Grab the GL version from this context and use it as the maximum version available.
+ typedef const GLubyte* (GL_APIENTRYP PFNGLGETSTRINGPROC) (GLenum name);
+ PFNGLGETSTRINGPROC getString = reinterpret_cast<PFNGLGETSTRINGPROC>(GetProcAddress(mOpenGLModule, "glGetString"));
+ if (!getString)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Failed to get glGetString pointer.");
+ }
+
+ // Reinitialize the wgl functions to grab the extensions
+ mFunctionsWGL->initialize(mOpenGLModule, dummyDeviceContext);
+
+ bool hasWGLCreateContextRobustness =
+ mFunctionsWGL->hasExtension("WGL_ARB_create_context_robustness");
+
+ // Destroy the dummy window and context
+ mFunctionsWGL->makeCurrent(dummyDeviceContext, nullptr);
+ mFunctionsWGL->deleteContext(dummyWGLContext);
+ ReleaseDC(dummyWindow, dummyDeviceContext);
+ DestroyWindow(dummyWindow);
+
+ const egl::AttributeMap &displayAttributes = display->getAttributeMap();
+ EGLint requestedDisplayType = static_cast<EGLint>(displayAttributes.get(
+ EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE));
+ if (requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE &&
+ !mFunctionsWGL->hasExtension("WGL_EXT_create_context_es2_profile") &&
+ !mFunctionsWGL->hasExtension("WGL_EXT_create_context_es_profile"))
+ {
+ return egl::Error(EGL_NOT_INITIALIZED,
+ "Cannot create an OpenGL ES platform on Windows without "
+ "the WGL_EXT_create_context_es(2)_profile extension.");
+ }
+
+ // Create the real intermediate context and windows
+ mWindow = CreateWindowExA(0,
+ reinterpret_cast<const char *>(mWindowClass),
+ "ANGLE Intermediate Window",
+ WS_OVERLAPPEDWINDOW,
+ CW_USEDEFAULT,
+ CW_USEDEFAULT,
+ CW_USEDEFAULT,
+ CW_USEDEFAULT,
+ nullptr,
+ nullptr,
+ nullptr,
+ nullptr);
+ if (!mWindow)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Failed to create intermediate OpenGL window.");
+ }
+
+ mDeviceContext = GetDC(mWindow);
+ if (!mDeviceContext)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Failed to get the device context of the intermediate OpenGL window.");
+ }
+
+ if (mFunctionsWGL->choosePixelFormatARB)
+ {
+ std::vector<int> attribs = wgl::GetDefaultPixelFormatAttributes(false);
+
+ UINT matchingFormats = 0;
+ mFunctionsWGL->choosePixelFormatARB(mDeviceContext, &attribs[0], nullptr, 1u, &mPixelFormat,
+ &matchingFormats);
+ }
+
+ if (mPixelFormat == 0)
+ {
+ mPixelFormat = ChoosePixelFormat(mDeviceContext, &pixelFormatDescriptor);
+ }
+
+ if (mPixelFormat == 0)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Could not find a compatible pixel format for the intermediate OpenGL window.");
+ }
+
+ if (!SetPixelFormat(mDeviceContext, mPixelFormat, &pixelFormatDescriptor))
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Failed to set the pixel format on the intermediate OpenGL window.");
+ }
+
+ if (mFunctionsWGL->createContextAttribsARB)
+ {
+ int flags = 0;
+ // TODO: allow debug contexts
+ // TODO: handle robustness
+
+ int mask = 0;
+
+ if (requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE)
+ {
+ mask |= WGL_CONTEXT_ES_PROFILE_BIT_EXT;
+ }
+ else
+ {
+ // Request core profile
+ mask |= WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
+ }
+
+ std::vector<int> contextCreationAttributes;
+
+ if (hasWGLCreateContextRobustness)
+ {
+ contextCreationAttributes.push_back(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB);
+ contextCreationAttributes.push_back(WGL_LOSE_CONTEXT_ON_RESET_ARB);
+ }
+
+ // Don't request a specific version unless the user wants one. WGL will return the highest version
+ // that the driver supports if no version is requested.
+ EGLint requestedMajorVersion = static_cast<EGLint>(
+ displayAttributes.get(EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, EGL_DONT_CARE));
+ EGLint requestedMinorVersion = static_cast<EGLint>(
+ displayAttributes.get(EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE, EGL_DONT_CARE));
+ if (requestedMajorVersion != EGL_DONT_CARE && requestedMinorVersion != EGL_DONT_CARE)
+ {
+ contextCreationAttributes.push_back(WGL_CONTEXT_MAJOR_VERSION_ARB);
+ contextCreationAttributes.push_back(requestedMajorVersion);
+
+ contextCreationAttributes.push_back(WGL_CONTEXT_MINOR_VERSION_ARB);
+ contextCreationAttributes.push_back(requestedMinorVersion);
+ }
+ else
+ {
+ // the ES profile will give us ES version 1.1 unless a higher version is requested.
+ // Requesting version 2.0 will give us the highest compatible version available (2.0,
+ // 3.0, 3.1, etc).
+ if (requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE)
+ {
+ contextCreationAttributes.push_back(WGL_CONTEXT_MAJOR_VERSION_ARB);
+ contextCreationAttributes.push_back(2);
+
+ contextCreationAttributes.push_back(WGL_CONTEXT_MINOR_VERSION_ARB);
+ contextCreationAttributes.push_back(0);
+ }
+ }
+
+ // Set the flag attributes
+ if (flags != 0)
+ {
+ contextCreationAttributes.push_back(WGL_CONTEXT_FLAGS_ARB);
+ contextCreationAttributes.push_back(flags);
+ }
+
+ // Set the mask attribute
+ if (mask != 0)
+ {
+ contextCreationAttributes.push_back(WGL_CONTEXT_PROFILE_MASK_ARB);
+ contextCreationAttributes.push_back(mask);
+ }
+
+ // Signal the end of the attributes
+ contextCreationAttributes.push_back(0);
+ contextCreationAttributes.push_back(0);
+
+ mWGLContext = mFunctionsWGL->createContextAttribsARB(mDeviceContext, NULL, &contextCreationAttributes[0]);
+ }
+
+ // If wglCreateContextAttribsARB is unavailable or failed, try the standard wglCreateContext
+ if (!mWGLContext)
+ {
+ // Don't have control over GL versions
+ mWGLContext = mFunctionsWGL->createContext(mDeviceContext);
+ }
+
+ if (!mWGLContext)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Failed to create a WGL context for the intermediate OpenGL window.");
+ }
+
+ if (!mFunctionsWGL->makeCurrent(mDeviceContext, mWGLContext))
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Failed to make the intermediate WGL context current.");
+ }
+
+ mFunctionsGL = new FunctionsGLWindows(mOpenGLModule, mFunctionsWGL->getProcAddress);
+ mFunctionsGL->initialize();
+
+ mHasRobustness = mFunctionsGL->getGraphicsResetStatus != nullptr;
+ if (hasWGLCreateContextRobustness != mHasRobustness)
+ {
+ ANGLEPlatformCurrent()->logWarning(
+ "WGL_ARB_create_context_robustness exists but unable to OpenGL context with "
+ "robustness.");
+ }
+
+ // Intel OpenGL ES drivers are not currently supported due to bugs in the driver and ANGLE
+ VendorID vendor = GetVendorID(mFunctionsGL);
+ if (requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE && IsIntel(vendor))
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Intel OpenGL ES drivers are not supported.");
+ }
+
+ // Create DXGI swap chains for windows that come from other processes. Windows is unable to
+ // SetPixelFormat on windows from other processes when a sandbox is enabled.
+ HDC nativeDisplay = display->getNativeDisplayId();
+ HWND nativeWindow = WindowFromDC(nativeDisplay);
+ if (nativeWindow != nullptr)
+ {
+ DWORD currentProcessId = GetCurrentProcessId();
+ DWORD windowProcessId;
+ GetWindowThreadProcessId(nativeWindow, &windowProcessId);
+
+ // AMD drivers advertise the WGL_NV_DX_interop and WGL_NV_DX_interop2 extensions but fail
+ mUseDXGISwapChains = !IsAMD(vendor) && (currentProcessId != windowProcessId);
+ }
+ else
+ {
+ mUseDXGISwapChains = false;
+ }
+
+ if (mUseDXGISwapChains)
+ {
+ egl::Error error = initializeD3DDevice();
+ if (error.isError())
+ {
+ return error;
+ }
+ }
+
+ return DisplayGL::initialize(display);
+}
+
+void DisplayWGL::terminate()
+{
+ DisplayGL::terminate();
+
+ releaseD3DDevice(mD3D11DeviceHandle);
+
+ mFunctionsWGL->makeCurrent(mDeviceContext, NULL);
+ mFunctionsWGL->deleteContext(mWGLContext);
+ mWGLContext = NULL;
+
+ ReleaseDC(mWindow, mDeviceContext);
+ mDeviceContext = NULL;
+
+ DestroyWindow(mWindow);
+ mWindow = NULL;
+
+ UnregisterClassA(reinterpret_cast<const char*>(mWindowClass), NULL);
+ mWindowClass = NULL;
+
+ SafeDelete(mFunctionsWGL);
+ SafeDelete(mFunctionsGL);
+
+ FreeLibrary(mOpenGLModule);
+ mOpenGLModule = nullptr;
+
+ SafeRelease(mD3D11Device);
+
+ if (mDxgiModule)
+ {
+ FreeLibrary(mDxgiModule);
+ mDxgiModule = nullptr;
+ }
+
+ if (mD3d11Module)
+ {
+ FreeLibrary(mD3d11Module);
+ mD3d11Module = nullptr;
+ }
+
+ ASSERT(mRegisteredD3DDevices.empty());
+}
+
+SurfaceImpl *DisplayWGL::createWindowSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLNativeWindowType window,
+ const egl::AttributeMap &attribs)
+{
+ EGLint orientation = static_cast<EGLint>(attribs.get(EGL_SURFACE_ORIENTATION_ANGLE, 0));
+ if (mUseDXGISwapChains)
+ {
+ return new DXGISwapChainWindowSurfaceWGL(state, getRenderer(), window, mD3D11Device,
+ mD3D11DeviceHandle, mWGLContext, mDeviceContext,
+ mFunctionsGL, mFunctionsWGL, orientation);
+ }
+ else
+ {
+ return new WindowSurfaceWGL(state, getRenderer(), window, mPixelFormat, mWGLContext,
+ mFunctionsWGL, orientation);
+ }
+}
+
+SurfaceImpl *DisplayWGL::createPbufferSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ const egl::AttributeMap &attribs)
+{
+ EGLint width = static_cast<EGLint>(attribs.get(EGL_WIDTH, 0));
+ EGLint height = static_cast<EGLint>(attribs.get(EGL_HEIGHT, 0));
+ bool largest = (attribs.get(EGL_LARGEST_PBUFFER, EGL_FALSE) == EGL_TRUE);
+ EGLenum textureFormat = static_cast<EGLenum>(attribs.get(EGL_TEXTURE_FORMAT, EGL_NO_TEXTURE));
+ EGLenum textureTarget = static_cast<EGLenum>(attribs.get(EGL_TEXTURE_TARGET, EGL_NO_TEXTURE));
+
+ return new PbufferSurfaceWGL(state, getRenderer(), width, height, textureFormat, textureTarget,
+ largest, mPixelFormat, mDeviceContext, mWGLContext, mFunctionsWGL);
+}
+
+SurfaceImpl *DisplayWGL::createPbufferFromClientBuffer(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs)
+{
+ ASSERT(buftype == EGL_D3D_TEXTURE_ANGLE);
+ return new D3DTextureSurfaceWGL(state, getRenderer(), clientBuffer, this, mWGLContext,
+ mDeviceContext, mFunctionsGL, mFunctionsWGL);
+}
+
+SurfaceImpl *DisplayWGL::createPixmapSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ NativePixmapType nativePixmap,
+ const egl::AttributeMap &attribs)
+{
+ UNIMPLEMENTED();
+ return nullptr;
+}
+
+egl::Error DisplayWGL::getDevice(DeviceImpl **device)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_DISPLAY);
+}
+
+egl::ConfigSet DisplayWGL::generateConfigs()
+{
+ egl::ConfigSet configs;
+
+ int minSwapInterval = 1;
+ int maxSwapInterval = 1;
+ if (mFunctionsWGL->swapIntervalEXT)
+ {
+ // No defined maximum swap interval in WGL_EXT_swap_control, use a reasonable number
+ minSwapInterval = 0;
+ maxSwapInterval = 8;
+ }
+
+ const gl::Version &maxVersion = getMaxSupportedESVersion();
+ ASSERT(maxVersion >= gl::Version(2, 0));
+ bool supportsES3 = maxVersion >= gl::Version(3, 0);
+
+ PIXELFORMATDESCRIPTOR pixelFormatDescriptor;
+ DescribePixelFormat(mDeviceContext, mPixelFormat, sizeof(pixelFormatDescriptor), &pixelFormatDescriptor);
+
+ auto getAttrib = [this](int attrib)
+ {
+ return wgl::QueryWGLFormatAttrib(mDeviceContext, mPixelFormat, attrib, mFunctionsWGL);
+ };
+
+ const EGLint optimalSurfaceOrientation =
+ mUseDXGISwapChains ? EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE : 0;
+
+ egl::Config config;
+ config.renderTargetFormat = GL_RGBA8; // TODO: use the bit counts to determine the format
+ config.depthStencilFormat = GL_DEPTH24_STENCIL8; // TODO: use the bit counts to determine the format
+ config.bufferSize = pixelFormatDescriptor.cColorBits;
+ config.redSize = pixelFormatDescriptor.cRedBits;
+ config.greenSize = pixelFormatDescriptor.cGreenBits;
+ config.blueSize = pixelFormatDescriptor.cBlueBits;
+ config.luminanceSize = 0;
+ config.alphaSize = pixelFormatDescriptor.cAlphaBits;
+ config.alphaMaskSize = 0;
+ config.bindToTextureRGB = (getAttrib(WGL_BIND_TO_TEXTURE_RGB_ARB) == TRUE);
+ config.bindToTextureRGBA = (getAttrib(WGL_BIND_TO_TEXTURE_RGBA_ARB) == TRUE);
+ config.colorBufferType = EGL_RGB_BUFFER;
+ config.configCaveat = EGL_NONE;
+ config.conformant = EGL_OPENGL_ES2_BIT | (supportsES3 ? EGL_OPENGL_ES3_BIT_KHR : 0);
+ config.depthSize = pixelFormatDescriptor.cDepthBits;
+ config.level = 0;
+ config.matchNativePixmap = EGL_NONE;
+ config.maxPBufferWidth = getAttrib(WGL_MAX_PBUFFER_WIDTH_ARB);
+ config.maxPBufferHeight = getAttrib(WGL_MAX_PBUFFER_HEIGHT_ARB);
+ config.maxPBufferPixels = getAttrib(WGL_MAX_PBUFFER_PIXELS_ARB);
+ config.maxSwapInterval = maxSwapInterval;
+ config.minSwapInterval = minSwapInterval;
+ config.nativeRenderable = EGL_TRUE; // Direct rendering
+ config.nativeVisualID = 0;
+ config.nativeVisualType = EGL_NONE;
+ config.renderableType = EGL_OPENGL_ES2_BIT | (supportsES3 ? EGL_OPENGL_ES3_BIT_KHR : 0);
+ config.sampleBuffers = 0; // FIXME: enumerate multi-sampling
+ config.samples = 0;
+ config.stencilSize = pixelFormatDescriptor.cStencilBits;
+ config.surfaceType =
+ ((pixelFormatDescriptor.dwFlags & PFD_DRAW_TO_WINDOW) ? EGL_WINDOW_BIT : 0) |
+ ((getAttrib(WGL_DRAW_TO_PBUFFER_ARB) == TRUE) ? EGL_PBUFFER_BIT : 0) |
+ ((getAttrib(WGL_SWAP_METHOD_ARB) == WGL_SWAP_COPY_ARB) ? EGL_SWAP_BEHAVIOR_PRESERVED_BIT
+ : 0);
+ config.optimalOrientation = optimalSurfaceOrientation;
+
+ config.transparentType = EGL_NONE;
+ config.transparentRedValue = 0;
+ config.transparentGreenValue = 0;
+ config.transparentBlueValue = 0;
+
+ configs.add(config);
+
+ return configs;
+}
+
+bool DisplayWGL::testDeviceLost()
+{
+ if (mHasRobustness)
+ {
+ return getRenderer()->getResetStatus() != GL_NO_ERROR;
+ }
+
+ return false;
+}
+
+egl::Error DisplayWGL::restoreLostDevice()
+{
+ return egl::Error(EGL_BAD_DISPLAY);
+}
+
+bool DisplayWGL::isValidNativeWindow(EGLNativeWindowType window) const
+{
+ return (IsWindow(window) == TRUE);
+}
+
+egl::Error DisplayWGL::validateClientBuffer(const egl::Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs) const
+{
+ switch (buftype)
+ {
+ case EGL_D3D_TEXTURE_ANGLE:
+ return D3DTextureSurfaceWGL::ValidateD3DTextureClientBuffer(clientBuffer);
+
+ default:
+ return DisplayGL::validateClientBuffer(configuration, buftype, clientBuffer, attribs);
+ }
+}
+
+std::string DisplayWGL::getVendorString() const
+{
+ //UNIMPLEMENTED();
+ return "";
+}
+
+const FunctionsGL *DisplayWGL::getFunctionsGL() const
+{
+ return mFunctionsGL;
+}
+
+egl::Error DisplayWGL::initializeD3DDevice()
+{
+ if (mD3D11Device != nullptr)
+ {
+ return egl::Error(EGL_SUCCESS);
+ }
+
+ mDxgiModule = LoadLibrary(TEXT("dxgi.dll"));
+ if (!mDxgiModule)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Failed to load DXGI library.");
+ }
+
+ mD3d11Module = LoadLibrary(TEXT("d3d11.dll"));
+ if (!mD3d11Module)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Failed to load d3d11 library.");
+ }
+
+ PFN_D3D11_CREATE_DEVICE d3d11CreateDevice = nullptr;
+ d3d11CreateDevice = reinterpret_cast<PFN_D3D11_CREATE_DEVICE>(
+ GetProcAddress(mD3d11Module, "D3D11CreateDevice"));
+ if (d3d11CreateDevice == nullptr)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Could not retrieve D3D11CreateDevice address.");
+ }
+
+ HRESULT result = d3d11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, 0, nullptr, 0,
+ D3D11_SDK_VERSION, &mD3D11Device, nullptr, nullptr);
+ if (FAILED(result))
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Could not create D3D11 device, error: 0x%X",
+ result);
+ }
+
+ egl::Error error = registerD3DDevice(mD3D11Device, &mD3D11DeviceHandle);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+void DisplayWGL::generateExtensions(egl::DisplayExtensions *outExtensions) const
+{
+ // Only enable the surface orientation and post sub buffer for DXGI swap chain surfaces, they
+ // prefer to swap with inverted Y.
+ outExtensions->postSubBuffer = mUseDXGISwapChains;
+ outExtensions->surfaceOrientation = mUseDXGISwapChains;
+
+ outExtensions->createContextRobustness = mHasRobustness;
+
+ outExtensions->d3dTextureClientBuffer = mFunctionsWGL->hasExtension("WGL_NV_DX_interop2");
+}
+
+void DisplayWGL::generateCaps(egl::Caps *outCaps) const
+{
+ outCaps->textureNPOT = true;
+}
+
+egl::Error DisplayWGL::waitClient() const
+{
+ // Unimplemented as this is not needed for WGL
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error DisplayWGL::waitNative(EGLint engine,
+ egl::Surface *drawSurface,
+ egl::Surface *readSurface) const
+{
+ // Unimplemented as this is not needed for WGL
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error DisplayWGL::getDriverVersion(std::string *version) const
+{
+ *version = "";
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error DisplayWGL::registerD3DDevice(IUnknown *device, HANDLE *outHandle)
+{
+ ASSERT(device != nullptr);
+ ASSERT(outHandle != nullptr);
+
+ auto iter = mRegisteredD3DDevices.find(device);
+ if (iter != mRegisteredD3DDevices.end())
+ {
+ iter->second.refCount++;
+ *outHandle = iter->second.handle;
+ return egl::Error(EGL_SUCCESS);
+ }
+
+ HANDLE handle = mFunctionsWGL->dxOpenDeviceNV(device);
+ if (!handle)
+ {
+ return egl::Error(EGL_BAD_PARAMETER, "Failed to open D3D device.");
+ }
+
+ device->AddRef();
+
+ D3DObjectHandle newDeviceInfo;
+ newDeviceInfo.handle = handle;
+ newDeviceInfo.refCount = 1;
+ mRegisteredD3DDevices[device] = newDeviceInfo;
+
+ *outHandle = handle;
+ return egl::Error(EGL_SUCCESS);
+}
+
+void DisplayWGL::releaseD3DDevice(HANDLE deviceHandle)
+{
+ for (auto iter = mRegisteredD3DDevices.begin(); iter != mRegisteredD3DDevices.end(); iter++)
+ {
+ if (iter->second.handle == deviceHandle)
+ {
+ iter->second.refCount--;
+ if (iter->second.refCount == 0)
+ {
+ mFunctionsWGL->dxCloseDeviceNV(iter->second.handle);
+ iter->first->Release();
+ mRegisteredD3DDevices.erase(iter);
+ break;
+ }
+ }
+ }
+}
+}
diff --git a/gfx/angle/src/libANGLE/renderer/gl/wgl/DisplayWGL.h b/gfx/angle/src/libANGLE/renderer/gl/wgl/DisplayWGL.h
new file mode 100755
index 000000000..509ea9b39
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/wgl/DisplayWGL.h
@@ -0,0 +1,112 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// DisplayWGL.h: WGL implementation of egl::Display
+
+#ifndef LIBANGLE_RENDERER_GL_WGL_DISPLAYWGL_H_
+#define LIBANGLE_RENDERER_GL_WGL_DISPLAYWGL_H_
+
+#include "libANGLE/renderer/gl/DisplayGL.h"
+
+#include <GL/wglext.h>
+
+namespace rx
+{
+
+class FunctionsWGL;
+
+class DisplayWGL : public DisplayGL
+{
+ public:
+ DisplayWGL();
+ ~DisplayWGL() override;
+
+ egl::Error initialize(egl::Display *display) override;
+ void terminate() override;
+
+ // Surface creation
+ SurfaceImpl *createWindowSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLNativeWindowType window,
+ const egl::AttributeMap &attribs) override;
+ SurfaceImpl *createPbufferSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ const egl::AttributeMap &attribs) override;
+ SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs) override;
+ SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ NativePixmapType nativePixmap,
+ const egl::AttributeMap &attribs) override;
+
+ egl::ConfigSet generateConfigs() override;
+
+ bool testDeviceLost() override;
+ egl::Error restoreLostDevice() override;
+
+ bool isValidNativeWindow(EGLNativeWindowType window) const override;
+ egl::Error validateClientBuffer(const egl::Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs) const override;
+
+ egl::Error getDevice(DeviceImpl **device) override;
+
+ std::string getVendorString() const override;
+
+ egl::Error waitClient() const override;
+ egl::Error waitNative(EGLint engine,
+ egl::Surface *drawSurface,
+ egl::Surface *readSurface) const override;
+
+ egl::Error getDriverVersion(std::string *version) const override;
+
+ egl::Error registerD3DDevice(IUnknown *device, HANDLE *outHandle);
+ void releaseD3DDevice(HANDLE handle);
+
+ private:
+ const FunctionsGL *getFunctionsGL() const override;
+
+ egl::Error initializeD3DDevice();
+
+ void generateExtensions(egl::DisplayExtensions *outExtensions) const override;
+ void generateCaps(egl::Caps *outCaps) const override;
+
+ HMODULE mOpenGLModule;
+
+ FunctionsWGL *mFunctionsWGL;
+ FunctionsGL *mFunctionsGL;
+
+ bool mHasRobustness;
+
+ ATOM mWindowClass;
+ HWND mWindow;
+ HDC mDeviceContext;
+ int mPixelFormat;
+ HGLRC mWGLContext;
+
+ bool mUseDXGISwapChains;
+ HMODULE mDxgiModule;
+ HMODULE mD3d11Module;
+ HANDLE mD3D11DeviceHandle;
+ ID3D11Device *mD3D11Device;
+
+ struct D3DObjectHandle
+ {
+ HANDLE handle;
+ size_t refCount;
+ };
+ std::map<IUnknown *, D3DObjectHandle> mRegisteredD3DDevices;
+
+ egl::Display *mDisplay;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_WGL_DISPLAYWGL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/wgl/FunctionsWGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/wgl/FunctionsWGL.cpp
new file mode 100755
index 000000000..2cfe6e9eb
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/wgl/FunctionsWGL.cpp
@@ -0,0 +1,181 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FunctionsWGL.h: Implements the FuntionsWGL class.
+
+#include "libANGLE/renderer/gl/wgl/FunctionsWGL.h"
+
+#include <algorithm>
+
+#include "common/string_utils.h"
+
+namespace rx
+{
+
+template <typename T>
+static void GetWGLProcAddress(HMODULE glModule, PFNWGLGETPROCADDRESSPROC getProcAddressWGL,
+ const std::string &procName, T *outProcAddress)
+{
+ T proc = nullptr;
+ if (getProcAddressWGL)
+ {
+ proc = reinterpret_cast<T>(getProcAddressWGL(procName.c_str()));
+ }
+
+ if (!proc)
+ {
+ proc = reinterpret_cast<T>(GetProcAddress(glModule, procName.c_str()));
+ }
+
+ *outProcAddress = proc;
+}
+
+template <typename T>
+static void GetWGLExtensionProcAddress(HMODULE glModule,
+ PFNWGLGETPROCADDRESSPROC getProcAddressWGL,
+ const std::vector<std::string> &extensions,
+ const std::string &extensionName,
+ const std::string &procName,
+ T *outProcAddress)
+{
+ T proc = nullptr;
+ if (std::find(extensions.begin(), extensions.end(), extensionName) != extensions.end())
+ {
+ GetWGLProcAddress(glModule, getProcAddressWGL, procName, &proc);
+ }
+
+ *outProcAddress = proc;
+}
+
+FunctionsWGL::FunctionsWGL()
+ : copyContext(nullptr),
+ createContext(nullptr),
+ createLayerContext(nullptr),
+ deleteContext(nullptr),
+ getCurrentContext(nullptr),
+ getCurrentDC(nullptr),
+ getProcAddress(nullptr),
+ makeCurrent(nullptr),
+ shareLists(nullptr),
+ useFontBitmapsA(nullptr),
+ useFontBitmapsW(nullptr),
+ swapBuffers(nullptr),
+ useFontOutlinesA(nullptr),
+ useFontOutlinesW(nullptr),
+ describeLayerPlane(nullptr),
+ setLayerPaletteEntries(nullptr),
+ getLayerPaletteEntries(nullptr),
+ realizeLayerPalette(nullptr),
+ swapLayerBuffers(nullptr),
+ swapMultipleBuffers(nullptr),
+ getExtensionStringEXT(nullptr),
+ getExtensionStringARB(nullptr),
+ createContextAttribsARB(nullptr),
+ getPixelFormatAttribivARB(nullptr),
+ getPixelFormatAttribfvARB(nullptr),
+ choosePixelFormatARB(nullptr),
+ swapIntervalEXT(nullptr),
+ createPbufferARB(nullptr),
+ getPbufferDCARB(nullptr),
+ releasePbufferDCARB(nullptr),
+ destroyPbufferARB(nullptr),
+ queryPbufferARB(nullptr),
+ bindTexImageARB(nullptr),
+ releaseTexImageARB(nullptr),
+ setPbufferAttribARB(nullptr),
+ dxSetResourceShareHandleNV(nullptr),
+ dxOpenDeviceNV(nullptr),
+ dxCloseDeviceNV(nullptr),
+ dxRegisterObjectNV(nullptr),
+ dxUnregisterObjectNV(nullptr),
+ dxObjectAccessNV(nullptr),
+ dxLockObjectsNV(nullptr),
+ dxUnlockObjectsNV(nullptr)
+{
+}
+
+void FunctionsWGL::initialize(HMODULE glModule, HDC context)
+{
+ // First grab the wglGetProcAddress function from the gl module
+ GetWGLProcAddress(glModule, nullptr, "wglGetProcAddress", &getProcAddress);
+
+ // Load the core wgl functions
+ GetWGLProcAddress(glModule, getProcAddress, "wglCopyContext", &copyContext);
+ GetWGLProcAddress(glModule, getProcAddress, "wglCreateContext", &createContext);
+ GetWGLProcAddress(glModule, getProcAddress, "wglCreateLayerContext", &createLayerContext);
+ GetWGLProcAddress(glModule, getProcAddress, "wglDeleteContext", &deleteContext);
+ GetWGLProcAddress(glModule, getProcAddress, "wglGetCurrentContext", &getCurrentContext);
+ GetWGLProcAddress(glModule, getProcAddress, "wglGetCurrentDC", &getCurrentDC);
+ GetWGLProcAddress(glModule, getProcAddress, "wglMakeCurrent", &makeCurrent);
+ GetWGLProcAddress(glModule, getProcAddress, "wglShareLists", &shareLists);
+ GetWGLProcAddress(glModule, getProcAddress, "wglUseFontBitmapsA", &useFontBitmapsA);
+ GetWGLProcAddress(glModule, getProcAddress, "wglUseFontBitmapsW", &useFontBitmapsW);
+ swapBuffers = SwapBuffers; // SwapBuffers is statically linked from GDI
+ GetWGLProcAddress(glModule, getProcAddress, "wglUseFontOutlinesA", &useFontOutlinesA);
+ GetWGLProcAddress(glModule, getProcAddress, "wglUseFontOutlinesW", &useFontOutlinesW);
+ GetWGLProcAddress(glModule, getProcAddress, "wglDescribeLayerPlane", &describeLayerPlane);
+ GetWGLProcAddress(glModule, getProcAddress, "wglSetLayerPaletteEntries", &setLayerPaletteEntries);
+ GetWGLProcAddress(glModule, getProcAddress, "wglGetLayerPaletteEntries", &getLayerPaletteEntries);
+ GetWGLProcAddress(glModule, getProcAddress, "wglRealizeLayerPalette", &realizeLayerPalette);
+ GetWGLProcAddress(glModule, getProcAddress, "wglSwapLayerBuffers", &swapLayerBuffers);
+ GetWGLProcAddress(glModule, getProcAddress, "wglSwapMultipleBuffers", &swapMultipleBuffers);
+
+ // Load extension string getter functions
+ GetWGLProcAddress(glModule, getProcAddress, "wglGetExtensionsStringEXT", &getExtensionStringEXT);
+ GetWGLProcAddress(glModule, getProcAddress, "wglGetExtensionsStringARB", &getExtensionStringARB);
+
+ std::string extensionString = "";
+ if (getExtensionStringEXT)
+ {
+ extensionString = getExtensionStringEXT();
+ }
+ else if (getExtensionStringARB && context)
+ {
+ extensionString = getExtensionStringARB(context);
+ }
+ angle::SplitStringAlongWhitespace(extensionString, &extensions);
+
+ // Load the wgl extension functions by checking if the context supports the extension first
+
+ // WGL_ARB_create_context
+ GetWGLExtensionProcAddress(glModule, getProcAddress, extensions, "WGL_ARB_create_context", "wglCreateContextAttribsARB", &createContextAttribsARB);
+
+ // WGL_ARB_pixel_format
+ GetWGLExtensionProcAddress(glModule, getProcAddress, extensions, "WGL_ARB_pixel_format", "wglGetPixelFormatAttribivARB", &getPixelFormatAttribivARB);
+ GetWGLExtensionProcAddress(glModule, getProcAddress, extensions, "WGL_ARB_pixel_format", "wglGetPixelFormatAttribfvARB", &getPixelFormatAttribfvARB);
+ GetWGLExtensionProcAddress(glModule, getProcAddress, extensions, "WGL_ARB_pixel_format", "wglChoosePixelFormatARB", &choosePixelFormatARB);
+
+ // WGL_EXT_swap_control
+ GetWGLExtensionProcAddress(glModule, getProcAddress, extensions, "WGL_EXT_swap_control", "wglSwapIntervalEXT", &swapIntervalEXT);
+
+ // WGL_ARB_pbuffer
+ GetWGLExtensionProcAddress(glModule, getProcAddress, extensions, "WGL_ARB_pbuffer", "wglCreatePbufferARB", &createPbufferARB);
+ GetWGLExtensionProcAddress(glModule, getProcAddress, extensions, "WGL_ARB_pbuffer", "wglGetPbufferDCARB", &getPbufferDCARB);
+ GetWGLExtensionProcAddress(glModule, getProcAddress, extensions, "WGL_ARB_pbuffer", "wglReleasePbufferDCARB", &releasePbufferDCARB);
+ GetWGLExtensionProcAddress(glModule, getProcAddress, extensions, "WGL_ARB_pbuffer", "wglDestroyPbufferARB", &destroyPbufferARB);
+ GetWGLExtensionProcAddress(glModule, getProcAddress, extensions, "WGL_ARB_pbuffer", "wglQueryPbufferARB", &queryPbufferARB);
+
+ // WGL_ARB_render_texture
+ GetWGLExtensionProcAddress(glModule, getProcAddress, extensions, "WGL_ARB_render_texture", "wglBindTexImageARB", &bindTexImageARB);
+ GetWGLExtensionProcAddress(glModule, getProcAddress, extensions, "WGL_ARB_render_texture", "wglReleaseTexImageARB", &releaseTexImageARB);
+ GetWGLExtensionProcAddress(glModule, getProcAddress, extensions, "WGL_ARB_render_texture", "wglSetPbufferAttribARB", &setPbufferAttribARB);
+
+ // WGL_NV_DX_interop
+ GetWGLExtensionProcAddress(glModule, getProcAddress, extensions, "WGL_NV_DX_interop", "wglDXSetResourceShareHandleNV", &dxSetResourceShareHandleNV);
+ GetWGLExtensionProcAddress(glModule, getProcAddress, extensions, "WGL_NV_DX_interop", "wglDXOpenDeviceNV", &dxOpenDeviceNV);
+ GetWGLExtensionProcAddress(glModule, getProcAddress, extensions, "WGL_NV_DX_interop", "wglDXCloseDeviceNV", &dxCloseDeviceNV);
+ GetWGLExtensionProcAddress(glModule, getProcAddress, extensions, "WGL_NV_DX_interop", "wglDXRegisterObjectNV", &dxRegisterObjectNV);
+ GetWGLExtensionProcAddress(glModule, getProcAddress, extensions, "WGL_NV_DX_interop", "wglDXUnregisterObjectNV", &dxUnregisterObjectNV);
+ GetWGLExtensionProcAddress(glModule, getProcAddress, extensions, "WGL_NV_DX_interop", "wglDXObjectAccessNV", &dxObjectAccessNV);
+ GetWGLExtensionProcAddress(glModule, getProcAddress, extensions, "WGL_NV_DX_interop", "wglDXLockObjectsNV", &dxLockObjectsNV);
+ GetWGLExtensionProcAddress(glModule, getProcAddress, extensions, "WGL_NV_DX_interop", "wglDXUnlockObjectsNV", &dxUnlockObjectsNV);
+}
+
+bool FunctionsWGL::hasExtension(const std::string &ext) const
+{
+ return std::find(extensions.begin(), extensions.end(), ext) != extensions.end();
+}
+}
diff --git a/gfx/angle/src/libANGLE/renderer/gl/wgl/FunctionsWGL.h b/gfx/angle/src/libANGLE/renderer/gl/wgl/FunctionsWGL.h
new file mode 100755
index 000000000..30cf9ebc0
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/wgl/FunctionsWGL.h
@@ -0,0 +1,94 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// FunctionsWGL.h: Defines the FuntionsWGL class to contain loaded WGL functions
+
+#ifndef LIBANGLE_RENDERER_GL_WGL_FUNCTIONS_WGL
+#define LIBANGLE_RENDERER_GL_WGL_FUNCTIONS_WGL
+
+#include "common/angleutils.h"
+#include "libANGLE/renderer/gl/wgl/functionswgl_typedefs.h"
+
+namespace rx
+{
+
+class FunctionsWGL : angle::NonCopyable
+{
+ public:
+ FunctionsWGL();
+
+ // Loads all available wgl functions, may be called multiple times
+ void initialize(HMODULE glModule, HDC context);
+
+ // Extension information
+ std::vector<std::string> extensions;
+ bool hasExtension(const std::string &ext) const;
+
+ // Base WGL functions
+ PFNWGLCOPYCONTEXTPROC copyContext;
+ PFNWGLCREATECONTEXTPROC createContext;
+ PFNWGLCREATELAYERCONTEXTPROC createLayerContext;
+ PFNWGLDELETECONTEXTPROC deleteContext;
+ PFNWGLGETCURRENTCONTEXTPROC getCurrentContext;
+ PFNWGLGETCURRENTDCPROC getCurrentDC;
+ PFNWGLGETPROCADDRESSPROC getProcAddress;
+ PFNWGLMAKECURRENTPROC makeCurrent;
+ PFNWGLSHARELISTSPROC shareLists;
+ PFNWGLUSEFONTBITMAPSAPROC useFontBitmapsA;
+ PFNWGLUSEFONTBITMAPSWPROC useFontBitmapsW;
+ PFNSWAPBUFFERSPROC swapBuffers;
+ PFNWGLUSEFONTOUTLINESAPROC useFontOutlinesA;
+ PFNWGLUSEFONTOUTLINESWPROC useFontOutlinesW;
+ PFNWGLDESCRIBELAYERPLANEPROC describeLayerPlane;
+ PFNWGLSETLAYERPALETTEENTRIESPROC setLayerPaletteEntries;
+ PFNWGLGETLAYERPALETTEENTRIESPROC getLayerPaletteEntries;
+ PFNWGLREALIZELAYERPALETTEPROC realizeLayerPalette;
+ PFNWGLSWAPLAYERBUFFERSPROC swapLayerBuffers;
+ PFNWGLSWAPMULTIPLEBUFFERSPROC swapMultipleBuffers;
+
+ // WGL_EXT_extensions_string
+ PFNWGLGETEXTENSIONSSTRINGEXTPROC getExtensionStringEXT;
+
+ // WGL_ARB_extensions_string
+ PFNWGLGETEXTENSIONSSTRINGARBPROC getExtensionStringARB;
+
+ // WGL_ARB_create_context
+ PFNWGLCREATECONTEXTATTRIBSARBPROC createContextAttribsARB;
+
+ // WGL_ARB_pixel_format
+ PFNWGLGETPIXELFORMATATTRIBIVARBPROC getPixelFormatAttribivARB;
+ PFNWGLGETPIXELFORMATATTRIBFVARBPROC getPixelFormatAttribfvARB;
+ PFNWGLCHOOSEPIXELFORMATARBPROC choosePixelFormatARB;
+
+ // WGL_EXT_swap_control
+ PFNWGLSWAPINTERVALEXTPROC swapIntervalEXT;
+
+ // WGL_ARB_pbuffer
+ PFNWGLCREATEPBUFFERARBPROC createPbufferARB;
+ PFNWGLGETPBUFFERDCARBPROC getPbufferDCARB;
+ PFNWGLRELEASEPBUFFERDCARBPROC releasePbufferDCARB;
+ PFNWGLDESTROYPBUFFERARBPROC destroyPbufferARB;
+ PFNWGLQUERYPBUFFERARBPROC queryPbufferARB;
+
+ // WGL_ARB_render_texture
+ PFNWGLBINDTEXIMAGEARBPROC bindTexImageARB;
+ PFNWGLRELEASETEXIMAGEARBPROC releaseTexImageARB;
+ PFNWGLSETPBUFFERATTRIBARBPROC setPbufferAttribARB;
+
+ // WGL_NV_DX_interop
+ PFNWGLDXSETRESOURCESHAREHANDLENVPROC dxSetResourceShareHandleNV;
+ PFNWGLDXOPENDEVICENVPROC dxOpenDeviceNV;
+ PFNWGLDXCLOSEDEVICENVPROC dxCloseDeviceNV;
+ PFNWGLDXREGISTEROBJECTNVPROC dxRegisterObjectNV;
+ PFNWGLDXUNREGISTEROBJECTNVPROC dxUnregisterObjectNV;
+ PFNWGLDXOBJECTACCESSNVPROC dxObjectAccessNV;
+ PFNWGLDXLOCKOBJECTSNVPROC dxLockObjectsNV;
+ PFNWGLDXUNLOCKOBJECTSNVPROC dxUnlockObjectsNV;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_WGL_FUNCTIONS_WGL
diff --git a/gfx/angle/src/libANGLE/renderer/gl/wgl/PbufferSurfaceWGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/wgl/PbufferSurfaceWGL.cpp
new file mode 100755
index 000000000..f2c503616
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/wgl/PbufferSurfaceWGL.cpp
@@ -0,0 +1,196 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SurfaceWGL.cpp: WGL implementation of egl::Surface
+
+#include "libANGLE/renderer/gl/wgl/PbufferSurfaceWGL.h"
+
+#include "common/debug.h"
+#include "libANGLE/renderer/gl/RendererGL.h"
+#include "libANGLE/renderer/gl/wgl/FunctionsWGL.h"
+#include "libANGLE/renderer/gl/wgl/wgl_utils.h"
+
+namespace rx
+{
+
+PbufferSurfaceWGL::PbufferSurfaceWGL(const egl::SurfaceState &state,
+ RendererGL *renderer,
+ EGLint width,
+ EGLint height,
+ EGLenum textureFormat,
+ EGLenum textureTarget,
+ bool largest,
+ int pixelFormat,
+ HDC deviceContext,
+ HGLRC wglContext,
+ const FunctionsWGL *functions)
+ : SurfaceGL(state, renderer),
+ mWidth(width),
+ mHeight(height),
+ mLargest(largest),
+ mTextureFormat(textureFormat),
+ mTextureTarget(textureTarget),
+ mPixelFormat(pixelFormat),
+ mShareWGLContext(wglContext),
+ mParentDeviceContext(deviceContext),
+ mPbuffer(nullptr),
+ mPbufferDeviceContext(nullptr),
+ mFunctionsWGL(functions)
+{
+}
+
+PbufferSurfaceWGL::~PbufferSurfaceWGL()
+{
+ mFunctionsWGL->releasePbufferDCARB(mPbuffer, mPbufferDeviceContext);
+ mPbufferDeviceContext = nullptr;
+
+ mFunctionsWGL->destroyPbufferARB(mPbuffer);
+ mPbuffer = nullptr;
+}
+
+static int GetWGLTextureType(EGLenum eglTextureType)
+{
+ switch (eglTextureType)
+ {
+ case EGL_NO_TEXTURE: return WGL_NO_TEXTURE_ARB;
+ case EGL_TEXTURE_RGB: return WGL_TEXTURE_RGB_ARB;
+ case EGL_TEXTURE_RGBA: return WGL_TEXTURE_RGBA_ARB;
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+static int GetWGLTextureTarget(EGLenum eglTextureTarget)
+{
+ switch (eglTextureTarget)
+ {
+ case EGL_NO_TEXTURE: return WGL_NO_TEXTURE_ARB;
+ case EGL_TEXTURE_2D: return WGL_TEXTURE_2D_ARB;
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+egl::Error PbufferSurfaceWGL::initialize()
+{
+ const int pbufferCreationAttributes[] =
+ {
+ WGL_PBUFFER_LARGEST_ARB, mLargest ? 1 : 0,
+ WGL_TEXTURE_FORMAT_ARB, GetWGLTextureType(mTextureFormat),
+ WGL_TEXTURE_TARGET_ARB, GetWGLTextureTarget(mTextureTarget),
+ 0, 0,
+ };
+
+ mPbuffer = mFunctionsWGL->createPbufferARB(mParentDeviceContext, mPixelFormat, mWidth, mHeight,
+ pbufferCreationAttributes);
+ if (mPbuffer == nullptr)
+ {
+ DWORD error = GetLastError();
+ return egl::Error(EGL_BAD_ALLOC, "Failed to create a native WGL pbuffer, error: 0x%08x.", HRESULT_CODE(error));
+ }
+
+ // The returned pbuffer may not be as large as requested, update the size members.
+ if (mFunctionsWGL->queryPbufferARB(mPbuffer, WGL_PBUFFER_WIDTH_ARB, &mWidth) != TRUE ||
+ mFunctionsWGL->queryPbufferARB(mPbuffer, WGL_PBUFFER_HEIGHT_ARB, &mHeight) != TRUE)
+ {
+ DWORD error = GetLastError();
+ return egl::Error(EGL_BAD_ALLOC, "Failed to query the WGL pbuffer's dimensions, error: 0x%08x.", HRESULT_CODE(error));
+ }
+
+ mPbufferDeviceContext = mFunctionsWGL->getPbufferDCARB(mPbuffer);
+ if (mPbufferDeviceContext == nullptr)
+ {
+ mFunctionsWGL->destroyPbufferARB(mPbuffer);
+ mPbuffer = nullptr;
+
+ DWORD error = GetLastError();
+ return egl::Error(EGL_BAD_ALLOC, "Failed to get the WGL pbuffer handle, error: 0x%08x.", HRESULT_CODE(error));
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error PbufferSurfaceWGL::makeCurrent()
+{
+ if (!mFunctionsWGL->makeCurrent(mPbufferDeviceContext, mShareWGLContext))
+ {
+ // TODO: What error type here?
+ return egl::Error(EGL_CONTEXT_LOST, "Failed to make the WGL context current.");
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error PbufferSurfaceWGL::swap()
+{
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error PbufferSurfaceWGL::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height)
+{
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error PbufferSurfaceWGL::querySurfacePointerANGLE(EGLint attribute, void **value)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_SUCCESS);
+}
+
+static int GetWGLBufferBindTarget(EGLint buffer)
+{
+ switch (buffer)
+ {
+ case EGL_BACK_BUFFER: return WGL_BACK_LEFT_ARB;
+ default: UNREACHABLE(); return 0;
+ }
+}
+
+egl::Error PbufferSurfaceWGL::bindTexImage(gl::Texture *texture, EGLint buffer)
+{
+ if (!mFunctionsWGL->bindTexImageARB(mPbuffer, GetWGLBufferBindTarget(buffer)))
+ {
+ DWORD error = GetLastError();
+ return egl::Error(EGL_BAD_SURFACE, "Failed to bind native wgl pbuffer, error: 0x%08x.", HRESULT_CODE(error));
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error PbufferSurfaceWGL::releaseTexImage(EGLint buffer)
+{
+ if (!mFunctionsWGL->releaseTexImageARB(mPbuffer, GetWGLBufferBindTarget(buffer)))
+ {
+ DWORD error = GetLastError();
+ return egl::Error(EGL_BAD_SURFACE, "Failed to unbind native wgl pbuffer, error: 0x%08x.", HRESULT_CODE(error));
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+void PbufferSurfaceWGL::setSwapInterval(EGLint interval)
+{
+}
+
+EGLint PbufferSurfaceWGL::getWidth() const
+{
+ return mWidth;
+}
+
+EGLint PbufferSurfaceWGL::getHeight() const
+{
+ return mHeight;
+}
+
+EGLint PbufferSurfaceWGL::isPostSubBufferSupported() const
+{
+ return EGL_FALSE;
+}
+
+EGLint PbufferSurfaceWGL::getSwapBehavior() const
+{
+ return EGL_BUFFER_PRESERVED;
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/gl/wgl/PbufferSurfaceWGL.h b/gfx/angle/src/libANGLE/renderer/gl/wgl/PbufferSurfaceWGL.h
new file mode 100755
index 000000000..56235293a
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/wgl/PbufferSurfaceWGL.h
@@ -0,0 +1,74 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// PBufferSurfaceWGL.h: WGL implementation of egl::Surface for PBuffers
+
+#ifndef LIBANGLE_RENDERER_GL_WGL_PBUFFERSURFACEWGL_H_
+#define LIBANGLE_RENDERER_GL_WGL_PBUFFERSURFACEWGL_H_
+
+#include "libANGLE/renderer/gl/SurfaceGL.h"
+
+#include <GL/wglext.h>
+
+namespace rx
+{
+
+class FunctionsWGL;
+
+class PbufferSurfaceWGL : public SurfaceGL
+{
+ public:
+ PbufferSurfaceWGL(const egl::SurfaceState &state,
+ RendererGL *renderer,
+ EGLint width,
+ EGLint height,
+ EGLenum textureFormat,
+ EGLenum textureTarget,
+ bool largest,
+ int pixelFormat,
+ HDC deviceContext,
+ HGLRC wglContext,
+ const FunctionsWGL *functions);
+ ~PbufferSurfaceWGL() override;
+
+ egl::Error initialize() override;
+ egl::Error makeCurrent() override;
+
+ egl::Error swap() override;
+ egl::Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) override;
+ egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
+ egl::Error bindTexImage(gl::Texture *texture, EGLint buffer) override;
+ egl::Error releaseTexImage(EGLint buffer) override;
+ void setSwapInterval(EGLint interval) override;
+
+ EGLint getWidth() const override;
+ EGLint getHeight() const override;
+
+ EGLint isPostSubBufferSupported() const override;
+ EGLint getSwapBehavior() const override;
+
+ private:
+ EGLint mWidth;
+ EGLint mHeight;
+ bool mLargest;
+ EGLenum mTextureFormat;
+ EGLenum mTextureTarget;
+
+ int mPixelFormat;
+
+ HGLRC mShareWGLContext;
+
+ HDC mParentDeviceContext;
+
+ HPBUFFERARB mPbuffer;
+ HDC mPbufferDeviceContext;
+
+ const FunctionsWGL *mFunctionsWGL;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_WGL_PBUFFERSURFACEWGL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/wgl/WindowSurfaceWGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/wgl/WindowSurfaceWGL.cpp
new file mode 100755
index 000000000..f22943acb
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/wgl/WindowSurfaceWGL.cpp
@@ -0,0 +1,178 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// WindowSurfaceWGL.cpp: WGL implementation of egl::Surface for windows
+
+#include "libANGLE/renderer/gl/wgl/WindowSurfaceWGL.h"
+
+#include "common/debug.h"
+#include "libANGLE/renderer/gl/RendererGL.h"
+#include "libANGLE/renderer/gl/wgl/FunctionsWGL.h"
+#include "libANGLE/renderer/gl/wgl/wgl_utils.h"
+
+namespace rx
+{
+
+WindowSurfaceWGL::WindowSurfaceWGL(const egl::SurfaceState &state,
+ RendererGL *renderer,
+ EGLNativeWindowType window,
+ int pixelFormat,
+ HGLRC wglContext,
+ const FunctionsWGL *functions,
+ EGLint orientation)
+ : SurfaceGL(state, renderer),
+ mPixelFormat(pixelFormat),
+ mWGLContext(wglContext),
+ mWindow(window),
+ mDeviceContext(nullptr),
+ mFunctionsWGL(functions),
+ mSwapBehavior(0)
+{
+ // EGL_ANGLE_surface_orientation is not supported for regular WGL window surfaces
+ ASSERT(orientation == 0);
+}
+
+WindowSurfaceWGL::~WindowSurfaceWGL()
+{
+ ReleaseDC(mWindow, mDeviceContext);
+ mDeviceContext = nullptr;
+}
+
+egl::Error WindowSurfaceWGL::initialize()
+{
+ mDeviceContext = GetDC(mWindow);
+ if (!mDeviceContext)
+ {
+ return egl::Error(EGL_BAD_NATIVE_WINDOW, "Failed to get the device context from the native window, "
+ "error: 0x%X.", GetLastError());
+ }
+
+ // Require that the pixel format for this window has not been set yet or is equal to the Display's pixel format.
+ int windowPixelFormat = GetPixelFormat(mDeviceContext);
+ if (windowPixelFormat == 0)
+ {
+ PIXELFORMATDESCRIPTOR pixelFormatDescriptor = { 0 };
+ if (!DescribePixelFormat(mDeviceContext, mPixelFormat, sizeof(pixelFormatDescriptor), &pixelFormatDescriptor))
+ {
+ return egl::Error(EGL_BAD_NATIVE_WINDOW, "Failed to DescribePixelFormat, error: 0x%X.", GetLastError());
+ }
+
+ if (!SetPixelFormat(mDeviceContext, mPixelFormat, &pixelFormatDescriptor))
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Failed to set the pixel format on the device context, "
+ "error: 0x%X.", GetLastError());
+ }
+ }
+ else if (windowPixelFormat != mPixelFormat)
+ {
+ return egl::Error(EGL_NOT_INITIALIZED, "Pixel format of the NativeWindow and NativeDisplayType must match.");
+ }
+
+ // Check for the swap behavior of this pixel format
+ switch (
+ wgl::QueryWGLFormatAttrib(mDeviceContext, mPixelFormat, WGL_SWAP_METHOD_ARB, mFunctionsWGL))
+ {
+ case WGL_SWAP_COPY_ARB:
+ mSwapBehavior = EGL_BUFFER_PRESERVED;
+ break;
+
+ case WGL_SWAP_EXCHANGE_ARB:
+ case WGL_SWAP_UNDEFINED_ARB:
+ default:
+ mSwapBehavior = EGL_BUFFER_DESTROYED;
+ break;
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error WindowSurfaceWGL::makeCurrent()
+{
+ if (!mFunctionsWGL->makeCurrent(mDeviceContext, mWGLContext))
+ {
+ // TODO: What error type here?
+ return egl::Error(EGL_CONTEXT_LOST, "Failed to make the WGL context current.");
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error WindowSurfaceWGL::swap()
+{
+ if (!mFunctionsWGL->swapBuffers(mDeviceContext))
+ {
+ // TODO: What error type here?
+ return egl::Error(EGL_CONTEXT_LOST, "Failed to swap buffers on the child window.");
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error WindowSurfaceWGL::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error WindowSurfaceWGL::querySurfacePointerANGLE(EGLint attribute, void **value)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error WindowSurfaceWGL::bindTexImage(gl::Texture *texture, EGLint buffer)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error WindowSurfaceWGL::releaseTexImage(EGLint buffer)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_SUCCESS);
+}
+
+void WindowSurfaceWGL::setSwapInterval(EGLint interval)
+{
+ if (mFunctionsWGL->swapIntervalEXT)
+ {
+ mFunctionsWGL->swapIntervalEXT(interval);
+ }
+}
+
+EGLint WindowSurfaceWGL::getWidth() const
+{
+ RECT rect;
+ if (!GetClientRect(mWindow, &rect))
+ {
+ return 0;
+ }
+ return rect.right - rect.left;
+}
+
+EGLint WindowSurfaceWGL::getHeight() const
+{
+ RECT rect;
+ if (!GetClientRect(mWindow, &rect))
+ {
+ return 0;
+ }
+ return rect.bottom - rect.top;
+}
+
+EGLint WindowSurfaceWGL::isPostSubBufferSupported() const
+{
+ // PostSubBuffer extension not exposed on WGL.
+ UNIMPLEMENTED();
+ return EGL_FALSE;
+}
+
+EGLint WindowSurfaceWGL::getSwapBehavior() const
+{
+ return mSwapBehavior;
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/gl/wgl/WindowSurfaceWGL.h b/gfx/angle/src/libANGLE/renderer/gl/wgl/WindowSurfaceWGL.h
new file mode 100755
index 000000000..eb95e4dc2
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/wgl/WindowSurfaceWGL.h
@@ -0,0 +1,64 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// WindowSurfaceWGL.h: WGL implementation of egl::Surface for windows
+
+#ifndef LIBANGLE_RENDERER_GL_WGL_WINDOWSURFACEWGL_H_
+#define LIBANGLE_RENDERER_GL_WGL_WINDOWSURFACEWGL_H_
+
+#include "libANGLE/renderer/gl/SurfaceGL.h"
+
+#include <GL/wglext.h>
+
+namespace rx
+{
+
+class FunctionsWGL;
+
+class WindowSurfaceWGL : public SurfaceGL
+{
+ public:
+ WindowSurfaceWGL(const egl::SurfaceState &state,
+ RendererGL *renderer,
+ EGLNativeWindowType window,
+ int pixelFormat,
+ HGLRC wglContext,
+ const FunctionsWGL *functions,
+ EGLint orientation);
+ ~WindowSurfaceWGL() override;
+
+ egl::Error initialize() override;
+ egl::Error makeCurrent() override;
+
+ egl::Error swap() override;
+ egl::Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) override;
+ egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
+ egl::Error bindTexImage(gl::Texture *texture, EGLint buffer) override;
+ egl::Error releaseTexImage(EGLint buffer) override;
+ void setSwapInterval(EGLint interval) override;
+
+ EGLint getWidth() const override;
+ EGLint getHeight() const override;
+
+ EGLint isPostSubBufferSupported() const override;
+ EGLint getSwapBehavior() const override;
+
+ private:
+ int mPixelFormat;
+
+ HGLRC mWGLContext;
+
+ HWND mWindow;
+ HDC mDeviceContext;
+
+ const FunctionsWGL *mFunctionsWGL;
+
+ EGLint mSwapBehavior;
+};
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_WGL_WINDOWSURFACEWGL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/wgl/functionswgl_typedefs.h b/gfx/angle/src/libANGLE/renderer/gl/wgl/functionswgl_typedefs.h
new file mode 100755
index 000000000..c4b79ee02
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/wgl/functionswgl_typedefs.h
@@ -0,0 +1,43 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// functionswgl_typedefs.h: Typedefs of WGL functions.
+
+#ifndef LIBANGLE_RENDERER_GL_WGL_FUNCTIONSWGLTYPEDEFS_H_
+#define LIBANGLE_RENDERER_GL_WGL_FUNCTIONSWGLTYPEDEFS_H_
+
+#include "common/platform.h"
+
+#include <angle_gl.h>
+#include <GL/wglext.h>
+
+namespace rx
+{
+
+typedef BOOL(WINAPI *PFNWGLCOPYCONTEXTPROC)(HGLRC, HGLRC, UINT);
+typedef HGLRC(WINAPI *PFNWGLCREATECONTEXTPROC)(HDC);
+typedef HGLRC(WINAPI *PFNWGLCREATELAYERCONTEXTPROC)(HDC, int);
+typedef BOOL(WINAPI *PFNWGLDELETECONTEXTPROC)(HGLRC);
+typedef HGLRC(WINAPI *PFNWGLGETCURRENTCONTEXTPROC)(VOID);
+typedef HDC(WINAPI *PFNWGLGETCURRENTDCPROC)(VOID);
+typedef PROC(WINAPI *PFNWGLGETPROCADDRESSPROC)(LPCSTR);
+typedef BOOL(WINAPI *PFNWGLMAKECURRENTPROC)(HDC, HGLRC);
+typedef BOOL(WINAPI *PFNWGLSHARELISTSPROC)(HGLRC, HGLRC);
+typedef BOOL(WINAPI *PFNWGLUSEFONTBITMAPSAPROC)(HDC, DWORD, DWORD, DWORD);
+typedef BOOL(WINAPI *PFNWGLUSEFONTBITMAPSWPROC)(HDC, DWORD, DWORD, DWORD);
+typedef BOOL(WINAPI *PFNSWAPBUFFERSPROC)(HDC);
+typedef BOOL(WINAPI *PFNWGLUSEFONTOUTLINESAPROC)(HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, int, LPGLYPHMETRICSFLOAT);
+typedef BOOL(WINAPI *PFNWGLUSEFONTOUTLINESWPROC)(HDC, DWORD, DWORD, DWORD, FLOAT, FLOAT, int, LPGLYPHMETRICSFLOAT);
+typedef BOOL(WINAPI *PFNWGLDESCRIBELAYERPLANEPROC)(HDC, int, int, UINT, LPLAYERPLANEDESCRIPTOR);
+typedef int(WINAPI *PFNWGLSETLAYERPALETTEENTRIESPROC)(HDC, int, int, int, CONST COLORREF *);
+typedef int(WINAPI *PFNWGLGETLAYERPALETTEENTRIESPROC)(HDC, int, int, int, COLORREF *);
+typedef BOOL(WINAPI *PFNWGLREALIZELAYERPALETTEPROC)(HDC, int, BOOL);
+typedef BOOL(WINAPI *PFNWGLSWAPLAYERBUFFERSPROC)(HDC, UINT);
+typedef DWORD(WINAPI *PFNWGLSWAPMULTIPLEBUFFERSPROC)(UINT, CONST WGLSWAP *);
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_WGL_FUNCTIONSWGLTYPEDEFS_H_
diff --git a/gfx/angle/src/libANGLE/renderer/gl/wgl/wgl_utils.cpp b/gfx/angle/src/libANGLE/renderer/gl/wgl/wgl_utils.cpp
new file mode 100755
index 000000000..641c3fbc4
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/wgl/wgl_utils.cpp
@@ -0,0 +1,85 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// wgl_utils.cpp: Utility routines specific to the WGL->EGL implementation.
+
+#include "libANGLE/renderer/gl/wgl/wgl_utils.h"
+
+#include "libANGLE/renderer/gl/wgl/FunctionsWGL.h"
+
+namespace rx
+{
+
+namespace wgl
+{
+
+PIXELFORMATDESCRIPTOR GetDefaultPixelFormatDescriptor()
+{
+ PIXELFORMATDESCRIPTOR pixelFormatDescriptor = { 0 };
+ pixelFormatDescriptor.nSize = sizeof(pixelFormatDescriptor);
+ pixelFormatDescriptor.nVersion = 1;
+ pixelFormatDescriptor.dwFlags = PFD_DRAW_TO_WINDOW | PFD_GENERIC_ACCELERATED | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
+ pixelFormatDescriptor.iPixelType = PFD_TYPE_RGBA;
+ pixelFormatDescriptor.cColorBits = 24;
+ pixelFormatDescriptor.cAlphaBits = 8;
+ pixelFormatDescriptor.cDepthBits = 24;
+ pixelFormatDescriptor.cStencilBits = 8;
+ pixelFormatDescriptor.iLayerType = PFD_MAIN_PLANE;
+
+ return pixelFormatDescriptor;
+}
+
+std::vector<int> GetDefaultPixelFormatAttributes(bool preservedSwap)
+{
+ std::vector<int> attribs;
+ attribs.push_back(WGL_DRAW_TO_WINDOW_ARB);
+ attribs.push_back(TRUE);
+
+ attribs.push_back(WGL_ACCELERATION_ARB);
+ attribs.push_back(WGL_FULL_ACCELERATION_ARB);
+
+ attribs.push_back(WGL_SUPPORT_OPENGL_ARB);
+ attribs.push_back(TRUE);
+
+ attribs.push_back(WGL_DOUBLE_BUFFER_ARB);
+ attribs.push_back(TRUE);
+
+ attribs.push_back(WGL_PIXEL_TYPE_ARB);
+ attribs.push_back(WGL_TYPE_RGBA_ARB);
+
+ attribs.push_back(WGL_COLOR_BITS_ARB);
+ attribs.push_back(24);
+
+ attribs.push_back(WGL_ALPHA_BITS_ARB);
+ attribs.push_back(8);
+
+ attribs.push_back(WGL_DEPTH_BITS_ARB);
+ attribs.push_back(24);
+
+ attribs.push_back(WGL_STENCIL_BITS_ARB);
+ attribs.push_back(8);
+
+ attribs.push_back(WGL_SWAP_METHOD_ARB);
+ attribs.push_back(preservedSwap ? WGL_SWAP_COPY_ARB : WGL_SWAP_UNDEFINED_ARB);
+
+ attribs.push_back(0);
+
+ return attribs;
+}
+
+int QueryWGLFormatAttrib(HDC dc, int format, int attribName, const FunctionsWGL *functions)
+{
+ int result = 0;
+ if (functions->getPixelFormatAttribivARB == nullptr ||
+ !functions->getPixelFormatAttribivARB(dc, format, 0, 1, &attribName, &result))
+ {
+ return 0;
+ }
+ return result;
+}
+}
+
+}
diff --git a/gfx/angle/src/libANGLE/renderer/gl/wgl/wgl_utils.h b/gfx/angle/src/libANGLE/renderer/gl/wgl/wgl_utils.h
new file mode 100755
index 000000000..d4914b5d3
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/gl/wgl/wgl_utils.h
@@ -0,0 +1,32 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// wgl_utils.h: Utility routines specific to the WGL->EGL implementation.
+
+#ifndef LIBANGLE_RENDERER_GL_WGL_WGLUTILS_H_
+#define LIBANGLE_RENDERER_GL_WGL_WGLUTILS_H_
+
+#include <vector>
+
+#include "common/platform.h"
+
+namespace rx
+{
+
+class FunctionsWGL;
+
+namespace wgl
+{
+
+PIXELFORMATDESCRIPTOR GetDefaultPixelFormatDescriptor();
+std::vector<int> GetDefaultPixelFormatAttributes(bool preservedSwap);
+
+int QueryWGLFormatAttrib(HDC dc, int format, int attribName, const FunctionsWGL *functions);
+}
+
+}
+
+#endif // LIBANGLE_RENDERER_GL_WGL_WGLUTILS_H_
diff --git a/gfx/angle/src/libANGLE/renderer/load_functions_data.json b/gfx/angle/src/libANGLE/renderer/load_functions_data.json
new file mode 100755
index 000000000..8145704d6
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/load_functions_data.json
@@ -0,0 +1,562 @@
+{
+ "GL_RG8_SNORM": {
+ "R8G8_SNORM": {
+ "GL_BYTE": "LoadToNative<GLbyte, 2>"
+ }
+ },
+ "GL_SRGB8": {
+ "R8G8B8A8_UNORM_SRGB": {
+ "GL_UNSIGNED_BYTE": "LoadToNative3To4<GLubyte, 0xFF>"
+ }
+ },
+ "GL_RGBA8I": {
+ "R8G8B8A8_SINT": {
+ "GL_BYTE": "LoadToNative<GLbyte, 4>"
+ }
+ },
+ "GL_R8_SNORM": {
+ "R8_SNORM": {
+ "GL_BYTE": "LoadToNative<GLbyte, 1>"
+ }
+ },
+ "GL_RGBA8_SNORM": {
+ "R8G8B8A8_SNORM": {
+ "GL_BYTE": "LoadToNative<GLbyte, 4>"
+ }
+ },
+ "GL_R16I": {
+ "R16_SINT": {
+ "GL_SHORT": "LoadToNative<GLshort, 1>"
+ }
+ },
+ "GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC": {
+ "R8G8B8A8_UNORM_SRGB": {
+ "GL_UNSIGNED_BYTE": "LoadETC2SRGBA8ToSRGBA8"
+ }
+ },
+ "GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2": {
+ "R8G8B8A8_UNORM": {
+ "GL_UNSIGNED_BYTE": "LoadETC2RGB8A1ToRGBA8"
+ }
+ },
+ "GL_RGB32UI": {
+ "R32G32B32A32_UINT": {
+ "GL_UNSIGNED_INT": "LoadToNative3To4<GLuint, 0x00000001>"
+ }
+ },
+ "GL_ALPHA32F_EXT": {
+ "NONE": {
+ "GL_FLOAT": "LoadA32FToRGBA32F"
+ }
+ },
+ "GL_R16UI": {
+ "R16_UINT": {
+ "GL_UNSIGNED_SHORT": "LoadToNative<GLushort, 1>"
+ }
+ },
+ "GL_RGB9_E5": {
+ "R9G9B9E5_SHAREDEXP": {
+ "GL_HALF_FLOAT": "LoadRGB16FToRGB9E5",
+ "GL_UNSIGNED_INT_5_9_9_9_REV": "LoadToNative<GLuint, 1>",
+ "GL_FLOAT": "LoadRGB32FToRGB9E5",
+ "GL_HALF_FLOAT_OES": "LoadRGB16FToRGB9E5"
+ }
+ },
+ "GL_COMPRESSED_R11_EAC": {
+ "R8_UNORM": {
+ "GL_UNSIGNED_BYTE": "LoadEACR11ToR8"
+ }
+ },
+ "GL_RGBA32UI": {
+ "R32G32B32A32_UINT": {
+ "GL_UNSIGNED_INT": "LoadToNative<GLuint, 4>"
+ }
+ },
+ "GL_RG8UI": {
+ "R8G8_UINT": {
+ "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 2>"
+ }
+ },
+ "GL_LUMINANCE32F_EXT": {
+ "NONE": {
+ "GL_FLOAT": "LoadL32FToRGBA32F"
+ }
+ },
+ "GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2": {
+ "R8G8B8A8_UNORM_SRGB": {
+ "GL_UNSIGNED_BYTE": "LoadETC2SRGB8A1ToRGBA8"
+ }
+ },
+ "GL_R16F": {
+ "R16_FLOAT": {
+ "GL_HALF_FLOAT": "LoadToNative<GLhalf, 1>",
+ "GL_FLOAT": "Load32FTo16F<1>",
+ "GL_HALF_FLOAT_OES": "LoadToNative<GLhalf, 1>"
+ }
+ },
+ "GL_RGBA8UI": {
+ "R8G8B8A8_UINT": {
+ "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 4>"
+ }
+ },
+ "GL_BGRA4_ANGLEX": {
+ "NONE": {
+ "GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT": "LoadRGBA4ToRGBA8",
+ "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 4>"
+ }
+ },
+ "GL_RGBA16F": {
+ "R16G16B16A16_FLOAT": {
+ "GL_HALF_FLOAT": "LoadToNative<GLhalf, 4>",
+ "GL_FLOAT": "Load32FTo16F<4>",
+ "GL_HALF_FLOAT_OES": "LoadToNative<GLhalf, 4>"
+ }
+ },
+ "GL_LUMINANCE8_EXT": {
+ "NONE": {
+ "GL_UNSIGNED_BYTE": "LoadL8ToRGBA8"
+ }
+ },
+ "GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE": {
+ "NONE": {
+ "GL_UNSIGNED_BYTE": "LoadCompressedToNative<4, 4, 16>"
+ }
+ },
+ "GL_RGB": {
+ "NONE": {
+ "GL_UNSIGNED_BYTE": "UnreachableLoadFunction",
+ "GL_UNSIGNED_SHORT_5_6_5": "UnreachableLoadFunction"
+ }
+ },
+ "GL_RGB5_A1": {
+ "R8G8B8A8_UNORM": {
+ "GL_UNSIGNED_INT_2_10_10_10_REV": "LoadRGB10A2ToRGBA8",
+ "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 4>",
+ "GL_UNSIGNED_SHORT_5_5_5_1": "LoadRGB5A1ToRGBA8"
+ },
+ "B5G5R5A1_UNORM": {
+ "GL_UNSIGNED_INT_2_10_10_10_REV": "LoadRGB10A2ToBGR5A1",
+ "GL_UNSIGNED_BYTE": "LoadRGBA8ToBGR5A1",
+ "GL_UNSIGNED_SHORT_5_5_5_1": "LoadRGB5A1ToA1RGB5"
+ }
+ },
+ "GL_RGB16UI": {
+ "R16G16B16A16_UINT": {
+ "GL_UNSIGNED_SHORT": "LoadToNative3To4<GLushort, 0x0001>"
+ }
+ },
+ "GL_BGRA_EXT": {
+ "NONE": {
+ "GL_UNSIGNED_BYTE": "UnreachableLoadFunction"
+ }
+ },
+ "GL_COMPRESSED_RGB8_ETC2": {
+ "R8G8B8A8_UNORM": {
+ "GL_UNSIGNED_BYTE": "LoadETC2RGB8ToRGBA8"
+ }
+ },
+ "GL_RGBA32F": {
+ "R32G32B32A32_FLOAT": {
+ "GL_FLOAT": "LoadToNative<GLfloat, 4>"
+ }
+ },
+ "GL_RGBA32I": {
+ "R32G32B32A32_SINT": {
+ "GL_INT": "LoadToNative<GLint, 4>"
+ }
+ },
+ "GL_LUMINANCE8_ALPHA8_EXT": {
+ "NONE": {
+ "GL_UNSIGNED_BYTE": "LoadLA8ToRGBA8"
+ }
+ },
+ "GL_RG8": {
+ "R8G8_UNORM": {
+ "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 2>"
+ }
+ },
+ "GL_RGB10_A2": {
+ "R10G10B10A2_UNORM": {
+ "GL_UNSIGNED_INT_2_10_10_10_REV": "LoadToNative<GLuint, 1>"
+ }
+ },
+ "GL_COMPRESSED_SIGNED_RG11_EAC": {
+ "R8G8_SNORM": {
+ "GL_UNSIGNED_BYTE": "LoadEACRG11SToRG8"
+ }
+ },
+ "GL_DEPTH_COMPONENT16": {
+ "D16_UNORM": {
+ "GL_UNSIGNED_INT": "LoadR32ToR16",
+ "GL_UNSIGNED_SHORT": "LoadToNative<GLushort, 1>"
+ }
+ },
+ "GL_RGB32I": {
+ "R32G32B32A32_SINT": {
+ "GL_INT": "LoadToNative3To4<GLint, 0x00000001>"
+ }
+ },
+ "GL_R8": {
+ "R8_UNORM": {
+ "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 1>"
+ }
+ },
+ "GL_RGB32F": {
+ "R32G32B32A32_FLOAT": {
+ "GL_FLOAT": "LoadToNative3To4<GLfloat, gl::Float32One>"
+ }
+ },
+ "GL_R11F_G11F_B10F": {
+ "R11G11B10_FLOAT": {
+ "GL_UNSIGNED_INT_10F_11F_11F_REV": "LoadToNative<GLuint, 1>",
+ "GL_HALF_FLOAT": "LoadRGB16FToRG11B10F",
+ "GL_FLOAT": "LoadRGB32FToRG11B10F",
+ "GL_HALF_FLOAT_OES": "LoadRGB16FToRG11B10F"
+ }
+ },
+ "GL_RGB8": {
+ "R8G8B8A8_UNORM": {
+ "GL_UNSIGNED_BYTE": "LoadToNative3To4<GLubyte, 0xFF>"
+ }
+ },
+ "GL_LUMINANCE_ALPHA": {
+ "R16G16B16A16_FLOAT": {
+ "GL_HALF_FLOAT": "LoadLA16FToRGBA16F",
+ "GL_HALF_FLOAT_OES": "LoadLA16FToRGBA16F"
+ },
+ "NONE": {
+ "GL_UNSIGNED_BYTE": "UnreachableLoadFunction"
+ },
+ "R32G32B32A32_FLOAT": {
+ "GL_FLOAT": "LoadLA32FToRGBA32F"
+ }
+ },
+ "GL_RGBA16I": {
+ "R16G16B16A16_SINT": {
+ "GL_SHORT": "LoadToNative<GLshort, 4>"
+ }
+ },
+ "GL_R8I": {
+ "R8_SINT": {
+ "GL_BYTE": "LoadToNative<GLbyte, 1>"
+ }
+ },
+ "GL_RGB8_SNORM": {
+ "R8G8B8A8_SNORM": {
+ "GL_BYTE": "LoadToNative3To4<GLbyte, 0x7F>"
+ }
+ },
+ "GL_RG32F": {
+ "R32G32_FLOAT": {
+ "GL_FLOAT": "LoadToNative<GLfloat, 2>"
+ }
+ },
+ "GL_DEPTH_COMPONENT32F": {
+ "D32_FLOAT": {
+ "GL_FLOAT": "LoadD32FToD32F"
+ }
+ },
+ "GL_RG32I": {
+ "R32G32_SINT": {
+ "GL_INT": "LoadToNative<GLint, 2>"
+ }
+ },
+ "GL_ALPHA8_EXT": {
+ "A8_UNORM": {
+ "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 1>"
+ },
+ "R8G8B8A8_UNORM": {
+ "GL_UNSIGNED_BYTE": "LoadA8ToRGBA8"
+ }
+ },
+ "GL_RG32UI": {
+ "R32G32_UINT": {
+ "GL_UNSIGNED_INT": "LoadToNative<GLuint, 2>"
+ }
+ },
+ "GL_RGBA16UI": {
+ "R16G16B16A16_UINT": {
+ "GL_UNSIGNED_SHORT": "LoadToNative<GLushort, 4>"
+ }
+ },
+ "GL_COMPRESSED_RGBA8_ETC2_EAC": {
+ "R8G8B8A8_UNORM": {
+ "GL_UNSIGNED_BYTE": "LoadETC2RGBA8ToRGBA8"
+ }
+ },
+ "GL_RGB8I": {
+ "R8G8B8A8_SINT": {
+ "GL_BYTE": "LoadToNative3To4<GLbyte, 0x01>"
+ }
+ },
+ "GL_COMPRESSED_SRGB8_ETC2": {
+ "R8G8B8A8_UNORM_SRGB": {
+ "GL_UNSIGNED_BYTE": "LoadETC2SRGB8ToRGBA8"
+ }
+ },
+ "GL_DEPTH32F_STENCIL8": {
+ "D32_FLOAT_S8X24_UINT": {
+ "GL_FLOAT_32_UNSIGNED_INT_24_8_REV": "LoadD32FS8X24ToD32FS8X24"
+ }
+ },
+ "GL_RG8I": {
+ "R8G8_SINT": {
+ "GL_BYTE": "LoadToNative<GLbyte, 2>"
+ }
+ },
+ "GL_R32UI": {
+ "R32_UINT": {
+ "GL_UNSIGNED_INT": "LoadToNative<GLuint, 1>"
+ }
+ },
+ "GL_BGR5_A1_ANGLEX": {
+ "NONE": {
+ "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 4>",
+ "GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT": "LoadRGB5A1ToRGBA8"
+ }
+ },
+ "GL_BGR565_ANGLEX": {
+ "B5G6R5_UNORM": {
+ "GL_UNSIGNED_SHORT_5_6_5": "LoadRGB565ToBGR565",
+ "GL_UNSIGNED_BYTE": "LoadToNative<GLushort, 1>"
+ }
+ },
+ "GL_COMPRESSED_RG11_EAC": {
+ "R8G8_UNORM": {
+ "GL_UNSIGNED_BYTE": "LoadEACRG11ToRG8"
+ }
+ },
+ "GL_SRGB8_ALPHA8": {
+ "R8G8B8A8_UNORM_SRGB": {
+ "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 4>"
+ }
+ },
+ "GL_LUMINANCE_ALPHA16F_EXT": {
+ "NONE": {
+ "GL_HALF_FLOAT": "LoadLA16FToRGBA16F",
+ "GL_HALF_FLOAT_OES": "LoadLA16FToRGBA16F"
+ }
+ },
+ "GL_RGBA": {
+ "NONE": {
+ "GL_UNSIGNED_BYTE": "UnreachableLoadFunction",
+ "GL_UNSIGNED_SHORT_4_4_4_4": "UnreachableLoadFunction",
+ "GL_UNSIGNED_SHORT_5_5_5_1": "UnreachableLoadFunction"
+ }
+ },
+ "GL_DEPTH24_STENCIL8": {
+ "D24_UNORM_S8_UINT": {
+ "GL_UNSIGNED_INT_24_8": "LoadR32ToR24G8"
+ }
+ },
+ "GL_RGB16I": {
+ "R16G16B16A16_SINT": {
+ "GL_SHORT": "LoadToNative3To4<GLshort, 0x0001>"
+ }
+ },
+ "GL_R8UI": {
+ "R8_UINT": {
+ "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 1>"
+ }
+ },
+ "GL_ALPHA": {
+ "R16G16B16A16_FLOAT": {
+ "GL_HALF_FLOAT": "LoadA16FToRGBA16F",
+ "GL_HALF_FLOAT_OES": "LoadA16FToRGBA16F"
+ },
+ "NONE": {
+ "GL_UNSIGNED_BYTE": "UnreachableLoadFunction"
+ },
+ "R32G32B32A32_FLOAT": {
+ "GL_FLOAT": "LoadA32FToRGBA32F"
+ }
+ },
+ "GL_RGB16F": {
+ "R16G16B16A16_FLOAT": {
+ "GL_HALF_FLOAT": "LoadToNative3To4<GLhalf, gl::Float16One>",
+ "GL_FLOAT": "LoadRGB32FToRGBA16F",
+ "GL_HALF_FLOAT_OES": "LoadToNative3To4<GLhalf, gl::Float16One>"
+ }
+ },
+ "GL_COMPRESSED_SIGNED_R11_EAC": {
+ "R8_SNORM": {
+ "GL_UNSIGNED_BYTE": "LoadEACR11SToR8"
+ }
+ },
+ "GL_COMPRESSED_RGB_S3TC_DXT1_EXT": {
+ "NONE": {
+ "GL_UNSIGNED_BYTE": "LoadCompressedToNative<4, 4, 8>"
+ }
+ },
+ "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT": {
+ "NONE": {
+ "GL_UNSIGNED_BYTE": "LoadCompressedToNative<4, 4, 8>"
+ }
+ },
+ "GL_STENCIL_INDEX8": {
+ "NONE": {
+ "GL_UNSIGNED_BYTE": "UnimplementedLoadFunction"
+ }
+ },
+ "GL_LUMINANCE_ALPHA32F_EXT": {
+ "NONE": {
+ "GL_FLOAT": "LoadLA32FToRGBA32F"
+ }
+ },
+ "GL_RGB8UI": {
+ "R8G8B8A8_UINT": {
+ "GL_UNSIGNED_BYTE": "LoadToNative3To4<GLubyte, 0x01>"
+ }
+ },
+ "GL_DEPTH_COMPONENT24": {
+ "D24_UNORM_S8_UINT": {
+ "GL_UNSIGNED_INT": "LoadR32ToR24G8"
+ }
+ },
+ "GL_R32I": {
+ "R32_SINT": {
+ "GL_INT": "LoadToNative<GLint, 1>"
+ }
+ },
+ "GL_DEPTH_COMPONENT32_OES": {
+ "NONE": {
+ "GL_UNSIGNED_INT": "LoadR32ToR24G8"
+ }
+ },
+ "GL_R32F": {
+ "R32_FLOAT": {
+ "GL_FLOAT": "LoadToNative<GLfloat, 1>"
+ }
+ },
+ "GL_RG16F": {
+ "R16G16_FLOAT": {
+ "GL_HALF_FLOAT": "LoadToNative<GLhalf, 2>",
+ "GL_FLOAT": "Load32FTo16F<2>",
+ "GL_HALF_FLOAT_OES": "LoadToNative<GLhalf, 2>"
+ }
+ },
+ "GL_RGB565": {
+ "R8G8B8A8_UNORM": {
+ "GL_UNSIGNED_BYTE": "LoadToNative3To4<GLubyte, 0xFF>",
+ "GL_UNSIGNED_SHORT_5_6_5": "LoadR5G6B5ToRGBA8"
+ },
+ "B5G6R5_UNORM": {
+ "GL_UNSIGNED_BYTE": "LoadRGB8ToBGR565",
+ "GL_UNSIGNED_SHORT_5_6_5": "LoadToNative<GLushort, 1>"
+ }
+ },
+ "GL_LUMINANCE16F_EXT": {
+ "NONE": {
+ "GL_HALF_FLOAT": "LoadL16FToRGBA16F",
+ "GL_HALF_FLOAT_OES": "LoadL16FToRGBA16F"
+ }
+ },
+ "GL_RG16UI": {
+ "R16G16_UINT": {
+ "GL_UNSIGNED_SHORT": "LoadToNative<GLushort, 2>"
+ }
+ },
+ "GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE": {
+ "NONE": {
+ "GL_UNSIGNED_BYTE": "LoadCompressedToNative<4, 4, 16>"
+ }
+ },
+ "GL_RG16I": {
+ "R16G16_SINT": {
+ "GL_SHORT": "LoadToNative<GLshort, 2>"
+ }
+ },
+ "GL_BGRA8_EXT": {
+ "NONE": {
+ "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 4>"
+ }
+ },
+ "GL_ALPHA16F_EXT": {
+ "NONE": {
+ "GL_HALF_FLOAT": "LoadA16FToRGBA16F",
+ "GL_HALF_FLOAT_OES": "LoadA16FToRGBA16F"
+ }
+ },
+ "GL_RGBA4": {
+ "R8G8B8A8_UNORM": {
+ "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 4>",
+ "GL_UNSIGNED_SHORT_4_4_4_4": "LoadRGBA4ToRGBA8"
+ },
+ "B4G4R4A4_UNORM": {
+ "GL_UNSIGNED_BYTE": "LoadRGBA8ToBGRA4",
+ "GL_UNSIGNED_SHORT_4_4_4_4": "LoadRGBA4ToARGB4"
+ }
+ },
+ "GL_RGBA8": {
+ "R8G8B8A8_UNORM": {
+ "GL_UNSIGNED_BYTE": "LoadToNative<GLubyte, 4>"
+ }
+ },
+ "GL_LUMINANCE": {
+ "R16G16B16A16_FLOAT": {
+ "GL_HALF_FLOAT": "LoadL16FToRGBA16F",
+ "GL_HALF_FLOAT_OES": "LoadL16FToRGBA16F"
+ },
+ "NONE": {
+ "GL_UNSIGNED_BYTE": "UnreachableLoadFunction"
+ },
+ "R32G32B32A32_FLOAT": {
+ "GL_FLOAT": "LoadL32FToRGBA32F"
+ }
+ },
+ "GL_RGB10_A2UI": {
+ "R10G10B10A2_UINT": {
+ "GL_UNSIGNED_INT_2_10_10_10_REV": "LoadToNative<GLuint, 1>"
+ }
+ },
+ "GL_ETC1_RGB8_OES": {
+ "R8G8B8A8_UNORM": {
+ "GL_UNSIGNED_BYTE": "LoadETC1RGB8ToRGBA8"
+ }
+ },
+ "GL_ETC1_RGB8_LOSSY_DECODE_ANGLE": {
+ "BC1_RGB_UNORM_BLOCK": {
+ "GL_UNSIGNED_BYTE": "LoadETC1RGB8ToBC1"
+ }
+ },
+ "GL_R16_EXT": {
+ "R16_UNORM": {
+ "GL_UNSIGNED_SHORT": "LoadToNative<GLushort, 1>"
+ }
+ },
+ "GL_RG16_EXT": {
+ "R16G16_UNORM": {
+ "GL_UNSIGNED_SHORT": "LoadToNative<GLushort, 2>"
+ }
+ },
+ "GL_RGB16_EXT": {
+ "R16G16B16A16_UNORM": {
+ "GL_UNSIGNED_SHORT": "LoadToNative3To4<GLushort, 0xFFFF>"
+ }
+ },
+ "GL_RGBA16_EXT": {
+ "R16G16B16A16_UNORM": {
+ "GL_UNSIGNED_SHORT": "LoadToNative<GLushort, 4>"
+ }
+ },
+ "GL_R16_SNORM_EXT": {
+ "R16_SNORM": {
+ "GL_SHORT": "LoadToNative<GLushort, 1>"
+ }
+ },
+ "GL_RG16_SNORM_EXT": {
+ "R16G16_SNORM": {
+ "GL_SHORT": "LoadToNative<GLushort, 2>"
+ }
+ },
+ "GL_RGB16_SNORM_EXT": {
+ "R16G16B16A16_SNORM": {
+ "GL_SHORT": "LoadToNative3To4<GLushort, 0x7FFF>"
+ }
+ },
+ "GL_RGBA16_SNORM_EXT": {
+ "R16G16B16A16_SNORM": {
+ "GL_SHORT": "LoadToNative<GLushort, 4>"
+ }
+ }
+}
diff --git a/gfx/angle/src/libANGLE/renderer/load_functions_table.h b/gfx/angle/src/libANGLE/renderer/load_functions_table.h
new file mode 100755
index 000000000..f3da31c10
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/load_functions_table.h
@@ -0,0 +1,22 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// load_functions_table:
+// Contains load functions table depending on internal format and ANGLE format.
+//
+
+#ifndef LIBANGLE_RENDERER_LOADFUNCTIONSTABLE_H_
+#define LIBANGLE_RENDERER_LOADFUNCTIONSTABLE_H_
+
+#include "libANGLE/renderer/Format.h"
+
+namespace angle
+{
+
+rx::LoadFunctionMap GetLoadFunctionsMap(GLenum internalFormat, Format::ID angleFormat);
+
+} // namespace angle
+
+#endif // LIBANGLE_RENDERER_LOADFUNCTIONSTABLE_H_
diff --git a/gfx/angle/src/libANGLE/renderer/load_functions_table_autogen.cpp b/gfx/angle/src/libANGLE/renderer/load_functions_table_autogen.cpp
new file mode 100755
index 000000000..c93f87385
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/load_functions_table_autogen.cpp
@@ -0,0 +1,2311 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by gen_load_functions_table.py using data from load_functions_data.json
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// load_functions_table:
+// Contains the GetLoadFunctionsMap for texture_format_util.h
+//
+
+#include "libANGLE/renderer/load_functions_table.h"
+
+#include "image_util/copyimage.h"
+#include "image_util/generatemip.h"
+#include "image_util/loadimage.h"
+
+using namespace rx;
+
+namespace angle
+{
+
+namespace
+{
+
+// ES3 image loading functions vary based on:
+// - the GL internal format (supplied to glTex*Image*D)
+// - the GL data type given (supplied to glTex*Image*D)
+// - the target DXGI_FORMAT that the image will be loaded into (which is chosen based on the D3D
+// device's capabilities)
+// This map type determines which loading function to use, based on these three parameters.
+// Source formats and types are taken from Tables 3.2 and 3.3 of the ES 3 spec.
+void UnimplementedLoadFunction(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ UNIMPLEMENTED();
+}
+
+void UnreachableLoadFunction(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch)
+{
+ UNREACHABLE();
+}
+
+LoadImageFunctionInfo ALPHA_to_R16G16B16A16_FLOAT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_HALF_FLOAT:
+ return LoadImageFunctionInfo(LoadA16FToRGBA16F, true);
+ case GL_HALF_FLOAT_OES:
+ return LoadImageFunctionInfo(LoadA16FToRGBA16F, true);
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo ALPHA_to_R32G32B32A32_FLOAT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ return LoadImageFunctionInfo(LoadA32FToRGBA32F, true);
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo ALPHA_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo ALPHA16F_EXT_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_HALF_FLOAT:
+ return LoadImageFunctionInfo(LoadA16FToRGBA16F, true);
+ case GL_HALF_FLOAT_OES:
+ return LoadImageFunctionInfo(LoadA16FToRGBA16F, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo ALPHA32F_EXT_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ return LoadImageFunctionInfo(LoadA32FToRGBA32F, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo ALPHA8_EXT_to_A8_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLubyte, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo ALPHA8_EXT_to_R8G8B8A8_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadA8ToRGBA8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo BGR565_ANGLEX_to_B5G6R5_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLushort, 1>, false);
+ case GL_UNSIGNED_SHORT_5_6_5:
+ return LoadImageFunctionInfo(LoadRGB565ToBGR565, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo BGR5_A1_ANGLEX_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLubyte, 4>, false);
+ case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
+ return LoadImageFunctionInfo(LoadRGB5A1ToRGBA8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo BGRA4_ANGLEX_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLubyte, 4>, false);
+ case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
+ return LoadImageFunctionInfo(LoadRGBA4ToRGBA8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo BGRA8_EXT_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLubyte, 4>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo BGRA_EXT_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo COMPRESSED_R11_EAC_to_R8_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadEACR11ToR8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo COMPRESSED_RG11_EAC_to_R8G8_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadEACRG11ToRG8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo COMPRESSED_RGB8_ETC2_to_R8G8B8A8_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadETC2RGB8ToRGBA8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_to_R8G8B8A8_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadETC2RGB8A1ToRGBA8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo COMPRESSED_RGBA8_ETC2_EAC_to_R8G8B8A8_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadETC2RGBA8ToRGBA8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo COMPRESSED_RGBA_S3TC_DXT1_EXT_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadCompressedToNative<4, 4, 8>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo COMPRESSED_RGBA_S3TC_DXT3_ANGLE_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadCompressedToNative<4, 4, 16>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo COMPRESSED_RGBA_S3TC_DXT5_ANGLE_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadCompressedToNative<4, 4, 16>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo COMPRESSED_RGB_S3TC_DXT1_EXT_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadCompressedToNative<4, 4, 8>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo COMPRESSED_SIGNED_R11_EAC_to_R8_SNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadEACR11SToR8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo COMPRESSED_SIGNED_RG11_EAC_to_R8G8_SNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadEACRG11SToRG8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_to_R8G8B8A8_UNORM_SRGB(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadETC2SRGBA8ToSRGBA8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo COMPRESSED_SRGB8_ETC2_to_R8G8B8A8_UNORM_SRGB(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadETC2SRGB8ToRGBA8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_to_R8G8B8A8_UNORM_SRGB(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadETC2SRGB8A1ToRGBA8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo DEPTH24_STENCIL8_to_D24_UNORM_S8_UINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_INT_24_8:
+ return LoadImageFunctionInfo(LoadR32ToR24G8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo DEPTH32F_STENCIL8_to_D32_FLOAT_S8X24_UINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT_32_UNSIGNED_INT_24_8_REV:
+ return LoadImageFunctionInfo(LoadD32FS8X24ToD32FS8X24, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo DEPTH_COMPONENT16_to_D16_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_INT:
+ return LoadImageFunctionInfo(LoadR32ToR16, true);
+ case GL_UNSIGNED_SHORT:
+ return LoadImageFunctionInfo(LoadToNative<GLushort, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo DEPTH_COMPONENT24_to_D24_UNORM_S8_UINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_INT:
+ return LoadImageFunctionInfo(LoadR32ToR24G8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo DEPTH_COMPONENT32F_to_D32_FLOAT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ return LoadImageFunctionInfo(LoadD32FToD32F, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo DEPTH_COMPONENT32_OES_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_INT:
+ return LoadImageFunctionInfo(LoadR32ToR24G8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo ETC1_RGB8_LOSSY_DECODE_ANGLE_to_BC1_RGB_UNORM_BLOCK(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadETC1RGB8ToBC1, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo ETC1_RGB8_OES_to_R8G8B8A8_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadETC1RGB8ToRGBA8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo LUMINANCE_to_R16G16B16A16_FLOAT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_HALF_FLOAT:
+ return LoadImageFunctionInfo(LoadL16FToRGBA16F, true);
+ case GL_HALF_FLOAT_OES:
+ return LoadImageFunctionInfo(LoadL16FToRGBA16F, true);
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo LUMINANCE_to_R32G32B32A32_FLOAT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ return LoadImageFunctionInfo(LoadL32FToRGBA32F, true);
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo LUMINANCE_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo LUMINANCE16F_EXT_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_HALF_FLOAT:
+ return LoadImageFunctionInfo(LoadL16FToRGBA16F, true);
+ case GL_HALF_FLOAT_OES:
+ return LoadImageFunctionInfo(LoadL16FToRGBA16F, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo LUMINANCE32F_EXT_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ return LoadImageFunctionInfo(LoadL32FToRGBA32F, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo LUMINANCE8_ALPHA8_EXT_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadLA8ToRGBA8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo LUMINANCE8_EXT_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadL8ToRGBA8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo LUMINANCE_ALPHA_to_R16G16B16A16_FLOAT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_HALF_FLOAT:
+ return LoadImageFunctionInfo(LoadLA16FToRGBA16F, true);
+ case GL_HALF_FLOAT_OES:
+ return LoadImageFunctionInfo(LoadLA16FToRGBA16F, true);
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo LUMINANCE_ALPHA_to_R32G32B32A32_FLOAT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ return LoadImageFunctionInfo(LoadLA32FToRGBA32F, true);
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo LUMINANCE_ALPHA_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo LUMINANCE_ALPHA16F_EXT_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_HALF_FLOAT:
+ return LoadImageFunctionInfo(LoadLA16FToRGBA16F, true);
+ case GL_HALF_FLOAT_OES:
+ return LoadImageFunctionInfo(LoadLA16FToRGBA16F, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo LUMINANCE_ALPHA32F_EXT_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ return LoadImageFunctionInfo(LoadLA32FToRGBA32F, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo R11F_G11F_B10F_to_R11G11B10_FLOAT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ return LoadImageFunctionInfo(LoadRGB32FToRG11B10F, true);
+ case GL_HALF_FLOAT:
+ return LoadImageFunctionInfo(LoadRGB16FToRG11B10F, true);
+ case GL_HALF_FLOAT_OES:
+ return LoadImageFunctionInfo(LoadRGB16FToRG11B10F, true);
+ case GL_UNSIGNED_INT_10F_11F_11F_REV:
+ return LoadImageFunctionInfo(LoadToNative<GLuint, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo R16F_to_R16_FLOAT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ return LoadImageFunctionInfo(Load32FTo16F<1>, true);
+ case GL_HALF_FLOAT:
+ return LoadImageFunctionInfo(LoadToNative<GLhalf, 1>, false);
+ case GL_HALF_FLOAT_OES:
+ return LoadImageFunctionInfo(LoadToNative<GLhalf, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo R16I_to_R16_SINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_SHORT:
+ return LoadImageFunctionInfo(LoadToNative<GLshort, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo R16UI_to_R16_UINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_SHORT:
+ return LoadImageFunctionInfo(LoadToNative<GLushort, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo R16_EXT_to_R16_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_SHORT:
+ return LoadImageFunctionInfo(LoadToNative<GLushort, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo R16_SNORM_EXT_to_R16_SNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_SHORT:
+ return LoadImageFunctionInfo(LoadToNative<GLushort, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo R32F_to_R32_FLOAT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ return LoadImageFunctionInfo(LoadToNative<GLfloat, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo R32I_to_R32_SINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_INT:
+ return LoadImageFunctionInfo(LoadToNative<GLint, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo R32UI_to_R32_UINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_INT:
+ return LoadImageFunctionInfo(LoadToNative<GLuint, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo R8_to_R8_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLubyte, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo R8I_to_R8_SINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLbyte, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo R8UI_to_R8_UINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLubyte, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo R8_SNORM_to_R8_SNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLbyte, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RG16F_to_R16G16_FLOAT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ return LoadImageFunctionInfo(Load32FTo16F<2>, true);
+ case GL_HALF_FLOAT:
+ return LoadImageFunctionInfo(LoadToNative<GLhalf, 2>, false);
+ case GL_HALF_FLOAT_OES:
+ return LoadImageFunctionInfo(LoadToNative<GLhalf, 2>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RG16I_to_R16G16_SINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_SHORT:
+ return LoadImageFunctionInfo(LoadToNative<GLshort, 2>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RG16UI_to_R16G16_UINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_SHORT:
+ return LoadImageFunctionInfo(LoadToNative<GLushort, 2>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RG16_EXT_to_R16G16_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_SHORT:
+ return LoadImageFunctionInfo(LoadToNative<GLushort, 2>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RG16_SNORM_EXT_to_R16G16_SNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_SHORT:
+ return LoadImageFunctionInfo(LoadToNative<GLushort, 2>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RG32F_to_R32G32_FLOAT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ return LoadImageFunctionInfo(LoadToNative<GLfloat, 2>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RG32I_to_R32G32_SINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_INT:
+ return LoadImageFunctionInfo(LoadToNative<GLint, 2>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RG32UI_to_R32G32_UINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_INT:
+ return LoadImageFunctionInfo(LoadToNative<GLuint, 2>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RG8_to_R8G8_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLubyte, 2>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RG8I_to_R8G8_SINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLbyte, 2>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RG8UI_to_R8G8_UINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLubyte, 2>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RG8_SNORM_to_R8G8_SNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLbyte, 2>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ case GL_UNSIGNED_SHORT_5_6_5:
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB10_A2_to_R10G10B10A2_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ return LoadImageFunctionInfo(LoadToNative<GLuint, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB10_A2UI_to_R10G10B10A2_UINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ return LoadImageFunctionInfo(LoadToNative<GLuint, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB16F_to_R16G16B16A16_FLOAT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ return LoadImageFunctionInfo(LoadRGB32FToRGBA16F, true);
+ case GL_HALF_FLOAT:
+ return LoadImageFunctionInfo(LoadToNative3To4<GLhalf, gl::Float16One>, true);
+ case GL_HALF_FLOAT_OES:
+ return LoadImageFunctionInfo(LoadToNative3To4<GLhalf, gl::Float16One>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB16I_to_R16G16B16A16_SINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_SHORT:
+ return LoadImageFunctionInfo(LoadToNative3To4<GLshort, 0x0001>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB16UI_to_R16G16B16A16_UINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_SHORT:
+ return LoadImageFunctionInfo(LoadToNative3To4<GLushort, 0x0001>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB16_EXT_to_R16G16B16A16_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_SHORT:
+ return LoadImageFunctionInfo(LoadToNative3To4<GLushort, 0xFFFF>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB16_SNORM_EXT_to_R16G16B16A16_SNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_SHORT:
+ return LoadImageFunctionInfo(LoadToNative3To4<GLushort, 0x7FFF>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB32F_to_R32G32B32A32_FLOAT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ return LoadImageFunctionInfo(LoadToNative3To4<GLfloat, gl::Float32One>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB32I_to_R32G32B32A32_SINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_INT:
+ return LoadImageFunctionInfo(LoadToNative3To4<GLint, 0x00000001>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB32UI_to_R32G32B32A32_UINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_INT:
+ return LoadImageFunctionInfo(LoadToNative3To4<GLuint, 0x00000001>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB565_to_B5G6R5_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadRGB8ToBGR565, true);
+ case GL_UNSIGNED_SHORT_5_6_5:
+ return LoadImageFunctionInfo(LoadToNative<GLushort, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB565_to_R8G8B8A8_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative3To4<GLubyte, 0xFF>, true);
+ case GL_UNSIGNED_SHORT_5_6_5:
+ return LoadImageFunctionInfo(LoadR5G6B5ToRGBA8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB5_A1_to_B5G5R5A1_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadRGBA8ToBGR5A1, true);
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ return LoadImageFunctionInfo(LoadRGB10A2ToBGR5A1, true);
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ return LoadImageFunctionInfo(LoadRGB5A1ToA1RGB5, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB5_A1_to_R8G8B8A8_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLubyte, 4>, false);
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ return LoadImageFunctionInfo(LoadRGB10A2ToRGBA8, true);
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ return LoadImageFunctionInfo(LoadRGB5A1ToRGBA8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB8_to_R8G8B8A8_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative3To4<GLubyte, 0xFF>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB8I_to_R8G8B8A8_SINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_BYTE:
+ return LoadImageFunctionInfo(LoadToNative3To4<GLbyte, 0x01>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB8UI_to_R8G8B8A8_UINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative3To4<GLubyte, 0x01>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB8_SNORM_to_R8G8B8A8_SNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_BYTE:
+ return LoadImageFunctionInfo(LoadToNative3To4<GLbyte, 0x7F>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGB9_E5_to_R9G9B9E5_SHAREDEXP(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ return LoadImageFunctionInfo(LoadRGB32FToRGB9E5, true);
+ case GL_HALF_FLOAT:
+ return LoadImageFunctionInfo(LoadRGB16FToRGB9E5, true);
+ case GL_HALF_FLOAT_OES:
+ return LoadImageFunctionInfo(LoadRGB16FToRGB9E5, true);
+ case GL_UNSIGNED_INT_5_9_9_9_REV:
+ return LoadImageFunctionInfo(LoadToNative<GLuint, 1>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGBA_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGBA16F_to_R16G16B16A16_FLOAT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ return LoadImageFunctionInfo(Load32FTo16F<4>, true);
+ case GL_HALF_FLOAT:
+ return LoadImageFunctionInfo(LoadToNative<GLhalf, 4>, false);
+ case GL_HALF_FLOAT_OES:
+ return LoadImageFunctionInfo(LoadToNative<GLhalf, 4>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGBA16I_to_R16G16B16A16_SINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_SHORT:
+ return LoadImageFunctionInfo(LoadToNative<GLshort, 4>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGBA16UI_to_R16G16B16A16_UINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_SHORT:
+ return LoadImageFunctionInfo(LoadToNative<GLushort, 4>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGBA16_EXT_to_R16G16B16A16_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_SHORT:
+ return LoadImageFunctionInfo(LoadToNative<GLushort, 4>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGBA16_SNORM_EXT_to_R16G16B16A16_SNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_SHORT:
+ return LoadImageFunctionInfo(LoadToNative<GLushort, 4>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGBA32F_to_R32G32B32A32_FLOAT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_FLOAT:
+ return LoadImageFunctionInfo(LoadToNative<GLfloat, 4>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGBA32I_to_R32G32B32A32_SINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_INT:
+ return LoadImageFunctionInfo(LoadToNative<GLint, 4>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGBA32UI_to_R32G32B32A32_UINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_INT:
+ return LoadImageFunctionInfo(LoadToNative<GLuint, 4>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGBA4_to_B4G4R4A4_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadRGBA8ToBGRA4, true);
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ return LoadImageFunctionInfo(LoadRGBA4ToARGB4, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGBA4_to_R8G8B8A8_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLubyte, 4>, false);
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ return LoadImageFunctionInfo(LoadRGBA4ToRGBA8, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGBA8_to_R8G8B8A8_UNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLubyte, 4>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGBA8I_to_R8G8B8A8_SINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLbyte, 4>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGBA8UI_to_R8G8B8A8_UINT(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLubyte, 4>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo RGBA8_SNORM_to_R8G8B8A8_SNORM(GLenum type)
+{
+ switch (type)
+ {
+ case GL_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLbyte, 4>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo SRGB8_to_R8G8B8A8_UNORM_SRGB(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative3To4<GLubyte, 0xFF>, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo SRGB8_ALPHA8_to_R8G8B8A8_UNORM_SRGB(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(LoadToNative<GLubyte, 4>, false);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+LoadImageFunctionInfo STENCIL_INDEX8_to_default(GLenum type)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ return LoadImageFunctionInfo(UnimplementedLoadFunction, true);
+ default:
+ UNREACHABLE();
+ return LoadImageFunctionInfo(UnreachableLoadFunction, true);
+ }
+}
+
+} // namespace
+
+LoadFunctionMap GetLoadFunctionsMap(GLenum internalFormat, Format::ID angleFormat)
+{
+ // clang-format off
+ switch (internalFormat)
+ {
+ case GL_ALPHA:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16B16A16_FLOAT:
+ return ALPHA_to_R16G16B16A16_FLOAT;
+ case Format::ID::R32G32B32A32_FLOAT:
+ return ALPHA_to_R32G32B32A32_FLOAT;
+ default:
+ return ALPHA_to_default;
+ }
+ }
+ case GL_ALPHA16F_EXT:
+ return ALPHA16F_EXT_to_default;
+ case GL_ALPHA32F_EXT:
+ return ALPHA32F_EXT_to_default;
+ case GL_ALPHA8_EXT:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::A8_UNORM:
+ return ALPHA8_EXT_to_A8_UNORM;
+ case Format::ID::R8G8B8A8_UNORM:
+ return ALPHA8_EXT_to_R8G8B8A8_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_BGR565_ANGLEX:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::B5G6R5_UNORM:
+ return BGR565_ANGLEX_to_B5G6R5_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_BGR5_A1_ANGLEX:
+ return BGR5_A1_ANGLEX_to_default;
+ case GL_BGRA4_ANGLEX:
+ return BGRA4_ANGLEX_to_default;
+ case GL_BGRA8_EXT:
+ return BGRA8_EXT_to_default;
+ case GL_BGRA_EXT:
+ return BGRA_EXT_to_default;
+ case GL_COMPRESSED_R11_EAC:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8_UNORM:
+ return COMPRESSED_R11_EAC_to_R8_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_COMPRESSED_RG11_EAC:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8_UNORM:
+ return COMPRESSED_RG11_EAC_to_R8G8_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_COMPRESSED_RGB8_ETC2:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8B8A8_UNORM:
+ return COMPRESSED_RGB8_ETC2_to_R8G8B8A8_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8B8A8_UNORM:
+ return COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_to_R8G8B8A8_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_COMPRESSED_RGBA8_ETC2_EAC:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8B8A8_UNORM:
+ return COMPRESSED_RGBA8_ETC2_EAC_to_R8G8B8A8_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ return COMPRESSED_RGBA_S3TC_DXT1_EXT_to_default;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ return COMPRESSED_RGBA_S3TC_DXT3_ANGLE_to_default;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ return COMPRESSED_RGBA_S3TC_DXT5_ANGLE_to_default;
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ return COMPRESSED_RGB_S3TC_DXT1_EXT_to_default;
+ case GL_COMPRESSED_SIGNED_R11_EAC:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8_SNORM:
+ return COMPRESSED_SIGNED_R11_EAC_to_R8_SNORM;
+ default:
+ break;
+ }
+ }
+ case GL_COMPRESSED_SIGNED_RG11_EAC:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8_SNORM:
+ return COMPRESSED_SIGNED_RG11_EAC_to_R8G8_SNORM;
+ default:
+ break;
+ }
+ }
+ case GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8B8A8_UNORM_SRGB:
+ return COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_to_R8G8B8A8_UNORM_SRGB;
+ default:
+ break;
+ }
+ }
+ case GL_COMPRESSED_SRGB8_ETC2:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8B8A8_UNORM_SRGB:
+ return COMPRESSED_SRGB8_ETC2_to_R8G8B8A8_UNORM_SRGB;
+ default:
+ break;
+ }
+ }
+ case GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8B8A8_UNORM_SRGB:
+ return COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_to_R8G8B8A8_UNORM_SRGB;
+ default:
+ break;
+ }
+ }
+ case GL_DEPTH24_STENCIL8:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::D24_UNORM_S8_UINT:
+ return DEPTH24_STENCIL8_to_D24_UNORM_S8_UINT;
+ default:
+ break;
+ }
+ }
+ case GL_DEPTH32F_STENCIL8:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::D32_FLOAT_S8X24_UINT:
+ return DEPTH32F_STENCIL8_to_D32_FLOAT_S8X24_UINT;
+ default:
+ break;
+ }
+ }
+ case GL_DEPTH_COMPONENT16:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::D16_UNORM:
+ return DEPTH_COMPONENT16_to_D16_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_DEPTH_COMPONENT24:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::D24_UNORM_S8_UINT:
+ return DEPTH_COMPONENT24_to_D24_UNORM_S8_UINT;
+ default:
+ break;
+ }
+ }
+ case GL_DEPTH_COMPONENT32F:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::D32_FLOAT:
+ return DEPTH_COMPONENT32F_to_D32_FLOAT;
+ default:
+ break;
+ }
+ }
+ case GL_DEPTH_COMPONENT32_OES:
+ return DEPTH_COMPONENT32_OES_to_default;
+ case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::BC1_RGB_UNORM_BLOCK:
+ return ETC1_RGB8_LOSSY_DECODE_ANGLE_to_BC1_RGB_UNORM_BLOCK;
+ default:
+ break;
+ }
+ }
+ case GL_ETC1_RGB8_OES:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8B8A8_UNORM:
+ return ETC1_RGB8_OES_to_R8G8B8A8_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_LUMINANCE:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16B16A16_FLOAT:
+ return LUMINANCE_to_R16G16B16A16_FLOAT;
+ case Format::ID::R32G32B32A32_FLOAT:
+ return LUMINANCE_to_R32G32B32A32_FLOAT;
+ default:
+ return LUMINANCE_to_default;
+ }
+ }
+ case GL_LUMINANCE16F_EXT:
+ return LUMINANCE16F_EXT_to_default;
+ case GL_LUMINANCE32F_EXT:
+ return LUMINANCE32F_EXT_to_default;
+ case GL_LUMINANCE8_ALPHA8_EXT:
+ return LUMINANCE8_ALPHA8_EXT_to_default;
+ case GL_LUMINANCE8_EXT:
+ return LUMINANCE8_EXT_to_default;
+ case GL_LUMINANCE_ALPHA:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16B16A16_FLOAT:
+ return LUMINANCE_ALPHA_to_R16G16B16A16_FLOAT;
+ case Format::ID::R32G32B32A32_FLOAT:
+ return LUMINANCE_ALPHA_to_R32G32B32A32_FLOAT;
+ default:
+ return LUMINANCE_ALPHA_to_default;
+ }
+ }
+ case GL_LUMINANCE_ALPHA16F_EXT:
+ return LUMINANCE_ALPHA16F_EXT_to_default;
+ case GL_LUMINANCE_ALPHA32F_EXT:
+ return LUMINANCE_ALPHA32F_EXT_to_default;
+ case GL_R11F_G11F_B10F:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R11G11B10_FLOAT:
+ return R11F_G11F_B10F_to_R11G11B10_FLOAT;
+ default:
+ break;
+ }
+ }
+ case GL_R16F:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16_FLOAT:
+ return R16F_to_R16_FLOAT;
+ default:
+ break;
+ }
+ }
+ case GL_R16I:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16_SINT:
+ return R16I_to_R16_SINT;
+ default:
+ break;
+ }
+ }
+ case GL_R16UI:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16_UINT:
+ return R16UI_to_R16_UINT;
+ default:
+ break;
+ }
+ }
+ case GL_R16_EXT:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16_UNORM:
+ return R16_EXT_to_R16_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_R16_SNORM_EXT:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16_SNORM:
+ return R16_SNORM_EXT_to_R16_SNORM;
+ default:
+ break;
+ }
+ }
+ case GL_R32F:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R32_FLOAT:
+ return R32F_to_R32_FLOAT;
+ default:
+ break;
+ }
+ }
+ case GL_R32I:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R32_SINT:
+ return R32I_to_R32_SINT;
+ default:
+ break;
+ }
+ }
+ case GL_R32UI:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R32_UINT:
+ return R32UI_to_R32_UINT;
+ default:
+ break;
+ }
+ }
+ case GL_R8:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8_UNORM:
+ return R8_to_R8_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_R8I:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8_SINT:
+ return R8I_to_R8_SINT;
+ default:
+ break;
+ }
+ }
+ case GL_R8UI:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8_UINT:
+ return R8UI_to_R8_UINT;
+ default:
+ break;
+ }
+ }
+ case GL_R8_SNORM:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8_SNORM:
+ return R8_SNORM_to_R8_SNORM;
+ default:
+ break;
+ }
+ }
+ case GL_RG16F:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16_FLOAT:
+ return RG16F_to_R16G16_FLOAT;
+ default:
+ break;
+ }
+ }
+ case GL_RG16I:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16_SINT:
+ return RG16I_to_R16G16_SINT;
+ default:
+ break;
+ }
+ }
+ case GL_RG16UI:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16_UINT:
+ return RG16UI_to_R16G16_UINT;
+ default:
+ break;
+ }
+ }
+ case GL_RG16_EXT:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16_UNORM:
+ return RG16_EXT_to_R16G16_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_RG16_SNORM_EXT:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16_SNORM:
+ return RG16_SNORM_EXT_to_R16G16_SNORM;
+ default:
+ break;
+ }
+ }
+ case GL_RG32F:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R32G32_FLOAT:
+ return RG32F_to_R32G32_FLOAT;
+ default:
+ break;
+ }
+ }
+ case GL_RG32I:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R32G32_SINT:
+ return RG32I_to_R32G32_SINT;
+ default:
+ break;
+ }
+ }
+ case GL_RG32UI:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R32G32_UINT:
+ return RG32UI_to_R32G32_UINT;
+ default:
+ break;
+ }
+ }
+ case GL_RG8:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8_UNORM:
+ return RG8_to_R8G8_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_RG8I:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8_SINT:
+ return RG8I_to_R8G8_SINT;
+ default:
+ break;
+ }
+ }
+ case GL_RG8UI:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8_UINT:
+ return RG8UI_to_R8G8_UINT;
+ default:
+ break;
+ }
+ }
+ case GL_RG8_SNORM:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8_SNORM:
+ return RG8_SNORM_to_R8G8_SNORM;
+ default:
+ break;
+ }
+ }
+ case GL_RGB:
+ return RGB_to_default;
+ case GL_RGB10_A2:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R10G10B10A2_UNORM:
+ return RGB10_A2_to_R10G10B10A2_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_RGB10_A2UI:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R10G10B10A2_UINT:
+ return RGB10_A2UI_to_R10G10B10A2_UINT;
+ default:
+ break;
+ }
+ }
+ case GL_RGB16F:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16B16A16_FLOAT:
+ return RGB16F_to_R16G16B16A16_FLOAT;
+ default:
+ break;
+ }
+ }
+ case GL_RGB16I:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16B16A16_SINT:
+ return RGB16I_to_R16G16B16A16_SINT;
+ default:
+ break;
+ }
+ }
+ case GL_RGB16UI:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16B16A16_UINT:
+ return RGB16UI_to_R16G16B16A16_UINT;
+ default:
+ break;
+ }
+ }
+ case GL_RGB16_EXT:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16B16A16_UNORM:
+ return RGB16_EXT_to_R16G16B16A16_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_RGB16_SNORM_EXT:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16B16A16_SNORM:
+ return RGB16_SNORM_EXT_to_R16G16B16A16_SNORM;
+ default:
+ break;
+ }
+ }
+ case GL_RGB32F:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R32G32B32A32_FLOAT:
+ return RGB32F_to_R32G32B32A32_FLOAT;
+ default:
+ break;
+ }
+ }
+ case GL_RGB32I:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R32G32B32A32_SINT:
+ return RGB32I_to_R32G32B32A32_SINT;
+ default:
+ break;
+ }
+ }
+ case GL_RGB32UI:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R32G32B32A32_UINT:
+ return RGB32UI_to_R32G32B32A32_UINT;
+ default:
+ break;
+ }
+ }
+ case GL_RGB565:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::B5G6R5_UNORM:
+ return RGB565_to_B5G6R5_UNORM;
+ case Format::ID::R8G8B8A8_UNORM:
+ return RGB565_to_R8G8B8A8_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_RGB5_A1:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::B5G5R5A1_UNORM:
+ return RGB5_A1_to_B5G5R5A1_UNORM;
+ case Format::ID::R8G8B8A8_UNORM:
+ return RGB5_A1_to_R8G8B8A8_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_RGB8:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8B8A8_UNORM:
+ return RGB8_to_R8G8B8A8_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_RGB8I:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8B8A8_SINT:
+ return RGB8I_to_R8G8B8A8_SINT;
+ default:
+ break;
+ }
+ }
+ case GL_RGB8UI:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8B8A8_UINT:
+ return RGB8UI_to_R8G8B8A8_UINT;
+ default:
+ break;
+ }
+ }
+ case GL_RGB8_SNORM:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8B8A8_SNORM:
+ return RGB8_SNORM_to_R8G8B8A8_SNORM;
+ default:
+ break;
+ }
+ }
+ case GL_RGB9_E5:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R9G9B9E5_SHAREDEXP:
+ return RGB9_E5_to_R9G9B9E5_SHAREDEXP;
+ default:
+ break;
+ }
+ }
+ case GL_RGBA:
+ return RGBA_to_default;
+ case GL_RGBA16F:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16B16A16_FLOAT:
+ return RGBA16F_to_R16G16B16A16_FLOAT;
+ default:
+ break;
+ }
+ }
+ case GL_RGBA16I:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16B16A16_SINT:
+ return RGBA16I_to_R16G16B16A16_SINT;
+ default:
+ break;
+ }
+ }
+ case GL_RGBA16UI:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16B16A16_UINT:
+ return RGBA16UI_to_R16G16B16A16_UINT;
+ default:
+ break;
+ }
+ }
+ case GL_RGBA16_EXT:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16B16A16_UNORM:
+ return RGBA16_EXT_to_R16G16B16A16_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_RGBA16_SNORM_EXT:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R16G16B16A16_SNORM:
+ return RGBA16_SNORM_EXT_to_R16G16B16A16_SNORM;
+ default:
+ break;
+ }
+ }
+ case GL_RGBA32F:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R32G32B32A32_FLOAT:
+ return RGBA32F_to_R32G32B32A32_FLOAT;
+ default:
+ break;
+ }
+ }
+ case GL_RGBA32I:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R32G32B32A32_SINT:
+ return RGBA32I_to_R32G32B32A32_SINT;
+ default:
+ break;
+ }
+ }
+ case GL_RGBA32UI:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R32G32B32A32_UINT:
+ return RGBA32UI_to_R32G32B32A32_UINT;
+ default:
+ break;
+ }
+ }
+ case GL_RGBA4:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::B4G4R4A4_UNORM:
+ return RGBA4_to_B4G4R4A4_UNORM;
+ case Format::ID::R8G8B8A8_UNORM:
+ return RGBA4_to_R8G8B8A8_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_RGBA8:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8B8A8_UNORM:
+ return RGBA8_to_R8G8B8A8_UNORM;
+ default:
+ break;
+ }
+ }
+ case GL_RGBA8I:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8B8A8_SINT:
+ return RGBA8I_to_R8G8B8A8_SINT;
+ default:
+ break;
+ }
+ }
+ case GL_RGBA8UI:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8B8A8_UINT:
+ return RGBA8UI_to_R8G8B8A8_UINT;
+ default:
+ break;
+ }
+ }
+ case GL_RGBA8_SNORM:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8B8A8_SNORM:
+ return RGBA8_SNORM_to_R8G8B8A8_SNORM;
+ default:
+ break;
+ }
+ }
+ case GL_SRGB8:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8B8A8_UNORM_SRGB:
+ return SRGB8_to_R8G8B8A8_UNORM_SRGB;
+ default:
+ break;
+ }
+ }
+ case GL_SRGB8_ALPHA8:
+ {
+ switch (angleFormat)
+ {
+ case Format::ID::R8G8B8A8_UNORM_SRGB:
+ return SRGB8_ALPHA8_to_R8G8B8A8_UNORM_SRGB;
+ default:
+ break;
+ }
+ }
+ case GL_STENCIL_INDEX8:
+ return STENCIL_INDEX8_to_default;
+
+ default:
+ {
+ static LoadFunctionMap emptyLoadFunctionsMap;
+ return emptyLoadFunctionsMap;
+ }
+ }
+ // clang-format on
+
+} // GetLoadFunctionsMap
+
+} // namespace angle
diff --git a/gfx/angle/src/libANGLE/renderer/null/BufferNULL.cpp b/gfx/angle/src/libANGLE/renderer/null/BufferNULL.cpp
new file mode 100644
index 000000000..95463c3f4
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/BufferNULL.cpp
@@ -0,0 +1,74 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// BufferNULL.cpp:
+// Implements the class methods for BufferNULL.
+//
+
+#include "libANGLE/renderer/null/BufferNULL.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+BufferNULL::BufferNULL(const gl::BufferState &state) : BufferImpl(state)
+{
+}
+
+BufferNULL::~BufferNULL()
+{
+}
+
+gl::Error BufferNULL::setData(GLenum target, const void *data, size_t size, GLenum usage)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error BufferNULL::setSubData(GLenum target, const void *data, size_t size, size_t offset)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error BufferNULL::copySubData(BufferImpl *source,
+ GLintptr sourceOffset,
+ GLintptr destOffset,
+ GLsizeiptr size)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error BufferNULL::map(GLenum access, GLvoid **mapPtr)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error BufferNULL::mapRange(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error BufferNULL::unmap(GLboolean *result)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error BufferNULL::getIndexRange(GLenum type,
+ size_t offset,
+ size_t count,
+ bool primitiveRestartEnabled,
+ gl::IndexRange *outRange)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/null/BufferNULL.h b/gfx/angle/src/libANGLE/renderer/null/BufferNULL.h
new file mode 100644
index 000000000..1578dacbb
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/BufferNULL.h
@@ -0,0 +1,43 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// BufferNULL.h:
+// Defines the class interface for BufferNULL, implementing BufferImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_NULL_BUFFERNULL_H_
+#define LIBANGLE_RENDERER_NULL_BUFFERNULL_H_
+
+#include "libANGLE/renderer/BufferImpl.h"
+
+namespace rx
+{
+
+class BufferNULL : public BufferImpl
+{
+ public:
+ BufferNULL(const gl::BufferState &state);
+ ~BufferNULL() override;
+
+ gl::Error setData(GLenum target, const void *data, size_t size, GLenum usage) override;
+ gl::Error setSubData(GLenum target, const void *data, size_t size, size_t offset) override;
+ gl::Error copySubData(BufferImpl *source,
+ GLintptr sourceOffset,
+ GLintptr destOffset,
+ GLsizeiptr size) override;
+ gl::Error map(GLenum access, GLvoid **mapPtr) override;
+ gl::Error mapRange(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr) override;
+ gl::Error unmap(GLboolean *result) override;
+
+ gl::Error getIndexRange(GLenum type,
+ size_t offset,
+ size_t count,
+ bool primitiveRestartEnabled,
+ gl::IndexRange *outRange) override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_NULL_BUFFERNULL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/null/CompilerNULL.cpp b/gfx/angle/src/libANGLE/renderer/null/CompilerNULL.cpp
new file mode 100644
index 000000000..547f4c4e1
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/CompilerNULL.cpp
@@ -0,0 +1,37 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// CompilerNULL.cpp:
+// Implements the class methods for CompilerNULL.
+//
+
+#include "libANGLE/renderer/null/CompilerNULL.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+CompilerNULL::CompilerNULL() : CompilerImpl()
+{
+}
+
+CompilerNULL::~CompilerNULL()
+{
+}
+
+gl::Error CompilerNULL::release()
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+ShShaderOutput CompilerNULL::getTranslatorOutputType() const
+{
+ UNIMPLEMENTED();
+ return ShShaderOutput();
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/null/CompilerNULL.h b/gfx/angle/src/libANGLE/renderer/null/CompilerNULL.h
new file mode 100644
index 000000000..5cd85e8bf
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/CompilerNULL.h
@@ -0,0 +1,32 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// CompilerNULL.h:
+// Defines the class interface for CompilerNULL, implementing CompilerImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_NULL_COMPILERNULL_H_
+#define LIBANGLE_RENDERER_NULL_COMPILERNULL_H_
+
+#include "libANGLE/renderer/CompilerImpl.h"
+
+namespace rx
+{
+
+class CompilerNULL : public CompilerImpl
+{
+ public:
+ CompilerNULL();
+ ~CompilerNULL() override;
+
+ gl::Error release() override;
+
+ // TODO(jmadill): Expose translator built-in resources init method.
+ ShShaderOutput getTranslatorOutputType() const override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_NULL_COMPILERNULL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/null/ContextNULL.cpp b/gfx/angle/src/libANGLE/renderer/null/ContextNULL.cpp
new file mode 100644
index 000000000..95d4c046a
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/ContextNULL.cpp
@@ -0,0 +1,175 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ContextNULL.cpp:
+// Implements the class methods for ContextNULL.
+//
+
+#include "libANGLE/renderer/null/ContextNULL.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+ContextNULL::ContextNULL(const gl::ContextState &state) : ContextImpl(state)
+{
+}
+
+ContextNULL::~ContextNULL()
+{
+}
+
+gl::Error ContextNULL::initialize()
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error ContextNULL::flush()
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error ContextNULL::finish()
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error ContextNULL::drawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error ContextNULL::drawArraysInstanced(GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instanceCount)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error ContextNULL::drawElements(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ const gl::IndexRange &indexRange)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error ContextNULL::drawElementsInstanced(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei instances,
+ const gl::IndexRange &indexRange)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error ContextNULL::drawRangeElements(GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ const gl::IndexRange &indexRange)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+CompilerImpl *ContextNULL::createCompiler()
+{
+ UNIMPLEMENTED();
+ return static_cast<CompilerImpl *>(0);
+}
+
+ShaderImpl *ContextNULL::createShader(const gl::ShaderState &data)
+{
+ UNIMPLEMENTED();
+ return static_cast<ShaderImpl *>(0);
+}
+
+ProgramImpl *ContextNULL::createProgram(const gl::ProgramState &data)
+{
+ UNIMPLEMENTED();
+ return static_cast<ProgramImpl *>(0);
+}
+
+FramebufferImpl *ContextNULL::createFramebuffer(const gl::FramebufferState &data)
+{
+ UNIMPLEMENTED();
+ return static_cast<FramebufferImpl *>(0);
+}
+
+TextureImpl *ContextNULL::createTexture(const gl::TextureState &state)
+{
+ UNIMPLEMENTED();
+ return static_cast<TextureImpl *>(0);
+}
+
+RenderbufferImpl *ContextNULL::createRenderbuffer()
+{
+ UNIMPLEMENTED();
+ return static_cast<RenderbufferImpl *>(0);
+}
+
+BufferImpl *ContextNULL::createBuffer(const gl::BufferState &state)
+{
+ UNIMPLEMENTED();
+ return static_cast<BufferImpl *>(0);
+}
+
+VertexArrayImpl *ContextNULL::createVertexArray(const gl::VertexArrayState &data)
+{
+ UNIMPLEMENTED();
+ return static_cast<VertexArrayImpl *>(0);
+}
+
+QueryImpl *ContextNULL::createQuery(GLenum type)
+{
+ UNIMPLEMENTED();
+ return static_cast<QueryImpl *>(0);
+}
+
+FenceNVImpl *ContextNULL::createFenceNV()
+{
+ UNIMPLEMENTED();
+ return static_cast<FenceNVImpl *>(0);
+}
+
+FenceSyncImpl *ContextNULL::createFenceSync()
+{
+ UNIMPLEMENTED();
+ return static_cast<FenceSyncImpl *>(0);
+}
+
+TransformFeedbackImpl *ContextNULL::createTransformFeedback(const gl::TransformFeedbackState &state)
+{
+ UNIMPLEMENTED();
+ return static_cast<TransformFeedbackImpl *>(0);
+}
+
+SamplerImpl *ContextNULL::createSampler()
+{
+ UNIMPLEMENTED();
+ return static_cast<SamplerImpl *>(0);
+}
+
+std::vector<PathImpl *> ContextNULL::createPaths(GLsizei range)
+{
+ UNIMPLEMENTED();
+ return std::vector<PathImpl *>();
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/null/ContextNULL.h b/gfx/angle/src/libANGLE/renderer/null/ContextNULL.h
new file mode 100644
index 000000000..9a7987b67
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/ContextNULL.h
@@ -0,0 +1,95 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ContextNULL.h:
+// Defines the class interface for ContextNULL, implementing ContextImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_NULL_CONTEXTNULL_H_
+#define LIBANGLE_RENDERER_NULL_CONTEXTNULL_H_
+
+#include "libANGLE/renderer/ContextImpl.h"
+
+namespace rx
+{
+
+class ContextNULL : public ContextImpl
+{
+ public:
+ ContextNULL(const gl::ContextState &state);
+ ~ContextNULL() override;
+
+ gl::Error initialize() override;
+
+ // Flush and finish.
+ gl::Error flush() override;
+ gl::Error finish() override;
+
+ // Drawing methods.
+ gl::Error drawArrays(GLenum mode, GLint first, GLsizei count) override;
+ gl::Error drawArraysInstanced(GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instanceCount) override;
+
+ gl::Error drawElements(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ const gl::IndexRange &indexRange) override;
+ gl::Error drawElementsInstanced(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei instances,
+ const gl::IndexRange &indexRange) override;
+ gl::Error drawRangeElements(GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ const gl::IndexRange &indexRange) override;
+
+ // CHROMIUM_path_rendering path drawing methods.
+
+ // Shader creation
+ CompilerImpl *createCompiler() override;
+ ShaderImpl *createShader(const gl::ShaderState &data) override;
+ ProgramImpl *createProgram(const gl::ProgramState &data) override;
+
+ // Framebuffer creation
+ FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override;
+
+ // Texture creation
+ TextureImpl *createTexture(const gl::TextureState &state) override;
+
+ // Renderbuffer creation
+ RenderbufferImpl *createRenderbuffer() override;
+
+ // Buffer creation
+ BufferImpl *createBuffer(const gl::BufferState &state) override;
+
+ // Vertex Array creation
+ VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override;
+
+ // Query and Fence creation
+ QueryImpl *createQuery(GLenum type) override;
+ FenceNVImpl *createFenceNV() override;
+ FenceSyncImpl *createFenceSync() override;
+
+ // Transform Feedback creation
+ TransformFeedbackImpl *createTransformFeedback(
+ const gl::TransformFeedbackState &state) override;
+
+ // Sampler object creation
+ SamplerImpl *createSampler() override;
+
+ std::vector<PathImpl *> createPaths(GLsizei range) override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_NULL_CONTEXTNULL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/null/DeviceNULL.cpp b/gfx/angle/src/libANGLE/renderer/null/DeviceNULL.cpp
new file mode 100644
index 000000000..4893f9466
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/DeviceNULL.cpp
@@ -0,0 +1,48 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// DeviceNULL.cpp:
+// Implements the class methods for DeviceNULL.
+//
+
+#include "libANGLE/renderer/null/DeviceNULL.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+DeviceNULL::DeviceNULL() : DeviceImpl()
+{
+}
+
+DeviceNULL::~DeviceNULL()
+{
+}
+
+egl::Error DeviceNULL::getDevice(void **outValue)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_ACCESS);
+}
+
+EGLint DeviceNULL::getType()
+{
+ UNIMPLEMENTED();
+ return EGLint();
+}
+
+void DeviceNULL::generateExtensions(egl::DeviceExtensions *outExtensions) const
+{
+ UNIMPLEMENTED();
+}
+
+bool DeviceNULL::deviceExternallySourced()
+{
+ UNIMPLEMENTED();
+ return bool();
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/null/DeviceNULL.h b/gfx/angle/src/libANGLE/renderer/null/DeviceNULL.h
new file mode 100644
index 000000000..ed921039e
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/DeviceNULL.h
@@ -0,0 +1,32 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// DeviceNULL.h:
+// Defines the class interface for DeviceNULL, implementing DeviceImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_NULL_DEVICENULL_H_
+#define LIBANGLE_RENDERER_NULL_DEVICENULL_H_
+
+#include "libANGLE/renderer/DeviceImpl.h"
+
+namespace rx
+{
+
+class DeviceNULL : public DeviceImpl
+{
+ public:
+ DeviceNULL();
+ ~DeviceNULL() override;
+
+ egl::Error getDevice(void **outValue) override;
+ EGLint getType() override;
+ void generateExtensions(egl::DeviceExtensions *outExtensions) const override;
+ bool deviceExternallySourced() override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_NULL_DEVICENULL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/null/DisplayNULL.cpp b/gfx/angle/src/libANGLE/renderer/null/DisplayNULL.cpp
new file mode 100644
index 000000000..fc04e0465
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/DisplayNULL.cpp
@@ -0,0 +1,168 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// DisplayNULL.cpp:
+// Implements the class methods for DisplayNULL.
+//
+
+#include "libANGLE/renderer/null/DisplayNULL.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+DisplayNULL::DisplayNULL() : DisplayImpl()
+{
+}
+
+DisplayNULL::~DisplayNULL()
+{
+}
+
+egl::Error DisplayNULL::initialize(egl::Display *display)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_ACCESS);
+}
+
+void DisplayNULL::terminate()
+{
+ UNIMPLEMENTED();
+}
+
+egl::Error DisplayNULL::makeCurrent(egl::Surface *drawSurface,
+ egl::Surface *readSurface,
+ gl::Context *context)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_ACCESS);
+}
+
+egl::ConfigSet DisplayNULL::generateConfigs()
+{
+ UNIMPLEMENTED();
+ return egl::ConfigSet();
+}
+
+bool DisplayNULL::testDeviceLost()
+{
+ UNIMPLEMENTED();
+ return bool();
+}
+
+egl::Error DisplayNULL::restoreLostDevice()
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_ACCESS);
+}
+
+bool DisplayNULL::isValidNativeWindow(EGLNativeWindowType window) const
+{
+ UNIMPLEMENTED();
+ return bool();
+}
+
+std::string DisplayNULL::getVendorString() const
+{
+ UNIMPLEMENTED();
+ return std::string();
+}
+
+egl::Error DisplayNULL::getDevice(DeviceImpl **device)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_ACCESS);
+}
+
+egl::Error DisplayNULL::waitClient() const
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_ACCESS);
+}
+
+egl::Error DisplayNULL::waitNative(EGLint engine,
+ egl::Surface *drawSurface,
+ egl::Surface *readSurface) const
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_ACCESS);
+}
+
+gl::Version DisplayNULL::getMaxSupportedESVersion() const
+{
+ UNIMPLEMENTED();
+ return gl::Version();
+}
+
+SurfaceImpl *DisplayNULL::createWindowSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLNativeWindowType window,
+ const egl::AttributeMap &attribs)
+{
+ UNIMPLEMENTED();
+ return static_cast<SurfaceImpl *>(0);
+}
+
+SurfaceImpl *DisplayNULL::createPbufferSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ const egl::AttributeMap &attribs)
+{
+ UNIMPLEMENTED();
+ return static_cast<SurfaceImpl *>(0);
+}
+
+SurfaceImpl *DisplayNULL::createPbufferFromClientBuffer(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer buffer,
+ const egl::AttributeMap &attribs)
+{
+ UNIMPLEMENTED();
+ return static_cast<SurfaceImpl *>(0);
+}
+
+SurfaceImpl *DisplayNULL::createPixmapSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ NativePixmapType nativePixmap,
+ const egl::AttributeMap &attribs)
+{
+ UNIMPLEMENTED();
+ return static_cast<SurfaceImpl *>(0);
+}
+
+ImageImpl *DisplayNULL::createImage(EGLenum target,
+ egl::ImageSibling *buffer,
+ const egl::AttributeMap &attribs)
+{
+ UNIMPLEMENTED();
+ return static_cast<ImageImpl *>(0);
+}
+
+ContextImpl *DisplayNULL::createContext(const gl::ContextState &state)
+{
+ UNIMPLEMENTED();
+ return static_cast<ContextImpl *>(0);
+}
+
+StreamProducerImpl *DisplayNULL::createStreamProducerD3DTextureNV12(
+ egl::Stream::ConsumerType consumerType,
+ const egl::AttributeMap &attribs)
+{
+ UNIMPLEMENTED();
+ return static_cast<StreamProducerImpl *>(0);
+}
+
+void DisplayNULL::generateExtensions(egl::DisplayExtensions *outExtensions) const
+{
+ UNIMPLEMENTED();
+}
+
+void DisplayNULL::generateCaps(egl::Caps *outCaps) const
+{
+ UNIMPLEMENTED();
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/null/DisplayNULL.h b/gfx/angle/src/libANGLE/renderer/null/DisplayNULL.h
new file mode 100644
index 000000000..5a453810a
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/DisplayNULL.h
@@ -0,0 +1,82 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// DisplayNULL.h:
+// Defines the class interface for DisplayNULL, implementing DisplayImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_NULL_DISPLAYNULL_H_
+#define LIBANGLE_RENDERER_NULL_DISPLAYNULL_H_
+
+#include "libANGLE/renderer/DisplayImpl.h"
+
+namespace rx
+{
+
+class DisplayNULL : public DisplayImpl
+{
+ public:
+ DisplayNULL();
+ ~DisplayNULL() override;
+
+ egl::Error initialize(egl::Display *display) override;
+ void terminate() override;
+
+ egl::Error makeCurrent(egl::Surface *drawSurface,
+ egl::Surface *readSurface,
+ gl::Context *context) override;
+
+ egl::ConfigSet generateConfigs() override;
+
+ bool testDeviceLost() override;
+ egl::Error restoreLostDevice() override;
+
+ bool isValidNativeWindow(EGLNativeWindowType window) const override;
+
+ std::string getVendorString() const override;
+
+ egl::Error getDevice(DeviceImpl **device) override;
+
+ egl::Error waitClient() const override;
+ egl::Error waitNative(EGLint engine,
+ egl::Surface *drawSurface,
+ egl::Surface *readSurface) const override;
+ gl::Version getMaxSupportedESVersion() const override;
+
+ SurfaceImpl *createWindowSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLNativeWindowType window,
+ const egl::AttributeMap &attribs) override;
+ SurfaceImpl *createPbufferSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ const egl::AttributeMap &attribs) override;
+ SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer buffer,
+ const egl::AttributeMap &attribs) override;
+ SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ NativePixmapType nativePixmap,
+ const egl::AttributeMap &attribs) override;
+
+ ImageImpl *createImage(EGLenum target,
+ egl::ImageSibling *buffer,
+ const egl::AttributeMap &attribs) override;
+
+ ContextImpl *createContext(const gl::ContextState &state) override;
+
+ StreamProducerImpl *createStreamProducerD3DTextureNV12(
+ egl::Stream::ConsumerType consumerType,
+ const egl::AttributeMap &attribs) override;
+
+ private:
+ void generateExtensions(egl::DisplayExtensions *outExtensions) const override;
+ void generateCaps(egl::Caps *outCaps) const override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_NULL_DISPLAYNULL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/null/FenceNVNULL.cpp b/gfx/angle/src/libANGLE/renderer/null/FenceNVNULL.cpp
new file mode 100644
index 000000000..9d7f26043
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/FenceNVNULL.cpp
@@ -0,0 +1,43 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// FenceNVNULL.cpp:
+// Implements the class methods for FenceNVNULL.
+//
+
+#include "libANGLE/renderer/null/FenceNVNULL.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+FenceNVNULL::FenceNVNULL() : FenceNVImpl()
+{
+}
+
+FenceNVNULL::~FenceNVNULL()
+{
+}
+
+gl::Error FenceNVNULL::set(GLenum condition)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error FenceNVNULL::test(GLboolean *outFinished)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error FenceNVNULL::finish()
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/null/FenceNVNULL.h b/gfx/angle/src/libANGLE/renderer/null/FenceNVNULL.h
new file mode 100644
index 000000000..10cf5c2cb
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/FenceNVNULL.h
@@ -0,0 +1,31 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// FenceNVNULL.h:
+// Defines the class interface for FenceNVNULL, implementing FenceNVImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_NULL_FENCENVNULL_H_
+#define LIBANGLE_RENDERER_NULL_FENCENVNULL_H_
+
+#include "libANGLE/renderer/FenceNVImpl.h"
+
+namespace rx
+{
+
+class FenceNVNULL : public FenceNVImpl
+{
+ public:
+ FenceNVNULL();
+ ~FenceNVNULL() override;
+
+ gl::Error set(GLenum condition) override;
+ gl::Error test(GLboolean *outFinished) override;
+ gl::Error finish() override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_NULL_FENCENVNULL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/null/FenceSyncNULL.cpp b/gfx/angle/src/libANGLE/renderer/null/FenceSyncNULL.cpp
new file mode 100644
index 000000000..37bfdfedb
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/FenceSyncNULL.cpp
@@ -0,0 +1,49 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// FenceSyncNULL.cpp:
+// Implements the class methods for FenceSyncNULL.
+//
+
+#include "libANGLE/renderer/null/FenceSyncNULL.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+FenceSyncNULL::FenceSyncNULL() : FenceSyncImpl()
+{
+}
+
+FenceSyncNULL::~FenceSyncNULL()
+{
+}
+
+gl::Error FenceSyncNULL::set(GLenum condition, GLbitfield flags)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error FenceSyncNULL::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error FenceSyncNULL::serverWait(GLbitfield flags, GLuint64 timeout)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error FenceSyncNULL::getStatus(GLint *outResult)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/null/FenceSyncNULL.h b/gfx/angle/src/libANGLE/renderer/null/FenceSyncNULL.h
new file mode 100644
index 000000000..28a12f703
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/FenceSyncNULL.h
@@ -0,0 +1,32 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// FenceSyncNULL.h:
+// Defines the class interface for FenceSyncNULL, implementing FenceSyncImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_NULL_FENCESYNCNULL_H_
+#define LIBANGLE_RENDERER_NULL_FENCESYNCNULL_H_
+
+#include "libANGLE/renderer/FenceSyncImpl.h"
+
+namespace rx
+{
+
+class FenceSyncNULL : public FenceSyncImpl
+{
+ public:
+ FenceSyncNULL();
+ ~FenceSyncNULL() override;
+
+ gl::Error set(GLenum condition, GLbitfield flags) override;
+ gl::Error clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult) override;
+ gl::Error serverWait(GLbitfield flags, GLuint64 timeout) override;
+ gl::Error getStatus(GLint *outResult) override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_NULL_FENCESYNCNULL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/null/FramebufferNULL.cpp b/gfx/angle/src/libANGLE/renderer/null/FramebufferNULL.cpp
new file mode 100644
index 000000000..14ebe1eba
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/FramebufferNULL.cpp
@@ -0,0 +1,131 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// FramebufferNULL.cpp:
+// Implements the class methods for FramebufferNULL.
+//
+
+#include "libANGLE/renderer/null/FramebufferNULL.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+FramebufferNULL::FramebufferNULL(const gl::FramebufferState &state) : FramebufferImpl(state)
+{
+}
+
+FramebufferNULL::~FramebufferNULL()
+{
+}
+
+gl::Error FramebufferNULL::discard(size_t count, const GLenum *attachments)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error FramebufferNULL::invalidate(size_t count, const GLenum *attachments)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error FramebufferNULL::invalidateSub(size_t count,
+ const GLenum *attachments,
+ const gl::Rectangle &area)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error FramebufferNULL::clear(ContextImpl *context, GLbitfield mask)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error FramebufferNULL::clearBufferfv(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLfloat *values)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error FramebufferNULL::clearBufferuiv(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLuint *values)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error FramebufferNULL::clearBufferiv(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLint *values)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error FramebufferNULL::clearBufferfi(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ GLfloat depth,
+ GLint stencil)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+GLenum FramebufferNULL::getImplementationColorReadFormat() const
+{
+ UNIMPLEMENTED();
+ return GLenum();
+}
+
+GLenum FramebufferNULL::getImplementationColorReadType() const
+{
+ UNIMPLEMENTED();
+ return GLenum();
+}
+
+gl::Error FramebufferNULL::readPixels(ContextImpl *context,
+ const gl::Rectangle &area,
+ GLenum format,
+ GLenum type,
+ GLvoid *pixels) const
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error FramebufferNULL::blit(ContextImpl *context,
+ const gl::Rectangle &sourceArea,
+ const gl::Rectangle &destArea,
+ GLbitfield mask,
+ GLenum filter)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+bool FramebufferNULL::checkStatus() const
+{
+ UNIMPLEMENTED();
+ return bool();
+}
+
+void FramebufferNULL::syncState(const gl::Framebuffer::DirtyBits &dirtyBits)
+{
+ UNIMPLEMENTED();
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/null/FramebufferNULL.h b/gfx/angle/src/libANGLE/renderer/null/FramebufferNULL.h
new file mode 100644
index 000000000..c53132c18
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/FramebufferNULL.h
@@ -0,0 +1,70 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// FramebufferNULL.h:
+// Defines the class interface for FramebufferNULL, implementing FramebufferImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_NULL_FRAMEBUFFERNULL_H_
+#define LIBANGLE_RENDERER_NULL_FRAMEBUFFERNULL_H_
+
+#include "libANGLE/renderer/FramebufferImpl.h"
+
+namespace rx
+{
+
+class FramebufferNULL : public FramebufferImpl
+{
+ public:
+ FramebufferNULL(const gl::FramebufferState &state);
+ ~FramebufferNULL() override;
+
+ gl::Error discard(size_t count, const GLenum *attachments) override;
+ gl::Error invalidate(size_t count, const GLenum *attachments) override;
+ gl::Error invalidateSub(size_t count,
+ const GLenum *attachments,
+ const gl::Rectangle &area) override;
+
+ gl::Error clear(ContextImpl *context, GLbitfield mask) override;
+ gl::Error clearBufferfv(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLfloat *values) override;
+ gl::Error clearBufferuiv(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLuint *values) override;
+ gl::Error clearBufferiv(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLint *values) override;
+ gl::Error clearBufferfi(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ GLfloat depth,
+ GLint stencil) override;
+
+ GLenum getImplementationColorReadFormat() const override;
+ GLenum getImplementationColorReadType() const override;
+ gl::Error readPixels(ContextImpl *context,
+ const gl::Rectangle &area,
+ GLenum format,
+ GLenum type,
+ GLvoid *pixels) const override;
+
+ gl::Error blit(ContextImpl *context,
+ const gl::Rectangle &sourceArea,
+ const gl::Rectangle &destArea,
+ GLbitfield mask,
+ GLenum filter) override;
+
+ bool checkStatus() const override;
+
+ void syncState(const gl::Framebuffer::DirtyBits &dirtyBits) override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_NULL_FRAMEBUFFERNULL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/null/ImageNULL.cpp b/gfx/angle/src/libANGLE/renderer/null/ImageNULL.cpp
new file mode 100644
index 000000000..23f3ca099
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/ImageNULL.cpp
@@ -0,0 +1,37 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ImageNULL.cpp:
+// Implements the class methods for ImageNULL.
+//
+
+#include "libANGLE/renderer/null/ImageNULL.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+ImageNULL::ImageNULL() : ImageImpl()
+{
+}
+
+ImageNULL::~ImageNULL()
+{
+}
+
+egl::Error ImageNULL::initialize()
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_ACCESS);
+}
+
+gl::Error ImageNULL::orphan(egl::ImageSibling *sibling)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/null/ImageNULL.h b/gfx/angle/src/libANGLE/renderer/null/ImageNULL.h
new file mode 100644
index 000000000..b88b346dd
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/ImageNULL.h
@@ -0,0 +1,30 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ImageNULL.h:
+// Defines the class interface for ImageNULL, implementing ImageImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_NULL_IMAGENULL_H_
+#define LIBANGLE_RENDERER_NULL_IMAGENULL_H_
+
+#include "libANGLE/renderer/ImageImpl.h"
+
+namespace rx
+{
+
+class ImageNULL : public ImageImpl
+{
+ public:
+ ImageNULL();
+ ~ImageNULL() override;
+ egl::Error initialize() override;
+
+ gl::Error orphan(egl::ImageSibling *sibling) override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_NULL_IMAGENULL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/null/PathNULL.cpp b/gfx/angle/src/libANGLE/renderer/null/PathNULL.cpp
new file mode 100644
index 000000000..bb52ea2c2
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/PathNULL.cpp
@@ -0,0 +1,40 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// PathNULL.cpp:
+// Implements the class methods for PathNULL.
+//
+
+#include "libANGLE/renderer/null/PathNULL.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+PathNULL::PathNULL() : PathImpl()
+{
+}
+
+PathNULL::~PathNULL()
+{
+}
+
+gl::Error PathNULL::setCommands(GLsizei numCommands,
+ const GLubyte *commands,
+ GLsizei numCoords,
+ GLenum coordType,
+ const void *coords)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+void PathNULL::setPathParameter(GLenum pname, GLfloat value)
+{
+ UNIMPLEMENTED();
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/null/PathNULL.h b/gfx/angle/src/libANGLE/renderer/null/PathNULL.h
new file mode 100644
index 000000000..4c80c1c91
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/PathNULL.h
@@ -0,0 +1,35 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// PathNULL.h:
+// Defines the class interface for PathNULL, implementing PathImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_NULL_PATHNULL_H_
+#define LIBANGLE_RENDERER_NULL_PATHNULL_H_
+
+#include "libANGLE/renderer/PathImpl.h"
+
+namespace rx
+{
+
+class PathNULL : public PathImpl
+{
+ public:
+ PathNULL();
+ ~PathNULL() override;
+
+ gl::Error setCommands(GLsizei numCommands,
+ const GLubyte *commands,
+ GLsizei numCoords,
+ GLenum coordType,
+ const void *coords) override;
+
+ void setPathParameter(GLenum pname, GLfloat value) override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_NULL_PATHNULL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/null/ProgramNULL.cpp b/gfx/angle/src/libANGLE/renderer/null/ProgramNULL.cpp
new file mode 100644
index 000000000..fb44b6ee4
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/ProgramNULL.cpp
@@ -0,0 +1,212 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ProgramNULL.cpp:
+// Implements the class methods for ProgramNULL.
+//
+
+#include "libANGLE/renderer/null/ProgramNULL.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+ProgramNULL::ProgramNULL(const gl::ProgramState &state) : ProgramImpl(state)
+{
+}
+
+ProgramNULL::~ProgramNULL()
+{
+}
+
+LinkResult ProgramNULL::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error ProgramNULL::save(gl::BinaryOutputStream *stream)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+void ProgramNULL::setBinaryRetrievableHint(bool retrievable)
+{
+ UNIMPLEMENTED();
+}
+
+LinkResult ProgramNULL::link(const gl::ContextState &data, gl::InfoLog &infoLog)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+GLboolean ProgramNULL::validate(const gl::Caps &caps, gl::InfoLog *infoLog)
+{
+ UNIMPLEMENTED();
+ return GLboolean();
+}
+
+void ProgramNULL::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramNULL::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramNULL::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramNULL::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramNULL::setUniform1iv(GLint location, GLsizei count, const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramNULL::setUniform2iv(GLint location, GLsizei count, const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramNULL::setUniform3iv(GLint location, GLsizei count, const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramNULL::setUniform4iv(GLint location, GLsizei count, const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramNULL::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramNULL::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramNULL::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramNULL::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramNULL::setUniformMatrix2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramNULL::setUniformMatrix3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramNULL::setUniformMatrix4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramNULL::setUniformMatrix2x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramNULL::setUniformMatrix3x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramNULL::setUniformMatrix2x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramNULL::setUniformMatrix4x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramNULL::setUniformMatrix3x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramNULL::setUniformMatrix4x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramNULL::setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+{
+ UNIMPLEMENTED();
+}
+
+bool ProgramNULL::getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const
+{
+ UNIMPLEMENTED();
+ return bool();
+}
+
+bool ProgramNULL::getUniformBlockMemberInfo(const std::string &memberUniformName,
+ sh::BlockMemberInfo *memberInfoOut) const
+{
+ UNIMPLEMENTED();
+ return bool();
+}
+
+void ProgramNULL::setPathFragmentInputGen(const std::string &inputName,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs)
+{
+ UNIMPLEMENTED();
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/null/ProgramNULL.h b/gfx/angle/src/libANGLE/renderer/null/ProgramNULL.h
new file mode 100644
index 000000000..576a52c18
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/ProgramNULL.h
@@ -0,0 +1,101 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ProgramNULL.h:
+// Defines the class interface for ProgramNULL, implementing ProgramImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_NULL_PROGRAMNULL_H_
+#define LIBANGLE_RENDERER_NULL_PROGRAMNULL_H_
+
+#include "libANGLE/renderer/ProgramImpl.h"
+
+namespace rx
+{
+
+class ProgramNULL : public ProgramImpl
+{
+ public:
+ ProgramNULL(const gl::ProgramState &state);
+ ~ProgramNULL() override;
+
+ LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) override;
+ gl::Error save(gl::BinaryOutputStream *stream) override;
+ void setBinaryRetrievableHint(bool retrievable) override;
+
+ LinkResult link(const gl::ContextState &data, gl::InfoLog &infoLog) override;
+ GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) override;
+
+ void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override;
+ void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override;
+ void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) override;
+ void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override;
+ void setUniform1iv(GLint location, GLsizei count, const GLint *v) override;
+ void setUniform2iv(GLint location, GLsizei count, const GLint *v) override;
+ void setUniform3iv(GLint location, GLsizei count, const GLint *v) override;
+ void setUniform4iv(GLint location, GLsizei count, const GLint *v) override;
+ void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) override;
+ void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override;
+ void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) override;
+ void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override;
+ void setUniformMatrix2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value) override;
+ void setUniformMatrix3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value) override;
+ void setUniformMatrix4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value) override;
+ void setUniformMatrix2x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value) override;
+ void setUniformMatrix3x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value) override;
+ void setUniformMatrix2x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value) override;
+ void setUniformMatrix4x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value) override;
+ void setUniformMatrix3x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value) override;
+ void setUniformMatrix4x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value) override;
+
+ // TODO: synchronize in syncState when dirty bits exist.
+ void setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) override;
+
+ // May only be called after a successful link operation.
+ // Return false for inactive blocks.
+ bool getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const override;
+
+ // May only be called after a successful link operation.
+ // Returns false for inactive members.
+ bool getUniformBlockMemberInfo(const std::string &memberUniformName,
+ sh::BlockMemberInfo *memberInfoOut) const override;
+ // CHROMIUM_path_rendering
+ // Set parameters to control fragment shader input variable interpolation
+ void setPathFragmentInputGen(const std::string &inputName,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs) override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_NULL_PROGRAMNULL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/null/QueryNULL.cpp b/gfx/angle/src/libANGLE/renderer/null/QueryNULL.cpp
new file mode 100644
index 000000000..6276a0ff1
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/QueryNULL.cpp
@@ -0,0 +1,73 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// QueryNULL.cpp:
+// Implements the class methods for QueryNULL.
+//
+
+#include "libANGLE/renderer/null/QueryNULL.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+QueryNULL::QueryNULL(GLenum type) : QueryImpl(type)
+{
+}
+
+QueryNULL::~QueryNULL()
+{
+}
+
+gl::Error QueryNULL::begin()
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error QueryNULL::end()
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error QueryNULL::queryCounter()
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error QueryNULL::getResult(GLint *params)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error QueryNULL::getResult(GLuint *params)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error QueryNULL::getResult(GLint64 *params)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error QueryNULL::getResult(GLuint64 *params)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error QueryNULL::isResultAvailable(bool *available)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/null/QueryNULL.h b/gfx/angle/src/libANGLE/renderer/null/QueryNULL.h
new file mode 100644
index 000000000..40082a9b8
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/QueryNULL.h
@@ -0,0 +1,36 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// QueryNULL.h:
+// Defines the class interface for QueryNULL, implementing QueryImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_NULL_QUERYNULL_H_
+#define LIBANGLE_RENDERER_NULL_QUERYNULL_H_
+
+#include "libANGLE/renderer/QueryImpl.h"
+
+namespace rx
+{
+
+class QueryNULL : public QueryImpl
+{
+ public:
+ QueryNULL(GLenum type);
+ ~QueryNULL() override;
+
+ gl::Error begin() override;
+ gl::Error end() override;
+ gl::Error queryCounter() override;
+ gl::Error getResult(GLint *params) override;
+ gl::Error getResult(GLuint *params) override;
+ gl::Error getResult(GLint64 *params) override;
+ gl::Error getResult(GLuint64 *params) override;
+ gl::Error isResultAvailable(bool *available) override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_NULL_QUERYNULL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/null/RenderbufferNULL.cpp b/gfx/angle/src/libANGLE/renderer/null/RenderbufferNULL.cpp
new file mode 100644
index 000000000..50f54a620
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/RenderbufferNULL.cpp
@@ -0,0 +1,46 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// RenderbufferNULL.cpp:
+// Implements the class methods for RenderbufferNULL.
+//
+
+#include "libANGLE/renderer/null/RenderbufferNULL.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+RenderbufferNULL::RenderbufferNULL() : RenderbufferImpl()
+{
+}
+
+RenderbufferNULL::~RenderbufferNULL()
+{
+}
+
+gl::Error RenderbufferNULL::setStorage(GLenum internalformat, size_t width, size_t height)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error RenderbufferNULL::setStorageMultisample(size_t samples,
+ GLenum internalformat,
+ size_t width,
+ size_t height)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error RenderbufferNULL::setStorageEGLImageTarget(egl::Image *image)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/null/RenderbufferNULL.h b/gfx/angle/src/libANGLE/renderer/null/RenderbufferNULL.h
new file mode 100644
index 000000000..79e529c4c
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/RenderbufferNULL.h
@@ -0,0 +1,34 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// RenderbufferNULL.h:
+// Defines the class interface for RenderbufferNULL, implementing RenderbufferImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_NULL_RENDERBUFFERNULL_H_
+#define LIBANGLE_RENDERER_NULL_RENDERBUFFERNULL_H_
+
+#include "libANGLE/renderer/RenderbufferImpl.h"
+
+namespace rx
+{
+
+class RenderbufferNULL : public RenderbufferImpl
+{
+ public:
+ RenderbufferNULL();
+ ~RenderbufferNULL() override;
+
+ gl::Error setStorage(GLenum internalformat, size_t width, size_t height) override;
+ gl::Error setStorageMultisample(size_t samples,
+ GLenum internalformat,
+ size_t width,
+ size_t height) override;
+ gl::Error setStorageEGLImageTarget(egl::Image *image) override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_NULL_RENDERBUFFERNULL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/null/SamplerNULL.cpp b/gfx/angle/src/libANGLE/renderer/null/SamplerNULL.cpp
new file mode 100644
index 000000000..e1e8c7c62
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/SamplerNULL.cpp
@@ -0,0 +1,25 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// SamplerNULL.cpp:
+// Implements the class methods for SamplerNULL.
+//
+
+#include "libANGLE/renderer/null/SamplerNULL.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+SamplerNULL::SamplerNULL() : SamplerImpl()
+{
+}
+
+SamplerNULL::~SamplerNULL()
+{
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/null/SamplerNULL.h b/gfx/angle/src/libANGLE/renderer/null/SamplerNULL.h
new file mode 100644
index 000000000..031fafa39
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/SamplerNULL.h
@@ -0,0 +1,27 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// SamplerNULL.h:
+// Defines the class interface for SamplerNULL, implementing SamplerImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_NULL_SAMPLERNULL_H_
+#define LIBANGLE_RENDERER_NULL_SAMPLERNULL_H_
+
+#include "libANGLE/renderer/SamplerImpl.h"
+
+namespace rx
+{
+
+class SamplerNULL : public SamplerImpl
+{
+ public:
+ SamplerNULL();
+ ~SamplerNULL() override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_NULL_SAMPLERNULL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/null/ShaderNULL.cpp b/gfx/angle/src/libANGLE/renderer/null/ShaderNULL.cpp
new file mode 100644
index 000000000..168f4bdca
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/ShaderNULL.cpp
@@ -0,0 +1,44 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ShaderNULL.cpp:
+// Implements the class methods for ShaderNULL.
+//
+
+#include "libANGLE/renderer/null/ShaderNULL.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+ShaderNULL::ShaderNULL(const gl::ShaderState &data) : ShaderImpl(data)
+{
+}
+
+ShaderNULL::~ShaderNULL()
+{
+}
+
+ShCompileOptions ShaderNULL::prepareSourceAndReturnOptions(std::stringstream *sourceStream,
+ std::string *sourcePath)
+{
+ UNIMPLEMENTED();
+ return ShCompileOptions();
+}
+
+bool ShaderNULL::postTranslateCompile(gl::Compiler *compiler, std::string *infoLog)
+{
+ UNIMPLEMENTED();
+ return bool();
+}
+
+std::string ShaderNULL::getDebugInfo() const
+{
+ UNIMPLEMENTED();
+ return std::string();
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/null/ShaderNULL.h b/gfx/angle/src/libANGLE/renderer/null/ShaderNULL.h
new file mode 100644
index 000000000..d29b4cfb7
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/ShaderNULL.h
@@ -0,0 +1,35 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ShaderNULL.h:
+// Defines the class interface for ShaderNULL, implementing ShaderImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_NULL_SHADERNULL_H_
+#define LIBANGLE_RENDERER_NULL_SHADERNULL_H_
+
+#include "libANGLE/renderer/ShaderImpl.h"
+
+namespace rx
+{
+
+class ShaderNULL : public ShaderImpl
+{
+ public:
+ ShaderNULL(const gl::ShaderState &data);
+ ~ShaderNULL() override;
+
+ // Returns additional sh::Compile options.
+ ShCompileOptions prepareSourceAndReturnOptions(std::stringstream *sourceStream,
+ std::string *sourcePath) override;
+ // Returns success for compiling on the driver. Returns success.
+ bool postTranslateCompile(gl::Compiler *compiler, std::string *infoLog) override;
+
+ std::string getDebugInfo() const override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_NULL_SHADERNULL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/null/SurfaceNULL.cpp b/gfx/angle/src/libANGLE/renderer/null/SurfaceNULL.cpp
new file mode 100644
index 000000000..81d763783
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/SurfaceNULL.cpp
@@ -0,0 +1,103 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// SurfaceNULL.cpp:
+// Implements the class methods for SurfaceNULL.
+//
+
+#include "libANGLE/renderer/null/SurfaceNULL.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+SurfaceNULL::SurfaceNULL(const egl::SurfaceState &surfaceState) : SurfaceImpl(surfaceState)
+{
+}
+
+SurfaceNULL::~SurfaceNULL()
+{
+}
+
+egl::Error SurfaceNULL::initialize()
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_ACCESS);
+}
+
+FramebufferImpl *SurfaceNULL::createDefaultFramebuffer(const gl::FramebufferState &state)
+{
+ UNIMPLEMENTED();
+ return static_cast<FramebufferImpl *>(0);
+}
+
+egl::Error SurfaceNULL::swap()
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_ACCESS);
+}
+
+egl::Error SurfaceNULL::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_ACCESS);
+}
+
+egl::Error SurfaceNULL::querySurfacePointerANGLE(EGLint attribute, void **value)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_ACCESS);
+}
+
+egl::Error SurfaceNULL::bindTexImage(gl::Texture *texture, EGLint buffer)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_ACCESS);
+}
+
+egl::Error SurfaceNULL::releaseTexImage(EGLint buffer)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_ACCESS);
+}
+
+void SurfaceNULL::setSwapInterval(EGLint interval)
+{
+ UNIMPLEMENTED();
+}
+
+EGLint SurfaceNULL::getWidth() const
+{
+ UNIMPLEMENTED();
+ return EGLint();
+}
+
+EGLint SurfaceNULL::getHeight() const
+{
+ UNIMPLEMENTED();
+ return EGLint();
+}
+
+EGLint SurfaceNULL::isPostSubBufferSupported() const
+{
+ UNIMPLEMENTED();
+ return EGLint();
+}
+
+EGLint SurfaceNULL::getSwapBehavior() const
+{
+ UNIMPLEMENTED();
+ return EGLint();
+}
+
+gl::Error SurfaceNULL::getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target,
+ FramebufferAttachmentRenderTarget **rtOut)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/null/SurfaceNULL.h b/gfx/angle/src/libANGLE/renderer/null/SurfaceNULL.h
new file mode 100644
index 000000000..597f1c21c
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/SurfaceNULL.h
@@ -0,0 +1,46 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// SurfaceNULL.h:
+// Defines the class interface for SurfaceNULL, implementing SurfaceImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_NULL_SURFACENULL_H_
+#define LIBANGLE_RENDERER_NULL_SURFACENULL_H_
+
+#include "libANGLE/renderer/SurfaceImpl.h"
+
+namespace rx
+{
+
+class SurfaceNULL : public SurfaceImpl
+{
+ public:
+ SurfaceNULL(const egl::SurfaceState &surfaceState);
+ ~SurfaceNULL() override;
+
+ egl::Error initialize() override;
+ FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) override;
+ egl::Error swap() override;
+ egl::Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) override;
+ egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
+ egl::Error bindTexImage(gl::Texture *texture, EGLint buffer) override;
+ egl::Error releaseTexImage(EGLint buffer) override;
+ void setSwapInterval(EGLint interval) override;
+
+ // width and height can change with client window resizing
+ EGLint getWidth() const override;
+ EGLint getHeight() const override;
+
+ EGLint isPostSubBufferSupported() const override;
+ EGLint getSwapBehavior() const override;
+
+ gl::Error getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target,
+ FramebufferAttachmentRenderTarget **rtOut) override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_NULL_SURFACENULL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/null/TextureNULL.cpp b/gfx/angle/src/libANGLE/renderer/null/TextureNULL.cpp
new file mode 100644
index 000000000..2c952e528
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/TextureNULL.cpp
@@ -0,0 +1,143 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// TextureNULL.cpp:
+// Implements the class methods for TextureNULL.
+//
+
+#include "libANGLE/renderer/null/TextureNULL.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+TextureNULL::TextureNULL(const gl::TextureState &state) : TextureImpl(state)
+{
+}
+
+TextureNULL::~TextureNULL()
+{
+}
+
+gl::Error TextureNULL::setImage(GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureNULL::setSubImage(GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureNULL::setCompressedImage(GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureNULL::setCompressedSubImage(GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureNULL::copyImage(GLenum target,
+ size_t level,
+ const gl::Rectangle &sourceArea,
+ GLenum internalFormat,
+ const gl::Framebuffer *source)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureNULL::copySubImage(GLenum target,
+ size_t level,
+ const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ const gl::Framebuffer *source)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureNULL::setStorage(GLenum target,
+ size_t levels,
+ GLenum internalFormat,
+ const gl::Extents &size)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureNULL::setEGLImageTarget(GLenum target, egl::Image *image)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureNULL::setImageExternal(GLenum target,
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &desc)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureNULL::generateMipmap()
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+void TextureNULL::setBaseLevel(GLuint baseLevel)
+{
+ UNIMPLEMENTED();
+}
+
+void TextureNULL::bindTexImage(egl::Surface *surface)
+{
+ UNIMPLEMENTED();
+}
+
+void TextureNULL::releaseTexImage()
+{
+ UNIMPLEMENTED();
+}
+
+void TextureNULL::syncState(const gl::Texture::DirtyBits &dirtyBits)
+{
+ UNIMPLEMENTED();
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/null/TextureNULL.h b/gfx/angle/src/libANGLE/renderer/null/TextureNULL.h
new file mode 100644
index 000000000..10c2d3503
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/TextureNULL.h
@@ -0,0 +1,89 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// TextureNULL.h:
+// Defines the class interface for TextureNULL, implementing TextureImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_NULL_TEXTURENULL_H_
+#define LIBANGLE_RENDERER_NULL_TEXTURENULL_H_
+
+#include "libANGLE/renderer/TextureImpl.h"
+
+namespace rx
+{
+
+class TextureNULL : public TextureImpl
+{
+ public:
+ TextureNULL(const gl::TextureState &state);
+ ~TextureNULL() override;
+
+ gl::Error setImage(GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels) override;
+ gl::Error setSubImage(GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels) override;
+
+ gl::Error setCompressedImage(GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels) override;
+ gl::Error setCompressedSubImage(GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels) override;
+
+ gl::Error copyImage(GLenum target,
+ size_t level,
+ const gl::Rectangle &sourceArea,
+ GLenum internalFormat,
+ const gl::Framebuffer *source) override;
+ gl::Error copySubImage(GLenum target,
+ size_t level,
+ const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ const gl::Framebuffer *source) override;
+
+ gl::Error setStorage(GLenum target,
+ size_t levels,
+ GLenum internalFormat,
+ const gl::Extents &size) override;
+
+ gl::Error setEGLImageTarget(GLenum target, egl::Image *image) override;
+
+ gl::Error setImageExternal(GLenum target,
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &desc) override;
+
+ gl::Error generateMipmap() override;
+
+ void setBaseLevel(GLuint baseLevel) override;
+
+ void bindTexImage(egl::Surface *surface) override;
+ void releaseTexImage() override;
+
+ void syncState(const gl::Texture::DirtyBits &dirtyBits) override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_NULL_TEXTURENULL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/null/TransformFeedbackNULL.cpp b/gfx/angle/src/libANGLE/renderer/null/TransformFeedbackNULL.cpp
new file mode 100644
index 000000000..e1433fb2d
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/TransformFeedbackNULL.cpp
@@ -0,0 +1,57 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// TransformFeedbackNULL.cpp:
+// Implements the class methods for TransformFeedbackNULL.
+//
+
+#include "libANGLE/renderer/null/TransformFeedbackNULL.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+TransformFeedbackNULL::TransformFeedbackNULL(const gl::TransformFeedbackState &state)
+ : TransformFeedbackImpl(state)
+{
+}
+
+TransformFeedbackNULL::~TransformFeedbackNULL()
+{
+}
+
+void TransformFeedbackNULL::begin(GLenum primitiveMode)
+{
+ UNIMPLEMENTED();
+}
+
+void TransformFeedbackNULL::end()
+{
+ UNIMPLEMENTED();
+}
+
+void TransformFeedbackNULL::pause()
+{
+ UNIMPLEMENTED();
+}
+
+void TransformFeedbackNULL::resume()
+{
+ UNIMPLEMENTED();
+}
+
+void TransformFeedbackNULL::bindGenericBuffer(const BindingPointer<gl::Buffer> &binding)
+{
+ UNIMPLEMENTED();
+}
+
+void TransformFeedbackNULL::bindIndexedBuffer(size_t index,
+ const OffsetBindingPointer<gl::Buffer> &binding)
+{
+ UNIMPLEMENTED();
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/null/TransformFeedbackNULL.h b/gfx/angle/src/libANGLE/renderer/null/TransformFeedbackNULL.h
new file mode 100644
index 000000000..477e81d85
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/TransformFeedbackNULL.h
@@ -0,0 +1,35 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// TransformFeedbackNULL.h:
+// Defines the class interface for TransformFeedbackNULL, implementing TransformFeedbackImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_NULL_TRANSFORMFEEDBACKNULL_H_
+#define LIBANGLE_RENDERER_NULL_TRANSFORMFEEDBACKNULL_H_
+
+#include "libANGLE/renderer/TransformFeedbackImpl.h"
+
+namespace rx
+{
+
+class TransformFeedbackNULL : public TransformFeedbackImpl
+{
+ public:
+ TransformFeedbackNULL(const gl::TransformFeedbackState &state);
+ ~TransformFeedbackNULL() override;
+
+ void begin(GLenum primitiveMode) override;
+ void end() override;
+ void pause() override;
+ void resume() override;
+
+ void bindGenericBuffer(const BindingPointer<gl::Buffer> &binding) override;
+ void bindIndexedBuffer(size_t index, const OffsetBindingPointer<gl::Buffer> &binding) override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_NULL_TRANSFORMFEEDBACKNULL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/null/VertexArrayNULL.cpp b/gfx/angle/src/libANGLE/renderer/null/VertexArrayNULL.cpp
new file mode 100644
index 000000000..95a835df1
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/VertexArrayNULL.cpp
@@ -0,0 +1,25 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// VertexArrayNULL.cpp:
+// Implements the class methods for VertexArrayNULL.
+//
+
+#include "libANGLE/renderer/null/VertexArrayNULL.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+VertexArrayNULL::VertexArrayNULL(const gl::VertexArrayState &data) : VertexArrayImpl(data)
+{
+}
+
+VertexArrayNULL::~VertexArrayNULL()
+{
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/null/VertexArrayNULL.h b/gfx/angle/src/libANGLE/renderer/null/VertexArrayNULL.h
new file mode 100644
index 000000000..f8b2b0490
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/null/VertexArrayNULL.h
@@ -0,0 +1,27 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// VertexArrayNULL.h:
+// Defines the class interface for VertexArrayNULL, implementing VertexArrayImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_NULL_VERTEXARRAYNULL_H_
+#define LIBANGLE_RENDERER_NULL_VERTEXARRAYNULL_H_
+
+#include "libANGLE/renderer/VertexArrayImpl.h"
+
+namespace rx
+{
+
+class VertexArrayNULL : public VertexArrayImpl
+{
+ public:
+ VertexArrayNULL(const gl::VertexArrayState &data);
+ ~VertexArrayNULL() override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_NULL_VERTEXARRAYNULL_H_
diff --git a/gfx/angle/src/libANGLE/renderer/renderer_utils.cpp b/gfx/angle/src/libANGLE/renderer/renderer_utils.cpp
new file mode 100755
index 000000000..cc04dbb14
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/renderer_utils.cpp
@@ -0,0 +1,292 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// renderer_utils:
+// Helper methods pertaining to most or all back-ends.
+//
+
+#include "libANGLE/renderer/renderer_utils.h"
+
+#include "image_util/copyimage.h"
+#include "image_util/imageformats.h"
+
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/Format.h"
+
+#include <string.h>
+
+namespace rx
+{
+
+namespace
+{
+typedef std::pair<gl::FormatType, ColorWriteFunction> FormatWriteFunctionPair;
+typedef std::map<gl::FormatType, ColorWriteFunction> FormatWriteFunctionMap;
+
+static inline void InsertFormatWriteFunctionMapping(FormatWriteFunctionMap *map,
+ GLenum format,
+ GLenum type,
+ ColorWriteFunction writeFunc)
+{
+ map->insert(FormatWriteFunctionPair(gl::FormatType(format, type), writeFunc));
+}
+
+static FormatWriteFunctionMap BuildFormatWriteFunctionMap()
+{
+ using namespace angle; // For image writing functions
+
+ FormatWriteFunctionMap map;
+
+ // clang-format off
+ // | Format | Type | Color write function |
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_UNSIGNED_BYTE, WriteColor<R8G8B8A8, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_BYTE, WriteColor<R8G8B8A8S, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, WriteColor<R4G4B4A4, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, WriteColor<R5G5B5A1, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, WriteColor<R10G10B10A2, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_FLOAT, WriteColor<R32G32B32A32F, GLfloat>);
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_HALF_FLOAT, WriteColor<R16G16B16A16F, GLfloat>);
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_HALF_FLOAT_OES, WriteColor<R16G16B16A16F, GLfloat>);
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_UNSIGNED_SHORT,
+ WriteColor<R16G16B16A16, GLfloat>);
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA, GL_SHORT, WriteColor<R16G16B16A16S, GLfloat>);
+
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, WriteColor<R8G8B8A8, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_BYTE, WriteColor<R8G8B8A8S, GLint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT, WriteColor<R16G16B16A16, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_SHORT, WriteColor<R16G16B16A16S, GLint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT, WriteColor<R32G32B32A32, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_INT, WriteColor<R32G32B32A32S, GLint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV, WriteColor<R10G10B10A2, GLuint> );
+
+ InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_UNSIGNED_BYTE, WriteColor<R8G8B8, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_BYTE, WriteColor<R8G8B8S, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, WriteColor<R5G6B5, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV, WriteColor<R11G11B10F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV, WriteColor<R9G9B9E5, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_FLOAT, WriteColor<R32G32B32F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_HALF_FLOAT, WriteColor<R16G16B16F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_HALF_FLOAT_OES, WriteColor<R16G16B16F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_UNSIGNED_SHORT,
+ WriteColor<R16G16B16, GLfloat>);
+ InsertFormatWriteFunctionMapping(&map, GL_RGB, GL_SHORT, WriteColor<R16G16B16S, GLfloat>);
+
+ InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, WriteColor<R8G8B8, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_BYTE, WriteColor<R8G8B8S, GLint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, WriteColor<R16G16B16, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_SHORT, WriteColor<R16G16B16S, GLint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_UNSIGNED_INT, WriteColor<R32G32B32, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RGB_INTEGER, GL_INT, WriteColor<R32G32B32S, GLint> );
+
+ InsertFormatWriteFunctionMapping(&map, GL_RG, GL_UNSIGNED_BYTE, WriteColor<R8G8, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RG, GL_BYTE, WriteColor<R8G8S, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RG, GL_FLOAT, WriteColor<R32G32F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RG, GL_HALF_FLOAT, WriteColor<R16G16F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RG, GL_HALF_FLOAT_OES, WriteColor<R16G16F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RG, GL_UNSIGNED_SHORT, WriteColor<R16G16, GLfloat>);
+ InsertFormatWriteFunctionMapping(&map, GL_RG, GL_SHORT, WriteColor<R16G16S, GLfloat>);
+
+ InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_BYTE, WriteColor<R8G8, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_BYTE, WriteColor<R8G8S, GLint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_SHORT, WriteColor<R16G16, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_SHORT, WriteColor<R16G16S, GLint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_INT, WriteColor<R32G32, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RG_INTEGER, GL_INT, WriteColor<R32G32S, GLint> );
+
+ InsertFormatWriteFunctionMapping(&map, GL_RED, GL_UNSIGNED_BYTE, WriteColor<R8, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RED, GL_BYTE, WriteColor<R8S, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RED, GL_FLOAT, WriteColor<R32F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RED, GL_HALF_FLOAT, WriteColor<R16F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RED, GL_HALF_FLOAT_OES, WriteColor<R16F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_RED, GL_UNSIGNED_SHORT, WriteColor<R16, GLfloat>);
+ InsertFormatWriteFunctionMapping(&map, GL_RED, GL_SHORT, WriteColor<R16S, GLfloat>);
+
+ InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_BYTE, WriteColor<R8, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_BYTE, WriteColor<R8S, GLint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_SHORT, WriteColor<R16, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_SHORT, WriteColor<R16S, GLint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_UNSIGNED_INT, WriteColor<R32, GLuint> );
+ InsertFormatWriteFunctionMapping(&map, GL_RED_INTEGER, GL_INT, WriteColor<R32S, GLint> );
+
+ InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, WriteColor<L8A8, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE, GL_UNSIGNED_BYTE, WriteColor<L8, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_ALPHA, GL_UNSIGNED_BYTE, WriteColor<A8, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE_ALPHA, GL_FLOAT, WriteColor<L32A32F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE, GL_FLOAT, WriteColor<L32F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_ALPHA, GL_FLOAT, WriteColor<A32F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT, WriteColor<L16A16F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES, WriteColor<L16A16F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT, WriteColor<L16F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_LUMINANCE, GL_HALF_FLOAT_OES, WriteColor<L16F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_ALPHA, GL_HALF_FLOAT, WriteColor<A16F, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_ALPHA, GL_HALF_FLOAT_OES, WriteColor<A16F, GLfloat> );
+
+ InsertFormatWriteFunctionMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_BYTE, WriteColor<B8G8R8A8, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, WriteColor<A4R4G4B4, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, WriteColor<A1R5G5B5, GLfloat> );
+
+ InsertFormatWriteFunctionMapping(&map, GL_SRGB_EXT, GL_UNSIGNED_BYTE, WriteColor<R8G8B8, GLfloat> );
+ InsertFormatWriteFunctionMapping(&map, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE, WriteColor<R8G8B8A8, GLfloat> );
+
+ InsertFormatWriteFunctionMapping(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, NULL );
+ InsertFormatWriteFunctionMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE, NULL );
+ InsertFormatWriteFunctionMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE, NULL );
+ InsertFormatWriteFunctionMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE, NULL );
+
+ InsertFormatWriteFunctionMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, NULL );
+ InsertFormatWriteFunctionMapping(&map, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL );
+ InsertFormatWriteFunctionMapping(&map, GL_DEPTH_COMPONENT, GL_FLOAT, NULL );
+
+ InsertFormatWriteFunctionMapping(&map, GL_STENCIL, GL_UNSIGNED_BYTE, NULL );
+
+ InsertFormatWriteFunctionMapping(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, NULL );
+ InsertFormatWriteFunctionMapping(&map, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, NULL );
+ // clang-format on
+
+ return map;
+}
+} // anonymous namespace
+
+PackPixelsParams::PackPixelsParams()
+ : format(GL_NONE), type(GL_NONE), outputPitch(0), packBuffer(nullptr), offset(0)
+{
+}
+
+PackPixelsParams::PackPixelsParams(const gl::Rectangle &areaIn,
+ GLenum formatIn,
+ GLenum typeIn,
+ GLuint outputPitchIn,
+ const gl::PixelPackState &packIn,
+ ptrdiff_t offsetIn)
+ : area(areaIn),
+ format(formatIn),
+ type(typeIn),
+ outputPitch(outputPitchIn),
+ packBuffer(packIn.pixelBuffer.get()),
+ pack(packIn.alignment, packIn.reverseRowOrder),
+ offset(offsetIn)
+{
+}
+
+void PackPixels(const PackPixelsParams &params,
+ const angle::Format &sourceFormat,
+ int inputPitchIn,
+ const uint8_t *sourceIn,
+ uint8_t *destWithoutOffset)
+{
+ uint8_t *destWithOffset = destWithoutOffset + params.offset;
+
+ const uint8_t *source = sourceIn;
+ int inputPitch = inputPitchIn;
+
+ if (params.pack.reverseRowOrder)
+ {
+ source += inputPitch * (params.area.height - 1);
+ inputPitch = -inputPitch;
+ }
+
+ const auto &sourceGLInfo = gl::GetInternalFormatInfo(sourceFormat.glInternalFormat);
+
+ if (sourceGLInfo.format == params.format && sourceGLInfo.type == params.type)
+ {
+ // Direct copy possible
+ for (int y = 0; y < params.area.height; ++y)
+ {
+ memcpy(destWithOffset + y * params.outputPitch, source + y * inputPitch,
+ params.area.width * sourceGLInfo.pixelBytes);
+ }
+ return;
+ }
+
+ ASSERT(sourceGLInfo.pixelBytes > 0);
+
+ gl::FormatType formatType(params.format, params.type);
+ ColorCopyFunction fastCopyFunc =
+ GetFastCopyFunction(sourceFormat.fastCopyFunctions, formatType);
+ GLenum sizedDestInternalFormat = gl::GetSizedInternalFormat(formatType.format, formatType.type);
+ const auto &destFormatInfo = gl::GetInternalFormatInfo(sizedDestInternalFormat);
+
+ if (fastCopyFunc)
+ {
+ // Fast copy is possible through some special function
+ for (int y = 0; y < params.area.height; ++y)
+ {
+ for (int x = 0; x < params.area.width; ++x)
+ {
+ uint8_t *dest =
+ destWithOffset + y * params.outputPitch + x * destFormatInfo.pixelBytes;
+ const uint8_t *src = source + y * inputPitch + x * sourceGLInfo.pixelBytes;
+
+ fastCopyFunc(src, dest);
+ }
+ }
+ return;
+ }
+
+ ColorWriteFunction colorWriteFunction = GetColorWriteFunction(formatType);
+
+ // Maximum size of any Color<T> type used.
+ uint8_t temp[16];
+ static_assert(sizeof(temp) >= sizeof(gl::ColorF) && sizeof(temp) >= sizeof(gl::ColorUI) &&
+ sizeof(temp) >= sizeof(gl::ColorI),
+ "Unexpected size of gl::Color struct.");
+
+ const auto &colorReadFunction = sourceFormat.colorReadFunction;
+
+ for (int y = 0; y < params.area.height; ++y)
+ {
+ for (int x = 0; x < params.area.width; ++x)
+ {
+ uint8_t *dest = destWithOffset + y * params.outputPitch + x * destFormatInfo.pixelBytes;
+ const uint8_t *src = source + y * inputPitch + x * sourceGLInfo.pixelBytes;
+
+ // readFunc and writeFunc will be using the same type of color, CopyTexImage
+ // will not allow the copy otherwise.
+ colorReadFunction(src, temp);
+ colorWriteFunction(temp, dest);
+ }
+ }
+}
+
+ColorWriteFunction GetColorWriteFunction(const gl::FormatType &formatType)
+{
+ static const FormatWriteFunctionMap formatTypeMap = BuildFormatWriteFunctionMap();
+ auto iter = formatTypeMap.find(formatType);
+ ASSERT(iter != formatTypeMap.end());
+ if (iter != formatTypeMap.end())
+ {
+ return iter->second;
+ }
+ else
+ {
+ return nullptr;
+ }
+}
+
+ColorCopyFunction GetFastCopyFunction(const FastCopyFunctionMap &fastCopyFunctions,
+ const gl::FormatType &formatType)
+{
+ return fastCopyFunctions.get(formatType);
+}
+
+bool FastCopyFunctionMap::has(const gl::FormatType &formatType) const
+{
+ return (get(formatType) != nullptr);
+}
+
+ColorCopyFunction FastCopyFunctionMap::get(const gl::FormatType &formatType) const
+{
+ for (size_t index = 0; index < mSize; ++index)
+ {
+ if (mData[index].format == formatType.format && mData[index].type == formatType.type)
+ {
+ return mData[index].func;
+ }
+ }
+
+ return nullptr;
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/renderer_utils.h b/gfx/angle/src/libANGLE/renderer/renderer_utils.h
new file mode 100755
index 000000000..440548e9c
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/renderer_utils.h
@@ -0,0 +1,124 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// renderer_utils:
+// Helper methods pertaining to most or all back-ends.
+//
+
+#ifndef LIBANGLE_RENDERER_RENDERER_UTILS_H_
+#define LIBANGLE_RENDERER_RENDERER_UTILS_H_
+
+#include <cstdint>
+
+#include <map>
+
+#include "libANGLE/angletypes.h"
+
+namespace angle
+{
+struct Format;
+}
+
+namespace gl
+{
+struct FormatType;
+struct InternalFormat;
+}
+
+namespace rx
+{
+
+using MipGenerationFunction = void (*)(size_t sourceWidth,
+ size_t sourceHeight,
+ size_t sourceDepth,
+ const uint8_t *sourceData,
+ size_t sourceRowPitch,
+ size_t sourceDepthPitch,
+ uint8_t *destData,
+ size_t destRowPitch,
+ size_t destDepthPitch);
+
+typedef void (*ColorReadFunction)(const uint8_t *source, uint8_t *dest);
+typedef void (*ColorWriteFunction)(const uint8_t *source, uint8_t *dest);
+typedef void (*ColorCopyFunction)(const uint8_t *source, uint8_t *dest);
+
+class FastCopyFunctionMap
+{
+ public:
+ struct Entry
+ {
+ GLenum format;
+ GLenum type;
+ ColorCopyFunction func;
+ };
+
+ constexpr FastCopyFunctionMap() : FastCopyFunctionMap(nullptr, 0) {}
+
+ constexpr FastCopyFunctionMap(const Entry *data, size_t size) : mSize(size), mData(data) {}
+
+ bool has(const gl::FormatType &formatType) const;
+ ColorCopyFunction get(const gl::FormatType &formatType) const;
+
+ private:
+ size_t mSize;
+ const Entry *mData;
+};
+
+struct PackPixelsParams
+{
+ PackPixelsParams();
+ PackPixelsParams(const gl::Rectangle &area,
+ GLenum format,
+ GLenum type,
+ GLuint outputPitch,
+ const gl::PixelPackState &pack,
+ ptrdiff_t offset);
+
+ gl::Rectangle area;
+ GLenum format;
+ GLenum type;
+ GLuint outputPitch;
+ gl::Buffer *packBuffer;
+ gl::PixelPackState pack;
+ ptrdiff_t offset;
+};
+
+void PackPixels(const PackPixelsParams &params,
+ const angle::Format &sourceFormat,
+ int inputPitch,
+ const uint8_t *source,
+ uint8_t *destination);
+
+ColorWriteFunction GetColorWriteFunction(const gl::FormatType &formatType);
+ColorCopyFunction GetFastCopyFunction(const FastCopyFunctionMap &fastCopyFunctions,
+ const gl::FormatType &formatType);
+
+using LoadImageFunction = void (*)(size_t width,
+ size_t height,
+ size_t depth,
+ const uint8_t *input,
+ size_t inputRowPitch,
+ size_t inputDepthPitch,
+ uint8_t *output,
+ size_t outputRowPitch,
+ size_t outputDepthPitch);
+
+struct LoadImageFunctionInfo
+{
+ LoadImageFunctionInfo() : loadFunction(nullptr), requiresConversion(false) {}
+ LoadImageFunctionInfo(LoadImageFunction loadFunction, bool requiresConversion)
+ : loadFunction(loadFunction), requiresConversion(requiresConversion)
+ {
+ }
+
+ LoadImageFunction loadFunction;
+ bool requiresConversion;
+};
+
+using LoadFunctionMap = LoadImageFunctionInfo (*)(GLenum);
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_RENDERER_UTILS_H_
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/BufferVk.cpp b/gfx/angle/src/libANGLE/renderer/vulkan/BufferVk.cpp
new file mode 100755
index 000000000..0b1babd5a
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/BufferVk.cpp
@@ -0,0 +1,74 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// BufferVk.cpp:
+// Implements the class methods for BufferVk.
+//
+
+#include "libANGLE/renderer/vulkan/BufferVk.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+BufferVk::BufferVk(const gl::BufferState &state) : BufferImpl(state)
+{
+}
+
+BufferVk::~BufferVk()
+{
+}
+
+gl::Error BufferVk::setData(GLenum target, const void *data, size_t size, GLenum usage)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error BufferVk::setSubData(GLenum target, const void *data, size_t size, size_t offset)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error BufferVk::copySubData(BufferImpl *source,
+ GLintptr sourceOffset,
+ GLintptr destOffset,
+ GLsizeiptr size)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error BufferVk::map(GLenum access, GLvoid **mapPtr)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error BufferVk::mapRange(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error BufferVk::unmap(GLboolean *result)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error BufferVk::getIndexRange(GLenum type,
+ size_t offset,
+ size_t count,
+ bool primitiveRestartEnabled,
+ gl::IndexRange *outRange)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/BufferVk.h b/gfx/angle/src/libANGLE/renderer/vulkan/BufferVk.h
new file mode 100755
index 000000000..27792962f
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/BufferVk.h
@@ -0,0 +1,43 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// BufferVk.h:
+// Defines the class interface for BufferVk, implementing BufferImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_VULKAN_BUFFERVK_H_
+#define LIBANGLE_RENDERER_VULKAN_BUFFERVK_H_
+
+#include "libANGLE/renderer/BufferImpl.h"
+
+namespace rx
+{
+
+class BufferVk : public BufferImpl
+{
+ public:
+ BufferVk(const gl::BufferState &state);
+ ~BufferVk() override;
+
+ gl::Error setData(GLenum target, const void *data, size_t size, GLenum usage) override;
+ gl::Error setSubData(GLenum target, const void *data, size_t size, size_t offset) override;
+ gl::Error copySubData(BufferImpl *source,
+ GLintptr sourceOffset,
+ GLintptr destOffset,
+ GLsizeiptr size) override;
+ gl::Error map(GLenum access, GLvoid **mapPtr) override;
+ gl::Error mapRange(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr) override;
+ gl::Error unmap(GLboolean *result) override;
+
+ gl::Error getIndexRange(GLenum type,
+ size_t offset,
+ size_t count,
+ bool primitiveRestartEnabled,
+ gl::IndexRange *outRange) override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_VULKAN_BUFFERVK_H_
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/CompilerVk.cpp b/gfx/angle/src/libANGLE/renderer/vulkan/CompilerVk.cpp
new file mode 100755
index 000000000..d3f31eb0b
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/CompilerVk.cpp
@@ -0,0 +1,37 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// CompilerVk.cpp:
+// Implements the class methods for CompilerVk.
+//
+
+#include "libANGLE/renderer/vulkan/CompilerVk.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+CompilerVk::CompilerVk() : CompilerImpl()
+{
+}
+
+CompilerVk::~CompilerVk()
+{
+}
+
+gl::Error CompilerVk::release()
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+ShShaderOutput CompilerVk::getTranslatorOutputType() const
+{
+ UNIMPLEMENTED();
+ return ShShaderOutput();
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/CompilerVk.h b/gfx/angle/src/libANGLE/renderer/vulkan/CompilerVk.h
new file mode 100755
index 000000000..2246a2711
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/CompilerVk.h
@@ -0,0 +1,32 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// CompilerVk.h:
+// Defines the class interface for CompilerVk, implementing CompilerImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_VULKAN_COMPILERVK_H_
+#define LIBANGLE_RENDERER_VULKAN_COMPILERVK_H_
+
+#include "libANGLE/renderer/CompilerImpl.h"
+
+namespace rx
+{
+
+class CompilerVk : public CompilerImpl
+{
+ public:
+ CompilerVk();
+ ~CompilerVk() override;
+
+ gl::Error release() override;
+
+ // TODO(jmadill): Expose translator built-in resources init method.
+ ShShaderOutput getTranslatorOutputType() const override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_VULKAN_COMPILERVK_H_
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/ContextVk.cpp b/gfx/angle/src/libANGLE/renderer/vulkan/ContextVk.cpp
new file mode 100755
index 000000000..d0660bfdc
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/ContextVk.cpp
@@ -0,0 +1,254 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ContextVk.cpp:
+// Implements the class methods for ContextVk.
+//
+
+#include "libANGLE/renderer/vulkan/ContextVk.h"
+
+#include "common/debug.h"
+#include "libANGLE/renderer/vulkan/BufferVk.h"
+#include "libANGLE/renderer/vulkan/CompilerVk.h"
+#include "libANGLE/renderer/vulkan/ContextVk.h"
+#include "libANGLE/renderer/vulkan/DeviceVk.h"
+#include "libANGLE/renderer/vulkan/FenceNVVk.h"
+#include "libANGLE/renderer/vulkan/FenceSyncVk.h"
+#include "libANGLE/renderer/vulkan/FramebufferVk.h"
+#include "libANGLE/renderer/vulkan/ImageVk.h"
+#include "libANGLE/renderer/vulkan/ProgramVk.h"
+#include "libANGLE/renderer/vulkan/QueryVk.h"
+#include "libANGLE/renderer/vulkan/RenderbufferVk.h"
+#include "libANGLE/renderer/vulkan/RendererVk.h"
+#include "libANGLE/renderer/vulkan/SamplerVk.h"
+#include "libANGLE/renderer/vulkan/ShaderVk.h"
+#include "libANGLE/renderer/vulkan/TextureVk.h"
+#include "libANGLE/renderer/vulkan/TransformFeedbackVk.h"
+#include "libANGLE/renderer/vulkan/VertexArrayVk.h"
+
+namespace rx
+{
+
+ContextVk::ContextVk(const gl::ContextState &state, RendererVk *renderer)
+ : ContextImpl(state), mRenderer(renderer)
+{
+}
+
+ContextVk::~ContextVk()
+{
+}
+
+gl::Error ContextVk::initialize()
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error ContextVk::flush()
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error ContextVk::finish()
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error ContextVk::drawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error ContextVk::drawArraysInstanced(GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instanceCount)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error ContextVk::drawElements(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ const gl::IndexRange &indexRange)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error ContextVk::drawElementsInstanced(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei instances,
+ const gl::IndexRange &indexRange)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error ContextVk::drawRangeElements(GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ const gl::IndexRange &indexRange)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+GLenum ContextVk::getResetStatus()
+{
+ UNIMPLEMENTED();
+ return GL_NO_ERROR;
+}
+
+std::string ContextVk::getVendorString() const
+{
+ UNIMPLEMENTED();
+ return std::string();
+}
+
+std::string ContextVk::getRendererDescription() const
+{
+ UNIMPLEMENTED();
+ return std::string();
+}
+
+void ContextVk::insertEventMarker(GLsizei length, const char *marker)
+{
+ UNIMPLEMENTED();
+}
+
+void ContextVk::pushGroupMarker(GLsizei length, const char *marker)
+{
+ UNIMPLEMENTED();
+}
+
+void ContextVk::popGroupMarker()
+{
+ UNIMPLEMENTED();
+}
+
+void ContextVk::syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits)
+{
+ UNIMPLEMENTED();
+}
+
+GLint ContextVk::getGPUDisjoint()
+{
+ UNIMPLEMENTED();
+ return GLint();
+}
+
+GLint64 ContextVk::getTimestamp()
+{
+ UNIMPLEMENTED();
+ return GLint64();
+}
+
+void ContextVk::onMakeCurrent(const gl::ContextState &data)
+{
+ UNIMPLEMENTED();
+}
+
+const gl::Caps &ContextVk::getNativeCaps() const
+{
+ return mRenderer->getNativeCaps();
+}
+
+const gl::TextureCapsMap &ContextVk::getNativeTextureCaps() const
+{
+ return mRenderer->getNativeTextureCaps();
+}
+
+const gl::Extensions &ContextVk::getNativeExtensions() const
+{
+ return mRenderer->getNativeExtensions();
+}
+
+const gl::Limitations &ContextVk::getNativeLimitations() const
+{
+ return mRenderer->getNativeLimitations();
+}
+
+CompilerImpl *ContextVk::createCompiler()
+{
+ return new CompilerVk();
+}
+
+ShaderImpl *ContextVk::createShader(const gl::ShaderState &state)
+{
+ return new ShaderVk(state);
+}
+
+ProgramImpl *ContextVk::createProgram(const gl::ProgramState &state)
+{
+ return new ProgramVk(state);
+}
+
+FramebufferImpl *ContextVk::createFramebuffer(const gl::FramebufferState &state)
+{
+ return new FramebufferVk(state);
+}
+
+TextureImpl *ContextVk::createTexture(const gl::TextureState &state)
+{
+ return new TextureVk(state);
+}
+
+RenderbufferImpl *ContextVk::createRenderbuffer()
+{
+ return new RenderbufferVk();
+}
+
+BufferImpl *ContextVk::createBuffer(const gl::BufferState &state)
+{
+ return new BufferVk(state);
+}
+
+VertexArrayImpl *ContextVk::createVertexArray(const gl::VertexArrayState &state)
+{
+ return new VertexArrayVk(state);
+}
+
+QueryImpl *ContextVk::createQuery(GLenum type)
+{
+ return new QueryVk(type);
+}
+
+FenceNVImpl *ContextVk::createFenceNV()
+{
+ return new FenceNVVk();
+}
+
+FenceSyncImpl *ContextVk::createFenceSync()
+{
+ return new FenceSyncVk();
+}
+
+TransformFeedbackImpl *ContextVk::createTransformFeedback(const gl::TransformFeedbackState &state)
+{
+ return new TransformFeedbackVk(state);
+}
+
+SamplerImpl *ContextVk::createSampler()
+{
+ return new SamplerVk();
+}
+
+std::vector<PathImpl *> ContextVk::createPaths(GLsizei)
+{
+ return std::vector<PathImpl *>();
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/ContextVk.h b/gfx/angle/src/libANGLE/renderer/vulkan/ContextVk.h
new file mode 100755
index 000000000..64e85c984
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/ContextVk.h
@@ -0,0 +1,126 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ContextVk.h:
+// Defines the class interface for ContextVk, implementing ContextImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_VULKAN_CONTEXTVK_H_
+#define LIBANGLE_RENDERER_VULKAN_CONTEXTVK_H_
+
+#include "libANGLE/renderer/ContextImpl.h"
+
+namespace rx
+{
+class RendererVk;
+
+class ContextVk : public ContextImpl
+{
+ public:
+ ContextVk(const gl::ContextState &state, RendererVk *renderer);
+ ~ContextVk() override;
+
+ gl::Error initialize() override;
+
+ // Flush and finish.
+ gl::Error flush() override;
+ gl::Error finish() override;
+
+ // Drawing methods.
+ gl::Error drawArrays(GLenum mode, GLint first, GLsizei count) override;
+ gl::Error drawArraysInstanced(GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei instanceCount) override;
+
+ gl::Error drawElements(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ const gl::IndexRange &indexRange) override;
+ gl::Error drawElementsInstanced(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei instances,
+ const gl::IndexRange &indexRange) override;
+ gl::Error drawRangeElements(GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ const gl::IndexRange &indexRange) override;
+
+ // Device loss
+ GLenum getResetStatus() override;
+
+ // Vendor and description strings.
+ std::string getVendorString() const override;
+ std::string getRendererDescription() const override;
+
+ // Debug markers.
+ void insertEventMarker(GLsizei length, const char *marker) override;
+ void pushGroupMarker(GLsizei length, const char *marker) override;
+ void popGroupMarker() override;
+
+ // State sync with dirty bits.
+ void syncState(const gl::State &state, const gl::State::DirtyBits &dirtyBits) override;
+
+ // Disjoint timer queries
+ GLint getGPUDisjoint() override;
+ GLint64 getTimestamp() override;
+
+ // Context switching
+ void onMakeCurrent(const gl::ContextState &data) override;
+
+ // Native capabilities, unmodified by gl::Context.
+ const gl::Caps &getNativeCaps() const override;
+ const gl::TextureCapsMap &getNativeTextureCaps() const override;
+ const gl::Extensions &getNativeExtensions() const override;
+ const gl::Limitations &getNativeLimitations() const override;
+
+ // Shader creation
+ CompilerImpl *createCompiler() override;
+ ShaderImpl *createShader(const gl::ShaderState &state) override;
+ ProgramImpl *createProgram(const gl::ProgramState &state) override;
+
+ // Framebuffer creation
+ FramebufferImpl *createFramebuffer(const gl::FramebufferState &state) override;
+
+ // Texture creation
+ TextureImpl *createTexture(const gl::TextureState &state) override;
+
+ // Renderbuffer creation
+ RenderbufferImpl *createRenderbuffer() override;
+
+ // Buffer creation
+ BufferImpl *createBuffer(const gl::BufferState &state) override;
+
+ // Vertex Array creation
+ VertexArrayImpl *createVertexArray(const gl::VertexArrayState &state) override;
+
+ // Query and Fence creation
+ QueryImpl *createQuery(GLenum type) override;
+ FenceNVImpl *createFenceNV() override;
+ FenceSyncImpl *createFenceSync() override;
+
+ // Transform Feedback creation
+ TransformFeedbackImpl *createTransformFeedback(
+ const gl::TransformFeedbackState &state) override;
+
+ // Sampler object creation
+ SamplerImpl *createSampler() override;
+
+ // Path object creation
+ std::vector<PathImpl *> createPaths(GLsizei) override;
+
+ private:
+ RendererVk *mRenderer;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_VULKAN_CONTEXTVK_H_
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/DeviceVk.cpp b/gfx/angle/src/libANGLE/renderer/vulkan/DeviceVk.cpp
new file mode 100755
index 000000000..f4f60b90b
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/DeviceVk.cpp
@@ -0,0 +1,48 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// DeviceVk.cpp:
+// Implements the class methods for DeviceVk.
+//
+
+#include "libANGLE/renderer/vulkan/DeviceVk.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+DeviceVk::DeviceVk() : DeviceImpl()
+{
+}
+
+DeviceVk::~DeviceVk()
+{
+}
+
+egl::Error DeviceVk::getDevice(void **outValue)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_ACCESS);
+}
+
+EGLint DeviceVk::getType()
+{
+ UNIMPLEMENTED();
+ return EGLint();
+}
+
+void DeviceVk::generateExtensions(egl::DeviceExtensions *outExtensions) const
+{
+ UNIMPLEMENTED();
+}
+
+bool DeviceVk::deviceExternallySourced()
+{
+ UNIMPLEMENTED();
+ return bool();
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/DeviceVk.h b/gfx/angle/src/libANGLE/renderer/vulkan/DeviceVk.h
new file mode 100755
index 000000000..4613c1751
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/DeviceVk.h
@@ -0,0 +1,32 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// DeviceVk.h:
+// Defines the class interface for DeviceVk, implementing DeviceImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_VULKAN_DEVICEVK_H_
+#define LIBANGLE_RENDERER_VULKAN_DEVICEVK_H_
+
+#include "libANGLE/renderer/DeviceImpl.h"
+
+namespace rx
+{
+
+class DeviceVk : public DeviceImpl
+{
+ public:
+ DeviceVk();
+ ~DeviceVk() override;
+
+ egl::Error getDevice(void **outValue) override;
+ EGLint getType() override;
+ void generateExtensions(egl::DeviceExtensions *outExtensions) const override;
+ bool deviceExternallySourced() override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_VULKAN_DEVICEVK_H_
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/DisplayVk.cpp b/gfx/angle/src/libANGLE/renderer/vulkan/DisplayVk.cpp
new file mode 100755
index 000000000..2c652ce3c
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/DisplayVk.cpp
@@ -0,0 +1,168 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// DisplayVk.cpp:
+// Implements the class methods for DisplayVk.
+//
+
+#include "libANGLE/renderer/vulkan/DisplayVk.h"
+
+#include "common/debug.h"
+#include "libANGLE/renderer/vulkan/ContextVk.h"
+
+namespace rx
+{
+
+DisplayVk::DisplayVk() : DisplayImpl(), mRenderer(nullptr)
+{
+}
+
+DisplayVk::~DisplayVk()
+{
+}
+
+egl::Error DisplayVk::initialize(egl::Display *display)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_ACCESS);
+}
+
+void DisplayVk::terminate()
+{
+ UNIMPLEMENTED();
+}
+
+egl::Error DisplayVk::makeCurrent(egl::Surface *drawSurface,
+ egl::Surface *readSurface,
+ gl::Context *context)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_ACCESS);
+}
+
+egl::ConfigSet DisplayVk::generateConfigs()
+{
+ UNIMPLEMENTED();
+ return egl::ConfigSet();
+}
+
+bool DisplayVk::testDeviceLost()
+{
+ UNIMPLEMENTED();
+ return bool();
+}
+
+egl::Error DisplayVk::restoreLostDevice()
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_ACCESS);
+}
+
+bool DisplayVk::isValidNativeWindow(EGLNativeWindowType window) const
+{
+ UNIMPLEMENTED();
+ return bool();
+}
+
+std::string DisplayVk::getVendorString() const
+{
+ UNIMPLEMENTED();
+ return std::string();
+}
+
+egl::Error DisplayVk::getDevice(DeviceImpl **device)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_ACCESS);
+}
+
+egl::Error DisplayVk::waitClient() const
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_ACCESS);
+}
+
+egl::Error DisplayVk::waitNative(EGLint engine,
+ egl::Surface *drawSurface,
+ egl::Surface *readSurface) const
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_ACCESS);
+}
+
+SurfaceImpl *DisplayVk::createWindowSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLNativeWindowType window,
+ const egl::AttributeMap &attribs)
+{
+ UNIMPLEMENTED();
+ return static_cast<SurfaceImpl *>(0);
+}
+
+SurfaceImpl *DisplayVk::createPbufferSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ const egl::AttributeMap &attribs)
+{
+ UNIMPLEMENTED();
+ return static_cast<SurfaceImpl *>(0);
+}
+
+SurfaceImpl *DisplayVk::createPbufferFromClientBuffer(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs)
+{
+ UNIMPLEMENTED();
+ return static_cast<SurfaceImpl *>(0);
+}
+
+SurfaceImpl *DisplayVk::createPixmapSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ NativePixmapType nativePixmap,
+ const egl::AttributeMap &attribs)
+{
+ UNIMPLEMENTED();
+ return static_cast<SurfaceImpl *>(0);
+}
+
+ImageImpl *DisplayVk::createImage(EGLenum target,
+ egl::ImageSibling *buffer,
+ const egl::AttributeMap &attribs)
+{
+ UNIMPLEMENTED();
+ return static_cast<ImageImpl *>(0);
+}
+
+ContextImpl *DisplayVk::createContext(const gl::ContextState &state)
+{
+ return new ContextVk(state, mRenderer);
+}
+
+StreamProducerImpl *DisplayVk::createStreamProducerD3DTextureNV12(
+ egl::Stream::ConsumerType consumerType,
+ const egl::AttributeMap &attribs)
+{
+ UNIMPLEMENTED();
+ return static_cast<StreamProducerImpl *>(0);
+}
+
+gl::Version DisplayVk::getMaxSupportedESVersion() const
+{
+ UNIMPLEMENTED();
+ return gl::Version(0, 0);
+}
+
+void DisplayVk::generateExtensions(egl::DisplayExtensions *outExtensions) const
+{
+ UNIMPLEMENTED();
+}
+
+void DisplayVk::generateCaps(egl::Caps *outCaps) const
+{
+ UNIMPLEMENTED();
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/DisplayVk.h b/gfx/angle/src/libANGLE/renderer/vulkan/DisplayVk.h
new file mode 100755
index 000000000..26eab5139
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/DisplayVk.h
@@ -0,0 +1,85 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// DisplayVk.h:
+// Defines the class interface for DisplayVk, implementing DisplayImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_VULKAN_DISPLAYVK_H_
+#define LIBANGLE_RENDERER_VULKAN_DISPLAYVK_H_
+
+#include "libANGLE/renderer/DisplayImpl.h"
+
+namespace rx
+{
+class RendererVk;
+
+class DisplayVk : public DisplayImpl
+{
+ public:
+ DisplayVk();
+ ~DisplayVk() override;
+
+ egl::Error initialize(egl::Display *display) override;
+ void terminate() override;
+
+ egl::Error makeCurrent(egl::Surface *drawSurface,
+ egl::Surface *readSurface,
+ gl::Context *context) override;
+
+ egl::ConfigSet generateConfigs() override;
+
+ bool testDeviceLost() override;
+ egl::Error restoreLostDevice() override;
+
+ bool isValidNativeWindow(EGLNativeWindowType window) const override;
+
+ std::string getVendorString() const override;
+
+ egl::Error getDevice(DeviceImpl **device) override;
+
+ egl::Error waitClient() const override;
+ egl::Error waitNative(EGLint engine,
+ egl::Surface *drawSurface,
+ egl::Surface *readSurface) const override;
+
+ SurfaceImpl *createWindowSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLNativeWindowType window,
+ const egl::AttributeMap &attribs) override;
+ SurfaceImpl *createPbufferSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ const egl::AttributeMap &attribs) override;
+ SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ EGLenum buftype,
+ EGLClientBuffer clientBuffer,
+ const egl::AttributeMap &attribs) override;
+ SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state,
+ const egl::Config *configuration,
+ NativePixmapType nativePixmap,
+ const egl::AttributeMap &attribs) override;
+
+ ImageImpl *createImage(EGLenum target,
+ egl::ImageSibling *buffer,
+ const egl::AttributeMap &attribs) override;
+
+ ContextImpl *createContext(const gl::ContextState &state) override;
+
+ StreamProducerImpl *createStreamProducerD3DTextureNV12(
+ egl::Stream::ConsumerType consumerType,
+ const egl::AttributeMap &attribs) override;
+ gl::Version getMaxSupportedESVersion() const override;
+
+ private:
+ void generateExtensions(egl::DisplayExtensions *outExtensions) const override;
+ void generateCaps(egl::Caps *outCaps) const override;
+
+ RendererVk *mRenderer;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_VULKAN_DISPLAYVK_H_
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/FenceNVVk.cpp b/gfx/angle/src/libANGLE/renderer/vulkan/FenceNVVk.cpp
new file mode 100755
index 000000000..c46bd0121
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/FenceNVVk.cpp
@@ -0,0 +1,43 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// FenceNVVk.cpp:
+// Implements the class methods for FenceNVVk.
+//
+
+#include "libANGLE/renderer/vulkan/FenceNVVk.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+FenceNVVk::FenceNVVk() : FenceNVImpl()
+{
+}
+
+FenceNVVk::~FenceNVVk()
+{
+}
+
+gl::Error FenceNVVk::set(GLenum condition)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error FenceNVVk::test(GLboolean *outFinished)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error FenceNVVk::finish()
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/FenceNVVk.h b/gfx/angle/src/libANGLE/renderer/vulkan/FenceNVVk.h
new file mode 100755
index 000000000..be054715c
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/FenceNVVk.h
@@ -0,0 +1,31 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// FenceNVVk.h:
+// Defines the class interface for FenceNVVk, implementing FenceNVImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_VULKAN_FENCENVVK_H_
+#define LIBANGLE_RENDERER_VULKAN_FENCENVVK_H_
+
+#include "libANGLE/renderer/FenceNVImpl.h"
+
+namespace rx
+{
+
+class FenceNVVk : public FenceNVImpl
+{
+ public:
+ FenceNVVk();
+ ~FenceNVVk() override;
+
+ gl::Error set(GLenum condition) override;
+ gl::Error test(GLboolean *outFinished) override;
+ gl::Error finish() override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_VULKAN_FENCENVVK_H_
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/FenceSyncVk.cpp b/gfx/angle/src/libANGLE/renderer/vulkan/FenceSyncVk.cpp
new file mode 100755
index 000000000..d27f13088
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/FenceSyncVk.cpp
@@ -0,0 +1,49 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// FenceSyncVk.cpp:
+// Implements the class methods for FenceSyncVk.
+//
+
+#include "libANGLE/renderer/vulkan/FenceSyncVk.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+FenceSyncVk::FenceSyncVk() : FenceSyncImpl()
+{
+}
+
+FenceSyncVk::~FenceSyncVk()
+{
+}
+
+gl::Error FenceSyncVk::set(GLenum condition, GLbitfield flags)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error FenceSyncVk::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error FenceSyncVk::serverWait(GLbitfield flags, GLuint64 timeout)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error FenceSyncVk::getStatus(GLint *outResult)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/FenceSyncVk.h b/gfx/angle/src/libANGLE/renderer/vulkan/FenceSyncVk.h
new file mode 100755
index 000000000..ab9a10720
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/FenceSyncVk.h
@@ -0,0 +1,32 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// FenceSyncVk.h:
+// Defines the class interface for FenceSyncVk, implementing FenceSyncImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_VULKAN_FENCESYNCVK_H_
+#define LIBANGLE_RENDERER_VULKAN_FENCESYNCVK_H_
+
+#include "libANGLE/renderer/FenceSyncImpl.h"
+
+namespace rx
+{
+
+class FenceSyncVk : public FenceSyncImpl
+{
+ public:
+ FenceSyncVk();
+ ~FenceSyncVk() override;
+
+ gl::Error set(GLenum condition, GLbitfield flags) override;
+ gl::Error clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult) override;
+ gl::Error serverWait(GLbitfield flags, GLuint64 timeout) override;
+ gl::Error getStatus(GLint *outResult) override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_VULKAN_FENCESYNCVK_H_
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/FramebufferVk.cpp b/gfx/angle/src/libANGLE/renderer/vulkan/FramebufferVk.cpp
new file mode 100755
index 000000000..e351dea93
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/FramebufferVk.cpp
@@ -0,0 +1,131 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// FramebufferVk.cpp:
+// Implements the class methods for FramebufferVk.
+//
+
+#include "libANGLE/renderer/vulkan/FramebufferVk.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+FramebufferVk::FramebufferVk(const gl::FramebufferState &state) : FramebufferImpl(state)
+{
+}
+
+FramebufferVk::~FramebufferVk()
+{
+}
+
+gl::Error FramebufferVk::discard(size_t count, const GLenum *attachments)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error FramebufferVk::invalidate(size_t count, const GLenum *attachments)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error FramebufferVk::invalidateSub(size_t count,
+ const GLenum *attachments,
+ const gl::Rectangle &area)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error FramebufferVk::clear(ContextImpl *context, GLbitfield mask)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error FramebufferVk::clearBufferfv(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLfloat *values)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error FramebufferVk::clearBufferuiv(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLuint *values)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error FramebufferVk::clearBufferiv(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLint *values)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error FramebufferVk::clearBufferfi(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ GLfloat depth,
+ GLint stencil)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+GLenum FramebufferVk::getImplementationColorReadFormat() const
+{
+ UNIMPLEMENTED();
+ return GLenum();
+}
+
+GLenum FramebufferVk::getImplementationColorReadType() const
+{
+ UNIMPLEMENTED();
+ return GLenum();
+}
+
+gl::Error FramebufferVk::readPixels(ContextImpl *context,
+ const gl::Rectangle &area,
+ GLenum format,
+ GLenum type,
+ GLvoid *pixels) const
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error FramebufferVk::blit(ContextImpl *context,
+ const gl::Rectangle &sourceArea,
+ const gl::Rectangle &destArea,
+ GLbitfield mask,
+ GLenum filter)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+bool FramebufferVk::checkStatus() const
+{
+ UNIMPLEMENTED();
+ return bool();
+}
+
+void FramebufferVk::syncState(const gl::Framebuffer::DirtyBits &dirtyBits)
+{
+ UNIMPLEMENTED();
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/FramebufferVk.h b/gfx/angle/src/libANGLE/renderer/vulkan/FramebufferVk.h
new file mode 100755
index 000000000..9eb4abf92
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/FramebufferVk.h
@@ -0,0 +1,70 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// FramebufferVk.h:
+// Defines the class interface for FramebufferVk, implementing FramebufferImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_VULKAN_FRAMEBUFFERVK_H_
+#define LIBANGLE_RENDERER_VULKAN_FRAMEBUFFERVK_H_
+
+#include "libANGLE/renderer/FramebufferImpl.h"
+
+namespace rx
+{
+
+class FramebufferVk : public FramebufferImpl
+{
+ public:
+ FramebufferVk(const gl::FramebufferState &state);
+ ~FramebufferVk() override;
+
+ gl::Error discard(size_t count, const GLenum *attachments) override;
+ gl::Error invalidate(size_t count, const GLenum *attachments) override;
+ gl::Error invalidateSub(size_t count,
+ const GLenum *attachments,
+ const gl::Rectangle &area) override;
+
+ gl::Error clear(ContextImpl *context, GLbitfield mask) override;
+ gl::Error clearBufferfv(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLfloat *values) override;
+ gl::Error clearBufferuiv(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLuint *values) override;
+ gl::Error clearBufferiv(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLint *values) override;
+ gl::Error clearBufferfi(ContextImpl *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ GLfloat depth,
+ GLint stencil) override;
+
+ GLenum getImplementationColorReadFormat() const override;
+ GLenum getImplementationColorReadType() const override;
+ gl::Error readPixels(ContextImpl *context,
+ const gl::Rectangle &area,
+ GLenum format,
+ GLenum type,
+ GLvoid *pixels) const override;
+
+ gl::Error blit(ContextImpl *context,
+ const gl::Rectangle &sourceArea,
+ const gl::Rectangle &destArea,
+ GLbitfield mask,
+ GLenum filter) override;
+
+ bool checkStatus() const override;
+
+ void syncState(const gl::Framebuffer::DirtyBits &dirtyBits) override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_VULKAN_FRAMEBUFFERVK_H_
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/ImageVk.cpp b/gfx/angle/src/libANGLE/renderer/vulkan/ImageVk.cpp
new file mode 100755
index 000000000..0956a5efc
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/ImageVk.cpp
@@ -0,0 +1,37 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ImageVk.cpp:
+// Implements the class methods for ImageVk.
+//
+
+#include "libANGLE/renderer/vulkan/ImageVk.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+ImageVk::ImageVk() : ImageImpl()
+{
+}
+
+ImageVk::~ImageVk()
+{
+}
+
+egl::Error ImageVk::initialize()
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_ACCESS);
+}
+
+gl::Error ImageVk::orphan(egl::ImageSibling *sibling)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/ImageVk.h b/gfx/angle/src/libANGLE/renderer/vulkan/ImageVk.h
new file mode 100755
index 000000000..bc25e6122
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/ImageVk.h
@@ -0,0 +1,30 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ImageVk.h:
+// Defines the class interface for ImageVk, implementing ImageImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_VULKAN_IMAGEVK_H_
+#define LIBANGLE_RENDERER_VULKAN_IMAGEVK_H_
+
+#include "libANGLE/renderer/ImageImpl.h"
+
+namespace rx
+{
+
+class ImageVk : public ImageImpl
+{
+ public:
+ ImageVk();
+ ~ImageVk() override;
+ egl::Error initialize() override;
+
+ gl::Error orphan(egl::ImageSibling *sibling) override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_VULKAN_IMAGEVK_H_
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/ProgramVk.cpp b/gfx/angle/src/libANGLE/renderer/vulkan/ProgramVk.cpp
new file mode 100755
index 000000000..a83f826e7
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/ProgramVk.cpp
@@ -0,0 +1,212 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ProgramVk.cpp:
+// Implements the class methods for ProgramVk.
+//
+
+#include "libANGLE/renderer/vulkan/ProgramVk.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+ProgramVk::ProgramVk(const gl::ProgramState &state) : ProgramImpl(state)
+{
+}
+
+ProgramVk::~ProgramVk()
+{
+}
+
+LinkResult ProgramVk::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error ProgramVk::save(gl::BinaryOutputStream *stream)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+void ProgramVk::setBinaryRetrievableHint(bool retrievable)
+{
+ UNIMPLEMENTED();
+}
+
+LinkResult ProgramVk::link(const gl::ContextState &data, gl::InfoLog &infoLog)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+GLboolean ProgramVk::validate(const gl::Caps &caps, gl::InfoLog *infoLog)
+{
+ UNIMPLEMENTED();
+ return GLboolean();
+}
+
+void ProgramVk::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramVk::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramVk::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramVk::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramVk::setUniform1iv(GLint location, GLsizei count, const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramVk::setUniform2iv(GLint location, GLsizei count, const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramVk::setUniform3iv(GLint location, GLsizei count, const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramVk::setUniform4iv(GLint location, GLsizei count, const GLint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramVk::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramVk::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramVk::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramVk::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramVk::setUniformMatrix2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramVk::setUniformMatrix3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramVk::setUniformMatrix4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramVk::setUniformMatrix2x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramVk::setUniformMatrix3x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramVk::setUniformMatrix2x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramVk::setUniformMatrix4x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramVk::setUniformMatrix3x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramVk::setUniformMatrix4x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ UNIMPLEMENTED();
+}
+
+void ProgramVk::setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+{
+ UNIMPLEMENTED();
+}
+
+bool ProgramVk::getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const
+{
+ UNIMPLEMENTED();
+ return bool();
+}
+
+bool ProgramVk::getUniformBlockMemberInfo(const std::string &memberUniformName,
+ sh::BlockMemberInfo *memberInfoOut) const
+{
+ UNIMPLEMENTED();
+ return bool();
+}
+
+void ProgramVk::setPathFragmentInputGen(const std::string &inputName,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs)
+{
+ UNIMPLEMENTED();
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/ProgramVk.h b/gfx/angle/src/libANGLE/renderer/vulkan/ProgramVk.h
new file mode 100755
index 000000000..8d8a1f7ca
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/ProgramVk.h
@@ -0,0 +1,100 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ProgramVk.h:
+// Defines the class interface for ProgramVk, implementing ProgramImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_VULKAN_PROGRAMVK_H_
+#define LIBANGLE_RENDERER_VULKAN_PROGRAMVK_H_
+
+#include "libANGLE/renderer/ProgramImpl.h"
+
+namespace rx
+{
+
+class ProgramVk : public ProgramImpl
+{
+ public:
+ ProgramVk(const gl::ProgramState &state);
+ ~ProgramVk() override;
+
+ LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) override;
+ gl::Error save(gl::BinaryOutputStream *stream) override;
+ void setBinaryRetrievableHint(bool retrievable) override;
+
+ LinkResult link(const gl::ContextState &data, gl::InfoLog &infoLog) override;
+ GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) override;
+
+ void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override;
+ void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override;
+ void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) override;
+ void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override;
+ void setUniform1iv(GLint location, GLsizei count, const GLint *v) override;
+ void setUniform2iv(GLint location, GLsizei count, const GLint *v) override;
+ void setUniform3iv(GLint location, GLsizei count, const GLint *v) override;
+ void setUniform4iv(GLint location, GLsizei count, const GLint *v) override;
+ void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) override;
+ void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override;
+ void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) override;
+ void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override;
+ void setUniformMatrix2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value) override;
+ void setUniformMatrix3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value) override;
+ void setUniformMatrix4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value) override;
+ void setUniformMatrix2x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value) override;
+ void setUniformMatrix3x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value) override;
+ void setUniformMatrix2x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value) override;
+ void setUniformMatrix4x2fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value) override;
+ void setUniformMatrix3x4fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value) override;
+ void setUniformMatrix4x3fv(GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value) override;
+
+ // TODO: synchronize in syncState when dirty bits exist.
+ void setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) override;
+
+ // May only be called after a successful link operation.
+ // Return false for inactive blocks.
+ bool getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const override;
+
+ // May only be called after a successful link operation.
+ // Returns false for inactive members.
+ bool getUniformBlockMemberInfo(const std::string &memberUniformName,
+ sh::BlockMemberInfo *memberInfoOut) const override;
+
+ void setPathFragmentInputGen(const std::string &inputName,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs) override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_VULKAN_PROGRAMVK_H_
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/QueryVk.cpp b/gfx/angle/src/libANGLE/renderer/vulkan/QueryVk.cpp
new file mode 100755
index 000000000..01fd0c45a
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/QueryVk.cpp
@@ -0,0 +1,73 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// QueryVk.cpp:
+// Implements the class methods for QueryVk.
+//
+
+#include "libANGLE/renderer/vulkan/QueryVk.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+QueryVk::QueryVk(GLenum type) : QueryImpl(type)
+{
+}
+
+QueryVk::~QueryVk()
+{
+}
+
+gl::Error QueryVk::begin()
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error QueryVk::end()
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error QueryVk::queryCounter()
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error QueryVk::getResult(GLint *params)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error QueryVk::getResult(GLuint *params)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error QueryVk::getResult(GLint64 *params)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error QueryVk::getResult(GLuint64 *params)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error QueryVk::isResultAvailable(bool *available)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/QueryVk.h b/gfx/angle/src/libANGLE/renderer/vulkan/QueryVk.h
new file mode 100755
index 000000000..7c9273400
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/QueryVk.h
@@ -0,0 +1,36 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// QueryVk.h:
+// Defines the class interface for QueryVk, implementing QueryImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_VULKAN_QUERYVK_H_
+#define LIBANGLE_RENDERER_VULKAN_QUERYVK_H_
+
+#include "libANGLE/renderer/QueryImpl.h"
+
+namespace rx
+{
+
+class QueryVk : public QueryImpl
+{
+ public:
+ QueryVk(GLenum type);
+ ~QueryVk() override;
+
+ gl::Error begin() override;
+ gl::Error end() override;
+ gl::Error queryCounter() override;
+ gl::Error getResult(GLint *params) override;
+ gl::Error getResult(GLuint *params) override;
+ gl::Error getResult(GLint64 *params) override;
+ gl::Error getResult(GLuint64 *params) override;
+ gl::Error isResultAvailable(bool *available) override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_VULKAN_QUERYVK_H_
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/RenderbufferVk.cpp b/gfx/angle/src/libANGLE/renderer/vulkan/RenderbufferVk.cpp
new file mode 100755
index 000000000..18f394700
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/RenderbufferVk.cpp
@@ -0,0 +1,53 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// RenderbufferVk.cpp:
+// Implements the class methods for RenderbufferVk.
+//
+
+#include "libANGLE/renderer/vulkan/RenderbufferVk.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+RenderbufferVk::RenderbufferVk() : RenderbufferImpl()
+{
+}
+
+RenderbufferVk::~RenderbufferVk()
+{
+}
+
+gl::Error RenderbufferVk::setStorage(GLenum internalformat, size_t width, size_t height)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error RenderbufferVk::setStorageMultisample(size_t samples,
+ GLenum internalformat,
+ size_t width,
+ size_t height)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error RenderbufferVk::setStorageEGLImageTarget(egl::Image *image)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error RenderbufferVk::getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target,
+ FramebufferAttachmentRenderTarget **rtOut)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/RenderbufferVk.h b/gfx/angle/src/libANGLE/renderer/vulkan/RenderbufferVk.h
new file mode 100755
index 000000000..54c5f866e
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/RenderbufferVk.h
@@ -0,0 +1,37 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// RenderbufferVk.h:
+// Defines the class interface for RenderbufferVk, implementing RenderbufferImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_VULKAN_RENDERBUFFERVK_H_
+#define LIBANGLE_RENDERER_VULKAN_RENDERBUFFERVK_H_
+
+#include "libANGLE/renderer/RenderbufferImpl.h"
+
+namespace rx
+{
+
+class RenderbufferVk : public RenderbufferImpl
+{
+ public:
+ RenderbufferVk();
+ ~RenderbufferVk() override;
+
+ gl::Error setStorage(GLenum internalformat, size_t width, size_t height) override;
+ gl::Error setStorageMultisample(size_t samples,
+ GLenum internalformat,
+ size_t width,
+ size_t height) override;
+ gl::Error setStorageEGLImageTarget(egl::Image *image) override;
+
+ gl::Error getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target,
+ FramebufferAttachmentRenderTarget **rtOut) override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_VULKAN_RENDERBUFFERVK_H_
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/RendererVk.cpp b/gfx/angle/src/libANGLE/renderer/vulkan/RendererVk.cpp
new file mode 100755
index 000000000..a9dc1f679
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/RendererVk.cpp
@@ -0,0 +1,66 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// RendererVk.cpp:
+// Implements the class methods for RendererVk.
+//
+
+#include "libANGLE/renderer/vulkan/RendererVk.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+RendererVk::RendererVk() : mCapsInitialized(false)
+{
+}
+
+RendererVk::~RendererVk()
+{
+}
+
+void RendererVk::ensureCapsInitialized() const
+{
+ if (!mCapsInitialized)
+ {
+ generateCaps(&mNativeCaps, &mNativeTextureCaps, &mNativeExtensions, &mNativeLimitations);
+ mCapsInitialized = true;
+ }
+}
+
+void RendererVk::generateCaps(gl::Caps * /*outCaps*/,
+ gl::TextureCapsMap * /*outTextureCaps*/,
+ gl::Extensions * /*outExtensions*/,
+ gl::Limitations * /* outLimitations */) const
+{
+ // TODO(jmadill): Caps
+}
+
+const gl::Caps &RendererVk::getNativeCaps() const
+{
+ ensureCapsInitialized();
+ return mNativeCaps;
+}
+
+const gl::TextureCapsMap &RendererVk::getNativeTextureCaps() const
+{
+ ensureCapsInitialized();
+ return mNativeTextureCaps;
+}
+
+const gl::Extensions &RendererVk::getNativeExtensions() const
+{
+ ensureCapsInitialized();
+ return mNativeExtensions;
+}
+
+const gl::Limitations &RendererVk::getNativeLimitations() const
+{
+ ensureCapsInitialized();
+ return mNativeLimitations;
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/RendererVk.h b/gfx/angle/src/libANGLE/renderer/vulkan/RendererVk.h
new file mode 100755
index 000000000..8a7489496
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/RendererVk.h
@@ -0,0 +1,46 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// RendererVk.h:
+// Defines the class interface for RendererVk.
+//
+
+#ifndef LIBANGLE_RENDERER_VULKAN_RENDERERVK_H_
+#define LIBANGLE_RENDERER_VULKAN_RENDERERVK_H_
+
+#include "common/angleutils.h"
+#include "libANGLE/Caps.h"
+
+namespace rx
+{
+
+class RendererVk : angle::NonCopyable
+{
+ public:
+ RendererVk();
+ ~RendererVk();
+
+ const gl::Caps &getNativeCaps() const;
+ const gl::TextureCapsMap &getNativeTextureCaps() const;
+ const gl::Extensions &getNativeExtensions() const;
+ const gl::Limitations &getNativeLimitations() const;
+
+ private:
+ void ensureCapsInitialized() const;
+ void generateCaps(gl::Caps *outCaps,
+ gl::TextureCapsMap *outTextureCaps,
+ gl::Extensions *outExtensions,
+ gl::Limitations *outLimitations) const;
+
+ mutable bool mCapsInitialized;
+ mutable gl::Caps mNativeCaps;
+ mutable gl::TextureCapsMap mNativeTextureCaps;
+ mutable gl::Extensions mNativeExtensions;
+ mutable gl::Limitations mNativeLimitations;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_VULKAN_RENDERERVK_H_
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/SamplerVk.cpp b/gfx/angle/src/libANGLE/renderer/vulkan/SamplerVk.cpp
new file mode 100755
index 000000000..00bb81b6e
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/SamplerVk.cpp
@@ -0,0 +1,25 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// SamplerVk.cpp:
+// Implements the class methods for SamplerVk.
+//
+
+#include "libANGLE/renderer/vulkan/SamplerVk.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+SamplerVk::SamplerVk() : SamplerImpl()
+{
+}
+
+SamplerVk::~SamplerVk()
+{
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/SamplerVk.h b/gfx/angle/src/libANGLE/renderer/vulkan/SamplerVk.h
new file mode 100755
index 000000000..1111f4095
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/SamplerVk.h
@@ -0,0 +1,27 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// SamplerVk.h:
+// Defines the class interface for SamplerVk, implementing SamplerImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_VULKAN_SAMPLERVK_H_
+#define LIBANGLE_RENDERER_VULKAN_SAMPLERVK_H_
+
+#include "libANGLE/renderer/SamplerImpl.h"
+
+namespace rx
+{
+
+class SamplerVk : public SamplerImpl
+{
+ public:
+ SamplerVk();
+ ~SamplerVk() override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_VULKAN_SAMPLERVK_H_
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/ShaderVk.cpp b/gfx/angle/src/libANGLE/renderer/vulkan/ShaderVk.cpp
new file mode 100755
index 000000000..8bece9b45
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/ShaderVk.cpp
@@ -0,0 +1,44 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ShaderVk.cpp:
+// Implements the class methods for ShaderVk.
+//
+
+#include "libANGLE/renderer/vulkan/ShaderVk.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+ShaderVk::ShaderVk(const gl::ShaderState &data) : ShaderImpl(data)
+{
+}
+
+ShaderVk::~ShaderVk()
+{
+}
+
+ShCompileOptions ShaderVk::prepareSourceAndReturnOptions(std::stringstream *sourceStream,
+ std::string *sourcePath)
+{
+ UNIMPLEMENTED();
+ return int();
+}
+
+bool ShaderVk::postTranslateCompile(gl::Compiler *compiler, std::string *infoLog)
+{
+ UNIMPLEMENTED();
+ return bool();
+}
+
+std::string ShaderVk::getDebugInfo() const
+{
+ UNIMPLEMENTED();
+ return std::string();
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/ShaderVk.h b/gfx/angle/src/libANGLE/renderer/vulkan/ShaderVk.h
new file mode 100755
index 000000000..10f8fe423
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/ShaderVk.h
@@ -0,0 +1,35 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ShaderVk.h:
+// Defines the class interface for ShaderVk, implementing ShaderImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_VULKAN_SHADERVK_H_
+#define LIBANGLE_RENDERER_VULKAN_SHADERVK_H_
+
+#include "libANGLE/renderer/ShaderImpl.h"
+
+namespace rx
+{
+
+class ShaderVk : public ShaderImpl
+{
+ public:
+ ShaderVk(const gl::ShaderState &data);
+ ~ShaderVk() override;
+
+ // Returns additional sh::Compile options.
+ ShCompileOptions prepareSourceAndReturnOptions(std::stringstream *sourceStream,
+ std::string *sourcePath) override;
+ // Returns success for compiling on the driver. Returns success.
+ bool postTranslateCompile(gl::Compiler *compiler, std::string *infoLog) override;
+
+ std::string getDebugInfo() const override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_VULKAN_SHADERVK_H_
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/SurfaceVk.cpp b/gfx/angle/src/libANGLE/renderer/vulkan/SurfaceVk.cpp
new file mode 100755
index 000000000..06732c2c8
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/SurfaceVk.cpp
@@ -0,0 +1,103 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// SurfaceVk.cpp:
+// Implements the class methods for SurfaceVk.
+//
+
+#include "libANGLE/renderer/vulkan/SurfaceVk.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+SurfaceVk::SurfaceVk(const egl::SurfaceState &surfaceState) : SurfaceImpl(surfaceState)
+{
+}
+
+SurfaceVk::~SurfaceVk()
+{
+}
+
+egl::Error SurfaceVk::initialize()
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_ACCESS);
+}
+
+FramebufferImpl *SurfaceVk::createDefaultFramebuffer(const gl::FramebufferState &state)
+{
+ UNIMPLEMENTED();
+ return static_cast<FramebufferImpl *>(0);
+}
+
+egl::Error SurfaceVk::swap()
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_ACCESS);
+}
+
+egl::Error SurfaceVk::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_ACCESS);
+}
+
+egl::Error SurfaceVk::querySurfacePointerANGLE(EGLint attribute, void **value)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_ACCESS);
+}
+
+egl::Error SurfaceVk::bindTexImage(gl::Texture *texture, EGLint buffer)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_ACCESS);
+}
+
+egl::Error SurfaceVk::releaseTexImage(EGLint buffer)
+{
+ UNIMPLEMENTED();
+ return egl::Error(EGL_BAD_ACCESS);
+}
+
+void SurfaceVk::setSwapInterval(EGLint interval)
+{
+ UNIMPLEMENTED();
+}
+
+EGLint SurfaceVk::getWidth() const
+{
+ UNIMPLEMENTED();
+ return EGLint();
+}
+
+EGLint SurfaceVk::getHeight() const
+{
+ UNIMPLEMENTED();
+ return EGLint();
+}
+
+EGLint SurfaceVk::isPostSubBufferSupported() const
+{
+ UNIMPLEMENTED();
+ return EGLint();
+}
+
+EGLint SurfaceVk::getSwapBehavior() const
+{
+ UNIMPLEMENTED();
+ return EGLint();
+}
+
+gl::Error SurfaceVk::getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target,
+ FramebufferAttachmentRenderTarget **rtOut)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/SurfaceVk.h b/gfx/angle/src/libANGLE/renderer/vulkan/SurfaceVk.h
new file mode 100755
index 000000000..f7d54e4a7
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/SurfaceVk.h
@@ -0,0 +1,46 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// SurfaceVk.h:
+// Defines the class interface for SurfaceVk, implementing SurfaceImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_VULKAN_SURFACEVK_H_
+#define LIBANGLE_RENDERER_VULKAN_SURFACEVK_H_
+
+#include "libANGLE/renderer/SurfaceImpl.h"
+
+namespace rx
+{
+
+class SurfaceVk : public SurfaceImpl
+{
+ public:
+ SurfaceVk(const egl::SurfaceState &surfaceState);
+ ~SurfaceVk() override;
+
+ egl::Error initialize() override;
+ FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &state) override;
+ egl::Error swap() override;
+ egl::Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) override;
+ egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
+ egl::Error bindTexImage(gl::Texture *texture, EGLint buffer) override;
+ egl::Error releaseTexImage(EGLint buffer) override;
+ void setSwapInterval(EGLint interval) override;
+
+ // width and height can change with client window resizing
+ EGLint getWidth() const override;
+ EGLint getHeight() const override;
+
+ EGLint isPostSubBufferSupported() const override;
+ EGLint getSwapBehavior() const override;
+
+ gl::Error getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target,
+ FramebufferAttachmentRenderTarget **rtOut) override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_VULKAN_SURFACEVK_H_
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/TextureVk.cpp b/gfx/angle/src/libANGLE/renderer/vulkan/TextureVk.cpp
new file mode 100755
index 000000000..a2220fcad
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/TextureVk.cpp
@@ -0,0 +1,150 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// TextureVk.cpp:
+// Implements the class methods for TextureVk.
+//
+
+#include "libANGLE/renderer/vulkan/TextureVk.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+TextureVk::TextureVk(const gl::TextureState &state) : TextureImpl(state)
+{
+}
+
+TextureVk::~TextureVk()
+{
+}
+
+gl::Error TextureVk::setImage(GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureVk::setSubImage(GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureVk::setCompressedImage(GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureVk::setCompressedSubImage(GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureVk::copyImage(GLenum target,
+ size_t level,
+ const gl::Rectangle &sourceArea,
+ GLenum internalFormat,
+ const gl::Framebuffer *source)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureVk::copySubImage(GLenum target,
+ size_t level,
+ const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ const gl::Framebuffer *source)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureVk::setStorage(GLenum target,
+ size_t levels,
+ GLenum internalFormat,
+ const gl::Extents &size)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureVk::setEGLImageTarget(GLenum target, egl::Image *image)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureVk::setImageExternal(GLenum target,
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &desc)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+gl::Error TextureVk::generateMipmap()
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+void TextureVk::setBaseLevel(GLuint baseLevel)
+{
+ UNIMPLEMENTED();
+}
+
+void TextureVk::bindTexImage(egl::Surface *surface)
+{
+ UNIMPLEMENTED();
+}
+
+void TextureVk::releaseTexImage()
+{
+ UNIMPLEMENTED();
+}
+
+gl::Error TextureVk::getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target,
+ FramebufferAttachmentRenderTarget **rtOut)
+{
+ UNIMPLEMENTED();
+ return gl::Error(GL_INVALID_OPERATION);
+}
+
+void TextureVk::syncState(const gl::Texture::DirtyBits &dirtyBits)
+{
+ UNIMPLEMENTED();
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/TextureVk.h b/gfx/angle/src/libANGLE/renderer/vulkan/TextureVk.h
new file mode 100755
index 000000000..d5b9106c7
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/TextureVk.h
@@ -0,0 +1,92 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// TextureVk.h:
+// Defines the class interface for TextureVk, implementing TextureImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_VULKAN_TEXTUREVK_H_
+#define LIBANGLE_RENDERER_VULKAN_TEXTUREVK_H_
+
+#include "libANGLE/renderer/TextureImpl.h"
+
+namespace rx
+{
+
+class TextureVk : public TextureImpl
+{
+ public:
+ TextureVk(const gl::TextureState &state);
+ ~TextureVk() override;
+
+ gl::Error setImage(GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels) override;
+ gl::Error setSubImage(GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ GLenum type,
+ const gl::PixelUnpackState &unpack,
+ const uint8_t *pixels) override;
+
+ gl::Error setCompressedImage(GLenum target,
+ size_t level,
+ GLenum internalFormat,
+ const gl::Extents &size,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels) override;
+ gl::Error setCompressedSubImage(GLenum target,
+ size_t level,
+ const gl::Box &area,
+ GLenum format,
+ const gl::PixelUnpackState &unpack,
+ size_t imageSize,
+ const uint8_t *pixels) override;
+
+ gl::Error copyImage(GLenum target,
+ size_t level,
+ const gl::Rectangle &sourceArea,
+ GLenum internalFormat,
+ const gl::Framebuffer *source) override;
+ gl::Error copySubImage(GLenum target,
+ size_t level,
+ const gl::Offset &destOffset,
+ const gl::Rectangle &sourceArea,
+ const gl::Framebuffer *source) override;
+
+ gl::Error setStorage(GLenum target,
+ size_t levels,
+ GLenum internalFormat,
+ const gl::Extents &size) override;
+
+ gl::Error setEGLImageTarget(GLenum target, egl::Image *image) override;
+
+ gl::Error setImageExternal(GLenum target,
+ egl::Stream *stream,
+ const egl::Stream::GLTextureDescription &desc) override;
+
+ gl::Error generateMipmap() override;
+
+ void setBaseLevel(GLuint baseLevel) override;
+
+ void bindTexImage(egl::Surface *surface) override;
+ void releaseTexImage() override;
+
+ gl::Error getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target,
+ FramebufferAttachmentRenderTarget **rtOut) override;
+
+ void syncState(const gl::Texture::DirtyBits &dirtyBits) override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_VULKAN_TEXTUREVK_H_
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/TransformFeedbackVk.cpp b/gfx/angle/src/libANGLE/renderer/vulkan/TransformFeedbackVk.cpp
new file mode 100755
index 000000000..ea445c753
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/TransformFeedbackVk.cpp
@@ -0,0 +1,57 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// TransformFeedbackVk.cpp:
+// Implements the class methods for TransformFeedbackVk.
+//
+
+#include "libANGLE/renderer/vulkan/TransformFeedbackVk.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+TransformFeedbackVk::TransformFeedbackVk(const gl::TransformFeedbackState &state)
+ : TransformFeedbackImpl(state)
+{
+}
+
+TransformFeedbackVk::~TransformFeedbackVk()
+{
+}
+
+void TransformFeedbackVk::begin(GLenum primitiveMode)
+{
+ UNIMPLEMENTED();
+}
+
+void TransformFeedbackVk::end()
+{
+ UNIMPLEMENTED();
+}
+
+void TransformFeedbackVk::pause()
+{
+ UNIMPLEMENTED();
+}
+
+void TransformFeedbackVk::resume()
+{
+ UNIMPLEMENTED();
+}
+
+void TransformFeedbackVk::bindGenericBuffer(const BindingPointer<gl::Buffer> &binding)
+{
+ UNIMPLEMENTED();
+}
+
+void TransformFeedbackVk::bindIndexedBuffer(size_t index,
+ const OffsetBindingPointer<gl::Buffer> &binding)
+{
+ UNIMPLEMENTED();
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/TransformFeedbackVk.h b/gfx/angle/src/libANGLE/renderer/vulkan/TransformFeedbackVk.h
new file mode 100755
index 000000000..ed8522c9c
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/TransformFeedbackVk.h
@@ -0,0 +1,35 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// TransformFeedbackVk.h:
+// Defines the class interface for TransformFeedbackVk, implementing TransformFeedbackImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_VULKAN_TRANSFORMFEEDBACKVK_H_
+#define LIBANGLE_RENDERER_VULKAN_TRANSFORMFEEDBACKVK_H_
+
+#include "libANGLE/renderer/TransformFeedbackImpl.h"
+
+namespace rx
+{
+
+class TransformFeedbackVk : public TransformFeedbackImpl
+{
+ public:
+ TransformFeedbackVk(const gl::TransformFeedbackState &state);
+ ~TransformFeedbackVk() override;
+
+ void begin(GLenum primitiveMode) override;
+ void end() override;
+ void pause() override;
+ void resume() override;
+
+ void bindGenericBuffer(const BindingPointer<gl::Buffer> &binding) override;
+ void bindIndexedBuffer(size_t index, const OffsetBindingPointer<gl::Buffer> &binding) override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_VULKAN_TRANSFORMFEEDBACKVK_H_
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/VertexArrayVk.cpp b/gfx/angle/src/libANGLE/renderer/vulkan/VertexArrayVk.cpp
new file mode 100755
index 000000000..9f639b951
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/VertexArrayVk.cpp
@@ -0,0 +1,25 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// VertexArrayVk.cpp:
+// Implements the class methods for VertexArrayVk.
+//
+
+#include "libANGLE/renderer/vulkan/VertexArrayVk.h"
+
+#include "common/debug.h"
+
+namespace rx
+{
+
+VertexArrayVk::VertexArrayVk(const gl::VertexArrayState &data) : VertexArrayImpl(data)
+{
+}
+
+VertexArrayVk::~VertexArrayVk()
+{
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/vulkan/VertexArrayVk.h b/gfx/angle/src/libANGLE/renderer/vulkan/VertexArrayVk.h
new file mode 100755
index 000000000..9340d2757
--- /dev/null
+++ b/gfx/angle/src/libANGLE/renderer/vulkan/VertexArrayVk.h
@@ -0,0 +1,27 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// VertexArrayVk.h:
+// Defines the class interface for VertexArrayVk, implementing VertexArrayImpl.
+//
+
+#ifndef LIBANGLE_RENDERER_VULKAN_VERTEXARRAYVK_H_
+#define LIBANGLE_RENDERER_VULKAN_VERTEXARRAYVK_H_
+
+#include "libANGLE/renderer/VertexArrayImpl.h"
+
+namespace rx
+{
+
+class VertexArrayVk : public VertexArrayImpl
+{
+ public:
+ VertexArrayVk(const gl::VertexArrayState &data);
+ ~VertexArrayVk() override;
+};
+
+} // namespace rx
+
+#endif // LIBANGLE_RENDERER_VULKAN_VERTEXARRAYVK_H_
diff --git a/gfx/angle/src/libANGLE/signal_utils.cpp b/gfx/angle/src/libANGLE/signal_utils.cpp
new file mode 100755
index 000000000..62d45b953
--- /dev/null
+++ b/gfx/angle/src/libANGLE/signal_utils.cpp
@@ -0,0 +1,103 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// signal_utils:
+// Helper classes for tracking dependent state changes between objects.
+// These changes are signaled to the dependent class via channels.
+
+#include "libANGLE/signal_utils.h"
+
+#include <algorithm>
+
+#include "common/debug.h"
+
+namespace angle
+{
+
+BroadcastChannel::BroadcastChannel()
+{
+}
+
+BroadcastChannel::~BroadcastChannel()
+{
+ reset();
+}
+
+void BroadcastChannel::addReceiver(ChannelBinding *receiver)
+{
+ ASSERT(std::find(mReceivers.begin(), mReceivers.end(), receiver) == mReceivers.end());
+ mReceivers.push_back(receiver);
+}
+
+void BroadcastChannel::removeReceiver(ChannelBinding *receiver)
+{
+ auto iter = std::find(mReceivers.begin(), mReceivers.end(), receiver);
+ ASSERT(iter != mReceivers.end());
+ mReceivers.erase(iter);
+}
+
+void BroadcastChannel::signal() const
+{
+ if (mReceivers.empty())
+ return;
+
+ for (const auto *receiver : mReceivers)
+ {
+ receiver->signal();
+ }
+}
+
+void BroadcastChannel::reset()
+{
+ for (auto receiver : mReceivers)
+ {
+ receiver->onChannelClosed();
+ }
+ mReceivers.clear();
+}
+
+ChannelBinding::ChannelBinding(SignalReceiver *receiver, SignalToken token)
+ : mChannel(nullptr), mReceiver(receiver), mToken(token)
+{
+ ASSERT(receiver);
+}
+
+ChannelBinding::~ChannelBinding()
+{
+ reset();
+}
+
+void ChannelBinding::bind(BroadcastChannel *channel)
+{
+ ASSERT(mReceiver);
+ if (mChannel)
+ {
+ mChannel->removeReceiver(this);
+ }
+
+ mChannel = channel;
+
+ if (mChannel)
+ {
+ mChannel->addReceiver(this);
+ }
+}
+
+void ChannelBinding::reset()
+{
+ bind(nullptr);
+}
+
+void ChannelBinding::signal() const
+{
+ mReceiver->signal(mToken);
+}
+
+void ChannelBinding::onChannelClosed()
+{
+ mChannel = nullptr;
+}
+
+} // namespace angle
diff --git a/gfx/angle/src/libANGLE/signal_utils.h b/gfx/angle/src/libANGLE/signal_utils.h
new file mode 100755
index 000000000..835f2c602
--- /dev/null
+++ b/gfx/angle/src/libANGLE/signal_utils.h
@@ -0,0 +1,74 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// signal_utils:
+// Helper classes for tracking dependent state changes between objects.
+// These changes are signaled to the dependent class via channels.
+
+#ifndef LIBANGLE_SIGNAL_UTILS_H_
+#define LIBANGLE_SIGNAL_UTILS_H_
+
+#include <set>
+
+#include "common/angleutils.h"
+
+namespace angle
+{
+
+// Message token passed to the receiver;
+using SignalToken = uint32_t;
+
+// Interface that the depending class inherits from.
+class SignalReceiver
+{
+ public:
+ virtual ~SignalReceiver() = default;
+ virtual void signal(SignalToken token) = 0;
+};
+
+class ChannelBinding;
+
+// The host class owns the channel. It uses the channel to fire signals to the receiver.
+class BroadcastChannel final : NonCopyable
+{
+ public:
+ BroadcastChannel();
+ ~BroadcastChannel();
+
+ void signal() const;
+ void reset();
+
+ private:
+ // Only the ChannelBinding class should add or remove receivers.
+ friend class ChannelBinding;
+ void addReceiver(ChannelBinding *receiver);
+ void removeReceiver(ChannelBinding *receiver);
+
+ std::vector<ChannelBinding *> mReceivers;
+};
+
+// The dependent class keeps bindings to the host's BroadcastChannel.
+class ChannelBinding final
+{
+ public:
+ ChannelBinding(SignalReceiver *receiver, SignalToken token);
+ ~ChannelBinding();
+ ChannelBinding(const ChannelBinding &other) = default;
+ ChannelBinding &operator=(const ChannelBinding &other) = default;
+
+ void bind(BroadcastChannel *channel);
+ void reset();
+ void signal() const;
+ void onChannelClosed();
+
+ private:
+ BroadcastChannel *mChannel;
+ SignalReceiver *mReceiver;
+ SignalToken mToken;
+};
+
+} // namespace angle
+
+#endif // LIBANGLE_SIGNAL_UTILS_H_
diff --git a/gfx/angle/src/libANGLE/signal_utils_unittest.cpp b/gfx/angle/src/libANGLE/signal_utils_unittest.cpp
new file mode 100755
index 000000000..fac9b67df
--- /dev/null
+++ b/gfx/angle/src/libANGLE/signal_utils_unittest.cpp
@@ -0,0 +1,38 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// signal_utils_unittest:
+// Unit tests for signals and related utils.
+
+#include <gtest/gtest.h>
+
+#include "libANGLE/signal_utils.h"
+
+using namespace angle;
+using namespace testing;
+
+namespace
+{
+
+struct SignalThing : public SignalReceiver
+{
+ void signal(SignalToken token) override { wasSignaled = true; }
+ bool wasSignaled = false;
+};
+
+// Test that broadcast signals work.
+TEST(SignalTest, BroadcastSignals)
+{
+ BroadcastChannel channel;
+ SignalThing thing;
+ ChannelBinding binding(&thing, 0u);
+
+ binding.bind(&channel);
+ ASSERT_FALSE(thing.wasSignaled);
+ channel.signal();
+ ASSERT_TRUE(thing.wasSignaled);
+}
+
+} // anonymous namespace
diff --git a/gfx/angle/src/libANGLE/validationEGL.cpp b/gfx/angle/src/libANGLE/validationEGL.cpp
new file mode 100755
index 000000000..7ee92e83e
--- /dev/null
+++ b/gfx/angle/src/libANGLE/validationEGL.cpp
@@ -0,0 +1,1616 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationEGL.cpp: Validation functions for generic EGL entry point parameters
+
+#include "libANGLE/validationEGL.h"
+
+#include "common/utilities.h"
+#include "libANGLE/Config.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/Device.h"
+#include "libANGLE/Display.h"
+#include "libANGLE/Image.h"
+#include "libANGLE/Stream.h"
+#include "libANGLE/Surface.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/formatutils.h"
+
+#include <EGL/eglext.h>
+
+namespace
+{
+size_t GetMaximumMipLevel(const gl::Context *context, GLenum target)
+{
+ const gl::Caps &caps = context->getCaps();
+
+ size_t maxDimension = 0;
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ maxDimension = caps.max2DTextureSize;
+ break;
+ case GL_TEXTURE_CUBE_MAP:
+ maxDimension = caps.maxCubeMapTextureSize;
+ break;
+ case GL_TEXTURE_3D:
+ maxDimension = caps.max3DTextureSize;
+ break;
+ case GL_TEXTURE_2D_ARRAY:
+ maxDimension = caps.max2DTextureSize;
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ return gl::log2(static_cast<int>(maxDimension));
+}
+
+bool TextureHasNonZeroMipLevelsSpecified(const gl::Context *context, const gl::Texture *texture)
+{
+ size_t maxMip = GetMaximumMipLevel(context, texture->getTarget());
+ for (size_t level = 1; level < maxMip; level++)
+ {
+ if (texture->getTarget() == GL_TEXTURE_CUBE_MAP)
+ {
+ for (GLenum face = gl::FirstCubeMapTextureTarget; face <= gl::LastCubeMapTextureTarget;
+ face++)
+ {
+ if (texture->getFormat(face, level).valid())
+ {
+ return true;
+ }
+ }
+ }
+ else
+ {
+ if (texture->getFormat(texture->getTarget(), level).valid())
+ {
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+bool CubeTextureHasUnspecifiedLevel0Face(const gl::Texture *texture)
+{
+ ASSERT(texture->getTarget() == GL_TEXTURE_CUBE_MAP);
+ for (GLenum face = gl::FirstCubeMapTextureTarget; face <= gl::LastCubeMapTextureTarget; face++)
+ {
+ if (!texture->getFormat(face, 0).valid())
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+egl::Error ValidateStreamAttribute(const EGLAttrib attribute,
+ const EGLAttrib value,
+ const egl::DisplayExtensions &extensions)
+{
+ switch (attribute)
+ {
+ case EGL_STREAM_STATE_KHR:
+ case EGL_PRODUCER_FRAME_KHR:
+ case EGL_CONSUMER_FRAME_KHR:
+ return egl::Error(EGL_BAD_ACCESS, "Attempt to initialize readonly parameter");
+ case EGL_CONSUMER_LATENCY_USEC_KHR:
+ // Technically not in spec but a latency < 0 makes no sense so we check it
+ if (value < 0)
+ {
+ return egl::Error(EGL_BAD_PARAMETER, "Latency must be positive");
+ }
+ break;
+ case EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR:
+ if (!extensions.streamConsumerGLTexture)
+ {
+ return egl::Error(EGL_BAD_ATTRIBUTE, "Consumer GL extension not enabled");
+ }
+ // Again not in spec but it should be positive anyways
+ if (value < 0)
+ {
+ return egl::Error(EGL_BAD_PARAMETER, "Timeout must be positive");
+ }
+ break;
+ default:
+ return egl::Error(EGL_BAD_ATTRIBUTE, "Invalid stream attribute");
+ }
+ return egl::Error(EGL_SUCCESS);
+}
+
+egl::Error ValidateCreateImageKHRMipLevelCommon(gl::Context *context,
+ const gl::Texture *texture,
+ EGLAttrib level)
+{
+ // Note that the spec EGL_KHR_create_image spec does not explicitly specify an error
+ // when the level is outside the base/max level range, but it does mention that the
+ // level "must be a part of the complete texture object <buffer>". It can be argued
+ // that out-of-range levels are not a part of the complete texture.
+ const GLuint effectiveBaseLevel = texture->getTextureState().getEffectiveBaseLevel();
+ if (level > 0 &&
+ (!texture->isMipmapComplete() || static_cast<GLuint>(level) < effectiveBaseLevel ||
+ static_cast<GLuint>(level) > texture->getTextureState().getMipmapMaxLevel()))
+ {
+ return egl::Error(EGL_BAD_PARAMETER, "texture must be complete if level is non-zero.");
+ }
+
+ if (level == 0 && !texture->isMipmapComplete() &&
+ TextureHasNonZeroMipLevelsSpecified(context, texture))
+ {
+ return egl::Error(EGL_BAD_PARAMETER,
+ "if level is zero and the texture is incomplete, it must have no mip "
+ "levels specified except zero.");
+ }
+
+ return egl::Error(EGL_SUCCESS);
+}
+
+} // namespace
+
+namespace egl
+{
+
+Error ValidateDisplay(const Display *display)
+{
+ if (display == EGL_NO_DISPLAY)
+ {
+ return Error(EGL_BAD_DISPLAY, "display is EGL_NO_DISPLAY.");
+ }
+
+ if (!Display::isValidDisplay(display))
+ {
+ return Error(EGL_BAD_DISPLAY, "display is not a valid display.");
+ }
+
+ if (!display->isInitialized())
+ {
+ return Error(EGL_NOT_INITIALIZED, "display is not initialized.");
+ }
+
+ if (display->isDeviceLost())
+ {
+ return Error(EGL_CONTEXT_LOST, "display had a context loss");
+ }
+
+ return Error(EGL_SUCCESS);
+}
+
+Error ValidateSurface(const Display *display, const Surface *surface)
+{
+ ANGLE_TRY(ValidateDisplay(display));
+
+ if (!display->isValidSurface(surface))
+ {
+ return Error(EGL_BAD_SURFACE);
+ }
+
+ return Error(EGL_SUCCESS);
+}
+
+Error ValidateConfig(const Display *display, const Config *config)
+{
+ ANGLE_TRY(ValidateDisplay(display));
+
+ if (!display->isValidConfig(config))
+ {
+ return Error(EGL_BAD_CONFIG);
+ }
+
+ return Error(EGL_SUCCESS);
+}
+
+Error ValidateContext(const Display *display, const gl::Context *context)
+{
+ ANGLE_TRY(ValidateDisplay(display));
+
+ if (!display->isValidContext(context))
+ {
+ return Error(EGL_BAD_CONTEXT);
+ }
+
+ return Error(EGL_SUCCESS);
+}
+
+Error ValidateImage(const Display *display, const Image *image)
+{
+ ANGLE_TRY(ValidateDisplay(display));
+
+ if (!display->isValidImage(image))
+ {
+ return Error(EGL_BAD_PARAMETER, "image is not valid.");
+ }
+
+ return Error(EGL_SUCCESS);
+}
+
+Error ValidateStream(const Display *display, const Stream *stream)
+{
+ ANGLE_TRY(ValidateDisplay(display));
+
+ const DisplayExtensions &displayExtensions = display->getExtensions();
+ if (!displayExtensions.stream)
+ {
+ return Error(EGL_BAD_ACCESS, "Stream extension not active");
+ }
+
+ if (stream == EGL_NO_STREAM_KHR || !display->isValidStream(stream))
+ {
+ return Error(EGL_BAD_STREAM_KHR, "Invalid stream");
+ }
+
+ return Error(EGL_SUCCESS);
+}
+
+Error ValidateCreateContext(Display *display, Config *configuration, gl::Context *shareContext,
+ const AttributeMap& attributes)
+{
+ ANGLE_TRY(ValidateConfig(display, configuration));
+
+ // Get the requested client version (default is 1) and check it is 2 or 3.
+ EGLAttrib clientMajorVersion = 1;
+ EGLAttrib clientMinorVersion = 0;
+ EGLAttrib contextFlags = 0;
+ bool resetNotification = false;
+ for (AttributeMap::const_iterator attributeIter = attributes.begin(); attributeIter != attributes.end(); attributeIter++)
+ {
+ EGLAttrib attribute = attributeIter->first;
+ EGLAttrib value = attributeIter->second;
+
+ switch (attribute)
+ {
+ case EGL_CONTEXT_CLIENT_VERSION:
+ clientMajorVersion = value;
+ break;
+
+ case EGL_CONTEXT_MINOR_VERSION:
+ clientMinorVersion = value;
+ break;
+
+ case EGL_CONTEXT_FLAGS_KHR:
+ contextFlags = value;
+ break;
+
+ case EGL_CONTEXT_OPENGL_DEBUG:
+ break;
+
+ case EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR:
+ // Only valid for OpenGL (non-ES) contexts
+ return Error(EGL_BAD_ATTRIBUTE);
+
+ case EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT:
+ if (!display->getExtensions().createContextRobustness)
+ {
+ return Error(EGL_BAD_ATTRIBUTE);
+ }
+ if (value != EGL_TRUE && value != EGL_FALSE)
+ {
+ return Error(EGL_BAD_ATTRIBUTE);
+ }
+ break;
+
+ case EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR:
+ static_assert(EGL_LOSE_CONTEXT_ON_RESET_EXT == EGL_LOSE_CONTEXT_ON_RESET_KHR, "EGL extension enums not equal.");
+ static_assert(EGL_NO_RESET_NOTIFICATION_EXT == EGL_NO_RESET_NOTIFICATION_KHR, "EGL extension enums not equal.");
+ // same as EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT, fall through
+ case EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT:
+ if (!display->getExtensions().createContextRobustness)
+ {
+ return Error(EGL_BAD_ATTRIBUTE);
+ }
+ if (value == EGL_LOSE_CONTEXT_ON_RESET_EXT)
+ {
+ resetNotification = true;
+ }
+ else if (value != EGL_NO_RESET_NOTIFICATION_EXT)
+ {
+ return Error(EGL_BAD_ATTRIBUTE);
+ }
+ break;
+
+ case EGL_CONTEXT_OPENGL_NO_ERROR_KHR:
+ if (!display->getExtensions().createContextNoError)
+ {
+ return Error(EGL_BAD_ATTRIBUTE, "Invalid Context attribute.");
+ }
+ if (value != EGL_TRUE && value != EGL_FALSE)
+ {
+ return Error(EGL_BAD_ATTRIBUTE, "Attribute must be EGL_TRUE or EGL_FALSE.");
+ }
+ break;
+
+ case EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE:
+ if (!display->getExtensions().createContextWebGLCompatibility)
+ {
+ return Error(EGL_BAD_ATTRIBUTE,
+ "Attribute EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE requires "
+ "EGL_ANGLE_create_context_webgl_compatibility.");
+ }
+ if (value != EGL_TRUE && value != EGL_FALSE)
+ {
+ return Error(
+ EGL_BAD_ATTRIBUTE,
+ "EGL_CONTEXT_WEBGL_COMPATIBILITY_ANGLE must be EGL_TRUE or EGL_FALSE.");
+ }
+ break;
+
+ case EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM:
+ if (!display->getExtensions().createContextBindGeneratesResource)
+ {
+ return Error(EGL_BAD_ATTRIBUTE,
+ "Attribute EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM requires "
+ "EGL_CHROMIUM_create_context_bind_generates_resource.");
+ }
+ if (value != EGL_TRUE && value != EGL_FALSE)
+ {
+ return Error(EGL_BAD_ATTRIBUTE,
+ "EGL_CONTEXT_BIND_GENERATES_RESOURCE_CHROMIUM must be EGL_TRUE or "
+ "EGL_FALSE.");
+ }
+ break;
+
+ default:
+ return Error(EGL_BAD_ATTRIBUTE);
+ }
+ }
+
+ switch (clientMajorVersion)
+ {
+ case 2:
+ if (clientMinorVersion != 0)
+ {
+ return Error(EGL_BAD_CONFIG);
+ }
+ break;
+ case 3:
+ if (clientMinorVersion != 0 && clientMinorVersion != 1)
+ {
+ return Error(EGL_BAD_CONFIG);
+ }
+ if (!(configuration->conformant & EGL_OPENGL_ES3_BIT_KHR))
+ {
+ return Error(EGL_BAD_CONFIG);
+ }
+ if (display->getMaxSupportedESVersion() <
+ gl::Version(static_cast<GLuint>(clientMajorVersion),
+ static_cast<GLuint>(clientMinorVersion)))
+ {
+ return Error(EGL_BAD_CONFIG, "Requested GLES version is not supported.");
+ }
+ break;
+ default:
+ return Error(EGL_BAD_CONFIG);
+ break;
+ }
+
+ // Note: EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR does not apply to ES
+ const EGLint validContextFlags = (EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR |
+ EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR);
+ if ((contextFlags & ~validContextFlags) != 0)
+ {
+ return Error(EGL_BAD_ATTRIBUTE);
+ }
+
+ if (shareContext)
+ {
+ // Shared context is invalid or is owned by another display
+ if (!display->isValidContext(shareContext))
+ {
+ return Error(EGL_BAD_MATCH);
+ }
+
+ if (shareContext->isResetNotificationEnabled() != resetNotification)
+ {
+ return Error(EGL_BAD_MATCH);
+ }
+
+ if (shareContext->getClientMajorVersion() != clientMajorVersion ||
+ shareContext->getClientMinorVersion() != clientMinorVersion)
+ {
+ return Error(EGL_BAD_CONTEXT);
+ }
+ }
+
+ return Error(EGL_SUCCESS);
+}
+
+Error ValidateCreateWindowSurface(Display *display, Config *config, EGLNativeWindowType window,
+ const AttributeMap& attributes)
+{
+ ANGLE_TRY(ValidateConfig(display, config));
+
+ if (!display->isValidNativeWindow(window))
+ {
+ return Error(EGL_BAD_NATIVE_WINDOW);
+ }
+
+ const DisplayExtensions &displayExtensions = display->getExtensions();
+
+ for (AttributeMap::const_iterator attributeIter = attributes.begin(); attributeIter != attributes.end(); attributeIter++)
+ {
+ EGLAttrib attribute = attributeIter->first;
+ EGLAttrib value = attributeIter->second;
+
+ switch (attribute)
+ {
+ case EGL_RENDER_BUFFER:
+ switch (value)
+ {
+ case EGL_BACK_BUFFER:
+ break;
+ case EGL_SINGLE_BUFFER:
+ return Error(EGL_BAD_MATCH); // Rendering directly to front buffer not supported
+ default:
+ return Error(EGL_BAD_ATTRIBUTE);
+ }
+ break;
+
+ case EGL_POST_SUB_BUFFER_SUPPORTED_NV:
+ if (!displayExtensions.postSubBuffer)
+ {
+ return Error(EGL_BAD_ATTRIBUTE);
+ }
+ break;
+
+ case EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE:
+ if (!displayExtensions.flexibleSurfaceCompatibility)
+ {
+ return Error(EGL_BAD_ATTRIBUTE);
+ }
+ break;
+
+ case EGL_WIDTH:
+ case EGL_HEIGHT:
+ if (!displayExtensions.windowFixedSize)
+ {
+ return Error(EGL_BAD_ATTRIBUTE);
+ }
+ if (value < 0)
+ {
+ return Error(EGL_BAD_PARAMETER);
+ }
+ break;
+
+ case EGL_FIXED_SIZE_ANGLE:
+ if (!displayExtensions.windowFixedSize)
+ {
+ return Error(EGL_BAD_ATTRIBUTE);
+ }
+ break;
+
+ case EGL_SURFACE_ORIENTATION_ANGLE:
+ if (!displayExtensions.surfaceOrientation)
+ {
+ return Error(EGL_BAD_ATTRIBUTE, "EGL_ANGLE_surface_orientation is not enabled.");
+ }
+ break;
+
+ case EGL_VG_COLORSPACE:
+ return Error(EGL_BAD_MATCH);
+
+ case EGL_VG_ALPHA_FORMAT:
+ return Error(EGL_BAD_MATCH);
+
+ case EGL_DIRECT_COMPOSITION_ANGLE:
+ if (!displayExtensions.directComposition)
+ {
+ return Error(EGL_BAD_ATTRIBUTE);
+ }
+ break;
+
+ default:
+ return Error(EGL_BAD_ATTRIBUTE);
+ }
+ }
+
+ if (Display::hasExistingWindowSurface(window))
+ {
+ return Error(EGL_BAD_ALLOC);
+ }
+
+ return Error(EGL_SUCCESS);
+}
+
+Error ValidateCreatePbufferSurface(Display *display, Config *config, const AttributeMap& attributes)
+{
+ ANGLE_TRY(ValidateConfig(display, config));
+
+ const DisplayExtensions &displayExtensions = display->getExtensions();
+
+ for (AttributeMap::const_iterator attributeIter = attributes.begin(); attributeIter != attributes.end(); attributeIter++)
+ {
+ EGLAttrib attribute = attributeIter->first;
+ EGLAttrib value = attributeIter->second;
+
+ switch (attribute)
+ {
+ case EGL_WIDTH:
+ case EGL_HEIGHT:
+ if (value < 0)
+ {
+ return Error(EGL_BAD_PARAMETER);
+ }
+ break;
+
+ case EGL_LARGEST_PBUFFER:
+ break;
+
+ case EGL_TEXTURE_FORMAT:
+ switch (value)
+ {
+ case EGL_NO_TEXTURE:
+ case EGL_TEXTURE_RGB:
+ case EGL_TEXTURE_RGBA:
+ break;
+ default:
+ return Error(EGL_BAD_ATTRIBUTE);
+ }
+ break;
+
+ case EGL_TEXTURE_TARGET:
+ switch (value)
+ {
+ case EGL_NO_TEXTURE:
+ case EGL_TEXTURE_2D:
+ break;
+ default:
+ return Error(EGL_BAD_ATTRIBUTE);
+ }
+ break;
+
+ case EGL_MIPMAP_TEXTURE:
+ break;
+
+ case EGL_VG_COLORSPACE:
+ break;
+
+ case EGL_VG_ALPHA_FORMAT:
+ break;
+
+ case EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE:
+ if (!displayExtensions.flexibleSurfaceCompatibility)
+ {
+ return Error(
+ EGL_BAD_ATTRIBUTE,
+ "EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE cannot be used without "
+ "EGL_ANGLE_flexible_surface_compatibility support.");
+ }
+ break;
+
+ default:
+ return Error(EGL_BAD_ATTRIBUTE);
+ }
+ }
+
+ if (!(config->surfaceType & EGL_PBUFFER_BIT))
+ {
+ return Error(EGL_BAD_MATCH);
+ }
+
+ const Caps &caps = display->getCaps();
+
+ EGLAttrib textureFormat = attributes.get(EGL_TEXTURE_FORMAT, EGL_NO_TEXTURE);
+ EGLAttrib textureTarget = attributes.get(EGL_TEXTURE_TARGET, EGL_NO_TEXTURE);
+
+ if ((textureFormat != EGL_NO_TEXTURE && textureTarget == EGL_NO_TEXTURE) ||
+ (textureFormat == EGL_NO_TEXTURE && textureTarget != EGL_NO_TEXTURE))
+ {
+ return Error(EGL_BAD_MATCH);
+ }
+
+ if ((textureFormat == EGL_TEXTURE_RGB && config->bindToTextureRGB != EGL_TRUE) ||
+ (textureFormat == EGL_TEXTURE_RGBA && config->bindToTextureRGBA != EGL_TRUE))
+ {
+ return Error(EGL_BAD_ATTRIBUTE);
+ }
+
+ EGLint width = static_cast<EGLint>(attributes.get(EGL_WIDTH, 0));
+ EGLint height = static_cast<EGLint>(attributes.get(EGL_HEIGHT, 0));
+ if (textureFormat != EGL_NO_TEXTURE && !caps.textureNPOT && (!gl::isPow2(width) || !gl::isPow2(height)))
+ {
+ return Error(EGL_BAD_MATCH);
+ }
+
+ return Error(EGL_SUCCESS);
+}
+
+Error ValidateCreatePbufferFromClientBuffer(Display *display, EGLenum buftype, EGLClientBuffer buffer,
+ Config *config, const AttributeMap& attributes)
+{
+ ANGLE_TRY(ValidateConfig(display, config));
+
+ const DisplayExtensions &displayExtensions = display->getExtensions();
+
+ switch (buftype)
+ {
+ case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
+ if (!displayExtensions.d3dShareHandleClientBuffer)
+ {
+ return Error(EGL_BAD_PARAMETER);
+ }
+ if (buffer == nullptr)
+ {
+ return Error(EGL_BAD_PARAMETER);
+ }
+ break;
+
+ case EGL_D3D_TEXTURE_ANGLE:
+ if (!displayExtensions.d3dTextureClientBuffer)
+ {
+ return Error(EGL_BAD_PARAMETER);
+ }
+ if (buffer == nullptr)
+ {
+ return Error(EGL_BAD_PARAMETER);
+ }
+ break;
+
+ default:
+ return Error(EGL_BAD_PARAMETER);
+ }
+
+ for (AttributeMap::const_iterator attributeIter = attributes.begin(); attributeIter != attributes.end(); attributeIter++)
+ {
+ EGLAttrib attribute = attributeIter->first;
+ EGLAttrib value = attributeIter->second;
+
+ switch (attribute)
+ {
+ case EGL_WIDTH:
+ case EGL_HEIGHT:
+ if (!displayExtensions.d3dShareHandleClientBuffer)
+ {
+ return Error(EGL_BAD_PARAMETER);
+ }
+ if (value < 0)
+ {
+ return Error(EGL_BAD_PARAMETER);
+ }
+ break;
+
+ case EGL_TEXTURE_FORMAT:
+ switch (value)
+ {
+ case EGL_NO_TEXTURE:
+ case EGL_TEXTURE_RGB:
+ case EGL_TEXTURE_RGBA:
+ break;
+ default:
+ return Error(EGL_BAD_ATTRIBUTE);
+ }
+ break;
+
+ case EGL_TEXTURE_TARGET:
+ switch (value)
+ {
+ case EGL_NO_TEXTURE:
+ case EGL_TEXTURE_2D:
+ break;
+ default:
+ return Error(EGL_BAD_ATTRIBUTE);
+ }
+ break;
+
+ case EGL_MIPMAP_TEXTURE:
+ break;
+
+ case EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE:
+ if (!displayExtensions.flexibleSurfaceCompatibility)
+ {
+ return Error(
+ EGL_BAD_ATTRIBUTE,
+ "EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE cannot be used without "
+ "EGL_ANGLE_flexible_surface_compatibility support.");
+ }
+ break;
+
+ default:
+ return Error(EGL_BAD_ATTRIBUTE);
+ }
+ }
+
+ if (!(config->surfaceType & EGL_PBUFFER_BIT))
+ {
+ return Error(EGL_BAD_MATCH);
+ }
+
+ EGLAttrib textureFormat = attributes.get(EGL_TEXTURE_FORMAT, EGL_NO_TEXTURE);
+ EGLAttrib textureTarget = attributes.get(EGL_TEXTURE_TARGET, EGL_NO_TEXTURE);
+ if ((textureFormat != EGL_NO_TEXTURE && textureTarget == EGL_NO_TEXTURE) ||
+ (textureFormat == EGL_NO_TEXTURE && textureTarget != EGL_NO_TEXTURE))
+ {
+ return Error(EGL_BAD_MATCH);
+ }
+
+ if ((textureFormat == EGL_TEXTURE_RGB && config->bindToTextureRGB != EGL_TRUE) ||
+ (textureFormat == EGL_TEXTURE_RGBA && config->bindToTextureRGBA != EGL_TRUE))
+ {
+ return Error(EGL_BAD_ATTRIBUTE);
+ }
+
+ if (buftype == EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE)
+ {
+ EGLint width = static_cast<EGLint>(attributes.get(EGL_WIDTH, 0));
+ EGLint height = static_cast<EGLint>(attributes.get(EGL_HEIGHT, 0));
+
+ if (width == 0 || height == 0)
+ {
+ return Error(EGL_BAD_ATTRIBUTE);
+ }
+
+ const Caps &caps = display->getCaps();
+ if (textureFormat != EGL_NO_TEXTURE && !caps.textureNPOT && (!gl::isPow2(width) || !gl::isPow2(height)))
+ {
+ return Error(EGL_BAD_MATCH);
+ }
+ }
+
+ ANGLE_TRY(display->validateClientBuffer(config, buftype, buffer, attributes));
+
+ return Error(EGL_SUCCESS);
+}
+
+Error ValidateCompatibleConfigs(const Display *display,
+ const Config *config1,
+ const Surface *surface,
+ const Config *config2,
+ EGLint surfaceType)
+{
+
+ if (!surface->flexibleSurfaceCompatibilityRequested())
+ {
+ // Config compatibility is defined in section 2.2 of the EGL 1.5 spec
+
+ bool colorBufferCompat = config1->colorBufferType == config2->colorBufferType;
+ if (!colorBufferCompat)
+ {
+ return Error(EGL_BAD_MATCH, "Color buffer types are not compatible.");
+ }
+
+ bool colorCompat =
+ config1->redSize == config2->redSize && config1->greenSize == config2->greenSize &&
+ config1->blueSize == config2->blueSize && config1->alphaSize == config2->alphaSize &&
+ config1->luminanceSize == config2->luminanceSize;
+ if (!colorCompat)
+ {
+ return Error(EGL_BAD_MATCH, "Color buffer sizes are not compatible.");
+ }
+
+ bool dsCompat = config1->depthSize == config2->depthSize &&
+ config1->stencilSize == config2->stencilSize;
+ if (!dsCompat)
+ {
+ return Error(EGL_BAD_MATCH, "Depth-stencil buffer types are not compatible.");
+ }
+ }
+
+ bool surfaceTypeCompat = (config1->surfaceType & config2->surfaceType & surfaceType) != 0;
+ if (!surfaceTypeCompat)
+ {
+ return Error(EGL_BAD_MATCH, "Surface types are not compatible.");
+ }
+
+ return Error(EGL_SUCCESS);
+}
+
+Error ValidateCreateImageKHR(const Display *display,
+ gl::Context *context,
+ EGLenum target,
+ EGLClientBuffer buffer,
+ const AttributeMap &attributes)
+{
+ ANGLE_TRY(ValidateContext(display, context));
+
+ const DisplayExtensions &displayExtensions = display->getExtensions();
+
+ if (!displayExtensions.imageBase && !displayExtensions.image)
+ {
+ // It is out of spec what happens when calling an extension function when the extension is
+ // not available.
+ // EGL_BAD_DISPLAY seems like a reasonable error.
+ return Error(EGL_BAD_DISPLAY, "EGL_KHR_image not supported.");
+ }
+
+ // TODO(geofflang): Complete validation from EGL_KHR_image_base:
+ // If the resource specified by <dpy>, <ctx>, <target>, <buffer> and <attrib_list> is itself an
+ // EGLImage sibling, the error EGL_BAD_ACCESS is generated.
+
+ for (AttributeMap::const_iterator attributeIter = attributes.begin();
+ attributeIter != attributes.end(); attributeIter++)
+ {
+ EGLAttrib attribute = attributeIter->first;
+ EGLAttrib value = attributeIter->second;
+
+ switch (attribute)
+ {
+ case EGL_IMAGE_PRESERVED_KHR:
+ switch (value)
+ {
+ case EGL_TRUE:
+ case EGL_FALSE:
+ break;
+
+ default:
+ return Error(EGL_BAD_PARAMETER,
+ "EGL_IMAGE_PRESERVED_KHR must be EGL_TRUE or EGL_FALSE.");
+ }
+ break;
+
+ case EGL_GL_TEXTURE_LEVEL_KHR:
+ if (!displayExtensions.glTexture2DImage &&
+ !displayExtensions.glTextureCubemapImage && !displayExtensions.glTexture3DImage)
+ {
+ return Error(EGL_BAD_PARAMETER,
+ "EGL_GL_TEXTURE_LEVEL_KHR cannot be used without "
+ "KHR_gl_texture_*_image support.");
+ }
+
+ if (value < 0)
+ {
+ return Error(EGL_BAD_PARAMETER, "EGL_GL_TEXTURE_LEVEL_KHR cannot be negative.");
+ }
+ break;
+
+ case EGL_GL_TEXTURE_ZOFFSET_KHR:
+ if (!displayExtensions.glTexture3DImage)
+ {
+ return Error(EGL_BAD_PARAMETER,
+ "EGL_GL_TEXTURE_ZOFFSET_KHR cannot be used without "
+ "KHR_gl_texture_3D_image support.");
+ }
+ break;
+
+ default:
+ return Error(EGL_BAD_PARAMETER, "invalid attribute: 0x%X", attribute);
+ }
+ }
+
+ switch (target)
+ {
+ case EGL_GL_TEXTURE_2D_KHR:
+ {
+ if (!displayExtensions.glTexture2DImage)
+ {
+ return Error(EGL_BAD_PARAMETER, "KHR_gl_texture_2D_image not supported.");
+ }
+
+ if (buffer == 0)
+ {
+ return Error(EGL_BAD_PARAMETER,
+ "buffer cannot reference a 2D texture with the name 0.");
+ }
+
+ const gl::Texture *texture =
+ context->getTexture(egl_gl::EGLClientBufferToGLObjectHandle(buffer));
+ if (texture == nullptr || texture->getTarget() != GL_TEXTURE_2D)
+ {
+ return Error(EGL_BAD_PARAMETER, "target is not a 2D texture.");
+ }
+
+ if (texture->getBoundSurface() != nullptr)
+ {
+ return Error(EGL_BAD_ACCESS, "texture has a surface bound to it.");
+ }
+
+ EGLAttrib level = attributes.get(EGL_GL_TEXTURE_LEVEL_KHR, 0);
+ if (texture->getWidth(GL_TEXTURE_2D, static_cast<size_t>(level)) == 0 ||
+ texture->getHeight(GL_TEXTURE_2D, static_cast<size_t>(level)) == 0)
+ {
+ return Error(EGL_BAD_PARAMETER,
+ "target 2D texture does not have a valid size at specified level.");
+ }
+
+ ANGLE_TRY(ValidateCreateImageKHRMipLevelCommon(context, texture, level));
+ }
+ break;
+
+ case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR:
+ case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR:
+ case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR:
+ case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR:
+ case EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR:
+ case EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR:
+ {
+ if (!displayExtensions.glTextureCubemapImage)
+ {
+ return Error(EGL_BAD_PARAMETER, "KHR_gl_texture_cubemap_image not supported.");
+ }
+
+ if (buffer == 0)
+ {
+ return Error(EGL_BAD_PARAMETER,
+ "buffer cannot reference a cubemap texture with the name 0.");
+ }
+
+ const gl::Texture *texture =
+ context->getTexture(egl_gl::EGLClientBufferToGLObjectHandle(buffer));
+ if (texture == nullptr || texture->getTarget() != GL_TEXTURE_CUBE_MAP)
+ {
+ return Error(EGL_BAD_PARAMETER, "target is not a cubemap texture.");
+ }
+
+ if (texture->getBoundSurface() != nullptr)
+ {
+ return Error(EGL_BAD_ACCESS, "texture has a surface bound to it.");
+ }
+
+ EGLAttrib level = attributes.get(EGL_GL_TEXTURE_LEVEL_KHR, 0);
+ GLenum cubeMapFace = egl_gl::EGLCubeMapTargetToGLCubeMapTarget(target);
+ if (texture->getWidth(cubeMapFace, static_cast<size_t>(level)) == 0 ||
+ texture->getHeight(cubeMapFace, static_cast<size_t>(level)) == 0)
+ {
+ return Error(EGL_BAD_PARAMETER,
+ "target cubemap texture does not have a valid size at specified level "
+ "and face.");
+ }
+
+ ANGLE_TRY(ValidateCreateImageKHRMipLevelCommon(context, texture, level));
+
+ if (level == 0 && !texture->isMipmapComplete() &&
+ CubeTextureHasUnspecifiedLevel0Face(texture))
+ {
+ return Error(EGL_BAD_PARAMETER,
+ "if level is zero and the texture is incomplete, it must have all of "
+ "its faces specified at level zero.");
+ }
+ }
+ break;
+
+ case EGL_GL_TEXTURE_3D_KHR:
+ {
+ if (!displayExtensions.glTexture3DImage)
+ {
+ return Error(EGL_BAD_PARAMETER, "KHR_gl_texture_3D_image not supported.");
+ }
+
+ if (buffer == 0)
+ {
+ return Error(EGL_BAD_PARAMETER,
+ "buffer cannot reference a 3D texture with the name 0.");
+ }
+
+ const gl::Texture *texture =
+ context->getTexture(egl_gl::EGLClientBufferToGLObjectHandle(buffer));
+ if (texture == nullptr || texture->getTarget() != GL_TEXTURE_3D)
+ {
+ return Error(EGL_BAD_PARAMETER, "target is not a 3D texture.");
+ }
+
+ if (texture->getBoundSurface() != nullptr)
+ {
+ return Error(EGL_BAD_ACCESS, "texture has a surface bound to it.");
+ }
+
+ EGLAttrib level = attributes.get(EGL_GL_TEXTURE_LEVEL_KHR, 0);
+ EGLAttrib zOffset = attributes.get(EGL_GL_TEXTURE_ZOFFSET_KHR, 0);
+ if (texture->getWidth(GL_TEXTURE_3D, static_cast<size_t>(level)) == 0 ||
+ texture->getHeight(GL_TEXTURE_3D, static_cast<size_t>(level)) == 0 ||
+ texture->getDepth(GL_TEXTURE_3D, static_cast<size_t>(level)) == 0)
+ {
+ return Error(EGL_BAD_PARAMETER,
+ "target 3D texture does not have a valid size at specified level.");
+ }
+
+ if (static_cast<size_t>(zOffset) >=
+ texture->getDepth(GL_TEXTURE_3D, static_cast<size_t>(level)))
+ {
+ return Error(EGL_BAD_PARAMETER,
+ "target 3D texture does not have enough layers for the specified Z "
+ "offset at the specified level.");
+ }
+
+ ANGLE_TRY(ValidateCreateImageKHRMipLevelCommon(context, texture, level));
+ }
+ break;
+
+ case EGL_GL_RENDERBUFFER_KHR:
+ {
+ if (!displayExtensions.glRenderbufferImage)
+ {
+ return Error(EGL_BAD_PARAMETER, "KHR_gl_renderbuffer_image not supported.");
+ }
+
+ if (attributes.contains(EGL_GL_TEXTURE_LEVEL_KHR))
+ {
+ return Error(EGL_BAD_PARAMETER,
+ "EGL_GL_TEXTURE_LEVEL_KHR cannot be used in conjunction with a "
+ "renderbuffer target.");
+ }
+
+ if (buffer == 0)
+ {
+ return Error(EGL_BAD_PARAMETER,
+ "buffer cannot reference a renderbuffer with the name 0.");
+ }
+
+ const gl::Renderbuffer *renderbuffer =
+ context->getRenderbuffer(egl_gl::EGLClientBufferToGLObjectHandle(buffer));
+ if (renderbuffer == nullptr)
+ {
+ return Error(EGL_BAD_PARAMETER, "target is not a renderbuffer.");
+ }
+
+ if (renderbuffer->getSamples() > 0)
+ {
+ return Error(EGL_BAD_PARAMETER, "target renderbuffer cannot be multisampled.");
+ }
+ }
+ break;
+
+ default:
+ return Error(EGL_BAD_PARAMETER, "invalid target: 0x%X", target);
+ }
+
+ return Error(EGL_SUCCESS);
+}
+
+Error ValidateDestroyImageKHR(const Display *display, const Image *image)
+{
+ ANGLE_TRY(ValidateImage(display, image));
+
+ if (!display->getExtensions().imageBase && !display->getExtensions().image)
+ {
+ // It is out of spec what happens when calling an extension function when the extension is
+ // not available.
+ // EGL_BAD_DISPLAY seems like a reasonable error.
+ return Error(EGL_BAD_DISPLAY);
+ }
+
+ return Error(EGL_SUCCESS);
+}
+
+Error ValidateCreateDeviceANGLE(EGLint device_type,
+ void *native_device,
+ const EGLAttrib *attrib_list)
+{
+ const ClientExtensions &clientExtensions = Display::getClientExtensions();
+ if (!clientExtensions.deviceCreation)
+ {
+ return Error(EGL_BAD_ACCESS, "Device creation extension not active");
+ }
+
+ if (attrib_list != nullptr && attrib_list[0] != EGL_NONE)
+ {
+ return Error(EGL_BAD_ATTRIBUTE, "Invalid attrib_list parameter");
+ }
+
+ switch (device_type)
+ {
+ case EGL_D3D11_DEVICE_ANGLE:
+ if (!clientExtensions.deviceCreationD3D11)
+ {
+ return Error(EGL_BAD_ATTRIBUTE, "D3D11 device creation extension not active");
+ }
+ break;
+ default:
+ return Error(EGL_BAD_ATTRIBUTE, "Invalid device_type parameter");
+ }
+
+ return Error(EGL_SUCCESS);
+}
+
+Error ValidateReleaseDeviceANGLE(Device *device)
+{
+ const ClientExtensions &clientExtensions = Display::getClientExtensions();
+ if (!clientExtensions.deviceCreation)
+ {
+ return Error(EGL_BAD_ACCESS, "Device creation extension not active");
+ }
+
+ if (device == EGL_NO_DEVICE_EXT || !Device::IsValidDevice(device))
+ {
+ return Error(EGL_BAD_DEVICE_EXT, "Invalid device parameter");
+ }
+
+ Display *owningDisplay = device->getOwningDisplay();
+ if (owningDisplay != nullptr)
+ {
+ return Error(EGL_BAD_DEVICE_EXT, "Device must have been created using eglCreateDevice");
+ }
+
+ return Error(EGL_SUCCESS);
+}
+
+Error ValidateCreateStreamKHR(const Display *display, const AttributeMap &attributes)
+{
+ ANGLE_TRY(ValidateDisplay(display));
+
+ const DisplayExtensions &displayExtensions = display->getExtensions();
+ if (!displayExtensions.stream)
+ {
+ return Error(EGL_BAD_ALLOC, "Stream extension not active");
+ }
+
+ for (const auto &attributeIter : attributes)
+ {
+ EGLAttrib attribute = attributeIter.first;
+ EGLAttrib value = attributeIter.second;
+
+ ANGLE_TRY(ValidateStreamAttribute(attribute, value, displayExtensions));
+ }
+
+ return Error(EGL_SUCCESS);
+}
+
+Error ValidateDestroyStreamKHR(const Display *display, const Stream *stream)
+{
+ ANGLE_TRY(ValidateStream(display, stream));
+ return Error(EGL_SUCCESS);
+}
+
+Error ValidateStreamAttribKHR(const Display *display,
+ const Stream *stream,
+ EGLint attribute,
+ EGLint value)
+{
+ ANGLE_TRY(ValidateStream(display, stream));
+
+ if (stream->getState() == EGL_STREAM_STATE_DISCONNECTED_KHR)
+ {
+ return Error(EGL_BAD_STATE_KHR, "Bad stream state");
+ }
+
+ return ValidateStreamAttribute(attribute, value, display->getExtensions());
+}
+
+Error ValidateQueryStreamKHR(const Display *display,
+ const Stream *stream,
+ EGLenum attribute,
+ EGLint *value)
+{
+ ANGLE_TRY(ValidateStream(display, stream));
+
+ switch (attribute)
+ {
+ case EGL_STREAM_STATE_KHR:
+ case EGL_CONSUMER_LATENCY_USEC_KHR:
+ break;
+ case EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR:
+ if (!display->getExtensions().streamConsumerGLTexture)
+ {
+ return Error(EGL_BAD_ATTRIBUTE, "Consumer GLTexture extension not active");
+ }
+ break;
+ default:
+ return Error(EGL_BAD_ATTRIBUTE, "Invalid attribute");
+ }
+
+ return Error(EGL_SUCCESS);
+}
+
+Error ValidateQueryStreamu64KHR(const Display *display,
+ const Stream *stream,
+ EGLenum attribute,
+ EGLuint64KHR *value)
+{
+ ANGLE_TRY(ValidateStream(display, stream));
+
+ switch (attribute)
+ {
+ case EGL_CONSUMER_FRAME_KHR:
+ case EGL_PRODUCER_FRAME_KHR:
+ break;
+ default:
+ return Error(EGL_BAD_ATTRIBUTE, "Invalid attribute");
+ }
+
+ return Error(EGL_SUCCESS);
+}
+
+Error ValidateStreamConsumerGLTextureExternalKHR(const Display *display,
+ gl::Context *context,
+ const Stream *stream)
+{
+ ANGLE_TRY(ValidateDisplay(display));
+ ANGLE_TRY(ValidateContext(display, context));
+
+ const DisplayExtensions &displayExtensions = display->getExtensions();
+ if (!displayExtensions.streamConsumerGLTexture)
+ {
+ return Error(EGL_BAD_ACCESS, "Stream consumer extension not active");
+ }
+
+ if (!context->getExtensions().eglStreamConsumerExternal)
+ {
+ return Error(EGL_BAD_ACCESS, "EGL stream consumer external GL extension not enabled");
+ }
+
+ if (stream == EGL_NO_STREAM_KHR || !display->isValidStream(stream))
+ {
+ return Error(EGL_BAD_STREAM_KHR, "Invalid stream");
+ }
+
+ if (stream->getState() != EGL_STREAM_STATE_CREATED_KHR)
+ {
+ return Error(EGL_BAD_STATE_KHR, "Invalid stream state");
+ }
+
+ // Lookup the texture and ensure it is correct
+ gl::Texture *texture = context->getGLState().getTargetTexture(GL_TEXTURE_EXTERNAL_OES);
+ if (texture == nullptr || texture->getId() == 0)
+ {
+ return Error(EGL_BAD_ACCESS, "No external texture bound");
+ }
+
+ return Error(EGL_SUCCESS);
+}
+
+Error ValidateStreamConsumerAcquireKHR(const Display *display,
+ gl::Context *context,
+ const Stream *stream)
+{
+ ANGLE_TRY(ValidateDisplay(display));
+
+ const DisplayExtensions &displayExtensions = display->getExtensions();
+ if (!displayExtensions.streamConsumerGLTexture)
+ {
+ return Error(EGL_BAD_ACCESS, "Stream consumer extension not active");
+ }
+
+ if (stream == EGL_NO_STREAM_KHR || !display->isValidStream(stream))
+ {
+ return Error(EGL_BAD_STREAM_KHR, "Invalid stream");
+ }
+
+ if (!context)
+ {
+ return Error(EGL_BAD_ACCESS, "No GL context current to calling thread.");
+ }
+
+ ANGLE_TRY(ValidateContext(display, context));
+
+ if (!stream->isConsumerBoundToContext(context))
+ {
+ return Error(EGL_BAD_ACCESS, "Current GL context not associated with stream consumer");
+ }
+
+ if (stream->getConsumerType() != Stream::ConsumerType::GLTextureRGB &&
+ stream->getConsumerType() != Stream::ConsumerType::GLTextureYUV)
+ {
+ return Error(EGL_BAD_ACCESS, "Invalid stream consumer type");
+ }
+
+ // Note: technically EGL_STREAM_STATE_EMPTY_KHR is a valid state when the timeout is non-zero.
+ // However, the timeout is effectively ignored since it has no useful functionality with the
+ // current producers that are implemented, so we don't allow that state
+ if (stream->getState() != EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR &&
+ stream->getState() != EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR)
+ {
+ return Error(EGL_BAD_STATE_KHR, "Invalid stream state");
+ }
+
+ return Error(EGL_SUCCESS);
+}
+
+Error ValidateStreamConsumerReleaseKHR(const Display *display,
+ gl::Context *context,
+ const Stream *stream)
+{
+ ANGLE_TRY(ValidateDisplay(display));
+
+ const DisplayExtensions &displayExtensions = display->getExtensions();
+ if (!displayExtensions.streamConsumerGLTexture)
+ {
+ return Error(EGL_BAD_ACCESS, "Stream consumer extension not active");
+ }
+
+ if (stream == EGL_NO_STREAM_KHR || !display->isValidStream(stream))
+ {
+ return Error(EGL_BAD_STREAM_KHR, "Invalid stream");
+ }
+
+ if (!context)
+ {
+ return Error(EGL_BAD_ACCESS, "No GL context current to calling thread.");
+ }
+
+ ANGLE_TRY(ValidateContext(display, context));
+
+ if (!stream->isConsumerBoundToContext(context))
+ {
+ return Error(EGL_BAD_ACCESS, "Current GL context not associated with stream consumer");
+ }
+
+ if (stream->getConsumerType() != Stream::ConsumerType::GLTextureRGB &&
+ stream->getConsumerType() != Stream::ConsumerType::GLTextureYUV)
+ {
+ return Error(EGL_BAD_ACCESS, "Invalid stream consumer type");
+ }
+
+ if (stream->getState() != EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR &&
+ stream->getState() != EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR)
+ {
+ return Error(EGL_BAD_STATE_KHR, "Invalid stream state");
+ }
+
+ return Error(EGL_SUCCESS);
+}
+
+Error ValidateStreamConsumerGLTextureExternalAttribsNV(const Display *display,
+ gl::Context *context,
+ const Stream *stream,
+ const AttributeMap &attribs)
+{
+ ANGLE_TRY(ValidateDisplay(display));
+
+ const DisplayExtensions &displayExtensions = display->getExtensions();
+ if (!displayExtensions.streamConsumerGLTexture)
+ {
+ return Error(EGL_BAD_ACCESS, "Stream consumer extension not active");
+ }
+
+ // Although technically not a requirement in spec, the context needs to be checked for support
+ // for external textures or future logic will cause assertations. This extension is also
+ // effectively useless without external textures.
+ if (!context->getExtensions().eglStreamConsumerExternal)
+ {
+ return Error(EGL_BAD_ACCESS, "EGL stream consumer external GL extension not enabled");
+ }
+
+ if (stream == EGL_NO_STREAM_KHR || !display->isValidStream(stream))
+ {
+ return Error(EGL_BAD_STREAM_KHR, "Invalid stream");
+ }
+
+ if (!context)
+ {
+ return Error(EGL_BAD_ACCESS, "No GL context current to calling thread.");
+ }
+
+ ANGLE_TRY(ValidateContext(display, context));
+
+ if (stream->getState() != EGL_STREAM_STATE_CREATED_KHR)
+ {
+ return Error(EGL_BAD_STATE_KHR, "Invalid stream state");
+ }
+
+ const gl::Caps &glCaps = context->getCaps();
+
+ EGLAttrib colorBufferType = EGL_RGB_BUFFER;
+ EGLAttrib planeCount = -1;
+ EGLAttrib plane[3];
+ for (int i = 0; i < 3; i++)
+ {
+ plane[i] = -1;
+ }
+ for (const auto &attributeIter : attribs)
+ {
+ EGLAttrib attribute = attributeIter.first;
+ EGLAttrib value = attributeIter.second;
+
+ switch (attribute)
+ {
+ case EGL_COLOR_BUFFER_TYPE:
+ if (value != EGL_RGB_BUFFER && value != EGL_YUV_BUFFER_EXT)
+ {
+ return Error(EGL_BAD_PARAMETER, "Invalid color buffer type");
+ }
+ colorBufferType = value;
+ break;
+ case EGL_YUV_NUMBER_OF_PLANES_EXT:
+ // planeCount = -1 is a tag for the default plane count so the value must be checked
+ // to be positive here to ensure future logic doesn't break on invalid negative
+ // inputs
+ if (value < 0)
+ {
+ return Error(EGL_BAD_MATCH, "Invalid plane count");
+ }
+ planeCount = value;
+ break;
+ default:
+ if (attribute >= EGL_YUV_PLANE0_TEXTURE_UNIT_NV &&
+ attribute <= EGL_YUV_PLANE2_TEXTURE_UNIT_NV)
+ {
+ if ((value < 0 ||
+ value >= static_cast<EGLAttrib>(glCaps.maxCombinedTextureImageUnits)) &&
+ value != EGL_NONE)
+ {
+ return Error(EGL_BAD_ACCESS, "Invalid texture unit");
+ }
+ plane[attribute - EGL_YUV_PLANE0_TEXTURE_UNIT_NV] = value;
+ }
+ else
+ {
+ return Error(EGL_BAD_ATTRIBUTE, "Invalid attribute");
+ }
+ }
+ }
+
+ if (colorBufferType == EGL_RGB_BUFFER)
+ {
+ if (planeCount > 0)
+ {
+ return Error(EGL_BAD_MATCH, "Plane count must be 0 for RGB buffer");
+ }
+ for (int i = 0; i < 3; i++)
+ {
+ if (plane[i] != -1)
+ {
+ return Error(EGL_BAD_MATCH, "Planes cannot be specified");
+ }
+ }
+
+ // Lookup the texture and ensure it is correct
+ gl::Texture *texture = context->getGLState().getTargetTexture(GL_TEXTURE_EXTERNAL_OES);
+ if (texture == nullptr || texture->getId() == 0)
+ {
+ return Error(EGL_BAD_ACCESS, "No external texture bound");
+ }
+ }
+ else
+ {
+ if (planeCount == -1)
+ {
+ planeCount = 2;
+ }
+ if (planeCount < 1 || planeCount > 3)
+ {
+ return Error(EGL_BAD_MATCH, "Invalid YUV plane count");
+ }
+ for (EGLAttrib i = planeCount; i < 3; i++)
+ {
+ if (plane[i] != -1)
+ {
+ return Error(EGL_BAD_MATCH, "Invalid plane specified");
+ }
+ }
+
+ // Set to ensure no texture is referenced more than once
+ std::set<gl::Texture *> textureSet;
+ for (EGLAttrib i = 0; i < planeCount; i++)
+ {
+ if (plane[i] == -1)
+ {
+ return Error(EGL_BAD_MATCH, "Not all planes specified");
+ }
+ if (plane[i] != EGL_NONE)
+ {
+ gl::Texture *texture = context->getGLState().getSamplerTexture(
+ static_cast<unsigned int>(plane[i]), GL_TEXTURE_EXTERNAL_OES);
+ if (texture == nullptr || texture->getId() == 0)
+ {
+ return Error(
+ EGL_BAD_ACCESS,
+ "No external texture bound at one or more specified texture units");
+ }
+ if (textureSet.find(texture) != textureSet.end())
+ {
+ return Error(EGL_BAD_ACCESS, "Multiple planes bound to same texture object");
+ }
+ textureSet.insert(texture);
+ }
+ }
+ }
+
+ return Error(EGL_SUCCESS);
+}
+
+Error ValidateCreateStreamProducerD3DTextureNV12ANGLE(const Display *display,
+ const Stream *stream,
+ const AttributeMap &attribs)
+{
+ ANGLE_TRY(ValidateDisplay(display));
+
+ const DisplayExtensions &displayExtensions = display->getExtensions();
+ if (!displayExtensions.streamProducerD3DTextureNV12)
+ {
+ return Error(EGL_BAD_ACCESS, "Stream producer extension not active");
+ }
+
+ ANGLE_TRY(ValidateStream(display, stream));
+
+ if (!attribs.isEmpty())
+ {
+ return Error(EGL_BAD_ATTRIBUTE, "Invalid attribute");
+ }
+
+ if (stream->getState() != EGL_STREAM_STATE_CONNECTING_KHR)
+ {
+ return Error(EGL_BAD_STATE_KHR, "Stream not in connecting state");
+ }
+
+ if (stream->getConsumerType() != Stream::ConsumerType::GLTextureYUV ||
+ stream->getPlaneCount() != 2)
+ {
+ return Error(EGL_BAD_MATCH, "Incompatible stream consumer type");
+ }
+
+ return Error(EGL_SUCCESS);
+}
+
+Error ValidateStreamPostD3DTextureNV12ANGLE(const Display *display,
+ const Stream *stream,
+ void *texture,
+ const AttributeMap &attribs)
+{
+ ANGLE_TRY(ValidateDisplay(display));
+
+ const DisplayExtensions &displayExtensions = display->getExtensions();
+ if (!displayExtensions.streamProducerD3DTextureNV12)
+ {
+ return Error(EGL_BAD_ACCESS, "Stream producer extension not active");
+ }
+
+ ANGLE_TRY(ValidateStream(display, stream));
+
+ for (auto &attributeIter : attribs)
+ {
+ EGLAttrib attribute = attributeIter.first;
+ EGLAttrib value = attributeIter.second;
+
+ switch (attribute)
+ {
+ case EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE:
+ if (value < 0)
+ {
+ return Error(EGL_BAD_PARAMETER, "Invalid subresource index");
+ }
+ break;
+ default:
+ return Error(EGL_BAD_ATTRIBUTE, "Invalid attribute");
+ }
+ }
+
+ if (stream->getState() != EGL_STREAM_STATE_EMPTY_KHR &&
+ stream->getState() != EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR &&
+ stream->getState() != EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR)
+ {
+ return Error(EGL_BAD_STATE_KHR, "Stream not fully configured");
+ }
+
+ if (stream->getProducerType() != Stream::ProducerType::D3D11TextureNV12)
+ {
+ return Error(EGL_BAD_MATCH, "Incompatible stream producer");
+ }
+
+ if (texture == nullptr)
+ {
+ return egl::Error(EGL_BAD_PARAMETER, "Texture is null");
+ }
+
+ return stream->validateD3D11NV12Texture(texture);
+}
+
+Error ValidateSwapBuffersWithDamageEXT(const Display *display,
+ const Surface *surface,
+ EGLint *rects,
+ EGLint n_rects)
+{
+ Error error = ValidateSurface(display, surface);
+ if (error.isError())
+ {
+ return error;
+ }
+
+ if (!display->getExtensions().swapBuffersWithDamage)
+ {
+ // It is out of spec what happens when calling an extension function when the extension is
+ // not available. EGL_BAD_DISPLAY seems like a reasonable error.
+ return Error(EGL_BAD_DISPLAY, "EGL_EXT_swap_buffers_with_damage is not available.");
+ }
+
+ if (surface == EGL_NO_SURFACE)
+ {
+ return Error(EGL_BAD_SURFACE, "Swap surface cannot be EGL_NO_SURFACE.");
+ }
+
+ if (n_rects < 0)
+ {
+ return Error(EGL_BAD_PARAMETER, "n_rects cannot be negative.");
+ }
+
+ if (n_rects > 0 && rects == nullptr)
+ {
+ return Error(EGL_BAD_PARAMETER, "n_rects cannot be greater than zero when rects is NULL.");
+ }
+
+ return Error(EGL_SUCCESS);
+}
+
+} // namespace gl
diff --git a/gfx/angle/src/libANGLE/validationEGL.h b/gfx/angle/src/libANGLE/validationEGL.h
new file mode 100755
index 000000000..c299f860c
--- /dev/null
+++ b/gfx/angle/src/libANGLE/validationEGL.h
@@ -0,0 +1,111 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationEGL.h: Validation functions for generic EGL entry point parameters
+
+#ifndef LIBANGLE_VALIDATIONEGL_H_
+#define LIBANGLE_VALIDATIONEGL_H_
+
+#include "libANGLE/Error.h"
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+namespace gl
+{
+class Context;
+}
+
+namespace egl
+{
+
+class AttributeMap;
+struct Config;
+class Device;
+class Display;
+class Image;
+class Stream;
+class Surface;
+
+// Object validation
+Error ValidateDisplay(const Display *display);
+Error ValidateSurface(const Display *display, const Surface *surface);
+Error ValidateConfig(const Display *display, const Config *config);
+Error ValidateContext(const Display *display, const gl::Context *context);
+Error ValidateImage(const Display *display, const Image *image);
+
+// Entry point validation
+Error ValidateCreateContext(Display *display, Config *configuration, gl::Context *shareContext,
+ const AttributeMap& attributes);
+
+Error ValidateCreateWindowSurface(Display *display, Config *config, EGLNativeWindowType window,
+ const AttributeMap& attributes);
+
+Error ValidateCreatePbufferSurface(Display *display, Config *config, const AttributeMap& attributes);
+Error ValidateCreatePbufferFromClientBuffer(Display *display, EGLenum buftype, EGLClientBuffer buffer,
+ Config *config, const AttributeMap& attributes);
+
+Error ValidateCreateImageKHR(const Display *display,
+ gl::Context *context,
+ EGLenum target,
+ EGLClientBuffer buffer,
+ const AttributeMap &attributes);
+Error ValidateDestroyImageKHR(const Display *display, const Image *image);
+
+Error ValidateCreateDeviceANGLE(EGLint device_type,
+ void *native_device,
+ const EGLAttrib *attrib_list);
+Error ValidateReleaseDeviceANGLE(Device *device);
+
+Error ValidateCreateStreamKHR(const Display *display, const AttributeMap &attributes);
+Error ValidateDestroyStreamKHR(const Display *display, const Stream *stream);
+Error ValidateStreamAttribKHR(const Display *display,
+ const Stream *stream,
+ EGLint attribute,
+ EGLint value);
+Error ValidateQueryStreamKHR(const Display *display,
+ const Stream *stream,
+ EGLenum attribute,
+ EGLint *value);
+Error ValidateQueryStreamu64KHR(const Display *display,
+ const Stream *stream,
+ EGLenum attribute,
+ EGLuint64KHR *value);
+Error ValidateStreamConsumerGLTextureExternalKHR(const Display *display,
+ gl::Context *context,
+ const Stream *stream);
+Error ValidateStreamConsumerAcquireKHR(const Display *display,
+ gl::Context *context,
+ const Stream *stream);
+Error ValidateStreamConsumerReleaseKHR(const Display *display,
+ gl::Context *context,
+ const Stream *stream);
+Error ValidateStreamConsumerGLTextureExternalAttribsNV(const Display *display,
+ gl::Context *context,
+ const Stream *stream,
+ const AttributeMap &attribs);
+Error ValidateCreateStreamProducerD3DTextureNV12ANGLE(const Display *display,
+ const Stream *stream,
+ const AttributeMap &attribs);
+Error ValidateStreamPostD3DTextureNV12ANGLE(const Display *display,
+ const Stream *stream,
+ void *texture,
+ const AttributeMap &attribs);
+
+Error ValidateSwapBuffersWithDamageEXT(const Display *display,
+ const Surface *surface,
+ EGLint *rects,
+ EGLint n_rects);
+
+// Other validation
+Error ValidateCompatibleConfigs(const Display *display,
+ const Config *config1,
+ const Surface *surface,
+ const Config *config2,
+ EGLint surfaceType);
+}
+
+#endif // LIBANGLE_VALIDATIONEGL_H_
diff --git a/gfx/angle/src/libANGLE/validationES.cpp b/gfx/angle/src/libANGLE/validationES.cpp
new file mode 100755
index 000000000..79e3f6636
--- /dev/null
+++ b/gfx/angle/src/libANGLE/validationES.cpp
@@ -0,0 +1,5290 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES.h: Validation functions for generic OpenGL ES entry point parameters
+
+#include "libANGLE/validationES.h"
+
+#include "libANGLE/validationES2.h"
+#include "libANGLE/validationES3.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/Display.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/Image.h"
+#include "libANGLE/Query.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/Uniform.h"
+#include "libANGLE/TransformFeedback.h"
+#include "libANGLE/VertexArray.h"
+
+#include "common/mathutil.h"
+#include "common/utilities.h"
+
+using namespace angle;
+
+namespace gl
+{
+const char *g_ExceedsMaxElementErrorMessage = "Element value exceeds maximum element index.";
+
+namespace
+{
+bool ValidateDrawAttribs(ValidationContext *context, GLint primcount, GLint maxVertex)
+{
+ const gl::State &state = context->getGLState();
+ const gl::Program *program = state.getProgram();
+
+ const VertexArray *vao = state.getVertexArray();
+ const auto &vertexAttribs = vao->getVertexAttributes();
+ size_t maxEnabledAttrib = vao->getMaxEnabledAttribute();
+ for (size_t attributeIndex = 0; attributeIndex < maxEnabledAttrib; ++attributeIndex)
+ {
+ const VertexAttribute &attrib = vertexAttribs[attributeIndex];
+ if (program->isAttribLocationActive(attributeIndex) && attrib.enabled)
+ {
+ gl::Buffer *buffer = attrib.buffer.get();
+
+ if (buffer)
+ {
+ GLint64 attribStride = static_cast<GLint64>(ComputeVertexAttributeStride(attrib));
+ GLint64 maxVertexElement = 0;
+
+ if (attrib.divisor > 0)
+ {
+ maxVertexElement =
+ static_cast<GLint64>(primcount) / static_cast<GLint64>(attrib.divisor);
+ }
+ else
+ {
+ maxVertexElement = static_cast<GLint64>(maxVertex);
+ }
+
+ // If we're drawing zero vertices, we have enough data.
+ if (maxVertexElement > 0)
+ {
+ // Note: Last vertex element does not take the full stride!
+ GLint64 attribSize =
+ static_cast<GLint64>(ComputeVertexAttributeTypeSize(attrib));
+ GLint64 attribDataSize = (maxVertexElement - 1) * attribStride + attribSize;
+ GLint64 attribOffset = static_cast<GLint64>(attrib.offset);
+
+ // [OpenGL ES 3.0.2] section 2.9.4 page 40:
+ // We can return INVALID_OPERATION if our vertex attribute does not have
+ // enough backing data.
+ if (attribDataSize + attribOffset > buffer->getSize())
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION,
+ "Vertex buffer is not big enough for the draw call"));
+ return false;
+ }
+ }
+ }
+ else if (attrib.pointer == NULL)
+ {
+ // This is an application error that would normally result in a crash,
+ // but we catch it and return an error
+ context->handleError(Error(
+ GL_INVALID_OPERATION, "An enabled vertex array has no buffer and no pointer."));
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+bool ValidReadPixelsFormatType(ValidationContext *context,
+ GLenum framebufferComponentType,
+ GLenum format,
+ GLenum type)
+{
+ switch (framebufferComponentType)
+ {
+ case GL_UNSIGNED_NORMALIZED:
+ // TODO(geofflang): Don't accept BGRA here. Some chrome internals appear to try to use
+ // ReadPixels with BGRA even if the extension is not present
+ return (format == GL_RGBA && type == GL_UNSIGNED_BYTE) ||
+ (context->getExtensions().readFormatBGRA && format == GL_BGRA_EXT &&
+ type == GL_UNSIGNED_BYTE);
+
+ case GL_SIGNED_NORMALIZED:
+ return (format == GL_RGBA && type == GL_UNSIGNED_BYTE);
+
+ case GL_INT:
+ return (format == GL_RGBA_INTEGER && type == GL_INT);
+
+ case GL_UNSIGNED_INT:
+ return (format == GL_RGBA_INTEGER && type == GL_UNSIGNED_INT);
+
+ case GL_FLOAT:
+ return (format == GL_RGBA && type == GL_FLOAT);
+
+ default:
+ UNREACHABLE();
+ return false;
+ }
+}
+
+bool ValidCap(const Context *context, GLenum cap, bool queryOnly)
+{
+ switch (cap)
+ {
+ // EXT_multisample_compatibility
+ case GL_MULTISAMPLE_EXT:
+ case GL_SAMPLE_ALPHA_TO_ONE_EXT:
+ return context->getExtensions().multisampleCompatibility;
+
+ case GL_CULL_FACE:
+ case GL_POLYGON_OFFSET_FILL:
+ case GL_SAMPLE_ALPHA_TO_COVERAGE:
+ case GL_SAMPLE_COVERAGE:
+ case GL_SCISSOR_TEST:
+ case GL_STENCIL_TEST:
+ case GL_DEPTH_TEST:
+ case GL_BLEND:
+ case GL_DITHER:
+ return true;
+
+ case GL_PRIMITIVE_RESTART_FIXED_INDEX:
+ case GL_RASTERIZER_DISCARD:
+ return (context->getClientMajorVersion() >= 3);
+
+ case GL_DEBUG_OUTPUT_SYNCHRONOUS:
+ case GL_DEBUG_OUTPUT:
+ return context->getExtensions().debug;
+
+ case GL_BIND_GENERATES_RESOURCE_CHROMIUM:
+ return queryOnly && context->getExtensions().bindGeneratesResource;
+
+ case GL_FRAMEBUFFER_SRGB_EXT:
+ return context->getExtensions().sRGBWriteControl;
+
+ default:
+ return false;
+ }
+}
+
+bool ValidateReadPixelsBase(ValidationContext *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLvoid *pixels)
+{
+ if (length != nullptr)
+ {
+ *length = 0;
+ }
+
+ if (width < 0 || height < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "width and height must be positive"));
+ return false;
+ }
+
+ auto readFramebuffer = context->getGLState().getReadFramebuffer();
+
+ if (readFramebuffer->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE)
+ {
+ context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ return false;
+ }
+
+ if (readFramebuffer->id() != 0 && readFramebuffer->getSamples(context->getContextState()) != 0)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const Framebuffer *framebuffer = context->getGLState().getReadFramebuffer();
+ ASSERT(framebuffer);
+
+ if (framebuffer->getReadBufferState() == GL_NONE)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Read buffer is GL_NONE"));
+ return false;
+ }
+
+ const FramebufferAttachment *readBuffer = framebuffer->getReadColorbuffer();
+ if (!readBuffer)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ GLenum currentFormat = framebuffer->getImplementationColorReadFormat();
+ GLenum currentType = framebuffer->getImplementationColorReadType();
+ GLenum currentInternalFormat = readBuffer->getFormat().asSized();
+
+ const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(currentInternalFormat);
+ bool validFormatTypeCombination =
+ ValidReadPixelsFormatType(context, internalFormatInfo.componentType, format, type);
+
+ if (!(currentFormat == format && currentType == type) && !validFormatTypeCombination)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ // Check for pixel pack buffer related API errors
+ gl::Buffer *pixelPackBuffer = context->getGLState().getTargetBuffer(GL_PIXEL_PACK_BUFFER);
+ if (pixelPackBuffer != nullptr && pixelPackBuffer->isMapped())
+ {
+ // ...the buffer object's data store is currently mapped.
+ context->handleError(Error(GL_INVALID_OPERATION, "Pixel pack buffer is mapped."));
+ return false;
+ }
+
+ // .. the data would be packed to the buffer object such that the memory writes required
+ // would exceed the data store size.
+ GLenum sizedInternalFormat = GetSizedInternalFormat(format, type);
+ const InternalFormat &formatInfo = GetInternalFormatInfo(sizedInternalFormat);
+ const gl::Extents size(width, height, 1);
+ const auto &pack = context->getGLState().getPackState();
+
+ auto endByteOrErr = formatInfo.computePackUnpackEndByte(size, pack, false);
+ if (endByteOrErr.isError())
+ {
+ context->handleError(endByteOrErr.getError());
+ return false;
+ }
+
+ size_t endByte = endByteOrErr.getResult();
+ if (bufSize >= 0)
+ {
+
+ if (static_cast<size_t>(bufSize) < endByte)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "bufSize must be at least %u bytes.", endByte));
+ return false;
+ }
+ }
+
+ if (pixelPackBuffer != nullptr)
+ {
+ CheckedNumeric<size_t> checkedEndByte(endByte);
+ CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels));
+ checkedEndByte += checkedOffset;
+
+ if (checkedEndByte.ValueOrDie() > static_cast<size_t>(pixelPackBuffer->getSize()))
+ {
+ // Overflow past the end of the buffer
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Writes would overflow the pixel pack buffer."));
+ return false;
+ }
+ }
+
+ if (length != nullptr)
+ {
+ if (endByte > static_cast<size_t>(std::numeric_limits<GLsizei>::max()))
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "length would overflow GLsizei.", endByte));
+ return false;
+ }
+
+ *length = static_cast<GLsizei>(endByte);
+ }
+
+ return true;
+}
+
+bool ValidateGetRenderbufferParameterivBase(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (target != GL_RENDERBUFFER)
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid target."));
+ return false;
+ }
+
+ Renderbuffer *renderbuffer = context->getGLState().getCurrentRenderbuffer();
+ if (renderbuffer == nullptr)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "No renderbuffer bound."));
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_RENDERBUFFER_WIDTH:
+ case GL_RENDERBUFFER_HEIGHT:
+ case GL_RENDERBUFFER_INTERNAL_FORMAT:
+ case GL_RENDERBUFFER_RED_SIZE:
+ case GL_RENDERBUFFER_GREEN_SIZE:
+ case GL_RENDERBUFFER_BLUE_SIZE:
+ case GL_RENDERBUFFER_ALPHA_SIZE:
+ case GL_RENDERBUFFER_DEPTH_SIZE:
+ case GL_RENDERBUFFER_STENCIL_SIZE:
+ break;
+
+ case GL_RENDERBUFFER_SAMPLES_ANGLE:
+ if (!context->getExtensions().framebufferMultisample)
+ {
+ context->handleError(
+ Error(GL_INVALID_ENUM, "GL_ANGLE_framebuffer_multisample is not enabled."));
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown pname."));
+ return false;
+ }
+
+ if (length)
+ {
+ *length = 1;
+ }
+ return true;
+}
+
+bool ValidateGetShaderivBase(Context *context, GLuint shader, GLenum pname, GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (GetValidShader(context, shader) == nullptr)
+ {
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_SHADER_TYPE:
+ case GL_DELETE_STATUS:
+ case GL_COMPILE_STATUS:
+ case GL_INFO_LOG_LENGTH:
+ case GL_SHADER_SOURCE_LENGTH:
+ break;
+
+ case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
+ if (!context->getExtensions().translatedShaderSource)
+ {
+ context->handleError(
+ Error(GL_INVALID_ENUM, "GL_ANGLE_translated_shader_source is not enabled."));
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown pname."));
+ return false;
+ }
+
+ if (length)
+ {
+ *length = 1;
+ }
+ return true;
+}
+
+bool ValidateGetTexParameterBase(Context *context, GLenum target, GLenum pname, GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (!ValidTextureTarget(context, target) && !ValidTextureExternalTarget(context, target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid texture target"));
+ return false;
+ }
+
+ if (context->getTargetTexture(target) == nullptr)
+ {
+ // Should only be possible for external textures
+ context->handleError(Error(GL_INVALID_ENUM, "No texture bound."));
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ break;
+
+ case GL_TEXTURE_USAGE_ANGLE:
+ if (!context->getExtensions().textureUsage)
+ {
+ context->handleError(
+ Error(GL_INVALID_ENUM, "GL_ANGLE_texture_usage is not enabled."));
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (!context->getExtensions().textureFilterAnisotropic)
+ {
+ context->handleError(
+ Error(GL_INVALID_ENUM, "GL_EXT_texture_filter_anisotropic is not enabled."));
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_IMMUTABLE_FORMAT:
+ if (context->getClientMajorVersion() < 3 && !context->getExtensions().textureStorage)
+ {
+ context->handleError(
+ Error(GL_INVALID_ENUM, "GL_EXT_texture_storage is not enabled."));
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_IMMUTABLE_LEVELS:
+ case GL_TEXTURE_SWIZZLE_R:
+ case GL_TEXTURE_SWIZZLE_G:
+ case GL_TEXTURE_SWIZZLE_B:
+ case GL_TEXTURE_SWIZZLE_A:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_FUNC:
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "pname requires OpenGL ES 3.0."));
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ if (!context->getExtensions().textureSRGBDecode)
+ {
+ context->handleError(
+ Error(GL_INVALID_ENUM, "GL_EXT_texture_sRGB_decode is not enabled."));
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown pname."));
+ return false;
+ }
+
+ if (length)
+ {
+ *length = 1;
+ }
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTextureWrapModeValue(Context *context, ParamType *params, bool isExternalTextureTarget)
+{
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_CLAMP_TO_EDGE:
+ break;
+
+ case GL_REPEAT:
+ case GL_MIRRORED_REPEAT:
+ if (isExternalTextureTarget)
+ {
+ // OES_EGL_image_external specifies this error.
+ context->handleError(Error(
+ GL_INVALID_ENUM, "external textures only support CLAMP_TO_EDGE wrap mode"));
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown param value."));
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTextureMinFilterValue(Context *context,
+ ParamType *params,
+ bool isExternalTextureTarget)
+{
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ break;
+
+ case GL_NEAREST_MIPMAP_NEAREST:
+ case GL_LINEAR_MIPMAP_NEAREST:
+ case GL_NEAREST_MIPMAP_LINEAR:
+ case GL_LINEAR_MIPMAP_LINEAR:
+ if (isExternalTextureTarget)
+ {
+ // OES_EGL_image_external specifies this error.
+ context->handleError(
+ Error(GL_INVALID_ENUM,
+ "external textures only support NEAREST and LINEAR filtering"));
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown param value."));
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTextureMagFilterValue(Context *context, ParamType *params)
+{
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_NEAREST:
+ case GL_LINEAR:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown param value."));
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTextureCompareModeValue(Context *context, ParamType *params)
+{
+ // Acceptable mode parameters from GLES 3.0.2 spec, table 3.17
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_NONE:
+ case GL_COMPARE_REF_TO_TEXTURE:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown param value."));
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTextureCompareFuncValue(Context *context, ParamType *params)
+{
+ // Acceptable function parameters from GLES 3.0.2 spec, table 3.17
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_LEQUAL:
+ case GL_GEQUAL:
+ case GL_LESS:
+ case GL_GREATER:
+ case GL_EQUAL:
+ case GL_NOTEQUAL:
+ case GL_ALWAYS:
+ case GL_NEVER:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown param value."));
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTextureSRGBDecodeValue(Context *context, ParamType *params)
+{
+ if (!context->getExtensions().textureSRGBDecode)
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "GL_EXT_texture_sRGB_decode is not enabled."));
+ return false;
+ }
+
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_DECODE_EXT:
+ case GL_SKIP_DECODE_EXT:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown param value."));
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateTexParameterBase(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ ParamType *params)
+{
+ if (!ValidTextureTarget(context, target) && !ValidTextureExternalTarget(context, target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid texture target"));
+ return false;
+ }
+
+ if (context->getTargetTexture(target) == nullptr)
+ {
+ // Should only be possible for external textures
+ context->handleError(Error(GL_INVALID_ENUM, "No texture bound."));
+ return false;
+ }
+
+ const GLsizei minBufSize = 1;
+ if (bufSize >= 0 && bufSize < minBufSize)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "bufSize must be at least %i.", minBufSize));
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_SWIZZLE_R:
+ case GL_TEXTURE_SWIZZLE_G:
+ case GL_TEXTURE_SWIZZLE_B:
+ case GL_TEXTURE_SWIZZLE_A:
+ case GL_TEXTURE_BASE_LEVEL:
+ case GL_TEXTURE_MAX_LEVEL:
+ case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_FUNC:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "pname requires OpenGL ES 3.0."));
+ return false;
+ }
+ if (target == GL_TEXTURE_EXTERNAL_OES &&
+ !context->getExtensions().eglImageExternalEssl3)
+ {
+ context->handleError(Error(GL_INVALID_ENUM,
+ "ES3 texture parameters are not available without "
+ "GL_OES_EGL_image_external_essl3."));
+ return false;
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ if (!ValidateTextureWrapModeValue(context, params, target == GL_TEXTURE_EXTERNAL_OES))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MIN_FILTER:
+ if (!ValidateTextureMinFilterValue(context, params, target == GL_TEXTURE_EXTERNAL_OES))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MAG_FILTER:
+ if (!ValidateTextureMagFilterValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_USAGE_ANGLE:
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_NONE:
+ case GL_FRAMEBUFFER_ATTACHMENT_ANGLE:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown param value."));
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MAX_ANISOTROPY_EXT:
+ if (!context->getExtensions().textureFilterAnisotropic)
+ {
+ context->handleError(
+ Error(GL_INVALID_ENUM, "GL_EXT_texture_anisotropic is not enabled."));
+ return false;
+ }
+
+ // we assume the parameter passed to this validation method is truncated, not rounded
+ if (params[0] < 1)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Max anisotropy must be at least 1."));
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ // any value is permissible
+ break;
+
+ case GL_TEXTURE_COMPARE_MODE:
+ if (!ValidateTextureCompareModeValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_COMPARE_FUNC:
+ if (!ValidateTextureCompareFuncValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_SWIZZLE_R:
+ case GL_TEXTURE_SWIZZLE_G:
+ case GL_TEXTURE_SWIZZLE_B:
+ case GL_TEXTURE_SWIZZLE_A:
+ switch (ConvertToGLenum(params[0]))
+ {
+ case GL_RED:
+ case GL_GREEN:
+ case GL_BLUE:
+ case GL_ALPHA:
+ case GL_ZERO:
+ case GL_ONE:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown param value."));
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_BASE_LEVEL:
+ if (params[0] < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Base level must be at least 0."));
+ return false;
+ }
+ if (target == GL_TEXTURE_EXTERNAL_OES && static_cast<GLuint>(params[0]) != 0)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Base level must be 0 for external textures."));
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MAX_LEVEL:
+ if (params[0] < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Max level must be at least 0."));
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ if (!ValidateTextureSRGBDecodeValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown pname."));
+ return false;
+ }
+
+ return true;
+}
+
+template <typename ParamType>
+bool ValidateSamplerParameterBase(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ ParamType *params)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Context does not support OpenGL ES 3.0."));
+ return false;
+ }
+
+ if (!context->isSampler(sampler))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Sampler is not valid."));
+ return false;
+ }
+
+ const GLsizei minBufSize = 1;
+ if (bufSize >= 0 && bufSize < minBufSize)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "bufSize must be at least %i.", minBufSize));
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ if (!ValidateTextureWrapModeValue(context, params, false))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MIN_FILTER:
+ if (!ValidateTextureMinFilterValue(context, params, false))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MAG_FILTER:
+ if (!ValidateTextureMagFilterValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ // any value is permissible
+ break;
+
+ case GL_TEXTURE_COMPARE_MODE:
+ if (!ValidateTextureCompareModeValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_COMPARE_FUNC:
+ if (!ValidateTextureCompareFuncValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ if (!ValidateTextureSRGBDecodeValue(context, params))
+ {
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown pname."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetSamplerParameterBase(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Context does not support OpenGL ES 3.0."));
+ return false;
+ }
+
+ if (!context->isSampler(sampler))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Sampler is not valid."));
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_WRAP_S:
+ case GL_TEXTURE_WRAP_T:
+ case GL_TEXTURE_WRAP_R:
+ case GL_TEXTURE_MIN_FILTER:
+ case GL_TEXTURE_MAG_FILTER:
+ case GL_TEXTURE_MIN_LOD:
+ case GL_TEXTURE_MAX_LOD:
+ case GL_TEXTURE_COMPARE_MODE:
+ case GL_TEXTURE_COMPARE_FUNC:
+ break;
+
+ case GL_TEXTURE_SRGB_DECODE_EXT:
+ if (!context->getExtensions().textureSRGBDecode)
+ {
+ context->handleError(
+ Error(GL_INVALID_ENUM, "GL_EXT_texture_sRGB_decode is not enabled."));
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown pname."));
+ return false;
+ }
+
+ if (length)
+ {
+ *length = 1;
+ }
+ return true;
+}
+
+bool ValidateGetVertexAttribBase(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei *length,
+ bool pointer,
+ bool pureIntegerEntryPoint)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (pureIntegerEntryPoint && context->getClientMajorVersion() < 3)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Context does not support OpenGL ES 3.0."));
+ return false;
+ }
+
+ if (index >= context->getCaps().maxVertexAttributes)
+ {
+ context->handleError(Error(
+ GL_INVALID_VALUE, "index must be less than the value of GL_MAX_VERTEX_ATTRIBUTES."));
+ return false;
+ }
+
+ if (pointer)
+ {
+ if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown pname."));
+ return false;
+ }
+ }
+ else
+ {
+ switch (pname)
+ {
+ case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
+ case GL_VERTEX_ATTRIB_ARRAY_SIZE:
+ case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
+ case GL_VERTEX_ATTRIB_ARRAY_TYPE:
+ case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
+ case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
+ case GL_CURRENT_VERTEX_ATTRIB:
+ break;
+
+ case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
+ static_assert(
+ GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE,
+ "ANGLE extension enums not equal to GL enums.");
+ if (context->getClientMajorVersion() < 3 &&
+ !context->getExtensions().instancedArrays)
+ {
+ context->handleError(Error(GL_INVALID_ENUM,
+ "GL_VERTEX_ATTRIB_ARRAY_DIVISOR requires OpenGL ES "
+ "3.0 or GL_ANGLE_instanced_arrays."));
+ return false;
+ }
+ break;
+
+ case GL_VERTEX_ATTRIB_ARRAY_INTEGER:
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "pname requires OpenGL ES 3.0."));
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown pname."));
+ return false;
+ }
+ }
+
+ if (length)
+ {
+ if (pname == GL_CURRENT_VERTEX_ATTRIB)
+ {
+ *length = 4;
+ }
+ else
+ {
+ *length = 1;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateGetActiveUniformBlockivBase(Context *context,
+ GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Context does not support OpenGL ES 3.0."));
+ return false;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
+ {
+ return false;
+ }
+
+ if (uniformBlockIndex >= programObject->getActiveUniformBlockCount())
+ {
+ context->handleError(
+ Error(GL_INVALID_VALUE, "uniformBlockIndex exceeds active uniform block count."));
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_UNIFORM_BLOCK_BINDING:
+ case GL_UNIFORM_BLOCK_DATA_SIZE:
+ case GL_UNIFORM_BLOCK_NAME_LENGTH:
+ case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
+ case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
+ case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
+ case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown pname."));
+ return false;
+ }
+
+ if (length)
+ {
+ if (pname == GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES)
+ {
+ const UniformBlock &uniformBlock =
+ programObject->getUniformBlockByIndex(uniformBlockIndex);
+ *length = static_cast<GLsizei>(uniformBlock.memberUniformIndexes.size());
+ }
+ else
+ {
+ *length = 1;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateGetBufferParameterBase(ValidationContext *context,
+ GLenum target,
+ GLenum pname,
+ bool pointerVersion,
+ GLsizei *numParams)
+{
+ if (numParams)
+ {
+ *numParams = 0;
+ }
+
+ if (!ValidBufferTarget(context, target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid buffer target."));
+ return false;
+ }
+
+ const Buffer *buffer = context->getGLState().getTargetBuffer(target);
+ if (!buffer)
+ {
+ // A null buffer means that "0" is bound to the requested buffer target
+ context->handleError(Error(GL_INVALID_OPERATION, "No buffer bound."));
+ return false;
+ }
+
+ const Extensions &extensions = context->getExtensions();
+
+ switch (pname)
+ {
+ case GL_BUFFER_USAGE:
+ case GL_BUFFER_SIZE:
+ break;
+
+ case GL_BUFFER_ACCESS_OES:
+ if (!extensions.mapBuffer)
+ {
+ context->handleError(
+ Error(GL_INVALID_ENUM, "pname requires OpenGL ES 3.0 or GL_OES_map_buffer."));
+ return false;
+ }
+ break;
+
+ case GL_BUFFER_MAPPED:
+ static_assert(GL_BUFFER_MAPPED == GL_BUFFER_MAPPED_OES, "GL enums should be equal.");
+ if (context->getClientMajorVersion() < 3 && !extensions.mapBuffer &&
+ !extensions.mapBufferRange)
+ {
+ context->handleError(Error(
+ GL_INVALID_ENUM,
+ "pname requires OpenGL ES 3.0, GL_OES_map_buffer or GL_EXT_map_buffer_range."));
+ return false;
+ }
+ break;
+
+ case GL_BUFFER_MAP_POINTER:
+ if (!pointerVersion)
+ {
+ context->handleError(
+ Error(GL_INVALID_ENUM,
+ "GL_BUFFER_MAP_POINTER can only be queried with GetBufferPointerv."));
+ return false;
+ }
+ break;
+
+ case GL_BUFFER_ACCESS_FLAGS:
+ case GL_BUFFER_MAP_OFFSET:
+ case GL_BUFFER_MAP_LENGTH:
+ if (context->getClientMajorVersion() < 3 && !extensions.mapBufferRange)
+ {
+ context->handleError(Error(
+ GL_INVALID_ENUM, "pname requires OpenGL ES 3.0 or GL_EXT_map_buffer_range."));
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown pname."));
+ return false;
+ }
+
+ // All buffer parameter queries return one value.
+ if (numParams)
+ {
+ *numParams = 1;
+ }
+
+ return true;
+}
+
+bool ValidateGetInternalFormativBase(Context *context,
+ GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *numParams)
+{
+ if (numParams)
+ {
+ *numParams = 0;
+ }
+
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Context does not support OpenGL ES 3.0."));
+ return false;
+ }
+
+ const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
+ if (!formatCaps.renderable)
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Internal format is not renderable."));
+ return false;
+ }
+
+ switch (target)
+ {
+ case GL_RENDERBUFFER:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid target."));
+ return false;
+ }
+
+ if (bufSize < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "bufSize cannot be negative."));
+ return false;
+ }
+
+ GLsizei maxWriteParams = 0;
+ switch (pname)
+ {
+ case GL_NUM_SAMPLE_COUNTS:
+ maxWriteParams = 1;
+ break;
+
+ case GL_SAMPLES:
+ maxWriteParams = static_cast<GLsizei>(formatCaps.sampleCounts.size());
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown pname."));
+ return false;
+ }
+
+ if (numParams)
+ {
+ // glGetInternalFormativ will not overflow bufSize
+ *numParams = std::min(bufSize, maxWriteParams);
+ }
+
+ return true;
+}
+
+} // anonymous namespace
+
+bool ValidTextureTarget(const ValidationContext *context, GLenum target)
+{
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP:
+ return true;
+
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ return (context->getClientMajorVersion() >= 3);
+
+ default:
+ return false;
+ }
+}
+
+bool ValidTexture2DTarget(const ValidationContext *context, GLenum target)
+{
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP:
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+bool ValidTexture3DTarget(const ValidationContext *context, GLenum target)
+{
+ switch (target)
+ {
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ return (context->getClientMajorVersion() >= 3);
+
+ default:
+ return false;
+ }
+}
+
+// Most texture GL calls are not compatible with external textures, so we have a separate validation
+// function for use in the GL calls that do
+bool ValidTextureExternalTarget(const ValidationContext *context, GLenum target)
+{
+ return (target == GL_TEXTURE_EXTERNAL_OES) &&
+ (context->getExtensions().eglImageExternal ||
+ context->getExtensions().eglStreamConsumerExternal);
+}
+
+// This function differs from ValidTextureTarget in that the target must be
+// usable as the destination of a 2D operation-- so a cube face is valid, but
+// GL_TEXTURE_CUBE_MAP is not.
+// Note: duplicate of IsInternalTextureTarget
+bool ValidTexture2DDestinationTarget(const ValidationContext *context, GLenum target)
+{
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ return true;
+ default:
+ return false;
+ }
+}
+
+bool ValidTexture3DDestinationTarget(const ValidationContext *context, GLenum target)
+{
+ switch (target)
+ {
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ return true;
+ default:
+ return false;
+ }
+}
+
+bool ValidFramebufferTarget(GLenum target)
+{
+ static_assert(GL_DRAW_FRAMEBUFFER_ANGLE == GL_DRAW_FRAMEBUFFER && GL_READ_FRAMEBUFFER_ANGLE == GL_READ_FRAMEBUFFER,
+ "ANGLE framebuffer enums must equal the ES3 framebuffer enums.");
+
+ switch (target)
+ {
+ case GL_FRAMEBUFFER: return true;
+ case GL_READ_FRAMEBUFFER: return true;
+ case GL_DRAW_FRAMEBUFFER: return true;
+ default: return false;
+ }
+}
+
+bool ValidBufferTarget(const ValidationContext *context, GLenum target)
+{
+ switch (target)
+ {
+ case GL_ARRAY_BUFFER:
+ case GL_ELEMENT_ARRAY_BUFFER:
+ return true;
+
+ case GL_PIXEL_PACK_BUFFER:
+ case GL_PIXEL_UNPACK_BUFFER:
+ return (context->getExtensions().pixelBufferObject ||
+ context->getClientMajorVersion() >= 3);
+
+ case GL_COPY_READ_BUFFER:
+ case GL_COPY_WRITE_BUFFER:
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ case GL_UNIFORM_BUFFER:
+ return (context->getClientMajorVersion() >= 3);
+
+ default:
+ return false;
+ }
+}
+
+bool ValidMipLevel(const ValidationContext *context, GLenum target, GLint level)
+{
+ const auto &caps = context->getCaps();
+ size_t maxDimension = 0;
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ maxDimension = caps.max2DTextureSize;
+ break;
+ case GL_TEXTURE_CUBE_MAP:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ maxDimension = caps.maxCubeMapTextureSize;
+ break;
+ case GL_TEXTURE_3D:
+ maxDimension = caps.max3DTextureSize;
+ break;
+ case GL_TEXTURE_2D_ARRAY:
+ maxDimension = caps.max2DTextureSize;
+ break;
+ default: UNREACHABLE();
+ }
+
+ return level <= gl::log2(static_cast<int>(maxDimension));
+}
+
+bool ValidImageSizeParameters(const Context *context,
+ GLenum target,
+ GLint level,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ bool isSubImage)
+{
+ if (level < 0 || width < 0 || height < 0 || depth < 0)
+ {
+ return false;
+ }
+
+ // TexSubImage parameters can be NPOT without textureNPOT extension,
+ // as long as the destination texture is POT.
+ if (!isSubImage && !context->getExtensions().textureNPOT &&
+ (level != 0 && (!gl::isPow2(width) || !gl::isPow2(height) || !gl::isPow2(depth))))
+ {
+ return false;
+ }
+
+ if (!ValidMipLevel(context, target, level))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool CompressedTextureFormatRequiresExactSize(GLenum internalFormat)
+{
+ // List of compressed format that require that the texture size is smaller than or a multiple of
+ // the compressed block size.
+ switch (internalFormat)
+ {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+bool ValidCompressedImageSize(const ValidationContext *context,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height)
+{
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
+ if (!formatInfo.compressed)
+ {
+ return false;
+ }
+
+ if (width < 0 || height < 0)
+ {
+ return false;
+ }
+
+ if (CompressedTextureFormatRequiresExactSize(internalFormat))
+ {
+ if ((static_cast<GLuint>(width) > formatInfo.compressedBlockWidth &&
+ width % formatInfo.compressedBlockWidth != 0) ||
+ (static_cast<GLuint>(height) > formatInfo.compressedBlockHeight &&
+ height % formatInfo.compressedBlockHeight != 0))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidImageDataSize(ValidationContext *context,
+ GLenum textureTarget,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum internalFormat,
+ GLenum type,
+ const GLvoid *pixels,
+ GLsizei imageSize)
+{
+ gl::Buffer *pixelUnpackBuffer = context->getGLState().getTargetBuffer(GL_PIXEL_UNPACK_BUFFER);
+ if (pixelUnpackBuffer == nullptr && imageSize < 0)
+ {
+ // Checks are not required
+ return true;
+ }
+
+ // ...the data would be unpacked from the buffer object such that the memory reads required
+ // would exceed the data store size.
+ GLenum sizedFormat = GetSizedInternalFormat(internalFormat, type);
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(sizedFormat);
+ const gl::Extents size(width, height, depth);
+ const auto &unpack = context->getGLState().getUnpackState();
+
+ bool targetIs3D = textureTarget == GL_TEXTURE_3D || textureTarget == GL_TEXTURE_2D_ARRAY;
+ auto endByteOrErr = formatInfo.computePackUnpackEndByte(size, unpack, targetIs3D);
+ if (endByteOrErr.isError())
+ {
+ context->handleError(endByteOrErr.getError());
+ return false;
+ }
+
+ GLuint endByte = endByteOrErr.getResult();
+
+ if (pixelUnpackBuffer)
+ {
+ CheckedNumeric<size_t> checkedEndByte(endByteOrErr.getResult());
+ CheckedNumeric<size_t> checkedOffset(reinterpret_cast<size_t>(pixels));
+ checkedEndByte += checkedOffset;
+
+ if (!checkedEndByte.IsValid() ||
+ (checkedEndByte.ValueOrDie() > static_cast<size_t>(pixelUnpackBuffer->getSize())))
+ {
+ // Overflow past the end of the buffer
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ else
+ {
+ ASSERT(imageSize >= 0);
+ if (pixels == nullptr && imageSize != 0)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "imageSize must be 0 if no texture data is provided."));
+ return false;
+ }
+
+ if (pixels != nullptr && endByte > static_cast<GLuint>(imageSize))
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "imageSize must be at least %u.", endByte));
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidQueryType(const Context *context, GLenum queryType)
+{
+ static_assert(GL_ANY_SAMPLES_PASSED == GL_ANY_SAMPLES_PASSED_EXT, "GL extension enums not equal.");
+ static_assert(GL_ANY_SAMPLES_PASSED_CONSERVATIVE == GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, "GL extension enums not equal.");
+
+ switch (queryType)
+ {
+ case GL_ANY_SAMPLES_PASSED:
+ case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
+ return true;
+ case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
+ return (context->getClientMajorVersion() >= 3);
+ case GL_TIME_ELAPSED_EXT:
+ return context->getExtensions().disjointTimerQuery;
+ case GL_COMMANDS_COMPLETED_CHROMIUM:
+ return context->getExtensions().syncQuery;
+ default:
+ return false;
+ }
+}
+
+Program *GetValidProgram(ValidationContext *context, GLuint id)
+{
+ // ES3 spec (section 2.11.1) -- "Commands that accept shader or program object names will generate the
+ // error INVALID_VALUE if the provided name is not the name of either a shader or program object and
+ // INVALID_OPERATION if the provided name identifies an object that is not the expected type."
+
+ Program *validProgram = context->getProgram(id);
+
+ if (!validProgram)
+ {
+ if (context->getShader(id))
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Expected a program name, but found a shader name"));
+ }
+ else
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Program name is not valid"));
+ }
+ }
+
+ return validProgram;
+}
+
+Shader *GetValidShader(ValidationContext *context, GLuint id)
+{
+ // See ValidProgram for spec details.
+
+ Shader *validShader = context->getShader(id);
+
+ if (!validShader)
+ {
+ if (context->getProgram(id))
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Expected a shader name, but found a program name"));
+ }
+ else
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Shader name is invalid"));
+ }
+ }
+
+ return validShader;
+}
+
+bool ValidateAttachmentTarget(gl::Context *context, GLenum attachment)
+{
+ if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
+ {
+ const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
+
+ if (colorAttachment >= context->getCaps().maxColorAttachments)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ }
+ else
+ {
+ switch (attachment)
+ {
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ break;
+
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (!context->getExtensions().webglCompatibility &&
+ context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateRenderbufferStorageParametersBase(gl::Context *context, GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width, GLsizei height)
+{
+ switch (target)
+ {
+ case GL_RENDERBUFFER:
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (width < 0 || height < 0 || samples < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
+ if (!formatCaps.renderable)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ // ANGLE_framebuffer_multisample does not explicitly state that the internal format must be
+ // sized but it does state that the format must be in the ES2.0 spec table 4.5 which contains
+ // only sized internal formats.
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
+ if (formatInfo.pixelBytes == 0)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (static_cast<GLuint>(std::max(width, height)) > context->getCaps().maxRenderbufferSize)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ GLuint handle = context->getGLState().getRenderbufferId();
+ if (handle == 0)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateRenderbufferStorageParametersANGLE(gl::Context *context, GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width, GLsizei height)
+{
+ ASSERT(samples == 0 || context->getExtensions().framebufferMultisample);
+
+ // ANGLE_framebuffer_multisample states that the value of samples must be less than or equal
+ // to MAX_SAMPLES_ANGLE (Context::getCaps().maxSamples) otherwise GL_INVALID_VALUE is
+ // generated.
+ if (static_cast<GLuint>(samples) > context->getCaps().maxSamples)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ // ANGLE_framebuffer_multisample states GL_OUT_OF_MEMORY is generated on a failure to create
+ // the specified storage. This is different than ES 3.0 in which a sample number higher
+ // than the maximum sample number supported by this format generates a GL_INVALID_VALUE.
+ // The TextureCaps::getMaxSamples method is only guarenteed to be valid when the context is ES3.
+ if (context->getClientMajorVersion() >= 3)
+ {
+ const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
+ if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
+ {
+ context->handleError(Error(GL_OUT_OF_MEMORY));
+ return false;
+ }
+ }
+
+ return ValidateRenderbufferStorageParametersBase(context, target, samples, internalformat, width, height);
+}
+
+bool ValidateFramebufferRenderbufferParameters(gl::Context *context, GLenum target, GLenum attachment,
+ GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ if (!ValidFramebufferTarget(target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ gl::Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
+
+ ASSERT(framebuffer);
+ if (framebuffer->id() == 0)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Cannot change default FBO's attachments"));
+ return false;
+ }
+
+ if (!ValidateAttachmentTarget(context, attachment))
+ {
+ return false;
+ }
+
+ // [OpenGL ES 2.0.25] Section 4.4.3 page 112
+ // [OpenGL ES 3.0.2] Section 4.4.2 page 201
+ // 'renderbuffer' must be either zero or the name of an existing renderbuffer object of
+ // type 'renderbuffertarget', otherwise an INVALID_OPERATION error is generated.
+ if (renderbuffer != 0)
+ {
+ if (!context->getRenderbuffer(renderbuffer))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateBlitFramebufferParameters(ValidationContext *context,
+ GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter)
+{
+ switch (filter)
+ {
+ case GL_NEAREST:
+ break;
+ case GL_LINEAR:
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (mask == 0)
+ {
+ // ES3.0 spec, section 4.3.2 specifies that a mask of zero is valid and no
+ // buffers are copied.
+ return false;
+ }
+
+ // ES3.0 spec, section 4.3.2 states that linear filtering is only available for the
+ // color buffer, leaving only nearest being unfiltered from above
+ if ((mask & ~GL_COLOR_BUFFER_BIT) != 0 && filter != GL_NEAREST)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const auto &glState = context->getGLState();
+ gl::Framebuffer *readFramebuffer = glState.getReadFramebuffer();
+ gl::Framebuffer *drawFramebuffer = glState.getDrawFramebuffer();
+
+ if (!readFramebuffer || !drawFramebuffer)
+ {
+ context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ return false;
+ }
+
+ if (readFramebuffer->id() == drawFramebuffer->id())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (readFramebuffer->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE)
+ {
+ context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ return false;
+ }
+
+ if (drawFramebuffer->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE)
+ {
+ context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ return false;
+ }
+
+ if (drawFramebuffer->getSamples(context->getContextState()) != 0)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ bool sameBounds = srcX0 == dstX0 && srcY0 == dstY0 && srcX1 == dstX1 && srcY1 == dstY1;
+
+ if (mask & GL_COLOR_BUFFER_BIT)
+ {
+ const gl::FramebufferAttachment *readColorBuffer = readFramebuffer->getReadColorbuffer();
+ const gl::FramebufferAttachment *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
+ const Extensions &extensions = context->getExtensions();
+
+ if (readColorBuffer && drawColorBuffer)
+ {
+ const Format &readFormat = readColorBuffer->getFormat();
+
+ for (size_t drawbufferIdx = 0;
+ drawbufferIdx < drawFramebuffer->getDrawbufferStateCount(); ++drawbufferIdx)
+ {
+ const FramebufferAttachment *attachment =
+ drawFramebuffer->getDrawBuffer(drawbufferIdx);
+ if (attachment)
+ {
+ const Format &drawFormat = attachment->getFormat();
+
+ // The GL ES 3.0.2 spec (pg 193) states that:
+ // 1) If the read buffer is fixed point format, the draw buffer must be as well
+ // 2) If the read buffer is an unsigned integer format, the draw buffer must be as well
+ // 3) If the read buffer is a signed integer format, the draw buffer must be as well
+ // Changes with EXT_color_buffer_float:
+ // Case 1) is changed to fixed point OR floating point
+ GLenum readComponentType = readFormat.info->componentType;
+ GLenum drawComponentType = drawFormat.info->componentType;
+ bool readFixedPoint = (readComponentType == GL_UNSIGNED_NORMALIZED ||
+ readComponentType == GL_SIGNED_NORMALIZED);
+ bool drawFixedPoint = (drawComponentType == GL_UNSIGNED_NORMALIZED ||
+ drawComponentType == GL_SIGNED_NORMALIZED);
+
+ if (extensions.colorBufferFloat)
+ {
+ bool readFixedOrFloat = (readFixedPoint || readComponentType == GL_FLOAT);
+ bool drawFixedOrFloat = (drawFixedPoint || drawComponentType == GL_FLOAT);
+
+ if (readFixedOrFloat != drawFixedOrFloat)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION,
+ "If the read buffer contains fixed-point or "
+ "floating-point values, the draw buffer "
+ "must as well."));
+ return false;
+ }
+ }
+ else if (readFixedPoint != drawFixedPoint)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION,
+ "If the read buffer contains fixed-point "
+ "values, the draw buffer must as well."));
+ return false;
+ }
+
+ if (readComponentType == GL_UNSIGNED_INT &&
+ drawComponentType != GL_UNSIGNED_INT)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (readComponentType == GL_INT && drawComponentType != GL_INT)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (readColorBuffer->getSamples() > 0 &&
+ (!Format::SameSized(readFormat, drawFormat) || !sameBounds))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ }
+
+ if ((readFormat.info->componentType == GL_INT ||
+ readFormat.info->componentType == GL_UNSIGNED_INT) &&
+ filter == GL_LINEAR)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ }
+
+ GLenum masks[] = {GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT};
+ GLenum attachments[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT};
+ for (size_t i = 0; i < 2; i++)
+ {
+ if (mask & masks[i])
+ {
+ const gl::FramebufferAttachment *readBuffer = readFramebuffer->getAttachment(attachments[i]);
+ const gl::FramebufferAttachment *drawBuffer = drawFramebuffer->getAttachment(attachments[i]);
+
+ if (readBuffer && drawBuffer)
+ {
+ if (!Format::SameSized(readBuffer->getFormat(), drawBuffer->getFormat()))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (readBuffer->getSamples() > 0 && !sameBounds)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ }
+ }
+
+ return true;
+}
+
+bool ValidateReadPixels(ValidationContext *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLvoid *pixels)
+{
+ return ValidateReadPixelsBase(context, x, y, width, height, format, type, -1, nullptr, pixels);
+}
+
+bool ValidateReadPixelsRobustANGLE(ValidationContext *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLvoid *pixels)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, length,
+ pixels))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateReadnPixelsEXT(Context *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLvoid *pixels)
+{
+ if (bufSize < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "bufSize must be a positive number"));
+ return false;
+ }
+
+ return ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, nullptr,
+ pixels);
+}
+
+bool ValidateReadnPixelsRobustANGLE(ValidationContext *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLvoid *data)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateReadPixelsBase(context, x, y, width, height, format, type, bufSize, length, data))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGenQueriesEXT(gl::Context *context, GLsizei n)
+{
+ if (!context->getExtensions().occlusionQueryBoolean &&
+ !context->getExtensions().disjointTimerQuery)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
+ return false;
+ }
+
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateDeleteQueriesEXT(gl::Context *context, GLsizei n)
+{
+ if (!context->getExtensions().occlusionQueryBoolean &&
+ !context->getExtensions().disjointTimerQuery)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
+ return false;
+ }
+
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateBeginQueryBase(gl::Context *context, GLenum target, GLuint id)
+{
+ if (!ValidQueryType(context, target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid query target"));
+ return false;
+ }
+
+ if (id == 0)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Query id is 0"));
+ return false;
+ }
+
+ // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
+ // of zero, if the active query object name for <target> is non-zero (for the
+ // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
+ // the active query for either target is non-zero), if <id> is the name of an
+ // existing query object whose type does not match <target>, or if <id> is the
+ // active query object name for any query type, the error INVALID_OPERATION is
+ // generated.
+
+ // Ensure no other queries are active
+ // NOTE: If other queries than occlusion are supported, we will need to check
+ // separately that:
+ // a) The query ID passed is not the current active query for any target/type
+ // b) There are no active queries for the requested target (and in the case
+ // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
+ // no query may be active for either if glBeginQuery targets either.
+
+ if (context->getGLState().isQueryActive(target))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Other query is active"));
+ return false;
+ }
+
+ Query *queryObject = context->getQuery(id, true, target);
+
+ // check that name was obtained with glGenQueries
+ if (!queryObject)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Invalid query id"));
+ return false;
+ }
+
+ // check for type mismatch
+ if (queryObject->getType() != target)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Query type does not match target"));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBeginQueryEXT(gl::Context *context, GLenum target, GLuint id)
+{
+ if (!context->getExtensions().occlusionQueryBoolean &&
+ !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
+ return false;
+ }
+
+ return ValidateBeginQueryBase(context, target, id);
+}
+
+bool ValidateEndQueryBase(gl::Context *context, GLenum target)
+{
+ if (!ValidQueryType(context, target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid query target"));
+ return false;
+ }
+
+ const Query *queryObject = context->getGLState().getActiveQuery(target);
+
+ if (queryObject == nullptr)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Query target not active"));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateEndQueryEXT(gl::Context *context, GLenum target)
+{
+ if (!context->getExtensions().occlusionQueryBoolean &&
+ !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
+ return false;
+ }
+
+ return ValidateEndQueryBase(context, target);
+}
+
+bool ValidateQueryCounterEXT(Context *context, GLuint id, GLenum target)
+{
+ if (!context->getExtensions().disjointTimerQuery)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Disjoint timer query not enabled"));
+ return false;
+ }
+
+ if (target != GL_TIMESTAMP_EXT)
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid query target"));
+ return false;
+ }
+
+ Query *queryObject = context->getQuery(id, true, target);
+ if (queryObject == nullptr)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Invalid query id"));
+ return false;
+ }
+
+ if (context->getGLState().isQueryActive(queryObject))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Query is active"));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetQueryivBase(Context *context, GLenum target, GLenum pname, GLsizei *numParams)
+{
+ if (numParams)
+ {
+ *numParams = 0;
+ }
+
+ if (!ValidQueryType(context, target) && target != GL_TIMESTAMP_EXT)
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid query type"));
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_CURRENT_QUERY_EXT:
+ if (target == GL_TIMESTAMP_EXT)
+ {
+ context->handleError(
+ Error(GL_INVALID_ENUM, "Cannot use current query for timestamp"));
+ return false;
+ }
+ break;
+ case GL_QUERY_COUNTER_BITS_EXT:
+ if (!context->getExtensions().disjointTimerQuery ||
+ (target != GL_TIMESTAMP_EXT && target != GL_TIME_ELAPSED_EXT))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid pname"));
+ return false;
+ }
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid pname"));
+ return false;
+ }
+
+ if (numParams)
+ {
+ // All queries return only one value
+ *numParams = 1;
+ }
+
+ return true;
+}
+
+bool ValidateGetQueryivEXT(Context *context, GLenum target, GLenum pname, GLint *params)
+{
+ if (!context->getExtensions().occlusionQueryBoolean &&
+ !context->getExtensions().disjointTimerQuery && !context->getExtensions().syncQuery)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
+ return false;
+ }
+
+ return ValidateGetQueryivBase(context, target, pname, nullptr);
+}
+
+bool ValidateGetQueryivRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetQueryivBase(context, target, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetQueryObjectValueBase(Context *context, GLuint id, GLenum pname, GLsizei *numParams)
+{
+ if (numParams)
+ {
+ *numParams = 0;
+ }
+
+ Query *queryObject = context->getQuery(id, false, GL_NONE);
+
+ if (!queryObject)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Query does not exist"));
+ return false;
+ }
+
+ if (context->getGLState().isQueryActive(queryObject))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Query currently active"));
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_QUERY_RESULT_EXT:
+ case GL_QUERY_RESULT_AVAILABLE_EXT:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid pname enum"));
+ return false;
+ }
+
+ if (numParams)
+ {
+ *numParams = 1;
+ }
+
+ return true;
+}
+
+bool ValidateGetQueryObjectivEXT(Context *context, GLuint id, GLenum pname, GLint *params)
+{
+ if (!context->getExtensions().disjointTimerQuery)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled"));
+ return false;
+ }
+ return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
+}
+
+bool ValidateGetQueryObjectivRobustANGLE(Context *context,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!context->getExtensions().disjointTimerQuery)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled"));
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetQueryObjectValueBase(context, id, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetQueryObjectuivEXT(Context *context, GLuint id, GLenum pname, GLuint *params)
+{
+ if (!context->getExtensions().disjointTimerQuery &&
+ !context->getExtensions().occlusionQueryBoolean && !context->getExtensions().syncQuery)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
+ return false;
+ }
+ return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
+}
+
+bool ValidateGetQueryObjectuivRobustANGLE(Context *context,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
+{
+ if (!context->getExtensions().disjointTimerQuery &&
+ !context->getExtensions().occlusionQueryBoolean && !context->getExtensions().syncQuery)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Query extension not enabled"));
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetQueryObjectValueBase(context, id, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetQueryObjecti64vEXT(Context *context, GLuint id, GLenum pname, GLint64 *params)
+{
+ if (!context->getExtensions().disjointTimerQuery)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled"));
+ return false;
+ }
+ return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
+}
+
+bool ValidateGetQueryObjecti64vRobustANGLE(Context *context,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *params)
+{
+ if (!context->getExtensions().disjointTimerQuery)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled"));
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetQueryObjectValueBase(context, id, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetQueryObjectui64vEXT(Context *context, GLuint id, GLenum pname, GLuint64 *params)
+{
+ if (!context->getExtensions().disjointTimerQuery)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled"));
+ return false;
+ }
+ return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
+}
+
+bool ValidateGetQueryObjectui64vRobustANGLE(Context *context,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint64 *params)
+{
+ if (!context->getExtensions().disjointTimerQuery)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Timer query extension not enabled"));
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetQueryObjectValueBase(context, id, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+static bool ValidateUniformCommonBase(gl::Context *context,
+ GLenum targetUniformType,
+ GLint location,
+ GLsizei count,
+ const LinkedUniform **uniformOut)
+{
+ if (count < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ gl::Program *program = context->getGLState().getProgram();
+ if (!program)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (program->isIgnoredUniformLocation(location))
+ {
+ // Silently ignore the uniform command
+ return false;
+ }
+
+ if (!program->isValidUniformLocation(location))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const LinkedUniform &uniform = program->getUniformByLocation(location);
+
+ // attempting to write an array to a non-array uniform is an INVALID_OPERATION
+ if (!uniform.isArray() && count > 1)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ *uniformOut = &uniform;
+ return true;
+}
+
+bool ValidateUniform(gl::Context *context, GLenum uniformType, GLint location, GLsizei count)
+{
+ // Check for ES3 uniform entry points
+ if (VariableComponentType(uniformType) == GL_UNSIGNED_INT &&
+ context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const LinkedUniform *uniform = nullptr;
+ if (!ValidateUniformCommonBase(context, uniformType, location, count, &uniform))
+ {
+ return false;
+ }
+
+ GLenum targetBoolType = VariableBoolVectorType(uniformType);
+ bool samplerUniformCheck = (IsSamplerType(uniform->type) && uniformType == GL_INT);
+ if (!samplerUniformCheck && uniformType != uniform->type && targetBoolType != uniform->type)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateUniformMatrix(gl::Context *context, GLenum matrixType, GLint location, GLsizei count,
+ GLboolean transpose)
+{
+ // Check for ES3 uniform entry points
+ int rows = VariableRowCount(matrixType);
+ int cols = VariableColumnCount(matrixType);
+ if (rows != cols && context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (transpose != GL_FALSE && context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ const LinkedUniform *uniform = nullptr;
+ if (!ValidateUniformCommonBase(context, matrixType, location, count, &uniform))
+ {
+ return false;
+ }
+
+ if (uniform->type != matrixType)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateStateQuery(ValidationContext *context,
+ GLenum pname,
+ GLenum *nativeType,
+ unsigned int *numParams)
+{
+ if (!context->getQueryParameterInfo(pname, nativeType, numParams))
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ const Caps &caps = context->getCaps();
+
+ if (pname >= GL_DRAW_BUFFER0 && pname <= GL_DRAW_BUFFER15)
+ {
+ unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0);
+
+ if (colorAttachment >= caps.maxDrawBuffers)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+
+ switch (pname)
+ {
+ case GL_TEXTURE_BINDING_2D:
+ case GL_TEXTURE_BINDING_CUBE_MAP:
+ case GL_TEXTURE_BINDING_3D:
+ case GL_TEXTURE_BINDING_2D_ARRAY:
+ break;
+ case GL_TEXTURE_BINDING_EXTERNAL_OES:
+ if (!context->getExtensions().eglStreamConsumerExternal &&
+ !context->getExtensions().eglImageExternal)
+ {
+ context->handleError(Error(GL_INVALID_ENUM,
+ "Neither NV_EGL_stream_consumer_external nor "
+ "GL_OES_EGL_image_external extensions enabled"));
+ return false;
+ }
+ break;
+
+ case GL_IMPLEMENTATION_COLOR_READ_TYPE:
+ case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
+ {
+ if (context->getGLState().getReadFramebuffer()->checkStatus(
+ context->getContextState()) != GL_FRAMEBUFFER_COMPLETE)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const Framebuffer *framebuffer = context->getGLState().getReadFramebuffer();
+ ASSERT(framebuffer);
+
+ if (framebuffer->getReadBufferState() == GL_NONE)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Read buffer is GL_NONE"));
+ return false;
+ }
+
+ const FramebufferAttachment *attachment = framebuffer->getReadColorbuffer();
+ if (!attachment)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ break;
+
+ default:
+ break;
+ }
+
+ // pname is valid, but there are no parameters to return
+ if (*numParams == 0)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateRobustStateQuery(ValidationContext *context,
+ GLenum pname,
+ GLsizei bufSize,
+ GLenum *nativeType,
+ unsigned int *numParams)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateStateQuery(context, pname, nativeType, numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *numParams))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateCopyTexImageParametersBase(ValidationContext *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ Format *textureFormatOut)
+{
+ if (level < 0 || xoffset < 0 || yoffset < 0 || zoffset < 0 || width < 0 || height < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (border != 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (!ValidMipLevel(context, target, level))
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ const auto &state = context->getGLState();
+ auto readFramebuffer = state.getReadFramebuffer();
+ if (readFramebuffer->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE)
+ {
+ context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ return false;
+ }
+
+ if (readFramebuffer->id() != 0 && readFramebuffer->getSamples(context->getContextState()) != 0)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (readFramebuffer->getReadBufferState() == GL_NONE)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Read buffer is GL_NONE"));
+ return false;
+ }
+
+ const gl::Caps &caps = context->getCaps();
+
+ GLuint maxDimension = 0;
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ maxDimension = caps.max2DTextureSize;
+ break;
+
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ maxDimension = caps.maxCubeMapTextureSize;
+ break;
+
+ case GL_TEXTURE_2D_ARRAY:
+ maxDimension = caps.max2DTextureSize;
+ break;
+
+ case GL_TEXTURE_3D:
+ maxDimension = caps.max3DTextureSize;
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ gl::Texture *texture =
+ state.getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
+ if (!texture)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (texture->getImmutableFormat() && !isSubImage)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
+
+ if (formatInfo.depthBits > 0)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (formatInfo.compressed && !ValidCompressedImageSize(context, internalformat, width, height))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (isSubImage)
+ {
+ if (static_cast<size_t>(xoffset + width) > texture->getWidth(target, level) ||
+ static_cast<size_t>(yoffset + height) > texture->getHeight(target, level) ||
+ static_cast<size_t>(zoffset) >= texture->getDepth(target, level))
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ }
+ else
+ {
+ if (IsCubeMapTextureTarget(target) && width != height)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ int maxLevelDimension = (maxDimension >> level);
+ if (static_cast<int>(width) > maxLevelDimension || static_cast<int>(height) > maxLevelDimension)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ }
+
+ if (textureFormatOut)
+ {
+ *textureFormatOut = texture->getFormat(target, level);
+ }
+ return true;
+}
+
+static bool ValidateDrawBase(ValidationContext *context,
+ GLenum mode,
+ GLsizei count,
+ GLsizei primcount)
+{
+ switch (mode)
+ {
+ case GL_POINTS:
+ case GL_LINES:
+ case GL_LINE_LOOP:
+ case GL_LINE_STRIP:
+ case GL_TRIANGLES:
+ case GL_TRIANGLE_STRIP:
+ case GL_TRIANGLE_FAN:
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (count < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ const State &state = context->getGLState();
+
+ // Check for mapped buffers
+ if (state.hasMappedBuffer(GL_ARRAY_BUFFER))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ Framebuffer *framebuffer = state.getDrawFramebuffer();
+ if (context->getLimitations().noSeparateStencilRefsAndMasks)
+ {
+ const FramebufferAttachment *stencilBuffer = framebuffer->getStencilbuffer();
+ GLuint stencilBits = stencilBuffer ? stencilBuffer->getStencilSize() : 0;
+ GLuint minimumRequiredStencilMask = (1 << stencilBits) - 1;
+ const DepthStencilState &depthStencilState = state.getDepthStencilState();
+ if ((depthStencilState.stencilWritemask & minimumRequiredStencilMask) !=
+ (depthStencilState.stencilBackWritemask & minimumRequiredStencilMask) ||
+ state.getStencilRef() != state.getStencilBackRef() ||
+ (depthStencilState.stencilMask & minimumRequiredStencilMask) !=
+ (depthStencilState.stencilBackMask & minimumRequiredStencilMask))
+ {
+ // Note: these separate values are not supported in WebGL, due to D3D's limitations. See
+ // Section 6.10 of the WebGL 1.0 spec
+ ERR(
+ "This ANGLE implementation does not support separate front/back stencil "
+ "writemasks, reference values, or stencil mask values.");
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+
+ if (framebuffer->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE)
+ {
+ context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ return false;
+ }
+
+ gl::Program *program = state.getProgram();
+ if (!program)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (!program->validateSamplers(NULL, context->getCaps()))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ // Uniform buffer validation
+ for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < program->getActiveUniformBlockCount(); uniformBlockIndex++)
+ {
+ const gl::UniformBlock &uniformBlock = program->getUniformBlockByIndex(uniformBlockIndex);
+ GLuint blockBinding = program->getUniformBlockBinding(uniformBlockIndex);
+ const OffsetBindingPointer<Buffer> &uniformBuffer =
+ state.getIndexedUniformBuffer(blockBinding);
+
+ if (uniformBuffer.get() == nullptr)
+ {
+ // undefined behaviour
+ context->handleError(
+ Error(GL_INVALID_OPERATION,
+ "It is undefined behaviour to have a used but unbound uniform buffer."));
+ return false;
+ }
+
+ size_t uniformBufferSize = uniformBuffer.getSize();
+ if (uniformBufferSize == 0)
+ {
+ // Bind the whole buffer.
+ uniformBufferSize = static_cast<size_t>(uniformBuffer->getSize());
+ }
+
+ if (uniformBufferSize < uniformBlock.dataSize)
+ {
+ // undefined behaviour
+ context->handleError(
+ Error(GL_INVALID_OPERATION,
+ "It is undefined behaviour to use a uniform buffer that is too small."));
+ return false;
+ }
+ }
+
+ // No-op if zero count
+ return (count > 0);
+}
+
+bool ValidateDrawArrays(ValidationContext *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount)
+{
+ if (first < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ const State &state = context->getGLState();
+ gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
+ if (curTransformFeedback && curTransformFeedback->isActive() && !curTransformFeedback->isPaused() &&
+ curTransformFeedback->getPrimitiveMode() != mode)
+ {
+ // It is an invalid operation to call DrawArrays or DrawArraysInstanced with a draw mode
+ // that does not match the current transform feedback object's draw mode (if transform feedback
+ // is active), (3.0.2, section 2.14, pg 86)
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (!ValidateDrawBase(context, mode, count, primcount))
+ {
+ return false;
+ }
+
+ if (!ValidateDrawAttribs(context, primcount, count))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateDrawArraysInstanced(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
+{
+ if (primcount < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (!ValidateDrawArrays(context, mode, first, count, primcount))
+ {
+ return false;
+ }
+
+ // No-op if zero primitive count
+ return (primcount > 0);
+}
+
+static bool ValidateDrawInstancedANGLE(Context *context)
+{
+ // Verify there is at least one active attribute with a divisor of zero
+ const gl::State &state = context->getGLState();
+
+ gl::Program *program = state.getProgram();
+
+ const VertexArray *vao = state.getVertexArray();
+ for (size_t attributeIndex = 0; attributeIndex < MAX_VERTEX_ATTRIBS; attributeIndex++)
+ {
+ const VertexAttribute &attrib = vao->getVertexAttribute(attributeIndex);
+ if (program->isAttribLocationActive(attributeIndex) && attrib.divisor == 0)
+ {
+ return true;
+ }
+ }
+
+ context->handleError(Error(GL_INVALID_OPERATION,
+ "ANGLE_instanced_arrays requires that at least one active attribute"
+ "has a divisor of zero."));
+ return false;
+}
+
+bool ValidateDrawArraysInstancedANGLE(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount)
+{
+ if (!ValidateDrawInstancedANGLE(context))
+ {
+ return false;
+ }
+
+ return ValidateDrawArraysInstanced(context, mode, first, count, primcount);
+}
+
+bool ValidateDrawElements(ValidationContext *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei primcount,
+ IndexRange *indexRangeOut)
+{
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT:
+ break;
+ case GL_UNSIGNED_INT:
+ if (context->getClientMajorVersion() < 3 && !context->getExtensions().elementIndexUint)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ const State &state = context->getGLState();
+
+ gl::TransformFeedback *curTransformFeedback = state.getCurrentTransformFeedback();
+ if (curTransformFeedback && curTransformFeedback->isActive() && !curTransformFeedback->isPaused())
+ {
+ // It is an invalid operation to call DrawElements, DrawRangeElements or DrawElementsInstanced
+ // while transform feedback is active, (3.0.2, section 2.14, pg 86)
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ // Check for mapped buffers
+ if (state.hasMappedBuffer(GL_ELEMENT_ARRAY_BUFFER))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const gl::VertexArray *vao = state.getVertexArray();
+ gl::Buffer *elementArrayBuffer = vao->getElementArrayBuffer().get();
+ if (!indices && !elementArrayBuffer)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (elementArrayBuffer)
+ {
+ const gl::Type &typeInfo = gl::GetTypeInfo(type);
+
+ GLint64 offset = reinterpret_cast<GLint64>(indices);
+ GLint64 byteCount = static_cast<GLint64>(typeInfo.bytes) * static_cast<GLint64>(count)+offset;
+
+ // check for integer overflows
+ if (static_cast<GLuint>(count) > (std::numeric_limits<GLuint>::max() / typeInfo.bytes) ||
+ byteCount > static_cast<GLint64>(std::numeric_limits<GLuint>::max()))
+ {
+ context->handleError(Error(GL_OUT_OF_MEMORY));
+ return false;
+ }
+
+ // Check for reading past the end of the bound buffer object
+ if (byteCount > elementArrayBuffer->getSize())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ else if (!indices)
+ {
+ // Catch this programming error here
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (!ValidateDrawBase(context, mode, count, primcount))
+ {
+ return false;
+ }
+
+ // Use max index to validate if our vertex buffers are large enough for the pull.
+ // TODO: offer fast path, with disabled index validation.
+ // TODO: also disable index checking on back-ends that are robust to out-of-range accesses.
+ if (elementArrayBuffer)
+ {
+ uintptr_t offset = reinterpret_cast<uintptr_t>(indices);
+ Error error =
+ elementArrayBuffer->getIndexRange(type, static_cast<size_t>(offset), count,
+ state.isPrimitiveRestartEnabled(), indexRangeOut);
+ if (error.isError())
+ {
+ context->handleError(error);
+ return false;
+ }
+ }
+ else
+ {
+ *indexRangeOut = ComputeIndexRange(type, indices, count, state.isPrimitiveRestartEnabled());
+ }
+
+ // If we use an index greater than our maximum supported index range, return an error.
+ // The ES3 spec does not specify behaviour here, it is undefined, but ANGLE should always
+ // return an error if possible here.
+ if (static_cast<GLuint64>(indexRangeOut->end) >= context->getCaps().maxElementIndex)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, g_ExceedsMaxElementErrorMessage));
+ return false;
+ }
+
+ if (!ValidateDrawAttribs(context, primcount, static_cast<GLint>(indexRangeOut->end + 1)))
+ {
+ return false;
+ }
+
+ // No op if there are no real indices in the index data (all are primitive restart).
+ return (indexRangeOut->vertexIndexCount > 0);
+}
+
+bool ValidateDrawElementsInstanced(Context *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei primcount,
+ IndexRange *indexRangeOut)
+{
+ if (primcount < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (!ValidateDrawElements(context, mode, count, type, indices, primcount, indexRangeOut))
+ {
+ return false;
+ }
+
+ // No-op zero primitive count
+ return (primcount > 0);
+}
+
+bool ValidateDrawElementsInstancedANGLE(Context *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei primcount,
+ IndexRange *indexRangeOut)
+{
+ if (!ValidateDrawInstancedANGLE(context))
+ {
+ return false;
+ }
+
+ return ValidateDrawElementsInstanced(context, mode, count, type, indices, primcount, indexRangeOut);
+}
+
+bool ValidateFramebufferTextureBase(Context *context, GLenum target, GLenum attachment,
+ GLuint texture, GLint level)
+{
+ if (!ValidFramebufferTarget(target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (!ValidateAttachmentTarget(context, attachment))
+ {
+ return false;
+ }
+
+ if (texture != 0)
+ {
+ gl::Texture *tex = context->getTexture(texture);
+
+ if (tex == NULL)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (level < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ }
+
+ const gl::Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
+ ASSERT(framebuffer);
+
+ if (framebuffer->id() == 0)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Cannot change default FBO's attachments"));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateFramebufferTexture2D(Context *context, GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture, GLint level)
+{
+ // Attachments are required to be bound to level 0 without ES3 or the GL_OES_fbo_render_mipmap extension
+ if (context->getClientMajorVersion() < 3 && !context->getExtensions().fboRenderMipmap &&
+ level != 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (!ValidateFramebufferTextureBase(context, target, attachment, texture, level))
+ {
+ return false;
+ }
+
+ if (texture != 0)
+ {
+ gl::Texture *tex = context->getTexture(texture);
+ ASSERT(tex);
+
+ const gl::Caps &caps = context->getCaps();
+
+ switch (textarget)
+ {
+ case GL_TEXTURE_2D:
+ {
+ if (level > gl::log2(caps.max2DTextureSize))
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ if (tex->getTarget() != GL_TEXTURE_2D)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ {
+ if (level > gl::log2(caps.maxCubeMapTextureSize))
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ const Format &format = tex->getFormat(textarget, level);
+ if (format.info->compressed)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateGetUniformBase(Context *context, GLuint program, GLint location)
+{
+ if (program == 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ gl::Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
+ {
+ return false;
+ }
+
+ if (!programObject || !programObject->isLinked())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (!programObject->isValidUniformLocation(location))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetUniformfv(Context *context, GLuint program, GLint location, GLfloat* params)
+{
+ return ValidateGetUniformBase(context, program, location);
+}
+
+bool ValidateGetUniformiv(Context *context, GLuint program, GLint location, GLint* params)
+{
+ return ValidateGetUniformBase(context, program, location);
+}
+
+static bool ValidateSizedGetUniform(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (!ValidateGetUniformBase(context, program, location))
+ {
+ return false;
+ }
+
+ if (bufSize < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "bufSize cannot be negative."));
+ return false;
+ }
+
+ gl::Program *programObject = context->getProgram(program);
+ ASSERT(programObject);
+
+ // sized queries -- ensure the provided buffer is large enough
+ const LinkedUniform &uniform = programObject->getUniformByLocation(location);
+ size_t requiredBytes = VariableExternalSize(uniform.type);
+ if (static_cast<size_t>(bufSize) < requiredBytes)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "bufSize of at least %u is required.", requiredBytes));
+ return false;
+ }
+
+ if (length)
+ {
+ *length = VariableComponentCount(uniform.type);
+ }
+
+ return true;
+}
+
+bool ValidateGetnUniformfvEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
+{
+ return ValidateSizedGetUniform(context, program, location, bufSize, nullptr);
+}
+
+bool ValidateGetnUniformivEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLint* params)
+{
+ return ValidateSizedGetUniform(context, program, location, bufSize, nullptr);
+}
+
+bool ValidateGetUniformfvRobustANGLE(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ // bufSize is validated in ValidateSizedGetUniform
+ return ValidateSizedGetUniform(context, program, location, bufSize, length);
+}
+
+bool ValidateGetUniformivRobustANGLE(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ // bufSize is validated in ValidateSizedGetUniform
+ return ValidateSizedGetUniform(context, program, location, bufSize, length);
+}
+
+bool ValidateGetUniformuivRobustANGLE(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Entry point requires at least OpenGL ES 3.0."));
+ return false;
+ }
+
+ // bufSize is validated in ValidateSizedGetUniform
+ return ValidateSizedGetUniform(context, program, location, bufSize, length);
+}
+
+bool ValidateDiscardFramebufferBase(Context *context, GLenum target, GLsizei numAttachments,
+ const GLenum *attachments, bool defaultFramebuffer)
+{
+ if (numAttachments < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "numAttachments must not be less than zero"));
+ return false;
+ }
+
+ for (GLsizei i = 0; i < numAttachments; ++i)
+ {
+ if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT31)
+ {
+ if (defaultFramebuffer)
+ {
+ context->handleError(Error(
+ GL_INVALID_ENUM, "Invalid attachment when the default framebuffer is bound"));
+ return false;
+ }
+
+ if (attachments[i] >= GL_COLOR_ATTACHMENT0 + context->getCaps().maxColorAttachments)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION,
+ "Requested color attachment is greater than the maximum "
+ "supported color attachments"));
+ return false;
+ }
+ }
+ else
+ {
+ switch (attachments[i])
+ {
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (defaultFramebuffer)
+ {
+ context->handleError(
+ Error(GL_INVALID_ENUM,
+ "Invalid attachment when the default framebuffer is bound"));
+ return false;
+ }
+ break;
+ case GL_COLOR:
+ case GL_DEPTH:
+ case GL_STENCIL:
+ if (!defaultFramebuffer)
+ {
+ context->handleError(
+ Error(GL_INVALID_ENUM,
+ "Invalid attachment when the default framebuffer is not bound"));
+ return false;
+ }
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid attachment"));
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+bool ValidateInsertEventMarkerEXT(Context *context, GLsizei length, const char *marker)
+{
+ // Note that debug marker calls must not set error state
+
+ if (length < 0)
+ {
+ return false;
+ }
+
+ if (marker == nullptr)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidatePushGroupMarkerEXT(Context *context, GLsizei length, const char *marker)
+{
+ // Note that debug marker calls must not set error state
+
+ if (length < 0)
+ {
+ return false;
+ }
+
+ if (length > 0 && marker == nullptr)
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateEGLImageTargetTexture2DOES(Context *context,
+ egl::Display *display,
+ GLenum target,
+ egl::Image *image)
+{
+ if (!context->getExtensions().eglImage && !context->getExtensions().eglImageExternal)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ if (!context->getExtensions().eglImage)
+ {
+ context->handleError(Error(
+ GL_INVALID_ENUM, "GL_TEXTURE_2D texture target requires GL_OES_EGL_image."));
+ }
+ break;
+
+ case GL_TEXTURE_EXTERNAL_OES:
+ if (!context->getExtensions().eglImageExternal)
+ {
+ context->handleError(Error(
+ GL_INVALID_ENUM,
+ "GL_TEXTURE_EXTERNAL_OES texture target requires GL_OES_EGL_image_external."));
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "invalid texture target."));
+ return false;
+ }
+
+ if (!display->isValidImage(image))
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "EGL image is not valid."));
+ return false;
+ }
+
+ if (image->getSamples() > 0)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION,
+ "cannot create a 2D texture from a multisampled EGL image."));
+ return false;
+ }
+
+ const TextureCaps &textureCaps = context->getTextureCaps().get(image->getFormat().asSized());
+ if (!textureCaps.texturable)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION,
+ "EGL image internal format is not supported as a texture."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context,
+ egl::Display *display,
+ GLenum target,
+ egl::Image *image)
+{
+ if (!context->getExtensions().eglImage)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ switch (target)
+ {
+ case GL_RENDERBUFFER:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "invalid renderbuffer target."));
+ return false;
+ }
+
+ if (!display->isValidImage(image))
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "EGL image is not valid."));
+ return false;
+ }
+
+ const TextureCaps &textureCaps = context->getTextureCaps().get(image->getFormat().asSized());
+ if (!textureCaps.renderable)
+ {
+ context->handleError(Error(
+ GL_INVALID_OPERATION, "EGL image internal format is not supported as a renderbuffer."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBindVertexArrayBase(Context *context, GLuint array)
+{
+ if (!context->isVertexArrayGenerated(array))
+ {
+ // The default VAO should always exist
+ ASSERT(array != 0);
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateLinkProgram(Context *context, GLuint program)
+{
+ if (context->hasActiveTransformFeedback(program))
+ {
+ // ES 3.0.4 section 2.15 page 91
+ context->handleError(Error(GL_INVALID_OPERATION,
+ "Cannot link program while program is associated with an active "
+ "transform feedback object."));
+ return false;
+ }
+ return true;
+}
+
+bool ValidateProgramBinaryBase(Context *context,
+ GLuint program,
+ GLenum binaryFormat,
+ const void *binary,
+ GLint length)
+{
+ Program *programObject = GetValidProgram(context, program);
+ if (programObject == nullptr)
+ {
+ return false;
+ }
+
+ const std::vector<GLenum> &programBinaryFormats = context->getCaps().programBinaryFormats;
+ if (std::find(programBinaryFormats.begin(), programBinaryFormats.end(), binaryFormat) ==
+ programBinaryFormats.end())
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Program binary format is not valid."));
+ return false;
+ }
+
+ if (context->hasActiveTransformFeedback(program))
+ {
+ // ES 3.0.4 section 2.15 page 91
+ context->handleError(Error(GL_INVALID_OPERATION,
+ "Cannot change program binary while program is associated with "
+ "an active transform feedback object."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetProgramBinaryBase(Context *context,
+ GLuint program,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLenum *binaryFormat,
+ void *binary)
+{
+ Program *programObject = GetValidProgram(context, program);
+ if (programObject == nullptr)
+ {
+ return false;
+ }
+
+ if (!programObject->isLinked())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Program is not linked."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateUseProgram(Context *context, GLuint program)
+{
+ if (program != 0)
+ {
+ Program *programObject = context->getProgram(program);
+ if (!programObject)
+ {
+ // ES 3.1.0 section 7.3 page 72
+ if (context->getShader(program))
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION,
+ "Attempted to use a single shader instead of a shader program."));
+ return false;
+ }
+ else
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Program invalid."));
+ return false;
+ }
+ }
+ if (!programObject->isLinked())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Program not linked."));
+ return false;
+ }
+ }
+ if (context->getGLState().isTransformFeedbackActiveUnpaused())
+ {
+ // ES 3.0.4 section 2.15 page 91
+ context->handleError(
+ Error(GL_INVALID_OPERATION,
+ "Cannot change active program while transform feedback is unpaused."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateCopyTexImage2D(ValidationContext *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ return ValidateES2CopyTexImageParameters(context, target, level, internalformat, false, 0,
+ 0, x, y, width, height, border);
+ }
+
+ ASSERT(context->getClientMajorVersion() == 3);
+ return ValidateES3CopyTexImage2DParameters(context, target, level, internalformat, false, 0, 0,
+ 0, x, y, width, height, border);
+}
+
+bool ValidateFramebufferRenderbuffer(Context *context,
+ GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer)
+{
+ if (!ValidFramebufferTarget(target) ||
+ (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ return ValidateFramebufferRenderbufferParameters(context, target, attachment,
+ renderbuffertarget, renderbuffer);
+}
+
+bool ValidateDrawBuffersBase(ValidationContext *context, GLsizei n, const GLenum *bufs)
+{
+ // INVALID_VALUE is generated if n is negative or greater than value of MAX_DRAW_BUFFERS
+ if (n < 0 || static_cast<GLuint>(n) > context->getCaps().maxDrawBuffers)
+ {
+ context->handleError(
+ Error(GL_INVALID_VALUE, "n must be non-negative and no greater than MAX_DRAW_BUFFERS"));
+ return false;
+ }
+
+ ASSERT(context->getGLState().getDrawFramebuffer());
+ GLuint frameBufferId = context->getGLState().getDrawFramebuffer()->id();
+ GLuint maxColorAttachment = GL_COLOR_ATTACHMENT0_EXT + context->getCaps().maxColorAttachments;
+
+ // This should come first before the check for the default frame buffer
+ // because when we switch to ES3.1+, invalid enums will return INVALID_ENUM
+ // rather than INVALID_OPERATION
+ for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
+ {
+ const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;
+
+ if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != GL_BACK &&
+ (bufs[colorAttachment] < GL_COLOR_ATTACHMENT0 ||
+ bufs[colorAttachment] > GL_COLOR_ATTACHMENT31))
+ {
+ // Value in bufs is not NONE, BACK, or GL_COLOR_ATTACHMENTi
+ // The 3.0.4 spec says to generate GL_INVALID_OPERATION here, but this
+ // was changed to GL_INVALID_ENUM in 3.1, which dEQP also expects.
+ // 3.1 is still a bit ambiguous about the error, but future specs are
+ // expected to clarify that GL_INVALID_ENUM is the correct error.
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid buffer value"));
+ return false;
+ }
+ else if (bufs[colorAttachment] >= maxColorAttachment)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Buffer value is greater than MAX_DRAW_BUFFERS"));
+ return false;
+ }
+ else if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment &&
+ frameBufferId != 0)
+ {
+ // INVALID_OPERATION-GL is bound to buffer and ith argument
+ // is not COLOR_ATTACHMENTi or NONE
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Ith value does not match COLOR_ATTACHMENTi or NONE"));
+ return false;
+ }
+ }
+
+ // INVALID_OPERATION is generated if GL is bound to the default framebuffer
+ // and n is not 1 or bufs is bound to value other than BACK and NONE
+ if (frameBufferId == 0)
+ {
+ if (n != 1)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION,
+ "n must be 1 when GL is bound to the default framebuffer"));
+ return false;
+ }
+
+ if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
+ {
+ context->handleError(Error(
+ GL_INVALID_OPERATION,
+ "Only NONE or BACK are valid values when drawing to the default framebuffer"));
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateCopyTexSubImage2D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ return ValidateES2CopyTexImageParameters(context, target, level, GL_NONE, true, xoffset,
+ yoffset, x, y, width, height, 0);
+ }
+
+ return ValidateES3CopyTexImage2DParameters(context, target, level, GL_NONE, true, xoffset,
+ yoffset, 0, x, y, width, height, 0);
+}
+
+bool ValidateGetBufferPointervBase(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei *length,
+ void **params)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ if (context->getClientMajorVersion() < 3 && !context->getExtensions().mapBuffer)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION,
+ "Context does not support OpenGL ES 3.0 or GL_OES_map_buffer is not enabled."));
+ return false;
+ }
+
+ if (!ValidBufferTarget(context, target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Buffer target not valid: 0x%X", target));
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_BUFFER_MAP_POINTER:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown pname."));
+ return false;
+ }
+
+ // GLES 3.0 section 2.10.1: "Attempts to attempts to modify or query buffer object state for a
+ // target bound to zero generate an INVALID_OPERATION error."
+ // GLES 3.1 section 6.6 explicitly specifies this error.
+ if (context->getGLState().getTargetBuffer(target) == nullptr)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Can not get pointer for reserved buffer name zero."));
+ return false;
+ }
+
+ if (length)
+ {
+ *length = 1;
+ }
+
+ return true;
+}
+
+bool ValidateUnmapBufferBase(Context *context, GLenum target)
+{
+ if (!ValidBufferTarget(context, target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid buffer target."));
+ return false;
+ }
+
+ Buffer *buffer = context->getGLState().getTargetBuffer(target);
+
+ if (buffer == nullptr || !buffer->isMapped())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Buffer not mapped."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateMapBufferRangeBase(Context *context,
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access)
+{
+ if (!ValidBufferTarget(context, target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid buffer target."));
+ return false;
+ }
+
+ if (offset < 0 || length < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Invalid offset or length."));
+ return false;
+ }
+
+ Buffer *buffer = context->getGLState().getTargetBuffer(target);
+
+ if (!buffer)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Attempted to map buffer object zero."));
+ return false;
+ }
+
+ // Check for buffer overflow
+ CheckedNumeric<size_t> checkedOffset(offset);
+ auto checkedSize = checkedOffset + length;
+
+ if (!checkedSize.IsValid() || checkedSize.ValueOrDie() > static_cast<size_t>(buffer->getSize()))
+ {
+ context->handleError(
+ Error(GL_INVALID_VALUE, "Mapped range does not fit into buffer dimensions."));
+ return false;
+ }
+
+ // Check for invalid bits in the mask
+ GLbitfield allAccessBits = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_RANGE_BIT |
+ GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_FLUSH_EXPLICIT_BIT |
+ GL_MAP_UNSYNCHRONIZED_BIT;
+
+ if (access & ~(allAccessBits))
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Invalid access bits: 0x%X.", access));
+ return false;
+ }
+
+ if (length == 0)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Buffer mapping length is zero."));
+ return false;
+ }
+
+ if (buffer->isMapped())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Buffer is already mapped."));
+ return false;
+ }
+
+ // Check for invalid bit combinations
+ if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Need to map buffer for either reading or writing."));
+ return false;
+ }
+
+ GLbitfield writeOnlyBits =
+ GL_MAP_INVALIDATE_RANGE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT | GL_MAP_UNSYNCHRONIZED_BIT;
+
+ if ((access & GL_MAP_READ_BIT) != 0 && (access & writeOnlyBits) != 0)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION,
+ "Invalid access bits when mapping buffer for reading: 0x%X.",
+ access));
+ return false;
+ }
+
+ if ((access & GL_MAP_WRITE_BIT) == 0 && (access & GL_MAP_FLUSH_EXPLICIT_BIT) != 0)
+ {
+ context->handleError(Error(
+ GL_INVALID_OPERATION,
+ "The explicit flushing bit may only be set if the buffer is mapped for writing."));
+ return false;
+ }
+ return true;
+}
+
+bool ValidateFlushMappedBufferRangeBase(Context *context,
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr length)
+{
+ if (offset < 0 || length < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Invalid offset/length parameters."));
+ return false;
+ }
+
+ if (!ValidBufferTarget(context, target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid buffer target."));
+ return false;
+ }
+
+ Buffer *buffer = context->getGLState().getTargetBuffer(target);
+
+ if (buffer == nullptr)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Attempted to flush buffer object zero."));
+ return false;
+ }
+
+ if (!buffer->isMapped() || (buffer->getAccessFlags() & GL_MAP_FLUSH_EXPLICIT_BIT) == 0)
+ {
+ context->handleError(Error(
+ GL_INVALID_OPERATION, "Attempted to flush a buffer not mapped for explicit flushing."));
+ return false;
+ }
+
+ // Check for buffer overflow
+ CheckedNumeric<size_t> checkedOffset(offset);
+ auto checkedSize = checkedOffset + length;
+
+ if (!checkedSize.IsValid() ||
+ checkedSize.ValueOrDie() > static_cast<size_t>(buffer->getMapLength()))
+ {
+ context->handleError(
+ Error(GL_INVALID_VALUE, "Flushed range does not fit into buffer mapping dimensions."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGenerateMipmap(Context *context, GLenum target)
+{
+ if (!ValidTextureTarget(context, target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ Texture *texture = context->getTargetTexture(target);
+
+ if (texture == nullptr)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const GLuint effectiveBaseLevel = texture->getTextureState().getEffectiveBaseLevel();
+
+ // This error isn't spelled out in the spec in a very explicit way, but we interpret the spec so
+ // that out-of-range base level has a non-color-renderable / non-texture-filterable format.
+ if (effectiveBaseLevel >= gl::IMPLEMENTATION_MAX_TEXTURE_LEVELS)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ GLenum baseTarget = (target == GL_TEXTURE_CUBE_MAP) ? GL_TEXTURE_CUBE_MAP_POSITIVE_X : target;
+ const auto &format = texture->getFormat(baseTarget, effectiveBaseLevel);
+ const TextureCaps &formatCaps = context->getTextureCaps().get(format.asSized());
+
+ // GenerateMipmap should not generate an INVALID_OPERATION for textures created with
+ // unsized formats or that are color renderable and filterable. Since we do not track if
+ // the texture was created with sized or unsized format (only sized formats are stored),
+ // it is not possible to make sure the the LUMA formats can generate mipmaps (they should
+ // be able to) because they aren't color renderable. Simply do a special case for LUMA
+ // textures since they're the only texture format that can be created with unsized formats
+ // that is not color renderable. New unsized formats are unlikely to be added, since ES2
+ // was the last version to use add them.
+ if (format.info->depthBits > 0 || format.info->stencilBits > 0 || !formatCaps.filterable ||
+ (!formatCaps.renderable && !format.info->isLUMA()) || format.info->compressed)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ // GL_EXT_sRGB does not support mipmap generation on sRGB textures
+ if (context->getClientMajorVersion() == 2 && format.info->colorEncoding == GL_SRGB)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ // Non-power of 2 ES2 check
+ if (!context->getExtensions().textureNPOT &&
+ (!isPow2(static_cast<int>(texture->getWidth(baseTarget, 0))) ||
+ !isPow2(static_cast<int>(texture->getHeight(baseTarget, 0)))))
+ {
+ ASSERT(context->getClientMajorVersion() <= 2 &&
+ (target == GL_TEXTURE_2D || target == GL_TEXTURE_CUBE_MAP));
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ // Cube completeness check
+ if (target == GL_TEXTURE_CUBE_MAP && !texture->getTextureState().isCubeComplete())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGenBuffers(Context *context, GLint n, GLuint *)
+{
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateDeleteBuffers(Context *context, GLint n, const GLuint *)
+{
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateGenFramebuffers(Context *context, GLint n, GLuint *)
+{
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateDeleteFramebuffers(Context *context, GLint n, const GLuint *)
+{
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateGenRenderbuffers(Context *context, GLint n, GLuint *)
+{
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateDeleteRenderbuffers(Context *context, GLint n, const GLuint *)
+{
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateGenTextures(Context *context, GLint n, GLuint *)
+{
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateDeleteTextures(Context *context, GLint n, const GLuint *)
+{
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateGenOrDelete(Context *context, GLint n)
+{
+ if (n < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "n < 0"));
+ return false;
+ }
+ return true;
+}
+
+bool ValidateEnable(Context *context, GLenum cap)
+{
+ if (!ValidCap(context, cap, false))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid cap."));
+ return false;
+ }
+
+ if (context->getLimitations().noSampleAlphaToCoverageSupport &&
+ cap == GL_SAMPLE_ALPHA_TO_COVERAGE)
+ {
+ const char *errorMessage = "Current renderer doesn't support alpha-to-coverage";
+ context->handleError(Error(GL_INVALID_OPERATION, errorMessage));
+
+ // We also output an error message to the debugger window if tracing is active, so that
+ // developers can see the error message.
+ ERR("%s", errorMessage);
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateDisable(Context *context, GLenum cap)
+{
+ if (!ValidCap(context, cap, false))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid cap."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateIsEnabled(Context *context, GLenum cap)
+{
+ if (!ValidCap(context, cap, true))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid cap."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateRobustEntryPoint(ValidationContext *context, GLsizei bufSize)
+{
+ if (!context->getExtensions().robustClientMemory)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "GL_ANGLE_robust_client_memory is not available."));
+ return false;
+ }
+
+ if (bufSize < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "bufSize cannot be negative."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateRobustBufferSize(ValidationContext *context, GLsizei bufSize, GLsizei numParams)
+{
+ if (bufSize < numParams)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION,
+ "%u parameters are required but %i were provided.", numParams,
+ bufSize));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetFramebufferAttachmentParameteriv(ValidationContext *context,
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLsizei *numParams)
+{
+ // Only one parameter is returned from glGetFramebufferAttachmentParameteriv
+ *numParams = 1;
+
+ if (!ValidFramebufferTarget(target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ int clientVersion = context->getClientMajorVersion();
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
+ if (clientVersion < 3 && !context->getExtensions().sRGB)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
+ case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
+ if (clientVersion < 3)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ // Determine if the attachment is a valid enum
+ switch (attachment)
+ {
+ case GL_BACK:
+ case GL_FRONT:
+ case GL_DEPTH:
+ case GL_STENCIL:
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (clientVersion < 3)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ break;
+
+ default:
+ if (attachment < GL_COLOR_ATTACHMENT0_EXT ||
+ (attachment - GL_COLOR_ATTACHMENT0_EXT) >= context->getCaps().maxColorAttachments)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ }
+
+ const Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
+ ASSERT(framebuffer);
+
+ if (framebuffer->id() == 0)
+ {
+ if (clientVersion < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ switch (attachment)
+ {
+ case GL_BACK:
+ case GL_DEPTH:
+ case GL_STENCIL:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ else
+ {
+ if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
+ {
+ // Valid attachment query
+ }
+ else
+ {
+ switch (attachment)
+ {
+ case GL_DEPTH_ATTACHMENT:
+ case GL_STENCIL_ATTACHMENT:
+ break;
+
+ case GL_DEPTH_STENCIL_ATTACHMENT:
+ if (!framebuffer->hasValidDepthStencil())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ }
+
+ const FramebufferAttachment *attachmentObject = framebuffer->getAttachment(attachment);
+ if (attachmentObject)
+ {
+ ASSERT(attachmentObject->type() == GL_RENDERBUFFER ||
+ attachmentObject->type() == GL_TEXTURE ||
+ attachmentObject->type() == GL_FRAMEBUFFER_DEFAULT);
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ if (attachmentObject->type() != GL_RENDERBUFFER &&
+ attachmentObject->type() != GL_TEXTURE)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
+ if (attachmentObject->type() != GL_TEXTURE)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
+ if (attachmentObject->type() != GL_TEXTURE)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
+ if (attachment == GL_DEPTH_STENCIL_ATTACHMENT)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
+ if (attachmentObject->type() != GL_TEXTURE)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
+ else
+ {
+ // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
+ // is NONE, then querying any other pname will generate INVALID_ENUM.
+
+ // ES 3.0.2 spec pg 235 states that if the attachment type is none,
+ // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
+ // INVALID_OPERATION for all other pnames
+
+ switch (pname)
+ {
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
+ break;
+
+ case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
+ if (clientVersion < 3)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ default:
+ if (clientVersion < 3)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ else
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ }
+
+ return true;
+}
+
+bool ValidateGetFramebufferAttachmentParameterivRobustANGLE(ValidationContext *context,
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *numParams)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetFramebufferAttachmentParameteriv(context, target, attachment, pname, numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *numParams))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetBufferParameteriv(ValidationContext *context,
+ GLenum target,
+ GLenum pname,
+ GLint *params)
+{
+ return ValidateGetBufferParameterBase(context, target, pname, false, nullptr);
+}
+
+bool ValidateGetBufferParameterivRobustANGLE(ValidationContext *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetBufferParameterBase(context, target, pname, false, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetBufferParameteri64v(ValidationContext *context,
+ GLenum target,
+ GLenum pname,
+ GLint64 *params)
+{
+ return ValidateGetBufferParameterBase(context, target, pname, false, nullptr);
+}
+
+bool ValidateGetBufferParameteri64vRobustANGLE(ValidationContext *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetBufferParameterBase(context, target, pname, false, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetProgramiv(Context *context, GLuint program, GLenum pname, GLsizei *numParams)
+{
+ // Currently, all GetProgramiv queries return 1 parameter
+ *numParams = 1;
+
+ Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
+ {
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_DELETE_STATUS:
+ case GL_LINK_STATUS:
+ case GL_VALIDATE_STATUS:
+ case GL_INFO_LOG_LENGTH:
+ case GL_ATTACHED_SHADERS:
+ case GL_ACTIVE_ATTRIBUTES:
+ case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
+ case GL_ACTIVE_UNIFORMS:
+ case GL_ACTIVE_UNIFORM_MAX_LENGTH:
+ break;
+
+ case GL_PROGRAM_BINARY_LENGTH:
+ if (context->getClientMajorVersion() < 3 && !context->getExtensions().getProgramBinary)
+ {
+ context->handleError(Error(GL_INVALID_ENUM,
+ "Querying GL_PROGRAM_BINARY_LENGTH requires "
+ "GL_OES_get_program_binary or ES 3.0."));
+ return false;
+ }
+ break;
+
+ case GL_ACTIVE_UNIFORM_BLOCKS:
+ case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
+ case GL_TRANSFORM_FEEDBACK_BUFFER_MODE:
+ case GL_TRANSFORM_FEEDBACK_VARYINGS:
+ case GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH:
+ case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Querying requires at least ES 3.0."));
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown parameter name."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetProgramivRobustANGLE(Context *context,
+ GLuint program,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *numParams)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetProgramiv(context, program, pname, numParams))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *numParams))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetRenderbufferParameteriv(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLint *params)
+{
+ return ValidateGetRenderbufferParameterivBase(context, target, pname, nullptr);
+}
+
+bool ValidateGetRenderbufferParameterivRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetRenderbufferParameterivBase(context, target, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetShaderiv(Context *context, GLuint shader, GLenum pname, GLint *params)
+{
+ return ValidateGetShaderivBase(context, shader, pname, nullptr);
+}
+
+bool ValidateGetShaderivRobustANGLE(Context *context,
+ GLuint shader,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetShaderivBase(context, shader, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetTexParameterfv(Context *context, GLenum target, GLenum pname, GLfloat *params)
+{
+ return ValidateGetTexParameterBase(context, target, pname, nullptr);
+}
+
+bool ValidateGetTexParameterfvRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetTexParameterBase(context, target, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetTexParameteriv(Context *context, GLenum target, GLenum pname, GLint *params)
+{
+ return ValidateGetTexParameterBase(context, target, pname, nullptr);
+}
+
+bool ValidateGetTexParameterivRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetTexParameterBase(context, target, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateTexParameterf(Context *context, GLenum target, GLenum pname, GLfloat param)
+{
+ return ValidateTexParameterBase(context, target, pname, -1, &param);
+}
+
+bool ValidateTexParameterfv(Context *context, GLenum target, GLenum pname, const GLfloat *params)
+{
+ return ValidateTexParameterBase(context, target, pname, -1, params);
+}
+
+bool ValidateTexParameterfvRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ return ValidateTexParameterBase(context, target, pname, bufSize, params);
+}
+
+bool ValidateTexParameteri(Context *context, GLenum target, GLenum pname, GLint param)
+{
+ return ValidateTexParameterBase(context, target, pname, -1, &param);
+}
+
+bool ValidateTexParameteriv(Context *context, GLenum target, GLenum pname, const GLint *params)
+{
+ return ValidateTexParameterBase(context, target, pname, -1, params);
+}
+
+bool ValidateTexParameterivRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ return ValidateTexParameterBase(context, target, pname, bufSize, params);
+}
+
+bool ValidateGetSamplerParameterfv(Context *context, GLuint sampler, GLenum pname, GLfloat *params)
+{
+ return ValidateGetSamplerParameterBase(context, sampler, pname, nullptr);
+}
+
+bool ValidateGetSamplerParameterfvRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLuint bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetSamplerParameterBase(context, sampler, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetSamplerParameteriv(Context *context, GLuint sampler, GLenum pname, GLint *params)
+{
+ return ValidateGetSamplerParameterBase(context, sampler, pname, nullptr);
+}
+
+bool ValidateGetSamplerParameterivRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLuint bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetSamplerParameterBase(context, sampler, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateSamplerParameterf(Context *context, GLuint sampler, GLenum pname, GLfloat param)
+{
+ return ValidateSamplerParameterBase(context, sampler, pname, -1, &param);
+}
+
+bool ValidateSamplerParameterfv(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ const GLfloat *params)
+{
+ return ValidateSamplerParameterBase(context, sampler, pname, -1, params);
+}
+
+bool ValidateSamplerParameterfvRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ return ValidateSamplerParameterBase(context, sampler, pname, bufSize, params);
+}
+
+bool ValidateSamplerParameteri(Context *context, GLuint sampler, GLenum pname, GLint param)
+{
+ return ValidateSamplerParameterBase(context, sampler, pname, -1, &param);
+}
+
+bool ValidateSamplerParameteriv(Context *context, GLuint sampler, GLenum pname, const GLint *params)
+{
+ return ValidateSamplerParameterBase(context, sampler, pname, -1, params);
+}
+
+bool ValidateSamplerParameterivRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ return ValidateSamplerParameterBase(context, sampler, pname, bufSize, params);
+}
+
+bool ValidateGetVertexAttribfv(Context *context, GLuint index, GLenum pname, GLfloat *params)
+{
+ return ValidateGetVertexAttribBase(context, index, pname, nullptr, false, false);
+}
+
+bool ValidateGetVertexAttribfvRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetVertexAttribBase(context, index, pname, length, false, false))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetVertexAttribiv(Context *context, GLuint index, GLenum pname, GLint *params)
+{
+ return ValidateGetVertexAttribBase(context, index, pname, nullptr, false, false);
+}
+
+bool ValidateGetVertexAttribivRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetVertexAttribBase(context, index, pname, length, false, false))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetVertexAttribPointerv(Context *context, GLuint index, GLenum pname, void **pointer)
+{
+ return ValidateGetVertexAttribBase(context, index, pname, nullptr, true, false);
+}
+
+bool ValidateGetVertexAttribPointervRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ void **pointer)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetVertexAttribBase(context, index, pname, length, true, false))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetVertexAttribIiv(Context *context, GLuint index, GLenum pname, GLint *params)
+{
+ return ValidateGetVertexAttribBase(context, index, pname, nullptr, false, true);
+}
+
+bool ValidateGetVertexAttribIivRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetVertexAttribBase(context, index, pname, length, false, true))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetVertexAttribIuiv(Context *context, GLuint index, GLenum pname, GLuint *params)
+{
+ return ValidateGetVertexAttribBase(context, index, pname, nullptr, false, true);
+}
+
+bool ValidateGetVertexAttribIuivRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetVertexAttribBase(context, index, pname, length, false, true))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetActiveUniformBlockiv(Context *context,
+ GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLint *params)
+{
+ return ValidateGetActiveUniformBlockivBase(context, program, uniformBlockIndex, pname, nullptr);
+}
+
+bool ValidateGetActiveUniformBlockivRobustANGLE(Context *context,
+ GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetActiveUniformBlockivBase(context, program, uniformBlockIndex, pname, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetInternalFormativ(Context *context,
+ GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLint *params)
+{
+ return ValidateGetInternalFormativBase(context, target, internalformat, pname, bufSize,
+ nullptr);
+}
+
+bool ValidateGetInternalFormativRobustANGLE(Context *context,
+ GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetInternalFormativBase(context, target, internalformat, pname, bufSize, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+} // namespace gl
diff --git a/gfx/angle/src/libANGLE/validationES.h b/gfx/angle/src/libANGLE/validationES.h
new file mode 100755
index 000000000..06da37690
--- /dev/null
+++ b/gfx/angle/src/libANGLE/validationES.h
@@ -0,0 +1,561 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES.h: Validation functions for generic OpenGL ES entry point parameters
+
+#ifndef LIBANGLE_VALIDATION_ES_H_
+#define LIBANGLE_VALIDATION_ES_H_
+
+#include "common/mathutil.h"
+
+#include <GLES2/gl2.h>
+#include <GLES3/gl3.h>
+#include <GLES3/gl31.h>
+
+namespace egl
+{
+class Display;
+class Image;
+}
+
+namespace gl
+{
+class Context;
+struct Format;
+class Program;
+class Shader;
+class ValidationContext;
+
+bool ValidTextureTarget(const ValidationContext *context, GLenum target);
+bool ValidTexture2DTarget(const ValidationContext *context, GLenum target);
+bool ValidTexture3DTarget(const ValidationContext *context, GLenum target);
+bool ValidTextureExternalTarget(const ValidationContext *context, GLenum target);
+bool ValidTexture2DDestinationTarget(const ValidationContext *context, GLenum target);
+bool ValidTexture3DDestinationTarget(const ValidationContext *context, GLenum target);
+bool ValidFramebufferTarget(GLenum target);
+bool ValidBufferTarget(const ValidationContext *context, GLenum target);
+bool ValidBufferParameter(const ValidationContext *context, GLenum pname, GLsizei *numParams);
+bool ValidMipLevel(const ValidationContext *context, GLenum target, GLint level);
+bool ValidImageSizeParameters(const Context *context,
+ GLenum target,
+ GLint level,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ bool isSubImage);
+bool ValidCompressedImageSize(const ValidationContext *context,
+ GLenum internalFormat,
+ GLsizei width,
+ GLsizei height);
+bool ValidImageDataSize(ValidationContext *context,
+ GLenum textureTarget,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum internalFormat,
+ GLenum type,
+ const GLvoid *pixels,
+ GLsizei imageSize);
+
+bool ValidQueryType(const Context *context, GLenum queryType);
+
+// Returns valid program if id is a valid program name
+// Errors INVALID_OPERATION if valid shader is given and returns NULL
+// Errors INVALID_VALUE otherwise and returns NULL
+Program *GetValidProgram(ValidationContext *context, GLuint id);
+
+// Returns valid shader if id is a valid shader name
+// Errors INVALID_OPERATION if valid program is given and returns NULL
+// Errors INVALID_VALUE otherwise and returns NULL
+Shader *GetValidShader(ValidationContext *context, GLuint id);
+
+bool ValidateAttachmentTarget(Context *context, GLenum attachment);
+bool ValidateRenderbufferStorageParametersBase(Context *context, GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width, GLsizei height);
+bool ValidateRenderbufferStorageParametersANGLE(Context *context, GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width, GLsizei height);
+
+bool ValidateFramebufferRenderbufferParameters(Context *context, GLenum target, GLenum attachment,
+ GLenum renderbuffertarget, GLuint renderbuffer);
+
+bool ValidateBlitFramebufferParameters(ValidationContext *context,
+ GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter);
+
+bool ValidateReadPixels(ValidationContext *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLvoid *pixels);
+bool ValidateReadPixelsRobustANGLE(ValidationContext *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLvoid *pixels);
+bool ValidateReadnPixelsEXT(Context *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLvoid *pixels);
+bool ValidateReadnPixelsRobustANGLE(ValidationContext *context,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLvoid *data);
+
+bool ValidateGenQueriesEXT(gl::Context *context, GLsizei n);
+bool ValidateDeleteQueriesEXT(gl::Context *context, GLsizei n);
+bool ValidateBeginQueryBase(Context *context, GLenum target, GLuint id);
+bool ValidateBeginQueryEXT(Context *context, GLenum target, GLuint id);
+bool ValidateEndQueryBase(Context *context, GLenum target);
+bool ValidateEndQueryEXT(Context *context, GLenum target);
+bool ValidateQueryCounterEXT(Context *context, GLuint id, GLenum target);
+bool ValidateGetQueryivBase(Context *context, GLenum target, GLenum pname, GLsizei *numParams);
+bool ValidateGetQueryivEXT(Context *context, GLenum target, GLenum pname, GLint *params);
+bool ValidateGetQueryivRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+bool ValidateGetQueryObjectValueBase(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei *numParams);
+bool ValidateGetQueryObjectivEXT(Context *context, GLuint id, GLenum pname, GLint *params);
+bool ValidateGetQueryObjectivRobustANGLE(Context *context,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+bool ValidateGetQueryObjectuivEXT(Context *context, GLuint id, GLenum pname, GLuint *params);
+bool ValidateGetQueryObjectuivRobustANGLE(Context *context,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params);
+bool ValidateGetQueryObjecti64vEXT(Context *context, GLuint id, GLenum pname, GLint64 *params);
+bool ValidateGetQueryObjecti64vRobustANGLE(Context *context,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *params);
+bool ValidateGetQueryObjectui64vEXT(Context *context, GLuint id, GLenum pname, GLuint64 *params);
+bool ValidateGetQueryObjectui64vRobustANGLE(Context *context,
+ GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint64 *params);
+
+bool ValidateUniform(Context *context, GLenum uniformType, GLint location, GLsizei count);
+bool ValidateUniformMatrix(Context *context, GLenum matrixType, GLint location, GLsizei count,
+ GLboolean transpose);
+
+bool ValidateStateQuery(ValidationContext *context,
+ GLenum pname,
+ GLenum *nativeType,
+ unsigned int *numParams);
+
+bool ValidateRobustStateQuery(ValidationContext *context,
+ GLenum pname,
+ GLsizei bufSize,
+ GLenum *nativeType,
+ unsigned int *numParams);
+
+bool ValidateCopyTexImageParametersBase(ValidationContext *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ Format *textureFormatOut);
+
+bool ValidateDrawArrays(ValidationContext *context,
+ GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount);
+bool ValidateDrawArraysInstanced(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+bool ValidateDrawArraysInstancedANGLE(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+
+bool ValidateDrawElements(ValidationContext *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei primcount,
+ IndexRange *indexRangeOut);
+
+bool ValidateDrawElementsInstanced(Context *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei primcount,
+ IndexRange *indexRangeOut);
+bool ValidateDrawElementsInstancedANGLE(Context *context,
+ GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei primcount,
+ IndexRange *indexRangeOut);
+
+bool ValidateFramebufferTextureBase(Context *context, GLenum target, GLenum attachment,
+ GLuint texture, GLint level);
+bool ValidateFramebufferTexture2D(Context *context, GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture, GLint level);
+bool ValidateFramebufferRenderbuffer(Context *context,
+ GLenum target,
+ GLenum attachment,
+ GLenum renderbuffertarget,
+ GLuint renderbuffer);
+
+bool ValidateGetUniformBase(Context *context, GLuint program, GLint location);
+bool ValidateGetUniformfv(Context *context, GLuint program, GLint location, GLfloat* params);
+bool ValidateGetUniformiv(Context *context, GLuint program, GLint location, GLint* params);
+bool ValidateGetnUniformfvEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
+bool ValidateGetnUniformivEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLint* params);
+bool ValidateGetUniformfvRobustANGLE(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params);
+bool ValidateGetUniformivRobustANGLE(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+bool ValidateGetUniformuivRobustANGLE(Context *context,
+ GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params);
+
+bool ValidateDiscardFramebufferBase(Context *context, GLenum target, GLsizei numAttachments,
+ const GLenum *attachments, bool defaultFramebuffer);
+
+bool ValidateInsertEventMarkerEXT(Context *context, GLsizei length, const char *marker);
+bool ValidatePushGroupMarkerEXT(Context *context, GLsizei length, const char *marker);
+
+bool ValidateEGLImageTargetTexture2DOES(Context *context,
+ egl::Display *display,
+ GLenum target,
+ egl::Image *image);
+bool ValidateEGLImageTargetRenderbufferStorageOES(Context *context,
+ egl::Display *display,
+ GLenum target,
+ egl::Image *image);
+
+bool ValidateBindVertexArrayBase(Context *context, GLuint array);
+
+bool ValidateLinkProgram(Context *context, GLuint program);
+bool ValidateProgramBinaryBase(Context *context,
+ GLuint program,
+ GLenum binaryFormat,
+ const void *binary,
+ GLint length);
+bool ValidateGetProgramBinaryBase(Context *context,
+ GLuint program,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLenum *binaryFormat,
+ void *binary);
+bool ValidateUseProgram(Context *context, GLuint program);
+
+bool ValidateCopyTexImage2D(ValidationContext *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border);
+bool ValidateDrawBuffersBase(ValidationContext *context, GLsizei n, const GLenum *bufs);
+bool ValidateCopyTexSubImage2D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height);
+
+bool ValidateGetBufferPointervBase(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei *length,
+ void **params);
+bool ValidateUnmapBufferBase(Context *context, GLenum target);
+bool ValidateMapBufferRangeBase(Context *context,
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access);
+bool ValidateFlushMappedBufferRangeBase(Context *context,
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr length);
+
+bool ValidateGenerateMipmap(Context *context, GLenum target);
+
+bool ValidateGenBuffers(Context *context, GLint n, GLuint *buffers);
+bool ValidateDeleteBuffers(Context *context, GLint n, const GLuint *buffers);
+bool ValidateGenFramebuffers(Context *context, GLint n, GLuint *framebuffers);
+bool ValidateDeleteFramebuffers(Context *context, GLint n, const GLuint *framebuffers);
+bool ValidateGenRenderbuffers(Context *context, GLint n, GLuint *renderbuffers);
+bool ValidateDeleteRenderbuffers(Context *context, GLint n, const GLuint *renderbuffers);
+bool ValidateGenTextures(Context *context, GLint n, GLuint *textures);
+bool ValidateDeleteTextures(Context *context, GLint n, const GLuint *textures);
+
+bool ValidateGenOrDelete(Context *context, GLint n);
+
+bool ValidateEnable(Context *context, GLenum cap);
+bool ValidateDisable(Context *context, GLenum cap);
+bool ValidateIsEnabled(Context *context, GLenum cap);
+
+bool ValidateRobustEntryPoint(ValidationContext *context, GLsizei bufSize);
+bool ValidateRobustBufferSize(ValidationContext *context, GLsizei bufSize, GLsizei numParams);
+
+bool ValidateGetFramebufferAttachmentParameteriv(ValidationContext *context,
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLsizei *numParams);
+bool ValidateGetFramebufferAttachmentParameterivRobustANGLE(ValidationContext *context,
+ GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *numParams);
+
+bool ValidateGetBufferParameteriv(ValidationContext *context,
+ GLenum target,
+ GLenum pname,
+ GLint *params);
+bool ValidateGetBufferParameterivRobustANGLE(ValidationContext *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+
+bool ValidateGetBufferParameteri64v(ValidationContext *context,
+ GLenum target,
+ GLenum pname,
+ GLint64 *params);
+bool ValidateGetBufferParameteri64vRobustANGLE(ValidationContext *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *params);
+
+bool ValidateGetProgramiv(Context *context, GLuint program, GLenum pname, GLsizei *numParams);
+bool ValidateGetProgramivRobustANGLE(Context *context,
+ GLuint program,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *numParams);
+
+bool ValidateGetRenderbufferParameteriv(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLint *params);
+bool ValidateGetRenderbufferParameterivRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+
+bool ValidateGetShaderiv(Context *context, GLuint shader, GLenum pname, GLint *params);
+bool ValidateGetShaderivRobustANGLE(Context *context,
+ GLuint shader,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+
+bool ValidateGetTexParameterfv(Context *context, GLenum target, GLenum pname, GLfloat *params);
+bool ValidateGetTexParameterfvRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params);
+bool ValidateGetTexParameteriv(Context *context, GLenum target, GLenum pname, GLint *params);
+bool ValidateGetTexParameterivRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+
+bool ValidateTexParameterf(Context *context, GLenum target, GLenum pname, GLfloat param);
+bool ValidateTexParameterfv(Context *context, GLenum target, GLenum pname, const GLfloat *params);
+bool ValidateTexParameterfvRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat *params);
+bool ValidateTexParameteri(Context *context, GLenum target, GLenum pname, GLint param);
+bool ValidateTexParameteriv(Context *context, GLenum target, GLenum pname, const GLint *params);
+bool ValidateTexParameterivRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params);
+
+bool ValidateGetSamplerParameterfv(Context *context, GLuint sampler, GLenum pname, GLfloat *params);
+bool ValidateGetSamplerParameterfvRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLuint bufSize,
+ GLsizei *length,
+ GLfloat *params);
+bool ValidateGetSamplerParameteriv(Context *context, GLuint sampler, GLenum pname, GLint *params);
+bool ValidateGetSamplerParameterivRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLuint bufSize,
+ GLsizei *length,
+ GLint *params);
+
+bool ValidateSamplerParameterf(Context *context, GLuint sampler, GLenum pname, GLfloat param);
+bool ValidateSamplerParameterfv(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ const GLfloat *params);
+bool ValidateSamplerParameterfvRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat *params);
+bool ValidateSamplerParameteri(Context *context, GLuint sampler, GLenum pname, GLint param);
+bool ValidateSamplerParameteriv(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ const GLint *params);
+bool ValidateSamplerParameterivRobustANGLE(Context *context,
+ GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params);
+
+bool ValidateGetVertexAttribfv(Context *context, GLuint index, GLenum pname, GLfloat *params);
+bool ValidateGetVertexAttribfvRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params);
+
+bool ValidateGetVertexAttribiv(Context *context, GLuint index, GLenum pname, GLint *params);
+bool ValidateGetVertexAttribivRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+
+bool ValidateGetVertexAttribPointerv(Context *context, GLuint index, GLenum pname, void **pointer);
+bool ValidateGetVertexAttribPointervRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ void **pointer);
+
+bool ValidateGetVertexAttribIiv(Context *context, GLuint index, GLenum pname, GLint *params);
+bool ValidateGetVertexAttribIivRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+
+bool ValidateGetVertexAttribIuiv(Context *context, GLuint index, GLenum pname, GLuint *params);
+bool ValidateGetVertexAttribIuivRobustANGLE(Context *context,
+ GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params);
+
+bool ValidateGetActiveUniformBlockiv(Context *context,
+ GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLint *params);
+bool ValidateGetActiveUniformBlockivRobustANGLE(Context *context,
+ GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+
+bool ValidateGetInternalFormativ(Context *context,
+ GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLint *params);
+bool ValidateGetInternalFormativRobustANGLE(Context *context,
+ GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+
+// Error messages shared here for use in testing.
+extern const char *g_ExceedsMaxElementErrorMessage;
+} // namespace gl
+
+#endif // LIBANGLE_VALIDATION_ES_H_
diff --git a/gfx/angle/src/libANGLE/validationES2.cpp b/gfx/angle/src/libANGLE/validationES2.cpp
new file mode 100755
index 000000000..3133102f3
--- /dev/null
+++ b/gfx/angle/src/libANGLE/validationES2.cpp
@@ -0,0 +1,3867 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES2.cpp: Validation functions for OpenGL ES 2.0 entry point parameters
+
+#include "libANGLE/validationES2.h"
+
+#include <cstdint>
+
+#include "common/mathutil.h"
+#include "common/string_utils.h"
+#include "common/utilities.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/FramebufferAttachment.h"
+#include "libANGLE/Renderbuffer.h"
+#include "libANGLE/Shader.h"
+#include "libANGLE/Uniform.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/validationES.h"
+#include "libANGLE/validationES3.h"
+
+namespace gl
+{
+
+namespace
+{
+
+bool IsPartialBlit(gl::Context *context,
+ const FramebufferAttachment *readBuffer,
+ const FramebufferAttachment *writeBuffer,
+ GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1)
+{
+ const Extents &writeSize = writeBuffer->getSize();
+ const Extents &readSize = readBuffer->getSize();
+
+ if (srcX0 != 0 || srcY0 != 0 || dstX0 != 0 || dstY0 != 0 || dstX1 != writeSize.width ||
+ dstY1 != writeSize.height || srcX1 != readSize.width || srcY1 != readSize.height)
+ {
+ return true;
+ }
+
+ if (context->getGLState().isScissorTestEnabled())
+ {
+ const Rectangle &scissor = context->getGLState().getScissor();
+ return scissor.x > 0 || scissor.y > 0 || scissor.width < writeSize.width ||
+ scissor.height < writeSize.height;
+ }
+
+ return false;
+}
+
+template <typename T>
+bool ValidatePathInstances(gl::Context *context,
+ GLsizei numPaths,
+ const void *paths,
+ GLuint pathBase)
+{
+ const auto *array = static_cast<const T *>(paths);
+
+ for (GLsizei i = 0; i < numPaths; ++i)
+ {
+ const GLuint pathName = array[i] + pathBase;
+ if (context->hasPath(pathName) && !context->hasPathData(pathName))
+ {
+ context->handleError(gl::Error(GL_INVALID_OPERATION, "No such path object."));
+ return false;
+ }
+ }
+ return true;
+}
+
+bool ValidateInstancedPathParameters(gl::Context *context,
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ if (!context->getExtensions().pathRendering)
+ {
+ context->handleError(
+ gl::Error(GL_INVALID_OPERATION, "GL_CHROMIUM_path_rendering is not available."));
+ return false;
+ }
+
+ if (paths == nullptr)
+ {
+ context->handleError(gl::Error(GL_INVALID_VALUE, "No path name array."));
+ return false;
+ }
+
+ if (numPaths < 0)
+ {
+ context->handleError(gl::Error(GL_INVALID_VALUE, "Invalid (negative) numPaths."));
+ return false;
+ }
+
+ if (!angle::IsValueInRangeForNumericType<std::uint32_t>(numPaths))
+ {
+ context->handleError(gl::Error(GL_INVALID_OPERATION, "Overflow in numPaths."));
+ return false;
+ }
+
+ std::uint32_t pathNameTypeSize = 0;
+ std::uint32_t componentCount = 0;
+
+ switch (pathNameType)
+ {
+ case GL_UNSIGNED_BYTE:
+ pathNameTypeSize = sizeof(GLubyte);
+ if (!ValidatePathInstances<GLubyte>(context, numPaths, paths, pathBase))
+ return false;
+ break;
+
+ case GL_BYTE:
+ pathNameTypeSize = sizeof(GLbyte);
+ if (!ValidatePathInstances<GLbyte>(context, numPaths, paths, pathBase))
+ return false;
+ break;
+
+ case GL_UNSIGNED_SHORT:
+ pathNameTypeSize = sizeof(GLushort);
+ if (!ValidatePathInstances<GLushort>(context, numPaths, paths, pathBase))
+ return false;
+ break;
+
+ case GL_SHORT:
+ pathNameTypeSize = sizeof(GLshort);
+ if (!ValidatePathInstances<GLshort>(context, numPaths, paths, pathBase))
+ return false;
+ break;
+
+ case GL_UNSIGNED_INT:
+ pathNameTypeSize = sizeof(GLuint);
+ if (!ValidatePathInstances<GLuint>(context, numPaths, paths, pathBase))
+ return false;
+ break;
+
+ case GL_INT:
+ pathNameTypeSize = sizeof(GLint);
+ if (!ValidatePathInstances<GLint>(context, numPaths, paths, pathBase))
+ return false;
+ break;
+
+ default:
+ context->handleError(gl::Error(GL_INVALID_ENUM, "Invalid path name type."));
+ return false;
+ }
+
+ switch (transformType)
+ {
+ case GL_NONE:
+ componentCount = 0;
+ break;
+ case GL_TRANSLATE_X_CHROMIUM:
+ case GL_TRANSLATE_Y_CHROMIUM:
+ componentCount = 1;
+ break;
+ case GL_TRANSLATE_2D_CHROMIUM:
+ componentCount = 2;
+ break;
+ case GL_TRANSLATE_3D_CHROMIUM:
+ componentCount = 3;
+ break;
+ case GL_AFFINE_2D_CHROMIUM:
+ case GL_TRANSPOSE_AFFINE_2D_CHROMIUM:
+ componentCount = 6;
+ break;
+ case GL_AFFINE_3D_CHROMIUM:
+ case GL_TRANSPOSE_AFFINE_3D_CHROMIUM:
+ componentCount = 12;
+ break;
+ default:
+ context->handleError(gl::Error(GL_INVALID_ENUM, "Invalid transformation."));
+ return false;
+ }
+ if (componentCount != 0 && transformValues == nullptr)
+ {
+ context->handleError(gl::Error(GL_INVALID_VALUE, "No transform array given."));
+ return false;
+ }
+
+ angle::CheckedNumeric<std::uint32_t> checkedSize(0);
+ checkedSize += (numPaths * pathNameTypeSize);
+ checkedSize += (numPaths * sizeof(GLfloat) * componentCount);
+ if (!checkedSize.IsValid())
+ {
+ context->handleError(gl::Error(GL_INVALID_OPERATION, "Overflow in num paths."));
+ return false;
+ }
+
+ return true;
+}
+
+bool IsValidCopyTextureFormat(Context *context, GLenum internalFormat)
+{
+ const InternalFormat &internalFormatInfo = GetInternalFormatInfo(internalFormat);
+ switch (internalFormatInfo.format)
+ {
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGB:
+ case GL_RGBA:
+ return true;
+
+ case GL_RED:
+ return context->getClientMajorVersion() >= 3 || context->getExtensions().textureRG;
+
+ case GL_BGRA_EXT:
+ return context->getExtensions().textureFormatBGRA8888;
+
+ default:
+ return false;
+ }
+}
+
+bool IsValidCopyTextureDestinationFormatType(Context *context, GLint internalFormat, GLenum type)
+{
+ switch (internalFormat)
+ {
+ case GL_RGB:
+ case GL_RGBA:
+ break;
+
+ case GL_BGRA_EXT:
+ return context->getExtensions().textureFormatBGRA8888;
+
+ default:
+ return false;
+ }
+
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ break;
+
+ default:
+ return false;
+ }
+
+ return true;
+}
+
+bool IsValidCopyTextureDestinationTarget(Context *context, GLenum target)
+{
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ return true;
+
+ // TODO(geofflang): accept GL_TEXTURE_RECTANGLE_ARB if the texture_rectangle extension is
+ // supported
+
+ default:
+ return false;
+ }
+}
+
+bool IsValidCopyTextureSourceTarget(Context *context, GLenum target)
+{
+ if (IsValidCopyTextureDestinationTarget(context, target))
+ {
+ return true;
+ }
+
+ // TODO(geofflang): accept GL_TEXTURE_EXTERNAL_OES if the texture_external extension is
+ // supported
+
+ return false;
+}
+
+} // anonymous namespace
+
+bool ValidateES2TexImageParameters(Context *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isCompressed,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei imageSize,
+ const GLvoid *pixels)
+{
+ if (!ValidTexture2DDestinationTarget(context, target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (!ValidImageSizeParameters(context, target, level, width, height, 1, isSubImage))
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (level < 0 || xoffset < 0 ||
+ std::numeric_limits<GLsizei>::max() - xoffset < width ||
+ std::numeric_limits<GLsizei>::max() - yoffset < height)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (!isSubImage && !isCompressed && internalformat != format)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const gl::Caps &caps = context->getCaps();
+
+ if (target == GL_TEXTURE_2D)
+ {
+ if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) ||
+ static_cast<GLuint>(height) > (caps.max2DTextureSize >> level))
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ }
+ else if (IsCubeMapTextureTarget(target))
+ {
+ if (!isSubImage && width != height)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (static_cast<GLuint>(width) > (caps.maxCubeMapTextureSize >> level) ||
+ static_cast<GLuint>(height) > (caps.maxCubeMapTextureSize >> level))
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ }
+ else
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ gl::Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
+ if (!texture)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (isSubImage)
+ {
+ GLenum textureFormat = texture->getFormat(target, level).asSized();
+ if (textureFormat == GL_NONE)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Texture level does not exist."));
+ return false;
+ }
+
+ if (format != GL_NONE)
+ {
+ if (gl::GetSizedInternalFormat(format, type) != textureFormat)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+
+ if (static_cast<size_t>(xoffset + width) > texture->getWidth(target, level) ||
+ static_cast<size_t>(yoffset + height) > texture->getHeight(target, level))
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ }
+ else
+ {
+ if (texture->getImmutableFormat())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+
+ // Verify zero border
+ if (border != 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (isCompressed)
+ {
+ GLenum actualInternalFormat =
+ isSubImage ? texture->getFormat(target, level).asSized() : internalformat;
+ switch (actualInternalFormat)
+ {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ if (!context->getExtensions().textureCompressionDXT1)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ if (!context->getExtensions().textureCompressionDXT1)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ if (!context->getExtensions().textureCompressionDXT5)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ case GL_ETC1_RGB8_OES:
+ if (!context->getExtensions().compressedETC1RGB8Texture)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
+ if (!context->getExtensions().lossyETCDecode)
+ {
+ context->handleError(
+ Error(GL_INVALID_ENUM, "ANGLE_lossy_etc_decode extension is not supported"));
+ return false;
+ }
+ break;
+ default:
+ context->handleError(Error(
+ GL_INVALID_ENUM, "internalformat is not a supported compressed internal format"));
+ return false;
+ }
+ if (!ValidCompressedImageSize(context, actualInternalFormat, width, height))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ else
+ {
+ // validate <type> by itself (used as secondary key below)
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_INT:
+ case GL_UNSIGNED_INT_24_8_OES:
+ case GL_HALF_FLOAT_OES:
+ case GL_FLOAT:
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ // validate <format> + <type> combinations
+ // - invalid <format> -> sets INVALID_ENUM
+ // - invalid <format>+<type> combination -> sets INVALID_OPERATION
+ switch (format)
+ {
+ case GL_ALPHA:
+ case GL_LUMINANCE:
+ case GL_LUMINANCE_ALPHA:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_FLOAT:
+ case GL_HALF_FLOAT_OES:
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_RED:
+ case GL_RG:
+ if (!context->getExtensions().textureRG)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_FLOAT:
+ case GL_HALF_FLOAT_OES:
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_RGB:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_FLOAT:
+ case GL_HALF_FLOAT_OES:
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_RGBA:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_FLOAT:
+ case GL_HALF_FLOAT_OES:
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_BGRA_EXT:
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_SRGB_EXT:
+ case GL_SRGB_ALPHA_EXT:
+ if (!context->getExtensions().sRGB)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ switch (type)
+ {
+ case GL_UNSIGNED_BYTE:
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // error cases for compressed textures are handled below
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ break;
+ case GL_DEPTH_COMPONENT:
+ switch (type)
+ {
+ case GL_UNSIGNED_SHORT:
+ case GL_UNSIGNED_INT:
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_DEPTH_STENCIL_OES:
+ switch (type)
+ {
+ case GL_UNSIGNED_INT_24_8_OES:
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ switch (format)
+ {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ if (context->getExtensions().textureCompressionDXT1)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ else
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ if (context->getExtensions().textureCompressionDXT3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ else
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ if (context->getExtensions().textureCompressionDXT5)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ else
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ case GL_ETC1_RGB8_OES:
+ if (context->getExtensions().compressedETC1RGB8Texture)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ else
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
+ if (context->getExtensions().lossyETCDecode)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION,
+ "ETC1_RGB8_LOSSY_DECODE_ANGLE can't work with this type."));
+ return false;
+ }
+ else
+ {
+ context->handleError(
+ Error(GL_INVALID_ENUM, "ANGLE_lossy_etc_decode extension is not supported."));
+ return false;
+ }
+ break;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_STENCIL_OES:
+ if (!context->getExtensions().depthTextures)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ if (target != GL_TEXTURE_2D)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ // OES_depth_texture supports loading depth data and multiple levels,
+ // but ANGLE_depth_texture does not
+ if (pixels != NULL || level != 0)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ default:
+ break;
+ }
+
+ if (type == GL_FLOAT)
+ {
+ if (!context->getExtensions().textureFloat)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ }
+ else if (type == GL_HALF_FLOAT_OES)
+ {
+ if (!context->getExtensions().textureHalfFloat)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ }
+ }
+
+ if (!ValidImageDataSize(context, target, width, height, 1, internalformat, type, pixels,
+ imageSize))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateES2CopyTexImageParameters(ValidationContext *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border)
+{
+ if (!ValidTexture2DDestinationTarget(context, target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid texture target"));
+ return false;
+ }
+
+ Format textureFormat = Format::Invalid();
+ if (!ValidateCopyTexImageParametersBase(context, target, level, internalformat, isSubImage,
+ xoffset, yoffset, 0, x, y, width, height, border,
+ &textureFormat))
+ {
+ return false;
+ }
+
+ const gl::Framebuffer *framebuffer = context->getGLState().getReadFramebuffer();
+ GLenum colorbufferFormat = framebuffer->getReadColorbuffer()->getFormat().asSized();
+ const auto &formatInfo = *textureFormat.info;
+
+ // [OpenGL ES 2.0.24] table 3.9
+ if (isSubImage)
+ {
+ switch (formatInfo.format)
+ {
+ case GL_ALPHA:
+ if (colorbufferFormat != GL_ALPHA8_EXT &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_OES &&
+ colorbufferFormat != GL_BGRA8_EXT)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_LUMINANCE:
+ if (colorbufferFormat != GL_R8_EXT &&
+ colorbufferFormat != GL_RG8_EXT &&
+ colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_OES &&
+ colorbufferFormat != GL_BGRA8_EXT)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_RED_EXT:
+ if (colorbufferFormat != GL_R8_EXT &&
+ colorbufferFormat != GL_RG8_EXT &&
+ colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_OES &&
+ colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_R32F &&
+ colorbufferFormat != GL_RG32F &&
+ colorbufferFormat != GL_RGB32F &&
+ colorbufferFormat != GL_RGBA32F)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_RG_EXT:
+ if (colorbufferFormat != GL_RG8_EXT &&
+ colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_OES &&
+ colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_RG32F &&
+ colorbufferFormat != GL_RGB32F &&
+ colorbufferFormat != GL_RGBA32F)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_RGB:
+ if (colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_OES &&
+ colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_RGB32F &&
+ colorbufferFormat != GL_RGBA32F)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGBA:
+ if (colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_RGBA8_OES &&
+ colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_RGBA32F)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ case GL_ETC1_RGB8_OES:
+ case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_STENCIL_OES:
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ default:
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (formatInfo.type == GL_FLOAT && !context->getExtensions().textureFloat)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ else
+ {
+ switch (internalformat)
+ {
+ case GL_ALPHA:
+ if (colorbufferFormat != GL_ALPHA8_EXT &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_RGBA8_OES &&
+ colorbufferFormat != GL_BGR5_A1_ANGLEX)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_LUMINANCE:
+ if (colorbufferFormat != GL_R8_EXT &&
+ colorbufferFormat != GL_RG8_EXT &&
+ colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_RGBA8_OES &&
+ colorbufferFormat != GL_BGR5_A1_ANGLEX)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_RED_EXT:
+ if (colorbufferFormat != GL_R8_EXT &&
+ colorbufferFormat != GL_RG8_EXT &&
+ colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_RGBA8_OES &&
+ colorbufferFormat != GL_BGR5_A1_ANGLEX)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_RG_EXT:
+ if (colorbufferFormat != GL_RG8_EXT &&
+ colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_RGBA8_OES &&
+ colorbufferFormat != GL_BGR5_A1_ANGLEX)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_RGB:
+ if (colorbufferFormat != GL_RGB565 &&
+ colorbufferFormat != GL_RGB8_OES &&
+ colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_RGBA8_OES &&
+ colorbufferFormat != GL_BGR5_A1_ANGLEX)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_LUMINANCE_ALPHA:
+ case GL_RGBA:
+ if (colorbufferFormat != GL_RGBA4 &&
+ colorbufferFormat != GL_RGB5_A1 &&
+ colorbufferFormat != GL_BGRA8_EXT &&
+ colorbufferFormat != GL_RGBA8_OES &&
+ colorbufferFormat != GL_BGR5_A1_ANGLEX)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ if (context->getExtensions().textureCompressionDXT1)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ else
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ if (context->getExtensions().textureCompressionDXT3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ else
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ if (context->getExtensions().textureCompressionDXT5)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ else
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ case GL_ETC1_RGB8_OES:
+ if (context->getExtensions().compressedETC1RGB8Texture)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ else
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
+ if (context->getExtensions().lossyETCDecode)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION,
+ "ETC1_RGB8_LOSSY_DECODE_ANGLE can't be copied to."));
+ return false;
+ }
+ else
+ {
+ context->handleError(
+ Error(GL_INVALID_ENUM, "ANGLE_lossy_etc_decode extension is not supported."));
+ return false;
+ }
+ break;
+ case GL_DEPTH_COMPONENT:
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT32_OES:
+ case GL_DEPTH_STENCIL_OES:
+ case GL_DEPTH24_STENCIL8_OES:
+ if (context->getExtensions().depthTextures)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ else
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ }
+
+ // If width or height is zero, it is a no-op. Return false without setting an error.
+ return (width > 0 && height > 0);
+}
+
+bool ValidateES2TexStorageParameters(Context *context, GLenum target, GLsizei levels, GLenum internalformat,
+ GLsizei width, GLsizei height)
+{
+ if (target != GL_TEXTURE_2D && target != GL_TEXTURE_CUBE_MAP)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (width < 1 || height < 1 || levels < 1)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (target == GL_TEXTURE_CUBE_MAP && width != height)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (levels != 1 && levels != gl::log2(std::max(width, height)) + 1)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
+ if (formatInfo.format == GL_NONE || formatInfo.type == GL_NONE)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ const gl::Caps &caps = context->getCaps();
+
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ if (static_cast<GLuint>(width) > caps.max2DTextureSize ||
+ static_cast<GLuint>(height) > caps.max2DTextureSize)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ break;
+ case GL_TEXTURE_CUBE_MAP:
+ if (static_cast<GLuint>(width) > caps.maxCubeMapTextureSize ||
+ static_cast<GLuint>(height) > caps.maxCubeMapTextureSize)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (levels != 1 && !context->getExtensions().textureNPOT)
+ {
+ if (!gl::isPow2(width) || !gl::isPow2(height))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+
+ switch (internalformat)
+ {
+ case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
+ case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
+ if (!context->getExtensions().textureCompressionDXT1)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
+ if (!context->getExtensions().textureCompressionDXT3)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
+ if (!context->getExtensions().textureCompressionDXT5)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ case GL_ETC1_RGB8_OES:
+ if (!context->getExtensions().compressedETC1RGB8Texture)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ case GL_ETC1_RGB8_LOSSY_DECODE_ANGLE:
+ if (!context->getExtensions().lossyETCDecode)
+ {
+ context->handleError(
+ Error(GL_INVALID_ENUM, "ANGLE_lossy_etc_decode extension is not supported."));
+ return false;
+ }
+ break;
+ case GL_RGBA32F_EXT:
+ case GL_RGB32F_EXT:
+ case GL_ALPHA32F_EXT:
+ case GL_LUMINANCE32F_EXT:
+ case GL_LUMINANCE_ALPHA32F_EXT:
+ if (!context->getExtensions().textureFloat)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ case GL_RGBA16F_EXT:
+ case GL_RGB16F_EXT:
+ case GL_ALPHA16F_EXT:
+ case GL_LUMINANCE16F_EXT:
+ case GL_LUMINANCE_ALPHA16F_EXT:
+ if (!context->getExtensions().textureHalfFloat)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ case GL_R8_EXT:
+ case GL_RG8_EXT:
+ case GL_R16F_EXT:
+ case GL_RG16F_EXT:
+ case GL_R32F_EXT:
+ case GL_RG32F_EXT:
+ if (!context->getExtensions().textureRG)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+ case GL_DEPTH_COMPONENT16:
+ case GL_DEPTH_COMPONENT32_OES:
+ case GL_DEPTH24_STENCIL8_OES:
+ if (!context->getExtensions().depthTextures)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ if (target != GL_TEXTURE_2D)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ // ANGLE_depth_texture only supports 1-level textures
+ if (levels != 1)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ default:
+ break;
+ }
+
+ gl::Texture *texture = context->getTargetTexture(target);
+ if (!texture || texture->id() == 0)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (texture->getImmutableFormat())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateDiscardFramebufferEXT(Context *context, GLenum target, GLsizei numAttachments,
+ const GLenum *attachments)
+{
+ if (!context->getExtensions().discardFramebuffer)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ return false;
+ }
+
+ bool defaultFramebuffer = false;
+
+ switch (target)
+ {
+ case GL_FRAMEBUFFER:
+ defaultFramebuffer =
+ (context->getGLState().getTargetFramebuffer(GL_FRAMEBUFFER)->id() == 0);
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid framebuffer target"));
+ return false;
+ }
+
+ return ValidateDiscardFramebufferBase(context, target, numAttachments, attachments, defaultFramebuffer);
+}
+
+bool ValidateBindVertexArrayOES(Context *context, GLuint array)
+{
+ if (!context->getExtensions().vertexArrayObject)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ return false;
+ }
+
+ return ValidateBindVertexArrayBase(context, array);
+}
+
+bool ValidateDeleteVertexArraysOES(Context *context, GLsizei n)
+{
+ if (!context->getExtensions().vertexArrayObject)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ return false;
+ }
+
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateGenVertexArraysOES(Context *context, GLsizei n)
+{
+ if (!context->getExtensions().vertexArrayObject)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ return false;
+ }
+
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateIsVertexArrayOES(Context *context)
+{
+ if (!context->getExtensions().vertexArrayObject)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateProgramBinaryOES(Context *context,
+ GLuint program,
+ GLenum binaryFormat,
+ const void *binary,
+ GLint length)
+{
+ if (!context->getExtensions().getProgramBinary)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ return false;
+ }
+
+ return ValidateProgramBinaryBase(context, program, binaryFormat, binary, length);
+}
+
+bool ValidateGetProgramBinaryOES(Context *context,
+ GLuint program,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLenum *binaryFormat,
+ void *binary)
+{
+ if (!context->getExtensions().getProgramBinary)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ return false;
+ }
+
+ return ValidateGetProgramBinaryBase(context, program, bufSize, length, binaryFormat, binary);
+}
+
+static bool ValidDebugSource(GLenum source, bool mustBeThirdPartyOrApplication)
+{
+ switch (source)
+ {
+ case GL_DEBUG_SOURCE_API:
+ case GL_DEBUG_SOURCE_SHADER_COMPILER:
+ case GL_DEBUG_SOURCE_WINDOW_SYSTEM:
+ case GL_DEBUG_SOURCE_OTHER:
+ // Only THIRD_PARTY and APPLICATION sources are allowed to be manually inserted
+ return !mustBeThirdPartyOrApplication;
+
+ case GL_DEBUG_SOURCE_THIRD_PARTY:
+ case GL_DEBUG_SOURCE_APPLICATION:
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+static bool ValidDebugType(GLenum type)
+{
+ switch (type)
+ {
+ case GL_DEBUG_TYPE_ERROR:
+ case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR:
+ case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR:
+ case GL_DEBUG_TYPE_PERFORMANCE:
+ case GL_DEBUG_TYPE_PORTABILITY:
+ case GL_DEBUG_TYPE_OTHER:
+ case GL_DEBUG_TYPE_MARKER:
+ case GL_DEBUG_TYPE_PUSH_GROUP:
+ case GL_DEBUG_TYPE_POP_GROUP:
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+static bool ValidDebugSeverity(GLenum severity)
+{
+ switch (severity)
+ {
+ case GL_DEBUG_SEVERITY_HIGH:
+ case GL_DEBUG_SEVERITY_MEDIUM:
+ case GL_DEBUG_SEVERITY_LOW:
+ case GL_DEBUG_SEVERITY_NOTIFICATION:
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+bool ValidateDebugMessageControlKHR(Context *context,
+ GLenum source,
+ GLenum type,
+ GLenum severity,
+ GLsizei count,
+ const GLuint *ids,
+ GLboolean enabled)
+{
+ if (!context->getExtensions().debug)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ return false;
+ }
+
+ if (!ValidDebugSource(source, false) && source != GL_DONT_CARE)
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid debug source."));
+ return false;
+ }
+
+ if (!ValidDebugType(type) && type != GL_DONT_CARE)
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid debug type."));
+ return false;
+ }
+
+ if (!ValidDebugSeverity(severity) && severity != GL_DONT_CARE)
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid debug severity."));
+ return false;
+ }
+
+ if (count > 0)
+ {
+ if (source == GL_DONT_CARE || type == GL_DONT_CARE)
+ {
+ context->handleError(Error(
+ GL_INVALID_OPERATION,
+ "If count is greater than zero, source and severity cannot be GL_DONT_CARE."));
+ return false;
+ }
+
+ if (severity != GL_DONT_CARE)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION,
+ "If count is greater than zero, severity must be GL_DONT_CARE."));
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateDebugMessageInsertKHR(Context *context,
+ GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const GLchar *buf)
+{
+ if (!context->getExtensions().debug)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ return false;
+ }
+
+ if (!context->getGLState().getDebug().isOutputEnabled())
+ {
+ // If the DEBUG_OUTPUT state is disabled calls to DebugMessageInsert are discarded and do
+ // not generate an error.
+ return false;
+ }
+
+ if (!ValidDebugSeverity(severity))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid debug severity."));
+ return false;
+ }
+
+ if (!ValidDebugType(type))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid debug type."));
+ return false;
+ }
+
+ if (!ValidDebugSource(source, true))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid debug source."));
+ return false;
+ }
+
+ size_t messageLength = (length < 0) ? strlen(buf) : length;
+ if (messageLength > context->getExtensions().maxDebugMessageLength)
+ {
+ context->handleError(
+ Error(GL_INVALID_VALUE, "Message length is larger than GL_MAX_DEBUG_MESSAGE_LENGTH."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateDebugMessageCallbackKHR(Context *context,
+ GLDEBUGPROCKHR callback,
+ const void *userParam)
+{
+ if (!context->getExtensions().debug)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetDebugMessageLogKHR(Context *context,
+ GLuint count,
+ GLsizei bufSize,
+ GLenum *sources,
+ GLenum *types,
+ GLuint *ids,
+ GLenum *severities,
+ GLsizei *lengths,
+ GLchar *messageLog)
+{
+ if (!context->getExtensions().debug)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ return false;
+ }
+
+ if (bufSize < 0 && messageLog != nullptr)
+ {
+ context->handleError(
+ Error(GL_INVALID_VALUE, "bufSize must be positive if messageLog is not null."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidatePushDebugGroupKHR(Context *context,
+ GLenum source,
+ GLuint id,
+ GLsizei length,
+ const GLchar *message)
+{
+ if (!context->getExtensions().debug)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ return false;
+ }
+
+ if (!ValidDebugSource(source, true))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid debug source."));
+ return false;
+ }
+
+ size_t messageLength = (length < 0) ? strlen(message) : length;
+ if (messageLength > context->getExtensions().maxDebugMessageLength)
+ {
+ context->handleError(
+ Error(GL_INVALID_VALUE, "Message length is larger than GL_MAX_DEBUG_MESSAGE_LENGTH."));
+ return false;
+ }
+
+ size_t currentStackSize = context->getGLState().getDebug().getGroupStackDepth();
+ if (currentStackSize >= context->getExtensions().maxDebugGroupStackDepth)
+ {
+ context->handleError(
+ Error(GL_STACK_OVERFLOW,
+ "Cannot push more than GL_MAX_DEBUG_GROUP_STACK_DEPTH debug groups."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidatePopDebugGroupKHR(Context *context)
+{
+ if (!context->getExtensions().debug)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ return false;
+ }
+
+ size_t currentStackSize = context->getGLState().getDebug().getGroupStackDepth();
+ if (currentStackSize <= 1)
+ {
+ context->handleError(Error(GL_STACK_UNDERFLOW, "Cannot pop the default debug group."));
+ return false;
+ }
+
+ return true;
+}
+
+static bool ValidateObjectIdentifierAndName(Context *context, GLenum identifier, GLuint name)
+{
+ switch (identifier)
+ {
+ case GL_BUFFER:
+ if (context->getBuffer(name) == nullptr)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "name is not a valid buffer."));
+ return false;
+ }
+ return true;
+
+ case GL_SHADER:
+ if (context->getShader(name) == nullptr)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "name is not a valid shader."));
+ return false;
+ }
+ return true;
+
+ case GL_PROGRAM:
+ if (context->getProgram(name) == nullptr)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "name is not a valid program."));
+ return false;
+ }
+ return true;
+
+ case GL_VERTEX_ARRAY:
+ if (context->getVertexArray(name) == nullptr)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "name is not a valid vertex array."));
+ return false;
+ }
+ return true;
+
+ case GL_QUERY:
+ if (context->getQuery(name) == nullptr)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "name is not a valid query."));
+ return false;
+ }
+ return true;
+
+ case GL_TRANSFORM_FEEDBACK:
+ if (context->getTransformFeedback(name) == nullptr)
+ {
+ context->handleError(
+ Error(GL_INVALID_VALUE, "name is not a valid transform feedback."));
+ return false;
+ }
+ return true;
+
+ case GL_SAMPLER:
+ if (context->getSampler(name) == nullptr)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "name is not a valid sampler."));
+ return false;
+ }
+ return true;
+
+ case GL_TEXTURE:
+ if (context->getTexture(name) == nullptr)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "name is not a valid texture."));
+ return false;
+ }
+ return true;
+
+ case GL_RENDERBUFFER:
+ if (context->getRenderbuffer(name) == nullptr)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "name is not a valid renderbuffer."));
+ return false;
+ }
+ return true;
+
+ case GL_FRAMEBUFFER:
+ if (context->getFramebuffer(name) == nullptr)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "name is not a valid framebuffer."));
+ return false;
+ }
+ return true;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid identifier."));
+ return false;
+ }
+}
+
+static bool ValidateLabelLength(Context *context, GLsizei length, const GLchar *label)
+{
+ size_t labelLength = 0;
+
+ if (length < 0)
+ {
+ if (label != nullptr)
+ {
+ labelLength = strlen(label);
+ }
+ }
+ else
+ {
+ labelLength = static_cast<size_t>(length);
+ }
+
+ if (labelLength > context->getExtensions().maxLabelLength)
+ {
+ context->handleError(
+ Error(GL_INVALID_VALUE, "Label length is larger than GL_MAX_LABEL_LENGTH."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateObjectLabelKHR(Context *context,
+ GLenum identifier,
+ GLuint name,
+ GLsizei length,
+ const GLchar *label)
+{
+ if (!context->getExtensions().debug)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ return false;
+ }
+
+ if (!ValidateObjectIdentifierAndName(context, identifier, name))
+ {
+ return false;
+ }
+
+ if (!ValidateLabelLength(context, length, label))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetObjectLabelKHR(Context *context,
+ GLenum identifier,
+ GLuint name,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label)
+{
+ if (!context->getExtensions().debug)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ return false;
+ }
+
+ if (bufSize < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "bufSize cannot be negative."));
+ return false;
+ }
+
+ if (!ValidateObjectIdentifierAndName(context, identifier, name))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+static bool ValidateObjectPtrName(Context *context, const void *ptr)
+{
+ if (context->getFenceSync(reinterpret_cast<GLsync>(const_cast<void *>(ptr))) == nullptr)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "name is not a valid sync."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateObjectPtrLabelKHR(Context *context,
+ const void *ptr,
+ GLsizei length,
+ const GLchar *label)
+{
+ if (!context->getExtensions().debug)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ return false;
+ }
+
+ if (!ValidateObjectPtrName(context, ptr))
+ {
+ return false;
+ }
+
+ if (!ValidateLabelLength(context, length, label))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetObjectPtrLabelKHR(Context *context,
+ const void *ptr,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label)
+{
+ if (!context->getExtensions().debug)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ return false;
+ }
+
+ if (bufSize < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "bufSize cannot be negative."));
+ return false;
+ }
+
+ if (!ValidateObjectPtrName(context, ptr))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetPointervKHR(Context *context, GLenum pname, void **params)
+{
+ if (!context->getExtensions().debug)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ return false;
+ }
+
+ // TODO: represent this in Context::getQueryParameterInfo.
+ switch (pname)
+ {
+ case GL_DEBUG_CALLBACK_FUNCTION:
+ case GL_DEBUG_CALLBACK_USER_PARAM:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid pname."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBlitFramebufferANGLE(Context *context,
+ GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter)
+{
+ if (!context->getExtensions().framebufferBlit)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Blit extension not available."));
+ return false;
+ }
+
+ if (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0)
+ {
+ // TODO(jmadill): Determine if this should be available on other implementations.
+ context->handleError(Error(
+ GL_INVALID_OPERATION,
+ "Scaling and flipping in BlitFramebufferANGLE not supported by this implementation."));
+ return false;
+ }
+
+ if (filter == GL_LINEAR)
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Linear blit not supported in this extension"));
+ return false;
+ }
+
+ Framebuffer *readFramebuffer = context->getGLState().getReadFramebuffer();
+ Framebuffer *drawFramebuffer = context->getGLState().getDrawFramebuffer();
+
+ if (mask & GL_COLOR_BUFFER_BIT)
+ {
+ const FramebufferAttachment *readColorAttachment = readFramebuffer->getReadColorbuffer();
+ const FramebufferAttachment *drawColorAttachment = drawFramebuffer->getFirstColorbuffer();
+
+ if (readColorAttachment && drawColorAttachment)
+ {
+ if (!(readColorAttachment->type() == GL_TEXTURE &&
+ readColorAttachment->getTextureImageIndex().type == GL_TEXTURE_2D) &&
+ readColorAttachment->type() != GL_RENDERBUFFER &&
+ readColorAttachment->type() != GL_FRAMEBUFFER_DEFAULT)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ for (size_t drawbufferIdx = 0;
+ drawbufferIdx < drawFramebuffer->getDrawbufferStateCount(); ++drawbufferIdx)
+ {
+ const FramebufferAttachment *attachment =
+ drawFramebuffer->getDrawBuffer(drawbufferIdx);
+ if (attachment)
+ {
+ if (!(attachment->type() == GL_TEXTURE &&
+ attachment->getTextureImageIndex().type == GL_TEXTURE_2D) &&
+ attachment->type() != GL_RENDERBUFFER &&
+ attachment->type() != GL_FRAMEBUFFER_DEFAULT)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ // Return an error if the destination formats do not match
+ if (!Format::SameSized(attachment->getFormat(),
+ readColorAttachment->getFormat()))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ }
+
+ if (readFramebuffer->getSamples(context->getContextState()) != 0 &&
+ IsPartialBlit(context, readColorAttachment, drawColorAttachment, srcX0, srcY0,
+ srcX1, srcY1, dstX0, dstY0, dstX1, dstY1))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ }
+
+ GLenum masks[] = {GL_DEPTH_BUFFER_BIT, GL_STENCIL_BUFFER_BIT};
+ GLenum attachments[] = {GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT};
+ for (size_t i = 0; i < 2; i++)
+ {
+ if (mask & masks[i])
+ {
+ const FramebufferAttachment *readBuffer =
+ readFramebuffer->getAttachment(attachments[i]);
+ const FramebufferAttachment *drawBuffer =
+ drawFramebuffer->getAttachment(attachments[i]);
+
+ if (readBuffer && drawBuffer)
+ {
+ if (IsPartialBlit(context, readBuffer, drawBuffer, srcX0, srcY0, srcX1, srcY1,
+ dstX0, dstY0, dstX1, dstY1))
+ {
+ // only whole-buffer copies are permitted
+ ERR(
+ "Only whole-buffer depth and stencil blits are supported by this "
+ "implementation.");
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (readBuffer->getSamples() != 0 || drawBuffer->getSamples() != 0)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ }
+ }
+
+ return ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
+ dstX1, dstY1, mask, filter);
+}
+
+bool ValidateClear(ValidationContext *context, GLbitfield mask)
+{
+ auto fbo = context->getGLState().getDrawFramebuffer();
+ if (fbo->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE)
+ {
+ context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ return false;
+ }
+
+ if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateDrawBuffersEXT(ValidationContext *context, GLsizei n, const GLenum *bufs)
+{
+ if (!context->getExtensions().drawBuffers)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Extension not supported."));
+ return false;
+ }
+
+ return ValidateDrawBuffersBase(context, n, bufs);
+}
+
+bool ValidateTexImage2D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const GLvoid *pixels)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ return ValidateES2TexImageParameters(context, target, level, internalformat, false, false,
+ 0, 0, width, height, border, format, type, -1, pixels);
+ }
+
+ ASSERT(context->getClientMajorVersion() >= 3);
+ return ValidateES3TexImage2DParameters(context, target, level, internalformat, false, false, 0,
+ 0, 0, width, height, 1, border, format, type, -1,
+ pixels);
+}
+
+bool ValidateTexImage2DRobust(Context *context,
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const GLvoid *pixels)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (context->getClientMajorVersion() < 3)
+ {
+ return ValidateES2TexImageParameters(context, target, level, internalformat, false, false,
+ 0, 0, width, height, border, format, type, bufSize,
+ pixels);
+ }
+
+ ASSERT(context->getClientMajorVersion() >= 3);
+ return ValidateES3TexImage2DParameters(context, target, level, internalformat, false, false, 0,
+ 0, 0, width, height, 1, border, format, type, bufSize,
+ pixels);
+}
+
+bool ValidateTexSubImage2D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const GLvoid *pixels)
+{
+
+ if (context->getClientMajorVersion() < 3)
+ {
+ return ValidateES2TexImageParameters(context, target, level, GL_NONE, false, true, xoffset,
+ yoffset, width, height, 0, format, type, -1, pixels);
+ }
+
+ ASSERT(context->getClientMajorVersion() >= 3);
+ return ValidateES3TexImage2DParameters(context, target, level, GL_NONE, false, true, xoffset,
+ yoffset, 0, width, height, 1, 0, format, type, -1,
+ pixels);
+}
+
+bool ValidateTexSubImage2DRobustANGLE(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const GLvoid *pixels)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (context->getClientMajorVersion() < 3)
+ {
+ return ValidateES2TexImageParameters(context, target, level, GL_NONE, false, true, xoffset,
+ yoffset, width, height, 0, format, type, bufSize,
+ pixels);
+ }
+
+ ASSERT(context->getClientMajorVersion() >= 3);
+ return ValidateES3TexImage2DParameters(context, target, level, GL_NONE, false, true, xoffset,
+ yoffset, 0, width, height, 1, 0, format, type, bufSize,
+ pixels);
+}
+
+bool ValidateCompressedTexImage2D(Context *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ const GLvoid *data)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ if (!ValidateES2TexImageParameters(context, target, level, internalformat, true, false, 0,
+ 0, width, height, border, GL_NONE, GL_NONE, -1, data))
+ {
+ return false;
+ }
+ }
+ else
+ {
+ ASSERT(context->getClientMajorVersion() >= 3);
+ if (!ValidateES3TexImage2DParameters(context, target, level, internalformat, true, false, 0,
+ 0, 0, width, height, 1, border, GL_NONE, GL_NONE, -1,
+ data))
+ {
+ return false;
+ }
+ }
+
+ const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
+ auto blockSizeOrErr =
+ formatInfo.computeCompressedImageSize(gl::Extents(width, height, 1));
+ if (blockSizeOrErr.isError())
+ {
+ context->handleError(blockSizeOrErr.getError());
+ return false;
+ }
+
+ if (imageSize < 0 || static_cast<GLuint>(imageSize) != blockSizeOrErr.getResult())
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateCompressedTexSubImage2D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ const GLvoid *data)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ if (!ValidateES2TexImageParameters(context, target, level, GL_NONE, true, true, xoffset,
+ yoffset, width, height, 0, GL_NONE, GL_NONE, -1, data))
+ {
+ return false;
+ }
+ }
+ else
+ {
+ ASSERT(context->getClientMajorVersion() >= 3);
+ if (!ValidateES3TexImage2DParameters(context, target, level, GL_NONE, true, true, xoffset,
+ yoffset, 0, width, height, 1, 0, GL_NONE, GL_NONE, -1,
+ data))
+ {
+ return false;
+ }
+ }
+
+ const InternalFormat &formatInfo = GetInternalFormatInfo(format);
+ auto blockSizeOrErr =
+ formatInfo.computeCompressedImageSize(gl::Extents(width, height, 1));
+ if (blockSizeOrErr.isError())
+ {
+ context->handleError(blockSizeOrErr.getError());
+ return false;
+ }
+
+ if (imageSize < 0 || static_cast<GLuint>(imageSize) != blockSizeOrErr.getResult())
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetBufferPointervOES(Context *context, GLenum target, GLenum pname, void **params)
+{
+ return ValidateGetBufferPointervBase(context, target, pname, nullptr, params);
+}
+
+bool ValidateMapBufferOES(Context *context, GLenum target, GLenum access)
+{
+ if (!context->getExtensions().mapBuffer)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Map buffer extension not available."));
+ return false;
+ }
+
+ if (!ValidBufferTarget(context, target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid buffer target."));
+ return false;
+ }
+
+ Buffer *buffer = context->getGLState().getTargetBuffer(target);
+
+ if (buffer == nullptr)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Attempted to map buffer object zero."));
+ return false;
+ }
+
+ if (access != GL_WRITE_ONLY_OES)
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Non-write buffer mapping not supported."));
+ return false;
+ }
+
+ if (buffer->isMapped())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Buffer is already mapped."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateUnmapBufferOES(Context *context, GLenum target)
+{
+ if (!context->getExtensions().mapBuffer)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Map buffer extension not available."));
+ return false;
+ }
+
+ return ValidateUnmapBufferBase(context, target);
+}
+
+bool ValidateMapBufferRangeEXT(Context *context,
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access)
+{
+ if (!context->getExtensions().mapBufferRange)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Map buffer range extension not available."));
+ return false;
+ }
+
+ return ValidateMapBufferRangeBase(context, target, offset, length, access);
+}
+
+bool ValidateFlushMappedBufferRangeEXT(Context *context,
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr length)
+{
+ if (!context->getExtensions().mapBufferRange)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Map buffer range extension not available."));
+ return false;
+ }
+
+ return ValidateFlushMappedBufferRangeBase(context, target, offset, length);
+}
+
+bool ValidateBindTexture(Context *context, GLenum target, GLuint texture)
+{
+ Texture *textureObject = context->getTexture(texture);
+ if (textureObject && textureObject->getTarget() != target && texture != 0)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Invalid texture"));
+ return false;
+ }
+
+ if (!context->getGLState().isBindGeneratesResourceEnabled() &&
+ !context->isTextureGenerated(texture))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Texture was not generated"));
+ return false;
+ }
+
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ case GL_TEXTURE_CUBE_MAP:
+ break;
+
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_2D_ARRAY:
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "GLES 3.0 disabled"));
+ return false;
+ }
+ break;
+ case GL_TEXTURE_EXTERNAL_OES:
+ if (!context->getExtensions().eglImageExternal &&
+ !context->getExtensions().eglStreamConsumerExternal)
+ {
+ context->handleError(
+ Error(GL_INVALID_ENUM, "External texture extension not enabled"));
+ return false;
+ }
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid target"));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBindUniformLocationCHROMIUM(Context *context,
+ GLuint program,
+ GLint location,
+ const GLchar *name)
+{
+ if (!context->getExtensions().bindUniformLocation)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "GL_CHROMIUM_bind_uniform_location is not available."));
+ return false;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
+ {
+ return false;
+ }
+
+ if (location < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Location cannot be less than 0."));
+ return false;
+ }
+
+ const Caps &caps = context->getCaps();
+ if (static_cast<size_t>(location) >=
+ (caps.maxVertexUniformVectors + caps.maxFragmentUniformVectors) * 4)
+ {
+ context->handleError(Error(GL_INVALID_VALUE,
+ "Location must be less than (MAX_VERTEX_UNIFORM_VECTORS + "
+ "MAX_FRAGMENT_UNIFORM_VECTORS) * 4"));
+ return false;
+ }
+
+ if (strncmp(name, "gl_", 3) == 0)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Name cannot start with the reserved \"gl_\" prefix."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateCoverageModulationCHROMIUM(Context *context, GLenum components)
+{
+ if (!context->getExtensions().framebufferMixedSamples)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "GL_CHROMIUM_framebuffer_mixed_samples is not available."));
+ return false;
+ }
+ switch (components)
+ {
+ case GL_RGB:
+ case GL_RGBA:
+ case GL_ALPHA:
+ case GL_NONE:
+ break;
+ default:
+ context->handleError(
+ Error(GL_INVALID_ENUM,
+ "GLenum components is not one of GL_RGB, GL_RGBA, GL_ALPHA or GL_NONE."));
+ return false;
+ }
+
+ return true;
+}
+
+// CHROMIUM_path_rendering
+
+bool ValidateMatrix(Context *context, GLenum matrixMode, const GLfloat *matrix)
+{
+ if (!context->getExtensions().pathRendering)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "GL_CHROMIUM_path_rendering is not available."));
+ return false;
+ }
+ if (matrixMode != GL_PATH_MODELVIEW_CHROMIUM && matrixMode != GL_PATH_PROJECTION_CHROMIUM)
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid matrix mode."));
+ return false;
+ }
+ if (matrix == nullptr)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Invalid matrix."));
+ return false;
+ }
+ return true;
+}
+
+bool ValidateMatrixMode(Context *context, GLenum matrixMode)
+{
+ if (!context->getExtensions().pathRendering)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "GL_CHROMIUM_path_rendering is not available."));
+ return false;
+ }
+ if (matrixMode != GL_PATH_MODELVIEW_CHROMIUM && matrixMode != GL_PATH_PROJECTION_CHROMIUM)
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid matrix mode."));
+ return false;
+ }
+ return true;
+}
+
+bool ValidateGenPaths(Context *context, GLsizei range)
+{
+ if (!context->getExtensions().pathRendering)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "GL_CHROMIUM_path_rendering is not available."));
+ return false;
+ }
+
+ // range = 0 is undefined in NV_path_rendering.
+ // we add stricter semantic check here and require a non zero positive range.
+ if (range <= 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Invalid range."));
+ return false;
+ }
+
+ if (!angle::IsValueInRangeForNumericType<std::uint32_t>(range))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Range overflow."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateDeletePaths(Context *context, GLuint path, GLsizei range)
+{
+ if (!context->getExtensions().pathRendering)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "GL_CHROMIUM_path_rendering is not available."));
+ return false;
+ }
+
+ // range = 0 is undefined in NV_path_rendering.
+ // we add stricter semantic check here and require a non zero positive range.
+ if (range <= 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Invalid range."));
+ return false;
+ }
+
+ angle::CheckedNumeric<std::uint32_t> checkedRange(path);
+ checkedRange += range;
+
+ if (!angle::IsValueInRangeForNumericType<std::uint32_t>(range) || !checkedRange.IsValid())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Range overflow."));
+ return false;
+ }
+ return true;
+}
+
+bool ValidatePathCommands(Context *context,
+ GLuint path,
+ GLsizei numCommands,
+ const GLubyte *commands,
+ GLsizei numCoords,
+ GLenum coordType,
+ const void *coords)
+{
+ if (!context->getExtensions().pathRendering)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "GL_CHROMIUM_path_rendering is not available."));
+ return false;
+ }
+ if (!context->hasPath(path))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "No such path object."));
+ return false;
+ }
+
+ if (numCommands < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Invalid number of commands."));
+ return false;
+ }
+ else if (numCommands > 0)
+ {
+ if (!commands)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "No commands array given."));
+ return false;
+ }
+ }
+
+ if (numCoords < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Invalid number of coordinates."));
+ return false;
+ }
+ else if (numCoords > 0)
+ {
+ if (!coords)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "No coordinate array given."));
+ return false;
+ }
+ }
+
+ std::uint32_t coordTypeSize = 0;
+ switch (coordType)
+ {
+ case GL_BYTE:
+ coordTypeSize = sizeof(GLbyte);
+ break;
+
+ case GL_UNSIGNED_BYTE:
+ coordTypeSize = sizeof(GLubyte);
+ break;
+
+ case GL_SHORT:
+ coordTypeSize = sizeof(GLshort);
+ break;
+
+ case GL_UNSIGNED_SHORT:
+ coordTypeSize = sizeof(GLushort);
+ break;
+
+ case GL_FLOAT:
+ coordTypeSize = sizeof(GLfloat);
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid coordinate type."));
+ return false;
+ }
+
+ angle::CheckedNumeric<std::uint32_t> checkedSize(numCommands);
+ checkedSize += (coordTypeSize * numCoords);
+ if (!checkedSize.IsValid())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Coord size overflow."));
+ return false;
+ }
+
+ // early return skips command data validation when it doesn't exist.
+ if (!commands)
+ return true;
+
+ GLsizei expectedNumCoords = 0;
+ for (GLsizei i = 0; i < numCommands; ++i)
+ {
+ switch (commands[i])
+ {
+ case GL_CLOSE_PATH_CHROMIUM: // no coordinates.
+ break;
+ case GL_MOVE_TO_CHROMIUM:
+ case GL_LINE_TO_CHROMIUM:
+ expectedNumCoords += 2;
+ break;
+ case GL_QUADRATIC_CURVE_TO_CHROMIUM:
+ expectedNumCoords += 4;
+ break;
+ case GL_CUBIC_CURVE_TO_CHROMIUM:
+ expectedNumCoords += 6;
+ break;
+ case GL_CONIC_CURVE_TO_CHROMIUM:
+ expectedNumCoords += 5;
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid command."));
+ return false;
+ }
+ }
+ if (expectedNumCoords != numCoords)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Invalid number of coordinates."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateSetPathParameter(Context *context, GLuint path, GLenum pname, GLfloat value)
+{
+ if (!context->getExtensions().pathRendering)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "GL_CHROMIUM_path_rendering is not available."));
+ return false;
+ }
+ if (!context->hasPath(path))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "No such path object."));
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_PATH_STROKE_WIDTH_CHROMIUM:
+ if (value < 0.0f)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Invalid stroke width."));
+ return false;
+ }
+ break;
+ case GL_PATH_END_CAPS_CHROMIUM:
+ switch (static_cast<GLenum>(value))
+ {
+ case GL_FLAT_CHROMIUM:
+ case GL_SQUARE_CHROMIUM:
+ case GL_ROUND_CHROMIUM:
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid end caps."));
+ return false;
+ }
+ break;
+ case GL_PATH_JOIN_STYLE_CHROMIUM:
+ switch (static_cast<GLenum>(value))
+ {
+ case GL_MITER_REVERT_CHROMIUM:
+ case GL_BEVEL_CHROMIUM:
+ case GL_ROUND_CHROMIUM:
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid join style."));
+ return false;
+ }
+ case GL_PATH_MITER_LIMIT_CHROMIUM:
+ if (value < 0.0f)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Invalid miter limit."));
+ return false;
+ }
+ break;
+
+ case GL_PATH_STROKE_BOUND_CHROMIUM:
+ // no errors, only clamping.
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid path parameter."));
+ return false;
+ }
+ return true;
+}
+
+bool ValidateGetPathParameter(Context *context, GLuint path, GLenum pname, GLfloat *value)
+{
+ if (!context->getExtensions().pathRendering)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "GL_CHROMIUM_path_rendering is not available."));
+ return false;
+ }
+
+ if (!context->hasPath(path))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "No such path object."));
+ return false;
+ }
+ if (!value)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "No value array."));
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_PATH_STROKE_WIDTH_CHROMIUM:
+ case GL_PATH_END_CAPS_CHROMIUM:
+ case GL_PATH_JOIN_STYLE_CHROMIUM:
+ case GL_PATH_MITER_LIMIT_CHROMIUM:
+ case GL_PATH_STROKE_BOUND_CHROMIUM:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid path parameter."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidatePathStencilFunc(Context *context, GLenum func, GLint ref, GLuint mask)
+{
+ if (!context->getExtensions().pathRendering)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "GL_CHROMIUM_path_rendering is not available."));
+ return false;
+ }
+
+ switch (func)
+ {
+ case GL_NEVER:
+ case GL_ALWAYS:
+ case GL_LESS:
+ case GL_LEQUAL:
+ case GL_EQUAL:
+ case GL_GEQUAL:
+ case GL_GREATER:
+ case GL_NOTEQUAL:
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid stencil function."));
+ return false;
+ }
+
+ return true;
+}
+
+// Note that the spec specifies that for the path drawing commands
+// if the path object is not an existing path object the command
+// does nothing and no error is generated.
+// However if the path object exists but has not been specified any
+// commands then an error is generated.
+
+bool ValidateStencilFillPath(Context *context, GLuint path, GLenum fillMode, GLuint mask)
+{
+ if (!context->getExtensions().pathRendering)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "GL_CHROMIUM_path_rendering is not available."));
+ return false;
+ }
+ if (context->hasPath(path) && !context->hasPathData(path))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "No such path object."));
+ return false;
+ }
+
+ switch (fillMode)
+ {
+ case GL_COUNT_UP_CHROMIUM:
+ case GL_COUNT_DOWN_CHROMIUM:
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid fill mode."));
+ return false;
+ }
+
+ if (!isPow2(mask + 1))
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Invalid stencil bit mask."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateStencilStrokePath(Context *context, GLuint path, GLint reference, GLuint mask)
+{
+ if (!context->getExtensions().pathRendering)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "GL_CHROMIUM_path_rendering is not available."));
+ return false;
+ }
+ if (context->hasPath(path) && !context->hasPathData(path))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "No such path or path has no data."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateCoverPath(Context *context, GLuint path, GLenum coverMode)
+{
+ if (!context->getExtensions().pathRendering)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "GL_CHROMIUM_path_rendering is not available."));
+ return false;
+ }
+ if (context->hasPath(path) && !context->hasPathData(path))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "No such path object."));
+ return false;
+ }
+
+ switch (coverMode)
+ {
+ case GL_CONVEX_HULL_CHROMIUM:
+ case GL_BOUNDING_BOX_CHROMIUM:
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid cover mode."));
+ return false;
+ }
+ return true;
+}
+
+bool ValidateStencilThenCoverFillPath(Context *context,
+ GLuint path,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode)
+{
+ return ValidateStencilFillPath(context, path, fillMode, mask) &&
+ ValidateCoverPath(context, path, coverMode);
+}
+
+bool ValidateStencilThenCoverStrokePath(Context *context,
+ GLuint path,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode)
+{
+ return ValidateStencilStrokePath(context, path, reference, mask) &&
+ ValidateCoverPath(context, path, coverMode);
+}
+
+bool ValidateIsPath(Context *context)
+{
+ if (!context->getExtensions().pathRendering)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "GL_CHROMIUM_path_rendering is not available."));
+ return false;
+ }
+ return true;
+}
+
+bool ValidateCoverFillPathInstanced(Context *context,
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ if (!ValidateInstancedPathParameters(context, numPaths, pathNameType, paths, pathBase,
+ transformType, transformValues))
+ return false;
+
+ switch (coverMode)
+ {
+ case GL_CONVEX_HULL_CHROMIUM:
+ case GL_BOUNDING_BOX_CHROMIUM:
+ case GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM:
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid cover mode."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateCoverStrokePathInstanced(Context *context,
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ if (!ValidateInstancedPathParameters(context, numPaths, pathNameType, paths, pathBase,
+ transformType, transformValues))
+ return false;
+
+ switch (coverMode)
+ {
+ case GL_CONVEX_HULL_CHROMIUM:
+ case GL_BOUNDING_BOX_CHROMIUM:
+ case GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM:
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid cover mode."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateStencilFillPathInstanced(Context *context,
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+
+ if (!ValidateInstancedPathParameters(context, numPaths, pathNameType, paths, pathBase,
+ transformType, transformValues))
+ return false;
+
+ switch (fillMode)
+ {
+ case GL_COUNT_UP_CHROMIUM:
+ case GL_COUNT_DOWN_CHROMIUM:
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid fill mode."));
+ return false;
+ }
+ if (!isPow2(mask + 1))
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Invalid stencil bit mask."));
+ return false;
+ }
+ return true;
+}
+
+bool ValidateStencilStrokePathInstanced(Context *context,
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ if (!ValidateInstancedPathParameters(context, numPaths, pathNameType, paths, pathBase,
+ transformType, transformValues))
+ return false;
+
+ // no more validation here.
+
+ return true;
+}
+
+bool ValidateStencilThenCoverFillPathInstanced(Context *context,
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ if (!ValidateInstancedPathParameters(context, numPaths, pathNameType, paths, pathBase,
+ transformType, transformValues))
+ return false;
+
+ switch (coverMode)
+ {
+ case GL_CONVEX_HULL_CHROMIUM:
+ case GL_BOUNDING_BOX_CHROMIUM:
+ case GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM:
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid cover mode."));
+ return false;
+ }
+
+ switch (fillMode)
+ {
+ case GL_COUNT_UP_CHROMIUM:
+ case GL_COUNT_DOWN_CHROMIUM:
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid fill mode."));
+ return false;
+ }
+ if (!isPow2(mask + 1))
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Invalid stencil bit mask."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateStencilThenCoverStrokePathInstanced(Context *context,
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ if (!ValidateInstancedPathParameters(context, numPaths, pathNameType, paths, pathBase,
+ transformType, transformValues))
+ return false;
+
+ switch (coverMode)
+ {
+ case GL_CONVEX_HULL_CHROMIUM:
+ case GL_BOUNDING_BOX_CHROMIUM:
+ case GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM:
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid cover mode."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBindFragmentInputLocation(Context *context,
+ GLuint program,
+ GLint location,
+ const GLchar *name)
+{
+ if (!context->getExtensions().pathRendering)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "GL_CHROMIUM_path_rendering is not available."));
+ return false;
+ }
+
+ const GLint MaxLocation = context->getCaps().maxVaryingVectors * 4;
+ if (location >= MaxLocation)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Location exceeds max varying."));
+ return false;
+ }
+
+ const auto *programObject = context->getProgram(program);
+ if (!programObject)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "No such program."));
+ return false;
+ }
+
+ if (!name)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "No name given."));
+ return false;
+ }
+
+ if (angle::BeginsWith(name, "gl_"))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Cannot bind a built-in variable."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateProgramPathFragmentInputGen(Context *context,
+ GLuint program,
+ GLint location,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs)
+{
+ if (!context->getExtensions().pathRendering)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "GL_CHROMIUM_path_rendering is not available."));
+ return false;
+ }
+
+ const auto *programObject = context->getProgram(program);
+ if (!programObject || programObject->isFlaggedForDeletion())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "No such program."));
+ return false;
+ }
+
+ if (!programObject->isLinked())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Program is not linked."));
+ return false;
+ }
+
+ switch (genMode)
+ {
+ case GL_NONE:
+ if (components != 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Invalid components."));
+ return false;
+ }
+ break;
+
+ case GL_OBJECT_LINEAR_CHROMIUM:
+ case GL_EYE_LINEAR_CHROMIUM:
+ case GL_CONSTANT_CHROMIUM:
+ if (components < 1 || components > 4)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Invalid components."));
+ return false;
+ }
+ if (!coeffs)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "No coefficients array given."));
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid gen mode."));
+ return false;
+ }
+
+ // If the location is -1 then the command is silently ignored
+ // and no further validation is needed.
+ if (location == -1)
+ return true;
+
+ const auto &binding = programObject->getFragmentInputBindingInfo(location);
+
+ if (!binding.valid)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "No such binding."));
+ return false;
+ }
+
+ if (binding.type != GL_NONE)
+ {
+ GLint expectedComponents = 0;
+ switch (binding.type)
+ {
+ case GL_FLOAT:
+ expectedComponents = 1;
+ break;
+ case GL_FLOAT_VEC2:
+ expectedComponents = 2;
+ break;
+ case GL_FLOAT_VEC3:
+ expectedComponents = 3;
+ break;
+ case GL_FLOAT_VEC4:
+ expectedComponents = 4;
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_OPERATION,
+ "Fragment input type is not a floating point scalar or vector."));
+ return false;
+ }
+ if (expectedComponents != components && genMode != GL_NONE)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Unexpected number of components"));
+ return false;
+ }
+ }
+ return true;
+}
+
+bool ValidateCopyTextureCHROMIUM(Context *context,
+ GLuint sourceId,
+ GLuint destId,
+ GLint internalFormat,
+ GLenum destType,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha)
+{
+ if (!context->getExtensions().copyTexture)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "GL_CHROMIUM_copy_texture extension not available."));
+ return false;
+ }
+
+ const gl::Texture *source = context->getTexture(sourceId);
+ if (source == nullptr)
+ {
+ context->handleError(
+ Error(GL_INVALID_VALUE, "Source texture is not a valid texture object."));
+ return false;
+ }
+
+ if (!IsValidCopyTextureSourceTarget(context, source->getTarget()))
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Source texture a valid texture type."));
+ return false;
+ }
+
+ GLenum sourceTarget = source->getTarget();
+ ASSERT(sourceTarget != GL_TEXTURE_CUBE_MAP);
+ if (source->getWidth(sourceTarget, 0) == 0 || source->getHeight(sourceTarget, 0) == 0)
+ {
+ context->handleError(
+ Error(GL_INVALID_VALUE, "Level 0 of the source texture must be defined."));
+ return false;
+ }
+
+ const gl::Format &sourceFormat = source->getFormat(sourceTarget, 0);
+ if (!IsValidCopyTextureFormat(context, sourceFormat.format))
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Source texture internal format is invalid."));
+ return false;
+ }
+
+ const gl::Texture *dest = context->getTexture(destId);
+ if (dest == nullptr)
+ {
+ context->handleError(
+ Error(GL_INVALID_VALUE, "Destination texture is not a valid texture object."));
+ return false;
+ }
+
+ if (!IsValidCopyTextureDestinationTarget(context, dest->getTarget()))
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Destination texture a valid texture type."));
+ return false;
+ }
+
+ if (!IsValidCopyTextureDestinationFormatType(context, internalFormat, destType))
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION,
+ "Destination internal format and type combination is not valid."));
+ return false;
+ }
+
+ if (dest->getImmutableFormat())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Destination texture is immutable."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateCopySubTextureCHROMIUM(Context *context,
+ GLuint sourceId,
+ GLuint destId,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha)
+{
+ if (!context->getExtensions().copyTexture)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "GL_CHROMIUM_copy_texture extension not available."));
+ return false;
+ }
+
+ const gl::Texture *source = context->getTexture(sourceId);
+ if (source == nullptr)
+ {
+ context->handleError(
+ Error(GL_INVALID_VALUE, "Source texture is not a valid texture object."));
+ return false;
+ }
+
+ if (!IsValidCopyTextureSourceTarget(context, source->getTarget()))
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Source texture a valid texture type."));
+ return false;
+ }
+
+ GLenum sourceTarget = source->getTarget();
+ ASSERT(sourceTarget != GL_TEXTURE_CUBE_MAP);
+ if (source->getWidth(sourceTarget, 0) == 0 || source->getHeight(sourceTarget, 0) == 0)
+ {
+ context->handleError(
+ Error(GL_INVALID_VALUE, "Level 0 of the source texture must be defined."));
+ return false;
+ }
+
+ if (x < 0 || y < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "x and y cannot be negative."));
+ return false;
+ }
+
+ if (width < 0 || height < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "width and height cannot be negative."));
+ return false;
+ }
+
+ if (static_cast<size_t>(x + width) > source->getWidth(sourceTarget, 0) ||
+ static_cast<size_t>(y + height) > source->getHeight(sourceTarget, 0))
+ {
+ context->handleError(
+ Error(GL_INVALID_VALUE, "Source texture not large enough to copy from."));
+ return false;
+ }
+
+ const gl::Format &sourceFormat = source->getFormat(sourceTarget, 0);
+ if (!IsValidCopyTextureFormat(context, sourceFormat.format))
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Source texture internal format is invalid."));
+ return false;
+ }
+
+ const gl::Texture *dest = context->getTexture(destId);
+ if (dest == nullptr)
+ {
+ context->handleError(
+ Error(GL_INVALID_VALUE, "Destination texture is not a valid texture object."));
+ return false;
+ }
+
+ if (!IsValidCopyTextureDestinationTarget(context, dest->getTarget()))
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Destination texture a valid texture type."));
+ return false;
+ }
+
+ GLenum destTarget = dest->getTarget();
+ ASSERT(destTarget != GL_TEXTURE_CUBE_MAP);
+ if (dest->getWidth(sourceTarget, 0) == 0 || dest->getHeight(sourceTarget, 0) == 0)
+ {
+ context->handleError(
+ Error(GL_INVALID_VALUE, "Level 0 of the destination texture must be defined."));
+ return false;
+ }
+
+ const gl::Format &destFormat = dest->getFormat(destTarget, 0);
+ if (!IsValidCopyTextureDestinationFormatType(context, destFormat.format, destFormat.type))
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION,
+ "Destination internal format and type combination is not valid."));
+ return false;
+ }
+
+ if (xoffset < 0 || yoffset < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "xoffset and yoffset cannot be negative."));
+ return false;
+ }
+
+ if (static_cast<size_t>(xoffset + width) > dest->getWidth(destTarget, 0) ||
+ static_cast<size_t>(yoffset + height) > dest->getHeight(destTarget, 0))
+ {
+ context->handleError(
+ Error(GL_INVALID_VALUE, "Destination texture not large enough to copy to."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateCompressedCopyTextureCHROMIUM(Context *context, GLuint sourceId, GLuint destId)
+{
+ if (!context->getExtensions().copyCompressedTexture)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION,
+ "GL_CHROMIUM_copy_compressed_texture extension not available."));
+ return false;
+ }
+
+ const gl::Texture *source = context->getTexture(sourceId);
+ if (source == nullptr)
+ {
+ context->handleError(
+ Error(GL_INVALID_VALUE, "Source texture is not a valid texture object."));
+ return false;
+ }
+
+ if (source->getTarget() != GL_TEXTURE_2D)
+ {
+ context->handleError(
+ Error(GL_INVALID_VALUE, "Source texture must be of type GL_TEXTURE_2D."));
+ return false;
+ }
+
+ if (source->getWidth(GL_TEXTURE_2D, 0) == 0 || source->getHeight(GL_TEXTURE_2D, 0) == 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Source texture must level 0 defined."));
+ return false;
+ }
+
+ const gl::Format &sourceFormat = source->getFormat(GL_TEXTURE_2D, 0);
+ if (!sourceFormat.info->compressed)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Source texture must have a compressed internal format."));
+ return false;
+ }
+
+ const gl::Texture *dest = context->getTexture(destId);
+ if (dest == nullptr)
+ {
+ context->handleError(
+ Error(GL_INVALID_VALUE, "Destination texture is not a valid texture object."));
+ return false;
+ }
+
+ if (dest->getTarget() != GL_TEXTURE_2D)
+ {
+ context->handleError(
+ Error(GL_INVALID_VALUE, "Destination texture must be of type GL_TEXTURE_2D."));
+ return false;
+ }
+
+ if (dest->getImmutableFormat())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Destination cannot be immutable."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateCreateShader(Context *context, GLenum type)
+{
+ switch (type)
+ {
+ case GL_VERTEX_SHADER:
+ case GL_FRAGMENT_SHADER:
+ break;
+
+ case GL_COMPUTE_SHADER:
+ if (context->getClientVersion() < Version(3, 1))
+ {
+ context->handleError(
+ Error(GL_INVALID_ENUM, "GL_COMPUTE_SHADER requires OpenGL ES 3.1."));
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Unknown shader type."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBufferData(ValidationContext *context,
+ GLenum target,
+ GLsizeiptr size,
+ const GLvoid *data,
+ GLenum usage)
+{
+ if (size < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ switch (usage)
+ {
+ case GL_STREAM_DRAW:
+ case GL_STATIC_DRAW:
+ case GL_DYNAMIC_DRAW:
+ break;
+
+ case GL_STREAM_READ:
+ case GL_STREAM_COPY:
+ case GL_STATIC_READ:
+ case GL_STATIC_COPY:
+ case GL_DYNAMIC_READ:
+ case GL_DYNAMIC_COPY:
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (!ValidBufferTarget(context, target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ Buffer *buffer = context->getGLState().getTargetBuffer(target);
+
+ if (!buffer)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBufferSubData(ValidationContext *context,
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr size,
+ const GLvoid *data)
+{
+ if (size < 0 || offset < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (!ValidBufferTarget(context, target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ Buffer *buffer = context->getGLState().getTargetBuffer(target);
+
+ if (!buffer)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (buffer->isMapped())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ // Check for possible overflow of size + offset
+ angle::CheckedNumeric<size_t> checkedSize(size);
+ checkedSize += offset;
+ if (!checkedSize.IsValid())
+ {
+ context->handleError(Error(GL_OUT_OF_MEMORY));
+ return false;
+ }
+
+ if (size + offset > buffer->getSize())
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateEnableExtensionANGLE(ValidationContext *context, const GLchar *name)
+{
+ if (!context->getExtensions().webglCompatibility)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "GL_ANGLE_webgl_compatibility is not available."));
+ return false;
+ }
+
+ const ExtensionInfoMap &extensionInfos = GetExtensionInfoMap();
+ auto extension = extensionInfos.find(name);
+ if (extension == extensionInfos.end() || !extension->second.Enableable)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Extension %s is not enableable.", name));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateActiveTexture(ValidationContext *context, GLenum texture)
+{
+ if (texture < GL_TEXTURE0 ||
+ texture > GL_TEXTURE0 + context->getCaps().maxCombinedTextureImageUnits - 1)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateAttachShader(ValidationContext *context, GLuint program, GLuint shader)
+{
+ Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
+ {
+ return false;
+ }
+
+ Shader *shaderObject = GetValidShader(context, shader);
+ if (!shaderObject)
+ {
+ return false;
+ }
+
+ switch (shaderObject->getType())
+ {
+ case GL_VERTEX_SHADER:
+ {
+ if (programObject->getAttachedVertexShader())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ }
+ case GL_FRAGMENT_SHADER:
+ {
+ if (programObject->getAttachedFragmentShader())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ }
+ case GL_COMPUTE_SHADER:
+ {
+ if (programObject->getAttachedComputeShader())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ break;
+ }
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ return true;
+}
+
+bool ValidateBindAttribLocation(ValidationContext *context,
+ GLuint program,
+ GLuint index,
+ const GLchar *name)
+{
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "Index exceeds MAX_VERTEX_ATTRIBS"));
+ return false;
+ }
+
+ if (strncmp(name, "gl_", 3) == 0)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Cannot Bind built-in attributes"));
+ return false;
+ }
+
+ return GetValidProgram(context, program) != nullptr;
+}
+
+bool ValidateBindBuffer(ValidationContext *context, GLenum target, GLuint buffer)
+{
+ if (!ValidBufferTarget(context, target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid Buffer target"));
+ return false;
+ }
+
+ if (!context->getGLState().isBindGeneratesResourceEnabled() &&
+ !context->isBufferGenerated(buffer))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Buffer was not generated"));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBindFramebuffer(ValidationContext *context, GLenum target, GLuint framebuffer)
+{
+ if (!ValidFramebufferTarget(target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid Framebuffer target"));
+ return false;
+ }
+
+ if (!context->getGLState().isBindGeneratesResourceEnabled() &&
+ !context->isFramebufferGenerated(framebuffer))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Framebuffer was not generated"));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBindRenderbuffer(ValidationContext *context, GLenum target, GLuint renderbuffer)
+{
+ if (target != GL_RENDERBUFFER)
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid Renderbuffer target"));
+ return false;
+ }
+
+ if (!context->getGLState().isBindGeneratesResourceEnabled() &&
+ !context->isRenderbufferGenerated(renderbuffer))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Renderbuffer was not generated"));
+ return false;
+ }
+
+ return true;
+}
+
+static bool ValidBlendEquationMode(GLenum mode)
+{
+ switch (mode)
+ {
+ case GL_FUNC_ADD:
+ case GL_FUNC_SUBTRACT:
+ case GL_FUNC_REVERSE_SUBTRACT:
+ case GL_MIN:
+ case GL_MAX:
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+bool ValidateBlendEquation(ValidationContext *context, GLenum mode)
+{
+ if (!ValidBlendEquationMode(mode))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid blend equation"));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBlendEquationSeparate(ValidationContext *context, GLenum modeRGB, GLenum modeAlpha)
+{
+ if (!ValidBlendEquationMode(modeRGB))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid RGB blend equation"));
+ return false;
+ }
+
+ if (!ValidBlendEquationMode(modeAlpha))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid alpha blend equation"));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBlendFunc(ValidationContext *context, GLenum sfactor, GLenum dfactor)
+{
+ return ValidateBlendFuncSeparate(context, sfactor, dfactor, sfactor, dfactor);
+}
+
+static bool ValidSrcBlendFunc(GLenum srcBlend)
+{
+ switch (srcBlend)
+ {
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ case GL_SRC_ALPHA_SATURATE:
+ return true;
+
+ default:
+ return false;
+ }
+}
+
+static bool ValidDstBlendFunc(GLenum dstBlend, GLint contextMajorVersion)
+{
+ switch (dstBlend)
+ {
+ case GL_ZERO:
+ case GL_ONE:
+ case GL_SRC_COLOR:
+ case GL_ONE_MINUS_SRC_COLOR:
+ case GL_DST_COLOR:
+ case GL_ONE_MINUS_DST_COLOR:
+ case GL_SRC_ALPHA:
+ case GL_ONE_MINUS_SRC_ALPHA:
+ case GL_DST_ALPHA:
+ case GL_ONE_MINUS_DST_ALPHA:
+ case GL_CONSTANT_COLOR:
+ case GL_ONE_MINUS_CONSTANT_COLOR:
+ case GL_CONSTANT_ALPHA:
+ case GL_ONE_MINUS_CONSTANT_ALPHA:
+ return true;
+
+ case GL_SRC_ALPHA_SATURATE:
+ return (contextMajorVersion >= 3);
+
+ default:
+ return false;
+ }
+}
+
+bool ValidateBlendFuncSeparate(ValidationContext *context,
+ GLenum srcRGB,
+ GLenum dstRGB,
+ GLenum srcAlpha,
+ GLenum dstAlpha)
+{
+ if (!ValidSrcBlendFunc(srcRGB))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid blend function"));
+ return false;
+ }
+
+ if (!ValidDstBlendFunc(dstRGB, context->getClientMajorVersion()))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid blend function"));
+ return false;
+ }
+
+ if (!ValidSrcBlendFunc(srcAlpha))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid blend function"));
+ return false;
+ }
+
+ if (!ValidDstBlendFunc(dstAlpha, context->getClientMajorVersion()))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid blend function"));
+ return false;
+ }
+
+ if (context->getLimitations().noSimultaneousConstantColorAndAlphaBlendFunc)
+ {
+ bool constantColorUsed =
+ (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
+ dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
+
+ bool constantAlphaUsed =
+ (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
+ dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
+
+ if (constantColorUsed && constantAlphaUsed)
+ {
+ ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and "
+ "GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR not supported by this "
+ "implementation.");
+ context->handleError(Error(GL_INVALID_OPERATION,
+ "Simultaneous use of "
+ "GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and "
+ "GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR not "
+ "supported by this implementation."));
+ return false;
+ }
+ }
+
+ return true;
+}
+
+} // namespace gl
diff --git a/gfx/angle/src/libANGLE/validationES2.h b/gfx/angle/src/libANGLE/validationES2.h
new file mode 100755
index 000000000..d40a62606
--- /dev/null
+++ b/gfx/angle/src/libANGLE/validationES2.h
@@ -0,0 +1,375 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES2.h: Validation functions for OpenGL ES 2.0 entry point parameters
+
+#ifndef LIBANGLE_VALIDATION_ES2_H_
+#define LIBANGLE_VALIDATION_ES2_H_
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+
+namespace gl
+{
+class Context;
+class ValidationContext;
+class Texture;
+
+bool ValidateES2TexImageParameters(Context *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isCompressed,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei imageSize,
+ const GLvoid *pixels);
+
+bool ValidateES2CopyTexImageParameters(ValidationContext *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border);
+
+bool ValidateES2TexStorageParameters(Context *context, GLenum target, GLsizei levels, GLenum internalformat,
+ GLsizei width, GLsizei height);
+
+bool ValidateDiscardFramebufferEXT(Context *context, GLenum target, GLsizei numAttachments,
+ const GLenum *attachments);
+
+bool ValidateDrawBuffersEXT(ValidationContext *context, GLsizei n, const GLenum *bufs);
+
+bool ValidateBindVertexArrayOES(Context *context, GLuint array);
+bool ValidateDeleteVertexArraysOES(Context *context, GLsizei n);
+bool ValidateGenVertexArraysOES(Context *context, GLsizei n);
+bool ValidateIsVertexArrayOES(Context *context);
+
+bool ValidateProgramBinaryOES(Context *context,
+ GLuint program,
+ GLenum binaryFormat,
+ const void *binary,
+ GLint length);
+bool ValidateGetProgramBinaryOES(Context *context,
+ GLuint program,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLenum *binaryFormat,
+ void *binary);
+
+// GL_KHR_debug
+bool ValidateDebugMessageControlKHR(Context *context,
+ GLenum source,
+ GLenum type,
+ GLenum severity,
+ GLsizei count,
+ const GLuint *ids,
+ GLboolean enabled);
+bool ValidateDebugMessageInsertKHR(Context *context,
+ GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const GLchar *buf);
+bool ValidateDebugMessageCallbackKHR(Context *context,
+ GLDEBUGPROCKHR callback,
+ const void *userParam);
+bool ValidateGetDebugMessageLogKHR(Context *context,
+ GLuint count,
+ GLsizei bufSize,
+ GLenum *sources,
+ GLenum *types,
+ GLuint *ids,
+ GLenum *severities,
+ GLsizei *lengths,
+ GLchar *messageLog);
+bool ValidatePushDebugGroupKHR(Context *context,
+ GLenum source,
+ GLuint id,
+ GLsizei length,
+ const GLchar *message);
+bool ValidatePopDebugGroupKHR(Context *context);
+bool ValidateObjectLabelKHR(Context *context,
+ GLenum identifier,
+ GLuint name,
+ GLsizei length,
+ const GLchar *label);
+bool ValidateGetObjectLabelKHR(Context *context,
+ GLenum identifier,
+ GLuint name,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label);
+bool ValidateObjectPtrLabelKHR(Context *context,
+ const void *ptr,
+ GLsizei length,
+ const GLchar *label);
+bool ValidateGetObjectPtrLabelKHR(Context *context,
+ const void *ptr,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label);
+bool ValidateGetPointervKHR(Context *context, GLenum pname, void **params);
+bool ValidateBlitFramebufferANGLE(Context *context,
+ GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter);
+
+bool ValidateClear(ValidationContext *context, GLbitfield mask);
+bool ValidateTexImage2D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const GLvoid *pixels);
+bool ValidateTexImage2DRobust(Context *context,
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const GLvoid *pixels);
+bool ValidateTexSubImage2D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ const GLvoid *pixels);
+bool ValidateTexSubImage2DRobustANGLE(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const GLvoid *pixels);
+bool ValidateCompressedTexImage2D(Context *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLsizei imageSize,
+ const GLvoid *data);
+bool ValidateCompressedTexSubImage2D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLsizei imageSize,
+ const GLvoid *data);
+bool ValidateBindTexture(Context *context, GLenum target, GLuint texture);
+
+bool ValidateGetBufferPointervOES(Context *context, GLenum target, GLenum pname, void **params);
+bool ValidateMapBufferOES(Context *context, GLenum target, GLenum access);
+bool ValidateUnmapBufferOES(Context *context, GLenum target);
+bool ValidateMapBufferRangeEXT(Context *context,
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access);
+bool ValidateFlushMappedBufferRangeEXT(Context *context,
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr length);
+
+bool ValidateBindUniformLocationCHROMIUM(Context *context,
+ GLuint program,
+ GLint location,
+ const GLchar *name);
+
+bool ValidateCoverageModulationCHROMIUM(Context *context, GLenum components);
+
+// CHROMIUM_path_rendering
+bool ValidateMatrix(Context *context, GLenum matrixMode, const GLfloat *matrix);
+bool ValidateMatrixMode(Context *context, GLenum matrixMode);
+bool ValidateGenPaths(Context *context, GLsizei range);
+bool ValidateDeletePaths(Context *context, GLuint first, GLsizei range);
+bool ValidatePathCommands(Context *context,
+ GLuint path,
+ GLsizei numCommands,
+ const GLubyte *commands,
+ GLsizei numCoords,
+ GLenum coordType,
+ const void *coords);
+bool ValidateSetPathParameter(Context *context, GLuint path, GLenum pname, GLfloat value);
+bool ValidateGetPathParameter(Context *context, GLuint path, GLenum pname, GLfloat *value);
+bool ValidatePathStencilFunc(Context *context, GLenum func, GLint ref, GLuint mask);
+bool ValidateStencilFillPath(Context *context, GLuint path, GLenum fillMode, GLuint mask);
+bool ValidateStencilStrokePath(Context *context, GLuint path, GLint reference, GLuint mask);
+bool ValidateCoverPath(Context *context, GLuint path, GLenum coverMode);
+bool ValidateStencilThenCoverFillPath(Context *context,
+ GLuint path,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode);
+bool ValidateStencilThenCoverStrokePath(Context *context,
+ GLuint path,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode);
+bool ValidateIsPath(Context *context);
+bool ValidateCoverFillPathInstanced(Context *context,
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+bool ValidateCoverStrokePathInstanced(Context *context,
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+bool ValidateStencilFillPathInstanced(Context *context,
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBAse,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+bool ValidateStencilStrokePathInstanced(Context *context,
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+bool ValidateStencilThenCoverFillPathInstanced(Context *context,
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+bool ValidateStencilThenCoverStrokePathInstanced(Context *context,
+ GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+bool ValidateBindFragmentInputLocation(Context *context,
+ GLuint program,
+ GLint location,
+ const GLchar *name);
+bool ValidateProgramPathFragmentInputGen(Context *context,
+ GLuint program,
+ GLint location,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs);
+
+bool ValidateCopyTextureCHROMIUM(Context *context,
+ GLuint sourceId,
+ GLuint destId,
+ GLint internalFormat,
+ GLenum destType,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+bool ValidateCopySubTextureCHROMIUM(Context *context,
+ GLuint sourceId,
+ GLuint destId,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+bool ValidateCompressedCopyTextureCHROMIUM(Context *context, GLuint sourceId, GLuint destId);
+
+bool ValidateCreateShader(Context *context, GLenum type);
+bool ValidateBufferData(ValidationContext *context,
+ GLenum target,
+ GLsizeiptr size,
+ const GLvoid *data,
+ GLenum usage);
+bool ValidateBufferSubData(ValidationContext *context,
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr size,
+ const GLvoid *data);
+
+bool ValidateEnableExtensionANGLE(ValidationContext *context, const GLchar *name);
+
+bool ValidateActiveTexture(ValidationContext *context, GLenum texture);
+bool ValidateAttachShader(ValidationContext *context, GLuint program, GLuint shader);
+bool ValidateBindAttribLocation(ValidationContext *context,
+ GLuint program,
+ GLuint index,
+ const GLchar *name);
+bool ValidateBindBuffer(ValidationContext *context, GLenum target, GLuint buffer);
+bool ValidateBindFramebuffer(ValidationContext *context, GLenum target, GLuint framebuffer);
+bool ValidateBindRenderbuffer(ValidationContext *context, GLenum target, GLuint renderbuffer);
+bool ValidateBlendEquation(ValidationContext *context, GLenum mode);
+bool ValidateBlendEquationSeparate(ValidationContext *context, GLenum modeRGB, GLenum modeAlpha);
+bool ValidateBlendFunc(ValidationContext *context, GLenum sfactor, GLenum dfactor);
+bool ValidateBlendFuncSeparate(ValidationContext *context,
+ GLenum srcRGB,
+ GLenum dstRGB,
+ GLenum srcAlpha,
+ GLenum dstAlpha);
+
+} // namespace gl
+
+#endif // LIBANGLE_VALIDATION_ES2_H_
diff --git a/gfx/angle/src/libANGLE/validationES3.cpp b/gfx/angle/src/libANGLE/validationES3.cpp
new file mode 100755
index 000000000..a4cb71e6a
--- /dev/null
+++ b/gfx/angle/src/libANGLE/validationES3.cpp
@@ -0,0 +1,2038 @@
+//
+// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES3.cpp: Validation functions for OpenGL ES 3.0 entry point parameters
+
+#include "libANGLE/validationES3.h"
+
+#include "base/numerics/safe_conversions.h"
+#include "common/mathutil.h"
+#include "common/utilities.h"
+#include "libANGLE/validationES.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/Renderbuffer.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/FramebufferAttachment.h"
+
+using namespace angle;
+
+namespace gl
+{
+
+static bool ValidateTexImageFormatCombination(gl::Context *context, GLenum internalFormat, GLenum format, GLenum type)
+{
+ // For historical reasons, glTexImage2D and glTexImage3D pass in their internal format as a
+ // GLint instead of a GLenum. Therefor an invalid internal format gives a GL_INVALID_VALUE
+ // error instead of a GL_INVALID_ENUM error. As this validation function is only called in
+ // the validation codepaths for glTexImage2D/3D, we record a GL_INVALID_VALUE error.
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat);
+ if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ // The type and format are valid if any supported internal format has that type and format
+ if (!ValidES3Format(format) || !ValidES3Type(type))
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ // Check if this is a valid format combination to load texture data
+ if (!ValidES3FormatCombination(format, type, internalFormat))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateES3TexImageParametersBase(Context *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isCompressed,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei imageSize,
+ const GLvoid *pixels)
+{
+ // Validate image size
+ if (!ValidImageSizeParameters(context, target, level, width, height, depth, isSubImage))
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ // Verify zero border
+ if (border != 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (xoffset < 0 || yoffset < 0 || zoffset < 0 ||
+ std::numeric_limits<GLsizei>::max() - xoffset < width ||
+ std::numeric_limits<GLsizei>::max() - yoffset < height ||
+ std::numeric_limits<GLsizei>::max() - zoffset < depth)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ const gl::Caps &caps = context->getCaps();
+
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) ||
+ static_cast<GLuint>(height) > (caps.max2DTextureSize >> level))
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ if (!isSubImage && width != height)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (static_cast<GLuint>(width) > (caps.maxCubeMapTextureSize >> level))
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_3D:
+ if (static_cast<GLuint>(width) > (caps.max3DTextureSize >> level) ||
+ static_cast<GLuint>(height) > (caps.max3DTextureSize >> level) ||
+ static_cast<GLuint>(depth) > (caps.max3DTextureSize >> level))
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ break;
+
+ case GL_TEXTURE_2D_ARRAY:
+ if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) ||
+ static_cast<GLuint>(height) > (caps.max2DTextureSize >> level) ||
+ static_cast<GLuint>(depth) > caps.maxArrayTextureLayers)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ gl::Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
+ if (!texture)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (texture->getImmutableFormat() && !isSubImage)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ // Validate texture formats
+ GLenum actualInternalFormat =
+ isSubImage ? texture->getFormat(target, level).asSized() : internalformat;
+ if (isSubImage && actualInternalFormat == GL_NONE)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Texture level does not exist."));
+ return false;
+ }
+
+ const gl::InternalFormat &actualFormatInfo = gl::GetInternalFormatInfo(actualInternalFormat);
+ if (isCompressed)
+ {
+ if (!actualFormatInfo.compressed)
+ {
+ context->handleError(Error(
+ GL_INVALID_ENUM, "internalformat is not a supported compressed internal format."));
+ return false;
+ }
+
+ if (!ValidCompressedImageSize(context, actualInternalFormat, width, height))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (!actualFormatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (target == GL_TEXTURE_3D)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ else
+ {
+ if (!ValidateTexImageFormatCombination(context, actualInternalFormat, format, type))
+ {
+ return false;
+ }
+
+ if (target == GL_TEXTURE_3D && (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+
+ // Validate sub image parameters
+ if (isSubImage)
+ {
+ if (isCompressed != actualFormatInfo.compressed)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (width == 0 || height == 0 || depth == 0)
+ {
+ return false;
+ }
+
+ if (xoffset < 0 || yoffset < 0 || zoffset < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (std::numeric_limits<GLsizei>::max() - xoffset < width ||
+ std::numeric_limits<GLsizei>::max() - yoffset < height ||
+ std::numeric_limits<GLsizei>::max() - zoffset < depth)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (static_cast<size_t>(xoffset + width) > texture->getWidth(target, level) ||
+ static_cast<size_t>(yoffset + height) > texture->getHeight(target, level) ||
+ static_cast<size_t>(zoffset + depth) > texture->getDepth(target, level))
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ }
+
+ if (!ValidImageDataSize(context, target, width, height, 1, actualInternalFormat, type, pixels,
+ imageSize))
+ {
+ return false;
+ }
+
+ // Check for pixel unpack buffer related API errors
+ gl::Buffer *pixelUnpackBuffer = context->getGLState().getTargetBuffer(GL_PIXEL_UNPACK_BUFFER);
+ if (pixelUnpackBuffer != nullptr)
+ {
+ // ...data is not evenly divisible into the number of bytes needed to store in memory a datum
+ // indicated by type.
+ if (!isCompressed)
+ {
+ size_t offset = reinterpret_cast<size_t>(pixels);
+ size_t dataBytesPerPixel = static_cast<size_t>(gl::GetTypeInfo(type).bytes);
+
+ if ((offset % dataBytesPerPixel) != 0)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Reads would overflow the pixel unpack buffer."));
+ return false;
+ }
+ }
+
+ // ...the buffer object's data store is currently mapped.
+ if (pixelUnpackBuffer->isMapped())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Pixel unpack buffer is mapped."));
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateES3TexImage2DParameters(Context *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isCompressed,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei imageSize,
+ const GLvoid *pixels)
+{
+ if (!ValidTexture2DDestinationTarget(context, target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ return ValidateES3TexImageParametersBase(context, target, level, internalformat, isCompressed,
+ isSubImage, xoffset, yoffset, zoffset, width, height,
+ depth, border, format, type, imageSize, pixels);
+}
+
+bool ValidateES3TexImage3DParameters(Context *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isCompressed,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const GLvoid *pixels)
+{
+ if (!ValidTexture3DDestinationTarget(context, target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ return ValidateES3TexImageParametersBase(context, target, level, internalformat, isCompressed,
+ isSubImage, xoffset, yoffset, zoffset, width, height,
+ depth, border, format, type, bufSize, pixels);
+}
+
+struct EffectiveInternalFormatInfo
+{
+ GLenum effectiveFormat;
+ GLenum destFormat;
+ GLuint minRedBits;
+ GLuint maxRedBits;
+ GLuint minGreenBits;
+ GLuint maxGreenBits;
+ GLuint minBlueBits;
+ GLuint maxBlueBits;
+ GLuint minAlphaBits;
+ GLuint maxAlphaBits;
+};
+
+static bool QueryEffectiveFormatList(const InternalFormat &srcFormat,
+ GLenum targetFormat,
+ const EffectiveInternalFormatInfo *list,
+ size_t size,
+ GLenum *outEffectiveFormat)
+{
+ for (size_t curFormat = 0; curFormat < size; ++curFormat)
+ {
+ const EffectiveInternalFormatInfo &formatInfo = list[curFormat];
+ if ((formatInfo.destFormat == targetFormat) &&
+ (formatInfo.minRedBits <= srcFormat.redBits &&
+ formatInfo.maxRedBits >= srcFormat.redBits) &&
+ (formatInfo.minGreenBits <= srcFormat.greenBits &&
+ formatInfo.maxGreenBits >= srcFormat.greenBits) &&
+ (formatInfo.minBlueBits <= srcFormat.blueBits &&
+ formatInfo.maxBlueBits >= srcFormat.blueBits) &&
+ (formatInfo.minAlphaBits <= srcFormat.alphaBits &&
+ formatInfo.maxAlphaBits >= srcFormat.alphaBits))
+ {
+ *outEffectiveFormat = formatInfo.effectiveFormat;
+ return true;
+ }
+ }
+
+ *outEffectiveFormat = GL_NONE;
+ return false;
+}
+
+bool GetSizedEffectiveInternalFormatInfo(const InternalFormat &srcFormat,
+ GLenum *outEffectiveFormat)
+{
+ // OpenGL ES 3.0.3 Specification, Table 3.17, pg 141:
+ // Effective internal format coresponding to destination internal format and linear source
+ // buffer component sizes.
+ // | Source channel min/max sizes |
+ // Effective Internal Format | N/A | R | G | B | A |
+ // clang-format off
+ constexpr EffectiveInternalFormatInfo list[] = {
+ { GL_ALPHA8_EXT, GL_NONE, 0, 0, 0, 0, 0, 0, 1, 8 },
+ { GL_R8, GL_NONE, 1, 8, 0, 0, 0, 0, 0, 0 },
+ { GL_RG8, GL_NONE, 1, 8, 1, 8, 0, 0, 0, 0 },
+ { GL_RGB565, GL_NONE, 1, 5, 1, 6, 1, 5, 0, 0 },
+ { GL_RGB8, GL_NONE, 6, 8, 7, 8, 6, 8, 0, 0 },
+ { GL_RGBA4, GL_NONE, 1, 4, 1, 4, 1, 4, 1, 4 },
+ { GL_RGB5_A1, GL_NONE, 5, 5, 5, 5, 5, 5, 1, 1 },
+ { GL_RGBA8, GL_NONE, 5, 8, 5, 8, 5, 8, 2, 8 },
+ { GL_RGB10_A2, GL_NONE, 9, 10, 9, 10, 9, 10, 2, 2 },
+ };
+ // clang-format on
+
+ return QueryEffectiveFormatList(srcFormat, GL_NONE, list, ArraySize(list), outEffectiveFormat);
+}
+
+bool GetUnsizedEffectiveInternalFormatInfo(const InternalFormat &srcFormat,
+ const InternalFormat &destFormat,
+ GLenum *outEffectiveFormat)
+{
+ constexpr GLuint umax = UINT_MAX;
+
+ // OpenGL ES 3.0.3 Specification, Table 3.17, pg 141:
+ // Effective internal format coresponding to destination internal format andlinear source buffer
+ // component sizes.
+ // | Source channel min/max sizes |
+ // Effective Internal Format | Dest Format | R | G | B | A |
+ // clang-format off
+ constexpr EffectiveInternalFormatInfo list[] = {
+ { GL_ALPHA8_EXT, GL_ALPHA, 0, umax, 0, umax, 0, umax, 1, 8 },
+ { GL_LUMINANCE8_EXT, GL_LUMINANCE, 1, 8, 0, umax, 0, umax, 0, umax },
+ { GL_LUMINANCE8_ALPHA8_EXT, GL_LUMINANCE_ALPHA, 1, 8, 0, umax, 0, umax, 1, 8 },
+ { GL_RGB565, GL_RGB, 1, 5, 1, 6, 1, 5, 0, umax },
+ { GL_RGB8, GL_RGB, 6, 8, 7, 8, 6, 8, 0, umax },
+ { GL_RGBA4, GL_RGBA, 1, 4, 1, 4, 1, 4, 1, 4 },
+ { GL_RGB5_A1, GL_RGBA, 5, 5, 5, 5, 5, 5, 1, 1 },
+ { GL_RGBA8, GL_RGBA, 5, 8, 5, 8, 5, 8, 5, 8 },
+ };
+ // clang-format on
+
+ return QueryEffectiveFormatList(srcFormat, destFormat.format, list, ArraySize(list),
+ outEffectiveFormat);
+}
+
+static bool GetEffectiveInternalFormat(const InternalFormat &srcFormat, const InternalFormat &destFormat,
+ GLenum *outEffectiveFormat)
+{
+ if (destFormat.pixelBytes > 0)
+ {
+ return GetSizedEffectiveInternalFormatInfo(srcFormat, outEffectiveFormat);
+ }
+ else
+ {
+ return GetUnsizedEffectiveInternalFormatInfo(srcFormat, destFormat, outEffectiveFormat);
+ }
+}
+
+static bool EqualOrFirstZero(GLuint first, GLuint second)
+{
+ return first == 0 || first == second;
+}
+
+static bool IsValidES3CopyTexImageCombination(const Format &textureFormat,
+ const Format &framebufferFormat,
+ GLuint readBufferHandle)
+{
+ const auto &textureFormatInfo = *textureFormat.info;
+ const auto &framebufferFormatInfo = *framebufferFormat.info;
+
+ if (!ValidES3CopyConversion(textureFormatInfo.format, framebufferFormatInfo.format))
+ {
+ return false;
+ }
+
+ // Section 3.8.5 of the GLES 3.0.3 spec states that source and destination formats
+ // must both be signed, unsigned, or fixed point and both source and destinations
+ // must be either both SRGB or both not SRGB. EXT_color_buffer_float adds allowed
+ // conversion between fixed and floating point.
+
+ if ((textureFormatInfo.colorEncoding == GL_SRGB) !=
+ (framebufferFormatInfo.colorEncoding == GL_SRGB))
+ {
+ return false;
+ }
+
+ if (((textureFormatInfo.componentType == GL_INT) !=
+ (framebufferFormatInfo.componentType == GL_INT)) ||
+ ((textureFormatInfo.componentType == GL_UNSIGNED_INT) !=
+ (framebufferFormatInfo.componentType == GL_UNSIGNED_INT)))
+ {
+ return false;
+ }
+
+ if ((textureFormatInfo.componentType == GL_UNSIGNED_NORMALIZED ||
+ textureFormatInfo.componentType == GL_SIGNED_NORMALIZED ||
+ textureFormatInfo.componentType == GL_FLOAT) &&
+ !(framebufferFormatInfo.componentType == GL_UNSIGNED_NORMALIZED ||
+ framebufferFormatInfo.componentType == GL_SIGNED_NORMALIZED ||
+ framebufferFormatInfo.componentType == GL_FLOAT))
+ {
+ return false;
+ }
+
+ // GLES specification 3.0.3, sec 3.8.5, pg 139-140:
+ // The effective internal format of the source buffer is determined with the following rules
+ // applied in order:
+ // * If the source buffer is a texture or renderbuffer that was created with a sized internal
+ // format then the effective internal format is the source buffer's sized internal format.
+ // * If the source buffer is a texture that was created with an unsized base internal format,
+ // then the effective internal format is the source image array's effective internal
+ // format, as specified by table 3.12, which is determined from the <format> and <type>
+ // that were used when the source image array was specified by TexImage*.
+ // * Otherwise the effective internal format is determined by the row in table 3.17 or 3.18
+ // where Destination Internal Format matches internalformat and where the [source channel
+ // sizes] are consistent with the values of the source buffer's [channel sizes]. Table 3.17
+ // is used if the FRAMEBUFFER_ATTACHMENT_ENCODING is LINEAR and table 3.18 is used if the
+ // FRAMEBUFFER_ATTACHMENT_ENCODING is SRGB.
+ const InternalFormat *sourceEffectiveFormat = NULL;
+ if (readBufferHandle != 0)
+ {
+ // Not the default framebuffer, therefore the read buffer must be a user-created texture or
+ // renderbuffer
+ if (framebufferFormat.sized)
+ {
+ sourceEffectiveFormat = &framebufferFormatInfo;
+ }
+ else
+ {
+ // Renderbuffers cannot be created with an unsized internal format, so this must be an
+ // unsized-format texture. We can use the same table we use when creating textures to
+ // get its effective sized format.
+ GLenum sizedInternalFormat =
+ GetSizedInternalFormat(framebufferFormatInfo.format, framebufferFormatInfo.type);
+ sourceEffectiveFormat = &GetInternalFormatInfo(sizedInternalFormat);
+ }
+ }
+ else
+ {
+ // The effective internal format must be derived from the source framebuffer's channel
+ // sizes. This is done in GetEffectiveInternalFormat for linear buffers (table 3.17)
+ if (framebufferFormatInfo.colorEncoding == GL_LINEAR)
+ {
+ GLenum effectiveFormat;
+ if (GetEffectiveInternalFormat(framebufferFormatInfo, textureFormatInfo,
+ &effectiveFormat))
+ {
+ sourceEffectiveFormat = &GetInternalFormatInfo(effectiveFormat);
+ }
+ else
+ {
+ return false;
+ }
+ }
+ else if (framebufferFormatInfo.colorEncoding == GL_SRGB)
+ {
+ // SRGB buffers can only be copied to sized format destinations according to table 3.18
+ if (textureFormat.sized &&
+ (framebufferFormatInfo.redBits >= 1 && framebufferFormatInfo.redBits <= 8) &&
+ (framebufferFormatInfo.greenBits >= 1 && framebufferFormatInfo.greenBits <= 8) &&
+ (framebufferFormatInfo.blueBits >= 1 && framebufferFormatInfo.blueBits <= 8) &&
+ (framebufferFormatInfo.alphaBits >= 1 && framebufferFormatInfo.alphaBits <= 8))
+ {
+ sourceEffectiveFormat = &GetInternalFormatInfo(GL_SRGB8_ALPHA8);
+ }
+ else
+ {
+ return false;
+ }
+ }
+ else
+ {
+ UNREACHABLE();
+ return false;
+ }
+ }
+
+ if (textureFormat.sized)
+ {
+ // Section 3.8.5 of the GLES 3.0.3 spec, pg 139, requires that, if the destination format is
+ // sized, component sizes of the source and destination formats must exactly match if the
+ // destination format exists.
+ if (!EqualOrFirstZero(textureFormatInfo.redBits, sourceEffectiveFormat->redBits) ||
+ !EqualOrFirstZero(textureFormatInfo.greenBits, sourceEffectiveFormat->greenBits) ||
+ !EqualOrFirstZero(textureFormatInfo.blueBits, sourceEffectiveFormat->blueBits) ||
+ !EqualOrFirstZero(textureFormatInfo.alphaBits, sourceEffectiveFormat->alphaBits))
+ {
+ return false;
+ }
+ }
+
+ return true; // A conversion function exists, and no rule in the specification has precluded
+ // conversion between these formats.
+}
+
+bool ValidateES3CopyTexImageParametersBase(ValidationContext *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border)
+{
+ Format textureFormat = Format::Invalid();
+ if (!ValidateCopyTexImageParametersBase(context, target, level, internalformat, isSubImage,
+ xoffset, yoffset, zoffset, x, y, width, height, border,
+ &textureFormat))
+ {
+ return false;
+ }
+ ASSERT(textureFormat.valid() || !isSubImage);
+
+ const auto &state = context->getGLState();
+ gl::Framebuffer *framebuffer = state.getReadFramebuffer();
+ GLuint readFramebufferID = framebuffer->id();
+
+ if (framebuffer->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE)
+ {
+ context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ return false;
+ }
+
+ if (readFramebufferID != 0 && framebuffer->getSamples(context->getContextState()) != 0)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const FramebufferAttachment *source = framebuffer->getReadColorbuffer();
+
+ if (isSubImage)
+ {
+ if (!IsValidES3CopyTexImageCombination(textureFormat, source->getFormat(),
+ readFramebufferID))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+ else
+ {
+ // Use format/type from the source FBO. (Might not be perfect for all cases?)
+ const auto framebufferFormat = source->getFormat();
+ Format copyFormat(internalformat, framebufferFormat.format, framebufferFormat.type);
+ if (!IsValidES3CopyTexImageCombination(copyFormat, framebufferFormat, readFramebufferID))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+
+ // If width or height is zero, it is a no-op. Return false without setting an error.
+ return (width > 0 && height > 0);
+}
+
+bool ValidateES3CopyTexImage2DParameters(ValidationContext *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border)
+{
+ if (!ValidTexture2DDestinationTarget(context, target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ return ValidateES3CopyTexImageParametersBase(context, target, level, internalformat, isSubImage,
+ xoffset, yoffset, zoffset, x, y, width, height,
+ border);
+}
+
+bool ValidateES3CopyTexImage3DParameters(ValidationContext *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border)
+{
+ if (!ValidTexture3DDestinationTarget(context, target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ return ValidateES3CopyTexImageParametersBase(context, target, level, internalformat, isSubImage,
+ xoffset, yoffset, zoffset, x, y, width, height,
+ border);
+}
+
+bool ValidateES3TexStorageParametersBase(Context *context,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth)
+{
+ if (width < 1 || height < 1 || depth < 1 || levels < 1)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ GLsizei maxDim = std::max(width, height);
+ if (target != GL_TEXTURE_2D_ARRAY)
+ {
+ maxDim = std::max(maxDim, depth);
+ }
+
+ if (levels > gl::log2(maxDim) + 1)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const gl::Caps &caps = context->getCaps();
+
+ switch (target)
+ {
+ case GL_TEXTURE_2D:
+ {
+ if (static_cast<GLuint>(width) > caps.max2DTextureSize ||
+ static_cast<GLuint>(height) > caps.max2DTextureSize)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_CUBE_MAP:
+ {
+ if (width != height)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (static_cast<GLuint>(width) > caps.maxCubeMapTextureSize)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_3D:
+ {
+ if (static_cast<GLuint>(width) > caps.max3DTextureSize ||
+ static_cast<GLuint>(height) > caps.max3DTextureSize ||
+ static_cast<GLuint>(depth) > caps.max3DTextureSize)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_2D_ARRAY:
+ {
+ if (static_cast<GLuint>(width) > caps.max2DTextureSize ||
+ static_cast<GLuint>(height) > caps.max2DTextureSize ||
+ static_cast<GLuint>(depth) > caps.maxArrayTextureLayers)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ }
+ break;
+
+ default:
+ UNREACHABLE();
+ return false;
+ }
+
+ gl::Texture *texture = context->getTargetTexture(target);
+ if (!texture || texture->id() == 0)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (texture->getImmutableFormat())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
+ if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions()))
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (formatInfo.pixelBytes == 0)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateES3TexStorage2DParameters(Context *context,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth)
+{
+ if (!ValidTexture2DTarget(context, target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ return ValidateES3TexStorageParametersBase(context, target, levels, internalformat, width,
+ height, depth);
+}
+
+bool ValidateES3TexStorage3DParameters(Context *context,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth)
+{
+ if (!ValidTexture3DTarget(context, target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ return ValidateES3TexStorageParametersBase(context, target, levels, internalformat, width,
+ height, depth);
+}
+
+bool ValidateBeginQuery(gl::Context *context, GLenum target, GLuint id)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "GLES version < 3.0"));
+ return false;
+ }
+
+ return ValidateBeginQueryBase(context, target, id);
+}
+
+bool ValidateEndQuery(gl::Context *context, GLenum target)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "GLES version < 3.0"));
+ return false;
+ }
+
+ return ValidateEndQueryBase(context, target);
+}
+
+bool ValidateGetQueryiv(Context *context, GLenum target, GLenum pname, GLint *params)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "GLES version < 3.0"));
+ return false;
+ }
+
+ return ValidateGetQueryivBase(context, target, pname, nullptr);
+}
+
+bool ValidateGetQueryObjectuiv(Context *context, GLuint id, GLenum pname, GLuint *params)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "GLES version < 3.0"));
+ return false;
+ }
+
+ return ValidateGetQueryObjectValueBase(context, id, pname, nullptr);
+}
+
+bool ValidateFramebufferTextureLayer(Context *context, GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLint layer)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (layer < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (!ValidateFramebufferTextureBase(context, target, attachment, texture, level))
+ {
+ return false;
+ }
+
+ const gl::Caps &caps = context->getCaps();
+ if (texture != 0)
+ {
+ gl::Texture *tex = context->getTexture(texture);
+ ASSERT(tex);
+
+ switch (tex->getTarget())
+ {
+ case GL_TEXTURE_2D_ARRAY:
+ {
+ if (level > gl::log2(caps.max2DTextureSize))
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (static_cast<GLuint>(layer) >= caps.maxArrayTextureLayers)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ }
+ break;
+
+ case GL_TEXTURE_3D:
+ {
+ if (level > gl::log2(caps.max3DTextureSize))
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (static_cast<GLuint>(layer) >= caps.max3DTextureSize)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const auto &format = tex->getFormat(tex->getTarget(), level);
+ if (format.info->compressed)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateES3RenderbufferStorageParameters(gl::Context *context, GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width, GLsizei height)
+{
+ if (!ValidateRenderbufferStorageParametersBase(context, target, samples, internalformat, width, height))
+ {
+ return false;
+ }
+
+ //The ES3 spec(section 4.4.2) states that the internal format must be sized and not an integer format if samples is greater than zero.
+ const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
+ if ((formatInfo.componentType == GL_UNSIGNED_INT || formatInfo.componentType == GL_INT) && samples > 0)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ // The behavior is different than the ANGLE version, which would generate a GL_OUT_OF_MEMORY.
+ const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
+ if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples())
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION,
+ "Samples must not be greater than maximum supported value for the format."));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateInvalidateFramebuffer(Context *context, GLenum target, GLsizei numAttachments,
+ const GLenum *attachments)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Operation only supported on ES 3.0 and above"));
+ return false;
+ }
+
+ bool defaultFramebuffer = false;
+
+ switch (target)
+ {
+ case GL_DRAW_FRAMEBUFFER:
+ case GL_FRAMEBUFFER:
+ defaultFramebuffer = context->getGLState().getDrawFramebuffer()->id() == 0;
+ break;
+ case GL_READ_FRAMEBUFFER:
+ defaultFramebuffer = context->getGLState().getReadFramebuffer()->id() == 0;
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid framebuffer target"));
+ return false;
+ }
+
+ return ValidateDiscardFramebufferBase(context, target, numAttachments, attachments, defaultFramebuffer);
+}
+
+bool ValidateClearBuffer(ValidationContext *context)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (context->getGLState().getDrawFramebuffer()->checkStatus(context->getContextState()) !=
+ GL_FRAMEBUFFER_COMPLETE)
+ {
+ context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateDrawRangeElements(Context *context,
+ GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ IndexRange *indexRange)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3."));
+ return false;
+ }
+
+ if (end < start)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "end < start"));
+ return false;
+ }
+
+ if (!ValidateDrawElements(context, mode, count, type, indices, 0, indexRange))
+ {
+ return false;
+ }
+
+ if (indexRange->end > end || indexRange->start < start)
+ {
+ // GL spec says that behavior in this case is undefined - generating an error is fine.
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Indices are out of the start, end range."));
+ return false;
+ }
+ return true;
+}
+
+bool ValidateGetUniformuiv(Context *context, GLuint program, GLint location, GLuint* params)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return ValidateGetUniformBase(context, program, location);
+}
+
+bool ValidateReadBuffer(Context *context, GLenum src)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const Framebuffer *readFBO = context->getGLState().getReadFramebuffer();
+
+ if (readFBO == nullptr)
+ {
+ context->handleError(gl::Error(GL_INVALID_OPERATION, "No active read framebuffer."));
+ return false;
+ }
+
+ if (src == GL_NONE)
+ {
+ return true;
+ }
+
+ if (src != GL_BACK && (src < GL_COLOR_ATTACHMENT0 || src > GL_COLOR_ATTACHMENT31))
+ {
+ context->handleError(gl::Error(GL_INVALID_ENUM, "Unknown enum for 'src' in ReadBuffer"));
+ return false;
+ }
+
+ if (readFBO->id() == 0)
+ {
+ if (src != GL_BACK)
+ {
+ const char *errorMsg = "'src' must be GL_NONE or GL_BACK when reading from the default framebuffer.";
+ context->handleError(gl::Error(GL_INVALID_OPERATION, errorMsg));
+ return false;
+ }
+ }
+ else
+ {
+ GLuint drawBuffer = static_cast<GLuint>(src - GL_COLOR_ATTACHMENT0);
+
+ if (drawBuffer >= context->getCaps().maxDrawBuffers)
+ {
+ const char *errorMsg = "'src' is greater than MAX_DRAW_BUFFERS.";
+ context->handleError(gl::Error(GL_INVALID_OPERATION, errorMsg));
+ return false;
+ }
+ }
+
+ return true;
+}
+
+bool ValidateCompressedTexImage3D(Context *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLsizei imageSize,
+ const GLvoid *data)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (!ValidTextureTarget(context, target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ // Validate image size
+ if (!ValidImageSizeParameters(context, target, level, width, height, depth, false))
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat);
+ if (!formatInfo.compressed)
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Not a valid compressed texture format"));
+ return false;
+ }
+
+ auto blockSizeOrErr =
+ formatInfo.computeCompressedImageSize(gl::Extents(width, height, depth));
+ if (blockSizeOrErr.isError())
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ if (imageSize < 0 || static_cast<GLuint>(imageSize) != blockSizeOrErr.getResult())
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ // 3D texture target validation
+ if (target != GL_TEXTURE_3D && target != GL_TEXTURE_2D_ARRAY)
+ {
+ context->handleError(
+ Error(GL_INVALID_ENUM, "Must specify a valid 3D texture destination target"));
+ return false;
+ }
+
+ // validateES3TexImageFormat sets the error code if there is an error
+ if (!ValidateES3TexImage3DParameters(context, target, level, internalformat, true, false, 0, 0,
+ 0, width, height, depth, border, GL_NONE, GL_NONE, -1,
+ data))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBindVertexArray(Context *context, GLuint array)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return ValidateBindVertexArrayBase(context, array);
+}
+
+bool ValidateIsVertexArray(Context *context)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateProgramBinary(Context *context,
+ GLuint program,
+ GLenum binaryFormat,
+ const void *binary,
+ GLint length)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return ValidateProgramBinaryBase(context, program, binaryFormat, binary, length);
+}
+
+bool ValidateGetProgramBinary(Context *context,
+ GLuint program,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLenum *binaryFormat,
+ void *binary)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return ValidateGetProgramBinaryBase(context, program, bufSize, length, binaryFormat, binary);
+}
+
+bool ValidateProgramParameteri(Context *context, GLuint program, GLenum pname, GLint value)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3."));
+ return false;
+ }
+
+ if (GetValidProgram(context, program) == nullptr)
+ {
+ return false;
+ }
+
+ switch (pname)
+ {
+ case GL_PROGRAM_BINARY_RETRIEVABLE_HINT:
+ if (value != GL_FALSE && value != GL_TRUE)
+ {
+ context->handleError(Error(
+ GL_INVALID_VALUE, "Invalid value, expected GL_FALSE or GL_TRUE: %i", value));
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid pname: 0x%X", pname));
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateBlitFramebuffer(Context *context,
+ GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
+ dstX1, dstY1, mask, filter);
+}
+
+bool ValidateClearBufferiv(ValidationContext *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLint *value)
+{
+ switch (buffer)
+ {
+ case GL_COLOR:
+ if (drawbuffer < 0 ||
+ static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ break;
+
+ case GL_STENCIL:
+ if (drawbuffer != 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ return ValidateClearBuffer(context);
+}
+
+bool ValidateClearBufferuiv(ValidationContext *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLuint *value)
+{
+ switch (buffer)
+ {
+ case GL_COLOR:
+ if (drawbuffer < 0 ||
+ static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ return ValidateClearBuffer(context);
+}
+
+bool ValidateClearBufferfv(ValidationContext *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLfloat *value)
+{
+ switch (buffer)
+ {
+ case GL_COLOR:
+ if (drawbuffer < 0 ||
+ static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ break;
+
+ case GL_DEPTH:
+ if (drawbuffer != 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ return ValidateClearBuffer(context);
+}
+
+bool ValidateClearBufferfi(ValidationContext *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ GLfloat depth,
+ GLint stencil)
+{
+ switch (buffer)
+ {
+ case GL_DEPTH_STENCIL:
+ if (drawbuffer != 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ return ValidateClearBuffer(context);
+}
+
+bool ValidateDrawBuffers(ValidationContext *context, GLsizei n, const GLenum *bufs)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3."));
+ return false;
+ }
+
+ return ValidateDrawBuffersBase(context, n, bufs);
+}
+
+bool ValidateCopyTexSubImage3D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return ValidateES3CopyTexImage3DParameters(context, target, level, GL_NONE, true, xoffset,
+ yoffset, zoffset, x, y, width, height, 0);
+}
+
+bool ValidateTexImage3D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const GLvoid *pixels)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return ValidateES3TexImage3DParameters(context, target, level, internalformat, false, false, 0,
+ 0, 0, width, height, depth, border, format, type, -1,
+ pixels);
+}
+
+bool ValidateTexImage3DRobustANGLE(Context *context,
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const GLvoid *pixels)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ return ValidateES3TexImage3DParameters(context, target, level, internalformat, false, false, 0,
+ 0, 0, width, height, depth, border, format, type,
+ bufSize, pixels);
+}
+
+bool ValidateTexSubImage3D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const GLvoid *pixels)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return ValidateES3TexImage3DParameters(context, target, level, GL_NONE, false, true, xoffset,
+ yoffset, zoffset, width, height, depth, 0, format, type,
+ -1, pixels);
+}
+
+bool ValidateTexSubImage3DRobustANGLE(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const GLvoid *pixels)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ return ValidateES3TexImage3DParameters(context, target, level, GL_NONE, false, true, xoffset,
+ yoffset, zoffset, width, height, depth, 0, format, type,
+ bufSize, pixels);
+}
+
+bool ValidateCompressedTexSubImage3D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLsizei imageSize,
+ const GLvoid *data)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ const InternalFormat &formatInfo = GetInternalFormatInfo(format);
+ auto blockSizeOrErr =
+ formatInfo.computeCompressedImageSize(gl::Extents(width, height, depth));
+ if (blockSizeOrErr.isError())
+ {
+ context->handleError(blockSizeOrErr.getError());
+ return false;
+ }
+ if (imageSize < 0 || static_cast<GLuint>(imageSize) != blockSizeOrErr.getResult())
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ if (!data)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+
+ return ValidateES3TexImage3DParameters(context, target, level, GL_NONE, true, true, 0, 0, 0,
+ width, height, depth, 0, GL_NONE, GL_NONE, -1, data);
+}
+
+bool ValidateGenQueries(Context *context, GLint n, GLuint *)
+{
+ return ValidateGenOrDeleteES3(context, n);
+}
+
+bool ValidateDeleteQueries(Context *context, GLint n, const GLuint *)
+{
+ return ValidateGenOrDeleteES3(context, n);
+}
+
+bool ValidateGenSamplers(Context *context, GLint count, GLuint *)
+{
+ return ValidateGenOrDeleteCountES3(context, count);
+}
+
+bool ValidateDeleteSamplers(Context *context, GLint count, const GLuint *)
+{
+ return ValidateGenOrDeleteCountES3(context, count);
+}
+
+bool ValidateGenTransformFeedbacks(Context *context, GLint n, GLuint *)
+{
+ return ValidateGenOrDeleteES3(context, n);
+}
+
+bool ValidateDeleteTransformFeedbacks(Context *context, GLint n, const GLuint *ids)
+{
+ if (!ValidateGenOrDeleteES3(context, n))
+ {
+ return false;
+ }
+ for (GLint i = 0; i < n; ++i)
+ {
+ auto *transformFeedback = context->getTransformFeedback(ids[i]);
+ if (transformFeedback != nullptr && transformFeedback->isActive())
+ {
+ // ES 3.0.4 section 2.15.1 page 86
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Attempt to delete active transform feedback."));
+ return false;
+ }
+ }
+ return true;
+}
+
+bool ValidateGenVertexArrays(Context *context, GLint n, GLuint *)
+{
+ return ValidateGenOrDeleteES3(context, n);
+}
+
+bool ValidateDeleteVertexArrays(Context *context, GLint n, const GLuint *)
+{
+ return ValidateGenOrDeleteES3(context, n);
+}
+
+bool ValidateGenOrDeleteES3(Context *context, GLint n)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3."));
+ return false;
+ }
+ return ValidateGenOrDelete(context, n);
+}
+
+bool ValidateGenOrDeleteCountES3(Context *context, GLint count)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3."));
+ return false;
+ }
+ if (count < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE, "count < 0"));
+ return false;
+ }
+ return true;
+}
+
+bool ValidateBeginTransformFeedback(Context *context, GLenum primitiveMode)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3."));
+ return false;
+ }
+ switch (primitiveMode)
+ {
+ case GL_TRIANGLES:
+ case GL_LINES:
+ case GL_POINTS:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid primitive mode."));
+ return false;
+ }
+
+ TransformFeedback *transformFeedback = context->getGLState().getCurrentTransformFeedback();
+ ASSERT(transformFeedback != nullptr);
+
+ if (transformFeedback->isActive())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Transform feedback is already active."));
+ return false;
+ }
+ return true;
+}
+
+bool ValidateGetBufferPointerv(Context *context, GLenum target, GLenum pname, GLvoid **params)
+{
+ return ValidateGetBufferPointervBase(context, target, pname, nullptr, params);
+}
+
+bool ValidateGetBufferPointervRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLvoid **params)
+{
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateGetBufferPointervBase(context, target, pname, length, params))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateUnmapBuffer(Context *context, GLenum target)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return false;
+ }
+
+ return ValidateUnmapBufferBase(context, target);
+}
+
+bool ValidateMapBufferRange(Context *context,
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3."));
+ return false;
+ }
+
+ return ValidateMapBufferRangeBase(context, target, offset, length, access);
+}
+
+bool ValidateFlushMappedBufferRange(Context *context,
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr length)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3."));
+ return false;
+ }
+
+ return ValidateFlushMappedBufferRangeBase(context, target, offset, length);
+}
+
+bool ValidateIndexedStateQuery(ValidationContext *context,
+ GLenum pname,
+ GLuint index,
+ GLsizei *length)
+{
+ if (length)
+ {
+ *length = 0;
+ }
+
+ GLenum nativeType;
+ unsigned int numParams;
+ if (!context->getIndexedQueryParameterInfo(pname, &nativeType, &numParams))
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ const Caps &caps = context->getCaps();
+ switch (pname)
+ {
+ case GL_TRANSFORM_FEEDBACK_BUFFER_START:
+ case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
+ case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
+ if (index >= caps.maxTransformFeedbackSeparateAttributes)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ break;
+
+ case GL_UNIFORM_BUFFER_START:
+ case GL_UNIFORM_BUFFER_SIZE:
+ case GL_UNIFORM_BUFFER_BINDING:
+ if (index >= caps.maxUniformBufferBindings)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ break;
+ case GL_MAX_COMPUTE_WORK_GROUP_SIZE:
+ case GL_MAX_COMPUTE_WORK_GROUP_COUNT:
+ if (index >= 3u)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return false;
+ }
+
+ if (length)
+ {
+ *length = 1;
+ }
+
+ return true;
+}
+
+bool ValidateGetIntegeri_v(ValidationContext *context, GLenum target, GLuint index, GLint *data)
+{
+ if (context->getClientVersion() < ES_3_0)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.0"));
+ return false;
+ }
+ return ValidateIndexedStateQuery(context, target, index, nullptr);
+}
+
+bool ValidateGetIntegeri_vRobustANGLE(ValidationContext *context,
+ GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *data)
+{
+ if (context->getClientVersion() < ES_3_0)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.0"));
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateIndexedStateQuery(context, target, index, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetInteger64i_v(ValidationContext *context, GLenum target, GLuint index, GLint64 *data)
+{
+ if (context->getClientVersion() < ES_3_0)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.0"));
+ return false;
+ }
+ return ValidateIndexedStateQuery(context, target, index, nullptr);
+}
+
+bool ValidateGetInteger64i_vRobustANGLE(ValidationContext *context,
+ GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *data)
+{
+ if (context->getClientVersion() < ES_3_0)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.0"));
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateIndexedStateQuery(context, target, index, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateCopyBufferSubData(ValidationContext *context,
+ GLenum readTarget,
+ GLenum writeTarget,
+ GLintptr readOffset,
+ GLintptr writeOffset,
+ GLsizeiptr size)
+{
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "CopyBufferSubData requires ES 3 or greater"));
+ return false;
+ }
+
+ if (!ValidBufferTarget(context, readTarget) || !ValidBufferTarget(context, writeTarget))
+ {
+ context->handleError(Error(GL_INVALID_ENUM, "Invalid buffer target"));
+ return false;
+ }
+
+ Buffer *readBuffer = context->getGLState().getTargetBuffer(readTarget);
+ Buffer *writeBuffer = context->getGLState().getTargetBuffer(writeTarget);
+
+ if (!readBuffer || !writeBuffer)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "No buffer bound to target"));
+ return false;
+ }
+
+ // Verify that readBuffer and writeBuffer are not currently mapped
+ if (readBuffer->isMapped() || writeBuffer->isMapped())
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION, "Cannot call CopyBufferSubData on a mapped buffer"));
+ return false;
+ }
+
+ CheckedNumeric<GLintptr> checkedReadOffset(readOffset);
+ CheckedNumeric<GLintptr> checkedWriteOffset(writeOffset);
+ CheckedNumeric<GLintptr> checkedSize(size);
+
+ auto checkedReadSum = checkedReadOffset + checkedSize;
+ auto checkedWriteSum = checkedWriteOffset + checkedSize;
+
+ if (!checkedReadSum.IsValid() || !checkedWriteSum.IsValid() ||
+ !IsValueInRangeForNumericType<GLintptr>(readBuffer->getSize()) ||
+ !IsValueInRangeForNumericType<GLintptr>(writeBuffer->getSize()))
+ {
+ context->handleError(
+ Error(GL_INVALID_VALUE, "Integer overflow when validating copy offsets."));
+ return false;
+ }
+
+ if (readOffset < 0 || writeOffset < 0 || size < 0)
+ {
+ context->handleError(
+ Error(GL_INVALID_VALUE, "readOffset, writeOffset and size must all be non-negative"));
+ return false;
+ }
+
+ if (checkedReadSum.ValueOrDie() > readBuffer->getSize() ||
+ checkedWriteSum.ValueOrDie() > writeBuffer->getSize())
+ {
+ context->handleError(
+ Error(GL_INVALID_VALUE, "Buffer offset overflow in CopyBufferSubData"));
+ return false;
+ }
+
+ if (readBuffer == writeBuffer)
+ {
+ auto checkedOffsetDiff = (checkedReadOffset - checkedWriteOffset).Abs();
+ if (!checkedOffsetDiff.IsValid())
+ {
+ // This shold not be possible.
+ UNREACHABLE();
+ context->handleError(
+ Error(GL_INVALID_VALUE, "Integer overflow when validating same buffer copy."));
+ return false;
+ }
+
+ if (checkedOffsetDiff.ValueOrDie() < size)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return false;
+ }
+ }
+
+ return true;
+}
+
+} // namespace gl
diff --git a/gfx/angle/src/libANGLE/validationES3.h b/gfx/angle/src/libANGLE/validationES3.h
new file mode 100755
index 000000000..ba98c998a
--- /dev/null
+++ b/gfx/angle/src/libANGLE/validationES3.h
@@ -0,0 +1,369 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES3.h: Validation functions for OpenGL ES 3.0 entry point parameters
+
+#ifndef LIBANGLE_VALIDATION_ES3_H_
+#define LIBANGLE_VALIDATION_ES3_H_
+
+#include <GLES3/gl3.h>
+
+namespace gl
+{
+class Context;
+struct IndexRange;
+class ValidationContext;
+
+bool ValidateES3TexImageParametersBase(ValidationContext *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isCompressed,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei imageSize,
+ const GLvoid *pixels);
+
+bool ValidateES3TexStorageParameters(Context *context,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth);
+
+bool ValidateES3TexImage2DParameters(Context *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isCompressed,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei imageSize,
+ const GLvoid *pixels);
+
+bool ValidateES3TexImage3DParameters(Context *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isCompressed,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const GLvoid *pixels);
+
+bool ValidateES3CopyTexImageParametersBase(ValidationContext *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border);
+
+bool ValidateES3CopyTexImage2DParameters(ValidationContext *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border);
+
+bool ValidateES3CopyTexImage3DParameters(ValidationContext *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ bool isSubImage,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint border);
+
+bool ValidateES3TexStorageParametersBase(Context *context,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth);
+
+bool ValidateES3TexStorage2DParameters(Context *context,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth);
+
+bool ValidateES3TexStorage3DParameters(Context *context,
+ GLenum target,
+ GLsizei levels,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth);
+
+bool ValidateBeginQuery(Context *context, GLenum target, GLuint id);
+
+bool ValidateEndQuery(Context *context, GLenum target);
+
+bool ValidateGetQueryiv(Context *context, GLenum target, GLenum pname, GLint *params);
+
+bool ValidateGetQueryObjectuiv(Context *context, GLuint id, GLenum pname, GLuint *params);
+
+bool ValidateFramebufferTextureLayer(Context *context, GLenum target, GLenum attachment,
+ GLuint texture, GLint level, GLint layer);
+
+bool ValidateES3RenderbufferStorageParameters(Context *context, GLenum target, GLsizei samples,
+ GLenum internalformat, GLsizei width, GLsizei height);
+
+bool ValidateInvalidateFramebuffer(Context *context, GLenum target, GLsizei numAttachments,
+ const GLenum *attachments);
+
+bool ValidateClearBuffer(ValidationContext *context);
+
+bool ValidateDrawRangeElements(Context *context,
+ GLenum mode,
+ GLuint start,
+ GLuint end,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ IndexRange *indexRange);
+
+bool ValidateGetUniformuiv(Context *context, GLuint program, GLint location, GLuint* params);
+
+bool ValidateReadBuffer(Context *context, GLenum mode);
+
+bool ValidateCompressedTexImage3D(Context *context,
+ GLenum target,
+ GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLsizei imageSize,
+ const GLvoid *data);
+
+bool ValidateBindVertexArray(Context *context, GLuint array);
+bool ValidateIsVertexArray(Context *context);
+
+bool ValidateProgramBinary(Context *context,
+ GLuint program,
+ GLenum binaryFormat,
+ const void *binary,
+ GLint length);
+bool ValidateGetProgramBinary(Context *context,
+ GLuint program,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLenum *binaryFormat,
+ void *binary);
+bool ValidateProgramParameteri(Context *context, GLuint program, GLenum pname, GLint value);
+bool ValidateBlitFramebuffer(Context *context,
+ GLint srcX0,
+ GLint srcY0,
+ GLint srcX1,
+ GLint srcY1,
+ GLint dstX0,
+ GLint dstY0,
+ GLint dstX1,
+ GLint dstY1,
+ GLbitfield mask,
+ GLenum filter);
+bool ValidateClearBufferiv(ValidationContext *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLint *value);
+bool ValidateClearBufferuiv(ValidationContext *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLuint *value);
+bool ValidateClearBufferfv(ValidationContext *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ const GLfloat *value);
+bool ValidateClearBufferfi(ValidationContext *context,
+ GLenum buffer,
+ GLint drawbuffer,
+ GLfloat depth,
+ GLint stencil);
+bool ValidateDrawBuffers(ValidationContext *context, GLsizei n, const GLenum *bufs);
+bool ValidateCopyTexSubImage3D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height);
+bool ValidateTexImage3D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ const GLvoid *pixels);
+bool ValidateTexImage3DRobustANGLE(Context *context,
+ GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const GLvoid *pixels);
+bool ValidateTexSubImage3D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ const GLvoid *pixels);
+bool ValidateTexSubImage3DRobustANGLE(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const GLvoid *pixels);
+bool ValidateCompressedTexSubImage3D(Context *context,
+ GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLsizei imageSize,
+ const GLvoid *data);
+
+bool ValidateGenQueries(Context *context, GLint n, GLuint *ids);
+bool ValidateDeleteQueries(Context *context, GLint n, const GLuint *ids);
+bool ValidateGenSamplers(Context *context, GLint count, GLuint *samplers);
+bool ValidateDeleteSamplers(Context *context, GLint count, const GLuint *samplers);
+bool ValidateGenTransformFeedbacks(Context *context, GLint n, GLuint *ids);
+bool ValidateDeleteTransformFeedbacks(Context *context, GLint n, const GLuint *ids);
+bool ValidateGenVertexArrays(Context *context, GLint n, GLuint *arrays);
+bool ValidateDeleteVertexArrays(Context *context, GLint n, const GLuint *arrays);
+
+bool ValidateGenOrDeleteES3(Context *context, GLint n);
+bool ValidateGenOrDeleteCountES3(Context *context, GLint count);
+
+bool ValidateBeginTransformFeedback(Context *context, GLenum primitiveMode);
+
+bool ValidateGetBufferPointerv(Context *context, GLenum target, GLenum pname, GLvoid **params);
+bool ValidateGetBufferPointervRobustANGLE(Context *context,
+ GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLvoid **params);
+bool ValidateUnmapBuffer(Context *context, GLenum target);
+bool ValidateMapBufferRange(Context *context,
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr length,
+ GLbitfield access);
+bool ValidateFlushMappedBufferRange(Context *context,
+ GLenum target,
+ GLintptr offset,
+ GLsizeiptr length);
+
+bool ValidateIndexedStateQuery(ValidationContext *context,
+ GLenum pname,
+ GLuint index,
+ GLsizei *length);
+bool ValidateGetIntegeri_v(ValidationContext *context, GLenum target, GLuint index, GLint *data);
+bool ValidateGetIntegeri_vRobustANGLE(ValidationContext *context,
+ GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *data);
+bool ValidateGetInteger64i_v(ValidationContext *context,
+ GLenum target,
+ GLuint index,
+ GLint64 *data);
+bool ValidateGetInteger64i_vRobustANGLE(ValidationContext *context,
+ GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *data);
+
+bool ValidateCopyBufferSubData(ValidationContext *context,
+ GLenum readTarget,
+ GLenum writeTarget,
+ GLintptr readOffset,
+ GLintptr writeOffset,
+ GLsizeiptr size);
+
+} // namespace gl
+
+#endif // LIBANGLE_VALIDATION_ES3_H_
diff --git a/gfx/angle/src/libANGLE/validationES31.cpp b/gfx/angle/src/libANGLE/validationES31.cpp
new file mode 100755
index 000000000..4cea05e47
--- /dev/null
+++ b/gfx/angle/src/libANGLE/validationES31.cpp
@@ -0,0 +1,67 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES31.cpp: Validation functions for OpenGL ES 3.1 entry point parameters
+
+#include "libANGLE/validationES31.h"
+
+#include "libANGLE/Context.h"
+#include "libANGLE/validationES.h"
+#include "libANGLE/validationES3.h"
+
+using namespace angle;
+
+namespace gl
+{
+
+bool ValidateGetBooleani_v(Context *context, GLenum target, GLuint index, GLboolean *data)
+{
+ if (context->getClientVersion() < ES_3_1)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.1"));
+ return false;
+ }
+
+ if (!ValidateIndexedStateQuery(context, target, index, nullptr))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+bool ValidateGetBooleani_vRobustANGLE(Context *context,
+ GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLboolean *data)
+{
+ if (context->getClientVersion() < ES_3_1)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.1"));
+ return false;
+ }
+
+ if (!ValidateRobustEntryPoint(context, bufSize))
+ {
+ return false;
+ }
+
+ if (!ValidateIndexedStateQuery(context, target, index, length))
+ {
+ return false;
+ }
+
+ if (!ValidateRobustBufferSize(context, bufSize, *length))
+ {
+ return false;
+ }
+
+ return true;
+}
+
+} // namespace gl
diff --git a/gfx/angle/src/libANGLE/validationES31.h b/gfx/angle/src/libANGLE/validationES31.h
new file mode 100755
index 000000000..63ca0db5b
--- /dev/null
+++ b/gfx/angle/src/libANGLE/validationES31.h
@@ -0,0 +1,28 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// validationES31.h: Validation functions for OpenGL ES 3.1 entry point parameters
+
+#ifndef LIBANGLE_VALIDATION_ES31_H_
+#define LIBANGLE_VALIDATION_ES31_H_
+
+#include <GLES3/gl31.h>
+
+namespace gl
+{
+class Context;
+
+bool ValidateGetBooleani_v(Context *context, GLenum target, GLuint index, GLboolean *data);
+bool ValidateGetBooleani_vRobustANGLE(Context *context,
+ GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLboolean *data);
+
+} // namespace gl
+
+#endif // LIBANGLE_VALIDATION_ES31_H_
diff --git a/gfx/angle/src/libANGLE/validationES_unittest.cpp b/gfx/angle/src/libANGLE/validationES_unittest.cpp
new file mode 100755
index 000000000..925005a6e
--- /dev/null
+++ b/gfx/angle/src/libANGLE/validationES_unittest.cpp
@@ -0,0 +1,140 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// validationES unit tests:
+// Unit tests for general ES validation functions.
+//
+
+#include <gmock/gmock.h>
+#include <gtest/gtest.h>
+
+#include "libANGLE/ContextState.h"
+#include "libANGLE/renderer/FramebufferImpl_mock.h"
+#include "libANGLE/renderer/ProgramImpl_mock.h"
+#include "libANGLE/renderer/TextureImpl_mock.h"
+#include "libANGLE/validationES.h"
+#include "tests/angle_unittests_utils.h"
+
+using namespace gl;
+using namespace rx;
+using testing::_;
+using testing::NiceMock;
+using testing::Return;
+
+namespace
+{
+
+class MockValidationContext : public ValidationContext
+{
+ public:
+ MockValidationContext(const Version &version,
+ State *state,
+ const Caps &caps,
+ const TextureCapsMap &textureCaps,
+ const Extensions &extensions,
+ const ResourceManager *resourceManager,
+ const Limitations &limitations,
+ const ResourceMap<Framebuffer> &framebufferMap,
+ bool skipValidation);
+
+ MOCK_METHOD1(handleError, void(const Error &));
+};
+
+MockValidationContext::MockValidationContext(const Version &version,
+ State *state,
+ const Caps &caps,
+ const TextureCapsMap &textureCaps,
+ const Extensions &extensions,
+ const ResourceManager *resourceManager,
+ const Limitations &limitations,
+ const ResourceMap<Framebuffer> &framebufferMap,
+ bool skipValidation)
+ : ValidationContext(version,
+ state,
+ caps,
+ textureCaps,
+ extensions,
+ resourceManager,
+ limitations,
+ framebufferMap,
+ skipValidation)
+{
+}
+
+// Test that ANGLE generates an INVALID_OPERATION when validating index data that uses a value
+// larger than MAX_ELEMENT_INDEX. Not specified in the GLES 3 spec, it's undefined behaviour,
+// but we want a test to ensure we maintain this behaviour.
+TEST(ValidationESTest, DrawElementsWithMaxIndexGivesError)
+{
+ auto framebufferImpl = MakeFramebufferMock();
+ auto programImpl = MakeProgramMock();
+
+ // TODO(jmadill): Generalize some of this code so we can re-use it for other tests.
+ NiceMock<MockGLFactory> mockFactory;
+ EXPECT_CALL(mockFactory, createFramebuffer(_)).WillOnce(Return(framebufferImpl));
+ EXPECT_CALL(mockFactory, createProgram(_)).WillOnce(Return(programImpl));
+ EXPECT_CALL(mockFactory, createVertexArray(_)).WillOnce(Return(nullptr));
+
+ State state;
+ Caps caps;
+ TextureCapsMap textureCaps;
+ Extensions extensions;
+ Limitations limitations;
+ ResourceMap<Framebuffer> framebufferMap;
+
+ // Set some basic caps.
+ caps.maxElementIndex = 100;
+ caps.maxDrawBuffers = 1;
+ caps.maxColorAttachments = 1;
+ state.initialize(caps, extensions, Version(3, 0), false, true);
+
+ NiceMock<MockTextureImpl> *textureImpl = new NiceMock<MockTextureImpl>();
+ EXPECT_CALL(mockFactory, createTexture(_)).WillOnce(Return(textureImpl));
+ EXPECT_CALL(*textureImpl, setStorage(_, _, _, _)).WillOnce(Return(Error(GL_NO_ERROR)));
+ EXPECT_CALL(*textureImpl, destructor()).Times(1).RetiresOnSaturation();
+
+ Texture *texture = new Texture(&mockFactory, 0, GL_TEXTURE_2D);
+ texture->addRef();
+ texture->setStorage(GL_TEXTURE_2D, 1, GL_RGBA8, Extents(1, 1, 0));
+
+ VertexArray *vertexArray = new VertexArray(&mockFactory, 0, 1);
+ Framebuffer *framebuffer = new Framebuffer(caps, &mockFactory, 1);
+ framebuffer->setAttachment(GL_FRAMEBUFFER_DEFAULT, GL_BACK, ImageIndex::Make2D(0), texture);
+
+ Program *program = new Program(&mockFactory, nullptr, 1);
+
+ state.setVertexArrayBinding(vertexArray);
+ state.setDrawFramebufferBinding(framebuffer);
+ state.setProgram(program);
+
+ NiceMock<MockValidationContext> testContext(Version(3, 0), &state, caps, textureCaps,
+ extensions, nullptr, limitations, framebufferMap,
+ false);
+
+ // Set the expectation for the validation error here.
+ Error expectedError(GL_INVALID_OPERATION, g_ExceedsMaxElementErrorMessage);
+ EXPECT_CALL(testContext, handleError(expectedError)).Times(1);
+
+ // Call once with maximum index, and once with an excessive index.
+ GLuint indexData[] = {0, 1, static_cast<GLuint>(caps.maxElementIndex - 1),
+ 3, 4, static_cast<GLuint>(caps.maxElementIndex)};
+ IndexRange indexRange;
+ EXPECT_TRUE(ValidateDrawElements(&testContext, GL_TRIANGLES, 3, GL_UNSIGNED_INT, indexData, 1,
+ &indexRange));
+ EXPECT_FALSE(ValidateDrawElements(&testContext, GL_TRIANGLES, 6, GL_UNSIGNED_INT, indexData, 2,
+ &indexRange));
+
+ texture->release();
+
+ state.setVertexArrayBinding(nullptr);
+ state.setDrawFramebufferBinding(nullptr);
+ state.setProgram(nullptr);
+
+ SafeDelete(vertexArray);
+ SafeDelete(framebuffer);
+ SafeDelete(program);
+}
+
+} // anonymous namespace
diff --git a/gfx/angle/src/libEGL.gypi b/gfx/angle/src/libEGL.gypi
new file mode 100755
index 000000000..86158a6e9
--- /dev/null
+++ b/gfx/angle/src/libEGL.gypi
@@ -0,0 +1,40 @@
+# Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+
+{
+ # Everything below this is duplicated in the GN build. If you change
+ # anything also change angle/BUILD.gn
+ 'targets':
+ [
+ {
+ 'target_name': 'libEGL',
+ 'type': '<(angle_gl_library_type)',
+ 'dependencies':
+ [
+ 'libANGLE',
+ 'libGLESv2',
+ ],
+ 'includes':
+ [
+ '../gyp/common_defines.gypi',
+ ],
+ 'include_dirs':
+ [
+ '.',
+ '../include',
+ ],
+ 'sources':
+ [
+ '<@(libegl_sources)',
+ ],
+ 'conditions':
+ [
+ ['angle_build_winrt==1',
+ {
+ 'msvs_requires_importlibrary' : 'true',
+ }],
+ ],
+ },
+ ],
+}
diff --git a/gfx/angle/src/libEGL/libEGL.cpp b/gfx/angle/src/libEGL/libEGL.cpp
new file mode 100755
index 000000000..4501ccf95
--- /dev/null
+++ b/gfx/angle/src/libEGL/libEGL.cpp
@@ -0,0 +1,369 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// libEGL.cpp: Implements the exported EGL functions.
+
+#include "libGLESv2/entry_points_egl.h"
+#include "libGLESv2/entry_points_egl_ext.h"
+
+extern "C"
+{
+
+EGLBoolean EGLAPIENTRY eglChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
+{
+ return egl::ChooseConfig(dpy, attrib_list, configs, config_size, num_config);
+}
+
+EGLBoolean EGLAPIENTRY eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
+{
+ return egl::CopyBuffers(dpy, surface, target);
+}
+
+EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)
+{
+ return egl::CreateContext(dpy, config, share_context, attrib_list);
+}
+
+EGLSurface EGLAPIENTRY eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
+{
+ return egl::CreatePbufferSurface(dpy, config, attrib_list);
+}
+
+EGLSurface EGLAPIENTRY eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list)
+{
+ return egl::CreatePixmapSurface(dpy, config, pixmap, attrib_list);
+}
+
+EGLSurface EGLAPIENTRY eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list)
+{
+ return egl::CreateWindowSurface(dpy, config, win, attrib_list);
+}
+
+EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay dpy, EGLContext ctx)
+{
+ return egl::DestroyContext(dpy, ctx);
+}
+
+EGLBoolean EGLAPIENTRY eglDestroySurface(EGLDisplay dpy, EGLSurface surface)
+{
+ return egl::DestroySurface(dpy, surface);
+}
+
+EGLBoolean EGLAPIENTRY eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)
+{
+ return egl::GetConfigAttrib(dpy, config, attribute, value);
+}
+
+EGLBoolean EGLAPIENTRY eglGetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)
+{
+ return egl::GetConfigs(dpy, configs, config_size, num_config);
+}
+
+EGLDisplay EGLAPIENTRY eglGetCurrentDisplay(void)
+{
+ return egl::GetCurrentDisplay();
+}
+
+EGLSurface EGLAPIENTRY eglGetCurrentSurface(EGLint readdraw)
+{
+ return egl::GetCurrentSurface(readdraw);
+}
+
+EGLDisplay EGLAPIENTRY eglGetDisplay(EGLNativeDisplayType display_id)
+{
+ return egl::GetDisplay(display_id);
+}
+
+EGLint EGLAPIENTRY eglGetError(void)
+{
+ return egl::GetError();
+}
+
+EGLBoolean EGLAPIENTRY eglInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
+{
+ return egl::Initialize(dpy, major, minor);
+}
+
+EGLBoolean EGLAPIENTRY eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
+{
+ return egl::MakeCurrent(dpy, draw, read, ctx);
+}
+
+EGLBoolean EGLAPIENTRY eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)
+{
+ return egl::QueryContext(dpy, ctx, attribute, value);
+}
+
+const char* EGLAPIENTRY eglQueryString(EGLDisplay dpy, EGLint name)
+{
+ return egl::QueryString(dpy, name);
+}
+
+EGLBoolean EGLAPIENTRY eglQuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value)
+{
+ return egl::QuerySurface(dpy, surface, attribute, value);
+}
+
+EGLBoolean EGLAPIENTRY eglSwapBuffers(EGLDisplay dpy, EGLSurface surface)
+{
+ return egl::SwapBuffers(dpy, surface);
+}
+
+EGLBoolean EGLAPIENTRY eglTerminate(EGLDisplay dpy)
+{
+ return egl::Terminate(dpy);
+}
+
+EGLBoolean EGLAPIENTRY eglWaitGL(void)
+{
+ return egl::WaitGL();
+}
+
+EGLBoolean EGLAPIENTRY eglWaitNative(EGLint engine)
+{
+ return egl::WaitNative(engine);
+}
+
+EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+{
+ return egl::BindTexImage(dpy, surface, buffer);
+}
+
+EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+{
+ return egl::ReleaseTexImage(dpy, surface, buffer);
+}
+
+EGLBoolean EGLAPIENTRY eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
+{
+ return egl::SurfaceAttrib(dpy, surface, attribute, value);
+}
+
+EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval)
+{
+ return egl::SwapInterval(dpy, interval);
+}
+
+EGLBoolean EGLAPIENTRY eglBindAPI(EGLenum api)
+{
+ return egl::BindAPI(api);
+}
+
+EGLenum EGLAPIENTRY eglQueryAPI(void)
+{
+ return egl::QueryAPI();
+}
+
+EGLSurface EGLAPIENTRY eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list)
+{
+ return egl::CreatePbufferFromClientBuffer(dpy, buftype, buffer, config, attrib_list);
+}
+
+EGLBoolean EGLAPIENTRY eglReleaseThread(void)
+{
+ return egl::ReleaseThread();
+}
+
+EGLBoolean EGLAPIENTRY eglWaitClient(void)
+{
+ return egl::WaitClient();
+}
+
+EGLContext EGLAPIENTRY eglGetCurrentContext(void)
+{
+ return egl::GetCurrentContext();
+}
+
+EGLSync EGLAPIENTRY eglCreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list)
+{
+ return egl::CreateSync(dpy, type, attrib_list);
+}
+
+EGLBoolean EGLAPIENTRY eglDestroySync(EGLDisplay dpy, EGLSync sync)
+{
+ return egl::DestroySync(dpy, sync);
+}
+
+EGLint EGLAPIENTRY eglClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout)
+{
+ return egl::ClientWaitSync(dpy, sync, flags, timeout);
+}
+
+EGLBoolean EGLAPIENTRY eglGetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value)
+{
+ return egl::GetSyncAttrib(dpy, sync, attribute, value);
+}
+
+EGLImage EGLAPIENTRY eglCreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list)
+{
+ return egl::CreateImage(dpy, ctx, target, buffer, attrib_list);
+}
+
+EGLBoolean EGLAPIENTRY eglDestroyImage(EGLDisplay dpy, EGLImage image)
+{
+ return egl::DestroyImage(dpy, image);
+}
+
+EGLDisplay EGLAPIENTRY eglGetPlatformDisplay(EGLenum platform, void *native_display, const EGLAttrib *attrib_list)
+{
+ return egl::GetPlatformDisplay(platform, native_display, attrib_list);
+}
+
+EGLSurface EGLAPIENTRY eglCreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list)
+{
+ return egl::CreatePlatformWindowSurface(dpy, config, native_window, attrib_list);
+}
+
+EGLSurface EGLAPIENTRY eglCreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list)
+{
+ return egl::CreatePlatformPixmapSurface(dpy, config, native_pixmap, attrib_list);
+}
+
+EGLBoolean EGLAPIENTRY eglWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags)
+{
+ return egl::WaitSync(dpy, sync, flags);
+}
+
+EGLBoolean EGLAPIENTRY eglQuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value)
+{
+ return egl::QuerySurfacePointerANGLE(dpy, surface, attribute, value);
+}
+
+EGLBoolean EGLAPIENTRY eglPostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height)
+{
+ return egl::PostSubBufferNV(dpy, surface, x, y, width, height);
+}
+
+EGLDisplay EGLAPIENTRY eglGetPlatformDisplayEXT(EGLenum platform, void *native_display, const EGLint *attrib_list)
+{
+ return egl::GetPlatformDisplayEXT(platform, native_display, attrib_list);
+}
+
+EGLBoolean EGLAPIENTRY eglQueryDisplayAttribEXT(EGLDisplay dpy, EGLint attribute, EGLAttrib *value)
+{
+ return egl::QueryDisplayAttribEXT(dpy, attribute, value);
+}
+
+EGLBoolean EGLAPIENTRY eglQueryDeviceAttribEXT(EGLDeviceEXT device, EGLint attribute, EGLAttrib *value)
+{
+ return egl::QueryDeviceAttribEXT(device, attribute, value);
+}
+
+const char * EGLAPIENTRY eglQueryDeviceStringEXT(EGLDeviceEXT device, EGLint name)
+{
+ return egl::QueryDeviceStringEXT(device, name);
+}
+
+EGLImageKHR EGLAPIENTRY eglCreateImageKHR(EGLDisplay dpy,
+ EGLContext ctx,
+ EGLenum target,
+ EGLClientBuffer buffer,
+ const EGLint *attrib_list)
+{
+ return egl::CreateImageKHR(dpy, ctx, target, buffer, attrib_list);
+}
+
+EGLBoolean EGLAPIENTRY eglDestroyImageKHR(EGLDisplay dpy, EGLImageKHR image)
+{
+ return egl::DestroyImageKHR(dpy, image);
+}
+
+EGLDeviceEXT EGLAPIENTRY eglCreateDeviceANGLE(EGLint device_type,
+ void *native_device,
+ const EGLAttrib *attrib_list)
+{
+ return egl::CreateDeviceANGLE(device_type, native_device, attrib_list);
+}
+
+EGLBoolean EGLAPIENTRY eglReleaseDeviceANGLE(EGLDeviceEXT device)
+{
+ return egl::ReleaseDeviceANGLE(device);
+}
+
+__eglMustCastToProperFunctionPointerType EGLAPIENTRY eglGetProcAddress(const char *procname)
+{
+ return egl::GetProcAddress(procname);
+}
+
+EGLStreamKHR EGLAPIENTRY eglCreateStreamKHR(EGLDisplay dpy, const EGLint *attrib_list)
+{
+ return egl::CreateStreamKHR(dpy, attrib_list);
+}
+
+EGLBoolean EGLAPIENTRY eglDestroyStreamKHR(EGLDisplay dpy, EGLStreamKHR stream)
+{
+ return egl::DestroyStreamKHR(dpy, stream);
+}
+
+EGLBoolean EGLAPIENTRY eglStreamAttribKHR(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ EGLenum attribute,
+ EGLint value)
+{
+ return egl::StreamAttribKHR(dpy, stream, attribute, value);
+}
+
+EGLBoolean EGLAPIENTRY eglQueryStreamKHR(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ EGLenum attribute,
+ EGLint *value)
+{
+ return egl::QueryStreamKHR(dpy, stream, attribute, value);
+}
+
+EGLBoolean EGLAPIENTRY eglQueryStreamu64KHR(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ EGLenum attribute,
+ EGLuint64KHR *value)
+{
+ return egl::QueryStreamu64KHR(dpy, stream, attribute, value);
+}
+
+EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalKHR(EGLDisplay dpy, EGLStreamKHR stream)
+{
+ return egl::StreamConsumerGLTextureExternalKHR(dpy, stream);
+}
+
+EGLBoolean EGLAPIENTRY eglStreamConsumerAcquireKHR(EGLDisplay dpy, EGLStreamKHR stream)
+{
+ return egl::StreamConsumerAcquireKHR(dpy, stream);
+}
+
+EGLBoolean EGLAPIENTRY eglStreamConsumerReleaseKHR(EGLDisplay dpy, EGLStreamKHR stream)
+{
+ return egl::StreamConsumerReleaseKHR(dpy, stream);
+}
+
+EGLBoolean EGLAPIENTRY eglStreamConsumerGLTextureExternalAttribsNV(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ EGLAttrib *attrib_list)
+{
+ return egl::StreamConsumerGLTextureExternalAttribsNV(dpy, stream, attrib_list);
+}
+
+EGLBoolean EGLAPIENTRY eglCreateStreamProducerD3DTextureNV12ANGLE(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ const EGLAttrib *attrib_list)
+{
+ return egl::CreateStreamProducerD3DTextureNV12ANGLE(dpy, stream, attrib_list);
+}
+
+EGLBoolean EGLAPIENTRY eglStreamPostD3DTextureNV12ANGLE(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ void *texture,
+ const EGLAttrib *attrib_list)
+{
+ return egl::StreamPostD3DTextureNV12ANGLE(dpy, stream, texture, attrib_list);
+}
+
+EGLBoolean EGLAPIENTRY eglSwapBuffersWithDamageEXT(EGLDisplay dpy,
+ EGLSurface surface,
+ EGLint *rects,
+ EGLint n_rects)
+{
+ return egl::SwapBuffersWithDamageEXT(dpy, surface, rects, n_rects);
+}
+}
diff --git a/gfx/angle/src/libEGL/libEGL.def b/gfx/angle/src/libEGL/libEGL.def
new file mode 100755
index 000000000..4888d465e
--- /dev/null
+++ b/gfx/angle/src/libEGL/libEGL.def
@@ -0,0 +1,72 @@
+LIBRARY libEGL
+EXPORTS
+ eglBindAPI @14
+ eglBindTexImage @20
+ eglChooseConfig @7
+ eglCopyBuffers @33
+ eglCreateContext @23
+ eglCreatePbufferFromClientBuffer @18
+ eglCreatePbufferSurface @10
+ eglCreatePixmapSurface @11
+ eglCreateWindowSurface @9
+ eglDestroyContext @24
+ eglDestroySurface @12
+ eglGetConfigAttrib @8
+ eglGetConfigs @6
+ eglGetCurrentContext @26
+ eglGetCurrentDisplay @28
+ eglGetCurrentSurface @27
+ eglGetDisplay @2
+ eglGetError @1
+ eglGetProcAddress @34
+ eglInitialize @3
+ eglMakeCurrent @25
+ eglQueryAPI @15
+ eglQueryContext @29
+ eglQueryString @5
+ eglQuerySurface @13
+ eglReleaseTexImage @21
+ eglReleaseThread @17
+ eglSurfaceAttrib @19
+ eglSwapBuffers @32
+ eglSwapInterval @22
+ eglTerminate @4
+ eglWaitClient @16
+ eglWaitGL @30
+ eglWaitNative @31
+
+ ; Extensions
+ eglGetPlatformDisplayEXT @35
+ eglQuerySurfacePointerANGLE @36
+ eglPostSubBufferNV @37
+ eglQueryDisplayAttribEXT @48
+ eglQueryDeviceAttribEXT @49
+ eglQueryDeviceStringEXT @50
+ eglCreateImageKHR @51
+ eglDestroyImageKHR @52
+ eglCreateDeviceANGLE @53
+ eglReleaseDeviceANGLE @54
+ eglCreateStreamKHR @55
+ eglDestroyStreamKHR @56
+ eglStreamAttribKHR @57
+ eglQueryStreamKHR @58
+ eglQueryStreamu64KHR @59
+ eglStreamConsumerGLTextureExternalKHR @60
+ eglStreamConsumerAcquireKHR @61
+ eglStreamConsumerReleaseKHR @62
+ eglStreamConsumerGLTextureExternalAttribsNV @63
+ eglCreateStreamProducerD3DTextureNV12ANGLE @64
+ eglStreamPostD3DTextureNV12ANGLE @65
+ eglSwapBuffersWithDamageEXT @66
+
+ ; 1.5 entry points
+ eglCreateSync @38
+ eglDestroySync @39
+ eglClientWaitSync @40
+ eglGetSyncAttrib @41
+ eglCreateImage @42
+ eglDestroyImage @43
+ eglGetPlatformDisplay @44
+ eglCreatePlatformWindowSurface @45
+ eglCreatePlatformPixmapSurface @46
+ eglWaitSync @47
diff --git a/gfx/angle/src/libEGL/libEGL.rc b/gfx/angle/src/libEGL/libEGL.rc
new file mode 100755
index 000000000..acffcef61
--- /dev/null
+++ b/gfx/angle/src/libEGL/libEGL.rc
@@ -0,0 +1,103 @@
+// Microsoft Visual C++ generated resource script.
+//
+#include "resource.h"
+
+#define APSTUDIO_READONLY_SYMBOLS
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 2 resource.
+//
+#include <windows.h>
+#include "../common/version.h"
+
+/////////////////////////////////////////////////////////////////////////////
+#undef APSTUDIO_READONLY_SYMBOLS
+
+/////////////////////////////////////////////////////////////////////////////
+// English (U.S.) resources
+
+#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
+#ifdef _WIN32
+LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
+#pragma code_page(1252)
+#endif //_WIN32
+
+#ifdef APSTUDIO_INVOKED
+/////////////////////////////////////////////////////////////////////////////
+//
+// TEXTINCLUDE
+//
+
+1 TEXTINCLUDE
+BEGIN
+ "resource.h\0"
+END
+
+2 TEXTINCLUDE
+BEGIN
+ "#include ""afxres.h""\r\n"
+ "#include ""../common/version.h""\0"
+END
+
+3 TEXTINCLUDE
+BEGIN
+ "\r\n"
+ "\0"
+END
+
+#endif // APSTUDIO_INVOKED
+
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Version
+//
+
+VS_VERSION_INFO VERSIONINFO
+ FILEVERSION ANGLE_MAJOR_VERSION,ANGLE_MINOR_VERSION,ANGLE_REVISION,0
+ PRODUCTVERSION ANGLE_MAJOR_VERSION,ANGLE_MINOR_VERSION,ANGLE_REVISION,0
+ FILEFLAGSMASK 0x17L
+#ifdef _DEBUG
+ FILEFLAGS 0x1L
+#else
+ FILEFLAGS 0x0L
+#endif
+ FILEOS 0x4L
+ FILETYPE 0x2L
+ FILESUBTYPE 0x0L
+BEGIN
+ BLOCK "StringFileInfo"
+ BEGIN
+ BLOCK "040904b0"
+ BEGIN
+ VALUE "FileDescription", "ANGLE libEGL Dynamic Link Library"
+ VALUE "FileVersion", ANGLE_VERSION_STRING
+ VALUE "InternalName", "libEGL"
+ VALUE "LegalCopyright", "Copyright (C) 2015 Google Inc."
+ VALUE "OriginalFilename", "libEGL.dll"
+ VALUE "PrivateBuild", ANGLE_VERSION_STRING
+ VALUE "ProductName", "ANGLE libEGL Dynamic Link Library"
+ VALUE "ProductVersion", ANGLE_VERSION_STRING
+ VALUE "Comments", "Build Date: " ANGLE_COMMIT_DATE
+ END
+ END
+ BLOCK "VarFileInfo"
+ BEGIN
+ VALUE "Translation", 0x409, 1200
+ END
+END
+
+#endif // English (U.S.) resources
+/////////////////////////////////////////////////////////////////////////////
+
+
+
+#ifndef APSTUDIO_INVOKED
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 3 resource.
+//
+
+
+/////////////////////////////////////////////////////////////////////////////
+#endif // not APSTUDIO_INVOKED
diff --git a/gfx/angle/src/libEGL/moz.build b/gfx/angle/src/libEGL/moz.build
new file mode 100755
index 000000000..8e99d44ff
--- /dev/null
+++ b/gfx/angle/src/libEGL/moz.build
@@ -0,0 +1,82 @@
+
+#
+# WARNING WARNING WARNING
+#
+# This file is generated by generate_mozbuild.py (from
+# https://github.com/mozilla/angle). Do not modify it without also modifying
+# generate_mozbuild.py.
+#
+# WARNING WARNING WARNING
+#
+UNIFIED_SOURCES += [
+ 'libEGL.cpp',
+]
+
+
+if CONFIG['GNU_CXX']:
+ CXXFLAGS += [
+ '-Wno-attributes',
+ '-Wno-shadow',
+ '-Wno-sign-compare',
+ '-Wno-unknown-pragmas',
+ '-Wno-unreachable-code',
+ ]
+ if CONFIG['CLANG_CXX']:
+ CXXFLAGS += [
+ '-Wno-inconsistent-missing-override',
+ '-Wno-unused-private-field',
+ ]
+ else:
+ CXXFLAGS += [
+ '-Wno-shadow-compatible-local',
+ '-Wno-shadow-local',
+ ]
+
+if CONFIG['MOZ_DIRECTX_SDK_PATH'] and not CONFIG['MOZ_HAS_WINSDK_WITH_D3D']:
+ LOCAL_INCLUDES += ['%' + '%s/include/' % CONFIG['MOZ_DIRECTX_SDK_PATH']]
+
+DEFINES['_CRT_SECURE_NO_DEPRECATE'] = True
+DEFINES['_HAS_EXCEPTIONS'] = 0
+
+if not CONFIG['MOZ_DEBUG']:
+ DEFINES['_SECURE_SCL'] = 0
+
+DEFINES['ANGLE_ENABLE_D3D9'] = True
+DEFINES['ANGLE_SKIP_DXGI_1_2_CHECK'] = True
+if CONFIG['MOZ_HAS_WINSDK_WITH_D3D']:
+ DEFINES['ANGLE_ENABLE_D3D11'] = True
+
+DEFINES['ANGLE_COMPILE_OPTIMIZATION_LEVEL'] = 'D3DCOMPILE_OPTIMIZATION_LEVEL1'
+DEFINES['ANGLE_NO_EXCEPTIONS'] = True
+
+# We need these defined to nothing so that we don't get bogus dllimport declspecs
+DEFINES['GL_APICALL'] = ""
+DEFINES['GL_GLEXT_PROTOTYPES'] = ""
+DEFINES['EGLAPI'] = ""
+
+
+
+LOCAL_INCLUDES += [ '../../include', '../../src', '../../src/third_party/khronos' ]
+USE_LIBS += [ 'libGLESv2' ]
+
+DEFINES['LIBANGLE_IMPLEMENTATION'] = "1"
+DEFINES['ANGLE_ENABLE_HLSL'] = "1"
+DEFINES['ANGLE_ENABLE_GLSL'] = "1"
+DEFINES['ANGLE_ENABLE_ESSL'] = "1"
+DEFINES['ANGLE_ENABLE_KEYEDMUTEX'] = "1"
+
+if CONFIG['MOZ_HAS_WINSDK_WITH_D3D']:
+ OS_LIBS += [ 'd3d9', 'dxguid' ]
+else:
+ EXTRA_DSO_LDOPTS += [
+ '\'%s/lib/%s/d3d9.lib\'' % (CONFIG['MOZ_DIRECTX_SDK_PATH'], CONFIG['MOZ_D3D_CPU_SUFFIX']),
+ '\'%s/lib/%s/dxguid.lib\'' % (CONFIG['MOZ_DIRECTX_SDK_PATH'], CONFIG['MOZ_D3D_CPU_SUFFIX']),
+ ]
+
+
+GeckoSharedLibrary('libEGL', linkage=None)
+
+RCFILE = SRCDIR + '/libEGL.rc'
+DEFFILE = SRCDIR + '/libEGL.def'
+
+USE_LIBS += ['libANGLE']
diff --git a/gfx/angle/src/libEGL/resource.h b/gfx/angle/src/libEGL/resource.h
new file mode 100755
index 000000000..3921f4c07
--- /dev/null
+++ b/gfx/angle/src/libEGL/resource.h
@@ -0,0 +1,14 @@
+//{{NO_DEPENDENCIES}}
+// Microsoft Visual C++ generated include file.
+// Used by libEGL.rc
+
+// Next default values for new objects
+//
+#ifdef APSTUDIO_INVOKED
+#ifndef APSTUDIO_READONLY_SYMBOLS
+#define _APS_NEXT_RESOURCE_VALUE 101
+#define _APS_NEXT_COMMAND_VALUE 40001
+#define _APS_NEXT_CONTROL_VALUE 1001
+#define _APS_NEXT_SYMED_VALUE 101
+#endif
+#endif
diff --git a/gfx/angle/src/libGLESv2.gypi b/gfx/angle/src/libGLESv2.gypi
new file mode 100755
index 000000000..b28eecaf1
--- /dev/null
+++ b/gfx/angle/src/libGLESv2.gypi
@@ -0,0 +1,1061 @@
+# Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+
+{
+ 'variables':
+ {
+ # These file lists are shared with the GN build.
+ 'libangle_common_sources':
+ [
+ 'common/BitSetIterator.h',
+ 'common/Color.h',
+ 'common/Color.inl',
+ 'common/Float16ToFloat32.cpp',
+ 'common/MemoryBuffer.cpp',
+ 'common/MemoryBuffer.h',
+ 'common/Optional.h',
+ 'common/angleutils.cpp',
+ 'common/angleutils.h',
+ 'common/debug.cpp',
+ 'common/debug.h',
+ 'common/mathutil.cpp',
+ 'common/mathutil.h',
+ 'common/matrix_utils.h',
+ 'common/platform.h',
+ 'common/string_utils.cpp',
+ 'common/string_utils.h',
+ 'common/third_party/numerics/base/logging.h',
+ 'common/third_party/numerics/base/numerics/safe_conversions.h',
+ 'common/third_party/numerics/base/numerics/safe_conversions_impl.h',
+ 'common/third_party/numerics/base/numerics/safe_math.h',
+ 'common/third_party/numerics/base/numerics/safe_math_impl.h',
+ 'common/tls.cpp',
+ 'common/tls.h',
+ 'common/utilities.cpp',
+ 'common/utilities.h',
+ 'common/version.h',
+ ],
+ 'libangle_image_util_sources':
+ [
+ 'image_util/copyimage.cpp',
+ 'image_util/copyimage.h',
+ 'image_util/copyimage.inl',
+ 'image_util/generatemip.h',
+ 'image_util/generatemip.inl',
+ 'image_util/imageformats.cpp',
+ 'image_util/imageformats.h',
+ 'image_util/loadimage.cpp',
+ 'image_util/loadimage.h',
+ 'image_util/loadimage.inl',
+ 'image_util/loadimage_etc.cpp',
+ ],
+ 'libangle_includes':
+ [
+ '../include/angle_gl.h',
+ '../include/export.h',
+ '../include/EGL/egl.h',
+ '../include/EGL/eglext.h',
+ '../include/EGL/eglplatform.h',
+ '../include/GLES2/gl2.h',
+ '../include/GLES2/gl2ext.h',
+ '../include/GLES2/gl2platform.h',
+ '../include/GLES3/gl3.h',
+ '../include/GLES3/gl3platform.h',
+ '../include/GLES3/gl31.h',
+ '../include/GLES3/gl32.h',
+ '../include/GLSLANG/ShaderLang.h',
+ '../include/GLSLANG/ShaderVars.h',
+ '../include/KHR/khrplatform.h',
+ '../include/platform/Platform.h',
+ ],
+ 'libangle_sources':
+ [
+ 'common/event_tracer.cpp',
+ 'common/event_tracer.h',
+ 'libANGLE/AttributeMap.cpp',
+ 'libANGLE/AttributeMap.h',
+ 'libANGLE/BinaryStream.h',
+ 'libANGLE/Buffer.cpp',
+ 'libANGLE/Buffer.h',
+ 'libANGLE/Caps.cpp',
+ 'libANGLE/Caps.h',
+ 'libANGLE/Compiler.cpp',
+ 'libANGLE/Compiler.h',
+ 'libANGLE/Config.cpp',
+ 'libANGLE/Config.h',
+ 'libANGLE/Constants.h',
+ 'libANGLE/Context.cpp',
+ 'libANGLE/Context.h',
+ 'libANGLE/ContextState.cpp',
+ 'libANGLE/ContextState.h',
+ 'libANGLE/Debug.cpp',
+ 'libANGLE/Debug.h',
+ 'libANGLE/Device.cpp',
+ 'libANGLE/Device.h',
+ 'libANGLE/Display.cpp',
+ 'libANGLE/Display.h',
+ 'libANGLE/Error.cpp',
+ 'libANGLE/Error.h',
+ 'libANGLE/Error.inl',
+ 'libANGLE/Fence.cpp',
+ 'libANGLE/Fence.h',
+ 'libANGLE/Framebuffer.cpp',
+ 'libANGLE/Framebuffer.h',
+ 'libANGLE/FramebufferAttachment.cpp',
+ 'libANGLE/FramebufferAttachment.h',
+ 'libANGLE/HandleAllocator.cpp',
+ 'libANGLE/HandleAllocator.h',
+ 'libANGLE/HandleRangeAllocator.h',
+ 'libANGLE/HandleRangeAllocator.cpp',
+ 'libANGLE/Image.h',
+ 'libANGLE/Image.cpp',
+ 'libANGLE/ImageIndex.h',
+ 'libANGLE/ImageIndex.cpp',
+ 'libANGLE/IndexRangeCache.cpp',
+ 'libANGLE/IndexRangeCache.h',
+ 'libANGLE/Path.h',
+ 'libANGLE/Path.cpp',
+ 'libANGLE/Platform.cpp',
+ 'libANGLE/Program.cpp',
+ 'libANGLE/Program.h',
+ 'libANGLE/Query.cpp',
+ 'libANGLE/Query.h',
+ 'libANGLE/RefCountObject.h',
+ 'libANGLE/Renderbuffer.cpp',
+ 'libANGLE/Renderbuffer.h',
+ 'libANGLE/ResourceManager.cpp',
+ 'libANGLE/ResourceManager.h',
+ 'libANGLE/Sampler.cpp',
+ 'libANGLE/Sampler.h',
+ 'libANGLE/Shader.cpp',
+ 'libANGLE/Shader.h',
+ 'libANGLE/State.cpp',
+ 'libANGLE/State.h',
+ 'libANGLE/Stream.cpp',
+ 'libANGLE/Stream.h',
+ 'libANGLE/Surface.cpp',
+ 'libANGLE/Surface.h',
+ 'libANGLE/Texture.cpp',
+ 'libANGLE/Texture.h',
+ 'libANGLE/Thread.cpp',
+ 'libANGLE/Thread.h',
+ 'libANGLE/TransformFeedback.cpp',
+ 'libANGLE/TransformFeedback.h',
+ 'libANGLE/Uniform.cpp',
+ 'libANGLE/Uniform.h',
+ 'libANGLE/Version.h',
+ 'libANGLE/Version.inl',
+ 'libANGLE/VertexArray.cpp',
+ 'libANGLE/VertexArray.h',
+ 'libANGLE/VertexAttribute.cpp',
+ 'libANGLE/VertexAttribute.h',
+ 'libANGLE/VertexAttribute.inl',
+ 'libANGLE/angletypes.cpp',
+ 'libANGLE/angletypes.h',
+ 'libANGLE/angletypes.inl',
+ 'libANGLE/es3_copy_conversion_table_autogen.cpp',
+ 'libANGLE/features.h',
+ 'libANGLE/format_map_autogen.cpp',
+ 'libANGLE/formatutils.cpp',
+ 'libANGLE/formatutils.h',
+ 'libANGLE/histogram_macros.h',
+ 'libANGLE/queryconversions.cpp',
+ 'libANGLE/queryconversions.h',
+ 'libANGLE/queryutils.cpp',
+ 'libANGLE/queryutils.h',
+ 'libANGLE/renderer/BufferImpl.h',
+ 'libANGLE/renderer/CompilerImpl.h',
+ 'libANGLE/renderer/ContextImpl.cpp',
+ 'libANGLE/renderer/ContextImpl.h',
+ 'libANGLE/renderer/driver_utils.cpp',
+ 'libANGLE/renderer/driver_utils.h',
+ 'libANGLE/renderer/DeviceImpl.cpp',
+ 'libANGLE/renderer/DeviceImpl.h',
+ 'libANGLE/renderer/DisplayImpl.cpp',
+ 'libANGLE/renderer/DisplayImpl.h',
+ 'libANGLE/renderer/EGLImplFactory.h',
+ 'libANGLE/renderer/FenceNVImpl.h',
+ 'libANGLE/renderer/FenceSyncImpl.h',
+ 'libANGLE/renderer/Format_ID_autogen.inl',
+ 'libANGLE/renderer/Format_table_autogen.cpp',
+ 'libANGLE/renderer/Format.h',
+ 'libANGLE/renderer/FramebufferAttachmentObjectImpl.h',
+ 'libANGLE/renderer/FramebufferImpl.h',
+ 'libANGLE/renderer/GLImplFactory.h',
+ 'libANGLE/renderer/ImageImpl.h',
+ 'libANGLE/renderer/ProgramImpl.h',
+ 'libANGLE/renderer/QueryImpl.h',
+ 'libANGLE/renderer/RenderbufferImpl.h',
+ 'libANGLE/renderer/SamplerImpl.h',
+ 'libANGLE/renderer/ShaderImpl.h',
+ 'libANGLE/renderer/StreamProducerImpl.h',
+ 'libANGLE/renderer/SurfaceImpl.cpp',
+ 'libANGLE/renderer/SurfaceImpl.h',
+ 'libANGLE/renderer/TextureImpl.cpp',
+ 'libANGLE/renderer/TextureImpl.h',
+ 'libANGLE/renderer/TransformFeedbackImpl.h',
+ 'libANGLE/renderer/VertexArrayImpl.h',
+ 'libANGLE/renderer/load_functions_table.h',
+ 'libANGLE/renderer/load_functions_table_autogen.cpp',
+ 'libANGLE/renderer/renderer_utils.cpp',
+ 'libANGLE/renderer/renderer_utils.h',
+ 'libANGLE/signal_utils.cpp',
+ 'libANGLE/signal_utils.h',
+ 'libANGLE/validationEGL.cpp',
+ 'libANGLE/validationEGL.h',
+ 'libANGLE/validationES.cpp',
+ 'libANGLE/validationES.h',
+ 'libANGLE/validationES2.cpp',
+ 'libANGLE/validationES2.h',
+ 'libANGLE/validationES3.cpp',
+ 'libANGLE/validationES3.h',
+ 'libANGLE/validationES31.cpp',
+ 'libANGLE/validationES31.h',
+ 'third_party/murmurhash/MurmurHash3.cpp',
+ 'third_party/murmurhash/MurmurHash3.h',
+ ],
+ 'libangle_d3d_shared_sources':
+ [
+ 'libANGLE/renderer/d3d/BufferD3D.cpp',
+ 'libANGLE/renderer/d3d/BufferD3D.h',
+ 'libANGLE/renderer/d3d/CompilerD3D.cpp',
+ 'libANGLE/renderer/d3d/CompilerD3D.h',
+ 'libANGLE/renderer/d3d/DeviceD3D.cpp',
+ 'libANGLE/renderer/d3d/DeviceD3D.h',
+ 'libANGLE/renderer/d3d/DisplayD3D.cpp',
+ 'libANGLE/renderer/d3d/DisplayD3D.h',
+ 'libANGLE/renderer/d3d/DynamicHLSL.cpp',
+ 'libANGLE/renderer/d3d/DynamicHLSL.h',
+ 'libANGLE/renderer/d3d/EGLImageD3D.cpp',
+ 'libANGLE/renderer/d3d/EGLImageD3D.h',
+ 'libANGLE/renderer/d3d/formatutilsD3D.h',
+ 'libANGLE/renderer/d3d/FramebufferD3D.cpp',
+ 'libANGLE/renderer/d3d/FramebufferD3D.h',
+ 'libANGLE/renderer/d3d/HLSLCompiler.cpp',
+ 'libANGLE/renderer/d3d/HLSLCompiler.h',
+ 'libANGLE/renderer/d3d/ImageD3D.cpp',
+ 'libANGLE/renderer/d3d/ImageD3D.h',
+ 'libANGLE/renderer/d3d/IndexBuffer.cpp',
+ 'libANGLE/renderer/d3d/IndexBuffer.h',
+ 'libANGLE/renderer/d3d/IndexDataManager.cpp',
+ 'libANGLE/renderer/d3d/IndexDataManager.h',
+ 'libANGLE/renderer/d3d/NativeWindowD3D.cpp',
+ 'libANGLE/renderer/d3d/NativeWindowD3D.h',
+ 'libANGLE/renderer/d3d/ProgramD3D.cpp',
+ 'libANGLE/renderer/d3d/ProgramD3D.h',
+ 'libANGLE/renderer/d3d/RenderbufferD3D.cpp',
+ 'libANGLE/renderer/d3d/RenderbufferD3D.h',
+ 'libANGLE/renderer/d3d/RendererD3D.cpp',
+ 'libANGLE/renderer/d3d/RendererD3D.h',
+ 'libANGLE/renderer/d3d/RenderTargetD3D.h',
+ 'libANGLE/renderer/d3d/RenderTargetD3D.cpp',
+ 'libANGLE/renderer/d3d/SamplerD3D.h',
+ 'libANGLE/renderer/d3d/ShaderD3D.cpp',
+ 'libANGLE/renderer/d3d/ShaderD3D.h',
+ 'libANGLE/renderer/d3d/ShaderExecutableD3D.cpp',
+ 'libANGLE/renderer/d3d/ShaderExecutableD3D.h',
+ 'libANGLE/renderer/d3d/SurfaceD3D.cpp',
+ 'libANGLE/renderer/d3d/SurfaceD3D.h',
+ 'libANGLE/renderer/d3d/SwapChainD3D.cpp',
+ 'libANGLE/renderer/d3d/SwapChainD3D.h',
+ 'libANGLE/renderer/d3d/TextureD3D.cpp',
+ 'libANGLE/renderer/d3d/TextureD3D.h',
+ 'libANGLE/renderer/d3d/TextureStorage.h',
+ 'libANGLE/renderer/d3d/VaryingPacking.cpp',
+ 'libANGLE/renderer/d3d/VaryingPacking.h',
+ 'libANGLE/renderer/d3d/VertexBuffer.cpp',
+ 'libANGLE/renderer/d3d/VertexBuffer.h',
+ 'libANGLE/renderer/d3d/VertexDataManager.cpp',
+ 'libANGLE/renderer/d3d/VertexDataManager.h',
+ 'libANGLE/renderer/d3d/WorkaroundsD3D.h',
+ ],
+ 'libangle_d3d9_sources':
+ [
+ 'libANGLE/renderer/d3d/d3d9/Blit9.cpp',
+ 'libANGLE/renderer/d3d/d3d9/Blit9.h',
+ 'libANGLE/renderer/d3d/d3d9/Buffer9.cpp',
+ 'libANGLE/renderer/d3d/d3d9/Buffer9.h',
+ 'libANGLE/renderer/d3d/d3d9/Context9.cpp',
+ 'libANGLE/renderer/d3d/d3d9/Context9.h',
+ 'libANGLE/renderer/d3d/d3d9/DebugAnnotator9.cpp',
+ 'libANGLE/renderer/d3d/d3d9/DebugAnnotator9.h',
+ 'libANGLE/renderer/d3d/d3d9/Fence9.cpp',
+ 'libANGLE/renderer/d3d/d3d9/Fence9.h',
+ 'libANGLE/renderer/d3d/d3d9/formatutils9.cpp',
+ 'libANGLE/renderer/d3d/d3d9/formatutils9.h',
+ 'libANGLE/renderer/d3d/d3d9/Framebuffer9.cpp',
+ 'libANGLE/renderer/d3d/d3d9/Framebuffer9.h',
+ 'libANGLE/renderer/d3d/d3d9/Image9.cpp',
+ 'libANGLE/renderer/d3d/d3d9/Image9.h',
+ 'libANGLE/renderer/d3d/d3d9/IndexBuffer9.cpp',
+ 'libANGLE/renderer/d3d/d3d9/IndexBuffer9.h',
+ 'libANGLE/renderer/d3d/d3d9/NativeWindow9.cpp',
+ 'libANGLE/renderer/d3d/d3d9/NativeWindow9.h',
+ 'libANGLE/renderer/d3d/d3d9/Query9.cpp',
+ 'libANGLE/renderer/d3d/d3d9/Query9.h',
+ 'libANGLE/renderer/d3d/d3d9/Renderer9.cpp',
+ 'libANGLE/renderer/d3d/d3d9/Renderer9.h',
+ 'libANGLE/renderer/d3d/d3d9/renderer9_utils.cpp',
+ 'libANGLE/renderer/d3d/d3d9/renderer9_utils.h',
+ 'libANGLE/renderer/d3d/d3d9/RenderTarget9.cpp',
+ 'libANGLE/renderer/d3d/d3d9/RenderTarget9.h',
+ 'libANGLE/renderer/d3d/d3d9/ShaderCache.h',
+ 'libANGLE/renderer/d3d/d3d9/ShaderExecutable9.cpp',
+ 'libANGLE/renderer/d3d/d3d9/ShaderExecutable9.h',
+ 'libANGLE/renderer/d3d/d3d9/shaders/compiled/componentmaskps.h',
+ 'libANGLE/renderer/d3d/d3d9/shaders/compiled/flipyvs.h',
+ 'libANGLE/renderer/d3d/d3d9/shaders/compiled/luminanceps.h',
+ 'libANGLE/renderer/d3d/d3d9/shaders/compiled/passthroughps.h',
+ 'libANGLE/renderer/d3d/d3d9/shaders/compiled/standardvs.h',
+ 'libANGLE/renderer/d3d/d3d9/StateManager9.cpp',
+ 'libANGLE/renderer/d3d/d3d9/StateManager9.h',
+ 'libANGLE/renderer/d3d/d3d9/SwapChain9.cpp',
+ 'libANGLE/renderer/d3d/d3d9/SwapChain9.h',
+ 'libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp',
+ 'libANGLE/renderer/d3d/d3d9/TextureStorage9.h',
+ 'libANGLE/renderer/d3d/d3d9/VertexArray9.h',
+ 'libANGLE/renderer/d3d/d3d9/VertexBuffer9.cpp',
+ 'libANGLE/renderer/d3d/d3d9/VertexBuffer9.h',
+ 'libANGLE/renderer/d3d/d3d9/vertexconversion.h',
+ 'libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.cpp',
+ 'libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h',
+ ],
+ 'libangle_d3d11_sources':
+ [
+ 'libANGLE/renderer/d3d/d3d11/Blit11.cpp',
+ 'libANGLE/renderer/d3d/d3d11/Blit11.h',
+ 'libANGLE/renderer/d3d/d3d11/Buffer11.cpp',
+ 'libANGLE/renderer/d3d/d3d11/Buffer11.h',
+ 'libANGLE/renderer/d3d/d3d11/Clear11.cpp',
+ 'libANGLE/renderer/d3d/d3d11/Clear11.h',
+ 'libANGLE/renderer/d3d/d3d11/Context11.cpp',
+ 'libANGLE/renderer/d3d/d3d11/Context11.h',
+ 'libANGLE/renderer/d3d/d3d11/copyvertex.h',
+ 'libANGLE/renderer/d3d/d3d11/copyvertex.inl',
+ 'libANGLE/renderer/d3d/d3d11/DebugAnnotator11.cpp',
+ 'libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h',
+ 'libANGLE/renderer/d3d/d3d11/dxgi_format_map_autogen.cpp',
+ 'libANGLE/renderer/d3d/d3d11/dxgi_support_table.cpp',
+ 'libANGLE/renderer/d3d/d3d11/dxgi_support_table.h',
+ 'libANGLE/renderer/d3d/d3d11/Fence11.cpp',
+ 'libANGLE/renderer/d3d/d3d11/Fence11.h',
+ 'libANGLE/renderer/d3d/d3d11/formatutils11.cpp',
+ 'libANGLE/renderer/d3d/d3d11/formatutils11.h',
+ 'libANGLE/renderer/d3d/d3d11/Framebuffer11.cpp',
+ 'libANGLE/renderer/d3d/d3d11/Framebuffer11.h',
+ 'libANGLE/renderer/d3d/d3d11/Image11.cpp',
+ 'libANGLE/renderer/d3d/d3d11/Image11.h',
+ 'libANGLE/renderer/d3d/d3d11/IndexBuffer11.cpp',
+ 'libANGLE/renderer/d3d/d3d11/IndexBuffer11.h',
+ 'libANGLE/renderer/d3d/d3d11/InputLayoutCache.cpp',
+ 'libANGLE/renderer/d3d/d3d11/InputLayoutCache.h',
+ 'libANGLE/renderer/d3d/d3d11/NativeWindow11.h',
+ 'libANGLE/renderer/d3d/d3d11/PixelTransfer11.cpp',
+ 'libANGLE/renderer/d3d/d3d11/PixelTransfer11.h',
+ 'libANGLE/renderer/d3d/d3d11/Query11.cpp',
+ 'libANGLE/renderer/d3d/d3d11/Query11.h',
+ 'libANGLE/renderer/d3d/d3d11/Renderer11.cpp',
+ 'libANGLE/renderer/d3d/d3d11/Renderer11.h',
+ 'libANGLE/renderer/d3d/d3d11/renderer11_utils.cpp',
+ 'libANGLE/renderer/d3d/d3d11/renderer11_utils.h',
+ 'libANGLE/renderer/d3d/d3d11/RenderStateCache.cpp',
+ 'libANGLE/renderer/d3d/d3d11/RenderStateCache.h',
+ 'libANGLE/renderer/d3d/d3d11/RenderTarget11.cpp',
+ 'libANGLE/renderer/d3d/d3d11/RenderTarget11.h',
+ 'libANGLE/renderer/d3d/d3d11/ShaderExecutable11.cpp',
+ 'libANGLE/renderer/d3d/d3d11/ShaderExecutable11.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_gs.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4f.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4i.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_ps_4ui.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/buffertotexture11_vs.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearfloat11vs.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearsint11vs.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/clearuint11vs.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough2d11vs.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11gs.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthrough3d11vs.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughdepth2d11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum2d11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlum3d11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha2d11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughlumalpha3d11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2d11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2di11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr2dui11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3d11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3di11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughr3dui11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2d11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2di11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg2dui11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3d11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3di11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrg3dui11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2d11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbpremultiply2d11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbunmultiply2d11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2di11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb2dui11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3d11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3di11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgb3dui11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2d11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbapremultiply2d11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgbaunmultiply2d11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2di11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba2dui11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3d11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3di11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/passthroughrgba3dui11ps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2darrayps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef2dps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlef3dps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2darrayps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei2dps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzlei3dps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2darrayps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui2dps.h',
+ 'libANGLE/renderer/d3d/d3d11/shaders/compiled/swizzleui3dps.h',
+ 'libANGLE/renderer/d3d/d3d11/StateManager11.cpp',
+ 'libANGLE/renderer/d3d/d3d11/StateManager11.h',
+ 'libANGLE/renderer/d3d/d3d11/StreamProducerNV12.cpp',
+ 'libANGLE/renderer/d3d/d3d11/StreamProducerNV12.h',
+ 'libANGLE/renderer/d3d/d3d11/SwapChain11.cpp',
+ 'libANGLE/renderer/d3d/d3d11/SwapChain11.h',
+ 'libANGLE/renderer/d3d/d3d11/TextureStorage11.cpp',
+ 'libANGLE/renderer/d3d/d3d11/TextureStorage11.h',
+ 'libANGLE/renderer/d3d/d3d11/TransformFeedback11.cpp',
+ 'libANGLE/renderer/d3d/d3d11/TransformFeedback11.h',
+ 'libANGLE/renderer/d3d/d3d11/Trim11.cpp',
+ 'libANGLE/renderer/d3d/d3d11/Trim11.h',
+ 'libANGLE/renderer/d3d/d3d11/texture_format_table_autogen.cpp',
+ 'libANGLE/renderer/d3d/d3d11/texture_format_table_utils.h',
+ 'libANGLE/renderer/d3d/d3d11/texture_format_table.cpp',
+ 'libANGLE/renderer/d3d/d3d11/texture_format_table.h',
+ 'libANGLE/renderer/d3d/d3d11/VertexArray11.cpp',
+ 'libANGLE/renderer/d3d/d3d11/VertexArray11.h',
+ 'libANGLE/renderer/d3d/d3d11/VertexBuffer11.cpp',
+ 'libANGLE/renderer/d3d/d3d11/VertexBuffer11.h',
+ ],
+ 'libangle_d3d11_win32_sources':
+ [
+ 'libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.cpp',
+ 'libANGLE/renderer/d3d/d3d11/win32/NativeWindow11Win32.h',
+ 'third_party/systeminfo/SystemInfo.cpp',
+ 'third_party/systeminfo/SystemInfo.h',
+ ],
+ 'libangle_d3d11_winrt_sources':
+ [
+ 'libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.cpp',
+ 'libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow.h',
+ 'libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.cpp',
+ 'libANGLE/renderer/d3d/d3d11/winrt/InspectableNativeWindow.h',
+ 'libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.cpp',
+ 'libANGLE/renderer/d3d/d3d11/winrt/NativeWindow11WinRT.h',
+ 'libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.cpp',
+ 'libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow.h',
+ ],
+ 'libangle_gl_sources':
+ [
+ 'libANGLE/renderer/gl/BlitGL.cpp',
+ 'libANGLE/renderer/gl/BlitGL.h',
+ 'libANGLE/renderer/gl/BufferGL.cpp',
+ 'libANGLE/renderer/gl/BufferGL.h',
+ 'libANGLE/renderer/gl/CompilerGL.cpp',
+ 'libANGLE/renderer/gl/CompilerGL.h',
+ 'libANGLE/renderer/gl/ContextGL.cpp',
+ 'libANGLE/renderer/gl/ContextGL.h',
+ 'libANGLE/renderer/gl/DisplayGL.cpp',
+ 'libANGLE/renderer/gl/DisplayGL.h',
+ 'libANGLE/renderer/gl/FenceNVGL.cpp',
+ 'libANGLE/renderer/gl/FenceNVGL.h',
+ 'libANGLE/renderer/gl/FenceSyncGL.cpp',
+ 'libANGLE/renderer/gl/FenceSyncGL.h',
+ 'libANGLE/renderer/gl/FramebufferGL.cpp',
+ 'libANGLE/renderer/gl/FramebufferGL.h',
+ 'libANGLE/renderer/gl/FunctionsGL.cpp',
+ 'libANGLE/renderer/gl/FunctionsGL.h',
+ 'libANGLE/renderer/gl/PathGL.h',
+ 'libANGLE/renderer/gl/PathGL.cpp',
+ 'libANGLE/renderer/gl/ProgramGL.cpp',
+ 'libANGLE/renderer/gl/ProgramGL.h',
+ 'libANGLE/renderer/gl/QueryGL.cpp',
+ 'libANGLE/renderer/gl/QueryGL.h',
+ 'libANGLE/renderer/gl/RenderbufferGL.cpp',
+ 'libANGLE/renderer/gl/RenderbufferGL.h',
+ 'libANGLE/renderer/gl/RendererGL.cpp',
+ 'libANGLE/renderer/gl/RendererGL.h',
+ 'libANGLE/renderer/gl/SamplerGL.cpp',
+ 'libANGLE/renderer/gl/SamplerGL.h',
+ 'libANGLE/renderer/gl/ShaderGL.cpp',
+ 'libANGLE/renderer/gl/ShaderGL.h',
+ 'libANGLE/renderer/gl/StateManagerGL.cpp',
+ 'libANGLE/renderer/gl/StateManagerGL.h',
+ 'libANGLE/renderer/gl/SurfaceGL.cpp',
+ 'libANGLE/renderer/gl/SurfaceGL.h',
+ 'libANGLE/renderer/gl/TextureGL.cpp',
+ 'libANGLE/renderer/gl/TextureGL.h',
+ 'libANGLE/renderer/gl/TransformFeedbackGL.cpp',
+ 'libANGLE/renderer/gl/TransformFeedbackGL.h',
+ 'libANGLE/renderer/gl/VertexArrayGL.cpp',
+ 'libANGLE/renderer/gl/VertexArrayGL.h',
+ 'libANGLE/renderer/gl/WorkaroundsGL.h',
+ 'libANGLE/renderer/gl/formatutilsgl.cpp',
+ 'libANGLE/renderer/gl/formatutilsgl.h',
+ 'libANGLE/renderer/gl/functionsgl_enums.h',
+ 'libANGLE/renderer/gl/functionsgl_typedefs.h',
+ 'libANGLE/renderer/gl/renderergl_utils.cpp',
+ 'libANGLE/renderer/gl/renderergl_utils.h',
+ ],
+ 'libangle_gl_wgl_sources':
+ [
+ 'libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.cpp',
+ 'libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.h',
+ 'libANGLE/renderer/gl/wgl/DisplayWGL.cpp',
+ 'libANGLE/renderer/gl/wgl/DisplayWGL.h',
+ 'libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.cpp',
+ 'libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.h',
+ 'libANGLE/renderer/gl/wgl/FunctionsWGL.cpp',
+ 'libANGLE/renderer/gl/wgl/FunctionsWGL.h',
+ 'libANGLE/renderer/gl/wgl/PbufferSurfaceWGL.cpp',
+ 'libANGLE/renderer/gl/wgl/PbufferSurfaceWGL.h',
+ 'libANGLE/renderer/gl/wgl/WindowSurfaceWGL.cpp',
+ 'libANGLE/renderer/gl/wgl/WindowSurfaceWGL.h',
+ 'libANGLE/renderer/gl/wgl/functionswgl_typedefs.h',
+ 'libANGLE/renderer/gl/wgl/wgl_utils.cpp',
+ 'libANGLE/renderer/gl/wgl/wgl_utils.h',
+ 'third_party/khronos/GL/wglext.h',
+ ],
+ 'libangle_gl_glx_sources':
+ [
+ 'libANGLE/renderer/gl/glx/DisplayGLX.cpp',
+ 'libANGLE/renderer/gl/glx/DisplayGLX.h',
+ 'libANGLE/renderer/gl/glx/FunctionsGLX.cpp',
+ 'libANGLE/renderer/gl/glx/FunctionsGLX.h',
+ 'libANGLE/renderer/gl/glx/PbufferSurfaceGLX.cpp',
+ 'libANGLE/renderer/gl/glx/PbufferSurfaceGLX.h',
+ 'libANGLE/renderer/gl/glx/SurfaceGLX.h',
+ 'libANGLE/renderer/gl/glx/WindowSurfaceGLX.cpp',
+ 'libANGLE/renderer/gl/glx/WindowSurfaceGLX.h',
+ 'libANGLE/renderer/gl/glx/functionsglx_typedefs.h',
+ 'libANGLE/renderer/gl/glx/platform_glx.h',
+ ],
+ 'libangle_gl_egl_sources':
+ [
+ 'libANGLE/renderer/gl/egl/DisplayEGL.cpp',
+ 'libANGLE/renderer/gl/egl/DisplayEGL.h',
+ 'libANGLE/renderer/gl/egl/FunctionsEGL.cpp',
+ 'libANGLE/renderer/gl/egl/FunctionsEGL.h',
+ 'libANGLE/renderer/gl/egl/functionsegl_typedefs.h',
+ 'libANGLE/renderer/gl/egl/PbufferSurfaceEGL.cpp',
+ 'libANGLE/renderer/gl/egl/PbufferSurfaceEGL.h',
+ 'libANGLE/renderer/gl/egl/SurfaceEGL.cpp',
+ 'libANGLE/renderer/gl/egl/SurfaceEGL.h',
+ 'libANGLE/renderer/gl/egl/WindowSurfaceEGL.cpp',
+ 'libANGLE/renderer/gl/egl/WindowSurfaceEGL.h',
+ ],
+ 'libangle_gl_egl_dl_sources':
+ [
+ 'libANGLE/renderer/gl/egl/FunctionsEGLDL.cpp',
+ 'libANGLE/renderer/gl/egl/FunctionsEGLDL.h',
+ ],
+ 'libangle_gl_ozone_sources':
+ [
+ 'libANGLE/renderer/gl/egl/ozone/DisplayOzone.cpp',
+ 'libANGLE/renderer/gl/egl/ozone/DisplayOzone.h',
+ 'libANGLE/renderer/gl/egl/ozone/SurfaceOzone.cpp',
+ 'libANGLE/renderer/gl/egl/ozone/SurfaceOzone.h',
+ ],
+ 'libangle_gl_egl_android_sources':
+ [
+ 'libANGLE/renderer/gl/egl/android/DisplayAndroid.cpp',
+ 'libANGLE/renderer/gl/egl/android/DisplayAndroid.h',
+ ],
+ 'libangle_gl_cgl_sources':
+ [
+ 'libANGLE/renderer/gl/cgl/DisplayCGL.mm',
+ 'libANGLE/renderer/gl/cgl/DisplayCGL.h',
+ 'libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.mm',
+ 'libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.h',
+ 'libANGLE/renderer/gl/cgl/WindowSurfaceCGL.mm',
+ 'libANGLE/renderer/gl/cgl/WindowSurfaceCGL.h',
+ ],
+ 'libangle_vulkan_sources':
+ [
+ 'libANGLE/renderer/vulkan/BufferVk.cpp',
+ 'libANGLE/renderer/vulkan/BufferVk.h',
+ 'libANGLE/renderer/vulkan/CompilerVk.cpp',
+ 'libANGLE/renderer/vulkan/CompilerVk.h',
+ 'libANGLE/renderer/vulkan/ContextVk.cpp',
+ 'libANGLE/renderer/vulkan/ContextVk.h',
+ 'libANGLE/renderer/vulkan/DeviceVk.cpp',
+ 'libANGLE/renderer/vulkan/DeviceVk.h',
+ 'libANGLE/renderer/vulkan/DisplayVk.cpp',
+ 'libANGLE/renderer/vulkan/DisplayVk.h',
+ 'libANGLE/renderer/vulkan/FenceNVVk.cpp',
+ 'libANGLE/renderer/vulkan/FenceNVVk.h',
+ 'libANGLE/renderer/vulkan/FenceSyncVk.cpp',
+ 'libANGLE/renderer/vulkan/FenceSyncVk.h',
+ 'libANGLE/renderer/vulkan/FramebufferVk.cpp',
+ 'libANGLE/renderer/vulkan/FramebufferVk.h',
+ 'libANGLE/renderer/vulkan/ImageVk.cpp',
+ 'libANGLE/renderer/vulkan/ImageVk.h',
+ 'libANGLE/renderer/vulkan/ProgramVk.cpp',
+ 'libANGLE/renderer/vulkan/ProgramVk.h',
+ 'libANGLE/renderer/vulkan/QueryVk.cpp',
+ 'libANGLE/renderer/vulkan/QueryVk.h',
+ 'libANGLE/renderer/vulkan/RenderbufferVk.cpp',
+ 'libANGLE/renderer/vulkan/RenderbufferVk.h',
+ 'libANGLE/renderer/vulkan/RendererVk.cpp',
+ 'libANGLE/renderer/vulkan/RendererVk.h',
+ 'libANGLE/renderer/vulkan/SamplerVk.cpp',
+ 'libANGLE/renderer/vulkan/SamplerVk.h',
+ 'libANGLE/renderer/vulkan/ShaderVk.cpp',
+ 'libANGLE/renderer/vulkan/ShaderVk.h',
+ 'libANGLE/renderer/vulkan/SurfaceVk.cpp',
+ 'libANGLE/renderer/vulkan/SurfaceVk.h',
+ 'libANGLE/renderer/vulkan/TextureVk.cpp',
+ 'libANGLE/renderer/vulkan/TextureVk.h',
+ 'libANGLE/renderer/vulkan/TransformFeedbackVk.cpp',
+ 'libANGLE/renderer/vulkan/TransformFeedbackVk.h',
+ 'libANGLE/renderer/vulkan/VertexArrayVk.cpp',
+ 'libANGLE/renderer/vulkan/VertexArrayVk.h',
+ ],
+ 'libangle_null_sources':
+ [
+ 'libANGLE/renderer/null/BufferNULL.cpp',
+ 'libANGLE/renderer/null/BufferNULL.h',
+ 'libANGLE/renderer/null/CompilerNULL.cpp',
+ 'libANGLE/renderer/null/CompilerNULL.h',
+ 'libANGLE/renderer/null/ContextNULL.cpp',
+ 'libANGLE/renderer/null/ContextNULL.h',
+ 'libANGLE/renderer/null/DeviceNULL.cpp',
+ 'libANGLE/renderer/null/DeviceNULL.h',
+ 'libANGLE/renderer/null/DisplayNULL.cpp',
+ 'libANGLE/renderer/null/DisplayNULL.h',
+ 'libANGLE/renderer/null/FenceNVNULL.cpp',
+ 'libANGLE/renderer/null/FenceNVNULL.h',
+ 'libANGLE/renderer/null/FenceSyncNULL.cpp',
+ 'libANGLE/renderer/null/FenceSyncNULL.h',
+ 'libANGLE/renderer/null/FramebufferNULL.cpp',
+ 'libANGLE/renderer/null/FramebufferNULL.h',
+ 'libANGLE/renderer/null/ImageNULL.cpp',
+ 'libANGLE/renderer/null/ImageNULL.h',
+ 'libANGLE/renderer/null/PathNULL.cpp',
+ 'libANGLE/renderer/null/PathNULL.h',
+ 'libANGLE/renderer/null/ProgramNULL.cpp',
+ 'libANGLE/renderer/null/ProgramNULL.h',
+ 'libANGLE/renderer/null/QueryNULL.cpp',
+ 'libANGLE/renderer/null/QueryNULL.h',
+ 'libANGLE/renderer/null/RenderbufferNULL.cpp',
+ 'libANGLE/renderer/null/RenderbufferNULL.h',
+ 'libANGLE/renderer/null/SamplerNULL.cpp',
+ 'libANGLE/renderer/null/SamplerNULL.h',
+ 'libANGLE/renderer/null/ShaderNULL.cpp',
+ 'libANGLE/renderer/null/ShaderNULL.h',
+ 'libANGLE/renderer/null/SurfaceNULL.cpp',
+ 'libANGLE/renderer/null/SurfaceNULL.h',
+ 'libANGLE/renderer/null/TextureNULL.cpp',
+ 'libANGLE/renderer/null/TextureNULL.h',
+ 'libANGLE/renderer/null/TransformFeedbackNULL.cpp',
+ 'libANGLE/renderer/null/TransformFeedbackNULL.h',
+ 'libANGLE/renderer/null/VertexArrayNULL.cpp',
+ 'libANGLE/renderer/null/VertexArrayNULL.h',
+ ],
+ 'libglesv2_sources':
+ [
+ 'common/angleutils.h',
+ 'common/debug.h',
+ 'libGLESv2/entry_points_egl.cpp',
+ 'libGLESv2/entry_points_egl.h',
+ 'libGLESv2/entry_points_egl_ext.cpp',
+ 'libGLESv2/entry_points_egl_ext.h',
+ 'libGLESv2/entry_points_gles_2_0.cpp',
+ 'libGLESv2/entry_points_gles_2_0.h',
+ 'libGLESv2/entry_points_gles_2_0_ext.cpp',
+ 'libGLESv2/entry_points_gles_2_0_ext.h',
+ 'libGLESv2/entry_points_gles_3_0.cpp',
+ 'libGLESv2/entry_points_gles_3_0.h',
+ 'libGLESv2/entry_points_gles_3_1.cpp',
+ 'libGLESv2/entry_points_gles_3_1.h',
+ 'libGLESv2/global_state.cpp',
+ 'libGLESv2/global_state.h',
+ 'libGLESv2/libGLESv2.cpp',
+ 'libGLESv2/libGLESv2.def',
+ 'libGLESv2/libGLESv2.rc',
+ 'libGLESv2/resource.h',
+ ],
+ 'libegl_sources':
+ [
+ 'libEGL/libEGL.cpp',
+ 'libEGL/libEGL.def',
+ 'libEGL/libEGL.rc',
+ 'libEGL/resource.h',
+ ],
+ },
+ # Everything below this is duplicated in the GN build. If you change
+ # anything also change angle/BUILD.gn
+ 'targets':
+ [
+ {
+ 'target_name': 'libANGLE',
+ 'type': 'static_library',
+ 'dependencies':
+ [
+ 'translator',
+ 'commit_id',
+ 'angle_common',
+ 'angle_image_util',
+ ],
+ 'includes': [ '../gyp/common_defines.gypi', ],
+ 'include_dirs':
+ [
+ '.',
+ '../include',
+ 'third_party/khronos',
+ ],
+ 'sources':
+ [
+ '<@(libangle_sources)',
+ '<@(libangle_includes)',
+ ],
+ 'defines':
+ [
+ 'LIBANGLE_IMPLEMENTATION',
+ ],
+ 'export_dependent_settings':
+ [
+ 'angle_common',
+ ],
+ 'direct_dependent_settings':
+ {
+ 'include_dirs':
+ [
+ '<(angle_path)/src',
+ '<(angle_path)/include',
+ ],
+ 'defines':
+ [
+ 'LIBANGLE_IMPLEMENTATION',
+ 'GL_GLEXT_PROTOTYPES',
+ 'ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ "d3dcompiler_47.dll", "d3dcompiler_46.dll", "d3dcompiler_43.dll" }',
+ ],
+ 'conditions':
+ [
+ ['OS=="win"', {
+ 'defines':
+ [
+ 'GL_APICALL=',
+ 'EGLAPI=',
+ ],
+ }, {
+ 'defines':
+ [
+ 'GL_APICALL=__attribute__((visibility("default")))',
+ 'EGLAPI=__attribute__((visibility("default")))',
+ ],
+ }],
+ ['OS == "mac"',
+ {
+ 'xcode_settings':
+ {
+ 'DYLIB_INSTALL_NAME_BASE': '@rpath',
+ },
+ }],
+ ['angle_enable_d3d9==1',
+ {
+ 'defines':
+ [
+ 'ANGLE_ENABLE_D3D9',
+ ],
+ }],
+ ['angle_enable_d3d11==1',
+ {
+ 'defines':
+ [
+ 'ANGLE_ENABLE_D3D11',
+ ],
+ }],
+ ['angle_enable_gl==1',
+ {
+ 'defines':
+ [
+ 'ANGLE_ENABLE_OPENGL',
+ ],
+ 'conditions':
+ [
+ ['angle_use_glx==1',
+ {
+ 'defines':
+ [
+ 'ANGLE_USE_X11',
+ ],
+ }],
+ ],
+ }],
+ ['angle_enable_vulkan==1',
+ {
+ 'defines':
+ [
+ 'ANGLE_ENABLE_VULKAN',
+ ],
+ }],
+ ],
+ },
+ 'conditions':
+ [
+ ['angle_enable_d3d9==1 or angle_enable_d3d11==1',
+ {
+ 'sources':
+ [
+ '<@(libangle_d3d_shared_sources)',
+ ],
+ }],
+ ['angle_enable_d3d9==1',
+ {
+ 'sources':
+ [
+ '<@(libangle_d3d9_sources)',
+ ],
+ 'defines':
+ [
+ 'ANGLE_ENABLE_D3D9',
+ ],
+ 'link_settings':
+ {
+ 'msvs_settings':
+ {
+ 'VCLinkerTool':
+ {
+ 'AdditionalDependencies':
+ [
+ 'd3d9.lib',
+ ]
+ }
+ },
+ },
+ }],
+ ['angle_enable_d3d11==1',
+ {
+ 'sources':
+ [
+ '<@(libangle_d3d11_sources)',
+ ],
+ 'defines':
+ [
+ 'ANGLE_ENABLE_D3D11',
+ ],
+ 'link_settings':
+ {
+ 'msvs_settings':
+ {
+ 'VCLinkerTool':
+ {
+ 'conditions':
+ [
+ ['angle_build_winrt==0',
+ {
+ 'AdditionalDependencies':
+ [
+ 'dxguid.lib',
+ ],
+ }],
+ ['angle_build_winrt==1',
+ {
+ 'AdditionalDependencies':
+ [
+ 'dxguid.lib',
+ 'd3d11.lib',
+ 'd3dcompiler.lib',
+ ],
+ }],
+ ],
+ }
+ },
+ },
+ 'conditions':
+ [
+ ['angle_build_winrt==1',
+ {
+ 'sources':
+ [
+ '<@(libangle_d3d11_winrt_sources)',
+ ],
+ },
+ { # win32
+ 'sources':
+ [
+ '<@(libangle_d3d11_win32_sources)',
+ ],
+ }],
+ ],
+ }],
+ ['angle_enable_gl==1',
+ {
+ 'sources':
+ [
+ '<@(libangle_gl_sources)',
+ ],
+ 'defines':
+ [
+ 'ANGLE_ENABLE_OPENGL',
+ ],
+ 'conditions':
+ [
+ ['OS=="win"',
+ {
+ 'sources':
+ [
+ '<@(libangle_gl_wgl_sources)',
+ ],
+ }],
+ ['angle_use_glx==1',
+ {
+ 'defines':
+ [
+ 'ANGLE_USE_X11',
+ ],
+ 'dependencies':
+ [
+ '<(angle_path)/src/third_party/libXNVCtrl/libXNVCtrl.gyp:libXNVCtrl',
+ ],
+ 'sources':
+ [
+ '<@(libangle_gl_glx_sources)',
+ ],
+ 'link_settings': {
+ 'ldflags': [
+ '<!@(<(pkg-config) --libs-only-L --libs-only-other x11 xi xext)',
+ ],
+ 'libraries': [
+ '<!@(<(pkg-config) --libs-only-l x11 xi xext) -ldl',
+ ],
+ },
+ }],
+ ['use_ozone==1',
+ {
+ 'defines':
+ [
+ 'ANGLE_USE_OZONE',
+ ],
+ 'sources':
+ [
+ '<@(libangle_gl_egl_sources)',
+ '<@(libangle_gl_egl_dl_sources)',
+ '<@(libangle_gl_ozone_sources)',
+ ],
+ 'cflags':
+ [
+ '<!@(<(pkg-config) --cflags libdrm gbm)',
+ ],
+ 'link_settings': {
+ 'ldflags': [
+ '<!@(<(pkg-config) --libs-only-L --libs-only-other libdrm gbm)',
+ ],
+ 'libraries': [
+ '<!@(<(pkg-config) --libs-only-l libdrm gbm) -ldl',
+ ],
+ },
+ }],
+ ['angle_link_glx==1',
+ {
+ 'link_settings':
+ {
+ 'libraries':
+ [
+ '-lGL',
+ ],
+ },
+ 'defines':
+ [
+ 'ANGLE_LINK_GLX',
+ ],
+ }],
+ ['OS=="mac"',
+ {
+ 'sources':
+ [
+ '<@(libangle_gl_cgl_sources)',
+ ],
+ 'link_settings':
+ {
+ 'libraries':
+ [
+ '$(SDKROOT)/System/Library/Frameworks/Cocoa.framework',
+ '$(SDKROOT)/System/Library/Frameworks/IOSurface.framework',
+ '$(SDKROOT)/System/Library/Frameworks/OpenGL.framework',
+ '$(SDKROOT)/System/Library/Frameworks/QuartzCore.framework',
+ ],
+ },
+ 'all_dependent_settings':
+ {
+ 'xcode_settings': {
+ 'LD_RUNPATH_SEARCH_PATHS': ['@executable_path/.'],
+ },
+ }
+ }],
+ ],
+ }],
+ ['angle_enable_vulkan==1',
+ {
+ 'sources':
+ [
+ '<@(libangle_vulkan_sources)',
+ ],
+ 'defines':
+ [
+ 'ANGLE_ENABLE_VULKAN',
+ ],
+ }],
+ ['angle_enable_null==1',
+ {
+ 'sources':
+ [
+ '<@(libangle_null_sources)',
+ ],
+ 'defines':
+ [
+ 'ANGLE_ENABLE_NULL',
+ ],
+ }],
+ ['angle_build_winrt==0 and OS=="win"',
+ {
+ 'dependencies':
+ [
+ 'copy_compiler_dll'
+ ],
+ }],
+ ['angle_build_winrt==1',
+ {
+ 'msvs_requires_importlibrary' : 'true',
+ }],
+ ],
+ },
+ {
+ 'target_name': 'libGLESv2',
+ 'type': '<(angle_gl_library_type)',
+ 'dependencies': [ 'libANGLE', 'angle_common' ],
+ 'includes': [ '../gyp/common_defines.gypi', ],
+ 'sources':
+ [
+ '<@(libglesv2_sources)',
+ ],
+ 'defines':
+ [
+ 'LIBGLESV2_IMPLEMENTATION',
+ ],
+ 'conditions':
+ [
+ ['angle_build_winrt==1',
+ {
+ 'msvs_requires_importlibrary' : 'true',
+ }],
+ ],
+ },
+ ],
+}
diff --git a/gfx/angle/src/libGLESv2/entry_points_egl.cpp b/gfx/angle/src/libGLESv2/entry_points_egl.cpp
new file mode 100755
index 000000000..dc0ccb5f7
--- /dev/null
+++ b/gfx/angle/src/libGLESv2/entry_points_egl.cpp
@@ -0,0 +1,1895 @@
+//
+// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// entry_points_egl.cpp : Implements the EGL entry points.
+
+#include "libGLESv2/entry_points_egl.h"
+#include "libGLESv2/entry_points_egl_ext.h"
+#include "libGLESv2/entry_points_gles_2_0.h"
+#include "libGLESv2/entry_points_gles_2_0_ext.h"
+#include "libGLESv2/entry_points_gles_3_0.h"
+#include "libGLESv2/entry_points_gles_3_1.h"
+#include "libGLESv2/global_state.h"
+
+#include "libANGLE/Context.h"
+#include "libANGLE/Display.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/Thread.h"
+#include "libANGLE/Surface.h"
+#include "libANGLE/validationEGL.h"
+
+#include "common/debug.h"
+#include "common/version.h"
+
+#include "platform/Platform.h"
+
+#include <EGL/eglext.h>
+
+namespace egl
+{
+
+// EGL 1.0
+EGLint EGLAPIENTRY GetError(void)
+{
+ EVENT("()");
+ Thread *thread = GetCurrentThread();
+
+ EGLint error = thread->getError();
+ thread->setError(Error(EGL_SUCCESS));
+ return error;
+}
+
+EGLDisplay EGLAPIENTRY GetDisplay(EGLNativeDisplayType display_id)
+{
+ EVENT("(EGLNativeDisplayType display_id = 0x%0.8p)", display_id);
+
+ return Display::GetDisplayFromAttribs(reinterpret_cast<void *>(display_id), AttributeMap());
+}
+
+EGLBoolean EGLAPIENTRY Initialize(EGLDisplay dpy, EGLint *major, EGLint *minor)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint *major = 0x%0.8p, EGLint *minor = 0x%0.8p)", dpy,
+ major, minor);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display *>(dpy);
+ if (dpy == EGL_NO_DISPLAY || !Display::isValidDisplay(display))
+ {
+ thread->setError(Error(EGL_BAD_DISPLAY));
+ return EGL_FALSE;
+ }
+
+ Error error = display->initialize();
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ if (major) *major = 1;
+ if (minor) *minor = 4;
+
+ thread->setError(Error(EGL_SUCCESS));
+ return EGL_TRUE;
+}
+
+EGLBoolean EGLAPIENTRY Terminate(EGLDisplay dpy)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p)", dpy);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display *>(dpy);
+ if (dpy == EGL_NO_DISPLAY || !Display::isValidDisplay(display))
+ {
+ thread->setError(Error(EGL_BAD_DISPLAY));
+ return EGL_FALSE;
+ }
+
+ if (display->isValidContext(thread->getContext()))
+ {
+ thread->setCurrent(nullptr, nullptr, nullptr, nullptr);
+ }
+
+ display->terminate();
+
+ thread->setError(Error(EGL_SUCCESS));
+ return EGL_TRUE;
+}
+
+const char *EGLAPIENTRY QueryString(EGLDisplay dpy, EGLint name)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint name = %d)", dpy, name);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display*>(dpy);
+ if (!(display == EGL_NO_DISPLAY && name == EGL_EXTENSIONS))
+ {
+ Error error = ValidateDisplay(display);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return NULL;
+ }
+ }
+
+ const char *result;
+ switch (name)
+ {
+ case EGL_CLIENT_APIS:
+ result = "OpenGL_ES";
+ break;
+ case EGL_EXTENSIONS:
+ if (display == EGL_NO_DISPLAY)
+ {
+ result = Display::getClientExtensionString().c_str();
+ }
+ else
+ {
+ result = display->getExtensionString().c_str();
+ }
+ break;
+ case EGL_VENDOR:
+ result = display->getVendorString().c_str();
+ break;
+ case EGL_VERSION:
+ result = "1.4 (ANGLE " ANGLE_VERSION_STRING ")";
+ break;
+ default:
+ thread->setError(Error(EGL_BAD_PARAMETER));
+ return NULL;
+ }
+
+ thread->setError(Error(EGL_SUCCESS));
+ return result;
+}
+
+EGLBoolean EGLAPIENTRY GetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config)
+{
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLConfig *configs = 0x%0.8p, "
+ "EGLint config_size = %d, EGLint *num_config = 0x%0.8p)",
+ dpy, configs, config_size, num_config);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display*>(dpy);
+
+ Error error = ValidateDisplay(display);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ if (!num_config)
+ {
+ thread->setError(Error(EGL_BAD_PARAMETER));
+ return EGL_FALSE;
+ }
+
+ std::vector<const Config*> filteredConfigs = display->getConfigs(AttributeMap());
+ if (configs)
+ {
+ filteredConfigs.resize(std::min<size_t>(filteredConfigs.size(), config_size));
+ for (size_t i = 0; i < filteredConfigs.size(); i++)
+ {
+ configs[i] = const_cast<Config*>(filteredConfigs[i]);
+ }
+ }
+ *num_config = static_cast<EGLint>(filteredConfigs.size());
+
+ thread->setError(Error(EGL_SUCCESS));
+ return EGL_TRUE;
+}
+
+EGLBoolean EGLAPIENTRY ChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config)
+{
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p, "
+ "EGLConfig *configs = 0x%0.8p, EGLint config_size = %d, EGLint *num_config = 0x%0.8p)",
+ dpy, attrib_list, configs, config_size, num_config);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display*>(dpy);
+
+ Error error = ValidateDisplay(display);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ if (!num_config)
+ {
+ thread->setError(Error(EGL_BAD_PARAMETER));
+ return EGL_FALSE;
+ }
+
+ std::vector<const Config *> filteredConfigs =
+ display->getConfigs(AttributeMap::CreateFromIntArray(attrib_list));
+ if (configs)
+ {
+ filteredConfigs.resize(std::min<size_t>(filteredConfigs.size(), config_size));
+ for (size_t i = 0; i < filteredConfigs.size(); i++)
+ {
+ configs[i] = const_cast<Config*>(filteredConfigs[i]);
+ }
+ }
+ *num_config = static_cast<EGLint>(filteredConfigs.size());
+
+ thread->setError(Error(EGL_SUCCESS));
+ return EGL_TRUE;
+}
+
+EGLBoolean EGLAPIENTRY GetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value)
+{
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLint attribute = %d, EGLint "
+ "*value = 0x%0.8p)",
+ dpy, config, attribute, value);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display*>(dpy);
+ Config *configuration = static_cast<Config*>(config);
+
+ Error error = ValidateConfig(display, configuration);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ if (!display->getConfigAttrib(configuration, attribute, value))
+ {
+ thread->setError(Error(EGL_BAD_ATTRIBUTE));
+ return EGL_FALSE;
+ }
+
+ thread->setError(Error(EGL_SUCCESS));
+ return EGL_TRUE;
+}
+
+EGLSurface EGLAPIENTRY CreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list)
+{
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLNativeWindowType win = 0x%0.8p, "
+ "const EGLint *attrib_list = 0x%0.8p)",
+ dpy, config, win, attrib_list);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display*>(dpy);
+ Config *configuration = static_cast<Config*>(config);
+ AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list);
+
+ Error error = ValidateCreateWindowSurface(display, configuration, win, attributes);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_NO_SURFACE;
+ }
+
+ egl::Surface *surface = nullptr;
+ error = display->createWindowSurface(configuration, win, attributes, &surface);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_NO_SURFACE;
+ }
+
+ return static_cast<EGLSurface>(surface);
+}
+
+EGLSurface EGLAPIENTRY CreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list)
+{
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, const EGLint *attrib_list = "
+ "0x%0.8p)",
+ dpy, config, attrib_list);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display*>(dpy);
+ Config *configuration = static_cast<Config*>(config);
+ AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list);
+
+ Error error = ValidateCreatePbufferSurface(display, configuration, attributes);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_NO_SURFACE;
+ }
+
+ egl::Surface *surface = nullptr;
+ error = display->createPbufferSurface(configuration, attributes, &surface);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_NO_SURFACE;
+ }
+
+ return static_cast<EGLSurface>(surface);
+}
+
+EGLSurface EGLAPIENTRY CreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLNativePixmapType pixmap = 0x%0.8p, "
+ "const EGLint *attrib_list = 0x%0.8p)", dpy, config, pixmap, attrib_list);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display*>(dpy);
+ Config *configuration = static_cast<Config*>(config);
+
+ Error error = ValidateConfig(display, configuration);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_NO_SURFACE;
+ }
+
+ UNIMPLEMENTED(); // FIXME
+
+ thread->setError(Error(EGL_SUCCESS));
+ return EGL_NO_SURFACE;
+}
+
+EGLBoolean EGLAPIENTRY DestroySurface(EGLDisplay dpy, EGLSurface surface)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p)", dpy, surface);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display*>(dpy);
+ Surface *eglSurface = static_cast<Surface*>(surface);
+
+ Error error = ValidateSurface(display, eglSurface);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ if (surface == EGL_NO_SURFACE)
+ {
+ thread->setError(Error(EGL_BAD_SURFACE));
+ return EGL_FALSE;
+ }
+
+ display->destroySurface((Surface*)surface);
+
+ thread->setError(Error(EGL_SUCCESS));
+ return EGL_TRUE;
+}
+
+EGLBoolean EGLAPIENTRY QuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, EGLint *value = 0x%0.8p)",
+ dpy, surface, attribute, value);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display*>(dpy);
+ Surface *eglSurface = (Surface*)surface;
+
+ Error error = ValidateSurface(display, eglSurface);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ if (surface == EGL_NO_SURFACE)
+ {
+ thread->setError(Error(EGL_BAD_SURFACE));
+ return EGL_FALSE;
+ }
+
+ switch (attribute)
+ {
+ case EGL_VG_ALPHA_FORMAT:
+ UNIMPLEMENTED(); // FIXME
+ break;
+ case EGL_VG_COLORSPACE:
+ UNIMPLEMENTED(); // FIXME
+ break;
+ case EGL_CONFIG_ID:
+ *value = eglSurface->getConfig()->configID;
+ break;
+ case EGL_HEIGHT:
+ *value = eglSurface->getHeight();
+ break;
+ case EGL_HORIZONTAL_RESOLUTION:
+ UNIMPLEMENTED(); // FIXME
+ break;
+ case EGL_LARGEST_PBUFFER:
+ UNIMPLEMENTED(); // FIXME
+ break;
+ case EGL_MIPMAP_TEXTURE:
+ UNIMPLEMENTED(); // FIXME
+ break;
+ case EGL_MIPMAP_LEVEL:
+ UNIMPLEMENTED(); // FIXME
+ break;
+ case EGL_MULTISAMPLE_RESOLVE:
+ UNIMPLEMENTED(); // FIXME
+ break;
+ case EGL_PIXEL_ASPECT_RATIO:
+ *value = eglSurface->getPixelAspectRatio();
+ break;
+ case EGL_RENDER_BUFFER:
+ *value = eglSurface->getRenderBuffer();
+ break;
+ case EGL_SWAP_BEHAVIOR:
+ *value = eglSurface->getSwapBehavior();
+ break;
+ case EGL_TEXTURE_FORMAT:
+ *value = eglSurface->getTextureFormat();
+ break;
+ case EGL_TEXTURE_TARGET:
+ *value = eglSurface->getTextureTarget();
+ break;
+ case EGL_VERTICAL_RESOLUTION:
+ UNIMPLEMENTED(); // FIXME
+ break;
+ case EGL_WIDTH:
+ *value = eglSurface->getWidth();
+ break;
+ case EGL_POST_SUB_BUFFER_SUPPORTED_NV:
+ if (!display->getExtensions().postSubBuffer)
+ {
+ thread->setError(Error(EGL_BAD_ATTRIBUTE));
+ return EGL_FALSE;
+ }
+ *value = eglSurface->isPostSubBufferSupported();
+ break;
+ case EGL_FIXED_SIZE_ANGLE:
+ if (!display->getExtensions().windowFixedSize)
+ {
+ thread->setError(Error(EGL_BAD_ATTRIBUTE));
+ return EGL_FALSE;
+ }
+ *value = eglSurface->isFixedSize();
+ break;
+ case EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE:
+ if (!display->getExtensions().flexibleSurfaceCompatibility)
+ {
+ thread->setError(
+ Error(EGL_BAD_ATTRIBUTE,
+ "EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE cannot be used without "
+ "EGL_ANGLE_flexible_surface_compatibility support."));
+ return EGL_FALSE;
+ }
+ *value = eglSurface->flexibleSurfaceCompatibilityRequested();
+ break;
+ case EGL_SURFACE_ORIENTATION_ANGLE:
+ if (!display->getExtensions().surfaceOrientation)
+ {
+ thread->setError(Error(EGL_BAD_ATTRIBUTE,
+ "EGL_SURFACE_ORIENTATION_ANGLE cannot be queried without "
+ "EGL_ANGLE_surface_orientation support."));
+ return EGL_FALSE;
+ }
+ *value = eglSurface->getOrientation();
+ break;
+ case EGL_DIRECT_COMPOSITION_ANGLE:
+ if (!display->getExtensions().directComposition)
+ {
+ thread->setError(Error(EGL_BAD_ATTRIBUTE,
+ "EGL_DIRECT_COMPOSITION_ANGLE cannot be used without "
+ "EGL_ANGLE_direct_composition support."));
+ return EGL_FALSE;
+ }
+ *value = eglSurface->directComposition();
+ break;
+ default:
+ thread->setError(Error(EGL_BAD_ATTRIBUTE));
+ return EGL_FALSE;
+ }
+
+ thread->setError(Error(EGL_SUCCESS));
+ return EGL_TRUE;
+}
+
+EGLContext EGLAPIENTRY CreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLContext share_context = 0x%0.8p, "
+ "const EGLint *attrib_list = 0x%0.8p)", dpy, config, share_context, attrib_list);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display*>(dpy);
+ Config *configuration = static_cast<Config*>(config);
+ gl::Context* sharedGLContext = static_cast<gl::Context*>(share_context);
+ AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list);
+
+ Error error = ValidateCreateContext(display, configuration, sharedGLContext, attributes);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_NO_CONTEXT;
+ }
+
+ gl::Context *context = nullptr;
+ error = display->createContext(configuration, sharedGLContext, attributes, &context);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_NO_CONTEXT;
+ }
+
+ thread->setError(Error(EGL_SUCCESS));
+ return static_cast<EGLContext>(context);
+}
+
+EGLBoolean EGLAPIENTRY DestroyContext(EGLDisplay dpy, EGLContext ctx)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p)", dpy, ctx);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display*>(dpy);
+ gl::Context *context = static_cast<gl::Context*>(ctx);
+
+ Error error = ValidateContext(display, context);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ if (ctx == EGL_NO_CONTEXT)
+ {
+ thread->setError(Error(EGL_BAD_CONTEXT));
+ return EGL_FALSE;
+ }
+
+ if (context == thread->getContext())
+ {
+ thread->setCurrent(nullptr, thread->getDrawSurface(), thread->getReadSurface(), nullptr);
+ }
+
+ display->destroyContext(context);
+
+ thread->setError(Error(EGL_SUCCESS));
+ return EGL_TRUE;
+}
+
+EGLBoolean EGLAPIENTRY MakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface draw = 0x%0.8p, EGLSurface read = 0x%0.8p, EGLContext ctx = 0x%0.8p)",
+ dpy, draw, read, ctx);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display*>(dpy);
+ gl::Context *context = static_cast<gl::Context*>(ctx);
+
+ // If ctx is EGL_NO_CONTEXT and either draw or read are not EGL_NO_SURFACE, an EGL_BAD_MATCH
+ // error is generated.
+ if (ctx == EGL_NO_CONTEXT && (draw != EGL_NO_SURFACE || read != EGL_NO_SURFACE))
+ {
+ thread->setError(Error(EGL_BAD_MATCH));
+ return EGL_FALSE;
+ }
+
+ if (ctx != EGL_NO_CONTEXT && draw == EGL_NO_SURFACE && read == EGL_NO_SURFACE)
+ {
+ thread->setError(Error(EGL_BAD_MATCH));
+ return EGL_FALSE;
+ }
+
+ // If either of draw or read is a valid surface and the other is EGL_NO_SURFACE, an
+ // EGL_BAD_MATCH error is generated.
+ if ((read == EGL_NO_SURFACE) != (draw == EGL_NO_SURFACE))
+ {
+ thread->setError(Error(
+ EGL_BAD_MATCH, "read and draw must both be valid surfaces, or both be EGL_NO_SURFACE"));
+ return EGL_FALSE;
+ }
+
+ if (dpy == EGL_NO_DISPLAY || !Display::isValidDisplay(display))
+ {
+ thread->setError(Error(EGL_BAD_DISPLAY, "'dpy' not a valid EGLDisplay handle"));
+ return EGL_FALSE;
+ }
+
+ // EGL 1.5 spec: dpy can be uninitialized if all other parameters are null
+ if (!display->isInitialized() && (ctx != EGL_NO_CONTEXT || draw != EGL_NO_SURFACE || read != EGL_NO_SURFACE))
+ {
+ thread->setError(Error(EGL_NOT_INITIALIZED, "'dpy' not initialized"));
+ return EGL_FALSE;
+ }
+
+ if (ctx != EGL_NO_CONTEXT)
+ {
+ Error error = ValidateContext(display, context);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+ }
+
+ if (display->isInitialized() && display->testDeviceLost())
+ {
+ thread->setError(Error(EGL_CONTEXT_LOST));
+ return EGL_FALSE;
+ }
+
+ Surface *drawSurface = static_cast<Surface*>(draw);
+ if (draw != EGL_NO_SURFACE)
+ {
+ Error error = ValidateSurface(display, drawSurface);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+ }
+
+ Surface *readSurface = static_cast<Surface*>(read);
+ if (read != EGL_NO_SURFACE)
+ {
+ Error error = ValidateSurface(display, readSurface);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+ }
+
+ if (readSurface)
+ {
+ Error readCompatError =
+ ValidateCompatibleConfigs(display, readSurface->getConfig(), readSurface,
+ context->getConfig(), readSurface->getType());
+ if (readCompatError.isError())
+ {
+ thread->setError(readCompatError);
+ return EGL_FALSE;
+ }
+ }
+
+ if (draw != read)
+ {
+ UNIMPLEMENTED(); // FIXME
+
+ if (drawSurface)
+ {
+ Error drawCompatError =
+ ValidateCompatibleConfigs(display, drawSurface->getConfig(), drawSurface,
+ context->getConfig(), drawSurface->getType());
+ if (drawCompatError.isError())
+ {
+ thread->setError(drawCompatError);
+ return EGL_FALSE;
+ }
+ }
+ }
+
+ Error makeCurrentError = display->makeCurrent(drawSurface, readSurface, context);
+ if (makeCurrentError.isError())
+ {
+ thread->setError(makeCurrentError);
+ return EGL_FALSE;
+ }
+
+ gl::Context *previousContext = thread->getContext();
+ thread->setCurrent(display, drawSurface, readSurface, context);
+
+ // Release the surface from the previously-current context, to allow
+ // destroyed surfaces to delete themselves.
+ if (previousContext != nullptr && context != previousContext)
+ {
+ previousContext->releaseSurface();
+ }
+
+ thread->setError(Error(EGL_SUCCESS));
+ return EGL_TRUE;
+}
+
+EGLSurface EGLAPIENTRY GetCurrentSurface(EGLint readdraw)
+{
+ EVENT("(EGLint readdraw = %d)", readdraw);
+ Thread *thread = GetCurrentThread();
+
+ if (readdraw == EGL_READ)
+ {
+ thread->setError(Error(EGL_SUCCESS));
+ return thread->getReadSurface();
+ }
+ else if (readdraw == EGL_DRAW)
+ {
+ thread->setError(Error(EGL_SUCCESS));
+ return thread->getDrawSurface();
+ }
+ else
+ {
+ thread->setError(Error(EGL_BAD_PARAMETER));
+ return EGL_NO_SURFACE;
+ }
+}
+
+EGLDisplay EGLAPIENTRY GetCurrentDisplay(void)
+{
+ EVENT("()");
+ Thread *thread = GetCurrentThread();
+
+ EGLDisplay dpy = thread->getDisplay();
+
+ thread->setError(Error(EGL_SUCCESS));
+ return dpy;
+}
+
+EGLBoolean EGLAPIENTRY QueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p, EGLint attribute = %d, EGLint *value = 0x%0.8p)",
+ dpy, ctx, attribute, value);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display*>(dpy);
+ gl::Context *context = static_cast<gl::Context*>(ctx);
+
+ Error error = ValidateContext(display, context);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ switch (attribute)
+ {
+ case EGL_CONFIG_ID:
+ *value = context->getConfig()->configID;
+ break;
+ case EGL_CONTEXT_CLIENT_TYPE:
+ *value = context->getClientType();
+ break;
+ case EGL_CONTEXT_CLIENT_VERSION:
+ *value = context->getClientMajorVersion();
+ break;
+ case EGL_RENDER_BUFFER:
+ *value = context->getRenderBuffer();
+ break;
+ default:
+ thread->setError(Error(EGL_BAD_ATTRIBUTE));
+ return EGL_FALSE;
+ }
+
+ thread->setError(Error(EGL_SUCCESS));
+ return EGL_TRUE;
+}
+
+EGLBoolean EGLAPIENTRY WaitGL(void)
+{
+ EVENT("()");
+ Thread *thread = GetCurrentThread();
+
+ Display *display = thread->getDisplay();
+
+ Error error = ValidateDisplay(display);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ // eglWaitGL like calling eglWaitClient with the OpenGL ES API bound. Since we only implement
+ // OpenGL ES we can do the call directly.
+ error = display->waitClient();
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ thread->setError(Error(EGL_SUCCESS));
+ return EGL_TRUE;
+}
+
+EGLBoolean EGLAPIENTRY WaitNative(EGLint engine)
+{
+ EVENT("(EGLint engine = %d)", engine);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = thread->getDisplay();
+
+ Error error = ValidateDisplay(display);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ if (engine != EGL_CORE_NATIVE_ENGINE)
+ {
+ thread->setError(
+ Error(EGL_BAD_PARAMETER, "the 'engine' parameter has an unrecognized value"));
+ }
+
+ error = display->waitNative(engine, thread->getDrawSurface(), thread->getReadSurface());
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ thread->setError(Error(EGL_SUCCESS));
+ return EGL_TRUE;
+}
+
+EGLBoolean EGLAPIENTRY SwapBuffers(EGLDisplay dpy, EGLSurface surface)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p)", dpy, surface);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display*>(dpy);
+ Surface *eglSurface = (Surface*)surface;
+
+ Error error = ValidateSurface(display, eglSurface);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ if (display->testDeviceLost())
+ {
+ thread->setError(Error(EGL_CONTEXT_LOST));
+ return EGL_FALSE;
+ }
+
+ if (surface == EGL_NO_SURFACE)
+ {
+ thread->setError(Error(EGL_BAD_SURFACE));
+ return EGL_FALSE;
+ }
+
+ error = eglSurface->swap();
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ thread->setError(Error(EGL_SUCCESS));
+ return EGL_TRUE;
+}
+
+EGLBoolean EGLAPIENTRY CopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLNativePixmapType target = 0x%0.8p)", dpy, surface, target);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display*>(dpy);
+ Surface *eglSurface = static_cast<Surface*>(surface);
+
+ Error error = ValidateSurface(display, eglSurface);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ if (display->testDeviceLost())
+ {
+ thread->setError(Error(EGL_CONTEXT_LOST));
+ return EGL_FALSE;
+ }
+
+ UNIMPLEMENTED(); // FIXME
+
+ thread->setError(Error(EGL_SUCCESS));
+ return 0;
+}
+
+// EGL 1.1
+EGLBoolean EGLAPIENTRY BindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint buffer = %d)", dpy, surface, buffer);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display*>(dpy);
+ Surface *eglSurface = static_cast<Surface*>(surface);
+
+ Error error = ValidateSurface(display, eglSurface);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ if (buffer != EGL_BACK_BUFFER)
+ {
+ thread->setError(Error(EGL_BAD_PARAMETER));
+ return EGL_FALSE;
+ }
+
+ if (surface == EGL_NO_SURFACE || eglSurface->getType() == EGL_WINDOW_BIT)
+ {
+ thread->setError(Error(EGL_BAD_SURFACE));
+ return EGL_FALSE;
+ }
+
+ if (eglSurface->getBoundTexture())
+ {
+ thread->setError(Error(EGL_BAD_ACCESS));
+ return EGL_FALSE;
+ }
+
+ if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE)
+ {
+ thread->setError(Error(EGL_BAD_MATCH));
+ return EGL_FALSE;
+ }
+
+ gl::Context *context = thread->getContext();
+ if (context)
+ {
+ gl::Texture *textureObject = context->getTargetTexture(GL_TEXTURE_2D);
+ ASSERT(textureObject != NULL);
+
+ if (textureObject->getImmutableFormat())
+ {
+ thread->setError(Error(EGL_BAD_MATCH));
+ return EGL_FALSE;
+ }
+
+ error = eglSurface->bindTexImage(textureObject, buffer);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+ }
+
+ thread->setError(Error(EGL_SUCCESS));
+ return EGL_TRUE;
+}
+
+EGLBoolean EGLAPIENTRY SurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, EGLint value = %d)",
+ dpy, surface, attribute, value);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display*>(dpy);
+ Surface *eglSurface = static_cast<Surface*>(surface);
+
+ Error error = ValidateSurface(display, eglSurface);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ UNIMPLEMENTED(); // FIXME
+
+ thread->setError(Error(EGL_SUCCESS));
+ return EGL_TRUE;
+}
+
+EGLBoolean EGLAPIENTRY ReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint buffer = %d)", dpy, surface, buffer);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display*>(dpy);
+ Surface *eglSurface = static_cast<Surface*>(surface);
+
+ Error error = ValidateSurface(display, eglSurface);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ if (buffer != EGL_BACK_BUFFER)
+ {
+ thread->setError(Error(EGL_BAD_PARAMETER));
+ return EGL_FALSE;
+ }
+
+ if (surface == EGL_NO_SURFACE || eglSurface->getType() == EGL_WINDOW_BIT)
+ {
+ thread->setError(Error(EGL_BAD_SURFACE));
+ return EGL_FALSE;
+ }
+
+ if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE)
+ {
+ thread->setError(Error(EGL_BAD_MATCH));
+ return EGL_FALSE;
+ }
+
+ gl::Texture *texture = eglSurface->getBoundTexture();
+
+ if (texture)
+ {
+ error = eglSurface->releaseTexImage(buffer);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+ }
+
+ thread->setError(Error(EGL_SUCCESS));
+ return EGL_TRUE;
+}
+
+EGLBoolean EGLAPIENTRY SwapInterval(EGLDisplay dpy, EGLint interval)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint interval = %d)", dpy, interval);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display*>(dpy);
+
+ Error error = ValidateDisplay(display);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ Surface *draw_surface = static_cast<Surface *>(thread->getDrawSurface());
+
+ if (draw_surface == NULL)
+ {
+ thread->setError(Error(EGL_BAD_SURFACE));
+ return EGL_FALSE;
+ }
+
+ const egl::Config *surfaceConfig = draw_surface->getConfig();
+ EGLint clampedInterval = std::min(std::max(interval, surfaceConfig->minSwapInterval), surfaceConfig->maxSwapInterval);
+
+ draw_surface->setSwapInterval(clampedInterval);
+
+ thread->setError(Error(EGL_SUCCESS));
+ return EGL_TRUE;
+}
+
+
+// EGL 1.2
+EGLBoolean EGLAPIENTRY BindAPI(EGLenum api)
+{
+ EVENT("(EGLenum api = 0x%X)", api);
+ Thread *thread = GetCurrentThread();
+
+ switch (api)
+ {
+ case EGL_OPENGL_API:
+ case EGL_OPENVG_API:
+ thread->setError(Error(EGL_BAD_PARAMETER));
+ return EGL_FALSE; // Not supported by this implementation
+ case EGL_OPENGL_ES_API:
+ break;
+ default:
+ thread->setError(Error(EGL_BAD_PARAMETER));
+ return EGL_FALSE;
+ }
+
+ thread->setAPI(api);
+
+ thread->setError(Error(EGL_SUCCESS));
+ return EGL_TRUE;
+}
+
+EGLenum EGLAPIENTRY QueryAPI(void)
+{
+ EVENT("()");
+ Thread *thread = GetCurrentThread();
+
+ EGLenum API = thread->getAPI();
+
+ thread->setError(Error(EGL_SUCCESS));
+ return API;
+}
+
+EGLSurface EGLAPIENTRY CreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLenum buftype = 0x%X, EGLClientBuffer buffer = 0x%0.8p, "
+ "EGLConfig config = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p)",
+ dpy, buftype, buffer, config, attrib_list);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display*>(dpy);
+ Config *configuration = static_cast<Config*>(config);
+ AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list);
+
+ Error error = ValidateCreatePbufferFromClientBuffer(display, buftype, buffer, configuration, attributes);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_NO_SURFACE;
+ }
+
+ egl::Surface *surface = nullptr;
+ error = display->createPbufferFromClientBuffer(configuration, buftype, buffer, attributes,
+ &surface);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_NO_SURFACE;
+ }
+
+ return static_cast<EGLSurface>(surface);
+}
+
+EGLBoolean EGLAPIENTRY ReleaseThread(void)
+{
+ EVENT("()");
+ Thread *thread = GetCurrentThread();
+
+ MakeCurrent(EGL_NO_DISPLAY, EGL_NO_CONTEXT, EGL_NO_SURFACE, EGL_NO_SURFACE);
+
+ thread->setError(Error(EGL_SUCCESS));
+ return EGL_TRUE;
+}
+
+EGLBoolean EGLAPIENTRY WaitClient(void)
+{
+ EVENT("()");
+ Thread *thread = GetCurrentThread();
+
+ Display *display = thread->getDisplay();
+
+ Error error = ValidateDisplay(display);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ error = display->waitClient();
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ thread->setError(Error(EGL_SUCCESS));
+ return EGL_TRUE;
+}
+
+// EGL 1.4
+EGLContext EGLAPIENTRY GetCurrentContext(void)
+{
+ EVENT("()");
+ Thread *thread = GetCurrentThread();
+
+ gl::Context *context = thread->getContext();
+
+ thread->setError(Error(EGL_SUCCESS));
+ return static_cast<EGLContext>(context);
+}
+
+// EGL 1.5
+EGLSync EGLAPIENTRY CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLenum type = 0x%X, const EGLint* attrib_list = 0x%0.8p)", dpy, type, attrib_list);
+ Thread *thread = GetCurrentThread();
+
+ UNIMPLEMENTED();
+ thread->setError(Error(EGL_BAD_DISPLAY, "eglCreateSync unimplemented."));
+ return EGL_NO_SYNC;
+}
+
+EGLBoolean EGLAPIENTRY DestroySync(EGLDisplay dpy, EGLSync sync)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p)", dpy, sync);
+ Thread *thread = GetCurrentThread();
+
+ UNIMPLEMENTED();
+ thread->setError(Error(EGL_BAD_DISPLAY, "eglDestroySync unimplemented."));
+ return EGL_FALSE;
+}
+
+EGLint EGLAPIENTRY ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p, EGLint flags = 0x%X, EGLTime timeout = %d)", dpy, sync, flags, timeout);
+ Thread *thread = GetCurrentThread();
+
+ UNIMPLEMENTED();
+ thread->setError(Error(EGL_BAD_DISPLAY, "eglClientWaitSync unimplemented."));
+ return 0;
+}
+
+EGLBoolean EGLAPIENTRY GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p, EGLint attribute = 0x%X, EGLAttrib *value = 0x%0.8p)", dpy, sync, attribute, value);
+ Thread *thread = GetCurrentThread();
+
+ UNIMPLEMENTED();
+ thread->setError(Error(EGL_BAD_DISPLAY, "eglSyncAttrib unimplemented."));
+ return EGL_FALSE;
+}
+
+EGLImage EGLAPIENTRY CreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p, EGLenum target = 0x%X, "
+ "EGLClientBuffer buffer = 0x%0.8p, const EGLAttrib *attrib_list = 0x%0.8p)",
+ dpy, ctx, target, buffer, attrib_list);
+ Thread *thread = GetCurrentThread();
+
+ UNIMPLEMENTED();
+ thread->setError(Error(EGL_BAD_DISPLAY, "eglCreateImage unimplemented."));
+ return EGL_NO_IMAGE;
+}
+
+EGLBoolean EGLAPIENTRY DestroyImage(EGLDisplay dpy, EGLImage image)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLImage image = 0x%0.8p)", dpy, image);
+ Thread *thread = GetCurrentThread();
+
+ UNIMPLEMENTED();
+ thread->setError(Error(EGL_BAD_DISPLAY, "eglDestroyImage unimplemented."));
+ return EGL_FALSE;
+}
+
+EGLDisplay EGLAPIENTRY GetPlatformDisplay(EGLenum platform, void *native_display, const EGLAttrib *attrib_list)
+{
+ EVENT("(EGLenum platform = %d, void* native_display = 0x%0.8p, const EGLint* attrib_list = 0x%0.8p)",
+ platform, native_display, attrib_list);
+ Thread *thread = GetCurrentThread();
+
+ UNIMPLEMENTED();
+ thread->setError(Error(EGL_BAD_DISPLAY, "eglGetPlatformDisplay unimplemented."));
+ return EGL_NO_DISPLAY;
+}
+
+EGLSurface EGLAPIENTRY CreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, void* native_window = 0x%0.8p, const EGLint* attrib_list = 0x%0.8p)",
+ dpy, config, native_window, attrib_list);
+ Thread *thread = GetCurrentThread();
+
+ UNIMPLEMENTED();
+ thread->setError(Error(EGL_BAD_DISPLAY, "eglCreatePlatformWindowSurface unimplemented."));
+ return EGL_NO_SURFACE;
+}
+
+EGLSurface EGLAPIENTRY CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, void* native_pixmap = 0x%0.8p, const EGLint* attrib_list = 0x%0.8p)",
+ dpy, config, native_pixmap, attrib_list);
+ Thread *thread = GetCurrentThread();
+
+ UNIMPLEMENTED();
+ thread->setError(Error(EGL_BAD_DISPLAY, "eglCraetePlatformPixmaSurface unimplemented."));
+ return EGL_NO_SURFACE;
+}
+
+EGLBoolean EGLAPIENTRY WaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p, EGLint flags = 0x%X)", dpy, sync, flags);
+ Thread *thread = GetCurrentThread();
+
+ UNIMPLEMENTED();
+ thread->setError(Error(EGL_BAD_DISPLAY, "eglWaitSync unimplemented."));
+ return EGL_FALSE;
+}
+
+__eglMustCastToProperFunctionPointerType EGLAPIENTRY GetProcAddress(const char *procname)
+{
+ EVENT("(const char *procname = \"%s\")", procname);
+ Thread *thread = GetCurrentThread();
+
+ typedef std::map<std::string, __eglMustCastToProperFunctionPointerType> ProcAddressMap;
+ auto generateProcAddressMap = []()
+ {
+ ProcAddressMap map;
+#define INSERT_PROC_ADDRESS(ns, proc) \
+ map[#ns #proc] = reinterpret_cast<__eglMustCastToProperFunctionPointerType>(ns::proc)
+
+#define INSERT_PROC_ADDRESS_NO_NS(name, proc) \
+ map[name] = reinterpret_cast<__eglMustCastToProperFunctionPointerType>(proc)
+
+ // GLES2 core
+ INSERT_PROC_ADDRESS(gl, ActiveTexture);
+ INSERT_PROC_ADDRESS(gl, AttachShader);
+ INSERT_PROC_ADDRESS(gl, BindAttribLocation);
+ INSERT_PROC_ADDRESS(gl, BindBuffer);
+ INSERT_PROC_ADDRESS(gl, BindFramebuffer);
+ INSERT_PROC_ADDRESS(gl, BindRenderbuffer);
+ INSERT_PROC_ADDRESS(gl, BindTexture);
+ INSERT_PROC_ADDRESS(gl, BlendColor);
+ INSERT_PROC_ADDRESS(gl, BlendEquation);
+ INSERT_PROC_ADDRESS(gl, BlendEquationSeparate);
+ INSERT_PROC_ADDRESS(gl, BlendFunc);
+ INSERT_PROC_ADDRESS(gl, BlendFuncSeparate);
+ INSERT_PROC_ADDRESS(gl, BufferData);
+ INSERT_PROC_ADDRESS(gl, BufferSubData);
+ INSERT_PROC_ADDRESS(gl, CheckFramebufferStatus);
+ INSERT_PROC_ADDRESS(gl, Clear);
+ INSERT_PROC_ADDRESS(gl, ClearColor);
+ INSERT_PROC_ADDRESS(gl, ClearDepthf);
+ INSERT_PROC_ADDRESS(gl, ClearStencil);
+ INSERT_PROC_ADDRESS(gl, ColorMask);
+ INSERT_PROC_ADDRESS(gl, CompileShader);
+ INSERT_PROC_ADDRESS(gl, CompressedTexImage2D);
+ INSERT_PROC_ADDRESS(gl, CompressedTexSubImage2D);
+ INSERT_PROC_ADDRESS(gl, CopyTexImage2D);
+ INSERT_PROC_ADDRESS(gl, CopyTexSubImage2D);
+ INSERT_PROC_ADDRESS(gl, CreateProgram);
+ INSERT_PROC_ADDRESS(gl, CreateShader);
+ INSERT_PROC_ADDRESS(gl, CullFace);
+ INSERT_PROC_ADDRESS(gl, DeleteBuffers);
+ INSERT_PROC_ADDRESS(gl, DeleteFramebuffers);
+ INSERT_PROC_ADDRESS(gl, DeleteProgram);
+ INSERT_PROC_ADDRESS(gl, DeleteRenderbuffers);
+ INSERT_PROC_ADDRESS(gl, DeleteShader);
+ INSERT_PROC_ADDRESS(gl, DeleteTextures);
+ INSERT_PROC_ADDRESS(gl, DepthFunc);
+ INSERT_PROC_ADDRESS(gl, DepthMask);
+ INSERT_PROC_ADDRESS(gl, DepthRangef);
+ INSERT_PROC_ADDRESS(gl, DetachShader);
+ INSERT_PROC_ADDRESS(gl, Disable);
+ INSERT_PROC_ADDRESS(gl, DisableVertexAttribArray);
+ INSERT_PROC_ADDRESS(gl, DrawArrays);
+ INSERT_PROC_ADDRESS(gl, DrawElements);
+ INSERT_PROC_ADDRESS(gl, Enable);
+ INSERT_PROC_ADDRESS(gl, EnableVertexAttribArray);
+ INSERT_PROC_ADDRESS(gl, Finish);
+ INSERT_PROC_ADDRESS(gl, Flush);
+ INSERT_PROC_ADDRESS(gl, FramebufferRenderbuffer);
+ INSERT_PROC_ADDRESS(gl, FramebufferTexture2D);
+ INSERT_PROC_ADDRESS(gl, FrontFace);
+ INSERT_PROC_ADDRESS(gl, GenBuffers);
+ INSERT_PROC_ADDRESS(gl, GenerateMipmap);
+ INSERT_PROC_ADDRESS(gl, GenFramebuffers);
+ INSERT_PROC_ADDRESS(gl, GenRenderbuffers);
+ INSERT_PROC_ADDRESS(gl, GenTextures);
+ INSERT_PROC_ADDRESS(gl, GetActiveAttrib);
+ INSERT_PROC_ADDRESS(gl, GetActiveUniform);
+ INSERT_PROC_ADDRESS(gl, GetAttachedShaders);
+ INSERT_PROC_ADDRESS(gl, GetAttribLocation);
+ INSERT_PROC_ADDRESS(gl, GetBooleanv);
+ INSERT_PROC_ADDRESS(gl, GetBufferParameteriv);
+ INSERT_PROC_ADDRESS(gl, GetError);
+ INSERT_PROC_ADDRESS(gl, GetFloatv);
+ INSERT_PROC_ADDRESS(gl, GetFramebufferAttachmentParameteriv);
+ INSERT_PROC_ADDRESS(gl, GetIntegerv);
+ INSERT_PROC_ADDRESS(gl, GetProgramiv);
+ INSERT_PROC_ADDRESS(gl, GetProgramInfoLog);
+ INSERT_PROC_ADDRESS(gl, GetRenderbufferParameteriv);
+ INSERT_PROC_ADDRESS(gl, GetShaderiv);
+ INSERT_PROC_ADDRESS(gl, GetShaderInfoLog);
+ INSERT_PROC_ADDRESS(gl, GetShaderPrecisionFormat);
+ INSERT_PROC_ADDRESS(gl, GetShaderSource);
+ INSERT_PROC_ADDRESS(gl, GetString);
+ INSERT_PROC_ADDRESS(gl, GetTexParameterfv);
+ INSERT_PROC_ADDRESS(gl, GetTexParameteriv);
+ INSERT_PROC_ADDRESS(gl, GetUniformfv);
+ INSERT_PROC_ADDRESS(gl, GetUniformiv);
+ INSERT_PROC_ADDRESS(gl, GetUniformLocation);
+ INSERT_PROC_ADDRESS(gl, GetVertexAttribfv);
+ INSERT_PROC_ADDRESS(gl, GetVertexAttribiv);
+ INSERT_PROC_ADDRESS(gl, GetVertexAttribPointerv);
+ INSERT_PROC_ADDRESS(gl, Hint);
+ INSERT_PROC_ADDRESS(gl, IsBuffer);
+ INSERT_PROC_ADDRESS(gl, IsEnabled);
+ INSERT_PROC_ADDRESS(gl, IsFramebuffer);
+ INSERT_PROC_ADDRESS(gl, IsProgram);
+ INSERT_PROC_ADDRESS(gl, IsRenderbuffer);
+ INSERT_PROC_ADDRESS(gl, IsShader);
+ INSERT_PROC_ADDRESS(gl, IsTexture);
+ INSERT_PROC_ADDRESS(gl, LineWidth);
+ INSERT_PROC_ADDRESS(gl, LinkProgram);
+ INSERT_PROC_ADDRESS(gl, PixelStorei);
+ INSERT_PROC_ADDRESS(gl, PolygonOffset);
+ INSERT_PROC_ADDRESS(gl, ReadPixels);
+ INSERT_PROC_ADDRESS(gl, ReleaseShaderCompiler);
+ INSERT_PROC_ADDRESS(gl, RenderbufferStorage);
+ INSERT_PROC_ADDRESS(gl, SampleCoverage);
+ INSERT_PROC_ADDRESS(gl, Scissor);
+ INSERT_PROC_ADDRESS(gl, ShaderBinary);
+ INSERT_PROC_ADDRESS(gl, ShaderSource);
+ INSERT_PROC_ADDRESS(gl, StencilFunc);
+ INSERT_PROC_ADDRESS(gl, StencilFuncSeparate);
+ INSERT_PROC_ADDRESS(gl, StencilMask);
+ INSERT_PROC_ADDRESS(gl, StencilMaskSeparate);
+ INSERT_PROC_ADDRESS(gl, StencilOp);
+ INSERT_PROC_ADDRESS(gl, StencilOpSeparate);
+ INSERT_PROC_ADDRESS(gl, TexImage2D);
+ INSERT_PROC_ADDRESS(gl, TexParameterf);
+ INSERT_PROC_ADDRESS(gl, TexParameterfv);
+ INSERT_PROC_ADDRESS(gl, TexParameteri);
+ INSERT_PROC_ADDRESS(gl, TexParameteriv);
+ INSERT_PROC_ADDRESS(gl, TexSubImage2D);
+ INSERT_PROC_ADDRESS(gl, Uniform1f);
+ INSERT_PROC_ADDRESS(gl, Uniform1fv);
+ INSERT_PROC_ADDRESS(gl, Uniform1i);
+ INSERT_PROC_ADDRESS(gl, Uniform1iv);
+ INSERT_PROC_ADDRESS(gl, Uniform2f);
+ INSERT_PROC_ADDRESS(gl, Uniform2fv);
+ INSERT_PROC_ADDRESS(gl, Uniform2i);
+ INSERT_PROC_ADDRESS(gl, Uniform2iv);
+ INSERT_PROC_ADDRESS(gl, Uniform3f);
+ INSERT_PROC_ADDRESS(gl, Uniform3fv);
+ INSERT_PROC_ADDRESS(gl, Uniform3i);
+ INSERT_PROC_ADDRESS(gl, Uniform3iv);
+ INSERT_PROC_ADDRESS(gl, Uniform4f);
+ INSERT_PROC_ADDRESS(gl, Uniform4fv);
+ INSERT_PROC_ADDRESS(gl, Uniform4i);
+ INSERT_PROC_ADDRESS(gl, Uniform4iv);
+ INSERT_PROC_ADDRESS(gl, UniformMatrix2fv);
+ INSERT_PROC_ADDRESS(gl, UniformMatrix3fv);
+ INSERT_PROC_ADDRESS(gl, UniformMatrix4fv);
+ INSERT_PROC_ADDRESS(gl, UseProgram);
+ INSERT_PROC_ADDRESS(gl, ValidateProgram);
+ INSERT_PROC_ADDRESS(gl, VertexAttrib1f);
+ INSERT_PROC_ADDRESS(gl, VertexAttrib1fv);
+ INSERT_PROC_ADDRESS(gl, VertexAttrib2f);
+ INSERT_PROC_ADDRESS(gl, VertexAttrib2fv);
+ INSERT_PROC_ADDRESS(gl, VertexAttrib3f);
+ INSERT_PROC_ADDRESS(gl, VertexAttrib3fv);
+ INSERT_PROC_ADDRESS(gl, VertexAttrib4f);
+ INSERT_PROC_ADDRESS(gl, VertexAttrib4fv);
+ INSERT_PROC_ADDRESS(gl, VertexAttribPointer);
+ INSERT_PROC_ADDRESS(gl, Viewport);
+
+ // GL_ANGLE_framebuffer_blit
+ INSERT_PROC_ADDRESS(gl, BlitFramebufferANGLE);
+
+ // GL_ANGLE_framebuffer_multisample
+ INSERT_PROC_ADDRESS(gl, RenderbufferStorageMultisampleANGLE);
+
+ // GL_EXT_discard_framebuffer
+ INSERT_PROC_ADDRESS(gl, DiscardFramebufferEXT);
+
+ // GL_NV_fence
+ INSERT_PROC_ADDRESS(gl, DeleteFencesNV);
+ INSERT_PROC_ADDRESS(gl, GenFencesNV);
+ INSERT_PROC_ADDRESS(gl, IsFenceNV);
+ INSERT_PROC_ADDRESS(gl, TestFenceNV);
+ INSERT_PROC_ADDRESS(gl, GetFenceivNV);
+ INSERT_PROC_ADDRESS(gl, FinishFenceNV);
+ INSERT_PROC_ADDRESS(gl, SetFenceNV);
+
+ // GL_ANGLE_translated_shader_source
+ INSERT_PROC_ADDRESS(gl, GetTranslatedShaderSourceANGLE);
+
+ // GL_EXT_texture_storage
+ INSERT_PROC_ADDRESS(gl, TexStorage2DEXT);
+
+ // GL_EXT_robustness
+ INSERT_PROC_ADDRESS(gl, GetGraphicsResetStatusEXT);
+ INSERT_PROC_ADDRESS(gl, ReadnPixelsEXT);
+ INSERT_PROC_ADDRESS(gl, GetnUniformfvEXT);
+ INSERT_PROC_ADDRESS(gl, GetnUniformivEXT);
+
+ // GL_EXT_occlusion_query_boolean
+ INSERT_PROC_ADDRESS(gl, GenQueriesEXT);
+ INSERT_PROC_ADDRESS(gl, DeleteQueriesEXT);
+ INSERT_PROC_ADDRESS(gl, IsQueryEXT);
+ INSERT_PROC_ADDRESS(gl, BeginQueryEXT);
+ INSERT_PROC_ADDRESS(gl, EndQueryEXT);
+ INSERT_PROC_ADDRESS(gl, GetQueryivEXT);
+ INSERT_PROC_ADDRESS(gl, GetQueryObjectuivEXT);
+
+ // GL_EXT_disjoint_timer_query
+ INSERT_PROC_ADDRESS(gl, GenQueriesEXT);
+ INSERT_PROC_ADDRESS(gl, DeleteQueriesEXT);
+ INSERT_PROC_ADDRESS(gl, IsQueryEXT);
+ INSERT_PROC_ADDRESS(gl, BeginQueryEXT);
+ INSERT_PROC_ADDRESS(gl, EndQueryEXT);
+ INSERT_PROC_ADDRESS(gl, QueryCounterEXT);
+ INSERT_PROC_ADDRESS(gl, GetQueryivEXT);
+ INSERT_PROC_ADDRESS(gl, GetQueryObjectivEXT);
+ INSERT_PROC_ADDRESS(gl, GetQueryObjectuivEXT);
+ INSERT_PROC_ADDRESS(gl, GetQueryObjecti64vEXT);
+ INSERT_PROC_ADDRESS(gl, GetQueryObjectui64vEXT);
+
+ // GL_EXT_draw_buffers
+ INSERT_PROC_ADDRESS(gl, DrawBuffersEXT);
+
+ // GL_ANGLE_instanced_arrays
+ INSERT_PROC_ADDRESS(gl, DrawArraysInstancedANGLE);
+ INSERT_PROC_ADDRESS(gl, DrawElementsInstancedANGLE);
+ INSERT_PROC_ADDRESS(gl, VertexAttribDivisorANGLE);
+
+ // GL_OES_get_program_binary
+ INSERT_PROC_ADDRESS(gl, GetProgramBinaryOES);
+ INSERT_PROC_ADDRESS(gl, ProgramBinaryOES);
+
+ // GL_OES_mapbuffer
+ INSERT_PROC_ADDRESS(gl, MapBufferOES);
+ INSERT_PROC_ADDRESS(gl, UnmapBufferOES);
+ INSERT_PROC_ADDRESS(gl, GetBufferPointervOES);
+
+ // GL_EXT_map_buffer_range
+ INSERT_PROC_ADDRESS(gl, MapBufferRangeEXT);
+ INSERT_PROC_ADDRESS(gl, FlushMappedBufferRangeEXT);
+
+ // GL_EXT_debug_marker
+ INSERT_PROC_ADDRESS(gl, InsertEventMarkerEXT);
+ INSERT_PROC_ADDRESS(gl, PushGroupMarkerEXT);
+ INSERT_PROC_ADDRESS(gl, PopGroupMarkerEXT);
+
+ // GL_OES_EGL_image
+ INSERT_PROC_ADDRESS(gl, EGLImageTargetTexture2DOES);
+ INSERT_PROC_ADDRESS(gl, EGLImageTargetRenderbufferStorageOES);
+
+ // GL_OES_vertex_array_object
+ INSERT_PROC_ADDRESS(gl, BindVertexArrayOES);
+ INSERT_PROC_ADDRESS(gl, DeleteVertexArraysOES);
+ INSERT_PROC_ADDRESS(gl, GenVertexArraysOES);
+ INSERT_PROC_ADDRESS(gl, IsVertexArrayOES);
+
+ // GL_KHR_debug
+ INSERT_PROC_ADDRESS(gl, DebugMessageControlKHR);
+ INSERT_PROC_ADDRESS(gl, DebugMessageInsertKHR);
+ INSERT_PROC_ADDRESS(gl, DebugMessageCallbackKHR);
+ INSERT_PROC_ADDRESS(gl, GetDebugMessageLogKHR);
+ INSERT_PROC_ADDRESS(gl, PushDebugGroupKHR);
+ INSERT_PROC_ADDRESS(gl, PopDebugGroupKHR);
+ INSERT_PROC_ADDRESS(gl, ObjectLabelKHR);
+ INSERT_PROC_ADDRESS(gl, GetObjectLabelKHR);
+ INSERT_PROC_ADDRESS(gl, ObjectPtrLabelKHR);
+ INSERT_PROC_ADDRESS(gl, GetObjectPtrLabelKHR);
+ INSERT_PROC_ADDRESS(gl, GetPointervKHR);
+
+ // GL_CHROMIUM_bind_uniform_location
+ INSERT_PROC_ADDRESS(gl, BindUniformLocationCHROMIUM);
+
+ // GL_CHROMIUM_copy_texture
+ INSERT_PROC_ADDRESS(gl, CopyTextureCHROMIUM);
+ INSERT_PROC_ADDRESS(gl, CopySubTextureCHROMIUM);
+
+ // GL_CHROMIUM_copy_compressed_texture
+ INSERT_PROC_ADDRESS(gl, CompressedCopyTextureCHROMIUM);
+
+ // GL_ANGLE_webgl_compatibility
+ INSERT_PROC_ADDRESS(gl, EnableExtensionANGLE);
+
+ // GL_ANGLE_robust_client_memory
+ INSERT_PROC_ADDRESS(gl, GetBooleanvRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetBufferParameterivRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetFloatvRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetFramebufferAttachmentParameterivRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetIntegervRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetProgramivRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetRenderbufferParameterivRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetShaderivRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetTexParameterfvRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetTexParameterivRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetUniformfvRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetUniformivRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetVertexAttribfvRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetVertexAttribivRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetVertexAttribPointervRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, ReadPixelsRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, TexImage2DRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, TexParameterfvRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, TexParameterivRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, TexSubImage2DRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, TexImage3DRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, TexSubImage3DRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetQueryivRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetQueryObjectuivRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetBufferPointervRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetIntegeri_vRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetInternalformativRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetVertexAttribIivRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetVertexAttribIuivRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetUniformuivRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetActiveUniformBlockivRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetInteger64vRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetInteger64i_vRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetBufferParameteri64vRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, SamplerParameterivRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, SamplerParameterfvRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetSamplerParameterivRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetSamplerParameterfvRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetFramebufferParameterivRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetProgramInterfaceivRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetBooleani_vRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetMultisamplefvRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetTexLevelParameterivRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetTexLevelParameterfvRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetPointervRobustANGLERobustANGLE);
+ INSERT_PROC_ADDRESS(gl, ReadnPixelsRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetnUniformfvRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetnUniformivRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetnUniformuivRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, TexParameterIivRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, TexParameterIuivRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetTexParameterIivRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetTexParameterIuivRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, SamplerParameterIivRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, SamplerParameterIuivRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetSamplerParameterIivRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetSamplerParameterIuivRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetQueryObjectivRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetQueryObjecti64vRobustANGLE);
+ INSERT_PROC_ADDRESS(gl, GetQueryObjectui64vRobustANGLE);
+
+ // GLES3 core
+ INSERT_PROC_ADDRESS(gl, ReadBuffer);
+ INSERT_PROC_ADDRESS(gl, DrawRangeElements);
+ INSERT_PROC_ADDRESS(gl, TexImage3D);
+ INSERT_PROC_ADDRESS(gl, TexSubImage3D);
+ INSERT_PROC_ADDRESS(gl, CopyTexSubImage3D);
+ INSERT_PROC_ADDRESS(gl, CompressedTexImage3D);
+ INSERT_PROC_ADDRESS(gl, CompressedTexSubImage3D);
+ INSERT_PROC_ADDRESS(gl, GenQueries);
+ INSERT_PROC_ADDRESS(gl, DeleteQueries);
+ INSERT_PROC_ADDRESS(gl, IsQuery);
+ INSERT_PROC_ADDRESS(gl, BeginQuery);
+ INSERT_PROC_ADDRESS(gl, EndQuery);
+ INSERT_PROC_ADDRESS(gl, GetQueryiv);
+ INSERT_PROC_ADDRESS(gl, GetQueryObjectuiv);
+ INSERT_PROC_ADDRESS(gl, UnmapBuffer);
+ INSERT_PROC_ADDRESS(gl, GetBufferPointerv);
+ INSERT_PROC_ADDRESS(gl, DrawBuffers);
+ INSERT_PROC_ADDRESS(gl, UniformMatrix2x3fv);
+ INSERT_PROC_ADDRESS(gl, UniformMatrix3x2fv);
+ INSERT_PROC_ADDRESS(gl, UniformMatrix2x4fv);
+ INSERT_PROC_ADDRESS(gl, UniformMatrix4x2fv);
+ INSERT_PROC_ADDRESS(gl, UniformMatrix3x4fv);
+ INSERT_PROC_ADDRESS(gl, UniformMatrix4x3fv);
+ INSERT_PROC_ADDRESS(gl, BlitFramebuffer);
+ INSERT_PROC_ADDRESS(gl, RenderbufferStorageMultisample);
+ INSERT_PROC_ADDRESS(gl, FramebufferTextureLayer);
+ INSERT_PROC_ADDRESS(gl, MapBufferRange);
+ INSERT_PROC_ADDRESS(gl, FlushMappedBufferRange);
+ INSERT_PROC_ADDRESS(gl, BindVertexArray);
+ INSERT_PROC_ADDRESS(gl, DeleteVertexArrays);
+ INSERT_PROC_ADDRESS(gl, GenVertexArrays);
+ INSERT_PROC_ADDRESS(gl, IsVertexArray);
+ INSERT_PROC_ADDRESS(gl, GetIntegeri_v);
+ INSERT_PROC_ADDRESS(gl, BeginTransformFeedback);
+ INSERT_PROC_ADDRESS(gl, EndTransformFeedback);
+ INSERT_PROC_ADDRESS(gl, BindBufferRange);
+ INSERT_PROC_ADDRESS(gl, BindBufferBase);
+ INSERT_PROC_ADDRESS(gl, TransformFeedbackVaryings);
+ INSERT_PROC_ADDRESS(gl, GetTransformFeedbackVarying);
+ INSERT_PROC_ADDRESS(gl, VertexAttribIPointer);
+ INSERT_PROC_ADDRESS(gl, GetVertexAttribIiv);
+ INSERT_PROC_ADDRESS(gl, GetVertexAttribIuiv);
+ INSERT_PROC_ADDRESS(gl, VertexAttribI4i);
+ INSERT_PROC_ADDRESS(gl, VertexAttribI4ui);
+ INSERT_PROC_ADDRESS(gl, VertexAttribI4iv);
+ INSERT_PROC_ADDRESS(gl, VertexAttribI4uiv);
+ INSERT_PROC_ADDRESS(gl, GetUniformuiv);
+ INSERT_PROC_ADDRESS(gl, GetFragDataLocation);
+ INSERT_PROC_ADDRESS(gl, Uniform1ui);
+ INSERT_PROC_ADDRESS(gl, Uniform2ui);
+ INSERT_PROC_ADDRESS(gl, Uniform3ui);
+ INSERT_PROC_ADDRESS(gl, Uniform4ui);
+ INSERT_PROC_ADDRESS(gl, Uniform1uiv);
+ INSERT_PROC_ADDRESS(gl, Uniform2uiv);
+ INSERT_PROC_ADDRESS(gl, Uniform3uiv);
+ INSERT_PROC_ADDRESS(gl, Uniform4uiv);
+ INSERT_PROC_ADDRESS(gl, ClearBufferiv);
+ INSERT_PROC_ADDRESS(gl, ClearBufferuiv);
+ INSERT_PROC_ADDRESS(gl, ClearBufferfv);
+ INSERT_PROC_ADDRESS(gl, ClearBufferfi);
+ INSERT_PROC_ADDRESS(gl, GetStringi);
+ INSERT_PROC_ADDRESS(gl, CopyBufferSubData);
+ INSERT_PROC_ADDRESS(gl, GetUniformIndices);
+ INSERT_PROC_ADDRESS(gl, GetActiveUniformsiv);
+ INSERT_PROC_ADDRESS(gl, GetUniformBlockIndex);
+ INSERT_PROC_ADDRESS(gl, GetActiveUniformBlockiv);
+ INSERT_PROC_ADDRESS(gl, GetActiveUniformBlockName);
+ INSERT_PROC_ADDRESS(gl, UniformBlockBinding);
+ INSERT_PROC_ADDRESS(gl, DrawArraysInstanced);
+ INSERT_PROC_ADDRESS(gl, DrawElementsInstanced);
+ // FenceSync is the name of a class, the function has an added _ to prevent a name conflict.
+ INSERT_PROC_ADDRESS_NO_NS("glFenceSync", gl::FenceSync_);
+ INSERT_PROC_ADDRESS(gl, IsSync);
+ INSERT_PROC_ADDRESS(gl, DeleteSync);
+ INSERT_PROC_ADDRESS(gl, ClientWaitSync);
+ INSERT_PROC_ADDRESS(gl, WaitSync);
+ INSERT_PROC_ADDRESS(gl, GetInteger64v);
+ INSERT_PROC_ADDRESS(gl, GetSynciv);
+ INSERT_PROC_ADDRESS(gl, GetInteger64i_v);
+ INSERT_PROC_ADDRESS(gl, GetBufferParameteri64v);
+ INSERT_PROC_ADDRESS(gl, GenSamplers);
+ INSERT_PROC_ADDRESS(gl, DeleteSamplers);
+ INSERT_PROC_ADDRESS(gl, IsSampler);
+ INSERT_PROC_ADDRESS(gl, BindSampler);
+ INSERT_PROC_ADDRESS(gl, SamplerParameteri);
+ INSERT_PROC_ADDRESS(gl, SamplerParameteriv);
+ INSERT_PROC_ADDRESS(gl, SamplerParameterf);
+ INSERT_PROC_ADDRESS(gl, SamplerParameterfv);
+ INSERT_PROC_ADDRESS(gl, GetSamplerParameteriv);
+ INSERT_PROC_ADDRESS(gl, GetSamplerParameterfv);
+ INSERT_PROC_ADDRESS(gl, VertexAttribDivisor);
+ INSERT_PROC_ADDRESS(gl, BindTransformFeedback);
+ INSERT_PROC_ADDRESS(gl, DeleteTransformFeedbacks);
+ INSERT_PROC_ADDRESS(gl, GenTransformFeedbacks);
+ INSERT_PROC_ADDRESS(gl, IsTransformFeedback);
+ INSERT_PROC_ADDRESS(gl, PauseTransformFeedback);
+ INSERT_PROC_ADDRESS(gl, ResumeTransformFeedback);
+ INSERT_PROC_ADDRESS(gl, GetProgramBinary);
+ INSERT_PROC_ADDRESS(gl, ProgramBinary);
+ INSERT_PROC_ADDRESS(gl, ProgramParameteri);
+ INSERT_PROC_ADDRESS(gl, InvalidateFramebuffer);
+ INSERT_PROC_ADDRESS(gl, InvalidateSubFramebuffer);
+ INSERT_PROC_ADDRESS(gl, TexStorage2D);
+ INSERT_PROC_ADDRESS(gl, TexStorage3D);
+ INSERT_PROC_ADDRESS(gl, GetInternalformativ);
+
+ // GLES31 core
+ INSERT_PROC_ADDRESS(gl, DispatchCompute);
+ INSERT_PROC_ADDRESS(gl, DispatchComputeIndirect);
+ INSERT_PROC_ADDRESS(gl, DrawArraysIndirect);
+ INSERT_PROC_ADDRESS(gl, DrawElementsIndirect);
+ INSERT_PROC_ADDRESS(gl, FramebufferParameteri);
+ INSERT_PROC_ADDRESS(gl, GetFramebufferParameteriv);
+ INSERT_PROC_ADDRESS(gl, GetProgramInterfaceiv);
+ INSERT_PROC_ADDRESS(gl, GetProgramResourceIndex);
+ INSERT_PROC_ADDRESS(gl, GetProgramResourceName);
+ INSERT_PROC_ADDRESS(gl, GetProgramResourceiv);
+ INSERT_PROC_ADDRESS(gl, GetProgramResourceLocation);
+ INSERT_PROC_ADDRESS(gl, UseProgramStages);
+ INSERT_PROC_ADDRESS(gl, ActiveShaderProgram);
+ INSERT_PROC_ADDRESS(gl, CreateShaderProgramv);
+ INSERT_PROC_ADDRESS(gl, BindProgramPipeline);
+ INSERT_PROC_ADDRESS(gl, DeleteProgramPipelines);
+ INSERT_PROC_ADDRESS(gl, GenProgramPipelines);
+ INSERT_PROC_ADDRESS(gl, IsProgramPipeline);
+ INSERT_PROC_ADDRESS(gl, GetProgramPipelineiv);
+ INSERT_PROC_ADDRESS(gl, ProgramUniform1i);
+ INSERT_PROC_ADDRESS(gl, ProgramUniform2i);
+ INSERT_PROC_ADDRESS(gl, ProgramUniform3i);
+ INSERT_PROC_ADDRESS(gl, ProgramUniform4i);
+ INSERT_PROC_ADDRESS(gl, ProgramUniform1ui);
+ INSERT_PROC_ADDRESS(gl, ProgramUniform2ui);
+ INSERT_PROC_ADDRESS(gl, ProgramUniform3ui);
+ INSERT_PROC_ADDRESS(gl, ProgramUniform4ui);
+ INSERT_PROC_ADDRESS(gl, ProgramUniform1f);
+ INSERT_PROC_ADDRESS(gl, ProgramUniform2f);
+ INSERT_PROC_ADDRESS(gl, ProgramUniform3f);
+ INSERT_PROC_ADDRESS(gl, ProgramUniform4f);
+ INSERT_PROC_ADDRESS(gl, ProgramUniform1iv);
+ INSERT_PROC_ADDRESS(gl, ProgramUniform2iv);
+ INSERT_PROC_ADDRESS(gl, ProgramUniform3iv);
+ INSERT_PROC_ADDRESS(gl, ProgramUniform4iv);
+ INSERT_PROC_ADDRESS(gl, ProgramUniform1uiv);
+ INSERT_PROC_ADDRESS(gl, ProgramUniform2uiv);
+ INSERT_PROC_ADDRESS(gl, ProgramUniform3uiv);
+ INSERT_PROC_ADDRESS(gl, ProgramUniform4uiv);
+ INSERT_PROC_ADDRESS(gl, ProgramUniform1fv);
+ INSERT_PROC_ADDRESS(gl, ProgramUniform2fv);
+ INSERT_PROC_ADDRESS(gl, ProgramUniform3fv);
+ INSERT_PROC_ADDRESS(gl, ProgramUniform4fv);
+ INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix2fv);
+ INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix3fv);
+ INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix4fv);
+ INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix2x3fv);
+ INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix3x2fv);
+ INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix2x4fv);
+ INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix4x2fv);
+ INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix3x4fv);
+ INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix4x3fv);
+ INSERT_PROC_ADDRESS(gl, ValidateProgramPipeline);
+ INSERT_PROC_ADDRESS(gl, GetProgramPipelineInfoLog);
+ INSERT_PROC_ADDRESS(gl, BindImageTexture);
+ INSERT_PROC_ADDRESS(gl, GetBooleani_v);
+ INSERT_PROC_ADDRESS(gl, MemoryBarrier);
+ INSERT_PROC_ADDRESS(gl, MemoryBarrierByRegion);
+ INSERT_PROC_ADDRESS(gl, TexStorage2DMultisample);
+ INSERT_PROC_ADDRESS(gl, GetMultisamplefv);
+ INSERT_PROC_ADDRESS(gl, SampleMaski);
+ INSERT_PROC_ADDRESS(gl, GetTexLevelParameteriv);
+ INSERT_PROC_ADDRESS(gl, GetTexLevelParameterfv);
+ INSERT_PROC_ADDRESS(gl, BindVertexBuffer);
+ INSERT_PROC_ADDRESS(gl, VertexAttribFormat);
+ INSERT_PROC_ADDRESS(gl, VertexAttribIFormat);
+ INSERT_PROC_ADDRESS(gl, VertexAttribBinding);
+ INSERT_PROC_ADDRESS(gl, VertexBindingDivisor);
+
+ // EGL 1.0
+ INSERT_PROC_ADDRESS(egl, ChooseConfig);
+ INSERT_PROC_ADDRESS(egl, CopyBuffers);
+ INSERT_PROC_ADDRESS(egl, CreateContext);
+ INSERT_PROC_ADDRESS(egl, CreatePbufferSurface);
+ INSERT_PROC_ADDRESS(egl, CreatePixmapSurface);
+ INSERT_PROC_ADDRESS(egl, CreateWindowSurface);
+ INSERT_PROC_ADDRESS(egl, DestroyContext);
+ INSERT_PROC_ADDRESS(egl, DestroySurface);
+ INSERT_PROC_ADDRESS(egl, GetConfigAttrib);
+ INSERT_PROC_ADDRESS(egl, GetConfigs);
+ INSERT_PROC_ADDRESS(egl, GetCurrentDisplay);
+ INSERT_PROC_ADDRESS(egl, GetCurrentSurface);
+ INSERT_PROC_ADDRESS(egl, GetDisplay);
+ INSERT_PROC_ADDRESS(egl, GetError);
+ INSERT_PROC_ADDRESS(egl, GetProcAddress);
+ INSERT_PROC_ADDRESS(egl, Initialize);
+ INSERT_PROC_ADDRESS(egl, MakeCurrent);
+ INSERT_PROC_ADDRESS(egl, QueryContext);
+ INSERT_PROC_ADDRESS(egl, QueryString);
+ INSERT_PROC_ADDRESS(egl, QuerySurface);
+ INSERT_PROC_ADDRESS(egl, SwapBuffers);
+ INSERT_PROC_ADDRESS(egl, Terminate);
+ INSERT_PROC_ADDRESS(egl, WaitGL);
+ INSERT_PROC_ADDRESS(egl, WaitNative);
+
+ // EGL 1.1
+ INSERT_PROC_ADDRESS(egl, BindTexImage);
+ INSERT_PROC_ADDRESS(egl, ReleaseTexImage);
+ INSERT_PROC_ADDRESS(egl, SurfaceAttrib);
+ INSERT_PROC_ADDRESS(egl, SwapInterval);
+
+ // EGL 1.2
+ INSERT_PROC_ADDRESS(egl, BindAPI);
+ INSERT_PROC_ADDRESS(egl, QueryAPI);
+ INSERT_PROC_ADDRESS(egl, CreatePbufferFromClientBuffer);
+ INSERT_PROC_ADDRESS(egl, ReleaseThread);
+ INSERT_PROC_ADDRESS(egl, WaitClient);
+
+ // EGL 1.4
+ INSERT_PROC_ADDRESS(egl, GetCurrentContext);
+
+ // EGL 1.5
+ INSERT_PROC_ADDRESS(egl, CreateSync);
+ INSERT_PROC_ADDRESS(egl, DestroySync);
+ INSERT_PROC_ADDRESS(egl, ClientWaitSync);
+ INSERT_PROC_ADDRESS(egl, GetSyncAttrib);
+ INSERT_PROC_ADDRESS(egl, CreateImage);
+ INSERT_PROC_ADDRESS(egl, DestroyImage);
+ INSERT_PROC_ADDRESS(egl, GetPlatformDisplay);
+ INSERT_PROC_ADDRESS(egl, CreatePlatformWindowSurface);
+ INSERT_PROC_ADDRESS(egl, CreatePlatformPixmapSurface);
+ INSERT_PROC_ADDRESS(egl, WaitSync);
+
+ // EGL_ANGLE_query_surface_pointer
+ INSERT_PROC_ADDRESS(egl, QuerySurfacePointerANGLE);
+
+ // EGL_NV_post_sub_buffer
+ INSERT_PROC_ADDRESS(egl, PostSubBufferNV);
+
+ // EGL_EXT_platform_base
+ INSERT_PROC_ADDRESS(egl, GetPlatformDisplayEXT);
+
+ // EGL_EXT_device_query
+ INSERT_PROC_ADDRESS(egl, QueryDisplayAttribEXT);
+ INSERT_PROC_ADDRESS(egl, QueryDeviceAttribEXT);
+ INSERT_PROC_ADDRESS(egl, QueryDeviceStringEXT);
+
+ // EGL_KHR_image_base/EGL_KHR_image
+ INSERT_PROC_ADDRESS(egl, CreateImageKHR);
+ INSERT_PROC_ADDRESS(egl, DestroyImageKHR);
+
+ // EGL_EXT_device_creation
+ INSERT_PROC_ADDRESS(egl, CreateDeviceANGLE);
+ INSERT_PROC_ADDRESS(egl, ReleaseDeviceANGLE);
+
+ // EGL_KHR_stream
+ INSERT_PROC_ADDRESS(egl, CreateStreamKHR);
+ INSERT_PROC_ADDRESS(egl, DestroyStreamKHR);
+ INSERT_PROC_ADDRESS(egl, StreamAttribKHR);
+ INSERT_PROC_ADDRESS(egl, QueryStreamKHR);
+ INSERT_PROC_ADDRESS(egl, QueryStreamu64KHR);
+
+ // EGL_KHR_stream_consumer_gltexture
+ INSERT_PROC_ADDRESS(egl, StreamConsumerGLTextureExternalKHR);
+ INSERT_PROC_ADDRESS(egl, StreamConsumerAcquireKHR);
+ INSERT_PROC_ADDRESS(egl, StreamConsumerReleaseKHR);
+
+ // EGL_NV_stream_consumer_gltexture_yuv
+ INSERT_PROC_ADDRESS(egl, StreamConsumerGLTextureExternalAttribsNV);
+
+ // EGL_ANGLE_stream_producer_d3d_texture_nv12
+ INSERT_PROC_ADDRESS(egl, CreateStreamProducerD3DTextureNV12ANGLE);
+ INSERT_PROC_ADDRESS(egl, StreamPostD3DTextureNV12ANGLE);
+
+ // EGL_EXT_swap_buffers_with_damage
+ INSERT_PROC_ADDRESS(egl, SwapBuffersWithDamageEXT);
+
+ // angle::Platform related entry points
+ INSERT_PROC_ADDRESS_NO_NS("ANGLEPlatformInitialize", ANGLEPlatformInitialize);
+ INSERT_PROC_ADDRESS_NO_NS("ANGLEPlatformShutdown", ANGLEPlatformShutdown);
+
+#undef INSERT_PROC_ADDRESS
+#undef INSERT_PROC_ADDRESS_NO_NS
+
+ return map;
+ };
+
+ static const ProcAddressMap procAddressMap = generateProcAddressMap();
+
+ thread->setError(Error(EGL_SUCCESS));
+ auto iter = procAddressMap.find(procname);
+ return iter != procAddressMap.end() ? iter->second : nullptr;
+}
+
+}
diff --git a/gfx/angle/src/libGLESv2/entry_points_egl.h b/gfx/angle/src/libGLESv2/entry_points_egl.h
new file mode 100755
index 000000000..259a20968
--- /dev/null
+++ b/gfx/angle/src/libGLESv2/entry_points_egl.h
@@ -0,0 +1,74 @@
+//
+// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// entry_points_egl.h : Defines the EGL entry points.
+
+#ifndef LIBGLESV2_ENTRYPOINTSEGL_H_
+#define LIBGLESV2_ENTRYPOINTSEGL_H_
+
+#include <EGL/egl.h>
+#include <export.h>
+
+namespace egl
+{
+
+// EGL 1.0
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY ChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY CopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
+ANGLE_EXPORT EGLContext EGLAPIENTRY CreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list);
+ANGLE_EXPORT EGLSurface EGLAPIENTRY CreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
+ANGLE_EXPORT EGLSurface EGLAPIENTRY CreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list);
+ANGLE_EXPORT EGLSurface EGLAPIENTRY CreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY DestroyContext(EGLDisplay dpy, EGLContext ctx);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY DestroySurface(EGLDisplay dpy, EGLSurface surface);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY GetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY GetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
+ANGLE_EXPORT EGLDisplay EGLAPIENTRY GetCurrentDisplay(void);
+ANGLE_EXPORT EGLSurface EGLAPIENTRY GetCurrentSurface(EGLint readdraw);
+ANGLE_EXPORT EGLDisplay EGLAPIENTRY GetDisplay(EGLNativeDisplayType display_id);
+ANGLE_EXPORT EGLint EGLAPIENTRY GetError(void);
+ANGLE_EXPORT __eglMustCastToProperFunctionPointerType EGLAPIENTRY GetProcAddress(const char *procname);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY Initialize(EGLDisplay dpy, EGLint *major, EGLint *minor);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY MakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY QueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
+ANGLE_EXPORT const char *EGLAPIENTRY QueryString(EGLDisplay dpy, EGLint name);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY QuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY SwapBuffers(EGLDisplay dpy, EGLSurface surface);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY Terminate(EGLDisplay dpy);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY WaitGL(void);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY WaitNative(EGLint engine);
+
+// EGL 1.1
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY BindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY ReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY SurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY SwapInterval(EGLDisplay dpy, EGLint interval);
+
+// EGL 1.2
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY BindAPI(EGLenum api);
+ANGLE_EXPORT EGLenum EGLAPIENTRY QueryAPI(void);
+ANGLE_EXPORT EGLSurface EGLAPIENTRY CreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY ReleaseThread(void);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY WaitClient(void);
+
+// EGL 1.4
+ANGLE_EXPORT EGLContext EGLAPIENTRY GetCurrentContext(void);
+
+// EGL 1.5
+ANGLE_EXPORT EGLSync EGLAPIENTRY CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY DestroySync(EGLDisplay dpy, EGLSync sync);
+ANGLE_EXPORT EGLint EGLAPIENTRY ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value);
+ANGLE_EXPORT EGLImage EGLAPIENTRY CreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY DestroyImage(EGLDisplay dpy, EGLImage image);
+ANGLE_EXPORT EGLDisplay EGLAPIENTRY GetPlatformDisplay(EGLenum platform, void *native_display, const EGLAttrib *attrib_list);
+ANGLE_EXPORT EGLSurface EGLAPIENTRY CreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list);
+ANGLE_EXPORT EGLSurface EGLAPIENTRY CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY WaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags);
+
+}
+
+#endif // LIBGLESV2_ENTRYPOINTSEGL_H_
diff --git a/gfx/angle/src/libGLESv2/entry_points_egl_ext.cpp b/gfx/angle/src/libGLESv2/entry_points_egl_ext.cpp
new file mode 100755
index 000000000..b18a10d92
--- /dev/null
+++ b/gfx/angle/src/libGLESv2/entry_points_egl_ext.cpp
@@ -0,0 +1,957 @@
+//
+// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// entry_points_ext.cpp : Implements the EGL extension entry points.
+
+#include "libGLESv2/entry_points_egl_ext.h"
+#include "libGLESv2/global_state.h"
+
+#include "libANGLE/Context.h"
+#include "libANGLE/Display.h"
+#include "libANGLE/Device.h"
+#include "libANGLE/Surface.h"
+#include "libANGLE/Stream.h"
+#include "libANGLE/Thread.h"
+#include "libANGLE/validationEGL.h"
+
+#include "common/debug.h"
+
+namespace egl
+{
+
+// EGL_ANGLE_query_surface_pointer
+EGLBoolean EGLAPIENTRY QuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, void **value = 0x%0.8p)",
+ dpy, surface, attribute, value);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display*>(dpy);
+ Surface *eglSurface = static_cast<Surface*>(surface);
+
+ Error error = ValidateSurface(display, eglSurface);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ if (!display->getExtensions().querySurfacePointer)
+ {
+ thread->setError(Error(EGL_SUCCESS));
+ return EGL_FALSE;
+ }
+
+ if (surface == EGL_NO_SURFACE)
+ {
+ thread->setError(Error(EGL_BAD_SURFACE));
+ return EGL_FALSE;
+ }
+
+ // validate the attribute parameter
+ switch (attribute)
+ {
+ case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE:
+ if (!display->getExtensions().surfaceD3DTexture2DShareHandle)
+ {
+ thread->setError(Error(EGL_BAD_ATTRIBUTE));
+ return EGL_FALSE;
+ }
+ break;
+ case EGL_DXGI_KEYED_MUTEX_ANGLE:
+ if (!display->getExtensions().keyedMutex)
+ {
+ thread->setError(Error(EGL_BAD_ATTRIBUTE));
+ return EGL_FALSE;
+ }
+ break;
+ default:
+ thread->setError(Error(EGL_BAD_ATTRIBUTE));
+ return EGL_FALSE;
+ }
+
+ error = eglSurface->querySurfacePointerANGLE(attribute, value);
+ thread->setError(error);
+ return (error.isError() ? EGL_FALSE : EGL_TRUE);
+}
+
+
+// EGL_NV_post_sub_buffer
+EGLBoolean EGLAPIENTRY PostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint x = %d, EGLint y = %d, EGLint width = %d, EGLint height = %d)", dpy, surface, x, y, width, height);
+ Thread *thread = GetCurrentThread();
+
+ if (x < 0 || y < 0 || width < 0 || height < 0)
+ {
+ thread->setError(Error(EGL_BAD_PARAMETER));
+ return EGL_FALSE;
+ }
+
+ Display *display = static_cast<Display*>(dpy);
+ Surface *eglSurface = static_cast<Surface*>(surface);
+
+ Error error = ValidateSurface(display, eglSurface);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ if (display->testDeviceLost())
+ {
+ thread->setError(Error(EGL_CONTEXT_LOST));
+ return EGL_FALSE;
+ }
+
+ if (surface == EGL_NO_SURFACE)
+ {
+ thread->setError(Error(EGL_BAD_SURFACE));
+ return EGL_FALSE;
+ }
+
+ if (!display->getExtensions().postSubBuffer)
+ {
+ // Spec is not clear about how this should be handled.
+ thread->setError(Error(EGL_SUCCESS));
+ return EGL_TRUE;
+ }
+
+ error = eglSurface->postSubBuffer(x, y, width, height);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ thread->setError(Error(EGL_SUCCESS));
+ return EGL_TRUE;
+}
+
+// EGL_EXT_platform_base
+EGLDisplay EGLAPIENTRY GetPlatformDisplayEXT(EGLenum platform, void *native_display, const EGLint *attrib_list)
+{
+ EVENT("(EGLenum platform = %d, void* native_display = 0x%0.8p, const EGLint* attrib_list = 0x%0.8p)",
+ platform, native_display, attrib_list);
+ Thread *thread = GetCurrentThread();
+
+ const ClientExtensions &clientExtensions = Display::getClientExtensions();
+
+ switch (platform)
+ {
+ case EGL_PLATFORM_ANGLE_ANGLE:
+ if (!clientExtensions.platformANGLE)
+ {
+ thread->setError(Error(EGL_BAD_PARAMETER));
+ return EGL_NO_DISPLAY;
+ }
+ break;
+ case EGL_PLATFORM_DEVICE_EXT:
+ if (!clientExtensions.platformDevice)
+ {
+ thread->setError(Error(EGL_BAD_PARAMETER, "Platform Device extension is not active"));
+ return EGL_NO_DISPLAY;
+ }
+ break;
+ default:
+ thread->setError(Error(EGL_BAD_CONFIG));
+ return EGL_NO_DISPLAY;
+ }
+
+ if (platform == EGL_PLATFORM_ANGLE_ANGLE)
+ {
+ EGLint platformType = EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE;
+ EGLint deviceType = EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE;
+ bool majorVersionSpecified = false;
+ bool minorVersionSpecified = false;
+ bool enableAutoTrimSpecified = false;
+ bool deviceTypeSpecified = false;
+ bool presentPathSpecified = false;
+
+ if (attrib_list)
+ {
+ for (const EGLint *curAttrib = attrib_list; curAttrib[0] != EGL_NONE; curAttrib += 2)
+ {
+ switch (curAttrib[0])
+ {
+ case EGL_PLATFORM_ANGLE_TYPE_ANGLE:
+ switch (curAttrib[1])
+ {
+ case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE:
+ break;
+
+ case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
+ case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
+ if (!clientExtensions.platformANGLED3D)
+ {
+ thread->setError(Error(EGL_BAD_ATTRIBUTE));
+ return EGL_NO_DISPLAY;
+ }
+ break;
+
+ case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
+ case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
+ if (!clientExtensions.platformANGLEOpenGL)
+ {
+ thread->setError(Error(EGL_BAD_ATTRIBUTE));
+ return EGL_NO_DISPLAY;
+ }
+ break;
+
+ case EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE:
+ if (!clientExtensions.platformANGLENULL)
+ {
+ thread->setError(Error(EGL_BAD_ATTRIBUTE,
+ "Display type "
+ "EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE "
+ "requires EGL_ANGLE_platform_angle_null."));
+ return EGL_NO_DISPLAY;
+ }
+ break;
+
+ default:
+ thread->setError(Error(EGL_BAD_ATTRIBUTE));
+ return EGL_NO_DISPLAY;
+ }
+ platformType = curAttrib[1];
+ break;
+
+ case EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE:
+ if (curAttrib[1] != EGL_DONT_CARE)
+ {
+ majorVersionSpecified = true;
+ }
+ break;
+
+ case EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE:
+ if (curAttrib[1] != EGL_DONT_CARE)
+ {
+ minorVersionSpecified = true;
+ }
+ break;
+
+ case EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE:
+ switch (curAttrib[1])
+ {
+ case EGL_TRUE:
+ case EGL_FALSE:
+ break;
+ default:
+ thread->setError(Error(EGL_BAD_ATTRIBUTE));
+ return EGL_NO_DISPLAY;
+ }
+ enableAutoTrimSpecified = true;
+ break;
+
+ case EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE:
+ if (!clientExtensions.experimentalPresentPath)
+ {
+ thread->setError(
+ Error(EGL_BAD_ATTRIBUTE,
+ "EGL_ANGLE_experimental_present_path extension not active"));
+ return EGL_NO_DISPLAY;
+ }
+
+ switch (curAttrib[1])
+ {
+ case EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE:
+ case EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE:
+ break;
+ default:
+ thread->setError(
+ Error(EGL_BAD_ATTRIBUTE,
+ "Invalid value for EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE"));
+ return EGL_NO_DISPLAY;
+ }
+ presentPathSpecified = true;
+ break;
+
+ case EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE:
+ switch (curAttrib[1])
+ {
+ case EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE:
+ case EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE:
+ case EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE:
+ deviceTypeSpecified = true;
+ break;
+
+ case EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE:
+ // This is a hidden option, accepted by the OpenGL back-end.
+ break;
+
+ default:
+ thread->setError(Error(EGL_BAD_ATTRIBUTE,
+ "Invalid value for "
+ "EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE "
+ "attrib"));
+ return EGL_NO_DISPLAY;
+ }
+ deviceType = curAttrib[1];
+ break;
+
+ default:
+ break;
+ }
+ }
+ }
+
+ if (!majorVersionSpecified && minorVersionSpecified)
+ {
+ thread->setError(Error(EGL_BAD_ATTRIBUTE));
+ return EGL_NO_DISPLAY;
+ }
+
+ if (deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE &&
+ platformType != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
+ {
+ thread->setError(
+ Error(EGL_BAD_ATTRIBUTE,
+ "EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE requires a device type of "
+ "EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE."));
+ return EGL_NO_DISPLAY;
+ }
+
+ if (enableAutoTrimSpecified && platformType != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
+ {
+ thread->setError(
+ Error(EGL_BAD_ATTRIBUTE,
+ "EGL_PLATFORM_ANGLE_ENABLE_AUTOMATIC_TRIM_ANGLE requires a device type of "
+ "EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE."));
+ return EGL_NO_DISPLAY;
+ }
+
+ if (presentPathSpecified && platformType != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
+ {
+ thread->setError(Error(EGL_BAD_ATTRIBUTE,
+ "EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE requires a device type of "
+ "EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE."));
+ return EGL_NO_DISPLAY;
+ }
+
+ if (deviceTypeSpecified && platformType != EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE &&
+ platformType != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
+ {
+ thread->setError(
+ Error(EGL_BAD_ATTRIBUTE,
+ "EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE requires a device type of "
+ "EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE or EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE."));
+ return EGL_NO_DISPLAY;
+ }
+
+ thread->setError(Error(EGL_SUCCESS));
+ return Display::GetDisplayFromAttribs(native_display,
+ AttributeMap::CreateFromIntArray(attrib_list));
+ }
+ else if (platform == EGL_PLATFORM_DEVICE_EXT)
+ {
+ Device *eglDevice = reinterpret_cast<Device *>(native_display);
+ if (eglDevice == nullptr || !Device::IsValidDevice(eglDevice))
+ {
+ thread->setError(Error(EGL_BAD_ATTRIBUTE,
+ "native_display should be a valid EGL device if platform equals "
+ "EGL_PLATFORM_DEVICE_EXT"));
+ return EGL_NO_DISPLAY;
+ }
+
+ thread->setError(Error(EGL_SUCCESS));
+ return Display::GetDisplayFromDevice(native_display);
+ }
+ else
+ {
+ UNREACHABLE();
+ return EGL_NO_DISPLAY;
+ }
+}
+
+// EGL_EXT_device_query
+EGLBoolean EGLAPIENTRY QueryDeviceAttribEXT(EGLDeviceEXT device, EGLint attribute, EGLAttrib *value)
+{
+ EVENT("(EGLDeviceEXT device = 0x%0.8p, EGLint attribute = %d, EGLAttrib *value = 0x%0.8p)",
+ device, attribute, value);
+ Thread *thread = GetCurrentThread();
+
+ Device *dev = static_cast<Device*>(device);
+ if (dev == EGL_NO_DEVICE_EXT || !Device::IsValidDevice(dev))
+ {
+ thread->setError(Error(EGL_BAD_ACCESS));
+ return EGL_FALSE;
+ }
+
+ // If the device was created by (and is owned by) a display, and that display doesn't support
+ // device querying, then this call should fail
+ Display *owningDisplay = dev->getOwningDisplay();
+ if (owningDisplay != nullptr && !owningDisplay->getExtensions().deviceQuery)
+ {
+ thread->setError(Error(EGL_BAD_ACCESS,
+ "Device wasn't created using eglCreateDeviceANGLE, and the Display "
+ "that created it doesn't support device querying"));
+ return EGL_FALSE;
+ }
+
+ Error error(EGL_SUCCESS);
+
+ // validate the attribute parameter
+ switch (attribute)
+ {
+ case EGL_D3D11_DEVICE_ANGLE:
+ case EGL_D3D9_DEVICE_ANGLE:
+ if (!dev->getExtensions().deviceD3D || dev->getType() != attribute)
+ {
+ thread->setError(Error(EGL_BAD_ATTRIBUTE));
+ return EGL_FALSE;
+ }
+ error = dev->getDevice(value);
+ break;
+ default:
+ thread->setError(Error(EGL_BAD_ATTRIBUTE));
+ return EGL_FALSE;
+ }
+
+ thread->setError(error);
+ return (error.isError() ? EGL_FALSE : EGL_TRUE);
+}
+
+// EGL_EXT_device_query
+const char * EGLAPIENTRY QueryDeviceStringEXT(EGLDeviceEXT device, EGLint name)
+{
+ EVENT("(EGLDeviceEXT device = 0x%0.8p, EGLint name = %d)",
+ device, name);
+ Thread *thread = GetCurrentThread();
+
+ Device *dev = static_cast<Device*>(device);
+ if (dev == EGL_NO_DEVICE_EXT || !Device::IsValidDevice(dev))
+ {
+ thread->setError(Error(EGL_BAD_DEVICE_EXT));
+ return nullptr;
+ }
+
+ const char *result;
+ switch (name)
+ {
+ case EGL_EXTENSIONS:
+ result = dev->getExtensionString().c_str();
+ break;
+ default:
+ thread->setError(Error(EGL_BAD_DEVICE_EXT));
+ return nullptr;
+ }
+
+ thread->setError(Error(EGL_SUCCESS));
+ return result;
+}
+
+// EGL_EXT_device_query
+EGLBoolean EGLAPIENTRY QueryDisplayAttribEXT(EGLDisplay dpy, EGLint attribute, EGLAttrib *value)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint attribute = %d, EGLAttrib *value = 0x%0.8p)",
+ dpy, attribute, value);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display*>(dpy);
+
+ Error error = ValidateDisplay(display);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ if (!display->getExtensions().deviceQuery)
+ {
+ thread->setError(Error(EGL_BAD_ACCESS));
+ return EGL_FALSE;
+ }
+
+ // validate the attribute parameter
+ switch (attribute)
+ {
+ case EGL_DEVICE_EXT:
+ *value = reinterpret_cast<EGLAttrib>(display->getDevice());
+ break;
+
+ default:
+ thread->setError(Error(EGL_BAD_ATTRIBUTE));
+ return EGL_FALSE;
+ }
+
+ thread->setError(error);
+ return (error.isError() ? EGL_FALSE : EGL_TRUE);
+}
+
+ANGLE_EXPORT EGLImageKHR EGLAPIENTRY CreateImageKHR(EGLDisplay dpy,
+ EGLContext ctx,
+ EGLenum target,
+ EGLClientBuffer buffer,
+ const EGLint *attrib_list)
+{
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p, EGLenum target = 0x%X, "
+ "EGLClientBuffer buffer = 0x%0.8p, const EGLAttrib *attrib_list = 0x%0.8p)",
+ dpy, ctx, target, buffer, attrib_list);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display *>(dpy);
+ gl::Context *context = static_cast<gl::Context *>(ctx);
+ AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list);
+
+ Error error = ValidateCreateImageKHR(display, context, target, buffer, attributes);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_NO_IMAGE;
+ }
+
+ Image *image = nullptr;
+ error = display->createImage(context, target, buffer, attributes, &image);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_NO_IMAGE;
+ }
+
+ return static_cast<EGLImage>(image);
+}
+
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY DestroyImageKHR(EGLDisplay dpy, EGLImageKHR image)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLImage image = 0x%0.8p)", dpy, image);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display *>(dpy);
+ Image *img = static_cast<Image *>(image);
+
+ Error error = ValidateDestroyImageKHR(display, img);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ display->destroyImage(img);
+
+ return EGL_TRUE;
+}
+
+ANGLE_EXPORT EGLDeviceEXT EGLAPIENTRY CreateDeviceANGLE(EGLint device_type,
+ void *native_device,
+ const EGLAttrib *attrib_list)
+{
+ EVENT(
+ "(EGLint device_type = %d, void* native_device = 0x%0.8p, const EGLAttrib* attrib_list = "
+ "0x%0.8p)",
+ device_type, native_device, attrib_list);
+ Thread *thread = GetCurrentThread();
+
+ Error error = ValidateCreateDeviceANGLE(device_type, native_device, attrib_list);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_NO_DEVICE_EXT;
+ }
+
+ Device *device = nullptr;
+ error = Device::CreateDevice(native_device, device_type, &device);
+ if (error.isError())
+ {
+ ASSERT(device == nullptr);
+ thread->setError(error);
+ return EGL_NO_DEVICE_EXT;
+ }
+
+ return device;
+}
+
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY ReleaseDeviceANGLE(EGLDeviceEXT device)
+{
+ EVENT("(EGLDeviceEXT device = 0x%0.8p)", device);
+ Thread *thread = GetCurrentThread();
+
+ Device *dev = static_cast<Device *>(device);
+
+ Error error = ValidateReleaseDeviceANGLE(dev);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ SafeDelete(dev);
+
+ return EGL_TRUE;
+}
+
+// EGL_KHR_stream
+EGLStreamKHR EGLAPIENTRY CreateStreamKHR(EGLDisplay dpy, const EGLint *attrib_list)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, const EGLAttrib* attrib_list = 0x%0.8p)", dpy, attrib_list);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display *>(dpy);
+ AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list);
+
+ Error error = ValidateCreateStreamKHR(display, attributes);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_NO_STREAM_KHR;
+ }
+
+ Stream *stream;
+ error = display->createStream(attributes, &stream);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_NO_STREAM_KHR;
+ }
+
+ thread->setError(error);
+ return static_cast<EGLStreamKHR>(stream);
+}
+
+EGLBoolean EGLAPIENTRY DestroyStreamKHR(EGLDisplay dpy, EGLStreamKHR stream)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR = 0x%0.8p)", dpy, stream);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display *>(dpy);
+ Stream *streamObject = static_cast<Stream *>(stream);
+
+ Error error = ValidateDestroyStreamKHR(display, streamObject);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ display->destroyStream(streamObject);
+ thread->setError(error);
+ return EGL_TRUE;
+}
+
+EGLBoolean EGLAPIENTRY StreamAttribKHR(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ EGLenum attribute,
+ EGLint value)
+{
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR stream = 0x%0.8p, EGLenum attribute = 0x%X, "
+ "EGLint value = 0x%X)",
+ dpy, stream, attribute, value);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display *>(dpy);
+ Stream *streamObject = static_cast<Stream *>(stream);
+
+ Error error = ValidateStreamAttribKHR(display, streamObject, attribute, value);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ switch (attribute)
+ {
+ case EGL_CONSUMER_LATENCY_USEC_KHR:
+ streamObject->setConsumerLatency(value);
+ break;
+ case EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR:
+ streamObject->setConsumerAcquireTimeout(value);
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ thread->setError(error);
+ return EGL_TRUE;
+}
+
+EGLBoolean EGLAPIENTRY QueryStreamKHR(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ EGLenum attribute,
+ EGLint *value)
+{
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR stream = 0x%0.8p, EGLenum attribute = 0x%X, "
+ "EGLint value = 0x%0.8p)",
+ dpy, stream, attribute, value);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display *>(dpy);
+ Stream *streamObject = static_cast<Stream *>(stream);
+
+ Error error = ValidateQueryStreamKHR(display, streamObject, attribute, value);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ switch (attribute)
+ {
+ case EGL_STREAM_STATE_KHR:
+ *value = streamObject->getState();
+ break;
+ case EGL_CONSUMER_LATENCY_USEC_KHR:
+ *value = streamObject->getConsumerLatency();
+ break;
+ case EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR:
+ *value = streamObject->getConsumerAcquireTimeout();
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ thread->setError(error);
+ return EGL_TRUE;
+}
+
+EGLBoolean EGLAPIENTRY QueryStreamu64KHR(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ EGLenum attribute,
+ EGLuint64KHR *value)
+{
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR stream = 0x%0.8p, EGLenum attribute = 0x%X, "
+ "EGLuint64KHR value = 0x%0.8p)",
+ dpy, stream, attribute, value);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display *>(dpy);
+ Stream *streamObject = static_cast<Stream *>(stream);
+
+ Error error = ValidateQueryStreamu64KHR(display, streamObject, attribute, value);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ switch (attribute)
+ {
+ case EGL_PRODUCER_FRAME_KHR:
+ *value = streamObject->getProducerFrame();
+ break;
+ case EGL_CONSUMER_FRAME_KHR:
+ *value = streamObject->getConsumerFrame();
+ break;
+ default:
+ UNREACHABLE();
+ }
+
+ thread->setError(error);
+ return EGL_TRUE;
+}
+
+EGLBoolean EGLAPIENTRY StreamConsumerGLTextureExternalKHR(EGLDisplay dpy, EGLStreamKHR stream)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR = 0x%0.8p)", dpy, stream);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display *>(dpy);
+ Stream *streamObject = static_cast<Stream *>(stream);
+ gl::Context *context = gl::GetValidGlobalContext();
+
+ Error error = ValidateStreamConsumerGLTextureExternalKHR(display, context, streamObject);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ error = streamObject->createConsumerGLTextureExternal(AttributeMap(), context);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ thread->setError(error);
+ return EGL_TRUE;
+}
+
+EGLBoolean EGLAPIENTRY StreamConsumerAcquireKHR(EGLDisplay dpy, EGLStreamKHR stream)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR = 0x%0.8p)", dpy, stream);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display *>(dpy);
+ Stream *streamObject = static_cast<Stream *>(stream);
+ gl::Context *context = gl::GetValidGlobalContext();
+
+ Error error = ValidateStreamConsumerAcquireKHR(display, context, streamObject);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ error = streamObject->consumerAcquire();
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ thread->setError(error);
+ return EGL_TRUE;
+}
+
+EGLBoolean EGLAPIENTRY StreamConsumerReleaseKHR(EGLDisplay dpy, EGLStreamKHR stream)
+{
+ EVENT("(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR = 0x%0.8p)", dpy, stream);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display *>(dpy);
+ Stream *streamObject = static_cast<Stream *>(stream);
+ gl::Context *context = gl::GetValidGlobalContext();
+
+ Error error = ValidateStreamConsumerReleaseKHR(display, context, streamObject);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ error = streamObject->consumerRelease();
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ thread->setError(error);
+ return EGL_TRUE;
+}
+
+EGLBoolean EGLAPIENTRY StreamConsumerGLTextureExternalAttribsNV(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ const EGLAttrib *attrib_list)
+{
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR stream = 0x%0.8p, EGLAttrib attrib_list = 0x%0.8p",
+ dpy, stream, attrib_list);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display *>(dpy);
+ Stream *streamObject = static_cast<Stream *>(stream);
+ gl::Context *context = gl::GetValidGlobalContext();
+ AttributeMap attributes = AttributeMap::CreateFromAttribArray(attrib_list);
+
+ Error error = ValidateStreamConsumerGLTextureExternalAttribsNV(display, context, streamObject,
+ attributes);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ error = streamObject->createConsumerGLTextureExternal(attributes, context);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ thread->setError(error);
+ return EGL_TRUE;
+}
+
+EGLBoolean EGLAPIENTRY CreateStreamProducerD3DTextureNV12ANGLE(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ const EGLAttrib *attrib_list)
+{
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR stream = 0x%0.8p, EGLAttrib attrib_list = 0x%0.8p",
+ dpy, stream, attrib_list);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display *>(dpy);
+ Stream *streamObject = static_cast<Stream *>(stream);
+ AttributeMap attributes = AttributeMap::CreateFromAttribArray(attrib_list);
+
+ Error error =
+ ValidateCreateStreamProducerD3DTextureNV12ANGLE(display, streamObject, attributes);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ error = streamObject->createProducerD3D11TextureNV12(attributes);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ thread->setError(error);
+ return EGL_TRUE;
+}
+
+EGLBoolean EGLAPIENTRY StreamPostD3DTextureNV12ANGLE(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ void *texture,
+ const EGLAttrib *attrib_list)
+{
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLStreamKHR stream = 0x%0.8p, void* texture = 0x%0.8p, "
+ "EGLAttrib attrib_list = 0x%0.8p",
+ dpy, stream, texture, attrib_list);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display *>(dpy);
+ Stream *streamObject = static_cast<Stream *>(stream);
+ AttributeMap attributes = AttributeMap::CreateFromAttribArray(attrib_list);
+
+ Error error = ValidateStreamPostD3DTextureNV12ANGLE(display, streamObject, texture, attributes);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ error = streamObject->postD3D11NV12Texture(texture, attributes);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ thread->setError(error);
+ return EGL_TRUE;
+}
+
+ANGLE_EXPORT EGLBoolean SwapBuffersWithDamageEXT(EGLDisplay dpy,
+ EGLSurface surface,
+ EGLint *rects,
+ EGLint n_rects)
+{
+ EVENT(
+ "(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint *rects = 0x%0.8p, EGLint "
+ "n_rects = %d)",
+ dpy, surface, rects, n_rects);
+ Thread *thread = GetCurrentThread();
+
+ Display *display = static_cast<Display *>(dpy);
+ Surface *eglSurface = static_cast<Surface *>(surface);
+
+ Error error = ValidateSwapBuffersWithDamageEXT(display, eglSurface, rects, n_rects);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ error = eglSurface->swapWithDamage(rects, n_rects);
+ if (error.isError())
+ {
+ thread->setError(error);
+ return EGL_FALSE;
+ }
+
+ return EGL_TRUE;
+}
+}
diff --git a/gfx/angle/src/libGLESv2/entry_points_egl_ext.h b/gfx/angle/src/libGLESv2/entry_points_egl_ext.h
new file mode 100755
index 000000000..eb57ad05e
--- /dev/null
+++ b/gfx/angle/src/libGLESv2/entry_points_egl_ext.h
@@ -0,0 +1,91 @@
+//
+// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// entry_points_egl_ext.h : Defines the EGL extension entry points.
+
+#ifndef LIBGLESV2_ENTRYPOINTSEGLEXT_H_
+#define LIBGLESV2_ENTRYPOINTSEGLEXT_H_
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <export.h>
+
+namespace egl
+{
+
+// EGL_ANGLE_query_surface_pointer
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY QuerySurfacePointerANGLE(EGLDisplay dpy, EGLSurface surface, EGLint attribute, void **value);
+
+// EGL_NV_post_sub_buffer
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY PostSubBufferNV(EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
+
+// EGL_EXT_platform_base
+ANGLE_EXPORT EGLDisplay EGLAPIENTRY GetPlatformDisplayEXT(EGLenum platform, void *native_display, const EGLint *attrib_list);
+
+// EGL_EXT_device_query
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY QueryDisplayAttribEXT(EGLDisplay dpy, EGLint attribute, EGLAttrib *value);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY QueryDeviceAttribEXT(EGLDeviceEXT device, EGLint attribute, EGLAttrib *value);
+ANGLE_EXPORT const char * EGLAPIENTRY QueryDeviceStringEXT(EGLDeviceEXT device, EGLint name);
+
+// EGL_KHR_image_base/EGL_KHR_image
+ANGLE_EXPORT EGLImageKHR EGLAPIENTRY CreateImageKHR(EGLDisplay dpy,
+ EGLContext ctx,
+ EGLenum target,
+ EGLClientBuffer buffer,
+ const EGLint *attrib_list);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY DestroyImageKHR(EGLDisplay dpy, EGLImageKHR image);
+
+// EGL_EXT_device_creation
+ANGLE_EXPORT EGLDeviceEXT EGLAPIENTRY CreateDeviceANGLE(EGLint device_type,
+ void *native_device,
+ const EGLAttrib *attrib_list);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY ReleaseDeviceANGLE(EGLDeviceEXT device);
+
+// EGL_KHR_stream
+ANGLE_EXPORT EGLStreamKHR EGLAPIENTRY CreateStreamKHR(EGLDisplay dpy, const EGLint *attrib_list);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY DestroyStreamKHR(EGLDisplay dpy, EGLStreamKHR stream);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY StreamAttribKHR(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ EGLenum attribute,
+ EGLint value);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY QueryStreamKHR(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ EGLenum attribute,
+ EGLint *value);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY QueryStreamu64KHR(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ EGLenum attribute,
+ EGLuint64KHR *value);
+
+// EGL_KHR_stream_consumer_gltexture
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY StreamConsumerGLTextureExternalKHR(EGLDisplay dpy,
+ EGLStreamKHR stream);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY StreamConsumerAcquireKHR(EGLDisplay dpy, EGLStreamKHR stream);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY StreamConsumerReleaseKHR(EGLDisplay dpy, EGLStreamKHR stream);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY
+StreamConsumerGLTextureExternalAttribsNV(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ const EGLAttrib *attrib_list);
+
+// EGL_ANGLE_stream_producer_d3d_texture_nv12
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY
+CreateStreamProducerD3DTextureNV12ANGLE(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ const EGLAttrib *attrib_list);
+ANGLE_EXPORT EGLBoolean EGLAPIENTRY StreamPostD3DTextureNV12ANGLE(EGLDisplay dpy,
+ EGLStreamKHR stream,
+ void *texture,
+ const EGLAttrib *attrib_list);
+
+// EGL_EXT_swap_buffers_with_damage
+ANGLE_EXPORT EGLBoolean SwapBuffersWithDamageEXT(EGLDisplay dpy,
+ EGLSurface surface,
+ EGLint *rects,
+ EGLint n_rects);
+
+} // namespace egl
+
+#endif // LIBGLESV2_ENTRYPOINTSEGLEXT_H_
diff --git a/gfx/angle/src/libGLESv2/entry_points_gles_2_0.cpp b/gfx/angle/src/libGLESv2/entry_points_gles_2_0.cpp
new file mode 100755
index 000000000..ca6129800
--- /dev/null
+++ b/gfx/angle/src/libGLESv2/entry_points_gles_2_0.cpp
@@ -0,0 +1,2881 @@
+//
+// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// entry_points_gles_2_0.cpp : Implements the GLES 2.0 entry points.
+
+#include "libGLESv2/entry_points_gles_2_0.h"
+
+#include "libGLESv2/global_state.h"
+
+#include "libANGLE/formatutils.h"
+#include "libANGLE/Buffer.h"
+#include "libANGLE/Compiler.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/Renderbuffer.h"
+#include "libANGLE/Shader.h"
+#include "libANGLE/Program.h"
+#include "libANGLE/Texture.h"
+#include "libANGLE/VertexArray.h"
+#include "libANGLE/VertexAttribute.h"
+#include "libANGLE/FramebufferAttachment.h"
+
+#include "libANGLE/validationES.h"
+#include "libANGLE/validationES2.h"
+#include "libANGLE/validationES3.h"
+#include "libANGLE/queryconversions.h"
+#include "libANGLE/queryutils.h"
+
+#include "common/debug.h"
+#include "common/utilities.h"
+#include "common/version.h"
+
+namespace gl
+{
+
+void GL_APIENTRY ActiveTexture(GLenum texture)
+{
+ EVENT("(GLenum texture = 0x%X)", texture);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateActiveTexture(context, texture))
+ {
+ return;
+ }
+
+ context->activeTexture(texture);
+ }
+}
+
+void GL_APIENTRY AttachShader(GLuint program, GLuint shader)
+{
+ EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateAttachShader(context, program, shader))
+ {
+ return;
+ }
+
+ context->attachShader(program, shader);
+ }
+}
+
+void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar* name)
+{
+ EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateBindAttribLocation(context, program, index, name))
+ {
+ return;
+ }
+
+ context->bindAttribLocation(program, index, name);
+ }
+}
+
+void GL_APIENTRY BindBuffer(GLenum target, GLuint buffer)
+{
+ EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateBindBuffer(context, target, buffer))
+ {
+ return;
+ }
+
+ context->bindBuffer(target, buffer);
+ }
+}
+
+void GL_APIENTRY BindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateBindFramebuffer(context, target, framebuffer))
+ {
+ return;
+ }
+
+ context->bindFramebuffer(target, framebuffer);
+ }
+}
+
+void GL_APIENTRY BindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateBindRenderbuffer(context, target, renderbuffer))
+ {
+ return;
+ }
+
+ context->bindRenderbuffer(target, renderbuffer);
+ }
+}
+
+void GL_APIENTRY BindTexture(GLenum target, GLuint texture)
+{
+ EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateBindTexture(context, target, texture))
+ {
+ return;
+ }
+
+ context->bindTexture(target, texture);
+ }
+}
+
+void GL_APIENTRY BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
+ red, green, blue, alpha);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->blendColor(red, green, blue, alpha);
+ }
+}
+
+void GL_APIENTRY BlendEquation(GLenum mode)
+{
+ EVENT("(GLenum mode = 0x%X)", mode);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateBlendEquation(context, mode))
+ {
+ return;
+ }
+
+ context->blendEquation(mode);
+ }
+}
+
+void GL_APIENTRY BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateBlendEquationSeparate(context, modeRGB, modeAlpha))
+ {
+ return;
+ }
+
+ context->blendEquationSeparate(modeRGB, modeAlpha);
+ }
+}
+
+void GL_APIENTRY BlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ EVENT("(GLenum sfactor = 0x%X, GLenum dfactor = 0x%X)", sfactor, dfactor);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateBlendFunc(context, sfactor, dfactor))
+ {
+ return;
+ }
+
+ context->blendFunc(sfactor, dfactor);
+ }
+}
+
+void GL_APIENTRY BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
+ srcRGB, dstRGB, srcAlpha, dstAlpha);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateBlendFuncSeparate(context, srcRGB, dstRGB, srcAlpha, dstAlpha))
+ {
+ return;
+ }
+
+ context->blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
+ }
+}
+
+void GL_APIENTRY BufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+ EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)",
+ target, size, data, usage);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateBufferData(context, target, size, data, usage))
+ {
+ return;
+ }
+
+ context->bufferData(target, size, data, usage);
+ }
+}
+
+void GL_APIENTRY BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+ EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)",
+ target, offset, size, data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateBufferSubData(context, target, offset, size, data))
+ {
+ return;
+ }
+
+ context->bufferSubData(target, offset, size, data);
+ }
+}
+
+GLenum GL_APIENTRY CheckFramebufferStatus(GLenum target)
+{
+ EVENT("(GLenum target = 0x%X)", target);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidFramebufferTarget(target))
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return 0;
+ }
+
+ Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
+ ASSERT(framebuffer);
+
+ return framebuffer->checkStatus(context->getContextState());
+ }
+
+ return 0;
+}
+
+void GL_APIENTRY Clear(GLbitfield mask)
+{
+ EVENT("(GLbitfield mask = 0x%X)", mask);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateClear(context, mask))
+ {
+ return;
+ }
+
+ context->clear(mask);
+ }
+}
+
+void GL_APIENTRY ClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
+{
+ EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
+ red, green, blue, alpha);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->clearColor(red, green, blue, alpha);
+ }
+}
+
+void GL_APIENTRY ClearDepthf(GLclampf depth)
+{
+ EVENT("(GLclampf depth = %f)", depth);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->clearDepthf(depth);
+ }
+}
+
+void GL_APIENTRY ClearStencil(GLint s)
+{
+ EVENT("(GLint s = %d)", s);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->clearStencil(s);
+ }
+}
+
+void GL_APIENTRY ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ EVENT("(GLboolean red = %d, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)",
+ red, green, blue, alpha);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->colorMask(red, green, blue, alpha);
+ }
+}
+
+void GL_APIENTRY CompileShader(GLuint shader)
+{
+ EVENT("(GLuint shader = %d)", shader);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ Shader *shaderObject = GetValidShader(context, shader);
+ if (!shaderObject)
+ {
+ return;
+ }
+ shaderObject->compile(context);
+ }
+}
+
+void GL_APIENTRY CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
+ GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
+ "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
+ target, level, internalformat, width, height, border, imageSize, data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateCompressedTexImage2D(context, target, level, internalformat, width, height,
+ border, imageSize, data))
+ {
+ return;
+ }
+
+ context->compressedTexImage2D(target, level, internalformat, width, height, border,
+ imageSize, data);
+ }
+}
+
+void GL_APIENTRY CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
+ "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
+ target, level, xoffset, yoffset, width, height, format, imageSize, data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateCompressedTexSubImage2D(context, target, level, xoffset, yoffset, width,
+ height, format, imageSize, data))
+ {
+ return;
+ }
+
+ context->compressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format,
+ imageSize, data);
+ }
+}
+
+void GL_APIENTRY CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
+ "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
+ target, level, internalformat, x, y, width, height, border);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateCopyTexImage2D(context, target, level, internalformat, x, y, width, height,
+ border))
+ {
+ return;
+ }
+ context->copyTexImage2D(target, level, internalformat, x, y, width, height, border);
+ }
+}
+
+void GL_APIENTRY CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
+ target, level, xoffset, yoffset, x, y, width, height);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateCopyTexSubImage2D(context, target, level, xoffset, yoffset, x, y, width,
+ height))
+ {
+ return;
+ }
+
+ context->copyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+ }
+}
+
+GLuint GL_APIENTRY CreateProgram(void)
+{
+ EVENT("()");
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ return context->createProgram();
+ }
+
+ return 0;
+}
+
+GLuint GL_APIENTRY CreateShader(GLenum type)
+{
+ EVENT("(GLenum type = 0x%X)", type);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+
+ if (!context->skipValidation() && !ValidateCreateShader(context, type))
+ {
+ return 0;
+ }
+ return context->createShader(type);
+ }
+ return 0;
+}
+
+void GL_APIENTRY CullFace(GLenum mode)
+{
+ EVENT("(GLenum mode = 0x%X)", mode);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ switch (mode)
+ {
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_FRONT_AND_BACK:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ context->cullFace(mode);
+ }
+}
+
+void GL_APIENTRY DeleteBuffers(GLsizei n, const GLuint* buffers)
+{
+ EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateDeleteBuffers(context, n, buffers))
+ {
+ return;
+ }
+
+ for (int i = 0; i < n; i++)
+ {
+ context->deleteBuffer(buffers[i]);
+ }
+ }
+}
+
+void GL_APIENTRY DeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
+{
+ EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateDeleteFramebuffers(context, n, framebuffers))
+ {
+ return;
+ }
+
+ for (int i = 0; i < n; i++)
+ {
+ if (framebuffers[i] != 0)
+ {
+ context->deleteFramebuffer(framebuffers[i]);
+ }
+ }
+ }
+}
+
+void GL_APIENTRY DeleteProgram(GLuint program)
+{
+ EVENT("(GLuint program = %d)", program);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (program == 0)
+ {
+ return;
+ }
+
+ if (!context->getProgram(program))
+ {
+ if(context->getShader(program))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+ else
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+ }
+
+ context->deleteProgram(program);
+ }
+}
+
+void GL_APIENTRY DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
+{
+ EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateDeleteRenderbuffers(context, n, renderbuffers))
+ {
+ return;
+ }
+
+ for (int i = 0; i < n; i++)
+ {
+ context->deleteRenderbuffer(renderbuffers[i]);
+ }
+ }
+}
+
+void GL_APIENTRY DeleteShader(GLuint shader)
+{
+ EVENT("(GLuint shader = %d)", shader);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (shader == 0)
+ {
+ return;
+ }
+
+ if (!context->getShader(shader))
+ {
+ if(context->getProgram(shader))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+ else
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+ }
+
+ context->deleteShader(shader);
+ }
+}
+
+void GL_APIENTRY DeleteTextures(GLsizei n, const GLuint* textures)
+{
+ EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateDeleteTextures(context, n, textures))
+ {
+ return;
+ }
+
+ for (int i = 0; i < n; i++)
+ {
+ if (textures[i] != 0)
+ {
+ context->deleteTexture(textures[i]);
+ }
+ }
+ }
+}
+
+void GL_APIENTRY DepthFunc(GLenum func)
+{
+ EVENT("(GLenum func = 0x%X)", func);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ switch (func)
+ {
+ case GL_NEVER:
+ case GL_ALWAYS:
+ case GL_LESS:
+ case GL_LEQUAL:
+ case GL_EQUAL:
+ case GL_GREATER:
+ case GL_GEQUAL:
+ case GL_NOTEQUAL:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ context->depthFunc(func);
+ }
+}
+
+void GL_APIENTRY DepthMask(GLboolean flag)
+{
+ EVENT("(GLboolean flag = %u)", flag);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->depthMask(flag);
+ }
+}
+
+void GL_APIENTRY DepthRangef(GLclampf zNear, GLclampf zFar)
+{
+ EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->depthRangef(zNear, zFar);
+ }
+}
+
+void GL_APIENTRY DetachShader(GLuint program, GLuint shader)
+{
+ EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
+ {
+ return;
+ }
+
+ Shader *shaderObject = GetValidShader(context, shader);
+ if (!shaderObject)
+ {
+ return;
+ }
+
+ if (!programObject->detachShader(shaderObject))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY Disable(GLenum cap)
+{
+ EVENT("(GLenum cap = 0x%X)", cap);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateDisable(context, cap))
+ {
+ return;
+ }
+
+ context->disable(cap);
+ }
+}
+
+void GL_APIENTRY DisableVertexAttribArray(GLuint index)
+{
+ EVENT("(GLuint index = %d)", index);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ context->disableVertexAttribArray(index);
+ }
+}
+
+void GL_APIENTRY DrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateDrawArrays(context, mode, first, count, 1))
+ {
+ return;
+ }
+
+ Error error = context->drawArrays(mode, first, count);
+ if (error.isError())
+ {
+ context->handleError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
+{
+ EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)",
+ mode, count, type, indices);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ IndexRange indexRange;
+ if (!ValidateDrawElements(context, mode, count, type, indices, 1, &indexRange))
+ {
+ return;
+ }
+
+ Error error = context->drawElements(mode, count, type, indices, indexRange);
+ if (error.isError())
+ {
+ context->handleError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY Enable(GLenum cap)
+{
+ EVENT("(GLenum cap = 0x%X)", cap);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateEnable(context, cap))
+ {
+ return;
+ }
+
+ context->enable(cap);
+ }
+}
+
+void GL_APIENTRY EnableVertexAttribArray(GLuint index)
+{
+ EVENT("(GLuint index = %d)", index);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ context->enableVertexAttribArray(index);
+ }
+}
+
+void GL_APIENTRY Finish(void)
+{
+ EVENT("()");
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ Error error = context->finish();
+ if (error.isError())
+ {
+ context->handleError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY Flush(void)
+{
+ EVENT("()");
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ Error error = context->flush();
+ if (error.isError())
+ {
+ context->handleError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
+ "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateFramebufferRenderbuffer(context, target, attachment, renderbuffertarget,
+ renderbuffer))
+ {
+ return;
+ }
+
+ context->framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+ }
+}
+
+void GL_APIENTRY FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
+ "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateFramebufferTexture2D(context, target, attachment, textarget, texture, level))
+ {
+ return;
+ }
+
+ context->framebufferTexture2D(target, attachment, textarget, texture, level);
+ }
+}
+
+void GL_APIENTRY FrontFace(GLenum mode)
+{
+ EVENT("(GLenum mode = 0x%X)", mode);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ switch (mode)
+ {
+ case GL_CW:
+ case GL_CCW:
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ context->frontFace(mode);
+ }
+}
+
+void GL_APIENTRY GenBuffers(GLsizei n, GLuint* buffers)
+{
+ EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateGenBuffers(context, n, buffers))
+ {
+ return;
+ }
+
+ for (int i = 0; i < n; i++)
+ {
+ buffers[i] = context->createBuffer();
+ }
+ }
+}
+
+void GL_APIENTRY GenerateMipmap(GLenum target)
+{
+ EVENT("(GLenum target = 0x%X)", target);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateGenerateMipmap(context, target))
+ {
+ return;
+ }
+
+ context->generateMipmap(target);
+ }
+}
+
+void GL_APIENTRY GenFramebuffers(GLsizei n, GLuint* framebuffers)
+{
+ EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateGenFramebuffers(context, n, framebuffers))
+ {
+ return;
+ }
+
+ for (int i = 0; i < n; i++)
+ {
+ framebuffers[i] = context->createFramebuffer();
+ }
+ }
+}
+
+void GL_APIENTRY GenRenderbuffers(GLsizei n, GLuint* renderbuffers)
+{
+ EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateGenRenderbuffers(context, n, renderbuffers))
+ {
+ return;
+ }
+
+ for (int i = 0; i < n; i++)
+ {
+ renderbuffers[i] = context->createRenderbuffer();
+ }
+ }
+}
+
+void GL_APIENTRY GenTextures(GLsizei n, GLuint* textures)
+{
+ EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateGenTextures(context, n, textures))
+ {
+ return;
+ }
+
+ for (int i = 0; i < n; i++)
+ {
+ textures[i] = context->createTexture();
+ }
+ }
+}
+
+void GL_APIENTRY GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
+{
+ EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, "
+ "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)",
+ program, index, bufsize, length, size, type, name);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (bufsize < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+
+ if (!programObject)
+ {
+ return;
+ }
+
+ if (index >= (GLuint)programObject->getActiveAttributeCount())
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ programObject->getActiveAttribute(index, bufsize, length, size, type, name);
+ }
+}
+
+void GL_APIENTRY GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
+{
+ EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
+ "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
+ program, index, bufsize, length, size, type, name);
+
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (bufsize < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+
+ if (!programObject)
+ {
+ return;
+ }
+
+ if (index >= (GLuint)programObject->getActiveUniformCount())
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ programObject->getActiveUniform(index, bufsize, length, size, type, name);
+ }
+}
+
+void GL_APIENTRY GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
+{
+ EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
+ program, maxcount, count, shaders);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (maxcount < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+
+ if (!programObject)
+ {
+ return;
+ }
+
+ return programObject->getAttachedShaders(maxcount, count, shaders);
+ }
+}
+
+GLint GL_APIENTRY GetAttribLocation(GLuint program, const GLchar* name)
+{
+ EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ Program *programObject = GetValidProgram(context, program);
+
+ if (!programObject)
+ {
+ return -1;
+ }
+
+ if (!programObject->isLinked())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return -1;
+ }
+
+ return programObject->getAttributeLocation(name);
+ }
+
+ return -1;
+}
+
+void GL_APIENTRY GetBooleanv(GLenum pname, GLboolean* params)
+{
+ EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
+ {
+ return;
+ }
+
+ if (nativeType == GL_BOOL)
+ {
+ context->getBooleanv(pname, params);
+ }
+ else
+ {
+ CastStateValues(context, nativeType, pname, numParams, params);
+ }
+ }
+}
+
+void GL_APIENTRY GetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateGetBufferParameteriv(context, target, pname, params))
+ {
+ return;
+ }
+
+ Buffer *buffer = context->getGLState().getTargetBuffer(target);
+ QueryBufferParameteriv(buffer, pname, params);
+ }
+}
+
+GLenum GL_APIENTRY GetError(void)
+{
+ EVENT("()");
+
+ Context *context = GetGlobalContext();
+
+ if (context)
+ {
+ return context->getError();
+ }
+
+ return GL_NO_ERROR;
+}
+
+void GL_APIENTRY GetFloatv(GLenum pname, GLfloat* params)
+{
+ EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
+ {
+ return;
+ }
+
+ if (nativeType == GL_FLOAT)
+ {
+ context->getFloatv(pname, params);
+ }
+ else
+ {
+ CastStateValues(context, nativeType, pname, numParams, params);
+ }
+ }
+}
+
+void GL_APIENTRY GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
+ target, attachment, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!context->skipValidation() &&
+ !ValidateGetFramebufferAttachmentParameteriv(context, target, attachment, pname,
+ &numParams))
+ {
+ return;
+ }
+
+ const Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
+ QueryFramebufferAttachmentParameteriv(framebuffer, attachment, pname, params);
+ }
+}
+
+void GL_APIENTRY GetIntegerv(GLenum pname, GLint* params)
+{
+ EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLenum nativeType;
+ unsigned int numParams = 0;
+
+ if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
+ {
+ return;
+ }
+
+ if (nativeType == GL_INT)
+ {
+ context->getIntegerv(pname, params);
+ }
+ else
+ {
+ CastStateValues(context, nativeType, pname, numParams, params);
+ }
+ }
+}
+
+void GL_APIENTRY GetProgramiv(GLuint program, GLenum pname, GLint* params)
+{
+ EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!context->skipValidation() &&
+ !ValidateGetProgramiv(context, program, pname, &numParams))
+ {
+ return;
+ }
+
+ Program *programObject = context->getProgram(program);
+ QueryProgramiv(programObject, pname, params);
+ }
+}
+
+void GL_APIENTRY GetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
+{
+ EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
+ program, bufsize, length, infolog);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (bufsize < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
+ {
+ return;
+ }
+
+ programObject->getInfoLog(bufsize, length, infolog);
+ }
+}
+
+void GL_APIENTRY GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateGetRenderbufferParameteriv(context, target, pname, params))
+ {
+ return;
+ }
+
+ Renderbuffer *renderbuffer = context->getGLState().getCurrentRenderbuffer();
+ QueryRenderbufferiv(renderbuffer, pname, params);
+ }
+}
+
+void GL_APIENTRY GetShaderiv(GLuint shader, GLenum pname, GLint* params)
+{
+ EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateGetShaderiv(context, shader, pname, params))
+ {
+ return;
+ }
+
+ Shader *shaderObject = context->getShader(shader);
+ QueryShaderiv(shaderObject, pname, params);
+ }
+}
+
+void GL_APIENTRY GetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
+{
+ EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
+ shader, bufsize, length, infolog);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (bufsize < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ Shader *shaderObject = GetValidShader(context, shader);
+ if (!shaderObject)
+ {
+ return;
+ }
+
+ shaderObject->getInfoLog(bufsize, length, infolog);
+ }
+}
+
+void GL_APIENTRY GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+{
+ EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
+ shadertype, precisiontype, range, precision);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ switch (shadertype)
+ {
+ case GL_VERTEX_SHADER:
+ switch (precisiontype)
+ {
+ case GL_LOW_FLOAT:
+ context->getCaps().vertexLowpFloat.get(range, precision);
+ break;
+ case GL_MEDIUM_FLOAT:
+ context->getCaps().vertexMediumpFloat.get(range, precision);
+ break;
+ case GL_HIGH_FLOAT:
+ context->getCaps().vertexHighpFloat.get(range, precision);
+ break;
+
+ case GL_LOW_INT:
+ context->getCaps().vertexLowpInt.get(range, precision);
+ break;
+ case GL_MEDIUM_INT:
+ context->getCaps().vertexMediumpInt.get(range, precision);
+ break;
+ case GL_HIGH_INT:
+ context->getCaps().vertexHighpInt.get(range, precision);
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ break;
+ case GL_FRAGMENT_SHADER:
+ switch (precisiontype)
+ {
+ case GL_LOW_FLOAT:
+ context->getCaps().fragmentLowpFloat.get(range, precision);
+ break;
+ case GL_MEDIUM_FLOAT:
+ context->getCaps().fragmentMediumpFloat.get(range, precision);
+ break;
+ case GL_HIGH_FLOAT:
+ context->getCaps().fragmentHighpFloat.get(range, precision);
+ break;
+
+ case GL_LOW_INT:
+ context->getCaps().fragmentLowpInt.get(range, precision);
+ break;
+ case GL_MEDIUM_INT:
+ context->getCaps().fragmentMediumpInt.get(range, precision);
+ break;
+ case GL_HIGH_INT:
+ context->getCaps().fragmentHighpInt.get(range, precision);
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ }
+}
+
+void GL_APIENTRY GetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
+{
+ EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
+ shader, bufsize, length, source);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (bufsize < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ Shader *shaderObject = GetValidShader(context, shader);
+ if (!shaderObject)
+ {
+ return;
+ }
+
+ shaderObject->getSource(bufsize, length, source);
+ }
+}
+
+const GLubyte *GL_APIENTRY GetString(GLenum name)
+{
+ EVENT("(GLenum name = 0x%X)", name);
+
+ Context *context = GetValidGlobalContext();
+
+ if (context)
+ {
+ switch (name)
+ {
+ case GL_VENDOR:
+ return reinterpret_cast<const GLubyte *>("Google Inc.");
+
+ case GL_RENDERER:
+ return reinterpret_cast<const GLubyte *>(context->getRendererString());
+
+ case GL_VERSION:
+ if (context->getClientMajorVersion() == 2)
+ {
+ return reinterpret_cast<const GLubyte *>(
+ "OpenGL ES 2.0 (ANGLE " ANGLE_VERSION_STRING ")");
+ }
+ else
+ {
+ return reinterpret_cast<const GLubyte *>(
+ "OpenGL ES 3.0 (ANGLE " ANGLE_VERSION_STRING ")");
+ }
+
+ case GL_SHADING_LANGUAGE_VERSION:
+ if (context->getClientMajorVersion() == 2)
+ {
+ return reinterpret_cast<const GLubyte *>(
+ "OpenGL ES GLSL ES 1.00 (ANGLE " ANGLE_VERSION_STRING ")");
+ }
+ else
+ {
+ return reinterpret_cast<const GLubyte *>(
+ "OpenGL ES GLSL ES 3.00 (ANGLE " ANGLE_VERSION_STRING ")");
+ }
+
+ case GL_EXTENSIONS:
+ return reinterpret_cast<const GLubyte *>(context->getExtensionString());
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return nullptr;
+ }
+ }
+
+ return nullptr;
+}
+
+void GL_APIENTRY GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateGetTexParameterfv(context, target, pname, params))
+ {
+ return;
+ }
+
+ Texture *texture = context->getTargetTexture(target);
+ QueryTexParameterfv(texture, pname, params);
+ }
+}
+
+void GL_APIENTRY GetTexParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateGetTexParameteriv(context, target, pname, params))
+ {
+ return;
+ }
+
+ Texture *texture = context->getTargetTexture(target);
+ QueryTexParameteriv(texture, pname, params);
+ }
+}
+
+void GL_APIENTRY GetUniformfv(GLuint program, GLint location, GLfloat* params)
+{
+ EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateGetUniformfv(context, program, location, params))
+ {
+ return;
+ }
+
+ Program *programObject = context->getProgram(program);
+ ASSERT(programObject);
+
+ programObject->getUniformfv(location, params);
+ }
+}
+
+void GL_APIENTRY GetUniformiv(GLuint program, GLint location, GLint* params)
+{
+ EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateGetUniformiv(context, program, location, params))
+ {
+ return;
+ }
+
+ Program *programObject = context->getProgram(program);
+ ASSERT(programObject);
+
+ programObject->getUniformiv(location, params);
+ }
+}
+
+GLint GL_APIENTRY GetUniformLocation(GLuint program, const GLchar* name)
+{
+ EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (strstr(name, "gl_") == name)
+ {
+ return -1;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+
+ if (!programObject)
+ {
+ return -1;
+ }
+
+ if (!programObject->isLinked())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return -1;
+ }
+
+ return programObject->getUniformLocation(name);
+ }
+
+ return -1;
+}
+
+void GL_APIENTRY GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
+{
+ EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateGetVertexAttribfv(context, index, pname, params))
+ {
+ return;
+ }
+
+ const VertexAttribCurrentValueData &currentValues =
+ context->getGLState().getVertexAttribCurrentValue(index);
+ const VertexAttribute &attrib =
+ context->getGLState().getVertexArray()->getVertexAttribute(index);
+ QueryVertexAttribfv(attrib, currentValues, pname, params);
+ }
+}
+
+void GL_APIENTRY GetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
+{
+ EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateGetVertexAttribiv(context, index, pname, params))
+ {
+ return;
+ }
+
+ const VertexAttribCurrentValueData &currentValues =
+ context->getGLState().getVertexAttribCurrentValue(index);
+ const VertexAttribute &attrib =
+ context->getGLState().getVertexArray()->getVertexAttribute(index);
+ QueryVertexAttribiv(attrib, currentValues, pname, params);
+ }
+}
+
+void GL_APIENTRY GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
+{
+ EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateGetVertexAttribPointerv(context, index, pname, pointer))
+ {
+ return;
+ }
+
+ const VertexAttribute &attrib =
+ context->getGLState().getVertexArray()->getVertexAttribute(index);
+ QueryVertexAttribPointerv(attrib, pname, pointer);
+ }
+}
+
+void GL_APIENTRY Hint(GLenum target, GLenum mode)
+{
+ EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ switch (mode)
+ {
+ case GL_FASTEST:
+ case GL_NICEST:
+ case GL_DONT_CARE:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ switch (target)
+ {
+ case GL_GENERATE_MIPMAP_HINT:
+ case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ context->hint(target, mode);
+ }
+}
+
+GLboolean GL_APIENTRY IsBuffer(GLuint buffer)
+{
+ EVENT("(GLuint buffer = %d)", buffer);
+
+ Context *context = GetValidGlobalContext();
+ if (context && buffer)
+ {
+ Buffer *bufferObject = context->getBuffer(buffer);
+
+ if (bufferObject)
+ {
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+GLboolean GL_APIENTRY IsEnabled(GLenum cap)
+{
+ EVENT("(GLenum cap = 0x%X)", cap);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateIsEnabled(context, cap))
+ {
+ return GL_FALSE;
+ }
+
+ return context->getGLState().getEnableFeature(cap);
+ }
+
+ return false;
+}
+
+GLboolean GL_APIENTRY IsFramebuffer(GLuint framebuffer)
+{
+ EVENT("(GLuint framebuffer = %d)", framebuffer);
+
+ Context *context = GetValidGlobalContext();
+ if (context && framebuffer)
+ {
+ Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
+
+ if (framebufferObject)
+ {
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+GLboolean GL_APIENTRY IsProgram(GLuint program)
+{
+ EVENT("(GLuint program = %d)", program);
+
+ Context *context = GetValidGlobalContext();
+ if (context && program)
+ {
+ Program *programObject = context->getProgram(program);
+
+ if (programObject)
+ {
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+GLboolean GL_APIENTRY IsRenderbuffer(GLuint renderbuffer)
+{
+ EVENT("(GLuint renderbuffer = %d)", renderbuffer);
+
+ Context *context = GetValidGlobalContext();
+ if (context && renderbuffer)
+ {
+ Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
+
+ if (renderbufferObject)
+ {
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+GLboolean GL_APIENTRY IsShader(GLuint shader)
+{
+ EVENT("(GLuint shader = %d)", shader);
+
+ Context *context = GetValidGlobalContext();
+ if (context && shader)
+ {
+ Shader *shaderObject = context->getShader(shader);
+
+ if (shaderObject)
+ {
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+GLboolean GL_APIENTRY IsTexture(GLuint texture)
+{
+ EVENT("(GLuint texture = %d)", texture);
+
+ Context *context = GetValidGlobalContext();
+ if (context && texture)
+ {
+ Texture *textureObject = context->getTexture(texture);
+
+ if (textureObject)
+ {
+ return GL_TRUE;
+ }
+ }
+
+ return GL_FALSE;
+}
+
+void GL_APIENTRY LineWidth(GLfloat width)
+{
+ EVENT("(GLfloat width = %f)", width);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (width <= 0.0f)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ context->lineWidth(width);
+ }
+}
+
+void GL_APIENTRY LinkProgram(GLuint program)
+{
+ EVENT("(GLuint program = %d)", program);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateLinkProgram(context, program))
+ {
+ return;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
+ {
+ return;
+ }
+
+ Error error = programObject->link(context->getContextState());
+ if (error.isError())
+ {
+ context->handleError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY PixelStorei(GLenum pname, GLint param)
+{
+ EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ switch (pname)
+ {
+ case GL_UNPACK_IMAGE_HEIGHT:
+ case GL_UNPACK_SKIP_IMAGES:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return;
+
+ case GL_UNPACK_ROW_LENGTH:
+ case GL_UNPACK_SKIP_ROWS:
+ case GL_UNPACK_SKIP_PIXELS:
+ if (!context->getExtensions().unpackSubimage)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ break;
+
+ case GL_PACK_ROW_LENGTH:
+ case GL_PACK_SKIP_ROWS:
+ case GL_PACK_SKIP_PIXELS:
+ if (!context->getExtensions().packSubimage)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ break;
+ }
+ }
+
+ if (param < 0)
+ {
+ context->handleError(
+ Error(GL_INVALID_VALUE, "Cannot use negative values in PixelStorei"));
+ return;
+ }
+
+ switch (pname)
+ {
+ case GL_UNPACK_ALIGNMENT:
+ if (param != 1 && param != 2 && param != 4 && param != 8)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+ break;
+
+ case GL_PACK_ALIGNMENT:
+ if (param != 1 && param != 2 && param != 4 && param != 8)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+ break;
+
+ case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
+ case GL_UNPACK_ROW_LENGTH:
+ case GL_UNPACK_IMAGE_HEIGHT:
+ case GL_UNPACK_SKIP_IMAGES:
+ case GL_UNPACK_SKIP_ROWS:
+ case GL_UNPACK_SKIP_PIXELS:
+ case GL_PACK_ROW_LENGTH:
+ case GL_PACK_SKIP_ROWS:
+ case GL_PACK_SKIP_PIXELS:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ context->pixelStorei(pname, param);
+ }
+}
+
+void GL_APIENTRY PolygonOffset(GLfloat factor, GLfloat units)
+{
+ EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ context->polygonOffset(factor, units);
+ }
+}
+
+void GL_APIENTRY ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLvoid* pixels)
+{
+ EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
+ "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)",
+ x, y, width, height, format, type, pixels);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateReadPixels(context, x, y, width, height, format, type, pixels))
+ {
+ return;
+ }
+
+ context->readPixels(x, y, width, height, format, type, pixels);
+ }
+}
+
+void GL_APIENTRY ReleaseShaderCompiler(void)
+{
+ EVENT("()");
+
+ Context *context = GetValidGlobalContext();
+
+ if (context)
+ {
+ Compiler *compiler = context->getCompiler();
+ Error error = compiler->release();
+ if (error.isError())
+ {
+ context->handleError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ EVENT("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
+ target, internalformat, width, height);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateRenderbufferStorageParametersANGLE(context, target, 0, internalformat,
+ width, height))
+ {
+ return;
+ }
+
+ Renderbuffer *renderbuffer = context->getGLState().getCurrentRenderbuffer();
+ Error error = renderbuffer->setStorage(internalformat, width, height);
+ if (error.isError())
+ {
+ context->handleError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY SampleCoverage(GLclampf value, GLboolean invert)
+{
+ EVENT("(GLclampf value = %f, GLboolean invert = %u)", value, invert);
+
+ Context* context = GetValidGlobalContext();
+
+ if (context)
+ {
+ context->sampleCoverage(value, invert);
+ }
+}
+
+void GL_APIENTRY Scissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
+
+ Context* context = GetValidGlobalContext();
+ if (context)
+ {
+ if (width < 0 || height < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ context->scissor(x, y, width, height);
+ }
+}
+
+void GL_APIENTRY ShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
+{
+ EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
+ "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
+ n, shaders, binaryformat, binary, length);
+
+ Context* context = GetValidGlobalContext();
+ if (context)
+ {
+ const std::vector<GLenum> &shaderBinaryFormats = context->getCaps().shaderBinaryFormats;
+ if (std::find(shaderBinaryFormats.begin(), shaderBinaryFormats.end(), binaryformat) == shaderBinaryFormats.end())
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ // No binary shader formats are supported.
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY ShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
+{
+ EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
+ shader, count, string, length);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (count < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ Shader *shaderObject = GetValidShader(context, shader);
+ if (!shaderObject)
+ {
+ return;
+ }
+ shaderObject->setSource(count, string, length);
+ }
+}
+
+void GL_APIENTRY StencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ StencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
+}
+
+void GL_APIENTRY StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ switch (face)
+ {
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_FRONT_AND_BACK:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ switch (func)
+ {
+ case GL_NEVER:
+ case GL_ALWAYS:
+ case GL_LESS:
+ case GL_LEQUAL:
+ case GL_EQUAL:
+ case GL_GEQUAL:
+ case GL_GREATER:
+ case GL_NOTEQUAL:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ context->stencilFuncSeparate(face, func, ref, mask);
+ }
+}
+
+void GL_APIENTRY StencilMask(GLuint mask)
+{
+ StencilMaskSeparate(GL_FRONT_AND_BACK, mask);
+}
+
+void GL_APIENTRY StencilMaskSeparate(GLenum face, GLuint mask)
+{
+ EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ switch (face)
+ {
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_FRONT_AND_BACK:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ context->stencilMaskSeparate(face, mask);
+ }
+}
+
+void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ StencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
+}
+
+void GL_APIENTRY StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
+ face, fail, zfail, zpass);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ switch (face)
+ {
+ case GL_FRONT:
+ case GL_BACK:
+ case GL_FRONT_AND_BACK:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ switch (fail)
+ {
+ case GL_ZERO:
+ case GL_KEEP:
+ case GL_REPLACE:
+ case GL_INCR:
+ case GL_DECR:
+ case GL_INVERT:
+ case GL_INCR_WRAP:
+ case GL_DECR_WRAP:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ switch (zfail)
+ {
+ case GL_ZERO:
+ case GL_KEEP:
+ case GL_REPLACE:
+ case GL_INCR:
+ case GL_DECR:
+ case GL_INVERT:
+ case GL_INCR_WRAP:
+ case GL_DECR_WRAP:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ switch (zpass)
+ {
+ case GL_ZERO:
+ case GL_KEEP:
+ case GL_REPLACE:
+ case GL_INCR:
+ case GL_DECR:
+ case GL_INVERT:
+ case GL_INCR_WRAP:
+ case GL_DECR_WRAP:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ context->stencilOpSeparate(face, fail, zfail, zpass);
+ }
+}
+
+void GL_APIENTRY TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
+ GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+{
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
+ "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
+ target, level, internalformat, width, height, border, format, type, pixels);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateTexImage2D(context, target, level, internalformat, width, height, border,
+ format, type, pixels))
+ {
+ return;
+ }
+
+ context->texImage2D(target, level, internalformat, width, height, border, format, type,
+ pixels);
+ }
+}
+
+void GL_APIENTRY TexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %f)", target, pname, param);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateTexParameterf(context, target, pname, param))
+ {
+ return;
+ }
+
+ Texture *texture = context->getTargetTexture(target);
+ SetTexParameterf(texture, pname, param);
+ }
+}
+
+void GL_APIENTRY TexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, const GLfloat* params = 0x%0.8p)", target,
+ pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateTexParameterfv(context, target, pname, params))
+ {
+ return;
+ }
+
+ Texture *texture = context->getTargetTexture(target);
+ SetTexParameterfv(texture, pname, params);
+ }
+}
+
+void GL_APIENTRY TexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateTexParameteri(context, target, pname, param))
+ {
+ return;
+ }
+
+ Texture *texture = context->getTargetTexture(target);
+ SetTexParameteri(texture, pname, param);
+ }
+}
+
+void GL_APIENTRY TexParameteriv(GLenum target, GLenum pname, const GLint *params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, const GLint* params = 0x%0.8p)", target,
+ pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateTexParameteriv(context, target, pname, params))
+ {
+ return;
+ }
+
+ Texture *texture = context->getTargetTexture(target);
+ SetTexParameteriv(texture, pname, params);
+ }
+}
+
+void GL_APIENTRY TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, const GLvoid* pixels)
+{
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
+ "const GLvoid* pixels = 0x%0.8p)",
+ target, level, xoffset, yoffset, width, height, format, type, pixels);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateTexSubImage2D(context, target, level, xoffset, yoffset, width, height, format,
+ type, pixels))
+ {
+ return;
+ }
+
+ context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type,
+ pixels);
+ }
+}
+
+void GL_APIENTRY Uniform1f(GLint location, GLfloat x)
+{
+ Uniform1fv(location, 1, &x);
+}
+
+void GL_APIENTRY Uniform1fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateUniform(context, GL_FLOAT, location, count))
+ {
+ return;
+ }
+
+ Program *program = context->getGLState().getProgram();
+ program->setUniform1fv(location, count, v);
+ }
+}
+
+void GL_APIENTRY Uniform1i(GLint location, GLint x)
+{
+ Uniform1iv(location, 1, &x);
+}
+
+void GL_APIENTRY Uniform1iv(GLint location, GLsizei count, const GLint* v)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateUniform(context, GL_INT, location, count))
+ {
+ return;
+ }
+
+ Program *program = context->getGLState().getProgram();
+ program->setUniform1iv(location, count, v);
+ }
+}
+
+void GL_APIENTRY Uniform2f(GLint location, GLfloat x, GLfloat y)
+{
+ GLfloat xy[2] = {x, y};
+
+ Uniform2fv(location, 1, xy);
+}
+
+void GL_APIENTRY Uniform2fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateUniform(context, GL_FLOAT_VEC2, location, count))
+ {
+ return;
+ }
+
+ Program *program = context->getGLState().getProgram();
+ program->setUniform2fv(location, count, v);
+ }
+}
+
+void GL_APIENTRY Uniform2i(GLint location, GLint x, GLint y)
+{
+ GLint xy[2] = {x, y};
+
+ Uniform2iv(location, 1, xy);
+}
+
+void GL_APIENTRY Uniform2iv(GLint location, GLsizei count, const GLint* v)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateUniform(context, GL_INT_VEC2, location, count))
+ {
+ return;
+ }
+
+ Program *program = context->getGLState().getProgram();
+ program->setUniform2iv(location, count, v);
+ }
+}
+
+void GL_APIENTRY Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
+{
+ GLfloat xyz[3] = {x, y, z};
+
+ Uniform3fv(location, 1, xyz);
+}
+
+void GL_APIENTRY Uniform3fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateUniform(context, GL_FLOAT_VEC3, location, count))
+ {
+ return;
+ }
+
+ Program *program = context->getGLState().getProgram();
+ program->setUniform3fv(location, count, v);
+ }
+}
+
+void GL_APIENTRY Uniform3i(GLint location, GLint x, GLint y, GLint z)
+{
+ GLint xyz[3] = {x, y, z};
+
+ Uniform3iv(location, 1, xyz);
+}
+
+void GL_APIENTRY Uniform3iv(GLint location, GLsizei count, const GLint* v)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateUniform(context, GL_INT_VEC3, location, count))
+ {
+ return;
+ }
+
+ Program *program = context->getGLState().getProgram();
+ program->setUniform3iv(location, count, v);
+ }
+}
+
+void GL_APIENTRY Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ GLfloat xyzw[4] = {x, y, z, w};
+
+ Uniform4fv(location, 1, xyzw);
+}
+
+void GL_APIENTRY Uniform4fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateUniform(context, GL_FLOAT_VEC4, location, count))
+ {
+ return;
+ }
+
+ Program *program = context->getGLState().getProgram();
+ program->setUniform4fv(location, count, v);
+ }
+}
+
+void GL_APIENTRY Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
+{
+ GLint xyzw[4] = {x, y, z, w};
+
+ Uniform4iv(location, 1, xyzw);
+}
+
+void GL_APIENTRY Uniform4iv(GLint location, GLsizei count, const GLint* v)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateUniform(context, GL_INT_VEC4, location, count))
+ {
+ return;
+ }
+
+ Program *program = context->getGLState().getProgram();
+ program->setUniform4iv(location, count, v);
+ }
+}
+
+void GL_APIENTRY UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
+ location, count, transpose, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateUniformMatrix(context, GL_FLOAT_MAT2, location, count, transpose))
+ {
+ return;
+ }
+
+ Program *program = context->getGLState().getProgram();
+ program->setUniformMatrix2fv(location, count, transpose, value);
+ }
+}
+
+void GL_APIENTRY UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
+ location, count, transpose, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateUniformMatrix(context, GL_FLOAT_MAT3, location, count, transpose))
+ {
+ return;
+ }
+
+ Program *program = context->getGLState().getProgram();
+ program->setUniformMatrix3fv(location, count, transpose, value);
+ }
+}
+
+void GL_APIENTRY UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
+ location, count, transpose, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateUniformMatrix(context, GL_FLOAT_MAT4, location, count, transpose))
+ {
+ return;
+ }
+
+ Program *program = context->getGLState().getProgram();
+ program->setUniformMatrix4fv(location, count, transpose, value);
+ }
+}
+
+void GL_APIENTRY UseProgram(GLuint program)
+{
+ EVENT("(GLuint program = %d)", program);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateUseProgram(context, program))
+ {
+ return;
+ }
+
+ context->useProgram(program);
+ }
+}
+
+void GL_APIENTRY ValidateProgram(GLuint program)
+{
+ EVENT("(GLuint program = %d)", program);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ Program *programObject = GetValidProgram(context, program);
+
+ if (!programObject)
+ {
+ return;
+ }
+
+ programObject->validate(context->getCaps());
+ }
+}
+
+void GL_APIENTRY VertexAttrib1f(GLuint index, GLfloat x)
+{
+ EVENT("(GLuint index = %d, GLfloat x = %f)", index, x);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ context->vertexAttrib1f(index, x);
+ }
+}
+
+void GL_APIENTRY VertexAttrib1fv(GLuint index, const GLfloat* values)
+{
+ EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ context->vertexAttrib1fv(index, values);
+ }
+}
+
+void GL_APIENTRY VertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
+{
+ EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ context->vertexAttrib2f(index, x, y);
+ }
+}
+
+void GL_APIENTRY VertexAttrib2fv(GLuint index, const GLfloat* values)
+{
+ EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ context->vertexAttrib2fv(index, values);
+ }
+}
+
+void GL_APIENTRY VertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
+{
+ EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ context->vertexAttrib3f(index, x, y, z);
+ }
+}
+
+void GL_APIENTRY VertexAttrib3fv(GLuint index, const GLfloat* values)
+{
+ EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ context->vertexAttrib3fv(index, values);
+ }
+}
+
+void GL_APIENTRY VertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ context->vertexAttrib4f(index, x, y, z, w);
+ }
+}
+
+void GL_APIENTRY VertexAttrib4fv(GLuint index, const GLfloat* values)
+{
+ EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ context->vertexAttrib4fv(index, values);
+ }
+}
+
+void GL_APIENTRY VertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
+{
+ EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
+ "GLboolean normalized = %u, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
+ index, size, type, normalized, stride, ptr);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ if (size < 1 || size > 4)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ switch (type)
+ {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_FIXED:
+ case GL_FLOAT:
+ break;
+
+ case GL_HALF_FLOAT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ case GL_INT_2_10_10_10_REV:
+ case GL_UNSIGNED_INT_2_10_10_10_REV:
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ if (stride < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ // [OpenGL ES 3.0.2] Section 2.8 page 24:
+ // An INVALID_OPERATION error is generated when a non-zero vertex array object
+ // is bound, zero is bound to the ARRAY_BUFFER buffer object binding point,
+ // and the pointer argument is not NULL.
+ if (context->getGLState().getVertexArray()->id() != 0 &&
+ context->getGLState().getArrayBufferId() == 0 && ptr != NULL)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ context->vertexAttribPointer(index, size, type, normalized, stride, ptr);
+ }
+}
+
+void GL_APIENTRY Viewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (width < 0 || height < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ context->viewport(x, y, width, height);
+ }
+}
+
+} // namespace gl
diff --git a/gfx/angle/src/libGLESv2/entry_points_gles_2_0.h b/gfx/angle/src/libGLESv2/entry_points_gles_2_0.h
new file mode 100755
index 000000000..eee5fb546
--- /dev/null
+++ b/gfx/angle/src/libGLESv2/entry_points_gles_2_0.h
@@ -0,0 +1,163 @@
+//
+// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// entry_points_gles_2_0.h : Defines the GLES 2.0 entry points.
+
+#ifndef LIBGLESV2_ENTRYPOINTGLES20_H_
+#define LIBGLESV2_ENTRYPOINTGLES20_H_
+
+#include <GLES2/gl2.h>
+#include <export.h>
+
+namespace gl
+{
+
+ANGLE_EXPORT void GL_APIENTRY ActiveTexture(GLenum texture);
+ANGLE_EXPORT void GL_APIENTRY AttachShader(GLuint program, GLuint shader);
+ANGLE_EXPORT void GL_APIENTRY BindAttribLocation(GLuint program, GLuint index, const GLchar* name);
+ANGLE_EXPORT void GL_APIENTRY BindBuffer(GLenum target, GLuint buffer);
+ANGLE_EXPORT void GL_APIENTRY BindFramebuffer(GLenum target, GLuint framebuffer);
+ANGLE_EXPORT void GL_APIENTRY BindRenderbuffer(GLenum target, GLuint renderbuffer);
+ANGLE_EXPORT void GL_APIENTRY BindTexture(GLenum target, GLuint texture);
+ANGLE_EXPORT void GL_APIENTRY BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ANGLE_EXPORT void GL_APIENTRY BlendEquation(GLenum mode);
+ANGLE_EXPORT void GL_APIENTRY BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
+ANGLE_EXPORT void GL_APIENTRY BlendFunc(GLenum sfactor, GLenum dfactor);
+ANGLE_EXPORT void GL_APIENTRY BlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+ANGLE_EXPORT void GL_APIENTRY BufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+ANGLE_EXPORT void GL_APIENTRY BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+ANGLE_EXPORT GLenum GL_APIENTRY CheckFramebufferStatus(GLenum target);
+ANGLE_EXPORT void GL_APIENTRY Clear(GLbitfield mask);
+ANGLE_EXPORT void GL_APIENTRY ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+ANGLE_EXPORT void GL_APIENTRY ClearDepthf(GLfloat depth);
+ANGLE_EXPORT void GL_APIENTRY ClearStencil(GLint s);
+ANGLE_EXPORT void GL_APIENTRY ColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+ANGLE_EXPORT void GL_APIENTRY CompileShader(GLuint shader);
+ANGLE_EXPORT void GL_APIENTRY CompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data);
+ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data);
+ANGLE_EXPORT void GL_APIENTRY CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+ANGLE_EXPORT void GL_APIENTRY CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ANGLE_EXPORT GLuint GL_APIENTRY CreateProgram(void);
+ANGLE_EXPORT GLuint GL_APIENTRY CreateShader(GLenum type);
+ANGLE_EXPORT void GL_APIENTRY CullFace(GLenum mode);
+ANGLE_EXPORT void GL_APIENTRY DeleteBuffers(GLsizei n, const GLuint* buffers);
+ANGLE_EXPORT void GL_APIENTRY DeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
+ANGLE_EXPORT void GL_APIENTRY DeleteProgram(GLuint program);
+ANGLE_EXPORT void GL_APIENTRY DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
+ANGLE_EXPORT void GL_APIENTRY DeleteShader(GLuint shader);
+ANGLE_EXPORT void GL_APIENTRY DeleteTextures(GLsizei n, const GLuint* textures);
+ANGLE_EXPORT void GL_APIENTRY DepthFunc(GLenum func);
+ANGLE_EXPORT void GL_APIENTRY DepthMask(GLboolean flag);
+ANGLE_EXPORT void GL_APIENTRY DepthRangef(GLfloat n, GLfloat f);
+ANGLE_EXPORT void GL_APIENTRY DetachShader(GLuint program, GLuint shader);
+ANGLE_EXPORT void GL_APIENTRY Disable(GLenum cap);
+ANGLE_EXPORT void GL_APIENTRY DisableVertexAttribArray(GLuint index);
+ANGLE_EXPORT void GL_APIENTRY DrawArrays(GLenum mode, GLint first, GLsizei count);
+ANGLE_EXPORT void GL_APIENTRY DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices);
+ANGLE_EXPORT void GL_APIENTRY Enable(GLenum cap);
+ANGLE_EXPORT void GL_APIENTRY EnableVertexAttribArray(GLuint index);
+ANGLE_EXPORT void GL_APIENTRY Finish(void);
+ANGLE_EXPORT void GL_APIENTRY Flush(void);
+ANGLE_EXPORT void GL_APIENTRY FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+ANGLE_EXPORT void GL_APIENTRY FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+ANGLE_EXPORT void GL_APIENTRY FrontFace(GLenum mode);
+ANGLE_EXPORT void GL_APIENTRY GenBuffers(GLsizei n, GLuint* buffers);
+ANGLE_EXPORT void GL_APIENTRY GenerateMipmap(GLenum target);
+ANGLE_EXPORT void GL_APIENTRY GenFramebuffers(GLsizei n, GLuint* framebuffers);
+ANGLE_EXPORT void GL_APIENTRY GenRenderbuffers(GLsizei n, GLuint* renderbuffers);
+ANGLE_EXPORT void GL_APIENTRY GenTextures(GLsizei n, GLuint* textures);
+ANGLE_EXPORT void GL_APIENTRY GetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+ANGLE_EXPORT void GL_APIENTRY GetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+ANGLE_EXPORT void GL_APIENTRY GetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
+ANGLE_EXPORT GLint GL_APIENTRY GetAttribLocation(GLuint program, const GLchar* name);
+ANGLE_EXPORT void GL_APIENTRY GetBooleanv(GLenum pname, GLboolean* params);
+ANGLE_EXPORT void GL_APIENTRY GetBufferParameteriv(GLenum target, GLenum pname, GLint* params);
+ANGLE_EXPORT GLenum GL_APIENTRY GetError(void);
+ANGLE_EXPORT void GL_APIENTRY GetFloatv(GLenum pname, GLfloat* params);
+ANGLE_EXPORT void GL_APIENTRY GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
+ANGLE_EXPORT void GL_APIENTRY GetIntegerv(GLenum pname, GLint* params);
+ANGLE_EXPORT void GL_APIENTRY GetProgramiv(GLuint program, GLenum pname, GLint* params);
+ANGLE_EXPORT void GL_APIENTRY GetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+ANGLE_EXPORT void GL_APIENTRY GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params);
+ANGLE_EXPORT void GL_APIENTRY GetShaderiv(GLuint shader, GLenum pname, GLint* params);
+ANGLE_EXPORT void GL_APIENTRY GetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+ANGLE_EXPORT void GL_APIENTRY GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+ANGLE_EXPORT void GL_APIENTRY GetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
+ANGLE_EXPORT const GLubyte *GL_APIENTRY GetString(GLenum name);
+ANGLE_EXPORT void GL_APIENTRY GetTexParameterfv(GLenum target, GLenum pname, GLfloat* params);
+ANGLE_EXPORT void GL_APIENTRY GetTexParameteriv(GLenum target, GLenum pname, GLint* params);
+ANGLE_EXPORT void GL_APIENTRY GetUniformfv(GLuint program, GLint location, GLfloat* params);
+ANGLE_EXPORT void GL_APIENTRY GetUniformiv(GLuint program, GLint location, GLint* params);
+ANGLE_EXPORT GLint GL_APIENTRY GetUniformLocation(GLuint program, const GLchar* name);
+ANGLE_EXPORT void GL_APIENTRY GetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params);
+ANGLE_EXPORT void GL_APIENTRY GetVertexAttribiv(GLuint index, GLenum pname, GLint* params);
+ANGLE_EXPORT void GL_APIENTRY GetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer);
+ANGLE_EXPORT void GL_APIENTRY Hint(GLenum target, GLenum mode);
+ANGLE_EXPORT GLboolean GL_APIENTRY IsBuffer(GLuint buffer);
+ANGLE_EXPORT GLboolean GL_APIENTRY IsEnabled(GLenum cap);
+ANGLE_EXPORT GLboolean GL_APIENTRY IsFramebuffer(GLuint framebuffer);
+ANGLE_EXPORT GLboolean GL_APIENTRY IsProgram(GLuint program);
+ANGLE_EXPORT GLboolean GL_APIENTRY IsRenderbuffer(GLuint renderbuffer);
+ANGLE_EXPORT GLboolean GL_APIENTRY IsShader(GLuint shader);
+ANGLE_EXPORT GLboolean GL_APIENTRY IsTexture(GLuint texture);
+ANGLE_EXPORT void GL_APIENTRY LineWidth(GLfloat width);
+ANGLE_EXPORT void GL_APIENTRY LinkProgram(GLuint program);
+ANGLE_EXPORT void GL_APIENTRY PixelStorei(GLenum pname, GLint param);
+ANGLE_EXPORT void GL_APIENTRY PolygonOffset(GLfloat factor, GLfloat units);
+ANGLE_EXPORT void GL_APIENTRY ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+ANGLE_EXPORT void GL_APIENTRY ReleaseShaderCompiler(void);
+ANGLE_EXPORT void GL_APIENTRY RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+ANGLE_EXPORT void GL_APIENTRY SampleCoverage(GLfloat value, GLboolean invert);
+ANGLE_EXPORT void GL_APIENTRY Scissor(GLint x, GLint y, GLsizei width, GLsizei height);
+ANGLE_EXPORT void GL_APIENTRY ShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
+ANGLE_EXPORT void GL_APIENTRY ShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length);
+ANGLE_EXPORT void GL_APIENTRY StencilFunc(GLenum func, GLint ref, GLuint mask);
+ANGLE_EXPORT void GL_APIENTRY StencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
+ANGLE_EXPORT void GL_APIENTRY StencilMask(GLuint mask);
+ANGLE_EXPORT void GL_APIENTRY StencilMaskSeparate(GLenum face, GLuint mask);
+ANGLE_EXPORT void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass);
+ANGLE_EXPORT void GL_APIENTRY StencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+ANGLE_EXPORT void GL_APIENTRY TexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+ANGLE_EXPORT void GL_APIENTRY TexParameterf(GLenum target, GLenum pname, GLfloat param);
+ANGLE_EXPORT void GL_APIENTRY TexParameterfv(GLenum target, GLenum pname, const GLfloat* params);
+ANGLE_EXPORT void GL_APIENTRY TexParameteri(GLenum target, GLenum pname, GLint param);
+ANGLE_EXPORT void GL_APIENTRY TexParameteriv(GLenum target, GLenum pname, const GLint* params);
+ANGLE_EXPORT void GL_APIENTRY TexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels);
+ANGLE_EXPORT void GL_APIENTRY Uniform1f(GLint location, GLfloat x);
+ANGLE_EXPORT void GL_APIENTRY Uniform1fv(GLint location, GLsizei count, const GLfloat* v);
+ANGLE_EXPORT void GL_APIENTRY Uniform1i(GLint location, GLint x);
+ANGLE_EXPORT void GL_APIENTRY Uniform1iv(GLint location, GLsizei count, const GLint* v);
+ANGLE_EXPORT void GL_APIENTRY Uniform2f(GLint location, GLfloat x, GLfloat y);
+ANGLE_EXPORT void GL_APIENTRY Uniform2fv(GLint location, GLsizei count, const GLfloat* v);
+ANGLE_EXPORT void GL_APIENTRY Uniform2i(GLint location, GLint x, GLint y);
+ANGLE_EXPORT void GL_APIENTRY Uniform2iv(GLint location, GLsizei count, const GLint* v);
+ANGLE_EXPORT void GL_APIENTRY Uniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
+ANGLE_EXPORT void GL_APIENTRY Uniform3fv(GLint location, GLsizei count, const GLfloat* v);
+ANGLE_EXPORT void GL_APIENTRY Uniform3i(GLint location, GLint x, GLint y, GLint z);
+ANGLE_EXPORT void GL_APIENTRY Uniform3iv(GLint location, GLsizei count, const GLint* v);
+ANGLE_EXPORT void GL_APIENTRY Uniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ANGLE_EXPORT void GL_APIENTRY Uniform4fv(GLint location, GLsizei count, const GLfloat* v);
+ANGLE_EXPORT void GL_APIENTRY Uniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
+ANGLE_EXPORT void GL_APIENTRY Uniform4iv(GLint location, GLsizei count, const GLint* v);
+ANGLE_EXPORT void GL_APIENTRY UniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ANGLE_EXPORT void GL_APIENTRY UniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ANGLE_EXPORT void GL_APIENTRY UniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ANGLE_EXPORT void GL_APIENTRY UseProgram(GLuint program);
+ANGLE_EXPORT void GL_APIENTRY ValidateProgram(GLuint program);
+ANGLE_EXPORT void GL_APIENTRY VertexAttrib1f(GLuint indx, GLfloat x);
+ANGLE_EXPORT void GL_APIENTRY VertexAttrib1fv(GLuint indx, const GLfloat* values);
+ANGLE_EXPORT void GL_APIENTRY VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
+ANGLE_EXPORT void GL_APIENTRY VertexAttrib2fv(GLuint indx, const GLfloat* values);
+ANGLE_EXPORT void GL_APIENTRY VertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+ANGLE_EXPORT void GL_APIENTRY VertexAttrib3fv(GLuint indx, const GLfloat* values);
+ANGLE_EXPORT void GL_APIENTRY VertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+ANGLE_EXPORT void GL_APIENTRY VertexAttrib4fv(GLuint indx, const GLfloat* values);
+ANGLE_EXPORT void GL_APIENTRY VertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
+ANGLE_EXPORT void GL_APIENTRY Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
+
+}
+
+#endif // LIBGLESV2_ENTRYPOINTGLES20_H_
diff --git a/gfx/angle/src/libGLESv2/entry_points_gles_2_0_ext.cpp b/gfx/angle/src/libGLESv2/entry_points_gles_2_0_ext.cpp
new file mode 100755
index 000000000..bf96affdb
--- /dev/null
+++ b/gfx/angle/src/libGLESv2/entry_points_gles_2_0_ext.cpp
@@ -0,0 +1,3376 @@
+//
+// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// entry_points_gles_2_0_ext.cpp : Implements the GLES 2.0 extension entry points.
+
+#include "libGLESv2/entry_points_gles_2_0_ext.h"
+#include "libGLESv2/global_state.h"
+
+#include "libANGLE/Buffer.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/Fence.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/Shader.h"
+#include "libANGLE/Query.h"
+#include "libANGLE/queryconversions.h"
+#include "libANGLE/queryutils.h"
+#include "libANGLE/Thread.h"
+#include "libANGLE/VertexArray.h"
+
+#include "libANGLE/validationES.h"
+#include "libANGLE/validationES2.h"
+#include "libANGLE/validationES3.h"
+#include "libANGLE/validationES31.h"
+
+#include "common/debug.h"
+#include "common/utilities.h"
+
+namespace gl
+{
+
+namespace
+{
+
+void SetRobustLengthParam(GLsizei *length, GLsizei value)
+{
+ if (length)
+ {
+ *length = value;
+ }
+}
+
+} // anonymous namespace
+
+void GL_APIENTRY GenQueriesEXT(GLsizei n, GLuint *ids)
+{
+ EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateGenQueriesEXT(context, n))
+ {
+ return;
+ }
+
+ for (GLsizei i = 0; i < n; i++)
+ {
+ ids[i] = context->createQuery();
+ }
+ }
+}
+
+void GL_APIENTRY DeleteQueriesEXT(GLsizei n, const GLuint *ids)
+{
+ EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateDeleteQueriesEXT(context, n))
+ {
+ return;
+ }
+
+ for (int i = 0; i < n; i++)
+ {
+ context->deleteQuery(ids[i]);
+ }
+ }
+}
+
+GLboolean GL_APIENTRY IsQueryEXT(GLuint id)
+{
+ EVENT("(GLuint id = %d)", id);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ return (context->getQuery(id, false, GL_NONE) != NULL) ? GL_TRUE : GL_FALSE;
+ }
+
+ return GL_FALSE;
+}
+
+void GL_APIENTRY BeginQueryEXT(GLenum target, GLuint id)
+{
+ EVENT("(GLenum target = 0x%X, GLuint %d)", target, id);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateBeginQueryEXT(context, target, id))
+ {
+ return;
+ }
+
+ Error error = context->beginQuery(target, id);
+ if (error.isError())
+ {
+ context->handleError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY EndQueryEXT(GLenum target)
+{
+ EVENT("GLenum target = 0x%X)", target);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateEndQueryEXT(context, target))
+ {
+ return;
+ }
+
+ Error error = context->endQuery(target);
+ if (error.isError())
+ {
+ context->handleError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY QueryCounterEXT(GLuint id, GLenum target)
+{
+ EVENT("GLuint id = %d, GLenum target = 0x%X)", id, target);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateQueryCounterEXT(context, id, target))
+ {
+ return;
+ }
+
+ Error error = context->queryCounter(id, target);
+ if (error.isError())
+ {
+ context->handleError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY GetQueryivEXT(GLenum target, GLenum pname, GLint *params)
+{
+ EVENT("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname,
+ params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateGetQueryivEXT(context, target, pname, params))
+ {
+ return;
+ }
+
+ context->getQueryiv(target, pname, params);
+ }
+}
+
+void GL_APIENTRY GetQueryObjectivEXT(GLuint id, GLenum pname, GLint *params)
+{
+ EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateGetQueryObjectivEXT(context, id, pname, params))
+ {
+ return;
+ }
+
+ context->getQueryObjectiv(id, pname, params);
+ }
+}
+
+void GL_APIENTRY GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params)
+{
+ EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateGetQueryObjectuivEXT(context, id, pname, params))
+ {
+ return;
+ }
+
+ context->getQueryObjectuiv(id, pname, params);
+ }
+}
+
+void GL_APIENTRY GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 *params)
+{
+ EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.16p)", id, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateGetQueryObjecti64vEXT(context, id, pname, params))
+ {
+ return;
+ }
+
+ context->getQueryObjecti64v(id, pname, params);
+ }
+}
+
+void GL_APIENTRY GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 *params)
+{
+ EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.16p)", id, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateGetQueryObjectui64vEXT(context, id, pname, params))
+ {
+ return;
+ }
+
+ context->getQueryObjectui64v(id, pname, params);
+ }
+}
+
+void GL_APIENTRY DeleteFencesNV(GLsizei n, const GLuint *fences)
+{
+ EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (n < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ for (int i = 0; i < n; i++)
+ {
+ context->deleteFenceNV(fences[i]);
+ }
+ }
+}
+
+void GL_APIENTRY DrawArraysInstancedANGLE(GLenum mode,
+ GLint first,
+ GLsizei count,
+ GLsizei primcount)
+{
+ EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei primcount = %d)",
+ mode, first, count, primcount);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateDrawArraysInstancedANGLE(context, mode, first, count, primcount))
+ {
+ return;
+ }
+
+ Error error = context->drawArraysInstanced(mode, first, count, primcount);
+ if (error.isError())
+ {
+ context->handleError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY DrawElementsInstancedANGLE(GLenum mode,
+ GLsizei count,
+ GLenum type,
+ const GLvoid *indices,
+ GLsizei primcount)
+{
+ EVENT(
+ "(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = "
+ "0x%0.8p, GLsizei primcount = %d)",
+ mode, count, type, indices, primcount);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ IndexRange indexRange;
+ if (!ValidateDrawElementsInstancedANGLE(context, mode, count, type, indices, primcount,
+ &indexRange))
+ {
+ return;
+ }
+
+ Error error =
+ context->drawElementsInstanced(mode, count, type, indices, primcount, indexRange);
+ if (error.isError())
+ {
+ context->handleError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY FinishFenceNV(GLuint fence)
+{
+ EVENT("(GLuint fence = %d)", fence);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ FenceNV *fenceObject = context->getFenceNV(fence);
+
+ if (fenceObject == NULL)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (fenceObject->isSet() != GL_TRUE)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ fenceObject->finish();
+ }
+}
+
+void GL_APIENTRY GenFencesNV(GLsizei n, GLuint *fences)
+{
+ EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (n < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ for (int i = 0; i < n; i++)
+ {
+ fences[i] = context->createFenceNV();
+ }
+ }
+}
+
+void GL_APIENTRY GetFenceivNV(GLuint fence, GLenum pname, GLint *params)
+{
+ EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ FenceNV *fenceObject = context->getFenceNV(fence);
+
+ if (fenceObject == NULL)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (fenceObject->isSet() != GL_TRUE)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ switch (pname)
+ {
+ case GL_FENCE_STATUS_NV:
+ {
+ // GL_NV_fence spec:
+ // Once the status of a fence has been finished (via FinishFenceNV) or tested and the returned status is TRUE (via either TestFenceNV
+ // or GetFenceivNV querying the FENCE_STATUS_NV), the status remains TRUE until the next SetFenceNV of the fence.
+ GLboolean status = GL_TRUE;
+ if (fenceObject->getStatus() != GL_TRUE)
+ {
+ Error error = fenceObject->test(&status);
+ if (error.isError())
+ {
+ context->handleError(error);
+ return;
+ }
+ }
+ *params = status;
+ break;
+ }
+
+ case GL_FENCE_CONDITION_NV:
+ {
+ *params = static_cast<GLint>(fenceObject->getCondition());
+ break;
+ }
+
+ default:
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ }
+ }
+}
+
+GLenum GL_APIENTRY GetGraphicsResetStatusEXT(void)
+{
+ EVENT("()");
+
+ Context *context = GetGlobalContext();
+
+ if (context)
+ {
+ return context->getResetStatus();
+ }
+
+ return GL_NO_ERROR;
+}
+
+void GL_APIENTRY GetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
+{
+ EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
+ shader, bufsize, length, source);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (bufsize < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ Shader *shaderObject = context->getShader(shader);
+
+ if (!shaderObject)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ shaderObject->getTranslatedSourceWithDebugInfo(bufsize, length, source);
+ }
+}
+
+void GL_APIENTRY GetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
+{
+ EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = 0x%0.8p)",
+ program, location, bufSize, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateGetnUniformfvEXT(context, program, location, bufSize, params))
+ {
+ return;
+ }
+
+ Program *programObject = context->getProgram(program);
+ ASSERT(programObject);
+
+ programObject->getUniformfv(location, params);
+ }
+}
+
+void GL_APIENTRY GetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params)
+{
+ EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)",
+ program, location, bufSize, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateGetnUniformivEXT(context, program, location, bufSize, params))
+ {
+ return;
+ }
+
+ Program *programObject = context->getProgram(program);
+ ASSERT(programObject);
+
+ programObject->getUniformiv(location, params);
+ }
+}
+
+GLboolean GL_APIENTRY IsFenceNV(GLuint fence)
+{
+ EVENT("(GLuint fence = %d)", fence);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ FenceNV *fenceObject = context->getFenceNV(fence);
+
+ if (fenceObject == NULL)
+ {
+ return GL_FALSE;
+ }
+
+ // GL_NV_fence spec:
+ // A name returned by GenFencesNV, but not yet set via SetFenceNV, is not the name of an existing fence.
+ return fenceObject->isSet();
+ }
+
+ return GL_FALSE;
+}
+
+void GL_APIENTRY ReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
+ GLenum format, GLenum type, GLsizei bufSize,
+ GLvoid *data)
+{
+ EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
+ "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = 0x%0.8p)",
+ x, y, width, height, format, type, bufSize, data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateReadnPixelsEXT(context, x, y, width, height, format, type, bufSize, data))
+ {
+ return;
+ }
+
+ context->readPixels(x, y, width, height, format, type, data);
+ }
+}
+
+void GL_APIENTRY RenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
+ target, samples, internalformat, width, height);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateRenderbufferStorageParametersANGLE(context, target, samples, internalformat,
+ width, height))
+ {
+ return;
+ }
+
+ Renderbuffer *renderbuffer = context->getGLState().getCurrentRenderbuffer();
+ Error error = renderbuffer->setStorageMultisample(samples, internalformat, width, height);
+ if (error.isError())
+ {
+ context->handleError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY SetFenceNV(GLuint fence, GLenum condition)
+{
+ EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (condition != GL_ALL_COMPLETED_NV)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ FenceNV *fenceObject = context->getFenceNV(fence);
+
+ if (fenceObject == NULL)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ Error error = fenceObject->set(condition);
+ if (error.isError())
+ {
+ context->handleError(error);
+ return;
+ }
+ }
+}
+
+GLboolean GL_APIENTRY TestFenceNV(GLuint fence)
+{
+ EVENT("(GLuint fence = %d)", fence);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ FenceNV *fenceObject = context->getFenceNV(fence);
+
+ if (fenceObject == NULL)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return GL_TRUE;
+ }
+
+ if (fenceObject->isSet() != GL_TRUE)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return GL_TRUE;
+ }
+
+ GLboolean result;
+ Error error = fenceObject->test(&result);
+ if (error.isError())
+ {
+ context->handleError(error);
+ return GL_TRUE;
+ }
+
+ return result;
+ }
+
+ return GL_TRUE;
+}
+
+void GL_APIENTRY TexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
+ target, levels, internalformat, width, height);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->getExtensions().textureStorage)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (context->getClientMajorVersion() < 3 &&
+ !ValidateES2TexStorageParameters(context, target, levels, internalformat, width,
+ height))
+ {
+ return;
+ }
+
+ if (context->getClientMajorVersion() >= 3 &&
+ !ValidateES3TexStorage2DParameters(context, target, levels, internalformat, width,
+ height, 1))
+ {
+ return;
+ }
+
+ Extents size(width, height, 1);
+ Texture *texture = context->getTargetTexture(target);
+ Error error = texture->setStorage(target, levels, internalformat, size);
+ if (error.isError())
+ {
+ context->handleError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY VertexAttribDivisorANGLE(GLuint index, GLuint divisor)
+{
+ EVENT("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ if (context->getLimitations().attributeZeroRequiresZeroDivisorInEXT)
+ {
+ if (index == 0 && divisor != 0)
+ {
+ const char *errorMessage = "The current context doesn't support setting a non-zero divisor on the attribute with index zero. "
+ "Please reorder the attributes in your vertex shader so that attribute zero can have a zero divisor.";
+ context->handleError(Error(GL_INVALID_OPERATION, errorMessage));
+
+ // We also output an error message to the debugger window if tracing is active, so that developers can see the error message.
+ ERR("%s", errorMessage);
+
+ return;
+ }
+ }
+
+ context->setVertexAttribDivisor(index, divisor);
+ }
+}
+
+void GL_APIENTRY BlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
+ GLbitfield mask, GLenum filter)
+{
+ EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
+ "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
+ "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
+ srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateBlitFramebufferANGLE(context, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1,
+ dstY1, mask, filter))
+ {
+ return;
+ }
+
+ context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask,
+ filter);
+ }
+}
+
+void GL_APIENTRY DiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments)
+{
+ EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, attachments = 0x%0.8p)", target, numAttachments, attachments);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateDiscardFramebufferEXT(context, target, numAttachments, attachments))
+ {
+ return;
+ }
+
+ context->discardFramebuffer(target, numAttachments, attachments);
+ }
+}
+
+void GL_APIENTRY TexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
+ GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+{
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
+ "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
+ "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
+ target, level, internalformat, width, height, depth, border, format, type, pixels);
+
+ UNIMPLEMENTED(); // FIXME
+}
+
+void GL_APIENTRY GetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary)
+{
+ EVENT("(GLenum program = 0x%X, bufSize = %d, length = 0x%0.8p, binaryFormat = 0x%0.8p, binary = 0x%0.8p)",
+ program, bufSize, length, binaryFormat, binary);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateGetProgramBinaryOES(context, program, bufSize, length, binaryFormat, binary))
+ {
+ return;
+ }
+
+ Program *programObject = context->getProgram(program);
+ ASSERT(programObject != nullptr);
+
+ Error error = programObject->saveBinary(binaryFormat, binary, bufSize, length);
+ if (error.isError())
+ {
+ context->handleError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY ProgramBinaryOES(GLuint program, GLenum binaryFormat, const void *binary, GLint length)
+{
+ EVENT("(GLenum program = 0x%X, binaryFormat = 0x%x, binary = 0x%0.8p, length = %d)",
+ program, binaryFormat, binary, length);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateProgramBinaryOES(context, program, binaryFormat, binary, length))
+ {
+ return;
+ }
+
+ Program *programObject = context->getProgram(program);
+ ASSERT(programObject != nullptr);
+
+ Error error = programObject->loadBinary(binaryFormat, binary, length);
+ if (error.isError())
+ {
+ context->handleError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY DrawBuffersEXT(GLsizei n, const GLenum *bufs)
+{
+ EVENT("(GLenum n = %d, bufs = 0x%0.8p)", n, bufs);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateDrawBuffersEXT(context, n, bufs))
+ {
+ return;
+ }
+
+ context->drawBuffers(n, bufs);
+ }
+}
+
+void GL_APIENTRY GetBufferPointervOES(GLenum target, GLenum pname, void** params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateGetBufferPointervOES(context, target, pname, params))
+ {
+ return;
+ }
+
+ context->getBufferPointerv(target, pname, params);
+ }
+}
+
+void *GL_APIENTRY MapBufferOES(GLenum target, GLenum access)
+{
+ EVENT("(GLenum target = 0x%X, GLbitfield access = 0x%X)", target, access);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateMapBufferOES(context, target, access))
+ {
+ return nullptr;
+ }
+
+ return context->mapBuffer(target, access);
+ }
+
+ return nullptr;
+}
+
+GLboolean GL_APIENTRY UnmapBufferOES(GLenum target)
+{
+ EVENT("(GLenum target = 0x%X)", target);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateUnmapBufferOES(context, target))
+ {
+ return GL_FALSE;
+ }
+
+ return context->unmapBuffer(target);
+ }
+
+ return GL_FALSE;
+}
+
+void *GL_APIENTRY MapBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)",
+ target, offset, length, access);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateMapBufferRangeEXT(context, target, offset, length, access))
+ {
+ return nullptr;
+ }
+
+ return context->mapBufferRange(target, offset, length, access);
+ }
+
+ return nullptr;
+}
+
+void GL_APIENTRY FlushMappedBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateFlushMappedBufferRangeEXT(context, target, offset, length))
+ {
+ return;
+ }
+
+ context->flushMappedBufferRange(target, offset, length);
+ }
+}
+
+void GL_APIENTRY InsertEventMarkerEXT(GLsizei length, const char *marker)
+{
+ // Don't run an EVENT() macro on the EXT_debug_marker entry points.
+ // It can interfere with the debug events being set by the caller.
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->getExtensions().debugMarker)
+ {
+ // The debug marker calls should not set error state
+ // However, it seems reasonable to set an error state if the extension is not enabled
+ context->handleError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ return;
+ }
+
+ if (!ValidateInsertEventMarkerEXT(context, length, marker))
+ {
+ return;
+ }
+
+ context->insertEventMarker(length, marker);
+ }
+}
+
+void GL_APIENTRY PushGroupMarkerEXT(GLsizei length, const char *marker)
+{
+ // Don't run an EVENT() macro on the EXT_debug_marker entry points.
+ // It can interfere with the debug events being set by the caller.
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->getExtensions().debugMarker)
+ {
+ // The debug marker calls should not set error state
+ // However, it seems reasonable to set an error state if the extension is not enabled
+ context->handleError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ return;
+ }
+
+ if (!ValidatePushGroupMarkerEXT(context, length, marker))
+ {
+ return;
+ }
+
+ if (marker == nullptr)
+ {
+ // From the EXT_debug_marker spec,
+ // "If <marker> is null then an empty string is pushed on the stack."
+ context->pushGroupMarker(length, "");
+ }
+ else
+ {
+ context->pushGroupMarker(length, marker);
+ }
+ }
+}
+
+void GL_APIENTRY PopGroupMarkerEXT()
+{
+ // Don't run an EVENT() macro on the EXT_debug_marker entry points.
+ // It can interfere with the debug events being set by the caller.
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->getExtensions().debugMarker)
+ {
+ // The debug marker calls should not set error state
+ // However, it seems reasonable to set an error state if the extension is not enabled
+ context->handleError(Error(GL_INVALID_OPERATION, "Extension not enabled"));
+ return;
+ }
+
+ context->popGroupMarker();
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
+{
+ EVENT("(GLenum target = 0x%X, GLeglImageOES image = 0x%0.8p)", target, image);
+
+ egl::Thread *thread = egl::GetCurrentThread();
+ Context *context = thread->getValidContext();
+ if (context)
+ {
+ egl::Display *display = thread->getDisplay();
+ egl::Image *imageObject = reinterpret_cast<egl::Image *>(image);
+ if (!ValidateEGLImageTargetTexture2DOES(context, display, target, imageObject))
+ {
+ return;
+ }
+
+ Texture *texture = context->getTargetTexture(target);
+ Error error = texture->setEGLImageTarget(target, imageObject);
+ if (error.isError())
+ {
+ context->handleError(error);
+ return;
+ }
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY EGLImageTargetRenderbufferStorageOES(GLenum target,
+ GLeglImageOES image)
+{
+ EVENT("(GLenum target = 0x%X, GLeglImageOES image = 0x%0.8p)", target, image);
+
+ egl::Thread *thread = egl::GetCurrentThread();
+ Context *context = thread->getValidContext();
+ if (context)
+ {
+ egl::Display *display = thread->getDisplay();
+ egl::Image *imageObject = reinterpret_cast<egl::Image *>(image);
+ if (!ValidateEGLImageTargetRenderbufferStorageOES(context, display, target, imageObject))
+ {
+ return;
+ }
+
+ Renderbuffer *renderbuffer = context->getGLState().getCurrentRenderbuffer();
+ Error error = renderbuffer->setStorageEGLImageTarget(imageObject);
+ if (error.isError())
+ {
+ context->handleError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY BindVertexArrayOES(GLuint array)
+{
+ EVENT("(GLuint array = %u)", array);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateBindVertexArrayOES(context, array))
+ {
+ return;
+ }
+
+ context->bindVertexArray(array);
+ }
+}
+
+void GL_APIENTRY DeleteVertexArraysOES(GLsizei n, const GLuint *arrays)
+{
+ EVENT("(GLsizei n = %d, const GLuint* arrays = 0x%0.8p)", n, arrays);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateDeleteVertexArraysOES(context, n))
+ {
+ return;
+ }
+
+ for (int arrayIndex = 0; arrayIndex < n; arrayIndex++)
+ {
+ if (arrays[arrayIndex] != 0)
+ {
+ context->deleteVertexArray(arrays[arrayIndex]);
+ }
+ }
+ }
+}
+
+void GL_APIENTRY GenVertexArraysOES(GLsizei n, GLuint *arrays)
+{
+ EVENT("(GLsizei n = %d, GLuint* arrays = 0x%0.8p)", n, arrays);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateGenVertexArraysOES(context, n))
+ {
+ return;
+ }
+
+ for (int arrayIndex = 0; arrayIndex < n; arrayIndex++)
+ {
+ arrays[arrayIndex] = context->createVertexArray();
+ }
+ }
+}
+
+GLboolean GL_APIENTRY IsVertexArrayOES(GLuint array)
+{
+ EVENT("(GLuint array = %u)", array);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateIsVertexArrayOES(context))
+ {
+ return GL_FALSE;
+ }
+
+ if (array == 0)
+ {
+ return GL_FALSE;
+ }
+
+ VertexArray *vao = context->getVertexArray(array);
+
+ return (vao != nullptr ? GL_TRUE : GL_FALSE);
+ }
+
+ return GL_FALSE;
+}
+
+void GL_APIENTRY DebugMessageControlKHR(GLenum source,
+ GLenum type,
+ GLenum severity,
+ GLsizei count,
+ const GLuint *ids,
+ GLboolean enabled)
+{
+ EVENT(
+ "(GLenum source = 0x%X, GLenum type = 0x%X, GLenum severity = 0x%X, GLsizei count = %d, "
+ "GLint *ids = 0x%0.8p, GLboolean enabled = %d)",
+ source, type, severity, count, ids, enabled);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateDebugMessageControlKHR(context, source, type, severity, count, ids, enabled))
+ {
+ return;
+ }
+
+ context->debugMessageControl(source, type, severity, count, ids, enabled);
+ }
+}
+
+void GL_APIENTRY DebugMessageInsertKHR(GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const GLchar *buf)
+{
+ EVENT(
+ "(GLenum source = 0x%X, GLenum type = 0x%X, GLint id = %d, GLenum severity = 0x%X, GLsizei "
+ "length = %d, const GLchar *buf = 0x%0.8p)",
+ source, type, id, severity, length, buf);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateDebugMessageInsertKHR(context, source, type, id, severity, length, buf))
+ {
+ return;
+ }
+
+ context->debugMessageInsert(source, type, id, severity, length, buf);
+ }
+}
+
+void GL_APIENTRY DebugMessageCallbackKHR(GLDEBUGPROCKHR callback, const void *userParam)
+{
+ EVENT("(GLDEBUGPROCKHR callback = 0x%0.8p, const void *userParam = 0x%0.8p)", callback,
+ userParam);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateDebugMessageCallbackKHR(context, callback, userParam))
+ {
+ return;
+ }
+
+ context->debugMessageCallback(callback, userParam);
+ }
+}
+
+GLuint GL_APIENTRY GetDebugMessageLogKHR(GLuint count,
+ GLsizei bufSize,
+ GLenum *sources,
+ GLenum *types,
+ GLuint *ids,
+ GLenum *severities,
+ GLsizei *lengths,
+ GLchar *messageLog)
+{
+ EVENT(
+ "(GLsizei count = %d, GLsizei bufSize = %d, GLenum *sources, GLenum *types = 0x%0.8p, "
+ "GLuint *ids = 0x%0.8p, GLenum *severities = 0x%0.8p, GLsizei *lengths = 0x%0.8p, GLchar "
+ "*messageLog = 0x%0.8p)",
+ count, bufSize, sources, types, ids, severities, lengths, messageLog);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateGetDebugMessageLogKHR(context, count, bufSize, sources, types, ids, severities,
+ lengths, messageLog))
+ {
+ return 0;
+ }
+
+ return context->getDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths,
+ messageLog);
+ }
+
+ return 0;
+}
+
+void GL_APIENTRY PushDebugGroupKHR(GLenum source, GLuint id, GLsizei length, const GLchar *message)
+{
+ EVENT(
+ "(GLenum source = 0x%X, GLuint id = 0x%X, GLsizei length = %d, const GLchar *message = "
+ "0x%0.8p)",
+ source, id, length, message);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidatePushDebugGroupKHR(context, source, id, length, message))
+ {
+ return;
+ }
+
+ std::string msg(message, (length > 0) ? static_cast<size_t>(length) : strlen(message));
+ context->pushDebugGroup(source, id, length, message);
+ }
+}
+
+void GL_APIENTRY PopDebugGroupKHR(void)
+{
+ EVENT("()");
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidatePopDebugGroupKHR(context))
+ {
+ return;
+ }
+
+ context->popDebugGroup();
+ }
+}
+
+void GL_APIENTRY ObjectLabelKHR(GLenum identifier, GLuint name, GLsizei length, const GLchar *label)
+{
+ EVENT(
+ "(GLenum identifier = 0x%X, GLuint name = %u, GLsizei length = %d, const GLchar *label = "
+ "0x%0.8p)",
+ identifier, name, length, label);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateObjectLabelKHR(context, identifier, name, length, label))
+ {
+ return;
+ }
+
+ context->objectLabel(identifier, name, length, label);
+ }
+}
+
+void GL_APIENTRY
+GetObjectLabelKHR(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
+{
+ EVENT(
+ "(GLenum identifier = 0x%X, GLuint name = %u, GLsizei bufSize = %d, GLsizei *length = "
+ "0x%0.8p, GLchar *label = 0x%0.8p)",
+ identifier, name, bufSize, length, label);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateGetObjectLabelKHR(context, identifier, name, bufSize, length, label))
+ {
+ return;
+ }
+
+ context->getObjectLabel(identifier, name, bufSize, length, label);
+ }
+}
+
+void GL_APIENTRY ObjectPtrLabelKHR(const void *ptr, GLsizei length, const GLchar *label)
+{
+ EVENT("(const void *ptr = 0x%0.8p, GLsizei length = %d, const GLchar *label = 0x%0.8p)", ptr,
+ length, label);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateObjectPtrLabelKHR(context, ptr, length, label))
+ {
+ return;
+ }
+
+ context->objectPtrLabel(ptr, length, label);
+ }
+}
+
+void GL_APIENTRY GetObjectPtrLabelKHR(const void *ptr,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label)
+{
+ EVENT(
+ "(const void *ptr = 0x%0.8p, GLsizei bufSize = %d, GLsizei *length = 0x%0.8p, GLchar "
+ "*label = 0x%0.8p)",
+ ptr, bufSize, length, label);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateGetObjectPtrLabelKHR(context, ptr, bufSize, length, label))
+ {
+ return;
+ }
+
+ context->getObjectPtrLabel(ptr, bufSize, length, label);
+ }
+}
+
+void GL_APIENTRY GetPointervKHR(GLenum pname, void **params)
+{
+ EVENT("(GLenum pname = 0x%X, void **params = 0x%0.8p)", pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateGetPointervKHR(context, pname, params))
+ {
+ return;
+ }
+
+ context->getPointerv(pname, params);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY BindUniformLocationCHROMIUM(GLuint program,
+ GLint location,
+ const GLchar *name)
+{
+ EVENT("(GLuint program = %u, GLint location = %d, const GLchar *name = 0x%0.8p)", program,
+ location, name);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateBindUniformLocationCHROMIUM(context, program, location, name))
+ {
+ return;
+ }
+
+ context->bindUniformLocation(program, location, name);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY CoverageModulationCHROMIUM(GLenum components)
+{
+ EVENT("(GLenum components = %u)", components);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateCoverageModulationCHROMIUM(context, components))
+ {
+ return;
+ }
+ context->setCoverageModulation(components);
+ }
+}
+
+// CHROMIUM_path_rendering
+ANGLE_EXPORT void GL_APIENTRY MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat *matrix)
+{
+ EVENT("(GLenum matrixMode = %u)", matrixMode);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateMatrix(context, matrixMode, matrix))
+ {
+ return;
+ }
+ context->loadPathRenderingMatrix(matrixMode, matrix);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY MatrixLoadIdentityCHROMIUM(GLenum matrixMode)
+{
+ EVENT("(GLenum matrixMode = %u)", matrixMode);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateMatrixMode(context, matrixMode))
+ {
+ return;
+ }
+ context->loadPathRenderingIdentityMatrix(matrixMode);
+ }
+}
+
+ANGLE_EXPORT GLuint GL_APIENTRY GenPathsCHROMIUM(GLsizei range)
+{
+ EVENT("(GLsizei range = %d)", range);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateGenPaths(context, range))
+ {
+ return 0;
+ }
+ return context->createPaths(range);
+ }
+ return 0;
+}
+
+ANGLE_EXPORT void GL_APIENTRY DeletePathsCHROMIUM(GLuint first, GLsizei range)
+{
+ EVENT("(GLuint first = %u, GLsizei range = %d)", first, range);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateDeletePaths(context, first, range))
+ {
+ return;
+ }
+ context->deletePaths(first, range);
+ }
+}
+
+ANGLE_EXPORT GLboolean GL_APIENTRY IsPathCHROMIUM(GLuint path)
+{
+ EVENT("(GLuint path = %u)", path);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateIsPath(context))
+ {
+ return GL_FALSE;
+ }
+ return context->hasPathData(path);
+ }
+ return GL_FALSE;
+}
+
+ANGLE_EXPORT void GL_APIENTRY PathCommandsCHROMIUM(GLuint path,
+ GLsizei numCommands,
+ const GLubyte *commands,
+ GLsizei numCoords,
+ GLenum coordType,
+ const void *coords)
+{
+ EVENT(
+ "(GLuint path = %u, GLsizei numCommands = %d, commands = %p, "
+ "GLsizei numCoords = %d, GLenum coordType = %u, void* coords = %p)",
+ path, numCommands, commands, numCoords, coordType, coords);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ if (!ValidatePathCommands(context, path, numCommands, commands, numCoords, coordType,
+ coords))
+ {
+ return;
+ }
+ }
+ context->setPathCommands(path, numCommands, commands, numCoords, coordType, coords);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY PathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value)
+{
+ EVENT("(GLuint path = %u, GLenum pname = %u, GLfloat value = %f)", path, pname, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateSetPathParameter(context, path, pname, value))
+ {
+ return;
+ }
+ context->setPathParameterf(path, pname, value);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY PathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value)
+{
+ PathParameterfCHROMIUM(path, pname, static_cast<GLfloat>(value));
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetPathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat *value)
+{
+ EVENT("(GLuint path = %u, GLenum pname = %u)", path, pname);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateGetPathParameter(context, path, pname, value))
+ {
+ return;
+ }
+ context->getPathParameterfv(path, pname, value);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetPathParameteriCHROMIUM(GLuint path, GLenum pname, GLint *value)
+{
+ GLfloat val = 0.0f;
+ GetPathParameterfCHROMIUM(path, pname, value != nullptr ? &val : nullptr);
+ if (value)
+ *value = static_cast<GLint>(val);
+}
+
+ANGLE_EXPORT void GL_APIENTRY PathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask)
+{
+ EVENT("(GLenum func = %u, GLint ref = %d, GLuint mask = %u)", func, ref, mask);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidatePathStencilFunc(context, func, ref, mask))
+ {
+ return;
+ }
+ context->setPathStencilFunc(func, ref, mask);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY StencilFillPathCHROMIUM(GLuint path, GLenum fillMode, GLuint mask)
+{
+ EVENT("(GLuint path = %u, GLenum fillMode = %u, GLuint mask = %u)", path, fillMode, mask);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateStencilFillPath(context, path, fillMode, mask))
+ {
+ return;
+ }
+ context->stencilFillPath(path, fillMode, mask);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY StencilStrokePathCHROMIUM(GLuint path, GLint reference, GLuint mask)
+{
+ EVENT("(GLuint path = %u, GLint ference = %d, GLuint mask = %u)", path, reference, mask);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateStencilStrokePath(context, path, reference, mask))
+ {
+ return;
+ }
+ context->stencilStrokePath(path, reference, mask);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY CoverFillPathCHROMIUM(GLuint path, GLenum coverMode)
+{
+ EVENT("(GLuint path = %u, GLenum coverMode = %u)", path, coverMode);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateCoverPath(context, path, coverMode))
+ {
+ return;
+ }
+ context->coverFillPath(path, coverMode);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY CoverStrokePathCHROMIUM(GLuint path, GLenum coverMode)
+{
+ EVENT("(GLuint path = %u, GLenum coverMode = %u)", path, coverMode);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateCoverPath(context, path, coverMode))
+ {
+ return;
+ }
+ context->coverStrokePath(path, coverMode);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY StencilThenCoverFillPathCHROMIUM(GLuint path,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode)
+{
+ EVENT("(GLuint path = %u, GLenum fillMode = %u, GLuint mask = %u, GLenum coverMode = %u)", path,
+ fillMode, mask, coverMode);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateStencilThenCoverFillPath(context, path, fillMode, mask, coverMode))
+ {
+ return;
+ }
+ context->stencilThenCoverFillPath(path, fillMode, mask, coverMode);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY StencilThenCoverStrokePathCHROMIUM(GLuint path,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode)
+{
+ EVENT("(GLuint path = %u, GLint reference = %d, GLuint mask = %u, GLenum coverMode = %u)", path,
+ reference, mask, coverMode);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateStencilThenCoverStrokePath(context, path, reference, mask, coverMode))
+ {
+ return;
+ }
+ context->stencilThenCoverStrokePath(path, reference, mask, coverMode);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY CoverFillPathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ EVENT(
+ "(GLsizei numPaths = %d, GLenum pathNameType = %u, const void *paths = %p "
+ "GLuint pathBase = %u, GLenum coverMode = %u, GLenum transformType = %u "
+ "const GLfloat *transformValues = %p)",
+ numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateCoverFillPathInstanced(context, numPaths, pathNameType, paths, pathBase,
+ coverMode, transformType, transformValues))
+ {
+ return;
+ }
+ context->coverFillPathInstanced(numPaths, pathNameType, paths, pathBase, coverMode,
+ transformType, transformValues);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY CoverStrokePathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ EVENT(
+ "(GLsizei numPaths = %d, GLenum pathNameType = %u, const void *paths = %p "
+ "GLuint pathBase = %u, GLenum coverMode = %u, GLenum transformType = %u "
+ "const GLfloat *transformValues = %p)",
+ numPaths, pathNameType, paths, pathBase, coverMode, transformType, transformValues);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateCoverStrokePathInstanced(context, numPaths, pathNameType, paths, pathBase,
+ coverMode, transformType, transformValues))
+ {
+ return;
+ }
+ context->coverStrokePathInstanced(numPaths, pathNameType, paths, pathBase, coverMode,
+ transformType, transformValues);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY StencilStrokePathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ EVENT(
+ "(GLsizei numPaths = %u, GLenum pathNameType = %u, const void *paths = %p "
+ "GLuint pathBase = %u, GLint reference = %d GLuint mask = %u GLenum transformType = %u "
+ "const GLfloat *transformValues = %p)",
+ numPaths, pathNameType, paths, pathBase, reference, mask, transformType, transformValues);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateStencilStrokePathInstanced(context, numPaths, pathNameType, paths, pathBase,
+ reference, mask, transformType, transformValues))
+ {
+ return;
+ }
+ context->stencilStrokePathInstanced(numPaths, pathNameType, paths, pathBase, reference,
+ mask, transformType, transformValues);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY StencilFillPathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ EVENT(
+ "(GLsizei numPaths = %u, GLenum pathNameType = %u const void *paths = %p "
+ "GLuint pathBase = %u, GLenum fillMode = %u, GLuint mask = %u, GLenum transformType = %u "
+ "const GLfloat *transformValues = %p)",
+ numPaths, pathNameType, paths, pathBase, fillMode, mask, transformType, transformValues);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateStencilFillPathInstanced(context, numPaths, pathNameType, paths, pathBase,
+ fillMode, mask, transformType, transformValues))
+ {
+ return;
+ }
+ context->stencilFillPathInstanced(numPaths, pathNameType, paths, pathBase, fillMode, mask,
+ transformType, transformValues);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY
+StencilThenCoverFillPathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ EVENT(
+ "(GLsizei numPaths = %u, GLenum pathNameType = %u const void *paths = %p "
+ "GLuint pathBase = %u, GLenum coverMode = %u, GLuint mask = %u, GLenum transformType = %u "
+ "const GLfloat *transformValues = %p)",
+ numPaths, pathNameType, paths, pathBase, coverMode, mask, transformType, transformValues);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateStencilThenCoverFillPathInstanced(context, numPaths, pathNameType, paths,
+ pathBase, fillMode, mask, coverMode,
+ transformType, transformValues))
+ {
+ return;
+ }
+ context->stencilThenCoverFillPathInstanced(numPaths, pathNameType, paths, pathBase,
+ fillMode, mask, coverMode, transformType,
+ transformValues);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY
+StencilThenCoverStrokePathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ EVENT(
+ "(GLsizei numPaths = %u, GLenum pathNameType = %u, const void *paths = %p "
+ "GLuint pathBase = %u GLenum coverMode = %u GLint reference = %d GLuint mask = %u GLenum "
+ "transformType = %u "
+ "const GLfloat *transformValues = %p)",
+ numPaths, pathNameType, paths, pathBase, coverMode, reference, mask, transformType,
+ transformValues);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateStencilThenCoverStrokePathInstanced(context, numPaths, pathNameType, paths,
+ pathBase, reference, mask, coverMode,
+ transformType, transformValues))
+ {
+ return;
+ }
+ context->stencilThenCoverStrokePathInstanced(numPaths, pathNameType, paths, pathBase,
+ reference, mask, coverMode, transformType,
+ transformValues);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY BindFragmentInputLocationCHROMIUM(GLuint program,
+ GLint location,
+ const GLchar *name)
+{
+ EVENT("(GLuint program = %u, GLint location = %d, const GLchar *name = %p)", program, location,
+ name);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateBindFragmentInputLocation(context, program, location, name))
+ {
+ return;
+ }
+ context->bindFragmentInputLocation(program, location, name);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY ProgramPathFragmentInputGenCHROMIUM(GLuint program,
+ GLint location,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location %d, GLenum genMode = %u, GLint components = %d, "
+ "const GLfloat * coeffs = %p)",
+ program, location, genMode, components, coeffs);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateProgramPathFragmentInputGen(context, program, location, genMode, components,
+ coeffs))
+ {
+ return;
+ }
+ context->programPathFragmentInputGen(program, location, genMode, components, coeffs);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY CopyTextureCHROMIUM(GLuint sourceId,
+ GLuint destId,
+ GLint internalFormat,
+ GLenum destType,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha)
+{
+ EVENT(
+ "(GLuint sourceId = %u, GLuint destId = %u, GLint internalFormat = 0x%X, GLenum destType = "
+ "0x%X, GLboolean unpackFlipY = %u, GLboolean unpackPremultiplyAlpha = %u, GLboolean "
+ "unpackUnmultiplyAlpha = %u)",
+ sourceId, destId, internalFormat, destType, unpackFlipY, unpackPremultiplyAlpha,
+ unpackUnmultiplyAlpha);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateCopyTextureCHROMIUM(context, sourceId, destId, internalFormat, destType,
+ unpackFlipY, unpackPremultiplyAlpha,
+ unpackUnmultiplyAlpha))
+ {
+ return;
+ }
+
+ context->copyTextureCHROMIUM(sourceId, destId, internalFormat, destType, unpackFlipY,
+ unpackPremultiplyAlpha, unpackUnmultiplyAlpha);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY CopySubTextureCHROMIUM(GLuint sourceId,
+ GLuint destId,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha)
+{
+ EVENT(
+ "(GLuint sourceId = %u, GLuint destId = %u, , GLboolean unpackFlipY = %u, GLint xoffset = "
+ "%d, GLint yoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = "
+ "%d, GLboolean unpackPremultiplyAlpha = %u, GLboolean unpackUnmultiplyAlpha = %u)",
+ sourceId, destId, xoffset, yoffset, x, y, width, height, unpackFlipY,
+ unpackPremultiplyAlpha, unpackUnmultiplyAlpha);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateCopySubTextureCHROMIUM(context, sourceId, destId, xoffset, yoffset, x, y,
+ width, height, unpackFlipY, unpackPremultiplyAlpha,
+ unpackUnmultiplyAlpha))
+ {
+ return;
+ }
+
+ context->copySubTextureCHROMIUM(sourceId, destId, xoffset, yoffset, x, y, width, height,
+ unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY CompressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId)
+{
+ EVENT("(GLuint sourceId = %u, GLuint destId = %u)", sourceId, destId);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateCompressedCopyTextureCHROMIUM(context, sourceId, destId))
+ {
+ return;
+ }
+
+ context->compressedCopyTextureCHROMIUM(sourceId, destId);
+ }
+}
+
+GL_APICALL GLboolean GL_APIENTRY EnableExtensionANGLE(const GLchar *name)
+{
+ EVENT("(const GLchar *name = %p)", name);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateEnableExtensionANGLE(context, name))
+ {
+ return GL_FALSE;
+ }
+
+ return context->enableExtension(name) ? GL_TRUE : GL_FALSE;
+ }
+
+ return GL_FALSE;
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetBooleanvRobustANGLE(GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLboolean *params)
+{
+ EVENT(
+ "(GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLboolean* params "
+ "= 0x%0.8p)",
+ pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams))
+ {
+ return;
+ }
+
+ if (nativeType == GL_BOOL)
+ {
+ context->getBooleanv(pname, params);
+ }
+ else
+ {
+ CastStateValues(context, nativeType, pname, numParams, params);
+ }
+
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetBufferParameterivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname,
+ params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetBufferParameterivRobustANGLE(context, target, pname, bufSize, &numParams,
+ params))
+ {
+ return;
+ }
+
+ Buffer *buffer = context->getGLState().getTargetBuffer(target);
+ QueryBufferParameteriv(buffer, pname, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetFloatvRobustANGLE(GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ EVENT(
+ "(GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLfloat* params = "
+ "0x%0.8p)",
+ pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams))
+ {
+ return;
+ }
+
+ if (nativeType == GL_FLOAT)
+ {
+ context->getFloatv(pname, params);
+ }
+ else
+ {
+ CastStateValues(context, nativeType, pname, numParams, params);
+ }
+
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetFramebufferAttachmentParameterivRobustANGLE(GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = "
+ "%d, GLsizei* length = 0x%0.8p, GLint* params = 0x%0.8p)",
+ target, attachment, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetFramebufferAttachmentParameterivRobustANGLE(context, target, attachment,
+ pname, bufSize, &numParams))
+ {
+ return;
+ }
+
+ const Framebuffer *framebuffer = context->getGLState().getTargetFramebuffer(target);
+ QueryFramebufferAttachmentParameteriv(framebuffer, attachment, pname, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetIntegervRobustANGLE(GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *data)
+{
+ EVENT(
+ "(GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLint* params = "
+ "0x%0.8p)",
+ pname, bufSize, length, data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams))
+ {
+ return;
+ }
+
+ if (nativeType == GL_INT)
+ {
+ context->getIntegerv(pname, data);
+ }
+ else
+ {
+ CastStateValues(context, nativeType, pname, numParams, data);
+ }
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetProgramivRobustANGLE(GLuint program,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLuint program = %d, GLenum pname = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
+ "GLint* params = 0x%0.8p)",
+ program, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetProgramivRobustANGLE(context, program, pname, bufSize, &numParams))
+ {
+ return;
+ }
+
+ Program *programObject = context->getProgram(program);
+ QueryProgramiv(programObject, pname, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetRenderbufferParameterivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLint* params = 0x%0.8p)",
+ target, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetRenderbufferParameterivRobustANGLE(context, target, pname, bufSize,
+ &numParams, params))
+ {
+ return;
+ }
+
+ Renderbuffer *renderbuffer = context->getGLState().getCurrentRenderbuffer();
+ QueryRenderbufferiv(renderbuffer, pname, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY
+GetShaderivRobustANGLE(GLuint shader, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params)
+{
+ EVENT(
+ "(GLuint shader = %d, GLenum pname = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
+ "GLint* params = 0x%0.8p)",
+ shader, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetShaderivRobustANGLE(context, shader, pname, bufSize, &numParams, params))
+ {
+ return;
+ }
+
+ Shader *shaderObject = context->getShader(shader);
+ QueryShaderiv(shaderObject, pname, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetTexParameterfvRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLfloat* params = 0x%0.8p)",
+ target, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetTexParameterfvRobustANGLE(context, target, pname, bufSize, &numParams,
+ params))
+ {
+ return;
+ }
+
+ Texture *texture = context->getTargetTexture(target);
+ QueryTexParameterfv(texture, pname, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetTexParameterivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLfloat* params = 0x%0.8p)",
+ target, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetTexParameterivRobustANGLE(context, target, pname, bufSize, &numParams,
+ params))
+ {
+ return;
+ }
+
+ Texture *texture = context->getTargetTexture(target);
+ QueryTexParameteriv(texture, pname, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetUniformfvRobustANGLE(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ EVENT(
+ "(GLuint program = %d, GLint location = %d, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLfloat* params = 0x%0.8p)",
+ program, location, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei writeLength = 0;
+ if (!ValidateGetUniformfvRobustANGLE(context, program, location, bufSize, &writeLength,
+ params))
+ {
+ return;
+ }
+
+ Program *programObject = context->getProgram(program);
+ ASSERT(programObject);
+
+ programObject->getUniformfv(location, params);
+ SetRobustLengthParam(length, writeLength);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetUniformivRobustANGLE(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLuint program = %d, GLint location = %d, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLint* params = 0x%0.8p)",
+ program, location, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei writeLength = 0;
+ if (!ValidateGetUniformivRobustANGLE(context, program, location, bufSize, &writeLength,
+ params))
+ {
+ return;
+ }
+
+ Program *programObject = context->getProgram(program);
+ ASSERT(programObject);
+
+ programObject->getUniformiv(location, params);
+ SetRobustLengthParam(length, writeLength);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetVertexAttribfvRobustANGLE(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ EVENT(
+ "(GLuint index = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
+ "GLfloat* params = 0x%0.8p)",
+ index, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei writeLength = 0;
+ if (!ValidateGetVertexAttribfvRobustANGLE(context, index, pname, bufSize, &writeLength,
+ params))
+ {
+ return;
+ }
+
+ const VertexAttribCurrentValueData &currentValues =
+ context->getGLState().getVertexAttribCurrentValue(index);
+ const VertexAttribute &attrib =
+ context->getGLState().getVertexArray()->getVertexAttribute(index);
+ QueryVertexAttribfv(attrib, currentValues, pname, params);
+ SetRobustLengthParam(length, writeLength);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetVertexAttribivRobustANGLE(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLuint index = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
+ "GLint* params = 0x%0.8p)",
+ index, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei writeLength = 0;
+ if (!ValidateGetVertexAttribivRobustANGLE(context, index, pname, bufSize, &writeLength,
+ params))
+ {
+ return;
+ }
+
+ const VertexAttribCurrentValueData &currentValues =
+ context->getGLState().getVertexAttribCurrentValue(index);
+ const VertexAttribute &attrib =
+ context->getGLState().getVertexArray()->getVertexAttribute(index);
+ QueryVertexAttribiv(attrib, currentValues, pname, params);
+ SetRobustLengthParam(length, writeLength);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetVertexAttribPointervRobustANGLE(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ void **pointer)
+{
+ EVENT(
+ "(GLuint index = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
+ "GLvoid** pointer = 0x%0.8p)",
+ index, pname, bufSize, length, pointer);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei writeLength = 0;
+ if (!ValidateGetVertexAttribPointervRobustANGLE(context, index, pname, bufSize,
+ &writeLength, pointer))
+ {
+ return;
+ }
+
+ const VertexAttribute &attrib =
+ context->getGLState().getVertexArray()->getVertexAttribute(index);
+ QueryVertexAttribPointerv(attrib, pname, pointer);
+ SetRobustLengthParam(length, writeLength);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY ReadPixelsRobustANGLE(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ void *pixels)
+{
+ EVENT(
+ "(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
+ "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLvoid* pixels = 0x%0.8p)",
+ x, y, width, height, format, type, bufSize, length, pixels);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei writeLength = 0;
+ if (!ValidateReadPixelsRobustANGLE(context, x, y, width, height, format, type, bufSize,
+ &writeLength, pixels))
+ {
+ return;
+ }
+
+ context->readPixels(x, y, width, height, format, type, pixels);
+
+ SetRobustLengthParam(length, writeLength);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY TexImage2DRobustANGLE(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
+ "GLsizei height = %d, GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, GLsizei "
+ "bufSize = %d, const GLvoid* pixels = 0x%0.8p)",
+ target, level, internalformat, width, height, border, format, type, bufSize, pixels);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateTexImage2DRobust(context, target, level, internalformat, width, height, border,
+ format, type, bufSize, pixels))
+ {
+ return;
+ }
+
+ context->texImage2D(target, level, internalformat, width, height, border, format, type,
+ pixels);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY TexParameterfvRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat *params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLfloat* params = "
+ "0x%0.8p)",
+ target, pname, bufSize, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateTexParameterfvRobustANGLE(context, target, pname, bufSize, params))
+ {
+ return;
+ }
+
+ Texture *texture = context->getTargetTexture(target);
+ SetTexParameterfv(texture, pname, params);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY TexParameterivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLfloat* params = "
+ "0x%0.8p)",
+ target, pname, bufSize, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateTexParameterivRobustANGLE(context, target, pname, bufSize, params))
+ {
+ return;
+ }
+
+ Texture *texture = context->getTargetTexture(target);
+ SetTexParameteriv(texture, pname, params);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY TexSubImage2DRobustANGLE(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
+ "GLsizei bufsize = %d, const GLvoid* pixels = 0x%0.8p)",
+ target, level, xoffset, yoffset, width, height, format, type, bufSize, pixels);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateTexSubImage2DRobustANGLE(context, target, level, xoffset, yoffset, width,
+ height, format, type, bufSize, pixels))
+ {
+ return;
+ }
+
+ context->texSubImage2D(target, level, xoffset, yoffset, width, height, format, type,
+ pixels);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY TexImage3DRobustANGLE(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
+ "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, "
+ "GLenum type = 0x%X, GLsizei bufsize = %d, const GLvoid* pixels = 0x%0.8p)",
+ target, level, internalformat, width, height, depth, border, format, type, bufSize, pixels);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateTexImage3DRobustANGLE(context, target, level, internalformat, width, height,
+ depth, border, format, type, bufSize, pixels))
+ {
+ return;
+ }
+
+ context->texImage3D(target, level, internalformat, width, height, depth, border, format,
+ type, pixels);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY TexSubImage3DRobustANGLE(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
+ "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufsize = %d, const GLvoid* pixels = "
+ "0x%0.8p)",
+ target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize,
+ pixels);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateTexSubImage3DRobustANGLE(context, target, level, xoffset, yoffset, zoffset,
+ width, height, depth, format, type, bufSize, pixels))
+ {
+ return;
+ }
+
+ context->texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth,
+ format, type, pixels);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY
+GetQueryivRobustANGLE(GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLint* params = 0x%0.8p)",
+ target, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetQueryivRobustANGLE(context, target, pname, bufSize, &numParams, params))
+ {
+ return;
+ }
+
+ context->getQueryiv(target, pname, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetQueryObjectuivRobustANGLE(GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
+{
+ EVENT(
+ "(GLuint id = %u, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
+ "GLint* params = 0x%0.8p)",
+ id, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetQueryObjectuivRobustANGLE(context, id, pname, bufSize, &numParams, params))
+ {
+ return;
+ }
+
+ context->getQueryObjectuiv(id, pname, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetBufferPointervRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ void **params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLvoid** params = 0x%0.8p)",
+ target, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetBufferPointervRobustANGLE(context, target, pname, bufSize, &numParams,
+ params))
+ {
+ return;
+ }
+
+ context->getBufferPointerv(target, pname, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY
+GetIntegeri_vRobustANGLE(GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint *data)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLuint index = %u, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLint* data = 0x%0.8p)",
+ target, index, bufSize, length, data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetIntegeri_vRobustANGLE(context, target, index, bufSize, &numParams, data))
+ {
+ return;
+ }
+
+ context->getIntegeri_v(target, index, data);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetInternalformativRobustANGLE(GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize "
+ "= %d, GLsizei* length = 0x%0.8p, GLint* params = 0x%0.8p)",
+ target, internalformat, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetInternalFormativRobustANGLE(context, target, internalformat, pname, bufSize,
+ &numParams, params))
+ {
+ return;
+ }
+
+ const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
+ QueryInternalFormativ(formatCaps, pname, bufSize, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIivRobustANGLE(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLuint index = %u, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
+ "GLint* params = 0x%0.8p)",
+ index, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei writeLength = 0;
+ if (!ValidateGetVertexAttribIivRobustANGLE(context, index, pname, bufSize, &writeLength,
+ params))
+ {
+ return;
+ }
+
+ const VertexAttribCurrentValueData &currentValues =
+ context->getGLState().getVertexAttribCurrentValue(index);
+ const VertexAttribute &attrib =
+ context->getGLState().getVertexArray()->getVertexAttribute(index);
+ QueryVertexAttribIiv(attrib, currentValues, pname, params);
+ SetRobustLengthParam(length, writeLength);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIuivRobustANGLE(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
+{
+ EVENT(
+ "(GLuint index = %u, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
+ "GLuint* params = 0x%0.8p)",
+ index, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei writeLength = 0;
+ if (!ValidateGetVertexAttribIuivRobustANGLE(context, index, pname, bufSize, &writeLength,
+ params))
+ {
+ return;
+ }
+
+ const VertexAttribCurrentValueData &currentValues =
+ context->getGLState().getVertexAttribCurrentValue(index);
+ const VertexAttribute &attrib =
+ context->getGLState().getVertexArray()->getVertexAttribute(index);
+ QueryVertexAttribIuiv(attrib, currentValues, pname, params);
+ SetRobustLengthParam(length, writeLength);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetUniformuivRobustANGLE(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLuint* params = 0x%0.8p)",
+ program, location, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei writeLength = 0;
+ if (!ValidateGetUniformuivRobustANGLE(context, program, location, bufSize, &writeLength,
+ params))
+ {
+ return;
+ }
+
+ Program *programObject = context->getProgram(program);
+ ASSERT(programObject);
+
+ programObject->getUniformuiv(location, params);
+ SetRobustLengthParam(length, writeLength);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockivRobustANGLE(GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLsizei bufsize "
+ "= %d, GLsizei* length = 0x%0.8p, GLint* params = 0x%0.8p)",
+ program, uniformBlockIndex, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei writeLength = 0;
+ if (!ValidateGetActiveUniformBlockivRobustANGLE(context, program, uniformBlockIndex, pname,
+ bufSize, &writeLength, params))
+ {
+ return;
+ }
+
+ const Program *programObject = context->getProgram(program);
+ QueryActiveUniformBlockiv(programObject, uniformBlockIndex, pname, params);
+ SetRobustLengthParam(length, writeLength);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetInteger64vRobustANGLE(GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *data)
+{
+ EVENT(
+ "(GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLint64* params = "
+ "0x%0.8p)",
+ pname, bufSize, length, data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ if (!ValidateRobustStateQuery(context, pname, bufSize, &nativeType, &numParams))
+ {
+ return;
+ }
+
+ if (nativeType == GL_INT_64_ANGLEX)
+ {
+ context->getInteger64v(pname, data);
+ }
+ else
+ {
+ CastStateValues(context, nativeType, pname, numParams, data);
+ }
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetInteger64i_vRobustANGLE(GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *data)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLuint index = %u, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLint64* data = 0x%0.8p)",
+ target, index, bufSize, length, data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetInteger64i_vRobustANGLE(context, target, index, bufSize, &numParams, data))
+ {
+ return;
+ }
+
+ context->getInteger64i_v(target, index, data);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetBufferParameteri64vRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64* params = 0x%0.8p)", target, pname,
+ bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetBufferParameteri64vRobustANGLE(context, target, pname, bufSize, &numParams,
+ params))
+ {
+ return;
+ }
+
+ Buffer *buffer = context->getGLState().getTargetBuffer(target);
+ QueryBufferParameteri64v(buffer, pname, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY SamplerParameterivRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *param)
+{
+ EVENT(
+ "(GLuint sampler = %u, GLenum pname = 0x%X, GLsizei bufsize = %d, const GLint* params = "
+ "0x%0.8p)",
+ sampler, pname, bufSize, param);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateSamplerParameterivRobustANGLE(context, sampler, pname, bufSize, param))
+ {
+ return;
+ }
+
+ context->samplerParameteriv(sampler, pname, param);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY SamplerParameterfvRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat *param)
+{
+ EVENT(
+ "(GLuint sampler = %u, GLenum pname = 0x%X, GLsizei bufsize = %d, const GLfloat* params = "
+ "0x%0.8p)",
+ sampler, pname, bufSize, param);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateSamplerParameterfvRobustANGLE(context, sampler, pname, bufSize, param))
+ {
+ return;
+ }
+
+ context->samplerParameterfv(sampler, pname, param);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterivRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLuint sampler = %u, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLint* params = 0x%0.8p)",
+ sampler, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetSamplerParameterivRobustANGLE(context, sampler, pname, bufSize, &numParams,
+ params))
+ {
+ return;
+ }
+
+ context->getSamplerParameteriv(sampler, pname, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterfvRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ EVENT(
+ "(GLuint sample = %ur, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLfloat* params = 0x%0.8p)",
+ sampler, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetSamplerParameterfvRobustANGLE(context, sampler, pname, bufSize, &numParams,
+ params))
+ {
+ return;
+ }
+
+ context->getSamplerParameterfv(sampler, pname, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetFramebufferParameterivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLint* params = 0x%0.8p)",
+ target, pname, bufSize, length, params);
+ UNIMPLEMENTED();
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetProgramInterfaceivRobustANGLE(GLuint program,
+ GLenum programInterface,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLuint program = %u, GLenum programInterface = 0x%X, GLenum pname = 0x%X, GLsizei "
+ "bufsize = %d, GLsizei* length = 0x%0.8p, GLint* params = 0x%0.8p)",
+ program, programInterface, pname, bufSize, length, params);
+ UNIMPLEMENTED();
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetBooleani_vRobustANGLE(GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLboolean *data)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLuint index = %u, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLboolean* data = 0x%0.8p)",
+ target, index, bufSize, length, data);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetBooleani_vRobustANGLE(context, target, index, bufSize, &numParams, data))
+ {
+ return;
+ }
+
+ context->getBooleani_v(target, index, data);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetMultisamplefvRobustANGLE(GLenum pname,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *val)
+{
+ EVENT(
+ "(GLenum pname = 0x%X, GLuint index = %u, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
+ "GLfloat* val = 0x%0.8p)",
+ pname, index, bufSize, length, val);
+ UNIMPLEMENTED();
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterivRobustANGLE(GLenum target,
+ GLint level,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLint level = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, "
+ "GLsizei* length = 0x%0.8p, GLint* params = 0x%0.8p)",
+ target, level, pname, bufSize, length, params);
+ UNIMPLEMENTED();
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterfvRobustANGLE(GLenum target,
+ GLint level,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLint level = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, "
+ "GLsizei* length = 0x%0.8p, GLfloat* params = 0x%0.8p)",
+ target, level, pname, bufSize, length, params);
+ UNIMPLEMENTED();
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetPointervRobustANGLERobustANGLE(GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ void **params)
+{
+ EVENT(
+ "(GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, void **params = "
+ "0x%0.8p)",
+ pname, bufSize, length, params);
+ UNIMPLEMENTED();
+}
+
+ANGLE_EXPORT void GL_APIENTRY ReadnPixelsRobustANGLE(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ void *data)
+{
+ EVENT(
+ "(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
+ "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLvoid *data = 0x%0.8p)",
+ x, y, width, height, format, type, bufSize, length, data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei writeLength = 0;
+ if (!ValidateReadnPixelsRobustANGLE(context, x, y, width, height, format, type, bufSize,
+ &writeLength, data))
+ {
+ return;
+ }
+
+ context->readPixels(x, y, width, height, format, type, data);
+
+ SetRobustLengthParam(length, writeLength);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetnUniformfvRobustANGLE(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params)
+{
+ EVENT(
+ "(GLuint program = %d, GLint location = %d, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLfloat* params = 0x%0.8p)",
+ program, location, bufSize, length, params);
+ UNIMPLEMENTED();
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetnUniformivRobustANGLE(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLuint program = %d, GLint location = %d, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLint* params = 0x%0.8p)",
+ program, location, bufSize, length, params);
+ UNIMPLEMENTED();
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetnUniformuivRobustANGLE(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLuint* params = 0x%0.8p)",
+ program, location, bufSize, length, params);
+ UNIMPLEMENTED();
+}
+
+ANGLE_EXPORT void GL_APIENTRY TexParameterIivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, const GLint *params = "
+ "0x%0.8p)",
+ target, pname, bufSize, params);
+ UNIMPLEMENTED();
+}
+
+ANGLE_EXPORT void GL_APIENTRY TexParameterIuivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLuint *params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, const GLuint *params = "
+ "0x%0.8p)",
+ target, pname, bufSize, params);
+ UNIMPLEMENTED();
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetTexParameterIivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLint *params = 0x%0.8p)",
+ target, pname, bufSize, length, params);
+ UNIMPLEMENTED();
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetTexParameterIuivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLuint *params = 0x%0.8p)",
+ target, pname, bufSize, length, params);
+ UNIMPLEMENTED();
+}
+
+ANGLE_EXPORT void GL_APIENTRY SamplerParameterIivRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *param)
+{
+ EVENT(
+ "(GLuint sampler = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, const GLint *param = "
+ "0x%0.8p)",
+ sampler, pname, bufSize, param);
+ UNIMPLEMENTED();
+}
+
+ANGLE_EXPORT void GL_APIENTRY SamplerParameterIuivRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLuint *param)
+{
+ EVENT(
+ "(GLuint sampler = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, const GLuint *param = "
+ "0x%0.8p)",
+ sampler, pname, bufSize, param);
+ UNIMPLEMENTED();
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterIivRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLuint sampler = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLint *params = 0x%0.8p)",
+ sampler, pname, bufSize, length, params);
+ UNIMPLEMENTED();
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterIuivRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params)
+{
+ EVENT(
+ "(GLuint sampler = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = "
+ "0x%0.8p, GLuint *params = 0x%0.8p)",
+ sampler, pname, bufSize, length, params);
+ UNIMPLEMENTED();
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetQueryObjectivRobustANGLE(GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLuint id = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
+ "GLuint *params = 0x%0.8p)",
+ id, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetQueryObjectivRobustANGLE(context, id, pname, bufSize, &numParams, params))
+ {
+ return;
+ }
+
+ context->getQueryObjectiv(id, pname, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetQueryObjecti64vRobustANGLE(GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *params)
+{
+ EVENT(
+ "(GLuint id = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
+ "GLint64 *params = 0x%0.8p)",
+ id, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetQueryObjecti64vRobustANGLE(context, id, pname, bufSize, &numParams, params))
+ {
+ return;
+ }
+
+ context->getQueryObjecti64v(id, pname, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+ANGLE_EXPORT void GL_APIENTRY GetQueryObjectui64vRobustANGLE(GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint64 *params)
+{
+ EVENT(
+ "(GLuint id = %d, GLenum pname = 0x%X, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, "
+ "GLuint64 *params = 0x%0.8p)",
+ id, pname, bufSize, length, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ GLsizei numParams = 0;
+ if (!ValidateGetQueryObjectui64vRobustANGLE(context, id, pname, bufSize, &numParams,
+ params))
+ {
+ return;
+ }
+
+ context->getQueryObjectui64v(id, pname, params);
+ SetRobustLengthParam(length, numParams);
+ }
+}
+
+} // gl
diff --git a/gfx/angle/src/libGLESv2/entry_points_gles_2_0_ext.h b/gfx/angle/src/libGLESv2/entry_points_gles_2_0_ext.h
new file mode 100755
index 000000000..69d549224
--- /dev/null
+++ b/gfx/angle/src/libGLESv2/entry_points_gles_2_0_ext.h
@@ -0,0 +1,596 @@
+//
+// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// entry_points_gles_2_0_ext.h : Defines the GLES 2.0 extension entry points.
+
+#ifndef LIBGLESV2_ENTRYPOINTGLES20EXT_H_
+#define LIBGLESV2_ENTRYPOINTGLES20EXT_H_
+
+#include <GLES2/gl2.h>
+#include <GLES2/gl2ext.h>
+#include <export.h>
+
+namespace gl
+{
+
+// GL_ANGLE_framebuffer_blit
+ANGLE_EXPORT void GL_APIENTRY BlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+
+// GL_ANGLE_framebuffer_multisample
+ANGLE_EXPORT void GL_APIENTRY RenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+// GL_EXT_discard_framebuffer
+ANGLE_EXPORT void GL_APIENTRY DiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments);
+
+// GL_NV_fence
+ANGLE_EXPORT void GL_APIENTRY DeleteFencesNV(GLsizei n, const GLuint* fences);
+ANGLE_EXPORT void GL_APIENTRY GenFencesNV(GLsizei n, GLuint* fences);
+ANGLE_EXPORT GLboolean GL_APIENTRY IsFenceNV(GLuint fence);
+ANGLE_EXPORT GLboolean GL_APIENTRY TestFenceNV(GLuint fence);
+ANGLE_EXPORT void GL_APIENTRY GetFenceivNV(GLuint fence, GLenum pname, GLint *params);
+ANGLE_EXPORT void GL_APIENTRY FinishFenceNV(GLuint fence);
+ANGLE_EXPORT void GL_APIENTRY SetFenceNV(GLuint fence, GLenum condition);
+
+// GL_ANGLE_translated_shader_source
+ANGLE_EXPORT void GL_APIENTRY GetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source);
+
+// GL_EXT_texture_storage
+ANGLE_EXPORT void GL_APIENTRY TexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+
+// GL_EXT_robustness
+ANGLE_EXPORT GLenum GL_APIENTRY GetGraphicsResetStatusEXT(void);
+ANGLE_EXPORT void GL_APIENTRY ReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data);
+ANGLE_EXPORT void GL_APIENTRY GetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params);
+ANGLE_EXPORT void GL_APIENTRY GetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params);
+
+// GL_EXT_occlusion_query_boolean
+ANGLE_EXPORT void GL_APIENTRY GenQueriesEXT(GLsizei n, GLuint *ids);
+ANGLE_EXPORT void GL_APIENTRY DeleteQueriesEXT(GLsizei n, const GLuint *ids);
+ANGLE_EXPORT GLboolean GL_APIENTRY IsQueryEXT(GLuint id);
+ANGLE_EXPORT void GL_APIENTRY BeginQueryEXT(GLenum target, GLuint id);
+ANGLE_EXPORT void GL_APIENTRY EndQueryEXT(GLenum target);
+ANGLE_EXPORT void GL_APIENTRY GetQueryivEXT(GLenum target, GLenum pname, GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params);
+
+// GL_EXT_disjoint_timer_query
+ANGLE_EXPORT void GL_APIENTRY QueryCounterEXT(GLuint id, GLenum target);
+ANGLE_EXPORT void GL_APIENTRY GetQueryObjectivEXT(GLuint id, GLenum pname, GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 *params);
+ANGLE_EXPORT void GL_APIENTRY GetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 *params);
+
+// GL_EXT_draw_buffers
+ANGLE_EXPORT void GL_APIENTRY DrawBuffersEXT(GLsizei n, const GLenum *bufs);
+
+// GL_ANGLE_instanced_arrays
+ANGLE_EXPORT void GL_APIENTRY DrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+ANGLE_EXPORT void GL_APIENTRY DrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount);
+ANGLE_EXPORT void GL_APIENTRY VertexAttribDivisorANGLE(GLuint index, GLuint divisor);
+
+// GL_OES_get_program_binary
+ANGLE_EXPORT void GL_APIENTRY GetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
+ANGLE_EXPORT void GL_APIENTRY ProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length);
+
+// GL_OES_mapbuffer
+ANGLE_EXPORT void *GL_APIENTRY MapBufferOES(GLenum target, GLenum access);
+ANGLE_EXPORT GLboolean GL_APIENTRY UnmapBufferOES(GLenum target);
+ANGLE_EXPORT void GL_APIENTRY GetBufferPointervOES(GLenum target, GLenum pname, GLvoid **params);
+
+// GL_EXT_map_buffer_range
+ANGLE_EXPORT void *GL_APIENTRY MapBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+ANGLE_EXPORT void GL_APIENTRY FlushMappedBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length);
+
+// GL_EXT_debug_marker
+ANGLE_EXPORT void GL_APIENTRY InsertEventMarkerEXT(GLsizei length, const char *marker);
+ANGLE_EXPORT void GL_APIENTRY PushGroupMarkerEXT(GLsizei length, const char *marker);
+ANGLE_EXPORT void GL_APIENTRY PopGroupMarkerEXT();
+
+// GL_OES_EGL_image
+ANGLE_EXPORT void GL_APIENTRY EGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image);
+ANGLE_EXPORT void GL_APIENTRY EGLImageTargetRenderbufferStorageOES(GLenum target,
+ GLeglImageOES image);
+
+// GL_OES_vertex_array_object
+ANGLE_EXPORT void GL_APIENTRY BindVertexArrayOES(GLuint array);
+ANGLE_EXPORT void GL_APIENTRY DeleteVertexArraysOES(GLsizei n, const GLuint *arrays);
+ANGLE_EXPORT void GL_APIENTRY GenVertexArraysOES(GLsizei n, GLuint *arrays);
+ANGLE_EXPORT GLboolean GL_APIENTRY IsVertexArrayOES(GLuint array);
+
+// GL_KHR_debug
+ANGLE_EXPORT void GL_APIENTRY DebugMessageControlKHR(GLenum source,
+ GLenum type,
+ GLenum severity,
+ GLsizei count,
+ const GLuint *ids,
+ GLboolean enabled);
+ANGLE_EXPORT void GL_APIENTRY DebugMessageInsertKHR(GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const GLchar *buf);
+ANGLE_EXPORT void GL_APIENTRY DebugMessageCallbackKHR(GLDEBUGPROCKHR callback,
+ const void *userParam);
+ANGLE_EXPORT GLuint GL_APIENTRY GetDebugMessageLogKHR(GLuint count,
+ GLsizei bufSize,
+ GLenum *sources,
+ GLenum *types,
+ GLuint *ids,
+ GLenum *severities,
+ GLsizei *lengths,
+ GLchar *messageLog);
+ANGLE_EXPORT void GL_APIENTRY PushDebugGroupKHR(GLenum source,
+ GLuint id,
+ GLsizei length,
+ const GLchar *message);
+ANGLE_EXPORT void GL_APIENTRY PopDebugGroupKHR(void);
+ANGLE_EXPORT void GL_APIENTRY ObjectLabelKHR(GLenum identifier,
+ GLuint name,
+ GLsizei length,
+ const GLchar *label);
+ANGLE_EXPORT void GL_APIENTRY
+GetObjectLabelKHR(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label);
+ANGLE_EXPORT void GL_APIENTRY ObjectPtrLabelKHR(const void *ptr,
+ GLsizei length,
+ const GLchar *label);
+ANGLE_EXPORT void GL_APIENTRY GetObjectPtrLabelKHR(const void *ptr,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label);
+ANGLE_EXPORT void GL_APIENTRY GetPointervKHR(GLenum pname, void **params);
+
+// GL_CHROMIUM_bind_uniform_location
+ANGLE_EXPORT void GL_APIENTRY BindUniformLocationCHROMIUM(GLuint program,
+ GLint location,
+ const GLchar *name);
+
+// GL_CHROMIUM_framebuffer_mixed_samples
+ANGLE_EXPORT void GL_APIENTRY MatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat *matrix);
+ANGLE_EXPORT void GL_APIENTRY MatrixLoadIdentityCHROMIUM(GLenum matrixMode);
+
+ANGLE_EXPORT void GL_APIENTRY CoverageModulationCHROMIUM(GLenum components);
+
+// GL_CHROMIUM_path_rendering
+ANGLE_EXPORT GLuint GL_APIENTRY GenPathsCHROMIUM(GLsizei chromium);
+ANGLE_EXPORT void GL_APIENTRY DeletePathsCHROMIUM(GLuint first, GLsizei range);
+ANGLE_EXPORT GLboolean GL_APIENTRY IsPathCHROMIUM(GLuint path);
+ANGLE_EXPORT void GL_APIENTRY PathCommandsCHROMIUM(GLuint path,
+ GLsizei numCommands,
+ const GLubyte *commands,
+ GLsizei numCoords,
+ GLenum coordType,
+ const void *coords);
+ANGLE_EXPORT void GL_APIENTRY PathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value);
+ANGLE_EXPORT void GL_APIENTRY PathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value);
+ANGLE_EXPORT void GL_APIENTRY GetPathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY GetPathParameteriCHROMIUM(GLuint path, GLenum pname, GLint *value);
+ANGLE_EXPORT void GL_APIENTRY PathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask);
+ANGLE_EXPORT void GL_APIENTRY StencilFillPathCHROMIUM(GLuint path, GLenum fillMode, GLuint mask);
+ANGLE_EXPORT void GL_APIENTRY StencilStrokePathCHROMIUM(GLuint path, GLint reference, GLuint mask);
+ANGLE_EXPORT void GL_APIENTRY CoverFillPathCHROMIUM(GLuint path, GLenum coverMode);
+ANGLE_EXPORT void GL_APIENTRY CoverStrokePathCHROMIUM(GLuint path, GLenum coverMode);
+ANGLE_EXPORT void GL_APIENTRY StencilThenCoverFillPathCHROMIUM(GLuint path,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode);
+ANGLE_EXPORT void GL_APIENTRY StencilThenCoverStrokePathCHROMIUM(GLuint path,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode);
+ANGLE_EXPORT void GL_APIENTRY CoverFillPathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ANGLE_EXPORT void GL_APIENTRY CoverStrokePathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ANGLE_EXPORT void GL_APIENTRY StencilFillPathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBAse,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ANGLE_EXPORT void GL_APIENTRY StencilStrokePathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ANGLE_EXPORT void GL_APIENTRY
+StencilThenCoverFillPathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ANGLE_EXPORT void GL_APIENTRY
+StencilThenCoverStrokePathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues);
+ANGLE_EXPORT void GL_APIENTRY BindFragmentInputLocationCHROMIUM(GLuint program,
+ GLint location,
+ const GLchar *name);
+ANGLE_EXPORT void GL_APIENTRY ProgramPathFragmentInputGenCHROMIUM(GLuint program,
+ GLint location,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs);
+
+// GL_CHROMIUM_copy_texture
+ANGLE_EXPORT void GL_APIENTRY CopyTextureCHROMIUM(GLuint sourceId,
+ GLuint destId,
+ GLint internalFormat,
+ GLenum destType,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+
+ANGLE_EXPORT void GL_APIENTRY CopySubTextureCHROMIUM(GLuint sourceId,
+ GLuint destId,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLboolean unpackFlipY,
+ GLboolean unpackPremultiplyAlpha,
+ GLboolean unpackUnmultiplyAlpha);
+
+// GL_CHROMIUM_copy_compressed_texture
+ANGLE_EXPORT void GL_APIENTRY CompressedCopyTextureCHROMIUM(GLuint sourceId, GLuint destId);
+
+// GL_ANGLE_webgl_compatibility
+GL_APICALL GLboolean GL_APIENTRY EnableExtensionANGLE(const GLchar *name);
+
+// GL_ANGLE_robust_client_memory
+ANGLE_EXPORT void GL_APIENTRY GetBooleanvRobustANGLE(GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLboolean *data);
+ANGLE_EXPORT void GL_APIENTRY GetBufferParameterivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetFloatvRobustANGLE(GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *data);
+ANGLE_EXPORT void GL_APIENTRY GetFramebufferAttachmentParameterivRobustANGLE(GLenum target,
+ GLenum attachment,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetIntegervRobustANGLE(GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *data);
+ANGLE_EXPORT void GL_APIENTRY GetProgramivRobustANGLE(GLuint program,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetRenderbufferParameterivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetShaderivRobustANGLE(GLuint shader,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetTexParameterfvRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params);
+ANGLE_EXPORT void GL_APIENTRY GetTexParameterivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetUniformfvRobustANGLE(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params);
+ANGLE_EXPORT void GL_APIENTRY GetUniformivRobustANGLE(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetVertexAttribfvRobustANGLE(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params);
+ANGLE_EXPORT void GL_APIENTRY GetVertexAttribivRobustANGLE(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetVertexAttribPointervRobustANGLE(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ void **pointer);
+ANGLE_EXPORT void GL_APIENTRY ReadPixelsRobustANGLE(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ void *pixels);
+ANGLE_EXPORT void GL_APIENTRY TexImage2DRobustANGLE(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels);
+ANGLE_EXPORT void GL_APIENTRY TexParameterfvRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat *params);
+ANGLE_EXPORT void GL_APIENTRY TexParameterivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params);
+ANGLE_EXPORT void GL_APIENTRY TexSubImage2DRobustANGLE(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels);
+
+ANGLE_EXPORT void GL_APIENTRY TexImage3DRobustANGLE(GLenum target,
+ GLint level,
+ GLint internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLint border,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels);
+ANGLE_EXPORT void GL_APIENTRY TexSubImage3DRobustANGLE(GLenum target,
+ GLint level,
+ GLint xoffset,
+ GLint yoffset,
+ GLint zoffset,
+ GLsizei width,
+ GLsizei height,
+ GLsizei depth,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ const void *pixels);
+ANGLE_EXPORT void GL_APIENTRY
+GetQueryivRobustANGLE(GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetQueryObjectuivRobustANGLE(GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params);
+ANGLE_EXPORT void GL_APIENTRY GetBufferPointervRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ void **params);
+ANGLE_EXPORT void GL_APIENTRY GetIntegeri_vRobustANGLE(GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *data);
+ANGLE_EXPORT void GL_APIENTRY GetInternalformativRobustANGLE(GLenum target,
+ GLenum internalformat,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIivRobustANGLE(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIuivRobustANGLE(GLuint index,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params);
+ANGLE_EXPORT void GL_APIENTRY GetUniformuivRobustANGLE(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params);
+ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockivRobustANGLE(GLuint program,
+ GLuint uniformBlockIndex,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetInteger64vRobustANGLE(GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *data);
+ANGLE_EXPORT void GL_APIENTRY GetInteger64i_vRobustANGLE(GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *data);
+ANGLE_EXPORT void GL_APIENTRY GetBufferParameteri64vRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *params);
+ANGLE_EXPORT void GL_APIENTRY SamplerParameterivRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *param);
+ANGLE_EXPORT void GL_APIENTRY SamplerParameterfvRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLfloat *param);
+ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterivRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterfvRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params);
+
+ANGLE_EXPORT void GL_APIENTRY GetFramebufferParameterivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetProgramInterfaceivRobustANGLE(GLuint program,
+ GLenum programInterface,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetBooleani_vRobustANGLE(GLenum target,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLboolean *data);
+ANGLE_EXPORT void GL_APIENTRY GetMultisamplefvRobustANGLE(GLenum pname,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *val);
+ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterivRobustANGLE(GLenum target,
+ GLint level,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterfvRobustANGLE(GLenum target,
+ GLint level,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params);
+
+ANGLE_EXPORT void GL_APIENTRY GetPointervRobustANGLERobustANGLE(GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ void **params);
+ANGLE_EXPORT void GL_APIENTRY ReadnPixelsRobustANGLE(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLenum format,
+ GLenum type,
+ GLsizei bufSize,
+ GLsizei *length,
+ void *data);
+ANGLE_EXPORT void GL_APIENTRY GetnUniformfvRobustANGLE(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLfloat *params);
+ANGLE_EXPORT void GL_APIENTRY GetnUniformivRobustANGLE(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetnUniformuivRobustANGLE(GLuint program,
+ GLint location,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params);
+ANGLE_EXPORT void GL_APIENTRY TexParameterIivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *params);
+ANGLE_EXPORT void GL_APIENTRY TexParameterIuivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLuint *params);
+ANGLE_EXPORT void GL_APIENTRY GetTexParameterIivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetTexParameterIuivRobustANGLE(GLenum target,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params);
+ANGLE_EXPORT void GL_APIENTRY SamplerParameterIivRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLint *param);
+ANGLE_EXPORT void GL_APIENTRY SamplerParameterIuivRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ const GLuint *param);
+ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterIivRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterIuivRobustANGLE(GLuint sampler,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint *params);
+ANGLE_EXPORT void GL_APIENTRY GetQueryObjectivRobustANGLE(GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetQueryObjecti64vRobustANGLE(GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint64 *params);
+ANGLE_EXPORT void GL_APIENTRY GetQueryObjectui64vRobustANGLE(GLuint id,
+ GLenum pname,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLuint64 *params);
+
+} // namespace gl
+
+#endif // LIBGLESV2_ENTRYPOINTGLES20EXT_H_
diff --git a/gfx/angle/src/libGLESv2/entry_points_gles_3_0.cpp b/gfx/angle/src/libGLESv2/entry_points_gles_3_0.cpp
new file mode 100755
index 000000000..b0b485e36
--- /dev/null
+++ b/gfx/angle/src/libGLESv2/entry_points_gles_3_0.cpp
@@ -0,0 +1,2575 @@
+//
+// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// entry_points_gles_3_0.cpp : Implements the GLES 3.0 entry points.
+
+#include "libGLESv2/entry_points_gles_3_0.h"
+#include "libGLESv2/entry_points_gles_2_0_ext.h"
+#include "libGLESv2/global_state.h"
+
+#include "libANGLE/formatutils.h"
+#include "libANGLE/Buffer.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/Error.h"
+#include "libANGLE/Fence.h"
+#include "libANGLE/Framebuffer.h"
+#include "libANGLE/Query.h"
+#include "libANGLE/VertexArray.h"
+
+#include "libANGLE/validationES.h"
+#include "libANGLE/validationES3.h"
+#include "libANGLE/queryconversions.h"
+#include "libANGLE/queryutils.h"
+
+#include "common/debug.h"
+
+namespace gl
+{
+
+void GL_APIENTRY ReadBuffer(GLenum mode)
+{
+ EVENT("(GLenum mode = 0x%X)", mode);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateReadBuffer(context, mode))
+ {
+ return;
+ }
+
+ context->readBuffer(mode);
+ }
+}
+
+void GL_APIENTRY DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
+{
+ EVENT("(GLenum mode = 0x%X, GLuint start = %u, GLuint end = %u, GLsizei count = %d, GLenum type = 0x%X, "
+ "const GLvoid* indices = 0x%0.8p)", mode, start, end, count, type, indices);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ IndexRange indexRange;
+ if (!context->skipValidation() &&
+ !ValidateDrawRangeElements(context, mode, start, end, count, type, indices,
+ &indexRange))
+ {
+ return;
+ }
+
+ // As long as index validation is done, it doesn't matter whether the context receives a drawElements or
+ // a drawRangeElements call - the GL back-end is free to choose to call drawRangeElements based on the
+ // validated index range. If index validation is removed, adding drawRangeElements to the context interface
+ // should be reconsidered.
+ Error error =
+ context->drawRangeElements(mode, start, end, count, type, indices, indexRange);
+ if (error.isError())
+ {
+ context->handleError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY TexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+{
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
+ "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, "
+ "GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
+ target, level, internalformat, width, height, depth, border, format, type, pixels);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateTexImage3D(context, target, level, internalformat, width, height, depth,
+ border, format, type, pixels))
+ {
+ return;
+ }
+
+ context->texImage3D(target, level, internalformat, width, height, depth, border, format,
+ type, pixels);
+ }
+}
+
+void GL_APIENTRY TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
+{
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
+ "GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
+ target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateTexSubImage3D(context, target, level, xoffset, yoffset, zoffset, width, height,
+ depth, format, type, pixels))
+ {
+ return;
+ }
+
+ context->texSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth,
+ format, type, pixels);
+ }
+}
+
+void GL_APIENTRY CopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
+ target, level, xoffset, yoffset, zoffset, x, y, width, height);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateCopyTexSubImage3D(context, target, level, xoffset, yoffset, zoffset, x, y,
+ width, height))
+ {
+ return;
+ }
+
+ context->copyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+ }
+}
+
+void GL_APIENTRY CompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
+ "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, "
+ "const GLvoid* data = 0x%0.8p)",
+ target, level, internalformat, width, height, depth, border, imageSize, data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateCompressedTexImage3D(context, target, level, internalformat, width, height,
+ depth, border, imageSize, data))
+ {
+ return;
+ }
+
+ context->compressedTexImage3D(target, level, internalformat, width, height, depth, border,
+ imageSize, data);
+ }
+}
+
+void GL_APIENTRY CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
+ "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
+ "GLenum format = 0x%X, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
+ target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateCompressedTexSubImage3D(context, target, level, xoffset, yoffset, zoffset,
+ width, height, depth, format, imageSize, data))
+ {
+ return;
+ }
+
+ context->compressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height,
+ depth, format, imageSize, data);
+ }
+}
+
+void GL_APIENTRY GenQueries(GLsizei n, GLuint* ids)
+{
+ EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateGenQueries(context, n, ids))
+ {
+ return;
+ }
+
+ for (GLsizei i = 0; i < n; i++)
+ {
+ ids[i] = context->createQuery();
+ }
+ }
+}
+
+void GL_APIENTRY DeleteQueries(GLsizei n, const GLuint* ids)
+{
+ EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateDeleteQueries(context, n, ids))
+ {
+ return;
+ }
+
+ for (int i = 0; i < n; i++)
+ {
+ context->deleteQuery(ids[i]);
+ }
+ }
+}
+
+GLboolean GL_APIENTRY IsQuery(GLuint id)
+{
+ EVENT("(GLuint id = %u)", id);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return GL_FALSE;
+ }
+
+ return (context->getQuery(id, false, GL_NONE) != NULL) ? GL_TRUE : GL_FALSE;
+ }
+
+ return GL_FALSE;
+}
+
+void GL_APIENTRY BeginQuery(GLenum target, GLuint id)
+{
+ EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateBeginQuery(context, target, id))
+ {
+ return;
+ }
+
+ Error error = context->beginQuery(target, id);
+ if (error.isError())
+ {
+ context->handleError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY EndQuery(GLenum target)
+{
+ EVENT("(GLenum target = 0x%X)", target);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateEndQuery(context, target))
+ {
+ return;
+ }
+
+ Error error = context->endQuery(target);
+ if (error.isError())
+ {
+ context->handleError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY GetQueryiv(GLenum target, GLenum pname, GLint* params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateGetQueryiv(context, target, pname, params))
+ {
+ return;
+ }
+
+ context->getQueryiv(target, pname, params);
+ }
+}
+
+void GL_APIENTRY GetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params)
+{
+ EVENT("(GLuint id = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", id, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateGetQueryObjectuiv(context, id, pname, params))
+ {
+ return;
+ }
+
+ context->getQueryObjectuiv(id, pname, params);
+ }
+}
+
+GLboolean GL_APIENTRY UnmapBuffer(GLenum target)
+{
+ EVENT("(GLenum target = 0x%X)", target);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateUnmapBuffer(context, target))
+ {
+ return GL_FALSE;
+ }
+
+ return context->unmapBuffer(target);
+ }
+
+ return GL_FALSE;
+}
+
+void GL_APIENTRY GetBufferPointerv(GLenum target, GLenum pname, GLvoid** params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateGetBufferPointerv(context, target, pname, params))
+ {
+ return;
+ }
+
+ context->getBufferPointerv(target, pname, params);
+ }
+}
+
+void GL_APIENTRY DrawBuffers(GLsizei n, const GLenum* bufs)
+{
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateDrawBuffers(context, n, bufs))
+ {
+ return;
+ }
+
+ context->drawBuffers(n, bufs);
+ }
+}
+
+void GL_APIENTRY UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
+ location, count, transpose, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateUniformMatrix(context, GL_FLOAT_MAT2x3, location, count, transpose))
+ {
+ return;
+ }
+
+ Program *program = context->getGLState().getProgram();
+ program->setUniformMatrix2x3fv(location, count, transpose, value);
+ }
+}
+
+void GL_APIENTRY UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
+ location, count, transpose, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateUniformMatrix(context, GL_FLOAT_MAT3x2, location, count, transpose))
+ {
+ return;
+ }
+
+ Program *program = context->getGLState().getProgram();
+ program->setUniformMatrix3x2fv(location, count, transpose, value);
+ }
+}
+
+void GL_APIENTRY UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
+ location, count, transpose, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateUniformMatrix(context, GL_FLOAT_MAT2x4, location, count, transpose))
+ {
+ return;
+ }
+
+ Program *program = context->getGLState().getProgram();
+ program->setUniformMatrix2x4fv(location, count, transpose, value);
+ }
+}
+
+void GL_APIENTRY UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
+ location, count, transpose, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateUniformMatrix(context, GL_FLOAT_MAT4x2, location, count, transpose))
+ {
+ return;
+ }
+
+ Program *program = context->getGLState().getProgram();
+ program->setUniformMatrix4x2fv(location, count, transpose, value);
+ }
+}
+
+void GL_APIENTRY UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
+ location, count, transpose, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateUniformMatrix(context, GL_FLOAT_MAT3x4, location, count, transpose))
+ {
+ return;
+ }
+
+ Program *program = context->getGLState().getProgram();
+ program->setUniformMatrix3x4fv(location, count, transpose, value);
+ }
+}
+
+void GL_APIENTRY UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
+ location, count, transpose, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateUniformMatrix(context, GL_FLOAT_MAT4x3, location, count, transpose))
+ {
+ return;
+ }
+
+ Program *program = context->getGLState().getProgram();
+ program->setUniformMatrix4x3fv(location, count, transpose, value);
+ }
+}
+
+void GL_APIENTRY BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, GLint dstX0 = %d, "
+ "GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
+ srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateBlitFramebuffer(context, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1,
+ dstY1, mask, filter))
+ {
+ return;
+ }
+
+ context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask,
+ filter);
+ }
+}
+
+void GL_APIENTRY RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
+ target, samples, internalformat, width, height);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (!ValidateES3RenderbufferStorageParameters(context, target, samples, internalformat, width, height))
+ {
+ return;
+ }
+
+ Renderbuffer *renderbuffer = context->getGLState().getCurrentRenderbuffer();
+ renderbuffer->setStorageMultisample(samples, internalformat, width, height);
+ }
+}
+
+void GL_APIENTRY FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, GLint layer = %d)",
+ target, attachment, texture, level, layer);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateFramebufferTextureLayer(context, target, attachment, texture, level, layer))
+ {
+ return;
+ }
+
+ context->framebufferTextureLayer(target, attachment, texture, level, layer);
+ }
+}
+
+GLvoid *GL_APIENTRY MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)",
+ target, offset, length, access);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateMapBufferRange(context, target, offset, length, access))
+ {
+ return nullptr;
+ }
+
+ return context->mapBufferRange(target, offset, length, access);
+ }
+
+ return nullptr;
+}
+
+void GL_APIENTRY FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateFlushMappedBufferRange(context, target, offset, length))
+ {
+ return;
+ }
+
+ context->flushMappedBufferRange(target, offset, length);
+ }
+}
+
+void GL_APIENTRY BindVertexArray(GLuint array)
+{
+ EVENT("(GLuint array = %u)", array);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateBindVertexArray(context, array))
+ {
+ return;
+ }
+
+ context->bindVertexArray(array);
+ }
+}
+
+void GL_APIENTRY DeleteVertexArrays(GLsizei n, const GLuint* arrays)
+{
+ EVENT("(GLsizei n = %d, const GLuint* arrays = 0x%0.8p)", n, arrays);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateDeleteVertexArrays(context, n, arrays))
+ {
+ return;
+ }
+
+ for (int arrayIndex = 0; arrayIndex < n; arrayIndex++)
+ {
+ if (arrays[arrayIndex] != 0)
+ {
+ context->deleteVertexArray(arrays[arrayIndex]);
+ }
+ }
+ }
+}
+
+void GL_APIENTRY GenVertexArrays(GLsizei n, GLuint* arrays)
+{
+ EVENT("(GLsizei n = %d, GLuint* arrays = 0x%0.8p)", n, arrays);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateGenVertexArrays(context, n, arrays))
+ {
+ return;
+ }
+
+ for (int arrayIndex = 0; arrayIndex < n; arrayIndex++)
+ {
+ arrays[arrayIndex] = context->createVertexArray();
+ }
+ }
+}
+
+GLboolean GL_APIENTRY IsVertexArray(GLuint array)
+{
+ EVENT("(GLuint array = %u)", array);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateIsVertexArray(context))
+ {
+ return GL_FALSE;
+ }
+
+ if (array == 0)
+ {
+ return GL_FALSE;
+ }
+
+ VertexArray *vao = context->getVertexArray(array);
+
+ return (vao != NULL ? GL_TRUE : GL_FALSE);
+ }
+
+ return GL_FALSE;
+}
+
+void GL_APIENTRY GetIntegeri_v(GLenum target, GLuint index, GLint *data)
+{
+ EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint* data = 0x%0.8p)",
+ target, index, data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateGetIntegeri_v(context, target, index, data))
+ {
+ return;
+ }
+ context->getIntegeri_v(target, index, data);
+ }
+}
+
+void GL_APIENTRY BeginTransformFeedback(GLenum primitiveMode)
+{
+ EVENT("(GLenum primitiveMode = 0x%X)", primitiveMode);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateBeginTransformFeedback(context, primitiveMode))
+ {
+ return;
+ }
+
+ context->beginTransformFeedback(primitiveMode);
+ }
+}
+
+void GL_APIENTRY EndTransformFeedback(void)
+{
+ EVENT("(void)");
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ TransformFeedback *transformFeedback = context->getGLState().getCurrentTransformFeedback();
+ ASSERT(transformFeedback != NULL);
+
+ if (!transformFeedback->isActive())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ transformFeedback->end();
+ }
+}
+
+void GL_APIENTRY BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u, GLintptr offset = %d, GLsizeiptr size = %d)",
+ target, index, buffer, offset, size);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ const Caps &caps = context->getCaps();
+ switch (target)
+ {
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ if (index >= caps.maxTransformFeedbackSeparateAttributes)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+ break;
+
+ case GL_UNIFORM_BUFFER:
+ if (index >= caps.maxUniformBufferBindings)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ if (buffer != 0 && size <= 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ if (!context->getGLState().isBindGeneratesResourceEnabled() &&
+ !context->isBufferGenerated(buffer))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Buffer was not generated"));
+ return;
+ }
+
+ switch (target)
+ {
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ {
+ // size and offset must be a multiple of 4
+ if (buffer != 0 && ((offset % 4) != 0 || (size % 4) != 0))
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ // Cannot bind a transform feedback buffer if the current transform feedback is active (3.0.4 pg 91 section 2.15.2)
+ TransformFeedback *curTransformFeedback =
+ context->getGLState().getCurrentTransformFeedback();
+ if (curTransformFeedback && curTransformFeedback->isActive())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ context->bindIndexedTransformFeedbackBuffer(buffer, index, offset, size);
+ context->bindGenericTransformFeedbackBuffer(buffer);
+ break;
+ }
+
+ case GL_UNIFORM_BUFFER:
+
+ // it is an error to bind an offset not a multiple of the alignment
+ if (buffer != 0 && (offset % caps.uniformBufferOffsetAlignment) != 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ context->bindIndexedUniformBuffer(buffer, index, offset, size);
+ context->bindGenericUniformBuffer(buffer);
+ break;
+
+ default:
+ UNREACHABLE();
+ }
+ }
+}
+
+void GL_APIENTRY BindBufferBase(GLenum target, GLuint index, GLuint buffer)
+{
+ EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u)",
+ target, index, buffer);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ const Caps &caps = context->getCaps();
+ switch (target)
+ {
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ if (index >= caps.maxTransformFeedbackSeparateAttributes)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+ break;
+
+ case GL_UNIFORM_BUFFER:
+ if (index >= caps.maxUniformBufferBindings)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ if (!context->getGLState().isBindGeneratesResourceEnabled() &&
+ !context->isBufferGenerated(buffer))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Buffer was not generated"));
+ return;
+ }
+
+ switch (target)
+ {
+ case GL_TRANSFORM_FEEDBACK_BUFFER:
+ {
+ // Cannot bind a transform feedback buffer if the current transform feedback is active (3.0.4 pg 91 section 2.15.2)
+ TransformFeedback *curTransformFeedback =
+ context->getGLState().getCurrentTransformFeedback();
+ if (curTransformFeedback && curTransformFeedback->isActive())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ context->bindIndexedTransformFeedbackBuffer(buffer, index, 0, 0);
+ context->bindGenericTransformFeedbackBuffer(buffer);
+ break;
+ }
+ case GL_UNIFORM_BUFFER:
+ context->bindIndexedUniformBuffer(buffer, index, 0, 0);
+ context->bindGenericUniformBuffer(buffer);
+ break;
+
+ default:
+ UNREACHABLE();
+ }
+ }
+}
+
+void GL_APIENTRY TransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
+{
+ EVENT("(GLuint program = %u, GLsizei count = %d, const GLchar* const* varyings = 0x%0.8p, GLenum bufferMode = 0x%X)",
+ program, count, varyings, bufferMode);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (count < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ const Caps &caps = context->getCaps();
+ switch (bufferMode)
+ {
+ case GL_INTERLEAVED_ATTRIBS:
+ break;
+ case GL_SEPARATE_ATTRIBS:
+ if (static_cast<GLuint>(count) > caps.maxTransformFeedbackSeparateAttributes)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+ break;
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
+ {
+ return;
+ }
+
+ programObject->setTransformFeedbackVaryings(count, varyings, bufferMode);
+ }
+}
+
+void GL_APIENTRY GetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
+{
+ EVENT("(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, "
+ "GLsizei* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
+ program, index, bufSize, length, size, type, name);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (bufSize < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
+ {
+ return;
+ }
+
+ if (index >= static_cast<GLuint>(programObject->getTransformFeedbackVaryingCount()))
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ programObject->getTransformFeedbackVarying(index, bufSize, length, size, type, name);
+ }
+}
+
+void GL_APIENTRY VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
+{
+ EVENT("(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid* pointer = 0x%0.8p)",
+ index, size, type, stride, pointer);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ if (size < 1 || size > 4)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ switch (type)
+ {
+ case GL_BYTE:
+ case GL_UNSIGNED_BYTE:
+ case GL_SHORT:
+ case GL_UNSIGNED_SHORT:
+ case GL_INT:
+ case GL_UNSIGNED_INT:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ if (stride < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ // [OpenGL ES 3.0.2] Section 2.8 page 24:
+ // An INVALID_OPERATION error is generated when a non-zero vertex array object
+ // is bound, zero is bound to the ARRAY_BUFFER buffer object binding point,
+ // and the pointer argument is not NULL.
+ if (context->getGLState().getVertexArray()->id() != 0 &&
+ context->getGLState().getArrayBufferId() == 0 && pointer != NULL)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ context->vertexAttribIPointer(index, size, type, stride, pointer);
+ }
+}
+
+void GL_APIENTRY GetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
+{
+ EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
+ index, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateGetVertexAttribIiv(context, index, pname, params))
+ {
+ return;
+ }
+
+ const VertexAttribCurrentValueData &currentValues =
+ context->getGLState().getVertexAttribCurrentValue(index);
+ const VertexAttribute &attrib =
+ context->getGLState().getVertexArray()->getVertexAttribute(index);
+ QueryVertexAttribIiv(attrib, currentValues, pname, params);
+ }
+}
+
+void GL_APIENTRY GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
+{
+ EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLuint* params = 0x%0.8p)",
+ index, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateGetVertexAttribIuiv(context, index, pname, params))
+ {
+ return;
+ }
+
+ const VertexAttribCurrentValueData &currentValues =
+ context->getGLState().getVertexAttribCurrentValue(index);
+ const VertexAttribute &attrib =
+ context->getGLState().getVertexArray()->getVertexAttribute(index);
+ QueryVertexAttribIuiv(attrib, currentValues, pname, params);
+ }
+}
+
+void GL_APIENTRY VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ EVENT("(GLuint index = %u, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)",
+ index, x, y, z, w);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ context->vertexAttribI4i(index, x, y, z, w);
+ }
+}
+
+void GL_APIENTRY VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ EVENT("(GLuint index = %u, GLuint x = %u, GLuint y = %u, GLuint z = %u, GLuint w = %u)",
+ index, x, y, z, w);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ context->vertexAttribI4ui(index, x, y, z, w);
+ }
+}
+
+void GL_APIENTRY VertexAttribI4iv(GLuint index, const GLint* v)
+{
+ EVENT("(GLuint index = %u, const GLint* v = 0x%0.8p)", index, v);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ context->vertexAttribI4iv(index, v);
+ }
+}
+
+void GL_APIENTRY VertexAttribI4uiv(GLuint index, const GLuint* v)
+{
+ EVENT("(GLuint index = %u, const GLuint* v = 0x%0.8p)", index, v);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ context->vertexAttribI4uiv(index, v);
+ }
+}
+
+void GL_APIENTRY GetUniformuiv(GLuint program, GLint location, GLuint* params)
+{
+ EVENT("(GLuint program = %u, GLint location = %d, GLuint* params = 0x%0.8p)",
+ program, location, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateGetUniformuiv(context, program, location, params))
+ {
+ return;
+ }
+
+ Program *programObject = context->getProgram(program);
+ ASSERT(programObject);
+
+ programObject->getUniformuiv(location, params);
+ }
+}
+
+GLint GL_APIENTRY GetFragDataLocation(GLuint program, const GLchar *name)
+{
+ EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)",
+ program, name);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return -1;
+ }
+
+ if (program == 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return -1;
+ }
+
+ Program *programObject = context->getProgram(program);
+
+ if (!programObject || !programObject->isLinked())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return -1;
+ }
+
+ return programObject->getFragDataLocation(name);
+ }
+
+ return 0;
+}
+
+void GL_APIENTRY Uniform1ui(GLint location, GLuint v0)
+{
+ Uniform1uiv(location, 1, &v0);
+}
+
+void GL_APIENTRY Uniform2ui(GLint location, GLuint v0, GLuint v1)
+{
+ const GLuint xy[] = { v0, v1 };
+ Uniform2uiv(location, 1, xy);
+}
+
+void GL_APIENTRY Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ const GLuint xyz[] = { v0, v1, v2 };
+ Uniform3uiv(location, 1, xyz);
+}
+
+void GL_APIENTRY Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ const GLuint xyzw[] = { v0, v1, v2, v3 };
+ Uniform4uiv(location, 1, xyzw);
+}
+
+void GL_APIENTRY Uniform1uiv(GLint location, GLsizei count, const GLuint* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
+ location, count, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateUniform(context, GL_UNSIGNED_INT, location, count))
+ {
+ return;
+ }
+
+ Program *program = context->getGLState().getProgram();
+ program->setUniform1uiv(location, count, value);
+ }
+}
+
+void GL_APIENTRY Uniform2uiv(GLint location, GLsizei count, const GLuint* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
+ location, count, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateUniform(context, GL_UNSIGNED_INT_VEC2, location, count))
+ {
+ return;
+ }
+
+ Program *program = context->getGLState().getProgram();
+ program->setUniform2uiv(location, count, value);
+ }
+}
+
+void GL_APIENTRY Uniform3uiv(GLint location, GLsizei count, const GLuint* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value)",
+ location, count, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateUniform(context, GL_UNSIGNED_INT_VEC3, location, count))
+ {
+ return;
+ }
+
+ Program *program = context->getGLState().getProgram();
+ program->setUniform3uiv(location, count, value);
+ }
+}
+
+void GL_APIENTRY Uniform4uiv(GLint location, GLsizei count, const GLuint* value)
+{
+ EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
+ location, count, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateUniform(context, GL_UNSIGNED_INT_VEC4, location, count))
+ {
+ return;
+ }
+
+ Program *program = context->getGLState().getProgram();
+ program->setUniform4uiv(location, count, value);
+ }
+}
+
+void GL_APIENTRY ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value)
+{
+ EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint* value = 0x%0.8p)",
+ buffer, drawbuffer, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateClearBufferiv(context, buffer, drawbuffer, value))
+ {
+ return;
+ }
+
+ context->clearBufferiv(buffer, drawbuffer, value);
+ }
+}
+
+void GL_APIENTRY ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value)
+{
+ EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint* value = 0x%0.8p)",
+ buffer, drawbuffer, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateClearBufferuiv(context, buffer, drawbuffer, value))
+ {
+ return;
+ }
+
+ context->clearBufferuiv(buffer, drawbuffer, value);
+ }
+}
+
+void GL_APIENTRY ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value)
+{
+ EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat* value = 0x%0.8p)",
+ buffer, drawbuffer, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateClearBufferfv(context, buffer, drawbuffer, value))
+ {
+ return;
+ }
+
+ context->clearBufferfv(buffer, drawbuffer, value);
+ }
+}
+
+void GL_APIENTRY ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth, GLint stencil = %d)",
+ buffer, drawbuffer, depth, stencil);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateClearBufferfi(context, buffer, drawbuffer, depth, stencil))
+ {
+ return;
+ }
+
+ context->clearBufferfi(buffer, drawbuffer, depth, stencil);
+ }
+}
+
+const GLubyte *GL_APIENTRY GetStringi(GLenum name, GLuint index)
+{
+ EVENT("(GLenum name = 0x%X, GLuint index = %u)", name, index);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return NULL;
+ }
+
+ if (name != GL_EXTENSIONS)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return NULL;
+ }
+
+ if (index >= context->getExtensionStringCount())
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return NULL;
+ }
+
+ return reinterpret_cast<const GLubyte *>(context->getExtensionString(index));
+ }
+
+ return NULL;
+}
+
+void GL_APIENTRY CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ EVENT("(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr writeOffset = %d, GLsizeiptr size = %d)",
+ readTarget, writeTarget, readOffset, writeOffset, size);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateCopyBufferSubData(context, readTarget, writeTarget, readOffset, writeOffset,
+ size))
+ {
+ return;
+ }
+
+ context->copyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+ }
+}
+
+void GL_APIENTRY GetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
+{
+ EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLchar* const* uniformNames = 0x%0.8p, GLuint* uniformIndices = 0x%0.8p)",
+ program, uniformCount, uniformNames, uniformIndices);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (uniformCount < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+
+ if (!programObject)
+ {
+ return;
+ }
+
+ if (!programObject->isLinked())
+ {
+ for (int uniformId = 0; uniformId < uniformCount; uniformId++)
+ {
+ uniformIndices[uniformId] = GL_INVALID_INDEX;
+ }
+ }
+ else
+ {
+ for (int uniformId = 0; uniformId < uniformCount; uniformId++)
+ {
+ uniformIndices[uniformId] = programObject->getUniformIndex(uniformNames[uniformId]);
+ }
+ }
+ }
+}
+
+void GL_APIENTRY GetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
+{
+ EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLuint* uniformIndices = 0x%0.8p, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
+ program, uniformCount, uniformIndices, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (uniformCount < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+
+ if (!programObject)
+ {
+ return;
+ }
+
+ switch (pname)
+ {
+ case GL_UNIFORM_TYPE:
+ case GL_UNIFORM_SIZE:
+ case GL_UNIFORM_NAME_LENGTH:
+ case GL_UNIFORM_BLOCK_INDEX:
+ case GL_UNIFORM_OFFSET:
+ case GL_UNIFORM_ARRAY_STRIDE:
+ case GL_UNIFORM_MATRIX_STRIDE:
+ case GL_UNIFORM_IS_ROW_MAJOR:
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return;
+ }
+
+ if (uniformCount > programObject->getActiveUniformCount())
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ for (int uniformId = 0; uniformId < uniformCount; uniformId++)
+ {
+ const GLuint index = uniformIndices[uniformId];
+
+ if (index >= static_cast<GLuint>(programObject->getActiveUniformCount()))
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+ }
+
+ for (int uniformId = 0; uniformId < uniformCount; uniformId++)
+ {
+ const GLuint index = uniformIndices[uniformId];
+ params[uniformId] = programObject->getActiveUniformi(index, pname);
+ }
+ }
+}
+
+GLuint GL_APIENTRY GetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName)
+{
+ EVENT("(GLuint program = %u, const GLchar* uniformBlockName = 0x%0.8p)", program, uniformBlockName);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return GL_INVALID_INDEX;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+ if (!programObject)
+ {
+ return GL_INVALID_INDEX;
+ }
+
+ return programObject->getUniformBlockIndex(uniformBlockName);
+ }
+
+ return 0;
+}
+
+void GL_APIENTRY GetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
+{
+ EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
+ program, uniformBlockIndex, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateGetActiveUniformBlockiv(context, program, uniformBlockIndex, pname, params))
+ {
+ return;
+ }
+
+ const Program *programObject = context->getProgram(program);
+ QueryActiveUniformBlockiv(programObject, uniformBlockIndex, pname, params);
+ }
+}
+
+void GL_APIENTRY GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
+{
+ EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLchar* uniformBlockName = 0x%0.8p)",
+ program, uniformBlockIndex, bufSize, length, uniformBlockName);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+
+ if (!programObject)
+ {
+ return;
+ }
+
+ if (uniformBlockIndex >= programObject->getActiveUniformBlockCount())
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ programObject->getActiveUniformBlockName(uniformBlockIndex, bufSize, length, uniformBlockName);
+ }
+}
+
+void GL_APIENTRY UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+{
+ EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint uniformBlockBinding = %u)",
+ program, uniformBlockIndex, uniformBlockBinding);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (uniformBlockBinding >= context->getCaps().maxUniformBufferBindings)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ Program *programObject = GetValidProgram(context, program);
+
+ if (!programObject)
+ {
+ return;
+ }
+
+ // if never linked, there won't be any uniform blocks
+ if (uniformBlockIndex >= programObject->getActiveUniformBlockCount())
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ programObject->bindUniformBlock(uniformBlockIndex, uniformBlockBinding);
+ }
+}
+
+void GL_APIENTRY DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
+{
+ EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
+ mode, first, count, instanceCount);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (!ValidateDrawArraysInstanced(context, mode, first, count, instanceCount))
+ {
+ return;
+ }
+
+ Error error = context->drawArraysInstanced(mode, first, count, instanceCount);
+ if (error.isError())
+ {
+ context->handleError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount)
+{
+ EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei instanceCount = %d)",
+ mode, count, type, indices, instanceCount);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ IndexRange indexRange;
+ if (!ValidateDrawElementsInstanced(context, mode, count, type, indices, instanceCount, &indexRange))
+ {
+ return;
+ }
+
+ Error error =
+ context->drawElementsInstanced(mode, count, type, indices, instanceCount, indexRange);
+ if (error.isError())
+ {
+ context->handleError(error);
+ return;
+ }
+ }
+}
+
+GLsync GL_APIENTRY FenceSync_(GLenum condition, GLbitfield flags)
+{
+ EVENT("(GLenum condition = 0x%X, GLbitfield flags = 0x%X)", condition, flags);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return 0;
+ }
+
+ if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE)
+ {
+ context->handleError(Error(GL_INVALID_ENUM));
+ return 0;
+ }
+
+ if (flags != 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return 0;
+ }
+
+ GLsync fenceSync = context->createFenceSync();
+
+ FenceSync *fenceSyncObject = context->getFenceSync(fenceSync);
+ Error error = fenceSyncObject->set(condition, flags);
+ if (error.isError())
+ {
+ context->deleteFenceSync(fenceSync);
+ context->handleError(error);
+ return NULL;
+ }
+
+ return fenceSync;
+ }
+
+ return NULL;
+}
+
+GLboolean GL_APIENTRY IsSync(GLsync sync)
+{
+ EVENT("(GLsync sync = 0x%0.8p)", sync);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return GL_FALSE;
+ }
+
+ return (context->getFenceSync(sync) != NULL);
+ }
+
+ return GL_FALSE;
+}
+
+void GL_APIENTRY DeleteSync(GLsync sync)
+{
+ EVENT("(GLsync sync = 0x%0.8p)", sync);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (sync != static_cast<GLsync>(0) && !context->getFenceSync(sync))
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ context->deleteFenceSync(sync);
+ }
+}
+
+GLenum GL_APIENTRY ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
+ sync, flags, timeout);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return GL_WAIT_FAILED;
+ }
+
+ if ((flags & ~(GL_SYNC_FLUSH_COMMANDS_BIT)) != 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return GL_WAIT_FAILED;
+ }
+
+ FenceSync *fenceSync = context->getFenceSync(sync);
+
+ if (!fenceSync)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return GL_WAIT_FAILED;
+ }
+
+ GLenum result = GL_WAIT_FAILED;
+ Error error = fenceSync->clientWait(flags, timeout, &result);
+ if (error.isError())
+ {
+ context->handleError(error);
+ return GL_WAIT_FAILED;
+ }
+
+ return result;
+ }
+
+ return GL_FALSE;
+}
+
+void GL_APIENTRY WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
+ sync, flags, timeout);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (flags != 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ if (timeout != GL_TIMEOUT_IGNORED)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ FenceSync *fenceSync = context->getFenceSync(sync);
+
+ if (!fenceSync)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ Error error = fenceSync->serverWait(flags, timeout);
+ if (error.isError())
+ {
+ context->handleError(error);
+ }
+ }
+}
+
+void GL_APIENTRY GetInteger64v(GLenum pname, GLint64* params)
+{
+ EVENT("(GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
+ pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ GLenum nativeType;
+ unsigned int numParams = 0;
+ if (!ValidateStateQuery(context, pname, &nativeType, &numParams))
+ {
+ return;
+ }
+
+ if (nativeType == GL_INT_64_ANGLEX)
+ {
+ context->getInteger64v(pname, params);
+ }
+ else
+ {
+ CastStateValues(context, nativeType, pname, numParams, params);
+ }
+ }
+}
+
+void GL_APIENTRY GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
+{
+ EVENT("(GLsync sync = 0x%0.8p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLint* values = 0x%0.8p)",
+ sync, pname, bufSize, length, values);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (bufSize < 0)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ FenceSync *fenceSync = context->getFenceSync(sync);
+
+ if (!fenceSync)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ switch (pname)
+ {
+ case GL_OBJECT_TYPE: values[0] = static_cast<GLint>(GL_SYNC_FENCE); break;
+ case GL_SYNC_CONDITION: values[0] = static_cast<GLint>(fenceSync->getCondition()); break;
+ case GL_SYNC_FLAGS: values[0] = static_cast<GLint>(fenceSync->getFlags()); break;
+
+ case GL_SYNC_STATUS:
+ {
+ Error error = fenceSync->getStatus(values);
+ if (error.isError())
+ {
+ context->handleError(error);
+ return;
+ }
+ break;
+ }
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY GetInteger64i_v(GLenum target, GLuint index, GLint64* data)
+{
+ EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint64* data = 0x%0.8p)",
+ target, index, data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateGetInteger64i_v(context, target, index, data))
+ {
+ return;
+ }
+ context->getInteger64i_v(target, index, data);
+ }
+}
+
+void GL_APIENTRY GetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
+ target, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateGetBufferParameteri64v(context, target, pname, params))
+ {
+ return;
+ }
+
+ Buffer *buffer = context->getGLState().getTargetBuffer(target);
+ QueryBufferParameteri64v(buffer, pname, params);
+ }
+}
+
+void GL_APIENTRY GenSamplers(GLsizei count, GLuint* samplers)
+{
+ EVENT("(GLsizei count = %d, GLuint* samplers = 0x%0.8p)", count, samplers);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateGenSamplers(context, count, samplers))
+ {
+ return;
+ }
+
+ for (int i = 0; i < count; i++)
+ {
+ samplers[i] = context->createSampler();
+ }
+ }
+}
+
+void GL_APIENTRY DeleteSamplers(GLsizei count, const GLuint* samplers)
+{
+ EVENT("(GLsizei count = %d, const GLuint* samplers = 0x%0.8p)", count, samplers);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateDeleteSamplers(context, count, samplers))
+ {
+ return;
+ }
+
+ for (int i = 0; i < count; i++)
+ {
+ context->deleteSampler(samplers[i]);
+ }
+ }
+}
+
+GLboolean GL_APIENTRY IsSampler(GLuint sampler)
+{
+ EVENT("(GLuint sampler = %u)", sampler);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return GL_FALSE;
+ }
+
+ return context->isSampler(sampler);
+ }
+
+ return GL_FALSE;
+}
+
+void GL_APIENTRY BindSampler(GLuint unit, GLuint sampler)
+{
+ EVENT("(GLuint unit = %u, GLuint sampler = %u)", unit, sampler);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (sampler != 0 && !context->isSampler(sampler))
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (unit >= context->getCaps().maxCombinedTextureImageUnits)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ context->bindSampler(unit, sampler);
+ }
+}
+
+void GL_APIENTRY SamplerParameteri(GLuint sampler, GLenum pname, GLint param)
+{
+ EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint param = %d)", sampler, pname, param);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateSamplerParameteri(context, sampler, pname, param))
+ {
+ return;
+ }
+
+ context->samplerParameteri(sampler, pname, param);
+ }
+}
+
+void GL_APIENTRY SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param)
+{
+ EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, const GLint* params = 0x%0.8p)", sampler,
+ pname, param);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateSamplerParameteriv(context, sampler, pname, param))
+ {
+ return;
+ }
+
+ context->samplerParameteriv(sampler, pname, param);
+ }
+}
+
+void GL_APIENTRY SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
+{
+ EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat param = %g)", sampler, pname, param);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateSamplerParameterf(context, sampler, pname, param))
+ {
+ return;
+ }
+
+ context->samplerParameterf(sampler, pname, param);
+ }
+}
+
+void GL_APIENTRY SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param)
+{
+ EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, const GLfloat* params = 0x%0.8p)", sampler,
+ pname, param);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateSamplerParameterfv(context, sampler, pname, param))
+ {
+ return;
+ }
+
+ context->samplerParameterfv(sampler, pname, param);
+ }
+}
+
+void GL_APIENTRY GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
+{
+ EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", sampler, pname,
+ params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateGetSamplerParameteriv(context, sampler, pname, params))
+ {
+ return;
+ }
+
+ context->getSamplerParameteriv(sampler, pname, params);
+ }
+}
+
+void GL_APIENTRY GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
+{
+ EVENT("(GLuint sample = %ur, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", sampler, pname, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateGetSamplerParameterfv(context, sampler, pname, params))
+ {
+ return;
+ }
+
+ context->getSamplerParameterfv(sampler, pname, params);
+ }
+}
+
+void GL_APIENTRY VertexAttribDivisor(GLuint index, GLuint divisor)
+{
+ EVENT("(GLuint index = %u, GLuint divisor = %u)", index, divisor);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (index >= MAX_VERTEX_ATTRIBS)
+ {
+ context->handleError(Error(GL_INVALID_VALUE));
+ return;
+ }
+
+ context->setVertexAttribDivisor(index, divisor);
+ }
+}
+
+void GL_APIENTRY BindTransformFeedback(GLenum target, GLuint id)
+{
+ EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ switch (target)
+ {
+ case GL_TRANSFORM_FEEDBACK:
+ {
+ // Cannot bind a transform feedback object if the current one is started and not paused (3.0.2 pg 85 section 2.14.1)
+ TransformFeedback *curTransformFeedback =
+ context->getGLState().getCurrentTransformFeedback();
+ if (curTransformFeedback && curTransformFeedback->isActive() && !curTransformFeedback->isPaused())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ // Cannot bind a transform feedback object that does not exist (3.0.2 pg 85 section 2.14.1)
+ if (!context->isTransformFeedbackGenerated(id))
+ {
+ context->handleError(
+ Error(GL_INVALID_OPERATION,
+ "Cannot bind a transform feedback object that does not exist."));
+ return;
+ }
+
+ context->bindTransformFeedback(id);
+ }
+ break;
+
+ default:
+ context->handleError(Error(GL_INVALID_ENUM));
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY DeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
+{
+ EVENT("(GLsizei n = %d, const GLuint* ids = 0x%0.8p)", n, ids);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateDeleteTransformFeedbacks(context, n, ids))
+ {
+ return;
+ }
+
+ for (int i = 0; i < n; i++)
+ {
+ context->deleteTransformFeedback(ids[i]);
+ }
+ }
+}
+
+void GL_APIENTRY GenTransformFeedbacks(GLsizei n, GLuint* ids)
+{
+ EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateGenTransformFeedbacks(context, n, ids))
+ {
+ return;
+ }
+
+ for (int i = 0; i < n; i++)
+ {
+ ids[i] = context->createTransformFeedback();
+ }
+ }
+}
+
+GLboolean GL_APIENTRY IsTransformFeedback(GLuint id)
+{
+ EVENT("(GLuint id = %u)", id);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return GL_FALSE;
+ }
+
+ if (id == 0)
+ {
+ // The 3.0.4 spec [section 6.1.11] states that if ID is zero, IsTransformFeedback
+ // returns FALSE
+ return GL_FALSE;
+ }
+
+ const TransformFeedback *transformFeedback = context->getTransformFeedback(id);
+ return ((transformFeedback != nullptr) ? GL_TRUE : GL_FALSE);
+ }
+
+ return GL_FALSE;
+}
+
+void GL_APIENTRY PauseTransformFeedback(void)
+{
+ EVENT("(void)");
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ TransformFeedback *transformFeedback = context->getGLState().getCurrentTransformFeedback();
+ ASSERT(transformFeedback != NULL);
+
+ // Current transform feedback must be active and not paused in order to pause (3.0.2 pg 86)
+ if (!transformFeedback->isActive() || transformFeedback->isPaused())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ transformFeedback->pause();
+ }
+}
+
+void GL_APIENTRY ResumeTransformFeedback(void)
+{
+ EVENT("(void)");
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ TransformFeedback *transformFeedback = context->getGLState().getCurrentTransformFeedback();
+ ASSERT(transformFeedback != NULL);
+
+ // Current transform feedback must be active and paused in order to resume (3.0.2 pg 86)
+ if (!transformFeedback->isActive() || !transformFeedback->isPaused())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ transformFeedback->resume();
+ }
+}
+
+void GL_APIENTRY GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
+{
+ EVENT("(GLuint program = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLenum* binaryFormat = 0x%0.8p, GLvoid* binary = 0x%0.8p)",
+ program, bufSize, length, binaryFormat, binary);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateGetProgramBinary(context, program, bufSize, length, binaryFormat, binary))
+ {
+ return;
+ }
+
+ Program *programObject = context->getProgram(program);
+ ASSERT(programObject != nullptr);
+
+ Error error = programObject->saveBinary(binaryFormat, binary, bufSize, length);
+ if (error.isError())
+ {
+ context->handleError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY ProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
+{
+ EVENT("(GLuint program = %u, GLenum binaryFormat = 0x%X, const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
+ program, binaryFormat, binary, length);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!ValidateProgramBinary(context, program, binaryFormat, binary, length))
+ {
+ return;
+ }
+
+ Program *programObject = context->getProgram(program);
+ ASSERT(programObject != nullptr);
+
+ Error error = programObject->loadBinary(binaryFormat, binary, length);
+ if (error.isError())
+ {
+ context->handleError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY ProgramParameteri(GLuint program, GLenum pname, GLint value)
+{
+ EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint value = %d)",
+ program, pname, value);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateProgramParameteri(context, program, pname, value))
+ {
+ return;
+ }
+
+ context->programParameteri(program, pname, value);
+ }
+}
+
+void GL_APIENTRY InvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments)
+{
+ EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p)",
+ target, numAttachments, attachments);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateInvalidateFramebuffer(context, target, numAttachments, attachments))
+ {
+ return;
+ }
+
+ context->invalidateFramebuffer(target, numAttachments, attachments);
+ }
+}
+
+void GL_APIENTRY InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p, GLint x = %d, "
+ "GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
+ target, numAttachments, attachments, x, y, width, height);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateInvalidateFramebuffer(context, target, numAttachments, attachments))
+ {
+ return;
+ }
+
+ context->invalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
+ }
+}
+
+void GL_APIENTRY TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
+ target, levels, internalformat, width, height);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (!ValidateES3TexStorage2DParameters(context, target, levels, internalformat, width,
+ height, 1))
+ {
+ return;
+ }
+
+ Extents size(width, height, 1);
+ Texture *texture = context->getTargetTexture(target);
+ Error error = texture->setStorage(target, levels, internalformat, size);
+ if (error.isError())
+ {
+ context->handleError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
+ "GLsizei height = %d, GLsizei depth = %d)",
+ target, levels, internalformat, width, height, depth);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (context->getClientMajorVersion() < 3)
+ {
+ context->handleError(Error(GL_INVALID_OPERATION));
+ return;
+ }
+
+ if (!ValidateES3TexStorage3DParameters(context, target, levels, internalformat, width,
+ height, depth))
+ {
+ return;
+ }
+
+ Extents size(width, height, depth);
+ Texture *texture = context->getTargetTexture(target);
+ Error error = texture->setStorage(target, levels, internalformat, size);
+ if (error.isError())
+ {
+ context->handleError(error);
+ return;
+ }
+ }
+}
+
+void GL_APIENTRY GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize = %d, "
+ "GLint* params = 0x%0.8p)",
+ target, internalformat, pname, bufSize, params);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() &&
+ !ValidateGetInternalFormativ(context, target, internalformat, pname, bufSize, params))
+ {
+ return;
+ }
+
+ const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat);
+ QueryInternalFormativ(formatCaps, pname, bufSize, params);
+ }
+}
+
+}
diff --git a/gfx/angle/src/libGLESv2/entry_points_gles_3_0.h b/gfx/angle/src/libGLESv2/entry_points_gles_3_0.h
new file mode 100755
index 000000000..09ca0e464
--- /dev/null
+++ b/gfx/angle/src/libGLESv2/entry_points_gles_3_0.h
@@ -0,0 +1,125 @@
+//
+// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// entry_points_gles_3_0.h : Defines the GLES 3.0 entry points.
+
+#ifndef LIBGLESV2_ENTRYPOINTGLES30_H_
+#define LIBGLESV2_ENTRYPOINTGLES30_H_
+
+#include <GLES3/gl3.h>
+#include <export.h>
+
+namespace gl
+{
+
+ANGLE_EXPORT void GL_APIENTRY ReadBuffer(GLenum mode);
+ANGLE_EXPORT void GL_APIENTRY DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices);
+ANGLE_EXPORT void GL_APIENTRY TexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels);
+ANGLE_EXPORT void GL_APIENTRY TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels);
+ANGLE_EXPORT void GL_APIENTRY CopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+ANGLE_EXPORT void GL_APIENTRY CompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data);
+ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data);
+ANGLE_EXPORT void GL_APIENTRY GenQueries(GLsizei n, GLuint* ids);
+ANGLE_EXPORT void GL_APIENTRY DeleteQueries(GLsizei n, const GLuint* ids);
+ANGLE_EXPORT GLboolean GL_APIENTRY IsQuery(GLuint id);
+ANGLE_EXPORT void GL_APIENTRY BeginQuery(GLenum target, GLuint id);
+ANGLE_EXPORT void GL_APIENTRY EndQuery(GLenum target);
+ANGLE_EXPORT void GL_APIENTRY GetQueryiv(GLenum target, GLenum pname, GLint* params);
+ANGLE_EXPORT void GL_APIENTRY GetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params);
+ANGLE_EXPORT GLboolean GL_APIENTRY UnmapBuffer(GLenum target);
+ANGLE_EXPORT void GL_APIENTRY GetBufferPointerv(GLenum target, GLenum pname, GLvoid** params);
+ANGLE_EXPORT void GL_APIENTRY DrawBuffers(GLsizei n, const GLenum* bufs);
+ANGLE_EXPORT void GL_APIENTRY UniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ANGLE_EXPORT void GL_APIENTRY UniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ANGLE_EXPORT void GL_APIENTRY UniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ANGLE_EXPORT void GL_APIENTRY UniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ANGLE_EXPORT void GL_APIENTRY UniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ANGLE_EXPORT void GL_APIENTRY UniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+ANGLE_EXPORT void GL_APIENTRY BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+ANGLE_EXPORT void GL_APIENTRY RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+ANGLE_EXPORT void GL_APIENTRY FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+ANGLE_EXPORT GLvoid* GL_APIENTRY MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+ANGLE_EXPORT void GL_APIENTRY FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
+ANGLE_EXPORT void GL_APIENTRY BindVertexArray(GLuint array);
+ANGLE_EXPORT void GL_APIENTRY DeleteVertexArrays(GLsizei n, const GLuint* arrays);
+ANGLE_EXPORT void GL_APIENTRY GenVertexArrays(GLsizei n, GLuint* arrays);
+ANGLE_EXPORT GLboolean GL_APIENTRY IsVertexArray(GLuint array);
+ANGLE_EXPORT void GL_APIENTRY GetIntegeri_v(GLenum target, GLuint index, GLint* data);
+ANGLE_EXPORT void GL_APIENTRY BeginTransformFeedback(GLenum primitiveMode);
+ANGLE_EXPORT void GL_APIENTRY EndTransformFeedback(void);
+ANGLE_EXPORT void GL_APIENTRY BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+ANGLE_EXPORT void GL_APIENTRY BindBufferBase(GLenum target, GLuint index, GLuint buffer);
+ANGLE_EXPORT void GL_APIENTRY TransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode);
+ANGLE_EXPORT void GL_APIENTRY GetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name);
+ANGLE_EXPORT void GL_APIENTRY VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer);
+ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIiv(GLuint index, GLenum pname, GLint* params);
+ANGLE_EXPORT void GL_APIENTRY GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params);
+ANGLE_EXPORT void GL_APIENTRY VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
+ANGLE_EXPORT void GL_APIENTRY VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+ANGLE_EXPORT void GL_APIENTRY VertexAttribI4iv(GLuint index, const GLint* v);
+ANGLE_EXPORT void GL_APIENTRY VertexAttribI4uiv(GLuint index, const GLuint* v);
+ANGLE_EXPORT void GL_APIENTRY GetUniformuiv(GLuint program, GLint location, GLuint* params);
+ANGLE_EXPORT GLint GL_APIENTRY GetFragDataLocation(GLuint program, const GLchar *name);
+ANGLE_EXPORT void GL_APIENTRY Uniform1ui(GLint location, GLuint v0);
+ANGLE_EXPORT void GL_APIENTRY Uniform2ui(GLint location, GLuint v0, GLuint v1);
+ANGLE_EXPORT void GL_APIENTRY Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
+ANGLE_EXPORT void GL_APIENTRY Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ANGLE_EXPORT void GL_APIENTRY Uniform1uiv(GLint location, GLsizei count, const GLuint* value);
+ANGLE_EXPORT void GL_APIENTRY Uniform2uiv(GLint location, GLsizei count, const GLuint* value);
+ANGLE_EXPORT void GL_APIENTRY Uniform3uiv(GLint location, GLsizei count, const GLuint* value);
+ANGLE_EXPORT void GL_APIENTRY Uniform4uiv(GLint location, GLsizei count, const GLuint* value);
+ANGLE_EXPORT void GL_APIENTRY ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value);
+ANGLE_EXPORT void GL_APIENTRY ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
+ANGLE_EXPORT void GL_APIENTRY ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
+ANGLE_EXPORT void GL_APIENTRY ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
+ANGLE_EXPORT const GLubyte *GL_APIENTRY GetStringi(GLenum name, GLuint index);
+ANGLE_EXPORT void GL_APIENTRY CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+ANGLE_EXPORT void GL_APIENTRY GetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices);
+ANGLE_EXPORT void GL_APIENTRY GetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+ANGLE_EXPORT GLuint GL_APIENTRY GetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName);
+ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+ANGLE_EXPORT void GL_APIENTRY GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
+ANGLE_EXPORT void GL_APIENTRY UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+ANGLE_EXPORT void GL_APIENTRY DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
+ANGLE_EXPORT void GL_APIENTRY DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount);
+ANGLE_EXPORT GLsync GL_APIENTRY FenceSync_(GLenum condition, GLbitfield flags);
+ANGLE_EXPORT GLboolean GL_APIENTRY IsSync(GLsync sync);
+ANGLE_EXPORT void GL_APIENTRY DeleteSync(GLsync sync);
+ANGLE_EXPORT GLenum GL_APIENTRY ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ANGLE_EXPORT void GL_APIENTRY WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
+ANGLE_EXPORT void GL_APIENTRY GetInteger64v(GLenum pname, GLint64* params);
+ANGLE_EXPORT void GL_APIENTRY GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values);
+ANGLE_EXPORT void GL_APIENTRY GetInteger64i_v(GLenum target, GLuint index, GLint64* data);
+ANGLE_EXPORT void GL_APIENTRY GetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params);
+ANGLE_EXPORT void GL_APIENTRY GenSamplers(GLsizei count, GLuint* samplers);
+ANGLE_EXPORT void GL_APIENTRY DeleteSamplers(GLsizei count, const GLuint* samplers);
+ANGLE_EXPORT GLboolean GL_APIENTRY IsSampler(GLuint sampler);
+ANGLE_EXPORT void GL_APIENTRY BindSampler(GLuint unit, GLuint sampler);
+ANGLE_EXPORT void GL_APIENTRY SamplerParameteri(GLuint sampler, GLenum pname, GLint param);
+ANGLE_EXPORT void GL_APIENTRY SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param);
+ANGLE_EXPORT void GL_APIENTRY SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
+ANGLE_EXPORT void GL_APIENTRY SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param);
+ANGLE_EXPORT void GL_APIENTRY GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params);
+ANGLE_EXPORT void GL_APIENTRY GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params);
+ANGLE_EXPORT void GL_APIENTRY VertexAttribDivisor(GLuint index, GLuint divisor);
+ANGLE_EXPORT void GL_APIENTRY BindTransformFeedback(GLenum target, GLuint id);
+ANGLE_EXPORT void GL_APIENTRY DeleteTransformFeedbacks(GLsizei n, const GLuint* ids);
+ANGLE_EXPORT void GL_APIENTRY GenTransformFeedbacks(GLsizei n, GLuint* ids);
+ANGLE_EXPORT GLboolean GL_APIENTRY IsTransformFeedback(GLuint id);
+ANGLE_EXPORT void GL_APIENTRY PauseTransformFeedback(void);
+ANGLE_EXPORT void GL_APIENTRY ResumeTransformFeedback(void);
+ANGLE_EXPORT void GL_APIENTRY GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary);
+ANGLE_EXPORT void GL_APIENTRY ProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length);
+ANGLE_EXPORT void GL_APIENTRY ProgramParameteri(GLuint program, GLenum pname, GLint value);
+ANGLE_EXPORT void GL_APIENTRY InvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments);
+ANGLE_EXPORT void GL_APIENTRY InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+ANGLE_EXPORT void GL_APIENTRY TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+ANGLE_EXPORT void GL_APIENTRY TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+ANGLE_EXPORT void GL_APIENTRY GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
+
+}
+
+#endif // LIBGLESV2_ENTRYPOINTGLES30_H_
diff --git a/gfx/angle/src/libGLESv2/entry_points_gles_3_1.cpp b/gfx/angle/src/libGLESv2/entry_points_gles_3_1.cpp
new file mode 100755
index 000000000..ae0405e99
--- /dev/null
+++ b/gfx/angle/src/libGLESv2/entry_points_gles_3_1.cpp
@@ -0,0 +1,1201 @@
+//
+// Copyright(c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// entry_points_gles_3_1.cpp : Implements the GLES 3.1 Entry point.
+
+#include "libGLESv2/entry_points_gles_3_1.h"
+#include "libGLESv2/global_state.h"
+
+#include "libANGLE/Context.h"
+#include "libANGLE/Error.h"
+
+#include "libANGLE/validationES31.h"
+
+#include "common/debug.h"
+
+namespace gl
+{
+
+void GL_APIENTRY DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ)
+{
+ EVENT("(GLuint numGroupsX = %u, GLuint numGroupsY = %u, numGroupsZ = %u", numGroupsX,
+ numGroupsY, numGroupsZ);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY DispatchComputeIndirect(GLintptr indirect)
+{
+ EVENT("(GLintptr indirect = %d)", indirect);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY DrawArraysIndirect(GLenum mode, const void *indirect)
+{
+ EVENT("(GLenum mode = 0x%X, const void* indirect)", mode, indirect);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY DrawElementsIndirect(GLenum mode, GLenum type, const void *indirect)
+{
+ EVENT("(GLenum mode = 0x%X, GLenum type = 0x%X, const void* indirect)", mode, type, indirect);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY FramebufferParameteri(GLenum target, GLenum pname, GLint param)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname,
+ params);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY GetProgramInterfaceiv(GLuint program,
+ GLenum programInterface,
+ GLenum pname,
+ GLint *params)
+{
+ EVENT(
+ "(GLuint program = %u, GLenum programInterface = 0x%X, GLenum pname = 0x%X, GLint* params "
+ "= 0x%0.8p)",
+ program, programInterface, pname, params);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+GLuint GL_APIENTRY GetProgramResourceIndex(GLuint program,
+ GLenum programInterface,
+ const GLchar *name)
+{
+ EVENT("(GLuint program = %u, GLenum programInterface = 0x%X, const GLchar* name = 0x%0.8p)",
+ program, programInterface, name);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+ return 0u;
+}
+
+void GL_APIENTRY GetProgramResourceName(GLuint program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name)
+{
+ EVENT(
+ "(GLuint program = %u, GLenum programInterface = 0x%X, GLuint index = %u, GLsizei bufSize "
+ "= %d, GLsizei* length = 0x%0.8p, GLchar* name = 0x%0.8p)",
+ program, programInterface, index, bufSize, length, name);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY GetProgramResourceiv(GLuint program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei propCount,
+ const GLenum *props,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ EVENT(
+ "(GLuint program = %u, GLenum programInterface = 0x%X, GLuint index = %u, GLsizei "
+ "propCount = %d, const GLenum* props = 0x%0.8p, GLsizei bufSize = %d, GLsizei* length = "
+ "0x%0.8p, GLint* params = 0x%0.8p)",
+ program, programInterface, index, propCount, props, bufSize, length, params);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+GLint GL_APIENTRY GetProgramResourceLocation(GLuint program,
+ GLenum programInterface,
+ const GLchar *name)
+{
+ EVENT("(GLuint program = %u, GLenum programInterface = 0x%X, const GLchar* name = 0x%0.8p)",
+ program, programInterface, name);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+ return 0;
+}
+
+void GL_APIENTRY UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
+{
+ EVENT("(GLuint pipeline = %u, GLbitfield stages = 0x%X, GLuint program = %u)", pipeline, stages,
+ program);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY ActiveShaderProgram(GLuint pipeline, GLuint program)
+{
+ EVENT("(GLuint pipeline = %u, GLuint program = %u)", pipeline, program);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+GLuint GL_APIENTRY CreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings)
+{
+ EVENT("(GLenum type = %0x%X, GLsizei count = %d, const GLchar *const* = 0x%0.8p)", type, count,
+ strings);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+ return 0u;
+}
+
+void GL_APIENTRY BindProgramPipeline(GLuint pipeline)
+{
+ EVENT("(GLuint pipeline = %u)", pipeline);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY DeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
+{
+ EVENT("(GLsizei n = %d, const GLuint* pipelines = 0x%0.8p)", n, pipelines);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY GenProgramPipelines(GLsizei n, GLuint *pipelines)
+{
+ EVENT("(GLsizei n = %d, GLuint* pipelines = 0x%0.8p)", n, pipelines);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+GLboolean GL_APIENTRY IsProgramPipeline(GLuint pipeline)
+{
+ EVENT("(GLuint pipeline = %u)", pipeline);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+ return false;
+}
+
+void GL_APIENTRY GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
+{
+ EVENT("(GLuint pipeline = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pipeline, pname,
+ params);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY ProgramUniform1i(GLuint program, GLint location, GLint v0)
+{
+ EVENT("(GLuint program = %u, GLint location = %d, GLint v0 = %d)", program, location, v0);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
+{
+ EVENT("(GLuint program = %u, GLint location = %d, GLint v0 = %d, GLint v1 = %d)", program,
+ location, v0, v1);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ EVENT("(GLuint program = %u, GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d)",
+ program, location, v0, v1, v2);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY
+ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d, "
+ "GLint v3 = %d)",
+ program, location, v0, v1, v2, v3);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY ProgramUniform1ui(GLuint program, GLint location, GLuint v0)
+{
+ EVENT("(GLuint program = %u, GLint location = %d, GLuint v0 = %u)", program, location, v0);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
+{
+ EVENT("(GLuint program = %u, GLint location = %d, GLuint v0 = %u, GLuint v1 = %u)", program,
+ location, v0, v1);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = "
+ "%u)",
+ program, location, v0, v1, v2);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY
+ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = "
+ "%u, GLuint v3 = %u)",
+ program, location, v0, v1, v2, v3);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY ProgramUniform1f(GLuint program, GLint location, GLfloat v0)
+{
+ EVENT("(GLuint program = %u, GLint location = %d, GLfloat v0 = %g)", program, location, v0);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
+{
+ EVENT("(GLuint program = %u, GLint location = %d, GLfloat v0 = %g, GLfloat v1 = %g)", program,
+ location, v0, v1);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY
+ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLfloat v0 = %g, GLfloat v1 = %g, GLfloat v2 = "
+ "%g)",
+ program, location, v0, v1, v2);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY
+ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLfloat v0 = %g, GLfloat v1 = %g, GLfloat v2 = "
+ "%g, GLfloat v3 = %g)",
+ program, location, v0, v1, v2, v3);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY ProgramUniform1iv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint* value = "
+ "0x%0.8p)",
+ program, location, count, value);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY ProgramUniform2iv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint* value = "
+ "0x%0.8p)",
+ program, location, count, value);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY ProgramUniform3iv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint* value = "
+ "0x%0.8p)",
+ program, location, count, value);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY ProgramUniform4iv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint* value = "
+ "0x%0.8p)",
+ program, location, count, value);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY ProgramUniform1uiv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint* value = "
+ "0x%0.8p)",
+ program, location, count, value);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY ProgramUniform2uiv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint* value = "
+ "0x%0.8p)",
+ program, location, count, value);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY ProgramUniform3uiv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint* value = "
+ "0x%0.8p)",
+ program, location, count, value);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY ProgramUniform4uiv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint* value = "
+ "0x%0.8p)",
+ program, location, count, value);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY ProgramUniform1fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat* value = "
+ "0x%0.8p)",
+ program, location, count, value);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY ProgramUniform2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat* value = "
+ "0x%0.8p)",
+ program, location, count, value);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY ProgramUniform3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat* value = "
+ "0x%0.8p)",
+ program, location, count, value);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY ProgramUniform4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat* value = "
+ "0x%0.8p)",
+ program, location, count, value);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY ProgramUniformMatrix2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
+ "const GLfloat* value = 0x%0.8p)",
+ program, location, count, transpose, value);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY ProgramUniformMatrix3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
+ "const GLfloat* value = 0x%0.8p)",
+ program, location, count, transpose, value);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY ProgramUniformMatrix4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
+ "const GLfloat* value = 0x%0.8p)",
+ program, location, count, transpose, value);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY ProgramUniformMatrix2x3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
+ "const GLfloat* value = 0x%0.8p)",
+ program, location, count, transpose, value);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY ProgramUniformMatrix3x2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
+ "const GLfloat* value = 0x%0.8p)",
+ program, location, count, transpose, value);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY ProgramUniformMatrix2x4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
+ "const GLfloat* value = 0x%0.8p)",
+ program, location, count, transpose, value);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY ProgramUniformMatrix4x2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
+ "const GLfloat* value = 0x%0.8p)",
+ program, location, count, transpose, value);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY ProgramUniformMatrix3x4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
+ "const GLfloat* value = 0x%0.8p)",
+ program, location, count, transpose, value);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY ProgramUniformMatrix4x3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ EVENT(
+ "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, "
+ "const GLfloat* value = 0x%0.8p)",
+ program, location, count, transpose, value);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY ValidateProgramPipeline(GLuint pipeline)
+{
+ EVENT("(GLuint pipeline = %u)", pipeline);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY GetProgramPipelineInfoLog(GLuint pipeline,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog)
+{
+ EVENT(
+ "(GLuint pipeline = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLchar* infoLog = "
+ "0x%0.8p)",
+ pipeline, bufSize, length, infoLog);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY BindImageTexture(GLuint unit,
+ GLuint texture,
+ GLint level,
+ GLboolean layered,
+ GLint layer,
+ GLenum access,
+ GLenum format)
+{
+ EVENT(
+ "(GLuint unit = %u, GLuint texture = %u, GLint level = %d, GLboolean layered = %u, GLint "
+ "layer = %d, GLenum access = 0x%X, GLenum format = 0x%X)",
+ unit, texture, level, layered, layer, access, format);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY GetBooleani_v(GLenum target, GLuint index, GLboolean *data)
+{
+ EVENT("(GLenum target = 0x%X, GLuint index = %u, GLboolean* data = 0x%0.8p)", target, index,
+ data);
+
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation() && !ValidateGetBooleani_v(context, target, index, data))
+ {
+ return;
+ }
+ context->getBooleani_v(target, index, data);
+ }
+}
+
+void GL_APIENTRY MemoryBarrier(GLbitfield barriers)
+{
+ EVENT("(GLbitfield barriers = 0x%X)", barriers);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY MemoryBarrierByRegion(GLbitfield barriers)
+{
+ EVENT("(GLbitfield barriers = 0x%X)", barriers);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY TexStorage2DMultisample(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width "
+ "= %d, GLsizei height = %d, GLboolean fixedsamplelocations = %u)",
+ target, samples, internalformat, width, height, fixedsamplelocations);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
+{
+ EVENT("(GLenum pname = 0x%X, GLuint index = %u, GLfloat* val = 0x%0.8p)", pname, index, val);
+ UNIMPLEMENTED();
+}
+
+void GL_APIENTRY SampleMaski(GLuint maskNumber, GLbitfield mask)
+{
+ EVENT("(GLuint maskNumber = %u, GLbitfield mask = 0x%X)", maskNumber, mask);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
+ target, level, pname, params);
+ UNIMPLEMENTED();
+}
+
+void GL_APIENTRY GetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ EVENT(
+ "(GLenum target = 0x%X, GLint level = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)",
+ target, level, pname, params);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY BindVertexBuffer(GLuint bindingindex,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizei stride)
+{
+ EVENT(
+ "(GLuint bindingindex = %u, GLuint buffer = %u, GLintptr offset = %d, GLsizei stride = %d)",
+ bindingindex, buffer, offset, stride);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY VertexAttribFormat(GLuint attribindex,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLuint relativeoffset)
+{
+ EVENT(
+ "(GLuint attribindex = %u, GLint size = %d, GLenum type = 0x%X, GLboolean normalized = %u, "
+ "GLuint relativeoffset = %u)",
+ attribindex, size, type, normalized, relativeoffset);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY VertexAttribIFormat(GLuint attribindex,
+ GLint size,
+ GLenum type,
+ GLuint relativeoffset)
+{
+ EVENT(
+ "(GLuint attribindex = %u, GLint size = %d, GLenum type = 0x%X, GLuint relativeoffset = "
+ "%u)",
+ attribindex, size, type, relativeoffset);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY VertexAttribBinding(GLuint attribindex, GLuint bindingindex)
+{
+ EVENT("(GLuint attribindex = %u, GLuint bindingindex = %u)", attribindex, bindingindex);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+
+void GL_APIENTRY VertexBindingDivisor(GLuint bindingindex, GLuint divisor)
+{
+ EVENT("(GLuint bindingindex = %u, GLuint divisor = %u)", bindingindex, divisor);
+ Context *context = GetValidGlobalContext();
+ if (context)
+ {
+ if (!context->skipValidation())
+ {
+ context->handleError(Error(GL_INVALID_OPERATION, "Entry point not implemented"));
+ }
+ UNIMPLEMENTED();
+ }
+}
+} // namespace gl
diff --git a/gfx/angle/src/libGLESv2/entry_points_gles_3_1.h b/gfx/angle/src/libGLESv2/entry_points_gles_3_1.h
new file mode 100755
index 000000000..1500fdee8
--- /dev/null
+++ b/gfx/angle/src/libGLESv2/entry_points_gles_3_1.h
@@ -0,0 +1,229 @@
+//
+// Copyright(c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// entry_points_gles_3_1.h : Defines the GLES 3.1 entry points.
+
+#ifndef LIBGLESV2_ENTRYPOINTGLES31_H_
+#define LIBGLESV2_ENTRYPOINTGLES31_H_
+
+#include <GLES3/gl31.h>
+#include <export.h>
+
+// we include the platform.h header since it undefines the conflicting MemoryBarrier macro
+#include "common/platform.h"
+
+namespace gl
+{
+
+ANGLE_EXPORT void GL_APIENTRY DispatchCompute(GLuint numGroupsX,
+ GLuint numGroupsY,
+ GLuint numGroupsZ);
+ANGLE_EXPORT void GL_APIENTRY DispatchComputeIndirect(GLintptr indirect);
+ANGLE_EXPORT void GL_APIENTRY DrawArraysIndirect(GLenum mode, const void *indirect);
+ANGLE_EXPORT void GL_APIENTRY DrawElementsIndirect(GLenum mode, GLenum type, const void *indirect);
+ANGLE_EXPORT void GL_APIENTRY FramebufferParameteri(GLenum target, GLenum pname, GLint param);
+ANGLE_EXPORT void GL_APIENTRY GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetProgramInterfaceiv(GLuint program,
+ GLenum programInterface,
+ GLenum pname,
+ GLint *params);
+ANGLE_EXPORT GLuint GL_APIENTRY GetProgramResourceIndex(GLuint program,
+ GLenum programInterface,
+ const GLchar *name);
+ANGLE_EXPORT void GL_APIENTRY GetProgramResourceName(GLuint program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name);
+ANGLE_EXPORT void GL_APIENTRY GetProgramResourceiv(GLuint program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei propCount,
+ const GLenum *props,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params);
+ANGLE_EXPORT GLint GL_APIENTRY GetProgramResourceLocation(GLuint program,
+ GLenum programInterface,
+ const GLchar *name);
+ANGLE_EXPORT void GL_APIENTRY UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
+ANGLE_EXPORT void GL_APIENTRY ActiveShaderProgram(GLuint pipeline, GLuint program);
+ANGLE_EXPORT GLuint GL_APIENTRY CreateShaderProgramv(GLenum type,
+ GLsizei count,
+ const GLchar *const *strings);
+ANGLE_EXPORT void GL_APIENTRY BindProgramPipeline(GLuint pipeline);
+ANGLE_EXPORT void GL_APIENTRY DeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
+ANGLE_EXPORT void GL_APIENTRY GenProgramPipelines(GLsizei n, GLuint *pipelines);
+ANGLE_EXPORT GLboolean GL_APIENTRY IsProgramPipeline(GLuint pipeline);
+ANGLE_EXPORT void GL_APIENTRY GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform1i(GLuint program, GLint location, GLint v0);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
+ANGLE_EXPORT void GL_APIENTRY
+ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+ANGLE_EXPORT void GL_APIENTRY
+ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform1ui(GLuint program, GLint location, GLuint v0);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform2ui(GLuint program,
+ GLint location,
+ GLuint v0,
+ GLuint v1);
+ANGLE_EXPORT void GL_APIENTRY
+ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+ANGLE_EXPORT void GL_APIENTRY
+ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform1f(GLuint program, GLint location, GLfloat v0);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform2f(GLuint program,
+ GLint location,
+ GLfloat v0,
+ GLfloat v1);
+ANGLE_EXPORT void GL_APIENTRY
+ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+ANGLE_EXPORT void GL_APIENTRY
+ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform1iv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform2iv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform3iv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform4iv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform1uiv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform2uiv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform3uiv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform4uiv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform1fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniform4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2x3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3x2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix2x4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4x2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix3x4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY ProgramUniformMatrix4x3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value);
+ANGLE_EXPORT void GL_APIENTRY ValidateProgramPipeline(GLuint pipeline);
+ANGLE_EXPORT void GL_APIENTRY GetProgramPipelineInfoLog(GLuint pipeline,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog);
+ANGLE_EXPORT void GL_APIENTRY BindImageTexture(GLuint unit,
+ GLuint texture,
+ GLint level,
+ GLboolean layered,
+ GLint layer,
+ GLenum access,
+ GLenum format);
+ANGLE_EXPORT void GL_APIENTRY GetBooleani_v(GLenum target, GLuint index, GLboolean *data);
+
+ANGLE_EXPORT void GL_APIENTRY MemoryBarrier(GLbitfield barriers);
+ANGLE_EXPORT void GL_APIENTRY MemoryBarrierByRegion(GLbitfield barriers);
+ANGLE_EXPORT void GL_APIENTRY TexStorage2DMultisample(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations);
+ANGLE_EXPORT void GL_APIENTRY GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
+ANGLE_EXPORT void GL_APIENTRY SampleMaski(GLuint maskNumber, GLbitfield mask);
+ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameteriv(GLenum target,
+ GLint level,
+ GLenum pname,
+ GLint *params);
+ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterfv(GLenum target,
+ GLint level,
+ GLenum pname,
+ GLfloat *params);
+ANGLE_EXPORT void GL_APIENTRY BindVertexBuffer(GLuint bindingindex,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizei stride);
+ANGLE_EXPORT void GL_APIENTRY VertexAttribFormat(GLuint attribindex,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLuint relativeoffset);
+ANGLE_EXPORT void GL_APIENTRY VertexAttribIFormat(GLuint attribindex,
+ GLint size,
+ GLenum type,
+ GLuint relativeoffset);
+ANGLE_EXPORT void GL_APIENTRY VertexAttribBinding(GLuint attribindex, GLuint bindingindex);
+ANGLE_EXPORT void GL_APIENTRY VertexBindingDivisor(GLuint bindingindex, GLuint divisor);
+};
+
+#endif // LIBGLESV2_ENTRYPOINTGLES31_H_
diff --git a/gfx/angle/src/libGLESv2/global_state.cpp b/gfx/angle/src/libGLESv2/global_state.cpp
new file mode 100755
index 000000000..bc776b1f7
--- /dev/null
+++ b/gfx/angle/src/libGLESv2/global_state.cpp
@@ -0,0 +1,148 @@
+//
+// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// global_state.cpp : Implements functions for querying the thread-local GL and EGL state.
+
+#include "libGLESv2/global_state.h"
+
+#include "common/debug.h"
+#include "common/platform.h"
+#include "common/tls.h"
+
+#include "libANGLE/Thread.h"
+
+namespace gl
+{
+
+Context *GetGlobalContext()
+{
+ egl::Thread *thread = egl::GetCurrentThread();
+ return thread->getContext();
+}
+
+Context *GetValidGlobalContext()
+{
+ egl::Thread *thread = egl::GetCurrentThread();
+ return thread->getValidContext();
+}
+
+} // namespace gl
+
+namespace egl
+{
+
+namespace
+{
+
+static TLSIndex threadTLS = TLS_INVALID_INDEX;
+
+Thread *AllocateCurrentThread()
+{
+ ASSERT(threadTLS != TLS_INVALID_INDEX);
+ if (threadTLS == TLS_INVALID_INDEX)
+ {
+ return nullptr;
+ }
+
+ Thread *thread = new Thread();
+ if (!SetTLSValue(threadTLS, thread))
+ {
+ ERR("Could not set thread local storage.");
+ return nullptr;
+ }
+
+ return thread;
+}
+
+} // anonymous namespace
+
+Thread *GetCurrentThread()
+{
+ // Create a TLS index if one has not been created for this DLL
+ if (threadTLS == TLS_INVALID_INDEX)
+ {
+ threadTLS = CreateTLSIndex();
+ }
+
+ Thread *current = static_cast<Thread *>(GetTLSValue(threadTLS));
+
+ // ANGLE issue 488: when the dll is loaded after thread initialization,
+ // thread local storage (current) might not exist yet.
+ return (current ? current : AllocateCurrentThread());
+}
+
+} // namespace egl
+
+#ifdef ANGLE_PLATFORM_WINDOWS
+namespace egl
+{
+
+namespace
+{
+
+bool DeallocateCurrentThread()
+{
+ Thread *thread = static_cast<Thread *>(GetTLSValue(threadTLS));
+ SafeDelete(thread);
+ return SetTLSValue(threadTLS, nullptr);
+}
+
+bool InitializeProcess()
+{
+ threadTLS = CreateTLSIndex();
+ if (threadTLS == TLS_INVALID_INDEX)
+ {
+ return false;
+ }
+
+ return AllocateCurrentThread() != nullptr;
+}
+
+bool TerminateProcess()
+{
+ if (!DeallocateCurrentThread())
+ {
+ return false;
+ }
+
+ if (threadTLS != TLS_INVALID_INDEX)
+ {
+ TLSIndex tlsCopy = threadTLS;
+ threadTLS = TLS_INVALID_INDEX;
+
+ if (!DestroyTLSIndex(tlsCopy))
+ {
+ return false;
+ }
+ }
+
+ return true;
+}
+
+} // anonymous namespace
+
+} // namespace egl
+
+extern "C" BOOL WINAPI DllMain(HINSTANCE, DWORD reason, LPVOID)
+{
+ switch (reason)
+ {
+ case DLL_PROCESS_ATTACH:
+ return static_cast<BOOL>(egl::InitializeProcess());
+
+ case DLL_THREAD_ATTACH:
+ return static_cast<BOOL>(egl::AllocateCurrentThread() != nullptr);
+
+ case DLL_THREAD_DETACH:
+ return static_cast<BOOL>(egl::DeallocateCurrentThread());
+
+ case DLL_PROCESS_DETACH:
+ return static_cast<BOOL>(egl::TerminateProcess());
+ }
+
+ return TRUE;
+}
+#endif // ANGLE_PLATFORM_WINDOWS
diff --git a/gfx/angle/src/libGLESv2/global_state.h b/gfx/angle/src/libGLESv2/global_state.h
new file mode 100755
index 000000000..3e3740c90
--- /dev/null
+++ b/gfx/angle/src/libGLESv2/global_state.h
@@ -0,0 +1,29 @@
+//
+// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// global_state.h : Defines functions for querying the thread-local GL and EGL state.
+
+#ifndef LIBGLESV2_GLOBALSTATE_H_
+#define LIBGLESV2_GLOBALSTATE_H_
+
+namespace gl
+{
+class Context;
+
+Context *GetGlobalContext();
+Context *GetValidGlobalContext();
+
+} // namespace gl
+
+namespace egl
+{
+class Thread;
+
+Thread *GetCurrentThread();
+
+} // namespace egl
+
+#endif // LIBGLESV2_GLOBALSTATE_H_
diff --git a/gfx/angle/src/libGLESv2/libGLESv2.cpp b/gfx/angle/src/libGLESv2/libGLESv2.cpp
new file mode 100755
index 000000000..1d9a2d6ad
--- /dev/null
+++ b/gfx/angle/src/libGLESv2/libGLESv2.cpp
@@ -0,0 +1,2231 @@
+//
+// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
+
+#include "libGLESv2/entry_points_gles_2_0.h"
+#include "libGLESv2/entry_points_gles_2_0_ext.h"
+#include "libGLESv2/entry_points_gles_3_0.h"
+#include "libGLESv2/entry_points_gles_3_1.h"
+
+#include "common/event_tracer.h"
+
+extern "C"
+{
+
+void GL_APIENTRY glActiveTexture(GLenum texture)
+{
+ return gl::ActiveTexture(texture);
+}
+
+void GL_APIENTRY glAttachShader(GLuint program, GLuint shader)
+{
+ return gl::AttachShader(program, shader);
+}
+
+void GL_APIENTRY glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
+{
+ return gl::BindAttribLocation(program, index, name);
+}
+
+void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer)
+{
+ return gl::BindBuffer(target, buffer);
+}
+
+void GL_APIENTRY glBindFramebuffer(GLenum target, GLuint framebuffer)
+{
+ return gl::BindFramebuffer(target, framebuffer);
+}
+
+void GL_APIENTRY glBindRenderbuffer(GLenum target, GLuint renderbuffer)
+{
+ return gl::BindRenderbuffer(target, renderbuffer);
+}
+
+void GL_APIENTRY glBindTexture(GLenum target, GLuint texture)
+{
+ return gl::BindTexture(target, texture);
+}
+
+void GL_APIENTRY glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ return gl::BlendColor(red, green, blue, alpha);
+}
+
+void GL_APIENTRY glBlendEquation(GLenum mode)
+{
+ return gl::BlendEquation(mode);
+}
+
+void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
+{
+ return gl::BlendEquationSeparate(modeRGB, modeAlpha);
+}
+
+void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor)
+{
+ return gl::BlendFunc(sfactor, dfactor);
+}
+
+void GL_APIENTRY glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
+{
+ return gl::BlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha);
+}
+
+void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
+{
+ return gl::BufferData(target, size, data, usage);
+}
+
+void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
+{
+ return gl::BufferSubData(target, offset, size, data);
+}
+
+GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target)
+{
+ return gl::CheckFramebufferStatus(target);
+}
+
+void GL_APIENTRY glClear(GLbitfield mask)
+{
+ return gl::Clear(mask);
+}
+
+void GL_APIENTRY glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
+{
+ return gl::ClearColor(red, green, blue, alpha);
+}
+
+void GL_APIENTRY glClearDepthf(GLfloat depth)
+{
+ return gl::ClearDepthf(depth);
+}
+
+void GL_APIENTRY glClearStencil(GLint s)
+{
+ return gl::ClearStencil(s);
+}
+
+void GL_APIENTRY glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
+{
+ return gl::ColorMask(red, green, blue, alpha);
+}
+
+void GL_APIENTRY glCompileShader(GLuint shader)
+{
+ return gl::CompileShader(shader);
+}
+
+void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ return gl::CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
+}
+
+void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ return gl::CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
+}
+
+void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
+{
+ return gl::CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
+}
+
+void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ return gl::CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
+}
+
+GLuint GL_APIENTRY glCreateProgram(void)
+{
+ return gl::CreateProgram();
+}
+
+GLuint GL_APIENTRY glCreateShader(GLenum type)
+{
+ return gl::CreateShader(type);
+}
+
+void GL_APIENTRY glCullFace(GLenum mode)
+{
+ return gl::CullFace(mode);
+}
+
+void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers)
+{
+ return gl::DeleteBuffers(n, buffers);
+}
+
+void GL_APIENTRY glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
+{
+ return gl::DeleteFramebuffers(n, framebuffers);
+}
+
+void GL_APIENTRY glDeleteProgram(GLuint program)
+{
+ return gl::DeleteProgram(program);
+}
+
+void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
+{
+ return gl::DeleteRenderbuffers(n, renderbuffers);
+}
+
+void GL_APIENTRY glDeleteShader(GLuint shader)
+{
+ return gl::DeleteShader(shader);
+}
+
+void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures)
+{
+ return gl::DeleteTextures(n, textures);
+}
+
+void GL_APIENTRY glDepthFunc(GLenum func)
+{
+ return gl::DepthFunc(func);
+}
+
+void GL_APIENTRY glDepthMask(GLboolean flag)
+{
+ return gl::DepthMask(flag);
+}
+
+void GL_APIENTRY glDepthRangef(GLfloat n, GLfloat f)
+{
+ return gl::DepthRangef(n, f);
+}
+
+void GL_APIENTRY glDetachShader(GLuint program, GLuint shader)
+{
+ return gl::DetachShader(program, shader);
+}
+
+void GL_APIENTRY glDisable(GLenum cap)
+{
+ return gl::Disable(cap);
+}
+
+void GL_APIENTRY glDisableVertexAttribArray(GLuint index)
+{
+ return gl::DisableVertexAttribArray(index);
+}
+
+void GL_APIENTRY glDrawArrays(GLenum mode, GLint first, GLsizei count)
+{
+ return gl::DrawArrays(mode, first, count);
+}
+
+void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
+{
+ return gl::DrawElements(mode, count, type, indices);
+}
+
+void GL_APIENTRY glEnable(GLenum cap)
+{
+ return gl::Enable(cap);
+}
+
+void GL_APIENTRY glEnableVertexAttribArray(GLuint index)
+{
+ return gl::EnableVertexAttribArray(index);
+}
+
+void GL_APIENTRY glFinish(void)
+{
+ return gl::Finish();
+}
+
+void GL_APIENTRY glFlush(void)
+{
+ return gl::Flush();
+}
+
+void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
+{
+ return gl::FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
+}
+
+void GL_APIENTRY glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
+{
+ return gl::FramebufferTexture2D(target, attachment, textarget, texture, level);
+}
+
+void GL_APIENTRY glFrontFace(GLenum mode)
+{
+ return gl::FrontFace(mode);
+}
+
+void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers)
+{
+ return gl::GenBuffers(n, buffers);
+}
+
+void GL_APIENTRY glGenerateMipmap(GLenum target)
+{
+ return gl::GenerateMipmap(target);
+}
+
+void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers)
+{
+ return gl::GenFramebuffers(n, framebuffers);
+}
+
+void GL_APIENTRY glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
+{
+ return gl::GenRenderbuffers(n, renderbuffers);
+}
+
+void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures)
+{
+ return gl::GenTextures(n, textures);
+}
+
+void GL_APIENTRY glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
+{
+ return gl::GetActiveAttrib(program, index, bufsize, length, size, type, name);
+}
+
+void GL_APIENTRY glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
+{
+ return gl::GetActiveUniform(program, index, bufsize, length, size, type, name);
+}
+
+void GL_APIENTRY glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
+{
+ return gl::GetAttachedShaders(program, maxcount, count, shaders);
+}
+
+GLint GL_APIENTRY glGetAttribLocation(GLuint program, const GLchar* name)
+{
+ return gl::GetAttribLocation(program, name);
+}
+
+void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* params)
+{
+ return gl::GetBooleanv(pname, params);
+}
+
+void GL_APIENTRY glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ return gl::GetBufferParameteriv(target, pname, params);
+}
+
+GLenum GL_APIENTRY glGetError(void)
+{
+ return gl::GetError();
+}
+
+void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* params)
+{
+ return gl::GetFloatv(pname, params);
+}
+
+void GL_APIENTRY glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
+{
+ return gl::GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
+}
+
+void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* params)
+{
+ return gl::GetIntegerv(pname, params);
+}
+
+void GL_APIENTRY glGetProgramiv(GLuint program, GLenum pname, GLint* params)
+{
+ return gl::GetProgramiv(program, pname, params);
+}
+
+void GL_APIENTRY glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
+{
+ return gl::GetProgramInfoLog(program, bufsize, length, infolog);
+}
+
+void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ return gl::GetRenderbufferParameteriv(target, pname, params);
+}
+
+void GL_APIENTRY glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
+{
+ return gl::GetShaderiv(shader, pname, params);
+}
+
+void GL_APIENTRY glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
+{
+ return gl::GetShaderInfoLog(shader, bufsize, length, infolog);
+}
+
+void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
+{
+ return gl::GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
+}
+
+void GL_APIENTRY glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
+{
+ return gl::GetShaderSource(shader, bufsize, length, source);
+}
+
+const GLubyte* GL_APIENTRY glGetString(GLenum name)
+{
+ return gl::GetString(name);
+}
+
+void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
+{
+ return gl::GetTexParameterfv(target, pname, params);
+}
+
+void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
+{
+ return gl::GetTexParameteriv(target, pname, params);
+}
+
+void GL_APIENTRY glGetUniformfv(GLuint program, GLint location, GLfloat* params)
+{
+ return gl::GetUniformfv(program, location, params);
+}
+
+void GL_APIENTRY glGetUniformiv(GLuint program, GLint location, GLint* params)
+{
+ return gl::GetUniformiv(program, location, params);
+}
+
+GLint GL_APIENTRY glGetUniformLocation(GLuint program, const GLchar* name)
+{
+ return gl::GetUniformLocation(program, name);
+}
+
+void GL_APIENTRY glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
+{
+ return gl::GetVertexAttribfv(index, pname, params);
+}
+
+void GL_APIENTRY glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
+{
+ return gl::GetVertexAttribiv(index, pname, params);
+}
+
+void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
+{
+ return gl::GetVertexAttribPointerv(index, pname, pointer);
+}
+
+void GL_APIENTRY glHint(GLenum target, GLenum mode)
+{
+ return gl::Hint(target, mode);
+}
+
+GLboolean GL_APIENTRY glIsBuffer(GLuint buffer)
+{
+ return gl::IsBuffer(buffer);
+}
+
+GLboolean GL_APIENTRY glIsEnabled(GLenum cap)
+{
+ return gl::IsEnabled(cap);
+}
+
+GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer)
+{
+ return gl::IsFramebuffer(framebuffer);
+}
+
+GLboolean GL_APIENTRY glIsProgram(GLuint program)
+{
+ return gl::IsProgram(program);
+}
+
+GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer)
+{
+ return gl::IsRenderbuffer(renderbuffer);
+}
+
+GLboolean GL_APIENTRY glIsShader(GLuint shader)
+{
+ return gl::IsShader(shader);
+}
+
+GLboolean GL_APIENTRY glIsTexture(GLuint texture)
+{
+ return gl::IsTexture(texture);
+}
+
+void GL_APIENTRY glLineWidth(GLfloat width)
+{
+ return gl::LineWidth(width);
+}
+
+void GL_APIENTRY glLinkProgram(GLuint program)
+{
+ return gl::LinkProgram(program);
+}
+
+void GL_APIENTRY glPixelStorei(GLenum pname, GLint param)
+{
+ return gl::PixelStorei(pname, param);
+}
+
+void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units)
+{
+ return gl::PolygonOffset(factor, units);
+}
+
+void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
+{
+ return gl::ReadPixels(x, y, width, height, format, type, pixels);
+}
+
+void GL_APIENTRY glReleaseShaderCompiler(void)
+{
+ return gl::ReleaseShaderCompiler();
+}
+
+void GL_APIENTRY glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ return gl::RenderbufferStorage(target, internalformat, width, height);
+}
+
+void GL_APIENTRY glSampleCoverage(GLfloat value, GLboolean invert)
+{
+ return gl::SampleCoverage(value, invert);
+}
+
+void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ return gl::Scissor(x, y, width, height);
+}
+
+void GL_APIENTRY glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
+{
+ return gl::ShaderBinary(n, shaders, binaryformat, binary, length);
+}
+
+void GL_APIENTRY glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
+{
+ return gl::ShaderSource(shader, count, string, length);
+}
+
+void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask)
+{
+ return gl::StencilFunc(func, ref, mask);
+}
+
+void GL_APIENTRY glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
+{
+ return gl::StencilFuncSeparate(face, func, ref, mask);
+}
+
+void GL_APIENTRY glStencilMask(GLuint mask)
+{
+ return gl::StencilMask(mask);
+}
+
+void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask)
+{
+ return gl::StencilMaskSeparate(face, mask);
+}
+
+void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
+{
+ return gl::StencilOp(fail, zfail, zpass);
+}
+
+void GL_APIENTRY glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
+{
+ return gl::StencilOpSeparate(face, fail, zfail, zpass);
+}
+
+void GL_APIENTRY glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+{
+ return gl::TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
+}
+
+void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname, GLfloat param)
+{
+ return gl::TexParameterf(target, pname, param);
+}
+
+void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
+{
+ return gl::TexParameterfv(target, pname, params);
+}
+
+void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname, GLint param)
+{
+ return gl::TexParameteri(target, pname, param);
+}
+
+void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
+{
+ return gl::TexParameteriv(target, pname, params);
+}
+
+void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid* pixels)
+{
+ return gl::TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
+}
+
+void GL_APIENTRY glUniform1f(GLint location, GLfloat x)
+{
+ return gl::Uniform1f(location, x);
+}
+
+void GL_APIENTRY glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ return gl::Uniform1fv(location, count, v);
+}
+
+void GL_APIENTRY glUniform1i(GLint location, GLint x)
+{
+ return gl::Uniform1i(location, x);
+}
+
+void GL_APIENTRY glUniform1iv(GLint location, GLsizei count, const GLint* v)
+{
+ return gl::Uniform1iv(location, count, v);
+}
+
+void GL_APIENTRY glUniform2f(GLint location, GLfloat x, GLfloat y)
+{
+ return gl::Uniform2f(location, x, y);
+}
+
+void GL_APIENTRY glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ return gl::Uniform2fv(location, count, v);
+}
+
+void GL_APIENTRY glUniform2i(GLint location, GLint x, GLint y)
+{
+ return gl::Uniform2i(location, x, y);
+}
+
+void GL_APIENTRY glUniform2iv(GLint location, GLsizei count, const GLint* v)
+{
+ return gl::Uniform2iv(location, count, v);
+}
+
+void GL_APIENTRY glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
+{
+ return gl::Uniform3f(location, x, y, z);
+}
+
+void GL_APIENTRY glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ return gl::Uniform3fv(location, count, v);
+}
+
+void GL_APIENTRY glUniform3i(GLint location, GLint x, GLint y, GLint z)
+{
+ return gl::Uniform3i(location, x, y, z);
+}
+
+void GL_APIENTRY glUniform3iv(GLint location, GLsizei count, const GLint* v)
+{
+ return gl::Uniform3iv(location, count, v);
+}
+
+void GL_APIENTRY glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ return gl::Uniform4f(location, x, y, z, w);
+}
+
+void GL_APIENTRY glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
+{
+ return gl::Uniform4fv(location, count, v);
+}
+
+void GL_APIENTRY glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
+{
+ return gl::Uniform4i(location, x, y, z, w);
+}
+
+void GL_APIENTRY glUniform4iv(GLint location, GLsizei count, const GLint* v)
+{
+ return gl::Uniform4iv(location, count, v);
+}
+
+void GL_APIENTRY glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ return gl::UniformMatrix2fv(location, count, transpose, value);
+}
+
+void GL_APIENTRY glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ return gl::UniformMatrix3fv(location, count, transpose, value);
+}
+
+void GL_APIENTRY glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ return gl::UniformMatrix4fv(location, count, transpose, value);
+}
+
+void GL_APIENTRY glUseProgram(GLuint program)
+{
+ return gl::UseProgram(program);
+}
+
+void GL_APIENTRY glValidateProgram(GLuint program)
+{
+ return gl::ValidateProgram(program);
+}
+
+void GL_APIENTRY glVertexAttrib1f(GLuint indx, GLfloat x)
+{
+ return gl::VertexAttrib1f(indx, x);
+}
+
+void GL_APIENTRY glVertexAttrib1fv(GLuint indx, const GLfloat* values)
+{
+ return gl::VertexAttrib1fv(indx, values);
+}
+
+void GL_APIENTRY glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
+{
+ return gl::VertexAttrib2f(indx, x, y);
+}
+
+void GL_APIENTRY glVertexAttrib2fv(GLuint indx, const GLfloat* values)
+{
+ return gl::VertexAttrib2fv(indx, values);
+}
+
+void GL_APIENTRY glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
+{
+ return gl::VertexAttrib3f(indx, x, y, z);
+}
+
+void GL_APIENTRY glVertexAttrib3fv(GLuint indx, const GLfloat* values)
+{
+ return gl::VertexAttrib3fv(indx, values);
+}
+
+void GL_APIENTRY glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
+{
+ return gl::VertexAttrib4f(indx, x, y, z, w);
+}
+
+void GL_APIENTRY glVertexAttrib4fv(GLuint indx, const GLfloat* values)
+{
+ return gl::VertexAttrib4fv(indx, values);
+}
+
+void GL_APIENTRY glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
+{
+ return gl::VertexAttribPointer(indx, size, type, normalized, stride, ptr);
+}
+
+void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ return gl::Viewport(x, y, width, height);
+}
+
+void GL_APIENTRY glReadBuffer(GLenum mode)
+{
+ return gl::ReadBuffer(mode);
+}
+
+void GL_APIENTRY glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
+{
+ return gl::DrawRangeElements(mode, start, end, count, type, indices);
+}
+
+void GL_APIENTRY glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
+{
+ return gl::TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
+}
+
+void GL_APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
+{
+ return gl::TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
+}
+
+void GL_APIENTRY glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ return gl::CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
+}
+
+void GL_APIENTRY glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
+{
+ return gl::CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
+}
+
+void GL_APIENTRY glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
+{
+ return gl::CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
+}
+
+void GL_APIENTRY glGenQueries(GLsizei n, GLuint* ids)
+{
+ return gl::GenQueries(n, ids);
+}
+
+void GL_APIENTRY glDeleteQueries(GLsizei n, const GLuint* ids)
+{
+ return gl::DeleteQueries(n, ids);
+}
+
+GLboolean GL_APIENTRY glIsQuery(GLuint id)
+{
+ return gl::IsQuery(id);
+}
+
+void GL_APIENTRY glBeginQuery(GLenum target, GLuint id)
+{
+ return gl::BeginQuery(target, id);
+}
+
+void GL_APIENTRY glEndQuery(GLenum target)
+{
+ return gl::EndQuery(target);
+}
+
+void GL_APIENTRY glGetQueryiv(GLenum target, GLenum pname, GLint* params)
+{
+ return gl::GetQueryiv(target, pname, params);
+}
+
+void GL_APIENTRY glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params)
+{
+ return gl::GetQueryObjectuiv(id, pname, params);
+}
+
+GLboolean GL_APIENTRY glUnmapBuffer(GLenum target)
+{
+ return gl::UnmapBuffer(target);
+}
+
+void GL_APIENTRY glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params)
+{
+ return gl::GetBufferPointerv(target, pname, params);
+}
+
+void GL_APIENTRY glDrawBuffers(GLsizei n, const GLenum* bufs)
+{
+ return gl::DrawBuffers(n, bufs);
+}
+
+void GL_APIENTRY glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ return gl::UniformMatrix2x3fv(location, count, transpose, value);
+}
+
+void GL_APIENTRY glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ return gl::UniformMatrix3x2fv(location, count, transpose, value);
+}
+
+void GL_APIENTRY glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ return gl::UniformMatrix2x4fv(location, count, transpose, value);
+}
+
+void GL_APIENTRY glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ return gl::UniformMatrix4x2fv(location, count, transpose, value);
+}
+
+void GL_APIENTRY glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ return gl::UniformMatrix3x4fv(location, count, transpose, value);
+}
+
+void GL_APIENTRY glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
+{
+ return gl::UniformMatrix4x3fv(location, count, transpose, value);
+}
+
+void GL_APIENTRY glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ return gl::BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+void GL_APIENTRY glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ return gl::RenderbufferStorageMultisample(target, samples, internalformat, width, height);
+}
+
+void GL_APIENTRY glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
+{
+ return gl::FramebufferTextureLayer(target, attachment, texture, level, layer);
+}
+
+GLvoid* GL_APIENTRY glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ return gl::MapBufferRange(target, offset, length, access);
+}
+
+void GL_APIENTRY glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ return gl::FlushMappedBufferRange(target, offset, length);
+}
+
+void GL_APIENTRY glBindVertexArray(GLuint array)
+{
+ return gl::BindVertexArray(array);
+}
+
+void GL_APIENTRY glDeleteVertexArrays(GLsizei n, const GLuint* arrays)
+{
+ return gl::DeleteVertexArrays(n, arrays);
+}
+
+void GL_APIENTRY glGenVertexArrays(GLsizei n, GLuint* arrays)
+{
+ return gl::GenVertexArrays(n, arrays);
+}
+
+GLboolean GL_APIENTRY glIsVertexArray(GLuint array)
+{
+ return gl::IsVertexArray(array);
+}
+
+void GL_APIENTRY glGetIntegeri_v(GLenum target, GLuint index, GLint* data)
+{
+ return gl::GetIntegeri_v(target, index, data);
+}
+
+void GL_APIENTRY glBeginTransformFeedback(GLenum primitiveMode)
+{
+ return gl::BeginTransformFeedback(primitiveMode);
+}
+
+void GL_APIENTRY glEndTransformFeedback(void)
+{
+ return gl::EndTransformFeedback();
+}
+
+void GL_APIENTRY glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
+{
+ return gl::BindBufferRange(target, index, buffer, offset, size);
+}
+
+void GL_APIENTRY glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
+{
+ return gl::BindBufferBase(target, index, buffer);
+}
+
+void GL_APIENTRY glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
+{
+ return gl::TransformFeedbackVaryings(program, count, varyings, bufferMode);
+}
+
+void GL_APIENTRY glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
+{
+ return gl::GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
+}
+
+void GL_APIENTRY glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
+{
+ return gl::VertexAttribIPointer(index, size, type, stride, pointer);
+}
+
+void GL_APIENTRY glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
+{
+ return gl::GetVertexAttribIiv(index, pname, params);
+}
+
+void GL_APIENTRY glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
+{
+ return gl::GetVertexAttribIuiv(index, pname, params);
+}
+
+void GL_APIENTRY glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
+{
+ return gl::VertexAttribI4i(index, x, y, z, w);
+}
+
+void GL_APIENTRY glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
+{
+ return gl::VertexAttribI4ui(index, x, y, z, w);
+}
+
+void GL_APIENTRY glVertexAttribI4iv(GLuint index, const GLint* v)
+{
+ return gl::VertexAttribI4iv(index, v);
+}
+
+void GL_APIENTRY glVertexAttribI4uiv(GLuint index, const GLuint* v)
+{
+ return gl::VertexAttribI4uiv(index, v);
+}
+
+void GL_APIENTRY glGetUniformuiv(GLuint program, GLint location, GLuint* params)
+{
+ return gl::GetUniformuiv(program, location, params);
+}
+
+GLint GL_APIENTRY glGetFragDataLocation(GLuint program, const GLchar *name)
+{
+ return gl::GetFragDataLocation(program, name);
+}
+
+void GL_APIENTRY glUniform1ui(GLint location, GLuint v0)
+{
+ return gl::Uniform1ui(location, v0);
+}
+
+void GL_APIENTRY glUniform2ui(GLint location, GLuint v0, GLuint v1)
+{
+ return gl::Uniform2ui(location, v0, v1);
+}
+
+void GL_APIENTRY glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ return gl::Uniform3ui(location, v0, v1, v2);
+}
+
+void GL_APIENTRY glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ return gl::Uniform4ui(location, v0, v1, v2, v3);
+}
+
+void GL_APIENTRY glUniform1uiv(GLint location, GLsizei count, const GLuint* value)
+{
+ return gl::Uniform1uiv(location, count, value);
+}
+
+void GL_APIENTRY glUniform2uiv(GLint location, GLsizei count, const GLuint* value)
+{
+ return gl::Uniform2uiv(location, count, value);
+}
+
+void GL_APIENTRY glUniform3uiv(GLint location, GLsizei count, const GLuint* value)
+{
+ return gl::Uniform3uiv(location, count, value);
+}
+
+void GL_APIENTRY glUniform4uiv(GLint location, GLsizei count, const GLuint* value)
+{
+ return gl::Uniform4uiv(location, count, value);
+}
+
+void GL_APIENTRY glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value)
+{
+ return gl::ClearBufferiv(buffer, drawbuffer, value);
+}
+
+void GL_APIENTRY glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value)
+{
+ return gl::ClearBufferuiv(buffer, drawbuffer, value);
+}
+
+void GL_APIENTRY glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value)
+{
+ return gl::ClearBufferfv(buffer, drawbuffer, value);
+}
+
+void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
+{
+ return gl::ClearBufferfi(buffer, drawbuffer, depth, stencil);
+}
+
+const GLubyte* GL_APIENTRY glGetStringi(GLenum name, GLuint index)
+{
+ return gl::GetStringi(name, index);
+}
+
+void GL_APIENTRY glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
+{
+ return gl::CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
+}
+
+void GL_APIENTRY glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
+{
+ return gl::GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
+}
+
+void GL_APIENTRY glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
+{
+ return gl::GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
+}
+
+GLuint GL_APIENTRY glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName)
+{
+ return gl::GetUniformBlockIndex(program, uniformBlockName);
+}
+
+void GL_APIENTRY glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
+{
+ return gl::GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
+}
+
+void GL_APIENTRY glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
+{
+ return gl::GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
+}
+
+void GL_APIENTRY glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+{
+ return gl::UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
+}
+
+void GL_APIENTRY glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
+{
+ return gl::DrawArraysInstanced(mode, first, count, instanceCount);
+}
+
+void GL_APIENTRY glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount)
+{
+ return gl::DrawElementsInstanced(mode, count, type, indices, instanceCount);
+}
+
+GLsync GL_APIENTRY glFenceSync(GLenum condition, GLbitfield flags)
+{
+ return gl::FenceSync_(condition, flags);
+}
+
+GLboolean GL_APIENTRY glIsSync(GLsync sync)
+{
+ return gl::IsSync(sync);
+}
+
+void GL_APIENTRY glDeleteSync(GLsync sync)
+{
+ return gl::DeleteSync(sync);
+}
+
+GLenum GL_APIENTRY glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ return gl::ClientWaitSync(sync, flags, timeout);
+}
+
+void GL_APIENTRY glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
+{
+ return gl::WaitSync(sync, flags, timeout);
+}
+
+void GL_APIENTRY glGetInteger64v(GLenum pname, GLint64* params)
+{
+ return gl::GetInteger64v(pname, params);
+}
+
+void GL_APIENTRY glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
+{
+ return gl::GetSynciv(sync, pname, bufSize, length, values);
+}
+
+void GL_APIENTRY glGetInteger64i_v(GLenum target, GLuint index, GLint64* data)
+{
+ return gl::GetInteger64i_v(target, index, data);
+}
+
+void GL_APIENTRY glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params)
+{
+ return gl::GetBufferParameteri64v(target, pname, params);
+}
+
+void GL_APIENTRY glGenSamplers(GLsizei count, GLuint* samplers)
+{
+ return gl::GenSamplers(count, samplers);
+}
+
+void GL_APIENTRY glDeleteSamplers(GLsizei count, const GLuint* samplers)
+{
+ return gl::DeleteSamplers(count, samplers);
+}
+
+GLboolean GL_APIENTRY glIsSampler(GLuint sampler)
+{
+ return gl::IsSampler(sampler);
+}
+
+void GL_APIENTRY glBindSampler(GLuint unit, GLuint sampler)
+{
+ return gl::BindSampler(unit, sampler);
+}
+
+void GL_APIENTRY glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
+{
+ return gl::SamplerParameteri(sampler, pname, param);
+}
+
+void GL_APIENTRY glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param)
+{
+ return gl::SamplerParameteriv(sampler, pname, param);
+}
+
+void GL_APIENTRY glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
+{
+ return gl::SamplerParameterf(sampler, pname, param);
+}
+
+void GL_APIENTRY glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param)
+{
+ return gl::SamplerParameterfv(sampler, pname, param);
+}
+
+void GL_APIENTRY glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
+{
+ return gl::GetSamplerParameteriv(sampler, pname, params);
+}
+
+void GL_APIENTRY glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
+{
+ return gl::GetSamplerParameterfv(sampler, pname, params);
+}
+
+void GL_APIENTRY glVertexAttribDivisor(GLuint index, GLuint divisor)
+{
+ return gl::VertexAttribDivisor(index, divisor);
+}
+
+void GL_APIENTRY glBindTransformFeedback(GLenum target, GLuint id)
+{
+ return gl::BindTransformFeedback(target, id);
+}
+
+void GL_APIENTRY glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
+{
+ return gl::DeleteTransformFeedbacks(n, ids);
+}
+
+void GL_APIENTRY glGenTransformFeedbacks(GLsizei n, GLuint* ids)
+{
+ return gl::GenTransformFeedbacks(n, ids);
+}
+
+GLboolean GL_APIENTRY glIsTransformFeedback(GLuint id)
+{
+ return gl::IsTransformFeedback(id);
+}
+
+void GL_APIENTRY glPauseTransformFeedback(void)
+{
+ return gl::PauseTransformFeedback();
+}
+
+void GL_APIENTRY glResumeTransformFeedback(void)
+{
+ return gl::ResumeTransformFeedback();
+}
+
+void GL_APIENTRY glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
+{
+ return gl::GetProgramBinary(program, bufSize, length, binaryFormat, binary);
+}
+
+void GL_APIENTRY glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
+{
+ return gl::ProgramBinary(program, binaryFormat, binary, length);
+}
+
+void GL_APIENTRY glProgramParameteri(GLuint program, GLenum pname, GLint value)
+{
+ return gl::ProgramParameteri(program, pname, value);
+}
+
+void GL_APIENTRY glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments)
+{
+ return gl::InvalidateFramebuffer(target, numAttachments, attachments);
+}
+
+void GL_APIENTRY glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
+{
+ return gl::InvalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height);
+}
+
+void GL_APIENTRY glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ return gl::TexStorage2D(target, levels, internalformat, width, height);
+}
+
+void GL_APIENTRY glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
+{
+ return gl::TexStorage3D(target, levels, internalformat, width, height, depth);
+}
+
+void GL_APIENTRY glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
+{
+ return gl::GetInternalformativ(target, internalformat, pname, bufSize, params);
+}
+
+void GL_APIENTRY glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
+{
+ return gl::BlitFramebufferANGLE(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
+}
+
+void GL_APIENTRY glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ return gl::RenderbufferStorageMultisampleANGLE(target, samples, internalformat, width, height);
+}
+
+void GL_APIENTRY glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments)
+{
+ return gl::DiscardFramebufferEXT(target, numAttachments, attachments);
+}
+
+void GL_APIENTRY glDeleteFencesNV(GLsizei n, const GLuint* fences)
+{
+ return gl::DeleteFencesNV(n, fences);
+}
+
+void GL_APIENTRY glGenFencesNV(GLsizei n, GLuint* fences)
+{
+ return gl::GenFencesNV(n, fences);
+}
+
+GLboolean GL_APIENTRY glIsFenceNV(GLuint fence)
+{
+ return gl::IsFenceNV(fence);
+}
+
+GLboolean GL_APIENTRY glTestFenceNV(GLuint fence)
+{
+ return gl::TestFenceNV(fence);
+}
+
+void GL_APIENTRY glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
+{
+ return gl::GetFenceivNV(fence, pname, params);
+}
+
+void GL_APIENTRY glFinishFenceNV(GLuint fence)
+{
+ return gl::FinishFenceNV(fence);
+}
+
+void GL_APIENTRY glSetFenceNV(GLuint fence, GLenum condition)
+{
+ return gl::SetFenceNV(fence, condition);
+}
+
+void GL_APIENTRY glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei *length, GLchar *source)
+{
+ return gl::GetTranslatedShaderSourceANGLE(shader, bufsize, length, source);
+}
+
+void GL_APIENTRY glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
+{
+ return gl::TexStorage2DEXT(target, levels, internalformat, width, height);
+}
+
+GLenum GL_APIENTRY glGetGraphicsResetStatusEXT(void)
+{
+ return gl::GetGraphicsResetStatusEXT();
+}
+
+void GL_APIENTRY glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data)
+{
+ return gl::ReadnPixelsEXT(x, y, width, height, format, type, bufSize, data);
+}
+
+void GL_APIENTRY glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, float *params)
+{
+ return gl::GetnUniformfvEXT(program, location, bufSize, params);
+}
+
+void GL_APIENTRY glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint *params)
+{
+ return gl::GetnUniformivEXT(program, location, bufSize, params);
+}
+
+void GL_APIENTRY glGenQueriesEXT(GLsizei n, GLuint *ids)
+{
+ return gl::GenQueriesEXT(n, ids);
+}
+
+void GL_APIENTRY glDeleteQueriesEXT(GLsizei n, const GLuint *ids)
+{
+ return gl::DeleteQueriesEXT(n, ids);
+}
+
+GLboolean GL_APIENTRY glIsQueryEXT(GLuint id)
+{
+ return gl::IsQueryEXT(id);
+}
+
+void GL_APIENTRY glBeginQueryEXT(GLenum target, GLuint id)
+{
+ return gl::BeginQueryEXT(target, id);
+}
+
+void GL_APIENTRY glEndQueryEXT(GLenum target)
+{
+ return gl::EndQueryEXT(target);
+}
+
+void GL_APIENTRY glQueryCounterEXT(GLuint id, GLenum target)
+{
+ return gl::QueryCounterEXT(id, target);
+}
+
+void GL_APIENTRY glGetQueryivEXT(GLenum target, GLenum pname, GLint *params)
+{
+ return gl::GetQueryivEXT(target, pname, params);
+}
+
+void GL_APIENTRY glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint *params)
+{
+ return gl::GetQueryObjectivEXT(id, pname, params);
+}
+
+void GL_APIENTRY glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params)
+{
+ return gl::GetQueryObjectuivEXT(id, pname, params);
+}
+
+void GL_APIENTRY glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 *params)
+{
+ return gl::GetQueryObjecti64vEXT(id, pname, params);
+}
+
+void GL_APIENTRY glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 *params)
+{
+ return gl::GetQueryObjectui64vEXT(id, pname, params);
+}
+
+void GL_APIENTRY glDrawBuffersEXT(GLsizei n, const GLenum *bufs)
+{
+ return gl::DrawBuffersEXT(n, bufs);
+}
+
+void GL_APIENTRY glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
+{
+ return gl::DrawArraysInstancedANGLE(mode, first, count, primcount);
+}
+
+void GL_APIENTRY glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei primcount)
+{
+ return gl::DrawElementsInstancedANGLE(mode, count, type, indices, primcount);
+}
+
+void GL_APIENTRY glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
+{
+ return gl::VertexAttribDivisorANGLE(index, divisor);
+}
+
+void GL_APIENTRY glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
+{
+ return gl::GetProgramBinaryOES(program, bufSize, length, binaryFormat, binary);
+}
+
+void GL_APIENTRY glProgramBinaryOES(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLint length)
+{
+ return gl::ProgramBinaryOES(program, binaryFormat, binary, length);
+}
+
+void* GL_APIENTRY glMapBufferOES(GLenum target, GLenum access)
+{
+ return gl::MapBufferOES(target, access);
+}
+
+GLboolean GL_APIENTRY glUnmapBufferOES(GLenum target)
+{
+ return gl::UnmapBufferOES(target);
+}
+
+void GL_APIENTRY glGetBufferPointervOES(GLenum target, GLenum pname, GLvoid **params)
+{
+ return gl::GetBufferPointervOES(target, pname, params);
+}
+
+void* GL_APIENTRY glMapBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
+{
+ return gl::MapBufferRangeEXT(target, offset, length, access);
+}
+
+void GL_APIENTRY glFlushMappedBufferRangeEXT(GLenum target, GLintptr offset, GLsizeiptr length)
+{
+ return gl::FlushMappedBufferRangeEXT(target, offset, length);
+}
+
+void GL_APIENTRY glInsertEventMarkerEXT(GLsizei length, const char *marker)
+{
+ return gl::InsertEventMarkerEXT(length, marker);
+}
+
+void GL_APIENTRY glPushGroupMarkerEXT(GLsizei length, const char *marker)
+{
+ return gl::PushGroupMarkerEXT(length, marker);
+}
+
+void GL_APIENTRY glPopGroupMarkerEXT()
+{
+ return gl::PopGroupMarkerEXT();
+}
+
+void GL_APIENTRY glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
+{
+ return gl::EGLImageTargetTexture2DOES(target, image);
+}
+
+void GL_APIENTRY glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
+{
+ return gl::EGLImageTargetRenderbufferStorageOES(target, image);
+}
+
+void GL_APIENTRY glBindVertexArrayOES(GLuint array)
+{
+ return gl::BindVertexArrayOES(array);
+}
+
+void GL_APIENTRY glDeleteVertexArraysOES(GLsizei n, const GLuint *arrays)
+{
+ return gl::DeleteVertexArraysOES(n, arrays);
+}
+
+void GL_APIENTRY glGenVertexArraysOES(GLsizei n, GLuint *arrays)
+{
+ return gl::GenVertexArraysOES(n, arrays);
+}
+
+GLboolean GL_APIENTRY glIsVertexArrayOES(GLuint array)
+{
+ return gl::IsVertexArrayOES(array);
+}
+
+void GL_APIENTRY glDebugMessageControlKHR(GLenum source,
+ GLenum type,
+ GLenum severity,
+ GLsizei count,
+ const GLuint *ids,
+ GLboolean enabled)
+{
+ return gl::DebugMessageControlKHR(source, type, severity, count, ids, enabled);
+}
+
+void GL_APIENTRY glDebugMessageInsertKHR(GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const GLchar *buf)
+{
+ return gl::DebugMessageInsertKHR(source, type, id, severity, length, buf);
+}
+
+void GL_APIENTRY glDebugMessageCallbackKHR(GLDEBUGPROCKHR callback, const void *userParam)
+{
+ return gl::DebugMessageCallbackKHR(callback, userParam);
+}
+
+GLuint GL_APIENTRY glGetDebugMessageLogKHR(GLuint count,
+ GLsizei bufSize,
+ GLenum *sources,
+ GLenum *types,
+ GLuint *ids,
+ GLenum *severities,
+ GLsizei *lengths,
+ GLchar *messageLog)
+{
+ return gl::GetDebugMessageLogKHR(count, bufSize, sources, types, ids, severities, lengths,
+ messageLog);
+}
+
+void GL_APIENTRY glPushDebugGroupKHR(GLenum source,
+ GLuint id,
+ GLsizei length,
+ const GLchar *message)
+{
+ return gl::PushDebugGroupKHR(source, id, length, message);
+}
+
+void GL_APIENTRY glPopDebugGroupKHR(void)
+{
+ return gl::PopDebugGroupKHR();
+}
+
+void GL_APIENTRY glObjectLabelKHR(GLenum identifier,
+ GLuint name,
+ GLsizei length,
+ const GLchar *label)
+{
+ return gl::ObjectLabelKHR(identifier, name, length, label);
+}
+
+void GL_APIENTRY
+glGetObjectLabelKHR(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label)
+{
+ return gl::GetObjectLabelKHR(identifier, name, bufSize, length, label);
+}
+
+void GL_APIENTRY glObjectPtrLabelKHR(const void *ptr, GLsizei length, const GLchar *label)
+{
+ return gl::ObjectPtrLabelKHR(ptr, length, label);
+}
+
+void GL_APIENTRY glGetObjectPtrLabelKHR(const void *ptr,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *label)
+{
+ return gl::GetObjectPtrLabelKHR(ptr, bufSize, length, label);
+}
+
+void GL_APIENTRY glGetPointervKHR(GLenum pname, void **params)
+{
+ return gl::GetPointervKHR(pname, params);
+}
+
+void GL_APIENTRY glBindUniformLocationCHROMIUM(GLuint program, GLint location, const GLchar *name)
+{
+ return gl::BindUniformLocationCHROMIUM(program, location, name);
+}
+
+void GL_APIENTRY glCoverageModulationCHROMIUM(GLenum components)
+{
+ return gl::CoverageModulationCHROMIUM(components);
+}
+
+// CHROMIUM_path_rendendering
+void GL_APIENTRY glMatrixLoadfCHROMIUM(GLenum matrixMode, const GLfloat *matrix)
+{
+ gl::MatrixLoadfCHROMIUM(matrixMode, matrix);
+}
+
+void GL_APIENTRY glMatrixLoadIdentityCHROMIUM(GLenum matrixMode)
+{
+ gl::MatrixLoadIdentityCHROMIUM(matrixMode);
+}
+
+GLuint GL_APIENTRY glGenPathsCHROMIUM(GLsizei range)
+{
+ return gl::GenPathsCHROMIUM(range);
+}
+
+void GL_APIENTRY glDeletePathsCHROMIUM(GLuint first, GLsizei range)
+{
+ gl::DeletePathsCHROMIUM(first, range);
+}
+
+GLboolean GL_APIENTRY glIsPathCHROMIUM(GLuint path)
+{
+ return gl::IsPathCHROMIUM(path);
+}
+
+void GL_APIENTRY glPathCommandsCHROMIUM(GLuint path,
+ GLsizei numCommands,
+ const GLubyte *commands,
+ GLsizei numCoords,
+ GLenum coordType,
+ const void *coords)
+{
+ gl::PathCommandsCHROMIUM(path, numCommands, commands, numCoords, coordType, coords);
+}
+
+void GL_APIENTRY glPathParameterfCHROMIUM(GLuint path, GLenum pname, GLfloat value)
+{
+ gl::PathParameterfCHROMIUM(path, pname, value);
+}
+
+void GL_APIENTRY glPathParameteriCHROMIUM(GLuint path, GLenum pname, GLint value)
+{
+ gl::PathParameteriCHROMIUM(path, pname, value);
+}
+
+void GL_APIENTRY glGetPathParameterfvCHROMIUM(GLuint path, GLenum pname, GLfloat *value)
+{
+ gl::GetPathParameterfCHROMIUM(path, pname, value);
+}
+
+void GL_APIENTRY glGetPathParameterivCHROMIUM(GLuint path, GLenum pname, GLint *value)
+{
+ gl::GetPathParameteriCHROMIUM(path, pname, value);
+}
+
+void GL_APIENTRY glPathStencilFuncCHROMIUM(GLenum func, GLint ref, GLuint mask)
+{
+ gl::PathStencilFuncCHROMIUM(func, ref, mask);
+}
+
+void GL_APIENTRY glStencilFillPathCHROMIUM(GLuint path, GLenum fillMode, GLuint mask)
+{
+ gl::StencilFillPathCHROMIUM(path, fillMode, mask);
+}
+
+void GL_APIENTRY glStencilStrokePathCHROMIUM(GLuint path, GLint reference, GLuint mask)
+{
+ gl::StencilStrokePathCHROMIUM(path, reference, mask);
+}
+
+void GL_APIENTRY glCoverFillPathCHROMIUM(GLuint path, GLenum coverMode)
+{
+ gl::CoverFillPathCHROMIUM(path, coverMode);
+}
+
+void GL_APIENTRY glCoverStrokePathCHROMIUM(GLuint path, GLenum coverMode)
+{
+ gl::CoverStrokePathCHROMIUM(path, coverMode);
+}
+
+void GL_APIENTRY glStencilThenCoverFillPathCHROMIUM(GLuint path,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode)
+{
+ gl::StencilThenCoverFillPathCHROMIUM(path, fillMode, mask, coverMode);
+}
+
+void GL_APIENTRY glStencilThenCoverStrokePathCHROMIUM(GLuint path,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode)
+{
+ gl::StencilThenCoverStrokePathCHROMIUM(path, reference, mask, coverMode);
+}
+
+void GL_APIENTRY glCoverFillPathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ gl::CoverFillPathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, coverMode,
+ transformType, transformValues);
+}
+
+void GL_APIENTRY glCoverStrokePathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ gl::CoverStrokePathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, coverMode,
+ transformType, transformValues);
+}
+
+void GL_APIENTRY glStencilFillPathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ gl::StencilFillPathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, fillMode, mask,
+ transformType, transformValues);
+}
+
+void GL_APIENTRY glStencilStrokePathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ gl::StencilStrokePathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, reference, mask,
+ transformType, transformValues);
+}
+
+void GL_APIENTRY glStencilThenCoverFillPathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLenum fillMode,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ gl::StencilThenCoverFillPathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase, fillMode,
+ mask, coverMode, transformType, transformValues);
+}
+
+void GL_APIENTRY glStencilThenCoverStrokePathInstancedCHROMIUM(GLsizei numPaths,
+ GLenum pathNameType,
+ const void *paths,
+ GLuint pathBase,
+ GLint reference,
+ GLuint mask,
+ GLenum coverMode,
+ GLenum transformType,
+ const GLfloat *transformValues)
+{
+ gl::StencilThenCoverStrokePathInstancedCHROMIUM(numPaths, pathNameType, paths, pathBase,
+ reference, mask, coverMode, transformType,
+ transformValues);
+}
+
+void GL_APIENTRY glBindFragmentInputLocationCHROMIUM(GLuint program,
+ GLint location,
+ const GLchar *name)
+{
+ gl::BindFragmentInputLocationCHROMIUM(program, location, name);
+}
+
+void GL_APIENTRY glProgramPathFragmentInputGenCHROMIUM(GLuint program,
+ GLint location,
+ GLenum genMode,
+ GLint components,
+ const GLfloat *coeffs)
+{
+ gl::ProgramPathFragmentInputGenCHROMIUM(program, location, genMode, components, coeffs);
+}
+
+// GLES 3.1
+void GL_APIENTRY glDispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ)
+{
+ gl::DispatchCompute(numGroupsX, numGroupsY, numGroupsZ);
+}
+
+void GL_APIENTRY glDispatchComputeIndirect(GLintptr indirect)
+{
+ gl::DispatchComputeIndirect(indirect);
+}
+
+void GL_APIENTRY glDrawArraysIndirect(GLenum mode, const void *indirect)
+{
+ gl::DrawArraysIndirect(mode, indirect);
+}
+
+void GL_APIENTRY glDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect)
+{
+ gl::DrawElementsIndirect(mode, type, indirect);
+}
+
+void GL_APIENTRY glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
+{
+ gl::FramebufferParameteri(target, pname, param);
+}
+
+void GL_APIENTRY glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params)
+{
+ gl::GetFramebufferParameteriv(target, pname, params);
+}
+
+void GL_APIENTRY glGetProgramInterfaceiv(GLuint program,
+ GLenum programInterface,
+ GLenum pname,
+ GLint *params)
+{
+ gl::GetProgramInterfaceiv(program, programInterface, pname, params);
+}
+
+GLuint GL_APIENTRY glGetProgramResourceIndex(GLuint program,
+ GLenum programInterface,
+ const GLchar *name)
+{
+ return gl::GetProgramResourceIndex(program, programInterface, name);
+}
+
+void GL_APIENTRY glGetProgramResourceName(GLuint program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *name)
+{
+ gl::GetProgramResourceName(program, programInterface, index, bufSize, length, name);
+}
+
+void GL_APIENTRY glGetProgramResourceiv(GLuint program,
+ GLenum programInterface,
+ GLuint index,
+ GLsizei propCount,
+ const GLenum *props,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLint *params)
+{
+ gl::GetProgramResourceiv(program, programInterface, index, propCount, props, bufSize, length,
+ params);
+}
+
+GLint GL_APIENTRY glGetProgramResourceLocation(GLuint program,
+ GLenum programInterface,
+ const GLchar *name)
+{
+ return gl::GetProgramResourceLocation(program, programInterface, name);
+}
+
+void GL_APIENTRY glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
+{
+ gl::UseProgramStages(pipeline, stages, program);
+}
+
+void GL_APIENTRY glActiveShaderProgram(GLuint pipeline, GLuint program)
+{
+ gl::ActiveShaderProgram(pipeline, program);
+}
+
+GLuint GL_APIENTRY glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings)
+{
+ return gl::CreateShaderProgramv(type, count, strings);
+}
+
+void GL_APIENTRY glBindProgramPipeline(GLuint pipeline)
+{
+ gl::BindProgramPipeline(pipeline);
+}
+
+void GL_APIENTRY glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
+{
+ gl::DeleteProgramPipelines(n, pipelines);
+}
+
+void GL_APIENTRY glGenProgramPipelines(GLsizei n, GLuint *pipelines)
+{
+ gl::GenProgramPipelines(n, pipelines);
+}
+
+GLboolean GL_APIENTRY glIsProgramPipeline(GLuint pipeline)
+{
+ return gl::IsProgramPipeline(pipeline);
+}
+
+void GL_APIENTRY glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
+{
+ gl::GetProgramPipelineiv(pipeline, pname, params);
+}
+
+void GL_APIENTRY glProgramUniform1i(GLuint program, GLint location, GLint v0)
+{
+ gl::ProgramUniform1i(program, location, v0);
+}
+
+void GL_APIENTRY glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
+{
+ gl::ProgramUniform2i(program, location, v0, v1);
+}
+
+void GL_APIENTRY glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
+{
+ gl::ProgramUniform3i(program, location, v0, v1, v2);
+}
+
+void GL_APIENTRY
+glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
+{
+ gl::ProgramUniform4i(program, location, v0, v1, v2, v3);
+}
+
+void GL_APIENTRY glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
+{
+ gl::ProgramUniform1ui(program, location, v0);
+}
+
+void GL_APIENTRY glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
+{
+ gl::ProgramUniform2ui(program, location, v0, v1);
+}
+
+void GL_APIENTRY
+glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
+{
+ gl::ProgramUniform3ui(program, location, v0, v1, v2);
+}
+
+void GL_APIENTRY
+glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
+{
+ gl::ProgramUniform4ui(program, location, v0, v1, v2, v3);
+}
+
+void GL_APIENTRY glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
+{
+ gl::ProgramUniform1f(program, location, v0);
+}
+
+void GL_APIENTRY glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
+{
+ gl::ProgramUniform2f(program, location, v0, v1);
+}
+
+void GL_APIENTRY
+glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
+{
+ gl::ProgramUniform3f(program, location, v0, v1, v2);
+}
+
+void GL_APIENTRY
+glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
+{
+ gl::ProgramUniform4f(program, location, v0, v1, v2, v3);
+}
+
+void GL_APIENTRY glProgramUniform1iv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value)
+{
+ gl::ProgramUniform1iv(program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniform2iv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value)
+{
+ gl::ProgramUniform2iv(program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniform3iv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value)
+{
+ gl::ProgramUniform3iv(program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniform4iv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLint *value)
+{
+ gl::ProgramUniform4iv(program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniform1uiv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value)
+{
+ gl::ProgramUniform1uiv(program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniform2uiv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value)
+{
+ gl::ProgramUniform2uiv(program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniform3uiv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value)
+{
+ gl::ProgramUniform3uiv(program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniform4uiv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLuint *value)
+{
+ gl::ProgramUniform4uiv(program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniform1fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value)
+{
+ gl::ProgramUniform1fv(program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniform2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value)
+{
+ gl::ProgramUniform2fv(program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniform3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value)
+{
+ gl::ProgramUniform3fv(program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniform4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ const GLfloat *value)
+{
+ gl::ProgramUniform4fv(program, location, count, value);
+}
+
+void GL_APIENTRY glProgramUniformMatrix2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ gl::ProgramUniformMatrix2fv(program, location, count, transpose, value);
+}
+
+void GL_APIENTRY glProgramUniformMatrix3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ gl::ProgramUniformMatrix3fv(program, location, count, transpose, value);
+}
+
+void GL_APIENTRY glProgramUniformMatrix4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ gl::ProgramUniformMatrix4fv(program, location, count, transpose, value);
+}
+
+void GL_APIENTRY glProgramUniformMatrix2x3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ gl::ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
+}
+
+void GL_APIENTRY glProgramUniformMatrix3x2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ gl::ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
+}
+
+void GL_APIENTRY glProgramUniformMatrix2x4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ gl::ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
+}
+
+void GL_APIENTRY glProgramUniformMatrix4x2fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ gl::ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
+}
+
+void GL_APIENTRY glProgramUniformMatrix3x4fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ gl::ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
+}
+
+void GL_APIENTRY glProgramUniformMatrix4x3fv(GLuint program,
+ GLint location,
+ GLsizei count,
+ GLboolean transpose,
+ const GLfloat *value)
+{
+ gl::ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
+}
+
+void GL_APIENTRY glValidateProgramPipeline(GLuint pipeline)
+{
+ gl::ValidateProgramPipeline(pipeline);
+}
+
+void GL_APIENTRY glGetProgramPipelineInfoLog(GLuint pipeline,
+ GLsizei bufSize,
+ GLsizei *length,
+ GLchar *infoLog)
+{
+ gl::GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
+}
+
+void GL_APIENTRY glBindImageTexture(GLuint unit,
+ GLuint texture,
+ GLint level,
+ GLboolean layered,
+ GLint layer,
+ GLenum access,
+ GLenum format)
+{
+ gl::BindImageTexture(unit, texture, level, layered, layer, access, format);
+}
+
+void GL_APIENTRY glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
+{
+ gl::GetBooleani_v(target, index, data);
+}
+
+void GL_APIENTRY glMemoryBarrier(GLbitfield barriers)
+{
+ gl::MemoryBarrier(barriers);
+}
+
+void GL_APIENTRY glMemoryBarrierByRegion(GLbitfield barriers)
+{
+ gl::MemoryBarrierByRegion(barriers);
+}
+
+void GL_APIENTRY glTexStorage2DMultisample(GLenum target,
+ GLsizei samples,
+ GLenum internalformat,
+ GLsizei width,
+ GLsizei height,
+ GLboolean fixedsamplelocations)
+{
+ gl::TexStorage2DMultisample(target, samples, internalformat, width, height,
+ fixedsamplelocations);
+}
+
+void GL_APIENTRY glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
+{
+ gl::GetMultisamplefv(pname, index, val);
+}
+
+void GL_APIENTRY glSampleMaski(GLuint maskNumber, GLbitfield mask)
+{
+ gl::SampleMaski(maskNumber, mask);
+}
+
+void GL_APIENTRY glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
+{
+ gl::GetTexLevelParameteriv(target, level, pname, params);
+}
+
+void GL_APIENTRY glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
+{
+ gl::GetTexLevelParameterfv(target, level, pname, params);
+}
+
+void GL_APIENTRY glBindVertexBuffer(GLuint bindingindex,
+ GLuint buffer,
+ GLintptr offset,
+ GLsizei stride)
+{
+ gl::BindVertexBuffer(bindingindex, buffer, offset, stride);
+}
+
+void GL_APIENTRY glVertexAttribFormat(GLuint attribindex,
+ GLint size,
+ GLenum type,
+ GLboolean normalized,
+ GLuint relativeoffset)
+{
+ gl::VertexAttribFormat(attribindex, size, type, normalized, relativeoffset);
+}
+
+void GL_APIENTRY glVertexAttribIFormat(GLuint attribindex,
+ GLint size,
+ GLenum type,
+ GLuint relativeoffset)
+{
+ gl::VertexAttribIFormat(attribindex, size, type, relativeoffset);
+}
+
+void GL_APIENTRY glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
+{
+ gl::VertexAttribBinding(attribindex, bindingindex);
+}
+
+void GL_APIENTRY glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
+{
+ gl::VertexBindingDivisor(bindingindex, divisor);
+}
+} // extern "C"
diff --git a/gfx/angle/src/libGLESv2/libGLESv2.def b/gfx/angle/src/libGLESv2/libGLESv2.def
new file mode 100755
index 000000000..3bf0345c1
--- /dev/null
+++ b/gfx/angle/src/libGLESv2/libGLESv2.def
@@ -0,0 +1,414 @@
+LIBRARY libGLESv2
+EXPORTS
+ glActiveTexture @1
+ glAttachShader @2
+ glBindAttribLocation @3
+ glBindBuffer @4
+ glBindFramebuffer @5
+ glBindRenderbuffer @6
+ glBindTexture @7
+ glBlendColor @8
+ glBlendEquation @9
+ glBlendEquationSeparate @10
+ glBlendFunc @11
+ glBlendFuncSeparate @12
+ glBufferData @13
+ glBufferSubData @14
+ glCheckFramebufferStatus @15
+ glClear @16
+ glClearColor @17
+ glClearDepthf @18
+ glClearStencil @19
+ glColorMask @20
+ glCompileShader @21
+ glCompressedTexImage2D @22
+ glCompressedTexSubImage2D @23
+ glCopyTexImage2D @24
+ glCopyTexSubImage2D @25
+ glCreateProgram @26
+ glCreateShader @27
+ glCullFace @28
+ glDeleteBuffers @29
+ glDeleteFramebuffers @30
+ glDeleteProgram @32
+ glDeleteRenderbuffers @33
+ glDeleteShader @34
+ glDeleteTextures @31
+ glDepthFunc @36
+ glDepthMask @37
+ glDepthRangef @38
+ glDetachShader @35
+ glDisable @39
+ glDisableVertexAttribArray @40
+ glDrawArrays @41
+ glDrawElements @42
+ glEnable @43
+ glEnableVertexAttribArray @44
+ glFinish @45
+ glFlush @46
+ glFramebufferRenderbuffer @47
+ glFramebufferTexture2D @48
+ glFrontFace @49
+ glGenBuffers @50
+ glGenFramebuffers @52
+ glGenRenderbuffers @53
+ glGenTextures @54
+ glGenerateMipmap @51
+ glGetActiveAttrib @55
+ glGetActiveUniform @56
+ glGetAttachedShaders @57
+ glGetAttribLocation @58
+ glGetBooleanv @59
+ glGetBufferParameteriv @60
+ glGetError @61
+ glGetFloatv @62
+ glGetFramebufferAttachmentParameteriv @63
+ glGetIntegerv @64
+ glGetProgramInfoLog @66
+ glGetProgramiv @65
+ glGetRenderbufferParameteriv @67
+ glGetShaderInfoLog @69
+ glGetShaderPrecisionFormat @70
+ glGetShaderSource @71
+ glGetShaderiv @68
+ glGetString @72
+ glGetTexParameterfv @73
+ glGetTexParameteriv @74
+ glGetUniformLocation @77
+ glGetUniformfv @75
+ glGetUniformiv @76
+ glGetVertexAttribPointerv @80
+ glGetVertexAttribfv @78
+ glGetVertexAttribiv @79
+ glHint @81
+ glIsBuffer @82
+ glIsEnabled @83
+ glIsFramebuffer @84
+ glIsProgram @85
+ glIsRenderbuffer @86
+ glIsShader @87
+ glIsTexture @88
+ glLineWidth @89
+ glLinkProgram @90
+ glPixelStorei @91
+ glPolygonOffset @92
+ glReadPixels @93
+ glReleaseShaderCompiler @94
+ glRenderbufferStorage @95
+ glSampleCoverage @96
+ glScissor @97
+ glShaderBinary @98
+ glShaderSource @99
+ glStencilFunc @100
+ glStencilFuncSeparate @101
+ glStencilMask @102
+ glStencilMaskSeparate @103
+ glStencilOp @104
+ glStencilOpSeparate @105
+ glTexImage2D @106
+ glTexParameterf @107
+ glTexParameterfv @108
+ glTexParameteri @109
+ glTexParameteriv @110
+ glTexSubImage2D @111
+ glUniform1f @112
+ glUniform1fv @113
+ glUniform1i @114
+ glUniform1iv @115
+ glUniform2f @116
+ glUniform2fv @117
+ glUniform2i @118
+ glUniform2iv @119
+ glUniform3f @120
+ glUniform3fv @121
+ glUniform3i @122
+ glUniform3iv @123
+ glUniform4f @124
+ glUniform4fv @125
+ glUniform4i @126
+ glUniform4iv @127
+ glUniformMatrix2fv @128
+ glUniformMatrix3fv @129
+ glUniformMatrix4fv @130
+ glUseProgram @131
+ glValidateProgram @132
+ glVertexAttrib1f @133
+ glVertexAttrib1fv @134
+ glVertexAttrib2f @135
+ glVertexAttrib2fv @136
+ glVertexAttrib3f @137
+ glVertexAttrib3fv @138
+ glVertexAttrib4f @139
+ glVertexAttrib4fv @140
+ glVertexAttribPointer @141
+ glViewport @142
+
+ ; Extensions
+ glBlitFramebufferANGLE @149
+ glRenderbufferStorageMultisampleANGLE @150
+ glDeleteFencesNV @151
+ glFinishFenceNV @152
+ glGenFencesNV @153
+ glGetFenceivNV @154
+ glIsFenceNV @155
+ glSetFenceNV @156
+ glTestFenceNV @157
+ glGetTranslatedShaderSourceANGLE @159
+ glTexStorage2DEXT @160
+ glGetGraphicsResetStatusEXT @161
+ glReadnPixelsEXT @162
+ glGetnUniformfvEXT @163
+ glGetnUniformivEXT @164
+ glGenQueriesEXT @165
+ glDeleteQueriesEXT @166
+ glIsQueryEXT @167
+ glBeginQueryEXT @168
+ glEndQueryEXT @169
+ glGetQueryivEXT @170
+ glGetQueryObjectuivEXT @171
+ glVertexAttribDivisorANGLE @172
+ glDrawArraysInstancedANGLE @173
+ glDrawElementsInstancedANGLE @174
+ glProgramBinaryOES @175
+ glGetProgramBinaryOES @176
+ glDrawBuffersEXT @179
+ glMapBufferOES @285
+ glUnmapBufferOES @286
+ glGetBufferPointervOES @287
+ glMapBufferRangeEXT @288
+ glFlushMappedBufferRangeEXT @289
+ glDiscardFramebufferEXT @293
+ glInsertEventMarkerEXT @294
+ glPushGroupMarkerEXT @295
+ glPopGroupMarkerEXT @296
+ glEGLImageTargetTexture2DOES @297
+ glEGLImageTargetRenderbufferStorageOES @298
+ glBindVertexArrayOES @299
+ glDeleteVertexArraysOES @300
+ glGenVertexArraysOES @301
+ glIsVertexArrayOES @302
+ glDebugMessageControlKHR @303
+ glDebugMessageInsertKHR @304
+ glDebugMessageCallbackKHR @305
+ glGetDebugMessageLogKHR @306
+ glPushDebugGroupKHR @307
+ glPopDebugGroupKHR @308
+ glObjectLabelKHR @309
+ glGetObjectLabelKHR @310
+ glObjectPtrLabelKHR @311
+ glGetObjectPtrLabelKHR @312
+ glGetPointervKHR @313
+ glQueryCounterEXT @314
+ glGetQueryObjectivEXT @315
+ glGetQueryObjecti64vEXT @316
+ glGetQueryObjectui64vEXT @317
+ glBindUniformLocationCHROMIUM @318
+ glCoverageModulationCHROMIUM @319
+
+ glMatrixLoadfCHROMIUM @320
+ glMatrixLoadIdentityCHROMIUM @321
+ glGenPathsCHROMIUM @322
+ glDeletePathsCHROMIUM @323
+ glIsPathCHROMIUM @324
+ glPathCommandsCHROMIUM @325
+ glPathParameterfCHROMIUM @326
+ glPathParameteriCHROMIUM @327
+ glGetPathParameterfvCHROMIUM @328
+ glGetPathParameterivCHROMIUM @329
+ glPathStencilFuncCHROMIUM @330
+ glStencilFillPathCHROMIUM @331
+ glStencilStrokePathCHROMIUM @332
+ glCoverFillPathCHROMIUM @333
+ glCoverStrokePathCHROMIUM @334
+ glStencilThenCoverFillPathCHROMIUM @335
+ glStencilThenCoverStrokePathCHROMIUM @336
+ glCoverFillPathInstancedCHROMIUM @337
+ glCoverStrokePathInstancedCHROMIUM @338
+ glStencilStrokePathInstancedCHROMIUM @339
+ glStencilFillPathInstancedCHROMIUM @340
+ glStencilThenCoverFillPathInstancedCHROMIUM @341
+ glStencilThenCoverStrokePathInstancedCHROMIUM @342
+ glBindFragmentInputLocationCHROMIUM @343
+ glProgramPathFragmentInputGenCHROMIUM @344
+
+ ; GLES 3.0 Functions
+ glReadBuffer @180
+ glDrawRangeElements @181
+ glTexImage3D @182
+ glTexSubImage3D @183
+ glCopyTexSubImage3D @184
+ glCompressedTexImage3D @185
+ glCompressedTexSubImage3D @186
+ glGenQueries @187
+ glDeleteQueries @188
+ glIsQuery @189
+ glBeginQuery @190
+ glEndQuery @191
+ glGetQueryiv @192
+ glGetQueryObjectuiv @193
+ glUnmapBuffer @194
+ glGetBufferPointerv @195
+ glDrawBuffers @196
+ glUniformMatrix2x3fv @197
+ glUniformMatrix3x2fv @198
+ glUniformMatrix2x4fv @199
+ glUniformMatrix4x2fv @200
+ glUniformMatrix3x4fv @201
+ glUniformMatrix4x3fv @202
+ glBlitFramebuffer @203
+ glRenderbufferStorageMultisample @204
+ glFramebufferTextureLayer @205
+ glMapBufferRange @206
+ glFlushMappedBufferRange @207
+ glBindVertexArray @208
+ glDeleteVertexArrays @209
+ glGenVertexArrays @210
+ glIsVertexArray @211
+ glGetIntegeri_v @212
+ glBeginTransformFeedback @213
+ glEndTransformFeedback @214
+ glBindBufferRange @215
+ glBindBufferBase @216
+ glTransformFeedbackVaryings @217
+ glGetTransformFeedbackVarying @218
+ glVertexAttribIPointer @219
+ glGetVertexAttribIiv @220
+ glGetVertexAttribIuiv @221
+ glVertexAttribI4i @222
+ glVertexAttribI4ui @223
+ glVertexAttribI4iv @224
+ glVertexAttribI4uiv @225
+ glGetUniformuiv @226
+ glGetFragDataLocation @227
+ glUniform1ui @228
+ glUniform2ui @229
+ glUniform3ui @230
+ glUniform4ui @231
+ glUniform1uiv @232
+ glUniform2uiv @233
+ glUniform3uiv @234
+ glUniform4uiv @235
+ glClearBufferiv @236
+ glClearBufferuiv @237
+ glClearBufferfv @238
+ glClearBufferfi @239
+ glGetStringi @240
+ glCopyBufferSubData @241
+ glGetUniformIndices @242
+ glGetActiveUniformsiv @243
+ glGetUniformBlockIndex @244
+ glGetActiveUniformBlockiv @245
+ glGetActiveUniformBlockName @246
+ glUniformBlockBinding @247
+ glDrawArraysInstanced @248
+ glDrawElementsInstanced @249
+ glFenceSync @250
+ glIsSync @251
+ glDeleteSync @252
+ glClientWaitSync @253
+ glWaitSync @254
+ glGetInteger64v @255
+ glGetSynciv @256
+ glGetInteger64i_v @257
+ glGetBufferParameteri64v @258
+ glGenSamplers @259
+ glDeleteSamplers @260
+ glIsSampler @261
+ glBindSampler @262
+ glSamplerParameteri @263
+ glSamplerParameteriv @264
+ glSamplerParameterf @265
+ glSamplerParameterfv @266
+ glGetSamplerParameteriv @267
+ glGetSamplerParameterfv @268
+ glVertexAttribDivisor @269
+ glBindTransformFeedback @270
+ glDeleteTransformFeedbacks @271
+ glGenTransformFeedbacks @272
+ glIsTransformFeedback @273
+ glPauseTransformFeedback @274
+ glResumeTransformFeedback @275
+ glGetProgramBinary @276
+ glProgramBinary @277
+ glProgramParameteri @278
+ glInvalidateFramebuffer @279
+ glInvalidateSubFramebuffer @280
+ glTexStorage2D @281
+ glTexStorage3D @282
+ glGetInternalformativ @283
+
+ ; GLES 3.1 Functions
+ glDispatchCompute @345
+ glDispatchComputeIndirect @346
+ glDrawArraysIndirect @347
+ glDrawElementsIndirect @348
+ glFramebufferParameteri @349
+ glGetFramebufferParameteriv @350
+ glGetProgramInterfaceiv @351
+ glGetProgramResourceIndex @352
+ glGetProgramResourceName @353
+ glGetProgramResourceiv @354
+ glGetProgramResourceLocation @355
+ glUseProgramStages @356
+ glActiveShaderProgram @357
+ glCreateShaderProgramv @358
+ glBindProgramPipeline @359
+ glDeleteProgramPipelines @360
+ glGenProgramPipelines @361
+ glIsProgramPipeline @362
+ glGetProgramPipelineiv @363
+ glProgramUniform1i @364
+ glProgramUniform2i @365
+ glProgramUniform3i @366
+ glProgramUniform4i @367
+ glProgramUniform1ui @368
+ glProgramUniform2ui @369
+ glProgramUniform3ui @370
+ glProgramUniform4ui @371
+ glProgramUniform1f @372
+ glProgramUniform2f @373
+ glProgramUniform3f @374
+ glProgramUniform4f @375
+ glProgramUniform1iv @376
+ glProgramUniform2iv @377
+ glProgramUniform3iv @378
+ glProgramUniform4iv @379
+ glProgramUniform1uiv @380
+ glProgramUniform2uiv @381
+ glProgramUniform3uiv @382
+ glProgramUniform4uiv @383
+ glProgramUniform1fv @384
+ glProgramUniform2fv @385
+ glProgramUniform3fv @386
+ glProgramUniform4fv @387
+ glProgramUniformMatrix2fv @388
+ glProgramUniformMatrix3fv @389
+ glProgramUniformMatrix4fv @390
+ glProgramUniformMatrix2x3fv @391
+ glProgramUniformMatrix3x2fv @392
+ glProgramUniformMatrix2x4fv @393
+ glProgramUniformMatrix4x2fv @394
+ glProgramUniformMatrix3x4fv @395
+ glProgramUniformMatrix4x3fv @396
+ glValidateProgramPipeline @397
+ glGetProgramPipelineInfoLog @398
+ glBindImageTexture @399
+ glGetBooleani_v @400
+ glMemoryBarrier @401
+ glMemoryBarrierByRegion @402
+ glTexStorage2DMultisample @403
+ glGetMultisamplefv @404
+ glSampleMaski @405
+ glGetTexLevelParameteriv @406
+ glGetTexLevelParameterfv @407
+ glBindVertexBuffer @408
+ glVertexAttribFormat @409
+ glVertexAttribIFormat @410
+ glVertexAttribBinding @411
+ glVertexBindingDivisor @412
+
+ ; ANGLE Platform Implementation
+ ANGLEPlatformCurrent @290
+ ANGLEPlatformInitialize @291
+ ANGLEPlatformShutdown @292
+
diff --git a/gfx/angle/src/libGLESv2/libGLESv2.rc b/gfx/angle/src/libGLESv2/libGLESv2.rc
new file mode 100755
index 000000000..dfae63eaa
--- /dev/null
+++ b/gfx/angle/src/libGLESv2/libGLESv2.rc
@@ -0,0 +1,103 @@
+// Microsoft Visual C++ generated resource script.
+//
+#include "resource.h"
+
+#define APSTUDIO_READONLY_SYMBOLS
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 2 resource.
+//
+#include <windows.h>
+#include "../common/version.h"
+
+/////////////////////////////////////////////////////////////////////////////
+#undef APSTUDIO_READONLY_SYMBOLS
+
+/////////////////////////////////////////////////////////////////////////////
+// English (U.S.) resources
+
+#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
+#ifdef _WIN32
+LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
+#pragma code_page(1252)
+#endif //_WIN32
+
+#ifdef APSTUDIO_INVOKED
+/////////////////////////////////////////////////////////////////////////////
+//
+// TEXTINCLUDE
+//
+
+1 TEXTINCLUDE
+BEGIN
+ "resource.h\0"
+END
+
+2 TEXTINCLUDE
+BEGIN
+ "#include ""afxres.h""\r\n"
+ "#include ""../common/version.h""\0"
+END
+
+3 TEXTINCLUDE
+BEGIN
+ "\r\n"
+ "\0"
+END
+
+#endif // APSTUDIO_INVOKED
+
+
+/////////////////////////////////////////////////////////////////////////////
+//
+// Version
+//
+
+VS_VERSION_INFO VERSIONINFO
+ FILEVERSION ANGLE_MAJOR_VERSION,ANGLE_MINOR_VERSION,ANGLE_REVISION,0
+ PRODUCTVERSION ANGLE_MAJOR_VERSION,ANGLE_MINOR_VERSION,ANGLE_REVISION,0
+ FILEFLAGSMASK 0x17L
+#ifdef _DEBUG
+ FILEFLAGS 0x1L
+#else
+ FILEFLAGS 0x0L
+#endif
+ FILEOS 0x4L
+ FILETYPE 0x2L
+ FILESUBTYPE 0x0L
+BEGIN
+ BLOCK "StringFileInfo"
+ BEGIN
+ BLOCK "040904b0"
+ BEGIN
+ VALUE "FileDescription", "ANGLE libGLESv2 Dynamic Link Library"
+ VALUE "FileVersion", ANGLE_VERSION_STRING
+ VALUE "InternalName", "libGLESv2"
+ VALUE "LegalCopyright", "Copyright (C) 2015 Google Inc."
+ VALUE "OriginalFilename", "libGLESv2.dll"
+ VALUE "PrivateBuild", ANGLE_VERSION_STRING
+ VALUE "ProductName", "ANGLE libGLESv2 Dynamic Link Library"
+ VALUE "ProductVersion", ANGLE_VERSION_STRING
+ VALUE "Comments", "Build Date: " ANGLE_COMMIT_DATE
+ END
+ END
+ BLOCK "VarFileInfo"
+ BEGIN
+ VALUE "Translation", 0x409, 1200
+ END
+END
+
+#endif // English (U.S.) resources
+/////////////////////////////////////////////////////////////////////////////
+
+
+
+#ifndef APSTUDIO_INVOKED
+/////////////////////////////////////////////////////////////////////////////
+//
+// Generated from the TEXTINCLUDE 3 resource.
+//
+
+
+/////////////////////////////////////////////////////////////////////////////
+#endif // not APSTUDIO_INVOKED
diff --git a/gfx/angle/src/libGLESv2/moz.build b/gfx/angle/src/libGLESv2/moz.build
new file mode 100755
index 000000000..1d40b3b67
--- /dev/null
+++ b/gfx/angle/src/libGLESv2/moz.build
@@ -0,0 +1,88 @@
+
+#
+# WARNING WARNING WARNING
+#
+# This file is generated by generate_mozbuild.py (from
+# https://github.com/mozilla/angle). Do not modify it without also modifying
+# generate_mozbuild.py.
+#
+# WARNING WARNING WARNING
+#
+UNIFIED_SOURCES += [
+ 'entry_points_egl.cpp',
+ 'entry_points_egl_ext.cpp',
+ 'entry_points_gles_2_0.cpp',
+ 'entry_points_gles_2_0_ext.cpp',
+ 'entry_points_gles_3_0.cpp',
+ 'entry_points_gles_3_1.cpp',
+ 'global_state.cpp',
+ 'libGLESv2.cpp',
+]
+
+
+if CONFIG['GNU_CXX']:
+ CXXFLAGS += [
+ '-Wno-attributes',
+ '-Wno-shadow',
+ '-Wno-sign-compare',
+ '-Wno-unknown-pragmas',
+ '-Wno-unreachable-code',
+ ]
+ if CONFIG['CLANG_CXX']:
+ CXXFLAGS += [
+ '-Wno-inconsistent-missing-override',
+ '-Wno-unused-private-field',
+ ]
+ else:
+ CXXFLAGS += [
+ '-Wno-shadow-compatible-local',
+ '-Wno-shadow-local',
+ ]
+
+if CONFIG['MOZ_DIRECTX_SDK_PATH'] and not CONFIG['MOZ_HAS_WINSDK_WITH_D3D']:
+ LOCAL_INCLUDES += ['%' + '%s/include/' % CONFIG['MOZ_DIRECTX_SDK_PATH']]
+
+DEFINES['_CRT_SECURE_NO_DEPRECATE'] = True
+DEFINES['_HAS_EXCEPTIONS'] = 0
+
+if not CONFIG['MOZ_DEBUG']:
+ DEFINES['_SECURE_SCL'] = 0
+
+DEFINES['ANGLE_ENABLE_D3D9'] = True
+DEFINES['ANGLE_SKIP_DXGI_1_2_CHECK'] = True
+if CONFIG['MOZ_HAS_WINSDK_WITH_D3D']:
+ DEFINES['ANGLE_ENABLE_D3D11'] = True
+
+DEFINES['ANGLE_COMPILE_OPTIMIZATION_LEVEL'] = 'D3DCOMPILE_OPTIMIZATION_LEVEL1'
+DEFINES['ANGLE_NO_EXCEPTIONS'] = True
+
+# We need these defined to nothing so that we don't get bogus dllimport declspecs
+DEFINES['GL_APICALL'] = ""
+DEFINES['GL_GLEXT_PROTOTYPES'] = ""
+DEFINES['EGLAPI'] = ""
+
+
+
+LOCAL_INCLUDES += [ '../../include', '../../src', '../../src/common/third_party/numerics', '../../src/third_party/khronos' ]
+
+DEFINES['LIBANGLE_IMPLEMENTATION'] = "1"
+DEFINES['ANGLE_ENABLE_HLSL'] = "1"
+DEFINES['ANGLE_ENABLE_GLSL'] = "1"
+DEFINES['ANGLE_ENABLE_ESSL'] = "1"
+DEFINES['ANGLE_ENABLE_KEYEDMUTEX'] = "1"
+
+if CONFIG['MOZ_HAS_WINSDK_WITH_D3D']:
+ OS_LIBS += [ 'd3d9', 'dxguid' ]
+else:
+ EXTRA_DSO_LDOPTS += [
+ '\'%s/lib/%s/d3d9.lib\'' % (CONFIG['MOZ_DIRECTX_SDK_PATH'], CONFIG['MOZ_D3D_CPU_SUFFIX']),
+ '\'%s/lib/%s/dxguid.lib\'' % (CONFIG['MOZ_DIRECTX_SDK_PATH'], CONFIG['MOZ_D3D_CPU_SUFFIX']),
+ ]
+
+GeckoSharedLibrary('libGLESv2', linkage=None)
+
+RCFILE = SRCDIR + '/libGLESv2.rc'
+DEFFILE = SRCDIR + '/libGLESv2.def'
+
+USE_LIBS += ['libANGLE']
+
diff --git a/gfx/angle/src/libGLESv2/resource.h b/gfx/angle/src/libGLESv2/resource.h
new file mode 100755
index 000000000..39adaad0d
--- /dev/null
+++ b/gfx/angle/src/libGLESv2/resource.h
@@ -0,0 +1,14 @@
+//{{NO_DEPENDENCIES}}
+// Microsoft Visual C++ generated include file.
+// Used by libGLESv2.rc
+
+// Next default values for new objects
+//
+#ifdef APSTUDIO_INVOKED
+#ifndef APSTUDIO_READONLY_SYMBOLS
+#define _APS_NEXT_RESOURCE_VALUE 101
+#define _APS_NEXT_COMMAND_VALUE 40001
+#define _APS_NEXT_CONTROL_VALUE 1001
+#define _APS_NEXT_SYMED_VALUE 101
+#endif
+#endif
diff --git a/gfx/angle/src/tests/BUILD.gn b/gfx/angle/src/tests/BUILD.gn
new file mode 100755
index 000000000..cd6c60d82
--- /dev/null
+++ b/gfx/angle/src/tests/BUILD.gn
@@ -0,0 +1,348 @@
+# Copyright 2015 The Chromium Authors. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+
+import("//testing/test.gni")
+import("//build/config/chromecast_build.gni")
+import("//third_party/angle/gni/angle.gni")
+
+unittests_gypi = exec_script("//build/gypi_to_gn.py",
+ [
+ rebase_path("angle_unittests.gypi"),
+ "--replace=<(angle_path)=.",
+ ],
+ "scope",
+ [ "angle_unittests.gypi" ])
+
+test("angle_unittests") {
+ include_dirs = [
+ "testing/gtest/include",
+ "../../src",
+ ]
+
+ sources = rebase_path(unittests_gypi.angle_unittests_sources, ".", "../..")
+
+ if (angle_enable_hlsl) {
+ sources +=
+ rebase_path(unittests_gypi.angle_unittests_hlsl_sources, ".", "../..")
+ defines = [ "ANGLE_ENABLE_HLSL" ]
+ }
+
+ sources += [ "//gpu/angle_unittest_main.cc" ]
+
+ deps = [
+ "//base",
+ "//base/test:test_support",
+ "//testing/gmock",
+ "//testing/gtest",
+ "//third_party/angle:libANGLE",
+ "//third_party/angle:preprocessor",
+ "//third_party/angle:translator",
+ ]
+}
+
+if (is_win || is_linux || is_mac || is_android) {
+ end2end_gypi = exec_script("//build/gypi_to_gn.py",
+ [
+ rebase_path("angle_end2end_tests.gypi"),
+ "--replace=<(angle_path)=.",
+ ],
+ "scope",
+ [ "angle_end2end_tests.gypi" ])
+
+ test("angle_end2end_tests") {
+ include_dirs = [
+ "testing/gtest/include",
+ "../../src/tests",
+ "../../util",
+ ]
+
+ if (is_android) {
+ use_native_activity = true
+ }
+
+ sources =
+ rebase_path(end2end_gypi.angle_end2end_tests_sources, ".", "../..")
+
+ if (is_win) {
+ sources += rebase_path(end2end_gypi.angle_end2end_tests_win_sources,
+ ".",
+ "../..")
+ }
+ if (use_x11) {
+ sources += rebase_path(end2end_gypi.angle_end2end_tests_x11_sources,
+ ".",
+ "../..")
+ }
+
+ sources += [ "//gpu/angle_end2end_tests_main.cc" ]
+
+ configs += [
+ "//third_party/angle:internal_config",
+ "//third_party/angle:libANGLE_config",
+ ]
+
+ if (is_linux && !is_component_build) {
+ # Set rpath to find libEGL.so and libGLESv2.so even in a non-component build.
+ configs += [ "//build/config/gcc:rpath_for_built_shared_libraries" ]
+ }
+
+ deps = [
+ "//base",
+ "//base/test:test_support",
+ "//testing/gmock",
+ "//testing/gtest",
+ "//third_party/angle:angle_util",
+ "//third_party/angle:libANGLE",
+ "//third_party/angle:libEGL",
+ "//third_party/angle:libGLESv2",
+ "//third_party/angle:preprocessor",
+ "//third_party/angle:translator",
+ ]
+ }
+}
+
+if (is_win) {
+ perftests_gypi = exec_script("//build/gypi_to_gn.py",
+ [
+ rebase_path("angle_perftests.gypi"),
+ "--replace=<(angle_path)=.",
+ ],
+ "scope",
+ [ "angle_perftests.gypi" ])
+
+ test("angle_perftests") {
+ include_dirs = [
+ "testing/gtest/include",
+ "../../src/tests",
+ "../../util",
+ ]
+
+ sources = rebase_path(perftests_gypi.angle_perf_tests_sources, ".", "../..")
+
+ sources +=
+ rebase_path(perftests_gypi.angle_perf_tests_win_sources, ".", "../..")
+
+ sources += [ "//gpu/angle_perftests_main.cc" ]
+
+ configs += [
+ "//third_party/angle:internal_config",
+ "//third_party/angle:libANGLE_config",
+ ]
+
+ deps = [
+ "//base",
+ "//base/test:test_support",
+ "//testing/gmock",
+ "//testing/gtest",
+ "//third_party/angle:angle_util",
+ "//third_party/angle:libANGLE",
+ "//third_party/angle:libEGL",
+ "//third_party/angle:libGLESv2",
+ ]
+ }
+}
+
+###-----------------------------------------------------
+### dEQP tests
+###-----------------------------------------------------
+
+declare_args() {
+ # Don't build dEQP by default.
+ build_angle_deqp_tests = false
+}
+
+# TODO(jmadill): Other platforms.
+if (build_angle_deqp_tests) {
+ deqp_gypi = exec_script("//build/gypi_to_gn.py",
+ [
+ rebase_path("deqp.gypi"),
+ "--replace=<(angle_path)=.",
+ "--replace=<(deqp_path)=../deqp/src",
+ ],
+ "scope",
+ [ "deqp.gypi" ])
+
+ config("angle_deqp_support") {
+ include_dirs = rebase_path(deqp_gypi.deqp_include_dirs, ".", "../..")
+ if (is_win) {
+ include_dirs += [ "../deqp/src/framework/platform/win32" ]
+ cflags = deqp_gypi.deqp_win_cflags
+ }
+ defines = deqp_gypi.deqp_defines
+ defines += [ "_MBCS" ]
+
+ # Ask the system headers to expose all the regular function otherwise
+ # dEQP doesn't compile and produces warnings about implicitly defined
+ # functions.
+ if (is_linux) {
+ # This has to be GNU_SOURCE as on Linux dEQP uses syscall()
+ defines += [ "_GNU_SOURCE" ]
+ }
+ if (is_android) {
+ # _XOPEN_SOURCE=600 is what is used in deqp/src/Android.mk
+ defines += [ "_XOPEN_SOURCE=600" ]
+ }
+ }
+
+ deqp_undefine_configs = [
+ "//build/config/compiler:chromium_code",
+ "//build/config/compiler:no_rtti",
+ ]
+
+ if (is_win) {
+ deqp_undefine_configs += [
+ "//build/config/win:lean_and_mean",
+ "//build/config/win:nominmax",
+ "//build/config/win:unicode",
+ ]
+ }
+
+ if (is_linux || is_android) {
+ deqp_undefine_configs += [ "//build/config/gcc:no_exceptions" ]
+ }
+
+ static_library("angle_deqp_decpp") {
+ configs -= deqp_undefine_configs
+ public_configs = [
+ ":angle_deqp_support",
+ "//build/config/compiler:no_chromium_code",
+ "//third_party/angle:internal_config",
+ ]
+ sources = rebase_path(deqp_gypi.deqp_libtester_decpp_sources, ".", "../..")
+ }
+
+ config("angle_deqp_libtester_config") {
+ defines = [ "ANGLE_DEQP_LIBTESTER_IMPLEMENTATION" ]
+
+ if (is_clang) {
+ # TODO(jmadill): Remove this once we fix dEQP.
+ cflags_cc = [ "-Wno-delete-non-virtual-dtor" ]
+ }
+ }
+
+ static_library("angle_deqp_libtester") {
+ public_deps = [
+ ":angle_deqp_decpp",
+ "//third_party/angle:angle_util",
+ "//third_party/angle:libEGL",
+ "//third_party/libpng:libpng",
+ ]
+ configs -= deqp_undefine_configs
+ public_configs = [ ":angle_deqp_libtester_config" ]
+ sources = rebase_path(deqp_gypi.deqp_libtester_sources, ".", "../..")
+ if (is_win) {
+ sources += rebase_path(deqp_gypi.deqp_libtester_sources_win, ".", "../..")
+ }
+ if (is_linux || is_android) {
+ sources +=
+ rebase_path(deqp_gypi.deqp_libtester_sources_unix, ".", "../..")
+ }
+ if (is_android) {
+ libs = [ "log" ]
+ }
+ }
+
+ config("angle_deqp_gtest_support_config") {
+ include_dirs = [ "third_party/gpu_test_expectations" ]
+ }
+
+ source_set("angle_deqp_gtest_support") {
+ testonly = true
+ public_deps = [
+ "//base",
+ "//base/test:test_support",
+ "//testing/gtest",
+ "//third_party/angle:angle_common",
+ "//third_party/angle:angle_util",
+ ]
+ public_configs = [ ":angle_deqp_gtest_support_config" ]
+ sources = deqp_gypi.deqp_gpu_test_expectations_sources
+ sources += [ "//gpu/angle_deqp_tests_main.cc" ]
+
+ # Taken from gpu/BUILD.gn
+ # TODO(jmadill): this should be in a shared location
+ if (is_linux && !is_chromecast) {
+ libs = [ "pci" ]
+ }
+ }
+
+ api_names = [
+ "gles2",
+ "gles3",
+ "gles31",
+ "egl",
+ ]
+ target_defines = [
+ "ANGLE_DEQP_GLES2_TESTS",
+ "ANGLE_DEQP_GLES3_TESTS",
+ "ANGLE_DEQP_GLES31_TESTS",
+ "ANGLE_DEQP_EGL_TESTS",
+ ]
+ target_sources = [
+ deqp_gypi.deqp_gles2_sources,
+ deqp_gypi.deqp_gles3_sources,
+ deqp_gypi.deqp_gles31_sources,
+ deqp_gypi.deqp_egl_sources,
+ ]
+
+ foreach(index,
+ [
+ 0,
+ 1,
+ 2,
+ 3,
+ ]) {
+ api_name = api_names[index]
+ config_name = "angle_deqp_lib${api_name}_config"
+ config(config_name) {
+ defines = [ target_defines[index] ]
+ }
+
+ shared_library_name = "angle_deqp_lib${api_name}"
+ shared_library(shared_library_name) {
+ deps = [
+ ":angle_deqp_libtester",
+ "//third_party/angle:angle_util",
+ ]
+
+ configs -= deqp_undefine_configs
+ public_configs = [ ":${config_name}" ]
+
+ sources = rebase_path(target_sources[index], ".", "../..")
+ sources += [
+ "deqp_support/angle_deqp_libtester_main.cpp",
+ "deqp_support/tcuANGLEPlatform.cpp",
+ "deqp_support/tcuANGLEPlatform.h",
+ ]
+ }
+
+ test_name = "angle_deqp_${api_name}_tests"
+ test(test_name) {
+ deps = [
+ ":${shared_library_name}",
+ ":angle_deqp_gtest_support",
+ ]
+
+ # Must be included outside of the source set for the define
+ sources = [
+ "deqp_support/angle_deqp_gtest.cpp",
+ ]
+
+ data = [
+ "deqp_support/deqp_${api_name}_test_expectations.txt",
+ "../../../deqp/src/android/cts/master/${api_name}-master.txt",
+ "../../../deqp/src/data/",
+ ]
+
+ if (is_linux && !is_component_build) {
+ # Set rpath to find *.so files even in a non-component build.
+ configs += [ "//build/config/gcc:rpath_for_built_shared_libraries" ]
+ }
+
+ if (is_android) {
+ use_native_activity = true
+ }
+ }
+ }
+}
diff --git a/gfx/angle/src/tests/WebGL-CTS-known-failures.txt b/gfx/angle/src/tests/WebGL-CTS-known-failures.txt
new file mode 100755
index 000000000..c67f3a291
--- /dev/null
+++ b/gfx/angle/src/tests/WebGL-CTS-known-failures.txt
@@ -0,0 +1,9 @@
+Known failures in the WebGL CTS 1.0.4, using Canary 48.0.2547.0 with ANGLE a33475b36f7b0
+https://www.khronos.org/registry/webgl/sdk/tests/webgl-conformance-tests.html
+
+conformance/extensions/ext-sRGB.html: 5 tests failed
+conformance/glsl/bugs/pow-of-small-constant-in-user-defined-function.html: 1 tests failed
+conformance/glsl/bugs/sampler-struct-function-arg.html: 1 tests failed
+conformance/textures/misc/cube-incomplete-fbo.html: 1 tests failed
+deqp/data/gles2/shaders/functions.html: 8 tests failed
+deqp/data/gles2/shaders/scoping.html: 4 tests failed
diff --git a/gfx/angle/src/tests/angle_end2end_tests.gypi b/gfx/angle/src/tests/angle_end2end_tests.gypi
new file mode 100755
index 000000000..56705ba12
--- /dev/null
+++ b/gfx/angle/src/tests/angle_end2end_tests.gypi
@@ -0,0 +1,150 @@
+# Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+
+# This .gypi describes all of the sources and dependencies to build a
+# unified "angle_end2end_tests" target, which contains all of the
+# tests that exercise the ANGLE implementation. It requires a parent
+# target to include this gypi in an executable target containing a
+# gtest harness in a main.cpp.
+
+{
+ # Everything below this is duplicated in the GN build.
+ # If you change anything also change angle/src/tests/BUILD.gn
+ 'variables':
+ {
+ 'angle_end2end_tests_sources':
+ [
+ '<(angle_path)/src/tests/gl_tests/BindGeneratesResourceTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/BindUniformLocationTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/BlendMinMaxTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/BlitFramebufferANGLETest.cpp',
+ '<(angle_path)/src/tests/gl_tests/BufferDataTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/BuiltinVariableTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/ClearTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/ColorMaskTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/ComputeShaderTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/CopyCompressedTextureTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/CopyTexImageTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/CopyTextureTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/CubeMapTextureTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/DebugMarkerTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/DebugTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/DepthStencilFormatsTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/DiscardFramebufferEXTTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/DrawBuffersTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/DrawElementsTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/DXT1CompressedTextureTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/ETCTextureTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/FenceSyncTests.cpp',
+ '<(angle_path)/src/tests/gl_tests/FramebufferMixedSamplesTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/FramebufferRenderMipmapTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/FramebufferTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/GLSLTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/ImageTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/IncompleteTextureTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/IndexBufferOffsetTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/IndexedPointsTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/InstancingTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/LineLoopTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/MaxTextureSizeTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/MipmapTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/MultisampleCompatibilityTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/media/pixel.inl',
+ '<(angle_path)/src/tests/gl_tests/PackUnpackTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/PathRenderingTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/PbufferTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/PBOExtensionTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/PointSpritesTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/ProvokingVertexTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/ObjectAllocationTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/OcclusionQueriesTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/ProgramBinaryTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/ReadPixelsTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/RendererTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/RobustClientMemoryTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/SimpleOperationTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/SixteenBppTextureTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/SRGBFramebufferTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/SRGBTextureTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/StateChangeTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/SwizzleTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/SyncQueriesTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/TextureTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/TimerQueriesTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/TransformFeedbackTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/UniformBufferTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/UniformTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/UnpackAlignmentTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/UnpackRowLength.cpp',
+ '<(angle_path)/src/tests/gl_tests/VertexAttributeTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/ViewportTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/WebGLCompatibilityTest.cpp',
+ '<(angle_path)/src/tests/egl_tests/EGLContextCompatibilityTest.cpp',
+ '<(angle_path)/src/tests/egl_tests/EGLContextSharingTest.cpp',
+ '<(angle_path)/src/tests/egl_tests/EGLQueryContextTest.cpp',
+ '<(angle_path)/src/tests/egl_tests/EGLRobustnessTest.cpp',
+ '<(angle_path)/src/tests/egl_tests/EGLSanityCheckTest.cpp',
+ '<(angle_path)/src/tests/egl_tests/EGLSurfaceTest.cpp',
+ '<(angle_path)/src/tests/test_utils/ANGLETest.cpp',
+ '<(angle_path)/src/tests/test_utils/ANGLETest.h',
+ '<(angle_path)/src/tests/test_utils/angle_test_configs.cpp',
+ '<(angle_path)/src/tests/test_utils/angle_test_configs.h',
+ '<(angle_path)/src/tests/test_utils/angle_test_instantiate.cpp',
+ '<(angle_path)/src/tests/test_utils/angle_test_instantiate.h',
+ '<(angle_path)/src/tests/test_utils/gl_raii.h',
+ ],
+ 'angle_end2end_tests_win_sources':
+ [
+ '<(angle_path)/src/tests/gl_tests/D3DImageFormatConversionTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/D3DTextureTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/D3D11EmulatedIndexedBufferTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/D3D11FormatTablesTest.cpp',
+ '<(angle_path)/src/tests/gl_tests/D3D11InputLayoutCacheTest.cpp',
+ '<(angle_path)/src/tests/egl_tests/EGLDeviceTest.cpp',
+ '<(angle_path)/src/tests/egl_tests/EGLPresentPathD3D11Test.cpp',
+ '<(angle_path)/src/tests/egl_tests/EGLStreamTest.cpp',
+ # TODO(cwallez) for Linux, requires a portable implementation of threads
+ '<(angle_path)/src/tests/egl_tests/EGLThreadTest.cpp',
+ '<(angle_path)/src/tests/egl_tests/media/yuvtest.inl',
+ ],
+ 'angle_end2end_tests_x11_sources':
+ [
+ '<(angle_path)/src/tests/egl_tests/EGLX11VisualTest.cpp',
+ ],
+ },
+ 'dependencies':
+ [
+ '<(angle_path)/src/angle.gyp:libANGLE',
+ '<(angle_path)/src/angle.gyp:libEGL',
+ '<(angle_path)/src/angle.gyp:libGLESv2',
+ '<(angle_path)/src/tests/tests.gyp:angle_test_support',
+ '<(angle_path)/util/util.gyp:angle_util',
+ ],
+ 'include_dirs':
+ [
+ '<(angle_path)/include',
+ '<(angle_path)/src/tests'
+ ],
+ 'sources':
+ [
+ '<@(angle_end2end_tests_sources)',
+ ],
+ 'conditions':
+ [
+ ['OS=="win"',
+ {
+ 'sources':
+ [
+ '<@(angle_end2end_tests_win_sources)',
+ ],
+ }],
+ ['use_x11==1',
+ {
+ 'sources':
+ [
+ '<@(angle_end2end_tests_x11_sources)',
+ ],
+ }],
+ ]
+}
diff --git a/gfx/angle/src/tests/angle_end2end_tests_main.cpp b/gfx/angle/src/tests/angle_end2end_tests_main.cpp
new file mode 100755
index 000000000..b4b9f02f4
--- /dev/null
+++ b/gfx/angle/src/tests/angle_end2end_tests_main.cpp
@@ -0,0 +1,16 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "gtest/gtest.h"
+#include "test_utils/ANGLETest.h"
+
+int main(int argc, char** argv)
+{
+ testing::InitGoogleTest(&argc, argv);
+ testing::AddGlobalTestEnvironment(new ANGLETestEnvironment());
+ int rt = RUN_ALL_TESTS();
+ return rt;
+}
diff --git a/gfx/angle/src/tests/angle_perftests.gypi b/gfx/angle/src/tests/angle_perftests.gypi
new file mode 100755
index 000000000..6a86da9c0
--- /dev/null
+++ b/gfx/angle/src/tests/angle_perftests.gypi
@@ -0,0 +1,74 @@
+# Copyright 2015 The ANGLE Project Authors. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+#
+# angle_perftests.gypi:
+#
+# This .gypi describes all of the sources and dependencies to build a
+# unified "angle_perftests" target, which contains all of ANGLE's
+# performance tests (buffer updates, texture updates, draw calls, etc)
+# It requires a parent target to include this gypi in an executable
+# target containing a gtest harness in a main.cpp.
+
+{
+ 'variables':
+ {
+ 'angle_perf_tests_sources':
+ [
+ '<(angle_path)/src/tests/perf_tests/ANGLEPerfTest.cpp',
+ '<(angle_path)/src/tests/perf_tests/ANGLEPerfTest.h',
+ '<(angle_path)/src/tests/perf_tests/BufferSubData.cpp',
+ '<(angle_path)/src/tests/perf_tests/DrawCallPerf.cpp',
+ '<(angle_path)/src/tests/perf_tests/DynamicPromotionPerfTest.cpp',
+ '<(angle_path)/src/tests/perf_tests/EGLInitializePerf.cpp',
+ '<(angle_path)/src/tests/perf_tests/IndexConversionPerf.cpp',
+ '<(angle_path)/src/tests/perf_tests/InstancingPerf.cpp',
+ '<(angle_path)/src/tests/perf_tests/InterleavedAttributeData.cpp',
+ '<(angle_path)/src/tests/perf_tests/PointSprites.cpp',
+ '<(angle_path)/src/tests/perf_tests/TexSubImage.cpp',
+ '<(angle_path)/src/tests/perf_tests/TextureSampling.cpp',
+ '<(angle_path)/src/tests/perf_tests/TexturesPerf.cpp',
+ '<(angle_path)/src/tests/perf_tests/UniformsPerf.cpp',
+ '<(angle_path)/src/tests/perf_tests/third_party/perf/perf_test.cc',
+ '<(angle_path)/src/tests/perf_tests/third_party/perf/perf_test.h',
+ '<(angle_path)/src/tests/test_utils/angle_test_configs.cpp',
+ '<(angle_path)/src/tests/test_utils/angle_test_configs.h',
+ '<(angle_path)/src/tests/test_utils/angle_test_instantiate.cpp',
+ '<(angle_path)/src/tests/test_utils/angle_test_instantiate.h',
+ ],
+ 'angle_perf_tests_win_sources':
+ [
+ '<(angle_path)/src/tests/perf_tests/IndexDataManagerTest.cpp',
+ ]
+ },
+ # Everything below (except WinRT-related config) must be also maintained for GN.
+ # If you change anything below, also update angle/src/tests/BUILD.gn.
+ 'dependencies':
+ [
+ '<(angle_path)/src/angle.gyp:angle_common',
+ '<(angle_path)/src/angle.gyp:libANGLE', # for unit testing
+ '<(angle_path)/src/angle.gyp:libGLESv2',
+ '<(angle_path)/src/angle.gyp:libEGL',
+ '<(angle_path)/src/tests/tests.gyp:angle_test_support',
+ '<(angle_path)/util/util.gyp:angle_util',
+ ],
+ 'include_dirs':
+ [
+ '<(angle_path)/include',
+ '<(angle_path)/src/tests'
+ ],
+ 'sources':
+ [
+ '<@(angle_perf_tests_sources)',
+ ],
+ 'conditions':
+ [
+ ['OS=="win"',
+ {
+ 'sources':
+ [
+ '<@(angle_perf_tests_win_sources)',
+ ],
+ }],
+ ]
+}
diff --git a/gfx/angle/src/tests/angle_perftests_main.cpp b/gfx/angle/src/tests/angle_perftests_main.cpp
new file mode 100755
index 000000000..20f8dac9f
--- /dev/null
+++ b/gfx/angle/src/tests/angle_perftests_main.cpp
@@ -0,0 +1,18 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// angle_perftests_main.cpp
+// Entry point for the gtest-based performance tests.
+//
+
+#include <gtest/gtest.h>
+
+int main(int argc, char **argv)
+{
+ testing::InitGoogleTest(&argc, argv);
+ testing::AddGlobalTestEnvironment(new testing::Environment());
+ int rt = RUN_ALL_TESTS();
+ return rt;
+}
diff --git a/gfx/angle/src/tests/angle_unittests.gypi b/gfx/angle/src/tests/angle_unittests.gypi
new file mode 100755
index 000000000..b22490173
--- /dev/null
+++ b/gfx/angle/src/tests/angle_unittests.gypi
@@ -0,0 +1,153 @@
+# Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+
+# This .gypi describes all of the sources and dependencies to build a
+# unified "angle_unittests" target, which contains all of ANGLE's
+# tests that don't require a fully functional ANGLE in order to run
+# (compiler tests, preprocessor tests, etc.). It requires a parent
+# target to include this gypi in an executable target containing a
+# gtest harness in a main.cpp.
+
+{
+ 'variables':
+ {
+ 'angle_unittests_sources':
+ [
+ '<(angle_path)/src/common/BitSetIterator_unittest.cpp',
+ '<(angle_path)/src/common/Optional_unittest.cpp',
+ '<(angle_path)/src/common/mathutil_unittest.cpp',
+ '<(angle_path)/src/common/matrix_utils_unittest.cpp',
+ '<(angle_path)/src/common/string_utils_unittest.cpp',
+ '<(angle_path)/src/common/utilities_unittest.cpp',
+ '<(angle_path)/src/libANGLE/BinaryStream_unittest.cpp',
+ '<(angle_path)/src/libANGLE/Config_unittest.cpp',
+ '<(angle_path)/src/libANGLE/Fence_unittest.cpp',
+ '<(angle_path)/src/libANGLE/HandleAllocator_unittest.cpp',
+ '<(angle_path)/src/libANGLE/HandleRangeAllocator_unittest.cpp',
+ '<(angle_path)/src/libANGLE/Image_unittest.cpp',
+ '<(angle_path)/src/libANGLE/ImageIndexIterator_unittest.cpp',
+ '<(angle_path)/src/libANGLE/Program_unittest.cpp',
+ '<(angle_path)/src/libANGLE/ResourceManager_unittest.cpp',
+ '<(angle_path)/src/libANGLE/Surface_unittest.cpp',
+ '<(angle_path)/src/libANGLE/TransformFeedback_unittest.cpp',
+ '<(angle_path)/src/libANGLE/renderer/BufferImpl_mock.h',
+ '<(angle_path)/src/libANGLE/renderer/FramebufferImpl_mock.h',
+ '<(angle_path)/src/libANGLE/renderer/ProgramImpl_mock.h',
+ '<(angle_path)/src/libANGLE/renderer/RenderbufferImpl_mock.h',
+ '<(angle_path)/src/libANGLE/renderer/ImageImpl_mock.h',
+ '<(angle_path)/src/libANGLE/renderer/TextureImpl_mock.h',
+ '<(angle_path)/src/libANGLE/renderer/TransformFeedbackImpl_mock.h',
+ '<(angle_path)/src/libANGLE/signal_utils_unittest.cpp',
+ '<(angle_path)/src/libANGLE/validationES_unittest.cpp',
+ '<(angle_path)/src/tests/angle_unittests_utils.h',
+ '<(angle_path)/src/tests/compiler_tests/API_test.cpp',
+ '<(angle_path)/src/tests/compiler_tests/CollectVariables_test.cpp',
+ '<(angle_path)/src/tests/compiler_tests/ConstantFolding_test.cpp',
+ '<(angle_path)/src/tests/compiler_tests/DebugShaderPrecision_test.cpp',
+ '<(angle_path)/src/tests/compiler_tests/EmulateGLFragColorBroadcast_test.cpp',
+ '<(angle_path)/src/tests/compiler_tests/ExpressionLimit_test.cpp',
+ '<(angle_path)/src/tests/compiler_tests/EXT_blend_func_extended_test.cpp',
+ '<(angle_path)/src/tests/compiler_tests/FragDepth_test.cpp',
+ '<(angle_path)/src/tests/compiler_tests/GLSLCompatibilityOutput_test.cpp',
+ '<(angle_path)/src/tests/compiler_tests/IntermNode_test.cpp',
+ '<(angle_path)/src/tests/compiler_tests/MalformedShader_test.cpp',
+ '<(angle_path)/src/tests/compiler_tests/NV_draw_buffers_test.cpp',
+ '<(angle_path)/src/tests/compiler_tests/Pack_Unpack_test.cpp',
+ '<(angle_path)/src/tests/compiler_tests/PruneEmptyDeclarations_test.cpp',
+ '<(angle_path)/src/tests/compiler_tests/PruneUnusedFunctions_test.cpp',
+ '<(angle_path)/src/tests/compiler_tests/QualificationOrderESSL31_test.cpp',
+ '<(angle_path)/src/tests/compiler_tests/QualificationOrder_test.cpp',
+ '<(angle_path)/src/tests/compiler_tests/RecordConstantPrecision_test.cpp',
+ '<(angle_path)/src/tests/compiler_tests/RemovePow_test.cpp',
+ '<(angle_path)/src/tests/compiler_tests/ShaderExtension_test.cpp',
+ '<(angle_path)/src/tests/compiler_tests/ShaderImage_test.cpp',
+ '<(angle_path)/src/tests/compiler_tests/ShaderVariable_test.cpp',
+ '<(angle_path)/src/tests/compiler_tests/ShCompile_test.cpp',
+ '<(angle_path)/src/tests/compiler_tests/TypeTracking_test.cpp',
+ '<(angle_path)/src/tests/compiler_tests/VariablePacker_test.cpp',
+ '<(angle_path)/src/tests/compiler_tests/WorkGroupSize_test.cpp',
+ '<(angle_path)/src/tests/preprocessor_tests/char_test.cpp',
+ '<(angle_path)/src/tests/preprocessor_tests/comment_test.cpp',
+ '<(angle_path)/src/tests/preprocessor_tests/define_test.cpp',
+ '<(angle_path)/src/tests/preprocessor_tests/error_test.cpp',
+ '<(angle_path)/src/tests/preprocessor_tests/extension_test.cpp',
+ '<(angle_path)/src/tests/preprocessor_tests/identifier_test.cpp',
+ '<(angle_path)/src/tests/preprocessor_tests/if_test.cpp',
+ '<(angle_path)/src/tests/preprocessor_tests/input_test.cpp',
+ '<(angle_path)/src/tests/preprocessor_tests/location_test.cpp',
+ '<(angle_path)/src/tests/preprocessor_tests/MockDiagnostics.h',
+ '<(angle_path)/src/tests/preprocessor_tests/MockDirectiveHandler.h',
+ '<(angle_path)/src/tests/preprocessor_tests/number_test.cpp',
+ '<(angle_path)/src/tests/preprocessor_tests/operator_test.cpp',
+ '<(angle_path)/src/tests/preprocessor_tests/pragma_test.cpp',
+ '<(angle_path)/src/tests/preprocessor_tests/PreprocessorTest.cpp',
+ '<(angle_path)/src/tests/preprocessor_tests/PreprocessorTest.h',
+ '<(angle_path)/src/tests/preprocessor_tests/space_test.cpp',
+ '<(angle_path)/src/tests/preprocessor_tests/token_test.cpp',
+ '<(angle_path)/src/tests/preprocessor_tests/version_test.cpp',
+ '<(angle_path)/src/tests/test_utils/compiler_test.cpp',
+ '<(angle_path)/src/tests/test_utils/compiler_test.h',
+ ],
+ # TODO(jmadill): should probably call this windows sources
+ 'angle_unittests_hlsl_sources':
+ [
+ '<(angle_path)/src/tests/compiler_tests/UnrollFlatten_test.cpp',
+ ],
+ },
+ # Everything below this but the WinRT configuration is duplicated in the GN build.
+ # If you change anything also change angle/src/tests/BUILD.gn
+ 'dependencies':
+ [
+ '<(angle_path)/src/angle.gyp:libANGLE',
+ '<(angle_path)/src/angle.gyp:preprocessor',
+ '<(angle_path)/src/angle.gyp:translator',
+ '<(angle_path)/src/tests/tests.gyp:angle_test_support',
+ ],
+ 'include_dirs':
+ [
+ '<(angle_path)/include',
+ '<(angle_path)/src',
+ ],
+ 'sources':
+ [
+ '<@(angle_unittests_sources)',
+ ],
+ 'conditions':
+ [
+ ['angle_build_winrt==1',
+ {
+ 'sources':
+ [
+ '<(angle_path)/src/libANGLE/renderer/d3d/d3d11/winrt/CoreWindowNativeWindow_unittest.cpp',
+ '<(angle_path)/src/libANGLE/renderer/d3d/d3d11/winrt/SwapChainPanelNativeWindow_unittest.cpp',
+ ],
+ 'defines':
+ [
+ 'ANGLE_ENABLE_D3D11',
+ ],
+ 'msvs_settings':
+ {
+ 'VCLinkerTool':
+ {
+ 'AdditionalDependencies':
+ [
+ 'runtimeobject.lib',
+ ],
+ },
+ },
+ }],
+ ['OS=="win"',
+ {
+ # TODO(cwallez): make this angle_enable_hlsl instead (requires gyp file refactoring)
+ 'defines':
+ [
+ 'ANGLE_ENABLE_HLSL',
+ ],
+ 'sources':
+ [
+ '<@(angle_unittests_hlsl_sources)',
+ ],
+ }],
+ ],
+}
diff --git a/gfx/angle/src/tests/angle_unittests_main.cpp b/gfx/angle/src/tests/angle_unittests_main.cpp
new file mode 100755
index 000000000..1b44dbbcc
--- /dev/null
+++ b/gfx/angle/src/tests/angle_unittests_main.cpp
@@ -0,0 +1,36 @@
+//
+// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "gtest/gtest.h"
+#include "GLSLANG/ShaderLang.h"
+
+class CompilerTestEnvironment : public testing::Environment
+{
+ public:
+ void SetUp() override
+ {
+ if (!sh::Initialize())
+ {
+ FAIL() << "Failed to initialize the compiler.";
+ }
+ }
+
+ void TearDown() override
+ {
+ if (!sh::Finalize())
+ {
+ FAIL() << "Failed to finalize the compiler.";
+ }
+ }
+};
+
+int main(int argc, char** argv)
+{
+ testing::InitGoogleTest(&argc, argv);
+ testing::AddGlobalTestEnvironment(new CompilerTestEnvironment());
+ int rt = RUN_ALL_TESTS();
+ return rt;
+}
diff --git a/gfx/angle/src/tests/angle_unittests_utils.h b/gfx/angle/src/tests/angle_unittests_utils.h
new file mode 100755
index 000000000..790d3455d
--- /dev/null
+++ b/gfx/angle/src/tests/angle_unittests_utils.h
@@ -0,0 +1,125 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// angle_unittests_utils.h:
+// Helpers for mocking and unit testing.
+
+#ifndef TESTS_ANGLE_UNITTESTS_UTILS_H_
+#define TESTS_ANGLE_UNITTESTS_UTILS_H_
+
+#include "libANGLE/Surface.h"
+#include "libANGLE/renderer/ContextImpl.h"
+#include "libANGLE/renderer/EGLImplFactory.h"
+#include "libANGLE/renderer/GLImplFactory.h"
+
+namespace rx
+{
+
+// Useful when mocking a part of the GLImplFactory class
+class NullFactory : public GLImplFactory
+{
+ public:
+ NullFactory() {}
+
+ // Shader creation
+ CompilerImpl *createCompiler() override { return nullptr; }
+ ShaderImpl *createShader(const gl::ShaderState &data) override { return nullptr; }
+ ProgramImpl *createProgram(const gl::ProgramState &data) override { return nullptr; }
+
+ // Framebuffer creation
+ FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override
+ {
+ return nullptr;
+ }
+
+ // Texture creation
+ TextureImpl *createTexture(const gl::TextureState &data) override { return nullptr; }
+
+ // Renderbuffer creation
+ RenderbufferImpl *createRenderbuffer() override { return nullptr; }
+
+ // Buffer creation
+ BufferImpl *createBuffer(const gl::BufferState &state) override { return nullptr; }
+
+ // Vertex Array creation
+ VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override
+ {
+ return nullptr;
+ }
+
+ // Query and Fence creation
+ QueryImpl *createQuery(GLenum type) override { return nullptr; }
+ FenceNVImpl *createFenceNV() override { return nullptr; }
+ FenceSyncImpl *createFenceSync() override { return nullptr; }
+
+ // Transform Feedback creation
+ TransformFeedbackImpl *createTransformFeedback(const gl::TransformFeedbackState &state) override
+ {
+ return nullptr;
+ }
+
+ // Sampler object creation
+ SamplerImpl *createSampler() override { return nullptr; }
+
+ std::vector<PathImpl *> createPaths(GLsizei range) override
+ {
+ return std::vector<PathImpl *>();
+ }
+};
+
+// A class with all the factory methods mocked.
+class MockGLFactory : public GLImplFactory
+{
+ public:
+ MOCK_METHOD1(createContext, ContextImpl *(const gl::ContextState &));
+ MOCK_METHOD0(createCompiler, CompilerImpl *());
+ MOCK_METHOD1(createShader, ShaderImpl *(const gl::ShaderState &));
+ MOCK_METHOD1(createProgram, ProgramImpl *(const gl::ProgramState &));
+ MOCK_METHOD1(createFramebuffer, FramebufferImpl *(const gl::FramebufferState &));
+ MOCK_METHOD1(createTexture, TextureImpl *(const gl::TextureState &));
+ MOCK_METHOD0(createRenderbuffer, RenderbufferImpl *());
+ MOCK_METHOD1(createBuffer, BufferImpl *(const gl::BufferState &));
+ MOCK_METHOD1(createVertexArray, VertexArrayImpl *(const gl::VertexArrayState &));
+ MOCK_METHOD1(createQuery, QueryImpl *(GLenum type));
+ MOCK_METHOD0(createFenceNV, FenceNVImpl *());
+ MOCK_METHOD0(createFenceSync, FenceSyncImpl *());
+ MOCK_METHOD1(createTransformFeedback,
+ TransformFeedbackImpl *(const gl::TransformFeedbackState &));
+ MOCK_METHOD0(createSampler, SamplerImpl *());
+ MOCK_METHOD1(createPaths, std::vector<PathImpl *>(GLsizei));
+};
+
+class MockEGLFactory : public EGLImplFactory
+{
+ public:
+ MOCK_METHOD4(createWindowSurface,
+ SurfaceImpl *(const egl::SurfaceState &,
+ const egl::Config *,
+ EGLNativeWindowType,
+ const egl::AttributeMap &));
+ MOCK_METHOD3(createPbufferSurface,
+ SurfaceImpl *(const egl::SurfaceState &,
+ const egl::Config *,
+ const egl::AttributeMap &));
+ MOCK_METHOD5(createPbufferFromClientBuffer,
+ SurfaceImpl *(const egl::SurfaceState &,
+ const egl::Config *,
+ EGLenum,
+ EGLClientBuffer,
+ const egl::AttributeMap &));
+ MOCK_METHOD4(createPixmapSurface,
+ SurfaceImpl *(const egl::SurfaceState &,
+ const egl::Config *,
+ NativePixmapType,
+ const egl::AttributeMap &));
+ MOCK_METHOD3(createImage, ImageImpl *(EGLenum, egl::ImageSibling *, const egl::AttributeMap &));
+ MOCK_METHOD1(createContext, ContextImpl *(const gl::ContextState &));
+ MOCK_METHOD2(createStreamProducerD3DTextureNV12,
+ StreamProducerImpl *(egl::Stream::ConsumerType, const egl::AttributeMap &));
+};
+
+} // namespace rx
+
+#endif // TESTS_ANGLE_UNITTESTS_UTILS_H_
diff --git a/gfx/angle/src/tests/compiler_tests/API_test.cpp b/gfx/angle/src/tests/compiler_tests/API_test.cpp
new file mode 100755
index 000000000..090e31ebc
--- /dev/null
+++ b/gfx/angle/src/tests/compiler_tests/API_test.cpp
@@ -0,0 +1,26 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// API_test.cpp:
+// Some tests for the compiler API.
+//
+
+#include "angle_gl.h"
+#include "gtest/gtest.h"
+#include "GLSLANG/ShaderLang.h"
+
+TEST(APITest, CompareShBuiltInResources)
+{
+ ShBuiltInResources a_resources;
+ memset(&a_resources, 88, sizeof(a_resources));
+ sh::InitBuiltInResources(&a_resources);
+
+ ShBuiltInResources b_resources;
+ memset(&b_resources, 77, sizeof(b_resources));
+ sh::InitBuiltInResources(&b_resources);
+
+ EXPECT_TRUE(memcmp(&a_resources, &b_resources, sizeof(a_resources)) == 0);
+}
+
diff --git a/gfx/angle/src/tests/compiler_tests/CollectVariables_test.cpp b/gfx/angle/src/tests/compiler_tests/CollectVariables_test.cpp
new file mode 100755
index 000000000..a93411668
--- /dev/null
+++ b/gfx/angle/src/tests/compiler_tests/CollectVariables_test.cpp
@@ -0,0 +1,742 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// CollectVariables_test.cpp:
+// Some tests for shader inspection
+//
+
+#include <memory>
+
+#include "angle_gl.h"
+#include "gtest/gtest.h"
+#include "GLSLANG/ShaderLang.h"
+#include "compiler/translator/TranslatorGLSL.h"
+
+using namespace sh;
+
+#define EXPECT_GLENUM_EQ(expected, actual) \
+ EXPECT_EQ(static_cast<::GLenum>(expected), static_cast<::GLenum>(actual))
+
+class CollectVariablesTest : public testing::Test
+{
+ public:
+ CollectVariablesTest(::GLenum shaderType) : mShaderType(shaderType) {}
+
+ protected:
+ void SetUp() override
+ {
+ ShBuiltInResources resources;
+ InitBuiltInResources(&resources);
+ resources.MaxDrawBuffers = 8;
+
+ initTranslator(resources);
+ }
+
+ void initTranslator(const ShBuiltInResources &resources)
+ {
+ mTranslator.reset(
+ new TranslatorGLSL(mShaderType, SH_GLES3_SPEC, SH_GLSL_COMPATIBILITY_OUTPUT));
+ ASSERT_TRUE(mTranslator->Init(resources));
+ }
+
+ // For use in the gl_DepthRange tests.
+ void validateDepthRangeShader(const std::string &shaderString)
+ {
+ const char *shaderStrings[] = { shaderString.c_str() };
+ ASSERT_TRUE(mTranslator->compile(shaderStrings, 1, SH_VARIABLES));
+
+ const std::vector<Uniform> &uniforms = mTranslator->getUniforms();
+ ASSERT_EQ(1u, uniforms.size());
+
+ const Uniform &uniform = uniforms[0];
+ EXPECT_EQ("gl_DepthRange", uniform.name);
+ ASSERT_TRUE(uniform.isStruct());
+ ASSERT_EQ(3u, uniform.fields.size());
+
+ bool foundNear = false;
+ bool foundFar = false;
+ bool foundDiff = false;
+
+ for (const auto &field : uniform.fields)
+ {
+ if (field.name == "near")
+ {
+ EXPECT_FALSE(foundNear);
+ foundNear = true;
+ }
+ else if (field.name == "far")
+ {
+ EXPECT_FALSE(foundFar);
+ foundFar = true;
+ }
+ else
+ {
+ ASSERT_EQ("diff", field.name);
+ EXPECT_FALSE(foundDiff);
+ foundDiff = true;
+ }
+
+ EXPECT_EQ(0u, field.arraySize);
+ EXPECT_FALSE(field.isStruct());
+ EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, field.precision);
+ EXPECT_TRUE(field.staticUse);
+ EXPECT_GLENUM_EQ(GL_FLOAT, field.type);
+ }
+
+ EXPECT_TRUE(foundNear && foundFar && foundDiff);
+ }
+
+ // For use in tests for output varibles.
+ void validateOutputVariableForShader(const std::string &shaderString,
+ unsigned int varIndex,
+ const char *varName,
+ const OutputVariable **outResult)
+ {
+ const char *shaderStrings[] = {shaderString.c_str()};
+ ASSERT_TRUE(mTranslator->compile(shaderStrings, 1, SH_VARIABLES))
+ << mTranslator->getInfoSink().info.str();
+
+ const auto &outputVariables = mTranslator->getOutputVariables();
+ ASSERT_LT(varIndex, outputVariables.size());
+ const OutputVariable &outputVariable = outputVariables[varIndex];
+ EXPECT_EQ(-1, outputVariable.location);
+ EXPECT_TRUE(outputVariable.staticUse);
+ EXPECT_EQ(varName, outputVariable.name);
+ *outResult = &outputVariable;
+ }
+
+ void compile(const std::string &shaderString)
+ {
+ const char *shaderStrings[] = {shaderString.c_str()};
+ ASSERT_TRUE(mTranslator->compile(shaderStrings, 1, SH_VARIABLES));
+ }
+
+ ::GLenum mShaderType;
+ std::unique_ptr<TranslatorGLSL> mTranslator;
+};
+
+class CollectVertexVariablesTest : public CollectVariablesTest
+{
+ public:
+ CollectVertexVariablesTest() : CollectVariablesTest(GL_VERTEX_SHADER) {}
+};
+
+class CollectFragmentVariablesTest : public CollectVariablesTest
+{
+ public:
+ CollectFragmentVariablesTest() : CollectVariablesTest(GL_FRAGMENT_SHADER) {}
+};
+
+TEST_F(CollectFragmentVariablesTest, SimpleOutputVar)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 out_fragColor;\n"
+ "void main() {\n"
+ " out_fragColor = vec4(1.0);\n"
+ "}\n";
+
+ compile(shaderString);
+
+ const auto &outputVariables = mTranslator->getOutputVariables();
+ ASSERT_EQ(1u, outputVariables.size());
+
+ const OutputVariable &outputVariable = outputVariables[0];
+
+ EXPECT_EQ(0u, outputVariable.arraySize);
+ EXPECT_EQ(-1, outputVariable.location);
+ EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable.precision);
+ EXPECT_TRUE(outputVariable.staticUse);
+ EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, outputVariable.type);
+ EXPECT_EQ("out_fragColor", outputVariable.name);
+}
+
+TEST_F(CollectFragmentVariablesTest, LocationOutputVar)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "layout(location=5) out vec4 out_fragColor;\n"
+ "void main() {\n"
+ " out_fragColor = vec4(1.0);\n"
+ "}\n";
+
+ compile(shaderString);
+
+ const auto &outputVariables = mTranslator->getOutputVariables();
+ ASSERT_EQ(1u, outputVariables.size());
+
+ const OutputVariable &outputVariable = outputVariables[0];
+
+ EXPECT_EQ(0u, outputVariable.arraySize);
+ EXPECT_EQ(5, outputVariable.location);
+ EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable.precision);
+ EXPECT_TRUE(outputVariable.staticUse);
+ EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, outputVariable.type);
+ EXPECT_EQ("out_fragColor", outputVariable.name);
+}
+
+TEST_F(CollectVertexVariablesTest, LocationAttribute)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "layout(location=5) in vec4 in_Position;\n"
+ "void main() {\n"
+ " gl_Position = in_Position;\n"
+ "}\n";
+
+ compile(shaderString);
+
+ const std::vector<Attribute> &attributes = mTranslator->getAttributes();
+ ASSERT_EQ(1u, attributes.size());
+
+ const Attribute &attribute = attributes[0];
+
+ EXPECT_EQ(0u, attribute.arraySize);
+ EXPECT_EQ(5, attribute.location);
+ EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, attribute.precision);
+ EXPECT_TRUE(attribute.staticUse);
+ EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, attribute.type);
+ EXPECT_EQ("in_Position", attribute.name);
+}
+
+TEST_F(CollectVertexVariablesTest, SimpleInterfaceBlock)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "uniform b {\n"
+ " float f;\n"
+ "};"
+ "void main() {\n"
+ " gl_Position = vec4(f, 0.0, 0.0, 1.0);\n"
+ "}\n";
+
+ compile(shaderString);
+
+ const std::vector<InterfaceBlock> &interfaceBlocks = mTranslator->getInterfaceBlocks();
+ ASSERT_EQ(1u, interfaceBlocks.size());
+
+ const InterfaceBlock &interfaceBlock = interfaceBlocks[0];
+
+ EXPECT_EQ(0u, interfaceBlock.arraySize);
+ EXPECT_FALSE(interfaceBlock.isRowMajorLayout);
+ EXPECT_EQ(BLOCKLAYOUT_SHARED, interfaceBlock.layout);
+ EXPECT_EQ("b", interfaceBlock.name);
+ EXPECT_TRUE(interfaceBlock.staticUse);
+
+ ASSERT_EQ(1u, interfaceBlock.fields.size());
+
+ const InterfaceBlockField &field = interfaceBlock.fields[0];
+
+ EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, field.precision);
+ EXPECT_TRUE(field.staticUse);
+ EXPECT_GLENUM_EQ(GL_FLOAT, field.type);
+ EXPECT_EQ("f", field.name);
+ EXPECT_FALSE(field.isRowMajorLayout);
+ EXPECT_TRUE(field.fields.empty());
+}
+
+TEST_F(CollectVertexVariablesTest, SimpleInstancedInterfaceBlock)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "uniform b {\n"
+ " float f;\n"
+ "} blockInstance;"
+ "void main() {\n"
+ " gl_Position = vec4(blockInstance.f, 0.0, 0.0, 1.0);\n"
+ "}\n";
+
+ compile(shaderString);
+
+ const std::vector<InterfaceBlock> &interfaceBlocks = mTranslator->getInterfaceBlocks();
+ ASSERT_EQ(1u, interfaceBlocks.size());
+
+ const InterfaceBlock &interfaceBlock = interfaceBlocks[0];
+
+ EXPECT_EQ(0u, interfaceBlock.arraySize);
+ EXPECT_FALSE(interfaceBlock.isRowMajorLayout);
+ EXPECT_EQ(BLOCKLAYOUT_SHARED, interfaceBlock.layout);
+ EXPECT_EQ("b", interfaceBlock.name);
+ EXPECT_EQ("blockInstance", interfaceBlock.instanceName);
+ EXPECT_TRUE(interfaceBlock.staticUse);
+
+ ASSERT_EQ(1u, interfaceBlock.fields.size());
+
+ const InterfaceBlockField &field = interfaceBlock.fields[0];
+
+ EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, field.precision);
+ EXPECT_TRUE(field.staticUse);
+ EXPECT_GLENUM_EQ(GL_FLOAT, field.type);
+ EXPECT_EQ("f", field.name);
+ EXPECT_FALSE(field.isRowMajorLayout);
+ EXPECT_TRUE(field.fields.empty());
+}
+
+TEST_F(CollectVertexVariablesTest, StructInterfaceBlock)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "struct st { float f; };"
+ "uniform b {\n"
+ " st s;\n"
+ "};"
+ "void main() {\n"
+ " gl_Position = vec4(s.f, 0.0, 0.0, 1.0);\n"
+ "}\n";
+
+ compile(shaderString);
+
+ const std::vector<InterfaceBlock> &interfaceBlocks = mTranslator->getInterfaceBlocks();
+ ASSERT_EQ(1u, interfaceBlocks.size());
+
+ const InterfaceBlock &interfaceBlock = interfaceBlocks[0];
+
+ EXPECT_EQ(0u, interfaceBlock.arraySize);
+ EXPECT_FALSE(interfaceBlock.isRowMajorLayout);
+ EXPECT_EQ(BLOCKLAYOUT_SHARED, interfaceBlock.layout);
+ EXPECT_EQ("b", interfaceBlock.name);
+ EXPECT_TRUE(interfaceBlock.staticUse);
+
+ ASSERT_EQ(1u, interfaceBlock.fields.size());
+
+ const InterfaceBlockField &field = interfaceBlock.fields[0];
+
+ EXPECT_TRUE(field.isStruct());
+ EXPECT_TRUE(field.staticUse);
+ EXPECT_EQ("s", field.name);
+ EXPECT_FALSE(field.isRowMajorLayout);
+
+ const ShaderVariable &member = field.fields[0];
+
+ // NOTE: we don't currently mark struct members as statically used or not
+ EXPECT_FALSE(member.isStruct());
+ EXPECT_EQ("f", member.name);
+ EXPECT_GLENUM_EQ(GL_FLOAT, member.type);
+ EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, member.precision);
+}
+
+TEST_F(CollectVertexVariablesTest, StructInstancedInterfaceBlock)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "struct st { float f; };"
+ "uniform b {\n"
+ " st s;\n"
+ "} instanceName;"
+ "void main() {\n"
+ " gl_Position = vec4(instanceName.s.f, 0.0, 0.0, 1.0);\n"
+ "}\n";
+
+ compile(shaderString);
+
+ const std::vector<InterfaceBlock> &interfaceBlocks = mTranslator->getInterfaceBlocks();
+ ASSERT_EQ(1u, interfaceBlocks.size());
+
+ const InterfaceBlock &interfaceBlock = interfaceBlocks[0];
+
+ EXPECT_EQ(0u, interfaceBlock.arraySize);
+ EXPECT_FALSE(interfaceBlock.isRowMajorLayout);
+ EXPECT_EQ(BLOCKLAYOUT_SHARED, interfaceBlock.layout);
+ EXPECT_EQ("b", interfaceBlock.name);
+ EXPECT_EQ("instanceName", interfaceBlock.instanceName);
+ EXPECT_TRUE(interfaceBlock.staticUse);
+
+ ASSERT_EQ(1u, interfaceBlock.fields.size());
+
+ const InterfaceBlockField &field = interfaceBlock.fields[0];
+
+ EXPECT_TRUE(field.isStruct());
+ EXPECT_TRUE(field.staticUse);
+ EXPECT_EQ("s", field.name);
+ EXPECT_FALSE(field.isRowMajorLayout);
+
+ const ShaderVariable &member = field.fields[0];
+
+ // NOTE: we don't currently mark struct members as statically used or not
+ EXPECT_FALSE(member.isStruct());
+ EXPECT_EQ("f", member.name);
+ EXPECT_GLENUM_EQ(GL_FLOAT, member.type);
+ EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, member.precision);
+}
+
+TEST_F(CollectVertexVariablesTest, NestedStructRowMajorInterfaceBlock)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "struct st { mat2 m; };"
+ "layout(row_major) uniform b {\n"
+ " st s;\n"
+ "};"
+ "void main() {\n"
+ " gl_Position = vec4(s.m);\n"
+ "}\n";
+
+ compile(shaderString);
+
+ const std::vector<InterfaceBlock> &interfaceBlocks = mTranslator->getInterfaceBlocks();
+ ASSERT_EQ(1u, interfaceBlocks.size());
+
+ const InterfaceBlock &interfaceBlock = interfaceBlocks[0];
+
+ EXPECT_EQ(0u, interfaceBlock.arraySize);
+ EXPECT_TRUE(interfaceBlock.isRowMajorLayout);
+ EXPECT_EQ(BLOCKLAYOUT_SHARED, interfaceBlock.layout);
+ EXPECT_EQ("b", interfaceBlock.name);
+ EXPECT_TRUE(interfaceBlock.staticUse);
+
+ ASSERT_EQ(1u, interfaceBlock.fields.size());
+
+ const InterfaceBlockField &field = interfaceBlock.fields[0];
+
+ EXPECT_TRUE(field.isStruct());
+ EXPECT_TRUE(field.staticUse);
+ EXPECT_EQ("s", field.name);
+ EXPECT_TRUE(field.isRowMajorLayout);
+
+ const ShaderVariable &member = field.fields[0];
+
+ // NOTE: we don't currently mark struct members as statically used or not
+ EXPECT_FALSE(member.isStruct());
+ EXPECT_EQ("m", member.name);
+ EXPECT_GLENUM_EQ(GL_FLOAT_MAT2, member.type);
+ EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, member.precision);
+}
+
+TEST_F(CollectVertexVariablesTest, VaryingInterpolation)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "centroid out float vary;\n"
+ "void main() {\n"
+ " gl_Position = vec4(1.0);\n"
+ " vary = 1.0;\n"
+ "}\n";
+
+ compile(shaderString);
+
+ const std::vector<Varying> &varyings = mTranslator->getVaryings();
+ ASSERT_EQ(2u, varyings.size());
+
+ const Varying *varying = &varyings[0];
+
+ if (varying->name == "gl_Position")
+ {
+ varying = &varyings[1];
+ }
+
+ EXPECT_EQ(0u, varying->arraySize);
+ EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, varying->precision);
+ EXPECT_TRUE(varying->staticUse);
+ EXPECT_GLENUM_EQ(GL_FLOAT, varying->type);
+ EXPECT_EQ("vary", varying->name);
+ EXPECT_EQ(INTERPOLATION_CENTROID, varying->interpolation);
+}
+
+// Test for builtin uniform "gl_DepthRange" (Vertex shader)
+TEST_F(CollectVertexVariablesTest, DepthRange)
+{
+ const std::string &shaderString =
+ "attribute vec4 position;\n"
+ "void main() {\n"
+ " gl_Position = position + vec4(gl_DepthRange.near, gl_DepthRange.far, gl_DepthRange.diff, 1.0);\n"
+ "}\n";
+
+ validateDepthRangeShader(shaderString);
+}
+
+// Test for builtin uniform "gl_DepthRange" (Fragment shader)
+TEST_F(CollectFragmentVariablesTest, DepthRange)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(gl_DepthRange.near, gl_DepthRange.far, gl_DepthRange.diff, 1.0);\n"
+ "}\n";
+
+ validateDepthRangeShader(shaderString);
+}
+
+// Test that gl_FragColor built-in usage in ESSL1 fragment shader is reflected in the output
+// variables list.
+TEST_F(CollectFragmentVariablesTest, OutputVarESSL1FragColor)
+{
+ const std::string &fragColorShader =
+ "precision mediump float;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(1.0);\n"
+ "}\n";
+
+ const OutputVariable *outputVariable = nullptr;
+ validateOutputVariableForShader(fragColorShader, 0u, "gl_FragColor", &outputVariable);
+ ASSERT_NE(outputVariable, nullptr);
+ EXPECT_EQ(0u, outputVariable->arraySize);
+ EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, outputVariable->type);
+ EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable->precision);
+}
+
+// Test that gl_FragData built-in usage in ESSL1 fragment shader is reflected in the output
+// variables list.
+TEST_F(CollectFragmentVariablesTest, OutputVarESSL1FragData)
+{
+ const std::string &fragDataShader =
+ "#extension GL_EXT_draw_buffers : require\n"
+ "precision mediump float;\n"
+ "void main() {\n"
+ " gl_FragData[0] = vec4(1.0);\n"
+ " gl_FragData[1] = vec4(0.5);\n"
+ "}\n";
+
+ ShBuiltInResources resources = mTranslator->getResources();
+ resources.EXT_draw_buffers = 1;
+ const unsigned int kMaxDrawBuffers = 3u;
+ resources.MaxDrawBuffers = kMaxDrawBuffers;
+ initTranslator(resources);
+
+ const OutputVariable *outputVariable = nullptr;
+ validateOutputVariableForShader(fragDataShader, 0u, "gl_FragData", &outputVariable);
+ ASSERT_NE(outputVariable, nullptr);
+ EXPECT_EQ(kMaxDrawBuffers, outputVariable->arraySize);
+ EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, outputVariable->type);
+ EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable->precision);
+}
+
+// Test that gl_FragDataEXT built-in usage in ESSL1 fragment shader is reflected in the output
+// variables list. Also test that the precision is mediump.
+TEST_F(CollectFragmentVariablesTest, OutputVarESSL1FragDepthMediump)
+{
+ const std::string &fragDepthShader =
+ "#extension GL_EXT_frag_depth : require\n"
+ "precision mediump float;\n"
+ "void main() {\n"
+ " gl_FragDepthEXT = 0.7;"
+ "}\n";
+
+ ShBuiltInResources resources = mTranslator->getResources();
+ resources.EXT_frag_depth = 1;
+ initTranslator(resources);
+
+ const OutputVariable *outputVariable = nullptr;
+ validateOutputVariableForShader(fragDepthShader, 0u, "gl_FragDepthEXT", &outputVariable);
+ ASSERT_NE(outputVariable, nullptr);
+ EXPECT_EQ(0u, outputVariable->arraySize);
+ EXPECT_GLENUM_EQ(GL_FLOAT, outputVariable->type);
+ EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable->precision);
+}
+
+// Test that gl_FragDataEXT built-in usage in ESSL1 fragment shader is reflected in the output
+// variables list. Also test that the precision is highp if user requests it.
+TEST_F(CollectFragmentVariablesTest, OutputVarESSL1FragDepthHighp)
+{
+ const std::string &fragDepthHighShader =
+ "#extension GL_EXT_frag_depth : require\n"
+ "void main() {\n"
+ " gl_FragDepthEXT = 0.7;"
+ "}\n";
+
+ ShBuiltInResources resources = mTranslator->getResources();
+ resources.EXT_frag_depth = 1;
+ resources.FragmentPrecisionHigh = 1;
+ initTranslator(resources);
+
+ const OutputVariable *outputVariable = nullptr;
+ validateOutputVariableForShader(fragDepthHighShader, 0u, "gl_FragDepthEXT", &outputVariable);
+ ASSERT_NE(outputVariable, nullptr);
+ EXPECT_EQ(0u, outputVariable->arraySize);
+ EXPECT_GLENUM_EQ(GL_FLOAT, outputVariable->type);
+ EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, outputVariable->precision);
+}
+
+// Test that gl_FragData built-in usage in ESSL3 fragment shader is reflected in the output
+// variables list. Also test that the precision is highp.
+TEST_F(CollectFragmentVariablesTest, OutputVarESSL3FragDepthHighp)
+{
+ const std::string &fragDepthHighShader =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "void main() {\n"
+ " gl_FragDepth = 0.7;"
+ "}\n";
+
+ ShBuiltInResources resources = mTranslator->getResources();
+ resources.EXT_frag_depth = 1;
+ initTranslator(resources);
+
+ const OutputVariable *outputVariable = nullptr;
+ validateOutputVariableForShader(fragDepthHighShader, 0u, "gl_FragDepth", &outputVariable);
+ ASSERT_NE(outputVariable, nullptr);
+ EXPECT_EQ(0u, outputVariable->arraySize);
+ EXPECT_GLENUM_EQ(GL_FLOAT, outputVariable->type);
+ EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, outputVariable->precision);
+}
+
+// Test that gl_SecondaryFragColorEXT built-in usage in ESSL1 fragment shader is reflected in the
+// output variables list.
+TEST_F(CollectFragmentVariablesTest, OutputVarESSL1EXTBlendFuncExtendedSecondaryFragColor)
+{
+ const char *secondaryFragColorShader =
+ "#extension GL_EXT_blend_func_extended : require\n"
+ "precision mediump float;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(1.0);\n"
+ " gl_SecondaryFragColorEXT = vec4(1.0);\n"
+ "}\n";
+
+ const unsigned int kMaxDrawBuffers = 3u;
+ ShBuiltInResources resources = mTranslator->getResources();
+ resources.EXT_blend_func_extended = 1;
+ resources.EXT_draw_buffers = 1;
+ resources.MaxDrawBuffers = kMaxDrawBuffers;
+ resources.MaxDualSourceDrawBuffers = resources.MaxDrawBuffers;
+ initTranslator(resources);
+
+ const OutputVariable *outputVariable = nullptr;
+ validateOutputVariableForShader(secondaryFragColorShader, 0u, "gl_FragColor", &outputVariable);
+ ASSERT_NE(outputVariable, nullptr);
+ EXPECT_EQ(0u, outputVariable->arraySize);
+ EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, outputVariable->type);
+ EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable->precision);
+
+ outputVariable = nullptr;
+ validateOutputVariableForShader(secondaryFragColorShader, 1u, "gl_SecondaryFragColorEXT",
+ &outputVariable);
+ ASSERT_NE(outputVariable, nullptr);
+ EXPECT_EQ(0u, outputVariable->arraySize);
+ EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, outputVariable->type);
+ EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable->precision);
+}
+
+// Test that gl_SecondaryFragDataEXT built-in usage in ESSL1 fragment shader is reflected in the
+// output variables list.
+TEST_F(CollectFragmentVariablesTest, OutputVarESSL1EXTBlendFuncExtendedSecondaryFragData)
+{
+ const char *secondaryFragDataShader =
+ "#extension GL_EXT_blend_func_extended : require\n"
+ "#extension GL_EXT_draw_buffers : require\n"
+ "precision mediump float;\n"
+ "void main() {\n"
+ " gl_FragData[0] = vec4(1.0);\n"
+ " gl_FragData[1] = vec4(0.5);\n"
+ " gl_SecondaryFragDataEXT[0] = vec4(1.0);\n"
+ " gl_SecondaryFragDataEXT[1] = vec4(0.8);\n"
+ "}\n";
+ const unsigned int kMaxDrawBuffers = 3u;
+ ShBuiltInResources resources = mTranslator->getResources();
+ resources.EXT_blend_func_extended = 1;
+ resources.EXT_draw_buffers = 1;
+ resources.MaxDrawBuffers = kMaxDrawBuffers;
+ resources.MaxDualSourceDrawBuffers = resources.MaxDrawBuffers;
+ initTranslator(resources);
+
+ const OutputVariable *outputVariable = nullptr;
+ validateOutputVariableForShader(secondaryFragDataShader, 0u, "gl_FragData", &outputVariable);
+ ASSERT_NE(outputVariable, nullptr);
+ EXPECT_EQ(kMaxDrawBuffers, outputVariable->arraySize);
+ EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, outputVariable->type);
+ EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable->precision);
+
+ outputVariable = nullptr;
+ validateOutputVariableForShader(secondaryFragDataShader, 1u, "gl_SecondaryFragDataEXT",
+ &outputVariable);
+ ASSERT_NE(outputVariable, nullptr);
+ EXPECT_EQ(kMaxDrawBuffers, outputVariable->arraySize);
+ EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, outputVariable->type);
+ EXPECT_GLENUM_EQ(GL_MEDIUM_FLOAT, outputVariable->precision);
+}
+
+static khronos_uint64_t SimpleTestHash(const char *str, size_t len)
+{
+ return static_cast<uint64_t>(len);
+}
+
+class CollectHashedVertexVariablesTest : public CollectVertexVariablesTest
+{
+ protected:
+ void SetUp() override
+ {
+ // Initialize the translate with a hash function
+ ShBuiltInResources resources;
+ sh::InitBuiltInResources(&resources);
+ resources.HashFunction = SimpleTestHash;
+ initTranslator(resources);
+ }
+};
+
+TEST_F(CollectHashedVertexVariablesTest, InstancedInterfaceBlock)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "uniform blockName {\n"
+ " float field;\n"
+ "} blockInstance;"
+ "void main() {\n"
+ " gl_Position = vec4(blockInstance.field, 0.0, 0.0, 1.0);\n"
+ "}\n";
+
+ compile(shaderString);
+
+ const std::vector<InterfaceBlock> &interfaceBlocks = mTranslator->getInterfaceBlocks();
+ ASSERT_EQ(1u, interfaceBlocks.size());
+
+ const InterfaceBlock &interfaceBlock = interfaceBlocks[0];
+
+ EXPECT_EQ(0u, interfaceBlock.arraySize);
+ EXPECT_FALSE(interfaceBlock.isRowMajorLayout);
+ EXPECT_EQ(BLOCKLAYOUT_SHARED, interfaceBlock.layout);
+ EXPECT_EQ("blockName", interfaceBlock.name);
+ EXPECT_EQ("blockInstance", interfaceBlock.instanceName);
+ EXPECT_EQ("webgl_9", interfaceBlock.mappedName);
+ EXPECT_TRUE(interfaceBlock.staticUse);
+
+ ASSERT_EQ(1u, interfaceBlock.fields.size());
+
+ const InterfaceBlockField &field = interfaceBlock.fields[0];
+
+ EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, field.precision);
+ EXPECT_TRUE(field.staticUse);
+ EXPECT_GLENUM_EQ(GL_FLOAT, field.type);
+ EXPECT_EQ("field", field.name);
+ EXPECT_EQ("webgl_5", field.mappedName);
+ EXPECT_FALSE(field.isRowMajorLayout);
+ EXPECT_TRUE(field.fields.empty());
+}
+
+TEST_F(CollectHashedVertexVariablesTest, StructUniform)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "struct sType {\n"
+ " float field;\n"
+ "};"
+ "uniform sType u;"
+ "void main() {\n"
+ " gl_Position = vec4(u.field, 0.0, 0.0, 1.0);\n"
+ "}\n";
+
+ compile(shaderString);
+
+ const auto &uniforms = mTranslator->getUniforms();
+ ASSERT_EQ(1u, uniforms.size());
+
+ const Uniform &uniform = uniforms[0];
+
+ EXPECT_EQ(0u, uniform.arraySize);
+ EXPECT_EQ("u", uniform.name);
+ EXPECT_EQ("webgl_1", uniform.mappedName);
+ EXPECT_TRUE(uniform.staticUse);
+
+ ASSERT_EQ(1u, uniform.fields.size());
+
+ const ShaderVariable &field = uniform.fields[0];
+
+ EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, field.precision);
+ // EXPECT_TRUE(field.staticUse); // we don't yet support struct static use
+ EXPECT_GLENUM_EQ(GL_FLOAT, field.type);
+ EXPECT_EQ("field", field.name);
+ EXPECT_EQ("webgl_5", field.mappedName);
+ EXPECT_TRUE(field.fields.empty());
+}
diff --git a/gfx/angle/src/tests/compiler_tests/ConstantFolding_test.cpp b/gfx/angle/src/tests/compiler_tests/ConstantFolding_test.cpp
new file mode 100755
index 000000000..4c5baffe7
--- /dev/null
+++ b/gfx/angle/src/tests/compiler_tests/ConstantFolding_test.cpp
@@ -0,0 +1,1064 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ConstantFolding_test.cpp:
+// Tests for constant folding
+//
+
+#include <vector>
+
+#include "angle_gl.h"
+#include "gtest/gtest.h"
+#include "GLSLANG/ShaderLang.h"
+#include "compiler/translator/PoolAlloc.h"
+#include "compiler/translator/TranslatorESSL.h"
+
+using namespace sh;
+
+template <typename T>
+class ConstantFinder : public TIntermTraverser
+{
+ public:
+ ConstantFinder(const std::vector<T> &constantVector)
+ : TIntermTraverser(true, false, false),
+ mConstantVector(constantVector),
+ mFaultTolerance(T()),
+ mFound(false)
+ {}
+
+ ConstantFinder(const std::vector<T> &constantVector, const T &faultTolerance)
+ : TIntermTraverser(true, false, false),
+ mConstantVector(constantVector),
+ mFaultTolerance(faultTolerance),
+ mFound(false)
+ {}
+
+ ConstantFinder(const T &value)
+ : TIntermTraverser(true, false, false),
+ mFaultTolerance(T()),
+ mFound(false)
+ {
+ mConstantVector.push_back(value);
+ }
+
+ void visitConstantUnion(TIntermConstantUnion *node)
+ {
+ if (node->getType().getObjectSize() == mConstantVector.size())
+ {
+ bool found = true;
+ for (size_t i = 0; i < mConstantVector.size(); i++)
+ {
+ if (!isEqual(node->getUnionArrayPointer()[i], mConstantVector[i]))
+ {
+ found = false;
+ break;
+ }
+ }
+ if (found)
+ {
+ mFound = found;
+ }
+ }
+ }
+
+ bool found() const { return mFound; }
+
+ private:
+ bool isEqual(const TConstantUnion &node, const float &value) const
+ {
+ return mFaultTolerance >= fabsf(node.getFConst() - value);
+ }
+
+ bool isEqual(const TConstantUnion &node, const int &value) const
+ {
+ ASSERT(mFaultTolerance < std::numeric_limits<int>::max());
+ // abs() returns 0 at least on some platforms when the minimum int value is passed in (it
+ // doesn't have a positive counterpart).
+ return mFaultTolerance >= abs(node.getIConst() - value) &&
+ (node.getIConst() - value) != std::numeric_limits<int>::min();
+ }
+
+ bool isEqual(const TConstantUnion &node, const unsigned int &value) const
+ {
+ ASSERT(mFaultTolerance < static_cast<unsigned int>(std::numeric_limits<int>::max()));
+ return static_cast<int>(mFaultTolerance) >=
+ abs(static_cast<int>(node.getUConst() - value)) &&
+ static_cast<int>(node.getUConst() - value) != std::numeric_limits<int>::min();
+ }
+
+ bool isEqual(const TConstantUnion &node, const bool &value) const
+ {
+ return node.getBConst() == value;
+ }
+
+ std::vector<T> mConstantVector;
+ T mFaultTolerance;
+ bool mFound;
+};
+
+class ConstantFoldingTest : public testing::Test
+{
+ public:
+ ConstantFoldingTest() {}
+
+ protected:
+ virtual void SetUp()
+ {
+ allocator.push();
+ SetGlobalPoolAllocator(&allocator);
+ ShBuiltInResources resources;
+ InitBuiltInResources(&resources);
+
+ mTranslatorESSL = new TranslatorESSL(GL_FRAGMENT_SHADER, SH_GLES3_SPEC);
+ ASSERT_TRUE(mTranslatorESSL->Init(resources));
+ }
+
+ virtual void TearDown()
+ {
+ delete mTranslatorESSL;
+ SetGlobalPoolAllocator(NULL);
+ allocator.pop();
+ }
+
+ void compile(const std::string& shaderString)
+ {
+ const char *shaderStrings[] = { shaderString.c_str() };
+
+ mASTRoot = mTranslatorESSL->compileTreeForTesting(shaderStrings, 1, SH_OBJECT_CODE);
+ if (!mASTRoot)
+ {
+ TInfoSink &infoSink = mTranslatorESSL->getInfoSink();
+ FAIL() << "Shader compilation into ESSL failed " << infoSink.info.c_str();
+ }
+ }
+
+ template <typename T>
+ bool constantFoundInAST(T constant)
+ {
+ ConstantFinder<T> finder(constant);
+ mASTRoot->traverse(&finder);
+ return finder.found();
+ }
+
+ template <typename T>
+ bool constantVectorFoundInAST(const std::vector<T> &constantVector)
+ {
+ ConstantFinder<T> finder(constantVector);
+ mASTRoot->traverse(&finder);
+ return finder.found();
+ }
+
+ template <typename T>
+ bool constantColumnMajorMatrixFoundInAST(const std::vector<T> &constantMatrix)
+ {
+ return constantVectorFoundInAST(constantMatrix);
+ }
+
+ template <typename T>
+ bool constantVectorNearFoundInAST(const std::vector<T> &constantVector, const T &faultTolerance)
+ {
+ ConstantFinder<T> finder(constantVector, faultTolerance);
+ mASTRoot->traverse(&finder);
+ return finder.found();
+ }
+
+ private:
+ TranslatorESSL *mTranslatorESSL;
+ TIntermNode *mASTRoot;
+
+ TPoolAllocator allocator;
+};
+
+TEST_F(ConstantFoldingTest, FoldIntegerAdd)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out int my_Int;\n"
+ "void main() {\n"
+ " const int i = 1124 + 5;\n"
+ " my_Int = i;\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_FALSE(constantFoundInAST(1124));
+ ASSERT_FALSE(constantFoundInAST(5));
+ ASSERT_TRUE(constantFoundInAST(1129));
+}
+
+TEST_F(ConstantFoldingTest, FoldIntegerSub)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out int my_Int;\n"
+ "void main() {\n"
+ " const int i = 1124 - 5;\n"
+ " my_Int = i;\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_FALSE(constantFoundInAST(1124));
+ ASSERT_FALSE(constantFoundInAST(5));
+ ASSERT_TRUE(constantFoundInAST(1119));
+}
+
+TEST_F(ConstantFoldingTest, FoldIntegerMul)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out int my_Int;\n"
+ "void main() {\n"
+ " const int i = 1124 * 5;\n"
+ " my_Int = i;\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_FALSE(constantFoundInAST(1124));
+ ASSERT_FALSE(constantFoundInAST(5));
+ ASSERT_TRUE(constantFoundInAST(5620));
+}
+
+TEST_F(ConstantFoldingTest, FoldIntegerDiv)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out int my_Int;\n"
+ "void main() {\n"
+ " const int i = 1124 / 5;\n"
+ " my_Int = i;\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_FALSE(constantFoundInAST(1124));
+ ASSERT_FALSE(constantFoundInAST(5));
+ // Rounding mode of division is undefined in the spec but ANGLE can be expected to round down.
+ ASSERT_TRUE(constantFoundInAST(224));
+}
+
+TEST_F(ConstantFoldingTest, FoldIntegerModulus)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out int my_Int;\n"
+ "void main() {\n"
+ " const int i = 1124 % 5;\n"
+ " my_Int = i;\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_FALSE(constantFoundInAST(1124));
+ ASSERT_FALSE(constantFoundInAST(5));
+ ASSERT_TRUE(constantFoundInAST(4));
+}
+
+TEST_F(ConstantFoldingTest, FoldVectorCrossProduct)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec3 my_Vec3;"
+ "void main() {\n"
+ " const vec3 v3 = cross(vec3(1.0f, 1.0f, 1.0f), vec3(1.0f, -1.0f, 1.0f));\n"
+ " my_Vec3 = v3;\n"
+ "}\n";
+ compile(shaderString);
+ std::vector<float> input1(3, 1.0f);
+ ASSERT_FALSE(constantVectorFoundInAST(input1));
+ std::vector<float> input2;
+ input2.push_back(1.0f);
+ input2.push_back(-1.0f);
+ input2.push_back(1.0f);
+ ASSERT_FALSE(constantVectorFoundInAST(input2));
+ std::vector<float> result;
+ result.push_back(2.0f);
+ result.push_back(0.0f);
+ result.push_back(-2.0f);
+ ASSERT_TRUE(constantVectorFoundInAST(result));
+}
+
+// FoldMxNMatrixInverse tests check if the matrix 'inverse' operation
+// on MxN matrix is constant folded when argument is constant expression and also
+// checks the correctness of the result returned by the constant folding operation.
+// All the matrices including matrices in the shader code are in column-major order.
+TEST_F(ConstantFoldingTest, Fold2x2MatrixInverse)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "in float i;\n"
+ "out vec2 my_Vec;\n"
+ "void main() {\n"
+ " const mat2 m2 = inverse(mat2(2.0f, 3.0f,\n"
+ " 5.0f, 7.0f));\n"
+ " mat2 m = m2 * mat2(i);\n"
+ " my_Vec = m[0];\n"
+ "}\n";
+ compile(shaderString);
+ float inputElements[] =
+ {
+ 2.0f, 3.0f,
+ 5.0f, 7.0f
+ };
+ std::vector<float> input(inputElements, inputElements + 4);
+ ASSERT_FALSE(constantColumnMajorMatrixFoundInAST(input));
+ float outputElements[] =
+ {
+ -7.0f, 3.0f,
+ 5.0f, -2.0f
+ };
+ std::vector<float> result(outputElements, outputElements + 4);
+ ASSERT_TRUE(constantColumnMajorMatrixFoundInAST(result));
+}
+
+// Check if the matrix 'inverse' operation on 3x3 matrix is constant folded.
+TEST_F(ConstantFoldingTest, Fold3x3MatrixInverse)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "in float i;\n"
+ "out vec3 my_Vec;\n"
+ "void main() {\n"
+ " const mat3 m3 = inverse(mat3(11.0f, 13.0f, 19.0f,\n"
+ " 23.0f, 29.0f, 31.0f,\n"
+ " 37.0f, 41.0f, 43.0f));\n"
+ " mat3 m = m3 * mat3(i);\n"
+ " my_Vec = m3[0];\n"
+ "}\n";
+ compile(shaderString);
+ float inputElements[] =
+ {
+ 11.0f, 13.0f, 19.0f,
+ 23.0f, 29.0f, 31.0f,
+ 37.0f, 41.0f, 43.0f
+ };
+ std::vector<float> input(inputElements, inputElements + 9);
+ ASSERT_FALSE(constantVectorFoundInAST(input));
+ float outputElements[] =
+ {
+ 3.0f / 85.0f, -11.0f / 34.0f, 37.0f / 170.0f,
+ -79.0f / 340.0f, 23.0f / 68.0f, -12.0f / 85.0f,
+ 13.0f / 68.0f, -3.0f / 68.0f, -1.0f / 34.0f
+ };
+ std::vector<float> result(outputElements, outputElements + 9);
+ const float floatFaultTolerance = 0.000001f;
+ ASSERT_TRUE(constantVectorNearFoundInAST(result, floatFaultTolerance));
+}
+
+// Check if the matrix 'inverse' operation on 4x4 matrix is constant folded.
+TEST_F(ConstantFoldingTest, Fold4x4MatrixInverse)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "in float i;\n"
+ "out vec4 my_Vec;\n"
+ "void main() {\n"
+ " const mat4 m4 = inverse(mat4(29.0f, 31.0f, 37.0f, 41.0f,\n"
+ " 43.0f, 47.0f, 53.0f, 59.0f,\n"
+ " 61.0f, 67.0f, 71.0f, 73.0f,\n"
+ " 79.0f, 83.0f, 89.0f, 97.0f));\n"
+ " mat4 m = m4 * mat4(i);\n"
+ " my_Vec = m[0];\n"
+ "}\n";
+ compile(shaderString);
+ float inputElements[] =
+ {
+ 29.0f, 31.0f, 37.0f, 41.0f,
+ 43.0f, 47.0f, 53.0f, 59.0f,
+ 61.0f, 67.0f, 71.0f, 73.0f,
+ 79.0f, 83.0f, 89.0f, 97.0f
+ };
+ std::vector<float> input(inputElements, inputElements + 16);
+ ASSERT_FALSE(constantVectorFoundInAST(input));
+ float outputElements[] =
+ {
+ 43.0f / 126.0f, -11.0f / 21.0f, -2.0f / 21.0f, 31.0f / 126.0f,
+ -5.0f / 7.0f, 9.0f / 14.0f, 1.0f / 14.0f, -1.0f / 7.0f,
+ 85.0f / 126.0f, -11.0f / 21.0f, 43.0f / 210.0f, -38.0f / 315.0f,
+ -2.0f / 7.0f, 5.0f / 14.0f, -6.0f / 35.0f, 3.0f / 70.0f
+ };
+ std::vector<float> result(outputElements, outputElements + 16);
+ const float floatFaultTolerance = 0.00001f;
+ ASSERT_TRUE(constantVectorNearFoundInAST(result, floatFaultTolerance));
+}
+
+// FoldMxNMatrixDeterminant tests check if the matrix 'determinant' operation
+// on MxN matrix is constant folded when argument is constant expression and also
+// checks the correctness of the result returned by the constant folding operation.
+// All the matrices including matrices in the shader code are in column-major order.
+TEST_F(ConstantFoldingTest, Fold2x2MatrixDeterminant)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out float my_Float;"
+ "void main() {\n"
+ " const float f = determinant(mat2(2.0f, 3.0f,\n"
+ " 5.0f, 7.0f));\n"
+ " my_Float = f;\n"
+ "}\n";
+ compile(shaderString);
+ float inputElements[] =
+ {
+ 2.0f, 3.0f,
+ 5.0f, 7.0f
+ };
+ std::vector<float> input(inputElements, inputElements + 4);
+ ASSERT_FALSE(constantColumnMajorMatrixFoundInAST(input));
+ ASSERT_TRUE(constantFoundInAST(-1.0f));
+}
+
+// Check if the matrix 'determinant' operation on 3x3 matrix is constant folded.
+TEST_F(ConstantFoldingTest, Fold3x3MatrixDeterminant)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out float my_Float;"
+ "void main() {\n"
+ " const float f = determinant(mat3(11.0f, 13.0f, 19.0f,\n"
+ " 23.0f, 29.0f, 31.0f,\n"
+ " 37.0f, 41.0f, 43.0f));\n"
+ " my_Float = f;\n"
+ "}\n";
+ compile(shaderString);
+ float inputElements[] =
+ {
+ 11.0f, 13.0f, 19.0f,
+ 23.0f, 29.0f, 31.0f,
+ 37.0f, 41.0f, 43.0f
+ };
+ std::vector<float> input(inputElements, inputElements + 9);
+ ASSERT_FALSE(constantColumnMajorMatrixFoundInAST(input));
+ ASSERT_TRUE(constantFoundInAST(-680.0f));
+}
+
+// Check if the matrix 'determinant' operation on 4x4 matrix is constant folded.
+TEST_F(ConstantFoldingTest, Fold4x4MatrixDeterminant)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out float my_Float;"
+ "void main() {\n"
+ " const float f = determinant(mat4(29.0f, 31.0f, 37.0f, 41.0f,\n"
+ " 43.0f, 47.0f, 53.0f, 59.0f,\n"
+ " 61.0f, 67.0f, 71.0f, 73.0f,\n"
+ " 79.0f, 83.0f, 89.0f, 97.0f));\n"
+ " my_Float = f;\n"
+ "}\n";
+ compile(shaderString);
+ float inputElements[] =
+ {
+ 29.0f, 31.0f, 37.0f, 41.0f,
+ 43.0f, 47.0f, 53.0f, 59.0f,
+ 61.0f, 67.0f, 71.0f, 73.0f,
+ 79.0f, 83.0f, 89.0f, 97.0f
+ };
+ std::vector<float> input(inputElements, inputElements + 16);
+ ASSERT_FALSE(constantColumnMajorMatrixFoundInAST(input));
+ ASSERT_TRUE(constantFoundInAST(-2520.0f));
+}
+
+// Check if the matrix 'transpose' operation on 3x3 matrix is constant folded.
+// All the matrices including matrices in the shader code are in column-major order.
+TEST_F(ConstantFoldingTest, Fold3x3MatrixTranspose)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "in float i;\n"
+ "out vec3 my_Vec;\n"
+ "void main() {\n"
+ " const mat3 m3 = transpose(mat3(11.0f, 13.0f, 19.0f,\n"
+ " 23.0f, 29.0f, 31.0f,\n"
+ " 37.0f, 41.0f, 43.0f));\n"
+ " mat3 m = m3 * mat3(i);\n"
+ " my_Vec = m[0];\n"
+ "}\n";
+ compile(shaderString);
+ float inputElements[] =
+ {
+ 11.0f, 13.0f, 19.0f,
+ 23.0f, 29.0f, 31.0f,
+ 37.0f, 41.0f, 43.0f
+ };
+ std::vector<float> input(inputElements, inputElements + 9);
+ ASSERT_FALSE(constantColumnMajorMatrixFoundInAST(input));
+ float outputElements[] =
+ {
+ 11.0f, 23.0f, 37.0f,
+ 13.0f, 29.0f, 41.0f,
+ 19.0f, 31.0f, 43.0f
+ };
+ std::vector<float> result(outputElements, outputElements + 9);
+ ASSERT_TRUE(constantColumnMajorMatrixFoundInAST(result));
+}
+
+// Test that 0xFFFFFFFF wraps to -1 when parsed as integer.
+// This is featured in the examples of ESSL3 section 4.1.3. ESSL3 section 12.42
+// means that any 32-bit unsigned integer value is a valid literal.
+TEST_F(ConstantFoldingTest, ParseWrappedHexIntLiteral)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "precision highp int;\n"
+ "uniform int inInt;\n"
+ "out vec4 my_Vec;\n"
+ "void main() {\n"
+ " const int i = 0xFFFFFFFF;\n"
+ " my_Vec = vec4(i * inInt);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(constantFoundInAST(-1));
+}
+
+// Test that 3000000000 wraps to -1294967296 when parsed as integer.
+// This is featured in the examples of GLSL 4.5, and ESSL behavior should match
+// desktop GLSL when it comes to integer parsing.
+TEST_F(ConstantFoldingTest, ParseWrappedDecimalIntLiteral)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "precision highp int;\n"
+ "uniform int inInt;\n"
+ "out vec4 my_Vec;\n"
+ "void main() {\n"
+ " const int i = 3000000000;\n"
+ " my_Vec = vec4(i * inInt);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(constantFoundInAST(-1294967296));
+}
+
+// Test that 0xFFFFFFFFu is parsed correctly as an unsigned integer literal.
+// This is featured in the examples of ESSL3 section 4.1.3. ESSL3 section 12.42
+// means that any 32-bit unsigned integer value is a valid literal.
+TEST_F(ConstantFoldingTest, ParseMaxUintLiteral)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "precision highp int;\n"
+ "uniform uint inInt;\n"
+ "out vec4 my_Vec;\n"
+ "void main() {\n"
+ " const uint i = 0xFFFFFFFFu;\n"
+ " my_Vec = vec4(i * inInt);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(constantFoundInAST(0xFFFFFFFFu));
+}
+
+// Test that unary minus applied to unsigned int is constant folded correctly.
+// This is featured in the examples of ESSL3 section 4.1.3. ESSL3 section 12.42
+// means that any 32-bit unsigned integer value is a valid literal.
+TEST_F(ConstantFoldingTest, FoldUnaryMinusOnUintLiteral)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "precision highp int;\n"
+ "uniform uint inInt;\n"
+ "out vec4 my_Vec;\n"
+ "void main() {\n"
+ " const uint i = -1u;\n"
+ " my_Vec = vec4(i * inInt);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(constantFoundInAST(0xFFFFFFFFu));
+}
+
+// Test that constant mat2 initialization with a mat2 parameter works correctly.
+TEST_F(ConstantFoldingTest, FoldMat2ConstructorTakingMat2)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform float mult;\n"
+ "void main() {\n"
+ " const mat2 cm = mat2(mat2(0.0, 1.0, 2.0, 3.0));\n"
+ " mat2 m = cm * mult;\n"
+ " gl_FragColor = vec4(m[0], m[1]);\n"
+ "}\n";
+ compile(shaderString);
+ float outputElements[] =
+ {
+ 0.0f, 1.0f,
+ 2.0f, 3.0f
+ };
+ std::vector<float> result(outputElements, outputElements + 4);
+ ASSERT_TRUE(constantColumnMajorMatrixFoundInAST(result));
+}
+
+// Test that constant mat2 initialization with an int parameter works correctly.
+TEST_F(ConstantFoldingTest, FoldMat2ConstructorTakingScalar)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform float mult;\n"
+ "void main() {\n"
+ " const mat2 cm = mat2(3);\n"
+ " mat2 m = cm * mult;\n"
+ " gl_FragColor = vec4(m[0], m[1]);\n"
+ "}\n";
+ compile(shaderString);
+ float outputElements[] =
+ {
+ 3.0f, 0.0f,
+ 0.0f, 3.0f
+ };
+ std::vector<float> result(outputElements, outputElements + 4);
+ ASSERT_TRUE(constantColumnMajorMatrixFoundInAST(result));
+}
+
+// Test that constant mat2 initialization with a mix of parameters works correctly.
+TEST_F(ConstantFoldingTest, FoldMat2ConstructorTakingMix)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform float mult;\n"
+ "void main() {\n"
+ " const mat2 cm = mat2(-1, vec2(0.0, 1.0), vec4(2.0));\n"
+ " mat2 m = cm * mult;\n"
+ " gl_FragColor = vec4(m[0], m[1]);\n"
+ "}\n";
+ compile(shaderString);
+ float outputElements[] =
+ {
+ -1.0, 0.0f,
+ 1.0f, 2.0f
+ };
+ std::vector<float> result(outputElements, outputElements + 4);
+ ASSERT_TRUE(constantColumnMajorMatrixFoundInAST(result));
+}
+
+// Test that constant mat2 initialization with a mat3 parameter works correctly.
+TEST_F(ConstantFoldingTest, FoldMat2ConstructorTakingMat3)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform float mult;\n"
+ "void main() {\n"
+ " const mat2 cm = mat2(mat3(0.0, 1.0, 2.0, 3.0, 4.0, 5.0, 6.0, 7.0, 8.0));\n"
+ " mat2 m = cm * mult;\n"
+ " gl_FragColor = vec4(m[0], m[1]);\n"
+ "}\n";
+ compile(shaderString);
+ float outputElements[] =
+ {
+ 0.0f, 1.0f,
+ 3.0f, 4.0f
+ };
+ std::vector<float> result(outputElements, outputElements + 4);
+ ASSERT_TRUE(constantColumnMajorMatrixFoundInAST(result));
+}
+
+// Test that constant mat4x3 initialization with a mat3x2 parameter works correctly.
+TEST_F(ConstantFoldingTest, FoldMat4x3ConstructorTakingMat3x2)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "uniform float mult;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() {\n"
+ " const mat4x3 cm = mat4x3(mat3x2(1.0, 2.0,\n"
+ " 3.0, 4.0,\n"
+ " 5.0, 6.0));\n"
+ " mat4x3 m = cm * mult;\n"
+ " my_FragColor = vec4(m[0], m[1][0]);\n"
+ "}\n";
+ compile(shaderString);
+ float outputElements[] =
+ {
+ 1.0f, 2.0f, 0.0f,
+ 3.0f, 4.0f, 0.0f,
+ 5.0f, 6.0f, 1.0f,
+ 0.0f, 0.0f, 0.0f
+ };
+ std::vector<float> result(outputElements, outputElements + 12);
+ ASSERT_TRUE(constantColumnMajorMatrixFoundInAST(result));
+}
+
+
+// Test that constant mat2 initialization with a vec4 parameter works correctly.
+TEST_F(ConstantFoldingTest, FoldMat2ConstructorTakingVec4)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform float mult;\n"
+ "void main() {\n"
+ " const mat2 cm = mat2(vec4(0.0, 1.0, 2.0, 3.0));\n"
+ " mat2 m = cm * mult;\n"
+ " gl_FragColor = vec4(m[0], m[1]);\n"
+ "}\n";
+ compile(shaderString);
+ float outputElements[] =
+ {
+ 0.0f, 1.0f,
+ 2.0f, 3.0f
+ };
+ std::vector<float> result(outputElements, outputElements + 4);
+ ASSERT_TRUE(constantColumnMajorMatrixFoundInAST(result));
+}
+
+// Test that equality comparison of two different structs with a nested struct inside returns false.
+TEST_F(ConstantFoldingTest, FoldNestedDifferentStructEqualityComparison)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "struct nested {\n"
+ " float f\n;"
+ "};\n"
+ "struct S {\n"
+ " nested a;\n"
+ " float f;\n"
+ "};\n"
+ "uniform vec4 mult;\n"
+ "void main()\n"
+ "{\n"
+ " const S s1 = S(nested(0.0), 2.0);\n"
+ " const S s2 = S(nested(0.0), 3.0);\n"
+ " gl_FragColor = (s1 == s2 ? 1.0 : 0.5) * mult;\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(constantFoundInAST(0.5f));
+}
+
+// Test that equality comparison of two identical structs with a nested struct inside returns true.
+TEST_F(ConstantFoldingTest, FoldNestedIdenticalStructEqualityComparison)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "struct nested {\n"
+ " float f\n;"
+ "};\n"
+ "struct S {\n"
+ " nested a;\n"
+ " float f;\n"
+ " int i;\n"
+ "};\n"
+ "uniform vec4 mult;\n"
+ "void main()\n"
+ "{\n"
+ " const S s1 = S(nested(0.0), 2.0, 3);\n"
+ " const S s2 = S(nested(0.0), 2.0, 3);\n"
+ " gl_FragColor = (s1 == s2 ? 1.0 : 0.5) * mult;\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(constantFoundInAST(1.0f));
+}
+
+// Test that right elements are chosen from non-square matrix
+TEST_F(ConstantFoldingTest, FoldNonSquareMatrixIndexing)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " my_FragColor = mat3x4(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11)[1];\n"
+ "}\n";
+ compile(shaderString);
+ float outputElements[] = {4.0f, 5.0f, 6.0f, 7.0f};
+ std::vector<float> result(outputElements, outputElements + 4);
+ ASSERT_TRUE(constantVectorFoundInAST(result));
+}
+
+// Test that folding outer product of vectors with non-matching lengths works.
+TEST_F(ConstantFoldingTest, FoldNonSquareOuterProduct)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " mat3x2 prod = outerProduct(vec2(2.0, 3.0), vec3(5.0, 7.0, 11.0));\n"
+ " my_FragColor = vec4(prod[0].x);\n"
+ "}\n";
+ compile(shaderString);
+ // clang-format off
+ float outputElements[] =
+ {
+ 10.0f, 15.0f,
+ 14.0f, 21.0f,
+ 22.0f, 33.0f
+ };
+ // clang-format on
+ std::vector<float> result(outputElements, outputElements + 6);
+ ASSERT_TRUE(constantColumnMajorMatrixFoundInAST(result));
+}
+
+// Test that folding bit shift left with non-matching signedness works.
+TEST_F(ConstantFoldingTest, FoldBitShiftLeftDifferentSignedness)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " uint u = 0xffffffffu << 31;\n"
+ " my_FragColor = vec4(u);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(constantFoundInAST(0x80000000u));
+}
+
+// Test that folding bit shift right with non-matching signedness works.
+TEST_F(ConstantFoldingTest, FoldBitShiftRightDifferentSignedness)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " uint u = 0xffffffffu >> 30;\n"
+ " my_FragColor = vec4(u);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(constantFoundInAST(0x3u));
+}
+
+// Test that folding signed bit shift right extends the sign bit.
+// ESSL 3.00.6 section 5.9 Expressions.
+TEST_F(ConstantFoldingTest, FoldBitShiftRightExtendSignBit)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " const int i = 0x8fffe000 >> 6;\n"
+ " uint u = uint(i);"
+ " my_FragColor = vec4(u);\n"
+ "}\n";
+ compile(shaderString);
+ // The bits of the operand are 0x8fffe000 = 1000 1111 1111 1111 1110 0000 0000 0000
+ // After shifting, they become 1111 1110 0011 1111 1111 1111 1000 0000 = 0xfe3fff80
+ ASSERT_TRUE(constantFoundInAST(0xfe3fff80u));
+}
+
+// Signed bit shift left should interpret its operand as a bit pattern. As a consequence a number
+// may turn from positive to negative when shifted left.
+// ESSL 3.00.6 section 5.9 Expressions.
+TEST_F(ConstantFoldingTest, FoldBitShiftLeftInterpretedAsBitPattern)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " const int i = 0x1fffffff << 3;\n"
+ " uint u = uint(i);"
+ " my_FragColor = vec4(u);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(constantFoundInAST(0xfffffff8u));
+}
+
+// Test that dividing the minimum signed integer by -1 works.
+// ESSL 3.00.6 section 4.1.3 Integers:
+// "However, for the case where the minimum representable value is divided by -1, it is allowed to
+// return either the minimum representable value or the maximum representable value."
+TEST_F(ConstantFoldingTest, FoldDivideMinimumIntegerByMinusOne)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " int i = 0x80000000 / (-1);\n"
+ " my_FragColor = vec4(i);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(constantFoundInAST(0x7fffffff) || constantFoundInAST(-0x7fffffff - 1));
+}
+
+// Test that folding an unsigned integer addition that overflows works.
+// ESSL 3.00.6 section 4.1.3 Integers:
+// "For all precisions, operations resulting in overflow or underflow will not cause any exception,
+// nor will they saturate, rather they will 'wrap' to yield the low-order n bits of the result where
+// n is the size in bits of the integer."
+TEST_F(ConstantFoldingTest, FoldUnsignedIntegerAddOverflow)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " uint u = 0xffffffffu + 43u;\n"
+ " my_FragColor = vec4(u);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(constantFoundInAST(42u));
+}
+
+// Test that folding a signed integer addition that overflows works.
+// ESSL 3.00.6 section 4.1.3 Integers:
+// "For all precisions, operations resulting in overflow or underflow will not cause any exception,
+// nor will they saturate, rather they will 'wrap' to yield the low-order n bits of the result where
+// n is the size in bits of the integer."
+TEST_F(ConstantFoldingTest, FoldSignedIntegerAddOverflow)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " int i = 0x7fffffff + 4;\n"
+ " my_FragColor = vec4(i);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(constantFoundInAST(-0x7ffffffd));
+}
+
+// Test that folding an unsigned integer subtraction that overflows works.
+// ESSL 3.00.6 section 4.1.3 Integers:
+// "For all precisions, operations resulting in overflow or underflow will not cause any exception,
+// nor will they saturate, rather they will 'wrap' to yield the low-order n bits of the result where
+// n is the size in bits of the integer."
+TEST_F(ConstantFoldingTest, FoldUnsignedIntegerDiffOverflow)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " uint u = 0u - 5u;\n"
+ " my_FragColor = vec4(u);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(constantFoundInAST(0xfffffffbu));
+}
+
+// Test that folding a signed integer subtraction that overflows works.
+// ESSL 3.00.6 section 4.1.3 Integers:
+// "For all precisions, operations resulting in overflow or underflow will not cause any exception,
+// nor will they saturate, rather they will 'wrap' to yield the low-order n bits of the result where
+// n is the size in bits of the integer."
+TEST_F(ConstantFoldingTest, FoldSignedIntegerDiffOverflow)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " int i = -0x7fffffff - 7;\n"
+ " my_FragColor = vec4(i);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(constantFoundInAST(0x7ffffffa));
+}
+
+// Test that folding an unsigned integer multiplication that overflows works.
+// ESSL 3.00.6 section 4.1.3 Integers:
+// "For all precisions, operations resulting in overflow or underflow will not cause any exception,
+// nor will they saturate, rather they will 'wrap' to yield the low-order n bits of the result where
+// n is the size in bits of the integer."
+TEST_F(ConstantFoldingTest, FoldUnsignedIntegerMultiplyOverflow)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " uint u = 0xffffffffu * 10u;\n"
+ " my_FragColor = vec4(u);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(constantFoundInAST(0xfffffff6u));
+}
+
+// Test that folding a signed integer multiplication that overflows works.
+// ESSL 3.00.6 section 4.1.3 Integers:
+// "For all precisions, operations resulting in overflow or underflow will not cause any exception,
+// nor will they saturate, rather they will 'wrap' to yield the low-order n bits of the result where
+// n is the size in bits of the integer."
+TEST_F(ConstantFoldingTest, FoldSignedIntegerMultiplyOverflow)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " int i = 0x7fffffff * 42;\n"
+ " my_FragColor = vec4(i);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(constantFoundInAST(-42));
+}
+
+// Test that folding of negating the minimum representable integer works. Note that in the test
+// "0x80000000" is a negative literal, and the minus sign before it is the negation operator.
+// ESSL 3.00.6 section 4.1.3 Integers:
+// "For all precisions, operations resulting in overflow or underflow will not cause any exception,
+// nor will they saturate, rather they will 'wrap' to yield the low-order n bits of the result where
+// n is the size in bits of the integer."
+TEST_F(ConstantFoldingTest, FoldMinimumSignedIntegerNegation)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " int i = -0x80000000;\n"
+ " my_FragColor = vec4(i);\n"
+ "}\n";
+ compile(shaderString);
+ // Negating the minimum signed integer overflows the positive range, so it wraps back to itself.
+ ASSERT_TRUE(constantFoundInAST(-0x7fffffff - 1));
+}
+
+// Test that folding of shifting the minimum representable integer works.
+TEST_F(ConstantFoldingTest, FoldMinimumSignedIntegerRightShift)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " int i = (0x80000000 >> 1);\n"
+ " int j = (0x80000000 >> 7);\n"
+ " my_FragColor = vec4(i, j, i, j);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(constantFoundInAST(-0x40000000));
+ ASSERT_TRUE(constantFoundInAST(-0x01000000));
+}
+
+// Test that folding of shifting by 0 works.
+TEST_F(ConstantFoldingTest, FoldShiftByZero)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " int i = (3 >> 0);\n"
+ " int j = (73 << 0);\n"
+ " my_FragColor = vec4(i, j, i, j);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(constantFoundInAST(3));
+ ASSERT_TRUE(constantFoundInAST(73));
+}
diff --git a/gfx/angle/src/tests/compiler_tests/DebugShaderPrecision_test.cpp b/gfx/angle/src/tests/compiler_tests/DebugShaderPrecision_test.cpp
new file mode 100755
index 000000000..d1bee424a
--- /dev/null
+++ b/gfx/angle/src/tests/compiler_tests/DebugShaderPrecision_test.cpp
@@ -0,0 +1,1047 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// DebugShaderPrecision_test.cpp:
+// Tests for writing the code for shader precision emulation.
+//
+
+#include "angle_gl.h"
+#include "gtest/gtest.h"
+#include "GLSLANG/ShaderLang.h"
+#include "tests/test_utils/compiler_test.h"
+
+using namespace sh;
+
+class DebugShaderPrecisionTest : public MatchOutputCodeTest
+{
+ public:
+ DebugShaderPrecisionTest() : MatchOutputCodeTest(GL_FRAGMENT_SHADER, 0, SH_ESSL_OUTPUT)
+ {
+ addOutputType(SH_GLSL_COMPATIBILITY_OUTPUT);
+#if defined(ANGLE_ENABLE_HLSL)
+ addOutputType(SH_HLSL_4_1_OUTPUT);
+#endif
+ getResources()->WEBGL_debug_shader_precision = 1;
+ }
+
+ protected:
+ bool foundInAllGLSLCode(const char *str)
+ {
+ return foundInCode(SH_GLSL_COMPATIBILITY_OUTPUT, str) && foundInCode(SH_ESSL_OUTPUT, str);
+ }
+
+ bool foundInHLSLCode(const char *stringToFind) const
+ {
+#if defined(ANGLE_ENABLE_HLSL)
+ return foundInCode(SH_HLSL_4_1_OUTPUT, stringToFind);
+#else
+ return true;
+#endif
+ }
+};
+
+class NoDebugShaderPrecisionTest : public MatchOutputCodeTest
+{
+ public:
+ NoDebugShaderPrecisionTest()
+ : MatchOutputCodeTest(GL_FRAGMENT_SHADER, 0, SH_GLSL_COMPATIBILITY_OUTPUT)
+ {
+ }
+};
+
+TEST_F(DebugShaderPrecisionTest, RoundingFunctionsDefined)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform float u;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(u);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInESSLCode("highp float angle_frm(in highp float"));
+ ASSERT_TRUE(foundInESSLCode("highp vec2 angle_frm(in highp vec2"));
+ ASSERT_TRUE(foundInESSLCode("highp vec3 angle_frm(in highp vec3"));
+ ASSERT_TRUE(foundInESSLCode("highp vec4 angle_frm(in highp vec4"));
+ ASSERT_TRUE(foundInESSLCode("highp mat2 angle_frm(in highp mat2"));
+ ASSERT_TRUE(foundInESSLCode("highp mat3 angle_frm(in highp mat3"));
+ ASSERT_TRUE(foundInESSLCode("highp mat4 angle_frm(in highp mat4"));
+
+ ASSERT_TRUE(foundInESSLCode("highp float angle_frl(in highp float"));
+ ASSERT_TRUE(foundInESSLCode("highp vec2 angle_frl(in highp vec2"));
+ ASSERT_TRUE(foundInESSLCode("highp vec3 angle_frl(in highp vec3"));
+ ASSERT_TRUE(foundInESSLCode("highp vec4 angle_frl(in highp vec4"));
+ ASSERT_TRUE(foundInESSLCode("highp mat2 angle_frl(in highp mat2"));
+ ASSERT_TRUE(foundInESSLCode("highp mat3 angle_frl(in highp mat3"));
+ ASSERT_TRUE(foundInESSLCode("highp mat4 angle_frl(in highp mat4"));
+
+ ASSERT_TRUE(foundInGLSLCode("float angle_frm(in float"));
+ ASSERT_TRUE(foundInGLSLCode("vec2 angle_frm(in vec2"));
+ ASSERT_TRUE(foundInGLSLCode("vec3 angle_frm(in vec3"));
+ ASSERT_TRUE(foundInGLSLCode("vec4 angle_frm(in vec4"));
+ ASSERT_TRUE(foundInGLSLCode("mat2 angle_frm(in mat2"));
+ ASSERT_TRUE(foundInGLSLCode("mat3 angle_frm(in mat3"));
+ ASSERT_TRUE(foundInGLSLCode("mat4 angle_frm(in mat4"));
+
+ ASSERT_TRUE(foundInGLSLCode("float angle_frl(in float"));
+ ASSERT_TRUE(foundInGLSLCode("vec2 angle_frl(in vec2"));
+ ASSERT_TRUE(foundInGLSLCode("vec3 angle_frl(in vec3"));
+ ASSERT_TRUE(foundInGLSLCode("vec4 angle_frl(in vec4"));
+ ASSERT_TRUE(foundInGLSLCode("mat2 angle_frl(in mat2"));
+ ASSERT_TRUE(foundInGLSLCode("mat3 angle_frl(in mat3"));
+ ASSERT_TRUE(foundInGLSLCode("mat4 angle_frl(in mat4"));
+
+ ASSERT_TRUE(foundInHLSLCode("float1 angle_frm(float1"));
+ ASSERT_TRUE(foundInHLSLCode("float2 angle_frm(float2"));
+ ASSERT_TRUE(foundInHLSLCode("float3 angle_frm(float3"));
+ ASSERT_TRUE(foundInHLSLCode("float4 angle_frm(float4"));
+ ASSERT_TRUE(foundInHLSLCode("float2x2 angle_frm(float2x2"));
+ ASSERT_TRUE(foundInHLSLCode("float3x3 angle_frm(float3x3"));
+ ASSERT_TRUE(foundInHLSLCode("float4x4 angle_frm(float4x4"));
+
+ ASSERT_TRUE(foundInHLSLCode("float1 angle_frl(float1"));
+ ASSERT_TRUE(foundInHLSLCode("float2 angle_frl(float2"));
+ ASSERT_TRUE(foundInHLSLCode("float3 angle_frl(float3"));
+ ASSERT_TRUE(foundInHLSLCode("float4 angle_frl(float4"));
+ ASSERT_TRUE(foundInHLSLCode("float2x2 angle_frl(float2x2"));
+ ASSERT_TRUE(foundInHLSLCode("float3x3 angle_frl(float3x3"));
+ ASSERT_TRUE(foundInHLSLCode("float4x4 angle_frl(float4x4"));
+
+ // Check that ESSL 3.00 rounding functions for non-square matrices are not defined.
+ ASSERT_TRUE(notFoundInCode("mat2x"));
+ ASSERT_TRUE(notFoundInCode("mat3x"));
+ ASSERT_TRUE(notFoundInCode("mat4x"));
+}
+
+// Test that all ESSL 3.00 shaders get rounding function definitions for non-square matrices.
+TEST_F(DebugShaderPrecisionTest, NonSquareMatrixRoundingFunctionsDefinedES3)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "uniform float u;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() {\n"
+ " my_FragColor = vec4(u);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInESSLCode("highp mat2x3 angle_frm(in highp mat2x3"));
+ ASSERT_TRUE(foundInESSLCode("highp mat2x4 angle_frm(in highp mat2x4"));
+ ASSERT_TRUE(foundInESSLCode("highp mat3x2 angle_frm(in highp mat3x2"));
+ ASSERT_TRUE(foundInESSLCode("highp mat3x4 angle_frm(in highp mat3x4"));
+ ASSERT_TRUE(foundInESSLCode("highp mat4x2 angle_frm(in highp mat4x2"));
+ ASSERT_TRUE(foundInESSLCode("highp mat4x3 angle_frm(in highp mat4x3"));
+
+ ASSERT_TRUE(foundInESSLCode("highp mat2x3 angle_frl(in highp mat2x3"));
+ ASSERT_TRUE(foundInESSLCode("highp mat2x4 angle_frl(in highp mat2x4"));
+ ASSERT_TRUE(foundInESSLCode("highp mat3x2 angle_frl(in highp mat3x2"));
+ ASSERT_TRUE(foundInESSLCode("highp mat3x4 angle_frl(in highp mat3x4"));
+ ASSERT_TRUE(foundInESSLCode("highp mat4x2 angle_frl(in highp mat4x2"));
+ ASSERT_TRUE(foundInESSLCode("highp mat4x3 angle_frl(in highp mat4x3"));
+
+ ASSERT_TRUE(foundInGLSLCode("mat2x3 angle_frm(in mat2x3"));
+ ASSERT_TRUE(foundInGLSLCode("mat2x4 angle_frm(in mat2x4"));
+ ASSERT_TRUE(foundInGLSLCode("mat3x2 angle_frm(in mat3x2"));
+ ASSERT_TRUE(foundInGLSLCode("mat3x4 angle_frm(in mat3x4"));
+ ASSERT_TRUE(foundInGLSLCode("mat4x2 angle_frm(in mat4x2"));
+ ASSERT_TRUE(foundInGLSLCode("mat4x3 angle_frm(in mat4x3"));
+
+ ASSERT_TRUE(foundInGLSLCode("mat2x3 angle_frl(in mat2x3"));
+ ASSERT_TRUE(foundInGLSLCode("mat2x4 angle_frl(in mat2x4"));
+ ASSERT_TRUE(foundInGLSLCode("mat3x2 angle_frl(in mat3x2"));
+ ASSERT_TRUE(foundInGLSLCode("mat3x4 angle_frl(in mat3x4"));
+ ASSERT_TRUE(foundInGLSLCode("mat4x2 angle_frl(in mat4x2"));
+ ASSERT_TRUE(foundInGLSLCode("mat4x3 angle_frl(in mat4x3"));
+
+ ASSERT_TRUE(foundInHLSLCode("float2x3 angle_frm(float2x3"));
+ ASSERT_TRUE(foundInHLSLCode("float2x4 angle_frm(float2x4"));
+ ASSERT_TRUE(foundInHLSLCode("float3x2 angle_frm(float3x2"));
+ ASSERT_TRUE(foundInHLSLCode("float3x4 angle_frm(float3x4"));
+ ASSERT_TRUE(foundInHLSLCode("float4x2 angle_frm(float4x2"));
+ ASSERT_TRUE(foundInHLSLCode("float4x3 angle_frm(float4x3"));
+
+ ASSERT_TRUE(foundInHLSLCode("float2x3 angle_frl(float2x3"));
+ ASSERT_TRUE(foundInHLSLCode("float2x4 angle_frl(float2x4"));
+ ASSERT_TRUE(foundInHLSLCode("float3x2 angle_frl(float3x2"));
+ ASSERT_TRUE(foundInHLSLCode("float3x4 angle_frl(float3x4"));
+ ASSERT_TRUE(foundInHLSLCode("float4x2 angle_frl(float4x2"));
+ ASSERT_TRUE(foundInHLSLCode("float4x3 angle_frl(float4x3"));
+}
+
+TEST_F(DebugShaderPrecisionTest, PragmaDisablesEmulation)
+{
+ const std::string &shaderString =
+ "#pragma webgl_debug_shader_precision(off)\n"
+ "precision mediump float;\n"
+ "uniform float u;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(u);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(notFoundInCode("angle_frm"));
+ const std::string &shaderStringPragmaOn =
+ "#pragma webgl_debug_shader_precision(on)\n"
+ "precision mediump float;\n"
+ "uniform float u;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(u);\n"
+ "}\n";
+ compile(shaderStringPragmaOn);
+ ASSERT_TRUE(foundInCode("angle_frm"));
+}
+
+// Emulation can't be toggled on for only a part of a shader.
+// Only the last pragma in the shader has an effect.
+TEST_F(DebugShaderPrecisionTest, MultiplePragmas)
+{
+ const std::string &shaderString =
+ "#pragma webgl_debug_shader_precision(off)\n"
+ "precision mediump float;\n"
+ "uniform float u;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(u);\n"
+ "}\n"
+ "#pragma webgl_debug_shader_precision(on)\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInCode("angle_frm"));
+}
+
+TEST_F(NoDebugShaderPrecisionTest, HelpersWrittenOnlyWithExtension)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform float u;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(u);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_FALSE(foundInCode("angle_frm"));
+}
+
+TEST_F(NoDebugShaderPrecisionTest, PragmaHasEffectsOnlyWithExtension)
+{
+ const std::string &shaderString =
+ "#pragma webgl_debug_shader_precision(on)\n"
+ "precision mediump float;\n"
+ "uniform float u;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(u);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_FALSE(foundInCode("angle_frm"));
+}
+
+TEST_F(DebugShaderPrecisionTest, DeclarationsAndConstants)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform vec4 f;\n"
+ "uniform float uu, uu2;\n"
+ "varying float vv, vv2;\n"
+ "float gg = 0.0, gg2;\n"
+ "void main() {\n"
+ " float aa = 0.0, aa2;\n"
+ " gl_FragColor = f;\n"
+ "}\n";
+ compile(shaderString);
+ // Declarations or constants should not have rounding inserted around them
+ ASSERT_TRUE(notFoundInCode("angle_frm(0"));
+ ASSERT_TRUE(notFoundInCode("angle_frm(uu"));
+ ASSERT_TRUE(notFoundInCode("angle_frm(vv"));
+ ASSERT_TRUE(notFoundInCode("angle_frm(gg"));
+ ASSERT_TRUE(notFoundInCode("angle_frm(aa"));
+}
+
+// Test that expressions that are part of initialization have rounding.
+TEST_F(DebugShaderPrecisionTest, InitializerRounding)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform float u;\n"
+ "void main() {\n"
+ " float a = u;\n"
+ " gl_FragColor = vec4(a);\n"
+ "}\n";
+ compile(shaderString);
+ // An expression that's part of initialization should have rounding
+ ASSERT_TRUE(foundInAllGLSLCode("angle_frm(u)"));
+ ASSERT_TRUE(foundInHLSLCode("angle_frm(_u)"));
+}
+
+// Test that compound additions have rounding in the GLSL translations.
+TEST_F(DebugShaderPrecisionTest, CompoundAddFunction)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform vec4 u;\n"
+ "uniform vec4 u2;\n"
+ "void main() {\n"
+ " vec4 v = u;\n"
+ " v += u2;\n"
+ " gl_FragColor = v;\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInESSLCode(
+ "highp vec4 angle_compound_add_frm(inout highp vec4 x, in highp vec4 y) {\n"
+ " x = angle_frm(angle_frm(x) + y);"
+ ));
+ ASSERT_TRUE(foundInGLSLCode(
+ "vec4 angle_compound_add_frm(inout vec4 x, in vec4 y) {\n"
+ " x = angle_frm(angle_frm(x) + y);"
+ ));
+ ASSERT_TRUE(
+ foundInHLSLCode("float4 angle_compound_add_frm(inout float4 x, in float4 y) {\n"
+ " x = angle_frm(angle_frm(x) + y);"));
+ ASSERT_TRUE(foundInAllGLSLCode("angle_compound_add_frm(v, angle_frm(u2));"));
+ ASSERT_TRUE(foundInHLSLCode("angle_compound_add_frm(_v, angle_frm(_u2));"));
+ ASSERT_TRUE(notFoundInCode("+="));
+}
+
+TEST_F(DebugShaderPrecisionTest, CompoundSubFunction)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform vec4 u;\n"
+ "uniform vec4 u2;\n"
+ "void main() {\n"
+ " vec4 v = u;\n"
+ " v -= u2;\n"
+ " gl_FragColor = v;\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInESSLCode(
+ "highp vec4 angle_compound_sub_frm(inout highp vec4 x, in highp vec4 y) {\n"
+ " x = angle_frm(angle_frm(x) - y);"
+ ));
+ ASSERT_TRUE(foundInGLSLCode(
+ "vec4 angle_compound_sub_frm(inout vec4 x, in vec4 y) {\n"
+ " x = angle_frm(angle_frm(x) - y);"
+ ));
+ ASSERT_TRUE(
+ foundInHLSLCode("float4 angle_compound_sub_frm(inout float4 x, in float4 y) {\n"
+ " x = angle_frm(angle_frm(x) - y);"));
+ ASSERT_TRUE(foundInAllGLSLCode("angle_compound_sub_frm(v, angle_frm(u2));"));
+ ASSERT_TRUE(foundInHLSLCode("angle_compound_sub_frm(_v, angle_frm(_u2));"));
+ ASSERT_TRUE(notFoundInCode("-="));
+}
+
+TEST_F(DebugShaderPrecisionTest, CompoundDivFunction)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform vec4 u;\n"
+ "uniform vec4 u2;\n"
+ "void main() {\n"
+ " vec4 v = u;\n"
+ " v /= u2;\n"
+ " gl_FragColor = v;\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInESSLCode(
+ "highp vec4 angle_compound_div_frm(inout highp vec4 x, in highp vec4 y) {\n"
+ " x = angle_frm(angle_frm(x) / y);"
+ ));
+ ASSERT_TRUE(foundInGLSLCode(
+ "vec4 angle_compound_div_frm(inout vec4 x, in vec4 y) {\n"
+ " x = angle_frm(angle_frm(x) / y);"
+ ));
+ ASSERT_TRUE(
+ foundInHLSLCode("float4 angle_compound_div_frm(inout float4 x, in float4 y) {\n"
+ " x = angle_frm(angle_frm(x) / y);"));
+ ASSERT_TRUE(foundInAllGLSLCode("angle_compound_div_frm(v, angle_frm(u2));"));
+ ASSERT_TRUE(foundInHLSLCode("angle_compound_div_frm(_v, angle_frm(_u2));"));
+ ASSERT_TRUE(notFoundInCode("/="));
+}
+
+TEST_F(DebugShaderPrecisionTest, CompoundMulFunction)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform vec4 u;\n"
+ "uniform vec4 u2;\n"
+ "void main() {\n"
+ " vec4 v = u;\n"
+ " v *= u2;\n"
+ " gl_FragColor = v;\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInESSLCode(
+ "highp vec4 angle_compound_mul_frm(inout highp vec4 x, in highp vec4 y) {\n"
+ " x = angle_frm(angle_frm(x) * y);"
+ ));
+ ASSERT_TRUE(foundInGLSLCode(
+ "vec4 angle_compound_mul_frm(inout vec4 x, in vec4 y) {\n"
+ " x = angle_frm(angle_frm(x) * y);"
+ ));
+ ASSERT_TRUE(
+ foundInHLSLCode("float4 angle_compound_mul_frm(inout float4 x, in float4 y) {\n"
+ " x = angle_frm(angle_frm(x) * y);"));
+ ASSERT_TRUE(foundInAllGLSLCode("angle_compound_mul_frm(v, angle_frm(u2));"));
+ ASSERT_TRUE(foundInHLSLCode("angle_compound_mul_frm(_v, angle_frm(_u2));"));
+ ASSERT_TRUE(notFoundInCode("*="));
+}
+
+TEST_F(DebugShaderPrecisionTest, CompoundAddVectorPlusScalarFunction)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform vec4 u;\n"
+ "uniform float u2;\n"
+ "void main() {\n"
+ " vec4 v = u;\n"
+ " v += u2;\n"
+ " gl_FragColor = v;\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInESSLCode(
+ "highp vec4 angle_compound_add_frm(inout highp vec4 x, in highp float y) {\n"
+ " x = angle_frm(angle_frm(x) + y);"
+ ));
+ ASSERT_TRUE(foundInGLSLCode(
+ "vec4 angle_compound_add_frm(inout vec4 x, in float y) {\n"
+ " x = angle_frm(angle_frm(x) + y);"
+ ));
+ ASSERT_TRUE(
+ foundInHLSLCode("float4 angle_compound_add_frm(inout float4 x, in float y) {\n"
+ " x = angle_frm(angle_frm(x) + y);"));
+ ASSERT_TRUE(foundInAllGLSLCode("angle_compound_add_frm(v, angle_frm(u2));"));
+ ASSERT_TRUE(foundInHLSLCode("angle_compound_add_frm(_v, angle_frm(_u2));"));
+ ASSERT_TRUE(notFoundInCode("+="));
+}
+
+TEST_F(DebugShaderPrecisionTest, CompoundMatrixTimesMatrixFunction)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform mat4 u;\n"
+ "uniform mat4 u2;\n"
+ "void main() {\n"
+ " mat4 m = u;\n"
+ " m *= u2;\n"
+ " gl_FragColor = m[0];\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInESSLCode(
+ "highp mat4 angle_compound_mul_frm(inout highp mat4 x, in highp mat4 y) {\n"
+ " x = angle_frm(angle_frm(x) * y);"
+ ));
+ ASSERT_TRUE(foundInGLSLCode(
+ "mat4 angle_compound_mul_frm(inout mat4 x, in mat4 y) {\n"
+ " x = angle_frm(angle_frm(x) * y);"
+ ));
+ ASSERT_TRUE(
+ foundInHLSLCode("float4x4 angle_compound_mul_frm(inout float4x4 x, in float4x4 y) {\n"
+ " x = angle_frm(angle_frm(x) * y);"));
+ ASSERT_TRUE(foundInAllGLSLCode("angle_compound_mul_frm(m, angle_frm(u2));"));
+ ASSERT_TRUE(foundInHLSLCode("angle_compound_mul_frm(_m, angle_frm(_u2));"));
+ ASSERT_TRUE(notFoundInCode("*="));
+}
+
+// Test that compound multiplying a non-square matrix with another matrix gets translated into an
+// angle_compound_mul function call.
+TEST_F(DebugShaderPrecisionTest, CompoundNonSquareMatrixTimesMatrixFunction)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "uniform mat2x4 u;\n"
+ "uniform mat2 u2;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() {\n"
+ " mat2x4 m = u;\n"
+ " m *= u2;\n"
+ " my_FragColor = m[0];\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInESSLCode(
+ "highp mat2x4 angle_compound_mul_frm(inout highp mat2x4 x, in highp mat2 y) {\n"
+ " x = angle_frm(angle_frm(x) * y);"));
+ ASSERT_TRUE(
+ foundInGLSLCode("mat2x4 angle_compound_mul_frm(inout mat2x4 x, in mat2 y) {\n"
+ " x = angle_frm(angle_frm(x) * y);"));
+ ASSERT_TRUE(
+ foundInHLSLCode("float2x4 angle_compound_mul_frm(inout float2x4 x, in float2x2 y) {\n"
+ " x = angle_frm(angle_frm(x) * y);"));
+ ASSERT_TRUE(foundInAllGLSLCode("angle_compound_mul_frm(m, angle_frm(u2));"));
+ ASSERT_TRUE(foundInHLSLCode("angle_compound_mul_frm(_m, angle_frm(_u2));"));
+ ASSERT_TRUE(notFoundInCode("*="));
+}
+
+TEST_F(DebugShaderPrecisionTest, CompoundMatrixTimesScalarFunction)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform mat4 u;\n"
+ "uniform float u2;\n"
+ "void main() {\n"
+ " mat4 m = u;\n"
+ " m *= u2;\n"
+ " gl_FragColor = m[0];\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInESSLCode(
+ "highp mat4 angle_compound_mul_frm(inout highp mat4 x, in highp float y) {\n"
+ " x = angle_frm(angle_frm(x) * y);"
+ ));
+ ASSERT_TRUE(foundInGLSLCode(
+ "mat4 angle_compound_mul_frm(inout mat4 x, in float y) {\n"
+ " x = angle_frm(angle_frm(x) * y);"
+ ));
+ ASSERT_TRUE(
+ foundInHLSLCode("float4x4 angle_compound_mul_frm(inout float4x4 x, in float y) {\n"
+ " x = angle_frm(angle_frm(x) * y);"));
+ ASSERT_TRUE(foundInAllGLSLCode("angle_compound_mul_frm(m, angle_frm(u2));"));
+ ASSERT_TRUE(foundInHLSLCode("angle_compound_mul_frm(_m, angle_frm(_u2));"));
+ ASSERT_TRUE(notFoundInCode("*="));
+}
+
+TEST_F(DebugShaderPrecisionTest, CompoundVectorTimesMatrixFunction)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform vec4 u;\n"
+ "uniform mat4 u2;\n"
+ "void main() {\n"
+ " vec4 v = u;\n"
+ " v *= u2;\n"
+ " gl_FragColor = v;\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInESSLCode(
+ "highp vec4 angle_compound_mul_frm(inout highp vec4 x, in highp mat4 y) {\n"
+ " x = angle_frm(angle_frm(x) * y);"
+ ));
+ ASSERT_TRUE(foundInGLSLCode("vec4 angle_compound_mul_frm(inout vec4 x, in mat4 y) {\n"
+ " x = angle_frm(angle_frm(x) * y);"
+ ));
+ ASSERT_TRUE(
+ foundInHLSLCode("float4 angle_compound_mul_frm(inout float4 x, in float4x4 y) {\n"
+ " x = angle_frm(angle_frm(x) * y);"));
+ ASSERT_TRUE(foundInAllGLSLCode("angle_compound_mul_frm(v, angle_frm(u2));"));
+ ASSERT_TRUE(foundInHLSLCode("angle_compound_mul_frm(_v, angle_frm(_u2));"));
+ ASSERT_TRUE(notFoundInCode("*="));
+}
+
+TEST_F(DebugShaderPrecisionTest, CompoundVectorTimesScalarFunction)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform vec4 u;\n"
+ "uniform float u2;\n"
+ "void main() {\n"
+ " vec4 v = u;\n"
+ " v *= u2;\n"
+ " gl_FragColor = v;\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInESSLCode(
+ "highp vec4 angle_compound_mul_frm(inout highp vec4 x, in highp float y) {\n"
+ " x = angle_frm(angle_frm(x) * y);"
+ ));
+ ASSERT_TRUE(foundInGLSLCode(
+ "vec4 angle_compound_mul_frm(inout vec4 x, in float y) {\n"
+ " x = angle_frm(angle_frm(x) * y);"
+ ));
+ ASSERT_TRUE(
+ foundInHLSLCode("float4 angle_compound_mul_frm(inout float4 x, in float y) {\n"
+ " x = angle_frm(angle_frm(x) * y);"));
+ ASSERT_TRUE(foundInAllGLSLCode("angle_compound_mul_frm(v, angle_frm(u2));"));
+ ASSERT_TRUE(foundInHLSLCode("angle_compound_mul_frm(_v, angle_frm(_u2));"));
+ ASSERT_TRUE(notFoundInCode("*="));
+}
+
+TEST_F(DebugShaderPrecisionTest, BinaryMathRounding)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform vec4 u1;\n"
+ "uniform vec4 u2;\n"
+ "uniform vec4 u3;\n"
+ "uniform vec4 u4;\n"
+ "uniform vec4 u5;\n"
+ "void main() {\n"
+ " vec4 v1 = u1 + u2;\n"
+ " vec4 v2 = u2 - u3;\n"
+ " vec4 v3 = u3 * u4;\n"
+ " vec4 v4 = u4 / u5;\n"
+ " vec4 v5;\n"
+ " vec4 v6 = (v5 = u5);\n"
+ " gl_FragColor = v1 + v2 + v3 + v4;\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInAllGLSLCode("v1 = angle_frm((angle_frm(u1) + angle_frm(u2)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v2 = angle_frm((angle_frm(u2) - angle_frm(u3)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v3 = angle_frm((angle_frm(u3) * angle_frm(u4)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v4 = angle_frm((angle_frm(u4) / angle_frm(u5)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v6 = angle_frm((v5 = angle_frm(u5)))"));
+
+ ASSERT_TRUE(foundInHLSLCode("v1 = angle_frm((angle_frm(_u1) + angle_frm(_u2)))"));
+ ASSERT_TRUE(foundInHLSLCode("v2 = angle_frm((angle_frm(_u2) - angle_frm(_u3)))"));
+ ASSERT_TRUE(foundInHLSLCode("v3 = angle_frm((angle_frm(_u3) * angle_frm(_u4)))"));
+ ASSERT_TRUE(foundInHLSLCode("v4 = angle_frm((angle_frm(_u4) / angle_frm(_u5)))"));
+ ASSERT_TRUE(foundInHLSLCode("v6 = angle_frm((_v5 = angle_frm(_u5)))"));
+}
+
+TEST_F(DebugShaderPrecisionTest, BuiltInMathFunctionRounding)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform vec4 u1;\n"
+ "uniform vec4 u2;\n"
+ "uniform vec4 u3;\n"
+ "uniform float uf;\n"
+ "uniform float uf2;\n"
+ "uniform vec3 uf31;\n"
+ "uniform vec3 uf32;\n"
+ "uniform mat4 um1;\n"
+ "uniform mat4 um2;\n"
+ "void main() {\n"
+ " vec4 v1 = radians(u1);\n"
+ " vec4 v2 = degrees(u1);\n"
+ " vec4 v3 = sin(u1);\n"
+ " vec4 v4 = cos(u1);\n"
+ " vec4 v5 = tan(u1);\n"
+ " vec4 v6 = asin(u1);\n"
+ " vec4 v7 = acos(u1);\n"
+ " vec4 v8 = atan(u1);\n"
+ " vec4 v9 = atan(u1, u2);\n"
+ " vec4 v10 = pow(u1, u2);\n"
+ " vec4 v11 = exp(u1);\n"
+ " vec4 v12 = log(u1);\n"
+ " vec4 v13 = exp2(u1);\n"
+ " vec4 v14 = log2(u1);\n"
+ " vec4 v15 = sqrt(u1);\n"
+ " vec4 v16 = inversesqrt(u1);\n"
+ " vec4 v17 = abs(u1);\n"
+ " vec4 v18 = sign(u1);\n"
+ " vec4 v19 = floor(u1);\n"
+ " vec4 v20 = ceil(u1);\n"
+ " vec4 v21 = fract(u1);\n"
+ " vec4 v22 = mod(u1, uf);\n"
+ " vec4 v23 = mod(u1, u2);\n"
+ " vec4 v24 = min(u1, uf);\n"
+ " vec4 v25 = min(u1, u2);\n"
+ " vec4 v26 = max(u1, uf);\n"
+ " vec4 v27 = max(u1, u2);\n"
+ " vec4 v28 = clamp(u1, u2, u3);\n"
+ " vec4 v29 = clamp(u1, uf, uf2);\n"
+ " vec4 v30 = mix(u1, u2, u3);\n"
+ " vec4 v31 = mix(u1, u2, uf);\n"
+ " vec4 v32 = step(u1, u2);\n"
+ " vec4 v33 = step(uf, u1);\n"
+ " vec4 v34 = smoothstep(u1, u2, u3);\n"
+ " vec4 v35 = smoothstep(uf, uf2, u1);\n"
+ " vec4 v36 = normalize(u1);\n"
+ " vec4 v37 = faceforward(u1, u2, u3);\n"
+ " vec4 v38 = reflect(u1, u2);\n"
+ " vec4 v39 = refract(u1, u2, uf);\n"
+
+ " float f1 = length(u1);\n"
+ " float f2 = distance(u1, u2);\n"
+ " float f3 = dot(u1, u2);\n"
+ " vec3 vf31 = cross(uf31, uf32);\n"
+ " mat4 m1 = matrixCompMult(um1, um2);\n"
+
+ " gl_FragColor = v1 + v2 + v3 + v4 + v5 + v6 + v7 + v8 + v9 + v10 +"
+ "v11 + v12 + v13 + v14 + v15 + v16 + v17 + v18 + v19 + v20 +"
+ "v21 + v22 + v23 + v24 + v25 + v26 + v27 + v28 + v29 + v30 +"
+ "v31 + v32 + v33 + v34 + v35 + v36 + v37 + v38 + v39 +"
+ "vec4(f1, f2, f3, 0.0) + vec4(vf31, 0.0) + m1[0];\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInAllGLSLCode("v1 = angle_frm(radians(angle_frm(u1)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v2 = angle_frm(degrees(angle_frm(u1)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v3 = angle_frm(sin(angle_frm(u1)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v4 = angle_frm(cos(angle_frm(u1)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v5 = angle_frm(tan(angle_frm(u1)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v6 = angle_frm(asin(angle_frm(u1)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v7 = angle_frm(acos(angle_frm(u1)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v8 = angle_frm(atan(angle_frm(u1)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v9 = angle_frm(atan(angle_frm(u1), angle_frm(u2)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v10 = angle_frm(pow(angle_frm(u1), angle_frm(u2)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v11 = angle_frm(exp(angle_frm(u1)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v12 = angle_frm(log(angle_frm(u1)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v13 = angle_frm(exp2(angle_frm(u1)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v14 = angle_frm(log2(angle_frm(u1)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v15 = angle_frm(sqrt(angle_frm(u1)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v16 = angle_frm(inversesqrt(angle_frm(u1)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v17 = angle_frm(abs(angle_frm(u1)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v18 = angle_frm(sign(angle_frm(u1)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v19 = angle_frm(floor(angle_frm(u1)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v20 = angle_frm(ceil(angle_frm(u1)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v21 = angle_frm(fract(angle_frm(u1)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v22 = angle_frm(mod(angle_frm(u1), angle_frm(uf)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v23 = angle_frm(mod(angle_frm(u1), angle_frm(u2)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v24 = angle_frm(min(angle_frm(u1), angle_frm(uf)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v25 = angle_frm(min(angle_frm(u1), angle_frm(u2)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v26 = angle_frm(max(angle_frm(u1), angle_frm(uf)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v27 = angle_frm(max(angle_frm(u1), angle_frm(u2)))"));
+ ASSERT_TRUE(
+ foundInAllGLSLCode("v28 = angle_frm(clamp(angle_frm(u1), angle_frm(u2), angle_frm(u3)))"));
+ ASSERT_TRUE(
+ foundInAllGLSLCode("v29 = angle_frm(clamp(angle_frm(u1), angle_frm(uf), angle_frm(uf2)))"));
+ ASSERT_TRUE(
+ foundInAllGLSLCode("v30 = angle_frm(mix(angle_frm(u1), angle_frm(u2), angle_frm(u3)))"));
+ ASSERT_TRUE(
+ foundInAllGLSLCode("v31 = angle_frm(mix(angle_frm(u1), angle_frm(u2), angle_frm(uf)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v32 = angle_frm(step(angle_frm(u1), angle_frm(u2)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v33 = angle_frm(step(angle_frm(uf), angle_frm(u1)))"));
+ ASSERT_TRUE(foundInAllGLSLCode(
+ "v34 = angle_frm(smoothstep(angle_frm(u1), angle_frm(u2), angle_frm(u3)))"));
+ ASSERT_TRUE(foundInAllGLSLCode(
+ "v35 = angle_frm(smoothstep(angle_frm(uf), angle_frm(uf2), angle_frm(u1)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v36 = angle_frm(normalize(angle_frm(u1)))"));
+ ASSERT_TRUE(foundInAllGLSLCode(
+ "v37 = angle_frm(faceforward(angle_frm(u1), angle_frm(u2), angle_frm(u3)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v38 = angle_frm(reflect(angle_frm(u1), angle_frm(u2)))"));
+ ASSERT_TRUE(foundInAllGLSLCode(
+ "v39 = angle_frm(refract(angle_frm(u1), angle_frm(u2), angle_frm(uf)))"));
+
+ ASSERT_TRUE(foundInAllGLSLCode("f1 = angle_frm(length(angle_frm(u1)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("f2 = angle_frm(distance(angle_frm(u1), angle_frm(u2)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("f3 = angle_frm(dot(angle_frm(u1), angle_frm(u2)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("vf31 = angle_frm(cross(angle_frm(uf31), angle_frm(uf32)))"));
+ ASSERT_TRUE(
+ foundInAllGLSLCode("m1 = angle_frm(matrixCompMult(angle_frm(um1), angle_frm(um2)))"));
+
+ ASSERT_TRUE(foundInHLSLCode("v1 = angle_frm(radians(angle_frm(_u1)))"));
+ ASSERT_TRUE(foundInHLSLCode("v2 = angle_frm(degrees(angle_frm(_u1)))"));
+ ASSERT_TRUE(foundInHLSLCode("v3 = angle_frm(sin(angle_frm(_u1)))"));
+ ASSERT_TRUE(foundInHLSLCode("v4 = angle_frm(cos(angle_frm(_u1)))"));
+ ASSERT_TRUE(foundInHLSLCode("v5 = angle_frm(tan(angle_frm(_u1)))"));
+ ASSERT_TRUE(foundInHLSLCode("v6 = angle_frm(asin(angle_frm(_u1)))"));
+ ASSERT_TRUE(foundInHLSLCode("v7 = angle_frm(acos(angle_frm(_u1)))"));
+ ASSERT_TRUE(foundInHLSLCode("v8 = angle_frm(atan(angle_frm(_u1)))"));
+ ASSERT_TRUE(foundInHLSLCode("v9 = angle_frm(webgl_atan_emu(angle_frm(_u1), angle_frm(_u2)))"));
+ ASSERT_TRUE(foundInHLSLCode("v10 = angle_frm(pow(angle_frm(_u1), angle_frm(_u2)))"));
+ ASSERT_TRUE(foundInHLSLCode("v11 = angle_frm(exp(angle_frm(_u1)))"));
+ ASSERT_TRUE(foundInHLSLCode("v12 = angle_frm(log(angle_frm(_u1)))"));
+ ASSERT_TRUE(foundInHLSLCode("v13 = angle_frm(exp2(angle_frm(_u1)))"));
+ ASSERT_TRUE(foundInHLSLCode("v14 = angle_frm(log2(angle_frm(_u1)))"));
+ ASSERT_TRUE(foundInHLSLCode("v15 = angle_frm(sqrt(angle_frm(_u1)))"));
+ ASSERT_TRUE(foundInHLSLCode("v16 = angle_frm(rsqrt(angle_frm(_u1)))"));
+ ASSERT_TRUE(foundInHLSLCode("v17 = angle_frm(abs(angle_frm(_u1)))"));
+ ASSERT_TRUE(foundInHLSLCode("v18 = angle_frm(sign(angle_frm(_u1)))"));
+ ASSERT_TRUE(foundInHLSLCode("v19 = angle_frm(floor(angle_frm(_u1)))"));
+ ASSERT_TRUE(foundInHLSLCode("v20 = angle_frm(ceil(angle_frm(_u1)))"));
+ ASSERT_TRUE(foundInHLSLCode("v21 = angle_frm(frac(angle_frm(_u1)))"));
+ ASSERT_TRUE(foundInHLSLCode("v22 = angle_frm(webgl_mod_emu(angle_frm(_u1), angle_frm(_uf)))"));
+ ASSERT_TRUE(foundInHLSLCode("v23 = angle_frm(webgl_mod_emu(angle_frm(_u1), angle_frm(_u2)))"));
+ ASSERT_TRUE(foundInHLSLCode("v24 = angle_frm(min(angle_frm(_u1), angle_frm(_uf)))"));
+ ASSERT_TRUE(foundInHLSLCode("v25 = angle_frm(min(angle_frm(_u1), angle_frm(_u2)))"));
+ ASSERT_TRUE(foundInHLSLCode("v26 = angle_frm(max(angle_frm(_u1), angle_frm(_uf)))"));
+ ASSERT_TRUE(foundInHLSLCode("v27 = angle_frm(max(angle_frm(_u1), angle_frm(_u2)))"));
+ ASSERT_TRUE(
+ foundInHLSLCode("v28 = angle_frm(clamp(angle_frm(_u1), angle_frm(_u2), angle_frm(_u3)))"));
+ ASSERT_TRUE(
+ foundInHLSLCode("v29 = angle_frm(clamp(angle_frm(_u1), angle_frm(_uf), angle_frm(_uf2)))"));
+ ASSERT_TRUE(
+ foundInHLSLCode("v30 = angle_frm(lerp(angle_frm(_u1), angle_frm(_u2), angle_frm(_u3)))"));
+ ASSERT_TRUE(
+ foundInHLSLCode("v31 = angle_frm(lerp(angle_frm(_u1), angle_frm(_u2), angle_frm(_uf)))"));
+ ASSERT_TRUE(foundInHLSLCode("v32 = angle_frm(step(angle_frm(_u1), angle_frm(_u2)))"));
+ ASSERT_TRUE(foundInHLSLCode("v33 = angle_frm(step(angle_frm(_uf), angle_frm(_u1)))"));
+ ASSERT_TRUE(foundInHLSLCode(
+ "v34 = angle_frm(smoothstep(angle_frm(_u1), angle_frm(_u2), angle_frm(_u3)))"));
+ ASSERT_TRUE(foundInHLSLCode(
+ "v35 = angle_frm(smoothstep(angle_frm(_uf), angle_frm(_uf2), angle_frm(_u1)))"));
+ ASSERT_TRUE(foundInHLSLCode("v36 = angle_frm(normalize(angle_frm(_u1)))"));
+ ASSERT_TRUE(foundInHLSLCode(
+ "v37 = angle_frm(webgl_faceforward_emu(angle_frm(_u1), angle_frm(_u2), angle_frm(_u3)))"));
+ ASSERT_TRUE(foundInHLSLCode("v38 = angle_frm(reflect(angle_frm(_u1), angle_frm(_u2)))"));
+ ASSERT_TRUE(foundInHLSLCode(
+ "v39 = angle_frm(refract(angle_frm(_u1), angle_frm(_u2), angle_frm(_uf)))"));
+
+ ASSERT_TRUE(foundInHLSLCode("f1 = angle_frm(length(angle_frm(_u1)))"));
+ ASSERT_TRUE(foundInHLSLCode("f2 = angle_frm(distance(angle_frm(_u1), angle_frm(_u2)))"));
+ ASSERT_TRUE(foundInHLSLCode("f3 = angle_frm(dot(angle_frm(_u1), angle_frm(_u2)))"));
+ ASSERT_TRUE(foundInHLSLCode("vf31 = angle_frm(cross(angle_frm(_uf31), angle_frm(_uf32)))"));
+ ASSERT_TRUE(foundInHLSLCode("m1 = angle_frm((angle_frm(_um1) * angle_frm(_um2)))"));
+}
+
+TEST_F(DebugShaderPrecisionTest, BuiltInRelationalFunctionRounding)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform vec4 u1;\n"
+ "uniform vec4 u2;\n"
+ "void main() {\n"
+ " bvec4 bv1 = lessThan(u1, u2);\n"
+ " bvec4 bv2 = lessThanEqual(u1, u2);\n"
+ " bvec4 bv3 = greaterThan(u1, u2);\n"
+ " bvec4 bv4 = greaterThanEqual(u1, u2);\n"
+ " bvec4 bv5 = equal(u1, u2);\n"
+ " bvec4 bv6 = notEqual(u1, u2);\n"
+ " gl_FragColor = vec4(bv1) + vec4(bv2) + vec4(bv3) + vec4(bv4) + vec4(bv5) + vec4(bv6);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInAllGLSLCode("bv1 = lessThan(angle_frm(u1), angle_frm(u2))"));
+ ASSERT_TRUE(foundInAllGLSLCode("bv2 = lessThanEqual(angle_frm(u1), angle_frm(u2))"));
+ ASSERT_TRUE(foundInAllGLSLCode("bv3 = greaterThan(angle_frm(u1), angle_frm(u2))"));
+ ASSERT_TRUE(foundInAllGLSLCode("bv4 = greaterThanEqual(angle_frm(u1), angle_frm(u2))"));
+ ASSERT_TRUE(foundInAllGLSLCode("bv5 = equal(angle_frm(u1), angle_frm(u2))"));
+ ASSERT_TRUE(foundInAllGLSLCode("bv6 = notEqual(angle_frm(u1), angle_frm(u2))"));
+
+ ASSERT_TRUE(foundInHLSLCode("bv1 = (angle_frm(_u1) < angle_frm(_u2))"));
+ ASSERT_TRUE(foundInHLSLCode("bv2 = (angle_frm(_u1) <= angle_frm(_u2))"));
+ ASSERT_TRUE(foundInHLSLCode("bv3 = (angle_frm(_u1) > angle_frm(_u2))"));
+ ASSERT_TRUE(foundInHLSLCode("bv4 = (angle_frm(_u1) >= angle_frm(_u2))"));
+ ASSERT_TRUE(foundInHLSLCode("bv5 = (angle_frm(_u1) == angle_frm(_u2))"));
+ ASSERT_TRUE(foundInHLSLCode("bv6 = (angle_frm(_u1) != angle_frm(_u2))"));
+}
+
+TEST_F(DebugShaderPrecisionTest, ConstructorRounding)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "precision mediump int;\n"
+ "uniform float u1;\n"
+ "uniform float u2;\n"
+ "uniform float u3;\n"
+ "uniform float u4;\n"
+ "uniform ivec4 uiv;\n"
+ "void main() {\n"
+ " vec4 v1 = vec4(u1, u2, u3, u4);\n"
+ " vec4 v2 = vec4(uiv);\n"
+ " gl_FragColor = v1 + v2;\n"
+ "}\n";
+ compile(shaderString);
+ // Note: this is suboptimal for the case taking four floats, but optimizing would be tricky.
+ ASSERT_TRUE(foundInAllGLSLCode(
+ "v1 = angle_frm(vec4(angle_frm(u1), angle_frm(u2), angle_frm(u3), angle_frm(u4)))"));
+ ASSERT_TRUE(foundInAllGLSLCode("v2 = angle_frm(vec4(uiv))"));
+
+ ASSERT_TRUE(foundInHLSLCode(
+ "v1 = angle_frm(vec4(angle_frm(_u1), angle_frm(_u2), angle_frm(_u3), angle_frm(_u4)))"));
+ ASSERT_TRUE(foundInHLSLCode("v2 = angle_frm(vec4(_uiv))"));
+}
+
+TEST_F(DebugShaderPrecisionTest, StructConstructorNoRounding)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "struct S { mediump vec4 a; };\n"
+ "uniform vec4 u;\n"
+ "void main() {\n"
+ " S s = S(u);\n"
+ " gl_FragColor = s.a;\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInAllGLSLCode("s = S(angle_frm(u))"));
+ ASSERT_TRUE(foundInHLSLCode("s = _S_ctor(angle_frm(_u))"));
+ ASSERT_TRUE(notFoundInCode("angle_frm(S"));
+}
+
+TEST_F(DebugShaderPrecisionTest, SwizzleRounding)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform vec4 u;\n"
+ "void main() {\n"
+ " vec4 v = u.xyxy;"
+ " gl_FragColor = v;\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInAllGLSLCode("v = angle_frm(u).xyxy"));
+ ASSERT_TRUE(foundInHLSLCode("v = angle_frm(_u).xyxy"));
+}
+
+TEST_F(DebugShaderPrecisionTest, BuiltInTexFunctionRounding)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "precision lowp sampler2D;\n"
+ "uniform vec2 u;\n"
+ "uniform sampler2D s;\n"
+ "void main() {\n"
+ " lowp vec4 v = texture2D(s, u);\n"
+ " gl_FragColor = v;\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInAllGLSLCode("v = angle_frl(texture2D(s, angle_frm(u)))"));
+ ASSERT_TRUE(foundInHLSLCode("v = angle_frl(gl_texture2D(_s, angle_frm(_u)))"));
+}
+
+TEST_F(DebugShaderPrecisionTest, FunctionCallParameterQualifiersFromDefinition)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform vec4 u1;\n"
+ "uniform vec4 u2;\n"
+ "uniform vec4 u3;\n"
+ "uniform vec4 u4;\n"
+ "uniform vec4 u5;\n"
+ "vec4 add(in vec4 x, in vec4 y) {\n"
+ " return x + y;\n"
+ "}\n"
+ "void compound_add(inout vec4 x, in vec4 y) {\n"
+ " x = x + y;\n"
+ "}\n"
+ "void add_to_last(in vec4 x, in vec4 y, out vec4 z) {\n"
+ " z = x + y;\n"
+ "}\n"
+ "void main() {\n"
+ " vec4 v = add(u1, u2);\n"
+ " compound_add(v, u3);\n"
+ " vec4 v2;\n"
+ " add_to_last(u4, u5, v2);\n"
+ " gl_FragColor = v + v2;\n"
+ "}\n";
+ compile(shaderString);
+ // Note that this is not optimal code, there are redundant frm calls.
+ // However, getting the implementation working when other operations
+ // are nested within function calls would be tricky if to get right
+ // otherwise.
+ // Test in parameters
+ ASSERT_TRUE(foundInAllGLSLCode("v = add(angle_frm(u1), angle_frm(u2))"));
+ ASSERT_TRUE(foundInHLSLCode("v = _add_float4_float4(angle_frm(_u1), angle_frm(_u2))"));
+ // Test inout parameter
+ ASSERT_TRUE(foundInAllGLSLCode("compound_add(v, angle_frm(u3))"));
+ ASSERT_TRUE(foundInHLSLCode("compound_add_float4_float4(_v, angle_frm(_u3))"));
+ // Test out parameter
+ ASSERT_TRUE(foundInAllGLSLCode("add_to_last(angle_frm(u4), angle_frm(u5), v2)"));
+ ASSERT_TRUE(
+ foundInHLSLCode("add_to_last_float4_float4_float4(angle_frm(_u4), angle_frm(_u5), _v2)"));
+}
+
+TEST_F(DebugShaderPrecisionTest, FunctionCallParameterQualifiersFromPrototype)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform vec4 u1;\n"
+ "uniform vec4 u2;\n"
+ "uniform vec4 u3;\n"
+ "uniform vec4 u4;\n"
+ "uniform vec4 u5;\n"
+ "vec4 add(in vec4 x, in vec4 y);\n"
+ "void compound_add(inout vec4 x, in vec4 y);\n"
+ "void add_to_last(in vec4 x, in vec4 y, out vec4 z);\n"
+ "void main() {\n"
+ " vec4 v = add(u1, u2);\n"
+ " compound_add(v, u3);\n"
+ " vec4 v2;\n"
+ " add_to_last(u4, u5, v2);\n"
+ " gl_FragColor = v + v2;\n"
+ "}\n"
+ "vec4 add(in vec4 x, in vec4 y) {\n"
+ " return x + y;\n"
+ "}\n"
+ "void compound_add(inout vec4 x, in vec4 y) {\n"
+ " x = x + y;\n"
+ "}\n"
+ "void add_to_last(in vec4 x, in vec4 y, out vec4 z) {\n"
+ " z = x + y;\n"
+ "}\n";
+ compile(shaderString);
+ // Test in parameters
+ ASSERT_TRUE(foundInAllGLSLCode("v = add(angle_frm(u1), angle_frm(u2))"));
+ ASSERT_TRUE(foundInHLSLCode("v = _add_float4_float4(angle_frm(_u1), angle_frm(_u2))"));
+ // Test inout parameter
+ ASSERT_TRUE(foundInAllGLSLCode("compound_add(v, angle_frm(u3))"));
+ ASSERT_TRUE(foundInHLSLCode("compound_add_float4_float4(_v, angle_frm(_u3))"));
+ // Test out parameter
+ ASSERT_TRUE(foundInAllGLSLCode("add_to_last(angle_frm(u4), angle_frm(u5), v2)"));
+ ASSERT_TRUE(
+ foundInHLSLCode("add_to_last_float4_float4_float4(angle_frm(_u4), angle_frm(_u5), _v2)"));
+}
+
+TEST_F(DebugShaderPrecisionTest, NestedFunctionCalls)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform vec4 u1;\n"
+ "uniform vec4 u2;\n"
+ "uniform vec4 u3;\n"
+ "vec4 add(in vec4 x, in vec4 y) {\n"
+ " return x + y;\n"
+ "}\n"
+ "vec4 compound_add(inout vec4 x, in vec4 y) {\n"
+ " x = x + y;\n"
+ " return x;\n"
+ "}\n"
+ "void main() {\n"
+ " vec4 v = u1;\n"
+ " vec4 v2 = add(compound_add(v, u2), fract(u3));\n"
+ " gl_FragColor = v + v2;\n"
+ "}\n";
+ compile(shaderString);
+ // Test nested calls
+ ASSERT_TRUE(foundInAllGLSLCode(
+ "v2 = add(compound_add(v, angle_frm(u2)), angle_frm(fract(angle_frm(u3))))"));
+ ASSERT_TRUE(
+ foundInHLSLCode("v2 = _add_float4_float4(_compound_add_float4_float4(_v, angle_frm(_u2)), "
+ "angle_frm(frac(angle_frm(_u3))))"));
+}
+
+// Test that code inside an index of a function out parameter gets processed.
+TEST_F(DebugShaderPrecisionTest, OpInIndexOfFunctionOutParameter)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "void foo(out vec4 f) { f.x = 0.0; }\n"
+ "uniform float u2;\n"
+ "void main() {\n"
+ " vec4 v[2];\n"
+ " foo(v[int(exp2(u2))]);\n"
+ " gl_FragColor = v[0];\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInAllGLSLCode("angle_frm(exp2(angle_frm(u2)))"));
+ ASSERT_TRUE(foundInHLSLCode("angle_frm(exp2(angle_frm(_u2)))"));
+}
+
+// Test that code inside an index of an l-value gets processed.
+TEST_F(DebugShaderPrecisionTest, OpInIndexOfLValue)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform vec4 u1;\n"
+ "uniform float u2;\n"
+ "void main() {\n"
+ " vec4 v[2];\n"
+ " v[int(exp2(u2))] = u1;\n"
+ " gl_FragColor = v[0];\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInAllGLSLCode("angle_frm(exp2(angle_frm(u2)))"));
+ ASSERT_TRUE(foundInHLSLCode("angle_frm(exp2(angle_frm(_u2)))"));
+}
+
+// Test that the out parameter of modf doesn't get rounded
+TEST_F(DebugShaderPrecisionTest, ModfOutParameter)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "uniform float u;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() {\n"
+ " float o;\n"
+ " float f = modf(u, o);\n"
+ " my_FragColor = vec4(f, o, 0, 1);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInAllGLSLCode("modf(angle_frm(u), o)"));
+ ASSERT_TRUE(foundInHLSLCode("modf(angle_frm(_u), _o)"));
+}
+
+#if defined(ANGLE_ENABLE_HLSL)
+// Tests precision emulation with HLSL 3.0 output -- should error gracefully.
+TEST(DebugShaderPrecisionNegativeTest, HLSL3Unsupported)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform float u;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(u);\n"
+ "}\n";
+ std::string infoLog;
+ std::string translatedCode;
+ ShBuiltInResources resources;
+ sh::InitBuiltInResources(&resources);
+ resources.WEBGL_debug_shader_precision = 1;
+ ASSERT_FALSE(compileTestShader(GL_FRAGMENT_SHADER, SH_GLES3_SPEC, SH_HLSL_3_0_OUTPUT,
+ shaderString, &resources, 0, &translatedCode, &infoLog));
+}
+#endif // defined(ANGLE_ENABLE_HLSL)
diff --git a/gfx/angle/src/tests/compiler_tests/EXT_blend_func_extended_test.cpp b/gfx/angle/src/tests/compiler_tests/EXT_blend_func_extended_test.cpp
new file mode 100755
index 000000000..3ac0ff6d8
--- /dev/null
+++ b/gfx/angle/src/tests/compiler_tests/EXT_blend_func_extended_test.cpp
@@ -0,0 +1,285 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// EXT_blend_func_extended.cpp:
+// Test for EXT_blend_func_extended_test
+//
+
+#include "angle_gl.h"
+#include "gtest/gtest.h"
+#include "GLSLANG/ShaderLang.h"
+
+using testing::Combine;
+using testing::Values;
+using testing::make_tuple;
+
+namespace
+{
+const char ESSLVersion100[] = "#version 100\n";
+const char ESSLVersion300[] = "#version 300 es\n";
+const char ESSLVersion310[] = "#version 310 es\n";
+const char EXTBFEPragma[] = "#extension GL_EXT_blend_func_extended : require\n";
+
+const char ESSL100_SimpleShader1[] =
+ "precision mediump float;\n"
+ "void main() { \n"
+ " gl_FragColor = vec4(1.0);\n"
+ " gl_SecondaryFragColorEXT = vec4(gl_MaxDualSourceDrawBuffersEXT / 10);\n"
+ "}\n";
+
+// Shader that tests only the access to gl_MaxDualSourceDrawBuffersEXT.
+const char ESSL100_MaxDualSourceAccessShader[] =
+ "precision mediump float;\n"
+ "void main() { gl_FragColor = vec4(gl_MaxDualSourceDrawBuffersEXT / 10); }\n";
+
+// Shader that writes to SecondaryFragData.
+const char ESSL100_FragDataShader[] =
+ "#extension GL_EXT_draw_buffers : require\n"
+ "precision mediump float;\n"
+ "void main() {\n"
+ " gl_FragData[gl_MaxDrawBuffers - 1] = vec4(1.0);\n"
+ " gl_SecondaryFragDataEXT[gl_MaxDualSourceDrawBuffersEXT - 1] = vec4(0.1);\n"
+ "}\n";
+
+// Shader that writes to SecondaryFragColor and SecondaryFragData does not compile.
+const char ESSL100_ColorAndDataWriteFailureShader1[] =
+ "precision mediump float;\n"
+ "void main() {\n"
+ " gl_SecondaryFragColorEXT = vec4(1.0);\n"
+ " gl_SecondaryFragDataEXT[gl_MaxDualSourceDrawBuffersEXT] = vec4(0.1);\n"
+ "}\n";
+
+// Shader that writes to FragColor and SecondaryFragData does not compile.
+const char ESSL100_ColorAndDataWriteFailureShader2[] =
+ "precision mediump float;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(1.0);\n"
+ " gl_SecondaryFragDataEXT[gl_MaxDualSourceDrawBuffersEXT] = vec4(0.1);\n"
+ "}\n";
+
+// Shader that writes to FragData and SecondaryFragColor.
+const char ESSL100_ColorAndDataWriteFailureShader3[] =
+ "#extension GL_EXT_draw_buffers : require\n"
+ "precision mediump float;\n"
+ "void main() {\n"
+ " gl_SecondaryFragColorEXT = vec4(1.0);\n"
+ " gl_FragData[gl_MaxDrawBuffers] = vec4(0.1);\n"
+ "}\n";
+
+// In GLSL version 300 es, the gl_MaxDualSourceDrawBuffersEXT is available.
+const char ESSL300_MaxDualSourceAccessShader[] =
+ "precision mediump float;\n"
+ "layout(location = 0) out mediump vec4 fragColor;"
+ "void main() {\n"
+ " fragColor = vec4(gl_MaxDualSourceDrawBuffersEXT / 10);\n"
+ "}\n";
+
+// In GLSL version 300 es, the only way to write a correct shader is to require the extension and
+// then leave the locations unspecified. The caller will then bind the variables with the extension
+// binding functions.
+const char ESSL300_LocationAndUnspecifiedOutputShader[] =
+ "precision mediump float;\n"
+ "layout(location = 0) out mediump vec4 fragColor;"
+ "out mediump vec4 secondaryFragColor;"
+ "void main() {\n"
+ " fragColor = vec4(1.0);\n"
+ " secondaryFragColor = vec4(1.0);\n"
+ "}\n";
+
+const char ESSL300_TwoUnspecifiedLocationOutputsShader[] =
+ "precision mediump float;\n"
+ "out mediump vec4 fragColor;"
+ "out mediump vec4 secondaryFragColor;"
+ "void main() {\n"
+ " fragColor = vec4(1.0);\n"
+ " secondaryFragColor = vec4(1.0);\n"
+ "}\n";
+
+// Shader that is correct in GLSL ES 3.10 fails when used in version 300 es.
+const char ESSL310_LocationIndexShader[] =
+ "precision mediump float;\n"
+ "layout(location = 0) out mediump vec4 fragColor;"
+ "layout(location = 0, index = 1) out mediump vec4 secondaryFragColor;"
+ "void main() {\n"
+ " fragColor = vec4(1);\n"
+ " secondaryFragColor = vec4(1);\n"
+ "}\n";
+
+// Shader that specifies index layout qualifier but not location fails to compile. Currently fails
+// to compile due to version 310 es not being supported.
+const char ESSL310_LocationIndexFailureShader[] =
+ "precision mediump float;\n"
+ "layout(location = 0) out mediump vec4 fragColor;"
+ "layout(index = 1) out mediump vec4 secondaryFragColor;"
+ "void main() {\n"
+ " fragColor = vec4(1.0);\n"
+ " secondaryFragColor = vec4(1.0);\n"
+ "}\n";
+
+class EXTBlendFuncExtendedTest
+ : public testing::TestWithParam<testing::tuple<ShShaderSpec, const char *, const char *>>
+{
+ protected:
+ virtual void SetUp()
+ {
+ sh::InitBuiltInResources(&mResources);
+ // EXT_draw_buffers is used in some of the shaders for test purposes.
+ mResources.EXT_draw_buffers = 1;
+ mResources.NV_draw_buffers = 2;
+
+ mCompiler = NULL;
+ }
+
+ virtual void TearDown() { DestroyCompiler(); }
+ void DestroyCompiler()
+ {
+ if (mCompiler)
+ {
+ sh::Destruct(mCompiler);
+ mCompiler = NULL;
+ }
+ }
+
+ void InitializeCompiler()
+ {
+ DestroyCompiler();
+ mCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, testing::get<0>(GetParam()),
+ SH_GLSL_COMPATIBILITY_OUTPUT, &mResources);
+ ASSERT_TRUE(mCompiler != NULL) << "Compiler could not be constructed.";
+ }
+
+ testing::AssertionResult TestShaderCompile(const char *pragma)
+ {
+ return TestShaderCompile(testing::get<1>(GetParam()), // Version.
+ pragma,
+ testing::get<2>(GetParam()) // Shader.
+ );
+ }
+
+ testing::AssertionResult TestShaderCompile(const char *version,
+ const char *pragma,
+ const char *shader)
+ {
+ const char *shaderStrings[] = {version, pragma, shader};
+ bool success = sh::Compile(mCompiler, shaderStrings, 3, 0);
+ if (success)
+ {
+ return ::testing::AssertionSuccess() << "Compilation success";
+ }
+ return ::testing::AssertionFailure() << sh::GetInfoLog(mCompiler);
+ }
+
+ protected:
+ ShBuiltInResources mResources;
+ ShHandle mCompiler;
+};
+
+// Extension flag is required to compile properly. Expect failure when it is
+// not present.
+TEST_P(EXTBlendFuncExtendedTest, CompileFailsWithoutExtension)
+{
+ mResources.EXT_blend_func_extended = 0;
+ InitializeCompiler();
+ EXPECT_FALSE(TestShaderCompile(EXTBFEPragma));
+}
+
+// Extension directive is required to compile properly. Expect failure when
+// it is not present.
+TEST_P(EXTBlendFuncExtendedTest, CompileFailsWithExtensionWithoutPragma)
+{
+ mResources.EXT_blend_func_extended = 1;
+ mResources.MaxDualSourceDrawBuffers = 1;
+ InitializeCompiler();
+ EXPECT_FALSE(TestShaderCompile(""));
+}
+
+// With extension flag and extension directive, compiling succeeds.
+// Also test that the extension directive state is reset correctly.
+TEST_P(EXTBlendFuncExtendedTest, CompileSucceedsWithExtensionAndPragma)
+{
+ mResources.EXT_blend_func_extended = 1;
+ mResources.MaxDualSourceDrawBuffers = 1;
+ InitializeCompiler();
+ EXPECT_TRUE(TestShaderCompile(EXTBFEPragma));
+ // Test reset functionality.
+ EXPECT_FALSE(TestShaderCompile(""));
+ EXPECT_TRUE(TestShaderCompile(EXTBFEPragma));
+}
+
+// The SL #version 100 shaders that are correct work similarly
+// in both GL2 and GL3, with and without the version string.
+INSTANTIATE_TEST_CASE_P(CorrectESSL100Shaders,
+ EXTBlendFuncExtendedTest,
+ Combine(Values(SH_GLES2_SPEC, SH_GLES3_SPEC),
+ Values("", ESSLVersion100),
+ Values(ESSL100_SimpleShader1,
+ ESSL100_MaxDualSourceAccessShader,
+ ESSL100_FragDataShader)));
+
+INSTANTIATE_TEST_CASE_P(CorrectESSL300Shaders,
+ EXTBlendFuncExtendedTest,
+ Combine(Values(SH_GLES3_SPEC),
+ Values(ESSLVersion300),
+ Values(ESSL300_MaxDualSourceAccessShader,
+ ESSL300_LocationAndUnspecifiedOutputShader,
+ ESSL300_TwoUnspecifiedLocationOutputsShader)));
+
+class EXTBlendFuncExtendedCompileFailureTest : public EXTBlendFuncExtendedTest
+{
+};
+
+TEST_P(EXTBlendFuncExtendedCompileFailureTest, CompileFails)
+{
+ // Expect compile failure due to shader error, with shader having correct pragma.
+ mResources.EXT_blend_func_extended = 1;
+ mResources.MaxDualSourceDrawBuffers = 1;
+ InitializeCompiler();
+ EXPECT_FALSE(TestShaderCompile(EXTBFEPragma));
+}
+
+// Incorrect #version 100 shaders fail.
+INSTANTIATE_TEST_CASE_P(IncorrectESSL100Shaders,
+ EXTBlendFuncExtendedCompileFailureTest,
+ Combine(Values(SH_GLES2_SPEC),
+ Values(ESSLVersion100),
+ Values(ESSL100_ColorAndDataWriteFailureShader1,
+ ESSL100_ColorAndDataWriteFailureShader2,
+ ESSL100_ColorAndDataWriteFailureShader3)));
+
+// Correct #version 300 es shaders fail in GLES2 context, regardless of version string.
+INSTANTIATE_TEST_CASE_P(CorrectESSL300Shaders,
+ EXTBlendFuncExtendedCompileFailureTest,
+ Combine(Values(SH_GLES2_SPEC),
+ Values("", ESSLVersion100, ESSLVersion300),
+ Values(ESSL300_LocationAndUnspecifiedOutputShader,
+ ESSL300_TwoUnspecifiedLocationOutputsShader)));
+
+// Correct #version 100 shaders fail when used with #version 300 es.
+INSTANTIATE_TEST_CASE_P(CorrectESSL100Shaders,
+ EXTBlendFuncExtendedCompileFailureTest,
+ Combine(Values(SH_GLES3_SPEC),
+ Values(ESSLVersion300),
+ Values(ESSL100_SimpleShader1, ESSL100_FragDataShader)));
+
+// Incorrect #version 310 es always fails.
+INSTANTIATE_TEST_CASE_P(IncorrectESSL310Shaders,
+ EXTBlendFuncExtendedCompileFailureTest,
+ Combine(Values(SH_GLES3_SPEC),
+ Values(ESSLVersion300, ESSLVersion310),
+ Values(ESSL310_LocationIndexFailureShader)));
+
+// Correct #version 310 es fails in #version 300 es.
+INSTANTIATE_TEST_CASE_P(
+ CorrectESSL310ShadersInESSL300,
+ EXTBlendFuncExtendedCompileFailureTest,
+ Values(make_tuple(SH_GLES3_SPEC, &ESSLVersion300[0], &ESSL310_LocationIndexShader[0])));
+
+// Correct #version 310 es fails in #version 310 es, due to 3.1 not being supported.
+INSTANTIATE_TEST_CASE_P(
+ CorrectESSL310Shaders,
+ EXTBlendFuncExtendedCompileFailureTest,
+ Values(make_tuple(SH_GLES3_SPEC, &ESSLVersion310[0], &ESSL310_LocationIndexShader[0])));
+
+} // namespace
diff --git a/gfx/angle/src/tests/compiler_tests/EmulateGLFragColorBroadcast_test.cpp b/gfx/angle/src/tests/compiler_tests/EmulateGLFragColorBroadcast_test.cpp
new file mode 100755
index 000000000..07cf3fd68
--- /dev/null
+++ b/gfx/angle/src/tests/compiler_tests/EmulateGLFragColorBroadcast_test.cpp
@@ -0,0 +1,81 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// EmulateGLFragColorBroadcast_test.cpp:
+// Tests for gl_FragColor broadcast behavior emulation.
+//
+
+#include "angle_gl.h"
+#include "gtest/gtest.h"
+#include "GLSLANG/ShaderLang.h"
+#include "tests/test_utils/compiler_test.h"
+
+using namespace sh;
+
+namespace
+{
+
+const int kMaxDrawBuffers = 2;
+
+class EmulateGLFragColorBroadcastTest : public MatchOutputCodeTest
+{
+ public:
+ EmulateGLFragColorBroadcastTest()
+ : MatchOutputCodeTest(GL_FRAGMENT_SHADER,
+ 0, // compile options
+ SH_GLSL_COMPATIBILITY_OUTPUT)
+ {
+ getResources()->MaxDrawBuffers = kMaxDrawBuffers;
+ getResources()->EXT_draw_buffers = 1;
+ }
+};
+
+// Verifies that without explicitly enabling GL_EXT_draw_buffers extension
+// in the shader, no broadcast emulation.
+TEST_F(EmulateGLFragColorBroadcastTest, FragColorNoBroadcast)
+{
+ const std::string shaderString =
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = vec4(1, 0, 0, 0);\n"
+ "}\n";
+ compile(shaderString);
+ EXPECT_TRUE(foundInCode("gl_FragColor"));
+ EXPECT_FALSE(foundInCode("gl_FragData[0]"));
+ EXPECT_FALSE(foundInCode("gl_FragData[1]"));
+}
+
+// Verifies that with explicitly enabling GL_EXT_draw_buffers extension
+// in the shader, broadcast is emualted by replacing gl_FragColor with gl_FragData.
+TEST_F(EmulateGLFragColorBroadcastTest, FragColorBroadcast)
+{
+ const std::string shaderString =
+ "#extension GL_EXT_draw_buffers : require\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = vec4(1, 0, 0, 0);\n"
+ "}\n";
+ compile(shaderString);
+ EXPECT_FALSE(foundInCode("gl_FragColor"));
+ EXPECT_TRUE(foundInCode("gl_FragData[0]"));
+ EXPECT_TRUE(foundInCode("gl_FragData[1]"));
+}
+
+// Verifies that with explicitly enabling GL_EXT_draw_buffers extension
+// in the shader with an empty main(), anothing happens.
+TEST_F(EmulateGLFragColorBroadcastTest, EmptyMain)
+{
+ const std::string shaderString =
+ "#extension GL_EXT_draw_buffers : require\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+ compile(shaderString);
+ EXPECT_FALSE(foundInCode("gl_FragColor"));
+ EXPECT_FALSE(foundInCode("gl_FragData[0]"));
+ EXPECT_FALSE(foundInCode("gl_FragData[1]"));
+}
+
+} // namespace anonymous
diff --git a/gfx/angle/src/tests/compiler_tests/ExpressionLimit_test.cpp b/gfx/angle/src/tests/compiler_tests/ExpressionLimit_test.cpp
new file mode 100755
index 000000000..8f7d7ef4f
--- /dev/null
+++ b/gfx/angle/src/tests/compiler_tests/ExpressionLimit_test.cpp
@@ -0,0 +1,557 @@
+//
+// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+#include <sstream>
+#include <string>
+#include <vector>
+#include "angle_gl.h"
+#include "gtest/gtest.h"
+#include "GLSLANG/ShaderLang.h"
+
+#define SHADER(Src) #Src
+
+class ExpressionLimitTest : public testing::Test {
+protected:
+ static const int kMaxExpressionComplexity = 16;
+ static const int kMaxCallStackDepth = 16;
+ static const int kMaxFunctionParameters = 16;
+ static const char* kExpressionTooComplex;
+ static const char* kCallStackTooDeep;
+ static const char* kHasRecursion;
+ static const char *kTooManyParameters;
+
+ virtual void SetUp()
+ {
+ memset(&resources, 0, sizeof(resources));
+
+ GenerateResources(&resources);
+ }
+
+ // Set up the per compile resources
+ static void GenerateResources(ShBuiltInResources *res)
+ {
+ sh::InitBuiltInResources(res);
+
+ res->MaxVertexAttribs = 8;
+ res->MaxVertexUniformVectors = 128;
+ res->MaxVaryingVectors = 8;
+ res->MaxVertexTextureImageUnits = 0;
+ res->MaxCombinedTextureImageUnits = 8;
+ res->MaxTextureImageUnits = 8;
+ res->MaxFragmentUniformVectors = 16;
+ res->MaxDrawBuffers = 1;
+
+ res->OES_standard_derivatives = 0;
+ res->OES_EGL_image_external = 0;
+
+ res->MaxExpressionComplexity = kMaxExpressionComplexity;
+ res->MaxCallStackDepth = kMaxCallStackDepth;
+ res->MaxFunctionParameters = kMaxFunctionParameters;
+ }
+
+ void GenerateLongExpression(int length, std::stringstream* ss)
+ {
+ for (int ii = 0; ii < length; ++ii) {
+ *ss << "+ vec4(" << ii << ")";
+ }
+ }
+
+ std::string GenerateShaderWithLongExpression(int length)
+ {
+ static const char* shaderStart = SHADER(
+ precision mediump float;
+ uniform vec4 u_color;
+ void main()
+ {
+ gl_FragColor = u_color
+ );
+
+ std::stringstream ss;
+ ss << shaderStart;
+ GenerateLongExpression(length, &ss);
+ ss << "; }";
+
+ return ss.str();
+ }
+
+ std::string GenerateShaderWithUnusedLongExpression(int length)
+ {
+ static const char* shaderStart = SHADER(
+ precision mediump float;
+ uniform vec4 u_color;
+ void main()
+ {
+ gl_FragColor = u_color;
+ }
+ vec4 someFunction() {
+ return u_color
+ );
+
+ std::stringstream ss;
+
+ ss << shaderStart;
+ GenerateLongExpression(length, &ss);
+ ss << "; }";
+
+ return ss.str();
+ }
+
+ void GenerateDeepFunctionStack(int length, std::stringstream* ss)
+ {
+ static const char* shaderStart = SHADER(
+ precision mediump float;
+ uniform vec4 u_color;
+ vec4 function0() {
+ return u_color;
+ }
+ );
+
+ *ss << shaderStart;
+ for (int ii = 0; ii < length; ++ii) {
+ *ss << "vec4 function" << (ii + 1) << "() {\n"
+ << " return function" << ii << "();\n"
+ << "}\n";
+ }
+ }
+
+ std::string GenerateShaderWithDeepFunctionStack(int length)
+ {
+ std::stringstream ss;
+
+ GenerateDeepFunctionStack(length, &ss);
+
+ ss << "void main() {\n"
+ << " gl_FragColor = function" << length << "();\n"
+ << "}";
+
+ return ss.str();
+ }
+
+ std::string GenerateShaderWithUnusedDeepFunctionStack(int length)
+ {
+ std::stringstream ss;
+
+ GenerateDeepFunctionStack(length, &ss);
+
+ ss << "void main() {\n"
+ << " gl_FragColor = vec4(0,0,0,0);\n"
+ << "}";
+
+
+ return ss.str();
+ }
+
+ std::string GenerateShaderWithFunctionParameters(int parameters)
+ {
+ std::stringstream ss;
+
+ ss << "precision mediump float;\n"
+ << "\n"
+ << "float foo(";
+ for (int i = 0; i < parameters; ++i)
+ {
+ ss << "float f" << i;
+ if (i + 1 < parameters)
+ {
+ ss << ", ";
+ }
+ }
+ ss << ")\n"
+ << "{\n"
+ << " return f0;\n"
+ << "}\n"
+ << "\n"
+ << "void main()\n"
+ << "{\n"
+ << " gl_FragColor = vec4(0,0,0,0);\n"
+ << "}";
+
+ return ss.str();
+ }
+
+ // Compiles a shader and if there's an error checks for a specific
+ // substring in the error log. This way we know the error is specific
+ // to the issue we are testing.
+ bool CheckShaderCompilation(ShHandle compiler,
+ const char *source,
+ ShCompileOptions compileOptions,
+ const char *expected_error)
+ {
+ bool success = sh::Compile(compiler, &source, 1, compileOptions) != 0;
+ if (success)
+ {
+ success = !expected_error;
+ }
+ else
+ {
+ std::string log = sh::GetInfoLog(compiler);
+ if (expected_error)
+ success = log.find(expected_error) != std::string::npos;
+
+ EXPECT_TRUE(success) << log << "\n----shader----\n" << source;
+ }
+ return success;
+ }
+
+ ShBuiltInResources resources;
+};
+
+const char* ExpressionLimitTest::kExpressionTooComplex =
+ "Expression too complex";
+const char* ExpressionLimitTest::kCallStackTooDeep =
+ "Call stack too deep";
+const char* ExpressionLimitTest::kHasRecursion =
+ "Function recursion detected";
+const char* ExpressionLimitTest::kTooManyParameters =
+ "Function has too many parameters";
+
+TEST_F(ExpressionLimitTest, ExpressionComplexity)
+{
+ ShShaderSpec spec = SH_WEBGL_SPEC;
+ ShShaderOutput output = SH_ESSL_OUTPUT;
+ ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources);
+ ShCompileOptions compileOptions = SH_LIMIT_EXPRESSION_COMPLEXITY;
+
+ // Test expression under the limit passes.
+ EXPECT_TRUE(CheckShaderCompilation(
+ vertexCompiler,
+ GenerateShaderWithLongExpression(
+ kMaxExpressionComplexity - 10).c_str(),
+ compileOptions, NULL));
+ // Test expression over the limit fails.
+ EXPECT_TRUE(CheckShaderCompilation(
+ vertexCompiler,
+ GenerateShaderWithLongExpression(
+ kMaxExpressionComplexity + 10).c_str(),
+ compileOptions, kExpressionTooComplex));
+ // Test expression over the limit without a limit does not fail.
+ EXPECT_TRUE(CheckShaderCompilation(
+ vertexCompiler,
+ GenerateShaderWithLongExpression(
+ kMaxExpressionComplexity + 10).c_str(),
+ compileOptions & ~SH_LIMIT_EXPRESSION_COMPLEXITY, NULL));
+ sh::Destruct(vertexCompiler);
+}
+
+TEST_F(ExpressionLimitTest, UnusedExpressionComplexity)
+{
+ ShShaderSpec spec = SH_WEBGL_SPEC;
+ ShShaderOutput output = SH_ESSL_OUTPUT;
+ ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources);
+ ShCompileOptions compileOptions = SH_LIMIT_EXPRESSION_COMPLEXITY;
+
+ // Test expression under the limit passes.
+ EXPECT_TRUE(CheckShaderCompilation(
+ vertexCompiler,
+ GenerateShaderWithUnusedLongExpression(
+ kMaxExpressionComplexity - 10).c_str(),
+ compileOptions, NULL));
+ // Test expression over the limit fails.
+ EXPECT_TRUE(CheckShaderCompilation(
+ vertexCompiler,
+ GenerateShaderWithUnusedLongExpression(
+ kMaxExpressionComplexity + 10).c_str(),
+ compileOptions, kExpressionTooComplex));
+ // Test expression over the limit without a limit does not fail.
+ EXPECT_TRUE(CheckShaderCompilation(
+ vertexCompiler,
+ GenerateShaderWithUnusedLongExpression(
+ kMaxExpressionComplexity + 10).c_str(),
+ compileOptions & ~SH_LIMIT_EXPRESSION_COMPLEXITY, NULL));
+ sh::Destruct(vertexCompiler);
+}
+
+TEST_F(ExpressionLimitTest, CallStackDepth)
+{
+ ShShaderSpec spec = SH_WEBGL_SPEC;
+ ShShaderOutput output = SH_ESSL_OUTPUT;
+ ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources);
+ ShCompileOptions compileOptions = SH_LIMIT_CALL_STACK_DEPTH;
+
+ // Test call stack under the limit passes.
+ EXPECT_TRUE(CheckShaderCompilation(
+ vertexCompiler,
+ GenerateShaderWithDeepFunctionStack(
+ kMaxCallStackDepth - 10).c_str(),
+ compileOptions, NULL));
+ // Test call stack over the limit fails.
+ EXPECT_TRUE(CheckShaderCompilation(
+ vertexCompiler,
+ GenerateShaderWithDeepFunctionStack(
+ kMaxCallStackDepth + 10).c_str(),
+ compileOptions, kCallStackTooDeep));
+ // Test call stack over the limit without limit does not fail.
+ EXPECT_TRUE(CheckShaderCompilation(
+ vertexCompiler,
+ GenerateShaderWithDeepFunctionStack(
+ kMaxCallStackDepth + 10).c_str(),
+ compileOptions & ~SH_LIMIT_CALL_STACK_DEPTH, NULL));
+ sh::Destruct(vertexCompiler);
+}
+
+TEST_F(ExpressionLimitTest, UnusedCallStackDepth)
+{
+ ShShaderSpec spec = SH_WEBGL_SPEC;
+ ShShaderOutput output = SH_ESSL_OUTPUT;
+ ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources);
+ ShCompileOptions compileOptions = SH_LIMIT_CALL_STACK_DEPTH;
+
+ // Test call stack under the limit passes.
+ EXPECT_TRUE(CheckShaderCompilation(
+ vertexCompiler,
+ GenerateShaderWithUnusedDeepFunctionStack(
+ kMaxCallStackDepth - 10).c_str(),
+ compileOptions, NULL));
+ // Test call stack over the limit fails.
+ EXPECT_TRUE(CheckShaderCompilation(
+ vertexCompiler,
+ GenerateShaderWithUnusedDeepFunctionStack(
+ kMaxCallStackDepth + 10).c_str(),
+ compileOptions, kCallStackTooDeep));
+ // Test call stack over the limit without limit does not fail.
+ EXPECT_TRUE(CheckShaderCompilation(
+ vertexCompiler,
+ GenerateShaderWithUnusedDeepFunctionStack(
+ kMaxCallStackDepth + 10).c_str(),
+ compileOptions & ~SH_LIMIT_CALL_STACK_DEPTH, NULL));
+ sh::Destruct(vertexCompiler);
+}
+
+TEST_F(ExpressionLimitTest, Recursion)
+{
+ ShShaderSpec spec = SH_WEBGL_SPEC;
+ ShShaderOutput output = SH_ESSL_OUTPUT;
+ ShHandle vertexCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources);
+ ShCompileOptions compileOptions = 0;
+
+ static const char* shaderWithRecursion0 = SHADER(
+ precision mediump float;
+ uniform vec4 u_color;
+ vec4 someFunc() {
+ return someFunc();
+ }
+
+ void main() {
+ gl_FragColor = u_color * someFunc();
+ }
+ );
+
+ static const char* shaderWithRecursion1 = SHADER(
+ precision mediump float;
+ uniform vec4 u_color;
+
+ vec4 someFunc();
+
+ vec4 someFunc1() {
+ return someFunc();
+ }
+
+ vec4 someFunc() {
+ return someFunc1();
+ }
+
+ void main() {
+ gl_FragColor = u_color * someFunc();
+ }
+ );
+
+ static const char* shaderWithRecursion2 = SHADER(
+ precision mediump float;
+ uniform vec4 u_color;
+ vec4 someFunc() {
+ if (u_color.x > 0.5) {
+ return someFunc();
+ } else {
+ return vec4(1);
+ }
+ }
+
+ void main() {
+ gl_FragColor = someFunc();
+ }
+ );
+
+ static const char* shaderWithRecursion3 = SHADER(
+ precision mediump float;
+ uniform vec4 u_color;
+ vec4 someFunc() {
+ if (u_color.x > 0.5) {
+ return vec4(1);
+ } else {
+ return someFunc();
+ }
+ }
+
+ void main() {
+ gl_FragColor = someFunc();
+ }
+ );
+
+ static const char* shaderWithRecursion4 = SHADER(
+ precision mediump float;
+ uniform vec4 u_color;
+ vec4 someFunc() {
+ return (u_color.x > 0.5) ? vec4(1) : someFunc();
+ }
+
+ void main() {
+ gl_FragColor = someFunc();
+ }
+ );
+
+ static const char* shaderWithRecursion5 = SHADER(
+ precision mediump float;
+ uniform vec4 u_color;
+ vec4 someFunc() {
+ return (u_color.x > 0.5) ? someFunc() : vec4(1);
+ }
+
+ void main() {
+ gl_FragColor = someFunc();
+ }
+ );
+
+ static const char* shaderWithRecursion6 = SHADER(
+ precision mediump float;
+ uniform vec4 u_color;
+ vec4 someFunc() {
+ return someFunc();
+ }
+
+ void main() {
+ gl_FragColor = u_color;
+ }
+ );
+
+ static const char* shaderWithNoRecursion = SHADER(
+ precision mediump float;
+ uniform vec4 u_color;
+
+ vec3 rgb(int r, int g, int b) {
+ return vec3(float(r) / 255.0, float(g) / 255.0, float(b) / 255.0);
+ }
+
+ void main() {
+ vec3 hairColor0 = rgb(151, 200, 234);
+ vec3 faceColor2 = rgb(183, 148, 133);
+ gl_FragColor = u_color + vec4(hairColor0 + faceColor2, 0);
+ }
+ );
+
+ static const char* shaderWithRecursion7 = SHADER(
+ precision mediump float;
+ uniform vec4 u_color;
+
+ vec4 function2() {
+ return u_color;
+ }
+
+ vec4 function1() {
+ vec4 a = function2();
+ vec4 b = function1();
+ return a + b;
+ }
+
+ void main() {
+ gl_FragColor = function1();
+ }
+ );
+
+ static const char* shaderWithRecursion8 = SHADER(
+ precision mediump float;
+ uniform vec4 u_color;
+
+ vec4 function1();
+
+ vec4 function3() {
+ return function1();
+ }
+
+ vec4 function2() {
+ return function3();
+ }
+
+ vec4 function1() {
+ return function2();
+ }
+
+ void main() {
+ gl_FragColor = function1();
+ }
+ );
+
+ // Check simple recursions fails.
+ EXPECT_TRUE(CheckShaderCompilation(
+ vertexCompiler, shaderWithRecursion0,
+ compileOptions, kHasRecursion));
+ // Check simple recursions fails.
+ EXPECT_TRUE(CheckShaderCompilation(
+ vertexCompiler, shaderWithRecursion1,
+ compileOptions, kHasRecursion));
+ // Check if recursions fails.
+ EXPECT_TRUE(CheckShaderCompilation(
+ vertexCompiler, shaderWithRecursion2,
+ compileOptions, kHasRecursion));
+ // Check if recursions fails.
+ EXPECT_TRUE(CheckShaderCompilation(
+ vertexCompiler, shaderWithRecursion3,
+ compileOptions, kHasRecursion));
+ // Check ternary recursions fails.
+ EXPECT_TRUE(CheckShaderCompilation(
+ vertexCompiler, shaderWithRecursion4,
+ compileOptions, kHasRecursion));
+ // Check ternary recursions fails.
+ EXPECT_TRUE(CheckShaderCompilation(
+ vertexCompiler, shaderWithRecursion5,
+ compileOptions, kHasRecursion));
+
+ // Check some more forms of recursion
+ EXPECT_TRUE(CheckShaderCompilation(
+ vertexCompiler, shaderWithRecursion6,
+ compileOptions, kHasRecursion));
+ EXPECT_TRUE(CheckShaderCompilation(
+ vertexCompiler, shaderWithRecursion7,
+ compileOptions, kHasRecursion));
+ EXPECT_TRUE(CheckShaderCompilation(
+ vertexCompiler, shaderWithRecursion8,
+ compileOptions, kHasRecursion));
+ // Check unused recursions fails if limiting call stack
+ // since we check all paths.
+ EXPECT_TRUE(CheckShaderCompilation(
+ vertexCompiler, shaderWithRecursion6,
+ compileOptions | SH_LIMIT_CALL_STACK_DEPTH, kHasRecursion));
+
+ // Check unused recursions passes.
+ EXPECT_TRUE(CheckShaderCompilation(
+ vertexCompiler, shaderWithNoRecursion,
+ compileOptions, NULL));
+ // Check unused recursions passes if limiting call stack.
+ EXPECT_TRUE(CheckShaderCompilation(
+ vertexCompiler, shaderWithNoRecursion,
+ compileOptions | SH_LIMIT_CALL_STACK_DEPTH, NULL));
+ sh::Destruct(vertexCompiler);
+}
+
+TEST_F(ExpressionLimitTest, FunctionParameterCount)
+{
+ ShShaderSpec spec = SH_WEBGL_SPEC;
+ ShShaderOutput output = SH_ESSL_OUTPUT;
+ ShHandle compiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, spec, output, &resources);
+ ShCompileOptions compileOptions = SH_LIMIT_EXPRESSION_COMPLEXITY;
+
+ // Test parameters under the limit succeeds.
+ EXPECT_TRUE(CheckShaderCompilation(
+ compiler, GenerateShaderWithFunctionParameters(kMaxFunctionParameters).c_str(),
+ compileOptions, nullptr));
+ // Test parameters over the limit fails.
+ EXPECT_TRUE(CheckShaderCompilation(
+ compiler, GenerateShaderWithFunctionParameters(kMaxFunctionParameters + 1).c_str(),
+ compileOptions, kTooManyParameters));
+ // Test parameters over the limit without limit does not fail.
+ EXPECT_TRUE(CheckShaderCompilation(
+ compiler, GenerateShaderWithFunctionParameters(kMaxFunctionParameters + 1).c_str(),
+ compileOptions & ~SH_LIMIT_EXPRESSION_COMPLEXITY, nullptr));
+ sh::Destruct(compiler);
+}
diff --git a/gfx/angle/src/tests/compiler_tests/FragDepth_test.cpp b/gfx/angle/src/tests/compiler_tests/FragDepth_test.cpp
new file mode 100755
index 000000000..1d3e358ca
--- /dev/null
+++ b/gfx/angle/src/tests/compiler_tests/FragDepth_test.cpp
@@ -0,0 +1,119 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// FragDepth_test.cpp:
+// Test for GLES SL 3.0 gl_FragDepth variable implementation.
+//
+
+#include "angle_gl.h"
+#include "gtest/gtest.h"
+#include "GLSLANG/ShaderLang.h"
+
+namespace
+{
+const char ESSLVersion100[] = "#version 100\n";
+const char ESSLVersion300[] = "#version 300 es\n";
+const char EXTFDPragma[] = "#extension GL_EXT_frag_depth : require\n";
+} // namespace
+
+class FragDepthTest : public testing::TestWithParam<bool>
+{
+ protected:
+ void SetUp() override
+ {
+ sh::InitBuiltInResources(&mResources);
+ mCompiler = nullptr;
+ mResources.EXT_frag_depth = GetParam();
+ }
+
+ void TearDown() override { DestroyCompiler(); }
+ void DestroyCompiler()
+ {
+ if (mCompiler)
+ {
+ sh::Destruct(mCompiler);
+ mCompiler = nullptr;
+ }
+ }
+
+ void InitializeCompiler()
+ {
+ DestroyCompiler();
+ mCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_GLES3_SPEC,
+ SH_GLSL_COMPATIBILITY_OUTPUT, &mResources);
+ ASSERT_TRUE(mCompiler != nullptr) << "Compiler could not be constructed.";
+ }
+
+ testing::AssertionResult TestShaderCompile(const char *version,
+ const char *pragma,
+ const char *shader)
+ {
+ const char *shaderStrings[] = {version, pragma, shader};
+ bool success = sh::Compile(mCompiler, shaderStrings, 3, 0);
+ if (success)
+ {
+ return ::testing::AssertionSuccess() << "Compilation success";
+ }
+ return ::testing::AssertionFailure() << sh::GetInfoLog(mCompiler);
+ }
+
+ protected:
+ ShBuiltInResources mResources;
+ ShHandle mCompiler;
+};
+
+// The GLES SL 3.0 built-in variable gl_FragDepth fails to compile with GLES SL 1.0.
+TEST_P(FragDepthTest, CompileFailsESSL100)
+{
+ static const char shaderString[] =
+ "precision mediump float;\n"
+ "void main() { \n"
+ " gl_FragDepth = 1.0;\n"
+ "}\n";
+
+ InitializeCompiler();
+ EXPECT_FALSE(TestShaderCompile(ESSLVersion100, "", shaderString));
+ EXPECT_FALSE(TestShaderCompile("", "", shaderString));
+ EXPECT_FALSE(TestShaderCompile("", EXTFDPragma, shaderString));
+}
+
+// The GLES SL 3.0 built-in variable gl_FragDepth compiles with GLES SL 3.0.
+TEST_P(FragDepthTest, CompileSucceedsESSL300)
+{
+ static const char shaderString[] =
+ "precision mediump float;\n"
+ "void main() { \n"
+ " gl_FragDepth = 1.0;\n"
+ "}\n";
+ InitializeCompiler();
+ EXPECT_TRUE(TestShaderCompile(ESSLVersion300, "", shaderString));
+}
+
+// Using #extension GL_EXT_frag_depth in GLSL ES 3.0 shader fails to compile.
+TEST_P(FragDepthTest, ExtensionFDFailsESSL300)
+{
+ static const char shaderString[] =
+ "precision mediump float;\n"
+ "out vec4 fragColor;\n"
+ "void main() { \n"
+ " fragColor = vec4(1.0);\n"
+ "}\n";
+ InitializeCompiler();
+ if (mResources.EXT_frag_depth == 1)
+ {
+ // TODO(kkinnunen, geofflang): this should fail. Extensions need to have similar level
+ // system to SymbolTable. The biggest task is to implement version-aware preprocessor, so
+ // that the extension defines can be defined depending on the version that the preprocessor
+ // saw or did not see.
+ EXPECT_TRUE(TestShaderCompile(ESSLVersion300, EXTFDPragma, shaderString));
+ }
+ else
+ {
+ EXPECT_FALSE(TestShaderCompile(ESSLVersion300, EXTFDPragma, shaderString));
+ }
+}
+
+// The tests should pass regardless whether the EXT_frag_depth is on or not.
+INSTANTIATE_TEST_CASE_P(FragDepthTests, FragDepthTest, testing::Values(false, true));
diff --git a/gfx/angle/src/tests/compiler_tests/GLSLCompatibilityOutput_test.cpp b/gfx/angle/src/tests/compiler_tests/GLSLCompatibilityOutput_test.cpp
new file mode 100755
index 000000000..8adec774a
--- /dev/null
+++ b/gfx/angle/src/tests/compiler_tests/GLSLCompatibilityOutput_test.cpp
@@ -0,0 +1,35 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// GLSLCompatibilityOutputTest.cpp
+// Test compiler output for glsl compatibility mode
+//
+
+#include "angle_gl.h"
+#include "gtest/gtest.h"
+#include "GLSLANG/ShaderLang.h"
+#include "tests/test_utils/compiler_test.h"
+
+using namespace sh;
+
+class GLSLCompatibilityOutputTest : public MatchOutputCodeTest
+{
+ public:
+ GLSLCompatibilityOutputTest()
+ : MatchOutputCodeTest(GL_VERTEX_SHADER, SH_VARIABLES, SH_GLSL_COMPATIBILITY_OUTPUT)
+ {
+ }
+};
+
+// Verify gl_Position is written when compiling in compatibility mode
+TEST_F(GLSLCompatibilityOutputTest, GLPositionWrittenTest)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "void main() {\n"
+ "}";
+ compile(shaderString);
+ EXPECT_TRUE(foundInCode("gl_Position"));
+} \ No newline at end of file
diff --git a/gfx/angle/src/tests/compiler_tests/IntermNode_test.cpp b/gfx/angle/src/tests/compiler_tests/IntermNode_test.cpp
new file mode 100755
index 000000000..1a14ad86c
--- /dev/null
+++ b/gfx/angle/src/tests/compiler_tests/IntermNode_test.cpp
@@ -0,0 +1,232 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// IntermNode_test.cpp:
+// Unit tests for the AST node classes.
+//
+
+#include "angle_gl.h"
+#include "gtest/gtest.h"
+#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/IntermNode.h"
+#include "compiler/translator/PoolAlloc.h"
+
+using namespace sh;
+
+class IntermNodeTest : public testing::Test
+{
+ public:
+ IntermNodeTest() : mUniqueIndex(0) {}
+
+ protected:
+ void SetUp() override
+ {
+ allocator.push();
+ SetGlobalPoolAllocator(&allocator);
+ }
+
+ void TearDown() override
+ {
+ SetGlobalPoolAllocator(nullptr);
+ allocator.pop();
+ }
+
+ TIntermSymbol *createTestSymbol(const TType &type)
+ {
+ TInfoSinkBase symbolNameOut;
+ symbolNameOut << "test" << mUniqueIndex;
+ TString symbolName = symbolNameOut.c_str();
+ ++mUniqueIndex;
+
+ TIntermSymbol *node = new TIntermSymbol(0, symbolName, type);
+ node->setLine(createUniqueSourceLoc());
+ node->setInternal(true);
+ node->getTypePointer()->setQualifier(EvqTemporary);
+ return node;
+ }
+
+ TIntermSymbol *createTestSymbol()
+ {
+ TType type(EbtFloat, EbpHigh);
+ return createTestSymbol(type);
+ }
+
+ void checkTypeEqualWithQualifiers(const TType &original, const TType &copy)
+ {
+ ASSERT_EQ(original, copy);
+ ASSERT_EQ(original.getPrecision(), copy.getPrecision());
+ ASSERT_EQ(original.getQualifier(), copy.getQualifier());
+ }
+
+ void checkSymbolCopy(TIntermNode *aOriginal, TIntermNode *aCopy)
+ {
+ ASSERT_NE(aOriginal, aCopy);
+ TIntermSymbol *copy = aCopy->getAsSymbolNode();
+ TIntermSymbol *original = aOriginal->getAsSymbolNode();
+ ASSERT_NE(nullptr, copy);
+ ASSERT_NE(nullptr, original);
+ ASSERT_NE(original, copy);
+ ASSERT_EQ(original->getId(), copy->getId());
+ ASSERT_EQ(original->getName().getString(), copy->getName().getString());
+ ASSERT_EQ(original->getName().isInternal(), copy->getName().isInternal());
+ checkTypeEqualWithQualifiers(original->getType(), copy->getType());
+ ASSERT_EQ(original->getLine().first_file, copy->getLine().first_file);
+ ASSERT_EQ(original->getLine().first_line, copy->getLine().first_line);
+ ASSERT_EQ(original->getLine().last_file, copy->getLine().last_file);
+ ASSERT_EQ(original->getLine().last_line, copy->getLine().last_line);
+ }
+
+ TSourceLoc createUniqueSourceLoc()
+ {
+ TSourceLoc loc;
+ loc.first_file = mUniqueIndex;
+ loc.first_line = mUniqueIndex + 1;
+ loc.last_file = mUniqueIndex + 2;
+ loc.last_line = mUniqueIndex + 3;
+ ++mUniqueIndex;
+ return loc;
+ }
+
+ static TSourceLoc getTestSourceLoc()
+ {
+ TSourceLoc loc;
+ loc.first_file = 1;
+ loc.first_line = 2;
+ loc.last_file = 3;
+ loc.last_line = 4;
+ return loc;
+ }
+
+ static void checkTestSourceLoc(const TSourceLoc &loc)
+ {
+ ASSERT_EQ(1, loc.first_file);
+ ASSERT_EQ(2, loc.first_line);
+ ASSERT_EQ(3, loc.last_file);
+ ASSERT_EQ(4, loc.last_line);
+ }
+
+ private:
+ TPoolAllocator allocator;
+ int mUniqueIndex;
+};
+
+// Check that the deep copy of a symbol node is an actual copy with the same attributes as the
+// original.
+TEST_F(IntermNodeTest, DeepCopySymbolNode)
+{
+ TType type(EbtInt, EbpHigh);
+ TIntermSymbol *original = new TIntermSymbol(0, TString("name"), type);
+ original->setLine(getTestSourceLoc());
+ original->setInternal(true);
+ TIntermTyped *copy = original->deepCopy();
+ checkSymbolCopy(original, copy);
+ checkTestSourceLoc(copy->getLine());
+}
+
+// Check that the deep copy of a constant union node is an actual copy with the same attributes as
+// the original.
+TEST_F(IntermNodeTest, DeepCopyConstantUnionNode)
+{
+ TType type(EbtInt, EbpHigh);
+ TConstantUnion *constValue = new TConstantUnion[1];
+ constValue[0].setIConst(101);
+ TIntermConstantUnion *original = new TIntermConstantUnion(constValue, type);
+ original->setLine(getTestSourceLoc());
+ TIntermTyped *copyTyped = original->deepCopy();
+ TIntermConstantUnion *copy = copyTyped->getAsConstantUnion();
+ ASSERT_NE(nullptr, copy);
+ ASSERT_NE(original, copy);
+ checkTestSourceLoc(copy->getLine());
+ checkTypeEqualWithQualifiers(original->getType(), copy->getType());
+ ASSERT_EQ(101, copy->getIConst(0));
+}
+
+// Check that the deep copy of a binary node is an actual copy with the same attributes as the
+// original. Child nodes also need to be copies with the same attributes as the original children.
+TEST_F(IntermNodeTest, DeepCopyBinaryNode)
+{
+ TType type(EbtFloat, EbpHigh);
+
+ TIntermBinary *original = new TIntermBinary(EOpAdd, createTestSymbol(), createTestSymbol());
+ original->setLine(getTestSourceLoc());
+ TIntermTyped *copyTyped = original->deepCopy();
+ TIntermBinary *copy = copyTyped->getAsBinaryNode();
+ ASSERT_NE(nullptr, copy);
+ ASSERT_NE(original, copy);
+ checkTestSourceLoc(copy->getLine());
+ checkTypeEqualWithQualifiers(original->getType(), copy->getType());
+
+ checkSymbolCopy(original->getLeft(), copy->getLeft());
+ checkSymbolCopy(original->getRight(), copy->getRight());
+}
+
+// Check that the deep copy of a unary node is an actual copy with the same attributes as the
+// original. The child node also needs to be a copy with the same attributes as the original child.
+TEST_F(IntermNodeTest, DeepCopyUnaryNode)
+{
+ TType type(EbtFloat, EbpHigh);
+
+ TIntermUnary *original = new TIntermUnary(EOpPreIncrement, createTestSymbol());
+ original->setLine(getTestSourceLoc());
+ TIntermTyped *copyTyped = original->deepCopy();
+ TIntermUnary *copy = copyTyped->getAsUnaryNode();
+ ASSERT_NE(nullptr, copy);
+ ASSERT_NE(original, copy);
+ checkTestSourceLoc(copy->getLine());
+ checkTypeEqualWithQualifiers(original->getType(), copy->getType());
+
+ checkSymbolCopy(original->getOperand(), copy->getOperand());
+}
+
+// Check that the deep copy of an aggregate node is an actual copy with the same attributes as the
+// original. Child nodes also need to be copies with the same attributes as the original children.
+TEST_F(IntermNodeTest, DeepCopyAggregateNode)
+{
+ TType type(EbtFloat, EbpHigh);
+
+ TIntermAggregate *original = new TIntermAggregate(EOpMix);
+ original->setLine(getTestSourceLoc());
+ TIntermSequence *originalSeq = original->getSequence();
+ originalSeq->push_back(createTestSymbol());
+ originalSeq->push_back(createTestSymbol());
+ originalSeq->push_back(createTestSymbol());
+ TIntermTyped *copyTyped = original->deepCopy();
+ TIntermAggregate *copy = copyTyped->getAsAggregate();
+ ASSERT_NE(nullptr, copy);
+ ASSERT_NE(original, copy);
+ checkTestSourceLoc(copy->getLine());
+ checkTypeEqualWithQualifiers(original->getType(), copy->getType());
+
+ ASSERT_EQ(original->getSequence()->size(), copy->getSequence()->size());
+ TIntermSequence::size_type i = 0;
+ for (auto *copyChild : *copy->getSequence())
+ {
+ TIntermNode *originalChild = originalSeq->at(i);
+ checkSymbolCopy(originalChild, copyChild);
+ ++i;
+ }
+}
+
+// Check that the deep copy of a ternary node is an actual copy with the same attributes as the
+// original. Child nodes also need to be copies with the same attributes as the original children.
+TEST_F(IntermNodeTest, DeepCopyTernaryNode)
+{
+ TType type(EbtFloat, EbpHigh);
+
+ TIntermTernary *original = new TIntermTernary(createTestSymbol(TType(EbtBool, EbpUndefined)),
+ createTestSymbol(), createTestSymbol());
+ original->setLine(getTestSourceLoc());
+ TIntermTyped *copyTyped = original->deepCopy();
+ TIntermTernary *copy = copyTyped->getAsTernaryNode();
+ ASSERT_NE(nullptr, copy);
+ ASSERT_NE(original, copy);
+ checkTestSourceLoc(copy->getLine());
+ checkTypeEqualWithQualifiers(original->getType(), copy->getType());
+
+ checkSymbolCopy(original->getCondition(), copy->getCondition());
+ checkSymbolCopy(original->getTrueExpression(), copy->getTrueExpression());
+ checkSymbolCopy(original->getFalseExpression(), copy->getFalseExpression());
+}
+
diff --git a/gfx/angle/src/tests/compiler_tests/MalformedShader_test.cpp b/gfx/angle/src/tests/compiler_tests/MalformedShader_test.cpp
new file mode 100755
index 000000000..e84fc7014
--- /dev/null
+++ b/gfx/angle/src/tests/compiler_tests/MalformedShader_test.cpp
@@ -0,0 +1,3158 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// MalformedShader_test.cpp:
+// Tests that malformed shaders fail compilation.
+//
+
+#include "angle_gl.h"
+#include "gtest/gtest.h"
+#include "GLSLANG/ShaderLang.h"
+#include "compiler/translator/TranslatorESSL.h"
+
+using namespace sh;
+
+class MalformedShaderTest : public testing::Test
+{
+ public:
+ MalformedShaderTest() : mExtraCompileOptions(0) {}
+
+ protected:
+ virtual void SetUp()
+ {
+ ShBuiltInResources resources;
+ sh::InitBuiltInResources(&resources);
+
+ mTranslator = new TranslatorESSL(GL_FRAGMENT_SHADER, SH_GLES3_SPEC);
+ ASSERT_TRUE(mTranslator->Init(resources));
+ }
+
+ virtual void TearDown()
+ {
+ delete mTranslator;
+ }
+
+ // Return true when compilation succeeds
+ bool compile(const std::string& shaderString)
+ {
+ const char *shaderStrings[] = { shaderString.c_str() };
+ bool compilationSuccess =
+ mTranslator->compile(shaderStrings, 1, SH_INTERMEDIATE_TREE | mExtraCompileOptions);
+ TInfoSink &infoSink = mTranslator->getInfoSink();
+ mInfoLog = infoSink.info.c_str();
+ return compilationSuccess;
+ }
+
+ bool hasWarning() const
+ {
+ return mInfoLog.find("WARNING: ") != std::string::npos;
+ }
+
+ protected:
+ std::string mInfoLog;
+ TranslatorESSL *mTranslator;
+ ShCompileOptions mExtraCompileOptions;
+};
+
+class MalformedVertexShaderTest : public MalformedShaderTest
+{
+ public:
+ MalformedVertexShaderTest() {}
+
+ protected:
+ void SetUp() override
+ {
+ ShBuiltInResources resources;
+ sh::InitBuiltInResources(&resources);
+
+ mTranslator = new TranslatorESSL(GL_VERTEX_SHADER, SH_GLES3_SPEC);
+ ASSERT_TRUE(mTranslator->Init(resources));
+ }
+};
+
+class MalformedWebGL2ShaderTest : public MalformedShaderTest
+{
+ public:
+ MalformedWebGL2ShaderTest() {}
+
+ protected:
+ void SetUp() override
+ {
+ ShBuiltInResources resources;
+ sh::InitBuiltInResources(&resources);
+
+ mTranslator = new TranslatorESSL(GL_FRAGMENT_SHADER, SH_WEBGL2_SPEC);
+ ASSERT_TRUE(mTranslator->Init(resources));
+ }
+};
+
+class MalformedWebGL1ShaderTest : public MalformedShaderTest
+{
+ public:
+ MalformedWebGL1ShaderTest() {}
+
+ protected:
+ void SetUp() override
+ {
+ ShBuiltInResources resources;
+ sh::InitBuiltInResources(&resources);
+
+ mTranslator = new TranslatorESSL(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC);
+ ASSERT_TRUE(mTranslator->Init(resources));
+ }
+};
+
+class MalformedVertexShaderGLES31Test : public MalformedShaderTest
+{
+ public:
+ MalformedVertexShaderGLES31Test() {}
+
+ private:
+ void SetUp() override
+ {
+ ShBuiltInResources resources;
+ sh::InitBuiltInResources(&resources);
+ mTranslator = new TranslatorESSL(GL_VERTEX_SHADER, SH_GLES3_1_SPEC);
+ ASSERT_TRUE(mTranslator->Init(resources));
+ }
+};
+
+class MalformedFragmentShaderGLES31Test : public MalformedShaderTest
+{
+ public:
+ MalformedFragmentShaderGLES31Test() {}
+
+ private:
+ void SetUp() override
+ {
+ ShBuiltInResources resources;
+ sh::InitBuiltInResources(&resources);
+ mTranslator = new TranslatorESSL(GL_FRAGMENT_SHADER, SH_GLES3_1_SPEC);
+ ASSERT_TRUE(mTranslator->Init(resources));
+ }
+};
+
+class MalformedComputeShaderTest : public MalformedShaderTest
+{
+ public:
+ MalformedComputeShaderTest() {}
+
+ private:
+ void SetUp() override
+ {
+ ShBuiltInResources resources;
+ sh::InitBuiltInResources(&resources);
+ mTranslator = new TranslatorESSL(GL_COMPUTE_SHADER, SH_GLES3_1_SPEC);
+ ASSERT_TRUE(mTranslator->Init(resources));
+ }
+};
+
+class UnrollForLoopsTest : public MalformedShaderTest
+{
+ public:
+ UnrollForLoopsTest() { mExtraCompileOptions = SH_UNROLL_FOR_LOOP_WITH_INTEGER_INDEX; }
+};
+
+// This is a test for a bug that used to exist in ANGLE:
+// Calling a function with all parameters missing should not succeed.
+TEST_F(MalformedShaderTest, FunctionParameterMismatch)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "float fun(float a) {\n"
+ " return a * 2.0;\n"
+ "}\n"
+ "void main() {\n"
+ " float ff = fun();\n"
+ " gl_FragColor = vec4(ff);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Functions can't be redeclared as variables in the same scope (ESSL 1.00 section 4.2.7)
+TEST_F(MalformedShaderTest, RedeclaringFunctionAsVariable)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "float fun(float a) {\n"
+ " return a * 2.0;\n"
+ "}\n"
+ "float fun;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(0.0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Functions can't be redeclared as structs in the same scope (ESSL 1.00 section 4.2.7)
+TEST_F(MalformedShaderTest, RedeclaringFunctionAsStruct)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "float fun(float a) {\n"
+ " return a * 2.0;\n"
+ "}\n"
+ "struct fun { float a; };\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(0.0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Functions can't be redeclared with different qualifiers (ESSL 1.00 section 6.1.0)
+TEST_F(MalformedShaderTest, RedeclaringFunctionWithDifferentQualifiers)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "float fun(out float a);\n"
+ "float fun(float a) {\n"
+ " return a * 2.0;\n"
+ "}\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(0.0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Assignment and equality are undefined for structures containing arrays (ESSL 1.00 section 5.7)
+TEST_F(MalformedShaderTest, CompareStructsContainingArrays)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "struct s { float a[3]; };\n"
+ "void main() {\n"
+ " s a;\n"
+ " s b;\n"
+ " bool c = (a == b);\n"
+ " gl_FragColor = vec4(c ? 1.0 : 0.0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Assignment and equality are undefined for structures containing arrays (ESSL 1.00 section 5.7)
+TEST_F(MalformedShaderTest, AssignStructsContainingArrays)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "struct s { float a[3]; };\n"
+ "void main() {\n"
+ " s a;\n"
+ " s b;\n"
+ " b.a[0] = 0.0;\n"
+ " a = b;\n"
+ " gl_FragColor = vec4(a.a[0]);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Assignment and equality are undefined for structures containing samplers (ESSL 1.00 sections 5.7 and 5.9)
+TEST_F(MalformedShaderTest, CompareStructsContainingSamplers)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "struct s { sampler2D foo; };\n"
+ "uniform s a;\n"
+ "uniform s b;\n"
+ "void main() {\n"
+ " bool c = (a == b);\n"
+ " gl_FragColor = vec4(c ? 1.0 : 0.0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Samplers are not allowed as l-values (ESSL 3.00 section 4.1.7), our interpretation is that this
+// extends to structs containing samplers. ESSL 1.00 spec is clearer about this.
+TEST_F(MalformedShaderTest, AssignStructsContainingSamplers)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "struct s { sampler2D foo; };\n"
+ "uniform s a;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() {\n"
+ " s b;\n"
+ " b = a;\n"
+ " my_FragColor = vec4(1.0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// This is a regression test for a particular bug that was in ANGLE.
+// It also verifies that ESSL3 functionality doesn't leak to ESSL1.
+TEST_F(MalformedShaderTest, ArrayWithNoSizeInInitializerList)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "void main() {\n"
+ " float a[2], b[];\n"
+ " gl_FragColor = vec4(1.0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Const variables need an initializer.
+TEST_F(MalformedShaderTest, ConstVarNotInitialized)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() {\n"
+ " const float a;\n"
+ " my_FragColor = vec4(1.0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Const variables need an initializer. In ESSL1 const structs containing
+// arrays are not allowed at all since it's impossible to initialize them.
+// Even though this test is for ESSL3 the only thing that's critical for
+// ESSL1 is the non-initialization check that's used for both language versions.
+// Whether ESSL1 compilation generates the most helpful error messages is a
+// secondary concern.
+TEST_F(MalformedShaderTest, ConstStructNotInitialized)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "struct S {\n"
+ " float a[3];\n"
+ "};\n"
+ "out vec4 my_FragColor;\n"
+ "void main() {\n"
+ " const S b;\n"
+ " my_FragColor = vec4(1.0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Const variables need an initializer. In ESSL1 const arrays are not allowed
+// at all since it's impossible to initialize them.
+// Even though this test is for ESSL3 the only thing that's critical for
+// ESSL1 is the non-initialization check that's used for both language versions.
+// Whether ESSL1 compilation generates the most helpful error messages is a
+// secondary concern.
+TEST_F(MalformedShaderTest, ConstArrayNotInitialized)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() {\n"
+ " const float a[3];\n"
+ " my_FragColor = vec4(1.0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Block layout qualifiers can't be used on non-block uniforms (ESSL 3.00 section 4.3.8.3)
+TEST_F(MalformedShaderTest, BlockLayoutQualifierOnRegularUniform)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "layout(packed) uniform mat2 x;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() {\n"
+ " my_FragColor = vec4(1.0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Block layout qualifiers can't be used on non-block uniforms (ESSL 3.00 section 4.3.8.3)
+TEST_F(MalformedShaderTest, BlockLayoutQualifierOnUniformWithEmptyDecl)
+{
+ // Yes, the comma in the declaration below is not a typo.
+ // Empty declarations are allowed in GLSL.
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "layout(packed) uniform mat2, x;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() {\n"
+ " my_FragColor = vec4(1.0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Arrays of arrays are not allowed (ESSL 3.00 section 4.1.9)
+TEST_F(MalformedShaderTest, ArraysOfArrays1)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() {\n"
+ " float[5] a[3];\n"
+ " my_FragColor = vec4(1.0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Arrays of arrays are not allowed (ESSL 3.00 section 4.1.9)
+TEST_F(MalformedShaderTest, ArraysOfArrays2)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() {\n"
+ " float[2] a, b[3];\n"
+ " my_FragColor = vec4(1.0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Implicitly sized arrays need to be initialized (ESSL 3.00 section 4.1.9)
+TEST_F(MalformedShaderTest, UninitializedImplicitArraySize)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() {\n"
+ " float[] a;\n"
+ " my_FragColor = vec4(1.0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// An operator can only form a constant expression if all the operands are constant expressions
+// - even operands of ternary operator that are never evaluated. (ESSL 3.00 section 4.3.3)
+TEST_F(MalformedShaderTest, TernaryOperatorNotConstantExpression)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "uniform bool u;\n"
+ "void main() {\n"
+ " const bool a = true ? true : u;\n"
+ " my_FragColor = vec4(1.0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Ternary operator can't operate on arrays (ESSL 3.00 section 5.7)
+TEST_F(MalformedShaderTest, TernaryOperatorOnArrays)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() {\n"
+ " float[1] a = float[1](0.0);\n"
+ " float[1] b = float[1](1.0);\n"
+ " float[1] c = true ? a : b;\n"
+ " my_FragColor = vec4(1.0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Ternary operator can't operate on structs (ESSL 3.00 section 5.7)
+TEST_F(MalformedShaderTest, TernaryOperatorOnStructs)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "struct S { float foo; };\n"
+ "void main() {\n"
+ " S a = S(0.0);\n"
+ " S b = S(1.0);\n"
+ " S c = true ? a : b;\n"
+ " my_FragColor = vec4(1.0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Array length() returns a constant signed integral expression (ESSL 3.00 section 4.1.9)
+// Assigning it to unsigned should result in an error.
+TEST_F(MalformedShaderTest, AssignArrayLengthToUnsigned)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() {\n"
+ " int[1] arr;\n"
+ " uint l = arr.length();\n"
+ " my_FragColor = vec4(float(l));\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Global variable initializers need to be constant expressions (ESSL 1.00 section 4.3)
+// Initializing with a varying should be an error.
+TEST_F(MalformedShaderTest, AssignVaryingToGlobal)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "varying float a;\n"
+ "float b = a * 2.0;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(b);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Global variable initializers need to be constant expressions (ESSL 3.00 section 4.3)
+// Initializing with an uniform should be an error.
+TEST_F(MalformedShaderTest, AssignUniformToGlobalESSL3)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "uniform float a;\n"
+ "float b = a * 2.0;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() {\n"
+ " my_FragColor = vec4(b);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Global variable initializers need to be constant expressions (ESSL 1.00 section 4.3)
+// Initializing with an uniform should generate a warning
+// (we don't generate an error on ESSL 1.00 because of legacy compatibility)
+TEST_F(MalformedShaderTest, AssignUniformToGlobalESSL1)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform float a;\n"
+ "float b = a * 2.0;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(b);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ if (!hasWarning())
+ {
+ FAIL() << "Shader compilation succeeded without warnings, expecting warning " << mInfoLog;
+ }
+ }
+ else
+ {
+ FAIL() << "Shader compilation failed, expecting success with warning " << mInfoLog;
+ }
+}
+
+// Global variable initializers need to be constant expressions (ESSL 1.00 section 4.3)
+// Initializing with an user-defined function call should be an error.
+TEST_F(MalformedShaderTest, AssignFunctionCallToGlobal)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "float foo() { return 1.0; }\n"
+ "float b = foo();\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(b);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Global variable initializers need to be constant expressions (ESSL 1.00 section 4.3)
+// Initializing with an assignment to another global should be an error.
+TEST_F(MalformedShaderTest, AssignAssignmentToGlobal)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "float c = 1.0;\n"
+ "float b = (c = 0.0);\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(b);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Global variable initializers need to be constant expressions (ESSL 1.00 section 4.3)
+// Initializing with incrementing another global should be an error.
+TEST_F(MalformedShaderTest, AssignIncrementToGlobal)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "float c = 1.0;\n"
+ "float b = (c++);\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(b);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Global variable initializers need to be constant expressions (ESSL 1.00 section 4.3)
+// Initializing with a texture lookup function call should be an error.
+TEST_F(MalformedShaderTest, AssignTexture2DToGlobal)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform mediump sampler2D s;\n"
+ "float b = texture2D(s, vec2(0.5, 0.5)).x;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(b);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Global variable initializers need to be constant expressions (ESSL 3.00 section 4.3)
+// Initializing with a non-constant global should be an error.
+TEST_F(MalformedShaderTest, AssignNonConstGlobalToGlobal)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "float a = 1.0;\n"
+ "float b = a * 2.0;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() {\n"
+ " my_FragColor = vec4(b);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Global variable initializers need to be constant expressions (ESSL 3.00 section 4.3)
+// Initializing with a constant global should be fine.
+TEST_F(MalformedShaderTest, AssignConstGlobalToGlobal)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "const float a = 1.0;\n"
+ "float b = a * 2.0;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() {\n"
+ " my_FragColor = vec4(b);\n"
+ "}\n";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+
+// Statically assigning to both gl_FragData and gl_FragColor is forbidden (ESSL 1.00 section 7.2)
+TEST_F(MalformedShaderTest, WriteBothFragDataAndFragColor)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "void foo() {\n"
+ " gl_FragData[0].a++;\n"
+ "}\n"
+ "void main() {\n"
+ " gl_FragColor.x += 0.0;\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Version directive must be on the first line (ESSL 3.00 section 3.3)
+TEST_F(MalformedShaderTest, VersionOnSecondLine)
+{
+ const std::string &shaderString =
+ "\n"
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() {\n"
+ " my_FragColor = vec4(0.0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Layout qualifier can only appear in global scope (ESSL 3.00 section 4.3.8)
+TEST_F(MalformedShaderTest, LayoutQualifierInCondition)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "uniform vec4 u;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() {\n"
+ " int i = 0;\n"
+ " for (int j = 0; layout(location = 0) bool b = false; ++j) {\n"
+ " ++i;\n"
+ " }\n"
+ " my_FragColor = u;\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Layout qualifier can only appear where specified (ESSL 3.00 section 4.3.8)
+TEST_F(MalformedShaderTest, LayoutQualifierInFunctionReturnType)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "uniform vec4 u;\n"
+ "out vec4 my_FragColor;\n"
+ "layout(location = 0) vec4 foo() {\n"
+ " return u;\n"
+ "}\n"
+ "void main() {\n"
+ " my_FragColor = foo();\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// If there is more than one output, the location must be specified for all outputs.
+// (ESSL 3.00.04 section 4.3.8.2)
+TEST_F(MalformedShaderTest, TwoOutputsNoLayoutQualifiers)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "uniform vec4 u;\n"
+ "out vec4 my_FragColor;\n"
+ "out vec4 my_SecondaryFragColor;\n"
+ "void main() {\n"
+ " my_FragColor = vec4(1.0);\n"
+ " my_SecondaryFragColor = vec4(0.5);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// (ESSL 3.00.04 section 4.3.8.2)
+TEST_F(MalformedShaderTest, TwoOutputsFirstLayoutQualifier)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "uniform vec4 u;\n"
+ "layout(location = 0) out vec4 my_FragColor;\n"
+ "out vec4 my_SecondaryFragColor;\n"
+ "void main() {\n"
+ " my_FragColor = vec4(1.0);\n"
+ " my_SecondaryFragColor = vec4(0.5);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// (ESSL 3.00.04 section 4.3.8.2)
+TEST_F(MalformedShaderTest, TwoOutputsSecondLayoutQualifier)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "uniform vec4 u;\n"
+ "out vec4 my_FragColor;\n"
+ "layout(location = 0) out vec4 my_SecondaryFragColor;\n"
+ "void main() {\n"
+ " my_FragColor = vec4(1.0);\n"
+ " my_SecondaryFragColor = vec4(0.5);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Uniforms can be arrays (ESSL 3.00 section 4.3.5)
+TEST_F(MalformedShaderTest, UniformArray)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "uniform vec4[2] u;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() {\n"
+ " my_FragColor = u[0];\n"
+ "}\n";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+
+// Fragment shader input variables cannot be arrays of structs (ESSL 3.00 section 4.3.4)
+TEST_F(MalformedShaderTest, FragmentInputArrayOfStructs)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "struct S {\n"
+ " vec4 foo;\n"
+ "};\n"
+ "in S i[2];\n"
+ "out vec4 my_FragColor;\n"
+ "void main() {\n"
+ " my_FragColor = i[0].foo;\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Vertex shader inputs can't be arrays (ESSL 3.00 section 4.3.4)
+// This test is testing the case where the array brackets are after the variable name, so
+// the arrayness isn't known when the type and qualifiers are initially parsed.
+TEST_F(MalformedVertexShaderTest, VertexShaderInputArray)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "in vec4 i[2];\n"
+ "void main() {\n"
+ " gl_Position = i[0];\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Vertex shader inputs can't be arrays (ESSL 3.00 section 4.3.4)
+// This test is testing the case where the array brackets are after the type.
+TEST_F(MalformedVertexShaderTest, VertexShaderInputArrayType)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "in vec4[2] i;\n"
+ "void main() {\n"
+ " gl_Position = i[0];\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Fragment shader inputs can't contain booleans (ESSL 3.00 section 4.3.4)
+TEST_F(MalformedShaderTest, FragmentShaderInputStructWithBool)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "struct S {\n"
+ " bool foo;\n"
+ "};\n"
+ "in S s;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() {\n"
+ " my_FragColor = vec4(0.0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Fragment shader inputs without a flat qualifier can't contain integers (ESSL 3.00 section 4.3.4)
+TEST_F(MalformedShaderTest, FragmentShaderInputStructWithInt)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "struct S {\n"
+ " int foo;\n"
+ "};\n"
+ "in S s;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() {\n"
+ " my_FragColor = vec4(0.0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Selecting a field of a vector that's the result of dynamic indexing a constant array should work.
+TEST_F(MalformedShaderTest, ShaderSelectingFieldOfVectorIndexedFromArray)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "uniform int i;\n"
+ "void main() {\n"
+ " float f = vec2[1](vec2(0.0, 0.1))[i].x;\n"
+ " my_FragColor = vec4(f);\n"
+ "}\n";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+
+// Passing an array into a function and then passing a value from that array into another function
+// should work. This is a regression test for a bug where the mangled name of a TType was not
+// properly updated when determining the type resulting from array indexing.
+TEST_F(MalformedShaderTest, ArrayValueFromFunctionParameterAsParameter)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform float u;\n"
+ "float foo(float f) {\n"
+ " return f * 2.0;\n"
+ "}\n"
+ "float bar(float[2] f) {\n"
+ " return foo(f[0]);\n"
+ "}\n"
+ "void main()\n"
+ "{\n"
+ " float arr[2];\n"
+ " arr[0] = u;\n"
+ " gl_FragColor = vec4(bar(arr));\n"
+ "}\n";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+
+// Test that out-of-range integer literal generates an error in ESSL 3.00.
+TEST_F(MalformedShaderTest, OutOfRangeIntegerLiteral)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "precision highp int;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() {\n"
+ " my_FragColor = vec4(0x100000000);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Test that vector field selection from a value taken from an array constructor is accepted as a
+// constant expression.
+TEST_F(MalformedShaderTest, FieldSelectionFromVectorArrayConstructorIsConst)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " const float f = vec2[1](vec2(0.0, 1.0))[0].x;\n"
+ " my_FragColor = vec4(f);\n"
+ "}\n";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+
+// Test that structure field selection from a value taken from an array constructor is accepted as a
+// constant expression.
+TEST_F(MalformedShaderTest, FieldSelectionFromStructArrayConstructorIsConst)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "struct S { float member; };\n"
+ "void main()\n"
+ "{\n"
+ " const float f = S[1](S(0.0))[0].member;\n"
+ " my_FragColor = vec4(f);\n"
+ "}\n";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+
+// Test that a reference to a const array is accepted as a constant expression.
+TEST_F(MalformedShaderTest, ArraySymbolIsConst)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " const float[2] arr = float[2](0.0, 1.0);\n"
+ " const float f = arr[0];\n"
+ " my_FragColor = vec4(f);\n"
+ "}\n";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+
+// Test that using an array constructor in a parameter to a built-in function is accepted as a
+// constant expression.
+TEST_F(MalformedShaderTest, BuiltInFunctionAppliedToArrayConstructorIsConst)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " const float f = sin(float[2](0.0, 1.0)[0]);\n"
+ " my_FragColor = vec4(f);\n"
+ "}\n";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+
+// Test that using an array constructor in a parameter to a built-in function is accepted as a
+// constant expression.
+TEST_F(MalformedShaderTest, BuiltInFunctionWithMultipleParametersAppliedToArrayConstructorIsConst)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " const float f = pow(1.0, float[2](0.0, 1.0)[0]);\n"
+ " my_FragColor = vec4(f);\n"
+ "}\n";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+
+// Test that using an array constructor in a parameter to a constructor is accepted as a constant
+// expression.
+TEST_F(MalformedShaderTest, ConstructorWithMultipleParametersAppliedToArrayConstructorIsConst)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " const vec2 f = vec2(1.0, float[2](0.0, 1.0)[0]);\n"
+ " my_FragColor = vec4(f.x);\n"
+ "}\n";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+
+// Test that using an array constructor in an operand of the ternary selection operator is accepted
+// as a constant expression.
+TEST_F(MalformedShaderTest, TernaryOperatorAppliedToArrayConstructorIsConst)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " const float f = true ? float[2](0.0, 1.0)[0] : 1.0;\n"
+ " my_FragColor = vec4(f);\n"
+ "}\n";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+
+// Test that a ternary operator with one unevaluated non-constant operand is not a constant
+// expression.
+TEST_F(MalformedShaderTest, TernaryOperatorNonConstantOperand)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform float u;\n"
+ "void main()\n"
+ "{\n"
+ " const float f = true ? 1.0 : u;\n"
+ " gl_FragColor = vec4(f);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Test that a sampler can't be used in constructor argument list
+TEST_F(MalformedShaderTest, SamplerInConstructorArguments)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform sampler2D s;\n"
+ "void main()\n"
+ "{\n"
+ " vec2 v = vec2(0.0, s);\n"
+ " gl_FragColor = vec4(v, 0.0, 0.0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Test that void can't be used in constructor argument list
+TEST_F(MalformedShaderTest, VoidInConstructorArguments)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "void foo() {}\n"
+ "void main()\n"
+ "{\n"
+ " vec2 v = vec2(0.0, foo());\n"
+ " gl_FragColor = vec4(v, 0.0, 0.0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Test that a shader passing a struct into a constructor of array of structs with 1 element works.
+TEST_F(MalformedShaderTest, SingleStructArrayConstructor)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "uniform float u;\n"
+ "struct S { float member; };\n"
+ "void main()\n"
+ "{\n"
+ " S[1] sarr = S[1](S(u));\n"
+ " my_FragColor = vec4(sarr[0].member);\n"
+ "}\n";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+
+// Test that a shader with empty constructor parameter list is not accepted.
+TEST_F(MalformedShaderTest, EmptyArrayConstructor)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "uniform float u;\n"
+ "const float[] f = f[]();\n"
+ "void main()\n"
+ "{\n"
+ " my_FragColor = vec4(0.0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Test that indexing fragment outputs with a non-constant expression is forbidden, even if ANGLE
+// is able to constant fold the index expression. ESSL 3.00 section 4.3.6.
+TEST_F(MalformedShaderTest, DynamicallyIndexedFragmentOutput)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "uniform int a;\n"
+ "out vec4[2] my_FragData;\n"
+ "void main()\n"
+ "{\n"
+ " my_FragData[true ? 0 : a] = vec4(0.0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Test that indexing an interface block array with a non-constant expression is forbidden, even if
+// ANGLE is able to constant fold the index expression. ESSL 3.00 section 4.3.7.
+TEST_F(MalformedShaderTest, DynamicallyIndexedInterfaceBlock)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "uniform int a;\n"
+ "uniform B\n"
+ "{\n"
+ " vec4 f;\n"
+ "}\n"
+ "blocks[2];\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " my_FragColor = blocks[true ? 0 : a].f;\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Test that a shader that uses a struct definition in place of a struct constructor does not
+// compile. See GLSL ES 1.00 section 5.4.3.
+TEST_F(MalformedShaderTest, StructConstructorWithStructDefinition)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "void main()\n"
+ "{\n"
+ " struct s { float f; } (0.0);\n"
+ " gl_FragColor = vec4(0.0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Test that indexing gl_FragData with a non-constant expression is forbidden in WebGL 2.0, even
+// when ANGLE is able to constant fold the index.
+// WebGL 2.0 spec section 'GLSL ES 1.00 Fragment Shader Output'
+TEST_F(MalformedWebGL2ShaderTest, IndexFragDataWithNonConstant)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "void main()\n"
+ "{\n"
+ " for (int i = 0; i < 2; ++i) {\n"
+ " gl_FragData[true ? 0 : i] = vec4(0.0);\n"
+ " }\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Test that a non-constant texture offset is not accepted for textureOffset.
+// ESSL 3.00 section 8.8
+TEST_F(MalformedShaderTest, TextureOffsetNonConst)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "uniform vec3 u_texCoord;\n"
+ "uniform mediump sampler3D u_sampler;\n"
+ "uniform int x;\n"
+ "void main()\n"
+ "{\n"
+ " my_FragColor = textureOffset(u_sampler, u_texCoord, ivec3(x, 3, -8));\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Test that a non-constant texture offset is not accepted for textureProjOffset with bias.
+// ESSL 3.00 section 8.8
+TEST_F(MalformedShaderTest, TextureProjOffsetNonConst)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "uniform vec4 u_texCoord;\n"
+ "uniform mediump sampler3D u_sampler;\n"
+ "uniform int x;\n"
+ "void main()\n"
+ "{\n"
+ " my_FragColor = textureProjOffset(u_sampler, u_texCoord, ivec3(x, 3, -8), 0.0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Test that an out-of-range texture offset is not accepted.
+// GLES 3.0.4 section 3.8.10 specifies that out-of-range offset has undefined behavior.
+TEST_F(MalformedShaderTest, TextureLodOffsetOutOfRange)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "uniform vec3 u_texCoord;\n"
+ "uniform mediump sampler3D u_sampler;\n"
+ "void main()\n"
+ "{\n"
+ " my_FragColor = textureLodOffset(u_sampler, u_texCoord, 0.0, ivec3(0, 0, 8));\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Test that default precision qualifier for uint is not accepted.
+// ESSL 3.00.4 section 4.5.4: Only allowed for float, int and sampler types.
+TEST_F(MalformedShaderTest, DefaultPrecisionUint)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "precision mediump uint;\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " my_FragColor = vec4(0.0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Test that sampler3D needs to be precision qualified.
+// ESSL 3.00.4 section 4.5.4: New ESSL 3.00 sampler types don't have predefined precision.
+TEST_F(MalformedShaderTest, NoPrecisionSampler3D)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "uniform sampler3D s;\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " my_FragColor = vec4(0.0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Test that using a non-constant expression in a for loop initializer is forbidden in WebGL 1.0,
+// even when ANGLE is able to constant fold the initializer.
+// ESSL 1.00 Appendix A.
+TEST_F(MalformedWebGL1ShaderTest, NonConstantLoopIndex)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform int u;\n"
+ "void main()\n"
+ "{\n"
+ " for (int i = (true ? 1 : u); i < 5; ++i) {\n"
+ " gl_FragColor = vec4(0.0);\n"
+ " }\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Regression test for an old crash bug in ANGLE.
+// ForLoopUnroll used to crash when it encountered a while loop.
+TEST_F(UnrollForLoopsTest, WhileLoop)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "void main()\n"
+ "{\n"
+ " while (true) {\n"
+ " gl_FragColor = vec4(0.0);\n"
+ " break;\n"
+ " }\n"
+ "}\n";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+
+// Regression test for an old crash bug in ANGLE.
+// ForLoopUnroll used to crash when it encountered a loop that didn't fit the ESSL 1.00
+// Appendix A limitations.
+TEST_F(UnrollForLoopsTest, UnlimitedForLoop)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "void main()\n"
+ "{\n"
+ " for (;true;) {\n"
+ " gl_FragColor = vec4(0.0);\n"
+ " break;\n"
+ " }\n"
+ "}\n";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+
+// Check that indices that are not integers are rejected.
+// The check should be done even if ESSL 1.00 Appendix A limitations are not applied.
+TEST_F(MalformedShaderTest, NonIntegerIndex)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "void main()\n"
+ "{\n"
+ " float f[3];\n"
+ " const float i = 2.0;\n"
+ " gl_FragColor = vec4(f[i]);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// ESSL1 shaders with a duplicate function prototype should be rejected.
+// ESSL 1.00.17 section 4.2.7.
+TEST_F(MalformedShaderTest, DuplicatePrototypeESSL1)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "void foo();\n"
+ "void foo();\n"
+ "void foo() {}\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = vec4(0.0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// ESSL3 shaders with a duplicate function prototype should be allowed.
+// ESSL 3.00.4 section 4.2.3.
+TEST_F(MalformedShaderTest, DuplicatePrototypeESSL3)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void foo();\n"
+ "void foo();\n"
+ "void foo() {}\n"
+ "void main()\n"
+ "{\n"
+ " my_FragColor = vec4(0.0);\n"
+ "}\n";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+
+// Shaders with a local function prototype should be rejected.
+// ESSL 3.00.4 section 4.2.4.
+TEST_F(MalformedShaderTest, LocalFunctionPrototype)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " void foo();\n"
+ " my_FragColor = vec4(0.0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// ESSL 3.00 fragment shaders can not use #pragma STDGL invariant(all).
+// ESSL 3.00.4 section 4.6.1. Does not apply to other versions of ESSL.
+TEST_F(MalformedShaderTest, ESSL300FragmentInvariantAll)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "#pragma STDGL invariant(all)\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " my_FragColor = vec4(0.0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Built-in functions can be overloaded in ESSL 1.00.
+TEST_F(MalformedShaderTest, ESSL100BuiltInFunctionOverload)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "int sin(int x)\n"
+ "{\n"
+ " return int(sin(float(x)));\n"
+ "}\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = vec4(sin(1));"
+ "}\n";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+
+// Built-in functions can not be overloaded in ESSL 3.00.
+TEST_F(MalformedShaderTest, ESSL300BuiltInFunctionOverload)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "int sin(int x)\n"
+ "{\n"
+ " return int(sin(float(x)));\n"
+ "}\n"
+ "void main()\n"
+ "{\n"
+ " my_FragColor = vec4(sin(1));"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Multiplying a 4x2 matrix with a 4x2 matrix should not work.
+TEST_F(MalformedShaderTest, CompoundMultiplyMatrixIdenticalNonSquareDimensions)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " mat4x2 foo;\n"
+ " foo *= mat4x2(4.0);\n"
+ " my_FragColor = vec4(0.0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Multiplying a matrix with 2 columns and 4 rows with a 2x2 matrix should work.
+TEST_F(MalformedShaderTest, CompoundMultiplyMatrixValidNonSquareDimensions)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " mat2x4 foo;\n"
+ " foo *= mat2x2(4.0);\n"
+ " my_FragColor = vec4(0.0);\n"
+ "}\n";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+
+// Covers a bug where we would set the incorrect result size on an out-of-bounds vector swizzle.
+TEST_F(MalformedShaderTest, OutOfBoundsVectorSwizzle)
+{
+ const std::string &shaderString =
+ "void main() {\n"
+ " vec2(0).qq;\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Covers a bug where strange preprocessor defines could trigger asserts.
+TEST_F(MalformedShaderTest, DefineWithSemicolon)
+{
+ const std::string &shaderString =
+ "#define Def; highp\n"
+ "uniform Def vec2 a;\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Covers a bug in our parsing of malformed shift preprocessor expressions.
+TEST_F(MalformedShaderTest, LineDirectiveUndefinedShift)
+{
+ const std::string &shaderString = "#line x << y";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Covers a bug in our parsing of malformed shift preprocessor expressions.
+TEST_F(MalformedShaderTest, LineDirectiveNegativeShift)
+{
+ const std::string &shaderString = "#line x << -1";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// gl_MaxImageUnits is only available in ES 3.1 shaders.
+TEST_F(MalformedShaderTest, MaxImageUnitsInES3Shader)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 myOutput;"
+ "void main() {\n"
+ " float ff = float(gl_MaxImageUnits);\n"
+ " myOutput = vec4(ff);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// struct += struct is an invalid operation.
+TEST_F(MalformedShaderTest, StructCompoundAssignStruct)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 myOutput;\n"
+ "struct S { float foo; };\n"
+ "void main() {\n"
+ " S a, b;\n"
+ " a += b;\n"
+ " myOutput = vec4(0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// struct == different struct is an invalid operation.
+TEST_F(MalformedShaderTest, StructEqDifferentStruct)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 myOutput;\n"
+ "struct S { float foo; };\n"
+ "struct S2 { float foobar; };\n"
+ "void main() {\n"
+ " S a;\n"
+ " S2 b;\n"
+ " a == b;\n"
+ " myOutput = vec4(0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Compute shaders are not supported in versions lower than 310.
+TEST_F(MalformedComputeShaderTest, Version100)
+{
+ const std::string &shaderString =
+ "void main()\n"
+ "layout(local_size_x=1) in;\n"
+ "{\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Compute shaders are not supported in versions lower than 310.
+TEST_F(MalformedComputeShaderTest, Version300)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "void main()\n"
+ "layout(local_size_x=1) in;\n"
+ "{\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Compute shaders should have work group size specified. However, it is not a compile time error
+// to not have the size specified, but rather a link time one.
+// GLSL ES 3.10 Revision 4, 4.4.1.1 Compute Shader Inputs
+TEST_F(MalformedComputeShaderTest, NoWorkGroupSizeSpecified)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+
+// Work group size is less than 1. It should be at least 1.
+// GLSL ES 3.10 Revision 4, 7.1.3 Compute Shader Special Variables
+// The spec is not clear whether having a local size qualifier equal zero
+// is correct.
+// TODO (mradev): Ask people from Khronos to clarify the spec.
+TEST_F(MalformedComputeShaderTest, WorkGroupSizeTooSmallXdimension)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 0) in;\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Work group size is correct for the x and y dimensions, but not for the z dimension.
+// GLSL ES 3.10 Revision 4, 7.1.3 Compute Shader Special Variables
+TEST_F(MalformedComputeShaderTest, WorkGroupSizeTooSmallZDimension)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 4, local_size_y = 6, local_size_z = 0) in;\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Work group size is bigger than the minimum in the x dimension.
+// GLSL ES 3.10 Revision 4, 4.4.1.1 Compute Shader Inputs
+TEST_F(MalformedComputeShaderTest, WorkGroupSizeTooBigXDimension)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 9989899) in;\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Work group size is bigger than the minimum in the y dimension.
+// GLSL ES 3.10 Revision 4, 4.4.1.1 Compute Shader Inputs
+TEST_F(MalformedComputeShaderTest, WorkGroupSizeTooBigYDimension)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 5, local_size_y = 9989899) in;\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Work group size is definitely bigger than the minimum in the z dimension.
+// GLSL ES 3.10 Revision 4, 4.4.1.1 Compute Shader Inputs
+TEST_F(MalformedComputeShaderTest, WorkGroupSizeTooBigZDimension)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 5, local_size_y = 5, local_size_z = 9989899) in;\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Work group size specified through macro expansion.
+TEST_F(MalformedComputeShaderTest, WorkGroupSizeMacro)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "#define MYDEF(x) x"
+ "layout(local_size_x = MYDEF(127)) in;\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+
+// Work group size specified as an unsigned integer.
+TEST_F(MalformedComputeShaderTest, WorkGroupSizeUnsignedInteger)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 123u) in;\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+
+// Work group size specified in hexadecimal.
+TEST_F(MalformedComputeShaderTest, WorkGroupSizeHexadecimal)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 0x3A) in;\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+
+// local_size_x is -1 in hexadecimal format.
+// -1 is used as unspecified value in the TLayoutQualifier structure.
+TEST_F(MalformedComputeShaderTest, WorkGroupSizeMinusOneHexadecimal)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 0xFFFFFFFF) in;\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Work group size specified in octal.
+TEST_F(MalformedComputeShaderTest, WorkGroupSizeOctal)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 013) in;\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+
+// Work group size is negative. It is specified in hexadecimal.
+TEST_F(MalformedComputeShaderTest, WorkGroupSizeNegativeHexadecimal)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 0xFFFFFFEC) in;\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Multiple work group layout qualifiers with differing values.
+// GLSL ES 3.10 Revision 4, 4.4.1.1 Compute Shader Inputs
+TEST_F(MalformedComputeShaderTest, DifferingLayoutQualifiers)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 5, local_size_x = 6) in;\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Multiple work group input variables with differing local size values.
+// GLSL ES 3.10 Revision 4, 4.4.1.1 Compute Shader Inputs
+TEST_F(MalformedComputeShaderTest, MultipleInputVariablesDifferingLocalSize)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 5, local_size_y = 6) in;\n"
+ "layout(local_size_x = 5, local_size_y = 7) in;\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Multiple work group input variables with differing local size values.
+// GLSL ES 3.10 Revision 4, 4.4.1.1 Compute Shader Inputs
+TEST_F(MalformedComputeShaderTest, MultipleInputVariablesDifferingLocalSize2)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 5) in;\n"
+ "layout(local_size_x = 5, local_size_y = 7) in;\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Multiple work group input variables with the same local size values. It should compile.
+// GLSL ES 3.10 Revision 4, 4.4.1.1 Compute Shader Inputs
+TEST_F(MalformedComputeShaderTest, MultipleInputVariablesSameLocalSize)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 5, local_size_y = 6) in;\n"
+ "layout(local_size_x = 5, local_size_y = 6) in;\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+
+// Multiple work group input variables with the same local size values. It should compile.
+// Since the default value is 1, it should compile.
+// GLSL ES 3.10 Revision 4, 4.4.1.1 Compute Shader Inputs
+TEST_F(MalformedComputeShaderTest, MultipleInputVariablesSameLocalSize2)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 5) in;\n"
+ "layout(local_size_x = 5, local_size_y = 1) in;\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+
+// Multiple work group input variables with the same local size values. It should compile.
+// Since the default value is 1, it should compile.
+// GLSL ES 3.10 Revision 4, 4.4.1.1 Compute Shader Inputs
+TEST_F(MalformedComputeShaderTest, MultipleInputVariablesSameLocalSize3)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 5, local_size_y = 1) in;\n"
+ "layout(local_size_x = 5) in;\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+
+// Specifying row_major qualifier in a work group size layout.
+// GLSL ES 3.10 Revision 4, 4.4.1.1 Compute Shader Inputs
+TEST_F(MalformedComputeShaderTest, RowMajorInComputeInputLayout)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 5, row_major) in;\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// local size layout can be used only with compute input variables
+// GLSL ES 3.10 Revision 4, 4.4.1.1 Compute Shader Inputs
+TEST_F(MalformedComputeShaderTest, UniformComputeInputLayout)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 5) uniform;\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// local size layout can be used only with compute input variables
+// GLSL ES 3.10 Revision 4, 4.4.1.1 Compute Shader Inputs
+TEST_F(MalformedComputeShaderTest, UniformBufferComputeInputLayout)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 5) uniform SomeBuffer { vec4 something; };\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// local size layout can be used only with compute input variables
+// GLSL ES 3.10 Revision 4, 4.4.1.1 Compute Shader Inputs
+TEST_F(MalformedComputeShaderTest, StructComputeInputLayout)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 5) struct SomeBuffer { vec4 something; };\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// local size layout can be used only with compute input variables
+// GLSL ES 3.10 Revision 4, 4.4.1.1 Compute Shader Inputs
+TEST_F(MalformedComputeShaderTest, StructBodyComputeInputLayout)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "struct S {\n"
+ " layout(local_size_x = 12) vec4 foo;\n"
+ "};\n"
+ "void main()"
+ "{"
+ "}";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// local size layout can be used only with compute input variables
+// GLSL ES 3.10 Revision 4, 4.4.1.1 Compute Shader Inputs
+TEST_F(MalformedComputeShaderTest, TypeComputeInputLayout)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 5) vec4;\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Invalid use of the out storage qualifier in a compute shader.
+// GLSL ES 3.10 Revision 4, 4.4.1.1 Compute Shader Inputs
+TEST_F(MalformedComputeShaderTest, InvalidOutStorageQualifier)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 15) in;\n"
+ "out vec4 myOutput;\n"
+ "void main() {\n"
+ "}\n";
+
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Invalid use of the out storage qualifier in a compute shader.
+// GLSL ES 3.10 Revision 4, 4.4.1.1 Compute Shader Inputs
+TEST_F(MalformedComputeShaderTest, InvalidOutStorageQualifier2)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 15) in;\n"
+ "out myOutput;\n"
+ "void main() {\n"
+ "}\n";
+
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Invalid use of the in storage qualifier. Can be only used to describe the local block size.
+// GLSL ES 3.10 Revision 4, 4.4.1.1 Compute Shader Inputs
+TEST_F(MalformedComputeShaderTest, InvalidInStorageQualifier)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 15) in;\n"
+ "in vec4 myInput;\n"
+ "void main() {\n"
+ "}\n";
+
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Invalid use of the in storage qualifier. Can be only used to describe the local block size.
+// The test checks a different part of the GLSL grammar than what InvalidInStorageQualifier checks.
+// GLSL ES 3.10 Revision 4, 4.4.1.1 Compute Shader Inputs
+TEST_F(MalformedComputeShaderTest, InvalidInStorageQualifier2)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 15) in;\n"
+ "in myInput;\n"
+ "void main() {\n"
+ "}\n";
+
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// The local_size layout qualifier is only available in compute shaders.
+TEST_F(MalformedVertexShaderGLES31Test, InvalidUseOfLocalSizeX)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "precision mediump float;\n"
+ "layout(local_size_x = 15) in vec4 myInput;\n"
+ "out vec4 myOutput;\n"
+ "void main() {\n"
+ " myOutput = myInput;\n"
+ "}\n";
+
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// The local_size layout qualifier is only available in compute shaders.
+TEST_F(MalformedFragmentShaderGLES31Test, InvalidUseOfLocalSizeX)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "precision mediump float;\n"
+ "layout(local_size_x = 15) in vec4 myInput;\n"
+ "out vec4 myOutput;\n"
+ "void main() {\n"
+ " myOutput = myInput;\n"
+ "}\n";
+
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// It is a compile time error to use the gl_WorkGroupSize constant if
+// the local size has not been declared yet.
+// GLSL ES 3.10 Revision 4, 7.1.3 Compute Shader Special Variables
+TEST_F(MalformedComputeShaderTest, InvalidUsageOfWorkGroupSize)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "void main()\n"
+ "{\n"
+ " uvec3 WorkGroupSize = gl_WorkGroupSize;\n"
+ "}\n"
+ "layout(local_size_x = 12) in;\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// The test covers the compute shader built-in variables and constants.
+TEST_F(MalformedComputeShaderTest, CorrectUsageOfComputeBuiltins)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 12) in;\n"
+ "void main()\n"
+ "{\n"
+ " uvec3 NumWorkGroups = gl_NumWorkGroups;\n"
+ " uvec3 WorkGroupSize = gl_WorkGroupSize;\n"
+ " uvec3 WorkGroupID = gl_WorkGroupID;\n"
+ " uvec3 GlobalInvocationID = gl_GlobalInvocationID;\n"
+ " uvec3 LocalInvocationID = gl_LocalInvocationID;\n"
+ " uint LocalInvocationIndex = gl_LocalInvocationIndex;\n"
+ "}\n";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+
+// It is illegal to write to a special variable.
+TEST_F(MalformedComputeShaderTest, SpecialVariableNumWorkGroups)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 12) in;\n"
+ "void main()\n"
+ "{\n"
+ " gl_NumWorkGroups = uvec3(1); \n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// It is illegal to write to a special variable.
+TEST_F(MalformedComputeShaderTest, SpecialVariableWorkGroupID)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 12) in;\n"
+ "void main()\n"
+ "{\n"
+ " gl_WorkGroupID = uvec3(1); \n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// It is illegal to write to a special variable.
+TEST_F(MalformedComputeShaderTest, SpecialVariableLocalInvocationID)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 12) in;\n"
+ "void main()\n"
+ "{\n"
+ " gl_LocalInvocationID = uvec3(1); \n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// It is illegal to write to a special variable.
+TEST_F(MalformedComputeShaderTest, SpecialVariableGlobalInvocationID)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 12) in;\n"
+ "void main()\n"
+ "{\n"
+ " gl_GlobalInvocationID = uvec3(1); \n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// It is illegal to write to a special variable.
+TEST_F(MalformedComputeShaderTest, SpecialVariableLocalInvocationIndex)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 12) in;\n"
+ "void main()\n"
+ "{\n"
+ " gl_LocalInvocationIndex = 1; \n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// It is illegal to write to a special variable.
+TEST_F(MalformedComputeShaderTest, SpecialVariableWorkGroupSize)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 12) in;\n"
+ "void main()\n"
+ "{\n"
+ " gl_WorkGroupSize = uvec3(1); \n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// It is illegal to apply an unary operator to a sampler.
+TEST_F(MalformedShaderTest, SamplerUnaryOperator)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform sampler2D s;\n"
+ "void main()\n"
+ "{\n"
+ " -s;\n"
+ " gl_FragColor = vec4(0);\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Invariant cannot be used with a work group size declaration.
+TEST_F(MalformedComputeShaderTest, InvariantBlockSize)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "invariant layout(local_size_x = 15) in;\n"
+ "void main() {\n"
+ "}\n";
+
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Invariant cannot be used with a non-output variable in ESSL3.
+TEST_F(MalformedShaderTest, InvariantNonOuput)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "invariant int value;\n"
+ "void main() {\n"
+ "}\n";
+
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Invariant declaration should follow the following format "invariant <out variable name>".
+// Test having an incorrect qualifier in the invariant declaration.
+TEST_F(MalformedShaderTest, InvariantDeclarationWithStorageQualifier)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 foo;\n"
+ "invariant centroid foo;\n"
+ "void main() {\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Invariant declaration should follow the following format "invariant <out variable name>".
+// Test having an incorrect precision qualifier in the invariant declaration.
+TEST_F(MalformedShaderTest, InvariantDeclarationWithPrecisionQualifier)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 foo;\n"
+ "invariant highp foo;\n"
+ "void main() {\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Invariant declaration should follow the following format "invariant <out variable name>".
+// Test having an incorrect layout qualifier in the invariant declaration.
+TEST_F(MalformedShaderTest, InvariantDeclarationWithLayoutQualifier)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 foo;\n"
+ "invariant layout(location=0) foo;\n"
+ "void main() {\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Variable declaration with both invariant and layout qualifiers is not valid in the formal grammar
+// provided in the ESSL 3.00 spec. ESSL 3.10 starts allowing this combination, but ESSL 3.00 should
+// still disallow it.
+TEST_F(MalformedShaderTest, VariableDeclarationWithInvariantAndLayoutQualifierESSL300)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "invariant layout(location = 0) out vec4 my_FragColor;\n"
+ "void main() {\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Bit shift with a rhs value > 31 has an undefined result in the GLSL spec. We disallow it.
+// ESSL 3.00.6 section 5.9.
+TEST_F(MalformedShaderTest, ShiftBy32)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "void main() {\n"
+ " uint u = 1u << 32u;\n"
+ "}\n";
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Test that deferring global variable init works with an empty main().
+TEST_F(MalformedShaderTest, DeferGlobalVariableInitWithEmptyMain)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform float u;\n"
+ "float foo = u;\n"
+ "void main() {}\n";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+
+// Test that pruning empty declarations from loop init expression works.
+TEST_F(MalformedShaderTest, EmptyDeclarationAsLoopInit)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " int i = 0;\n"
+ " for (int; i < 3; i++)\n"
+ " {\n"
+ " my_FragColor = vec4(i);\n"
+ " }\n"
+ "}\n";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+// r32f, r32i, r32ui do not require either the writeonly or readonly memory qualifiers.
+// GLSL ES 3.10, Revision 4, 4.9 Memory Access Qualifiers
+TEST_F(MalformedFragmentShaderGLES31Test, ImageR32FNoMemoryQualifier)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "precision mediump float;\n"
+ "precision mediump image2D;\n"
+ "in vec4 myInput;\n"
+ "layout(r32f) uniform image2D myImage;\n"
+ "void main() {\n"
+ "}\n";
+
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+
+// Images which do not have r32f, r32i or r32ui as internal format, must have readonly or writeonly
+// specified.
+// GLSL ES 3.10, Revision 4, 4.9 Memory Access Qualifiers
+TEST_F(MalformedFragmentShaderGLES31Test, ImageR32FWithCorrectMemoryQualifier)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "precision mediump float;\n"
+ "precision mediump image2D;\n"
+ "in vec4 myInput;\n"
+ "layout(rgba32f) uniform image2D myImage;\n"
+ "void main() {\n"
+ "}\n";
+
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// It is a compile-time error to call imageStore when the image is qualified as readonly.
+// GLSL ES 3.10 Revision 4, 4.9 Memory Access Qualifiers
+TEST_F(MalformedFragmentShaderGLES31Test, StoreInReadOnlyImage)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "precision mediump float;\n"
+ "precision mediump image2D;\n"
+ "in vec4 myInput;\n"
+ "layout(r32f) uniform readonly image2D myImage;\n"
+ "void main() {\n"
+ " imageStore(myImage, ivec2(0), vec4(1.0));\n"
+ "}\n";
+
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// It is a compile-time error to call imageLoad when the image is qualified as writeonly.
+// GLSL ES 3.10 Revision 4, 4.9 Memory Access Qualifiers
+TEST_F(MalformedFragmentShaderGLES31Test, LoadFromWriteOnlyImage)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "precision mediump float;\n"
+ "precision mediump image2D;\n"
+ "in vec4 myInput;\n"
+ "layout(r32f) uniform writeonly image2D myImage;\n"
+ "void main() {\n"
+ " imageLoad(myImage, ivec2(0));\n"
+ "}\n";
+
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// A valid declaration and usage of an image3D.
+TEST_F(MalformedFragmentShaderGLES31Test, ValidImage3D)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "precision mediump float;\n"
+ "precision mediump image3D;\n"
+ "in vec4 myInput;\n"
+ "layout(rgba32f) uniform readonly image3D myImage;\n"
+ "void main() {\n"
+ " imageLoad(myImage, ivec3(0));\n"
+ "}\n";
+
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+
+// A valid declaration and usage of an imageCube.
+TEST_F(MalformedFragmentShaderGLES31Test, ValidImageCube)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "precision mediump float;\n"
+ "precision mediump imageCube;\n"
+ "in vec4 myInput;\n"
+ "layout(rgba32f) uniform readonly imageCube myImage;\n"
+ "void main() {\n"
+ " imageLoad(myImage, ivec3(0));\n"
+ "}\n";
+
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+
+// A valid declaration and usage of an image2DArray.
+TEST_F(MalformedFragmentShaderGLES31Test, ValidImage2DArray)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "precision mediump float;\n"
+ "precision mediump image2DArray;\n"
+ "in vec4 myInput;\n"
+ "layout(rgba32f) uniform readonly image2DArray myImage;\n"
+ "void main() {\n"
+ " imageLoad(myImage, ivec3(0));\n"
+ "}\n";
+
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+
+// Images cannot be l-values.
+// GLSL ES 3.10 Revision 4, 4.1.7 Opaque Types
+TEST_F(MalformedFragmentShaderGLES31Test, ImageLValueFunctionDefinitionInOut)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "precision mediump float;\n"
+ "precision mediump image2D;\n"
+ "void myFunc(inout image2D someImage) {}\n"
+ "void main() {\n"
+ "}\n";
+
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Cannot assign to images.
+// GLSL ES 3.10 Revision 4, 4.1.7 Opaque Types
+TEST_F(MalformedFragmentShaderGLES31Test, ImageAssignment)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "precision mediump float;\n"
+ "precision mediump image2D;\n"
+ "layout(rgba32f) uniform readonly image2D myImage;\n"
+ "layout(rgba32f) uniform readonly image2D myImage2;\n"
+ "void main() {\n"
+ " myImage = myImage2;\n"
+ "}\n";
+
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Passing an image qualifier to a function should not be able to discard the readonly qualifier.
+// GLSL ES 3.10 Revision 4, 4.9 Memory Access Qualifiers
+TEST_F(MalformedFragmentShaderGLES31Test, ReadOnlyQualifierMissingInFunctionArgument)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "precision mediump float;\n"
+ "precision mediump image2D;\n"
+ "layout(rgba32f) uniform readonly image2D myImage;\n"
+ "void myFunc(in image2D someImage) {}\n"
+ "void main() {\n"
+ " myFunc(myImage);\n"
+ "}\n";
+
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Passing an image qualifier to a function should not be able to discard the writeonly qualifier.
+// GLSL ES 3.10 Revision 4, 4.9 Memory Access Qualifiers
+TEST_F(MalformedFragmentShaderGLES31Test, WriteOnlyQualifierMissingInFunctionArgument)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "precision mediump float;\n"
+ "precision mediump image2D;\n"
+ "layout(rgba32f) uniform writeonly image2D myImage;\n"
+ "void myFunc(in image2D someImage) {}\n"
+ "void main() {\n"
+ " myFunc(myImage);\n"
+ "}\n";
+
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Passing an image parameter as an argument to another function should not be able to discard the
+// writeonly qualifier.
+// GLSL ES 3.10 Revision 4, 4.9 Memory Access Qualifiers
+TEST_F(MalformedFragmentShaderGLES31Test, DiscardWriteonlyInFunctionBody)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "precision mediump float;\n"
+ "precision mediump image2D;\n"
+ "layout(rgba32f) uniform writeonly image2D myImage;\n"
+ "void myFunc1(in image2D someImage) {}\n"
+ "void myFunc2(in writeonly image2D someImage) { myFunc1(someImage); }\n"
+ "void main() {\n"
+ " myFunc2(myImage);\n"
+ "}\n";
+
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// The memory qualifiers for the image declaration and function argument match and the test should
+// pass.
+TEST_F(MalformedFragmentShaderGLES31Test, CorrectImageMemoryQualifierSpecified)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "precision mediump float;\n"
+ "precision mediump image2D;\n"
+ "layout(r32f) uniform image2D myImage;\n"
+ "void myFunc(in image2D someImage) {}\n"
+ "void main() {\n"
+ " myFunc(myImage);\n"
+ "}\n";
+
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+
+// The test adds additional qualifiers to the argument in the function header.
+// This is correct since no memory qualifiers are discarded upon the function call.
+// GLSL ES 3.10 Revision 4, 4.9 Memory Access Qualifiers
+TEST_F(MalformedFragmentShaderGLES31Test, CorrectImageMemoryQualifierSpecified2)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "precision mediump float;\n"
+ "precision mediump image2D;\n"
+ "layout(r32f) uniform image2D myImage;\n"
+ "void myFunc(in readonly writeonly image2D someImage) {}\n"
+ "void main() {\n"
+ " myFunc(myImage);\n"
+ "}\n";
+
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+
+// Images are not allowed in structs.
+// GLSL ES 3.10 Revision 4, 4.1.8 Structures
+TEST_F(MalformedFragmentShaderGLES31Test, ImageInStruct)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "precision mediump float;\n"
+ "precision mediump image2D;\n"
+ "struct myStruct { layout(r32f) image2D myImage; };\n"
+ "void main() {\n"
+ "}\n";
+
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Images are not allowed in interface blocks.
+// GLSL ES 3.10 Revision 4, 4.3.9 Interface Blocks
+TEST_F(MalformedFragmentShaderGLES31Test, ImageInInterfaceBlock)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "precision mediump float;\n"
+ "precision mediump image2D;\n"
+ "uniform myBlock { layout(r32f) image2D myImage; };\n"
+ "void main() {\n"
+ "}\n";
+
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Readonly used with an interface block.
+TEST_F(MalformedFragmentShaderGLES31Test, ReadonlyWithInterfaceBlock)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "precision mediump float;\n"
+ "uniform readonly myBlock { float something; };\n"
+ "void main() {\n"
+ "}\n";
+
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Readonly used with an invariant.
+TEST_F(MalformedFragmentShaderGLES31Test, ReadonlyWithInvariant)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "precision mediump float;\n"
+ "out vec4 something;\n"
+ "invariant readonly something;\n"
+ "void main() {\n"
+ "}\n";
+
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Readonly used with a member of a structure.
+TEST_F(MalformedFragmentShaderGLES31Test, ReadonlyWithStructMember)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "precision mediump float;\n"
+ "out vec4 something;\n"
+ "struct MyStruct { readonly float myMember; };\n"
+ "void main() {\n"
+ "}\n";
+
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// It should not be possible to use an internal format layout qualifier with an interface block.
+TEST_F(MalformedFragmentShaderGLES31Test, ImageInternalFormatWithInterfaceBlock)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "precision mediump float;\n"
+ "out vec4 something;\n"
+ "layout(rgba32f) uniform MyStruct { float myMember; };\n"
+ "void main() {\n"
+ "}\n";
+
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// It should not be possible to use an internal format layout qualifier with a uniform without a
+// type.
+TEST_F(MalformedFragmentShaderGLES31Test, ImageInternalFormatInGlobalLayoutQualifier)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "precision mediump float;\n"
+ "out vec4 something;\n"
+ "layout(rgba32f) uniform;\n"
+ "void main() {\n"
+ "}\n";
+
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// ESSL 1.00 section 4.1.7.
+// Samplers are not allowed as operands for most operations. Test this for ternary operator.
+TEST_F(MalformedShaderTest, SamplerAsTernaryOperand)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform bool u;\n"
+ "uniform sampler2D s1;\n"
+ "uniform sampler2D s2;\n"
+ "void main() {\n"
+ " gl_FragColor = texture2D(u ? s1 : s2, vec2(0, 0));\n"
+ "}\n";
+
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// ESSL 1.00.17 section 4.5.2.
+// ESSL 3.00.6 section 4.5.3.
+// Precision must be specified for floats. Test this with a declaration with no qualifiers.
+TEST_F(MalformedShaderTest, FloatDeclarationNoQualifiersNoPrecision)
+{
+ const std::string &shaderString =
+ "vec4 foo = vec4(0.0);\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = foo;\n"
+ "}\n";
+
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Check compiler doesn't crash on incorrect unsized array declarations.
+TEST_F(MalformedShaderTest, IncorrectUnsizedArray)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "float foo[] = 0.0;\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " foo[0] = 1.0;\n"
+ " my_FragColor = vec4(foo[0]);\n"
+ "}\n";
+
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Check compiler doesn't crash when a bvec is on the right hand side of a logical operator.
+// ESSL 3.00.6 section 5.9.
+TEST_F(MalformedShaderTest, LogicalOpRHSIsBVec)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "void main()\n"
+ "{\n"
+ " bool b;\n"
+ " bvec3 b3;\n"
+ " b && b3;\n"
+ "}\n";
+
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Check compiler doesn't crash when there's an unsized array constructor with no parameters.
+// ESSL 3.00.6 section 4.1.9: Array size must be greater than zero.
+TEST_F(MalformedShaderTest, UnsizedArrayConstructorNoParameters)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "void main()\n"
+ "{\n"
+ " int[]();\n"
+ "}\n";
+
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Passing an image parameter as an argument to another function should not be able to discard the
+// coherent qualifier.
+TEST_F(MalformedFragmentShaderGLES31Test, CoherentQualifierMissingInFunctionArgument)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "precision mediump float;\n"
+ "precision mediump image2D;\n"
+ "layout(r32f) uniform coherent image2D myImage;\n"
+ "void myFunc(in image2D someImage) {}\n"
+ "void main() {\n"
+ " myFunc(myImage);\n"
+ "}\n";
+
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Passing an image parameter as an argument to another function should not be able to discard the
+// volatile qualifier.
+TEST_F(MalformedFragmentShaderGLES31Test, VolatileQualifierMissingInFunctionArgument)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "precision mediump float;\n"
+ "precision mediump image2D;\n"
+ "layout(r32f) uniform volatile image2D myImage;\n"
+ "void myFunc(in image2D someImage) {}\n"
+ "void main() {\n"
+ " myFunc(myImage);\n"
+ "}\n";
+
+ if (compile(shaderString))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// The restrict qualifier can be discarded from a function argument.
+// GLSL ES 3.10 Revision 4, 4.9 Memory Access Qualifiers
+TEST_F(MalformedFragmentShaderGLES31Test, RestrictQualifierDiscardedInFunctionArgument)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "precision mediump float;\n"
+ "precision mediump image2D;\n"
+ "layout(r32f) uniform restrict image2D myImage;\n"
+ "void myFunc(in image2D someImage) {}\n"
+ "void main() {\n"
+ " myFunc(myImage);\n"
+ "}\n";
+
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+}
+
+// Function image arguments can be overqualified.
+// GLSL ES 3.10 Revision 4, 4.9 Memory Access Qualifiers
+TEST_F(MalformedFragmentShaderGLES31Test, OverqualifyingImageParameter)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "precision mediump float;\n"
+ "precision mediump image2D;\n"
+ "layout(r32f) uniform image2D myImage;\n"
+ "void myFunc(in coherent volatile image2D someImage) {}\n"
+ "void main() {\n"
+ " myFunc(myImage);\n"
+ "}\n";
+
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success " << mInfoLog;
+ }
+} \ No newline at end of file
diff --git a/gfx/angle/src/tests/compiler_tests/NV_draw_buffers_test.cpp b/gfx/angle/src/tests/compiler_tests/NV_draw_buffers_test.cpp
new file mode 100755
index 000000000..13a44fd59
--- /dev/null
+++ b/gfx/angle/src/tests/compiler_tests/NV_draw_buffers_test.cpp
@@ -0,0 +1,41 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// NV_draw_buffers_test.cpp:
+// Test for NV_draw_buffers setting
+//
+
+#include "angle_gl.h"
+#include "gtest/gtest.h"
+#include "GLSLANG/ShaderLang.h"
+#include "tests/test_utils/compiler_test.h"
+
+using namespace sh;
+
+class NVDrawBuffersTest : public MatchOutputCodeTest
+{
+ public:
+ NVDrawBuffersTest() : MatchOutputCodeTest(GL_FRAGMENT_SHADER, 0, SH_ESSL_OUTPUT)
+ {
+ ShBuiltInResources *resources = getResources();
+ resources->MaxDrawBuffers = 8;
+ resources->EXT_draw_buffers = 1;
+ resources->NV_draw_buffers = 1;
+ }
+};
+
+TEST_F(NVDrawBuffersTest, NVDrawBuffers)
+{
+ const std::string &shaderString =
+ "#extension GL_EXT_draw_buffers : require\n"
+ "precision mediump float;\n"
+ "void main() {\n"
+ " gl_FragData[0] = vec4(1.0);\n"
+ " gl_FragData[1] = vec4(0.0);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInCode("GL_NV_draw_buffers"));
+ ASSERT_FALSE(foundInCode("GL_EXT_draw_buffers"));
+}
diff --git a/gfx/angle/src/tests/compiler_tests/Pack_Unpack_test.cpp b/gfx/angle/src/tests/compiler_tests/Pack_Unpack_test.cpp
new file mode 100755
index 000000000..a6333e78e
--- /dev/null
+++ b/gfx/angle/src/tests/compiler_tests/Pack_Unpack_test.cpp
@@ -0,0 +1,122 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Pack_Unpack_test.cpp:
+// Tests for the emulating pack_unpack functions for GLSL.
+//
+
+#include "angle_gl.h"
+#include "gtest/gtest.h"
+#include "GLSLANG/ShaderLang.h"
+#include "tests/test_utils/compiler_test.h"
+
+using namespace sh;
+
+namespace
+{
+
+class PackUnpackTest : public MatchOutputCodeTest
+{
+ public:
+ PackUnpackTest() : MatchOutputCodeTest(GL_FRAGMENT_SHADER, 0, SH_GLSL_400_CORE_OUTPUT) {}
+};
+
+// Check if PackSnorm2x16 Emulation for GLSL < 4.2 compile correctly.
+TEST_F(PackUnpackTest, PackSnorm2x16Emulation)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "layout(location = 0) out mediump vec4 fragColor;"
+ "void main() {\n"
+ " vec2 v;\n"
+ " uint u = packSnorm2x16(v);\n"
+ " fragColor = vec4(0.0);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInCode("uint webgl_packSnorm2x16_emu(vec2 v)"));
+}
+
+// Check if UnpackSnorm2x16 Emulation for GLSL < 4.2 compile correctly.
+TEST_F(PackUnpackTest, UnpackSnorm2x16Emulation)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "layout(location = 0) out mediump vec4 fragColor;"
+ "void main() {\n"
+ " uint u;\n"
+ " vec2 v=unpackSnorm2x16(u);\n"
+ " fragColor = vec4(0.0);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInCode("vec2 webgl_unpackSnorm2x16_emu(uint u)"));
+}
+
+// Check if PackUnorm2x16 Emulation for GLSL < 4.1 compiles correctly.
+TEST_F(PackUnpackTest, PackUnorm2x16Emulation)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "layout(location = 0) out mediump vec4 fragColor;"
+ "void main() {\n"
+ " vec2 v;\n"
+ " uint u = packUnorm2x16(v);\n"
+ " fragColor = vec4(0.0);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInCode("uint webgl_packUnorm2x16_emu(vec2 v)"));
+}
+
+// Check if UnpackSnorm2x16 Emulation for GLSL < 4.1 compiles correctly.
+TEST_F(PackUnpackTest, UnpackUnorm2x16Emulation)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "layout(location = 0) out mediump vec4 fragColor;"
+ "void main() {\n"
+ " uint u;\n"
+ " vec2 v=unpackUnorm2x16(u);\n"
+ " fragColor = vec4(0.0);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInCode("vec2 webgl_unpackUnorm2x16_emu(uint u)"));
+}
+
+// Check if PackHalf2x16 Emulation for GLSL < 4.2 compiles correctly.
+TEST_F(PackUnpackTest, PackHalf2x16Emulation)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "layout(location = 0) out mediump vec4 fragColor;"
+ "void main() {\n"
+ " vec2 v;\n"
+ " uint u=packHalf2x16(v);\n"
+ " fragColor = vec4(0.0);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInCode("uint webgl_packHalf2x16_emu(vec2 v)"));
+}
+
+// Check if UnpackHalf2x16 Emulation for GLSL < 4.2 compiles correctly.
+TEST_F(PackUnpackTest, UnpackHalf2x16Emulation)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "layout(location = 0) out mediump vec4 fragColor;"
+ "void main() {\n"
+ " uint u;\n"
+ " vec2 v=unpackHalf2x16(u);\n"
+ " fragColor = vec4(0.0);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInCode("vec2 webgl_unpackHalf2x16_emu(uint u)"));
+}
+
+} // namespace
diff --git a/gfx/angle/src/tests/compiler_tests/PruneEmptyDeclarations_test.cpp b/gfx/angle/src/tests/compiler_tests/PruneEmptyDeclarations_test.cpp
new file mode 100755
index 000000000..6b59e0cd5
--- /dev/null
+++ b/gfx/angle/src/tests/compiler_tests/PruneEmptyDeclarations_test.cpp
@@ -0,0 +1,60 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// PruneEmptyDeclarations_test.cpp:
+// Tests for pruning empty declarations.
+//
+
+#include "angle_gl.h"
+#include "gtest/gtest.h"
+#include "GLSLANG/ShaderLang.h"
+#include "tests/test_utils/compiler_test.h"
+
+using namespace sh;
+
+namespace
+{
+
+class PruneEmptyDeclarationsTest : public MatchOutputCodeTest
+{
+ public:
+ PruneEmptyDeclarationsTest()
+ : MatchOutputCodeTest(GL_VERTEX_SHADER, 0, SH_GLSL_COMPATIBILITY_OUTPUT)
+ {
+ }
+};
+
+TEST_F(PruneEmptyDeclarationsTest, EmptyDeclarationStartsDeclaratorList)
+{
+ const std::string shaderString =
+ "precision mediump float;\n"
+ "uniform float u;\n"
+ "void main()\n"
+ "{\n"
+ " float, f;\n"
+ " gl_Position = vec4(u * f);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInCode("float f"));
+ ASSERT_TRUE(notFoundInCode("float, f"));
+}
+
+TEST_F(PruneEmptyDeclarationsTest, EmptyStructDeclarationWithQualifiers)
+{
+ const std::string shaderString =
+ "precision mediump float;\n"
+ "const struct S { float f; };\n"
+ "uniform S s;"
+ "void main()\n"
+ "{\n"
+ " gl_Position = vec4(s.f);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInCode("struct S"));
+ ASSERT_TRUE(foundInCode("uniform S"));
+ ASSERT_TRUE(notFoundInCode("const struct S"));
+}
+
+} // namespace
diff --git a/gfx/angle/src/tests/compiler_tests/PruneUnusedFunctions_test.cpp b/gfx/angle/src/tests/compiler_tests/PruneUnusedFunctions_test.cpp
new file mode 100755
index 000000000..fe710d8e6
--- /dev/null
+++ b/gfx/angle/src/tests/compiler_tests/PruneUnusedFunctions_test.cpp
@@ -0,0 +1,93 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// PruneUnusedFunctions_test.cpp:
+// Test for the pruning of unused function with the SH_PRUNE_UNUSED_FUNCTIONS compile flag
+//
+
+#include "angle_gl.h"
+#include "gtest/gtest.h"
+#include "GLSLANG/ShaderLang.h"
+#include "tests/test_utils/compiler_test.h"
+
+using namespace sh;
+
+namespace
+{
+
+class PruneUnusedFunctionsTest : public MatchOutputCodeTest
+{
+ public:
+ PruneUnusedFunctionsTest() : MatchOutputCodeTest(GL_FRAGMENT_SHADER, 0, SH_ESSL_OUTPUT) {}
+
+ protected:
+ void compile(const std::string &shaderString, bool prune)
+ {
+ int compilationFlags = SH_VARIABLES | (prune ? 0 : SH_DONT_PRUNE_UNUSED_FUNCTIONS);
+ MatchOutputCodeTest::compile(shaderString, compilationFlags);
+ }
+};
+
+// Check that unused function and prototypes are removed iff the options is set
+TEST_F(PruneUnusedFunctionsTest, UnusedFunctionAndProto)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "float unused(float a);\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(1.0);\n"
+ "}\n"
+ "float unused(float a) {\n"
+ " return a;\n"
+ "}\n";
+ compile(shaderString, true);
+ EXPECT_TRUE(notFoundInCode("unused("));
+ EXPECT_TRUE(foundInCode("main(", 1));
+
+ compile(shaderString, false);
+ EXPECT_TRUE(foundInCode("unused(", 2));
+ EXPECT_TRUE(foundInCode("main(", 1));
+}
+
+// Check that unimplemented prototypes are removed iff the options is set
+TEST_F(PruneUnusedFunctionsTest, UnimplementedPrototype)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "float unused(float a);\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(1.0);\n"
+ "}\n";
+ compile(shaderString, true);
+ EXPECT_TRUE(notFoundInCode("unused("));
+ EXPECT_TRUE(foundInCode("main(", 1));
+
+ compile(shaderString, false);
+ EXPECT_TRUE(foundInCode("unused(", 1));
+ EXPECT_TRUE(foundInCode("main(", 1));
+}
+
+// Check that used functions are not prunued (duh)
+TEST_F(PruneUnusedFunctionsTest, UsedFunction)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "float used(float a);\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(used(1.0));\n"
+ "}\n"
+ "float used(float a) {\n"
+ " return a;\n"
+ "}\n";
+ compile(shaderString, true);
+ EXPECT_TRUE(foundInCode("used(", 3));
+ EXPECT_TRUE(foundInCode("main(", 1));
+
+ compile(shaderString, false);
+ EXPECT_TRUE(foundInCode("used(", 3));
+ EXPECT_TRUE(foundInCode("main(", 1));
+}
+
+}
diff --git a/gfx/angle/src/tests/compiler_tests/QualificationOrderESSL31_test.cpp b/gfx/angle/src/tests/compiler_tests/QualificationOrderESSL31_test.cpp
new file mode 100644
index 000000000..dd3aa9a65
--- /dev/null
+++ b/gfx/angle/src/tests/compiler_tests/QualificationOrderESSL31_test.cpp
@@ -0,0 +1,184 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// QualificationOrderESSL31_test.cpp:
+// OpenGL ES 3.1 removes the strict order of qualifiers imposed by the grammar.
+// This file contains tests for invalid order and usage of qualifiers in GLSL ES 3.10.
+
+#include "gtest/gtest.h"
+
+#include "angle_gl.h"
+#include "compiler/translator/TranslatorESSL.h"
+#include "GLSLANG/ShaderLang.h"
+#include "tests/test_utils/compiler_test.h"
+
+using namespace sh;
+
+class QualificationVertexShaderTestESSL31 : public testing::Test
+{
+ public:
+ QualificationVertexShaderTestESSL31() {}
+ protected:
+ virtual void SetUp()
+ {
+ ShBuiltInResources resources;
+ InitBuiltInResources(&resources);
+
+ mTranslator = new TranslatorESSL(GL_VERTEX_SHADER, SH_GLES3_1_SPEC);
+ ASSERT_TRUE(mTranslator->Init(resources));
+ }
+
+ virtual void TearDown() { delete mTranslator; }
+
+ // Return true when compilation succeeds
+ bool compile(const std::string &shaderString)
+ {
+ const char *shaderStrings[] = {shaderString.c_str()};
+ mASTRoot = mTranslator->compileTreeForTesting(shaderStrings, 1,
+ SH_INTERMEDIATE_TREE | SH_VARIABLES);
+ TInfoSink &infoSink = mTranslator->getInfoSink();
+ mInfoLog = infoSink.info.c_str();
+ return mASTRoot != nullptr;
+ }
+
+ const TIntermSymbol *findSymbolInAST(const TString &symbolName, TBasicType basicType)
+ {
+ return FindSymbolNode(mASTRoot, symbolName, basicType);
+ }
+
+ protected:
+ TranslatorESSL *mTranslator;
+ TIntermNode *mASTRoot;
+ std::string mInfoLog;
+};
+
+// GLSL ES 3.10 has relaxed checks on qualifier order. Any order is correct.
+TEST_F(QualificationVertexShaderTestESSL31, CentroidOut)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "precision lowp float;\n"
+ "out centroid float something;\n"
+ "void main(){\n"
+ " something = 1.0;\n"
+ "}\n";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success" << mInfoLog;
+ }
+ else
+ {
+ const TIntermSymbol *node = findSymbolInAST("something", EbtFloat);
+ ASSERT_NE(nullptr, node);
+
+ const TType &type = node->getType();
+ EXPECT_EQ(EvqCentroidOut, type.getQualifier());
+ }
+}
+
+// GLSL ES 3.10 has relaxed checks on qualifier order. Any order is correct.
+TEST_F(QualificationVertexShaderTestESSL31, AllQualifiersMixed)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "precision lowp float;\n"
+ "highp out invariant centroid flat vec4 something;\n"
+ "void main(){\n"
+ "}\n";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success" << mInfoLog;
+ }
+ else
+ {
+ const TIntermSymbol *node = findSymbolInAST("something", EbtFloat);
+ ASSERT_NE(nullptr, node);
+
+ const TType &type = node->getType();
+ EXPECT_TRUE(type.isInvariant());
+ EXPECT_EQ(EvqFlatOut, type.getQualifier());
+ EXPECT_EQ(EbpHigh, type.getPrecision());
+ }
+}
+
+// GLSL ES 3.10 allows multiple layout qualifiers to be specified.
+TEST_F(QualificationVertexShaderTestESSL31, MultipleLayouts)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "precision lowp float;\n"
+ "in layout(location=1) layout(location=2) vec4 something;\n"
+ "void main(){\n"
+ "}\n";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success" << mInfoLog;
+ }
+ else
+ {
+ const TIntermSymbol *node = findSymbolInAST("something", EbtFloat);
+ ASSERT_NE(nullptr, node);
+
+ const TType &type = node->getType();
+ EXPECT_EQ(EvqVertexIn, type.getQualifier());
+ EXPECT_EQ(2, type.getLayoutQualifier().location);
+ }
+}
+
+// The test checks layout qualifier overriding when multiple layouts are specified.
+TEST_F(QualificationVertexShaderTestESSL31, MultipleLayoutsInterfaceBlock)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "precision lowp float;\n"
+ "out float someValue;\n"
+ "layout(shared) layout(std140) layout(column_major) uniform MyInterface\n"
+ "{ vec4 something; } MyInterfaceName;\n"
+ "void main(){\n"
+ " someValue = MyInterfaceName.something.r;\n"
+ "}\n";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success" << mInfoLog;
+ }
+ else
+ {
+ const TIntermSymbol *node = findSymbolInAST("MyInterfaceName", EbtInterfaceBlock);
+ ASSERT_NE(nullptr, node);
+
+ const TType &type = node->getType();
+ TLayoutQualifier layoutQualifier = type.getLayoutQualifier();
+ EXPECT_EQ(EbsStd140, layoutQualifier.blockStorage);
+ EXPECT_EQ(EmpColumnMajor, layoutQualifier.matrixPacking);
+ }
+}
+
+// The test checks layout qualifier overriding when multiple layouts are specified.
+TEST_F(QualificationVertexShaderTestESSL31, MultipleLayoutsInterfaceBlock2)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "precision lowp float;\n"
+ "out float someValue;\n"
+ "layout(row_major) layout(std140) layout(shared) uniform MyInterface\n"
+ "{ vec4 something; } MyInterfaceName;\n"
+ "void main(){\n"
+ " someValue = MyInterfaceName.something.r;\n"
+ "}\n";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed, expecting success" << mInfoLog;
+ }
+ else
+ {
+ const TIntermSymbol *node = findSymbolInAST("MyInterfaceName", EbtInterfaceBlock);
+ ASSERT_NE(nullptr, node);
+
+ const TType &type = node->getType();
+ TLayoutQualifier layoutQualifier = type.getLayoutQualifier();
+ EXPECT_EQ(EbsShared, layoutQualifier.blockStorage);
+ EXPECT_EQ(EmpRowMajor, layoutQualifier.matrixPacking);
+ }
+}
diff --git a/gfx/angle/src/tests/compiler_tests/QualificationOrder_test.cpp b/gfx/angle/src/tests/compiler_tests/QualificationOrder_test.cpp
new file mode 100644
index 000000000..33ecbf77d
--- /dev/null
+++ b/gfx/angle/src/tests/compiler_tests/QualificationOrder_test.cpp
@@ -0,0 +1,571 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// QualificationOrder_test.cpp:
+// OpenGL ES 3.1 removes the strict order of qualifiers imposed by the grammar.
+// This file contains tests for invalid order and usage of qualifiers.
+
+#include "angle_gl.h"
+#include "gtest/gtest.h"
+#include "GLSLANG/ShaderLang.h"
+#include "compiler/translator/TranslatorESSL.h"
+
+using namespace sh;
+
+class QualificationOrderShaderTest : public testing::Test
+{
+ public:
+ QualificationOrderShaderTest() {}
+
+ protected:
+ virtual void SetUp() {}
+
+ virtual void TearDown() {}
+
+ // Return true when compilation succeeds
+ bool compile(const std::string &shaderString, ::GLenum shaderType, ShShaderSpec spec)
+ {
+ ShBuiltInResources resources;
+ InitBuiltInResources(&resources);
+ resources.MaxDrawBuffers = (spec == SH_GLES2_SPEC) ? 1 : 8;
+
+ TranslatorESSL *translator = new TranslatorESSL(shaderType, spec);
+ EXPECT_TRUE(translator->Init(resources));
+
+ const char *shaderStrings[] = {shaderString.c_str()};
+ bool compilationSuccess = translator->compile(shaderStrings, 1, SH_INTERMEDIATE_TREE);
+ TInfoSink &infoSink = translator->getInfoSink();
+ mInfoLog = infoSink.info.c_str();
+
+ delete translator;
+
+ return compilationSuccess;
+ }
+
+ protected:
+ std::string mInfoLog;
+};
+
+// Repeating centroid qualifier is invalid.
+TEST_F(QualificationOrderShaderTest, RepeatingCentroid)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "flat centroid centroid in float myValue;\n"
+ "void main() {\n"
+ "}\n";
+
+ if (compile(shaderString, GL_FRAGMENT_SHADER, SH_GLES3_1_SPEC))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Repeating uniform storage qualifiers is invalid.
+TEST_F(QualificationOrderShaderTest, RepeatingUniforms)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "uniform uniform float myValue;\n"
+ "void main() {\n"
+ "}\n";
+
+ if (compile(shaderString, GL_FRAGMENT_SHADER, SH_GLES3_1_SPEC))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Repeating varying storage qualifiers is invalid.
+TEST_F(QualificationOrderShaderTest, RepeatingVaryings)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "varying varying vec4 myColor;\n"
+ "void main() {\n"
+ "}\n";
+
+ if (compile(shaderString, GL_FRAGMENT_SHADER, SH_GLES3_1_SPEC))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Layout qualifier should be before the storage qualifiers.
+TEST_F(QualificationOrderShaderTest, WrongOrderQualifiers)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out layout(location=1) vec4 myColor;\n"
+ "void main() {\n"
+ "}\n";
+
+ if (compile(shaderString, GL_FRAGMENT_SHADER, SH_GLES3_1_SPEC))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Centroid out is the correct order. Out centroid is incorrect.
+TEST_F(QualificationOrderShaderTest, WrongOrderCentroidOut)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "in vec4 uv;\n"
+ "out centroid vec4 position;\n"
+ "void main() {\n"
+ "position = uv;\n"
+ "gl_Position = uv;\n"
+ "}\n";
+
+ if (compile(shaderString, GL_VERTEX_SHADER, SH_GLES3_SPEC))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Centroid in is the correct order. In centroid is incorrect.
+TEST_F(QualificationOrderShaderTest, WrongOrderCentroidIn)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "in centroid vec4 colorIN;\n"
+ "out vec4 colorOUT;\n"
+ "void main() {\n"
+ "colorOUT = colorIN;\n"
+ "}\n";
+
+ if (compile(shaderString, GL_FRAGMENT_SHADER, SH_GLES3_SPEC))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Type cannot be before the storage qualifier.
+TEST_F(QualificationOrderShaderTest, WrongOrderTypeStorage)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "centroid in vec4 colorIN;\n"
+ "vec4 out colorOUT;\n"
+ "void main() {\n"
+ "colorOUT = colorIN;\n"
+ "}\n";
+
+ if (compile(shaderString, GL_FRAGMENT_SHADER, SH_GLES3_SPEC))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// A variable cannot have two conflicting storage qualifiers.
+TEST_F(QualificationOrderShaderTest, RepeatingDifferentStorageQualifiers)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "centroid in vec4 colorIN;\n"
+ "uniform out vec4 colorOUT;\n"
+ "void main() {\n"
+ "colorOUT = colorIN;\n"
+ "}\n";
+
+ if (compile(shaderString, GL_FRAGMENT_SHADER, SH_GLES3_SPEC))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// A variable cannot have two different layout qualifiers.
+TEST_F(QualificationOrderShaderTest, RepeatingLayoutQualifiers)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "in vec4 colorIN;\n"
+ "layout(location=0) layout(location=0) out vec4 colorOUT;\n"
+ "void main() {\n"
+ "colorOUT = colorIN;\n"
+ "}\n";
+
+ if (compile(shaderString, GL_FRAGMENT_SHADER, SH_GLES3_SPEC))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// A variable cannot have repeating invariant qualifiers.
+TEST_F(QualificationOrderShaderTest, RepeatingInvariantQualifiers)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "in vec4 colorIN;\n"
+ "invariant invariant out vec4 colorOUT;\n"
+ "void main() {\n"
+ "colorOUT = colorIN;\n"
+ "}\n";
+
+ if (compile(shaderString, GL_FRAGMENT_SHADER, SH_GLES3_SPEC))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// A variable cannot have repeating storage qualifiers.
+TEST_F(QualificationOrderShaderTest, RepeatingAttributes)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "attribute attribute vec4 positionIN;\n"
+ "void main() {\n"
+ "gl_Position = positionIN;\n"
+ "}\n";
+
+ if (compile(shaderString, GL_VERTEX_SHADER, SH_GLES3_SPEC))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Wrong order for invariant varying. It should be 'invariant varying', not 'varying invariant'.
+TEST_F(QualificationOrderShaderTest, VaryingInvariantWrongOrder)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "attribute vec4 positionIN;\n"
+ "varying invariant vec4 dataOUT;\n"
+ "void main() {\n"
+ "gl_Position = positionIN;\n"
+ "dataOUT = 0.5 * dataOUT + vec4(0.5);\n"
+ "}\n";
+
+ if (compile(shaderString, GL_VERTEX_SHADER, SH_GLES3_SPEC))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// A variable cannot have repeating storage qualifiers.
+TEST_F(QualificationOrderShaderTest, AttributeVaryingMix)
+{
+ const std::string &shaderString1 =
+ "precision mediump float;\n"
+ "attribute varying vec4 positionIN;\n"
+ "void main() {\n"
+ "gl_Position = positionIN;\n"
+ "}\n";
+
+ const std::string &shaderString2 =
+ "precision mediump float;\n"
+ "varying attribute vec4 positionIN;\n"
+ "void main() {\n"
+ "gl_Position = positionIN;\n"
+ "}\n";
+
+ if (compile(shaderString1, GL_VERTEX_SHADER, SH_GLES3_SPEC))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+
+ if (compile(shaderString2, GL_VERTEX_SHADER, SH_GLES3_SPEC))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// A variable cannot have repeating interpolation qualifiers.
+TEST_F(QualificationOrderShaderTest, RepeatingInterpolationQualifiers)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "in vec4 positionIN;\n"
+ "flat flat out vec4 dataOUT;\n"
+ "void main() {\n"
+ "gl_Position = positionIN;\n"
+ "dataOUT = 0.5 * dataOUT + vec4(0.5);\n"
+ "}\n";
+
+ if (compile(shaderString, GL_VERTEX_SHADER, SH_GLES3_SPEC))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Wrong order for the interpolation and storage qualifier. The correct order is interpolation
+// qualifier and then storage qualifier.
+TEST_F(QualificationOrderShaderTest, WrongOrderInterpolationStorageQualifiers)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "in vec4 positionIN;\n"
+ "out flat vec4 dataOUT;\n"
+ "void main() {\n"
+ "gl_Position = positionIN;\n"
+ "dataOUT = 0.5 * dataOUT + vec4(0.5);\n"
+ "}\n";
+
+ if (compile(shaderString, GL_VERTEX_SHADER, SH_GLES3_SPEC))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// The correct order is invariant, interpolation, storage.
+TEST_F(QualificationOrderShaderTest, WrongOrderInvariantInterpolationStorageQualifiers)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "in vec4 positionIN;\n"
+ "flat invariant out vec4 dataOUT;\n"
+ "void main() {\n"
+ "gl_Position = positionIN;\n"
+ "dataOUT = 0.5 * dataOUT + vec4(0.5);\n"
+ "}\n";
+
+ if (compile(shaderString, GL_VERTEX_SHADER, SH_GLES3_SPEC))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// The invariant qualifer has to be before the storage qualifiers.
+TEST_F(QualificationOrderShaderTest, WrongOrderInvariantNotFirst)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "in vec4 positionIN;\n"
+ "centroid out invariant vec4 dataOUT;\n"
+ "void main() {\n"
+ "gl_Position = positionIN;\n"
+ "dataOUT = 0.5 * dataOUT + vec4(0.5);\n"
+ "}\n";
+
+ if (compile(shaderString, GL_VERTEX_SHADER, SH_GLES3_SPEC))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// The precision qualifier is after the storage qualifiers.
+TEST_F(QualificationOrderShaderTest, WrongOrderPrecision)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "in vec4 positionIN;\n"
+ "highp centroid out vec4 dataOUT;\n"
+ "void main() {\n"
+ "gl_Position = positionIN;\n"
+ "dataOUT = 0.5 * dataOUT + vec4(0.5);\n"
+ "}\n";
+
+ if (compile(shaderString, GL_VERTEX_SHADER, SH_GLES3_SPEC))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// A variable cannot have multiple declarations of the 'in' storage qualifier.
+TEST_F(QualificationOrderShaderTest, RepeatingInQualifier)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "in in vec4 positionIN;\n"
+ "void main() {\n"
+ "gl_Position = positionIN;\n"
+ "}\n";
+
+ if (compile(shaderString, GL_VERTEX_SHADER, SH_GLES3_SPEC))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// A variable cannot have multiple declarations of the 'attribute' storage qualifier.
+TEST_F(QualificationOrderShaderTest, RepeatingAttributeQualifier)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "attribute attribute vec4 positionIN;\n"
+ "void main() {\n"
+ "gl_Position = positionIN;\n"
+ "}\n";
+
+ if (compile(shaderString, GL_VERTEX_SHADER, SH_GLES3_SPEC))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Vertex input cannot be qualified with invariant.
+TEST_F(QualificationOrderShaderTest, InvariantVertexInput)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "invariant attribute vec4 positionIN;\n"
+ "void main() {\n"
+ "gl_Position = positionIN;\n"
+ "}\n";
+
+ if (compile(shaderString, GL_VERTEX_SHADER, SH_GLES3_SPEC))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
+
+// Cannot have a function parameter with the invariant qualifier.
+TEST_F(QualificationOrderShaderTest, InvalidFunctionParametersInvariant)
+{
+ const std::string &shaderString =
+ "precision lowp float;\n"
+ "varying float value;\n"
+ "float foo0 (invariant in float x) {\n"
+ " return 2.0*x;\n"
+ "}\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = vec4(foo0(value));\n"
+ "}\n";
+
+ if (compile(shaderString, GL_FRAGMENT_SHADER, SH_GLES3_SPEC))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure" << mInfoLog;
+ }
+}
+
+// Cannot have a function parameter with the attribute qualifier.
+TEST_F(QualificationOrderShaderTest, InvalidFunctionParametersAttribute)
+{
+ const std::string &shaderString =
+ "precision lowp float;\n"
+ "varying float value;\n"
+ "float foo0 (attribute float x) {\n"
+ " return 2.0*x;\n"
+ "}\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = vec4(foo0(value));\n"
+ "}\n";
+
+ if (compile(shaderString, GL_FRAGMENT_SHADER, SH_GLES3_SPEC))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure" << mInfoLog;
+ }
+}
+
+// Cannot have a function parameter with the varying qualifier.
+TEST_F(QualificationOrderShaderTest, InvalidFunctionParametersVarying)
+{
+ const std::string &shaderString =
+ "precision lowp float;\n"
+ "varying float value;\n"
+ "float foo0 (varying float x) {\n"
+ " return 2.0*x;\n"
+ "}\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = vec4(foo0(value));\n"
+ "}\n";
+
+ if (compile(shaderString, GL_FRAGMENT_SHADER, SH_GLES3_SPEC))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure" << mInfoLog;
+ }
+}
+
+// Cannot have a function parameter with the layout qualifier
+TEST_F(QualificationOrderShaderTest, InvalidFunctionParametersLayout)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision lowp float;\n"
+ "in float value;\n"
+ "float foo0 (layout(location = 3) in float x) {\n"
+ " return 2.0*x;\n"
+ "}\n"
+ "out vec4 colorOUT;\n"
+ "void main()\n"
+ "{\n"
+ " colorOUT = vec4(foo0(value));\n"
+ "}\n";
+
+ if (compile(shaderString, GL_FRAGMENT_SHADER, SH_GLES3_SPEC))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure" << mInfoLog;
+ }
+}
+
+// Cannot have a function parameter with the centroid qualifier
+TEST_F(QualificationOrderShaderTest, InvalidFunctionParametersCentroidIn)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision lowp float;\n"
+ "in float value;\n"
+ "float foo0 (centroid in float x) {\n"
+ " return 2.0*x;\n"
+ "}\n"
+ "out vec4 colorOUT;\n"
+ "void main()\n"
+ "{\n"
+ " colorOUT = vec4(foo0(value));\n"
+ "}\n";
+
+ if (compile(shaderString, GL_FRAGMENT_SHADER, SH_GLES3_SPEC))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure" << mInfoLog;
+ }
+}
+
+// Cannot have a function parameter with the flat qualifier
+TEST_F(QualificationOrderShaderTest, InvalidFunctionParametersFlatIn)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision lowp float;\n"
+ "in float value;\n"
+ "float foo0 (flat in float x) {\n"
+ " return 2.0*x;\n"
+ "}\n"
+ "out vec4 colorOUT;\n"
+ "void main()\n"
+ "{\n"
+ " colorOUT = vec4(foo0(value));\n"
+ "}\n";
+
+ if (compile(shaderString, GL_FRAGMENT_SHADER, SH_GLES3_SPEC))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure" << mInfoLog;
+ }
+}
+
+// Output layout location qualifier can't appear more than once within a declaration.
+// GLSL ES 3.00.6 section 4.3.8.2 Output Layout Qualifiers.
+TEST_F(QualificationOrderShaderTest, TwoOutputLocations)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "layout(location=1, location=2) out vec4 myColor;\n"
+ "void main() {\n"
+ "}\n";
+
+ if (compile(shaderString, GL_FRAGMENT_SHADER, SH_GLES3_SPEC))
+ {
+ FAIL() << "Shader compilation succeeded, expecting failure " << mInfoLog;
+ }
+}
diff --git a/gfx/angle/src/tests/compiler_tests/RecordConstantPrecision_test.cpp b/gfx/angle/src/tests/compiler_tests/RecordConstantPrecision_test.cpp
new file mode 100755
index 000000000..2cd2bfdf4
--- /dev/null
+++ b/gfx/angle/src/tests/compiler_tests/RecordConstantPrecision_test.cpp
@@ -0,0 +1,95 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// RecordConstantPrecision_test.cpp:
+// Test for recording constant variable precision when it affects consuming expression.
+//
+
+#include "angle_gl.h"
+#include "gtest/gtest.h"
+#include "GLSLANG/ShaderLang.h"
+#include "tests/test_utils/compiler_test.h"
+
+using namespace sh;
+
+class RecordConstantPrecisionTest : public MatchOutputCodeTest
+{
+ public:
+ RecordConstantPrecisionTest() : MatchOutputCodeTest(GL_FRAGMENT_SHADER, 0, SH_ESSL_OUTPUT) {}
+};
+
+// The constant cannot be folded if its precision is higher than the other operands, since it
+// increases the precision of the consuming expression.
+TEST_F(RecordConstantPrecisionTest, HigherPrecisionConstantAsParameter)
+{
+ const std::string &shaderString =
+ "uniform mediump float u;"
+ "void main()\n"
+ "{\n"
+ " const highp float a = 4096.5;\n"
+ " mediump float b = fract(a + u);\n"
+ " gl_FragColor = vec4(b);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInCode("const highp float webgl_angle_s"));
+ ASSERT_FALSE(foundInCode("fract(4096.5"));
+ ASSERT_FALSE(foundInCode("fract((4096.5"));
+}
+
+// The constant can be folded if its precision is equal to the other operands, as it does not
+// increase the precision of the consuming expression.
+TEST_F(RecordConstantPrecisionTest, EqualPrecisionConstantAsParameter)
+{
+ const std::string &shaderString =
+ "uniform mediump float u;"
+ "void main()\n"
+ "{\n"
+ " const mediump float a = 4096.5;\n"
+ " mediump float b = fract(a + u);\n"
+ " gl_FragColor = vec4(b);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_FALSE(foundInCode("const mediump float webgl_angle_s"));
+ ASSERT_TRUE(foundInCode("fract((4096.5"));
+}
+
+// The constant cannot be folded if its precision is higher than the other operands, since it
+// increases the precision of the consuming expression. This applies also when the constant is
+// part of a constant expression that can be folded.
+TEST_F(RecordConstantPrecisionTest, FoldedBinaryConstantPrecisionIsHigher)
+{
+ const std::string &shaderString =
+ "uniform mediump float u;"
+ "void main()\n"
+ "{\n"
+ " const highp float a = 4095.5;\n"
+ " mediump float b = fract((a + 1.0) + u);\n"
+ " gl_FragColor = vec4(b);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInCode("const highp float webgl_angle_s"));
+ ASSERT_FALSE(foundInCode("fract(4096.5"));
+ ASSERT_FALSE(foundInCode("fract((4096.5"));
+}
+
+
+// The constant cannot be folded if its precision is higher than the other operands, since it
+// increases the precision of the consuming expression. This applies also when the constant is
+// part of a constant expression that can be folded.
+TEST_F(RecordConstantPrecisionTest, FoldedUnaryConstantPrecisionIsHigher)
+{
+ const std::string &shaderString =
+ "uniform mediump float u;"
+ "void main()\n"
+ "{\n"
+ " const highp float a = 0.5;\n"
+ " mediump float b = sin(fract(a) + u);\n"
+ " gl_FragColor = vec4(b);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_TRUE(foundInCode("const highp float webgl_angle_s"));
+ ASSERT_FALSE(foundInCode("sin(0.5"));
+ ASSERT_FALSE(foundInCode("sin((0.5"));
+}
diff --git a/gfx/angle/src/tests/compiler_tests/RemovePow_test.cpp b/gfx/angle/src/tests/compiler_tests/RemovePow_test.cpp
new file mode 100755
index 000000000..8367ac745
--- /dev/null
+++ b/gfx/angle/src/tests/compiler_tests/RemovePow_test.cpp
@@ -0,0 +1,158 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// RemovePow_test.cpp:
+// Tests for removing pow() function calls from the AST.
+//
+
+#include "angle_gl.h"
+#include "gtest/gtest.h"
+#include "GLSLANG/ShaderLang.h"
+#include "compiler/translator/NodeSearch.h"
+#include "compiler/translator/TranslatorGLSL.h"
+
+using namespace sh;
+
+class RemovePowTest : public testing::Test
+{
+ public:
+ RemovePowTest() {}
+
+ protected:
+ void SetUp() override
+ {
+ allocator.push();
+ SetGlobalPoolAllocator(&allocator);
+ ShBuiltInResources resources;
+ sh::InitBuiltInResources(&resources);
+ mTranslatorGLSL =
+ new sh::TranslatorGLSL(GL_FRAGMENT_SHADER, SH_GLES2_SPEC, SH_GLSL_COMPATIBILITY_OUTPUT);
+ ASSERT_TRUE(mTranslatorGLSL->Init(resources));
+ }
+
+ void TearDown() override
+ {
+ SafeDelete(mTranslatorGLSL);
+ SetGlobalPoolAllocator(nullptr);
+ allocator.pop();
+ }
+
+ void compile(const std::string& shaderString)
+ {
+ const char *shaderStrings[] = { shaderString.c_str() };
+ mASTRoot = mTranslatorGLSL->compileTreeForTesting(shaderStrings, 1,
+ SH_OBJECT_CODE | SH_REMOVE_POW_WITH_CONSTANT_EXPONENT);
+ if (!mASTRoot)
+ {
+ TInfoSink &infoSink = mTranslatorGLSL->getInfoSink();
+ FAIL() << "Shader compilation into ESSL failed " << infoSink.info.c_str();
+ }
+ }
+
+ template <class T>
+ bool foundInAST()
+ {
+ return T::search(mASTRoot);
+ }
+
+ private:
+ sh::TranslatorGLSL *mTranslatorGLSL;
+ TIntermNode *mASTRoot;
+
+ TPoolAllocator allocator;
+};
+
+// Check if there's a pow() node anywhere in the tree.
+class FindPow : public sh::NodeSearchTraverser<FindPow>
+{
+ public:
+ bool visitBinary(Visit visit, TIntermBinary *node) override
+ {
+ if (node->getOp() == EOpPow)
+ {
+ mFound = true;
+ }
+ return !mFound;
+ }
+};
+
+// Check if the tree starting at node corresponds to exp2(y * log2(x))
+// If the tree matches, set base to the node corresponding to x.
+bool IsPowWorkaround(TIntermNode *node, TIntermNode **base)
+{
+ TIntermUnary *exp = node->getAsUnaryNode();
+ if (exp != nullptr && exp->getOp() == EOpExp2)
+ {
+ TIntermBinary *mul = exp->getOperand()->getAsBinaryNode();
+ if (mul != nullptr && mul->isMultiplication())
+ {
+ TIntermUnary *log = mul->getRight()->getAsUnaryNode();
+ if (mul->getLeft()->getAsConstantUnion() && log != nullptr)
+ {
+ if (log->getOp() == EOpLog2)
+ {
+ if (base)
+ *base = log->getOperand();
+ return true;
+ }
+ }
+ }
+ }
+ return false;
+}
+
+// Check if there's a node with the correct workaround to pow anywhere in the tree.
+class FindPowWorkaround : public sh::NodeSearchTraverser<FindPowWorkaround>
+{
+ public:
+ bool visitUnary(Visit visit, TIntermUnary *node) override
+ {
+ mFound = IsPowWorkaround(node, nullptr);
+ return !mFound;
+ }
+};
+
+// Check if there's a node with the correct workaround to pow with another workaround to pow
+// nested within it anywhere in the tree.
+class FindNestedPowWorkaround : public sh::NodeSearchTraverser<FindNestedPowWorkaround>
+{
+ public:
+ bool visitUnary(Visit visit, TIntermUnary *node) override
+ {
+ TIntermNode *base = nullptr;
+ bool oneFound = IsPowWorkaround(node, &base);
+ if (oneFound && base)
+ mFound = IsPowWorkaround(base, nullptr);
+ return !mFound;
+ }
+};
+
+TEST_F(RemovePowTest, PowWithConstantExponent)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform float u;\n"
+ "void main() {\n"
+ " gl_FragColor = pow(vec4(u), vec4(0.5));\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_FALSE(foundInAST<FindPow>());
+ ASSERT_TRUE(foundInAST<FindPowWorkaround>());
+ ASSERT_FALSE(foundInAST<FindNestedPowWorkaround>());
+}
+
+TEST_F(RemovePowTest, NestedPowWithConstantExponent)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform float u;\n"
+ "void main() {\n"
+ " gl_FragColor = pow(pow(vec4(u), vec4(2.0)), vec4(0.5));\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_FALSE(foundInAST<FindPow>());
+ ASSERT_TRUE(foundInAST<FindNestedPowWorkaround>());
+}
+
diff --git a/gfx/angle/src/tests/compiler_tests/ShCompile_test.cpp b/gfx/angle/src/tests/compiler_tests/ShCompile_test.cpp
new file mode 100755
index 000000000..21e4a3cbe
--- /dev/null
+++ b/gfx/angle/src/tests/compiler_tests/ShCompile_test.cpp
@@ -0,0 +1,83 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ShCompile_test.cpp
+// Test the sh::Compile interface with different parameters.
+//
+
+#include "angle_gl.h"
+#include "gtest/gtest.h"
+#include "GLSLANG/ShaderLang.h"
+
+class ShCompileTest : public testing::Test
+{
+ public:
+ ShCompileTest() {}
+
+ protected:
+ void SetUp() override
+ {
+ sh::InitBuiltInResources(&mResources);
+ mCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC,
+ SH_GLSL_COMPATIBILITY_OUTPUT, &mResources);
+ ASSERT_TRUE(mCompiler != nullptr) << "Compiler could not be constructed.";
+ }
+
+ void TearDown() override
+ {
+ if (mCompiler)
+ {
+ sh::Destruct(mCompiler);
+ mCompiler = nullptr;
+ }
+ }
+
+ void testCompile(const char **shaderStrings, int stringCount, bool expectation)
+ {
+ bool success = sh::Compile(mCompiler, shaderStrings, stringCount, 0);
+ const std::string &compileLog = sh::GetInfoLog(mCompiler);
+ EXPECT_EQ(expectation, success) << compileLog;
+ }
+
+ private:
+ ShBuiltInResources mResources;
+ ShHandle mCompiler;
+};
+
+// Test calling sh::Compile with more than one shader source string.
+TEST_F(ShCompileTest, MultipleShaderStrings)
+{
+ const std::string &shaderString1 =
+ "precision mediump float;\n"
+ "void main() {\n";
+ const std::string &shaderString2 =
+ " gl_FragColor = vec4(0.0);\n"
+ "}";
+
+ const char *shaderStrings[] = {shaderString1.c_str(), shaderString2.c_str()};
+
+ testCompile(shaderStrings, 2, true);
+}
+
+// Test calling sh::Compile with a tokens split into different shader source strings.
+TEST_F(ShCompileTest, TokensSplitInShaderStrings)
+{
+ const std::string &shaderString1 =
+ "precision mediump float;\n"
+ "void ma";
+ const std::string &shaderString2 =
+ "in() {\n"
+ "#i";
+ const std::string &shaderString3 =
+ "f 1\n"
+ " gl_FragColor = vec4(0.0);\n"
+ "#endif\n"
+ "}";
+
+ const char *shaderStrings[] = {shaderString1.c_str(), shaderString2.c_str(),
+ shaderString3.c_str()};
+
+ testCompile(shaderStrings, 3, true);
+}
diff --git a/gfx/angle/src/tests/compiler_tests/ShaderExtension_test.cpp b/gfx/angle/src/tests/compiler_tests/ShaderExtension_test.cpp
new file mode 100755
index 000000000..eb2d9b9bd
--- /dev/null
+++ b/gfx/angle/src/tests/compiler_tests/ShaderExtension_test.cpp
@@ -0,0 +1,218 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Extension_test.cpp
+// Test that shaders need various extensions to be compiled.
+//
+
+#include "angle_gl.h"
+#include "gtest/gtest.h"
+#include "GLSLANG/ShaderLang.h"
+
+static const char *FragDepthExtShdr[] =
+{
+ // First string of the shader. The required pragma declaration.
+ "#extension GL_EXT_frag_depth : enable\n",
+
+ // Second string of the shader. The rest of the shader body.
+ "void main() { gl_FragDepthEXT = 1.0; }\n"
+};
+
+static const char *StandDerivExtShdr[] =
+{
+ // First string of the shader. The required pragma declaration.
+ "#extension GL_OES_standard_derivatives : enable\n",
+
+ // Second string of the shader. The rest of the shader body.
+ "precision mediump float;\n"
+ "varying vec2 texCoord;\n"
+ "void main() { gl_FragColor = vec4(dFdx(texCoord.x), dFdy(texCoord.y), fwidth(texCoord.x), 1.0); }\n"
+};
+
+static const char *TextureLODShdr[] =
+{
+ // First string of the shader. The required pragma declaration.
+ "#extension GL_EXT_shader_texture_lod : enable\n",
+
+ // Second string of the shader. The rest of the shader body.
+ "precision mediump float;\n"
+ "varying vec2 texCoord0v;\n"
+ "uniform float lod;\n"
+ "uniform sampler2D tex;\n"
+ "void main() { vec4 color = texture2DLodEXT(tex, texCoord0v, lod); }\n"
+};
+
+class ShaderExtensionTest : public testing::Test
+{
+ public:
+ ShaderExtensionTest() {}
+
+ protected:
+ virtual void SetUp()
+ {
+ sh::InitBuiltInResources(&mResources);
+ mCompiler = NULL;
+ }
+
+ virtual void TearDown()
+ {
+ DestroyCompiler();
+ }
+
+ void DestroyCompiler()
+ {
+ if (mCompiler)
+ {
+ sh::Destruct(mCompiler);
+ mCompiler = NULL;
+ }
+ }
+
+ void InitializeCompiler()
+ {
+ DestroyCompiler();
+ mCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC,
+ SH_GLSL_COMPATIBILITY_OUTPUT, &mResources);
+ ASSERT_TRUE(mCompiler != NULL) << "Compiler could not be constructed.";
+ }
+
+ void TestShaderExtension(const char **shaderStrings, int stringCount, bool expectation)
+ {
+ bool success = sh::Compile(mCompiler, shaderStrings, stringCount, 0);
+ const std::string &compileLog = sh::GetInfoLog(mCompiler);
+ EXPECT_EQ(expectation, success) << compileLog;
+ }
+
+ protected:
+ ShBuiltInResources mResources;
+ ShHandle mCompiler;
+};
+
+TEST_F(ShaderExtensionTest, FragDepthExtRequiresExt)
+{
+ // Extension is required to compile properly.
+ mResources.EXT_frag_depth = 0;
+ InitializeCompiler();
+ TestShaderExtension(FragDepthExtShdr, 2, false);
+}
+
+TEST_F(ShaderExtensionTest, FragDepthExtRequiresPragma)
+{
+ // Pragma is required to compile properly.
+ mResources.EXT_frag_depth = 1;
+ InitializeCompiler();
+ TestShaderExtension(&FragDepthExtShdr[1], 1, false);
+}
+
+TEST_F(ShaderExtensionTest, FragDepthExtCompiles)
+{
+ // Test that it compiles properly with extension enabled.
+ mResources.EXT_frag_depth = 1;
+ InitializeCompiler();
+ TestShaderExtension(FragDepthExtShdr, 2, true);
+}
+
+TEST_F(ShaderExtensionTest, FragDepthExtResetsInternalStates)
+{
+ // Test that extension internal states are reset properly between compiles.
+ mResources.EXT_frag_depth = 1;
+ InitializeCompiler();
+
+ TestShaderExtension(FragDepthExtShdr, 2, true);
+ TestShaderExtension(&FragDepthExtShdr[1], 1, false);
+ TestShaderExtension(FragDepthExtShdr, 2, true);
+}
+
+TEST_F(ShaderExtensionTest, StandDerivExtRequiresExt)
+{
+ // Extension is required to compile properly.
+ mResources.OES_standard_derivatives = 0;
+ InitializeCompiler();
+ TestShaderExtension(StandDerivExtShdr, 2, false);
+}
+
+TEST_F(ShaderExtensionTest, StandDerivExtRequiresPragma)
+{
+ // Pragma is required to compile properly.
+ mResources.OES_standard_derivatives = 1;
+ InitializeCompiler();
+ TestShaderExtension(&StandDerivExtShdr[1], 1, false);
+}
+
+TEST_F(ShaderExtensionTest, StandDerivExtCompiles)
+{
+ // Test that it compiles properly with extension enabled.
+ mResources.OES_standard_derivatives = 1;
+ InitializeCompiler();
+ TestShaderExtension(StandDerivExtShdr, 2, true);
+}
+
+TEST_F(ShaderExtensionTest, StandDerivExtResetsInternalStates)
+{
+ // Test that extension internal states are reset properly between compiles.
+ mResources.OES_standard_derivatives = 1;
+ InitializeCompiler();
+
+ TestShaderExtension(StandDerivExtShdr, 2, true);
+ TestShaderExtension(&StandDerivExtShdr[1], 1, false);
+ TestShaderExtension(StandDerivExtShdr, 2, true);
+ TestShaderExtension(&StandDerivExtShdr[1], 1, false);
+}
+
+TEST_F(ShaderExtensionTest, TextureLODExtRequiresExt)
+{
+ // Extension is required to compile properly.
+ mResources.EXT_shader_texture_lod = 0;
+ InitializeCompiler();
+ TestShaderExtension(TextureLODShdr, 2, false);
+}
+
+TEST_F(ShaderExtensionTest, TextureLODExtRequiresPragma)
+{
+ // Pragma is required to compile properly.
+ mResources.EXT_shader_texture_lod = 1;
+ InitializeCompiler();
+ TestShaderExtension(&TextureLODShdr[1], 1, false);
+}
+
+TEST_F(ShaderExtensionTest, TextureLODExtCompiles)
+{
+ // Test that it compiles properly with extension enabled.
+ mResources.EXT_shader_texture_lod = 1;
+ InitializeCompiler();
+ TestShaderExtension(TextureLODShdr, 2, true);
+}
+
+TEST_F(ShaderExtensionTest, TextureLODExtResetsInternalStates)
+{
+ // Test that extension internal states are reset properly between compiles.
+ mResources.EXT_shader_texture_lod = 1;
+ InitializeCompiler();
+
+ TestShaderExtension(&TextureLODShdr[1], 1, false);
+ TestShaderExtension(TextureLODShdr, 2, true);
+ TestShaderExtension(&TextureLODShdr[1], 1, false);
+ TestShaderExtension(TextureLODShdr, 2, true);
+}
+
+// Test a bug where we could modify the value of a builtin variable.
+TEST_F(ShaderExtensionTest, BuiltinRewritingBug)
+{
+ mResources.MaxDrawBuffers = 4;
+ mResources.EXT_draw_buffers = 1;
+ InitializeCompiler();
+
+ const std::string &shaderString =
+ "#extension GL_EXT_draw_buffers : require\n"
+ "precision mediump float;\n"
+ "void main() {\n"
+ " gl_FragData[gl_MaxDrawBuffers] = vec4(0.0);\n"
+ "}";
+
+ const char *shaderStrings[] = { shaderString.c_str() };
+
+ TestShaderExtension(shaderStrings, 1, false);
+ TestShaderExtension(shaderStrings, 1, false);
+}
diff --git a/gfx/angle/src/tests/compiler_tests/ShaderImage_test.cpp b/gfx/angle/src/tests/compiler_tests/ShaderImage_test.cpp
new file mode 100644
index 000000000..b069c6547
--- /dev/null
+++ b/gfx/angle/src/tests/compiler_tests/ShaderImage_test.cpp
@@ -0,0 +1,259 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ShaderImage_test.cpp:
+// Tests for images
+//
+
+#include "angle_gl.h"
+#include "gtest/gtest.h"
+#include "GLSLANG/ShaderLang.h"
+#include "compiler/translator/TranslatorESSL.h"
+#include "tests/test_utils/compiler_test.h"
+
+using namespace sh;
+
+namespace
+{
+
+// Checks that the imageStore call with mangled name imageStoreMangledName exists in the AST.
+// Further each argument is checked whether it matches the expected properties given the compiled
+// shader.
+void CheckImageStoreCall(TIntermNode *astRoot,
+ const TString &imageStoreMangledName,
+ TBasicType imageType,
+ int storeLocationNominalSize,
+ TBasicType storeValueType,
+ int storeValueNominalSize)
+{
+ const TIntermAggregate *imageStoreFunctionCall =
+ FindFunctionCallNode(astRoot, imageStoreMangledName);
+ ASSERT_NE(nullptr, imageStoreFunctionCall);
+
+ const TIntermSequence *storeArguments = imageStoreFunctionCall->getSequence();
+ ASSERT_EQ(3u, storeArguments->size());
+
+ const TIntermTyped *storeArgument1Typed = (*storeArguments)[0]->getAsTyped();
+ ASSERT_EQ(imageType, storeArgument1Typed->getBasicType());
+
+ const TIntermTyped *storeArgument2Typed = (*storeArguments)[1]->getAsTyped();
+ ASSERT_EQ(EbtInt, storeArgument2Typed->getBasicType());
+ ASSERT_EQ(storeLocationNominalSize, storeArgument2Typed->getNominalSize());
+
+ const TIntermTyped *storeArgument3Typed = (*storeArguments)[2]->getAsTyped();
+ ASSERT_EQ(storeValueType, storeArgument3Typed->getBasicType());
+ ASSERT_EQ(storeValueNominalSize, storeArgument3Typed->getNominalSize());
+}
+
+// Checks that the imageLoad call with mangled name imageLoadMangledName exists in the AST.
+// Further each argument is checked whether it matches the expected properties given the compiled
+// shader.
+void CheckImageLoadCall(TIntermNode *astRoot,
+ const TString &imageLoadMangledName,
+ TBasicType imageType,
+ int loadLocationNominalSize)
+{
+ const TIntermAggregate *imageLoadFunctionCall =
+ FindFunctionCallNode(astRoot, imageLoadMangledName);
+ ASSERT_NE(nullptr, imageLoadFunctionCall);
+
+ const TIntermSequence *loadArguments = imageLoadFunctionCall->getSequence();
+ ASSERT_EQ(2u, loadArguments->size());
+
+ const TIntermTyped *loadArgument1Typed = (*loadArguments)[0]->getAsTyped();
+ ASSERT_EQ(imageType, loadArgument1Typed->getBasicType());
+
+ const TIntermTyped *loadArgument2Typed = (*loadArguments)[1]->getAsTyped();
+ ASSERT_EQ(EbtInt, loadArgument2Typed->getBasicType());
+ ASSERT_EQ(loadLocationNominalSize, loadArgument2Typed->getNominalSize());
+}
+
+// Checks whether the image is properly exported as a uniform by the compiler.
+void CheckExportedImageUniform(const std::vector<sh::Uniform> &uniforms,
+ size_t uniformIndex,
+ ::GLenum imageTypeGL,
+ const TString &imageName)
+{
+ ASSERT_EQ(1u, uniforms.size());
+
+ const auto &imageUniform = uniforms[uniformIndex];
+ ASSERT_EQ(imageTypeGL, imageUniform.type);
+ ASSERT_STREQ(imageUniform.name.c_str(), imageName.c_str());
+}
+
+// Checks whether the image is saved in the AST as a node with the correct properties given the
+// shader.
+void CheckImageDeclaration(TIntermNode *astRoot,
+ const TString &imageName,
+ TBasicType imageType,
+ TLayoutImageInternalFormat internalFormat,
+ bool readonly,
+ bool writeonly,
+ bool coherent,
+ bool restrictQualifier,
+ bool volatileQualifier)
+{
+ const TIntermSymbol *myImageNode = FindSymbolNode(astRoot, imageName, imageType);
+ ASSERT_NE(nullptr, myImageNode);
+
+ const TType &myImageType = myImageNode->getType();
+ TLayoutQualifier myImageLayoutQualifier = myImageType.getLayoutQualifier();
+ ASSERT_EQ(internalFormat, myImageLayoutQualifier.imageInternalFormat);
+ TMemoryQualifier myImageMemoryQualifier = myImageType.getMemoryQualifier();
+ ASSERT_EQ(readonly, myImageMemoryQualifier.readonly);
+ ASSERT_EQ(writeonly, myImageMemoryQualifier.writeonly);
+ ASSERT_EQ(coherent, myImageMemoryQualifier.coherent);
+ ASSERT_EQ(restrictQualifier, myImageMemoryQualifier.restrictQualifier);
+ ASSERT_EQ(volatileQualifier, myImageMemoryQualifier.volatileQualifier);
+}
+
+} // namespace
+
+class ShaderImageTest : public testing::Test
+{
+ public:
+ ShaderImageTest() {}
+
+ protected:
+ virtual void SetUp()
+ {
+ ShBuiltInResources resources;
+ sh::InitBuiltInResources(&resources);
+
+ mTranslator = new sh::TranslatorESSL(GL_COMPUTE_SHADER, SH_GLES3_1_SPEC);
+ ASSERT_TRUE(mTranslator->Init(resources));
+ }
+
+ virtual void TearDown() { delete mTranslator; }
+
+ // Return true when compilation succeeds
+ bool compile(const std::string &shaderString)
+ {
+ const char *shaderStrings[] = {shaderString.c_str()};
+ mASTRoot = mTranslator->compileTreeForTesting(shaderStrings, 1,
+ SH_INTERMEDIATE_TREE | SH_VARIABLES);
+ TInfoSink &infoSink = mTranslator->getInfoSink();
+ mInfoLog = infoSink.info.c_str();
+ return mASTRoot != nullptr;
+ }
+
+ protected:
+ std::string mTranslatedCode;
+ std::string mInfoLog;
+ sh::TranslatorESSL *mTranslator;
+ TIntermNode *mASTRoot;
+};
+
+// Test that an image2D is properly parsed and exported as a uniform.
+TEST_F(ShaderImageTest, Image2DDeclaration)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 4) in;\n"
+ "layout(rgba32f) uniform highp readonly image2D myImage;\n"
+ "void main() {\n"
+ " ivec2 sz = imageSize(myImage);\n"
+ "}";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed" << mInfoLog;
+ }
+
+ CheckExportedImageUniform(mTranslator->getUniforms(), 0, GL_IMAGE_2D, "myImage");
+ CheckImageDeclaration(mASTRoot, "myImage", EbtImage2D, EiifRGBA32F, true, false, false, false,
+ false);
+}
+
+// Test that an image3D is properly parsed and exported as a uniform.
+TEST_F(ShaderImageTest, Image3DDeclaration)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 4) in;\n"
+ "layout(rgba32ui) uniform highp writeonly readonly uimage3D myImage;\n"
+ "void main() {\n"
+ " ivec3 sz = imageSize(myImage);\n"
+ "}";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed" << mInfoLog;
+ }
+
+ CheckExportedImageUniform(mTranslator->getUniforms(), 0, GL_UNSIGNED_INT_IMAGE_3D, "myImage");
+ CheckImageDeclaration(mASTRoot, "myImage", EbtUImage3D, EiifRGBA32UI, true, true, false, false,
+ false);
+}
+
+// Check that imageLoad calls get correctly parsed.
+TEST_F(ShaderImageTest, ImageLoad)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 4) in;\n"
+ "layout(rgba32f) uniform highp readonly image2D my2DImageInput;\n"
+ "layout(rgba32i) uniform highp readonly iimage3D my3DImageInput;\n"
+ "void main() {\n"
+ " vec4 result = imageLoad(my2DImageInput, ivec2(gl_LocalInvocationID.xy));\n"
+ " ivec4 result2 = imageLoad(my3DImageInput, ivec3(gl_LocalInvocationID.xyz));\n"
+ "}";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed" << mInfoLog;
+ }
+
+ // imageLoad call with image2D passed
+ CheckImageLoadCall(mASTRoot, "imageLoad(im21;vi2;", EbtImage2D, 2);
+
+ // imageLoad call with image3D passed
+ CheckImageLoadCall(mASTRoot, "imageLoad(iim31;vi3;", EbtIImage3D, 3);
+}
+
+// Check that imageStore calls get correctly parsed.
+TEST_F(ShaderImageTest, ImageStore)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 4) in;\n"
+ "layout(rgba32f) uniform highp writeonly image2D my2DImageOutput;\n"
+ "layout(rgba32ui) uniform highp writeonly uimage2DArray my2DImageArrayOutput;\n"
+ "void main() {\n"
+ " imageStore(my2DImageOutput, ivec2(gl_LocalInvocationID.xy), vec4(0.0));\n"
+ " imageStore(my2DImageArrayOutput, ivec3(gl_LocalInvocationID.xyz), uvec4(0));\n"
+ "}";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed" << mInfoLog;
+ }
+
+ // imageStore call with image2D
+ CheckImageStoreCall(mASTRoot, "imageStore(im21;vi2;vf4;", EbtImage2D, 2, EbtFloat, 4);
+
+ // imageStore call with image2DArray
+ CheckImageStoreCall(mASTRoot, "imageStore(uim2a1;vi3;vu4;", EbtUImage2DArray, 3, EbtUInt, 4);
+}
+
+// Check that memory qualifiers are correctly parsed.
+TEST_F(ShaderImageTest, ImageMemoryQualifiers)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x = 4) in;"
+ "layout(rgba32f) uniform highp coherent readonly image2D image1;\n"
+ "layout(rgba32f) uniform highp volatile writeonly image2D image2;\n"
+ "layout(rgba32f) uniform highp volatile restrict readonly writeonly image2D image3;\n"
+ "void main() {\n"
+ "}";
+ if (!compile(shaderString))
+ {
+ FAIL() << "Shader compilation failed" << mInfoLog;
+ }
+
+ CheckImageDeclaration(mASTRoot, "image1", EbtImage2D, EiifRGBA32F, true, false, true, false,
+ false);
+ CheckImageDeclaration(mASTRoot, "image2", EbtImage2D, EiifRGBA32F, false, true, true, false,
+ true);
+ CheckImageDeclaration(mASTRoot, "image3", EbtImage2D, EiifRGBA32F, true, true, true, true,
+ true);
+}
diff --git a/gfx/angle/src/tests/compiler_tests/ShaderVariable_test.cpp b/gfx/angle/src/tests/compiler_tests/ShaderVariable_test.cpp
new file mode 100755
index 000000000..53dd93fe4
--- /dev/null
+++ b/gfx/angle/src/tests/compiler_tests/ShaderVariable_test.cpp
@@ -0,0 +1,421 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// CollectVariables_test.cpp:
+// Some tests for shader inspection
+//
+
+#include "angle_gl.h"
+#include "compiler/translator/Compiler.h"
+#include "gtest/gtest.h"
+#include "GLSLANG/ShaderLang.h"
+
+namespace sh
+{
+
+TEST(ShaderVariableTest, FindInfoByMappedName)
+{
+ // struct A {
+ // float x[2];
+ // vec3 y;
+ // };
+ // struct B {
+ // A a[3];
+ // };
+ // B uni[2];
+ ShaderVariable uni;
+ uni.arraySize = 2;
+ uni.name = "uni";
+ uni.mappedName = "m_uni";
+ uni.structName = "B";
+ {
+ ShaderVariable a;
+ a.arraySize = 3;
+ a.name = "a";
+ a.mappedName = "m_a";
+ a.structName = "A";
+ {
+ ShaderVariable x(GL_FLOAT, 2);
+ x.name = "x";
+ x.mappedName = "m_x";
+ a.fields.push_back(x);
+
+ ShaderVariable y(GL_FLOAT_VEC3, 0);
+ y.name = "y";
+ y.mappedName = "m_y";
+ a.fields.push_back(y);
+ }
+ uni.fields.push_back(a);
+ }
+
+ const ShaderVariable *leafVar = nullptr;
+ std::string originalFullName;
+
+ std::string mappedFullName = "wrongName";
+ EXPECT_FALSE(uni.findInfoByMappedName(
+ mappedFullName, &leafVar, &originalFullName));
+
+ mappedFullName = "m_uni";
+ EXPECT_TRUE(uni.findInfoByMappedName(
+ mappedFullName, &leafVar, &originalFullName));
+ EXPECT_EQ(&uni, leafVar);
+ EXPECT_STREQ("uni", originalFullName.c_str());
+
+ mappedFullName = "m_uni[0].m_a[1].wrongName";
+ EXPECT_FALSE(uni.findInfoByMappedName(
+ mappedFullName, &leafVar, &originalFullName));
+
+ mappedFullName = "m_uni[0].m_a[1].m_x";
+ EXPECT_TRUE(uni.findInfoByMappedName(
+ mappedFullName, &leafVar, &originalFullName));
+ EXPECT_EQ(&(uni.fields[0].fields[0]), leafVar);
+ EXPECT_STREQ("uni[0].a[1].x", originalFullName.c_str());
+
+ mappedFullName = "m_uni[0].m_a[1].m_x[0]";
+ EXPECT_TRUE(uni.findInfoByMappedName(
+ mappedFullName, &leafVar, &originalFullName));
+ EXPECT_EQ(&(uni.fields[0].fields[0]), leafVar);
+ EXPECT_STREQ("uni[0].a[1].x[0]", originalFullName.c_str());
+
+ mappedFullName = "m_uni[0].m_a[1].m_y";
+ EXPECT_TRUE(uni.findInfoByMappedName(
+ mappedFullName, &leafVar, &originalFullName));
+ EXPECT_EQ(&(uni.fields[0].fields[1]), leafVar);
+ EXPECT_STREQ("uni[0].a[1].y", originalFullName.c_str());
+}
+
+TEST(ShaderVariableTest, IsSameUniformWithDifferentFieldOrder)
+{
+ // struct A {
+ // float x;
+ // float y;
+ // };
+ // uniform A uni;
+ Uniform vx_a;
+ vx_a.arraySize = 0;
+ vx_a.name = "uni";
+ vx_a.mappedName = "m_uni";
+ vx_a.structName = "A";
+ {
+ ShaderVariable x(GL_FLOAT, 0);
+ x.name = "x";
+ x.mappedName = "m_x";
+ vx_a.fields.push_back(x);
+
+ ShaderVariable y(GL_FLOAT, 0);
+ y.name = "y";
+ y.mappedName = "m_y";
+ vx_a.fields.push_back(y);
+ }
+
+ // struct A {
+ // float y;
+ // float x;
+ // };
+ // uniform A uni;
+ Uniform fx_a;
+ fx_a.arraySize = 0;
+ fx_a.name = "uni";
+ fx_a.mappedName = "m_uni";
+ fx_a.structName = "A";
+ {
+ ShaderVariable y(GL_FLOAT, 0);
+ y.name = "y";
+ y.mappedName = "m_y";
+ fx_a.fields.push_back(y);
+
+ ShaderVariable x(GL_FLOAT, 0);
+ x.name = "x";
+ x.mappedName = "m_x";
+ fx_a.fields.push_back(x);
+ }
+
+ EXPECT_FALSE(vx_a.isSameUniformAtLinkTime(fx_a));
+}
+
+TEST(ShaderVariableTest, IsSameUniformWithDifferentStructNames)
+{
+ // struct A {
+ // float x;
+ // float y;
+ // };
+ // uniform A uni;
+ Uniform vx_a;
+ vx_a.arraySize = 0;
+ vx_a.name = "uni";
+ vx_a.mappedName = "m_uni";
+ vx_a.structName = "A";
+ {
+ ShaderVariable x(GL_FLOAT, 0);
+ x.name = "x";
+ x.mappedName = "m_x";
+ vx_a.fields.push_back(x);
+
+ ShaderVariable y(GL_FLOAT, 0);
+ y.name = "y";
+ y.mappedName = "m_y";
+ vx_a.fields.push_back(y);
+ }
+
+ // struct B {
+ // float x;
+ // float y;
+ // };
+ // uniform B uni;
+ Uniform fx_a;
+ fx_a.arraySize = 0;
+ fx_a.name = "uni";
+ fx_a.mappedName = "m_uni";
+ {
+ ShaderVariable x(GL_FLOAT, 0);
+ x.name = "x";
+ x.mappedName = "m_x";
+ fx_a.fields.push_back(x);
+
+ ShaderVariable y(GL_FLOAT, 0);
+ y.name = "y";
+ y.mappedName = "m_y";
+ fx_a.fields.push_back(y);
+ }
+
+ fx_a.structName = "B";
+ EXPECT_FALSE(vx_a.isSameUniformAtLinkTime(fx_a));
+
+ fx_a.structName = "A";
+ EXPECT_TRUE(vx_a.isSameUniformAtLinkTime(fx_a));
+
+ fx_a.structName = "";
+ EXPECT_FALSE(vx_a.isSameUniformAtLinkTime(fx_a));
+}
+
+TEST(ShaderVariableTest, IsSameVaryingWithDifferentInvariance)
+{
+ // invariant varying float vary;
+ Varying vx;
+ vx.type = GL_FLOAT;
+ vx.arraySize = 0;
+ vx.precision = GL_MEDIUM_FLOAT;
+ vx.name = "vary";
+ vx.mappedName = "m_vary";
+ vx.staticUse = true;
+ vx.isInvariant = true;
+
+ // varying float vary;
+ Varying fx;
+ fx.type = GL_FLOAT;
+ fx.arraySize = 0;
+ fx.precision = GL_MEDIUM_FLOAT;
+ fx.name = "vary";
+ fx.mappedName = "m_vary";
+ fx.staticUse = true;
+ fx.isInvariant = false;
+
+ // Default to ESSL1 behavior: invariance must match
+ EXPECT_FALSE(vx.isSameVaryingAtLinkTime(fx));
+ EXPECT_FALSE(vx.isSameVaryingAtLinkTime(fx, 100));
+ // ESSL3 behavior: invariance doesn't need to match
+ EXPECT_TRUE(vx.isSameVaryingAtLinkTime(fx, 300));
+
+ // invariant varying float vary;
+ fx.isInvariant = true;
+ EXPECT_TRUE(vx.isSameVaryingAtLinkTime(fx));
+ EXPECT_TRUE(vx.isSameVaryingAtLinkTime(fx, 100));
+ EXPECT_TRUE(vx.isSameVaryingAtLinkTime(fx, 300));
+}
+
+// Test that using invariant varyings doesn't trigger a double delete.
+TEST(ShaderVariableTest, InvariantDoubleDeleteBug)
+{
+ ShBuiltInResources resources;
+ sh::InitBuiltInResources(&resources);
+
+ ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC,
+ SH_GLSL_COMPATIBILITY_OUTPUT, &resources);
+ EXPECT_NE(static_cast<ShHandle>(0), compiler);
+
+ const char *program[] =
+ {
+ "attribute vec4 position;\n"
+ "varying float v;\n"
+ "invariant v;\n"
+ "void main() {\n"
+ " v = 1.0;\n"
+ " gl_Position = position;\n"
+ "}"
+ };
+
+ EXPECT_TRUE(sh::Compile(compiler, program, 1, SH_OBJECT_CODE));
+ EXPECT_TRUE(sh::Compile(compiler, program, 1, SH_OBJECT_CODE));
+ sh::Destruct(compiler);
+}
+
+TEST(ShaderVariableTest, IllegalInvariantVarying)
+{
+ ShBuiltInResources resources;
+ sh::InitBuiltInResources(&resources);
+
+ ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC,
+ SH_GLSL_COMPATIBILITY_OUTPUT, &resources);
+ EXPECT_NE(static_cast<ShHandle>(0), compiler);
+
+ const char *program1[] =
+ {
+ "void foo() {\n"
+ " vec4 v;\n"
+ "}\n"
+ "varying vec4 v_varying;\n"
+ "invariant v_varying;\n"
+ "void main() {\n"
+ " foo();\n"
+ " gl_Position = v_varying;\n"
+ "}"
+ };
+ const char *program2[] =
+ {
+ "varying vec4 v_varying;\n"
+ "void foo() {\n"
+ " invariant v_varying;\n"
+ "}\n"
+ "void main() {\n"
+ " foo();\n"
+ " gl_Position = v_varying;\n"
+ "}"
+ };
+
+ EXPECT_TRUE(sh::Compile(compiler, program1, 1, SH_VARIABLES));
+ EXPECT_FALSE(sh::Compile(compiler, program2, 1, SH_VARIABLES));
+}
+
+TEST(ShaderVariableTest, InvariantLeakAcrossShaders)
+{
+ ShBuiltInResources resources;
+ sh::InitBuiltInResources(&resources);
+
+ ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC,
+ SH_GLSL_COMPATIBILITY_OUTPUT, &resources);
+ EXPECT_NE(static_cast<ShHandle>(0), compiler);
+
+ const char *program1[] =
+ {
+ "varying vec4 v_varying;\n"
+ "invariant v_varying;\n"
+ "void main() {\n"
+ " gl_Position = v_varying;\n"
+ "}"
+ };
+ const char *program2[] =
+ {
+ "varying vec4 v_varying;\n"
+ "void main() {\n"
+ " gl_Position = v_varying;\n"
+ "}"
+ };
+
+ EXPECT_TRUE(sh::Compile(compiler, program1, 1, SH_VARIABLES));
+ const std::vector<sh::Varying> *varyings = sh::GetVaryings(compiler);
+ for (const sh::Varying &varying : *varyings)
+ {
+ if (varying.name == "v_varying")
+ EXPECT_TRUE(varying.isInvariant);
+ }
+ EXPECT_TRUE(sh::Compile(compiler, program2, 1, SH_VARIABLES));
+ varyings = sh::GetVaryings(compiler);
+ for (const sh::Varying &varying : *varyings)
+ {
+ if (varying.name == "v_varying")
+ EXPECT_FALSE(varying.isInvariant);
+ }
+}
+
+TEST(ShaderVariableTest, GlobalInvariantLeakAcrossShaders)
+{
+ ShBuiltInResources resources;
+ sh::InitBuiltInResources(&resources);
+
+ ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC,
+ SH_GLSL_COMPATIBILITY_OUTPUT, &resources);
+ EXPECT_NE(static_cast<ShHandle>(0), compiler);
+
+ const char *program1[] =
+ {
+ "#pragma STDGL invariant(all)\n"
+ "varying vec4 v_varying;\n"
+ "void main() {\n"
+ " gl_Position = v_varying;\n"
+ "}"
+ };
+ const char *program2[] =
+ {
+ "varying vec4 v_varying;\n"
+ "void main() {\n"
+ " gl_Position = v_varying;\n"
+ "}"
+ };
+
+ EXPECT_TRUE(sh::Compile(compiler, program1, 1, SH_VARIABLES));
+ const std::vector<sh::Varying> *varyings = sh::GetVaryings(compiler);
+ for (const sh::Varying &varying : *varyings)
+ {
+ if (varying.name == "v_varying")
+ EXPECT_TRUE(varying.isInvariant);
+ }
+ EXPECT_TRUE(sh::Compile(compiler, program2, 1, SH_VARIABLES));
+ varyings = sh::GetVaryings(compiler);
+ for (const sh::Varying &varying : *varyings)
+ {
+ if (varying.name == "v_varying")
+ EXPECT_FALSE(varying.isInvariant);
+ }
+}
+
+TEST(ShaderVariableTest, BuiltinInvariantVarying)
+{
+
+ ShBuiltInResources resources;
+ sh::InitBuiltInResources(&resources);
+
+ ShHandle compiler = sh::ConstructCompiler(GL_VERTEX_SHADER, SH_GLES2_SPEC,
+ SH_GLSL_COMPATIBILITY_OUTPUT, &resources);
+ EXPECT_NE(static_cast<ShHandle>(0), compiler);
+
+ const char *program1[] =
+ {
+ "invariant gl_Position;\n"
+ "void main() {\n"
+ " gl_Position = vec4(0, 0, 0, 0);\n"
+ "}"
+ };
+ const char *program2[] =
+ {
+ "void main() {\n"
+ " gl_Position = vec4(0, 0, 0, 0);\n"
+ "}"
+ };
+ const char *program3[] =
+ {
+ "void main() {\n"
+ " invariant gl_Position;\n"
+ " gl_Position = vec4(0, 0, 0, 0);\n"
+ "}"
+ };
+
+ EXPECT_TRUE(sh::Compile(compiler, program1, 1, SH_VARIABLES));
+ const std::vector<sh::Varying> *varyings = sh::GetVaryings(compiler);
+ for (const sh::Varying &varying : *varyings)
+ {
+ if (varying.name == "gl_Position")
+ EXPECT_TRUE(varying.isInvariant);
+ }
+ EXPECT_TRUE(sh::Compile(compiler, program2, 1, SH_VARIABLES));
+ varyings = sh::GetVaryings(compiler);
+ for (const sh::Varying &varying : *varyings)
+ {
+ if (varying.name == "gl_Position")
+ EXPECT_FALSE(varying.isInvariant);
+ }
+ EXPECT_FALSE(sh::Compile(compiler, program3, 1, SH_VARIABLES));
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/tests/compiler_tests/TypeTracking_test.cpp b/gfx/angle/src/tests/compiler_tests/TypeTracking_test.cpp
new file mode 100755
index 000000000..ac8ee70f6
--- /dev/null
+++ b/gfx/angle/src/tests/compiler_tests/TypeTracking_test.cpp
@@ -0,0 +1,456 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// TypeTracking_test.cpp:
+// Test for tracking types resulting from math operations, including their
+// precision.
+//
+
+#include "angle_gl.h"
+#include "gtest/gtest.h"
+#include "GLSLANG/ShaderLang.h"
+#include "compiler/translator/TranslatorESSL.h"
+
+using namespace sh;
+
+class TypeTrackingTest : public testing::Test
+{
+ public:
+ TypeTrackingTest() {}
+
+ protected:
+ void SetUp() override
+ {
+ ShBuiltInResources resources;
+ InitBuiltInResources(&resources);
+ resources.FragmentPrecisionHigh = 1;
+
+ mTranslator = new TranslatorESSL(GL_FRAGMENT_SHADER, SH_GLES3_SPEC);
+ ASSERT_TRUE(mTranslator->Init(resources));
+ }
+
+ void TearDown() override { delete mTranslator; }
+
+ void compile(const std::string& shaderString)
+ {
+ const char *shaderStrings[] = { shaderString.c_str() };
+ bool compilationSuccess = mTranslator->compile(shaderStrings, 1, SH_INTERMEDIATE_TREE);
+ TInfoSink &infoSink = mTranslator->getInfoSink();
+ mInfoLog = RemoveSymbolIdsFromInfoLog(infoSink.info.c_str());
+ if (!compilationSuccess)
+ FAIL() << "Shader compilation failed " << mInfoLog;
+ }
+
+ bool foundErrorInIntermediateTree() const
+ {
+ return foundInIntermediateTree("ERROR:");
+ }
+
+ bool foundInIntermediateTree(const char* stringToFind) const
+ {
+ return mInfoLog.find(stringToFind) != std::string::npos;
+ }
+
+ private:
+ // Remove symbol ids from info log - the tests don't care about them.
+ static std::string RemoveSymbolIdsFromInfoLog(const char *infoLog)
+ {
+ std::string filteredLog(infoLog);
+ size_t idPrefixPos = 0u;
+ do
+ {
+ idPrefixPos = filteredLog.find(" (symbol id");
+ if (idPrefixPos != std::string::npos)
+ {
+ size_t idSuffixPos = filteredLog.find(")", idPrefixPos);
+ filteredLog.erase(idPrefixPos, idSuffixPos - idPrefixPos + 1u);
+ }
+ } while (idPrefixPos != std::string::npos);
+ return filteredLog;
+ }
+
+ TranslatorESSL *mTranslator;
+ std::string mInfoLog;
+};
+
+TEST_F(TypeTrackingTest, FunctionPrototypeMangling)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "float fun(float a);\n"
+ "uniform float f;\n"
+ "void main() {\n"
+ " float ff = fun(f);\n"
+ " gl_FragColor = vec4(ff);\n"
+ "}\n"
+ "float fun(float a) {\n"
+ " return a * 2.0;\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_FALSE(foundErrorInIntermediateTree());
+ ASSERT_TRUE(foundInIntermediateTree("Function Prototype: fun(f1;"));
+ ASSERT_TRUE(foundInIntermediateTree("Function Definition: fun(f1;"));
+}
+
+TEST_F(TypeTrackingTest, BuiltInFunctionResultPrecision)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform float f;\n"
+ "void main() {\n"
+ " float ff = sin(f);\n"
+ " gl_FragColor = vec4(ff);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_FALSE(foundErrorInIntermediateTree());
+ ASSERT_TRUE(foundInIntermediateTree("sine (mediump float)"));
+}
+
+TEST_F(TypeTrackingTest, BinaryMathResultPrecision)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform float f;\n"
+ "void main() {\n"
+ " float ff = f * 0.5;\n"
+ " gl_FragColor = vec4(ff);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_FALSE(foundErrorInIntermediateTree());
+ ASSERT_TRUE(foundInIntermediateTree("multiply (mediump float)"));
+}
+
+TEST_F(TypeTrackingTest, BuiltInVecFunctionResultTypeAndPrecision)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform vec2 a;\n"
+ "void main() {\n"
+ " float b = length(a);\n"
+ " float c = dot(a, vec2(0.5));\n"
+ " float d = distance(vec2(0.5), a);\n"
+ " gl_FragColor = vec4(b, c, d, 1.0);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_FALSE(foundErrorInIntermediateTree());
+ ASSERT_TRUE(foundInIntermediateTree("length (mediump float)"));
+ ASSERT_TRUE(foundInIntermediateTree("dot-product (mediump float)"));
+ ASSERT_TRUE(foundInIntermediateTree("distance (mediump float)"));
+}
+
+TEST_F(TypeTrackingTest, BuiltInMatFunctionResultTypeAndPrecision)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "uniform mat4 m;\n"
+ "void main() {\n"
+ " mat3x2 tmp32 = mat3x2(m);\n"
+ " mat2x3 tmp23 = mat2x3(m);\n"
+ " mat4x2 tmp42 = mat4x2(m);\n"
+ " mat2x4 tmp24 = mat2x4(m);\n"
+ " mat4x3 tmp43 = mat4x3(m);\n"
+ " mat3x4 tmp34 = mat3x4(m);\n"
+ " my_FragColor = vec4(tmp32[2][1] * tmp23[1][2], tmp42[3][1] * tmp24[1][3], tmp43[3][2] * tmp34[2][3], 1.0);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_FALSE(foundErrorInIntermediateTree());
+ ASSERT_TRUE(foundInIntermediateTree("Construct mat2x3 (mediump 2X3 matrix of float)"));
+ ASSERT_TRUE(foundInIntermediateTree("Construct mat3x2 (mediump 3X2 matrix of float)"));
+ ASSERT_TRUE(foundInIntermediateTree("Construct mat2x4 (mediump 2X4 matrix of float)"));
+ ASSERT_TRUE(foundInIntermediateTree("Construct mat4x2 (mediump 4X2 matrix of float)"));
+ ASSERT_TRUE(foundInIntermediateTree("Construct mat3x4 (mediump 3X4 matrix of float)"));
+ ASSERT_TRUE(foundInIntermediateTree("Construct mat4x3 (mediump 4X3 matrix of float)"));
+}
+
+TEST_F(TypeTrackingTest, BuiltInFunctionChoosesHigherPrecision)
+{
+ const std::string &shaderString =
+ "precision lowp float;\n"
+ "uniform mediump vec2 a;\n"
+ "uniform lowp vec2 b;\n"
+ "void main() {\n"
+ " float c = dot(a, b);\n"
+ " float d = distance(b, a);\n"
+ " gl_FragColor = vec4(c, d, 0.0, 1.0);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_FALSE(foundErrorInIntermediateTree());
+ ASSERT_TRUE(foundInIntermediateTree("dot-product (mediump float)"));
+ ASSERT_TRUE(foundInIntermediateTree("distance (mediump float)"));
+}
+
+TEST_F(TypeTrackingTest, BuiltInBoolFunctionResultType)
+{
+ const std::string &shaderString =
+ "uniform bvec4 bees;\n"
+ "void main() {\n"
+ " bool b = any(bees);\n"
+ " bool c = all(bees);\n"
+ " bvec4 d = not(bees);\n"
+ " gl_FragColor = vec4(b ? 1.0 : 0.0, c ? 1.0 : 0.0, d.x ? 1.0 : 0.0, 1.0);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_FALSE(foundErrorInIntermediateTree());
+ ASSERT_TRUE(foundInIntermediateTree("any (bool)"));
+ ASSERT_TRUE(foundInIntermediateTree("all (bool)"));
+ ASSERT_TRUE(foundInIntermediateTree("Negate conditional (4-component vector of bool)"));
+}
+
+TEST_F(TypeTrackingTest, BuiltInVecToBoolFunctionResultType)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform vec2 apples;\n"
+ "uniform vec2 oranges;\n"
+ "uniform ivec2 foo;\n"
+ "uniform ivec2 bar;\n"
+ "void main() {\n"
+ " bvec2 a = lessThan(apples, oranges);\n"
+ " bvec2 b = greaterThan(foo, bar);\n"
+ " gl_FragColor = vec4(any(a) ? 1.0 : 0.0, any(b) ? 1.0 : 0.0, 0.0, 1.0);\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_FALSE(foundErrorInIntermediateTree());
+ ASSERT_TRUE(foundInIntermediateTree("Less Than (2-component vector of bool)"));
+ ASSERT_TRUE(foundInIntermediateTree("Greater Than (2-component vector of bool)"));
+}
+
+TEST_F(TypeTrackingTest, Texture2DResultTypeAndPrecision)
+{
+ // ESSL spec section 4.5.3: sampler2D and samplerCube are lowp by default
+ // ESSL spec section 8: For the texture functions, the precision of the return type matches the precision of the sampler type.
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform sampler2D s;\n"
+ "uniform vec2 a;\n"
+ "void main() {\n"
+ " vec4 c = texture2D(s, a);\n"
+ " gl_FragColor = c;\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_FALSE(foundErrorInIntermediateTree());
+ ASSERT_TRUE(foundInIntermediateTree("texture2D(s21;vf2; (lowp 4-component vector of float)"));
+}
+
+TEST_F(TypeTrackingTest, TextureCubeResultTypeAndPrecision)
+{
+ // ESSL spec section 4.5.3: sampler2D and samplerCube are lowp by default
+ // ESSL spec section 8: For the texture functions, the precision of the return type matches the precision of the sampler type.
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform samplerCube sc;\n"
+ "uniform vec3 a;\n"
+ "void main() {\n"
+ " vec4 c = textureCube(sc, a);\n"
+ " gl_FragColor = c;\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_FALSE(foundErrorInIntermediateTree());
+ ASSERT_TRUE(foundInIntermediateTree("textureCube(sC1;vf3; (lowp 4-component vector of float)"));
+}
+
+TEST_F(TypeTrackingTest, TextureSizeResultTypeAndPrecision)
+{
+ // ESSL 3.0 spec section 8: textureSize has predefined precision highp
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "uniform sampler2D s;\n"
+ "void main() {\n"
+ " ivec2 size = textureSize(s, 0);\n"
+ " if (size.x > 100) {\n"
+ " my_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
+ " } else {\n"
+ " my_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
+ " }\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_FALSE(foundErrorInIntermediateTree());
+ ASSERT_TRUE(foundInIntermediateTree("textureSize(s21;i1; (highp 2-component vector of int)"));
+}
+
+TEST_F(TypeTrackingTest, BuiltInConstructorResultTypeAndPrecision)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform float u1;\n"
+ "uniform float u2;\n"
+ "uniform float u3;\n"
+ "uniform float u4;\n"
+ "void main() {\n"
+ " vec4 a = vec4(u1, u2, u3, u4);\n"
+ " gl_FragColor = a;\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_FALSE(foundErrorInIntermediateTree());
+ ASSERT_TRUE(foundInIntermediateTree("Construct vec4 (mediump 4-component vector of float)"));
+}
+
+TEST_F(TypeTrackingTest, StructConstructorResultNoPrecision)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform vec4 u1;\n"
+ "uniform vec4 u2;\n"
+ "struct S { highp vec4 a; highp vec4 b; };\n"
+ "void main() {\n"
+ " S s = S(u1, u2);\n"
+ " gl_FragColor = s.a;\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_FALSE(foundErrorInIntermediateTree());
+ ASSERT_TRUE(foundInIntermediateTree("Construct structure (structure)"));
+}
+
+TEST_F(TypeTrackingTest, PackResultTypeAndPrecision)
+{
+ // ESSL 3.0 spec section 8.4: pack functions have predefined precision highp
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "precision mediump int;\n"
+ "uniform vec2 uv;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() {\n"
+ " uint u0 = packSnorm2x16(uv);\n"
+ " uint u1 = packUnorm2x16(uv);\n"
+ " uint u2 = packHalf2x16(uv);\n"
+ " if (u0 + u1 + u2 > 100u) {\n"
+ " my_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
+ " } else {\n"
+ " my_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
+ " }\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_FALSE(foundErrorInIntermediateTree());
+ ASSERT_TRUE(foundInIntermediateTree("pack Snorm 2x16 (highp uint)"));
+ ASSERT_TRUE(foundInIntermediateTree("pack Unorm 2x16 (highp uint)"));
+ ASSERT_TRUE(foundInIntermediateTree("pack half 2x16 (highp uint)"));
+}
+
+TEST_F(TypeTrackingTest, UnpackNormResultTypeAndPrecision)
+{
+ // ESSL 3.0 spec section 8.4: unpack(S/U)norm2x16 has predefined precision highp
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "precision mediump int;\n"
+ "uniform uint uu;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() {\n"
+ " vec2 v0 = unpackSnorm2x16(uu);\n"
+ " vec2 v1 = unpackUnorm2x16(uu);\n"
+ " if (v0.x * v1.x > 1.0) {\n"
+ " my_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
+ " } else {\n"
+ " my_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
+ " }\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_FALSE(foundErrorInIntermediateTree());
+ ASSERT_TRUE(foundInIntermediateTree("unpack Snorm 2x16 (highp 2-component vector of float)"));
+ ASSERT_TRUE(foundInIntermediateTree("unpack Unorm 2x16 (highp 2-component vector of float)"));
+}
+
+TEST_F(TypeTrackingTest, UnpackHalfResultTypeAndPrecision)
+{
+ // ESSL 3.0 spec section 8.4: unpackHalf2x16 has predefined precision mediump
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision highp float;\n"
+ "precision highp int;\n"
+ "uniform uint uu;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() {\n"
+ " vec2 v = unpackHalf2x16(uu);\n"
+ " if (v.x > 1.0) {\n"
+ " my_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
+ " } else {\n"
+ " my_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
+ " }\n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_FALSE(foundErrorInIntermediateTree());
+ ASSERT_TRUE(foundInIntermediateTree("unpack half 2x16 (mediump 2-component vector of float)"));
+}
+
+TEST_F(TypeTrackingTest, BuiltInAbsSignFunctionFloatResultTypeAndPrecision)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform float fval1;\n"
+ "void main() {\n"
+ " float fval2 = abs(fval1);\n"
+ " float fval3 = sign(fval1);\n"
+ " gl_FragColor = vec4(fval1, 0.0, 0.0, 1.0); \n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_FALSE(foundErrorInIntermediateTree());
+ ASSERT_TRUE(foundInIntermediateTree("Absolute value (mediump float)"));
+ ASSERT_TRUE(foundInIntermediateTree("Sign (mediump float)"));
+}
+
+TEST_F(TypeTrackingTest, BuiltInAbsSignFunctionIntResultTypeAndPrecision)
+{
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "precision mediump int;\n"
+ "uniform int ival1;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() {\n"
+ " int ival2 = abs(ival1);\n"
+ " int ival3 = sign(ival1);\n"
+ " my_FragColor = vec4(0.0, 0.0, 0.0, 1.0); \n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_FALSE(foundErrorInIntermediateTree());
+ ASSERT_TRUE(foundInIntermediateTree("Absolute value (mediump int)"));
+ ASSERT_TRUE(foundInIntermediateTree("Sign (mediump int)"));
+}
+
+TEST_F(TypeTrackingTest, BuiltInFloatBitsToIntResultTypeAndPrecision)
+{
+ // ESSL 3.00 section 8.3: floatBitsTo(U)int returns a highp value.
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "precision mediump int;\n"
+ "uniform float f;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() {\n"
+ " int i = floatBitsToInt(f);\n"
+ " uint u = floatBitsToUint(f);\n"
+ " my_FragColor = vec4(0.0, 0.0, 0.0, 1.0); \n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_FALSE(foundErrorInIntermediateTree());
+ ASSERT_TRUE(foundInIntermediateTree("float bits to int (highp int)"));
+ ASSERT_TRUE(foundInIntermediateTree("float bits to uint (highp uint)"));
+}
+
+TEST_F(TypeTrackingTest, BuiltInIntBitsToFloatResultTypeAndPrecision)
+{
+ // ESSL 3.00 section 8.3: (u)intBitsToFloat returns a highp value.
+ const std::string &shaderString =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "precision mediump int;\n"
+ "uniform int i;\n"
+ "uniform uint u;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() {\n"
+ " float f1 = intBitsToFloat(i);\n"
+ " float f2 = uintBitsToFloat(u);\n"
+ " my_FragColor = vec4(f1, f2, 0.0, 1.0); \n"
+ "}\n";
+ compile(shaderString);
+ ASSERT_FALSE(foundErrorInIntermediateTree());
+ ASSERT_TRUE(foundInIntermediateTree("int bits to float (highp float)"));
+ ASSERT_TRUE(foundInIntermediateTree("uint bits to float (highp float)"));
+}
diff --git a/gfx/angle/src/tests/compiler_tests/UnrollFlatten_test.cpp b/gfx/angle/src/tests/compiler_tests/UnrollFlatten_test.cpp
new file mode 100755
index 000000000..78f388a44
--- /dev/null
+++ b/gfx/angle/src/tests/compiler_tests/UnrollFlatten_test.cpp
@@ -0,0 +1,209 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// UnrollFlatten_test.cpp:
+// Test for the outputting of [[unroll]] and [[flatten]] for the D3D compiler.
+// This test can only be enabled when HLSL support is enabled.
+//
+
+#include "angle_gl.h"
+#include "common/angleutils.h"
+#include "gtest/gtest.h"
+#include "GLSLANG/ShaderLang.h"
+#include "tests/test_utils/compiler_test.h"
+
+using namespace sh;
+
+namespace
+{
+
+class UnrollFlattenTest : public testing::Test
+{
+ public:
+ UnrollFlattenTest() {}
+
+ protected:
+ void compile(const std::string &shaderString)
+ {
+ std::string infoLog;
+ bool compilationSuccess =
+ compileTestShader(GL_FRAGMENT_SHADER, SH_GLES2_SPEC, SH_HLSL_4_1_OUTPUT, shaderString,
+ SH_VARIABLES, &mTranslatedSource, &infoLog);
+ if (!compilationSuccess)
+ {
+ FAIL() << "Shader compilation failed " << infoLog;
+ }
+ // Ignore the beginning of the shader to avoid the definitions of LOOP and FLATTEN
+ mCurrentPosition = static_cast<int>(mTranslatedSource.find("GL_USES_FRAG_COLOR"));
+ }
+
+ void expect(const char *patterns[], size_t count)
+ {
+ const char *badPatterns[] = { UNROLL, FLATTEN };
+ for (size_t i = 0; i < count; i++)
+ {
+ const char *pattern = patterns[i];
+ auto position = mTranslatedSource.find(pattern, mCurrentPosition);
+ if (position == std::string::npos)
+ {
+ FAIL() << "Couldn't find '" << pattern << "' after expectations '"
+ << mExpectationList << "' in translated source:\n" << mTranslatedSource;
+ }
+
+ for (size_t j = 0; j < ArraySize(badPatterns); j++)
+ {
+ const char *badPattern = badPatterns[j];
+ if (pattern != badPattern &&
+ mTranslatedSource.find(badPattern, mCurrentPosition) < position)
+ {
+ FAIL() << "Found '" << badPattern << "' before '" << pattern << "' after expectations '"
+ << mExpectationList << "' in translated source:\n" << mTranslatedSource;
+ }
+ }
+ mExpectationList += " - " + std::string(pattern);
+ mCurrentPosition = static_cast<int>(position) + 1;
+ }
+ }
+
+ static const char *UNROLL;
+ static const char *FLATTEN;
+
+ private:
+ std::string mTranslatedSource;
+
+ int mCurrentPosition;
+ std::string mExpectationList;
+};
+
+const char *UnrollFlattenTest::UNROLL = "LOOP";
+const char *UnrollFlattenTest::FLATTEN = "FLATTEN";
+
+// Check that the nothing is added if there is no gradient operation
+// even when there is ifs and discontinuous loops
+TEST_F(UnrollFlattenTest, NoGradient)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform float f;\n"
+ "float fun(float a){\n" // 1
+ " if (a > 1.0) {return f;}\n" // 2
+ " else {return a + 1.0;}\n"
+ "}\n"
+ "float fun2(float a){\n" // 3
+ " for (int i = 0; i < 10; i++) {\n" // 4
+ " if (a > 1.0) {break;}\n" // 5
+ " a = fun(a);\n" // 6
+ " }\n"
+ " return a;\n"
+ "}\n"
+ "void main() {\n"
+ " float accum = 0.0;\n"
+ " if (f < 5.0) {accum = fun2(accum);}\n" // 7
+ " gl_FragColor = vec4(accum);\n"
+ "}\n";
+ compile(shaderString);
+ // 1 - shouldn't get a Lod0 version generated
+ // 2 - no FLATTEN because does not contain discont loop
+ // 3 - shouldn't get a Lod0 version generated
+ // 4 - no LOOP because discont, and also no gradient
+ // 5 - no FLATTEN because does not contain loop with a gradient
+ // 6 - call non-Lod0 version
+ // 7 - no FLATTEN
+ const char *expectations[] =
+ {
+ "fun(", "if",
+ "fun2(", "for", "if", "break", "fun(",
+ "main(", "if", "fun2("
+ };
+ expect(expectations, ArraySize(expectations));
+}
+
+// Check that when we have a gradient in a non-discontinuous loop
+// we use the regular version of the functions. Also checks that
+// LOOP is generated for the loop containing the gradient.
+TEST_F(UnrollFlattenTest, GradientNotInDiscont)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform float f;\n"
+ "uniform sampler2D tex;"
+ "float fun(float a){\n" // 1
+ " return texture2D(tex, vec2(0.5, f)).x;\n" // 2
+ "}\n"
+ "float fun2(float a){\n" // 3
+ " for (int i = 0; i < 10; i++) {\n" // 4
+ " if (a > 1.0) {}\n" // 5
+ " a = fun(a);\n" // 6
+ " a += texture2D(tex, vec2(a, 0.0)).x;" // 7
+ " }\n"
+ " return a;\n"
+ "}\n"
+ "void main() {\n"
+ " float accum = 0.0;\n"
+ " if (f < 5.0) {accum = fun2(accum);}\n" // 8
+ " gl_FragColor = vec4(accum);\n"
+ "}\n";
+ // 1 - shouldn't get a Lod0 version generated
+ // 2 - no Lod0 version generated
+ // 3 - shouldn't get a Lod0 version generated (not in discont loop)
+ // 4 - should have LOOP because it contains a gradient operation (even if Lod0)
+ // 5 - no FLATTEN because doesn't contain loop with a gradient
+ // 6 - call non-Lod0 version
+ // 7 - call non-Lod0 version
+ // 8 - FLATTEN because it contains a loop with a gradient
+ compile(shaderString);
+ const char *expectations[] =
+ {
+ "fun(", "texture2D(",
+ "fun2(", "LOOP", "for", "if", "fun(", "texture2D(",
+ "main(", "FLATTEN", "if", "fun2("
+ };
+ expect(expectations, ArraySize(expectations));
+}
+
+// Check that when we have a gradient in a discontinuous loop
+// we use the Lod0 version of the functions.
+TEST_F(UnrollFlattenTest, GradientInDiscont)
+{
+ const std::string &shaderString =
+ "precision mediump float;\n"
+ "uniform float f;\n"
+ "uniform sampler2D tex;"
+ "float fun(float a){\n" // 1
+ " return texture2D(tex, vec2(0.5, f)).x;\n" // 2
+ "}\n"
+ "float fun2(float a){\n" // 3
+ " for (int i = 0; i < 10; i++) {\n" // 4
+ " if (a > 1.0) {break;}\n" // 5
+ " a = fun(a);\n" // 6
+ " a += texture2D(tex, vec2(a, 0.0)).x;" // 7
+ " }\n"
+ " return a;\n"
+ "}\n"
+ "void main() {\n"
+ " float accum = 0.0;\n"
+ " if (f < 5.0) {accum = fun2(accum);}\n" // 8
+ " gl_FragColor = vec4(accum);\n"
+ "}\n";
+ // 1 - should get a Lod0 version generated (gradient + discont loop)
+ // 2 - will get the Lod0 if in funLod0
+ // 3 - shouldn't get a Lod0 version generated (not in discont loop)
+ // 4 - should have LOOP because it contains a gradient operation (even if Lod0)
+ // 5 - no FLATTEN because doesn't contain a loop with a gradient
+ // 6 - call Lod0 version
+ // 7 - call Lod0 version
+ // 8 - FLATTEN because it contains a loop with a gradient
+ compile(shaderString);
+ const char *expectations[] =
+ {
+ "fun(", "texture2D(",
+ "funLod0(", "texture2DLod0(",
+ "fun2(", "LOOP", "for", "if", "break", "funLod0(", "texture2DLod0",
+ "main(", "FLATTEN", "if", "fun2("
+ };
+ expect(expectations, ArraySize(expectations));
+}
+
+}
diff --git a/gfx/angle/src/tests/compiler_tests/VariablePacker_test.cpp b/gfx/angle/src/tests/compiler_tests/VariablePacker_test.cpp
new file mode 100755
index 000000000..dd9b0b5b6
--- /dev/null
+++ b/gfx/angle/src/tests/compiler_tests/VariablePacker_test.cpp
@@ -0,0 +1,237 @@
+//
+// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+#include "gtest/gtest.h"
+#include "angle_gl.h"
+#include "common/utilities.h"
+#include "common/angleutils.h"
+#include "compiler/translator/VariablePacker.h"
+
+static sh::GLenum types[] = {
+ GL_FLOAT_MAT4, // 0
+ GL_FLOAT_MAT2, // 1
+ GL_FLOAT_VEC4, // 2
+ GL_INT_VEC4, // 3
+ GL_BOOL_VEC4, // 4
+ GL_FLOAT_MAT3, // 5
+ GL_FLOAT_VEC3, // 6
+ GL_INT_VEC3, // 7
+ GL_BOOL_VEC3, // 8
+ GL_FLOAT_VEC2, // 9
+ GL_INT_VEC2, // 10
+ GL_BOOL_VEC2, // 11
+ GL_FLOAT, // 12
+ GL_INT, // 13
+ GL_BOOL, // 14
+ GL_SAMPLER_2D, // 15
+ GL_SAMPLER_CUBE, // 16
+ GL_SAMPLER_EXTERNAL_OES, // 17
+ GL_SAMPLER_2D_RECT_ARB, // 18
+ GL_UNSIGNED_INT, // 19
+ GL_UNSIGNED_INT_VEC2, // 20
+ GL_UNSIGNED_INT_VEC3, // 21
+ GL_UNSIGNED_INT_VEC4, // 22
+ GL_FLOAT_MAT2x3, // 23
+ GL_FLOAT_MAT2x4, // 24
+ GL_FLOAT_MAT3x2, // 25
+ GL_FLOAT_MAT3x4, // 26
+ GL_FLOAT_MAT4x2, // 27
+ GL_FLOAT_MAT4x3, // 28
+ GL_SAMPLER_3D, // 29
+ GL_SAMPLER_2D_ARRAY, // 30
+ GL_SAMPLER_2D_SHADOW, // 31
+ GL_SAMPLER_CUBE_SHADOW, // 32
+ GL_SAMPLER_2D_ARRAY_SHADOW, // 33
+ GL_INT_SAMPLER_2D, // 34
+ GL_INT_SAMPLER_CUBE, // 35
+ GL_INT_SAMPLER_3D, // 36
+ GL_INT_SAMPLER_2D_ARRAY, // 37
+ GL_UNSIGNED_INT_SAMPLER_2D, // 38
+ GL_UNSIGNED_INT_SAMPLER_CUBE, // 39
+ GL_UNSIGNED_INT_SAMPLER_3D, // 40
+ GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, // 41
+};
+
+static sh::GLenum nonSqMatTypes[] = {
+ GL_FLOAT_MAT2x3,
+ GL_FLOAT_MAT2x4,
+ GL_FLOAT_MAT3x2,
+ GL_FLOAT_MAT3x4,
+ GL_FLOAT_MAT4x2,
+ GL_FLOAT_MAT4x3
+};
+
+TEST(VariablePacking, Pack) {
+ VariablePacker packer;
+ std::vector<sh::ShaderVariable> vars;
+ const int kMaxRows = 16;
+ // test no vars.
+ EXPECT_TRUE(packer.CheckVariablesWithinPackingLimits(kMaxRows, vars));
+
+ for (size_t tt = 0; tt < ArraySize(types); ++tt)
+ {
+ sh::GLenum type = types[tt];
+ int num_rows = VariablePacker::GetNumRows(type);
+ int num_components_per_row = VariablePacker::GetNumComponentsPerRow(type);
+ // Check 1 of the type.
+ vars.clear();
+ vars.push_back(sh::ShaderVariable(type, 0));
+ EXPECT_TRUE(packer.CheckVariablesWithinPackingLimits(kMaxRows, vars));
+
+ // Check exactly the right amount of 1 type as an array.
+ int num_vars = kMaxRows / num_rows;
+ vars.clear();
+ vars.push_back(sh::ShaderVariable(type, num_vars == 1 ? 0 : num_vars));
+ EXPECT_TRUE(packer.CheckVariablesWithinPackingLimits(kMaxRows, vars));
+
+ // test too many
+ vars.clear();
+ vars.push_back(sh::ShaderVariable(type, num_vars == 0 ? 0 : (num_vars + 1)));
+ EXPECT_FALSE(packer.CheckVariablesWithinPackingLimits(kMaxRows, vars));
+
+ // Check exactly the right amount of 1 type as individual vars.
+ num_vars =
+ kMaxRows / num_rows * ((num_components_per_row > 2) ? 1 : (4 / num_components_per_row));
+ vars.clear();
+ for (int ii = 0; ii < num_vars; ++ii)
+ {
+ vars.push_back(sh::ShaderVariable(type, 0));
+ }
+ EXPECT_TRUE(packer.CheckVariablesWithinPackingLimits(kMaxRows, vars));
+
+ // Check 1 too many.
+ vars.push_back(sh::ShaderVariable(type, 0));
+ EXPECT_FALSE(packer.CheckVariablesWithinPackingLimits(kMaxRows, vars));
+ }
+
+ // Test example from GLSL ES 3.0 spec chapter 11.
+ vars.clear();
+ vars.push_back(sh::ShaderVariable(GL_FLOAT_VEC4, 0));
+ vars.push_back(sh::ShaderVariable(GL_FLOAT_MAT3, 0));
+ vars.push_back(sh::ShaderVariable(GL_FLOAT_MAT3, 0));
+ vars.push_back(sh::ShaderVariable(GL_FLOAT_VEC2, 6));
+ vars.push_back(sh::ShaderVariable(GL_FLOAT_VEC2, 4));
+ vars.push_back(sh::ShaderVariable(GL_FLOAT_VEC2, 0));
+ vars.push_back(sh::ShaderVariable(GL_FLOAT, 3));
+ vars.push_back(sh::ShaderVariable(GL_FLOAT, 2));
+ vars.push_back(sh::ShaderVariable(GL_FLOAT, 0));
+ EXPECT_TRUE(packer.CheckVariablesWithinPackingLimits(kMaxRows, vars));
+}
+
+TEST(VariablePacking, PackSizes) {
+ for (size_t tt = 0; tt < ArraySize(types); ++tt) {
+ GLenum type = types[tt];
+
+ int expectedComponents = gl::VariableComponentCount(type);
+ int expectedRows = gl::VariableRowCount(type);
+
+ if (type == GL_FLOAT_MAT2) {
+ expectedComponents = 4;
+ } else if (gl::IsMatrixType(type)) {
+ int squareSize = std::max(gl::VariableRowCount(type),
+ gl::VariableColumnCount(type));
+ expectedComponents = squareSize;
+ expectedRows = squareSize;
+ }
+
+ EXPECT_EQ(expectedComponents,
+ VariablePacker::GetNumComponentsPerRow(type));
+ EXPECT_EQ(expectedRows, VariablePacker::GetNumRows(type));
+ }
+}
+
+// Check special assumptions about packing non-square mats
+TEST(VariablePacking, NonSquareMats) {
+
+ for (size_t mt = 0; mt < ArraySize(nonSqMatTypes); ++mt) {
+
+ GLenum type = nonSqMatTypes[mt];
+
+ int rows = gl::VariableRowCount(type);
+ int cols = gl::VariableColumnCount(type);
+ int squareSize = std::max(rows, cols);
+
+ std::vector<sh::ShaderVariable> vars;
+ vars.push_back(sh::ShaderVariable(type, 0));
+
+ // Fill columns
+ for (int row = 0; row < squareSize; row++) {
+ for (int col = squareSize; col < 4; ++col) {
+ vars.push_back(sh::ShaderVariable(GL_FLOAT, 0));
+ }
+ }
+
+ VariablePacker packer;
+
+ EXPECT_TRUE(packer.CheckVariablesWithinPackingLimits(squareSize, vars));
+
+ // and one scalar and packing should fail
+ vars.push_back(sh::ShaderVariable(GL_FLOAT, 0));
+ EXPECT_FALSE(packer.CheckVariablesWithinPackingLimits(squareSize, vars));
+ }
+}
+
+// Scalar type variables can be packed sharing rows with other variables.
+TEST(VariablePacking, ReuseRows)
+{
+ VariablePacker packer;
+ std::vector<sh::ShaderVariable> vars;
+ const int kMaxRows = 512;
+
+ // uniform bool u0[129];
+ // uniform bool u1[129];
+ // uniform bool u2[129];
+ // uniform bool u3[129];
+ {
+ int num_arrays = 4;
+ int num_elements_per_array = kMaxRows / num_arrays + 1;
+ for (int ii = 0; ii < num_arrays; ++ii)
+ {
+ vars.push_back(sh::ShaderVariable(GL_BOOL, num_elements_per_array));
+ }
+ EXPECT_TRUE(packer.CheckVariablesWithinPackingLimits(kMaxRows, vars));
+ }
+
+ vars.clear();
+ // uniform vec2 u0[257];
+ // uniform float u1[257];
+ // uniform int u1[257];
+ {
+ int num_elements_per_array = kMaxRows / 2 + 1;
+ vars.push_back(sh::ShaderVariable(GL_FLOAT_VEC2, num_elements_per_array));
+ vars.push_back(sh::ShaderVariable(GL_FLOAT, num_elements_per_array));
+ vars.push_back(sh::ShaderVariable(GL_INT, num_elements_per_array));
+ EXPECT_TRUE(packer.CheckVariablesWithinPackingLimits(kMaxRows, vars));
+ }
+}
+
+// Check the packer supports and flattens structures.
+TEST(VariablePacking, Struct)
+{
+ VariablePacker packer;
+ std::vector<sh::ShaderVariable> fields;
+ const int kMaxRows = 16;
+
+ // Test example from GLSL ES 3.0 spec chapter 11, but with structs
+ std::vector<sh::ShaderVariable> vars;
+ vars.push_back(sh::ShaderVariable(GL_STRUCT_ANGLEX, 0));
+
+ sh::ShaderVariable &parentStruct = vars[0];
+ parentStruct.fields.push_back(sh::ShaderVariable(GL_FLOAT_VEC4, 0));
+ parentStruct.fields.push_back(sh::ShaderVariable(GL_FLOAT_MAT3, 0));
+
+ parentStruct.fields.push_back(sh::ShaderVariable(GL_STRUCT_ANGLEX, 0));
+ sh::ShaderVariable &innerStruct = parentStruct.fields.back();
+ innerStruct.fields.push_back(sh::ShaderVariable(GL_FLOAT_MAT3, 0));
+ innerStruct.fields.push_back(sh::ShaderVariable(GL_FLOAT_VEC2, 6));
+ innerStruct.fields.push_back(sh::ShaderVariable(GL_FLOAT_VEC2, 4));
+
+ parentStruct.fields.push_back(sh::ShaderVariable(GL_FLOAT_VEC2, 0));
+ parentStruct.fields.push_back(sh::ShaderVariable(GL_FLOAT, 3));
+ parentStruct.fields.push_back(sh::ShaderVariable(GL_FLOAT, 2));
+ parentStruct.fields.push_back(sh::ShaderVariable(GL_FLOAT, 0));
+
+ EXPECT_TRUE(packer.CheckVariablesWithinPackingLimits(kMaxRows, vars));
+}
diff --git a/gfx/angle/src/tests/compiler_tests/WorkGroupSize_test.cpp b/gfx/angle/src/tests/compiler_tests/WorkGroupSize_test.cpp
new file mode 100755
index 000000000..980617f84
--- /dev/null
+++ b/gfx/angle/src/tests/compiler_tests/WorkGroupSize_test.cpp
@@ -0,0 +1,99 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// WorkGroupSize_test.cpp:
+// tests for local group size in a compute shader
+//
+
+#include "angle_gl.h"
+#include "gtest/gtest.h"
+#include "GLSLANG/ShaderLang.h"
+#include "compiler/translator/TranslatorESSL.h"
+#include "tests/test_utils/compiler_test.h"
+
+using namespace sh;
+
+class WorkGroupSizeTest : public testing::Test
+{
+ public:
+ WorkGroupSizeTest() {}
+
+ protected:
+ void SetUp() override
+ {
+ ShBuiltInResources resources;
+ InitBuiltInResources(&resources);
+
+ mTranslator = new TranslatorESSL(GL_COMPUTE_SHADER, SH_GLES3_1_SPEC);
+ ASSERT_TRUE(mTranslator->Init(resources));
+ }
+
+ void TearDown() override { SafeDelete(mTranslator); }
+
+ // Return true when compilation succeeds
+ bool compile(const std::string &shaderString)
+ {
+ const char *shaderStrings[] = {shaderString.c_str()};
+ bool status = mTranslator->compile(shaderStrings, 1, SH_INTERMEDIATE_TREE | SH_VARIABLES);
+ TInfoSink &infoSink = mTranslator->getInfoSink();
+ mInfoLog = infoSink.info.c_str();
+ return status;
+ }
+
+ protected:
+ std::string mInfoLog;
+ TranslatorESSL *mTranslator = nullptr;
+};
+
+// checks whether compiler has parsed the local size layout qualifiers qcorrectly
+TEST_F(WorkGroupSizeTest, OnlyLocalSizeXSpecified)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x=5) in;\n"
+ "void main() {\n"
+ "}\n";
+
+ compile(shaderString);
+
+ const WorkGroupSize &localSize = mTranslator->getComputeShaderLocalSize();
+ ASSERT_EQ(5, localSize[0]);
+ ASSERT_EQ(1, localSize[1]);
+ ASSERT_EQ(1, localSize[2]);
+}
+
+// checks whether compiler has parsed the local size layout qualifiers qcorrectly
+TEST_F(WorkGroupSizeTest, LocalSizeXandZ)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x=5, local_size_z=10) in;\n"
+ "void main() {\n"
+ "}\n";
+
+ compile(shaderString);
+
+ const WorkGroupSize &localSize = mTranslator->getComputeShaderLocalSize();
+ ASSERT_EQ(5, localSize[0]);
+ ASSERT_EQ(1, localSize[1]);
+ ASSERT_EQ(10, localSize[2]);
+}
+
+// checks whether compiler has parsed the local size layout qualifiers qcorrectly
+TEST_F(WorkGroupSizeTest, LocalSizeAll)
+{
+ const std::string &shaderString =
+ "#version 310 es\n"
+ "layout(local_size_x=5, local_size_z=10, local_size_y=15) in;\n"
+ "void main() {\n"
+ "}\n";
+
+ compile(shaderString);
+
+ const WorkGroupSize &localSize = mTranslator->getComputeShaderLocalSize();
+ ASSERT_EQ(5, localSize[0]);
+ ASSERT_EQ(15, localSize[1]);
+ ASSERT_EQ(10, localSize[2]);
+}
diff --git a/gfx/angle/src/tests/deqp.gypi b/gfx/angle/src/tests/deqp.gypi
new file mode 100755
index 000000000..1c1e3e5e2
--- /dev/null
+++ b/gfx/angle/src/tests/deqp.gypi
@@ -0,0 +1,1904 @@
+# Copyright 2015 The ANGLE Project Authors. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+
+{
+ 'variables':
+ {
+ # Define these variables within an inner variables dict.
+ # This is necessary to get these variables defined for the conditions
+ # within the outer variables dict which operate on these variables.
+ 'variables':
+ {
+ 'angle_build_winrt%': 0,
+ },
+
+ # Copy conditionally-set variables to the outer variables dict.
+ 'angle_build_winrt%': '<(angle_build_winrt)',
+
+ 'deqp_path': '<(DEPTH)/third_party/deqp/src',
+ 'libpng_path': '<(DEPTH)/third_party/libpng',
+ 'zlib_path': '<(DEPTH)/third_party/zlib',
+
+ 'angle_build_deqp_libraries%' : 0,
+ 'angle_build_deqp_gtest_support%' : 0,
+ 'angle_build_deqp_executables%' : 0,
+ 'angle_build_deqp_gtest_executables%' :0,
+
+ 'clang_warning_flags':
+ [
+ # tcu::CommandLine has virtual functions but no virtual destructor
+ '-Wno-no-delete-non-virtual-dtor',
+ ],
+
+ 'deqp_win_cflags':
+ [
+ '/EHsc', # dEQP requires exceptions
+ '/wd4091', # typedef ignored when no variable is declared
+ '/wd4100',
+ '/wd4125', # decimal digit terminates octal escape sequence
+ '/wd4127', # conditional expression constant
+ '/wd4244', # possible loss of data
+ '/wd4245', # argument signed/unsigned mismatch
+ '/wd4297', # function assumed not to throw an exception but does
+ '/wd4389', # signed/unsigned mismatch
+ '/wd4510', # default constructor could not be generated
+ '/wd4512',
+ '/wd4610', # cannot be instantiated
+ '/wd4611', # setjmp interaction non-portable
+ '/wd4701', # potentially uninit used
+ '/wd4702', # unreachable code
+ '/wd4706', # assignment within conditional expression
+ '/wd4838', # conversion requires a narrowing conversion
+ '/wd4996', # deprecated
+ ],
+ 'deqp_defines':
+ [
+ 'DEQP_SUPPORT_GLES31=1',
+ 'DEQP_SUPPORT_GLES3=1',
+ 'DEQP_SUPPORT_GLES2=1',
+ 'DEQP_SUPPORT_EGL=1',
+ 'DEQP_TARGET_NAME="angle"',
+ 'DEQP_GLES31_RUNTIME_LOAD=1',
+ 'DEQP_GLES3_RUNTIME_LOAD=1',
+ 'DEQP_GLES2_RUNTIME_LOAD=1',
+ 'QP_SUPPORT_PNG=1',
+ '_HAS_EXCEPTIONS=1',
+ ],
+ 'deqp_undefines':
+ [
+ 'WIN32_LEAN_AND_MEAN',
+ 'NOMINMAX',
+ '_HAS_EXCEPTIONS=0',
+ ],
+ 'deqp_include_dirs':
+ [
+ '<(deqp_path)/executor',
+ '<(deqp_path)/execserver',
+ '<(deqp_path)/framework/common',
+ '<(deqp_path)/framework/delibs/debase',
+ '<(deqp_path)/framework/delibs/decpp',
+ '<(deqp_path)/framework/delibs/depool',
+ '<(deqp_path)/framework/delibs/dethread',
+ '<(deqp_path)/framework/delibs/deutil',
+ '<(deqp_path)/framework/delibs/destream',
+ '<(deqp_path)/framework/egl',
+ '<(deqp_path)/framework/egl/wrapper',
+ '<(deqp_path)/framework/opengl',
+ '<(deqp_path)/framework/opengl/simplereference',
+ '<(deqp_path)/framework/opengl/wrapper',
+ '<(deqp_path)/framework/platform/null',
+ '<(deqp_path)/framework/qphelper',
+ '<(deqp_path)/framework/randomshaders',
+ '<(deqp_path)/framework/referencerenderer',
+ '<(deqp_path)/modules/gles2',
+ '<(deqp_path)/modules/gles2/functional',
+ '<(deqp_path)/modules/gles2/accuracy',
+ '<(deqp_path)/modules/gles2/performance',
+ '<(deqp_path)/modules/gles2/stress',
+ '<(deqp_path)/modules/gles2/usecases',
+ '<(deqp_path)/modules/gles3',
+ '<(deqp_path)/modules/gles3/functional',
+ '<(deqp_path)/modules/gles3/accuracy',
+ '<(deqp_path)/modules/gles3/performance',
+ '<(deqp_path)/modules/gles3/stress',
+ '<(deqp_path)/modules/gles3/usecases',
+ '<(deqp_path)/modules/gles31',
+ '<(deqp_path)/modules/gles31/functional',
+ '<(deqp_path)/modules/gles31/stress',
+ '<(deqp_path)/modules/glshared',
+ '<(deqp_path)/modules/glusecases',
+ '<(libpng_path)',
+ '<(zlib_path)',
+ ],
+ 'deqp_gles2_sources':
+ [
+ '<(deqp_path)/modules/gles2/accuracy/es2aAccuracyTests.cpp',
+ '<(deqp_path)/modules/gles2/accuracy/es2aAccuracyTests.hpp',
+ '<(deqp_path)/modules/gles2/accuracy/es2aTextureFilteringTests.cpp',
+ '<(deqp_path)/modules/gles2/accuracy/es2aTextureFilteringTests.hpp',
+ '<(deqp_path)/modules/gles2/accuracy/es2aTextureMipmapTests.cpp',
+ '<(deqp_path)/modules/gles2/accuracy/es2aTextureMipmapTests.hpp',
+ '<(deqp_path)/modules/gles2/accuracy/es2aVaryingInterpolationTests.cpp',
+ '<(deqp_path)/modules/gles2/accuracy/es2aVaryingInterpolationTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fApiCase.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fApiCase.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fAttribLocationTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fAttribLocationTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fBlendTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fBlendTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fBooleanStateQueryTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fBooleanStateQueryTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fBufferObjectQueryTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fBufferObjectQueryTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fBufferTestUtil.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fBufferTestUtil.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fBufferWriteTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fBufferWriteTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fClippingTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fClippingTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fColorClearTest.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fColorClearTest.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fDebugMarkerTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fDebugMarkerTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fDefaultVertexAttributeTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fDefaultVertexAttributeTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fDepthRangeTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fDepthRangeTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fDepthStencilClearTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fDepthStencilClearTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fDepthStencilTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fDepthStencilTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fDepthTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fDepthTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fDitheringTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fDitheringTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fDrawTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fDrawTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fFboApiTest.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fFboApiTest.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fFboCompletenessTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fFboCompletenessTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fFboRenderTest.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fFboRenderTest.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fFboStateQueryTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fFboStateQueryTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fFloatStateQueryTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fFloatStateQueryTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fFlushFinishTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fFlushFinishTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fFragOpInteractionTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fFragOpInteractionTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fFunctionalTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fFunctionalTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fImplementationLimitTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fImplementationLimitTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fIntegerStateQueryTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fIntegerStateQueryTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fLifetimeTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fLifetimeTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fLightAmountTest.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fLightAmountTest.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fMultisampleTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fMultisampleTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fNegativeBufferApiTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fNegativeBufferApiTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fNegativeFragmentApiTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fNegativeFragmentApiTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fNegativeShaderApiTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fNegativeShaderApiTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fNegativeStateApiTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fNegativeStateApiTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fNegativeTextureApiTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fNegativeTextureApiTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fNegativeVertexArrayApiTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fNegativeVertexArrayApiTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fPolygonOffsetTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fPolygonOffsetTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fPrerequisiteTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fPrerequisiteTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fRandomFragmentOpTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fRandomFragmentOpTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fRandomShaderTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fRandomShaderTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fRasterizationTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fRasterizationTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fRboStateQueryTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fRboStateQueryTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fReadPixelsTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fReadPixelsTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fScissorTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fScissorTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fShaderAlgorithmTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fShaderAlgorithmTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fShaderApiTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fShaderApiTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fShaderBuiltinVarTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fShaderBuiltinVarTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fShaderConstExprTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fShaderConstExprTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fShaderDiscardTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fShaderDiscardTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fShaderExecuteTest.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fShaderExecuteTest.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fShaderFragDataTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fShaderFragDataTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fShaderIndexingTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fShaderIndexingTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fShaderInvarianceTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fShaderInvarianceTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fShaderLoopTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fShaderLoopTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fShaderMatrixTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fShaderMatrixTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fShaderOperatorTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fShaderOperatorTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fShaderReturnTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fShaderReturnTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fShaderStateQueryTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fShaderStateQueryTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fShaderStructTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fShaderStructTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fShaderTextureFunctionTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fShaderTextureFunctionTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fStencilTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fStencilTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fStringQueryTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fStringQueryTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fTextureCompletenessTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fTextureCompletenessTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fTextureFilteringTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fTextureFilteringTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fTextureFormatTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fTextureFormatTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fTextureMipmapTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fTextureMipmapTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fTextureSizeTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fTextureSizeTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fTextureSpecificationTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fTextureSpecificationTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fTextureStateQueryTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fTextureStateQueryTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fTextureUnitTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fTextureUnitTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fTextureWrapTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fTextureWrapTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fUniformApiTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fUniformApiTests.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fVertexArrayTest.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fVertexArrayTest.hpp',
+ '<(deqp_path)/modules/gles2/functional/es2fVertexTextureTests.cpp',
+ '<(deqp_path)/modules/gles2/functional/es2fVertexTextureTests.hpp',
+ '<(deqp_path)/modules/gles2/performance/es2pBlendTests.cpp',
+ '<(deqp_path)/modules/gles2/performance/es2pBlendTests.hpp',
+ '<(deqp_path)/modules/gles2/performance/es2pDrawCallBatchingTests.cpp',
+ '<(deqp_path)/modules/gles2/performance/es2pDrawCallBatchingTests.hpp',
+ '<(deqp_path)/modules/gles2/performance/es2pPerformanceTests.cpp',
+ '<(deqp_path)/modules/gles2/performance/es2pPerformanceTests.hpp',
+ '<(deqp_path)/modules/gles2/performance/es2pRedundantStateChangeTests.cpp',
+ '<(deqp_path)/modules/gles2/performance/es2pRedundantStateChangeTests.hpp',
+ '<(deqp_path)/modules/gles2/performance/es2pShaderCompilationCases.cpp',
+ '<(deqp_path)/modules/gles2/performance/es2pShaderCompilationCases.hpp',
+ '<(deqp_path)/modules/gles2/performance/es2pShaderCompilerTests.cpp',
+ '<(deqp_path)/modules/gles2/performance/es2pShaderCompilerTests.hpp',
+ '<(deqp_path)/modules/gles2/performance/es2pShaderControlStatementTests.cpp',
+ '<(deqp_path)/modules/gles2/performance/es2pShaderControlStatementTests.hpp',
+ '<(deqp_path)/modules/gles2/performance/es2pShaderOperatorTests.cpp',
+ '<(deqp_path)/modules/gles2/performance/es2pShaderOperatorTests.hpp',
+ '<(deqp_path)/modules/gles2/performance/es2pShaderOptimizationTests.cpp',
+ '<(deqp_path)/modules/gles2/performance/es2pShaderOptimizationTests.hpp',
+ '<(deqp_path)/modules/gles2/performance/es2pStateChangeCallTests.cpp',
+ '<(deqp_path)/modules/gles2/performance/es2pStateChangeCallTests.hpp',
+ '<(deqp_path)/modules/gles2/performance/es2pStateChangeTests.cpp',
+ '<(deqp_path)/modules/gles2/performance/es2pStateChangeTests.hpp',
+ '<(deqp_path)/modules/gles2/performance/es2pTextureCases.cpp',
+ '<(deqp_path)/modules/gles2/performance/es2pTextureCases.hpp',
+ '<(deqp_path)/modules/gles2/performance/es2pTextureCountTests.cpp',
+ '<(deqp_path)/modules/gles2/performance/es2pTextureCountTests.hpp',
+ '<(deqp_path)/modules/gles2/performance/es2pTextureFilteringTests.cpp',
+ '<(deqp_path)/modules/gles2/performance/es2pTextureFilteringTests.hpp',
+ '<(deqp_path)/modules/gles2/performance/es2pTextureFormatTests.cpp',
+ '<(deqp_path)/modules/gles2/performance/es2pTextureFormatTests.hpp',
+ '<(deqp_path)/modules/gles2/performance/es2pTextureUploadTests.cpp',
+ '<(deqp_path)/modules/gles2/performance/es2pTextureUploadTests.hpp',
+ '<(deqp_path)/modules/gles2/stress/es2sDrawTests.cpp',
+ '<(deqp_path)/modules/gles2/stress/es2sDrawTests.hpp',
+ '<(deqp_path)/modules/gles2/stress/es2sLongRunningTests.cpp',
+ '<(deqp_path)/modules/gles2/stress/es2sLongRunningTests.hpp',
+ '<(deqp_path)/modules/gles2/stress/es2sMemoryTests.cpp',
+ '<(deqp_path)/modules/gles2/stress/es2sMemoryTests.hpp',
+ '<(deqp_path)/modules/gles2/stress/es2sSpecialFloatTests.cpp',
+ '<(deqp_path)/modules/gles2/stress/es2sSpecialFloatTests.hpp',
+ '<(deqp_path)/modules/gles2/stress/es2sStressTests.cpp',
+ '<(deqp_path)/modules/gles2/stress/es2sStressTests.hpp',
+ '<(deqp_path)/modules/gles2/stress/es2sVertexArrayTests.cpp',
+ '<(deqp_path)/modules/gles2/stress/es2sVertexArrayTests.hpp',
+ '<(deqp_path)/modules/gles2/tes2CapabilityTests.cpp',
+ '<(deqp_path)/modules/gles2/tes2CapabilityTests.hpp',
+ '<(deqp_path)/modules/gles2/tes2Context.cpp',
+ '<(deqp_path)/modules/gles2/tes2Context.hpp',
+ '<(deqp_path)/modules/gles2/tes2InfoTests.cpp',
+ '<(deqp_path)/modules/gles2/tes2InfoTests.hpp',
+ '<(deqp_path)/modules/gles2/tes2TestCase.cpp',
+ '<(deqp_path)/modules/gles2/tes2TestCase.hpp',
+ '<(deqp_path)/modules/gles2/tes2TestPackage.cpp',
+ '<(deqp_path)/modules/gles2/tes2TestPackage.hpp',
+ '<(deqp_path)/modules/gles2/tes2TestPackageEntry.cpp',
+ ],
+ 'deqp_gles3_sources':
+ [
+ '<(deqp_path)/modules/gles3/accuracy/es3aAccuracyTests.cpp',
+ '<(deqp_path)/modules/gles3/accuracy/es3aAccuracyTests.hpp',
+ '<(deqp_path)/modules/gles3/accuracy/es3aTextureFilteringTests.cpp',
+ '<(deqp_path)/modules/gles3/accuracy/es3aTextureFilteringTests.hpp',
+ '<(deqp_path)/modules/gles3/accuracy/es3aTextureMipmapTests.cpp',
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+ '<(deqp_path)/framework/common/tcuBilinearImageCompare.cpp',
+ '<(deqp_path)/framework/common/tcuCommandLine.cpp',
+ '<(deqp_path)/framework/common/tcuCompressedTexture.cpp',
+ '<(deqp_path)/framework/common/tcuCPUWarmup.cpp',
+ '<(deqp_path)/framework/common/tcuDefs.cpp',
+ '<(deqp_path)/framework/common/tcuEither.cpp',
+ '<(deqp_path)/framework/common/tcuFactoryRegistry.cpp',
+ '<(deqp_path)/framework/common/tcuFloatFormat.cpp',
+ '<(deqp_path)/framework/common/tcuFunctionLibrary.cpp',
+ '<(deqp_path)/framework/common/tcuFuzzyImageCompare.cpp',
+ '<(deqp_path)/framework/common/tcuImageCompare.cpp',
+ '<(deqp_path)/framework/common/tcuImageIO.cpp',
+ '<(deqp_path)/framework/common/tcuInterval.cpp',
+ '<(deqp_path)/framework/common/tcuPlatform.cpp',
+ '<(deqp_path)/framework/common/tcuRandomValueIterator.cpp',
+ '<(deqp_path)/framework/common/tcuRenderTarget.cpp',
+ '<(deqp_path)/framework/common/tcuResource.cpp',
+ '<(deqp_path)/framework/common/tcuResultCollector.cpp',
+ '<(deqp_path)/framework/common/tcuRGBA.cpp',
+ '<(deqp_path)/framework/common/tcuStringTemplate.cpp',
+ '<(deqp_path)/framework/common/tcuSurface.cpp',
+ '<(deqp_path)/framework/common/tcuTestCase.cpp',
+ '<(deqp_path)/framework/common/tcuTestContext.cpp',
+ '<(deqp_path)/framework/common/tcuTestHierarchyIterator.cpp',
+ '<(deqp_path)/framework/common/tcuTestHierarchyUtil.cpp',
+ '<(deqp_path)/framework/common/tcuTestLog.cpp',
+ '<(deqp_path)/framework/common/tcuTestPackage.cpp',
+ '<(deqp_path)/framework/common/tcuTestSessionExecutor.cpp',
+ '<(deqp_path)/framework/common/tcuTexCompareVerifier.cpp',
+ '<(deqp_path)/framework/common/tcuTexLookupVerifier.cpp',
+ '<(deqp_path)/framework/common/tcuTexture.cpp',
+ '<(deqp_path)/framework/common/tcuTextureUtil.cpp',
+ '<(deqp_path)/framework/common/tcuTexVerifierUtil.cpp',
+ '<(deqp_path)/framework/common/tcuThreadUtil.cpp',
+ '<(deqp_path)/framework/common/tcuSeedBuilder.cpp',
+ '<(deqp_path)/framework/delibs/debase/deDefs.c',
+ '<(deqp_path)/framework/delibs/debase/deFloat16.c',
+ '<(deqp_path)/framework/delibs/debase/deInt32.c',
+ '<(deqp_path)/framework/delibs/debase/deInt32Test.c',
+ '<(deqp_path)/framework/delibs/debase/deMath.c',
+ '<(deqp_path)/framework/delibs/debase/deMemory.c',
+ '<(deqp_path)/framework/delibs/debase/deRandom.c',
+ '<(deqp_path)/framework/delibs/debase/deString.c',
+ '<(deqp_path)/framework/delibs/debase/deSha1.c',
+ '<(deqp_path)/framework/delibs/deimage/deImage.c',
+ '<(deqp_path)/framework/delibs/deimage/deTarga.c',
+ '<(deqp_path)/framework/delibs/depool/deMemPool.c',
+ '<(deqp_path)/framework/delibs/depool/dePoolArray.c',
+ '<(deqp_path)/framework/delibs/depool/dePoolHashArray.c',
+ '<(deqp_path)/framework/delibs/depool/dePoolHash.c',
+ '<(deqp_path)/framework/delibs/depool/dePoolHashSet.c',
+ '<(deqp_path)/framework/delibs/depool/dePoolHeap.c',
+ '<(deqp_path)/framework/delibs/depool/dePoolMultiSet.c',
+ '<(deqp_path)/framework/delibs/depool/dePoolSet.c',
+ '<(deqp_path)/framework/delibs/depool/dePoolStringBuilder.c',
+ '<(deqp_path)/framework/delibs/depool/dePoolTest.c',
+ '<(deqp_path)/framework/delibs/destream/deFileStream.c',
+ '<(deqp_path)/framework/delibs/destream/deRingbuffer.c',
+ '<(deqp_path)/framework/delibs/destream/deStreamCpyThread.c',
+ '<(deqp_path)/framework/delibs/destream/deThreadStream.c',
+ '<(deqp_path)/framework/delibs/dethread/deAtomic.c',
+ '<(deqp_path)/framework/delibs/dethread/deSingleton.c',
+ '<(deqp_path)/framework/delibs/dethread/deThreadTest.c',
+ '<(deqp_path)/framework/delibs/deutil/deClock.c',
+ '<(deqp_path)/framework/delibs/deutil/deCommandLine.c',
+ '<(deqp_path)/framework/delibs/deutil/deDynamicLibrary.c',
+ '<(deqp_path)/framework/delibs/deutil/deFile.c',
+ '<(deqp_path)/framework/delibs/deutil/deProcess.c',
+ '<(deqp_path)/framework/delibs/deutil/deSocket.c',
+ '<(deqp_path)/framework/delibs/deutil/deTimer.c',
+ '<(deqp_path)/framework/delibs/deutil/deTimerTest.c',
+ '<(deqp_path)/framework/egl/egluCallLogWrapper.cpp',
+ '<(deqp_path)/framework/egl/egluConfigFilter.cpp',
+ '<(deqp_path)/framework/egl/egluConfigInfo.cpp',
+ '<(deqp_path)/framework/egl/egluDefs.cpp',
+ '<(deqp_path)/framework/egl/egluGLContextFactory.cpp',
+ '<(deqp_path)/framework/egl/egluGLFunctionLoader.cpp',
+ '<(deqp_path)/framework/egl/egluGLUtil.cpp',
+ '<(deqp_path)/framework/egl/egluNativeDisplay.cpp',
+ '<(deqp_path)/framework/egl/egluNativePixmap.cpp',
+ '<(deqp_path)/framework/egl/egluNativeWindow.cpp',
+ '<(deqp_path)/framework/egl/egluPlatform.cpp',
+ '<(deqp_path)/framework/egl/egluStaticESLibrary.cpp',
+ '<(deqp_path)/framework/egl/egluStrUtil.cpp',
+ '<(deqp_path)/framework/egl/egluUnique.cpp',
+ '<(deqp_path)/framework/egl/egluUtil.cpp',
+ '<(deqp_path)/framework/egl/wrapper/eglwDefs.cpp',
+ '<(deqp_path)/framework/egl/wrapper/eglwFunctions.cpp',
+ '<(deqp_path)/framework/egl/wrapper/eglwLibrary.cpp',
+ '<(deqp_path)/framework/opengl/gluCallLogWrapper.cpp',
+ '<(deqp_path)/framework/opengl/gluContextFactory.cpp',
+ '<(deqp_path)/framework/opengl/gluContextInfo.cpp',
+ '<(deqp_path)/framework/opengl/gluDefs.cpp',
+ '<(deqp_path)/framework/opengl/gluDrawUtil.cpp',
+ '<(deqp_path)/framework/opengl/gluDummyRenderContext.cpp',
+ '<(deqp_path)/framework/opengl/gluES3PlusWrapperContext.cpp',
+ '<(deqp_path)/framework/opengl/gluFboRenderContext.cpp',
+ '<(deqp_path)/framework/opengl/gluObjectWrapper.cpp',
+ '<(deqp_path)/framework/opengl/gluPixelTransfer.cpp',
+ '<(deqp_path)/framework/opengl/gluPlatform.cpp',
+ '<(deqp_path)/framework/opengl/gluProgramInterfaceQuery.cpp',
+ '<(deqp_path)/framework/opengl/gluRenderConfig.cpp',
+ '<(deqp_path)/framework/opengl/gluRenderContext.cpp',
+ '<(deqp_path)/framework/opengl/gluShaderLibrary.cpp',
+ '<(deqp_path)/framework/opengl/gluShaderProgram.cpp',
+ '<(deqp_path)/framework/opengl/gluShaderUtil.cpp',
+ '<(deqp_path)/framework/opengl/gluStateReset.cpp',
+ '<(deqp_path)/framework/opengl/gluStrUtil.cpp',
+ '<(deqp_path)/framework/opengl/gluTexture.cpp',
+ '<(deqp_path)/framework/opengl/gluTextureUtil.cpp',
+ '<(deqp_path)/framework/opengl/gluVarType.cpp',
+ '<(deqp_path)/framework/opengl/gluVarTypeUtil.cpp',
+ '<(deqp_path)/framework/opengl/simplereference/sglrContext.cpp',
+ '<(deqp_path)/framework/opengl/simplereference/sglrContextUtil.cpp',
+ '<(deqp_path)/framework/opengl/simplereference/sglrContextWrapper.cpp',
+ '<(deqp_path)/framework/opengl/simplereference/sglrGLContext.cpp',
+ '<(deqp_path)/framework/opengl/simplereference/sglrReferenceContext.cpp',
+ '<(deqp_path)/framework/opengl/simplereference/sglrReferenceUtils.cpp',
+ '<(deqp_path)/framework/opengl/simplereference/sglrShaderProgram.cpp',
+ '<(deqp_path)/framework/opengl/wrapper/glwDefs.cpp',
+ '<(deqp_path)/framework/opengl/wrapper/glwFunctions.cpp',
+ '<(deqp_path)/framework/opengl/wrapper/glwInitES20Direct.cpp',
+ '<(deqp_path)/framework/opengl/wrapper/glwInitES30Direct.cpp',
+ '<(deqp_path)/framework/opengl/wrapper/glwInitFunctions.cpp',
+ '<(deqp_path)/framework/opengl/wrapper/glwWrapper.cpp',
+ '<(deqp_path)/framework/platform/null/tcuNullContextFactory.cpp',
+ '<(deqp_path)/framework/platform/null/tcuNullContextFactory.hpp',
+ '<(deqp_path)/framework/platform/null/tcuNullRenderContext.cpp',
+ '<(deqp_path)/framework/qphelper/qpCrashHandler.c',
+ '<(deqp_path)/framework/qphelper/qpDebugOut.c',
+ '<(deqp_path)/framework/qphelper/qpInfo.c',
+ '<(deqp_path)/framework/qphelper/qpTestLog.c',
+ '<(deqp_path)/framework/qphelper/qpWatchDog.c',
+ '<(deqp_path)/framework/qphelper/qpXmlWriter.c',
+ '<(deqp_path)/framework/randomshaders/rsgBinaryOps.cpp',
+ '<(deqp_path)/framework/randomshaders/rsgBuiltinFunctions.cpp',
+ '<(deqp_path)/framework/randomshaders/rsgDefs.cpp',
+ '<(deqp_path)/framework/randomshaders/rsgExecutionContext.cpp',
+ '<(deqp_path)/framework/randomshaders/rsgExpression.cpp',
+ '<(deqp_path)/framework/randomshaders/rsgExpressionGenerator.cpp',
+ '<(deqp_path)/framework/randomshaders/rsgFunctionGenerator.cpp',
+ '<(deqp_path)/framework/randomshaders/rsgGeneratorState.cpp',
+ '<(deqp_path)/framework/randomshaders/rsgNameAllocator.cpp',
+ '<(deqp_path)/framework/randomshaders/rsgParameters.cpp',
+ '<(deqp_path)/framework/randomshaders/rsgPrettyPrinter.cpp',
+ '<(deqp_path)/framework/randomshaders/rsgProgramExecutor.cpp',
+ '<(deqp_path)/framework/randomshaders/rsgProgramGenerator.cpp',
+ '<(deqp_path)/framework/randomshaders/rsgSamplers.cpp',
+ '<(deqp_path)/framework/randomshaders/rsgShader.cpp',
+ '<(deqp_path)/framework/randomshaders/rsgShaderGenerator.cpp',
+ '<(deqp_path)/framework/randomshaders/rsgStatement.cpp',
+ '<(deqp_path)/framework/randomshaders/rsgToken.cpp',
+ '<(deqp_path)/framework/randomshaders/rsgUtils.cpp',
+ '<(deqp_path)/framework/randomshaders/rsgVariable.cpp',
+ '<(deqp_path)/framework/randomshaders/rsgVariableManager.cpp',
+ '<(deqp_path)/framework/randomshaders/rsgVariableType.cpp',
+ '<(deqp_path)/framework/randomshaders/rsgVariableValue.cpp',
+ '<(deqp_path)/framework/referencerenderer/rrDefs.cpp',
+ '<(deqp_path)/framework/referencerenderer/rrFragmentOperations.cpp',
+ '<(deqp_path)/framework/referencerenderer/rrMultisamplePixelBufferAccess.cpp',
+ '<(deqp_path)/framework/referencerenderer/rrPrimitivePacket.cpp',
+ '<(deqp_path)/framework/referencerenderer/rrRasterizer.cpp',
+ '<(deqp_path)/framework/referencerenderer/rrRenderer.cpp',
+ '<(deqp_path)/framework/referencerenderer/rrShaders.cpp',
+ '<(deqp_path)/framework/referencerenderer/rrShadingContext.cpp',
+ '<(deqp_path)/framework/referencerenderer/rrVertexAttrib.cpp',
+ '<(deqp_path)/framework/referencerenderer/rrVertexPacket.cpp',
+ '<(deqp_path)/modules/glshared/glsAttributeLocationTests.cpp',
+ '<(deqp_path)/modules/glshared/glsBufferTestUtil.cpp',
+ '<(deqp_path)/modules/glshared/glsBuiltinPrecisionTests.cpp',
+ '<(deqp_path)/modules/glshared/glsCalibration.cpp',
+ '<(deqp_path)/modules/glshared/glsDrawTest.cpp',
+ '<(deqp_path)/modules/glshared/glsFboCompletenessTests.cpp',
+ '<(deqp_path)/modules/glshared/glsFboUtil.cpp',
+ '<(deqp_path)/modules/glshared/glsFragmentOpUtil.cpp',
+ '<(deqp_path)/modules/glshared/glsFragOpInteractionCase.cpp',
+ '<(deqp_path)/modules/glshared/glsInteractionTestUtil.cpp',
+ '<(deqp_path)/modules/glshared/glsLifetimeTests.cpp',
+ '<(deqp_path)/modules/glshared/glsLongStressCase.cpp',
+ '<(deqp_path)/modules/glshared/glsLongStressTestUtil.cpp',
+ '<(deqp_path)/modules/glshared/glsMemoryStressCase.cpp',
+ '<(deqp_path)/modules/glshared/glsRandomShaderCase.cpp',
+ '<(deqp_path)/modules/glshared/glsRandomShaderProgram.cpp',
+ '<(deqp_path)/modules/glshared/glsRandomUniformBlockCase.cpp',
+ '<(deqp_path)/modules/glshared/glsRasterizationTestUtil.cpp',
+ '<(deqp_path)/modules/glshared/glsSamplerObjectTest.cpp',
+ '<(deqp_path)/modules/glshared/glsScissorTests.cpp',
+ '<(deqp_path)/modules/glshared/glsShaderConstExprTests.cpp',
+ '<(deqp_path)/modules/glshared/glsShaderExecUtil.cpp',
+ '<(deqp_path)/modules/glshared/glsShaderLibraryCase.cpp',
+ '<(deqp_path)/modules/glshared/glsShaderLibrary.cpp',
+ '<(deqp_path)/modules/glshared/glsShaderPerformanceCase.cpp',
+ '<(deqp_path)/modules/glshared/glsShaderPerformanceMeasurer.cpp',
+ '<(deqp_path)/modules/glshared/glsShaderRenderCase.cpp',
+ '<(deqp_path)/modules/glshared/glsStateQueryUtil.cpp',
+ '<(deqp_path)/modules/glshared/glsStateChangePerfTestCases.cpp',
+ '<(deqp_path)/modules/glshared/glsTextureBufferCase.cpp',
+ '<(deqp_path)/modules/glshared/glsTextureStateQueryTests.cpp',
+ '<(deqp_path)/modules/glshared/glsTextureTestUtil.cpp',
+ '<(deqp_path)/modules/glshared/glsUniformBlockCase.cpp',
+ '<(deqp_path)/modules/glshared/glsVertexArrayTests.cpp',
+ '<(angle_path)/src/tests/deqp_support/tcuANGLENativeDisplayFactory.cpp',
+ '<(angle_path)/src/tests/deqp_support/tcuANGLENativeDisplayFactory.h',
+ # TODO(jmadill): integrate with dEQP
+ '<(angle_path)/src/tests/deqp_support/tcuRandomOrderExecutor.cpp',
+ '<(angle_path)/src/tests/deqp_support/tcuRandomOrderExecutor.h',
+ ],
+ 'deqp_libtester_sources_win':
+ [
+ '<(deqp_path)/framework/delibs/dethread/win32/deMutexWin32.c',
+ '<(deqp_path)/framework/delibs/dethread/win32/deSemaphoreWin32.c',
+ '<(deqp_path)/framework/delibs/dethread/win32/deThreadLocalWin32.c',
+ '<(deqp_path)/framework/delibs/dethread/win32/deThreadWin32.c',
+ ],
+ 'deqp_libtester_sources_unix':
+ [
+ '<(deqp_path)/framework/delibs/dethread/unix/deMutexUnix.c',
+ '<(deqp_path)/framework/delibs/dethread/unix/deNamedSemaphoreUnix.c',
+ '<(deqp_path)/framework/delibs/dethread/unix/deSemaphoreUnix.c',
+ '<(deqp_path)/framework/delibs/dethread/unix/deThreadLocalUnix.c',
+ '<(deqp_path)/framework/delibs/dethread/unix/deThreadUnix.c',
+ ],
+ 'deqp_gpu_test_expectations_sources':
+ [
+ 'third_party/gpu_test_expectations/gpu_info.cc',
+ 'third_party/gpu_test_expectations/gpu_info.h',
+ 'third_party/gpu_test_expectations/gpu_test_config.cc',
+ 'third_party/gpu_test_expectations/gpu_test_config.h',
+ 'third_party/gpu_test_expectations/gpu_test_expectations_parser.cc',
+ 'third_party/gpu_test_expectations/gpu_test_expectations_parser.h',
+ ],
+ 'conditions':
+ [
+ ['(OS=="win" or OS=="linux" or OS=="mac")',
+ {
+ # Build the dEQP libraries for all Windows/Linux builds
+ 'angle_build_deqp_libraries%': 1,
+ }],
+ ['((OS=="win" or OS=="linux" or OS=="mac") and angle_build_winrt==0)',
+ {
+ # Build the dEQP GoogleTest support helpers for all Windows/Linux builds except WinRT
+ # GoogleTest doesn't support WinRT
+ 'angle_build_deqp_gtest_support%': 1,
+ }],
+ ['((OS=="win" or OS=="linux" or OS=="mac") and angle_build_winrt==0)',
+ {
+ # Build the dEQP executables for all standalone Windows/Linux builds except WinRT
+ # GYP doesn't support generating standalone WinRT executables
+ 'angle_build_deqp_executables%': 1,
+
+ # Build the GoogleTest versions of dEQP for all standalone Windows/Linux builds except WinRT
+ # GoogleTest doesn't support WinRT
+ 'angle_build_deqp_gtest_executables%': 1,
+ }],
+ ['OS=="linux" and use_x11==1',
+ {
+ 'deqp_include_dirs':
+ [
+ '<(deqp_path)/framework/platform/x11',
+ ],
+ }],
+ ['OS=="linux"',
+ {
+ 'deqp_defines':
+ [
+ # Ask the system headers to expose all the regular function otherwise
+ # dEQP doesn't compile and produces warnings about implicitly defined
+ # functions.
+ # This has to be GNU_SOURCE as on Linux dEQP uses syscall()
+ '_GNU_SOURCE',
+ ],
+ }],
+ ['OS=="mac"',
+ {
+ 'deqp_include_dirs':
+ [
+ '<(deqp_path)/framework/platform/osx',
+ ],
+ 'deqp_defines':
+ [
+ # Ask the system headers to expose all the regular function otherwise
+ # dEQP doesn't compile and produces warnings about implicitly defined
+ # functions.
+ '_XOPEN_SOURCE=600',
+ ],
+ }],
+ ['use_ozone==1',
+ {
+ 'deqp_defines':
+ [
+ 'ANGLE_USE_OZONE',
+ ],
+ }],
+ ],
+ },
+ 'conditions':
+ [
+ ['angle_build_deqp_libraries==1',
+ {
+ 'targets':
+ [
+ {
+ 'target_name': 'angle_zlib',
+ 'type': 'static_library',
+ 'includes': [ '../../gyp/common_defines.gypi', ],
+ 'include_dirs':
+ [
+ '<(zlib_path)',
+ ],
+ 'direct_dependent_settings':
+ {
+ 'include_dirs':
+ [
+ '<(zlib_path)',
+ ],
+ },
+ 'msvs_settings':
+ {
+ 'VCCLCompilerTool':
+ {
+ 'AdditionalOptions':
+ [
+ '/wd4131', # old-style declarator
+ '/wd4244', # Conversion from 'type1' to 'type2', possible loss of data
+ '/wd4324', # structure was padded
+ '/wd4701', # potentially uninit used
+ '/wd4996', # deprecated
+ ],
+ },
+ },
+ 'conditions':
+ [
+ ['angle_build_winrt==1',
+ {
+ # In zlib, deflate.c/insert_string_sse assumes _MSC_VER is only used for x86 or x64
+ # To compile this function for ARM using MSC, we trick it by defining __clang__
+ # __clang__ isn't used elsewhere zlib, so this workaround shouldn't impact anything else
+ 'defines':
+ [
+ '__clang__',
+ ],
+ }],
+ ],
+ 'sources':
+ [
+ '<(zlib_path)/adler32.c',
+ '<(zlib_path)/compress.c',
+ '<(zlib_path)/crc32.c',
+ '<(zlib_path)/crc32.h',
+ '<(zlib_path)/deflate.c',
+ '<(zlib_path)/deflate.h',
+ '<(zlib_path)/gzclose.c',
+ '<(zlib_path)/gzguts.h',
+ '<(zlib_path)/gzlib.c',
+ '<(zlib_path)/gzread.c',
+ '<(zlib_path)/gzwrite.c',
+ '<(zlib_path)/infback.c',
+ '<(zlib_path)/inffast.c',
+ '<(zlib_path)/inffast.h',
+ '<(zlib_path)/inffixed.h',
+ '<(zlib_path)/inflate.c',
+ '<(zlib_path)/inflate.h',
+ '<(zlib_path)/inftrees.c',
+ '<(zlib_path)/inftrees.h',
+ '<(zlib_path)/mozzconf.h',
+ '<(zlib_path)/trees.c',
+ '<(zlib_path)/trees.h',
+ '<(zlib_path)/uncompr.c',
+ '<(zlib_path)/x86.h',
+ '<(zlib_path)/zconf.h',
+ '<(zlib_path)/zlib.h',
+ '<(zlib_path)/zutil.c',
+ '<(zlib_path)/zutil.h',
+ '<(zlib_path)/simd_stub.c',
+ ],
+ },
+
+ {
+ 'target_name': 'angle_libpng',
+ 'type': 'static_library',
+ 'includes': [ '../../gyp/common_defines.gypi', ],
+ 'dependencies':
+ [
+ 'angle_zlib'
+ ],
+ 'msvs_settings':
+ {
+ 'VCCLCompilerTool':
+ {
+ 'AdditionalOptions':
+ [
+ '/wd4018', # signed/unsigned mismatch
+ '/wd4028', # parameter differs from decl
+ '/wd4101', # unreferenced local
+ '/wd4189', # unreferenced but initted
+ '/wd4244', # Conversion from 'type1' to 'type2', possible loss of data
+ '/wd4267', # Conversion from 'size_t' to 'type', possible loss of data
+ ],
+ },
+ },
+ 'sources':
+ [
+ '<(libpng_path)/png.c',
+ '<(libpng_path)/pngerror.c',
+ '<(libpng_path)/pngget.c',
+ '<(libpng_path)/pngmem.c',
+ '<(libpng_path)/pngpread.c',
+ '<(libpng_path)/pngread.c',
+ '<(libpng_path)/pngrio.c',
+ '<(libpng_path)/pngrtran.c',
+ '<(libpng_path)/pngrutil.c',
+ '<(libpng_path)/pngset.c',
+ '<(libpng_path)/pngtrans.c',
+ '<(libpng_path)/pngwio.c',
+ '<(libpng_path)/pngwrite.c',
+ '<(libpng_path)/pngwtran.c',
+ '<(libpng_path)/pngwutil.c',
+ ],
+ },
+ ], # targets
+ }], # angle_build_deqp_libraries==1
+ ['angle_build_deqp_libraries==1',
+ {
+ 'targets':
+ [
+ {
+ 'target_name': 'angle_deqp_support',
+ 'type': 'none',
+ 'direct_dependent_settings':
+ {
+ 'configurations':
+ {
+ 'Common_Base':
+ {
+ 'msvs_configuration_attributes':
+ {
+ # dEQP requires ASCII
+ 'CharacterSet': '0',
+ },
+ 'msvs_settings':
+ {
+ 'VCLinkerTool':
+ {
+ 'conditions':
+ [
+ ['angle_build_winrt==0',
+ {
+ 'AdditionalDependencies':
+ [
+ 'dbghelp.lib',
+ 'gdi32.lib',
+ 'user32.lib',
+ 'ws2_32.lib',
+ ],
+ }],
+ ['angle_build_winrt==1',
+ {
+ # Disable COMDAT optimizations, disabled by default for non-WinRT
+ 'AdditionalOptions': ['/OPT:NOREF', '/OPT:NOICF'],
+ # AdditionalDependencies automatically configures the required .libs
+ 'AdditionalDependencies':
+ [
+ '%(AdditionalDependencies)'
+ ],
+ }],
+ ],
+ },
+ },
+ },
+
+ 'Debug_Base':
+ {
+ 'msvs_settings':
+ {
+ 'VCCLCompilerTool':
+ {
+ 'RuntimeTypeInfo': 'true', # dEQP needs RTTI
+ },
+ },
+ },
+
+ 'Release_Base':
+ {
+ 'msvs_settings':
+ {
+ 'VCCLCompilerTool':
+ {
+ 'RuntimeTypeInfo': 'true', # dEQP needs RTTI
+ },
+ },
+ },
+ },
+ # Re-enable RTTI and exceptions, dEQP needs them.
+ 'cflags_cc!':
+ [
+ '-fno-exceptions',
+ '-fno-rtti',
+ ],
+ 'include_dirs': ['<@(deqp_include_dirs)'],
+ 'defines': ['<@(deqp_defines)'],
+ 'defines!': [ '<@(deqp_undefines)' ],
+ 'msvs_settings':
+ {
+ 'VCCLCompilerTool':
+ {
+ 'AdditionalOptions': ['<@(deqp_win_cflags)'],
+ },
+ },
+ 'conditions':
+ [
+ ['clang==1',
+ {
+ # TODO(jmadill): Remove this once we fix dEQP.
+ 'cflags_cc':
+ [
+ '-Wno-delete-non-virtual-dtor',
+ ],
+ }],
+ ['OS=="win"',
+ {
+ 'cflags': ['<@(deqp_win_cflags)'],
+ 'cflags_cc': ['<@(deqp_win_cflags)'],
+ 'include_dirs':
+ [
+ '<(deqp_path)/framework/platform/win32',
+ ],
+ }],
+ ],
+ },
+ 'conditions':
+ [
+ ['angle_build_winrt==1',
+ {
+ 'type' : 'shared_library',
+ }],
+ ],
+ },
+
+ # Compile decpp separately because MSVC ignores the extension of the files when
+ # outputting the obj file, and later thinks that a decpp obj and another obj are the
+ # same, ignoring one and eventually producing a link error. The problem occurs for
+ # example between decpp/deRandom.cpp and debase/deRandom.c
+ {
+ 'target_name': 'angle_deqp_decpp',
+ 'type': 'static_library',
+ 'dependencies': [ 'angle_deqp_support' ],
+ 'sources':
+ [
+ '<@(deqp_libtester_decpp_sources)',
+ ],
+ # In a chromium build dl is required for deDynamicLibrary
+ 'conditions':
+ [
+ ['OS=="linux"',
+ {
+ 'link_settings':
+ {
+ 'libraries': ['-ldl']
+ },
+ }],
+ ],
+ },
+
+ {
+ 'target_name': 'angle_deqp_libtester',
+ 'type': 'static_library',
+ 'dependencies':
+ [
+ 'angle_deqp_decpp',
+ 'angle_deqp_support',
+ 'angle_libpng',
+ '<(angle_path)/src/angle.gyp:libEGL',
+ '<(angle_path)/util/util.gyp:angle_util',
+ ],
+ 'export_dependent_settings':
+ [
+ 'angle_deqp_support',
+ '<(angle_path)/util/util.gyp:angle_util',
+ ],
+ 'include_dirs':
+ [
+ '<(angle_path)/include',
+ ],
+ 'direct_dependent_settings':
+ {
+ 'include_dirs':
+ [
+ '<(angle_path)/include',
+ ],
+ 'defines':
+ [
+ 'ANGLE_DEQP_LIBTESTER_IMPLEMENTATION',
+ ],
+ },
+ 'msvs_settings':
+ {
+ 'VCCLCompilerTool':
+ {
+ 'AdditionalOptions':
+ [
+ '/bigobj', # needed for glsBuiltinPrecisionTests.cpp
+ '/wd4251', # needed for angle_util STL objects not having DLL interface
+ ],
+ },
+ },
+ 'sources':
+ [
+ '<@(deqp_libtester_sources)',
+ ],
+ 'conditions':
+ [
+ ['OS=="mac"',
+ {
+ 'direct_dependent_settings':
+ {
+ 'xcode_settings':
+ {
+ 'DYLIB_INSTALL_NAME_BASE': '@rpath',
+ },
+ },
+ }],
+ ['OS=="win"',
+ {
+ 'sources': [ '<@(deqp_libtester_sources_win)', ],
+ }],
+ ['OS=="linux" or OS=="mac"',
+ {
+ 'sources': [ '<@(deqp_libtester_sources_unix)', ],
+ }],
+ ['OS=="linux"',
+ {
+ 'link_settings':
+ {
+ 'libraries': ['-lrt']
+ },
+ }],
+ ],
+ },
+
+ {
+ 'target_name': 'angle_deqp_libgles2',
+ 'type': 'shared_library',
+ 'dependencies':
+ [
+ 'angle_deqp_libtester',
+ ],
+ 'defines':
+ [
+ 'ANGLE_DEQP_GLES2_TESTS',
+ ],
+ 'direct_dependent_settings':
+ {
+ 'defines':
+ [
+ 'ANGLE_DEQP_GLES2_TESTS',
+ ],
+ },
+ 'sources':
+ [
+ '<@(deqp_gles2_sources)',
+ 'deqp_support/angle_deqp_libtester_main.cpp',
+ 'deqp_support/tcuANGLEPlatform.cpp',
+ 'deqp_support/tcuANGLEPlatform.h',
+ ],
+ },
+
+ {
+ 'target_name': 'angle_deqp_libgles3',
+ 'type': 'shared_library',
+ 'dependencies':
+ [
+ 'angle_deqp_libtester',
+ ],
+ 'defines':
+ [
+ 'ANGLE_DEQP_GLES3_TESTS',
+ ],
+ 'direct_dependent_settings':
+ {
+ 'defines':
+ [
+ 'ANGLE_DEQP_GLES3_TESTS',
+ ],
+ },
+ 'sources':
+ [
+ '<@(deqp_gles3_sources)',
+ 'deqp_support/angle_deqp_libtester_main.cpp',
+ 'deqp_support/tcuANGLEPlatform.cpp',
+ 'deqp_support/tcuANGLEPlatform.h',
+ ],
+ },
+
+ {
+ 'target_name': 'angle_deqp_libgles31',
+ 'type': 'shared_library',
+ 'dependencies':
+ [
+ 'angle_deqp_libtester',
+ ],
+ 'defines':
+ [
+ 'ANGLE_DEQP_GLES31_TESTS',
+ ],
+ 'direct_dependent_settings':
+ {
+ 'defines':
+ [
+ 'ANGLE_DEQP_GLES31_TESTS',
+ ],
+ },
+ 'sources':
+ [
+ '<@(deqp_gles31_sources)',
+ 'deqp_support/angle_deqp_libtester_main.cpp',
+ 'deqp_support/tcuANGLEPlatform.cpp',
+ 'deqp_support/tcuANGLEPlatform.h',
+ ],
+ },
+
+ {
+ 'target_name': 'angle_deqp_libegl',
+ 'type': 'shared_library',
+ 'dependencies':
+ [
+ 'angle_deqp_libtester',
+ ],
+ 'defines':
+ [
+ 'ANGLE_DEQP_EGL_TESTS',
+ ],
+ 'direct_dependent_settings':
+ {
+ 'defines':
+ [
+ 'ANGLE_DEQP_EGL_TESTS',
+ ],
+ },
+ 'sources':
+ [
+ '<@(deqp_egl_sources)',
+ 'deqp_support/angle_deqp_libtester_main.cpp',
+ 'deqp_support/tcuANGLEPlatform.cpp',
+ 'deqp_support/tcuANGLEPlatform.h',
+ ],
+ },
+ ], # targets
+ }], # angle_build_deqp_libraries
+ ['angle_build_deqp_executables==1',
+ {
+ "targets":
+ [
+ {
+ 'target_name': 'angle_deqp_gles2_tests',
+ 'type': 'executable',
+ 'dependencies':
+ [
+ 'angle_deqp_libgles2',
+ ],
+ 'sources':
+ [
+ 'deqp_support/angle_deqp_tests_main.cpp',
+ ],
+ },
+
+ {
+ 'target_name': 'angle_deqp_gles3_tests',
+ 'type': 'executable',
+ 'dependencies':
+ [
+ 'angle_deqp_libgles3',
+ ],
+ 'sources':
+ [
+ 'deqp_support/angle_deqp_tests_main.cpp',
+ ],
+ },
+
+ {
+ 'target_name': 'angle_deqp_gles31_tests',
+ 'type': 'executable',
+ 'dependencies':
+ [
+ 'angle_deqp_libgles31',
+ ],
+ 'sources':
+ [
+ 'deqp_support/angle_deqp_tests_main.cpp',
+ ],
+ },
+
+ {
+ 'target_name': 'angle_deqp_egl_tests',
+ 'type': 'executable',
+ 'dependencies':
+ [
+ 'angle_deqp_libegl',
+ ],
+ 'sources':
+ [
+ 'deqp_support/angle_deqp_tests_main.cpp',
+ ],
+ },
+ ], # targets
+ }], # angle_build_deqp_executables
+ ['angle_build_deqp_gtest_support==1',
+ {
+ 'targets':
+ [
+ # Helper target for synching our implementation with chrome's
+ {
+ 'target_name': 'angle_deqp_gtest_support',
+ 'type': 'none',
+ 'dependencies':
+ [
+ 'angle_test_support',
+ '<(angle_path)/util/util.gyp:angle_util',
+ '<(angle_path)/src/angle.gyp:angle_common',
+ ],
+ 'export_dependent_settings':
+ [
+ 'angle_test_support',
+ '<(angle_path)/util/util.gyp:angle_util',
+ ],
+
+ 'direct_dependent_settings':
+ {
+ 'include_dirs':
+ [
+ 'deqp_support',
+ 'third_party/gpu_test_expectations',
+ ],
+ 'sources':
+ [
+ '<@(deqp_gpu_test_expectations_sources)',
+ 'deqp_support/angle_deqp_gtest.cpp',
+ ],
+
+ 'defines':
+ [
+ # Re-define the missing Windows macros
+ '<@(deqp_undefines)',
+ ],
+
+ 'msvs_settings':
+ {
+ 'VCLinkerTool':
+ {
+ 'AdditionalDependencies':
+ [
+ 'user32.lib',
+ ],
+ },
+ },
+
+ 'conditions':
+ [
+ # NOTE(smcgruer): Guarding with use_libpci allows gyp to run successfully
+ # on systems without libpci, but the test targets will not compile or link.
+ ['OS=="linux" and use_libpci==1',
+ {
+ 'ldflags':
+ [
+ '<!@(<(pkg-config) --libs-only-L --libs-only-other libpci)',
+ ],
+ 'libraries':
+ [
+ '<!@(<(pkg-config) --libs-only-l libpci)',
+ ],
+ }],
+ ['OS=="mac"',
+ {
+ 'sources':
+ [
+ 'third_party/gpu_test_expectations/gpu_test_config_mac.mm',
+ ],
+ 'link_settings':
+ {
+ 'libraries':
+ [
+ '$(SDKROOT)/System/Library/Frameworks/IOKit.framework',
+ ],
+ },
+ }],
+ ],
+ },
+ },
+ ], # targets
+ }], # angle_build_deqp_gtest_support
+ ['angle_build_deqp_gtest_executables==1',
+ {
+ "targets":
+ [
+ {
+ 'target_name': 'angle_deqp_gtest_gles2_tests',
+ 'type': 'executable',
+ 'includes': [ '../../gyp/common_defines.gypi', ],
+ 'dependencies':
+ [
+ 'angle_deqp_gtest_support',
+ 'angle_deqp_libgles2',
+ ],
+ 'sources':
+ [
+ 'deqp_support/angle_deqp_gtest_main.cpp',
+ ],
+ },
+
+ {
+ 'target_name': 'angle_deqp_gtest_gles3_tests',
+ 'type': 'executable',
+ 'includes': [ '../../gyp/common_defines.gypi', ],
+ 'dependencies':
+ [
+ 'angle_deqp_gtest_support',
+ 'angle_deqp_libgles3',
+ ],
+ 'sources':
+ [
+ 'deqp_support/angle_deqp_gtest_main.cpp',
+ ],
+ },
+
+ {
+ 'target_name': 'angle_deqp_gtest_gles31_tests',
+ 'type': 'executable',
+ 'includes': [ '../../gyp/common_defines.gypi', ],
+ 'dependencies':
+ [
+ 'angle_deqp_gtest_support',
+ 'angle_deqp_libgles31',
+ ],
+ 'sources':
+ [
+ 'deqp_support/angle_deqp_gtest_main.cpp',
+ ],
+ },
+
+ {
+ 'target_name': 'angle_deqp_gtest_egl_tests',
+ 'type': 'executable',
+ 'includes': [ '../../gyp/common_defines.gypi', ],
+ 'dependencies':
+ [
+ 'angle_deqp_gtest_support',
+ 'angle_deqp_libegl',
+ ],
+ 'sources':
+ [
+ 'deqp_support/angle_deqp_gtest_main.cpp',
+ ],
+ },
+ ], # targets
+ }], # angle_build_deqp_gtest_executables
+ ], # conditions
+}
diff --git a/gfx/angle/src/tests/deqp_support/angle_deqp_gtest.cpp b/gfx/angle/src/tests/deqp_support/angle_deqp_gtest.cpp
new file mode 100755
index 000000000..89f3f8a42
--- /dev/null
+++ b/gfx/angle/src/tests/deqp_support/angle_deqp_gtest.cpp
@@ -0,0 +1,453 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// angle_deqp_gtest:
+// dEQP and GoogleTest integration logic. Calls through to the random
+// order executor.
+
+#include <fstream>
+#include <stdint.h>
+
+#include <gtest/gtest.h>
+
+#include "angle_deqp_libtester.h"
+#include "common/angleutils.h"
+#include "common/debug.h"
+#include "common/Optional.h"
+#include "common/platform.h"
+#include "common/string_utils.h"
+#include "gpu_test_expectations_parser.h"
+#include "system_utils.h"
+
+namespace
+{
+
+#if defined(ANGLE_PLATFORM_ANDROID)
+const char *g_CaseListRelativePath =
+ "/../../sdcard/chromium_tests_root/third_party/deqp/src/android/cts/master/";
+#else
+const char *g_CaseListRelativePath = "/../../third_party/deqp/src/android/cts/master/";
+#endif
+
+const char *g_TestExpectationsSearchPaths[] = {
+ "/../../src/tests/deqp_support/", "/../../third_party/angle/src/tests/deqp_support/",
+ "/deqp_support/", "/../../sdcard/chromium_tests_root/third_party/angle/src/tests/deqp_support/",
+};
+
+const char *g_CaseListFiles[] = {
+ "gles2-master.txt", "gles3-master.txt", "gles31-master.txt", "egl-master.txt",
+};
+
+const char *g_TestExpectationsFiles[] = {
+ "deqp_gles2_test_expectations.txt", "deqp_gles3_test_expectations.txt",
+ "deqp_gles31_test_expectations.txt", "deqp_egl_test_expectations.txt",
+};
+
+using APIInfo = std::pair<const char *, gpu::GPUTestConfig::API>;
+
+const APIInfo g_eglDisplayAPIs[] = {
+ {"angle-d3d9", gpu::GPUTestConfig::kAPID3D9},
+ {"angle-d3d11", gpu::GPUTestConfig::kAPID3D11},
+ {"angle-gl", gpu::GPUTestConfig::kAPIGLDesktop},
+ {"angle-gles", gpu::GPUTestConfig::kAPIGLES},
+};
+
+const APIInfo *g_initAPI = nullptr;
+
+// Returns the default API for a platform.
+const char *GetDefaultAPIName()
+{
+#if defined(ANGLE_PLATFORM_WINDOWS)
+ return "angle-d3d11";
+#elif defined(ANGLE_PLATFORM_APPLE) || defined(ANGLE_PLATFORM_LINUX)
+ return "angle-gl";
+#elif defined(ANGLE_PLATFORM_ANDROID)
+ return "angle-gles";
+#else
+#error Unknown platform.
+#endif
+}
+
+const APIInfo *FindAPIInfo(const std::string &arg)
+{
+ for (auto &displayAPI : g_eglDisplayAPIs)
+ {
+ if (arg == displayAPI.first)
+ {
+ return &displayAPI;
+ }
+ }
+ return nullptr;
+}
+
+const APIInfo *GetDefaultAPIInfo()
+{
+ const APIInfo *defaultInfo = FindAPIInfo(GetDefaultAPIName());
+ ASSERT(defaultInfo);
+ return defaultInfo;
+}
+
+// During the CaseList initialization we cannot use the GTEST FAIL macro to quit the program because
+// the initialization is called outside of tests the first time.
+void Die()
+{
+ exit(EXIT_FAILURE);
+}
+
+Optional<std::string> FindTestExpectationsPath(const std::string &exeDir,
+ size_t testModuleIndex)
+{
+ for (const char *testPath : g_TestExpectationsSearchPaths)
+ {
+ std::stringstream testExpectationsPathStr;
+ testExpectationsPathStr << exeDir << testPath << g_TestExpectationsFiles[testModuleIndex];
+
+ std::string path = testExpectationsPathStr.str();
+ std::ifstream inFile(path.c_str());
+ if (!inFile.fail())
+ {
+ inFile.close();
+ return Optional<std::string>(path);
+ }
+ }
+
+ return Optional<std::string>::Invalid();
+}
+
+class dEQPCaseList
+{
+ public:
+ dEQPCaseList(size_t testModuleIndex);
+
+ struct CaseInfo
+ {
+ CaseInfo(const std::string &dEQPName,
+ const std::string &gTestName,
+ int expectation)
+ : mDEQPName(dEQPName),
+ mGTestName(gTestName),
+ mExpectation(expectation)
+ {
+ }
+
+ std::string mDEQPName;
+ std::string mGTestName;
+ int mExpectation;
+ };
+
+ void initialize();
+
+ const CaseInfo &getCaseInfo(size_t caseIndex) const
+ {
+ ASSERT(mInitialized);
+ ASSERT(caseIndex < mCaseInfoList.size());
+ return mCaseInfoList[caseIndex];
+ }
+
+ size_t numCases() const
+ {
+ ASSERT(mInitialized);
+ return mCaseInfoList.size();
+ }
+
+ private:
+ std::vector<CaseInfo> mCaseInfoList;
+ gpu::GPUTestExpectationsParser mTestExpectationsParser;
+ gpu::GPUTestBotConfig mTestConfig;
+ size_t mTestModuleIndex;
+ bool mInitialized;
+};
+
+dEQPCaseList::dEQPCaseList(size_t testModuleIndex)
+ : mTestModuleIndex(testModuleIndex),
+ mInitialized(false)
+{
+}
+
+void dEQPCaseList::initialize()
+{
+ if (mInitialized)
+ {
+ return;
+ }
+
+ mInitialized = true;
+
+ std::string exeDir = angle::GetExecutableDirectory();
+
+ std::stringstream caseListPathStr;
+ caseListPathStr << exeDir << g_CaseListRelativePath << g_CaseListFiles[mTestModuleIndex];
+ std::string caseListPath = caseListPathStr.str();
+
+ Optional<std::string> testExpectationsPath = FindTestExpectationsPath(exeDir, mTestModuleIndex);
+ if (!testExpectationsPath.valid())
+ {
+ std::cerr << "Failed to find test expectations file." << std::endl;
+ Die();
+ }
+
+ if (!mTestExpectationsParser.LoadTestExpectationsFromFile(testExpectationsPath.value()))
+ {
+ std::stringstream errorMsgStream;
+ for (const auto &message : mTestExpectationsParser.GetErrorMessages())
+ {
+ errorMsgStream << std::endl << " " << message;
+ }
+
+ std::cerr << "Failed to load test expectations." << errorMsgStream.str() << std::endl;
+ Die();
+ }
+
+ if (!mTestConfig.LoadCurrentConfig(nullptr))
+ {
+ std::cerr << "Failed to load test configuration." << std::endl;
+ Die();
+ }
+
+ // Set the API from the command line, or using the default platform API.
+ if (g_initAPI)
+ {
+ mTestConfig.set_api(g_initAPI->second);
+ }
+ else
+ {
+ mTestConfig.set_api(GetDefaultAPIInfo()->second);
+ }
+
+ std::ifstream caseListStream(caseListPath);
+ if (caseListStream.fail())
+ {
+ std::cerr << "Failed to load the case list." << std::endl;
+ Die();
+ }
+
+ while (!caseListStream.eof())
+ {
+ std::string inString;
+ std::getline(caseListStream, inString);
+
+ std::string dEQPName = angle::TrimString(inString, angle::kWhitespaceASCII);
+ if (dEQPName.empty())
+ continue;
+ std::string gTestName = dEQPName.substr(dEQPName.find('.') + 1);
+ if (gTestName.empty())
+ continue;
+ std::replace(gTestName.begin(), gTestName.end(), '.', '_');
+
+ // Occurs in some luminance tests
+ gTestName.erase(std::remove(gTestName.begin(), gTestName.end(), '-'), gTestName.end());
+
+ int expectation = mTestExpectationsParser.GetTestExpectation(dEQPName, mTestConfig);
+ if (expectation != gpu::GPUTestExpectationsParser::kGpuTestSkip)
+ {
+ mCaseInfoList.push_back(CaseInfo(dEQPName, gTestName, expectation));
+ }
+ }
+}
+
+template <size_t TestModuleIndex>
+class dEQPTest : public testing::TestWithParam<size_t>
+{
+ public:
+ static testing::internal::ParamGenerator<size_t> GetTestingRange()
+ {
+ return testing::Range<size_t>(0, GetCaseList().numCases());
+ }
+
+ static std::string GetCaseGTestName(size_t caseIndex)
+ {
+ const auto &caseInfo = GetCaseList().getCaseInfo(caseIndex);
+ return caseInfo.mGTestName;
+ }
+
+ static const dEQPCaseList &GetCaseList()
+ {
+ static dEQPCaseList sCaseList(TestModuleIndex);
+ sCaseList.initialize();
+ return sCaseList;
+ }
+
+ static void SetUpTestCase();
+ static void TearDownTestCase();
+
+ protected:
+ void runTest()
+ {
+ const auto &caseInfo = GetCaseList().getCaseInfo(GetParam());
+ std::cout << caseInfo.mDEQPName << std::endl;
+
+ bool result = deqp_libtester_run(caseInfo.mDEQPName.c_str());
+
+ if (caseInfo.mExpectation == gpu::GPUTestExpectationsParser::kGpuTestPass)
+ {
+ EXPECT_TRUE(result);
+ sPasses += (result ? 1u : 0u);
+ sFails += (!result ? 1u : 0u);
+ }
+ else if (result)
+ {
+ std::cout << "Test expected to fail but passed!" << std::endl;
+ sUnexpectedPasses++;
+ }
+ else
+ {
+ sFails++;
+ }
+ }
+
+ static unsigned int sPasses;
+ static unsigned int sFails;
+ static unsigned int sUnexpectedPasses;
+};
+
+template <size_t TestModuleIndex>
+unsigned int dEQPTest<TestModuleIndex>::sPasses = 0;
+template <size_t TestModuleIndex>
+unsigned int dEQPTest<TestModuleIndex>::sFails = 0;
+template <size_t TestModuleIndex>
+unsigned int dEQPTest<TestModuleIndex>::sUnexpectedPasses = 0;
+
+// static
+template <size_t TestModuleIndex>
+void dEQPTest<TestModuleIndex>::SetUpTestCase()
+{
+ sPasses = 0;
+ sFails = 0;
+ sUnexpectedPasses = 0;
+
+ int argc = 0;
+ std::vector<const char *> argv;
+
+ // Reserve one argument for the binary name.
+ argc++;
+ argv.push_back("");
+
+ // Add init api.
+ argc++;
+ argv.push_back(g_initAPI ? g_initAPI->first : GetDefaultAPIName());
+
+ // Init the platform.
+ if (!deqp_libtester_init_platform(argc, argv.data()))
+ {
+ std::cout << "Aborting test due to dEQP initialization error." << std::endl;
+ exit(1);
+ }
+}
+
+// static
+template <size_t TestModuleIndex>
+void dEQPTest<TestModuleIndex>::TearDownTestCase()
+{
+ unsigned int total = sPasses + sFails;
+ float passFrac = static_cast<float>(sPasses) / static_cast<float>(total) * 100.0f;
+ float failFrac = static_cast<float>(sFails) / static_cast<float>(total) * 100.0f;
+ std::cout << "Passed: " << sPasses << "/" << total << " tests. (" << passFrac << "%)"
+ << std::endl;
+ if (sFails > 0)
+ {
+ std::cout << "Failed: " << sFails << "/" << total << " tests. (" << failFrac << "%)"
+ << std::endl;
+ }
+ if (sUnexpectedPasses > 0)
+ {
+ std::cout << sUnexpectedPasses << " tests unexpectedly passed." << std::endl;
+ }
+
+ deqp_libtester_shutdown_platform();
+}
+
+#define ANGLE_INSTANTIATE_DEQP_TEST_CASE(DEQP_TEST, N) \
+ class DEQP_TEST : public dEQPTest<N> \
+ { \
+ }; \
+ TEST_P(DEQP_TEST, Default) { runTest(); } \
+ \
+ INSTANTIATE_TEST_CASE_P(, DEQP_TEST, DEQP_TEST::GetTestingRange(), \
+ [](const testing::TestParamInfo<size_t> &info) { \
+ return DEQP_TEST::GetCaseGTestName(info.param); \
+ })
+
+#ifdef ANGLE_DEQP_GLES2_TESTS
+ANGLE_INSTANTIATE_DEQP_TEST_CASE(dEQP_GLES2, 0);
+#endif
+
+#ifdef ANGLE_DEQP_GLES3_TESTS
+ANGLE_INSTANTIATE_DEQP_TEST_CASE(dEQP_GLES3, 1);
+#endif
+
+#ifdef ANGLE_DEQP_GLES31_TESTS
+ANGLE_INSTANTIATE_DEQP_TEST_CASE(dEQP_GLES31, 2);
+#endif
+
+#ifdef ANGLE_DEQP_EGL_TESTS
+ANGLE_INSTANTIATE_DEQP_TEST_CASE(dEQP_EGL, 3);
+#endif
+
+const char *g_deqpEGLString = "--deqp-egl-display-type=";
+const char *g_angleEGLString = "--use-angle=";
+
+void HandleDisplayType(const char *displayTypeString)
+{
+ std::stringstream argStream;
+
+ if (g_initAPI)
+ {
+ std::cout << "Cannot specify two EGL displays!" << std::endl;
+ exit(1);
+ }
+
+ if (strncmp(displayTypeString, "angle-", strlen("angle-")) != 0)
+ {
+ argStream << "angle-";
+ }
+
+ argStream << displayTypeString;
+ std::string arg = argStream.str();
+
+ g_initAPI = FindAPIInfo(arg);
+
+ if (!g_initAPI)
+ {
+ std::cout << "Unknown ANGLE back-end API: " << displayTypeString << std::endl;
+ exit(1);
+ }
+}
+
+void DeleteArg(int *argc, int argIndex, char **argv)
+{
+ (*argc)--;
+ for (int moveIndex = argIndex; moveIndex < *argc; ++moveIndex)
+ {
+ argv[moveIndex] = argv[moveIndex + 1];
+ }
+}
+
+} // anonymous namespace
+
+// Called from main() to process command-line arguments.
+namespace angle
+{
+void InitTestHarness(int *argc, char **argv)
+{
+ int argIndex = 0;
+ while (argIndex < *argc)
+ {
+ if (strncmp(argv[argIndex], g_deqpEGLString, strlen(g_deqpEGLString)) == 0)
+ {
+ HandleDisplayType(argv[argIndex] + strlen(g_deqpEGLString));
+ DeleteArg(argc, argIndex, argv);
+ }
+ else if (strncmp(argv[argIndex], g_angleEGLString, strlen(g_angleEGLString)) == 0)
+ {
+ HandleDisplayType(argv[argIndex] + strlen(g_angleEGLString));
+ DeleteArg(argc, argIndex, argv);
+ }
+ else
+ {
+ argIndex++;
+ }
+ }
+}
+} // namespace angle
diff --git a/gfx/angle/src/tests/deqp_support/angle_deqp_gtest_main.cpp b/gfx/angle/src/tests/deqp_support/angle_deqp_gtest_main.cpp
new file mode 100755
index 000000000..e72417f0a
--- /dev/null
+++ b/gfx/angle/src/tests/deqp_support/angle_deqp_gtest_main.cpp
@@ -0,0 +1,24 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// angle_deqp_gtest_main:
+// Entry point for standalone dEQP tests.
+
+#include <gtest/gtest.h>
+
+// Defined in angle_deqp_gtest.cpp. Declared here so we don't need to make a header that we import
+// in Chromium.
+namespace angle
+{
+void InitTestHarness(int *argc, char **argv);
+} // namespace angle
+
+int main(int argc, char **argv)
+{
+ angle::InitTestHarness(&argc, argv);
+ testing::InitGoogleTest(&argc, argv);
+ int rt = RUN_ALL_TESTS();
+ return rt;
+}
diff --git a/gfx/angle/src/tests/deqp_support/angle_deqp_libtester.h b/gfx/angle/src/tests/deqp_support/angle_deqp_libtester.h
new file mode 100755
index 000000000..7f35ddb06
--- /dev/null
+++ b/gfx/angle/src/tests/deqp_support/angle_deqp_libtester.h
@@ -0,0 +1,35 @@
+//
+// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// angle_deqp_libtester.h:
+// Exports for the ANGLE dEQP libtester module.
+
+#ifndef ANGLE_DEQP_LIBTESTER_H_
+#define ANGLE_DEQP_LIBTESTER_H_
+
+#if defined(_WIN32)
+# if defined(ANGLE_DEQP_LIBTESTER_IMPLEMENTATION)
+# define ANGLE_LIBTESTER_EXPORT __declspec(dllexport)
+# else
+# define ANGLE_LIBTESTER_EXPORT __declspec(dllimport)
+# endif
+#elif defined(__GNUC__)
+# if defined(ANGLE_DEQP_LIBTESTER_IMPLEMENTATION)
+# define ANGLE_LIBTESTER_EXPORT __attribute__((visibility ("default")))
+# else
+# define ANGLE_LIBTESTER_EXPORT
+# endif
+#else
+# define ANGLE_LIBTESTER_EXPORT
+#endif
+
+// Exported to the tester app.
+ANGLE_LIBTESTER_EXPORT int deqp_libtester_main(int argc, const char *argv[]);
+ANGLE_LIBTESTER_EXPORT bool deqp_libtester_init_platform(int argc, const char *argv[]);
+ANGLE_LIBTESTER_EXPORT void deqp_libtester_shutdown_platform();
+ANGLE_LIBTESTER_EXPORT bool deqp_libtester_run(const char *caseName);
+
+#endif // ANGLE_DEQP_LIBTESTER_H_
diff --git a/gfx/angle/src/tests/deqp_support/angle_deqp_libtester_main.cpp b/gfx/angle/src/tests/deqp_support/angle_deqp_libtester_main.cpp
new file mode 100755
index 000000000..90727f390
--- /dev/null
+++ b/gfx/angle/src/tests/deqp_support/angle_deqp_libtester_main.cpp
@@ -0,0 +1,250 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// deqp_libtester_main.cpp: Entry point for tester DLL.
+
+#include <cstdio>
+#include <iostream>
+
+#include "angle_deqp_libtester.h"
+#include "common/angleutils.h"
+#include "deMath.h"
+#include "deUniquePtr.hpp"
+#include "tcuApp.hpp"
+#include "tcuCommandLine.hpp"
+#include "tcuDefs.hpp"
+#include "tcuPlatform.hpp"
+#include "tcuRandomOrderExecutor.h"
+#include "tcuResource.hpp"
+#include "tcuTestLog.hpp"
+#include "system_utils.h"
+
+#if (DE_OS == DE_OS_WIN32)
+#include <Windows.h>
+#elif (DE_OS == DE_OS_UNIX) || (DE_OS == DE_OS_OSX)
+#include <sys/unistd.h>
+#include <sys/stat.h>
+#include <sys/types.h>
+#elif (DE_OS == DE_OS_ANDROID)
+#include <sys/stat.h>
+#endif
+
+tcu::Platform *createPlatform();
+
+namespace
+{
+
+tcu::Platform *g_platform = nullptr;
+tcu::CommandLine *g_cmdLine = nullptr;
+tcu::DirArchive *g_archive = nullptr;
+tcu::TestLog *g_log = nullptr;
+tcu::TestContext *g_testCtx = nullptr;
+tcu::TestPackageRoot *g_root = nullptr;
+tcu::RandomOrderExecutor *g_executor = nullptr;
+
+const char *g_dEQPDataSearchDirs[] = {
+ "data",
+ "third_party/deqp/data",
+ "../third_party/deqp/src/data",
+ "deqp_support/data",
+ "third_party/deqp/src/data",
+ "../../third_party/deqp/src/data",
+ "../../../third_party/deqp/src/data",
+ "../../sdcard/chromium_tests_root/third_party/deqp/src/data",
+};
+
+// TODO(jmadill): upstream to dEQP?
+#if (DE_OS == DE_OS_WIN32)
+deBool deIsDir(const char *filename)
+{
+ WIN32_FILE_ATTRIBUTE_DATA fileInformation;
+
+ BOOL result = GetFileAttributesExA(filename, GetFileExInfoStandard, &fileInformation);
+ if (result)
+ {
+ DWORD attribs = fileInformation.dwFileAttributes;
+ return (attribs != INVALID_FILE_ATTRIBUTES) && ((attribs & FILE_ATTRIBUTE_DIRECTORY) > 0);
+ }
+
+ return false;
+}
+#elif (DE_OS == DE_OS_UNIX) || (DE_OS == DE_OS_OSX) || (DE_OS == DE_OS_ANDROID)
+deBool deIsDir(const char *filename)
+{
+ struct stat st;
+ int result = stat(filename, &st);
+ return result == 0 && ((st.st_mode & S_IFDIR) == S_IFDIR);
+}
+#else
+#error TODO(jmadill): support other platforms
+#endif
+
+bool FindDataDir(std::string *dataDirOut)
+{
+ for (auto searchDir : g_dEQPDataSearchDirs)
+ {
+ if (deIsDir((std::string(searchDir) + "/gles2").c_str()))
+ {
+ *dataDirOut = searchDir;
+ return true;
+ }
+
+ std::stringstream dirStream;
+ dirStream << angle::GetExecutableDirectory() << "/" << searchDir;
+ std::string dataDir = dirStream.str();
+ dirStream << "/gles2";
+ std::string searchPath = dirStream.str();
+
+ if (deIsDir(searchPath.c_str()))
+ {
+ *dataDirOut = dataDir;
+ return true;
+ }
+ }
+
+ return false;
+}
+
+std::string GetLogFileName(std::string deqpDataDir)
+{
+#if (DE_OS == DE_OS_ANDROID)
+ // On Android executable dir is not writable, so use data dir instead
+ return deqpDataDir + "/" + g_cmdLine->getLogFileName();
+#else
+ return g_cmdLine->getLogFileName();
+#endif
+}
+
+} // anonymous namespace
+
+ANGLE_LIBTESTER_EXPORT bool deqp_libtester_init_platform(int argc, const char *argv[])
+{
+ try
+ {
+#if (DE_OS != DE_OS_WIN32)
+ // Set stdout to line-buffered mode (will be fully buffered by default if stdout is pipe).
+ setvbuf(stdout, DE_NULL, _IOLBF, 4 * 1024);
+#endif
+ g_platform = createPlatform();
+
+ if (!deSetRoundingMode(DE_ROUNDINGMODE_TO_NEAREST))
+ {
+ std::cout << "Failed to set floating point rounding mode." << std::endl;
+ return false;
+ }
+
+ std::string deqpDataDir;
+ if (!FindDataDir(&deqpDataDir))
+ {
+ std::cout << "Failed to find dEQP data directory." << std::endl;
+ return false;
+ }
+
+ g_cmdLine = new tcu::CommandLine(argc, argv);
+ g_archive = new tcu::DirArchive(deqpDataDir.c_str());
+ g_log = new tcu::TestLog(GetLogFileName(deqpDataDir).c_str(), g_cmdLine->getLogFlags());
+ g_testCtx = new tcu::TestContext(*g_platform, *g_archive, *g_log, *g_cmdLine, DE_NULL);
+ g_root = new tcu::TestPackageRoot(*g_testCtx, tcu::TestPackageRegistry::getSingleton());
+ g_executor = new tcu::RandomOrderExecutor(*g_root, *g_testCtx);
+ }
+ catch (const std::exception& e)
+ {
+ tcu::die("%s", e.what());
+ return false;
+ }
+
+ return true;
+}
+
+// Exported to the tester app.
+ANGLE_LIBTESTER_EXPORT int deqp_libtester_main(int argc, const char *argv[])
+{
+ if (!deqp_libtester_init_platform(argc, argv))
+ {
+ tcu::die("Could not initialize the dEQP platform");
+ }
+
+ try
+ {
+ de::UniquePtr<tcu::App> app(new tcu::App(*g_platform, *g_archive, *g_log, *g_cmdLine));
+
+ // Main loop.
+ for (;;)
+ {
+ if (!app->iterate())
+ break;
+ }
+ }
+ catch (const std::exception &e)
+ {
+ deqp_libtester_shutdown_platform();
+ tcu::die("%s", e.what());
+ }
+
+ deqp_libtester_shutdown_platform();
+ return 0;
+}
+
+ANGLE_LIBTESTER_EXPORT void deqp_libtester_shutdown_platform()
+{
+ delete g_executor;
+ g_executor = nullptr;
+ delete g_root;
+ g_root = nullptr;
+ delete g_testCtx;
+ g_testCtx = nullptr;
+ delete g_log;
+ g_log = nullptr;
+ delete g_archive;
+ g_archive = nullptr;
+ delete g_cmdLine;
+ g_cmdLine = nullptr;
+ delete g_platform;
+ g_platform = nullptr;
+}
+
+ANGLE_LIBTESTER_EXPORT bool deqp_libtester_run(const char *caseName)
+{
+ const char *emptyString = "";
+ if (g_platform == nullptr && !deqp_libtester_init_platform(1, &emptyString))
+ {
+ tcu::die("Failed to initialize platform.");
+ }
+
+ try
+ {
+ // Poll platform events
+ const bool platformOk = g_platform->processEvents();
+
+ if (platformOk)
+ {
+ const tcu::TestStatus &result = g_executor->execute(caseName);
+ switch (result.getCode())
+ {
+ case QP_TEST_RESULT_PASS:
+ case QP_TEST_RESULT_NOT_SUPPORTED:
+ return true;
+ case QP_TEST_RESULT_QUALITY_WARNING:
+ std::cout << "Quality warning! " << result.getDescription() << std::endl;
+ return true;
+ case QP_TEST_RESULT_COMPATIBILITY_WARNING:
+ std::cout << "Compatiblity warning! " << result.getDescription() << std::endl;
+ return true;
+ default:
+ return false;
+ }
+ }
+ else
+ {
+ std::cout << "Aborted test!" << std::endl;
+ }
+ }
+ catch (const std::exception &e)
+ {
+ std::cout << "Exception running test: " << e.what() << std::endl;
+ }
+
+ return false;
+}
diff --git a/gfx/angle/src/tests/deqp_support/angle_deqp_tests_main.cpp b/gfx/angle/src/tests/deqp_support/angle_deqp_tests_main.cpp
new file mode 100755
index 000000000..468f1c1cf
--- /dev/null
+++ b/gfx/angle/src/tests/deqp_support/angle_deqp_tests_main.cpp
@@ -0,0 +1,14 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// angle_deqp_tests_main.cpp: Entry point for ANGLE's dEQP tests.
+
+#include "angle_deqp_libtester.h"
+
+int main(int argc, const char *argv[])
+{
+ return deqp_libtester_main(argc, argv);
+}
diff --git a/gfx/angle/src/tests/deqp_support/deqp_egl_test_expectations.txt b/gfx/angle/src/tests/deqp_support/deqp_egl_test_expectations.txt
new file mode 100755
index 000000000..789d3a6fe
--- /dev/null
+++ b/gfx/angle/src/tests/deqp_support/deqp_egl_test_expectations.txt
@@ -0,0 +1,260 @@
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// This file contains a list of defective dEQP conformance tests. The expected
+// format is:
+// {BUG#} {MODIFIERS} : {TEST_NAME} = {PASS,FAIL,FLAKY,TIMEOUT,SKIP}
+//
+// MODIFIERS can be a combination of the below list:
+// WIN XP VISTA WIN7 MAC LEOPARD SNOWLEOPARD LION LINUX CHROMEOS MOUNTAINLION
+// MAVERICKS
+// NVIDIA AMD INTEL
+// 0xabcd - GPU PCI device ID. Specifying a PCI id requires a vendor.
+// DEBUG RELEASE
+// TODO(jmadill): Add ANGLE Renderer selection modifiers
+//
+// TEST_NAME can be a specific test name, or have a '*' in the end, which
+// indicates a prefix matching.
+//
+// Examples:
+// 91530 MAC WIN LINUX : context_lost_restored = TIMEOUT
+// 91533 WIN : gl_min_uniforms = FAIL
+// 91531 MAC WIN LINUX : conformance_more_* = SKIP
+// 91532 MAC NVIDIA 0x0640 : tex_image_and_sub_image_2d_with_video = PASS FAIL
+
+// ANGLE does not yet support multithreading
+1340 WIN MAC LINUX : dEQP-EGL.functional.sharing.gles2.multithread.* = SKIP
+1340 WIN MAC LINUX : dEQP-EGL.functional.multithread.* = SKIP
+1340 WIN MAC LINUX : dEQP-EGL.functional.render.multi_thread.* = SKIP
+
+////////////////////////////////////////////////////////////////////////////////
+//
+// Temprory entries: they should be removed once the bugs are fixed.
+//
+////////////////////////////////////////////////////////////////////////////////
+
+// TODO(jmadill): Triage these into permananent and temporary failures.
+1340 WIN : dEQP-EGL.functional.query_surface.simple.window.rgb565_no_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.simple.window.rgb565_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.simple.window.rgb565_depth_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.simple.window.rgb888_no_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.simple.window.rgb888_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.simple.window.rgb888_depth_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.simple.window.rgba4444_no_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.simple.window.rgba4444_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.simple.window.rgba4444_depth_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.simple.window.rgba5551_no_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.simple.window.rgba5551_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.simple.window.rgba5551_depth_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.simple.window.rgba8888_no_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.simple.window.rgba8888_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.simple.window.rgba8888_depth_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.simple.pbuffer.rgb565_no_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.simple.pbuffer.rgb565_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.simple.pbuffer.rgb565_depth_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.simple.pbuffer.rgb888_no_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.simple.pbuffer.rgb888_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.simple.pbuffer.rgb888_depth_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.simple.pbuffer.rgba4444_no_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.simple.pbuffer.rgba4444_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.simple.pbuffer.rgba4444_depth_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.simple.pbuffer.rgba5551_no_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.simple.pbuffer.rgba5551_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.simple.pbuffer.rgba5551_depth_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.simple.pbuffer.rgba8888_no_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.simple.pbuffer.rgba8888_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.simple.pbuffer.rgba8888_depth_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.set_attribute.window.rgb565_no_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.set_attribute.window.rgb565_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.set_attribute.window.rgb565_depth_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.set_attribute.window.rgb888_no_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.set_attribute.window.rgb888_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.set_attribute.window.rgb888_depth_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.set_attribute.window.rgba4444_no_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.set_attribute.window.rgba4444_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.set_attribute.window.rgba4444_depth_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.set_attribute.window.rgba5551_no_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.set_attribute.window.rgba5551_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.set_attribute.window.rgba5551_depth_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.set_attribute.window.rgba8888_no_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.set_attribute.window.rgba8888_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.set_attribute.window.rgba8888_depth_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.set_attribute.pbuffer.rgb565_no_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.set_attribute.pbuffer.rgb565_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.set_attribute.pbuffer.rgb565_depth_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.set_attribute.pbuffer.rgb888_no_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.set_attribute.pbuffer.rgb888_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.set_attribute.pbuffer.rgb888_depth_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.set_attribute.pbuffer.rgba4444_no_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.set_attribute.pbuffer.rgba4444_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.set_attribute.pbuffer.rgba4444_depth_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.set_attribute.pbuffer.rgba5551_no_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.set_attribute.pbuffer.rgba5551_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.set_attribute.pbuffer.rgba5551_depth_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.set_attribute.pbuffer.rgba8888_no_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.set_attribute.pbuffer.rgba8888_depth_no_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_surface.set_attribute.pbuffer.rgba8888_depth_stencil = SKIP
+1340 WIN : dEQP-EGL.functional.query_config.get_configs.get_configs_bounds = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_only.buffer_size = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_only.red_size = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_only.green_size = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_only.blue_size = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_only.luminance_size = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_only.alpha_size = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_only.alpha_mask_size = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_only.bind_to_texture_rgb = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_only.bind_to_texture_rgba = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_only.color_buffer_type = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_only.config_caveat = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_only.config_id = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_only.depth_size = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_only.level = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_only.max_swap_interval = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_only.min_swap_interval = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_only.native_renderable = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_only.native_visual_type = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_only.sample_buffers = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_only.samples = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_only.stencil_size = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_only.surface_type = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_only.transparent_red_value = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_only.transparent_green_value = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_only.transparent_blue_value = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_and_sort.buffer_size = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_and_sort.red_size = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_and_sort.green_size = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_and_sort.blue_size = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_and_sort.luminance_size = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_and_sort.alpha_size = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_and_sort.alpha_mask_size = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_and_sort.bind_to_texture_rgb = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_and_sort.bind_to_texture_rgba = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_and_sort.color_buffer_type = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_and_sort.config_caveat = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_and_sort.config_id = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_and_sort.depth_size = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_and_sort.level = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_and_sort.max_swap_interval = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_and_sort.min_swap_interval = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_and_sort.native_renderable = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_and_sort.native_visual_type = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_and_sort.sample_buffers = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_and_sort.samples = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_and_sort.stencil_size = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_and_sort.surface_type = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_and_sort.transparent_red_value = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_and_sort.transparent_green_value = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.simple.selection_and_sort.transparent_blue_value = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.random.color_sizes = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.random.color_depth_stencil_sizes = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.random.buffer_sizes = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.random.surface_type = FAIL
+1340 WIN : dEQP-EGL.functional.choose_config.random.sample_buffers = FAIL
+1340 WIN : dEQP-EGL.functional.render.single_context.gles2.rgba5551_window = FAIL
+1340 WIN : dEQP-EGL.functional.render.single_context.gles2.rgba5551_pbuffer = FAIL
+1340 WIN : dEQP-EGL.functional.render.single_context.gles3.rgba5551_window = FAIL
+1340 WIN : dEQP-EGL.functional.render.single_context.gles3.rgba5551_pbuffer = FAIL
+1340 WIN : dEQP-EGL.functional.render.multi_context.gles2.rgba5551_window = FAIL
+1340 WIN : dEQP-EGL.functional.render.multi_context.gles2.rgba5551_pbuffer = FAIL
+1340 WIN : dEQP-EGL.functional.render.multi_context.gles3.rgba5551_window = FAIL
+1340 WIN : dEQP-EGL.functional.render.multi_context.gles3.rgba5551_pbuffer = FAIL
+1340 WIN : dEQP-EGL.functional.render.multi_context.gles2_gles3.rgba5551_window = FAIL
+1340 WIN : dEQP-EGL.functional.render.multi_context.gles2_gles3.rgba5551_pbuffer = FAIL
+1340 WIN : dEQP-EGL.functional.image.modify.tex_rgb8_tex_subimage_rgb565 = FAIL
+1340 WIN : dEQP-EGL.functional.image.modify.tex_rgb565_tex_subimage_rgb8 = FAIL
+1340 WIN : dEQP-EGL.functional.image.modify.tex_rgba8_tex_subimage_rgba5_a1 = FAIL
+1340 WIN : dEQP-EGL.functional.image.modify.tex_rgba8_tex_subimage_rgba4 = FAIL
+1340 WIN : dEQP-EGL.functional.image.modify.tex_rgba5_a1_tex_subimage_rgba8 = FAIL
+1340 WIN : dEQP-EGL.functional.image.modify.tex_rgba5_a1_tex_subimage_rgba4 = FAIL
+1340 WIN : dEQP-EGL.functional.image.modify.tex_rgba4_tex_subimage_rgba8 = FAIL
+1340 WIN : dEQP-EGL.functional.image.modify.tex_rgba4_tex_subimage_rgba5_a1 = FAIL
+1340 WIN : dEQP-EGL.functional.image.modify.renderbuffer_rgba4_tex_subimage_rgba8 = FAIL
+1340 WIN : dEQP-EGL.functional.image.modify.renderbuffer_rgba4_tex_subimage_rgba5_a1 = FAIL
+1340 WIN : dEQP-EGL.functional.image.modify.renderbuffer_rgb5_a1_tex_subimage_rgba8 = FAIL
+1340 WIN : dEQP-EGL.functional.image.modify.renderbuffer_rgb5_a1_tex_subimage_rgba4 = FAIL
+1340 WIN : dEQP-EGL.functional.image.modify.renderbuffer_rgb565_tex_subimage_rgb8 = FAIL
+1340 WIN : dEQP-EGL.functional.negative_api.choose_config = SKIP
+1340 WIN : dEQP-EGL.functional.negative_api.get_display = FAIL
+1340 WIN : dEQP-EGL.functional.negative_api.surface_attrib = SKIP
+1340 WIN : dEQP-EGL.functional.negative_api.swap_interval = FAIL
+1340 WIN : dEQP-EGL.functional.swap_buffers.rgb565_no_depth_no_stencil = FAIL
+1340 WIN : dEQP-EGL.functional.swap_buffers.rgb565_depth_no_stencil = FAIL
+1340 WIN : dEQP-EGL.functional.swap_buffers.rgb565_depth_stencil = FAIL
+1340 WIN : dEQP-EGL.functional.swap_buffers.rgb888_no_depth_no_stencil = FAIL
+1340 WIN : dEQP-EGL.functional.swap_buffers.rgb888_depth_no_stencil = FAIL
+1340 WIN : dEQP-EGL.functional.swap_buffers.rgb888_depth_stencil = FAIL
+1340 WIN : dEQP-EGL.functional.swap_buffers.rgba4444_no_depth_no_stencil = FAIL
+1340 WIN : dEQP-EGL.functional.swap_buffers.rgba4444_depth_no_stencil = FAIL
+1340 WIN : dEQP-EGL.functional.swap_buffers.rgba4444_depth_stencil = FAIL
+1340 WIN : dEQP-EGL.functional.swap_buffers.rgba5551_no_depth_no_stencil = FAIL
+1340 WIN : dEQP-EGL.functional.swap_buffers.rgba5551_depth_no_stencil = FAIL
+1340 WIN : dEQP-EGL.functional.swap_buffers.rgba5551_depth_stencil = FAIL
+1340 WIN : dEQP-EGL.functional.swap_buffers.rgba8888_no_depth_no_stencil = FAIL
+1340 WIN : dEQP-EGL.functional.swap_buffers.rgba8888_depth_no_stencil = FAIL
+1340 WIN : dEQP-EGL.functional.swap_buffers.rgba8888_depth_stencil = FAIL
+1340 WIN : dEQP-EGL.functional.native_color_mapping.native_window.rgb565_no_depth_no_stencil_clear = FAIL
+1340 WIN : dEQP-EGL.functional.native_color_mapping.native_window.rgb565_no_depth_no_stencil_render = FAIL
+1340 WIN : dEQP-EGL.functional.native_color_mapping.native_window.rgb565_depth_no_stencil_clear = FAIL
+1340 WIN : dEQP-EGL.functional.native_color_mapping.native_window.rgb565_depth_no_stencil_render = FAIL
+1340 WIN : dEQP-EGL.functional.native_color_mapping.native_window.rgb565_depth_stencil_clear = FAIL
+1340 WIN : dEQP-EGL.functional.native_color_mapping.native_window.rgb565_depth_stencil_render = FAIL
+1340 WIN : dEQP-EGL.functional.native_color_mapping.native_window.rgb888_no_depth_no_stencil_clear = FAIL
+1340 WIN : dEQP-EGL.functional.native_color_mapping.native_window.rgb888_no_depth_no_stencil_render = FAIL
+1340 WIN : dEQP-EGL.functional.native_color_mapping.native_window.rgb888_depth_no_stencil_clear = FAIL
+1340 WIN : dEQP-EGL.functional.native_color_mapping.native_window.rgb888_depth_no_stencil_render = FAIL
+1340 WIN : dEQP-EGL.functional.native_color_mapping.native_window.rgb888_depth_stencil_clear = FAIL
+1340 WIN : dEQP-EGL.functional.native_color_mapping.native_window.rgb888_depth_stencil_render = FAIL
+1340 WIN : dEQP-EGL.functional.native_color_mapping.native_window.rgba4444_no_depth_no_stencil_clear = FAIL
+1340 WIN : dEQP-EGL.functional.native_color_mapping.native_window.rgba4444_no_depth_no_stencil_render = FAIL
+1340 WIN : dEQP-EGL.functional.native_color_mapping.native_window.rgba4444_depth_no_stencil_clear = FAIL
+1340 WIN : dEQP-EGL.functional.native_color_mapping.native_window.rgba4444_depth_no_stencil_render = FAIL
+1340 WIN : dEQP-EGL.functional.native_color_mapping.native_window.rgba4444_depth_stencil_clear = FAIL
+1340 WIN : dEQP-EGL.functional.native_color_mapping.native_window.rgba4444_depth_stencil_render = FAIL
+1340 WIN : dEQP-EGL.functional.native_color_mapping.native_window.rgba5551_no_depth_no_stencil_clear = FAIL
+1340 WIN : dEQP-EGL.functional.native_color_mapping.native_window.rgba5551_no_depth_no_stencil_render = FAIL
+1340 WIN : dEQP-EGL.functional.native_color_mapping.native_window.rgba5551_depth_no_stencil_clear = FAIL
+1340 WIN : dEQP-EGL.functional.native_color_mapping.native_window.rgba5551_depth_no_stencil_render = FAIL
+1340 WIN : dEQP-EGL.functional.native_color_mapping.native_window.rgba5551_depth_stencil_clear = FAIL
+1340 WIN : dEQP-EGL.functional.native_color_mapping.native_window.rgba5551_depth_stencil_render = FAIL
+1340 WIN : dEQP-EGL.functional.native_color_mapping.native_window.rgba8888_no_depth_no_stencil_clear = FAIL
+1340 WIN : dEQP-EGL.functional.native_color_mapping.native_window.rgba8888_no_depth_no_stencil_render = FAIL
+1340 WIN : dEQP-EGL.functional.native_color_mapping.native_window.rgba8888_depth_no_stencil_clear = FAIL
+1340 WIN : dEQP-EGL.functional.native_color_mapping.native_window.rgba8888_depth_no_stencil_render = FAIL
+1340 WIN : dEQP-EGL.functional.native_color_mapping.native_window.rgba8888_depth_stencil_clear = FAIL
+1340 WIN : dEQP-EGL.functional.native_color_mapping.native_window.rgba8888_depth_stencil_render = FAIL
+1340 WIN : dEQP-EGL.functional.native_coord_mapping.native_window.rgb565_no_depth_no_stencil_clear = FAIL
+1340 WIN : dEQP-EGL.functional.native_coord_mapping.native_window.rgb565_no_depth_no_stencil_render = FAIL
+1340 WIN : dEQP-EGL.functional.native_coord_mapping.native_window.rgb565_depth_no_stencil_clear = FAIL
+1340 WIN : dEQP-EGL.functional.native_coord_mapping.native_window.rgb565_depth_no_stencil_render = FAIL
+1340 WIN : dEQP-EGL.functional.native_coord_mapping.native_window.rgb565_depth_stencil_clear = FAIL
+1340 WIN : dEQP-EGL.functional.native_coord_mapping.native_window.rgb565_depth_stencil_render = FAIL
+1340 WIN : dEQP-EGL.functional.native_coord_mapping.native_window.rgb888_no_depth_no_stencil_clear = FAIL
+1340 WIN : dEQP-EGL.functional.native_coord_mapping.native_window.rgb888_no_depth_no_stencil_render = FAIL
+1340 WIN : dEQP-EGL.functional.native_coord_mapping.native_window.rgb888_depth_no_stencil_clear = FAIL
+1340 WIN : dEQP-EGL.functional.native_coord_mapping.native_window.rgb888_depth_no_stencil_render = FAIL
+1340 WIN : dEQP-EGL.functional.native_coord_mapping.native_window.rgb888_depth_stencil_clear = FAIL
+1340 WIN : dEQP-EGL.functional.native_coord_mapping.native_window.rgb888_depth_stencil_render = FAIL
+1340 WIN : dEQP-EGL.functional.native_coord_mapping.native_window.rgba4444_no_depth_no_stencil_clear = FAIL
+1340 WIN : dEQP-EGL.functional.native_coord_mapping.native_window.rgba4444_no_depth_no_stencil_render = FAIL
+1340 WIN : dEQP-EGL.functional.native_coord_mapping.native_window.rgba4444_depth_no_stencil_clear = FAIL
+1340 WIN : dEQP-EGL.functional.native_coord_mapping.native_window.rgba4444_depth_no_stencil_render = FAIL
+1340 WIN : dEQP-EGL.functional.native_coord_mapping.native_window.rgba4444_depth_stencil_clear = FAIL
+1340 WIN : dEQP-EGL.functional.native_coord_mapping.native_window.rgba4444_depth_stencil_render = FAIL
+1340 WIN : dEQP-EGL.functional.native_coord_mapping.native_window.rgba5551_no_depth_no_stencil_clear = FAIL
+1340 WIN : dEQP-EGL.functional.native_coord_mapping.native_window.rgba5551_no_depth_no_stencil_render = FAIL
+1340 WIN : dEQP-EGL.functional.native_coord_mapping.native_window.rgba5551_depth_no_stencil_clear = FAIL
+1340 WIN : dEQP-EGL.functional.native_coord_mapping.native_window.rgba5551_depth_no_stencil_render = FAIL
+1340 WIN : dEQP-EGL.functional.native_coord_mapping.native_window.rgba5551_depth_stencil_clear = FAIL
+1340 WIN : dEQP-EGL.functional.native_coord_mapping.native_window.rgba5551_depth_stencil_render = FAIL
+1340 WIN : dEQP-EGL.functional.native_coord_mapping.native_window.rgba8888_no_depth_no_stencil_clear = FAIL
+1340 WIN : dEQP-EGL.functional.native_coord_mapping.native_window.rgba8888_no_depth_no_stencil_render = FAIL
+1340 WIN : dEQP-EGL.functional.native_coord_mapping.native_window.rgba8888_depth_no_stencil_clear = FAIL
+1340 WIN : dEQP-EGL.functional.native_coord_mapping.native_window.rgba8888_depth_no_stencil_render = FAIL
+1340 WIN : dEQP-EGL.functional.native_coord_mapping.native_window.rgba8888_depth_stencil_clear = FAIL
+1340 WIN : dEQP-EGL.functional.native_coord_mapping.native_window.rgba8888_depth_stencil_render = FAIL
+1340 WIN : dEQP-EGL.functional.get_proc_address.extension.egl_ext_platform_base = FAIL
+1340 WIN : dEQP-EGL.functional.preserve_swap.preserve.no_read_before_swap.* = SKIP
+1340 WIN : dEQP-EGL.functional.preserve_swap.preserve.read_before_swap.* = SKIP
+1340 WIN : dEQP-EGL.functional.resize.back_buffer.* = SKIP
+1340 WIN : dEQP-EGL.functional.resize.pixel_density.* = SKIP
diff --git a/gfx/angle/src/tests/deqp_support/deqp_gles2_test_expectations.txt b/gfx/angle/src/tests/deqp_support/deqp_gles2_test_expectations.txt
new file mode 100755
index 000000000..b0ca48b72
--- /dev/null
+++ b/gfx/angle/src/tests/deqp_support/deqp_gles2_test_expectations.txt
@@ -0,0 +1,222 @@
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// This file contains a list of defective dEQP conformance tests. The expected
+// format is:
+// {BUG#} {MODIFIERS} : {TEST_NAME} = {PASS,FAIL,FLAKY,TIMEOUT,SKIP}
+//
+// MODIFIERS can be a combination of the below list:
+// WIN XP VISTA WIN7 MAC LEOPARD SNOWLEOPARD LION LINUX CHROMEOS MOUNTAINLION
+// MAVERICKS
+// NVIDIA AMD INTEL
+// 0xabcd - GPU PCI device ID. Specifying a PCI id requires a vendor.
+// DEBUG RELEASE
+// TODO(jmadill): Add ANGLE Renderer selection modifiers
+//
+// TEST_NAME can be a specific test name, or have a '*' in the end, which
+// indicates a prefix matching.
+//
+// Examples:
+// 91530 MAC WIN LINUX : context_lost_restored = TIMEOUT
+// 91533 WIN : gl_min_uniforms = FAIL
+// 91531 MAC WIN LINUX : conformance_more_* = SKIP
+// 91532 MAC NVIDIA 0x0640 : tex_image_and_sub_image_2d_with_video = PASS FAIL
+
+// TODO(jmadill): Figure out why these fail on the bots, but not locally.
+1018 WIN : dEQP-GLES2.functional.shaders.invariance.highp.loop_2 = FAIL
+1018 WIN : dEQP-GLES2.functional.shaders.invariance.mediump.loop_2 = FAIL
+
+// Skip these tests due to timeouts
+1034 WIN LINUX MAC : dEQP-GLES2.functional.flush_finish.* = SKIP
+
+// Don't run these tests for faster turnover
+998 WIN LINUX MAC : dEQP-GLES2.performance.* = SKIP
+998 WIN LINUX MAC : dEQP-GLES2.stress.* = SKIP
+
+// Tests that we fail because they're not in line with the WebGL spec
+1335 WIN LINUX MAC ANDROID : dEQP-GLES2.functional.shaders.preprocessor.conditional_inclusion.basic_2* = FAIL
+
+////////////////////////////////////////////////////////////////////////////////
+//
+// Temporary entries: they should be removed once the bugs are fixed.
+//
+////////////////////////////////////////////////////////////////////////////////
+
+// Windows only failures
+
+// TODO(jmadill): triage these into temporary and permanent suppressions
+
+1027 WIN : dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1 = FAIL
+1027 WIN : dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_stencil_index8 = FAIL
+1027 WIN : dEQP-GLES2.functional.fbo.render.color_clear.rbo_rgb5_a1_depth_component16 = FAIL
+1027 WIN : dEQP-GLES2.functional.fbo.render.stencil_clear.rbo_rgb5_a1_stencil_index8 = FAIL
+1027 WIN : dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgb_stencil_index8 = FAIL
+1027 WIN : dEQP-GLES2.functional.fbo.render.shared_colorbuffer.tex2d_rgba_stencil_index8 = FAIL
+1027 WIN : dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb565_stencil_index8 = FAIL
+1027 WIN : dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgb5_a1_stencil_index8 = FAIL
+1027 WIN : dEQP-GLES2.functional.fbo.render.shared_colorbuffer.rbo_rgba4_stencil_index8 = FAIL
+1027 WIN : dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgb_stencil_index8 = FAIL
+1027 WIN : dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_tex2d_rgba_stencil_index8 = FAIL
+1027 WIN : dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb565_stencil_index8 = FAIL
+1027 WIN : dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgb5_a1_stencil_index8 = FAIL
+1027 WIN : dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.rebind_rbo_rgba4_stencil_index8 = FAIL
+1027 WIN : dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgb_stencil_index8 = FAIL
+1027 WIN : dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.no_rebind_tex2d_rgba_stencil_index8 = FAIL
+1033 WIN : dEQP-GLES2.functional.polygon_offset.fixed16_render_with_units = FAIL
+1017 WIN : dEQP-GLES2.functional.shaders.loops.for_constant_iterations.nested_tricky_dataflow_* = FAIL
+1017 WIN : dEQP-GLES2.functional.shaders.loops.while_constant_iterations.nested_tricky_dataflow_* = FAIL
+1017 WIN : dEQP-GLES2.functional.shaders.loops.do_while_constant_iterations.nested_tricky_dataflow_* = FAIL
+989 WIN : dEQP-GLES2.functional.shaders.preprocessor.pragmas.invalid_pragma_invalid_* = FAIL
+1018 WIN : dEQP-GLES2.functional.shaders.texture_functions.vertex.texturecubelod = FAIL
+1020 WIN : dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_nearest = FAIL
+1020 WIN : dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_linear = FAIL
+1020 WIN : dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_nearest = FAIL
+1020 WIN : dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_nearest = FAIL
+1020 WIN : dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_linear = FAIL
+1025 WIN : dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_* = FAIL
+1025 WIN : dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.* = FAIL
+1025 WIN : dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.* = FAIL
+1025 WIN : dEQP-GLES2.functional.fragment_ops.depth_stencil.random.* = FAIL
+1025 WIN : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_constant_color_constant_alpha = FAIL
+1025 WIN : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_constant_color_one_minus_constant_alpha = FAIL
+1025 WIN : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_one_minus_constant_color_constant_alpha = FAIL
+1025 WIN : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_one_minus_constant_color_one_minus_constant_alpha = FAIL
+1025 WIN : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_constant_alpha_constant_color = FAIL
+1025 WIN : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_constant_alpha_one_minus_constant_color = FAIL
+1025 WIN : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_one_minus_constant_alpha_constant_color = FAIL
+1025 WIN : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_one_minus_constant_alpha_one_minus_constant_color = FAIL
+1025 WIN : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.subtract_constant_color_constant_alpha = FAIL
+1025 WIN : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.subtract_constant_color_one_minus_constant_alpha = FAIL
+1025 WIN : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.subtract_one_minus_constant_color_constant_alpha = FAIL
+1025 WIN : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.subtract_one_minus_constant_color_one_minus_constant_alpha = FAIL
+1025 WIN : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.subtract_constant_alpha_constant_color = FAIL
+1025 WIN : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.subtract_constant_alpha_one_minus_constant_color = FAIL
+1025 WIN : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.subtract_one_minus_constant_alpha_constant_color = FAIL
+1025 WIN : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL
+1025 WIN : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.reverse_subtract_constant_color_constant_alpha = FAIL
+1025 WIN : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.reverse_subtract_constant_color_one_minus_constant_alpha = FAIL
+1025 WIN : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.reverse_subtract_one_minus_constant_color_constant_alpha = FAIL
+1025 WIN : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.reverse_subtract_one_minus_constant_color_one_minus_constant_alpha = FAIL
+1025 WIN : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.reverse_subtract_constant_alpha_constant_color = FAIL
+1025 WIN : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.reverse_subtract_constant_alpha_one_minus_constant_color = FAIL
+1025 WIN : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_constant_color = FAIL
+1025 WIN : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL
+1418 WIN : dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_y_pos_z_and_neg_x_pos_y_pos_z_and_neg_x_neg_y_neg_z = FAIL
+
+// Failures on the dEQP Windows bots that do not reproduce locally
+1108 WIN : dEQP-GLES2.functional.shaders.struct.local.dynamic_loop_struct_array_fragment = FAIL
+
+// Linux only failures
+
+1051 LINUX : dEQP-GLES2.functional.shaders.functions.array_arguments.copy_global_inout_on_call_fragment = FAIL
+1051 LINUX : dEQP-GLES2.functional.shaders.functions.array_arguments.copy_global_inout_on_call_vertex = FAIL
+1019 LINUX : dEQP-GLES2.functional.texture.size.cube.256x256_rgba4444 = FAIL
+1019 LINUX : dEQP-GLES2.functional.texture.size.cube.512x512_rgba4444 = FAIL
+1020 LINUX : dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_linear* = FAIL
+1020 LINUX : dEQP-GLES2.functional.texture.mipmap.2d.projected.linear_linear* = FAIL
+
+// Failures on the Linux dEQP bot that do not appear on the workstation
+1143 LINUX : dEQP-GLES2.functional.shaders.random.all_features.vertex.13 = FAIL
+1143 LINUX : dEQP-GLES2.functional.shaders.invariance.mediump.common_subexpression_1 = FAIL
+1143 LINUX : dEQP-GLES2.functional.shaders.invariance.highp.common_subexpression_1 = FAIL
+1143 LINUX : dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_nearest = FAIL
+
+// Mac specific failures
+1143 MAC : dEQP-GLES2.functional.shaders.scoping.valid.local_int_variable_hides_struct_type_* = FAIL
+1143 MAC : dEQP-GLES2.functional.shaders.scoping.valid.local_struct_variable_hides_struct_type_* = FAIL
+1143 MAC : dEQP-GLES2.functional.shaders.scoping.valid.function_parameter_hides_struct_type_* = FAIL
+1143 MAC : dEQP-GLES2.functional.shaders.random.trigonometric.vertex.65 = FAIL
+
+// Android only failures
+1484 ANDROID : dEQP-GLES2.functional.vertex_arrays.* = SKIP
+1485 ANDROID : dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_neg_x_neg_z_and_pos_x_pos_z_and_neg_x_neg_y_pos_z = FAIL
+1486 ANDROID : dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_none_none_tex = FAIL
+1486 ANDROID : dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_none_rbo_tex = FAIL
+1486 ANDROID : dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_none_tex_none = FAIL
+1486 ANDROID : dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_none_tex_rbo = FAIL
+1486 ANDROID : dEQP-GLES2.functional.fbo.completeness.attachment_combinations.none_none_tex_tex = FAIL
+1486 ANDROID : dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_none_none_tex = FAIL
+1486 ANDROID : dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_none_rbo_tex = FAIL
+1486 ANDROID : dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_none_tex_none = FAIL
+1486 ANDROID : dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_none_tex_rbo = FAIL
+1486 ANDROID : dEQP-GLES2.functional.fbo.completeness.attachment_combinations.rbo_none_tex_tex = FAIL
+1486 ANDROID : dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_none_none_tex = FAIL
+1486 ANDROID : dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_none_rbo_tex = FAIL
+1486 ANDROID : dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_none_tex_none = FAIL
+1486 ANDROID : dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_none_tex_rbo = FAIL
+1486 ANDROID : dEQP-GLES2.functional.fbo.completeness.attachment_combinations.tex_none_tex_tex = FAIL
+1487 ANDROID : dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.depth_stencil_unsigned_int_24_8 = FAIL
+1487 ANDROID : dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.srgb8 = FAIL
+1487 ANDROID : dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.depth_stencil_unsigned_int_24_8 = FAIL
+1487 ANDROID : dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.srgb8 = FAIL
+1487 ANDROID : dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.depth_stencil_unsigned_int_24_8 = FAIL
+1487 ANDROID : dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.srgb8 = FAIL
+1488 ANDROID : dEQP-GLES2.functional.shaders.return.conditional_return_always_vertex = FAIL
+1488 ANDROID : dEQP-GLES2.functional.shaders.return.conditional_return_always_fragment = FAIL
+1488 ANDROID : dEQP-GLES2.functional.shaders.return.output_write_always_vertex = FAIL
+1488 ANDROID : dEQP-GLES2.functional.shaders.return.output_write_always_fragment = FAIL
+1489 ANDROID : dEQP-GLES2.functional.texture.mipmap.2d.generate.a8_fastest = FAIL
+1489 ANDROID : dEQP-GLES2.functional.texture.mipmap.2d.generate.a8_nicest = FAIL
+1489 ANDROID : dEQP-GLES2.functional.texture.mipmap.2d.generate.l8_fastest = FAIL
+1489 ANDROID : dEQP-GLES2.functional.texture.mipmap.2d.generate.l8_nicest = FAIL
+1489 ANDROID : dEQP-GLES2.functional.texture.mipmap.2d.generate.la88_fastest = FAIL
+1489 ANDROID : dEQP-GLES2.functional.texture.mipmap.2d.generate.la88_nicest = FAIL
+1489 ANDROID : dEQP-GLES2.functional.texture.mipmap.cube.generate.a8_fastest = FAIL
+1489 ANDROID : dEQP-GLES2.functional.texture.mipmap.cube.generate.a8_nicest = FAIL
+1489 ANDROID : dEQP-GLES2.functional.texture.mipmap.cube.generate.l8_fastest = FAIL
+1489 ANDROID : dEQP-GLES2.functional.texture.mipmap.cube.generate.l8_nicest = FAIL
+1489 ANDROID : dEQP-GLES2.functional.texture.mipmap.cube.generate.la88_fastest = FAIL
+1489 ANDROID : dEQP-GLES2.functional.texture.mipmap.cube.generate.la88_nicest = FAIL
+
+// Windows and Linux failures
+1020 WIN LINUX : dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_linear = FAIL
+
+// Windows Linux and Mac failures
+989 WIN LINUX MAC : dEQP-GLES2.functional.shaders.preprocessor.extensions.after_non_preprocessing_tokens_vertex = FAIL
+989 WIN LINUX MAC : dEQP-GLES2.functional.shaders.preprocessor.extensions.after_non_preprocessing_tokens_fragment = FAIL
+1015 WIN LINUX MAC : dEQP-GLES2.functional.shaders.functions.invalid.return_array_in_struct_vertex = FAIL
+1015 WIN LINUX MAC : dEQP-GLES2.functional.shaders.functions.invalid.return_array_in_struct_fragment = FAIL
+1016 WIN LINUX MAC : dEQP-GLES2.functional.shaders.scoping.valid.local_variable_hides_function_parameter_vertex = FAIL
+1016 WIN LINUX MAC : dEQP-GLES2.functional.shaders.scoping.valid.local_variable_hides_function_parameter_fragment = FAIL
+1016 WIN LINUX MAC : dEQP-GLES2.functional.shaders.scoping.invalid.redeclare_function_vertex = FAIL
+1016 WIN LINUX MAC : dEQP-GLES2.functional.shaders.scoping.invalid.redeclare_function_fragment = FAIL
+1020 WIN LINUX MAC : dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_nearest* = FAIL
+1020 WIN LINUX MAC : dEQP-GLES2.functional.texture.mipmap.2d.projected.linear_nearest* = FAIL
+1025 WIN LINUX MAC : dEQP-GLES2.functional.fragment_ops.random.* = FAIL
+1025 WIN LINUX MAC : dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.* = FAIL
+1027 WIN LINUX MAC : dEQP-GLES2.functional.fbo.render.repeated_clear.tex2d_rgb = FAIL
+1027 WIN LINUX MAC : dEQP-GLES2.functional.fbo.render.repeated_clear.tex2d_rgba = FAIL
+1028 WIN LINUX MAC : dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgb_float = FAIL
+1028 WIN LINUX MAC : dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgb_half_float_oes = FAIL
+1028 WIN LINUX MAC : dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgba_float = FAIL
+1028 WIN LINUX MAC : dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgba_half_float_oes = FAIL
+1028 WIN LINUX MAC : dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.srgb8 = FAIL
+1028 WIN LINUX MAC : dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.srgb8 = FAIL
+1028 WIN LINUX MAC : dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.srgb8_alpha8 = FAIL
+1028 WIN LINUX MAC : dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.depth_component_unsigned_short = FAIL
+1028 WIN LINUX MAC : dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.depth_component_unsigned_int = FAIL
+1028 WIN LINUX MAC : dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.srgb8 = FAIL
+1028 WIN LINUX MAC : dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.srgb8_alpha8 = FAIL
+1128 WIN LINUX MAC : dEQP-GLES2.functional.negative_api.texture.compressedtexsubimage2d_invalid_size = FAIL
+1029 WIN LINUX MAC : dEQP-GLES2.functional.negative_api.texture.teximage2d_invalid_format = FAIL
+1029 WIN LINUX MAC : dEQP-GLES2.functional.negative_api.texture.teximage2d_invalid_internalformat = FAIL
+1029 WIN LINUX MAC : dEQP-GLES2.functional.negative_api.texture.texsubimage2d_invalid_type = FAIL
+1029 WIN LINUX MAC : dEQP-GLES2.functional.negative_api.texture.texsubimage2d_offset_allowed = FAIL
+1030 WIN LINUX MAC : dEQP-GLES2.functional.attribute_location.bind_aliasing.cond_float = FAIL
+1030 WIN LINUX MAC : dEQP-GLES2.functional.attribute_location.bind_aliasing.max_cond_float = FAIL
+1030 WIN LINUX MAC : dEQP-GLES2.functional.attribute_location.bind_aliasing.cond_vec2 = FAIL
+1030 WIN LINUX MAC : dEQP-GLES2.functional.attribute_location.bind_aliasing.max_cond_vec2 = FAIL
+1030 WIN LINUX MAC : dEQP-GLES2.functional.attribute_location.bind_aliasing.cond_vec3 = FAIL
+1030 WIN LINUX MAC : dEQP-GLES2.functional.attribute_location.bind_aliasing.max_cond_vec3 = FAIL
+1030 WIN LINUX MAC : dEQP-GLES2.functional.attribute_location.bind_aliasing.cond_vec4 = FAIL
+1030 WIN LINUX MAC : dEQP-GLES2.functional.attribute_location.bind_aliasing.max_cond_vec4 = FAIL
+1030 WIN LINUX MAC : dEQP-GLES2.functional.attribute_location.bind_aliasing.cond_mat2 = FAIL
+1030 WIN LINUX MAC : dEQP-GLES2.functional.attribute_location.bind_aliasing.cond_mat2_offset_1 = FAIL
+1030 WIN LINUX MAC : dEQP-GLES2.functional.attribute_location.bind_aliasing.max_cond_mat2 = FAIL
+1030 WIN LINUX MAC : dEQP-GLES2.functional.attribute_location.bind_aliasing.cond_mat3 = FAIL
+1030 WIN LINUX MAC : dEQP-GLES2.functional.attribute_location.bind_aliasing.cond_mat3_offset_1 = FAIL
+1030 WIN LINUX MAC : dEQP-GLES2.functional.attribute_location.bind_aliasing.max_cond_mat3 = FAIL
+1030 WIN LINUX MAC : dEQP-GLES2.functional.attribute_location.bind_aliasing.cond_mat4 = FAIL
+1030 WIN LINUX MAC : dEQP-GLES2.functional.attribute_location.bind_aliasing.cond_mat4_offset_1 = FAIL
+1030 WIN LINUX MAC : dEQP-GLES2.functional.attribute_location.bind_aliasing.max_cond_mat4 = FAIL
diff --git a/gfx/angle/src/tests/deqp_support/deqp_gles31_test_expectations.txt b/gfx/angle/src/tests/deqp_support/deqp_gles31_test_expectations.txt
new file mode 100755
index 000000000..84d327692
--- /dev/null
+++ b/gfx/angle/src/tests/deqp_support/deqp_gles31_test_expectations.txt
@@ -0,0 +1,11528 @@
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// This file contains a list of defective dEQP conformance tests. The expected
+// format is:
+// {BUG#} {MODIFIERS} : {TEST_NAME} = {PASS,FAIL,FLAKY,TIMEOUT,SKIP}
+//
+// MODIFIERS can be a combination of the below list:
+// WIN XP VISTA WIN7 MAC LEOPARD SNOWLEOPARD LION LINUX CHROMEOS MOUNTAINLION
+// MAVERICKS
+// NVIDIA AMD INTEL
+// 0xabcd - GPU PCI device ID. Specifying a PCI id requires a vendor.
+// DEBUG RELEASE
+// TODO(jmadill): Add ANGLE Renderer selection modifiers
+//
+// TEST_NAME can be a specific test name, or have a '*' in the end, which
+// indicates a prefix matching.
+//
+// Examples:
+// 91530 MAC WIN LINUX : context_lost_restored = TIMEOUT
+// 91533 WIN : gl_min_uniforms = FAIL
+// 91531 MAC WIN LINUX : conformance_more_* = SKIP
+// 91532 MAC NVIDIA 0x0640 : tex_image_and_sub_image_2d_with_video = PASS FAIL
+
+// Crashing Tests
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.image.image2d.vertex_binding_array = SKIP
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.image.image2d.vertex_binding_max_array = SKIP
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.image.image2d.fragment_binding_array = SKIP
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.image.image2d.fragment_binding_max_array = SKIP
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.image.image3d.vertex_binding_array = SKIP
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.image.image3d.vertex_binding_max_array = SKIP
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.image.image3d.fragment_binding_array = SKIP
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.image.image3d.fragment_binding_max_array = SKIP
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.negative.image.image2d.vertex_binding_over_max_array = SKIP
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.negative.image.image2d.fragment_binding_over_max_array = SKIP
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.negative.image.image2d.binding_contradictory_array = SKIP
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.negative.image.image3d.vertex_binding_over_max_array = SKIP
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.negative.image.image3d.fragment_binding_over_max_array = SKIP
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.negative.image.image3d.binding_contradictory_array = SKIP
+
+// Failing Tests
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_var.compute.num_work_groups = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_var.compute.work_group_size = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_var.compute.work_group_id = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_var.compute.local_invocation_id = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_var.compute.global_invocation_id = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_var.compute.local_invocation_index = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.float_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.vec4_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.int_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.int_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.int_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec2_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec2_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec3_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec3_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.abs.ivec4_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.float_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec3_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec3_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.vec4_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.int_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.int_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.int_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec2_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec2_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec3_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec3_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec4_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec4_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.sign.ivec4_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.float_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec2_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec2_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec3_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec3_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floor.vec4_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.float_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.float_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.float_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec2_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec2_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec3_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec3_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec4_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec4_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.trunc.vec4_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.round.float_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec2_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec2_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec4_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec4_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.round.vec4_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.float_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec3_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec3_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec4_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec4_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.roundeven.vec4_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.float_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.float_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.float_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec2_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec2_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec4_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec4_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ceil.vec4_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.float_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.float_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.float_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec2_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec2_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec4_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec4_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.fract.vec4_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.float_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.float_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.float_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec3_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec3_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.modf.vec4_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.float_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec2_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec2_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec3_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec3_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isnan.vec4_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.float_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec3_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec3_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.isinf.vec4_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.float_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.float_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.float_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec4_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec4_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstoint.vec4_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.float_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec3_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec3_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.floatbitstouint.vec4_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.float_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.frexp.vec4_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.float_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.ldexp.vec4_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.int_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.ivec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.intbitstofloat.ivec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uint_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uvec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.common.uintbitstofloat.uvec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm4x8_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpacksnorm4x8_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpacksnorm4x8_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpacksnorm4x8_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm4x8_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpackunorm4x8_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpackunorm4x8_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpackunorm4x8_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packsnorm2x16_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpacksnorm2x16_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packunorm2x16_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpackunorm2x16_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.packhalf2x16_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.pack_unpack.unpackhalf2x16_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uint_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec2_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec2_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec2_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec2_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec2_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec2_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec2_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec2_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.uaddcarry.uvec4_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uint_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.usubborrow.uvec4_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uint_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uint_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uint_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec2_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec2_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec3_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec3_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec4_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec4_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.umulextended.uvec4_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.int_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.int_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.int_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec2_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec2_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec3_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec3_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec4_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec4_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.imulextended.ivec4_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.int_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.int_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.int_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.int_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.int_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.int_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.int_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.int_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.int_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec4_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec4_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec4_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec4_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec4_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec4_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec4_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec4_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.ivec4_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uint_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldextract.uvec4_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.int_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.int_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.int_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.int_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.int_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.int_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.int_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.int_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.int_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec3_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec3_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec3_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec3_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec3_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec3_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec3_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec3_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.ivec4_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uint_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uint_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uint_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uint_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uint_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uint_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uint_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uint_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uint_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldinsert.uvec4_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.int_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.ivec4_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uint_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec3_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec3_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec3_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec3_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec3_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec3_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec3_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec3_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitfieldreverse.uvec4_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.int_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec2_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec2_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec2_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec2_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec2_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec2_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec2_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec2_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec4_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec4_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec4_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec4_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec4_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec4_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec4_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec4_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.ivec4_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uint_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.bitcount.uvec4_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.int_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.ivec4_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uint_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findlsb.uvec4_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.int_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec2_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec2_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec2_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec2_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec2_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec2_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec2_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec2_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.ivec4_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uint_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec2_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec2_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec2_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec2_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec2_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec2_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec2_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec2_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec2_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec3_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec3_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec3_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec3_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec3_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec3_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec3_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec3_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec3_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_lowp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_lowp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_mediump_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_mediump_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_highp_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_highp_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.integer.findmsb.uvec4_highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.add.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sub.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mul.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.div.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.radians.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.degrees.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sin.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cos.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tan.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asin.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.acos.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan2.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atan.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sinh.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cosh.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.tanh.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.asinh.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.acosh.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.atanh.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.pow.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.exp2.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.log2.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sqrt.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.inversesqrt.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.abs.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.sign.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.floor.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.trunc.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.round.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.roundeven.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ceil.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.fract.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mod.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.modf.lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.modf.mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.modf.highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.min.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.max.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.clamp.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.mix.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.step.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.smoothstep.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.length.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.distance.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.dot.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cross.lowp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cross.mediump_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.cross.highp_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.normalize.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.faceforward.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.reflect.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.refract.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.lowp_compute.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.mediump_compute.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.matrixcompmult.highp_compute.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.lowp_compute.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.mediump_compute.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.outerproduct.highp_compute.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.lowp_compute.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.mediump_compute.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.transpose.highp_compute.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.determinant.lowp_compute.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.determinant.mediump_compute.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.determinant.highp_compute.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.inverse.lowp_compute.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.inverse.mediump_compute.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_vertex.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_vertex.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_vertex.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_vertex.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_fragment.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_fragment.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_fragment.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_fragment.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_vertex.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_fragment.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_fragment.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_fragment.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_fragment.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_vertex.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_vertex.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_vertex.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_vertex.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_fragment.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_fragment.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_fragment.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_fragment.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.frexp.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.lowp_vertex.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.lowp_vertex.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.lowp_vertex.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.lowp_vertex.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.lowp_fragment.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.lowp_fragment.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.lowp_fragment.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.lowp_fragment.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.lowp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.lowp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.lowp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.lowp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.mediump_vertex.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.mediump_vertex.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.mediump_vertex.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.mediump_vertex.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.mediump_fragment.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.mediump_fragment.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.mediump_fragment.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.mediump_fragment.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.mediump_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.mediump_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.mediump_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.mediump_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.highp_vertex.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.highp_vertex.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.highp_vertex.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.highp_vertex.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.highp_fragment.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.highp_fragment.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.highp_fragment.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.highp_fragment.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.highp_compute.scalar = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.highp_compute.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.highp_compute.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_functions.precision.ldexp.highp_compute.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.sampler2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.samplercube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.sampler2darray = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.sampler3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.sampler2dshadow = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.samplercubeshadow = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.sampler2darrayshadow = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.isampler2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.isamplercube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.isampler2darray = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.isampler3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.usampler2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.usamplercube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.usampler2darray = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_literal.compute.usampler3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.sampler2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.samplercube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.sampler2darray = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.sampler3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.sampler2dshadow = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.samplercubeshadow = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.sampler2darrayshadow = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.isampler2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.isamplercube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.isampler2darray = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.isampler3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.usampler2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.usamplercube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.usampler2darray = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.sampler.const_expression.compute.usampler3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_literal_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_literal_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_literal_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_expression_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_expression_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.ubo.const_expression_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.ssbo.const_literal_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.ssbo.const_literal_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.ssbo.const_literal_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.ssbo.const_expression_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.ssbo.const_expression_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.ssbo.const_expression_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.const_literal_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.const_literal_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.const_literal_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.const_expression_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.const_expression_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.opaque_type_indexing.atomic_counter.const_expression_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.functions.overloading.arrays_of_arrays_size_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.functions.overloading.arrays_of_arrays_size_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.explicit.float_3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.explicit.float_3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.explicit.float_3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.explicit.float_3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.explicit.int_3x1_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.explicit.int_3x1_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.explicit.int_4x4x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.explicit.int_4x4x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.explicit.bool_3x3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.explicit.bool_3x3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.explicit.bool_2x1x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.explicit.bool_2x1x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.explicit.struct_3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.explicit.struct_3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.explicit.struct_4x1x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.explicit.struct_4x1x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.explicit.vec3_4x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.explicit.vec3_4x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.explicit.ivec3_3x2x1_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.explicit.ivec3_3x2x1_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.explicit.bvec3_1x2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.explicit.bvec3_1x2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.explicit.mat3_3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.explicit.mat3_3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.explicit.mat3_3x3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.explicit.mat3_3x3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.explicit.mat3_3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.explicit.mat3_3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.explicit.high_dimensional_array_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.explicit.high_dimensional_array_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.implicit.float_3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.implicit.float_3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.implicit.float_3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.implicit.float_3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.implicit.int_3x1_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.implicit.int_3x1_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.implicit.int_4x4x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.implicit.int_4x4x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.implicit.bool_3x3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.implicit.bool_3x3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.implicit.bool_2x1x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.implicit.bool_2x1x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.implicit.struct_3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.implicit.struct_3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.implicit.struct_4x1x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.implicit.struct_4x1x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.implicit.vec3_4x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.implicit.vec3_4x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.implicit.ivec3_3x2x1_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.implicit.ivec3_3x2x1_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.implicit.bvec3_1x2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.implicit.bvec3_1x2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.implicit.mat3_3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.implicit.mat3_3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.implicit.mat3_3x3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.implicit.mat3_3x3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.implicit.mat3_3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.implicit.mat3_3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.implicit.int_high_dimensional_array_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.constructor.implicit.int_high_dimensional_array_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.explicit.float_3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.explicit.float_3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.explicit.int_2x2x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.explicit.int_2x2x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.explicit.bool_3x2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.explicit.bool_3x2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.explicit.vec3_2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.explicit.vec3_2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.explicit.struct_3x1x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.explicit.struct_3x1x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.explicit.ivec3_3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.explicit.ivec3_3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.explicit.bvec4_4x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.explicit.bvec4_4x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.explicit.mat3_3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.explicit.mat3_3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.explicit.mat3_3x3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.explicit.mat3_3x3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.explicit.mat3_3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.explicit.mat3_3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.implicit.float_3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.implicit.float_3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.implicit.int_2x2x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.implicit.int_2x2x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.implicit.bool_3x2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.implicit.bool_3x2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.implicit.vec3_2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.implicit.vec3_2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.implicit.struct_3x1x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.implicit.struct_3x1x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.implicit.ivec3_3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.implicit.ivec3_3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.implicit.bvec4_4x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.implicit.bvec4_4x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.implicit.mat3_3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.implicit.mat3_3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.implicit.mat3_3x3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.implicit.mat3_3x3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.implicit.mat3_3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.return.implicit.mat3_3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.in.float_3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.in.float_3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.in.int_2x2x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.in.int_2x2x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.in.bool_3x2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.in.bool_3x2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.in.vec3_2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.in.vec3_2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.in.struct_3x1x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.in.struct_3x1x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.in.ivec3_3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.in.ivec3_3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.in.bvec4_4x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.in.bvec4_4x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.in.mat3_3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.in.mat3_3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.in.mat3_3x3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.in.mat3_3x3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.in.mat3_3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.in.mat3_3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.out.float_3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.out.float_3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.out.int_2x2x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.out.int_2x2x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.out.bool_3x2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.out.bool_3x2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.out.vec3_2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.out.vec3_2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.out.struct_3x1x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.out.struct_3x1x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.out.ivec3_3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.out.ivec3_3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.out.bvec4_4x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.out.bvec4_4x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.out.mat3_3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.out.mat3_3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.out.mat3_3x3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.out.mat3_3x3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.out.mat3_3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.out.mat3_3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.unnamed.float_3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.unnamed.float_3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.unnamed.int_2x2x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.unnamed.int_2x2x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.unnamed.bool_3x2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.unnamed.bool_3x2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.unnamed.vec3_2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.unnamed.vec3_2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.unnamed.struct_3x1x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.unnamed.struct_3x1x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.unnamed.ivec3_3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.unnamed.ivec3_3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.unnamed.bvec4_4x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.unnamed.bvec4_4x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.unnamed.mat3_3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.unnamed.mat3_3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.unnamed.mat3_3x3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.unnamed.mat3_3x3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.unnamed.mat3_3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.parameter.unnamed.mat3_3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.implicit_size.float_3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.implicit_size.float_3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.implicit_size.int_2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.implicit_size.int_2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.implicit_size.bool_3x3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.implicit_size.bool_3x3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.implicit_size.struct_5x5x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.implicit_size.struct_5x5x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.implicit_size.vec3_1x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.implicit_size.vec3_1x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.implicit_size.ivec3_3x1x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.implicit_size.ivec3_3x1x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.implicit_size.bvec3_3x1_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.implicit_size.bvec3_3x1_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.implicit_size.mat3_3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.implicit_size.mat3_3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.implicit_size.mat3_3x3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.implicit_size.mat3_3x3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.implicit_size.mat3_3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.implicit_size.mat3_3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_explicit.float_3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_explicit.float_3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_explicit.int_2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_explicit.int_2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_explicit.bool_3x3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_explicit.bool_3x3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_explicit.struct_5x5x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_explicit.struct_5x5x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_explicit.vec3_1x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_explicit.vec3_1x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_explicit.ivec3_3x1x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_explicit.ivec3_3x1x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_explicit.bvec3_3x1_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_explicit.bvec3_3x1_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_explicit.mat3_3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_explicit.mat3_3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_explicit.mat3_3x3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_explicit.mat3_3x3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_explicit.mat3_3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_explicit.mat3_3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_implicit.float_3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_implicit.float_3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_implicit.int_2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_implicit.int_2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_implicit.bool_3x3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_implicit.bool_3x3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_implicit.struct_5x5x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_implicit.struct_5x5x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_implicit.vec3_1x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_implicit.vec3_1x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_implicit.ivec3_3x1x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_implicit.ivec3_3x1x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_implicit.bvec3_3x1_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_implicit.bvec3_3x1_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_implicit.mat3_3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_implicit.mat3_3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_implicit.mat3_3x3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_implicit.mat3_3x3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_implicit.mat3_3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.explicit_to_implicit.mat3_3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_explicit.float_3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_explicit.float_3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_explicit.int_2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_explicit.int_2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_explicit.bool_3x3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_explicit.bool_3x3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_explicit.struct_5x5x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_explicit.struct_5x5x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_explicit.vec3_1x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_explicit.vec3_1x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_explicit.ivec3_3x1x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_explicit.ivec3_3x1x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_explicit.bvec3_3x1_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_explicit.bvec3_3x1_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_explicit.mat3_3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_explicit.mat3_3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_explicit.mat3_3x3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_explicit.mat3_3x3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_explicit.mat3_3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_explicit.mat3_3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_implicit.float_3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_implicit.float_3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_implicit.int_2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_implicit.int_2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_implicit.bool_3x3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_implicit.bool_3x3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_implicit.struct_5x5x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_implicit.struct_5x5x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_implicit.vec3_1x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_implicit.vec3_1x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_implicit.ivec3_3x1x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_implicit.ivec3_3x1x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_implicit.bvec3_3x1_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_implicit.bvec3_3x1_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_implicit.mat3_3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_implicit.mat3_3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_implicit.mat3_3x3x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_implicit.mat3_3x3x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_implicit.mat3_3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.assignment.implicit_to_implicit.mat3_3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.bool_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.bool_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.struct_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.struct_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.mat3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.mat3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.constant_expression_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.length.constant_expression_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.array_access.constant_expression_access_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.array_access.constant_expression_access_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.array_access.dynamic_expression_access_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.array_access.dynamic_expression_access_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.single_statement_multiple_declarations.explicit_constructor.float_2_dimensions_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.single_statement_multiple_declarations.explicit_constructor.float_2_dimensions_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.single_statement_multiple_declarations.explicit_constructor.int_3_dimensions_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.single_statement_multiple_declarations.explicit_constructor.int_3_dimensions_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.single_statement_multiple_declarations.implicit_constructor.float_2_dimensions_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.single_statement_multiple_declarations.implicit_constructor.float_2_dimensions_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.single_statement_multiple_declarations.implicit_constructor.int_3_dimensions_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.arrays_of_arrays.single_statement_multiple_declarations.implicit_constructor.int_3_dimensions_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_number_of_declarations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_order = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_type = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_member_name = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_member_unsized_sized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_member_array_size = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_with_and_without_instance_name = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.linkage.shader_storage_block.mismatch_block_array_size = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_attribs = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_uniform_vectors = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_output_vectors = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_input_vectors = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_uniform_vectors = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_draw_buffers = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_texture_image_units = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_texture_image_units = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_texture_image_units = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.min_program_texel_offset = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_program_texel_offset = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_image_units = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_image_uniforms = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_image_uniforms = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_image_uniforms = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_image_uniforms = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_shader_output_resources = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_uniform_components = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_texture_image_units = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_atomic_counters = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_atomic_counter_buffers = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_atomic_counters = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_atomic_counters = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_atomic_counters = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_atomic_counter_bindings = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_vertex_atomic_counter_buffers = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_fragment_atomic_counter_buffers = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_combined_atomic_counter_buffers = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_atomic_counter_buffer_size = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_work_group_count = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.builtin_constants.core.max_compute_work_group_size = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.value.triangles = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.value.lines = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.value.wide_lines = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.value.points = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.value.wide_points = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.value.triangles_4_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.value.lines_4_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.value.wide_lines_4_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.value.points_4_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.value.wide_points_4_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.value.triangles_8_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.value.lines_8_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.value.wide_lines_8_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.value.points_8_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.value.wide_points_8_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.value.triangles_max_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.value.lines_max_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.value.wide_lines_max_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.value.points_max_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.value.wide_points_max_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.triangles_dfdx = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.triangles_dfdy = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.triangles_fwidth = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.lines_dfdx = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.lines_dfdy = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.lines_fwidth = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_lines_dfdx = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_lines_dfdy = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_lines_fwidth = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.points_dfdx = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.points_dfdy = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.points_fwidth = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_points_dfdx = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_points_dfdy = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_points_fwidth = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.triangles_4_samples_dfdx = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.triangles_4_samples_dfdy = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.triangles_4_samples_fwidth = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.lines_4_samples_dfdx = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.lines_4_samples_dfdy = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.lines_4_samples_fwidth = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_lines_4_samples_dfdx = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_lines_4_samples_dfdy = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_lines_4_samples_fwidth = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.points_4_samples_dfdx = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.points_4_samples_dfdy = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.points_4_samples_fwidth = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_points_4_samples_dfdx = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_points_4_samples_dfdy = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_points_4_samples_fwidth = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.triangles_8_samples_dfdx = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.triangles_8_samples_dfdy = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.triangles_8_samples_fwidth = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.lines_8_samples_dfdx = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.lines_8_samples_dfdy = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.lines_8_samples_fwidth = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_lines_8_samples_dfdx = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_lines_8_samples_dfdy = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_lines_8_samples_fwidth = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.points_8_samples_dfdx = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.points_8_samples_dfdy = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.points_8_samples_fwidth = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_points_8_samples_dfdx = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_points_8_samples_dfdy = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_points_8_samples_fwidth = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.triangles_max_samples_dfdx = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.triangles_max_samples_dfdy = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.triangles_max_samples_fwidth = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.lines_max_samples_dfdx = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.lines_max_samples_dfdy = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.lines_max_samples_fwidth = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_lines_max_samples_dfdx = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_lines_max_samples_dfdy = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_lines_max_samples_fwidth = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.points_max_samples_dfdx = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.points_max_samples_dfdy = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.points_max_samples_fwidth = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_points_max_samples_dfdx = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_points_max_samples_dfdy = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.shaders.helper_invocation.derivate.wide_points_max_samples_fwidth = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.empty = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.ubo_to_ssbo_single_invocation = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.ubo_to_ssbo_single_group = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.ubo_to_ssbo_multiple_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.ubo_to_ssbo_multiple_groups = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.copy_ssbo_single_invocation = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.copy_ssbo_multiple_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.copy_ssbo_multiple_groups = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.ssbo_rw_single_invocation = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.ssbo_rw_multiple_groups = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.ssbo_unsized_arr_single_invocation = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.ssbo_unsized_arr_multiple_groups = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.write_multiple_arr_single_invocation = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.write_multiple_arr_multiple_groups = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.write_multiple_unsized_arr_single_invocation = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.write_multiple_unsized_arr_multiple_groups = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.ssbo_local_barrier_single_invocation = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.ssbo_local_barrier_single_group = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.ssbo_local_barrier_multiple_groups = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.ssbo_cmd_barrier_single = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.ssbo_cmd_barrier_multiple = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.shared_var_single_invocation = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.shared_var_single_group = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.shared_var_multiple_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.shared_var_multiple_groups = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.shared_atomic_op_single_invocation = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.shared_atomic_op_single_group = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.shared_atomic_op_multiple_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.shared_atomic_op_multiple_groups = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.copy_image_to_ssbo_small = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.copy_image_to_ssbo_large = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.copy_ssbo_to_image_small = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.copy_ssbo_to_image_large = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.image_barrier_single = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.image_barrier_multiple = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.atomic_counter_single_invocation = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.atomic_counter_single_group = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.atomic_counter_multiple_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.basic.atomic_counter_multiple_groups = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.float_lowp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.float_mediump = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.float_highp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.vec2_lowp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.vec2_mediump = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.vec2_highp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.vec3_lowp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.vec3_mediump = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.vec3_highp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.vec4_lowp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.vec4_mediump = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.vec4_highp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.mat2_lowp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.mat2_mediump = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.mat2_highp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.mat2x3_lowp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.mat2x3_mediump = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.mat2x3_highp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.mat2x4_lowp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.mat2x4_mediump = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.mat2x4_highp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.mat3x2_lowp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.mat3x2_mediump = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.mat3x2_highp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.mat3_lowp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.mat3_mediump = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.mat3_highp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.mat3x4_lowp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.mat3x4_mediump = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.mat3x4_highp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.mat4x2_lowp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.mat4x2_mediump = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.mat4x2_highp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.mat4x3_lowp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.mat4x3_mediump = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.mat4x3_highp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.mat4_lowp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.mat4_mediump = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.mat4_highp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.int_lowp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.int_mediump = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.int_highp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.ivec2_lowp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.ivec2_mediump = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.ivec2_highp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.ivec3_lowp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.ivec3_mediump = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.ivec3_highp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.ivec4_lowp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.ivec4_mediump = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.ivec4_highp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.uint_lowp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.uint_mediump = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.uint_highp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.uvec2_lowp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.uvec2_mediump = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.uvec2_highp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.uvec3_lowp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.uvec3_mediump = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.uvec3_highp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.uvec4_lowp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.uvec4_mediump = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.uvec4_highp = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.basic_type.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.work_group_size.float_1_1_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.work_group_size.float_64_1_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.work_group_size.float_1_64_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.work_group_size.float_1_1_64 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.work_group_size.float_128_1_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.work_group_size.float_1_128_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.work_group_size.float_13_2_4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.work_group_size.vec4_1_1_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.work_group_size.vec4_64_1_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.work_group_size.vec4_1_64_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.work_group_size.vec4_1_1_64 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.work_group_size.vec4_128_1_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.work_group_size.vec4_1_128_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.work_group_size.vec4_13_2_4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.work_group_size.mat4_1_1_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.work_group_size.mat4_64_1_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.work_group_size.mat4_1_64_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.work_group_size.mat4_1_1_64 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.work_group_size.mat4_128_1_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.work_group_size.mat4_1_128_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.work_group_size.mat4_13_2_4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.add.lowp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.add.lowp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.add.mediump_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.add.mediump_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.add.highp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.add.highp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.min.lowp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.min.lowp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.min.mediump_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.min.mediump_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.min.highp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.min.highp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.max.lowp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.max.lowp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.max.mediump_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.max.mediump_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.max.highp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.max.highp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.and.lowp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.and.lowp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.and.mediump_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.and.mediump_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.and.highp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.and.highp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.or.lowp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.or.lowp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.or.mediump_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.or.mediump_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.or.highp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.or.highp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.xor.lowp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.xor.lowp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.xor.mediump_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.xor.mediump_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.xor.highp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.xor.highp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.exchange.lowp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.exchange.lowp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.exchange.mediump_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.exchange.mediump_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.exchange.highp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.exchange.highp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.compswap.lowp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.compswap.lowp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.compswap.mediump_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.compswap.mediump_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.compswap.highp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.shared_var.atomic.compswap.highp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.indirect_dispatch.upload_buffer.single_invocation = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.indirect_dispatch.upload_buffer.multiple_groups = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.indirect_dispatch.upload_buffer.multiple_groups_multiple_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.indirect_dispatch.upload_buffer.small_offset = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.indirect_dispatch.upload_buffer.large_offset = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.indirect_dispatch.upload_buffer.large_offset_multiple_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.indirect_dispatch.upload_buffer.empty_command = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.indirect_dispatch.upload_buffer.multi_dispatch = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.indirect_dispatch.upload_buffer.multi_dispatch_reuse_command = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.indirect_dispatch.gen_in_compute.single_invocation = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.indirect_dispatch.gen_in_compute.multiple_groups = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.indirect_dispatch.gen_in_compute.multiple_groups_multiple_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.indirect_dispatch.gen_in_compute.small_offset = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.indirect_dispatch.gen_in_compute.large_offset = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.indirect_dispatch.gen_in_compute.large_offset_multiple_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.indirect_dispatch.gen_in_compute.empty_command = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.indirect_dispatch.gen_in_compute.multi_dispatch = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.compute.indirect_dispatch.gen_in_compute.multi_dispatch_reuse_command = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.first.first_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.first.first_3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.first.first_17 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.points.single_attribute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.points.multiple_attributes = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.points.instanced_attributes = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.points.default_attribute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangles.single_attribute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangles.multiple_attributes = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangles.instanced_attributes = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangles.default_attribute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangle_fan.single_attribute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangle_fan.multiple_attributes = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangle_fan.instanced_attributes = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangle_fan.default_attribute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangle_strip.single_attribute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangle_strip.multiple_attributes = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangle_strip.instanced_attributes = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.triangle_strip.default_attribute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.lines.single_attribute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.lines.multiple_attributes = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.lines.instanced_attributes = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.lines.default_attribute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.line_strip.single_attribute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.line_strip.multiple_attributes = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.line_strip.instanced_attributes = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.line_strip.default_attribute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.line_loop.single_attribute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.line_loop.multiple_attributes = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.line_loop.instanced_attributes = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_arrays_indirect.line_loop.default_attribute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.indices.index_byte = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.indices.index_short = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.indices.index_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.base_vertex.index_byte = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.base_vertex.index_short = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.base_vertex.index_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.base_vertex.index_neg_byte = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.base_vertex.index_neg_short = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.base_vertex.index_neg_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.points.single_attribute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.points.multiple_attributes = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.points.instanced_attributes = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.points.default_attribute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangles.single_attribute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangles.multiple_attributes = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangles.instanced_attributes = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangles.default_attribute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangle_fan.single_attribute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangle_fan.multiple_attributes = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangle_fan.instanced_attributes = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangle_fan.default_attribute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangle_strip.single_attribute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangle_strip.multiple_attributes = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangle_strip.instanced_attributes = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.triangle_strip.default_attribute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.lines.single_attribute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.lines.multiple_attributes = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.lines.instanced_attributes = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.lines.default_attribute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.line_strip.single_attribute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.line_strip.multiple_attributes = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.line_strip.instanced_attributes = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.line_strip.default_attribute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.line_loop.single_attribute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.line_loop.multiple_attributes = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.line_loop.instanced_attributes = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.draw_elements_indirect.line_loop.default_attribute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.instancing.draw_arrays_indirect_grid_2x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.instancing.draw_arrays_indirect_grid_5x5 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.instancing.draw_arrays_indirect_grid_10x10 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.instancing.draw_arrays_indirect_grid_32x32 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.instancing.draw_arrays_indirect_grid_100x100 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.instancing.draw_elements_indirect_grid_2x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.instancing.draw_elements_indirect_grid_5x5 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.instancing.draw_elements_indirect_grid_10x10 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.instancing.draw_elements_indirect_grid_32x32 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.instancing.draw_elements_indirect_grid_100x100 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawarrays_compute_cmd = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawarrays_compute_data = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawarrays_compute_cmd_and_data = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_cmd = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_data = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_indices = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_cmd_and_data = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_cmd_and_indices = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_data_and_indices = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.separate.drawelements_compute_cmd_and_data_and_indices = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.combined.drawarrays_compute_cmd_and_data = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.combined.drawelements_compute_cmd_and_data = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.combined.drawelements_compute_cmd_and_indices = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.combined.drawelements_compute_data_and_indices = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.combined.drawelements_compute_cmd_and_data_and_indices = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_100x100_drawcount_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_200x200_drawcount_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_500x500_drawcount_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_1000x1000_drawcount_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_1200x1200_drawcount_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_1500x1500_drawcount_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_100x100_drawcount_8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_200x200_drawcount_8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_500x500_drawcount_8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_1000x1000_drawcount_8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_1200x1200_drawcount_8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_1500x1500_drawcount_8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_100x100_drawcount_200 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_200x200_drawcount_800 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_500x500_drawcount_2500 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_separate_grid_1000x1000_drawcount_5000 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_100x100_drawcount_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_200x200_drawcount_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_500x500_drawcount_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_1000x1000_drawcount_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_1200x1200_drawcount_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_1500x1500_drawcount_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_100x100_drawcount_8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_200x200_drawcount_8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_500x500_drawcount_8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_1000x1000_drawcount_8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_1200x1200_drawcount_8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_1500x1500_drawcount_8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_100x100_drawcount_200 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_200x200_drawcount_800 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_500x500_drawcount_2500 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawarrays_combined_grid_1000x1000_drawcount_5000 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_100x100_drawcount_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_200x200_drawcount_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_500x500_drawcount_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_100x100_drawcount_8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_200x200_drawcount_8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_500x500_drawcount_8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_100x100_drawcount_200 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_200x200_drawcount_800 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_separate_grid_500x500_drawcount_2500 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_100x100_drawcount_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_200x200_drawcount_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_500x500_drawcount_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_100x100_drawcount_8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_200x200_drawcount_8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_500x500_drawcount_8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_100x100_drawcount_200 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_200x200_drawcount_800 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.compute_interop.large.drawelements_combined_grid_500x500_drawcount_2500 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.0 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.5 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.6 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.7 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.10 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.11 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.12 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.13 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.14 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.15 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.17 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.18 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.19 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.20 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.21 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.22 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.24 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.25 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.27 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.28 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.29 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.30 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.31 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.32 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.35 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.36 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.37 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.38 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.39 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.40 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.42 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.43 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.44 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.45 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.46 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.47 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.48 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.49 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.50 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.51 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.52 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.53 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.54 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.55 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.56 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.57 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.random.61 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.negative.command_bad_alignment_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.negative.command_bad_alignment_2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.negative.command_bad_alignment_3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.negative.command_offset_partially_in_buffer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.negative.command_offset_not_in_buffer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.negative.command_offset_not_in_buffer_unsigned32_wrap = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.negative.command_offset_not_in_buffer_signed32_wrap = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.negative.client_vertex_attrib_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.negative.default_vao = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.negative.invalid_mode_draw_arrays = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.negative.invalid_mode_draw_elements = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.draw_indirect.negative.invalid_type_draw_elements = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.highp_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.highp_vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.highp_vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.highp_vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.highp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.highp_ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.highp_ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.highp_ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.highp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.highp_uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.highp_uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.highp_uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.highp_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_lowp_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_mediump_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_highp_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.column_major_lowp_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.column_major_mediump_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.column_major_highp_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.highp_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_lowp_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_mediump_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_highp_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.column_major_lowp_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.column_major_mediump_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.column_major_highp_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.highp_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_lowp_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_mediump_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_highp_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.column_major_lowp_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.column_major_mediump_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.column_major_highp_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.highp_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_lowp_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_mediump_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_highp_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.column_major_lowp_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.column_major_mediump_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.column_major_highp_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.highp_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_lowp_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_mediump_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_highp_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.column_major_lowp_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.column_major_mediump_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.column_major_highp_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.highp_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_lowp_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_mediump_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_highp_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.column_major_lowp_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.column_major_mediump_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.column_major_highp_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.highp_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_lowp_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_mediump_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_highp_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.column_major_lowp_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.column_major_mediump_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.column_major_highp_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.highp_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_lowp_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_mediump_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_highp_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.column_major_lowp_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.column_major_mediump_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.column_major_highp_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.lowp_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.mediump_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.highp_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_lowp_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_mediump_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.row_major_highp_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.column_major_lowp_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.column_major_mediump_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.shared.column_major_highp_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.lowp_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.lowp_vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.lowp_vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.lowp_vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.lowp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.lowp_ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.lowp_ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.lowp_ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.lowp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.lowp_uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.lowp_uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.lowp_uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.lowp_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_lowp_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_mediump_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_highp_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_lowp_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_mediump_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_highp_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.lowp_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_lowp_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_mediump_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_highp_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_lowp_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_mediump_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_highp_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.lowp_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_lowp_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_mediump_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_highp_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_lowp_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_mediump_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_highp_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.lowp_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_lowp_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_mediump_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_highp_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_lowp_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_mediump_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_highp_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.lowp_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_lowp_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_mediump_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_highp_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_lowp_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_mediump_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_highp_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.lowp_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_lowp_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_mediump_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_highp_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_lowp_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_mediump_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_highp_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.lowp_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_lowp_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_mediump_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_highp_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_lowp_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_mediump_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_highp_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.lowp_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_lowp_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_mediump_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_highp_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_lowp_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_mediump_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_highp_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.lowp_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.mediump_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.highp_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_lowp_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_mediump_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.row_major_highp_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_lowp_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_mediump_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.packed.column_major_highp_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.mediump_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.highp_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.mediump_vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.highp_vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.mediump_vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.highp_vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.mediump_vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.highp_vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.mediump_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.highp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.mediump_ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.highp_ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.mediump_ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.highp_ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.mediump_ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.highp_ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.mediump_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.highp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.mediump_uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.highp_uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.mediump_uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.highp_uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.mediump_uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.highp_uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.mediump_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.highp_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_lowp_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_mediump_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_highp_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.column_major_lowp_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.column_major_mediump_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.column_major_highp_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.mediump_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.highp_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_lowp_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_mediump_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_highp_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.column_major_lowp_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.column_major_mediump_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.column_major_highp_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.mediump_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.highp_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_lowp_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_mediump_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_highp_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.column_major_lowp_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.column_major_mediump_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.column_major_highp_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.mediump_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.highp_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_lowp_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_mediump_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_highp_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.column_major_lowp_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.column_major_mediump_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.column_major_highp_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.mediump_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.highp_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_lowp_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_mediump_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_highp_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.column_major_lowp_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.column_major_mediump_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.column_major_highp_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.mediump_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.highp_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_lowp_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_mediump_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_highp_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.column_major_lowp_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.column_major_mediump_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.column_major_highp_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.mediump_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.highp_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_lowp_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_mediump_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_highp_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.column_major_lowp_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.column_major_mediump_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.column_major_highp_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.mediump_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.highp_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_lowp_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_mediump_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_highp_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.column_major_lowp_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.column_major_mediump_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.column_major_highp_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.lowp_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.mediump_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.highp_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_lowp_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_mediump_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.row_major_highp_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.column_major_lowp_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.column_major_mediump_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std140.column_major_highp_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.lowp_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.mediump_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.lowp_vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.mediump_vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.lowp_vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.mediump_vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.lowp_vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.mediump_vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.lowp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.mediump_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.lowp_ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.mediump_ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.lowp_ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.mediump_ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.lowp_ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.mediump_ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.lowp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.mediump_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.lowp_uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.mediump_uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.lowp_uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.mediump_uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.lowp_uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.mediump_uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.lowp_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.mediump_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_lowp_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_mediump_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_highp_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.column_major_lowp_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.column_major_mediump_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.column_major_highp_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.lowp_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.mediump_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_lowp_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_mediump_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_highp_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.column_major_lowp_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.column_major_mediump_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.column_major_highp_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.lowp_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.mediump_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_lowp_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_mediump_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_highp_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.column_major_lowp_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.column_major_mediump_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.column_major_highp_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.lowp_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.mediump_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_lowp_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_mediump_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_highp_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.column_major_lowp_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.column_major_mediump_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.column_major_highp_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.lowp_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.mediump_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_lowp_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_mediump_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_highp_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.column_major_lowp_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.column_major_mediump_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.column_major_highp_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.lowp_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.mediump_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_lowp_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_mediump_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_highp_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.column_major_lowp_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.column_major_mediump_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.column_major_highp_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.lowp_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.mediump_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_lowp_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_mediump_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_highp_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.column_major_lowp_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.column_major_mediump_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.column_major_highp_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.lowp_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.mediump_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_lowp_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_mediump_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_highp_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.column_major_lowp_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.column_major_mediump_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.column_major_highp_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.lowp_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.mediump_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.highp_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_lowp_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_mediump_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.row_major_highp_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.column_major_lowp_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.column_major_mediump_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_type.std430.column_major_highp_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.row_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.column_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.row_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.column_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.row_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.column_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.row_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.column_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.row_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.column_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.row_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.column_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.row_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.column_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.row_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.column_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.row_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.shared.column_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.row_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.column_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.row_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.column_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.row_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.column_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.row_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.column_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.row_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.column_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.row_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.column_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.row_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.column_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.row_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.column_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.row_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.packed.column_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.row_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.column_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.row_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.column_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.row_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.column_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.row_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.column_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.row_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.column_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.row_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.column_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.row_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.column_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.row_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.column_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.row_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std140.column_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.row_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.column_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.row_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.column_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.row_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.column_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.row_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.column_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.row_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.column_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.row_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.column_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.row_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.column_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.row_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.column_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.row_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_basic_array.std430.column_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.row_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.column_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.row_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.column_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.row_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.column_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.row_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.column_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.row_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.column_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.row_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.column_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.row_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.column_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.row_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.column_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.row_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.shared.column_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.row_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.column_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.row_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.column_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.row_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.column_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.row_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.column_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.row_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.column_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.row_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.column_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.row_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.column_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.row_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.column_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.row_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.packed.column_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.row_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.column_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.row_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.column_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.row_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.column_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.row_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.column_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.row_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.column_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.row_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.column_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.row_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.column_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.row_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.column_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.row_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std140.column_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.row_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.column_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.row_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.column_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.row_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.column_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.row_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.column_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.row_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.column_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.row_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.column_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.row_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.column_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.row_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.column_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.row_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.basic_unsized_array.std430.column_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.row_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.column_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.row_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.column_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.row_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.column_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.row_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.column_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.row_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.column_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.row_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.column_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.row_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.column_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.row_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.column_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.row_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.shared.column_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.row_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.column_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.row_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.column_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.row_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.column_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.row_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.column_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.row_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.column_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.row_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.column_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.row_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.column_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.row_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.column_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.row_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.packed.column_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.row_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.column_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.row_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.column_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.row_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.column_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.row_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.column_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.row_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.column_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.row_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.column_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.row_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.column_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.row_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.column_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.row_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std140.column_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.row_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.column_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.row_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.column_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.row_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.column_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.row_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.column_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.row_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.column_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.row_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.column_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.row_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.column_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.row_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.column_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.row_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_array.std430.column_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.row_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.column_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.row_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.column_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.row_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.column_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.row_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.column_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.row_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.column_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.row_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.column_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.row_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.column_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.row_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.column_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.row_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.shared.column_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.row_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.column_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.row_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.column_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.row_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.column_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.row_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.column_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.row_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.column_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.row_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.column_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.row_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.column_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.row_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.column_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.row_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.packed.column_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.row_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.column_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.row_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.column_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.row_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.column_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.row_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.column_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.row_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.column_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.row_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.column_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.row_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.column_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.row_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.column_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.row_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std140.column_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.row_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.column_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.row_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.column_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.row_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.column_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.row_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.column_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.row_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.column_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.row_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.column_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.row_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.column_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.row_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.column_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.row_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_array.std430.column_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.row_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.column_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.row_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.column_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.row_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.column_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.row_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.column_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.row_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.column_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.row_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.column_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.row_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.column_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.row_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.column_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.row_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.shared.column_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.row_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.column_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.row_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.column_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.row_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.column_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.row_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.column_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.row_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.column_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.row_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.column_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.row_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.column_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.row_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.column_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.row_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.packed.column_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.row_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.column_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.row_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.column_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.row_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.column_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.row_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.column_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.row_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.column_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.row_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.column_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.row_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.column_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.row_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.column_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.row_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std140.column_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.row_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.column_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.row_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.column_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.row_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.column_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.row_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.column_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.row_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.column_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.row_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.column_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.row_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.column_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.row_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.column_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.row_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.3_level_unsized_array.std430.column_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_struct.per_block_buffer.shared = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_struct.per_block_buffer.shared_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_struct.per_block_buffer.packed = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_struct.per_block_buffer.packed_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_struct.per_block_buffer.std140 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_struct.per_block_buffer.std140_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_struct.per_block_buffer.std430 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_struct.per_block_buffer.std430_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_struct.single_buffer.shared_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_struct.single_buffer.packed_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_struct.single_buffer.std140_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_struct.single_buffer.std430_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_struct_array.per_block_buffer.shared = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_struct_array.per_block_buffer.shared_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_struct_array.per_block_buffer.packed = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_struct_array.per_block_buffer.packed_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_struct_array.per_block_buffer.std140 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_struct_array.per_block_buffer.std140_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_struct_array.per_block_buffer.std430 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_struct_array.per_block_buffer.std430_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_struct_array.single_buffer.shared_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_struct_array.single_buffer.packed_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_struct_array.single_buffer.std140_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_struct_array.single_buffer.std430_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_nested_struct.per_block_buffer.shared = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_nested_struct.per_block_buffer.shared_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_nested_struct.per_block_buffer.packed = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_nested_struct.per_block_buffer.packed_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_nested_struct.per_block_buffer.std140 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_nested_struct.per_block_buffer.std140_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_nested_struct.per_block_buffer.std430 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_nested_struct.per_block_buffer.std430_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_nested_struct.single_buffer.shared_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_nested_struct.single_buffer.packed_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_nested_struct.single_buffer.std140_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_nested_struct.single_buffer.std430_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.per_block_buffer.shared = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.per_block_buffer.shared_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.per_block_buffer.packed = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.per_block_buffer.packed_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.per_block_buffer.std140 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.per_block_buffer.std140_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.per_block_buffer.std430 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.per_block_buffer.std430_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.single_buffer.shared_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.single_buffer.packed_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.single_buffer.std140_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.single_nested_struct_array.single_buffer.std430_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.unsized_struct_array.per_block_buffer.shared = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.unsized_struct_array.per_block_buffer.shared_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.unsized_struct_array.per_block_buffer.packed = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.unsized_struct_array.per_block_buffer.packed_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.unsized_struct_array.per_block_buffer.std140 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.unsized_struct_array.per_block_buffer.std140_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.unsized_struct_array.per_block_buffer.std430 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.unsized_struct_array.per_block_buffer.std430_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.unsized_struct_array.single_buffer.shared_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.unsized_struct_array.single_buffer.packed_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.unsized_struct_array.single_buffer.std140_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.unsized_struct_array.single_buffer.std430_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_unsized_struct_array.per_block_buffer.shared = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_unsized_struct_array.per_block_buffer.shared_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_unsized_struct_array.per_block_buffer.packed = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_unsized_struct_array.per_block_buffer.packed_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_unsized_struct_array.per_block_buffer.std140 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_unsized_struct_array.per_block_buffer.std140_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_unsized_struct_array.per_block_buffer.std430 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_unsized_struct_array.per_block_buffer.std430_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_unsized_struct_array.single_buffer.shared_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_unsized_struct_array.single_buffer.packed_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_unsized_struct_array.single_buffer.std140_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.2_level_unsized_struct_array.single_buffer.std430_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.unsized_nested_struct_array.per_block_buffer.shared = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.unsized_nested_struct_array.per_block_buffer.shared_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.unsized_nested_struct_array.per_block_buffer.packed = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.unsized_nested_struct_array.per_block_buffer.packed_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.unsized_nested_struct_array.per_block_buffer.std140 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.unsized_nested_struct_array.per_block_buffer.std140_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.unsized_nested_struct_array.per_block_buffer.std430 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.unsized_nested_struct_array.per_block_buffer.std430_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.unsized_nested_struct_array.single_buffer.shared_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.unsized_nested_struct_array.single_buffer.packed_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.unsized_nested_struct_array.single_buffer.std140_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.unsized_nested_struct_array.single_buffer.std430_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.row_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.column_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.row_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.column_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.row_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.column_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.row_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.column_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.row_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.column_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.row_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.column_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.row_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.column_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.row_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.column_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.row_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.shared.column_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.row_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.column_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.row_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.column_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.row_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.column_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.row_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.column_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.row_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.column_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.row_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.column_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.row_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.column_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.row_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.column_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.row_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.packed.column_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.row_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.column_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.row_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.column_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.row_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.column_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.row_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.column_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.row_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.column_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.row_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.column_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.row_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.column_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.row_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.column_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.row_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std140.column_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.row_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.column_major_mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.row_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.column_major_mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.row_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.column_major_mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.row_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.column_major_mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.row_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.column_major_mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.row_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.column_major_mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.row_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.column_major_mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.row_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.column_major_mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.row_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.instance_array_basic_type.std430.column_major_mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.multi_basic_types.per_block_buffer.shared = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.multi_basic_types.per_block_buffer.shared_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.multi_basic_types.per_block_buffer.packed = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.multi_basic_types.per_block_buffer.packed_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.multi_basic_types.per_block_buffer.std140 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.multi_basic_types.per_block_buffer.std140_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.multi_basic_types.per_block_buffer.std430 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.multi_basic_types.per_block_buffer.std430_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.multi_basic_types.single_buffer.shared = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.multi_basic_types.single_buffer.shared_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.multi_basic_types.single_buffer.packed = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.multi_basic_types.single_buffer.packed_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.multi_basic_types.single_buffer.std140 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.multi_basic_types.single_buffer.std140_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.multi_basic_types.single_buffer.std430 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.multi_basic_types.single_buffer.std430_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.multi_nested_struct.per_block_buffer.shared = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.multi_nested_struct.per_block_buffer.shared_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.multi_nested_struct.per_block_buffer.packed = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.multi_nested_struct.per_block_buffer.packed_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.multi_nested_struct.per_block_buffer.std140 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.multi_nested_struct.per_block_buffer.std140_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.multi_nested_struct.per_block_buffer.std430 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.multi_nested_struct.per_block_buffer.std430_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.multi_nested_struct.single_buffer.shared = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.multi_nested_struct.single_buffer.shared_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.multi_nested_struct.single_buffer.packed = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.multi_nested_struct.single_buffer.packed_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.multi_nested_struct.single_buffer.std140 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.multi_nested_struct.single_buffer.std140_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.multi_nested_struct.single_buffer.std430 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.multi_nested_struct.single_buffer.std430_instance_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.scalar_types.0 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.scalar_types.1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.scalar_types.2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.scalar_types.3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.scalar_types.4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.scalar_types.5 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.scalar_types.6 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.scalar_types.7 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.scalar_types.8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.scalar_types.9 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.scalar_types.10 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.scalar_types.11 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.scalar_types.12 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.scalar_types.13 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.scalar_types.14 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.scalar_types.15 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.scalar_types.16 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.scalar_types.17 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.scalar_types.18 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.scalar_types.19 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.scalar_types.20 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.scalar_types.21 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.scalar_types.22 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.scalar_types.23 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.scalar_types.24 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.vector_types.0 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.vector_types.1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.vector_types.2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.vector_types.3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.vector_types.4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.vector_types.5 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.vector_types.6 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.vector_types.7 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.vector_types.8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.vector_types.9 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.vector_types.10 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.vector_types.11 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.vector_types.12 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.vector_types.13 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.vector_types.14 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.vector_types.15 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.vector_types.16 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.vector_types.17 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.vector_types.18 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.vector_types.19 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.vector_types.20 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.vector_types.21 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.vector_types.22 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.vector_types.23 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.vector_types.24 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_types.0 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_types.1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_types.2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_types.3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_types.4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_types.5 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_types.6 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_types.7 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_types.8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_types.9 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_types.10 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_types.11 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_types.12 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_types.13 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_types.14 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_types.15 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_types.16 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_types.17 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_types.18 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_types.19 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_types.20 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_types.21 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_types.22 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_types.23 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_types.24 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_arrays.0 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_arrays.1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_arrays.2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_arrays.3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_arrays.4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_arrays.5 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_arrays.6 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_arrays.7 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_arrays.8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_arrays.9 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_arrays.10 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_arrays.11 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_arrays.12 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_arrays.13 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_arrays.14 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_arrays.15 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_arrays.16 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_arrays.17 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_arrays.18 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_arrays.19 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_arrays.20 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_arrays.21 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_arrays.22 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_arrays.23 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_arrays.24 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.unsized_arrays.0 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.unsized_arrays.1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.unsized_arrays.2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.unsized_arrays.3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.unsized_arrays.4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.unsized_arrays.5 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.unsized_arrays.6 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.unsized_arrays.7 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.unsized_arrays.8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.unsized_arrays.9 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.unsized_arrays.10 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.unsized_arrays.11 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.unsized_arrays.12 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.unsized_arrays.13 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.unsized_arrays.14 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.unsized_arrays.15 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.unsized_arrays.16 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.unsized_arrays.17 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.unsized_arrays.18 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.unsized_arrays.19 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.unsized_arrays.20 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.unsized_arrays.21 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.unsized_arrays.22 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.unsized_arrays.23 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.unsized_arrays.24 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.0 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.5 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.6 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.7 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.9 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.10 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.11 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.12 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.13 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.14 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.15 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.16 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.17 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.18 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.19 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.20 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.21 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.22 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.23 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.arrays_of_arrays.24 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.0 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.5 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.6 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.7 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.9 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.10 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.11 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.12 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.13 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.14 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.15 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.16 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.17 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.18 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.19 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.20 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.21 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.22 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.23 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.basic_instance_arrays.24 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs.0 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs.1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs.2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs.3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs.4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs.5 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs.6 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs.7 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs.8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs.9 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs.10 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs.11 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs.12 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs.13 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs.14 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs.15 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs.16 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs.17 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs.18 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs.19 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs.20 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs.21 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs.22 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs.23 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs.24 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.0 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.5 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.6 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.7 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.9 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.10 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.11 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.12 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.13 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.14 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.15 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.16 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.17 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.18 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.19 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.20 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.21 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.22 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.23 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays.24 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_instance_arrays.0 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_instance_arrays.1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_instance_arrays.2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_instance_arrays.3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_instance_arrays.4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_instance_arrays.5 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_instance_arrays.6 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_instance_arrays.7 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_instance_arrays.8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_instance_arrays.9 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_instance_arrays.10 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_instance_arrays.11 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_instance_arrays.12 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_instance_arrays.13 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_instance_arrays.14 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_instance_arrays.15 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_instance_arrays.16 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_instance_arrays.17 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_instance_arrays.18 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_instance_arrays.19 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_instance_arrays.20 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_instance_arrays.21 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_instance_arrays.22 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_instance_arrays.23 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_instance_arrays.24 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.0 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.5 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.6 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.7 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.9 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.10 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.11 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.12 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.13 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.14 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.15 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.16 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.17 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.18 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.19 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.20 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.21 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.22 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.23 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.nested_structs_arrays_instance_arrays.24 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.0 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.5 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.6 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.7 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.9 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.10 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.11 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.12 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.13 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.14 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.15 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.16 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.17 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.18 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.19 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.20 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.21 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.22 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.23 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.24 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.25 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.26 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.27 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.28 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.29 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.30 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.31 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.32 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.33 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.34 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.35 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.36 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.37 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.38 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.39 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.40 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.41 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.42 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.43 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.44 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.45 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.46 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.47 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.48 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.49 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.0 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.5 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.6 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.7 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.9 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.10 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.11 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.12 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.13 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.14 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.15 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.16 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.17 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.18 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.19 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.20 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.21 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.22 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.23 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.24 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.25 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.26 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.27 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.28 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.29 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.30 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.31 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.32 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.33 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.34 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.35 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.36 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.37 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.38 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.39 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.40 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.41 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.42 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.43 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.44 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.45 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.46 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.47 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.48 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.layout.random.all_shared_buffer.49 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.add.lowp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.add.lowp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.add.mediump_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.add.mediump_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.add.highp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.add.highp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.min.lowp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.min.lowp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.min.mediump_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.min.mediump_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.min.highp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.min.highp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.max.lowp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.max.lowp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.max.mediump_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.max.mediump_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.max.highp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.max.highp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.and.lowp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.and.lowp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.and.mediump_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.and.mediump_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.and.highp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.and.highp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.or.lowp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.or.lowp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.or.mediump_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.or.mediump_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.or.highp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.or.highp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.xor.lowp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.xor.lowp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.xor.mediump_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.xor.mediump_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.xor.highp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.xor.highp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.exchange.lowp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.exchange.lowp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.exchange.mediump_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.exchange.mediump_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.exchange.highp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.exchange.highp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.compswap.lowp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.compswap.lowp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.compswap.mediump_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.compswap.mediump_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.compswap.highp_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.atomic.compswap.highp_int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.array_length.sized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.array_length.sized_writeonly_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.array_length.sized_readonly_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.array_length.unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.array_length.unsized_writeonly_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ssbo.array_length.unsized_readonly_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.float_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.vec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.vec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.vec2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.vec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.vec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.vec3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.int_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.ivec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.ivec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.ivec2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.ivec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.ivec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.ivec3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.uint_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.uvec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.uvec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.uvec2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.uvec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.uvec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.uvec3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.bool_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.bool_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.bool_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.bvec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.bvec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.bvec2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.bvec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.bvec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.bvec3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.bvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.bvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.bvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.mat2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.mat2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.mat2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.mat3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.mat3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.mat3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.mat4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.mat4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.mat4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.mat2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.mat2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.mat2x3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat2x3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat2x3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.mat2x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.mat2x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.mat2x4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat2x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat2x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat2x4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat2x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat2x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat2x4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.mat3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.mat3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.mat3x2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat3x2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat3x2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.mat3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.mat3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.mat3x4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat3x4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat3x4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.mat4x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.mat4x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.mat4x2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat4x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat4x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat4x2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat4x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat4x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat4x2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.mat4x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.mat4x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.mat4x3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat4x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat4x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.row_major_mat4x3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat4x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat4x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.shared.column_major_mat4x3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.vec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.vec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.vec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.vec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.ivec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.ivec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.ivec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.ivec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.uvec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.uvec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.uvec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.uvec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.bool_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.bool_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.bvec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.bvec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.bvec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.bvec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.bvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.bvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.mat2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.mat2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.row_major_mat2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.row_major_mat2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.column_major_mat2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.column_major_mat2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.mat3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.mat3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.row_major_mat3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.row_major_mat3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.column_major_mat3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.column_major_mat3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.mat4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.mat4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.row_major_mat4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.row_major_mat4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.column_major_mat4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.column_major_mat4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.mat2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.mat2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.row_major_mat2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.row_major_mat2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.column_major_mat2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.column_major_mat2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.mat2x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.mat2x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.row_major_mat2x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.row_major_mat2x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.column_major_mat2x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.column_major_mat2x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.mat3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.mat3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.row_major_mat3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.row_major_mat3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.column_major_mat3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.column_major_mat3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.mat3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.mat3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.row_major_mat3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.row_major_mat3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.column_major_mat3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.column_major_mat3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.mat4x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.mat4x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.row_major_mat4x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.row_major_mat4x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.column_major_mat4x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.column_major_mat4x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.mat4x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.mat4x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.row_major_mat4x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.row_major_mat4x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.column_major_mat4x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.packed.column_major_mat4x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.float_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.vec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.vec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.vec2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.vec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.vec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.vec3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.int_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.ivec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.ivec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.ivec2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.ivec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.ivec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.ivec3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.uint_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.uvec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.uvec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.uvec2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.uvec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.uvec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.uvec3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.bool_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.bool_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.bool_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.bvec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.bvec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.bvec2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.bvec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.bvec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.bvec3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.bvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.bvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.bvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.mat2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.mat2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.mat2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.mat3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.mat3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.mat3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.mat4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.mat4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.mat4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.mat2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.mat2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.mat2x3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat2x3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat2x3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.mat2x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.mat2x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.mat2x4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat2x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat2x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat2x4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat2x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat2x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat2x4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.mat3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.mat3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.mat3x2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat3x2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat3x2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.mat3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.mat3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.mat3x4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat3x4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat3x4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.mat4x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.mat4x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.mat4x2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat4x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat4x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat4x2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat4x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat4x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat4x2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.mat4x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.mat4x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.mat4x3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat4x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat4x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.row_major_mat4x3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat4x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat4x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_array.std140.column_major_mat4x3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.float_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.vec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.vec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.vec2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.vec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.vec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.vec3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.int_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.ivec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.ivec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.ivec2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.ivec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.ivec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.ivec3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.uint_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.uvec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.uvec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.uvec2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.uvec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.uvec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.uvec3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.bool_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.bool_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.bool_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.bvec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.bvec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.bvec2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.bvec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.bvec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.bvec3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.bvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.bvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.bvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.mat2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.mat2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.mat2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.mat3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.mat3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.mat3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.mat4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.mat4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.mat4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.mat2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.mat2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.mat2x3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat2x3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat2x3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.mat2x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.mat2x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.mat2x4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat2x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat2x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat2x4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat2x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat2x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat2x4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.mat3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.mat3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.mat3x2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat3x2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat3x2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.mat3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.mat3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.mat3x4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat3x4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat3x4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.mat4x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.mat4x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.mat4x2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat4x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat4x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat4x2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat4x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat4x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat4x2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.mat4x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.mat4x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.mat4x3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat4x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat4x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.row_major_mat4x3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat4x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat4x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.shared.column_major_mat4x3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.vec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.vec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.vec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.vec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.ivec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.ivec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.ivec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.ivec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.uvec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.uvec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.uvec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.uvec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.bool_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.bool_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.bvec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.bvec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.bvec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.bvec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.bvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.bvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.mat2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.mat2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.row_major_mat2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.row_major_mat2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.column_major_mat2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.column_major_mat2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.mat3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.mat3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.row_major_mat3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.row_major_mat3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.column_major_mat3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.column_major_mat3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.mat4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.mat4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.row_major_mat4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.row_major_mat4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.column_major_mat4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.column_major_mat4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.mat2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.mat2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.row_major_mat2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.row_major_mat2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.column_major_mat2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.column_major_mat2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.mat2x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.mat2x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.row_major_mat2x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.row_major_mat2x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.column_major_mat2x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.column_major_mat2x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.mat3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.mat3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.row_major_mat3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.row_major_mat3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.column_major_mat3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.column_major_mat3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.mat3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.mat3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.row_major_mat3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.row_major_mat3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.column_major_mat3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.column_major_mat3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.mat4x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.mat4x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.row_major_mat4x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.row_major_mat4x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.column_major_mat4x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.column_major_mat4x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.mat4x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.mat4x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.row_major_mat4x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.row_major_mat4x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.column_major_mat4x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.packed.column_major_mat4x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.float_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.vec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.vec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.vec2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.vec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.vec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.vec3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.int_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.ivec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.ivec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.ivec2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.ivec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.ivec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.ivec3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.uint_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.uvec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.uvec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.uvec2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.uvec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.uvec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.uvec3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.bool_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.bool_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.bool_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.bvec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.bvec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.bvec2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.bvec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.bvec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.bvec3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.bvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.bvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.bvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.mat2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.mat2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.mat2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.mat3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.mat3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.mat3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.mat4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.mat4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.mat4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.mat2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.mat2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.mat2x3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat2x3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat2x3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.mat2x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.mat2x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.mat2x4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat2x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat2x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat2x4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat2x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat2x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat2x4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.mat3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.mat3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.mat3x2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat3x2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat3x2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.mat3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.mat3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.mat3x4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat3x4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat3x4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.mat4x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.mat4x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.mat4x2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat4x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat4x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat4x2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat4x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat4x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat4x2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.mat4x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.mat4x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.mat4x3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat4x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat4x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.row_major_mat4x3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat4x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat4x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.3_level_array.std140.column_major_mat4x3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_struct_array.per_block_buffer.shared_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_struct_array.per_block_buffer.shared_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_struct_array.per_block_buffer.shared_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_struct_array.per_block_buffer.shared_instance_array_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_struct_array.per_block_buffer.shared_instance_array_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_struct_array.per_block_buffer.shared_instance_array_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_struct_array.per_block_buffer.packed_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_struct_array.per_block_buffer.packed_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_struct_array.per_block_buffer.packed_instance_array_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_struct_array.per_block_buffer.packed_instance_array_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_struct_array.per_block_buffer.std140_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_struct_array.per_block_buffer.std140_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_struct_array.per_block_buffer.std140_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_struct_array.per_block_buffer.std140_instance_array_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_struct_array.per_block_buffer.std140_instance_array_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_struct_array.per_block_buffer.std140_instance_array_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_struct_array.single_buffer.shared_instance_array_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_struct_array.single_buffer.shared_instance_array_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_struct_array.single_buffer.shared_instance_array_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_struct_array.single_buffer.packed_instance_array_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_struct_array.single_buffer.packed_instance_array_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_struct_array.single_buffer.std140_instance_array_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_struct_array.single_buffer.std140_instance_array_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.2_level_struct_array.single_buffer.std140_instance_array_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.random.basic_type_arrays.4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.random.basic_type_arrays.10 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.random.all_per_block_buffers.1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.random.all_per_block_buffers.7 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.random.all_per_block_buffers.10 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.random.all_per_block_buffers.13 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.random.all_per_block_buffers.18 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.random.all_per_block_buffers.20 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.random.all_per_block_buffers.29 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.random.all_per_block_buffers.41 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.random.all_shared_buffer.1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.random.all_shared_buffer.8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.random.all_shared_buffer.22 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.random.all_shared_buffer.37 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.ubo.random.all_shared_buffer.38 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.store.rgba32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.store.rgba16f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.store.r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.store.rgba32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.store.rgba16ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.store.rgba8ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.store.r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.store.rgba32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.store.rgba16i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.store.rgba8i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.store.r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.store.rgba8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.store.rgba8_snorm = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.load_store.rgba32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.load_store.rgba16f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.load_store.r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.load_store.rgba32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.load_store.rgba16ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.load_store.rgba8ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.load_store.r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.load_store.rgba32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.load_store.rgba16i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.load_store.rgba8i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.load_store.r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.load_store.rgba8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.load_store.rgba8_snorm = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.qualifiers.coherent_r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.qualifiers.volatile_r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.qualifiers.coherent_r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.qualifiers.volatile_r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.qualifiers.coherent_r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.qualifiers.volatile_r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.qualifiers.restrict = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba32f_rgba32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba32f_rgba32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba16f_rgba16ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba16f_rgba16i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32f_rgba8ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32f_r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32f_rgba8i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32f_r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32f_rgba8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32f_rgba8_snorm = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba32ui_rgba32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba32ui_rgba32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba16ui_rgba16f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba16ui_rgba16i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8ui_r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8ui_r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8ui_rgba8i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8ui_r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8ui_rgba8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8ui_rgba8_snorm = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32ui_r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32ui_rgba8ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32ui_rgba8i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32ui_r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32ui_rgba8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32ui_rgba8_snorm = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba32i_rgba32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba32i_rgba32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba16i_rgba16f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba16i_rgba16ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8i_r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8i_rgba8ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8i_r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8i_r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8i_rgba8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8i_rgba8_snorm = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32i_r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32i_rgba8ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32i_r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32i_rgba8i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32i_rgba8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.r32i_rgba8_snorm = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8_r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8_rgba8ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8_r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8_rgba8i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8_r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8_rgba8_snorm = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8_snorm_r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8_snorm_rgba8ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8_snorm_r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8_snorm_rgba8i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8_snorm_r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.format_reinterpret.rgba8_snorm_rgba8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.image_size.readonly_32x32 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.image_size.readonly_12x34 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.image_size.readonly_1x1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.image_size.readonly_7x1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.image_size.writeonly_32x32 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.image_size.writeonly_12x34 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.image_size.writeonly_1x1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.image_size.writeonly_7x1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.image_size.readonly_writeonly_32x32 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.image_size.readonly_writeonly_12x34 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.image_size.readonly_writeonly_1x1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d.image_size.readonly_writeonly_7x1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.store.rgba32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.store.rgba32f_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.store.rgba16f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.store.rgba16f_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.store.r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.store.r32f_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.store.rgba32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.store.rgba32ui_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.store.rgba16ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.store.rgba16ui_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.store.rgba8ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.store.rgba8ui_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.store.r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.store.r32ui_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.store.rgba32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.store.rgba32i_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.store.rgba16i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.store.rgba16i_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.store.rgba8i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.store.rgba8i_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.store.r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.store.r32i_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.store.rgba8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.store.rgba8_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.store.rgba8_snorm = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.store.rgba8_snorm_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.load_store.rgba32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.load_store.rgba32f_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.load_store.rgba16f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.load_store.rgba16f_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.load_store.r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.load_store.r32f_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.load_store.rgba32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.load_store.rgba32ui_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.load_store.rgba16ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.load_store.rgba16ui_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.load_store.rgba8ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.load_store.rgba8ui_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.load_store.r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.load_store.r32ui_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.load_store.rgba32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.load_store.rgba32i_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.load_store.rgba16i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.load_store.rgba16i_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.load_store.rgba8i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.load_store.rgba8i_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.load_store.r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.load_store.r32i_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.load_store.rgba8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.load_store.rgba8_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.load_store.rgba8_snorm = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.load_store.rgba8_snorm_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.qualifiers.coherent_r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.qualifiers.volatile_r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.qualifiers.coherent_r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.qualifiers.volatile_r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.qualifiers.coherent_r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.qualifiers.volatile_r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.qualifiers.restrict = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba32f_rgba32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba32f_rgba32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba16f_rgba16ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba16f_rgba16i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.r32f_rgba8ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.r32f_r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.r32f_rgba8i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.r32f_r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.r32f_rgba8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.r32f_rgba8_snorm = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba32ui_rgba32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba32ui_rgba32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba16ui_rgba16f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba16ui_rgba16i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8ui_r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8ui_r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8ui_rgba8i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8ui_r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8ui_rgba8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8ui_rgba8_snorm = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.r32ui_r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.r32ui_rgba8ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.r32ui_rgba8i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.r32ui_r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.r32ui_rgba8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.r32ui_rgba8_snorm = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba32i_rgba32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba32i_rgba32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba16i_rgba16f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba16i_rgba16ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8i_r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8i_rgba8ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8i_r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8i_r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8i_rgba8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8i_rgba8_snorm = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.r32i_r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.r32i_rgba8ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.r32i_r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.r32i_rgba8i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.r32i_rgba8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.r32i_rgba8_snorm = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8_r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8_rgba8ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8_r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8_rgba8i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8_r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8_rgba8_snorm = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8_snorm_r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8_snorm_rgba8ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8_snorm_r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8_snorm_rgba8i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8_snorm_r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.format_reinterpret.rgba8_snorm_rgba8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.image_size.readonly_32x32 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.image_size.readonly_12x12 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.image_size.readonly_1x1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.image_size.readonly_7x7 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.image_size.writeonly_32x32 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.image_size.writeonly_12x12 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.image_size.writeonly_1x1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.image_size.writeonly_7x7 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.image_size.readonly_writeonly_32x32 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.image_size.readonly_writeonly_12x12 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.image_size.readonly_writeonly_1x1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.cube.image_size.readonly_writeonly_7x7 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.store.rgba32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.store.rgba32f_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.store.rgba16f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.store.rgba16f_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.store.r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.store.r32f_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.store.rgba32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.store.rgba32ui_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.store.rgba16ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.store.rgba16ui_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.store.rgba8ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.store.rgba8ui_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.store.r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.store.r32ui_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.store.rgba32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.store.rgba32i_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.store.rgba16i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.store.rgba16i_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.store.rgba8i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.store.rgba8i_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.store.r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.store.r32i_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.store.rgba8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.store.rgba8_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.store.rgba8_snorm = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.store.rgba8_snorm_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.load_store.rgba32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.load_store.rgba32f_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.load_store.rgba16f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.load_store.rgba16f_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.load_store.r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.load_store.r32f_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.load_store.rgba32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.load_store.rgba32ui_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.load_store.rgba16ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.load_store.rgba16ui_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.load_store.rgba8ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.load_store.rgba8ui_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.load_store.r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.load_store.r32ui_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.load_store.rgba32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.load_store.rgba32i_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.load_store.rgba16i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.load_store.rgba16i_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.load_store.rgba8i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.load_store.rgba8i_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.load_store.r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.load_store.r32i_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.load_store.rgba8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.load_store.rgba8_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.load_store.rgba8_snorm = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.load_store.rgba8_snorm_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.qualifiers.coherent_r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.qualifiers.volatile_r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.qualifiers.coherent_r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.qualifiers.volatile_r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.qualifiers.coherent_r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.qualifiers.volatile_r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.qualifiers.restrict = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba32f_rgba32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba32f_rgba32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba16f_rgba16ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba16f_rgba16i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.r32f_rgba8ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.r32f_r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.r32f_rgba8i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.r32f_r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.r32f_rgba8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.r32f_rgba8_snorm = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba32ui_rgba32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba32ui_rgba32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba16ui_rgba16f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba16ui_rgba16i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba8ui_r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba8ui_r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba8ui_rgba8i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba8ui_r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba8ui_rgba8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba8ui_rgba8_snorm = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.r32ui_r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.r32ui_rgba8ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.r32ui_rgba8i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.r32ui_r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.r32ui_rgba8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.r32ui_rgba8_snorm = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba32i_rgba32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba32i_rgba32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba16i_rgba16f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba16i_rgba16ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba8i_r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba8i_rgba8ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba8i_r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba8i_r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba8i_rgba8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba8i_rgba8_snorm = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.r32i_r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.r32i_rgba8ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.r32i_r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.r32i_rgba8i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.r32i_rgba8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.r32i_rgba8_snorm = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba8_r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba8_rgba8ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba8_r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba8_rgba8i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba8_r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba8_rgba8_snorm = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba8_snorm_r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba8_snorm_rgba8ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba8_snorm_r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba8_snorm_rgba8i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba8_snorm_r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.format_reinterpret.rgba8_snorm_rgba8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.image_size.readonly_32x32x32 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.image_size.readonly_12x34x56 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.image_size.readonly_1x1x1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.image_size.readonly_7x1x1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.image_size.writeonly_32x32x32 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.image_size.writeonly_12x34x56 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.image_size.writeonly_1x1x1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.image_size.writeonly_7x1x1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.image_size.readonly_writeonly_32x32x32 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.image_size.readonly_writeonly_12x34x56 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.image_size.readonly_writeonly_1x1x1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.3d.image_size.readonly_writeonly_7x1x1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.store.rgba32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.store.rgba32f_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.store.rgba16f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.store.rgba16f_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.store.r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.store.r32f_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.store.rgba32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.store.rgba32ui_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.store.rgba16ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.store.rgba16ui_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.store.rgba8ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.store.rgba8ui_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.store.r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.store.r32ui_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.store.rgba32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.store.rgba32i_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.store.rgba16i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.store.rgba16i_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.store.rgba8i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.store.rgba8i_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.store.r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.store.r32i_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.store.rgba8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.store.rgba8_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.store.rgba8_snorm = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.store.rgba8_snorm_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba32f_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba16f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba16f_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.load_store.r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.load_store.r32f_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba32ui_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba16ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba16ui_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba8ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba8ui_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.load_store.r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.load_store.r32ui_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba32i_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba16i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba16i_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba8i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba8i_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.load_store.r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.load_store.r32i_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba8_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba8_snorm = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.load_store.rgba8_snorm_single_layer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.qualifiers.coherent_r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.qualifiers.volatile_r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.qualifiers.coherent_r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.qualifiers.volatile_r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.qualifiers.coherent_r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.qualifiers.volatile_r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.qualifiers.restrict = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba32f_rgba32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba32f_rgba32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba16f_rgba16ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba16f_rgba16i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.r32f_rgba8ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.r32f_r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.r32f_rgba8i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.r32f_r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.r32f_rgba8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.r32f_rgba8_snorm = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba32ui_rgba32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba32ui_rgba32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba16ui_rgba16f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba16ui_rgba16i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba8ui_r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba8ui_r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba8ui_rgba8i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba8ui_r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba8ui_rgba8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba8ui_rgba8_snorm = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.r32ui_r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.r32ui_rgba8ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.r32ui_rgba8i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.r32ui_r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.r32ui_rgba8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.r32ui_rgba8_snorm = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba32i_rgba32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba32i_rgba32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba16i_rgba16f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba16i_rgba16ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba8i_r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba8i_rgba8ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba8i_r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba8i_r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba8i_rgba8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba8i_rgba8_snorm = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.r32i_r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.r32i_rgba8ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.r32i_r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.r32i_rgba8i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.r32i_rgba8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.r32i_rgba8_snorm = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba8_r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba8_rgba8ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba8_r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba8_rgba8i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba8_r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba8_rgba8_snorm = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba8_snorm_r32f = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba8_snorm_rgba8ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba8_snorm_r32ui = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba8_snorm_rgba8i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba8_snorm_r32i = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.format_reinterpret.rgba8_snorm_rgba8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.image_size.readonly_32x32x32 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.image_size.readonly_12x34x56 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.image_size.readonly_1x1x1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.image_size.readonly_7x1x1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.image_size.writeonly_32x32x32 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.image_size.writeonly_12x34x56 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.image_size.writeonly_1x1x1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.image_size.writeonly_7x1x1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.image_size.readonly_writeonly_32x32x32 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.image_size.readonly_writeonly_12x34x56 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.image_size.readonly_writeonly_1x1x1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.image_load_store.2d_array.image_size.readonly_writeonly_7x1x1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get.1_counter_1_call_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get.1_counter_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get.1_counter_1_call_5000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get.1_counter_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get.1_counter_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get.1_counter_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get.1_counter_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get.4_counters_1_call_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get.4_counters_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get.4_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get.4_counters_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get.4_counters_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get.4_counters_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get.8_counters_1_call_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get.8_counters_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get.8_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get.8_counters_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get.8_counters_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get.8_counters_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_branch.1_counter_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_branch.1_counter_1_call_5000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_branch.1_counter_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_branch.1_counter_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_branch.1_counter_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_branch.1_counter_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_branch.4_counters_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_branch.4_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_branch.4_counters_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_branch.4_counters_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_branch.4_counters_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_branch.8_counters_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_branch.8_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_branch.8_counters_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_branch.8_counters_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_branch.8_counters_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc.1_counter_1_call_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc.1_counter_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc.1_counter_1_call_5000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc.1_counter_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc.1_counter_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc.1_counter_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc.1_counter_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc.4_counters_1_call_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc.4_counters_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc.4_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc.4_counters_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc.4_counters_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc.4_counters_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc.8_counters_1_call_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc.8_counters_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc.8_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc.8_counters_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc.8_counters_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc.8_counters_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_branch.1_counter_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_branch.1_counter_1_call_5000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_branch.1_counter_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_branch.1_counter_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_branch.1_counter_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_branch.1_counter_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_branch.4_counters_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_branch.4_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_branch.4_counters_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_branch.4_counters_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_branch.4_counters_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_branch.8_counters_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_branch.8_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_branch.8_counters_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_branch.8_counters_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_branch.8_counters_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec.1_counter_1_call_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec.1_counter_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec.1_counter_1_call_5000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec.1_counter_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec.1_counter_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec.1_counter_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec.1_counter_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec.4_counters_1_call_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec.4_counters_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec.4_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec.4_counters_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec.4_counters_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec.4_counters_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec.8_counters_1_call_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec.8_counters_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec.8_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec.8_counters_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec.8_counters_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec.8_counters_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec_branch.1_counter_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec_branch.1_counter_1_call_5000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec_branch.1_counter_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec_branch.1_counter_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec_branch.1_counter_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec_branch.1_counter_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec_branch.4_counters_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec_branch.4_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec_branch.4_counters_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec_branch.4_counters_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec_branch.4_counters_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec_branch.8_counters_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec_branch.8_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec_branch.8_counters_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec_branch.8_counters_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.dec_branch.8_counters_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc.1_counter_1_call_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc.1_counter_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc.1_counter_1_call_5000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc.1_counter_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc.1_counter_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc.1_counter_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc.1_counter_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc.4_counters_1_call_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc.4_counters_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc.4_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc.4_counters_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc.4_counters_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc.4_counters_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc.8_counters_1_call_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc.8_counters_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc.8_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc.8_counters_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc.8_counters_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc.8_counters_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_branch.1_counter_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_branch.1_counter_1_call_5000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_branch.1_counter_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_branch.1_counter_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_branch.1_counter_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_branch.1_counter_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_branch.4_counters_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_branch.4_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_branch.4_counters_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_branch.4_counters_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_branch.4_counters_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_branch.8_counters_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_branch.8_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_branch.8_counters_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_branch.8_counters_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_branch.8_counters_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec.1_counter_1_call_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec.1_counter_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec.1_counter_1_call_5000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec.1_counter_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec.1_counter_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec.1_counter_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec.1_counter_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec.4_counters_1_call_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec.4_counters_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec.4_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec.4_counters_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec.4_counters_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec.4_counters_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec.8_counters_1_call_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec.8_counters_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec.8_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec.8_counters_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec.8_counters_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec.8_counters_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec_branch.1_counter_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec_branch.1_counter_1_call_5000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec_branch.1_counter_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec_branch.1_counter_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec_branch.1_counter_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec_branch.1_counter_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec_branch.4_counters_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec_branch.4_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec_branch.4_counters_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec_branch.4_counters_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec_branch.4_counters_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec_branch.8_counters_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec_branch.8_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec_branch.8_counters_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec_branch.8_counters_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_dec_branch.8_counters_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec.1_counter_1_call_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec.1_counter_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec.1_counter_1_call_5000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec.1_counter_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec.1_counter_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec.1_counter_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec.1_counter_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec.4_counters_1_call_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec.4_counters_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec.4_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec.4_counters_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec.4_counters_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec.4_counters_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec.8_counters_1_call_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec.8_counters_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec.8_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec.8_counters_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec.8_counters_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec.8_counters_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec_branch.1_counter_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec_branch.1_counter_1_call_5000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec_branch.1_counter_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec_branch.1_counter_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec_branch.1_counter_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec_branch.1_counter_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec_branch.4_counters_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec_branch.4_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec_branch.4_counters_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec_branch.4_counters_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec_branch.4_counters_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec_branch.8_counters_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec_branch.8_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec_branch.8_counters_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec_branch.8_counters_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.inc_dec_branch.8_counters_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec.1_counter_1_call_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec.1_counter_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec.1_counter_1_call_5000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec.1_counter_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec.1_counter_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec.1_counter_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec.1_counter_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec.4_counters_1_call_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec.4_counters_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec.4_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec.4_counters_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec.4_counters_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec.4_counters_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec.8_counters_1_call_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec.8_counters_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec.8_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec.8_counters_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec.8_counters_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec.8_counters_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec_branch.1_counter_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec_branch.1_counter_1_call_5000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec_branch.1_counter_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec_branch.1_counter_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec_branch.1_counter_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec_branch.1_counter_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec_branch.4_counters_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec_branch.4_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec_branch.4_counters_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec_branch.4_counters_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec_branch.4_counters_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec_branch.8_counters_1_call_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec_branch.8_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec_branch.8_counters_5_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec_branch.8_counters_100_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.get_inc_dec_branch.8_counters_100_calls_10_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.reverse_offset.get_inc.8_counters_1_call_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.reverse_offset.get_inc.8_counters_1_call_1000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.reverse_offset.get_inc.8_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.reverse_offset.get_inc.8_counters_5_calls_1000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.reverse_offset.get_dec.8_counters_1_call_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.reverse_offset.get_dec.8_counters_1_call_1000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.reverse_offset.get_dec.8_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.reverse_offset.get_dec.8_counters_5_calls_1000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.reverse_offset.inc_dec.8_counters_1_call_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.reverse_offset.inc_dec.8_counters_1_call_1000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.reverse_offset.inc_dec.8_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.reverse_offset.inc_dec.8_counters_5_calls_1000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.first_offset_set.get_inc.8_counters_1_call_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.first_offset_set.get_inc.8_counters_1_call_1000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.first_offset_set.get_inc.8_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.first_offset_set.get_inc.8_counters_5_calls_1000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.first_offset_set.get_dec.8_counters_1_call_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.first_offset_set.get_dec.8_counters_1_call_1000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.first_offset_set.get_dec.8_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.first_offset_set.get_dec.8_counters_5_calls_1000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.first_offset_set.inc_dec.8_counters_1_call_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.first_offset_set.inc_dec.8_counters_1_call_1000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.first_offset_set.inc_dec.8_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.first_offset_set.inc_dec.8_counters_5_calls_1000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.default_offset_set.get_inc.8_counters_1_call_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.default_offset_set.get_inc.8_counters_1_call_1000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.default_offset_set.get_inc.8_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.default_offset_set.get_inc.8_counters_5_calls_1000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.default_offset_set.get_dec.8_counters_1_call_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.default_offset_set.get_dec.8_counters_1_call_1000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.default_offset_set.get_dec.8_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.default_offset_set.get_dec.8_counters_5_calls_1000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.default_offset_set.inc_dec.8_counters_1_call_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.default_offset_set.inc_dec.8_counters_1_call_1000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.default_offset_set.inc_dec.8_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.default_offset_set.inc_dec.8_counters_5_calls_1000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.reset_default_offset.get_inc.8_counters_1_call_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.reset_default_offset.get_inc.8_counters_1_call_1000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.reset_default_offset.get_inc.8_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.reset_default_offset.get_inc.8_counters_5_calls_1000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.reset_default_offset.get_dec.8_counters_1_call_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.reset_default_offset.get_dec.8_counters_1_call_1000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.reset_default_offset.get_dec.8_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.reset_default_offset.get_dec.8_counters_5_calls_1000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.reset_default_offset.inc_dec.8_counters_1_call_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.reset_default_offset.inc_dec.8_counters_1_call_1000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.reset_default_offset.inc_dec.8_counters_5_calls_1_thread = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.atomic_counter.layout.reset_default_offset.inc_dec.8_counters_5_calls_1000_threads = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.stencil_texturing.format.depth32f_stencil8_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.stencil_texturing.format.depth32f_stencil8_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.stencil_texturing.format.depth32f_stencil8_cube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.stencil_texturing.format.depth24_stencil8_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.stencil_texturing.format.depth24_stencil8_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.stencil_texturing.format.depth24_stencil8_cube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.stencil_texturing.render.depth32f_stencil8_clear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.stencil_texturing.render.depth32f_stencil8_draw = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_clear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.stencil_texturing.render.depth24_stencil8_draw = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.stencil_texturing.misc.compare_mode_effect = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.stencil_texturing.misc.base_level = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_1.sample_position = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_only = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_alpha_to_coverage = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_sample_coverage = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_and_sample_coverage_and_alpha_to_coverage = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_1.sample_mask_non_effective_bits = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_2.sample_position = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_2.sample_mask_only = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_2.sample_mask_and_alpha_to_coverage = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_2.sample_mask_and_sample_coverage = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_2.sample_mask_and_sample_coverage_and_alpha_to_coverage = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_2.sample_mask_non_effective_bits = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_3.sample_position = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_3.sample_mask_only = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_3.sample_mask_and_alpha_to_coverage = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_3.sample_mask_and_sample_coverage = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_3.sample_mask_and_sample_coverage_and_alpha_to_coverage = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_3.sample_mask_non_effective_bits = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_4.sample_position = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_4.sample_mask_only = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_4.sample_mask_and_alpha_to_coverage = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_4.sample_mask_and_sample_coverage = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_4.sample_mask_and_sample_coverage_and_alpha_to_coverage = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_4.sample_mask_non_effective_bits = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_8.sample_position = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_8.sample_mask_only = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_8.sample_mask_and_alpha_to_coverage = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_8.sample_mask_and_sample_coverage = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_8.sample_mask_and_sample_coverage_and_alpha_to_coverage = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_8.sample_mask_non_effective_bits = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_10.sample_position = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_10.sample_mask_only = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_10.sample_mask_and_alpha_to_coverage = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_10.sample_mask_and_sample_coverage = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_10.sample_mask_and_sample_coverage_and_alpha_to_coverage = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_10.sample_mask_non_effective_bits = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_12.sample_position = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_12.sample_mask_only = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_12.sample_mask_and_alpha_to_coverage = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_12.sample_mask_and_sample_coverage = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_12.sample_mask_and_sample_coverage_and_alpha_to_coverage = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_12.sample_mask_non_effective_bits = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_13.sample_position = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_13.sample_mask_only = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_13.sample_mask_and_alpha_to_coverage = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_13.sample_mask_and_sample_coverage = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_13.sample_mask_and_sample_coverage_and_alpha_to_coverage = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_13.sample_mask_non_effective_bits = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_16.sample_position = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_16.sample_mask_only = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_16.sample_mask_and_alpha_to_coverage = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_16.sample_mask_and_sample_coverage = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_16.sample_mask_and_sample_coverage_and_alpha_to_coverage = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.samples_16.sample_mask_non_effective_bits = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_tex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_sample_count_tex_rbo = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_fixed_state_tex_tex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_different_fixed_state_tex_rbo = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.negative.fbo_attach_non_zero_level = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.negative.texture_min_filter = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.negative.texture_mag_filter = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.negative.texture_wrap_s = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.negative.texture_wrap_t = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.negative.texture_wrap_r = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.negative.texture_min_lod = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.negative.texture_max_lod = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.negative.texture_compare_mode = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.negative.texture_compare_func = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.negative.texture_base_level = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.negative.texture_high_sample_count = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.multisample.negative.texture_zero_sample_count = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8.size_pot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8.size_pot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8.size_pot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8.size_npot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8.size_npot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8.size_npot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8.texture_swizzle.red_green_blue_alpha = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8.texture_swizzle.green_blue_alpha_zero = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8.texture_swizzle.blue_alpha_zero_one = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8.texture_swizzle.alpha_zero_one_red = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8.texture_swizzle.zero_one_red_green = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8.texture_swizzle.one_red_green_blue = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8.filter_mode.min_linear_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8.filter_mode.min_nearest_mipmap_nearest_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8.filter_mode.min_nearest_mipmap_linear_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8.filter_mode.min_linear_mipmap_nearest_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8.filter_mode.min_linear_mipmap_linear_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8.base_level.level_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8.base_level.level_2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8.incomplete.mipmap_incomplete = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8ui.size_pot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8ui.size_pot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8ui.size_pot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8ui.size_npot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8ui.size_npot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8ui.size_npot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8ui.texture_swizzle.red_green_blue_alpha = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8ui.texture_swizzle.green_blue_alpha_zero = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8ui.texture_swizzle.blue_alpha_zero_one = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8ui.texture_swizzle.alpha_zero_one_red = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8ui.texture_swizzle.zero_one_red_green = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8ui.texture_swizzle.one_red_green_blue = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8ui.filter_mode.min_nearest_mipmap_nearest_mag_nearest = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8ui.base_level.level_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8ui.base_level.level_2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8i.size_pot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8i.size_pot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8i.size_pot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8i.size_npot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8i.size_npot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8i.size_npot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8i.texture_swizzle.red_green_blue_alpha = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8i.texture_swizzle.green_blue_alpha_zero = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8i.texture_swizzle.blue_alpha_zero_one = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8i.texture_swizzle.alpha_zero_one_red = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8i.texture_swizzle.zero_one_red_green = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8i.texture_swizzle.one_red_green_blue = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8i.filter_mode.min_nearest_mipmap_nearest_mag_nearest = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8i.base_level.level_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.rgba8i.base_level.level_2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_less.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_pot.compare_greater.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_npot.compare_less.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_npot.compare_less.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_npot.compare_greater.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_npot.compare_greater.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.size_npot.compare_greater.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.filter_mode.min_linear_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.filter_mode.min_nearest_mipmap_nearest_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.filter_mode.min_nearest_mipmap_linear_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.filter_mode.min_linear_mipmap_nearest_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.filter_mode.min_linear_mipmap_linear_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.base_level.level_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d.depth32f.base_level.level_2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8.size_pot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8.size_pot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8.size_pot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8.size_npot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8.size_npot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8.size_npot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8.texture_swizzle.red_green_blue_alpha = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8.texture_swizzle.green_blue_alpha_zero = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8.texture_swizzle.blue_alpha_zero_one = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8.texture_swizzle.alpha_zero_one_red = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8.texture_swizzle.zero_one_red_green = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8.texture_swizzle.one_red_green_blue = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8.filter_mode.min_linear_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8.filter_mode.min_nearest_mipmap_nearest_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8.filter_mode.min_nearest_mipmap_linear_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8.filter_mode.min_linear_mipmap_nearest_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8.filter_mode.min_linear_mipmap_linear_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8.base_level.level_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8.base_level.level_2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8.incomplete.mipmap_incomplete = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8ui.size_pot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8ui.size_pot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8ui.size_pot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8ui.size_npot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8ui.size_npot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8ui.size_npot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8ui.texture_swizzle.red_green_blue_alpha = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8ui.texture_swizzle.green_blue_alpha_zero = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8ui.texture_swizzle.blue_alpha_zero_one = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8ui.texture_swizzle.alpha_zero_one_red = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8ui.texture_swizzle.zero_one_red_green = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8ui.texture_swizzle.one_red_green_blue = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8ui.filter_mode.min_nearest_mipmap_nearest_mag_nearest = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8ui.base_level.level_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8ui.base_level.level_2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8i.size_pot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8i.size_pot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8i.size_pot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8i.size_npot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8i.size_npot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8i.size_npot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8i.texture_swizzle.red_green_blue_alpha = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8i.texture_swizzle.green_blue_alpha_zero = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8i.texture_swizzle.blue_alpha_zero_one = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8i.texture_swizzle.alpha_zero_one_red = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8i.texture_swizzle.zero_one_red_green = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8i.texture_swizzle.one_red_green_blue = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8i.filter_mode.min_nearest_mipmap_nearest_mag_nearest = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8i.base_level.level_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.rgba8i.base_level.level_2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.depth32f.size_pot.compare_less.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.depth32f.size_pot.compare_less.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.depth32f.size_pot.compare_greater.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.depth32f.size_pot.compare_greater.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.depth32f.size_npot.compare_less.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.depth32f.size_npot.compare_less.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.depth32f.size_npot.compare_greater.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.depth32f.size_npot.compare_greater.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.depth32f.size_npot.compare_greater.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.depth32f.filter_mode.min_linear_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.depth32f.filter_mode.min_nearest_mipmap_nearest_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.depth32f.filter_mode.min_nearest_mipmap_linear_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.depth32f.filter_mode.min_linear_mipmap_nearest_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.depth32f.filter_mode.min_linear_mipmap_linear_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.depth32f.base_level.level_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.2d_array.depth32f.base_level.level_2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.size_pot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.size_pot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.size_pot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.size_npot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.size_npot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.size_npot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.no_corners.size_pot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.no_corners.size_pot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.no_corners.size_pot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.no_corners.size_npot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.no_corners.size_npot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.no_corners.size_npot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.texture_swizzle.red_green_blue_alpha = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.texture_swizzle.green_blue_alpha_zero = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.texture_swizzle.blue_alpha_zero_one = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.texture_swizzle.alpha_zero_one_red = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.texture_swizzle.zero_one_red_green = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.texture_swizzle.one_red_green_blue = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.filter_mode.min_linear_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.filter_mode.min_nearest_mipmap_nearest_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.filter_mode.min_nearest_mipmap_linear_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.filter_mode.min_linear_mipmap_nearest_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.filter_mode.min_linear_mipmap_linear_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.base_level.level_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.base_level.level_2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8.incomplete.mipmap_incomplete = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.size_pot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.size_pot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.size_pot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.size_npot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.size_npot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.size_npot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.no_corners.size_pot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.no_corners.size_pot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.no_corners.size_pot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.no_corners.size_npot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.no_corners.size_npot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.no_corners.size_npot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.texture_swizzle.red_green_blue_alpha = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.texture_swizzle.green_blue_alpha_zero = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.texture_swizzle.blue_alpha_zero_one = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.texture_swizzle.alpha_zero_one_red = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.texture_swizzle.zero_one_red_green = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.texture_swizzle.one_red_green_blue = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.filter_mode.min_nearest_mipmap_nearest_mag_nearest = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.base_level.level_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8ui.base_level.level_2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.size_pot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.size_pot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.size_pot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.size_npot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.size_npot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.size_npot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.no_corners.size_pot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.no_corners.size_pot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.no_corners.size_pot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.no_corners.size_npot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.no_corners.size_npot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.no_corners.size_npot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.texture_swizzle.red_green_blue_alpha = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.texture_swizzle.green_blue_alpha_zero = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.texture_swizzle.blue_alpha_zero_one = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.texture_swizzle.alpha_zero_one_red = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.texture_swizzle.zero_one_red_green = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.texture_swizzle.one_red_green_blue = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.filter_mode.min_nearest_mipmap_nearest_mag_nearest = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.base_level.level_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.rgba8i.base_level.level_2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.no_corners.size_pot.compare_less.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.no_corners.size_pot.compare_less.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.no_corners.size_pot.compare_less.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.no_corners.size_pot.compare_greater.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.no_corners.size_pot.compare_greater.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.no_corners.size_pot.compare_greater.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.no_corners.size_npot.compare_less.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.no_corners.size_npot.compare_less.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.no_corners.size_npot.compare_less.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.no_corners.size_npot.compare_greater.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.no_corners.size_npot.compare_greater.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.basic.cube.depth32f.no_corners.size_npot.compare_greater.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.rgba8.size_pot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.rgba8.size_pot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.rgba8.size_pot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.rgba8.size_npot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.rgba8.size_npot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.rgba8.size_npot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.rgba8ui.size_pot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.rgba8ui.size_pot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.rgba8ui.size_pot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.rgba8ui.size_npot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.rgba8ui.size_npot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.rgba8ui.size_npot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.rgba8i.size_pot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.rgba8i.size_pot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.rgba8i.size_pot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.rgba8i.size_npot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.rgba8i.size_npot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.rgba8i.size_npot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.depth32f.size_pot.compare_less.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.depth32f.size_pot.compare_less.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.depth32f.size_pot.compare_greater.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.depth32f.size_pot.compare_greater.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.depth32f.size_npot.compare_less.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.depth32f.size_npot.compare_less.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.depth32f.size_npot.compare_greater.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.depth32f.size_npot.compare_greater.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d.depth32f.size_npot.compare_greater.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.rgba8.size_pot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.rgba8.size_pot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.rgba8.size_pot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.rgba8.size_npot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.rgba8.size_npot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.rgba8.size_npot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.rgba8ui.size_pot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.rgba8ui.size_pot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.rgba8ui.size_pot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.rgba8ui.size_npot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.rgba8ui.size_npot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.rgba8ui.size_npot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.rgba8i.size_pot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.rgba8i.size_pot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.rgba8i.size_pot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.rgba8i.size_npot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.rgba8i.size_npot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.rgba8i.size_npot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.depth32f.size_pot.compare_less.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.depth32f.size_pot.compare_less.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.depth32f.size_pot.compare_greater.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.depth32f.size_pot.compare_greater.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.depth32f.size_npot.compare_less.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.depth32f.size_npot.compare_less.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.depth32f.size_npot.compare_greater.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.depth32f.size_npot.compare_greater.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.min_required_offset.2d_array.depth32f.size_npot.compare_greater.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8.size_pot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8.size_pot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8.size_pot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8.size_npot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8.size_npot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8.size_npot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8.texture_swizzle.red_green_blue_alpha = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8.texture_swizzle.green_blue_alpha_zero = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8.texture_swizzle.blue_alpha_zero_one = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8.texture_swizzle.alpha_zero_one_red = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8.texture_swizzle.zero_one_red_green = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8.texture_swizzle.one_red_green_blue = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8.filter_mode.min_linear_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8.filter_mode.min_nearest_mipmap_nearest_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8.filter_mode.min_nearest_mipmap_linear_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8.filter_mode.min_linear_mipmap_nearest_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8.filter_mode.min_linear_mipmap_linear_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8.base_level.level_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8.base_level.level_2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8.incomplete.mipmap_incomplete = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8ui.size_pot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8ui.size_pot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8ui.size_pot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8ui.size_npot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8ui.size_npot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8ui.size_npot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8ui.texture_swizzle.red_green_blue_alpha = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8ui.texture_swizzle.green_blue_alpha_zero = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8ui.texture_swizzle.blue_alpha_zero_one = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8ui.texture_swizzle.alpha_zero_one_red = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8ui.texture_swizzle.zero_one_red_green = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8ui.texture_swizzle.one_red_green_blue = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8ui.filter_mode.min_nearest_mipmap_nearest_mag_nearest = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8ui.base_level.level_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8ui.base_level.level_2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8i.size_pot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8i.size_pot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8i.size_pot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8i.size_npot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8i.size_npot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8i.size_npot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8i.texture_swizzle.red_green_blue_alpha = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8i.texture_swizzle.green_blue_alpha_zero = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8i.texture_swizzle.blue_alpha_zero_one = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8i.texture_swizzle.alpha_zero_one_red = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8i.texture_swizzle.zero_one_red_green = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8i.texture_swizzle.one_red_green_blue = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8i.filter_mode.min_nearest_mipmap_nearest_mag_nearest = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8i.base_level.level_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.rgba8i.base_level.level_2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.depth32f.size_pot.compare_less.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.depth32f.size_pot.compare_less.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.depth32f.size_pot.compare_greater.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.depth32f.size_pot.compare_greater.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.depth32f.size_npot.compare_less.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.depth32f.size_npot.compare_less.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.depth32f.size_npot.compare_greater.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.depth32f.size_npot.compare_greater.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.depth32f.size_npot.compare_greater.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.depth32f.filter_mode.min_linear_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.depth32f.filter_mode.min_nearest_mipmap_nearest_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.depth32f.filter_mode.min_nearest_mipmap_linear_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.depth32f.filter_mode.min_linear_mipmap_nearest_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.depth32f.filter_mode.min_linear_mipmap_linear_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.depth32f.base_level.level_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d.depth32f.base_level.level_2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8.size_pot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8.size_pot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8.size_pot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8.size_npot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8.size_npot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8.size_npot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8.texture_swizzle.red_green_blue_alpha = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8.texture_swizzle.green_blue_alpha_zero = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8.texture_swizzle.blue_alpha_zero_one = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8.texture_swizzle.alpha_zero_one_red = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8.texture_swizzle.zero_one_red_green = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8.texture_swizzle.one_red_green_blue = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8.filter_mode.min_linear_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8.filter_mode.min_nearest_mipmap_nearest_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8.filter_mode.min_nearest_mipmap_linear_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8.filter_mode.min_linear_mipmap_nearest_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8.filter_mode.min_linear_mipmap_linear_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8.base_level.level_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8.base_level.level_2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8.incomplete.mipmap_incomplete = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8ui.size_pot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8ui.size_pot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8ui.size_pot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8ui.size_npot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8ui.size_npot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8ui.size_npot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8ui.texture_swizzle.red_green_blue_alpha = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8ui.texture_swizzle.green_blue_alpha_zero = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8ui.texture_swizzle.blue_alpha_zero_one = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8ui.texture_swizzle.alpha_zero_one_red = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8ui.texture_swizzle.zero_one_red_green = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8ui.texture_swizzle.one_red_green_blue = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8ui.filter_mode.min_nearest_mipmap_nearest_mag_nearest = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8ui.base_level.level_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8ui.base_level.level_2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8i.size_pot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8i.size_pot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8i.size_pot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8i.size_npot.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8i.size_npot.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8i.size_npot.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8i.texture_swizzle.red_green_blue_alpha = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8i.texture_swizzle.green_blue_alpha_zero = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8i.texture_swizzle.blue_alpha_zero_one = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8i.texture_swizzle.alpha_zero_one_red = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8i.texture_swizzle.zero_one_red_green = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8i.texture_swizzle.one_red_green_blue = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8i.filter_mode.min_nearest_mipmap_nearest_mag_nearest = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8i.base_level.level_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.rgba8i.base_level.level_2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.depth32f.size_pot.compare_less.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.depth32f.size_pot.compare_less.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.depth32f.size_pot.compare_less.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.depth32f.size_pot.compare_greater.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.depth32f.size_pot.compare_greater.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.depth32f.size_pot.compare_greater.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.depth32f.size_npot.compare_less.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.depth32f.size_npot.compare_less.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.depth32f.size_npot.compare_less.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.depth32f.size_npot.compare_greater.clamp_to_edge_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.depth32f.size_npot.compare_greater.repeat_mirrored_repeat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.depth32f.size_npot.compare_greater.mirrored_repeat_clamp_to_edge = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.depth32f.filter_mode.min_linear_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.depth32f.filter_mode.min_nearest_mipmap_nearest_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.depth32f.filter_mode.min_nearest_mipmap_linear_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.depth32f.filter_mode.min_linear_mipmap_nearest_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.depth32f.filter_mode.min_linear_mipmap_linear_mag_linear = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.depth32f.base_level.level_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.texture.gather.offset.implementation_offset.2d_array.depth32f.base_level.level_2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.boolean.sample_mask_isenabled = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.boolean.sample_mask_getboolean = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.boolean.sample_mask_getinteger = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.boolean.sample_mask_getinteger64 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.boolean.sample_mask_getfloat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.integer.texture_binding_2d_multisample_getboolean = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.integer.texture_binding_2d_multisample_getinteger = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.integer.texture_binding_2d_multisample_getinteger64 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.integer.texture_binding_2d_multisample_getfloat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.integer.draw_indirect_buffer_binding_getboolean = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.integer.draw_indirect_buffer_binding_getinteger = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.integer.draw_indirect_buffer_binding_getinteger64 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.integer.draw_indirect_buffer_binding_getfloat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.integer.atomic_counter_buffer_binding_getboolean = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.integer.atomic_counter_buffer_binding_getinteger = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.integer.atomic_counter_buffer_binding_getinteger64 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.integer.atomic_counter_buffer_binding_getfloat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.integer.shader_storage_buffer_binding_getboolean = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.integer.shader_storage_buffer_binding_getinteger = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.integer.shader_storage_buffer_binding_getinteger64 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.integer.shader_storage_buffer_binding_getfloat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.integer.dispatch_indirect_buffer_binding_getboolean = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.integer.dispatch_indirect_buffer_binding_getinteger = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.integer.dispatch_indirect_buffer_binding_getinteger64 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.integer.dispatch_indirect_buffer_binding_getfloat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.integer.program_pipeline_binding_getboolean = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.integer.program_pipeline_binding_getinteger = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.integer.program_pipeline_binding_getinteger64 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.integer.program_pipeline_binding_getfloat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.sample_mask_value_getbooleani_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.sample_mask_value_getintegeri_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.sample_mask_value_getinteger64i_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.atomic_counter_buffer_binding_getbooleani_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.atomic_counter_buffer_binding_getintegeri_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.atomic_counter_buffer_binding_getinteger64i_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.atomic_counter_buffer_start_getbooleani_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.atomic_counter_buffer_start_getintegeri_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.atomic_counter_buffer_start_getinteger64i_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.atomic_counter_buffer_size_getbooleani_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.atomic_counter_buffer_size_getintegeri_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.atomic_counter_buffer_size_getinteger64i_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.shader_storage_buffer_binding_getbooleani_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.shader_storage_buffer_binding_getintegeri_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.shader_storage_buffer_binding_getinteger64i_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.shader_storage_buffer_start_getbooleani_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.shader_storage_buffer_start_getintegeri_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.shader_storage_buffer_start_getinteger64i_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.shader_storage_buffer_size_getbooleani_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.shader_storage_buffer_size_getintegeri_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.shader_storage_buffer_size_getinteger64i_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.image_binding_name_getbooleani_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.image_binding_name_getintegeri_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.image_binding_name_getinteger64i_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.image_binding_level_getbooleani_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.image_binding_level_getintegeri_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.image_binding_level_getinteger64i_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.image_binding_layered_getbooleani_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.image_binding_layered_getintegeri_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.image_binding_layered_getinteger64i_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.image_binding_layer_getbooleani_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.image_binding_layer_getintegeri_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.image_binding_layer_getinteger64i_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.image_binding_access_getbooleani_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.image_binding_access_getintegeri_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.image_binding_access_getinteger64i_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.image_binding_format_getbooleani_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.image_binding_format_getintegeri_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.indexed.image_binding_format_getinteger64i_v = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture.texture_2d.depth_stencil_mode_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture.texture_2d.depth_stencil_mode_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture.texture_3d.depth_stencil_mode_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture.texture_3d.depth_stencil_mode_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture.texture_2d_array.depth_stencil_mode_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture.texture_2d_array.depth_stencil_mode_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture.texture_cube_map.depth_stencil_mode_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture.texture_cube_map.depth_stencil_mode_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.is_texture = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_swizzle_r_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_swizzle_r_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_swizzle_g_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_swizzle_g_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_swizzle_b_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_swizzle_b_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_swizzle_a_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_swizzle_a_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_base_level_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_base_level_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_max_level_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_max_level_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_levels_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_levels_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_format_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.texture_immutable_format_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.depth_stencil_mode_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture.texture_2d_multisample.depth_stencil_mode_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.samples_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.samples_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.fixed_sample_locations_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.fixed_sample_locations_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.width_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.width_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.height_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.height_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.depth_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.depth_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.internal_format_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.internal_format_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.red_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.red_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.green_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.green_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.blue_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.blue_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.alpha_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.alpha_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.depth_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.depth_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.stencil_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.stencil_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.shared_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.shared_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.red_type_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.red_type_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.green_type_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.green_type_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.blue_type_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.blue_type_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.alpha_type_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.alpha_type_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.depth_type_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.depth_type_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.compressed_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d.compressed_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.samples_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.samples_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.fixed_sample_locations_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.fixed_sample_locations_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.width_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.width_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.height_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.height_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.depth_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.depth_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.internal_format_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.internal_format_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.red_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.red_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.green_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.green_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.blue_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.blue_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.alpha_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.alpha_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.depth_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.depth_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.stencil_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.stencil_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.shared_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.shared_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.red_type_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.red_type_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.green_type_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.green_type_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.blue_type_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.blue_type_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.alpha_type_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.alpha_type_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.depth_type_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.depth_type_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.compressed_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_3d.compressed_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.samples_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.samples_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.fixed_sample_locations_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.fixed_sample_locations_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.width_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.width_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.height_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.height_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.depth_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.depth_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.internal_format_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.internal_format_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.red_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.red_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.green_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.green_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.blue_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.blue_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.alpha_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.alpha_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.depth_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.depth_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.stencil_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.stencil_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.shared_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.shared_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.red_type_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.red_type_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.green_type_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.green_type_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.blue_type_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.blue_type_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.alpha_type_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.alpha_type_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.depth_type_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.depth_type_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.compressed_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_array.compressed_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.samples_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.samples_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.fixed_sample_locations_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.fixed_sample_locations_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.width_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.width_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.height_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.height_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.depth_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.depth_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.internal_format_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.internal_format_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.red_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.red_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.green_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.green_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.blue_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.blue_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.alpha_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.alpha_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.depth_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.depth_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.stencil_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.stencil_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.shared_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.shared_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.red_type_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.red_type_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.green_type_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.green_type_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.blue_type_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.blue_type_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.alpha_type_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.alpha_type_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.depth_type_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.depth_type_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.compressed_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_cube_map.compressed_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.samples_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.samples_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.fixed_sample_locations_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.fixed_sample_locations_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.width_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.width_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.height_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.height_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.depth_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.depth_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.internal_format_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.internal_format_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.red_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.red_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.green_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.green_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.blue_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.blue_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.alpha_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.alpha_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.depth_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.depth_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.stencil_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.stencil_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.shared_size_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.shared_size_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.red_type_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.red_type_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.green_type_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.green_type_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.blue_type_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.blue_type_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.alpha_type_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.alpha_type_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.depth_type_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.depth_type_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.compressed_integer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.texture_level.texture_2d_multisample.compressed_float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.shader.sampler_type = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rgb10_a2ui_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.r8i_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.r8ui_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.r16i_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.r16ui_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.r32i_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.r32ui_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rg8i_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rg8ui_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rg16i_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rg16ui_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rg32i_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rg32ui_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rgba8i_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rgba8ui_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rgba16i_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rgba16ui_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rgba32i_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.renderbuffer.rgba32ui_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.r8_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.rg8_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.rgb8_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.rgb565_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.rgba4_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.rgb5_a1_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.rgba8_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.rgb10_a2_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.rgb10_a2ui_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.srgb8_alpha8_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.r8i_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.r8ui_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.r16i_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.r16ui_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.r32i_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.r32ui_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.rg8i_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.rg8ui_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.rg16i_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.rg16ui_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.rg32i_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.rg32ui_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.rgba8i_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.rgba8ui_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.rgba16i_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.rgba16ui_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.rgba32i_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.rgba32ui_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.depth_component16_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.depth_component24_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.depth_component32f_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.depth24_stencil8_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.texture_2d_multisample.depth32f_stencil8_samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.partial_query.num_sample_counts = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.internal_format.partial_query.samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.vertex_attribute_binding.vertex_attrib.vertex_attrib_binding = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.vertex_attribute_binding.vertex_attrib.vertex_attrib_relative_offset = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.vertex_attribute_binding.vertex_attrib.vertex_attrib_binding_getvertexattribfv = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.vertex_attribute_binding.vertex_attrib.vertex_attrib_relative_offset_getvertexattribfv = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.vertex_attribute_binding.vertex_attrib.vertex_attrib_binding_getvertexattribiiv = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.vertex_attribute_binding.vertex_attrib.vertex_attrib_relative_offset_getvertexattribiiv = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.vertex_attribute_binding.vertex_attrib.vertex_attrib_binding_getvertexattribiuiv = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.vertex_attribute_binding.vertex_attrib.vertex_attrib_relative_offset_getvertexattribiuiv = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.vertex_attribute_binding.indexed.vertex_binding_divisor_getintegeri = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.vertex_attribute_binding.indexed.vertex_binding_offset_getintegeri = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.vertex_attribute_binding.indexed.vertex_binding_stride_getintegeri = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.vertex_attribute_binding.indexed.vertex_binding_buffer_getintegeri = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.vertex_attribute_binding.indexed.vertex_binding_divisor_getintegeri64 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.vertex_attribute_binding.indexed.vertex_binding_offset_getintegeri64 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.vertex_attribute_binding.indexed.vertex_binding_stride_getintegeri64 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.vertex_attribute_binding.indexed.vertex_binding_buffer_getintegeri64 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.vertex_attribute_binding.indexed.vertex_binding_divisor_getboolean = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.vertex_attribute_binding.indexed.vertex_binding_offset_getboolean = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.vertex_attribute_binding.indexed.vertex_binding_stride_getboolean = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.vertex_attribute_binding.indexed.vertex_binding_buffer_getboolean = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.vertex_attribute_binding.indexed.vertex_binding_divisor_mixed = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.vertex_attribute_binding.indexed.vertex_binding_offset_mixed = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.vertex_attribute_binding.indexed.vertex_binding_stride_mixed = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.vertex_attribute_binding.indexed.vertex_binding_buffer_mixed = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.framebuffer_default.framebuffer_default_width_get_framebuffer_parameteriv = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.framebuffer_default.framebuffer_default_height_get_framebuffer_parameteriv = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.framebuffer_default.framebuffer_default_samples_get_framebuffer_parameteriv = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.framebuffer_default.framebuffer_default_fixed_sample_locations_get_framebuffer_parameteriv = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.program.program_separable_get_programiv = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.program.compute_work_group_size_get_programiv = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.program.active_atomic_counter_buffers_get_programiv = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.program_pipeline.active_program_get_program_pipelineiv = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.program_pipeline.vertex_shader_get_program_pipelineiv = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.program_pipeline.fragment_shader_get_program_pipelineiv = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.program_pipeline.compute_shader_get_program_pipelineiv = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.program_pipeline.validate_status_get_program_pipelineiv = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.state_query.program_pipeline.info_log = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.in_invocation.image_write_read = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.in_invocation.image_read_write = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.in_invocation.image_overwrite = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.in_invocation.image_alias_write = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.in_invocation.image_alias_overwrite = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.in_invocation.ssbo_write_read = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.in_invocation.ssbo_read_write = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.in_invocation.ssbo_overwrite = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.in_invocation.ssbo_alias_write = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.in_invocation.ssbo_alias_overwrite = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.in_invocation.ssbo_atomic_write_read = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.in_invocation.ssbo_atomic_read_write = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.in_invocation.ssbo_atomic_overwrite = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.in_invocation.ssbo_atomic_alias_write = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.in_invocation.ssbo_atomic_alias_overwrite = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_invocation.image_write_read = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_invocation.image_read_write = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_invocation.image_overwrite = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_invocation.image_alias_write = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_invocation.image_alias_overwrite = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_invocation.ssbo_write_read = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_invocation.ssbo_read_write = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_invocation.ssbo_overwrite = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_invocation.ssbo_alias_write = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_invocation.ssbo_alias_overwrite = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_invocation.ssbo_atomic_write_read = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_invocation.ssbo_atomic_read_write = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_invocation.ssbo_atomic_overwrite = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_invocation.ssbo_atomic_alias_write = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_invocation.ssbo_atomic_alias_overwrite = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.image_write_read = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.image_read_write = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.image_overwrite = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.image_multiple_write_read = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.image_multiple_interleaved_write_read = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.image_multiple_unrelated_write_read_ordered = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.image_multiple_unrelated_write_read_non_ordered = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.ssbo_write_read = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.ssbo_read_write = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.ssbo_overwrite = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.ssbo_multiple_write_read = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.ssbo_multiple_interleaved_write_read = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.ssbo_multiple_unrelated_write_read_ordered = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.ssbo_multiple_unrelated_write_read_non_ordered = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.ssbo_atomic_write_read = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.ssbo_atomic_read_write = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.ssbo_atomic_overwrite = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.ssbo_atomic_multiple_write_read = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.ssbo_atomic_multiple_interleaved_write_read = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.ssbo_atomic_multiple_unrelated_write_read_ordered = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.with_memory_barrier.ssbo_atomic_multiple_unrelated_write_read_non_ordered = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_dispatch_2_calls_1k_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_dispatch_5_calls_1k_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_dispatch_100_calls_1k_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_dispatch_2_calls_4k_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_dispatch_5_calls_4k_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_dispatch_100_calls_4k_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_dispatch_2_calls_32k_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_dispatch_5_calls_32k_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_dispatch_100_calls_32k_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.atomic_counter_dispatch_2_calls_32_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.atomic_counter_dispatch_5_calls_32_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.atomic_counter_dispatch_100_calls_32_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.atomic_counter_dispatch_2_calls_128_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.atomic_counter_dispatch_5_calls_128_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.atomic_counter_dispatch_100_calls_128_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.atomic_counter_dispatch_2_calls_1k_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.atomic_counter_dispatch_5_calls_1k_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.atomic_counter_dispatch_100_calls_1k_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_counter_mixed_dispatch_2_calls_32_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_counter_mixed_dispatch_5_calls_32_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_counter_mixed_dispatch_100_calls_32_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_counter_mixed_dispatch_2_calls_128_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_counter_mixed_dispatch_5_calls_128_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_counter_mixed_dispatch_100_calls_128_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_counter_mixed_dispatch_2_calls_1k_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_counter_mixed_dispatch_5_calls_1k_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.synchronization.inter_call.without_memory_barrier.ssbo_atomic_counter_mixed_dispatch_100_calls_1k_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.geometry_shading.query.geometry_linked_vertices_out = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.geometry_shading.query.geometry_linked_input_type = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.geometry_shading.query.geometry_linked_output_type = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.geometry_shading.query.geometry_shader_invocations = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.vertex_attribute_binding.usage.single_binding.elements_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.vertex_attribute_binding.usage.single_binding.elements_2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.vertex_attribute_binding.usage.single_binding.elements_2_share_elements = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.vertex_attribute_binding.usage.single_binding.offset_elements_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.vertex_attribute_binding.usage.single_binding.offset_elements_2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.vertex_attribute_binding.usage.single_binding.offset_elements_2_share_elements = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.vertex_attribute_binding.usage.single_binding.unaligned_offset_elements_1_aligned_elements = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.vertex_attribute_binding.usage.multiple_bindings.basic = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.vertex_attribute_binding.usage.multiple_bindings.zero_stride = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.vertex_attribute_binding.usage.multiple_bindings.instanced = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.vertex_attribute_binding.usage.multiple_bindings.aliasing_buffer_zero_stride = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.vertex_attribute_binding.usage.multiple_bindings.aliasing_buffer_instanced = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.vertex_attribute_binding.usage.mixed_usage.mixed_attribs_basic = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.vertex_attribute_binding.usage.mixed_usage.mixed_attribs_instanced_binding = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.vertex_attribute_binding.usage.mixed_usage.mixed_attribs_instanced_attrib = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.vertex_attribute_binding.usage.mixed_usage.mixed_api_change_buffer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.vertex_attribute_binding.usage.mixed_usage.mixed_api_change_buffer_offset = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.vertex_attribute_binding.usage.mixed_usage.mixed_api_change_buffer_stride = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.vertex_attribute_binding.usage.mixed_usage.mixed_api_change_binding_point = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.vertex_attribute_binding.negative.vertex_attrib_format_large_offset = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.vertex_attribute_binding.negative.bind_vertex_buffer_large_stride = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.vertex_attribute_binding.negative.bind_vertex_buffer_negative_stride = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.vertex_attribute_binding.negative.bind_vertex_buffer_negative_offset = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.vertex_attribute_binding.negative.vertex_attrib_binding_invalid_attr = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.vertex_attribute_binding.negative.vertex_attrib_binding_invalid_binding = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.float_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.vec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.vec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.vec2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.vec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.vec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.vec3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat2_row_major_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat2_row_major_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat2_row_major_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat2x3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat2x3_row_major_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat2x3_row_major_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat2x3_row_major_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat2x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat2x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat2x4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat2x4_row_major_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat2x4_row_major_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat2x4_row_major_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat3x2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat3x2_row_major_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat3x2_row_major_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat3x2_row_major_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat3_row_major_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat3_row_major_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat3_row_major_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat3x4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat3x4_row_major_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat3x4_row_major_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat3x4_row_major_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4x2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4x2_row_major_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4x2_row_major_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4x2_row_major_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4x3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4x3_row_major_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4x3_row_major_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4x3_row_major_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4_row_major_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4_row_major_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.mat4_row_major_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.int_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.ivec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.ivec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.ivec2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.ivec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.ivec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.ivec3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.uint_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.uvec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.uvec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.uvec2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.uvec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.uvec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.uvec3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bool_api_float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bool_api_float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bool_api_float_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bool_api_int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bool_api_int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bool_api_int_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bool_api_uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bool_api_uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bool_api_uint_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bvec2_api_float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bvec2_api_float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bvec2_api_float_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bvec2_api_int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bvec2_api_int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bvec2_api_int_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bvec2_api_uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bvec2_api_uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bvec2_api_uint_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bvec3_api_float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bvec3_api_float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bvec3_api_float_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bvec3_api_int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bvec3_api_int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bvec3_api_int_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bvec3_api_uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bvec3_api_uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bvec3_api_uint_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bvec4_api_float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bvec4_api_float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bvec4_api_float_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bvec4_api_int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bvec4_api_int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bvec4_api_int_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bvec4_api_uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bvec4_api_uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.bvec4_api_uint_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.sampler2D_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.sampler2D_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.sampler2D_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.samplerCube_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.samplerCube_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic.samplerCube_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.float_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.mat4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.mat4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.mat4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.mat4_row_major_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.mat4_row_major_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.mat4_row_major_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.int_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.uint_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.bool_api_float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.bool_api_float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.bool_api_float_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.bool_api_int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.bool_api_int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.bool_api_int_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.bool_api_uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.bool_api_uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.bool_api_uint_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.bvec4_api_float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.bvec4_api_float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.bvec4_api_float_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.bvec4_api_int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.bvec4_api_int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.bvec4_api_int_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.bvec4_api_uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.bvec4_api_uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.bvec4_api_uint_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.sampler2D_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.sampler2D_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array.sampler2D_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.float_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.mat4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.mat4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.mat4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.mat4_row_major_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.mat4_row_major_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.mat4_row_major_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.int_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.uint_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.bool_api_float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.bool_api_float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.bool_api_float_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.bool_api_int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.bool_api_int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.bool_api_int_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.bool_api_uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.bool_api_uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.bool_api_uint_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.bvec4_api_float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.bvec4_api_float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.bvec4_api_float_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.bvec4_api_int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.bvec4_api_int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.bvec4_api_int_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.bvec4_api_uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.bvec4_api_uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.bvec4_api_uint_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.sampler2D_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.sampler2D_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_array_first_elem_without_brackets.sampler2D_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_struct.float_vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_struct.float_vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_struct.float_vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_struct.mat4_mat2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_struct.mat4_mat2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_struct.mat4_mat2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_struct.int_ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_struct.int_ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_struct.int_ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_struct.uint_uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_struct.uint_uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_struct.uint_uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_struct.bool_bvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_struct.bool_bvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_struct.bool_bvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_struct.sampler2D_samplerCube_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_struct.sampler2D_samplerCube_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.basic_struct.sampler2D_samplerCube_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.struct_in_array.float_vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.struct_in_array.float_vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.struct_in_array.float_vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.struct_in_array.mat4_mat2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.struct_in_array.mat4_mat2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.struct_in_array.mat4_mat2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.struct_in_array.int_ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.struct_in_array.int_ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.struct_in_array.int_ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.struct_in_array.uint_uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.struct_in_array.uint_uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.struct_in_array.uint_uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.struct_in_array.bool_bvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.struct_in_array.bool_bvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.struct_in_array.bool_bvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.struct_in_array.sampler2D_samplerCube_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.struct_in_array.sampler2D_samplerCube_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.struct_in_array.sampler2D_samplerCube_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.array_in_struct.float_vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.array_in_struct.float_vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.array_in_struct.float_vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.array_in_struct.mat4_mat2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.array_in_struct.mat4_mat2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.array_in_struct.mat4_mat2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.array_in_struct.int_ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.array_in_struct.int_ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.array_in_struct.int_ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.array_in_struct.uint_uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.array_in_struct.uint_uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.array_in_struct.uint_uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.array_in_struct.bool_bvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.array_in_struct.bool_bvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.array_in_struct.bool_bvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.array_in_struct.sampler2D_samplerCube_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.array_in_struct.sampler2D_samplerCube_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.array_in_struct.sampler2D_samplerCube_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.nested_structs_arrays.float_vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.nested_structs_arrays.float_vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.nested_structs_arrays.float_vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.nested_structs_arrays.mat4_mat2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.nested_structs_arrays.mat4_mat2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.nested_structs_arrays.mat4_mat2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.nested_structs_arrays.int_ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.nested_structs_arrays.int_ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.nested_structs_arrays.int_ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.nested_structs_arrays.uint_uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.nested_structs_arrays.uint_uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.nested_structs_arrays.uint_uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.nested_structs_arrays.bool_bvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.nested_structs_arrays.bool_bvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.nested_structs_arrays.bool_bvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.nested_structs_arrays.sampler2D_samplerCube_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.nested_structs_arrays.sampler2D_samplerCube_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.nested_structs_arrays.sampler2D_samplerCube_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.multiple_basic.vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.multiple_basic.fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.multiple_basic.both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.multiple_basic_array.vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.multiple_basic_array.fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.multiple_basic_array.both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.multiple_nested_structs_arrays.vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.multiple_nested_structs_arrays.fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.get_uniform.multiple_nested_structs_arrays.both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.float_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.vec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.vec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.vec2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.vec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.vec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.vec3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat2_row_major_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat2_row_major_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat2_row_major_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat2x3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat2x3_row_major_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat2x3_row_major_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat2x3_row_major_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat2x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat2x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat2x4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat2x4_row_major_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat2x4_row_major_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat2x4_row_major_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat3x2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat3x2_row_major_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat3x2_row_major_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat3x2_row_major_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat3_row_major_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat3_row_major_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat3_row_major_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat3x4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat3x4_row_major_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat3x4_row_major_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat3x4_row_major_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat4x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat4x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat4x2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat4x2_row_major_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat4x2_row_major_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat4x2_row_major_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat4x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat4x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat4x3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat4x3_row_major_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat4x3_row_major_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat4x3_row_major_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat4_row_major_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat4_row_major_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.mat4_row_major_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.int_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.ivec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.ivec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.ivec2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.ivec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.ivec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.ivec3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.uint_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.uvec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.uvec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.uvec2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.uvec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.uvec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.uvec3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.bool_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.bool_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.bool_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.bvec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.bvec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.bvec2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.bvec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.bvec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.bvec3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.bvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.bvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.bvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.sampler2D_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.sampler2D_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.sampler2D_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.samplerCube_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.samplerCube_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic.samplerCube_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_array.float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_array.float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_array.float_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_array.vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_array.vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_array.vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_array.mat4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_array.mat4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_array.mat4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_array.mat4_row_major_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_array.mat4_row_major_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_array.mat4_row_major_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_array.int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_array.int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_array.int_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_array.ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_array.ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_array.ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_array.uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_array.uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_array.uint_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_array.uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_array.uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_array.uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_array.bool_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_array.bool_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_array.bool_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_array.bvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_array.bvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_array.bvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_array.sampler2D_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_array.sampler2D_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_array.sampler2D_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_struct.float_vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_struct.float_vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_struct.float_vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_struct.mat4_mat2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_struct.mat4_mat2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_struct.mat4_mat2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_struct.int_ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_struct.int_ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_struct.int_ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_struct.uint_uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_struct.uint_uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_struct.uint_uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_struct.bool_bvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_struct.bool_bvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_struct.bool_bvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_struct.sampler2D_samplerCube_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_struct.sampler2D_samplerCube_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.basic_struct.sampler2D_samplerCube_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.struct_in_array.float_vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.struct_in_array.float_vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.struct_in_array.float_vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.struct_in_array.mat4_mat2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.struct_in_array.mat4_mat2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.struct_in_array.mat4_mat2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.struct_in_array.int_ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.struct_in_array.int_ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.struct_in_array.int_ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.struct_in_array.uint_uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.struct_in_array.uint_uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.struct_in_array.uint_uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.struct_in_array.bool_bvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.struct_in_array.bool_bvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.struct_in_array.bool_bvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.struct_in_array.sampler2D_samplerCube_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.struct_in_array.sampler2D_samplerCube_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.struct_in_array.sampler2D_samplerCube_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.array_in_struct.float_vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.array_in_struct.float_vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.array_in_struct.float_vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.array_in_struct.mat4_mat2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.array_in_struct.mat4_mat2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.array_in_struct.mat4_mat2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.array_in_struct.int_ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.array_in_struct.int_ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.array_in_struct.int_ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.array_in_struct.uint_uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.array_in_struct.uint_uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.array_in_struct.uint_uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.array_in_struct.bool_bvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.array_in_struct.bool_bvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.array_in_struct.bool_bvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.array_in_struct.sampler2D_samplerCube_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.array_in_struct.sampler2D_samplerCube_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.array_in_struct.sampler2D_samplerCube_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.nested_structs_arrays.float_vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.nested_structs_arrays.float_vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.nested_structs_arrays.float_vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.nested_structs_arrays.mat4_mat2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.nested_structs_arrays.mat4_mat2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.nested_structs_arrays.mat4_mat2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.nested_structs_arrays.int_ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.nested_structs_arrays.int_ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.nested_structs_arrays.int_ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.nested_structs_arrays.uint_uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.nested_structs_arrays.uint_uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.nested_structs_arrays.uint_uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.nested_structs_arrays.bool_bvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.nested_structs_arrays.bool_bvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.nested_structs_arrays.bool_bvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.nested_structs_arrays.sampler2D_samplerCube_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.nested_structs_arrays.sampler2D_samplerCube_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.nested_structs_arrays.sampler2D_samplerCube_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.multiple_basic.vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.multiple_basic.fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.multiple_basic.both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.multiple_basic_array.vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.multiple_basic_array.fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.multiple_basic_array.both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.multiple_nested_structs_arrays.vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.multiple_nested_structs_arrays.fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_pointer.render.multiple_nested_structs_arrays.both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.float_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.vec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.vec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.vec2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.vec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.vec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.vec3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.int_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.ivec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.ivec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.ivec2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.ivec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.ivec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.ivec3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.uint_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.uvec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.uvec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.uvec2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.uvec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.uvec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.uvec3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bool_api_float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bool_api_float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bool_api_float_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bool_api_int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bool_api_int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bool_api_int_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bool_api_uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bool_api_uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bool_api_uint_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bvec2_api_float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bvec2_api_float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bvec2_api_float_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bvec2_api_int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bvec2_api_int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bvec2_api_int_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bvec2_api_uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bvec2_api_uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bvec2_api_uint_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bvec3_api_float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bvec3_api_float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bvec3_api_float_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bvec3_api_int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bvec3_api_int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bvec3_api_int_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bvec3_api_uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bvec3_api_uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bvec3_api_uint_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bvec4_api_float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bvec4_api_float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bvec4_api_float_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bvec4_api_int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bvec4_api_int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bvec4_api_int_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bvec4_api_uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bvec4_api_uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.bvec4_api_uint_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.sampler2D_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.sampler2D_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.sampler2D_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.samplerCube_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.samplerCube_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic.samplerCube_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.float_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.int_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.uint_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.bool_api_float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.bool_api_float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.bool_api_float_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.bool_api_int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.bool_api_int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.bool_api_int_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.bool_api_uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.bool_api_uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.bool_api_uint_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.bvec4_api_float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.bvec4_api_float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.bvec4_api_float_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.bvec4_api_int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.bvec4_api_int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.bvec4_api_int_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.bvec4_api_uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.bvec4_api_uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.bvec4_api_uint_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.sampler2D_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.sampler2D_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array.sampler2D_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.float_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.int_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.uint_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.bool_api_float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.bool_api_float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.bool_api_float_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.bool_api_int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.bool_api_int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.bool_api_int_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.bool_api_uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.bool_api_uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.bool_api_uint_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.bvec4_api_float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.bvec4_api_float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.bvec4_api_float_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.bvec4_api_int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.bvec4_api_int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.bvec4_api_int_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.bvec4_api_uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.bvec4_api_uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.bvec4_api_uint_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.sampler2D_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.sampler2D_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_array_first_elem_without_brackets.sampler2D_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_struct.float_vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_struct.float_vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_struct.float_vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_struct.int_ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_struct.int_ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_struct.int_ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_struct.uint_uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_struct.uint_uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_struct.uint_uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_struct.bool_bvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_struct.bool_bvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_struct.bool_bvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_struct.sampler2D_samplerCube_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_struct.sampler2D_samplerCube_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.basic_struct.sampler2D_samplerCube_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.struct_in_array.float_vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.struct_in_array.float_vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.struct_in_array.float_vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.struct_in_array.int_ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.struct_in_array.int_ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.struct_in_array.int_ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.struct_in_array.uint_uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.struct_in_array.uint_uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.struct_in_array.uint_uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.struct_in_array.bool_bvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.struct_in_array.bool_bvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.struct_in_array.bool_bvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.struct_in_array.sampler2D_samplerCube_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.struct_in_array.sampler2D_samplerCube_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.struct_in_array.sampler2D_samplerCube_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.array_in_struct.float_vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.array_in_struct.float_vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.array_in_struct.float_vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.array_in_struct.int_ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.array_in_struct.int_ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.array_in_struct.int_ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.array_in_struct.uint_uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.array_in_struct.uint_uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.array_in_struct.uint_uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.array_in_struct.bool_bvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.array_in_struct.bool_bvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.array_in_struct.bool_bvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.array_in_struct.sampler2D_samplerCube_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.array_in_struct.sampler2D_samplerCube_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.array_in_struct.sampler2D_samplerCube_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.nested_structs_arrays.float_vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.nested_structs_arrays.float_vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.nested_structs_arrays.float_vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.nested_structs_arrays.int_ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.nested_structs_arrays.int_ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.nested_structs_arrays.int_ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.nested_structs_arrays.uint_uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.nested_structs_arrays.uint_uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.nested_structs_arrays.uint_uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.nested_structs_arrays.bool_bvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.nested_structs_arrays.bool_bvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.nested_structs_arrays.bool_bvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.nested_structs_arrays.sampler2D_samplerCube_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.nested_structs_arrays.sampler2D_samplerCube_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.nested_structs_arrays.sampler2D_samplerCube_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.multiple_basic_array.vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.multiple_basic_array.fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.multiple_basic_array.both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.multiple_nested_structs_arrays.vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.multiple_nested_structs_arrays.fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.get_uniform.multiple_nested_structs_arrays.both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.float_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.vec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.vec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.vec2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.vec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.vec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.vec3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.int_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.ivec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.ivec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.ivec2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.ivec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.ivec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.ivec3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.uint_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.uvec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.uvec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.uvec2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.uvec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.uvec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.uvec3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.bool_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.bool_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.bool_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.bvec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.bvec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.bvec2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.bvec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.bvec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.bvec3_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.bvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.bvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.bvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.sampler2D_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.sampler2D_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.sampler2D_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.samplerCube_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.samplerCube_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic.samplerCube_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_array.float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_array.float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_array.float_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_array.vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_array.vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_array.vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_array.int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_array.int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_array.int_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_array.ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_array.ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_array.ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_array.uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_array.uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_array.uint_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_array.uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_array.uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_array.uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_array.bool_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_array.bool_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_array.bool_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_array.bvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_array.bvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_array.bvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_array.sampler2D_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_array.sampler2D_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_array.sampler2D_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_struct.float_vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_struct.float_vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_struct.float_vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_struct.int_ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_struct.int_ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_struct.int_ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_struct.uint_uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_struct.uint_uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_struct.uint_uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_struct.bool_bvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_struct.bool_bvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_struct.bool_bvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_struct.sampler2D_samplerCube_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_struct.sampler2D_samplerCube_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.basic_struct.sampler2D_samplerCube_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.struct_in_array.float_vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.struct_in_array.float_vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.struct_in_array.float_vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.struct_in_array.int_ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.struct_in_array.int_ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.struct_in_array.int_ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.struct_in_array.uint_uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.struct_in_array.uint_uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.struct_in_array.uint_uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.struct_in_array.bool_bvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.struct_in_array.bool_bvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.struct_in_array.bool_bvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.struct_in_array.sampler2D_samplerCube_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.struct_in_array.sampler2D_samplerCube_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.struct_in_array.sampler2D_samplerCube_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.array_in_struct.float_vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.array_in_struct.float_vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.array_in_struct.float_vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.array_in_struct.int_ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.array_in_struct.int_ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.array_in_struct.int_ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.array_in_struct.uint_uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.array_in_struct.uint_uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.array_in_struct.uint_uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.array_in_struct.bool_bvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.array_in_struct.bool_bvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.array_in_struct.bool_bvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.array_in_struct.sampler2D_samplerCube_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.array_in_struct.sampler2D_samplerCube_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.array_in_struct.sampler2D_samplerCube_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.nested_structs_arrays.float_vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.nested_structs_arrays.float_vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.nested_structs_arrays.float_vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.nested_structs_arrays.int_ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.nested_structs_arrays.int_ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.nested_structs_arrays.int_ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.nested_structs_arrays.uint_uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.nested_structs_arrays.uint_uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.nested_structs_arrays.uint_uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.nested_structs_arrays.bool_bvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.nested_structs_arrays.bool_bvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.nested_structs_arrays.bool_bvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.nested_structs_arrays.sampler2D_samplerCube_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.nested_structs_arrays.sampler2D_samplerCube_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.nested_structs_arrays.sampler2D_samplerCube_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.multiple_basic_array.vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.multiple_basic_array.fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.multiple_basic_array.both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.multiple_nested_structs_arrays.vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.multiple_nested_structs_arrays.fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.by_value.render.multiple_nested_structs_arrays.both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.basic_array.float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.basic_array.float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.basic_array.float_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.basic_array.vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.basic_array.vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.basic_array.vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.basic_array.mat4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.basic_array.mat4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.basic_array.mat4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.basic_array.int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.basic_array.int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.basic_array.int_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.basic_array.ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.basic_array.ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.basic_array.ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.basic_array.uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.basic_array.uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.basic_array.uint_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.basic_array.uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.basic_array.uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.basic_array.uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.basic_array.bool_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.basic_array.bool_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.basic_array.bool_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.basic_array.bvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.basic_array.bvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.basic_array.bvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.basic_array.sampler2D_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.basic_array.sampler2D_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.basic_array.sampler2D_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.array_in_struct.float_vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.array_in_struct.float_vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.array_in_struct.float_vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.array_in_struct.mat4_mat2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.array_in_struct.mat4_mat2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.array_in_struct.mat4_mat2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.array_in_struct.int_ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.array_in_struct.int_ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.array_in_struct.int_ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.array_in_struct.uint_uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.array_in_struct.uint_uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.array_in_struct.uint_uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.array_in_struct.bool_bvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.array_in_struct.bool_bvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.array_in_struct.bool_bvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.array_in_struct.sampler2D_samplerCube_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.array_in_struct.sampler2D_samplerCube_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.array_in_struct.sampler2D_samplerCube_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.multiple_basic_array.vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.multiple_basic_array.fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_full.multiple_basic_array.both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.basic_array.float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.basic_array.float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.basic_array.float_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.basic_array.vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.basic_array.vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.basic_array.vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.basic_array.mat4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.basic_array.mat4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.basic_array.mat4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.basic_array.int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.basic_array.int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.basic_array.int_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.basic_array.ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.basic_array.ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.basic_array.ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.basic_array.uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.basic_array.uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.basic_array.uint_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.basic_array.uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.basic_array.uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.basic_array.uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.basic_array.bool_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.basic_array.bool_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.basic_array.bool_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.basic_array.bvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.basic_array.bvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.basic_array.bvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.basic_array.sampler2D_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.basic_array.sampler2D_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.basic_array.sampler2D_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.array_in_struct.float_vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.array_in_struct.float_vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.array_in_struct.float_vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.array_in_struct.mat4_mat2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.array_in_struct.mat4_mat2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.array_in_struct.mat4_mat2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.array_in_struct.int_ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.array_in_struct.int_ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.array_in_struct.int_ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.array_in_struct.uint_uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.array_in_struct.uint_uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.array_in_struct.uint_uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.array_in_struct.bool_bvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.array_in_struct.bool_bvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.array_in_struct.bool_bvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.array_in_struct.sampler2D_samplerCube_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.array_in_struct.sampler2D_samplerCube_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.array_in_struct.sampler2D_samplerCube_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.multiple_basic_array.vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.multiple_basic_array.fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.basic_array_assign_partial.multiple_basic_array.both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.unused_uniforms.float_vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.unused_uniforms.float_vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.unused_uniforms.float_vec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.unused_uniforms.mat4_mat2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.unused_uniforms.mat4_mat2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.unused_uniforms.mat4_mat2_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.unused_uniforms.int_ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.unused_uniforms.int_ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.unused_uniforms.int_ivec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.unused_uniforms.uint_uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.unused_uniforms.uint_uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.unused_uniforms.uint_uvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.unused_uniforms.bool_bvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.unused_uniforms.bool_bvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.unused_uniforms.bool_bvec4_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.unused_uniforms.sampler2D_samplerCube_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.unused_uniforms.sampler2D_samplerCube_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_uniform.unused_uniforms.sampler2D_samplerCube_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.pipeline.different_constant_separate_programs_add_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.pipeline.different_constant_single_program_add_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_separate_programs_add_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_single_program = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.pipeline.different_uniform_single_program_add_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.pipeline.same_constant_separate_programs = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.pipeline.same_constant_separate_programs_add_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.pipeline.same_constant_separate_programs_add_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.pipeline.same_constant_separate_programs_add_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.pipeline.same_uniform_separate_programs = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.pipeline.same_uniform_separate_programs_add_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.pipeline.same_uniform_separate_programs_add_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.pipeline.same_uniform_separate_programs_add_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.program_uniform.separate_programs = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.program_uniform.separate_programs_add_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.program_uniform.separate_programs_add_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.program_uniform.separate_programs_add_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.program_uniform.single_program = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.program_uniform.single_program_add_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.create_shader_program.separate_programs = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.create_shader_program.separate_programs_add_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.create_shader_program.separate_programs_add_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.create_shader_program.separate_programs_add_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.create_shader_program.single_program_add_both = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.interface.same_name_vertex_smooth_fragment_smooth = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.interface.same_name_vertex_smooth_fragment_centroid = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.interface.same_name_vertex_smooth = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.interface.same_name_vertex_flat_fragment_flat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.interface.same_name_vertex_centroid_fragment_smooth = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.interface.same_name_vertex_centroid_fragment_centroid = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.interface.same_name_vertex_centroid = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.interface.same_name_fragment_smooth = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.interface.same_name_fragment_centroid = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.interface.same_name = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.interface.same_location_vertex_smooth_fragment_smooth = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.interface.same_location_vertex_smooth_fragment_centroid = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.interface.same_location_vertex_smooth = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.interface.same_location_vertex_flat_fragment_flat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.interface.same_location_vertex_centroid_fragment_smooth = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.interface.same_location_vertex_centroid_fragment_centroid = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.interface.same_location_vertex_centroid = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.interface.same_location_fragment_smooth = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.interface.same_location_fragment_centroid = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.interface.same_location = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.0 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.5 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.6 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.7 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.9 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.10 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.11 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.12 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.13 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.14 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.15 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.16 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.17 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.18 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.19 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.20 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.21 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.22 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.23 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.24 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.25 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.26 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.27 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.28 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.29 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.30 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.31 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.32 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.33 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.34 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.35 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.36 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.37 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.38 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.39 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.40 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.41 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.42 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.43 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.44 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.45 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.46 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.47 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.48 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.49 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.50 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.51 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.52 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.53 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.54 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.55 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.56 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.57 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.58 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.59 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.60 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.61 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.62 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.63 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.64 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.65 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.66 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.67 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.68 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.69 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.70 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.71 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.72 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.73 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.74 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.75 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.76 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.77 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.78 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.79 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.80 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.81 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.82 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.83 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.84 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.85 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.86 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.87 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.88 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.89 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.90 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.91 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.92 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.93 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.94 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.95 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.96 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.97 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.98 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.99 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.100 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.101 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.102 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.103 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.104 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.105 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.106 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.107 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.108 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.109 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.110 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.111 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.112 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.113 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.114 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.115 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.116 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.117 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.118 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.119 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.120 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.121 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.122 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.123 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.124 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.125 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.126 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.random.127 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.api.current_program_priority = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.api.active_program_uniform = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.api.pipeline_programs = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.api.pipeline_active = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.validation.varying.missing_input = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.validation.varying.missing_output = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_type = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_precision = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_explicit_location_type = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_explicit_location_precision = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_explicit_location = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_implicit_explicit_location_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_implicit_explicit_location_2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_implicit_explicit_location_3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.validation.varying.match_different_struct_names = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_struct_member_name = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_struct_member_type = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_struct_member_precision = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_struct_member_order = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_array_element_type = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_array_length = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_array_precision = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_qualifier_vertex_flat_fragment_none = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_qualifier_vertex_flat_fragment_smooth = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_qualifier_vertex_flat_fragment_centroid = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_qualifier_vertex_smooth_fragment_flat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.separate_shader.validation.varying.mismatch_qualifier_vertex_centroid_fragment_flat = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.vec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.vec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.vec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.vec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.ivec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.ivec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.ivec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.ivec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.uvec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.uvec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.uvec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.uvec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.bool_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.bool_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.bvec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.bvec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.bvec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.bvec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.bvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.bvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.mat2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.mat2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.mat2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.mat2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.mat2x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.mat2x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.mat3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.mat3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.mat3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.mat3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.mat3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.mat3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.mat4x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.mat4x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.mat4x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.mat4x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.mat4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.mat4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.sampler2D_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.sampler2D_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.isampler2D_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.isampler2D_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.usampler2D_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.basic.usampler2D_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.vec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.vec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.vec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.vec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.ivec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.ivec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.ivec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.ivec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.uvec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.uvec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.uvec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.uvec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.bool_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.bool_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.bvec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.bvec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.bvec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.bvec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.bvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.bvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.mat2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.mat2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.mat2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.mat2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.mat2x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.mat2x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.mat3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.mat3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.mat3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.mat3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.mat3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.mat3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.mat4x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.mat4x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.mat4x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.mat4x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.mat4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.mat4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.sampler2D_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.sampler2D_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.isampler2D_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.isampler2D_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.usampler2D_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.array.usampler2D_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.float_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.float_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.vec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.vec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.vec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.vec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.vec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.vec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.int_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.int_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.ivec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.ivec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.ivec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.ivec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.ivec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.ivec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.uint_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.uint_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.uvec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.uvec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.uvec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.uvec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.uvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.uvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.bool_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.bool_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.bvec2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.bvec2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.bvec3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.bvec3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.bvec4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.bvec4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.mat2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.mat2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.mat2x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.mat2x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.mat2x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.mat2x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.mat3x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.mat3x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.mat3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.mat3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.mat3x4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.mat3x4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.mat4x2_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.mat4x2_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.mat4x3_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.mat4x3_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.mat4_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.mat4_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.sampler2D_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.sampler2D_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.isampler2D_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.isampler2D_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.usampler2D_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_array.usampler2D_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.struct.case_0 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.struct.case_2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.struct.case_3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.struct.case_4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.struct.case_6 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.struct.case_7 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.struct.case_8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.struct.case_9 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.struct.case_10 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.struct.case_12 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.struct.case_13 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.struct.case_14 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.struct.case_15 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_struct.case_0 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_struct.case_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_struct.case_2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_struct.case_3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_struct.case_4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_struct.case_5 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_struct.case_6 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_struct.case_7 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_struct.case_8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_struct.case_9 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_struct.case_10 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_struct.case_11 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_struct.case_12 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_struct.case_13 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_struct.case_14 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.nested_struct.case_15 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.float_vertex_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.float_vertex_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.float_fragment_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.float_fragment_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.vec2_vertex_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.vec2_vertex_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.vec2_fragment_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.vec2_fragment_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.vec3_vertex_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.vec3_vertex_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.vec3_fragment_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.vec3_fragment_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.vec4_vertex_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.vec4_vertex_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.vec4_fragment_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.vec4_fragment_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.int_vertex_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.int_vertex_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.int_fragment_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.int_fragment_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.ivec2_vertex_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.ivec2_vertex_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.ivec2_fragment_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.ivec2_fragment_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.ivec3_vertex_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.ivec3_vertex_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.ivec3_fragment_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.ivec3_fragment_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.ivec4_vertex_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.ivec4_vertex_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.ivec4_fragment_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.ivec4_fragment_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.uint_vertex_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.uint_vertex_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.uint_fragment_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.uint_fragment_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.uvec2_vertex_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.uvec2_vertex_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.uvec2_fragment_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.uvec2_fragment_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.uvec3_vertex_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.uvec3_vertex_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.uvec3_fragment_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.uvec3_fragment_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.uvec4_vertex_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.uvec4_vertex_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.uvec4_fragment_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.uvec4_fragment_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.bool_vertex_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.bool_vertex_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.bool_fragment_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.bool_fragment_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.bvec2_vertex_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.bvec2_vertex_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.bvec2_fragment_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.bvec2_fragment_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.bvec3_vertex_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.bvec3_vertex_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.bvec3_fragment_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.bvec3_fragment_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.bvec4_vertex_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.bvec4_vertex_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.bvec4_fragment_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.bvec4_fragment_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat2_vertex_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat2_vertex_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat2_fragment_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat2_fragment_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat2x3_vertex_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat2x3_vertex_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat2x3_fragment_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat2x3_fragment_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat2x4_vertex_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat2x4_vertex_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat2x4_fragment_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat2x4_fragment_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat3x2_vertex_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat3x2_vertex_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat3x2_fragment_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat3x2_fragment_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat3_vertex_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat3_vertex_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat3_fragment_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat3_fragment_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat3x4_vertex_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat3x4_vertex_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat3x4_fragment_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat3x4_fragment_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat4x2_vertex_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat4x2_vertex_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat4x2_fragment_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat4x2_fragment_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat4x3_vertex_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat4x3_vertex_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat4x3_fragment_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat4x3_fragment_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat4_vertex_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat4_vertex_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat4_fragment_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.mat4_fragment_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.sampler2D_vertex_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.sampler2D_vertex_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.sampler2D_fragment_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.sampler2D_fragment_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.isampler2D_vertex_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.isampler2D_vertex_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.isampler2D_fragment_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.isampler2D_fragment_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.usampler2D_vertex_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.usampler2D_vertex_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.usampler2D_fragment_min = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.min_max.usampler2D_fragment_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.link.case_0 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.link.case_1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.link.case_2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.link.case_3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.link.case_4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.link.case_5 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.link.case_6 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.link.case_7 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.link.case_8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.uniform_location.link.case_9 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader.compile_compute_shader = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.primitive_bounding_box = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.geometry_shader = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.callbacks.shader_directive.tessellation_shader = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.log.shader.compile_compute_shader = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.log.shader_directive.primitive_bounding_box = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.log.shader_directive.geometry_shader = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.log.shader_directive.tessellation_shader = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.read_pixels_format_mismatch = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.framebuffer_texture2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.blit_framebuffer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.invalidate_sub_framebuffer = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.renderbuffer_storage_multisample = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.copyteximage2d_invalid_format = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.copyteximage2d_inequal_width_height_cube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.copyteximage2d_max_width_height = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.copytexsubimage2d_invalid_offset = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameteri = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameterf = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameteriv = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texparameterfv = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.compressedtexsubimage2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.compressedtexsubimage2d_invalid_size = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texsubimage3d_neg_level = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.texsubimage3d_neg_offset = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.copytexsubimage3d_invalid_offset = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.compressedtexsubimage3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.texture.compressedtexsubimage3d_invalid_buffer_target = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.shader.compile_compute_shader = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.vertex_attrib_format = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.vertex_attrib_i_format = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.draw_range_elements = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.vertex_array.draw_range_elements_incomplete_primitive = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.primitive_bounding_box = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.geometry_shader = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.tessellation_shader = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.debug.object_labels.program_pipeline = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.size.16x16 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.size.16x64 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.size.16x256 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.size.16x1024 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.size.64x16 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.size.64x64 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.size.64x256 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.size.64x1024 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.size.256x16 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.size.256x64 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.size.256x256 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.size.256x1024 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.size.1024x16 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.size.1024x64 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.size.1024x256 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.size.1024x1024 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.npot_size.1x1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.npot_size.3x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.npot_size.15x15 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.npot_size.17x17 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.npot_size.31x31 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.npot_size.33x33 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.npot_size.63x63 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.npot_size.65x65 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.npot_size.127x127 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.npot_size.129x129 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.npot_size.255x255 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.npot_size.257x257 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.npot_size.511x511 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.npot_size.513x513 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.npot_size.1023x1023 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.npot_size.1025x1025 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.npot_size.2047x2047 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.npot_size.15x511 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.npot_size.127x15 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.npot_size.129x127 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.npot_size.511x127 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.npot_size.2047x1025 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.multisample.samples0 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.multisample.samples1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.multisample.samples2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.multisample.samples3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.multisample.samples4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.random.0 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.random.1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.random.2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.random.3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.random.4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.random.5 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.random.6 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.random.7 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.random.8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.random.9 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.random.10 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.random.11 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.random.12 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.random.13 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.random.14 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.random.15 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.interaction.256x256ms0_default_128x128ms1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.interaction.256x256ms1_default_128x128ms0 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.interaction.256x256ms0_default_512x512ms2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.interaction.256x256ms2_default_128x512ms0 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.interaction.127x127ms0_default_129x129ms0 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.interaction.17x512ms4_default_16x16ms2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.interaction.2048x2048ms4_default_1x1ms0 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.interaction.1x1ms0_default_2048x2048ms4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.maximums.width = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.maximums.height = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.maximums.size = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.maximums.samples = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.no_attachments.maximums.all = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.fbo.completeness.no_attachments = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_limited_query.resource_name_query = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_limited_query.resource_query = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.default_block.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.default_block.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.default_block.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.default_block.var_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.default_block.var_struct_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.default_block.var_array_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.default_block.var_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.default_block.var_struct_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.default_block.var_array_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.default_block.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.default_block.var_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.default_block.var_struct_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.default_block.var_array_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.default_block.var_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.default_block.var_struct_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.default_block.var_array_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.default_block.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.default_block.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.default_block.var_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.default_block.var_struct_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.default_block.var_array_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.default_block.var_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.default_block.var_struct_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.default_block.var_array_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.default_block.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.default_block.var_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.default_block.var_struct_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.default_block.var_array_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.default_block.var_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.default_block.var_struct_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.default_block.var_array_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.named_block.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.named_block.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.named_block.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.named_block.var_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.named_block.var_struct_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.named_block.var_array_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.named_block.var_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.named_block.var_struct_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.named_block.var_array_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.named_block.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.named_block.var_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.named_block.var_struct_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.named_block.var_array_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.named_block.var_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.named_block.var_struct_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.named_block.var_array_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.named_block.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.named_block.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.named_block.var_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.named_block.var_struct_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.named_block.var_array_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.named_block.var_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.named_block.var_struct_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.named_block.var_array_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.named_block.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.named_block.var_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.named_block.var_struct_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.named_block.var_array_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.named_block.var_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.named_block.var_struct_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.named_block.var_array_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.unnamed_block.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.unnamed_block.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.unnamed_block.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.unnamed_block.var_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.unnamed_block.var_struct_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.unnamed_block.var_array_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.unnamed_block.var_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.unnamed_block.var_struct_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.unnamed_block.var_array_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.unnamed_block.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.unnamed_block.var_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.unnamed_block.var_struct_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.unnamed_block.var_array_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.unnamed_block.var_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.unnamed_block.var_struct_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.unnamed_block.var_array_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.unnamed_block.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.unnamed_block.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.unnamed_block.var_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.unnamed_block.var_struct_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.unnamed_block.var_array_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.unnamed_block.var_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.unnamed_block.var_struct_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.unnamed_block.var_array_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.unnamed_block.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.unnamed_block.var_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.unnamed_block.var_struct_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.unnamed_block.var_array_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.unnamed_block.var_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.unnamed_block.var_struct_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.unnamed_block.var_array_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.block_array.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.block_array.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.block_array.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.block_array.var_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.block_array.var_struct_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.block_array.var_array_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.block_array.var_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.block_array.var_struct_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.block_array.var_array_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.block_array.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.block_array.var_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.block_array.var_struct_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.block_array.var_array_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.block_array.var_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.block_array.var_struct_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.block_array.var_array_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.block_array.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.block_array.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.block_array.var_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.block_array.var_struct_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.block_array.var_array_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.block_array.var_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.block_array.var_struct_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.block_array.var_array_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.block_array.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.block_array.var_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.block_array.var_struct_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.block_array.var_array_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.block_array.var_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.block_array.var_struct_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.resource_list.block_array.var_array_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.types.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.types.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.types.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.types.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.types.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.types.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.types.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.types.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.types.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.types.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.types.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.types.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.types.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.types.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.types.sampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.types.sampler_cube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.types.sampler_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.types.sampler_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.types.sampler_2d_shadow = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.types.isampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.types.usampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.types.sampler_2d_ms = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.types.isampler_2d_ms = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.types.image_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.types.iimage_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.types.uimage_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.types.atomic_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.aggregates.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.aggregates.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.aggregates.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.aggregates.var_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.aggregates.var_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.aggregates.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.aggregates.var_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.aggregates.var_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.aggregates.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.aggregates.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.aggregates.var_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.aggregates.var_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.aggregates.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.aggregates.var_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.default_block.aggregates.var_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.named_block.types.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.named_block.types.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.named_block.types.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.named_block.types.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.named_block.types.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.named_block.types.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.named_block.types.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.named_block.types.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.named_block.types.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.named_block.types.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.named_block.types.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.named_block.types.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.named_block.types.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.named_block.types.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.named_block.aggregates.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.named_block.aggregates.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.named_block.aggregates.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.named_block.aggregates.var_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.named_block.aggregates.var_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.named_block.aggregates.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.named_block.aggregates.var_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.named_block.aggregates.var_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.named_block.aggregates.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.named_block.aggregates.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.named_block.aggregates.var_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.named_block.aggregates.var_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.named_block.aggregates.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.named_block.aggregates.var_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.named_block.aggregates.var_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.unnamed_block.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.unnamed_block.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.unnamed_block.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.unnamed_block.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.unnamed_block.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.unnamed_block.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.unnamed_block.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.block_array.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.block_array.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.block_array.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.block_array.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.block_array.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.block_array.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_size.block_array.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.types.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.types.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.types.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.types.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.types.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.types.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.types.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.types.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.types.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.types.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.types.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.types.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.types.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.types.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.types.sampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.types.sampler_cube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.types.sampler_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.types.sampler_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.types.sampler_2d_shadow = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.types.isampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.types.usampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.types.sampler_2d_ms = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.types.isampler_2d_ms = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.types.image_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.types.iimage_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.types.uimage_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.types.atomic_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.sampler2D_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.sampler2D_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.atomic_uint_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.float_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.float_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.float_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.float_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.bool_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.bool_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.bvec3_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.bvec3_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.bvec3_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.bvec3_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.bvec3_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.bvec3_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.vec3_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.vec3_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.vec3_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.vec3_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.vec3_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.vec3_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.ivec3_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.ivec3_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.ivec3_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.ivec3_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.ivec3_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.default_block.aggregates.ivec3_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.types.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.types.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.types.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.types.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.types.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.types.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.types.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.types.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.types.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.types.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.types.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.types.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.types.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.types.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.aggregates.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.aggregates.float_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.aggregates.float_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.aggregates.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.aggregates.float_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.aggregates.float_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.aggregates.bool_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.aggregates.bool_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.aggregates.bvec3_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.aggregates.bvec3_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.aggregates.bvec3_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.aggregates.bvec3_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.aggregates.bvec3_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.aggregates.bvec3_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.aggregates.vec3_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.aggregates.vec3_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.aggregates.vec3_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.aggregates.vec3_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.aggregates.vec3_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.aggregates.vec3_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.aggregates.ivec3_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.aggregates.ivec3_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.aggregates.ivec3_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.aggregates.ivec3_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.aggregates.ivec3_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.named_block.aggregates.ivec3_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.unnamed_block.basic_type.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.unnamed_block.basic_type.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.unnamed_block.basic_type.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.unnamed_block.basic_type.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.unnamed_block.basic_type.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.unnamed_block.basic_type.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.unnamed_block.array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.unnamed_block.array.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.unnamed_block.array.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.unnamed_block.array.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.unnamed_block.array.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.unnamed_block.array.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.unnamed_block.struct.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.unnamed_block.struct.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.unnamed_block.struct.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.unnamed_block.struct.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.unnamed_block.struct.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.unnamed_block.struct.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.block_array.basic_type.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.block_array.basic_type.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.block_array.basic_type.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.block_array.basic_type.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.block_array.basic_type.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.block_array.basic_type.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.block_array.array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.block_array.array.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.block_array.array.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.block_array.array.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.block_array.array.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.block_array.array.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.block_array.struct.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.block_array.struct.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.block_array.struct.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.block_array.struct.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.block_array.struct.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.array_stride.block_array.struct.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.basic_type.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.basic_type.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.basic_type.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.basic_type.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.basic_type.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.basic_type.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.basic_type.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.basic_type.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.basic_type.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.basic_type.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.basic_type.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.basic_type.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.basic_type.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.basic_type.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.basic_type.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.basic_type.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.basic_type.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.basic_type.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.basic_type.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.basic_type.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.basic_type.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.basic_type.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.basic_type.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.basic_type.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.basic_type.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.opaque_type.sampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.opaque_type.sampler_cube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.opaque_type.sampler_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.opaque_type.sampler_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.opaque_type.sampler_2d_shadow = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.opaque_type.sampler_cube_shadow = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.opaque_type.sampler_2d_array_shadow = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.opaque_type.isampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.opaque_type.isampler_cube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.opaque_type.isampler_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.opaque_type.isampler_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.opaque_type.usampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.opaque_type.usampler_cube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.opaque_type.usampler_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.opaque_type.usampler_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.opaque_type.sampler_2d_ms = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.opaque_type.isampler_2d_ms = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.opaque_type.usampler_2d_ms = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.opaque_type.image_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.opaque_type.image_cube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.opaque_type.image_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.opaque_type.image_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.opaque_type.iimage_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.opaque_type.iimage_cube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.opaque_type.iimage_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.opaque_type.iimage_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.opaque_type.uimage_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.opaque_type.uimage_cube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.opaque_type.uimage_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.opaque_type.uimage_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.opaque_type.atomic_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.array.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.default_block.array.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.named_block.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.named_block.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.named_block.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.named_block.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.named_block.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.atomic_counter_buffer_index.named_block.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.block_index.default_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.block_index.named_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.block_index.unnamed_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.block_index.block_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.basic_type.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.basic_type.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.basic_type.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.basic_type.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.basic_type.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.basic_type.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.basic_type.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.basic_type.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.basic_type.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.basic_type.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.basic_type.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.basic_type.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.basic_type.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.basic_type.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.basic_type.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.basic_type.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.basic_type.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.basic_type.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.basic_type.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.basic_type.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.basic_type.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.basic_type.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.basic_type.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.basic_type.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.basic_type.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.opaque_type.sampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.opaque_type.sampler_cube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.opaque_type.sampler_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.opaque_type.sampler_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.opaque_type.sampler_2d_shadow = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.opaque_type.sampler_cube_shadow = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.opaque_type.sampler_2d_array_shadow = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.opaque_type.isampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.opaque_type.isampler_cube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.opaque_type.isampler_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.opaque_type.isampler_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.opaque_type.usampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.opaque_type.usampler_cube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.opaque_type.usampler_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.opaque_type.usampler_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.opaque_type.sampler_2d_ms = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.opaque_type.isampler_2d_ms = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.opaque_type.usampler_2d_ms = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.opaque_type.image_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.opaque_type.image_cube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.opaque_type.image_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.opaque_type.image_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.opaque_type.iimage_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.opaque_type.iimage_cube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.opaque_type.iimage_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.opaque_type.iimage_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.opaque_type.uimage_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.opaque_type.uimage_cube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.opaque_type.uimage_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.opaque_type.uimage_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.opaque_type.atomic_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.basic_type.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.basic_type.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.basic_type.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.basic_type.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.basic_type.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.basic_type.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.basic_type.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.basic_type.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.basic_type.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.basic_type.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.basic_type.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.basic_type.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.basic_type.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.basic_type.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.opaque_type.sampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.opaque_type.sampler_cube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.opaque_type.sampler_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.opaque_type.sampler_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.opaque_type.sampler_2d_shadow = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.opaque_type.isampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.opaque_type.usampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.opaque_type.sampler_2d_ms = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.opaque_type.isampler_2d_ms = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.opaque_type.image_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.opaque_type.iimage_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.opaque_type.uimage_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.opaque_type.atomic_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.array.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.array.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.array.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.array.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.array.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.array.sampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.array.sampler_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.array.sampler_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.array.isampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.array.image_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.array.iimage_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.array.atomic_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.struct.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.struct.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.struct.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.struct.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.struct.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.struct.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.struct.sampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.struct.sampler_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.struct.sampler_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.struct.isampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.basic_type.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.basic_type.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.basic_type.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.basic_type.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.basic_type.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.basic_type.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.basic_type.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.basic_type.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.basic_type.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.basic_type.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.basic_type.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.basic_type.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.basic_type.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.basic_type.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.opaque_type.sampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.opaque_type.sampler_cube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.opaque_type.sampler_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.opaque_type.sampler_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.opaque_type.sampler_2d_shadow = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.opaque_type.isampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.opaque_type.usampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.opaque_type.sampler_2d_ms = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.opaque_type.isampler_2d_ms = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.array.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.array.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.array.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.array.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.array.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.array.sampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.array.sampler_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.array.sampler_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.array.isampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.struct.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.struct.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.struct.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.struct.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.struct.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.struct.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.struct.sampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.struct.sampler_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.struct.sampler_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.struct.struct.isampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.named_block.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.named_block.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.named_block.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.named_block.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.named_block.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.named_block.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.unnamed_block.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.unnamed_block.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.unnamed_block.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.unnamed_block.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.unnamed_block.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.location.unnamed_block.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.default_block.no_qualifier.types.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.default_block.no_qualifier.types.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.default_block.no_qualifier.types.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.default_block.no_qualifier.types.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.default_block.no_qualifier.types.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.default_block.no_qualifier.types.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.default_block.no_qualifier.types.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.default_block.no_qualifier.types.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.default_block.no_qualifier.types.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.default_block.no_qualifier.types.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.default_block.no_qualifier.types.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.default_block.no_qualifier.types.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.default_block.no_qualifier.types.sampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.default_block.no_qualifier.types.sampler_cube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.default_block.no_qualifier.types.sampler_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.default_block.no_qualifier.types.sampler_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.default_block.no_qualifier.types.sampler_2d_shadow = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.default_block.no_qualifier.types.isampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.default_block.no_qualifier.types.usampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.default_block.no_qualifier.types.sampler_2d_ms = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.default_block.no_qualifier.types.isampler_2d_ms = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.default_block.no_qualifier.types.image_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.default_block.no_qualifier.types.iimage_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.default_block.no_qualifier.types.uimage_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.default_block.no_qualifier.types.atomic_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.default_block.no_qualifier.aggregates.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.default_block.no_qualifier.aggregates.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.default_block.no_qualifier.aggregates.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block.no_qualifier.types.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block.no_qualifier.types.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block.no_qualifier.types.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block.no_qualifier.types.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block.no_qualifier.types.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block.no_qualifier.types.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block.no_qualifier.types.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block.no_qualifier.types.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block.no_qualifier.types.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block.no_qualifier.types.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block.no_qualifier.types.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block.no_qualifier.types.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block.no_qualifier.aggregates.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block.no_qualifier.aggregates.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block.no_qualifier.aggregates.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block.row_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block.row_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block.row_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block.column_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block.column_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block.column_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block_row_major.no_qualifier.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block_row_major.no_qualifier.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block_row_major.no_qualifier.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block_row_major.row_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block_row_major.row_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block_row_major.row_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block_row_major.column_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block_row_major.column_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block_row_major.column_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block_col_major.no_qualifier.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block_col_major.no_qualifier.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block_col_major.no_qualifier.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block_col_major.row_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block_col_major.row_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block_col_major.row_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block_col_major.column_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block_col_major.column_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.named_block_col_major.column_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.unnamed_block.no_qualifier.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.unnamed_block.no_qualifier.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.unnamed_block.no_qualifier.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.unnamed_block.row_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.unnamed_block.row_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.unnamed_block.row_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.unnamed_block.column_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.unnamed_block.column_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.unnamed_block.column_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.unnamed_block_row_major.no_qualifier.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.unnamed_block_row_major.no_qualifier.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.unnamed_block_row_major.no_qualifier.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.unnamed_block_row_major.row_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.unnamed_block_row_major.row_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.unnamed_block_row_major.row_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.unnamed_block_row_major.column_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.unnamed_block_row_major.column_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.unnamed_block_row_major.column_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.unnamed_block_col_major.no_qualifier.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.unnamed_block_col_major.no_qualifier.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.unnamed_block_col_major.no_qualifier.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.unnamed_block_col_major.row_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.unnamed_block_col_major.row_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.unnamed_block_col_major.row_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.unnamed_block_col_major.column_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.unnamed_block_col_major.column_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_row_major.unnamed_block_col_major.column_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.default_block.no_qualifier.types.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.default_block.no_qualifier.types.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.default_block.no_qualifier.types.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.default_block.no_qualifier.types.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.default_block.no_qualifier.types.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.default_block.no_qualifier.types.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.default_block.no_qualifier.types.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.default_block.no_qualifier.types.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.default_block.no_qualifier.types.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.default_block.no_qualifier.types.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.default_block.no_qualifier.types.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.default_block.no_qualifier.types.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.default_block.no_qualifier.types.sampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.default_block.no_qualifier.types.sampler_cube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.default_block.no_qualifier.types.sampler_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.default_block.no_qualifier.types.sampler_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.default_block.no_qualifier.types.sampler_2d_shadow = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.default_block.no_qualifier.types.isampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.default_block.no_qualifier.types.usampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.default_block.no_qualifier.types.sampler_2d_ms = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.default_block.no_qualifier.types.isampler_2d_ms = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.default_block.no_qualifier.types.image_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.default_block.no_qualifier.types.iimage_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.default_block.no_qualifier.types.uimage_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.default_block.no_qualifier.types.atomic_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.default_block.no_qualifier.aggregates.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.default_block.no_qualifier.aggregates.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.default_block.no_qualifier.aggregates.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block.no_qualifier.types.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block.no_qualifier.types.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block.no_qualifier.types.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block.no_qualifier.types.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block.no_qualifier.types.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block.no_qualifier.types.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block.no_qualifier.types.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block.no_qualifier.types.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block.no_qualifier.types.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block.no_qualifier.types.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block.no_qualifier.types.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block.no_qualifier.types.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block.no_qualifier.aggregates.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block.no_qualifier.aggregates.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block.no_qualifier.aggregates.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block.row_major.matrix.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block.row_major.matrix.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block.row_major.matrix.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block.row_major.matrix.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block.row_major.matrix.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block.row_major.matrix.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block.row_major.aggregates.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block.row_major.aggregates.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block.row_major.aggregates.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block.column_major.matrix.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block.column_major.matrix.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block.column_major.matrix.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block.column_major.matrix.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block.column_major.matrix.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block.column_major.matrix.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block.column_major.aggregates.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block.column_major.aggregates.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block.column_major.aggregates.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block_row_major.no_qualifier.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block_row_major.no_qualifier.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block_row_major.no_qualifier.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block_row_major.row_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block_row_major.row_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block_row_major.row_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block_row_major.column_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block_row_major.column_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block_row_major.column_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block_col_major.no_qualifier.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block_col_major.no_qualifier.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block_col_major.no_qualifier.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block_col_major.row_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block_col_major.row_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block_col_major.row_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block_col_major.column_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block_col_major.column_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.named_block_col_major.column_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.unnamed_block.no_qualifier.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.unnamed_block.no_qualifier.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.unnamed_block.no_qualifier.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.unnamed_block.row_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.unnamed_block.row_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.unnamed_block.row_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.unnamed_block.column_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.unnamed_block.column_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.unnamed_block.column_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.unnamed_block_row_major.no_qualifier.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.unnamed_block_row_major.no_qualifier.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.unnamed_block_row_major.no_qualifier.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.unnamed_block_row_major.row_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.unnamed_block_row_major.row_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.unnamed_block_row_major.row_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.unnamed_block_row_major.column_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.unnamed_block_row_major.column_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.unnamed_block_row_major.column_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.unnamed_block_col_major.no_qualifier.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.unnamed_block_col_major.no_qualifier.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.unnamed_block_col_major.no_qualifier.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.unnamed_block_col_major.row_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.unnamed_block_col_major.row_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.unnamed_block_col_major.row_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.unnamed_block_col_major.column_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.unnamed_block_col_major.column_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.matrix_stride.unnamed_block_col_major.column_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.name_length.default_block.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.name_length.default_block.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.name_length.default_block.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.name_length.default_block.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.name_length.default_block.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.name_length.default_block.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.name_length.default_block.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.name_length.named_block.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.name_length.named_block.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.name_length.named_block.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.name_length.named_block.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.name_length.named_block.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.name_length.named_block.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.name_length.named_block.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.name_length.unnamed_block.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.name_length.unnamed_block.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.name_length.unnamed_block.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.name_length.block_array.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.name_length.block_array.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.name_length.block_array.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.sampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.sampler_cube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.sampler_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.sampler_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.sampler_2d_shadow = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.sampler_cube_shadow = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.sampler_2d_array_shadow = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.isampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.isampler_cube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.isampler_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.isampler_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.usampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.usampler_cube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.usampler_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.usampler_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.sampler_2d_ms = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.isampler_2d_ms = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.usampler_2d_ms = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.image_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.image_cube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.image_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.image_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.iimage_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.iimage_cube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.iimage_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.iimage_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.uimage_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.uimage_cube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.uimage_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.uimage_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.types.atomic_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.aggregates.atomic_uint_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.aggregates.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.default_block.aggregates.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.named_block.types.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.named_block.types.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.named_block.types.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.named_block.types.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.named_block.types.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.named_block.types.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.named_block.types.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.named_block.types.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.named_block.types.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.named_block.types.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.named_block.types.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.named_block.types.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.named_block.types.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.named_block.types.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.named_block.types.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.named_block.types.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.named_block.types.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.named_block.types.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.named_block.types.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.named_block.types.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.named_block.types.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.named_block.types.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.named_block.types.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.named_block.types.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.named_block.types.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.named_block.aggregates.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.named_block.aggregates.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.unnamed_block.basic_type.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.unnamed_block.basic_type.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.unnamed_block.basic_type.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.unnamed_block.basic_type.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.unnamed_block.basic_type.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.unnamed_block.basic_type.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.unnamed_block.array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.unnamed_block.array.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.unnamed_block.array.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.unnamed_block.array.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.unnamed_block.array.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.unnamed_block.array.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.unnamed_block.struct.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.unnamed_block.struct.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.unnamed_block.struct.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.unnamed_block.struct.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.unnamed_block.struct.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.unnamed_block.struct.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.block_array.basic_type.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.block_array.basic_type.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.block_array.basic_type.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.block_array.basic_type.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.block_array.basic_type.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.block_array.basic_type.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.block_array.array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.block_array.array.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.block_array.array.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.block_array.array.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.block_array.array.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.block_array.array.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.block_array.struct.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.block_array.struct.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.block_array.struct.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.block_array.struct.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.block_array.struct.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.offset.block_array.struct.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.compute.default_block.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.compute.default_block.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.compute.default_block.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.compute.default_block.sampler = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.compute.default_block.sampler_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.compute.default_block.sampler_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.compute.default_block.atomic_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.compute.default_block.atomic_uint_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.compute.default_block.float_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.compute.default_block.float_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.compute.default_block.float_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.compute.default_block.float_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.compute.uniform_block.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.compute.uniform_block.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.compute.uniform_block.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.compute.uniform_block.float_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.compute.uniform_block.float_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.compute.uniform_block.float_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.compute.uniform_block.float_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.compute.unnamed_block.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.compute.unnamed_block.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.compute.unnamed_block.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.compute.block_array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.compute.block_array.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.compute.block_array.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_vertex.default_block.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_vertex.default_block.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_vertex.default_block.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_vertex.default_block.sampler = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_vertex.default_block.sampler_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_vertex.default_block.sampler_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_vertex.default_block.atomic_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_vertex.default_block.atomic_uint_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_vertex.default_block.float_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_vertex.default_block.float_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_vertex.default_block.float_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_vertex.default_block.float_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_vertex.uniform_block.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_vertex.uniform_block.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_vertex.uniform_block.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_vertex.uniform_block.float_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_vertex.uniform_block.float_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_vertex.uniform_block.float_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_vertex.uniform_block.float_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_vertex.unnamed_block.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_vertex.unnamed_block.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_vertex.unnamed_block.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_vertex.block_array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_vertex.block_array.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_vertex.block_array.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_fragment.default_block.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_fragment.default_block.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_fragment.default_block.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_fragment.default_block.sampler = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_fragment.default_block.sampler_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_fragment.default_block.sampler_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_fragment.default_block.atomic_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_fragment.default_block.atomic_uint_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_fragment.default_block.float_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_fragment.default_block.float_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_fragment.default_block.float_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_fragment.default_block.float_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_fragment.uniform_block.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_fragment.uniform_block.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_fragment.uniform_block.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_fragment.uniform_block.float_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_fragment.uniform_block.float_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_fragment.uniform_block.float_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_fragment.uniform_block.float_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_fragment.unnamed_block.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_fragment.unnamed_block.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_fragment.unnamed_block.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_fragment.block_array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_fragment.block_array.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.separable_fragment.block_array.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment.default_block.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment.default_block.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment.default_block.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment.default_block.sampler = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment.default_block.sampler_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment.default_block.sampler_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment.default_block.atomic_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment.default_block.atomic_uint_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment.uniform_block.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment.uniform_block.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment.uniform_block.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment.unnamed_block.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment.unnamed_block.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment.unnamed_block.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment.block_array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment.block_array.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment.block_array.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment_only_vertex.default_block.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment_only_vertex.default_block.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment_only_vertex.default_block.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment_only_vertex.default_block.sampler = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment_only_vertex.default_block.sampler_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment_only_vertex.default_block.sampler_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment_only_vertex.default_block.atomic_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment_only_vertex.default_block.atomic_uint_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment_only_vertex.uniform_block.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment_only_vertex.uniform_block.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment_only_vertex.uniform_block.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment_only_vertex.unnamed_block.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment_only_vertex.unnamed_block.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment_only_vertex.unnamed_block.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment_only_vertex.block_array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment_only_vertex.block_array.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment_only_vertex.block_array.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment_only_fragment.default_block.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment_only_fragment.default_block.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment_only_fragment.default_block.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment_only_fragment.default_block.sampler = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment_only_fragment.default_block.sampler_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment_only_fragment.default_block.sampler_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment_only_fragment.default_block.atomic_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment_only_fragment.default_block.atomic_uint_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment_only_fragment.uniform_block.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment_only_fragment.uniform_block.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment_only_fragment.uniform_block.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment_only_fragment.unnamed_block.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment_only_fragment.unnamed_block.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment_only_fragment.unnamed_block.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment_only_fragment.block_array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment_only_fragment.block_array.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.referenced_by_shader.vertex_fragment_only_fragment.block_array.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.sampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.sampler_cube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.sampler_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.sampler_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.sampler_2d_shadow = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.sampler_cube_shadow = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.sampler_2d_array_shadow = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.isampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.isampler_cube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.isampler_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.isampler_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.usampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.usampler_cube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.usampler_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.usampler_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.sampler_2d_ms = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.isampler_2d_ms = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.usampler_2d_ms = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.image_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.image_cube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.image_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.image_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.iimage_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.iimage_cube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.iimage_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.iimage_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.uimage_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.uimage_cube = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.uimage_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.uimage_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.types.atomic_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.array.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.array.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.array.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.array.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.array.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.array.sampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.array.sampler_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.array.sampler_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.array.isampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.array.image_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.array.iimage_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.array.atomic_uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.struct.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.struct.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.struct.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.struct.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.struct.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.struct.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.struct.sampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.struct.sampler_2d_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.struct.sampler_3d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.default_block.struct.isampler_2d = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.types.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.types.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.types.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.types.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.types.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.types.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.types.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.types.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.types.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.types.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.types.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.types.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.types.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.types.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.types.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.types.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.types.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.types.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.types.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.types.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.types.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.types.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.types.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.types.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.types.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.array.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.array.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.array.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.array.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.array.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.struct.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.struct.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.struct.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.struct.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.struct.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.named_block.struct.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.unnamed_block.basic_type.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.unnamed_block.basic_type.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.unnamed_block.basic_type.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.unnamed_block.basic_type.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.unnamed_block.basic_type.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.unnamed_block.basic_type.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.unnamed_block.array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.unnamed_block.array.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.unnamed_block.array.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.unnamed_block.array.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.unnamed_block.array.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.unnamed_block.array.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.unnamed_block.struct.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.unnamed_block.struct.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.unnamed_block.struct.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.unnamed_block.struct.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.unnamed_block.struct.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.unnamed_block.struct.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.block_array.basic_type.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.block_array.basic_type.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.block_array.basic_type.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.block_array.basic_type.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.block_array.basic_type.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.block_array.basic_type.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.block_array.array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.block_array.array.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.block_array.array.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.block_array.array.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.block_array.array.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.block_array.array.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.block_array.struct.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.block_array.struct.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.block_array.struct.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.block_array.struct.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.block_array.struct.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.type.block_array.struct.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.0 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.5 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.6 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.7 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.9 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.10 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.11 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.12 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.13 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.14 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.15 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.16 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.17 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.18 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.19 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.20 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.21 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.22 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.23 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.24 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.25 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.26 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.27 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.28 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.29 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.30 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.31 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.32 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.33 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.34 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.35 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.36 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.37 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.38 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform.random.39 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.resource_list.named_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.resource_list.unnamed_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.resource_list.block_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.resource_list.block_array_single_element = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.active_variables.named_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.active_variables.unnamed_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.active_variables.block_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.buffer_binding.named_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.buffer_binding.unnamed_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.buffer_binding.block_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.buffer_binding.named_block_explicit_binding = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.buffer_binding.unnamed_block_explicit_binding = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.buffer_binding.block_array_explicit_binding = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.buffer_data_size.named_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.buffer_data_size.unnamed_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.buffer_data_size.block_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.name_length.named_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.name_length.unnamed_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.name_length.block_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.name_length.block_array_single_element = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.referenced_by.compute.named_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.referenced_by.compute.unnamed_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.referenced_by.compute.block_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.referenced_by.separable_vertex.named_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.referenced_by.separable_vertex.unnamed_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.referenced_by.separable_vertex.block_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.referenced_by.separable_fragment.named_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.referenced_by.separable_fragment.unnamed_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.referenced_by.separable_fragment.block_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.referenced_by.vertex_fragment.named_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.referenced_by.vertex_fragment.unnamed_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.referenced_by.vertex_fragment.block_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.referenced_by.vertex_fragment_only_vertex.named_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.referenced_by.vertex_fragment_only_vertex.unnamed_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.referenced_by.vertex_fragment_only_vertex.block_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.referenced_by.vertex_fragment_only_fragment.named_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.referenced_by.vertex_fragment_only_fragment.unnamed_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.uniform_block.referenced_by.vertex_fragment_only_fragment.block_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.resource_list = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.active_variables = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.buffer_binding = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.buffer_data_size = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_compute = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_separable_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_separable_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_fragment_only_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.atomic_counter_buffer.referenced_by_vertex_fragment_only_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.resource_list.vertex_fragment.empty = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.resource_list.vertex_fragment.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.resource_list.separable_vertex.empty = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.resource_list.separable_vertex.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.resource_list.separable_fragment.empty = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.resource_list.separable_fragment.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.resource_list.separable_fragment.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.resource_list.separable_fragment.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.resource_list.compute.empty = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.array_size.vertex_fragment.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.array_size.separable_vertex.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.array_size.separable_fragment.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.array_size.separable_fragment.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.array_size.separable_fragment.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.location.vertex_fragment.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.location.vertex_fragment.var_explicit_location = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.location.separable_vertex.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.location.separable_vertex.var_explicit_location = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.location.separable_fragment.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.location.separable_fragment.var_explicit_location = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.location.separable_fragment.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.location.separable_fragment.var_struct_explicit_location = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.location.separable_fragment.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.location.separable_fragment.var_array_explicit_location = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.name_length.vertex_fragment.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.name_length.separable_vertex.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.name_length.separable_fragment.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.name_length.separable_fragment.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.name_length.separable_fragment.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.referenced_by.referenced_by_vertex_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.referenced_by.referenced_by_separable_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.referenced_by.referenced_by_separable_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.vertex_fragment.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.vertex_fragment.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.vertex_fragment.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.vertex_fragment.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.vertex_fragment.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.vertex_fragment.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.vertex_fragment.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.vertex_fragment.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.vertex_fragment.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.vertex_fragment.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.vertex_fragment.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.vertex_fragment.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.vertex_fragment.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.vertex_fragment.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.vertex_fragment.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.vertex_fragment.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.vertex_fragment.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.vertex_fragment.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.vertex_fragment.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.vertex_fragment.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.vertex_fragment.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_vertex.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_vertex.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_vertex.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_vertex.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_vertex.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_vertex.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_vertex.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_vertex.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_vertex.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_vertex.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_vertex.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_vertex.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_vertex.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_vertex.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_vertex.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_vertex.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_vertex.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_vertex.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_vertex.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_vertex.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_vertex.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.basic_type.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.basic_type.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.basic_type.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.basic_type.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.basic_type.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.basic_type.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.basic_type.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.basic_type.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.basic_type.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.basic_type.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.basic_type.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.basic_type.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.basic_type.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.basic_type.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.basic_type.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.basic_type.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.basic_type.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.basic_type.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.basic_type.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.basic_type.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.basic_type.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.array.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.array.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.array.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.array.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.array.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.array.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.array.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.array.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.array.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.array.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.array.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.array.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.array.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.array.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.array.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.array.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.array.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.array.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.array.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.array.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.struct.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.struct.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.struct.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.struct.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.struct.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.struct.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.struct.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.struct.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.struct.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.struct.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.struct.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.struct.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.struct.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.struct.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.struct.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.struct.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.struct.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.struct.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.struct.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.struct.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_input.type.separable_fragment.struct.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.resource_list.vertex_fragment.empty = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.resource_list.vertex_fragment.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.resource_list.vertex_fragment.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.resource_list.separable_vertex.empty = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.resource_list.separable_vertex.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.resource_list.separable_vertex.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.resource_list.separable_vertex.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.resource_list.separable_fragment.empty = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.resource_list.separable_fragment.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.resource_list.separable_fragment.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.resource_list.compute.empty = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.array_size.vertex_fragment.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.array_size.vertex_fragment.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.array_size.separable_vertex.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.array_size.separable_vertex.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.array_size.separable_vertex.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.array_size.separable_fragment.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.array_size.separable_fragment.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.location.vertex_fragment.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.location.vertex_fragment.var_explicit_location = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.location.vertex_fragment.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.location.vertex_fragment.var_array_explicit_location = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.location.separable_vertex.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.location.separable_vertex.var_explicit_location = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.location.separable_vertex.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.location.separable_vertex.var_struct_explicit_location = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.location.separable_vertex.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.location.separable_vertex.var_array_explicit_location = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.location.separable_fragment.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.location.separable_fragment.var_explicit_location = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.location.separable_fragment.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.location.separable_fragment.var_array_explicit_location = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.name_length.vertex_fragment.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.name_length.vertex_fragment.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.name_length.separable_vertex.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.name_length.separable_vertex.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.name_length.separable_vertex.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.name_length.separable_fragment.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.name_length.separable_fragment.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.referenced_by.referenced_by_vertex_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.referenced_by.referenced_by_separable_vertex = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.referenced_by.referenced_by_separable_fragment = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.vertex_fragment.basic_type.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.vertex_fragment.basic_type.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.vertex_fragment.basic_type.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.vertex_fragment.basic_type.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.vertex_fragment.basic_type.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.vertex_fragment.basic_type.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.vertex_fragment.basic_type.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.vertex_fragment.basic_type.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.vertex_fragment.basic_type.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.vertex_fragment.basic_type.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.vertex_fragment.basic_type.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.vertex_fragment.basic_type.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.vertex_fragment.array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.vertex_fragment.array.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.vertex_fragment.array.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.vertex_fragment.array.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.vertex_fragment.array.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.vertex_fragment.array.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.vertex_fragment.array.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.vertex_fragment.array.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.vertex_fragment.array.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.vertex_fragment.array.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.vertex_fragment.array.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.vertex_fragment.array.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.basic_type.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.basic_type.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.basic_type.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.basic_type.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.basic_type.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.basic_type.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.basic_type.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.basic_type.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.basic_type.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.basic_type.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.basic_type.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.basic_type.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.basic_type.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.basic_type.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.basic_type.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.basic_type.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.basic_type.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.basic_type.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.basic_type.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.basic_type.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.basic_type.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.array.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.array.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.array.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.array.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.array.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.array.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.array.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.array.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.array.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.array.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.array.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.array.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.array.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.array.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.array.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.array.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.array.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.array.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.array.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.array.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.struct.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.struct.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.struct.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.struct.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.struct.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.struct.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.struct.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.struct.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.struct.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.struct.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.struct.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.struct.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.struct.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.struct.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.struct.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.struct.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.struct.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.struct.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.struct.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.struct.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_vertex.struct.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_fragment.basic_type.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_fragment.basic_type.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_fragment.basic_type.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_fragment.basic_type.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_fragment.basic_type.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_fragment.basic_type.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_fragment.basic_type.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_fragment.basic_type.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_fragment.basic_type.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_fragment.basic_type.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_fragment.basic_type.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_fragment.basic_type.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_fragment.array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_fragment.array.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_fragment.array.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_fragment.array.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_fragment.array.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_fragment.array.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_fragment.array.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_fragment.array.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_fragment.array.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_fragment.array.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_fragment.array.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.program_output.type.separable_fragment.array.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.resource_list.vertex_fragment.builtin_gl_position = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.resource_list.vertex_fragment.default_block_basic_type = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.resource_list.vertex_fragment.default_block_struct_member = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.resource_list.vertex_fragment.default_block_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.resource_list.vertex_fragment.default_block_array_element = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.resource_list.separable_vertex.builtin_gl_position = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.resource_list.separable_vertex.default_block_basic_type = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.resource_list.separable_vertex.default_block_struct_member = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.resource_list.separable_vertex.default_block_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.resource_list.separable_vertex.default_block_array_element = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.array_size.vertex_fragment.builtin_gl_position = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.array_size.vertex_fragment.default_block_basic_type = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.array_size.vertex_fragment.default_block_struct_member = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.array_size.vertex_fragment.default_block_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.array_size.vertex_fragment.default_block_array_element = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.array_size.separable_vertex.builtin_gl_position = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.array_size.separable_vertex.default_block_basic_type = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.array_size.separable_vertex.default_block_struct_member = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.array_size.separable_vertex.default_block_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.array_size.separable_vertex.default_block_array_element = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.name_length.vertex_fragment.builtin_gl_position = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.name_length.vertex_fragment.default_block_basic_type = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.name_length.vertex_fragment.default_block_struct_member = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.name_length.vertex_fragment.default_block_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.name_length.vertex_fragment.default_block_array_element = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.name_length.separable_vertex.builtin_gl_position = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.name_length.separable_vertex.default_block_basic_type = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.name_length.separable_vertex.default_block_struct_member = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.name_length.separable_vertex.default_block_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.name_length.separable_vertex.default_block_array_element = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.builtin.gl_position = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.basic_type.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.basic_type.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.basic_type.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.basic_type.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.basic_type.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.basic_type.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.basic_type.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.basic_type.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.basic_type.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.basic_type.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.basic_type.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.basic_type.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.basic_type.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.basic_type.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.basic_type.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.basic_type.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.basic_type.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.basic_type.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.basic_type.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.basic_type.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.basic_type.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.array.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.array.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.array.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.array.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.array.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.array.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.array.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.array.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.array.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.array.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.array.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.array.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.array.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.array.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.array.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.array.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.array.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.array.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.array.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.array.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.whole_array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.whole_array.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.whole_array.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.whole_array.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.whole_array.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.whole_array.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.whole_array.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.whole_array.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.whole_array.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.whole_array.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.whole_array.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.whole_array.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.whole_array.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.whole_array.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.whole_array.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.whole_array.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.whole_array.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.whole_array.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.whole_array.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.whole_array.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.whole_array.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.struct.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.struct.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.struct.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.struct.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.struct.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.struct.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.struct.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.struct.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.struct.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.struct.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.struct.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.struct.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.struct.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.struct.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.struct.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.struct.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.struct.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.struct.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.struct.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.struct.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.vertex_fragment.struct.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.builtin.gl_position = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.basic_type.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.basic_type.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.basic_type.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.basic_type.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.basic_type.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.basic_type.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.basic_type.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.basic_type.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.basic_type.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.basic_type.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.basic_type.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.basic_type.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.basic_type.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.basic_type.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.basic_type.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.basic_type.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.basic_type.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.basic_type.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.basic_type.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.basic_type.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.basic_type.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.array.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.array.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.array.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.array.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.array.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.array.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.array.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.array.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.array.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.array.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.array.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.array.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.array.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.array.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.array.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.array.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.array.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.array.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.array.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.array.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.whole_array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.whole_array.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.whole_array.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.whole_array.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.whole_array.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.whole_array.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.whole_array.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.whole_array.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.whole_array.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.whole_array.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.whole_array.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.whole_array.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.whole_array.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.whole_array.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.whole_array.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.whole_array.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.whole_array.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.whole_array.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.whole_array.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.whole_array.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.whole_array.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.struct.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.struct.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.struct.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.struct.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.struct.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.struct.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.struct.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.struct.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.struct.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.struct.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.struct.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.struct.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.struct.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.struct.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.struct.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.struct.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.struct.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.struct.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.struct.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.struct.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.transform_feedback_varying.type.separable_vertex.struct.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.named_block.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.named_block.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.named_block.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.named_block.var_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.named_block.var_struct_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.named_block.var_array_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.named_block.var_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.named_block.var_struct_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.named_block.var_array_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.named_block.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.named_block.var_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.named_block.var_struct_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.named_block.var_array_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.named_block.var_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.named_block.var_struct_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.named_block.var_array_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.named_block.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.named_block.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.named_block.var_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.named_block.var_struct_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.named_block.var_array_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.named_block.var_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.named_block.var_struct_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.named_block.var_array_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.named_block.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.named_block.var_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.named_block.var_struct_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.named_block.var_array_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.named_block.var_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.named_block.var_struct_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.named_block.var_array_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.unnamed_block.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.unnamed_block.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.unnamed_block.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.unnamed_block.var_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.unnamed_block.var_struct_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.unnamed_block.var_array_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.unnamed_block.var_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.unnamed_block.var_struct_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.unnamed_block.var_array_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.unnamed_block.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.unnamed_block.var_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.unnamed_block.var_struct_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.unnamed_block.var_array_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.unnamed_block.var_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.unnamed_block.var_struct_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.unnamed_block.var_array_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.unnamed_block.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.unnamed_block.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.unnamed_block.var_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.unnamed_block.var_struct_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.unnamed_block.var_array_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.unnamed_block.var_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.unnamed_block.var_struct_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.unnamed_block.var_array_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.unnamed_block.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.unnamed_block.var_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.unnamed_block.var_struct_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.unnamed_block.var_array_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.unnamed_block.var_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.unnamed_block.var_struct_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.unnamed_block.var_array_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.block_array.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.block_array.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.block_array.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.block_array.var_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.block_array.var_struct_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.block_array.var_array_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.block_array.var_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.block_array.var_struct_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.block_array.var_array_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.block_array.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.block_array.var_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.block_array.var_struct_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.block_array.var_array_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.block_array.var_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.block_array.var_struct_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.block_array.var_array_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.block_array.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.block_array.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.block_array.var_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.block_array.var_struct_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.block_array.var_array_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.block_array.var_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.block_array.var_struct_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.block_array.var_array_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.block_array.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.block_array.var_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.block_array.var_struct_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.block_array.var_array_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.block_array.var_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.block_array.var_struct_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.resource_list.block_array.var_array_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.non_array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.non_array.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.non_array.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.non_array.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.non_array.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.non_array.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.types.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.types.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.types.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.types.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.types.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.types.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.types.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.types.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.types.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.types.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.types.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.types.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.types.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.types.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.aggregates.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.aggregates.float_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.aggregates.float_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.aggregates.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.aggregates.float_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.aggregates.float_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.aggregates.bool_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.aggregates.bool_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.aggregates.bvec3_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.aggregates.bvec3_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.aggregates.bvec3_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.aggregates.bvec3_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.aggregates.bvec3_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.aggregates.bvec3_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.aggregates.vec4_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.aggregates.vec4_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.aggregates.vec4_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.aggregates.vec4_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.aggregates.vec4_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.aggregates.vec4_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.aggregates.ivec2_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.aggregates.ivec2_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.aggregates.ivec2_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.aggregates.ivec2_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.aggregates.ivec2_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.sized.aggregates.ivec2_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.unsized.types.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.unsized.types.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.unsized.types.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.unsized.types.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.unsized.types.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.unsized.types.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.unsized.aggregates.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.unsized.aggregates.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.unsized.aggregates.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.unsized.aggregates.bvec3_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.unsized.aggregates.bvec3_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.unsized.aggregates.vec4_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.unsized.aggregates.vec4_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.unsized.aggregates.ivec2_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.named_block.unsized.aggregates.ivec2_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.unnamed_block.sized.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.unnamed_block.sized.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.unnamed_block.sized.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.unnamed_block.sized.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.unnamed_block.sized.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.unnamed_block.sized.bvec3_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.unnamed_block.sized.bvec3_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.unnamed_block.sized.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.unnamed_block.sized.vec4_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.unnamed_block.sized.vec4_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.unnamed_block.sized.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.unnamed_block.sized.ivec2_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.unnamed_block.sized.ivec2_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.unnamed_block.unsized.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.unnamed_block.unsized.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.unnamed_block.unsized.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.unnamed_block.unsized.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.unnamed_block.unsized.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.unnamed_block.unsized.bvec3_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.unnamed_block.unsized.bvec3_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.unnamed_block.unsized.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.unnamed_block.unsized.vec4_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.unnamed_block.unsized.vec4_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.unnamed_block.unsized.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.unnamed_block.unsized.ivec2_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.unnamed_block.unsized.ivec2_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.bvec3_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.bvec3_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.vec4_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.vec4_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.ivec2_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.sized.ivec2_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.bvec3_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.bvec3_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.vec4_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.vec4_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.ivec2_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_size.block_array.unsized.ivec2_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.non_array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.non_array.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.non_array.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.non_array.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.non_array.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.non_array.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.types.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.types.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.types.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.types.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.types.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.types.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.types.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.types.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.types.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.types.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.types.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.types.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.types.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.types.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.aggregates.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.aggregates.float_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.aggregates.float_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.aggregates.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.aggregates.float_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.aggregates.float_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.aggregates.bool_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.aggregates.bool_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.aggregates.bvec3_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.aggregates.bvec3_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.aggregates.bvec3_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.aggregates.bvec3_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.aggregates.bvec3_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.aggregates.bvec3_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.aggregates.vec4_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.aggregates.vec4_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.aggregates.vec4_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.aggregates.vec4_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.aggregates.vec4_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.aggregates.vec4_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.aggregates.ivec2_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.aggregates.ivec2_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.aggregates.ivec2_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.aggregates.ivec2_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.aggregates.ivec2_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.sized.aggregates.ivec2_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.unsized.types.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.unsized.types.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.unsized.types.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.unsized.types.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.unsized.types.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.unsized.types.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.unsized.aggregates.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.unsized.aggregates.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.unsized.aggregates.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.unsized.aggregates.bvec3_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.unsized.aggregates.bvec3_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.unsized.aggregates.vec4_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.unsized.aggregates.vec4_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.unsized.aggregates.ivec2_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.named_block.unsized.aggregates.ivec2_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.unnamed_block.sized.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.unnamed_block.sized.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.unnamed_block.sized.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.unnamed_block.sized.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.unnamed_block.sized.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.unnamed_block.sized.bvec3_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.unnamed_block.sized.bvec3_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.unnamed_block.sized.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.unnamed_block.sized.vec4_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.unnamed_block.sized.vec4_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.unnamed_block.sized.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.unnamed_block.sized.ivec2_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.unnamed_block.sized.ivec2_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.unnamed_block.unsized.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.unnamed_block.unsized.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.unnamed_block.unsized.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.unnamed_block.unsized.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.unnamed_block.unsized.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.unnamed_block.unsized.bvec3_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.unnamed_block.unsized.bvec3_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.unnamed_block.unsized.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.unnamed_block.unsized.vec4_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.unnamed_block.unsized.vec4_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.unnamed_block.unsized.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.unnamed_block.unsized.ivec2_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.unnamed_block.unsized.ivec2_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.block_array.sized.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.block_array.sized.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.block_array.sized.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.block_array.sized.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.block_array.sized.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.block_array.sized.bvec3_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.block_array.sized.bvec3_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.block_array.sized.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.block_array.sized.vec4_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.block_array.sized.vec4_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.block_array.sized.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.block_array.sized.ivec2_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.block_array.sized.ivec2_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.block_array.unsized.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.block_array.unsized.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.block_array.unsized.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.block_array.unsized.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.block_array.unsized.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.block_array.unsized.bvec3_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.block_array.unsized.bvec3_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.block_array.unsized.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.block_array.unsized.vec4_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.block_array.unsized.vec4_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.block_array.unsized.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.block_array.unsized.ivec2_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.array_stride.block_array.unsized.ivec2_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.block_index.named_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.block_index.unnamed_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.block_index.block_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.types.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.types.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.types.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.types.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.types.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.types.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.types.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.types.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.types.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.types.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.types.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.no_qualifier.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.no_qualifier.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.no_qualifier.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.no_qualifier.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.no_qualifier.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.no_qualifier.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.no_qualifier.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.no_qualifier.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.column_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.column_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.column_major.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.column_major.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.column_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.column_major.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.column_major.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.column_major.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.row_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.row_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.row_major.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.row_major.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.row_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.row_major.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.row_major.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block.row_major.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_row_major.no_qualifier.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_row_major.no_qualifier.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_row_major.no_qualifier.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_row_major.no_qualifier.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_row_major.no_qualifier.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_row_major.no_qualifier.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_row_major.no_qualifier.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_row_major.no_qualifier.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_row_major.column_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_row_major.column_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_row_major.column_major.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_row_major.column_major.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_row_major.column_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_row_major.column_major.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_row_major.column_major.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_row_major.column_major.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_row_major.row_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_row_major.row_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_row_major.row_major.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_row_major.row_major.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_row_major.row_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_row_major.row_major.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_row_major.row_major.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_row_major.row_major.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_col_major.no_qualifier.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_col_major.no_qualifier.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_col_major.no_qualifier.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_col_major.no_qualifier.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_col_major.no_qualifier.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_col_major.no_qualifier.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_col_major.no_qualifier.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_col_major.no_qualifier.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_col_major.column_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_col_major.column_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_col_major.column_major.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_col_major.column_major.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_col_major.column_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_col_major.column_major.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_col_major.column_major.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_col_major.column_major.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_col_major.row_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_col_major.row_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_col_major.row_major.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_col_major.row_major.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_col_major.row_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_col_major.row_major.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_col_major.row_major.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.named_block_col_major.row_major.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block.no_qualifier.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block.no_qualifier.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block.no_qualifier.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block.no_qualifier.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block.no_qualifier.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block.no_qualifier.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block.no_qualifier.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block.no_qualifier.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block.column_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block.column_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block.column_major.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block.column_major.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block.column_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block.column_major.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block.column_major.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block.column_major.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block.row_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block.row_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block.row_major.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block.row_major.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block.row_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block.row_major.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block.row_major.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block.row_major.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_row_major.no_qualifier.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_row_major.no_qualifier.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_row_major.no_qualifier.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_row_major.no_qualifier.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_row_major.no_qualifier.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_row_major.no_qualifier.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_row_major.no_qualifier.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_row_major.no_qualifier.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_row_major.column_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_row_major.column_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_row_major.column_major.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_row_major.column_major.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_row_major.column_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_row_major.column_major.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_row_major.column_major.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_row_major.column_major.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_row_major.row_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_row_major.row_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_row_major.row_major.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_row_major.row_major.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_row_major.row_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_row_major.row_major.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_row_major.row_major.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_row_major.row_major.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_col_major.no_qualifier.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_col_major.no_qualifier.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_col_major.no_qualifier.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_col_major.no_qualifier.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_col_major.no_qualifier.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_col_major.no_qualifier.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_col_major.no_qualifier.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_col_major.no_qualifier.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_col_major.column_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_col_major.column_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_col_major.column_major.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_col_major.column_major.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_col_major.column_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_col_major.column_major.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_col_major.column_major.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_col_major.column_major.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_col_major.row_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_col_major.row_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_col_major.row_major.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_col_major.row_major.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_col_major.row_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_col_major.row_major.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_col_major.row_major.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.is_row_major.unnamed_block_col_major.row_major.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.types.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.types.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.types.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.types.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.types.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.types.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.types.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.types.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.types.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.types.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.types.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.no_qualifier.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.no_qualifier.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.no_qualifier.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.no_qualifier.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.no_qualifier.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.no_qualifier.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.no_qualifier.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.no_qualifier.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.column_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.column_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.column_major.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.column_major.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.column_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.column_major.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.column_major.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.column_major.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.row_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.row_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.row_major.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.row_major.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.row_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.row_major.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.row_major.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block.row_major.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_row_major.no_qualifier.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_row_major.no_qualifier.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_row_major.no_qualifier.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_row_major.no_qualifier.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_row_major.no_qualifier.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_row_major.no_qualifier.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_row_major.no_qualifier.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_row_major.no_qualifier.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_row_major.column_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_row_major.column_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_row_major.column_major.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_row_major.column_major.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_row_major.column_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_row_major.column_major.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_row_major.column_major.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_row_major.column_major.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_row_major.row_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_row_major.row_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_row_major.row_major.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_row_major.row_major.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_row_major.row_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_row_major.row_major.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_row_major.row_major.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_row_major.row_major.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_col_major.no_qualifier.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_col_major.no_qualifier.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_col_major.no_qualifier.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_col_major.no_qualifier.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_col_major.no_qualifier.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_col_major.no_qualifier.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_col_major.no_qualifier.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_col_major.no_qualifier.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_col_major.column_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_col_major.column_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_col_major.column_major.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_col_major.column_major.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_col_major.column_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_col_major.column_major.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_col_major.column_major.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_col_major.column_major.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_col_major.row_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_col_major.row_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_col_major.row_major.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_col_major.row_major.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_col_major.row_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_col_major.row_major.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_col_major.row_major.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.named_block_col_major.row_major.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block.no_qualifier.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block.no_qualifier.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block.no_qualifier.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block.no_qualifier.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block.no_qualifier.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block.no_qualifier.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block.no_qualifier.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block.no_qualifier.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block.column_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block.column_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block.column_major.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block.column_major.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block.column_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block.column_major.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block.column_major.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block.column_major.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block.row_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block.row_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block.row_major.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block.row_major.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block.row_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block.row_major.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block.row_major.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block.row_major.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_row_major.no_qualifier.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_row_major.no_qualifier.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_row_major.no_qualifier.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_row_major.no_qualifier.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_row_major.no_qualifier.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_row_major.no_qualifier.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_row_major.no_qualifier.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_row_major.no_qualifier.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_row_major.column_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_row_major.column_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_row_major.column_major.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_row_major.column_major.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_row_major.column_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_row_major.column_major.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_row_major.column_major.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_row_major.column_major.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_row_major.row_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_row_major.row_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_row_major.row_major.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_row_major.row_major.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_row_major.row_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_row_major.row_major.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_row_major.row_major.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_row_major.row_major.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_col_major.no_qualifier.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_col_major.no_qualifier.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_col_major.no_qualifier.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_col_major.no_qualifier.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_col_major.no_qualifier.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_col_major.no_qualifier.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_col_major.no_qualifier.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_col_major.no_qualifier.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_col_major.column_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_col_major.column_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_col_major.column_major.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_col_major.column_major.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_col_major.column_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_col_major.column_major.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_col_major.column_major.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_col_major.column_major.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_col_major.row_major.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_col_major.row_major.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_col_major.row_major.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_col_major.row_major.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_col_major.row_major.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_col_major.row_major.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_col_major.row_major.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.matrix_stride.unnamed_block_col_major.row_major.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.named_block.sized.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.named_block.sized.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.named_block.sized.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.named_block.sized.var_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.named_block.sized.var_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.named_block.sized.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.named_block.sized.var_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.named_block.sized.var_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.named_block.sized.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.named_block.sized.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.named_block.sized.var_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.named_block.sized.var_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.named_block.sized.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.named_block.sized.var_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.named_block.sized.var_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.named_block.unsized.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.named_block.unsized.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.named_block.unsized.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.named_block.unsized.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.named_block.unsized.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.named_block.unsized.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.named_block.unsized.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.unnamed_block.sized.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.unnamed_block.sized.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.unnamed_block.sized.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.unnamed_block.sized.var_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.unnamed_block.sized.var_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.unnamed_block.sized.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.unnamed_block.sized.var_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.unnamed_block.sized.var_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.unnamed_block.sized.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.unnamed_block.sized.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.unnamed_block.sized.var_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.unnamed_block.sized.var_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.unnamed_block.sized.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.unnamed_block.sized.var_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.unnamed_block.sized.var_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.unnamed_block.unsized.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.unnamed_block.unsized.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.unnamed_block.unsized.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.unnamed_block.unsized.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.unnamed_block.unsized.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.unnamed_block.unsized.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.unnamed_block.unsized.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.block_array.sized.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.block_array.sized.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.block_array.sized.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.block_array.sized.var_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.block_array.sized.var_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.block_array.sized.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.block_array.sized.var_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.block_array.sized.var_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.block_array.sized.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.block_array.sized.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.block_array.sized.var_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.block_array.sized.var_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.block_array.sized.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.block_array.sized.var_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.block_array.sized.var_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.block_array.unsized.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.block_array.unsized.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.block_array.unsized.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.block_array.unsized.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.block_array.unsized.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.block_array.unsized.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.name_length.block_array.unsized.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.named_block.sized.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.named_block.sized.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.named_block.sized.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.named_block.sized.var_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.named_block.sized.var_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.named_block.sized.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.named_block.sized.var_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.named_block.sized.var_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.named_block.sized.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.named_block.sized.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.named_block.sized.var_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.named_block.sized.var_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.named_block.sized.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.named_block.sized.var_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.named_block.sized.var_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.named_block.unsized.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.named_block.unsized.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.named_block.unsized.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.named_block.unsized.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.named_block.unsized.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.named_block.unsized.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.named_block.unsized.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.unnamed_block.sized.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.unnamed_block.sized.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.unnamed_block.sized.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.unnamed_block.sized.var_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.unnamed_block.sized.var_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.unnamed_block.sized.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.unnamed_block.sized.var_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.unnamed_block.sized.var_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.unnamed_block.sized.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.unnamed_block.sized.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.unnamed_block.sized.var_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.unnamed_block.sized.var_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.unnamed_block.sized.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.unnamed_block.sized.var_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.unnamed_block.sized.var_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.unnamed_block.unsized.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.unnamed_block.unsized.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.unnamed_block.unsized.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.unnamed_block.unsized.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.unnamed_block.unsized.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.unnamed_block.unsized.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.unnamed_block.unsized.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.block_array.sized.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.block_array.sized.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.block_array.sized.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.block_array.sized.var_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.block_array.sized.var_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.block_array.sized.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.block_array.sized.var_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.block_array.sized.var_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.block_array.sized.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.block_array.sized.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.block_array.sized.var_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.block_array.sized.var_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.block_array.sized.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.block_array.sized.var_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.block_array.sized.var_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.block_array.unsized.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.block_array.unsized.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.block_array.unsized.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.block_array.unsized.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.block_array.unsized.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.block_array.unsized.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.offset.block_array.unsized.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.compute.named_block.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.compute.named_block.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.compute.named_block.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.compute.named_block.float_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.compute.named_block.float_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.compute.named_block.float_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.compute.named_block.float_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.compute.named_block.float_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.compute.named_block.float_unsized_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.compute.unnamed_block.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.compute.unnamed_block.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.compute.unnamed_block.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.compute.block_array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.compute.block_array.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.compute.block_array.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.separable_vertex.named_block.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.separable_vertex.named_block.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.separable_vertex.named_block.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.separable_vertex.named_block.float_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.separable_vertex.named_block.float_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.separable_vertex.named_block.float_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.separable_vertex.named_block.float_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.separable_vertex.named_block.float_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.separable_vertex.named_block.float_unsized_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.separable_vertex.unnamed_block.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.separable_vertex.unnamed_block.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.separable_vertex.unnamed_block.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.separable_vertex.block_array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.separable_vertex.block_array.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.separable_vertex.block_array.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.separable_fragment.named_block.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.separable_fragment.named_block.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.separable_fragment.named_block.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.separable_fragment.named_block.float_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.separable_fragment.named_block.float_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.separable_fragment.named_block.float_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.separable_fragment.named_block.float_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.separable_fragment.named_block.float_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.separable_fragment.named_block.float_unsized_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.separable_fragment.unnamed_block.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.separable_fragment.unnamed_block.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.separable_fragment.unnamed_block.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.separable_fragment.block_array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.separable_fragment.block_array.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.separable_fragment.block_array.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment.named_block.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment.named_block.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment.named_block.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment.unnamed_block.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment.unnamed_block.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment.unnamed_block.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment.block_array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment.block_array.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment.block_array.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment_only_vertex.named_block.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment_only_vertex.named_block.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment_only_vertex.named_block.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment_only_vertex.unnamed_block.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment_only_vertex.unnamed_block.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment_only_vertex.unnamed_block.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment_only_vertex.block_array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment_only_vertex.block_array.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment_only_vertex.block_array.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment_only_fragment.named_block.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment_only_fragment.named_block.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment_only_fragment.named_block.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment_only_fragment.unnamed_block.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment_only_fragment.unnamed_block.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment_only_fragment.unnamed_block.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment_only_fragment.block_array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment_only_fragment.block_array.float_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.referenced_by.vertex_fragment_only_fragment.block_array.float_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.named_block.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.named_block.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.named_block.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.named_block.var_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.named_block.var_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.named_block.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.named_block.var_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.named_block.var_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.named_block.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.named_block.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.named_block.var_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.named_block.var_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.named_block.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.named_block.var_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.named_block.var_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.named_block.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.named_block.var_struct_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.named_block.var_struct_struct_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.named_block.var_array_struct_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.named_block.var_array_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.named_block.var_struct_array_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.named_block.var_array_array_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.unnamed_block.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.unnamed_block.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.unnamed_block.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.unnamed_block.var_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.unnamed_block.var_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.unnamed_block.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.unnamed_block.var_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.unnamed_block.var_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.unnamed_block.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.unnamed_block.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.unnamed_block.var_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.unnamed_block.var_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.unnamed_block.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.unnamed_block.var_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.unnamed_block.var_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.unnamed_block.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.unnamed_block.var_struct_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.unnamed_block.var_struct_struct_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.unnamed_block.var_array_struct_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.unnamed_block.var_array_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.unnamed_block.var_struct_array_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.unnamed_block.var_array_array_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.block_array.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.block_array.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.block_array.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.block_array.var_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.block_array.var_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.block_array.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.block_array.var_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.block_array.var_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.block_array.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.block_array.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.block_array.var_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.block_array.var_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.block_array.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.block_array.var_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.block_array.var_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.block_array.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.block_array.var_struct_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.block_array.var_struct_struct_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.block_array.var_array_struct_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.block_array.var_array_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.block_array.var_struct_array_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_size.block_array.var_array_array_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.named_block.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.named_block.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.named_block.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.named_block.var_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.named_block.var_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.named_block.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.named_block.var_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.named_block.var_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.named_block.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.named_block.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.named_block.var_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.named_block.var_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.named_block.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.named_block.var_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.named_block.var_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.named_block.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.named_block.var_struct_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.named_block.var_struct_struct_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.named_block.var_array_struct_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.named_block.var_array_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.named_block.var_struct_array_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.named_block.var_array_array_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.unnamed_block.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.unnamed_block.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.unnamed_block.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.unnamed_block.var_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.unnamed_block.var_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.unnamed_block.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.unnamed_block.var_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.unnamed_block.var_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.unnamed_block.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.unnamed_block.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.unnamed_block.var_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.unnamed_block.var_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.unnamed_block.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.unnamed_block.var_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.unnamed_block.var_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.unnamed_block.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.unnamed_block.var_struct_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.unnamed_block.var_struct_struct_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.unnamed_block.var_array_struct_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.unnamed_block.var_array_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.unnamed_block.var_struct_array_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.unnamed_block.var_array_array_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.block_array.var = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.block_array.var_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.block_array.var_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.block_array.var_struct_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.block_array.var_array_struct_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.block_array.var_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.block_array.var_struct_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.block_array.var_array_array_struct = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.block_array.var_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.block_array.var_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.block_array.var_struct_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.block_array.var_array_struct_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.block_array.var_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.block_array.var_struct_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.block_array.var_array_array_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.block_array.var_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.block_array.var_struct_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.block_array.var_struct_struct_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.block_array.var_array_struct_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.block_array.var_array_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.block_array.var_struct_array_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.top_level_array_stride.block_array.var_array_array_unsized_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.basic_type.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.basic_type.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.basic_type.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.basic_type.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.basic_type.vec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.basic_type.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.basic_type.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.basic_type.ivec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.basic_type.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.basic_type.ivec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.basic_type.uvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.basic_type.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.basic_type.uvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.basic_type.bvec2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.basic_type.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.basic_type.bvec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.basic_type.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.basic_type.mat2x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.basic_type.mat2x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.basic_type.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.basic_type.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.basic_type.mat3x4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.basic_type.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.basic_type.mat4x3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.basic_type.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.array.basic_type.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.array.basic_type.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.array.basic_type.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.array.basic_type.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.array.basic_type.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.array.basic_type.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.array.basic_type.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.array.basic_type.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.array.basic_type.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.array.basic_type.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.array.basic_type.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.array.basic_type.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.array.basic_type.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.array.basic_type.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.array.array.basic_type.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.array.array.basic_type.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.array.array.basic_type.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.array.array.basic_type.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.array.array.basic_type.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.array.array.basic_type.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.array.array.array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.array.array.struct.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.array.struct.basic_type.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.array.struct.basic_type.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.array.struct.basic_type.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.array.struct.basic_type.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.array.struct.basic_type.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.array.struct.basic_type.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.array.struct.array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.array.struct.struct.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.struct.basic_type.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.struct.basic_type.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.struct.basic_type.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.struct.basic_type.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.struct.basic_type.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.struct.basic_type.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.struct.basic_type.ivec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.struct.basic_type.uvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.struct.basic_type.bvec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.struct.basic_type.mat2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.struct.basic_type.mat3x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.struct.basic_type.mat3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.struct.basic_type.mat4x2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.struct.basic_type.mat4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.struct.array.basic_type.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.struct.array.basic_type.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.struct.array.basic_type.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.struct.array.basic_type.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.struct.array.basic_type.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.struct.array.basic_type.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.struct.array.array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.struct.array.struct.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.struct.struct.basic_type.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.struct.struct.basic_type.int = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.struct.struct.basic_type.uint = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.struct.struct.basic_type.bool = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.struct.struct.basic_type.vec3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.struct.struct.basic_type.vec4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.struct.struct.array.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.type.struct.struct.struct.float = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.0 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.1 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.2 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.3 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.4 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.5 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.6 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.7 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.8 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.9 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.10 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.11 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.12 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.13 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.14 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.15 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.16 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.17 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.18 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.19 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.20 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.21 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.22 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.23 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.24 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.25 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.26 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.27 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.28 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.29 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.30 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.31 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.32 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.33 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.34 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.35 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.36 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.37 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.38 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.buffer_variable.random.39 = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.resource_list.named_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.resource_list.unnamed_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.resource_list.block_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.resource_list.block_array_single_element = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.active_variables.named_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.active_variables.unnamed_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.active_variables.block_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.buffer_binding.named_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.buffer_binding.unnamed_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.buffer_binding.block_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.buffer_binding.named_block_explicit_binding = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.buffer_binding.unnamed_block_explicit_binding = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.buffer_binding.block_array_explicit_binding = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.buffer_data_size.named_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.buffer_data_size.unnamed_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.buffer_data_size.block_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.name_length.named_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.name_length.unnamed_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.name_length.block_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.name_length.block_array_single_element = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.referenced_by.compute.named_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.referenced_by.compute.unnamed_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.referenced_by.compute.block_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.referenced_by.separable_vertex.named_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.referenced_by.separable_vertex.unnamed_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.referenced_by.separable_vertex.block_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.referenced_by.separable_fragment.named_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.referenced_by.separable_fragment.unnamed_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.referenced_by.separable_fragment.block_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.referenced_by.vertex_fragment.named_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.referenced_by.vertex_fragment.unnamed_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.referenced_by.vertex_fragment.block_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.referenced_by.vertex_fragment_only_vertex.named_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.referenced_by.vertex_fragment_only_vertex.unnamed_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.referenced_by.vertex_fragment_only_vertex.block_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.referenced_by.vertex_fragment_only_fragment.named_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.referenced_by.vertex_fragment_only_fragment.unnamed_block = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.program_interface_query.shader_storage_block.referenced_by.vertex_fragment_only_fragment.block_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.sampler.sampler2d.vertex_binding_single = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.sampler.sampler2d.vertex_binding_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.sampler.sampler2d.vertex_binding_multiple = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.sampler.sampler2d.vertex_binding_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.sampler.sampler2d.vertex_binding_max_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.sampler.sampler2d.fragment_binding_single = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.sampler.sampler2d.fragment_binding_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.sampler.sampler2d.fragment_binding_multiple = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.sampler.sampler2d.fragment_binding_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.sampler.sampler2d.fragment_binding_max_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.sampler.sampler3d.vertex_binding_single = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.sampler.sampler3d.vertex_binding_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.sampler.sampler3d.vertex_binding_multiple = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.sampler.sampler3d.vertex_binding_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.sampler.sampler3d.vertex_binding_max_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.sampler.sampler3d.fragment_binding_single = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.sampler.sampler3d.fragment_binding_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.sampler.sampler3d.fragment_binding_multiple = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.sampler.sampler3d.fragment_binding_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.sampler.sampler3d.fragment_binding_max_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.ubo.vertex_binding_single = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.ubo.vertex_binding_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.ubo.vertex_binding_multiple = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.ubo.vertex_binding_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.ubo.vertex_binding_max_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.ubo.fragment_binding_single = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.ubo.fragment_binding_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.ubo.fragment_binding_multiple = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.ubo.fragment_binding_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.ubo.fragment_binding_max_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.ssbo.vertex_binding_single = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.ssbo.vertex_binding_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.ssbo.vertex_binding_multiple = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.ssbo.vertex_binding_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.ssbo.vertex_binding_max_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_single = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_multiple = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.ssbo.fragment_binding_max_array = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.image.image2d.vertex_binding_single = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.image.image2d.vertex_binding_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.image.image2d.vertex_binding_multiple = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.image.image2d.fragment_binding_single = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.image.image2d.fragment_binding_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.image.image2d.fragment_binding_multiple = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.image.image3d.vertex_binding_single = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.image.image3d.vertex_binding_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.image.image3d.vertex_binding_multiple = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.image.image3d.fragment_binding_single = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.image.image3d.fragment_binding_max = FAIL
+1442 DEBUG RELEASE : dEQP-GLES31.functional.layout_binding.image.image3d.fragment_binding_multiple = FAIL
diff --git a/gfx/angle/src/tests/deqp_support/deqp_gles3_test_expectations.txt b/gfx/angle/src/tests/deqp_support/deqp_gles3_test_expectations.txt
new file mode 100755
index 000000000..da30e4faa
--- /dev/null
+++ b/gfx/angle/src/tests/deqp_support/deqp_gles3_test_expectations.txt
@@ -0,0 +1,292 @@
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// This file contains a list of defective dEQP conformance tests. The expected
+// format is:
+// {BUG#} {MODIFIERS} : {TEST_NAME} = {PASS,FAIL,FLAKY,TIMEOUT,SKIP}
+//
+// MODIFIERS can be a combination of the below list:
+// WIN XP VISTA WIN7 MAC LEOPARD SNOWLEOPARD LION LINUX CHROMEOS MOUNTAINLION
+// MAVERICKS
+// NVIDIA AMD INTEL
+// 0xabcd - GPU PCI device ID. Specifying a PCI id requires a vendor.
+// DEBUG RELEASE
+// TODO(jmadill): Add ANGLE Renderer selection modifiers
+//
+// TEST_NAME can be a specific test name, or have a '*' in the end, which
+// indicates a prefix matching.
+//
+// Examples:
+// 91530 MAC WIN LINUX : context_lost_restored = TIMEOUT
+// 91533 WIN : gl_min_uniforms = FAIL
+// 91531 MAC WIN LINUX : conformance_more_* = SKIP
+// 91532 MAC NVIDIA 0x0640 : tex_image_and_sub_image_2d_with_video = PASS FAIL
+
+// Don't run these tests for faster turnover
+998 WIN LINUX : dEQP-GLES3.performance.* = SKIP
+998 WIN LINUX : dEQP-GLES3.stress.* = SKIP
+1101 WIN LINUX : dEQP-GLES3.functional.flush_finish.* = SKIP
+
+// TODO(jmadill): Figure out why these fail on the bots, but not locally.
+1108 WIN : dEQP-GLES3.functional.shaders.struct.local.dynamic_loop_struct_array_fragment = FAIL
+1094 WIN : dEQP-GLES3.functional.shaders.invariance.highp.loop_2 = FAIL
+1094 WIN : dEQP-GLES3.functional.shaders.invariance.mediump.loop_2 = FAIL
+
+// We can't support distinct texture sizes in D3D11.
+1097 WIN : dEQP-GLES3.functional.fbo.completeness.size.distinct = FAIL
+
+// Fail because we support these formats through the ANGLE_depth_texture extension instead of OES_depth_texture
+605754 MAC WIN LINUX : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.depth_component_unsigned_short = FAIL
+605754 MAC WIN LINUX : dEQP-GLES3.functional.fbo.completeness.renderable.texture.depth.depth_component_unsigned_int = FAIL
+
+// Tests that we fail because they're not in line with the WebGL spec
+1335 MAC WIN LINUX : dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.basic_2* = FAIL
+1335 MAC WIN LINUX : dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.defined_macro_defined_test* = FAIL
+1335 MAC WIN LINUX : dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.defined_macro_undef* = FAIL
+1335 MAC WIN LINUX : dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.define_defined* = FAIL
+1335 MAC WIN LINUX : dEQP-GLES3.functional.shaders.preprocessor.conditional_inclusion.define_defined_outside_if* = FAIL
+
+////////////////////////////////////////////////////////////////////////////////
+//
+// Temporary entries: they should be removed once the bugs are fixed.
+//
+////////////////////////////////////////////////////////////////////////////////
+
+// TODO(jmadill): Find why this fails when run in a certain sequence, but not singly.
+1098 WIN : dEQP-GLES3.functional.uniform_api.random.50 = FAIL
+
+// Missing the SampleCmp instruction in vertex shaders.
+1435 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelod.sampler2dshadow_vertex = FAIL
+1435 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.sampler2dshadow_vertex = FAIL
+1435 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.sampler2dshadow_vertex = FAIL
+1435 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.sampler2dshadow_vertex = FAIL
+
+// SampleCmp is missing gradient/offset parameters in HLSL.
+1436 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelod.sampler2dshadow_fragment = FAIL
+1436 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturelodoffset.sampler2dshadow_fragment = FAIL
+1436 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojlod.sampler2dshadow_fragment = FAIL
+1436 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.sampler2dshadow_fragment = FAIL
+1436 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2dshadow_vertex = FAIL
+1436 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2dshadow_fragment = FAIL
+1436 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2darrayshadow_vertex = FAIL
+1436 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.sampler2darrayshadow_fragment = FAIL
+1436 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler2dshadow_vertex = FAIL
+1436 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler2dshadow_fragment = FAIL
+1436 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler2darrayshadow_vertex = FAIL
+1436 WIN : dEQP-GLES3.functional.shaders.texture_functions.texturegradoffset.sampler2darrayshadow_fragment = FAIL
+1436 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler2dshadow_vertex = FAIL
+1436 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgrad.sampler2dshadow_fragment = FAIL
+1436 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.sampler2dshadow_vertex = FAIL
+1436 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojgradoffset.sampler2dshadow_fragment = FAIL
+
+// TODO(jmadill, cwallez): triage the failures below into permanent and temporary failures
+
+// Windows and Linux failures
+
+1101 WIN LINUX : dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage2d = FAIL
+1101 WIN LINUX : dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage2d_invalid_size = FAIL
+1101 WIN LINUX : dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage3d = FAIL
+1101 WIN LINUX : dEQP-GLES3.functional.negative_api.texture.compressedtexsubimage3d_invalid_buffer_target = FAIL
+1095 WIN LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_nearest_clamp = FAIL
+1095 WIN LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_nearest_repeat = FAIL
+1095 WIN LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_nearest_mirror = FAIL
+1095 WIN LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_nearest_clamp = FAIL
+1095 WIN LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_nearest_repeat = FAIL
+1095 WIN LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_nearest_mirror = FAIL
+
+// Windows only failure
+
+1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.scalar = FAIL
+1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.vec2 = FAIL
+1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.vec3 = FAIL
+1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_vertex.vec4 = FAIL
+1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.scalar = FAIL
+1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec2 = FAIL
+1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec3 = FAIL
+1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.tanh.highp_fragment.vec4 = FAIL
+1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureoffset.sampler3d_fixed_fragment = FAIL
+1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureoffset.sampler3d_float_fragment = FAIL
+1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_fixed_fragment = FAIL
+1092 WIN : dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler3d_float_fragment = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_* = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.depth_stencil.stencil_ops.* = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.depth_stencil.write_mask.* = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.depth_stencil.random.* = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_constant_color_constant_alpha = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_constant_color_one_minus_constant_alpha = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_one_minus_constant_color_constant_alpha = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_one_minus_constant_color_one_minus_constant_alpha = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_constant_alpha_constant_color = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_constant_alpha_one_minus_constant_color = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_one_minus_constant_alpha_constant_color = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.add_one_minus_constant_alpha_one_minus_constant_color = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_constant_color_constant_alpha = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_constant_color_one_minus_constant_alpha = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_color_constant_alpha = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_color_one_minus_constant_alpha = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_constant_alpha_constant_color = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_constant_alpha_one_minus_constant_color = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_alpha_constant_color = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_constant_color_constant_alpha = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_constant_color_one_minus_constant_alpha = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_one_minus_constant_color_constant_alpha = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_one_minus_constant_color_one_minus_constant_alpha = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_constant_alpha_constant_color = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_constant_alpha_one_minus_constant_color = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_constant_color = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.default_framebuffer.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_constant_color_constant_alpha = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_constant_color_one_minus_constant_alpha = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_one_minus_constant_color_constant_alpha = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_one_minus_constant_color_one_minus_constant_alpha = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_constant_alpha_constant_color = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_constant_alpha_one_minus_constant_color = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_one_minus_constant_alpha_constant_color = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.add_one_minus_constant_alpha_one_minus_constant_color = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_constant_color_constant_alpha = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_constant_color_one_minus_constant_alpha = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_one_minus_constant_color_constant_alpha = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_one_minus_constant_color_one_minus_constant_alpha = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_constant_alpha_constant_color = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_constant_alpha_one_minus_constant_color = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_one_minus_constant_alpha_constant_color = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_constant_color_constant_alpha = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_constant_color_one_minus_constant_alpha = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_one_minus_constant_color_constant_alpha = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_one_minus_constant_color_one_minus_constant_alpha = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_constant_alpha_constant_color = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_constant_alpha_one_minus_constant_color = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_constant_color = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.blend.fbo_srgb.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.random.* = FAIL
+1096 WIN : dEQP-GLES3.functional.fragment_ops.interaction.basic_shader.* = FAIL
+1098 WIN : dEQP-GLES3.functional.uniform_api.random.8 = FAIL
+1098 WIN : dEQP-GLES3.functional.uniform_api.random.81 = FAIL
+1101 WIN : dEQP-GLES3.functional.polygon_offset.fixed16_render_with_units = FAIL
+1101 WIN : dEQP-GLES3.functional.polygon_offset.fixed24_render_with_units = FAIL
+1101 WIN : dEQP-GLES3.functional.lifetime.attach.deleted_input.buffer_vertex_array = FAIL
+
+// Windows Intel-specific failures
+
+1349 WIN INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturelod.isamplercube_* = FAIL
+1349 WIN INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturelod.usamplercube_* = FAIL
+1349 WIN INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.isamplercube_vertex = FAIL
+1349 WIN INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usamplercube_vertex = FAIL
+1349 WIN INTEL : dEQP-GLES3.functional.shaders.texture_functions.texturegrad.usamplercube_fragment = FAIL
+1349 WIN INTEL : dEQP-GLES3.functional.texture.units.2_units.only_cube.0 = FAIL
+1349 WIN INTEL : dEQP-GLES3.functional.texture.units.2_units.only_cube.2 = FAIL
+1349 WIN INTEL : dEQP-GLES3.functional.texture.units.2_units.only_cube.4 = FAIL
+1349 WIN INTEL : dEQP-GLES3.functional.texture.units.2_units.only_cube.7 = FAIL
+1349 WIN INTEL : dEQP-GLES3.functional.texture.units.2_units.only_cube.8 = FAIL
+1349 WIN INTEL : dEQP-GLES3.functional.texture.units.2_units.mixed.4 = FAIL
+1349 WIN INTEL : dEQP-GLES3.functional.texture.units.4_units.only_cube.0 = FAIL
+1349 WIN INTEL : dEQP-GLES3.functional.texture.units.4_units.only_cube.1 = FAIL
+1349 WIN INTEL : dEQP-GLES3.functional.texture.units.4_units.only_cube.2 = FAIL
+1349 WIN INTEL : dEQP-GLES3.functional.texture.units.4_units.only_cube.6 = FAIL
+1349 WIN INTEL : dEQP-GLES3.functional.texture.units.4_units.only_cube.7 = FAIL
+1349 WIN INTEL : dEQP-GLES3.functional.texture.units.4_units.only_cube.8 = FAIL
+1349 WIN INTEL : dEQP-GLES3.functional.texture.units.4_units.only_cube.9 = FAIL
+1349 WIN INTEL : dEQP-GLES3.functional.texture.units.4_units.mixed.4 = FAIL
+1349 WIN INTEL : dEQP-GLES3.functional.texture.units.4_units.mixed.6 = FAIL
+1349 WIN INTEL : dEQP-GLES3.functional.texture.units.4_units.mixed.7 = FAIL
+1349 WIN INTEL : dEQP-GLES3.functional.texture.units.8_units.only_cube.* = FAIL
+1349 WIN INTEL : dEQP-GLES3.functional.texture.units.8_units.mixed.2 = FAIL
+1349 WIN INTEL : dEQP-GLES3.functional.texture.units.8_units.mixed.3 = FAIL
+1349 WIN INTEL : dEQP-GLES3.functional.texture.units.8_units.mixed.4 = FAIL
+1349 WIN INTEL : dEQP-GLES3.functional.texture.units.8_units.mixed.6 = FAIL
+1349 WIN INTEL : dEQP-GLES3.functional.texture.units.8_units.mixed.7 = FAIL
+1349 WIN INTEL : dEQP-GLES3.functional.texture.units.all_units.only_cube.* = FAIL
+1349 WIN INTEL : dEQP-GLES3.functional.texture.units.all_units.mixed.2 = FAIL
+1349 WIN INTEL : dEQP-GLES3.functional.texture.units.all_units.mixed.3 = FAIL
+1349 WIN INTEL : dEQP-GLES3.functional.texture.units.all_units.mixed.4 = FAIL
+1349 WIN INTEL : dEQP-GLES3.functional.texture.units.all_units.mixed.6 = FAIL
+1349 WIN INTEL : dEQP-GLES3.functional.texture.units.all_units.mixed.7 = FAIL
+
+// Linux only failures
+
+// UBO tests trigger crashes when getting the program info log, skip them until this is fixed.
+1323 LINUX : dEQP-GLES3.functional.ubo.* = SKIP
+
+1323 LINUX : dEQP-GLES3.functional.draw.random.210 = FAIL
+1323 LINUX : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8 = FAIL
+1323 LINUX : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_out_of_bounds_blit_to_default = FAIL
+1323 LINUX : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_linear_scale_blit_to_default = FAIL
+1323 LINUX : dEQP-GLES3.functional.fbo.blit.default_framebuffer.srgb8_alpha8_nearest_scale_blit_to_default = FAIL
+1323 LINUX : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component32f = FAIL
+1323 LINUX : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth32f_stencil8 = FAIL
+1323 LINUX : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth_component32f = FAIL
+1323 LINUX : dEQP-GLES3.functional.fbo.depth.depth_write_clamp.depth32f_stencil8 = FAIL
+1323 LINUX : dEQP-GLES3.functional.rasterization.fbo.rbo_multisample_max.primitives.points = FAIL
+1323 LINUX : dEQP-GLES3.functional.state_query.integers64.max_server_wait_timeout_getfloat = FAIL
+1323 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_linear_clamp = FAIL
+1323 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_linear_mirror = FAIL
+1323 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.linear_linear_repeat = FAIL
+1323 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_linear_clamp = FAIL
+1323 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_linear_mirror = FAIL
+1323 LINUX : dEQP-GLES3.functional.texture.mipmap.2d.projected.nearest_linear_repeat = FAIL
+1098 LINUX : dEQP-GLES3.functional.uniform_api.random.6 = FAIL
+
+// While loops with 'continue' seem flaky on Linux. (Possibly all GL renderers)
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.conditional_continue_vertex = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.conditional_continue_fragment = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.unconditional_continue_vertex = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.unconditional_continue_fragment = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.only_continue_vertex = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.only_continue_fragment = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.double_continue_vertex = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.double_continue_fragment = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.mixed_break_continue_vertex = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_constant_iterations.mixed_break_continue_fragment = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.conditional_continue_vertex = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.conditional_continue_fragment = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.unconditional_continue_vertex = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.unconditional_continue_fragment = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.only_continue_vertex = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.only_continue_fragment = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.double_continue_vertex = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.double_continue_fragment = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.mixed_break_continue_vertex = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_uniform_iterations.mixed_break_continue_fragment = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.conditional_continue_vertex = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.conditional_continue_fragment = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.unconditional_continue_vertex = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.unconditional_continue_fragment = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.only_continue_vertex = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.only_continue_fragment = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.double_continue_vertex = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.double_continue_fragment = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.mixed_break_continue_vertex = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.while_dynamic_iterations.mixed_break_continue_fragment = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.conditional_continue_vertex = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.conditional_continue_fragment = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.unconditional_continue_vertex = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.unconditional_continue_fragment = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.only_continue_vertex = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.only_continue_fragment = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.double_continue_vertex = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.double_continue_fragment = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.mixed_break_continue_vertex = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_constant_iterations.mixed_break_continue_fragment = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.conditional_continue_vertex = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.conditional_continue_fragment = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.unconditional_continue_vertex = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.unconditional_continue_fragment = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.only_continue_vertex = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.only_continue_fragment = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.double_continue_vertex = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.double_continue_fragment = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.mixed_break_continue_vertex = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_uniform_iterations.mixed_break_continue_fragment = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.conditional_continue_vertex = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.conditional_continue_fragment = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.unconditional_continue_vertex = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.unconditional_continue_fragment = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.only_continue_vertex = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.only_continue_fragment = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.double_continue_vertex = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.double_continue_fragment = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.mixed_break_continue_vertex = FAIL
+1324 LINUX : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.mixed_break_continue_fragment = FAIL
diff --git a/gfx/angle/src/tests/deqp_support/tcuANGLENativeDisplayFactory.cpp b/gfx/angle/src/tests/deqp_support/tcuANGLENativeDisplayFactory.cpp
new file mode 100755
index 000000000..a7432b470
--- /dev/null
+++ b/gfx/angle/src/tests/deqp_support/tcuANGLENativeDisplayFactory.cpp
@@ -0,0 +1,326 @@
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program Tester Core
+ * ----------------------------------------
+ *
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#include "tcuANGLENativeDisplayFactory.h"
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include "deClock.h"
+#include "deMemory.h"
+#include "deThread.h"
+#include "egluDefs.hpp"
+#include "eglwLibrary.hpp"
+#include "OSPixmap.h"
+#include "OSWindow.h"
+#include "tcuTexture.hpp"
+
+// clang-format off
+#if (DE_OS == DE_OS_WIN32)
+ #define ANGLE_EGL_LIBRARY_NAME "libEGL.dll"
+#elif (DE_OS == DE_OS_UNIX) || (DE_OS == DE_OS_ANDROID)
+ #define ANGLE_EGL_LIBRARY_NAME "libEGL.so"
+#elif (DE_OS == DE_OS_OSX)
+ #define ANGLE_EGL_LIBRARY_NAME "libEGL.dylib"
+#else
+ #error "Unsupported platform"
+#endif
+// clang-format on
+
+namespace tcu
+{
+namespace
+{
+
+enum
+{
+ DEFAULT_SURFACE_WIDTH = 400,
+ DEFAULT_SURFACE_HEIGHT = 300,
+ WAIT_WINDOW_VISIBLE_MS = 500 //!< Time to wait before issuing screenshot after changing window visibility (hack for DWM)
+};
+
+static const eglu::NativeDisplay::Capability DISPLAY_CAPABILITIES = eglu::NativeDisplay::CAPABILITY_GET_DISPLAY_PLATFORM;
+static const eglu::NativePixmap::Capability BITMAP_CAPABILITIES = eglu::NativePixmap::CAPABILITY_CREATE_SURFACE_LEGACY;
+static const eglu::NativeWindow::Capability WINDOW_CAPABILITIES = (eglu::NativeWindow::Capability)
+ (eglu::NativeWindow::CAPABILITY_CREATE_SURFACE_LEGACY |
+ eglu::NativeWindow::CAPABILITY_GET_SURFACE_SIZE |
+ eglu::NativeWindow::CAPABILITY_GET_SCREEN_SIZE |
+ eglu::NativeWindow::CAPABILITY_READ_SCREEN_PIXELS |
+ eglu::NativeWindow::CAPABILITY_SET_SURFACE_SIZE |
+ eglu::NativeWindow::CAPABILITY_CHANGE_VISIBILITY);
+
+class ANGLENativeDisplay : public eglu::NativeDisplay
+{
+ public:
+ ANGLENativeDisplay(const std::vector<eglw::EGLAttrib> &attribs);
+ virtual ~ANGLENativeDisplay() {}
+
+ void *getPlatformNative() override { return mDeviceContext; }
+ const eglw::EGLAttrib *getPlatformAttributes() const override { return &mPlatformAttributes[0]; }
+ const eglw::Library &getLibrary() const override { return mLibrary; }
+
+ EGLNativeDisplayType getDeviceContext() { return mDeviceContext; }
+
+ private:
+ EGLNativeDisplayType mDeviceContext;
+ eglw::DefaultLibrary mLibrary;
+ std::vector<eglw::EGLAttrib> mPlatformAttributes;
+};
+
+class NativePixmapFactory : public eglu::NativePixmapFactory
+{
+ public:
+ NativePixmapFactory();
+ ~NativePixmapFactory() {}
+
+ eglu::NativePixmap *createPixmap(eglu::NativeDisplay *nativeDisplay, int width, int height) const override;
+ eglu::NativePixmap *createPixmap(eglu::NativeDisplay *nativeDisplay, eglw::EGLDisplay display, eglw::EGLConfig config, const eglw::EGLAttrib* attribList, int width, int height) const override;
+};
+
+class NativePixmap : public eglu::NativePixmap
+{
+ public:
+ NativePixmap(EGLNativeDisplayType display, int width, int height, int bitDepth);
+ virtual ~NativePixmap();
+
+ eglw::EGLNativePixmapType getLegacyNative() override;
+
+ private:
+ OSPixmap *mPixmap;
+};
+
+class NativeWindowFactory : public eglu::NativeWindowFactory
+{
+ public:
+ NativeWindowFactory(EventState *eventState);
+ ~NativeWindowFactory() override {}
+
+ eglu::NativeWindow *createWindow(eglu::NativeDisplay *nativeDisplay, const eglu::WindowParams &params) const override;
+
+ private:
+ EventState *mEvents;
+};
+
+class NativeWindow : public eglu::NativeWindow
+{
+ public:
+ NativeWindow(ANGLENativeDisplay *nativeDisplay, const eglu::WindowParams &params, EventState *eventState);
+ ~NativeWindow() override;
+
+ eglw::EGLNativeWindowType getLegacyNative() override;
+ IVec2 getSurfaceSize() const override;
+ IVec2 getScreenSize() const override { return getSurfaceSize(); }
+ void processEvents() override;
+ void setSurfaceSize(IVec2 size) override;
+ void setVisibility(eglu::WindowParams::Visibility visibility) override;
+ void readScreenPixels(tcu::TextureLevel* dst) const override;
+
+ private:
+ OSWindow *mWindow;
+ EventState *mEvents;
+};
+
+// ANGLE NativeDisplay
+
+ANGLENativeDisplay::ANGLENativeDisplay(const std::vector<EGLAttrib> &attribs)
+ : eglu::NativeDisplay(DISPLAY_CAPABILITIES, EGL_PLATFORM_ANGLE_ANGLE, "EGL_EXT_platform_base"),
+ mDeviceContext(EGL_DEFAULT_DISPLAY),
+ mLibrary(ANGLE_EGL_LIBRARY_NAME),
+ mPlatformAttributes(attribs)
+{
+}
+
+// NativePixmap
+
+NativePixmap::NativePixmap(EGLNativeDisplayType display, int width, int height, int bitDepth)
+ : eglu::NativePixmap(BITMAP_CAPABILITIES),
+ mPixmap(CreateOSPixmap())
+{
+ if (!mPixmap)
+ {
+ throw ResourceError("Failed to create pixmap", DE_NULL, __FILE__, __LINE__);
+ }
+
+ if (!mPixmap->initialize(display, width, height, bitDepth))
+ {
+ throw ResourceError("Failed to initialize pixmap", DE_NULL, __FILE__, __LINE__);
+ }
+}
+
+NativePixmap::~NativePixmap()
+{
+ delete mPixmap;
+}
+
+eglw::EGLNativePixmapType NativePixmap::getLegacyNative()
+{
+ return reinterpret_cast<eglw::EGLNativePixmapType>(mPixmap->getNativePixmap());
+}
+
+// NativePixmapFactory
+
+NativePixmapFactory::NativePixmapFactory()
+ : eglu::NativePixmapFactory("bitmap", "ANGLE Bitmap", BITMAP_CAPABILITIES)
+{
+}
+
+eglu::NativePixmap *NativePixmapFactory::createPixmap (eglu::NativeDisplay* nativeDisplay, eglw::EGLDisplay display, eglw::EGLConfig config, const eglw::EGLAttrib* attribList, int width, int height) const
+{
+ const eglw::Library& egl = nativeDisplay->getLibrary();
+ int redBits = 0;
+ int greenBits = 0;
+ int blueBits = 0;
+ int alphaBits = 0;
+ int bitSum = 0;
+
+ DE_ASSERT(display != EGL_NO_DISPLAY);
+
+ egl.getConfigAttrib(display, config, EGL_RED_SIZE, &redBits);
+ egl.getConfigAttrib(display, config, EGL_GREEN_SIZE, &greenBits);
+ egl.getConfigAttrib(display, config, EGL_BLUE_SIZE, &blueBits);
+ egl.getConfigAttrib(display, config, EGL_ALPHA_SIZE, &alphaBits);
+ EGLU_CHECK_MSG(egl, "eglGetConfigAttrib()");
+
+ bitSum = redBits+greenBits+blueBits+alphaBits;
+
+ return new NativePixmap(dynamic_cast<ANGLENativeDisplay*>(nativeDisplay)->getDeviceContext(), width, height, bitSum);
+}
+
+eglu::NativePixmap *NativePixmapFactory::createPixmap(eglu::NativeDisplay* nativeDisplay, int width, int height) const
+{
+ const int defaultDepth = 32;
+ return new NativePixmap(dynamic_cast<ANGLENativeDisplay*>(nativeDisplay)->getDeviceContext(), width, height, defaultDepth);
+}
+
+// NativeWindowFactory
+
+NativeWindowFactory::NativeWindowFactory(EventState *eventState)
+ : eglu::NativeWindowFactory("window", "ANGLE Window", WINDOW_CAPABILITIES),
+ mEvents(eventState)
+{
+}
+
+eglu::NativeWindow *NativeWindowFactory::createWindow(eglu::NativeDisplay* nativeDisplay, const eglu::WindowParams& params) const
+{
+ return new NativeWindow(dynamic_cast<ANGLENativeDisplay*>(nativeDisplay), params, mEvents);
+}
+
+// NativeWindow
+
+NativeWindow::NativeWindow(ANGLENativeDisplay *nativeDisplay, const eglu::WindowParams& params, EventState *eventState)
+ : eglu::NativeWindow(WINDOW_CAPABILITIES),
+ mWindow(CreateOSWindow()),
+ mEvents(eventState)
+{
+ bool initialized = mWindow->initialize("dEQP ANGLE Tests",
+ params.width == eglu::WindowParams::SIZE_DONT_CARE ? DEFAULT_SURFACE_WIDTH : params.width,
+ params.height == eglu::WindowParams::SIZE_DONT_CARE ? DEFAULT_SURFACE_HEIGHT : params.height);
+ TCU_CHECK(initialized);
+
+ if (params.visibility != eglu::WindowParams::VISIBILITY_DONT_CARE)
+ setVisibility(params.visibility);
+}
+
+void NativeWindow::setVisibility(eglu::WindowParams::Visibility visibility)
+{
+ switch (visibility)
+ {
+ case eglu::WindowParams::VISIBILITY_HIDDEN:
+ mWindow->setVisible(false);
+ break;
+
+ case eglu::WindowParams::VISIBILITY_VISIBLE:
+ case eglu::WindowParams::VISIBILITY_FULLSCREEN:
+ // \todo [2014-03-12 pyry] Implement FULLSCREEN, or at least SW_MAXIMIZE.
+ mWindow->setVisible(true);
+ break;
+
+ default:
+ DE_ASSERT(DE_FALSE);
+ }
+}
+
+NativeWindow::~NativeWindow()
+{
+ delete mWindow;
+}
+
+eglw::EGLNativeWindowType NativeWindow::getLegacyNative()
+{
+ return reinterpret_cast<eglw::EGLNativeWindowType>(mWindow->getNativeWindow());
+}
+
+IVec2 NativeWindow::getSurfaceSize() const
+{
+ return IVec2(mWindow->getWidth(), mWindow->getHeight());
+}
+
+void NativeWindow::processEvents()
+{
+ mWindow->messageLoop();
+
+ // Look for a quit event to forward to the EventState
+ Event event;
+ while (mWindow->popEvent(&event))
+ {
+ if (event.Type == Event::EVENT_CLOSED)
+ {
+ mEvents->signalQuitEvent();
+ }
+ }
+}
+
+void NativeWindow::setSurfaceSize(IVec2 size)
+{
+ mWindow->resize(size.x(), size.y());
+}
+
+void NativeWindow::readScreenPixels(tcu::TextureLevel *dst) const
+{
+ dst->setStorage(TextureFormat(TextureFormat::BGRA, TextureFormat::UNORM_INT8), mWindow->getWidth(), mWindow->getHeight());
+ bool success = mWindow->takeScreenshot(reinterpret_cast<uint8_t*>(dst->getAccess().getDataPtr()));
+ DE_ASSERT(success);
+ DE_UNREF(success);
+}
+
+} // anonymous
+
+ANGLENativeDisplayFactory::ANGLENativeDisplayFactory(const std::string &name,
+ const std::string &description,
+ const std::vector<eglw::EGLAttrib> &platformAttributes,
+ EventState *eventState)
+ : eglu::NativeDisplayFactory(name, description, DISPLAY_CAPABILITIES, EGL_PLATFORM_ANGLE_ANGLE, "EGL_EXT_platform_base"),
+ mPlatformAttributes(platformAttributes)
+{
+ m_nativeWindowRegistry.registerFactory(new NativeWindowFactory(eventState));
+ m_nativePixmapRegistry.registerFactory(new NativePixmapFactory());
+}
+
+ANGLENativeDisplayFactory::~ANGLENativeDisplayFactory()
+{
+}
+
+eglu::NativeDisplay *ANGLENativeDisplayFactory::createDisplay(const eglw::EGLAttrib *attribList) const
+{
+ DE_UNREF(attribList);
+ return new ANGLENativeDisplay(mPlatformAttributes);
+}
+
+} // tcu
diff --git a/gfx/angle/src/tests/deqp_support/tcuANGLENativeDisplayFactory.h b/gfx/angle/src/tests/deqp_support/tcuANGLENativeDisplayFactory.h
new file mode 100755
index 000000000..8eecf757f
--- /dev/null
+++ b/gfx/angle/src/tests/deqp_support/tcuANGLENativeDisplayFactory.h
@@ -0,0 +1,62 @@
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program Tester Core
+ * ----------------------------------------
+ *
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#ifndef TCU_ANGLE_WIN32_NATIVE_DISPLAY_FACTORY_H_
+#define TCU_ANGLE_WIN32_NATIVE_DISPLAY_FACTORY_H_
+
+#include "tcuDefs.hpp"
+#include "egluNativeDisplay.hpp"
+#include "eglwDefs.hpp"
+
+namespace tcu
+{
+
+class EventState
+{
+ public:
+ EventState()
+ : mQuit(false)
+ {
+ }
+ bool quitSignaled() const { return mQuit; };
+ void signalQuitEvent() { mQuit = true; };
+
+ private:
+ bool mQuit;
+};
+
+class ANGLENativeDisplayFactory : public eglu::NativeDisplayFactory
+{
+ public:
+ ANGLENativeDisplayFactory(const std::string &name,
+ const std::string &description,
+ const std::vector<eglw::EGLAttrib> &platformAttributes,
+ EventState *eventState);
+ ~ANGLENativeDisplayFactory() override;
+
+ eglu::NativeDisplay *createDisplay(const eglw::EGLAttrib* attribList) const override;
+
+ private:
+ std::vector<eglw::EGLAttrib> mPlatformAttributes;
+};
+
+} // tcu
+
+#endif // TCU_ANGLE_WIN32_NATIVE_DISPLAY_FACTORY_H_
diff --git a/gfx/angle/src/tests/deqp_support/tcuANGLEPlatform.cpp b/gfx/angle/src/tests/deqp_support/tcuANGLEPlatform.cpp
new file mode 100755
index 000000000..4441cde98
--- /dev/null
+++ b/gfx/angle/src/tests/deqp_support/tcuANGLEPlatform.cpp
@@ -0,0 +1,118 @@
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program Tester Core
+ * ----------------------------------------
+ *
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#include "tcuANGLEPlatform.h"
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include "egluGLContextFactory.hpp"
+#include "system_utils.h"
+#include "tcuANGLENativeDisplayFactory.h"
+#include "tcuNullContextFactory.hpp"
+
+namespace tcu
+{
+
+ANGLEPlatform::ANGLEPlatform()
+{
+ angle::SetLowPriorityProcess();
+
+#if (DE_OS == DE_OS_WIN32)
+ std::vector<eglw::EGLAttrib> d3d11Attribs;
+ d3d11Attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
+ d3d11Attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE);
+ d3d11Attribs.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE);
+ d3d11Attribs.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
+ d3d11Attribs.push_back(EGL_NONE);
+
+ auto *d3d11Factory = new ANGLENativeDisplayFactory(
+ "angle-d3d11", "ANGLE D3D11 Display", d3d11Attribs, &mEvents);
+ m_nativeDisplayFactoryRegistry.registerFactory(d3d11Factory);
+
+ std::vector<eglw::EGLAttrib> d3d9Attribs;
+ d3d9Attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
+ d3d9Attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE);
+ d3d9Attribs.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE);
+ d3d9Attribs.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
+ d3d9Attribs.push_back(EGL_NONE);
+
+ auto *d3d9Factory = new ANGLENativeDisplayFactory(
+ "angle-d3d9", "ANGLE D3D9 Display", d3d9Attribs, &mEvents);
+ m_nativeDisplayFactoryRegistry.registerFactory(d3d9Factory);
+
+ std::vector<eglw::EGLAttrib> d3d1193Attribs;
+ d3d1193Attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
+ d3d1193Attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE);
+ d3d1193Attribs.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE);
+ d3d1193Attribs.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
+ d3d1193Attribs.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE);
+ d3d1193Attribs.push_back(9);
+ d3d1193Attribs.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE);
+ d3d1193Attribs.push_back(3);
+ d3d1193Attribs.push_back(EGL_NONE);
+
+ auto *d3d1193Factory = new ANGLENativeDisplayFactory(
+ "angle-d3d11-fl93", "ANGLE D3D11 FL9_3 Display", d3d1193Attribs, &mEvents);
+ m_nativeDisplayFactoryRegistry.registerFactory(d3d1193Factory);
+#endif // (DE_OS == DE_OS_WIN32)
+
+#if defined(ANGLE_USE_OZONE) || (DE_OS == DE_OS_ANDROID)
+ std::vector<eglw::EGLAttrib> glesAttribs;
+ glesAttribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
+ glesAttribs.push_back(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE);
+ glesAttribs.push_back(EGL_NONE);
+
+ auto *glesFactory = new ANGLENativeDisplayFactory(
+ "angle-gles", "ANGLE OpenGL ES Display", glesAttribs, &mEvents);
+ m_nativeDisplayFactoryRegistry.registerFactory(glesFactory);
+#endif
+
+ std::vector<eglw::EGLAttrib> glAttribs;
+ glAttribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
+ glAttribs.push_back(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE);
+ glAttribs.push_back(EGL_NONE);
+
+ auto *glFactory = new ANGLENativeDisplayFactory(
+ "angle-gl", "ANGLE OpenGL Display", glAttribs, &mEvents);
+ m_nativeDisplayFactoryRegistry.registerFactory(glFactory);
+
+ m_contextFactoryRegistry.registerFactory(new eglu::GLContextFactory(m_nativeDisplayFactoryRegistry));
+
+ // Add Null context type for use in generating case lists
+ m_contextFactoryRegistry.registerFactory(new null::NullGLContextFactory());
+}
+
+ANGLEPlatform::~ANGLEPlatform()
+{
+}
+
+bool ANGLEPlatform::processEvents()
+{
+ return !mEvents.quitSignaled();
+}
+
+} // tcu
+
+// Create platform
+tcu::Platform *createPlatform()
+{
+ return new tcu::ANGLEPlatform();
+}
diff --git a/gfx/angle/src/tests/deqp_support/tcuANGLEPlatform.h b/gfx/angle/src/tests/deqp_support/tcuANGLEPlatform.h
new file mode 100755
index 000000000..d62c1c60f
--- /dev/null
+++ b/gfx/angle/src/tests/deqp_support/tcuANGLEPlatform.h
@@ -0,0 +1,56 @@
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program Tester Core
+ * ----------------------------------------
+ *
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */
+
+#ifndef TCU_ANGLE_WIN32_PLATFORM_H_
+#define TCU_ANGLE_WIN32_PLATFORM_H_
+
+#include "tcuDefs.hpp"
+#include "tcuPlatform.hpp"
+#include "gluPlatform.hpp"
+
+#ifndef _EGLUPLATFORM_HPP
+# include "egluPlatform.hpp"
+#endif
+
+#include "tcuANGLENativeDisplayFactory.h"
+
+namespace tcu
+{
+
+class ANGLEPlatform : public tcu::Platform,
+ private glu::Platform,
+ private eglu::Platform
+{
+ public:
+ ANGLEPlatform();
+ ~ANGLEPlatform();
+
+ bool processEvents() override;
+
+ const glu::Platform &getGLPlatform() const override { return static_cast<const glu::Platform&>(*this); }
+ const eglu::Platform &getEGLPlatform() const override { return static_cast<const eglu::Platform&>(*this); }
+
+ private:
+ EventState mEvents;
+};
+
+} // tcu
+
+#endif // TCU_ANGLE_WIN32_PLATFORM_H_
diff --git a/gfx/angle/src/tests/deqp_support/tcuRandomOrderExecutor.cpp b/gfx/angle/src/tests/deqp_support/tcuRandomOrderExecutor.cpp
new file mode 100755
index 000000000..3745bc3ce
--- /dev/null
+++ b/gfx/angle/src/tests/deqp_support/tcuRandomOrderExecutor.cpp
@@ -0,0 +1,282 @@
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program Tester Core
+ * ----------------------------------------
+ *
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ *//*!
+ * \file
+ * \brief Executor which can run randomly accessed tests.
+ *//*--------------------------------------------------------------------*/
+
+#include "tcuRandomOrderExecutor.h"
+
+#include "tcuCommandLine.hpp"
+#include "tcuTestLog.hpp"
+#include "deStringUtil.hpp"
+#include "deClock.h"
+
+#include <cstdio>
+#include <algorithm>
+#include <fstream>
+
+using std::vector;
+using std::string;
+
+namespace tcu
+{
+
+RandomOrderExecutor::RandomOrderExecutor(TestPackageRoot &root, TestContext &testCtx)
+ : m_testCtx(testCtx), m_inflater(testCtx)
+{
+ m_nodeStack.push_back(NodeStackEntry(&root));
+ root.getChildren(m_nodeStack[0].children);
+}
+
+RandomOrderExecutor::~RandomOrderExecutor(void)
+{
+ pruneStack(1);
+}
+
+void RandomOrderExecutor::pruneStack(size_t newStackSize)
+{
+ // \note Root is not managed by us
+ DE_ASSERT(de::inRange(newStackSize, size_t(1), m_nodeStack.size()));
+
+ while (m_nodeStack.size() > newStackSize)
+ {
+ NodeStackEntry &curEntry = m_nodeStack.back();
+ const bool isPkg = curEntry.node->getNodeType() == NODETYPE_PACKAGE;
+
+ DE_ASSERT((m_nodeStack.size() == 2) == isPkg);
+
+ if (curEntry.node) // Just in case we are in
+ // cleanup path after partial
+ // prune
+ {
+ if (curEntry.node->getNodeType() == NODETYPE_GROUP)
+ m_inflater.leaveGroupNode(static_cast<TestCaseGroup *>(curEntry.node));
+ else if (curEntry.node->getNodeType() == NODETYPE_PACKAGE)
+ m_inflater.leaveTestPackage(static_cast<TestPackage *>(curEntry.node));
+ else
+ DE_ASSERT(curEntry.children.empty());
+
+ curEntry.node = DE_NULL;
+ curEntry.children.clear();
+ }
+
+ if (isPkg)
+ m_caseExecutor.clear();
+
+ m_nodeStack.pop_back();
+ }
+}
+
+static TestNode *findNodeByName(vector<TestNode *> &nodes, const std::string &name)
+{
+ for (vector<TestNode *>::const_iterator node = nodes.begin(); node != nodes.end(); ++node)
+ {
+ if (name == (*node)->getName())
+ return *node;
+ }
+
+ return DE_NULL;
+}
+
+TestCase *RandomOrderExecutor::seekToCase(const string &path)
+{
+ const vector<string> components = de::splitString(path, '.');
+ size_t compNdx;
+
+ DE_ASSERT(!m_nodeStack.empty() && m_nodeStack.front().node->getNodeType() == NODETYPE_ROOT);
+
+ for (compNdx = 0; compNdx < components.size(); compNdx++)
+ {
+ const size_t stackPos = compNdx + 1;
+
+ if (stackPos >= m_nodeStack.size())
+ break; // Stack end
+ else if (components[compNdx] != m_nodeStack[stackPos].node->getName())
+ {
+ // Current stack doesn't match any more, prune.
+ pruneStack(stackPos);
+ break;
+ }
+ }
+
+ DE_ASSERT(m_nodeStack.size() == compNdx + 1);
+
+ for (; compNdx < components.size(); compNdx++)
+ {
+ const size_t parentStackPos = compNdx;
+ TestNode *const curNode =
+ findNodeByName(m_nodeStack[parentStackPos].children, components[compNdx]);
+
+ if (!curNode)
+ throw Exception(string("Test hierarchy node not found: ") + path);
+
+ m_nodeStack.push_back(NodeStackEntry(curNode));
+
+ if (curNode->getNodeType() == NODETYPE_PACKAGE)
+ {
+ TestPackage *const testPackage = static_cast<TestPackage *>(curNode);
+
+ m_inflater.enterTestPackage(testPackage, m_nodeStack.back().children);
+ DE_ASSERT(!m_caseExecutor);
+ m_caseExecutor = de::MovePtr<TestCaseExecutor>(testPackage->createExecutor());
+ }
+ else if (curNode->getNodeType() == NODETYPE_GROUP)
+ m_inflater.enterGroupNode(static_cast<TestCaseGroup *>(curNode),
+ m_nodeStack.back().children);
+ else if (compNdx + 1 != components.size())
+ throw Exception(string("Invalid test hierarchy path: ") + path);
+ }
+
+ DE_ASSERT(m_nodeStack.size() == components.size() + 1);
+
+ if (isTestNodeTypeExecutable(m_nodeStack.back().node->getNodeType()))
+ return dynamic_cast<TestCase *>(m_nodeStack.back().node);
+ else
+ throw Exception(string("Not a test case: ") + path);
+}
+
+static qpTestCaseType nodeTypeToTestCaseType(TestNodeType nodeType)
+{
+ switch (nodeType)
+ {
+ case NODETYPE_SELF_VALIDATE:
+ return QP_TEST_CASE_TYPE_SELF_VALIDATE;
+ case NODETYPE_PERFORMANCE:
+ return QP_TEST_CASE_TYPE_PERFORMANCE;
+ case NODETYPE_CAPABILITY:
+ return QP_TEST_CASE_TYPE_CAPABILITY;
+ case NODETYPE_ACCURACY:
+ return QP_TEST_CASE_TYPE_ACCURACY;
+ default:
+ DE_ASSERT(false);
+ return QP_TEST_CASE_TYPE_LAST;
+ }
+}
+
+TestStatus RandomOrderExecutor::execute(const std::string &casePath)
+{
+ TestCase *const testCase = seekToCase(casePath);
+ TestLog &log = m_testCtx.getLog();
+ const qpTestCaseType caseType = nodeTypeToTestCaseType(testCase->getNodeType());
+
+ m_testCtx.setTerminateAfter(false);
+ log.startCase(casePath.c_str(), caseType);
+
+ {
+ const TestStatus result = executeInner(testCase, casePath);
+ log.endCase(result.getCode(), result.getDescription().c_str());
+ return result;
+ }
+}
+
+tcu::TestStatus RandomOrderExecutor::executeInner(TestCase *testCase, const std::string &casePath)
+{
+ TestLog &log = m_testCtx.getLog();
+ const deUint64 testStartTime = deGetMicroseconds();
+
+ m_testCtx.setTestResult(QP_TEST_RESULT_LAST, "");
+
+ // Initialize, will return immediately if fails
+ try
+ {
+ m_caseExecutor->init(testCase, casePath);
+ }
+ catch (const std::bad_alloc &)
+ {
+ m_testCtx.setTerminateAfter(true);
+ return TestStatus(QP_TEST_RESULT_RESOURCE_ERROR,
+ "Failed to allocate memory in test case init");
+ }
+ catch (const TestException &e)
+ {
+ DE_ASSERT(e.getTestResult() != QP_TEST_RESULT_LAST);
+ m_testCtx.setTerminateAfter(e.isFatal());
+ log << e;
+ return TestStatus(e.getTestResult(), e.getMessage());
+ }
+ catch (const Exception &e)
+ {
+ log << e;
+ return TestStatus(QP_TEST_RESULT_FAIL, e.getMessage());
+ }
+
+ // Execute
+ for (;;)
+ {
+ TestCase::IterateResult iterateResult = TestCase::STOP;
+
+ m_testCtx.touchWatchdog();
+
+ try
+ {
+ iterateResult = m_caseExecutor->iterate(testCase);
+ }
+ catch (const std::bad_alloc &)
+ {
+ m_testCtx.setTestResult(QP_TEST_RESULT_RESOURCE_ERROR,
+ "Failed to allocate memory during test "
+ "execution");
+ }
+ catch (const TestException &e)
+ {
+ log << e;
+ m_testCtx.setTestResult(e.getTestResult(), e.getMessage());
+ m_testCtx.setTerminateAfter(e.isFatal());
+ }
+ catch (const Exception &e)
+ {
+ log << e;
+ m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, e.getMessage());
+ }
+
+ if (iterateResult == TestCase::STOP)
+ break;
+ }
+
+ DE_ASSERT(m_testCtx.getTestResult() != QP_TEST_RESULT_LAST);
+
+ if (m_testCtx.getTestResult() == QP_TEST_RESULT_RESOURCE_ERROR)
+ m_testCtx.setTerminateAfter(true);
+
+ // De-initialize
+ try
+ {
+ m_caseExecutor->deinit(testCase);
+ }
+ catch (const tcu::Exception &e)
+ {
+ log << e << TestLog::Message << "Error in test case deinit, test program "
+ "will terminate."
+ << TestLog::EndMessage;
+ m_testCtx.setTerminateAfter(true);
+ }
+
+ if (m_testCtx.getWatchDog())
+ qpWatchDog_reset(m_testCtx.getWatchDog());
+
+ {
+ const TestStatus result =
+ TestStatus(m_testCtx.getTestResult(), m_testCtx.getTestResultDesc());
+ m_testCtx.setTestResult(QP_TEST_RESULT_LAST, "");
+ return result;
+ }
+}
+
+} // tcu
diff --git a/gfx/angle/src/tests/deqp_support/tcuRandomOrderExecutor.h b/gfx/angle/src/tests/deqp_support/tcuRandomOrderExecutor.h
new file mode 100755
index 000000000..f8c708529
--- /dev/null
+++ b/gfx/angle/src/tests/deqp_support/tcuRandomOrderExecutor.h
@@ -0,0 +1,66 @@
+/*-------------------------------------------------------------------------
+ * drawElements Quality Program Tester Core
+ * ----------------------------------------
+ *
+ * Copyright 2014 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ *
+ */ /*!
+ * \file
+ * \brief Generic main().
+ */ /*--------------------------------------------------------------------*/
+
+#ifndef TCU_RANDOM_ORDER_EXECUTOR_H_
+#define TCU_RANDOM_ORDER_EXECUTOR_H_
+
+#include "tcuTestHierarchyIterator.hpp"
+#include "deUniquePtr.hpp"
+
+namespace tcu
+{
+
+class RandomOrderExecutor
+{
+ public:
+ RandomOrderExecutor(TestPackageRoot &root, TestContext &testCtx);
+ ~RandomOrderExecutor(void);
+
+ TestStatus execute(const std::string &path);
+
+ private:
+ void pruneStack(size_t newStackSize);
+ TestCase *seekToCase(const std::string &path);
+
+ TestStatus executeInner(TestCase *testCase, const std::string &casePath);
+
+ struct NodeStackEntry
+ {
+ TestNode *node;
+ std::vector<TestNode *> children;
+
+ NodeStackEntry(void) : node(DE_NULL) {}
+ NodeStackEntry(TestNode *node_) : node(node_) {}
+ };
+
+ TestContext &m_testCtx;
+
+ DefaultHierarchyInflater m_inflater;
+ std::vector<NodeStackEntry> m_nodeStack;
+
+ de::MovePtr<TestCaseExecutor> m_caseExecutor;
+};
+
+} // tcu
+
+#endif // TCU_RANDOM_ORDER_EXECUTOR_H_
diff --git a/gfx/angle/src/tests/egl_tests/EGLContextCompatibilityTest.cpp b/gfx/angle/src/tests/egl_tests/EGLContextCompatibilityTest.cpp
new file mode 100755
index 000000000..63c58afba
--- /dev/null
+++ b/gfx/angle/src/tests/egl_tests/EGLContextCompatibilityTest.cpp
@@ -0,0 +1,287 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// EGLContextCompatibilityTest.cpp:
+// This test will try to use all combinations of context configs and
+// surface configs. If the configs are compatible, it checks that simple
+// rendering works, otherwise it checks an error is generated one MakeCurrent.
+#include <gtest/gtest.h>
+
+#include <vector>
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include "OSWindow.h"
+#include "test_utils/ANGLETest.h"
+#include "test_utils/angle_test_configs.h"
+
+using namespace angle;
+
+namespace
+{
+
+const EGLint contextAttribs[] =
+{
+ EGL_CONTEXT_CLIENT_VERSION, 2,
+ EGL_NONE
+};
+
+}
+
+class EGLContextCompatibilityTest : public ANGLETest
+{
+ public:
+ EGLContextCompatibilityTest()
+ : mDisplay(0)
+ {
+ }
+
+ void SetUp() override
+ {
+ PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT = reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(eglGetProcAddress("eglGetPlatformDisplayEXT"));
+ ASSERT_TRUE(eglGetPlatformDisplayEXT != nullptr);
+
+ EGLint dispattrs[] =
+ {
+ EGL_PLATFORM_ANGLE_TYPE_ANGLE, GetParam().getRenderer(),
+ EGL_NONE
+ };
+ mDisplay = eglGetPlatformDisplayEXT(
+ EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast<void *>(EGL_DEFAULT_DISPLAY), dispattrs);
+ ASSERT_TRUE(mDisplay != EGL_NO_DISPLAY);
+
+ ASSERT_TRUE(eglInitialize(mDisplay, nullptr, nullptr) == EGL_TRUE);
+
+ int nConfigs = 0;
+ ASSERT_TRUE(eglGetConfigs(mDisplay, nullptr, 0, &nConfigs) == EGL_TRUE);
+ ASSERT_TRUE(nConfigs != 0);
+
+ int nReturnedConfigs = 0;
+ mConfigs.resize(nConfigs);
+ ASSERT_TRUE(eglGetConfigs(mDisplay, mConfigs.data(), nConfigs, &nReturnedConfigs) == EGL_TRUE);
+ ASSERT_TRUE(nConfigs == nReturnedConfigs);
+ }
+
+ void TearDown() override
+ {
+ eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ eglTerminate(mDisplay);
+ };
+
+ protected:
+ bool areConfigsCompatible(EGLConfig c1, EGLConfig c2, EGLint surfaceBit)
+ {
+ EGLint colorBufferType1, colorBufferType2;
+ EGLint red1, red2, green1, green2, blue1, blue2, alpha1, alpha2;
+ EGLint depth1, depth2, stencil1, stencil2;
+ EGLint surfaceType1, surfaceType2;
+
+ eglGetConfigAttrib(mDisplay, c1, EGL_COLOR_BUFFER_TYPE, &colorBufferType1);
+ eglGetConfigAttrib(mDisplay, c2, EGL_COLOR_BUFFER_TYPE, &colorBufferType2);
+
+ eglGetConfigAttrib(mDisplay, c1, EGL_RED_SIZE, &red1);
+ eglGetConfigAttrib(mDisplay, c2, EGL_RED_SIZE, &red2);
+ eglGetConfigAttrib(mDisplay, c1, EGL_GREEN_SIZE, &green1);
+ eglGetConfigAttrib(mDisplay, c2, EGL_GREEN_SIZE, &green2);
+ eglGetConfigAttrib(mDisplay, c1, EGL_BLUE_SIZE, &blue1);
+ eglGetConfigAttrib(mDisplay, c2, EGL_BLUE_SIZE, &blue2);
+ eglGetConfigAttrib(mDisplay, c1, EGL_ALPHA_SIZE, &alpha1);
+ eglGetConfigAttrib(mDisplay, c2, EGL_ALPHA_SIZE, &alpha2);
+
+ eglGetConfigAttrib(mDisplay, c1, EGL_DEPTH_SIZE, &depth1);
+ eglGetConfigAttrib(mDisplay, c2, EGL_DEPTH_SIZE, &depth2);
+ eglGetConfigAttrib(mDisplay, c1, EGL_STENCIL_SIZE, &stencil1);
+ eglGetConfigAttrib(mDisplay, c2, EGL_STENCIL_SIZE, &stencil2);
+
+ eglGetConfigAttrib(mDisplay, c1, EGL_SURFACE_TYPE, &surfaceType1);
+ eglGetConfigAttrib(mDisplay, c2, EGL_SURFACE_TYPE, &surfaceType2);
+
+ return colorBufferType1 == colorBufferType2 &&
+ red1 == red2 && green1 == green2 && blue1 == blue2 && alpha1 == alpha2 &&
+ depth1 == depth2 && stencil1 == stencil2 &&
+ (surfaceType1 & surfaceBit) != 0 &&
+ (surfaceType2 & surfaceBit) != 0;
+ }
+
+ void testWindowCompatibility(EGLConfig windowConfig, EGLConfig contextConfig, bool compatible) const
+ {
+ OSWindow *osWindow = CreateOSWindow();
+ ASSERT_TRUE(osWindow != nullptr);
+ osWindow->initialize("EGLContextCompatibilityTest", 500, 500);
+ osWindow->setVisible(true);
+
+ EGLContext context = eglCreateContext(mDisplay, contextConfig, EGL_NO_CONTEXT, contextAttribs);
+ ASSERT_TRUE(context != EGL_NO_CONTEXT);
+
+ EGLSurface window = eglCreateWindowSurface(mDisplay, windowConfig, osWindow->getNativeWindow(), nullptr);
+ ASSERT_EGL_SUCCESS();
+
+ if (compatible)
+ {
+ testClearSurface(window, context);
+ }
+ else
+ {
+ testMakeCurrentFails(window, context);
+ }
+
+ eglDestroySurface(mDisplay, window);
+ ASSERT_EGL_SUCCESS();
+
+ eglDestroyContext(mDisplay, context);
+ ASSERT_EGL_SUCCESS();
+
+ SafeDelete(osWindow);
+ }
+
+ void testPbufferCompatibility(EGLConfig pbufferConfig, EGLConfig contextConfig, bool compatible) const
+ {
+ EGLContext context = eglCreateContext(mDisplay, contextConfig, EGL_NO_CONTEXT, contextAttribs);
+ ASSERT_TRUE(context != EGL_NO_CONTEXT);
+
+ const EGLint pBufferAttribs[] =
+ {
+ EGL_WIDTH, 500,
+ EGL_HEIGHT, 500,
+ EGL_NONE,
+ };
+ EGLSurface pbuffer = eglCreatePbufferSurface(mDisplay, pbufferConfig, pBufferAttribs);
+ ASSERT_TRUE(pbuffer != EGL_NO_SURFACE);
+
+ if (compatible)
+ {
+ testClearSurface(pbuffer, context);
+ }
+ else
+ {
+ testMakeCurrentFails(pbuffer, context);
+ }
+
+ eglDestroySurface(mDisplay, pbuffer);
+ ASSERT_EGL_SUCCESS();
+
+ eglDestroyContext(mDisplay, context);
+ ASSERT_EGL_SUCCESS();
+ }
+
+ std::vector<EGLConfig> mConfigs;
+ EGLDisplay mDisplay;
+
+ private:
+ void testClearSurface(EGLSurface surface, EGLContext context) const
+ {
+ eglMakeCurrent(mDisplay, surface, surface, context);
+ ASSERT_EGL_SUCCESS();
+
+ glViewport(0, 0, 500, 500);
+ glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_PIXEL_EQ(250, 250, 0, 0, 255, 255);
+
+ eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ ASSERT_EGL_SUCCESS();
+ }
+
+ void testMakeCurrentFails(EGLSurface surface, EGLContext context) const
+ {
+ eglMakeCurrent(mDisplay, surface, surface, context);
+ EXPECT_EGL_ERROR(EGL_BAD_MATCH);
+ }
+};
+
+// The test is split in several subtest so that simple cases
+// are tested separately. Also each surface types are not tested
+// together.
+
+// Basic test checking contexts and windows created with the
+// same config can render.
+TEST_P(EGLContextCompatibilityTest, WindowSameConfig)
+{
+ for (size_t i = 0; i < mConfigs.size(); i++)
+ {
+ EGLConfig config = mConfigs[i];
+
+ EGLint surfaceType;
+ eglGetConfigAttrib(mDisplay, config, EGL_SURFACE_TYPE, &surfaceType);
+ ASSERT_EGL_SUCCESS();
+
+ if ((surfaceType & EGL_WINDOW_BIT) != 0)
+ {
+ testWindowCompatibility(config, config, true);
+ }
+ }
+}
+
+// Basic test checking contexts and pbuffers created with the
+// same config can render.
+TEST_P(EGLContextCompatibilityTest, PbufferSameConfig)
+{
+ for (size_t i = 0; i < mConfigs.size(); i++)
+ {
+ EGLConfig config = mConfigs[i];
+
+ EGLint surfaceType;
+ eglGetConfigAttrib(mDisplay, config, EGL_SURFACE_TYPE, &surfaceType);
+ ASSERT_EGL_SUCCESS();
+
+ if ((surfaceType & EGL_PBUFFER_BIT) != 0)
+ {
+ testPbufferCompatibility(config, config, true);
+ }
+ }
+}
+
+// Check that a context rendering to a window with a different
+// config works or errors according to the EGL compatibility rules
+TEST_P(EGLContextCompatibilityTest, WindowDifferentConfig)
+{
+ for (size_t i = 0; i < mConfigs.size(); i++)
+ {
+ EGLConfig config1 = mConfigs[i];
+ EGLint surfaceType;
+ eglGetConfigAttrib(mDisplay, config1, EGL_SURFACE_TYPE, &surfaceType);
+ ASSERT_EGL_SUCCESS();
+
+ if ((surfaceType & EGL_WINDOW_BIT) == 0)
+ {
+ continue;
+ }
+
+ for (size_t j = 0; j < mConfigs.size(); j++)
+ {
+ EGLConfig config2 = mConfigs[j];
+ testWindowCompatibility(config1, config2,
+ areConfigsCompatible(config1, config2, EGL_WINDOW_BIT));
+ }
+ }
+}
+
+// Check that a context rendering to a pbuffer with a different
+// config works or errors according to the EGL compatibility rules
+TEST_P(EGLContextCompatibilityTest, PbufferDifferentConfig)
+{
+ for (size_t i = 0; i < mConfigs.size(); i++)
+ {
+ EGLConfig config1 = mConfigs[i];
+ EGLint surfaceType;
+ eglGetConfigAttrib(mDisplay, config1, EGL_SURFACE_TYPE, &surfaceType);
+ ASSERT_EGL_SUCCESS();
+
+ if ((surfaceType & EGL_PBUFFER_BIT) == 0)
+ {
+ continue;
+ }
+
+ for (size_t j = 0; j < mConfigs.size(); j++)
+ {
+ EGLConfig config2 = mConfigs[j];
+ testPbufferCompatibility(config1, config2, areConfigsCompatible(config1, config2, EGL_PBUFFER_BIT));
+ }
+ }
+}
+
+ANGLE_INSTANTIATE_TEST(EGLContextCompatibilityTest, ES2_D3D9(), ES2_D3D11(), ES2_OPENGL());
diff --git a/gfx/angle/src/tests/egl_tests/EGLContextSharingTest.cpp b/gfx/angle/src/tests/egl_tests/EGLContextSharingTest.cpp
new file mode 100755
index 000000000..fc66b7909
--- /dev/null
+++ b/gfx/angle/src/tests/egl_tests/EGLContextSharingTest.cpp
@@ -0,0 +1,87 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// EGLContextSharingTest.cpp:
+// Tests relating to shared Contexts.
+
+#include <gtest/gtest.h>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include "test_utils/ANGLETest.h"
+#include "test_utils/angle_test_configs.h"
+
+using namespace angle;
+
+namespace
+{
+
+EGLBoolean SafeDestroyContext(EGLDisplay display, EGLContext &context)
+{
+ EGLBoolean result = EGL_TRUE;
+ if (context != EGL_NO_CONTEXT)
+ {
+ result = eglDestroyContext(display, context);
+ context = EGL_NO_CONTEXT;
+ }
+ return result;
+}
+
+class EGLContextSharingTest : public ANGLETest
+{
+ public:
+ EGLContextSharingTest() : mContexts{EGL_NO_CONTEXT, EGL_NO_CONTEXT}, mTexture(0) {}
+
+ void TearDown() override
+ {
+ glDeleteTextures(1, &mTexture);
+
+ EGLDisplay display = getEGLWindow()->getDisplay();
+
+ if (display != EGL_NO_DISPLAY)
+ {
+ for (auto &context : mContexts)
+ {
+ SafeDestroyContext(display, context);
+ }
+ }
+
+ ANGLETest::TearDown();
+ }
+
+ EGLContext mContexts[2];
+ GLuint mTexture;
+};
+
+// Tests that creating resources works after freeing the share context.
+TEST_P(EGLContextSharingTest, BindTextureAfterShareContextFree)
+{
+ EGLDisplay display = getEGLWindow()->getDisplay();
+ EGLConfig config = getEGLWindow()->getConfig();
+ EGLSurface surface = getEGLWindow()->getSurface();
+
+ const EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION,
+ getEGLWindow()->getClientMajorVersion(), EGL_NONE};
+
+ mContexts[0] = eglCreateContext(display, config, nullptr, contextAttribs);
+ ASSERT_EGL_SUCCESS();
+ ASSERT_TRUE(mContexts[0] != EGL_NO_CONTEXT);
+ mContexts[1] = eglCreateContext(display, config, mContexts[1], contextAttribs);
+ ASSERT_EGL_SUCCESS();
+ ASSERT_TRUE(mContexts[1] != EGL_NO_CONTEXT);
+
+ ASSERT_EGL_TRUE(SafeDestroyContext(display, mContexts[0]));
+ ASSERT_EGL_TRUE(eglMakeCurrent(display, surface, surface, mContexts[1]));
+ ASSERT_EGL_SUCCESS();
+
+ glGenTextures(1, &mTexture);
+ glBindTexture(GL_TEXTURE_2D, mTexture);
+ ASSERT_GL_NO_ERROR();
+}
+
+} // anonymous namespace
+
+ANGLE_INSTANTIATE_TEST(EGLContextSharingTest, ES2_D3D9(), ES2_D3D11(), ES2_OPENGL());
diff --git a/gfx/angle/src/tests/egl_tests/EGLDeviceTest.cpp b/gfx/angle/src/tests/egl_tests/EGLDeviceTest.cpp
new file mode 100755
index 000000000..721754181
--- /dev/null
+++ b/gfx/angle/src/tests/egl_tests/EGLDeviceTest.cpp
@@ -0,0 +1,587 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef ANGLE_ENABLE_D3D9
+#define ANGLE_ENABLE_D3D9
+#endif
+
+#ifndef ANGLE_ENABLE_D3D11
+#define ANGLE_ENABLE_D3D11
+#endif
+
+#include <d3d11.h>
+
+#include "com_utils.h"
+#include "OSWindow.h"
+#include "test_utils/ANGLETest.h"
+
+using namespace angle;
+
+class EGLDeviceCreationTest : public testing::Test
+{
+ protected:
+ EGLDeviceCreationTest()
+ : mD3D11Available(false),
+ mD3D11Module(nullptr),
+ mD3D11CreateDevice(nullptr),
+ mDevice(nullptr),
+ mDeviceContext(nullptr),
+ mDeviceCreationD3D11ExtAvailable(false),
+ mOSWindow(nullptr),
+ mDisplay(EGL_NO_DISPLAY),
+ mSurface(EGL_NO_SURFACE),
+ mContext(EGL_NO_CONTEXT),
+ mConfig(0)
+ {
+ }
+
+ void SetUp() override
+ {
+ mD3D11Module = LoadLibrary(TEXT("d3d11.dll"));
+ if (mD3D11Module == nullptr)
+ {
+ std::cout << "Unable to LoadLibrary D3D11" << std::endl;
+ return;
+ }
+
+ mD3D11CreateDevice = reinterpret_cast<PFN_D3D11_CREATE_DEVICE>(
+ GetProcAddress(mD3D11Module, "D3D11CreateDevice"));
+ if (mD3D11CreateDevice == nullptr)
+ {
+ std::cout << "Could not retrieve D3D11CreateDevice from d3d11.dll" << std::endl;
+ return;
+ }
+
+ mD3D11Available = true;
+
+ const char *extensionString =
+ static_cast<const char *>(eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS));
+ if (strstr(extensionString, "EGL_ANGLE_device_creation"))
+ {
+ if (strstr(extensionString, "EGL_ANGLE_device_creation_d3d11"))
+ {
+ mDeviceCreationD3D11ExtAvailable = true;
+ }
+ }
+ }
+
+ void TearDown() override
+ {
+ SafeRelease(mDevice);
+ SafeRelease(mDeviceContext);
+
+ SafeDelete(mOSWindow);
+
+ if (mSurface != EGL_NO_SURFACE)
+ {
+ eglDestroySurface(mDisplay, mSurface);
+ mSurface = EGL_NO_SURFACE;
+ }
+
+ if (mContext != EGL_NO_CONTEXT)
+ {
+ eglDestroyContext(mDisplay, mContext);
+ mContext = EGL_NO_CONTEXT;
+ }
+
+ if (mDisplay != EGL_NO_DISPLAY)
+ {
+ eglTerminate(mDisplay);
+ mDisplay = EGL_NO_DISPLAY;
+ }
+ }
+
+ void CreateD3D11Device()
+ {
+ ASSERT_TRUE(mD3D11Available);
+ ASSERT_EQ(nullptr, mDevice); // The device shouldn't be created twice
+
+ HRESULT hr =
+ mD3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, 0, 0, nullptr, 0,
+ D3D11_SDK_VERSION, &mDevice, &mFeatureLevel, &mDeviceContext);
+
+ ASSERT_TRUE(SUCCEEDED(hr));
+ ASSERT_GE(mFeatureLevel, D3D_FEATURE_LEVEL_9_3);
+ }
+
+ void CreateD3D11FL9_3Device()
+ {
+ ASSERT_TRUE(mD3D11Available);
+ ASSERT_EQ(nullptr, mDevice);
+
+ D3D_FEATURE_LEVEL fl93 = D3D_FEATURE_LEVEL_9_3;
+
+ HRESULT hr =
+ mD3D11CreateDevice(nullptr, D3D_DRIVER_TYPE_HARDWARE, 0, 0, &fl93, 1, D3D11_SDK_VERSION,
+ &mDevice, &mFeatureLevel, &mDeviceContext);
+
+ ASSERT_TRUE(SUCCEEDED(hr));
+ }
+
+ void CreateWindowSurface()
+ {
+ EGLint majorVersion, minorVersion;
+ ASSERT_EGL_TRUE(eglInitialize(mDisplay, &majorVersion, &minorVersion));
+
+ eglBindAPI(EGL_OPENGL_ES_API);
+ ASSERT_EGL_SUCCESS();
+
+ // Choose a config
+ const EGLint configAttributes[] = {EGL_NONE};
+ EGLint configCount = 0;
+ ASSERT_EGL_TRUE(eglChooseConfig(mDisplay, configAttributes, &mConfig, 1, &configCount));
+
+ // Create an OS Window
+ mOSWindow = CreateOSWindow();
+ mOSWindow->initialize("EGLSurfaceTest", 64, 64);
+
+ // Create window surface
+ mSurface = eglCreateWindowSurface(mDisplay, mConfig, mOSWindow->getNativeWindow(), nullptr);
+ ASSERT_EGL_SUCCESS();
+
+ // Create EGL context
+ EGLint contextAttibutes[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
+ mContext = eglCreateContext(mDisplay, mConfig, nullptr, contextAttibutes);
+ ASSERT_EGL_SUCCESS();
+
+ // Make the surface current
+ eglMakeCurrent(mDisplay, mSurface, mSurface, mContext);
+ ASSERT_EGL_SUCCESS();
+ }
+
+ // This triggers a D3D device lost on current Windows systems
+ // This behavior could potentially change in the future
+ void trigger9_3DeviceLost()
+ {
+ ID3D11Buffer *gsBuffer = nullptr;
+ D3D11_BUFFER_DESC bufferDesc = {0};
+ bufferDesc.ByteWidth = 64;
+ bufferDesc.Usage = D3D11_USAGE_DEFAULT;
+ bufferDesc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
+
+ HRESULT result = mDevice->CreateBuffer(&bufferDesc, nullptr, &gsBuffer);
+ ASSERT_TRUE(SUCCEEDED(result));
+
+ mDeviceContext->GSSetConstantBuffers(0, 1, &gsBuffer);
+ SafeRelease(gsBuffer);
+ gsBuffer = nullptr;
+
+ result = mDevice->GetDeviceRemovedReason();
+ ASSERT_TRUE(FAILED(result));
+ }
+
+ bool mD3D11Available;
+ HMODULE mD3D11Module;
+ PFN_D3D11_CREATE_DEVICE mD3D11CreateDevice;
+
+ ID3D11Device *mDevice;
+ ID3D11DeviceContext *mDeviceContext;
+ D3D_FEATURE_LEVEL mFeatureLevel;
+
+ bool mDeviceCreationD3D11ExtAvailable;
+
+ OSWindow *mOSWindow;
+
+ EGLDisplay mDisplay;
+ EGLSurface mSurface;
+ EGLContext mContext;
+ EGLConfig mConfig;
+};
+
+// Test that creating a EGLDeviceEXT from D3D11 device works, and it can be queried to retrieve
+// D3D11 device
+TEST_F(EGLDeviceCreationTest, BasicD3D11Device)
+{
+ if (!mDeviceCreationD3D11ExtAvailable || !mD3D11Available)
+ {
+ std::cout << "EGLDevice creation and/or D3D11 not available, skipping test" << std::endl;
+ return;
+ }
+
+ CreateD3D11Device();
+
+ EGLDeviceEXT eglDevice =
+ eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr);
+ ASSERT_NE(EGL_NO_DEVICE_EXT, eglDevice);
+ ASSERT_EGL_SUCCESS();
+
+ EGLAttrib deviceAttrib;
+ eglQueryDeviceAttribEXT(eglDevice, EGL_D3D11_DEVICE_ANGLE, &deviceAttrib);
+ ASSERT_EGL_SUCCESS();
+
+ ID3D11Device *queriedDevice = reinterpret_cast<ID3D11Device *>(deviceAttrib);
+ ASSERT_EQ(mFeatureLevel, queriedDevice->GetFeatureLevel());
+
+ eglReleaseDeviceANGLE(eglDevice);
+}
+
+// Test that creating a EGLDeviceEXT from D3D11 device works, and it can be queried to retrieve
+// D3D11 device
+TEST_F(EGLDeviceCreationTest, BasicD3D11DeviceViaFuncPointer)
+{
+ if (!mDeviceCreationD3D11ExtAvailable || !mD3D11Available)
+ {
+ std::cout << "EGLDevice creation and/or D3D11 not available, skipping test" << std::endl;
+ return;
+ }
+
+ CreateD3D11Device();
+
+ PFNEGLCREATEDEVICEANGLEPROC createDeviceANGLE =
+ (PFNEGLCREATEDEVICEANGLEPROC)eglGetProcAddress("eglCreateDeviceANGLE");
+ PFNEGLRELEASEDEVICEANGLEPROC releaseDeviceANGLE =
+ (PFNEGLRELEASEDEVICEANGLEPROC)eglGetProcAddress("eglReleaseDeviceANGLE");
+
+ EGLDeviceEXT eglDevice =
+ createDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr);
+ ASSERT_NE(EGL_NO_DEVICE_EXT, eglDevice);
+ ASSERT_EGL_SUCCESS();
+
+ EGLAttrib deviceAttrib;
+ eglQueryDeviceAttribEXT(eglDevice, EGL_D3D11_DEVICE_ANGLE, &deviceAttrib);
+ ASSERT_EGL_SUCCESS();
+
+ ID3D11Device *queriedDevice = reinterpret_cast<ID3D11Device *>(deviceAttrib);
+ ASSERT_EQ(mFeatureLevel, queriedDevice->GetFeatureLevel());
+
+ releaseDeviceANGLE(eglDevice);
+}
+
+// Test that creating a EGLDeviceEXT from D3D11 device works, and can be used for rendering
+TEST_F(EGLDeviceCreationTest, RenderingUsingD3D11Device)
+{
+ if (!mD3D11Available)
+ {
+ std::cout << "D3D11 not available, skipping test" << std::endl;
+ return;
+ }
+
+ CreateD3D11Device();
+
+ EGLDeviceEXT eglDevice =
+ eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr);
+ ASSERT_EGL_SUCCESS();
+
+ // Create an EGLDisplay using the EGLDevice
+ mDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT, eglDevice, nullptr);
+ ASSERT_NE(EGL_NO_DISPLAY, mDisplay);
+
+ // Create a surface using the display
+ CreateWindowSurface();
+
+ // Perform some very basic rendering
+ glClearColor(1.0f, 0.0f, 1.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_PIXEL_EQ(32, 32, 255, 0, 255, 255);
+
+ // Note that we must call TearDown() before we release the EGL device, since the display
+ // depends on the device
+ TearDown();
+
+ eglReleaseDeviceANGLE(eglDevice);
+}
+
+// Test that ANGLE doesn't try to recreate a D3D11 device if the inputted one is lost
+TEST_F(EGLDeviceCreationTest, D3D11DeviceRecovery)
+{
+ if (!mD3D11Available)
+ {
+ std::cout << "D3D11 not available, skipping test" << std::endl;
+ return;
+ }
+
+ // Force Feature Level 9_3 so we can easily trigger a device lost later
+ CreateD3D11FL9_3Device();
+
+ EGLDeviceEXT eglDevice =
+ eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr);
+ ASSERT_EGL_SUCCESS();
+
+ // Create an EGLDisplay using the EGLDevice
+ mDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT, eglDevice, nullptr);
+ ASSERT_TRUE(mDisplay != EGL_NO_DISPLAY);
+
+ // Create a surface using the display
+ CreateWindowSurface();
+
+ // Perform some very basic rendering
+ glClearColor(1.0f, 0.0f, 1.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_PIXEL_EQ(32, 32, 255, 0, 255, 255);
+ ASSERT_GL_NO_ERROR();
+
+ // ANGLE's SwapChain11::initPassThroughResources doesn't handle device lost before
+ // eglSwapBuffers, so we must call eglSwapBuffers before we lose the device.
+ ASSERT_EGL_TRUE(eglSwapBuffers(mDisplay, mSurface));
+
+ // Trigger a lost device
+ trigger9_3DeviceLost();
+
+ // Destroy the old EGL Window Surface
+ if (mSurface != EGL_NO_SURFACE)
+ {
+ eglDestroySurface(mDisplay, mSurface);
+ mSurface = EGL_NO_SURFACE;
+ }
+
+ // Try to create a new window surface. In certain configurations this will recreate the D3D11
+ // device. We want to test that it doesn't recreate the D3D11 device when EGLDeviceEXT is
+ // used. The window surface creation should fail if a new D3D11 device isn't created.
+ mSurface = eglCreateWindowSurface(mDisplay, mConfig, mOSWindow->getNativeWindow(), nullptr);
+ ASSERT_EQ(EGL_NO_SURFACE, mSurface);
+ ASSERT_EGL_ERROR(EGL_BAD_ALLOC);
+
+ // Get the D3D11 device out of the EGLDisplay again. It should be the same one as above.
+ EGLAttrib device = 0;
+ EGLAttrib newEglDevice = 0;
+ ASSERT_EGL_TRUE(eglQueryDisplayAttribEXT(mDisplay, EGL_DEVICE_EXT, &newEglDevice));
+ ASSERT_EGL_TRUE(eglQueryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(newEglDevice),
+ EGL_D3D11_DEVICE_ANGLE, &device));
+ ID3D11Device *newDevice = reinterpret_cast<ID3D11Device *>(device);
+
+ ASSERT_EQ(reinterpret_cast<EGLDeviceEXT>(newEglDevice), eglDevice);
+ ASSERT_EQ(newDevice, mDevice);
+
+ // Note that we must call TearDown() before we release the EGL device, since the display
+ // depends on the device
+ TearDown();
+
+ eglReleaseDeviceANGLE(eglDevice);
+}
+
+// Test that calling eglGetPlatformDisplayEXT with the same device returns the same display
+TEST_F(EGLDeviceCreationTest, getPlatformDisplayTwice)
+{
+ if (!mD3D11Available)
+ {
+ std::cout << "D3D11 not available, skipping test" << std::endl;
+ return;
+ }
+
+ CreateD3D11Device();
+
+ EGLDeviceEXT eglDevice =
+ eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr);
+ ASSERT_EGL_SUCCESS();
+
+ // Create an EGLDisplay using the EGLDevice
+ EGLDisplay display1 = eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT, eglDevice, nullptr);
+ ASSERT_NE(EGL_NO_DISPLAY, display1);
+
+ EGLDisplay display2 = eglGetPlatformDisplayEXT(EGL_PLATFORM_DEVICE_EXT, eglDevice, nullptr);
+ ASSERT_NE(EGL_NO_DISPLAY, display2);
+
+ ASSERT_EQ(display1, display2);
+
+ eglTerminate(display1);
+ eglReleaseDeviceANGLE(eglDevice);
+}
+
+// Test that creating a EGLDeviceEXT from an invalid D3D11 device fails
+TEST_F(EGLDeviceCreationTest, InvalidD3D11Device)
+{
+ if (!mDeviceCreationD3D11ExtAvailable || !mD3D11Available)
+ {
+ std::cout << "EGLDevice creation and/or D3D11 not available, skipping test" << std::endl;
+ return;
+ }
+
+ CreateD3D11Device();
+
+ // Use mDeviceContext instead of mDevice
+ EGLDeviceEXT eglDevice = eglCreateDeviceANGLE(
+ EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDeviceContext), nullptr);
+ EXPECT_EQ(EGL_NO_DEVICE_EXT, eglDevice);
+ EXPECT_EGL_ERROR(EGL_BAD_ATTRIBUTE);
+}
+
+// Test that EGLDeviceEXT holds a ref to the D3D11 device
+TEST_F(EGLDeviceCreationTest, D3D11DeviceReferenceCounting)
+{
+ if (!mDeviceCreationD3D11ExtAvailable || !mD3D11Available)
+ {
+ std::cout << "EGLDevice creation and/or D3D11 not available, skipping test" << std::endl;
+ return;
+ }
+
+ CreateD3D11Device();
+
+ EGLDeviceEXT eglDevice =
+ eglCreateDeviceANGLE(EGL_D3D11_DEVICE_ANGLE, reinterpret_cast<void *>(mDevice), nullptr);
+ ASSERT_NE(EGL_NO_DEVICE_EXT, eglDevice);
+ ASSERT_EGL_SUCCESS();
+
+ // Now release our D3D11 device/context
+ SafeRelease(mDevice);
+ SafeRelease(mDeviceContext);
+
+ EGLAttrib deviceAttrib;
+ eglQueryDeviceAttribEXT(eglDevice, EGL_D3D11_DEVICE_ANGLE, &deviceAttrib);
+ ASSERT_EGL_SUCCESS();
+
+ ID3D11Device *queriedDevice = reinterpret_cast<ID3D11Device *>(deviceAttrib);
+ ASSERT_EQ(mFeatureLevel, queriedDevice->GetFeatureLevel());
+
+ eglReleaseDeviceANGLE(eglDevice);
+}
+
+// Test that creating a EGLDeviceEXT from a D3D9 device fails
+TEST_F(EGLDeviceCreationTest, AnyD3D9Device)
+{
+ if (!mDeviceCreationD3D11ExtAvailable)
+ {
+ std::cout << "EGLDevice creation not available, skipping test" << std::endl;
+ return;
+ }
+
+ std::string fakeD3DDevice = "This is a string, not a D3D device";
+
+ EGLDeviceEXT eglDevice = eglCreateDeviceANGLE(
+ EGL_D3D9_DEVICE_ANGLE, reinterpret_cast<void *>(&fakeD3DDevice), nullptr);
+ EXPECT_EQ(EGL_NO_DEVICE_EXT, eglDevice);
+ EXPECT_EGL_ERROR(EGL_BAD_ATTRIBUTE);
+}
+
+class EGLDeviceQueryTest : public ANGLETest
+{
+ protected:
+ EGLDeviceQueryTest()
+ {
+ mQueryDisplayAttribEXT = nullptr;
+ mQueryDeviceAttribEXT = nullptr;
+ mQueryDeviceStringEXT = nullptr;
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ const char *extensionString =
+ static_cast<const char *>(eglQueryString(getEGLWindow()->getDisplay(), EGL_EXTENSIONS));
+ if (strstr(extensionString, "EGL_EXT_device_query"))
+ {
+ mQueryDisplayAttribEXT =
+ (PFNEGLQUERYDISPLAYATTRIBEXTPROC)eglGetProcAddress("eglQueryDisplayAttribEXT");
+ mQueryDeviceAttribEXT =
+ (PFNEGLQUERYDEVICEATTRIBEXTPROC)eglGetProcAddress("eglQueryDeviceAttribEXT");
+ mQueryDeviceStringEXT =
+ (PFNEGLQUERYDEVICESTRINGEXTPROC)eglGetProcAddress("eglQueryDeviceStringEXT");
+ }
+
+ if (!mQueryDeviceStringEXT)
+ {
+ FAIL() << "ANGLE extension EGL_EXT_device_query export eglQueryDeviceStringEXT was not "
+ "found";
+ }
+
+ if (!mQueryDisplayAttribEXT)
+ {
+ FAIL() << "ANGLE extension EGL_EXT_device_query export eglQueryDisplayAttribEXT was "
+ "not found";
+ }
+
+ if (!mQueryDeviceAttribEXT)
+ {
+ FAIL() << "ANGLE extension EGL_EXT_device_query export eglQueryDeviceAttribEXT was not "
+ "found";
+ }
+
+ EGLAttrib angleDevice = 0;
+ EXPECT_EGL_TRUE(
+ mQueryDisplayAttribEXT(getEGLWindow()->getDisplay(), EGL_DEVICE_EXT, &angleDevice));
+ extensionString = static_cast<const char *>(
+ mQueryDeviceStringEXT(reinterpret_cast<EGLDeviceEXT>(angleDevice), EGL_EXTENSIONS));
+ if (strstr(extensionString, "EGL_ANGLE_device_d3d") == NULL)
+ {
+ FAIL() << "ANGLE extension EGL_ANGLE_device_d3d was not found";
+ }
+ }
+
+ void TearDown() override { ANGLETest::TearDown(); }
+
+ PFNEGLQUERYDISPLAYATTRIBEXTPROC mQueryDisplayAttribEXT;
+ PFNEGLQUERYDEVICEATTRIBEXTPROC mQueryDeviceAttribEXT;
+ PFNEGLQUERYDEVICESTRINGEXTPROC mQueryDeviceStringEXT;
+};
+
+// This test attempts to obtain a D3D11 device and a D3D9 device using the eglQueryDeviceAttribEXT
+// function.
+// If the test is configured to use D3D11 then it should succeed to obtain a D3D11 device.
+// If the test is confitured to use D3D9, then it should succeed to obtain a D3D9 device.
+TEST_P(EGLDeviceQueryTest, QueryDevice)
+{
+ EGLAttrib device = 0;
+ EGLAttrib angleDevice = 0;
+ if (getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
+ {
+ EXPECT_EGL_TRUE(
+ mQueryDisplayAttribEXT(getEGLWindow()->getDisplay(), EGL_DEVICE_EXT, &angleDevice));
+ EXPECT_EGL_TRUE(mQueryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(angleDevice),
+ EGL_D3D11_DEVICE_ANGLE, &device));
+ ID3D11Device *d3d11Device = reinterpret_cast<ID3D11Device *>(device);
+ IDXGIDevice *dxgiDevice = DynamicCastComObject<IDXGIDevice>(d3d11Device);
+ EXPECT_TRUE(dxgiDevice != nullptr);
+ SafeRelease(dxgiDevice);
+ }
+
+ if (getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE)
+ {
+ EXPECT_EGL_TRUE(
+ mQueryDisplayAttribEXT(getEGLWindow()->getDisplay(), EGL_DEVICE_EXT, &angleDevice));
+ EXPECT_EGL_TRUE(mQueryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(angleDevice),
+ EGL_D3D9_DEVICE_ANGLE, &device));
+ IDirect3DDevice9 *d3d9Device = reinterpret_cast<IDirect3DDevice9 *>(device);
+ IDirect3D9 *d3d9 = nullptr;
+ EXPECT_EQ(S_OK, d3d9Device->GetDirect3D(&d3d9));
+ EXPECT_TRUE(d3d9 != nullptr);
+ SafeRelease(d3d9);
+ }
+}
+
+// This test attempts to obtain a D3D11 device from a D3D9 configured system and a D3D9 device from
+// a D3D11 configured system using the eglQueryDeviceAttribEXT function.
+// If the test is configured to use D3D11 then it should fail to obtain a D3D11 device.
+// If the test is confitured to use D3D9, then it should fail to obtain a D3D9 device.
+TEST_P(EGLDeviceQueryTest, QueryDeviceBadAttribute)
+{
+ EGLAttrib device = 0;
+ EGLAttrib angleDevice = 0;
+ if (getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
+ {
+ EXPECT_EGL_TRUE(
+ mQueryDisplayAttribEXT(getEGLWindow()->getDisplay(), EGL_DEVICE_EXT, &angleDevice));
+ EXPECT_EGL_FALSE(mQueryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(angleDevice),
+ EGL_D3D9_DEVICE_ANGLE, &device));
+ }
+
+ if (getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE)
+ {
+ EXPECT_EGL_TRUE(
+ mQueryDisplayAttribEXT(getEGLWindow()->getDisplay(), EGL_DEVICE_EXT, &angleDevice));
+ EXPECT_EGL_FALSE(mQueryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(angleDevice),
+ EGL_D3D11_DEVICE_ANGLE, &device));
+ }
+}
+
+// Ensure that:
+// - calling getPlatformDisplayEXT using ANGLE_Platform with some parameters
+// - extracting the EGLDeviceEXT from the EGLDisplay
+// - calling getPlatformDisplayEXT with this EGLDeviceEXT
+// results in the same EGLDisplay being returned from getPlatformDisplayEXT both times
+TEST_P(EGLDeviceQueryTest, getPlatformDisplayDeviceReuse)
+{
+ EGLAttrib eglDevice = 0;
+ EXPECT_EGL_TRUE(
+ eglQueryDisplayAttribEXT(getEGLWindow()->getDisplay(), EGL_DEVICE_EXT, &eglDevice));
+
+ EGLDisplay display2 = eglGetPlatformDisplayEXT(
+ EGL_PLATFORM_DEVICE_EXT, reinterpret_cast<EGLDeviceEXT>(eglDevice), nullptr);
+ EXPECT_EQ(getEGLWindow()->getDisplay(), display2);
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these
+// tests should be run against.
+ANGLE_INSTANTIATE_TEST(EGLDeviceQueryTest, ES2_D3D9(), ES2_D3D11());
diff --git a/gfx/angle/src/tests/egl_tests/EGLPresentPathD3D11Test.cpp b/gfx/angle/src/tests/egl_tests/EGLPresentPathD3D11Test.cpp
new file mode 100755
index 000000000..c73c7c4ff
--- /dev/null
+++ b/gfx/angle/src/tests/egl_tests/EGLPresentPathD3D11Test.cpp
@@ -0,0 +1,378 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/ANGLETest.h"
+
+#include <cstdint>
+#include "com_utils.h"
+#include "OSWindow.h"
+#include <d3d11.h>
+
+using namespace angle;
+
+class EGLPresentPathD3D11 : public testing::TestWithParam<PlatformParameters>
+{
+ protected:
+ EGLPresentPathD3D11()
+ : mDisplay(EGL_NO_DISPLAY),
+ mContext(EGL_NO_CONTEXT),
+ mSurface(EGL_NO_SURFACE),
+ mOffscreenSurfaceD3D11Texture(nullptr),
+ mConfig(0),
+ mOSWindow(nullptr),
+ mWindowWidth(0)
+ {
+ }
+
+ void SetUp() override
+ {
+ mOSWindow = CreateOSWindow();
+ mWindowWidth = 64;
+ mOSWindow->initialize("EGLPresentPathD3D11", mWindowWidth, mWindowWidth);
+ }
+
+ void initializeEGL(bool usePresentPathFast)
+ {
+ int clientVersion = GetParam().majorVersion;
+
+ const char *extensionString =
+ static_cast<const char *>(eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS));
+ ASSERT_NE(nullptr, strstr(extensionString, "EGL_ANGLE_experimental_present_path"));
+
+ PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT =
+ reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(
+ eglGetProcAddress("eglGetPlatformDisplayEXT"));
+ ASSERT_NE(nullptr, eglGetPlatformDisplayEXT);
+
+ // Set up EGL Display
+ EGLint displayAttribs[] = {
+ EGL_PLATFORM_ANGLE_TYPE_ANGLE, GetParam().getRenderer(),
+ EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, GetParam().eglParameters.majorVersion,
+ EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE, GetParam().eglParameters.majorVersion,
+ EGL_EXPERIMENTAL_PRESENT_PATH_ANGLE,
+ usePresentPathFast ? EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE
+ : EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE,
+ EGL_NONE};
+ mDisplay =
+ eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, displayAttribs);
+ ASSERT_TRUE(EGL_NO_DISPLAY != mDisplay);
+ ASSERT_EGL_TRUE(eglInitialize(mDisplay, NULL, NULL));
+
+ // Choose the EGL config
+ EGLint numConfigs;
+ EGLint configAttribs[] = {EGL_RED_SIZE,
+ 8,
+ EGL_GREEN_SIZE,
+ 8,
+ EGL_BLUE_SIZE,
+ 8,
+ EGL_ALPHA_SIZE,
+ 8,
+ EGL_RENDERABLE_TYPE,
+ clientVersion == 3 ? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT,
+ EGL_SURFACE_TYPE,
+ EGL_PBUFFER_BIT,
+ EGL_NONE};
+ ASSERT_EGL_TRUE(eglChooseConfig(mDisplay, configAttribs, &mConfig, 1, &numConfigs));
+ ASSERT_EQ(1, numConfigs);
+
+ // Set up the EGL context
+ EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, clientVersion, EGL_NONE};
+ mContext = eglCreateContext(mDisplay, mConfig, NULL, contextAttribs);
+ ASSERT_TRUE(EGL_NO_CONTEXT != mContext);
+ }
+
+ void createWindowSurface()
+ {
+ mSurface = eglCreateWindowSurface(mDisplay, mConfig, mOSWindow->getNativeWindow(), nullptr);
+ }
+
+ void createPbufferFromClientBufferSurface()
+ {
+ EGLAttrib device = 0;
+ EGLAttrib angleDevice = 0;
+
+ PFNEGLQUERYDISPLAYATTRIBEXTPROC queryDisplayAttribEXT;
+ PFNEGLQUERYDEVICEATTRIBEXTPROC queryDeviceAttribEXT;
+
+ const char *extensionString =
+ static_cast<const char *>(eglQueryString(mDisplay, EGL_EXTENSIONS));
+ EXPECT_TRUE(strstr(extensionString, "EGL_EXT_device_query"));
+
+ queryDisplayAttribEXT =
+ (PFNEGLQUERYDISPLAYATTRIBEXTPROC)eglGetProcAddress("eglQueryDisplayAttribEXT");
+ queryDeviceAttribEXT =
+ (PFNEGLQUERYDEVICEATTRIBEXTPROC)eglGetProcAddress("eglQueryDeviceAttribEXT");
+ ASSERT_NE(nullptr, queryDisplayAttribEXT);
+ ASSERT_NE(nullptr, queryDeviceAttribEXT);
+
+ ASSERT_EGL_TRUE(queryDisplayAttribEXT(mDisplay, EGL_DEVICE_EXT, &angleDevice));
+ ASSERT_EGL_TRUE(queryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(angleDevice),
+ EGL_D3D11_DEVICE_ANGLE, &device));
+ ID3D11Device *d3d11Device = reinterpret_cast<ID3D11Device *>(device);
+
+ D3D11_TEXTURE2D_DESC textureDesc = {0};
+ textureDesc.Width = mWindowWidth;
+ textureDesc.Height = mWindowWidth;
+ textureDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
+ textureDesc.MipLevels = 1;
+ textureDesc.ArraySize = 1;
+ textureDesc.SampleDesc.Count = 1;
+ textureDesc.SampleDesc.Quality = 0;
+ textureDesc.Usage = D3D11_USAGE_DEFAULT;
+ textureDesc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
+ textureDesc.CPUAccessFlags = 0;
+ textureDesc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
+
+ ASSERT_TRUE(SUCCEEDED(
+ d3d11Device->CreateTexture2D(&textureDesc, nullptr, &mOffscreenSurfaceD3D11Texture)));
+
+ IDXGIResource *dxgiResource =
+ DynamicCastComObject<IDXGIResource>(mOffscreenSurfaceD3D11Texture);
+ ASSERT_NE(nullptr, dxgiResource);
+
+ HANDLE sharedHandle = 0;
+ ASSERT_TRUE(SUCCEEDED(dxgiResource->GetSharedHandle(&sharedHandle)));
+ SafeRelease(dxgiResource);
+
+ EGLint pBufferAttributes[] = {EGL_WIDTH, mWindowWidth, EGL_HEIGHT,
+ mWindowWidth, EGL_TEXTURE_TARGET, EGL_TEXTURE_2D,
+ EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA, EGL_NONE};
+
+ mSurface = eglCreatePbufferFromClientBuffer(mDisplay, EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE,
+ sharedHandle, mConfig, pBufferAttributes);
+ ASSERT_TRUE(EGL_NO_SURFACE != mSurface);
+ }
+
+ void makeCurrent() { ASSERT_EGL_TRUE(eglMakeCurrent(mDisplay, mSurface, mSurface, mContext)); }
+
+ void TearDown() override
+ {
+ SafeRelease(mOffscreenSurfaceD3D11Texture);
+
+ if (mDisplay != EGL_NO_DISPLAY)
+ {
+ eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+
+ if (mSurface != EGL_NO_SURFACE)
+ {
+ eglDestroySurface(mDisplay, mSurface);
+ mSurface = EGL_NO_SURFACE;
+ }
+
+ if (mContext != EGL_NO_CONTEXT)
+ {
+ eglDestroyContext(mDisplay, mContext);
+ mContext = EGL_NO_CONTEXT;
+ }
+
+ eglTerminate(mDisplay);
+ mDisplay = EGL_NO_DISPLAY;
+ }
+
+ mOSWindow->destroy();
+ SafeDelete(mOSWindow);
+ }
+
+ void drawQuadUsingGL()
+ {
+ GLuint m2DProgram;
+ GLint mTexture2DUniformLocation;
+
+ const std::string vertexShaderSource =
+ SHADER_SOURCE(precision highp float; attribute vec4 position; varying vec2 texcoord;
+
+ void main()
+ {
+ gl_Position = vec4(position.xy, 0.0, 1.0);
+ texcoord = (position.xy * 0.5) + 0.5;
+ });
+
+ const std::string fragmentShaderSource2D =
+ SHADER_SOURCE(precision highp float; uniform sampler2D tex; varying vec2 texcoord;
+
+ void main()
+ {
+ gl_FragColor = texture2D(tex, texcoord);
+ });
+
+ m2DProgram = CompileProgram(vertexShaderSource, fragmentShaderSource2D);
+ mTexture2DUniformLocation = glGetUniformLocation(m2DProgram, "tex");
+
+ uint8_t textureInitData[16] = {
+ 255, 0, 0, 255, // Red
+ 0, 255, 0, 255, // Green
+ 0, 0, 255, 255, // Blue
+ 255, 255, 0, 255 // Red + Green
+ };
+
+ // Create a simple RGBA texture
+ GLuint tex = 0;
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_2D, tex);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ textureInitData);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ ASSERT_GL_NO_ERROR();
+
+ // Draw a quad using the texture
+ glClear(GL_COLOR_BUFFER_BIT);
+ glUseProgram(m2DProgram);
+ glUniform1i(mTexture2DUniformLocation, 0);
+
+ GLint positionLocation = glGetAttribLocation(m2DProgram, "position");
+ glUseProgram(m2DProgram);
+ const GLfloat vertices[] =
+ {
+ -1.0f, 1.0f, 0.5f,
+ -1.0f, -1.0f, 0.5f,
+ 1.0f, -1.0f, 0.5f,
+ -1.0f, 1.0f, 0.5f,
+ 1.0f, -1.0f, 0.5f,
+ 1.0f, 1.0f, 0.5f,
+ };
+
+ glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, vertices);
+ glEnableVertexAttribArray(positionLocation);
+
+ glDrawArrays(GL_TRIANGLES, 0, 6);
+ ASSERT_GL_NO_ERROR();
+
+ glDeleteProgram(m2DProgram);
+ }
+
+ void checkPixelsUsingGL()
+ {
+ // Note that the texture is in BGRA format
+ EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255); // Red
+ EXPECT_PIXEL_EQ(mWindowWidth - 1, 0, 0, 255, 0, 255); // Green
+ EXPECT_PIXEL_EQ(0, mWindowWidth - 1, 0, 0, 255, 255); // Blue
+ EXPECT_PIXEL_EQ(mWindowWidth - 1, mWindowWidth - 1, 255, 255, 0, 255); // Red + green
+ }
+
+ void checkPixelsUsingD3D(bool usingPresentPathFast)
+ {
+ ASSERT_NE(nullptr, mOffscreenSurfaceD3D11Texture);
+
+ D3D11_TEXTURE2D_DESC textureDesc = {0};
+ ID3D11Device *device;
+ ID3D11DeviceContext *context;
+ mOffscreenSurfaceD3D11Texture->GetDesc(&textureDesc);
+ mOffscreenSurfaceD3D11Texture->GetDevice(&device);
+ device->GetImmediateContext(&context);
+ ASSERT_NE(nullptr, device);
+ ASSERT_NE(nullptr, context);
+
+ textureDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
+ textureDesc.Usage = D3D11_USAGE_STAGING;
+ textureDesc.BindFlags = 0;
+ textureDesc.MiscFlags = 0;
+ ID3D11Texture2D *cpuTexture = nullptr;
+ ASSERT_TRUE(SUCCEEDED(device->CreateTexture2D(&textureDesc, nullptr, &cpuTexture)));
+
+ context->CopyResource(cpuTexture, mOffscreenSurfaceD3D11Texture);
+
+ D3D11_MAPPED_SUBRESOURCE mappedSubresource;
+ context->Map(cpuTexture, 0, D3D11_MAP_READ, 0, &mappedSubresource);
+ ASSERT_EQ(static_cast<UINT>(mWindowWidth * 4), mappedSubresource.RowPitch);
+ ASSERT_EQ(static_cast<UINT>(mWindowWidth * mWindowWidth * 4), mappedSubresource.DepthPitch);
+
+ angle::GLColor *byteData = reinterpret_cast<angle::GLColor *>(mappedSubresource.pData);
+
+ // Note that the texture is in BGRA format, although the GLColor struct is RGBA
+ GLColor expectedTopLeftPixel = GLColor(0, 0, 255, 255); // Red
+ GLColor expectedTopRightPixel = GLColor(0, 255, 0, 255); // Green
+ GLColor expectedBottomLeftPixel = GLColor(255, 0, 0, 255); // Blue
+ GLColor expectedBottomRightPixel = GLColor(0, 255, 255, 255); // Red + Green
+
+ if (usingPresentPathFast)
+ {
+ // Invert the expected values
+ GLColor tempTopLeft = expectedTopLeftPixel;
+ GLColor tempTopRight = expectedTopRightPixel;
+ expectedTopLeftPixel = expectedBottomLeftPixel;
+ expectedTopRightPixel = expectedBottomRightPixel;
+ expectedBottomLeftPixel = tempTopLeft;
+ expectedBottomRightPixel = tempTopRight;
+ }
+
+ EXPECT_EQ(expectedTopLeftPixel, byteData[0]);
+ EXPECT_EQ(expectedTopRightPixel, byteData[(mWindowWidth - 1)]);
+ EXPECT_EQ(expectedBottomLeftPixel, byteData[(mWindowWidth - 1) * mWindowWidth]);
+ EXPECT_EQ(expectedBottomRightPixel,
+ byteData[(mWindowWidth - 1) * mWindowWidth + (mWindowWidth - 1)]);
+
+ context->Unmap(cpuTexture, 0);
+ SafeRelease(cpuTexture);
+ SafeRelease(device);
+ SafeRelease(context);
+ }
+
+ EGLDisplay mDisplay;
+ EGLContext mContext;
+ EGLSurface mSurface;
+ ID3D11Texture2D *mOffscreenSurfaceD3D11Texture;
+ EGLConfig mConfig;
+ OSWindow *mOSWindow;
+ GLint mWindowWidth;
+};
+
+// Test that rendering basic content onto a window surface when present path fast
+// is enabled works as expected
+TEST_P(EGLPresentPathD3D11, WindowPresentPathFast)
+{
+ initializeEGL(true);
+ createWindowSurface();
+ makeCurrent();
+
+ drawQuadUsingGL();
+
+ checkPixelsUsingGL();
+}
+
+// Test that rendering basic content onto a client buffer surface when present path fast
+// works as expected, and is also oriented the correct way around
+TEST_P(EGLPresentPathD3D11, ClientBufferPresentPathFast)
+{
+ initializeEGL(true);
+ createPbufferFromClientBufferSurface();
+ makeCurrent();
+
+ drawQuadUsingGL();
+
+ checkPixelsUsingGL();
+ checkPixelsUsingD3D(true);
+}
+
+// Test that rendering basic content onto a window surface when present path fast
+// is disabled works as expected
+TEST_P(EGLPresentPathD3D11, WindowPresentPathCopy)
+{
+ initializeEGL(false);
+ createWindowSurface();
+ makeCurrent();
+
+ drawQuadUsingGL();
+
+ checkPixelsUsingGL();
+}
+
+// Test that rendering basic content onto a client buffer surface when present path
+// fast is disabled works as expected, and is also oriented the correct way around
+TEST_P(EGLPresentPathD3D11, ClientBufferPresentPathCopy)
+{
+ initializeEGL(false);
+ createPbufferFromClientBufferSurface();
+ makeCurrent();
+
+ drawQuadUsingGL();
+
+ checkPixelsUsingGL();
+ checkPixelsUsingD3D(false);
+}
+
+ANGLE_INSTANTIATE_TEST(EGLPresentPathD3D11, ES2_D3D11(), ES2_D3D11_FL9_3()); \ No newline at end of file
diff --git a/gfx/angle/src/tests/egl_tests/EGLQueryContextTest.cpp b/gfx/angle/src/tests/egl_tests/EGLQueryContextTest.cpp
new file mode 100755
index 000000000..ff4a43f23
--- /dev/null
+++ b/gfx/angle/src/tests/egl_tests/EGLQueryContextTest.cpp
@@ -0,0 +1,153 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include <gtest/gtest.h>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include "test_utils/angle_test_configs.h"
+
+using namespace angle;
+
+class EGLQueryContextTest : public testing::TestWithParam<PlatformParameters>
+{
+ public:
+ void SetUp() override
+ {
+ int clientVersion = GetParam().majorVersion;
+
+ PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT = reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(eglGetProcAddress("eglGetPlatformDisplayEXT"));
+ EXPECT_TRUE(eglGetPlatformDisplayEXT != NULL);
+
+ EGLint dispattrs[] =
+ {
+ EGL_PLATFORM_ANGLE_TYPE_ANGLE, GetParam().getRenderer(),
+ EGL_NONE
+ };
+ mDisplay = eglGetPlatformDisplayEXT(
+ EGL_PLATFORM_ANGLE_ANGLE, reinterpret_cast<void *>(EGL_DEFAULT_DISPLAY), dispattrs);
+ EXPECT_TRUE(mDisplay != EGL_NO_DISPLAY);
+ EXPECT_TRUE(eglInitialize(mDisplay, NULL, NULL) != EGL_FALSE);
+
+ EGLint ncfg;
+ EGLint cfgattrs[] =
+ {
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_RENDERABLE_TYPE, clientVersion == 3 ? EGL_OPENGL_ES3_BIT : EGL_OPENGL_ES2_BIT,
+ EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
+ EGL_NONE
+ };
+ EXPECT_TRUE(eglChooseConfig(mDisplay, cfgattrs, &mConfig, 1, &ncfg) != EGL_FALSE);
+ EXPECT_TRUE(ncfg == 1);
+
+ EGLint ctxattrs[] =
+ {
+ EGL_CONTEXT_CLIENT_VERSION, clientVersion,
+ EGL_NONE
+ };
+ mContext = eglCreateContext(mDisplay, mConfig, NULL, ctxattrs);
+ EXPECT_TRUE(mContext != EGL_NO_CONTEXT);
+
+ EGLint surfattrs[] =
+ {
+ EGL_WIDTH, 16,
+ EGL_HEIGHT, 16,
+ EGL_NONE
+ };
+ mSurface = eglCreatePbufferSurface(mDisplay, mConfig, surfattrs);
+ EXPECT_TRUE(mSurface != EGL_NO_SURFACE);
+ }
+
+ void TearDown() override
+ {
+ eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ eglDestroyContext(mDisplay, mContext);
+ eglDestroySurface(mDisplay, mSurface);
+ eglTerminate(mDisplay);
+ }
+
+ EGLDisplay mDisplay;
+ EGLConfig mConfig;
+ EGLContext mContext;
+ EGLSurface mSurface;
+};
+
+TEST_P(EGLQueryContextTest, GetConfigID)
+{
+ EGLint configId, contextConfigId;
+ EXPECT_TRUE(eglGetConfigAttrib(mDisplay, mConfig, EGL_CONFIG_ID, &configId) != EGL_FALSE);
+ EXPECT_TRUE(eglQueryContext(mDisplay, mContext, EGL_CONFIG_ID, &contextConfigId) != EGL_FALSE);
+ EXPECT_TRUE(configId == contextConfigId);
+}
+
+TEST_P(EGLQueryContextTest, GetClientType)
+{
+ EGLint clientType;
+ EXPECT_TRUE(eglQueryContext(mDisplay, mContext, EGL_CONTEXT_CLIENT_TYPE, &clientType) != EGL_FALSE);
+ EXPECT_TRUE(clientType == EGL_OPENGL_ES_API);
+}
+
+TEST_P(EGLQueryContextTest, GetClientVersion)
+{
+ EGLint clientVersion;
+ EXPECT_TRUE(eglQueryContext(mDisplay, mContext, EGL_CONTEXT_CLIENT_VERSION, &clientVersion) != EGL_FALSE);
+ EXPECT_TRUE(clientVersion == GetParam().majorVersion);
+}
+
+TEST_P(EGLQueryContextTest, GetRenderBufferNoSurface)
+{
+ EGLint renderBuffer;
+ EXPECT_TRUE(eglQueryContext(mDisplay, mContext, EGL_RENDER_BUFFER, &renderBuffer) != EGL_FALSE);
+ EXPECT_TRUE(renderBuffer == EGL_NONE);
+}
+
+TEST_P(EGLQueryContextTest, GetRenderBufferBoundSurface)
+{
+ EGLint renderBuffer, contextRenderBuffer;
+ EXPECT_TRUE(eglQuerySurface(mDisplay, mSurface, EGL_RENDER_BUFFER, &renderBuffer) != EGL_FALSE);
+ EXPECT_TRUE(eglMakeCurrent(mDisplay, mSurface, mSurface, mContext) != EGL_FALSE);
+ EXPECT_TRUE(eglQueryContext(mDisplay, mContext, EGL_RENDER_BUFFER, &contextRenderBuffer) != EGL_FALSE);
+ EXPECT_TRUE(renderBuffer == contextRenderBuffer);
+}
+
+TEST_P(EGLQueryContextTest, BadDisplay)
+{
+ EGLint val;
+ EXPECT_TRUE(eglQueryContext(EGL_NO_DISPLAY, mContext, EGL_CONTEXT_CLIENT_TYPE, &val) == EGL_FALSE);
+ EXPECT_TRUE(eglGetError() == EGL_BAD_DISPLAY);
+}
+
+TEST_P(EGLQueryContextTest, NotInitialized)
+{
+ EGLint val;
+ TearDown();
+ EXPECT_TRUE(eglQueryContext(mDisplay, mContext, EGL_CONTEXT_CLIENT_TYPE, &val) == EGL_FALSE);
+ EXPECT_TRUE(eglGetError() == EGL_NOT_INITIALIZED);
+
+ mDisplay = EGL_NO_DISPLAY;
+ mSurface = EGL_NO_SURFACE;
+ mContext = EGL_NO_CONTEXT;
+}
+
+TEST_P(EGLQueryContextTest, BadContext)
+{
+ EGLint val;
+ EXPECT_TRUE(eglQueryContext(mDisplay, EGL_NO_CONTEXT, EGL_CONTEXT_CLIENT_TYPE, &val) == EGL_FALSE);
+ EXPECT_TRUE(eglGetError() == EGL_BAD_CONTEXT);
+}
+
+TEST_P(EGLQueryContextTest, BadAttribute)
+{
+ EGLint val;
+ EXPECT_TRUE(eglQueryContext(mDisplay, mContext, EGL_HEIGHT, &val) == EGL_FALSE);
+ EXPECT_TRUE(eglGetError() == EGL_BAD_ATTRIBUTE);
+}
+
+ANGLE_INSTANTIATE_TEST(EGLQueryContextTest, ES2_D3D9(), ES2_D3D11(), ES2_D3D11_FL9_3(), ES2_OPENGL(),
+ ES3_D3D11(), ES3_OPENGL());
diff --git a/gfx/angle/src/tests/egl_tests/EGLRobustnessTest.cpp b/gfx/angle/src/tests/egl_tests/EGLRobustnessTest.cpp
new file mode 100755
index 000000000..0482a7fe5
--- /dev/null
+++ b/gfx/angle/src/tests/egl_tests/EGLRobustnessTest.cpp
@@ -0,0 +1,234 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// EGLRobustnessTest.cpp: tests for EGL_EXT_create_context_robustness
+
+#include <gtest/gtest.h>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include "OSWindow.h"
+#include "test_utils/ANGLETest.h"
+
+using namespace angle;
+
+class EGLRobustnessTest : public ::testing::TestWithParam<angle::PlatformParameters>
+{
+ public:
+ void SetUp() override
+ {
+ mOSWindow = CreateOSWindow();
+ mOSWindow->initialize("EGLRobustnessTest", 500, 500);
+ mOSWindow->setVisible(true);
+
+ auto eglGetPlatformDisplayEXT = reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(
+ eglGetProcAddress("eglGetPlatformDisplayEXT"));
+
+ const auto &platform = GetParam().eglParameters;
+
+ std::vector<EGLint> displayAttributes;
+ displayAttributes.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
+ displayAttributes.push_back(platform.renderer);
+ displayAttributes.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE);
+ displayAttributes.push_back(platform.majorVersion);
+ displayAttributes.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE);
+ displayAttributes.push_back(platform.minorVersion);
+
+ if (platform.deviceType != EGL_DONT_CARE)
+ {
+ displayAttributes.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE);
+ displayAttributes.push_back(platform.deviceType);
+ }
+
+ displayAttributes.push_back(EGL_NONE);
+
+ mDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
+ reinterpret_cast<void *>(mOSWindow->getNativeDisplay()),
+ &displayAttributes[0]);
+ ASSERT_NE(EGL_NO_DISPLAY, mDisplay);
+
+ ASSERT_TRUE(eglInitialize(mDisplay, nullptr, nullptr) == EGL_TRUE);
+
+ const char *extensions = eglQueryString(mDisplay, EGL_EXTENSIONS);
+ if (strstr(extensions, "EGL_EXT_create_context_robustness") == nullptr)
+ {
+ std::cout << "Test skipped due to missing EGL_EXT_create_context_robustness"
+ << std::endl;
+ return;
+ }
+
+ int nConfigs = 0;
+ ASSERT_TRUE(eglGetConfigs(mDisplay, nullptr, 0, &nConfigs) == EGL_TRUE);
+ ASSERT_LE(1, nConfigs);
+
+ int nReturnedConfigs = 0;
+ ASSERT_TRUE(eglGetConfigs(mDisplay, &mConfig, 1, &nReturnedConfigs) == EGL_TRUE);
+ ASSERT_EQ(1, nReturnedConfigs);
+
+ mWindow = eglCreateWindowSurface(mDisplay, mConfig, mOSWindow->getNativeWindow(), nullptr);
+ ASSERT_EGL_SUCCESS();
+
+ mInitialized = true;
+ }
+
+ void TearDown() override
+ {
+ eglDestroySurface(mDisplay, mWindow);
+ eglDestroyContext(mDisplay, mContext);
+ eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ eglTerminate(mDisplay);
+ EXPECT_EGL_SUCCESS();
+
+ SafeDelete(mOSWindow);
+ }
+
+ void createContext(EGLint resetStrategy)
+ {
+ const EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2,
+ EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT,
+ resetStrategy, EGL_NONE};
+ mContext = eglCreateContext(mDisplay, mConfig, EGL_NO_CONTEXT, contextAttribs);
+ ASSERT_NE(EGL_NO_CONTEXT, mContext);
+
+ eglMakeCurrent(mDisplay, mWindow, mWindow, mContext);
+ ASSERT_EGL_SUCCESS();
+
+ const char *extensionString = reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS));
+ ASSERT_NE(nullptr, strstr(extensionString, "GL_ANGLE_instanced_arrays"));
+
+ mDrawElementsInstancedANGLE =
+ (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)eglGetProcAddress("glDrawElementsInstancedANGLE");
+ ASSERT_NE(nullptr, mDrawElementsInstancedANGLE);
+ }
+
+ void forceContextReset()
+ {
+ // Cause a GPU reset by drawing 100,000,000 fullscreen quads
+ GLuint program = CompileProgram(
+ "attribute vec4 pos;\n"
+ "void main() {gl_Position = pos;}\n",
+ "precision mediump float;\n"
+ "void main() {gl_FragColor = vec4(1.0);}\n");
+ ASSERT_NE(0u, program);
+ glUseProgram(program);
+
+ GLfloat vertices[] = {
+ -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f,
+ 1.0f, -1.0f, 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f,
+ };
+
+ const int kNumQuads = 10000;
+ std::vector<GLushort> indices(6 * kNumQuads);
+
+ for (size_t i = 0; i < kNumQuads; i++)
+ {
+ indices[i * 6 + 0] = 0;
+ indices[i * 6 + 1] = 1;
+ indices[i * 6 + 2] = 2;
+ indices[i * 6 + 3] = 1;
+ indices[i * 6 + 4] = 2;
+ indices[i * 6 + 5] = 3;
+ }
+
+ glBindAttribLocation(program, 0, "pos");
+ glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, vertices);
+ glEnableVertexAttribArray(0);
+
+ glViewport(0, 0, mOSWindow->getWidth(), mOSWindow->getHeight());
+ glClearColor(1.0, 0.0, 0.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ mDrawElementsInstancedANGLE(GL_TRIANGLES, kNumQuads * 6, GL_UNSIGNED_SHORT, indices.data(),
+ 10000);
+
+ glFinish();
+ }
+
+ protected:
+ EGLDisplay mDisplay = EGL_NO_DISPLAY;
+ EGLSurface mWindow = EGL_NO_SURFACE;
+ bool mInitialized = false;
+ PFNGLDRAWELEMENTSINSTANCEDANGLEPROC mDrawElementsInstancedANGLE = nullptr;
+
+ private:
+ EGLContext mContext = EGL_NO_CONTEXT;
+ EGLConfig mConfig = 0;
+ OSWindow *mOSWindow = nullptr;
+};
+
+// Check glGetGraphicsResetStatusEXT returns GL_NO_ERROR if we did nothing
+TEST_P(EGLRobustnessTest, NoErrorByDefault)
+{
+ if (!mInitialized)
+ {
+ return;
+ }
+ ASSERT_TRUE(glGetGraphicsResetStatusEXT() == GL_NO_ERROR);
+}
+
+// Checks that the application gets no loss with NO_RESET_NOTIFICATION
+TEST_P(EGLRobustnessTest, DISABLED_NoResetNotification)
+{
+ if (!mInitialized)
+ {
+ return;
+ }
+
+ createContext(EGL_NO_RESET_NOTIFICATION_EXT);
+
+ if (!IsWindows())
+ {
+ std::cout << "Test disabled on non Windows platforms because drivers can't recover. "
+ << "See " << __FILE__ << ":" << __LINE__ << std::endl;
+ return;
+ }
+ std::cout << "Causing a GPU reset, brace for impact." << std::endl;
+
+ forceContextReset();
+ ASSERT_TRUE(glGetGraphicsResetStatusEXT() == GL_NO_ERROR);
+}
+
+// Checks that resetting the ANGLE display allows to get rid of the context loss.
+// Also checks that the application gets notified of the loss of the display.
+// We coalesce both tests to reduce the number of TDRs done on Windows: by default
+// having more than 5 TDRs in a minute will cause Windows to disable the GPU until
+// the computer is rebooted.
+TEST_P(EGLRobustnessTest, DISABLED_ResettingDisplayWorks)
+{
+ if (!mInitialized)
+ {
+ return;
+ }
+
+ createContext(EGL_LOSE_CONTEXT_ON_RESET_EXT);
+
+ if (!IsWindows())
+ {
+ std::cout << "Test disabled on non Windows platforms because drivers can't recover. "
+ << "See " << __FILE__ << ":" << __LINE__ << std::endl;
+ return;
+ }
+ std::cout << "Causing a GPU reset, brace for impact." << std::endl;
+
+ forceContextReset();
+ ASSERT_TRUE(glGetGraphicsResetStatusEXT() != GL_NO_ERROR);
+
+ TearDown();
+ SetUp();
+ ASSERT_TRUE(glGetGraphicsResetStatusEXT() == GL_NO_ERROR);
+}
+
+// Tests causing GPU resets are disabled, use the following args to run them:
+// --gtest_also_run_disabled_tests --gtest_filter=EGLRobustnessTest\*
+
+// Note that on Windows the OpenGL driver fails hard (popup that closes the application)
+// if there was a TDR caused by D3D so we don't run D3D tests at the same time as the OpenGL tests.
+#define D3D_HAS_PRIORITY 1
+#if D3D_HAS_PRIORITY && (defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11))
+ANGLE_INSTANTIATE_TEST(EGLRobustnessTest, ES2_D3D9(), ES2_D3D11());
+#else
+ANGLE_INSTANTIATE_TEST(EGLRobustnessTest, ES2_OPENGL());
+#endif
diff --git a/gfx/angle/src/tests/egl_tests/EGLSanityCheckTest.cpp b/gfx/angle/src/tests/egl_tests/EGLSanityCheckTest.cpp
new file mode 100755
index 000000000..b92f9bc16
--- /dev/null
+++ b/gfx/angle/src/tests/egl_tests/EGLSanityCheckTest.cpp
@@ -0,0 +1,30 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// EGLSanityCheckTest.cpp:
+// tests used to check setup in which tests are run.
+
+#include <gtest/gtest.h>
+
+#include "test_utils/ANGLETest.h"
+
+// Checks the tests are running against ANGLE
+TEST(EGLSanityCheckTest, IsRunningOnANGLE)
+{
+ const char *extensionString =
+ static_cast<const char *>(eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS));
+ ASSERT_NE(strstr(extensionString, "EGL_ANGLE_platform_angle"), nullptr);
+}
+
+// Checks that getting function pointer works
+TEST(EGLSanityCheckTest, HasGetPlatformDisplayEXT)
+{
+ PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT =
+ reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(
+ eglGetProcAddress("eglGetPlatformDisplayEXT"));
+
+ ASSERT_NE(eglGetPlatformDisplayEXT, nullptr);
+}
diff --git a/gfx/angle/src/tests/egl_tests/EGLStreamTest.cpp b/gfx/angle/src/tests/egl_tests/EGLStreamTest.cpp
new file mode 100755
index 000000000..b667cf778
--- /dev/null
+++ b/gfx/angle/src/tests/egl_tests/EGLStreamTest.cpp
@@ -0,0 +1,547 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// EGLStreamTest:
+// Tests pertaining to egl::Stream.
+//
+
+#include <gtest/gtest.h>
+
+#include <vector>
+
+#include "media/yuvtest.inl"
+#include "OSWindow.h"
+#include "test_utils/ANGLETest.h"
+
+using namespace angle;
+
+namespace
+{
+
+class EGLStreamTest : public ANGLETest
+{
+ protected:
+ EGLStreamTest()
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ setConfigDepthBits(24);
+ }
+};
+
+// Tests validation of the stream API
+TEST_P(EGLStreamTest, StreamValidationTest)
+{
+ EGLWindow *window = getEGLWindow();
+ EGLDisplay display = window->getDisplay();
+ const char *extensionsString = eglQueryString(display, EGL_EXTENSIONS);
+ if (strstr(extensionsString, "EGL_KHR_stream") == nullptr)
+ {
+ std::cout << "Stream extension not supported" << std::endl;
+ return;
+ }
+
+ const EGLint streamAttributesBad[] = {
+ EGL_STREAM_STATE_KHR,
+ 0,
+ EGL_NONE,
+ EGL_PRODUCER_FRAME_KHR,
+ 0,
+ EGL_NONE,
+ EGL_CONSUMER_FRAME_KHR,
+ 0,
+ EGL_NONE,
+ EGL_CONSUMER_LATENCY_USEC_KHR,
+ -1,
+ EGL_NONE,
+ EGL_RED_SIZE,
+ EGL_DONT_CARE,
+ EGL_NONE,
+ };
+
+ // Validate create stream attributes
+ EGLStreamKHR stream = eglCreateStreamKHR(display, &streamAttributesBad[0]);
+ ASSERT_EGL_ERROR(EGL_BAD_ACCESS);
+ ASSERT_EQ(EGL_NO_STREAM_KHR, stream);
+
+ stream = eglCreateStreamKHR(display, &streamAttributesBad[3]);
+ ASSERT_EGL_ERROR(EGL_BAD_ACCESS);
+ ASSERT_EQ(EGL_NO_STREAM_KHR, stream);
+
+ stream = eglCreateStreamKHR(display, &streamAttributesBad[6]);
+ ASSERT_EGL_ERROR(EGL_BAD_ACCESS);
+ ASSERT_EQ(EGL_NO_STREAM_KHR, stream);
+
+ stream = eglCreateStreamKHR(display, &streamAttributesBad[9]);
+ ASSERT_EGL_ERROR(EGL_BAD_PARAMETER);
+ ASSERT_EQ(EGL_NO_STREAM_KHR, stream);
+
+ stream = eglCreateStreamKHR(display, &streamAttributesBad[12]);
+ ASSERT_EGL_ERROR(EGL_BAD_ATTRIBUTE);
+ ASSERT_EQ(EGL_NO_STREAM_KHR, stream);
+
+ const EGLint streamAttributes[] = {
+ EGL_CONSUMER_LATENCY_USEC_KHR, 0, EGL_NONE,
+ };
+
+ stream = eglCreateStreamKHR(EGL_NO_DISPLAY, streamAttributes);
+ ASSERT_EGL_ERROR(EGL_BAD_DISPLAY);
+ ASSERT_EQ(EGL_NO_STREAM_KHR, stream);
+
+ // Create an actual stream
+ stream = eglCreateStreamKHR(display, streamAttributes);
+ ASSERT_EGL_SUCCESS();
+ ASSERT_NE(EGL_NO_STREAM_KHR, stream);
+
+ // Assert it is in the created state
+ EGLint state;
+ eglQueryStreamKHR(display, stream, EGL_STREAM_STATE_KHR, &state);
+ ASSERT_EGL_SUCCESS();
+ ASSERT_EQ(EGL_STREAM_STATE_CREATED_KHR, state);
+
+ // Test getting and setting the latency
+ EGLint latency = 10;
+ eglStreamAttribKHR(display, stream, EGL_CONSUMER_LATENCY_USEC_KHR, latency);
+ ASSERT_EGL_SUCCESS();
+ eglQueryStreamKHR(display, stream, EGL_CONSUMER_LATENCY_USEC_KHR, &latency);
+ ASSERT_EGL_SUCCESS();
+ ASSERT_EQ(10, latency);
+ eglStreamAttribKHR(display, stream, EGL_CONSUMER_LATENCY_USEC_KHR, -1);
+ ASSERT_EGL_ERROR(EGL_BAD_PARAMETER);
+ ASSERT_EQ(10, latency);
+
+ // Test the 64-bit queries
+ EGLuint64KHR value;
+ eglQueryStreamu64KHR(display, stream, EGL_CONSUMER_FRAME_KHR, &value);
+ ASSERT_EGL_SUCCESS();
+ eglQueryStreamu64KHR(display, stream, EGL_PRODUCER_FRAME_KHR, &value);
+ ASSERT_EGL_SUCCESS();
+
+ // Destroy the stream
+ eglDestroyStreamKHR(display, stream);
+ ASSERT_EGL_SUCCESS();
+}
+
+// Tests validation of stream consumer gltexture API
+TEST_P(EGLStreamTest, StreamConsumerGLTextureValidationTest)
+{
+ EGLWindow *window = getEGLWindow();
+ EGLDisplay display = window->getDisplay();
+ const char *extensionsString = eglQueryString(display, EGL_EXTENSIONS);
+ if (strstr(extensionsString, "EGL_KHR_stream_consumer_gltexture") == nullptr)
+ {
+ std::cout << "Stream consumer gltexture extension not supported" << std::endl;
+ return;
+ }
+
+ const EGLint streamAttributes[] = {
+ EGL_CONSUMER_LATENCY_USEC_KHR, 0, EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR, 0, EGL_NONE,
+ };
+
+ EGLStreamKHR stream = eglCreateStreamKHR(display, streamAttributes);
+ ASSERT_EGL_SUCCESS();
+
+ EGLBoolean result = eglStreamConsumerGLTextureExternalKHR(display, stream);
+ ASSERT_EGL_FALSE(result);
+ ASSERT_EGL_ERROR(EGL_BAD_ACCESS);
+
+ GLuint tex;
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, tex);
+ result = eglStreamConsumerGLTextureExternalKHR(display, stream);
+ ASSERT_EGL_TRUE(result);
+ ASSERT_EGL_SUCCESS();
+
+ EGLint state;
+ eglQueryStreamKHR(display, stream, EGL_STREAM_STATE_KHR, &state);
+ ASSERT_EGL_SUCCESS();
+ ASSERT_EQ(EGL_STREAM_STATE_CONNECTING_KHR, state);
+
+ eglDestroyStreamKHR(display, stream);
+ ASSERT_EGL_SUCCESS();
+}
+
+// Tests validation of stream consumer gltexture yuv API
+TEST_P(EGLStreamTest, StreamConsumerGLTextureYUVValidationTest)
+{
+ EGLWindow *window = getEGLWindow();
+ EGLDisplay display = window->getDisplay();
+ const char *extensionsString = eglQueryString(display, EGL_EXTENSIONS);
+ if (strstr(extensionsString, "EGL_NV_stream_consumer_gltexture_yuv") == nullptr)
+ {
+ std::cout << "Stream consumer gltexture yuv extension not supported" << std::endl;
+ return;
+ }
+
+ const EGLint streamAttributes[] = {
+ EGL_CONSUMER_LATENCY_USEC_KHR, 0, EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR, 0, EGL_NONE,
+ };
+
+ EGLStreamKHR stream = eglCreateStreamKHR(display, streamAttributes);
+ ASSERT_EGL_SUCCESS();
+
+ EGLAttrib consumerAttributesBad[] = {
+ EGL_COLOR_BUFFER_TYPE,
+ EGL_YUV_BUFFER_EXT, // 0
+ EGL_YUV_NUMBER_OF_PLANES_EXT,
+ 0,
+ EGL_NONE,
+ EGL_COLOR_BUFFER_TYPE,
+ EGL_YUV_BUFFER_EXT, // 5
+ EGL_YUV_NUMBER_OF_PLANES_EXT,
+ 1,
+ EGL_NONE,
+ EGL_COLOR_BUFFER_TYPE,
+ EGL_YUV_BUFFER_EXT, // 10
+ EGL_YUV_NUMBER_OF_PLANES_EXT,
+ 1,
+ EGL_YUV_PLANE0_TEXTURE_UNIT_NV,
+ 9999,
+ EGL_NONE,
+ EGL_COLOR_BUFFER_TYPE,
+ EGL_YUV_BUFFER_EXT, // 17
+ EGL_YUV_NUMBER_OF_PLANES_EXT,
+ 1,
+ EGL_YUV_PLANE0_TEXTURE_UNIT_NV,
+ 0,
+ EGL_YUV_PLANE1_TEXTURE_UNIT_NV,
+ 1,
+ EGL_NONE,
+ EGL_COLOR_BUFFER_TYPE,
+ EGL_YUV_BUFFER_EXT, // 26
+ EGL_YUV_NUMBER_OF_PLANES_EXT,
+ 2,
+ EGL_YUV_PLANE0_TEXTURE_UNIT_NV,
+ 0,
+ EGL_YUV_PLANE1_TEXTURE_UNIT_NV,
+ 0,
+ EGL_NONE,
+ };
+
+ EGLAttrib consumerAttributes[] = {
+ EGL_COLOR_BUFFER_TYPE,
+ EGL_YUV_BUFFER_EXT,
+ EGL_YUV_NUMBER_OF_PLANES_EXT,
+ 2,
+ EGL_YUV_PLANE0_TEXTURE_UNIT_NV,
+ 0,
+ EGL_YUV_PLANE1_TEXTURE_UNIT_NV,
+ 1,
+ EGL_NONE,
+ };
+
+ EGLBoolean result =
+ eglStreamConsumerGLTextureExternalAttribsNV(display, stream, &consumerAttributesBad[0]);
+ ASSERT_EGL_FALSE(result);
+ ASSERT_EGL_ERROR(EGL_BAD_MATCH);
+
+ result =
+ eglStreamConsumerGLTextureExternalAttribsNV(display, stream, &consumerAttributesBad[5]);
+ ASSERT_EGL_FALSE(result);
+ ASSERT_EGL_ERROR(EGL_BAD_MATCH);
+
+ result =
+ eglStreamConsumerGLTextureExternalAttribsNV(display, stream, &consumerAttributesBad[10]);
+ ASSERT_EGL_FALSE(result);
+ ASSERT_EGL_ERROR(EGL_BAD_ACCESS);
+
+ result =
+ eglStreamConsumerGLTextureExternalAttribsNV(display, stream, &consumerAttributesBad[17]);
+ ASSERT_EGL_FALSE(result);
+ ASSERT_EGL_ERROR(EGL_BAD_MATCH);
+
+ result = eglStreamConsumerGLTextureExternalAttribsNV(display, stream, consumerAttributes);
+ ASSERT_EGL_FALSE(result);
+ ASSERT_EGL_ERROR(EGL_BAD_ACCESS);
+
+ GLuint tex[2];
+ glGenTextures(2, tex);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, tex[0]);
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, tex[1]);
+
+ result =
+ eglStreamConsumerGLTextureExternalAttribsNV(display, stream, &consumerAttributesBad[26]);
+ ASSERT_EGL_FALSE(result);
+ ASSERT_EGL_ERROR(EGL_BAD_ACCESS);
+
+ result = eglStreamConsumerGLTextureExternalAttribsNV(display, stream, consumerAttributes);
+ ASSERT_EGL_TRUE(result);
+ ASSERT_EGL_SUCCESS();
+
+ EGLint state;
+ eglQueryStreamKHR(display, stream, EGL_STREAM_STATE_KHR, &state);
+ ASSERT_EGL_SUCCESS();
+ ASSERT_EQ(EGL_STREAM_STATE_CONNECTING_KHR, state);
+
+ eglDestroyStreamKHR(display, stream);
+ ASSERT_EGL_SUCCESS();
+}
+
+// Tests that deleting a texture invalidates the associated stream
+TEST_P(EGLStreamTest, StreamConsumerGLTextureYUVDeletionTest)
+{
+ EGLWindow *window = getEGLWindow();
+ EGLDisplay display = window->getDisplay();
+ const char *extensionsString = eglQueryString(display, EGL_EXTENSIONS);
+ if (strstr(extensionsString, "EGL_ANGLE_stream_producer_d3d_texture_nv12") == nullptr)
+ {
+ std::cout << "Stream producer d3d nv12 texture not supported" << std::endl;
+ return;
+ }
+
+ const EGLint streamAttributes[] = {
+ EGL_CONSUMER_LATENCY_USEC_KHR, 0, EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR, 0, EGL_NONE,
+ };
+
+ EGLStreamKHR stream = eglCreateStreamKHR(display, streamAttributes);
+ ASSERT_EGL_SUCCESS();
+
+ EGLAttrib consumerAttributes[] = {
+ EGL_COLOR_BUFFER_TYPE,
+ EGL_YUV_BUFFER_EXT,
+ EGL_YUV_NUMBER_OF_PLANES_EXT,
+ 2,
+ EGL_YUV_PLANE0_TEXTURE_UNIT_NV,
+ 0,
+ EGL_YUV_PLANE1_TEXTURE_UNIT_NV,
+ 1,
+ EGL_NONE,
+ };
+
+ GLuint tex[2];
+ glGenTextures(2, tex);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, tex[0]);
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, tex[1]);
+
+ EGLBoolean result =
+ eglStreamConsumerGLTextureExternalAttribsNV(display, stream, consumerAttributes);
+ ASSERT_EGL_TRUE(result);
+ ASSERT_EGL_SUCCESS();
+
+ EGLAttrib producerAttributes[] = {
+ EGL_NONE,
+ };
+
+ result = eglCreateStreamProducerD3DTextureNV12ANGLE(display, stream, producerAttributes);
+ ASSERT_EGL_TRUE(result);
+ ASSERT_EGL_SUCCESS();
+
+ EGLint state;
+ eglQueryStreamKHR(display, stream, EGL_STREAM_STATE_KHR, &state);
+ ASSERT_EGL_SUCCESS();
+ ASSERT_EQ(EGL_STREAM_STATE_EMPTY_KHR, state);
+
+ // Delete the first texture, which should be enough to invalidate the stream
+ glDeleteTextures(1, tex);
+
+ eglQueryStreamKHR(display, stream, EGL_STREAM_STATE_KHR, &state);
+ ASSERT_EGL_SUCCESS();
+ ASSERT_EQ(EGL_STREAM_STATE_DISCONNECTED_KHR, state);
+
+ eglDestroyStreamKHR(display, stream);
+ ASSERT_EGL_SUCCESS();
+}
+
+// End2end test for rendering an NV12 texture. Renders a YUV quad, reads back the RGB values, and
+// ensures they are correct
+TEST_P(EGLStreamTest, StreamProducerTextureNV12End2End)
+{
+ EGLWindow *window = getEGLWindow();
+ EGLDisplay display = window->getDisplay();
+ if (!eglDisplayExtensionEnabled(display, "EGL_ANGLE_stream_producer_d3d_texture_nv12"))
+ {
+ std::cout << "Stream producer d3d nv12 texture not supported" << std::endl;
+ return;
+ }
+
+ bool useESSL3Shaders =
+ getClientMajorVersion() >= 3 && extensionEnabled("GL_OES_EGL_image_external_essl3");
+
+ // yuv to rgb conversion shader using Microsoft's given conversion formulas
+ std::string yuvVS, yuvPS;
+ if (useESSL3Shaders)
+ {
+ yuvVS =
+ "#version 300 es\n"
+ "in highp vec4 position;\n"
+ "out vec2 texcoord;\n"
+ "void main(void)\n"
+ "{\n"
+ " gl_Position = position;\n"
+ " texcoord = (position.xy * 0.5) + 0.5;\n"
+ " texcoord.y = 1.0 - texcoord.y;\n"
+ "}\n";
+ yuvPS =
+ "#version 300 es\n"
+ "#extension GL_OES_EGL_image_external_essl3 : require\n"
+ "#extension GL_NV_EGL_stream_consumer_external : require\n"
+ "precision highp float;\n"
+ "in vec2 texcoord;\n"
+ "out vec4 color;\n"
+ "uniform samplerExternalOES y;\n"
+ "uniform samplerExternalOES uv\n;"
+ "void main(void)\n"
+ "{\n"
+ " float c = texture(y, texcoord).r - (16.0 / 256.0);\n"
+ " float d = texture(uv, texcoord).r - 0.5;\n"
+ " float e = texture(uv, texcoord).g - 0.5;\n"
+ " float r = 1.164383 * c + 1.596027 * e;\n"
+ " float g = 1.164383 * c - 0.391762 * d - 0.812968 * e;\n"
+ " float b = 1.164383 * c + 2.017232 * d;\n"
+ " color = vec4(r, g, b, 1.0);\n"
+ "}\n";
+ }
+ else
+ {
+ yuvVS =
+ "attribute highp vec4 position;\n"
+ "varying vec2 texcoord;\n"
+ "void main(void)\n"
+ "{\n"
+ " gl_Position = position;\n"
+ " texcoord = (position.xy * 0.5) + 0.5;\n"
+ " texcoord.y = 1.0 - texcoord.y;\n"
+ "}\n";
+
+ yuvPS =
+ "#extension GL_NV_EGL_stream_consumer_external : require\n"
+ "precision highp float;\n"
+ "varying vec2 texcoord;\n"
+ "uniform samplerExternalOES y;\n"
+ "uniform samplerExternalOES uv\n;"
+ "void main(void)\n"
+ "{\n"
+ " float c = texture2D(y, texcoord).r - (16.0 / 256.0);\n"
+ " float d = texture2D(uv, texcoord).r - 0.5;\n"
+ " float e = texture2D(uv, texcoord).g - 0.5;\n"
+ " float r = 1.164383 * c + 1.596027 * e;\n"
+ " float g = 1.164383 * c - 0.391762 * d - 0.812968 * e;\n"
+ " float b = 1.164383 * c + 2.017232 * d;\n"
+ " gl_FragColor = vec4(r, g, b, 1.0);\n"
+ "}\n";
+ }
+
+ GLuint program = CompileProgram(yuvVS, yuvPS);
+ ASSERT_NE(0u, program);
+ GLuint yUniform = glGetUniformLocation(program, "y");
+ GLuint uvUniform = glGetUniformLocation(program, "uv");
+
+ // Fetch the D3D11 device
+ EGLDeviceEXT eglDevice;
+ eglQueryDisplayAttribEXT(display, EGL_DEVICE_EXT, (EGLAttrib *)&eglDevice);
+ ID3D11Device *device;
+ eglQueryDeviceAttribEXT(eglDevice, EGL_D3D11_DEVICE_ANGLE, (EGLAttrib *)&device);
+
+ // Create the NV12 D3D11 texture
+ HRESULT res;
+ D3D11_TEXTURE2D_DESC desc;
+ desc.Width = yuvtest_width;
+ desc.Height = yuvtest_height;
+ desc.Format = DXGI_FORMAT_NV12;
+ desc.MipLevels = 1;
+ desc.ArraySize = 1;
+ desc.SampleDesc.Count = 1;
+ desc.SampleDesc.Quality = 0;
+ desc.Usage = D3D11_USAGE_DEFAULT;
+ desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
+ desc.CPUAccessFlags = 0;
+ desc.MiscFlags = 0;
+
+ D3D11_SUBRESOURCE_DATA subres;
+ subres.pSysMem = yuvtest_data;
+ subres.SysMemPitch = yuvtest_width;
+ subres.SysMemSlicePitch = yuvtest_width * yuvtest_height * 3 / 2;
+
+ ID3D11Texture2D *texture = nullptr;
+ res = device->CreateTexture2D(&desc, &subres, &texture);
+
+ // Create the stream
+ const EGLint streamAttributes[] = {
+ EGL_CONSUMER_LATENCY_USEC_KHR, 0, EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR, 0, EGL_NONE,
+ };
+
+ EGLStreamKHR stream = eglCreateStreamKHR(display, streamAttributes);
+ ASSERT_EGL_SUCCESS();
+
+ EGLAttrib consumerAttributes[] = {
+ EGL_COLOR_BUFFER_TYPE,
+ EGL_YUV_BUFFER_EXT,
+ EGL_YUV_NUMBER_OF_PLANES_EXT,
+ 2,
+ EGL_YUV_PLANE0_TEXTURE_UNIT_NV,
+ 0,
+ EGL_YUV_PLANE1_TEXTURE_UNIT_NV,
+ 1,
+ EGL_NONE,
+ };
+
+ GLuint tex[2];
+ glGenTextures(2, tex);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, tex[0]);
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ ASSERT_GL_NO_ERROR();
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, tex[1]);
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ ASSERT_GL_NO_ERROR();
+
+ EGLBoolean result =
+ eglStreamConsumerGLTextureExternalAttribsNV(display, stream, consumerAttributes);
+ ASSERT_EGL_TRUE(result);
+ ASSERT_EGL_SUCCESS();
+
+ EGLAttrib producerAttributes[] = {
+ EGL_NONE,
+ };
+
+ result = eglCreateStreamProducerD3DTextureNV12ANGLE(display, stream, producerAttributes);
+ ASSERT_EGL_TRUE(result);
+ ASSERT_EGL_SUCCESS();
+
+ // Insert the frame
+ EGLAttrib frameAttributes[] = {
+ EGL_D3D_TEXTURE_SUBRESOURCE_ID_ANGLE, 0, EGL_NONE,
+ };
+ result = eglStreamPostD3DTextureNV12ANGLE(display, stream, (void *)texture, frameAttributes);
+ ASSERT_EGL_TRUE(result);
+ ASSERT_EGL_SUCCESS();
+
+ EGLint state;
+ eglQueryStreamKHR(display, stream, EGL_STREAM_STATE_KHR, &state);
+ ASSERT_EGL_SUCCESS();
+ ASSERT_EQ(EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR, state);
+
+ eglStreamConsumerAcquireKHR(display, stream);
+ ASSERT_EGL_SUCCESS();
+
+ glUseProgram(program);
+ glUniform1i(yUniform, 0);
+ glUniform1i(uvUniform, 1);
+ drawQuad(program, "position", 0.0f);
+ ASSERT_GL_NO_ERROR();
+
+ eglStreamConsumerReleaseKHR(display, stream);
+ ASSERT_EGL_SUCCESS();
+
+ eglSwapBuffers(display, window->getSurface());
+ SafeRelease(texture);
+}
+
+ANGLE_INSTANTIATE_TEST(EGLStreamTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES3_D3D11(),
+ ES2_OPENGL(),
+ ES3_OPENGL());
+} // anonymous namespace
diff --git a/gfx/angle/src/tests/egl_tests/EGLSurfaceTest.cpp b/gfx/angle/src/tests/egl_tests/EGLSurfaceTest.cpp
new file mode 100755
index 000000000..513b01d44
--- /dev/null
+++ b/gfx/angle/src/tests/egl_tests/EGLSurfaceTest.cpp
@@ -0,0 +1,517 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// EGLSurfaceTest:
+// Tests pertaining to egl::Surface.
+//
+
+#include <gtest/gtest.h>
+
+#include <vector>
+
+#include "OSWindow.h"
+#include "test_utils/ANGLETest.h"
+
+namespace
+{
+
+class EGLSurfaceTest : public testing::Test
+{
+ protected:
+ EGLSurfaceTest()
+ : mDisplay(EGL_NO_DISPLAY),
+ mWindowSurface(EGL_NO_SURFACE),
+ mPbufferSurface(EGL_NO_SURFACE),
+ mContext(EGL_NO_CONTEXT),
+ mSecondContext(EGL_NO_CONTEXT),
+ mOSWindow(nullptr)
+ {
+ }
+
+ void SetUp() override
+ {
+ mOSWindow = CreateOSWindow();
+ mOSWindow->initialize("EGLSurfaceTest", 64, 64);
+ }
+
+ // Release any resources created in the test body
+ void TearDown() override
+ {
+ if (mDisplay != EGL_NO_DISPLAY)
+ {
+ eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+
+ if (mWindowSurface != EGL_NO_SURFACE)
+ {
+ eglDestroySurface(mDisplay, mWindowSurface);
+ mWindowSurface = EGL_NO_SURFACE;
+ }
+
+ if (mPbufferSurface != EGL_NO_SURFACE)
+ {
+ eglDestroySurface(mDisplay, mPbufferSurface);
+ mPbufferSurface = EGL_NO_SURFACE;
+ }
+
+ if (mContext != EGL_NO_CONTEXT)
+ {
+ eglDestroyContext(mDisplay, mContext);
+ mContext = EGL_NO_CONTEXT;
+ }
+
+ if (mSecondContext != EGL_NO_CONTEXT)
+ {
+ eglDestroyContext(mDisplay, mSecondContext);
+ mSecondContext = EGL_NO_CONTEXT;
+ }
+
+ eglTerminate(mDisplay);
+ mDisplay = EGL_NO_DISPLAY;
+ }
+
+ mOSWindow->destroy();
+ SafeDelete(mOSWindow);
+
+ ASSERT_TRUE(mWindowSurface == EGL_NO_SURFACE && mContext == EGL_NO_CONTEXT);
+ }
+
+ void initializeDisplay(EGLenum platformType)
+ {
+ PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT = reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(eglGetProcAddress("eglGetPlatformDisplayEXT"));
+ ASSERT_TRUE(eglGetPlatformDisplayEXT != nullptr);
+
+ std::vector<EGLint> displayAttributes;
+ displayAttributes.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
+ displayAttributes.push_back(platformType);
+ displayAttributes.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE);
+ displayAttributes.push_back(EGL_DONT_CARE);
+ displayAttributes.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE);
+ displayAttributes.push_back(EGL_DONT_CARE);
+
+ if (platformType == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE || platformType == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
+ {
+ displayAttributes.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE);
+ displayAttributes.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
+ }
+ displayAttributes.push_back(EGL_NONE);
+
+ mDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
+ reinterpret_cast<void *>(mOSWindow->getNativeDisplay()),
+ displayAttributes.data());
+ ASSERT_TRUE(mDisplay != EGL_NO_DISPLAY);
+
+ EGLint majorVersion, minorVersion;
+ ASSERT_TRUE(eglInitialize(mDisplay, &majorVersion, &minorVersion) == EGL_TRUE);
+
+ eglBindAPI(EGL_OPENGL_ES_API);
+ ASSERT_TRUE(eglGetError() == EGL_SUCCESS);
+ }
+
+ void initializeSurface(EGLConfig config)
+ {
+ mConfig = config;
+
+ std::vector<EGLint> surfaceAttributes;
+ surfaceAttributes.push_back(EGL_NONE);
+ surfaceAttributes.push_back(EGL_NONE);
+
+ // Create first window surface
+ mWindowSurface = eglCreateWindowSurface(mDisplay, mConfig, mOSWindow->getNativeWindow(), &surfaceAttributes[0]);
+ ASSERT_TRUE(eglGetError() == EGL_SUCCESS);
+
+ mPbufferSurface = eglCreatePbufferSurface(mDisplay, mConfig, &surfaceAttributes[0]);
+
+ EGLint contextAttibutes[] =
+ {
+ EGL_CONTEXT_CLIENT_VERSION, 2,
+ EGL_NONE
+ };
+
+ mContext = eglCreateContext(mDisplay, mConfig, nullptr, contextAttibutes);
+ ASSERT_TRUE(eglGetError() == EGL_SUCCESS);
+
+ mSecondContext = eglCreateContext(mDisplay, mConfig, nullptr, contextAttibutes);
+ ASSERT_TRUE(eglGetError() == EGL_SUCCESS);
+ }
+
+ void initializeSurfaceWithDefaultConfig()
+ {
+ const EGLint configAttributes[] =
+ {
+ EGL_RED_SIZE, EGL_DONT_CARE,
+ EGL_GREEN_SIZE, EGL_DONT_CARE,
+ EGL_BLUE_SIZE, EGL_DONT_CARE,
+ EGL_ALPHA_SIZE, EGL_DONT_CARE,
+ EGL_DEPTH_SIZE, EGL_DONT_CARE,
+ EGL_STENCIL_SIZE, EGL_DONT_CARE,
+ EGL_SAMPLE_BUFFERS, 0,
+ EGL_NONE
+ };
+
+ EGLint configCount;
+ EGLConfig config;
+ ASSERT_TRUE(eglChooseConfig(mDisplay, configAttributes, &config, 1, &configCount) || (configCount != 1) == EGL_TRUE);
+
+ initializeSurface(config);
+ }
+
+ GLuint createProgram()
+ {
+ const std::string testVertexShaderSource = SHADER_SOURCE
+ (
+ attribute highp vec4 position;
+
+ void main(void)
+ {
+ gl_Position = position;
+ }
+ );
+
+ const std::string testFragmentShaderSource = SHADER_SOURCE
+ (
+ void main(void)
+ {
+ gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
+ }
+ );
+
+ return CompileProgram(testVertexShaderSource, testFragmentShaderSource);
+ }
+
+ void drawWithProgram(GLuint program)
+ {
+ glClearColor(0, 0, 0, 1);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ GLint positionLocation = glGetAttribLocation(program, "position");
+
+ glUseProgram(program);
+
+ const GLfloat vertices[] =
+ {
+ -1.0f, 1.0f, 0.5f,
+ -1.0f, -1.0f, 0.5f,
+ 1.0f, -1.0f, 0.5f,
+
+ -1.0f, 1.0f, 0.5f,
+ 1.0f, -1.0f, 0.5f,
+ 1.0f, 1.0f, 0.5f,
+ };
+
+ glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, vertices);
+ glEnableVertexAttribArray(positionLocation);
+
+ glDrawArrays(GL_TRIANGLES, 0, 6);
+
+ glDisableVertexAttribArray(positionLocation);
+ glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, NULL);
+
+ EXPECT_PIXEL_EQ(mOSWindow->getWidth() / 2, mOSWindow->getHeight() / 2, 255, 0, 0, 255);
+ }
+
+ void runMessageLoopTest(EGLSurface secondSurface, EGLContext secondContext)
+ {
+ eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
+ ASSERT_TRUE(eglGetError() == EGL_SUCCESS);
+
+ // Make a second context current
+ eglMakeCurrent(mDisplay, secondSurface, secondSurface, secondContext);
+ eglDestroySurface(mDisplay, mWindowSurface);
+
+ // Create second window surface
+ std::vector<EGLint> surfaceAttributes;
+ surfaceAttributes.push_back(EGL_NONE);
+ surfaceAttributes.push_back(EGL_NONE);
+
+ mWindowSurface = eglCreateWindowSurface(mDisplay, mConfig, mOSWindow->getNativeWindow(), &surfaceAttributes[0]);
+ ASSERT_TRUE(eglGetError() == EGL_SUCCESS);
+
+ eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
+ ASSERT_TRUE(eglGetError() == EGL_SUCCESS);
+
+ mOSWindow->signalTestEvent();
+ mOSWindow->messageLoop();
+ ASSERT_TRUE(mOSWindow->didTestEventFire());
+
+ // Simple operation to test the FBO is set appropriately
+ glClear(GL_COLOR_BUFFER_BIT);
+ }
+
+ EGLDisplay mDisplay;
+ EGLSurface mWindowSurface;
+ EGLSurface mPbufferSurface;
+ EGLContext mContext;
+ EGLContext mSecondContext;
+ EGLConfig mConfig;
+ OSWindow *mOSWindow;
+};
+
+// Test a surface bug where we could have two Window surfaces active
+// at one time, blocking message loops. See http://crbug.com/475085
+TEST_F(EGLSurfaceTest, MessageLoopBug)
+{
+ const char *extensionsString = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
+ if (strstr(extensionsString, "EGL_ANGLE_platform_angle_d3d") == nullptr)
+ {
+ std::cout << "D3D Platform not supported in ANGLE" << std::endl;
+ return;
+ }
+
+ initializeDisplay(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE);
+ initializeSurfaceWithDefaultConfig();
+
+ runMessageLoopTest(EGL_NO_SURFACE, EGL_NO_CONTEXT);
+}
+
+// Tests the message loop bug, but with setting a second context
+// instead of null.
+TEST_F(EGLSurfaceTest, MessageLoopBugContext)
+{
+ const char *extensionsString = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
+ if (strstr(extensionsString, "EGL_ANGLE_platform_angle_d3d") == nullptr)
+ {
+ std::cout << "D3D Platform not supported in ANGLE" << std::endl;
+ return;
+ }
+
+ initializeDisplay(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE);
+ initializeSurfaceWithDefaultConfig();
+
+ runMessageLoopTest(mPbufferSurface, mSecondContext);
+}
+
+// Test a bug where calling makeCurrent twice would release the surface
+TEST_F(EGLSurfaceTest, MakeCurrentTwice)
+{
+#if defined(ANGLE_PLATFORM_APPLE) && !defined(ANGLE_STANDALONE_BUILD)
+ // TODO(cwallez) Make context creation return at least an OpenGL ES 2 context on
+ // the Mac trybots.
+ std::cout << "Test skipped temporarily skipped on the Mac trybots" << std::endl;
+ return;
+#endif
+
+ initializeDisplay(EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE);
+ initializeSurfaceWithDefaultConfig();
+
+ eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
+ ASSERT_TRUE(eglGetError() == EGL_SUCCESS);
+
+ eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
+ ASSERT_TRUE(eglGetError() == EGL_SUCCESS);
+
+ // Simple operation to test the FBO is set appropriately
+ glClear(GL_COLOR_BUFFER_BIT);
+}
+
+// Test that the D3D window surface is correctly resized after calling swapBuffers
+TEST_F(EGLSurfaceTest, ResizeD3DWindow)
+{
+ const char *extensionsString = eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS);
+ if (strstr(extensionsString, "EGL_ANGLE_platform_angle_d3d") == nullptr)
+ {
+ std::cout << "D3D Platform not supported in ANGLE" << std::endl;
+ return;
+ }
+
+ initializeDisplay(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE);
+ initializeSurfaceWithDefaultConfig();
+
+ eglSwapBuffers(mDisplay, mWindowSurface);
+ ASSERT_EGL_SUCCESS();
+
+ EGLint height;
+ eglQuerySurface(mDisplay, mWindowSurface, EGL_HEIGHT, &height);
+ ASSERT_EGL_SUCCESS();
+ ASSERT_EQ(64, height); // initial size
+
+ // set window's height to 0
+ mOSWindow->resize(64, 0);
+
+ eglSwapBuffers(mDisplay, mWindowSurface);
+ ASSERT_EGL_SUCCESS();
+
+ eglQuerySurface(mDisplay, mWindowSurface, EGL_HEIGHT, &height);
+ ASSERT_EGL_SUCCESS();
+ ASSERT_EQ(0, height);
+
+ // restore window's height
+ mOSWindow->resize(64, 64);
+
+ eglSwapBuffers(mDisplay, mWindowSurface);
+ ASSERT_EGL_SUCCESS();
+
+ eglQuerySurface(mDisplay, mWindowSurface, EGL_HEIGHT, &height);
+ ASSERT_EGL_SUCCESS();
+ ASSERT_EQ(64, height);
+}
+
+// Test creating a surface that supports a EGLConfig with 16bit
+// support GL_RGB565
+TEST_F(EGLSurfaceTest, CreateWithEGLConfig5650Support)
+{
+ if (!ANGLETest::eglDisplayExtensionEnabled(EGL_NO_DISPLAY, "EGL_ANGLE_platform_angle_d3d"))
+ {
+ std::cout << "D3D Platform not supported in ANGLE" << std::endl;
+ return;
+ }
+
+ const EGLint configAttributes[] =
+ {
+ EGL_RED_SIZE, 5,
+ EGL_GREEN_SIZE, 6,
+ EGL_BLUE_SIZE, 5,
+ EGL_ALPHA_SIZE, 0,
+ EGL_DEPTH_SIZE, 0,
+ EGL_STENCIL_SIZE, 0,
+ EGL_SAMPLE_BUFFERS, 0,
+ EGL_NONE
+ };
+
+ initializeDisplay(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE);
+ EGLConfig config;
+ if (EGLWindow::FindEGLConfig(mDisplay, configAttributes, &config) == EGL_FALSE)
+ {
+ std::cout << "EGLConfig for a GL_RGB565 surface is not supported, skipping test" << std::endl;
+ return;
+ }
+
+ initializeSurface(config);
+
+ eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
+ ASSERT_EGL_SUCCESS();
+
+ GLuint program = createProgram();
+ ASSERT_NE(0u, program);
+ drawWithProgram(program);
+ EXPECT_GL_NO_ERROR();
+ glDeleteProgram(program);
+}
+
+// Test creating a surface that supports a EGLConfig with 16bit
+// support GL_RGBA4
+TEST_F(EGLSurfaceTest, CreateWithEGLConfig4444Support)
+{
+ if (!ANGLETest::eglDisplayExtensionEnabled(EGL_NO_DISPLAY, "EGL_ANGLE_platform_angle_d3d"))
+ {
+ std::cout << "D3D Platform not supported in ANGLE" << std::endl;
+ return;
+ }
+
+ const EGLint configAttributes[] =
+ {
+ EGL_RED_SIZE, 4,
+ EGL_GREEN_SIZE, 4,
+ EGL_BLUE_SIZE, 4,
+ EGL_ALPHA_SIZE, 4,
+ EGL_DEPTH_SIZE, 0,
+ EGL_STENCIL_SIZE, 0,
+ EGL_SAMPLE_BUFFERS, 0,
+ EGL_NONE
+ };
+
+ initializeDisplay(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE);
+ EGLConfig config;
+ if (EGLWindow::FindEGLConfig(mDisplay, configAttributes, &config) == EGL_FALSE)
+ {
+ std::cout << "EGLConfig for a GL_RGBA4 surface is not supported, skipping test" << std::endl;
+ return;
+ }
+
+ initializeSurface(config);
+
+ eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
+ ASSERT_EGL_SUCCESS();
+
+ GLuint program = createProgram();
+ ASSERT_NE(0u, program);
+ drawWithProgram(program);
+ EXPECT_GL_NO_ERROR();
+ glDeleteProgram(program);
+}
+
+// Test creating a surface that supports a EGLConfig with 16bit
+// support GL_RGB5_A1
+TEST_F(EGLSurfaceTest, CreateWithEGLConfig5551Support)
+{
+ if (!ANGLETest::eglDisplayExtensionEnabled(EGL_NO_DISPLAY, "EGL_ANGLE_platform_angle_d3d"))
+ {
+ std::cout << "D3D Platform not supported in ANGLE" << std::endl;
+ return;
+ }
+
+ const EGLint configAttributes[] =
+ {
+ EGL_RED_SIZE, 5,
+ EGL_GREEN_SIZE, 5,
+ EGL_BLUE_SIZE, 5,
+ EGL_ALPHA_SIZE, 1,
+ EGL_DEPTH_SIZE, 0,
+ EGL_STENCIL_SIZE, 0,
+ EGL_SAMPLE_BUFFERS, 0,
+ EGL_NONE
+ };
+
+ initializeDisplay(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE);
+ EGLConfig config;
+ if (EGLWindow::FindEGLConfig(mDisplay, configAttributes, &config) == EGL_FALSE)
+ {
+ std::cout << "EGLConfig for a GL_RGB5_A1 surface is not supported, skipping test" << std::endl;
+ return;
+ }
+
+ initializeSurface(config);
+
+ eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
+ ASSERT_EGL_SUCCESS();
+
+ GLuint program = createProgram();
+ ASSERT_NE(0u, program);
+ drawWithProgram(program);
+ EXPECT_GL_NO_ERROR();
+ glDeleteProgram(program);
+}
+
+// Test creating a surface that supports a EGLConfig without alpha support
+TEST_F(EGLSurfaceTest, CreateWithEGLConfig8880Support)
+{
+ if (!ANGLETest::eglDisplayExtensionEnabled(EGL_NO_DISPLAY, "EGL_ANGLE_platform_angle_d3d"))
+ {
+ std::cout << "D3D Platform not supported in ANGLE" << std::endl;
+ return;
+ }
+
+ const EGLint configAttributes[] =
+ {
+ EGL_RED_SIZE, 8,
+ EGL_GREEN_SIZE, 8,
+ EGL_BLUE_SIZE, 8,
+ EGL_ALPHA_SIZE, 0,
+ EGL_DEPTH_SIZE, 0,
+ EGL_STENCIL_SIZE, 0,
+ EGL_SAMPLE_BUFFERS, 0,
+ EGL_NONE
+ };
+
+ initializeDisplay(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE);
+ EGLConfig config;
+ if (EGLWindow::FindEGLConfig(mDisplay, configAttributes, &config) == EGL_FALSE)
+ {
+ std::cout << "EGLConfig for a GL_RGB8_OES surface is not supported, skipping test"
+ << std::endl;
+ return;
+ }
+
+ initializeSurface(config);
+
+ eglMakeCurrent(mDisplay, mWindowSurface, mWindowSurface, mContext);
+ ASSERT_EGL_SUCCESS();
+
+ GLuint program = createProgram();
+ ASSERT_NE(0u, program);
+ drawWithProgram(program);
+ EXPECT_GL_NO_ERROR();
+ glDeleteProgram(program);
+}
+}
diff --git a/gfx/angle/src/tests/egl_tests/EGLThreadTest.cpp b/gfx/angle/src/tests/egl_tests/EGLThreadTest.cpp
new file mode 100755
index 000000000..305ccc25f
--- /dev/null
+++ b/gfx/angle/src/tests/egl_tests/EGLThreadTest.cpp
@@ -0,0 +1,83 @@
+#include "gtest/gtest.h"
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+typedef EGLAPI EGLDisplay EGLAPIENTRY EGLGetDisplay(EGLNativeDisplayType display_id);
+typedef EGLAPI EGLBoolean EGLAPIENTRY EGLInitialize(EGLDisplay dpy, EGLint *major, EGLint *minor);
+typedef EGLAPI EGLContext EGLAPIENTRY EGLGetCurrentContext(void);
+typedef EGLAPI EGLSurface EGLAPIENTRY EGLGetCurrentSurface(EGLint readdraw);
+typedef EGLAPI EGLBoolean EGLAPIENTRY EGLTerminate(EGLDisplay dpy);
+
+class EGLThreadTest : public testing::Test
+{
+ public:
+ virtual void SetUp() {}
+ virtual void TearDown() {}
+
+ EGLGetDisplay *mGetDisplay;
+ EGLInitialize *mInitialize;
+ EGLGetCurrentContext *mGetCurrentContext;
+ EGLGetCurrentSurface *mGetCurrentSurface;
+
+ EGLDisplay mDisplay;
+
+ HMODULE mEGL;
+ HMODULE mGLESv2;
+
+ static DWORD WINAPI ThreadingTestEntryPoint(LPVOID thisPointer);
+
+ private:
+ void ThreadingTest();
+};
+
+DWORD WINAPI EGLThreadTest::ThreadingTestEntryPoint(LPVOID lpParameter)
+{
+ EGLThreadTest *test = (EGLThreadTest *)lpParameter;
+ test->ThreadingTest();
+ return 0;
+}
+
+void EGLThreadTest::ThreadingTest()
+{
+ mEGL = LoadLibrary(TEXT("libEGL.dll"));
+ mGLESv2 = LoadLibrary(TEXT("libGLESv2.dll"));
+
+ EXPECT_TRUE(mEGL != NULL);
+ EXPECT_TRUE(mGLESv2 != NULL);
+
+ mGetDisplay = (EGLGetDisplay *)GetProcAddress(mEGL, "eglGetDisplay");
+ mInitialize = (EGLInitialize *)GetProcAddress(mEGL, "eglInitialize");
+ mGetCurrentContext = (EGLGetCurrentContext *)GetProcAddress(mEGL, "eglGetCurrentContext");
+ mGetCurrentSurface = (EGLGetCurrentSurface *)GetProcAddress(mEGL, "eglGetCurrentSurface");
+
+ EXPECT_TRUE(mGetDisplay != NULL);
+ EXPECT_TRUE(mInitialize != NULL);
+ EXPECT_TRUE(mGetCurrentContext != NULL);
+ EXPECT_TRUE(mGetCurrentSurface != NULL);
+
+ mDisplay = mGetDisplay(EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE);
+
+ EXPECT_TRUE(mDisplay!= EGL_NO_DISPLAY);
+
+ mInitialize(mDisplay, NULL, NULL);
+ mGetCurrentContext();
+}
+
+TEST_F(EGLThreadTest, thread_init_crash)
+{
+ DWORD threadId;
+ HANDLE threadHandle = CreateThread(NULL, 0, EGLThreadTest::ThreadingTestEntryPoint, this, 0, &threadId);
+ EXPECT_TRUE(threadHandle != NULL);
+
+ // wait for signal from thread
+ DWORD waitResult = WaitForSingleObject(threadHandle, 1000);
+ EXPECT_EQ(waitResult, WAIT_OBJECT_0);
+
+ // crash, because the TLS value is NULL on main thread
+ mGetCurrentSurface(EGL_DRAW);
+ mGetCurrentContext();
+
+ auto terminate = (EGLTerminate *)GetProcAddress(mEGL, "eglTerminate");
+ terminate(mDisplay);
+}
diff --git a/gfx/angle/src/tests/egl_tests/EGLX11VisualTest.cpp b/gfx/angle/src/tests/egl_tests/EGLX11VisualTest.cpp
new file mode 100755
index 000000000..4d5179964
--- /dev/null
+++ b/gfx/angle/src/tests/egl_tests/EGLX11VisualTest.cpp
@@ -0,0 +1,216 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// EGLX11VisualTest.cpp: tests for EGL_ANGLE_x11_visual extension
+
+#include <gtest/gtest.h>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+#include <X11/Xlib.h>
+
+#include "OSWindow.h"
+#include "test_utils/ANGLETest.h"
+#include "x11/X11Window.h"
+
+using namespace angle;
+
+namespace
+{
+
+const EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
+}
+
+class EGLX11VisualHintTest : public ::testing::TestWithParam<angle::PlatformParameters>
+{
+ public:
+ void SetUp() override
+ {
+ mEglGetPlatformDisplayEXT = reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(
+ eglGetProcAddress("eglGetPlatformDisplayEXT"));
+
+ mDisplay = XOpenDisplay(NULL);
+ }
+
+ std::vector<EGLint> getDisplayAttributes(int visualId) const
+ {
+ std::vector<EGLint> attribs;
+
+ attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
+ attribs.push_back(GetParam().getRenderer());
+ attribs.push_back(EGL_X11_VISUAL_ID_ANGLE);
+ attribs.push_back(visualId);
+ attribs.push_back(EGL_NONE);
+
+ return attribs;
+ }
+
+ unsigned int chooseDifferentVisual(unsigned int visualId)
+ {
+ int numVisuals;
+ XVisualInfo visualTemplate;
+ visualTemplate.screen = DefaultScreen(mDisplay);
+
+ XVisualInfo *visuals =
+ XGetVisualInfo(mDisplay, VisualScreenMask, &visualTemplate, &numVisuals);
+ EXPECT_TRUE(numVisuals >= 2);
+
+ for (int i = 0; i < numVisuals; ++i)
+ {
+ if (visuals[i].visualid != visualId)
+ {
+ int result = visuals[i].visualid;
+ XFree(visuals);
+ return result;
+ }
+ }
+
+ UNREACHABLE();
+ return -1;
+ }
+
+ protected:
+ PFNEGLGETPLATFORMDISPLAYEXTPROC mEglGetPlatformDisplayEXT;
+ Display *mDisplay;
+};
+
+// Test that display creation fails if the visual ID passed in invalid.
+TEST_P(EGLX11VisualHintTest, InvalidVisualID)
+{
+ // The test platform will log an error in this negative test.
+ IgnoreANGLEPlatformMessages();
+
+ static const int gInvalidVisualId = -1;
+ auto attributes = getDisplayAttributes(gInvalidVisualId);
+
+ EGLDisplay display =
+ mEglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, attributes.data());
+ ASSERT_TRUE(display != EGL_NO_DISPLAY);
+
+ ASSERT_TRUE(EGL_FALSE == eglInitialize(display, nullptr, nullptr));
+ ASSERT_EGL_ERROR(EGL_NOT_INITIALIZED);
+}
+
+// Test that context creation with a visual ID succeeds, that the context exposes
+// only one config, and that a clear on a surface with this config works.
+TEST_P(EGLX11VisualHintTest, ValidVisualIDAndClear)
+{
+ // We'll test the extension with one visual ID but we don't care which one. This means we
+ // can use OSWindow to create a window and just grab its visual.
+ OSWindow *osWindow = CreateOSWindow();
+ osWindow->initialize("EGLX11VisualHintTest", 500, 500);
+ osWindow->setVisible(true);
+
+ Window xWindow = osWindow->getNativeWindow();
+
+ XWindowAttributes windowAttributes;
+ ASSERT_NE(0, XGetWindowAttributes(mDisplay, xWindow, &windowAttributes));
+ int visualId = windowAttributes.visual->visualid;
+
+ auto attributes = getDisplayAttributes(visualId);
+ EGLDisplay display =
+ mEglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, attributes.data());
+ ASSERT_NE(EGL_NO_DISPLAY, display);
+
+ ASSERT_TRUE(EGL_TRUE == eglInitialize(display, nullptr, nullptr));
+
+ // While this is not required by the extension, test that our implementation returns only one
+ // config, with the same native visual Id that we provided.
+ int nConfigs = 0;
+ ASSERT_TRUE(EGL_TRUE == eglGetConfigs(display, nullptr, 0, &nConfigs));
+ ASSERT_EQ(1, nConfigs);
+
+ int nReturnedConfigs = 0;
+ EGLConfig config;
+ ASSERT_TRUE(EGL_TRUE == eglGetConfigs(display, &config, 1, &nReturnedConfigs));
+ ASSERT_EQ(nConfigs, nReturnedConfigs);
+
+ EGLint eglNativeId;
+ ASSERT_TRUE(EGL_TRUE == eglGetConfigAttrib(display, config, EGL_NATIVE_VISUAL_ID, &eglNativeId));
+ ASSERT_EQ(visualId, eglNativeId);
+
+ // Finally, try to do a clear on the window.
+ EGLContext context = eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttribs);
+ ASSERT_NE(EGL_NO_CONTEXT, context);
+
+ EGLSurface window = eglCreateWindowSurface(display, config, xWindow, nullptr);
+ ASSERT_EGL_SUCCESS();
+
+ eglMakeCurrent(display, window, window, context);
+ ASSERT_EGL_SUCCESS();
+
+ glViewport(0, 0, 500, 500);
+ glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_PIXEL_EQ(250, 250, 0, 0, 255, 255);
+
+ // Teardown
+ eglDestroySurface(display, window);
+ ASSERT_EGL_SUCCESS();
+
+ eglDestroyContext(display, context);
+ ASSERT_EGL_SUCCESS();
+
+ SafeDelete(osWindow);
+
+ eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ eglTerminate(display);
+}
+
+// Test that EGL_BAD_MATCH is generated when trying to create an EGL window from
+// an X11 window whose visual ID doesn't match the visual ID passed at display creation.
+TEST_P(EGLX11VisualHintTest, InvalidWindowVisualID)
+{
+ // Get the default visual ID, as a good guess of a visual id for which display
+ // creation will succeed.
+ int visualId;
+ {
+ OSWindow *osWindow = CreateOSWindow();
+ osWindow->initialize("EGLX11VisualHintTest", 500, 500);
+ osWindow->setVisible(true);
+
+ Window xWindow = osWindow->getNativeWindow();
+
+ XWindowAttributes windowAttributes;
+ ASSERT_NE(0, XGetWindowAttributes(mDisplay, xWindow, &windowAttributes));
+ visualId = windowAttributes.visual->visualid;
+
+ SafeDelete(osWindow);
+ }
+
+ auto attributes = getDisplayAttributes(visualId);
+ EGLDisplay display =
+ mEglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE, EGL_DEFAULT_DISPLAY, attributes.data());
+ ASSERT_NE(EGL_NO_DISPLAY, display);
+
+ ASSERT_TRUE(EGL_TRUE == eglInitialize(display, nullptr, nullptr));
+
+
+ // Initialize the window with a visual id different from the display's visual id
+ int otherVisualId = chooseDifferentVisual(visualId);
+ ASSERT_NE(visualId, otherVisualId);
+
+ OSWindow *osWindow = new X11Window(otherVisualId);
+ osWindow->initialize("EGLX11VisualHintTest", 500, 500);
+ osWindow->setVisible(true);
+
+ Window xWindow = osWindow->getNativeWindow();
+
+ // Creating the EGL window should fail with EGL_BAD_MATCH
+ int nReturnedConfigs = 0;
+ EGLConfig config;
+ ASSERT_TRUE(EGL_TRUE == eglGetConfigs(display, &config, 1, &nReturnedConfigs));
+ ASSERT_EQ(1, nReturnedConfigs);
+
+ EGLSurface window = eglCreateWindowSurface(display, config, xWindow, nullptr);
+ ASSERT_EQ(EGL_NO_SURFACE, window);
+ ASSERT_EGL_ERROR(EGL_BAD_MATCH);
+
+ SafeDelete(osWindow);
+}
+
+ANGLE_INSTANTIATE_TEST(EGLX11VisualHintTest, ES2_OPENGL());
diff --git a/gfx/angle/src/tests/egl_tests/media/yuvtest.inl b/gfx/angle/src/tests/egl_tests/media/yuvtest.inl
new file mode 100755
index 000000000..7271cf80a
--- /dev/null
+++ b/gfx/angle/src/tests/egl_tests/media/yuvtest.inl
@@ -0,0 +1,1548 @@
+// GENERATED FILE - DO NOT EDIT.
+// Generated by scripts/bmp_to_yuv.py using data from yuvtest.bmp
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+static const size_t yuvtest_width = 128;
+static const size_t yuvtest_height = 128;
+static const unsigned char yuvtest_data[] =
+{
+ 235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,
+ 235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,
+ 235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,
+ 235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,
+ 235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,
+ 235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,
+ 235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,
+ 235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,
+ 235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,
+ 235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,
+ 235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,
+ 235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,
+ 235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,
+ 235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,
+ 235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,
+ 235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,
+ 235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,
+ 235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,
+ 235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,
+ 235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,
+ 235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,
+ 235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,
+ 235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,
+ 235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,
+ 235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,
+ 235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,
+ 235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,
+ 235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,
+ 235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,235,
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+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 144,129,144,129,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,124,141,
+ 110,186,100,219,100,219,100,219,100,219,106,199,121,149,128,128,
+ 128,128,128,128,128,128,128,128,139,128,144,129,134,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 144,129,144,129,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,140,128,144,129,135,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,142,129,
+ 144,129,131,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,139,128,144,129,
+ 142,129,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,136,128,144,129,144,129,144,129,
+ 132,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,134,128,
+ 144,129,144,129,144,129,144,129,144,129,144,129,144,129,144,129,
+ 144,129,144,129,140,129,128,128,130,128,139,128,136,128,135,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 135,128,136,128,136,128,136,128,136,128,136,128,136,128,136,128,
+ 136,128,136,128,131,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+ 128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,128,
+}; \ No newline at end of file
diff --git a/gfx/angle/src/tests/gl_tests/BindGeneratesResourceTest.cpp b/gfx/angle/src/tests/gl_tests/BindGeneratesResourceTest.cpp
new file mode 100644
index 000000000..e8ae739f8
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/BindGeneratesResourceTest.cpp
@@ -0,0 +1,123 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// BindGeneratesResourceTest.cpp : Tests of the GL_CHROMIUM_bind_generates_resource extension.
+
+#include "test_utils/ANGLETest.h"
+
+namespace angle
+{
+
+class BindGeneratesResourceTest : public ANGLETest
+{
+ protected:
+ BindGeneratesResourceTest() { setBindGeneratesResource(false); }
+};
+
+// Context creation would fail if EGL_CHROMIUM_create_context_bind_generates_resource was not
+// available so the GL extension should always be present
+TEST_P(BindGeneratesResourceTest, ExtensionStringExposed)
+{
+ EXPECT_TRUE(extensionEnabled("GL_CHROMIUM_bind_generates_resource"));
+}
+
+// Verify that GL_BIND_GENERATES_RESOURCE_CHROMIUM can be queried but not changed
+TEST_P(BindGeneratesResourceTest, QueryValidation)
+{
+ GLint intValue = 2;
+ glGetIntegerv(GL_BIND_GENERATES_RESOURCE_CHROMIUM, &intValue);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_EQ(intValue, GL_FALSE);
+
+ float floatValue = 2.0f;
+ glGetFloatv(GL_BIND_GENERATES_RESOURCE_CHROMIUM, &floatValue);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_EQ(floatValue, 0.0f);
+
+ GLboolean boolValue = GL_TRUE;
+ glGetBooleanv(GL_BIND_GENERATES_RESOURCE_CHROMIUM, &boolValue);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_EQ(boolValue, GL_FALSE);
+
+ boolValue = glIsEnabled(GL_BIND_GENERATES_RESOURCE_CHROMIUM);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_EQ(boolValue, GL_FALSE);
+
+ glEnable(GL_BIND_GENERATES_RESOURCE_CHROMIUM);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ glDisable(GL_BIND_GENERATES_RESOURCE_CHROMIUM);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+}
+
+// Test that buffers cannot be generated on bind
+TEST_P(BindGeneratesResourceTest, Buffers)
+{
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 2);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ EXPECT_GL_NO_ERROR();
+
+ if (getClientMajorVersion() >= 3)
+ {
+ glBindBufferBase(GL_UNIFORM_BUFFER, 0, 3);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ glBindBufferBase(GL_UNIFORM_BUFFER, 0, 0);
+ EXPECT_GL_NO_ERROR();
+
+ glBindBufferRange(GL_UNIFORM_BUFFER, 0, 4, 1, 2);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ glBindBufferRange(GL_UNIFORM_BUFFER, 0, 0, 1, 2);
+ EXPECT_GL_NO_ERROR();
+ }
+}
+
+// Test that textures cannot be generated on bind
+TEST_P(BindGeneratesResourceTest, Textures)
+{
+ glBindTexture(GL_TEXTURE_2D, 2);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that framebuffers cannot be generated on bind
+TEST_P(BindGeneratesResourceTest, Framebuffers)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, 2);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that renderbuffer cannot be generated on bind
+TEST_P(BindGeneratesResourceTest, Renderbuffers)
+{
+ glBindRenderbuffer(GL_RENDERBUFFER, 2);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ glBindRenderbuffer(GL_RENDERBUFFER, 0);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these
+// tests should be run against.
+ANGLE_INSTANTIATE_TEST(BindGeneratesResourceTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES3_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES2_OPENGL(),
+ ES3_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGLES());
+
+} // namespace
diff --git a/gfx/angle/src/tests/gl_tests/BindUniformLocationTest.cpp b/gfx/angle/src/tests/gl_tests/BindUniformLocationTest.cpp
new file mode 100755
index 000000000..732a11068
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/BindUniformLocationTest.cpp
@@ -0,0 +1,484 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// BindUniformLocationTest.cpp : Tests of the GL_CHROMIUM_bind_uniform_location extension.
+
+#include "test_utils/ANGLETest.h"
+
+#include <cmath>
+
+using namespace angle;
+
+namespace
+{
+
+class BindUniformLocationTest : public ANGLETest
+{
+ protected:
+ BindUniformLocationTest()
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+ mBindUniformLocation = reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC>(
+ eglGetProcAddress("glBindUniformLocationCHROMIUM"));
+ }
+
+ void TearDown() override
+ {
+ if (mProgram != 0)
+ {
+ glDeleteProgram(mProgram);
+ }
+ ANGLETest::TearDown();
+ }
+
+ typedef void(GL_APIENTRYP PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC)(GLuint mProgram,
+ GLint location,
+ const GLchar *name);
+ PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC mBindUniformLocation = nullptr;
+
+ GLuint mProgram = 0;
+};
+
+// Test basic functionality of GL_CHROMIUM_bind_uniform_location
+TEST_P(BindUniformLocationTest, Basic)
+{
+ if (!extensionEnabled("GL_CHROMIUM_bind_uniform_location"))
+ {
+ std::cout << "Test skipped because GL_CHROMIUM_bind_uniform_location is not available."
+ << std::endl;
+ return;
+ }
+
+ ASSERT_NE(mBindUniformLocation, nullptr);
+
+ // clang-format off
+ const std::string vsSource = SHADER_SOURCE
+ (
+ attribute vec4 a_position;
+ void main()
+ {
+ gl_Position = a_position;
+ }
+ );
+
+ const std::string fsSource = SHADER_SOURCE
+ (
+ precision mediump float;
+ uniform vec4 u_colorC;
+ uniform vec4 u_colorB[2];
+ uniform vec4 u_colorA;
+ void main()
+ {
+ gl_FragColor = u_colorA + u_colorB[0] + u_colorB[1] + u_colorC;
+ }
+ );
+ // clang-format on
+
+ GLint colorALocation = 3;
+ GLint colorBLocation = 10;
+ GLint colorCLocation = 5;
+
+ GLuint vs = CompileShader(GL_VERTEX_SHADER, vsSource);
+ GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fsSource);
+
+ mProgram = glCreateProgram();
+
+ mBindUniformLocation(mProgram, colorALocation, "u_colorA");
+ mBindUniformLocation(mProgram, colorBLocation, "u_colorB[0]");
+ mBindUniformLocation(mProgram, colorCLocation, "u_colorC");
+
+ glAttachShader(mProgram, vs);
+ glDeleteShader(vs);
+
+ glAttachShader(mProgram, fs);
+ glDeleteShader(fs);
+
+ // Link the mProgram
+ glLinkProgram(mProgram);
+ // Check the link status
+ GLint linked = 0;
+ glGetProgramiv(mProgram, GL_LINK_STATUS, &linked);
+ ASSERT_EQ(1, linked);
+
+ glUseProgram(mProgram);
+
+ static const float colorB[] = {
+ 0.0f, 0.50f, 0.0f, 0.0f, 0.0f, 0.0f, 0.75f, 0.0f,
+ };
+
+ glUniform4f(colorALocation, 0.25f, 0.0f, 0.0f, 0.0f);
+ glUniform4fv(colorBLocation, 2, colorB);
+ glUniform4f(colorCLocation, 0.0f, 0.0f, 0.0f, 1.0f);
+
+ drawQuad(mProgram, "a_position", 0.5f);
+
+ EXPECT_GL_NO_ERROR();
+ EXPECT_PIXEL_NEAR(0, 0, 64, 128, 192, 255, 1.0);
+}
+
+// Test that conflicts are detected when two uniforms are bound to the same location
+TEST_P(BindUniformLocationTest, ConflictsDetection)
+{
+ if (!extensionEnabled("GL_CHROMIUM_bind_uniform_location"))
+ {
+ std::cout << "Test skipped because GL_CHROMIUM_bind_uniform_location is not available."
+ << std::endl;
+ return;
+ }
+
+ ASSERT_NE(nullptr, mBindUniformLocation);
+
+ // clang-format off
+ const std::string vsSource = SHADER_SOURCE
+ (
+ attribute vec4 a_position;
+ void main()
+ {
+ gl_Position = a_position;
+ }
+ );
+
+ const std::string fsSource = SHADER_SOURCE
+ (
+ precision mediump float;
+ uniform vec4 u_colorA;
+ uniform vec4 u_colorB;
+ void main()
+ {
+ gl_FragColor = u_colorA + u_colorB;
+ }
+ );
+ // clang-format on
+
+ GLint colorALocation = 3;
+ GLint colorBLocation = 4;
+
+ GLuint vs = CompileShader(GL_VERTEX_SHADER, vsSource);
+ GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fsSource);
+
+ mProgram = glCreateProgram();
+ glAttachShader(mProgram, vs);
+ glDeleteShader(vs);
+ glAttachShader(mProgram, fs);
+ glDeleteShader(fs);
+
+ mBindUniformLocation(mProgram, colorALocation, "u_colorA");
+ // Bind u_colorB to location a, causing conflicts, link should fail.
+ mBindUniformLocation(mProgram, colorALocation, "u_colorB");
+ glLinkProgram(mProgram);
+ GLint linked = 0;
+ glGetProgramiv(mProgram, GL_LINK_STATUS, &linked);
+ ASSERT_EQ(0, linked);
+
+ // Bind u_colorB to location b, no conflicts, link should succeed.
+ mBindUniformLocation(mProgram, colorBLocation, "u_colorB");
+ glLinkProgram(mProgram);
+ linked = 0;
+ glGetProgramiv(mProgram, GL_LINK_STATUS, &linked);
+ EXPECT_EQ(1, linked);
+}
+
+// Test a use case of the chromium compositor
+TEST_P(BindUniformLocationTest, Compositor)
+{
+ if (!extensionEnabled("GL_CHROMIUM_bind_uniform_location"))
+ {
+ std::cout << "Test skipped because GL_CHROMIUM_bind_uniform_location is not available."
+ << std::endl;
+ return;
+ }
+
+ ASSERT_NE(nullptr, mBindUniformLocation);
+
+ // clang-format off
+ const std::string vsSource = SHADER_SOURCE
+ (
+ attribute vec4 a_position;
+ attribute vec2 a_texCoord;
+ uniform mat4 matrix;
+ uniform vec2 color_a[4];
+ uniform vec4 color_b;
+ varying vec4 v_color;
+ void main()
+ {
+ v_color.xy = color_a[0] + color_a[1];
+ v_color.zw = color_a[2] + color_a[3];
+ v_color += color_b;
+ gl_Position = matrix * a_position;
+ }
+ );
+
+ const std::string fsSource = SHADER_SOURCE
+ (
+ precision mediump float;
+ varying vec4 v_color;
+ uniform float alpha;
+ uniform vec4 multiplier;
+ uniform vec3 color_c[8];
+ void main()
+ {
+ vec4 color_c_sum = vec4(0.0);
+ color_c_sum.xyz += color_c[0];
+ color_c_sum.xyz += color_c[1];
+ color_c_sum.xyz += color_c[2];
+ color_c_sum.xyz += color_c[3];
+ color_c_sum.xyz += color_c[4];
+ color_c_sum.xyz += color_c[5];
+ color_c_sum.xyz += color_c[6];
+ color_c_sum.xyz += color_c[7];
+ color_c_sum.w = alpha;
+ color_c_sum *= multiplier;
+ gl_FragColor = v_color + color_c_sum;
+ }
+ );
+ // clang-format on
+
+ int counter = 6;
+ int matrixLocation = counter++;
+ int colorALocation = counter++;
+ int colorBLocation = counter++;
+ int alphaLocation = counter++;
+ int multiplierLocation = counter++;
+ int colorCLocation = counter++;
+
+ GLuint vs = CompileShader(GL_VERTEX_SHADER, vsSource);
+ GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fsSource);
+
+ mProgram = glCreateProgram();
+
+ mBindUniformLocation(mProgram, matrixLocation, "matrix");
+ mBindUniformLocation(mProgram, colorALocation, "color_a");
+ mBindUniformLocation(mProgram, colorBLocation, "color_b");
+ mBindUniformLocation(mProgram, alphaLocation, "alpha");
+ mBindUniformLocation(mProgram, multiplierLocation, "multiplier");
+ mBindUniformLocation(mProgram, colorCLocation, "color_c");
+
+ glAttachShader(mProgram, vs);
+ glDeleteShader(vs);
+ glAttachShader(mProgram, fs);
+ glDeleteShader(fs);
+
+ // Link the mProgram
+ glLinkProgram(mProgram);
+ // Check the link status
+ GLint linked = 0;
+ glGetProgramiv(mProgram, GL_LINK_STATUS, &linked);
+ ASSERT_EQ(1, linked);
+
+ glUseProgram(mProgram);
+
+ static const float colorA[] = {
+ 0.1f, 0.1f, 0.1f, 0.1f, 0.1f, 0.1f, 0.1f, 0.1f,
+ };
+
+ static const float colorC[] = {
+ 0.1f, 0.1f, 0.1f, 0.1f, 0.1f, 0.1f, 0.1f, 0.1f, 0.1f, 0.1f, 0.1f, 0.1f,
+ 0.1f, 0.1f, 0.1f, 0.1f, 0.1f, 0.1f, 0.1f, 0.1f, 0.1f, 0.1f, 0.1f, 0.1f,
+ };
+
+ static const float identity[] = {
+ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1,
+ };
+
+ glUniformMatrix4fv(matrixLocation, 1, false, identity);
+ glUniform2fv(colorALocation, 4, colorA);
+ glUniform4f(colorBLocation, 0.2f, 0.2f, 0.2f, 0.2f);
+ glUniform1f(alphaLocation, 0.8f);
+ glUniform4f(multiplierLocation, 0.5f, 0.5f, 0.5f, 0.5f);
+ glUniform3fv(colorCLocation, 8, colorC);
+
+ glDrawArrays(GL_TRIANGLES, 0, 6);
+
+ drawQuad(mProgram, "a_position", 0.5f);
+
+ EXPECT_PIXEL_EQ(0, 0, 204, 204, 204, 204);
+}
+
+// Test that unused uniforms don't conflict when bound to the same location
+TEST_P(BindUniformLocationTest, UnusedUniformUpdate)
+{
+ if (!extensionEnabled("GL_CHROMIUM_bind_uniform_location"))
+ {
+ std::cout << "Test skipped because GL_CHROMIUM_bind_uniform_location is not available."
+ << std::endl;
+ return;
+ }
+
+ ASSERT_NE(nullptr, mBindUniformLocation);
+
+ // clang-format off
+ const std::string vsSource = SHADER_SOURCE
+ (
+ attribute vec4 a_position;
+ void main()
+ {
+ gl_Position = a_position;
+ }
+ );
+
+ const std::string fsSource = SHADER_SOURCE
+ (
+ precision mediump float;
+ uniform vec4 u_colorA;
+ uniform float u_colorU;
+ uniform vec4 u_colorC;
+ void main()
+ {
+ gl_FragColor = u_colorA + u_colorC;
+ }
+ );
+ // clang-format on
+
+ const GLint colorULocation = 1;
+ const GLint nonexistingLocation = 5;
+ const GLint unboundLocation = 6;
+
+ GLuint vs = CompileShader(GL_VERTEX_SHADER, vsSource);
+ GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fsSource);
+
+ mProgram = glCreateProgram();
+ mBindUniformLocation(mProgram, colorULocation, "u_colorU");
+ // The non-existing uniform should behave like existing, but optimized away
+ // uniform.
+ mBindUniformLocation(mProgram, nonexistingLocation, "nonexisting");
+ // Let A and C be assigned automatic locations.
+ glAttachShader(mProgram, vs);
+ glDeleteShader(vs);
+ glAttachShader(mProgram, fs);
+ glDeleteShader(fs);
+ glLinkProgram(mProgram);
+ GLint linked = 0;
+ glGetProgramiv(mProgram, GL_LINK_STATUS, &linked);
+ ASSERT_EQ(1, linked);
+ glUseProgram(mProgram);
+
+ // No errors on bound locations, since caller does not know
+ // if the driver optimizes them away or not.
+ glUniform1f(colorULocation, 0.25f);
+ EXPECT_GL_NO_ERROR();
+
+ // No errors on bound locations of names that do not exist
+ // in the shader. Otherwise it would be inconsistent wrt the
+ // optimization case.
+ glUniform1f(nonexistingLocation, 0.25f);
+ EXPECT_GL_NO_ERROR();
+
+ // The above are equal to updating -1.
+ glUniform1f(-1, 0.25f);
+ EXPECT_GL_NO_ERROR();
+
+ // No errors when updating with other type either.
+ // The type can not be known with the non-existing case.
+ glUniform2f(colorULocation, 0.25f, 0.25f);
+ EXPECT_GL_NO_ERROR();
+ glUniform2f(nonexistingLocation, 0.25f, 0.25f);
+ EXPECT_GL_NO_ERROR();
+ glUniform2f(-1, 0.25f, 0.25f);
+ EXPECT_GL_NO_ERROR();
+
+ // Ensure that driver or ANGLE has optimized the variable
+ // away and the test tests what it is supposed to.
+ EXPECT_EQ(-1, glGetUniformLocation(mProgram, "u_colorU"));
+
+ // The bound location gets marked as used and the driver
+ // does not allocate other variables to that location.
+ EXPECT_NE(colorULocation, glGetUniformLocation(mProgram, "u_colorA"));
+ EXPECT_NE(colorULocation, glGetUniformLocation(mProgram, "u_colorC"));
+ EXPECT_NE(nonexistingLocation, glGetUniformLocation(mProgram, "u_colorA"));
+ EXPECT_NE(nonexistingLocation, glGetUniformLocation(mProgram, "u_colorC"));
+
+ // Unintuitive: while specifying value works, getting the value does not.
+ GLfloat getResult = 0.0f;
+ glGetUniformfv(mProgram, colorULocation, &getResult);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+ glGetUniformfv(mProgram, nonexistingLocation, &getResult);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+ glGetUniformfv(mProgram, -1, &getResult);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ // Updating an unbound, non-existing location still causes
+ // an error.
+ glUniform1f(unboundLocation, 0.25f);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+}
+
+// Test for a bug where using a sampler caused GL error if the mProgram had
+// uniforms that were optimized away by the driver. This was only a problem with
+// glBindUniformLocationCHROMIUM implementation. This could be reproed by
+// binding the sampler to a location higher than the amount of active uniforms.
+TEST_P(BindUniformLocationTest, UseSamplerWhenUnusedUniforms)
+{
+ if (!extensionEnabled("GL_CHROMIUM_bind_uniform_location"))
+ {
+ std::cout << "Test skipped because GL_CHROMIUM_bind_uniform_location is not available."
+ << std::endl;
+ return;
+ }
+
+ ASSERT_NE(nullptr, mBindUniformLocation);
+
+ // clang-format off
+ const std::string vsSource = SHADER_SOURCE
+ (
+ void main()
+ {
+ gl_Position = vec4(0);
+ }
+ );
+
+ const std::string fsSource = SHADER_SOURCE
+ (
+ uniform sampler2D tex;
+ void main()
+ {
+ gl_FragColor = texture2D(tex, vec2(1));
+ }
+ );
+ // clang-format on
+
+ const GLuint texLocation = 54;
+
+ GLuint vs = CompileShader(GL_VERTEX_SHADER, vsSource);
+ GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fsSource);
+
+ mProgram = glCreateProgram();
+ mBindUniformLocation(mProgram, texLocation, "tex");
+
+ glAttachShader(mProgram, vs);
+ glDeleteShader(vs);
+ glAttachShader(mProgram, fs);
+ glDeleteShader(fs);
+
+ glLinkProgram(mProgram);
+
+ GLint linked = 0;
+ glGetProgramiv(mProgram, GL_LINK_STATUS, &linked);
+ EXPECT_NE(0, linked);
+ glUseProgram(mProgram);
+ glUniform1i(texLocation, 0);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these
+// tests should be run against.
+ANGLE_INSTANTIATE_TEST(BindUniformLocationTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES2_OPENGL(),
+ ES2_OPENGLES());
+
+} // namespace
diff --git a/gfx/angle/src/tests/gl_tests/BlendMinMaxTest.cpp b/gfx/angle/src/tests/gl_tests/BlendMinMaxTest.cpp
new file mode 100755
index 000000000..39f5251e5
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/BlendMinMaxTest.cpp
@@ -0,0 +1,255 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/ANGLETest.h"
+
+using namespace angle;
+
+class BlendMinMaxTest : public ANGLETest
+{
+ protected:
+ BlendMinMaxTest()
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ setConfigDepthBits(24);
+
+ mProgram = 0;
+ mColorLocation = -1;
+ mFramebuffer = 0;
+ mColorRenderbuffer = 0;
+ }
+
+ struct Color
+ {
+ float values[4];
+ };
+
+ static float getExpected(bool blendMin, float curColor, float prevColor)
+ {
+ return blendMin ? std::min(curColor, prevColor) : std::max(curColor, prevColor);
+ }
+
+ void runTest(GLenum colorFormat, GLenum type)
+ {
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_EXT_blend_minmax"))
+ {
+ std::cout << "Test skipped because ES3 or GL_EXT_blend_minmax is not available." << std::endl;
+ return;
+ }
+
+ // TODO(geofflang): figure out why this fails
+ if (IsIntel() && GetParam() == ES2_OPENGL())
+ {
+ std::cout << "Test skipped on OpenGL Intel due to flakyness." << std::endl;
+ return;
+ }
+
+ SetUpFramebuffer(colorFormat);
+
+ int minValue = 0;
+ int maxValue = 1;
+ if (type == GL_FLOAT)
+ {
+ minValue = -1024;
+ maxValue = 1024;
+ }
+
+ const size_t colorCount = 128;
+ Color colors[colorCount];
+ for (size_t i = 0; i < colorCount; i++)
+ {
+ for (size_t j = 0; j < 4; j++)
+ {
+ colors[i].values[j] =
+ static_cast<float>(minValue + (rand() % (maxValue - minValue)));
+ }
+ }
+
+ float prevColor[4];
+ for (size_t i = 0; i < colorCount; i++)
+ {
+ const Color &color = colors[i];
+ glUseProgram(mProgram);
+ glUniform4f(mColorLocation, color.values[0], color.values[1], color.values[2], color.values[3]);
+
+ bool blendMin = (rand() % 2 == 0);
+ glBlendEquation(blendMin ? GL_MIN : GL_MAX);
+
+ drawQuad(mProgram, "aPosition", 0.5f);
+
+ float pixel[4];
+ if (type == GL_UNSIGNED_BYTE)
+ {
+ GLubyte ubytePixel[4];
+ glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, ubytePixel);
+ for (size_t componentIdx = 0; componentIdx < ArraySize(pixel); componentIdx++)
+ {
+ pixel[componentIdx] = ubytePixel[componentIdx] / 255.0f;
+ }
+ }
+ else if (type == GL_FLOAT)
+ {
+ glReadPixels(0, 0, 1, 1, GL_RGBA, GL_FLOAT, pixel);
+ }
+ else
+ {
+ FAIL() << "Unexpected pixel type";
+ }
+
+ if (i > 0)
+ {
+ const float errorRange = 1.0f / 255.0f;
+ for (size_t componentIdx = 0; componentIdx < ArraySize(pixel); componentIdx++)
+ {
+ EXPECT_NEAR(
+ getExpected(blendMin, color.values[componentIdx], prevColor[componentIdx]),
+ pixel[componentIdx], errorRange);
+ }
+ }
+
+ memcpy(prevColor, pixel, sizeof(pixel));
+ }
+ }
+
+ virtual void SetUp()
+ {
+ ANGLETest::SetUp();
+
+ const std::string testVertexShaderSource = SHADER_SOURCE
+ (
+ attribute highp vec4 aPosition;
+
+ void main(void)
+ {
+ gl_Position = aPosition;
+ }
+ );
+
+ const std::string testFragmentShaderSource = SHADER_SOURCE
+ (
+ uniform highp vec4 color;
+ void main(void)
+ {
+ gl_FragColor = color;
+ }
+ );
+
+ mProgram = CompileProgram(testVertexShaderSource, testFragmentShaderSource);
+ if (mProgram == 0)
+ {
+ FAIL() << "shader compilation failed.";
+ }
+
+ mColorLocation = glGetUniformLocation(mProgram, "color");
+
+ glUseProgram(mProgram);
+
+ glClearColor(0, 0, 0, 0);
+ glClearDepthf(0.0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glEnable(GL_BLEND);
+ glDisable(GL_DEPTH_TEST);
+ }
+
+ void SetUpFramebuffer(GLenum colorFormat)
+ {
+ glGenFramebuffers(1, &mFramebuffer);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mFramebuffer);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, mFramebuffer);
+
+ glGenRenderbuffers(1, &mColorRenderbuffer);
+ glBindRenderbuffer(GL_RENDERBUFFER, mColorRenderbuffer);
+ glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, getWindowWidth(), getWindowHeight());
+ glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, mColorRenderbuffer);
+
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ virtual void TearDown()
+ {
+ glDeleteProgram(mProgram);
+ glDeleteFramebuffers(1, &mFramebuffer);
+ glDeleteRenderbuffers(1, &mColorRenderbuffer);
+
+ ANGLETest::TearDown();
+ }
+
+ GLuint mProgram;
+ GLint mColorLocation;
+
+ GLuint mFramebuffer;
+ GLuint mColorRenderbuffer;
+};
+
+TEST_P(BlendMinMaxTest, RGBA8)
+{
+ runTest(GL_RGBA8, GL_UNSIGNED_BYTE);
+}
+
+TEST_P(BlendMinMaxTest, RGBA32F)
+{
+ if (getClientMajorVersion() < 3 || !extensionEnabled("GL_EXT_color_buffer_float"))
+ {
+ std::cout << "Test skipped because ES3 and GL_EXT_color_buffer_float are not available."
+ << std::endl;
+ return;
+ }
+
+ // TODO(jmadill): Figure out why this is broken on Intel
+ if (IsIntel() && (GetParam() == ES2_D3D11() || GetParam() == ES2_D3D9()))
+ {
+ std::cout << "Test skipped on Intel OpenGL." << std::endl;
+ return;
+ }
+
+ // TODO (bug 1284): Investigate RGBA32f D3D SDK Layers messages on D3D11_FL9_3
+ if (IsD3D11_FL93())
+ {
+ std::cout << "Test skipped on Feature Level 9_3." << std::endl;
+ return;
+ }
+
+ runTest(GL_RGBA32F, GL_FLOAT);
+}
+
+TEST_P(BlendMinMaxTest, RGBA16F)
+{
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_EXT_color_buffer_half_float"))
+ {
+ std::cout << "Test skipped because ES3 or GL_EXT_color_buffer_half_float is not available."
+ << std::endl;
+ return;
+ }
+
+ // TODO(jmadill): figure out why this fails
+ if (IsIntel() && (GetParam() == ES2_D3D11() || GetParam() == ES2_D3D9()))
+ {
+ std::cout << "Test skipped on Intel due to failures." << std::endl;
+ return;
+ }
+
+ runTest(GL_RGBA16F, GL_FLOAT);
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(BlendMinMaxTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES3_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES2_OPENGL(),
+ ES3_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGLES());
diff --git a/gfx/angle/src/tests/gl_tests/BlitFramebufferANGLETest.cpp b/gfx/angle/src/tests/gl_tests/BlitFramebufferANGLETest.cpp
new file mode 100755
index 000000000..e40a411db
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/BlitFramebufferANGLETest.cpp
@@ -0,0 +1,1070 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/ANGLETest.h"
+
+#include "test_utils/gl_raii.h"
+
+using namespace angle;
+
+class BlitFramebufferANGLETest : public ANGLETest
+{
+ protected:
+ BlitFramebufferANGLETest()
+ {
+ setWindowWidth(256);
+ setWindowHeight(256);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ setConfigDepthBits(24);
+ setConfigStencilBits(8);
+
+ mCheckerProgram = 0;
+ mBlueProgram = 0;
+
+ mOriginalFBO = 0;
+
+ mUserFBO = 0;
+ mUserColorBuffer = 0;
+ mUserDepthStencilBuffer = 0;
+
+ mSmallFBO = 0;
+ mSmallColorBuffer = 0;
+ mSmallDepthStencilBuffer = 0;
+
+ mColorOnlyFBO = 0;
+ mColorOnlyColorBuffer = 0;
+
+ mDiffFormatFBO = 0;
+ mDiffFormatColorBuffer = 0;
+
+ mDiffSizeFBO = 0;
+ mDiffSizeColorBuffer = 0;
+
+ mMRTFBO = 0;
+ mMRTColorBuffer0 = 0;
+ mMRTColorBuffer1 = 0;
+
+ mRGBAColorbuffer = 0;
+ mRGBAFBO = 0;
+
+ mBGRAMultisampledRenderbuffer = 0;
+ mBGRAMultisampledFBO = 0;
+ }
+
+ virtual void SetUp()
+ {
+ ANGLETest::SetUp();
+
+ const std::string passthroughVS = SHADER_SOURCE
+ (
+ precision highp float;
+ attribute vec4 position;
+ varying vec4 pos;
+
+ void main()
+ {
+ gl_Position = position;
+ pos = position;
+ }
+ );
+
+ const std::string checkeredFS = SHADER_SOURCE
+ (
+ precision highp float;
+ varying vec4 pos;
+
+ void main()
+ {
+ if (pos.x * pos.y > 0.0)
+ {
+ gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
+ }
+ else
+ {
+ gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
+ }
+ }
+ );
+
+ const std::string blueFS = SHADER_SOURCE
+ (
+ precision highp float;
+ varying vec4 pos;
+
+ void main()
+ {
+ gl_FragColor = vec4(0.0, 0.0, 1.0, 1.0);
+ }
+ );
+
+ mCheckerProgram = CompileProgram(passthroughVS, checkeredFS);
+ mBlueProgram = CompileProgram(passthroughVS, blueFS);
+ if (mCheckerProgram == 0 || mBlueProgram == 0)
+ {
+ FAIL() << "shader compilation failed.";
+ }
+
+ EXPECT_GL_NO_ERROR();
+
+ GLint originalFBO;
+ glGetIntegerv(GL_FRAMEBUFFER_BINDING, &originalFBO);
+ if (originalFBO >= 0)
+ {
+ mOriginalFBO = (GLuint)originalFBO;
+ }
+
+ GLenum format = GL_BGRA8_EXT;
+
+ glGenFramebuffers(1, &mUserFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
+ glGenTextures(1, &mUserColorBuffer);
+ glGenRenderbuffers(1, &mUserDepthStencilBuffer);
+ glBindTexture(GL_TEXTURE_2D, mUserColorBuffer);
+ glTexStorage2DEXT(GL_TEXTURE_2D, 1, format, getWindowWidth(), getWindowHeight());
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mUserColorBuffer, 0);
+ glBindRenderbuffer(GL_RENDERBUFFER, mUserDepthStencilBuffer);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, getWindowWidth(), getWindowHeight());
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mUserDepthStencilBuffer);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mUserDepthStencilBuffer);
+
+ ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+ ASSERT_GL_NO_ERROR();
+
+ glGenFramebuffers(1, &mSmallFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mSmallFBO);
+ glGenTextures(1, &mSmallColorBuffer);
+ glGenRenderbuffers(1, &mSmallDepthStencilBuffer);
+ glBindTexture(GL_TEXTURE_2D, mSmallColorBuffer);
+ glTexStorage2DEXT(GL_TEXTURE_2D, 1, format, getWindowWidth() / 2, getWindowHeight() / 2);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mSmallColorBuffer, 0);
+ glBindRenderbuffer(GL_RENDERBUFFER, mSmallDepthStencilBuffer);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8_OES, getWindowWidth() / 2, getWindowHeight() / 2);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mSmallDepthStencilBuffer);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, mSmallDepthStencilBuffer);
+
+ ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+ ASSERT_GL_NO_ERROR();
+
+ glGenFramebuffers(1, &mColorOnlyFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mColorOnlyFBO);
+ glGenTextures(1, &mColorOnlyColorBuffer);
+ glBindTexture(GL_TEXTURE_2D, mColorOnlyColorBuffer);
+ glTexStorage2DEXT(GL_TEXTURE_2D, 1, format, getWindowWidth(), getWindowHeight());
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mColorOnlyColorBuffer, 0);
+
+ ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+ ASSERT_GL_NO_ERROR();
+
+ glGenFramebuffers(1, &mDiffFormatFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mDiffFormatFBO);
+ glGenTextures(1, &mDiffFormatColorBuffer);
+ glBindTexture(GL_TEXTURE_2D, mDiffFormatColorBuffer);
+ glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGB565, getWindowWidth(), getWindowHeight());
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mDiffFormatColorBuffer, 0);
+
+ ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+ ASSERT_GL_NO_ERROR();
+
+ glGenFramebuffers(1, &mDiffSizeFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mDiffSizeFBO);
+ glGenTextures(1, &mDiffSizeColorBuffer);
+ glBindTexture(GL_TEXTURE_2D, mDiffSizeColorBuffer);
+ glTexStorage2DEXT(GL_TEXTURE_2D, 1, format, getWindowWidth()*2, getWindowHeight()*2);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mDiffSizeColorBuffer, 0);
+
+ ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+ ASSERT_GL_NO_ERROR();
+
+ if (extensionEnabled("GL_EXT_draw_buffers"))
+ {
+ glGenFramebuffers(1, &mMRTFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mMRTFBO);
+ glGenTextures(1, &mMRTColorBuffer0);
+ glGenTextures(1, &mMRTColorBuffer1);
+ glBindTexture(GL_TEXTURE_2D, mMRTColorBuffer0);
+ glTexStorage2DEXT(GL_TEXTURE_2D, 1, format, getWindowWidth(), getWindowHeight());
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, mMRTColorBuffer0, 0);
+ glBindTexture(GL_TEXTURE_2D, mMRTColorBuffer1);
+ glTexStorage2DEXT(GL_TEXTURE_2D, 1, format, getWindowWidth(), getWindowHeight());
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1_EXT, GL_TEXTURE_2D, mMRTColorBuffer1, 0);
+
+ ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+ ASSERT_GL_NO_ERROR();
+ }
+
+ if (extensionEnabled("GL_ANGLE_framebuffer_multisample"))
+ {
+ // Test blit between RGBA and multisampled BGRA
+ glGenTextures(1, &mRGBAColorbuffer);
+ glBindTexture(GL_TEXTURE_2D, mRGBAColorbuffer);
+ glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, getWindowWidth(), getWindowHeight());
+
+ glGenFramebuffers(1, &mRGBAFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mRGBAFBO);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mRGBAColorbuffer, 0);
+
+ ASSERT_GL_NO_ERROR();
+ ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ glGenRenderbuffers(1, &mBGRAMultisampledRenderbuffer);
+ glBindRenderbuffer(GL_RENDERBUFFER, mBGRAMultisampledRenderbuffer);
+ glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, 1, GL_BGRA8_EXT, getWindowWidth(), getWindowHeight());
+
+ glGenFramebuffers(1, &mBGRAMultisampledFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mBGRAMultisampledFBO);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, mBGRAMultisampledRenderbuffer);
+
+ ASSERT_GL_NO_ERROR();
+ ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
+ }
+
+ virtual void TearDown()
+ {
+ glDeleteProgram(mCheckerProgram);
+ glDeleteProgram(mBlueProgram);
+
+ glDeleteFramebuffers(1, &mUserFBO);
+ glDeleteTextures(1, &mUserColorBuffer);
+ glDeleteRenderbuffers(1, &mUserDepthStencilBuffer);
+
+ glDeleteFramebuffers(1, &mSmallFBO);
+ glDeleteTextures(1, &mSmallColorBuffer);
+ glDeleteRenderbuffers(1, &mSmallDepthStencilBuffer);
+
+ glDeleteFramebuffers(1, &mColorOnlyFBO);
+ glDeleteTextures(1, &mSmallDepthStencilBuffer);
+
+ glDeleteFramebuffers(1, &mDiffFormatFBO);
+ glDeleteTextures(1, &mDiffFormatColorBuffer);
+
+ glDeleteFramebuffers(1, &mDiffSizeFBO);
+ glDeleteTextures(1, &mDiffSizeColorBuffer);
+
+ if (extensionEnabled("GL_EXT_draw_buffers"))
+ {
+ glDeleteFramebuffers(1, &mMRTFBO);
+ glDeleteTextures(1, &mMRTColorBuffer0);
+ glDeleteTextures(1, &mMRTColorBuffer1);
+ }
+
+ if (mRGBAColorbuffer != 0)
+ {
+ glDeleteTextures(1, &mRGBAColorbuffer);
+ }
+
+ if (mRGBAFBO != 0)
+ {
+ glDeleteFramebuffers(1, &mBGRAMultisampledFBO);
+ }
+
+ if (mBGRAMultisampledRenderbuffer != 0)
+ {
+ glDeleteRenderbuffers(1, &mBGRAMultisampledRenderbuffer);
+ }
+
+ if (mBGRAMultisampledFBO != 0)
+ {
+ glDeleteFramebuffers(1, &mBGRAMultisampledFBO);
+ }
+
+ ANGLETest::TearDown();
+ }
+
+ GLuint mCheckerProgram;
+ GLuint mBlueProgram;
+
+ GLuint mOriginalFBO;
+
+ GLuint mUserFBO;
+ GLuint mUserColorBuffer;
+ GLuint mUserDepthStencilBuffer;
+
+ GLuint mSmallFBO;
+ GLuint mSmallColorBuffer;
+ GLuint mSmallDepthStencilBuffer;
+
+ GLuint mColorOnlyFBO;
+ GLuint mColorOnlyColorBuffer;
+
+ GLuint mDiffFormatFBO;
+ GLuint mDiffFormatColorBuffer;
+
+ GLuint mDiffSizeFBO;
+ GLuint mDiffSizeColorBuffer;
+
+ GLuint mMRTFBO;
+ GLuint mMRTColorBuffer0;
+ GLuint mMRTColorBuffer1;
+
+ GLuint mRGBAColorbuffer;
+ GLuint mRGBAFBO;
+
+ GLuint mBGRAMultisampledRenderbuffer;
+ GLuint mBGRAMultisampledFBO;
+};
+
+// Draw to user-created framebuffer, blit whole-buffer color to original framebuffer.
+TEST_P(BlitFramebufferANGLETest, BlitColorToDefault)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ drawQuad(mCheckerProgram, "position", 0.8f);
+
+ EXPECT_GL_NO_ERROR();
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO);
+
+ glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+
+ EXPECT_GL_NO_ERROR();
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
+
+ EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255);
+ EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
+ EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
+ EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255);
+}
+
+// Draw to system framebuffer, blit whole-buffer color to user-created framebuffer.
+TEST_P(BlitFramebufferANGLETest, ReverseColorBlit)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ drawQuad(mCheckerProgram, "position", 0.8f);
+
+ EXPECT_GL_NO_ERROR();
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mOriginalFBO);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mUserFBO);
+
+ glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+
+ EXPECT_GL_NO_ERROR();
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
+
+ EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255);
+ EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
+ EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
+ EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255);
+}
+
+// blit from user-created FBO to system framebuffer, with the scissor test enabled.
+TEST_P(BlitFramebufferANGLETest, ScissoredBlit)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ drawQuad(mCheckerProgram, "position", 0.8f);
+
+ EXPECT_GL_NO_ERROR();
+
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO);
+
+ glClearColor(1.0, 1.0, 1.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ glScissor(getWindowWidth() / 2, 0, getWindowWidth() / 2, getWindowHeight());
+ glEnable(GL_SCISSOR_TEST);
+
+ glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+
+ EXPECT_GL_NO_ERROR();
+
+ glDisable(GL_SCISSOR_TEST);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
+
+ EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 255, 255, 255);
+ EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
+ EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
+ EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 255, 255, 255);
+}
+
+// blit from system FBO to user-created framebuffer, with the scissor test enabled.
+TEST_P(BlitFramebufferANGLETest, ReverseScissoredBlit)
+{
+ // TODO(jmadill): Triage this driver bug.
+ if (IsAMD() && IsD3D11())
+ {
+ std::cout << "Test skipped on AMD D3D11." << std::endl;
+ return;
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ drawQuad(mCheckerProgram, "position", 0.8f);
+
+ EXPECT_GL_NO_ERROR();
+
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mUserFBO);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mOriginalFBO);
+
+ glClearColor(1.0, 1.0, 1.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ glScissor(getWindowWidth() / 2, 0, getWindowWidth() / 2, getWindowHeight());
+ glEnable(GL_SCISSOR_TEST);
+
+ glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+
+ EXPECT_GL_NO_ERROR();
+
+ glDisable(GL_SCISSOR_TEST);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
+
+ EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 255, 255, 255);
+ EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
+ EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
+ EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 255, 255, 255);
+}
+
+// blit from user-created FBO to system framebuffer, using region larger than buffer.
+TEST_P(BlitFramebufferANGLETest, OversizedBlit)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ drawQuad(mCheckerProgram, "position", 0.8f);
+
+ EXPECT_GL_NO_ERROR();
+
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO);
+
+ glClearColor(1.0, 1.0, 1.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ glBlitFramebufferANGLE(0, 0, getWindowWidth() * 2, getWindowHeight() * 2, 0, 0, getWindowWidth() * 2, getWindowHeight() * 2,
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+
+ EXPECT_GL_NO_ERROR();
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
+
+ EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255);
+ EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
+ EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
+ EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255);
+}
+
+// blit from system FBO to user-created framebuffer, using region larger than buffer.
+TEST_P(BlitFramebufferANGLETest, ReverseOversizedBlit)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ drawQuad(mCheckerProgram, "position", 0.8f);
+
+ EXPECT_GL_NO_ERROR();
+
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mUserFBO);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mOriginalFBO);
+
+ glClearColor(1.0, 1.0, 1.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ glBlitFramebufferANGLE(0, 0, getWindowWidth() * 2, getWindowHeight() * 2, 0, 0, getWindowWidth() * 2, getWindowHeight() * 2,
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ EXPECT_GL_NO_ERROR();
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
+
+ EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255);
+ EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
+ EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
+ EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255);
+}
+
+// blit from user-created FBO to system framebuffer, with depth buffer.
+TEST_P(BlitFramebufferANGLETest, BlitWithDepth)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
+
+ glDepthMask(GL_TRUE);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ glEnable(GL_DEPTH_TEST);
+
+ drawQuad(mCheckerProgram, "position", 0.3f);
+
+ EXPECT_GL_NO_ERROR();
+
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO);
+
+ glClearColor(1.0, 1.0, 1.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
+ GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ EXPECT_GL_NO_ERROR();
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
+
+ // if blit is happening correctly, this quad will not draw, because it is behind the blitted one
+ drawQuad(mBlueProgram, "position", 0.8f);
+
+ glDisable(GL_DEPTH_TEST);
+
+ EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255);
+ EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
+ EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
+ EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255);
+}
+
+// blit from system FBO to user-created framebuffer, with depth buffer.
+TEST_P(BlitFramebufferANGLETest, ReverseBlitWithDepth)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ glEnable(GL_DEPTH_TEST);
+
+ drawQuad(mCheckerProgram, "position", 0.3f);
+
+ EXPECT_GL_NO_ERROR();
+
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mUserFBO);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mOriginalFBO);
+
+ glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
+ GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ EXPECT_GL_NO_ERROR();
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
+
+ // if blit is happening correctly, this quad will not draw, because it is behind the blitted one
+
+ drawQuad(mBlueProgram, "position", 0.8f);
+
+ glDisable(GL_DEPTH_TEST);
+
+ EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255);
+ EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
+ EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
+ EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255);
+}
+
+// blit from one region of the system fbo to another-- this should fail.
+TEST_P(BlitFramebufferANGLETest, BlitSameBufferOriginal)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ drawQuad(mCheckerProgram, "position", 0.3f);
+
+ EXPECT_GL_NO_ERROR();
+
+ glBlitFramebufferANGLE(0, 0, getWindowWidth() / 2, getWindowHeight(), getWindowWidth() / 2, 0, getWindowWidth(), getWindowHeight(),
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+}
+
+// blit from one region of the system fbo to another.
+TEST_P(BlitFramebufferANGLETest, BlitSameBufferUser)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ drawQuad(mCheckerProgram, "position", 0.3f);
+
+ EXPECT_GL_NO_ERROR();
+
+ glBlitFramebufferANGLE(0, 0, getWindowWidth() / 2, getWindowHeight(), getWindowWidth() / 2, 0, getWindowWidth(), getWindowHeight(),
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+}
+
+TEST_P(BlitFramebufferANGLETest, BlitPartialColor)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ drawQuad(mCheckerProgram, "position", 0.5f);
+
+ EXPECT_GL_NO_ERROR();
+
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO);
+
+ glClearColor(1.0, 1.0, 1.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ glBlitFramebufferANGLE(0, 0, getWindowWidth() / 2, getWindowHeight() / 2, 0, getWindowHeight() / 2, getWindowWidth() / 2, getWindowHeight(),
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+
+ EXPECT_GL_NO_ERROR();
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
+
+ EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 255, 255, 255);
+ EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 255, 255, 255, 255);
+ EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 255, 255, 255);
+ EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
+}
+
+TEST_P(BlitFramebufferANGLETest, BlitDifferentSizes)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ drawQuad(mCheckerProgram, "position", 0.5f);
+
+ EXPECT_GL_NO_ERROR();
+
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mSmallFBO);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO);
+
+ glClearColor(1.0, 1.0, 1.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+
+ EXPECT_GL_NO_ERROR();
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mSmallFBO);
+
+ EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+TEST_P(BlitFramebufferANGLETest, BlitWithMissingAttachments)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, mColorOnlyFBO);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ drawQuad(mCheckerProgram, "position", 0.3f);
+
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mColorOnlyFBO);
+
+ glClearColor(1.0, 1.0, 1.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ // depth blit request should be silently ignored, because the read FBO has no depth attachment
+ glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
+ GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+
+ EXPECT_GL_NO_ERROR();
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
+
+ EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255);
+ EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
+ EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
+ EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255);
+
+ // unlike in the depth blit tests, this *should* draw a blue quad, because depth info
+ // has not been copied
+ glEnable(GL_DEPTH_TEST);
+ drawQuad(mBlueProgram, "position", 0.8f);
+ glDisable(GL_DEPTH_TEST);
+
+ EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 0, 0, 255, 255);
+ EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 0, 255, 255);
+ EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 0, 255, 255);
+ EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 0, 255, 255);
+}
+
+TEST_P(BlitFramebufferANGLETest, BlitStencil)
+{
+ // TODO(jmadill): Figure out if we can fix this on D3D9.
+ // https://code.google.com/p/angleproject/issues/detail?id=809
+ if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE)
+ {
+ std::cout << "Test skipped on Intel D3D9." << std::endl;
+ return;
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ // fill the stencil buffer with 0x1
+ glStencilFunc(GL_ALWAYS, 0x1, 0xFF);
+ glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
+ glEnable(GL_STENCIL_TEST);
+ drawQuad(mCheckerProgram, "position", 0.3f);
+
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO);
+
+ glClearColor(1.0, 1.0, 1.0, 1.0);
+ glClearStencil(0x0);
+ glClear(GL_COLOR_BUFFER_BIT| GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ // depth blit request should be silently ignored, because the read FBO has no depth attachment
+ glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
+ GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT, GL_NEAREST);
+
+ EXPECT_GL_NO_ERROR();
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
+
+ EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255);
+ EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
+ EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
+ EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255);
+
+ glStencilFunc(GL_EQUAL, 0x1, 0xFF); // only pass if stencil buffer at pixel reads 0x1
+ drawQuad(mBlueProgram, "position", 0.8f); // blue quad will draw if stencil buffer was copied
+ glDisable(GL_STENCIL_TEST);
+
+ EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 0, 0, 255, 255);
+ EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 0, 255, 255);
+ EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 0, 255, 255);
+ EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 0, 255, 255);
+}
+
+// make sure that attempting to blit a partial depth buffer issues an error
+TEST_P(BlitFramebufferANGLETest, BlitPartialDepthStencil)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ drawQuad(mCheckerProgram, "position", 0.5f);
+
+ EXPECT_GL_NO_ERROR();
+
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO);
+
+ glBlitFramebufferANGLE(0, 0, getWindowWidth() / 2, getWindowHeight() / 2, 0, 0,
+ getWindowWidth() / 2, getWindowHeight() / 2, GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+}
+
+// Test blit with MRT framebuffers
+TEST_P(BlitFramebufferANGLETest, BlitMRT)
+{
+ if (!extensionEnabled("GL_EXT_draw_buffers"))
+ {
+ return;
+ }
+
+ GLenum drawBuffers[] = { GL_COLOR_ATTACHMENT0_EXT, GL_COLOR_ATTACHMENT1_EXT };
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mMRTFBO);
+ glDrawBuffersEXT(2, drawBuffers);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mColorOnlyFBO);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ drawQuad(mCheckerProgram, "position", 0.8f);
+
+ EXPECT_GL_NO_ERROR();
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mColorOnlyFBO);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mMRTFBO);
+
+ glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+
+ EXPECT_GL_NO_ERROR();
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mMRTFBO);
+
+ EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255);
+ EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
+ EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
+ EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255);
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1_EXT, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mMRTColorBuffer0, 0);
+
+ EXPECT_PIXEL_EQ( getWindowWidth() / 4, getWindowHeight() / 4, 255, 0, 0, 255);
+ EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, getWindowHeight() / 4, 0, 255, 0, 255);
+ EXPECT_PIXEL_EQ(3 * getWindowWidth() / 4, 3 * getWindowHeight() / 4, 255, 0, 0, 255);
+ EXPECT_PIXEL_EQ( getWindowWidth() / 4, 3 * getWindowHeight() / 4, 0, 255, 0, 255);
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mMRTColorBuffer0, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1_EXT, GL_TEXTURE_2D, mMRTColorBuffer1, 0);
+}
+
+// Make sure that attempts to stretch in a blit call issue an error
+TEST_P(BlitFramebufferANGLETest, ErrorStretching)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ drawQuad(mCheckerProgram, "position", 0.5f);
+
+ EXPECT_GL_NO_ERROR();
+
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO);
+
+ glBlitFramebufferANGLE(0, 0, getWindowWidth() / 2, getWindowHeight() / 2, 0, 0,
+ getWindowWidth(), getWindowHeight(), GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+}
+
+// Make sure that attempts to flip in a blit call issue an error
+TEST_P(BlitFramebufferANGLETest, ErrorFlipping)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ drawQuad(mCheckerProgram, "position", 0.5f);
+
+ EXPECT_GL_NO_ERROR();
+
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO);
+
+ glBlitFramebufferANGLE(0, 0, getWindowWidth() / 2, getWindowHeight() / 2, getWindowWidth() / 2, getWindowHeight() / 2,
+ 0, 0, GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+}
+
+TEST_P(BlitFramebufferANGLETest, Errors)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, mUserFBO);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ drawQuad(mCheckerProgram, "position", 0.5f);
+
+ EXPECT_GL_NO_ERROR();
+
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mOriginalFBO);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, mUserFBO);
+
+ glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
+ GL_COLOR_BUFFER_BIT, GL_LINEAR);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
+ GL_COLOR_BUFFER_BIT | 234, GL_NEAREST);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, mDiffFormatFBO);
+
+ glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ if (extensionEnabled("GL_ANGLE_framebuffer_multisample"))
+ {
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, mBGRAMultisampledFBO);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mRGBAFBO);
+ EXPECT_GL_NO_ERROR();
+
+ glBlitFramebufferANGLE(0, 0, getWindowWidth(), getWindowHeight(), 0, 0, getWindowWidth(), getWindowHeight(),
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+ }
+
+}
+
+// TODO(geofflang): Fix the dependence on glBlitFramebufferANGLE without checks and assuming the
+// default framebuffer is BGRA to enable the GL and GLES backends. (http://anglebug.com/1289)
+
+class BlitFramebufferTest : public ANGLETest
+{
+ protected:
+ BlitFramebufferTest()
+ {
+ setWindowWidth(256);
+ setWindowHeight(256);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ setConfigDepthBits(24);
+ setConfigStencilBits(8);
+ }
+};
+
+// Tests resolving a multisample depth buffer.
+TEST_P(BlitFramebufferTest, MultisampleDepth)
+{
+ // TODO(jmadill): Triage this driver bug.
+ if (IsAMD() && IsD3D11())
+ {
+ std::cout << "Test skipped on AMD D3D11." << std::endl;
+ return;
+ }
+
+ GLRenderbuffer renderbuf;
+ glBindRenderbuffer(GL_RENDERBUFFER, renderbuf.get());
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_DEPTH_COMPONENT24, 256, 256);
+
+ const std::string &vertex =
+ "#version 300 es\n"
+ "in vec2 position;\n"
+ "void main() {\n"
+ " gl_Position = vec4(position, 0.0, 0.5);\n"
+ "}";
+ const std::string &fragment =
+ "#version 300 es\n"
+ "out mediump vec4 red;\n"
+ "void main() {\n"
+ " red = vec4(1.0, 0.0, 0.0, 1.0);\n"
+ " gl_FragDepth = 0.5;\n"
+ "}";
+
+ ANGLE_GL_PROGRAM(drawRed, vertex, fragment);
+
+ GLFramebuffer framebuffer;
+ glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get());
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
+ renderbuf.get());
+
+ ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ glClearDepthf(0.5f);
+ glClear(GL_DEPTH_BUFFER_BIT);
+
+ GLRenderbuffer destRenderbuf;
+ glBindRenderbuffer(GL_RENDERBUFFER, destRenderbuf.get());
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, 256, 256);
+
+ GLFramebuffer resolved;
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolved.get());
+ glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
+ destRenderbuf.get());
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer.get());
+ glBlitFramebuffer(0, 0, 256, 256, 0, 0, 256, 256, GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, resolved.get());
+
+ GLTexture colorbuf;
+ glBindTexture(GL_TEXTURE_2D, colorbuf.get());
+ glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 256, 256);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, colorbuf.get(), 0);
+
+ ASSERT_GL_NO_ERROR();
+
+ // Clear to green
+ glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
+
+ // Draw with 0.5f test and the test should pass.
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_EQUAL);
+ drawQuad(drawRed.get(), "position", 0.5f);
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
+
+ ASSERT_GL_NO_ERROR();
+}
+
+// Test resolving a multisampled stencil buffer.
+TEST_P(BlitFramebufferTest, MultisampleStencil)
+{
+ GLRenderbuffer renderbuf;
+ glBindRenderbuffer(GL_RENDERBUFFER, renderbuf.get());
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_STENCIL_INDEX8, 256, 256);
+
+ const std::string &vertex =
+ "#version 300 es\n"
+ "in vec2 position;\n"
+ "void main() {\n"
+ " gl_Position = vec4(position, 0.0, 1.0);\n"
+ "}";
+ const std::string &fragment =
+ "#version 300 es\n"
+ "out mediump vec4 red;\n"
+ "void main() {\n"
+ " red = vec4(1.0, 0.0, 0.0, 1.0);\n"
+ "}";
+
+ ANGLE_GL_PROGRAM(drawRed, vertex, fragment);
+
+ GLFramebuffer framebuffer;
+ glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get());
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
+ renderbuf.get());
+
+ ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ // fill the stencil buffer with 0x1
+ glStencilFunc(GL_ALWAYS, 0x1, 0xFF);
+ glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
+ glEnable(GL_STENCIL_TEST);
+ drawQuad(drawRed.get(), "position", 0.5f);
+
+ GLTexture destColorbuf;
+ glBindTexture(GL_TEXTURE_2D, destColorbuf.get());
+ glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 256, 256);
+
+ GLRenderbuffer destRenderbuf;
+ glBindRenderbuffer(GL_RENDERBUFFER, destRenderbuf.get());
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, 256, 256);
+
+ GLFramebuffer resolved;
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, resolved.get());
+ glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
+ destColorbuf.get(), 0);
+ glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
+ destRenderbuf.get());
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, framebuffer.get());
+ glBlitFramebuffer(0, 0, 256, 256, 0, 0, 256, 256, GL_STENCIL_BUFFER_BIT, GL_NEAREST);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, resolved.get());
+
+ ASSERT_GL_NO_ERROR();
+
+ // Clear to green
+ glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
+
+ // Draw red if the stencil is 0x1, which should be true after the blit/resolve.
+ glStencilFunc(GL_EQUAL, 0x1, 0xFF);
+ drawQuad(drawRed.get(), "position", 0.5f);
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
+
+ ASSERT_GL_NO_ERROR();
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(BlitFramebufferANGLETest,
+ ES2_D3D9(),
+ ES2_D3D11(EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE),
+ ES2_D3D11(EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE));
+
+ANGLE_INSTANTIATE_TEST(BlitFramebufferTest, ES3_D3D11()); \ No newline at end of file
diff --git a/gfx/angle/src/tests/gl_tests/BufferDataTest.cpp b/gfx/angle/src/tests/gl_tests/BufferDataTest.cpp
new file mode 100755
index 000000000..7707a4a56
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/BufferDataTest.cpp
@@ -0,0 +1,544 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/ANGLETest.h"
+#include "test_utils/gl_raii.h"
+
+#include <stdint.h>
+
+using namespace angle;
+
+class BufferDataTest : public ANGLETest
+{
+ protected:
+ BufferDataTest()
+ {
+ setWindowWidth(16);
+ setWindowHeight(16);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ setConfigDepthBits(24);
+
+ mBuffer = 0;
+ mProgram = 0;
+ mAttribLocation = -1;
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ const char * vsSource = SHADER_SOURCE
+ (
+ attribute vec4 position;
+ attribute float in_attrib;
+ varying float v_attrib;
+ void main()
+ {
+ v_attrib = in_attrib;
+ gl_Position = position;
+ }
+ );
+
+ const char * fsSource = SHADER_SOURCE
+ (
+ precision mediump float;
+ varying float v_attrib;
+ void main()
+ {
+ gl_FragColor = vec4(v_attrib, 0, 0, 1);
+ }
+ );
+
+ glGenBuffers(1, &mBuffer);
+ ASSERT_NE(mBuffer, 0U);
+
+ mProgram = CompileProgram(vsSource, fsSource);
+ ASSERT_NE(mProgram, 0U);
+
+ mAttribLocation = glGetAttribLocation(mProgram, "in_attrib");
+ ASSERT_NE(mAttribLocation, -1);
+
+ glClearColor(0, 0, 0, 0);
+ glClearDepthf(0.0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glDisable(GL_DEPTH_TEST);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ glDeleteBuffers(1, &mBuffer);
+ glDeleteProgram(mProgram);
+
+ ANGLETest::TearDown();
+ }
+
+ GLuint mBuffer;
+ GLuint mProgram;
+ GLint mAttribLocation;
+};
+
+TEST_P(BufferDataTest, NULLData)
+{
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
+ EXPECT_GL_NO_ERROR();
+
+ const int numIterations = 128;
+ for (int i = 0; i < numIterations; ++i)
+ {
+ GLsizei bufferSize = sizeof(GLfloat) * (i + 1);
+ glBufferData(GL_ARRAY_BUFFER, bufferSize, NULL, GL_STATIC_DRAW);
+ EXPECT_GL_NO_ERROR();
+
+ for (int j = 0; j < bufferSize; j++)
+ {
+ for (int k = 0; k < bufferSize - j; k++)
+ {
+ glBufferSubData(GL_ARRAY_BUFFER, k, j, NULL);
+ ASSERT_GL_NO_ERROR();
+ }
+ }
+ }
+}
+
+TEST_P(BufferDataTest, ZeroNonNULLData)
+{
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
+ EXPECT_GL_NO_ERROR();
+
+ char *zeroData = new char[0];
+ glBufferData(GL_ARRAY_BUFFER, 0, zeroData, GL_STATIC_DRAW);
+ EXPECT_GL_NO_ERROR();
+
+ glBufferSubData(GL_ARRAY_BUFFER, 0, 0, zeroData);
+ EXPECT_GL_NO_ERROR();
+
+ delete [] zeroData;
+}
+
+TEST_P(BufferDataTest, NULLResolvedData)
+{
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
+ glBufferData(GL_ARRAY_BUFFER, 128, NULL, GL_DYNAMIC_DRAW);
+
+ glUseProgram(mProgram);
+ glVertexAttribPointer(mAttribLocation, 1, GL_FLOAT, GL_FALSE, 4, NULL);
+ glEnableVertexAttribArray(mAttribLocation);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ drawQuad(mProgram, "position", 0.5f);
+}
+
+// Tests that a huge allocation returns GL_OUT_OF_MEMORY
+// TODO(jmadill): Figure out how to test this reliably on the Chromium bots
+TEST_P(BufferDataTest, DISABLED_HugeSetDataShouldNotCrash)
+{
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
+ EXPECT_GL_NO_ERROR();
+
+ GLsizei allocSize = std::numeric_limits<GLsizei>::max() >> 2;
+
+ uint8_t *data = NULL;
+ while (data == NULL && allocSize >= 4)
+ {
+ data = new (std::nothrow) uint8_t[allocSize];
+
+ if (data == NULL)
+ {
+ allocSize >>= 1;
+ }
+ }
+
+ ASSERT_NE(static_cast<uint8_t*>(NULL), data);
+ memset(data, 0, allocSize);
+
+ float * fValue = reinterpret_cast<float*>(data);
+ for (unsigned int f = 0; f < 6; f++)
+ {
+ fValue[f] = 1.0f;
+ }
+
+ glBufferData(GL_ARRAY_BUFFER, allocSize, data, GL_STATIC_DRAW);
+
+ GLenum error = glGetError();
+ if (error == GL_NO_ERROR)
+ {
+ // If we didn't fail because of an out of memory error, try drawing a quad
+ // using the large buffer
+
+ // DISABLED because it takes a long time, but left for posterity
+
+ //glUseProgram(mProgram);
+ //glVertexAttribPointer(mAttribLocation, 1, GL_FLOAT, GL_FALSE, 4, NULL);
+ //glEnableVertexAttribArray(mAttribLocation);
+ //glBindBuffer(GL_ARRAY_BUFFER, 0);
+ //drawQuad(mProgram, "position", 0.5f);
+ //swapBuffers();
+
+ //// Draw operations can also generate out-of-memory, which is in-spec
+ //error = glGetError();
+ //if (error == GL_NO_ERROR)
+ //{
+ // GLint viewportSize[4];
+ // glGetIntegerv(GL_VIEWPORT, viewportSize);
+
+ // GLint midPixelX = (viewportSize[0] + viewportSize[2]) / 2;
+ // GLint midPixelY = (viewportSize[1] + viewportSize[3]) / 2;
+
+ // EXPECT_PIXEL_EQ(midPixelX, midPixelY, 255, 0, 0, 255);
+ //}
+ //else
+ //{
+ // EXPECT_EQ(GL_OUT_OF_MEMORY, error);
+ //}
+ }
+ else
+ {
+ EXPECT_GLENUM_EQ(GL_OUT_OF_MEMORY, error);
+ }
+
+ delete[] data;
+}
+
+// Internally in D3D, we promote dynamic data to static after many draw loops. This code tests
+// path.
+TEST_P(BufferDataTest, RepeatedDrawWithDynamic)
+{
+ std::vector<GLfloat> data;
+ for (int i = 0; i < 16; ++i)
+ {
+ data.push_back(static_cast<GLfloat>(i));
+ }
+
+ glUseProgram(mProgram);
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * data.size(), data.data(), GL_DYNAMIC_DRAW);
+ glVertexAttribPointer(mAttribLocation, 1, GL_FLOAT, GL_FALSE, 0, nullptr);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glEnableVertexAttribArray(mAttribLocation);
+
+ for (int drawCount = 0; drawCount < 40; ++drawCount)
+ {
+ drawQuad(mProgram, "position", 0.5f);
+ }
+
+ EXPECT_GL_NO_ERROR();
+}
+
+class IndexedBufferCopyTest : public ANGLETest
+{
+ protected:
+ IndexedBufferCopyTest()
+ {
+ setWindowWidth(16);
+ setWindowHeight(16);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ setConfigDepthBits(24);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ const char * vsSource = SHADER_SOURCE
+ (
+ attribute vec3 in_attrib;
+ varying vec3 v_attrib;
+ void main()
+ {
+ v_attrib = in_attrib;
+ gl_Position = vec4(0.0, 0.0, 0.5, 1.0);
+ gl_PointSize = 100.0;
+ }
+ );
+
+ const char * fsSource = SHADER_SOURCE
+ (
+ precision mediump float;
+ varying vec3 v_attrib;
+ void main()
+ {
+ gl_FragColor = vec4(v_attrib, 1);
+ }
+ );
+
+ glGenBuffers(2, mBuffers);
+ ASSERT_NE(mBuffers[0], 0U);
+ ASSERT_NE(mBuffers[1], 0U);
+
+ glGenBuffers(1, &mElementBuffer);
+ ASSERT_NE(mElementBuffer, 0U);
+
+ mProgram = CompileProgram(vsSource, fsSource);
+ ASSERT_NE(mProgram, 0U);
+
+ mAttribLocation = glGetAttribLocation(mProgram, "in_attrib");
+ ASSERT_NE(mAttribLocation, -1);
+
+ glClearColor(0, 0, 0, 0);
+ glDisable(GL_DEPTH_TEST);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ glDeleteBuffers(2, mBuffers);
+ glDeleteBuffers(1, &mElementBuffer);
+ glDeleteProgram(mProgram);
+
+ ANGLETest::TearDown();
+ }
+
+ GLuint mBuffers[2];
+ GLuint mElementBuffer;
+ GLuint mProgram;
+ GLint mAttribLocation;
+};
+
+// The following test covers an ANGLE bug where our index ranges
+// weren't updated from CopyBufferSubData calls
+// https://code.google.com/p/angleproject/issues/detail?id=709
+TEST_P(IndexedBufferCopyTest, IndexRangeBug)
+{
+ // TODO(geofflang): Figure out why this fails on AMD OpenGL (http://anglebug.com/1291)
+ if (IsAMD() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ std::cout << "Test disabled on AMD OpenGL." << std::endl;
+ return;
+ }
+
+ unsigned char vertexData[] = { 255, 0, 0, 0, 0, 0 };
+ unsigned int indexData[] = { 0, 1 };
+
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffers[0]);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(char) * 6, vertexData, GL_STATIC_DRAW);
+
+ glUseProgram(mProgram);
+ glVertexAttribPointer(mAttribLocation, 3, GL_UNSIGNED_BYTE, GL_TRUE, 3, NULL);
+ glEnableVertexAttribArray(mAttribLocation);
+
+ ASSERT_GL_NO_ERROR();
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mElementBuffer);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(int) * 1, indexData, GL_STATIC_DRAW);
+
+ glUseProgram(mProgram);
+
+ ASSERT_GL_NO_ERROR();
+
+ glDrawElements(GL_POINTS, 1, GL_UNSIGNED_INT, NULL);
+
+ EXPECT_GL_NO_ERROR();
+ EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255);
+
+ glBindBuffer(GL_COPY_READ_BUFFER, mBuffers[1]);
+ glBufferData(GL_COPY_READ_BUFFER, 4, &indexData[1], GL_STATIC_DRAW);
+
+ glBindBuffer(GL_COPY_WRITE_BUFFER, mElementBuffer);
+
+ glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, sizeof(int));
+
+ ASSERT_GL_NO_ERROR();
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_PIXEL_EQ(0, 0, 0, 0, 0, 0);
+
+ unsigned char newData[] = { 0, 255, 0 };
+ glBufferSubData(GL_ARRAY_BUFFER, 3, 3, newData);
+
+ glDrawElements(GL_POINTS, 1, GL_UNSIGNED_INT, NULL);
+
+ EXPECT_GL_NO_ERROR();
+ EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255);
+}
+
+class BufferDataTestES3 : public BufferDataTest
+{
+};
+
+// The following test covers an ANGLE bug where the buffer storage
+// is not resized by Buffer11::getLatestBufferStorage when needed.
+// https://code.google.com/p/angleproject/issues/detail?id=897
+TEST_P(BufferDataTestES3, BufferResizing)
+{
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
+ ASSERT_GL_NO_ERROR();
+
+ // Allocate a buffer with one byte
+ uint8_t singleByte[] = { 0xaa };
+ glBufferData(GL_ARRAY_BUFFER, 1, singleByte, GL_STATIC_DRAW);
+
+ // Resize the buffer
+ // To trigger the bug, the buffer need to be big enough because some hardware copy buffers
+ // by chunks of pages instead of the minimum number of bytes neeeded.
+ const size_t numBytes = 4096*4;
+ glBufferData(GL_ARRAY_BUFFER, numBytes, NULL, GL_STATIC_DRAW);
+
+ // Copy the original data to the buffer
+ uint8_t srcBytes[numBytes];
+ for (size_t i = 0; i < numBytes; ++i)
+ {
+ srcBytes[i] = static_cast<uint8_t>(i);
+ }
+
+ void *dest = glMapBufferRange(GL_ARRAY_BUFFER, 0, numBytes, GL_MAP_WRITE_BIT | GL_MAP_INVALIDATE_BUFFER_BIT);
+
+ ASSERT_GL_NO_ERROR();
+
+ memcpy(dest, srcBytes, numBytes);
+ glUnmapBuffer(GL_ARRAY_BUFFER);
+
+ EXPECT_GL_NO_ERROR();
+
+ // Create a new buffer and copy the data to it
+ GLuint readBuffer;
+ glGenBuffers(1, &readBuffer);
+ glBindBuffer(GL_COPY_WRITE_BUFFER, readBuffer);
+ uint8_t zeros[numBytes];
+ for (size_t i = 0; i < numBytes; ++i)
+ {
+ zeros[i] = 0;
+ }
+ glBufferData(GL_COPY_WRITE_BUFFER, numBytes, zeros, GL_STATIC_DRAW);
+ glCopyBufferSubData(GL_ARRAY_BUFFER, GL_COPY_WRITE_BUFFER, 0, 0, numBytes);
+
+ ASSERT_GL_NO_ERROR();
+
+ // Read back the data and compare it to the original
+ uint8_t *data = reinterpret_cast<uint8_t*>(glMapBufferRange(GL_COPY_WRITE_BUFFER, 0, numBytes, GL_MAP_READ_BIT));
+
+ ASSERT_GL_NO_ERROR();
+
+ for (size_t i = 0; i < numBytes; ++i)
+ {
+ EXPECT_EQ(srcBytes[i], data[i]);
+ }
+ glUnmapBuffer(GL_COPY_WRITE_BUFFER);
+
+ glDeleteBuffers(1, &readBuffer);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(BufferDataTest, ES2_D3D9(), ES2_D3D11(), ES2_OPENGL(), ES2_OPENGLES());
+ANGLE_INSTANTIATE_TEST(BufferDataTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
+ANGLE_INSTANTIATE_TEST(IndexedBufferCopyTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
+
+#ifdef _WIN64
+
+// Test a bug where an integer overflow bug could trigger a crash in D3D.
+// The test uses 8 buffers with a size just under 0x2000000 to overflow max uint
+// (with the internal D3D rounding to 16-byte values) and trigger the bug.
+// Only handle this bug on 64-bit Windows for now. Harder to repro on 32-bit.
+class BufferDataOverflowTest : public ANGLETest
+{
+ protected:
+ BufferDataOverflowTest()
+ {
+ }
+};
+
+// See description above.
+TEST_P(BufferDataOverflowTest, VertexBufferIntegerOverflow)
+{
+ // These values are special, to trigger the rounding bug.
+ unsigned int numItems = 0x7FFFFFE;
+ constexpr GLsizei bufferCnt = 8;
+
+ std::vector<GLBuffer> buffers(bufferCnt);
+
+ std::stringstream vertexShaderStr;
+
+ for (GLsizei bufferIndex = 0; bufferIndex < bufferCnt; ++bufferIndex)
+ {
+ vertexShaderStr << "attribute float attrib" << bufferIndex << ";\n";
+ }
+
+ vertexShaderStr << "attribute vec2 position;\n"
+ "varying float v_attrib;\n"
+ "void main() {\n"
+ " gl_Position = vec4(position, 0, 1);\n"
+ " v_attrib = 0.0;\n";
+
+ for (GLsizei bufferIndex = 0; bufferIndex < bufferCnt; ++bufferIndex)
+ {
+ vertexShaderStr << "v_attrib += attrib" << bufferIndex << ";\n";
+ }
+
+ vertexShaderStr << "}";
+
+ const std::string &fragmentShader =
+ "varying highp float v_attrib;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(v_attrib, 0, 0, 1);\n"
+ "}";
+
+ ANGLE_GL_PROGRAM(program, vertexShaderStr.str(), fragmentShader);
+ glUseProgram(program.get());
+
+ std::vector<GLfloat> data(numItems, 1.0f);
+
+ for (GLsizei bufferIndex = 0; bufferIndex < bufferCnt; ++bufferIndex)
+ {
+ glBindBuffer(GL_ARRAY_BUFFER, buffers[bufferIndex].get());
+ glBufferData(GL_ARRAY_BUFFER, numItems * sizeof(float), &data[0], GL_DYNAMIC_DRAW);
+
+ std::stringstream attribNameStr;
+ attribNameStr << "attrib" << bufferIndex;
+
+ GLint attribLocation = glGetAttribLocation(program.get(), attribNameStr.str().c_str());
+ ASSERT_NE(-1, attribLocation);
+
+ glVertexAttribPointer(attribLocation, 1, GL_FLOAT, GL_FALSE, 4, nullptr);
+ glEnableVertexAttribArray(attribLocation);
+ }
+
+ GLint positionLocation = glGetAttribLocation(program.get(), "position");
+ ASSERT_NE(-1, positionLocation);
+ glDisableVertexAttribArray(positionLocation);
+ glVertexAttrib2f(positionLocation, 1.0f, 1.0f);
+
+ EXPECT_GL_NO_ERROR();
+ glDrawArrays(GL_TRIANGLES, 0, numItems);
+ EXPECT_GL_ERROR(GL_OUT_OF_MEMORY);
+}
+
+// Tests a security bug in our CopyBufferSubData validation (integer overflow).
+TEST_P(BufferDataOverflowTest, CopySubDataValidation)
+{
+ GLBuffer readBuffer, writeBuffer;
+
+ glBindBuffer(GL_COPY_READ_BUFFER, readBuffer.get());
+ glBindBuffer(GL_COPY_WRITE_BUFFER, writeBuffer.get());
+
+ constexpr int bufSize = 100;
+
+ glBufferData(GL_COPY_READ_BUFFER, bufSize, nullptr, GL_STATIC_DRAW);
+ glBufferData(GL_COPY_WRITE_BUFFER, bufSize, nullptr, GL_STATIC_DRAW);
+
+ GLintptr big = std::numeric_limits<GLintptr>::max() - bufSize + 90;
+
+ glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, big, 0, 50);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, big, 50);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+}
+
+ANGLE_INSTANTIATE_TEST(BufferDataOverflowTest, ES3_D3D11());
+
+#endif // _WIN64
diff --git a/gfx/angle/src/tests/gl_tests/BuiltinVariableTest.cpp b/gfx/angle/src/tests/gl_tests/BuiltinVariableTest.cpp
new file mode 100755
index 000000000..cbb399dd6
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/BuiltinVariableTest.cpp
@@ -0,0 +1,209 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// BuiltinVariableTest:
+// Tests the correctness of the builtin GLSL variables.
+//
+
+#include "test_utils/ANGLETest.h"
+
+using namespace angle;
+
+class BuiltinVariableVertexIdTest : public ANGLETest
+{
+ protected:
+ BuiltinVariableVertexIdTest()
+ {
+ setWindowWidth(64);
+ setWindowHeight(64);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ setConfigDepthBits(24);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ const std::string vsSource =
+ "#version 300 es\n"
+ "precision highp float;\n"
+ "in vec4 position;\n"
+ "in int expectedID;"
+ "out vec4 color;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = position;\n"
+ " color = vec4(gl_VertexID != expectedID, gl_VertexID == expectedID, 0.0, 1.0);"
+ "}\n";
+
+ const std::string fsSource =
+ "#version 300 es\n"
+ "precision highp float;\n"
+ "in vec4 color;\n"
+ "out vec4 fragColor;\n"
+ "void main()\n"
+ "{\n"
+ " fragColor = color;\n"
+ "}\n";
+
+ mProgram = CompileProgram(vsSource, fsSource);
+ ASSERT_NE(0u, mProgram);
+
+ mPositionLocation = glGetAttribLocation(mProgram, "position");
+ ASSERT_NE(-1, mPositionLocation);
+ mExpectedIdLocation = glGetAttribLocation(mProgram, "expectedID");
+ ASSERT_NE(-1, mExpectedIdLocation);
+
+ static const float positions[] =
+ {
+ 0.5, 0.5,
+ -0.5, 0.5,
+ 0.5, -0.5,
+ -0.5, -0.5
+ };
+ glGenBuffers(1, &mPositionBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, mPositionBuffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(positions), positions, GL_STATIC_DRAW);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ glDeleteBuffers(1, &mPositionBuffer);
+ glDeleteBuffers(1, &mExpectedIdBuffer);
+ glDeleteBuffers(1, &mIndexBuffer);
+ glDeleteProgram(mProgram);
+
+ ANGLETest::TearDown();
+ }
+
+ // Renders a primitive using the specified mode, each vertex color will
+ // be green if gl_VertexID is correct, red otherwise.
+ void runTest(GLuint drawMode, const std::vector<GLint> &indices, int count)
+ {
+ glClearColor(0.0, 0.0, 0.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glGenBuffers(1, &mIndexBuffer);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLint) * indices.size(), indices.data(),
+ GL_STATIC_DRAW);
+
+ std::vector<GLint> expectedIds = makeRange(count);
+
+ glGenBuffers(1, &mExpectedIdBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, mExpectedIdBuffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(GLint) * expectedIds.size(), expectedIds.data(),
+ GL_STATIC_DRAW);
+
+ glBindBuffer(GL_ARRAY_BUFFER, mPositionBuffer);
+ glVertexAttribPointer(mPositionLocation, 2, GL_FLOAT, GL_FALSE, 0, 0);
+ glEnableVertexAttribArray(mPositionLocation);
+
+ glBindBuffer(GL_ARRAY_BUFFER, mExpectedIdBuffer);
+ glVertexAttribIPointer(mExpectedIdLocation, 1, GL_INT, 0, 0);
+ glEnableVertexAttribArray(mExpectedIdLocation);
+
+ glUseProgram(mProgram);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer);
+ glDrawElements(drawMode, count, GL_UNSIGNED_INT, 0);
+
+ std::vector<GLColor> pixels(getWindowWidth() * getWindowHeight());
+ glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE,
+ pixels.data());
+
+ ASSERT_GL_NO_ERROR();
+
+ const GLColor green(0, 255, 0, 255);
+ const GLColor black(0, 0, 0, 255);
+
+ for (const auto &pixel : pixels)
+ {
+ EXPECT_TRUE(pixel == green || pixel == black);
+ }
+ }
+
+ std::vector<GLint> makeRange(int n) const
+ {
+ std::vector<GLint> result;
+ for (int i = 0; i < n; i++)
+ {
+ result.push_back(i);
+ }
+
+ return result;
+ }
+
+ GLuint mPositionBuffer = 0;
+ GLuint mExpectedIdBuffer = 0;
+ GLuint mIndexBuffer = 0;
+
+ GLuint mProgram = 0;
+ GLint mPositionLocation = -1;
+ GLint mExpectedIdLocation = -1;
+};
+
+// Test gl_VertexID when rendering points
+TEST_P(BuiltinVariableVertexIdTest, Points)
+{
+ runTest(GL_POINTS, makeRange(4), 4);
+}
+
+// Test gl_VertexID when rendering line strips
+TEST_P(BuiltinVariableVertexIdTest, LineStrip)
+{
+ runTest(GL_LINE_STRIP, makeRange(4), 4);
+}
+
+// Test gl_VertexID when rendering line loops
+TEST_P(BuiltinVariableVertexIdTest, LineLoop)
+{
+ runTest(GL_LINE_LOOP, makeRange(4), 4);
+}
+
+// Test gl_VertexID when rendering lines
+TEST_P(BuiltinVariableVertexIdTest, Lines)
+{
+ runTest(GL_LINES, makeRange(4), 4);
+}
+
+// Test gl_VertexID when rendering triangle strips
+TEST_P(BuiltinVariableVertexIdTest, TriangleStrip)
+{
+ runTest(GL_TRIANGLE_STRIP, makeRange(4), 4);
+}
+
+// Test gl_VertexID when rendering triangle fans
+TEST_P(BuiltinVariableVertexIdTest, TriangleFan)
+{
+ std::vector<GLint> indices;
+ indices.push_back(0);
+ indices.push_back(1);
+ indices.push_back(3);
+ indices.push_back(2);
+ runTest(GL_TRIANGLE_FAN, indices, 4);
+}
+
+// Test gl_VertexID when rendering triangles
+TEST_P(BuiltinVariableVertexIdTest, Triangles)
+{
+ std::vector<GLint> indices;
+ indices.push_back(0);
+ indices.push_back(1);
+ indices.push_back(2);
+ indices.push_back(1);
+ indices.push_back(2);
+ indices.push_back(3);
+ runTest(GL_TRIANGLES, indices, 6);
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these
+// tests should be run against.
+ANGLE_INSTANTIATE_TEST(BuiltinVariableVertexIdTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
diff --git a/gfx/angle/src/tests/gl_tests/ClearTest.cpp b/gfx/angle/src/tests/gl_tests/ClearTest.cpp
new file mode 100755
index 000000000..87ce041e6
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/ClearTest.cpp
@@ -0,0 +1,481 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/ANGLETest.h"
+
+#include "random_utils.h"
+#include "Vector.h"
+
+using namespace angle;
+
+namespace
+{
+
+Vector4 RandomVec4(int seed, float minValue, float maxValue)
+{
+ RNG rng(seed);
+ srand(seed);
+ return Vector4(
+ rng.randomFloatBetween(minValue, maxValue), rng.randomFloatBetween(minValue, maxValue),
+ rng.randomFloatBetween(minValue, maxValue), rng.randomFloatBetween(minValue, maxValue));
+}
+
+GLColor Vec4ToColor(const Vector4 &vec)
+{
+ GLColor color;
+ color.R = static_cast<uint8_t>(vec.x * 255.0f);
+ color.G = static_cast<uint8_t>(vec.y * 255.0f);
+ color.B = static_cast<uint8_t>(vec.z * 255.0f);
+ color.A = static_cast<uint8_t>(vec.w * 255.0f);
+ return color;
+};
+
+class ClearTestBase : public ANGLETest
+{
+ protected:
+ ClearTestBase() : mProgram(0)
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ setConfigDepthBits(24);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ mFBOs.resize(2, 0);
+ glGenFramebuffers(2, mFBOs.data());
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ glDeleteProgram(mProgram);
+
+ if (!mFBOs.empty())
+ {
+ glDeleteFramebuffers(static_cast<GLsizei>(mFBOs.size()), mFBOs.data());
+ }
+
+ if (!mTextures.empty())
+ {
+ glDeleteTextures(static_cast<GLsizei>(mTextures.size()), mTextures.data());
+ }
+
+ ANGLETest::TearDown();
+ }
+
+ void setupDefaultProgram()
+ {
+ const std::string vertexShaderSource = SHADER_SOURCE
+ (
+ precision highp float;
+ attribute vec4 position;
+
+ void main()
+ {
+ gl_Position = position;
+ }
+ );
+
+ const std::string fragmentShaderSource = SHADER_SOURCE
+ (
+ precision highp float;
+
+ void main()
+ {
+ gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
+ }
+ );
+
+ mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ ASSERT_NE(0u, mProgram);
+ }
+
+ GLuint mProgram;
+ std::vector<GLuint> mFBOs;
+ std::vector<GLuint> mTextures;
+};
+
+class ClearTest : public ClearTestBase {};
+class ClearTestES3 : public ClearTestBase {};
+
+// Test clearing the default framebuffer
+TEST_P(ClearTest, DefaultFramebuffer)
+{
+ glClearColor(0.25f, 0.5f, 0.5f, 0.5f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_PIXEL_NEAR(0, 0, 64, 128, 128, 128, 1.0);
+}
+
+// Test clearing a RGBA8 Framebuffer
+TEST_P(ClearTest, RGBA8Framebuffer)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBOs[0]);
+
+ GLuint texture;
+ glGenTextures(1, &texture);
+
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, nullptr);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
+
+ glClearColor(0.5f, 0.5f, 0.5f, 0.5f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ EXPECT_PIXEL_NEAR(0, 0, 128, 128, 128, 128, 1.0);
+}
+
+TEST_P(ClearTest, ClearIssue)
+{
+ // TODO(geofflang): Figure out why this is broken on Intel OpenGL
+ if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ std::cout << "Test skipped on Intel OpenGL." << std::endl;
+ return;
+ }
+
+ glEnable(GL_DEPTH_TEST);
+ glDepthFunc(GL_LEQUAL);
+
+ glClearColor(0.0, 1.0, 0.0, 1.0);
+ glClearDepthf(0.0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ EXPECT_GL_NO_ERROR();
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBOs[0]);
+
+ GLuint rbo;
+ glGenRenderbuffers(1, &rbo);
+ glBindRenderbuffer(GL_RENDERBUFFER, rbo);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_RGB565, 16, 16);
+
+ EXPECT_GL_NO_ERROR();
+
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
+
+ EXPECT_GL_NO_ERROR();
+
+ glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
+ glClearDepthf(1.0f);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ EXPECT_GL_NO_ERROR();
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ setupDefaultProgram();
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255);
+}
+
+// Requires ES3
+// This tests a bug where in a masked clear when calling "ClearBuffer", we would
+// mistakenly clear every channel (including the masked-out ones)
+TEST_P(ClearTestES3, MaskedClearBufferBug)
+{
+ unsigned char pixelData[] = { 255, 255, 255, 255 };
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBOs[0]);
+
+ GLuint textures[2];
+ glGenTextures(2, &textures[0]);
+
+ glBindTexture(GL_TEXTURE_2D, textures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixelData);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[0], 0);
+
+ glBindTexture(GL_TEXTURE_2D, textures[1]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixelData);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, textures[1], 0);
+
+ ASSERT_GL_NO_ERROR();
+ EXPECT_PIXEL_EQ(0, 0, 255, 255, 255, 255);
+
+ float clearValue[] = { 0, 0.5f, 0.5f, 1.0f };
+ GLenum drawBuffers[] = { GL_NONE, GL_COLOR_ATTACHMENT1 };
+ glDrawBuffers(2, drawBuffers);
+ glColorMask(GL_TRUE, GL_TRUE, GL_FALSE, GL_TRUE);
+ glClearBufferfv(GL_COLOR, 1, clearValue);
+
+ ASSERT_GL_NO_ERROR();
+ EXPECT_PIXEL_EQ(0, 0, 255, 255, 255, 255);
+
+ glReadBuffer(GL_COLOR_ATTACHMENT1);
+ ASSERT_GL_NO_ERROR();
+
+ EXPECT_PIXEL_NEAR(0, 0, 0, 127, 255, 255, 1);
+
+ glDeleteTextures(2, textures);
+}
+
+TEST_P(ClearTestES3, BadFBOSerialBug)
+{
+ // First make a simple framebuffer, and clear it to green
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBOs[0]);
+
+ GLuint textures[2];
+ glGenTextures(2, &textures[0]);
+
+ glBindTexture(GL_TEXTURE_2D, textures[0]);
+ glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight());
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[0], 0);
+
+ GLenum drawBuffers[] = { GL_COLOR_ATTACHMENT0 };
+ glDrawBuffers(1, drawBuffers);
+
+ float clearValues1[] = { 0.0f, 1.0f, 0.0f, 1.0f };
+ glClearBufferfv(GL_COLOR, 0, clearValues1);
+
+ ASSERT_GL_NO_ERROR();
+ EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255);
+
+ // Next make a second framebuffer, and draw it to red
+ // (Triggers bad applied render target serial)
+ GLuint fbo2;
+ glGenFramebuffers(1, &fbo2);
+ ASSERT_GL_NO_ERROR();
+
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo2);
+
+ glBindTexture(GL_TEXTURE_2D, textures[1]);
+ glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight());
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[1], 0);
+
+ glDrawBuffers(1, drawBuffers);
+
+ setupDefaultProgram();
+ drawQuad(mProgram, "position", 0.5f);
+
+ ASSERT_GL_NO_ERROR();
+ EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255);
+
+ // Check that the first framebuffer is still green.
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBOs[0]);
+ EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255);
+
+ glDeleteTextures(2, textures);
+ glDeleteFramebuffers(1, &fbo2);
+}
+
+// Test that SRGB framebuffers clear to the linearized clear color
+TEST_P(ClearTestES3, SRGBClear)
+{
+ // TODO(jmadill): figure out why this fails
+ if (IsIntel() && GetParam() == ES3_OPENGL())
+ {
+ std::cout << "Test skipped on Intel due to failures." << std::endl;
+ return;
+ }
+
+ // First make a simple framebuffer, and clear it
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBOs[0]);
+
+ GLuint texture;
+ glGenTextures(1, &texture);
+
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glTexStorage2D(GL_TEXTURE_2D, 1, GL_SRGB8_ALPHA8, getWindowWidth(), getWindowHeight());
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
+
+ glClearColor(0.5f, 0.5f, 0.5f, 0.5f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ EXPECT_PIXEL_NEAR(0, 0, 188, 188, 188, 128, 1.0);
+}
+
+// Test that framebuffers with mixed SRGB/Linear attachments clear to the correct color for each
+// attachment
+TEST_P(ClearTestES3, MixedSRGBClear)
+{
+ // TODO(cwallez) figure out why it is broken on Intel on Mac
+#if defined(ANGLE_PLATFORM_APPLE)
+ if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ std::cout << "Test skipped on Intel on Mac." << std::endl;
+ return;
+ }
+#endif
+
+ // TODO(jmadill): figure out why this fails
+ if (IsIntel() && GetParam() == ES3_OPENGL())
+ {
+ std::cout << "Test skipped on Intel due to failures." << std::endl;
+ return;
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBOs[0]);
+
+ GLuint textures[2];
+ glGenTextures(2, &textures[0]);
+
+ glBindTexture(GL_TEXTURE_2D, textures[0]);
+ glTexStorage2D(GL_TEXTURE_2D, 1, GL_SRGB8_ALPHA8, getWindowWidth(), getWindowHeight());
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[0], 0);
+
+ glBindTexture(GL_TEXTURE_2D, textures[1]);
+ glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth(), getWindowHeight());
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, textures[1], 0);
+
+ GLenum drawBuffers[] = {GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1};
+ glDrawBuffers(2, drawBuffers);
+
+ // Clear both textures
+ glClearColor(0.5f, 0.5f, 0.5f, 0.5f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, 0, 0);
+
+ // Check value of texture0
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[0], 0);
+ EXPECT_PIXEL_NEAR(0, 0, 188, 188, 188, 128, 1.0);
+
+ // Check value of texture1
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[1], 0);
+ EXPECT_PIXEL_NEAR(0, 0, 128, 128, 128, 128, 1.0);
+}
+
+// This test covers a D3D11 bug where calling ClearRenderTargetView sometimes wouldn't sync
+// before a draw call. The test draws small quads to a larger FBO (the default back buffer).
+// Before each blit to the back buffer it clears the quad to a certain color using
+// ClearBufferfv to give a solid color. The sync problem goes away if we insert a call to
+// flush or finish after ClearBufferfv or each draw.
+TEST_P(ClearTestES3, RepeatedClear)
+{
+ if (IsD3D11() && (IsNVIDIA() || IsIntel()))
+ {
+ std::cout << "Test skipped on Nvidia and Intel D3D11." << std::endl;
+ return;
+ }
+
+ const std::string &vertexSource =
+ "#version 300 es\n"
+ "in highp vec2 position;\n"
+ "out highp vec2 v_coord;\n"
+ "void main(void)\n"
+ "{\n"
+ " gl_Position = vec4(position, 0, 1);\n"
+ " vec2 texCoord = (position * 0.5) + 0.5;\n"
+ " v_coord = texCoord;\n"
+ "}\n";
+
+ const std::string &fragmentSource =
+ "#version 300 es\n"
+ "in highp vec2 v_coord;\n"
+ "out highp vec4 color;\n"
+ "uniform sampler2D tex;\n"
+ "void main()\n"
+ "{\n"
+ " color = texture(tex, v_coord);\n"
+ "}\n";
+
+ mProgram = CompileProgram(vertexSource, fragmentSource);
+ ASSERT_NE(0u, mProgram);
+
+ mTextures.resize(1, 0);
+ glGenTextures(1, mTextures.data());
+
+ GLenum format = GL_RGBA8;
+ const int numRowsCols = 3;
+ const int cellSize = 32;
+ const int fboSize = cellSize;
+ const int backFBOSize = cellSize * numRowsCols;
+ const float fmtValueMin = 0.0f;
+ const float fmtValueMax = 1.0f;
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexStorage2D(GL_TEXTURE_2D, 1, format, fboSize, fboSize);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ ASSERT_GL_NO_ERROR();
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBOs[0]);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0);
+ ASSERT_GL_NO_ERROR();
+
+ ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ // larger fbo bound -- clear to transparent black
+ glUseProgram(mProgram);
+ GLint uniLoc = glGetUniformLocation(mProgram, "tex");
+ ASSERT_NE(-1, uniLoc);
+ glUniform1i(uniLoc, 0);
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+
+ GLint positionLocation = glGetAttribLocation(mProgram, "position");
+ ASSERT_NE(-1, positionLocation);
+
+ glUseProgram(mProgram);
+
+ for (int cellY = 0; cellY < numRowsCols; cellY++)
+ {
+ for (int cellX = 0; cellX < numRowsCols; cellX++)
+ {
+ int seed = cellX + cellY * numRowsCols;
+ const Vector4 color = RandomVec4(seed, fmtValueMin, fmtValueMax);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBOs[0]);
+ glClearBufferfv(GL_COLOR, 0, color.data());
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ // Method 1: Set viewport and draw full-viewport quad
+ glViewport(cellX * cellSize, cellY * cellSize, cellSize, cellSize);
+ drawQuad(mProgram, "position", 0.5f);
+
+ // Uncommenting the glFinish call seems to make the test pass.
+ // glFinish();
+ }
+ }
+
+ std::vector<GLColor> pixelData(backFBOSize * backFBOSize);
+ glReadPixels(0, 0, backFBOSize, backFBOSize, GL_RGBA, GL_UNSIGNED_BYTE, pixelData.data());
+
+ for (int cellY = 0; cellY < numRowsCols; cellY++)
+ {
+ for (int cellX = 0; cellX < numRowsCols; cellX++)
+ {
+ int seed = cellX + cellY * numRowsCols;
+ const Vector4 color = RandomVec4(seed, fmtValueMin, fmtValueMax);
+ GLColor expectedColor = Vec4ToColor(color);
+
+ int testN = cellX * cellSize + cellY * backFBOSize * cellSize + backFBOSize + 1;
+ GLColor actualColor = pixelData[testN];
+ EXPECT_NEAR(expectedColor.R, actualColor.R, 1);
+ EXPECT_NEAR(expectedColor.G, actualColor.G, 1);
+ EXPECT_NEAR(expectedColor.B, actualColor.B, 1);
+ EXPECT_NEAR(expectedColor.A, actualColor.A, 1);
+ }
+ }
+
+ ASSERT_GL_NO_ERROR();
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(ClearTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES3_D3D11(),
+ ES2_OPENGL(),
+ ES3_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGLES());
+ANGLE_INSTANTIATE_TEST(ClearTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
+
+} // anonymous namespace
diff --git a/gfx/angle/src/tests/gl_tests/ColorMaskTest.cpp b/gfx/angle/src/tests/gl_tests/ColorMaskTest.cpp
new file mode 100755
index 000000000..d2ad638aa
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/ColorMaskTest.cpp
@@ -0,0 +1,110 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// ColorMaskTest.cpp: Test GLES functionality related to color masks, particularly an AMD D3D9
+// driver bug.
+
+#include "test_utils/ANGLETest.h"
+
+namespace angle
+{
+class ColorMaskTest : public ANGLETest
+{
+ protected:
+ ColorMaskTest() : mProgram(0)
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ setConfigDepthBits(24);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ const std::string vsSource =
+ "precision highp float;\n"
+ "attribute vec4 position;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = position;\n"
+ "}\n";
+
+ const std::string fsSource =
+ "precision highp float;\n"
+ "uniform vec4 color;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = color;\n"
+ "}\n";
+
+ mProgram = CompileProgram(vsSource, fsSource);
+ ASSERT_NE(0u, mProgram) << "shader compilation failed.";
+
+ mColorUniform = glGetUniformLocation(mProgram, "color");
+ }
+
+ void TearDown() override
+ {
+ glDeleteProgram(mProgram);
+
+ ANGLETest::TearDown();
+ }
+
+ GLuint mProgram = 0;
+ GLint mColorUniform = -1;
+};
+
+// Some ATI cards have a bug where a draw with a zero color write mask can cause later draws to have
+// incorrect results. Test to make sure this bug is not exposed.
+TEST_P(ColorMaskTest, AMDZeroColorMaskBug)
+{
+ int x = getWindowWidth() / 2;
+ int y = getWindowHeight() / 2;
+
+ // Clear to blue
+ glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_PIXEL_EQ(x, y, 0, 0, 255, 255);
+
+ // Draw a quad with all colors masked and blending disabled, should remain blue
+ glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
+ glDisable(GL_BLEND);
+ glUseProgram(mProgram);
+ glUniform4f(mColorUniform, 1.0f, 0.0f, 0.0f, 0.0f);
+ EXPECT_GL_NO_ERROR();
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_PIXEL_EQ(x, y, 0, 0, 255, 255);
+
+ // Re-enable the color mask, should be red (with blend disabled, the red should overwrite
+ // everything)
+ glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
+ glUseProgram(mProgram);
+ glUniform4f(mColorUniform, 1.0f, 0.0f, 0.0f, 0.0f);
+ EXPECT_GL_NO_ERROR();
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_PIXEL_EQ(x, y, 255, 0, 0, 0);
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these
+// tests should be run against. D3D11 Feature Level 9_3 uses different D3D formats for vertex
+// attribs compared to Feature Levels 10_0+, so we should test them separately.
+ANGLE_INSTANTIATE_TEST(ColorMaskTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES2_OPENGL(),
+ ES3_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGLES());
+
+} // namespace angle
diff --git a/gfx/angle/src/tests/gl_tests/ComputeShaderTest.cpp b/gfx/angle/src/tests/gl_tests/ComputeShaderTest.cpp
new file mode 100755
index 000000000..61b1146c2
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/ComputeShaderTest.cpp
@@ -0,0 +1,226 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ComputeShaderTest:
+// Compute shader specific tests.
+
+#include "test_utils/ANGLETest.h"
+#include "test_utils/gl_raii.h"
+#include <vector>
+
+using namespace angle;
+
+namespace
+{
+
+class ComputeShaderTest : public ANGLETest
+{
+ protected:
+ ComputeShaderTest() {}
+};
+
+class ComputeShaderTestES3 : public ANGLETest
+{
+ protected:
+ ComputeShaderTestES3() {}
+};
+
+// link a simple compute program. It should be successful.
+TEST_P(ComputeShaderTest, LinkComputeProgram)
+{
+ if (IsIntel() && IsLinux())
+ {
+ std::cout << "Test skipped on Intel Linux due to failures." << std::endl;
+ return;
+ }
+
+ const std::string csSource =
+ "#version 310 es\n"
+ "layout(local_size_x=1) in;\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+
+ ANGLE_GL_COMPUTE_PROGRAM(program, csSource);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+// link a simple compute program. There is no local size and linking should fail.
+TEST_P(ComputeShaderTest, LinkComputeProgramNoLocalSizeLinkError)
+{
+ const std::string csSource =
+ "#version 310 es\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+
+ GLuint program = CompileComputeProgram(csSource, false);
+ EXPECT_EQ(0u, program);
+
+ glDeleteProgram(program);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+// link a simple compute program.
+// make sure that uniforms and uniform samplers get recorded
+TEST_P(ComputeShaderTest, LinkComputeProgramWithUniforms)
+{
+ if (IsIntel() && IsLinux())
+ {
+ std::cout << "Test skipped on Intel Linux due to failures." << std::endl;
+ return;
+ }
+ const std::string csSource =
+ "#version 310 es\n"
+ "precision mediump sampler2D;\n"
+ "layout(local_size_x=1) in;\n"
+ "uniform int myUniformInt;\n"
+ "uniform sampler2D myUniformSampler;\n"
+ "void main()\n"
+ "{\n"
+ "int q = myUniformInt;\n"
+ "texture(myUniformSampler, vec2(0.0));\n"
+ "}\n";
+
+ ANGLE_GL_COMPUTE_PROGRAM(program, csSource);
+
+ GLint uniformLoc = glGetUniformLocation(program.get(), "myUniformInt");
+ EXPECT_NE(-1, uniformLoc);
+
+ uniformLoc = glGetUniformLocation(program.get(), "myUniformSampler");
+ EXPECT_NE(-1, uniformLoc);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+// Attach both compute and non-compute shaders. A link time error should occur.
+// OpenGL ES 3.10, 7.3 Program Objects
+TEST_P(ComputeShaderTest, AttachMultipleShaders)
+{
+ if (IsIntel() && IsLinux())
+ {
+ std::cout << "Test skipped on Intel Linux due to failures." << std::endl;
+ return;
+ }
+ const std::string csSource =
+ "#version 310 es\n"
+ "layout(local_size_x=1) in;\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+
+ const std::string vsSource =
+ "#version 310 es\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+
+ const std::string fsSource =
+ "#version 310 es\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+
+ GLuint program = glCreateProgram();
+
+ GLuint vs = CompileShader(GL_VERTEX_SHADER, vsSource);
+ GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fsSource);
+ GLuint cs = CompileShader(GL_COMPUTE_SHADER, csSource);
+
+ EXPECT_NE(0u, vs);
+ EXPECT_NE(0u, fs);
+ EXPECT_NE(0u, cs);
+
+ glAttachShader(program, vs);
+ glDeleteShader(vs);
+
+ glAttachShader(program, fs);
+ glDeleteShader(fs);
+
+ glAttachShader(program, cs);
+ glDeleteShader(cs);
+
+ glLinkProgram(program);
+
+ GLint linkStatus;
+ glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
+
+ EXPECT_EQ(0, linkStatus);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+// Attach a vertex, fragment and compute shader.
+// Query for the number of attached shaders and check the count.
+TEST_P(ComputeShaderTest, AttachmentCount)
+{
+ if (IsIntel() && IsLinux())
+ {
+ std::cout << "Test skipped on Intel Linux due to failures." << std::endl;
+ return;
+ }
+ const std::string csSource =
+ "#version 310 es\n"
+ "layout(local_size_x=1) in;\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+
+ const std::string vsSource =
+ "#version 310 es\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+
+ const std::string fsSource =
+ "#version 310 es\n"
+ "void main()\n"
+ "{\n"
+ "}\n";
+
+ GLuint program = glCreateProgram();
+
+ GLuint vs = CompileShader(GL_VERTEX_SHADER, vsSource);
+ GLuint fs = CompileShader(GL_FRAGMENT_SHADER, fsSource);
+ GLuint cs = CompileShader(GL_COMPUTE_SHADER, csSource);
+
+ EXPECT_NE(0u, vs);
+ EXPECT_NE(0u, fs);
+ EXPECT_NE(0u, cs);
+
+ glAttachShader(program, vs);
+ glDeleteShader(vs);
+
+ glAttachShader(program, fs);
+ glDeleteShader(fs);
+
+ glAttachShader(program, cs);
+ glDeleteShader(cs);
+
+ GLint numAttachedShaders;
+ glGetProgramiv(program, GL_ATTACHED_SHADERS, &numAttachedShaders);
+
+ EXPECT_EQ(3, numAttachedShaders);
+
+ glDeleteProgram(program);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+// Check that it is not possible to create a compute shader when the context does not support ES
+// 3.10
+TEST_P(ComputeShaderTestES3, NotSupported)
+{
+ GLuint computeShaderHandle = glCreateShader(GL_COMPUTE_SHADER);
+ EXPECT_EQ(0u, computeShaderHandle);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+}
+
+ANGLE_INSTANTIATE_TEST(ComputeShaderTest, ES31_OPENGL(), ES31_OPENGLES());
+ANGLE_INSTANTIATE_TEST(ComputeShaderTestES3, ES3_OPENGL(), ES3_OPENGLES());
+
+} // namespace
diff --git a/gfx/angle/src/tests/gl_tests/CopyCompressedTextureTest.cpp b/gfx/angle/src/tests/gl_tests/CopyCompressedTextureTest.cpp
new file mode 100644
index 000000000..4d4151949
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/CopyCompressedTextureTest.cpp
@@ -0,0 +1,369 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// CopyCompressedTextureTest.cpp: Tests of the GL_CHROMIUM_copy_compressed_texture extension
+
+#include "test_utils/ANGLETest.h"
+
+namespace angle
+{
+
+class CopyCompressedTextureTest : public ANGLETest
+{
+ protected:
+ CopyCompressedTextureTest()
+ {
+ setWindowWidth(256);
+ setWindowHeight(256);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ glGenTextures(2, mTextures);
+
+ mProgram = CompileProgram(
+ "attribute vec2 a_position;\n"
+ "varying vec2 v_texcoord;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = vec4(a_position, 0.0, 1.0);\n"
+ " v_texcoord = (a_position + 1.0) * 0.5;\n"
+ "}\n",
+ "precision mediump float;\n"
+ "uniform sampler2D u_texture;\n"
+ "varying vec2 v_texcoord;\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = texture2D(u_texture, v_texcoord);\n"
+ "}\n");
+ ASSERT_NE(0u, mProgram);
+
+ if (extensionEnabled("GL_CHROMIUM_copy_compressed_texture"))
+ {
+ glCompressedCopyTextureCHROMIUM =
+ reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC>(
+ eglGetProcAddress("glCompressedCopyTextureCHROMIUM"));
+ }
+ }
+
+ void TearDown() override
+ {
+ glDeleteTextures(2, mTextures);
+ glDeleteProgram(mProgram);
+
+ ANGLETest::TearDown();
+ }
+
+ bool checkExtensions() const
+ {
+ if (!extensionEnabled("GL_CHROMIUM_copy_compressed_texture"))
+ {
+ std::cout
+ << "Test skipped because GL_CHROMIUM_copy_compressed_texture is not available."
+ << std::endl;
+ return false;
+ }
+
+ EXPECT_NE(nullptr, glCompressedCopyTextureCHROMIUM);
+ if (glCompressedCopyTextureCHROMIUM == nullptr)
+ {
+ return false;
+ }
+
+ return true;
+ }
+
+ GLuint mProgram = 0;
+ GLuint mTextures[2] = {0, 0};
+
+ PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC glCompressedCopyTextureCHROMIUM = nullptr;
+};
+
+namespace
+{
+
+const GLColor &CompressedImageColor = GLColor::red;
+
+// Single compressed ATC block of source pixels all set to:
+// CompressedImageColor.
+const uint8_t CompressedImageATC[8] = {0x0, 0x7c, 0x0, 0xf8, 0x55, 0x55, 0x55, 0x55};
+
+// Single compressed ATCIA block of source pixels all set to:
+// CompressedImageColor.
+const uint8_t CompressedImageATCIA[16] = {0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0x7c, 0x0, 0xf8, 0x55, 0x55, 0x55, 0x55};
+
+// Single compressed DXT1 block of source pixels all set to:
+// CompressedImageColor.
+const uint8_t CompressedImageDXT1[8] = {0x00, 0xf8, 0x00, 0xf8, 0xaa, 0xaa, 0xaa, 0xaa};
+
+// Single compressed DXT5 block of source pixels all set to:
+// CompressedImageColor.
+const uint8_t CompressedImageDXT5[16] = {0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
+ 0x0, 0xf8, 0x0, 0xf8, 0xaa, 0xaa, 0xaa, 0xaa};
+
+// Single compressed DXT1 block of source pixels all set to:
+// CompressedImageColor.
+const uint8_t CompressedImageETC1[8] = {0x0, 0x0, 0xf8, 0x2, 0xff, 0xff, 0x0, 0x0};
+
+} // anonymous namespace
+
+// Test to ensure that the basic functionality of the extension works.
+TEST_P(CopyCompressedTextureTest, Basic)
+{
+ if (!checkExtensions())
+ {
+ return;
+ }
+
+ if (!extensionEnabled("GL_EXT_texture_compression_dxt1"))
+ {
+ std::cout << "Test skipped because GL_EXT_texture_compression_dxt1 is not available."
+ << std::endl;
+ return;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 0,
+ sizeof(CompressedImageDXT1), CompressedImageDXT1);
+ ASSERT_GL_NO_ERROR();
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glCompressedCopyTextureCHROMIUM(mTextures[0], mTextures[1]);
+ ASSERT_GL_NO_ERROR();
+
+ // Load texture.
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ GLint textureLoc = glGetUniformLocation(mProgram, "u_texture");
+ glUseProgram(mProgram);
+ glUniform1i(textureLoc, 0);
+
+ // Draw.
+ drawQuad(mProgram, "a_position", 0.5f);
+
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, CompressedImageColor);
+ ASSERT_GL_NO_ERROR();
+}
+
+// Test validation of compressed formats
+TEST_P(CopyCompressedTextureTest, InternalFormat)
+{
+ if (!checkExtensions())
+ {
+ return;
+ }
+
+ struct Data
+ {
+ GLint format;
+ const uint8_t *data;
+ GLsizei dataSize;
+
+ Data() : Data(GL_NONE, nullptr, 0) {}
+ Data(GLint format, const uint8_t *data, GLsizei dataSize)
+ : format(format), data(data), dataSize(dataSize)
+ {
+ }
+ };
+ std::vector<Data> supportedFormats;
+
+ if (extensionEnabled("GL_AMD_compressed_ATC_texture"))
+ {
+ supportedFormats.push_back(
+ Data(GL_ATC_RGB_AMD, CompressedImageATC, sizeof(CompressedImageATC)));
+ supportedFormats.push_back(Data(GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD, CompressedImageATCIA,
+ sizeof(CompressedImageATCIA)));
+ }
+ if (extensionEnabled("GL_EXT_texture_compression_dxt1"))
+ {
+ supportedFormats.push_back(Data(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, CompressedImageDXT1,
+ sizeof(CompressedImageDXT1)));
+ }
+ if (extensionEnabled("GL_ANGLE_texture_compression_dxt5"))
+ {
+ supportedFormats.push_back(Data(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, CompressedImageDXT5,
+ sizeof(CompressedImageDXT5)));
+ }
+ if (extensionEnabled("GL_OES_compressed_ETC1_RGB8_texture"))
+ {
+ supportedFormats.push_back(
+ Data(GL_ETC1_RGB8_OES, CompressedImageETC1, sizeof(CompressedImageETC1)));
+ }
+
+ for (const auto &supportedFormat : supportedFormats)
+ {
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glCompressedTexImage2D(GL_TEXTURE_2D, 0, supportedFormat.format, 4, 4, 0,
+ supportedFormat.dataSize, supportedFormat.data);
+ ASSERT_GL_NO_ERROR();
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glCompressedCopyTextureCHROMIUM(mTextures[0], mTextures[1]);
+ ASSERT_GL_NO_ERROR();
+ }
+}
+
+// Test that uncompressed textures generate errors when copying
+TEST_P(CopyCompressedTextureTest, InternalFormatNotSupported)
+{
+ if (!checkExtensions())
+ {
+ return;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::red);
+ ASSERT_GL_NO_ERROR();
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ ASSERT_GL_NO_ERROR();
+
+ // Check that the GL_RGBA format reports an error.
+ glCompressedCopyTextureCHROMIUM(mTextures[0], mTextures[1]);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+}
+
+// Test validation of texture IDs
+TEST_P(CopyCompressedTextureTest, InvalidTextureIds)
+{
+ if (!checkExtensions())
+ {
+ return;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 0,
+ sizeof(CompressedImageDXT1), CompressedImageDXT1);
+ ASSERT_GL_NO_ERROR();
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ ASSERT_GL_NO_ERROR();
+
+ glCompressedCopyTextureCHROMIUM(mTextures[0], 99993);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glCompressedCopyTextureCHROMIUM(99994, mTextures[1]);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glCompressedCopyTextureCHROMIUM(99995, 99996);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glCompressedCopyTextureCHROMIUM(mTextures[0], mTextures[1]);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that only 2D textures are valid
+TEST_P(CopyCompressedTextureTest, BindingPoints)
+{
+ if (!checkExtensions())
+ {
+ return;
+ }
+
+ glBindTexture(GL_TEXTURE_CUBE_MAP, mTextures[0]);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ for (GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
+ face++)
+ {
+ glCompressedTexImage2D(face, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 0,
+ sizeof(CompressedImageDXT1), CompressedImageDXT1);
+ }
+ ASSERT_GL_NO_ERROR();
+
+ glBindTexture(GL_TEXTURE_CUBE_MAP, mTextures[1]);
+ glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ ASSERT_GL_NO_ERROR();
+
+ glCompressedCopyTextureCHROMIUM(mTextures[0], mTextures[1]);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+}
+
+// Test the destination texture cannot be immutable
+TEST_P(CopyCompressedTextureTest, Immutable)
+{
+ if (!checkExtensions() || getClientMajorVersion() < 3)
+ {
+ return;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 0,
+ sizeof(CompressedImageDXT1), CompressedImageDXT1);
+ ASSERT_GL_NO_ERROR();
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glTexStorage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ ASSERT_GL_NO_ERROR();
+
+ glCompressedCopyTextureCHROMIUM(mTextures[0], mTextures[1]);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these
+// tests should be run against.
+ANGLE_INSTANTIATE_TEST(CopyCompressedTextureTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES3_D3D11(),
+ ES2_OPENGL(),
+ ES3_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGLES());
+
+} // namespace angle
diff --git a/gfx/angle/src/tests/gl_tests/CopyTexImageTest.cpp b/gfx/angle/src/tests/gl_tests/CopyTexImageTest.cpp
new file mode 100755
index 000000000..b3b74261b
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/CopyTexImageTest.cpp
@@ -0,0 +1,343 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/ANGLETest.h"
+
+namespace angle
+{
+
+class CopyTexImageTest : public ANGLETest
+{
+ protected:
+ CopyTexImageTest()
+ {
+ setWindowWidth(16);
+ setWindowHeight(16);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ GLuint createFramebuffer(GLenum format, GLenum type, GLfloat color[4]) const
+ {
+ GLuint fbo;
+ glGenFramebuffers(1, &fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+
+ GLuint texture = createTexture(format, type);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
+
+ glClearColor(color[0], color[1], color[2], color[3]);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ return fbo;
+ }
+
+ GLuint createTexture(GLenum format, GLenum type) const
+ {
+ GLuint tex;
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_2D, tex);
+ glTexImage2D(GL_TEXTURE_2D, 0, format, 16, 16, 0, format, type, nullptr);
+
+ // Disable mipmapping
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ return tex;
+ }
+
+ GLuint createTextureFromCopyTexImage(GLuint fbo, GLenum format) const
+ {
+ GLuint tex;
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_2D, tex);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ glCopyTexImage2D(GL_TEXTURE_2D, 0, format, 0, 0, 16, 16, 0);
+
+ // Disable mipmapping
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ return tex;
+ }
+
+ void copyTextureWithCopyTexSubImage(GLuint fbo,
+ GLuint texture,
+ GLint xoffset,
+ GLint yoffset,
+ GLint x,
+ GLint y,
+ GLsizei w,
+ GLsizei h) const
+ {
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ glCopyTexSubImage2D(GL_TEXTURE_2D, 0, xoffset, yoffset, x, y, w, h);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ const std::string vsSource =
+ "precision highp float;\n"
+ "attribute vec4 position;\n"
+ "varying vec2 texcoord;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = position;\n"
+ " texcoord = (position.xy * 0.5) + 0.5;\n"
+ " texcoord.y = 1.0 - texcoord.y;\n"
+ "}\n";
+
+ const std::string textureFSSource =
+ "precision highp float;\n"
+ "uniform sampler2D tex;\n"
+ "varying vec2 texcoord;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = texture2D(tex, texcoord);\n"
+ "}\n";
+
+ mTextureProgram = CompileProgram(vsSource, textureFSSource);
+ if (mTextureProgram == 0)
+ {
+ FAIL() << "shader compilation failed.";
+ }
+
+ mTextureUniformLocation = glGetUniformLocation(mTextureProgram, "tex");
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ glDeleteProgram(mTextureProgram);
+
+ ANGLETest::TearDown();
+ }
+
+ void verifyResults(GLuint texture, GLubyte data[4], GLint x, GLint y)
+ {
+ glViewport(0, 0, 16, 16);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ // Draw a quad with the target texture
+ glUseProgram(mTextureProgram);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glUniform1i(mTextureUniformLocation, 0);
+
+ drawQuad(mTextureProgram, "position", 0.5f);
+
+ // Expect that the rendered quad has the same color as the source texture
+ EXPECT_PIXEL_NEAR(x, y, data[0], data[1], data[2], data[3], 1.0);
+ }
+
+ GLuint mTextureProgram;
+ GLint mTextureUniformLocation;
+};
+
+TEST_P(CopyTexImageTest, RGBAToL)
+{
+ GLfloat color[] = {
+ 0.25f, 1.0f, 0.75f, 0.5f,
+ };
+
+ GLuint fbo = createFramebuffer(GL_RGBA, GL_UNSIGNED_BYTE, color);
+ GLuint tex = createTextureFromCopyTexImage(fbo, GL_LUMINANCE);
+
+ GLubyte expected[] = {
+ 64, 64, 64, 255,
+ };
+ verifyResults(tex, expected, 0, 0);
+}
+
+TEST_P(CopyTexImageTest, RGBToL)
+{
+ // TODO (geofflang): Figure out why CopyTex[Sub]Image doesn't work with
+ // RGB->L on older Intel chips
+ if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ std::cout << "Test skipped on Intel OpenGL." << std::endl;
+ return;
+ }
+
+ GLfloat color[] = {
+ 0.25f, 1.0f, 0.75f, 0.5f,
+ };
+
+ GLuint fbo = createFramebuffer(GL_RGB, GL_UNSIGNED_BYTE, color);
+ GLuint tex = createTextureFromCopyTexImage(fbo, GL_LUMINANCE);
+
+ GLubyte expected[] = {
+ 64, 64, 64, 255,
+ };
+ verifyResults(tex, expected, 0, 0);
+}
+
+TEST_P(CopyTexImageTest, RGBAToLA)
+{
+ GLfloat color[] = {
+ 0.25f, 1.0f, 0.75f, 0.5f,
+ };
+
+ GLuint fbo = createFramebuffer(GL_RGBA, GL_UNSIGNED_BYTE, color);
+ GLuint tex = createTextureFromCopyTexImage(fbo, GL_LUMINANCE_ALPHA);
+
+ GLubyte expected[] = {
+ 64, 64, 64, 127,
+ };
+ verifyResults(tex, expected, 0, 0);
+}
+
+TEST_P(CopyTexImageTest, RGBAToA)
+{
+ GLfloat color[] = {
+ 0.25f, 1.0f, 0.75f, 0.5f,
+ };
+
+ GLuint fbo = createFramebuffer(GL_RGBA, GL_UNSIGNED_BYTE, color);
+ GLuint tex = createTextureFromCopyTexImage(fbo, GL_ALPHA);
+
+ GLubyte expected[] = {
+ 0, 0, 0, 127,
+ };
+ verifyResults(tex, expected, 0, 0);
+}
+
+TEST_P(CopyTexImageTest, SubImageRGBAToL)
+{
+ GLfloat color0[] = {
+ 0.25f, 1.0f, 0.75f, 0.5f,
+ };
+ GLuint fbo0 = createFramebuffer(GL_RGBA, GL_UNSIGNED_BYTE, color0);
+ GLuint tex = createTextureFromCopyTexImage(fbo0, GL_LUMINANCE);
+
+ GLfloat color1[] = {
+ 0.5f, 0.25f, 1.0f, 0.75f,
+ };
+ GLuint fbo1 = createFramebuffer(GL_RGBA, GL_UNSIGNED_BYTE, color1);
+ copyTextureWithCopyTexSubImage(fbo1, tex, 2, 4, 5, 6, 8, 8);
+
+ GLubyte expected0[] = {
+ 64, 64, 64, 255,
+ };
+ verifyResults(tex, expected0, 0, 0);
+
+ GLubyte expected1[] = {
+ 127, 127, 127, 255,
+ };
+ verifyResults(tex, expected1, 7, 7);
+}
+
+TEST_P(CopyTexImageTest, SubImageRGBAToLA)
+{
+ GLfloat color0[] = {
+ 0.25f, 1.0f, 0.75f, 0.5f,
+ };
+ GLuint fbo0 = createFramebuffer(GL_RGBA, GL_UNSIGNED_BYTE, color0);
+ GLuint tex = createTextureFromCopyTexImage(fbo0, GL_LUMINANCE_ALPHA);
+
+ GLfloat color1[] = {
+ 0.5f, 0.25f, 1.0f, 0.75f,
+ };
+ GLuint fbo1 = createFramebuffer(GL_RGBA, GL_UNSIGNED_BYTE, color1);
+ copyTextureWithCopyTexSubImage(fbo1, tex, 2, 4, 5, 6, 8, 8);
+
+ GLubyte expected0[] = {
+ 64, 64, 64, 127,
+ };
+ verifyResults(tex, expected0, 0, 0);
+
+ GLubyte expected1[] = {
+ 127, 127, 127, 192,
+ };
+ verifyResults(tex, expected1, 7, 7);
+}
+
+TEST_P(CopyTexImageTest, SubImageRGBToL)
+{
+ // TODO (geofflang): Figure out why CopyTex[Sub]Image doesn't work with
+ // RGB->L on older Intel chips
+ if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ std::cout << "Test skipped on Intel OpenGL." << std::endl;
+ return;
+ }
+
+ GLfloat color0[] = {
+ 0.25f, 1.0f, 0.75f, 0.5f,
+ };
+ GLuint fbo0 = createFramebuffer(GL_RGB, GL_UNSIGNED_BYTE, color0);
+ GLuint tex = createTextureFromCopyTexImage(fbo0, GL_LUMINANCE);
+
+ GLfloat color1[] = {
+ 0.5f, 0.25f, 1.0f, 0.75f,
+ };
+ GLuint fbo1 = createFramebuffer(GL_RGB, GL_UNSIGNED_BYTE, color1);
+ copyTextureWithCopyTexSubImage(fbo1, tex, 2, 4, 5, 6, 8, 8);
+
+ GLubyte expected0[] = {
+ 64, 64, 64, 255,
+ };
+ verifyResults(tex, expected0, 0, 0);
+
+ GLubyte expected1[] = {
+ 127, 127, 127, 255,
+ };
+ verifyResults(tex, expected1, 7, 7);
+}
+
+// specialization of CopyTexImageTest is added so that some tests can be explicitly run with an ES3
+// context
+class CopyTexImageTestES3 : public CopyTexImageTest
+{
+};
+
+// The test verifies that glCopyTexSubImage2D generates a GL_INVALID_OPERATION error
+// when the read buffer is GL_NONE.
+// Reference: GLES 3.0.4, Section 3.8.5 Alternate Texture Image Specification Commands
+TEST_P(CopyTexImageTestES3, ReadBufferIsNone)
+{
+ GLfloat color[] = {
+ 0.25f, 1.0f, 0.75f, 0.5f,
+ };
+
+ GLuint fbo = createFramebuffer(GL_RGBA, GL_UNSIGNED_BYTE, color);
+ GLuint tex = createTextureFromCopyTexImage(fbo, GL_RGBA);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ glBindTexture(GL_TEXTURE_2D, tex);
+
+ glReadBuffer(GL_NONE);
+
+ EXPECT_GL_NO_ERROR();
+ glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 4, 4);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ glDeleteFramebuffers(1, &fbo);
+ glDeleteTextures(1, &tex);
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these
+// tests should be run against.
+ANGLE_INSTANTIATE_TEST(CopyTexImageTest,
+ ES2_D3D9(),
+ ES2_D3D11(EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE),
+ ES2_D3D11(EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE),
+ ES2_OPENGL(),
+ ES2_OPENGL(3, 3),
+ ES2_OPENGLES());
+
+ANGLE_INSTANTIATE_TEST(CopyTexImageTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
+}
diff --git a/gfx/angle/src/tests/gl_tests/CopyTextureTest.cpp b/gfx/angle/src/tests/gl_tests/CopyTextureTest.cpp
new file mode 100755
index 000000000..553861e7d
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/CopyTextureTest.cpp
@@ -0,0 +1,566 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// CopyTextureTest.cpp: Tests of the GL_CHROMIUM_copy_texture extension
+
+#include "test_utils/ANGLETest.h"
+
+namespace angle
+{
+
+class CopyTextureTest : public ANGLETest
+{
+ protected:
+ CopyTextureTest()
+ {
+ setWindowWidth(256);
+ setWindowHeight(256);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ glGenTextures(2, mTextures);
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ glGenFramebuffers(1, &mFramebuffer);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1],
+ 0);
+
+ if (extensionEnabled("GL_CHROMIUM_copy_texture"))
+ {
+ glCopyTextureCHROMIUM = reinterpret_cast<PFNGLCOPYTEXTURECHROMIUMPROC>(
+ eglGetProcAddress("glCopyTextureCHROMIUM"));
+ glCopySubTextureCHROMIUM = reinterpret_cast<PFNGLCOPYSUBTEXTURECHROMIUMPROC>(
+ eglGetProcAddress("glCopySubTextureCHROMIUM"));
+ }
+ }
+
+ void TearDown() override
+ {
+ glDeleteTextures(2, mTextures);
+ glDeleteFramebuffers(1, &mFramebuffer);
+
+ ANGLETest::TearDown();
+ }
+
+ bool checkExtensions() const
+ {
+ if (!extensionEnabled("GL_CHROMIUM_copy_texture"))
+ {
+ std::cout << "Test skipped because GL_CHROMIUM_copy_texture is not available."
+ << std::endl;
+ return false;
+ }
+
+ EXPECT_NE(nullptr, glCopyTextureCHROMIUM);
+ EXPECT_NE(nullptr, glCopySubTextureCHROMIUM);
+ return true;
+ }
+
+ GLuint mTextures[2] = {
+ 0, 0,
+ };
+ GLuint mFramebuffer = 0;
+
+ PFNGLCOPYTEXTURECHROMIUMPROC glCopyTextureCHROMIUM = nullptr;
+ PFNGLCOPYSUBTEXTURECHROMIUMPROC glCopySubTextureCHROMIUM = nullptr;
+};
+
+// Test to ensure that the basic functionality of the extension works.
+TEST_P(CopyTextureTest, BasicCopyTexture)
+{
+ if (!checkExtensions())
+ {
+ return;
+ }
+
+ GLColor pixels = GLColor::red;
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &pixels);
+
+ glCopyTextureCHROMIUM(mTextures[0], mTextures[1], GL_RGBA, GL_UNSIGNED_BYTE, false, false,
+ false);
+
+ EXPECT_GL_NO_ERROR();
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, pixels);
+}
+
+// Test to ensure that the basic functionality of the extension works.
+TEST_P(CopyTextureTest, BasicCopySubTexture)
+{
+ if (!checkExtensions())
+ {
+ return;
+ }
+
+ GLColor pixels = GLColor::red;
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &pixels);
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ glCopySubTextureCHROMIUM(mTextures[0], mTextures[1], 0, 0, 0, 0, 1, 1, false, false, false);
+
+ EXPECT_GL_NO_ERROR();
+
+ // Check that FB is complete.
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, pixels);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that CopyTexture cannot redefine an immutable texture and CopySubTexture can copy data to
+// immutable textures
+TEST_P(CopyTextureTest, ImmutableTexture)
+{
+ if (!checkExtensions())
+ {
+ return;
+ }
+
+ if (getClientMajorVersion() < 3 &&
+ (!extensionEnabled("GL_EXT_texture_storage") || !extensionEnabled("GL_OES_rgb8_rgba8")))
+ {
+ std::cout
+ << "Test skipped due to missing ES3 or GL_EXT_texture_storage or GL_OES_rgb8_rgba8"
+ << std::endl;
+ return;
+ }
+
+ GLColor pixels = GLColor::red;
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 1, 1);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixels);
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, 1, 1);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], 0);
+ EXPECT_GL_NO_ERROR();
+
+ // Should generate an error when the texture is redefined
+ glCopyTextureCHROMIUM(mTextures[0], mTextures[1], GL_RGBA, GL_UNSIGNED_BYTE, false, false,
+ false);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ // Should succeed when using CopySubTexture
+ glCopySubTextureCHROMIUM(mTextures[0], mTextures[1], 0, 0, 0, 0, 1, 1, false, false, false);
+ EXPECT_GL_NO_ERROR();
+
+ // Check that FB is complete.
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, pixels);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test validation of internal formats in CopyTexture and CopySubTexture
+TEST_P(CopyTextureTest, InternalFormat)
+{
+ if (!checkExtensions())
+ {
+ return;
+ }
+
+ std::vector<GLint> sourceFormats;
+ sourceFormats.push_back(GL_ALPHA);
+ sourceFormats.push_back(GL_RGB);
+ sourceFormats.push_back(GL_RGBA);
+ sourceFormats.push_back(GL_LUMINANCE);
+ sourceFormats.push_back(GL_LUMINANCE_ALPHA);
+
+ std::vector<GLint> destFormats;
+ destFormats.push_back(GL_RGB);
+ destFormats.push_back(GL_RGBA);
+
+ if (extensionEnabled("GL_EXT_texture_format_BGRA8888"))
+ {
+ sourceFormats.push_back(GL_BGRA_EXT);
+ destFormats.push_back(GL_BGRA_EXT);
+ }
+
+ // Test with glCopyTexture
+ for (GLint sourceFormat : sourceFormats)
+ {
+ for (GLint destFormat : destFormats)
+ {
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, sourceFormat, 1, 1, 0, sourceFormat, GL_UNSIGNED_BYTE,
+ nullptr);
+ EXPECT_GL_NO_ERROR();
+
+ glCopyTextureCHROMIUM(mTextures[0], mTextures[1], destFormat, GL_UNSIGNED_BYTE, false,
+ false, false);
+
+ EXPECT_GL_NO_ERROR();
+ }
+ }
+
+ // Test with glCopySubTexture
+ for (GLint sourceFormat : sourceFormats)
+ {
+ for (GLint destFormat : destFormats)
+ {
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, sourceFormat, 1, 1, 0, sourceFormat, GL_UNSIGNED_BYTE,
+ nullptr);
+ EXPECT_GL_NO_ERROR();
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glTexImage2D(GL_TEXTURE_2D, 0, destFormat, 1, 1, 0, destFormat, GL_UNSIGNED_BYTE,
+ nullptr);
+ EXPECT_GL_NO_ERROR();
+
+ glCopySubTextureCHROMIUM(mTextures[0], mTextures[1], 0, 0, 0, 0, 1, 1, false, false,
+ false);
+
+ EXPECT_GL_NO_ERROR();
+ }
+ }
+}
+
+// Check that invalid internal formats return errors.
+TEST_P(CopyTextureTest, InternalFormatNotSupported)
+{
+ if (!checkExtensions())
+ {
+ return;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ EXPECT_GL_NO_ERROR();
+
+ std::vector<GLint> unsupportedDestFormats;
+ unsupportedDestFormats.push_back(GL_ALPHA);
+ unsupportedDestFormats.push_back(GL_LUMINANCE);
+ unsupportedDestFormats.push_back(GL_LUMINANCE_ALPHA);
+
+ if (!extensionEnabled("GL_EXT_texture_format_BGRA8888"))
+ {
+ unsupportedDestFormats.push_back(GL_BGRA_EXT);
+ }
+
+ // Check unsupported format reports an error.
+ for (GLint unsupportedDestFormat : unsupportedDestFormats)
+ {
+ glCopyTextureCHROMIUM(mTextures[0], mTextures[1], unsupportedDestFormat, GL_UNSIGNED_BYTE,
+ false, false, false);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+ }
+
+ for (GLint unsupportedDestFormat : unsupportedDestFormats)
+ {
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glTexImage2D(GL_TEXTURE_2D, 0, unsupportedDestFormat, 1, 1, 0, unsupportedDestFormat,
+ GL_UNSIGNED_BYTE, nullptr);
+ glCopySubTextureCHROMIUM(mTextures[0], mTextures[1], 0, 0, 0, 0, 1, 1, false, false, false);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+ }
+}
+
+// Test to ensure that the destination texture is redefined if the properties are different.
+TEST_P(CopyTextureTest, RedefineDestinationTexture)
+{
+ if (!checkExtensions())
+ {
+ return;
+ }
+
+ GLColor pixels[4] = {GLColor::red, GLColor::red, GLColor::red, GLColor::red};
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, 1, 1, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
+ EXPECT_GL_NO_ERROR();
+
+ // GL_INVALID_OPERATION due to "intrinsic format" != "internal format".
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+ // GL_INVALID_VALUE due to bad dimensions.
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_BGRA_EXT, GL_UNSIGNED_BYTE, pixels);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ // If the dest texture has different properties, glCopyTextureCHROMIUM()
+ // redefines them.
+ glCopyTextureCHROMIUM(mTextures[0], mTextures[1], GL_RGBA, GL_UNSIGNED_BYTE, false, false,
+ false);
+ EXPECT_GL_NO_ERROR();
+
+ // glTexSubImage2D() succeeds because mTextures[1] is redefined into 2x2
+ // dimension and GL_RGBA format.
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+ EXPECT_GL_NO_ERROR();
+
+ // Check that FB is complete.
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ EXPECT_PIXEL_COLOR_EQ(1, 1, pixels[3]);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that invalid dimensions in CopySubTexture are validated
+TEST_P(CopyTextureTest, CopySubTextureDimension)
+{
+ if (!checkExtensions())
+ {
+ return;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 3, 3, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ glCopySubTextureCHROMIUM(mTextures[0], mTextures[1], 1, 1, 0, 0, 1, 1, false, false, false);
+ EXPECT_GL_NO_ERROR();
+
+ // xoffset < 0
+ glCopySubTextureCHROMIUM(mTextures[0], mTextures[1], -1, 1, 0, 0, 1, 1, false, false, false);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ // x < 0
+ glCopySubTextureCHROMIUM(mTextures[0], mTextures[1], 1, 1, -1, 0, 1, 1, false, false, false);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ // xoffset + width > dest_width
+ glCopySubTextureCHROMIUM(mTextures[0], mTextures[1], 2, 2, 0, 0, 2, 2, false, false, false);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ // x + width > source_width
+ glCopySubTextureCHROMIUM(mTextures[0], mTextures[1], 0, 0, 1, 1, 2, 2, false, false, false);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+}
+
+// Test that invalid IDs in CopyTexture are validated
+TEST_P(CopyTextureTest, CopyTextureInvalidTextureIds)
+{
+ if (!checkExtensions())
+ {
+ return;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 3, 3, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ glCopyTextureCHROMIUM(mTextures[0], 99993, GL_RGBA, GL_UNSIGNED_BYTE, false, false, false);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glCopyTextureCHROMIUM(99994, mTextures[1], GL_RGBA, GL_UNSIGNED_BYTE, false, false, false);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glCopyTextureCHROMIUM(99995, 99996, GL_RGBA, GL_UNSIGNED_BYTE, false, false, false);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glCopyTextureCHROMIUM(mTextures[0], mTextures[1], GL_RGBA, GL_UNSIGNED_BYTE, false, false,
+ false);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that invalid IDs in CopySubTexture are validated
+TEST_P(CopyTextureTest, CopySubTextureInvalidTextureIds)
+{
+ if (!checkExtensions())
+ {
+ return;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 3, 3, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ glCopySubTextureCHROMIUM(mTextures[0], 99993, 1, 1, 0, 0, 1, 1, false, false, false);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glCopySubTextureCHROMIUM(99994, mTextures[1], 1, 1, 0, 0, 1, 1, false, false, false);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glCopySubTextureCHROMIUM(99995, 99996, 1, 1, 0, 0, 1, 1, false, false, false);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glCopySubTextureCHROMIUM(mTextures[0], mTextures[1], 1, 1, 0, 0, 1, 1, false, false, false);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that using an offset in CopySubTexture works correctly
+TEST_P(CopyTextureTest, CopySubTextureOffset)
+{
+ if (!checkExtensions())
+ {
+ return;
+ }
+
+ GLColor rgbaPixels[4 * 4] = {GLColor::red, GLColor::green, GLColor::blue, GLColor::black};
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgbaPixels);
+
+ GLColor transparentPixels[4 * 4] = {GLColor::transparentBlack, GLColor::transparentBlack,
+ GLColor::transparentBlack, GLColor::transparentBlack};
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, transparentPixels);
+
+ glCopySubTextureCHROMIUM(mTextures[0], mTextures[1], 1, 1, 0, 0, 1, 1, false, false, false);
+ EXPECT_GL_NO_ERROR();
+ glCopySubTextureCHROMIUM(mTextures[0], mTextures[1], 1, 0, 1, 0, 1, 1, false, false, false);
+ EXPECT_GL_NO_ERROR();
+ glCopySubTextureCHROMIUM(mTextures[0], mTextures[1], 0, 1, 0, 1, 1, 1, false, false, false);
+ EXPECT_GL_NO_ERROR();
+
+ // Check that FB is complete.
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::transparentBlack);
+ EXPECT_PIXEL_COLOR_EQ(1, 1, GLColor::red);
+ EXPECT_PIXEL_COLOR_EQ(1, 0, GLColor::green);
+ EXPECT_PIXEL_COLOR_EQ(0, 1, GLColor::blue);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that flipping the Y component works correctly
+TEST_P(CopyTextureTest, FlipY)
+{
+ if (!checkExtensions())
+ {
+ return;
+ }
+
+ GLColor rgbaPixels[4] = {GLColor(255u, 255u, 255u, 255u), GLColor(127u, 127u, 127u, 127u),
+ GLColor(63u, 63u, 63u, 127u), GLColor(255u, 255u, 255u, 0u)};
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgbaPixels);
+
+ glCopyTextureCHROMIUM(mTextures[0], mTextures[1], GL_RGBA, GL_UNSIGNED_BYTE, GL_TRUE, GL_FALSE,
+ GL_FALSE);
+ EXPECT_GL_NO_ERROR();
+
+ // Check that FB is complete.
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, rgbaPixels[2]);
+ EXPECT_PIXEL_COLOR_EQ(1, 0, rgbaPixels[3]);
+ EXPECT_PIXEL_COLOR_EQ(0, 1, rgbaPixels[0]);
+ EXPECT_PIXEL_COLOR_EQ(1, 1, rgbaPixels[1]);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that premultipying the alpha on copy works correctly
+TEST_P(CopyTextureTest, PremultiplyAlpha)
+{
+ if (!checkExtensions())
+ {
+ return;
+ }
+
+ GLColor rgbaPixels[4] = {GLColor(255u, 255u, 255u, 255u), GLColor(255u, 255u, 255u, 127u),
+ GLColor(127u, 127u, 127u, 127u), GLColor(255u, 255u, 255u, 0u)};
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgbaPixels);
+
+ glCopyTextureCHROMIUM(mTextures[0], mTextures[1], GL_RGBA, GL_UNSIGNED_BYTE, GL_FALSE, GL_TRUE,
+ GL_FALSE);
+ EXPECT_GL_NO_ERROR();
+
+ // Check that FB is complete.
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor(255, 255, 255, 255), 1.0);
+ EXPECT_PIXEL_COLOR_NEAR(1, 0, GLColor(127, 127, 127, 127), 1.0);
+ EXPECT_PIXEL_COLOR_NEAR(0, 1, GLColor(63, 63, 63, 127), 1.0);
+ EXPECT_PIXEL_COLOR_NEAR(1, 1, GLColor(0, 0, 0, 0), 1.0);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that unmultipying the alpha on copy works correctly
+TEST_P(CopyTextureTest, UnmultiplyAlpha)
+{
+ if (!checkExtensions())
+ {
+ return;
+ }
+
+ GLColor rgbaPixels[4] = {GLColor(255u, 255u, 255u, 255u), GLColor(127u, 127u, 127u, 127u),
+ GLColor(63u, 63u, 63u, 127u), GLColor(255u, 255u, 255u, 0u)};
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgbaPixels);
+
+ glCopyTextureCHROMIUM(mTextures[0], mTextures[1], GL_RGBA, GL_UNSIGNED_BYTE, GL_FALSE, GL_FALSE,
+ GL_TRUE);
+ EXPECT_GL_NO_ERROR();
+
+ // Check that FB is complete.
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor(255, 255, 255, 255), 1.0);
+ EXPECT_PIXEL_COLOR_NEAR(1, 0, GLColor(255, 255, 255, 127), 1.0);
+ EXPECT_PIXEL_COLOR_NEAR(0, 1, GLColor(127, 127, 127, 127), 1.0);
+ EXPECT_PIXEL_COLOR_NEAR(1, 1, GLColor(255, 255, 255, 0), 1.0);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that unmultipying and premultiplying the alpha is the same as doing neither
+TEST_P(CopyTextureTest, UnmultiplyAndPremultplyAlpha)
+{
+ if (!checkExtensions())
+ {
+ return;
+ }
+
+ GLColor rgbaPixels[4] = {GLColor(255u, 255u, 255u, 255u), GLColor(127u, 127u, 127u, 127u),
+ GLColor(63u, 63u, 63u, 127u), GLColor(255u, 255u, 255u, 0u)};
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgbaPixels);
+
+ glCopyTextureCHROMIUM(mTextures[0], mTextures[1], GL_RGBA, GL_UNSIGNED_BYTE, GL_FALSE, GL_TRUE,
+ GL_TRUE);
+ EXPECT_GL_NO_ERROR();
+
+ // Check that FB is complete.
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor(255, 255, 255, 255), 1.0);
+ EXPECT_PIXEL_COLOR_NEAR(1, 0, GLColor(127, 127, 127, 127), 1.0);
+ EXPECT_PIXEL_COLOR_NEAR(0, 1, GLColor(63, 63, 63, 127), 1.0);
+ EXPECT_PIXEL_COLOR_NEAR(1, 1, GLColor(255, 255, 255, 0), 1.0);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these
+// tests should be run against.
+ANGLE_INSTANTIATE_TEST(CopyTextureTest, ES2_D3D9(), ES2_D3D11(), ES2_OPENGL(), ES2_OPENGLES());
+
+} // namespace angle
diff --git a/gfx/angle/src/tests/gl_tests/CubeMapTextureTest.cpp b/gfx/angle/src/tests/gl_tests/CubeMapTextureTest.cpp
new file mode 100755
index 000000000..10fce15b0
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/CubeMapTextureTest.cpp
@@ -0,0 +1,138 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/ANGLETest.h"
+
+using namespace angle;
+
+class CubeMapTextureTest : public ANGLETest
+{
+ protected:
+ CubeMapTextureTest()
+ {
+ setWindowWidth(256);
+ setWindowHeight(256);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ virtual void SetUp()
+ {
+ ANGLETest::SetUp();
+
+ const std::string vsSource = SHADER_SOURCE
+ (
+ attribute highp vec4 position;
+ void main(void)
+ {
+ gl_Position = position;
+ }
+ );
+
+ const std::string fsSource = SHADER_SOURCE
+ (
+ uniform highp vec4 color;
+ void main(void)
+ {
+ gl_FragColor = color;
+ }
+ );
+
+ mProgram = CompileProgram(vsSource, fsSource);
+ if (mProgram == 0)
+ {
+ FAIL() << "shader compilation failed.";
+ }
+
+ mColorLocation = glGetUniformLocation(mProgram, "color");
+
+ glUseProgram(mProgram);
+
+ glClearColor(0, 0, 0, 0);
+ glClearDepthf(0.0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glEnable(GL_BLEND);
+ glDisable(GL_DEPTH_TEST);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ virtual void TearDown()
+ {
+ glDeleteProgram(mProgram);
+
+ ANGLETest::TearDown();
+ }
+
+ GLuint mProgram;
+ GLint mColorLocation;
+};
+
+// Verify that rendering to the faces of a cube map consecutively will correctly render to each face.
+TEST_P(CubeMapTextureTest, RenderToFacesConsecutively)
+{
+ const GLfloat faceColors[] =
+ {
+ 1.0f, 0.0f, 0.0f, 1.0f,
+ 0.0f, 1.0f, 0.0f, 1.0f,
+ 0.0f, 0.0f, 1.0f, 1.0f,
+ 1.0f, 1.0f, 0.0f, 1.0f,
+ 1.0f, 0.0f, 1.0f, 1.0f,
+ 0.0f, 1.0f, 1.0f, 1.0f,
+ };
+
+ GLuint tex = 0;
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, tex);
+ glTexStorage2DEXT(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8_OES, 1, 1);
+ EXPECT_GL_NO_ERROR();
+
+ GLuint fbo = 0;
+ glGenFramebuffers(1, &fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ EXPECT_GL_NO_ERROR();
+
+ for (GLenum face = 0; face < 6; face++)
+ {
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, tex, 0);
+ EXPECT_GL_NO_ERROR();
+
+ glUseProgram(mProgram);
+
+ const GLfloat *faceColor = faceColors + (face * 4);
+ glUniform4f(mColorLocation, faceColor[0], faceColor[1], faceColor[2], faceColor[3]);
+
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_GL_NO_ERROR();
+ }
+
+ for (GLenum face = 0; face < 6; face++)
+ {
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, tex, 0);
+ EXPECT_GL_NO_ERROR();
+
+ const GLfloat *faceColor = faceColors + (face * 4);
+ EXPECT_PIXEL_EQ(0, 0, faceColor[0] * 255, faceColor[1] * 255, faceColor[2] * 255, faceColor[3] * 255);
+ EXPECT_GL_NO_ERROR();
+ }
+
+ glDeleteFramebuffers(1, &fbo);
+ glDeleteTextures(1, &tex);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(CubeMapTextureTest,
+ ES2_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES2_OPENGL(),
+ ES3_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGLES());
diff --git a/gfx/angle/src/tests/gl_tests/D3D11EmulatedIndexedBufferTest.cpp b/gfx/angle/src/tests/gl_tests/D3D11EmulatedIndexedBufferTest.cpp
new file mode 100755
index 000000000..c26cf0e08
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/D3D11EmulatedIndexedBufferTest.cpp
@@ -0,0 +1,195 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// D3D11EmulatedIndexedBufferTest:
+// Tests to validate our D3D11 support for emulating an indexed
+// vertex buffer.
+//
+
+#include "libANGLE/angletypes.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/renderer/d3d/d3d11/Buffer11.h"
+#include "libANGLE/renderer/d3d/d3d11/Context11.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#include "libANGLE/renderer/d3d/IndexDataManager.h"
+#include "test_utils/ANGLETest.h"
+#include "test_utils/angle_test_instantiate.h"
+
+using namespace angle;
+
+namespace
+{
+
+class D3D11EmulatedIndexedBufferTest : public ANGLETest
+{
+ protected:
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+ ASSERT_EQ(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, GetParam().getRenderer());
+
+ gl::Context *context = reinterpret_cast<gl::Context *>(getEGLWindow()->getContext());
+ rx::Context11 *context11 = rx::GetImplAs<rx::Context11>(context);
+ mRenderer = context11->getRenderer();
+
+ mSourceBuffer = new rx::Buffer11(mBufferState, mRenderer);
+ GLfloat testData[] = { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f };
+ gl::Error error =
+ mSourceBuffer->setData(GL_ARRAY_BUFFER, testData, sizeof(testData), GL_STATIC_DRAW);
+ ASSERT_FALSE(error.isError());
+
+ mTranslatedAttribute.baseOffset = 0;
+ mTranslatedAttribute.usesFirstVertexOffset = false;
+ mTranslatedAttribute.stride = sizeof(GLfloat);
+
+ GLubyte indices[] = {0, 0, 3, 4, 2, 1, 1};
+
+ for (size_t i = 0; i < ArraySize(indices); i++)
+ {
+ mExpectedExpandedData.push_back(testData[indices[i]]);
+ mubyteIndices.push_back(indices[i]);
+ muintIndices.push_back(indices[i]);
+ mushortIndices.push_back(indices[i]);
+ }
+ }
+
+ void TearDown() override
+ {
+ SafeDelete(mSourceBuffer);
+ ANGLETest::TearDown();
+ }
+
+ void createMappableCompareBufferFromEmulatedBuffer(ID3D11Buffer *sourceBuffer, GLuint size, ID3D11Buffer **mappableBuffer)
+ {
+ *mappableBuffer = nullptr;
+
+ D3D11_BUFFER_DESC bufferDesc;
+ bufferDesc.ByteWidth = size;
+ bufferDesc.MiscFlags = 0;
+ bufferDesc.StructureByteStride = 0;
+ bufferDesc.Usage = D3D11_USAGE_STAGING;
+ bufferDesc.BindFlags = 0;
+ bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE;
+
+ HRESULT hr = mRenderer->getDevice()->CreateBuffer(&bufferDesc, nullptr, mappableBuffer);
+ ASSERT_TRUE(SUCCEEDED(hr));
+
+ D3D11_BOX srcBox;
+ srcBox.left = 0;
+ srcBox.right = size;
+ srcBox.top = 0;
+ srcBox.bottom = 1;
+ srcBox.front = 0;
+ srcBox.back = 1;
+
+ mRenderer->getDeviceContext()->CopySubresourceRegion(*mappableBuffer, 0, 0, 0, 0, sourceBuffer, 0, &srcBox);
+ }
+
+ void compareContents(ID3D11Buffer *actual)
+ {
+ ID3D11Buffer *compareBuffer = nullptr;
+ createMappableCompareBufferFromEmulatedBuffer(
+ actual, sizeof(GLfloat) * static_cast<GLuint>(mExpectedExpandedData.size()),
+ &compareBuffer);
+
+ D3D11_MAPPED_SUBRESOURCE mappedResource;
+ HRESULT hr = mRenderer->getDeviceContext()->Map(compareBuffer, 0, D3D11_MAP_READ, 0, &mappedResource);
+ ASSERT_TRUE(SUCCEEDED(hr));
+
+ GLfloat* compareData = static_cast<GLfloat*>(mappedResource.pData);
+ for (size_t i = 0; i < mExpectedExpandedData.size(); i++)
+ {
+ EXPECT_EQ(mExpectedExpandedData[i], compareData[i]);
+ }
+
+ mRenderer->getDeviceContext()->Unmap(compareBuffer, 0);
+ SafeRelease(compareBuffer);
+ }
+
+ void emulateAndCompare(rx::SourceIndexData *srcData)
+ {
+ auto bufferOrError =
+ mSourceBuffer->getEmulatedIndexedBuffer(srcData, mTranslatedAttribute, 0);
+ ASSERT_FALSE(bufferOrError.isError());
+ ID3D11Buffer *emulatedBuffer = bufferOrError.getResult();
+ ASSERT_TRUE(emulatedBuffer != nullptr);
+ compareContents(emulatedBuffer);
+ }
+
+ protected:
+ rx::Buffer11 *mSourceBuffer;
+ rx::Renderer11 *mRenderer;
+ rx::TranslatedAttribute mTranslatedAttribute;
+ std::vector<GLfloat> mExpectedExpandedData;
+ std::vector<GLubyte> mubyteIndices;
+ std::vector<GLuint> muintIndices;
+ std::vector<GLushort> mushortIndices;
+ gl::BufferState mBufferState;
+};
+
+// This tests that a GL_UNSIGNED_BYTE indices list can be successfully expanded
+// into a valid emulated indexed buffer.
+TEST_P(D3D11EmulatedIndexedBufferTest, TestNativeToExpandedUsingGLubyteIndices)
+{
+ rx::SourceIndexData srcData = {nullptr, mubyteIndices.data(),
+ static_cast<unsigned int>(mubyteIndices.size()),
+ GL_UNSIGNED_BYTE, false};
+ emulateAndCompare(&srcData);
+}
+
+// This tests that a GL_UNSIGNED_SHORT indices list can be successfully expanded
+// into a valid emulated indexed buffer.
+TEST_P(D3D11EmulatedIndexedBufferTest, TestNativeToExpandedUsingGLushortIndices)
+{
+ rx::SourceIndexData srcData = {nullptr, mushortIndices.data(),
+ static_cast<unsigned int>(mushortIndices.size()),
+ GL_UNSIGNED_SHORT, false};
+ emulateAndCompare(&srcData);
+}
+
+// This tests that a GL_UNSIGNED_INT indices list can be successfully expanded
+// into a valid emulated indexed buffer.
+TEST_P(D3D11EmulatedIndexedBufferTest, TestNativeToExpandedUsingGLuintIndices)
+{
+ rx::SourceIndexData srcData = {nullptr, muintIndices.data(),
+ static_cast<unsigned int>(muintIndices.size()), GL_UNSIGNED_INT,
+ false};
+ emulateAndCompare(&srcData);
+}
+
+// This tests verifies that a Buffer11 contents remain unchanged after calling getEmulatedIndexedBuffer
+TEST_P(D3D11EmulatedIndexedBufferTest, TestSourceBufferRemainsUntouchedAfterExpandOperation)
+{
+ // Copy the original source buffer before any expand calls have been made
+ gl::BufferState cleanSourceState;
+ rx::Buffer11 *cleanSourceBuffer = new rx::Buffer11(cleanSourceState, mRenderer);
+ cleanSourceBuffer->copySubData(mSourceBuffer, 0, 0, mSourceBuffer->getSize());
+
+ // Do a basic exanded and compare test.
+ rx::SourceIndexData srcData = {nullptr, muintIndices.data(),
+ static_cast<unsigned int>(muintIndices.size()), GL_UNSIGNED_INT,
+ false};
+ emulateAndCompare(&srcData);
+
+ const uint8_t *sourceBufferMem = nullptr;
+ const uint8_t *cleanBufferMem = nullptr;
+
+ gl::Error error = mSourceBuffer->getData(&sourceBufferMem);
+ ASSERT_FALSE(error.isError());
+
+ error = cleanSourceBuffer->getData(&cleanBufferMem);
+ ASSERT_FALSE(error.isError());
+
+ int result = memcmp(sourceBufferMem, cleanBufferMem, cleanSourceBuffer->getSize());
+ ASSERT_EQ(result, 0);
+
+ SafeDelete(cleanSourceBuffer);
+}
+
+ANGLE_INSTANTIATE_TEST(D3D11EmulatedIndexedBufferTest,
+ ES2_D3D11());
+
+} // anonymous namespace
diff --git a/gfx/angle/src/tests/gl_tests/D3D11FormatTablesTest.cpp b/gfx/angle/src/tests/gl_tests/D3D11FormatTablesTest.cpp
new file mode 100755
index 000000000..e407d1190
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/D3D11FormatTablesTest.cpp
@@ -0,0 +1,153 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// D3D11FormatTablesTest:
+// Tests to validate our D3D11 support tables match hardware support.
+//
+
+#include "libANGLE/angletypes.h"
+#include "libANGLE/Context.h"
+#include "libANGLE/formatutils.h"
+#include "libANGLE/renderer/d3d/d3d11/Context11.h"
+#include "libANGLE/renderer/d3d/d3d11/dxgi_support_table.h"
+#include "libANGLE/renderer/d3d/d3d11/formatutils11.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#include "libANGLE/renderer/d3d/d3d11/texture_format_table.h"
+#include "test_utils/angle_test_instantiate.h"
+#include "test_utils/ANGLETest.h"
+
+using namespace angle;
+
+namespace
+{
+
+class D3D11FormatTablesTest : public ANGLETest
+{
+
+};
+
+// This test enumerates all GL formats - for each, it queries the D3D support for
+// using it as a texture, a render target, and sampling from it in the shader. It
+// checks this against our speed-optimized baked tables, and validates they would
+// give the same result.
+// TODO(jmadill): Find out why in 9_3, some format queries return an error.
+// The error seems to appear for formats that are not supported on 9_3.
+TEST_P(D3D11FormatTablesTest, TestFormatSupport)
+{
+ ASSERT_EQ(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, GetParam().getRenderer());
+
+ // Hack the angle!
+ gl::Context *context = reinterpret_cast<gl::Context *>(getEGLWindow()->getContext());
+ rx::Context11 *context11 = rx::GetImplAs<rx::Context11>(context);
+ rx::Renderer11 *renderer = context11->getRenderer();
+ const auto &textureCaps = renderer->getNativeTextureCaps();
+
+ ID3D11Device *device = renderer->getDevice();
+
+ const gl::FormatSet &allFormats = gl::GetAllSizedInternalFormats();
+ for (GLenum internalFormat : allFormats)
+ {
+ const rx::d3d11::Format &formatInfo =
+ rx::d3d11::Format::Get(internalFormat, renderer->getRenderer11DeviceCaps());
+ const auto &textureInfo = textureCaps.get(internalFormat);
+
+ // Bits for texturing
+ const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat);
+
+ UINT texSupportMask = D3D11_FORMAT_SUPPORT_TEXTURE2D;
+ if (internalFormatInfo.depthBits == 0 && internalFormatInfo.stencilBits == 0)
+ {
+ texSupportMask |= D3D11_FORMAT_SUPPORT_TEXTURECUBE;
+ if (GetParam().majorVersion > 2)
+ {
+ texSupportMask |= D3D11_FORMAT_SUPPORT_TEXTURE3D;
+ }
+ }
+
+ UINT texSupport = 0;
+ bool texSuccess = SUCCEEDED(device->CheckFormatSupport(formatInfo.texFormat, &texSupport));
+ bool textureable = texSuccess && ((texSupport & texSupportMask) == texSupportMask);
+ EXPECT_EQ(textureable, textureInfo.texturable);
+
+ // Bits for mipmap auto-gen.
+ bool expectedMipGen = texSuccess && ((texSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN) != 0);
+ auto featureLevel = renderer->getRenderer11DeviceCaps().featureLevel;
+ const auto &dxgiSupport = rx::d3d11::GetDXGISupport(formatInfo.texFormat, featureLevel);
+ bool actualMipGen =
+ ((dxgiSupport.alwaysSupportedFlags & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN) != 0);
+ EXPECT_EQ(0u, dxgiSupport.optionallySupportedFlags & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN);
+ EXPECT_EQ(expectedMipGen, actualMipGen);
+
+ // Bits for filtering
+ UINT filterSupport = 0;
+ bool filterSuccess =
+ SUCCEEDED(device->CheckFormatSupport(formatInfo.srvFormat, &filterSupport));
+ bool filterable = filterSuccess && ((filterSupport & D3D11_FORMAT_SUPPORT_SHADER_SAMPLE) != 0);
+ EXPECT_EQ(filterable, textureInfo.filterable);
+
+ // Bits for renderable
+ bool renderable = false;
+ UINT renderSupport = 0u;
+ DXGI_FORMAT renderFormat = DXGI_FORMAT_UNKNOWN;
+ if (internalFormatInfo.depthBits > 0 || internalFormatInfo.stencilBits > 0)
+ {
+ renderFormat = formatInfo.dsvFormat;
+ bool depthSuccess =
+ SUCCEEDED(device->CheckFormatSupport(formatInfo.dsvFormat, &renderSupport));
+ renderable =
+ depthSuccess && ((renderSupport & D3D11_FORMAT_SUPPORT_DEPTH_STENCIL) != 0);
+ if (renderable)
+ {
+ EXPECT_NE(DXGI_FORMAT_UNKNOWN, formatInfo.dsvFormat);
+ }
+ }
+ else
+ {
+ renderFormat = formatInfo.rtvFormat;
+ bool rtSuccess =
+ SUCCEEDED(device->CheckFormatSupport(formatInfo.rtvFormat, &renderSupport));
+ renderable = rtSuccess && ((renderSupport & D3D11_FORMAT_SUPPORT_RENDER_TARGET) != 0);
+ if (renderable)
+ {
+ EXPECT_NE(DXGI_FORMAT_UNKNOWN, formatInfo.rtvFormat);
+ }
+ }
+ EXPECT_EQ(renderable, textureInfo.renderable);
+ if (!textureInfo.sampleCounts.empty())
+ {
+ EXPECT_TRUE(renderable);
+ }
+
+ // Multisample counts
+ if (renderable)
+ {
+ if ((renderSupport & D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET) != 0)
+ {
+ EXPECT_TRUE(!textureInfo.sampleCounts.empty());
+ for (unsigned int sampleCount = 1;
+ sampleCount <= D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT; sampleCount *= 2)
+ {
+ UINT qualityCount = 0;
+ bool sampleSuccess = SUCCEEDED(device->CheckMultisampleQualityLevels(
+ renderFormat, sampleCount, &qualityCount));
+ GLuint expectedCount = (!sampleSuccess || qualityCount == 0) ? 0 : 1;
+ EXPECT_EQ(expectedCount, textureInfo.sampleCounts.count(sampleCount));
+ }
+ }
+ else
+ {
+ EXPECT_TRUE(textureInfo.sampleCounts.empty());
+ }
+ }
+ }
+}
+
+ANGLE_INSTANTIATE_TEST(D3D11FormatTablesTest,
+ ES2_D3D11_FL9_3(),
+ ES2_D3D11_FL10_0(),
+ ES2_D3D11_FL10_1(),
+ ES2_D3D11_FL11_0());
+
+} // anonymous namespace
diff --git a/gfx/angle/src/tests/gl_tests/D3D11InputLayoutCacheTest.cpp b/gfx/angle/src/tests/gl_tests/D3D11InputLayoutCacheTest.cpp
new file mode 100755
index 000000000..7f182d2b1
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/D3D11InputLayoutCacheTest.cpp
@@ -0,0 +1,126 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// D3D11InputLayoutCacheTest:
+// Stress to to reproduce a bug where we weren't fluing the case correctly.
+//
+
+#include <sstream>
+
+#include "libANGLE/Context.h"
+#include "libANGLE/renderer/d3d/d3d11/Context11.h"
+#include "libANGLE/renderer/d3d/d3d11/Renderer11.h"
+#include "test_utils/ANGLETest.h"
+#include "test_utils/angle_test_instantiate.h"
+
+using namespace angle;
+
+namespace
+{
+
+class D3D11InputLayoutCacheTest : public ANGLETest
+{
+ protected:
+ D3D11InputLayoutCacheTest()
+ {
+ setWindowWidth(64);
+ setWindowHeight(64);
+ setConfigRedBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ GLuint makeProgramWithAttribCount(unsigned int attribCount)
+ {
+ std::stringstream strstr;
+
+ strstr << "attribute vec2 position;" << std::endl;
+ for (unsigned int attribIndex = 0; attribIndex < attribCount; ++attribIndex)
+ {
+ strstr << "attribute float a" << attribIndex << ";" << std::endl;
+ }
+ strstr << "varying float v;" << std::endl
+ << "void main() {" << std::endl
+ << " v = 0.0;" << std::endl;
+ for (unsigned int attribIndex = 0; attribIndex < attribCount; ++attribIndex)
+ {
+ strstr << " v += a" << attribIndex << ";" << std::endl;
+ }
+ strstr << " gl_Position = vec4(position, 0.0, 1.0);" << std::endl
+ << "}" << std::endl;
+
+ const std::string basicFragmentShader =
+ "varying highp float v;\n"
+ "void main() {"
+ " gl_FragColor = vec4(v / 255.0, 0.0, 0.0, 1.0);\n"
+ "}\n";
+
+ return CompileProgram(strstr.str(), basicFragmentShader);
+ }
+};
+
+// Stress the cache by setting a small cache size and drawing with a bunch of shaders
+// with different input signatures.
+TEST_P(D3D11InputLayoutCacheTest, StressTest)
+{
+ // Hack the ANGLE!
+ gl::Context *context = reinterpret_cast<gl::Context *>(getEGLWindow()->getContext());
+ rx::Context11 *context11 = rx::GetImplAs<rx::Context11>(context);
+ rx::Renderer11 *renderer11 = context11->getRenderer();
+ rx::InputLayoutCache *inputLayoutCache = renderer11->getInputLayoutCache();
+
+ // Clamp the cache size to something tiny
+ inputLayoutCache->setCacheSize(4);
+
+ GLint maxAttribs = 0;
+ context->getIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxAttribs);
+
+ // Reserve one attrib for position
+ unsigned int maxInputs = static_cast<unsigned int>(maxAttribs) - 2;
+
+ std::vector<GLuint> programs;
+ for (unsigned int attribCount = 0; attribCount <= maxInputs; ++attribCount)
+ {
+ GLuint program = makeProgramWithAttribCount(attribCount);
+ ASSERT_NE(0u, program);
+ programs.push_back(program);
+ }
+
+ // Iteratively do a simple drop operation, trying every attribute count from 0..MAX_ATTRIBS.
+ // This should thrash the cache.
+ for (unsigned int iterationCount = 0; iterationCount < 10; ++iterationCount)
+ {
+ ASSERT_GL_NO_ERROR();
+
+ for (unsigned int attribCount = 0; attribCount <= maxInputs; ++attribCount)
+ {
+ GLuint program = programs[attribCount];
+ glUseProgram(program);
+
+ for (unsigned int attribIndex = 0; attribIndex < attribCount; ++attribIndex)
+ {
+ std::stringstream attribNameStr;
+ attribNameStr << "a" << attribIndex;
+ std::string attribName = attribNameStr.str();
+
+ GLint location = glGetAttribLocation(program, attribName.c_str());
+ ASSERT_NE(-1, location);
+ glVertexAttrib1f(location, 1.0f);
+ glDisableVertexAttribArray(location);
+ }
+
+ drawQuad(program, "position", 0.5f);
+ EXPECT_PIXEL_EQ(0, 0, attribCount, 0, 0, 255u);
+ }
+ }
+
+ for (GLuint program : programs)
+ {
+ glDeleteProgram(program);
+ }
+}
+
+ANGLE_INSTANTIATE_TEST(D3D11InputLayoutCacheTest, ES2_D3D11());
+
+} // anonymous namespace
diff --git a/gfx/angle/src/tests/gl_tests/D3DImageFormatConversionTest.cpp b/gfx/angle/src/tests/gl_tests/D3DImageFormatConversionTest.cpp
new file mode 100755
index 000000000..d6319d3f7
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/D3DImageFormatConversionTest.cpp
@@ -0,0 +1,207 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// D3DImageFormatConversionTest:
+// Basic tests to validate code relating to D3D Image format conversions.
+
+#include "test_utils/ANGLETest.h"
+
+#include "image_util/imageformats.h"
+
+using namespace angle;
+
+namespace
+{
+
+class D3DImageFormatConversionTest : public ANGLETest
+{
+ protected:
+ D3DImageFormatConversionTest()
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ const std::string vertexShaderSource = SHADER_SOURCE
+ (
+ precision highp float;
+ attribute vec4 position;
+ varying vec2 texcoord;
+
+ void main()
+ {
+ gl_Position = vec4(position.xy, 0.0, 1.0);
+ texcoord = (position.xy * 0.5) + 0.5;
+ }
+ );
+
+ const std::string fragmentShaderSource2D = SHADER_SOURCE
+ (
+ precision highp float;
+ uniform sampler2D tex;
+ varying vec2 texcoord;
+
+ void main()
+ {
+ gl_FragColor = texture2D(tex, texcoord);
+ }
+ );
+
+ m2DProgram = CompileProgram(vertexShaderSource, fragmentShaderSource2D);
+ mTexture2DUniformLocation = glGetUniformLocation(m2DProgram, "tex");
+ }
+
+ void TearDown() override
+ {
+ glDeleteProgram(m2DProgram);
+
+ ANGLETest::TearDown();
+ }
+
+ // Uses ColorStructType::writeColor to populate initial data for a texture, pass it to glTexImage2D, then render with it.
+ // The resulting colors should match the colors passed into ::writeColor.
+ template <typename ColorStructType>
+ void runTest(GLenum tex2DFormat, GLenum tex2DType)
+ {
+ gl::ColorF srcColorF[4];
+ ColorStructType pixels[4];
+
+ GLuint tex = 0;
+ GLuint fbo = 0;
+ glGenTextures(1, &tex);
+ glGenFramebuffers(1, &fbo);
+ EXPECT_GL_NO_ERROR();
+
+ srcColorF[0].red = 1.0f; srcColorF[0].green = 0.0f; srcColorF[0].blue = 0.0f; srcColorF[0].alpha = 1.0f; // Red
+ srcColorF[1].red = 0.0f; srcColorF[1].green = 1.0f; srcColorF[1].blue = 0.0f; srcColorF[1].alpha = 1.0f; // Green
+ srcColorF[2].red = 0.0f; srcColorF[2].green = 0.0f; srcColorF[2].blue = 1.0f; srcColorF[2].alpha = 1.0f; // Blue
+ srcColorF[3].red = 1.0f; srcColorF[3].green = 1.0f; srcColorF[3].blue = 0.0f; srcColorF[3].alpha = 1.0f; // Red + Green (Yellow)
+
+ // Convert the ColorF into the pixels that will be fed to glTexImage2D
+ for (unsigned int i = 0; i < 4; i++)
+ {
+ ColorStructType::writeColor(&(pixels[i]), &(srcColorF[i]));
+ }
+
+ // Generate the texture
+ glBindTexture(GL_TEXTURE_2D, tex);
+ glTexImage2D(GL_TEXTURE_2D, 0, tex2DFormat, 2, 2, 0, tex2DFormat, tex2DType, pixels);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ EXPECT_GL_NO_ERROR();
+
+ // Draw a quad using the texture
+ glClearColor(0, 0, 0, 0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glUseProgram(m2DProgram);
+ glUniform1i(mTexture2DUniformLocation, 0);
+ drawQuad(m2DProgram, "position", 0.5f);
+ EXPECT_GL_NO_ERROR();
+
+ // Check that the pixel colors match srcColorF
+ EXPECT_PIXEL_EQ( 0, 0, 255, 0, 0, 255);
+ EXPECT_PIXEL_EQ(getWindowHeight() - 1, 0, 0, 255, 0, 255);
+ EXPECT_PIXEL_EQ( 0, getWindowWidth() - 1, 0, 0, 255, 255);
+ EXPECT_PIXEL_EQ(getWindowHeight() - 1, getWindowWidth() - 1, 255, 255, 0, 255);
+ swapBuffers();
+
+ glDeleteFramebuffers(1, &fbo);
+ glDeleteTextures(1, &tex);
+ }
+
+ GLuint m2DProgram;
+ GLint mTexture2DUniformLocation;
+};
+
+// Validation test for rx::R4G4B4A4's writeColor functions
+TEST_P(D3DImageFormatConversionTest, WriteColorFunctionR4G4B4A4)
+{
+ // These tests fail on certain Intel machines running an un-updated version of Win7
+ // The tests pass after installing the latest updates from Windows Update.
+ // TODO: reenable these tests once the bots have been updated
+ if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
+ {
+ std::cout << "Test skipped on Intel D3D11." << std::endl;
+ return;
+ }
+
+ runTest<R4G4B4A4>(GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);
+}
+
+// Validation test for rx::R5G5B5A1's writeColor functions
+TEST_P(D3DImageFormatConversionTest, WriteColorFunctionR5G5B5A1)
+{
+ // These tests fail on certain Intel machines running an un-updated version of Win7
+ // The tests pass after installing the latest updates from Windows Update.
+ // TODO: reenable these tests once the bots have been updated
+ if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
+ {
+ std::cout << "Test skipped on Intel D3D11." << std::endl;
+ return;
+ }
+
+ runTest<R5G5B5A1>(GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
+}
+
+// Validation test for rx::R5G6B5's writeColor functions
+TEST_P(D3DImageFormatConversionTest, WriteColorFunctionR5G6B5)
+{
+ // These tests fail on certain Intel machines running an un-updated version of Win7
+ // The tests pass after installing the latest updates from Windows Update.
+ // TODO: reenable these tests once the bots have been updated
+ if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
+ {
+ std::cout << "Test skipped on Intel D3D11." << std::endl;
+ return;
+ }
+
+ runTest<R5G6B5>(GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
+}
+
+// Validation test for rx::R8G8B8A8's writeColor functions
+TEST_P(D3DImageFormatConversionTest, WriteColorFunctionR8G8B8A8)
+{
+ // These tests fail on certain Intel machines running an un-updated version of Win7
+ // The tests pass after installing the latest updates from Windows Update.
+ // TODO: reenable these tests once the bots have been updated
+ if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
+ {
+ std::cout << "Test skipped on Intel D3D11." << std::endl;
+ return;
+ }
+
+ runTest<R8G8B8A8>(GL_RGBA, GL_UNSIGNED_BYTE);
+}
+
+// Validation test for rx::R8G8B8's writeColor functions
+TEST_P(D3DImageFormatConversionTest, WriteColorFunctionR8G8B8)
+{
+ // These tests fail on certain Intel machines running an un-updated version of Win7
+ // The tests pass after installing the latest updates from Windows Update.
+ // TODO: reenable these tests once the bots have been updated
+ if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
+ {
+ std::cout << "Test skipped on Intel D3D11." << std::endl;
+ return;
+ }
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ runTest<R8G8B8>(GL_RGB, GL_UNSIGNED_BYTE);
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+// Even though this test is only run on Windows (since it includes imageformats.h from the D3D renderer), we can still run the test
+// against OpenGL. This is valuable, since it provides extra validation using a renderer that doesn't use imageformats.h itself.
+ANGLE_INSTANTIATE_TEST(D3DImageFormatConversionTest, ES2_D3D9(), ES2_D3D11(), ES2_D3D11_FL9_3(), ES2_OPENGL());
+
+} // namespace
diff --git a/gfx/angle/src/tests/gl_tests/D3DTextureTest.cpp b/gfx/angle/src/tests/gl_tests/D3DTextureTest.cpp
new file mode 100644
index 000000000..028b24a81
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/D3DTextureTest.cpp
@@ -0,0 +1,326 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// D3DTextureTest:
+// Tests of the EGL_ANGLE_d3d_texture_client_buffer extension
+
+#include "test_utils/ANGLETest.h"
+
+#include <d3d11.h>
+#include <windows.h>
+
+#include "com_utils.h"
+
+namespace angle
+{
+
+class D3DTextureTest : public ANGLETest
+{
+ protected:
+ D3DTextureTest()
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ // clang-format off
+ const std::string vsSource = SHADER_SOURCE
+ (
+ precision highp float;
+ attribute vec4 position;
+ varying vec2 texcoord;
+
+ void main()
+ {
+ gl_Position = position;
+ texcoord = (position.xy * 0.5) + 0.5;
+ texcoord.y = 1.0 - texcoord.y;
+ }
+ );
+
+ const std::string textureFSSource = SHADER_SOURCE
+ (
+ precision highp float;
+ uniform sampler2D tex;
+ varying vec2 texcoord;
+
+ void main()
+ {
+ gl_FragColor = texture2D(tex, texcoord);
+ }
+ );
+ // clang-format on
+
+ mTextureProgram = CompileProgram(vsSource, textureFSSource);
+ ASSERT_NE(0u, mTextureProgram) << "shader compilation failed.";
+
+ mTextureUniformLocation = glGetUniformLocation(mTextureProgram, "tex");
+ ASSERT_NE(-1, mTextureUniformLocation);
+
+ mD3D11Module = LoadLibrary(TEXT("d3d11.dll"));
+ ASSERT_NE(nullptr, mD3D11Module);
+
+ PFN_D3D11_CREATE_DEVICE createDeviceFunc = reinterpret_cast<PFN_D3D11_CREATE_DEVICE>(
+ GetProcAddress(mD3D11Module, "D3D11CreateDevice"));
+
+ EGLWindow *window = getEGLWindow();
+ EGLDisplay display = window->getDisplay();
+ if (eglDisplayExtensionEnabled(display, "EGL_EXT_device_query"))
+ {
+ PFNEGLQUERYDISPLAYATTRIBEXTPROC eglQueryDisplayAttribEXT =
+ reinterpret_cast<PFNEGLQUERYDISPLAYATTRIBEXTPROC>(
+ eglGetProcAddress("eglQueryDisplayAttribEXT"));
+ PFNEGLQUERYDEVICEATTRIBEXTPROC eglQueryDeviceAttribEXT =
+ reinterpret_cast<PFNEGLQUERYDEVICEATTRIBEXTPROC>(
+ eglGetProcAddress("eglQueryDeviceAttribEXT"));
+
+ EGLDeviceEXT device = 0;
+ {
+ EGLAttrib result = 0;
+ EXPECT_EGL_TRUE(eglQueryDisplayAttribEXT(display, EGL_DEVICE_EXT, &result));
+ device = reinterpret_cast<EGLDeviceEXT>(result);
+ }
+
+ if (eglDeviceExtensionEnabled(device, "EGL_ANGLE_device_d3d"))
+ {
+ EGLAttrib result = 0;
+ if (eglQueryDeviceAttribEXT(device, EGL_D3D11_DEVICE_ANGLE, &result))
+ {
+ mD3D11Device = reinterpret_cast<ID3D11Device *>(result);
+ mD3D11Device->AddRef();
+ }
+ else if (eglQueryDeviceAttribEXT(device, EGL_D3D9_DEVICE_ANGLE, &result))
+ {
+ mD3D9Device = reinterpret_cast<IDirect3DDevice9 *>(result);
+ mD3D9Device->AddRef();
+ }
+ }
+ }
+ else
+ {
+ ASSERT_TRUE(
+ SUCCEEDED(createDeviceFunc(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, 0, nullptr,
+ 0, D3D11_SDK_VERSION, &mD3D11Device, nullptr, nullptr)));
+ }
+ }
+
+ void TearDown() override
+ {
+ glDeleteProgram(mTextureProgram);
+
+ if (mD3D11Device)
+ {
+ mD3D11Device->Release();
+ mD3D11Device = nullptr;
+ }
+
+ FreeLibrary(mD3D11Module);
+ mD3D11Module = nullptr;
+
+ if (mD3D9Device)
+ {
+ mD3D9Device->Release();
+ mD3D9Device = nullptr;
+ }
+
+ ANGLETest::TearDown();
+ }
+
+ EGLSurface createPBuffer(size_t width,
+ size_t height,
+ EGLint eglTextureFormat,
+ EGLint eglTextureTarget)
+ {
+ EGLWindow *window = getEGLWindow();
+ EGLDisplay display = window->getDisplay();
+ EGLConfig config = window->getConfig();
+
+ EGLint attribs[] = {
+ EGL_TEXTURE_FORMAT, eglTextureFormat, EGL_TEXTURE_TARGET,
+ eglTextureTarget, EGL_NONE, EGL_NONE,
+ };
+
+ if (mD3D11Device)
+ {
+ ID3D11Texture2D *texture = nullptr;
+ CD3D11_TEXTURE2D_DESC desc(DXGI_FORMAT_R8G8B8A8_UNORM, static_cast<UINT>(width),
+ static_cast<UINT>(height), 1, 1,
+ D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET);
+ EXPECT_TRUE(SUCCEEDED(mD3D11Device->CreateTexture2D(&desc, nullptr, &texture)));
+
+ EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(display, EGL_D3D_TEXTURE_ANGLE,
+ texture, config, attribs);
+
+ texture->Release();
+
+ return pbuffer;
+ }
+ else if (mD3D9Device)
+ {
+ IDirect3DTexture9 *texture = nullptr;
+ EXPECT_TRUE(SUCCEEDED(mD3D9Device->CreateTexture(
+ static_cast<UINT>(width), static_cast<UINT>(height), 1, D3DUSAGE_RENDERTARGET,
+ D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture, nullptr)));
+
+ EGLSurface pbuffer = eglCreatePbufferFromClientBuffer(display, EGL_D3D_TEXTURE_ANGLE,
+ texture, config, attribs);
+
+ texture->Release();
+
+ return pbuffer;
+ }
+ else
+ {
+ return EGL_NO_SURFACE;
+ }
+ }
+
+ bool valid() const
+ {
+ EGLWindow *window = getEGLWindow();
+ EGLDisplay display = window->getDisplay();
+ if (!eglDisplayExtensionEnabled(display, "EGL_ANGLE_d3d_texture_client_buffer"))
+ {
+ std::cout << "Test skipped due to missing EGL_ANGLE_d3d_texture_client_buffer"
+ << std::endl;
+ return false;
+ }
+
+ if (!mD3D11Device && !mD3D9Device)
+ {
+ std::cout << "Test skipped due to no D3D devices being available." << std::endl;
+ return false;
+ }
+
+ if (IsWindows() && IsAMD() && IsOpenGL())
+ {
+ std::cout << "Test skipped on Windows AMD OpenGL." << std::endl;
+ return false;
+ }
+
+ if (IsWindows() && IsIntel() && IsOpenGL())
+ {
+ std::cout << "Test skipped on Windows Intel OpenGL." << std::endl;
+ return false;
+ }
+ return true;
+ }
+
+ GLuint mTextureProgram;
+ GLint mTextureUniformLocation;
+
+ HMODULE mD3D11Module = nullptr;
+ ID3D11Device *mD3D11Device = nullptr;
+
+ IDirect3DDevice9 *mD3D9Device = nullptr;
+};
+
+// Test creating a pbuffer from a d3d surface and clearing it
+TEST_P(D3DTextureTest, Clear)
+{
+ if (!valid())
+ {
+ return;
+ }
+
+ EGLWindow *window = getEGLWindow();
+ EGLDisplay display = window->getDisplay();
+
+ const size_t bufferSize = 32;
+
+ EGLSurface pbuffer = createPBuffer(bufferSize, bufferSize, EGL_NO_TEXTURE, EGL_NO_TEXTURE);
+ ASSERT_EGL_SUCCESS();
+ ASSERT_NE(pbuffer, EGL_NO_SURFACE);
+
+ // Apply the Pbuffer and clear it to purple and verify
+ eglMakeCurrent(display, pbuffer, pbuffer, window->getContext());
+ ASSERT_EGL_SUCCESS();
+
+ glViewport(0, 0, static_cast<GLsizei>(bufferSize), static_cast<GLsizei>(bufferSize));
+ glClearColor(1.0f, 0.0f, 1.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_PIXEL_EQ(static_cast<GLint>(bufferSize) / 2, static_cast<GLint>(bufferSize) / 2, 255, 0,
+ 255, 255);
+
+ eglDestroySurface(display, pbuffer);
+}
+
+// Test creating a pbuffer from a d3d surface and binding it to a texture
+TEST_P(D3DTextureTest, BindTexImage)
+{
+ if (!valid())
+ {
+ return;
+ }
+
+ EGLWindow *window = getEGLWindow();
+
+ const size_t bufferSize = 32;
+
+ EGLSurface pbuffer = createPBuffer(bufferSize, bufferSize, EGL_TEXTURE_RGBA, EGL_TEXTURE_2D);
+ ASSERT_EGL_SUCCESS();
+ ASSERT_NE(pbuffer, EGL_NO_SURFACE);
+
+ // Apply the Pbuffer and clear it to purple
+ eglMakeCurrent(window->getDisplay(), pbuffer, pbuffer, window->getContext());
+ ASSERT_EGL_SUCCESS();
+
+ glViewport(0, 0, static_cast<GLsizei>(bufferSize), static_cast<GLsizei>(bufferSize));
+ glClearColor(1.0f, 0.0f, 1.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ ASSERT_GL_NO_ERROR();
+
+ EXPECT_PIXEL_EQ(static_cast<GLint>(bufferSize) / 2, static_cast<GLint>(bufferSize) / 2, 255, 0,
+ 255, 255);
+
+ // Apply the window surface
+ eglMakeCurrent(window->getDisplay(), window->getSurface(), window->getSurface(),
+ window->getContext());
+
+ // Create a texture and bind the Pbuffer to it
+ GLuint texture = 0;
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ EXPECT_GL_NO_ERROR();
+
+ eglBindTexImage(window->getDisplay(), pbuffer, EGL_BACK_BUFFER);
+ glViewport(0, 0, getWindowWidth(), getWindowHeight());
+ ASSERT_EGL_SUCCESS();
+
+ // Draw a quad and verify that it is purple
+ glUseProgram(mTextureProgram);
+ glUniform1i(mTextureUniformLocation, 0);
+
+ drawQuad(mTextureProgram, "position", 0.5f);
+ EXPECT_GL_NO_ERROR();
+
+ // Unbind the texture
+ eglReleaseTexImage(window->getDisplay(), pbuffer, EGL_BACK_BUFFER);
+ ASSERT_EGL_SUCCESS();
+
+ // Verify that purple was drawn
+ EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 0, 255, 255);
+
+ glDeleteTextures(1, &texture);
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these
+// tests should be run against.
+ANGLE_INSTANTIATE_TEST(D3DTextureTest, ES2_D3D9(), ES2_D3D11(), ES2_OPENGL());
+
+} // namespace
diff --git a/gfx/angle/src/tests/gl_tests/DXT1CompressedTextureTest.cpp b/gfx/angle/src/tests/gl_tests/DXT1CompressedTextureTest.cpp
new file mode 100755
index 000000000..34b6b9ec3
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/DXT1CompressedTextureTest.cpp
@@ -0,0 +1,326 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/ANGLETest.h"
+
+#include "media/pixel.inl"
+
+using namespace angle;
+
+class DXT1CompressedTextureTest : public ANGLETest
+{
+ protected:
+ DXT1CompressedTextureTest()
+ {
+ setWindowWidth(512);
+ setWindowHeight(512);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ virtual void SetUp()
+ {
+ ANGLETest::SetUp();
+
+ const std::string vsSource = SHADER_SOURCE
+ (
+ precision highp float;
+ attribute vec4 position;
+ varying vec2 texcoord;
+
+ void main()
+ {
+ gl_Position = position;
+ texcoord = (position.xy * 0.5) + 0.5;
+ texcoord.y = 1.0 - texcoord.y;
+ }
+ );
+
+ const std::string textureFSSource = SHADER_SOURCE
+ (
+ precision highp float;
+ uniform sampler2D tex;
+ varying vec2 texcoord;
+
+ void main()
+ {
+ gl_FragColor = texture2D(tex, texcoord);
+ }
+ );
+
+ mTextureProgram = CompileProgram(vsSource, textureFSSource);
+ if (mTextureProgram == 0)
+ {
+ FAIL() << "shader compilation failed.";
+ }
+
+ mTextureUniformLocation = glGetUniformLocation(mTextureProgram, "tex");
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ virtual void TearDown()
+ {
+ glDeleteProgram(mTextureProgram);
+
+ ANGLETest::TearDown();
+ }
+
+ GLuint mTextureProgram;
+ GLint mTextureUniformLocation;
+};
+
+TEST_P(DXT1CompressedTextureTest, CompressedTexImage)
+{
+ if (!extensionEnabled("GL_EXT_texture_compression_dxt1"))
+ {
+ std::cout << "Test skipped because GL_EXT_texture_compression_dxt1 is not available." << std::endl;
+ return;
+ }
+
+ GLuint texture;
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, pixel_0_height, 0, pixel_0_size, pixel_0_data);
+ glCompressedTexImage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_1_width, pixel_1_height, 0, pixel_1_size, pixel_1_data);
+ glCompressedTexImage2D(GL_TEXTURE_2D, 2, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_2_width, pixel_2_height, 0, pixel_2_size, pixel_2_data);
+ glCompressedTexImage2D(GL_TEXTURE_2D, 3, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_3_width, pixel_3_height, 0, pixel_3_size, pixel_3_data);
+ glCompressedTexImage2D(GL_TEXTURE_2D, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_4_width, pixel_4_height, 0, pixel_4_size, pixel_4_data);
+ glCompressedTexImage2D(GL_TEXTURE_2D, 5, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_5_width, pixel_5_height, 0, pixel_5_size, pixel_5_data);
+ glCompressedTexImage2D(GL_TEXTURE_2D, 6, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_6_width, pixel_6_height, 0, pixel_6_size, pixel_6_data);
+ glCompressedTexImage2D(GL_TEXTURE_2D, 7, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_7_width, pixel_7_height, 0, pixel_7_size, pixel_7_data);
+ glCompressedTexImage2D(GL_TEXTURE_2D, 8, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_8_width, pixel_8_height, 0, pixel_8_size, pixel_8_data);
+ glCompressedTexImage2D(GL_TEXTURE_2D, 9, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_9_width, pixel_9_height, 0, pixel_9_size, pixel_9_data);
+
+ EXPECT_GL_NO_ERROR();
+
+ glUseProgram(mTextureProgram);
+ glUniform1i(mTextureUniformLocation, 0);
+
+ drawQuad(mTextureProgram, "position", 0.5f);
+
+ EXPECT_GL_NO_ERROR();
+
+ glDeleteTextures(1, &texture);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+TEST_P(DXT1CompressedTextureTest, CompressedTexStorage)
+{
+ if (!extensionEnabled("GL_EXT_texture_compression_dxt1"))
+ {
+ std::cout << "Test skipped due to missing GL_EXT_texture_compression_dxt1" << std::endl;
+ return;
+ }
+
+ if (getClientMajorVersion() < 3 &&
+ (!extensionEnabled("GL_EXT_texture_storage") || !extensionEnabled("GL_OES_rgb8_rgba8")))
+ {
+ std::cout << "Test skipped due to missing ES3 or GL_EXT_texture_storage or GL_OES_rgb8_rgba8" << std::endl;
+ return;
+ }
+
+ GLuint texture;
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ if (getClientMajorVersion() < 3)
+ {
+ glTexStorage2DEXT(GL_TEXTURE_2D, pixel_levels, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, pixel_0_height);
+ }
+ else
+ {
+ glTexStorage2D(GL_TEXTURE_2D, pixel_levels, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, pixel_0_height);
+ }
+ EXPECT_GL_NO_ERROR();
+
+ glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, pixel_0_width, pixel_0_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_size, pixel_0_data);
+ glCompressedTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, pixel_1_width, pixel_1_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_1_size, pixel_1_data);
+ glCompressedTexSubImage2D(GL_TEXTURE_2D, 2, 0, 0, pixel_2_width, pixel_2_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_2_size, pixel_2_data);
+ glCompressedTexSubImage2D(GL_TEXTURE_2D, 3, 0, 0, pixel_3_width, pixel_3_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_3_size, pixel_3_data);
+ glCompressedTexSubImage2D(GL_TEXTURE_2D, 4, 0, 0, pixel_4_width, pixel_4_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_4_size, pixel_4_data);
+ glCompressedTexSubImage2D(GL_TEXTURE_2D, 5, 0, 0, pixel_5_width, pixel_5_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_5_size, pixel_5_data);
+ glCompressedTexSubImage2D(GL_TEXTURE_2D, 6, 0, 0, pixel_6_width, pixel_6_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_6_size, pixel_6_data);
+ glCompressedTexSubImage2D(GL_TEXTURE_2D, 7, 0, 0, pixel_7_width, pixel_7_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_7_size, pixel_7_data);
+ glCompressedTexSubImage2D(GL_TEXTURE_2D, 8, 0, 0, pixel_8_width, pixel_8_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_8_size, pixel_8_data);
+ glCompressedTexSubImage2D(GL_TEXTURE_2D, 9, 0, 0, pixel_9_width, pixel_9_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_9_size, pixel_9_data);
+
+ EXPECT_GL_NO_ERROR();
+
+ glUseProgram(mTextureProgram);
+ glUniform1i(mTextureUniformLocation, 0);
+
+ drawQuad(mTextureProgram, "position", 0.5f);
+
+ EXPECT_GL_NO_ERROR();
+
+ glDeleteTextures(1, &texture);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+class DXT1CompressedTextureTestES3 : public DXT1CompressedTextureTest { };
+
+class DXT1CompressedTextureTestD3D11 : public DXT1CompressedTextureTest { };
+
+TEST_P(DXT1CompressedTextureTestES3, PBOCompressedTexImage)
+{
+ if (!extensionEnabled("GL_EXT_texture_compression_dxt1"))
+ {
+ std::cout << "Test skipped because GL_EXT_texture_compression_dxt1 is not available."
+ << std::endl;
+ return;
+ }
+
+ GLuint texture;
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ GLuint buffer;
+ glGenBuffers(1, &buffer);
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer);
+ glBufferData(GL_PIXEL_UNPACK_BUFFER, pixel_0_size, NULL, GL_STREAM_DRAW);
+ EXPECT_GL_NO_ERROR();
+
+ glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_0_size, pixel_0_data);
+ glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, pixel_0_height, 0, pixel_0_size, NULL);
+ glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_1_size, pixel_1_data);
+ glCompressedTexImage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_1_width, pixel_1_height, 0, pixel_1_size, NULL);
+ glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_2_size, pixel_2_data);
+ glCompressedTexImage2D(GL_TEXTURE_2D, 2, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_2_width, pixel_2_height, 0, pixel_2_size, NULL);
+ glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_3_size, pixel_3_data);
+ glCompressedTexImage2D(GL_TEXTURE_2D, 3, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_3_width, pixel_3_height, 0, pixel_3_size, NULL);
+ glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_4_size, pixel_4_data);
+ glCompressedTexImage2D(GL_TEXTURE_2D, 4, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_4_width, pixel_4_height, 0, pixel_4_size, NULL);
+ glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_5_size, pixel_5_data);
+ glCompressedTexImage2D(GL_TEXTURE_2D, 5, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_5_width, pixel_5_height, 0, pixel_5_size, NULL);
+ glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_6_size, pixel_6_data);
+ glCompressedTexImage2D(GL_TEXTURE_2D, 6, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_6_width, pixel_6_height, 0, pixel_6_size, NULL);
+ glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_7_size, pixel_7_data);
+ glCompressedTexImage2D(GL_TEXTURE_2D, 7, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_7_width, pixel_7_height, 0, pixel_7_size, NULL);
+ glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_8_size, pixel_8_data);
+ glCompressedTexImage2D(GL_TEXTURE_2D, 8, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_8_width, pixel_8_height, 0, pixel_8_size, NULL);
+ glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_9_size, pixel_9_data);
+ glCompressedTexImage2D(GL_TEXTURE_2D, 9, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_9_width, pixel_9_height, 0, pixel_9_size, NULL);
+
+ EXPECT_GL_NO_ERROR();
+
+ glUseProgram(mTextureProgram);
+ glUniform1i(mTextureUniformLocation, 0);
+
+ drawQuad(mTextureProgram, "position", 0.5f);
+
+ EXPECT_GL_NO_ERROR();
+
+ glDeleteTextures(1, &buffer);
+ glDeleteTextures(1, &texture);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+
+TEST_P(DXT1CompressedTextureTestD3D11, PBOCompressedTexStorage)
+{
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_EXT_texture_compression_dxt1"))
+ {
+ return;
+ }
+
+ if (getClientMajorVersion() < 3 &&
+ (!extensionEnabled("GL_EXT_texture_storage") || !extensionEnabled("GL_OES_rgb8_rgba8")))
+ {
+ return;
+ }
+
+ GLuint texture;
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ if (getClientMajorVersion() < 3)
+ {
+ glTexStorage2DEXT(GL_TEXTURE_2D, pixel_levels, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, pixel_0_height);
+ }
+ else
+ {
+ glTexStorage2D(GL_TEXTURE_2D, pixel_levels, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, pixel_0_height);
+ }
+ EXPECT_GL_NO_ERROR();
+
+ GLuint buffer;
+ glGenBuffers(1, &buffer);
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer);
+ glBufferData(GL_PIXEL_UNPACK_BUFFER, pixel_0_size, NULL, GL_STREAM_DRAW);
+ EXPECT_GL_NO_ERROR();
+
+ glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_0_size, pixel_0_data);
+ glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, pixel_0_width, pixel_0_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_size, NULL);
+ glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_1_size, pixel_1_data);
+ glCompressedTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, pixel_1_width, pixel_1_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_1_size, NULL);
+ glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_2_size, pixel_2_data);
+ glCompressedTexSubImage2D(GL_TEXTURE_2D, 2, 0, 0, pixel_2_width, pixel_2_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_2_size, NULL);
+ glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_3_size, pixel_3_data);
+ glCompressedTexSubImage2D(GL_TEXTURE_2D, 3, 0, 0, pixel_3_width, pixel_3_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_3_size, NULL);
+ glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_4_size, pixel_4_data);
+ glCompressedTexSubImage2D(GL_TEXTURE_2D, 4, 0, 0, pixel_4_width, pixel_4_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_4_size, NULL);
+ glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_5_size, pixel_5_data);
+ glCompressedTexSubImage2D(GL_TEXTURE_2D, 5, 0, 0, pixel_5_width, pixel_5_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_5_size, NULL);
+ glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_6_size, pixel_6_data);
+ glCompressedTexSubImage2D(GL_TEXTURE_2D, 6, 0, 0, pixel_6_width, pixel_6_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_6_size, NULL);
+ glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_7_size, pixel_7_data);
+ glCompressedTexSubImage2D(GL_TEXTURE_2D, 7, 0, 0, pixel_7_width, pixel_7_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_7_size, NULL);
+ glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_8_size, pixel_8_data);
+ glCompressedTexSubImage2D(GL_TEXTURE_2D, 8, 0, 0, pixel_8_width, pixel_8_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_8_size, NULL);
+ glBufferSubData(GL_PIXEL_UNPACK_BUFFER, 0, pixel_9_size, pixel_9_data);
+ glCompressedTexSubImage2D(GL_TEXTURE_2D, 9, 0, 0, pixel_9_width, pixel_9_height, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_9_size, NULL);
+
+ EXPECT_GL_NO_ERROR();
+
+ glUseProgram(mTextureProgram);
+ glUniform1i(mTextureUniformLocation, 0);
+
+ drawQuad(mTextureProgram, "position", 0.5f);
+
+ EXPECT_GL_NO_ERROR();
+
+ glDeleteTextures(1, &texture);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(DXT1CompressedTextureTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES2_OPENGL(),
+ ES3_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGLES());
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(DXT1CompressedTextureTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
+
+ANGLE_INSTANTIATE_TEST(DXT1CompressedTextureTestD3D11, ES2_D3D11(), ES3_D3D11(), ES2_D3D11_FL9_3());
diff --git a/gfx/angle/src/tests/gl_tests/DebugMarkerTest.cpp b/gfx/angle/src/tests/gl_tests/DebugMarkerTest.cpp
new file mode 100755
index 000000000..6bd4a4322
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/DebugMarkerTest.cpp
@@ -0,0 +1,71 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// DebugMarkerTest:
+// Basic tests to ensure EXT_debug_marker entry points work.
+
+#include "test_utils/ANGLETest.h"
+
+using namespace angle;
+
+namespace
+{
+
+class DebugMarkerTest : public ANGLETest
+{
+ protected:
+ DebugMarkerTest()
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+};
+
+// Simple test to ensure the various EXT_debug_marker entry points don't crash.
+// The debug markers can be validated by capturing this test under PIX/Graphics Diagnostics.
+TEST_P(DebugMarkerTest, BasicValidation)
+{
+ if (!extensionEnabled("GL_EXT_debug_marker"))
+ {
+ std::cout << "Test skipped due to missing GL_EXT_debug_marker" << std::endl;
+ return;
+ }
+
+ std::string eventMarkerCaption = "Test event marker caption";
+ std::string groupMarkerCaption = "Test group marker caption";
+
+ glPushGroupMarkerEXT(static_cast<GLsizei>(groupMarkerCaption.length()),
+ groupMarkerCaption.c_str());
+
+ // Do some basic operations between calls to extension entry points
+ glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glInsertEventMarkerEXT(static_cast<GLsizei>(eventMarkerCaption.length()),
+ eventMarkerCaption.c_str());
+ glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glPushGroupMarkerEXT(0, NULL);
+ glClearColor(0.0f, 1.0f, 0.0f, 0.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glPopGroupMarkerEXT();
+ glClearColor(0.0f, 0.0f, 1.0f, 0.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glPopGroupMarkerEXT();
+
+ ASSERT_GL_NO_ERROR();
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(DebugMarkerTest, ES2_D3D9(), ES2_D3D11(), ES2_OPENGL(), ES2_OPENGLES());
+
+} // namespace
diff --git a/gfx/angle/src/tests/gl_tests/DebugTest.cpp b/gfx/angle/src/tests/gl_tests/DebugTest.cpp
new file mode 100755
index 000000000..fc79c5f64
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/DebugTest.cpp
@@ -0,0 +1,451 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// DebugTest.cpp : Tests of the GL_KHR_debug extension
+
+#include "test_utils/ANGLETest.h"
+
+namespace angle
+{
+
+class DebugTest : public ANGLETest
+{
+ protected:
+ DebugTest() : mDebugExtensionAvailable(false)
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ setConfigDepthBits(24);
+ setDebugEnabled(true);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ mDebugExtensionAvailable = extensionEnabled("GL_KHR_debug");
+ if (mDebugExtensionAvailable)
+ {
+ glEnable(GL_DEBUG_OUTPUT);
+ }
+ }
+
+ bool mDebugExtensionAvailable;
+};
+
+struct Message
+{
+ GLenum source;
+ GLenum type;
+ GLuint id;
+ GLenum severity;
+ std::string message;
+ const void *userParam;
+};
+
+static void GL_APIENTRY Callback(GLenum source,
+ GLenum type,
+ GLuint id,
+ GLenum severity,
+ GLsizei length,
+ const GLchar *message,
+ const void *userParam)
+{
+ Message m{source, type, id, severity, std::string(message, length), userParam};
+ std::vector<Message> *messages =
+ static_cast<std::vector<Message> *>(const_cast<void *>(userParam));
+ messages->push_back(m);
+}
+
+// Test that all ANGLE back-ends have GL_KHR_debug enabled
+TEST_P(DebugTest, Enabled)
+{
+ ASSERT_TRUE(mDebugExtensionAvailable);
+}
+
+// Test that when debug output is disabled, no message are outputted
+TEST_P(DebugTest, DisabledOutput)
+{
+ if (!mDebugExtensionAvailable)
+ {
+ std::cout << "Test skipped because GL_KHR_debug is not available." << std::endl;
+ return;
+ }
+
+ glDisable(GL_DEBUG_OUTPUT);
+
+ glDebugMessageInsertKHR(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_OTHER, 1,
+ GL_DEBUG_SEVERITY_NOTIFICATION, -1, "discarded");
+
+ GLint numMessages = 0;
+ glGetIntegerv(GL_DEBUG_LOGGED_MESSAGES, &numMessages);
+ ASSERT_EQ(0, numMessages);
+
+ std::vector<Message> messages;
+ glDebugMessageCallbackKHR(Callback, &messages);
+ glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
+
+ ASSERT_EQ(0u, messages.size());
+}
+
+// Test a basic flow of inserting a message and reading it back
+TEST_P(DebugTest, InsertMessage)
+{
+ if (!mDebugExtensionAvailable)
+ {
+ std::cout << "Test skipped because GL_KHR_debug is not available." << std::endl;
+ return;
+ }
+
+ const GLenum source = GL_DEBUG_SOURCE_APPLICATION;
+ const GLenum type = GL_DEBUG_TYPE_OTHER;
+ const GLuint id = 1;
+ const GLenum severity = GL_DEBUG_SEVERITY_NOTIFICATION;
+ const std::string message = "Message";
+
+ glDebugMessageInsertKHR(source, type, id, severity, -1, message.c_str());
+
+ GLint numMessages = 0;
+ glGetIntegerv(GL_DEBUG_LOGGED_MESSAGES, &numMessages);
+ ASSERT_EQ(1, numMessages);
+
+ GLint messageLength = 0;
+ glGetIntegerv(GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, &messageLength);
+ EXPECT_EQ(static_cast<GLint>(message.length()), messageLength);
+
+ GLenum sourceBuf = 0;
+ GLenum typeBuf = 0;
+ GLenum idBuf = 0;
+ GLenum severityBuf = 0;
+ GLsizei lengthBuf = 0;
+ std::vector<char> messageBuf(messageLength + 1);
+ GLuint ret =
+ glGetDebugMessageLogKHR(1, static_cast<GLsizei>(messageBuf.size()), &sourceBuf, &typeBuf,
+ &idBuf, &severityBuf, &lengthBuf, messageBuf.data());
+ EXPECT_EQ(1u, ret);
+ EXPECT_EQ(source, sourceBuf);
+ EXPECT_EQ(type, typeBuf);
+ EXPECT_EQ(id, idBuf);
+ EXPECT_EQ(severity, severityBuf);
+ EXPECT_EQ(lengthBuf, messageLength);
+ EXPECT_STREQ(message.c_str(), messageBuf.data());
+
+ glGetIntegerv(GL_DEBUG_LOGGED_MESSAGES, &numMessages);
+ EXPECT_EQ(0, numMessages);
+
+ ASSERT_GL_NO_ERROR();
+}
+
+// Test inserting multiple messages
+TEST_P(DebugTest, InsertMessageMultiple)
+{
+ if (!mDebugExtensionAvailable)
+ {
+ std::cout << "Test skipped because GL_KHR_debug is not available." << std::endl;
+ return;
+ }
+
+ const GLenum source = GL_DEBUG_SOURCE_APPLICATION;
+ const GLenum type = GL_DEBUG_TYPE_OTHER;
+ const GLuint startID = 1;
+ const GLenum severity = GL_DEBUG_SEVERITY_NOTIFICATION;
+ const char messageRepeatChar = 'm';
+ const size_t messageCount = 32;
+
+ for (size_t i = 0; i < messageCount; i++)
+ {
+ std::string message(i + 1, messageRepeatChar);
+ glDebugMessageInsertKHR(source, type, startID + static_cast<GLuint>(i), severity, -1,
+ message.c_str());
+ }
+
+ GLint numMessages = 0;
+ glGetIntegerv(GL_DEBUG_LOGGED_MESSAGES, &numMessages);
+ ASSERT_EQ(static_cast<GLint>(messageCount), numMessages);
+
+ for (size_t i = 0; i < messageCount; i++)
+ {
+ glGetIntegerv(GL_DEBUG_LOGGED_MESSAGES, &numMessages);
+ EXPECT_EQ(static_cast<GLint>(messageCount - i), numMessages);
+
+ std::string expectedMessage(i + 1, messageRepeatChar);
+
+ GLint messageLength = 0;
+ glGetIntegerv(GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, &messageLength);
+ EXPECT_EQ(static_cast<GLint>(expectedMessage.length()), messageLength);
+
+ GLenum sourceBuf = 0;
+ GLenum typeBuf = 0;
+ GLenum idBuf = 0;
+ GLenum severityBuf = 0;
+ GLsizei lengthBuf = 0;
+ std::vector<char> messageBuf(messageLength + 1);
+ GLuint ret =
+ glGetDebugMessageLogKHR(1, static_cast<GLsizei>(messageBuf.size()), &sourceBuf,
+ &typeBuf, &idBuf, &severityBuf, &lengthBuf, messageBuf.data());
+ EXPECT_EQ(1u, ret);
+ EXPECT_EQ(source, sourceBuf);
+ EXPECT_EQ(type, typeBuf);
+ EXPECT_EQ(startID + i, idBuf);
+ EXPECT_EQ(severity, severityBuf);
+ EXPECT_EQ(lengthBuf, messageLength);
+ EXPECT_STREQ(expectedMessage.c_str(), messageBuf.data());
+ }
+
+ glGetIntegerv(GL_DEBUG_LOGGED_MESSAGES, &numMessages);
+ EXPECT_EQ(0, numMessages);
+
+ ASSERT_GL_NO_ERROR();
+}
+
+// Test using a debug callback
+TEST_P(DebugTest, DebugCallback)
+{
+ if (!mDebugExtensionAvailable)
+ {
+ std::cout << "Test skipped because GL_KHR_debug is not available." << std::endl;
+ return;
+ }
+
+ std::vector<Message> messages;
+
+ glDebugMessageCallbackKHR(Callback, &messages);
+ glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
+
+ const GLenum source = GL_DEBUG_SOURCE_APPLICATION;
+ const GLenum type = GL_DEBUG_TYPE_OTHER;
+ const GLuint id = 1;
+ const GLenum severity = GL_DEBUG_SEVERITY_NOTIFICATION;
+ const std::string message = "Message";
+
+ glDebugMessageInsertKHR(source, type, id, severity, -1, message.c_str());
+
+ GLint numMessages = 0;
+ glGetIntegerv(GL_DEBUG_LOGGED_MESSAGES, &numMessages);
+ EXPECT_EQ(0, numMessages);
+
+ ASSERT_EQ(1u, messages.size());
+
+ const Message &m = messages.front();
+ EXPECT_EQ(source, m.source);
+ EXPECT_EQ(type, m.type);
+ EXPECT_EQ(id, m.id);
+ EXPECT_EQ(severity, m.severity);
+ EXPECT_EQ(message, m.message);
+
+ ASSERT_GL_NO_ERROR();
+}
+
+// Test the glGetPointervKHR entry point
+TEST_P(DebugTest, GetPointer)
+{
+ if (!mDebugExtensionAvailable)
+ {
+ std::cout << "Test skipped because GL_KHR_debug is not available." << std::endl;
+ return;
+ }
+
+ std::vector<Message> messages;
+
+ glDebugMessageCallbackKHR(Callback, &messages);
+
+ void *callback = nullptr;
+ glGetPointervKHR(GL_DEBUG_CALLBACK_FUNCTION, &callback);
+ EXPECT_EQ(reinterpret_cast<void *>(Callback), callback);
+
+ void *userData = nullptr;
+ glGetPointervKHR(GL_DEBUG_CALLBACK_USER_PARAM, &userData);
+ EXPECT_EQ(static_cast<void *>(&messages), userData);
+}
+
+// Test usage of message control. Example taken from GL_KHR_debug spec.
+TEST_P(DebugTest, MessageControl1)
+{
+ if (!mDebugExtensionAvailable)
+ {
+ std::cout << "Test skipped because GL_KHR_debug is not available." << std::endl;
+ return;
+ }
+
+ std::vector<Message> messages;
+
+ glDebugMessageCallbackKHR(Callback, &messages);
+ glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
+
+ // Setup of the default active debug group: Filter everything in
+ glDebugMessageControlKHR(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
+
+ // Generate a debug marker debug output message
+ glDebugMessageInsertKHR(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_MARKER, 100,
+ GL_DEBUG_SEVERITY_NOTIFICATION, -1, "Message 1");
+
+ // Push debug group 1
+ glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION, 1, -1, "Message 2");
+
+ // Setup of the debug group 1: Filter everything out
+ glDebugMessageControlKHR(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_FALSE);
+
+ // This message won't appear in the debug output log of
+ glDebugMessageInsertKHR(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_MARKER, 100,
+ GL_DEBUG_SEVERITY_NOTIFICATION, -1, "Message 3");
+
+ // Pop debug group 1, restore the volume control of the default debug group.
+ glPopDebugGroupKHR();
+
+ // Generate a debug marker debug output message
+ glDebugMessageInsertKHR(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_MARKER, 100,
+ GL_DEBUG_SEVERITY_NOTIFICATION, -1, "Message 5");
+
+ // Expected debug output from the GL implementation
+ // Message 1
+ // Message 2
+ // Message 2
+ // Message 5
+ EXPECT_EQ(4u, messages.size());
+ EXPECT_STREQ(messages[0].message.c_str(), "Message 1");
+ EXPECT_STREQ(messages[1].message.c_str(), "Message 2");
+ EXPECT_STREQ(messages[2].message.c_str(), "Message 2");
+ EXPECT_STREQ(messages[3].message.c_str(), "Message 5");
+
+ ASSERT_GL_NO_ERROR();
+}
+
+// Test usage of message control. Example taken from GL_KHR_debug spec.
+TEST_P(DebugTest, MessageControl2)
+{
+ if (!mDebugExtensionAvailable)
+ {
+ std::cout << "Test skipped because GL_KHR_debug is not available." << std::endl;
+ return;
+ }
+
+ std::vector<Message> messages;
+
+ glDebugMessageCallbackKHR(Callback, &messages);
+ glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
+
+ // Setup the control of de debug output for the default debug group
+ glDebugMessageControlKHR(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_FALSE);
+ glDebugMessageControlKHR(GL_DEBUG_SOURCE_THIRD_PARTY, GL_DONT_CARE, GL_DONT_CARE, 0, NULL,
+ GL_FALSE);
+ std::vector<GLuint> ids0 = {1234, 2345, 3456, 4567};
+ glDebugMessageControlKHR(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_OTHER, GL_DONT_CARE,
+ static_cast<GLuint>(ids0.size()), ids0.data(), GL_FALSE);
+ glDebugMessageControlKHR(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_PORTABILITY, GL_DONT_CARE,
+ static_cast<GLuint>(ids0.size()), ids0.data(), GL_FALSE);
+
+ // Push debug group 1
+ // Inherit of the default debug group debug output volume control
+ // Filtered out by glDebugMessageControl
+ glPushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION, 1, -1, "Message 1");
+
+ // In this section of the code, we are interested in performances.
+ glDebugMessageControlKHR(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_PERFORMANCE, GL_DONT_CARE,
+ 0, NULL, GL_TRUE);
+ // But we already identify that some messages are not really useful for us.
+ std::vector<GLuint> ids1 = {5678, 6789};
+ glDebugMessageControlKHR(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_OTHER, GL_DONT_CARE,
+ static_cast<GLuint>(ids1.size()), ids1.data(), GL_FALSE);
+
+ glDebugMessageInsertKHR(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_PERFORMANCE, 1357,
+ GL_DEBUG_SEVERITY_MEDIUM, -1, "Message 2");
+ glDebugMessageInsertKHR(GL_DEBUG_SOURCE_THIRD_PARTY, // We still filter out these messages.
+ GL_DEBUG_TYPE_OTHER, 3579, GL_DEBUG_SEVERITY_MEDIUM, -1, "Message 3");
+
+ glPopDebugGroupKHR();
+
+ // Expected debug output from the GL implementation
+ // Message 2
+ EXPECT_EQ(1u, messages.size());
+ EXPECT_STREQ(messages[0].message.c_str(), "Message 2");
+
+ ASSERT_GL_NO_ERROR();
+}
+
+// Test basic usage of setting and getting labels
+TEST_P(DebugTest, ObjectLabels)
+{
+ if (!mDebugExtensionAvailable)
+ {
+ std::cout << "Test skipped because GL_KHR_debug is not available." << std::endl;
+ return;
+ }
+
+ GLuint renderbuffer = 0;
+ glGenRenderbuffers(1, &renderbuffer);
+ glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
+
+ const std::string &label = "renderbuffer";
+ glObjectLabelKHR(GL_RENDERBUFFER, renderbuffer, -1, label.c_str());
+
+ std::vector<char> labelBuf(label.length() + 1);
+ GLsizei labelLengthBuf = 0;
+ glGetObjectLabelKHR(GL_RENDERBUFFER, renderbuffer, static_cast<GLsizei>(labelBuf.size()),
+ &labelLengthBuf, labelBuf.data());
+
+ EXPECT_EQ(static_cast<GLsizei>(label.length()), labelLengthBuf);
+ EXPECT_STREQ(label.c_str(), labelBuf.data());
+
+ ASSERT_GL_NO_ERROR();
+
+ glDeleteRenderbuffers(1, &renderbuffer);
+
+ glObjectLabelKHR(GL_RENDERBUFFER, renderbuffer, -1, label.c_str());
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glGetObjectLabelKHR(GL_RENDERBUFFER, renderbuffer, static_cast<GLsizei>(labelBuf.size()),
+ &labelLengthBuf, labelBuf.data());
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+}
+
+// Test basic usage of setting and getting labels
+TEST_P(DebugTest, ObjectPtrLabels)
+{
+ if (!mDebugExtensionAvailable || getClientMajorVersion() < 3)
+ {
+ std::cout << "Test skipped because GL_KHR_debug or ES3 is not available." << std::endl;
+ return;
+ }
+
+ GLsync sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+
+ const std::string &label = "sync";
+ glObjectPtrLabelKHR(sync, -1, label.c_str());
+
+ std::vector<char> labelBuf(label.length() + 1);
+ GLsizei labelLengthBuf = 0;
+ glGetObjectPtrLabelKHR(sync, static_cast<GLsizei>(labelBuf.size()), &labelLengthBuf,
+ labelBuf.data());
+
+ EXPECT_EQ(static_cast<GLsizei>(label.length()), labelLengthBuf);
+ EXPECT_STREQ(label.c_str(), labelBuf.data());
+
+ ASSERT_GL_NO_ERROR();
+
+ glDeleteSync(sync);
+
+ glObjectPtrLabelKHR(sync, -1, label.c_str());
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glGetObjectPtrLabelKHR(sync, static_cast<GLsizei>(labelBuf.size()), &labelLengthBuf,
+ labelBuf.data());
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these
+// tests should be run against.
+ANGLE_INSTANTIATE_TEST(DebugTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES3_D3D11(),
+ ES2_OPENGL(),
+ ES3_OPENGL());
+
+} // namespace angle
diff --git a/gfx/angle/src/tests/gl_tests/DepthStencilFormatsTest.cpp b/gfx/angle/src/tests/gl_tests/DepthStencilFormatsTest.cpp
new file mode 100755
index 000000000..f62a16578
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/DepthStencilFormatsTest.cpp
@@ -0,0 +1,192 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/ANGLETest.h"
+
+using namespace angle;
+
+class DepthStencilFormatsTestBase : public ANGLETest
+{
+ protected:
+ DepthStencilFormatsTestBase()
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ bool checkTexImageFormatSupport(GLenum format, GLenum type)
+ {
+ EXPECT_GL_NO_ERROR();
+
+ GLuint tex = 0;
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_2D, tex);
+ glTexImage2D(GL_TEXTURE_2D, 0, format, 1, 1, 0, format, type, NULL);
+ glDeleteTextures(1, &tex);
+
+ return (glGetError() == GL_NO_ERROR);
+ }
+
+ bool checkTexStorageFormatSupport(GLenum internalFormat)
+ {
+ EXPECT_GL_NO_ERROR();
+
+ GLuint tex = 0;
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_2D, tex);
+ glTexStorage2DEXT(GL_TEXTURE_2D, 1, internalFormat, 1, 1);
+ glDeleteTextures(1, &tex);
+
+ return (glGetError() == GL_NO_ERROR);
+ }
+
+ bool checkRenderbufferFormatSupport(GLenum internalFormat)
+ {
+ EXPECT_GL_NO_ERROR();
+
+ GLuint rb = 0;
+ glGenRenderbuffers(1, &rb);
+ glBindRenderbuffer(GL_RENDERBUFFER, rb);
+ glRenderbufferStorage(GL_RENDERBUFFER, internalFormat, 1, 1);
+ glDeleteRenderbuffers(1, &rb);
+
+ return (glGetError() == GL_NO_ERROR);
+ }
+
+ virtual void SetUp()
+ {
+ ANGLETest::SetUp();
+
+ const std::string vertexShaderSource = SHADER_SOURCE
+ (
+ precision highp float;
+ attribute vec4 position;
+ varying vec2 texcoord;
+
+ void main()
+ {
+ gl_Position = position;
+ texcoord = (position.xy * 0.5) + 0.5;
+ }
+ );
+
+ const std::string fragmentShaderSource = SHADER_SOURCE
+ (
+ precision highp float;
+ uniform sampler2D tex;
+ varying vec2 texcoord;
+
+ void main()
+ {
+ gl_FragColor = texture2D(tex, texcoord);
+ }
+ );
+
+ mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ if (mProgram == 0)
+ {
+ FAIL() << "shader compilation failed.";
+ }
+
+ mTextureUniformLocation = glGetUniformLocation(mProgram, "tex");
+ EXPECT_NE(-1, mTextureUniformLocation);
+
+ glGenTextures(1, &mTexture);
+ ASSERT_GL_NO_ERROR();
+ }
+
+ virtual void TearDown()
+ {
+ glDeleteProgram(mProgram);
+ glDeleteTextures(1, &mTexture);
+
+ ANGLETest::TearDown();
+ }
+
+ GLuint mProgram;
+ GLuint mTexture;
+ GLint mTextureUniformLocation;
+};
+
+class DepthStencilFormatsTest : public DepthStencilFormatsTestBase
+{};
+
+class DepthStencilFormatsTestES3 : public DepthStencilFormatsTestBase
+{};
+
+TEST_P(DepthStencilFormatsTest, DepthTexture)
+{
+ bool shouldHaveTextureSupport = extensionEnabled("GL_ANGLE_depth_texture");
+ EXPECT_EQ(shouldHaveTextureSupport, checkTexImageFormatSupport(GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT));
+ EXPECT_EQ(shouldHaveTextureSupport, checkTexImageFormatSupport(GL_DEPTH_COMPONENT, GL_UNSIGNED_INT));
+
+ if (extensionEnabled("GL_EXT_texture_storage"))
+ {
+ EXPECT_EQ(shouldHaveTextureSupport, checkTexStorageFormatSupport(GL_DEPTH_COMPONENT16));
+ EXPECT_EQ(shouldHaveTextureSupport, checkTexStorageFormatSupport(GL_DEPTH_COMPONENT32_OES));
+ }
+}
+
+TEST_P(DepthStencilFormatsTest, PackedDepthStencil)
+{
+ // Expected to fail in D3D9 if GL_OES_packed_depth_stencil is not present.
+ // Expected to fail in D3D11 if GL_OES_packed_depth_stencil or GL_ANGLE_depth_texture is not present.
+
+ bool shouldHaveRenderbufferSupport = extensionEnabled("GL_OES_packed_depth_stencil");
+ EXPECT_EQ(shouldHaveRenderbufferSupport, checkRenderbufferFormatSupport(GL_DEPTH24_STENCIL8_OES));
+
+ bool shouldHaveTextureSupport = extensionEnabled("GL_OES_packed_depth_stencil") &&
+ extensionEnabled("GL_ANGLE_depth_texture");
+ EXPECT_EQ(shouldHaveTextureSupport, checkTexImageFormatSupport(GL_DEPTH_STENCIL_OES, GL_UNSIGNED_INT_24_8_OES));
+
+ if (extensionEnabled("GL_EXT_texture_storage"))
+ {
+ EXPECT_EQ(shouldHaveTextureSupport, checkTexStorageFormatSupport(GL_DEPTH24_STENCIL8_OES));
+ }
+}
+
+TEST_P(DepthStencilFormatsTestES3, DrawWithDepthStencil)
+{
+ GLushort data[16];
+ for (unsigned int i = 0; i < 16; i++)
+ {
+ data[i] = std::numeric_limits<GLushort>::max();
+ }
+ glBindTexture(GL_TEXTURE_2D, mTexture);
+ glTexStorage2D(GL_TEXTURE_2D, 1, GL_DEPTH_COMPONENT16, 4, 4);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, data);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ glUseProgram(mProgram);
+ glUniform1i(mTextureUniformLocation, 0);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ drawQuad(mProgram, "position", 0.5f);
+
+ ASSERT_GL_NO_ERROR();
+
+ GLubyte pixel[4];
+ glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel);
+
+ // Only require the red and alpha channels have the correct values, the depth texture extensions
+ // leave the green and blue channels undefined
+ ASSERT_NEAR(255, pixel[0], 2.0);
+ ASSERT_EQ(255, pixel[3]);
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(DepthStencilFormatsTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES2_OPENGL(),
+ ES2_OPENGLES());
+ANGLE_INSTANTIATE_TEST(DepthStencilFormatsTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
diff --git a/gfx/angle/src/tests/gl_tests/DifferentStencilMasksTest.cpp b/gfx/angle/src/tests/gl_tests/DifferentStencilMasksTest.cpp
new file mode 100755
index 000000000..7e1cd8a19
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/DifferentStencilMasksTest.cpp
@@ -0,0 +1,178 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// DifferentStencilMasksTest:
+// Tests the equality between stencilWriteMask and stencilBackWriteMask.
+//
+
+#include "test_utils/ANGLETest.h"
+
+using namespace angle;
+
+namespace
+{
+class DifferentStencilMasksTest : public ANGLETest
+{
+ protected:
+ DifferentStencilMasksTest() : mProgram(0)
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ setConfigDepthBits(24);
+ setConfigStencilBits(8);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ const std::string vertexShaderSource = SHADER_SOURCE
+ (
+ precision highp float;
+ attribute vec4 position;
+
+ void main()
+ {
+ gl_Position = position;
+ }
+ );
+
+ const std::string fragmentShaderSource = SHADER_SOURCE
+ (
+ precision highp float;
+
+ void main()
+ {
+ gl_FragColor = vec4(0.0, 0.0, 1.0, 1.0);
+ }
+ );
+
+ mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ ASSERT_NE(0u, mProgram);
+
+ glEnable(GL_STENCIL_TEST);
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ glDisable(GL_STENCIL_TEST);
+ if (mProgram != 0)
+ glDeleteProgram(mProgram);
+
+ ANGLETest::TearDown();
+ }
+
+ GLuint mProgram;
+};
+
+// Tests that effectively same front and back masks are legal.
+TEST_P(DifferentStencilMasksTest, DrawWithSameEffectiveMask)
+{
+ // 0x00ff and 0x01ff are effectively 0x00ff by being masked by the current stencil bits, 8.
+ glStencilMaskSeparate(GL_FRONT, 0x00ff);
+ glStencilMaskSeparate(GL_BACK, 0x01ff);
+
+ glUseProgram(mProgram);
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+// Tests that effectively different front and back masks are illegal.
+TEST_P(DifferentStencilMasksTest, DrawWithDifferentMask)
+{
+ glStencilMaskSeparate(GL_FRONT, 0x0001);
+ glStencilMaskSeparate(GL_BACK, 0x0002);
+
+ glUseProgram(mProgram);
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+}
+
+class DifferentStencilMasksWithoutStencilBufferTest : public ANGLETest
+{
+ protected:
+ DifferentStencilMasksWithoutStencilBufferTest() : mProgram(0)
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ setConfigDepthBits(0);
+ setConfigStencilBits(0);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ const std::string vertexShaderSource = SHADER_SOURCE
+ (
+ precision highp float;
+ attribute vec4 position;
+
+ void main()
+ {
+ gl_Position = position;
+ }
+ );
+
+ const std::string fragmentShaderSource = SHADER_SOURCE
+ (
+ precision highp float;
+
+ void main()
+ {
+ gl_FragColor = vec4(0.0, 0.0, 1.0, 1.0);
+ }
+ );
+
+ mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ ASSERT_NE(0u, mProgram);
+
+ glEnable(GL_STENCIL_TEST);
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ glDisable(GL_STENCIL_TEST);
+ if (mProgram != 0)
+ glDeleteProgram(mProgram);
+
+ ANGLETest::TearDown();
+ }
+
+ GLuint mProgram;
+};
+
+// Tests that effectively different front and back masks, without stencil bits, are legal.
+TEST_P(DifferentStencilMasksWithoutStencilBufferTest, DrawWithDifferentMask)
+{
+ glStencilMaskSeparate(GL_FRONT, 0x0001);
+ glStencilMaskSeparate(GL_BACK, 0x0002);
+
+ glUseProgram(mProgram);
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these
+// tests should be run against.
+ANGLE_INSTANTIATE_TEST(DifferentStencilMasksTest, ES2_D3D9(), ES2_D3D11(), ES3_D3D11(), ES2_OPENGL(), ES3_OPENGL());
+ANGLE_INSTANTIATE_TEST(DifferentStencilMasksWithoutStencilBufferTest, ES2_D3D9(), ES2_D3D11(), ES3_D3D11(), ES2_OPENGL(), ES3_OPENGL());
+} // anonymous namespace
diff --git a/gfx/angle/src/tests/gl_tests/DiscardFramebufferEXTTest.cpp b/gfx/angle/src/tests/gl_tests/DiscardFramebufferEXTTest.cpp
new file mode 100755
index 000000000..1e09ed120
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/DiscardFramebufferEXTTest.cpp
@@ -0,0 +1,143 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/ANGLETest.h"
+
+using namespace angle;
+
+class DiscardFramebufferEXTTest : public ANGLETest
+{
+protected:
+ DiscardFramebufferEXTTest()
+ {
+ setWindowWidth(256);
+ setWindowHeight(256);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ setConfigDepthBits(24);
+ setConfigStencilBits(8);
+ }
+};
+
+TEST_P(DiscardFramebufferEXTTest, ExtensionEnabled)
+{
+ EGLPlatformParameters platform = GetParam().eglParameters;
+
+ if (platform.renderer == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
+ {
+ EXPECT_TRUE(extensionEnabled("EXT_discard_framebuffer"));
+ }
+ else
+ {
+ // Other platforms don't currently implement this extension
+ EXPECT_FALSE(extensionEnabled("EXT_discard_framebuffer"));
+ }
+}
+
+TEST_P(DiscardFramebufferEXTTest, DefaultFramebuffer)
+{
+ if (!extensionEnabled("EXT_discard_framebuffer"))
+ {
+ std::cout << "Test skipped because EXT_discard_framebuffer is not available." << std::endl;
+ return;
+ }
+
+ // These should succeed on the default framebuffer
+ const GLenum discards1[] = { GL_COLOR_EXT };
+ glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards1);
+ EXPECT_GL_NO_ERROR();
+
+ const GLenum discards2[] = { GL_DEPTH_EXT };
+ glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards2);
+ EXPECT_GL_NO_ERROR();
+
+ const GLenum discards3[] = { GL_STENCIL_EXT };
+ glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards3);
+ EXPECT_GL_NO_ERROR();
+
+ const GLenum discards4[] = { GL_STENCIL_EXT, GL_COLOR_EXT, GL_DEPTH_EXT };
+ glDiscardFramebufferEXT(GL_FRAMEBUFFER, 3, discards4);
+ EXPECT_GL_NO_ERROR();
+
+ // These should fail on the default framebuffer
+ const GLenum discards5[] = { GL_COLOR_ATTACHMENT0 };
+ glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards5);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ const GLenum discards6[] = { GL_DEPTH_ATTACHMENT };
+ glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards6);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ const GLenum discards7[] = { GL_STENCIL_ATTACHMENT };
+ glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards7);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+}
+
+TEST_P(DiscardFramebufferEXTTest, NonDefaultFramebuffer)
+{
+ if (!extensionEnabled("EXT_discard_framebuffer"))
+ {
+ std::cout << "Test skipped because EXT_discard_framebuffer is not available." << std::endl;
+ return;
+ }
+
+ GLuint tex2D;
+ GLuint framebuffer;
+
+ // Create a basic off-screen framebuffer
+ // Don't create a depth/stencil texture, to ensure that also works correctly
+ glGenTextures(1, &tex2D);
+ glGenFramebuffers(1, &framebuffer);
+ glBindTexture(GL_TEXTURE_2D, tex2D);
+ glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex2D, 0);
+ ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ // These should fail on the non-default framebuffer
+ const GLenum discards1[] = { GL_COLOR_EXT };
+ glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards1);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ const GLenum discards2[] = { GL_DEPTH_EXT };
+ glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards2);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ const GLenum discards3[] = { GL_STENCIL_EXT };
+ glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards3);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ const GLenum discards4[] = { GL_STENCIL_EXT, GL_COLOR_EXT, GL_DEPTH_EXT };
+ glDiscardFramebufferEXT(GL_FRAMEBUFFER, 3, discards4);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ // These should succeed on the non-default framebuffer
+ const GLenum discards5[] = { GL_COLOR_ATTACHMENT0 };
+ glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards5);
+ EXPECT_GL_NO_ERROR();
+
+ const GLenum discards6[] = { GL_DEPTH_ATTACHMENT };
+ glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards6);
+ EXPECT_GL_NO_ERROR();
+
+ const GLenum discards7[] = { GL_STENCIL_ATTACHMENT };
+ glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, discards7);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(DiscardFramebufferEXTTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES2_OPENGL(),
+ ES3_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGLES());
diff --git a/gfx/angle/src/tests/gl_tests/DrawBuffersTest.cpp b/gfx/angle/src/tests/gl_tests/DrawBuffersTest.cpp
new file mode 100755
index 000000000..daf09e93c
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/DrawBuffersTest.cpp
@@ -0,0 +1,517 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/ANGLETest.h"
+#include "test_utils/gl_raii.h"
+
+using namespace angle;
+
+class DrawBuffersTest : public ANGLETest
+{
+ protected:
+ DrawBuffersTest()
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ setConfigDepthBits(24);
+ mMaxDrawBuffers = 0;
+ }
+
+ virtual void SetUp()
+ {
+ ANGLETest::SetUp();
+
+ // This test seems to fail on an nVidia machine when the window is hidden
+ SetWindowVisible(true);
+
+ glGenFramebuffers(1, &mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+
+ glGenTextures(4, mTextures);
+
+ for (size_t texIndex = 0; texIndex < ArraySize(mTextures); texIndex++)
+ {
+ glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, nullptr);
+ }
+
+ GLfloat data[] =
+ {
+ -1.0f, 1.0f,
+ -1.0f, -2.0f,
+ 2.0f, 1.0f
+ };
+
+ glGenBuffers(1, &mBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 6, data, GL_STATIC_DRAW);
+
+ glGetIntegerv(GL_MAX_DRAW_BUFFERS, &mMaxDrawBuffers);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ virtual void TearDown()
+ {
+ glDeleteFramebuffers(1, &mFBO);
+ glDeleteTextures(4, mTextures);
+ glDeleteBuffers(1, &mBuffer);
+
+ ANGLETest::TearDown();
+ }
+
+ void setupMRTProgramESSL3(bool bufferEnabled[8], GLuint *programOut)
+ {
+ const std::string vertexShaderSource =
+ "#version 300 es\n"
+ "in vec4 position;\n"
+ "void main() {\n"
+ " gl_Position = position;\n"
+ "}\n";
+
+ std::stringstream strstr;
+
+ strstr << "#version 300 es\n"
+ "precision highp float;\n";
+
+ for (unsigned int index = 0; index < 8; index++)
+ {
+ if (bufferEnabled[index])
+ {
+ strstr << "layout(location = " << index << ") "
+ "out vec4 value" << index << ";\n";
+ }
+ }
+
+ strstr << "void main()\n"
+ "{\n";
+
+ for (unsigned int index = 0; index < 8; index++)
+ {
+ if (bufferEnabled[index])
+ {
+ unsigned int r = (index + 1) & 1;
+ unsigned int g = (index + 1) & 2;
+ unsigned int b = (index + 1) & 4;
+
+ strstr << " value" << index << " = vec4("
+ << r << ".0, " << g << ".0, "
+ << b << ".0, 1.0);\n";
+ }
+ }
+
+ strstr << "}\n";
+
+ *programOut = CompileProgram(vertexShaderSource, strstr.str());
+ if (*programOut == 0)
+ {
+ FAIL() << "shader compilation failed.";
+ }
+
+ glUseProgram(*programOut);
+
+ GLint location = glGetAttribLocation(*programOut, "position");
+ ASSERT_NE(location, -1);
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
+ glVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE, 8, NULL);
+ glEnableVertexAttribArray(location);
+ }
+
+ void setupMRTProgramESSL1(bool bufferEnabled[8], GLuint *programOut)
+ {
+ const std::string vertexShaderSource =
+ "attribute vec4 position;\n"
+ "void main() {\n"
+ " gl_Position = position;\n"
+ "}\n";
+
+ std::stringstream strstr;
+
+ strstr << "#extension GL_EXT_draw_buffers : enable\n"
+ "precision highp float;\n"
+ "void main()\n"
+ "{\n";
+
+ for (unsigned int index = 0; index < 8; index++)
+ {
+ if (bufferEnabled[index])
+ {
+ unsigned int r = (index + 1) & 1;
+ unsigned int g = (index + 1) & 2;
+ unsigned int b = (index + 1) & 4;
+
+ strstr << " gl_FragData[" << index << "] = vec4("
+ << r << ".0, " << g << ".0, "
+ << b << ".0, 1.0);\n";
+ }
+ }
+
+ strstr << "}\n";
+
+ *programOut = CompileProgram(vertexShaderSource, strstr.str());
+ if (*programOut == 0)
+ {
+ FAIL() << "shader compilation failed.";
+ }
+
+ glUseProgram(*programOut);
+
+ GLint location = glGetAttribLocation(*programOut, "position");
+ ASSERT_NE(location, -1);
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
+ glVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE, 8, NULL);
+ glEnableVertexAttribArray(location);
+ }
+
+ void setupMRTProgram(bool bufferEnabled[8], GLuint *programOut)
+ {
+ if (getClientMajorVersion() == 3)
+ {
+ setupMRTProgramESSL3(bufferEnabled, programOut);
+ }
+ else
+ {
+ ASSERT_EQ(getClientMajorVersion(), 2);
+ setupMRTProgramESSL1(bufferEnabled, programOut);
+ }
+ }
+
+ static GLColor getColorForIndex(unsigned int index)
+ {
+ GLubyte r = (((index + 1) & 1) > 0) ? 255 : 0;
+ GLubyte g = (((index + 1) & 2) > 0) ? 255 : 0;
+ GLubyte b = (((index + 1) & 4) > 0) ? 255 : 0;
+ return GLColor(r, g, b, 255u);
+ }
+
+ void verifyAttachment2D(unsigned int index, GLuint textureName, GLenum target, GLint level)
+ {
+ for (GLint colorAttachment = 0; colorAttachment < mMaxDrawBuffers; colorAttachment++)
+ {
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + colorAttachment, GL_TEXTURE_2D, 0, 0);
+ }
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, textureName, level);
+
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, getColorForIndex(index));
+ }
+
+ void verifyAttachmentLayer(unsigned int index, GLuint texture, GLint level, GLint layer)
+ {
+ for (GLint colorAttachment = 0; colorAttachment < mMaxDrawBuffers; colorAttachment++)
+ {
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + colorAttachment,
+ GL_TEXTURE_2D, 0, 0);
+ }
+
+ glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture, level, layer);
+
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, getColorForIndex(index));
+ }
+
+ GLuint mFBO;
+ GLuint mTextures[4];
+ GLuint mBuffer;
+ GLint mMaxDrawBuffers;
+};
+
+// Verify that GL_MAX_DRAW_BUFFERS returns the expected values for D3D11
+TEST_P(DrawBuffersTest, VerifyD3DLimits)
+{
+ EGLPlatformParameters platform = GetParam().eglParameters;
+ if (platform.renderer == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
+ {
+ if (platform.majorVersion == 9 && platform.minorVersion == 3)
+ {
+ // D3D11 Feature Level 9_3 supports 4 draw buffers
+ ASSERT_EQ(mMaxDrawBuffers, 4);
+ }
+ else
+ {
+ // D3D11 Feature Level 10_0+ supports 8 draw buffers
+ ASSERT_EQ(mMaxDrawBuffers, 8);
+ }
+ }
+ else
+ {
+ std::cout << "Test skipped for non-D3D11 renderers." << std::endl;
+ return;
+ }
+}
+
+TEST_P(DrawBuffersTest, Gaps)
+{
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_EXT_draw_buffers"))
+ {
+ std::cout << "Test skipped because ES3 or GL_EXT_draw_buffers is not available."
+ << std::endl;
+ return;
+ }
+
+ if (IsWindows() && IsAMD() && IsDesktopOpenGL())
+ {
+ // TODO(ynovikov): Investigate the failure (http://anglebug.com/1535)
+ std::cout << "Test disabled on Windows AMD OpenGL." << std::endl;
+ return;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, mTextures[0], 0);
+
+ bool flags[8] = { false, true };
+
+ GLuint program;
+ setupMRTProgram(flags, &program);
+
+ const GLenum bufs[] =
+ {
+ GL_NONE,
+ GL_COLOR_ATTACHMENT1
+ };
+ glUseProgram(program);
+ glDrawBuffersEXT(2, bufs);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ verifyAttachment2D(1, mTextures[0], GL_TEXTURE_2D, 0);
+
+ glDeleteProgram(program);
+}
+
+TEST_P(DrawBuffersTest, FirstAndLast)
+{
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_EXT_draw_buffers"))
+ {
+ std::cout << "Test skipped because ES3 or GL_EXT_draw_buffers is not available."
+ << std::endl;
+ return;
+ }
+
+ if (IsWindows() && IsAMD() && IsDesktopOpenGL())
+ {
+ // TODO(ynovikov): Investigate the failure (https://anglebug.com/1533)
+ std::cout << "Test disabled on Windows AMD OpenGL." << std::endl;
+ return;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0);
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, GL_TEXTURE_2D, mTextures[1], 0);
+
+ bool flags[8] = { true, false, false, true };
+
+ GLuint program;
+ setupMRTProgram(flags, &program);
+
+ const GLenum bufs[] =
+ {
+ GL_COLOR_ATTACHMENT0,
+ GL_NONE,
+ GL_NONE,
+ GL_COLOR_ATTACHMENT3
+ };
+
+ glUseProgram(program);
+ glDrawBuffersEXT(4, bufs);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ verifyAttachment2D(0, mTextures[0], GL_TEXTURE_2D, 0);
+ verifyAttachment2D(3, mTextures[1], GL_TEXTURE_2D, 0);
+
+ EXPECT_GL_NO_ERROR();
+
+ glDeleteProgram(program);
+}
+
+TEST_P(DrawBuffersTest, FirstHalfNULL)
+{
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_EXT_draw_buffers"))
+ {
+ std::cout << "Test skipped because ES3 or GL_EXT_draw_buffers is not available."
+ << std::endl;
+ return;
+ }
+
+ if (IsWindows() && IsAMD() && IsDesktopOpenGL())
+ {
+ // TODO(ynovikov): Investigate the failure (https://anglebug.com/1533)
+ std::cout << "Test disabled on Windows AMD OpenGL." << std::endl;
+ return;
+ }
+
+ bool flags[8] = { false };
+ GLenum bufs[8] = { GL_NONE };
+
+ GLuint halfMaxDrawBuffers = static_cast<GLuint>(mMaxDrawBuffers) / 2;
+
+ for (GLuint texIndex = 0; texIndex < halfMaxDrawBuffers; texIndex++)
+ {
+ glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + halfMaxDrawBuffers + texIndex, GL_TEXTURE_2D, mTextures[texIndex], 0);
+ flags[texIndex + halfMaxDrawBuffers] = true;
+ bufs[texIndex + halfMaxDrawBuffers] = GL_COLOR_ATTACHMENT0 + halfMaxDrawBuffers + texIndex;
+ }
+
+ GLuint program;
+ setupMRTProgram(flags, &program);
+
+ glUseProgram(program);
+ glDrawBuffersEXT(mMaxDrawBuffers, bufs);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ for (GLuint texIndex = 0; texIndex < halfMaxDrawBuffers; texIndex++)
+ {
+ verifyAttachment2D(texIndex + halfMaxDrawBuffers, mTextures[texIndex], GL_TEXTURE_2D, 0);
+ }
+
+ EXPECT_GL_NO_ERROR();
+
+ glDeleteProgram(program);
+}
+
+TEST_P(DrawBuffersTest, UnwrittenOutputVariablesShouldNotCrash)
+{
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_EXT_draw_buffers"))
+ {
+ std::cout << "Test skipped because ES3 or GL_EXT_draw_buffers is not available."
+ << std::endl;
+ return;
+ }
+
+ // Bind two render targets but use a shader which writes only to the first one.
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0);
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, mTextures[1], 0);
+
+ bool flags[8] = { true, false };
+
+ GLuint program;
+ setupMRTProgram(flags, &program);
+
+ const GLenum bufs[] =
+ {
+ GL_COLOR_ATTACHMENT0,
+ GL_COLOR_ATTACHMENT1,
+ GL_NONE,
+ GL_NONE,
+ };
+
+ glUseProgram(program);
+ glDrawBuffersEXT(4, bufs);
+
+ // This call should not crash when we dynamically generate the HLSL code.
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ verifyAttachment2D(0, mTextures[0], GL_TEXTURE_2D, 0);
+
+ EXPECT_GL_NO_ERROR();
+
+ glDeleteProgram(program);
+}
+
+// Test that binding multiple layers of a 3D texture works correctly
+TEST_P(DrawBuffersTest, 3DTextures)
+{
+ if (getClientMajorVersion() < 3)
+ {
+ std::cout << "Test skipped because ES3 is not available." << std::endl;
+ return;
+ }
+
+ GLTexture texture;
+ glBindTexture(GL_TEXTURE_3D, texture.get());
+ glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), getWindowWidth(),
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.get(), 0, 0);
+ glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture.get(), 0, 1);
+ glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, texture.get(), 0, 2);
+ glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, texture.get(), 0, 3);
+
+ bool flags[8] = {true, true, true, true, false};
+
+ GLuint program;
+ setupMRTProgram(flags, &program);
+
+ const GLenum bufs[] = {
+ GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3,
+ };
+
+ glUseProgram(program);
+ glDrawBuffersEXT(4, bufs);
+
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ verifyAttachmentLayer(0, texture.get(), 0, 0);
+ verifyAttachmentLayer(1, texture.get(), 0, 1);
+ verifyAttachmentLayer(2, texture.get(), 0, 2);
+ verifyAttachmentLayer(3, texture.get(), 0, 3);
+
+ EXPECT_GL_NO_ERROR();
+
+ glDeleteProgram(program);
+}
+
+// Test that binding multiple layers of a 2D array texture works correctly
+TEST_P(DrawBuffersTest, 2DArrayTextures)
+{
+ if (getClientMajorVersion() < 3)
+ {
+ std::cout << "Test skipped because ES3 is not available." << std::endl;
+ return;
+ }
+
+ GLTexture texture;
+ glBindTexture(GL_TEXTURE_2D_ARRAY, texture.get());
+ glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, getWindowWidth(), getWindowHeight(),
+ getWindowWidth(), 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, texture.get(), 0, 0);
+ glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, texture.get(), 0, 1);
+ glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT2, texture.get(), 0, 2);
+ glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT3, texture.get(), 0, 3);
+
+ bool flags[8] = {true, true, true, true, false};
+
+ GLuint program;
+ setupMRTProgram(flags, &program);
+
+ const GLenum bufs[] = {
+ GL_COLOR_ATTACHMENT0, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3,
+ };
+
+ glUseProgram(program);
+ glDrawBuffersEXT(4, bufs);
+
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ verifyAttachmentLayer(0, texture.get(), 0, 0);
+ verifyAttachmentLayer(1, texture.get(), 0, 1);
+ verifyAttachmentLayer(2, texture.get(), 0, 2);
+ verifyAttachmentLayer(3, texture.get(), 0, 3);
+
+ EXPECT_GL_NO_ERROR();
+
+ glDeleteProgram(program);
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(DrawBuffersTest,
+ ES2_D3D11(),
+ ES3_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES2_OPENGL(),
+ ES3_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGLES());
diff --git a/gfx/angle/src/tests/gl_tests/DrawElementsTest.cpp b/gfx/angle/src/tests/gl_tests/DrawElementsTest.cpp
new file mode 100755
index 000000000..91f3c1e9a
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/DrawElementsTest.cpp
@@ -0,0 +1,226 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// DrawElementsTest:
+// Tests for indexed draws.
+//
+
+#include "test_utils/ANGLETest.h"
+
+using namespace angle;
+
+namespace
+{
+
+class DrawElementsTest : public ANGLETest
+{
+ protected:
+ DrawElementsTest() : mProgram(0u)
+ {
+ setWindowWidth(64);
+ setWindowHeight(64);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ }
+
+ ~DrawElementsTest()
+ {
+ for (GLuint indexBuffer : mIndexBuffers)
+ {
+ if (indexBuffer != 0)
+ {
+ glDeleteBuffers(1, &indexBuffer);
+ }
+ }
+
+ for (GLuint vertexArray : mVertexArrays)
+ {
+ if (vertexArray != 0)
+ {
+ glDeleteVertexArrays(1, &vertexArray);
+ }
+ }
+
+ for (GLuint vertexBuffer : mVertexBuffers)
+ {
+ if (vertexBuffer != 0)
+ {
+ glDeleteBuffers(1, &vertexBuffer);
+ }
+ }
+
+ if (mProgram != 0u)
+ {
+ glDeleteProgram(mProgram);
+ }
+ }
+
+ std::vector<GLuint> mIndexBuffers;
+ std::vector<GLuint> mVertexArrays;
+ std::vector<GLuint> mVertexBuffers;
+ GLuint mProgram;
+};
+
+// Test a state desync that can occur when using a streaming index buffer in GL in concert with
+// deleting the applied index buffer.
+TEST_P(DrawElementsTest, DeletingAfterStreamingIndexes)
+{
+ // Init program
+ const std::string &vertexShader =
+ "attribute vec2 position;\n"
+ "attribute vec2 testFlag;\n"
+ "varying vec2 v_data;\n"
+ "void main() {\n"
+ " gl_Position = vec4(position, 0, 1);\n"
+ " v_data = testFlag;\n"
+ "}";
+
+ const std::string &fragmentShader =
+ "varying highp vec2 v_data;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(v_data, 0, 1);\n"
+ "}";
+
+ mProgram = CompileProgram(vertexShader, fragmentShader);
+ ASSERT_NE(0u, mProgram);
+ glUseProgram(mProgram);
+
+ GLint positionLocation = glGetAttribLocation(mProgram, "position");
+ ASSERT_NE(-1, positionLocation);
+
+ GLint testFlagLocation = glGetAttribLocation(mProgram, "testFlag");
+ ASSERT_NE(-1, testFlagLocation);
+
+ mIndexBuffers.resize(3u);
+ glGenBuffers(3, &mIndexBuffers[0]);
+
+ mVertexArrays.resize(2);
+ glGenVertexArrays(2, &mVertexArrays[0]);
+
+ mVertexBuffers.resize(2);
+ glGenBuffers(2, &mVertexBuffers[0]);
+
+ std::vector<GLuint> indexData[2];
+ indexData[0].push_back(0);
+ indexData[0].push_back(1);
+ indexData[0].push_back(2);
+ indexData[0].push_back(2);
+ indexData[0].push_back(3);
+ indexData[0].push_back(0);
+
+ indexData[1] = indexData[0];
+ for (GLuint &item : indexData[1])
+ {
+ item += 4u;
+ }
+
+ std::vector<GLfloat> positionData;
+ // quad verts
+ positionData.push_back(-1.0f);
+ positionData.push_back(1.0f);
+ positionData.push_back(-1.0f);
+ positionData.push_back(-1.0f);
+ positionData.push_back(1.0f);
+ positionData.push_back(-1.0f);
+ positionData.push_back(1.0f);
+ positionData.push_back(1.0f);
+
+ // Repeat position data
+ positionData.push_back(-1.0f);
+ positionData.push_back(1.0f);
+ positionData.push_back(-1.0f);
+ positionData.push_back(-1.0f);
+ positionData.push_back(1.0f);
+ positionData.push_back(-1.0f);
+ positionData.push_back(1.0f);
+ positionData.push_back(1.0f);
+
+ std::vector<GLfloat> testFlagData;
+ // red
+ testFlagData.push_back(1.0f);
+ testFlagData.push_back(0.0f);
+ testFlagData.push_back(1.0f);
+ testFlagData.push_back(0.0f);
+ testFlagData.push_back(1.0f);
+ testFlagData.push_back(0.0f);
+ testFlagData.push_back(1.0f);
+ testFlagData.push_back(0.0f);
+
+ // green
+ testFlagData.push_back(0.0f);
+ testFlagData.push_back(1.0f);
+ testFlagData.push_back(0.0f);
+ testFlagData.push_back(1.0f);
+ testFlagData.push_back(0.0f);
+ testFlagData.push_back(1.0f);
+ testFlagData.push_back(0.0f);
+ testFlagData.push_back(1.0f);
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffers[0]);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint) * indexData[0].size(), &indexData[0][0],
+ GL_STATIC_DRAW);
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffers[2]);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint) * indexData[0].size(), &indexData[0][0],
+ GL_STATIC_DRAW);
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffers[1]);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(GLuint) * indexData[1].size(), &indexData[1][0],
+ GL_STATIC_DRAW);
+
+ // Initialize first vertex array with second index buffer
+ glBindVertexArray(mVertexArrays[0]);
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffers[1]);
+ glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffers[0]);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * positionData.size(), &positionData[0],
+ GL_STATIC_DRAW);
+ glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr);
+ glEnableVertexAttribArray(positionLocation);
+
+ glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffers[1]);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * testFlagData.size(), &testFlagData[0],
+ GL_STATIC_DRAW);
+ glVertexAttribPointer(testFlagLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr);
+ glEnableVertexAttribArray(testFlagLocation);
+
+ // Initialize second vertex array with first index buffer
+ glBindVertexArray(mVertexArrays[1]);
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffers[0]);
+
+ glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffers[0]);
+ glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr);
+ glEnableVertexAttribArray(positionLocation);
+
+ glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffers[1]);
+ glVertexAttribPointer(testFlagLocation, 2, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 2, nullptr);
+ glEnableVertexAttribArray(testFlagLocation);
+
+ ASSERT_GL_NO_ERROR();
+
+ glBindVertexArray(mVertexArrays[0]);
+ glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, nullptr);
+ EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255);
+
+ glBindVertexArray(mVertexArrays[1]);
+ glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, nullptr);
+ EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255);
+
+ glBindVertexArray(mVertexArrays[0]);
+ glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, nullptr);
+ EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255);
+
+ // Trigger the bug here.
+ glDeleteBuffers(1, &mIndexBuffers[2]);
+
+ glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, nullptr);
+ EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255);
+
+ ASSERT_GL_NO_ERROR();
+}
+
+ANGLE_INSTANTIATE_TEST(DrawElementsTest, ES3_OPENGL(), ES3_OPENGLES());
+}
diff --git a/gfx/angle/src/tests/gl_tests/ETCTextureTest.cpp b/gfx/angle/src/tests/gl_tests/ETCTextureTest.cpp
new file mode 100755
index 000000000..24fdd2263
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/ETCTextureTest.cpp
@@ -0,0 +1,85 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ETCTextureTest:
+// Tests for ETC lossy decode formats.
+//
+
+#include "test_utils/ANGLETest.h"
+
+using namespace angle;
+
+namespace
+{
+
+class ETCTextureTest : public ANGLETest
+{
+ protected:
+ ETCTextureTest() : mTexture(0u)
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ glGenTextures(1, &mTexture);
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ glDeleteTextures(1, &mTexture);
+
+ ANGLETest::TearDown();
+ }
+
+ GLuint mTexture;
+};
+
+// Tests a texture with ETC1 lossy decode format
+TEST_P(ETCTextureTest, ETC1Validation)
+{
+ bool supported = extensionEnabled("GL_ANGLE_lossy_etc_decode");
+
+ glBindTexture(GL_TEXTURE_2D, mTexture);
+
+ GLubyte pixel[8] = { 0x0, 0x0, 0xf8, 0x2, 0x43, 0xff, 0x4, 0x12 };
+ glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, 4, 4, 0,
+ sizeof(pixel), pixel);
+ if (supported)
+ {
+ EXPECT_GL_NO_ERROR();
+
+ glCompressedTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE,
+ sizeof(pixel), pixel);
+ EXPECT_GL_NO_ERROR();
+
+
+ glCompressedTexImage2D(GL_TEXTURE_2D, 1, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, 2, 2, 0,
+ sizeof(pixel), pixel);
+ glCompressedTexImage2D(GL_TEXTURE_2D, 2, GL_ETC1_RGB8_LOSSY_DECODE_ANGLE, 1, 1, 0,
+ sizeof(pixel), pixel);
+ }
+ else
+ {
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+ }
+}
+
+ANGLE_INSTANTIATE_TEST(ETCTextureTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES3_D3D11(),
+ ES2_OPENGL(),
+ ES3_OPENGL());
+} // anonymous namespace
diff --git a/gfx/angle/src/tests/gl_tests/FenceSyncTests.cpp b/gfx/angle/src/tests/gl_tests/FenceSyncTests.cpp
new file mode 100755
index 000000000..1568509f6
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/FenceSyncTests.cpp
@@ -0,0 +1,282 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/ANGLETest.h"
+
+using namespace angle;
+
+class FenceNVTest : public ANGLETest
+{
+ protected:
+ FenceNVTest()
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ setConfigDepthBits(24);
+ }
+};
+
+class FenceSyncTest : public ANGLETest
+{
+ protected:
+ FenceSyncTest()
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ setConfigDepthBits(24);
+ }
+};
+
+// FenceNV objects should respond false to glIsFenceNV until they've been set
+TEST_P(FenceNVTest, IsFence)
+{
+ if (!extensionEnabled("GL_NV_fence"))
+ {
+ std::cout << "Test skipped due to missing GL_NV_fence extension." << std::endl;
+ return;
+ }
+
+ GLuint fence = 0;
+ glGenFencesNV(1, &fence);
+ EXPECT_GL_NO_ERROR();
+
+ EXPECT_EQ(GL_FALSE, glIsFenceNV(fence));
+ EXPECT_GL_NO_ERROR();
+
+ glSetFenceNV(fence, GL_ALL_COMPLETED_NV);
+ EXPECT_GL_NO_ERROR();
+
+ EXPECT_EQ(GL_TRUE, glIsFenceNV(fence));
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test error cases for all FenceNV functions
+TEST_P(FenceNVTest, Errors)
+{
+ if (!extensionEnabled("GL_NV_fence"))
+ {
+ std::cout << "Test skipped due to missing GL_NV_fence extension." << std::endl;
+ return;
+ }
+
+ // glTestFenceNV should still return TRUE for an invalid fence and generate an INVALID_OPERATION
+ EXPECT_EQ(GL_TRUE, glTestFenceNV(10));
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ GLuint fence = 20;
+
+ // glGenFencesNV should generate INVALID_VALUE for a negative n and not write anything to the fences pointer
+ glGenFencesNV(-1, &fence);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+ EXPECT_EQ(20u, fence);
+
+ // Generate a real fence
+ glGenFencesNV(1, &fence);
+ EXPECT_GL_NO_ERROR();
+
+ // glTestFenceNV should still return TRUE for a fence that is not started and generate an INVALID_OPERATION
+ EXPECT_EQ(GL_TRUE, glTestFenceNV(fence));
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ // glGetFenceivNV should generate an INVALID_OPERATION for an invalid or unstarted fence and not modify the params
+ GLint result = 30;
+ glGetFenceivNV(10, GL_FENCE_STATUS_NV, &result);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+ EXPECT_EQ(30, result);
+
+ glGetFenceivNV(fence, GL_FENCE_STATUS_NV, &result);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+ EXPECT_EQ(30, result);
+
+ // glSetFenceNV should generate an error for any condition that is not ALL_COMPLETED_NV
+ glSetFenceNV(fence, 0);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ // glSetFenceNV should generate INVALID_OPERATION for an invalid fence
+ glSetFenceNV(10, GL_ALL_COMPLETED_NV);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+}
+
+// Test that basic usage works and doesn't generate errors or crash
+TEST_P(FenceNVTest, BasicOperations)
+{
+ if (!extensionEnabled("GL_NV_fence"))
+ {
+ std::cout << "Test skipped due to missing GL_NV_fence extension." << std::endl;
+ return;
+ }
+
+ glClearColor(1.0f, 0.0f, 1.0f, 1.0f);
+
+ GLuint fences[20] = { 0 };
+ glGenFencesNV(static_cast<GLsizei>(ArraySize(fences)), fences);
+ EXPECT_GL_NO_ERROR();
+
+ for (GLuint fence : fences)
+ {
+ glSetFenceNV(fence, GL_ALL_COMPLETED_NV);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ }
+
+ glFinish();
+
+ for (GLuint fence : fences)
+ {
+ GLint status = 0;
+ glGetFenceivNV(fence, GL_FENCE_STATUS_NV, &status);
+ EXPECT_GL_NO_ERROR();
+
+ // Fence should be complete now that Finish has been called
+ EXPECT_EQ(GL_TRUE, status);
+ }
+
+ EXPECT_PIXEL_EQ(0, 0, 255, 0, 255, 255);
+}
+
+// FenceSync objects should respond true to IsSync after they are created with glFenceSync
+TEST_P(FenceSyncTest, IsSync)
+{
+ GLsync sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+ EXPECT_GL_NO_ERROR();
+
+ EXPECT_EQ(GL_TRUE, glIsSync(sync));
+ EXPECT_EQ(GL_FALSE, glIsSync(reinterpret_cast<GLsync>(40)));
+}
+
+// Test error cases for all FenceSync function
+TEST_P(FenceSyncTest, Errors)
+{
+ GLsync sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+
+ // DeleteSync generates INVALID_VALUE when the sync is not valid
+ glDeleteSync(reinterpret_cast<GLsync>(20));
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ // glFenceSync generates GL_INVALID_ENUM if the condition is not GL_SYNC_GPU_COMMANDS_COMPLETE
+ EXPECT_EQ(0, glFenceSync(0, 0));
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ // glFenceSync generates GL_INVALID_ENUM if the flags is not 0
+ EXPECT_EQ(0, glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 10));
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ // glClientWaitSync generates GL_INVALID_VALUE and returns GL_WAIT_FAILED if flags contains more than just GL_SYNC_FLUSH_COMMANDS_BIT
+ EXPECT_GLENUM_EQ(GL_WAIT_FAILED, glClientWaitSync(sync, GL_SYNC_FLUSH_COMMANDS_BIT | 0x2, 0));
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ // glClientWaitSync generates GL_INVALID_VALUE and returns GL_WAIT_FAILED if the sync object is not valid
+ EXPECT_GLENUM_EQ(GL_WAIT_FAILED, glClientWaitSync(reinterpret_cast<GLsync>(30), GL_SYNC_FLUSH_COMMANDS_BIT, 0));
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ // glWaitSync generates GL_INVALID_VALUE if flags is non-zero
+ glWaitSync(sync, 1, GL_TIMEOUT_IGNORED);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ // glWaitSync generates GL_INVALID_VALUE if GLuint64 is not GL_TIMEOUT_IGNORED
+ glWaitSync(sync, 0, 0);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ // glWaitSync generates GL_INVALID_VALUE if the sync object is not valid
+ glWaitSync(reinterpret_cast<GLsync>(30), 0, GL_TIMEOUT_IGNORED);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ // glGetSynciv generates GL_INVALID_VALUE if bufSize is less than zero, results should be untouched
+ GLsizei length = 20;
+ GLint value = 30;
+ glGetSynciv(sync, GL_OBJECT_TYPE, -1, &length, &value);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+ EXPECT_EQ(20, length);
+ EXPECT_EQ(30, value);
+
+ // glGetSynciv generates GL_INVALID_VALUE if the sync object tis not valid, results should be untouched
+ glGetSynciv(reinterpret_cast<GLsync>(30), GL_OBJECT_TYPE, 1, &length, &value);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+ EXPECT_EQ(20, length);
+ EXPECT_EQ(30, value);
+}
+
+// Test usage of glGetSynciv
+TEST_P(FenceSyncTest, BasicQueries)
+{
+ GLsizei length = 0;
+ GLint value = 0;
+ GLsync sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+
+ glGetSynciv(sync, GL_SYNC_CONDITION, 1, &length, &value);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_EQ(GL_SYNC_GPU_COMMANDS_COMPLETE, value);
+
+ glGetSynciv(sync, GL_OBJECT_TYPE, 1, &length, &value);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_EQ(GL_SYNC_FENCE, value);
+
+ glGetSynciv(sync, GL_SYNC_FLAGS, 1, &length, &value);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_EQ(0, value);
+}
+
+// Test that basic usage works and doesn't generate errors or crash
+TEST_P(FenceSyncTest, BasicOperations)
+{
+ // TODO(geofflang): Figure out why this is broken on Intel OpenGL
+ if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ std::cout << "Test skipped on Intel OpenGL." << std::endl;
+ return;
+ }
+
+ glClearColor(1.0f, 0.0f, 1.0f, 1.0f);
+
+ GLsync sync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ glWaitSync(sync, 0, GL_TIMEOUT_IGNORED);
+ EXPECT_GL_NO_ERROR();
+
+ GLsizei length = 0;
+ GLint value = 0;
+ unsigned int loopCount = 0;
+
+ glFlush();
+
+ // Use 'loopCount' to make sure the test doesn't get stuck in an infinite loop
+ while (value != GL_SIGNALED && loopCount <= 1000000)
+ {
+ loopCount++;
+
+ glGetSynciv(sync, GL_SYNC_STATUS, 1, &length, &value);
+ ASSERT_GL_NO_ERROR();
+ }
+
+ ASSERT_GLENUM_EQ(GL_SIGNALED, value);
+
+ for (size_t i = 0; i < 20; i++)
+ {
+ glClear(GL_COLOR_BUFFER_BIT);
+ glClientWaitSync(sync, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED);
+ EXPECT_GL_NO_ERROR();
+ }
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(FenceNVTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES3_D3D11(),
+ ES2_OPENGL(),
+ ES3_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGLES());
+ANGLE_INSTANTIATE_TEST(FenceSyncTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
diff --git a/gfx/angle/src/tests/gl_tests/FramebufferMixedSamplesTest.cpp b/gfx/angle/src/tests/gl_tests/FramebufferMixedSamplesTest.cpp
new file mode 100755
index 000000000..5baf9303a
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/FramebufferMixedSamplesTest.cpp
@@ -0,0 +1,291 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// CHROMIUMFramebufferMixedSamplesTest
+// Test CHROMIUM subset of NV_framebuffer_mixed_samples.
+// This extension allows rendering to a framebuffer that has different
+// sample counts for different render buffers (stencil, depth, color)
+
+#include "test_utils/ANGLETest.h"
+#include "shader_utils.h"
+
+using namespace angle;
+
+namespace
+{
+
+const GLuint kWidth = 100;
+const GLuint kHeight = 100;
+
+class CHROMIUMFramebufferMixedSamplesTest : public ANGLETest
+{
+ protected:
+ enum SetupFBOType
+ {
+ MixedSampleFBO, // 1 color sample, N stencil samples.
+ SingleSampleFBO, // 1 color sample, 1 stencil sample.
+ };
+
+ bool isApplicable() const
+ {
+ return extensionEnabled("GL_CHROMIUM_framebuffer_mixed_samples") &&
+ extensionEnabled("GL_OES_rgb8_rgba8");
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ // clang-format off
+ static const char* kVertexShaderSource =
+ "attribute mediump vec4 position;\n"
+ "void main() {\n"
+ " gl_Position = position;\n"
+ "}\n";
+
+ static const char* kFragmentShaderSource =
+ "uniform mediump vec4 color;\n"
+ "void main() {\n"
+ " gl_FragColor = color;\n"
+ "}\n";
+
+ // clang-format on
+ mProgram = CompileProgram(kVertexShaderSource, kFragmentShaderSource);
+
+ GLuint position_loc = glGetAttribLocation(mProgram, "position");
+ mColorLoc = glGetUniformLocation(mProgram, "color");
+
+ glGenBuffers(1, &mVBO);
+ glBindBuffer(GL_ARRAY_BUFFER, mVBO);
+
+ static float vertices[] = {
+ 1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f,
+ -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f,
+ };
+ glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
+ glEnableVertexAttribArray(position_loc);
+ glVertexAttribPointer(position_loc, 2, GL_FLOAT, GL_FALSE, 0, 0);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ glDeleteBuffers(1, &mVBO);
+ glDeleteProgram(mProgram);
+
+ ASSERT_GL_NO_ERROR();
+
+ ANGLETest::TearDown();
+ }
+
+ void prepareForDraw(SetupFBOType fbo_type)
+ {
+ glActiveTexture(GL_TEXTURE0);
+ glGenTextures(1, &mTexture);
+ glBindTexture(GL_TEXTURE_2D, mTexture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ NULL);
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ glGenRenderbuffers(1, &mStencilRB);
+ glBindRenderbuffer(GL_RENDERBUFFER, mStencilRB);
+
+ if (fbo_type == MixedSampleFBO)
+ {
+ // Create a sample buffer.
+ GLsizei num_samples = 8, max_samples = 0;
+ glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
+ num_samples = std::min(num_samples, max_samples);
+ glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, num_samples, GL_STENCIL_INDEX8,
+ kWidth, kHeight);
+ GLint param = 0;
+ glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &param);
+ EXPECT_GT(param, 1);
+ }
+ else
+ {
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, kWidth, kHeight);
+ }
+ glBindRenderbuffer(GL_RENDERBUFFER, 0);
+
+ glGenFramebuffers(1, &mSampleFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mSampleFBO);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
+ mStencilRB);
+ EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
+ glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ glUseProgram(mProgram);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glViewport(0, 0, kWidth, kHeight);
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glClearStencil(1);
+ glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ glEnable(GL_STENCIL_TEST);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glStencilMask(0xffffffff);
+ glStencilFunc(GL_EQUAL, 1, 0xffffffff);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void cleanup()
+ {
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glDeleteFramebuffers(1, &mSampleFBO);
+ glDeleteTextures(1, &mTexture);
+ glDeleteRenderbuffers(1, &mStencilRB);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ GLuint mSampleFBO;
+ GLuint mStencilRB;
+ GLuint mTexture;
+
+ GLuint mProgram;
+ GLuint mVBO;
+ GLint mColorLoc;
+};
+
+} //
+
+TEST_P(CHROMIUMFramebufferMixedSamplesTest, StateSettingTest)
+{
+ if (!isApplicable())
+ {
+ return;
+ }
+
+ GLint value = -1;
+ glGetIntegerv(GL_COVERAGE_MODULATION_CHROMIUM, &value);
+ EXPECT_EQ(GL_NONE, value);
+ GLenum kValues[] = {GL_NONE, GL_RGB, GL_RGBA, GL_ALPHA};
+ for (auto expect : kValues)
+ {
+ glCoverageModulationCHROMIUM(expect);
+ value = -1;
+ glGetIntegerv(GL_COVERAGE_MODULATION_CHROMIUM, &value);
+ EXPECT_EQ(expect, static_cast<GLenum>(value));
+ EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
+ }
+
+ glCoverageModulationCHROMIUM(GL_BYTE);
+ EXPECT_EQ(static_cast<GLenum>(GL_INVALID_ENUM), glGetError());
+ value = -1;
+ glGetIntegerv(GL_COVERAGE_MODULATION_CHROMIUM, &value);
+ EXPECT_EQ(static_cast<GLenum>(GL_ALPHA), static_cast<GLenum>(value));
+ EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
+}
+
+// The test pattern is as follows:
+// A green triangle (bottom left, top right, top left).
+// A blue triangle (top left, bottom right, bottom left).
+// The triangles will overlap but overlap only contains green pixels,
+// due to each draw erasing its area from stencil.
+// The blue triangle will fill only the area (bottom left, center,
+// bottom right).
+
+// The test tests that CoverageModulation call works.
+// The fractional pixels of both triangles end up being modulated
+// by the coverage of the fragment. Test that drawing with and without
+// CoverageModulation causes the result to be different.
+TEST_P(CHROMIUMFramebufferMixedSamplesTest, CoverageModulation)
+{
+ if (!isApplicable())
+ {
+ return;
+ }
+ static const float kBlue[] = {0.0f, 0.0f, 1.0f, 1.0f};
+ static const float kGreen[] = {0.0f, 1.0f, 0.0f, 1.0f};
+ std::unique_ptr<uint8_t[]> results[3];
+ const GLint kResultSize = kWidth * kHeight * 4;
+
+ for (int pass = 0; pass < 3; ++pass)
+ {
+ prepareForDraw(MixedSampleFBO);
+ if (pass == 1)
+ {
+ glCoverageModulationCHROMIUM(GL_RGBA);
+ }
+ glUniform4fv(mColorLoc, 1, kGreen);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ glUniform4fv(mColorLoc, 1, kBlue);
+ glDrawArrays(GL_TRIANGLES, 3, 3);
+ if (pass == 1)
+ {
+ glCoverageModulationCHROMIUM(GL_NONE);
+ }
+ results[pass].reset(new uint8_t[kResultSize]);
+ memset(results[pass].get(), 123u, kResultSize);
+ glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, results[pass].get());
+
+ cleanup();
+ }
+
+ EXPECT_NE(0, memcmp(results[0].get(), results[1].get(), kResultSize));
+ // Verify that rendering is deterministic, so that the pass above does not
+ // come from non-deterministic rendering.
+ EXPECT_EQ(0, memcmp(results[0].get(), results[2].get(), kResultSize));
+}
+
+// The test tests that the stencil buffer can be multisampled, even though the
+// color buffer is single-sampled. Draws the same pattern with single-sample
+// stencil buffer and with multisample stencil buffer. The images should differ.
+TEST_P(CHROMIUMFramebufferMixedSamplesTest, MultisampleStencilEffective)
+{
+ if (!isApplicable())
+ {
+ return;
+ }
+
+ static const float kBlue[] = {0.0f, 0.0f, 1.0f, 1.0f};
+ static const float kGreen[] = {0.0f, 1.0f, 0.0f, 1.0f};
+
+ std::unique_ptr<uint8_t[]> results[3];
+ const GLint kResultSize = kWidth * kHeight * 4;
+
+ for (int pass = 0; pass < 3; ++pass)
+ {
+ if (pass == 1)
+ {
+ prepareForDraw(MixedSampleFBO);
+ }
+ else
+ {
+ prepareForDraw(SingleSampleFBO);
+ }
+ glUniform4fv(mColorLoc, 1, kGreen);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ glUniform4fv(mColorLoc, 1, kBlue);
+ glDrawArrays(GL_TRIANGLES, 3, 3);
+
+ results[pass].reset(new uint8_t[kResultSize]);
+ memset(results[pass].get(), 12u, kResultSize);
+ glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, results[pass].get());
+
+ cleanup();
+ }
+
+ EXPECT_NE(0, memcmp(results[0].get(), results[1].get(), kResultSize));
+ // Verify that rendering is deterministic, so that the pass above does not
+ // come from non-deterministic rendering.
+ EXPECT_EQ(0, memcmp(results[0].get(), results[2].get(), kResultSize));
+}
+
+ANGLE_INSTANTIATE_TEST(CHROMIUMFramebufferMixedSamplesTest,
+ ES2_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGL());
diff --git a/gfx/angle/src/tests/gl_tests/FramebufferRenderMipmapTest.cpp b/gfx/angle/src/tests/gl_tests/FramebufferRenderMipmapTest.cpp
new file mode 100755
index 000000000..471bf5018
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/FramebufferRenderMipmapTest.cpp
@@ -0,0 +1,204 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/ANGLETest.h"
+
+using namespace angle;
+
+class FramebufferRenderMipmapTest : public ANGLETest
+{
+ protected:
+ FramebufferRenderMipmapTest()
+ {
+ setWindowWidth(256);
+ setWindowHeight(256);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ virtual void SetUp()
+ {
+ ANGLETest::SetUp();
+
+ const std::string vsSource = SHADER_SOURCE
+ (
+ attribute highp vec4 position;
+ void main(void)
+ {
+ gl_Position = position;
+ }
+ );
+
+ const std::string fsSource = SHADER_SOURCE
+ (
+ uniform highp vec4 color;
+ void main(void)
+ {
+ gl_FragColor = color;
+ }
+ );
+
+ mProgram = CompileProgram(vsSource, fsSource);
+ if (mProgram == 0)
+ {
+ FAIL() << "shader compilation failed.";
+ }
+
+ mColorLocation = glGetUniformLocation(mProgram, "color");
+
+ glUseProgram(mProgram);
+
+ glClearColor(0, 0, 0, 0);
+ glClearDepthf(0.0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glEnable(GL_BLEND);
+ glDisable(GL_DEPTH_TEST);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ virtual void TearDown()
+ {
+ glDeleteProgram(mProgram);
+
+ ANGLETest::TearDown();
+ }
+
+ GLuint mProgram;
+ GLint mColorLocation;
+};
+
+// Validate that if we are in ES3 or GL_OES_fbo_render_mipmap exists, there are no validation errors
+// when using a non-zero level in glFramebufferTexture2D.
+TEST_P(FramebufferRenderMipmapTest, Validation)
+{
+ bool renderToMipmapSupported =
+ extensionEnabled("GL_OES_fbo_render_mipmap") || getClientMajorVersion() > 2;
+
+ GLuint tex = 0;
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_2D, tex);
+
+ const GLint levels = 5;
+ for (GLint i = 0; i < levels; i++)
+ {
+ GLsizei size = 1 << ((levels - 1) - i);
+ glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ }
+
+ EXPECT_GL_NO_ERROR();
+
+ GLuint fbo = 0;
+ glGenFramebuffers(1, &fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ EXPECT_GL_NO_ERROR();
+
+ for (GLint i = 0; i < levels; i++)
+ {
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, i);
+
+ if (i > 0 && !renderToMipmapSupported)
+ {
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+ }
+ else
+ {
+ EXPECT_GL_NO_ERROR();
+ EXPECT_EQ(glCheckFramebufferStatus(GL_FRAMEBUFFER), GLenum(GL_FRAMEBUFFER_COMPLETE));
+ }
+ }
+
+ glDeleteFramebuffers(1, &fbo);
+ glDeleteTextures(1, &tex);
+}
+
+// Render to various levels of a texture and check that they have the correct color data via ReadPixels
+TEST_P(FramebufferRenderMipmapTest, RenderToMipmap)
+{
+ // TODO(geofflang): Figure out why this is broken on Intel OpenGL
+ if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ std::cout << "Test skipped on Intel OpenGL." << std::endl;
+ return;
+ }
+
+ bool renderToMipmapSupported =
+ extensionEnabled("GL_OES_fbo_render_mipmap") || getClientMajorVersion() > 2;
+ if (!renderToMipmapSupported)
+ {
+ std::cout << "Test skipped because GL_OES_fbo_render_mipmap or ES3 is not available." << std::endl;
+ return;
+ }
+
+ const GLfloat levelColors[] =
+ {
+ 1.0f, 0.0f, 0.0f, 1.0f,
+ 0.0f, 1.0f, 0.0f, 1.0f,
+ 0.0f, 0.0f, 1.0f, 1.0f,
+ 1.0f, 1.0f, 0.0f, 1.0f,
+ 1.0f, 0.0f, 1.0f, 1.0f,
+ 0.0f, 1.0f, 1.0f, 1.0f,
+ };
+ const GLint testLevels = static_cast<GLint>(ArraySize(levelColors) / 4);
+
+ GLuint tex = 0;
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_2D, tex);
+
+ for (GLint i = 0; i < testLevels; i++)
+ {
+ GLsizei size = 1 << ((testLevels - 1) - i);
+ glTexImage2D(GL_TEXTURE_2D, i, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ }
+
+ EXPECT_GL_NO_ERROR();
+
+ GLuint fbo = 0;
+ glGenFramebuffers(1, &fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ EXPECT_GL_NO_ERROR();
+
+ // Render to the levels of the texture with different colors
+ for (GLint i = 0; i < testLevels; i++)
+ {
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, i);
+ EXPECT_GL_NO_ERROR();
+
+ glUseProgram(mProgram);
+ glUniform4fv(mColorLocation, 1, levelColors + (i * 4));
+
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_GL_NO_ERROR();
+ }
+
+ // Test that the levels of the texture are correct
+ for (GLint i = 0; i < testLevels; i++)
+ {
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, i);
+ EXPECT_GL_NO_ERROR();
+
+ const GLfloat *color = levelColors + (i * 4);
+ EXPECT_PIXEL_EQ(0, 0, color[0] * 255, color[1] * 255, color[2] * 255, color[3] * 255);
+ }
+
+ glDeleteFramebuffers(1, &fbo);
+ glDeleteTextures(1, &tex);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(FramebufferRenderMipmapTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES3_D3D11(),
+ ES2_OPENGL(),
+ ES3_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGLES());
diff --git a/gfx/angle/src/tests/gl_tests/FramebufferTest.cpp b/gfx/angle/src/tests/gl_tests/FramebufferTest.cpp
new file mode 100755
index 000000000..430ca8400
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/FramebufferTest.cpp
@@ -0,0 +1,379 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Framebuffer tests:
+// Various tests related for Frambuffers.
+//
+
+#include "test_utils/ANGLETest.h"
+
+using namespace angle;
+
+class FramebufferFormatsTest : public ANGLETest
+{
+ protected:
+ FramebufferFormatsTest() : mFramebuffer(0), mTexture(0), mRenderbuffer(0), mProgram(0)
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ void checkBitCount(GLuint fbo, GLenum channel, GLint minBits)
+ {
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+
+ GLint bits = 0;
+ glGetIntegerv(channel, &bits);
+
+ if (minBits == 0)
+ {
+ EXPECT_EQ(minBits, bits);
+ }
+ else
+ {
+ EXPECT_GE(bits, minBits);
+ }
+ }
+
+ void testBitCounts(GLuint fbo,
+ GLint minRedBits,
+ GLint minGreenBits,
+ GLint minBlueBits,
+ GLint minAlphaBits,
+ GLint minDepthBits,
+ GLint minStencilBits)
+ {
+ checkBitCount(fbo, GL_RED_BITS, minRedBits);
+ checkBitCount(fbo, GL_GREEN_BITS, minGreenBits);
+ checkBitCount(fbo, GL_BLUE_BITS, minBlueBits);
+ checkBitCount(fbo, GL_ALPHA_BITS, minAlphaBits);
+ checkBitCount(fbo, GL_DEPTH_BITS, minDepthBits);
+ checkBitCount(fbo, GL_STENCIL_BITS, minStencilBits);
+ }
+
+ void testTextureFormat(GLenum internalFormat,
+ GLint minRedBits,
+ GLint minGreenBits,
+ GLint minBlueBits,
+ GLint minAlphaBits)
+ {
+ glGenTextures(1, &mTexture);
+ glBindTexture(GL_TEXTURE_2D, mTexture);
+ glTexStorage2DEXT(GL_TEXTURE_2D, 1, internalFormat, 1, 1);
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0);
+
+ testBitCounts(mFramebuffer, minRedBits, minGreenBits, minBlueBits, minAlphaBits, 0, 0);
+ }
+
+ void testRenderbufferMultisampleFormat(int minESVersion,
+ GLenum attachmentType,
+ GLenum internalFormat)
+ {
+ // TODO(geofflang): Figure out why this is broken on Intel OpenGL
+ if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ std::cout << "Test skipped on Intel OpenGL." << std::endl;
+ return;
+ }
+
+ int clientVersion = getClientMajorVersion();
+ if (clientVersion < minESVersion)
+ {
+ return;
+ }
+
+ // Check that multisample is supported with at least two samples (minimum required is 1)
+ bool supports2Samples = false;
+
+ if (clientVersion == 2)
+ {
+ if (extensionEnabled("ANGLE_framebuffer_multisample"))
+ {
+ int maxSamples;
+ glGetIntegerv(GL_MAX_SAMPLES_ANGLE, &maxSamples);
+ supports2Samples = maxSamples >= 2;
+ }
+ }
+ else
+ {
+ assert(clientVersion >= 3);
+ int maxSamples;
+ glGetIntegerv(GL_MAX_SAMPLES, &maxSamples);
+ supports2Samples = maxSamples >= 2;
+ }
+
+ if (!supports2Samples)
+ {
+ return;
+ }
+
+ glGenRenderbuffers(1, &mRenderbuffer);
+ glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer);
+
+ EXPECT_GL_NO_ERROR();
+ glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, 2, internalFormat, 128, 128);
+ EXPECT_GL_NO_ERROR();
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, attachmentType, GL_RENDERBUFFER, mRenderbuffer);
+ EXPECT_GL_NO_ERROR();
+ }
+
+ void testZeroHeightRenderbuffer()
+ {
+ glGenRenderbuffers(1, &mRenderbuffer);
+ glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 1, 0);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
+ mRenderbuffer);
+ EXPECT_GL_NO_ERROR();
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ glGenFramebuffers(1, &mFramebuffer);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
+ }
+
+ void TearDown() override
+ {
+ ANGLETest::TearDown();
+
+ if (mTexture != 0)
+ {
+ glDeleteTextures(1, &mTexture);
+ mTexture = 0;
+ }
+
+ if (mRenderbuffer != 0)
+ {
+ glDeleteRenderbuffers(1, &mRenderbuffer);
+ mRenderbuffer = 0;
+ }
+
+ if (mFramebuffer != 0)
+ {
+ glDeleteFramebuffers(1, &mFramebuffer);
+ mFramebuffer = 0;
+ }
+
+ if (mProgram != 0)
+ {
+ glDeleteProgram(mProgram);
+ mProgram = 0;
+ }
+ }
+
+ GLuint mFramebuffer;
+ GLuint mTexture;
+ GLuint mRenderbuffer;
+ GLuint mProgram;
+};
+
+TEST_P(FramebufferFormatsTest, RGBA4)
+{
+ testTextureFormat(GL_RGBA4, 4, 4, 4, 4);
+}
+
+TEST_P(FramebufferFormatsTest, RGB565)
+{
+ testTextureFormat(GL_RGB565, 5, 6, 5, 0);
+}
+
+TEST_P(FramebufferFormatsTest, RGB8)
+{
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_OES_rgb8_rgba8"))
+ {
+ std::cout << "Test skipped due to missing ES3 or GL_OES_rgb8_rgba8." << std::endl;
+ return;
+ }
+
+ testTextureFormat(GL_RGB8_OES, 8, 8, 8, 0);
+}
+
+TEST_P(FramebufferFormatsTest, BGRA8)
+{
+ if (!extensionEnabled("GL_EXT_texture_format_BGRA8888"))
+ {
+ std::cout << "Test skipped due to missing GL_EXT_texture_format_BGRA8888." << std::endl;
+ return;
+ }
+
+ testTextureFormat(GL_BGRA8_EXT, 8, 8, 8, 8);
+}
+
+TEST_P(FramebufferFormatsTest, RGBA8)
+{
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_OES_rgb8_rgba8"))
+ {
+ std::cout << "Test skipped due to missing ES3 or GL_OES_rgb8_rgba8." << std::endl;
+ return;
+ }
+
+ testTextureFormat(GL_RGBA8_OES, 8, 8, 8, 8);
+}
+
+TEST_P(FramebufferFormatsTest, RenderbufferMultisample_DEPTH16)
+{
+ testRenderbufferMultisampleFormat(2, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT16);
+}
+
+TEST_P(FramebufferFormatsTest, RenderbufferMultisample_DEPTH24)
+{
+ testRenderbufferMultisampleFormat(3, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT24);
+}
+
+TEST_P(FramebufferFormatsTest, RenderbufferMultisample_DEPTH32F)
+{
+ if (getClientMajorVersion() < 3)
+ {
+ std::cout << "Test skipped due to missing ES3." << std::endl;
+ return;
+ }
+
+ testRenderbufferMultisampleFormat(3, GL_DEPTH_ATTACHMENT, GL_DEPTH_COMPONENT32F);
+}
+
+TEST_P(FramebufferFormatsTest, RenderbufferMultisample_DEPTH24_STENCIL8)
+{
+ testRenderbufferMultisampleFormat(3, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH24_STENCIL8);
+}
+
+TEST_P(FramebufferFormatsTest, RenderbufferMultisample_DEPTH32F_STENCIL8)
+{
+ if (getClientMajorVersion() < 3)
+ {
+ std::cout << "Test skipped due to missing ES3." << std::endl;
+ return;
+ }
+
+ testRenderbufferMultisampleFormat(3, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH32F_STENCIL8);
+}
+
+TEST_P(FramebufferFormatsTest, RenderbufferMultisample_STENCIL_INDEX8)
+{
+ // TODO(geofflang): Figure out how to support GLSTENCIL_INDEX8 on desktop GL
+ if (GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ std::cout << "Test skipped on Desktop OpenGL." << std::endl;
+ return;
+ }
+
+ testRenderbufferMultisampleFormat(2, GL_STENCIL_ATTACHMENT, GL_STENCIL_INDEX8);
+}
+
+// Test that binding an incomplete cube map is rejected by ANGLE.
+TEST_P(FramebufferFormatsTest, IncompleteCubeMap)
+{
+ // First make a complete CubeMap.
+ glGenTextures(1, &mTexture);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, mTexture);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ nullptr);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ nullptr);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ nullptr);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ nullptr);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ nullptr);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ nullptr);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X,
+ mTexture, 0);
+
+ // Verify the framebuffer is complete.
+ ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ // Make the CubeMap cube-incomplete.
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ nullptr);
+
+ // Verify the framebuffer is incomplete.
+ ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,
+ glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ // Verify drawing with the incomplete framebuffer produces a GL error
+ const std::string &vs = "attribute vec4 position; void main() { gl_Position = position; }";
+ const std::string &ps = "void main() { gl_FragColor = vec4(1, 0, 0, 1); }";
+ mProgram = CompileProgram(vs, ps);
+ ASSERT_NE(0u, mProgram);
+ drawQuad(mProgram, "position", 0.5f);
+ ASSERT_GL_ERROR(GL_INVALID_FRAMEBUFFER_OPERATION);
+}
+
+// Test that a renderbuffer with zero height but nonzero width is handled without crashes/asserts.
+TEST_P(FramebufferFormatsTest, ZeroHeightRenderbuffer)
+{
+ if (getClientMajorVersion() < 3)
+ {
+ std::cout << "Test skipped due to missing ES3" << std::endl;
+ return;
+ }
+
+ testZeroHeightRenderbuffer();
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these
+// tests should be run against.
+ANGLE_INSTANTIATE_TEST(FramebufferFormatsTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES3_D3D11(),
+ ES2_OPENGL(),
+ ES3_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGLES());
+
+class FramebufferInvalidateTest : public ANGLETest
+{
+ protected:
+ FramebufferInvalidateTest() : mFramebuffer(0), mRenderbuffer(0) {}
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ glGenFramebuffers(1, &mFramebuffer);
+ glGenRenderbuffers(1, &mRenderbuffer);
+ }
+
+ void TearDown() override
+ {
+ glDeleteFramebuffers(1, &mFramebuffer);
+ glDeleteRenderbuffers(1, &mRenderbuffer);
+ ANGLETest::TearDown();
+ }
+
+ GLuint mFramebuffer;
+ GLuint mRenderbuffer;
+};
+
+// Covers invalidating an incomplete framebuffer. This should be a no-op, but should not error.
+TEST_P(FramebufferInvalidateTest, Incomplete)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
+ glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, mRenderbuffer);
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,
+ glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ std::vector<GLenum> attachments;
+ attachments.push_back(GL_COLOR_ATTACHMENT0);
+
+ glInvalidateFramebuffer(GL_FRAMEBUFFER, 1, attachments.data());
+ EXPECT_GL_NO_ERROR();
+}
+
+ANGLE_INSTANTIATE_TEST(FramebufferInvalidateTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
diff --git a/gfx/angle/src/tests/gl_tests/GLSLTest.cpp b/gfx/angle/src/tests/gl_tests/GLSLTest.cpp
new file mode 100755
index 000000000..00000612d
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/GLSLTest.cpp
@@ -0,0 +1,2443 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/ANGLETest.h"
+
+#include "libANGLE/Context.h"
+#include "libANGLE/Program.h"
+#include "test_utils/gl_raii.h"
+
+using namespace angle;
+
+namespace
+{
+
+class GLSLTest : public ANGLETest
+{
+ protected:
+ GLSLTest()
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ virtual void SetUp()
+ {
+ ANGLETest::SetUp();
+
+ mSimpleVSSource = SHADER_SOURCE
+ (
+ attribute vec4 inputAttribute;
+ void main()
+ {
+ gl_Position = inputAttribute;
+ }
+ );
+ }
+
+ std::string GenerateVaryingType(GLint vectorSize)
+ {
+ char varyingType[10];
+
+ if (vectorSize == 1)
+ {
+ sprintf(varyingType, "float");
+ }
+ else
+ {
+ sprintf(varyingType, "vec%d", vectorSize);
+ }
+
+ return std::string(varyingType);
+ }
+
+ std::string GenerateVectorVaryingDeclaration(GLint vectorSize, GLint arraySize, GLint id)
+ {
+ char buff[100];
+
+ if (arraySize == 1)
+ {
+ sprintf(buff, "varying %s v%d;\n", GenerateVaryingType(vectorSize).c_str(), id);
+ }
+ else
+ {
+ sprintf(buff, "varying %s v%d[%d];\n", GenerateVaryingType(vectorSize).c_str(), id, arraySize);
+ }
+
+ return std::string(buff);
+ }
+
+ std::string GenerateVectorVaryingSettingCode(GLint vectorSize, GLint arraySize, GLint id)
+ {
+ std::string returnString;
+ char buff[100];
+
+ if (arraySize == 1)
+ {
+ sprintf(buff, "\t v%d = %s(1.0);\n", id, GenerateVaryingType(vectorSize).c_str());
+ returnString += buff;
+ }
+ else
+ {
+ for (int i = 0; i < arraySize; i++)
+ {
+ sprintf(buff, "\t v%d[%d] = %s(1.0);\n", id, i, GenerateVaryingType(vectorSize).c_str());
+ returnString += buff;
+ }
+ }
+
+ return returnString;
+ }
+
+ std::string GenerateVectorVaryingUseCode(GLint arraySize, GLint id)
+ {
+ if (arraySize == 1)
+ {
+ char buff[100];
+ sprintf(buff, "v%d + ", id);
+ return std::string(buff);
+ }
+ else
+ {
+ std::string returnString;
+ for (int i = 0; i < arraySize; i++)
+ {
+ char buff[100];
+ sprintf(buff, "v%d[%d] + ", id, i);
+ returnString += buff;
+ }
+ return returnString;
+ }
+ }
+
+ void GenerateGLSLWithVaryings(GLint floatCount, GLint floatArrayCount, GLint vec2Count, GLint vec2ArrayCount, GLint vec3Count, GLint vec3ArrayCount,
+ GLint vec4Count, GLint vec4ArrayCount, bool useFragCoord, bool usePointCoord, bool usePointSize,
+ std::string* fragmentShader, std::string* vertexShader)
+ {
+ // Generate a string declaring the varyings, to share between the fragment shader and the vertex shader.
+ std::string varyingDeclaration;
+
+ unsigned int varyingCount = 0;
+
+ for (GLint i = 0; i < floatCount; i++)
+ {
+ varyingDeclaration += GenerateVectorVaryingDeclaration(1, 1, varyingCount);
+ varyingCount += 1;
+ }
+
+ for (GLint i = 0; i < floatArrayCount; i++)
+ {
+ varyingDeclaration += GenerateVectorVaryingDeclaration(1, 2, varyingCount);
+ varyingCount += 1;
+ }
+
+ for (GLint i = 0; i < vec2Count; i++)
+ {
+ varyingDeclaration += GenerateVectorVaryingDeclaration(2, 1, varyingCount);
+ varyingCount += 1;
+ }
+
+ for (GLint i = 0; i < vec2ArrayCount; i++)
+ {
+ varyingDeclaration += GenerateVectorVaryingDeclaration(2, 2, varyingCount);
+ varyingCount += 1;
+ }
+
+ for (GLint i = 0; i < vec3Count; i++)
+ {
+ varyingDeclaration += GenerateVectorVaryingDeclaration(3, 1, varyingCount);
+ varyingCount += 1;
+ }
+
+ for (GLint i = 0; i < vec3ArrayCount; i++)
+ {
+ varyingDeclaration += GenerateVectorVaryingDeclaration(3, 2, varyingCount);
+ varyingCount += 1;
+ }
+
+ for (GLint i = 0; i < vec4Count; i++)
+ {
+ varyingDeclaration += GenerateVectorVaryingDeclaration(4, 1, varyingCount);
+ varyingCount += 1;
+ }
+
+ for (GLint i = 0; i < vec4ArrayCount; i++)
+ {
+ varyingDeclaration += GenerateVectorVaryingDeclaration(4, 2, varyingCount);
+ varyingCount += 1;
+ }
+
+ // Generate the vertex shader
+ vertexShader->clear();
+ vertexShader->append(varyingDeclaration);
+ vertexShader->append("\nvoid main()\n{\n");
+
+ unsigned int currentVSVarying = 0;
+
+ for (GLint i = 0; i < floatCount; i++)
+ {
+ vertexShader->append(GenerateVectorVaryingSettingCode(1, 1, currentVSVarying));
+ currentVSVarying += 1;
+ }
+
+ for (GLint i = 0; i < floatArrayCount; i++)
+ {
+ vertexShader->append(GenerateVectorVaryingSettingCode(1, 2, currentVSVarying));
+ currentVSVarying += 1;
+ }
+
+ for (GLint i = 0; i < vec2Count; i++)
+ {
+ vertexShader->append(GenerateVectorVaryingSettingCode(2, 1, currentVSVarying));
+ currentVSVarying += 1;
+ }
+
+ for (GLint i = 0; i < vec2ArrayCount; i++)
+ {
+ vertexShader->append(GenerateVectorVaryingSettingCode(2, 2, currentVSVarying));
+ currentVSVarying += 1;
+ }
+
+ for (GLint i = 0; i < vec3Count; i++)
+ {
+ vertexShader->append(GenerateVectorVaryingSettingCode(3, 1, currentVSVarying));
+ currentVSVarying += 1;
+ }
+
+ for (GLint i = 0; i < vec3ArrayCount; i++)
+ {
+ vertexShader->append(GenerateVectorVaryingSettingCode(3, 2, currentVSVarying));
+ currentVSVarying += 1;
+ }
+
+ for (GLint i = 0; i < vec4Count; i++)
+ {
+ vertexShader->append(GenerateVectorVaryingSettingCode(4, 1, currentVSVarying));
+ currentVSVarying += 1;
+ }
+
+ for (GLint i = 0; i < vec4ArrayCount; i++)
+ {
+ vertexShader->append(GenerateVectorVaryingSettingCode(4, 2, currentVSVarying));
+ currentVSVarying += 1;
+ }
+
+ if (usePointSize)
+ {
+ vertexShader->append("gl_PointSize = 1.0;\n");
+ }
+
+ vertexShader->append("}\n");
+
+ // Generate the fragment shader
+ fragmentShader->clear();
+ fragmentShader->append("precision highp float;\n");
+ fragmentShader->append(varyingDeclaration);
+ fragmentShader->append("\nvoid main() \n{ \n\tvec4 retColor = vec4(0,0,0,0);\n");
+
+ unsigned int currentFSVarying = 0;
+
+ // Make use of the float varyings
+ fragmentShader->append("\tretColor += vec4(");
+
+ for (GLint i = 0; i < floatCount; i++)
+ {
+ fragmentShader->append(GenerateVectorVaryingUseCode(1, currentFSVarying));
+ currentFSVarying += 1;
+ }
+
+ for (GLint i = 0; i < floatArrayCount; i++)
+ {
+ fragmentShader->append(GenerateVectorVaryingUseCode(2, currentFSVarying));
+ currentFSVarying += 1;
+ }
+
+ fragmentShader->append("0.0, 0.0, 0.0, 0.0);\n");
+
+ // Make use of the vec2 varyings
+ fragmentShader->append("\tretColor += vec4(");
+
+ for (GLint i = 0; i < vec2Count; i++)
+ {
+ fragmentShader->append(GenerateVectorVaryingUseCode(1, currentFSVarying));
+ currentFSVarying += 1;
+ }
+
+ for (GLint i = 0; i < vec2ArrayCount; i++)
+ {
+ fragmentShader->append(GenerateVectorVaryingUseCode(2, currentFSVarying));
+ currentFSVarying += 1;
+ }
+
+ fragmentShader->append("vec2(0.0, 0.0), 0.0, 0.0);\n");
+
+ // Make use of the vec3 varyings
+ fragmentShader->append("\tretColor += vec4(");
+
+ for (GLint i = 0; i < vec3Count; i++)
+ {
+ fragmentShader->append(GenerateVectorVaryingUseCode(1, currentFSVarying));
+ currentFSVarying += 1;
+ }
+
+ for (GLint i = 0; i < vec3ArrayCount; i++)
+ {
+ fragmentShader->append(GenerateVectorVaryingUseCode(2, currentFSVarying));
+ currentFSVarying += 1;
+ }
+
+ fragmentShader->append("vec3(0.0, 0.0, 0.0), 0.0);\n");
+
+ // Make use of the vec4 varyings
+ fragmentShader->append("\tretColor += ");
+
+ for (GLint i = 0; i < vec4Count; i++)
+ {
+ fragmentShader->append(GenerateVectorVaryingUseCode(1, currentFSVarying));
+ currentFSVarying += 1;
+ }
+
+ for (GLint i = 0; i < vec4ArrayCount; i++)
+ {
+ fragmentShader->append(GenerateVectorVaryingUseCode(2, currentFSVarying));
+ currentFSVarying += 1;
+ }
+
+ fragmentShader->append("vec4(0.0, 0.0, 0.0, 0.0);\n");
+
+ // Set gl_FragColor, and use special variables if requested
+ fragmentShader->append("\tgl_FragColor = retColor");
+
+ if (useFragCoord)
+ {
+ fragmentShader->append(" + gl_FragCoord");
+ }
+
+ if (usePointCoord)
+ {
+ fragmentShader->append(" + vec4(gl_PointCoord, 0.0, 0.0)");
+ }
+
+ fragmentShader->append(";\n}");
+ }
+
+ void VaryingTestBase(GLint floatCount, GLint floatArrayCount, GLint vec2Count, GLint vec2ArrayCount, GLint vec3Count, GLint vec3ArrayCount,
+ GLint vec4Count, GLint vec4ArrayCount, bool useFragCoord, bool usePointCoord, bool usePointSize, bool expectSuccess)
+ {
+ std::string fragmentShaderSource;
+ std::string vertexShaderSource;
+
+ GenerateGLSLWithVaryings(floatCount, floatArrayCount, vec2Count, vec2ArrayCount, vec3Count, vec3ArrayCount,
+ vec4Count, vec4ArrayCount, useFragCoord, usePointCoord, usePointSize,
+ &fragmentShaderSource, &vertexShaderSource);
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+
+ if (expectSuccess)
+ {
+ EXPECT_NE(0u, program);
+ }
+ else
+ {
+ EXPECT_EQ(0u, program);
+ }
+ }
+
+ void CompileGLSLWithUniformsAndSamplers(GLint vertexUniformCount,
+ GLint fragmentUniformCount,
+ GLint vertexSamplersCount,
+ GLint fragmentSamplersCount,
+ bool expectSuccess)
+ {
+ std::stringstream vertexShader;
+ std::stringstream fragmentShader;
+
+ // Generate the vertex shader
+ vertexShader << "precision mediump float;\n";
+
+ for (int i = 0; i < vertexUniformCount; i++)
+ {
+ vertexShader << "uniform vec4 v" << i << ";\n";
+ }
+
+ for (int i = 0; i < vertexSamplersCount; i++)
+ {
+ vertexShader << "uniform sampler2D s" << i << ";\n";
+ }
+
+ vertexShader << "void main()\n{\n";
+
+ for (int i = 0; i < vertexUniformCount; i++)
+ {
+ vertexShader << " gl_Position += v" << i << ";\n";
+ }
+
+ for (int i = 0; i < vertexSamplersCount; i++)
+ {
+ vertexShader << " gl_Position += texture2D(s" << i << ", vec2(0.0, 0.0));\n";
+ }
+
+ if (vertexUniformCount == 0 && vertexSamplersCount == 0)
+ {
+ vertexShader << " gl_Position = vec4(0.0);\n";
+ }
+
+ vertexShader << "}\n";
+
+ // Generate the fragment shader
+ fragmentShader << "precision mediump float;\n";
+
+ for (int i = 0; i < fragmentUniformCount; i++)
+ {
+ fragmentShader << "uniform vec4 v" << i << ";\n";
+ }
+
+ for (int i = 0; i < fragmentSamplersCount; i++)
+ {
+ fragmentShader << "uniform sampler2D s" << i << ";\n";
+ }
+
+ fragmentShader << "void main()\n{\n";
+
+ for (int i = 0; i < fragmentUniformCount; i++)
+ {
+ fragmentShader << " gl_FragColor += v" << i << ";\n";
+ }
+
+ for (int i = 0; i < fragmentSamplersCount; i++)
+ {
+ fragmentShader << " gl_FragColor += texture2D(s" << i << ", vec2(0.0, 0.0));\n";
+ }
+
+ if (fragmentUniformCount == 0 && fragmentSamplersCount == 0)
+ {
+ fragmentShader << " gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n";
+ }
+
+ fragmentShader << "}\n";
+
+ GLuint program = CompileProgram(vertexShader.str(), fragmentShader.str());
+
+ if (expectSuccess)
+ {
+ EXPECT_NE(0u, program);
+ }
+ else
+ {
+ EXPECT_EQ(0u, program);
+ }
+ }
+
+ std::string mSimpleVSSource;
+};
+
+class GLSLTest_ES3 : public GLSLTest
+{
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ mSimpleVSSource =
+ "#version 300 es\n"
+ "in vec4 inputAttribute;"
+ "void main()"
+ "{"
+ " gl_Position = inputAttribute;"
+ "}";
+ }
+};
+
+TEST_P(GLSLTest, NamelessScopedStructs)
+{
+ const std::string fragmentShaderSource = SHADER_SOURCE
+ (
+ precision mediump float;
+
+ void main()
+ {
+ struct
+ {
+ float q;
+ } b;
+
+ gl_FragColor = vec4(1, 0, 0, 1);
+ gl_FragColor.a += b.q;
+ }
+ );
+
+ GLuint program = CompileProgram(mSimpleVSSource, fragmentShaderSource);
+ EXPECT_NE(0u, program);
+}
+
+TEST_P(GLSLTest, ScopedStructsOrderBug)
+{
+ // TODO(geofflang): Find out why this doesn't compile on Apple OpenGL drivers
+ // (http://anglebug.com/1292)
+ // TODO(geofflang): Find out why this doesn't compile on AMD OpenGL drivers
+ // (http://anglebug.com/1291)
+ if (IsDesktopOpenGL() && (IsOSX() || !IsNVIDIA()))
+ {
+ std::cout << "Test disabled on this OpenGL configuration." << std::endl;
+ return;
+ }
+
+ const std::string fragmentShaderSource = SHADER_SOURCE
+ (
+ precision mediump float;
+
+ struct T
+ {
+ float f;
+ };
+
+ void main()
+ {
+ T a;
+
+ struct T
+ {
+ float q;
+ };
+
+ T b;
+
+ gl_FragColor = vec4(1, 0, 0, 1);
+ gl_FragColor.a += a.f;
+ gl_FragColor.a += b.q;
+ }
+ );
+
+ GLuint program = CompileProgram(mSimpleVSSource, fragmentShaderSource);
+ EXPECT_NE(0u, program);
+}
+
+TEST_P(GLSLTest, ScopedStructsBug)
+{
+ const std::string fragmentShaderSource = SHADER_SOURCE
+ (
+ precision mediump float;
+
+ struct T_0
+ {
+ float f;
+ };
+
+ void main()
+ {
+ gl_FragColor = vec4(1, 0, 0, 1);
+
+ struct T
+ {
+ vec2 v;
+ };
+
+ T_0 a;
+ T b;
+
+ gl_FragColor.a += a.f;
+ gl_FragColor.a += b.v.x;
+ }
+ );
+
+ GLuint program = CompileProgram(mSimpleVSSource, fragmentShaderSource);
+ EXPECT_NE(0u, program);
+}
+
+TEST_P(GLSLTest, DxPositionBug)
+{
+ const std::string &vertexShaderSource = SHADER_SOURCE
+ (
+ attribute vec4 inputAttribute;
+ varying float dx_Position;
+ void main()
+ {
+ gl_Position = vec4(inputAttribute);
+ dx_Position = 0.0;
+ }
+ );
+
+ const std::string &fragmentShaderSource = SHADER_SOURCE
+ (
+ precision mediump float;
+
+ varying float dx_Position;
+
+ void main()
+ {
+ gl_FragColor = vec4(dx_Position, 0, 0, 1);
+ }
+ );
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ EXPECT_NE(0u, program);
+}
+
+TEST_P(GLSLTest, ElseIfRewriting)
+{
+ const std::string &vertexShaderSource =
+ "attribute vec4 a_position;\n"
+ "varying float v;\n"
+ "void main() {\n"
+ " gl_Position = a_position;\n"
+ " v = 1.0;\n"
+ " if (a_position.x <= 0.5) {\n"
+ " v = 0.0;\n"
+ " } else if (a_position.x >= 0.5) {\n"
+ " v = 2.0;\n"
+ " }\n"
+ "}\n";
+
+ const std::string &fragmentShaderSource =
+ "precision highp float;\n"
+ "varying float v;\n"
+ "void main() {\n"
+ " vec4 color = vec4(1.0, 0.0, 0.0, 1.0);\n"
+ " if (v >= 1.0) color = vec4(0.0, 1.0, 0.0, 1.0);\n"
+ " if (v >= 2.0) color = vec4(0.0, 0.0, 1.0, 1.0);\n"
+ " gl_FragColor = color;\n"
+ "}\n";
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ ASSERT_NE(0u, program);
+
+ drawQuad(program, "a_position", 0.5f);
+
+ EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255);
+ EXPECT_PIXEL_EQ(getWindowWidth()-1, 0, 0, 255, 0, 255);
+}
+
+TEST_P(GLSLTest, TwoElseIfRewriting)
+{
+ const std::string &vertexShaderSource =
+ "attribute vec4 a_position;\n"
+ "varying float v;\n"
+ "void main() {\n"
+ " gl_Position = a_position;\n"
+ " if (a_position.x == 0.0) {\n"
+ " v = 1.0;\n"
+ " } else if (a_position.x > 0.5) {\n"
+ " v = 0.0;\n"
+ " } else if (a_position.x > 0.75) {\n"
+ " v = 0.5;\n"
+ " }\n"
+ "}\n";
+
+ const std::string &fragmentShaderSource =
+ "precision highp float;\n"
+ "varying float v;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(v, 0.0, 0.0, 1.0);\n"
+ "}\n";
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ EXPECT_NE(0u, program);
+}
+
+TEST_P(GLSLTest, FrontFacingAndVarying)
+{
+ EGLPlatformParameters platform = GetParam().eglParameters;
+
+ const std::string vertexShaderSource = SHADER_SOURCE
+ (
+ attribute vec4 a_position;
+ varying float v_varying;
+ void main()
+ {
+ v_varying = a_position.x;
+ gl_Position = a_position;
+ }
+ );
+
+ const std::string fragmentShaderSource = SHADER_SOURCE
+ (
+ precision mediump float;
+ varying float v_varying;
+ void main()
+ {
+ vec4 c;
+
+ if (gl_FrontFacing)
+ {
+ c = vec4(v_varying, 0, 0, 1.0);
+ }
+ else
+ {
+ c = vec4(0, v_varying, 0, 1.0);
+ }
+ gl_FragColor = c;
+ }
+ );
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+
+ // Compilation should fail on D3D11 feature level 9_3, since gl_FrontFacing isn't supported.
+ if (platform.renderer == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
+ {
+ if (platform.majorVersion == 9 && platform.minorVersion == 3)
+ {
+ EXPECT_EQ(0u, program);
+ return;
+ }
+ }
+
+ // Otherwise, compilation should succeed
+ EXPECT_NE(0u, program);
+}
+
+// Verify that linking shaders declaring different shading language versions fails.
+TEST_P(GLSLTest_ES3, VersionMismatch)
+{
+ const std::string fragmentShaderSource100 =
+ "precision mediump float;\n"
+ "varying float v_varying;\n"
+ "void main() { gl_FragColor = vec4(v_varying, 0, 0, 1.0); }\n";
+
+ const std::string vertexShaderSource100 =
+ "attribute vec4 a_position;\n"
+ "varying float v_varying;\n"
+ "void main() { v_varying = a_position.x; gl_Position = a_position; }\n";
+
+ const std::string fragmentShaderSource300 =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "in float v_varying;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() { my_FragColor = vec4(v_varying, 0, 0, 1.0); }\n";
+
+ const std::string vertexShaderSource300 =
+ "#version 300 es\n"
+ "in vec4 a_position;\n"
+ "out float v_varying;\n"
+ "void main() { v_varying = a_position.x; gl_Position = a_position; }\n";
+
+ GLuint program = CompileProgram(vertexShaderSource300, fragmentShaderSource100);
+ EXPECT_EQ(0u, program);
+
+ program = CompileProgram(vertexShaderSource100, fragmentShaderSource300);
+ EXPECT_EQ(0u, program);
+}
+
+// Verify that declaring varying as invariant only in vertex shader fails in ESSL 1.00.
+TEST_P(GLSLTest, InvariantVaryingOut)
+{
+ const std::string fragmentShaderSource =
+ "precision mediump float;\n"
+ "varying float v_varying;\n"
+ "void main() { gl_FragColor = vec4(v_varying, 0, 0, 1.0); }\n";
+
+ const std::string vertexShaderSource =
+ "attribute vec4 a_position;\n"
+ "invariant varying float v_varying;\n"
+ "void main() { v_varying = a_position.x; gl_Position = a_position; }\n";
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ EXPECT_EQ(0u, program);
+}
+
+// Verify that declaring varying as invariant only in vertex shader succeeds in ESSL 3.00.
+TEST_P(GLSLTest_ES3, InvariantVaryingOut)
+{
+ // TODO: ESSL 3.00 -> GLSL 1.20 translation should add "invariant" in fragment shader
+ // for varyings which are invariant in vertex shader (http://anglebug.com/1293)
+ if (IsDesktopOpenGL())
+ {
+ std::cout << "Test disabled on OpenGL." << std::endl;
+ return;
+ }
+
+ const std::string fragmentShaderSource =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "in float v_varying;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() { my_FragColor = vec4(v_varying, 0, 0, 1.0); }\n";
+
+ const std::string vertexShaderSource =
+ "#version 300 es\n"
+ "in vec4 a_position;\n"
+ "invariant out float v_varying;\n"
+ "void main() { v_varying = a_position.x; gl_Position = a_position; }\n";
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ EXPECT_NE(0u, program);
+}
+
+// Verify that declaring varying as invariant only in fragment shader fails in ESSL 1.00.
+TEST_P(GLSLTest, InvariantVaryingIn)
+{
+ const std::string fragmentShaderSource =
+ "precision mediump float;\n"
+ "invariant varying float v_varying;\n"
+ "void main() { gl_FragColor = vec4(v_varying, 0, 0, 1.0); }\n";
+
+ const std::string vertexShaderSource =
+ "attribute vec4 a_position;\n"
+ "varying float v_varying;\n"
+ "void main() { v_varying = a_position.x; gl_Position = a_position; }\n";
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ EXPECT_EQ(0u, program);
+}
+
+// Verify that declaring varying as invariant only in fragment shader fails in ESSL 3.00.
+TEST_P(GLSLTest_ES3, InvariantVaryingIn)
+{
+ const std::string fragmentShaderSource =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "invariant in float v_varying;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() { my_FragColor = vec4(v_varying, 0, 0, 1.0); }\n";
+
+ const std::string vertexShaderSource =
+ "#version 300 es\n"
+ "in vec4 a_position;\n"
+ "out float v_varying;\n"
+ "void main() { v_varying = a_position.x; gl_Position = a_position; }\n";
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ EXPECT_EQ(0u, program);
+}
+
+// Verify that declaring varying as invariant in both shaders succeeds in ESSL 1.00.
+TEST_P(GLSLTest, InvariantVaryingBoth)
+{
+ const std::string fragmentShaderSource =
+ "precision mediump float;\n"
+ "invariant varying float v_varying;\n"
+ "void main() { gl_FragColor = vec4(v_varying, 0, 0, 1.0); }\n";
+
+ const std::string vertexShaderSource =
+ "attribute vec4 a_position;\n"
+ "invariant varying float v_varying;\n"
+ "void main() { v_varying = a_position.x; gl_Position = a_position; }\n";
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ EXPECT_NE(0u, program);
+}
+
+// Verify that declaring varying as invariant in both shaders fails in ESSL 3.00.
+TEST_P(GLSLTest_ES3, InvariantVaryingBoth)
+{
+ const std::string fragmentShaderSource =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "invariant in float v_varying;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() { my_FragColor = vec4(v_varying, 0, 0, 1.0); }\n";
+
+ const std::string vertexShaderSource =
+ "#version 300 es\n"
+ "in vec4 a_position;\n"
+ "invariant out float v_varying;\n"
+ "void main() { v_varying = a_position.x; gl_Position = a_position; }\n";
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ EXPECT_EQ(0u, program);
+}
+
+// Verify that declaring gl_Position as invariant succeeds in ESSL 1.00.
+TEST_P(GLSLTest, InvariantGLPosition)
+{
+ const std::string fragmentShaderSource =
+ "precision mediump float;\n"
+ "varying float v_varying;\n"
+ "void main() { gl_FragColor = vec4(v_varying, 0, 0, 1.0); }\n";
+
+ const std::string vertexShaderSource =
+ "attribute vec4 a_position;\n"
+ "invariant gl_Position;\n"
+ "varying float v_varying;\n"
+ "void main() { v_varying = a_position.x; gl_Position = a_position; }\n";
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ EXPECT_NE(0u, program);
+}
+
+// Verify that declaring gl_Position as invariant succeeds in ESSL 3.00.
+TEST_P(GLSLTest_ES3, InvariantGLPosition)
+{
+ const std::string fragmentShaderSource =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "in float v_varying;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() { my_FragColor = vec4(v_varying, 0, 0, 1.0); }\n";
+
+ const std::string vertexShaderSource =
+ "#version 300 es\n"
+ "in vec4 a_position;\n"
+ "invariant gl_Position;\n"
+ "out float v_varying;\n"
+ "void main() { v_varying = a_position.x; gl_Position = a_position; }\n";
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ EXPECT_NE(0u, program);
+}
+
+// Verify that using invariant(all) in both shaders succeeds in ESSL 1.00.
+TEST_P(GLSLTest, InvariantAllBoth)
+{
+ // TODO: ESSL 1.00 -> GLSL 1.20 translation should add "invariant" in fragment shader
+ // for varyings which are invariant in vertex shader individually,
+ // and remove invariant(all) from fragment shader (http://anglebug.com/1293)
+ if (IsDesktopOpenGL())
+ {
+ std::cout << "Test disabled on OpenGL." << std::endl;
+ return;
+ }
+
+ const std::string fragmentShaderSource =
+ "#pragma STDGL invariant(all)\n"
+ "precision mediump float;\n"
+ "varying float v_varying;\n"
+ "void main() { gl_FragColor = vec4(v_varying, 0, 0, 1.0); }\n";
+
+ const std::string vertexShaderSource =
+ "#pragma STDGL invariant(all)\n"
+ "attribute vec4 a_position;\n"
+ "varying float v_varying;\n"
+ "void main() { v_varying = a_position.x; gl_Position = a_position; }\n";
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ EXPECT_NE(0u, program);
+}
+
+// Verify that functions without return statements still compile
+TEST_P(GLSLTest, MissingReturnFloat)
+{
+ const std::string vertexShaderSource =
+ "varying float v_varying;\n"
+ "float f() { if (v_varying > 0.0) return 1.0; }\n"
+ "void main() { gl_Position = vec4(f(), 0, 0, 1); }\n";
+
+ const std::string fragmentShaderSource =
+ "precision mediump float;\n"
+ "void main() { gl_FragColor = vec4(0, 0, 0, 1); }\n";
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ EXPECT_NE(0u, program);
+}
+
+// Verify that functions without return statements still compile
+TEST_P(GLSLTest, MissingReturnVec2)
+{
+ const std::string vertexShaderSource =
+ "varying float v_varying;\n"
+ "vec2 f() { if (v_varying > 0.0) return vec2(1.0, 1.0); }\n"
+ "void main() { gl_Position = vec4(f().x, 0, 0, 1); }\n";
+
+ const std::string fragmentShaderSource =
+ "precision mediump float;\n"
+ "void main() { gl_FragColor = vec4(0, 0, 0, 1); }\n";
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ EXPECT_NE(0u, program);
+}
+
+// Verify that functions without return statements still compile
+TEST_P(GLSLTest, MissingReturnVec3)
+{
+ const std::string vertexShaderSource =
+ "varying float v_varying;\n"
+ "vec3 f() { if (v_varying > 0.0) return vec3(1.0, 1.0, 1.0); }\n"
+ "void main() { gl_Position = vec4(f().x, 0, 0, 1); }\n";
+
+ const std::string fragmentShaderSource =
+ "precision mediump float;\n"
+ "void main() { gl_FragColor = vec4(0, 0, 0, 1); }\n";
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ EXPECT_NE(0u, program);
+}
+
+// Verify that functions without return statements still compile
+TEST_P(GLSLTest, MissingReturnVec4)
+{
+ const std::string vertexShaderSource =
+ "varying float v_varying;\n"
+ "vec4 f() { if (v_varying > 0.0) return vec4(1.0, 1.0, 1.0, 1.0); }\n"
+ "void main() { gl_Position = vec4(f().x, 0, 0, 1); }\n";
+
+ const std::string fragmentShaderSource =
+ "precision mediump float;\n"
+ "void main() { gl_FragColor = vec4(0, 0, 0, 1); }\n";
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ EXPECT_NE(0u, program);
+}
+
+// Verify that functions without return statements still compile
+TEST_P(GLSLTest, MissingReturnIVec4)
+{
+ const std::string vertexShaderSource =
+ "varying float v_varying;\n"
+ "ivec4 f() { if (v_varying > 0.0) return ivec4(1, 1, 1, 1); }\n"
+ "void main() { gl_Position = vec4(f().x, 0, 0, 1); }\n";
+
+ const std::string fragmentShaderSource =
+ "precision mediump float;\n"
+ "void main() { gl_FragColor = vec4(0, 0, 0, 1); }\n";
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ EXPECT_NE(0u, program);
+}
+
+// Verify that functions without return statements still compile
+TEST_P(GLSLTest, MissingReturnMat4)
+{
+ const std::string vertexShaderSource =
+ "varying float v_varying;\n"
+ "mat4 f() { if (v_varying > 0.0) return mat4(1.0); }\n"
+ "void main() { gl_Position = vec4(f()[0][0], 0, 0, 1); }\n";
+
+ const std::string fragmentShaderSource =
+ "precision mediump float;\n"
+ "void main() { gl_FragColor = vec4(0, 0, 0, 1); }\n";
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ EXPECT_NE(0u, program);
+}
+
+// Verify that functions without return statements still compile
+TEST_P(GLSLTest, MissingReturnStruct)
+{
+ const std::string vertexShaderSource =
+ "varying float v_varying;\n"
+ "struct s { float a; int b; vec2 c; };\n"
+ "s f() { if (v_varying > 0.0) return s(1.0, 1, vec2(1.0, 1.0)); }\n"
+ "void main() { gl_Position = vec4(f().a, 0, 0, 1); }\n";
+
+ const std::string fragmentShaderSource =
+ "precision mediump float;\n"
+ "void main() { gl_FragColor = vec4(0, 0, 0, 1); }\n";
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ EXPECT_NE(0u, program);
+}
+
+// Verify that functions without return statements still compile
+TEST_P(GLSLTest_ES3, MissingReturnArray)
+{
+ const std::string vertexShaderSource =
+ "#version 300 es\n"
+ "in float v_varying;\n"
+ "vec2[2] f() { if (v_varying > 0.0) { return vec2[2](vec2(1.0, 1.0), vec2(1.0, 1.0)); } }\n"
+ "void main() { gl_Position = vec4(f()[0].x, 0, 0, 1); }\n";
+
+ const std::string fragmentShaderSource =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() { my_FragColor = vec4(0, 0, 0, 1); }\n";
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ EXPECT_NE(0u, program);
+}
+
+// Verify that functions without return statements still compile
+TEST_P(GLSLTest_ES3, MissingReturnArrayOfStructs)
+{
+ const std::string vertexShaderSource =
+ "#version 300 es\n"
+ "in float v_varying;\n"
+ "struct s { float a; int b; vec2 c; };\n"
+ "s[2] f() { if (v_varying > 0.0) { return s[2](s(1.0, 1, vec2(1.0, 1.0)), s(1.0, 1, "
+ "vec2(1.0, 1.0))); } }\n"
+ "void main() { gl_Position = vec4(f()[0].a, 0, 0, 1); }\n";
+
+ const std::string fragmentShaderSource =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() { my_FragColor = vec4(0, 0, 0, 1); }\n";
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ EXPECT_NE(0u, program);
+}
+
+// Verify that functions without return statements still compile
+TEST_P(GLSLTest_ES3, MissingReturnStructOfArrays)
+{
+ // TODO(cwallez) remove the suppression once NVIDIA removes the restriction for
+ // GLSL >= 300. It was defined only in GLSL 2.0, section 6.1.
+ if (IsNVIDIA() && IsOpenGLES())
+ {
+ std::cout << "Test skipped on NVIDIA OpenGL ES because it disallows returning "
+ "structure of arrays"
+ << std::endl;
+ return;
+ }
+
+ const std::string vertexShaderSource =
+ "#version 300 es\n"
+ "in float v_varying;\n"
+ "struct s { float a[2]; int b[2]; vec2 c[2]; };\n"
+ "s f() { if (v_varying > 0.0) { return s(float[2](1.0, 1.0), int[2](1, 1),"
+ "vec2[2](vec2(1.0, 1.0), vec2(1.0, 1.0))); } }\n"
+ "void main() { gl_Position = vec4(f().a[0], 0, 0, 1); }\n";
+
+ const std::string fragmentShaderSource =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() { my_FragColor = vec4(0, 0, 0, 1); }\n";
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ EXPECT_NE(0u, program);
+}
+
+// Verify that using invariant(all) in both shaders fails in ESSL 3.00.
+TEST_P(GLSLTest_ES3, InvariantAllBoth)
+{
+ const std::string fragmentShaderSource =
+ "#version 300 es\n"
+ "#pragma STDGL invariant(all)\n"
+ "precision mediump float;\n"
+ "in float v_varying;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() { my_FragColor = vec4(v_varying, 0, 0, 1.0); }\n";
+
+ const std::string vertexShaderSource =
+ "#version 300 es\n"
+ "#pragma STDGL invariant(all)\n"
+ "in vec4 a_position;\n"
+ "out float v_varying;\n"
+ "void main() { v_varying = a_position.x; gl_Position = a_position; }\n";
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ EXPECT_EQ(0u, program);
+}
+
+// Verify that using invariant(all) only in fragment shader fails in ESSL 1.00.
+TEST_P(GLSLTest, InvariantAllIn)
+{
+ const std::string fragmentShaderSource =
+ "#pragma STDGL invariant(all)\n"
+ "precision mediump float;\n"
+ "varying float v_varying;\n"
+ "void main() { gl_FragColor = vec4(v_varying, 0, 0, 1.0); }\n";
+
+ const std::string vertexShaderSource =
+ "attribute vec4 a_position;\n"
+ "varying float v_varying;\n"
+ "void main() { v_varying = a_position.x; gl_Position = a_position; }\n";
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ EXPECT_EQ(0u, program);
+}
+
+// Verify that using invariant(all) only in fragment shader fails in ESSL 3.00.
+TEST_P(GLSLTest_ES3, InvariantAllIn)
+{
+ const std::string fragmentShaderSource =
+ "#version 300 es\n"
+ "#pragma STDGL invariant(all)\n"
+ "precision mediump float;\n"
+ "in float v_varying;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() { my_FragColor = vec4(v_varying, 0, 0, 1.0); }\n";
+
+ const std::string vertexShaderSource =
+ "#version 300 es\n"
+ "in vec4 a_position;\n"
+ "out float v_varying;\n"
+ "void main() { v_varying = a_position.x; gl_Position = a_position; }\n";
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ EXPECT_EQ(0u, program);
+}
+
+// Verify that using invariant(all) only in vertex shader fails in ESSL 1.00.
+TEST_P(GLSLTest, InvariantAllOut)
+{
+ const std::string fragmentShaderSource =
+ "precision mediump float;\n"
+ "varying float v_varying;\n"
+ "void main() { gl_FragColor = vec4(v_varying, 0, 0, 1.0); }\n";
+
+ const std::string vertexShaderSource =
+ "#pragma STDGL invariant(all)\n"
+ "attribute vec4 a_position;\n"
+ "varying float v_varying;\n"
+ "void main() { v_varying = a_position.x; gl_Position = a_position; }\n";
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ EXPECT_EQ(0u, program);
+}
+
+// Verify that using invariant(all) only in vertex shader succeeds in ESSL 3.00.
+TEST_P(GLSLTest_ES3, InvariantAllOut)
+{
+ // TODO: ESSL 3.00 -> GLSL 1.20 translation should add "invariant" in fragment shader
+ // for varyings which are invariant in vertex shader,
+ // because of invariant(all) being used in vertex shader (http://anglebug.com/1293)
+ if (IsDesktopOpenGL())
+ {
+ std::cout << "Test disabled on OpenGL." << std::endl;
+ return;
+ }
+
+ const std::string fragmentShaderSource =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "in float v_varying;\n"
+ "out vec4 my_FragColor;\n"
+ "void main() { my_FragColor = vec4(v_varying, 0, 0, 1.0); }\n";
+
+ const std::string vertexShaderSource =
+ "#version 300 es\n"
+ "#pragma STDGL invariant(all)\n"
+ "in vec4 a_position;\n"
+ "out float v_varying;\n"
+ "void main() { v_varying = a_position.x; gl_Position = a_position; }\n";
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ EXPECT_NE(0u, program);
+}
+
+TEST_P(GLSLTest, MaxVaryingVec4)
+{
+#if defined(__APPLE__)
+ // TODO(geofflang): Find out why this doesn't compile on Apple AND OpenGL drivers
+ // (http://anglebug.com/1291)
+ if (IsAMD() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ std::cout << "Test disabled on Apple AMD OpenGL." << std::endl;
+ return;
+ }
+#endif
+
+ GLint maxVaryings = 0;
+ glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings);
+
+ VaryingTestBase(0, 0, 0, 0, 0, 0, maxVaryings, 0, false, false, false, true);
+}
+
+TEST_P(GLSLTest, MaxMinusTwoVaryingVec4PlusTwoSpecialVariables)
+{
+ GLint maxVaryings = 0;
+ glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings);
+
+ // Generate shader code that uses gl_FragCoord and gl_PointCoord, two special fragment shader variables.
+ VaryingTestBase(0, 0, 0, 0, 0, 0, maxVaryings - 2, 0, true, true, false, true);
+}
+
+TEST_P(GLSLTest, MaxMinusTwoVaryingVec4PlusThreeSpecialVariables)
+{
+ // TODO(geofflang): Figure out why this fails on OpenGL AMD (http://anglebug.com/1291)
+ if (IsAMD() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ std::cout << "Test disabled on OpenGL." << std::endl;
+ return;
+ }
+
+ GLint maxVaryings = 0;
+ glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings);
+
+ // Generate shader code that uses gl_FragCoord, gl_PointCoord and gl_PointSize.
+ VaryingTestBase(0, 0, 0, 0, 0, 0, maxVaryings - 2, 0, true, true, true, true);
+}
+
+// Disabled because drivers are allowed to successfully compile shaders that have more than the
+// maximum number of varyings. (http://anglebug.com/1296)
+TEST_P(GLSLTest, DISABLED_MaxVaryingVec4PlusFragCoord)
+{
+ GLint maxVaryings = 0;
+ glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings);
+
+ // Generate shader code that uses gl_FragCoord, a special fragment shader variables.
+ // This test should fail, since we are really using (maxVaryings + 1) varyings.
+ VaryingTestBase(0, 0, 0, 0, 0, 0, maxVaryings, 0, true, false, false, false);
+}
+
+// Disabled because drivers are allowed to successfully compile shaders that have more than the
+// maximum number of varyings. (http://anglebug.com/1296)
+TEST_P(GLSLTest, DISABLED_MaxVaryingVec4PlusPointCoord)
+{
+ GLint maxVaryings = 0;
+ glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings);
+
+ // Generate shader code that uses gl_FragCoord, a special fragment shader variables.
+ // This test should fail, since we are really using (maxVaryings + 1) varyings.
+ VaryingTestBase(0, 0, 0, 0, 0, 0, maxVaryings, 0, false, true, false, false);
+}
+
+TEST_P(GLSLTest, MaxVaryingVec3)
+{
+ GLint maxVaryings = 0;
+ glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings);
+
+ VaryingTestBase(0, 0, 0, 0, maxVaryings, 0, 0, 0, false, false, false, true);
+}
+
+TEST_P(GLSLTest, MaxVaryingVec3Array)
+{
+ GLint maxVaryings = 0;
+ glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings);
+
+ VaryingTestBase(0, 0, 0, 0, 0, maxVaryings / 2, 0, 0, false, false, false, true);
+}
+
+// Disabled because of a failure in D3D9
+TEST_P(GLSLTest, MaxVaryingVec3AndOneFloat)
+{
+ if (IsD3D9())
+ {
+ std::cout << "Test disabled on D3D9." << std::endl;
+ return;
+ }
+
+ GLint maxVaryings = 0;
+ glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings);
+
+ VaryingTestBase(1, 0, 0, 0, maxVaryings, 0, 0, 0, false, false, false, true);
+}
+
+// Disabled because of a failure in D3D9
+TEST_P(GLSLTest, MaxVaryingVec3ArrayAndOneFloatArray)
+{
+ if (IsD3D9())
+ {
+ std::cout << "Test disabled on D3D9." << std::endl;
+ return;
+ }
+
+ GLint maxVaryings = 0;
+ glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings);
+
+ VaryingTestBase(0, 1, 0, 0, 0, maxVaryings / 2, 0, 0, false, false, false, true);
+}
+
+// Disabled because of a failure in D3D9
+TEST_P(GLSLTest, TwiceMaxVaryingVec2)
+{
+ if (IsD3D9())
+ {
+ std::cout << "Test disabled on D3D9." << std::endl;
+ return;
+ }
+
+ if (getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE)
+ {
+ // TODO(geofflang): Figure out why this fails on NVIDIA's GLES driver
+ std::cout << "Test disabled on OpenGL ES." << std::endl;
+ return;
+ }
+
+#if defined(__APPLE__)
+ // TODO(geofflang): Find out why this doesn't compile on Apple AND OpenGL drivers
+ // (http://anglebug.com/1291)
+ if (IsAMD() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ std::cout << "Test disabled on Apple AMD OpenGL." << std::endl;
+ return;
+ }
+#endif
+
+ GLint maxVaryings = 0;
+ glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings);
+
+ VaryingTestBase(0, 0, 2 * maxVaryings, 0, 0, 0, 0, 0, false, false, false, true);
+}
+
+// Disabled because of a failure in D3D9
+TEST_P(GLSLTest, MaxVaryingVec2Arrays)
+{
+ if (IsD3DSM3())
+ {
+ std::cout << "Test disabled on SM3." << std::endl;
+ return;
+ }
+
+ if (getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE)
+ {
+ // TODO(geofflang): Figure out why this fails on NVIDIA's GLES driver
+ std::cout << "Test disabled on OpenGL ES." << std::endl;
+ return;
+ }
+
+#if defined(__APPLE__)
+ // TODO(geofflang): Find out why this doesn't compile on Apple AND OpenGL drivers
+ // (http://anglebug.com/1291)
+ if (IsAMD() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ std::cout << "Test disabled on Apple AMD OpenGL." << std::endl;
+ return;
+ }
+#endif
+
+ GLint maxVaryings = 0;
+ glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings);
+
+ VaryingTestBase(0, 0, 0, maxVaryings, 0, 0, 0, 0, false, false, false, true);
+}
+
+// Disabled because drivers are allowed to successfully compile shaders that have more than the
+// maximum number of varyings. (http://anglebug.com/1296)
+TEST_P(GLSLTest, DISABLED_MaxPlusOneVaryingVec3)
+{
+ GLint maxVaryings = 0;
+ glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings);
+
+ VaryingTestBase(0, 0, 0, 0, maxVaryings + 1, 0, 0, 0, false, false, false, false);
+}
+
+// Disabled because drivers are allowed to successfully compile shaders that have more than the
+// maximum number of varyings. (http://anglebug.com/1296)
+TEST_P(GLSLTest, DISABLED_MaxPlusOneVaryingVec3Array)
+{
+ GLint maxVaryings = 0;
+ glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings);
+
+ VaryingTestBase(0, 0, 0, 0, 0, maxVaryings / 2 + 1, 0, 0, false, false, false, false);
+}
+
+// Disabled because drivers are allowed to successfully compile shaders that have more than the
+// maximum number of varyings. (http://anglebug.com/1296)
+TEST_P(GLSLTest, DISABLED_MaxVaryingVec3AndOneVec2)
+{
+ GLint maxVaryings = 0;
+ glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings);
+
+ VaryingTestBase(0, 0, 1, 0, maxVaryings, 0, 0, 0, false, false, false, false);
+}
+
+// Disabled because drivers are allowed to successfully compile shaders that have more than the
+// maximum number of varyings. (http://anglebug.com/1296)
+TEST_P(GLSLTest, DISABLED_MaxPlusOneVaryingVec2)
+{
+ GLint maxVaryings = 0;
+ glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings);
+
+ VaryingTestBase(0, 0, 2 * maxVaryings + 1, 0, 0, 0, 0, 0, false, false, false, false);
+}
+
+// Disabled because drivers are allowed to successfully compile shaders that have more than the
+// maximum number of varyings. (http://anglebug.com/1296)
+TEST_P(GLSLTest, DISABLED_MaxVaryingVec3ArrayAndMaxPlusOneFloatArray)
+{
+ GLint maxVaryings = 0;
+ glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings);
+
+ VaryingTestBase(0, maxVaryings / 2 + 1, 0, 0, 0, 0, 0, maxVaryings / 2, false, false, false, false);
+}
+
+// Verify shader source with a fixed length that is less than the null-terminated length will compile.
+TEST_P(GLSLTest, FixedShaderLength)
+{
+ GLuint shader = glCreateShader(GL_FRAGMENT_SHADER);
+
+ const std::string appendGarbage = "abcasdfasdfasdfasdfasdf";
+ const std::string source = "void main() { gl_FragColor = vec4(0, 0, 0, 0); }" + appendGarbage;
+ const char *sourceArray[1] = { source.c_str() };
+ GLint lengths[1] = { static_cast<GLint>(source.length() - appendGarbage.length()) };
+ glShaderSource(shader, static_cast<GLsizei>(ArraySize(sourceArray)), sourceArray, lengths);
+ glCompileShader(shader);
+
+ GLint compileResult;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult);
+ EXPECT_NE(compileResult, 0);
+}
+
+// Verify that a negative shader source length is treated as a null-terminated length.
+TEST_P(GLSLTest, NegativeShaderLength)
+{
+ GLuint shader = glCreateShader(GL_FRAGMENT_SHADER);
+
+ const char *sourceArray[1] = { "void main() { gl_FragColor = vec4(0, 0, 0, 0); }" };
+ GLint lengths[1] = { -10 };
+ glShaderSource(shader, static_cast<GLsizei>(ArraySize(sourceArray)), sourceArray, lengths);
+ glCompileShader(shader);
+
+ GLint compileResult;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult);
+ EXPECT_NE(compileResult, 0);
+}
+
+// Check that having an invalid char after the "." doesn't cause an assert.
+TEST_P(GLSLTest, InvalidFieldFirstChar)
+{
+ GLuint shader = glCreateShader(GL_VERTEX_SHADER);
+ const char *source = "void main() {vec4 x; x.}";
+ glShaderSource(shader, 1, &source, 0);
+ glCompileShader(shader);
+
+ GLint compileResult;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult);
+ EXPECT_EQ(0, compileResult);
+}
+
+// Verify that a length array with mixed positive and negative values compiles.
+TEST_P(GLSLTest, MixedShaderLengths)
+{
+ GLuint shader = glCreateShader(GL_FRAGMENT_SHADER);
+
+ const char *sourceArray[] =
+ {
+ "void main()",
+ "{",
+ " gl_FragColor = vec4(0, 0, 0, 0);",
+ "}",
+ };
+ GLint lengths[] =
+ {
+ -10,
+ 1,
+ static_cast<GLint>(strlen(sourceArray[2])),
+ -1,
+ };
+ ASSERT_EQ(ArraySize(sourceArray), ArraySize(lengths));
+
+ glShaderSource(shader, static_cast<GLsizei>(ArraySize(sourceArray)), sourceArray, lengths);
+ glCompileShader(shader);
+
+ GLint compileResult;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult);
+ EXPECT_NE(compileResult, 0);
+}
+
+// Verify that zero-length shader source does not affect shader compilation.
+TEST_P(GLSLTest, ZeroShaderLength)
+{
+ GLuint shader = glCreateShader(GL_FRAGMENT_SHADER);
+
+ const char *sourceArray[] =
+ {
+ "adfasdf",
+ "34534",
+ "void main() { gl_FragColor = vec4(0, 0, 0, 0); }",
+ "",
+ "asdfasdfsdsdf",
+ };
+ GLint lengths[] =
+ {
+ 0,
+ 0,
+ -1,
+ 0,
+ 0,
+ };
+ ASSERT_EQ(ArraySize(sourceArray), ArraySize(lengths));
+
+ glShaderSource(shader, static_cast<GLsizei>(ArraySize(sourceArray)), sourceArray, lengths);
+ glCompileShader(shader);
+
+ GLint compileResult;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult);
+ EXPECT_NE(compileResult, 0);
+}
+
+// Tests that bad index expressions don't crash ANGLE's translator.
+// https://code.google.com/p/angleproject/issues/detail?id=857
+TEST_P(GLSLTest, BadIndexBug)
+{
+ const std::string &fragmentShaderSourceVec =
+ "precision mediump float;\n"
+ "uniform vec4 uniformVec;\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = vec4(uniformVec[int()]);\n"
+ "}";
+
+ GLuint shader = CompileShader(GL_FRAGMENT_SHADER, fragmentShaderSourceVec);
+ EXPECT_EQ(0u, shader);
+
+ if (shader != 0)
+ {
+ glDeleteShader(shader);
+ }
+
+ const std::string &fragmentShaderSourceMat =
+ "precision mediump float;\n"
+ "uniform mat4 uniformMat;\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = vec4(uniformMat[int()]);\n"
+ "}";
+
+ shader = CompileShader(GL_FRAGMENT_SHADER, fragmentShaderSourceMat);
+ EXPECT_EQ(0u, shader);
+
+ if (shader != 0)
+ {
+ glDeleteShader(shader);
+ }
+
+ const std::string &fragmentShaderSourceArray =
+ "precision mediump float;\n"
+ "uniform vec4 uniformArray;\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = vec4(uniformArray[int()]);\n"
+ "}";
+
+ shader = CompileShader(GL_FRAGMENT_SHADER, fragmentShaderSourceArray);
+ EXPECT_EQ(0u, shader);
+
+ if (shader != 0)
+ {
+ glDeleteShader(shader);
+ }
+}
+
+// Test that structs defined in uniforms are translated correctly.
+TEST_P(GLSLTest, StructSpecifiersUniforms)
+{
+ const std::string fragmentShaderSource = SHADER_SOURCE
+ (
+ precision mediump float;
+
+ uniform struct S { float field;} s;
+
+ void main()
+ {
+ gl_FragColor = vec4(1, 0, 0, 1);
+ gl_FragColor.a += s.field;
+ }
+ );
+
+ GLuint program = CompileProgram(mSimpleVSSource, fragmentShaderSource);
+ EXPECT_NE(0u, program);
+}
+
+// Test that gl_DepthRange is not stored as a uniform location. Since uniforms
+// beginning with "gl_" are filtered out by our validation logic, we must
+// bypass the validation to test the behaviour of the implementation.
+// (note this test is still Impl-independent)
+TEST_P(GLSLTest, DepthRangeUniforms)
+{
+ const std::string fragmentShaderSource = SHADER_SOURCE
+ (
+ precision mediump float;
+
+ void main()
+ {
+ gl_FragColor = vec4(gl_DepthRange.near, gl_DepthRange.far, gl_DepthRange.diff, 1);
+ }
+ );
+
+ GLuint program = CompileProgram(mSimpleVSSource, fragmentShaderSource);
+ EXPECT_NE(0u, program);
+
+ // dive into the ANGLE internals, so we can bypass validation.
+ gl::Context *context = reinterpret_cast<gl::Context *>(getEGLWindow()->getContext());
+ gl::Program *glProgram = context->getProgram(program);
+ GLint nearIndex = glProgram->getUniformLocation("gl_DepthRange.near");
+ EXPECT_EQ(-1, nearIndex);
+
+ // Test drawing does not throw an exception.
+ drawQuad(program, "inputAttribute", 0.5f);
+
+ EXPECT_GL_NO_ERROR();
+
+ glDeleteProgram(program);
+}
+
+std::string GenerateSmallPowShader(double base, double exponent)
+{
+ std::stringstream stream;
+
+ stream.precision(8);
+
+ double result = pow(base, exponent);
+
+ stream << "precision highp float;\n"
+ << "float fun(float arg)\n"
+ << "{\n"
+ << " return pow(arg, " << std::fixed << exponent << ");\n"
+ << "}\n"
+ << "\n"
+ << "void main()\n"
+ << "{\n"
+ << " const float a = " << std::scientific << base << ";\n"
+ << " float b = fun(a);\n"
+ << " if (abs(" << result << " - b) < " << std::abs(result * 0.001) << ")\n"
+ << " {\n"
+ << " gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);\n"
+ << " }\n"
+ << " else\n"
+ << " {\n"
+ << " gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);\n"
+ << " }\n"
+ << "}\n";
+
+ return stream.str();
+}
+
+// Covers the WebGL test 'glsl/bugs/pow-of-small-constant-in-user-defined-function'
+// See http://anglebug.com/851
+TEST_P(GLSLTest, PowOfSmallConstant)
+{
+ std::vector<double> bads;
+ for (int eps = -1; eps <= 1; ++eps)
+ {
+ for (int i = -4; i <= 5; ++i)
+ {
+ if (i >= -1 && i <= 1)
+ continue;
+ const double epsilon = 1.0e-8;
+ double bad = static_cast<double>(i) + static_cast<double>(eps) * epsilon;
+ bads.push_back(bad);
+ }
+ }
+
+ for (double bad : bads)
+ {
+ const std::string &fragmentShaderSource = GenerateSmallPowShader(1.0e-6, bad);
+
+ ANGLE_GL_PROGRAM(program, mSimpleVSSource, fragmentShaderSource);
+
+ drawQuad(program.get(), "inputAttribute", 0.5f);
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
+ EXPECT_GL_NO_ERROR();
+ }
+}
+
+// Test that fragment shaders which contain non-constant loop indexers and compiled for FL9_3 and
+// below
+// fail with a specific error message.
+// Additionally test that the same fragment shader compiles successfully with feature levels greater
+// than FL9_3.
+TEST_P(GLSLTest, LoopIndexingValidation)
+{
+ const std::string fragmentShaderSource = SHADER_SOURCE
+ (
+ precision mediump float;
+
+ uniform float loopMax;
+
+ void main()
+ {
+ gl_FragColor = vec4(1, 0, 0, 1);
+ for (float l = 0.0; l < loopMax; l++)
+ {
+ if (loopMax > 3.0)
+ {
+ gl_FragColor.a += 0.1;
+ }
+ }
+ }
+ );
+
+ GLuint shader = glCreateShader(GL_FRAGMENT_SHADER);
+
+ const char *sourceArray[1] = {fragmentShaderSource.c_str()};
+ glShaderSource(shader, 1, sourceArray, nullptr);
+ glCompileShader(shader);
+
+ GLint compileResult;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult);
+
+ // If the test is configured to run limited to Feature Level 9_3, then it is
+ // assumed that shader compilation will fail with an expected error message containing
+ // "Loop index cannot be compared with non-constant expression"
+ if ((GetParam() == ES2_D3D11_FL9_3() || GetParam() == ES2_D3D9()))
+ {
+ if (compileResult != 0)
+ {
+ FAIL() << "Shader compilation succeeded, expected failure";
+ }
+ else
+ {
+ GLint infoLogLength;
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength);
+
+ std::string infoLog;
+ infoLog.resize(infoLogLength);
+ glGetShaderInfoLog(shader, static_cast<GLsizei>(infoLog.size()), NULL, &infoLog[0]);
+
+ if (infoLog.find("Loop index cannot be compared with non-constant expression") ==
+ std::string::npos)
+ {
+ FAIL() << "Shader compilation failed with unexpected error message";
+ }
+ }
+ }
+ else
+ {
+ EXPECT_NE(0, compileResult);
+ }
+
+ if (shader != 0)
+ {
+ glDeleteShader(shader);
+ }
+}
+
+// Tests that the maximum uniforms count returned from querying GL_MAX_VERTEX_UNIFORM_VECTORS
+// can actually be used.
+TEST_P(GLSLTest, VerifyMaxVertexUniformVectors)
+{
+ int maxUniforms = 10000;
+ glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &maxUniforms);
+ EXPECT_GL_NO_ERROR();
+ std::cout << "Validating GL_MAX_VERTEX_UNIFORM_VECTORS = " << maxUniforms << std::endl;
+
+ CompileGLSLWithUniformsAndSamplers(maxUniforms, 0, 0, 0, true);
+}
+
+// Tests that the maximum uniforms count returned from querying GL_MAX_VERTEX_UNIFORM_VECTORS
+// can actually be used along with the maximum number of texture samplers.
+TEST_P(GLSLTest, VerifyMaxVertexUniformVectorsWithSamplers)
+{
+ if (GetParam().eglParameters.renderer == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE ||
+ GetParam().eglParameters.renderer == EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE)
+ {
+ std::cout << "Test disabled on OpenGL." << std::endl;
+ return;
+ }
+
+ int maxUniforms = 10000;
+ glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &maxUniforms);
+ EXPECT_GL_NO_ERROR();
+ std::cout << "Validating GL_MAX_VERTEX_UNIFORM_VECTORS = " << maxUniforms << std::endl;
+
+ int maxTextureImageUnits = 0;
+ glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxTextureImageUnits);
+
+ CompileGLSLWithUniformsAndSamplers(maxUniforms, 0, maxTextureImageUnits, 0, true);
+}
+
+// Tests that the maximum uniforms count + 1 from querying GL_MAX_VERTEX_UNIFORM_VECTORS
+// fails shader compilation.
+TEST_P(GLSLTest, VerifyMaxVertexUniformVectorsExceeded)
+{
+ int maxUniforms = 10000;
+ glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &maxUniforms);
+ EXPECT_GL_NO_ERROR();
+ std::cout << "Validating GL_MAX_VERTEX_UNIFORM_VECTORS + 1 = " << maxUniforms + 1 << std::endl;
+
+ CompileGLSLWithUniformsAndSamplers(maxUniforms + 1, 0, 0, 0, false);
+}
+
+// Tests that the maximum uniforms count returned from querying GL_MAX_FRAGMENT_UNIFORM_VECTORS
+// can actually be used.
+TEST_P(GLSLTest, VerifyMaxFragmentUniformVectors)
+{
+ int maxUniforms = 10000;
+ glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &maxUniforms);
+ EXPECT_GL_NO_ERROR();
+ std::cout << "Validating GL_MAX_FRAGMENT_UNIFORM_VECTORS = " << maxUniforms << std::endl;
+
+ CompileGLSLWithUniformsAndSamplers(0, maxUniforms, 0, 0, true);
+}
+
+// Tests that the maximum uniforms count returned from querying GL_MAX_FRAGMENT_UNIFORM_VECTORS
+// can actually be used along with the maximum number of texture samplers.
+TEST_P(GLSLTest, VerifyMaxFragmentUniformVectorsWithSamplers)
+{
+ if (GetParam().eglParameters.renderer == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE ||
+ GetParam().eglParameters.renderer == EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE)
+ {
+ std::cout << "Test disabled on OpenGL." << std::endl;
+ return;
+ }
+
+ int maxUniforms = 10000;
+ glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &maxUniforms);
+ EXPECT_GL_NO_ERROR();
+
+ int maxTextureImageUnits = 0;
+ glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureImageUnits);
+
+ CompileGLSLWithUniformsAndSamplers(0, maxUniforms, 0, maxTextureImageUnits, true);
+}
+
+// Tests that the maximum uniforms count + 1 from querying GL_MAX_FRAGMENT_UNIFORM_VECTORS
+// fails shader compilation.
+TEST_P(GLSLTest, VerifyMaxFragmentUniformVectorsExceeded)
+{
+ int maxUniforms = 10000;
+ glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &maxUniforms);
+ EXPECT_GL_NO_ERROR();
+ std::cout << "Validating GL_MAX_FRAGMENT_UNIFORM_VECTORS + 1 = " << maxUniforms + 1
+ << std::endl;
+
+ CompileGLSLWithUniformsAndSamplers(0, maxUniforms + 1, 0, 0, false);
+}
+
+// Test that two constructors which have vec4 and mat2 parameters get disambiguated (issue in
+// HLSL).
+TEST_P(GLSLTest_ES3, AmbiguousConstructorCall2x2)
+{
+ const std::string fragmentShaderSource =
+ "#version 300 es\n"
+ "precision highp float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " my_FragColor = vec4(0.0);\n"
+ "}";
+
+ const std::string vertexShaderSource =
+ "#version 300 es\n"
+ "precision highp float;\n"
+ "in vec4 a_vec;\n"
+ "in mat2 a_mat;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = vec4(a_vec) + vec4(a_mat);\n"
+ "}";
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ EXPECT_NE(0u, program);
+}
+
+// Test that two constructors which have mat2x3 and mat3x2 parameters get disambiguated.
+// This was suspected to be an issue in HLSL, but HLSL seems to be able to natively choose between
+// the function signatures in this case.
+TEST_P(GLSLTest_ES3, AmbiguousConstructorCall2x3)
+{
+ const std::string fragmentShaderSource =
+ "#version 300 es\n"
+ "precision highp float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " my_FragColor = vec4(0.0);\n"
+ "}";
+
+ const std::string vertexShaderSource =
+ "#version 300 es\n"
+ "precision highp float;\n"
+ "in mat3x2 a_matA;\n"
+ "in mat2x3 a_matB;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = vec4(a_matA) + vec4(a_matB);\n"
+ "}";
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ EXPECT_NE(0u, program);
+}
+
+// Test that two functions which have vec4 and mat2 parameters get disambiguated (issue in HLSL).
+TEST_P(GLSLTest_ES3, AmbiguousFunctionCall2x2)
+{
+ const std::string fragmentShaderSource =
+ "#version 300 es\n"
+ "precision highp float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " my_FragColor = vec4(0.0);\n"
+ "}";
+
+ const std::string vertexShaderSource =
+ "#version 300 es\n"
+ "precision highp float;\n"
+ "in vec4 a_vec;\n"
+ "in mat2 a_mat;\n"
+ "vec4 foo(vec4 a)\n"
+ "{\n"
+ " return a;\n"
+ "}\n"
+ "vec4 foo(mat2 a)\n"
+ "{\n"
+ " return vec4(a[0][0]);\n"
+ "}\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = foo(a_vec) + foo(a_mat);\n"
+ "}";
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ EXPECT_NE(0u, program);
+}
+
+// Test that an user-defined function with a large number of float4 parameters doesn't fail due to
+// the function name being too long.
+TEST_P(GLSLTest_ES3, LargeNumberOfFloat4Parameters)
+{
+ const std::string fragmentShaderSource =
+ "#version 300 es\n"
+ "precision highp float;\n"
+ "out vec4 my_FragColor;\n"
+ "void main()\n"
+ "{\n"
+ " my_FragColor = vec4(0.0);\n"
+ "}";
+
+ std::stringstream vertexShaderStream;
+ const unsigned int paramCount = 1024u;
+
+ vertexShaderStream << "#version 300 es\n"
+ "precision highp float;\n"
+ "in vec4 a_vec;\n"
+ "vec4 lotsOfVec4Parameters(";
+ for (unsigned int i = 0; i < paramCount; ++i)
+ {
+ vertexShaderStream << "vec4 a" << i << ", ";
+ }
+ vertexShaderStream << "vec4 aLast)\n"
+ "{\n"
+ " return ";
+ for (unsigned int i = 0; i < paramCount; ++i)
+ {
+ vertexShaderStream << "a" << i << " + ";
+ }
+ vertexShaderStream << "aLast;\n"
+ "}\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = lotsOfVec4Parameters(";
+ for (unsigned int i = 0; i < paramCount; ++i)
+ {
+ vertexShaderStream << "a_vec, ";
+ }
+ vertexShaderStream << "a_vec);\n"
+ "}";
+
+ GLuint program = CompileProgram(vertexShaderStream.str(), fragmentShaderSource);
+ EXPECT_NE(0u, program);
+}
+
+// This test was written specifically to stress DeferGlobalInitializers AST transformation.
+// Test a shader where a global constant array is initialized with an expression containing array
+// indexing. This initializer is tricky to constant fold, so if it's not constant folded it needs to
+// be handled in a way that doesn't generate statements in the global scope in HLSL output.
+// Also includes multiple array initializers in one declaration, where only the second one has
+// array indexing. This makes sure that the qualifier for the declaration is set correctly if
+// transformations are applied to the declaration also in the case of ESSL output.
+TEST_P(GLSLTest_ES3, InitGlobalArrayWithArrayIndexing)
+{
+ // TODO(ynovikov): re-enable once root cause of http://anglebug.com/1428 is fixed
+ if (IsAndroid() && IsAdreno() && IsOpenGLES())
+ {
+ std::cout << "Test skipped on Adreno OpenGLES on Android." << std::endl;
+ return;
+ }
+
+ const std::string vertexShaderSource =
+ "#version 300 es\n"
+ "precision highp float;\n"
+ "in vec4 a_vec;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = vec4(a_vec);\n"
+ "}";
+
+ const std::string fragmentShaderSource =
+ "#version 300 es\n"
+ "precision highp float;\n"
+ "out vec4 my_FragColor;\n"
+ "const highp float f[2] = float[2](0.1, 0.2);\n"
+ "const highp float[2] g = float[2](0.3, 0.4), h = float[2](0.5, f[1]);\n"
+ "void main()\n"
+ "{\n"
+ " my_FragColor = vec4(h[1]);\n"
+ "}";
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ EXPECT_NE(0u, program);
+}
+
+// Test that index-constant sampler array indexing is supported.
+TEST_P(GLSLTest, IndexConstantSamplerArrayIndexing)
+{
+ if (IsD3D11_FL93()) {
+ std::cout << "Test skipped on D3D11 FL 9.3." << std::endl;
+ return;
+ }
+
+ const std::string vertexShaderSource =
+ "attribute vec4 vPosition;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = vPosition;\n"
+ "}";
+
+ const std::string fragmentShaderSource =
+ "precision mediump float;\n"
+ "uniform sampler2D uni[2];\n"
+ "\n"
+ "float zero(int x)\n"
+ "{\n"
+ " return float(x) - float(x);\n"
+ "}\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " vec4 c = vec4(0,0,0,0);\n"
+ " for (int ii = 1; ii < 3; ++ii) {\n"
+ " if (c.x > 255.0) {\n"
+ " c.x = 255.0 + zero(ii);\n"
+ " break;\n"
+ " }\n"
+ // Index the sampler array with a predictable loop index (index-constant) as opposed to
+ // a true constant. This is valid in OpenGL ES but isn't in many Desktop OpenGL versions,
+ // without an extension.
+ " c += texture2D(uni[ii - 1], vec2(0.5, 0.5));\n"
+ " }\n"
+ " gl_FragColor = c;\n"
+ "}";
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ EXPECT_NE(0u, program);
+}
+
+// Test that the #pragma directive is supported and doesn't trigger a compilation failure on the
+// native driver. The only pragma that gets passed to the OpenGL driver is "invariant" but we don't
+// want to test its behavior, so don't use any varyings.
+TEST_P(GLSLTest, PragmaDirective)
+{
+ const std::string vertexShaderSource =
+ "#pragma STDGL invariant(all)\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = vec4(1.0, 0.0, 0.0, 1.0);\n"
+ "}\n";
+
+ const std::string fragmentShaderSource =
+ "precision mediump float;\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = vec4(1.0);\n"
+ "}\n";
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ EXPECT_NE(0u, program);
+}
+
+// Sequence operator evaluates operands from left to right (ESSL 3.00 section 5.9).
+// The function call that returns the array needs to be evaluated after ++j for the expression to
+// return the correct value (true).
+TEST_P(GLSLTest_ES3, SequenceOperatorEvaluationOrderArray)
+{
+ const std::string &fragmentShaderSource =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor; \n"
+ "int[2] func(int param) {\n"
+ " return int[2](param, param);\n"
+ "}\n"
+ "void main() {\n"
+ " int a[2]; \n"
+ " for (int i = 0; i < 2; ++i) {\n"
+ " a[i] = 1;\n"
+ " }\n"
+ " int j = 0; \n"
+ " bool result = ((++j), (a == func(j)));\n"
+ " my_FragColor = vec4(0.0, (result ? 1.0 : 0.0), 0.0, 1.0);\n"
+ "}\n";
+
+ GLuint program = CompileProgram(mSimpleVSSource, fragmentShaderSource);
+ ASSERT_NE(0u, program);
+
+ drawQuad(program, "inputAttribute", 0.5f);
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
+}
+
+// Sequence operator evaluates operands from left to right (ESSL 3.00 section 5.9).
+// The short-circuiting expression needs to be evaluated after ++j for the expression to return the
+// correct value (true).
+TEST_P(GLSLTest_ES3, SequenceOperatorEvaluationOrderShortCircuit)
+{
+ const std::string &fragmentShaderSource =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor; \n"
+ "void main() {\n"
+ " int j = 0; \n"
+ " bool result = ((++j), (j == 1 ? true : (++j == 3)));\n"
+ " my_FragColor = vec4(0.0, ((result && j == 1) ? 1.0 : 0.0), 0.0, 1.0);\n"
+ "}\n";
+
+ GLuint program = CompileProgram(mSimpleVSSource, fragmentShaderSource);
+ ASSERT_NE(0u, program);
+
+ drawQuad(program, "inputAttribute", 0.5f);
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
+}
+
+// Sequence operator evaluates operands from left to right (ESSL 3.00 section 5.9).
+// Indexing the vector needs to be evaluated after func() for the right result.
+TEST_P(GLSLTest_ES3, SequenceOperatorEvaluationOrderDynamicVectorIndexingInLValue)
+{
+ const std::string &fragmentShaderSource =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 my_FragColor;\n"
+ "uniform int u_zero;\n"
+ "int sideEffectCount = 0;\n"
+ "float func() {\n"
+ " ++sideEffectCount;\n"
+ " return -1.0;\n"
+ "}\n"
+ "void main() {\n"
+ " vec4 v = vec4(0.0, 2.0, 4.0, 6.0); \n"
+ " float f = (func(), (++v[u_zero + sideEffectCount]));\n"
+ " bool green = abs(f - 3.0) < 0.01 && abs(v[1] - 3.0) < 0.01 && sideEffectCount == 1;\n"
+ " my_FragColor = vec4(0.0, (green ? 1.0 : 0.0), 0.0, 1.0);\n"
+ "}\n";
+
+ GLuint program = CompileProgram(mSimpleVSSource, fragmentShaderSource);
+ ASSERT_NE(0u, program);
+
+ drawQuad(program, "inputAttribute", 0.5f);
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
+}
+
+// Test that using gl_PointCoord with GL_TRIANGLES doesn't produce a link error.
+// From WebGL test conformance/rendering/point-specific-shader-variables.html
+// See http://anglebug.com/1380
+TEST_P(GLSLTest, RenderTrisWithPointCoord)
+{
+ const std::string &vert =
+ "attribute vec2 aPosition;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = vec4(aPosition, 0, 1);\n"
+ " gl_PointSize = 1.0;\n"
+ "}";
+ const std::string &frag =
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = vec4(gl_PointCoord.xy, 0, 1);\n"
+ " gl_FragColor = vec4(0, 1, 0, 1);\n"
+ "}";
+
+ ANGLE_GL_PROGRAM(prog, vert, frag);
+ drawQuad(prog.get(), "aPosition", 0.5f);
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
+}
+
+// Convers a bug with the integer pow statement workaround.
+TEST_P(GLSLTest, NestedPowStatements)
+{
+ const std::string &vert =
+ "attribute vec2 position;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = vec4(position, 0, 1);\n"
+ "}";
+ const std::string &frag =
+ "precision mediump float;\n"
+ "float func(float v)\n"
+ "{\n"
+ " float f1 = pow(v, 2.0);\n"
+ " return pow(f1 + v, 2.0);\n"
+ "}\n"
+ "void main()\n"
+ "{\n"
+ " float v = func(2.0);\n"
+ " gl_FragColor = abs(v - 36.0) < 0.001 ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);\n"
+ "}";
+
+ ANGLE_GL_PROGRAM(prog, vert, frag);
+ drawQuad(prog.get(), "position", 0.5f);
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
+}
+
+// Convers a bug with the unary minus operator on signed integer workaround.
+TEST_P(GLSLTest_ES3, UnaryMinusOperatorSignedInt)
+{
+ const std::string &vert =
+ "#version 300 es\n"
+ "in highp vec4 position;\n"
+ "out mediump vec4 v_color;\n"
+ "uniform int ui_one;\n"
+ "uniform int ui_two;\n"
+ "uniform int ui_three;\n"
+ "void main() {\n"
+ " int s[3];\n"
+ " s[0] = ui_one;\n"
+ " s[1] = -(-(-ui_two + 1) + 1);\n" // s[1] = -ui_two
+ " s[2] = ui_three;\n"
+ " int result = 0;\n"
+ " for (int i = 0; i < ui_three; i++) {\n"
+ " result += s[i];\n"
+ " }\n"
+ " v_color = (result == 2) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);\n"
+ " gl_Position = position;\n"
+ "}\n";
+ const std::string &frag =
+ "#version 300 es\n"
+ "in mediump vec4 v_color;\n"
+ "layout(location=0) out mediump vec4 o_color;\n"
+ "void main() {\n"
+ " o_color = v_color;\n"
+ "}\n";
+
+ ANGLE_GL_PROGRAM(prog, vert, frag);
+
+ gl::Context *context = reinterpret_cast<gl::Context *>(getEGLWindow()->getContext());
+ gl::Program *glProgram = context->getProgram(prog.get());
+ GLint oneIndex = glProgram->getUniformLocation("ui_one");
+ ASSERT_NE(-1, oneIndex);
+ GLint twoIndex = glProgram->getUniformLocation("ui_two");
+ ASSERT_NE(-1, twoIndex);
+ GLint threeIndex = glProgram->getUniformLocation("ui_three");
+ ASSERT_NE(-1, threeIndex);
+ glUseProgram(prog.get());
+ glUniform1i(oneIndex, 1);
+ glUniform1i(twoIndex, 2);
+ glUniform1i(threeIndex, 3);
+
+ drawQuad(prog.get(), "position", 0.5f);
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
+}
+
+// Convers a bug with the unary minus operator on unsigned integer workaround.
+TEST_P(GLSLTest_ES3, UnaryMinusOperatorUnsignedInt)
+{
+ const std::string &vert =
+ "#version 300 es\n"
+ "in highp vec4 position;\n"
+ "out mediump vec4 v_color;\n"
+ "uniform uint ui_one;\n"
+ "uniform uint ui_two;\n"
+ "uniform uint ui_three;\n"
+ "void main() {\n"
+ " uint s[3];\n"
+ " s[0] = ui_one;\n"
+ " s[1] = -(-(-ui_two + 1u) + 1u);\n" // s[1] = -ui_two
+ " s[2] = ui_three;\n"
+ " uint result = 0u;\n"
+ " for (uint i = 0u; i < ui_three; i++) {\n"
+ " result += s[i];\n"
+ " }\n"
+ " v_color = (result == 2u) ? vec4(0, 1, 0, 1) : vec4(1, 0, 0, 1);\n"
+ " gl_Position = position;\n"
+ "}\n";
+ const std::string &frag =
+ "#version 300 es\n"
+ "in mediump vec4 v_color;\n"
+ "layout(location=0) out mediump vec4 o_color;\n"
+ "void main() {\n"
+ " o_color = v_color;\n"
+ "}\n";
+
+ ANGLE_GL_PROGRAM(prog, vert, frag);
+
+ gl::Context *context = reinterpret_cast<gl::Context *>(getEGLWindow()->getContext());
+ gl::Program *glProgram = context->getProgram(prog.get());
+ GLint oneIndex = glProgram->getUniformLocation("ui_one");
+ ASSERT_NE(-1, oneIndex);
+ GLint twoIndex = glProgram->getUniformLocation("ui_two");
+ ASSERT_NE(-1, twoIndex);
+ GLint threeIndex = glProgram->getUniformLocation("ui_three");
+ ASSERT_NE(-1, threeIndex);
+ glUseProgram(prog.get());
+ glUniform1ui(oneIndex, 1u);
+ glUniform1ui(twoIndex, 2u);
+ glUniform1ui(threeIndex, 3u);
+
+ drawQuad(prog.get(), "position", 0.5f);
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
+}
+
+// Test a nested sequence operator with a ternary operator inside. The ternary operator is
+// intended to be such that it gets converted to an if statement on the HLSL backend.
+TEST_P(GLSLTest, NestedSequenceOperatorWithTernaryInside)
+{
+ const std::string &vert =
+ "attribute vec2 position;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = vec4(position, 0, 1);\n"
+ "}";
+
+ // Note that the uniform keep_flop_positive doesn't need to be set - the test expects it to have
+ // its default value false.
+ const std::string &frag =
+ "precision mediump float;\n"
+ "uniform bool keep_flop_positive;\n"
+ "float flop;\n"
+ "void main() {\n"
+ " flop = -1.0,\n"
+ " (flop *= -1.0,\n"
+ " keep_flop_positive ? 0.0 : flop *= -1.0),\n"
+ " gl_FragColor = vec4(0, -flop, 0, 1);\n"
+ "}";
+
+ ANGLE_GL_PROGRAM(prog, vert, frag);
+ drawQuad(prog.get(), "position", 0.5f);
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
+}
+
+// Test that using a sampler2D and samplerExternalOES in the same shader works (anglebug.com/1534)
+TEST_P(GLSLTest, ExternalAnd2DSampler)
+{
+ if (!extensionEnabled("GL_OES_EGL_image_external"))
+ {
+ std::cout << "Test skipped because GL_OES_EGL_image_external is not available."
+ << std::endl;
+ return;
+ }
+
+ const std::string fragmentShader =
+ "precision mediump float;\n"
+ "uniform samplerExternalOES tex0;\n"
+ "uniform sampler2D tex1;\n"
+ "void main(void)\n"
+ "{\n"
+ " vec2 uv = vec2(0.0, 0.0);"
+ " gl_FragColor = texture2D(tex0, uv) + texture2D(tex1, uv);\n"
+ "}\n";
+
+ ANGLE_GL_PROGRAM(program, mSimpleVSSource, fragmentShader);
+}
+
+// Test that using an invalid constant right-shift produces an error.
+TEST_P(GLSLTest_ES3, FoldedInvalidRightShift)
+{
+ const std::string &fragmentShader =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 color;\n"
+ "void main(void)\n"
+ "{\n"
+ " int diff = -100 >> -100;\n"
+ " color = vec4(float(diff));\n"
+ "}\n";
+
+ GLuint program = CompileProgram(mSimpleVSSource, fragmentShader);
+ EXPECT_EQ(0u, program);
+ glDeleteProgram(program);
+}
+
+// Test that using an invalid constant left-shift produces an error.
+TEST_P(GLSLTest_ES3, FoldedInvalidLeftShift)
+{
+ const std::string &fragmentShader =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 color;\n"
+ "void main(void)\n"
+ "{\n"
+ " int diff = -100 << -100;\n"
+ " color = vec4(float(diff));\n"
+ "}\n";
+
+ GLuint program = CompileProgram(mSimpleVSSource, fragmentShader);
+ EXPECT_EQ(0u, program);
+ glDeleteProgram(program);
+}
+
+} // anonymous namespace
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(GLSLTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES2_OPENGL(),
+ ES3_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGLES());
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(GLSLTest_ES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
diff --git a/gfx/angle/src/tests/gl_tests/ImageTest.cpp b/gfx/angle/src/tests/gl_tests/ImageTest.cpp
new file mode 100755
index 000000000..cb88c489d
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/ImageTest.cpp
@@ -0,0 +1,1973 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ImageTest:
+// Tests the correctness of eglImage.
+//
+
+#include "test_utils/ANGLETest.h"
+
+namespace angle
+{
+class ImageTest : public ANGLETest
+{
+ protected:
+ ImageTest()
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ setConfigDepthBits(24);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ const std::string vsSource =
+ "precision highp float;\n"
+ "attribute vec4 position;\n"
+ "varying vec2 texcoord;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = position;\n"
+ " texcoord = (position.xy * 0.5) + 0.5;\n"
+ " texcoord.y = 1.0 - texcoord.y;\n"
+ "}\n";
+ const std::string vsESSL3Source =
+ "#version 300 es\n"
+ "precision highp float;\n"
+ "in vec4 position;\n"
+ "out vec2 texcoord;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = position;\n"
+ " texcoord = (position.xy * 0.5) + 0.5;\n"
+ " texcoord.y = 1.0 - texcoord.y;\n"
+ "}\n";
+
+ const std::string textureFSSource =
+ "precision highp float;\n"
+ "uniform sampler2D tex;\n"
+ "varying vec2 texcoord;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = texture2D(tex, texcoord);\n"
+ "}\n";
+ const std::string textureExternalFSSource =
+ "#extension GL_OES_EGL_image_external : require\n"
+ "precision highp float;\n"
+ "uniform samplerExternalOES tex;\n"
+ "varying vec2 texcoord;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = texture2D(tex, texcoord);\n"
+ "}\n";
+ const std::string textureExternalESSL3FSSource =
+ "#version 300 es\n"
+ "#extension GL_OES_EGL_image_external_essl3 : require\n"
+ "precision highp float;\n"
+ "uniform samplerExternalOES tex;\n"
+ "in vec2 texcoord;\n"
+ "out vec4 color;"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " color = texture(tex, texcoord);\n"
+ "}\n";
+
+ mTextureProgram = CompileProgram(vsSource, textureFSSource);
+ if (mTextureProgram == 0)
+ {
+ FAIL() << "shader compilation failed.";
+ }
+
+ mTextureUniformLocation = glGetUniformLocation(mTextureProgram, "tex");
+
+ if (extensionEnabled("GL_OES_EGL_image_external"))
+ {
+ mTextureExternalProgram = CompileProgram(vsSource, textureExternalFSSource);
+ ASSERT_NE(0u, mTextureExternalProgram) << "shader compilation failed.";
+
+ mTextureExternalUniformLocation = glGetUniformLocation(mTextureExternalProgram, "tex");
+ }
+
+ if (extensionEnabled("GL_OES_EGL_image_external_essl3"))
+ {
+ mTextureExternalESSL3Program =
+ CompileProgram(vsESSL3Source, textureExternalESSL3FSSource);
+ ASSERT_NE(0u, mTextureExternalESSL3Program) << "shader compilation failed.";
+
+ mTextureExternalESSL3UniformLocation =
+ glGetUniformLocation(mTextureExternalESSL3Program, "tex");
+ }
+
+ eglCreateImageKHR =
+ reinterpret_cast<PFNEGLCREATEIMAGEKHRPROC>(eglGetProcAddress("eglCreateImageKHR"));
+ eglDestroyImageKHR =
+ reinterpret_cast<PFNEGLDESTROYIMAGEKHRPROC>(eglGetProcAddress("eglDestroyImageKHR"));
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ glDeleteProgram(mTextureProgram);
+ glDeleteProgram(mTextureExternalProgram);
+ glDeleteProgram(mTextureExternalESSL3Program);
+
+ ANGLETest::TearDown();
+ }
+
+ void createEGLImage2DTextureSource(size_t width,
+ size_t height,
+ GLenum format,
+ GLenum type,
+ void *data,
+ GLuint *outSourceTexture,
+ EGLImageKHR *outSourceImage)
+ {
+ // Create a source 2D texture
+ GLuint source;
+ glGenTextures(1, &source);
+ glBindTexture(GL_TEXTURE_2D, source);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, format, static_cast<GLsizei>(width),
+ static_cast<GLsizei>(height), 0, format, type, data);
+
+ // Disable mipmapping
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ ASSERT_GL_NO_ERROR();
+
+ // Create an image from the source texture
+ EGLWindow *window = getEGLWindow();
+ EGLImageKHR image =
+ eglCreateImageKHR(window->getDisplay(), window->getContext(), EGL_GL_TEXTURE_2D_KHR,
+ reinterpretHelper<EGLClientBuffer>(source), nullptr);
+
+ ASSERT_EGL_SUCCESS();
+
+ *outSourceTexture = source;
+ *outSourceImage = image;
+ }
+
+ void createEGLImageCubemapTextureSource(size_t width,
+ size_t height,
+ GLenum format,
+ GLenum type,
+ uint8_t *data,
+ size_t dataStride,
+ EGLenum imageTarget,
+ GLuint *outSourceTexture,
+ EGLImageKHR *outSourceImage)
+ {
+ // Create a source cube map texture
+ GLuint source;
+ glGenTextures(1, &source);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, source);
+
+ for (GLenum faceIdx = 0; faceIdx < 6; faceIdx++)
+ {
+ glTexImage2D(faceIdx + GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, format,
+ static_cast<GLsizei>(width), static_cast<GLsizei>(height), 0, format, type,
+ data + (faceIdx * dataStride));
+ }
+
+ // Disable mipmapping
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ ASSERT_GL_NO_ERROR();
+
+ // Create an image from the source texture
+ EGLWindow *window = getEGLWindow();
+ EGLImageKHR image =
+ eglCreateImageKHR(window->getDisplay(), window->getContext(), imageTarget,
+ reinterpretHelper<EGLClientBuffer>(source), nullptr);
+
+ ASSERT_EGL_SUCCESS();
+
+ *outSourceTexture = source;
+ *outSourceImage = image;
+ }
+
+ void createEGLImage3DTextureSource(size_t width,
+ size_t height,
+ size_t depth,
+ GLenum format,
+ GLenum type,
+ void *data,
+ size_t imageLayer,
+ GLuint *outSourceTexture,
+ EGLImageKHR *outSourceImage)
+ {
+ // Create a source 3D texture
+ GLuint source;
+ glGenTextures(1, &source);
+ glBindTexture(GL_TEXTURE_3D, source);
+
+ glTexImage3D(GL_TEXTURE_3D, 0, format, static_cast<GLsizei>(width),
+ static_cast<GLsizei>(height), static_cast<GLsizei>(depth), 0, format, type,
+ data);
+
+ // Disable mipmapping
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ ASSERT_GL_NO_ERROR();
+
+ // Create an image from the source texture
+ EGLWindow *window = getEGLWindow();
+
+ EGLint attribs[] = {
+ EGL_GL_TEXTURE_ZOFFSET_KHR, static_cast<EGLint>(imageLayer), EGL_NONE,
+ };
+ EGLImageKHR image =
+ eglCreateImageKHR(window->getDisplay(), window->getContext(), EGL_GL_TEXTURE_3D_KHR,
+ reinterpretHelper<EGLClientBuffer>(source), attribs);
+
+ ASSERT_EGL_SUCCESS();
+
+ *outSourceTexture = source;
+ *outSourceImage = image;
+ }
+
+ void createEGLImageRenderbufferSource(size_t width,
+ size_t height,
+ GLenum internalFormat,
+ GLubyte data[4],
+ GLuint *outSourceRenderbuffer,
+ EGLImageKHR *outSourceImage)
+ {
+ // Create a source renderbuffer
+ GLuint source;
+ glGenRenderbuffers(1, &source);
+ glBindRenderbuffer(GL_RENDERBUFFER, source);
+ glRenderbufferStorage(GL_RENDERBUFFER, internalFormat, static_cast<GLsizei>(width),
+ static_cast<GLsizei>(height));
+
+ // Create a framebuffer and clear it to set the data
+ GLuint framebuffer;
+ glGenFramebuffers(1, &framebuffer);
+ glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, source);
+
+ glClearColor(data[0] / 255.0f, data[1] / 255.0f, data[2] / 255.0f, data[3] / 255.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glDeleteFramebuffers(1, &framebuffer);
+
+ ASSERT_GL_NO_ERROR();
+
+ // Create an image from the source renderbuffer
+ EGLWindow *window = getEGLWindow();
+ EGLImageKHR image =
+ eglCreateImageKHR(window->getDisplay(), window->getContext(), EGL_GL_RENDERBUFFER_KHR,
+ reinterpretHelper<EGLClientBuffer>(source), nullptr);
+
+ ASSERT_EGL_SUCCESS();
+
+ *outSourceRenderbuffer = source;
+ *outSourceImage = image;
+ }
+
+ void createEGLImageTargetTexture2D(EGLImageKHR image, GLuint *outTargetTexture)
+ {
+ // Create a target texture from the image
+ GLuint target;
+ glGenTextures(1, &target);
+ glBindTexture(GL_TEXTURE_2D, target);
+ glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
+
+ // Disable mipmapping
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ ASSERT_GL_NO_ERROR();
+
+ *outTargetTexture = target;
+ }
+
+ void createEGLImageTargetTextureExternal(EGLImageKHR image, GLuint *outTargetTexture)
+ {
+ // Create a target texture from the image
+ GLuint target;
+ glGenTextures(1, &target);
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, target);
+ glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, image);
+
+ // Disable mipmapping
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ ASSERT_GL_NO_ERROR();
+
+ *outTargetTexture = target;
+ }
+
+ void createEGLImageTargetRenderbuffer(EGLImageKHR image, GLuint *outTargetRenderbuffer)
+ {
+ // Create a target texture from the image
+ GLuint target;
+ glGenRenderbuffers(1, &target);
+ glBindRenderbuffer(GL_RENDERBUFFER, target);
+ glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER, image);
+
+ ASSERT_GL_NO_ERROR();
+
+ *outTargetRenderbuffer = target;
+ }
+
+ void verifyResultsTexture(GLuint texture,
+ GLubyte data[4],
+ GLenum textureTarget,
+ GLuint program,
+ GLuint textureUniform)
+ {
+ // Draw a quad with the target texture
+ glUseProgram(program);
+ glBindTexture(textureTarget, texture);
+ glUniform1i(textureUniform, 0);
+
+ drawQuad(program, "position", 0.5f);
+
+ // Expect that the rendered quad has the same color as the source texture
+ EXPECT_PIXEL_EQ(0, 0, data[0], data[1], data[2], data[3]);
+ }
+
+ void verifyResults2D(GLuint texture, GLubyte data[4])
+ {
+ verifyResultsTexture(texture, data, GL_TEXTURE_2D, mTextureProgram,
+ mTextureUniformLocation);
+ }
+
+ void verifyResultsExternal(GLuint texture, GLubyte data[4])
+ {
+ verifyResultsTexture(texture, data, GL_TEXTURE_EXTERNAL_OES, mTextureExternalProgram,
+ mTextureExternalUniformLocation);
+ }
+
+ void verifyResultsExternalESSL3(GLuint texture, GLubyte data[4])
+ {
+ verifyResultsTexture(texture, data, GL_TEXTURE_EXTERNAL_OES, mTextureExternalESSL3Program,
+ mTextureExternalESSL3UniformLocation);
+ }
+
+ void verifyResultsRenderbuffer(GLuint renderbuffer, GLubyte data[4])
+ {
+ // Bind the renderbuffer to a framebuffer
+ GLuint framebuffer;
+ glGenFramebuffers(1, &framebuffer);
+ glBindFramebuffer(GL_FRAMEBUFFER, framebuffer);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
+ renderbuffer);
+
+ // Expect that the rendered quad has the same color as the source texture
+ EXPECT_PIXEL_EQ(0, 0, data[0], data[1], data[2], data[3]);
+
+ glDeleteFramebuffers(1, &framebuffer);
+ }
+
+ template <typename destType, typename sourcetype>
+ destType reinterpretHelper(sourcetype source)
+ {
+ static_assert(sizeof(destType) == sizeof(size_t),
+ "destType should be the same size as a size_t");
+ size_t sourceSizeT = static_cast<size_t>(source);
+ return reinterpret_cast<destType>(sourceSizeT);
+ }
+
+ GLuint mTextureProgram;
+ GLint mTextureUniformLocation;
+
+ GLuint mTextureExternalProgram = 0;
+ GLint mTextureExternalUniformLocation = -1;
+
+ GLuint mTextureExternalESSL3Program = 0;
+ GLint mTextureExternalESSL3UniformLocation = -1;
+
+ PFNEGLCREATEIMAGEKHRPROC eglCreateImageKHR;
+ PFNEGLDESTROYIMAGEKHRPROC eglDestroyImageKHR;
+};
+
+class ImageTestES3 : public ImageTest
+{
+};
+
+// Check validation from the EGL_KHR_image_base extension
+TEST_P(ImageTest, ValidationImageBase)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_2D_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_2D_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLuint glTexture2D;
+ glGenTextures(1, &glTexture2D);
+ glBindTexture(GL_TEXTURE_2D, glTexture2D);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ EGLDisplay display = window->getDisplay();
+ EGLContext context = window->getContext();
+ EGLConfig config = window->getConfig();
+ EGLImageKHR image = EGL_NO_IMAGE_KHR;
+ EGLClientBuffer texture2D = reinterpretHelper<EGLClientBuffer>(glTexture2D);
+
+ // Test validation of eglCreateImageKHR
+
+ // If <dpy> is not the handle of a valid EGLDisplay object, the error EGL_BAD_DISPLAY is
+ // generated.
+ image = eglCreateImageKHR(reinterpretHelper<EGLDisplay>(0xBAADF00D), context,
+ EGL_GL_TEXTURE_2D_KHR, texture2D, nullptr);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_DISPLAY);
+
+ // If <ctx> is neither the handle of a valid EGLContext object on <dpy> nor EGL_NO_CONTEXT, the
+ // error EGL_BAD_CONTEXT is generated.
+ image = eglCreateImageKHR(display, reinterpretHelper<EGLContext>(0xBAADF00D),
+ EGL_GL_TEXTURE_2D_KHR, texture2D, nullptr);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_CONTEXT);
+
+ // Test EGL_NO_CONTEXT with a 2D texture target which does require a context.
+ image = eglCreateImageKHR(display, EGL_NO_CONTEXT, EGL_GL_TEXTURE_2D_KHR, texture2D, nullptr);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_CONTEXT);
+
+ // If an attribute specified in <attrib_list> is not one of the attributes listed in Table bbb,
+ // the error EGL_BAD_PARAMETER is generated.
+ EGLint badAttributes[] = {
+ static_cast<EGLint>(0xDEADBEEF), 0, EGL_NONE,
+ };
+
+ image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_2D_KHR, texture2D, badAttributes);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
+
+ // If the resource specified by <dpy>, <ctx>, <target>, <buffer> and <attrib_list> has an off -
+ // screen buffer bound to it(e.g., by a
+ // previous call to eglBindTexImage), the error EGL_BAD_ACCESS is generated.
+ EGLint surfaceType = 0;
+ eglGetConfigAttrib(display, config, EGL_SURFACE_TYPE, &surfaceType);
+
+ EGLint bindToTextureRGBA = 0;
+ eglGetConfigAttrib(display, config, EGL_BIND_TO_TEXTURE_RGBA, &bindToTextureRGBA);
+ if ((surfaceType & EGL_PBUFFER_BIT) != 0 && bindToTextureRGBA == EGL_TRUE)
+ {
+ EGLint pbufferAttributes[] = {
+ EGL_WIDTH, 1,
+ EGL_HEIGHT, 1,
+ EGL_TEXTURE_FORMAT, EGL_TEXTURE_RGBA,
+ EGL_TEXTURE_TARGET, EGL_TEXTURE_2D,
+ EGL_NONE, EGL_NONE,
+ };
+ EGLSurface pbuffer = eglCreatePbufferSurface(display, config, pbufferAttributes);
+ ASSERT_NE(pbuffer, EGL_NO_SURFACE);
+ EXPECT_EGL_SUCCESS();
+
+ eglBindTexImage(display, pbuffer, EGL_BACK_BUFFER);
+ EXPECT_EGL_SUCCESS();
+
+ image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_2D_KHR, texture2D, nullptr);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_ACCESS);
+
+ eglReleaseTexImage(display, pbuffer, EGL_BACK_BUFFER);
+ eglDestroySurface(display, pbuffer);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ EXPECT_EGL_SUCCESS();
+ EXPECT_GL_NO_ERROR();
+ }
+
+ // If the resource specified by <dpy>, <ctx>, <target>, <buffer> and
+ // <attrib_list> is itself an EGLImage sibling, the error EGL_BAD_ACCESS is generated.
+ image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_2D_KHR, texture2D, nullptr);
+ EXPECT_NE(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_SUCCESS();
+
+ /* TODO(geofflang): Enable this validation when it passes.
+ EGLImageKHR image2 = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_2D_KHR,
+ reinterpret_cast<EGLClientBuffer>(texture2D), nullptr);
+ EXPECT_EQ(image2, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_ACCESS);
+ */
+
+ // Test validation of eglDestroyImageKHR
+ // Note: image is now a valid EGL image
+ EGLBoolean result = EGL_FALSE;
+
+ // If <dpy> is not the handle of a valid EGLDisplay object, the error EGL_BAD_DISPLAY is
+ // generated.
+ result = eglDestroyImageKHR(reinterpretHelper<EGLDisplay>(0xBAADF00D), image);
+ EXPECT_EQ(result, static_cast<EGLBoolean>(EGL_FALSE));
+ EXPECT_EGL_ERROR(EGL_BAD_DISPLAY);
+
+ // If <image> is not a valid EGLImageKHR object created with respect to <dpy>, the error
+ // EGL_BAD_PARAMETER is generated.
+ result = eglDestroyImageKHR(display, reinterpretHelper<EGLImageKHR>(0xBAADF00D));
+ EXPECT_EQ(result, static_cast<EGLBoolean>(EGL_FALSE));
+ EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
+
+ // Clean up and validate image is destroyed
+ result = eglDestroyImageKHR(display, image);
+ EXPECT_EQ(result, static_cast<EGLBoolean>(EGL_TRUE));
+ EXPECT_EGL_SUCCESS();
+
+ glDeleteTextures(1, &glTexture2D);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Check validation from the EGL_KHR_gl_texture_2D_image extension
+TEST_P(ImageTest, ValidationImagePixmap)
+{
+ // This extension is not implemented anywhere yet. This makes sure that it is tested once it is
+ // added.
+ EGLWindow *window = getEGLWindow();
+ EXPECT_FALSE(eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_pixmap"));
+}
+
+// Check validation from the EGL_KHR_gl_texture_2D_image, EGL_KHR_gl_texture_cubemap_image,
+// EGL_KHR_gl_texture_3D_image and EGL_KHR_gl_renderbuffer_image extensions
+TEST_P(ImageTest, ValidationGLImage)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base"))
+ {
+ std::cout << "Test skipped because OES_EGL_image or EGL_KHR_image_base is not available."
+ << std::endl;
+ return;
+ }
+
+ EGLDisplay display = window->getDisplay();
+ EGLContext context = window->getContext();
+ EGLImageKHR image = EGL_NO_IMAGE_KHR;
+
+ if (eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_2D_image"))
+ {
+ // If <target> is EGL_GL_TEXTURE_2D_KHR, EGL_GL_TEXTURE_CUBE_MAP_*_KHR or
+ // EGL_GL_TEXTURE_3D_KHR and <buffer> is not the name of a texture object of type <target>,
+ // the error EGL_BAD_PARAMETER is generated.
+ GLuint textureCube;
+ glGenTextures(1, &textureCube);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, textureCube);
+ for (GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
+ face++)
+ {
+ glTexImage2D(face, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ }
+
+ image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_2D_KHR,
+ reinterpretHelper<EGLClientBuffer>(textureCube), nullptr);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
+
+ // If EGL_GL_TEXTURE_LEVEL_KHR is 0, <target> is EGL_GL_TEXTURE_2D_KHR,
+ // EGL_GL_TEXTURE_CUBE_MAP_*_KHR or EGL_GL_TEXTURE_3D_KHR, <buffer> is the name of an
+ // incomplete GL texture object, and any mipmap levels other than mipmap level 0 are
+ // specified, the error EGL_BAD_PARAMETER is generated.
+ GLuint incompleteTexture;
+ glGenTextures(1, &incompleteTexture);
+ glBindTexture(GL_TEXTURE_2D, incompleteTexture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ EGLint level0Attribute[] = {
+ EGL_GL_TEXTURE_LEVEL_KHR, 0, EGL_NONE,
+ };
+ image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_2D_KHR,
+ reinterpretHelper<EGLClientBuffer>(incompleteTexture),
+ level0Attribute);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
+
+ // If EGL_GL_TEXTURE_LEVEL_KHR is 0, <target> is EGL_GL_TEXTURE_2D_KHR or
+ // EGL_GL_TEXTURE_3D_KHR, <buffer> is not the name of a complete GL texture object, and
+ // mipmap level 0 is not specified, the error EGL_BAD_PARAMETER is generated.
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_2D_KHR,
+ reinterpretHelper<EGLClientBuffer>(incompleteTexture), nullptr);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
+
+ // If <target> is EGL_GL_TEXTURE_2D_KHR, EGL_GL_TEXTURE_CUBE_MAP_*_KHR,
+ // EGL_GL_RENDERBUFFER_KHR or EGL_GL_TEXTURE_3D_KHR and <buffer> refers to the default GL
+ // texture object(0) for the corresponding GL target, the error EGL_BAD_PARAMETER is
+ // generated.
+ image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_2D_KHR, 0, nullptr);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
+
+ // If <target> is EGL_GL_TEXTURE_2D_KHR, EGL_GL_TEXTURE_CUBE_MAP_*_KHR, or
+ // EGL_GL_TEXTURE_3D_KHR, and the value specified in <attr_list> for
+ // EGL_GL_TEXTURE_LEVEL_KHR is not a valid mipmap level for the specified GL texture object
+ // <buffer>, the error EGL_BAD_MATCH is generated.
+ EGLint level2Attribute[] = {
+ EGL_GL_TEXTURE_LEVEL_KHR, 2, EGL_NONE,
+ };
+ image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_2D_KHR,
+ reinterpretHelper<EGLClientBuffer>(incompleteTexture),
+ level2Attribute);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
+ }
+ else
+ {
+ GLuint texture2D;
+ glGenTextures(1, &texture2D);
+ glBindTexture(GL_TEXTURE_2D, texture2D);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ // From EGL_KHR_image_base:
+ // If <target> is not one of the values in Table aaa, the error EGL_BAD_PARAMETER is
+ // generated.
+ image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_2D_KHR,
+ reinterpretHelper<EGLClientBuffer>(texture2D), nullptr);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
+ }
+
+ if (eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_cubemap_image"))
+ {
+ // If EGL_GL_TEXTURE_LEVEL_KHR is 0, <target> is EGL_GL_TEXTURE_CUBE_MAP_*_KHR, <buffer> is
+ // not the name of a complete GL texture object, and one or more faces do not have mipmap
+ // level 0 specified, the error EGL_BAD_PARAMETER is generated.
+ GLuint incompleteTextureCube;
+ glGenTextures(1, &incompleteTextureCube);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, incompleteTextureCube);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ nullptr);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ nullptr);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ nullptr);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ nullptr);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ nullptr);
+
+ EGLint level0Attribute[] = {
+ EGL_GL_TEXTURE_LEVEL_KHR, 0, EGL_NONE,
+ };
+ image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR,
+ reinterpretHelper<EGLClientBuffer>(incompleteTextureCube),
+ level0Attribute);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
+ }
+ else
+ {
+ GLuint textureCube;
+ glGenTextures(1, &textureCube);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, textureCube);
+ for (GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
+ face++)
+ {
+ glTexImage2D(face, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ }
+
+ // From EGL_KHR_image_base:
+ // If <target> is not one of the values in Table aaa, the error EGL_BAD_PARAMETER is
+ // generated.
+ image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR,
+ reinterpretHelper<EGLClientBuffer>(textureCube), nullptr);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
+ }
+
+ if (eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_3D_image") &&
+ getClientMajorVersion() >= 3)
+ {
+ // If <target> is EGL_GL_TEXTURE_3D_KHR, and the value specified in <attr_list> for
+ // EGL_GL_TEXTURE_ZOFFSET_KHR exceeds the depth of the specified mipmap level - of - detail
+ // in <buffer>, the error EGL_BAD_PARAMETER is generated.
+ GLuint texture3D;
+ glGenTextures(1, &texture3D);
+ glBindTexture(GL_TEXTURE_3D, texture3D);
+ glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ EGLint zOffset3Parameter[] = {
+ EGL_GL_TEXTURE_ZOFFSET_KHR, 3, EGL_NONE,
+ };
+ image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_3D_KHR,
+ reinterpretHelper<EGLClientBuffer>(texture3D), zOffset3Parameter);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
+
+ EGLint zOffsetNegative1Parameter[] = {
+ EGL_GL_TEXTURE_ZOFFSET_KHR, -1, EGL_NONE,
+ };
+ image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_3D_KHR,
+ reinterpretHelper<EGLClientBuffer>(texture3D),
+ zOffsetNegative1Parameter);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
+ }
+ else
+ {
+ if (eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_2D_image"))
+ {
+ GLuint texture2D;
+ glGenTextures(1, &texture2D);
+ glBindTexture(GL_TEXTURE_2D, texture2D);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ // Verify EGL_GL_TEXTURE_ZOFFSET_KHR is not a valid parameter
+ EGLint zOffset0Parameter[] = {
+ EGL_GL_TEXTURE_ZOFFSET_KHR, 0, EGL_NONE,
+ };
+
+ image =
+ eglCreateImageKHR(display, context, EGL_GL_TEXTURE_2D_KHR,
+ reinterpretHelper<EGLClientBuffer>(texture2D), zOffset0Parameter);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
+ }
+
+ if (getClientMajorVersion() >= 3)
+ {
+ GLuint texture3D;
+ glGenTextures(1, &texture3D);
+ glBindTexture(GL_TEXTURE_3D, texture3D);
+ glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ // From EGL_KHR_image_base:
+ // If <target> is not one of the values in Table aaa, the error EGL_BAD_PARAMETER is
+ // generated.
+ image = eglCreateImageKHR(display, context, EGL_GL_TEXTURE_3D_KHR,
+ reinterpretHelper<EGLClientBuffer>(texture3D), nullptr);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
+ }
+ }
+
+ if (eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_renderbuffer_image"))
+ {
+ // If <target> is EGL_GL_RENDERBUFFER_KHR and <buffer> is not the name of a renderbuffer
+ // object, or if <buffer> is the name of a multisampled renderbuffer object, the error
+ // EGL_BAD_PARAMETER is generated.
+ image = eglCreateImageKHR(display, context, EGL_GL_RENDERBUFFER_KHR,
+ reinterpret_cast<EGLClientBuffer>(0), nullptr);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
+
+ if (extensionEnabled("GL_ANGLE_framebuffer_multisample"))
+ {
+ GLuint renderbuffer;
+ glGenRenderbuffers(1, &renderbuffer);
+ glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
+ glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, 1, GL_RGBA8, 1, 1);
+ EXPECT_GL_NO_ERROR();
+
+ image = eglCreateImageKHR(display, context, EGL_GL_RENDERBUFFER_KHR,
+ reinterpret_cast<EGLClientBuffer>(0), nullptr);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
+ }
+ }
+ else
+ {
+ GLuint renderbuffer;
+ glGenRenderbuffers(1, &renderbuffer);
+ glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA4, 1, 1);
+
+ // From EGL_KHR_image_base:
+ // If <target> is not one of the values in Table aaa, the error EGL_BAD_PARAMETER is
+ // generated.
+ image = eglCreateImageKHR(display, context, EGL_GL_RENDERBUFFER_KHR,
+ reinterpretHelper<EGLClientBuffer>(renderbuffer), nullptr);
+ EXPECT_EQ(image, EGL_NO_IMAGE_KHR);
+ EXPECT_EGL_ERROR(EGL_BAD_PARAMETER);
+ }
+}
+
+// Check validation from the GL_OES_EGL_image extension
+TEST_P(ImageTest, ValidationGLEGLImage)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_2D_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_2D_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLubyte data[4] = {255, 0, 255, 255};
+
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImage2DTextureSource(1, 1, GL_RGBA, GL_UNSIGNED_BYTE, data, &source, &image);
+
+ // If <target> is not TEXTURE_2D, the error INVALID_ENUM is generated.
+ glEGLImageTargetTexture2DOES(GL_TEXTURE_CUBE_MAP_POSITIVE_X, image);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ // If <image> does not refer to a valid eglImageOES object, the error INVALID_VALUE is
+ // generated.
+ GLuint texture;
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, reinterpretHelper<GLeglImageOES>(0xBAADF00D));
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ // <target> must be RENDERBUFFER_OES, and <image> must be the handle of a valid EGLImage
+ // resource, cast into the type
+ // eglImageOES.
+ glEGLImageTargetRenderbufferStorageOES(GL_TEXTURE_2D, image);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ // If the GL is unable to create a renderbuffer using the specified eglImageOES, the error
+ // INVALID_OPERATION is generated.If <image>
+ // does not refer to a valid eglImageOES object, the error INVALID_VALUE is generated.
+ GLuint renderbuffer;
+ glGenRenderbuffers(1, &renderbuffer);
+ glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer);
+ glEGLImageTargetRenderbufferStorageOES(GL_RENDERBUFFER,
+ reinterpretHelper<GLeglImageOES>(0xBAADF00D));
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ // Clean up
+ glDeleteTextures(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteTextures(1, &texture);
+ glDeleteRenderbuffers(1, &renderbuffer);
+}
+
+// Check validation from the GL_OES_EGL_image_external extension
+TEST_P(ImageTest, ValidationGLEGLImageExternal)
+{
+ if (!extensionEnabled("GL_OES_EGL_image_external"))
+ {
+ std::cout << "Test skipped because GL_OES_EGL_image_external is not available."
+ << std::endl;
+ return;
+ }
+
+ GLuint texture;
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
+
+ // In the initial state of a TEXTURE_EXTERNAL_OES texture object, the value assigned to
+ // TEXTURE_MIN_FILTER and TEXTURE_MAG_FILTER is LINEAR, and the s and t wrap modes are both set
+ // to CLAMP_TO_EDGE
+ auto getTexParam = [](GLenum target, GLenum pname)
+ {
+ GLint value = 0;
+ glGetTexParameteriv(target, pname, &value);
+ EXPECT_GL_NO_ERROR();
+ return value;
+ };
+ EXPECT_GLENUM_EQ(GL_LINEAR, getTexParam(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER));
+ EXPECT_GLENUM_EQ(GL_LINEAR, getTexParam(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER));
+ EXPECT_GLENUM_EQ(GL_CLAMP_TO_EDGE, getTexParam(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S));
+ EXPECT_GLENUM_EQ(GL_CLAMP_TO_EDGE, getTexParam(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T));
+
+ // "When <target> is TEXTURE_EXTERNAL_OES only NEAREST and LINEAR are accepted as
+ // TEXTURE_MIN_FILTER, only CLAMP_TO_EDGE is accepted as TEXTURE_WRAP_S and TEXTURE_WRAP_T, and
+ // only FALSE is accepted as GENERATE_MIPMAP. Attempting to set other values for
+ // TEXTURE_MIN_FILTER, TEXTURE_WRAP_S, TEXTURE_WRAP_T, or GENERATE_MIPMAP will result in an
+ // INVALID_ENUM error.
+ GLenum validMinFilters[]{
+ GL_NEAREST, GL_LINEAR,
+ };
+ for (auto minFilter : validMinFilters)
+ {
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, minFilter);
+ EXPECT_GL_NO_ERROR();
+ }
+
+ GLenum invalidMinFilters[]{
+ GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR,
+ GL_LINEAR_MIPMAP_NEAREST,
+ };
+ for (auto minFilter : invalidMinFilters)
+ {
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, minFilter);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+ }
+
+ GLenum validWrapModes[]{
+ GL_CLAMP_TO_EDGE,
+ };
+ for (auto minFilter : validWrapModes)
+ {
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, minFilter);
+ EXPECT_GL_NO_ERROR();
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, minFilter);
+ EXPECT_GL_NO_ERROR();
+ }
+
+ GLenum invalidWrapModes[]{
+ GL_REPEAT, GL_MIRRORED_REPEAT,
+ };
+ for (auto minFilter : invalidWrapModes)
+ {
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, minFilter);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, minFilter);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+ }
+
+ // When <target> is set to TEXTURE_EXTERNAL_OES, GenerateMipmap always fails and generates an
+ // INVALID_ENUM error.
+ glGenerateMipmap(GL_TEXTURE_EXTERNAL_OES);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ glDeleteTextures(1, &texture);
+}
+
+// Check validation from the GL_OES_EGL_image_external_essl3 extension
+TEST_P(ImageTest, ValidationGLEGLImageExternalESSL3)
+{
+ if (!extensionEnabled("GL_OES_EGL_image_external_essl3"))
+ {
+ std::cout << "Test skipped because GL_OES_EGL_image_external is not available."
+ << std::endl;
+ return;
+ }
+
+ // Make sure this extension is not exposed without ES3.
+ ASSERT_GE(getClientMajorVersion(), 3);
+
+ GLuint texture;
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture);
+
+ // It is an INVALID_OPERATION error to set the TEXTURE_BASE_LEVEL to a value other than zero.
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_BASE_LEVEL, 1);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_BASE_LEVEL, 10);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_BASE_LEVEL, 0);
+ EXPECT_GL_NO_ERROR();
+
+ glDeleteTextures(1, &texture);
+}
+
+TEST_P(ImageTest, Source2DTarget2D)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_2D_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_2D_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLubyte data[4] = {255, 0, 255, 255};
+
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImage2DTextureSource(1, 1, GL_RGBA, GL_UNSIGNED_BYTE, data, &source, &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetTexture2D(image, &target);
+
+ // Expect that the target texture has the same color as the source texture
+ verifyResults2D(target, data);
+
+ // Clean up
+ glDeleteTextures(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteTextures(1, &target);
+}
+
+TEST_P(ImageTest, Source2DTargetRenderbuffer)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_2D_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_2D_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLubyte data[4] = {255, 0, 255, 255};
+
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImage2DTextureSource(1, 1, GL_RGBA, GL_UNSIGNED_BYTE, data, &source, &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetRenderbuffer(image, &target);
+
+ // Expect that the target renderbuffer has the same color as the source texture
+ verifyResultsRenderbuffer(target, data);
+
+ // Clean up
+ glDeleteTextures(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteRenderbuffers(1, &target);
+}
+
+TEST_P(ImageTest, Source2DTargetExternal)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") || !extensionEnabled("OES_EGL_image_external") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_2D_image"))
+ {
+ std::cout
+ << "Test skipped because OES_EGL_image, OES_EGL_image_external, EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_2D_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLubyte data[4] = {255, 0, 255, 255};
+
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImage2DTextureSource(1, 1, GL_RGBA, GL_UNSIGNED_BYTE, data, &source, &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetTextureExternal(image, &target);
+
+ // Expect that the target renderbuffer has the same color as the source texture
+ verifyResultsExternal(target, data);
+
+ // Clean up
+ glDeleteTextures(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteRenderbuffers(1, &target);
+}
+
+TEST_P(ImageTestES3, Source2DTargetExternalESSL3)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") || !extensionEnabled("OES_EGL_image_external_essl3") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_2D_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, OES_EGL_image_external_essl3, "
+ "EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_2D_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLubyte data[4] = {255, 0, 255, 255};
+
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImage2DTextureSource(1, 1, GL_RGBA, GL_UNSIGNED_BYTE, data, &source, &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetTextureExternal(image, &target);
+
+ // Expect that the target renderbuffer has the same color as the source texture
+ verifyResultsExternalESSL3(target, data);
+
+ // Clean up
+ glDeleteTextures(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteRenderbuffers(1, &target);
+}
+
+TEST_P(ImageTest, SourceCubeTarget2D)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_cubemap_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_cubemap_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLubyte data[24] = {
+ 255, 0, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255,
+ 0, 0, 255, 255, 0, 255, 0, 255, 0, 0, 0, 255,
+ };
+
+ for (EGLenum faceIdx = 0; faceIdx < 6; faceIdx++)
+ {
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImageCubemapTextureSource(
+ 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, reinterpret_cast<uint8_t *>(data), sizeof(GLubyte) * 4,
+ EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR + faceIdx, &source, &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetTexture2D(image, &target);
+
+ // Expect that the target texture has the same color as the source texture
+ verifyResults2D(target, &data[faceIdx * 4]);
+
+ // Clean up
+ glDeleteTextures(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteTextures(1, &target);
+ }
+}
+
+TEST_P(ImageTest, SourceCubeTargetRenderbuffer)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_cubemap_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_cubemap_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLubyte data[24] = {
+ 255, 0, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255,
+ 0, 0, 255, 255, 0, 255, 0, 255, 0, 0, 0, 255,
+ };
+
+ for (EGLenum faceIdx = 0; faceIdx < 6; faceIdx++)
+ {
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImageCubemapTextureSource(
+ 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, reinterpret_cast<uint8_t *>(data), sizeof(GLubyte) * 4,
+ EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR + faceIdx, &source, &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetRenderbuffer(image, &target);
+
+ // Expect that the target texture has the same color as the source texture
+ verifyResultsRenderbuffer(target, &data[faceIdx * 4]);
+
+ // Clean up
+ glDeleteTextures(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteRenderbuffers(1, &target);
+ }
+}
+
+// Test cubemap -> external texture EGL images.
+TEST_P(ImageTest, SourceCubeTargetExternal)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") || !extensionEnabled("OES_EGL_image_external") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_cubemap_image"))
+ {
+ std::cout
+ << "Test skipped because OES_EGL_image, OES_EGL_image_external, EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_cubemap_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLubyte data[24] = {
+ 255, 0, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255,
+ 0, 0, 255, 255, 0, 255, 0, 255, 0, 0, 0, 255,
+ };
+
+ for (EGLenum faceIdx = 0; faceIdx < 6; faceIdx++)
+ {
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImageCubemapTextureSource(
+ 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, reinterpret_cast<uint8_t *>(data), sizeof(GLubyte) * 4,
+ EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR + faceIdx, &source, &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetTextureExternal(image, &target);
+
+ // Expect that the target texture has the same color as the source texture
+ verifyResultsExternal(target, &data[faceIdx * 4]);
+
+ // Clean up
+ glDeleteTextures(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteRenderbuffers(1, &target);
+ }
+}
+
+// Test cubemap -> external texture EGL images using ESSL3 shaders.
+TEST_P(ImageTestES3, SourceCubeTargetExternalESSL3)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") || !extensionEnabled("OES_EGL_image_external_essl3") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_cubemap_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, OES_EGL_image_external_essl3, "
+ "EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_cubemap_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLubyte data[24] = {
+ 255, 0, 255, 255, 255, 255, 255, 255, 255, 0, 0, 255,
+ 0, 0, 255, 255, 0, 255, 0, 255, 0, 0, 0, 255,
+ };
+
+ for (EGLenum faceIdx = 0; faceIdx < 6; faceIdx++)
+ {
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImageCubemapTextureSource(
+ 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, reinterpret_cast<uint8_t *>(data), sizeof(GLubyte) * 4,
+ EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR + faceIdx, &source, &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetTextureExternal(image, &target);
+
+ // Expect that the target texture has the same color as the source texture
+ verifyResultsExternalESSL3(target, &data[faceIdx * 4]);
+
+ // Clean up
+ glDeleteTextures(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteRenderbuffers(1, &target);
+ }
+}
+
+TEST_P(ImageTest, Source3DTargetTexture)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_3D_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_3D_image is not available."
+ << std::endl;
+ return;
+ }
+
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_OES_texture_3D"))
+ {
+ std::cout << "Test skipped because 3D textures are not available." << std::endl;
+ return;
+ }
+
+ const size_t depth = 2;
+ GLubyte data[4 * depth] = {
+ 255, 0, 255, 255, 255, 255, 0, 255,
+ };
+
+ for (size_t layer = 0; layer < depth; layer++)
+ {
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImage3DTextureSource(1, 1, depth, GL_RGBA, GL_UNSIGNED_BYTE, data, layer, &source,
+ &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetTexture2D(image, &target);
+
+ // Expect that the target renderbuffer has the same color as the source texture
+ verifyResults2D(target, &data[layer * 4]);
+
+ // Clean up
+ glDeleteTextures(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteTextures(1, &target);
+ }
+}
+
+TEST_P(ImageTest, Source3DTargetRenderbuffer)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_3D_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_3D_image is not available."
+ << std::endl;
+ return;
+ }
+
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_OES_texture_3D"))
+ {
+ std::cout << "Test skipped because 3D textures are not available." << std::endl;
+ return;
+ }
+
+ const size_t depth = 2;
+ GLubyte data[4 * depth] = {
+ 255, 0, 255, 255, 255, 255, 0, 255,
+ };
+
+ for (size_t layer = 0; layer < depth; layer++)
+ {
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImage3DTextureSource(1, 1, depth, GL_RGBA, GL_UNSIGNED_BYTE, data, layer, &source,
+ &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetRenderbuffer(image, &target);
+
+ // Expect that the target renderbuffer has the same color as the source texture
+ verifyResultsRenderbuffer(target, &data[layer * 4]);
+
+ // Clean up
+ glDeleteTextures(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteTextures(1, &target);
+ }
+}
+
+// Test 3D -> external texture EGL images.
+TEST_P(ImageTest, Source3DTargetExternal)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") || !extensionEnabled("OES_EGL_image_external") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_3D_image"))
+ {
+ std::cout
+ << "Test skipped because OES_EGL_image, OES_EGL_image_external, EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_3D_image is not available."
+ << std::endl;
+ return;
+ }
+
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_OES_texture_3D"))
+ {
+ std::cout << "Test skipped because 3D textures are not available." << std::endl;
+ return;
+ }
+
+ const size_t depth = 2;
+ GLubyte data[4 * depth] = {
+ 255, 0, 255, 255, 255, 255, 0, 255,
+ };
+
+ for (size_t layer = 0; layer < depth; layer++)
+ {
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImage3DTextureSource(1, 1, depth, GL_RGBA, GL_UNSIGNED_BYTE, data, layer, &source,
+ &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetTextureExternal(image, &target);
+
+ // Expect that the target renderbuffer has the same color as the source texture
+ verifyResultsExternal(target, &data[layer * 4]);
+
+ // Clean up
+ glDeleteTextures(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteTextures(1, &target);
+ }
+}
+
+// Test 3D -> external texture EGL images using ESSL3 shaders.
+TEST_P(ImageTestES3, Source3DTargetExternalESSL3)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") || !extensionEnabled("OES_EGL_image_external_essl3") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_3D_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, OES_EGL_image_external_essl3, "
+ "EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_3D_image is not available."
+ << std::endl;
+ return;
+ }
+
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_OES_texture_3D"))
+ {
+ std::cout << "Test skipped because 3D textures are not available." << std::endl;
+ return;
+ }
+
+ const size_t depth = 2;
+ GLubyte data[4 * depth] = {
+ 255, 0, 255, 255, 255, 255, 0, 255,
+ };
+
+ for (size_t layer = 0; layer < depth; layer++)
+ {
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImage3DTextureSource(1, 1, depth, GL_RGBA, GL_UNSIGNED_BYTE, data, layer, &source,
+ &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetTextureExternal(image, &target);
+
+ // Expect that the target renderbuffer has the same color as the source texture
+ verifyResultsExternalESSL3(target, &data[layer * 4]);
+
+ // Clean up
+ glDeleteTextures(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteTextures(1, &target);
+ }
+}
+
+TEST_P(ImageTest, SourceRenderbufferTargetTexture)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_renderbuffer_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, EGL_KHR_image_base or "
+ "EGL_KHR_gl_renderbuffer_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLubyte data[4] = {255, 0, 255, 255};
+
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImageRenderbufferSource(1, 1, GL_RGBA8_OES, data, &source, &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetTexture2D(image, &target);
+
+ // Expect that the target texture has the same color as the source texture
+ verifyResults2D(target, data);
+
+ // Clean up
+ glDeleteRenderbuffers(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteTextures(1, &target);
+}
+
+// Test renderbuffer -> external texture EGL images.
+TEST_P(ImageTest, SourceRenderbufferTargetTextureExternal)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") || !extensionEnabled("OES_EGL_image_external") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_renderbuffer_image"))
+ {
+ std::cout
+ << "Test skipped because OES_EGL_image, OES_EGL_image_external, EGL_KHR_image_base or "
+ "EGL_KHR_gl_renderbuffer_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLubyte data[4] = {255, 0, 255, 255};
+
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImageRenderbufferSource(1, 1, GL_RGBA8_OES, data, &source, &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetTextureExternal(image, &target);
+
+ // Expect that the target texture has the same color as the source texture
+ verifyResultsExternal(target, data);
+
+ // Clean up
+ glDeleteRenderbuffers(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteTextures(1, &target);
+}
+
+// Test renderbuffer -> external texture EGL images using ESSL3 shaders.
+TEST_P(ImageTestES3, SourceRenderbufferTargetTextureExternalESSL3)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") || !extensionEnabled("OES_EGL_image_external_essl3") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_renderbuffer_image"))
+ {
+ std::cout
+ << "Test skipped because OES_EGL_image, OES_EGL_image_external, EGL_KHR_image_base or "
+ "EGL_KHR_gl_renderbuffer_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLubyte data[4] = {255, 0, 255, 255};
+
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImageRenderbufferSource(1, 1, GL_RGBA8_OES, data, &source, &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetTextureExternal(image, &target);
+
+ // Expect that the target texture has the same color as the source texture
+ verifyResultsExternalESSL3(target, data);
+
+ // Clean up
+ glDeleteRenderbuffers(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteTextures(1, &target);
+}
+
+TEST_P(ImageTest, SourceRenderbufferTargetRenderbuffer)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_renderbuffer_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, EGL_KHR_image_base or "
+ "EGL_KHR_gl_renderbuffer_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLubyte data[4] = {255, 0, 255, 255};
+
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImageRenderbufferSource(1, 1, GL_RGBA8_OES, data, &source, &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetRenderbuffer(image, &target);
+
+ // Expect that the target renderbuffer has the same color as the source texture
+ verifyResultsRenderbuffer(target, data);
+
+ // Clean up
+ glDeleteRenderbuffers(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteRenderbuffers(1, &target);
+}
+
+// Delete the source texture and EGL image. The image targets should still have the same data
+// because
+// they hold refs to the image.
+TEST_P(ImageTest, Deletion)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_2D_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_2D_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLubyte originalData[4] = {255, 0, 255, 255};
+ GLubyte updateData[4] = {0, 255, 0, 255};
+
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImage2DTextureSource(1, 1, GL_RGBA, GL_UNSIGNED_BYTE, originalData, &source, &image);
+
+ // Create multiple targets
+ GLuint targetTexture;
+ createEGLImageTargetTexture2D(image, &targetTexture);
+
+ GLuint targetRenderbuffer;
+ createEGLImageTargetRenderbuffer(image, &targetRenderbuffer);
+
+ // Delete the source texture
+ glDeleteTextures(1, &source);
+ source = 0;
+
+ // Expect that both the targets have the original data
+ verifyResults2D(targetTexture, originalData);
+ verifyResultsRenderbuffer(targetRenderbuffer, originalData);
+
+ // Update the data of the target
+ glBindTexture(GL_TEXTURE_2D, targetTexture);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, updateData);
+
+ // Expect that both targets have the updated data
+ verifyResults2D(targetTexture, updateData);
+ verifyResultsRenderbuffer(targetRenderbuffer, updateData);
+
+ // Delete the EGL image
+ eglDestroyImageKHR(window->getDisplay(), image);
+ image = EGL_NO_IMAGE_KHR;
+
+ // Update the data of the target back to the original data
+ glBindTexture(GL_TEXTURE_2D, targetTexture);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, originalData);
+
+ // Expect that both targets have the original data again
+ verifyResults2D(targetTexture, originalData);
+ verifyResultsRenderbuffer(targetRenderbuffer, originalData);
+
+ // Clean up
+ glDeleteTextures(1, &targetTexture);
+ glDeleteRenderbuffers(1, &targetRenderbuffer);
+}
+
+TEST_P(ImageTest, MipLevels)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_2D_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_2D_image is not available."
+ << std::endl;
+ return;
+ }
+
+ const size_t mipLevels = 3;
+ const size_t textureSize = 4;
+ std::vector<GLuint> mip0Data(textureSize * textureSize, 0xFFFF0000);
+ std::vector<GLuint> mip1Data(mip0Data.size() << 1, 0xFF00FF00);
+ std::vector<GLuint> mip2Data(mip0Data.size() << 2, 0xFF0000FF);
+ GLubyte *data[mipLevels] = {
+ reinterpret_cast<GLubyte *>(&mip0Data[0]), reinterpret_cast<GLubyte *>(&mip1Data[0]),
+ reinterpret_cast<GLubyte *>(&mip2Data[0]),
+ };
+
+ GLuint source;
+ glGenTextures(1, &source);
+ glBindTexture(GL_TEXTURE_2D, source);
+
+ for (size_t level = 0; level < mipLevels; level++)
+ {
+ glTexImage2D(GL_TEXTURE_2D, static_cast<GLint>(level), GL_RGBA, textureSize >> level,
+ textureSize >> level, 0, GL_RGBA, GL_UNSIGNED_BYTE, data[level]);
+ }
+
+ ASSERT_GL_NO_ERROR();
+
+ for (size_t level = 0; level < mipLevels; level++)
+ {
+ // Create the Image
+ EGLint attribs[] = {
+ EGL_GL_TEXTURE_LEVEL_KHR, static_cast<EGLint>(level), EGL_NONE,
+ };
+ EGLImageKHR image =
+ eglCreateImageKHR(window->getDisplay(), window->getContext(), EGL_GL_TEXTURE_2D_KHR,
+ reinterpretHelper<EGLClientBuffer>(source), attribs);
+ ASSERT_EGL_SUCCESS();
+
+ // Create a texture and renderbuffer target
+ GLuint textureTarget;
+ createEGLImageTargetTexture2D(image, &textureTarget);
+
+ // Disable mipmapping
+ glBindTexture(GL_TEXTURE_2D, textureTarget);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ GLuint renderbufferTarget;
+ createEGLImageTargetRenderbuffer(image, &renderbufferTarget);
+
+ // Expect that the targets have the same color as the source texture
+ verifyResults2D(textureTarget, data[level]);
+ verifyResultsRenderbuffer(renderbufferTarget, data[level]);
+
+ // Clean up
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteTextures(1, &textureTarget);
+ glDeleteRenderbuffers(1, &renderbufferTarget);
+ }
+
+ // Clean up
+ glDeleteTextures(1, &source);
+}
+
+// Respecify the source texture, orphaning it. The target texture should not have updated data.
+TEST_P(ImageTest, Respecification)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_2D_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_2D_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLubyte originalData[4] = {255, 0, 255, 255};
+ GLubyte updateData[4] = {0, 255, 0, 255};
+
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImage2DTextureSource(1, 1, GL_RGBA, GL_UNSIGNED_BYTE, originalData, &source, &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetTexture2D(image, &target);
+
+ // Respecify source
+ glBindTexture(GL_TEXTURE_2D, source);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, updateData);
+
+ // Expect that the target texture has the original data
+ verifyResults2D(target, originalData);
+
+ // Expect that the source texture has the updated data
+ verifyResults2D(source, updateData);
+
+ // Clean up
+ glDeleteTextures(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteTextures(1, &target);
+}
+
+// First render to a target texture, then respecify the source texture, orphaning it.
+// The target texture's FBO should be notified of the target texture's orphaning.
+TEST_P(ImageTest, RespecificationWithFBO)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_2D_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_2D_image is not available."
+ << std::endl;
+ return;
+ }
+
+ // Simple shader
+ const std::string &vertexSource =
+ "attribute vec2 position;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = vec4(position, 0, 1);\n"
+ "}";
+ const std::string &fragmentSource =
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = vec4(0.0, 0.0, 1.0, 1.0);\n"
+ "}";
+ GLuint program = CompileProgram(vertexSource, fragmentSource);
+ ASSERT_NE(0u, program);
+
+ GLubyte originalData[4] = {255, 0, 255, 255};
+ GLubyte updateData[4] = {0, 255, 0, 255};
+
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImage2DTextureSource(1, 1, GL_RGBA, GL_UNSIGNED_BYTE, originalData, &source, &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetTexture2D(image, &target);
+
+ // Render to the target texture
+ GLuint fbo;
+ glGenFramebuffers(1, &fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, target, 0);
+ drawQuad(program, "position", 0.5f);
+ EXPECT_PIXEL_EQ(0, 0, 0, 0, 255, 255);
+
+ // Respecify source with same parameters. This should not change the texture storage in D3D11.
+ glBindTexture(GL_TEXTURE_2D, source);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, updateData);
+
+ // Expect that the source texture has the updated data
+ verifyResults2D(source, updateData);
+
+ // Render to the target texture again and verify it gets the rendered pixels.
+ drawQuad(program, "position", 0.5f);
+ EXPECT_PIXEL_EQ(0, 0, 0, 0, 255, 255);
+
+ // Clean up
+ glDeleteTextures(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteTextures(1, &target);
+ glDeleteProgram(program);
+ glDeleteFramebuffers(1, &fbo);
+}
+
+// Test that respecifying a level of the target texture orphans it and keeps a copy of the EGLimage
+// data
+TEST_P(ImageTest, RespecificationOfOtherLevel)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_2D_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_2D_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLubyte originalData[2 * 2 * 4] = {
+ 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255, 255, 0, 255, 255,
+ };
+
+ GLubyte updateData[2 * 2 * 4] = {
+ 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255, 0, 255,
+ };
+
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImage2DTextureSource(2, 2, GL_RGBA, GL_UNSIGNED_BYTE, originalData, &source, &image);
+
+ // Create the target
+ GLuint target;
+ createEGLImageTargetTexture2D(image, &target);
+
+ // Expect that the target and source textures have the original data
+ verifyResults2D(source, originalData);
+ verifyResults2D(target, originalData);
+
+ // Add a new mipLevel to the target, orphaning it
+ glBindTexture(GL_TEXTURE_2D, target);
+ glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, originalData);
+ EXPECT_GL_NO_ERROR();
+
+ // Expect that the target and source textures still have the original data
+ verifyResults2D(source, originalData);
+ verifyResults2D(target, originalData);
+
+ // Update the source's data
+ glBindTexture(GL_TEXTURE_2D, source);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_BYTE, updateData);
+
+ // Expect that the target still has the original data and source has the updated data
+ verifyResults2D(source, updateData);
+ verifyResults2D(target, originalData);
+
+ // Clean up
+ glDeleteTextures(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteTextures(1, &target);
+}
+
+// Update the data of the source and target textures. All image siblings should have the new data.
+TEST_P(ImageTest, UpdatedData)
+{
+ EGLWindow *window = getEGLWindow();
+ if (!extensionEnabled("OES_EGL_image") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_image_base") ||
+ !eglDisplayExtensionEnabled(window->getDisplay(), "EGL_KHR_gl_texture_2D_image"))
+ {
+ std::cout << "Test skipped because OES_EGL_image, EGL_KHR_image_base or "
+ "EGL_KHR_gl_texture_2D_image is not available."
+ << std::endl;
+ return;
+ }
+
+ GLubyte originalData[4] = {255, 0, 255, 255};
+ GLubyte updateData[4] = {0, 255, 0, 255};
+
+ // Create the Image
+ GLuint source;
+ EGLImageKHR image;
+ createEGLImage2DTextureSource(1, 1, GL_RGBA, GL_UNSIGNED_BYTE, originalData, &source, &image);
+
+ // Create multiple targets
+ GLuint targetTexture;
+ createEGLImageTargetTexture2D(image, &targetTexture);
+
+ GLuint targetRenderbuffer;
+ createEGLImageTargetRenderbuffer(image, &targetRenderbuffer);
+
+ // Expect that both the source and targets have the original data
+ verifyResults2D(source, originalData);
+ verifyResults2D(targetTexture, originalData);
+ verifyResultsRenderbuffer(targetRenderbuffer, originalData);
+
+ // Update the data of the source
+ glBindTexture(GL_TEXTURE_2D, source);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, updateData);
+
+ // Expect that both the source and targets have the updated data
+ verifyResults2D(source, updateData);
+ verifyResults2D(targetTexture, updateData);
+ verifyResultsRenderbuffer(targetRenderbuffer, updateData);
+
+ // Update the data of the target back to the original data
+ glBindTexture(GL_TEXTURE_2D, targetTexture);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, originalData);
+
+ // Expect that both the source and targets have the original data again
+ verifyResults2D(source, originalData);
+ verifyResults2D(targetTexture, originalData);
+ verifyResultsRenderbuffer(targetRenderbuffer, originalData);
+
+ // Clean up
+ glDeleteTextures(1, &source);
+ eglDestroyImageKHR(window->getDisplay(), image);
+ glDeleteTextures(1, &targetTexture);
+ glDeleteRenderbuffers(1, &targetRenderbuffer);
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these
+// tests should be run against.
+ANGLE_INSTANTIATE_TEST(ImageTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES3_D3D11(),
+ ES2_OPENGL(),
+ ES3_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGLES());
+ANGLE_INSTANTIATE_TEST(ImageTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
+}
diff --git a/gfx/angle/src/tests/gl_tests/IncompleteTextureTest.cpp b/gfx/angle/src/tests/gl_tests/IncompleteTextureTest.cpp
new file mode 100755
index 000000000..d7a113915
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/IncompleteTextureTest.cpp
@@ -0,0 +1,170 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/ANGLETest.h"
+
+#include <vector>
+
+using namespace angle;
+
+class IncompleteTextureTest : public ANGLETest
+{
+ protected:
+ IncompleteTextureTest()
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ virtual void SetUp()
+ {
+ ANGLETest::SetUp();
+
+ const std::string vertexShaderSource = SHADER_SOURCE
+ (
+ precision highp float;
+ attribute vec4 position;
+ varying vec2 texcoord;
+
+ void main()
+ {
+ gl_Position = position;
+ texcoord = (position.xy * 0.5) + 0.5;
+ }
+ );
+
+ const std::string fragmentShaderSource = SHADER_SOURCE
+ (
+ precision highp float;
+ uniform sampler2D tex;
+ varying vec2 texcoord;
+
+ void main()
+ {
+ gl_FragColor = texture2D(tex, texcoord);
+ }
+ );
+
+ mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ if (mProgram == 0)
+ {
+ FAIL() << "shader compilation failed.";
+ }
+
+ mTextureUniformLocation = glGetUniformLocation(mProgram, "tex");
+ }
+
+ virtual void TearDown()
+ {
+ glDeleteProgram(mProgram);
+
+ ANGLETest::TearDown();
+ }
+
+ void fillTextureData(std::vector<GLubyte> &buffer, GLubyte r, GLubyte g, GLubyte b, GLubyte a)
+ {
+ size_t count = buffer.size() / 4;
+ for (size_t i = 0; i < count; i++)
+ {
+ buffer[i * 4 + 0] = r;
+ buffer[i * 4 + 1] = g;
+ buffer[i * 4 + 2] = b;
+ buffer[i * 4 + 3] = a;
+ }
+ }
+
+ GLuint mProgram;
+ GLint mTextureUniformLocation;
+};
+
+TEST_P(IncompleteTextureTest, IncompleteTexture2D)
+{
+ GLuint tex;
+ glGenTextures(1, &tex);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, tex);
+
+ glUseProgram(mProgram);
+ glUniform1i(mTextureUniformLocation, 0);
+
+ const GLsizei textureWidth = 2;
+ const GLsizei textureHeight = 2;
+ std::vector<GLubyte> textureData(textureWidth * textureHeight * 4);
+ fillTextureData(textureData, 255, 0, 0, 255);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureWidth, textureHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, &textureData[0]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_PIXEL_EQ(0, 0, 0, 0, 0, 255);
+
+ glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, textureWidth >> 1, textureHeight >> 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &textureData[0]);
+
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255);
+
+ glDeleteTextures(1, &tex);
+}
+
+TEST_P(IncompleteTextureTest, UpdateTexture)
+{
+ GLuint tex;
+ glGenTextures(1, &tex);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, tex);
+
+ glUseProgram(mProgram);
+ glUniform1i(mTextureUniformLocation, 0);
+
+ const GLsizei redTextureWidth = 64;
+ const GLsizei redTextureHeight = 64;
+ std::vector<GLubyte> redTextureData(redTextureWidth * redTextureHeight * 4);
+ fillTextureData(redTextureData, 255, 0, 0, 255);
+ for (size_t i = 0; i < 7; i++)
+ {
+ glTexImage2D(GL_TEXTURE_2D, static_cast<GLint>(i), GL_RGBA, redTextureWidth >> i,
+ redTextureHeight >> i, 0, GL_RGBA, GL_UNSIGNED_BYTE, &redTextureData[0]);
+ }
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255);
+
+ const GLsizei greenTextureWidth = 32;
+ const GLsizei greenTextureHeight = 32;
+ std::vector<GLubyte> greenTextureData(greenTextureWidth * greenTextureHeight * 4);
+ fillTextureData(greenTextureData, 0, 255, 0, 255);
+
+ for (size_t i = 0; i < 6; i++)
+ {
+ glTexSubImage2D(GL_TEXTURE_2D, static_cast<GLint>(i), greenTextureWidth >> i,
+ greenTextureHeight >> i, greenTextureWidth >> i, greenTextureHeight >> i,
+ GL_RGBA, GL_UNSIGNED_BYTE, &greenTextureData[0]);
+ }
+
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_PIXEL_EQ(getWindowWidth() - greenTextureWidth, getWindowHeight() - greenTextureWidth, 0, 255, 0, 255);
+
+ glDeleteTextures(1, &tex);
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(IncompleteTextureTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES2_OPENGL(),
+ ES2_OPENGLES());
diff --git a/gfx/angle/src/tests/gl_tests/IndexBufferOffsetTest.cpp b/gfx/angle/src/tests/gl_tests/IndexBufferOffsetTest.cpp
new file mode 100755
index 000000000..28f032eee
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/IndexBufferOffsetTest.cpp
@@ -0,0 +1,156 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// IndexBufferOffsetTest.cpp: Test glDrawElements with an offset and an index buffer
+
+#include "test_utils/ANGLETest.h"
+#include "system_utils.h"
+
+using namespace angle;
+
+class IndexBufferOffsetTest : public ANGLETest
+{
+ protected:
+ IndexBufferOffsetTest()
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ const std::string vertexShaderSource =
+ SHADER_SOURCE(precision highp float; attribute vec2 position;
+
+ void main()
+ {
+ gl_Position = vec4(position, 0.0, 1.0);
+ });
+
+ const std::string fragmentShaderSource =
+ SHADER_SOURCE(precision highp float; uniform vec4 color;
+
+ void main()
+ {
+ gl_FragColor = color;
+ });
+
+ mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ ASSERT_NE(0u, mProgram);
+
+ mColorUniformLocation = glGetUniformLocation(mProgram, "color");
+ mPositionAttributeLocation = glGetAttribLocation(mProgram, "position");
+
+ const GLfloat vertices[] =
+ {
+ -1.0f, -1.0f,
+ -1.0f, 1.0f,
+ 1.0f, -1.0f,
+ 1.0f, 1.0f
+ };
+ glGenBuffers(1, &mVertexBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), &vertices[0], GL_STATIC_DRAW);
+
+ glGenBuffers(1, &mIndexBuffer);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer);
+ }
+
+ void TearDown() override
+ {
+ glDeleteBuffers(1, &mVertexBuffer);
+ glDeleteBuffers(1, &mIndexBuffer);
+ glDeleteProgram(mProgram);
+ ANGLETest::TearDown();
+ }
+
+ void runTest(GLenum type, int typeWidth, void *indexData)
+ {
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ GLuint nullIndexData[] = {0, 0, 0, 0, 0, 0};
+
+ size_t indexDataWidth = 6 * typeWidth;
+
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * indexDataWidth, nullptr, GL_DYNAMIC_DRAW);
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, indexDataWidth, nullIndexData);
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, indexDataWidth, indexDataWidth, indexData);
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 2 * indexDataWidth, indexDataWidth, nullIndexData);
+
+ glUseProgram(mProgram);
+
+ glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
+ glVertexAttribPointer(mPositionAttributeLocation, 2, GL_FLOAT, GL_FALSE, 0, 0);
+ glEnableVertexAttribArray(mPositionAttributeLocation);
+
+ glUniform4f(mColorUniformLocation, 1.0f, 0.0f, 0.0f, 1.0f);
+
+ for (int i = 0; i < 16; i++)
+ {
+ glDrawElements(GL_TRIANGLES, 6, type, reinterpret_cast<GLvoid *>(indexDataWidth));
+ EXPECT_PIXEL_EQ(64, 64, 255, 0, 0, 255);
+ }
+
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, indexDataWidth, indexDataWidth, nullIndexData);
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 2 * indexDataWidth, indexDataWidth, indexData);
+
+ glUniform4f(mColorUniformLocation, 0.0f, 1.0f, 0.0f, 1.0f);
+ glDrawElements(GL_TRIANGLES, 6, type, reinterpret_cast<GLvoid *>(indexDataWidth * 2));
+ EXPECT_PIXEL_EQ(64, 64, 0, 255, 0, 255);
+
+ EXPECT_GL_NO_ERROR();
+ swapBuffers();
+ }
+
+ GLuint mProgram;
+ GLint mColorUniformLocation;
+ GLint mPositionAttributeLocation;
+ GLuint mVertexBuffer;
+ GLuint mIndexBuffer;
+};
+
+// Test using an offset for an UInt8 index buffer
+TEST_P(IndexBufferOffsetTest, UInt8Index)
+{
+ GLubyte indexData[] = {0, 1, 2, 1, 2, 3};
+ runTest(GL_UNSIGNED_BYTE, 1, indexData);
+}
+
+// Test using an offset for an UInt16 index buffer
+TEST_P(IndexBufferOffsetTest, UInt16Index)
+{
+ GLushort indexData[] = {0, 1, 2, 1, 2, 3};
+ runTest(GL_UNSIGNED_SHORT, 2, indexData);
+}
+
+// Test using an offset for an UInt32 index buffer
+TEST_P(IndexBufferOffsetTest, UInt32Index)
+{
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_OES_element_index_uint"))
+ {
+ std::cout << "Test skipped because ES3 or GL_OES_element_index_uint is not available." << std::endl;
+ return;
+ }
+
+ GLuint indexData[] = {0, 1, 2, 1, 2, 3};
+ runTest(GL_UNSIGNED_INT, 4, indexData);
+}
+
+ANGLE_INSTANTIATE_TEST(IndexBufferOffsetTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES3_D3D11(),
+ ES2_OPENGL(),
+ ES3_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGLES());
diff --git a/gfx/angle/src/tests/gl_tests/IndexedPointsTest.cpp b/gfx/angle/src/tests/gl_tests/IndexedPointsTest.cpp
new file mode 100755
index 000000000..73b16d8bf
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/IndexedPointsTest.cpp
@@ -0,0 +1,403 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/ANGLETest.h"
+
+using namespace angle;
+
+template <typename IndexType, GLenum IndexTypeName>
+class IndexedPointsTest : public ANGLETest
+{
+ protected:
+ IndexedPointsTest()
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ setConfigDepthBits(24);
+ }
+
+ float getIndexPositionX(size_t idx)
+ {
+ return (idx == 0 || idx == 3) ? -0.5f : 0.5f;
+ }
+
+ float getIndexPositionY(size_t idx)
+ {
+ return (idx == 2 || idx == 3) ? -0.5f : 0.5f;
+ }
+
+ virtual void SetUp()
+ {
+ ANGLETest::SetUp();
+
+ const std::string vertexShaderSource = SHADER_SOURCE
+ (
+ precision highp float;
+ attribute vec2 position;
+
+ void main()
+ {
+ gl_PointSize = 5.0;
+ gl_Position = vec4(position, 0.0, 1.0);
+ }
+ );
+
+ const std::string fragmentShaderSource = SHADER_SOURCE
+ (
+ precision highp float;
+
+ void main()
+ {
+ gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
+ }
+ );
+
+ mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ ASSERT_NE(0u, mProgram);
+
+ const std::string vertexShaderSource2 = SHADER_SOURCE
+ (
+ precision highp float;
+ attribute vec2 position;
+ attribute vec4 color;
+ varying vec4 vcolor;
+
+ void main()
+ {
+ gl_PointSize = 5.0;
+ gl_Position = vec4(position, 0.0, 1.0);
+ vcolor = color;
+ }
+ );
+
+ const std::string fragmentShaderSource2 = SHADER_SOURCE
+ (
+ precision highp float;
+ varying vec4 vcolor;
+ void main()
+ {
+ gl_FragColor = vec4(vcolor.xyz, 1.0);
+ }
+ );
+
+ mVertexWithColorBufferProgram = CompileProgram(vertexShaderSource2, fragmentShaderSource2);
+ ASSERT_NE(0u, mVertexWithColorBufferProgram);
+
+ // Construct a vertex buffer of position values and color values
+ // contained in a single structure
+ const float verticesWithColor[] =
+ {
+ getIndexPositionX(0), getIndexPositionY(0), 0.0f, 1.0f, 0.0f,
+ getIndexPositionX(2), getIndexPositionY(2), 0.0f, 1.0f, 0.0f,
+ getIndexPositionX(1), getIndexPositionY(1), 0.0f, 1.0f, 0.0f,
+ getIndexPositionX(3), getIndexPositionY(3), 0.0f, 1.0f, 0.0f,
+ };
+
+ glGenBuffers(1, &mVertexWithColorBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, mVertexWithColorBuffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(verticesWithColor), &verticesWithColor[0], GL_STATIC_DRAW);
+
+ // Construct a vertex buffer of position values only
+ const GLfloat vertices[] =
+ {
+ getIndexPositionX(0), getIndexPositionY(0),
+ getIndexPositionX(2), getIndexPositionY(2),
+ getIndexPositionX(1), getIndexPositionY(1),
+ getIndexPositionX(3), getIndexPositionY(3),
+ };
+ glGenBuffers(1, &mVertexBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), &vertices[0], GL_STATIC_DRAW);
+
+ // The indices buffer is shared between both variations of tests
+ const IndexType indices[] = { 0, 2, 1, 3 };
+ glGenBuffers(1, &mIndexBuffer);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), &indices[0], GL_STATIC_DRAW);
+ }
+
+ virtual void TearDown()
+ {
+ glDeleteBuffers(1, &mVertexBuffer);
+ glDeleteBuffers(1, &mIndexBuffer);
+ glDeleteProgram(mProgram);
+
+ glDeleteBuffers(1, &mVertexWithColorBuffer);
+ glDeleteProgram(mVertexWithColorBufferProgram);
+ ANGLETest::TearDown();
+ }
+
+ void runTest(GLuint firstIndex, bool useVertexBufferWithColor = false)
+ {
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ GLint viewportSize[4];
+ glGetIntegerv(GL_VIEWPORT, viewportSize);
+
+ // Choose appropriate program to apply for the test
+ GLuint program = useVertexBufferWithColor ? mVertexWithColorBufferProgram : mProgram;
+
+ if (useVertexBufferWithColor)
+ {
+ glBindBuffer(GL_ARRAY_BUFFER, mVertexWithColorBuffer);
+ GLint vertexLocation = glGetAttribLocation(program, "position");
+ glVertexAttribPointer(vertexLocation, 2, GL_FLOAT, GL_FALSE,
+ static_cast<const GLsizei>(VertexWithColorSize), 0);
+ glEnableVertexAttribArray(vertexLocation);
+
+ GLint vertexColorLocation = glGetAttribLocation(program, "color");
+ glVertexAttribPointer(vertexColorLocation, 3, GL_FLOAT, GL_FALSE,
+ static_cast<const GLsizei>(VertexWithColorSize),
+ (GLvoid *)((sizeof(float) * 2)));
+ glEnableVertexAttribArray(vertexColorLocation);
+ }
+ else
+ {
+ glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
+ GLint vertexLocation = glGetAttribLocation(program, "position");
+ glVertexAttribPointer(vertexLocation, 2, GL_FLOAT, GL_FALSE, 0, 0);
+ glEnableVertexAttribArray(vertexLocation);
+ }
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer);
+ glUseProgram(program);
+
+ glDrawElements(GL_POINTS, mPointCount - firstIndex, IndexTypeName, reinterpret_cast<void*>(firstIndex * sizeof(IndexType)));
+
+ for (size_t i = 0; i < mPointCount; i++)
+ {
+ GLuint x = static_cast<GLuint>(viewportSize[0] + (getIndexPositionX(i) * 0.5f + 0.5f) * (viewportSize[2] - viewportSize[0]));
+ GLuint y = static_cast<GLuint>(viewportSize[1] + (getIndexPositionY(i) * 0.5f + 0.5f) * (viewportSize[3] - viewportSize[1]));
+
+ if (i < firstIndex)
+ {
+ EXPECT_PIXEL_EQ(x, y, 0, 0, 0, 255);
+ }
+ else
+ {
+ if (useVertexBufferWithColor)
+ {
+ // Pixel data is assumed to be GREEN
+ EXPECT_PIXEL_EQ(x, y, 0, 255, 0, 255);
+ }
+ else
+ {
+ // Pixel data is assumed to be RED
+ EXPECT_PIXEL_EQ(x, y, 255, 0, 0, 255);
+ }
+ }
+ }
+ swapBuffers();
+ }
+
+ GLuint mProgram;
+ GLuint mVertexBuffer;
+ GLuint mIndexBuffer;
+
+ GLuint mVertexWithColorBufferProgram;
+ GLuint mVertexWithColorBuffer;
+
+ static const GLuint mPointCount = 4;
+
+ private:
+ const size_t VertexWithColorSize = sizeof(float) * 5;
+};
+
+typedef IndexedPointsTest<GLubyte, GL_UNSIGNED_BYTE> IndexedPointsTestUByte;
+
+TEST_P(IndexedPointsTestUByte, UnsignedByteOffset0)
+{
+ runTest(0);
+}
+
+TEST_P(IndexedPointsTestUByte, UnsignedByteOffset1)
+{
+ runTest(1);
+}
+
+TEST_P(IndexedPointsTestUByte, UnsignedByteOffset2)
+{
+ runTest(2);
+}
+
+TEST_P(IndexedPointsTestUByte, UnsignedByteOffset3)
+{
+ runTest(3);
+}
+
+TEST_P(IndexedPointsTestUByte, VertexWithColorUnsignedByteOffset0)
+{
+ runTest(0, true);
+}
+
+TEST_P(IndexedPointsTestUByte, VertexWithColorUnsignedByteOffset1)
+{
+ runTest(1, true);
+}
+
+TEST_P(IndexedPointsTestUByte, VertexWithColorUnsignedByteOffset2)
+{
+ runTest(2, true);
+}
+
+TEST_P(IndexedPointsTestUByte, VertexWithColorUnsignedByteOffset3)
+{
+ runTest(3, true);
+}
+
+typedef IndexedPointsTest<GLushort, GL_UNSIGNED_SHORT> IndexedPointsTestUShort;
+
+TEST_P(IndexedPointsTestUShort, UnsignedShortOffset0)
+{
+ runTest(0);
+}
+
+TEST_P(IndexedPointsTestUShort, UnsignedShortOffset1)
+{
+ runTest(1);
+}
+
+TEST_P(IndexedPointsTestUShort, UnsignedShortOffset2)
+{
+ runTest(2);
+}
+
+TEST_P(IndexedPointsTestUShort, UnsignedShortOffset3)
+{
+ runTest(3);
+}
+
+TEST_P(IndexedPointsTestUShort, VertexWithColorUnsignedShortOffset0)
+{
+ runTest(0, true);
+}
+
+TEST_P(IndexedPointsTestUShort, VertexWithColorUnsignedShortOffset1)
+{
+ runTest(1, true);
+}
+
+TEST_P(IndexedPointsTestUShort, VertexWithColorUnsignedShortOffset2)
+{
+ runTest(2, true);
+}
+
+TEST_P(IndexedPointsTestUShort, VertexWithColorUnsignedShortOffset3)
+{
+ runTest(3, true);
+}
+
+TEST_P(IndexedPointsTestUShort, VertexWithColorUnsignedShortOffsetChangingIndices)
+{
+ runTest(3, true);
+ runTest(1, true);
+ runTest(0, true);
+ runTest(2, true);
+}
+
+typedef IndexedPointsTest<GLuint, GL_UNSIGNED_INT> IndexedPointsTestUInt;
+
+TEST_P(IndexedPointsTestUInt, UnsignedIntOffset0)
+{
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_OES_element_index_uint"))
+ {
+ return;
+ }
+
+ runTest(0);
+}
+
+TEST_P(IndexedPointsTestUInt, UnsignedIntOffset1)
+{
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_OES_element_index_uint"))
+ {
+ return;
+ }
+
+ runTest(1);
+}
+
+TEST_P(IndexedPointsTestUInt, UnsignedIntOffset2)
+{
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_OES_element_index_uint"))
+ {
+ return;
+ }
+
+ runTest(2);
+}
+
+TEST_P(IndexedPointsTestUInt, UnsignedIntOffset3)
+{
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_OES_element_index_uint"))
+ {
+ return;
+ }
+
+ runTest(3);
+}
+
+TEST_P(IndexedPointsTestUInt, VertexWithColorUnsignedIntOffset0)
+{
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_OES_element_index_uint"))
+ {
+ return;
+ }
+
+ runTest(0, false);
+}
+
+TEST_P(IndexedPointsTestUInt, VertexWithColorUnsignedIntOffset1)
+{
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_OES_element_index_uint"))
+ {
+ return;
+ }
+
+ runTest(1, false);
+}
+
+TEST_P(IndexedPointsTestUInt, VertexWithColorUnsignedIntOffset2)
+{
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_OES_element_index_uint"))
+ {
+ return;
+ }
+
+ runTest(2, false);
+}
+
+TEST_P(IndexedPointsTestUInt, VertexWithColorUnsignedIntOffset3)
+{
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_OES_element_index_uint"))
+ {
+ return;
+ }
+
+ runTest(3, false);
+}
+
+// TODO(geofflang): Figure out why this test fails on Intel OpenGL
+ANGLE_INSTANTIATE_TEST(IndexedPointsTestUByte,
+ ES2_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES2_OPENGL(),
+ ES2_OPENGLES());
+ANGLE_INSTANTIATE_TEST(IndexedPointsTestUShort,
+ ES2_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES2_OPENGL(),
+ ES2_OPENGLES());
+ANGLE_INSTANTIATE_TEST(IndexedPointsTestUInt,
+ ES2_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES2_OPENGL(),
+ ES2_OPENGLES());
diff --git a/gfx/angle/src/tests/gl_tests/InstancingTest.cpp b/gfx/angle/src/tests/gl_tests/InstancingTest.cpp
new file mode 100755
index 000000000..633f96892
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/InstancingTest.cpp
@@ -0,0 +1,468 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/ANGLETest.h"
+
+using namespace angle;
+
+class InstancingTest : public ANGLETest
+{
+ protected:
+ InstancingTest() : mProgram(0), mVertexBuffer(0)
+ {
+ setWindowWidth(256);
+ setWindowHeight(256);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ ~InstancingTest() override
+ {
+ glDeleteBuffers(1, &mVertexBuffer);
+ glDeleteProgram(mProgram);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ mVertexAttribDivisorANGLE = NULL;
+ mDrawArraysInstancedANGLE = NULL;
+ mDrawElementsInstancedANGLE = NULL;
+
+ char *extensionString = (char*)glGetString(GL_EXTENSIONS);
+ if (strstr(extensionString, "GL_ANGLE_instanced_arrays"))
+ {
+ mVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)eglGetProcAddress("glVertexAttribDivisorANGLE");
+ mDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)eglGetProcAddress("glDrawArraysInstancedANGLE");
+ mDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)eglGetProcAddress("glDrawElementsInstancedANGLE");
+ }
+
+ ASSERT_TRUE(mVertexAttribDivisorANGLE != NULL);
+ ASSERT_TRUE(mDrawArraysInstancedANGLE != NULL);
+ ASSERT_TRUE(mDrawElementsInstancedANGLE != NULL);
+
+ // Initialize the vertex and index vectors
+ GLfloat qvertex1[3] = {-quadRadius, quadRadius, 0.0f};
+ GLfloat qvertex2[3] = {-quadRadius, -quadRadius, 0.0f};
+ GLfloat qvertex3[3] = { quadRadius, -quadRadius, 0.0f};
+ GLfloat qvertex4[3] = { quadRadius, quadRadius, 0.0f};
+ mQuadVertices.insert(mQuadVertices.end(), qvertex1, qvertex1 + 3);
+ mQuadVertices.insert(mQuadVertices.end(), qvertex2, qvertex2 + 3);
+ mQuadVertices.insert(mQuadVertices.end(), qvertex3, qvertex3 + 3);
+ mQuadVertices.insert(mQuadVertices.end(), qvertex4, qvertex4 + 3);
+
+ GLfloat coord1[2] = {0.0f, 0.0f};
+ GLfloat coord2[2] = {0.0f, 1.0f};
+ GLfloat coord3[2] = {1.0f, 1.0f};
+ GLfloat coord4[2] = {1.0f, 0.0f};
+ mTexcoords.insert(mTexcoords.end(), coord1, coord1 + 2);
+ mTexcoords.insert(mTexcoords.end(), coord2, coord2 + 2);
+ mTexcoords.insert(mTexcoords.end(), coord3, coord3 + 2);
+ mTexcoords.insert(mTexcoords.end(), coord4, coord4 + 2);
+
+ mIndices.push_back(0);
+ mIndices.push_back(1);
+ mIndices.push_back(2);
+ mIndices.push_back(0);
+ mIndices.push_back(2);
+ mIndices.push_back(3);
+
+ for (size_t vertexIndex = 0; vertexIndex < 6; ++vertexIndex)
+ {
+ mNonIndexedVertices.insert(mNonIndexedVertices.end(),
+ mQuadVertices.begin() + mIndices[vertexIndex] * 3,
+ mQuadVertices.begin() + mIndices[vertexIndex] * 3 + 3);
+ }
+
+ for (size_t vertexIndex = 0; vertexIndex < 6; ++vertexIndex)
+ {
+ mNonIndexedVertices.insert(mNonIndexedVertices.end(),
+ mQuadVertices.begin() + mIndices[vertexIndex] * 3,
+ mQuadVertices.begin() + mIndices[vertexIndex] * 3 + 3);
+ }
+
+ // Tile a 2x2 grid of the tiles
+ for (float y = -1.0f + quadRadius; y < 1.0f - quadRadius; y += quadRadius * 3)
+ {
+ for (float x = -1.0f + quadRadius; x < 1.0f - quadRadius; x += quadRadius * 3)
+ {
+ GLfloat instance[3] = {x + quadRadius, y + quadRadius, 0.0f};
+ mInstances.insert(mInstances.end(), instance, instance + 3);
+ }
+ }
+
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+
+ glGenBuffers(1, &mVertexBuffer);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void setupDrawArraysTest(const std::string &vs)
+ {
+ const std::string fs = SHADER_SOURCE
+ (
+ precision mediump float;
+ void main()
+ {
+ gl_FragColor = vec4(1.0, 0, 0, 1.0);
+ }
+ );
+
+ mProgram = CompileProgram(vs, fs);
+ ASSERT_NE(0u, mProgram);
+
+ // Set the viewport
+ glViewport(0, 0, getWindowWidth(), getWindowHeight());
+
+ // Clear the color buffer
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ // Use the program object
+ glUseProgram(mProgram);
+ }
+
+ void setupInstancedPointsTest()
+ {
+ mIndices.clear();
+ mIndices.push_back(0);
+ mIndices.push_back(1);
+ mIndices.push_back(2);
+ mIndices.push_back(3);
+
+ // clang-format off
+ const std::string vs = SHADER_SOURCE
+ (
+ attribute vec3 a_position;
+ attribute vec3 a_instancePos;
+ void main()
+ {
+ gl_Position = vec4(a_position.xyz, 1.0);
+ gl_Position = vec4(a_instancePos.xyz, 1.0);
+ gl_PointSize = 6.0;
+ }
+ );
+
+ const std::string fs = SHADER_SOURCE
+ (
+ precision mediump float;
+ void main()
+ {
+ gl_FragColor = vec4(1.0, 0, 0, 1.0);
+ }
+ );
+ // clang-format on
+
+ mProgram = CompileProgram(vs, fs);
+ ASSERT_NE(0u, mProgram);
+
+ // Set the viewport
+ glViewport(0, 0, getWindowWidth(), getWindowHeight());
+
+ // Clear the color buffer
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ // Use the program object
+ glUseProgram(mProgram);
+ }
+
+ void runDrawArraysTest(GLint first, GLsizei count, GLsizei instanceCount, float *offset)
+ {
+ glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
+ glBufferData(GL_ARRAY_BUFFER, mInstances.size() * sizeof(mInstances[0]), &mInstances[0], GL_STATIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ // Get the attribute locations
+ GLint positionLoc = glGetAttribLocation(mProgram, "a_position");
+ GLint instancePosLoc = glGetAttribLocation(mProgram, "a_instancePos");
+
+ // Load the vertex position
+ glVertexAttribPointer(positionLoc, 3, GL_FLOAT, GL_FALSE, 0, mNonIndexedVertices.data());
+ glEnableVertexAttribArray(positionLoc);
+
+ // Load the instance position
+ glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
+ glVertexAttribPointer(instancePosLoc, 3, GL_FLOAT, GL_FALSE, 0, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glEnableVertexAttribArray(instancePosLoc);
+
+ // Enable instancing
+ mVertexAttribDivisorANGLE(instancePosLoc, 1);
+
+ // Offset
+ GLint uniformLoc = glGetUniformLocation(mProgram, "u_offset");
+ ASSERT_NE(uniformLoc, -1);
+ glUniform3fv(uniformLoc, 1, offset);
+
+ // Do the instanced draw
+ mDrawArraysInstancedANGLE(GL_TRIANGLES, first, count, instanceCount);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ virtual void runDrawElementsTest(std::string vs, bool shouldAttribZeroBeInstanced)
+ {
+ const std::string fs = SHADER_SOURCE
+ (
+ precision mediump float;
+ void main()
+ {
+ gl_FragColor = vec4(1.0, 0, 0, 1.0);
+ }
+ );
+
+ GLuint program = CompileProgram(vs, fs);
+ ASSERT_NE(program, 0u);
+
+ // Get the attribute locations
+ GLint positionLoc = glGetAttribLocation(program, "a_position");
+ GLint instancePosLoc = glGetAttribLocation(program, "a_instancePos");
+
+ // If this ASSERT fails then the vertex shader code should be refactored
+ ASSERT_EQ(shouldAttribZeroBeInstanced, (instancePosLoc == 0));
+
+ // Set the viewport
+ glViewport(0, 0, getWindowWidth(), getWindowHeight());
+
+ // Clear the color buffer
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ // Use the program object
+ glUseProgram(program);
+
+ // Load the vertex position
+ glVertexAttribPointer(positionLoc, 3, GL_FLOAT, GL_FALSE, 0, mQuadVertices.data());
+ glEnableVertexAttribArray(positionLoc);
+
+ // Load the instance position
+ glVertexAttribPointer(instancePosLoc, 3, GL_FLOAT, GL_FALSE, 0, mInstances.data());
+ glEnableVertexAttribArray(instancePosLoc);
+
+ // Enable instancing
+ mVertexAttribDivisorANGLE(instancePosLoc, 1);
+
+ // Do the instanced draw
+ mDrawElementsInstancedANGLE(GL_TRIANGLES, static_cast<GLsizei>(mIndices.size()),
+ GL_UNSIGNED_SHORT, mIndices.data(),
+ static_cast<GLsizei>(mInstances.size()) / 3);
+
+ ASSERT_GL_NO_ERROR();
+
+ checkQuads();
+ }
+
+ void checkQuads()
+ {
+ // Check that various pixels are the expected color.
+ for (unsigned int quadIndex = 0; quadIndex < 4; ++quadIndex)
+ {
+ unsigned int baseOffset = quadIndex * 3;
+
+ int quadx = static_cast<int>(((mInstances[baseOffset + 0]) * 0.5f + 0.5f) * getWindowWidth());
+ int quady = static_cast<int>(((mInstances[baseOffset + 1]) * 0.5f + 0.5f) * getWindowHeight());
+
+ EXPECT_PIXEL_EQ(quadx, quady, 255, 0, 0, 255);
+ }
+ }
+
+ // Loaded entry points
+ PFNGLVERTEXATTRIBDIVISORANGLEPROC mVertexAttribDivisorANGLE;
+ PFNGLDRAWARRAYSINSTANCEDANGLEPROC mDrawArraysInstancedANGLE;
+ PFNGLDRAWELEMENTSINSTANCEDANGLEPROC mDrawElementsInstancedANGLE;
+
+ // Vertex data
+ std::vector<GLfloat> mQuadVertices;
+ std::vector<GLfloat> mNonIndexedVertices;
+ std::vector<GLfloat> mTexcoords;
+ std::vector<GLfloat> mInstances;
+ std::vector<GLushort> mIndices;
+
+ const GLfloat quadRadius = 0.30f;
+
+ GLuint mProgram;
+ GLuint mVertexBuffer;
+};
+
+class InstancingTestAllConfigs : public InstancingTest
+{
+ protected:
+ InstancingTestAllConfigs() {}
+};
+
+class InstancingTestNo9_3 : public InstancingTest
+{
+ protected:
+ InstancingTestNo9_3() {}
+};
+
+class InstancingTestPoints : public InstancingTest
+{
+ protected:
+ InstancingTestPoints() {}
+};
+
+// This test uses a vertex shader with the first attribute (attribute zero) instanced.
+// On D3D9 and D3D11 FL9_3, this triggers a special codepath that rearranges the input layout sent to D3D,
+// to ensure that slot/stream zero of the input layout doesn't contain per-instance data.
+TEST_P(InstancingTestAllConfigs, AttributeZeroInstanced)
+{
+ const std::string vs = SHADER_SOURCE
+ (
+ attribute vec3 a_instancePos;
+ attribute vec3 a_position;
+ void main()
+ {
+ gl_Position = vec4(a_position.xyz + a_instancePos.xyz, 1.0);
+ }
+ );
+
+ runDrawElementsTest(vs, true);
+}
+
+// Same as AttributeZeroInstanced, but attribute zero is not instanced.
+// This ensures the general instancing codepath (i.e. without rearranging the input layout) works as expected.
+TEST_P(InstancingTestAllConfigs, AttributeZeroNotInstanced)
+{
+ const std::string vs = SHADER_SOURCE
+ (
+ attribute vec3 a_position;
+ attribute vec3 a_instancePos;
+ void main()
+ {
+ gl_Position = vec4(a_position.xyz + a_instancePos.xyz, 1.0);
+ }
+ );
+
+ runDrawElementsTest(vs, false);
+}
+
+// Tests that the "first" parameter to glDrawArraysInstancedANGLE is only an offset into
+// the non-instanced vertex attributes.
+TEST_P(InstancingTestNo9_3, DrawArraysWithOffset)
+{
+ const std::string vs = SHADER_SOURCE
+ (
+ attribute vec3 a_position;
+ attribute vec3 a_instancePos;
+ uniform vec3 u_offset;
+ void main()
+ {
+ gl_Position = vec4(a_position.xyz + a_instancePos.xyz + u_offset, 1.0);
+ }
+ );
+
+ setupDrawArraysTest(vs);
+
+ float offset1[3] = { 0, 0, 0 };
+ runDrawArraysTest(0, 6, 2, offset1);
+
+ float offset2[3] = { 0.0f, 1.0f, 0 };
+ runDrawArraysTest(6, 6, 2, offset2);
+
+ checkQuads();
+}
+
+// This test verifies instancing with GL_POINTS with glDrawArraysInstanced works.
+// On D3D11 FL9_3, this triggers a special codepath that emulates instanced points rendering.
+TEST_P(InstancingTestPoints, DrawArrays)
+{
+ // Disable D3D11 SDK Layers warnings checks, see ANGLE issue 667 for details
+ // On Win7, the D3D SDK Layers emits a false warning for these tests.
+ // This doesn't occur on Windows 10 (Version 1511) though.
+ ignoreD3D11SDKLayersWarnings();
+
+ setupInstancedPointsTest();
+
+ glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
+ glBufferData(GL_ARRAY_BUFFER, mInstances.size() * sizeof(mInstances[0]), &mInstances[0],
+ GL_STATIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ // Get the attribute locations
+ GLint positionLoc = glGetAttribLocation(mProgram, "a_position");
+ GLint instancePosLoc = glGetAttribLocation(mProgram, "a_instancePos");
+
+ // Load the vertex position
+ GLfloat pos[3] = {0, 0, 0};
+ glVertexAttribPointer(positionLoc, 3, GL_FLOAT, GL_FALSE, 0, pos);
+ glEnableVertexAttribArray(positionLoc);
+
+ // Load the instance position
+ glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
+ glVertexAttribPointer(instancePosLoc, 3, GL_FLOAT, GL_FALSE, 0, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glEnableVertexAttribArray(instancePosLoc);
+
+ // Enable instancing
+ mVertexAttribDivisorANGLE(instancePosLoc, 1);
+
+ // Do the instanced draw
+ mDrawArraysInstancedANGLE(GL_POINTS, 0, 1, static_cast<GLsizei>(mInstances.size()) / 3);
+
+ ASSERT_GL_NO_ERROR();
+
+ checkQuads();
+}
+
+// This test verifies instancing with GL_POINTS with glDrawElementsInstanced works.
+// On D3D11 FL9_3, this triggers a special codepath that emulates instanced points rendering.
+TEST_P(InstancingTestPoints, DrawElements)
+{
+ // Disable D3D11 SDK Layers warnings checks, see ANGLE issue 667 for details
+ // On Win7, the D3D SDK Layers emits a false warning for these tests.
+ // This doesn't occur on Windows 10 (Version 1511) though.
+ ignoreD3D11SDKLayersWarnings();
+
+ setupInstancedPointsTest();
+
+ glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
+ glBufferData(GL_ARRAY_BUFFER, mInstances.size() * sizeof(mInstances[0]), &mInstances[0],
+ GL_STATIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ // Get the attribute locations
+ GLint positionLoc = glGetAttribLocation(mProgram, "a_position");
+ GLint instancePosLoc = glGetAttribLocation(mProgram, "a_instancePos");
+
+ // Load the vertex position
+ GLfloat pos[3] = {0, 0, 0};
+ glVertexAttribPointer(positionLoc, 3, GL_FLOAT, GL_FALSE, 0, pos);
+ glEnableVertexAttribArray(positionLoc);
+
+ // Load the instance position
+ glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
+ glVertexAttribPointer(instancePosLoc, 3, GL_FLOAT, GL_FALSE, 0, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glEnableVertexAttribArray(instancePosLoc);
+
+ // Enable instancing
+ mVertexAttribDivisorANGLE(instancePosLoc, 1);
+
+ // Do the instanced draw
+ mDrawElementsInstancedANGLE(GL_POINTS, static_cast<GLsizei>(mIndices.size()), GL_UNSIGNED_SHORT,
+ mIndices.data(), static_cast<GLsizei>(mInstances.size()) / 3);
+
+ ASSERT_GL_NO_ERROR();
+
+ checkQuads();
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+// We test on D3D9 and D3D11 9_3 because they use special codepaths when attribute zero is instanced, unlike D3D11.
+ANGLE_INSTANTIATE_TEST(InstancingTestAllConfigs,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES2_OPENGL(),
+ ES2_OPENGLES());
+
+// TODO(jmadill): Figure out the situation with DrawInstanced on FL 9_3
+ANGLE_INSTANTIATE_TEST(InstancingTestNo9_3, ES2_D3D9(), ES2_D3D11());
+
+ANGLE_INSTANTIATE_TEST(InstancingTestPoints, ES2_D3D11(), ES2_D3D11_FL9_3());
diff --git a/gfx/angle/src/tests/gl_tests/LineLoopTest.cpp b/gfx/angle/src/tests/gl_tests/LineLoopTest.cpp
new file mode 100755
index 000000000..778fee9fe
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/LineLoopTest.cpp
@@ -0,0 +1,226 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/ANGLETest.h"
+
+using namespace angle;
+
+class LineLoopTest : public ANGLETest
+{
+ protected:
+ LineLoopTest()
+ {
+ setWindowWidth(256);
+ setWindowHeight(256);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ virtual void SetUp()
+ {
+ ANGLETest::SetUp();
+
+ const std::string vsSource = SHADER_SOURCE
+ (
+ attribute highp vec4 position;
+
+ void main(void)
+ {
+ gl_Position = position;
+ }
+ );
+
+ const std::string fsSource = SHADER_SOURCE
+ (
+ uniform highp vec4 color;
+ void main(void)
+ {
+ gl_FragColor = color;
+ }
+ );
+
+ mProgram = CompileProgram(vsSource, fsSource);
+ if (mProgram == 0)
+ {
+ FAIL() << "shader compilation failed.";
+ }
+
+ mPositionLocation = glGetAttribLocation(mProgram, "position");
+ mColorLocation = glGetUniformLocation(mProgram, "color");
+
+ glBlendFunc(GL_ONE, GL_ONE);
+ glEnable(GL_BLEND);
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ virtual void TearDown()
+ {
+ glDeleteProgram(mProgram);
+
+ ANGLETest::TearDown();
+ }
+
+ void runTest(GLenum indexType, GLuint indexBuffer, const GLvoid *indexPtr)
+ {
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ static const GLfloat loopPositions[] =
+ {
+ 0.0f, 0.0f,
+ 0.0f, 0.0f,
+ 0.0f, 0.0f,
+ 0.0f, 0.0f,
+ 0.0f, 0.0f,
+ 0.0f, 0.0f,
+ -0.5f, -0.5f,
+ -0.5f, 0.5f,
+ 0.5f, 0.5f,
+ 0.5f, -0.5f
+ };
+
+ static const GLfloat stripPositions[] =
+ {
+ -0.5f, -0.5f,
+ -0.5f, 0.5f,
+ 0.5f, 0.5f,
+ 0.5f, -0.5f
+ };
+ static const GLubyte stripIndices[] =
+ {
+ 1, 0, 3, 2, 1
+ };
+
+ glUseProgram(mProgram);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer);
+ glEnableVertexAttribArray(mPositionLocation);
+ glVertexAttribPointer(mPositionLocation, 2, GL_FLOAT, GL_FALSE, 0, loopPositions);
+ glUniform4f(mColorLocation, 0.0f, 0.0f, 1.0f, 1.0f);
+ glDrawElements(GL_LINE_LOOP, 4, indexType, indexPtr);
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
+ glVertexAttribPointer(mPositionLocation, 2, GL_FLOAT, GL_FALSE, 0, stripPositions);
+ glUniform4f(mColorLocation, 0, 1, 0, 1);
+ glDrawElements(GL_LINE_STRIP, 5, GL_UNSIGNED_BYTE, stripIndices);
+
+ std::vector<GLubyte> pixels(getWindowWidth() * getWindowHeight() * 4);
+ glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]);
+
+ ASSERT_GL_NO_ERROR();
+
+ for (int y = 0; y < getWindowHeight(); y++)
+ {
+ for (int x = 0; x < getWindowWidth(); x++)
+ {
+ const GLubyte* pixel = &pixels[0] + ((y * getWindowWidth() + x) * 4);
+
+ EXPECT_EQ(pixel[0], 0);
+ EXPECT_EQ(pixel[1], pixel[2]);
+ EXPECT_EQ(pixel[3], 255);
+ }
+ }
+ }
+
+ GLuint mProgram;
+ GLint mPositionLocation;
+ GLint mColorLocation;
+};
+
+TEST_P(LineLoopTest, LineLoopUByteIndices)
+{
+ // Disable D3D11 SDK Layers warnings checks, see ANGLE issue 667 for details
+ // On Win7, the D3D SDK Layers emits a false warning for these tests.
+ // This doesn't occur on Windows 10 (Version 1511) though.
+ ignoreD3D11SDKLayersWarnings();
+
+ static const GLubyte indices[] = { 0, 7, 6, 9, 8, 0 };
+ runTest(GL_UNSIGNED_BYTE, 0, indices + 1);
+}
+
+TEST_P(LineLoopTest, LineLoopUShortIndices)
+{
+ // Disable D3D11 SDK Layers warnings checks, see ANGLE issue 667 for details
+ ignoreD3D11SDKLayersWarnings();
+
+ static const GLushort indices[] = { 0, 7, 6, 9, 8, 0 };
+ runTest(GL_UNSIGNED_SHORT, 0, indices + 1);
+}
+
+TEST_P(LineLoopTest, LineLoopUIntIndices)
+{
+ if (!extensionEnabled("GL_OES_element_index_uint"))
+ {
+ return;
+ }
+
+ // Disable D3D11 SDK Layers warnings checks, see ANGLE issue 667 for details
+ ignoreD3D11SDKLayersWarnings();
+
+ static const GLuint indices[] = { 0, 7, 6, 9, 8, 0 };
+ runTest(GL_UNSIGNED_INT, 0, indices + 1);
+}
+
+TEST_P(LineLoopTest, LineLoopUByteIndexBuffer)
+{
+ // Disable D3D11 SDK Layers warnings checks, see ANGLE issue 667 for details
+ ignoreD3D11SDKLayersWarnings();
+
+ static const GLubyte indices[] = { 0, 7, 6, 9, 8, 0 };
+
+ GLuint buf;
+ glGenBuffers(1, &buf);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
+
+ runTest(GL_UNSIGNED_BYTE, buf, reinterpret_cast<const void *>(sizeof(GLubyte)));
+
+ glDeleteBuffers(1, &buf);
+}
+
+TEST_P(LineLoopTest, LineLoopUShortIndexBuffer)
+{
+ // Disable D3D11 SDK Layers warnings checks, see ANGLE issue 667 for details
+ ignoreD3D11SDKLayersWarnings();
+
+ static const GLushort indices[] = { 0, 7, 6, 9, 8, 0 };
+
+ GLuint buf;
+ glGenBuffers(1, &buf);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
+
+ runTest(GL_UNSIGNED_SHORT, buf, reinterpret_cast<const void *>(sizeof(GLushort)));
+
+ glDeleteBuffers(1, &buf);
+}
+
+TEST_P(LineLoopTest, LineLoopUIntIndexBuffer)
+{
+ if (!extensionEnabled("GL_OES_element_index_uint"))
+ {
+ return;
+ }
+
+ // Disable D3D11 SDK Layers warnings checks, see ANGLE issue 667 for details
+ ignoreD3D11SDKLayersWarnings();
+
+ static const GLuint indices[] = { 0, 7, 6, 9, 8, 0 };
+
+ GLuint buf;
+ glGenBuffers(1, &buf);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buf);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
+
+ runTest(GL_UNSIGNED_INT, buf, reinterpret_cast<const void *>(sizeof(GLuint)));
+
+ glDeleteBuffers(1, &buf);
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(LineLoopTest, ES2_D3D9(), ES2_D3D11(), ES2_OPENGL(), ES2_OPENGLES());
diff --git a/gfx/angle/src/tests/gl_tests/MaxTextureSizeTest.cpp b/gfx/angle/src/tests/gl_tests/MaxTextureSizeTest.cpp
new file mode 100755
index 000000000..ab46d6f76
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/MaxTextureSizeTest.cpp
@@ -0,0 +1,299 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/ANGLETest.h"
+
+using namespace angle;
+
+class MaxTextureSizeTest : public ANGLETest
+{
+ protected:
+ MaxTextureSizeTest()
+ {
+ setWindowWidth(512);
+ setWindowHeight(512);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ const std::string vsSource = SHADER_SOURCE
+ (
+ precision highp float;
+ attribute vec4 position;
+ varying vec2 texcoord;
+
+ void main()
+ {
+ gl_Position = position;
+ texcoord = (position.xy * 0.5) + 0.5;
+ }
+ );
+
+ const std::string textureFSSource = SHADER_SOURCE
+ (
+ precision highp float;
+ uniform sampler2D tex;
+ varying vec2 texcoord;
+
+ void main()
+ {
+ gl_FragColor = texture2D(tex, texcoord);
+ }
+ );
+
+ const std::string blueFSSource = SHADER_SOURCE
+ (
+ precision highp float;
+
+ void main()
+ {
+ gl_FragColor = vec4(0.0, 0.0, 1.0, 1.0);
+ }
+ );
+
+ mTextureProgram = CompileProgram(vsSource, textureFSSource);
+ mBlueProgram = CompileProgram(vsSource, blueFSSource);
+ if (mTextureProgram == 0 || mBlueProgram == 0)
+ {
+ FAIL() << "shader compilation failed.";
+ }
+
+ mTextureUniformLocation = glGetUniformLocation(mTextureProgram, "tex");
+
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &mMaxTexture2DSize);
+ glGetIntegerv(GL_MAX_CUBE_MAP_TEXTURE_SIZE, &mMaxTextureCubeSize);
+ glGetIntegerv(GL_MAX_RENDERBUFFER_SIZE, &mMaxRenderbufferSize);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ glDeleteProgram(mTextureProgram);
+ glDeleteProgram(mBlueProgram);
+
+ ANGLETest::TearDown();
+ }
+
+ GLuint mTextureProgram;
+ GLint mTextureUniformLocation;
+
+ GLuint mBlueProgram;
+
+ GLint mMaxTexture2DSize;
+ GLint mMaxTextureCubeSize;
+ GLint mMaxRenderbufferSize;
+};
+
+TEST_P(MaxTextureSizeTest, SpecificationTexImage)
+{
+ GLuint tex;
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_2D, tex);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ GLsizei textureWidth = mMaxTexture2DSize;
+ GLsizei textureHeight = 64;
+
+ std::vector<GLubyte> data(textureWidth * textureHeight * 4);
+ for (int y = 0; y < textureHeight; y++)
+ {
+ for (int x = 0; x < textureWidth; x++)
+ {
+ GLubyte* pixel = &data[0] + ((y * textureWidth + x) * 4);
+
+ // Draw a gradient, red in direction, green in y direction
+ pixel[0] = static_cast<GLubyte>((float(x) / textureWidth) * 255);
+ pixel[1] = static_cast<GLubyte>((float(y) / textureHeight) * 255);
+ pixel[2] = 0;
+ pixel[3] = 255;
+ }
+ }
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, textureWidth, textureHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]);
+ EXPECT_GL_NO_ERROR();
+
+ glUseProgram(mTextureProgram);
+ glUniform1i(mTextureUniformLocation, 0);
+
+ drawQuad(mTextureProgram, "position", 0.5f);
+
+ std::vector<GLubyte> pixels(getWindowWidth() * getWindowHeight() * 4);
+ glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]);
+
+ for (int y = 1; y < getWindowHeight(); y++)
+ {
+ for (int x = 1; x < getWindowWidth(); x++)
+ {
+ const GLubyte* prevPixel = &pixels[0] + (((y - 1) * getWindowWidth() + (x - 1)) * 4);
+ const GLubyte* curPixel = &pixels[0] + ((y * getWindowWidth() + x) * 4);
+
+ EXPECT_GE(curPixel[0], prevPixel[0]);
+ EXPECT_GE(curPixel[1], prevPixel[1]);
+ EXPECT_EQ(curPixel[2], prevPixel[2]);
+ EXPECT_EQ(curPixel[3], prevPixel[3]);
+ }
+ }
+}
+
+TEST_P(MaxTextureSizeTest, SpecificationTexStorage)
+{
+ if (getClientMajorVersion() < 3 &&
+ (!extensionEnabled("GL_EXT_texture_storage") || !extensionEnabled("GL_OES_rgb8_rgba8")))
+ {
+ return;
+ }
+
+ GLuint tex;
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_2D, tex);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ GLsizei textureWidth = 64;
+ GLsizei textureHeight = mMaxTexture2DSize;
+
+ std::vector<GLubyte> data(textureWidth * textureHeight * 4);
+ for (int y = 0; y < textureHeight; y++)
+ {
+ for (int x = 0; x < textureWidth; x++)
+ {
+ GLubyte* pixel = &data[0] + ((y * textureWidth + x) * 4);
+
+ // Draw a gradient, red in direction, green in y direction
+ pixel[0] = static_cast<GLubyte>((float(x) / textureWidth) * 255);
+ pixel[1] = static_cast<GLubyte>((float(y) / textureHeight) * 255);
+ pixel[2] = 0;
+ pixel[3] = 255;
+ }
+ }
+
+ if (getClientMajorVersion() < 3)
+ {
+ glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8_OES, textureWidth, textureHeight);
+ }
+ else
+ {
+ glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8_OES, textureWidth, textureHeight);
+ }
+ EXPECT_GL_NO_ERROR();
+
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, textureWidth, textureHeight, GL_RGBA, GL_UNSIGNED_BYTE, &data[0]);
+ EXPECT_GL_NO_ERROR();
+
+ glUseProgram(mTextureProgram);
+ glUniform1i(mTextureUniformLocation, 0);
+
+ drawQuad(mTextureProgram, "position", 0.5f);
+
+ std::vector<GLubyte> pixels(getWindowWidth() * getWindowHeight() * 4);
+ glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]);
+
+ for (int y = 1; y < getWindowHeight(); y++)
+ {
+ for (int x = 1; x < getWindowWidth(); x++)
+ {
+ const GLubyte* prevPixel = &pixels[0] + (((y - 1) * getWindowWidth() + (x - 1)) * 4);
+ const GLubyte* curPixel = &pixels[0] + ((y * getWindowWidth() + x) * 4);
+
+ EXPECT_GE(curPixel[0], prevPixel[0]);
+ EXPECT_GE(curPixel[1], prevPixel[1]);
+ EXPECT_EQ(curPixel[2], prevPixel[2]);
+ EXPECT_EQ(curPixel[3], prevPixel[3]);
+ }
+ }
+}
+
+TEST_P(MaxTextureSizeTest, RenderToTexture)
+{
+ if (getClientMajorVersion() < 3 && (!extensionEnabled("GL_ANGLE_framebuffer_blit")))
+ {
+ std::cout << "Test skipped due to missing glBlitFramebuffer[ANGLE] support." << std::endl;
+ return;
+ }
+
+ GLuint fbo = 0;
+ GLuint textureId = 0;
+ // create a 1-level texture at maximum size
+ glGenTextures(1, &textureId);
+ glBindTexture(GL_TEXTURE_2D, textureId);
+
+ GLsizei textureWidth = 64;
+ GLsizei textureHeight = mMaxTexture2DSize;
+
+ // texture setup code
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_BGRA_EXT, textureWidth, textureHeight, 0, GL_BGRA_EXT, GL_UNSIGNED_BYTE, NULL);
+ EXPECT_GL_NO_ERROR();
+
+ // create an FBO and attach the texture
+ glGenFramebuffers(1, &fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureId, 0);
+
+ EXPECT_GL_NO_ERROR();
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ const int frameCount = 64;
+ for (int i = 0; i < frameCount; i++)
+ {
+ // clear the screen
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ GLubyte clearRed = static_cast<GLubyte>((float(i) / frameCount) * 255);
+ GLubyte clearGreen = 255 - clearRed;
+ GLubyte clearBlue = 0;
+
+ glClearColor(clearRed / 255.0f, clearGreen / 255.0f, clearBlue / 255.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ // render blue into the texture
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ drawQuad(mBlueProgram, "position", 0.5f);
+
+ // copy corner of texture to LL corner of window
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, 0);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, fbo);
+ glBlitFramebufferANGLE(0, 0, textureWidth - 1, getWindowHeight() - 1,
+ 0, 0, textureWidth - 1, getWindowHeight() - 1,
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, 0);
+ EXPECT_GL_NO_ERROR();
+
+ EXPECT_PIXEL_EQ(textureWidth / 2, getWindowHeight() / 2, 0, 0, 255, 255);
+ EXPECT_PIXEL_EQ(textureWidth + 10, getWindowHeight() / 2, clearRed, clearGreen, clearBlue, 255);
+
+ swapBuffers();
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ glDeleteFramebuffers(1, &fbo);
+ glDeleteTextures(1, &textureId);
+}
+
+// TODO(geofflang): Fix the dependence on glBlitFramebufferANGLE without checks and assuming the
+// default framebuffer is BGRA to enable the GL and GLES backends. (http://anglebug.com/1289)
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(MaxTextureSizeTest, ES2_D3D9(), ES2_D3D11(), ES2_D3D11_FL9_3());
diff --git a/gfx/angle/src/tests/gl_tests/MipmapTest.cpp b/gfx/angle/src/tests/gl_tests/MipmapTest.cpp
new file mode 100755
index 000000000..2ab9411a8
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/MipmapTest.cpp
@@ -0,0 +1,1135 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/ANGLETest.h"
+
+using namespace angle;
+
+namespace
+{
+
+void TexImageCubeMapFaces(GLint level,
+ GLenum internalformat,
+ GLsizei width,
+ GLenum format,
+ GLenum type,
+ void *pixels)
+{
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, internalformat, width, width, 0, format,
+ type, pixels);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, internalformat, width, width, 0, format,
+ type, pixels);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, internalformat, width, width, 0, format,
+ type, pixels);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, internalformat, width, width, 0, format,
+ type, pixels);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, level, internalformat, width, width, 0, format,
+ type, pixels);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, level, internalformat, width, width, 0, format,
+ type, pixels);
+}
+
+class BaseMipmapTest : public ANGLETest
+{
+ protected:
+ void clearAndDrawQuad(GLuint program, GLsizei viewportWidth, GLsizei viewportHeight)
+ {
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glViewport(0, 0, viewportWidth, viewportHeight);
+ ASSERT_GL_NO_ERROR();
+
+ drawQuad(program, "position", 0.0f);
+ }
+};
+
+} // namespace
+
+class MipmapTest : public BaseMipmapTest
+{
+ protected:
+ MipmapTest()
+ : m2DProgram(0),
+ mCubeProgram(0),
+ mTexture2D(0),
+ mTextureCube(0),
+ mLevelZeroBlueInitData(nullptr),
+ mLevelZeroWhiteInitData(nullptr),
+ mLevelOneInitData(nullptr),
+ mLevelTwoInitData(nullptr),
+ mOffscreenFramebuffer(0)
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ void setUp2DProgram()
+ {
+ // Vertex Shader source
+ // clang-format off
+ const std::string vs = SHADER_SOURCE
+ (
+ attribute vec4 position;
+ varying vec2 vTexCoord;
+
+ void main()
+ {
+ gl_Position = position;
+ vTexCoord = (position.xy * 0.5) + 0.5;
+ }
+ );
+
+ // Fragment Shader source
+ const std::string fs = SHADER_SOURCE
+ (
+ precision mediump float;
+
+ uniform sampler2D uTexture;
+ varying vec2 vTexCoord;
+
+ void main()
+ {
+ gl_FragColor = texture2D(uTexture, vTexCoord);
+ }
+ );
+ // clang-format on
+
+ m2DProgram = CompileProgram(vs, fs);
+ ASSERT_NE(0u, m2DProgram);
+ }
+
+ void setUpCubeProgram()
+ {
+ // A simple vertex shader for the texture cube
+ // clang-format off
+ const std::string cubeVS = SHADER_SOURCE
+ (
+ attribute vec4 position;
+ varying vec4 vPosition;
+ void main()
+ {
+ gl_Position = position;
+ vPosition = position;
+ }
+ );
+
+ // A very simple fragment shader to sample from the negative-Y face of a texture cube.
+ const std::string cubeFS = SHADER_SOURCE
+ (
+ precision mediump float;
+ uniform samplerCube uTexture;
+ varying vec4 vPosition;
+
+ void main()
+ {
+ gl_FragColor = textureCube(uTexture, vec3(vPosition.x, -1, vPosition.y));
+ }
+ );
+ // clang-format on
+
+ mCubeProgram = CompileProgram(cubeVS, cubeFS);
+ ASSERT_NE(0u, mCubeProgram);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ setUp2DProgram();
+
+ setUpCubeProgram();
+
+ mLevelZeroBlueInitData = createRGBInitData(getWindowWidth(), getWindowHeight(), 0, 0, 255); // Blue
+ mLevelZeroWhiteInitData = createRGBInitData(getWindowWidth(), getWindowHeight(), 255, 255, 255); // White
+ mLevelOneInitData = createRGBInitData((getWindowWidth() / 2), (getWindowHeight() / 2), 0, 255, 0); // Green
+ mLevelTwoInitData = createRGBInitData((getWindowWidth() / 4), (getWindowHeight() / 4), 255, 0, 0); // Red
+
+ glGenFramebuffers(1, &mOffscreenFramebuffer);
+ glGenTextures(1, &mTexture2D);
+
+ // Initialize the texture2D to be empty, and don't use mips.
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+
+ ASSERT_EQ(getWindowWidth(), getWindowHeight());
+
+ // Create a non-mipped texture cube. Set the negative-Y face to be blue.
+ glGenTextures(1, &mTextureCube);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube);
+ TexImageCubeMapFaces(0, GL_RGB, getWindowWidth(), GL_RGB, GL_UNSIGNED_BYTE, nullptr);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGB, getWindowWidth(), getWindowWidth(),
+ 0, GL_RGB, GL_UNSIGNED_BYTE, mLevelZeroBlueInitData);
+
+ // Complete the texture cube without mipmaps to start with.
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ glDeleteProgram(m2DProgram);
+ glDeleteProgram(mCubeProgram);
+ glDeleteFramebuffers(1, &mOffscreenFramebuffer);
+ glDeleteTextures(1, &mTexture2D);
+ glDeleteTextures(1, &mTextureCube);
+
+ SafeDeleteArray(mLevelZeroBlueInitData);
+ SafeDeleteArray(mLevelZeroWhiteInitData);
+ SafeDeleteArray(mLevelOneInitData);
+ SafeDeleteArray(mLevelTwoInitData);
+
+ ANGLETest::TearDown();
+ }
+
+ GLubyte *createRGBInitData(GLint width, GLint height, GLint r, GLint g, GLint b)
+ {
+ GLubyte *data = new GLubyte[3 * width * height];
+
+ for (int i = 0; i < width * height; i+=1)
+ {
+ data[3 * i + 0] = static_cast<GLubyte>(r);
+ data[3 * i + 1] = static_cast<GLubyte>(g);
+ data[3 * i + 2] = static_cast<GLubyte>(b);
+ }
+
+ return data;
+ }
+
+ void clearTextureLevel0(GLenum textarget,
+ GLuint texture,
+ GLfloat red,
+ GLfloat green,
+ GLfloat blue,
+ GLfloat alpha)
+ {
+ glBindFramebuffer(GL_FRAMEBUFFER, mOffscreenFramebuffer);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, textarget, texture, 0);
+ ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+ glClearColor(red, green, blue, alpha);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ }
+
+ GLuint m2DProgram;
+ GLuint mCubeProgram;
+ GLuint mTexture2D;
+ GLuint mTextureCube;
+
+ GLubyte* mLevelZeroBlueInitData;
+ GLubyte* mLevelZeroWhiteInitData;
+ GLubyte* mLevelOneInitData;
+ GLubyte* mLevelTwoInitData;
+
+ private:
+ GLuint mOffscreenFramebuffer;
+};
+
+class MipmapTestES3 : public BaseMipmapTest
+{
+ protected:
+ MipmapTestES3()
+ : mTexture(0),
+ mArrayProgram(0),
+ mTextureArraySliceUniformLocation(-1),
+ m3DProgram(0),
+ mTexture3DSliceUniformLocation(-1),
+ mTexture3DLODUniformLocation(-1),
+ m2DProgram(0)
+
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ std::string vertexShaderSource()
+ {
+ // Don't put "#version ..." on its own line. See [cpp]p1:
+ // "If there are sequences of preprocessing tokens within the list of arguments that
+ // would otherwise act as preprocessing directives, the behavior is undefined"
+ // clang-format off
+ return SHADER_SOURCE
+ ( #version 300 es\n
+ precision highp float;
+ in vec4 position;
+ out vec2 texcoord;
+
+ void main()
+ {
+ gl_Position = vec4(position.xy, 0.0, 1.0);
+ texcoord = (position.xy * 0.5) + 0.5;
+ }
+ );
+ // clang-format on
+ }
+
+ void setUpArrayProgram()
+ {
+ const std::string fragmentShaderSourceArray = SHADER_SOURCE
+ ( #version 300 es\n
+ precision highp float;
+ uniform highp sampler2DArray tex;
+ uniform int slice;
+ in vec2 texcoord;
+ out vec4 out_FragColor;
+
+ void main()
+ {
+ out_FragColor = texture(tex, vec3(texcoord, float(slice)));
+ }
+ );
+
+ mArrayProgram = CompileProgram(vertexShaderSource(), fragmentShaderSourceArray);
+ if (mArrayProgram == 0)
+ {
+ FAIL() << "shader compilation failed.";
+ }
+
+ mTextureArraySliceUniformLocation = glGetUniformLocation(mArrayProgram, "slice");
+ ASSERT_NE(-1, mTextureArraySliceUniformLocation);
+
+ glUseProgram(mArrayProgram);
+ glUseProgram(0);
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void setUp3DProgram()
+ {
+ const std::string fragmentShaderSource3D = SHADER_SOURCE
+ ( #version 300 es\n
+ precision highp float;
+ uniform highp sampler3D tex;
+ uniform float slice;
+ uniform float lod;
+ in vec2 texcoord;
+ out vec4 out_FragColor;
+
+ void main()
+ {
+ out_FragColor = textureLod(tex, vec3(texcoord, slice), lod);
+ }
+ );
+
+ m3DProgram = CompileProgram(vertexShaderSource(), fragmentShaderSource3D);
+ if (m3DProgram == 0)
+ {
+ FAIL() << "shader compilation failed.";
+ }
+
+ mTexture3DSliceUniformLocation = glGetUniformLocation(m3DProgram, "slice");
+ ASSERT_NE(-1, mTexture3DSliceUniformLocation);
+
+ mTexture3DLODUniformLocation = glGetUniformLocation(m3DProgram, "lod");
+ ASSERT_NE(-1, mTexture3DLODUniformLocation);
+
+ glUseProgram(m3DProgram);
+ glUniform1f(mTexture3DLODUniformLocation, 0);
+ glUseProgram(0);
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void setUp2DProgram()
+ {
+ // clang-format off
+ const std::string fragmentShaderSource2D = SHADER_SOURCE
+ ( #version 300 es\n
+ precision highp float;
+ uniform highp sampler2D tex;
+ in vec2 texcoord;
+ out vec4 out_FragColor;
+
+ void main()
+ {
+ out_FragColor = texture(tex, texcoord);
+ }
+ );
+ // clang-format on
+
+ m2DProgram = CompileProgram(vertexShaderSource(), fragmentShaderSource2D);
+ ASSERT_NE(0u, m2DProgram);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void setUpCubeProgram()
+ {
+ // A very simple fragment shader to sample from the negative-Y face of a texture cube.
+ // clang-format off
+ const std::string cubeFS = SHADER_SOURCE
+ ( #version 300 es\n
+ precision mediump float;
+ uniform samplerCube uTexture;
+ in vec2 texcoord;
+ out vec4 out_FragColor;
+
+ void main()
+ {
+ out_FragColor = texture(uTexture, vec3(texcoord.x, -1, texcoord.y));
+ }
+ );
+ // clang-format on
+
+ mCubeProgram = CompileProgram(vertexShaderSource(), cubeFS);
+ ASSERT_NE(0u, mCubeProgram);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ glGenTextures(1, &mTexture);
+ ASSERT_GL_NO_ERROR();
+
+ setUpArrayProgram();
+ setUp3DProgram();
+ setUp2DProgram();
+ setUpCubeProgram();
+ }
+
+ void TearDown() override
+ {
+ glDeleteTextures(1, &mTexture);
+
+ glDeleteProgram(mArrayProgram);
+ glDeleteProgram(m3DProgram);
+ glDeleteProgram(m2DProgram);
+ glDeleteProgram(mCubeProgram);
+
+ ANGLETest::TearDown();
+ }
+
+ GLuint mTexture;
+
+ GLuint mArrayProgram;
+ GLint mTextureArraySliceUniformLocation;
+
+ GLuint m3DProgram;
+ GLint mTexture3DSliceUniformLocation;
+ GLint mTexture3DLODUniformLocation;
+
+ GLuint m2DProgram;
+
+ GLuint mCubeProgram;
+};
+
+// This test uses init data for the first three levels of the texture. It passes the level 0 data in, then renders, then level 1, then renders, etc.
+// This ensures that renderers using the zero LOD workaround (e.g. D3D11 FL9_3) correctly pass init data to the mipmapped texture,
+// even if the the zero-LOD texture is currently in use.
+TEST_P(MipmapTest, DISABLED_ThreeLevelsInitData)
+{
+ // Pass in level zero init data.
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, mLevelZeroBlueInitData);
+ ASSERT_GL_NO_ERROR();
+
+ // Disable mips.
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ // Draw a full-sized quad, and check it's blue.
+ clearAndDrawQuad(m2DProgram, getWindowWidth(), getWindowHeight());
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::blue);
+
+ // Draw a half-sized quad, and check it's blue.
+ clearAndDrawQuad(m2DProgram, getWindowWidth() / 2, getWindowHeight() / 2);
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 4, getWindowHeight() / 4, GLColor::blue);
+
+ // Draw a quarter-sized quad, and check it's blue.
+ clearAndDrawQuad(m2DProgram, getWindowWidth() / 4, getWindowHeight() / 4);
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 8, getWindowHeight() / 8, GLColor::blue);
+
+ // Complete the texture by initializing the remaining levels.
+ int n = 1;
+ while (getWindowWidth() / (1U << n) >= 1)
+ {
+ glTexImage2D(GL_TEXTURE_2D, n, GL_RGB, getWindowWidth() / (1U << n), getWindowWidth() / (1U << n), 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
+ ASSERT_GL_NO_ERROR();
+ n+=1;
+ }
+
+ // Pass in level one init data.
+ glTexImage2D(GL_TEXTURE_2D, 1, GL_RGB, getWindowWidth() / 2, getWindowHeight() / 2, 0, GL_RGB, GL_UNSIGNED_BYTE, mLevelOneInitData);
+ ASSERT_GL_NO_ERROR();
+
+ // Draw a full-sized quad, and check it's blue.
+ clearAndDrawQuad(m2DProgram, getWindowWidth(), getWindowHeight());
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::blue);
+
+ // Draw a half-sized quad, and check it's blue. We've not enabled mipmaps yet, so our init data for level one shouldn't be used.
+ clearAndDrawQuad(m2DProgram, getWindowWidth() / 2, getWindowHeight() / 2);
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 4, getWindowHeight() / 4, GLColor::blue);
+
+ // Enable mipmaps.
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
+
+ // Draw a half-sized quad, and check it's green.
+ clearAndDrawQuad(m2DProgram, getWindowWidth() / 2, getWindowHeight() / 2);
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 4, getWindowHeight() / 4, GLColor::green);
+
+ // Draw a quarter-sized quad, and check it's black, since we've not passed any init data for level two.
+ clearAndDrawQuad(m2DProgram, getWindowWidth() / 4, getWindowHeight() / 4);
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 8, getWindowHeight() / 8, GLColor::black);
+
+ // Pass in level two init data.
+ glTexImage2D(GL_TEXTURE_2D, 2, GL_RGB, getWindowWidth() / 4, getWindowHeight() / 4, 0, GL_RGB, GL_UNSIGNED_BYTE, mLevelTwoInitData);
+ ASSERT_GL_NO_ERROR();
+
+ // Draw a full-sized quad, and check it's blue.
+ clearAndDrawQuad(m2DProgram, getWindowWidth(), getWindowHeight());
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::blue);
+
+ // Draw a half-sized quad, and check it's green.
+ clearAndDrawQuad(m2DProgram, getWindowWidth() / 2, getWindowHeight() / 2);
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 4, getWindowHeight() / 4, GLColor::green);
+
+ // Draw a quarter-sized quad, and check it's red.
+ clearAndDrawQuad(m2DProgram, getWindowWidth() / 4, getWindowHeight() / 4);
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 8, getWindowHeight() / 8, GLColor::red);
+
+ // Now disable mipmaps again, and render multiple sized quads. They should all be blue, since level 0 is blue.
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ clearAndDrawQuad(m2DProgram, getWindowWidth(), getWindowHeight());
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::blue);
+ clearAndDrawQuad(m2DProgram, getWindowWidth() / 2, getWindowHeight() / 2);
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 4, getWindowHeight() / 4, GLColor::blue);
+ clearAndDrawQuad(m2DProgram, getWindowWidth() / 4, getWindowHeight() / 4);
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 8, getWindowHeight() / 8, GLColor::blue);
+
+ // Now reset level 0 to white, keeping mipmaps disabled. Then, render various sized quads. They should be white.
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, mLevelZeroWhiteInitData);
+ ASSERT_GL_NO_ERROR();
+
+ clearAndDrawQuad(m2DProgram, getWindowWidth(), getWindowHeight());
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::white);
+ clearAndDrawQuad(m2DProgram, getWindowWidth() / 2, getWindowHeight() / 2);
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 4, getWindowHeight() / 4, GLColor::white);
+ clearAndDrawQuad(m2DProgram, getWindowWidth() / 4, getWindowHeight() / 4);
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 8, getWindowHeight() / 8, GLColor::white);
+
+ // Then enable mipmaps again. The quads should be white, green, red respectively.
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
+
+ clearAndDrawQuad(m2DProgram, getWindowWidth(), getWindowHeight());
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::white);
+ clearAndDrawQuad(m2DProgram, getWindowWidth() / 2, getWindowHeight() / 2);
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 4, getWindowHeight() / 4, GLColor::green);
+ clearAndDrawQuad(m2DProgram, getWindowWidth() / 4, getWindowHeight() / 4);
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 8, getWindowHeight() / 8, GLColor::red);
+}
+
+// This test generates (and uses) mipmaps on a texture using init data. D3D11 will use a non-renderable TextureStorage for this.
+// The test then disables mips, renders to level zero of the texture, and reenables mips before using the texture again.
+// To do this, D3D11 has to convert the TextureStorage into a renderable one.
+// This test ensures that the conversion works correctly.
+// In particular, on D3D11 Feature Level 9_3 it ensures that both the zero LOD workaround texture AND the 'normal' texture are copied during conversion.
+TEST_P(MipmapTest, GenerateMipmapFromInitDataThenRender)
+{
+ // Pass in initial data so the texture is blue.
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, getWindowWidth(), getWindowHeight(), 0, GL_RGB, GL_UNSIGNED_BYTE, mLevelZeroBlueInitData);
+
+ // Then generate the mips.
+ glGenerateMipmap(GL_TEXTURE_2D);
+ ASSERT_GL_NO_ERROR();
+
+ // Enable mipmaps.
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
+
+ // Now draw the texture to various different sized areas.
+ clearAndDrawQuad(m2DProgram, getWindowWidth(), getWindowHeight());
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::blue);
+
+ // Use mip level 1
+ clearAndDrawQuad(m2DProgram, getWindowWidth() / 2, getWindowHeight() / 2);
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 4, getWindowHeight() / 4, GLColor::blue);
+
+ // Use mip level 2
+ clearAndDrawQuad(m2DProgram, getWindowWidth() / 4, getWindowHeight() / 4);
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 8, getWindowHeight() / 8, GLColor::blue);
+
+ ASSERT_GL_NO_ERROR();
+
+ // Disable mips. Render a quad using the texture and ensure it's blue.
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ clearAndDrawQuad(m2DProgram, getWindowWidth(), getWindowHeight());
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::blue);
+
+ // Clear level 0 of the texture to red.
+ clearTextureLevel0(GL_TEXTURE_2D, mTexture2D, 1.0f, 0.0f, 0.0f, 1.0f);
+
+ // Reenable mips, and try rendering different-sized quads.
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
+
+ // Level 0 is now red, so this should render red.
+ clearAndDrawQuad(m2DProgram, getWindowWidth(), getWindowHeight());
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::red);
+
+ // Use mip level 1, blue.
+ clearAndDrawQuad(m2DProgram, getWindowWidth() / 2, getWindowHeight() / 2);
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 4, getWindowHeight() / 4, GLColor::blue);
+
+ // Use mip level 2, blue.
+ clearAndDrawQuad(m2DProgram, getWindowWidth() / 4, getWindowHeight() / 4);
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 8, getWindowHeight() / 8, GLColor::blue);
+}
+
+// This test ensures that mips are correctly generated from a rendered image.
+// In particular, on D3D11 Feature Level 9_3, the clear call will be performed on the zero-level texture, rather than the mipped one.
+// The test ensures that the zero-level texture is correctly copied into the mipped texture before the mipmaps are generated.
+TEST_P(MipmapTest, GenerateMipmapFromRenderedImage)
+{
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ // Clear the texture to blue.
+ clearTextureLevel0(GL_TEXTURE_2D, mTexture2D, 0.0f, 0.0f, 1.0f, 1.0f);
+
+ // Then generate the mips
+ glGenerateMipmap(GL_TEXTURE_2D);
+ ASSERT_GL_NO_ERROR();
+
+ // Enable mips.
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
+
+ // Now draw the texture to various different sized areas.
+ clearAndDrawQuad(m2DProgram, getWindowWidth(), getWindowHeight());
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::blue);
+
+ // Use mip level 1
+ clearAndDrawQuad(m2DProgram, getWindowWidth() / 2, getWindowHeight() / 2);
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 4, getWindowHeight() / 4, GLColor::blue);
+
+ // Use mip level 2
+ clearAndDrawQuad(m2DProgram, getWindowWidth() / 4, getWindowHeight() / 4);
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 8, getWindowHeight() / 8, GLColor::blue);
+}
+
+// Test to ensure that rendering to a mipmapped texture works, regardless of whether mipmaps are enabled or not.
+// TODO: This test hits a texture rebind bug in the D3D11 renderer. Fix this.
+TEST_P(MipmapTest, RenderOntoLevelZeroAfterGenerateMipmap)
+{
+ // TODO(geofflang): Figure out why this is broken on AMD OpenGL
+ if ((IsAMD() || IsIntel()) && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ std::cout << "Test skipped on Intel/AMD OpenGL." << std::endl;
+ return;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+
+ // Clear the texture to blue.
+ clearTextureLevel0(GL_TEXTURE_2D, mTexture2D, 0.0f, 0.0f, 1.0f, 1.0f);
+
+ // Now, draw the texture to a quad that's the same size as the texture. This draws to the default framebuffer.
+ // The quad should be blue.
+ clearAndDrawQuad(m2DProgram, getWindowWidth(), getWindowHeight());
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::blue);
+
+ // Now go back to the texture, and generate mips on it.
+ glGenerateMipmap(GL_TEXTURE_2D);
+ ASSERT_GL_NO_ERROR();
+
+ // Now try rendering the textured quad again. Note: we've not told GL to use the generated mips.
+ // The quad should be blue.
+ clearAndDrawQuad(m2DProgram, getWindowWidth(), getWindowHeight());
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::blue);
+
+ // Now tell GL to use the generated mips.
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
+ EXPECT_GL_NO_ERROR();
+
+ // Now render the textured quad again. It should be still be blue.
+ clearAndDrawQuad(m2DProgram, getWindowWidth(), getWindowHeight());
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::blue);
+
+ // Now render the textured quad to an area smaller than the texture (i.e. to force minification). This should be blue.
+ clearAndDrawQuad(m2DProgram, getWindowWidth() / 4, getWindowHeight() / 4);
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 8, getWindowHeight() / 8, GLColor::blue);
+
+ // Now clear the texture to green. This just clears the top level. The lower mips should remain blue.
+ clearTextureLevel0(GL_TEXTURE_2D, mTexture2D, 0.0f, 1.0f, 0.0f, 1.0f);
+
+ // Render a textured quad equal in size to the texture. This should be green, since we just cleared level 0.
+ clearAndDrawQuad(m2DProgram, getWindowWidth(), getWindowHeight());
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::green);
+
+ // Render a small textured quad. This forces minification, so should render blue (the color of levels 1+).
+ clearAndDrawQuad(m2DProgram, getWindowWidth() / 4, getWindowHeight() / 4);
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 8, getWindowHeight() / 8, GLColor::blue);
+
+ // Disable mipmaps again
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ ASSERT_GL_NO_ERROR();
+
+ // Render a textured quad equal in size to the texture. This should be green, the color of level 0 in the texture.
+ clearAndDrawQuad(m2DProgram, getWindowWidth(), getWindowHeight());
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::green);
+
+ // Render a small textured quad. This would force minification if mips were enabled, but they're not. Therefore, this should be green.
+ clearAndDrawQuad(m2DProgram, getWindowWidth() / 4, getWindowHeight() / 4);
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 8, getWindowHeight() / 8, GLColor::green);
+}
+
+// This test ensures that the level-zero workaround for TextureCubes (on D3D11 Feature Level 9_3)
+// works as expected. It tests enabling/disabling mipmaps, generating mipmaps, and rendering to level zero.
+TEST_P(MipmapTest, TextureCubeGeneralLevelZero)
+{
+ glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube);
+
+ // Draw. Since the negative-Y face's is blue, this should be blue.
+ clearAndDrawQuad(mCubeProgram, getWindowWidth(), getWindowHeight());
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::blue);
+
+ // Generate mipmaps, and render. This should be blue.
+ glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
+ clearAndDrawQuad(mCubeProgram, getWindowWidth(), getWindowHeight());
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::blue);
+
+ // Draw using a smaller viewport (to force a lower LOD of the texture). This should still be blue.
+ clearAndDrawQuad(mCubeProgram, getWindowWidth() / 4, getWindowHeight() / 4);
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::blue);
+
+ // Now clear the negative-Y face of the cube to red.
+ clearTextureLevel0(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, mTextureCube, 1.0f, 0.0f, 0.0f, 1.0f);
+
+ // Draw using a full-size viewport. This should be red.
+ clearAndDrawQuad(mCubeProgram, getWindowWidth(), getWindowHeight());
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
+
+ // Draw using a quarter-size viewport, to force a lower LOD. This should be *BLUE*, since we only cleared level zero
+ // of the negative-Y face to red, and left its mipmaps blue.
+ clearAndDrawQuad(mCubeProgram, getWindowWidth() / 4, getWindowHeight() / 4);
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::blue);
+
+ // Disable mipmaps again, and draw a to a quarter-size viewport.
+ // Since this should use level zero of the texture, this should be *RED*.
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ clearAndDrawQuad(mCubeProgram, getWindowWidth() / 4, getWindowHeight() / 4);
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
+}
+
+// This test ensures that rendering to level-zero of a TextureCube works as expected.
+TEST_P(MipmapTest, TextureCubeRenderToLevelZero)
+{
+ glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube);
+
+ // Draw. Since the negative-Y face's is blue, this should be blue.
+ clearAndDrawQuad(mCubeProgram, getWindowWidth(), getWindowHeight());
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::blue);
+
+ // Now clear the negative-Y face of the cube to red.
+ clearTextureLevel0(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, mTextureCube, 1.0f, 0.0f, 0.0f, 1.0f);
+
+ // Draw using a full-size viewport. This should be red.
+ clearAndDrawQuad(mCubeProgram, getWindowWidth(), getWindowHeight());
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
+
+ // Draw a to a quarter-size viewport. This should also be red.
+ clearAndDrawQuad(mCubeProgram, getWindowWidth() / 4, getWindowHeight() / 4);
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
+}
+
+// Creates a mipmapped 2D array texture with three layers, and calls ANGLE's GenerateMipmap.
+// Then tests if the mipmaps are rendered correctly for all three layers.
+TEST_P(MipmapTestES3, MipmapsForTextureArray)
+{
+ int px = getWindowWidth() / 2;
+ int py = getWindowHeight() / 2;
+
+ glBindTexture(GL_TEXTURE_2D_ARRAY, mTexture);
+
+ glTexStorage3D(GL_TEXTURE_2D_ARRAY, 5, GL_RGBA8, 16, 16, 3);
+
+ // Fill the first layer with red
+ std::vector<GLColor> pixelsRed(16 * 16, GLColor::red);
+ glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 16, 16, 1, GL_RGBA, GL_UNSIGNED_BYTE,
+ pixelsRed.data());
+
+ // Fill the second layer with green
+ std::vector<GLColor> pixelsGreen(16 * 16, GLColor::green);
+ glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 1, 16, 16, 1, GL_RGBA, GL_UNSIGNED_BYTE,
+ pixelsGreen.data());
+
+ // Fill the third layer with blue
+ std::vector<GLColor> pixelsBlue(16 * 16, GLColor::blue);
+ glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 2, 16, 16, 1, GL_RGBA, GL_UNSIGNED_BYTE,
+ pixelsBlue.data());
+
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ EXPECT_GL_NO_ERROR();
+
+ glGenerateMipmap(GL_TEXTURE_2D_ARRAY);
+
+ EXPECT_GL_NO_ERROR();
+
+ glUseProgram(mArrayProgram);
+
+ EXPECT_GL_NO_ERROR();
+
+ // Draw the first slice
+ glUniform1i(mTextureArraySliceUniformLocation, 0);
+ drawQuad(mArrayProgram, "position", 0.5f);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_PIXEL_COLOR_EQ(px, py, GLColor::red);
+
+ // Draw the second slice
+ glUniform1i(mTextureArraySliceUniformLocation, 1);
+ drawQuad(mArrayProgram, "position", 0.5f);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_PIXEL_COLOR_EQ(px, py, GLColor::green);
+
+ // Draw the third slice
+ glUniform1i(mTextureArraySliceUniformLocation, 2);
+ drawQuad(mArrayProgram, "position", 0.5f);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_PIXEL_COLOR_EQ(px, py, GLColor::blue);
+}
+
+// Create a mipmapped 2D array texture with more layers than width / height, and call
+// GenerateMipmap.
+TEST_P(MipmapTestES3, MipmapForDeepTextureArray)
+{
+ int px = getWindowWidth() / 2;
+ int py = getWindowHeight() / 2;
+
+ glBindTexture(GL_TEXTURE_2D_ARRAY, mTexture);
+
+ // Fill the whole texture with red.
+ std::vector<GLColor> pixelsRed(2 * 2 * 4, GLColor::red);
+ glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 2, 2, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ pixelsRed.data());
+
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ EXPECT_GL_NO_ERROR();
+
+ glGenerateMipmap(GL_TEXTURE_2D_ARRAY);
+
+ EXPECT_GL_NO_ERROR();
+
+ glUseProgram(mArrayProgram);
+
+ EXPECT_GL_NO_ERROR();
+
+ // Draw the first slice
+ glUniform1i(mTextureArraySliceUniformLocation, 0);
+ drawQuad(mArrayProgram, "position", 0.5f);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_PIXEL_COLOR_EQ(px, py, GLColor::red);
+
+ // Draw the fourth slice
+ glUniform1i(mTextureArraySliceUniformLocation, 3);
+ drawQuad(mArrayProgram, "position", 0.5f);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_PIXEL_COLOR_EQ(px, py, GLColor::red);
+}
+
+// Creates a mipmapped 3D texture with two layers, and calls ANGLE's GenerateMipmap.
+// Then tests if the mipmaps are rendered correctly for all two layers.
+TEST_P(MipmapTestES3, MipmapsForTexture3D)
+{
+ int px = getWindowWidth() / 2;
+ int py = getWindowHeight() / 2;
+
+ glBindTexture(GL_TEXTURE_3D, mTexture);
+
+ glTexStorage3D(GL_TEXTURE_3D, 5, GL_RGBA8, 16, 16, 2);
+
+ // Fill the first layer with red
+ std::vector<GLColor> pixelsRed(16 * 16, GLColor::red);
+ glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 16, 16, 1, GL_RGBA, GL_UNSIGNED_BYTE,
+ pixelsRed.data());
+
+ // Fill the second layer with green
+ std::vector<GLColor> pixelsGreen(16 * 16, GLColor::green);
+ glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 1, 16, 16, 1, GL_RGBA, GL_UNSIGNED_BYTE,
+ pixelsGreen.data());
+
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ EXPECT_GL_NO_ERROR();
+
+ glGenerateMipmap(GL_TEXTURE_3D);
+
+ EXPECT_GL_NO_ERROR();
+
+ glUseProgram(m3DProgram);
+
+ EXPECT_GL_NO_ERROR();
+
+ // Mipmap level 0
+ // Draw the first slice
+ glUniform1f(mTexture3DLODUniformLocation, 0.);
+ glUniform1f(mTexture3DSliceUniformLocation, 0.25f);
+ drawQuad(m3DProgram, "position", 0.5f);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_PIXEL_COLOR_EQ(px, py, GLColor::red);
+
+ // Draw the second slice
+ glUniform1f(mTexture3DSliceUniformLocation, 0.75f);
+ drawQuad(m3DProgram, "position", 0.5f);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_PIXEL_COLOR_EQ(px, py, GLColor::green);
+
+ // Mipmap level 1
+ // The second mipmap should only have one slice.
+ glUniform1f(mTexture3DLODUniformLocation, 1.);
+ drawQuad(m3DProgram, "position", 0.5f);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_PIXEL_NEAR(px, py, 127, 127, 0, 255, 1.0);
+
+ glUniform1f(mTexture3DSliceUniformLocation, 0.75f);
+ drawQuad(m3DProgram, "position", 0.5f);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_PIXEL_NEAR(px, py, 127, 127, 0, 255, 1.0);
+}
+
+// Create a 2D texture with levels 0-2, call GenerateMipmap with base level 1 so that level 0 stays
+// the same, and then sample levels 0 and 2.
+// GLES 3.0.4 section 3.8.10:
+// "Mipmap generation replaces texel array levels levelbase + 1 through q with arrays derived from
+// the levelbase array, regardless of their previous contents. All other mipmap arrays, including
+// the levelbase array, are left unchanged by this computation."
+TEST_P(MipmapTestES3, GenerateMipmapBaseLevel)
+{
+ if (IsAMD() && IsDesktopOpenGL())
+ {
+ // Observed incorrect rendering on AMD, sampling level 2 returns black.
+ std::cout << "Test skipped on AMD OpenGL." << std::endl;
+ return;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, mTexture);
+
+ ASSERT(getWindowWidth() == getWindowHeight());
+
+ // Fill level 0 with blue
+ std::vector<GLColor> pixelsBlue(getWindowWidth() * getWindowHeight(), GLColor::blue);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, getWindowWidth(), getWindowHeight(), 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, pixelsBlue.data());
+
+ // Fill level 1 with red
+ std::vector<GLColor> pixelsRed(getWindowWidth() * getWindowHeight() / 4, GLColor::red);
+ glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth() / 2, getWindowHeight() / 2, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, pixelsRed.data());
+
+ // Fill level 2 with green
+ std::vector<GLColor> pixelsGreen(getWindowWidth() * getWindowHeight() / 16, GLColor::green);
+ glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, getWindowWidth() / 4, getWindowHeight() / 4, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, pixelsGreen.data());
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1);
+
+ EXPECT_GL_NO_ERROR();
+
+ // The blue level 0 should be untouched by this since base level is 1.
+ glGenerateMipmap(GL_TEXTURE_2D);
+
+ EXPECT_GL_NO_ERROR();
+
+ // Draw using level 2. It should be set to red by GenerateMipmap.
+ clearAndDrawQuad(m2DProgram, getWindowWidth() / 4, getWindowHeight() / 4);
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 8, getWindowHeight() / 8, GLColor::red);
+
+ // Draw using level 0. It should still be blue.
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
+ clearAndDrawQuad(m2DProgram, getWindowWidth(), getWindowHeight());
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::blue);
+}
+
+// Create a cube map with levels 0-2, call GenerateMipmap with base level 1 so that level 0 stays
+// the same, and then sample levels 0 and 2.
+// GLES 3.0.4 section 3.8.10:
+// "Mipmap generation replaces texel array levels levelbase + 1 through q with arrays derived from
+// the levelbase array, regardless of their previous contents. All other mipmap arrays, including
+// the levelbase array, are left unchanged by this computation."
+TEST_P(MipmapTestES3, GenerateMipmapCubeBaseLevel)
+{
+ if (IsAMD() && IsDesktopOpenGL())
+ {
+ // Observed incorrect rendering on AMD, sampling level 2 returns black.
+ std::cout << "Test skipped on AMD OpenGL." << std::endl;
+ return;
+ }
+
+ ASSERT_EQ(getWindowWidth(), getWindowHeight());
+
+ glBindTexture(GL_TEXTURE_CUBE_MAP, mTexture);
+ std::vector<GLColor> pixelsBlue(getWindowWidth() * getWindowWidth(), GLColor::blue);
+ TexImageCubeMapFaces(0, GL_RGBA8, getWindowWidth(), GL_RGBA, GL_UNSIGNED_BYTE,
+ pixelsBlue.data());
+
+ // Fill level 1 with red
+ std::vector<GLColor> pixelsRed(getWindowWidth() * getWindowWidth() / 4, GLColor::red);
+ TexImageCubeMapFaces(1, GL_RGBA8, getWindowWidth() / 2, GL_RGBA, GL_UNSIGNED_BYTE,
+ pixelsRed.data());
+
+ // Fill level 2 with green
+ std::vector<GLColor> pixelsGreen(getWindowWidth() * getWindowWidth() / 16, GLColor::green);
+ TexImageCubeMapFaces(2, GL_RGBA8, getWindowWidth() / 4, GL_RGBA, GL_UNSIGNED_BYTE,
+ pixelsGreen.data());
+
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, 1);
+
+ EXPECT_GL_NO_ERROR();
+
+ // The blue level 0 should be untouched by this since base level is 1.
+ glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
+
+ EXPECT_GL_NO_ERROR();
+
+ // Draw using level 2. It should be set to red by GenerateMipmap.
+ clearAndDrawQuad(mCubeProgram, getWindowWidth() / 4, getWindowHeight() / 4);
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 8, getWindowHeight() / 8, GLColor::red);
+
+ if (IsNVIDIA() && IsOpenGL())
+ {
+ // Observed incorrect rendering on NVIDIA, level zero seems to be incorrectly affected by
+ // GenerateMipmap.
+ std::cout << "Test partially skipped on NVIDIA OpenGL." << std::endl;
+ return;
+ }
+
+ // Draw using level 0. It should still be blue.
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_BASE_LEVEL, 0);
+ clearAndDrawQuad(mCubeProgram, getWindowWidth(), getWindowHeight());
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::blue);
+}
+
+// Create a texture with levels 0-2, call GenerateMipmap with max level 1 so that level 2 stays the
+// same, and then sample levels 1 and 2.
+// GLES 3.0.4 section 3.8.10:
+// "Mipmap generation replaces texel array levels levelbase + 1 through q with arrays derived from
+// the levelbase array, regardless of their previous contents. All other mipmap arrays, including
+// the levelbase array, are left unchanged by this computation."
+TEST_P(MipmapTestES3, GenerateMipmapMaxLevel)
+{
+ glBindTexture(GL_TEXTURE_2D, mTexture);
+
+ // Fill level 0 with blue
+ std::vector<GLColor> pixelsBlue(getWindowWidth() * getWindowHeight(), GLColor::blue);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, getWindowWidth(), getWindowHeight(), 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, pixelsBlue.data());
+
+ // Fill level 1 with red
+ std::vector<GLColor> pixelsRed(getWindowWidth() * getWindowHeight() / 4, GLColor::red);
+ glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, getWindowWidth() / 2, getWindowHeight() / 2, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, pixelsRed.data());
+
+ // Fill level 2 with green
+ std::vector<GLColor> pixelsGreen(getWindowWidth() * getWindowHeight() / 16, GLColor::green);
+ glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, getWindowWidth() / 4, getWindowHeight() / 4, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, pixelsGreen.data());
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
+
+ EXPECT_GL_NO_ERROR();
+
+ // The green level 2 should be untouched by this since max level is 1.
+ glGenerateMipmap(GL_TEXTURE_2D);
+
+ EXPECT_GL_NO_ERROR();
+
+ // Draw using level 1. It should be set to blue by GenerateMipmap.
+ clearAndDrawQuad(m2DProgram, getWindowWidth() / 2, getWindowHeight() / 2);
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 4, getWindowHeight() / 4, GLColor::blue);
+
+ // Draw using level 2. It should still be green.
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2);
+ clearAndDrawQuad(m2DProgram, getWindowWidth() / 4, getWindowHeight() / 4);
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 8, getWindowHeight() / 8, GLColor::green);
+}
+
+// Call GenerateMipmap with out-of-range base level. The spec is interpreted so that an out-of-range
+// base level does not have a color-renderable/texture-filterable internal format, so the
+// GenerateMipmap call generates INVALID_OPERATION. GLES 3.0.4 section 3.8.10:
+// "If the levelbase array was not specified with an unsized internal format from table 3.3 or a
+// sized internal format that is both color-renderable and texture-filterable according to table
+// 3.13, an INVALID_OPERATION error is generated."
+TEST_P(MipmapTestES3, GenerateMipmapBaseLevelOutOfRange)
+{
+ glBindTexture(GL_TEXTURE_2D, mTexture);
+
+ // Fill level 0 with blue
+ std::vector<GLColor> pixelsBlue(getWindowWidth() * getWindowHeight(), GLColor::blue);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, getWindowWidth(), getWindowHeight(), 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, pixelsBlue.data());
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1000);
+
+ EXPECT_GL_NO_ERROR();
+
+ // Expecting the out-of-range base level to be treated as not color-renderable and
+ // texture-filterable.
+ glGenerateMipmap(GL_TEXTURE_2D);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ // Draw using level 0. It should still be blue.
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ clearAndDrawQuad(m2DProgram, getWindowWidth(), getWindowHeight());
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::blue);
+}
+
+// Call GenerateMipmap with out-of-range base level on an immutable texture. The base level should
+// be clamped, so the call doesn't generate an error.
+TEST_P(MipmapTestES3, GenerateMipmapBaseLevelOutOfRangeImmutableTexture)
+{
+ glBindTexture(GL_TEXTURE_2D, mTexture);
+
+ glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::green);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1000);
+
+ EXPECT_GL_NO_ERROR();
+
+ // This is essentially a no-op, since the texture only has one level.
+ glGenerateMipmap(GL_TEXTURE_2D);
+
+ EXPECT_GL_NO_ERROR();
+
+ // The only level of the texture should still be green.
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ clearAndDrawQuad(m2DProgram, getWindowWidth(), getWindowHeight());
+ EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, GLColor::green);
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+// Note: we run these tests against 9_3 on WARP due to hardware driver issues on Win7
+ANGLE_INSTANTIATE_TEST(MipmapTest,
+ ES2_D3D9(),
+ ES2_D3D11(EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE),
+ ES2_D3D11(EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE),
+ ES2_D3D11_FL9_3_WARP(),
+ ES2_OPENGL(),
+ ES3_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGLES());
+ANGLE_INSTANTIATE_TEST(MipmapTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
diff --git a/gfx/angle/src/tests/gl_tests/MultisampleCompatibilityTest.cpp b/gfx/angle/src/tests/gl_tests/MultisampleCompatibilityTest.cpp
new file mode 100755
index 000000000..0edc221d7
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/MultisampleCompatibilityTest.cpp
@@ -0,0 +1,438 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// StateChangeTest:
+// Specifically designed for an ANGLE implementation of GL, these tests validate that
+// ANGLE's dirty bits systems don't get confused by certain sequences of state changes.
+//
+
+#include "test_utils/ANGLETest.h"
+#include "test_utils/gl_raii.h"
+#include "shader_utils.h"
+
+using namespace angle;
+
+namespace
+{
+
+const GLint kWidth = 64;
+const GLint kHeight = 64;
+
+// test drawing with GL_MULTISAMPLE_EXT enabled/disabled.
+class EXTMultisampleCompatibilityTest : public ANGLETest
+{
+
+protected:
+ EXTMultisampleCompatibilityTest()
+ {
+ setWindowWidth(64);
+ setWindowHeight(64);
+ setConfigRedBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ static const char* v_shader_str =
+ "attribute vec4 a_Position;\n"
+ "void main()\n"
+ "{ gl_Position = a_Position; }";
+
+ static const char* f_shader_str =
+ "precision mediump float;\n"
+ "uniform vec4 color;"
+ "void main() { gl_FragColor = color; }";
+
+ mProgram = CompileProgram(v_shader_str, f_shader_str);
+
+ GLuint position_loc = glGetAttribLocation(mProgram, "a_Position");
+ mColorLoc = glGetUniformLocation(mProgram, "color");
+
+ glGenBuffers(1, &mVBO);
+ glBindBuffer(GL_ARRAY_BUFFER, mVBO);
+ static float vertices[] = {
+ 1.0f, 1.0f, -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f,
+ -1.0f, 1.0f, -1.0f, -1.0f, -1.0f, 1.0f, -1.0f, 1.0f, 1.0f,
+ };
+ glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
+ glEnableVertexAttribArray(position_loc);
+ glVertexAttribPointer(position_loc, 2, GL_FLOAT, GL_FALSE, 0, 0);
+ }
+
+ void TearDown() override
+ {
+ glDeleteBuffers(1, &mVBO);
+ glDeleteProgram(mProgram);
+
+ ANGLETest::TearDown();
+ }
+
+ void prepareForDraw()
+ {
+ // Create a sample buffer.
+ GLsizei num_samples = 4, max_samples = 0;
+ glGetIntegerv(GL_MAX_SAMPLES, &max_samples);
+ num_samples = std::min(num_samples, max_samples);
+
+ glGenRenderbuffers(1, &mSampleRB);
+ glBindRenderbuffer(GL_RENDERBUFFER, mSampleRB);
+ glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, num_samples,
+ GL_RGBA8_OES, kWidth, kHeight);
+ GLint param = 0;
+ glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES,
+ &param);
+ EXPECT_GE(param, num_samples);
+
+ glGenFramebuffers(1, &mSampleFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mSampleFBO);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_RENDERBUFFER, mSampleRB);
+ EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
+ glCheckFramebufferStatus(GL_FRAMEBUFFER));
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ // Create another FBO to resolve the multisample buffer into.
+ glGenTextures(1, &mResolveTex);
+ glBindTexture(GL_TEXTURE_2D, mResolveTex);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, NULL);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glGenFramebuffers(1, &mResolveFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mResolveFBO);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
+ mResolveTex, 0);
+ EXPECT_EQ(static_cast<GLenum>(GL_FRAMEBUFFER_COMPLETE),
+ glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ glUseProgram(mProgram);
+ glViewport(0, 0, kWidth, kHeight);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+ glEnable(GL_BLEND);
+ glBindFramebuffer(GL_FRAMEBUFFER, mSampleFBO);
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ }
+
+ void prepareForVerify()
+ {
+ // Resolve.
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, mSampleFBO);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mResolveFBO);
+ glClearColor(1.0f, 0.0f, 0.0f, 0.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glBlitFramebufferANGLE(0, 0, kWidth, kHeight, 0, 0, kWidth, kHeight,
+ GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, mResolveFBO);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void cleanup()
+ {
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glDeleteFramebuffers(1, &mResolveFBO);
+ glDeleteFramebuffers(1, &mSampleFBO);
+ glDeleteTextures(1, &mResolveTex);
+ glDeleteRenderbuffers(1, &mSampleRB);
+
+ ASSERT_GL_NO_ERROR();
+
+ }
+
+ bool isApplicable() const
+ {
+ return extensionEnabled("GL_EXT_multisample_compatibility") &&
+ extensionEnabled("GL_ANGLE_framebuffer_multisample") &&
+ extensionEnabled("GL_OES_rgb8_rgba8") &&
+ !IsAMD();
+ }
+ GLuint mSampleFBO;
+ GLuint mResolveFBO;
+ GLuint mSampleRB;
+ GLuint mResolveTex;
+
+ GLuint mColorLoc;
+ GLuint mProgram;
+ GLuint mVBO;
+};
+
+} //
+
+// Test simple state tracking
+TEST_P(EXTMultisampleCompatibilityTest, TestStateTracking)
+{
+ if (!isApplicable())
+ return;
+
+ EXPECT_TRUE(glIsEnabled(GL_MULTISAMPLE_EXT));
+ glDisable(GL_MULTISAMPLE_EXT);
+ EXPECT_FALSE(glIsEnabled(GL_MULTISAMPLE_EXT));
+ glEnable(GL_MULTISAMPLE_EXT);
+ EXPECT_TRUE(glIsEnabled(GL_MULTISAMPLE_EXT));
+
+ EXPECT_FALSE(glIsEnabled(GL_SAMPLE_ALPHA_TO_ONE_EXT));
+ glEnable(GL_SAMPLE_ALPHA_TO_ONE_EXT);
+ EXPECT_TRUE(glIsEnabled(GL_SAMPLE_ALPHA_TO_ONE_EXT));
+ glDisable(GL_SAMPLE_ALPHA_TO_ONE_EXT);
+ EXPECT_FALSE(glIsEnabled(GL_SAMPLE_ALPHA_TO_ONE_EXT));
+
+ EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError());
+}
+
+// Test that disabling GL_MULTISAMPLE_EXT is handled correctly.
+TEST_P(EXTMultisampleCompatibilityTest, DrawAndResolve)
+{
+ if (!isApplicable())
+ return;
+
+ static const float kBlue[] = {0.0f, 0.0f, 1.0f, 1.0f};
+ static const float kGreen[] = {0.0f, 1.0f, 0.0f, 1.0f};
+ static const float kRed[] = {1.0f, 0.0f, 0.0f, 1.0f};
+
+ // Different drivers seem to behave differently with respect to resulting
+ // values. These might be due to different MSAA sample counts causing
+ // different samples to hit. Other option is driver bugs. Just test that
+ // disabling multisample causes a difference.
+ std::unique_ptr<uint8_t[]> results[3];
+ const GLint kResultSize = kWidth * kHeight * 4;
+ for (int pass = 0; pass < 3; pass++)
+ {
+ prepareForDraw();
+ // Green: from top right to bottom left.
+ glUniform4fv(mColorLoc, 1, kGreen);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ // Blue: from top left to bottom right.
+ glUniform4fv(mColorLoc, 1, kBlue);
+ glDrawArrays(GL_TRIANGLES, 3, 3);
+
+ // Red, with and without MSAA: from bottom left to top right.
+ if (pass == 1)
+ {
+ glDisable(GL_MULTISAMPLE_EXT);
+ }
+ glUniform4fv(mColorLoc, 1, kRed);
+ glDrawArrays(GL_TRIANGLES, 6, 3);
+ if (pass == 1)
+ {
+ glEnable(GL_MULTISAMPLE_EXT);
+ }
+ prepareForVerify();
+ results[pass].reset(new uint8_t[kResultSize]);
+ memset(results[pass].get(), 123u, kResultSize);
+ glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE,
+ results[pass].get());
+
+ cleanup();
+ }
+ EXPECT_NE(0, memcmp(results[0].get(), results[1].get(), kResultSize));
+ // Verify that rendering is deterministic, so that the pass above does not
+ // come from non-deterministic rendering.
+ EXPECT_EQ(0, memcmp(results[0].get(), results[2].get(), kResultSize));
+}
+
+// Test that enabling GL_SAMPLE_ALPHA_TO_ONE_EXT affects rendering.
+TEST_P(EXTMultisampleCompatibilityTest, DrawAlphaOneAndResolve)
+{
+ if (!isApplicable())
+ return;
+
+ // SAMPLE_ALPHA_TO_ONE is specified to transform alpha values of
+ // covered samples to 1.0. In order to detect it, we use non-1.0
+ // alpha.
+ static const float kBlue[] = {0.0f, 0.0f, 1.0f, 0.5f};
+ static const float kGreen[] = {0.0f, 1.0f, 0.0f, 0.5f};
+ static const float kRed[] = {1.0f, 0.0f, 0.0f, 0.5f};
+
+ // Different drivers seem to behave differently with respect to resulting
+ // alpha value. These might be due to different MSAA sample counts causing
+ // different samples to hit. Other option is driver bugs. Testing exact or
+ // even approximate sample values is not that easy. Thus, just test
+ // representative positions which have fractional pixels, inspecting that
+ // normal rendering is different to SAMPLE_ALPHA_TO_ONE rendering.
+ std::unique_ptr<uint8_t[]> results[3];
+ const GLint kResultSize = kWidth * kHeight * 4;
+
+ for (int pass = 0; pass < 3; ++pass)
+ {
+ prepareForDraw();
+ if (pass == 1)
+ {
+ glEnable(GL_SAMPLE_ALPHA_TO_ONE_EXT);
+ }
+ glEnable(GL_MULTISAMPLE_EXT);
+ glUniform4fv(mColorLoc, 1, kGreen);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ glUniform4fv(mColorLoc, 1, kBlue);
+ glDrawArrays(GL_TRIANGLES, 3, 3);
+
+ glDisable(GL_MULTISAMPLE_EXT);
+ glUniform4fv(mColorLoc, 1, kRed);
+ glDrawArrays(GL_TRIANGLES, 6, 3);
+
+ prepareForVerify();
+ results[pass].reset(new uint8_t[kResultSize]);
+ memset(results[pass].get(), 123u, kResultSize);
+ glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE,
+ results[pass].get());
+ if (pass == 1)
+ {
+ glDisable(GL_SAMPLE_ALPHA_TO_ONE_EXT);
+ }
+
+ cleanup();
+ }
+ EXPECT_NE(0, memcmp(results[0].get(), results[1].get(), kResultSize));
+ // Verify that rendering is deterministic, so that the pass above does not
+ // come from non-deterministic rendering.
+ EXPECT_EQ(0, memcmp(results[0].get(), results[2].get(), kResultSize));
+}
+
+ANGLE_INSTANTIATE_TEST(EXTMultisampleCompatibilityTest, ES2_OPENGL(), ES2_OPENGLES(), ES3_OPENGL());
+
+class MultisampleCompatibilityTest : public ANGLETest
+{
+
+ protected:
+ MultisampleCompatibilityTest()
+ {
+ setWindowWidth(64);
+ setWindowHeight(64);
+ setConfigRedBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ void prepareForDraw(GLsizei numSamples)
+ {
+ // Create a sample buffer.
+ glGenRenderbuffers(1, &mSampleRB);
+ glBindRenderbuffer(GL_RENDERBUFFER, mSampleRB);
+ glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, numSamples, GL_RGBA8, kWidth,
+ kHeight);
+ GLint param = 0;
+ glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_SAMPLES, &param);
+ EXPECT_GE(param, numSamples);
+ glGenFramebuffers(1, &mSampleFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mSampleFBO);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, mSampleRB);
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ // Create another FBO to resolve the multisample buffer into.
+ glGenTextures(1, &mResolveTex);
+ glBindTexture(GL_TEXTURE_2D, mResolveTex);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, kWidth, kHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ NULL);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glGenFramebuffers(1, &mResolveFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mResolveFBO);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mResolveTex, 0);
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+ glViewport(0, 0, kWidth, kHeight);
+ glBindFramebuffer(GL_FRAMEBUFFER, mSampleFBO);
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void prepareForVerify()
+ {
+ // Resolve.
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, mSampleFBO);
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mResolveFBO);
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glBlitFramebufferANGLE(0, 0, kWidth, kHeight, 0, 0, kWidth, kHeight, GL_COLOR_BUFFER_BIT,
+ GL_NEAREST);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, mResolveFBO);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void cleanup()
+ {
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glDeleteFramebuffers(1, &mResolveFBO);
+ glDeleteFramebuffers(1, &mSampleFBO);
+ glDeleteTextures(1, &mResolveTex);
+ glDeleteRenderbuffers(1, &mSampleRB);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ bool isApplicable() const
+ {
+ return extensionEnabled("GL_ANGLE_framebuffer_multisample") &&
+ extensionEnabled("GL_OES_rgb8_rgba8");
+ }
+
+ GLuint mSampleFBO;
+ GLuint mResolveFBO;
+ GLuint mSampleRB;
+ GLuint mResolveTex;
+};
+
+// Test that enabling GL_SAMPLE_COVERAGE affects rendering.
+TEST_P(MultisampleCompatibilityTest, DrawCoverageAndResolve)
+{
+ if (!isApplicable())
+ return;
+
+ // TODO: Figure out why this fails on Android.
+ if (IsAndroid())
+ {
+ std::cout << "Test skipped on Android." << std::endl;
+ return;
+ }
+
+ const std::string &vertex =
+ "attribute vec4 position;\n"
+ "void main()\n"
+ "{ gl_Position = position; }";
+ const std::string &fragment =
+ "void main()\n"
+ "{ gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }";
+
+ ANGLE_GL_PROGRAM(drawRed, vertex, fragment);
+
+ GLsizei maxSamples = 0;
+ glGetIntegerv(GL_MAX_SAMPLES, &maxSamples);
+ int iterationCount = maxSamples + 1;
+ for (int samples = 1; samples < iterationCount; samples++)
+ {
+ prepareForDraw(samples);
+ glEnable(GL_SAMPLE_COVERAGE);
+ glSampleCoverage(1.0, false);
+ drawQuad(drawRed.get(), "position", 0.5f);
+
+ prepareForVerify();
+ GLsizei pixelCount = kWidth * kHeight;
+ std::vector<GLColor> actual(pixelCount, GLColor::black);
+ glReadPixels(0, 0, kWidth, kHeight, GL_RGBA, GL_UNSIGNED_BYTE, actual.data());
+ glDisable(GL_SAMPLE_COVERAGE);
+ cleanup();
+
+ std::vector<GLColor> expected(pixelCount, GLColor::red);
+ EXPECT_EQ(expected, actual);
+ }
+}
+
+ANGLE_INSTANTIATE_TEST(MultisampleCompatibilityTest,
+ ES2_D3D9(),
+ ES2_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_D3D11(),
+ ES3_OPENGL(),
+ ES3_OPENGLES()); \ No newline at end of file
diff --git a/gfx/angle/src/tests/gl_tests/ObjectAllocationTest.cpp b/gfx/angle/src/tests/gl_tests/ObjectAllocationTest.cpp
new file mode 100755
index 000000000..b0e59f7fc
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/ObjectAllocationTest.cpp
@@ -0,0 +1,54 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ObjectAllocationTest
+// Tests for object allocations and lifetimes.
+//
+
+#include "test_utils/ANGLETest.h"
+
+using namespace angle;
+
+namespace
+{
+
+class ObjectAllocationTest : public ANGLETest
+{
+ protected:
+ ObjectAllocationTest() {}
+};
+
+// Test that we don't re-allocate a bound framebuffer ID.
+TEST_P(ObjectAllocationTest, BindFramebufferBeforeGen)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, 1);
+ GLuint fbo = 0;
+ glGenFramebuffers(1, &fbo);
+ EXPECT_NE(1u, fbo);
+ glDeleteFramebuffers(1, &fbo);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that we don't re-allocate a bound framebuffer ID, other pattern.
+TEST_P(ObjectAllocationTest, BindFramebufferAfterGen)
+{
+ GLuint firstFBO = 0;
+ glGenFramebuffers(1, &firstFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, 1);
+ glDeleteFramebuffers(1, &firstFBO);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 2);
+ GLuint secondFBOs[2] = {0};
+ glGenFramebuffers(2, secondFBOs);
+ EXPECT_NE(2u, secondFBOs[0]);
+ EXPECT_NE(2u, secondFBOs[1]);
+ glDeleteFramebuffers(2, secondFBOs);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+} // anonymous namespace
+
+ANGLE_INSTANTIATE_TEST(ObjectAllocationTest, ES3_OPENGL(), ES3_D3D11()); \ No newline at end of file
diff --git a/gfx/angle/src/tests/gl_tests/OcclusionQueriesTest.cpp b/gfx/angle/src/tests/gl_tests/OcclusionQueriesTest.cpp
new file mode 100755
index 000000000..5c24f8bd7
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/OcclusionQueriesTest.cpp
@@ -0,0 +1,366 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "system_utils.h"
+#include "test_utils/ANGLETest.h"
+#include "random_utils.h"
+
+using namespace angle;
+
+class OcclusionQueriesTest : public ANGLETest
+{
+ protected:
+ OcclusionQueriesTest() : mProgram(0), mRNG(1)
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ setConfigDepthBits(24);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ const std::string passthroughVS = SHADER_SOURCE
+ (
+ attribute highp vec4 position;
+ void main(void)
+ {
+ gl_Position = position;
+ }
+ );
+
+ const std::string passthroughPS = SHADER_SOURCE
+ (
+ precision highp float;
+ void main(void)
+ {
+ gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
+ }
+ );
+
+ mProgram = CompileProgram(passthroughVS, passthroughPS);
+ ASSERT_NE(0u, mProgram);
+ }
+
+ void TearDown() override
+ {
+ glDeleteProgram(mProgram);
+
+ ANGLETest::TearDown();
+ }
+
+ GLuint mProgram;
+ RNG mRNG;
+};
+
+TEST_P(OcclusionQueriesTest, IsOccluded)
+{
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_EXT_occlusion_query_boolean"))
+ {
+ std::cout << "Test skipped because ES3 or GL_EXT_occlusion_query_boolean are not available."
+ << std::endl;
+ return;
+ }
+
+ glDepthMask(GL_TRUE);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ // draw a quad at depth 0.3
+ glEnable(GL_DEPTH_TEST);
+ glUseProgram(mProgram);
+ drawQuad(mProgram, "position", 0.3f);
+ glUseProgram(0);
+
+ EXPECT_GL_NO_ERROR();
+
+ GLuint query = 0;
+ glGenQueriesEXT(1, &query);
+ glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_EXT, query);
+ drawQuad(mProgram, "position", 0.8f); // this quad should be occluded by first quad
+ glEndQueryEXT(GL_ANY_SAMPLES_PASSED_EXT);
+
+ EXPECT_GL_NO_ERROR();
+
+ swapBuffers();
+
+ GLuint ready = GL_FALSE;
+ while (ready == GL_FALSE)
+ {
+ angle::Sleep(0);
+ glGetQueryObjectuivEXT(query, GL_QUERY_RESULT_AVAILABLE_EXT, &ready);
+ }
+
+ GLuint result = GL_TRUE;
+ glGetQueryObjectuivEXT(query, GL_QUERY_RESULT_EXT, &result);
+
+ EXPECT_GL_NO_ERROR();
+
+ glDeleteQueriesEXT(1, &query);
+
+ EXPECT_GLENUM_EQ(GL_FALSE, result);
+}
+
+TEST_P(OcclusionQueriesTest, IsNotOccluded)
+{
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_EXT_occlusion_query_boolean"))
+ {
+ std::cout << "Test skipped because ES3 or GL_EXT_occlusion_query_boolean are not available."
+ << std::endl;
+ return;
+ }
+
+ glDepthMask(GL_TRUE);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ EXPECT_GL_NO_ERROR();
+
+ GLuint query = 0;
+ glGenQueriesEXT(1, &query);
+ glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_EXT, query);
+ drawQuad(mProgram, "position", 0.8f); // this quad should not be occluded
+ glEndQueryEXT(GL_ANY_SAMPLES_PASSED_EXT);
+
+ EXPECT_GL_NO_ERROR();
+
+ swapBuffers();
+
+ GLuint result = GL_TRUE;
+ glGetQueryObjectuivEXT(query, GL_QUERY_RESULT_EXT, &result); // will block waiting for result
+
+ EXPECT_GL_NO_ERROR();
+
+ glDeleteQueriesEXT(1, &query);
+
+ EXPECT_GLENUM_EQ(GL_TRUE, result);
+}
+
+TEST_P(OcclusionQueriesTest, Errors)
+{
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_EXT_occlusion_query_boolean"))
+ {
+ std::cout << "Test skipped because ES3 or GL_EXT_occlusion_query_boolean are not available."
+ << std::endl;
+ return;
+ }
+
+ glDepthMask(GL_TRUE);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ EXPECT_GL_NO_ERROR();
+
+ GLuint query = 0;
+ GLuint query2 = 0;
+ glGenQueriesEXT(1, &query);
+
+ EXPECT_EQ(glIsQueryEXT(query), GL_FALSE);
+ EXPECT_EQ(glIsQueryEXT(query2), GL_FALSE);
+
+ glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_EXT, 0); // can't pass 0 as query id
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_EXT, query);
+ glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, query2); // can't initiate a query while one's already active
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ EXPECT_EQ(glIsQueryEXT(query), GL_TRUE);
+ EXPECT_EQ(glIsQueryEXT(query2), GL_FALSE); // have not called begin
+
+ drawQuad(mProgram, "position", 0.8f); // this quad should not be occluded
+ glEndQueryEXT(GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT); // no active query for this target
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+ glEndQueryEXT(GL_ANY_SAMPLES_PASSED_EXT);
+
+ glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, query); // can't begin a query as a different type than previously used
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, query2); // have to call genqueries first
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ glGenQueriesEXT(1, &query2);
+ glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, query2); // should be ok now
+ EXPECT_EQ(glIsQueryEXT(query2), GL_TRUE);
+
+ drawQuad(mProgram, "position", 0.3f); // this should draw in front of other quad
+ glDeleteQueriesEXT(1, &query2); // should delete when query becomes inactive
+ glEndQueryEXT(GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT); // should not incur error; should delete query + 1 at end of execution.
+ EXPECT_GL_NO_ERROR();
+
+ swapBuffers();
+
+ EXPECT_GL_NO_ERROR();
+
+ GLuint ready = GL_FALSE;
+ glGetQueryObjectuivEXT(query2, GL_QUERY_RESULT_AVAILABLE_EXT, &ready); // this query is now deleted
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that running multiple simultaneous queries from multiple EGL contexts returns the correct
+// result for each query. Helps expose bugs in ANGLE's virtual contexts.
+TEST_P(OcclusionQueriesTest, MultiContext)
+{
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_EXT_occlusion_query_boolean"))
+ {
+ std::cout << "Test skipped because ES3 or GL_EXT_occlusion_query_boolean are not available."
+ << std::endl;
+ return;
+ }
+
+ if (GetParam() == ES2_D3D9() || GetParam() == ES2_D3D11() || GetParam() == ES3_D3D11())
+ {
+ std::cout << "Test skipped because the D3D backends cannot support simultaneous queries on "
+ "multiple contexts yet."
+ << std::endl;
+ return;
+ }
+
+ glDepthMask(GL_TRUE);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ // draw a quad at depth 0.5
+ glEnable(GL_DEPTH_TEST);
+ drawQuad(mProgram, "position", 0.5f);
+
+ EGLWindow *window = getEGLWindow();
+
+ EGLDisplay display = window->getDisplay();
+ EGLConfig config = window->getConfig();
+ EGLSurface surface = window->getSurface();
+
+ EGLint contextAttributes[] = {
+ EGL_CONTEXT_MAJOR_VERSION_KHR,
+ GetParam().majorVersion,
+ EGL_CONTEXT_MINOR_VERSION_KHR,
+ GetParam().minorVersion,
+ EGL_NONE,
+ };
+
+ const size_t passCount = 5;
+ struct ContextInfo
+ {
+ EGLContext context;
+ GLuint program;
+ GLuint query;
+ bool visiblePasses[passCount];
+ bool shouldPass;
+ };
+
+ ContextInfo contexts[] = {
+ {
+ EGL_NO_CONTEXT, 0, 0, {false, false, false, false, false}, false,
+ },
+ {
+ EGL_NO_CONTEXT, 0, 0, {false, true, false, true, false}, true,
+ },
+ {
+ EGL_NO_CONTEXT, 0, 0, {false, false, false, false, false}, false,
+ },
+ {
+ EGL_NO_CONTEXT, 0, 0, {true, true, false, true, true}, true,
+ },
+ {
+ EGL_NO_CONTEXT, 0, 0, {false, true, true, true, true}, true,
+ },
+ {
+ EGL_NO_CONTEXT, 0, 0, {true, false, false, true, false}, true,
+ },
+ {
+ EGL_NO_CONTEXT, 0, 0, {false, false, false, false, false}, false,
+ },
+ {
+ EGL_NO_CONTEXT, 0, 0, {false, false, false, false, false}, false,
+ },
+ };
+
+ for (auto &context : contexts)
+ {
+ context.context = eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttributes);
+ ASSERT_NE(context.context, EGL_NO_CONTEXT);
+
+ eglMakeCurrent(display, surface, surface, context.context);
+
+ const std::string passthroughVS = SHADER_SOURCE
+ (
+ attribute highp vec4 position;
+ void main(void)
+ {
+ gl_Position = position;
+ }
+ );
+
+ const std::string passthroughPS = SHADER_SOURCE
+ (
+ precision highp float;
+ void main(void)
+ {
+ gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
+ }
+ );
+
+ context.program = CompileProgram(passthroughVS, passthroughPS);
+ ASSERT_NE(context.program, 0u);
+
+ glDepthMask(GL_FALSE);
+ glEnable(GL_DEPTH_TEST);
+
+ glGenQueriesEXT(1, &context.query);
+ glBeginQueryEXT(GL_ANY_SAMPLES_PASSED_EXT, context.query);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ for (size_t pass = 0; pass < passCount; pass++)
+ {
+ for (const auto &context : contexts)
+ {
+ eglMakeCurrent(display, surface, surface, context.context);
+
+ float depth = context.visiblePasses[pass] ? mRNG.randomFloatBetween(0.0f, 0.4f)
+ : mRNG.randomFloatBetween(0.6f, 1.0f);
+ drawQuad(context.program, "position", depth);
+
+ EXPECT_GL_NO_ERROR();
+ }
+ }
+
+ for (const auto &context : contexts)
+ {
+ eglMakeCurrent(display, surface, surface, context.context);
+ glEndQueryEXT(GL_ANY_SAMPLES_PASSED_EXT);
+
+ GLuint result = GL_TRUE;
+ glGetQueryObjectuivEXT(context.query, GL_QUERY_RESULT_EXT, &result);
+
+ EXPECT_GL_NO_ERROR();
+
+ GLuint expectation = context.shouldPass ? GL_TRUE : GL_FALSE;
+ EXPECT_EQ(expectation, result);
+ }
+
+ eglMakeCurrent(display, surface, surface, window->getContext());
+
+ for (auto &context : contexts)
+ {
+ eglDestroyContext(display, context.context);
+ context.context = EGL_NO_CONTEXT;
+ }
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(OcclusionQueriesTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES3_D3D11(),
+ ES2_OPENGL(),
+ ES3_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGLES());
diff --git a/gfx/angle/src/tests/gl_tests/PBOExtensionTest.cpp b/gfx/angle/src/tests/gl_tests/PBOExtensionTest.cpp
new file mode 100755
index 000000000..f0c0bd393
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/PBOExtensionTest.cpp
@@ -0,0 +1,153 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/ANGLETest.h"
+
+using namespace angle;
+
+class PBOExtensionTest : public ANGLETest
+{
+ protected:
+ PBOExtensionTest()
+ {
+ setWindowWidth(32);
+ setWindowHeight(32);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ virtual void SetUp()
+ {
+ ANGLETest::SetUp();
+
+ if (extensionEnabled("NV_pixel_buffer_object"))
+ {
+ glGenBuffers(1, &mPBO);
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
+ glBufferData(GL_PIXEL_PACK_BUFFER, 4 * getWindowWidth() * getWindowHeight(), NULL, GL_STATIC_DRAW);
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+
+ const char *vertexShaderSrc = SHADER_SOURCE
+ (
+ attribute vec4 aTest;
+ attribute vec2 aPosition;
+ varying vec4 vTest;
+
+ void main()
+ {
+ vTest = aTest;
+ gl_Position = vec4(aPosition, 0.0, 1.0);
+ gl_PointSize = 1.0;
+ }
+ );
+
+ const char *fragmentShaderSrc = SHADER_SOURCE
+ (
+ precision mediump float;
+ varying vec4 vTest;
+
+ void main()
+ {
+ gl_FragColor = vTest;
+ }
+ );
+
+ mProgram = CompileProgram(vertexShaderSrc, fragmentShaderSrc);
+
+ glGenBuffers(1, &mPositionVBO);
+ glBindBuffer(GL_ARRAY_BUFFER, mPositionVBO);
+ glBufferData(GL_ARRAY_BUFFER, 128, NULL, GL_DYNAMIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ }
+ ASSERT_GL_NO_ERROR();
+ }
+
+ virtual void TearDown()
+ {
+ ANGLETest::TearDown();
+
+ glDeleteBuffers(1, &mPBO);
+ glDeleteProgram(mProgram);
+ }
+
+ GLuint mPBO;
+ GLuint mProgram;
+ GLuint mPositionVBO;
+};
+
+TEST_P(PBOExtensionTest, PBOWithOtherTarget)
+{
+ if (extensionEnabled("NV_pixel_buffer_object"))
+ {
+ glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_GL_NO_ERROR();
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
+ glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, mPBO);
+
+ GLvoid *mappedPtr = glMapBufferRangeEXT(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT);
+ unsigned char *dataPtr = static_cast<unsigned char *>(mappedPtr);
+ EXPECT_GL_NO_ERROR();
+
+ EXPECT_EQ(255, dataPtr[0]);
+ EXPECT_EQ(0, dataPtr[1]);
+ EXPECT_EQ(0, dataPtr[2]);
+ EXPECT_EQ(255, dataPtr[3]);
+
+ glUnmapBufferOES(GL_ARRAY_BUFFER);
+ }
+ EXPECT_GL_NO_ERROR();
+}
+
+TEST_P(PBOExtensionTest, PBOWithExistingData)
+{
+ if (extensionEnabled("NV_pixel_buffer_object"))
+ {
+ // Clear backbuffer to red
+ glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_GL_NO_ERROR();
+
+ // Read 16x16 region from red backbuffer to PBO
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
+ glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+
+ // Clear backbuffer to green
+ glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_GL_NO_ERROR();
+
+ // Read 16x16 region from green backbuffer to PBO at offset 16
+ glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, reinterpret_cast<GLvoid*>(16));
+ GLvoid * mappedPtr = glMapBufferRangeEXT(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT);
+ unsigned char *dataPtr = static_cast<unsigned char *>(mappedPtr);
+ EXPECT_GL_NO_ERROR();
+
+ // Test pixel 0 is red (existing data)
+ EXPECT_EQ(255, dataPtr[0]);
+ EXPECT_EQ(0, dataPtr[1]);
+ EXPECT_EQ(0, dataPtr[2]);
+ EXPECT_EQ(255, dataPtr[3]);
+
+ // Test pixel 16 is green (new data)
+ EXPECT_EQ(0, dataPtr[16 * 4 + 0]);
+ EXPECT_EQ(255, dataPtr[16 * 4 + 1]);
+ EXPECT_EQ(0, dataPtr[16 * 4 + 2]);
+ EXPECT_EQ(255, dataPtr[16 * 4 + 3]);
+
+ glUnmapBufferOES(GL_PIXEL_PACK_BUFFER);
+ }
+ EXPECT_GL_NO_ERROR();
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(PBOExtensionTest, ES2_D3D11(), ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
diff --git a/gfx/angle/src/tests/gl_tests/PackUnpackTest.cpp b/gfx/angle/src/tests/gl_tests/PackUnpackTest.cpp
new file mode 100755
index 000000000..032504b80
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/PackUnpackTest.cpp
@@ -0,0 +1,268 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// PackUnpackTest:
+// Tests the corrrectness of opengl 4.1 emulation of pack/unpack built-in functions.
+//
+
+#include "test_utils/ANGLETest.h"
+
+using namespace angle;
+
+namespace
+{
+
+class PackUnpackTest : public ANGLETest
+{
+ protected:
+ PackUnpackTest()
+ {
+ setWindowWidth(16);
+ setWindowHeight(16);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ // Vertex Shader source
+ const std::string vs = SHADER_SOURCE
+ ( #version 300 es\n
+ precision mediump float;
+ in vec4 position;
+
+ void main()
+ {
+ gl_Position = position;
+ }
+ );
+
+ // clang-format off
+ // Fragment Shader source
+ const std::string sNormFS = SHADER_SOURCE
+ ( #version 300 es\n
+ precision mediump float;
+ uniform mediump vec2 v;
+ layout(location = 0) out mediump vec4 fragColor;
+
+ void main()
+ {
+ uint u = packSnorm2x16(v);
+ vec2 r = unpackSnorm2x16(u);
+ fragColor = vec4(r, 0.0, 1.0);
+ }
+ );
+
+ // Fragment Shader source
+ const std::string uNormFS = SHADER_SOURCE
+ ( #version 300 es\n
+ precision mediump float;
+ uniform mediump vec2 v;
+ layout(location = 0) out mediump vec4 fragColor;
+
+ void main()
+ {
+ uint u = packUnorm2x16(v);
+ vec2 r = unpackUnorm2x16(u);
+ fragColor = vec4(r, 0.0, 1.0);
+ }
+ );
+
+ // Fragment Shader source
+ const std::string halfFS = SHADER_SOURCE
+ ( #version 300 es\n
+ precision mediump float;
+ uniform mediump vec2 v;
+ layout(location = 0) out mediump vec4 fragColor;
+
+ void main()
+ {
+ uint u = packHalf2x16(v);
+ vec2 r = unpackHalf2x16(u);
+ fragColor = vec4(r, 0.0, 1.0);
+ }
+ );
+ // clang-format on
+
+ mSNormProgram = CompileProgram(vs, sNormFS);
+ mUNormProgram = CompileProgram(vs, uNormFS);
+ mHalfProgram = CompileProgram(vs, halfFS);
+ if (mSNormProgram == 0 || mUNormProgram == 0 || mHalfProgram == 0)
+ {
+ FAIL() << "shader compilation failed.";
+ }
+
+ glGenTextures(1, &mOffscreenTexture2D);
+ glBindTexture(GL_TEXTURE_2D, mOffscreenTexture2D);
+ glTexStorage2D(GL_TEXTURE_2D, 1, GL_RG32F, getWindowWidth(), getWindowHeight());
+
+ glGenFramebuffers(1, &mOffscreenFramebuffer);
+ glBindFramebuffer(GL_FRAMEBUFFER, mOffscreenFramebuffer);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mOffscreenTexture2D, 0);
+
+ glViewport(0, 0, 16, 16);
+
+ const GLfloat color[] = { 1.0f, 1.0f, 0.0f, 1.0f };
+ glClearBufferfv(GL_COLOR, 0, color);
+ }
+
+ void TearDown() override
+ {
+ glDeleteTextures(1, &mOffscreenTexture2D);
+ glDeleteFramebuffers(1, &mOffscreenFramebuffer);
+ glDeleteProgram(mSNormProgram);
+ glDeleteProgram(mUNormProgram);
+ glDeleteProgram(mHalfProgram);
+
+ ANGLETest::TearDown();
+ }
+
+ void compareBeforeAfter(GLuint program, float input1, float input2)
+ {
+ compareBeforeAfter(program, input1, input2, input1, input2);
+ }
+
+ void compareBeforeAfter(GLuint program, float input1, float input2, float expect1, float expect2)
+ {
+ GLint vec2Location = glGetUniformLocation(program, "v");
+
+ glUseProgram(program);
+ glUniform2f(vec2Location, input1, input2);
+
+ drawQuad(program, "position", 0.5f);
+
+ ASSERT_GL_NO_ERROR();
+
+ GLfloat p[2] = { 0 };
+ glReadPixels(8, 8, 1, 1, GL_RG, GL_FLOAT, p);
+
+ ASSERT_GL_NO_ERROR();
+
+ static const double epsilon = 0.0005;
+ EXPECT_NEAR(p[0], expect1, epsilon);
+ EXPECT_NEAR(p[1], expect2, epsilon);
+ }
+
+ GLuint mSNormProgram;
+ GLuint mUNormProgram;
+ GLuint mHalfProgram;
+ GLuint mOffscreenFramebuffer;
+ GLuint mOffscreenTexture2D;
+};
+
+// Test the correctness of packSnorm2x16 and unpackSnorm2x16 functions calculating normal floating numbers.
+TEST_P(PackUnpackTest, PackUnpackSnormNormal)
+{
+ // Expect the shader to output the same value as the input
+ compareBeforeAfter(mSNormProgram, 0.5f, -0.2f);
+ compareBeforeAfter(mSNormProgram, -0.35f, 0.75f);
+ compareBeforeAfter(mSNormProgram, 0.00392f, -0.99215f);
+ compareBeforeAfter(mSNormProgram, 1.0f, -0.00392f);
+}
+
+// Test the correctness of packSnorm2x16 and unpackSnorm2x16 functions calculating normal floating
+// numbers.
+TEST_P(PackUnpackTest, PackUnpackUnormNormal)
+{
+ // Expect the shader to output the same value as the input
+ compareBeforeAfter(mUNormProgram, 0.5f, 0.2f, 0.5f, 0.2f);
+ compareBeforeAfter(mUNormProgram, 0.35f, 0.75f, 0.35f, 0.75f);
+ compareBeforeAfter(mUNormProgram, 0.00392f, 0.99215f, 0.00392f, 0.99215f);
+ compareBeforeAfter(mUNormProgram, 1.0f, 0.00392f, 1.0f, 0.00392f);
+}
+
+// Test the correctness of packHalf2x16 and unpackHalf2x16 functions calculating normal floating numbers.
+TEST_P(PackUnpackTest, PackUnpackHalfNormal)
+{
+ // TODO(cwallez) figure out why it is broken on Intel on Mac
+#if defined(ANGLE_PLATFORM_APPLE)
+ if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ std::cout << "Test skipped on Intel on Mac." << std::endl;
+ return;
+ }
+#endif
+
+ // Expect the shader to output the same value as the input
+ compareBeforeAfter(mHalfProgram, 0.5f, -0.2f);
+ compareBeforeAfter(mHalfProgram, -0.35f, 0.75f);
+ compareBeforeAfter(mHalfProgram, 0.00392f, -0.99215f);
+ compareBeforeAfter(mHalfProgram, 1.0f, -0.00392f);
+}
+
+// Test the correctness of packSnorm2x16 and unpackSnorm2x16 functions calculating subnormal floating numbers.
+TEST_P(PackUnpackTest, PackUnpackSnormSubnormal)
+{
+ // Expect the shader to output the same value as the input
+ compareBeforeAfter(mSNormProgram, 0.00001f, -0.00001f);
+}
+
+// Test the correctness of packUnorm2x16 and unpackUnorm2x16 functions calculating subnormal
+// floating numbers.
+TEST_P(PackUnpackTest, PackUnpackUnormSubnormal)
+{
+ // Expect the shader to output the same value as the input for positive numbers and clamp
+ // to [0, 1]
+ compareBeforeAfter(mUNormProgram, 0.00001f, -0.00001f, 0.00001f, 0.0f);
+}
+
+// Test the correctness of packHalf2x16 and unpackHalf2x16 functions calculating subnormal floating numbers.
+TEST_P(PackUnpackTest, PackUnpackHalfSubnormal)
+{
+ // Expect the shader to output the same value as the input
+ compareBeforeAfter(mHalfProgram, 0.00001f, -0.00001f);
+}
+
+// Test the correctness of packSnorm2x16 and unpackSnorm2x16 functions calculating zero floating numbers.
+TEST_P(PackUnpackTest, PackUnpackSnormZero)
+{
+ // Expect the shader to output the same value as the input
+ compareBeforeAfter(mSNormProgram, 0.00000f, -0.00000f);
+}
+
+// Test the correctness of packUnorm2x16 and unpackUnorm2x16 functions calculating zero floating
+// numbers.
+TEST_P(PackUnpackTest, PackUnpackUnormZero)
+{
+ compareBeforeAfter(mUNormProgram, 0.00000f, -0.00000f, 0.00000f, 0.00000f);
+}
+
+// Test the correctness of packHalf2x16 and unpackHalf2x16 functions calculating zero floating numbers.
+TEST_P(PackUnpackTest, PackUnpackHalfZero)
+{
+ // Expect the shader to output the same value as the input
+ compareBeforeAfter(mHalfProgram, 0.00000f, -0.00000f);
+}
+
+// Test the correctness of packUnorm2x16 and unpackUnorm2x16 functions calculating overflow floating
+// numbers.
+TEST_P(PackUnpackTest, PackUnpackUnormOverflow)
+{
+ // Expect the shader to clamp the input to [0, 1]
+ compareBeforeAfter(mUNormProgram, 67000.0f, -67000.0f, 1.0f, 0.0f);
+}
+
+// Test the correctness of packSnorm2x16 and unpackSnorm2x16 functions calculating overflow floating numbers.
+TEST_P(PackUnpackTest, PackUnpackSnormOverflow)
+{
+ // Expect the shader to clamp the input to [-1, 1]
+ compareBeforeAfter(mSNormProgram, 67000.0f, -67000.0f, 1.0f, -1.0f);
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(PackUnpackTest,
+ ES3_OPENGL(3, 3),
+ ES3_OPENGL(4, 0),
+ ES3_OPENGL(4, 1),
+ ES3_OPENGL(4, 2),
+ ES3_OPENGL(4, 3),
+ ES3_OPENGL(4, 4),
+ ES3_OPENGL(4, 5),
+ ES3_OPENGLES());
+}
diff --git a/gfx/angle/src/tests/gl_tests/PathRenderingTest.cpp b/gfx/angle/src/tests/gl_tests/PathRenderingTest.cpp
new file mode 100755
index 000000000..962531071
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/PathRenderingTest.cpp
@@ -0,0 +1,1984 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// CHROMIUMPathRenderingTest
+// Test CHROMIUM subset of NV_path_rendering
+// This extension allows to render geometric paths as first class GL objects.
+
+#include "test_utils/ANGLETest.h"
+#include "shader_utils.h"
+
+#include "common/angleutils.h"
+
+#include <cmath>
+#include <cstring>
+#include <cstddef>
+#include <fstream>
+
+using namespace angle;
+
+namespace
+{
+
+bool CheckPixels(GLint x,
+ GLint y,
+ GLsizei width,
+ GLsizei height,
+ GLint tolerance,
+ const angle::GLColor &color)
+{
+ for (GLint yy = 0; yy < height; ++yy)
+ {
+ for (GLint xx = 0; xx < width; ++xx)
+ {
+ const auto px = x + xx;
+ const auto py = y + yy;
+ EXPECT_PIXEL_NEAR(px, py, color.R, color.G, color.B, color.A, tolerance);
+ }
+ }
+
+ return true;
+}
+
+void ExpectEqualMatrix(const GLfloat *expected, const GLfloat *actual)
+{
+ for (size_t i = 0; i < 16; ++i)
+ {
+ EXPECT_EQ(expected[i], actual[i]);
+ }
+}
+
+void ExpectEqualMatrix(const GLfloat *expected, const GLint *actual)
+{
+ for (size_t i = 0; i < 16; ++i)
+ {
+ EXPECT_EQ(static_cast<GLint>(std::roundf(expected[i])), actual[i]);
+ }
+}
+
+const int kResolution = 300;
+
+class CHROMIUMPathRenderingTest : public ANGLETest
+{
+ protected:
+ CHROMIUMPathRenderingTest()
+ {
+ setWindowWidth(kResolution);
+ setWindowHeight(kResolution);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ setConfigDepthBits(8);
+ setConfigStencilBits(8);
+ }
+
+ bool isApplicable() const { return extensionEnabled("GL_CHROMIUM_path_rendering"); }
+
+ void tryAllDrawFunctions(GLuint path, GLenum err)
+ {
+ glStencilFillPathCHROMIUM(path, GL_COUNT_UP_CHROMIUM, 0x7F);
+ EXPECT_GL_ERROR(err);
+
+ glStencilFillPathCHROMIUM(path, GL_COUNT_DOWN_CHROMIUM, 0x7F);
+ EXPECT_GL_ERROR(err);
+
+ glStencilStrokePathCHROMIUM(path, 0x80, 0x80);
+ EXPECT_GL_ERROR(err);
+
+ glCoverFillPathCHROMIUM(path, GL_BOUNDING_BOX_CHROMIUM);
+ EXPECT_GL_ERROR(err);
+
+ glCoverStrokePathCHROMIUM(path, GL_BOUNDING_BOX_CHROMIUM);
+ EXPECT_GL_ERROR(err);
+
+ glStencilThenCoverStrokePathCHROMIUM(path, 0x80, 0x80, GL_BOUNDING_BOX_CHROMIUM);
+ EXPECT_GL_ERROR(err);
+
+ glStencilThenCoverFillPathCHROMIUM(path, GL_COUNT_UP_CHROMIUM, 0x7F,
+ GL_BOUNDING_BOX_CHROMIUM);
+ EXPECT_GL_ERROR(err);
+ }
+};
+
+// Test setting and getting of path rendering matrices.
+TEST_P(CHROMIUMPathRenderingTest, TestMatrix)
+{
+ if (!isApplicable())
+ return;
+
+ static const GLfloat kIdentityMatrix[16] = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f};
+
+ static const GLfloat kSeqMatrix[16] = {0.5f, -0.5f, -0.1f, -0.8f, 4.4f, 5.5f,
+ 6.6f, 7.7f, 8.8f, 9.9f, 10.11f, 11.22f,
+ 12.33f, 13.44f, 14.55f, 15.66f};
+
+ static const GLenum kMatrixModes[] = {GL_PATH_MODELVIEW_CHROMIUM, GL_PATH_PROJECTION_CHROMIUM};
+
+ static const GLenum kGetMatrixModes[] = {GL_PATH_MODELVIEW_MATRIX_CHROMIUM,
+ GL_PATH_PROJECTION_MATRIX_CHROMIUM};
+
+ for (size_t i = 0; i < 2; ++i)
+ {
+ GLfloat mf[16];
+ GLint mi[16];
+ std::memset(mf, 0, sizeof(mf));
+ std::memset(mi, 0, sizeof(mi));
+ glGetFloatv(kGetMatrixModes[i], mf);
+ glGetIntegerv(kGetMatrixModes[i], mi);
+ ExpectEqualMatrix(kIdentityMatrix, mf);
+ ExpectEqualMatrix(kIdentityMatrix, mi);
+
+ glMatrixLoadfCHROMIUM(kMatrixModes[i], kSeqMatrix);
+ std::memset(mf, 0, sizeof(mf));
+ std::memset(mi, 0, sizeof(mi));
+ glGetFloatv(kGetMatrixModes[i], mf);
+ glGetIntegerv(kGetMatrixModes[i], mi);
+ ExpectEqualMatrix(kSeqMatrix, mf);
+ ExpectEqualMatrix(kSeqMatrix, mi);
+
+ glMatrixLoadIdentityCHROMIUM(kMatrixModes[i]);
+ std::memset(mf, 0, sizeof(mf));
+ std::memset(mi, 0, sizeof(mi));
+ glGetFloatv(kGetMatrixModes[i], mf);
+ glGetIntegerv(kGetMatrixModes[i], mi);
+ ExpectEqualMatrix(kIdentityMatrix, mf);
+ ExpectEqualMatrix(kIdentityMatrix, mi);
+
+ ASSERT_GL_NO_ERROR();
+ }
+}
+
+// Test that trying to set incorrect matrix target results
+// in a GL error.
+TEST_P(CHROMIUMPathRenderingTest, TestMatrixErrors)
+{
+ if (!isApplicable())
+ return;
+
+ GLfloat mf[16];
+ std::memset(mf, 0, sizeof(mf));
+
+ glMatrixLoadfCHROMIUM(GL_PATH_MODELVIEW_CHROMIUM, mf);
+ ASSERT_GL_NO_ERROR();
+
+ glMatrixLoadIdentityCHROMIUM(GL_PATH_PROJECTION_CHROMIUM);
+ ASSERT_GL_NO_ERROR();
+
+ // Test that invalid matrix targets fail.
+ glMatrixLoadfCHROMIUM(GL_PATH_MODELVIEW_CHROMIUM - 1, mf);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ // Test that invalid matrix targets fail.
+ glMatrixLoadIdentityCHROMIUM(GL_PATH_PROJECTION_CHROMIUM + 1);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+}
+
+// Test basic path create and delete.
+TEST_P(CHROMIUMPathRenderingTest, TestGenDelete)
+{
+ if (!isApplicable())
+ return;
+
+ // This is unspecified in NV_path_rendering.
+ EXPECT_EQ(0u, glGenPathsCHROMIUM(0));
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ GLuint path = glGenPathsCHROMIUM(1);
+ EXPECT_NE(0u, path);
+ glDeletePathsCHROMIUM(path, 1);
+ ASSERT_GL_NO_ERROR();
+
+ GLuint first_path = glGenPathsCHROMIUM(5);
+ EXPECT_NE(0u, first_path);
+ glDeletePathsCHROMIUM(first_path, 5);
+ ASSERT_GL_NO_ERROR();
+
+ // Test deleting paths that are not actually allocated:
+ // "unused names in /paths/ are silently ignored".
+ first_path = glGenPathsCHROMIUM(5);
+ EXPECT_NE(0u, first_path);
+ glDeletePathsCHROMIUM(first_path, 6);
+ ASSERT_GL_NO_ERROR();
+
+ GLsizei big_range = 0xffff;
+ first_path = glGenPathsCHROMIUM(big_range);
+ EXPECT_NE(0u, first_path);
+ glDeletePathsCHROMIUM(first_path, big_range);
+ ASSERT_GL_NO_ERROR();
+
+ // Test glIsPathCHROMIUM(). A path object is not considered a path untill
+ // it has actually been specified with a path data.
+
+ path = glGenPathsCHROMIUM(1);
+ ASSERT_TRUE(glIsPathCHROMIUM(path) == GL_FALSE);
+
+ // specify the data.
+ GLubyte commands[] = {GL_MOVE_TO_CHROMIUM, GL_CLOSE_PATH_CHROMIUM};
+ GLfloat coords[] = {50.0f, 50.0f};
+ glPathCommandsCHROMIUM(path, 2, commands, 2, GL_FLOAT, coords);
+ ASSERT_TRUE(glIsPathCHROMIUM(path) == GL_TRUE);
+ glDeletePathsCHROMIUM(path, 1);
+ ASSERT_TRUE(glIsPathCHROMIUM(path) == GL_FALSE);
+}
+
+// Test incorrect path creation and deletion and expect GL errors.
+TEST_P(CHROMIUMPathRenderingTest, TestGenDeleteErrors)
+{
+ if (!isApplicable())
+ return;
+
+ // GenPaths / DeletePaths tests.
+ // std::numeric_limits<GLuint>::max() is wrong for GLsizei.
+ GLuint first_path = glGenPathsCHROMIUM(std::numeric_limits<GLuint>::max());
+ EXPECT_EQ(first_path, 0u);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ first_path = glGenPathsCHROMIUM(-1);
+ EXPECT_EQ(0u, first_path);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glDeletePathsCHROMIUM(1, -5);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ first_path = glGenPathsCHROMIUM(-1);
+ EXPECT_EQ(0u, first_path);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+}
+
+// Test setting and getting path parameters.
+TEST_P(CHROMIUMPathRenderingTest, TestPathParameter)
+{
+ if (!isApplicable())
+ return;
+
+ GLuint path = glGenPathsCHROMIUM(1);
+
+ // specify the data.
+ GLubyte commands[] = {GL_MOVE_TO_CHROMIUM, GL_CLOSE_PATH_CHROMIUM};
+ GLfloat coords[] = {50.0f, 50.0f};
+ glPathCommandsCHROMIUM(path, 2, commands, 2, GL_FLOAT, coords);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_TRUE(glIsPathCHROMIUM(path) == GL_TRUE);
+
+ static const GLenum kEndCaps[] = {GL_FLAT_CHROMIUM, GL_SQUARE_CHROMIUM, GL_ROUND_CHROMIUM};
+ for (std::size_t i = 0; i < 3; ++i)
+ {
+ GLint x;
+ glPathParameteriCHROMIUM(path, GL_PATH_END_CAPS_CHROMIUM, static_cast<GLenum>(kEndCaps[i]));
+ ASSERT_GL_NO_ERROR();
+ glGetPathParameterivCHROMIUM(path, GL_PATH_END_CAPS_CHROMIUM, &x);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_EQ(kEndCaps[i], static_cast<GLenum>(x));
+
+ GLfloat f;
+ glPathParameterfCHROMIUM(path, GL_PATH_END_CAPS_CHROMIUM,
+ static_cast<GLfloat>(kEndCaps[(i + 1) % 3]));
+ glGetPathParameterfvCHROMIUM(path, GL_PATH_END_CAPS_CHROMIUM, &f);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_EQ(kEndCaps[(i + 1) % 3], static_cast<GLenum>(f));
+ }
+
+ static const GLenum kJoinStyles[] = {GL_MITER_REVERT_CHROMIUM, GL_BEVEL_CHROMIUM,
+ GL_ROUND_CHROMIUM};
+ for (std::size_t i = 0; i < 3; ++i)
+ {
+ GLint x;
+ glPathParameteriCHROMIUM(path, GL_PATH_JOIN_STYLE_CHROMIUM,
+ static_cast<GLenum>(kJoinStyles[i]));
+ ASSERT_GL_NO_ERROR();
+ glGetPathParameterivCHROMIUM(path, GL_PATH_JOIN_STYLE_CHROMIUM, &x);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_EQ(kJoinStyles[i], static_cast<GLenum>(x));
+
+ GLfloat f;
+ glPathParameterfCHROMIUM(path, GL_PATH_JOIN_STYLE_CHROMIUM,
+ static_cast<GLfloat>(kJoinStyles[(i + 1) % 3]));
+ ASSERT_GL_NO_ERROR();
+ glGetPathParameterfvCHROMIUM(path, GL_PATH_JOIN_STYLE_CHROMIUM, &f);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_EQ(kJoinStyles[(i + 1) % 3], static_cast<GLenum>(f));
+ }
+
+ {
+ glPathParameterfCHROMIUM(path, GL_PATH_STROKE_WIDTH_CHROMIUM, 5.0f);
+ ASSERT_GL_NO_ERROR();
+
+ GLfloat f;
+ glGetPathParameterfvCHROMIUM(path, GL_PATH_STROKE_WIDTH_CHROMIUM, &f);
+ EXPECT_EQ(5.0f, f);
+ }
+
+ glDeletePathsCHROMIUM(path, 1);
+}
+
+// Test that setting incorrect path parameter generates GL error.
+TEST_P(CHROMIUMPathRenderingTest, TestPathParameterErrors)
+{
+ if (!isApplicable())
+ return;
+
+ GLuint path = glGenPathsCHROMIUM(1);
+
+ // PathParameter*: Wrong value for the pname should fail.
+ glPathParameteriCHROMIUM(path, GL_PATH_JOIN_STYLE_CHROMIUM, GL_FLAT_CHROMIUM);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ glPathParameterfCHROMIUM(path, GL_PATH_END_CAPS_CHROMIUM, GL_MITER_REVERT_CHROMIUM);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ // PathParameter*: Wrong floating-point value should fail.
+ glPathParameterfCHROMIUM(path, GL_PATH_STROKE_WIDTH_CHROMIUM, -0.1f);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ // PathParameter*: Wrong pname should fail.
+ glPathParameteriCHROMIUM(path, GL_PATH_STROKE_WIDTH_CHROMIUM - 1, 5);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ glDeletePathsCHROMIUM(path, 1);
+}
+
+// Test expected path object state.
+TEST_P(CHROMIUMPathRenderingTest, TestPathObjectState)
+{
+ if (!isApplicable())
+ return;
+
+ glViewport(0, 0, kResolution, kResolution);
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glStencilMask(0xffffffff);
+ glClearStencil(0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ glPathStencilFuncCHROMIUM(GL_ALWAYS, 0, 0xFF);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO);
+ ASSERT_GL_NO_ERROR();
+
+ // Test that trying to draw non-existing paths does not produce errors or results.
+ GLuint non_existing_paths[] = {0, 55, 74744};
+ for (auto &p : non_existing_paths)
+ {
+ EXPECT_TRUE(glIsPathCHROMIUM(p) == GL_FALSE);
+ ASSERT_GL_NO_ERROR();
+ tryAllDrawFunctions(p, GL_NO_ERROR);
+ }
+
+ // Path name marked as used but without path object state causes
+ // a GL error upon any draw command.
+ GLuint path = glGenPathsCHROMIUM(1);
+ EXPECT_TRUE(glIsPathCHROMIUM(path) == GL_FALSE);
+ tryAllDrawFunctions(path, GL_INVALID_OPERATION);
+ glDeletePathsCHROMIUM(path, 1);
+
+ // Document a bit of an inconsistency: path name marked as used but without
+ // path object state causes a GL error upon any draw command (tested above).
+ // Path name that had path object state, but then was "cleared", still has a
+ // path object state, even though the state is empty.
+ path = glGenPathsCHROMIUM(1);
+ EXPECT_TRUE(glIsPathCHROMIUM(path) == GL_FALSE);
+
+ GLubyte commands[] = {GL_MOVE_TO_CHROMIUM, GL_CLOSE_PATH_CHROMIUM};
+ GLfloat coords[] = {50.0f, 50.0f};
+ glPathCommandsCHROMIUM(path, 2, commands, 2, GL_FLOAT, coords);
+ EXPECT_TRUE(glIsPathCHROMIUM(path) == GL_TRUE);
+
+ glPathCommandsCHROMIUM(path, 0, NULL, 0, GL_FLOAT, NULL);
+ EXPECT_TRUE(glIsPathCHROMIUM(path) == GL_TRUE); // The surprise.
+
+ tryAllDrawFunctions(path, GL_NO_ERROR);
+ glDeletePathsCHROMIUM(path, 1);
+
+ // Make sure nothing got drawn by the drawing commands that should not produce
+ // anything.
+ const angle::GLColor black = {0, 0, 0, 0};
+ EXPECT_TRUE(CheckPixels(0, 0, kResolution, kResolution, 0, black));
+}
+
+// Test that trying to use path object that doesn't exist generates
+// a GL error.
+TEST_P(CHROMIUMPathRenderingTest, TestUnnamedPathsErrors)
+{
+ if (!isApplicable())
+ return;
+
+ // Unnamed paths: Trying to create a path object with non-existing path name
+ // produces error. (Not a error in real NV_path_rendering).
+ ASSERT_GL_NO_ERROR();
+ GLubyte commands[] = {GL_MOVE_TO_CHROMIUM, GL_CLOSE_PATH_CHROMIUM};
+ GLfloat coords[] = {50.0f, 50.0f};
+ glPathCommandsCHROMIUM(555, 2, commands, 2, GL_FLOAT, coords);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ // PathParameter*: Using non-existing path object produces error.
+ ASSERT_GL_NO_ERROR();
+ glPathParameterfCHROMIUM(555, GL_PATH_STROKE_WIDTH_CHROMIUM, 5.0f);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ ASSERT_GL_NO_ERROR();
+ glPathParameteriCHROMIUM(555, GL_PATH_JOIN_STYLE_CHROMIUM, GL_ROUND_CHROMIUM);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+}
+
+// Test that setting incorrect path data generates a GL error.
+TEST_P(CHROMIUMPathRenderingTest, TestPathCommandsErrors)
+{
+ if (!isApplicable())
+ return;
+
+ static const GLenum kInvalidCoordType = GL_NONE;
+
+ GLuint path = glGenPathsCHROMIUM(1);
+ GLubyte commands[] = {GL_MOVE_TO_CHROMIUM, GL_CLOSE_PATH_CHROMIUM};
+ GLfloat coords[] = {50.0f, 50.0f};
+
+ glPathCommandsCHROMIUM(path, 2, commands, -4, GL_FLOAT, coords);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glPathCommandsCHROMIUM(path, -1, commands, 2, GL_FLOAT, coords);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glPathCommandsCHROMIUM(path, 2, commands, 2, kInvalidCoordType, coords);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ // incorrect number of coordinates
+ glPathCommandsCHROMIUM(path, 2, commands, std::numeric_limits<GLsizei>::max(), GL_FLOAT,
+ coords);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ // This should fail due to cmd count + coord count * short size.
+ glPathCommandsCHROMIUM(path, 2, commands, std::numeric_limits<GLsizei>::max(), GL_SHORT,
+ coords);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ glDeletePathsCHROMIUM(path, 1);
+}
+
+// Test that trying to render a path with invalid arguments
+// generates a GL error.
+TEST_P(CHROMIUMPathRenderingTest, TestPathRenderingInvalidArgs)
+{
+ if (!isApplicable())
+ return;
+
+ GLuint path = glGenPathsCHROMIUM(1);
+ glPathCommandsCHROMIUM(path, 0, NULL, 0, GL_FLOAT, NULL);
+
+ // Verify that normal calls work.
+ glStencilFillPathCHROMIUM(path, GL_COUNT_UP_CHROMIUM, 0x7F);
+ ASSERT_GL_NO_ERROR();
+ glStencilThenCoverFillPathCHROMIUM(path, GL_COUNT_UP_CHROMIUM, 0x7F, GL_BOUNDING_BOX_CHROMIUM);
+ ASSERT_GL_NO_ERROR();
+
+ // Using invalid fill mode causes INVALID_ENUM.
+ glStencilFillPathCHROMIUM(path, GL_COUNT_UP_CHROMIUM - 1, 0x7F);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+ glStencilThenCoverFillPathCHROMIUM(path, GL_COUNT_UP_CHROMIUM - 1, 0x7F,
+ GL_BOUNDING_BOX_CHROMIUM);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ // Using invalid cover mode causes INVALID_ENUM.
+ glCoverFillPathCHROMIUM(path, GL_CONVEX_HULL_CHROMIUM - 1);
+ EXPECT_EQ(static_cast<GLenum>(GL_INVALID_ENUM), glGetError());
+ glStencilThenCoverFillPathCHROMIUM(path, GL_COUNT_UP_CHROMIUM, 0x7F,
+ GL_BOUNDING_BOX_CHROMIUM + 1);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ // Using mask+1 not being power of two causes INVALID_VALUE with up/down fill mode
+ glStencilFillPathCHROMIUM(path, GL_COUNT_UP_CHROMIUM, 0x40);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glStencilThenCoverFillPathCHROMIUM(path, GL_COUNT_DOWN_CHROMIUM, 12, GL_BOUNDING_BOX_CHROMIUM);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ // check incorrect instance parameters.
+
+ // CoverFillPathInstanced
+ {
+ glCoverFillPathInstancedCHROMIUM(-1, GL_UNSIGNED_INT, &path, 0, GL_CONVEX_HULL_CHROMIUM,
+ GL_NONE, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glCoverFillPathInstancedCHROMIUM(1, GL_FLOAT, &path, 0, GL_CONVEX_HULL_CHROMIUM, GL_NONE,
+ NULL);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ glCoverFillPathInstancedCHROMIUM(1, GL_UNSIGNED_INT, NULL, 0, GL_CONVEX_HULL_CHROMIUM,
+ GL_NONE, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glCoverFillPathInstancedCHROMIUM(1, GL_UNSIGNED_INT, &path, 0, GL_UNSIGNED_INT, GL_NONE,
+ NULL);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ glCoverFillPathInstancedCHROMIUM(1, GL_UNSIGNED_INT, &path, 0, GL_CONVEX_HULL_CHROMIUM,
+ GL_UNSIGNED_INT, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ glCoverFillPathInstancedCHROMIUM(1, GL_UNSIGNED_INT, &path, 0, GL_CONVEX_HULL_CHROMIUM,
+ GL_TRANSLATE_X_CHROMIUM, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+ }
+
+ // CoverStrokePathInstanced
+ {
+ glCoverStrokePathInstancedCHROMIUM(-1, GL_UNSIGNED_INT, &path, 0, GL_CONVEX_HULL_CHROMIUM,
+ GL_NONE, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glCoverStrokePathInstancedCHROMIUM(1, GL_FLOAT, &path, 0, GL_CONVEX_HULL_CHROMIUM, GL_NONE,
+ NULL);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ glCoverStrokePathInstancedCHROMIUM(1, GL_UNSIGNED_INT, NULL, 0, GL_CONVEX_HULL_CHROMIUM,
+ GL_NONE, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glCoverStrokePathInstancedCHROMIUM(1, GL_UNSIGNED_INT, &path, 0, GL_UNSIGNED_INT, GL_NONE,
+ NULL);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ glCoverStrokePathInstancedCHROMIUM(1, GL_UNSIGNED_INT, &path, 0, GL_CONVEX_HULL_CHROMIUM,
+ GL_UNSIGNED_INT, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ glCoverStrokePathInstancedCHROMIUM(1, GL_UNSIGNED_INT, &path, 0, GL_CONVEX_HULL_CHROMIUM,
+ GL_TRANSLATE_X_CHROMIUM, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+ }
+
+ // StencilFillPathInstanced
+ {
+ glStencilFillPathInstancedCHROMIUM(-1, GL_UNSIGNED_INT, &path, 0, GL_COUNT_UP_CHROMIUM, 0x0,
+ GL_NONE, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glStencilFillPathInstancedCHROMIUM(1, GL_FLOAT, &path, 0, GL_COUNT_UP_CHROMIUM, 0x0,
+ GL_NONE, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ glStencilFillPathInstancedCHROMIUM(1, GL_UNSIGNED_INT, NULL, 0, GL_COUNT_UP_CHROMIUM, 0x0,
+ GL_NONE, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glStencilFillPathInstancedCHROMIUM(1, GL_UNSIGNED_INT, &path, 0, GL_UNSIGNED_INT, 0x0,
+ GL_NONE, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ glStencilFillPathInstancedCHROMIUM(1, GL_UNSIGNED_INT, &path, 0, GL_COUNT_UP_CHROMIUM, 0x2,
+ GL_NONE, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glStencilFillPathInstancedCHROMIUM(1, GL_UNSIGNED_INT, &path, 0, GL_COUNT_UP_CHROMIUM, 0x0,
+ GL_UNSIGNED_INT, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ glStencilFillPathInstancedCHROMIUM(1, GL_UNSIGNED_INT, &path, 0, GL_COUNT_UP_CHROMIUM, 0x0,
+ GL_TRANSLATE_X_CHROMIUM, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+ }
+
+ // StencilStrokePathInstanced
+ {
+ glStencilStrokePathInstancedCHROMIUM(-1, GL_UNSIGNED_INT, &path, 0, 0x00, 0x00, GL_NONE,
+ NULL);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glStencilStrokePathInstancedCHROMIUM(1, GL_FLOAT, &path, 0, 0x00, 0x00, GL_NONE, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ glStencilStrokePathInstancedCHROMIUM(1, GL_UNSIGNED_INT, nullptr, 0, 0x00, 0x00, GL_NONE,
+ NULL);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glStencilStrokePathInstancedCHROMIUM(1, GL_UNSIGNED_INT, &path, 0, 0x00, 0x00,
+ GL_UNSIGNED_INT, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ glStencilStrokePathInstancedCHROMIUM(1, GL_UNSIGNED_INT, &path, 0, 0x00, 0x00,
+ GL_TRANSLATE_X_CHROMIUM, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+ }
+
+ // StencilThenCoverFillPathInstanced
+ {
+ glStencilThenCoverFillPathInstancedCHROMIUM(-1, GL_UNSIGNED_INT, &path, 0,
+ GL_COUNT_UP_CHROMIUM, 0, GL_COUNT_UP_CHROMIUM,
+ GL_NONE, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glStencilThenCoverFillPathInstancedCHROMIUM(1, GL_FLOAT, &path, 0, GL_CONVEX_HULL_CHROMIUM,
+ 0, GL_COUNT_UP_CHROMIUM, GL_NONE, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ glStencilThenCoverFillPathInstancedCHROMIUM(1, GL_UNSIGNED_INT, NULL, 0,
+ GL_CONVEX_HULL_CHROMIUM, 0,
+ GL_COUNT_UP_CHROMIUM, GL_NONE, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glStencilThenCoverFillPathInstancedCHROMIUM(1, GL_UNSIGNED_INT, &path, 0, GL_UNSIGNED_INT,
+ 0, GL_COUNT_UP_CHROMIUM, GL_NONE, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ glStencilThenCoverFillPathInstancedCHROMIUM(1, GL_UNSIGNED_INT, &path, 0,
+ GL_CONVEX_HULL_CHROMIUM, 0, GL_UNSIGNED_INT,
+ GL_NONE, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ glStencilThenCoverFillPathInstancedCHROMIUM(1, GL_UNSIGNED_INT, &path, 0,
+ GL_CONVEX_HULL_CHROMIUM, 0,
+ GL_COUNT_UP_CHROMIUM, GL_FLOAT, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ glStencilThenCoverFillPathInstancedCHROMIUM(
+ 1, GL_UNSIGNED_INT, &path, 0, GL_CONVEX_HULL_CHROMIUM, 0, GL_COUNT_UP_CHROMIUM,
+ GL_TRANSLATE_X_CHROMIUM, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+ }
+
+ // StencilThenCoverStrokePathInstanced
+ {
+ glStencilThenCoverStrokePathInstancedCHROMIUM(-1, GL_UNSIGNED_INT, &path, 0, 0x0, 0x0,
+ GL_CONVEX_HULL_CHROMIUM, GL_NONE, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glStencilThenCoverStrokePathInstancedCHROMIUM(1, GL_FLOAT, &path, 0, 0x0, 0x0,
+ GL_CONVEX_HULL_CHROMIUM, GL_NONE, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ glStencilThenCoverStrokePathInstancedCHROMIUM(1, GL_UNSIGNED_INT, NULL, 0, 0x0, 0x0,
+ GL_CONVEX_HULL_CHROMIUM, GL_NONE, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glStencilThenCoverStrokePathInstancedCHROMIUM(1, GL_UNSIGNED_INT, &path, 0, 0x0, 0x0,
+ GL_FLOAT, GL_NONE, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ glStencilThenCoverStrokePathInstancedCHROMIUM(1, GL_UNSIGNED_INT, &path, 0, 0x0, 0x0,
+ GL_CONVEX_HULL_CHROMIUM, GL_FLOAT, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ glStencilThenCoverStrokePathInstancedCHROMIUM(1, GL_UNSIGNED_INT, &path, 0, 0x0, 0x0,
+ GL_CONVEX_HULL_CHROMIUM,
+ GL_TRANSLATE_X_CHROMIUM, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+ }
+
+ glDeletePathsCHROMIUM(path, 1);
+}
+
+const GLfloat kProjectionMatrix[16] = {2.0f / kResolution,
+ 0.0f,
+ 0.0f,
+ 0.0f,
+ 0.0f,
+ 2.0f / kResolution,
+ 0.0f,
+ 0.0f,
+ 0.0f,
+ 0.0f,
+ -1.0f,
+ 0.0f,
+ -1.0f,
+ -1.0f,
+ 0.0f,
+ 1.0f};
+
+class CHROMIUMPathRenderingDrawTest : public ANGLETest
+{
+ protected:
+ CHROMIUMPathRenderingDrawTest()
+ {
+ setWindowWidth(kResolution);
+ setWindowHeight(kResolution);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ setConfigDepthBits(8);
+ setConfigStencilBits(8);
+ }
+
+ bool isApplicable() const { return extensionEnabled("GL_CHROMIUM_path_rendering"); }
+
+ void setupStateForTestPattern()
+ {
+ glViewport(0, 0, kResolution, kResolution);
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glStencilMask(0xffffffff);
+ glClearStencil(0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ glEnable(GL_STENCIL_TEST);
+
+ static const char *kVertexShaderSource =
+ "void main() {\n"
+ " gl_Position = vec4(1.0); \n"
+ "}";
+
+ static const char *kFragmentShaderSource =
+ "precision mediump float;\n"
+ "uniform vec4 color;\n"
+ "void main() {\n"
+ " gl_FragColor = color;\n"
+ "}";
+
+ GLuint program = CompileProgram(kVertexShaderSource, kFragmentShaderSource);
+ glUseProgram(program);
+ mColorLoc = glGetUniformLocation(program, "color");
+ glDeleteProgram(program);
+
+ // Set up orthogonal projection with near/far plane distance of 2.
+ glMatrixLoadfCHROMIUM(GL_PATH_PROJECTION_CHROMIUM, kProjectionMatrix);
+ glMatrixLoadIdentityCHROMIUM(GL_PATH_MODELVIEW_CHROMIUM);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void setupPathStateForTestPattern(GLuint path)
+ {
+ static const GLubyte kCommands[] = {GL_MOVE_TO_CHROMIUM, GL_LINE_TO_CHROMIUM,
+ GL_QUADRATIC_CURVE_TO_CHROMIUM,
+ GL_CUBIC_CURVE_TO_CHROMIUM, GL_CLOSE_PATH_CHROMIUM};
+
+ static const GLfloat kCoords[] = {50.0f, 50.0f, 75.0f, 75.0f, 100.0f, 62.5f, 50.0f,
+ 25.5f, 0.0f, 62.5f, 50.0f, 50.0f, 25.0f, 75.0f};
+
+ glPathCommandsCHROMIUM(path, 5, kCommands, 14, GL_FLOAT, kCoords);
+ glPathParameterfCHROMIUM(path, GL_PATH_STROKE_WIDTH_CHROMIUM, 5.0f);
+ glPathParameterfCHROMIUM(path, GL_PATH_MITER_LIMIT_CHROMIUM, 1.0f);
+ glPathParameterfCHROMIUM(path, GL_PATH_STROKE_BOUND_CHROMIUM, .02f);
+ glPathParameteriCHROMIUM(path, GL_PATH_JOIN_STYLE_CHROMIUM, GL_ROUND_CHROMIUM);
+ glPathParameteriCHROMIUM(path, GL_PATH_END_CAPS_CHROMIUM, GL_SQUARE_CHROMIUM);
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void verifyTestPatternFill(GLfloat flx, GLfloat fly)
+ {
+ static const GLint kFillCoords[] = {55, 54, 50, 28, 66, 63};
+ static const angle::GLColor kBlue = {0, 0, 255, 255};
+
+ GLint x = static_cast<GLint>(flx);
+ GLint y = static_cast<GLint>(fly);
+
+ for (size_t i = 0; i < 6; i += 2)
+ {
+ GLint fx = kFillCoords[i];
+ GLint fy = kFillCoords[i + 1];
+ EXPECT_TRUE(CheckPixels(x + fx, y + fy, 1, 1, 0, kBlue));
+ }
+ }
+ void verifyTestPatternBg(GLfloat fx, GLfloat fy)
+ {
+ static const GLint kBackgroundCoords[] = {80, 80, 20, 20, 90, 1};
+ static const angle::GLColor kExpectedColor = {0, 0, 0, 0};
+
+ GLint x = static_cast<GLint>(fx);
+ GLint y = static_cast<GLint>(fy);
+
+ for (size_t i = 0; i < 6; i += 2)
+ {
+ GLint bx = kBackgroundCoords[i];
+ GLint by = kBackgroundCoords[i + 1];
+ EXPECT_TRUE(CheckPixels(x + bx, y + by, 1, 1, 0, kExpectedColor));
+ }
+ }
+
+ void verifyTestPatternStroke(GLfloat fx, GLfloat fy)
+ {
+ GLint x = static_cast<GLint>(fx);
+ GLint y = static_cast<GLint>(fy);
+
+ // Inside the stroke we should have green.
+ static const angle::GLColor kGreen = {0, 255, 0, 255};
+ EXPECT_TRUE(CheckPixels(x + 50, y + 53, 1, 1, 0, kGreen));
+ EXPECT_TRUE(CheckPixels(x + 26, y + 76, 1, 1, 0, kGreen));
+
+ // Outside the path we should have black.
+ static const angle::GLColor black = {0, 0, 0, 0};
+ EXPECT_TRUE(CheckPixels(x + 10, y + 10, 1, 1, 0, black));
+ EXPECT_TRUE(CheckPixels(x + 80, y + 80, 1, 1, 0, black));
+ }
+
+ GLuint mColorLoc;
+};
+
+// Tests that basic path rendering functions work.
+TEST_P(CHROMIUMPathRenderingDrawTest, TestPathRendering)
+{
+ if (!isApplicable())
+ return;
+
+ static const float kBlue[] = {0.0f, 0.0f, 1.0f, 1.0f};
+ static const float kGreen[] = {0.0f, 1.0f, 0.0f, 1.0f};
+
+ setupStateForTestPattern();
+
+ GLuint path = glGenPathsCHROMIUM(1);
+ setupPathStateForTestPattern(path);
+
+ // Do the stencil fill, cover fill, stencil stroke, cover stroke
+ // in unconventional order:
+ // 1) stencil the stroke in stencil high bit
+ // 2) stencil the fill in low bits
+ // 3) cover the fill
+ // 4) cover the stroke
+ // This is done to check that glPathStencilFunc works, eg the mask
+ // goes through. Stencil func is not tested ATM, for simplicity.
+
+ glPathStencilFuncCHROMIUM(GL_ALWAYS, 0, 0xFF);
+ glStencilStrokePathCHROMIUM(path, 0x80, 0x80);
+
+ glPathStencilFuncCHROMIUM(GL_ALWAYS, 0, 0x7F);
+ glStencilFillPathCHROMIUM(path, GL_COUNT_UP_CHROMIUM, 0x7F);
+
+ glStencilFunc(GL_LESS, 0, 0x7F);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO);
+ glUniform4fv(mColorLoc, 1, kBlue);
+ glCoverFillPathCHROMIUM(path, GL_BOUNDING_BOX_CHROMIUM);
+
+ glStencilFunc(GL_EQUAL, 0x80, 0x80);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO);
+ glUniform4fv(mColorLoc, 1, kGreen);
+ glCoverStrokePathCHROMIUM(path, GL_CONVEX_HULL_CHROMIUM);
+
+ glDeletePathsCHROMIUM(path, 1);
+
+ ASSERT_GL_NO_ERROR();
+
+ // Verify the image.
+ verifyTestPatternFill(0, 0);
+ verifyTestPatternBg(0, 0);
+ verifyTestPatternStroke(0, 0);
+}
+
+// Test that StencilThen{Stroke,Fill} path rendering functions work
+TEST_P(CHROMIUMPathRenderingDrawTest, TestPathRenderingThenFunctions)
+{
+ if (!isApplicable())
+ return;
+
+ static float kBlue[] = {0.0f, 0.0f, 1.0f, 1.0f};
+ static float kGreen[] = {0.0f, 1.0f, 0.0f, 1.0f};
+
+ setupStateForTestPattern();
+
+ GLuint path = glGenPathsCHROMIUM(1);
+ setupPathStateForTestPattern(path);
+
+ glPathStencilFuncCHROMIUM(GL_ALWAYS, 0, 0xFF);
+ glStencilFunc(GL_EQUAL, 0x80, 0x80);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO);
+ glUniform4fv(mColorLoc, 1, kGreen);
+ glStencilThenCoverStrokePathCHROMIUM(path, 0x80, 0x80, GL_BOUNDING_BOX_CHROMIUM);
+
+ glPathStencilFuncCHROMIUM(GL_ALWAYS, 0, 0x7F);
+ glStencilFunc(GL_LESS, 0, 0x7F);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO);
+ glUniform4fv(mColorLoc, 1, kBlue);
+ glStencilThenCoverFillPathCHROMIUM(path, GL_COUNT_UP_CHROMIUM, 0x7F, GL_CONVEX_HULL_CHROMIUM);
+
+ glDeletePathsCHROMIUM(path, 1);
+
+ // Verify the image.
+ verifyTestPatternFill(0, 0);
+ verifyTestPatternBg(0, 0);
+ verifyTestPatternStroke(0, 0);
+}
+
+// Tests that drawing with *Instanced functions work.
+TEST_P(CHROMIUMPathRenderingDrawTest, TestPathRenderingInstanced)
+{
+ if (!isApplicable())
+ return;
+
+ static const float kBlue[] = {0.0f, 0.0f, 1.0f, 1.0f};
+ static const float kGreen[] = {0.0f, 1.0f, 0.0f, 1.0f};
+
+ setupStateForTestPattern();
+
+ GLuint path = glGenPathsCHROMIUM(1);
+ setupPathStateForTestPattern(path);
+
+ const GLuint kPaths[] = {1, 1, 1, 1, 1};
+ const GLsizei kPathCount = 5;
+ const GLfloat kShapeSize = 80.0f;
+ static const GLfloat kTransforms[kPathCount * 12] = {
+ 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f,
+ 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, kShapeSize, 0.0f, 0.0f,
+ 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, kShapeSize * 2, 0.0f, 0.0f,
+ 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, kShapeSize, 0.0f,
+ 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f, kShapeSize, kShapeSize, 0.0f};
+
+ // The test pattern is the same as in the simple draw case above,
+ // except that the path is drawn kPathCount times with different offsets.
+ glPathStencilFuncCHROMIUM(GL_ALWAYS, 0, 0xFF);
+ glStencilStrokePathInstancedCHROMIUM(kPathCount, GL_UNSIGNED_INT, kPaths, path - 1, 0x80, 0x80,
+ GL_AFFINE_3D_CHROMIUM, kTransforms);
+
+ glPathStencilFuncCHROMIUM(GL_ALWAYS, 0, 0x7F);
+ glUniform4fv(mColorLoc, 1, kBlue);
+ glStencilFillPathInstancedCHROMIUM(kPathCount, GL_UNSIGNED_INT, kPaths, path - 1,
+ GL_COUNT_UP_CHROMIUM, 0x7F, GL_AFFINE_3D_CHROMIUM,
+ kTransforms);
+
+ ASSERT_GL_NO_ERROR();
+
+ glStencilFunc(GL_LESS, 0, 0x7F);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO);
+ glCoverFillPathInstancedCHROMIUM(kPathCount, GL_UNSIGNED_INT, kPaths, path - 1,
+ GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM,
+ GL_AFFINE_3D_CHROMIUM, kTransforms);
+
+ ASSERT_GL_NO_ERROR();
+
+ glStencilFunc(GL_EQUAL, 0x80, 0x80);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO);
+ glUniform4fv(mColorLoc, 1, kGreen);
+ glCoverStrokePathInstancedCHROMIUM(kPathCount, GL_UNSIGNED_INT, kPaths, path - 1,
+ GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM,
+ GL_AFFINE_3D_CHROMIUM, kTransforms);
+
+ ASSERT_GL_NO_ERROR();
+
+ glDeletePathsCHROMIUM(path, 1);
+
+ // Verify the image.
+ verifyTestPatternFill(0.0f, 0.0f);
+ verifyTestPatternBg(0.0f, 0.0f);
+ verifyTestPatternStroke(0.0f, 0.0f);
+
+ verifyTestPatternFill(kShapeSize, 0.0f);
+ verifyTestPatternBg(kShapeSize, 0.0f);
+ verifyTestPatternStroke(kShapeSize, 0.0f);
+
+ verifyTestPatternFill(kShapeSize * 2, 0.0f);
+ verifyTestPatternBg(kShapeSize * 2, 0.0f);
+ verifyTestPatternStroke(kShapeSize * 2, 0.0f);
+
+ verifyTestPatternFill(0.0f, kShapeSize);
+ verifyTestPatternBg(0.0f, kShapeSize);
+ verifyTestPatternStroke(0.0f, kShapeSize);
+
+ verifyTestPatternFill(kShapeSize, kShapeSize);
+ verifyTestPatternBg(kShapeSize, kShapeSize);
+ verifyTestPatternStroke(kShapeSize, kShapeSize);
+}
+
+// Test that instanced fill/stroke then cover functions work.
+TEST_P(CHROMIUMPathRenderingDrawTest, TestPathRenderingThenFunctionsInstanced)
+{
+ if (!isApplicable())
+ return;
+
+ static const float kBlue[] = {0.0f, 0.0f, 1.0f, 1.0f};
+ static const float kGreen[] = {0.0f, 1.0f, 0.0f, 1.0f};
+
+ setupStateForTestPattern();
+
+ GLuint path = glGenPathsCHROMIUM(1);
+ setupPathStateForTestPattern(path);
+
+ const GLuint kPaths[] = {1, 1, 1, 1, 1};
+ const GLsizei kPathCount = 5;
+ const GLfloat kShapeSize = 80.0f;
+ static const GLfloat kTransforms[] = {
+ 0.0f, 0.0f, kShapeSize, 0.0f, kShapeSize * 2,
+ 0.0f, 0.0f, kShapeSize, kShapeSize, kShapeSize,
+ };
+
+ glPathStencilFuncCHROMIUM(GL_ALWAYS, 0, 0xFF);
+ glStencilFunc(GL_EQUAL, 0x80, 0x80);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO);
+ glUniform4fv(mColorLoc, 1, kGreen);
+ glStencilThenCoverStrokePathInstancedCHROMIUM(
+ kPathCount, GL_UNSIGNED_INT, kPaths, path - 1, 0x80, 0x80,
+ GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM, GL_TRANSLATE_2D_CHROMIUM, kTransforms);
+
+ ASSERT_GL_NO_ERROR();
+
+ glPathStencilFuncCHROMIUM(GL_ALWAYS, 0, 0x7F);
+ glStencilFunc(GL_LESS, 0, 0x7F);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO);
+ glUniform4fv(mColorLoc, 1, kBlue);
+ glStencilThenCoverFillPathInstancedCHROMIUM(
+ kPathCount, GL_UNSIGNED_INT, kPaths, path - 1, GL_COUNT_UP_CHROMIUM, 0x7F,
+ GL_BOUNDING_BOX_OF_BOUNDING_BOXES_CHROMIUM, GL_TRANSLATE_2D_CHROMIUM, kTransforms);
+
+ ASSERT_GL_NO_ERROR();
+
+ glDeletePathsCHROMIUM(path, 1);
+
+ // Verify the image.
+ verifyTestPatternFill(0.0f, 0.0f);
+ verifyTestPatternBg(0.0f, 0.0f);
+ verifyTestPatternStroke(0.0f, 0.0f);
+
+ verifyTestPatternFill(kShapeSize, 0.0f);
+ verifyTestPatternBg(kShapeSize, 0.0f);
+ verifyTestPatternStroke(kShapeSize, 0.0f);
+
+ verifyTestPatternFill(kShapeSize * 2, 0.0f);
+ verifyTestPatternBg(kShapeSize * 2, 0.0f);
+ verifyTestPatternStroke(kShapeSize * 2, 0.0f);
+
+ verifyTestPatternFill(0.0f, kShapeSize);
+ verifyTestPatternBg(0.0f, kShapeSize);
+ verifyTestPatternStroke(0.0f, kShapeSize);
+
+ verifyTestPatternFill(kShapeSize, kShapeSize);
+ verifyTestPatternBg(kShapeSize, kShapeSize);
+ verifyTestPatternStroke(kShapeSize, kShapeSize);
+}
+
+
+// This class implements a test that draws a grid of v-shapes. The grid is
+// drawn so that even rows (from the bottom) are drawn with DrawArrays and odd
+// rows are drawn with path rendering. It can be used to test various texturing
+// modes, comparing how the fill would work in normal GL rendering and how to
+// setup same sort of fill with path rendering.
+// The texturing test is parametrized to run the test with and without
+// ANGLE name hashing.
+class CHROMIUMPathRenderingWithTexturingTest : public ANGLETest
+{
+ protected:
+ CHROMIUMPathRenderingWithTexturingTest() : mProgram(0)
+ {
+ setWindowWidth(kResolution);
+ setWindowHeight(kResolution);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ setConfigDepthBits(8);
+ setConfigStencilBits(8);
+ }
+
+ bool isApplicable() const { return extensionEnabled("GL_CHROMIUM_path_rendering"); }
+
+ void TearDown() override
+ {
+ if (mProgram)
+ {
+ glDeleteProgram(mProgram);
+ ASSERT_GL_NO_ERROR();
+ }
+
+ ANGLETest::TearDown();
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+ mBindUniformLocation = reinterpret_cast<PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC>(
+ eglGetProcAddress("glBindUniformLocationCHROMIUM"));
+ }
+
+ // Sets up the GL program state for the test.
+ // Vertex shader needs at least following variables:
+ // uniform mat4 view_matrix;
+ // uniform mat? color_matrix; (accessible with kColorMatrixLocation)
+ // uniform vec2 model_translate;
+ // attribute vec2 position;
+ // varying vec4 color;
+ //
+ // Fragment shader needs at least following variables:
+ // varying vec4 color;
+ //
+ // (? can be anything)
+ void compileProgram(const char *vertexShaderSource, const char *fragmentShaderSource)
+ {
+ glViewport(0, 0, kResolution, kResolution);
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glStencilMask(0xffffffff);
+ glClearStencil(0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
+
+ ASSERT_GL_NO_ERROR();
+
+ GLuint vShader = compileShader(GL_VERTEX_SHADER, vertexShaderSource);
+ GLuint fShader = compileShader(GL_FRAGMENT_SHADER, fragmentShaderSource);
+ ASSERT_NE(0u, vShader);
+ ASSERT_NE(0u, fShader);
+
+ mProgram = glCreateProgram();
+
+ glAttachShader(mProgram, vShader);
+ glAttachShader(mProgram, fShader);
+ glDeleteShader(vShader);
+ glDeleteShader(fShader);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void bindProgram()
+ {
+ glBindAttribLocation(mProgram, kPositionLocation, "position");
+ mBindUniformLocation(mProgram, kViewMatrixLocation, "view_matrix");
+ mBindUniformLocation(mProgram, kColorMatrixLocation, "color_matrix");
+ mBindUniformLocation(mProgram, kModelTranslateLocation, "model_translate");
+ glBindFragmentInputLocationCHROMIUM(mProgram, kColorFragmentInputLocation, "color");
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ bool linkProgram()
+ {
+ glLinkProgram(mProgram);
+
+ GLint linked = 0;
+ glGetProgramiv(mProgram, GL_LINK_STATUS, &linked);
+ if (linked)
+ {
+ glUseProgram(mProgram);
+ }
+
+ return (linked == 1);
+ }
+
+ void drawTestPattern()
+ {
+ // This v-shape is used both for DrawArrays and path rendering.
+ static const GLfloat kVertices[] = {75.0f, 75.0f, 50.0f, 25.5f, 50.0f, 50.0f, 25.0f, 75.0f};
+
+ GLuint vbo = 0;
+ glGenBuffers(1, &vbo);
+ glBindBuffer(GL_ARRAY_BUFFER, vbo);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(kVertices), kVertices, GL_STATIC_DRAW);
+ glEnableVertexAttribArray(kPositionLocation);
+ glVertexAttribPointer(kPositionLocation, 2, GL_FLOAT, GL_FALSE, 0, 0);
+
+ // Setup state for drawing the shape with path rendering.
+ glPathStencilFuncCHROMIUM(GL_ALWAYS, 0, 0x7F);
+ glStencilFunc(GL_LESS, 0, 0x7F);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_ZERO);
+ glMatrixLoadfCHROMIUM(GL_PATH_PROJECTION_CHROMIUM, kProjectionMatrix);
+ glMatrixLoadIdentityCHROMIUM(GL_PATH_MODELVIEW_CHROMIUM);
+
+ static const GLubyte kCommands[] = {GL_MOVE_TO_CHROMIUM, GL_LINE_TO_CHROMIUM,
+ GL_LINE_TO_CHROMIUM, GL_LINE_TO_CHROMIUM,
+ GL_CLOSE_PATH_CHROMIUM};
+
+ static const GLfloat kCoords[] = {
+ kVertices[0], kVertices[1], kVertices[2], kVertices[3],
+ kVertices[6], kVertices[7], kVertices[4], kVertices[5],
+ };
+
+ GLuint path = glGenPathsCHROMIUM(1);
+ glPathCommandsCHROMIUM(path, static_cast<GLsizei>(ArraySize(kCommands)), kCommands,
+ static_cast<GLsizei>(ArraySize(kCoords)), GL_FLOAT, kCoords);
+ ASSERT_GL_NO_ERROR();
+
+ GLfloat path_model_translate[16] = {
+ 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f,
+ };
+
+ // Draws the shapes. Every even row from the bottom is drawn with
+ // DrawArrays, odd row with path rendering. The shader program is
+ // the same for the both draws.
+ for (int j = 0; j < kTestRows; ++j)
+ {
+ for (int i = 0; i < kTestColumns; ++i)
+ {
+ if (j % 2 == 0)
+ {
+ glDisable(GL_STENCIL_TEST);
+ glUniform2f(kModelTranslateLocation, static_cast<GLfloat>(i * kShapeWidth),
+ static_cast<GLfloat>(j * kShapeHeight));
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ }
+ else
+ {
+ glEnable(GL_STENCIL_TEST);
+ path_model_translate[12] = static_cast<GLfloat>(i * kShapeWidth);
+ path_model_translate[13] = static_cast<GLfloat>(j * kShapeHeight);
+ glMatrixLoadfCHROMIUM(GL_PATH_MODELVIEW_CHROMIUM, path_model_translate);
+ glStencilThenCoverFillPathCHROMIUM(path, GL_COUNT_UP_CHROMIUM, 0x7F,
+ GL_BOUNDING_BOX_CHROMIUM);
+ }
+ }
+ }
+ ASSERT_GL_NO_ERROR();
+
+ glDisableVertexAttribArray(kPositionLocation);
+ glDeleteBuffers(1, &vbo);
+ glDeletePathsCHROMIUM(path, 1);
+ ASSERT_GL_NO_ERROR();
+ }
+
+ enum
+ {
+ kShapeWidth = 75,
+ kShapeHeight = 75,
+ kTestRows = kResolution / kShapeHeight,
+ kTestColumns = kResolution / kShapeWidth,
+ };
+
+ typedef void(GL_APIENTRYP PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC)(GLuint mProgram,
+ GLint location,
+ const GLchar *name);
+ PFNGLBINDUNIFORMLOCATIONCHROMIUMPROC mBindUniformLocation = nullptr;
+
+ GLuint mProgram;
+
+ // This uniform be can set by the test. It should be used to set the color for
+ // drawing with DrawArrays.
+ static const GLint kColorMatrixLocation = 4;
+
+ // This fragment input can be set by the test. It should be used to set the
+ // color for drawing with path rendering.
+ static const GLint kColorFragmentInputLocation = 7;
+
+ static const GLint kModelTranslateLocation = 3;
+ static const GLint kPositionLocation = 0;
+ static const GLint kViewMatrixLocation = 7;
+};
+
+// Test success and error cases for binding fragment input location.
+TEST_P(CHROMIUMPathRenderingWithTexturingTest, TestBindFragmentInputLocation)
+{
+ if (!isApplicable())
+ return;
+
+ // original NV_path_rendering specification doesn't define whether the
+ // fragment shader input variables should be defined in the vertex shader or
+ // not. In fact it doesn't even require a vertex shader.
+ // However the GLES3.1 spec basically says that fragment inputs are
+ // either built-ins or come from the previous shader stage.
+ // (§ 14.1, Fragment Shader Variables).
+ // Additionally there are many places that are based on the assumption of having
+ // a vertex shader (command buffer, angle) so we're going to stick to the same
+ // semantics and require a vertex shader and to have the vertex shader define the
+ // varying fragment shader input.
+
+ // clang-format off
+ const char* kVertexShaderSource =
+ "varying vec4 color;\n"
+ "void main() {}\n";
+
+ const char* kFragmentShaderSource =
+ "precision mediump float;\n"
+ "varying vec4 color;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(1.0);\n"
+ "}\n";
+
+ // clang-format on
+ compileProgram(kVertexShaderSource, kFragmentShaderSource);
+
+ enum kBindLocations
+ {
+ kColorLocation = 5,
+ kFragColorLocation = 6
+ };
+
+ // successful bind.
+ glBindFragmentInputLocationCHROMIUM(mProgram, kColorLocation, "color");
+ ASSERT_GL_NO_ERROR();
+
+ // any name can be bound and names that do not actually exist in the program after
+ // linking are ignored.
+ glBindFragmentInputLocationCHROMIUM(mProgram, kColorLocation, "doesnt_exist");
+ ASSERT_GL_NO_ERROR();
+
+ // illegal program
+ glBindFragmentInputLocationCHROMIUM(mProgram + 1, kColorLocation, "color");
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ // illegal bind (built-in)
+ glBindFragmentInputLocationCHROMIUM(mProgram, kFragColorLocation, "gl_FragColor");
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ glBindFragmentInputLocationCHROMIUM(mProgram, kFragColorLocation, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glBindFragmentInputLocationCHROMIUM(mProgram, 0xffffff, "color");
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ ASSERT_TRUE(linkProgram() == true);
+
+ const GLfloat kCoefficients16[] = {1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f,
+ 9.0f, 10.0f, 11.0f, 12.0f, 13.0f, 14.0f, 15.0f, 16.0f};
+
+ glProgramPathFragmentInputGenCHROMIUM(mProgram, kColorLocation, GL_EYE_LINEAR_CHROMIUM, 4,
+ kCoefficients16);
+ ASSERT_GL_NO_ERROR();
+
+ glProgramPathFragmentInputGenCHROMIUM(mProgram, -1, GL_EYE_LINEAR_CHROMIUM, 4, kCoefficients16);
+ ASSERT_GL_NO_ERROR();
+}
+
+// Test fragment input interpolation in CHROMIUM_EYE coordinates.
+TEST_P(CHROMIUMPathRenderingWithTexturingTest, TestProgramPathFragmentInputGenCHROMIUM_EYE)
+{
+ if (!isApplicable())
+ return;
+
+ // clang-format off
+ const char *kVertexShaderSource =
+ "uniform mat4 view_matrix;\n"
+ "uniform mat4 color_matrix;\n"
+ "uniform vec2 model_translate;\n"
+ "attribute vec2 position;\n"
+ "varying vec3 color;\n"
+ "void main() {\n"
+ " vec4 p = vec4(model_translate + position, 1.0, 1.0);\n"
+ " color = (color_matrix * p).rgb;\n"
+ " gl_Position = view_matrix * p;\n"
+ "}\n";
+
+ const char *kFragmentShaderSource =
+ "precision mediump float;\n"
+ "varying vec3 color;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(color, 1.0);\n"
+ "}\n";
+ // clang-format on
+
+ compileProgram(kVertexShaderSource, kFragmentShaderSource);
+ bindProgram();
+ ASSERT_TRUE(linkProgram() == true);
+
+ glUniformMatrix4fv(kViewMatrixLocation, 1, GL_FALSE, kProjectionMatrix);
+
+ static const GLfloat kColorMatrix[16] = {
+ 1.0f / kResolution, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f / kResolution, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 0.0f};
+
+ glUniformMatrix4fv(kColorMatrixLocation, 1, GL_FALSE, kColorMatrix);
+
+ // This is the functionality we are testing: ProgramPathFragmentInputGen
+ // does the same work as the color transform in vertex shader.
+ static const GLfloat kColorCoefficients[12] = {
+ 1.0f / kResolution, 0.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f / kResolution,
+ 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f};
+ glProgramPathFragmentInputGenCHROMIUM(mProgram, kColorFragmentInputLocation,
+ GL_EYE_LINEAR_CHROMIUM, 3, kColorCoefficients);
+ ASSERT_GL_NO_ERROR();
+
+ drawTestPattern();
+
+ const GLfloat kFillCoords[6] = {59.0f, 50.0f, 50.0f, 28.0f, 66.0f, 63.0f};
+
+ for (int j = 0; j < kTestRows; ++j)
+ {
+ for (int i = 0; i < kTestColumns; ++i)
+ {
+ for (size_t k = 0; k < ArraySize(kFillCoords); k += 2)
+ {
+ const float fx = kFillCoords[k];
+ const float fy = kFillCoords[k + 1];
+ const float px = static_cast<float>(i * kShapeWidth);
+ const float py = static_cast<float>(j * kShapeHeight);
+
+ angle::GLColor color;
+ color.R = static_cast<GLubyte>(std::roundf((px + fx) / kResolution * 255.0f));
+ color.G = static_cast<GLubyte>(std::roundf((py + fy) / kResolution * 255.0f));
+ color.B = 0;
+ color.A = 255;
+ CheckPixels(static_cast<GLint>(px + fx), static_cast<GLint>(py + fy), 1, 1, 2,
+ color);
+ }
+ }
+ }
+}
+
+// Test fragment input interpolation in CHROMIUM_OBJECT coordinates.
+TEST_P(CHROMIUMPathRenderingWithTexturingTest, TestProgramPathFragmentInputGenCHROMIUM_OBJECT)
+{
+ if (!isApplicable())
+ return;
+
+ // clang-format off
+ const char *kVertexShaderSource =
+ "uniform mat4 view_matrix;\n"
+ "uniform mat4 color_matrix;\n"
+ "uniform vec2 model_translate;\n"
+ "attribute vec2 position;\n"
+ "varying vec3 color;\n"
+ "void main() {\n"
+ " color = (color_matrix * vec4(position, 1.0, 1.0)).rgb;\n"
+ " vec4 p = vec4(model_translate + position, 1.0, 1.0);\n"
+ " gl_Position = view_matrix * p;\n"
+ "}";
+
+ const char *kFragmentShaderSource =
+ "precision mediump float;\n"
+ "varying vec3 color;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(color.rgb, 1.0);\n"
+ "}";
+ // clang-format on
+
+ compileProgram(kVertexShaderSource, kFragmentShaderSource);
+ bindProgram();
+ ASSERT_TRUE(linkProgram() == true);
+
+ glUniformMatrix4fv(kViewMatrixLocation, 1, GL_FALSE, kProjectionMatrix);
+
+ static const GLfloat kColorMatrix[16] = {
+ 1.0f / kShapeWidth, 0.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f / kShapeHeight, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 0.0f,
+ 0.0f, 0.0f, 0.0f, 0.0f };
+ glUniformMatrix4fv(kColorMatrixLocation, 1, GL_FALSE, kColorMatrix);
+
+ // This is the functionality we are testing: ProgramPathFragmentInputGen
+ // does the same work as the color transform in vertex shader.
+ static const GLfloat kColorCoefficients[9] = {
+ 1.0f / kShapeWidth, 0.0f, 0.0f, 0.0f, 1.0f / kShapeHeight, 0.0f, 0.0f, 0.0f, 0.0f};
+ glProgramPathFragmentInputGenCHROMIUM(mProgram, kColorFragmentInputLocation,
+ GL_OBJECT_LINEAR_CHROMIUM, 3, kColorCoefficients);
+
+ ASSERT_GL_NO_ERROR();
+
+ drawTestPattern();
+
+ const GLfloat kFillCoords[6] = {59.0f, 50.0f, 50.0f, 28.0f, 66.0f, 63.0f};
+
+ for (int j = 0; j < kTestRows; ++j)
+ {
+ for (int i = 0; i < kTestColumns; ++i)
+ {
+ for (size_t k = 0; k < ArraySize(kFillCoords); k += 2)
+ {
+ const float fx = kFillCoords[k];
+ const float fy = kFillCoords[k + 1];
+ const float px = static_cast<float>(i * kShapeWidth);
+ const float py = static_cast<float>(j * kShapeHeight);
+
+ angle::GLColor color;
+ color.R = static_cast<GLubyte>(std::roundf(fx / kShapeWidth * 255.0f));
+ color.G = static_cast<GLubyte>(std::roundf(fy / kShapeHeight * 255.0f));
+ color.B = 0;
+ color.A = 255;
+ CheckPixels(static_cast<GLint>(px + fx), static_cast<GLint>(py + fy), 1, 1, 2,
+ color);
+ }
+ }
+ }
+}
+
+// Test success and error cases for setting interpolation parameters.
+TEST_P(CHROMIUMPathRenderingWithTexturingTest, TestProgramPathFragmentInputGenArgs)
+{
+ if (!isApplicable())
+ return;
+
+ // clang-format off
+ const char *kVertexShaderSource =
+ "varying vec2 vec2_var;\n"
+ "varying vec3 vec3_var;\n"
+ "varying vec4 vec4_var;\n"
+ "varying float float_var;\n"
+ "varying mat2 mat2_var;\n"
+ "varying mat3 mat3_var;\n"
+ "varying mat4 mat4_var;\n"
+ "attribute float avoid_opt;\n"
+ "void main() {\n"
+ " vec2_var = vec2(1.0, 2.0 + avoid_opt);\n"
+ " vec3_var = vec3(1.0, 2.0, 3.0 + avoid_opt);\n"
+ " vec4_var = vec4(1.0, 2.0, 3.0, 4.0 + avoid_opt);\n"
+ " float_var = 5.0 + avoid_opt;\n"
+ " mat2_var = mat2(2.0 + avoid_opt);\n"
+ " mat3_var = mat3(3.0 + avoid_opt);\n"
+ " mat4_var = mat4(4.0 + avoid_opt);\n"
+ " gl_Position = vec4(1.0);\n"
+ "}";
+
+ const char* kFragmentShaderSource =
+ "precision mediump float;\n"
+ "varying vec2 vec2_var;\n"
+ "varying vec3 vec3_var;\n"
+ "varying vec4 vec4_var;\n"
+ "varying float float_var;\n"
+ "varying mat2 mat2_var;\n"
+ "varying mat3 mat3_var;\n"
+ "varying mat4 mat4_var;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(vec2_var, 0, 0) + vec4(vec3_var, 0) + vec4_var + "
+ " vec4(float_var) + "
+ " vec4(mat2_var[0][0], mat3_var[1][1], mat4_var[2][2], 1);\n"
+ "}";
+ // clang-format on
+
+ enum
+ {
+ kVec2Location = 0,
+ kVec3Location,
+ kVec4Location,
+ kFloatLocation,
+ kMat2Location,
+ kMat3Location,
+ kMat4Location,
+ };
+ struct
+ {
+ GLint location;
+ const char *name;
+ GLint components;
+ } variables[] = {
+ {kVec2Location, "vec2_var", 2},
+ {kVec3Location, "vec3_var", 3},
+ {kVec4Location, "vec4_var", 4},
+ {kFloatLocation, "float_var", 1},
+ // If a varying is not single-precision floating-point scalar or
+ // vector, it always causes an invalid operation.
+ {kMat2Location, "mat2_var", -1},
+ {kMat3Location, "mat3_var", -1},
+ {kMat4Location, "mat4_var", -1},
+ };
+
+ compileProgram(kVertexShaderSource, kFragmentShaderSource);
+
+ for (size_t i = 0; i < ArraySize(variables); ++i)
+ {
+ glBindFragmentInputLocationCHROMIUM(mProgram, variables[i].location, variables[i].name);
+ }
+
+ // test that using invalid (not linked) program is an invalid operation.
+ // See similar calls at the end of the test for discussion about the arguments.
+ glProgramPathFragmentInputGenCHROMIUM(mProgram, -1, GL_NONE, 0, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ ASSERT_TRUE(linkProgram() == true);
+
+ const GLfloat kCoefficients16[] = {1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f, 7.0f, 8.0f,
+ 9.0f, 10.0f, 11.0f, 12.0f, 13.0f, 14.0f, 15.0f, 16.0f};
+ const GLenum kGenModes[] = {GL_NONE, GL_EYE_LINEAR_CHROMIUM, GL_OBJECT_LINEAR_CHROMIUM,
+ GL_CONSTANT_CHROMIUM};
+
+ for (size_t variable = 0; variable < ArraySize(variables); ++variable)
+ {
+ for (GLint components = 0; components <= 4; ++components)
+ {
+ for (size_t genmode = 0; genmode < ArraySize(kGenModes); ++genmode)
+ {
+ glProgramPathFragmentInputGenCHROMIUM(mProgram, variables[variable].location,
+ kGenModes[genmode], components,
+ kCoefficients16);
+
+ if (components == 0 && kGenModes[genmode] == GL_NONE)
+ {
+ if (variables[variable].components == -1)
+ {
+ // Clearing a fragment input that is not single-precision floating
+ // point scalar or vector is an invalid operation.
+ ASSERT_GL_ERROR(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ // Clearing a valid fragment input is ok.
+ ASSERT_GL_NO_ERROR();
+ }
+ }
+ else if (components == 0 || kGenModes[genmode] == GL_NONE)
+ {
+ ASSERT_GL_ERROR(GL_INVALID_VALUE);
+ }
+ else
+ {
+ if (components == variables[variable].components)
+ {
+ // Setting a generator for a single-precision floating point
+ // scalar or vector fragment input is ok.
+ ASSERT_GL_NO_ERROR();
+ }
+ else
+ {
+ // Setting a generator when components do not match is an invalid operation.
+ ASSERT_GL_ERROR(GL_INVALID_OPERATION);
+ }
+ }
+ }
+ }
+ }
+
+ enum
+ {
+ kValidGenMode = GL_CONSTANT_CHROMIUM,
+ kValidComponents = 3,
+ kInvalidGenMode = 0xAB,
+ kInvalidComponents = 5,
+ };
+
+ // The location == -1 would mean fragment input was optimized away. At the
+ // time of writing, -1 can not happen because the only way to obtain the
+ // location numbers is through bind. Test just to be consistent.
+ glProgramPathFragmentInputGenCHROMIUM(mProgram, -1, kValidGenMode, kValidComponents,
+ kCoefficients16);
+ ASSERT_GL_NO_ERROR();
+
+ // Test that even though the spec says location == -1 causes the operation to
+ // be skipped, the verification of other parameters is still done. This is a
+ // GL policy.
+ glProgramPathFragmentInputGenCHROMIUM(mProgram, -1, kInvalidGenMode, kValidComponents,
+ kCoefficients16);
+ ASSERT_GL_ERROR(GL_INVALID_ENUM);
+
+ glProgramPathFragmentInputGenCHROMIUM(mProgram, -1, kInvalidGenMode, kInvalidComponents,
+ kCoefficients16);
+ ASSERT_GL_ERROR(GL_INVALID_ENUM);
+
+ glProgramPathFragmentInputGenCHROMIUM(mProgram, -1, kValidGenMode, kInvalidComponents,
+ kCoefficients16);
+ ASSERT_GL_ERROR(GL_INVALID_VALUE);
+
+ glDeleteProgram(mProgram);
+
+ // Test that using invalid (deleted) program is an invalid operation.
+ EXPECT_FALSE(glIsProgram(mProgram) == GL_FALSE);
+
+ glProgramPathFragmentInputGenCHROMIUM(mProgram, -1, kValidGenMode, kValidComponents,
+ kCoefficients16);
+ ASSERT_GL_ERROR(GL_INVALID_OPERATION);
+
+ glProgramPathFragmentInputGenCHROMIUM(mProgram, -1, kInvalidGenMode, kValidComponents,
+ kCoefficients16);
+ ASSERT_GL_ERROR(GL_INVALID_OPERATION);
+
+ glProgramPathFragmentInputGenCHROMIUM(mProgram, -1, kInvalidGenMode, kInvalidComponents,
+ kCoefficients16);
+ ASSERT_GL_ERROR(GL_INVALID_OPERATION);
+
+ glProgramPathFragmentInputGenCHROMIUM(mProgram, -1, kValidGenMode, kInvalidComponents,
+ kCoefficients16);
+ ASSERT_GL_ERROR(GL_INVALID_OPERATION);
+
+ mProgram = 0u;
+}
+
+// Test that having input statically aliased fragment inputs the linking fails
+// and then succeeds when the conflict is resolved.
+TEST_P(CHROMIUMPathRenderingWithTexturingTest, TestConflictingBind)
+{
+ if (!isApplicable())
+ return;
+
+ // clang-format off
+ const char* kVertexShaderSource =
+ "attribute vec4 position;\n"
+ "varying vec4 colorA;\n"
+ "varying vec4 colorB;\n"
+ "void main() {\n"
+ " gl_Position = position;\n"
+ " colorA = position + vec4(1);\n"
+ " colorB = position + vec4(2);\n"
+ "}";
+
+ const char* kFragmentShaderSource =
+ "precision mediump float;\n"
+ "varying vec4 colorA;\n"
+ "varying vec4 colorB;\n"
+ "void main() {\n"
+ " gl_FragColor = colorA + colorB;\n"
+ "}";
+ // clang-format on
+
+ const GLint kColorALocation = 3;
+ const GLint kColorBLocation = 4;
+
+ compileProgram(kVertexShaderSource, kFragmentShaderSource);
+
+ glBindFragmentInputLocationCHROMIUM(mProgram, kColorALocation, "colorA");
+ // Bind colorB to location a, causing conflicts. Linking should fail.
+ glBindFragmentInputLocationCHROMIUM(mProgram, kColorALocation, "colorB");
+
+ // Should fail now.
+ ASSERT_TRUE(linkProgram() == false);
+ ASSERT_GL_NO_ERROR();
+
+ // Resolve the bind conflict.
+ glBindFragmentInputLocationCHROMIUM(mProgram, kColorBLocation, "colorB");
+
+ ASSERT_TRUE(linkProgram() == true);
+ ASSERT_GL_NO_ERROR();
+}
+
+// Test binding with array variables, using zero indices. Tests that
+// binding colorA[0] with explicit "colorA[0]" as well as "colorA" produces
+// a correct location that can be used with PathProgramFragmentInputGen.
+// For path rendering, colorA[0] is bound to a location. The input generator for
+// the location is set to produce vec4(0, 0.1, 0, 0.1).
+// The default varying, color, is bound to a location and its generator
+// will produce vec4(10.0). The shader program produces green pixels.
+// For vertex-based rendering, the vertex shader produces the same effect as
+// the input generator for path rendering.
+TEST_P(CHROMIUMPathRenderingWithTexturingTest, BindFragmentInputArray)
+{
+ if (!isApplicable())
+ return;
+
+ //clang-format off
+ const char* kVertexShaderSource =
+ "uniform mat4 view_matrix;\n"
+ "uniform mat4 color_matrix;\n"
+ "uniform vec2 model_translate;\n"
+ "attribute vec2 position;\n"
+ "varying vec4 color;\n"
+ "varying vec4 colorA[4];\n"
+ "void main() {\n"
+ " vec4 p = vec4(model_translate + position, 1, 1);\n"
+ " gl_Position = view_matrix * p;\n"
+ " colorA[0] = vec4(0.0, 0.1, 0, 0.1);\n"
+ " colorA[1] = vec4(0.2);\n"
+ " colorA[2] = vec4(0.3);\n"
+ " colorA[3] = vec4(0.4);\n"
+ " color = vec4(10.0);\n"
+ "}";
+
+ const char* kFragmentShaderSource =
+ "precision mediump float;\n"
+ "varying vec4 color;\n"
+ "varying vec4 colorA[4];\n"
+ "void main() {\n"
+ " gl_FragColor = colorA[0] * color;\n"
+ "}";
+ // clang-format on
+
+ const GLint kColorA0Location = 4;
+ const GLint kUnusedLocation = 5;
+ const GLfloat kColorA0[] = {0.0f, 0.1f, 0.0f, 0.1f};
+ const GLfloat kColor[] = {10.0f, 10.0f, 10.0f, 10.0f};
+ const GLfloat kFillCoords[6] = {59.0f, 50.0f, 50.0f, 28.0f, 66.0f, 63.0f};
+
+ for (int pass = 0; pass < 2; ++pass)
+ {
+ compileProgram(kVertexShaderSource, kFragmentShaderSource);
+ if (pass == 0)
+ {
+ glBindFragmentInputLocationCHROMIUM(mProgram, kUnusedLocation, "colorA[0]");
+ glBindFragmentInputLocationCHROMIUM(mProgram, kColorA0Location, "colorA");
+ }
+ else
+ {
+ glBindFragmentInputLocationCHROMIUM(mProgram, kUnusedLocation, "colorA");
+ glBindFragmentInputLocationCHROMIUM(mProgram, kColorA0Location, "colorA[0]");
+ }
+
+ bindProgram();
+
+ ASSERT_TRUE(linkProgram() == true);
+
+ glUniformMatrix4fv(kViewMatrixLocation, 1, GL_FALSE, kProjectionMatrix);
+ glProgramPathFragmentInputGenCHROMIUM(mProgram, kColorA0Location, GL_CONSTANT_CHROMIUM, 4, kColorA0);
+ glProgramPathFragmentInputGenCHROMIUM(mProgram, kColorFragmentInputLocation, GL_CONSTANT_CHROMIUM, 4, kColor);
+ ASSERT_GL_NO_ERROR();
+
+ drawTestPattern();
+
+ for (int j = 0; j < kTestRows; ++j)
+ {
+ for (int i = 0; i < kTestColumns; ++i)
+ {
+ for (size_t k = 0; k < ArraySize(kFillCoords); k += 2)
+ {
+ const float fx = kFillCoords[k];
+ const float fy = kFillCoords[k + 1];
+ const float px = static_cast<float>(i * kShapeWidth);
+ const float py = static_cast<float>(j * kShapeHeight);
+
+ angle::GLColor color;
+ color.R = 0;
+ color.G = 255;
+ color.B = 0;
+ color.A = 255;
+ CheckPixels(static_cast<GLint>(px + fx), static_cast<GLint>(py + fy), 1, 1, 2,
+ color);
+ }
+ }
+ }
+ }
+}
+
+// Test binding array variables. This is like BindFragmentInputArray.
+// Currently disabled since it seems there's a driver bug with the
+// older drivers. This should work with driver >= 364.12
+TEST_P(CHROMIUMPathRenderingWithTexturingTest,
+ DISABLED_BindFragmentInputArrayNonZeroIndex)
+{
+ if (!isApplicable())
+ return;
+
+ // clang-format off
+ const char* kVertexShaderSource =
+ "uniform mat4 view_matrix;\n"
+ "uniform mat4 color_matrix;\n"
+ "uniform vec2 model_translate;\n"
+ "attribute vec2 position;\n"
+ "varying vec4 color;\n"
+ "varying vec4 colorA[4];\n"
+ "void main() {\n"
+ " vec4 p = vec4(model_translate + position, 1, 1);\n"
+ " gl_Position = view_matrix * p;\n"
+ " colorA[0] = vec4(0, 0.1, 0, 0.1);\n"
+ " colorA[1] = vec4(0, 1, 0, 1);\n"
+ " colorA[2] = vec4(0, 0.8, 0, 0.8);\n"
+ " colorA[3] = vec4(0, 0.5, 0, 0.5);\n"
+ " color = vec4(0.2);\n"
+ "}\n";
+
+ const char* kFragmentShaderSource =
+ "precision mediump float;\n"
+ "varying vec4 colorA[4];\n"
+ "varying vec4 color;\n"
+ "void main() {\n"
+ " gl_FragColor = (colorA[0] * colorA[1]) +\n"
+ " colorA[2] + (colorA[3] * color);\n"
+ "}\n";
+ // clang-format on
+
+ const GLint kColorA0Location = 4;
+ const GLint kColorA1Location = 1;
+ const GLint kColorA2Location = 2;
+ const GLint kColorA3Location = 3;
+ const GLint kUnusedLocation = 5;
+ const GLfloat kColorA0[] = {0.0f, 0.1f, 0.0f, 0.1f};
+ const GLfloat kColorA1[] = {0.0f, 1.0f, 0.0f, 1.0f};
+ const GLfloat kColorA2[] = {0.0f, 0.8f, 0.0f, 0.8f};
+ const GLfloat kColorA3[] = {0.0f, 0.5f, 0.0f, 0.5f};
+ const GLfloat kColor[] = {0.2f, 0.2f, 0.2f, 0.2f};
+ const GLfloat kFillCoords[6] = {59.0f, 50.0f, 50.0f, 28.0f, 66.0f, 63.0f};
+
+ compileProgram(kVertexShaderSource, kFragmentShaderSource);
+
+ glBindFragmentInputLocationCHROMIUM(mProgram, kUnusedLocation, "colorA[0]");
+ glBindFragmentInputLocationCHROMIUM(mProgram, kColorA1Location, "colorA[1]");
+ glBindFragmentInputLocationCHROMIUM(mProgram, kColorA2Location, "colorA[2]");
+ glBindFragmentInputLocationCHROMIUM(mProgram, kColorA3Location, "colorA[3]");
+ glBindFragmentInputLocationCHROMIUM(mProgram, kColorA0Location, "colorA");
+ ASSERT_GL_NO_ERROR();
+
+ bindProgram();
+ ASSERT_TRUE(linkProgram() == true);
+
+ glUniformMatrix4fv(kViewMatrixLocation, 1, GL_FALSE, kProjectionMatrix);
+
+ glProgramPathFragmentInputGenCHROMIUM(mProgram, kColorA0Location, GL_CONSTANT_CHROMIUM, 4, kColorA0);
+ glProgramPathFragmentInputGenCHROMIUM(mProgram, kColorA1Location, GL_CONSTANT_CHROMIUM, 4, kColorA1);
+ glProgramPathFragmentInputGenCHROMIUM(mProgram, kColorA2Location, GL_CONSTANT_CHROMIUM, 4, kColorA2);
+ glProgramPathFragmentInputGenCHROMIUM(mProgram, kColorA3Location, GL_CONSTANT_CHROMIUM, 4, kColorA3);
+ glProgramPathFragmentInputGenCHROMIUM(mProgram, kColorFragmentInputLocation,
+ GL_CONSTANT_CHROMIUM, 4, kColor);
+ ASSERT_GL_NO_ERROR();
+
+ drawTestPattern();
+
+ for (int j = 0; j < kTestRows; ++j)
+ {
+ for (int i = 0; i < kTestColumns; ++i)
+ {
+ for (size_t k = 0; k < ArraySize(kFillCoords); k += 2)
+ {
+ const float fx = kFillCoords[k];
+ const float fy = kFillCoords[k + 1];
+ const float px = static_cast<float>(i * kShapeWidth);
+ const float py = static_cast<float>(j * kShapeHeight);
+
+ angle::GLColor color;
+ color.R = 0;
+ color.G = 255;
+ color.B = 0;
+ color.A = 255;
+ CheckPixels(static_cast<GLint>(px + fx), static_cast<GLint>(py + fy), 1, 1, 2,
+ color);
+ }
+ }
+ }
+}
+
+TEST_P(CHROMIUMPathRenderingWithTexturingTest, UnusedFragmentInputUpdate)
+{
+ if (!isApplicable())
+ return;
+
+ // clang-format off
+ const char* kVertexShaderString =
+ "attribute vec4 a_position;\n"
+ "void main() {\n"
+ " gl_Position = a_position;\n"
+ "}";
+
+ const char* kFragmentShaderString =
+ "precision mediump float;\n"
+ "uniform vec4 u_colorA;\n"
+ "uniform float u_colorU;\n"
+ "uniform vec4 u_colorC;\n"
+ "void main() {\n"
+ " gl_FragColor = u_colorA + u_colorC;\n"
+ "}";
+ // clang-format on
+
+ const GLint kColorULocation = 1;
+ const GLint kNonexistingLocation = 5;
+ const GLint kUnboundLocation = 6;
+
+ compileProgram(kVertexShaderString, kFragmentShaderString);
+
+ glBindFragmentInputLocationCHROMIUM(mProgram, kColorULocation, "u_colorU");
+
+ // The non-existing input should behave like existing but optimized away input.
+ glBindFragmentInputLocationCHROMIUM(mProgram, kNonexistingLocation, "nonexisting");
+
+ // Let A and C be assigned automatic locations.
+ ASSERT_TRUE(linkProgram() == true);
+
+ const GLfloat kColor[16] = {};
+
+ // No errors on bound locations, since caller does not know
+ // if the driver optimizes them away or not.
+ glProgramPathFragmentInputGenCHROMIUM(mProgram, kColorULocation, GL_CONSTANT_CHROMIUM, 1, kColor);
+ ASSERT_GL_NO_ERROR();
+
+ // No errors on bound locations of names that do not exist
+ // in the shader. Otherwise it would be inconsistent wrt the
+ // optimization case.
+ glProgramPathFragmentInputGenCHROMIUM(mProgram, kNonexistingLocation, GL_CONSTANT_CHROMIUM, 1, kColor);
+ ASSERT_GL_NO_ERROR();
+
+ // The above are equal to updating -1.
+ glProgramPathFragmentInputGenCHROMIUM(mProgram, -1, GL_CONSTANT_CHROMIUM, 1, kColor);
+ ASSERT_GL_NO_ERROR();
+
+ // No errors when updating with other type either.
+ // The type can not be known with the non-existing case.
+ glProgramPathFragmentInputGenCHROMIUM(mProgram, kColorULocation, GL_CONSTANT_CHROMIUM, 4, kColor);
+ ASSERT_GL_NO_ERROR();
+
+ glProgramPathFragmentInputGenCHROMIUM(mProgram, kNonexistingLocation, GL_CONSTANT_CHROMIUM, 4, kColor);
+ ASSERT_GL_NO_ERROR();
+
+ glProgramPathFragmentInputGenCHROMIUM(mProgram, -1, GL_CONSTANT_CHROMIUM, 4, kColor);
+ ASSERT_GL_NO_ERROR();
+
+ // Updating an unbound, non-existing location still causes an error.
+ glProgramPathFragmentInputGenCHROMIUM(mProgram, kUnboundLocation, GL_CONSTANT_CHROMIUM, 4, kColor);
+ ASSERT_GL_ERROR(GL_INVALID_OPERATION);
+}
+
+
+} // namespace
+
+ANGLE_INSTANTIATE_TEST(CHROMIUMPathRenderingTest,
+ ES2_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGL(),
+ ES3_OPENGLES());
+ANGLE_INSTANTIATE_TEST(CHROMIUMPathRenderingDrawTest,
+ ES2_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGL(),
+ ES3_OPENGLES());
+
+ANGLE_INSTANTIATE_TEST(CHROMIUMPathRenderingWithTexturingTest,
+ ES2_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGL(),
+ ES3_OPENGLES()); \ No newline at end of file
diff --git a/gfx/angle/src/tests/gl_tests/PbufferTest.cpp b/gfx/angle/src/tests/gl_tests/PbufferTest.cpp
new file mode 100755
index 000000000..fb381e143
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/PbufferTest.cpp
@@ -0,0 +1,343 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/ANGLETest.h"
+
+using namespace angle;
+
+class PbufferTest : public ANGLETest
+{
+ protected:
+ PbufferTest()
+ {
+ setWindowWidth(512);
+ setWindowHeight(512);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ virtual void SetUp()
+ {
+ ANGLETest::SetUp();
+
+ const std::string vsSource = SHADER_SOURCE
+ (
+ precision highp float;
+ attribute vec4 position;
+ varying vec2 texcoord;
+
+ void main()
+ {
+ gl_Position = position;
+ texcoord = (position.xy * 0.5) + 0.5;
+ texcoord.y = 1.0 - texcoord.y;
+ }
+ );
+
+ const std::string textureFSSource = SHADER_SOURCE
+ (
+ precision highp float;
+ uniform sampler2D tex;
+ varying vec2 texcoord;
+
+ void main()
+ {
+ gl_FragColor = texture2D(tex, texcoord);
+ }
+ );
+
+ mTextureProgram = CompileProgram(vsSource, textureFSSource);
+ if (mTextureProgram == 0)
+ {
+ FAIL() << "shader compilation failed.";
+ }
+
+ mTextureUniformLocation = glGetUniformLocation(mTextureProgram, "tex");
+
+ EGLWindow *window = getEGLWindow();
+
+ EGLint surfaceType = 0;
+ eglGetConfigAttrib(window->getDisplay(), window->getConfig(), EGL_SURFACE_TYPE, &surfaceType);
+ mSupportsPbuffers = (surfaceType & EGL_PBUFFER_BIT) != 0;
+
+ EGLint bindToTextureRGBA = 0;
+ eglGetConfigAttrib(window->getDisplay(), window->getConfig(), EGL_BIND_TO_TEXTURE_RGBA, &bindToTextureRGBA);
+ mSupportsBindTexImage = (bindToTextureRGBA == EGL_TRUE);
+
+ const EGLint pBufferAttributes[] =
+ {
+ EGL_WIDTH, static_cast<EGLint>(mPbufferSize),
+ EGL_HEIGHT, static_cast<EGLint>(mPbufferSize),
+ EGL_TEXTURE_FORMAT, mSupportsBindTexImage ? EGL_TEXTURE_RGBA : EGL_NO_TEXTURE,
+ EGL_TEXTURE_TARGET, mSupportsBindTexImage ? EGL_TEXTURE_2D : EGL_NO_TEXTURE,
+ EGL_NONE, EGL_NONE,
+ };
+
+ mPbuffer = eglCreatePbufferSurface(window->getDisplay(), window->getConfig(), pBufferAttributes);
+ if (mSupportsPbuffers)
+ {
+ ASSERT_NE(mPbuffer, EGL_NO_SURFACE);
+ ASSERT_EGL_SUCCESS();
+ }
+ else
+ {
+ ASSERT_EQ(mPbuffer, EGL_NO_SURFACE);
+ ASSERT_EGL_ERROR(EGL_BAD_MATCH);
+ }
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ virtual void TearDown()
+ {
+ glDeleteProgram(mTextureProgram);
+
+ EGLWindow *window = getEGLWindow();
+ eglDestroySurface(window->getDisplay(), mPbuffer);
+
+ ANGLETest::TearDown();
+ }
+
+ GLuint mTextureProgram;
+ GLint mTextureUniformLocation;
+
+ const size_t mPbufferSize = 32;
+ EGLSurface mPbuffer;
+ bool mSupportsPbuffers;
+ bool mSupportsBindTexImage;
+};
+
+// Test clearing a Pbuffer and checking the color is correct
+TEST_P(PbufferTest, Clearing)
+{
+ if (!mSupportsPbuffers)
+ {
+ std::cout << "Test skipped because Pbuffers are not supported." << std::endl;
+ return;
+ }
+
+ EGLWindow *window = getEGLWindow();
+
+ // Clear the window surface to blue and verify
+ eglMakeCurrent(window->getDisplay(), window->getSurface(), window->getSurface(), window->getContext());
+ ASSERT_EGL_SUCCESS();
+
+ glClearColor(0.0f, 0.0f, 1.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255);
+
+ // Apply the Pbuffer and clear it to purple and verify
+ eglMakeCurrent(window->getDisplay(), mPbuffer, mPbuffer, window->getContext());
+ ASSERT_EGL_SUCCESS();
+
+ glViewport(0, 0, static_cast<GLsizei>(mPbufferSize), static_cast<GLsizei>(mPbufferSize));
+ glClearColor(1.0f, 0.0f, 1.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_PIXEL_EQ(static_cast<GLint>(mPbufferSize) / 2, static_cast<GLint>(mPbufferSize) / 2, 255,
+ 0, 255, 255);
+
+ // Rebind the window surface and verify that it is still blue
+ eglMakeCurrent(window->getDisplay(), window->getSurface(), window->getSurface(), window->getContext());
+ ASSERT_EGL_SUCCESS();
+ EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 255, 255);
+}
+
+// Bind the Pbuffer to a texture and verify it renders correctly
+TEST_P(PbufferTest, BindTexImage)
+{
+ if (!mSupportsPbuffers)
+ {
+ std::cout << "Test skipped because Pbuffers are not supported." << std::endl;
+ return;
+ }
+
+ if (!mSupportsBindTexImage)
+ {
+ std::cout << "Test skipped because Pbuffer does not support binding to RGBA textures." << std::endl;
+ return;
+ }
+
+ EGLWindow *window = getEGLWindow();
+
+ // Apply the Pbuffer and clear it to purple
+ eglMakeCurrent(window->getDisplay(), mPbuffer, mPbuffer, window->getContext());
+ ASSERT_EGL_SUCCESS();
+
+ glViewport(0, 0, static_cast<GLsizei>(mPbufferSize), static_cast<GLsizei>(mPbufferSize));
+ glClearColor(1.0f, 0.0f, 1.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ ASSERT_GL_NO_ERROR();
+
+ EXPECT_PIXEL_EQ(static_cast<GLint>(mPbufferSize) / 2, static_cast<GLint>(mPbufferSize) / 2, 255,
+ 0, 255, 255);
+
+ // Apply the window surface
+ eglMakeCurrent(window->getDisplay(), window->getSurface(), window->getSurface(), window->getContext());
+
+ // Create a texture and bind the Pbuffer to it
+ GLuint texture = 0;
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ EXPECT_GL_NO_ERROR();
+
+ eglBindTexImage(window->getDisplay(), mPbuffer, EGL_BACK_BUFFER);
+ glViewport(0, 0, getWindowWidth(), getWindowHeight());
+ ASSERT_EGL_SUCCESS();
+
+ // Draw a quad and verify that it is purple
+ glUseProgram(mTextureProgram);
+ glUniform1i(mTextureUniformLocation, 0);
+
+ drawQuad(mTextureProgram, "position", 0.5f);
+ EXPECT_GL_NO_ERROR();
+
+ // Unbind the texture
+ eglReleaseTexImage(window->getDisplay(), mPbuffer, EGL_BACK_BUFFER);
+ ASSERT_EGL_SUCCESS();
+
+ // Verify that purple was drawn
+ EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 0, 255, 255);
+
+ glDeleteTextures(1, &texture);
+}
+
+// Verify that when eglBind/ReleaseTexImage are called, the texture images are freed and their
+// size information is correctly updated.
+TEST_P(PbufferTest, TextureSizeReset)
+{
+ if (!mSupportsPbuffers)
+ {
+ std::cout << "Test skipped because Pbuffers are not supported." << std::endl;
+ return;
+ }
+
+ if (!mSupportsBindTexImage)
+ {
+ std::cout << "Test skipped because Pbuffer does not support binding to RGBA textures." << std::endl;
+ return;
+ }
+
+ GLuint texture = 0;
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ EXPECT_GL_NO_ERROR();
+
+ glUseProgram(mTextureProgram);
+ glUniform1i(mTextureUniformLocation, 0);
+
+ // Fill the texture with white pixels
+ std::vector<GLubyte> whitePixels(mPbufferSize * mPbufferSize * 4, 255);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, static_cast<GLsizei>(mPbufferSize),
+ static_cast<GLsizei>(mPbufferSize), 0, GL_RGBA, GL_UNSIGNED_BYTE, &whitePixels[0]);
+ EXPECT_GL_NO_ERROR();
+
+ // Draw the white texture and verify that the pixels are correct
+ drawQuad(mTextureProgram, "position", 0.5f);
+ EXPECT_PIXEL_EQ(0, 0, 255, 255, 255, 255);
+
+ // Bind the EGL surface and draw with it, results are undefined since nothing has
+ // been written to it
+ EGLWindow *window = getEGLWindow();
+ eglBindTexImage(window->getDisplay(), mPbuffer, EGL_BACK_BUFFER);
+ drawQuad(mTextureProgram, "position", 0.5f);
+ EXPECT_GL_NO_ERROR();
+
+ // Clear the back buffer to a unique color (green)
+ glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255);
+
+ // Unbind the EGL surface and try to draw with the texture again, the texture's size should
+ // now be zero and incomplete so the back buffer should be black
+ eglReleaseTexImage(window->getDisplay(), mPbuffer, EGL_BACK_BUFFER);
+ drawQuad(mTextureProgram, "position", 0.5f);
+ EXPECT_PIXEL_EQ(0, 0, 0, 0, 0, 255);
+}
+
+// Bind a Pbuffer, redefine the texture, and verify it renders correctly
+TEST_P(PbufferTest, BindTexImageAndRedefineTexture)
+{
+ if (!mSupportsPbuffers)
+ {
+ std::cout << "Test skipped because Pbuffers are not supported." << std::endl;
+ return;
+ }
+
+ if (!mSupportsBindTexImage)
+ {
+ std::cout << "Test skipped because Pbuffer does not support binding to RGBA textures." << std::endl;
+ return;
+ }
+
+ EGLWindow *window = getEGLWindow();
+
+ // Apply the Pbuffer and clear it to purple
+ eglMakeCurrent(window->getDisplay(), mPbuffer, mPbuffer, window->getContext());
+ ASSERT_EGL_SUCCESS();
+
+ glViewport(0, 0, static_cast<GLsizei>(mPbufferSize), static_cast<GLsizei>(mPbufferSize));
+ glClearColor(1.0f, 0.0f, 1.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ ASSERT_GL_NO_ERROR();
+
+ EXPECT_PIXEL_EQ(static_cast<GLint>(mPbufferSize) / 2, static_cast<GLint>(mPbufferSize) / 2, 255,
+ 0, 255, 255);
+
+ // Apply the window surface
+ eglMakeCurrent(window->getDisplay(), window->getSurface(), window->getSurface(), window->getContext());
+
+ // Create a texture and bind the Pbuffer to it
+ GLuint texture = 0;
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ EXPECT_GL_NO_ERROR();
+
+ eglBindTexImage(window->getDisplay(), mPbuffer, EGL_BACK_BUFFER);
+ glViewport(0, 0, getWindowWidth(), getWindowHeight());
+ ASSERT_EGL_SUCCESS();
+
+ // Redefine the texture
+ unsigned int pixelValue = 0xFFFF00FF;
+ std::vector<unsigned int> pixelData(getWindowWidth() * getWindowHeight(), pixelValue);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, GL_UNSIGNED_BYTE, &pixelData[0]);
+
+ // Draw a quad and verify that it is magenta
+ glUseProgram(mTextureProgram);
+ glUniform1i(mTextureUniformLocation, 0);
+
+ drawQuad(mTextureProgram, "position", 0.5f);
+ EXPECT_GL_NO_ERROR();
+
+ // Verify that magenta was drawn
+ EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 0, 255, 255);
+
+ glDeleteTextures(1, &texture);
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(PbufferTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES2_OPENGL(),
+ ES2_D3D11_WARP(),
+ ES2_D3D11_REFERENCE(),
+ ES2_OPENGLES());
diff --git a/gfx/angle/src/tests/gl_tests/PointSpritesTest.cpp b/gfx/angle/src/tests/gl_tests/PointSpritesTest.cpp
new file mode 100755
index 000000000..2045e48cc
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/PointSpritesTest.cpp
@@ -0,0 +1,526 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// Some of the pointsprite tests below were ported from Khronos WebGL
+// conformance test suite.
+
+#include "test_utils/ANGLETest.h"
+
+#include <cmath>
+
+using namespace angle;
+
+class PointSpritesTest : public ANGLETest
+{
+ protected:
+ const int windowWidth = 256;
+ const int windowHeight = 256;
+ PointSpritesTest()
+ {
+ setWindowWidth(windowWidth);
+ setWindowHeight(windowHeight);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ virtual void SetUp()
+ {
+ ANGLETest::SetUp();
+ }
+
+ float s2p(float s)
+ {
+ return (s + 1.0f) * 0.5f * (GLfloat)windowWidth;
+ }
+};
+
+// Checks gl_PointCoord and gl_PointSize
+// https://www.khronos.org/registry/webgl/sdk/tests/conformance/glsl/variables/gl-pointcoord.html
+TEST_P(PointSpritesTest, PointCoordAndPointSizeCompliance)
+{
+ // TODO(jmadill): figure out why this fails
+ if (IsIntel() && GetParam() == ES2_D3D9())
+ {
+ std::cout << "Test skipped on Intel due to failures." << std::endl;
+ return;
+ }
+
+ const std::string fs = SHADER_SOURCE
+ (
+ precision mediump float;
+ void main()
+ {
+ gl_FragColor = vec4(
+ gl_PointCoord.x,
+ gl_PointCoord.y,
+ 0,
+ 1);
+ }
+ );
+
+ const std::string vs = SHADER_SOURCE
+ (
+ attribute vec4 vPosition;
+ uniform float uPointSize;
+ void main()
+ {
+ gl_PointSize = uPointSize;
+ gl_Position = vPosition;
+ }
+ );
+
+ GLuint program = CompileProgram(vs, fs);
+ ASSERT_NE(program, 0u);
+ ASSERT_GL_NO_ERROR();
+
+ glUseProgram(program);
+
+ GLfloat pointSizeRange[2] = {};
+ glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange);
+
+ GLfloat maxPointSize = pointSizeRange[1];
+
+ ASSERT_TRUE(maxPointSize >= 1);
+ maxPointSize = floorf(maxPointSize);
+ ASSERT_TRUE((int)maxPointSize % 1 == 0);
+
+ maxPointSize = std::min(maxPointSize, 64.0f);
+ GLfloat pointWidth = maxPointSize / windowWidth;
+ GLint step = static_cast<GLint>(floorf(maxPointSize / 4));
+ GLint pointStep = std::max<GLint>(1, step);
+
+ GLint pointSizeLoc = glGetUniformLocation(program, "uPointSize");
+ ASSERT_GL_NO_ERROR();
+
+ glUniform1f(pointSizeLoc, maxPointSize);
+ ASSERT_GL_NO_ERROR();
+
+ GLfloat pixelOffset = ((int)maxPointSize % 2) ? (1.0f / (GLfloat)windowWidth) : 0;
+ GLuint vertexObject = 0;
+ glGenBuffers(1, &vertexObject);
+ ASSERT_NE(vertexObject, 0U);
+ ASSERT_GL_NO_ERROR();
+
+ glBindBuffer(GL_ARRAY_BUFFER, vertexObject);
+ ASSERT_GL_NO_ERROR();
+
+ GLfloat thePoints[] = { -0.5f + pixelOffset, -0.5f + pixelOffset,
+ 0.5f + pixelOffset, -0.5f + pixelOffset,
+ -0.5f + pixelOffset, 0.5f + pixelOffset,
+ 0.5f + pixelOffset, 0.5f + pixelOffset };
+
+ glBufferData(GL_ARRAY_BUFFER, sizeof(thePoints), thePoints, GL_STATIC_DRAW);
+ ASSERT_GL_NO_ERROR();
+
+ glEnableVertexAttribArray(0);
+ glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glDrawArrays(GL_POINTS, 0, 4);
+ ASSERT_GL_NO_ERROR();
+
+ glDeleteBuffers(1, &vertexObject);
+
+ std::string debugText;
+ for (float py = 0; py < 2; ++py) {
+ for (float px = 0; px < 2; ++px) {
+ float pointX = -0.5f + px + pixelOffset;
+ float pointY = -0.5f + py + pixelOffset;
+ for (int yy = 0; yy < maxPointSize; yy += pointStep) {
+ for (int xx = 0; xx < maxPointSize; xx += pointStep) {
+ // formula for s and t from OpenGL ES 2.0 spec section 3.3
+ float xw = s2p(pointX);
+ float yw = s2p(pointY);
+ float u = xx / maxPointSize * 2 - 1;
+ float v = yy / maxPointSize * 2 - 1;
+ int xf = static_cast<int>(floorf(s2p(pointX + u * pointWidth)));
+ int yf = static_cast<int>(floorf(s2p(pointY + v * pointWidth)));
+ float s = 0.5f + (xf + 0.5f - xw) / maxPointSize;
+ float t = 0.5f + (yf + 0.5f - yw) / maxPointSize;
+ GLubyte color[4] = { static_cast<GLubyte>(floorf(s * 255)), static_cast<GLubyte>(floorf((1 - t) * 255)), 0, 255 };
+ EXPECT_PIXEL_NEAR(xf, yf, color[0], color[1], color[2], color[3], 4);
+ }
+ }
+ }
+ }
+}
+
+// Verify that drawing a point without enabling any attributes succeeds
+// https://www.khronos.org/registry/webgl/sdk/tests/conformance/rendering/point-no-attributes.html
+TEST_P(PointSpritesTest, PointWithoutAttributesCompliance)
+{
+ // clang-format off
+ const std::string fs = SHADER_SOURCE
+ (
+ precision mediump float;
+ void main()
+ {
+ gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
+ }
+ );
+
+ const std::string vs = SHADER_SOURCE
+ (
+ void main()
+ {
+ gl_PointSize = 2.0;
+ gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
+ }
+ );
+ // clang-format on
+
+ GLuint program = CompileProgram(vs, fs);
+ ASSERT_NE(program, 0u);
+ ASSERT_GL_NO_ERROR();
+
+ glUseProgram(program);
+
+ glDrawArrays(GL_POINTS, 0, 1);
+ ASSERT_GL_NO_ERROR();
+
+ // expect the center pixel to be green
+ EXPECT_PIXEL_EQ((windowWidth - 1) / 2, (windowHeight - 1) / 2, 0, 255, 0, 255);
+}
+
+// This is a regression test for a graphics driver bug affecting end caps on roads in MapsGL
+// https://www.khronos.org/registry/webgl/sdk/tests/conformance/rendering/point-with-gl-pointcoord-in-fragment-shader.html
+TEST_P(PointSpritesTest, PointCoordRegressionTest)
+{
+ const std::string fs = SHADER_SOURCE
+ (
+ precision mediump float;
+ varying vec4 v_color;
+ void main()
+ {
+ // It seems as long as this mathematical expression references
+ // gl_PointCoord, the fragment's color is incorrect.
+ vec2 diff = gl_PointCoord - vec2(.5, .5);
+ if (length(diff) > 0.5)
+ discard;
+
+ // The point should be a solid color.
+ gl_FragColor = v_color;
+ }
+ );
+
+ const std::string vs = SHADER_SOURCE
+ (
+ varying vec4 v_color;
+ // The X and Y coordinates of the center of the point.
+ attribute vec2 a_vertex;
+ uniform float u_pointSize;
+ void main()
+ {
+ gl_PointSize = u_pointSize;
+ gl_Position = vec4(a_vertex, 0.0, 1.0);
+ // The color of the point.
+ v_color = vec4(0.0, 1.0, 0.0, 1.0);
+ }
+ );
+
+ GLuint program = CompileProgram(vs, fs);
+ ASSERT_NE(program, 0u);
+ ASSERT_GL_NO_ERROR();
+
+ glUseProgram(program);
+
+ GLfloat pointSizeRange[2] = {};
+ glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange);
+
+ GLfloat maxPointSize = pointSizeRange[1];
+
+ ASSERT_TRUE(maxPointSize > 2);
+
+ glClearColor(0, 0, 0, 1);
+ glDisable(GL_DEPTH_TEST);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ GLint pointSizeLoc = glGetUniformLocation(program, "u_pointSize");
+ ASSERT_GL_NO_ERROR();
+
+ GLfloat pointSize = std::min<GLfloat>(20.0f, maxPointSize);
+ glUniform1f(pointSizeLoc, pointSize);
+ ASSERT_GL_NO_ERROR();
+
+ GLuint vertexObject = 0;
+ glGenBuffers(1, &vertexObject);
+ ASSERT_NE(vertexObject, 0U);
+ ASSERT_GL_NO_ERROR();
+
+ glBindBuffer(GL_ARRAY_BUFFER, vertexObject);
+ ASSERT_GL_NO_ERROR();
+
+ GLfloat thePoints[] = { 0.0f, 0.0f };
+
+ glBufferData(GL_ARRAY_BUFFER, sizeof(thePoints), thePoints, GL_STATIC_DRAW);
+ ASSERT_GL_NO_ERROR();
+
+ glEnableVertexAttribArray(0);
+ glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
+
+ glDrawArrays(GL_POINTS, 0, 1);
+ ASSERT_GL_NO_ERROR();
+
+ // expect the center pixel to be green
+ EXPECT_PIXEL_EQ((windowWidth - 1) / 2, (windowHeight - 1) / 2, 0, 255, 0, 255);
+
+ glDeleteBuffers(1, &vertexObject);
+}
+
+// Verify GL_VERTEX_PROGRAM_POINT_SIZE is enabled
+// https://www.khronos.org/registry/webgl/sdk/tests/conformance/rendering/point-size.html
+TEST_P(PointSpritesTest, PointSizeEnabledCompliance)
+{
+ const std::string fs = SHADER_SOURCE
+ (
+ precision mediump float;
+ varying vec4 color;
+
+ void main()
+ {
+ gl_FragColor = color;
+ }
+ );
+
+ const std::string vs = SHADER_SOURCE
+ (
+ attribute vec3 pos;
+ attribute vec4 colorIn;
+ uniform float pointSize;
+ varying vec4 color;
+
+ void main()
+ {
+ gl_PointSize = pointSize;
+ color = colorIn;
+ gl_Position = vec4(pos, 1.0);
+ }
+ );
+
+ // The WebGL test is drawn on a 2x2 canvas. Emulate this by setting a 2x2 viewport.
+ glViewport(0, 0, 2, 2);
+
+ GLuint program = CompileProgram(vs, fs);
+ ASSERT_NE(program, 0u);
+ ASSERT_GL_NO_ERROR();
+
+ glUseProgram(program);
+
+ glDisable(GL_BLEND);
+
+ // The choice of (0.4, 0.4) ensures that the centers of the surrounding
+ // pixels are not contained within the point when it is of size 1, but
+ // that they definitely are when it is of size 2.
+ GLfloat vertices[] = { 0.4f, 0.4f, 0.0f };
+ GLubyte colors[] = { 255, 0, 0, 255 };
+
+ GLuint vertexObject = 0;
+ glGenBuffers(1, &vertexObject);
+ ASSERT_NE(vertexObject, 0U);
+ ASSERT_GL_NO_ERROR();
+
+ glBindBuffer(GL_ARRAY_BUFFER, vertexObject);
+ ASSERT_GL_NO_ERROR();
+
+ glBufferData(GL_ARRAY_BUFFER, sizeof(vertices) + sizeof(colors), NULL, GL_STATIC_DRAW);
+ ASSERT_GL_NO_ERROR();
+
+ glBufferSubData(GL_ARRAY_BUFFER, 0, sizeof(vertices), vertices);
+ ASSERT_GL_NO_ERROR();
+
+ glBufferSubData(GL_ARRAY_BUFFER, sizeof(vertices), sizeof(colors), colors);
+ ASSERT_GL_NO_ERROR();
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0);
+ glEnableVertexAttribArray(0);
+
+ glVertexAttribPointer(1, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, (GLvoid*)sizeof(vertices));
+ glEnableVertexAttribArray(1);
+
+ GLint pointSizeLoc = glGetUniformLocation(program, "pointSize");
+ ASSERT_GL_NO_ERROR();
+
+ glUniform1f(pointSizeLoc, 1.0f);
+ ASSERT_GL_NO_ERROR();
+
+ glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(ArraySize(vertices)) / 3);
+ ASSERT_GL_NO_ERROR();
+
+ // Test the pixels around the target Red pixel to ensure
+ // they are the expected color values
+ for (GLint y = 0; y < 2; ++y)
+ {
+ for (GLint x = 0; x < 2; ++x)
+ {
+ // 1x1 is expected to be a red pixel
+ // All others are black
+ GLubyte expectedColor[4] = { 0, 0, 0, 0 };
+ if (x == 1 && y == 1)
+ {
+ expectedColor[0] = 255;
+ expectedColor[3] = 255;
+ }
+ EXPECT_PIXEL_EQ(x, y, expectedColor[0], expectedColor[1], expectedColor[2], expectedColor[3]);
+ }
+ }
+
+ GLfloat pointSizeRange[2] = {};
+ glGetFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange);
+
+ if (pointSizeRange[1] >= 2.0)
+ {
+ // Draw a point of size 2 and verify it fills the appropriate region.
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glUniform1f(pointSizeLoc, 2.0f);
+ ASSERT_GL_NO_ERROR();
+
+ glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(ArraySize(vertices)) / 3);
+ ASSERT_GL_NO_ERROR();
+
+ // Test the pixels to ensure the target is ALL Red pixels
+ for (GLint y = 0; y < 2; ++y)
+ {
+ for (GLint x = 0; x < 2; ++x)
+ {
+ EXPECT_PIXEL_EQ(x, y, 255, 0, 0, 255);
+ }
+ }
+ }
+
+ glDeleteBuffers(1, &vertexObject);
+}
+
+// Verify that rendering works correctly when gl_PointSize is declared in a shader but isn't used
+TEST_P(PointSpritesTest, PointSizeDeclaredButUnused)
+{
+ const std::string vs = SHADER_SOURCE
+ (
+ attribute highp vec4 position;
+
+ void main(void)
+ {
+ gl_PointSize = 1.0;
+ gl_Position = position;
+ }
+ );
+
+ const std::string fs = SHADER_SOURCE
+ (
+ void main(void)
+ {
+ gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
+ }
+ );
+
+ GLuint program = CompileProgram(vs, fs);
+ ASSERT_NE(program, 0u);
+ ASSERT_GL_NO_ERROR();
+
+ glUseProgram(program);
+ drawQuad(program, "position", 0.5f, 1.0f);
+ ASSERT_GL_NO_ERROR();
+
+ // expect the center pixel to be red
+ EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 0, 0, 255);
+
+ glDeleteProgram(program);
+}
+
+// Test to cover a bug where the D3D11 rasterizer state would not be update when switching between
+// draw types. This causes the cull face to potentially be incorrect when drawing emulated point
+// spites.
+TEST_P(PointSpritesTest, PointSpriteAlternatingDrawTypes)
+{
+ // clang-format off
+ const std::string pointFS = SHADER_SOURCE
+ (
+ precision mediump float;
+ void main()
+ {
+ gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
+ }
+ );
+
+ const std::string pointVS = SHADER_SOURCE
+ (
+ void main()
+ {
+ gl_PointSize = 16.0;
+ gl_Position = vec4(0.0, 0.0, 0.0, 1.0);
+ }
+ );
+
+ const std::string quadFS = SHADER_SOURCE
+ (
+ precision mediump float;
+ void main()
+ {
+ gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
+ }
+ );
+
+ const std::string quadVS = SHADER_SOURCE
+ (
+ precision mediump float;
+ attribute vec4 pos;
+ void main()
+ {
+ gl_Position = pos;
+ }
+ );
+ // clang-format on
+
+ GLuint pointProgram = CompileProgram(pointVS, pointFS);
+ ASSERT_NE(pointProgram, 0u);
+ ASSERT_GL_NO_ERROR();
+
+ GLuint quadProgram = CompileProgram(quadVS, quadFS);
+ ASSERT_NE(pointProgram, 0u);
+ ASSERT_GL_NO_ERROR();
+
+ glEnable(GL_CULL_FACE);
+ glCullFace(GL_FRONT);
+
+ const GLfloat quadVertices[] = {
+ -1.0f, 1.0f, 0.5f, 1.0f, -1.0f, 0.5f, -1.0f, -1.0f, 0.5f,
+
+ -1.0f, 1.0f, 0.5f, 1.0f, 1.0f, 0.5f, 1.0f, -1.0f, 0.5f,
+ };
+
+ glUseProgram(quadProgram);
+ GLint positionLocation = glGetAttribLocation(quadProgram, "pos");
+ glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices);
+ glEnableVertexAttribArray(positionLocation);
+ glDrawArrays(GL_TRIANGLES, 0, 6);
+
+ glUseProgram(pointProgram);
+ glDrawArrays(GL_POINTS, 0, 1);
+ ASSERT_GL_NO_ERROR();
+
+ // expect the center pixel to be green
+ EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 255, 0, 255);
+
+ glDeleteProgram(pointProgram);
+ glDeleteProgram(quadProgram);
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES
+// major version) these tests should be run against.
+//
+// We test on D3D11 9_3 because the existing D3D11 PointSprite implementation
+// uses Geometry Shaders which are not supported for 9_3.
+// D3D9 and D3D11 are also tested to ensure no regressions.
+ANGLE_INSTANTIATE_TEST(PointSpritesTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES2_OPENGL(),
+ ES2_OPENGLES());
diff --git a/gfx/angle/src/tests/gl_tests/ProgramBinaryTest.cpp b/gfx/angle/src/tests/gl_tests/ProgramBinaryTest.cpp
new file mode 100755
index 000000000..011725fc5
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/ProgramBinaryTest.cpp
@@ -0,0 +1,639 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/ANGLETest.h"
+
+#include <memory>
+#include <stdint.h>
+
+#include "EGLWindow.h"
+#include "OSWindow.h"
+#include "test_utils/angle_test_configs.h"
+
+using namespace angle;
+
+class ProgramBinaryTest : public ANGLETest
+{
+ protected:
+ ProgramBinaryTest()
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ const std::string vertexShaderSource = SHADER_SOURCE
+ (
+ attribute vec4 inputAttribute;
+ void main()
+ {
+ gl_Position = inputAttribute;
+ }
+ );
+
+ const std::string fragmentShaderSource = SHADER_SOURCE
+ (
+ void main()
+ {
+ gl_FragColor = vec4(1,0,0,1);
+ }
+ );
+
+ mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ if (mProgram == 0)
+ {
+ FAIL() << "shader compilation failed.";
+ }
+
+ glGenBuffers(1, &mBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
+ glBufferData(GL_ARRAY_BUFFER, 128, NULL, GL_STATIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ glDeleteProgram(mProgram);
+ glDeleteBuffers(1, &mBuffer);
+
+ ANGLETest::TearDown();
+ }
+
+ GLint getAvailableProgramBinaryFormatCount() const
+ {
+ GLint formatCount;
+ glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS_OES, &formatCount);
+ return formatCount;
+ }
+
+ GLuint mProgram;
+ GLuint mBuffer;
+};
+
+// This tests the assumption that float attribs of different size
+// should not internally cause a vertex shader recompile (for conversion).
+TEST_P(ProgramBinaryTest, FloatDynamicShaderSize)
+{
+ if (!extensionEnabled("GL_OES_get_program_binary"))
+ {
+ std::cout << "Test skipped because GL_OES_get_program_binary is not available."
+ << std::endl;
+ return;
+ }
+
+ if (getAvailableProgramBinaryFormatCount() == 0)
+ {
+ std::cout << "Test skipped because no program binary formats are available." << std::endl;
+ return;
+ }
+
+ glUseProgram(mProgram);
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
+
+ glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 8, NULL);
+ glEnableVertexAttribArray(0);
+ glDrawArrays(GL_POINTS, 0, 1);
+
+ GLint programLength;
+ glGetProgramiv(mProgram, GL_PROGRAM_BINARY_LENGTH_OES, &programLength);
+
+ EXPECT_GL_NO_ERROR();
+
+ for (GLsizei size = 1; size <= 3; size++)
+ {
+ glVertexAttribPointer(0, size, GL_FLOAT, GL_FALSE, 8, NULL);
+ glEnableVertexAttribArray(0);
+ glDrawArrays(GL_POINTS, 0, 1);
+
+ GLint newProgramLength;
+ glGetProgramiv(mProgram, GL_PROGRAM_BINARY_LENGTH_OES, &newProgramLength);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_EQ(programLength, newProgramLength);
+ }
+}
+
+// Tests that switching between signed and unsigned un-normalized data doesn't trigger a bug
+// in the D3D11 back-end.
+TEST_P(ProgramBinaryTest, DynamicShadersSignatureBug)
+{
+ glUseProgram(mProgram);
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
+
+ GLint attribLocation = glGetAttribLocation(mProgram, "inputAttribute");
+ ASSERT_NE(-1, attribLocation);
+ glEnableVertexAttribArray(attribLocation);
+
+ glVertexAttribPointer(attribLocation, 2, GL_BYTE, GL_FALSE, 0, nullptr);
+ glDrawArrays(GL_POINTS, 0, 1);
+
+ glVertexAttribPointer(attribLocation, 2, GL_UNSIGNED_BYTE, GL_FALSE, 0, nullptr);
+ glDrawArrays(GL_POINTS, 0, 1);
+}
+
+// This tests the ability to successfully save and load a program binary.
+TEST_P(ProgramBinaryTest, SaveAndLoadBinary)
+{
+ if (!extensionEnabled("GL_OES_get_program_binary"))
+ {
+ std::cout << "Test skipped because GL_OES_get_program_binary is not available."
+ << std::endl;
+ return;
+ }
+
+ if (getAvailableProgramBinaryFormatCount() == 0)
+ {
+ std::cout << "Test skipped because no program binary formats are available." << std::endl;
+ return;
+ }
+
+ GLint programLength = 0;
+ GLint writtenLength = 0;
+ GLenum binaryFormat = 0;
+
+ glGetProgramiv(mProgram, GL_PROGRAM_BINARY_LENGTH_OES, &programLength);
+ EXPECT_GL_NO_ERROR();
+
+ std::vector<uint8_t> binary(programLength);
+ glGetProgramBinaryOES(mProgram, programLength, &writtenLength, &binaryFormat, binary.data());
+ EXPECT_GL_NO_ERROR();
+
+ // The lengths reported by glGetProgramiv and glGetProgramBinaryOES should match
+ EXPECT_EQ(programLength, writtenLength);
+
+ if (writtenLength)
+ {
+ GLuint program2 = glCreateProgram();
+ glProgramBinaryOES(program2, binaryFormat, binary.data(), writtenLength);
+
+ EXPECT_GL_NO_ERROR();
+
+ GLint linkStatus;
+ glGetProgramiv(program2, GL_LINK_STATUS, &linkStatus);
+ if (linkStatus == 0)
+ {
+ GLint infoLogLength;
+ glGetProgramiv(program2, GL_INFO_LOG_LENGTH, &infoLogLength);
+
+ if (infoLogLength > 0)
+ {
+ std::vector<GLchar> infoLog(infoLogLength);
+ glGetProgramInfoLog(program2, static_cast<GLsizei>(infoLog.size()), NULL,
+ &infoLog[0]);
+ FAIL() << "program link failed: " << &infoLog[0];
+ }
+ else
+ {
+ FAIL() << "program link failed.";
+ }
+ }
+ else
+ {
+ glUseProgram(program2);
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
+
+ glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 8, NULL);
+ glEnableVertexAttribArray(0);
+ glDrawArrays(GL_POINTS, 0, 1);
+
+ EXPECT_GL_NO_ERROR();
+ }
+
+ glDeleteProgram(program2);
+ }
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(ProgramBinaryTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES3_D3D11(),
+ ES2_OPENGL(),
+ ES3_OPENGL());
+
+class ProgramBinaryTransformFeedbackTest : public ANGLETest
+{
+ protected:
+ ProgramBinaryTransformFeedbackTest()
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ const std::string vertexShaderSource = SHADER_SOURCE
+ ( #version 300 es\n
+ in vec4 inputAttribute;
+ out vec4 outputVarying;
+ void main()
+ {
+ outputVarying = inputAttribute;
+ }
+ );
+
+ const std::string fragmentShaderSource = SHADER_SOURCE
+ ( #version 300 es\n
+ precision highp float;
+ out vec4 outputColor;
+ void main()
+ {
+ outputColor = vec4(1,0,0,1);
+ }
+ );
+
+ std::vector<std::string> transformFeedbackVaryings;
+ transformFeedbackVaryings.push_back("outputVarying");
+
+ mProgram = CompileProgramWithTransformFeedback(
+ vertexShaderSource, fragmentShaderSource, transformFeedbackVaryings,
+ GL_SEPARATE_ATTRIBS);
+ if (mProgram == 0)
+ {
+ FAIL() << "shader compilation failed.";
+ }
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ glDeleteProgram(mProgram);
+
+ ANGLETest::TearDown();
+ }
+
+ GLint getAvailableProgramBinaryFormatCount() const
+ {
+ GLint formatCount;
+ glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS_OES, &formatCount);
+ return formatCount;
+ }
+
+ GLuint mProgram;
+};
+
+// This tests the assumption that float attribs of different size
+// should not internally cause a vertex shader recompile (for conversion).
+TEST_P(ProgramBinaryTransformFeedbackTest, GetTransformFeedbackVarying)
+{
+ if (!extensionEnabled("GL_OES_get_program_binary"))
+ {
+ std::cout << "Test skipped because GL_OES_get_program_binary is not available."
+ << std::endl;
+ return;
+ }
+
+ if (getAvailableProgramBinaryFormatCount() == 0)
+ {
+ std::cout << "Test skipped because no program binary formats are available." << std::endl;
+ return;
+ }
+
+ std::vector<uint8_t> binary(0);
+ GLint programLength = 0;
+ GLint writtenLength = 0;
+ GLenum binaryFormat = 0;
+
+ // Save the program binary out
+ glGetProgramiv(mProgram, GL_PROGRAM_BINARY_LENGTH_OES, &programLength);
+ ASSERT_GL_NO_ERROR();
+ binary.resize(programLength);
+ glGetProgramBinaryOES(mProgram, programLength, &writtenLength, &binaryFormat, binary.data());
+ ASSERT_GL_NO_ERROR();
+
+ glDeleteProgram(mProgram);
+
+ // Load program binary
+ mProgram = glCreateProgram();
+ glProgramBinaryOES(mProgram, binaryFormat, binary.data(), writtenLength);
+
+ // Ensure the loaded binary is linked
+ GLint linkStatus;
+ glGetProgramiv(mProgram, GL_LINK_STATUS, &linkStatus);
+ EXPECT_TRUE(linkStatus != 0);
+
+ // Query information about the transform feedback varying
+ char varyingName[64];
+ GLsizei varyingSize = 0;
+ GLenum varyingType = GL_NONE;
+
+ glGetTransformFeedbackVarying(mProgram, 0, 64, &writtenLength, &varyingSize, &varyingType, varyingName);
+ EXPECT_GL_NO_ERROR();
+
+ EXPECT_EQ(13, writtenLength);
+ EXPECT_STREQ("outputVarying", varyingName);
+ EXPECT_EQ(1, varyingSize);
+ EXPECT_GLENUM_EQ(GL_FLOAT_VEC4, varyingType);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(ProgramBinaryTransformFeedbackTest,
+ ES3_D3D11(),
+ ES3_OPENGL());
+
+// For the ProgramBinariesAcrossPlatforms tests, we need two sets of params:
+// - a set to save the program binary
+// - a set to load the program binary
+// We combine these into one struct extending PlatformParameters so we can reuse existing ANGLE test macros
+struct PlatformsWithLinkResult : PlatformParameters
+{
+ PlatformsWithLinkResult(PlatformParameters saveParams, PlatformParameters loadParamsIn, bool expectedLinkResultIn)
+ {
+ majorVersion = saveParams.majorVersion;
+ minorVersion = saveParams.minorVersion;
+ eglParameters = saveParams.eglParameters;
+ loadParams = loadParamsIn;
+ expectedLinkResult = expectedLinkResultIn;
+ }
+
+ PlatformParameters loadParams;
+ bool expectedLinkResult;
+};
+
+// Provide a custom gtest parameter name function for PlatformsWithLinkResult
+// to avoid returning the same parameter name twice. Such a conflict would happen
+// between ES2_D3D11_to_ES2D3D11 and ES2_D3D11_to_ES3D3D11 as they were both
+// named ES2_D3D11
+std::ostream &operator<<(std::ostream& stream, const PlatformsWithLinkResult &platform)
+{
+ const PlatformParameters &platform1 = platform;
+ const PlatformParameters &platform2 = platform.loadParams;
+ stream << platform1 << "_to_" << platform2;
+ return stream;
+}
+
+class ProgramBinariesAcrossPlatforms : public testing::TestWithParam<PlatformsWithLinkResult>
+{
+ public:
+ void SetUp() override
+ {
+ mOSWindow = CreateOSWindow();
+ bool result = mOSWindow->initialize("ProgramBinariesAcrossRenderersTests", 100, 100);
+
+ if (result == false)
+ {
+ FAIL() << "Failed to create OS window";
+ }
+ }
+
+ EGLWindow *createAndInitEGLWindow(angle::PlatformParameters &param)
+ {
+ EGLWindow *eglWindow =
+ new EGLWindow(param.majorVersion, param.minorVersion, param.eglParameters);
+ bool result = eglWindow->initializeGL(mOSWindow);
+ if (result == false)
+ {
+ SafeDelete(eglWindow);
+ eglWindow = nullptr;
+ }
+
+ return eglWindow;
+ }
+
+ void destroyEGLWindow(EGLWindow **eglWindow)
+ {
+ ASSERT(*eglWindow != nullptr);
+ (*eglWindow)->destroyGL();
+ SafeDelete(*eglWindow);
+ *eglWindow = nullptr;
+ }
+
+ GLuint createES2ProgramFromSource()
+ {
+ const std::string testVertexShaderSource = SHADER_SOURCE
+ (
+ attribute highp vec4 position;
+
+ void main(void)
+ {
+ gl_Position = position;
+ }
+ );
+
+ const std::string testFragmentShaderSource = SHADER_SOURCE
+ (
+ void main(void)
+ {
+ gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
+ }
+ );
+
+ return CompileProgram(testVertexShaderSource, testFragmentShaderSource);
+ }
+
+ GLuint createES3ProgramFromSource()
+ {
+ const std::string testVertexShaderSource = SHADER_SOURCE
+ ( #version 300 es\n
+ precision highp float;
+ in highp vec4 position;
+
+ void main(void)
+ {
+ gl_Position = position;
+ }
+ );
+
+ const std::string testFragmentShaderSource = SHADER_SOURCE
+ ( #version 300 es \n
+ precision highp float;
+ out vec4 out_FragColor;
+
+ void main(void)
+ {
+ out_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
+ }
+ );
+
+ return CompileProgram(testVertexShaderSource, testFragmentShaderSource);
+ }
+
+ void drawWithProgram(GLuint program)
+ {
+ glClearColor(0, 0, 0, 1);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ GLint positionLocation = glGetAttribLocation(program, "position");
+
+ glUseProgram(program);
+
+ const GLfloat vertices[] =
+ {
+ -1.0f, 1.0f, 0.5f,
+ -1.0f, -1.0f, 0.5f,
+ 1.0f, -1.0f, 0.5f,
+
+ -1.0f, 1.0f, 0.5f,
+ 1.0f, -1.0f, 0.5f,
+ 1.0f, 1.0f, 0.5f,
+ };
+
+ glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, vertices);
+ glEnableVertexAttribArray(positionLocation);
+
+ glDrawArrays(GL_TRIANGLES, 0, 6);
+
+ glDisableVertexAttribArray(positionLocation);
+ glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, NULL);
+
+ EXPECT_PIXEL_EQ(mOSWindow->getWidth() / 2, mOSWindow->getHeight() / 2, 255, 0, 0, 255);
+ }
+
+ void TearDown() override
+ {
+ mOSWindow->destroy();
+ SafeDelete(mOSWindow);
+ }
+
+ OSWindow *mOSWindow;
+};
+
+// Tries to create a program binary using one set of platform params, then load it using a different sent of params
+TEST_P(ProgramBinariesAcrossPlatforms, CreateAndReloadBinary)
+{
+ angle::PlatformParameters firstRenderer = GetParam();
+ angle::PlatformParameters secondRenderer = GetParam().loadParams;
+ bool expectedLinkResult = GetParam().expectedLinkResult;
+
+ if (!(IsPlatformAvailable(firstRenderer)))
+ {
+ std::cout << "First renderer not supported, skipping test";
+ return;
+ }
+
+ if (!(IsPlatformAvailable(secondRenderer)))
+ {
+ std::cout << "Second renderer not supported, skipping test";
+ return;
+ }
+
+ EGLWindow *eglWindow = nullptr;
+ std::vector<uint8_t> binary(0);
+ GLuint program = 0;
+
+ GLint programLength = 0;
+ GLint writtenLength = 0;
+ GLenum binaryFormat = 0;
+
+ // Create a EGL window with the first renderer
+ eglWindow = createAndInitEGLWindow(firstRenderer);
+ if (eglWindow == nullptr)
+ {
+ FAIL() << "Failed to create EGL window";
+ return;
+ }
+
+ // If the test is trying to use both the default GPU and WARP, but the default GPU *IS* WARP,
+ // then our expectations for the test results will be invalid.
+ if (firstRenderer.eglParameters.deviceType != EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE &&
+ secondRenderer.eglParameters.deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE)
+ {
+ std::string rendererString = std::string(reinterpret_cast<const char*>(glGetString(GL_RENDERER)));
+ std::transform(rendererString.begin(), rendererString.end(), rendererString.begin(), ::tolower);
+
+ auto basicRenderPos = rendererString.find(std::string("microsoft basic render"));
+ auto softwareAdapterPos = rendererString.find(std::string("software adapter"));
+
+ if (basicRenderPos != std::string::npos || softwareAdapterPos != std::string::npos)
+ {
+ // The first renderer is using WARP, even though we didn't explictly request it
+ // We should skip this test
+ std::cout << "Test skipped on when default GPU is WARP." << std::endl;
+ return;
+ }
+ }
+
+ // Create a program
+ if (firstRenderer.majorVersion == 3)
+ {
+ program = createES3ProgramFromSource();
+ }
+ else
+ {
+ program = createES2ProgramFromSource();
+ }
+
+ if (program == 0)
+ {
+ destroyEGLWindow(&eglWindow);
+ FAIL() << "Failed to create program from source";
+ }
+
+ // Draw using the program to ensure it works as expected
+ drawWithProgram(program);
+ EXPECT_GL_NO_ERROR();
+
+ // Save the program binary out from this renderer
+ glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH_OES, &programLength);
+ EXPECT_GL_NO_ERROR();
+ binary.resize(programLength);
+ glGetProgramBinaryOES(program, programLength, &writtenLength, &binaryFormat, binary.data());
+ EXPECT_GL_NO_ERROR();
+
+ // Destroy the first renderer
+ glDeleteProgram(program);
+ destroyEGLWindow(&eglWindow);
+
+ // Create an EGL window with the second renderer
+ eglWindow = createAndInitEGLWindow(secondRenderer);
+ if (eglWindow == nullptr)
+ {
+ FAIL() << "Failed to create EGL window";
+ return;
+ }
+
+ program = glCreateProgram();
+ glProgramBinaryOES(program, binaryFormat, binary.data(), writtenLength);
+
+ GLint linkStatus;
+ glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
+ EXPECT_EQ(expectedLinkResult, (linkStatus != 0));
+
+ if (linkStatus != 0)
+ {
+ // If the link was successful, then we should try to draw using the program to ensure it works as expected
+ drawWithProgram(program);
+ EXPECT_GL_NO_ERROR();
+ }
+
+ // Destroy the second renderer
+ glDeleteProgram(program);
+ destroyEGLWindow(&eglWindow);
+}
+
+ANGLE_INSTANTIATE_TEST(ProgramBinariesAcrossPlatforms,
+ // | Save the program | Load the program | Expected
+ // | using these params | using these params | link result
+ PlatformsWithLinkResult(ES2_D3D11(), ES2_D3D11(), true ), // Loading + reloading binary should work
+ PlatformsWithLinkResult(ES3_D3D11(), ES3_D3D11(), true ), // Loading + reloading binary should work
+ PlatformsWithLinkResult(ES2_D3D11_FL11_0(), ES2_D3D11_FL9_3(), false ), // Switching feature level shouldn't work
+ PlatformsWithLinkResult(ES2_D3D11(), ES2_D3D11_WARP(), false ), // Switching from hardware to software shouldn't work
+ PlatformsWithLinkResult(ES2_D3D11_FL9_3(), ES2_D3D11_FL9_3_WARP(), false ), // Switching from hardware to software shouldn't work for FL9 either
+ PlatformsWithLinkResult(ES2_D3D11(), ES2_D3D9(), false ), // Switching from D3D11 to D3D9 shouldn't work
+ PlatformsWithLinkResult(ES2_D3D9(), ES2_D3D11(), false ), // Switching from D3D9 to D3D11 shouldn't work
+ PlatformsWithLinkResult(ES2_D3D11(), ES3_D3D11(), true ) // Switching to newer client version should work
+
+ // TODO: ANGLE issue 523
+ // Compiling a program with client version 3, saving the binary, then loading it with client version 2 should not work
+ // PlatformsWithLinkResult(ES3_D3D11(), ES2_D3D11(), false )
+ );
diff --git a/gfx/angle/src/tests/gl_tests/ProvokingVertexTest.cpp b/gfx/angle/src/tests/gl_tests/ProvokingVertexTest.cpp
new file mode 100755
index 000000000..adf0b1a6e
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/ProvokingVertexTest.cpp
@@ -0,0 +1,316 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ProvkingVertexTest:
+// Tests on the conformance of the provoking vertex, which applies to flat
+// shading and compatibility with D3D. See the section on 'flatshading'
+// in the ES 3 specs.
+//
+
+#include "test_utils/ANGLETest.h"
+
+using namespace angle;
+
+namespace
+{
+
+class ProvokingVertexTest : public ANGLETest
+{
+ protected:
+ ProvokingVertexTest()
+ : mProgram(0),
+ mFramebuffer(0),
+ mTexture(0),
+ mTransformFeedback(0),
+ mBuffer(0),
+ mIntAttribLocation(-1)
+ {
+ setWindowWidth(64);
+ setWindowHeight(64);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ setConfigDepthBits(24);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ const std::string &vertexShader =
+ "#version 300 es\n"
+ "in int intAttrib;\n"
+ "in vec2 position;\n"
+ "flat out int attrib;\n"
+ "void main() {\n"
+ " gl_Position = vec4(position, 0, 1);\n"
+ " attrib = intAttrib;\n"
+ "}";
+
+ const std::string &fragmentShader =
+ "#version 300 es\n"
+ "flat in int attrib;\n"
+ "out int fragColor;\n"
+ "void main() {\n"
+ " fragColor = attrib;\n"
+ "}";
+
+ std::vector<std::string> tfVaryings;
+ tfVaryings.push_back("attrib");
+ mProgram = CompileProgramWithTransformFeedback(vertexShader, fragmentShader, tfVaryings,
+ GL_SEPARATE_ATTRIBS);
+ ASSERT_NE(0u, mProgram);
+
+ glGenTextures(1, &mTexture);
+ glBindTexture(GL_TEXTURE_2D, mTexture);
+ glTexStorage2D(GL_TEXTURE_2D, 1, GL_R32I, getWindowWidth(), getWindowHeight());
+
+ glGenFramebuffers(1, &mFramebuffer);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0);
+
+ mIntAttribLocation = glGetAttribLocation(mProgram, "intAttrib");
+ ASSERT_NE(-1, mIntAttribLocation);
+ glEnableVertexAttribArray(mIntAttribLocation);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ if (mProgram != 0)
+ {
+ glDeleteProgram(mProgram);
+ mProgram = 0;
+ }
+
+ if (mFramebuffer != 0)
+ {
+ glDeleteFramebuffers(1, &mFramebuffer);
+ mFramebuffer = 0;
+ }
+
+ if (mTexture != 0)
+ {
+ glDeleteTextures(1, &mTexture);
+ mTexture = 0;
+ }
+
+ if (mTransformFeedback != 0)
+ {
+ glDeleteTransformFeedbacks(1, &mTransformFeedback);
+ mTransformFeedback = 0;
+ }
+
+ if (mBuffer != 0)
+ {
+ glDeleteBuffers(1, &mBuffer);
+ mBuffer = 0;
+ }
+
+ ANGLETest::TearDown();
+ }
+
+ GLuint mProgram;
+ GLuint mFramebuffer;
+ GLuint mTexture;
+ GLuint mTransformFeedback;
+ GLuint mBuffer;
+ GLint mIntAttribLocation;
+};
+
+// Test drawing a simple triangle with flat shading, and different valued vertices.
+TEST_P(ProvokingVertexTest, FlatTriangle)
+{
+ GLint vertexData[] = {1, 2, 3, 1, 2, 3};
+ glVertexAttribIPointer(mIntAttribLocation, 1, GL_INT, 0, vertexData);
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ GLint pixelValue = 0;
+ glReadPixels(0, 0, 1, 1, GL_RED_INTEGER, GL_INT, &pixelValue);
+
+ ASSERT_GL_NO_ERROR();
+ EXPECT_EQ(vertexData[2], pixelValue);
+}
+
+// Ensure that any provoking vertex shenanigans still gives correct vertex streams.
+TEST_P(ProvokingVertexTest, FlatTriWithTransformFeedback)
+{
+ // TODO(cwallez) figure out why it is broken on AMD on Mac
+#if defined(ANGLE_PLATFORM_APPLE)
+ if (IsAMD())
+ {
+ std::cout << "Test skipped on AMD on Mac." << std::endl;
+ return;
+ }
+#endif
+
+ glGenTransformFeedbacks(1, &mTransformFeedback);
+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, mTransformFeedback);
+
+ glGenBuffers(1, &mBuffer);
+ glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, mBuffer);
+ glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, 128, nullptr, GL_STREAM_DRAW);
+
+ glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, mBuffer);
+
+ GLint vertexData[] = {1, 2, 3, 1, 2, 3};
+ glVertexAttribIPointer(mIntAttribLocation, 1, GL_INT, 0, vertexData);
+
+ glUseProgram(mProgram);
+ glBeginTransformFeedback(GL_TRIANGLES);
+ drawQuad(mProgram, "position", 0.5f);
+ glEndTransformFeedback();
+ glUseProgram(0);
+
+ GLint pixelValue = 0;
+ glReadPixels(0, 0, 1, 1, GL_RED_INTEGER, GL_INT, &pixelValue);
+
+ ASSERT_GL_NO_ERROR();
+ EXPECT_EQ(vertexData[2], pixelValue);
+
+ GLvoid *mapPointer =
+ glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(int) * 6, GL_MAP_READ_BIT);
+ ASSERT_NE(nullptr, mapPointer);
+
+ int *mappedInts = static_cast<int *>(mapPointer);
+ for (unsigned int cnt = 0; cnt < 6; ++cnt)
+ {
+ EXPECT_EQ(vertexData[cnt], mappedInts[cnt]);
+ }
+}
+
+// Test drawing a simple line with flat shading, and different valued vertices.
+TEST_P(ProvokingVertexTest, FlatLine)
+{
+ GLfloat halfPixel = 1.0f / static_cast<GLfloat>(getWindowWidth());
+
+ GLint vertexData[] = {1, 2};
+ GLfloat positionData[] = {-1.0f + halfPixel, -1.0f, -1.0f + halfPixel, 1.0f};
+
+ glVertexAttribIPointer(mIntAttribLocation, 1, GL_INT, 0, vertexData);
+
+ GLint positionLocation = glGetAttribLocation(mProgram, "position");
+ glEnableVertexAttribArray(positionLocation);
+ glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, positionData);
+
+ glUseProgram(mProgram);
+ glDrawArrays(GL_LINES, 0, 2);
+
+ GLint pixelValue = 0;
+ glReadPixels(0, 0, 1, 1, GL_RED_INTEGER, GL_INT, &pixelValue);
+
+ ASSERT_GL_NO_ERROR();
+ EXPECT_EQ(vertexData[1], pixelValue);
+}
+
+// Test drawing a simple triangle strip with flat shading, and different valued vertices.
+TEST_P(ProvokingVertexTest, FlatTriStrip)
+{
+ GLint vertexData[] = {1, 2, 3, 4, 5, 6};
+ GLfloat positionData[] = {-1.0f, -1.0f, -1.0f, 1.0f, 0.0f, -1.0f,
+ 0.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f};
+
+ glVertexAttribIPointer(mIntAttribLocation, 1, GL_INT, 0, vertexData);
+
+ GLint positionLocation = glGetAttribLocation(mProgram, "position");
+ glEnableVertexAttribArray(positionLocation);
+ glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, positionData);
+
+ glUseProgram(mProgram);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 6);
+
+ std::vector<GLint> pixelBuffer(getWindowWidth() * getWindowHeight(), 0);
+ glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RED_INTEGER, GL_INT,
+ &pixelBuffer[0]);
+
+ ASSERT_GL_NO_ERROR();
+
+ for (unsigned int triIndex = 0; triIndex < 4; ++triIndex)
+ {
+ GLfloat sumX = positionData[triIndex * 2 + 0] + positionData[triIndex * 2 + 2] +
+ positionData[triIndex * 2 + 4];
+ GLfloat sumY = positionData[triIndex * 2 + 1] + positionData[triIndex * 2 + 3] +
+ positionData[triIndex * 2 + 5];
+
+ float centerX = sumX / 3.0f * 0.5f + 0.5f;
+ float centerY = sumY / 3.0f * 0.5f + 0.5f;
+ unsigned int pixelX =
+ static_cast<unsigned int>(centerX * static_cast<GLfloat>(getWindowWidth()));
+ unsigned int pixelY =
+ static_cast<unsigned int>(centerY * static_cast<GLfloat>(getWindowHeight()));
+ unsigned int pixelIndex = pixelY * getWindowWidth() + pixelX;
+
+ unsigned int provokingVertexIndex = triIndex + 2;
+
+ EXPECT_EQ(vertexData[provokingVertexIndex], pixelBuffer[pixelIndex]);
+ }
+}
+
+// Test drawing an indexed triangle strip with flat shading and primitive restart.
+TEST_P(ProvokingVertexTest, FlatTriStripPrimitiveRestart)
+{
+ // TODO(jmadill): Implement on the D3D back-end.
+ if (IsD3D11())
+ {
+ std::cout << "Test disabled on D3D11." << std::endl;
+ return;
+ }
+
+ GLint indexData[] = {0, 1, 2, -1, 1, 2, 3, 4, -1, 3, 4, 5};
+ GLint vertexData[] = {1, 2, 3, 4, 5, 6};
+ GLfloat positionData[] = {-1.0f, -1.0f, -1.0f, 1.0f, 0.0f, -1.0f,
+ 0.0f, 1.0f, 1.0f, -1.0f, 1.0f, 1.0f};
+
+ glVertexAttribIPointer(mIntAttribLocation, 1, GL_INT, 0, vertexData);
+
+ GLint positionLocation = glGetAttribLocation(mProgram, "position");
+ glEnableVertexAttribArray(positionLocation);
+ glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, positionData);
+
+ glDisable(GL_CULL_FACE);
+ glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX);
+ glUseProgram(mProgram);
+ glDrawElements(GL_TRIANGLE_STRIP, 12, GL_UNSIGNED_INT, indexData);
+
+ std::vector<GLint> pixelBuffer(getWindowWidth() * getWindowHeight(), 0);
+ glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RED_INTEGER, GL_INT,
+ &pixelBuffer[0]);
+
+ ASSERT_GL_NO_ERROR();
+
+ // Account for primitive restart when checking the tris.
+ GLint triOffsets[] = {0, 4, 5, 9};
+
+ for (unsigned int triIndex = 0; triIndex < 4; ++triIndex)
+ {
+ GLint vertexA = indexData[triOffsets[triIndex] + 0];
+ GLint vertexB = indexData[triOffsets[triIndex] + 1];
+ GLint vertexC = indexData[triOffsets[triIndex] + 2];
+
+ GLfloat sumX =
+ positionData[vertexA * 2] + positionData[vertexB * 2] + positionData[vertexC * 2];
+ GLfloat sumY = positionData[vertexA * 2 + 1] + positionData[vertexB * 2 + 1] +
+ positionData[vertexC * 2 + 1];
+
+ float centerX = sumX / 3.0f * 0.5f + 0.5f;
+ float centerY = sumY / 3.0f * 0.5f + 0.5f;
+ unsigned int pixelX =
+ static_cast<unsigned int>(centerX * static_cast<GLfloat>(getWindowWidth()));
+ unsigned int pixelY =
+ static_cast<unsigned int>(centerY * static_cast<GLfloat>(getWindowHeight()));
+ unsigned int pixelIndex = pixelY * getWindowWidth() + pixelX;
+
+ unsigned int provokingVertexIndex = triIndex + 2;
+
+ EXPECT_EQ(vertexData[provokingVertexIndex], pixelBuffer[pixelIndex]);
+ }
+}
+
+ANGLE_INSTANTIATE_TEST(ProvokingVertexTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
+
+} // anonymous namespace
diff --git a/gfx/angle/src/tests/gl_tests/ReadPixelsTest.cpp b/gfx/angle/src/tests/gl_tests/ReadPixelsTest.cpp
new file mode 100755
index 000000000..47d2e3dba
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/ReadPixelsTest.cpp
@@ -0,0 +1,722 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ReadPixelsTest:
+// Tests calls related to glReadPixels.
+//
+
+#include "test_utils/ANGLETest.h"
+
+#include <array>
+
+#include "random_utils.h"
+
+using namespace angle;
+
+namespace
+{
+
+class ReadPixelsTest : public ANGLETest
+{
+ protected:
+ ReadPixelsTest()
+ {
+ setWindowWidth(32);
+ setWindowHeight(32);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+};
+
+// Test out of bounds framebuffer reads.
+TEST_P(ReadPixelsTest, OutOfBounds)
+{
+ // TODO: re-enable once root cause of http://anglebug.com/1413 is fixed
+ if (IsAndroid() && IsAdreno() && IsOpenGLES())
+ {
+ std::cout << "Test skipped on Adreno OpenGLES on Android." << std::endl;
+ return;
+ }
+
+ glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_GL_NO_ERROR();
+
+ GLsizei pixelsWidth = 32;
+ GLsizei pixelsHeight = 32;
+ GLint offset = 16;
+ std::vector<GLColor> pixels((pixelsWidth + offset) * (pixelsHeight + offset));
+
+ glReadPixels(-offset, -offset, pixelsWidth + offset, pixelsHeight + offset, GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]);
+ EXPECT_GL_NO_ERROR();
+
+ // Expect that all pixels which fell within the framebuffer are red
+ for (int y = pixelsHeight / 2; y < pixelsHeight; y++)
+ {
+ for (int x = pixelsWidth / 2; x < pixelsWidth; x++)
+ {
+ EXPECT_EQ(GLColor::red, pixels[y * (pixelsWidth + offset) + x]);
+ }
+ }
+}
+
+class ReadPixelsPBOTest : public ReadPixelsTest
+{
+ protected:
+ ReadPixelsPBOTest() : mPBO(0), mTexture(0), mFBO(0) {}
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ glGenBuffers(1, &mPBO);
+ glGenFramebuffers(1, &mFBO);
+
+ Reset(4 * getWindowWidth() * getWindowHeight(), 4, 1);
+ }
+
+ void Reset(GLuint bufferSize, GLuint fboWidth, GLuint fboHeight)
+ {
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
+ glBufferData(GL_PIXEL_PACK_BUFFER, bufferSize, nullptr, GL_STATIC_DRAW);
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+
+ glDeleteTextures(1, &mTexture);
+ glGenTextures(1, &mTexture);
+ glBindTexture(GL_TEXTURE_2D, mTexture);
+ glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, fboWidth, fboHeight);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ glDeleteBuffers(1, &mPBO);
+ glDeleteTextures(1, &mTexture);
+ glDeleteFramebuffers(1, &mFBO);
+
+ ANGLETest::TearDown();
+ }
+
+ GLuint mPBO = 0;
+ GLuint mTexture = 0;
+ GLuint mFBO = 0;
+};
+
+// Test basic usage of PBOs.
+TEST_P(ReadPixelsPBOTest, Basic)
+{
+ glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_GL_NO_ERROR();
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
+ glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+
+ GLvoid *mappedPtr = glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT);
+ GLColor *dataColor = static_cast<GLColor *>(mappedPtr);
+ EXPECT_GL_NO_ERROR();
+
+ EXPECT_EQ(GLColor::red, dataColor[0]);
+
+ glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test an error is generated when the PBO is too small.
+TEST_P(ReadPixelsPBOTest, PBOTooSmall)
+{
+ Reset(4 * 16 * 16 - 1, 16, 16);
+
+ glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_GL_NO_ERROR();
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
+ glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+}
+
+// Test an error is generated when the PBO is mapped.
+TEST_P(ReadPixelsPBOTest, PBOMapped)
+{
+ glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_GL_NO_ERROR();
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
+ glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT);
+ glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+}
+
+// Test that binding a PBO to ARRAY_BUFFER works as expected.
+TEST_P(ReadPixelsPBOTest, ArrayBufferTarget)
+{
+ glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_GL_NO_ERROR();
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
+ glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, mPBO);
+
+ GLvoid *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT);
+ GLColor *dataColor = static_cast<GLColor *>(mappedPtr);
+ EXPECT_GL_NO_ERROR();
+
+ EXPECT_EQ(GLColor::red, dataColor[0]);
+
+ glUnmapBuffer(GL_ARRAY_BUFFER);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that using a PBO does not overwrite existing data.
+TEST_P(ReadPixelsPBOTest, ExistingDataPreserved)
+{
+ // TODO(geofflang): Figure out why this fails on AMD OpenGL (http://anglebug.com/1291)
+ if (IsAMD() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ std::cout << "Test disabled on AMD OpenGL." << std::endl;
+ return;
+ }
+
+ // Clear backbuffer to red
+ glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_GL_NO_ERROR();
+
+ // Read 16x16 region from red backbuffer to PBO
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
+ glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+
+ // Clear backbuffer to green
+ glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_GL_NO_ERROR();
+
+ // Read 16x16 region from green backbuffer to PBO at offset 16
+ glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, reinterpret_cast<GLvoid*>(16));
+ GLvoid *mappedPtr = glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT);
+ GLColor *dataColor = static_cast<GLColor *>(mappedPtr);
+ EXPECT_GL_NO_ERROR();
+
+ // Test pixel 0 is red (existing data)
+ EXPECT_EQ(GLColor::red, dataColor[0]);
+
+ // Test pixel 16 is green (new data)
+ EXPECT_EQ(GLColor::green, dataColor[16]);
+
+ glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that calling SubData preserves PBO data.
+TEST_P(ReadPixelsPBOTest, SubDataPreservesContents)
+{
+ glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_GL_NO_ERROR();
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
+ glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+
+ unsigned char data[4] = { 1, 2, 3, 4 };
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, mPBO);
+ glBufferSubData(GL_ARRAY_BUFFER, 0, 4, data);
+
+ GLvoid *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT);
+ GLColor *dataColor = static_cast<GLColor *>(mappedPtr);
+ EXPECT_GL_NO_ERROR();
+
+ EXPECT_EQ(GLColor(1, 2, 3, 4), dataColor[0]);
+
+ glUnmapBuffer(GL_ARRAY_BUFFER);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Same as the prior test, but with an offset.
+TEST_P(ReadPixelsPBOTest, SubDataOffsetPreservesContents)
+{
+ // TODO: re-enable once root cause of http://anglebug.com/1415 is fixed
+ if (IsAndroid() && IsAdreno() && IsOpenGLES())
+ {
+ std::cout << "Test skipped on Adreno OpenGLES on Android." << std::endl;
+ return;
+ }
+
+ glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_GL_NO_ERROR();
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
+ glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+
+ unsigned char data[4] = { 1, 2, 3, 4 };
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, mPBO);
+ glBufferSubData(GL_ARRAY_BUFFER, 16, 4, data);
+
+ GLvoid *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT);
+ GLColor *dataColor = static_cast<GLColor *>(mappedPtr);
+ EXPECT_GL_NO_ERROR();
+
+ EXPECT_EQ(GLColor::red, dataColor[0]);
+ EXPECT_EQ(GLColor(1, 2, 3, 4), dataColor[4]);
+
+ glUnmapBuffer(GL_ARRAY_BUFFER);
+ EXPECT_GL_NO_ERROR();
+}
+
+class ReadPixelsPBODrawTest : public ReadPixelsPBOTest
+{
+ protected:
+ ReadPixelsPBODrawTest() : mProgram(0), mPositionVBO(0) {}
+
+ void SetUp() override
+ {
+ ReadPixelsPBOTest::SetUp();
+
+ const char *vertexShaderSrc =
+ "attribute vec4 aTest; attribute vec2 aPosition; varying vec4 vTest;\n"
+ "void main()\n"
+ "{\n"
+ " vTest = aTest;\n"
+ " gl_Position = vec4(aPosition, 0.0, 1.0);\n"
+ " gl_PointSize = 1.0;\n"
+ "}";
+
+ const char *fragmentShaderSrc =
+ "precision mediump float; varying vec4 vTest;\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = vTest;\n"
+ "}";
+
+ mProgram = CompileProgram(vertexShaderSrc, fragmentShaderSrc);
+ ASSERT_NE(0u, mProgram);
+
+ glGenBuffers(1, &mPositionVBO);
+ glBindBuffer(GL_ARRAY_BUFFER, mPositionVBO);
+ glBufferData(GL_ARRAY_BUFFER, 128, NULL, GL_DYNAMIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ }
+
+ void TearDown() override
+ {
+ glDeleteProgram(mProgram);
+ glDeleteBuffers(1, &mPositionVBO);
+ ReadPixelsPBOTest::TearDown();
+ }
+
+ GLuint mProgram;
+ GLuint mPositionVBO;
+};
+
+// Test that we can draw with PBO data.
+TEST_P(ReadPixelsPBODrawTest, DrawWithPBO)
+{
+ GLColor color(1, 2, 3, 4);
+ glBindTexture(GL_TEXTURE_2D, mTexture);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &color);
+ EXPECT_GL_NO_ERROR();
+
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, mFBO);
+ EXPECT_GL_NO_ERROR();
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
+ glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+ EXPECT_GL_NO_ERROR();
+
+ float positionData[] = { 0.5f, 0.5f };
+
+ glUseProgram(mProgram);
+ glViewport(0, 0, 1, 1);
+ glBindBuffer(GL_ARRAY_BUFFER, mPositionVBO);
+ glBufferSubData(GL_ARRAY_BUFFER, 0, 1 * 2 * 4, positionData);
+ EXPECT_GL_NO_ERROR();
+
+ GLint positionLocation = glGetAttribLocation(mProgram, "aPosition");
+ EXPECT_NE(-1, positionLocation);
+
+ GLint testLocation = glGetAttribLocation(mProgram, "aTest");
+ EXPECT_NE(-1, testLocation);
+
+ glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, 0);
+ glEnableVertexAttribArray(positionLocation);
+ EXPECT_GL_NO_ERROR();
+
+ glBindBuffer(GL_ARRAY_BUFFER, mPBO);
+ glVertexAttribPointer(testLocation, 4, GL_UNSIGNED_BYTE, GL_FALSE, 0, 0);
+ glEnableVertexAttribArray(testLocation);
+ EXPECT_GL_NO_ERROR();
+
+ glDrawArrays(GL_POINTS, 0, 1);
+ EXPECT_GL_NO_ERROR();
+
+ color = GLColor(0, 0, 0, 0);
+ glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &color);
+ EXPECT_GL_NO_ERROR();
+
+ EXPECT_EQ(GLColor(1, 2, 3, 4), color);
+}
+
+class ReadPixelsMultisampleTest : public ReadPixelsTest
+{
+ protected:
+ ReadPixelsMultisampleTest() : mFBO(0), mRBO(0), mPBO(0) {}
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ glGenFramebuffers(1, &mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+
+ glGenRenderbuffers(1, &mRBO);
+ glBindRenderbuffer(GL_RENDERBUFFER, mRBO);
+
+ glGenBuffers(1, &mPBO);
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
+ glBufferData(GL_PIXEL_PACK_BUFFER, 4 * getWindowWidth() * getWindowHeight(), nullptr,
+ GL_STATIC_DRAW);
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ ANGLETest::TearDown();
+
+ glDeleteFramebuffers(1, &mFBO);
+ glDeleteRenderbuffers(1, &mRBO);
+ glDeleteBuffers(1, &mPBO);
+ }
+
+ GLuint mFBO;
+ GLuint mRBO;
+ GLuint mPBO;
+};
+
+// Test ReadPixels from a multisampled framebuffer.
+TEST_P(ReadPixelsMultisampleTest, BasicClear)
+{
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_ANGLE_framebuffer_multisample"))
+ {
+ std::cout << "Test skipped because ES3 or GL_ANGLE_framebuffer_multisample is not available." << std::endl;
+ return;
+ }
+
+ if (extensionEnabled("GL_ANGLE_framebuffer_multisample"))
+ {
+ glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, 2, GL_RGBA8, 4, 4);
+ }
+ else
+ {
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_RGBA8, 4, 4);
+ }
+
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, mRBO);
+ ASSERT_GL_NO_ERROR();
+
+ glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO);
+ EXPECT_GL_NO_ERROR();
+
+ glReadPixels(0, 0, 1, 1, GL_RGBA8, GL_UNSIGNED_BYTE, NULL);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+}
+
+class ReadPixelsTextureTest : public ANGLETest
+{
+ public:
+ ReadPixelsTextureTest() : mFBO(0), mTexture(0)
+ {
+ setWindowWidth(32);
+ setWindowHeight(32);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ glGenTextures(1, &mTexture);
+ glGenFramebuffers(1, &mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+ }
+
+ void TearDown() override
+ {
+ glDeleteFramebuffers(1, &mFBO);
+ glDeleteTextures(1, &mTexture);
+
+ ANGLETest::TearDown();
+ }
+
+ void initTexture(GLenum textureTarget,
+ GLint levels,
+ GLint attachmentLevel,
+ GLint attachmentLayer)
+ {
+ glBindTexture(textureTarget, mTexture);
+ glTexStorage3D(textureTarget, levels, GL_RGBA8, 4, 4, 4);
+ glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, attachmentLevel,
+ attachmentLayer);
+ initializeTextureData(textureTarget, levels);
+ }
+
+ void testRead(GLenum textureTarget, GLint levels, GLint attachmentLevel, GLint attachmentLayer)
+ {
+ initTexture(textureTarget, levels, attachmentLevel, attachmentLayer);
+ verifyColor(attachmentLevel, attachmentLayer);
+ }
+
+ void initPBO()
+ {
+ glGenBuffers(1, &mBuffer);
+ glBindBuffer(GL_PIXEL_PACK_BUFFER, mBuffer);
+ glBufferData(GL_PIXEL_PACK_BUFFER, sizeof(angle::GLColor), nullptr, GL_STREAM_COPY);
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void testPBORead(GLenum textureTarget,
+ GLint levels,
+ GLint attachmentLevel,
+ GLint attachmentLayer)
+ {
+ initPBO();
+ initTexture(textureTarget, levels, attachmentLevel, attachmentLayer);
+ verifyPBO(attachmentLevel, attachmentLayer);
+ }
+
+ // Give each {level,layer} pair a (probably) unique color via random.
+ GLuint getColorValue(GLint level, GLint layer)
+ {
+ mRNG.reseed(level + layer * 32);
+ return mRNG.randomUInt();
+ }
+
+ void verifyColor(GLint level, GLint layer)
+ {
+ angle::GLColor colorValue(getColorValue(level, layer));
+ EXPECT_PIXEL_COLOR_EQ(0, 0, colorValue);
+ }
+
+ void verifyPBO(GLint level, GLint layer)
+ {
+ glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ angle::GLColor expectedColor(getColorValue(level, layer));
+ void *mapPointer =
+ glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, sizeof(angle::GLColor), GL_MAP_READ_BIT);
+ ASSERT_NE(nullptr, mapPointer);
+ angle::GLColor actualColor;
+ memcpy(&actualColor, mapPointer, sizeof(angle::GLColor));
+ glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_EQ(expectedColor, actualColor);
+ }
+
+ void initializeTextureData(GLenum textureTarget, GLint levels)
+ {
+ for (GLint level = 0; level < levels; ++level)
+ {
+ GLint mipSize = 4 >> level;
+ GLint layers = (textureTarget == GL_TEXTURE_3D ? mipSize : 4);
+
+ size_t layerSize = mipSize * mipSize;
+ std::vector<GLuint> textureData(layers * layerSize);
+
+ for (GLint layer = 0; layer < layers; ++layer)
+ {
+ GLuint colorValue = getColorValue(level, layer);
+ size_t offset = (layer * layerSize);
+ std::fill(textureData.begin() + offset, textureData.begin() + offset + layerSize,
+ colorValue);
+ }
+
+ glTexSubImage3D(textureTarget, level, 0, 0, 0, mipSize, mipSize, layers, GL_RGBA,
+ GL_UNSIGNED_BYTE, textureData.data());
+ }
+ }
+
+ angle::RNG mRNG;
+ GLuint mFBO;
+ GLuint mTexture;
+ GLuint mBuffer;
+};
+
+// Test 3D attachment readback.
+TEST_P(ReadPixelsTextureTest, BasicAttachment3D)
+{
+ testRead(GL_TEXTURE_3D, 1, 0, 0);
+}
+
+// Test 3D attachment readback, non-zero mip.
+TEST_P(ReadPixelsTextureTest, MipAttachment3D)
+{
+ testRead(GL_TEXTURE_3D, 2, 1, 0);
+}
+
+// Test 3D attachment readback, non-zero layer.
+TEST_P(ReadPixelsTextureTest, LayerAttachment3D)
+{
+ testRead(GL_TEXTURE_3D, 1, 0, 1);
+}
+
+// Test 3D attachment readback, non-zero mip and layer.
+TEST_P(ReadPixelsTextureTest, MipLayerAttachment3D)
+{
+ testRead(GL_TEXTURE_3D, 2, 1, 1);
+}
+
+// Test 2D array attachment readback.
+TEST_P(ReadPixelsTextureTest, BasicAttachment2DArray)
+{
+ testRead(GL_TEXTURE_2D_ARRAY, 1, 0, 0);
+}
+
+// Test 3D attachment readback, non-zero mip.
+TEST_P(ReadPixelsTextureTest, MipAttachment2DArray)
+{
+ testRead(GL_TEXTURE_2D_ARRAY, 2, 1, 0);
+}
+
+// Test 3D attachment readback, non-zero layer.
+TEST_P(ReadPixelsTextureTest, LayerAttachment2DArray)
+{
+ testRead(GL_TEXTURE_2D_ARRAY, 1, 0, 1);
+}
+
+// Test 3D attachment readback, non-zero mip and layer.
+TEST_P(ReadPixelsTextureTest, MipLayerAttachment2DArray)
+{
+ testRead(GL_TEXTURE_2D_ARRAY, 2, 1, 1);
+}
+
+// Test 3D attachment PBO readback.
+TEST_P(ReadPixelsTextureTest, BasicAttachment3DPBO)
+{
+ testPBORead(GL_TEXTURE_3D, 1, 0, 0);
+}
+
+// Test 3D attachment readback, non-zero mip.
+TEST_P(ReadPixelsTextureTest, MipAttachment3DPBO)
+{
+ testPBORead(GL_TEXTURE_3D, 2, 1, 0);
+}
+
+// Test 3D attachment readback, non-zero layer.
+TEST_P(ReadPixelsTextureTest, LayerAttachment3DPBO)
+{
+ testPBORead(GL_TEXTURE_3D, 1, 0, 1);
+}
+
+// Test 3D attachment readback, non-zero mip and layer.
+TEST_P(ReadPixelsTextureTest, MipLayerAttachment3DPBO)
+{
+ testPBORead(GL_TEXTURE_3D, 2, 1, 1);
+}
+
+// Test 2D array attachment readback.
+TEST_P(ReadPixelsTextureTest, BasicAttachment2DArrayPBO)
+{
+ testPBORead(GL_TEXTURE_2D_ARRAY, 1, 0, 0);
+}
+
+// Test 3D attachment readback, non-zero mip.
+TEST_P(ReadPixelsTextureTest, MipAttachment2DArrayPBO)
+{
+ testPBORead(GL_TEXTURE_2D_ARRAY, 2, 1, 0);
+}
+
+// Test 3D attachment readback, non-zero layer.
+TEST_P(ReadPixelsTextureTest, LayerAttachment2DArrayPBO)
+{
+ testPBORead(GL_TEXTURE_2D_ARRAY, 1, 0, 1);
+}
+
+// Test 3D attachment readback, non-zero mip and layer.
+TEST_P(ReadPixelsTextureTest, MipLayerAttachment2DArrayPBO)
+{
+ testPBORead(GL_TEXTURE_2D_ARRAY, 2, 1, 1);
+}
+
+// a test class to be used for error checking of glReadPixels
+class ReadPixelsErrorTest : public ReadPixelsTest
+{
+ protected:
+ ReadPixelsErrorTest() : mTexture(0), mFBO(0) {}
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ glGenTextures(1, &mTexture);
+ glBindTexture(GL_TEXTURE_2D, mTexture);
+ glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 1);
+
+ glGenFramebuffers(1, &mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0);
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ ANGLETest::TearDown();
+
+ glDeleteTextures(1, &mTexture);
+ glDeleteFramebuffers(1, &mFBO);
+ }
+
+ GLuint mTexture;
+ GLuint mFBO;
+};
+
+// The test verifies that glReadPixels generates a GL_INVALID_OPERATION error
+// when the read buffer is GL_NONE.
+// Reference: GLES 3.0.4, Section 4.3.2 Reading Pixels
+TEST_P(ReadPixelsErrorTest, ReadBufferIsNone)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+ glReadBuffer(GL_NONE);
+ std::vector<GLubyte> pixels(4);
+ glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data());
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+}
+
+} // anonymous namespace
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(ReadPixelsTest, ES2_D3D11(), ES2_OPENGL(), ES2_OPENGLES());
+ANGLE_INSTANTIATE_TEST(ReadPixelsPBOTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
+ANGLE_INSTANTIATE_TEST(ReadPixelsPBODrawTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
+ANGLE_INSTANTIATE_TEST(ReadPixelsMultisampleTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
+ANGLE_INSTANTIATE_TEST(ReadPixelsTextureTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
+ANGLE_INSTANTIATE_TEST(ReadPixelsErrorTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
diff --git a/gfx/angle/src/tests/gl_tests/RendererTest.cpp b/gfx/angle/src/tests/gl_tests/RendererTest.cpp
new file mode 100755
index 000000000..1b07acbf7
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/RendererTest.cpp
@@ -0,0 +1,210 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// RendererTest:
+// These tests are designed to ensure that the various configurations of the test fixtures work as expected.
+// If one of these tests fails, then it is likely that some of the other tests are being configured incorrectly.
+// For example, they might be using the D3D11 renderer when the test is meant to be using the D3D9 renderer.
+
+#include "test_utils/ANGLETest.h"
+
+using namespace angle;
+
+namespace
+{
+
+class RendererTest : public ANGLETest
+{
+ protected:
+ RendererTest()
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ }
+};
+
+TEST_P(RendererTest, RequestedRendererCreated)
+{
+ std::string rendererString = std::string(reinterpret_cast<const char*>(glGetString(GL_RENDERER)));
+ std::transform(rendererString.begin(), rendererString.end(), rendererString.begin(), ::tolower);
+
+ std::string versionString = std::string(reinterpret_cast<const char*>(glGetString(GL_VERSION)));
+ std::transform(versionString.begin(), versionString.end(), versionString.begin(), ::tolower);
+
+ const EGLPlatformParameters &platform = GetParam().eglParameters;
+
+ // Ensure that the renderer string contains D3D11, if we requested a D3D11 renderer.
+ if (platform.renderer == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
+ {
+ ASSERT_NE(rendererString.find(std::string("direct3d11")), std::string::npos);
+ }
+
+ // Ensure that the renderer string contains D3D9, if we requested a D3D9 renderer.
+ if (platform.renderer == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE)
+ {
+ ASSERT_NE(rendererString.find(std::string("direct3d9")), std::string::npos);
+ }
+
+ // Ensure that the major and minor versions trigger expected behavior in D3D11
+ if (platform.renderer == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
+ {
+ // Ensure that the renderer uses WARP, if we requested it.
+ if (platform.deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE)
+ {
+ auto basicRenderPos = rendererString.find(std::string("microsoft basic render"));
+ auto softwareAdapterPos = rendererString.find(std::string("software adapter"));
+ ASSERT_TRUE(basicRenderPos != std::string::npos || softwareAdapterPos != std::string::npos);
+ }
+
+ std::vector<std::string> acceptableShaderModels;
+
+ // When no specific major/minor version is requested, then ANGLE should return the highest possible feature level by default.
+ // The current hardware driver might not support Feature Level 11_0, but WARP always does.
+ // Therefore if WARP is specified but no major/minor version is specified, then we test to check that ANGLE returns FL11_0.
+ if (platform.majorVersion >= 11 || platform.majorVersion == EGL_DONT_CARE)
+ {
+ // Feature Level 10_0 corresponds to shader model 5_0
+ acceptableShaderModels.push_back("ps_5_0");
+ }
+
+ if (platform.majorVersion >= 10 || platform.majorVersion == EGL_DONT_CARE)
+ {
+ if (platform.minorVersion >= 1 || platform.minorVersion == EGL_DONT_CARE)
+ {
+ // Feature Level 10_1 corresponds to shader model 4_1
+ acceptableShaderModels.push_back("ps_4_1");
+ }
+
+ if (platform.minorVersion >= 0 || platform.minorVersion == EGL_DONT_CARE)
+ {
+ // Feature Level 10_0 corresponds to shader model 4_0
+ acceptableShaderModels.push_back("ps_4_0");
+ }
+ }
+
+ if (platform.majorVersion == 9 && platform.minorVersion == 3)
+ {
+ acceptableShaderModels.push_back("ps_4_0_level_9_3");
+ }
+
+ bool found = false;
+ for (size_t i = 0; i < acceptableShaderModels.size(); i++)
+ {
+ if (rendererString.find(acceptableShaderModels[i]) != std::string::npos)
+ {
+ found = true;
+ }
+ }
+
+ ASSERT_TRUE(found);
+ }
+
+ EGLint glesMajorVersion = GetParam().majorVersion;
+
+ // Ensure that the renderer string contains GL ES 3.0, if we requested a GL ES 3.0
+ if (glesMajorVersion == 3)
+ {
+ ASSERT_NE(versionString.find(std::string("es 3.0")), std::string::npos);
+ }
+
+ // Ensure that the version string contains GL ES 2.0, if we requested GL ES 2.0
+ if (glesMajorVersion == 2)
+ {
+ ASSERT_NE(versionString.find(std::string("es 2.0")), std::string::npos);
+ }
+}
+
+// Perform a simple operation (clear and read pixels) to verify the device is working
+TEST_P(RendererTest, SimpleOperation)
+{
+ glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255);
+}
+
+// Select configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+
+ANGLE_INSTANTIATE_TEST(RendererTest,
+ // ES2 on top of D3D9
+ ES2_D3D9(),
+ ES2_D3D9_REFERENCE(),
+
+ // ES2 on top of D3D11 feature level 9.3 to 11.0
+ ES2_D3D11(),
+ ES2_D3D11_FL11_0(),
+ ES2_D3D11_FL10_1(),
+ ES2_D3D11_FL10_0(),
+ ES2_D3D11_FL9_3(),
+
+ // ES2 on top of D3D11 WARP feature level 9.3 to 11.0
+ ES2_D3D11_WARP(),
+ ES2_D3D11_FL11_0_WARP(),
+ ES2_D3D11_FL10_1_WARP(),
+ ES2_D3D11_FL10_0_WARP(),
+ ES2_D3D11_FL9_3_WARP(),
+
+ // ES2 on top of D3D11 reference feature level 9.3 to 11.0
+ ES2_D3D11_REFERENCE(),
+ ES2_D3D11_FL11_0_REFERENCE(),
+ ES2_D3D11_FL10_1_REFERENCE(),
+ ES2_D3D11_FL10_0_REFERENCE(),
+ ES2_D3D11_FL9_3_REFERENCE(),
+
+ // ES3 on top of D3D11 feature level 9.3 to 11.0
+ ES3_D3D11(),
+ ES3_D3D11_FL11_0(),
+ ES3_D3D11_FL10_1(),
+ ES3_D3D11_FL10_0(),
+
+ // ES3 on top of D3D11 WARP feature level 9.3 to 11.0
+ ES3_D3D11_WARP(),
+ ES3_D3D11_FL11_0_WARP(),
+ ES3_D3D11_FL10_1_WARP(),
+ ES3_D3D11_FL10_0_WARP(),
+
+ // ES3 on top of D3D11 reference feature level 9.3 to 11.0
+ ES3_D3D11_REFERENCE(),
+ ES3_D3D11_FL11_0_REFERENCE(),
+ ES3_D3D11_FL10_1_REFERENCE(),
+ ES3_D3D11_FL10_0_REFERENCE(),
+
+ // ES2 on top of desktop OpenGL versions 2.1 to 4.5
+ ES2_OPENGL(),
+ ES2_OPENGL(2, 1),
+ ES2_OPENGL(3, 0),
+ ES2_OPENGL(3, 1),
+ ES2_OPENGL(3, 2),
+ ES2_OPENGL(3, 3),
+ ES2_OPENGL(4, 0),
+ ES2_OPENGL(4, 1),
+ ES2_OPENGL(4, 2),
+ ES2_OPENGL(4, 3),
+ ES2_OPENGL(4, 4),
+ ES2_OPENGL(4, 5),
+
+ // ES2 on top of desktop OpenGL versions 3.2 to 4.5
+ ES3_OPENGL(),
+ ES3_OPENGL(3, 2),
+ ES3_OPENGL(3, 3),
+ ES3_OPENGL(4, 0),
+ ES3_OPENGL(4, 1),
+ ES3_OPENGL(4, 2),
+ ES3_OPENGL(4, 3),
+ ES3_OPENGL(4, 4),
+ ES3_OPENGL(4, 5),
+
+ // ES2 on top of OpenGL ES 2.0 to 3.2
+ ES2_OPENGLES(),
+ ES2_OPENGLES(2, 0),
+ ES2_OPENGLES(3, 0),
+ ES2_OPENGLES(3, 1),
+ ES2_OPENGLES(3, 2),
+
+ // ES2 on top of OpenGL ES 3.0 to 3.2
+ ES3_OPENGLES(),
+ ES3_OPENGLES(3, 0),
+ ES3_OPENGLES(3, 1),
+ ES3_OPENGLES(3, 2));
+}
diff --git a/gfx/angle/src/tests/gl_tests/RobustClientMemoryTest.cpp b/gfx/angle/src/tests/gl_tests/RobustClientMemoryTest.cpp
new file mode 100644
index 000000000..b5f89e904
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/RobustClientMemoryTest.cpp
@@ -0,0 +1,385 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// RobustClientMemoryTest.cpp : Tests of the GL_ANGLE_robust_client_memory extension.
+
+#include "test_utils/ANGLETest.h"
+
+#include "test_utils/gl_raii.h"
+
+namespace angle
+{
+class RobustClientMemoryTest : public ANGLETest
+{
+ protected:
+ RobustClientMemoryTest()
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ glGetBooleanvRobustANGLE = reinterpret_cast<PFNGLGETBOOLEANVROBUSTANGLE>(
+ eglGetProcAddress("glGetBooleanvRobustANGLE"));
+ glGetBufferParameterivRobustANGLE = reinterpret_cast<PFNGLGETBUFFERPARAMETERIVROBUSTANGLE>(
+ eglGetProcAddress("glGetBufferParameterivRobustANGLE"));
+ glGetFloatvRobustANGLE = reinterpret_cast<PFNGLGETFLOATVROBUSTANGLE>(
+ eglGetProcAddress("glGetFloatvRobustANGLE"));
+ glGetFramebufferAttachmentParameterivRobustANGLE =
+ reinterpret_cast<PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLE>(
+ eglGetProcAddress("glGetFramebufferAttachmentParameterivRobustANGLE"));
+ glGetIntegervRobustANGLE = reinterpret_cast<PFNGLGETINTEGERVROBUSTANGLE>(
+ eglGetProcAddress("glGetIntegervRobustANGLE"));
+ glGetProgramivRobustANGLE = reinterpret_cast<PFNGLGETPROGRAMIVROBUSTANGLE>(
+ eglGetProcAddress("glGetProgramivRobustANGLE"));
+ glGetRenderbufferParameterivRobustANGLE =
+ reinterpret_cast<PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLE>(
+ eglGetProcAddress("glGetRenderbufferParameterivRobustANGLE"));
+ glGetShaderivRobustANGLE = reinterpret_cast<PFNGLGETSHADERIVROBUSTANGLE>(
+ eglGetProcAddress("glGetShaderivRobustANGLE"));
+ glGetTexParameterfvRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERFVROBUSTANGLE>(
+ eglGetProcAddress("glGetTexParameterfvRobustANGLE"));
+ glGetTexParameterivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIVROBUSTANGLE>(
+ eglGetProcAddress("glGetTexParameterivRobustANGLE"));
+ glGetUniformfvRobustANGLE = reinterpret_cast<PFNGLGETUNIFORMFVROBUSTANGLE>(
+ eglGetProcAddress("glGetUniformfvRobustANGLE"));
+ glGetUniformivRobustANGLE = reinterpret_cast<PFNGLGETUNIFORMIVROBUSTANGLE>(
+ eglGetProcAddress("glGetUniformivRobustANGLE"));
+ glGetVertexAttribfvRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBFVROBUSTANGLE>(
+ eglGetProcAddress("glGetVertexAttribfvRobustANGLE"));
+ glGetVertexAttribivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIVROBUSTANGLE>(
+ eglGetProcAddress("glGetVertexAttribivRobustANGLE"));
+ glGetVertexAttribPointervRobustANGLE =
+ reinterpret_cast<PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLE>(
+ eglGetProcAddress("glGetVertexAttribPointervRobustANGLE"));
+ glReadPixelsRobustANGLE = reinterpret_cast<PFNGLREADPIXELSROBUSTANGLE>(
+ eglGetProcAddress("glReadPixelsRobustANGLE"));
+ glTexImage2DRobustANGLE = reinterpret_cast<PFNGLTEXIMAGE2DROBUSTANGLE>(
+ eglGetProcAddress("glTexImage2DRobustANGLE"));
+ glTexParameterfvRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERFVROBUSTANGLE>(
+ eglGetProcAddress("glTexParameterfvRobustANGLE"));
+ glTexParameterivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIVROBUSTANGLE>(
+ eglGetProcAddress("glTexParameterivRobustANGLE"));
+ glTexSubImage2DRobustANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE2DROBUSTANGLE>(
+ eglGetProcAddress("glTexSubImage2DRobustANGLE"));
+ glTexImage3DRobustANGLE = reinterpret_cast<PFNGLTEXIMAGE3DROBUSTANGLE>(
+ eglGetProcAddress("glTexImage3DRobustANGLE"));
+ glTexSubImage3DRobustANGLE = reinterpret_cast<PFNGLTEXSUBIMAGE3DROBUSTANGLE>(
+ eglGetProcAddress("glTexSubImage3DRobustANGLE"));
+ glGetQueryivRobustANGLE = reinterpret_cast<PFNGLGETQUERYIVROBUSTANGLE>(
+ eglGetProcAddress("glGetQueryivRobustANGLE"));
+ glGetQueryObjectuivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUIVROBUSTANGLE>(
+ eglGetProcAddress("glGetQueryObjectuivRobustANGLE"));
+ glGetBufferPointervRobustANGLE = reinterpret_cast<PFNGLGETBUFFERPOINTERVROBUSTANGLE>(
+ eglGetProcAddress("glGetBufferPointervRobustANGLE"));
+ glGetIntegeri_vRobustANGLE = reinterpret_cast<PFNGLGETINTEGERI_VROBUSTANGLE>(
+ eglGetProcAddress("glGetIntegeri_vRobustANGLE"));
+ glGetInternalformativRobustANGLE = reinterpret_cast<PFNGETINTERNALFORMATIVROBUSTANGLE>(
+ eglGetProcAddress("glGetInternalformativRobustANGLE"));
+ glGetVertexAttribIivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIIVROBUSTANGLE>(
+ eglGetProcAddress("glGetVertexAttribIivRobustANGLE"));
+ glGetVertexAttribIuivRobustANGLE = reinterpret_cast<PFNGLGETVERTEXATTRIBIUIVROBUSTANGLE>(
+ eglGetProcAddress("glGetVertexAttribIuivRobustANGLE"));
+ glGetUniformuivRobustANGLE = reinterpret_cast<PFNGLGETUNIFORMUIVROBUSTANGLE>(
+ eglGetProcAddress("glGetUniformuivRobustANGLE"));
+ glGetActiveUniformBlockivRobustANGLE =
+ reinterpret_cast<PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLE>(
+ eglGetProcAddress("glGetActiveUniformBlockivRobustANGLE"));
+ glGetInteger64vRobustANGLE = reinterpret_cast<PFNGLGETINTEGER64VROBUSTANGLE>(
+ eglGetProcAddress("glGetInteger64vRobustANGLE"));
+ glGetInteger64i_vRobustANGLE = reinterpret_cast<PFNGLGETINTEGER64I_VROBUSTANGLE>(
+ eglGetProcAddress("glGetInteger64i_vRobustANGLE"));
+ glGetBufferParameteri64vRobustANGLE =
+ reinterpret_cast<PFNGLGETBUFFERPARAMETERI64VROBUSTANGLE>(
+ eglGetProcAddress("glGetBufferParameteri64vRobustANGLE"));
+ glSamplerParameterivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIVROBUSTANGLE>(
+ eglGetProcAddress("glSamplerParameterivRobustANGLE"));
+ glSamplerParameterfvRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERFVROBUSTANGLE>(
+ eglGetProcAddress("glSamplerParameterfvRobustANGLE"));
+ glGetSamplerParameterivRobustANGLE =
+ reinterpret_cast<PFNGLGETSAMPLERPARAMETERIVROBUSTANGLE>(
+ eglGetProcAddress("glGetSamplerParameterivRobustANGLE"));
+ glGetSamplerParameterfvRobustANGLE =
+ reinterpret_cast<PFNGLGETSAMPLERPARAMETERFVROBUSTANGLE>(
+ eglGetProcAddress("glGetSamplerParameterfvRobustANGLE"));
+ glGetFramebufferParameterivRobustANGLE =
+ reinterpret_cast<PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLE>(
+ eglGetProcAddress("glGetFramebufferParameterivRobustANGLE"));
+ glGetProgramInterfaceivRobustANGLE =
+ reinterpret_cast<PFNGLGETPROGRAMINTERFACEIVROBUSTANGLE>(
+ eglGetProcAddress("glGetProgramInterfaceivRobustANGLE"));
+ glGetBooleani_vRobustANGLE = reinterpret_cast<PFNGLGETBOOLEANI_VROBUSTANGLE>(
+ eglGetProcAddress("glGetBooleani_vRobustANGLE"));
+ glGetMultisamplefvRobustANGLE = reinterpret_cast<PFNGLGETMULTISAMPLEFVROBUSTANGLE>(
+ eglGetProcAddress("glGetMultisamplefvRobustANGLE"));
+ glGetTexLevelParameterivRobustANGLE =
+ reinterpret_cast<PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLE>(
+ eglGetProcAddress("glGetTexLevelParameterivRobustANGLE"));
+ glGetTexLevelParameterfvRobustANGLE =
+ reinterpret_cast<PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLE>(
+ eglGetProcAddress("glGetTexLevelParameterfvRobustANGLE"));
+ glGetPointervRobustANGLERobustANGLE =
+ reinterpret_cast<PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLE>(
+ eglGetProcAddress("glGetPointervRobustANGLERobustANGLE"));
+ glReadnPixelsRobustANGLE = reinterpret_cast<PFNGLREADNPIXELSROBUSTANGLE>(
+ eglGetProcAddress("glReadnPixelsRobustANGLE"));
+ glGetnUniformfvRobustANGLE = reinterpret_cast<PFNGLGETNUNIFORMFVROBUSTANGLE>(
+ eglGetProcAddress("glGetnUniformfvRobustANGLE"));
+ glGetnUniformivRobustANGLE = reinterpret_cast<PFNGLGETNUNIFORMIVROBUSTANGLE>(
+ eglGetProcAddress("glGetnUniformivRobustANGLE"));
+ glGetnUniformuivRobustANGLE = reinterpret_cast<PFNGLGETNUNIFORMUIVROBUSTANGLE>(
+ eglGetProcAddress("glGetnUniformuivRobustANGLE"));
+ glTexParameterIivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIIVROBUSTANGLE>(
+ eglGetProcAddress("glTexParameterIivRobustANGLE"));
+ glTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLTEXPARAMETERIUIVROBUSTANGLE>(
+ eglGetProcAddress("glTexParameterIuivRobustANGLE"));
+ glGetTexParameterIivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIIVROBUSTANGLE>(
+ eglGetProcAddress("glGetTexParameterIivRobustANGLE"));
+ glGetTexParameterIuivRobustANGLE = reinterpret_cast<PFNGLGETTEXPARAMETERIUIVROBUSTANGLE>(
+ eglGetProcAddress("glGetTexParameterIuivRobustANGLE"));
+ glSamplerParameterIivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIIVROBUSTANGLE>(
+ eglGetProcAddress("glSamplerParameterIivRobustANGLE"));
+ glSamplerParameterIuivRobustANGLE = reinterpret_cast<PFNGLSAMPLERPARAMETERIUIVROBUSTANGLE>(
+ eglGetProcAddress("glSamplerParameterIuivRobustANGLE"));
+ glGetSamplerParameterIivRobustANGLE =
+ reinterpret_cast<PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLE>(
+ eglGetProcAddress("glGetSamplerParameterIivRobustANGLE"));
+ glGetSamplerParameterIuivRobustANGLE =
+ reinterpret_cast<PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLE>(
+ eglGetProcAddress("glGetSamplerParameterIuivRobustANGLE"));
+ glGetQueryObjectivRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTIVROBUSTANGLE>(
+ eglGetProcAddress("glGetQueryObjectivRobustANGLE"));
+ glGetQueryObjecti64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTI64VROBUSTANGLE>(
+ eglGetProcAddress("glGetQueryObjecti64vRobustANGLE"));
+ glGetQueryObjectui64vRobustANGLE = reinterpret_cast<PFNGLGETQUERYOBJECTUI64VROBUSTANGLE>(
+ eglGetProcAddress("glGetQueryObjectui64vRobustANGLE"));
+ }
+
+ void TearDown() override { ANGLETest::TearDown(); }
+
+ bool extensionsPresent() const
+ {
+ if (!extensionEnabled("GL_ANGLE_robust_client_memory"))
+ {
+ std::cout << "Test skipped because GL_ANGLE_robust_client_memory is not available.";
+ return false;
+ }
+
+ return true;
+ }
+
+ PFNGLGETBOOLEANVROBUSTANGLE glGetBooleanvRobustANGLE = nullptr;
+ PFNGLGETBUFFERPARAMETERIVROBUSTANGLE glGetBufferParameterivRobustANGLE = nullptr;
+ PFNGLGETFLOATVROBUSTANGLE glGetFloatvRobustANGLE = nullptr;
+ PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVROBUSTANGLE
+ glGetFramebufferAttachmentParameterivRobustANGLE = nullptr;
+ PFNGLGETINTEGERVROBUSTANGLE glGetIntegervRobustANGLE = nullptr;
+ PFNGLGETPROGRAMIVROBUSTANGLE glGetProgramivRobustANGLE = nullptr;
+ PFNGLGETRENDERBUFFERPARAMETERIVROBUSTANGLE glGetRenderbufferParameterivRobustANGLE = nullptr;
+ PFNGLGETSHADERIVROBUSTANGLE glGetShaderivRobustANGLE = nullptr;
+ PFNGLGETTEXPARAMETERFVROBUSTANGLE glGetTexParameterfvRobustANGLE = nullptr;
+ PFNGLGETTEXPARAMETERIVROBUSTANGLE glGetTexParameterivRobustANGLE = nullptr;
+ PFNGLGETUNIFORMFVROBUSTANGLE glGetUniformfvRobustANGLE = nullptr;
+ PFNGLGETUNIFORMIVROBUSTANGLE glGetUniformivRobustANGLE = nullptr;
+ PFNGLGETVERTEXATTRIBFVROBUSTANGLE glGetVertexAttribfvRobustANGLE = nullptr;
+ PFNGLGETVERTEXATTRIBIVROBUSTANGLE glGetVertexAttribivRobustANGLE = nullptr;
+ PFNGLGETVERTEXATTRIBPOINTERVROBUSTANGLE glGetVertexAttribPointervRobustANGLE = nullptr;
+ PFNGLREADPIXELSROBUSTANGLE glReadPixelsRobustANGLE = nullptr;
+ PFNGLTEXIMAGE2DROBUSTANGLE glTexImage2DRobustANGLE = nullptr;
+ PFNGLTEXPARAMETERFVROBUSTANGLE glTexParameterfvRobustANGLE = nullptr;
+ PFNGLTEXPARAMETERIVROBUSTANGLE glTexParameterivRobustANGLE = nullptr;
+ PFNGLTEXSUBIMAGE2DROBUSTANGLE glTexSubImage2DRobustANGLE = nullptr;
+ PFNGLTEXIMAGE3DROBUSTANGLE glTexImage3DRobustANGLE = nullptr;
+ PFNGLTEXSUBIMAGE3DROBUSTANGLE glTexSubImage3DRobustANGLE = nullptr;
+ PFNGLGETQUERYIVROBUSTANGLE glGetQueryivRobustANGLE = nullptr;
+ PFNGLGETQUERYOBJECTUIVROBUSTANGLE glGetQueryObjectuivRobustANGLE = nullptr;
+ PFNGLGETBUFFERPOINTERVROBUSTANGLE glGetBufferPointervRobustANGLE = nullptr;
+ PFNGLGETINTEGERI_VROBUSTANGLE glGetIntegeri_vRobustANGLE = nullptr;
+ PFNGETINTERNALFORMATIVROBUSTANGLE glGetInternalformativRobustANGLE = nullptr;
+ PFNGLGETVERTEXATTRIBIIVROBUSTANGLE glGetVertexAttribIivRobustANGLE = nullptr;
+ PFNGLGETVERTEXATTRIBIUIVROBUSTANGLE glGetVertexAttribIuivRobustANGLE = nullptr;
+ PFNGLGETUNIFORMUIVROBUSTANGLE glGetUniformuivRobustANGLE = nullptr;
+ PFNGLGETACTIVEUNIFORMBLOCKIVROBUSTANGLE glGetActiveUniformBlockivRobustANGLE = nullptr;
+ PFNGLGETINTEGER64VROBUSTANGLE glGetInteger64vRobustANGLE = nullptr;
+ PFNGLGETINTEGER64I_VROBUSTANGLE glGetInteger64i_vRobustANGLE = nullptr;
+ PFNGLGETBUFFERPARAMETERI64VROBUSTANGLE glGetBufferParameteri64vRobustANGLE = nullptr;
+ PFNGLSAMPLERPARAMETERIVROBUSTANGLE glSamplerParameterivRobustANGLE = nullptr;
+ PFNGLSAMPLERPARAMETERFVROBUSTANGLE glSamplerParameterfvRobustANGLE = nullptr;
+ PFNGLGETSAMPLERPARAMETERIVROBUSTANGLE glGetSamplerParameterivRobustANGLE = nullptr;
+ PFNGLGETSAMPLERPARAMETERFVROBUSTANGLE glGetSamplerParameterfvRobustANGLE = nullptr;
+ PFNGLGETFRAMEBUFFERPARAMETERIVROBUSTANGLE glGetFramebufferParameterivRobustANGLE = nullptr;
+ PFNGLGETPROGRAMINTERFACEIVROBUSTANGLE glGetProgramInterfaceivRobustANGLE = nullptr;
+ PFNGLGETBOOLEANI_VROBUSTANGLE glGetBooleani_vRobustANGLE = nullptr;
+ PFNGLGETMULTISAMPLEFVROBUSTANGLE glGetMultisamplefvRobustANGLE = nullptr;
+ PFNGLGETTEXLEVELPARAMETERIVROBUSTANGLE glGetTexLevelParameterivRobustANGLE = nullptr;
+ PFNGLGETTEXLEVELPARAMETERFVROBUSTANGLE glGetTexLevelParameterfvRobustANGLE = nullptr;
+ PFNGLGETPOINTERVROBUSTANGLEROBUSTANGLE glGetPointervRobustANGLERobustANGLE = nullptr;
+ PFNGLREADNPIXELSROBUSTANGLE glReadnPixelsRobustANGLE = nullptr;
+ PFNGLGETNUNIFORMFVROBUSTANGLE glGetnUniformfvRobustANGLE = nullptr;
+ PFNGLGETNUNIFORMIVROBUSTANGLE glGetnUniformivRobustANGLE = nullptr;
+ PFNGLGETNUNIFORMUIVROBUSTANGLE glGetnUniformuivRobustANGLE = nullptr;
+ PFNGLTEXPARAMETERIIVROBUSTANGLE glTexParameterIivRobustANGLE = nullptr;
+ PFNGLTEXPARAMETERIUIVROBUSTANGLE glTexParameterIuivRobustANGLE = nullptr;
+ PFNGLGETTEXPARAMETERIIVROBUSTANGLE glGetTexParameterIivRobustANGLE = nullptr;
+ PFNGLGETTEXPARAMETERIUIVROBUSTANGLE glGetTexParameterIuivRobustANGLE = nullptr;
+ PFNGLSAMPLERPARAMETERIIVROBUSTANGLE glSamplerParameterIivRobustANGLE = nullptr;
+ PFNGLSAMPLERPARAMETERIUIVROBUSTANGLE glSamplerParameterIuivRobustANGLE = nullptr;
+ PFNGLGETSAMPLERPARAMETERIIVROBUSTANGLE glGetSamplerParameterIivRobustANGLE = nullptr;
+ PFNGLGETSAMPLERPARAMETERIUIVROBUSTANGLE glGetSamplerParameterIuivRobustANGLE = nullptr;
+ PFNGLGETQUERYOBJECTIVROBUSTANGLE glGetQueryObjectivRobustANGLE = nullptr;
+ PFNGLGETQUERYOBJECTI64VROBUSTANGLE glGetQueryObjecti64vRobustANGLE = nullptr;
+ PFNGLGETQUERYOBJECTUI64VROBUSTANGLE glGetQueryObjectui64vRobustANGLE = nullptr;
+};
+
+// Test basic usage and validation of glGetIntegervRobustANGLE
+TEST_P(RobustClientMemoryTest, GetInteger)
+{
+ if (!extensionsPresent())
+ {
+ return;
+ }
+
+ // Verify that the robust and regular entry points return the same values
+ GLint resultRobust;
+ GLsizei length;
+ glGetIntegervRobustANGLE(GL_MAX_VERTEX_ATTRIBS, 1, &length, &resultRobust);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_EQ(1, length);
+
+ GLint resultRegular;
+ glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &resultRegular);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_EQ(resultRegular, resultRobust);
+
+ // Query a dynamic value
+ GLint numCompressedFormats;
+ glGetIntegervRobustANGLE(GL_NUM_COMPRESSED_TEXTURE_FORMATS, 1, &length, &numCompressedFormats);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_EQ(1, length);
+
+ if (numCompressedFormats > 0)
+ {
+ std::vector<GLint> resultBuf(numCompressedFormats * 2, 0);
+
+ // Test when the bufSize is too low
+ glGetIntegervRobustANGLE(GL_COMPRESSED_TEXTURE_FORMATS, numCompressedFormats - 1, &length,
+ resultBuf.data());
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+ EXPECT_TRUE(std::all_of(resultBuf.begin(), resultBuf.end(),
+ [](GLint value) { return value == 0; }));
+
+ // Make sure the GL doesn't touch the end of the buffer
+ glGetIntegervRobustANGLE(GL_COMPRESSED_TEXTURE_FORMATS,
+ static_cast<GLsizei>(resultBuf.size()), &length, resultBuf.data());
+ EXPECT_GL_NO_ERROR();
+ EXPECT_EQ(numCompressedFormats, length);
+ EXPECT_TRUE(std::none_of(resultBuf.begin(), resultBuf.begin() + length,
+ [](GLint value) { return value == 0; }));
+ EXPECT_TRUE(std::all_of(resultBuf.begin() + length, resultBuf.end(),
+ [](GLint value) { return value == 0; }));
+ }
+
+ // Test with null length
+ glGetIntegervRobustANGLE(GL_MAX_VARYING_VECTORS, 1, nullptr, &resultRobust);
+ EXPECT_GL_NO_ERROR();
+
+ glGetIntegervRobustANGLE(GL_MAX_VIEWPORT_DIMS, 1, nullptr, &resultRobust);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ GLint maxViewportDims[2];
+ glGetIntegervRobustANGLE(GL_MAX_VIEWPORT_DIMS, 2, nullptr, maxViewportDims);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test basic usage and validation of glTexImage2DRobustANGLE
+TEST_P(RobustClientMemoryTest, TexImage2D)
+{
+ if (!extensionsPresent())
+ {
+ return;
+ }
+ GLTexture tex;
+ glBindTexture(GL_TEXTURE_2D, tex.get());
+
+ GLsizei dataDimension = 1024;
+ std::vector<GLubyte> rgbaData(dataDimension * dataDimension * 4);
+
+ // Test the regular case
+ glTexImage2DRobustANGLE(GL_TEXTURE_2D, 0, GL_RGBA, dataDimension, dataDimension, 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, static_cast<GLsizei>(rgbaData.size()),
+ rgbaData.data());
+ EXPECT_GL_NO_ERROR();
+
+ // Test with a data size that is too small
+ glTexImage2DRobustANGLE(GL_TEXTURE_2D, 0, GL_RGBA, dataDimension, dataDimension, 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, static_cast<GLsizei>(rgbaData.size()) / 2,
+ rgbaData.data());
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ if (getClientMajorVersion() >= 3)
+ {
+ // Set an unpack parameter that would cause the driver to read past the end of the buffer
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, dataDimension + 1);
+ glTexImage2DRobustANGLE(GL_TEXTURE_2D, 0, GL_RGBA, dataDimension, dataDimension, 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, static_cast<GLsizei>(rgbaData.size()),
+ rgbaData.data());
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+ }
+}
+
+// Test basic usage and validation of glReadPixelsRobustANGLE
+TEST_P(RobustClientMemoryTest, ReadPixels)
+{
+ if (!extensionsPresent())
+ {
+ return;
+ }
+
+ GLsizei dataDimension = 16;
+ std::vector<GLubyte> rgbaData(dataDimension * dataDimension * 4);
+
+ // Test the regular case
+ GLsizei length = 0;
+ glReadPixelsRobustANGLE(0, 0, dataDimension, dataDimension, GL_RGBA, GL_UNSIGNED_BYTE,
+ static_cast<GLsizei>(rgbaData.size()), &length, rgbaData.data());
+ EXPECT_GL_NO_ERROR();
+ EXPECT_EQ(static_cast<GLsizei>(rgbaData.size()), length);
+
+ // Test with a data size that is too small
+ glReadPixelsRobustANGLE(0, 0, dataDimension, dataDimension, GL_RGBA, GL_UNSIGNED_BYTE,
+ static_cast<GLsizei>(rgbaData.size()) - 1, &length, rgbaData.data());
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ if (getClientMajorVersion() >= 3)
+ {
+ // Set a pack parameter that would cause the driver to write past the end of the buffer
+ glPixelStorei(GL_PACK_ROW_LENGTH, dataDimension + 1);
+ glReadPixelsRobustANGLE(0, 0, dataDimension, dataDimension, GL_RGBA, GL_UNSIGNED_BYTE,
+ static_cast<GLsizei>(rgbaData.size()), &length, rgbaData.data());
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+ }
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these
+// tests should be run against.
+ANGLE_INSTANTIATE_TEST(RobustClientMemoryTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES3_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES2_OPENGL(),
+ ES3_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGLES());
+
+} // namespace
diff --git a/gfx/angle/src/tests/gl_tests/SRGBFramebufferTest.cpp b/gfx/angle/src/tests/gl_tests/SRGBFramebufferTest.cpp
new file mode 100644
index 000000000..47ff2f3e0
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/SRGBFramebufferTest.cpp
@@ -0,0 +1,141 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SRGBFramebufferTest.cpp: Tests of sRGB framebuffer functionality.
+
+#include "test_utils/ANGLETest.h"
+#include "test_utils/gl_raii.h"
+
+namespace angle
+{
+
+class SRGBFramebufferTest : public ANGLETest
+{
+ protected:
+ SRGBFramebufferTest()
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ const std::string vs =
+ "precision highp float;\n"
+ "attribute vec4 position;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = vec4(position.xy, 0.0, 1.0);\n"
+ "}\n";
+
+ const std::string fs =
+ "precision highp float;\n"
+ "uniform vec4 color;\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = color;\n"
+ "}\n";
+
+ mProgram = CompileProgram(vs, fs);
+ ASSERT_NE(0u, mProgram);
+
+ mColorLocation = glGetUniformLocation(mProgram, "color");
+ ASSERT_NE(-1, mColorLocation);
+ }
+
+ void TearDown() override
+ {
+ glDeleteProgram(mProgram);
+
+ ANGLETest::TearDown();
+ }
+
+ GLuint mProgram = 0;
+ GLint mColorLocation = -1;
+};
+
+// Test basic validation of GL_EXT_sRGB_write_control
+TEST_P(SRGBFramebufferTest, Validation)
+{
+ GLenum expectedError =
+ extensionEnabled("GL_EXT_sRGB_write_control") ? GL_NO_ERROR : GL_INVALID_ENUM;
+
+ GLboolean value = GL_FALSE;
+ glEnable(GL_FRAMEBUFFER_SRGB_EXT);
+ EXPECT_GL_ERROR(expectedError);
+
+ glGetBooleanv(GL_FRAMEBUFFER_SRGB_EXT, &value);
+ EXPECT_GL_ERROR(expectedError);
+ if (expectedError == GL_NO_ERROR)
+ {
+ EXPECT_EQ(GL_TRUE, value);
+ }
+
+ glDisable(GL_FRAMEBUFFER_SRGB_EXT);
+ EXPECT_GL_ERROR(expectedError);
+
+ glGetBooleanv(GL_FRAMEBUFFER_SRGB_EXT, &value);
+ EXPECT_GL_ERROR(expectedError);
+ if (expectedError == GL_NO_ERROR)
+ {
+ EXPECT_EQ(GL_FALSE, value);
+ }
+}
+
+// Test basic functionality of GL_EXT_sRGB_write_control
+TEST_P(SRGBFramebufferTest, BasicUsage)
+{
+ if (!extensionEnabled("GL_EXT_sRGB_write_control") ||
+ (!extensionEnabled("GL_EXT_sRGB") && getClientMajorVersion() < 3))
+ {
+ std::cout
+ << "Test skipped because GL_EXT_sRGB_write_control and GL_EXT_sRGB are not available."
+ << std::endl;
+ return;
+ }
+
+ GLColor linearColor(64, 127, 191, 255);
+ GLColor srgbColor(13, 54, 133, 255);
+
+ GLTexture texture;
+ glBindTexture(GL_TEXTURE_2D, texture.get());
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB_ALPHA_EXT, 1, 1, 0, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE,
+ nullptr);
+
+ GLFramebuffer framebuffer;
+ glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get());
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture.get(), 0);
+
+ glUseProgram(mProgram);
+ glUniform4fv(mColorLocation, 1, srgbColor.toNormalizedVector().data());
+
+ glEnable(GL_FRAMEBUFFER_SRGB_EXT);
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_PIXEL_COLOR_NEAR(0, 0, linearColor, 1.0);
+
+ glDisable(GL_FRAMEBUFFER_SRGB_EXT);
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_PIXEL_COLOR_NEAR(0, 0, srgbColor, 1.0);
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these
+// tests should be run against.
+ANGLE_INSTANTIATE_TEST(SRGBFramebufferTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES3_D3D11(),
+ ES2_OPENGL(),
+ ES3_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGLES());
+
+} // namespace angle
diff --git a/gfx/angle/src/tests/gl_tests/SRGBTextureTest.cpp b/gfx/angle/src/tests/gl_tests/SRGBTextureTest.cpp
new file mode 100755
index 000000000..f379f429f
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/SRGBTextureTest.cpp
@@ -0,0 +1,268 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/ANGLETest.h"
+#include "test_utils/gl_raii.h"
+
+namespace angle
+{
+
+class SRGBTextureTest : public ANGLETest
+{
+ protected:
+ SRGBTextureTest()
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ const std::string vs =
+ "precision highp float;\n"
+ "attribute vec4 position;\n"
+ "varying vec2 texcoord;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = vec4(position.xy, 0.0, 1.0);\n"
+ " texcoord = (position.xy * 0.5) + 0.5;\n"
+ "}\n";
+
+ const std::string fs =
+ "precision highp float;\n"
+ "uniform sampler2D tex;\n"
+ "varying vec2 texcoord;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = texture2D(tex, texcoord);\n"
+ "}\n";
+
+ mProgram = CompileProgram(vs, fs);
+ ASSERT_NE(0u, mProgram);
+
+ mTextureLocation = glGetUniformLocation(mProgram, "tex");
+ ASSERT_NE(-1, mTextureLocation);
+ }
+
+ void TearDown() override
+ {
+ glDeleteProgram(mProgram);
+
+ ANGLETest::TearDown();
+ }
+
+ GLuint mProgram = 0;
+ GLint mTextureLocation = -1;
+};
+
+TEST_P(SRGBTextureTest, SRGBValidation)
+{
+ bool supported = extensionEnabled("GL_EXT_sRGB") || getClientMajorVersion() == 3;
+
+ GLuint tex = 0;
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_2D, tex);
+
+ GLubyte pixel[3] = { 0 };
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB, 1, 1, 0, GL_SRGB, GL_UNSIGNED_BYTE, pixel);
+ if (supported)
+ {
+ EXPECT_GL_NO_ERROR();
+
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_SRGB, GL_UNSIGNED_BYTE, pixel);
+ EXPECT_GL_NO_ERROR();
+
+ glGenerateMipmap(GL_TEXTURE_2D);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+ }
+
+ glDeleteTextures(1, &tex);
+}
+
+TEST_P(SRGBTextureTest, SRGBAValidation)
+{
+ bool supported = extensionEnabled("GL_EXT_sRGB") || getClientMajorVersion() == 3;
+
+ GLuint tex = 0;
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_2D, tex);
+
+ GLubyte pixel[4] = { 0 };
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB_ALPHA_EXT, 1, 1, 0, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE, pixel);
+ if (supported)
+ {
+ EXPECT_GL_NO_ERROR();
+
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE, pixel);
+ EXPECT_GL_NO_ERROR();
+
+ glGenerateMipmap(GL_TEXTURE_2D);
+ if (getClientMajorVersion() == 2)
+ {
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ EXPECT_GL_NO_ERROR();
+ }
+ }
+ else
+ {
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+ }
+
+ glDeleteTextures(1, &tex);
+}
+
+TEST_P(SRGBTextureTest, SRGBARenderbuffer)
+{
+ bool supported = extensionEnabled("GL_EXT_sRGB") || getClientMajorVersion() == 3;
+
+ GLuint rbo = 0;
+ glGenRenderbuffers(1, &rbo);
+ glBindRenderbuffer(GL_RENDERBUFFER, rbo);
+
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_SRGB8_ALPHA8_EXT, 1, 1);
+ if (supported)
+ {
+ EXPECT_GL_NO_ERROR();
+ }
+ else
+ {
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ // Make sure the rbo has a size for future tests
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8_OES, 1, 1);
+ EXPECT_GL_NO_ERROR();
+ }
+
+ GLuint fbo = 0;
+ glGenFramebuffers(1, &fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo);
+ EXPECT_GL_NO_ERROR();
+
+ GLint colorEncoding = 0;
+ glGetFramebufferAttachmentParameteriv(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
+ GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT, &colorEncoding);
+ if (supported)
+ {
+ EXPECT_GL_NO_ERROR();
+ EXPECT_EQ(GL_SRGB_EXT, colorEncoding);
+ }
+ else
+ {
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+ }
+
+ glDeleteFramebuffers(1, &fbo);
+ glDeleteRenderbuffers(1, &rbo);
+}
+
+// Verify that if the srgb decode extension is available, srgb textures are too
+TEST_P(SRGBTextureTest, SRGBDecodeExtensionAvailability)
+{
+ bool hasSRGBDecode = extensionEnabled("GL_EXT_texture_sRGB_decode");
+ if (hasSRGBDecode)
+ {
+ bool hasSRGBTextures = extensionEnabled("GL_EXT_sRGB") || getClientMajorVersion() >= 3;
+ EXPECT_TRUE(hasSRGBTextures);
+ }
+}
+
+// Test basic functionality of SRGB decode using the texture parameter
+TEST_P(SRGBTextureTest, SRGBDecodeTextureParameter)
+{
+ if (!extensionEnabled("GL_EXT_texture_sRGB_decode"))
+ {
+ std::cout << "Test skipped because GL_EXT_texture_sRGB_decode is not available."
+ << std::endl;
+ return;
+ }
+
+ GLColor linearColor(64, 127, 191, 255);
+ GLColor srgbColor(13, 54, 133, 255);
+
+ GLTexture tex;
+ glBindTexture(GL_TEXTURE_2D, tex.get());
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB_ALPHA_EXT, 1, 1, 0, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE,
+ &linearColor);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SRGB_DECODE_EXT, GL_DECODE_EXT);
+ ASSERT_GL_NO_ERROR();
+
+ glUseProgram(mProgram);
+ glUniform1i(mTextureLocation, 0);
+
+ glDisable(GL_DEPTH_TEST);
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_COLOR_NEAR(0, 0, srgbColor, 1.0);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_COLOR_NEAR(0, 0, linearColor, 1.0);
+}
+
+// Test basic functionality of SRGB decode using the sampler parameter
+TEST_P(SRGBTextureTest, SRGBDecodeSamplerParameter)
+{
+ if (!extensionEnabled("GL_EXT_texture_sRGB_decode") || getClientMajorVersion() < 3)
+ {
+ std::cout << "Test skipped because GL_EXT_texture_sRGB_decode or ES3 is not available."
+ << std::endl;
+ return;
+ }
+
+ GLColor linearColor(64, 127, 191, 255);
+ GLColor srgbColor(13, 54, 133, 255);
+
+ GLTexture tex;
+ glBindTexture(GL_TEXTURE_2D, tex.get());
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_SRGB_ALPHA_EXT, 1, 1, 0, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE,
+ &linearColor);
+ ASSERT_GL_NO_ERROR();
+
+ GLSampler sampler;
+ glBindSampler(0, sampler.get());
+ glSamplerParameteri(sampler.get(), GL_TEXTURE_SRGB_DECODE_EXT, GL_DECODE_EXT);
+
+ glUseProgram(mProgram);
+ glUniform1i(mTextureLocation, 0);
+
+ glDisable(GL_DEPTH_TEST);
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_COLOR_NEAR(0, 0, srgbColor, 1.0);
+
+ glSamplerParameteri(sampler.get(), GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_COLOR_NEAR(0, 0, linearColor, 1.0);
+}
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(SRGBTextureTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES3_D3D11(),
+ ES2_OPENGL(),
+ ES3_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGLES());
+
+} // namespace
diff --git a/gfx/angle/src/tests/gl_tests/SimpleOperationTest.cpp b/gfx/angle/src/tests/gl_tests/SimpleOperationTest.cpp
new file mode 100755
index 000000000..b11fb9fe9
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/SimpleOperationTest.cpp
@@ -0,0 +1,212 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// SimpleOperationTest:
+// Basic GL commands such as linking a program, initializing a buffer, etc.
+
+#include "test_utils/ANGLETest.h"
+
+#include <vector>
+
+using namespace angle;
+
+namespace
+{
+
+class SimpleOperationTest : public ANGLETest
+{
+ protected:
+ SimpleOperationTest()
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+};
+
+TEST_P(SimpleOperationTest, CompileVertexShader)
+{
+ const std::string source = SHADER_SOURCE
+ (
+ attribute vec4 a_input;
+ void main()
+ {
+ gl_Position = a_input;
+ }
+ );
+
+ GLuint shader = CompileShader(GL_VERTEX_SHADER, source);
+ EXPECT_NE(shader, 0u);
+ glDeleteShader(shader);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+TEST_P(SimpleOperationTest, CompileFragmentShader)
+{
+ const std::string source = SHADER_SOURCE
+ (
+ precision mediump float;
+ varying vec4 v_input;
+ void main()
+ {
+ gl_FragColor = v_input;
+ }
+ );
+
+ GLuint shader = CompileShader(GL_FRAGMENT_SHADER, source);
+ EXPECT_NE(shader, 0u);
+ glDeleteShader(shader);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+TEST_P(SimpleOperationTest, LinkProgram)
+{
+ const std::string vsSource = SHADER_SOURCE
+ (
+ void main()
+ {
+ gl_Position = vec4(1.0, 1.0, 1.0, 1.0);
+ }
+ );
+
+ const std::string fsSource = SHADER_SOURCE
+ (
+ void main()
+ {
+ gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
+ }
+ );
+
+ GLuint program = CompileProgram(vsSource, fsSource);
+ EXPECT_NE(program, 0u);
+ glDeleteProgram(program);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+TEST_P(SimpleOperationTest, LinkProgramWithUniforms)
+{
+ const std::string vsSource = SHADER_SOURCE
+ (
+ void main()
+ {
+ gl_Position = vec4(1.0, 1.0, 1.0, 1.0);
+ }
+ );
+
+ const std::string fsSource = SHADER_SOURCE
+ (
+ precision mediump float;
+ uniform vec4 u_input;
+ void main()
+ {
+ gl_FragColor = u_input;
+ }
+ );
+
+ GLuint program = CompileProgram(vsSource, fsSource);
+ EXPECT_NE(program, 0u);
+
+ GLint uniformLoc = glGetUniformLocation(program, "u_input");
+ EXPECT_NE(-1, uniformLoc);
+
+ glDeleteProgram(program);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+TEST_P(SimpleOperationTest, LinkProgramWithAttributes)
+{
+ const std::string vsSource = SHADER_SOURCE
+ (
+ attribute vec4 a_input;
+ void main()
+ {
+ gl_Position = a_input;
+ }
+ );
+
+ const std::string fsSource = SHADER_SOURCE
+ (
+ void main()
+ {
+ gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
+ }
+ );
+
+ GLuint program = CompileProgram(vsSource, fsSource);
+ EXPECT_NE(program, 0u);
+
+ GLint attribLoc = glGetAttribLocation(program, "a_input");
+ EXPECT_NE(-1, attribLoc);
+
+ glDeleteProgram(program);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+TEST_P(SimpleOperationTest, BufferDataWithData)
+{
+ GLuint buffer;
+ glGenBuffers(1, &buffer);
+ glBindBuffer(GL_ARRAY_BUFFER, buffer);
+
+ std::vector<uint8_t> data(1024);
+ glBufferData(GL_ARRAY_BUFFER, data.size(), &data[0], GL_STATIC_DRAW);
+
+ glDeleteBuffers(1, &buffer);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+TEST_P(SimpleOperationTest, BufferDataWithNoData)
+{
+ GLuint buffer;
+ glGenBuffers(1, &buffer);
+ glBindBuffer(GL_ARRAY_BUFFER, buffer);
+ glBufferData(GL_ARRAY_BUFFER, 1024, nullptr, GL_STATIC_DRAW);
+ glDeleteBuffers(1, &buffer);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+TEST_P(SimpleOperationTest, BufferSubData)
+{
+ GLuint buffer;
+ glGenBuffers(1, &buffer);
+ glBindBuffer(GL_ARRAY_BUFFER, buffer);
+
+ const size_t bufferSize = 1024;
+ glBufferData(GL_ARRAY_BUFFER, bufferSize, nullptr, GL_STATIC_DRAW);
+
+ const size_t subDataCount = 16;
+ std::vector<uint8_t> data(bufferSize / subDataCount);
+ for (size_t i = 0; i < subDataCount; i++)
+ {
+ glBufferSubData(GL_ARRAY_BUFFER, data.size() * i, data.size(), &data[0]);
+ }
+
+ glDeleteBuffers(1, &buffer);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(SimpleOperationTest,
+ ES2_D3D9(),
+ ES2_D3D11(EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE),
+ ES2_D3D11(EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE),
+ ES3_D3D11(),
+ ES2_OPENGL(),
+ ES3_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGLES());
+
+} // namespace
diff --git a/gfx/angle/src/tests/gl_tests/SixteenBppTextureTest.cpp b/gfx/angle/src/tests/gl_tests/SixteenBppTextureTest.cpp
new file mode 100755
index 000000000..dfc4111d7
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/SixteenBppTextureTest.cpp
@@ -0,0 +1,551 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// SixteenBppTextureTest:
+// Basic tests using 16bpp texture formats (e.g. GL_RGB565).
+
+#include "test_utils/ANGLETest.h"
+#include "test_utils/gl_raii.h"
+
+#include "image_util/imageformats.h"
+
+using namespace angle;
+
+namespace
+{
+
+GLColor Convert565(const R5G6B5 &rgb565)
+{
+ gl::ColorF colorf;
+ R5G6B5::readColor(&colorf, &rgb565);
+ Vector4 vecColor(colorf.red, colorf.green, colorf.blue, colorf.alpha);
+ return GLColor(vecColor);
+}
+
+R5G6B5 Convert565(const GLColor &glColor)
+{
+ const Vector4 &vecColor = glColor.toNormalizedVector();
+ gl::ColorF colorf(vecColor.x, vecColor.y, vecColor.z, vecColor.w);
+ R5G6B5 rgb565;
+ R5G6B5::writeColor(&rgb565, &colorf);
+ return rgb565;
+}
+
+class SixteenBppTextureTest : public ANGLETest
+{
+ protected:
+ SixteenBppTextureTest()
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ const std::string vertexShaderSource = SHADER_SOURCE
+ (
+ precision highp float;
+ attribute vec4 position;
+ varying vec2 texcoord;
+
+ void main()
+ {
+ gl_Position = vec4(position.xy, 0.0, 1.0);
+ texcoord = (position.xy * 0.5) + 0.5;
+ }
+ );
+
+ const std::string fragmentShaderSource2D = SHADER_SOURCE
+ (
+ precision highp float;
+ uniform sampler2D tex;
+ varying vec2 texcoord;
+
+ void main()
+ {
+ gl_FragColor = texture2D(tex, texcoord);
+ }
+ );
+
+ m2DProgram = CompileProgram(vertexShaderSource, fragmentShaderSource2D);
+ mTexture2DUniformLocation = glGetUniformLocation(m2DProgram, "tex");
+ }
+
+ void TearDown() override
+ {
+ glDeleteProgram(m2DProgram);
+
+ ANGLETest::TearDown();
+ }
+
+ void simpleValidationBase(GLuint tex)
+ {
+ // Draw a quad using the texture
+ glClear(GL_COLOR_BUFFER_BIT);
+ glUseProgram(m2DProgram);
+ glUniform1i(mTexture2DUniformLocation, 0);
+ drawQuad(m2DProgram, "position", 0.5f);
+ ASSERT_GL_NO_ERROR();
+
+ int w = getWindowWidth() - 1;
+ int h = getWindowHeight() - 1;
+
+ // Check that it drew as expected
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
+ EXPECT_PIXEL_COLOR_EQ(w, 0, GLColor::green);
+ EXPECT_PIXEL_COLOR_EQ(0, h, GLColor::blue);
+ EXPECT_PIXEL_COLOR_EQ(w, h, GLColor::yellow);
+
+ // Generate mipmaps
+ glGenerateMipmap(GL_TEXTURE_2D);
+
+ // Draw a quad using the texture
+ glClear(GL_COLOR_BUFFER_BIT);
+ glUseProgram(m2DProgram);
+ glUniform1i(mTexture2DUniformLocation, 0);
+ drawQuad(m2DProgram, "position", 0.5f);
+ ASSERT_GL_NO_ERROR();
+
+ // Check that it drew as expected
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
+ EXPECT_PIXEL_COLOR_EQ(w, 0, GLColor::green);
+ EXPECT_PIXEL_COLOR_EQ(0, h, GLColor::blue);
+ EXPECT_PIXEL_COLOR_EQ(w, h, GLColor::yellow);
+
+ // Bind the texture as a framebuffer, render to it, then check the results
+ GLFramebuffer fbo;
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo.get());
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
+
+ if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_UNSUPPORTED)
+ {
+ glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255);
+ EXPECT_PIXEL_EQ(1, 0, 255, 0, 0, 255);
+ EXPECT_PIXEL_EQ(1, 1, 255, 0, 0, 255);
+ EXPECT_PIXEL_EQ(0, 1, 255, 0, 0, 255);
+ }
+ else
+ {
+ std::cout << "Skipping rendering to an unsupported framebuffer format" << std::endl;
+ }
+ }
+
+ GLuint m2DProgram;
+ GLint mTexture2DUniformLocation;
+};
+
+class SixteenBppTextureTestES3 : public SixteenBppTextureTest
+{
+};
+
+// Simple validation test for GL_RGB565 textures.
+// Samples from the texture, renders to it, generates mipmaps etc.
+TEST_P(SixteenBppTextureTest, RGB565Validation)
+{
+ // These tests fail on certain Intel machines running an un-updated version of Win7
+ // The tests pass after installing the latest updates from Windows Update.
+ // TODO: reenable these tests once the bots have been updated
+ if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
+ {
+ std::cout << "Test skipped on Intel D3D11." << std::endl;
+ return;
+ }
+
+ GLuint test;
+ memcpy(&test, &GLColor::black, 4);
+
+ R5G6B5 pixels[4] = {Convert565(GLColor::red), Convert565(GLColor::green),
+ Convert565(GLColor::blue), Convert565(GLColor::yellow)};
+
+ glClearColor(0, 0, 0, 0);
+
+ // Create a simple RGB565 texture
+ GLTexture tex;
+ glBindTexture(GL_TEXTURE_2D, tex.get());
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, nullptr);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ EXPECT_GL_NO_ERROR();
+
+ // Supply the data to it
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 2, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, pixels);
+ EXPECT_GL_NO_ERROR();
+
+ simpleValidationBase(tex.get());
+}
+
+// Simple validation test for GL_RGBA5551 textures.
+// Samples from the texture, renders to it, generates mipmaps etc.
+TEST_P(SixteenBppTextureTest, RGBA5551Validation)
+{
+ // These tests fail on certain Intel machines running an un-updated version of Win7
+ // The tests pass after installing the latest updates from Windows Update.
+ // TODO: reenable these tests once the bots have been updated
+ if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
+ {
+ std::cout << "Test skipped on Intel D3D11." << std::endl;
+ return;
+ }
+
+ GLushort pixels[4] =
+ {
+ 0xF801, // Red
+ 0x07C1, // Green
+ 0x003F, // Blue
+ 0xFFC1 // Red + Green
+ };
+
+ // Create a simple 5551 texture
+ GLTexture tex;
+ glBindTexture(GL_TEXTURE_2D, tex.get());
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, nullptr);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ EXPECT_GL_NO_ERROR();
+
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, pixels);
+ EXPECT_GL_NO_ERROR();
+
+ simpleValidationBase(tex.get());
+}
+
+// Test to ensure calling Clear() on an RGBA5551 texture does something reasonable
+// Based on WebGL test conformance/textures/texture-attachment-formats.html
+TEST_P(SixteenBppTextureTest, RGBA5551ClearAlpha)
+{
+ // These tests fail on certain Intel machines running an un-updated version of Win7
+ // The tests pass after installing the latest updates from Windows Update.
+ // TODO: reenable these tests once the bots have been updated
+ if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
+ {
+ std::cout << "Test skipped on Intel D3D11." << std::endl;
+ return;
+ }
+
+ GLTexture tex;
+ GLFramebuffer fbo;
+
+ // Create a simple 5551 texture
+ glBindTexture(GL_TEXTURE_2D, tex.get());
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1, nullptr);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ EXPECT_GL_NO_ERROR();
+
+ // Bind the texture as a framebuffer, clear it, then check the results
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo.get());
+ glBindTexture(GL_TEXTURE_2D, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex.get(), 0);
+
+ if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_UNSUPPORTED)
+ {
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_PIXEL_EQ(0, 0, 0, 0, 0, 0);
+
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_PIXEL_EQ(0, 0, 0, 0, 0, 255);
+ }
+ else
+ {
+ std::cout << "Skipping rendering to an unsupported framebuffer format" << std::endl;
+ }
+}
+
+// Simple validation test for GL_RGBA4444 textures.
+// Samples from the texture, renders to it, generates mipmaps etc.
+TEST_P(SixteenBppTextureTest, RGBA4444Validation)
+{
+ // These tests fail on certain Intel machines running an un-updated version of Win7
+ // The tests pass after installing the latest updates from Windows Update.
+ // TODO: reenable these tests once the bots have been updated
+ if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
+ {
+ std::cout << "Test skipped on Intel D3D11." << std::endl;
+ return;
+ }
+
+ GLushort pixels[4] =
+ {
+ 0xF00F, // Red
+ 0x0F0F, // Green
+ 0x00FF, // Blue
+ 0xFF0F // Red + Green
+ };
+
+ glClearColor(0, 0, 0, 0);
+
+ // Generate a RGBA4444 texture, no mipmaps
+ GLTexture tex;
+ glBindTexture(GL_TEXTURE_2D, tex.get());
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, nullptr);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ EXPECT_GL_NO_ERROR();
+
+ // Provide some data for the texture
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 2, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4, pixels);
+ EXPECT_GL_NO_ERROR();
+
+ simpleValidationBase(tex.get());
+}
+
+// Test uploading RGBA8 data to RGBA4 textures.
+TEST_P(SixteenBppTextureTestES3, RGBA4UploadRGBA8)
+{
+ std::vector<GLColor> fourColors;
+ fourColors.push_back(GLColor::red);
+ fourColors.push_back(GLColor::green);
+ fourColors.push_back(GLColor::blue);
+ fourColors.push_back(GLColor::yellow);
+
+ GLTexture tex;
+ glBindTexture(GL_TEXTURE_2D, tex.get());
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA4, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, fourColors.data());
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ ASSERT_GL_NO_ERROR();
+ simpleValidationBase(tex.get());
+}
+
+// Test uploading RGB8 data to RGB565 textures.
+TEST_P(SixteenBppTextureTestES3, RGB565UploadRGB8)
+{
+ std::vector<GLColorRGB> fourColors;
+ fourColors.push_back(GLColorRGB::red);
+ fourColors.push_back(GLColorRGB::green);
+ fourColors.push_back(GLColorRGB::blue);
+ fourColors.push_back(GLColorRGB::yellow);
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ GLTexture tex;
+ glBindTexture(GL_TEXTURE_2D, tex.get());
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB565, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, fourColors.data());
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ ASSERT_GL_NO_ERROR();
+
+ simpleValidationBase(tex.get());
+}
+
+// Test uploading RGBA8 data to RGB5A41 textures.
+TEST_P(SixteenBppTextureTestES3, RGB5A1UploadRGBA8)
+{
+ std::vector<GLColor> fourColors;
+ fourColors.push_back(GLColor::red);
+ fourColors.push_back(GLColor::green);
+ fourColors.push_back(GLColor::blue);
+ fourColors.push_back(GLColor::yellow);
+
+ GLTexture tex;
+ glBindTexture(GL_TEXTURE_2D, tex.get());
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB5_A1, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ fourColors.data());
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ ASSERT_GL_NO_ERROR();
+ simpleValidationBase(tex.get());
+}
+
+// Test uploading RGB10A2 data to RGB5A1 textures.
+TEST_P(SixteenBppTextureTestES3, RGB5A1UploadRGB10A2)
+{
+ struct RGB10A2
+ {
+ RGB10A2(uint32_t r, uint32_t g, uint32_t b, uint32_t a) : R(r), G(g), B(b), A(a) {}
+
+ uint32_t R : 10;
+ uint32_t G : 10;
+ uint32_t B : 10;
+ uint32_t A : 2;
+ };
+
+ uint32_t one10 = (1u << 10u) - 1u;
+
+ RGB10A2 red(one10, 0u, 0u, 0x3u);
+ RGB10A2 green(0u, one10, 0u, 0x3u);
+ RGB10A2 blue(0u, 0u, one10, 0x3u);
+ RGB10A2 yellow(one10, one10, 0u, 0x3u);
+
+ std::vector<RGB10A2> fourColors;
+ fourColors.push_back(red);
+ fourColors.push_back(green);
+ fourColors.push_back(blue);
+ fourColors.push_back(yellow);
+
+ GLTexture tex;
+ glBindTexture(GL_TEXTURE_2D, tex.get());
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB5_A1, 2, 2, 0, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV,
+ fourColors.data());
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ ASSERT_GL_NO_ERROR();
+ simpleValidationBase(tex.get());
+}
+
+// Test reading from RGBA4 textures attached to FBO.
+TEST_P(SixteenBppTextureTestES3, RGBA4FramebufferReadback)
+{
+ // TODO(jmadill): Fix bug with GLES
+ if (IsOpenGLES())
+ {
+ std::cout << "Test skipped on GLES." << std::endl;
+ return;
+ }
+
+ Vector4 rawColor(0.5f, 0.7f, 1.0f, 0.0f);
+ GLColor expectedColor(rawColor);
+
+ GLFramebuffer fbo;
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo.get());
+
+ GLTexture tex;
+ glBindTexture(GL_TEXTURE_2D, tex.get());
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA4, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex.get(), 0);
+
+ glClearColor(rawColor.x, rawColor.y, rawColor.z, rawColor.w);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ ASSERT_GL_NO_ERROR();
+
+ GLenum colorReadFormat = GL_NONE;
+ GLenum colorReadType = GL_NONE;
+ glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, reinterpret_cast<GLint *>(&colorReadFormat));
+ glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, reinterpret_cast<GLint *>(&colorReadType));
+
+ if (colorReadFormat == GL_RGBA && colorReadType == GL_UNSIGNED_BYTE)
+ {
+ GLColor actualColor = GLColor::black;
+ glReadPixels(0, 0, 1, 1, colorReadFormat, colorReadType, &actualColor);
+ EXPECT_COLOR_NEAR(expectedColor, actualColor, 20);
+ }
+ else
+ {
+ ASSERT_GLENUM_EQ(GL_RGBA, colorReadFormat);
+ ASSERT_TRUE(colorReadType == GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT ||
+ colorReadType == GL_UNSIGNED_SHORT_4_4_4_4);
+
+ uint16_t rgba = 0;
+ glReadPixels(0, 0, 1, 1, colorReadFormat, colorReadType, &rgba);
+
+ GLubyte r8 = static_cast<GLubyte>((rgba & 0xF000) >> 12);
+ GLubyte g8 = static_cast<GLubyte>((rgba & 0x0F00) >> 8);
+ GLubyte b8 = static_cast<GLubyte>((rgba & 0x00F0) >> 4);
+ GLubyte a8 = static_cast<GLubyte>((rgba & 0x000F));
+
+ GLColor actualColor(r8 << 4, g8 << 4, b8 << 4, a8 << 4);
+ EXPECT_COLOR_NEAR(expectedColor, actualColor, 20);
+ }
+
+ ASSERT_GL_NO_ERROR();
+}
+
+// Test reading from RGB565 textures attached to FBO.
+TEST_P(SixteenBppTextureTestES3, RGB565FramebufferReadback)
+{
+ // TODO(jmadill): Fix bug with GLES
+ if (IsOpenGLES())
+ {
+ std::cout << "Test skipped on GLES." << std::endl;
+ return;
+ }
+
+ GLFramebuffer fbo;
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo.get());
+
+ std::vector<GLColor> fourColors;
+ fourColors.push_back(GLColor::red);
+ fourColors.push_back(GLColor::green);
+ fourColors.push_back(GLColor::blue);
+ fourColors.push_back(GLColor::white);
+
+ const std::string &vertexShader =
+ "#version 300 es\n"
+ "in vec4 color;\n"
+ "in vec2 position;\n"
+ "out vec4 fcolor;\n"
+ "void main() {\n"
+ " fcolor = color;\n"
+ " gl_Position = vec4(position, 0.5, 1.0);\n"
+ "}";
+ const std::string &fragmentShader =
+ "#version 300 es\n"
+ "in mediump vec4 fcolor;\n"
+ "out mediump vec4 color;\n"
+ "void main() {\n"
+ " color = fcolor;\n"
+ "}";
+
+ GLuint program = CompileProgram(vertexShader, fragmentShader);
+ glUseProgram(program);
+
+ GLint colorLocation = glGetAttribLocation(program, "color");
+ ASSERT_NE(-1, colorLocation);
+ glEnableVertexAttribArray(colorLocation);
+ glVertexAttribPointer(colorLocation, 4, GL_UNSIGNED_BYTE, GL_TRUE, 0, fourColors.data());
+
+ int w = getWindowWidth();
+ int h = getWindowHeight();
+
+ glViewport(0, 0, w, h);
+
+ GLTexture tex;
+ glBindTexture(GL_TEXTURE_2D, tex.get());
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB565, w, h, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex.get(), 0);
+
+ drawIndexedQuad(program, "position", 0.5f);
+
+ ASSERT_GL_NO_ERROR();
+
+ int t = 12;
+ EXPECT_PIXEL_COLOR_NEAR(0, h - 1, GLColor::red, t);
+ EXPECT_PIXEL_COLOR_NEAR(0, 0, GLColor::green, t);
+ EXPECT_PIXEL_COLOR_NEAR(w - 1, 0, GLColor::blue, t);
+ EXPECT_PIXEL_COLOR_NEAR(w - 1, h - 1, GLColor::white, t);
+
+ GLenum colorReadFormat = GL_NONE;
+ GLenum colorReadType = GL_NONE;
+ glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_FORMAT, reinterpret_cast<GLint *>(&colorReadFormat));
+ glGetIntegerv(GL_IMPLEMENTATION_COLOR_READ_TYPE, reinterpret_cast<GLint *>(&colorReadType));
+
+ if (colorReadFormat == GL_RGB && colorReadType == GL_UNSIGNED_SHORT_5_6_5)
+ {
+ std::vector<R5G6B5> readColors(w * h);
+ glReadPixels(0, 0, w, h, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, readColors.data());
+
+ int hoffset = (h - 1) * w;
+ EXPECT_COLOR_NEAR(GLColor::red, Convert565(readColors[hoffset]), t);
+ EXPECT_COLOR_NEAR(GLColor::green, Convert565(readColors[0]), t);
+ EXPECT_COLOR_NEAR(GLColor::blue, Convert565(readColors[w - 1]), t);
+ EXPECT_COLOR_NEAR(GLColor::white, Convert565(readColors[w - 1 + hoffset]), t);
+ }
+
+ glDeleteProgram(program);
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(SixteenBppTextureTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES2_OPENGL(),
+ ES2_OPENGLES());
+
+ANGLE_INSTANTIATE_TEST(SixteenBppTextureTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
+
+} // namespace
diff --git a/gfx/angle/src/tests/gl_tests/StateChangeTest.cpp b/gfx/angle/src/tests/gl_tests/StateChangeTest.cpp
new file mode 100755
index 000000000..439a78439
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/StateChangeTest.cpp
@@ -0,0 +1,591 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// StateChangeTest:
+// Specifically designed for an ANGLE implementation of GL, these tests validate that
+// ANGLE's dirty bits systems don't get confused by certain sequences of state changes.
+//
+
+#include "test_utils/ANGLETest.h"
+#include "test_utils/gl_raii.h"
+
+using namespace angle;
+
+namespace
+{
+
+class StateChangeTest : public ANGLETest
+{
+ protected:
+ StateChangeTest()
+ {
+ setWindowWidth(64);
+ setWindowHeight(64);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+
+ // Enable the no error extension to avoid syncing the FBO state on validation.
+ setNoErrorEnabled(true);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ glGenFramebuffers(1, &mFramebuffer);
+ glGenTextures(2, mTextures.data());
+ glGenRenderbuffers(1, &mRenderbuffer);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ if (mFramebuffer != 0)
+ {
+ glDeleteFramebuffers(1, &mFramebuffer);
+ mFramebuffer = 0;
+ }
+
+ if (!mTextures.empty())
+ {
+ glDeleteTextures(static_cast<GLsizei>(mTextures.size()), mTextures.data());
+ mTextures.clear();
+ }
+
+ glDeleteRenderbuffers(1, &mRenderbuffer);
+
+ ANGLETest::TearDown();
+ }
+
+ GLuint mFramebuffer = 0;
+ GLuint mRenderbuffer = 0;
+ std::vector<GLuint> mTextures = {0, 0};
+};
+
+class StateChangeTestES3 : public StateChangeTest
+{
+ protected:
+ StateChangeTestES3() {}
+};
+
+} // anonymous namespace
+
+// Ensure that CopyTexImage2D syncs framebuffer changes.
+TEST_P(StateChangeTest, CopyTexImage2DSync)
+{
+ if (IsAMD() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ // TODO(geofflang): Fix on Linux AMD drivers (http://anglebug.com/1291)
+ std::cout << "Test disabled on AMD OpenGL." << std::endl;
+ return;
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
+
+ // Init first texture to red
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0);
+ glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255);
+
+ // Init second texture to green
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], 0);
+ glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255);
+
+ // Copy in the red texture to the green one.
+ // CopyTexImage should sync the framebuffer attachment change.
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0);
+ glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 16, 16, 0);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], 0);
+ EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255);
+
+ ASSERT_GL_NO_ERROR();
+}
+
+// Ensure that CopyTexSubImage2D syncs framebuffer changes.
+TEST_P(StateChangeTest, CopyTexSubImage2DSync)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
+
+ // Init first texture to red
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0);
+ glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255);
+
+ // Init second texture to green
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], 0);
+ glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255);
+
+ // Copy in the red texture to the green one.
+ // CopyTexImage should sync the framebuffer attachment change.
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0);
+ glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 16, 16);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], 0);
+ EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255);
+
+ ASSERT_GL_NO_ERROR();
+}
+
+// Test that Framebuffer completeness caching works when color attachments change.
+TEST_P(StateChangeTest, FramebufferIncompleteColorAttachment)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0);
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ // Change the texture at color attachment 0 to be non-color-renderable.
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, 16, 16, 0, GL_ALPHA, GL_UNSIGNED_BYTE, nullptr);
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,
+ glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ ASSERT_GL_NO_ERROR();
+}
+
+// Test that caching works when color attachments change with TexStorage.
+TEST_P(StateChangeTest, FramebufferIncompleteWithTexStorage)
+{
+ if (!extensionEnabled("GL_EXT_texture_storage"))
+ {
+ std::cout << "Test skipped because TexStorage2DEXT not available." << std::endl;
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0);
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ // Change the texture at color attachment 0 to be non-color-renderable.
+ glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_ALPHA8_EXT, 16, 16);
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,
+ glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ ASSERT_GL_NO_ERROR();
+}
+
+// Test that caching works when color attachments change with CompressedTexImage2D.
+TEST_P(StateChangeTestES3, FramebufferIncompleteWithCompressedTex)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0);
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ // Change the texture at color attachment 0 to be non-color-renderable.
+ glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 16, 16, 0, 64, nullptr);
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,
+ glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ ASSERT_GL_NO_ERROR();
+}
+
+// Test that caching works when color attachments are deleted.
+TEST_P(StateChangeTestES3, FramebufferIncompleteWhenAttachmentDeleted)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0);
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ // Delete the texture at color attachment 0.
+ glDeleteTextures(1, &mTextures[0]);
+ mTextures[0] = 0;
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT,
+ glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ ASSERT_GL_NO_ERROR();
+}
+
+// Test that Framebuffer completeness caching works when depth attachments change.
+TEST_P(StateChangeTest, FramebufferIncompleteDepthAttachment)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0);
+ glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, 16, 16);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mRenderbuffer);
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ // Change the texture at color attachment 0 to be non-depth-renderable.
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 16, 16);
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,
+ glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ ASSERT_GL_NO_ERROR();
+}
+
+// Test that Framebuffer completeness caching works when stencil attachments change.
+TEST_P(StateChangeTest, FramebufferIncompleteStencilAttachment)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0);
+ glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, 16, 16);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
+ mRenderbuffer);
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ // Change the texture at the stencil attachment to be non-stencil-renderable.
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 16, 16);
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,
+ glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ ASSERT_GL_NO_ERROR();
+}
+
+// Test that Framebuffer completeness caching works when depth-stencil attachments change.
+TEST_P(StateChangeTest, FramebufferIncompleteDepthStencilAttachment)
+{
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_OES_packed_depth_stencil"))
+ {
+ std::cout << "Test skipped because packed depth+stencil not availble." << std::endl;
+ return;
+ }
+
+ if (IsWindows() && IsIntel() && IsOpenGL())
+ {
+ // TODO(jmadill): Investigate the failure (https://anglebug.com/1388)
+ std::cout << "Test disabled on Windows Intel OpenGL." << std::endl;
+ return;
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0);
+ glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 16, 16);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
+ mRenderbuffer);
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ // Change the texture the depth-stencil attachment to be non-depth-stencil-renderable.
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 16, 16);
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,
+ glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ ASSERT_GL_NO_ERROR();
+}
+
+// Ensure that CopyTexSubImage3D syncs framebuffer changes.
+TEST_P(StateChangeTestES3, CopyTexSubImage3DSync)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
+
+ // Init first texture to red
+ glBindTexture(GL_TEXTURE_3D, mTextures[0]);
+ glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 16, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTextures[0], 0, 0);
+ glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255);
+
+ // Init second texture to green
+ glBindTexture(GL_TEXTURE_3D, mTextures[1]);
+ glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 16, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTextures[1], 0, 0);
+ glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255);
+
+ // Copy in the red texture to the green one.
+ // CopyTexImage should sync the framebuffer attachment change.
+ glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTextures[0], 0, 0);
+ glCopyTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 16, 16);
+ glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTextures[1], 0, 0);
+ EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255);
+
+ ASSERT_GL_NO_ERROR();
+}
+
+// Ensure that BlitFramebuffer syncs framebuffer changes.
+TEST_P(StateChangeTestES3, BlitFramebufferSync)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
+
+ // Init first texture to red
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0);
+ glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255);
+
+ // Init second texture to green
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1], 0);
+ glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255);
+
+ // Change to the red textures and blit.
+ // BlitFramebuffer should sync the framebuffer attachment change.
+ glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0],
+ 0);
+ glBlitFramebuffer(0, 0, 16, 16, 0, 0, 16, 16, GL_COLOR_BUFFER_BIT, GL_NEAREST);
+ glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
+ EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255);
+
+ ASSERT_GL_NO_ERROR();
+}
+
+// Ensure that ReadBuffer and DrawBuffers sync framebuffer changes.
+TEST_P(StateChangeTestES3, ReadBufferAndDrawBuffersSync)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
+
+ // Initialize two FBO attachments
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0);
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT1, GL_TEXTURE_2D, mTextures[1], 0);
+
+ // Clear first attachment to red
+ GLenum bufs1[] = {GL_COLOR_ATTACHMENT0, GL_NONE};
+ glDrawBuffers(2, bufs1);
+ glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ // Clear second texture to green
+ GLenum bufs2[] = {GL_NONE, GL_COLOR_ATTACHMENT1};
+ glDrawBuffers(2, bufs2);
+ glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ // Verify first attachment is red and second is green
+ glReadBuffer(GL_COLOR_ATTACHMENT1);
+ EXPECT_PIXEL_EQ(0, 0, 0, 255, 0, 255);
+
+ glReadBuffer(GL_COLOR_ATTACHMENT0);
+ EXPECT_PIXEL_EQ(0, 0, 255, 0, 0, 255);
+
+ ASSERT_GL_NO_ERROR();
+}
+
+// Tests calling invalidate on incomplete framebuffers after switching attachments.
+// Adapted partially from WebGL 2 test "renderbuffers/invalidate-framebuffer"
+TEST_P(StateChangeTestES3, IncompleteRenderbufferAttachmentInvalidateSync)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
+ glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer);
+ GLint samples = 0;
+ glGetInternalformativ(GL_RENDERBUFFER, GL_RGBA8, GL_SAMPLES, 1, &samples);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, mRenderbuffer);
+ ASSERT_GL_NO_ERROR();
+
+ // invalidate the framebuffer when the attachment is incomplete: no storage allocated to the
+ // attached renderbuffer
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT,
+ glCheckFramebufferStatus(GL_FRAMEBUFFER));
+ GLenum attachments1[] = {GL_COLOR_ATTACHMENT0};
+ glInvalidateFramebuffer(GL_FRAMEBUFFER, 1, attachments1);
+ ASSERT_GL_NO_ERROR();
+
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, static_cast<GLsizei>(samples), GL_RGBA8,
+ getWindowWidth(), getWindowHeight());
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+ glClear(GL_COLOR_BUFFER_BIT);
+ ASSERT_GL_NO_ERROR();
+
+ GLRenderbuffer renderbuf;
+
+ glBindRenderbuffer(GL_RENDERBUFFER, renderbuf.get());
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER,
+ renderbuf.get());
+ ASSERT_GL_NO_ERROR();
+
+ // invalidate the framebuffer when the attachment is incomplete: no storage allocated to the
+ // attached renderbuffer
+ // Note: the bug will only repro *without* a call to checkStatus before the invalidate.
+ GLenum attachments2[] = {GL_DEPTH_ATTACHMENT};
+ glInvalidateFramebuffer(GL_FRAMEBUFFER, 1, attachments2);
+
+ glRenderbufferStorageMultisample(GL_RENDERBUFFER, static_cast<GLsizei>(samples),
+ GL_DEPTH_COMPONENT16, getWindowWidth(), getWindowHeight());
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+ glClear(GL_DEPTH_BUFFER_BIT);
+ ASSERT_GL_NO_ERROR();
+}
+
+class StateChangeRenderTest : public StateChangeTest
+{
+ protected:
+ StateChangeRenderTest() : mProgram(0), mRenderbuffer(0) {}
+
+ void SetUp() override
+ {
+ StateChangeTest::SetUp();
+
+ const std::string vertexShaderSource =
+ "attribute vec2 position;\n"
+ "void main() {\n"
+ " gl_Position = vec4(position, 0, 1);\n"
+ "}";
+ const std::string fragmentShaderSource =
+ "uniform highp vec4 uniformColor;\n"
+ "void main() {\n"
+ " gl_FragColor = uniformColor;\n"
+ "}";
+
+ mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ ASSERT_NE(0u, mProgram);
+
+ glGenRenderbuffers(1, &mRenderbuffer);
+ }
+
+ void TearDown() override
+ {
+ glDeleteProgram(mProgram);
+ glDeleteRenderbuffers(1, &mRenderbuffer);
+
+ StateChangeTest::TearDown();
+ }
+
+ void setUniformColor(const GLColor &color)
+ {
+ glUseProgram(mProgram);
+ const Vector4 &normalizedColor = color.toNormalizedVector();
+ GLint uniformLocation = glGetUniformLocation(mProgram, "uniformColor");
+ ASSERT_NE(-1, uniformLocation);
+ glUniform4fv(uniformLocation, 1, normalizedColor.data());
+ }
+
+ GLuint mProgram;
+ GLuint mRenderbuffer;
+};
+
+// Test that re-creating a currently attached texture works as expected.
+TEST_P(StateChangeRenderTest, RecreateTexture)
+{
+ if (IsIntel() && IsLinux())
+ {
+ // TODO(cwallez): Fix on Linux Intel drivers (http://anglebug.com/1346)
+ std::cout << "Test disabled on Linux Intel OpenGL." << std::endl;
+ return;
+ }
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0);
+
+ // Draw with red to the FBO.
+ GLColor red(255, 0, 0, 255);
+ setUniformColor(red);
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_PIXEL_COLOR_EQ(0, 0, red);
+
+ // Recreate the texture with green.
+ GLColor green(0, 255, 0, 255);
+ std::vector<GLColor> greenPixels(32 * 32, green);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ greenPixels.data());
+ EXPECT_PIXEL_COLOR_EQ(0, 0, green);
+
+ // Verify drawing blue gives blue. This covers the FBO sync with D3D dirty bits.
+ GLColor blue(0, 0, 255, 255);
+ setUniformColor(blue);
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_PIXEL_COLOR_EQ(0, 0, blue);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that re-creating a currently attached renderbuffer works as expected.
+TEST_P(StateChangeRenderTest, RecreateRenderbuffer)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
+
+ glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer);
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 16, 16);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, mRenderbuffer);
+
+ // Draw with red to the FBO.
+ GLColor red(255, 0, 0, 255);
+ setUniformColor(red);
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_PIXEL_COLOR_EQ(0, 0, red);
+
+ // Recreate the renderbuffer and clear to green.
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, 32, 32);
+ glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+ GLColor green(0, 255, 0, 255);
+ EXPECT_PIXEL_COLOR_EQ(0, 0, green);
+
+ // Verify drawing blue gives blue. This covers the FBO sync with D3D dirty bits.
+ GLColor blue(0, 0, 255, 255);
+ setUniformColor(blue);
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_PIXEL_COLOR_EQ(0, 0, blue);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that recreating a texture with GenerateMipmaps signals the FBO is dirty.
+TEST_P(StateChangeRenderTest, GenerateMipmap)
+{
+ glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0], 0);
+
+ // Draw once to set the RenderTarget in D3D11
+ GLColor red(255, 0, 0, 255);
+ setUniformColor(red);
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_PIXEL_COLOR_EQ(0, 0, red);
+
+ // This will trigger the texture to be re-created on FL9_3.
+ glGenerateMipmap(GL_TEXTURE_2D);
+
+ // Now ensure we don't have a stale render target.
+ GLColor blue(0, 0, 255, 255);
+ setUniformColor(blue);
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_PIXEL_COLOR_EQ(0, 0, blue);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+ANGLE_INSTANTIATE_TEST(StateChangeTest, ES2_D3D9(), ES2_D3D11(), ES2_OPENGL());
+ANGLE_INSTANTIATE_TEST(StateChangeRenderTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES2_OPENGL(),
+ ES2_D3D11_FL9_3());
+ANGLE_INSTANTIATE_TEST(StateChangeTestES3, ES3_D3D11(), ES3_OPENGL());
diff --git a/gfx/angle/src/tests/gl_tests/SwizzleTest.cpp b/gfx/angle/src/tests/gl_tests/SwizzleTest.cpp
new file mode 100755
index 000000000..b1ad13102
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/SwizzleTest.cpp
@@ -0,0 +1,441 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/ANGLETest.h"
+
+#include <vector>
+
+using namespace angle;
+
+namespace
+{
+
+class SwizzleTest : public ANGLETest
+{
+ protected:
+ SwizzleTest()
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+
+ GLenum swizzles[] =
+ {
+ GL_RED,
+ GL_GREEN,
+ GL_BLUE,
+ GL_ALPHA,
+ GL_ZERO,
+ GL_ONE,
+ };
+
+ for (int r = 0; r < 6; r++)
+ {
+ for (int g = 0; g < 6; g++)
+ {
+ for (int b = 0; b < 6; b++)
+ {
+ for (int a = 0; a < 6; a++)
+ {
+ swizzlePermutation permutation;
+ permutation.swizzleRed = swizzles[r];
+ permutation.swizzleGreen = swizzles[g];
+ permutation.swizzleBlue = swizzles[b];
+ permutation.swizzleAlpha = swizzles[a];
+ mPermutations.push_back(permutation);
+ }
+ }
+ }
+ }
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ const std::string vertexShaderSource = SHADER_SOURCE
+ (
+ precision highp float;
+ attribute vec4 position;
+ varying vec2 texcoord;
+
+ void main()
+ {
+ gl_Position = position;
+ texcoord = (position.xy * 0.5) + 0.5;
+ }
+ );
+
+ const std::string fragmentShaderSource = SHADER_SOURCE
+ (
+ precision highp float;
+ uniform sampler2D tex;
+ varying vec2 texcoord;
+
+ void main()
+ {
+ gl_FragColor = texture2D(tex, texcoord);
+ }
+ );
+
+ mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ ASSERT_NE(0u, mProgram);
+
+ mTextureUniformLocation = glGetUniformLocation(mProgram, "tex");
+ ASSERT_NE(-1, mTextureUniformLocation);
+
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ glDeleteProgram(mProgram);
+ glDeleteTextures(1, &mTexture);
+
+ ANGLETest::TearDown();
+ }
+
+ template <typename T>
+ void init2DTexture(GLenum internalFormat, GLenum dataFormat, GLenum dataType, const T* data)
+ {
+ glGenTextures(1, &mTexture);
+ glBindTexture(GL_TEXTURE_2D, mTexture);
+ glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, 1, 1, 0, dataFormat, dataType, data);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ }
+
+ void init2DCompressedTexture(GLenum internalFormat, GLsizei width, GLsizei height, GLsizei dataSize, const GLubyte* data)
+ {
+ glGenTextures(1, &mTexture);
+ glBindTexture(GL_TEXTURE_2D, mTexture);
+ glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, width, height, 0, dataSize, data);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ }
+
+ GLubyte getExpectedValue(GLenum swizzle, GLubyte unswizzled[4])
+ {
+ switch (swizzle)
+ {
+ case GL_RED: return unswizzled[0];
+ case GL_GREEN: return unswizzled[1];
+ case GL_BLUE: return unswizzled[2];
+ case GL_ALPHA: return unswizzled[3];
+ case GL_ZERO: return 0;
+ case GL_ONE: return 255;
+ default: return 0;
+ }
+ }
+
+ void runTest2D()
+ {
+ // TODO(jmadill): Figure out why this fails on Intel.
+ if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ std::cout << "Test skipped on Intel." << std::endl;
+ return;
+ }
+
+ glUseProgram(mProgram);
+ glBindTexture(GL_TEXTURE_2D, mTexture);
+ glUniform1i(mTextureUniformLocation, 0);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_GREEN);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_BLUE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_ALPHA);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ drawQuad(mProgram, "position", 0.5f);
+
+ GLubyte unswizzled[4];
+ glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &unswizzled);
+
+ ASSERT_GL_NO_ERROR();
+
+ for (size_t i = 0; i < mPermutations.size(); i++)
+ {
+ const swizzlePermutation& permutation = mPermutations[i];
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, permutation.swizzleRed);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, permutation.swizzleGreen);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, permutation.swizzleBlue);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, permutation.swizzleAlpha);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_EQ(0, 0,
+ getExpectedValue(permutation.swizzleRed, unswizzled),
+ getExpectedValue(permutation.swizzleGreen, unswizzled),
+ getExpectedValue(permutation.swizzleBlue, unswizzled),
+ getExpectedValue(permutation.swizzleAlpha, unswizzled));
+
+ ASSERT_GL_NO_ERROR();
+ }
+ }
+
+ GLuint mProgram;
+ GLint mTextureUniformLocation;
+
+ GLuint mTexture;
+
+ struct swizzlePermutation
+ {
+ GLenum swizzleRed;
+ GLenum swizzleGreen;
+ GLenum swizzleBlue;
+ GLenum swizzleAlpha;
+ };
+ std::vector<swizzlePermutation> mPermutations;
+};
+
+class SwizzleIntegerTest : public SwizzleTest
+{
+ protected:
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ const std::string vertexShaderSource =
+ "#version 300 es\n"
+ "precision highp float;\n"
+ "in vec4 position;\n"
+ "out vec2 texcoord;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = position;\n"
+ " texcoord = (position.xy * 0.5) + 0.5;\n"
+ "}\n";
+
+ const std::string fragmentShaderSource =
+ "#version 300 es\n"
+ "precision highp float;\n"
+ "precision highp usampler2D;\n"
+ "uniform usampler2D tex;\n"
+ "in vec2 texcoord;\n"
+ "out vec4 my_FragColor;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " uvec4 s = texture(tex, texcoord);\n"
+ " if (s[0] == 1u) s[0] = 255u;\n"
+ " if (s[1] == 1u) s[1] = 255u;\n"
+ " if (s[2] == 1u) s[2] = 255u;\n"
+ " if (s[3] == 1u) s[3] = 255u;\n"
+ " my_FragColor = vec4(s) / 255.0;\n"
+ "}\n";
+
+ mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ ASSERT_NE(0u, mProgram);
+
+ mTextureUniformLocation = glGetUniformLocation(mProgram, "tex");
+ ASSERT_NE(-1, mTextureUniformLocation);
+
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ ASSERT_GL_NO_ERROR();
+ }
+};
+
+TEST_P(SwizzleTest, RGBA8_2D)
+{
+ GLubyte data[] = { 1, 64, 128, 200 };
+ init2DTexture(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, data);
+ runTest2D();
+}
+
+TEST_P(SwizzleTest, RGB8_2D)
+{
+ GLubyte data[] = { 77, 66, 55 };
+ init2DTexture(GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE, data);
+ runTest2D();
+}
+
+TEST_P(SwizzleTest, RG8_2D)
+{
+ GLubyte data[] = { 11, 99 };
+ init2DTexture(GL_RG8, GL_RG, GL_UNSIGNED_BYTE, data);
+ runTest2D();
+}
+
+TEST_P(SwizzleTest, R8_2D)
+{
+ GLubyte data[] = { 2 };
+ init2DTexture(GL_R8, GL_RED, GL_UNSIGNED_BYTE, data);
+ runTest2D();
+}
+
+TEST_P(SwizzleTest, RGB10_A2_2D)
+{
+ GLuint data[] = {20u | (40u << 10) | (60u << 20) | (2u << 30)};
+ init2DTexture(GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV, data);
+ runTest2D();
+}
+
+TEST_P(SwizzleTest, RGBA32F_2D)
+{
+ GLfloat data[] = { 0.25f, 0.5f, 0.75f, 0.8f };
+ init2DTexture(GL_RGBA32F, GL_RGBA, GL_FLOAT, data);
+ runTest2D();
+}
+
+TEST_P(SwizzleTest, RGB32F_2D)
+{
+ GLfloat data[] = { 0.1f, 0.2f, 0.3f };
+ init2DTexture(GL_RGB32F, GL_RGB, GL_FLOAT, data);
+ runTest2D();
+}
+
+TEST_P(SwizzleTest, RG32F_2D)
+{
+ GLfloat data[] = { 0.9f, 0.1f };
+ init2DTexture(GL_RG32F, GL_RG, GL_FLOAT, data);
+ runTest2D();
+}
+
+TEST_P(SwizzleTest, R32F_2D)
+{
+ GLfloat data[] = { 0.5f };
+ init2DTexture(GL_R32F, GL_RED, GL_FLOAT, data);
+ runTest2D();
+}
+
+TEST_P(SwizzleTest, D32F_2D)
+{
+ GLfloat data[] = { 0.5f };
+ init2DTexture(GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, data);
+ runTest2D();
+}
+
+TEST_P(SwizzleTest, D16_2D)
+{
+ GLushort data[] = { 0xFF };
+ init2DTexture(GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, data);
+ runTest2D();
+}
+
+TEST_P(SwizzleTest, D24_2D)
+{
+ GLuint data[] = { 0xFFFF };
+ init2DTexture(GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, data);
+ runTest2D();
+}
+
+TEST_P(SwizzleTest, L8_2D)
+{
+ GLubyte data[] = {0x77};
+ init2DTexture(GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE, data);
+ runTest2D();
+}
+
+TEST_P(SwizzleTest, A8_2D)
+{
+ GLubyte data[] = {0x55};
+ init2DTexture(GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE, data);
+ runTest2D();
+}
+
+TEST_P(SwizzleTest, LA8_2D)
+{
+ GLubyte data[] = {0x77, 0x66};
+ init2DTexture(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, data);
+ runTest2D();
+}
+
+TEST_P(SwizzleTest, L32F_2D)
+{
+ GLfloat data[] = {0.7f};
+ init2DTexture(GL_LUMINANCE, GL_LUMINANCE, GL_FLOAT, data);
+ runTest2D();
+}
+
+TEST_P(SwizzleTest, A32F_2D)
+{
+ GLfloat data[] = {
+ 0.4f,
+ };
+ init2DTexture(GL_ALPHA, GL_ALPHA, GL_FLOAT, data);
+ runTest2D();
+}
+
+TEST_P(SwizzleTest, LA32F_2D)
+{
+ GLfloat data[] = {
+ 0.5f, 0.6f,
+ };
+ init2DTexture(GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_FLOAT, data);
+ runTest2D();
+}
+
+#include "media/pixel.inl"
+
+TEST_P(SwizzleTest, CompressedDXT_2D)
+{
+ if (!extensionEnabled("GL_EXT_texture_compression_dxt1"))
+ {
+ std::cout << "Test skipped due to missing GL_EXT_texture_compression_dxt1." << std::endl;
+ return;
+ }
+
+ init2DCompressedTexture(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, pixel_0_width, pixel_0_height, pixel_0_size, pixel_0_data);
+ runTest2D();
+}
+
+TEST_P(SwizzleIntegerTest, RGB8UI_2D)
+{
+ GLubyte data[] = {77, 66, 55};
+ init2DTexture(GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, data);
+ runTest2D();
+}
+
+// Test that updating the texture data still generates the correct swizzles
+TEST_P(SwizzleTest, SubUpdate)
+{
+ GLColor data(1, 64, 128, 200);
+ init2DTexture(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, &data);
+
+ glUseProgram(mProgram);
+ glBindTexture(GL_TEXTURE_2D, mTexture);
+ glUniform1i(mTextureUniformLocation, 0);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_RED);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_RED);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ drawQuad(mProgram, "position", 0.5f);
+
+ GLColor expectedData(data.R, data.R, data.R, data.R);
+ EXPECT_PIXEL_COLOR_EQ(0, 0, expectedData);
+
+ GLColor updateData(32, 234, 28, 232);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &updateData);
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ drawQuad(mProgram, "position", 0.5f);
+
+ GLColor expectedUpdateData(updateData.R, updateData.R, updateData.R, updateData.R);
+ EXPECT_PIXEL_COLOR_EQ(0, 0, expectedUpdateData);
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(SwizzleTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGL(3, 3), ES3_OPENGLES());
+ANGLE_INSTANTIATE_TEST(SwizzleIntegerTest,
+ ES3_D3D11(),
+ ES3_OPENGL(),
+ ES3_OPENGL(3, 3),
+ ES3_OPENGLES());
+
+} // namespace
diff --git a/gfx/angle/src/tests/gl_tests/SyncQueriesTest.cpp b/gfx/angle/src/tests/gl_tests/SyncQueriesTest.cpp
new file mode 100755
index 000000000..b36311254
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/SyncQueriesTest.cpp
@@ -0,0 +1,108 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// SyncQueriesTest.cpp: Tests of the GL_CHROMIUM_sync_query extension
+
+#include "test_utils/ANGLETest.h"
+
+namespace angle
+{
+
+class SyncQueriesTest : public ANGLETest
+{
+ protected:
+ SyncQueriesTest()
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ setConfigDepthBits(24);
+ }
+
+ void TearDown() override
+ {
+ if (mQuery != 0)
+ {
+ glDeleteQueriesEXT(1, &mQuery);
+ mQuery = 0;
+ }
+
+ ANGLETest::TearDown();
+ }
+
+ GLuint mQuery = 0;
+};
+
+// Test basic usage of sync queries
+TEST_P(SyncQueriesTest, Basic)
+{
+ if (!extensionEnabled("GL_CHROMIUM_sync_query"))
+ {
+ std::cout << "Test skipped because GL_CHROMIUM_sync_query is not available." << std::endl;
+ return;
+ }
+
+ glGenQueriesEXT(1, &mQuery);
+ glBeginQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM, mQuery);
+ EXPECT_GL_NO_ERROR();
+
+ glClearColor(0.0, 0.0, 1.0, 1.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glEndQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM);
+
+ glFlush();
+ GLuint result = 0;
+ glGetQueryObjectuivEXT(mQuery, GL_QUERY_RESULT_EXT, &result);
+ EXPECT_EQ(static_cast<GLuint>(GL_TRUE), result);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that the sync query enums are not accepted unless the extension is available
+TEST_P(SyncQueriesTest, Validation)
+{
+ // Need the GL_EXT_occlusion_query_boolean extension for the entry points
+ if (!extensionEnabled("GL_EXT_occlusion_query_boolean"))
+ {
+ std::cout << "Test skipped because GL_EXT_occlusion_query_boolean is not available."
+ << std::endl;
+ return;
+ }
+
+ bool extensionAvailable = extensionEnabled("GL_CHROMIUM_sync_query");
+
+ glGenQueriesEXT(1, &mQuery);
+
+ glBeginQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM, mQuery);
+ if (extensionAvailable)
+ {
+ EXPECT_GL_NO_ERROR();
+ }
+ else
+ {
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+ }
+
+ glDeleteQueriesEXT(1, &mQuery);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these
+// tests should be run against.
+ANGLE_INSTANTIATE_TEST(SyncQueriesTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES3_D3D11(),
+ ES2_OPENGL(),
+ ES3_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGLES());
+
+} // namespace angle
diff --git a/gfx/angle/src/tests/gl_tests/TextureTest.cpp b/gfx/angle/src/tests/gl_tests/TextureTest.cpp
new file mode 100755
index 000000000..ee2fc7ca9
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/TextureTest.cpp
@@ -0,0 +1,3772 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "common/mathutil.h"
+#include "test_utils/ANGLETest.h"
+#include "test_utils/gl_raii.h"
+
+using namespace angle;
+
+namespace
+{
+
+// Take a pixel, and reset the components not covered by the format to default
+// values. In particular, the default value for the alpha component is 255
+// (1.0 as unsigned normalized fixed point value).
+GLColor SliceFormatColor(GLenum format, GLColor full)
+{
+ switch (format)
+ {
+ case GL_RED:
+ return GLColor(full.R, 0, 0, 255u);
+ case GL_RG:
+ return GLColor(full.R, full.G, 0, 255u);
+ case GL_RGB:
+ return GLColor(full.R, full.G, full.B, 255u);
+ case GL_RGBA:
+ return full;
+ default:
+ UNREACHABLE();
+ return GLColor::white;
+ }
+}
+
+class TexCoordDrawTest : public ANGLETest
+{
+ protected:
+ TexCoordDrawTest() : ANGLETest(), mProgram(0), mFramebuffer(0), mFramebufferColorTexture(0)
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ virtual std::string getVertexShaderSource()
+ {
+ return std::string(SHADER_SOURCE
+ (
+ precision highp float;
+ attribute vec4 position;
+ varying vec2 texcoord;
+
+ void main()
+ {
+ gl_Position = vec4(position.xy, 0.0, 1.0);
+ texcoord = (position.xy * 0.5) + 0.5;
+ }
+ )
+ );
+ }
+
+ virtual std::string getFragmentShaderSource() = 0;
+
+ virtual void setUpProgram()
+ {
+ const std::string vertexShaderSource = getVertexShaderSource();
+ const std::string fragmentShaderSource = getFragmentShaderSource();
+
+ mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ ASSERT_NE(0u, mProgram);
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ setUpFramebuffer();
+ }
+
+ void TearDown() override
+ {
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ glDeleteFramebuffers(1, &mFramebuffer);
+ glDeleteTextures(1, &mFramebufferColorTexture);
+ glDeleteProgram(mProgram);
+ ANGLETest::TearDown();
+ }
+
+ void setUpFramebuffer()
+ {
+ // We use an FBO to work around an issue where the default framebuffer applies SRGB
+ // conversion (particularly known to happen incorrectly on Intel GL drivers). It's not
+ // clear whether this issue can even be fixed on all backends. For example GLES 3.0.4 spec
+ // section 4.4 says that the format of the default framebuffer is entirely up to the window
+ // system, so it might be SRGB, and GLES 3.0 doesn't have a "FRAMEBUFFER_SRGB" to turn off
+ // SRGB conversion like desktop GL does.
+ // TODO(oetuaho): Get rid of this if the underlying issue is fixed.
+ glGenFramebuffers(1, &mFramebuffer);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFramebuffer);
+
+ glGenTextures(1, &mFramebufferColorTexture);
+ glBindTexture(GL_TEXTURE_2D, mFramebufferColorTexture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindowWidth(), getWindowHeight(), 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, nullptr);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
+ mFramebufferColorTexture, 0);
+ ASSERT_GL_NO_ERROR();
+ ASSERT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+ glBindTexture(GL_TEXTURE_2D, 0);
+ }
+
+ // Returns the created texture ID.
+ GLuint create2DTexture()
+ {
+ GLuint texture2D;
+ glGenTextures(1, &texture2D);
+ glBindTexture(GL_TEXTURE_2D, texture2D);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ EXPECT_GL_NO_ERROR();
+ return texture2D;
+ }
+
+ GLuint mProgram;
+ GLuint mFramebuffer;
+
+ private:
+ GLuint mFramebufferColorTexture;
+};
+
+class Texture2DTest : public TexCoordDrawTest
+{
+ protected:
+ Texture2DTest() : TexCoordDrawTest(), mTexture2D(0), mTexture2DUniformLocation(-1) {}
+
+ std::string getFragmentShaderSource() override
+ {
+ return std::string(SHADER_SOURCE
+ (
+ precision highp float;
+ uniform sampler2D tex;
+ varying vec2 texcoord;
+
+ void main()
+ {
+ gl_FragColor = texture2D(tex, texcoord);
+ }
+ )
+ );
+ }
+
+ virtual const char *getTextureUniformName() { return "tex"; }
+
+ void setUpProgram() override
+ {
+ TexCoordDrawTest::setUpProgram();
+ mTexture2DUniformLocation = glGetUniformLocation(mProgram, getTextureUniformName());
+ ASSERT_NE(-1, mTexture2DUniformLocation);
+ }
+
+ void SetUp() override
+ {
+ TexCoordDrawTest::SetUp();
+ mTexture2D = create2DTexture();
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ glDeleteTextures(1, &mTexture2D);
+ TexCoordDrawTest::TearDown();
+ }
+
+ // Tests CopyTexSubImage with floating point textures of various formats.
+ void testFloatCopySubImage(int sourceImageChannels, int destImageChannels)
+ {
+ // TODO(jmadill): Figure out why this is broken on Intel D3D11
+ if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
+ {
+ std::cout << "Test skipped on Intel D3D11." << std::endl;
+ return;
+ }
+
+ setUpProgram();
+
+ if (getClientMajorVersion() < 3)
+ {
+ if (!extensionEnabled("GL_OES_texture_float"))
+ {
+ std::cout << "Test skipped due to missing GL_OES_texture_float." << std::endl;
+ return;
+ }
+
+ if ((sourceImageChannels < 3 || destImageChannels < 3) && !extensionEnabled("GL_EXT_texture_rg"))
+ {
+ std::cout << "Test skipped due to missing GL_EXT_texture_rg." << std::endl;
+ return;
+ }
+ }
+
+ GLfloat sourceImageData[4][16] =
+ {
+ { // R
+ 1.0f,
+ 0.0f,
+ 0.0f,
+ 1.0f
+ },
+ { // RG
+ 1.0f, 0.0f,
+ 0.0f, 1.0f,
+ 0.0f, 0.0f,
+ 1.0f, 1.0f
+ },
+ { // RGB
+ 1.0f, 0.0f, 0.0f,
+ 0.0f, 1.0f, 0.0f,
+ 0.0f, 0.0f, 1.0f,
+ 1.0f, 1.0f, 0.0f
+ },
+ { // RGBA
+ 1.0f, 0.0f, 0.0f, 1.0f,
+ 0.0f, 1.0f, 0.0f, 1.0f,
+ 0.0f, 0.0f, 1.0f, 1.0f,
+ 1.0f, 1.0f, 0.0f, 1.0f
+ },
+ };
+
+ GLenum imageFormats[] =
+ {
+ GL_R32F,
+ GL_RG32F,
+ GL_RGB32F,
+ GL_RGBA32F,
+ };
+
+ GLenum sourceUnsizedFormats[] =
+ {
+ GL_RED,
+ GL_RG,
+ GL_RGB,
+ GL_RGBA,
+ };
+
+ GLuint textures[2];
+
+ glGenTextures(2, textures);
+
+ GLfloat *imageData = sourceImageData[sourceImageChannels - 1];
+ GLenum sourceImageFormat = imageFormats[sourceImageChannels - 1];
+ GLenum sourceUnsizedFormat = sourceUnsizedFormats[sourceImageChannels - 1];
+ GLenum destImageFormat = imageFormats[destImageChannels - 1];
+
+ glBindTexture(GL_TEXTURE_2D, textures[0]);
+ glTexStorage2DEXT(GL_TEXTURE_2D, 1, sourceImageFormat, 2, 2);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 2, 2, sourceUnsizedFormat, GL_FLOAT, imageData);
+
+ if (sourceImageChannels < 3 && !extensionEnabled("GL_EXT_texture_rg"))
+ {
+ // This is not supported
+ ASSERT_GL_ERROR(GL_INVALID_OPERATION);
+ }
+ else
+ {
+ ASSERT_GL_NO_ERROR();
+ }
+
+ GLuint fbo;
+ glGenFramebuffers(1, &fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textures[0], 0);
+
+ glBindTexture(GL_TEXTURE_2D, textures[1]);
+ glTexStorage2DEXT(GL_TEXTURE_2D, 1, destImageFormat, 2, 2);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 2, 2);
+ ASSERT_GL_NO_ERROR();
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+ drawQuad(mProgram, "position", 0.5f);
+
+ int testImageChannels = std::min(sourceImageChannels, destImageChannels);
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
+ if (testImageChannels > 1)
+ {
+ EXPECT_PIXEL_EQ(getWindowHeight() - 1, 0, 0, 255, 0, 255);
+ EXPECT_PIXEL_EQ(getWindowHeight() - 1, getWindowWidth() - 1, 255, 255, 0, 255);
+ if (testImageChannels > 2)
+ {
+ EXPECT_PIXEL_EQ(0, getWindowWidth() - 1, 0, 0, 255, 255);
+ }
+ }
+
+ glDeleteFramebuffers(1, &fbo);
+ glDeleteTextures(2, textures);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ GLuint mTexture2D;
+ GLint mTexture2DUniformLocation;
+};
+
+class Texture2DTestES3 : public Texture2DTest
+{
+ protected:
+ Texture2DTestES3() : Texture2DTest() {}
+
+ std::string getVertexShaderSource() override
+ {
+ return std::string(
+ "#version 300 es\n"
+ "out vec2 texcoord;\n"
+ "in vec4 position;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = vec4(position.xy, 0.0, 1.0);\n"
+ " texcoord = (position.xy * 0.5) + 0.5;\n"
+ "}\n");
+ }
+
+ std::string getFragmentShaderSource() override
+ {
+ return std::string(
+ "#version 300 es\n"
+ "precision highp float;\n"
+ "uniform highp sampler2D tex;\n"
+ "in vec2 texcoord;\n"
+ "out vec4 fragColor;\n"
+ "void main()\n"
+ "{\n"
+ " fragColor = texture(tex, texcoord);\n"
+ "}\n");
+ }
+
+ void SetUp() override
+ {
+ Texture2DTest::SetUp();
+ setUpProgram();
+ }
+};
+
+class Texture2DIntegerAlpha1TestES3 : public Texture2DTest
+{
+ protected:
+ Texture2DIntegerAlpha1TestES3() : Texture2DTest() {}
+
+ std::string getVertexShaderSource() override
+ {
+ return std::string(
+ "#version 300 es\n"
+ "out vec2 texcoord;\n"
+ "in vec4 position;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = vec4(position.xy, 0.0, 1.0);\n"
+ " texcoord = (position.xy * 0.5) + 0.5;\n"
+ "}\n");
+ }
+
+ std::string getFragmentShaderSource() override
+ {
+ return std::string(
+ "#version 300 es\n"
+ "precision highp float;\n"
+ "uniform highp isampler2D tex;\n"
+ "in vec2 texcoord;\n"
+ "out vec4 fragColor;\n"
+ "void main()\n"
+ "{\n"
+ " vec4 green = vec4(0, 1, 0, 1);\n"
+ " vec4 black = vec4(0, 0, 0, 0);\n"
+ " fragColor = (texture(tex, texcoord).a == 1) ? green : black;\n"
+ "}\n");
+ }
+
+ void SetUp() override
+ {
+ Texture2DTest::SetUp();
+ setUpProgram();
+ }
+};
+
+class Texture2DUnsignedIntegerAlpha1TestES3 : public Texture2DTest
+{
+ protected:
+ Texture2DUnsignedIntegerAlpha1TestES3() : Texture2DTest() {}
+
+ std::string getVertexShaderSource() override
+ {
+ return std::string(
+ "#version 300 es\n"
+ "out vec2 texcoord;\n"
+ "in vec4 position;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = vec4(position.xy, 0.0, 1.0);\n"
+ " texcoord = (position.xy * 0.5) + 0.5;\n"
+ "}\n");
+ }
+
+ std::string getFragmentShaderSource() override
+ {
+ return std::string(
+ "#version 300 es\n"
+ "precision highp float;\n"
+ "uniform highp usampler2D tex;\n"
+ "in vec2 texcoord;\n"
+ "out vec4 fragColor;\n"
+ "void main()\n"
+ "{\n"
+ " vec4 green = vec4(0, 1, 0, 1);\n"
+ " vec4 black = vec4(0, 0, 0, 0);\n"
+ " fragColor = (texture(tex, texcoord).a == 1u) ? green : black;\n"
+ "}\n");
+ }
+
+ void SetUp() override
+ {
+ Texture2DTest::SetUp();
+ setUpProgram();
+ }
+};
+
+class Texture2DTestWithDrawScale : public Texture2DTest
+{
+ protected:
+ Texture2DTestWithDrawScale() : Texture2DTest(), mDrawScaleUniformLocation(-1) {}
+
+ std::string getVertexShaderSource() override
+ {
+ return std::string(SHADER_SOURCE
+ (
+ precision highp float;
+ attribute vec4 position;
+ varying vec2 texcoord;
+
+ uniform vec2 drawScale;
+
+ void main()
+ {
+ gl_Position = vec4(position.xy * drawScale, 0.0, 1.0);
+ texcoord = (position.xy * 0.5) + 0.5;
+ }
+ )
+ );
+ }
+
+ void SetUp() override
+ {
+ Texture2DTest::SetUp();
+
+ setUpProgram();
+
+ mDrawScaleUniformLocation = glGetUniformLocation(mProgram, "drawScale");
+ ASSERT_NE(-1, mDrawScaleUniformLocation);
+
+ glUseProgram(mProgram);
+ glUniform2f(mDrawScaleUniformLocation, 1.0f, 1.0f);
+ glUseProgram(0);
+ ASSERT_GL_NO_ERROR();
+ }
+
+ GLint mDrawScaleUniformLocation;
+};
+
+class Sampler2DAsFunctionParameterTest : public Texture2DTest
+{
+ protected:
+ Sampler2DAsFunctionParameterTest() : Texture2DTest() {}
+
+ std::string getFragmentShaderSource() override
+ {
+ return std::string(SHADER_SOURCE
+ (
+ precision highp float;
+ uniform sampler2D tex;
+ varying vec2 texcoord;
+
+ vec4 computeFragColor(sampler2D aTex)
+ {
+ return texture2D(aTex, texcoord);
+ }
+
+ void main()
+ {
+ gl_FragColor = computeFragColor(tex);
+ }
+ )
+ );
+ }
+
+ void SetUp() override
+ {
+ Texture2DTest::SetUp();
+ setUpProgram();
+ }
+};
+
+class TextureCubeTest : public TexCoordDrawTest
+{
+ protected:
+ TextureCubeTest()
+ : TexCoordDrawTest(),
+ mTexture2D(0),
+ mTextureCube(0),
+ mTexture2DUniformLocation(-1),
+ mTextureCubeUniformLocation(-1)
+ {
+ }
+
+ std::string getFragmentShaderSource() override
+ {
+ return std::string(SHADER_SOURCE
+ (
+ precision highp float;
+ uniform sampler2D tex2D;
+ uniform samplerCube texCube;
+ varying vec2 texcoord;
+
+ void main()
+ {
+ gl_FragColor = texture2D(tex2D, texcoord);
+ gl_FragColor += textureCube(texCube, vec3(texcoord, 0));
+ }
+ )
+ );
+ }
+
+ void SetUp() override
+ {
+ TexCoordDrawTest::SetUp();
+
+ glGenTextures(1, &mTextureCube);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube);
+ glTexStorage2DEXT(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 1, 1);
+ EXPECT_GL_NO_ERROR();
+
+ mTexture2D = create2DTexture();
+
+ setUpProgram();
+
+ mTexture2DUniformLocation = glGetUniformLocation(mProgram, "tex2D");
+ ASSERT_NE(-1, mTexture2DUniformLocation);
+ mTextureCubeUniformLocation = glGetUniformLocation(mProgram, "texCube");
+ ASSERT_NE(-1, mTextureCubeUniformLocation);
+ }
+
+ void TearDown() override
+ {
+ glDeleteTextures(1, &mTextureCube);
+ TexCoordDrawTest::TearDown();
+ }
+
+ GLuint mTexture2D;
+ GLuint mTextureCube;
+ GLint mTexture2DUniformLocation;
+ GLint mTextureCubeUniformLocation;
+};
+
+class SamplerArrayTest : public TexCoordDrawTest
+{
+ protected:
+ SamplerArrayTest()
+ : TexCoordDrawTest(),
+ mTexture2DA(0),
+ mTexture2DB(0),
+ mTexture0UniformLocation(-1),
+ mTexture1UniformLocation(-1)
+ {
+ }
+
+ std::string getFragmentShaderSource() override
+ {
+ return std::string(SHADER_SOURCE
+ (
+ precision mediump float;
+ uniform highp sampler2D tex2DArray[2];
+ varying vec2 texcoord;
+ void main()
+ {
+ gl_FragColor = texture2D(tex2DArray[0], texcoord);
+ gl_FragColor += texture2D(tex2DArray[1], texcoord);
+ }
+ )
+ );
+ }
+
+ void SetUp() override
+ {
+ TexCoordDrawTest::SetUp();
+
+ setUpProgram();
+
+ mTexture0UniformLocation = glGetUniformLocation(mProgram, "tex2DArray[0]");
+ ASSERT_NE(-1, mTexture0UniformLocation);
+ mTexture1UniformLocation = glGetUniformLocation(mProgram, "tex2DArray[1]");
+ ASSERT_NE(-1, mTexture1UniformLocation);
+
+ mTexture2DA = create2DTexture();
+ mTexture2DB = create2DTexture();
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ glDeleteTextures(1, &mTexture2DA);
+ glDeleteTextures(1, &mTexture2DB);
+ TexCoordDrawTest::TearDown();
+ }
+
+ void testSamplerArrayDraw()
+ {
+ GLubyte texData[4];
+ texData[0] = 0;
+ texData[1] = 60;
+ texData[2] = 0;
+ texData[3] = 255;
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture2DA);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData);
+
+ texData[1] = 120;
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, mTexture2DB);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData);
+ EXPECT_GL_ERROR(GL_NO_ERROR);
+
+ glUseProgram(mProgram);
+ glUniform1i(mTexture0UniformLocation, 0);
+ glUniform1i(mTexture1UniformLocation, 1);
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_GL_NO_ERROR();
+
+ EXPECT_PIXEL_NEAR(0, 0, 0, 180, 0, 255, 2);
+ }
+
+ GLuint mTexture2DA;
+ GLuint mTexture2DB;
+ GLint mTexture0UniformLocation;
+ GLint mTexture1UniformLocation;
+};
+
+
+class SamplerArrayAsFunctionParameterTest : public SamplerArrayTest
+{
+ protected:
+ SamplerArrayAsFunctionParameterTest() : SamplerArrayTest() {}
+
+ std::string getFragmentShaderSource() override
+ {
+ return std::string(SHADER_SOURCE
+ (
+ precision mediump float;
+ uniform highp sampler2D tex2DArray[2];
+ varying vec2 texcoord;
+
+ vec4 computeFragColor(highp sampler2D aTex2DArray[2])
+ {
+ return texture2D(aTex2DArray[0], texcoord) + texture2D(aTex2DArray[1], texcoord);
+ }
+
+ void main()
+ {
+ gl_FragColor = computeFragColor(tex2DArray);
+ }
+ )
+ );
+ }
+};
+
+class Texture2DArrayTestES3 : public TexCoordDrawTest
+{
+ protected:
+ Texture2DArrayTestES3() : TexCoordDrawTest(), m2DArrayTexture(0), mTextureArrayLocation(-1) {}
+
+ std::string getVertexShaderSource() override
+ {
+ return std::string(
+ "#version 300 es\n"
+ "out vec2 texcoord;\n"
+ "in vec4 position;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = vec4(position.xy, 0.0, 1.0);\n"
+ " texcoord = (position.xy * 0.5) + 0.5;\n"
+ "}\n");
+ }
+
+ std::string getFragmentShaderSource() override
+ {
+ return std::string(
+ "#version 300 es\n"
+ "precision highp float;\n"
+ "uniform highp sampler2DArray tex2DArray;\n"
+ "in vec2 texcoord;\n"
+ "out vec4 fragColor;\n"
+ "void main()\n"
+ "{\n"
+ " fragColor = texture(tex2DArray, vec3(texcoord.x, texcoord.y, 0.0));\n"
+ "}\n");
+ }
+
+ void SetUp() override
+ {
+ TexCoordDrawTest::SetUp();
+
+ setUpProgram();
+
+ mTextureArrayLocation = glGetUniformLocation(mProgram, "tex2DArray");
+ ASSERT_NE(-1, mTextureArrayLocation);
+
+ glGenTextures(1, &m2DArrayTexture);
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ glDeleteTextures(1, &m2DArrayTexture);
+ TexCoordDrawTest::TearDown();
+ }
+
+ GLuint m2DArrayTexture;
+ GLint mTextureArrayLocation;
+};
+
+class TextureSizeTextureArrayTest : public TexCoordDrawTest
+{
+ protected:
+ TextureSizeTextureArrayTest()
+ : TexCoordDrawTest(),
+ mTexture2DA(0),
+ mTexture2DB(0),
+ mTexture0Location(-1),
+ mTexture1Location(-1)
+ {
+ }
+
+ std::string getVertexShaderSource() override
+ {
+ return std::string(
+ "#version 300 es\n"
+ "in vec4 position;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = vec4(position.xy, 0.0, 1.0);\n"
+ "}\n");
+ }
+
+ std::string getFragmentShaderSource() override
+ {
+ return std::string(
+ "#version 300 es\n"
+ "precision highp float;\n"
+ "uniform highp sampler2D tex2DArray[2];\n"
+ "out vec4 fragColor;\n"
+ "void main()\n"
+ "{\n"
+ " float red = float(textureSize(tex2DArray[0], 0).x) / 255.0;\n"
+ " float green = float(textureSize(tex2DArray[1], 0).x) / 255.0;\n"
+ " fragColor = vec4(red, green, 0.0, 1.0);\n"
+ "}\n");
+ }
+
+ void SetUp() override
+ {
+ TexCoordDrawTest::SetUp();
+
+ setUpProgram();
+
+ mTexture0Location = glGetUniformLocation(mProgram, "tex2DArray[0]");
+ ASSERT_NE(-1, mTexture0Location);
+ mTexture1Location = glGetUniformLocation(mProgram, "tex2DArray[1]");
+ ASSERT_NE(-1, mTexture1Location);
+
+ mTexture2DA = create2DTexture();
+ mTexture2DB = create2DTexture();
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ glDeleteTextures(1, &mTexture2DA);
+ glDeleteTextures(1, &mTexture2DB);
+ TexCoordDrawTest::TearDown();
+ }
+
+ GLuint mTexture2DA;
+ GLuint mTexture2DB;
+ GLint mTexture0Location;
+ GLint mTexture1Location;
+};
+
+class Texture3DTestES3 : public TexCoordDrawTest
+{
+ protected:
+ Texture3DTestES3() : TexCoordDrawTest(), mTexture3D(0), mTexture3DUniformLocation(-1) {}
+
+ std::string getVertexShaderSource() override
+ {
+ return std::string(
+ "#version 300 es\n"
+ "out vec2 texcoord;\n"
+ "in vec4 position;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = vec4(position.xy, 0.0, 1.0);\n"
+ " texcoord = (position.xy * 0.5) + 0.5;\n"
+ "}\n");
+ }
+
+ std::string getFragmentShaderSource() override
+ {
+ return std::string(
+ "#version 300 es\n"
+ "precision highp float;\n"
+ "uniform highp sampler3D tex3D;\n"
+ "in vec2 texcoord;\n"
+ "out vec4 fragColor;\n"
+ "void main()\n"
+ "{\n"
+ " fragColor = texture(tex3D, vec3(texcoord, 0.0));\n"
+ "}\n");
+ }
+
+ void SetUp() override
+ {
+ TexCoordDrawTest::SetUp();
+
+ glGenTextures(1, &mTexture3D);
+
+ setUpProgram();
+
+ mTexture3DUniformLocation = glGetUniformLocation(mProgram, "tex3D");
+ ASSERT_NE(-1, mTexture3DUniformLocation);
+ }
+
+ void TearDown() override
+ {
+ glDeleteTextures(1, &mTexture3D);
+ TexCoordDrawTest::TearDown();
+ }
+
+ GLuint mTexture3D;
+ GLint mTexture3DUniformLocation;
+};
+
+class ShadowSamplerPlusSampler3DTestES3 : public TexCoordDrawTest
+{
+ protected:
+ ShadowSamplerPlusSampler3DTestES3()
+ : TexCoordDrawTest(),
+ mTextureShadow(0),
+ mTexture3D(0),
+ mTextureShadowUniformLocation(-1),
+ mTexture3DUniformLocation(-1),
+ mDepthRefUniformLocation(-1)
+ {
+ }
+
+ std::string getVertexShaderSource() override
+ {
+ return std::string(
+ "#version 300 es\n"
+ "out vec2 texcoord;\n"
+ "in vec4 position;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = vec4(position.xy, 0.0, 1.0);\n"
+ " texcoord = (position.xy * 0.5) + 0.5;\n"
+ "}\n");
+ }
+
+ std::string getFragmentShaderSource() override
+ {
+ return std::string(
+ "#version 300 es\n"
+ "precision highp float;\n"
+ "uniform highp sampler2DShadow tex2DShadow;\n"
+ "uniform highp sampler3D tex3D;\n"
+ "in vec2 texcoord;\n"
+ "uniform float depthRef;\n"
+ "out vec4 fragColor;\n"
+ "void main()\n"
+ "{\n"
+ " fragColor = vec4(texture(tex2DShadow, vec3(texcoord, depthRef)) * 0.5);\n"
+ " fragColor += texture(tex3D, vec3(texcoord, 0.0));\n"
+ "}\n");
+ }
+
+ void SetUp() override
+ {
+ TexCoordDrawTest::SetUp();
+
+ glGenTextures(1, &mTexture3D);
+
+ glGenTextures(1, &mTextureShadow);
+ glBindTexture(GL_TEXTURE_2D, mTextureShadow);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
+
+ setUpProgram();
+
+ mTextureShadowUniformLocation = glGetUniformLocation(mProgram, "tex2DShadow");
+ ASSERT_NE(-1, mTextureShadowUniformLocation);
+ mTexture3DUniformLocation = glGetUniformLocation(mProgram, "tex3D");
+ ASSERT_NE(-1, mTexture3DUniformLocation);
+ mDepthRefUniformLocation = glGetUniformLocation(mProgram, "depthRef");
+ ASSERT_NE(-1, mDepthRefUniformLocation);
+ }
+
+ void TearDown() override
+ {
+ glDeleteTextures(1, &mTextureShadow);
+ glDeleteTextures(1, &mTexture3D);
+ TexCoordDrawTest::TearDown();
+ }
+
+ GLuint mTextureShadow;
+ GLuint mTexture3D;
+ GLint mTextureShadowUniformLocation;
+ GLint mTexture3DUniformLocation;
+ GLint mDepthRefUniformLocation;
+};
+
+class SamplerTypeMixTestES3 : public TexCoordDrawTest
+{
+ protected:
+ SamplerTypeMixTestES3()
+ : TexCoordDrawTest(),
+ mTexture2D(0),
+ mTextureCube(0),
+ mTexture2DShadow(0),
+ mTextureCubeShadow(0),
+ mTexture2DUniformLocation(-1),
+ mTextureCubeUniformLocation(-1),
+ mTexture2DShadowUniformLocation(-1),
+ mTextureCubeShadowUniformLocation(-1),
+ mDepthRefUniformLocation(-1)
+ {
+ }
+
+ std::string getVertexShaderSource() override
+ {
+ return std::string(
+ "#version 300 es\n"
+ "out vec2 texcoord;\n"
+ "in vec4 position;\n"
+ "void main()\n"
+ "{\n"
+ " gl_Position = vec4(position.xy, 0.0, 1.0);\n"
+ " texcoord = (position.xy * 0.5) + 0.5;\n"
+ "}\n");
+ }
+
+ std::string getFragmentShaderSource() override
+ {
+ return std::string(
+ "#version 300 es\n"
+ "precision highp float;\n"
+ "uniform highp sampler2D tex2D;\n"
+ "uniform highp samplerCube texCube;\n"
+ "uniform highp sampler2DShadow tex2DShadow;\n"
+ "uniform highp samplerCubeShadow texCubeShadow;\n"
+ "in vec2 texcoord;\n"
+ "uniform float depthRef;\n"
+ "out vec4 fragColor;\n"
+ "void main()\n"
+ "{\n"
+ " fragColor = texture(tex2D, texcoord);\n"
+ " fragColor += texture(texCube, vec3(1.0, 0.0, 0.0));\n"
+ " fragColor += vec4(texture(tex2DShadow, vec3(texcoord, depthRef)) * 0.25);\n"
+ " fragColor += vec4(texture(texCubeShadow, vec4(1.0, 0.0, 0.0, depthRef)) * "
+ "0.125);\n"
+ "}\n");
+ }
+
+ void SetUp() override
+ {
+ TexCoordDrawTest::SetUp();
+
+ glGenTextures(1, &mTexture2D);
+ glGenTextures(1, &mTextureCube);
+
+ glGenTextures(1, &mTexture2DShadow);
+ glBindTexture(GL_TEXTURE_2D, mTexture2DShadow);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
+
+ glGenTextures(1, &mTextureCubeShadow);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCubeShadow);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE);
+
+ setUpProgram();
+
+ mTexture2DUniformLocation = glGetUniformLocation(mProgram, "tex2D");
+ ASSERT_NE(-1, mTexture2DUniformLocation);
+ mTextureCubeUniformLocation = glGetUniformLocation(mProgram, "texCube");
+ ASSERT_NE(-1, mTextureCubeUniformLocation);
+ mTexture2DShadowUniformLocation = glGetUniformLocation(mProgram, "tex2DShadow");
+ ASSERT_NE(-1, mTexture2DShadowUniformLocation);
+ mTextureCubeShadowUniformLocation = glGetUniformLocation(mProgram, "texCubeShadow");
+ ASSERT_NE(-1, mTextureCubeShadowUniformLocation);
+ mDepthRefUniformLocation = glGetUniformLocation(mProgram, "depthRef");
+ ASSERT_NE(-1, mDepthRefUniformLocation);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ glDeleteTextures(1, &mTexture2D);
+ glDeleteTextures(1, &mTextureCube);
+ glDeleteTextures(1, &mTexture2DShadow);
+ glDeleteTextures(1, &mTextureCubeShadow);
+ TexCoordDrawTest::TearDown();
+ }
+
+ GLuint mTexture2D;
+ GLuint mTextureCube;
+ GLuint mTexture2DShadow;
+ GLuint mTextureCubeShadow;
+ GLint mTexture2DUniformLocation;
+ GLint mTextureCubeUniformLocation;
+ GLint mTexture2DShadowUniformLocation;
+ GLint mTextureCubeShadowUniformLocation;
+ GLint mDepthRefUniformLocation;
+};
+
+class SamplerInStructTest : public Texture2DTest
+{
+ protected:
+ SamplerInStructTest() : Texture2DTest() {}
+
+ const char *getTextureUniformName() override { return "us.tex"; }
+
+ std::string getFragmentShaderSource() override
+ {
+ return std::string(
+ "precision highp float;\n"
+ "struct S\n"
+ "{\n"
+ " vec4 a;\n"
+ " highp sampler2D tex;\n"
+ "};\n"
+ "uniform S us;\n"
+ "varying vec2 texcoord;\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = texture2D(us.tex, texcoord + us.a.x);\n"
+ "}\n");
+ }
+
+ void runSamplerInStructTest()
+ {
+ setUpProgram();
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ &GLColor::green);
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
+ }
+};
+
+class SamplerInStructAsFunctionParameterTest : public SamplerInStructTest
+{
+ protected:
+ SamplerInStructAsFunctionParameterTest() : SamplerInStructTest() {}
+
+ std::string getFragmentShaderSource() override
+ {
+ return std::string(
+ "precision highp float;\n"
+ "struct S\n"
+ "{\n"
+ " vec4 a;\n"
+ " highp sampler2D tex;\n"
+ "};\n"
+ "uniform S us;\n"
+ "varying vec2 texcoord;\n"
+ "vec4 sampleFrom(S s) {\n"
+ " return texture2D(s.tex, texcoord + s.a.x);\n"
+ "}\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = sampleFrom(us);\n"
+ "}\n");
+ }
+};
+
+class SamplerInStructArrayAsFunctionParameterTest : public SamplerInStructTest
+{
+ protected:
+ SamplerInStructArrayAsFunctionParameterTest() : SamplerInStructTest() {}
+
+ const char *getTextureUniformName() override { return "us[0].tex"; }
+
+ std::string getFragmentShaderSource() override
+ {
+ return std::string(
+ "precision highp float;\n"
+ "struct S\n"
+ "{\n"
+ " vec4 a;\n"
+ " highp sampler2D tex;\n"
+ "};\n"
+ "uniform S us[1];\n"
+ "varying vec2 texcoord;\n"
+ "vec4 sampleFrom(S s) {\n"
+ " return texture2D(s.tex, texcoord + s.a.x);\n"
+ "}\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = sampleFrom(us[0]);\n"
+ "}\n");
+ }
+};
+
+class SamplerInNestedStructAsFunctionParameterTest : public SamplerInStructTest
+{
+ protected:
+ SamplerInNestedStructAsFunctionParameterTest() : SamplerInStructTest() {}
+
+ const char *getTextureUniformName() override { return "us[0].sub.tex"; }
+
+ std::string getFragmentShaderSource() override
+ {
+ return std::string(
+ "precision highp float;\n"
+ "struct SUB\n"
+ "{\n"
+ " vec4 a;\n"
+ " highp sampler2D tex;\n"
+ "};\n"
+ "struct S\n"
+ "{\n"
+ " SUB sub;\n"
+ "};\n"
+ "uniform S us[1];\n"
+ "varying vec2 texcoord;\n"
+ "vec4 sampleFrom(SUB s) {\n"
+ " return texture2D(s.tex, texcoord + s.a.x);\n"
+ "}\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = sampleFrom(us[0].sub);\n"
+ "}\n");
+ }
+};
+
+class SamplerInStructAndOtherVariableTest : public SamplerInStructTest
+{
+ protected:
+ SamplerInStructAndOtherVariableTest() : SamplerInStructTest() {}
+
+ std::string getFragmentShaderSource() override
+ {
+ return std::string(
+ "precision highp float;\n"
+ "struct S\n"
+ "{\n"
+ " vec4 a;\n"
+ " highp sampler2D tex;\n"
+ "};\n"
+ "uniform S us;\n"
+ "uniform float us_tex;\n"
+ "varying vec2 texcoord;\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = texture2D(us.tex, texcoord + us.a.x + us_tex);\n"
+ "}\n");
+ }
+};
+
+TEST_P(Texture2DTest, NegativeAPISubImage)
+{
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ EXPECT_GL_ERROR(GL_NO_ERROR);
+
+ setUpProgram();
+
+ const GLubyte *pixels[20] = { 0 };
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ if (extensionEnabled("GL_EXT_texture_storage"))
+ {
+ // Create a 1-level immutable texture.
+ glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2);
+
+ // Try calling sub image on the second level.
+ glTexSubImage2D(GL_TEXTURE_2D, 1, 1, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+ }
+}
+
+// Test that querying GL_TEXTURE_BINDING* doesn't cause an unexpected error.
+TEST_P(Texture2DTest, QueryBinding)
+{
+ glBindTexture(GL_TEXTURE_2D, 0);
+ EXPECT_GL_ERROR(GL_NO_ERROR);
+
+ GLint textureBinding;
+ glGetIntegerv(GL_TEXTURE_BINDING_2D, &textureBinding);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_EQ(0, textureBinding);
+
+ glGetIntegerv(GL_TEXTURE_BINDING_EXTERNAL_OES, &textureBinding);
+ if (extensionEnabled("GL_OES_EGL_image_external") ||
+ extensionEnabled("GL_NV_EGL_stream_consumer_external"))
+ {
+ EXPECT_GL_NO_ERROR();
+ EXPECT_EQ(0, textureBinding);
+ }
+ else
+ {
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+ }
+}
+
+TEST_P(Texture2DTest, ZeroSizedUploads)
+{
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ EXPECT_GL_ERROR(GL_NO_ERROR);
+
+ setUpProgram();
+
+ // Use the texture first to make sure it's in video memory
+ glUseProgram(mProgram);
+ glUniform1i(mTexture2DUniformLocation, 0);
+ drawQuad(mProgram, "position", 0.5f);
+
+ const GLubyte *pixel[4] = { 0 };
+
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
+ EXPECT_GL_NO_ERROR();
+
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
+ EXPECT_GL_NO_ERROR();
+
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test drawing with two texture types, to trigger an ANGLE bug in validation
+TEST_P(TextureCubeTest, CubeMapBug)
+{
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube);
+ EXPECT_GL_ERROR(GL_NO_ERROR);
+
+ glUseProgram(mProgram);
+ glUniform1i(mTexture2DUniformLocation, 0);
+ glUniform1i(mTextureCubeUniformLocation, 1);
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test drawing with two texture types accessed from the same shader and check that the result of
+// drawing is correct.
+TEST_P(TextureCubeTest, CubeMapDraw)
+{
+ GLubyte texData[4];
+ texData[0] = 0;
+ texData[1] = 60;
+ texData[2] = 0;
+ texData[3] = 255;
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData);
+
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube);
+ texData[1] = 120;
+ glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE,
+ texData);
+ EXPECT_GL_ERROR(GL_NO_ERROR);
+
+ glUseProgram(mProgram);
+ glUniform1i(mTexture2DUniformLocation, 0);
+ glUniform1i(mTextureCubeUniformLocation, 1);
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_GL_NO_ERROR();
+
+ int px = getWindowWidth() - 1;
+ int py = 0;
+ EXPECT_PIXEL_NEAR(px, py, 0, 180, 0, 255, 2);
+}
+
+TEST_P(Sampler2DAsFunctionParameterTest, Sampler2DAsFunctionParameter)
+{
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ GLubyte texData[4];
+ texData[0] = 0;
+ texData[1] = 128;
+ texData[2] = 0;
+ texData[3] = 255;
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, texData);
+ glUseProgram(mProgram);
+ glUniform1i(mTexture2DUniformLocation, 0);
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_GL_NO_ERROR();
+
+ EXPECT_PIXEL_NEAR(0, 0, 0, 128, 0, 255, 2);
+}
+
+// Test drawing with two textures passed to the shader in a sampler array.
+TEST_P(SamplerArrayTest, SamplerArrayDraw)
+{
+ testSamplerArrayDraw();
+}
+
+// Test drawing with two textures passed to the shader in a sampler array which is passed to a
+// user-defined function in the shader.
+TEST_P(SamplerArrayAsFunctionParameterTest, SamplerArrayAsFunctionParameter)
+{
+ testSamplerArrayDraw();
+}
+
+// Copy of a test in conformance/textures/texture-mips, to test generate mipmaps
+TEST_P(Texture2DTestWithDrawScale, MipmapsTwice)
+{
+ int px = getWindowWidth() / 2;
+ int py = getWindowHeight() / 2;
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+
+ std::vector<GLColor> pixelsRed(16u * 16u, GLColor::red);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixelsRed.data());
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glGenerateMipmap(GL_TEXTURE_2D);
+
+ glUseProgram(mProgram);
+ glUniform1i(mTexture2DUniformLocation, 0);
+ glUniform2f(mDrawScaleUniformLocation, 0.0625f, 0.0625f);
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_PIXEL_COLOR_EQ(px, py, GLColor::red);
+
+ std::vector<GLColor> pixelsBlue(16u * 16u, GLColor::blue);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ pixelsBlue.data());
+ glGenerateMipmap(GL_TEXTURE_2D);
+
+ std::vector<GLColor> pixelsGreen(16u * 16u, GLColor::green);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ pixelsGreen.data());
+ glGenerateMipmap(GL_TEXTURE_2D);
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_GL_NO_ERROR();
+ EXPECT_PIXEL_COLOR_EQ(px, py, GLColor::green);
+}
+
+// Test creating a FBO with a cube map render target, to test an ANGLE bug
+// https://code.google.com/p/angleproject/issues/detail?id=849
+TEST_P(TextureCubeTest, CubeMapFBO)
+{
+ GLuint fbo;
+ glGenFramebuffers(1, &fbo);
+ glBindFramebuffer(GL_FRAMEBUFFER, fbo);
+
+ glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, mTextureCube, 0);
+
+ EXPECT_GLENUM_EQ(GL_FRAMEBUFFER_COMPLETE, glCheckFramebufferStatus(GL_FRAMEBUFFER));
+
+ glDeleteFramebuffers(1, &fbo);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that glTexSubImage2D works properly when glTexStorage2DEXT has initialized the image with a default color.
+TEST_P(Texture2DTest, TexStorage)
+{
+ int width = getWindowWidth();
+ int height = getWindowHeight();
+
+ GLuint tex2D;
+ glGenTextures(1, &tex2D);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, tex2D);
+
+ // Fill with red
+ std::vector<GLubyte> pixels(3 * 16 * 16);
+ for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId)
+ {
+ pixels[pixelId * 3 + 0] = 255;
+ pixels[pixelId * 3 + 1] = 0;
+ pixels[pixelId * 3 + 2] = 0;
+ }
+
+ // ANGLE internally uses RGBA as the DirectX format for RGB images
+ // therefore glTexStorage2DEXT initializes the image to a default color to get a consistent alpha color.
+ // The data is kept in a CPU-side image and the image is marked as dirty.
+ glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGB8, 16, 16);
+
+ // Initializes the color of the upper-left 8x8 pixels, leaves the other pixels untouched.
+ // glTexSubImage2D should take into account that the image is dirty.
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_RGB, GL_UNSIGNED_BYTE, pixels.data());
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ setUpProgram();
+
+ glUseProgram(mProgram);
+ glUniform1i(mTexture2DUniformLocation, 0);
+ drawQuad(mProgram, "position", 0.5f);
+ glDeleteTextures(1, &tex2D);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_PIXEL_EQ(width / 4, height / 4, 255, 0, 0, 255);
+
+ // Validate that the region of the texture without data has an alpha of 1.0
+ GLubyte pixel[4];
+ glReadPixels(3 * width / 4, 3 * height / 4, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
+ EXPECT_EQ(pixel[3], 255);
+}
+
+// Test that glTexSubImage2D combined with a PBO works properly when glTexStorage2DEXT has initialized the image with a default color.
+TEST_P(Texture2DTest, TexStorageWithPBO)
+{
+ if (extensionEnabled("NV_pixel_buffer_object"))
+ {
+ int width = getWindowWidth();
+ int height = getWindowHeight();
+
+ GLuint tex2D;
+ glGenTextures(1, &tex2D);
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, tex2D);
+
+ // Fill with red
+ std::vector<GLubyte> pixels(3 * 16 * 16);
+ for (size_t pixelId = 0; pixelId < 16 * 16; ++pixelId)
+ {
+ pixels[pixelId * 3 + 0] = 255;
+ pixels[pixelId * 3 + 1] = 0;
+ pixels[pixelId * 3 + 2] = 0;
+ }
+
+ // Read 16x16 region from red backbuffer to PBO
+ GLuint pbo;
+ glGenBuffers(1, &pbo);
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo);
+ glBufferData(GL_PIXEL_UNPACK_BUFFER, 3 * 16 * 16, pixels.data(), GL_STATIC_DRAW);
+
+ // ANGLE internally uses RGBA as the DirectX format for RGB images
+ // therefore glTexStorage2DEXT initializes the image to a default color to get a consistent alpha color.
+ // The data is kept in a CPU-side image and the image is marked as dirty.
+ glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGB8, 16, 16);
+
+ // Initializes the color of the upper-left 8x8 pixels, leaves the other pixels untouched.
+ // glTexSubImage2D should take into account that the image is dirty.
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 8, 8, GL_RGB, GL_UNSIGNED_BYTE, NULL);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ setUpProgram();
+
+ glUseProgram(mProgram);
+ glUniform1i(mTexture2DUniformLocation, 0);
+ drawQuad(mProgram, "position", 0.5f);
+ glDeleteTextures(1, &tex2D);
+ glDeleteBuffers(1, &pbo);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_PIXEL_EQ(3 * width / 4, 3 * height / 4, 0, 0, 0, 255);
+ EXPECT_PIXEL_EQ(width / 4, height / 4, 255, 0, 0, 255);
+ }
+}
+
+// See description on testFloatCopySubImage
+TEST_P(Texture2DTest, CopySubImageFloat_R_R)
+{
+ testFloatCopySubImage(1, 1);
+}
+
+TEST_P(Texture2DTest, CopySubImageFloat_RG_R)
+{
+ testFloatCopySubImage(2, 1);
+}
+
+TEST_P(Texture2DTest, CopySubImageFloat_RG_RG)
+{
+ testFloatCopySubImage(2, 2);
+}
+
+TEST_P(Texture2DTest, CopySubImageFloat_RGB_R)
+{
+ if (IsIntel() && IsLinux())
+ {
+ // TODO(cwallez): Fix on Linux Intel drivers (http://anglebug.com/1346)
+ std::cout << "Test disabled on Linux Intel OpenGL." << std::endl;
+ return;
+ }
+
+ testFloatCopySubImage(3, 1);
+}
+
+TEST_P(Texture2DTest, CopySubImageFloat_RGB_RG)
+{
+ if (IsIntel() && IsLinux())
+ {
+ // TODO(cwallez): Fix on Linux Intel drivers (http://anglebug.com/1346)
+ std::cout << "Test disabled on Linux Intel OpenGL." << std::endl;
+ return;
+ }
+
+ testFloatCopySubImage(3, 2);
+}
+
+TEST_P(Texture2DTest, CopySubImageFloat_RGB_RGB)
+{
+ if (IsIntel() && IsLinux())
+ {
+ // TODO(cwallez): Fix on Linux Intel drivers (http://anglebug.com/1346)
+ std::cout << "Test disabled on Linux Intel OpenGL." << std::endl;
+ return;
+ }
+
+ // TODO (bug 1284): Investigate RGBA32f D3D SDK Layers messages on D3D11_FL9_3
+ if (IsD3D11_FL93())
+ {
+ std::cout << "Test skipped on Feature Level 9_3." << std::endl;
+ return;
+ }
+
+ testFloatCopySubImage(3, 3);
+}
+
+TEST_P(Texture2DTest, CopySubImageFloat_RGBA_R)
+{
+ testFloatCopySubImage(4, 1);
+}
+
+TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RG)
+{
+ testFloatCopySubImage(4, 2);
+}
+
+TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RGB)
+{
+ // TODO (bug 1284): Investigate RGBA32f D3D SDK Layers messages on D3D11_FL9_3
+ if (IsD3D11_FL93())
+ {
+ std::cout << "Test skipped on Feature Level 9_3." << std::endl;
+ return;
+ }
+
+ testFloatCopySubImage(4, 3);
+}
+
+TEST_P(Texture2DTest, CopySubImageFloat_RGBA_RGBA)
+{
+ // TODO (bug 1284): Investigate RGBA32f D3D SDK Layers messages on D3D11_FL9_3
+ if (IsD3D11_FL93())
+ {
+ std::cout << "Test skipped on Feature Level 9_3." << std::endl;
+ return;
+ }
+
+ testFloatCopySubImage(4, 4);
+}
+
+// Port of https://www.khronos.org/registry/webgl/conformance-suites/1.0.3/conformance/textures/texture-npot.html
+// Run against GL_ALPHA/UNSIGNED_BYTE format, to ensure that D3D11 Feature Level 9_3 correctly handles GL_ALPHA
+TEST_P(Texture2DTest, TextureNPOT_GL_ALPHA_UBYTE)
+{
+ const int npotTexSize = 5;
+ const int potTexSize = 4; // Should be less than npotTexSize
+ GLuint tex2D;
+
+ if (extensionEnabled("GL_OES_texture_npot"))
+ {
+ // This test isn't applicable if texture_npot is enabled
+ return;
+ }
+
+ setUpProgram();
+
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+
+ // Default unpack alignment is 4. The values of 'pixels' below needs it to be 1.
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ glActiveTexture(GL_TEXTURE0);
+ glGenTextures(1, &tex2D);
+ glBindTexture(GL_TEXTURE_2D, tex2D);
+
+ std::vector<GLubyte> pixels(1 * npotTexSize * npotTexSize);
+ for (size_t pixelId = 0; pixelId < npotTexSize * npotTexSize; ++pixelId)
+ {
+ pixels[pixelId] = 64;
+ }
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+
+ // Check that an NPOT texture not on level 0 generates INVALID_VALUE
+ glTexImage2D(GL_TEXTURE_2D, 1, GL_ALPHA, npotTexSize, npotTexSize, 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels.data());
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ // Check that an NPOT texture on level 0 succeeds
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, npotTexSize, npotTexSize, 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels.data());
+ EXPECT_GL_NO_ERROR();
+
+ // Check that generateMipmap fails on NPOT
+ glGenerateMipmap(GL_TEXTURE_2D);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ // Check that nothing is drawn if filtering is not correct for NPOT
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glClear(GL_COLOR_BUFFER_BIT);
+ drawQuad(mProgram, "position", 1.0f);
+ EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 255);
+
+ // NPOT texture with TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR);
+ glClear(GL_COLOR_BUFFER_BIT);
+ drawQuad(mProgram, "position", 1.0f);
+ EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 255);
+
+ // NPOT texture with TEXTURE_MIN_FILTER set to LINEAR should draw
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glClear(GL_COLOR_BUFFER_BIT);
+ drawQuad(mProgram, "position", 1.0f);
+ EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 64);
+
+ // Check that glTexImage2D for POT texture succeeds
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, potTexSize, potTexSize, 0, GL_ALPHA, GL_UNSIGNED_BYTE, pixels.data());
+ EXPECT_GL_NO_ERROR();
+
+ // Check that generateMipmap for an POT texture succeeds
+ glGenerateMipmap(GL_TEXTURE_2D);
+ EXPECT_GL_NO_ERROR();
+
+ // POT texture with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ glClear(GL_COLOR_BUFFER_BIT);
+ drawQuad(mProgram, "position", 1.0f);
+ EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 64);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test to ensure that glTexSubImage2D always accepts data for non-power-of-two subregions.
+// ANGLE previously rejected this if GL_OES_texture_npot wasn't active, which is incorrect.
+TEST_P(Texture2DTest, NPOTSubImageParameters)
+{
+ // TODO(geofflang): Allow the GL backend to accept SubImage calls with a null data ptr. (bug
+ // 1278)
+ if (getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE ||
+ getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE)
+ {
+ std::cout << "Test disabled on OpenGL." << std::endl;
+ return;
+ }
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+
+ // Create an 8x8 (i.e. power-of-two) texture.
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glGenerateMipmap(GL_TEXTURE_2D);
+
+ // Supply a 3x3 (i.e. non-power-of-two) subimage to the texture.
+ // This should always work, even if GL_OES_texture_npot isn't active.
+ glTexSubImage2D(GL_TEXTURE_2D, 1, 0, 0, 3, 3, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test to check that texture completeness is determined correctly when the texture base level is
+// greater than 0, and also that level 0 is not sampled when base level is greater than 0.
+TEST_P(Texture2DTestES3, DrawWithBaseLevel1)
+{
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+
+ std::vector<GLColor> texDataRed(4u * 4u, GLColor::red);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE, texDataRed.data());
+ std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green);
+ glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ texDataGreen.data());
+ glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ texDataGreen.data());
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1);
+
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
+}
+
+// Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range do not
+// have images defined.
+TEST_P(Texture2DTestES3, DrawWithLevelsOutsideRangeUndefined)
+{
+ if (IsAMD() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ // Observed crashing on AMD. Oddly the crash only happens with 2D textures, not 3D or array.
+ std::cout << "Test skipped on AMD OpenGL." << std::endl;
+ return;
+ }
+ if (IsOSX())
+ {
+ // Observed incorrect rendering on OSX.
+ std::cout << "Test skipped on OSX." << std::endl;
+ return;
+ }
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green);
+ glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ texDataGreen.data());
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
+
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
+}
+
+// Test that drawing works correctly when level 0 is undefined and base level is 1.
+TEST_P(Texture2DTestES3, DrawWithLevelZeroUndefined)
+{
+ if (IsAMD() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ // Observed crashing on AMD. Oddly the crash only happens with 2D textures, not 3D or array.
+ std::cout << "Test skipped on AMD OpenGL." << std::endl;
+ return;
+ }
+ if (IsOSX())
+ {
+ // Observed incorrect rendering on OSX.
+ std::cout << "Test skipped on OSX." << std::endl;
+ return;
+ }
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green);
+ glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ texDataGreen.data());
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2);
+
+ EXPECT_GL_NO_ERROR();
+
+ // Texture is incomplete.
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black);
+
+ glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ texDataGreen.data());
+
+ // Texture is now complete.
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
+}
+
+// Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range have
+// dimensions that don't fit the images inside the range.
+// GLES 3.0.4 section 3.8.13 Texture completeness
+TEST_P(Texture2DTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions)
+{
+ if (IsOSX())
+ {
+ // Observed incorrect rendering on OSX.
+ std::cout << "Test skipped on OSX." << std::endl;
+ return;
+ }
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ std::vector<GLColor> texDataRed(8u * 8u, GLColor::red);
+ std::vector<GLColor> texDataGreen(2u * 2u, GLColor::green);
+ std::vector<GLColor> texDataCyan(2u * 2u, GLColor::cyan);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+
+ // Two levels that are initially unused.
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, texDataRed.data());
+ glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ texDataCyan.data());
+
+ // One level that is used - only this level should affect completeness.
+ glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ texDataGreen.data());
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
+
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
+
+ if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ // Intel was observed drawing color 0,0,0,0 instead of the texture color after the base
+ // level was changed.
+ std::cout << "Test partially skipped on Intel OpenGL." << std::endl;
+ return;
+ }
+
+ // Switch the level that is being used to the cyan level 2.
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 2);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2);
+
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan);
+}
+
+// Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range do not
+// have images defined.
+TEST_P(Texture3DTestES3, DrawWithLevelsOutsideRangeUndefined)
+{
+ if (IsOSX())
+ {
+ // Observed incorrect rendering on OSX.
+ std::cout << "Test skipped on OSX." << std::endl;
+ return;
+ }
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_3D, mTexture3D);
+ std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green);
+ glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ texDataGreen.data());
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 1);
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1);
+
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
+}
+
+// Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range have
+// dimensions that don't fit the images inside the range.
+// GLES 3.0.4 section 3.8.13 Texture completeness
+TEST_P(Texture3DTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions)
+{
+ if (IsOSX())
+ {
+ // Observed incorrect rendering on OSX.
+ std::cout << "Test skipped on OSX." << std::endl;
+ return;
+ }
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_3D, mTexture3D);
+ std::vector<GLColor> texDataRed(8u * 8u * 8u, GLColor::red);
+ std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green);
+ std::vector<GLColor> texDataCyan(2u * 2u * 2u, GLColor::cyan);
+
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+
+ // Two levels that are initially unused.
+ glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ texDataRed.data());
+ glTexImage3D(GL_TEXTURE_3D, 2, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ texDataCyan.data());
+
+ // One level that is used - only this level should affect completeness.
+ glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ texDataGreen.data());
+
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 1);
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1);
+
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
+
+ if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ // Intel was observed drawing color 0,0,0,0 instead of the texture color after the base
+ // level was changed.
+ std::cout << "Test partially skipped on Intel OpenGL." << std::endl;
+ return;
+ }
+
+ // Switch the level that is being used to the cyan level 2.
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 2);
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 2);
+
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan);
+}
+
+// Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range do not
+// have images defined.
+TEST_P(Texture2DArrayTestES3, DrawWithLevelsOutsideRangeUndefined)
+{
+ if (IsOSX())
+ {
+ // Observed incorrect rendering on OSX.
+ std::cout << "Test skipped on OSX." << std::endl;
+ return;
+ }
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D_ARRAY, m2DArrayTexture);
+ std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green);
+ glTexImage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ texDataGreen.data());
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 1);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 1);
+
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
+}
+
+// Test that drawing works correctly when levels outside the BASE_LEVEL/MAX_LEVEL range have
+// dimensions that don't fit the images inside the range.
+// GLES 3.0.4 section 3.8.13 Texture completeness
+TEST_P(Texture2DArrayTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions)
+{
+ if (IsOSX())
+ {
+ // Observed incorrect rendering on OSX.
+ std::cout << "Test skipped on OSX." << std::endl;
+ return;
+ }
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_3D, m2DArrayTexture);
+ std::vector<GLColor> texDataRed(8u * 8u * 8u, GLColor::red);
+ std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green);
+ std::vector<GLColor> texDataCyan(2u * 2u * 2u, GLColor::cyan);
+
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+
+ // Two levels that are initially unused.
+ glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ texDataRed.data());
+ glTexImage3D(GL_TEXTURE_2D_ARRAY, 2, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ texDataCyan.data());
+
+ // One level that is used - only this level should affect completeness.
+ glTexImage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ texDataGreen.data());
+
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 1);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 1);
+
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
+
+ if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ // Intel was observed drawing color 0,0,0,0 instead of the texture color after the base
+ // level was changed.
+ std::cout << "Test partially skipped on Intel OpenGL." << std::endl;
+ return;
+ }
+ if (IsNVIDIA() && (getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE ||
+ getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE))
+ {
+ // NVIDIA was observed drawing color 0,0,0,0 instead of the texture color after the base
+ // level was changed.
+ std::cout << "Test partially skipped on NVIDIA OpenGL." << std::endl;
+ return;
+ }
+
+ // Switch the level that is being used to the cyan level 2.
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BASE_LEVEL, 2);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, 2);
+
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan);
+}
+
+// Test that texture completeness is updated if texture max level changes.
+// GLES 3.0.4 section 3.8.13 Texture completeness
+TEST_P(Texture2DTestES3, TextureCompletenessChangesWithMaxLevel)
+{
+ if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ // Intel was observed having wrong behavior after the texture is made incomplete by changing
+ // the base level.
+ std::cout << "Test skipped on Intel OpenGL." << std::endl;
+ return;
+ }
+ if (IsOSX())
+ {
+ // Observed incorrect rendering on OSX.
+ std::cout << "Test skipped on OSX." << std::endl;
+ return;
+ }
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ std::vector<GLColor> texDataGreen(8u * 8u, GLColor::green);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+
+ // A level that is initially unused.
+ glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ texDataGreen.data());
+
+ // One level that is initially used - only this level should affect completeness.
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ texDataGreen.data());
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
+
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
+
+ // Switch the max level to level 1. The levels within the used range now have inconsistent
+ // dimensions and the texture should be incomplete.
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
+
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black);
+}
+
+// Test that 3D texture completeness is updated if texture max level changes.
+// GLES 3.0.4 section 3.8.13 Texture completeness
+TEST_P(Texture3DTestES3, Texture3DCompletenessChangesWithMaxLevel)
+{
+ if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ // Intel was observed having wrong behavior after the texture is made incomplete by changing
+ // the base level.
+ std::cout << "Test skipped on Intel OpenGL." << std::endl;
+ return;
+ }
+ if (IsOSX())
+ {
+ // Observed incorrect rendering on OSX.
+ std::cout << "Test skipped on OSX." << std::endl;
+ return;
+ }
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_3D, mTexture3D);
+ std::vector<GLColor> texDataGreen(2u * 2u * 2u, GLColor::green);
+
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+
+ // A level that is initially unused.
+ glTexImage3D(GL_TEXTURE_3D, 1, GL_RGBA8, 1, 1, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ texDataGreen.data());
+
+ // One level that is initially used - only this level should affect completeness.
+ glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 2, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ texDataGreen.data());
+
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_BASE_LEVEL, 0);
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 0);
+
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
+
+ // Switch the max level to level 1. The levels within the used range now have inconsistent
+ // dimensions and the texture should be incomplete.
+ glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAX_LEVEL, 1);
+
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black);
+}
+
+// Test that texture completeness is updated if texture base level changes.
+// GLES 3.0.4 section 3.8.13 Texture completeness
+TEST_P(Texture2DTestES3, TextureCompletenessChangesWithBaseLevel)
+{
+ if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ // Intel was observed having wrong behavior after the texture is made incomplete by changing
+ // the base level.
+ std::cout << "Test skipped on Intel OpenGL." << std::endl;
+ return;
+ }
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ std::vector<GLColor> texDataGreen(8u * 8u, GLColor::green);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+
+ // Two levels that are initially unused.
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ texDataGreen.data());
+ glTexImage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ texDataGreen.data());
+
+ // One level that is initially used - only this level should affect completeness.
+ glTexImage2D(GL_TEXTURE_2D, 2, GL_RGBA8, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ texDataGreen.data());
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 2);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 2);
+
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
+
+ // Switch the base level to level 1. The levels within the used range now have inconsistent
+ // dimensions and the texture should be incomplete.
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1);
+
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black);
+}
+
+// Test that texture is not complete if base level is greater than max level.
+// GLES 3.0.4 section 3.8.13 Texture completeness
+TEST_P(Texture2DTestES3, TextureBaseLevelGreaterThanMaxLevel)
+{
+ if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ // Intel Windows OpenGL driver crashes if the base level of a non-immutable texture is out
+ // of range.
+ std::cout << "Test skipped on Intel OpenGL." << std::endl;
+ return;
+ }
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::green);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 10000);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
+
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ // Texture should be incomplete.
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::black);
+}
+
+// Test that immutable texture base level and max level are clamped.
+// GLES 3.0.4 section 3.8.10 subsection Mipmapping
+TEST_P(Texture2DTestES3, ImmutableTextureBaseLevelOutOfRange)
+{
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1);
+
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::green);
+
+ // For immutable-format textures, base level should be clamped to [0, levels - 1], and max level
+ // should be clamped to [base_level, levels - 1].
+ // GLES 3.0.4 section 3.8.10 subsection Mipmapping
+ // In the case of this test, those rules make the effective base level and max level 0.
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 10000);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 10000);
+
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ // Texture should be complete.
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
+}
+
+// Test that changing base level works when it affects the format of the texture.
+TEST_P(Texture2DTestES3, TextureFormatChangesWithBaseLevel)
+{
+ if (IsNVIDIA() && IsOpenGL())
+ {
+ // Observed rendering corruption on NVIDIA OpenGL.
+ std::cout << "Test skipped on NVIDIA OpenGL." << std::endl;
+ return;
+ }
+ if (IsIntel() && IsDesktopOpenGL())
+ {
+ // Observed incorrect rendering on Intel OpenGL.
+ std::cout << "Test skipped on Intel OpenGL." << std::endl;
+ return;
+ }
+ if (IsAMD() && IsDesktopOpenGL())
+ {
+ // Observed incorrect rendering on AMD OpenGL.
+ std::cout << "Test skipped on AMD OpenGL." << std::endl;
+ return;
+ }
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ std::vector<GLColor> texDataCyan(4u * 4u, GLColor::cyan);
+ std::vector<GLColor> texDataGreen(4u * 4u, GLColor::green);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+
+ // RGBA8 level that's initially unused.
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ texDataCyan.data());
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
+
+ // RG8 level that's initially used, with consistent dimensions with level 0 but a different
+ // format. It reads green channel data from the green and alpha channels of texDataGreen
+ // (this is a bit hacky but works).
+ glTexImage2D(GL_TEXTURE_2D, 1, GL_RG8, 2, 2, 0, GL_RG, GL_UNSIGNED_BYTE, texDataGreen.data());
+
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
+
+ // Switch the texture to use the cyan level 0 with the RGBA format.
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
+
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::cyan);
+}
+
+// Test that setting a texture image works when base level is out of range.
+TEST_P(Texture2DTestES3, SetImageWhenBaseLevelOutOfRange)
+{
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 10000);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 10000);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::green);
+
+ EXPECT_GL_NO_ERROR();
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ // Texture should be complete.
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
+}
+
+// In the D3D11 renderer, we need to initialize some texture formats, to fill empty channels. EG RBA->RGBA8, with 1.0
+// in the alpha channel. This test covers a bug where redefining array textures with these formats does not work as
+// expected.
+TEST_P(Texture2DArrayTestES3, RedefineInittableArray)
+{
+ std::vector<GLubyte> pixelData;
+ for (size_t count = 0; count < 5000; count++)
+ {
+ pixelData.push_back(0u);
+ pixelData.push_back(255u);
+ pixelData.push_back(0u);
+ }
+
+ glBindTexture(GL_TEXTURE_2D_ARRAY, m2DArrayTexture);
+ glUseProgram(mProgram);
+ glUniform1i(mTextureArrayLocation, 0);
+
+ // The first draw worked correctly.
+ glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 4, 4, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, &pixelData[0]);
+
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT);
+ glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT);
+ drawQuad(mProgram, "position", 1.0f);
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
+
+ // The dimension of the respecification must match the original exactly to trigger the bug.
+ glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGB, 4, 4, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, &pixelData[0]);
+ drawQuad(mProgram, "position", 1.0f);
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
+
+ ASSERT_GL_NO_ERROR();
+}
+
+// Test shadow sampler and regular non-shadow sampler coexisting in the same shader.
+// This test is needed especially to confirm that sampler registers get assigned correctly on
+// the HLSL backend even when there's a mix of different HLSL sampler and texture types.
+TEST_P(ShadowSamplerPlusSampler3DTestES3, ShadowSamplerPlusSampler3DDraw)
+{
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_3D, mTexture3D);
+ GLubyte texData[4];
+ texData[0] = 0;
+ texData[1] = 60;
+ texData[2] = 0;
+ texData[3] = 255;
+ glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, texData);
+
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, mTextureShadow);
+ GLfloat depthTexData[1];
+ depthTexData[0] = 0.5f;
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 1, 1, 0, GL_DEPTH_COMPONENT, GL_FLOAT,
+ depthTexData);
+
+ glUseProgram(mProgram);
+ glUniform1f(mDepthRefUniformLocation, 0.3f);
+ glUniform1i(mTexture3DUniformLocation, 0);
+ glUniform1i(mTextureShadowUniformLocation, 1);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_GL_NO_ERROR();
+ // The shader writes 0.5 * <comparison result (1.0)> + <texture color>
+ EXPECT_PIXEL_NEAR(0, 0, 128, 188, 128, 255, 2);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_GREATER);
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_GL_NO_ERROR();
+ // The shader writes 0.5 * <comparison result (0.0)> + <texture color>
+ EXPECT_PIXEL_NEAR(0, 0, 0, 60, 0, 255, 2);
+}
+
+// Test multiple different sampler types in the same shader.
+// This test makes sure that even if sampler / texture registers get grouped together based on type
+// or otherwise get shuffled around in the HLSL backend of the shader translator, the D3D renderer
+// still has the right register index information for each ESSL sampler.
+// The tested ESSL samplers have the following types in D3D11 HLSL:
+// sampler2D: Texture2D + SamplerState
+// samplerCube: TextureCube + SamplerState
+// sampler2DShadow: Texture2D + SamplerComparisonState
+// samplerCubeShadow: TextureCube + SamplerComparisonState
+TEST_P(SamplerTypeMixTestES3, SamplerTypeMixDraw)
+{
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ GLubyte texData[4];
+ texData[0] = 0;
+ texData[1] = 0;
+ texData[2] = 120;
+ texData[3] = 255;
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, texData);
+
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCube);
+ texData[0] = 0;
+ texData[1] = 90;
+ texData[2] = 0;
+ texData[3] = 255;
+ glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_RGBA8, 1, 1);
+ glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE,
+ texData);
+
+ glActiveTexture(GL_TEXTURE2);
+ glBindTexture(GL_TEXTURE_2D, mTexture2DShadow);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
+ GLfloat depthTexData[1];
+ depthTexData[0] = 0.5f;
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT32F, 1, 1, 0, GL_DEPTH_COMPONENT, GL_FLOAT,
+ depthTexData);
+
+ glActiveTexture(GL_TEXTURE3);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, mTextureCubeShadow);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
+ depthTexData[0] = 0.2f;
+ glTexStorage2D(GL_TEXTURE_CUBE_MAP, 1, GL_DEPTH_COMPONENT32F, 1, 1);
+ glTexSubImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, 0, 0, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT,
+ depthTexData);
+
+ EXPECT_GL_NO_ERROR();
+
+ glUseProgram(mProgram);
+ glUniform1f(mDepthRefUniformLocation, 0.3f);
+ glUniform1i(mTexture2DUniformLocation, 0);
+ glUniform1i(mTextureCubeUniformLocation, 1);
+ glUniform1i(mTexture2DShadowUniformLocation, 2);
+ glUniform1i(mTextureCubeShadowUniformLocation, 3);
+
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_GL_NO_ERROR();
+ // The shader writes:
+ // <texture 2d color> +
+ // <cube map color> +
+ // 0.25 * <comparison result (1.0)> +
+ // 0.125 * <comparison result (0.0)>
+ EXPECT_PIXEL_NEAR(0, 0, 64, 154, 184, 255, 2);
+}
+
+// Test different base levels on textures accessed through the same sampler array.
+// Calling textureSize() on the samplers hits the D3D sampler metadata workaround.
+TEST_P(TextureSizeTextureArrayTest, BaseLevelVariesInTextureArray)
+{
+ if ((IsAMD() || IsIntel()) && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
+ {
+ std::cout << "Test skipped on Intel and AMD D3D." << std::endl;
+ return;
+ }
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture2DA);
+ GLsizei size = 64;
+ for (GLint level = 0; level < 7; ++level)
+ {
+ ASSERT_LT(0, size);
+ glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ nullptr);
+ size = size / 2;
+ }
+ ASSERT_EQ(0, size);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 1);
+
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, mTexture2DB);
+ size = 128;
+ for (GLint level = 0; level < 8; ++level)
+ {
+ ASSERT_LT(0, size);
+ glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, size, size, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ nullptr);
+ size = size / 2;
+ }
+ ASSERT_EQ(0, size);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 3);
+ EXPECT_GL_NO_ERROR();
+
+ glUseProgram(mProgram);
+ glUniform1i(mTexture0Location, 0);
+ glUniform1i(mTexture1Location, 1);
+
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_GL_NO_ERROR();
+ // Red channel: width of level 1 of texture A: 32.
+ // Green channel: width of level 3 of texture B: 16.
+ EXPECT_PIXEL_NEAR(0, 0, 32, 16, 0, 255, 2);
+}
+
+// When sampling a texture without an alpha channel, "1" is returned as the alpha value.
+// ES 3.0.4 table 3.24
+TEST_P(Texture2DTestES3, TextureRGBImplicitAlpha1)
+{
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, nullptr);
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_ALPHA_EQ(0, 0, 255);
+}
+
+// When sampling a texture without an alpha channel, "1" is returned as the alpha value.
+// ES 3.0.4 table 3.24
+TEST_P(Texture2DTestES3, TextureLuminanceImplicitAlpha1)
+{
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_UNSIGNED_BYTE, nullptr);
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_ALPHA_EQ(0, 0, 255);
+}
+
+// When sampling a texture without an alpha channel, "1" is returned as the alpha value.
+// ES 3.0.4 table 3.24
+TEST_P(Texture2DTestES3, TextureLuminance32ImplicitAlpha1)
+{
+ if (extensionEnabled("GL_OES_texture_float"))
+ {
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_FLOAT, nullptr);
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_ALPHA_EQ(0, 0, 255);
+ }
+}
+
+// When sampling a texture without an alpha channel, "1" is returned as the alpha value.
+// ES 3.0.4 table 3.24
+TEST_P(Texture2DTestES3, TextureLuminance16ImplicitAlpha1)
+{
+ if (extensionEnabled("GL_OES_texture_half_float"))
+ {
+ if (IsNVIDIA() && IsOpenGLES())
+ {
+ std::cout << "Test skipped on NVIDIA" << std::endl;
+ return;
+ }
+ // TODO(ynovikov): re-enable once root cause of http://anglebug.com/1420 is fixed
+ if (IsAndroid() && IsAdreno() && IsOpenGLES())
+ {
+ std::cout << "Test skipped on Adreno OpenGLES on Android." << std::endl;
+ return;
+ }
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, 1, 1, 0, GL_LUMINANCE, GL_HALF_FLOAT_OES,
+ nullptr);
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_ALPHA_EQ(0, 0, 255);
+ }
+}
+
+// When sampling a texture without an alpha channel, "1" is returned as the alpha value.
+// ES 3.0.4 table 3.24
+TEST_P(Texture2DUnsignedIntegerAlpha1TestES3, TextureRGB8UIImplicitAlpha1)
+{
+ if (IsIntel())
+ {
+ std::cout << "Test disabled on Intel." << std::endl;
+ return;
+ }
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_BYTE, nullptr);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_ALPHA_EQ(0, 0, 255);
+}
+
+// When sampling a texture without an alpha channel, "1" is returned as the alpha value.
+// ES 3.0.4 table 3.24
+TEST_P(Texture2DIntegerAlpha1TestES3, TextureRGB8IImplicitAlpha1)
+{
+ if (IsIntel())
+ {
+ std::cout << "Test disabled on Intel." << std::endl;
+ return;
+ }
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8I, 1, 1, 0, GL_RGB_INTEGER, GL_BYTE, nullptr);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_ALPHA_EQ(0, 0, 255);
+}
+
+// When sampling a texture without an alpha channel, "1" is returned as the alpha value.
+// ES 3.0.4 table 3.24
+TEST_P(Texture2DUnsignedIntegerAlpha1TestES3, TextureRGB16UIImplicitAlpha1)
+{
+ if (IsIntel())
+ {
+ std::cout << "Test disabled on Intel." << std::endl;
+ return;
+ }
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB16UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_SHORT, nullptr);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_ALPHA_EQ(0, 0, 255);
+}
+
+// When sampling a texture without an alpha channel, "1" is returned as the alpha value.
+// ES 3.0.4 table 3.24
+TEST_P(Texture2DIntegerAlpha1TestES3, TextureRGB16IImplicitAlpha1)
+{
+ if (IsIntel())
+ {
+ std::cout << "Test disabled on Intel." << std::endl;
+ return;
+ }
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB16I, 1, 1, 0, GL_RGB_INTEGER, GL_SHORT, nullptr);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_ALPHA_EQ(0, 0, 255);
+}
+
+// When sampling a texture without an alpha channel, "1" is returned as the alpha value.
+// ES 3.0.4 table 3.24
+TEST_P(Texture2DUnsignedIntegerAlpha1TestES3, TextureRGB32UIImplicitAlpha1)
+{
+ if (IsIntel())
+ {
+ std::cout << "Test disabled on Intel." << std::endl;
+ return;
+ }
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32UI, 1, 1, 0, GL_RGB_INTEGER, GL_UNSIGNED_INT, nullptr);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_ALPHA_EQ(0, 0, 255);
+}
+
+// When sampling a texture without an alpha channel, "1" is returned as the alpha value.
+// ES 3.0.4 table 3.24
+TEST_P(Texture2DIntegerAlpha1TestES3, TextureRGB32IImplicitAlpha1)
+{
+ if (IsIntel())
+ {
+ std::cout << "Test disabled on Intel." << std::endl;
+ return;
+ }
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB32I, 1, 1, 0, GL_RGB_INTEGER, GL_INT, nullptr);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_ALPHA_EQ(0, 0, 255);
+}
+
+// When sampling a texture without an alpha channel, "1" is returned as the alpha value.
+// ES 3.0.4 table 3.24
+TEST_P(Texture2DTestES3, TextureRGBSNORMImplicitAlpha1)
+{
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8_SNORM, 1, 1, 0, GL_RGB, GL_BYTE, nullptr);
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_ALPHA_EQ(0, 0, 255);
+}
+
+// When sampling a texture without an alpha channel, "1" is returned as the alpha value.
+// ES 3.0.4 table 3.24
+TEST_P(Texture2DTestES3, TextureRGB9E5ImplicitAlpha1)
+{
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB9_E5, 1, 1, 0, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV,
+ nullptr);
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_ALPHA_EQ(0, 0, 255);
+}
+
+// When sampling a texture without an alpha channel, "1" is returned as the alpha value.
+// ES 3.0.4 table 3.24
+TEST_P(Texture2DTestES3, TextureCOMPRESSEDRGB8ETC2ImplicitAlpha1)
+{
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB8_ETC2, 1, 1, 0, 8, nullptr);
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_ALPHA_EQ(0, 0, 255);
+}
+
+// When sampling a texture without an alpha channel, "1" is returned as the alpha value.
+// ES 3.0.4 table 3.24
+TEST_P(Texture2DTestES3, TextureCOMPRESSEDSRGB8ETC2ImplicitAlpha1)
+{
+ if (IsIntel() && IsLinux())
+ {
+ // TODO(cwallez): Fix on Linux Intel drivers (http://anglebug.com/1346)
+ std::cout << "Test disabled on Linux Intel OpenGL." << std::endl;
+ return;
+ }
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_SRGB8_ETC2, 1, 1, 0, 8, nullptr);
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_ALPHA_EQ(0, 0, 255);
+}
+
+// Use a sampler in a uniform struct.
+TEST_P(SamplerInStructTest, SamplerInStruct)
+{
+ runSamplerInStructTest();
+}
+
+// Use a sampler in a uniform struct that's passed as a function parameter.
+TEST_P(SamplerInStructAsFunctionParameterTest, SamplerInStructAsFunctionParameter)
+{
+ // TODO(ynovikov): re-enable once root cause of http://anglebug.com/1427 is fixed
+ if (IsAndroid() && IsAdreno() && IsOpenGLES())
+ {
+ std::cout << "Test skipped on Adreno OpenGLES on Android." << std::endl;
+ return;
+ }
+
+ if (IsWindows() && IsIntel() && IsOpenGL())
+ {
+ std::cout << "Test skipped on Windows OpenGL on Intel." << std::endl;
+ return;
+ }
+
+ runSamplerInStructTest();
+}
+
+// Use a sampler in a uniform struct array with a struct from the array passed as a function
+// parameter.
+TEST_P(SamplerInStructArrayAsFunctionParameterTest, SamplerInStructArrayAsFunctionParameter)
+{
+ if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ std::cout << "Test skipped on Intel OpenGL." << std::endl;
+ return;
+ }
+ // TODO(ynovikov): re-enable once root cause of http://anglebug.com/1427 is fixed
+ if (IsAndroid() && IsAdreno() && IsOpenGLES())
+ {
+ std::cout << "Test skipped on Adreno OpenGLES on Android." << std::endl;
+ return;
+ }
+ runSamplerInStructTest();
+}
+
+// Use a sampler in a struct inside a uniform struct with the nested struct passed as a function
+// parameter.
+TEST_P(SamplerInNestedStructAsFunctionParameterTest, SamplerInNestedStructAsFunctionParameter)
+{
+ if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ std::cout << "Test skipped on Intel OpenGL." << std::endl;
+ return;
+ }
+ // TODO(ynovikov): re-enable once root cause of http://anglebug.com/1427 is fixed
+ if (IsAndroid() && IsAdreno() && IsOpenGLES())
+ {
+ std::cout << "Test skipped on Adreno OpenGLES on Android." << std::endl;
+ return;
+ }
+ runSamplerInStructTest();
+}
+
+// Make sure that there isn't a name conflict between sampler extracted from a struct and a
+// similarly named uniform.
+TEST_P(SamplerInStructAndOtherVariableTest, SamplerInStructAndOtherVariable)
+{
+ runSamplerInStructTest();
+}
+
+class TextureLimitsTest : public ANGLETest
+{
+ protected:
+ struct RGBA8
+ {
+ uint8_t R, G, B, A;
+ };
+
+ TextureLimitsTest()
+ : mProgram(0), mMaxVertexTextures(0), mMaxFragmentTextures(0), mMaxCombinedTextures(0)
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ ~TextureLimitsTest()
+ {
+ if (mProgram != 0)
+ {
+ glDeleteProgram(mProgram);
+ mProgram = 0;
+
+ if (!mTextures.empty())
+ {
+ glDeleteTextures(static_cast<GLsizei>(mTextures.size()), &mTextures[0]);
+ }
+ }
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &mMaxVertexTextures);
+ glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &mMaxFragmentTextures);
+ glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &mMaxCombinedTextures);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void compileProgramWithTextureCounts(const std::string &vertexPrefix,
+ GLint vertexTextureCount,
+ GLint vertexActiveTextureCount,
+ const std::string &fragPrefix,
+ GLint fragmentTextureCount,
+ GLint fragmentActiveTextureCount)
+ {
+ std::stringstream vertexShaderStr;
+ vertexShaderStr << "attribute vec2 position;\n"
+ << "varying vec4 color;\n"
+ << "varying vec2 texCoord;\n";
+
+ for (GLint textureIndex = 0; textureIndex < vertexTextureCount; ++textureIndex)
+ {
+ vertexShaderStr << "uniform sampler2D " << vertexPrefix << textureIndex << ";\n";
+ }
+
+ vertexShaderStr << "void main() {\n"
+ << " gl_Position = vec4(position, 0, 1);\n"
+ << " texCoord = (position * 0.5) + 0.5;\n"
+ << " color = vec4(0);\n";
+
+ for (GLint textureIndex = 0; textureIndex < vertexActiveTextureCount; ++textureIndex)
+ {
+ vertexShaderStr << " color += texture2D(" << vertexPrefix << textureIndex
+ << ", texCoord);\n";
+ }
+
+ vertexShaderStr << "}";
+
+ std::stringstream fragmentShaderStr;
+ fragmentShaderStr << "varying mediump vec4 color;\n"
+ << "varying mediump vec2 texCoord;\n";
+
+ for (GLint textureIndex = 0; textureIndex < fragmentTextureCount; ++textureIndex)
+ {
+ fragmentShaderStr << "uniform sampler2D " << fragPrefix << textureIndex << ";\n";
+ }
+
+ fragmentShaderStr << "void main() {\n"
+ << " gl_FragColor = color;\n";
+
+ for (GLint textureIndex = 0; textureIndex < fragmentActiveTextureCount; ++textureIndex)
+ {
+ fragmentShaderStr << " gl_FragColor += texture2D(" << fragPrefix << textureIndex
+ << ", texCoord);\n";
+ }
+
+ fragmentShaderStr << "}";
+
+ const std::string &vertexShaderSource = vertexShaderStr.str();
+ const std::string &fragmentShaderSource = fragmentShaderStr.str();
+
+ mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ }
+
+ RGBA8 getPixel(GLint texIndex)
+ {
+ RGBA8 pixel = {static_cast<uint8_t>(texIndex & 0x7u), static_cast<uint8_t>(texIndex >> 3),
+ 0, 255u};
+ return pixel;
+ }
+
+ void initTextures(GLint tex2DCount, GLint texCubeCount)
+ {
+ GLint totalCount = tex2DCount + texCubeCount;
+ mTextures.assign(totalCount, 0);
+ glGenTextures(totalCount, &mTextures[0]);
+ ASSERT_GL_NO_ERROR();
+
+ std::vector<RGBA8> texData(16 * 16);
+
+ GLint texIndex = 0;
+ for (; texIndex < tex2DCount; ++texIndex)
+ {
+ texData.assign(texData.size(), getPixel(texIndex));
+ glActiveTexture(GL_TEXTURE0 + texIndex);
+ glBindTexture(GL_TEXTURE_2D, mTextures[texIndex]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ &texData[0]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+
+ ASSERT_GL_NO_ERROR();
+
+ for (; texIndex < texCubeCount; ++texIndex)
+ {
+ texData.assign(texData.size(), getPixel(texIndex));
+ glActiveTexture(GL_TEXTURE0 + texIndex);
+ glBindTexture(GL_TEXTURE_CUBE_MAP, mTextures[texIndex]);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0, GL_RGBA, 16, 16, 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, &texData[0]);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, 0, GL_RGBA, 16, 16, 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, &texData[0]);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, 0, GL_RGBA, 16, 16, 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, &texData[0]);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, 0, GL_RGBA, 16, 16, 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, &texData[0]);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, 0, GL_RGBA, 16, 16, 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, &texData[0]);
+ glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, 0, GL_RGBA, 16, 16, 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, &texData[0]);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ }
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void testWithTextures(GLint vertexTextureCount,
+ const std::string &vertexTexturePrefix,
+ GLint fragmentTextureCount,
+ const std::string &fragmentTexturePrefix)
+ {
+ // Generate textures
+ initTextures(vertexTextureCount + fragmentTextureCount, 0);
+
+ glUseProgram(mProgram);
+ RGBA8 expectedSum = {0};
+ for (GLint texIndex = 0; texIndex < vertexTextureCount; ++texIndex)
+ {
+ std::stringstream uniformNameStr;
+ uniformNameStr << vertexTexturePrefix << texIndex;
+ const std::string &uniformName = uniformNameStr.str();
+ GLint location = glGetUniformLocation(mProgram, uniformName.c_str());
+ ASSERT_NE(-1, location);
+
+ glUniform1i(location, texIndex);
+ RGBA8 contribution = getPixel(texIndex);
+ expectedSum.R += contribution.R;
+ expectedSum.G += contribution.G;
+ }
+
+ for (GLint texIndex = 0; texIndex < fragmentTextureCount; ++texIndex)
+ {
+ std::stringstream uniformNameStr;
+ uniformNameStr << fragmentTexturePrefix << texIndex;
+ const std::string &uniformName = uniformNameStr.str();
+ GLint location = glGetUniformLocation(mProgram, uniformName.c_str());
+ ASSERT_NE(-1, location);
+
+ glUniform1i(location, texIndex + vertexTextureCount);
+ RGBA8 contribution = getPixel(texIndex + vertexTextureCount);
+ expectedSum.R += contribution.R;
+ expectedSum.G += contribution.G;
+ }
+
+ ASSERT_GE(256u, expectedSum.G);
+
+ drawQuad(mProgram, "position", 0.5f);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_PIXEL_EQ(0, 0, expectedSum.R, expectedSum.G, 0, 255);
+ }
+
+ GLuint mProgram;
+ std::vector<GLuint> mTextures;
+ GLint mMaxVertexTextures;
+ GLint mMaxFragmentTextures;
+ GLint mMaxCombinedTextures;
+};
+
+// Test rendering with the maximum vertex texture units.
+TEST_P(TextureLimitsTest, MaxVertexTextures)
+{
+ // TODO(jmadill): Figure out why this fails on Intel.
+ if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ std::cout << "Test skipped on Intel." << std::endl;
+ return;
+ }
+
+ compileProgramWithTextureCounts("tex", mMaxVertexTextures, mMaxVertexTextures, "tex", 0, 0);
+ ASSERT_NE(0u, mProgram);
+ ASSERT_GL_NO_ERROR();
+
+ testWithTextures(mMaxVertexTextures, "tex", 0, "tex");
+}
+
+// Test rendering with the maximum fragment texture units.
+TEST_P(TextureLimitsTest, MaxFragmentTextures)
+{
+ // TODO(jmadill): Figure out why this fails on Intel.
+ if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ std::cout << "Test skipped on Intel." << std::endl;
+ return;
+ }
+
+ compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures, mMaxFragmentTextures);
+ ASSERT_NE(0u, mProgram);
+ ASSERT_GL_NO_ERROR();
+
+ testWithTextures(mMaxFragmentTextures, "tex", 0, "tex");
+}
+
+// Test rendering with maximum combined texture units.
+TEST_P(TextureLimitsTest, MaxCombinedTextures)
+{
+ // TODO(jmadill): Investigate workaround.
+ if (IsIntel() && GetParam() == ES2_OPENGL())
+ {
+ std::cout << "Test skipped on Intel." << std::endl;
+ return;
+ }
+
+ GLint vertexTextures = mMaxVertexTextures;
+
+ if (vertexTextures + mMaxFragmentTextures > mMaxCombinedTextures)
+ {
+ vertexTextures = mMaxCombinedTextures - mMaxFragmentTextures;
+ }
+
+ compileProgramWithTextureCounts("vtex", vertexTextures, vertexTextures, "ftex",
+ mMaxFragmentTextures, mMaxFragmentTextures);
+ ASSERT_NE(0u, mProgram);
+ ASSERT_GL_NO_ERROR();
+
+ testWithTextures(vertexTextures, "vtex", mMaxFragmentTextures, "ftex");
+}
+
+// Negative test for exceeding the number of vertex textures
+TEST_P(TextureLimitsTest, ExcessiveVertexTextures)
+{
+ compileProgramWithTextureCounts("tex", mMaxVertexTextures + 1, mMaxVertexTextures + 1, "tex", 0,
+ 0);
+ ASSERT_EQ(0u, mProgram);
+}
+
+// Negative test for exceeding the number of fragment textures
+TEST_P(TextureLimitsTest, ExcessiveFragmentTextures)
+{
+ compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures + 1,
+ mMaxFragmentTextures + 1);
+ ASSERT_EQ(0u, mProgram);
+}
+
+// Test active vertex textures under the limit, but excessive textures specified.
+TEST_P(TextureLimitsTest, MaxActiveVertexTextures)
+{
+ // TODO(jmadill): Figure out why this fails on Intel.
+ if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ std::cout << "Test skipped on Intel." << std::endl;
+ return;
+ }
+
+ compileProgramWithTextureCounts("tex", mMaxVertexTextures + 4, mMaxVertexTextures, "tex", 0, 0);
+ ASSERT_NE(0u, mProgram);
+ ASSERT_GL_NO_ERROR();
+
+ testWithTextures(mMaxVertexTextures, "tex", 0, "tex");
+}
+
+// Test active fragment textures under the limit, but excessive textures specified.
+TEST_P(TextureLimitsTest, MaxActiveFragmentTextures)
+{
+ // TODO(jmadill): Figure out why this fails on Intel.
+ if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ std::cout << "Test skipped on Intel." << std::endl;
+ return;
+ }
+
+ compileProgramWithTextureCounts("tex", 0, 0, "tex", mMaxFragmentTextures + 4,
+ mMaxFragmentTextures);
+ ASSERT_NE(0u, mProgram);
+ ASSERT_GL_NO_ERROR();
+
+ testWithTextures(0, "tex", mMaxFragmentTextures, "tex");
+}
+
+// Negative test for pointing two sampler uniforms of different types to the same texture.
+// GLES 2.0.25 section 2.10.4 page 39.
+TEST_P(TextureLimitsTest, TextureTypeConflict)
+{
+ const std::string &vertexShader =
+ "attribute vec2 position;\n"
+ "varying float color;\n"
+ "uniform sampler2D tex2D;\n"
+ "uniform samplerCube texCube;\n"
+ "void main() {\n"
+ " gl_Position = vec4(position, 0, 1);\n"
+ " vec2 texCoord = (position * 0.5) + 0.5;\n"
+ " color = texture2D(tex2D, texCoord).x;\n"
+ " color += textureCube(texCube, vec3(texCoord, 0)).x;\n"
+ "}";
+ const std::string &fragmentShader =
+ "varying mediump float color;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(color, 0, 0, 1);\n"
+ "}";
+
+ mProgram = CompileProgram(vertexShader, fragmentShader);
+ ASSERT_NE(0u, mProgram);
+
+ initTextures(1, 0);
+
+ glUseProgram(mProgram);
+ GLint tex2DLocation = glGetUniformLocation(mProgram, "tex2D");
+ ASSERT_NE(-1, tex2DLocation);
+ GLint texCubeLocation = glGetUniformLocation(mProgram, "texCube");
+ ASSERT_NE(-1, texCubeLocation);
+
+ glUniform1i(tex2DLocation, 0);
+ glUniform1i(texCubeLocation, 0);
+ ASSERT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+}
+
+// Negative test for rendering with texture outside the valid range.
+// TODO(jmadill): Possibly adjust the test according to the spec:
+// GLES 3.0.4 section 2.12.7 mentions that specifying an out-of-range sampler uniform value
+// generates an INVALID_VALUE error - GLES 2.0 doesn't yet have this mention.
+TEST_P(TextureLimitsTest, DrawWithTexturePastMaximum)
+{
+ const std::string &vertexShader =
+ "attribute vec2 position;\n"
+ "varying float color;\n"
+ "uniform sampler2D tex2D;\n"
+ "void main() {\n"
+ " gl_Position = vec4(position, 0, 1);\n"
+ " vec2 texCoord = (position * 0.5) + 0.5;\n"
+ " color = texture2D(tex2D, texCoord).x;\n"
+ "}";
+ const std::string &fragmentShader =
+ "varying mediump float color;\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(color, 0, 0, 1);\n"
+ "}";
+
+ mProgram = CompileProgram(vertexShader, fragmentShader);
+ ASSERT_NE(0u, mProgram);
+
+ glUseProgram(mProgram);
+ GLint tex2DLocation = glGetUniformLocation(mProgram, "tex2D");
+ ASSERT_NE(-1, tex2DLocation);
+
+ glUniform1i(tex2DLocation, mMaxCombinedTextures);
+ ASSERT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+}
+
+class Texture2DNorm16TestES3 : public Texture2DTestES3
+{
+ protected:
+ Texture2DNorm16TestES3() : Texture2DTestES3(), mTextures{0, 0, 0}, mFBO(0), mRenderbuffer(0) {}
+
+ void SetUp() override
+ {
+ Texture2DTestES3::SetUp();
+
+ glActiveTexture(GL_TEXTURE0);
+ glGenTextures(3, mTextures);
+ glGenFramebuffers(1, &mFBO);
+ glGenRenderbuffers(1, &mRenderbuffer);
+
+ for (size_t textureIndex = 0; textureIndex < 3; textureIndex++)
+ {
+ glBindTexture(GL_TEXTURE_2D, mTextures[textureIndex]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ }
+
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ glDeleteTextures(3, mTextures);
+ glDeleteFramebuffers(1, &mFBO);
+ glDeleteRenderbuffers(1, &mRenderbuffer);
+
+ Texture2DTestES3::TearDown();
+ }
+
+ void testNorm16Texture(GLint internalformat, GLenum format, GLenum type)
+ {
+ GLushort pixelValue = (type == GL_SHORT) ? 0x7FFF : 0x6A35;
+ GLushort imageData[] = {pixelValue, pixelValue, pixelValue, pixelValue};
+
+ setUpProgram();
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[0],
+ 0);
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[0]);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16_EXT, 1, 1, 0, GL_RGBA, GL_UNSIGNED_SHORT, nullptr);
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 1, 1, 0, format, type, imageData);
+
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ GLubyte expectedValue = (type == GL_SHORT) ? 0xFF : static_cast<GLubyte>(pixelValue >> 8);
+
+ EXPECT_PIXEL_COLOR_EQ(
+ 0, 0, SliceFormatColor(
+ format, GLColor(expectedValue, expectedValue, expectedValue, expectedValue)));
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void testNorm16Render(GLint internalformat, GLenum format, GLenum type)
+ {
+ GLushort pixelValue = 0x6A35;
+ GLushort imageData[] = {pixelValue, pixelValue, pixelValue, pixelValue};
+
+ setUpProgram();
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[1]);
+ glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 1, 1, 0, format, type, nullptr);
+
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTextures[1],
+ 0);
+
+ glBindTexture(GL_TEXTURE_2D, mTextures[2]);
+ glTexImage2D(GL_TEXTURE_2D, 0, internalformat, 1, 1, 0, format, type, imageData);
+
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ GLubyte expectedValue = static_cast<GLubyte>(pixelValue >> 8);
+ EXPECT_PIXEL_COLOR_EQ(
+ 0, 0, SliceFormatColor(
+ format, GLColor(expectedValue, expectedValue, expectedValue, expectedValue)));
+
+ glBindRenderbuffer(GL_RENDERBUFFER, mRenderbuffer);
+ glRenderbufferStorage(GL_RENDERBUFFER, internalformat, 1, 1);
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
+ mRenderbuffer);
+ glBindRenderbuffer(GL_RENDERBUFFER, 0);
+ EXPECT_GL_NO_ERROR();
+
+ glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1);
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, SliceFormatColor(format, GLColor::white));
+
+ glBindFramebuffer(GL_FRAMEBUFFER, 0);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ GLuint mTextures[3];
+ GLuint mFBO;
+ GLuint mRenderbuffer;
+};
+
+// Test texture formats enabled by the GL_EXT_texture_norm16 extension.
+TEST_P(Texture2DNorm16TestES3, TextureNorm16Test)
+{
+ if (!extensionEnabled("GL_EXT_texture_norm16"))
+ {
+ std::cout << "Test skipped due to missing GL_EXT_texture_norm16." << std::endl;
+ return;
+ }
+
+ testNorm16Texture(GL_R16_EXT, GL_RED, GL_UNSIGNED_SHORT);
+ testNorm16Texture(GL_RG16_EXT, GL_RG, GL_UNSIGNED_SHORT);
+ testNorm16Texture(GL_RGB16_EXT, GL_RGB, GL_UNSIGNED_SHORT);
+ testNorm16Texture(GL_RGBA16_EXT, GL_RGBA, GL_UNSIGNED_SHORT);
+ testNorm16Texture(GL_R16_SNORM_EXT, GL_RED, GL_SHORT);
+ testNorm16Texture(GL_RG16_SNORM_EXT, GL_RG, GL_SHORT);
+ testNorm16Texture(GL_RGB16_SNORM_EXT, GL_RGB, GL_SHORT);
+ testNorm16Texture(GL_RGBA16_SNORM_EXT, GL_RGBA, GL_SHORT);
+
+ testNorm16Render(GL_R16_EXT, GL_RED, GL_UNSIGNED_SHORT);
+ testNorm16Render(GL_RG16_EXT, GL_RG, GL_UNSIGNED_SHORT);
+ testNorm16Render(GL_RGBA16_EXT, GL_RGBA, GL_UNSIGNED_SHORT);
+}
+
+// Test that UNPACK_SKIP_IMAGES doesn't have an effect on 2D texture uploads.
+// GLES 3.0.4 section 3.8.3.
+TEST_P(Texture2DTestES3, UnpackSkipImages2D)
+{
+ if (IsIntel() && IsDesktopOpenGL())
+ {
+ std::cout << "Test skipped on Intel OpenGL." << std::endl;
+ return;
+ }
+ // TODO(ynovikov): re-enable once root cause of http://anglebug.com/1429 is fixed
+ if (IsAndroid() && IsAdreno() && IsOpenGLES())
+ {
+ std::cout << "Test skipped on Adreno OpenGLES on Android." << std::endl;
+ return;
+ }
+
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ ASSERT_GL_NO_ERROR();
+
+ // SKIP_IMAGES should not have an effect on uploading 2D textures
+ glPixelStorei(GL_UNPACK_SKIP_IMAGES, 1000);
+ ASSERT_GL_NO_ERROR();
+
+ std::vector<GLColor> pixelsGreen(128u * 128u, GLColor::green);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE,
+ pixelsGreen.data());
+ ASSERT_GL_NO_ERROR();
+
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 128, 128, GL_RGBA, GL_UNSIGNED_BYTE,
+ pixelsGreen.data());
+ ASSERT_GL_NO_ERROR();
+
+ glUseProgram(mProgram);
+ drawQuad(mProgram, "position", 0.5f);
+ ASSERT_GL_NO_ERROR();
+
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
+}
+
+// Test that skip defined in unpack parameters is taken into account when determining whether
+// unpacking source extends outside unpack buffer bounds.
+TEST_P(Texture2DTestES3, UnpackSkipPixelsOutOfBounds)
+{
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ ASSERT_GL_NO_ERROR();
+
+ GLBuffer buf;
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf.get());
+ std::vector<GLColor> pixelsGreen(128u * 128u, GLColor::green);
+ glBufferData(GL_PIXEL_UNPACK_BUFFER, pixelsGreen.size() * 4u, pixelsGreen.data(),
+ GL_DYNAMIC_COPY);
+ ASSERT_GL_NO_ERROR();
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 128, 128, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ ASSERT_GL_NO_ERROR();
+
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, 1);
+ ASSERT_GL_NO_ERROR();
+
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 128, 128, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
+ glPixelStorei(GL_UNPACK_SKIP_ROWS, 1);
+ ASSERT_GL_NO_ERROR();
+
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 128, 128, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+}
+
+// Test that unpacking rows that overlap in a pixel unpack buffer works as expected.
+TEST_P(Texture2DTestES3, UnpackOverlappingRowsFromUnpackBuffer)
+{
+ if (IsD3D11())
+ {
+ std::cout << "Test skipped on D3D." << std::endl;
+ return;
+ }
+ if (IsOSX() && IsAMD())
+ {
+ // Incorrect rendering results seen on OSX AMD.
+ std::cout << "Test skipped on OSX AMD." << std::endl;
+ return;
+ }
+
+ const GLuint width = 8u;
+ const GLuint height = 8u;
+ const GLuint unpackRowLength = 5u;
+ const GLuint unpackSkipPixels = 1u;
+
+ setWindowWidth(width);
+ setWindowHeight(height);
+
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ ASSERT_GL_NO_ERROR();
+
+ GLBuffer buf;
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buf.get());
+ std::vector<GLColor> pixelsGreen((height - 1u) * unpackRowLength + width + unpackSkipPixels,
+ GLColor::green);
+
+ for (GLuint skippedPixel = 0u; skippedPixel < unpackSkipPixels; ++skippedPixel)
+ {
+ pixelsGreen[skippedPixel] = GLColor(255, 0, 0, 255);
+ }
+
+ glBufferData(GL_PIXEL_UNPACK_BUFFER, pixelsGreen.size() * 4u, pixelsGreen.data(),
+ GL_DYNAMIC_COPY);
+ ASSERT_GL_NO_ERROR();
+
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, unpackRowLength);
+ glPixelStorei(GL_UNPACK_SKIP_PIXELS, unpackSkipPixels);
+ ASSERT_GL_NO_ERROR();
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0);
+ ASSERT_GL_NO_ERROR();
+
+ glUseProgram(mProgram);
+ drawQuad(mProgram, "position", 0.5f);
+ ASSERT_GL_NO_ERROR();
+
+ GLuint windowPixelCount = getWindowWidth() * getWindowHeight();
+ std::vector<GLColor> actual(windowPixelCount, GLColor::black);
+ glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGBA, GL_UNSIGNED_BYTE,
+ actual.data());
+ std::vector<GLColor> expected(windowPixelCount, GLColor::green);
+ EXPECT_EQ(expected, actual);
+}
+
+template <typename T>
+T UNorm(double value)
+{
+ return static_cast<T>(value * static_cast<double>(std::numeric_limits<T>::max()));
+}
+
+// Test rendering a depth texture with mipmaps.
+TEST_P(Texture2DTestES3, DepthTexturesWithMipmaps)
+{
+ //TODO(cwallez) this is failing on Intel Win7 OpenGL
+ if (IsIntel() && IsWindows() && IsOpenGL())
+ {
+ std::cout << "Test skipped on Intel OpenGL." << std::endl;
+ return;
+ }
+
+ const int size = getWindowWidth();
+
+ auto dim = [size](int level) { return size >> level; };
+ int levels = gl::log2(size);
+
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ glTexStorage2D(GL_TEXTURE_2D, levels, GL_DEPTH_COMPONENT24, size, size);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ ASSERT_GL_NO_ERROR();
+
+ glUseProgram(mProgram);
+ glUniform1i(mTexture2DUniformLocation, 0);
+
+ std::vector<unsigned char> expected;
+
+ for (int level = 0; level < levels; ++level)
+ {
+ double value = (static_cast<double>(level) / static_cast<double>(levels - 1));
+ expected.push_back(UNorm<unsigned char>(value));
+
+ int levelDim = dim(level);
+
+ ASSERT_GT(levelDim, 0);
+
+ std::vector<unsigned int> initData(levelDim * levelDim, UNorm<unsigned int>(value));
+ glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, levelDim, levelDim, GL_DEPTH_COMPONENT,
+ GL_UNSIGNED_INT, initData.data());
+ }
+ ASSERT_GL_NO_ERROR();
+
+ for (int level = 0; level < levels; ++level)
+ {
+ glViewport(0, 0, dim(level), dim(level));
+ drawQuad(mProgram, "position", 0.5f);
+ GLColor actual = ReadColor(0, 0);
+ EXPECT_NEAR(expected[level], actual.R, 10u);
+ }
+
+ ASSERT_GL_NO_ERROR();
+}
+
+// Tests unpacking into the unsized GL_ALPHA format.
+TEST_P(Texture2DTestES3, UnsizedAlphaUnpackBuffer)
+{
+ // TODO(jmadill): Figure out why this fails on OSX.
+ ANGLE_SKIP_TEST_IF(IsOSX());
+
+ // Initialize the texure.
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, getWindowWidth(), getWindowHeight(), 0, GL_ALPHA,
+ GL_UNSIGNED_BYTE, nullptr);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ std::vector<GLubyte> bufferData(getWindowWidth() * getWindowHeight(), 127);
+
+ // Pull in the color data from the unpack buffer.
+ GLBuffer unpackBuffer;
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, unpackBuffer.get());
+ glBufferData(GL_PIXEL_UNPACK_BUFFER, getWindowWidth() * getWindowHeight(), bufferData.data(),
+ GL_STATIC_DRAW);
+
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, getWindowWidth(), getWindowHeight(), GL_ALPHA,
+ GL_UNSIGNED_BYTE, nullptr);
+
+ // Clear to a weird color to make sure we're drawing something.
+ glClearColor(0.5f, 0.8f, 1.0f, 0.2f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ // Draw with the alpha texture and verify.
+ drawQuad(mProgram, "position", 0.5f);
+
+ ASSERT_GL_NO_ERROR();
+ EXPECT_PIXEL_NEAR(0, 0, 0, 0, 0, 127, 1);
+}
+
+// Ensure stale unpack data doesn't propagate in D3D11.
+TEST_P(Texture2DTestES3, StaleUnpackData)
+{
+ // Init unpack buffer.
+ GLsizei pixelCount = getWindowWidth() * getWindowHeight() / 2;
+ std::vector<GLColor> pixels(pixelCount, GLColor::red);
+
+ GLBuffer unpackBuffer;
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glBindBuffer(GL_PIXEL_UNPACK_BUFFER, unpackBuffer.get());
+ GLsizei bufferSize = pixelCount * sizeof(GLColor);
+ glBufferData(GL_PIXEL_UNPACK_BUFFER, bufferSize, pixels.data(), GL_STATIC_DRAW);
+
+ // Create from unpack buffer.
+ glBindTexture(GL_TEXTURE_2D, mTexture2D);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, getWindowWidth() / 2, getWindowHeight() / 2, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ ASSERT_GL_NO_ERROR();
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::red);
+
+ // Fill unpack with green, recreating buffer.
+ pixels.assign(getWindowWidth() * getWindowHeight(), GLColor::green);
+ GLsizei size2 = getWindowWidth() * getWindowHeight() * sizeof(GLColor);
+ glBufferData(GL_PIXEL_UNPACK_BUFFER, size2, pixels.data(), GL_STATIC_DRAW);
+
+ // Reinit texture with green.
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, getWindowWidth() / 2, getWindowHeight() / 2, GL_RGBA,
+ GL_UNSIGNED_BYTE, nullptr);
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ ASSERT_GL_NO_ERROR();
+ EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
+}
+
+// This test covers a D3D format redefinition bug for 3D textures. The base level format was not
+// being properly checked, and the texture storage of the previous texture format was persisting.
+// This would result in an ASSERT in debug and incorrect rendering in release.
+// See http://anglebug.com/1609 and WebGL 2 test conformance2/misc/views-with-offsets.html.
+TEST_P(Texture3DTestES3, FormatRedefinitionBug)
+{
+ GLTexture tex;
+ glBindTexture(GL_TEXTURE_3D, tex.get());
+ glTexImage3D(GL_TEXTURE_3D, 0, GL_RGBA8, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+
+ GLFramebuffer framebuffer;
+ glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get());
+ glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, tex.get(), 0, 0);
+
+ glCheckFramebufferStatus(GL_FRAMEBUFFER);
+
+ std::vector<uint8_t> pixelData(100, 0);
+
+ glTexImage3D(GL_TEXTURE_3D, 0, GL_RGB565, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_SHORT_5_6_5, nullptr);
+ glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 1, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
+ pixelData.data());
+
+ ASSERT_GL_NO_ERROR();
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+// TODO(oetuaho): Enable all below tests on OpenGL. Requires a fix for ANGLE bug 1278.
+ANGLE_INSTANTIATE_TEST(Texture2DTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES2_OPENGL(),
+ ES2_OPENGLES());
+ANGLE_INSTANTIATE_TEST(TextureCubeTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES2_OPENGL(),
+ ES2_OPENGLES());
+ANGLE_INSTANTIATE_TEST(Texture2DTestWithDrawScale,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES2_OPENGL(),
+ ES2_OPENGLES());
+ANGLE_INSTANTIATE_TEST(Sampler2DAsFunctionParameterTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES2_OPENGL(),
+ ES2_OPENGLES());
+ANGLE_INSTANTIATE_TEST(SamplerArrayTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES2_OPENGL(),
+ ES2_OPENGLES());
+ANGLE_INSTANTIATE_TEST(SamplerArrayAsFunctionParameterTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES2_OPENGL(),
+ ES2_OPENGLES());
+ANGLE_INSTANTIATE_TEST(Texture2DTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
+ANGLE_INSTANTIATE_TEST(Texture3DTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
+ANGLE_INSTANTIATE_TEST(Texture2DIntegerAlpha1TestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
+ANGLE_INSTANTIATE_TEST(Texture2DUnsignedIntegerAlpha1TestES3,
+ ES3_D3D11(),
+ ES3_OPENGL(),
+ ES3_OPENGLES());
+ANGLE_INSTANTIATE_TEST(ShadowSamplerPlusSampler3DTestES3,
+ ES3_D3D11(),
+ ES3_OPENGL(),
+ ES3_OPENGLES());
+ANGLE_INSTANTIATE_TEST(SamplerTypeMixTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
+ANGLE_INSTANTIATE_TEST(Texture2DArrayTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
+ANGLE_INSTANTIATE_TEST(TextureSizeTextureArrayTest, ES3_D3D11(), ES3_OPENGL());
+ANGLE_INSTANTIATE_TEST(SamplerInStructTest,
+ ES2_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES2_D3D9(),
+ ES2_OPENGL(),
+ ES2_OPENGLES());
+ANGLE_INSTANTIATE_TEST(SamplerInStructAsFunctionParameterTest,
+ ES2_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES2_D3D9(),
+ ES2_OPENGL(),
+ ES2_OPENGLES());
+ANGLE_INSTANTIATE_TEST(SamplerInStructArrayAsFunctionParameterTest,
+ ES2_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES2_D3D9(),
+ ES2_OPENGL(),
+ ES2_OPENGLES());
+ANGLE_INSTANTIATE_TEST(SamplerInNestedStructAsFunctionParameterTest,
+ ES2_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES2_D3D9(),
+ ES2_OPENGL(),
+ ES2_OPENGLES());
+ANGLE_INSTANTIATE_TEST(SamplerInStructAndOtherVariableTest,
+ ES2_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES2_D3D9(),
+ ES2_OPENGL(),
+ ES2_OPENGLES());
+ANGLE_INSTANTIATE_TEST(TextureLimitsTest, ES2_D3D11(), ES2_OPENGL(), ES2_OPENGLES());
+ANGLE_INSTANTIATE_TEST(Texture2DNorm16TestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
+
+} // anonymous namespace
diff --git a/gfx/angle/src/tests/gl_tests/TimerQueriesTest.cpp b/gfx/angle/src/tests/gl_tests/TimerQueriesTest.cpp
new file mode 100755
index 000000000..8f3725ec0
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/TimerQueriesTest.cpp
@@ -0,0 +1,590 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// TimerQueriesTest.cpp
+// Various tests for EXT_disjoint_timer_query functionality and validation
+//
+
+#include "system_utils.h"
+#include "test_utils/ANGLETest.h"
+#include "random_utils.h"
+
+using namespace angle;
+
+class TimerQueriesTest : public ANGLETest
+{
+ protected:
+ TimerQueriesTest() : mProgram(0), mProgramCostly(0)
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ setConfigDepthBits(24);
+ }
+
+ virtual void SetUp()
+ {
+ ANGLETest::SetUp();
+
+ const std::string passthroughVS =
+ "attribute highp vec4 position; void main(void)\n"
+ "{\n"
+ " gl_Position = position;\n"
+ "}\n";
+
+ const std::string passthroughPS =
+ "precision highp float; void main(void)\n"
+ "{\n"
+ " gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);\n"
+ "}\n";
+
+ const std::string costlyVS =
+ "attribute highp vec4 position; varying highp vec4 testPos; void main(void)\n"
+ "{\n"
+ " testPos = position;\n"
+ " gl_Position = position;\n"
+ "}\n";
+
+ const std::string costlyPS =
+ "precision highp float; varying highp vec4 testPos; void main(void)\n"
+ "{\n"
+ " vec4 test = testPos;\n"
+ " for (int i = 0; i < 500; i++)\n"
+ " {\n"
+ " test = sqrt(test);\n"
+ " }\n"
+ " gl_FragColor = test;\n"
+ "}\n";
+
+ mProgram = CompileProgram(passthroughVS, passthroughPS);
+ ASSERT_NE(0u, mProgram) << "shader compilation failed.";
+
+ mProgramCostly = CompileProgram(costlyVS, costlyPS);
+ ASSERT_NE(0u, mProgramCostly) << "shader compilation failed.";
+ }
+
+ virtual void TearDown()
+ {
+ glDeleteProgram(mProgram);
+ glDeleteProgram(mProgramCostly);
+ ANGLETest::TearDown();
+ }
+
+ GLuint mProgram;
+ GLuint mProgramCostly;
+};
+
+// Test that all proc addresses are loadable
+TEST_P(TimerQueriesTest, ProcAddresses)
+{
+ if (!extensionEnabled("GL_EXT_disjoint_timer_query"))
+ {
+ std::cout << "Test skipped because GL_EXT_disjoint_timer_query is not available."
+ << std::endl;
+ return;
+ }
+
+ ASSERT_NE(nullptr, eglGetProcAddress("glGenQueriesEXT"));
+ ASSERT_NE(nullptr, eglGetProcAddress("glDeleteQueriesEXT"));
+ ASSERT_NE(nullptr, eglGetProcAddress("glIsQueryEXT"));
+ ASSERT_NE(nullptr, eglGetProcAddress("glBeginQueryEXT"));
+ ASSERT_NE(nullptr, eglGetProcAddress("glEndQueryEXT"));
+ ASSERT_NE(nullptr, eglGetProcAddress("glQueryCounterEXT"));
+ ASSERT_NE(nullptr, eglGetProcAddress("glGetQueryivEXT"));
+ ASSERT_NE(nullptr, eglGetProcAddress("glGetQueryObjectivEXT"));
+ ASSERT_NE(nullptr, eglGetProcAddress("glGetQueryObjectuivEXT"));
+ ASSERT_NE(nullptr, eglGetProcAddress("glGetQueryObjecti64vEXT"));
+ ASSERT_NE(nullptr, eglGetProcAddress("glGetQueryObjectui64vEXT"));
+}
+
+// Tests the time elapsed query
+TEST_P(TimerQueriesTest, TimeElapsed)
+{
+ if (!extensionEnabled("GL_EXT_disjoint_timer_query"))
+ {
+ std::cout << "Test skipped because GL_EXT_disjoint_timer_query is not available."
+ << std::endl;
+ return;
+ }
+
+ GLint queryTimeElapsedBits = 0;
+ glGetQueryivEXT(GL_TIME_ELAPSED_EXT, GL_QUERY_COUNTER_BITS_EXT, &queryTimeElapsedBits);
+ ASSERT_GL_NO_ERROR();
+
+ std::cout << "Time elapsed counter bits: " << queryTimeElapsedBits << std::endl;
+
+ // Skip test if the number of bits is 0
+ if (queryTimeElapsedBits == 0)
+ {
+ std::cout << "Test skipped because of 0 counter bits" << std::endl;
+ return;
+ }
+
+ glDepthMask(GL_TRUE);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ GLuint query1 = 0;
+ GLuint query2 = 0;
+ glGenQueriesEXT(1, &query1);
+ glGenQueriesEXT(1, &query2);
+
+ // Test time elapsed for a single quad
+ glBeginQueryEXT(GL_TIME_ELAPSED_EXT, query1);
+ drawQuad(mProgram, "position", 0.8f);
+ glEndQueryEXT(GL_TIME_ELAPSED_EXT);
+ ASSERT_GL_NO_ERROR();
+
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ // Test time elapsed for costly quad
+ glBeginQueryEXT(GL_TIME_ELAPSED_EXT, query2);
+ drawQuad(mProgramCostly, "position", 0.8f);
+ glEndQueryEXT(GL_TIME_ELAPSED_EXT);
+ ASSERT_GL_NO_ERROR();
+
+ swapBuffers();
+
+ int timeout = 200000;
+ GLuint ready = GL_FALSE;
+ while (ready == GL_FALSE && timeout > 0)
+ {
+ angle::Sleep(0);
+ glGetQueryObjectuivEXT(query1, GL_QUERY_RESULT_AVAILABLE_EXT, &ready);
+ timeout--;
+ }
+ ready = GL_FALSE;
+ while (ready == GL_FALSE && timeout > 0)
+ {
+ angle::Sleep(0);
+ glGetQueryObjectuivEXT(query2, GL_QUERY_RESULT_AVAILABLE_EXT, &ready);
+ timeout--;
+ }
+ ASSERT_LT(0, timeout) << "Query result available timed out" << std::endl;
+
+ GLuint64 result1 = 0;
+ GLuint64 result2 = 0;
+ glGetQueryObjectui64vEXT(query1, GL_QUERY_RESULT_EXT, &result1);
+ glGetQueryObjectui64vEXT(query2, GL_QUERY_RESULT_EXT, &result2);
+ ASSERT_GL_NO_ERROR();
+
+ glDeleteQueriesEXT(1, &query1);
+ glDeleteQueriesEXT(1, &query2);
+ ASSERT_GL_NO_ERROR();
+
+ std::cout << "Elapsed time: " << result1 << " cheap quad" << std::endl;
+ std::cout << "Elapsed time: " << result2 << " costly quad" << std::endl;
+
+ // The time elapsed should be nonzero
+ EXPECT_LT(0ul, result1);
+ EXPECT_LT(0ul, result2);
+
+ // The costly quad should take longer than the cheap quad
+ EXPECT_LT(result1, result2);
+}
+
+// Tests time elapsed for a non draw call (texture upload)
+TEST_P(TimerQueriesTest, TimeElapsedTextureTest)
+{
+ // OSX drivers don't seem to properly time non-draw calls so we skip the test on Mac
+ if (IsOSX())
+ {
+ std::cout << "Test skipped on OSX" << std::endl;
+ return;
+ }
+
+ if (!extensionEnabled("GL_EXT_disjoint_timer_query"))
+ {
+ std::cout << "Test skipped because GL_EXT_disjoint_timer_query is not available."
+ << std::endl;
+ return;
+ }
+
+ GLint queryTimeElapsedBits = 0;
+ glGetQueryivEXT(GL_TIME_ELAPSED_EXT, GL_QUERY_COUNTER_BITS_EXT, &queryTimeElapsedBits);
+ ASSERT_GL_NO_ERROR();
+
+ std::cout << "Time elapsed counter bits: " << queryTimeElapsedBits << std::endl;
+
+ // Skip test if the number of bits is 0
+ if (queryTimeElapsedBits == 0)
+ {
+ std::cout << "Test skipped because of 0 counter bits" << std::endl;
+ return;
+ }
+
+ GLubyte pixels[] = {0, 0, 0, 255, 255, 255, 255, 255, 255, 0, 0, 0};
+
+ // Query and texture initialization
+ GLuint texture;
+ GLuint query = 0;
+ glGenQueriesEXT(1, &query);
+ glGenTextures(1, &texture);
+
+ // Upload a texture inside the query
+ glBeginQueryEXT(GL_TIME_ELAPSED_EXT, query);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
+ glGenerateMipmap(GL_TEXTURE_2D);
+ glFinish();
+ glEndQueryEXT(GL_TIME_ELAPSED_EXT);
+ ASSERT_GL_NO_ERROR();
+
+ int timeout = 200000;
+ GLuint ready = GL_FALSE;
+ while (ready == GL_FALSE && timeout > 0)
+ {
+ angle::Sleep(0);
+ glGetQueryObjectuivEXT(query, GL_QUERY_RESULT_AVAILABLE_EXT, &ready);
+ timeout--;
+ }
+ ASSERT_LT(0, timeout) << "Query result available timed out" << std::endl;
+
+ GLuint64 result = 0;
+ glGetQueryObjectui64vEXT(query, GL_QUERY_RESULT_EXT, &result);
+ ASSERT_GL_NO_ERROR();
+
+ glDeleteTextures(1, &texture);
+ glDeleteQueriesEXT(1, &query);
+
+ std::cout << "Elapsed time: " << result << std::endl;
+ EXPECT_LT(0ul, result);
+}
+
+// Tests validation of query functions with respect to elapsed time query
+TEST_P(TimerQueriesTest, TimeElapsedValidationTest)
+{
+ if (!extensionEnabled("GL_EXT_disjoint_timer_query"))
+ {
+ std::cout << "Test skipped because GL_EXT_disjoint_timer_query is not available."
+ << std::endl;
+ return;
+ }
+
+ GLint queryTimeElapsedBits = 0;
+ glGetQueryivEXT(GL_TIME_ELAPSED_EXT, GL_QUERY_COUNTER_BITS_EXT, &queryTimeElapsedBits);
+ ASSERT_GL_NO_ERROR();
+
+ std::cout << "Time elapsed counter bits: " << queryTimeElapsedBits << std::endl;
+
+ // Skip test if the number of bits is 0
+ if (queryTimeElapsedBits == 0)
+ {
+ std::cout << "Test skipped because of 0 counter bits" << std::endl;
+ return;
+ }
+
+ GLuint query = 0;
+ glGenQueriesEXT(-1, &query);
+ EXPECT_GL_ERROR(GL_INVALID_VALUE);
+
+ glGenQueriesEXT(1, &query);
+ EXPECT_GL_NO_ERROR();
+
+ glBeginQueryEXT(GL_TIMESTAMP_EXT, query);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ glBeginQueryEXT(GL_TIME_ELAPSED_EXT, 0);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ glEndQueryEXT(GL_TIME_ELAPSED_EXT);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ glBeginQueryEXT(GL_TIME_ELAPSED_EXT, query);
+ EXPECT_GL_NO_ERROR();
+
+ glBeginQueryEXT(GL_TIME_ELAPSED_EXT, query);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+
+ glEndQueryEXT(GL_TIME_ELAPSED_EXT);
+ EXPECT_GL_NO_ERROR();
+
+ glEndQueryEXT(GL_TIME_ELAPSED_EXT);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+}
+
+// Tests timer queries operating under multiple EGL contexts with mid-query switching
+TEST_P(TimerQueriesTest, TimeElapsedMulticontextTest)
+{
+ if (IsAMD() && IsOpenGL() && IsWindows() && IsDebug())
+ {
+ // TODO(jmadill): Figure out why this test is flaky on Win/AMD/OpenGL/Debug.
+ std::cout << "Test skipped on Windows AMD OpenGL Debug." << std::endl;
+ return;
+ }
+
+ if (!extensionEnabled("GL_EXT_disjoint_timer_query"))
+ {
+ std::cout << "Test skipped because GL_EXT_disjoint_timer_query is not available."
+ << std::endl;
+ return;
+ }
+
+ GLint queryTimeElapsedBits = 0;
+ glGetQueryivEXT(GL_TIME_ELAPSED_EXT, GL_QUERY_COUNTER_BITS_EXT, &queryTimeElapsedBits);
+ ASSERT_GL_NO_ERROR();
+
+ std::cout << "Time elapsed counter bits: " << queryTimeElapsedBits << std::endl;
+
+ // Skip test if the number of bits is 0
+ if (queryTimeElapsedBits == 0)
+ {
+ std::cout << "Test skipped because of 0 counter bits" << std::endl;
+ return;
+ }
+
+ // Without a glClear, the first draw call on GL takes a huge amount of time when run after the
+ // D3D test on certain NVIDIA drivers
+ glDepthMask(GL_TRUE);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ EGLint contextAttributes[] = {
+ EGL_CONTEXT_MAJOR_VERSION_KHR,
+ GetParam().majorVersion,
+ EGL_CONTEXT_MINOR_VERSION_KHR,
+ GetParam().minorVersion,
+ EGL_NONE,
+ };
+
+ EGLWindow *window = getEGLWindow();
+
+ EGLDisplay display = window->getDisplay();
+ EGLConfig config = window->getConfig();
+ EGLSurface surface = window->getSurface();
+
+ struct ContextInfo
+ {
+ EGLContext context;
+ GLuint program;
+ GLuint query;
+ EGLDisplay display;
+
+ ContextInfo() : context(EGL_NO_CONTEXT), program(0), query(0), display(EGL_NO_DISPLAY) {}
+
+ ~ContextInfo()
+ {
+ if (context != EGL_NO_CONTEXT && display != EGL_NO_DISPLAY)
+ {
+ eglDestroyContext(display, context);
+ }
+ }
+ };
+ ContextInfo contexts[2];
+
+ // Shaders
+ const std::string cheapVS =
+ "attribute highp vec4 position; void main(void)\n"
+ "{\n"
+ " gl_Position = position;\n"
+ "}\n";
+
+ const std::string cheapPS =
+ "precision highp float; void main(void)\n"
+ "{\n"
+ " gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);\n"
+ "}\n";
+
+ const std::string costlyVS =
+ "attribute highp vec4 position; varying highp vec4 testPos; void main(void)\n"
+ "{\n"
+ " testPos = position;\n"
+ " gl_Position = position;\n"
+ "}\n";
+
+ const std::string costlyPS =
+ "precision highp float; varying highp vec4 testPos; void main(void)\n"
+ "{\n"
+ " vec4 test = testPos;\n"
+ " for (int i = 0; i < 500; i++)\n"
+ " {\n"
+ " test = sqrt(test);\n"
+ " }\n"
+ " gl_FragColor = test;\n"
+ "}\n";
+
+ // Setup the first context with a cheap shader
+ contexts[0].context = eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttributes);
+ contexts[0].display = display;
+ ASSERT_NE(contexts[0].context, EGL_NO_CONTEXT);
+ eglMakeCurrent(display, surface, surface, contexts[0].context);
+ contexts[0].program = CompileProgram(cheapVS, cheapPS);
+ glGenQueriesEXT(1, &contexts[0].query);
+ ASSERT_GL_NO_ERROR();
+
+ // Setup the second context with an expensive shader
+ contexts[1].context = eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttributes);
+ contexts[1].display = display;
+ ASSERT_NE(contexts[1].context, EGL_NO_CONTEXT);
+ eglMakeCurrent(display, surface, surface, contexts[1].context);
+ contexts[1].program = CompileProgram(costlyVS, costlyPS);
+ glGenQueriesEXT(1, &contexts[1].query);
+ ASSERT_GL_NO_ERROR();
+
+ // Start the query and draw a quad on the first context without ending the query
+ eglMakeCurrent(display, surface, surface, contexts[0].context);
+ glBeginQueryEXT(GL_TIME_ELAPSED_EXT, contexts[0].query);
+ drawQuad(contexts[0].program, "position", 0.8f);
+ ASSERT_GL_NO_ERROR();
+
+ // Switch contexts, draw the expensive quad and end its query
+ eglMakeCurrent(display, surface, surface, contexts[1].context);
+ glBeginQueryEXT(GL_TIME_ELAPSED_EXT, contexts[1].query);
+ drawQuad(contexts[1].program, "position", 0.8f);
+ glEndQueryEXT(GL_TIME_ELAPSED_EXT);
+ ASSERT_GL_NO_ERROR();
+
+ // Go back to the first context, end its query, and get the result
+ eglMakeCurrent(display, surface, surface, contexts[0].context);
+ glEndQueryEXT(GL_TIME_ELAPSED_EXT);
+
+ GLuint64 result1 = 0;
+ GLuint64 result2 = 0;
+ glGetQueryObjectui64vEXT(contexts[0].query, GL_QUERY_RESULT_EXT, &result1);
+ glDeleteQueriesEXT(1, &contexts[0].query);
+ glDeleteProgram(contexts[0].program);
+ ASSERT_GL_NO_ERROR();
+
+ // Get the 2nd context's results
+ eglMakeCurrent(display, surface, surface, contexts[1].context);
+ glGetQueryObjectui64vEXT(contexts[1].query, GL_QUERY_RESULT_EXT, &result2);
+ glDeleteQueriesEXT(1, &contexts[1].query);
+ glDeleteProgram(contexts[1].program);
+ ASSERT_GL_NO_ERROR();
+
+ // Switch back to main context
+ eglMakeCurrent(display, surface, surface, window->getContext());
+
+ // Compare the results. The cheap quad should be smaller than the expensive one if
+ // virtualization is working correctly
+ std::cout << "Elapsed time: " << result1 << " cheap quad" << std::endl;
+ std::cout << "Elapsed time: " << result2 << " costly quad" << std::endl;
+ EXPECT_LT(0ul, result1);
+ EXPECT_LT(0ul, result2);
+ EXPECT_LT(result1, result2);
+}
+
+// Tests GPU timestamp functionality
+TEST_P(TimerQueriesTest, Timestamp)
+{
+ if (!extensionEnabled("GL_EXT_disjoint_timer_query"))
+ {
+ std::cout << "Test skipped because GL_EXT_disjoint_timer_query is not available."
+ << std::endl;
+ return;
+ }
+
+ GLint queryTimestampBits = 0;
+ glGetQueryivEXT(GL_TIMESTAMP_EXT, GL_QUERY_COUNTER_BITS_EXT, &queryTimestampBits);
+ ASSERT_GL_NO_ERROR();
+
+ std::cout << "Timestamp counter bits: " << queryTimestampBits << std::endl;
+
+ // Macs for some reason return 0 bits so skip the test for now if either are 0
+ if (queryTimestampBits == 0)
+ {
+ std::cout << "Test skipped because of 0 counter bits" << std::endl;
+ return;
+ }
+
+ glDepthMask(GL_TRUE);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ GLuint query1 = 0;
+ GLuint query2 = 0;
+ glGenQueriesEXT(1, &query1);
+ glGenQueriesEXT(1, &query2);
+ glQueryCounterEXT(query1, GL_TIMESTAMP_EXT);
+ drawQuad(mProgram, "position", 0.8f);
+ glQueryCounterEXT(query2, GL_TIMESTAMP_EXT);
+
+ ASSERT_GL_NO_ERROR();
+
+ swapBuffers();
+
+ int timeout = 200000;
+ GLuint ready = GL_FALSE;
+ while (ready == GL_FALSE && timeout > 0)
+ {
+ angle::Sleep(0);
+ glGetQueryObjectuivEXT(query1, GL_QUERY_RESULT_AVAILABLE_EXT, &ready);
+ timeout--;
+ }
+ ready = GL_FALSE;
+ while (ready == GL_FALSE && timeout > 0)
+ {
+ angle::Sleep(0);
+ glGetQueryObjectuivEXT(query2, GL_QUERY_RESULT_AVAILABLE_EXT, &ready);
+ timeout--;
+ }
+ ASSERT_LT(0, timeout) << "Query result available timed out" << std::endl;
+
+ GLuint64 result1 = 0;
+ GLuint64 result2 = 0;
+ glGetQueryObjectui64vEXT(query1, GL_QUERY_RESULT_EXT, &result1);
+ glGetQueryObjectui64vEXT(query2, GL_QUERY_RESULT_EXT, &result2);
+
+ ASSERT_GL_NO_ERROR();
+
+ glDeleteQueriesEXT(1, &query1);
+ glDeleteQueriesEXT(1, &query2);
+
+ std::cout << "Timestamps: " << result1 << " " << result2 << std::endl;
+ EXPECT_LT(0ul, result1);
+ EXPECT_LT(0ul, result2);
+ EXPECT_LT(result1, result2);
+}
+
+class TimerQueriesTestES3 : public TimerQueriesTest
+{
+};
+
+// Tests getting timestamps via glGetInteger64v
+TEST_P(TimerQueriesTestES3, TimestampGetInteger64)
+{
+ if (!extensionEnabled("GL_EXT_disjoint_timer_query"))
+ {
+ std::cout << "Test skipped because GL_EXT_disjoint_timer_query is not available."
+ << std::endl;
+ return;
+ }
+
+ GLint queryTimestampBits = 0;
+ glGetQueryivEXT(GL_TIMESTAMP_EXT, GL_QUERY_COUNTER_BITS_EXT, &queryTimestampBits);
+ ASSERT_GL_NO_ERROR();
+
+ std::cout << "Timestamp counter bits: " << queryTimestampBits << std::endl;
+
+ if (queryTimestampBits == 0)
+ {
+ std::cout << "Test skipped because of 0 counter bits" << std::endl;
+ return;
+ }
+
+ glDepthMask(GL_TRUE);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ GLint64 result1 = 0;
+ GLint64 result2 = 0;
+ glGetInteger64v(GL_TIMESTAMP_EXT, &result1);
+ drawQuad(mProgram, "position", 0.8f);
+ glGetInteger64v(GL_TIMESTAMP_EXT, &result2);
+ ASSERT_GL_NO_ERROR();
+ std::cout << "Timestamps (getInteger64v): " << result1 << " " << result2 << std::endl;
+ EXPECT_LT(0l, result1);
+ EXPECT_LT(0l, result2);
+ EXPECT_LT(result1, result2);
+}
+
+ANGLE_INSTANTIATE_TEST(TimerQueriesTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES3_D3D11(),
+ ES2_OPENGL(),
+ ES3_OPENGL());
+
+ANGLE_INSTANTIATE_TEST(TimerQueriesTestES3, ES3_D3D11(), ES3_OPENGL()); \ No newline at end of file
diff --git a/gfx/angle/src/tests/gl_tests/TransformFeedbackTest.cpp b/gfx/angle/src/tests/gl_tests/TransformFeedbackTest.cpp
new file mode 100755
index 000000000..73c8a20d5
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/TransformFeedbackTest.cpp
@@ -0,0 +1,980 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/ANGLETest.h"
+#include "random_utils.h"
+#include "Vector.h"
+
+using namespace angle;
+
+namespace
+{
+
+class TransformFeedbackTest : public ANGLETest
+{
+ protected:
+ TransformFeedbackTest()
+ : mProgram(0),
+ mTransformFeedbackBuffer(0),
+ mTransformFeedback(0)
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ glGenBuffers(1, &mTransformFeedbackBuffer);
+ glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, mTransformFeedbackBuffer);
+ glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, mTransformFeedbackBufferSize, NULL,
+ GL_STATIC_DRAW);
+
+ glGenTransformFeedbacks(1, &mTransformFeedback);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ if (mProgram != 0)
+ {
+ glDeleteProgram(mProgram);
+ mProgram = 0;
+ }
+
+ if (mTransformFeedbackBuffer != 0)
+ {
+ glDeleteBuffers(1, &mTransformFeedbackBuffer);
+ mTransformFeedbackBuffer = 0;
+ }
+
+ if (mTransformFeedback != 0)
+ {
+ glDeleteTransformFeedbacks(1, &mTransformFeedback);
+ mTransformFeedback = 0;
+ }
+
+ ANGLETest::TearDown();
+ }
+
+ void compileDefaultProgram(const std::vector<std::string> &tfVaryings, GLenum bufferMode)
+ {
+ ASSERT_EQ(0u, mProgram);
+
+ const std::string vertexShaderSource = SHADER_SOURCE
+ (
+ precision highp float;
+ attribute vec4 position;
+
+ void main()
+ {
+ gl_Position = position;
+ }
+ );
+
+ const std::string fragmentShaderSource = SHADER_SOURCE
+ (
+ precision highp float;
+
+ void main()
+ {
+ gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
+ }
+ );
+
+ mProgram = CompileProgramWithTransformFeedback(vertexShaderSource, fragmentShaderSource,
+ tfVaryings, bufferMode);
+ ASSERT_NE(0u, mProgram);
+ }
+
+ GLuint mProgram;
+
+ static const size_t mTransformFeedbackBufferSize = 1 << 24;
+ GLuint mTransformFeedbackBuffer;
+ GLuint mTransformFeedback;
+};
+
+TEST_P(TransformFeedbackTest, ZeroSizedViewport)
+{
+ // Set the program's transform feedback varyings (just gl_Position)
+ std::vector<std::string> tfVaryings;
+ tfVaryings.push_back("gl_Position");
+ compileDefaultProgram(tfVaryings, GL_INTERLEAVED_ATTRIBS);
+
+ glUseProgram(mProgram);
+
+ // Bind the buffer for transform feedback output and start transform feedback
+ glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, mTransformFeedbackBuffer);
+ glBeginTransformFeedback(GL_TRIANGLES);
+
+ // Create a query to check how many primitives were written
+ GLuint primitivesWrittenQuery = 0;
+ glGenQueries(1, &primitivesWrittenQuery);
+ glBeginQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, primitivesWrittenQuery);
+
+ // Set a viewport that would result in no pixels being written to the framebuffer and draw
+ // a quad
+ glViewport(0, 0, 0, 0);
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ // End the query and transform feedkback
+ glEndQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
+ glEndTransformFeedback();
+
+ glUseProgram(0);
+
+ // Check how many primitives were written and verify that some were written even if
+ // no pixels were rendered
+ GLuint primitivesWritten = 0;
+ glGetQueryObjectuiv(primitivesWrittenQuery, GL_QUERY_RESULT_EXT, &primitivesWritten);
+ EXPECT_GL_NO_ERROR();
+
+ EXPECT_EQ(2u, primitivesWritten);
+}
+
+// Test that rebinding a buffer with the same offset resets the offset (no longer appending from the
+// old position)
+TEST_P(TransformFeedbackTest, BufferRebinding)
+{
+ glDisable(GL_DEPTH_TEST);
+
+ // Set the program's transform feedback varyings (just gl_Position)
+ std::vector<std::string> tfVaryings;
+ tfVaryings.push_back("gl_Position");
+ compileDefaultProgram(tfVaryings, GL_INTERLEAVED_ATTRIBS);
+
+ glUseProgram(mProgram);
+
+ // Make sure the buffer has zero'd data
+ std::vector<float> data(mTransformFeedbackBufferSize / sizeof(float), 0.0f);
+ glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, mTransformFeedbackBuffer);
+ glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, mTransformFeedbackBufferSize, data.data(),
+ GL_STATIC_DRAW);
+
+
+ // Create a query to check how many primitives were written
+ GLuint primitivesWrittenQuery = 0;
+ glGenQueries(1, &primitivesWrittenQuery);
+ glBeginQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, primitivesWrittenQuery);
+
+ const float finalZ = 0.95f;
+
+ RNG rng;
+
+ const size_t loopCount = 64;
+ for (size_t loopIdx = 0; loopIdx < loopCount; loopIdx++)
+ {
+ // Bind the buffer for transform feedback output and start transform feedback
+ glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, mTransformFeedbackBuffer);
+ glBeginTransformFeedback(GL_TRIANGLES);
+
+ float z = (loopIdx + 1 == loopCount) ? finalZ : rng.randomFloatBetween(0.1f, 0.5f);
+ drawQuad(mProgram, "position", z);
+
+ glEndTransformFeedback();
+ }
+
+ // End the query and transform feedback
+ glEndQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
+
+ glUseProgram(0);
+
+ // Check how many primitives were written and verify that some were written even if
+ // no pixels were rendered
+ GLuint primitivesWritten = 0;
+ glGetQueryObjectuiv(primitivesWrittenQuery, GL_QUERY_RESULT_EXT, &primitivesWritten);
+ EXPECT_GL_NO_ERROR();
+
+ EXPECT_EQ(loopCount * 2, primitivesWritten);
+
+ // Check the buffer data
+ const float *bufferData = static_cast<float *>(glMapBufferRange(
+ GL_TRANSFORM_FEEDBACK_BUFFER, 0, mTransformFeedbackBufferSize, GL_MAP_READ_BIT));
+
+ for (size_t vertexIdx = 0; vertexIdx < 6; vertexIdx++)
+ {
+ // Check the third (Z) component of each vertex written and make sure it has the final
+ // value
+ EXPECT_NEAR(finalZ, bufferData[vertexIdx * 4 + 2], 0.0001);
+ }
+
+ for (size_t dataIdx = 24; dataIdx < mTransformFeedbackBufferSize / sizeof(float); dataIdx++)
+ {
+ EXPECT_EQ(data[dataIdx], bufferData[dataIdx]) << "Buffer overrun detected.";
+ }
+
+ glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER);
+
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that XFB can write back vertices to a buffer and that we can draw from this buffer afterward.
+TEST_P(TransformFeedbackTest, RecordAndDraw)
+{
+ // TODO(jmadill): Figure out why this fails on Intel.
+ if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
+ {
+ std::cout << "Test skipped on Intel." << std::endl;
+ return;
+ }
+
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ // Set the program's transform feedback varyings (just gl_Position)
+ std::vector<std::string> tfVaryings;
+ tfVaryings.push_back("gl_Position");
+ compileDefaultProgram(tfVaryings, GL_INTERLEAVED_ATTRIBS);
+
+ glUseProgram(mProgram);
+
+ GLint positionLocation = glGetAttribLocation(mProgram, "position");
+
+ // First pass: draw 6 points to the XFB buffer
+ glEnable(GL_RASTERIZER_DISCARD);
+
+ const GLfloat vertices[] =
+ {
+ -1.0f, 1.0f, 0.5f,
+ -1.0f, -1.0f, 0.5f,
+ 1.0f, -1.0f, 0.5f,
+
+ -1.0f, 1.0f, 0.5f,
+ 1.0f, -1.0f, 0.5f,
+ 1.0f, 1.0f, 0.5f,
+ };
+
+ glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, vertices);
+ glEnableVertexAttribArray(positionLocation);
+
+ // Bind the buffer for transform feedback output and start transform feedback
+ glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, mTransformFeedbackBuffer);
+ glBeginTransformFeedback(GL_POINTS);
+
+ // Create a query to check how many primitives were written
+ GLuint primitivesWrittenQuery = 0;
+ glGenQueries(1, &primitivesWrittenQuery);
+ glBeginQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, primitivesWrittenQuery);
+
+ glDrawArrays(GL_POINTS, 0, 6);
+
+ glDisableVertexAttribArray(positionLocation);
+ glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, NULL);
+ // End the query and transform feedkback
+ glEndQuery(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
+ glEndTransformFeedback();
+
+ glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, 0);
+
+ glDisable(GL_RASTERIZER_DISCARD);
+
+ // Check how many primitives were written and verify that some were written even if
+ // no pixels were rendered
+ GLuint primitivesWritten = 0;
+ glGetQueryObjectuiv(primitivesWrittenQuery, GL_QUERY_RESULT_EXT, &primitivesWritten);
+ EXPECT_GL_NO_ERROR();
+
+ EXPECT_EQ(6u, primitivesWritten);
+
+ // Nothing should have been drawn to the framebuffer
+ EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 0, 0, 0, 0);
+
+ // Second pass: draw from the feedback buffer
+
+ glBindBuffer(GL_ARRAY_BUFFER, mTransformFeedbackBuffer);
+ glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, 0);
+ glEnableVertexAttribArray(positionLocation);
+
+ glDrawArrays(GL_TRIANGLES, 0, 6);
+
+ EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 0, 0, 255);
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that buffer binding happens only on the current transform feedback object
+TEST_P(TransformFeedbackTest, BufferBinding)
+{
+ // Reset any state
+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
+ glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
+
+ // Generate a new buffer
+ GLuint scratchBuffer = 0;
+ glGenBuffers(1, &scratchBuffer);
+
+ EXPECT_GL_NO_ERROR();
+
+ // Bind TF 0 and a buffer
+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
+ glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, mTransformFeedbackBuffer);
+
+ EXPECT_GL_NO_ERROR();
+
+ // Check that the buffer ID matches the one that was just bound
+ GLint currentBufferBinding = 0;
+ glGetIntegerv(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, &currentBufferBinding);
+ EXPECT_EQ(static_cast<GLuint>(currentBufferBinding), mTransformFeedbackBuffer);
+
+ EXPECT_GL_NO_ERROR();
+
+ // Check that the buffer ID for the newly bound transform feedback is zero
+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, mTransformFeedback);
+
+ glGetIntegerv(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, &currentBufferBinding);
+ EXPECT_EQ(0, currentBufferBinding);
+
+ EXPECT_GL_NO_ERROR();
+
+ // Bind a buffer to this TF
+ glBindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, scratchBuffer, 0, 32);
+
+ glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, 0, &currentBufferBinding);
+ EXPECT_EQ(static_cast<GLuint>(currentBufferBinding), scratchBuffer);
+
+ EXPECT_GL_NO_ERROR();
+
+ // Rebind the original TF and check it's bindings
+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
+
+ glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, 0, &currentBufferBinding);
+ EXPECT_EQ(0, currentBufferBinding);
+
+ EXPECT_GL_NO_ERROR();
+
+ // Clean up
+ glDeleteBuffers(1, &scratchBuffer);
+}
+
+// Test that we can capture varyings only used in the vertex shader.
+TEST_P(TransformFeedbackTest, VertexOnly)
+{
+ const std::string &vertexShaderSource =
+ "#version 300 es\n"
+ "in vec2 position;\n"
+ "in float attrib;\n"
+ "out float varyingAttrib;\n"
+ "void main() {\n"
+ " gl_Position = vec4(position, 0, 1);\n"
+ " varyingAttrib = attrib;\n"
+ "}";
+
+ const std::string &fragmentShaderSource =
+ "#version 300 es\n"
+ "out mediump vec4 color;\n"
+ "void main() {\n"
+ " color = vec4(0.0, 1.0, 0.0, 1.0);\n"
+ "}";
+
+ std::vector<std::string> tfVaryings;
+ tfVaryings.push_back("varyingAttrib");
+
+ mProgram = CompileProgramWithTransformFeedback(vertexShaderSource, fragmentShaderSource,
+ tfVaryings, GL_INTERLEAVED_ATTRIBS);
+ ASSERT_NE(0u, mProgram);
+
+ glUseProgram(mProgram);
+
+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, mTransformFeedback);
+ glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, mTransformFeedbackBuffer);
+
+ std::vector<float> attribData;
+ for (unsigned int cnt = 0; cnt < 100; ++cnt)
+ {
+ attribData.push_back(static_cast<float>(cnt));
+ }
+
+ GLint attribLocation = glGetAttribLocation(mProgram, "attrib");
+ ASSERT_NE(-1, attribLocation);
+
+ glVertexAttribPointer(attribLocation, 1, GL_FLOAT, GL_FALSE, 4, &attribData[0]);
+ glEnableVertexAttribArray(attribLocation);
+
+ glBeginTransformFeedback(GL_TRIANGLES);
+ drawQuad(mProgram, "position", 0.5f);
+ glEndTransformFeedback();
+ ASSERT_GL_NO_ERROR();
+
+ glUseProgram(0);
+
+ GLvoid *mappedBuffer =
+ glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(float) * 6, GL_MAP_READ_BIT);
+ ASSERT_NE(nullptr, mappedBuffer);
+
+ float *mappedFloats = static_cast<float *>(mappedBuffer);
+ for (unsigned int cnt = 0; cnt < 6; ++cnt)
+ {
+ EXPECT_EQ(attribData[cnt], mappedFloats[cnt]);
+ }
+
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that multiple paused transform feedbacks do not generate errors or crash
+TEST_P(TransformFeedbackTest, MultiplePaused)
+{
+ const size_t drawSize = 1024;
+ std::vector<float> transformFeedbackData(drawSize);
+ for (size_t i = 0; i < drawSize; i++)
+ {
+ transformFeedbackData[i] = static_cast<float>(i + 1);
+ }
+
+ // Initialize the buffers to zero
+ size_t bufferSize = drawSize;
+ std::vector<float> bufferInitialData(bufferSize, 0);
+
+ const size_t transformFeedbackCount = 8;
+
+ // clang-format off
+ const std::string vertexShaderSource = SHADER_SOURCE
+ ( #version 300 es\n
+ in highp vec4 position;
+ in float transformFeedbackInput;
+ out float transformFeedbackOutput;
+ void main(void)
+ {
+ gl_Position = position;
+ transformFeedbackOutput = transformFeedbackInput;
+ }
+ );
+
+ const std::string fragmentShaderSource = SHADER_SOURCE
+ ( #version 300 es\n
+ out mediump vec4 color;
+ void main(void)
+ {
+ color = vec4(1.0, 1.0, 1.0, 1.0);
+ }
+ );
+ // clang-format on
+
+ std::vector<std::string> tfVaryings;
+ tfVaryings.push_back("transformFeedbackOutput");
+
+ mProgram = CompileProgramWithTransformFeedback(vertexShaderSource, fragmentShaderSource,
+ tfVaryings, GL_INTERLEAVED_ATTRIBS);
+ ASSERT_NE(0u, mProgram);
+ glUseProgram(mProgram);
+
+ GLint positionLocation = glGetAttribLocation(mProgram, "position");
+ glDisableVertexAttribArray(positionLocation);
+ glVertexAttrib4f(positionLocation, 0.0f, 0.0f, 0.0f, 1.0f);
+
+ GLint tfInputLocation = glGetAttribLocation(mProgram, "transformFeedbackInput");
+ glEnableVertexAttribArray(tfInputLocation);
+ glVertexAttribPointer(tfInputLocation, 1, GL_FLOAT, false, 0, &transformFeedbackData[0]);
+
+ glDepthMask(GL_FALSE);
+ glEnable(GL_DEPTH_TEST);
+ ASSERT_GL_NO_ERROR();
+
+ GLuint transformFeedbacks[transformFeedbackCount];
+ glGenTransformFeedbacks(transformFeedbackCount, transformFeedbacks);
+
+ GLuint buffers[transformFeedbackCount];
+ glGenBuffers(transformFeedbackCount, buffers);
+
+ for (size_t i = 0; i < transformFeedbackCount; i++)
+ {
+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, transformFeedbacks[i]);
+
+ glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, buffers[i]);
+ glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, bufferSize * sizeof(GLfloat),
+ &bufferInitialData[0], GL_DYNAMIC_DRAW);
+ glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, buffers[i]);
+ ASSERT_GL_NO_ERROR();
+
+ glBeginTransformFeedback(GL_POINTS);
+
+ glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(drawSize));
+
+ glPauseTransformFeedback();
+
+ EXPECT_GL_NO_ERROR();
+ }
+
+ for (size_t i = 0; i < transformFeedbackCount; i++)
+ {
+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, transformFeedbacks[i]);
+ glEndTransformFeedback();
+ glDeleteTransformFeedbacks(1, &transformFeedbacks[i]);
+
+ EXPECT_GL_NO_ERROR();
+ }
+}
+// Test that running multiple simultaneous queries and transform feedbacks from multiple EGL
+// contexts returns the correct results. Helps expose bugs in ANGLE's virtual contexts.
+TEST_P(TransformFeedbackTest, MultiContext)
+{
+#if defined(ANGLE_PLATFORM_APPLE)
+ if ((IsNVIDIA() || IsAMD()) && GetParam() == ES3_OPENGL())
+ {
+ std::cout << "Test skipped on NVidia and AMD OpenGL on OSX." << std::endl;
+ return;
+ }
+#endif
+
+#if defined(ANGLE_PLATFORM_LINUX)
+ if (IsAMD() && GetParam() == ES3_OPENGL())
+ {
+ std::cout << "Test skipped on AMD OpenGL on Linux." << std::endl;
+ return;
+ }
+#endif
+
+ EGLint contextAttributes[] = {
+ EGL_CONTEXT_MAJOR_VERSION_KHR,
+ GetParam().majorVersion,
+ EGL_CONTEXT_MINOR_VERSION_KHR,
+ GetParam().minorVersion,
+ EGL_NONE,
+ };
+
+ EGLWindow *window = getEGLWindow();
+
+ EGLDisplay display = window->getDisplay();
+ EGLConfig config = window->getConfig();
+ EGLSurface surface = window->getSurface();
+
+ const size_t passCount = 5;
+ struct ContextInfo
+ {
+ EGLContext context;
+ GLuint program;
+ GLuint query;
+ GLuint buffer;
+ size_t primitiveCounts[passCount];
+ };
+ ContextInfo contexts[32];
+
+ const size_t maxDrawSize = 1024;
+
+ std::vector<float> transformFeedbackData(maxDrawSize);
+ for (size_t i = 0; i < maxDrawSize; i++)
+ {
+ transformFeedbackData[i] = static_cast<float>(i + 1);
+ }
+
+ // Initialize the buffers to zero
+ size_t bufferSize = maxDrawSize * passCount;
+ std::vector<float> bufferInitialData(bufferSize, 0);
+
+ for (auto &context : contexts)
+ {
+ context.context = eglCreateContext(display, config, EGL_NO_CONTEXT, contextAttributes);
+ ASSERT_NE(context.context, EGL_NO_CONTEXT);
+
+ eglMakeCurrent(display, surface, surface, context.context);
+
+ // clang-format off
+ const std::string vertexShaderSource = SHADER_SOURCE
+ ( #version 300 es\n
+ in highp vec4 position;
+ in float transformFeedbackInput;
+ out float transformFeedbackOutput;
+ void main(void)
+ {
+ gl_Position = position;
+ transformFeedbackOutput = transformFeedbackInput;
+ }
+ );
+
+ const std::string fragmentShaderSource = SHADER_SOURCE
+ ( #version 300 es\n
+ out mediump vec4 color;
+ void main(void)
+ {
+ color = vec4(1.0, 1.0, 1.0, 1.0);
+ }
+ );
+ // clang-format on
+
+ std::vector<std::string> tfVaryings;
+ tfVaryings.push_back("transformFeedbackOutput");
+
+ context.program = CompileProgramWithTransformFeedback(
+ vertexShaderSource, fragmentShaderSource, tfVaryings, GL_INTERLEAVED_ATTRIBS);
+ ASSERT_NE(context.program, 0u);
+ glUseProgram(context.program);
+
+ GLint positionLocation = glGetAttribLocation(context.program, "position");
+ glDisableVertexAttribArray(positionLocation);
+ glVertexAttrib4f(positionLocation, 0.0f, 0.0f, 0.0f, 1.0f);
+
+ GLint tfInputLocation = glGetAttribLocation(context.program, "transformFeedbackInput");
+ glEnableVertexAttribArray(tfInputLocation);
+ glVertexAttribPointer(tfInputLocation, 1, GL_FLOAT, false, 0, &transformFeedbackData[0]);
+
+ glDepthMask(GL_FALSE);
+ glEnable(GL_DEPTH_TEST);
+ glGenQueriesEXT(1, &context.query);
+ glBeginQueryEXT(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, context.query);
+
+ ASSERT_GL_NO_ERROR();
+
+ glGenBuffers(1, &context.buffer);
+ glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, context.buffer);
+ glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, bufferSize * sizeof(GLfloat),
+ &bufferInitialData[0], GL_DYNAMIC_DRAW);
+ glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, context.buffer);
+
+ ASSERT_GL_NO_ERROR();
+
+ // For each pass, draw between 0 and maxDrawSize primitives
+ for (auto &primCount : context.primitiveCounts)
+ {
+ primCount = rand() % maxDrawSize;
+ }
+
+ glBeginTransformFeedback(GL_POINTS);
+ }
+
+ for (size_t pass = 0; pass < passCount; pass++)
+ {
+ for (const auto &context : contexts)
+ {
+ eglMakeCurrent(display, surface, surface, context.context);
+
+ glDrawArrays(GL_POINTS, 0, static_cast<GLsizei>(context.primitiveCounts[pass]));
+ }
+ }
+
+ for (const auto &context : contexts)
+ {
+ eglMakeCurrent(display, surface, surface, context.context);
+
+ glEndTransformFeedback();
+
+ glEndQueryEXT(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN);
+
+ GLuint result = 0;
+ glGetQueryObjectuivEXT(context.query, GL_QUERY_RESULT_EXT, &result);
+
+ EXPECT_GL_NO_ERROR();
+
+ size_t totalPrimCount = 0;
+ for (const auto &primCount : context.primitiveCounts)
+ {
+ totalPrimCount += primCount;
+ }
+ EXPECT_EQ(static_cast<GLuint>(totalPrimCount), result);
+
+ const float *bufferData = reinterpret_cast<float *>(glMapBufferRange(
+ GL_TRANSFORM_FEEDBACK_BUFFER, 0, bufferSize * sizeof(GLfloat), GL_MAP_READ_BIT));
+
+ size_t curBufferIndex = 0;
+ for (const auto &primCount : context.primitiveCounts)
+ {
+ for (size_t prim = 0; prim < primCount; prim++)
+ {
+ EXPECT_EQ(bufferData[curBufferIndex], prim + 1);
+ curBufferIndex++;
+ }
+ }
+
+ while (curBufferIndex < bufferSize)
+ {
+ EXPECT_EQ(bufferData[curBufferIndex], 0.0f);
+ curBufferIndex++;
+ }
+
+ glUnmapBuffer(GL_TRANSFORM_FEEDBACK_BUFFER);
+ }
+
+ eglMakeCurrent(display, surface, surface, window->getContext());
+
+ for (auto &context : contexts)
+ {
+ eglDestroyContext(display, context.context);
+ context.context = EGL_NO_CONTEXT;
+ }
+}
+
+// Test that when two vec2s are packed into the same register, we can still capture both of them.
+TEST_P(TransformFeedbackTest, PackingBug)
+{
+ // TODO(jmadill): With points and rasterizer discard?
+ const std::string &vertexShaderSource =
+ "#version 300 es\n"
+ "in vec2 inAttrib1;\n"
+ "in vec2 inAttrib2;\n"
+ "out vec2 outAttrib1;\n"
+ "out vec2 outAttrib2;\n"
+ "in vec2 position;\n"
+ "void main() {"
+ " outAttrib1 = inAttrib1;\n"
+ " outAttrib2 = inAttrib2;\n"
+ " gl_Position = vec4(position, 0, 1);\n"
+ "}";
+
+ const std::string &fragmentShaderSource =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 color;\n"
+ "void main() {\n"
+ " color = vec4(0);\n"
+ "}";
+
+ std::vector<std::string> tfVaryings;
+ tfVaryings.push_back("outAttrib1");
+ tfVaryings.push_back("outAttrib2");
+
+ mProgram = CompileProgramWithTransformFeedback(vertexShaderSource, fragmentShaderSource,
+ tfVaryings, GL_INTERLEAVED_ATTRIBS);
+ ASSERT_NE(0u, mProgram);
+
+ glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, mTransformFeedbackBuffer);
+ glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, sizeof(Vector2) * 2 * 6, nullptr, GL_STREAM_DRAW);
+
+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, mTransformFeedback);
+ glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, mTransformFeedbackBuffer);
+
+ GLint attrib1Loc = glGetAttribLocation(mProgram, "inAttrib1");
+ GLint attrib2Loc = glGetAttribLocation(mProgram, "inAttrib2");
+
+ std::vector<Vector2> attrib1Data;
+ std::vector<Vector2> attrib2Data;
+ int counter = 0;
+ for (size_t i = 0; i < 6; i++) {
+ attrib1Data.push_back(Vector2(counter + 0.0f, counter + 1.0f));
+ attrib2Data.push_back(Vector2(counter + 2.0f, counter + 3.0f));
+ counter += 4;
+ }
+
+ glEnableVertexAttribArray(attrib1Loc);
+ glEnableVertexAttribArray(attrib2Loc);
+
+ glVertexAttribPointer(attrib1Loc, 2, GL_FLOAT, GL_FALSE, 0, attrib1Data.data());
+ glVertexAttribPointer(attrib2Loc, 2, GL_FLOAT, GL_FALSE, 0, attrib2Data.data());
+
+ glUseProgram(mProgram);
+ glBeginTransformFeedback(GL_TRIANGLES);
+ drawQuad(mProgram, "position", 0.5f);
+ glEndTransformFeedback();
+ glUseProgram(0);
+ ASSERT_GL_NO_ERROR();
+
+ const GLvoid *mapPointer =
+ glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vector2) * 2 * 6, GL_MAP_READ_BIT);
+ ASSERT_NE(nullptr, mapPointer);
+
+ const Vector2 *vecPointer = static_cast<const Vector2 *>(mapPointer);
+ for (unsigned int vectorIndex = 0; vectorIndex < 3; ++vectorIndex)
+ {
+ unsigned int stream1Index = vectorIndex * 2;
+ unsigned int stream2Index = vectorIndex * 2 + 1;
+ EXPECT_EQ(attrib1Data[vectorIndex], vecPointer[stream1Index]);
+ EXPECT_EQ(attrib2Data[vectorIndex], vecPointer[stream2Index]);
+ }
+
+ ASSERT_GL_NO_ERROR();
+}
+
+// Test that transform feedback varyings that can be optimized out yet do not cause program
+// compilation to fail
+TEST_P(TransformFeedbackTest, OptimizedVaryings)
+{
+ const std::string &vertexShaderSource =
+ "#version 300 es\n"
+ "in vec4 a_vertex;\n"
+ "in vec3 a_normal; \n"
+ "\n"
+ "uniform Transform\n"
+ "{\n"
+ " mat4 u_modelViewMatrix;\n"
+ " mat4 u_projectionMatrix;\n"
+ " mat3 u_normalMatrix;\n"
+ "};\n"
+ "\n"
+ "out vec3 normal;\n"
+ "out vec4 ecPosition;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " normal = normalize(u_normalMatrix * a_normal);\n"
+ " ecPosition = u_modelViewMatrix * a_vertex;\n"
+ " gl_Position = u_projectionMatrix * ecPosition;\n"
+ "}\n";
+
+ const std::string &fragmentShaderSource =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "\n"
+ "in vec3 normal;\n"
+ "in vec4 ecPosition;\n"
+ "\n"
+ "out vec4 fragColor;\n"
+ "\n"
+ "void main()\n"
+ "{\n"
+ " fragColor = vec4(normal/2.0+vec3(0.5), 1);\n"
+ "}\n";
+
+ std::vector<std::string> tfVaryings;
+ tfVaryings.push_back("normal");
+ tfVaryings.push_back("ecPosition");
+
+ mProgram = CompileProgramWithTransformFeedback(vertexShaderSource, fragmentShaderSource,
+ tfVaryings, GL_INTERLEAVED_ATTRIBS);
+ ASSERT_NE(0u, mProgram);
+}
+
+// Test an edge case where two varyings are unreferenced in the frag shader.
+TEST_P(TransformFeedbackTest, TwoUnreferencedInFragShader)
+{
+ // TODO(jmadill): With points and rasterizer discard?
+ const std::string &vertexShaderSource =
+ "#version 300 es\n"
+ "in vec3 position;\n"
+ "out vec3 outAttrib1;\n"
+ "out vec3 outAttrib2;\n"
+ "void main() {"
+ " outAttrib1 = position;\n"
+ " outAttrib2 = position;\n"
+ " gl_Position = vec4(position, 1);\n"
+ "}";
+
+ const std::string &fragmentShaderSource =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 color;\n"
+ "in vec3 outAttrib1;\n"
+ "in vec3 outAttrib2;\n"
+ "void main() {\n"
+ " color = vec4(0);\n"
+ "}";
+
+ std::vector<std::string> tfVaryings;
+ tfVaryings.push_back("outAttrib1");
+ tfVaryings.push_back("outAttrib2");
+
+ mProgram = CompileProgramWithTransformFeedback(vertexShaderSource, fragmentShaderSource,
+ tfVaryings, GL_INTERLEAVED_ATTRIBS);
+ ASSERT_NE(0u, mProgram);
+
+ glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, mTransformFeedbackBuffer);
+ glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, sizeof(Vector3) * 2 * 6, nullptr, GL_STREAM_DRAW);
+
+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, mTransformFeedback);
+ glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, mTransformFeedbackBuffer);
+
+ glUseProgram(mProgram);
+ glBeginTransformFeedback(GL_TRIANGLES);
+ drawQuad(mProgram, "position", 0.5f);
+ glEndTransformFeedback();
+ glUseProgram(0);
+ ASSERT_GL_NO_ERROR();
+
+ const GLvoid *mapPointer =
+ glMapBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER, 0, sizeof(Vector2) * 2 * 6, GL_MAP_READ_BIT);
+ ASSERT_NE(nullptr, mapPointer);
+
+ const auto &quadVertices = GetQuadVertices();
+
+ const Vector3 *vecPointer = static_cast<const Vector3 *>(mapPointer);
+ for (unsigned int vectorIndex = 0; vectorIndex < 3; ++vectorIndex)
+ {
+ unsigned int stream1Index = vectorIndex * 2;
+ unsigned int stream2Index = vectorIndex * 2 + 1;
+ EXPECT_EQ(quadVertices[vectorIndex], vecPointer[stream1Index]);
+ EXPECT_EQ(quadVertices[vectorIndex], vecPointer[stream2Index]);
+ }
+
+ ASSERT_GL_NO_ERROR();
+}
+class TransformFeedbackLifetimeTest : public TransformFeedbackTest
+{
+ protected:
+ TransformFeedbackLifetimeTest() : mVertexArray(0) {}
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ glGenVertexArrays(1, &mVertexArray);
+ glBindVertexArray(mVertexArray);
+
+ std::vector<std::string> tfVaryings;
+ tfVaryings.push_back("gl_Position");
+ compileDefaultProgram(tfVaryings, GL_SEPARATE_ATTRIBS);
+
+ glGenBuffers(1, &mTransformFeedbackBuffer);
+ glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, mTransformFeedbackBuffer);
+ glBufferData(GL_TRANSFORM_FEEDBACK_BUFFER, mTransformFeedbackBufferSize, NULL,
+ GL_DYNAMIC_DRAW);
+ glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
+
+ glGenTransformFeedbacks(1, &mTransformFeedback);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ glDeleteVertexArrays(1, &mVertexArray);
+ TransformFeedbackTest::TearDown();
+ }
+
+ GLuint mVertexArray;
+};
+
+// Tests a bug with state syncing and deleted transform feedback buffers.
+TEST_P(TransformFeedbackLifetimeTest, DeletedBuffer)
+{
+ // First stream vertex data to mTransformFeedbackBuffer.
+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, mTransformFeedback);
+ glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, mTransformFeedbackBuffer);
+
+ glUseProgram(mProgram);
+
+ glBeginTransformFeedback(GL_TRIANGLES);
+ drawQuad(mProgram, "position", 0.5f, 1.0f, true);
+ glEndTransformFeedback();
+
+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
+
+ // TODO(jmadill): Remove this when http://anglebug.com/1351 is fixed.
+ glBindVertexArray(0);
+ drawQuad(mProgram, "position", 0.5f);
+ glBindVertexArray(1);
+
+ // Next, draw vertices with mTransformFeedbackBuffer. This will link to mVertexArray.
+ glBindBuffer(GL_ARRAY_BUFFER, mTransformFeedbackBuffer);
+ GLint loc = glGetAttribLocation(mProgram, "position");
+ ASSERT_NE(-1, loc);
+ glVertexAttribPointer(loc, 1, GL_FLOAT, GL_FALSE, 4, nullptr);
+ glEnableVertexAttribArray(loc);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+
+ // Delete resources, making a stranded pointer to mVertexArray in mTransformFeedbackBuffer.
+ glDeleteBuffers(1, &mTransformFeedbackBuffer);
+ mTransformFeedbackBuffer = 0;
+ glDeleteVertexArrays(1, &mVertexArray);
+ mVertexArray = 0;
+
+ // Then draw again with transform feedback, dereferencing the stranded pointer.
+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, mTransformFeedback);
+ glBeginTransformFeedback(GL_TRIANGLES);
+ drawQuad(mProgram, "position", 0.5f, 1.0f, true);
+ glEndTransformFeedback();
+ glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, 0);
+
+ ASSERT_GL_NO_ERROR();
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(TransformFeedbackTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
+ANGLE_INSTANTIATE_TEST(TransformFeedbackLifetimeTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
+
+} // anonymous namespace
diff --git a/gfx/angle/src/tests/gl_tests/UniformBufferTest.cpp b/gfx/angle/src/tests/gl_tests/UniformBufferTest.cpp
new file mode 100755
index 000000000..b3577bf30
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/UniformBufferTest.cpp
@@ -0,0 +1,573 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/ANGLETest.h"
+#include "test_utils/gl_raii.h"
+
+using namespace angle;
+
+namespace
+{
+
+class UniformBufferTest : public ANGLETest
+{
+ protected:
+ UniformBufferTest()
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ const std::string vertexShaderSource = SHADER_SOURCE
+ ( #version 300 es\n
+ in vec4 position;
+ void main()
+ {
+ gl_Position = position;
+ }
+ );
+ const std::string fragmentShaderSource = SHADER_SOURCE
+ ( #version 300 es\n
+ precision highp float;
+ uniform uni {
+ vec4 color;
+ };
+
+ out vec4 fragColor;
+
+ void main()
+ {
+ fragColor = color;
+ }
+ );
+
+ mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ ASSERT_NE(mProgram, 0u);
+
+ mUniformBufferIndex = glGetUniformBlockIndex(mProgram, "uni");
+ ASSERT_NE(mUniformBufferIndex, -1);
+
+ glGenBuffers(1, &mUniformBuffer);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ glDeleteBuffers(1, &mUniformBuffer);
+ glDeleteProgram(mProgram);
+ ANGLETest::TearDown();
+ }
+
+ GLuint mProgram;
+ GLint mUniformBufferIndex;
+ GLuint mUniformBuffer;
+};
+
+// Basic UBO functionality.
+TEST_P(UniformBufferTest, Simple)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+ float floatData[4] = {0.5f, 0.75f, 0.25f, 1.0f};
+
+ glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer);
+ glBufferData(GL_UNIFORM_BUFFER, sizeof(float) * 4, floatData, GL_STATIC_DRAW);
+
+ glBindBufferBase(GL_UNIFORM_BUFFER, 0, mUniformBuffer);
+
+ glUniformBlockBinding(mProgram, mUniformBufferIndex, 0);
+ drawQuad(mProgram, "position", 0.5f);
+
+ ASSERT_GL_NO_ERROR();
+ EXPECT_PIXEL_NEAR(0, 0, 128, 191, 64, 255, 1);
+}
+
+// Test that using a UBO with a non-zero offset and size actually works.
+// The first step of this test renders a color from a UBO with a zero offset.
+// The second step renders a color from a UBO with a non-zero offset.
+TEST_P(UniformBufferTest, UniformBufferRange)
+{
+ int px = getWindowWidth() / 2;
+ int py = getWindowHeight() / 2;
+
+ // Query the uniform buffer alignment requirement
+ GLint alignment;
+ glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &alignment);
+
+ GLint64 maxUniformBlockSize;
+ glGetInteger64v(GL_MAX_UNIFORM_BLOCK_SIZE, &maxUniformBlockSize);
+ if (alignment >= maxUniformBlockSize)
+ {
+ // ANGLE doesn't implement UBO offsets for this platform.
+ // Ignore the test case.
+ return;
+ }
+
+ ASSERT_GL_NO_ERROR();
+
+ // Let's create a buffer which contains two vec4.
+ GLuint vec4Size = 4 * sizeof(float);
+ GLuint stride = 0;
+ do
+ {
+ stride += alignment;
+ }
+ while (stride < vec4Size);
+
+ std::vector<char> v(2 * stride);
+ float *first = reinterpret_cast<float*>(v.data());
+ float *second = reinterpret_cast<float*>(v.data() + stride);
+
+ first[0] = 10.f / 255.f;
+ first[1] = 20.f / 255.f;
+ first[2] = 30.f / 255.f;
+ first[3] = 40.f / 255.f;
+
+ second[0] = 110.f / 255.f;
+ second[1] = 120.f / 255.f;
+ second[2] = 130.f / 255.f;
+ second[3] = 140.f / 255.f;
+
+ glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer);
+ // We use on purpose a size which is not a multiple of the alignment.
+ glBufferData(GL_UNIFORM_BUFFER, stride + vec4Size, v.data(), GL_STATIC_DRAW);
+
+ glUniformBlockBinding(mProgram, mUniformBufferIndex, 0);
+
+ EXPECT_GL_NO_ERROR();
+
+ // Bind the first part of the uniform buffer and draw
+ // Use a size which is smaller than the alignment to check
+ // to check that this case is handle correctly in the conversion to 11.1.
+ glBindBufferRange(GL_UNIFORM_BUFFER, 0, mUniformBuffer, 0, vec4Size);
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_PIXEL_EQ(px, py, 10, 20, 30, 40);
+
+ // Bind the second part of the uniform buffer and draw
+ // Furthermore the D3D11.1 backend will internally round the vec4Size (16 bytes) to a stride (256 bytes)
+ // hence it will try to map the range [stride, 2 * stride] which is
+ // out-of-bound of the buffer bufferSize = stride + vec4Size < 2 * stride.
+ // Ensure that this behaviour works.
+ glBindBufferRange(GL_UNIFORM_BUFFER, 0, mUniformBuffer, stride, vec4Size);
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_PIXEL_EQ(px, py, 110, 120, 130, 140);
+}
+
+// Test uniform block bindings.
+TEST_P(UniformBufferTest, UniformBufferBindings)
+{
+ int px = getWindowWidth() / 2;
+ int py = getWindowHeight() / 2;
+
+ ASSERT_GL_NO_ERROR();
+
+ // Let's create a buffer which contains one vec4.
+ GLuint vec4Size = 4 * sizeof(float);
+ std::vector<char> v(vec4Size);
+ float *first = reinterpret_cast<float*>(v.data());
+
+ first[0] = 10.f / 255.f;
+ first[1] = 20.f / 255.f;
+ first[2] = 30.f / 255.f;
+ first[3] = 40.f / 255.f;
+
+ glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer);
+ glBufferData(GL_UNIFORM_BUFFER, vec4Size, v.data(), GL_STATIC_DRAW);
+
+ EXPECT_GL_NO_ERROR();
+
+ // Try to bind the buffer to binding point 2
+ glUniformBlockBinding(mProgram, mUniformBufferIndex, 2);
+ glBindBufferBase(GL_UNIFORM_BUFFER, 2, mUniformBuffer);
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_PIXEL_EQ(px, py, 10, 20, 30, 40);
+
+ // Clear the framebuffer
+ glClearColor(0.0, 0.0, 0.0, 0.0);
+ glClear(GL_COLOR_BUFFER_BIT);
+ EXPECT_PIXEL_EQ(px, py, 0, 0, 0, 0);
+
+ // Try to bind the buffer to another binding point
+ glUniformBlockBinding(mProgram, mUniformBufferIndex, 5);
+ glBindBufferBase(GL_UNIFORM_BUFFER, 5, mUniformBuffer);
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_PIXEL_EQ(px, py, 10, 20, 30, 40);
+}
+
+// Test that ANGLE handles used but unbound UBO.
+// TODO: A test case shouldn't depend on the error code of an undefined behaviour. Move this to unit tests of the validation layer.
+TEST_P(UniformBufferTest, UnboundUniformBuffer)
+{
+ glUniformBlockBinding(mProgram, mUniformBufferIndex, 0);
+ glBindBufferBase(GL_UNIFORM_BUFFER, 0, 0);
+ EXPECT_GL_NO_ERROR();
+
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+}
+
+// Update a UBO many time and verify that ANGLE uses the latest version of the data.
+// https://code.google.com/p/angleproject/issues/detail?id=965
+TEST_P(UniformBufferTest, UniformBufferManyUpdates)
+{
+ // TODO(jmadill): Figure out why this fails on Intel OpenGL.
+ if (IsIntel() && IsOpenGL())
+ {
+ std::cout << "Test skipped on Intel OpenGL." << std::endl;
+ return;
+ }
+
+ int px = getWindowWidth() / 2;
+ int py = getWindowHeight() / 2;
+
+ ASSERT_GL_NO_ERROR();
+
+ float data[4];
+
+ glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer);
+ glBufferData(GL_UNIFORM_BUFFER, sizeof(data), NULL, GL_DYNAMIC_DRAW);
+ glUniformBlockBinding(mProgram, mUniformBufferIndex, 0);
+ glBindBufferBase(GL_UNIFORM_BUFFER, 0, mUniformBuffer);
+
+ EXPECT_GL_NO_ERROR();
+
+ // Repeteadly update the data and draw
+ for (size_t i = 0; i < 10; ++i)
+ {
+ data[0] = (i + 10.f) / 255.f;
+ data[1] = (i + 20.f) / 255.f;
+ data[2] = (i + 30.f) / 255.f;
+ data[3] = (i + 40.f) / 255.f;
+
+ glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(data), data);
+
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_PIXEL_EQ(px, py, i + 10, i + 20, i + 30, i + 40);
+ }
+}
+
+// Use a large number of buffer ranges (compared to the actual size of the UBO)
+TEST_P(UniformBufferTest, ManyUniformBufferRange)
+{
+ int px = getWindowWidth() / 2;
+ int py = getWindowHeight() / 2;
+
+ // Query the uniform buffer alignment requirement
+ GLint alignment;
+ glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &alignment);
+
+ GLint64 maxUniformBlockSize;
+ glGetInteger64v(GL_MAX_UNIFORM_BLOCK_SIZE, &maxUniformBlockSize);
+ if (alignment >= maxUniformBlockSize)
+ {
+ // ANGLE doesn't implement UBO offsets for this platform.
+ // Ignore the test case.
+ return;
+ }
+
+ ASSERT_GL_NO_ERROR();
+
+ // Let's create a buffer which contains eight vec4.
+ GLuint vec4Size = 4 * sizeof(float);
+ GLuint stride = 0;
+ do
+ {
+ stride += alignment;
+ }
+ while (stride < vec4Size);
+
+ std::vector<char> v(8 * stride);
+
+ for (size_t i = 0; i < 8; ++i)
+ {
+ float *data = reinterpret_cast<float*>(v.data() + i * stride);
+
+ data[0] = (i + 10.f) / 255.f;
+ data[1] = (i + 20.f) / 255.f;
+ data[2] = (i + 30.f) / 255.f;
+ data[3] = (i + 40.f) / 255.f;
+ }
+
+ glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer);
+ glBufferData(GL_UNIFORM_BUFFER, v.size(), v.data(), GL_STATIC_DRAW);
+
+ glUniformBlockBinding(mProgram, mUniformBufferIndex, 0);
+
+ EXPECT_GL_NO_ERROR();
+
+ // Bind each possible offset
+ for (size_t i = 0; i < 8; ++i)
+ {
+ glBindBufferRange(GL_UNIFORM_BUFFER, 0, mUniformBuffer, i * stride, stride);
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_PIXEL_EQ(px, py, 10 + i, 20 + i, 30 + i, 40 + i);
+ }
+
+ // Try to bind larger range
+ for (size_t i = 0; i < 7; ++i)
+ {
+ glBindBufferRange(GL_UNIFORM_BUFFER, 0, mUniformBuffer, i * stride, 2 * stride);
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_PIXEL_EQ(px, py, 10 + i, 20 + i, 30 + i, 40 + i);
+ }
+
+ // Try to bind even larger range
+ for (size_t i = 0; i < 5; ++i)
+ {
+ glBindBufferRange(GL_UNIFORM_BUFFER, 0, mUniformBuffer, i * stride, 4 * stride);
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_PIXEL_EQ(px, py, 10 + i, 20 + i, 30 + i, 40 + i);
+ }
+}
+
+// Tests that active uniforms have the right names.
+TEST_P(UniformBufferTest, ActiveUniformNames)
+{
+ const std::string &vertexShaderSource =
+ "#version 300 es\n"
+ "in vec2 position;\n"
+ "out vec2 v;\n"
+ "uniform blockName1 {\n"
+ " float f1;\n"
+ "} instanceName1;\n"
+ "uniform blockName2 {\n"
+ " float f2;\n"
+ "} instanceName2[1];\n"
+ "void main() {\n"
+ " v = vec2(instanceName1.f1, instanceName2[0].f2);\n"
+ " gl_Position = vec4(position, 0, 1);\n"
+ "}";
+
+ const std::string &fragmentShaderSource =
+ "#version 300 es\n"
+ "precision highp float;\n"
+ "in vec2 v;\n"
+ "out vec4 color;\n"
+ "void main() {\n"
+ " color = vec4(v, 0, 1);\n"
+ "}";
+
+ GLuint program = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ ASSERT_NE(0u, program);
+
+ GLint activeUniformBlocks;
+ glGetProgramiv(program, GL_ACTIVE_UNIFORM_BLOCKS, &activeUniformBlocks);
+ ASSERT_EQ(2, activeUniformBlocks);
+
+ GLint maxLength;
+ GLsizei length;
+ glGetProgramiv(program, GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, &maxLength);
+ std::vector<GLchar> strBlockNameBuffer(maxLength + 1, 0);
+ glGetActiveUniformBlockName(program, 0, maxLength, &length, &strBlockNameBuffer[0]);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_EQ("blockName1", std::string(&strBlockNameBuffer[0]));
+
+ glGetActiveUniformBlockName(program, 1, maxLength, &length, &strBlockNameBuffer[0]);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_EQ("blockName2[0]", std::string(&strBlockNameBuffer[0]));
+
+ GLint activeUniforms;
+ glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &activeUniforms);
+
+ ASSERT_EQ(2, activeUniforms);
+
+ GLint size;
+ GLenum type;
+ glGetProgramiv(program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxLength);
+ std::vector<GLchar> strUniformNameBuffer(maxLength + 1, 0);
+ glGetActiveUniform(program, 0, maxLength, &length, &size, &type, &strUniformNameBuffer[0]);
+
+ ASSERT_GL_NO_ERROR();
+ EXPECT_EQ(1, size);
+ EXPECT_GLENUM_EQ(GL_FLOAT, type);
+ EXPECT_EQ("blockName1.f1", std::string(&strUniformNameBuffer[0]));
+
+ glGetActiveUniform(program, 1, maxLength, &length, &size, &type, &strUniformNameBuffer[0]);
+
+ ASSERT_GL_NO_ERROR();
+ EXPECT_EQ(1, size);
+ EXPECT_GLENUM_EQ(GL_FLOAT, type);
+ EXPECT_EQ("blockName2.f2", std::string(&strUniformNameBuffer[0]));
+}
+
+// Tests active uniforms and blocks when the layout is std140, shared and packed.
+TEST_P(UniformBufferTest, ActiveUniformNumberAndName)
+{
+ // TODO(Jiajia): Figure out why this fails on Intel on Mac.
+ // This case can pass on Intel Mac-10.11/10.12. But it fails on Intel Mac-10.10.
+ if (IsIntel() && IsOSX())
+ {
+ std::cout << "Test skipped on Intel on Mac." << std::endl;
+ return;
+ }
+
+ // This case fails on all AMD platforms (Mac, Linux, Win).
+ // TODO(zmo): This actually passes on certain AMD cards, but we don't have
+ // a way to do device specific handling yet.
+ if (IsAMD())
+ {
+ std::cout << "Test skipped on AMD." << std::endl;
+ return;
+ }
+
+ const std::string &vertexShaderSource =
+ "#version 300 es\n"
+ "in vec2 position;\n"
+ "out float v;\n"
+ "struct S {\n"
+ " highp ivec3 a;\n"
+ " mediump ivec2 b[4];\n"
+ "};\n"
+ "layout(std140) uniform blockName0 {\n"
+ " S s0;\n"
+ " lowp vec2 v0;\n"
+ " S s1[2];\n"
+ " highp uint u0;\n"
+ "};\n"
+ "layout(std140) uniform blockName1 {\n"
+ " float f1;\n"
+ " bool b1;\n"
+ "} instanceName1;\n"
+ "layout(shared) uniform blockName2 {\n"
+ " float f2;\n"
+ "};\n"
+ "layout(packed) uniform blockName3 {\n"
+ " float f3;\n"
+ "};\n"
+ "void main() {\n"
+ " v = instanceName1.f1;\n"
+ " gl_Position = vec4(position, 0, 1);\n"
+ "}";
+
+ const std::string &fragmentShaderSource =
+ "#version 300 es\n"
+ "precision highp float;\n"
+ "in float v;\n"
+ "out vec4 color;\n"
+ "void main() {\n"
+ " color = vec4(v, 0, 0, 1);\n"
+ "}";
+
+ ANGLE_GL_PROGRAM(program, vertexShaderSource, fragmentShaderSource);
+
+ // Note that the packed |blockName3| might (or might not) be optimized out.
+ GLint activeUniforms;
+ glGetProgramiv(program.get(), GL_ACTIVE_UNIFORMS, &activeUniforms);
+ EXPECT_GE(activeUniforms, 11);
+
+ GLint activeUniformBlocks;
+ glGetProgramiv(program.get(), GL_ACTIVE_UNIFORM_BLOCKS, &activeUniformBlocks);
+ EXPECT_GE(activeUniformBlocks, 3);
+
+ GLint maxLength, size;
+ GLenum type;
+ GLsizei length;
+ glGetProgramiv(program.get(), GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxLength);
+ std::vector<GLchar> strBuffer(maxLength + 1, 0);
+
+ glGetActiveUniform(program.get(), 0, maxLength, &length, &size, &type, &strBuffer[0]);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_EQ(1, size);
+ EXPECT_EQ("s0.a", std::string(&strBuffer[0]));
+
+ glGetActiveUniform(program.get(), 1, maxLength, &length, &size, &type, &strBuffer[0]);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_EQ(4, size);
+ EXPECT_EQ("s0.b[0]", std::string(&strBuffer[0]));
+
+ glGetActiveUniform(program.get(), 2, maxLength, &length, &size, &type, &strBuffer[0]);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_EQ(1, size);
+ EXPECT_EQ("v0", std::string(&strBuffer[0]));
+
+ glGetActiveUniform(program.get(), 3, maxLength, &length, &size, &type, &strBuffer[0]);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_EQ(1, size);
+ EXPECT_EQ("s1[0].a", std::string(&strBuffer[0]));
+
+ glGetActiveUniform(program.get(), 4, maxLength, &length, &size, &type, &strBuffer[0]);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_EQ(4, size);
+ EXPECT_EQ("s1[0].b[0]", std::string(&strBuffer[0]));
+
+ glGetActiveUniform(program.get(), 5, maxLength, &length, &size, &type, &strBuffer[0]);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_EQ(1, size);
+ EXPECT_EQ("s1[1].a", std::string(&strBuffer[0]));
+
+ glGetActiveUniform(program.get(), 6, maxLength, &length, &size, &type, &strBuffer[0]);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_EQ(4, size);
+ EXPECT_EQ("s1[1].b[0]", std::string(&strBuffer[0]));
+
+ glGetActiveUniform(program.get(), 7, maxLength, &length, &size, &type, &strBuffer[0]);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_EQ(1, size);
+ EXPECT_EQ("u0", std::string(&strBuffer[0]));
+
+ glGetActiveUniform(program.get(), 8, maxLength, &length, &size, &type, &strBuffer[0]);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_EQ(1, size);
+ EXPECT_EQ("blockName1.f1", std::string(&strBuffer[0]));
+
+ glGetActiveUniform(program.get(), 9, maxLength, &length, &size, &type, &strBuffer[0]);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_EQ(1, size);
+ EXPECT_EQ("blockName1.b1", std::string(&strBuffer[0]));
+
+ glGetActiveUniform(program.get(), 10, maxLength, &length, &size, &type, &strBuffer[0]);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_EQ(1, size);
+ EXPECT_EQ("f2", std::string(&strBuffer[0]));
+}
+
+// Test that using a very large buffer to back a small uniform block works OK.
+TEST_P(UniformBufferTest, VeryLarge)
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+ float floatData[4] = {0.5f, 0.75f, 0.25f, 1.0f};
+
+ GLsizei bigSize = 4096 * 64;
+ std::vector<GLubyte> zero(bigSize, 0);
+
+ glBindBuffer(GL_UNIFORM_BUFFER, mUniformBuffer);
+ glBufferData(GL_UNIFORM_BUFFER, bigSize, zero.data(), GL_STATIC_DRAW);
+ glBufferSubData(GL_UNIFORM_BUFFER, 0, sizeof(float) * 4, floatData);
+
+ glBindBufferBase(GL_UNIFORM_BUFFER, 0, mUniformBuffer);
+
+ glUniformBlockBinding(mProgram, mUniformBufferIndex, 0);
+ drawQuad(mProgram, "position", 0.5f);
+
+ ASSERT_GL_NO_ERROR();
+ EXPECT_PIXEL_NEAR(0, 0, 128, 191, 64, 255, 1);
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(UniformBufferTest,
+ ES3_D3D11(),
+ ES3_D3D11_FL11_1(),
+ ES3_D3D11_FL11_1_REFERENCE(),
+ ES3_OPENGL(),
+ ES3_OPENGLES());
+
+} // namespace
diff --git a/gfx/angle/src/tests/gl_tests/UniformTest.cpp b/gfx/angle/src/tests/gl_tests/UniformTest.cpp
new file mode 100755
index 000000000..4dd2738ef
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/UniformTest.cpp
@@ -0,0 +1,682 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/ANGLETest.h"
+
+#include <array>
+#include <cmath>
+
+using namespace angle;
+
+namespace
+{
+
+class UniformTest : public ANGLETest
+{
+ protected:
+ UniformTest() : mProgram(0), mUniformFLocation(-1), mUniformILocation(-1), mUniformBLocation(-1)
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ const std::string &vertexShader = "void main() { gl_Position = vec4(1); }";
+ const std::string &fragShader =
+ "precision mediump float;\n"
+ "uniform float uniF;\n"
+ "uniform int uniI;\n"
+ "uniform bool uniB;\n"
+ "uniform bool uniBArr[4];\n"
+ "void main() {\n"
+ " gl_FragColor = vec4(uniF + float(uniI));\n"
+ " gl_FragColor += vec4(uniB ? 1.0 : 0.0);\n"
+ " gl_FragColor += vec4(uniBArr[0] ? 1.0 : 0.0);\n"
+ "}";
+
+ mProgram = CompileProgram(vertexShader, fragShader);
+ ASSERT_NE(mProgram, 0u);
+
+ mUniformFLocation = glGetUniformLocation(mProgram, "uniF");
+ ASSERT_NE(mUniformFLocation, -1);
+
+ mUniformILocation = glGetUniformLocation(mProgram, "uniI");
+ ASSERT_NE(mUniformILocation, -1);
+
+ mUniformBLocation = glGetUniformLocation(mProgram, "uniB");
+ ASSERT_NE(mUniformBLocation, -1);
+
+ ASSERT_GL_NO_ERROR();
+ }
+
+ void TearDown() override
+ {
+ glDeleteProgram(mProgram);
+ ANGLETest::TearDown();
+ }
+
+ GLuint mProgram;
+ GLint mUniformFLocation;
+ GLint mUniformILocation;
+ GLint mUniformBLocation;
+};
+
+TEST_P(UniformTest, GetUniformNoCurrentProgram)
+{
+ glUseProgram(mProgram);
+ glUniform1f(mUniformFLocation, 1.0f);
+ glUniform1i(mUniformILocation, 1);
+ glUseProgram(0);
+
+ GLfloat f;
+ glGetnUniformfvEXT(mProgram, mUniformFLocation, 4, &f);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_EQ(1.0f, f);
+
+ glGetUniformfv(mProgram, mUniformFLocation, &f);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_EQ(1.0f, f);
+
+ GLint i;
+ glGetnUniformivEXT(mProgram, mUniformILocation, 4, &i);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_EQ(1, i);
+
+ glGetUniformiv(mProgram, mUniformILocation, &i);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_EQ(1, i);
+}
+
+TEST_P(UniformTest, UniformArrayLocations)
+{
+ // TODO(geofflang): Figure out why this is broken on Intel OpenGL
+ if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ std::cout << "Test skipped on Intel OpenGL." << std::endl;
+ return;
+ }
+
+ const std::string vertexShader = SHADER_SOURCE
+ (
+ precision mediump float;
+ uniform float uPosition[4];
+ void main(void)
+ {
+ gl_Position = vec4(uPosition[0], uPosition[1], uPosition[2], uPosition[3]);
+ }
+ );
+
+ const std::string fragShader = SHADER_SOURCE
+ (
+ precision mediump float;
+ uniform float uColor[4];
+ void main(void)
+ {
+ gl_FragColor = vec4(uColor[0], uColor[1], uColor[2], uColor[3]);
+ }
+ );
+
+ GLuint program = CompileProgram(vertexShader, fragShader);
+ ASSERT_NE(program, 0u);
+
+ // Array index zero should be equivalent to the un-indexed uniform
+ EXPECT_NE(-1, glGetUniformLocation(program, "uPosition"));
+ EXPECT_EQ(glGetUniformLocation(program, "uPosition"), glGetUniformLocation(program, "uPosition[0]"));
+
+ EXPECT_NE(-1, glGetUniformLocation(program, "uColor"));
+ EXPECT_EQ(glGetUniformLocation(program, "uColor"), glGetUniformLocation(program, "uColor[0]"));
+
+ // All array uniform locations should be unique
+ GLint positionLocations[4] =
+ {
+ glGetUniformLocation(program, "uPosition[0]"),
+ glGetUniformLocation(program, "uPosition[1]"),
+ glGetUniformLocation(program, "uPosition[2]"),
+ glGetUniformLocation(program, "uPosition[3]"),
+ };
+
+ GLint colorLocations[4] =
+ {
+ glGetUniformLocation(program, "uColor[0]"),
+ glGetUniformLocation(program, "uColor[1]"),
+ glGetUniformLocation(program, "uColor[2]"),
+ glGetUniformLocation(program, "uColor[3]"),
+ };
+
+ for (size_t i = 0; i < 4; i++)
+ {
+ EXPECT_NE(-1, positionLocations[i]);
+ EXPECT_NE(-1, colorLocations[i]);
+
+ for (size_t j = i + 1; j < 4; j++)
+ {
+ EXPECT_NE(positionLocations[i], positionLocations[j]);
+ EXPECT_NE(colorLocations[i], colorLocations[j]);
+ }
+ }
+
+ glDeleteProgram(program);
+}
+
+// Test that float to integer GetUniform rounds values correctly.
+TEST_P(UniformTest, FloatUniformStateQuery)
+{
+ std::vector<double> inValues;
+ std::vector<GLfloat> expectedFValues;
+ std::vector<GLint> expectedIValues;
+
+ double intMaxD = static_cast<double>(std::numeric_limits<GLint>::max());
+ double intMinD = static_cast<double>(std::numeric_limits<GLint>::min());
+
+ // TODO(jmadill): Investigate rounding of .5
+ inValues.push_back(-1.0);
+ inValues.push_back(-0.6);
+ // inValues.push_back(-0.5); // undefined behaviour?
+ inValues.push_back(-0.4);
+ inValues.push_back(0.0);
+ inValues.push_back(0.4);
+ // inValues.push_back(0.5); // undefined behaviour?
+ inValues.push_back(0.6);
+ inValues.push_back(1.0);
+ inValues.push_back(999999.2);
+ inValues.push_back(intMaxD * 2.0);
+ inValues.push_back(intMaxD + 1.0);
+ inValues.push_back(intMinD * 2.0);
+ inValues.push_back(intMinD - 1.0);
+
+ for (double value : inValues)
+ {
+ expectedFValues.push_back(static_cast<GLfloat>(value));
+
+ double clampedValue = std::max(intMinD, std::min(intMaxD, value));
+ double rounded = round(clampedValue);
+ expectedIValues.push_back(static_cast<GLint>(rounded));
+ }
+
+ glUseProgram(mProgram);
+ ASSERT_GL_NO_ERROR();
+
+ for (size_t index = 0; index < inValues.size(); ++index)
+ {
+ GLfloat inValue = static_cast<GLfloat>(inValues[index]);
+ GLfloat expectedValue = expectedFValues[index];
+
+ glUniform1f(mUniformFLocation, inValue);
+ GLfloat testValue;
+ glGetUniformfv(mProgram, mUniformFLocation, &testValue);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_EQ(expectedValue, testValue);
+ }
+
+ for (size_t index = 0; index < inValues.size(); ++index)
+ {
+ GLfloat inValue = static_cast<GLfloat>(inValues[index]);
+ GLint expectedValue = expectedIValues[index];
+
+ glUniform1f(mUniformFLocation, inValue);
+ GLint testValue;
+ glGetUniformiv(mProgram, mUniformFLocation, &testValue);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_EQ(expectedValue, testValue);
+ }
+}
+
+// Test that integer to float GetUniform rounds values correctly.
+TEST_P(UniformTest, IntUniformStateQuery)
+{
+ std::vector<GLint> inValues;
+ std::vector<GLint> expectedIValues;
+ std::vector<GLfloat> expectedFValues;
+
+ GLint intMax = std::numeric_limits<GLint>::max();
+ GLint intMin = std::numeric_limits<GLint>::min();
+
+ inValues.push_back(-1);
+ inValues.push_back(0);
+ inValues.push_back(1);
+ inValues.push_back(999999);
+ inValues.push_back(intMax);
+ inValues.push_back(intMax - 1);
+ inValues.push_back(intMin);
+ inValues.push_back(intMin + 1);
+
+ for (GLint value : inValues)
+ {
+ expectedIValues.push_back(value);
+ expectedFValues.push_back(static_cast<GLfloat>(value));
+ }
+
+ glUseProgram(mProgram);
+ ASSERT_GL_NO_ERROR();
+
+ for (size_t index = 0; index < inValues.size(); ++index)
+ {
+ GLint inValue = inValues[index];
+ GLint expectedValue = expectedIValues[index];
+
+ glUniform1i(mUniformILocation, inValue);
+ GLint testValue;
+ glGetUniformiv(mProgram, mUniformILocation, &testValue);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_EQ(expectedValue, testValue);
+ }
+
+ for (size_t index = 0; index < inValues.size(); ++index)
+ {
+ GLint inValue = inValues[index];
+ GLfloat expectedValue = expectedFValues[index];
+
+ glUniform1i(mUniformILocation, inValue);
+ GLfloat testValue;
+ glGetUniformfv(mProgram, mUniformILocation, &testValue);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_EQ(expectedValue, testValue);
+ }
+}
+
+// Test that queries of boolean uniforms round correctly.
+TEST_P(UniformTest, BooleanUniformStateQuery)
+{
+ glUseProgram(mProgram);
+ GLint intValue = 0;
+ GLfloat floatValue = 0.0f;
+
+ // Calling Uniform1i
+ glUniform1i(mUniformBLocation, GL_FALSE);
+
+ glGetUniformiv(mProgram, mUniformBLocation, &intValue);
+ EXPECT_EQ(0, intValue);
+
+ glGetUniformfv(mProgram, mUniformBLocation, &floatValue);
+ EXPECT_EQ(0.0f, floatValue);
+
+ glUniform1i(mUniformBLocation, GL_TRUE);
+
+ glGetUniformiv(mProgram, mUniformBLocation, &intValue);
+ EXPECT_EQ(1, intValue);
+
+ glGetUniformfv(mProgram, mUniformBLocation, &floatValue);
+ EXPECT_EQ(1.0f, floatValue);
+
+ // Calling Uniform1f
+ glUniform1f(mUniformBLocation, 0.0f);
+
+ glGetUniformiv(mProgram, mUniformBLocation, &intValue);
+ EXPECT_EQ(0, intValue);
+
+ glGetUniformfv(mProgram, mUniformBLocation, &floatValue);
+ EXPECT_EQ(0.0f, floatValue);
+
+ glUniform1f(mUniformBLocation, 1.0f);
+
+ glGetUniformiv(mProgram, mUniformBLocation, &intValue);
+ EXPECT_EQ(1, intValue);
+
+ glGetUniformfv(mProgram, mUniformBLocation, &floatValue);
+ EXPECT_EQ(1.0f, floatValue);
+
+ ASSERT_GL_NO_ERROR();
+}
+
+// Test queries for arrays of boolean uniforms.
+TEST_P(UniformTest, BooleanArrayUniformStateQuery)
+{
+ glUseProgram(mProgram);
+ GLint boolValuesi[4] = {0, 1, 0, 1};
+ GLfloat boolValuesf[4] = {0, 1, 0, 1};
+
+ GLint locations[4] = {
+ glGetUniformLocation(mProgram, "uniBArr"),
+ glGetUniformLocation(mProgram, "uniBArr[1]"),
+ glGetUniformLocation(mProgram, "uniBArr[2]"),
+ glGetUniformLocation(mProgram, "uniBArr[3]"),
+ };
+
+ // Calling Uniform1iv
+ glUniform1iv(locations[0], 4, boolValuesi);
+
+ for (unsigned int idx = 0; idx < 4; ++idx)
+ {
+ int value = -1;
+ glGetUniformiv(mProgram, locations[idx], &value);
+ EXPECT_EQ(boolValuesi[idx], value);
+ }
+
+ for (unsigned int idx = 0; idx < 4; ++idx)
+ {
+ float value = -1.0f;
+ glGetUniformfv(mProgram, locations[idx], &value);
+ EXPECT_EQ(boolValuesf[idx], value);
+ }
+
+ // Calling Uniform1fv
+ glUniform1fv(locations[0], 4, boolValuesf);
+
+ for (unsigned int idx = 0; idx < 4; ++idx)
+ {
+ int value = -1;
+ glGetUniformiv(mProgram, locations[idx], &value);
+ EXPECT_EQ(boolValuesi[idx], value);
+ }
+
+ for (unsigned int idx = 0; idx < 4; ++idx)
+ {
+ float value = -1.0f;
+ glGetUniformfv(mProgram, locations[idx], &value);
+ EXPECT_EQ(boolValuesf[idx], value);
+ }
+
+ ASSERT_GL_NO_ERROR();
+}
+
+class UniformTestES3 : public ANGLETest
+{
+ protected:
+ UniformTestES3() : mProgram(0) {}
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+ }
+
+ void TearDown() override
+ {
+ if (mProgram != 0)
+ {
+ glDeleteProgram(mProgram);
+ mProgram = 0;
+ }
+ }
+
+ GLuint mProgram;
+};
+
+// Test queries for transposed arrays of non-square matrix uniforms.
+TEST_P(UniformTestES3, TranposedMatrixArrayUniformStateQuery)
+{
+ const std::string &vertexShader =
+ "#version 300 es\n"
+ "void main() { gl_Position = vec4(1); }";
+ const std::string &fragShader =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "uniform mat3x2 uniMat3x2[5];\n"
+ "out vec4 color;\n"
+ "void main() {\n"
+ " color = vec4(uniMat3x2[0][0][0]);\n"
+ "}";
+
+ mProgram = CompileProgram(vertexShader, fragShader);
+ ASSERT_NE(mProgram, 0u);
+
+ glUseProgram(mProgram);
+
+ std::vector<GLfloat> transposedValues;
+
+ for (size_t arrayElement = 0; arrayElement < 5; ++arrayElement)
+ {
+ transposedValues.push_back(1.0f + arrayElement);
+ transposedValues.push_back(3.0f + arrayElement);
+ transposedValues.push_back(5.0f + arrayElement);
+ transposedValues.push_back(2.0f + arrayElement);
+ transposedValues.push_back(4.0f + arrayElement);
+ transposedValues.push_back(6.0f + arrayElement);
+ }
+
+ // Setting as a clump
+ GLint baseLocation = glGetUniformLocation(mProgram, "uniMat3x2");
+ ASSERT_NE(-1, baseLocation);
+
+ glUniformMatrix3x2fv(baseLocation, 5, GL_TRUE, &transposedValues[0]);
+
+ for (size_t arrayElement = 0; arrayElement < 5; ++arrayElement)
+ {
+ std::stringstream nameStr;
+ nameStr << "uniMat3x2[" << arrayElement << "]";
+ std::string name = nameStr.str();
+ GLint location = glGetUniformLocation(mProgram, name.c_str());
+ ASSERT_NE(-1, location);
+
+ std::vector<GLfloat> sequentialValues(6, 0);
+ glGetUniformfv(mProgram, location, &sequentialValues[0]);
+
+ ASSERT_GL_NO_ERROR();
+
+ for (size_t comp = 0; comp < 6; ++comp)
+ {
+ EXPECT_EQ(static_cast<GLfloat>(comp + 1 + arrayElement), sequentialValues[comp]);
+ }
+ }
+}
+
+// Check that trying setting too many elements of an array doesn't overflow
+TEST_P(UniformTestES3, OverflowArray)
+{
+ const std::string &vertexShader =
+ "#version 300 es\n"
+ "void main() { gl_Position = vec4(1); }";
+ const std::string &fragShader =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "uniform float uniF[5];\n"
+ "uniform mat3x2 uniMat3x2[5];\n"
+ "out vec4 color;\n"
+ "void main() {\n"
+ " color = vec4(uniMat3x2[0][0][0] + uniF[0]);\n"
+ "}";
+
+ mProgram = CompileProgram(vertexShader, fragShader);
+ ASSERT_NE(mProgram, 0u);
+
+ glUseProgram(mProgram);
+
+ const size_t kOverflowSize = 10000;
+ std::vector<GLfloat> values(10000 * 6);
+
+ // Setting as a clump
+ GLint floatLocation = glGetUniformLocation(mProgram, "uniF");
+ ASSERT_NE(-1, floatLocation);
+ GLint matLocation = glGetUniformLocation(mProgram, "uniMat3x2");
+ ASSERT_NE(-1, matLocation);
+
+ // Set too many float uniforms
+ glUniform1fv(floatLocation, kOverflowSize, &values[0]);
+
+ // Set too many matrix uniforms, transposed or not
+ glUniformMatrix3x2fv(matLocation, kOverflowSize, GL_FALSE, &values[0]);
+ glUniformMatrix3x2fv(matLocation, kOverflowSize, GL_TRUE, &values[0]);
+
+ // Same checks but with offsets
+ GLint floatLocationOffset = glGetUniformLocation(mProgram, "uniF[3]");
+ ASSERT_NE(-1, floatLocationOffset);
+ GLint matLocationOffset = glGetUniformLocation(mProgram, "uniMat3x2[3]");
+ ASSERT_NE(-1, matLocationOffset);
+
+ glUniform1fv(floatLocationOffset, kOverflowSize, &values[0]);
+ glUniformMatrix3x2fv(matLocationOffset, kOverflowSize, GL_FALSE, &values[0]);
+ glUniformMatrix3x2fv(matLocationOffset, kOverflowSize, GL_TRUE, &values[0]);
+}
+
+// Check that sampler uniforms only show up one time in the list
+TEST_P(UniformTest, SamplerUniformsAppearOnce)
+{
+ int maxVertexTextureImageUnits = 0;
+ glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, &maxVertexTextureImageUnits);
+
+ if (maxVertexTextureImageUnits == 0)
+ {
+ std::cout << "Renderer doesn't support vertex texture fetch, skipping test" << std::endl;
+ return;
+ }
+
+ const std::string &vertShader =
+ "attribute vec2 position;\n"
+ "uniform sampler2D tex2D;\n"
+ "varying vec4 color;\n"
+ "void main() {\n"
+ " gl_Position = vec4(position, 0, 1);\n"
+ " color = texture2D(tex2D, vec2(0));\n"
+ "}";
+
+ const std::string &fragShader =
+ "precision mediump float;\n"
+ "varying vec4 color;\n"
+ "uniform sampler2D tex2D;\n"
+ "void main() {\n"
+ " gl_FragColor = texture2D(tex2D, vec2(0)) + color;\n"
+ "}";
+
+ GLuint program = CompileProgram(vertShader, fragShader);
+ ASSERT_NE(0u, program);
+
+ GLint activeUniformsCount = 0;
+ glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &activeUniformsCount);
+ ASSERT_EQ(1, activeUniformsCount);
+
+ GLint size = 0;
+ GLenum type = GL_NONE;
+ GLchar name[120] = {0};
+ glGetActiveUniform(program, 0, 100, nullptr, &size, &type, name);
+ EXPECT_EQ(1, size);
+ EXPECT_GLENUM_EQ(GL_SAMPLER_2D, type);
+ EXPECT_STREQ("tex2D", name);
+
+ EXPECT_GL_NO_ERROR();
+
+ glDeleteProgram(program);
+}
+
+template <typename T, typename GetUniformV>
+void CheckOneElement(GetUniformV getUniformv,
+ GLuint program,
+ const std::string &name,
+ int components,
+ T canary)
+{
+ // The buffer getting the results has three chunks
+ // - A chunk to see underflows
+ // - A chunk that will hold the result
+ // - A chunk to see overflows for when components = kChunkSize
+ static const size_t kChunkSize = 4;
+ std::array<T, 3 * kChunkSize> buffer;
+ buffer.fill(canary);
+
+ GLint location = glGetUniformLocation(program, name.c_str());
+ ASSERT_NE(location, -1);
+
+ getUniformv(program, location, &buffer[kChunkSize]);
+ for (size_t i = 0; i < kChunkSize; i++)
+ {
+ ASSERT_EQ(canary, buffer[i]);
+ }
+ for (size_t i = kChunkSize + components; i < buffer.size(); i++)
+ {
+ ASSERT_EQ(canary, buffer[i]);
+ }
+}
+
+// Check that getting an element array doesn't return the whole array.
+TEST_P(UniformTestES3, ReturnsOnlyOneArrayElement)
+{
+ static const size_t kArraySize = 4;
+ struct UniformArrayInfo
+ {
+ UniformArrayInfo(std::string type, std::string name, int components)
+ : type(type), name(name), components(components)
+ {
+ }
+ std::string type;
+ std::string name;
+ int components;
+ };
+
+ // Check for various number of components and types
+ std::vector<UniformArrayInfo> uniformArrays;
+ uniformArrays.emplace_back("bool", "uBool", 1);
+ uniformArrays.emplace_back("vec2", "uFloat", 2);
+ uniformArrays.emplace_back("ivec3", "uInt", 3);
+ uniformArrays.emplace_back("uvec4", "uUint", 4);
+
+ std::ostringstream uniformStream;
+ std::ostringstream additionStream;
+ for (const auto &array : uniformArrays)
+ {
+ uniformStream << "uniform " << array.type << " " << array.name << "["
+ << ToString(kArraySize) << "];\n";
+
+ // We need to make use of the uniforms or they get compiled out.
+ for (int i = 0; i < 4; i++)
+ {
+ if (array.components == 1)
+ {
+ additionStream << " + float(" << array.name << "[" << i << "])";
+ }
+ else
+ {
+ for (int component = 0; component < array.components; component++)
+ {
+ additionStream << " + float(" << array.name << "[" << i << "][" << component
+ << "])";
+ }
+ }
+ }
+ }
+
+ const std::string &vertexShader =
+ "#version 300 es\n" +
+ uniformStream.str() +
+ "void main()\n"
+ "{\n"
+ " gl_Position = vec4(1.0" + additionStream.str() + ");\n"
+ "}";
+
+ const std::string &fragmentShader =
+ "#version 300 es\n"
+ "precision mediump float;\n"
+ "out vec4 color;\n"
+ "void main ()\n"
+ "{\n"
+ " color = vec4(1, 0, 0, 1);\n"
+ "}";
+
+ mProgram = CompileProgram(vertexShader, fragmentShader);
+ ASSERT_NE(0u, mProgram);
+
+ glUseProgram(mProgram);
+
+ for (const auto &uniformArray : uniformArrays)
+ {
+ for (size_t index = 0; index < kArraySize; index++)
+ {
+ std::string strIndex = "[" + ToString(index) + "]";
+ // Check all the different glGetUniformv functions
+ CheckOneElement<float>(glGetUniformfv, mProgram, uniformArray.name + strIndex,
+ uniformArray.components, 42.4242f);
+ CheckOneElement<int>(glGetUniformiv, mProgram, uniformArray.name + strIndex,
+ uniformArray.components, 0x7BADBED5);
+ CheckOneElement<unsigned int>(glGetUniformuiv, mProgram, uniformArray.name + strIndex,
+ uniformArray.components, 0xDEADBEEF);
+ }
+ }
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(UniformTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES2_OPENGL(),
+ ES2_OPENGLES());
+ANGLE_INSTANTIATE_TEST(UniformTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
+
+} // namespace
diff --git a/gfx/angle/src/tests/gl_tests/UnpackAlignmentTest.cpp b/gfx/angle/src/tests/gl_tests/UnpackAlignmentTest.cpp
new file mode 100755
index 000000000..2a3f76bc6
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/UnpackAlignmentTest.cpp
@@ -0,0 +1,325 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/ANGLETest.h"
+
+using namespace angle;
+
+namespace
+{
+
+class UnpackAlignmentTest : public ANGLETest
+{
+ protected:
+ UnpackAlignmentTest()
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ setConfigDepthBits(24);
+
+ mProgram = 0;
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ const std::string vertexShaderSource = SHADER_SOURCE
+ (
+ precision highp float;
+ attribute vec4 position;
+
+ void main()
+ {
+ gl_Position = position;
+ }
+ );
+
+ const std::string fragmentShaderSource = SHADER_SOURCE
+ (
+ uniform sampler2D tex;
+
+ void main()
+ {
+ gl_FragColor = texture2D(tex, vec2(0.0, 1.0));
+ }
+ );
+
+ mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ if (mProgram == 0)
+ {
+ FAIL() << "shader compilation failed.";
+ }
+ }
+
+ void TearDown() override
+ {
+ glDeleteProgram(mProgram);
+
+ ANGLETest::TearDown();
+ }
+
+ void getPixelSize(GLenum format, GLenum type, unsigned int* size)
+ {
+ switch (type)
+ {
+ case GL_UNSIGNED_SHORT_5_5_5_1:
+ case GL_UNSIGNED_SHORT_5_6_5:
+ case GL_UNSIGNED_SHORT_4_4_4_4:
+ *size = sizeof(GLushort);
+ break;
+
+ case GL_UNSIGNED_BYTE:
+ {
+ unsigned int compCount = 0;
+ switch (format)
+ {
+ case GL_RGBA: compCount = 4; break;
+ case GL_RGB: compCount = 3; break;
+ case GL_LUMINANCE_ALPHA: compCount = 2; break;
+ case GL_LUMINANCE: compCount = 1; break;
+ case GL_ALPHA: compCount = 1; break;
+ default: FAIL() << "unknown pixel format.";
+ }
+ *size = sizeof(GLubyte) * compCount;
+ }
+ break;
+ default:
+ FAIL() << "unknown pixel type.";
+ }
+ }
+
+ bool formatHasRGB(GLenum format)
+ {
+ return (format != GL_ALPHA);
+ }
+
+ void testAlignment(int alignment, unsigned int offset, GLenum format, GLenum type)
+ {
+ static const unsigned int width = 7;
+ static const unsigned int height = 2;
+
+ glPixelStorei(GL_UNPACK_ALIGNMENT, alignment);
+
+ GLint readbackAlignment;
+ glGetIntegerv(GL_UNPACK_ALIGNMENT, &readbackAlignment);
+ EXPECT_EQ(alignment, readbackAlignment);
+
+ GLubyte buf[1024];
+ memset(buf, 0, sizeof(buf));
+
+ unsigned int pixelSize;
+ getPixelSize(format, type, &pixelSize);
+ for (unsigned int i = 0; i < pixelSize; i++)
+ {
+ buf[offset+i] = 0xFF;
+ }
+
+ GLuint tex;
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_2D, tex);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, format, width, height, 0, format, type, &buf[0]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ GLubyte expectedRGB = formatHasRGB(format) ? 255 : 0;
+ EXPECT_PIXEL_EQ(0, 0, expectedRGB, expectedRGB, expectedRGB, 255);
+
+ glDeleteTextures(1, &tex);
+ }
+
+ GLuint mProgram;
+};
+
+TEST_P(UnpackAlignmentTest, DefaultAlignment)
+{
+ GLint defaultAlignment;
+ glGetIntegerv(GL_UNPACK_ALIGNMENT, &defaultAlignment);
+ EXPECT_EQ(defaultAlignment, 4);
+}
+
+
+TEST_P(UnpackAlignmentTest, Alignment1RGBAUByte)
+{
+ testAlignment(1, 7 * 4, GL_RGBA, GL_UNSIGNED_BYTE);
+}
+
+TEST_P(UnpackAlignmentTest, Alignment1RGBUByte)
+{
+ testAlignment(1, 7 * 3, GL_RGB, GL_UNSIGNED_BYTE);
+}
+
+TEST_P(UnpackAlignmentTest, Alignment1RGBAUShort4444)
+{
+ testAlignment(1, 7 * 2, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);
+}
+
+TEST_P(UnpackAlignmentTest, Alignment1RGBAUShort5551)
+{
+ testAlignment(1, 7 * 2, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
+}
+
+TEST_P(UnpackAlignmentTest, Alignment1RGBAUShort565)
+{
+ testAlignment(1, 7 * 2, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
+}
+
+TEST_P(UnpackAlignmentTest, Alignment1LAUByte)
+{
+ testAlignment(1, 7 * 2, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE);
+}
+
+TEST_P(UnpackAlignmentTest, Alignment1LUByte)
+{
+ testAlignment(1, 7, GL_LUMINANCE, GL_UNSIGNED_BYTE);
+}
+
+TEST_P(UnpackAlignmentTest, Alignment1AUByte)
+{
+ testAlignment(1, 7, GL_ALPHA, GL_UNSIGNED_BYTE);
+}
+
+
+TEST_P(UnpackAlignmentTest, Alignment2RGBAUByte)
+{
+ testAlignment(2, 7 * 4, GL_RGBA, GL_UNSIGNED_BYTE);
+}
+
+TEST_P(UnpackAlignmentTest, Alignment2RGBUByte)
+{
+ testAlignment(2, 7 * 3 + 1, GL_RGB, GL_UNSIGNED_BYTE);
+}
+
+TEST_P(UnpackAlignmentTest, Alignment2RGBAUShort4444)
+{
+ testAlignment(2, 7 * 2, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);
+}
+
+TEST_P(UnpackAlignmentTest, Alignment2RGBAUShort5551)
+{
+ testAlignment(2, 7 * 2, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
+}
+
+TEST_P(UnpackAlignmentTest, Alignment2RGBAUShort565)
+{
+ testAlignment(2, 7 * 2, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
+}
+
+TEST_P(UnpackAlignmentTest, Alignment2LAUByte)
+{
+ testAlignment(2, 7 * 2, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE);
+}
+
+TEST_P(UnpackAlignmentTest, Alignment2LAByte)
+{
+ testAlignment(2, 7 + 1, GL_LUMINANCE, GL_UNSIGNED_BYTE);
+}
+
+TEST_P(UnpackAlignmentTest, Alignment2AUByte)
+{
+ testAlignment(2, 7 + 1, GL_ALPHA, GL_UNSIGNED_BYTE);
+}
+
+
+TEST_P(UnpackAlignmentTest, Alignment4RGBAUByte)
+{
+ testAlignment(4, 7 * 4, GL_RGBA, GL_UNSIGNED_BYTE);
+}
+
+TEST_P(UnpackAlignmentTest, Alignment4RGBUByte)
+{
+ testAlignment(4, 7 * 3 + 3, GL_RGB, GL_UNSIGNED_BYTE);
+}
+
+TEST_P(UnpackAlignmentTest, Alignment4RGBAUShort4444)
+{
+ testAlignment(4, 7 * 2 + 2, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);
+}
+
+TEST_P(UnpackAlignmentTest, Alignment4RGBAUShort5551)
+{
+ testAlignment(4, 7 * 2 + 2, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
+}
+
+TEST_P(UnpackAlignmentTest, Alignment4RGBAUShort565)
+{
+ testAlignment(4, 7 * 2 + 2, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
+}
+
+TEST_P(UnpackAlignmentTest, Alignment4LAUByte)
+{
+ testAlignment(4, 7 * 2 + 2, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE);
+}
+
+TEST_P(UnpackAlignmentTest, Alignment4LUByte)
+{
+ testAlignment(4, 7 + 1, GL_LUMINANCE, GL_UNSIGNED_BYTE);
+}
+
+TEST_P(UnpackAlignmentTest, Alignment4AUByte)
+{
+ testAlignment(4, 7 + 1, GL_ALPHA, GL_UNSIGNED_BYTE);
+}
+
+
+TEST_P(UnpackAlignmentTest, Alignment8RGBAUByte)
+{
+ testAlignment(8, 7 * 4 + 4, GL_RGBA, GL_UNSIGNED_BYTE);
+}
+
+TEST_P(UnpackAlignmentTest, Alignment8RGBUByte)
+{
+ testAlignment(8, 7 * 3 + 3, GL_RGB, GL_UNSIGNED_BYTE);
+}
+
+TEST_P(UnpackAlignmentTest, Alignment8RGBAUShort4444)
+{
+ testAlignment(8, 7 * 2 + 2, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4);
+}
+
+TEST_P(UnpackAlignmentTest, Alignment8RGBAUShort5551)
+{
+ testAlignment(8, 7 * 2 + 2, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1);
+}
+
+TEST_P(UnpackAlignmentTest, Alignment8RGBAUShort565)
+{
+ testAlignment(8, 7 * 2 + 2, GL_RGB, GL_UNSIGNED_SHORT_5_6_5);
+}
+
+TEST_P(UnpackAlignmentTest, Alignment8LAUByte)
+{
+ testAlignment(8, 7 * 2 + 2, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE);
+}
+
+TEST_P(UnpackAlignmentTest, Alignment8LUByte)
+{
+ testAlignment(8, 7 + 1, GL_LUMINANCE, GL_UNSIGNED_BYTE);
+}
+
+TEST_P(UnpackAlignmentTest, Alignment8AUByte)
+{
+ testAlignment(8, 7 + 1, GL_ALPHA, GL_UNSIGNED_BYTE);
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(UnpackAlignmentTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES2_OPENGL(),
+ ES3_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGLES());
+
+} // namespace
diff --git a/gfx/angle/src/tests/gl_tests/UnpackRowLength.cpp b/gfx/angle/src/tests/gl_tests/UnpackRowLength.cpp
new file mode 100755
index 000000000..05ad59526
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/UnpackRowLength.cpp
@@ -0,0 +1,130 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/ANGLETest.h"
+
+using namespace angle;
+
+namespace
+{
+
+class UnpackRowLengthTest : public ANGLETest
+{
+ protected:
+ UnpackRowLengthTest()
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ setConfigDepthBits(24);
+
+ mProgram = 0;
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ const std::string vertexShaderSource = SHADER_SOURCE
+ (
+ precision highp float;
+ attribute vec4 position;
+
+ void main()
+ {
+ gl_Position = position;
+ }
+ );
+
+ const std::string fragmentShaderSource = SHADER_SOURCE
+ (
+ uniform sampler2D tex;
+
+ void main()
+ {
+ gl_FragColor = texture2D(tex, vec2(0.0, 1.0));
+ }
+ );
+
+ mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ if (mProgram == 0)
+ {
+ FAIL() << "shader compilation failed.";
+ }
+ }
+
+ void TearDown() override
+ {
+ glDeleteProgram(mProgram);
+
+ ANGLETest::TearDown();
+ }
+
+ void testRowLength(int texSize, int rowLength)
+ {
+ glPixelStorei(GL_UNPACK_ROW_LENGTH, rowLength);
+
+ if ((getClientMajorVersion() == 3) || extensionEnabled("GL_EXT_unpack_subimage"))
+ {
+ // Only texSize * texSize region is filled as WHITE, other parts are BLACK.
+ // If the UNPACK_ROW_LENGTH is implemented correctly, all texels inside this texture are WHITE.
+ std::vector<GLubyte> buf(rowLength * texSize * 4);
+ for (int y = 0; y < texSize; y++)
+ {
+ std::vector<GLubyte>::iterator rowIter = buf.begin() + y * rowLength * 4;
+ std::fill(rowIter, rowIter + texSize * 4, static_cast<GLubyte>(255u));
+ std::fill(rowIter + texSize * 4, rowIter + rowLength * 4, static_cast<GLubyte>(0u));
+ }
+
+ GLuint tex;
+ glGenTextures(1, &tex);
+ glBindTexture(GL_TEXTURE_2D, tex);
+
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texSize, texSize, 0, GL_RGBA, GL_UNSIGNED_BYTE, &buf[0]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ EXPECT_PIXEL_EQ(0, 0, 255, 255, 255, 255);
+ EXPECT_PIXEL_EQ(1, 0, 255, 255, 255, 255);
+
+ glDeleteTextures(1, &tex);
+ }
+ else
+ {
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+ }
+ }
+
+ GLuint mProgram;
+};
+
+TEST_P(UnpackRowLengthTest, RowLength128)
+{
+ testRowLength(128, 128);
+}
+
+TEST_P(UnpackRowLengthTest, RowLength1024)
+{
+ testRowLength(128, 1024);
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+ANGLE_INSTANTIATE_TEST(UnpackRowLengthTest,
+ ES3_D3D11(),
+ ES2_D3D11(),
+ ES2_D3D9(),
+ ES2_OPENGL(),
+ ES3_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGLES());
+
+} // namespace
diff --git a/gfx/angle/src/tests/gl_tests/VertexAttributeTest.cpp b/gfx/angle/src/tests/gl_tests/VertexAttributeTest.cpp
new file mode 100755
index 000000000..b1b9dcd1f
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/VertexAttributeTest.cpp
@@ -0,0 +1,894 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/ANGLETest.h"
+
+using namespace angle;
+
+namespace
+{
+
+GLsizei TypeStride(GLenum attribType)
+{
+ switch (attribType)
+ {
+ case GL_UNSIGNED_BYTE:
+ case GL_BYTE:
+ return 1;
+ case GL_UNSIGNED_SHORT:
+ case GL_SHORT:
+ return 2;
+ case GL_UNSIGNED_INT:
+ case GL_INT:
+ case GL_FLOAT:
+ return 4;
+ default:
+ UNREACHABLE();
+ return 0;
+ }
+}
+
+template <typename T>
+GLfloat Normalize(T value)
+{
+ static_assert(std::is_integral<T>::value, "Integer required.");
+ if (std::is_signed<T>::value)
+ {
+ typedef typename std::make_unsigned<T>::type unsigned_type;
+ return (2.0f * static_cast<GLfloat>(value) + 1.0f) /
+ static_cast<GLfloat>(std::numeric_limits<unsigned_type>::max());
+ }
+ else
+ {
+ return static_cast<GLfloat>(value) / static_cast<GLfloat>(std::numeric_limits<T>::max());
+ }
+}
+
+class VertexAttributeTest : public ANGLETest
+{
+ protected:
+ VertexAttributeTest()
+ : mProgram(0), mTestAttrib(-1), mExpectedAttrib(-1), mBuffer(0), mQuadBuffer(0)
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ setConfigDepthBits(24);
+ }
+
+ enum class Source
+ {
+ BUFFER,
+ IMMEDIATE,
+ };
+
+ struct TestData final : angle::NonCopyable
+ {
+ TestData(GLenum typeIn,
+ GLboolean normalizedIn,
+ Source sourceIn,
+ const void *inputDataIn,
+ const GLfloat *expectedDataIn)
+ : type(typeIn),
+ normalized(normalizedIn),
+ bufferOffset(0),
+ source(sourceIn),
+ inputData(inputDataIn),
+ expectedData(expectedDataIn)
+ {
+ }
+
+ GLenum type;
+ GLboolean normalized;
+ size_t bufferOffset;
+ Source source;
+
+ const void *inputData;
+ const GLfloat *expectedData;
+ };
+
+ void setupTest(const TestData &test, GLint typeSize)
+ {
+ if (mProgram == 0)
+ {
+ initBasicProgram();
+ }
+
+ if (test.source == Source::BUFFER)
+ {
+ GLsizei dataSize = mVertexCount * TypeStride(test.type);
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
+ glBufferData(GL_ARRAY_BUFFER, dataSize, test.inputData, GL_STATIC_DRAW);
+ glVertexAttribPointer(mTestAttrib, typeSize, test.type, test.normalized, 0,
+ reinterpret_cast<GLvoid *>(test.bufferOffset));
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ }
+ else
+ {
+ ASSERT_EQ(Source::IMMEDIATE, test.source);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glVertexAttribPointer(mTestAttrib, typeSize, test.type, test.normalized, 0,
+ test.inputData);
+ }
+
+ glVertexAttribPointer(mExpectedAttrib, typeSize, GL_FLOAT, GL_FALSE, 0, test.expectedData);
+
+ glEnableVertexAttribArray(mTestAttrib);
+ glEnableVertexAttribArray(mExpectedAttrib);
+ }
+
+ void checkPixels()
+ {
+ GLint viewportSize[4];
+ glGetIntegerv(GL_VIEWPORT, viewportSize);
+
+ GLint midPixelX = (viewportSize[0] + viewportSize[2]) / 2;
+ GLint midPixelY = (viewportSize[1] + viewportSize[3]) / 2;
+
+ // We need to offset our checks from triangle edges to ensure we don't fall on a single tri
+ // Avoid making assumptions of drawQuad with four checks to check the four possible tri
+ // regions
+ EXPECT_PIXEL_EQ((midPixelX + viewportSize[0]) / 2, midPixelY, 255, 255, 255, 255);
+ EXPECT_PIXEL_EQ((midPixelX + viewportSize[2]) / 2, midPixelY, 255, 255, 255, 255);
+ EXPECT_PIXEL_EQ(midPixelX, (midPixelY + viewportSize[1]) / 2, 255, 255, 255, 255);
+ EXPECT_PIXEL_EQ(midPixelX, (midPixelY + viewportSize[3]) / 2, 255, 255, 255, 255);
+ }
+
+ void runTest(const TestData &test)
+ {
+ // TODO(geofflang): Figure out why this is broken on AMD OpenGL
+ if (IsAMD() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ std::cout << "Test skipped on AMD OpenGL." << std::endl;
+ return;
+ }
+
+ for (GLint i = 0; i < 4; i++)
+ {
+ GLint typeSize = i + 1;
+ setupTest(test, typeSize);
+
+ drawQuad(mProgram, "position", 0.5f);
+
+ glDisableVertexAttribArray(mTestAttrib);
+ glDisableVertexAttribArray(mExpectedAttrib);
+
+ checkPixels();
+ }
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ glClearColor(0, 0, 0, 0);
+ glClearDepthf(0.0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ glDisable(GL_DEPTH_TEST);
+
+ glGenBuffers(1, &mBuffer);
+ }
+
+ void TearDown() override
+ {
+ glDeleteProgram(mProgram);
+ glDeleteBuffers(1, &mBuffer);
+ glDeleteBuffers(1, &mQuadBuffer);
+
+ ANGLETest::TearDown();
+ }
+
+ GLuint compileMultiAttribProgram(GLint attribCount)
+ {
+ std::stringstream shaderStream;
+
+ shaderStream << "attribute mediump vec4 position;" << std::endl;
+ for (GLint attribIndex = 0; attribIndex < attribCount; ++attribIndex)
+ {
+ shaderStream << "attribute float a" << attribIndex << ";" << std::endl;
+ }
+ shaderStream << "varying mediump float color;" << std::endl
+ << "void main() {" << std::endl
+ << " gl_Position = position;" << std::endl
+ << " color = 0.0;" << std::endl;
+ for (GLint attribIndex = 0; attribIndex < attribCount; ++attribIndex)
+ {
+ shaderStream << " color += a" << attribIndex << ";" << std::endl;
+ }
+ shaderStream << "}" << std::endl;
+
+ const std::string testFragmentShaderSource =
+ SHADER_SOURCE(varying mediump float color; void main(void)
+ {
+ gl_FragColor = vec4(color, 0.0, 0.0, 1.0);
+ });
+
+ return CompileProgram(shaderStream.str(), testFragmentShaderSource);
+ }
+
+ void setupMultiAttribs(GLuint program, GLint attribCount, GLfloat value)
+ {
+ glUseProgram(program);
+ for (GLint attribIndex = 0; attribIndex < attribCount; ++attribIndex)
+ {
+ std::stringstream attribStream;
+ attribStream << "a" << attribIndex;
+ GLint location = glGetAttribLocation(program, attribStream.str().c_str());
+ ASSERT_NE(-1, location);
+ glVertexAttrib1f(location, value);
+ glDisableVertexAttribArray(location);
+ }
+ }
+
+ void initBasicProgram()
+ {
+ const std::string testVertexShaderSource =
+ "attribute mediump vec4 position;\n"
+ "attribute mediump vec4 test;\n"
+ "attribute mediump vec4 expected;\n"
+ "varying mediump vec4 color;\n"
+ "void main(void)\n"
+ "{\n"
+ " gl_Position = position;\n"
+ " vec4 threshold = max(abs(expected) * 0.01, 1.0 / 64.0);\n"
+ " color = vec4(lessThanEqual(abs(test - expected), threshold));\n"
+ "}\n";
+
+ const std::string testFragmentShaderSource =
+ "varying mediump vec4 color;\n"
+ "void main(void)\n"
+ "{\n"
+ " gl_FragColor = color;\n"
+ "}\n";
+
+ mProgram = CompileProgram(testVertexShaderSource, testFragmentShaderSource);
+ ASSERT_NE(0u, mProgram);
+
+ mTestAttrib = glGetAttribLocation(mProgram, "test");
+ ASSERT_NE(-1, mTestAttrib);
+ mExpectedAttrib = glGetAttribLocation(mProgram, "expected");
+ ASSERT_NE(-1, mExpectedAttrib);
+
+ glUseProgram(mProgram);
+ }
+
+ static const size_t mVertexCount = 24;
+
+ GLuint mProgram;
+ GLint mTestAttrib;
+ GLint mExpectedAttrib;
+ GLuint mBuffer;
+ GLuint mQuadBuffer;
+};
+
+TEST_P(VertexAttributeTest, UnsignedByteUnnormalized)
+{
+ GLubyte inputData[mVertexCount] = { 0, 1, 2, 3, 4, 5, 6, 7, 125, 126, 127, 128, 129, 250, 251, 252, 253, 254, 255 };
+ GLfloat expectedData[mVertexCount];
+ for (size_t i = 0; i < mVertexCount; i++)
+ {
+ expectedData[i] = inputData[i];
+ }
+
+ TestData data(GL_UNSIGNED_BYTE, GL_FALSE, Source::IMMEDIATE, inputData, expectedData);
+ runTest(data);
+}
+
+TEST_P(VertexAttributeTest, UnsignedByteNormalized)
+{
+ GLubyte inputData[mVertexCount] = { 0, 1, 2, 3, 4, 5, 6, 7, 125, 126, 127, 128, 129, 250, 251, 252, 253, 254, 255 };
+ GLfloat expectedData[mVertexCount];
+ for (size_t i = 0; i < mVertexCount; i++)
+ {
+ expectedData[i] = Normalize(inputData[i]);
+ }
+
+ TestData data(GL_UNSIGNED_BYTE, GL_TRUE, Source::IMMEDIATE, inputData, expectedData);
+ runTest(data);
+}
+
+TEST_P(VertexAttributeTest, ByteUnnormalized)
+{
+ GLbyte inputData[mVertexCount] = { 0, 1, 2, 3, 4, -1, -2, -3, -4, 125, 126, 127, -128, -127, -126 };
+ GLfloat expectedData[mVertexCount];
+ for (size_t i = 0; i < mVertexCount; i++)
+ {
+ expectedData[i] = inputData[i];
+ }
+
+ TestData data(GL_BYTE, GL_FALSE, Source::IMMEDIATE, inputData, expectedData);
+ runTest(data);
+}
+
+TEST_P(VertexAttributeTest, ByteNormalized)
+{
+ GLbyte inputData[mVertexCount] = { 0, 1, 2, 3, 4, -1, -2, -3, -4, 125, 126, 127, -128, -127, -126 };
+ GLfloat expectedData[mVertexCount];
+ for (size_t i = 0; i < mVertexCount; i++)
+ {
+ expectedData[i] = Normalize(inputData[i]);
+ }
+
+ TestData data(GL_BYTE, GL_TRUE, Source::IMMEDIATE, inputData, expectedData);
+ runTest(data);
+}
+
+TEST_P(VertexAttributeTest, UnsignedShortUnnormalized)
+{
+ GLushort inputData[mVertexCount] = { 0, 1, 2, 3, 254, 255, 256, 32766, 32767, 32768, 65533, 65534, 65535 };
+ GLfloat expectedData[mVertexCount];
+ for (size_t i = 0; i < mVertexCount; i++)
+ {
+ expectedData[i] = inputData[i];
+ }
+
+ TestData data(GL_UNSIGNED_SHORT, GL_FALSE, Source::IMMEDIATE, inputData, expectedData);
+ runTest(data);
+}
+
+TEST_P(VertexAttributeTest, UnsignedShortNormalized)
+{
+ GLushort inputData[mVertexCount] = { 0, 1, 2, 3, 254, 255, 256, 32766, 32767, 32768, 65533, 65534, 65535 };
+ GLfloat expectedData[mVertexCount];
+ for (size_t i = 0; i < mVertexCount; i++)
+ {
+ expectedData[i] = Normalize(inputData[i]);
+ }
+
+ TestData data(GL_UNSIGNED_SHORT, GL_TRUE, Source::IMMEDIATE, inputData, expectedData);
+ runTest(data);
+}
+
+TEST_P(VertexAttributeTest, ShortUnnormalized)
+{
+ GLshort inputData[mVertexCount] = { 0, 1, 2, 3, -1, -2, -3, -4, 32766, 32767, -32768, -32767, -32766 };
+ GLfloat expectedData[mVertexCount];
+ for (size_t i = 0; i < mVertexCount; i++)
+ {
+ expectedData[i] = inputData[i];
+ }
+
+ TestData data(GL_SHORT, GL_FALSE, Source::IMMEDIATE, inputData, expectedData);
+ runTest(data);
+}
+
+TEST_P(VertexAttributeTest, ShortNormalized)
+{
+ GLshort inputData[mVertexCount] = { 0, 1, 2, 3, -1, -2, -3, -4, 32766, 32767, -32768, -32767, -32766 };
+ GLfloat expectedData[mVertexCount];
+ for (size_t i = 0; i < mVertexCount; i++)
+ {
+ expectedData[i] = Normalize(inputData[i]);
+ }
+
+ TestData data(GL_SHORT, GL_TRUE, Source::IMMEDIATE, inputData, expectedData);
+ runTest(data);
+}
+
+class VertexAttributeTestES3 : public VertexAttributeTest
+{
+ protected:
+ VertexAttributeTestES3() {}
+};
+
+TEST_P(VertexAttributeTestES3, IntUnnormalized)
+{
+ GLint lo = std::numeric_limits<GLint>::min();
+ GLint hi = std::numeric_limits<GLint>::max();
+ GLint inputData[mVertexCount] = {0, 1, 2, 3, -1, -2, -3, -4, -1, hi, hi - 1, lo, lo + 1};
+ GLfloat expectedData[mVertexCount];
+ for (size_t i = 0; i < mVertexCount; i++)
+ {
+ expectedData[i] = static_cast<GLfloat>(inputData[i]);
+ }
+
+ TestData data(GL_INT, GL_FALSE, Source::BUFFER, inputData, expectedData);
+ runTest(data);
+}
+
+TEST_P(VertexAttributeTestES3, IntNormalized)
+{
+ GLint lo = std::numeric_limits<GLint>::min();
+ GLint hi = std::numeric_limits<GLint>::max();
+ GLint inputData[mVertexCount] = {0, 1, 2, 3, -1, -2, -3, -4, -1, hi, hi - 1, lo, lo + 1};
+ GLfloat expectedData[mVertexCount];
+ for (size_t i = 0; i < mVertexCount; i++)
+ {
+ expectedData[i] = Normalize(inputData[i]);
+ }
+
+ TestData data(GL_INT, GL_TRUE, Source::BUFFER, inputData, expectedData);
+ runTest(data);
+}
+
+TEST_P(VertexAttributeTestES3, UnsignedIntUnnormalized)
+{
+ GLuint mid = std::numeric_limits<GLuint>::max() >> 1;
+ GLuint hi = std::numeric_limits<GLuint>::max();
+ GLuint inputData[mVertexCount] = {0, 1, 2, 3, 254, 255, 256,
+ mid - 1, mid, mid + 1, hi - 2, hi - 1, hi};
+ GLfloat expectedData[mVertexCount];
+ for (size_t i = 0; i < mVertexCount; i++)
+ {
+ expectedData[i] = static_cast<GLfloat>(inputData[i]);
+ }
+
+ TestData data(GL_UNSIGNED_INT, GL_FALSE, Source::BUFFER, inputData, expectedData);
+ runTest(data);
+}
+
+TEST_P(VertexAttributeTestES3, UnsignedIntNormalized)
+{
+ GLuint mid = std::numeric_limits<GLuint>::max() >> 1;
+ GLuint hi = std::numeric_limits<GLuint>::max();
+ GLuint inputData[mVertexCount] = {0, 1, 2, 3, 254, 255, 256,
+ mid - 1, mid, mid + 1, hi - 2, hi - 1, hi};
+ GLfloat expectedData[mVertexCount];
+ for (size_t i = 0; i < mVertexCount; i++)
+ {
+ expectedData[i] = Normalize(inputData[i]);
+ }
+
+ TestData data(GL_UNSIGNED_INT, GL_TRUE, Source::BUFFER, inputData, expectedData);
+ runTest(data);
+}
+
+// Validate that we can support GL_MAX_ATTRIBS attribs
+TEST_P(VertexAttributeTest, MaxAttribs)
+{
+ // TODO(jmadill): Figure out why we get this error on AMD/OpenGL and Intel.
+ if ((IsIntel() || IsAMD()) && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ std::cout << "Test skipped on Intel and AMD." << std::endl;
+ return;
+ }
+
+ GLint maxAttribs;
+ glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxAttribs);
+ ASSERT_GL_NO_ERROR();
+
+ // Reserve one attrib for position
+ GLint drawAttribs = maxAttribs - 1;
+
+ GLuint program = compileMultiAttribProgram(drawAttribs);
+ ASSERT_NE(0u, program);
+
+ setupMultiAttribs(program, drawAttribs, 0.5f / static_cast<float>(drawAttribs));
+ drawQuad(program, "position", 0.5f);
+
+ EXPECT_GL_NO_ERROR();
+ EXPECT_PIXEL_NEAR(0, 0, 128, 0, 0, 255, 1);
+}
+
+// Validate that we cannot support GL_MAX_ATTRIBS+1 attribs
+TEST_P(VertexAttributeTest, MaxAttribsPlusOne)
+{
+ // TODO(jmadill): Figure out why we get this error on AMD/ES2/OpenGL
+ if (IsAMD() && GetParam() == ES2_OPENGL())
+ {
+ std::cout << "Test disabled on AMD/ES2/OpenGL" << std::endl;
+ return;
+ }
+
+ GLint maxAttribs;
+ glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxAttribs);
+ ASSERT_GL_NO_ERROR();
+
+ // Exceed attrib count by one (counting position)
+ GLint drawAttribs = maxAttribs;
+
+ GLuint program = compileMultiAttribProgram(drawAttribs);
+ ASSERT_EQ(0u, program);
+}
+
+// Simple test for when we use glBindAttribLocation
+TEST_P(VertexAttributeTest, SimpleBindAttribLocation)
+{
+ // TODO(jmadill): Figure out why this fails on Intel.
+ if (IsIntel() && GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ std::cout << "Test skipped on Intel." << std::endl;
+ return;
+ }
+
+ // Re-use the multi-attrib program, binding attribute 0
+ GLuint program = compileMultiAttribProgram(1);
+ glBindAttribLocation(program, 2, "position");
+ glBindAttribLocation(program, 3, "a0");
+ glLinkProgram(program);
+
+ // Setup and draw the quad
+ setupMultiAttribs(program, 1, 0.5f);
+ drawQuad(program, "position", 0.5f);
+ EXPECT_GL_NO_ERROR();
+ EXPECT_PIXEL_NEAR(0, 0, 128, 0, 0, 255, 1);
+}
+
+// Verify that drawing with a large out-of-range offset generates INVALID_OPERATION.
+TEST_P(VertexAttributeTest, DrawArraysBufferTooSmall)
+{
+ GLfloat inputData[mVertexCount];
+ GLfloat expectedData[mVertexCount];
+ for (size_t count = 0; count < mVertexCount; ++count)
+ {
+ inputData[count] = static_cast<GLfloat>(count);
+ expectedData[count] = inputData[count];
+ }
+
+ TestData data(GL_FLOAT, GL_FALSE, Source::BUFFER, inputData, expectedData);
+ data.bufferOffset = mVertexCount * TypeStride(GL_FLOAT);
+
+ setupTest(data, 1);
+ drawQuad(mProgram, "position", 0.5f);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+}
+
+// Verify that index draw with an out-of-range offset generates INVALID_OPERATION.
+TEST_P(VertexAttributeTest, DrawElementsBufferTooSmall)
+{
+ GLfloat inputData[mVertexCount];
+ GLfloat expectedData[mVertexCount];
+ for (size_t count = 0; count < mVertexCount; ++count)
+ {
+ inputData[count] = static_cast<GLfloat>(count);
+ expectedData[count] = inputData[count];
+ }
+
+ TestData data(GL_FLOAT, GL_FALSE, Source::BUFFER, inputData, expectedData);
+ data.bufferOffset = (mVertexCount - 3) * TypeStride(GL_FLOAT);
+
+ setupTest(data, 1);
+ drawIndexedQuad(mProgram, "position", 0.5f);
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+}
+
+// Verify that using a different start vertex doesn't mess up the draw.
+TEST_P(VertexAttributeTest, DrawArraysWithBufferOffset)
+{
+ // TODO(jmadill): Diagnose this failure.
+ if (IsD3D11_FL93())
+ {
+ std::cout << "Test disabled on D3D11 FL 9_3" << std::endl;
+ return;
+ }
+
+ // TODO(geofflang): Figure out why this is broken on AMD OpenGL
+ if (IsAMD() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
+ {
+ std::cout << "Test skipped on AMD OpenGL." << std::endl;
+ return;
+ }
+
+ initBasicProgram();
+ glUseProgram(mProgram);
+
+ GLfloat inputData[mVertexCount];
+ GLfloat expectedData[mVertexCount];
+ for (size_t count = 0; count < mVertexCount; ++count)
+ {
+ inputData[count] = static_cast<GLfloat>(count);
+ expectedData[count] = inputData[count];
+ }
+
+ auto quadVertices = GetQuadVertices();
+ GLsizei quadVerticesSize = static_cast<GLsizei>(quadVertices.size() * sizeof(quadVertices[0]));
+
+ glGenBuffers(1, &mQuadBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, mQuadBuffer);
+ glBufferData(GL_ARRAY_BUFFER, quadVerticesSize + sizeof(Vector3), nullptr, GL_STATIC_DRAW);
+ glBufferSubData(GL_ARRAY_BUFFER, 0, quadVerticesSize, quadVertices.data());
+
+ GLint positionLocation = glGetAttribLocation(mProgram, "position");
+ ASSERT_NE(-1, positionLocation);
+ glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
+ glEnableVertexAttribArray(positionLocation);
+
+ GLsizei dataSize = mVertexCount * TypeStride(GL_FLOAT);
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
+ glBufferData(GL_ARRAY_BUFFER, dataSize + TypeStride(GL_FLOAT), nullptr, GL_STATIC_DRAW);
+ glBufferSubData(GL_ARRAY_BUFFER, 0, dataSize, inputData);
+ glVertexAttribPointer(mTestAttrib, 1, GL_FLOAT, GL_FALSE, 0, nullptr);
+ glEnableVertexAttribArray(mTestAttrib);
+
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glVertexAttribPointer(mExpectedAttrib, 1, GL_FLOAT, GL_FALSE, 0, expectedData);
+ glEnableVertexAttribArray(mExpectedAttrib);
+
+ // Vertex draw with no start vertex offset (second argument is zero).
+ glDrawArrays(GL_TRIANGLES, 0, 6);
+ checkPixels();
+
+ // Draw offset by one vertex.
+ glDrawArrays(GL_TRIANGLES, 1, 6);
+ checkPixels();
+
+ EXPECT_GL_NO_ERROR();
+}
+
+class VertexAttributeCachingTest : public VertexAttributeTest
+{
+ protected:
+ VertexAttributeCachingTest() {}
+
+ void SetUp() override;
+
+ template <typename DestT>
+ static std::vector<GLfloat> GetExpectedData(const std::vector<GLubyte> &srcData,
+ GLenum attribType,
+ GLboolean normalized);
+
+ void initDoubleAttribProgram()
+ {
+ const std::string testVertexShaderSource =
+ "attribute mediump vec4 position;\n"
+ "attribute mediump vec4 test;\n"
+ "attribute mediump vec4 expected;\n"
+ "attribute mediump vec4 test2;\n"
+ "attribute mediump vec4 expected2;\n"
+ "varying mediump vec4 color;\n"
+ "void main(void)\n"
+ "{\n"
+ " gl_Position = position;\n"
+ " vec4 threshold = max(abs(expected) * 0.01, 1.0 / 64.0);\n"
+ " color = vec4(lessThanEqual(abs(test - expected), threshold));\n"
+ " vec4 threshold2 = max(abs(expected2) * 0.01, 1.0 / 64.0);\n"
+ " color += vec4(lessThanEqual(abs(test2 - expected2), threshold2));\n"
+ "}\n";
+
+ const std::string testFragmentShaderSource =
+ "varying mediump vec4 color;\n"
+ "void main(void)\n"
+ "{\n"
+ " gl_FragColor = color;\n"
+ "}\n";
+
+ mProgram = CompileProgram(testVertexShaderSource, testFragmentShaderSource);
+ ASSERT_NE(0u, mProgram);
+
+ mTestAttrib = glGetAttribLocation(mProgram, "test");
+ ASSERT_NE(-1, mTestAttrib);
+ mExpectedAttrib = glGetAttribLocation(mProgram, "expected");
+ ASSERT_NE(-1, mExpectedAttrib);
+
+ glUseProgram(mProgram);
+ }
+
+ struct AttribData
+ {
+ AttribData(GLenum typeIn, GLint sizeIn, GLboolean normalizedIn, GLsizei strideIn);
+
+ GLenum type;
+ GLint size;
+ GLboolean normalized;
+ GLsizei stride;
+ };
+
+ std::vector<AttribData> mTestData;
+ std::map<GLenum, std::vector<GLfloat>> mExpectedData;
+ std::map<GLenum, std::vector<GLfloat>> mNormExpectedData;
+};
+
+VertexAttributeCachingTest::AttribData::AttribData(GLenum typeIn,
+ GLint sizeIn,
+ GLboolean normalizedIn,
+ GLsizei strideIn)
+ : type(typeIn), size(sizeIn), normalized(normalizedIn), stride(strideIn)
+{
+}
+
+// static
+template <typename DestT>
+std::vector<GLfloat> VertexAttributeCachingTest::GetExpectedData(
+ const std::vector<GLubyte> &srcData,
+ GLenum attribType,
+ GLboolean normalized)
+{
+ std::vector<GLfloat> expectedData;
+
+ const DestT *typedSrcPtr = reinterpret_cast<const DestT *>(srcData.data());
+ size_t iterations = srcData.size() / TypeStride(attribType);
+
+ if (normalized)
+ {
+ for (size_t index = 0; index < iterations; ++index)
+ {
+ expectedData.push_back(Normalize(typedSrcPtr[index]));
+ }
+ }
+ else
+ {
+ for (size_t index = 0; index < iterations; ++index)
+ {
+ expectedData.push_back(static_cast<GLfloat>(typedSrcPtr[index]));
+ }
+ }
+
+ return expectedData;
+}
+
+void VertexAttributeCachingTest::SetUp()
+{
+ VertexAttributeTest::SetUp();
+
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
+
+ std::vector<GLubyte> srcData;
+ for (size_t count = 0; count < 4; ++count)
+ {
+ for (GLubyte i = 0; i < std::numeric_limits<GLubyte>::max(); ++i)
+ {
+ srcData.push_back(i);
+ }
+ }
+
+ glBufferData(GL_ARRAY_BUFFER, srcData.size(), srcData.data(), GL_STATIC_DRAW);
+
+ GLint viewportSize[4];
+ glGetIntegerv(GL_VIEWPORT, viewportSize);
+
+ std::vector<GLenum> attribTypes;
+ attribTypes.push_back(GL_BYTE);
+ attribTypes.push_back(GL_UNSIGNED_BYTE);
+ attribTypes.push_back(GL_SHORT);
+ attribTypes.push_back(GL_UNSIGNED_SHORT);
+
+ if (getClientMajorVersion() >= 3)
+ {
+ attribTypes.push_back(GL_INT);
+ attribTypes.push_back(GL_UNSIGNED_INT);
+ }
+
+ const GLint maxSize = 4;
+ const GLsizei maxStride = 4;
+
+ for (GLenum attribType : attribTypes)
+ {
+ for (GLint attribSize = 1; attribSize <= maxSize; ++attribSize)
+ {
+ for (GLsizei stride = 1; stride <= maxStride; ++stride)
+ {
+ mTestData.push_back(AttribData(attribType, attribSize, GL_FALSE, stride));
+ if (attribType != GL_FLOAT)
+ {
+ mTestData.push_back(AttribData(attribType, attribSize, GL_TRUE, stride));
+ }
+ }
+ }
+ }
+
+ mExpectedData[GL_BYTE] = GetExpectedData<GLbyte>(srcData, GL_BYTE, GL_FALSE);
+ mExpectedData[GL_UNSIGNED_BYTE] = GetExpectedData<GLubyte>(srcData, GL_UNSIGNED_BYTE, GL_FALSE);
+ mExpectedData[GL_SHORT] = GetExpectedData<GLshort>(srcData, GL_SHORT, GL_FALSE);
+ mExpectedData[GL_UNSIGNED_SHORT] =
+ GetExpectedData<GLushort>(srcData, GL_UNSIGNED_SHORT, GL_FALSE);
+ mExpectedData[GL_INT] = GetExpectedData<GLint>(srcData, GL_INT, GL_FALSE);
+ mExpectedData[GL_UNSIGNED_INT] = GetExpectedData<GLuint>(srcData, GL_UNSIGNED_INT, GL_FALSE);
+
+ mNormExpectedData[GL_BYTE] = GetExpectedData<GLbyte>(srcData, GL_BYTE, GL_TRUE);
+ mNormExpectedData[GL_UNSIGNED_BYTE] =
+ GetExpectedData<GLubyte>(srcData, GL_UNSIGNED_BYTE, GL_TRUE);
+ mNormExpectedData[GL_SHORT] = GetExpectedData<GLshort>(srcData, GL_SHORT, GL_TRUE);
+ mNormExpectedData[GL_UNSIGNED_SHORT] =
+ GetExpectedData<GLushort>(srcData, GL_UNSIGNED_SHORT, GL_TRUE);
+ mNormExpectedData[GL_INT] = GetExpectedData<GLint>(srcData, GL_INT, GL_TRUE);
+ mNormExpectedData[GL_UNSIGNED_INT] = GetExpectedData<GLuint>(srcData, GL_UNSIGNED_INT, GL_TRUE);
+}
+
+// In D3D11, we must sometimes translate buffer data into static attribute caches. We also use a
+// cache management scheme which garbage collects old attributes after we start using too much
+// cache data. This test tries to make as many attribute caches from a single buffer as possible
+// to stress-test the caching code.
+TEST_P(VertexAttributeCachingTest, BufferMulticaching)
+{
+ if (IsAMD() && IsDesktopOpenGL())
+ {
+ std::cout << "Test skipped on AMD OpenGL." << std::endl;
+ return;
+ }
+
+ initBasicProgram();
+
+ glEnableVertexAttribArray(mTestAttrib);
+ glEnableVertexAttribArray(mExpectedAttrib);
+
+ ASSERT_GL_NO_ERROR();
+
+ for (const auto &data : mTestData)
+ {
+ const auto &expected =
+ (data.normalized) ? mNormExpectedData[data.type] : mExpectedData[data.type];
+
+ GLsizei baseStride = static_cast<GLsizei>(data.size) * data.stride;
+ GLsizei stride = TypeStride(data.type) * baseStride;
+
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
+ glVertexAttribPointer(mTestAttrib, data.size, data.type, data.normalized, stride, nullptr);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glVertexAttribPointer(mExpectedAttrib, data.size, GL_FLOAT, GL_FALSE,
+ sizeof(GLfloat) * baseStride, expected.data());
+ drawQuad(mProgram, "position", 0.5f);
+ ASSERT_GL_NO_ERROR();
+ EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 255, 255, 255);
+ }
+}
+
+// With D3D11 dirty bits for VertxArray11, we can leave vertex state unchanged if there aren't any
+// GL calls that affect it. This test targets leaving one vertex attribute unchanged between draw
+// calls while changing another vertex attribute enough that it clears the static buffer cache
+// after enough iterations. It validates the unchanged attributes don't get deleted incidentally.
+TEST_P(VertexAttributeCachingTest, BufferMulticachingWithOneUnchangedAttrib)
+{
+ if (IsAMD() && IsDesktopOpenGL())
+ {
+ std::cout << "Test skipped on AMD OpenGL." << std::endl;
+ return;
+ }
+
+ initDoubleAttribProgram();
+
+ GLint testAttrib2Location = glGetAttribLocation(mProgram, "test2");
+ ASSERT_NE(-1, testAttrib2Location);
+ GLint expectedAttrib2Location = glGetAttribLocation(mProgram, "expected2");
+ ASSERT_NE(-1, expectedAttrib2Location);
+
+ glEnableVertexAttribArray(mTestAttrib);
+ glEnableVertexAttribArray(mExpectedAttrib);
+ glEnableVertexAttribArray(testAttrib2Location);
+ glEnableVertexAttribArray(expectedAttrib2Location);
+
+ ASSERT_GL_NO_ERROR();
+
+ // Use an attribute that we know must be converted. This is a bit sensitive.
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
+ glVertexAttribPointer(testAttrib2Location, 3, GL_UNSIGNED_SHORT, GL_FALSE, 6, nullptr);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glVertexAttribPointer(expectedAttrib2Location, 3, GL_FLOAT, GL_FALSE, sizeof(GLfloat) * 3,
+ mExpectedData[GL_UNSIGNED_SHORT].data());
+
+ for (const auto &data : mTestData)
+ {
+ const auto &expected =
+ (data.normalized) ? mNormExpectedData[data.type] : mExpectedData[data.type];
+
+ GLsizei baseStride = static_cast<GLsizei>(data.size) * data.stride;
+ GLsizei stride = TypeStride(data.type) * baseStride;
+
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
+ glVertexAttribPointer(mTestAttrib, data.size, data.type, data.normalized, stride, nullptr);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ glVertexAttribPointer(mExpectedAttrib, data.size, GL_FLOAT, GL_FALSE,
+ sizeof(GLfloat) * baseStride, expected.data());
+ drawQuad(mProgram, "position", 0.5f);
+
+ ASSERT_GL_NO_ERROR();
+ EXPECT_PIXEL_EQ(getWindowWidth() / 2, getWindowHeight() / 2, 255, 255, 255, 255);
+ }
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+// D3D11 Feature Level 9_3 uses different D3D formats for vertex attribs compared to Feature Levels 10_0+, so we should test them separately.
+ANGLE_INSTANTIATE_TEST(VertexAttributeTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES2_OPENGL(),
+ ES3_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGLES());
+
+ANGLE_INSTANTIATE_TEST(VertexAttributeTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
+
+ANGLE_INSTANTIATE_TEST(VertexAttributeCachingTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES3_D3D11(),
+ ES3_OPENGL());
+
+} // anonymous namespace
diff --git a/gfx/angle/src/tests/gl_tests/ViewportTest.cpp b/gfx/angle/src/tests/gl_tests/ViewportTest.cpp
new file mode 100755
index 000000000..8cd9cd3df
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/ViewportTest.cpp
@@ -0,0 +1,272 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/ANGLETest.h"
+
+using namespace angle;
+
+namespace
+{
+
+class ViewportTest : public ANGLETest
+{
+ protected:
+ ViewportTest()
+ {
+ setWindowWidth(512);
+ setWindowHeight(512);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ setConfigDepthBits(24);
+
+ mProgram = 0;
+ }
+
+ void runNonScissoredTest()
+ {
+ glClearColor(0, 0, 0, 1);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ runTest();
+ }
+
+ void runScissoredTest()
+ {
+ glClearColor(0, 0, 0, 1);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ glEnable(GL_SCISSOR_TEST);
+ glScissor(0, getWindowHeight() / 2, getWindowWidth(), getWindowHeight() / 2);
+
+ runTest();
+ }
+
+ void runTest()
+ {
+ // Firstly ensure that no errors have been hit.
+ EXPECT_GL_NO_ERROR();
+
+ GLint viewportSize[4];
+ glGetIntegerv(GL_VIEWPORT, viewportSize);
+
+ // Clear to green. Might be a scissored clear, if scissorSize != window size
+ glClearColor(0, 1, 0, 1);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ // Draw a red quad centered in the middle of the viewport, with dimensions 25% of the size of the viewport.
+ drawQuad(mProgram, "position", 0.5f, 0.25f);
+
+ GLint centerViewportX = viewportSize[0] + (viewportSize[2] / 2);
+ GLint centerViewportY = viewportSize[1] + (viewportSize[3] / 2);
+
+ GLint redQuadLeftSideX = viewportSize[0] + viewportSize[2] * 3 / 8;
+ GLint redQuadRightSideX = viewportSize[0] + viewportSize[2] * 5 / 8;
+ GLint redQuadTopSideY = viewportSize[1] + viewportSize[3] * 3 / 8;
+ GLint redQuadBottomSideY = viewportSize[1] + viewportSize[3] * 5 / 8;
+
+ // The midpoint of the viewport should be red.
+ checkPixel(centerViewportX, centerViewportY, true);
+
+ // Pixels just inside the red quad should be red.
+ checkPixel(redQuadLeftSideX, redQuadTopSideY, true);
+ checkPixel(redQuadLeftSideX, redQuadBottomSideY - 1, true);
+ checkPixel(redQuadRightSideX - 1, redQuadTopSideY, true);
+ checkPixel(redQuadRightSideX - 1, redQuadBottomSideY - 1, true);
+
+ // Pixels just outside the red quad shouldn't be red.
+ checkPixel(redQuadLeftSideX - 1, redQuadTopSideY - 1, false);
+ checkPixel(redQuadLeftSideX - 1, redQuadBottomSideY, false);
+ checkPixel(redQuadRightSideX, redQuadTopSideY - 1, false);
+ checkPixel(redQuadRightSideX, redQuadBottomSideY, false);
+
+ // Pixels just within the viewport shouldn't be red.
+ checkPixel(viewportSize[0], viewportSize[1], false);
+ checkPixel(viewportSize[0], viewportSize[1] + viewportSize[3] - 1, false);
+ checkPixel(viewportSize[0] + viewportSize[2] - 1, viewportSize[1], false);
+ checkPixel(viewportSize[0] + viewportSize[2] - 1, viewportSize[1] + viewportSize[3] - 1, false);
+ }
+
+ void checkPixel(GLint x, GLint y, GLboolean renderedRed)
+ {
+ // By default, expect the pixel to be black.
+ GLint expectedRedChannel = 0;
+ GLint expectedGreenChannel = 0;
+
+ GLint scissorSize[4];
+ glGetIntegerv(GL_SCISSOR_BOX, scissorSize);
+
+ EXPECT_GL_NO_ERROR();
+
+ if (scissorSize[0] <= x && x < scissorSize[0] + scissorSize[2]
+ && scissorSize[1] <= y && y < scissorSize[1] + scissorSize[3])
+ {
+ // If the pixel lies within the scissor rect, then it should have been cleared to green.
+ // If we rendered a red square on top of it, then the pixel should be red (the green channel will have been reset to 0).
+ expectedRedChannel = renderedRed ? 255 : 0;
+ expectedGreenChannel = renderedRed ? 0 : 255;
+ }
+
+ // If the pixel is within the bounds of the window, then we check it. Otherwise we skip it.
+ if (0 <= x && x < getWindowWidth() && 0 <= y && y < getWindowHeight())
+ {
+ EXPECT_PIXEL_EQ(x, y, expectedRedChannel, expectedGreenChannel, 0, 255);
+ }
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ const std::string testVertexShaderSource = SHADER_SOURCE
+ (
+ attribute highp vec4 position;
+
+ void main(void)
+ {
+ gl_Position = position;
+ }
+ );
+
+ const std::string testFragmentShaderSource = SHADER_SOURCE
+ (
+ void main(void)
+ {
+ gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
+ }
+ );
+
+ mProgram = CompileProgram(testVertexShaderSource, testFragmentShaderSource);
+ if (mProgram == 0)
+ {
+ FAIL() << "shader compilation failed.";
+ }
+
+ glUseProgram(mProgram);
+
+ glClearColor(0, 0, 0, 1);
+ glClearDepthf(0.0);
+ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ // Call glViewport and glScissor with default parameters.
+ glScissor(0, 0, getWindowWidth(), getWindowHeight());
+ glViewport(0, 0, getWindowWidth(), getWindowHeight());
+
+ glDisable(GL_DEPTH_TEST);
+ }
+
+ void TearDown() override
+ {
+ glDeleteProgram(mProgram);
+
+ ANGLETest::TearDown();
+ }
+
+ GLuint mProgram;
+};
+
+TEST_P(ViewportTest, QuarterWindow)
+{
+ glViewport(0, 0, getWindowWidth() / 4, getWindowHeight() / 4);
+
+ runNonScissoredTest();
+
+ runScissoredTest();
+}
+
+TEST_P(ViewportTest, QuarterWindowCentered)
+{
+ glViewport(getWindowWidth() * 3 / 8, getWindowHeight() * 3 / 8, getWindowWidth() / 4, getWindowHeight() / 4);
+
+ runNonScissoredTest();
+
+ runScissoredTest();
+}
+
+TEST_P(ViewportTest, FullWindow)
+{
+ glViewport(0, 0, getWindowWidth(), getWindowHeight());
+
+ runNonScissoredTest();
+
+ runScissoredTest();
+}
+
+TEST_P(ViewportTest, FullWindowOffCenter)
+{
+ glViewport(-getWindowWidth() / 2, getWindowHeight() / 2, getWindowWidth(), getWindowHeight());
+
+ runNonScissoredTest();
+
+ runScissoredTest();
+}
+
+TEST_P(ViewportTest, DoubleWindow)
+{
+ glViewport(0, 0, getWindowWidth() * 2, getWindowHeight() * 2);
+
+ runNonScissoredTest();
+
+ runScissoredTest();
+}
+
+TEST_P(ViewportTest, DoubleWindowCentered)
+{
+ glViewport(-getWindowWidth() / 2, -getWindowHeight() / 2, getWindowWidth() * 2, getWindowHeight() * 2);
+
+ runNonScissoredTest();
+
+ runScissoredTest();
+}
+
+TEST_P(ViewportTest, DoubleWindowOffCenter)
+{
+ glViewport(-getWindowWidth() * 3 / 4, getWindowHeight() * 3 / 4, getWindowWidth(), getWindowHeight());
+
+ runNonScissoredTest();
+
+ runScissoredTest();
+}
+
+TEST_P(ViewportTest, TripleWindow)
+{
+ glViewport(0, 0, getWindowWidth() * 3, getWindowHeight() * 3);
+
+ runNonScissoredTest();
+
+ runScissoredTest();
+}
+
+TEST_P(ViewportTest, TripleWindowCentered)
+{
+ glViewport(-getWindowWidth(), -getWindowHeight(), getWindowWidth() * 3, getWindowHeight() * 3);
+
+ runNonScissoredTest();
+
+ runScissoredTest();
+}
+
+TEST_P(ViewportTest, TripleWindowOffCenter)
+{
+ glViewport(-getWindowWidth() * 3 / 2, -getWindowHeight() * 3 / 2, getWindowWidth() * 3, getWindowHeight() * 3);
+
+ runNonScissoredTest();
+
+ runScissoredTest();
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
+// D3D11 Feature Level 9 and D3D9 emulate large and negative viewports in the vertex shader. We should test both of these as well as D3D11 Feature Level 10_0+.
+ANGLE_INSTANTIATE_TEST(ViewportTest,
+ ES2_D3D9(),
+ ES2_D3D11(EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE),
+ ES2_D3D11(EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE),
+ ES2_D3D11_FL9_3(),
+ ES2_OPENGLES(),
+ ES3_OPENGLES());
+
+} // namespace
diff --git a/gfx/angle/src/tests/gl_tests/WebGLCompatibilityTest.cpp b/gfx/angle/src/tests/gl_tests/WebGLCompatibilityTest.cpp
new file mode 100644
index 000000000..48a9d2bae
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/WebGLCompatibilityTest.cpp
@@ -0,0 +1,154 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// WebGLCompatibilityTest.cpp : Tests of the GL_ANGLE_webgl_compatibility extension.
+
+#include "test_utils/ANGLETest.h"
+
+#include "test_utils/gl_raii.h"
+
+namespace angle
+{
+
+class WebGLCompatibilityTest : public ANGLETest
+{
+ protected:
+ WebGLCompatibilityTest()
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ setWebGLCompatibilityEnabled(true);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+ glEnableExtensionANGLE = reinterpret_cast<PFNGLENABLEEXTENSIONANGLEPROC>(
+ eglGetProcAddress("glEnableExtensionANGLE"));
+ }
+
+ void TearDown() override { ANGLETest::TearDown(); }
+
+ PFNGLENABLEEXTENSIONANGLEPROC glEnableExtensionANGLE = nullptr;
+};
+
+// Context creation would fail if EGL_ANGLE_create_context_webgl_compatibility was not available so
+// the GL extension should always be present
+TEST_P(WebGLCompatibilityTest, ExtensionStringExposed)
+{
+ EXPECT_TRUE(extensionEnabled("GL_ANGLE_webgl_compatibility"));
+}
+
+// Verify that all extension entry points are available
+TEST_P(WebGLCompatibilityTest, EntryPoints)
+{
+ if (extensionEnabled("GL_ANGLE_webgl_compatibility"))
+ {
+ EXPECT_NE(nullptr, eglGetProcAddress("glEnableExtensionANGLE"));
+ }
+}
+
+// WebGL 1 allows GL_DEPTH_STENCIL_ATTACHMENT as a valid binding point. Make sure it is usable,
+// even in ES2 contexts.
+TEST_P(WebGLCompatibilityTest, DepthStencilBindingPoint)
+{
+ GLRenderbuffer renderbuffer;
+ glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer.get());
+ glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, 32, 32);
+
+ GLFramebuffer framebuffer;
+ glBindFramebuffer(GL_FRAMEBUFFER, framebuffer.get());
+ glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
+ renderbuffer.get());
+
+ EXPECT_GL_NO_ERROR();
+}
+
+// Test that attempting to enable an extension that doesn't exist generates GL_INVALID_OPERATION
+TEST_P(WebGLCompatibilityTest, EnableExtensionValidation)
+{
+ EXPECT_EQ(GL_FALSE, glEnableExtensionANGLE("invalid_extension_string"));
+ EXPECT_GL_ERROR(GL_INVALID_OPERATION);
+}
+
+// Test enabling the GL_OES_element_index_uint extension
+TEST_P(WebGLCompatibilityTest, EnableExtensionUintIndices)
+{
+ if (getClientMajorVersion() != 2)
+ {
+ // This test only works on ES2 where uint indices are not available by default
+ return;
+ }
+
+ EXPECT_FALSE(extensionEnabled("GL_OES_element_index_uint"));
+
+ GLBuffer indexBuffer;
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer.get());
+
+ GLuint data[] = {0, 1, 2, 1, 3, 2};
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(data), data, GL_STATIC_DRAW);
+
+ ANGLE_GL_PROGRAM(program, "void main() { gl_Position = vec4(0, 0, 0, 1); }",
+ "void main() { gl_FragColor = vec4(0, 1, 0, 1); }")
+ glUseProgram(program.get());
+
+ glDrawElements(GL_TRIANGLES, 2, GL_UNSIGNED_INT, nullptr);
+ EXPECT_GL_ERROR(GL_INVALID_ENUM);
+
+ if (glEnableExtensionANGLE("GL_OES_element_index_uint"))
+ {
+ EXPECT_GL_NO_ERROR();
+ EXPECT_TRUE(extensionEnabled("GL_OES_element_index_uint"));
+
+ glDrawElements(GL_TRIANGLES, 2, GL_UNSIGNED_INT, nullptr);
+ EXPECT_GL_NO_ERROR();
+ }
+}
+
+// Verify that shaders are of a compatible spec when the extension is enabled.
+TEST_P(WebGLCompatibilityTest, ExtensionCompilerSpec)
+{
+ EXPECT_TRUE(extensionEnabled("GL_ANGLE_webgl_compatibility"));
+
+ // Use of reserved _webgl prefix should fail when the shader specification is for WebGL.
+ const std::string &vert =
+ "struct Foo {\n"
+ " int _webgl_bar;\n"
+ "};\n"
+ "void main()\n"
+ "{\n"
+ " Foo foo = Foo(1);\n"
+ "}";
+
+ // Default fragement shader.
+ const std::string &frag =
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = vec4(1.0,0.0,0.0,1.0);\n"
+ "}";
+
+ GLuint program = CompileProgram(vert, frag);
+ EXPECT_EQ(0u, program);
+ glDeleteProgram(program);
+}
+
+// Use this to select which configurations (e.g. which renderer, which GLES major version) these
+// tests should be run against.
+ANGLE_INSTANTIATE_TEST(WebGLCompatibilityTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES3_D3D11(),
+ ES2_D3D11_FL9_3(),
+ ES2_OPENGL(),
+ ES3_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGLES());
+
+} // namespace
diff --git a/gfx/angle/src/tests/gl_tests/media/pixel.inl b/gfx/angle/src/tests/gl_tests/media/pixel.inl
new file mode 100755
index 000000000..586e6942e
--- /dev/null
+++ b/gfx/angle/src/tests/gl_tests/media/pixel.inl
@@ -0,0 +1,11000 @@
+// Automatically generated header from pixel.dds, a 512x512 (10 mip levels)
+// DXT1 texture using DDSToHeader.exe.
+static const size_t pixel_width = 512;
+static const size_t pixel_height = 512;
+static const size_t pixel_levels = 10;
+
+static const size_t pixel_0_width = 512;
+static const size_t pixel_0_height = 512;
+static const size_t pixel_0_size = 131072;
+static const unsigned char pixel_0_data[131072] =
+{
+ 0x46,0x62,0x63,0x41,0x8B,0x8B,0xFD,0x55,0xE5,0x51,0x22,0x39,0xAA,0xA8,0xFE,0xD5,
+ 0xC5,0x51,0x23,0x39,0x60,0x60,0xAE,0xAF,0xA5,0x49,0x02,0x39,0x0B,0x2D,0x97,0xFF,
+ 0x47,0x62,0x02,0x39,0x0A,0xAB,0x5F,0x7D,0xE5,0x51,0xC1,0x30,0x80,0xAA,0xDF,0xD5,
+ 0xA5,0x49,0x23,0x39,0x60,0xEF,0xE9,0x2D,0xC5,0x51,0xE2,0x30,0xAD,0xFD,0xFF,0x80,
+ 0x27,0x5A,0x43,0x39,0x0E,0xF5,0x55,0x7F,0xE5,0x49,0xC1,0x30,0xA8,0xFF,0xD5,0xF7,
+ 0xE5,0x49,0x23,0x39,0xEB,0xED,0xAF,0x2B,0xC9,0x6A,0x23,0x39,0x55,0x55,0xF7,0x82,
+ 0x06,0x52,0x03,0x31,0xFD,0x7D,0x6B,0xA8,0x84,0x41,0xE2,0x30,0xAE,0xD5,0xDF,0x7C,
+ 0xC5,0x49,0x43,0x39,0x5D,0xBF,0x09,0x29,0xA8,0x6A,0x42,0x39,0x55,0x5F,0xE2,0x82,
+ 0xE6,0x51,0x23,0x39,0x55,0x5E,0xEA,0xA8,0x84,0x41,0xE2,0x30,0xD5,0xD5,0xDE,0xD8,
+ 0xC5,0x49,0x43,0x41,0xFD,0x37,0x2F,0x3D,0xE9,0x72,0x43,0x41,0x55,0xEA,0x82,0xBB,
+ 0xC5,0x49,0xE2,0x38,0x7F,0xEA,0xE8,0xAA,0x44,0x41,0xC2,0x30,0x2D,0xB5,0xDE,0xF8,
+ 0xE5,0x51,0xE2,0x30,0xAB,0x2B,0xAB,0xB5,0x67,0x62,0x64,0x41,0x5B,0xC0,0x83,0xD7,
+ 0xA5,0x49,0x02,0x39,0x7B,0xFA,0x88,0xFE,0xA5,0x51,0x02,0x39,0x2D,0x3F,0xBE,0xAA,
+ 0x67,0x62,0x84,0x49,0x2A,0x2A,0xB7,0x7D,0x88,0x6A,0x64,0x49,0xA8,0xFA,0xFE,0x55,
+ 0x06,0x5A,0x64,0x49,0x68,0xE8,0xBB,0xFF,0xA5,0x51,0x02,0x39,0x37,0x97,0xDE,0x78,
+ 0x47,0x62,0x02,0x39,0x0A,0xAB,0xD7,0x55,0xA9,0x6A,0xC2,0x30,0xE8,0xFA,0xFF,0xD5,
+ 0xA5,0x49,0x23,0x39,0xE0,0xB7,0xB7,0xAF,0xA5,0x49,0x02,0x39,0x2D,0xD7,0xDA,0xFA,
+ 0x27,0x5A,0x03,0x39,0x0A,0xFF,0x55,0x55,0xA5,0x49,0x23,0x39,0x28,0x6F,0x7D,0xAD,
+ 0xC6,0x51,0x03,0x39,0x7E,0xFF,0xBD,0x0B,0xC5,0x51,0xE2,0x38,0xAD,0xD7,0xFE,0xE8,
+ 0x85,0x49,0xE2,0x30,0x0A,0xDF,0xD7,0x7E,0xA5,0x49,0x24,0x39,0xF8,0x7D,0xF9,0x0B,
+ 0x27,0x5A,0x43,0x39,0x55,0x7D,0xFF,0x82,0x85,0x49,0xC2,0x30,0xEF,0x7F,0xA8,0x02,
+ 0x85,0x49,0xC3,0x30,0xAB,0xBD,0x3F,0xFA,0xC6,0x51,0x23,0x39,0xD5,0xBF,0x02,0x02,
+ 0xE6,0x51,0x03,0x39,0x7F,0xEA,0xA0,0x80,0xC6,0x51,0x02,0x39,0x55,0x5E,0xEA,0x08,
+ 0xC5,0x51,0x23,0x39,0xBD,0x2D,0xA5,0xD5,0x47,0x5A,0x64,0x41,0x7F,0x8A,0x0B,0x8B,
+ 0xE6,0x51,0x43,0x41,0x5D,0xEE,0xB8,0xE0,0x85,0x49,0x03,0x39,0x57,0x76,0xF0,0xC0,
+ 0xC5,0x51,0xE3,0x30,0x2B,0x0B,0x2B,0xA5,0xC9,0x72,0xA4,0x49,0x5D,0x0A,0x8B,0xD5,
+ 0x88,0x6A,0xA5,0x51,0x5F,0x82,0x00,0x5F,0x06,0x5A,0x64,0x41,0x5B,0xB8,0xAE,0xBE,
+ 0xC5,0x51,0x63,0x41,0xAE,0x28,0xCA,0x5F,0xC6,0x51,0x43,0x39,0x00,0x80,0xAA,0xF7,
+ 0x06,0x52,0x23,0x39,0xFA,0x2A,0x3A,0x95,0x66,0x62,0x63,0x41,0xD5,0xAE,0x22,0x22,
+ 0x47,0x62,0xA4,0x49,0xDD,0xAB,0xA0,0x80,0x68,0x62,0xE5,0x51,0xAD,0x0B,0xAA,0x2A,
+ 0x67,0x6A,0xE5,0x51,0x56,0x28,0x2E,0x3B,0xC7,0x72,0x24,0x5A,0xD5,0xBF,0x2F,0x6E,
+ 0xA7,0x6A,0x05,0x5A,0xAE,0x82,0xA8,0x75,0x66,0x62,0xC4,0x51,0x08,0x2A,0xEA,0xFD,
+ 0x67,0x6A,0xE5,0x51,0x2C,0x8A,0x8A,0xA6,0x88,0x6A,0x47,0x62,0x77,0x5F,0xD7,0x99,
+ 0x87,0x6A,0x25,0x5A,0x68,0xAA,0xEB,0xFB,0xA7,0x6A,0xC5,0x51,0x7A,0xE8,0x8A,0x2A,
+ 0x46,0x5A,0x23,0x39,0x55,0x5E,0xDA,0xA0,0x85,0x49,0x23,0x39,0x0F,0xF5,0x35,0xD7,
+ 0x68,0x62,0x44,0x41,0x57,0x75,0x27,0x3D,0x88,0x62,0x64,0x41,0x55,0x55,0xDE,0xF0,
+ 0xA5,0x49,0x03,0x31,0xE7,0xFF,0x60,0x58,0xE6,0x51,0x43,0x39,0x55,0x35,0xB9,0xB5,
+ 0x0A,0x73,0x43,0x39,0x55,0xFB,0xE2,0x8B,0xC5,0x49,0x03,0x39,0x5F,0x7A,0xC8,0x80,
+ 0x64,0x41,0xE2,0x30,0x2A,0x09,0x2F,0xFE,0xA8,0x6A,0x84,0x41,0x7D,0x8B,0x29,0xD5,
+ 0x88,0x62,0x63,0x39,0x55,0xFE,0xF0,0xFA,0xA5,0x49,0x02,0x39,0xBD,0xB6,0xFC,0x78,
+ 0x68,0x62,0x02,0x39,0xFB,0x0A,0x8B,0xF5,0x88,0x62,0xC5,0x51,0x75,0xC0,0xFE,0x55,
+ 0x52,0xC5,0xC5,0x51,0x35,0xD5,0x55,0x55,0x55,0xE6,0x46,0x62,0x00,0x02,0x0D,0xB5,
+ 0xB6,0xEE,0x35,0xE6,0x88,0x20,0x22,0x8D,0xB6,0xEE,0x96,0xEE,0xDF,0x7F,0x6F,0x7F,
+ 0xB6,0xF6,0x96,0xEE,0xED,0xED,0xF9,0x97,0x96,0xF6,0xB6,0xEE,0xEE,0xFA,0x7F,0xBF,
+ 0xB6,0xF6,0x96,0xEE,0xAE,0xB9,0x3D,0x57,0x96,0xF6,0xB6,0xEE,0xFE,0x7E,0xF6,0xF7,
+ 0xF7,0xF6,0xB6,0xEE,0x75,0xB5,0xA5,0xAD,0xF7,0xF6,0x96,0xEE,0xAA,0xAA,0xA8,0x7F,
+ 0xD7,0xF6,0x96,0xEE,0xFA,0xFA,0xBA,0xDE,0xD6,0xF6,0xB6,0xEE,0xAF,0xAB,0x8F,0x2D,
+ 0xD6,0xF6,0x96,0xEE,0xE8,0xF0,0xE8,0x78,0xB6,0xEE,0x75,0xE6,0x57,0xBE,0x2E,0xBA,
+ 0xD6,0xF6,0x96,0xEE,0xF7,0xBF,0x2A,0x03,0xF7,0xF6,0x96,0xEE,0xF7,0xAA,0xBA,0xAC,
+ 0xD7,0xF6,0xB6,0xEE,0xC0,0x60,0x78,0x08,0xF7,0xF6,0xB7,0xEE,0xF5,0xBD,0xAF,0x8A,
+ 0xF7,0xF6,0xD7,0xF6,0xD5,0x35,0x0F,0x0A,0x18,0xFF,0xD7,0xF6,0xBF,0xAF,0xBB,0xAF,
+ 0x18,0xFF,0xF8,0xF6,0xAB,0x7A,0x6B,0xEE,0x18,0xFF,0xF8,0xF6,0xAF,0x8B,0x0B,0xAA,
+ 0x18,0xFF,0xF7,0xEE,0xA8,0xA8,0x80,0x08,0xF8,0xFE,0x18,0xF7,0x3F,0xAD,0xFD,0xF7,
+ 0x18,0xFF,0xD7,0xF6,0xFF,0xFB,0xBE,0xF0,0x18,0xF7,0xD7,0xF6,0xBF,0xEB,0x8E,0xBA,
+ 0x18,0xFF,0xF7,0xF6,0xBD,0xFF,0xD5,0xD5,0x37,0xF7,0xD8,0xF6,0xDF,0xBF,0xDF,0xF5,
+ 0xF8,0xF6,0xD7,0xF6,0x5F,0x20,0x00,0xB8,0xF7,0xF6,0xB6,0xEE,0xAB,0x7B,0x6C,0x8A,
+ 0xD7,0xF6,0x97,0xEE,0x00,0x08,0x9E,0x78,0xF8,0xF6,0xB7,0xEE,0xBF,0xF6,0xEA,0x3D,
+ 0xF7,0xF6,0xB7,0xEE,0x83,0xAF,0xE5,0x7B,0xF7,0xF6,0xB7,0xEE,0xAA,0x0A,0xAA,0xB5,
+ 0xF7,0xF6,0x96,0xEE,0x7F,0xEA,0x22,0x2A,0xD7,0xF6,0x75,0xE6,0x7E,0xFF,0xDE,0xB8,
+ 0x96,0xEE,0x55,0xE6,0x6A,0x6A,0xF8,0xEC,0x35,0xE6,0x10,0xBD,0xFC,0x78,0x78,0x70,
+ 0x34,0xE6,0x10,0xC5,0x00,0x03,0x0B,0x29,0x55,0xE6,0xF3,0xDD,0x7E,0xFE,0xFE,0xFC,
+ 0x14,0xDE,0xD3,0xDD,0xE2,0x62,0x80,0xA0,0x14,0xDE,0xD3,0xDD,0xB3,0xBA,0xBE,0xDE,
+ 0x14,0xDE,0xD2,0xDD,0xA3,0xA0,0x88,0xBB,0x14,0xDE,0xB2,0xD5,0xE8,0xA2,0xA2,0x88,
+ 0xF3,0xDD,0xD3,0xD5,0x27,0x0E,0xB6,0x8A,0x14,0xDE,0xD3,0xDD,0xEA,0xC2,0xC8,0xD2,
+ 0x87,0x6A,0x63,0x49,0xF5,0x3D,0xB7,0xDD,0x29,0x7B,0x05,0x5A,0x55,0xA0,0x88,0xBD,
+ 0x88,0x62,0x64,0x49,0x77,0x7E,0xF8,0xF8,0xC6,0x51,0x63,0x41,0xF5,0x7B,0xA8,0x6B,
+ 0xA5,0x49,0x43,0x41,0xE8,0xA8,0x20,0xDE,0xE6,0x51,0x23,0x39,0x55,0x5F,0xEA,0xCB,
+ 0xE6,0x51,0xE2,0x30,0x2A,0x0B,0xAB,0x57,0x88,0x6A,0x02,0x31,0x80,0x0A,0xFB,0x55,
+ 0xE6,0x51,0x02,0x31,0xA8,0xA0,0xFE,0x57,0xA5,0x49,0x02,0x31,0x5E,0x68,0xCB,0xCB,
+ 0xA5,0x49,0x02,0x31,0x02,0x29,0x55,0x57,0xA9,0x6A,0xC1,0x28,0x02,0xAB,0xFF,0xD5,
+ 0x27,0x5A,0x02,0x31,0xA8,0xFA,0xF7,0x5F,0xC5,0x49,0xE2,0x30,0x78,0x6E,0xEB,0xE2,
+ 0x85,0x49,0xE2,0x30,0x0B,0xBF,0x77,0x6A,0x06,0x5A,0xE2,0x30,0x02,0xB7,0xD5,0x75,
+ 0xC5,0x49,0x23,0x39,0xAC,0x5F,0x5D,0xBB,0x05,0x52,0x02,0x31,0x5F,0xB7,0xBD,0x00,
+ 0xA5,0x41,0x02,0x39,0xFF,0x55,0x6E,0x88,0x84,0x49,0xE2,0x30,0x30,0xD5,0x97,0xDF,
+ 0xC5,0x49,0x23,0x39,0x75,0x55,0xBF,0x23,0x87,0x62,0x22,0x39,0x55,0x55,0xDF,0xC2,
+ 0x85,0x49,0xE2,0x30,0x55,0x77,0xEA,0x80,0x23,0x39,0xE2,0x30,0x2D,0x35,0x97,0x58,
+ 0xA5,0x51,0xC2,0x30,0xFD,0xBE,0x2A,0x2B,0x27,0x62,0x63,0x41,0x75,0x7D,0xEA,0xA0,
+ 0xA5,0x51,0x64,0x49,0xCD,0x95,0xFF,0xA0,0xA5,0x51,0x44,0x49,0xEF,0x9A,0xBA,0x3A,
+ 0x07,0x62,0x64,0x49,0xFD,0x2D,0x3F,0xFF,0x48,0x6A,0x64,0x41,0x5F,0xE0,0x80,0xEA,
+ 0xC5,0x51,0x23,0x39,0x57,0x7F,0xFA,0xAC,0x85,0x49,0xE3,0x30,0xA5,0x2F,0xBE,0x5F,
+ 0xE6,0x59,0x23,0x39,0xAA,0x22,0xAA,0xF5,0x68,0x62,0x44,0x41,0x5F,0xF0,0xEA,0x5D,
+ 0x85,0x49,0x23,0x39,0xFF,0xA8,0xA8,0xF5,0x85,0x49,0xE3,0x30,0x0D,0x2D,0xD7,0x7F,
+ 0xA9,0x6A,0x44,0x41,0x0F,0x2F,0xF5,0x55,0x89,0x6A,0x03,0x31,0xFA,0xB0,0xFE,0x55,
+ 0xC6,0x51,0x23,0x39,0x7A,0x62,0xEA,0xF5,0xE6,0x51,0xC2,0x30,0x0F,0xA7,0xF7,0xFE,
+ 0x68,0x62,0x44,0x39,0x82,0xAF,0x55,0x55,0xE6,0x51,0xC2,0x30,0x88,0xA8,0xFF,0xD7,
+ 0x85,0x49,0xC2,0x30,0x7C,0xE8,0xAE,0x23,0xC5,0x49,0xE2,0x38,0x2B,0xB5,0xF7,0x20,
+ 0xE6,0x59,0x02,0x31,0x00,0xFE,0x7F,0xEE,0xE6,0x51,0xE2,0x30,0xA8,0xFF,0xF5,0xFF,
+ 0x26,0x5A,0x43,0x41,0x55,0x5F,0xAF,0x0B,0x88,0x62,0x22,0x39,0xFD,0x55,0xFF,0xA0,
+ 0xE5,0x51,0x03,0x39,0xB8,0x7F,0x7F,0xAA,0xA5,0x49,0x02,0x39,0xCE,0xBD,0x25,0xB7,
+ 0xA8,0x6A,0x23,0x39,0x55,0x5D,0xAF,0x2F,0xA8,0x6A,0x43,0x41,0x55,0xFF,0xAE,0x00,
+ 0x88,0x6A,0x64,0x41,0x55,0x55,0xFE,0xF8,0x06,0x5A,0x43,0x41,0x55,0xFF,0xAA,0xA0,
+ 0x06,0x5A,0x43,0x41,0x55,0xF7,0x2E,0x0A,0x27,0x5A,0x44,0x41,0xF5,0xAF,0xAC,0xA8,
+ 0xE6,0x51,0x64,0x49,0xF5,0x2E,0xAA,0x82,0x47,0x62,0xC6,0x51,0x03,0xAB,0x75,0xD5,
+ 0x89,0x6A,0xE6,0x51,0xFA,0x8A,0xE1,0xED,0x88,0x6A,0x27,0x5A,0xF7,0xDD,0xED,0xAD,
+ 0x88,0x6A,0xE6,0x59,0xBA,0x27,0x2C,0xBA,0x87,0x6A,0x05,0x5A,0x60,0xE0,0x42,0xA0,
+ 0xE5,0x51,0x23,0x41,0x2E,0xDF,0x56,0x5C,0x87,0x6A,0x63,0x41,0xAF,0x2A,0xBD,0xD5,
+ 0x47,0x62,0x84,0x49,0xBA,0xE0,0xB8,0x55,0x47,0x62,0x64,0x49,0x22,0x2A,0x2E,0x95,
+ 0x87,0x6A,0x26,0x62,0xA8,0xE2,0x2E,0x59,0x87,0x6A,0x26,0x5A,0x88,0x82,0xAB,0xD5,
+ 0x87,0x62,0x26,0x5A,0xE3,0xC0,0xEA,0x75,0x06,0x5A,0x03,0x39,0x7E,0x78,0xE0,0xE0,
+ 0xE6,0x51,0x23,0x39,0x2D,0xBD,0x55,0x55,0x68,0x62,0x23,0x39,0xA0,0xEA,0x55,0xDD,
+ 0x47,0x62,0x44,0x39,0x7F,0x57,0x5D,0x8B,0x85,0x49,0x02,0x31,0xB7,0xD7,0xDF,0x80,
+ 0x06,0x52,0x23,0x39,0x0B,0xF5,0xFF,0xBF,0xC5,0x49,0x23,0x39,0xA8,0xD7,0xFF,0xBA,
+ 0xA5,0x49,0x03,0x31,0x5E,0x5F,0xAA,0xA0,0x64,0x41,0x23,0x39,0xBD,0xF5,0xE2,0x40,
+ 0x84,0x41,0x23,0x39,0xAA,0xFF,0x3F,0xAD,0xE6,0x51,0x43,0x39,0x55,0x77,0xEB,0x0B,
+ 0xE6,0x51,0xE2,0x30,0xBF,0x5F,0x7E,0xE8,0xA5,0x49,0x02,0x39,0x00,0x8B,0xAD,0xB5,
+ 0xA5,0x49,0x64,0x49,0xBE,0xB6,0x8A,0x68,0xA8,0x72,0x84,0x49,0x3D,0xF5,0xD5,0x55,
+ 0x75,0xEE,0xC5,0x51,0x02,0x2D,0xB5,0xD5,0x96,0xEE,0x8F,0xAC,0x00,0x00,0x00,0x09,
+ 0xB6,0xF6,0x96,0xEE,0xB7,0x3F,0xB5,0x7D,0xB6,0xF6,0x96,0xEE,0x62,0xC0,0xCB,0x4A,
+ 0xB6,0xEE,0x96,0xEE,0xBD,0xAD,0xAA,0x2B,0xD7,0xF6,0x96,0xEE,0xBF,0x2F,0x0A,0x0A,
+ 0xD7,0xF6,0x75,0xEE,0x00,0x88,0xA8,0x78,0xB6,0xEE,0x75,0xE6,0xA8,0xBE,0xBF,0xBF,
+ 0xB6,0xEE,0x96,0xEE,0xBB,0xD9,0xEC,0x75,0xD7,0xF6,0x96,0xEE,0x07,0x0F,0xAF,0xAD,
+ 0xD6,0xF6,0x96,0xEE,0x7A,0xFA,0xEA,0x6B,0xD7,0xF6,0x54,0xE6,0xA2,0xA8,0xAA,0x97,
+ 0xF7,0xF6,0x96,0xEE,0x8A,0x2A,0xFA,0xF7,0xF7,0xF6,0xB6,0xEE,0x8A,0x28,0xEB,0xFF,
+ 0xF7,0xF6,0xB7,0xF6,0x08,0x2E,0xBF,0x7E,0xF7,0xF6,0x96,0xEE,0x00,0x00,0x2B,0xDF,
+ 0xF7,0xF6,0x96,0xEE,0x00,0x00,0x00,0x3D,0x18,0xFF,0xF7,0xF6,0x55,0x57,0x7F,0x55,
+ 0x18,0xFF,0xD7,0xF6,0xEA,0xFE,0xFB,0xFE,0x18,0xF7,0xD7,0xF6,0x2A,0xAE,0xF7,0xFF,
+ 0x18,0xF7,0xF7,0xF6,0x2B,0xA7,0x55,0x55,0x18,0xF7,0xD7,0xF6,0x22,0x0A,0x2E,0xFF,
+ 0x18,0xF7,0xD8,0xF6,0xA8,0x88,0x2A,0xA9,0x18,0xFF,0xF8,0xF6,0x57,0xF6,0xBF,0xAF,
+ 0x18,0xF7,0xF7,0xF6,0x55,0x62,0x88,0x00,0x18,0xF7,0xD7,0xEE,0xDF,0xF7,0xAE,0xA8,
+ 0x18,0xF7,0xD7,0xF6,0x77,0xFF,0xAE,0xAA,0x18,0xF7,0xD7,0xF6,0xFF,0x7F,0x6E,0x7A,
+ 0xF7,0xF6,0xB7,0xEE,0x78,0xEE,0xBF,0xEB,0xD7,0xF6,0x75,0xE6,0xAE,0x7C,0xE0,0x02,
+ 0xD7,0xF6,0x96,0xEE,0x88,0x01,0x0D,0x37,0xD7,0xF6,0xB6,0xEE,0xA5,0xAD,0xAE,0x98,
+ 0xD7,0xF6,0x96,0xEE,0x02,0xA6,0xFE,0xFC,0xD7,0xF6,0x96,0xEE,0xE0,0x88,0x02,0xAE,
+ 0xD6,0xF6,0x34,0xE6,0x7A,0x7E,0x7E,0xF8,0x34,0xE6,0x71,0xCD,0x70,0x70,0x60,0x60,
+ 0xF3,0xDD,0x10,0xC5,0x2F,0x3D,0xB5,0xA5,0x34,0xE6,0xD3,0xD5,0xA0,0xA2,0x8B,0x09,
+ 0x14,0xDE,0xB2,0xD5,0xA8,0xAA,0x80,0xC8,0x13,0xDE,0xD2,0xD5,0xDA,0xEC,0xB8,0xBE,
+ 0x13,0xDE,0xD3,0xDD,0xBD,0x2F,0xAA,0x0A,0x34,0xE6,0xF3,0xDD,0xF7,0xEA,0x6A,0xFA,
+ 0xF3,0xDD,0xD3,0xD5,0x20,0x3A,0xA0,0x00,0x13,0xDE,0xD3,0xD5,0xA8,0xEF,0xFE,0xFA,
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+ 0x34,0xE6,0xF3,0xDD,0x27,0x2F,0xAB,0x8A,0x33,0xE6,0xF3,0xDD,0x7A,0x7E,0x7E,0x7C,
+ 0x15,0xE6,0xF3,0xD5,0xFF,0xBF,0x9F,0xB7,0x14,0xDE,0xF3,0xDD,0x9F,0x9E,0xB8,0xB4,
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+ 0x43,0x41,0xC1,0x28,0xAA,0xF5,0xB7,0xBC,0x84,0x41,0x23,0x39,0x05,0xA5,0x7A,0xA2,
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+ 0xA9,0x6A,0x44,0x41,0xAB,0x8B,0xEF,0x55,0xC6,0x51,0x43,0x49,0xFA,0xFC,0xFC,0xFF,
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+ 0x26,0x5A,0x44,0x41,0xBF,0x2B,0xBF,0xB5,0x87,0x62,0xA4,0x49,0x7D,0x82,0xA0,0xD5,
+ 0xE5,0x51,0x22,0x31,0x58,0xE8,0xEC,0xBE,0x85,0x41,0x23,0x39,0x2D,0xBD,0xD6,0x7E,
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+ 0x88,0x62,0x43,0x39,0x02,0x82,0xF7,0xD7,0x06,0x52,0x64,0x41,0xC0,0xB0,0xFF,0x55,
+ 0xE6,0x51,0x43,0x39,0x80,0xA8,0xBB,0xD7,0xA5,0x49,0x03,0x31,0x5C,0xF8,0x6A,0xFF,
+ 0xE5,0x51,0x03,0x31,0x2F,0xBD,0xF5,0x57,0x47,0x62,0x03,0x31,0x02,0xAB,0xFF,0x55,
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+ 0x46,0x62,0x02,0x39,0xA0,0xFF,0x55,0x55,0xC5,0x51,0x02,0x39,0x78,0xFA,0x95,0xB5,
+ 0xE6,0x59,0x02,0x39,0xF5,0x5F,0x5E,0x60,0xA5,0x51,0x02,0x39,0x00,0x7D,0x55,0xD7,
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+ 0xC5,0x51,0x02,0x39,0x75,0x75,0xFD,0x02,0xC5,0x51,0xE3,0x38,0x5F,0xDF,0xFF,0x00,
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+ 0x27,0x5A,0x23,0x39,0x55,0x55,0xDF,0x08,0x06,0x5A,0x02,0x39,0x55,0xD5,0xBA,0x00,
+ 0x06,0x62,0x03,0x39,0x55,0x7E,0xAA,0x00,0x67,0x62,0x03,0x39,0x75,0x7D,0xAA,0x88,
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+ 0x0A,0x83,0xC6,0x51,0xD5,0xBF,0xAF,0x2B,0x92,0xD5,0x47,0x62,0xD5,0xBF,0x2F,0x2B,
+ 0x75,0xEE,0x0F,0xC5,0x09,0x0B,0x02,0x02,0xD7,0xF6,0x96,0xF6,0xED,0xAF,0xBF,0x0B,
+ 0xD7,0xF6,0xB6,0xEE,0xC3,0xC2,0xE0,0xC0,0xB6,0xF6,0x76,0xEE,0xE0,0xE8,0xBA,0xB8,
+ 0x96,0xF6,0x75,0xE6,0xBE,0xDE,0xDA,0x6A,0x96,0xEE,0x55,0xEE,0x0B,0x0B,0xAB,0x6B,
+ 0x96,0xEE,0x34,0xE6,0x88,0xA8,0x7E,0xD7,0xB6,0xEE,0x55,0xE6,0x8B,0xFF,0xD5,0x55,
+ 0x76,0xEE,0xB3,0xD5,0xF0,0xF8,0x7E,0xFE,0x55,0xE6,0xF4,0xDD,0x29,0xED,0xB7,0x0F,
+ 0x75,0xE6,0xD3,0xD5,0x28,0xAE,0x7A,0xAA,0x75,0xEE,0x71,0xCD,0x00,0x0A,0xFF,0x7B,
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+ 0x18,0xFF,0x95,0xE6,0xE8,0x80,0xAB,0xFD,0xB7,0xF6,0xD6,0xEE,0xBA,0xAA,0xBB,0xAB,
+ 0xD7,0xF6,0x55,0xE6,0x5F,0xE0,0x82,0x8A,0xB6,0xEE,0x35,0xDE,0xD5,0xFF,0xEC,0xA0,
+ 0xD7,0xF6,0x35,0xDE,0x2B,0xD5,0x5F,0xEE,0x18,0xF7,0x35,0xE6,0x0A,0x2A,0xAF,0xD5,
+ 0x18,0xFF,0x96,0xEE,0x2A,0x20,0x0B,0xAD,0x18,0xFF,0xD7,0xF6,0xA8,0xEE,0x7A,0xE8,
+ 0x18,0xF7,0xD7,0xF6,0x8E,0x8A,0x8B,0xDF,0x18,0xFF,0xD7,0xF6,0xFE,0xEA,0xBA,0x7F,
+ 0x18,0xF7,0xD7,0xEE,0x5F,0x5E,0xF0,0xE2,0xD7,0xF6,0xF7,0xEE,0xA8,0xA8,0x02,0x22,
+ 0xD7,0xF6,0xB7,0xEE,0xC8,0xEC,0x8A,0x80,0xD7,0xF6,0xB7,0xEE,0x00,0x7E,0x6B,0xAA,
+ 0xF7,0xF6,0xB7,0xEE,0xEA,0xAF,0xBD,0xA7,0xF7,0xF6,0x55,0xE6,0xDA,0x60,0xE8,0xA2,
+ 0xD7,0xF6,0x55,0xE6,0x82,0x0B,0x09,0x35,0xD7,0xF6,0x55,0xE6,0x78,0xFA,0x78,0x68,
+ 0xB6,0xEE,0x55,0xE6,0x0B,0x0F,0xBF,0xF5,0x75,0xEE,0xD2,0xD5,0x68,0x68,0x60,0xC0,
+ 0xD3,0xDD,0x51,0xCD,0xD6,0xEE,0xBE,0xFC,0xF3,0xDD,0x71,0xCD,0x3F,0xBD,0xBD,0xBF,
+ 0x14,0xDE,0xF3,0xDD,0x34,0xF0,0xE2,0x81,0x14,0xDE,0xF3,0xDD,0xAF,0xEF,0xB7,0x03,
+ 0x34,0xE6,0xF4,0xDD,0x0B,0x83,0xAB,0xEA,0x34,0xE6,0xF3,0xDD,0x78,0x7A,0xFF,0xFF,
+ 0x14,0xDE,0xF3,0xDD,0xCF,0x5F,0xD7,0xF5,0x14,0xDE,0xD3,0xD5,0x8E,0xA7,0xAA,0x8A,
+ 0x25,0x5A,0x63,0x41,0x78,0xE2,0x80,0x8A,0xA4,0x49,0x02,0x39,0x3F,0xAF,0x2B,0x9E,
+ 0x68,0x62,0x63,0x41,0xBF,0x0F,0x2F,0xFD,0x88,0x62,0x43,0x41,0xBA,0x00,0x88,0x7F,
+ 0x27,0x5A,0x64,0x41,0x57,0xF8,0xE8,0x7F,0xC5,0x51,0x63,0x41,0xFF,0x83,0xA8,0x5F,
+ 0xC5,0x49,0x64,0x41,0x6A,0x0A,0x0A,0xD5,0xC5,0x49,0x43,0x39,0x2A,0xA8,0xE8,0x57,
+ 0xC5,0x49,0x23,0x39,0xA8,0x22,0xAB,0xF5,0xA5,0x49,0x02,0x31,0x2A,0xAA,0xFB,0x57,
+ 0xC5,0x49,0x02,0x31,0x7E,0xE3,0xA9,0x2D,0xA5,0x49,0x23,0x39,0x2B,0x35,0xF5,0xAB,
+ 0xA8,0x62,0x84,0x41,0xA9,0x55,0x55,0x0D,0xA8,0x62,0x43,0x39,0xFE,0x75,0x57,0xE0,
+ 0x84,0x41,0x02,0x31,0x78,0x7D,0x57,0x70,0xA5,0x41,0xE2,0x28,0xAD,0xF5,0xBF,0x2F,
+ 0xC5,0x49,0x23,0x39,0xE2,0xFD,0xBF,0xA8,0xA8,0x6A,0x43,0x39,0x7F,0xD5,0xAB,0x82,
+ 0xE6,0x51,0x23,0x31,0x76,0xDF,0xBE,0xF8,0xC6,0x51,0xC2,0x30,0xD7,0xD6,0xF8,0x68,
+ 0x84,0x49,0x23,0x39,0xDF,0xAF,0x03,0xAD,0x84,0x41,0x43,0x41,0xFB,0xCE,0x08,0x02,
+ 0x84,0x49,0x23,0x39,0xB5,0x3F,0x2F,0x8E,0xA5,0x49,0x03,0x39,0xD7,0xBA,0xA8,0xAE,
+ 0xA5,0x51,0x23,0x41,0xD5,0xFB,0xFA,0x9F,0x84,0x51,0x44,0x49,0xAD,0x9E,0x3A,0x95,
+ 0x06,0x62,0x43,0x49,0xAF,0x29,0x3F,0xBF,0xE5,0x69,0xC5,0x61,0xEF,0x6B,0x39,0x77,
+ 0xE5,0x61,0xA4,0x59,0xE8,0x60,0xE0,0xEC,0xC5,0x59,0x64,0x51,0xBB,0xB2,0xE2,0x7A,
+ 0xA5,0x51,0x44,0x49,0x22,0xBE,0x97,0x7F,0xA5,0x49,0x24,0x41,0xA8,0xBA,0xFE,0x55,
+ 0x85,0x49,0x24,0x41,0x02,0x3E,0x2F,0xF7,0xA5,0x49,0x44,0x41,0x82,0xEB,0xFF,0x95,
+ 0xA5,0x49,0x24,0x39,0x20,0xE2,0xCE,0x7F,0xA5,0x49,0x23,0x39,0x02,0xBA,0x2B,0x5F,
+ 0x85,0x41,0x03,0x39,0x00,0xA8,0xF8,0x77,0x85,0x49,0x03,0x39,0xA0,0x2A,0xAA,0x55,
+ 0xA5,0x49,0x03,0x39,0xA2,0xEF,0xEF,0x75,0x84,0x41,0xC2,0x30,0x00,0xA0,0xBA,0x57,
+ 0x84,0x49,0xE2,0x30,0x00,0x2A,0xAF,0x55,0xA5,0x49,0xE2,0x30,0x0A,0xAA,0xFB,0x55,
+ 0xA4,0x49,0xE2,0x30,0x0A,0xAA,0xF7,0x55,0x64,0x41,0xC2,0x30,0xF8,0x6B,0xEB,0x0B,
+ 0x84,0x41,0xE2,0x30,0x03,0xAD,0x55,0x55,0x63,0x41,0xC2,0x30,0x00,0xA8,0xD7,0xFD,
+ 0x64,0x41,0xC1,0x30,0x00,0xBF,0xDF,0xFF,0xC5,0x51,0x22,0x39,0x7F,0xFD,0xB5,0x05,
+ 0xA5,0x49,0x02,0x31,0xBF,0x55,0x57,0x5C,0x64,0x41,0x02,0x31,0x28,0x5D,0x55,0xFD,
+ 0x84,0x41,0x02,0x31,0x7F,0x55,0x5D,0x8F,0x64,0x41,0xC2,0x28,0xBA,0xF5,0xFF,0x28,
+ 0x64,0x41,0xE2,0x30,0xFB,0x5F,0x7F,0x02,0xE5,0x51,0x02,0x31,0xD5,0xB5,0xB5,0x0A,
+ 0x06,0x5A,0x02,0x31,0x5F,0x5E,0xF0,0x80,0xC6,0x51,0xC2,0x30,0x75,0xD5,0xBB,0x00,
+ 0xE7,0x59,0x03,0x31,0x55,0x55,0xFF,0x80,0xE6,0x59,0xE2,0x30,0x55,0x55,0xAF,0x00,
+ 0xE6,0x59,0x03,0x31,0x55,0x55,0x3B,0x00,0x26,0x5A,0x23,0x39,0x55,0xF5,0xAA,0x08,
+ 0x67,0x62,0xC5,0x51,0x43,0xE9,0xFD,0xBA,0x06,0x5A,0x03,0x39,0x57,0xFA,0x88,0x00,
+ 0x06,0x5A,0x24,0x41,0x55,0xBA,0x08,0x02,0x26,0x62,0x23,0x41,0xFD,0xAA,0x02,0x8A,
+ 0x27,0x62,0xC5,0x51,0x43,0x6A,0xA8,0xAA,0x27,0x62,0xA5,0x51,0x55,0xA3,0x28,0xA8,
+ 0x26,0x62,0xA4,0x51,0xBD,0xA8,0x22,0x8A,0x47,0x62,0xC5,0x51,0x7F,0xAE,0x2A,0xDF,
+ 0x26,0x62,0xA5,0x51,0x22,0x2A,0xA8,0xBD,0x26,0x62,0xC5,0x51,0xDA,0xA2,0xAA,0x6F,
+ 0x27,0x62,0xC5,0x51,0x2F,0xBE,0x2A,0xF6,0x27,0x62,0xA5,0x51,0xA8,0x08,0x0A,0x97,
+ 0x27,0x62,0xC4,0x51,0xEA,0xA2,0xFC,0xD7,0x47,0x62,0xA4,0x51,0x8B,0x8A,0xDF,0xBF,
+ 0xA8,0x72,0xC6,0x51,0xEF,0xEF,0x57,0x3B,0xA8,0x72,0x85,0x51,0xAA,0xFB,0xD7,0x00,
+ 0x29,0x83,0xE5,0x59,0x5D,0x55,0x55,0x0B,0x8B,0x8B,0xA4,0x51,0xF7,0x75,0xFD,0x00,
+ 0x4D,0xA4,0x05,0x5A,0x55,0x55,0x55,0x02,0xCF,0xB4,0xE5,0x59,0x55,0x55,0xDD,0x00,
+ 0x30,0xBD,0xE5,0x59,0x55,0x55,0xFF,0x00,0x71,0xC5,0x05,0x5A,0x55,0x55,0xEF,0x00,
+ 0xB3,0xD5,0x07,0x62,0x55,0x55,0xAB,0x00,0x14,0xDE,0x47,0x62,0x55,0x55,0xAA,0x00,
+ 0x34,0xE6,0x87,0x6A,0xD5,0xBD,0x22,0x00,0x55,0xE6,0x4D,0xAC,0xBD,0x2B,0x00,0x00,
+ 0xD7,0xF6,0x35,0xE6,0xAD,0xAD,0xAB,0x0B,0xF8,0xFE,0xB7,0xF6,0xBD,0xEF,0x6B,0x7A,
+ 0xD6,0xF6,0x96,0xEE,0xEC,0xF7,0xBF,0x7B,0xB6,0xF6,0x76,0xEE,0xFA,0xBA,0x7A,0x7E,
+ 0x96,0xEE,0x75,0xEE,0x58,0xFF,0xED,0x7F,0x76,0xEE,0xF3,0xDD,0xC2,0xE8,0x78,0x7A,
+ 0x34,0xE6,0xD3,0xD5,0x2E,0xBD,0xBD,0xA5,0x75,0xEE,0x14,0xDE,0xAF,0xEF,0xAD,0x2B,
+ 0x96,0xEE,0xF3,0xDD,0xF7,0x9F,0xBF,0x22,0x96,0xEE,0x34,0xE6,0x7D,0xFB,0xA2,0x80,
+ 0x75,0xEE,0x35,0xE6,0xE9,0x0B,0x02,0x0A,0x96,0xEE,0x14,0xDE,0x7F,0xA8,0x00,0x0A,
+ 0x96,0xEE,0x51,0xCD,0x57,0xA0,0x00,0x00,0x96,0xEE,0x10,0xC5,0xBD,0x57,0xE0,0x00,
+ 0x96,0xEE,0x71,0xC5,0x0A,0xBD,0xD5,0x5E,0xB6,0xEE,0x92,0xCD,0x00,0x0A,0xAF,0xFD,
+ 0xD7,0xF6,0x55,0xE6,0xAA,0xA2,0x0B,0xF5,0xD7,0xF6,0x96,0xEE,0x4B,0x2B,0x2B,0x2B,
+ 0xD7,0xF6,0x96,0xEE,0x55,0xBF,0x20,0x00,0xD7,0xF6,0xD3,0xD5,0xFA,0x78,0x60,0xA0,
+ 0xB6,0xEE,0x72,0xCD,0x02,0x0B,0xA5,0xD5,0x18,0xF7,0x55,0xE6,0x02,0x0A,0xBB,0xB5,
+ 0x18,0xFF,0xD8,0xF6,0xFE,0xEE,0xA2,0x0B,0x18,0xFF,0xD7,0xF6,0xFD,0xEF,0xBA,0xAA,
+ 0x18,0xF7,0xF7,0xF6,0xF9,0x77,0xFD,0xF7,0x18,0xF7,0xD7,0xEE,0xFA,0xBA,0xAF,0xBA,
+ 0xF7,0xF6,0xB6,0xEE,0xF2,0xFA,0xFC,0xE0,0xB7,0xF6,0xF7,0xEE,0xAF,0xEB,0xAA,0xAB,
+ 0xF7,0xF6,0x96,0xEE,0xFF,0xFE,0xFA,0x6A,0xD7,0xF6,0x96,0xEE,0xE0,0x8B,0xEB,0xEF,
+ 0xB6,0xEE,0x14,0xDE,0x2F,0x36,0xDE,0x7E,0xD7,0xF6,0x55,0xE6,0x78,0xEA,0xEA,0xEB,
+ 0x96,0xEE,0x34,0xE6,0x2D,0x8F,0xBE,0xB7,0x96,0xEE,0x14,0xDE,0x60,0x40,0x62,0xE8,
+ 0xF3,0xDD,0x72,0xCD,0xDE,0x7E,0x5C,0x5C,0xB2,0xD5,0x72,0xCD,0x3E,0xBF,0xF7,0xF5,
+ 0x14,0xDE,0xD3,0xD5,0x8B,0x0D,0xA9,0x29,0x34,0xE6,0xF4,0xDD,0xA7,0xBF,0xEA,0xAB,
+ 0x34,0xE6,0x14,0xDE,0x70,0x80,0x2E,0x2F,0x34,0xE6,0xF4,0xDD,0xDE,0xFA,0xF8,0xFF,
+ 0x14,0xDE,0xD3,0xD5,0xFE,0xBA,0x6E,0xF2,0x34,0xE6,0xF4,0xDD,0xF5,0xBD,0x2D,0x3F,
+ 0x46,0x62,0xC5,0x51,0x7F,0xF6,0xD6,0xFC,0x05,0x52,0x23,0x39,0xDE,0x7A,0x60,0x60,
+ 0xC5,0x49,0x22,0x39,0xEF,0xED,0xE9,0x35,0x27,0x62,0x43,0x41,0x55,0xBD,0x03,0x0B,
+ 0x88,0x6A,0x63,0x41,0x55,0xFF,0x80,0xEA,0xC5,0x49,0x43,0x41,0x55,0xAA,0xA8,0xE8,
+ 0xC4,0x49,0x42,0x39,0xFD,0x2A,0xAA,0xFB,0xA4,0x49,0x43,0x39,0xDA,0x28,0xAA,0xEF,
+ 0xA4,0x49,0x64,0x41,0xAE,0x28,0xFC,0x59,0xA5,0x49,0x43,0x39,0x6B,0xF0,0xFA,0x7B,
+ 0x84,0x41,0x23,0x39,0xBD,0xFA,0xCA,0xAA,0xA5,0x49,0x02,0x31,0x22,0x03,0x2D,0xE5,
+ 0xCA,0x8B,0xA4,0x49,0x0D,0xB5,0x55,0x55,0xEC,0x8B,0x63,0x41,0xE0,0xEA,0x57,0x55,
+ 0xA5,0x49,0x03,0x31,0x60,0xE0,0xC8,0xEE,0x44,0x31,0xA1,0x28,0x2B,0xFE,0xDE,0x5F,
+ 0x84,0x41,0xC1,0x28,0x28,0xAA,0xAB,0xAD,0x26,0x5A,0x02,0x31,0x02,0xFF,0xFF,0x75,
+ 0xC5,0x49,0x02,0x39,0xB8,0xFE,0xFB,0x55,0xE6,0x51,0x03,0x39,0x72,0xE3,0xEF,0x55,
+ 0x44,0x41,0xC1,0x30,0x0B,0x8F,0xF8,0x58,0xA4,0x49,0xE1,0x30,0xA2,0xBA,0xFF,0x55,
+ 0x84,0x49,0xE2,0x30,0x28,0xF8,0xFF,0x55,0x64,0x41,0xC1,0x30,0x00,0x82,0xFB,0x55,
+ 0x64,0x49,0xC1,0x30,0x00,0x00,0xFF,0x55,0x84,0x51,0x02,0x39,0x3A,0x0E,0x2D,0x05,
+ 0x26,0x6A,0x84,0x59,0xFD,0xBF,0x2B,0xAB,0x47,0x72,0xC5,0x61,0xF5,0xBF,0xF8,0xEA,
+ 0x26,0x72,0xE5,0x61,0x73,0x5C,0xBE,0xEA,0x05,0x6A,0x64,0x51,0x7E,0x7E,0x58,0x60,
+ 0x85,0x59,0x04,0x41,0xFA,0x7E,0x58,0x7A,0x04,0x41,0xA2,0x30,0x00,0xFA,0x5E,0x80,
+ 0x24,0x41,0xA2,0x30,0x3E,0x7F,0x7F,0x0B,0x24,0x41,0xA2,0x28,0xAC,0x7F,0x7F,0x02,
+ 0x44,0x41,0xA2,0x28,0xEB,0x5D,0xFB,0x20,0x85,0x49,0xC2,0x30,0x55,0x55,0xDD,0x20,
+ 0x85,0x49,0xC3,0x30,0x75,0x55,0xFF,0x00,0xA5,0x51,0xE2,0x30,0x55,0x55,0xF7,0x00,
+ 0x27,0x5A,0xE3,0x38,0x55,0xD5,0xF7,0xA8,0x07,0x5A,0xA2,0x28,0x55,0x5F,0xAE,0x02,
+ 0x07,0x5A,0xC2,0x30,0x55,0x7F,0xAB,0x20,0x06,0x5A,0xC2,0x30,0x55,0xFD,0xBA,0x00,
+ 0x27,0x5A,0xE2,0x30,0x55,0xFF,0xAA,0x02,0x06,0x5A,0x03,0x39,0xAD,0xAF,0x20,0x00,
+ 0x67,0x62,0x23,0x39,0x57,0xFF,0xAA,0xA2,0x27,0x5A,0x23,0x39,0x55,0xAB,0x08,0x80,
+ 0x06,0x5A,0x43,0x41,0xD5,0x2B,0x00,0x00,0x46,0x62,0xA4,0x49,0xD5,0xAF,0xAA,0xEA,
+ 0x27,0x62,0x84,0x49,0xD7,0x2A,0x00,0xA2,0x27,0x5A,0x84,0x49,0xF5,0x8A,0xA0,0xEA,
+ 0x06,0x5A,0xA5,0x49,0xF5,0x8A,0x00,0xA2,0x46,0x5A,0xA5,0x51,0xD7,0x2A,0xA0,0xBB,
+ 0x26,0x5A,0xA4,0x51,0xAB,0x80,0x20,0xD7,0x26,0x5A,0x84,0x49,0x22,0xA8,0xA8,0xF7,
+ 0x27,0x62,0x84,0x49,0xA8,0x82,0xAA,0xB5,0x07,0x5A,0xA5,0x51,0xC2,0x2F,0xE9,0xDE,
+ 0x28,0x62,0x85,0x51,0xA0,0x8A,0xF5,0xAE,0x48,0x6A,0x65,0x49,0xAA,0xEA,0x5F,0x2B,
+ 0x68,0x72,0x85,0x49,0xFB,0xFF,0x7F,0x8A,0x47,0x62,0xA5,0x51,0xBE,0xBF,0xF5,0x02,
+ 0x88,0x72,0x06,0x5A,0x7F,0x7F,0xF5,0x3B,0x6B,0x8B,0x84,0x49,0x5F,0x5D,0xFF,0x02,
+ 0x4E,0xAC,0xC5,0x51,0x55,0x55,0xD5,0x00,0xB0,0xB4,0xC5,0x51,0x55,0x55,0xFF,0x00,
+ 0x52,0xC5,0xC6,0x59,0x55,0x55,0xFF,0x00,0x93,0xCD,0xC5,0x59,0x55,0x55,0xAF,0x00,
+ 0xB3,0xD5,0xE6,0x59,0x55,0x55,0xAA,0x00,0xF5,0xDD,0x85,0x51,0x55,0xFF,0xAA,0x00,
+ 0x56,0xE6,0xA5,0x51,0x55,0xFF,0xAA,0x00,0x97,0xEE,0x26,0x62,0x55,0xFF,0xAA,0x00,
+ 0x15,0xDE,0x27,0x62,0x55,0xAB,0x20,0x00,0x36,0xE6,0x88,0x6A,0x55,0xAA,0x00,0x00,
+ 0x75,0xE6,0x29,0x83,0x55,0xAA,0x08,0x00,0x96,0xEE,0xCB,0x93,0x55,0xAA,0x00,0x00,
+ 0x96,0xEE,0x0D,0x9C,0xD5,0xAA,0x00,0x00,0x97,0xEE,0x90,0xAC,0xF5,0xA2,0x00,0x00,
+ 0x96,0xEE,0x11,0xBD,0xF5,0xAA,0x00,0x00,0xB6,0xEE,0x72,0xCD,0xD5,0xAA,0x00,0x00,
+ 0x96,0xEE,0xD3,0xD5,0xD5,0xAA,0x00,0x00,0xB6,0xEE,0xD3,0xD5,0xFD,0xAA,0x00,0x00,
+ 0xF6,0xF6,0x34,0xDE,0x55,0xFF,0xEB,0xAA,0xB6,0xEE,0x34,0xDE,0xF7,0xAA,0x82,0x00,
+ 0xB6,0xEE,0x55,0xE6,0xDD,0xAA,0x22,0x00,0xB6,0xEE,0x55,0xE6,0xED,0xAA,0x02,0x00,
+ 0xD6,0xF6,0x75,0xE6,0xDD,0xEB,0xAA,0x2A,0xF8,0xF6,0x96,0xEE,0x55,0xD7,0xAF,0xAB,
+ 0xF7,0xFE,0x96,0xEE,0xBD,0xAB,0xAA,0xB8,0xD6,0xF6,0x96,0xEE,0xF8,0xFE,0xFE,0xFA,
+ 0xB6,0xF6,0x96,0xEE,0xE8,0xBA,0xD2,0xF3,0x96,0xEE,0x55,0xEE,0xE0,0xE0,0x80,0x82,
+ 0x75,0xEE,0x34,0xE6,0x88,0xEA,0xA8,0x78,0x55,0xE6,0xF3,0xDD,0x7A,0x78,0x7E,0x7E,
+ 0x55,0xE6,0x92,0xD5,0xB7,0x97,0xAA,0x00,0xD7,0xF6,0x14,0xDE,0xBD,0xAD,0xAF,0x2B,
+ 0xF7,0xF6,0x96,0xEE,0xFD,0xAF,0x0A,0x8A,0xF7,0xF6,0x96,0xF6,0x6B,0x8A,0x80,0xA2,
+ 0xD7,0xF6,0x75,0xE6,0x57,0xDA,0xE8,0x28,0x96,0xEE,0x55,0xE6,0xAF,0xFA,0xFA,0xC8,
+ 0xB6,0xEE,0x75,0xE6,0xBF,0xD5,0x95,0x7F,0xB6,0xEE,0x55,0xE6,0x88,0xAA,0xBB,0xFF,
+ 0x96,0xEE,0xF3,0xD5,0x70,0x00,0x00,0x00,0x96,0xEE,0xB3,0xD5,0xD5,0xDE,0xE0,0x00,
+ 0x55,0xE6,0xF4,0xD5,0x2A,0x29,0xAD,0x98,0xB7,0xEE,0x35,0xE6,0x02,0xAF,0xB9,0xFD,
+ 0xF8,0xF6,0x75,0xE6,0x2A,0x2F,0xA5,0x75,0xF7,0xF6,0xB7,0xF6,0xFA,0xA0,0x8A,0x2D,
+ 0xF7,0xF6,0xD3,0xD5,0x5E,0xEA,0x20,0x00,0xF8,0xF6,0xB3,0xD5,0xBD,0xFF,0xE8,0x00,
+ 0xD7,0xF6,0x34,0xDE,0x0A,0x0B,0xB5,0xBA,0x18,0xFF,0x96,0xE6,0xA0,0x82,0x2F,0xAD,
+ 0x18,0xFF,0xF8,0xF6,0x95,0xDE,0xDF,0xBA,0x18,0xF7,0xF7,0xF6,0x7A,0xFF,0x5F,0x5D,
+ 0x18,0xFF,0xD7,0xF6,0x6F,0xFA,0xA2,0xE2,0xF7,0xF6,0xB6,0xEE,0xEA,0xBB,0xFC,0xF0,
+ 0xD7,0xF6,0xB6,0xEE,0xDA,0xFE,0xFC,0x54,0xB6,0xEE,0x96,0xEE,0xB2,0xB2,0x50,0xD0,
+ 0xB6,0xEE,0x13,0xDE,0x58,0xF8,0xE0,0xF8,0x96,0xEE,0x34,0xE6,0x83,0x0B,0x89,0xA5,
+ 0x75,0xEE,0x14,0xDE,0x36,0xBE,0xDC,0xFC,0x75,0xEE,0x55,0xE6,0x78,0x7B,0xED,0xFD,
+ 0x34,0xE6,0x92,0xCD,0x5E,0x5E,0x5C,0x58,0x92,0xCD,0x31,0xCD,0x2A,0x3A,0xA8,0x08,
+ 0x34,0xE6,0x92,0xCD,0xAB,0xAB,0x29,0x2B,0x55,0xE6,0xF3,0xDD,0xBD,0xF7,0xF5,0xAB,
+ 0x34,0xE6,0xF4,0xDD,0x8A,0xEC,0xCA,0xE2,0x35,0xE6,0xF4,0xDD,0xB7,0xFF,0xAF,0xEF,
+ 0x14,0xDE,0xF3,0xDD,0xFA,0x28,0xB0,0x7E,0x34,0xE6,0xF4,0xDD,0xF7,0xDF,0x77,0xEE,
+ 0x88,0x6A,0xA5,0x51,0x58,0x78,0xE0,0xF0,0xE6,0x59,0x84,0x41,0x7A,0xF2,0xAE,0xF0,
+ 0x84,0x49,0xE1,0x30,0x2F,0xFE,0x5C,0x58,0xC5,0x51,0xC1,0x30,0x0B,0xAB,0xBF,0xD5,
+ 0xE5,0x51,0x02,0x31,0xA0,0x8B,0xEA,0x57,0xC4,0x49,0xE1,0x28,0xA2,0x88,0xA8,0x5D,
+ 0xA5,0x49,0xC2,0x30,0x8A,0x08,0xEA,0xDF,0xC5,0x49,0xA1,0x28,0xAA,0x02,0xEA,0x7F,
+ 0x64,0x41,0xC1,0x28,0x00,0x00,0xBF,0xE9,0x64,0x41,0xE2,0x30,0x00,0x28,0x5F,0xFF,
+ 0xA5,0x49,0x02,0x31,0xE8,0xB7,0xB5,0x0D,0x64,0x41,0xC1,0x28,0xB6,0x5C,0xB8,0x80,
+ 0x43,0x39,0xC1,0x28,0x2A,0xDF,0xFF,0xEA,0x44,0x39,0xC2,0x28,0x28,0xD7,0x7F,0xEF,
+ 0x64,0x41,0xA1,0x28,0xFB,0xFD,0xFD,0x82,0x64,0x41,0xC2,0x28,0x57,0x5D,0xFF,0x2B,
+ 0x64,0x41,0xC1,0x28,0x75,0xD5,0xEF,0x02,0x85,0x49,0xC1,0x28,0x55,0xD5,0xFF,0x82,
+ 0xA6,0x49,0xE2,0x30,0x5D,0x55,0x5D,0x8A,0xC5,0x51,0xE2,0x30,0xF5,0x95,0x95,0x02,
+ 0xE6,0x51,0xE2,0x30,0x5E,0xFA,0xEA,0x00,0x06,0x52,0xC1,0x30,0x55,0xD5,0xEB,0x08,
+ 0x06,0x5A,0xC1,0x30,0x55,0x77,0xAA,0x0A,0x06,0x5A,0xC1,0x30,0x55,0xFD,0xAA,0x02,
+ 0x06,0x62,0xC1,0x30,0x55,0xFF,0xAA,0x00,0x06,0x62,0x02,0x41,0xB5,0xEF,0x2A,0xA0,
+ 0x27,0x72,0xA4,0x59,0x3D,0x2F,0x07,0xAF,0x26,0x72,0xE5,0x69,0x82,0x02,0xE8,0xFE,
+ 0x26,0x72,0xE5,0x69,0xFA,0x22,0xAF,0xDD,0x46,0x72,0xE6,0x69,0x5A,0xDC,0xA7,0xFD,
+ 0x26,0x6A,0x85,0x59,0x56,0xF8,0xA8,0xA2,0x06,0x62,0x64,0x49,0x7E,0xAA,0x0A,0x8C,
+ 0x06,0x62,0x64,0x49,0x75,0xA8,0xB0,0xBA,0x06,0x5A,0x84,0x49,0xF5,0x2A,0xAA,0xAA,
+ 0x27,0x5A,0xA5,0x51,0xDF,0x32,0xAB,0x57,0x07,0x5A,0x84,0x49,0xAE,0xA2,0x82,0x7B,
+ 0xE6,0x59,0x84,0x49,0x2A,0x02,0xA0,0x77,0x07,0x5A,0x84,0x49,0xA8,0x0A,0xAB,0xDF,
+ 0x27,0x62,0x84,0x49,0x8A,0xAB,0xFF,0xF5,0x27,0x62,0xA4,0x51,0x2A,0xEB,0x7E,0x57,
+ 0x46,0x62,0x84,0x49,0xBA,0xAB,0x7D,0x3D,0x47,0x62,0x44,0x49,0xAA,0xEA,0xFF,0x08,
+ 0xC8,0x72,0x83,0x49,0xFF,0xFF,0xF5,0x2A,0x2A,0x7B,0x84,0x51,0xFF,0x57,0x5D,0x02,
+ 0xAC,0x93,0xA5,0x51,0xD7,0x55,0xD5,0x22,0x0D,0xA4,0xC5,0x51,0x55,0x55,0x77,0x02,
+ 0x6F,0xAC,0x43,0x41,0xF7,0x55,0xBF,0x00,0xD1,0xBC,0xC5,0x51,0x55,0x55,0xFF,0x00,
+ 0x72,0xCD,0xE6,0x59,0x55,0x55,0xFF,0x00,0x93,0xCD,0xE5,0x59,0x55,0x55,0xBB,0x00,
+ 0xB3,0xD5,0x63,0x49,0x55,0xFF,0xAA,0x00,0xF4,0xDD,0xA4,0x51,0x55,0xFD,0xAA,0x00,
+ 0x56,0xEE,0xA4,0x51,0x55,0xFF,0x2A,0x00,0x76,0xEE,0x06,0x62,0x55,0xFF,0x2A,0x00,
+ 0xF4,0xDD,0xE5,0x59,0x55,0xAA,0x20,0x00,0x15,0xE6,0xA8,0x72,0x55,0xAA,0x00,0x00,
+ 0x55,0xE6,0x2B,0x83,0x55,0xAA,0x08,0x00,0x55,0xE6,0x8C,0x93,0xD5,0xAA,0x00,0x00,
+ 0x35,0xE6,0x2D,0xA4,0x55,0xAA,0xA0,0x80,0x52,0xCD,0xCC,0x9B,0x55,0xE8,0xE0,0x78,
+ 0xAC,0x93,0x46,0x6A,0xEA,0x60,0x58,0x56,0xAF,0xB4,0x06,0x62,0x2B,0x2F,0x25,0xB5,
+ 0x76,0xEE,0x10,0xBD,0xAF,0x2B,0x09,0x09,0xB7,0xF6,0xF4,0xDD,0x55,0xAA,0x22,0x02,
+ 0xB7,0xF6,0x15,0xDE,0xF5,0xEA,0x02,0x00,0xD7,0xF6,0x35,0xE6,0xF5,0xAB,0x2A,0x2A,
+ 0xD7,0xF6,0x55,0xE6,0x57,0xAE,0xA2,0x2A,0xD7,0xF6,0x76,0xEE,0x75,0xBE,0x2A,0x82,
+ 0xD7,0xF6,0x76,0xEE,0xFD,0xAA,0x28,0x08,0xD7,0xF6,0x96,0xEE,0x75,0xDE,0xAA,0xA8,
+ 0xD7,0xF6,0x76,0xEE,0xFD,0xBF,0xAA,0x28,0xD6,0xF6,0xB7,0xEE,0x75,0xFD,0x6A,0xFA,
+ 0xD7,0xF6,0x96,0xEE,0xBF,0xEF,0xAA,0xAA,0x96,0xF6,0xD7,0xEE,0xAE,0xBF,0xF7,0xFF,
+ 0xD7,0xF6,0x96,0xEE,0xD7,0xFF,0xAA,0x2A,0xD6,0xF6,0xB7,0xEE,0x77,0xFF,0xFA,0x6B,
+ 0xB7,0xF6,0xB6,0xEE,0xFF,0xFB,0xEF,0xFF,0xD7,0xF6,0xB6,0xEE,0xFD,0x6F,0xEB,0xEA,
+ 0xD6,0xF6,0xB6,0xEE,0xA9,0xB9,0xBF,0xFD,0xD7,0xF6,0xB6,0xEE,0xFF,0xEA,0x68,0xFA,
+ 0xD7,0xF6,0xB6,0xEE,0x55,0xBF,0x77,0xFF,0xB6,0xF6,0xD7,0xEE,0x8A,0xC8,0x82,0x22,
+ 0xD7,0xF6,0xB6,0xEE,0x7B,0x7B,0xFB,0xBB,0xD7,0xF6,0x96,0xEE,0xBA,0xBA,0xBE,0xFE,
+ 0xD7,0xF6,0xB7,0xEE,0x2B,0x32,0x28,0x2A,0xF7,0xF6,0xB6,0xF6,0x8E,0x83,0xA0,0x72,
+ 0xD6,0xF6,0x96,0xEE,0xA8,0xB8,0xFF,0xD7,0xB6,0xF6,0x96,0xEE,0xA2,0x60,0x7A,0xB7,
+ 0x96,0xEE,0x75,0xEE,0x00,0xBB,0x5F,0x5C,0xB7,0xF6,0x35,0xE6,0xA2,0xEA,0xEE,0x5F,
+ 0x55,0xE6,0x14,0xDE,0xA8,0xBA,0xA7,0xAF,0x96,0xEE,0xF3,0xDD,0xD7,0xBF,0xBF,0x2F,
+ 0xD7,0xF6,0x34,0xE6,0xF7,0xFF,0x0A,0x22,0xF7,0xF6,0x96,0xEE,0xBD,0x0B,0xA2,0x8A,
+ 0xF7,0xF6,0xD7,0xF6,0xA7,0xA7,0xA2,0xEB,0xF7,0xF6,0xD7,0xF6,0xEA,0x6A,0xFB,0xED,
+ 0xF7,0xF6,0xB6,0xEE,0xFA,0xFA,0xEA,0xA2,0xD7,0xF6,0x96,0xEE,0x5E,0xEE,0xCA,0x80,
+ 0xB6,0xEE,0x76,0xEE,0x7B,0xAB,0xAA,0x00,0xB6,0xEE,0x76,0xE6,0xD5,0xFE,0xFA,0xFC,
+ 0x96,0xEE,0x76,0xE6,0xEF,0xDE,0x6F,0xBA,0xB6,0xEE,0x56,0xE6,0x2A,0x2A,0x2B,0x0A,
+ 0xF7,0xF6,0x55,0xE6,0x5E,0x7A,0xEA,0xAA,0xD7,0xF6,0x34,0xDE,0xB5,0xFF,0xAA,0x80,
+ 0xB6,0xEE,0x75,0xE6,0x5D,0xAF,0xAB,0xA0,0xF7,0xF6,0x96,0xEE,0x2D,0xBD,0xE5,0xBF,
+ 0x18,0xFF,0xD7,0xF6,0xAA,0xBB,0xBD,0xB5,0x18,0xF7,0xD7,0xF6,0xFD,0xBA,0xEA,0xA8,
+ 0xF8,0xF6,0xD7,0xF6,0x56,0xF8,0x08,0xAC,0xF8,0xF6,0xB7,0xEE,0x55,0x7A,0xC0,0x00,
+ 0x18,0xFF,0x96,0xE6,0x82,0x0D,0xB7,0xFE,0x18,0xFF,0xD7,0xEE,0xAE,0xAE,0xAE,0xAD,
+ 0x18,0xFF,0xF7,0xF6,0xF7,0xD7,0xAF,0xBD,0x18,0xFF,0xD7,0xF6,0x5A,0x7E,0x7E,0x7A,
+ 0xD7,0xF6,0x96,0xEE,0xFE,0x72,0xEF,0xEB,0xB6,0xEE,0x75,0xE6,0xAA,0xBA,0x7E,0x7E,
+ 0x96,0xEE,0x14,0xDE,0xE0,0xE0,0xE8,0x7B,0x96,0xEE,0xF3,0xDD,0x2D,0xBD,0xB5,0xD5,
+ 0x75,0xEE,0xF3,0xDD,0xFC,0x78,0xF0,0xF8,0x55,0xE6,0x14,0xE6,0x8A,0xA3,0xA9,0xFD,
+ 0x34,0xE6,0x92,0xCD,0x78,0x78,0x70,0x68,0x92,0xCD,0x51,0xC5,0x3E,0xB5,0xD5,0x9E,
+ 0x14,0xE6,0x92,0xCD,0x0B,0x0B,0x29,0x0F,0x54,0xE6,0x14,0xDE,0xEB,0xDF,0x57,0xD7,
+ 0x34,0xE6,0xF4,0xDD,0xC2,0xAA,0xAE,0x6E,0x14,0xDE,0xB3,0xD5,0x0A,0xA8,0xAA,0x2B,
+ 0x14,0xDE,0xD3,0xD5,0x37,0x2F,0x2A,0x20,0x34,0xE6,0xF4,0xDD,0xEA,0x7E,0x5F,0x76,
+ 0x8B,0x8B,0x06,0x5A,0x7E,0x7E,0x78,0x78,0x06,0x5A,0xA5,0x49,0xDE,0xFA,0x58,0x60,
+ 0xA5,0x49,0xC1,0x30,0x68,0xE8,0x82,0x00,0xA5,0x49,0xA1,0x28,0xD5,0xFF,0xAA,0x08,
+ 0x47,0x62,0xE1,0x30,0x55,0xD5,0xAB,0x0A,0x88,0x6A,0xE1,0x30,0x55,0xFF,0x2A,0x00,
+ 0xE9,0x72,0x23,0x39,0x55,0xAB,0x0A,0x22,0xE9,0x72,0x84,0x41,0x55,0xFA,0xA0,0xA8,
+ 0x67,0x62,0x64,0x41,0xF5,0xAA,0x00,0xA0,0x87,0x62,0x64,0x41,0x55,0xFE,0xA8,0xAA,
+ 0x68,0x62,0x43,0x39,0xBD,0xAA,0x22,0xAA,0x27,0x5A,0x84,0x49,0x5E,0xA0,0xA8,0xAA,
+ 0x07,0x5A,0x84,0x41,0x55,0x20,0x00,0xA0,0x27,0x5A,0x84,0x49,0x55,0x08,0x00,0xFB,
+ 0x27,0x5A,0x84,0x49,0xBD,0xA0,0x88,0xEF,0x07,0x5A,0xA5,0x49,0xAD,0x28,0x26,0x77,
+ 0x27,0x5A,0x84,0x49,0xAA,0x00,0xAF,0x77,0x47,0x5A,0x85,0x49,0xEB,0xA2,0xFB,0x55,
+ 0x07,0x5A,0x64,0x49,0x2A,0x02,0xAA,0x55,0x27,0x62,0x84,0x49,0xAA,0xF0,0x7F,0x55,
+ 0x47,0x62,0x64,0x49,0x02,0xEA,0x7F,0x55,0x27,0x5A,0x65,0x49,0x00,0xA8,0x57,0xD5,
+ 0x27,0x62,0x85,0x49,0x0A,0x8A,0x55,0x55,0x06,0x5A,0x65,0x49,0x80,0xE3,0xDD,0x3A,
+ 0x47,0x6A,0x64,0x49,0xEA,0xFF,0x55,0x82,0x47,0x6A,0x84,0x51,0xFE,0x5F,0xD5,0xE8,
+ 0x06,0x6A,0xC5,0x61,0xBB,0x9F,0xA9,0xA5,0x06,0x72,0xE5,0x69,0xD4,0x5F,0x5F,0x5A,
+ 0x46,0x7A,0xE5,0x69,0xF5,0xFD,0xAF,0xF9,0x26,0x72,0xE5,0x69,0x6F,0xFF,0xA2,0x2A,
+ 0x88,0x82,0xE6,0x69,0x7F,0xAD,0x29,0x2B,0x4E,0xAC,0xA5,0x59,0x55,0x57,0xAF,0x0A,
+ 0x73,0xCD,0xE6,0x61,0x55,0x55,0xAB,0x08,0xB3,0xD5,0x84,0x51,0x55,0xDD,0xAA,0x00,
+ 0x14,0xDE,0x83,0x49,0x55,0xFF,0xAA,0x00,0x34,0xDE,0xE5,0x59,0x55,0xFF,0x2A,0x00,
+ 0x95,0xEE,0x26,0x62,0x55,0xFF,0x2A,0x00,0xF3,0xDD,0x46,0x62,0x55,0xAB,0x08,0x00,
+ 0x14,0xDE,0x88,0x6A,0x55,0xAA,0x00,0x00,0x34,0xDE,0x0A,0x7B,0x55,0xAA,0x00,0x00,
+ 0x55,0xE6,0x6B,0x8B,0x5D,0xAA,0x00,0x00,0x75,0xE6,0x2D,0x9C,0x55,0xAA,0x00,0x00,
+ 0x96,0xEE,0x6E,0xAC,0x55,0x2A,0x00,0x00,0x96,0xEE,0xF0,0xBC,0x55,0xAA,0x00,0x00,
+ 0xB6,0xEE,0x52,0xC5,0x75,0xAA,0x22,0x80,0xB6,0xEE,0x93,0xCD,0xD5,0xAA,0x00,0x00,
+ 0x96,0xEE,0xF4,0xDD,0x55,0xBB,0x00,0x00,0xB6,0xF6,0x14,0xDE,0x55,0xAE,0xAA,0x00,
+ 0xB6,0xF6,0x15,0xDE,0xF7,0xAA,0x28,0x00,0xB6,0xEE,0x35,0xE6,0x5D,0xAA,0x28,0x00,
+ 0xB6,0xEE,0x55,0xE6,0x7D,0xEA,0x22,0x00,0xB6,0xEE,0x55,0xE6,0xFD,0x2A,0x00,0x00,
+ 0xB6,0xEE,0x76,0xEE,0x57,0xBB,0x22,0x00,0xB6,0xF6,0x56,0xEE,0xF7,0xAF,0x0A,0x00,
+ 0xB6,0xF6,0x96,0xEE,0x75,0xED,0xB8,0x00,0xB6,0xF6,0x96,0xEE,0xF5,0xFE,0xFA,0x00,
+ 0x96,0xF6,0xB6,0xEE,0xA8,0xEE,0xEE,0xD5,0xB6,0xF6,0x14,0xE6,0xAA,0xE0,0x6A,0x60,
+ 0x34,0xE6,0x4E,0xAC,0xA0,0xE8,0x68,0x7A,0xAF,0xBC,0x06,0x62,0xE0,0xF8,0x7E,0x5E,
+ 0x66,0x72,0xE6,0x61,0xFC,0x7B,0x7E,0x5E,0xE9,0x82,0xC5,0x61,0x3D,0xBD,0xB7,0xD5,
+ 0x75,0xEE,0x8B,0x93,0x0B,0x29,0x0D,0x2D,0x18,0xFF,0x96,0xEE,0xF5,0xFF,0xAB,0x2B,
+ 0xF8,0xF6,0xB7,0xF6,0xD5,0xBF,0x2A,0x08,0xF7,0xF6,0xB7,0xEE,0xFD,0xAA,0x00,0x00,
+ 0x17,0xFF,0xD7,0xF6,0x7D,0xBF,0xEA,0xAA,0x18,0xF7,0xD7,0xF6,0xD5,0xBA,0x3B,0xAA,
+ 0xF7,0xF6,0xB6,0xEE,0xEA,0xE8,0xD0,0xE8,0xF7,0xF6,0xB6,0xEE,0xDB,0xBB,0xAA,0xAB,
+ 0xD7,0xF6,0xB6,0xEE,0xBA,0x28,0x0A,0x22,0xD7,0xF6,0xB7,0xEE,0x82,0x82,0x00,0x02,
+ 0xD7,0xF6,0xB7,0xEE,0xF0,0x3A,0x82,0x89,0xD7,0xF6,0xB7,0xEE,0x9C,0xBE,0xAB,0x82,
+ 0xD7,0xF6,0xB7,0xEE,0x3F,0xFB,0xAE,0x0E,0xD7,0xF6,0xB7,0xEE,0xEA,0xE2,0xAA,0xA8,
+ 0xD7,0xF6,0xB6,0xEE,0xEF,0xA2,0xA0,0xA0,0xD7,0xF6,0xB6,0xEE,0xF1,0xEB,0xA8,0xAA,
+ 0xD7,0xF6,0xB7,0xEE,0xBF,0xEB,0x4A,0xAA,0xD6,0xF6,0xB7,0xEE,0xD7,0xF5,0xAF,0x8A,
+ 0xD7,0xF6,0xB6,0xEE,0x7F,0xFB,0xFA,0xEA,0xD7,0xF6,0xB6,0xEE,0xE3,0x8A,0x7D,0x2F,
+ 0xD7,0xF6,0xB6,0xEE,0xEF,0x6A,0x2B,0x29,0xF7,0xF6,0xB6,0xEE,0x5D,0xFF,0xBF,0x2B,
+ 0xF7,0xF6,0xB6,0xF6,0x2B,0x8A,0xE2,0xF8,0xD7,0xF6,0x75,0xEE,0xF0,0xF8,0x7E,0xFE,
+ 0x96,0xEE,0x75,0xEE,0x26,0xBF,0x64,0x6D,0xB6,0xF6,0x75,0xEE,0xAB,0x7B,0x7F,0x55,
+ 0x96,0xEE,0x34,0xE6,0xC0,0xE8,0xEE,0x7A,0x55,0xE6,0xF3,0xDD,0xA0,0xA8,0xFA,0x7E,
+ 0x55,0xE6,0xF3,0xDD,0x2A,0x2A,0x2B,0x09,0xB7,0xF6,0x55,0xE6,0x2D,0x2B,0x0B,0x8B,
+ 0xD7,0xF6,0x96,0xEE,0x3A,0xE8,0xEA,0xFF,0xD7,0xF6,0x96,0xEE,0x02,0x3B,0xAB,0x2B,
+ 0x17,0xF7,0xB7,0xF6,0xFB,0xFF,0xFD,0x55,0xF7,0xF6,0xD7,0xF6,0xAD,0xAD,0x65,0x6D,
+ 0xF7,0xF6,0x97,0xEE,0x28,0x88,0xAA,0x8E,0xF7,0xF6,0xD7,0xF6,0xD6,0xF6,0x55,0x77,
+ 0xD7,0xF6,0xB7,0xEE,0x7E,0xB8,0xA8,0x08,0xD7,0xF6,0x96,0xEE,0xFB,0xFA,0xEA,0x08,
+ 0x96,0xF6,0xB7,0xEE,0xBB,0xDD,0x7D,0x55,0xB7,0xEE,0x96,0xEE,0xF5,0x7E,0x68,0x80,
+ 0xB6,0xEE,0x96,0xEE,0x03,0xB5,0xB6,0x2E,0xF7,0xF6,0xB6,0xEE,0x7F,0xAD,0x2D,0xAD,
+ 0xF7,0xF6,0xB6,0xEE,0x55,0x5A,0x6A,0x20,0xD7,0xF6,0xB7,0xEE,0xE5,0xED,0xEF,0x98,
+ 0x18,0xFF,0xB6,0xF6,0xBF,0xAD,0xBE,0xAB,0x38,0xFF,0xF8,0xF6,0xFF,0xAF,0xA9,0xAF,
+ 0x39,0xFF,0xF8,0xF6,0x57,0x5E,0x7A,0xFA,0x18,0xF7,0xD7,0xF6,0xFA,0x7B,0xFA,0xF8,
+ 0xF7,0xF6,0x96,0xEE,0x68,0x80,0x02,0x08,0xF7,0xF6,0xB6,0xEE,0x2D,0xB7,0xD6,0x7E,
+ 0xF7,0xF6,0xD7,0xF6,0x02,0x0A,0x20,0x29,0x38,0xFF,0xD7,0xF6,0x7F,0x7B,0xFF,0x7D,
+ 0xD7,0xF6,0x96,0xEE,0xFE,0xEC,0xFE,0xB8,0xB6,0xEE,0x55,0xE6,0xFA,0x78,0xF8,0x7A,
+ 0x75,0xE6,0x14,0xDE,0x6A,0x6A,0x6E,0x68,0x34,0xE6,0x92,0xCD,0xAE,0x3F,0x95,0xD5,
+ 0x55,0xE6,0x14,0xE6,0x72,0x62,0x42,0x63,0xF4,0xE5,0x34,0xDE,0x7F,0xFA,0xFA,0xFA,
+ 0x55,0xEE,0xB3,0xD5,0x60,0x68,0xE0,0xE2,0xB2,0xD5,0x51,0xC5,0x2F,0xB7,0xF6,0xF6,
+ 0x34,0xE6,0x92,0xCD,0x2F,0x0F,0xA9,0x29,0x34,0xE6,0x14,0xDE,0x02,0x88,0x0B,0xFA,
+ 0x35,0xE6,0xF4,0xDD,0xFA,0xFE,0x9E,0xB7,0x14,0xDE,0xD3,0xDD,0x3E,0xFC,0xEE,0xBA,
+ 0x14,0xDE,0xD3,0xDD,0x28,0xBA,0x9F,0xE7,0x14,0xDE,0x92,0xCD,0xA8,0xA8,0xEA,0x60,
+ 0x51,0xC5,0x87,0x6A,0x5E,0x78,0xE0,0x80,0xCB,0x93,0xC5,0x51,0x57,0x57,0x5E,0xE8,
+ 0xE5,0x59,0x63,0x49,0xAE,0xAF,0xF7,0xA0,0xE5,0x59,0x42,0x41,0x22,0x0A,0xFF,0xDF,
+ 0x47,0x62,0x43,0x41,0x00,0xAE,0xFF,0xE7,0x67,0x62,0x43,0x41,0x00,0xBA,0x7F,0xFA,
+ 0x88,0x6A,0x84,0x49,0x20,0xFF,0x55,0xFF,0x67,0x6A,0x84,0x49,0x8A,0x6F,0x75,0x20,
+ 0xC9,0x7A,0x84,0x49,0xFF,0x5D,0x55,0x02,0x6B,0x8B,0x84,0x49,0x7F,0x55,0x55,0x02,
+ 0xED,0x9B,0x84,0x49,0x55,0x55,0xFF,0x00,0x6E,0xAC,0xA5,0x49,0x55,0x55,0xFF,0x00,
+ 0xD0,0xB4,0xA5,0x51,0x55,0x55,0xFF,0x00,0x32,0xBD,0xA5,0x51,0x55,0x55,0xEF,0x00,
+ 0x32,0xC5,0xA5,0x51,0x55,0x55,0xAA,0x00,0x92,0xCD,0xA5,0x49,0x55,0xF5,0xAA,0x00,
+ 0xF3,0xDD,0x84,0x49,0x55,0xFF,0xAA,0x00,0x34,0xE6,0xA5,0x51,0x55,0xFF,0xAA,0x00,
+ 0x14,0xDE,0x06,0x5A,0x55,0xFF,0x8A,0x00,0xB3,0xD5,0xC5,0x51,0x55,0xAA,0x00,0x00,
+ 0xF4,0xDD,0x67,0x6A,0x55,0xAA,0x00,0x00,0x14,0xDE,0xE9,0x72,0x55,0xAA,0x00,0x00,
+ 0x35,0xDE,0x6B,0x8B,0x55,0xAA,0x08,0x00,0x35,0xE6,0xAD,0x93,0xF5,0xAA,0x00,0x00,
+ 0x35,0xE6,0x70,0xAC,0x55,0xAA,0x00,0x00,0x35,0xE6,0xA8,0x7A,0x7E,0xFA,0xE0,0xE0,
+ 0x87,0x7A,0x84,0x59,0xF7,0xF6,0x54,0x54,0xE5,0x69,0xA4,0x61,0x20,0x22,0x23,0x3D,
+ 0x05,0x72,0xC5,0x69,0xBE,0xBF,0x3E,0x37,0x26,0x72,0xE5,0x69,0xFA,0xBA,0xB8,0xD7,
+ 0x88,0x7A,0x06,0x72,0x2D,0xBD,0xB5,0xD5,0x6E,0xB4,0x67,0x72,0x0B,0x2D,0xB5,0xF5,
+ 0x35,0xE6,0x0C,0xAC,0x2A,0x0B,0x2F,0xAD,0x96,0xF6,0x35,0xE6,0xB5,0xAA,0xAB,0x09,
+ 0xB6,0xF6,0x55,0xE6,0xDD,0xFB,0xAB,0x2A,0xB6,0xF6,0x75,0xEE,0x55,0xFF,0xEA,0xAA,
+ 0x96,0xF6,0x75,0xE6,0x5F,0xAE,0x8B,0x08,0xB6,0xF6,0x75,0xE6,0xD7,0xEF,0x2A,0x22,
+ 0xB6,0xF6,0x96,0xE6,0x57,0xAB,0xAE,0xA2,0xB6,0xF6,0x75,0xEE,0xFD,0xEE,0xB0,0x3A,
+ 0xB7,0xF6,0x75,0xEE,0xBD,0xBB,0xAA,0xAA,0xB6,0xF6,0x96,0xEE,0x7E,0xCA,0x03,0x0F,
+ 0x96,0xF6,0xB6,0xEE,0x76,0x5F,0x77,0xFF,0xD7,0xF6,0x96,0xEE,0xD5,0xFF,0xFF,0xBC,
+ 0xB6,0xF6,0x95,0xEE,0xEF,0xAA,0x0A,0x0A,0x96,0xFE,0xB6,0xEE,0x7D,0xF7,0xDF,0xFF,
+ 0xB7,0xF6,0xB6,0xEE,0xFF,0xBE,0xEB,0xAA,0xD6,0xF6,0x95,0xEE,0xFB,0xAA,0x29,0xAF,
+ 0xD7,0xF6,0xB6,0xEE,0x7D,0xAA,0x00,0x02,0xF6,0xF6,0xD7,0xF6,0x55,0x57,0x7F,0xEB,
+ 0xF7,0xF6,0xB6,0xEE,0xD7,0xAB,0x82,0x00,0xF7,0xF6,0xB7,0xEE,0xF7,0x2A,0x22,0x80,
+ 0xF7,0xF6,0xB6,0xEE,0xFB,0xEA,0x8A,0x22,0xF7,0xF6,0xB6,0xEE,0xBF,0x2A,0x00,0x00,
+ 0xF7,0xF6,0xD7,0xF6,0x55,0x58,0xE2,0xA0,0xF8,0xFE,0xB6,0xF6,0xDD,0xAA,0x2B,0xEA,
+ 0xD7,0xF6,0x75,0xEE,0x88,0x80,0xE0,0x60,0xB6,0xF6,0xEF,0xBC,0xA0,0xE8,0xEA,0x7A,
+ 0x51,0xCD,0x87,0x7A,0xE0,0xE8,0x5A,0x5E,0xC8,0x7A,0x26,0x6A,0x7C,0xFF,0xF5,0xF5,
+ 0x46,0x72,0xE5,0x61,0x7C,0xC0,0x88,0x60,0x66,0x72,0xC5,0x61,0x15,0x95,0x9E,0xBF,
+ 0x75,0xEE,0x8A,0x93,0x2D,0x2D,0x2D,0x2D,0x18,0xFF,0x96,0xF6,0x29,0x2B,0xAB,0x8B,
+ 0xF8,0xFE,0x17,0xF7,0xAA,0xAA,0xAA,0xE2,0x18,0xFF,0xF7,0xF6,0xD7,0xD5,0xAF,0xBE,
+ 0x18,0xFF,0xF7,0xF6,0xAF,0xFF,0xEE,0xB9,0x18,0xFF,0xF7,0xF6,0x7E,0xAA,0xAA,0x6E,
+ 0xF7,0xF6,0xD7,0xF6,0x70,0xE8,0xE2,0xA8,0xF7,0xF6,0xD7,0xF6,0xDB,0xDA,0x5D,0xD5,
+ 0xF7,0xF6,0xD7,0xF6,0x55,0x5D,0x6B,0x7B,0xF6,0xF6,0xD7,0xF6,0x55,0x5F,0x7E,0x7F,
+ 0xB7,0xF6,0xD6,0xEE,0xBA,0xEA,0xAA,0xFB,0xD7,0xF6,0xB7,0xEE,0x8A,0x02,0x02,0xC8,
+ 0xD7,0xF6,0xB6,0xEE,0xAA,0x22,0x28,0x2F,0xD7,0xF6,0xB7,0xEE,0x82,0x02,0x28,0x2E,
+ 0xD7,0xF6,0xB7,0xEE,0x80,0xA8,0x3E,0xA3,0xD7,0xF6,0xF7,0xEE,0x00,0x0A,0x82,0x82,
+ 0xF7,0xF6,0xB6,0xEE,0xFF,0xDA,0xFE,0xBA,0xD7,0xF6,0xB6,0xEE,0x8B,0x8A,0xA2,0x28,
+ 0xD7,0xF6,0xB6,0xEE,0xE2,0xEA,0xBE,0xBE,0xF7,0xF6,0xB6,0xEE,0xF7,0xFF,0xEA,0xEA,
+ 0xF7,0xF6,0xD7,0xF6,0x55,0x5F,0xBD,0x2D,0x18,0xFF,0xD7,0xF6,0xAD,0xE9,0xFB,0x5E,
+ 0xF7,0xF6,0x96,0xEE,0xE8,0xFA,0xDE,0x7E,0xB6,0xF6,0x96,0xEE,0xDE,0x7D,0x77,0x7F,
+ 0x96,0xEE,0x75,0xEE,0x72,0xFA,0x5E,0x54,0x96,0xEE,0x14,0xE6,0xEA,0xF8,0x7A,0x5A,
+ 0x55,0xEE,0xF4,0xDD,0xA0,0xA2,0xEA,0xFF,0x14,0xDE,0x71,0xCD,0x80,0xE8,0x7C,0xD6,
+ 0x55,0xE6,0xB2,0xD5,0x03,0xAD,0xBD,0x8B,0x76,0xEE,0x14,0xDE,0x00,0xEB,0x55,0xF2,
+ 0x96,0xEE,0xB2,0xD5,0x00,0x2A,0xD7,0x5F,0x96,0xF6,0xD3,0xD5,0x00,0x00,0xAF,0xD5,
+ 0xB7,0xF6,0x14,0xDE,0x08,0x02,0xAA,0xF5,0xD7,0xF6,0x55,0xE6,0x00,0x88,0xEB,0xF7,
+ 0xD7,0xF6,0x96,0xEE,0x0A,0x0A,0x2D,0xD5,0xF7,0xF6,0xB6,0xF6,0xEE,0x0A,0x2B,0xBD,
+ 0xF7,0xF6,0xD7,0xF6,0x75,0xD6,0xB7,0x29,0xF8,0xF6,0xD7,0xF6,0x55,0xFD,0xDF,0xE7,
+ 0xD7,0xF6,0xB7,0xEE,0x5E,0x58,0xF8,0x70,0x97,0xF6,0xB6,0xEE,0xDF,0xFF,0xFF,0x5F,
+ 0xD7,0xF6,0x96,0xEE,0x2E,0xA3,0xFE,0xFA,0xD7,0xF6,0xB7,0xEE,0x08,0x2A,0xAF,0xF5,
+ 0xF7,0xF6,0xB7,0xEE,0x82,0xAA,0xAF,0x0B,0xF7,0xF6,0xD7,0xF6,0xEA,0x08,0x20,0x82,
+ 0x18,0xF7,0xD8,0xF6,0x3D,0xAF,0xBF,0xEB,0x38,0xFF,0xF7,0xF6,0xAB,0x2E,0xAB,0xAF,
+ 0x39,0xFF,0x18,0xF7,0x7F,0xEA,0xEA,0x22,0x38,0xFF,0xF8,0xF6,0x5F,0xDE,0xFF,0x68,
+ 0x18,0xF7,0xD7,0xF6,0xBF,0xFA,0xEA,0xFE,0xF7,0xF6,0xB7,0xEE,0xE8,0xA0,0xA2,0xFA,
+ 0xF7,0xF6,0xB6,0xEE,0x0D,0x25,0x17,0xD7,0xF7,0xF6,0x97,0xEE,0xA0,0x88,0xA8,0xEA,
+ 0xD7,0xF6,0x96,0xEE,0xEA,0xFA,0x60,0xE2,0x96,0xEE,0x55,0xE6,0xE0,0xE0,0xE0,0xE0,
+ 0x55,0xE6,0xD3,0xD5,0x60,0xEA,0xF2,0xF0,0xB3,0xD5,0x0F,0xBD,0x2E,0x2E,0x3E,0x16,
+ 0x55,0xE6,0xF3,0xDD,0xA3,0x0B,0x09,0xA9,0x14,0xDE,0xB3,0xDD,0x0A,0x0A,0xA8,0xBA,
+ 0x34,0xE6,0xF4,0xDD,0x82,0xEA,0xEB,0x8B,0xD3,0xD5,0x30,0xC5,0xD6,0xDC,0xDC,0x5C,
+ 0x14,0xE6,0x71,0xCD,0x2B,0x29,0x2D,0x0F,0x34,0xE6,0x14,0xDE,0xD4,0xF5,0x95,0x55,
+ 0x35,0xE6,0xF3,0xDD,0xEF,0xEE,0xDA,0xE0,0x14,0xDE,0xF3,0xDD,0xFA,0x00,0x28,0x54,
+ 0x14,0xDE,0xD3,0xDD,0xAA,0xBC,0xFE,0x3A,0xF3,0xDD,0x10,0xC5,0xC0,0x60,0x60,0x60,
+ 0xB6,0xEE,0x92,0xCD,0x7F,0xFA,0xA8,0x80,0x55,0xE6,0x2D,0xA4,0x5E,0xAA,0x20,0x00,
+ 0x14,0xDE,0x29,0x7B,0x55,0xAA,0x80,0x00,0xF4,0xDD,0xC8,0x72,0x55,0xAA,0x00,0x00,
+ 0x14,0xDE,0x09,0x7B,0x55,0xAA,0x02,0x00,0x15,0xDE,0x8B,0x8B,0x55,0xAA,0x00,0x00,
+ 0x35,0xE6,0x0D,0x9C,0x55,0xAA,0x00,0x00,0x55,0xE6,0x70,0xAC,0x55,0xAA,0x08,0x00,
+ 0x55,0xE6,0xF1,0xBC,0x55,0xAA,0x0A,0x00,0x76,0xE6,0x32,0xC5,0x57,0xAB,0x28,0x00,
+ 0x76,0xEE,0x72,0xCD,0xD5,0xBA,0x08,0x00,0x75,0xEE,0xD3,0xD5,0x55,0xBB,0x20,0x00,
+ 0x75,0xEE,0xD3,0xD5,0x55,0xEA,0x00,0x00,0x75,0xEE,0xD4,0xD5,0xDD,0xAA,0x82,0x00,
+ 0x76,0xEE,0xF4,0xDD,0x75,0x82,0x02,0x00,0x96,0xF6,0x14,0xDE,0x57,0xEE,0xAA,0x0A,
+ 0x95,0xEE,0x34,0xE6,0x55,0xBB,0xAA,0x00,0x96,0xEE,0x34,0xE6,0x7F,0xAE,0x8A,0x08,
+ 0x96,0xEE,0x34,0xE6,0xD7,0xEA,0xAA,0x88,0x96,0xEE,0x55,0xE6,0xFD,0xAF,0xA8,0xA8,
+ 0x96,0xEE,0x34,0xE6,0xFD,0xA8,0xA8,0x08,0xB7,0xF6,0x55,0xE6,0xDD,0xFF,0xBF,0x2B,
+ 0x96,0xEE,0x75,0xEE,0xFD,0x8B,0x23,0x00,0x96,0xEE,0x76,0xEE,0x55,0xF0,0x00,0x00,
+ 0xB6,0xF6,0x76,0xEE,0xF5,0xFD,0xBB,0xAD,0xB6,0xF6,0x4D,0xAC,0x78,0x6A,0x78,0x68,
+ 0xC8,0x82,0x83,0x61,0x54,0xD8,0x7C,0xFC,0xE5,0x69,0x84,0x61,0x3B,0x57,0xFF,0xBF,
+ 0x26,0x72,0x84,0x61,0x2F,0x27,0xBF,0xBF,0x26,0x72,0xE5,0x69,0xDF,0xF0,0xA8,0x02,
+ 0x27,0x72,0xA4,0x69,0x20,0x2B,0x2E,0x96,0xE8,0x82,0x26,0x72,0x3D,0xD5,0xD5,0x55,
+ 0x51,0xCD,0xA8,0x82,0x0B,0x2D,0xBD,0xB5,0x96,0xF6,0x31,0xCD,0x0A,0x0B,0x2F,0x3D,
+ 0x96,0xF6,0xB6,0xEE,0xA3,0xA8,0xA0,0x80,0xB6,0xF6,0x96,0xEE,0xEF,0x2B,0xBA,0xA8,
+ 0xB6,0xF6,0x96,0xEE,0x2F,0xE8,0x2B,0xA7,0xB6,0xF6,0x96,0xEE,0xBF,0xBF,0xFA,0xA8,
+ 0xB6,0xF6,0x96,0xEE,0xB8,0xEA,0xAA,0x2F,0xB6,0xF6,0x96,0xEE,0xF3,0xBB,0xFB,0xBA,
+ 0xB6,0xF6,0x96,0xEE,0xEA,0xFA,0xFE,0x9F,0xB7,0xF6,0x96,0xEE,0x07,0xBB,0xE8,0x8A,
+ 0xB6,0xF6,0x96,0xEE,0x88,0xAA,0xFF,0xAB,0xB6,0xF6,0x96,0xEE,0x0E,0x0F,0x82,0x82,
+ 0xB6,0xF6,0x96,0xEE,0xEA,0xAB,0xBA,0xA8,0xB6,0xF6,0x97,0xEE,0x8B,0xA0,0x0A,0x22,
+ 0xB6,0xF6,0xD7,0xEE,0x08,0xA0,0xA8,0xE8,0xD7,0xF6,0xB6,0xEE,0xDD,0x1D,0xAB,0x22,
+ 0xF7,0xF6,0xD7,0xF6,0xB5,0x25,0x23,0x0A,0xD7,0xFE,0xF7,0xF6,0xDD,0x77,0x5D,0xF5,
+ 0xF7,0xF6,0xD7,0xF6,0x88,0xAA,0xA2,0x08,0x17,0xFF,0xD7,0xF6,0x6E,0x6E,0xFB,0xEF,
+ 0x17,0xFF,0xD7,0xF6,0xED,0xAD,0xBF,0xBF,0xF7,0xFE,0xF7,0xF6,0xFF,0xDF,0x77,0xF7,
+ 0xD7,0xFE,0xF7,0xF6,0xF7,0xED,0xFF,0xAB,0xF7,0xFE,0xB6,0xF6,0xA8,0xAA,0xEA,0x7A,
+ 0xB7,0xF6,0x92,0xD5,0x80,0xE0,0xE8,0x7A,0xD2,0xDD,0xA7,0x82,0xA0,0xE8,0xE8,0x7A,
+ 0x8A,0x93,0x26,0x72,0x7C,0x5E,0xFF,0x7D,0xA7,0x82,0x26,0x72,0xF6,0xE7,0xBA,0xAA,
+ 0xA7,0x7A,0x05,0x6A,0x7F,0xFE,0xEA,0xCE,0x87,0x7A,0xE4,0x61,0xF7,0x95,0x37,0x37,
+ 0x75,0xEE,0xCC,0xA3,0x2D,0x2D,0x2D,0x29,0xF7,0xF6,0x96,0xF6,0x03,0x09,0x0B,0x02,
+ 0x18,0xFF,0xF7,0xF6,0xF7,0xE5,0xFF,0xB6,0x17,0xFF,0xF7,0xF6,0xEF,0xBD,0xED,0x9F,
+ 0xF8,0xFE,0x17,0xF7,0x7F,0x77,0xFF,0xFF,0x18,0xFF,0xF7,0xF6,0xF8,0x28,0xF0,0x4A,
+ 0x17,0xFF,0xD7,0xF6,0xFA,0xEA,0xAA,0x7A,0xF7,0xF6,0xD7,0xF6,0x77,0xDD,0x3D,0x2D,
+ 0xF7,0xF6,0xD7,0xF6,0xEF,0xDD,0xFD,0xFA,0xF7,0xF6,0xD7,0xF6,0xD6,0xFF,0xFB,0xBB,
+ 0xD7,0xF6,0xB6,0xEE,0x0A,0x00,0x88,0x20,0xD7,0xF6,0xF6,0xEE,0x02,0x20,0x28,0x28,
+ 0xF7,0xF6,0xB6,0xEE,0xBD,0xAA,0x2A,0xAE,0xD7,0xF6,0xB6,0xEE,0x08,0xA2,0x80,0x08,
+ 0xD7,0xF6,0xB7,0xEE,0x08,0xBE,0x20,0x80,0xD7,0xF6,0xD6,0xEE,0xA8,0xAA,0xAA,0xAA,
+ 0xD7,0xF6,0xB6,0xEE,0x20,0xA8,0xA8,0x20,0xD7,0xF6,0xF7,0xEE,0x20,0x20,0xE8,0xA0,
+ 0xF7,0xF6,0xB6,0xEE,0xBE,0xFA,0xAE,0xBE,0xF7,0xF6,0xD7,0xF6,0x55,0x55,0xF5,0x2D,
+ 0xF7,0xFE,0xD7,0xEE,0xAB,0x8A,0xE0,0x7A,0xF7,0xF6,0xB6,0xF6,0xE0,0x7A,0x5E,0x57,
+ 0xD6,0xF6,0x96,0xEE,0x5E,0xDE,0x5E,0x5F,0x75,0xF6,0x96,0xEE,0x55,0xF7,0xFD,0xE7,
+ 0x96,0xEE,0x34,0xE6,0xAA,0xBA,0xF0,0x7A,0x55,0xE6,0xF3,0xDD,0x7C,0x7C,0x7A,0x5E,
+ 0xF3,0xDD,0x92,0xD5,0xC2,0xFA,0x68,0xF2,0x34,0xE6,0x51,0xCD,0xF7,0x9D,0x27,0x0B,
+ 0xB6,0xF6,0x13,0xDE,0xAD,0x2B,0x0A,0x02,0xB6,0xF6,0x76,0xEE,0x7E,0x08,0x08,0x20,
+ 0x96,0xEE,0xF4,0xDD,0x7E,0xF8,0x80,0x00,0x55,0xEE,0xD3,0xD5,0x57,0xFA,0x8A,0x00,
+ 0x55,0xEE,0xF3,0xDD,0xFD,0xFD,0x2C,0x02,0x75,0xEE,0x14,0xDE,0xAB,0xB5,0xFA,0x0A,
+ 0x96,0xEE,0x34,0xE6,0x2B,0xBD,0xF5,0x7A,0xD6,0xF6,0x55,0xE6,0x0A,0xAF,0xED,0xF5,
+ 0xF8,0xF6,0x96,0xEE,0x0A,0xAB,0xBF,0xD5,0xF7,0xF6,0xB6,0xF6,0xA2,0xAA,0x2B,0xA7,
+ 0xF8,0xF6,0xB6,0xEE,0x7B,0xFA,0xE8,0xAA,0xD7,0xF6,0xB7,0xEE,0xE7,0xAF,0x22,0x02,
+ 0xD7,0xF6,0x96,0xEE,0xFE,0x6A,0xF0,0x20,0xD7,0xF6,0x96,0xEE,0x8D,0xAD,0xF7,0xBE,
+ 0xF7,0xF6,0xB7,0xEE,0x2F,0xBB,0xAB,0xAB,0x18,0xFF,0xD7,0xF6,0xFF,0xBF,0x2B,0xAE,
+ 0x18,0xF7,0xF8,0xF6,0xAD,0xD6,0xD6,0xEE,0x18,0xF7,0xF8,0xF6,0x27,0x95,0xD5,0xF7,
+ 0x39,0xFF,0xF7,0xF6,0x02,0x2B,0x0B,0xB7,0x38,0xFF,0xF8,0xF6,0xE0,0xA8,0x20,0x02,
+ 0x18,0xFF,0xD7,0xEE,0xFE,0xF8,0xFC,0x78,0xB7,0xF6,0xD7,0xEE,0xFD,0xDB,0xFF,0xBB,
+ 0xB6,0xEE,0x76,0xE6,0x28,0xB8,0x58,0x58,0xD7,0xF6,0x96,0xEE,0x80,0x8A,0x09,0x0D,
+ 0xD7,0xF6,0x96,0xEE,0xE2,0xE2,0x6A,0x7A,0xB6,0xEE,0x55,0xE6,0x62,0x6E,0xEE,0xEF,
+ 0x75,0xEE,0xD3,0xD5,0x6A,0x6A,0x7A,0x78,0x71,0xCD,0xEF,0xBC,0x3C,0x16,0x34,0xD4,
+ 0x55,0xEE,0xB2,0xD5,0x83,0x0B,0x09,0x0D,0x55,0xE6,0xF3,0xDD,0x57,0x5E,0x5C,0x5E,
+ 0x34,0xE6,0xF4,0xDD,0x89,0xBD,0xAF,0xBD,0x34,0xE6,0x30,0xC5,0x5E,0x5C,0x5A,0x58,
+ 0x75,0xEE,0x30,0xC5,0x2D,0x2D,0x2D,0xBD,0xB6,0xF6,0x14,0xDE,0x77,0x80,0x80,0x22,
+ 0x96,0xEE,0xF4,0xDD,0x7F,0xFA,0xA0,0x08,0x75,0xEE,0xF3,0xDD,0x57,0xFF,0xA8,0x00,
+ 0x55,0xE6,0xF3,0xDD,0x5F,0x77,0xFF,0xF8,0x14,0xDE,0x31,0xC5,0x62,0xC8,0x80,0x00,
+ 0x96,0xF6,0xB6,0xEE,0xA5,0xD7,0x75,0x75,0xB6,0xEE,0x76,0xEE,0x5D,0xEE,0xAA,0xA0,
+ 0x95,0xEE,0x55,0xE6,0xFE,0xBE,0x08,0x00,0xB6,0xEE,0x55,0xE6,0xDD,0xFF,0xAE,0x8B,
+ 0xB6,0xEE,0x55,0xE6,0x57,0xBF,0xAA,0x02,0xB6,0xEE,0x54,0xE6,0xF5,0xBA,0xAA,0xA0,
+ 0xB6,0xEE,0x55,0xE6,0x7F,0xBF,0xAA,0x88,0xB6,0xEE,0x55,0xE6,0xD7,0xFF,0xAA,0x00,
+ 0xB6,0xEE,0x75,0xE6,0xD5,0xBF,0xAF,0x80,0xB6,0xEE,0x75,0xE6,0x5D,0xFA,0xFA,0x8A,
+ 0xB6,0xEE,0x75,0xEE,0x5F,0xBA,0xAA,0x0A,0xB6,0xF6,0x75,0xE6,0xF7,0xAF,0x8A,0x20,
+ 0x96,0xEE,0x75,0xEE,0xFF,0x88,0x80,0x80,0x96,0xEE,0x75,0xEE,0xFE,0xC8,0x08,0x20,
+ 0x96,0xEE,0x75,0xEE,0xB7,0x8A,0x20,0x28,0xB6,0xEE,0x75,0xEE,0xDD,0xFA,0xFF,0xDE,
+ 0x96,0xEE,0x75,0xEE,0xA8,0xAE,0xFE,0x2E,0x76,0xF6,0x96,0xEE,0x7D,0x7F,0x7F,0xF9,
+ 0xB6,0xF6,0x96,0xEE,0x7F,0x72,0xC2,0x86,0xB6,0xF6,0x96,0xEE,0x79,0xAA,0x2A,0x02,
+ 0xB6,0xF6,0x96,0xEE,0xFF,0x0B,0x3E,0xA0,0xD6,0xF6,0x96,0xEE,0x9D,0xFF,0x08,0x2A,
+ 0xD6,0xF6,0x96,0xEE,0xFF,0xAA,0xAA,0x2A,0xD6,0xF6,0x96,0xEE,0xDF,0xF7,0xB3,0xBA,
+ 0xD6,0xF6,0x96,0xEE,0xF5,0x5B,0xFE,0xCA,0x34,0xE6,0xAA,0x9B,0x60,0x70,0x60,0x60,
+ 0x87,0x7A,0xA4,0x61,0x5C,0xFC,0xFE,0xFE,0xE5,0x69,0x84,0x61,0xFF,0x53,0xF8,0xAA,
+ 0xC5,0x69,0x64,0x61,0x0A,0x2D,0x8A,0x0A,0x48,0x7A,0xC5,0x69,0x2B,0x8D,0xDD,0x55,
+ 0x06,0x72,0xC6,0x69,0xBC,0xEE,0x88,0x00,0x88,0x82,0x06,0x72,0x15,0x55,0xD5,0xF5,
+ 0x4B,0x9B,0x06,0x6A,0x2F,0xBD,0xFD,0xFD,0xD3,0xDD,0xE9,0x82,0x0A,0x0B,0x2D,0xB5,
+ 0x96,0xF6,0xF3,0xDD,0x02,0x02,0x03,0x0D,0xB6,0xF6,0x96,0xEE,0xA8,0xA0,0xA2,0xAA,
+ 0xD6,0xF6,0x96,0xEE,0xFE,0xFF,0xFF,0x3F,0xD6,0xF6,0x97,0xEE,0xEF,0xAF,0xAB,0xEA,
+ 0xB7,0xF6,0xB5,0xEE,0xA8,0xAA,0xAA,0xAA,0xB6,0xF6,0x96,0xEE,0xEE,0xA2,0x20,0x88,
+ 0xB6,0xF6,0x96,0xEE,0xEF,0x2A,0xAA,0x2A,0xD7,0xF6,0x96,0xEE,0xEB,0xBB,0xBA,0xAA,
+ 0xB6,0xF6,0x96,0xEE,0x3C,0xBB,0xB8,0x08,0xB6,0xF6,0x96,0xEE,0x88,0xE2,0xA8,0x00,
+ 0xB6,0xF6,0x96,0xEE,0x80,0x02,0x00,0xC0,0xB6,0xF6,0xD8,0xEE,0x00,0xA2,0x08,0xA0,
+ 0xB6,0xF6,0xD6,0xEE,0xAA,0xE8,0xF8,0xB8,0xF7,0xF6,0xB6,0xEE,0x3F,0xBB,0xBF,0x2F,
+ 0xD7,0xFE,0xF7,0xF6,0x5D,0x57,0x5F,0xDF,0xF7,0xFE,0xF7,0xF6,0xD7,0xF7,0x5F,0xDF,
+ 0x17,0xFF,0xF7,0xF6,0x7D,0xFD,0xF5,0xF9,0xF6,0xFE,0xF7,0xF6,0x7D,0xF7,0xFF,0xDF,
+ 0xF7,0xF6,0xD6,0xF6,0x2A,0x2A,0x22,0x88,0xD7,0xFE,0xF7,0xF6,0xF5,0x57,0xF5,0x95,
+ 0xF7,0xFE,0xD7,0xF6,0xEB,0x8A,0xEA,0x5A,0xB6,0xF6,0xD3,0xDD,0x00,0x80,0xE0,0x70,
+ 0x35,0xEE,0x8B,0x9B,0xA0,0xE8,0x7A,0x7E,0x6F,0xB4,0x87,0x7A,0x78,0x5E,0x57,0x55,
+ 0x87,0x7A,0x47,0x7A,0x8A,0x80,0x0E,0xA7,0xA7,0x82,0x46,0x72,0xBD,0x6B,0x6A,0xAA,
+ 0x87,0x7A,0x26,0x72,0xC2,0x5A,0x6A,0xE0,0x8B,0x9B,0x26,0x72,0x95,0x95,0x35,0x3D,
+ 0xB7,0xF6,0x6E,0xB4,0x2D,0x2D,0x2D,0x2B,0x17,0xFF,0xD7,0xF6,0xAD,0x8F,0xAD,0xFB,
+ 0x18,0xFF,0xF7,0xF6,0xBB,0xAB,0xAB,0xAA,0x17,0xFF,0xF8,0xF6,0xAA,0xEF,0x2E,0x2A,
+ 0x18,0xFF,0xF7,0xF6,0xAB,0xAA,0xE8,0xA0,0x18,0xFF,0xF7,0xEE,0x82,0x82,0xA0,0x8A,
+ 0xF7,0xF6,0xD7,0xF6,0x60,0xA0,0xE0,0xE0,0xF7,0xF6,0xD7,0xF6,0xAB,0xA8,0xA2,0xB8,
+ 0xF7,0xF6,0xD7,0xF6,0xF3,0xD5,0xFF,0xFF,0xF7,0xF6,0xD7,0xF6,0x7F,0xBF,0xAD,0xED,
+ 0xF7,0xF6,0xB6,0xEE,0xBF,0xAE,0xEA,0xFA,0xF7,0xF6,0xB6,0xEE,0xEA,0xAB,0xAE,0xFF,
+ 0xF7,0xF6,0xD7,0xF6,0x7F,0xAF,0xAD,0xAD,0xF7,0xF6,0xD7,0xF6,0xD5,0x75,0x5F,0x7F,
+ 0xB7,0xF6,0xF7,0xEE,0xAA,0xAA,0xBA,0xBE,0xD7,0xF6,0xF7,0xEE,0x00,0xB8,0x28,0x82,
+ 0xF7,0xF6,0xD7,0xF6,0x69,0xFD,0x55,0x79,0xF7,0xF6,0xB6,0xEE,0xFE,0xAA,0xAF,0xAF,
+ 0xF7,0xF6,0xD7,0xF6,0xD5,0xDF,0x1E,0x37,0x17,0xFF,0xD7,0xF6,0xBD,0xE9,0xAA,0xFE,
+ 0xF7,0xF6,0x96,0xEE,0xE0,0xF8,0x68,0xFE,0xB6,0xF6,0x96,0xEE,0xAA,0xAA,0xFB,0xFB,
+ 0x96,0xEE,0x55,0xEE,0x00,0x80,0xC0,0x80,0x96,0xEE,0x55,0xEE,0xC2,0xA2,0xF0,0x58,
+ 0x55,0xE6,0x14,0xDE,0xA0,0xF8,0x5A,0x5F,0x34,0xE6,0xD3,0xD5,0xEC,0xDE,0xFE,0xDF,
+ 0x55,0xE6,0xD3,0xD5,0x7F,0xBD,0xBF,0x0F,0xB7,0xF6,0x14,0xDE,0xAD,0x2B,0x23,0x0A,
+ 0xF7,0xF6,0xB7,0xF6,0xD5,0x55,0xBB,0xBE,0xD7,0xF6,0xB6,0xF6,0xFF,0x8C,0xBE,0xEE,
+ 0xD7,0xF6,0x96,0xEE,0xEF,0xF8,0xFA,0xFA,0xB7,0xF6,0x76,0xEE,0x7A,0xA0,0x20,0x02,
+ 0xB6,0xF6,0x35,0xE6,0xDF,0xFA,0x00,0x00,0xD6,0xF6,0x55,0xE6,0xD5,0x75,0xE2,0x88,
+ 0xB6,0xEE,0x75,0xEE,0x5F,0xAD,0xFB,0xB8,0xB6,0xEE,0x55,0xE6,0x5D,0xAA,0x00,0x00,
+ 0xB6,0xEE,0x75,0xE6,0xBD,0xD7,0xFA,0xAC,0xD7,0xF6,0x76,0xE6,0x0B,0xAB,0xBF,0xDF,
+ 0xF7,0xF6,0xB6,0xEE,0xAA,0x8A,0x2F,0x35,0xF7,0xF6,0xD7,0xF6,0xF5,0xBF,0xFB,0xBA,
+ 0xF7,0xF6,0xB7,0xEE,0xFA,0xFA,0xA8,0xA2,0xD7,0xF6,0x97,0xEE,0x9E,0xEE,0xAA,0xA2,
+ 0xF8,0xF6,0xB7,0xEE,0x2F,0xAD,0x3F,0xAB,0xD7,0xFE,0x18,0xF7,0xFF,0xFA,0xEF,0xAE,
+ 0x18,0xFF,0xF8,0xF6,0xAE,0x3B,0xED,0x95,0x18,0xFF,0xF8,0xF6,0xFF,0xAB,0xAE,0xDE,
+ 0x18,0xF7,0xF8,0xF6,0x37,0xB6,0x5E,0xF7,0x38,0xFF,0xF7,0xF6,0x82,0x22,0x2B,0xAF,
+ 0x38,0xFF,0xF7,0xF6,0x5E,0x62,0x62,0x68,0xF7,0xF6,0x96,0xEE,0xBA,0xFA,0x7C,0x7E,
+ 0xB6,0xEE,0x55,0xE6,0x7A,0x78,0xFE,0x7B,0xD7,0xF6,0x54,0xE6,0x0B,0x0B,0x2D,0x2D,
+ 0xD7,0xF6,0x34,0xDE,0xA0,0xF8,0xFA,0x78,0x96,0xEE,0x34,0xE6,0x8F,0xBF,0xDD,0xF5,
+ 0x55,0xE6,0x31,0xC5,0xE0,0x60,0x68,0x78,0x31,0xC5,0xD0,0xBC,0x9C,0x16,0x3F,0x2F,
+ 0x55,0xE6,0x72,0xCD,0x09,0x2D,0x2D,0x2D,0x55,0xE6,0xB2,0xD5,0xFC,0xF8,0x58,0x7A,
+ 0x14,0xDE,0xB2,0xD5,0x2A,0xAE,0x35,0x15,0x55,0xE6,0x10,0xBD,0x78,0x78,0x7A,0x78,
+ 0x14,0xDE,0xF0,0xBC,0x2D,0x2D,0xBD,0xF5,0xB6,0xF6,0x92,0xCD,0x22,0x0A,0xAF,0xBD,
+ 0x96,0xEE,0x55,0xEE,0xF8,0xE2,0xF2,0xFF,0x95,0xEE,0x55,0xE6,0xEB,0xFF,0xF7,0x55,
+ 0x95,0xEE,0x55,0xE6,0x57,0x7B,0xFF,0x2F,0x96,0xEE,0x34,0xE6,0x5D,0x8E,0xAE,0xBE,
+ 0xD6,0xF6,0xB6,0xEE,0x56,0xDE,0x6A,0x75,0xD6,0xF6,0xB6,0xEE,0x5D,0x75,0x6F,0xE5,
+ 0xF6,0xF6,0x96,0xEE,0xDD,0xF5,0x7F,0x7E,0xD6,0xF6,0x96,0xEE,0xEB,0xFB,0xBA,0x7B,
+ 0x96,0xF6,0xB6,0xEE,0x7F,0x77,0x9F,0x75,0xD5,0xF6,0x96,0xEE,0x7A,0xBB,0xEE,0xBA,
+ 0xD7,0xF6,0x96,0xEE,0x7E,0xFE,0x3A,0x2A,0x96,0xF6,0xD6,0xEE,0xEA,0xBB,0xBB,0xBF,
+ 0xB6,0xEE,0x96,0xEE,0xB0,0x80,0x88,0xB8,0xB6,0xEE,0x96,0xEE,0x2A,0x2E,0x2A,0x02,
+ 0xD7,0xF6,0x96,0xEE,0xBF,0xFA,0xFA,0xEB,0x95,0xF6,0xD6,0xEE,0xAA,0xEF,0xBF,0xAF,
+ 0xB6,0xEE,0x75,0xEE,0xFA,0xF8,0xE0,0xE0,0x96,0xEE,0x75,0xEE,0x00,0x0E,0x0E,0xA2,
+ 0x96,0xEE,0x75,0xEE,0xA8,0xAE,0x32,0x28,0x96,0xF6,0x95,0xEE,0xD7,0xFF,0xFF,0xDF,
+ 0xB6,0xFE,0x96,0xEE,0x57,0x57,0x5F,0xF7,0xB6,0xF6,0x75,0xEE,0xE6,0x2E,0xAB,0x2A,
+ 0xD6,0xF6,0x96,0xEE,0xFF,0xBF,0xAB,0xAB,0xD7,0xF6,0xB6,0xF6,0xFD,0xD7,0xDD,0x2F,
+ 0xD7,0xF6,0xB6,0xEE,0x7F,0xAE,0xCB,0xA8,0xB6,0xF6,0xD7,0xEE,0x8A,0xAE,0xEE,0xBE,
+ 0xB6,0xF6,0xD6,0xEE,0xAA,0x2E,0xA9,0xFF,0xD7,0xF6,0xB6,0xF6,0x75,0xBD,0x1D,0xAB,
+ 0xD7,0xF6,0xB6,0xF6,0x6A,0xE2,0xE8,0xBA,0x76,0xF6,0x8A,0x9B,0x60,0x60,0xE0,0xE0,
+ 0xA8,0x82,0xA4,0x61,0xFE,0xFE,0x5C,0x7C,0x26,0x7A,0xC5,0x69,0x7B,0xDA,0xDE,0xE3,
+ 0x06,0x72,0xA5,0x69,0xD7,0xF5,0xFE,0x62,0xE6,0x71,0x84,0x61,0x2F,0xAF,0xAD,0xAD,
+ 0x27,0x7A,0xC5,0x69,0xBA,0xBB,0xAD,0x3D,0x27,0x72,0xE6,0x69,0x3B,0xBF,0x74,0x5A,
+ 0x87,0x7A,0xE6,0x69,0x0A,0xAA,0xAF,0xF7,0x2D,0xAC,0x67,0x7A,0x2F,0xBD,0xFD,0xF5,
+ 0x35,0xEE,0x8B,0x9B,0x02,0x03,0x2B,0x2D,0xB6,0xF6,0x76,0xF6,0xAA,0x8A,0xAA,0x83,
+ 0xB6,0xF6,0x96,0xEE,0xA8,0xBE,0x23,0xA2,0xB6,0xF6,0x96,0xEE,0x02,0x80,0x82,0xA0,
+ 0xD6,0xF6,0xB6,0xF6,0xD5,0xFB,0x5B,0xB5,0xB6,0xF6,0xD6,0xEE,0x28,0x80,0x08,0x02,
+ 0xB6,0xF6,0xB7,0xEE,0x8A,0xA8,0x00,0x2A,0x96,0xF6,0xD7,0xEE,0xFA,0xEE,0xAB,0xEF,
+ 0xB6,0xF6,0x96,0xEE,0x08,0x02,0x20,0xA8,0xB6,0xF6,0x96,0xEE,0x02,0x00,0x02,0xE8,
+ 0xD7,0xF6,0x96,0xEE,0xAE,0xAE,0xAF,0xBB,0xD7,0xF6,0xB6,0xF6,0xDE,0xDE,0xB3,0x2B,
+ 0xD6,0xF6,0xB6,0xEE,0xB4,0xA2,0x8B,0xEA,0xD7,0xF6,0xB6,0xEE,0x0A,0x0B,0x2B,0x3F,
+ 0x17,0xFF,0xD7,0xF6,0xFF,0xBD,0xBE,0xAB,0x17,0xFF,0xF7,0xF6,0x5D,0x55,0x5F,0x5F,
+ 0x18,0xFF,0xF7,0xF6,0xDD,0xF9,0xCF,0x6D,0x17,0xFF,0xF7,0xF6,0x7D,0x77,0xD5,0x75,
+ 0xD6,0xFE,0xF7,0xF6,0x5D,0x55,0xD7,0xDF,0x18,0xFF,0xD7,0xF6,0xEA,0xEF,0xFF,0x7F,
+ 0xF6,0xFE,0x14,0xE6,0x80,0xE0,0xF8,0x7A,0x34,0xE6,0xAB,0x9B,0x80,0xA0,0xE8,0x7A,
+ 0xAF,0xBC,0x46,0x72,0x68,0x7C,0x5E,0x57,0x67,0x82,0x46,0x72,0xBB,0x2B,0x33,0x0A,
+ 0x87,0x82,0x46,0x7A,0x3D,0x3F,0x8C,0x3A,0xC7,0x8A,0x87,0x82,0xF5,0xCE,0xAD,0x3D,
+ 0xE8,0x8A,0x66,0x7A,0x7E,0xFB,0xF0,0x70,0x8E,0xBC,0x46,0x7A,0xB5,0xB5,0x35,0x25,
+ 0xD7,0xFE,0x30,0xCD,0x2D,0x0D,0x09,0x2B,0xF7,0xFE,0x18,0xF7,0xE0,0xA0,0x88,0xA0,
+ 0x17,0xFF,0xF7,0xF6,0xBE,0xAA,0x0A,0x0F,0x17,0xFF,0xF7,0xF6,0x2A,0x2A,0xBE,0x3F,
+ 0x18,0xFF,0xF7,0xF6,0x8A,0x2A,0xAB,0xAE,0x18,0xFF,0xF7,0xF6,0xE3,0xFA,0xF8,0xB8,
+ 0xF7,0xF6,0xD7,0xF6,0xA0,0xBC,0x2A,0x80,0xF7,0xF6,0xD7,0xF6,0xAA,0xAE,0x20,0x88,
+ 0xF7,0xF6,0xD7,0xF6,0xBA,0xEA,0xAE,0xFA,0xF7,0xF6,0xD7,0xF6,0xF9,0xFF,0x5D,0x57,
+ 0xD7,0xF6,0xB7,0xEE,0xA0,0x2A,0x83,0x88,0xD7,0xF6,0xB7,0xEE,0x2A,0xA2,0x82,0xAA,
+ 0xD7,0xF6,0xD7,0xEE,0x00,0x8A,0x20,0x22,0xF7,0xF6,0xD7,0xF6,0x5F,0xF5,0xAD,0xBD,
+ 0xF7,0xF6,0xD7,0xF6,0xBD,0x55,0x77,0xE5,0xD7,0xF6,0xF7,0xEE,0x0A,0x82,0x00,0x22,
+ 0xF7,0xF6,0xD7,0xF6,0x7F,0x5D,0xFD,0x2B,0x17,0xFF,0xD7,0xF6,0x75,0xD7,0xF7,0x3F,
+ 0x17,0xFF,0xD7,0xF6,0x2D,0xAF,0x8A,0x70,0xF7,0xF6,0xB6,0xEE,0xE0,0xF0,0x54,0x5F,
+ 0x96,0xF6,0xD6,0xEE,0xBB,0xAF,0xBF,0x2A,0xB6,0xF6,0x76,0xEE,0xA2,0xFA,0xDE,0xDE,
+ 0x96,0xEE,0x55,0xEE,0xA8,0x6A,0x78,0x78,0x75,0xEE,0x14,0xDE,0xF8,0x78,0x5A,0x5F,
+ 0x35,0xE6,0xB2,0xD5,0xA2,0xFA,0x7E,0x5F,0x75,0xEE,0xB2,0xD5,0xF7,0xD5,0xB5,0x35,
+ 0xB6,0xF6,0x14,0xDE,0xBD,0x2D,0x2A,0x02,0xD7,0xF6,0x96,0xEE,0x9D,0xFE,0xAA,0xAA,
+ 0xD7,0xF6,0xB6,0xEE,0x0A,0x8B,0x2B,0x80,0xD7,0xF6,0xB7,0xEE,0xE0,0x80,0xA2,0xA0,
+ 0xD7,0xF6,0x96,0xEE,0x6A,0xA8,0xA8,0x22,0xD7,0xF6,0x96,0xEE,0xAB,0xF9,0xBA,0xEA,
+ 0xD6,0xF6,0x96,0xEE,0xAE,0xAE,0xA7,0xF7,0xD6,0xF6,0xB6,0xEE,0xAA,0xEB,0xE9,0xE5,
+ 0xD6,0xF6,0xB6,0xEE,0x7E,0xDE,0xD0,0x5E,0xD7,0xF6,0xB6,0xEE,0x2D,0x0F,0xBF,0x57,
+ 0xF7,0xF6,0x96,0xEE,0x7E,0xFA,0x2A,0x2B,0xF7,0xF6,0x96,0xEE,0x55,0x57,0x7A,0x80,
+ 0xF7,0xF6,0x96,0xEE,0x27,0xBD,0xE5,0xFF,0xF7,0xF6,0xD7,0xF6,0xF2,0xE2,0x25,0x0D,
+ 0x18,0xFF,0xD7,0xF6,0xFB,0xFF,0x7E,0xFA,0xF7,0xF6,0xB7,0xEE,0xB6,0xAF,0xFA,0xAA,
+ 0xF8,0xF6,0xD7,0xF6,0xE5,0xCD,0x2B,0xC2,0xF8,0xF6,0xD7,0xEE,0xDA,0xBB,0xBF,0xAE,
+ 0xF8,0xF6,0xD7,0xEE,0x3B,0xF2,0xF8,0x58,0x18,0xF7,0xD7,0xF6,0xAA,0xAB,0xAF,0xAD,
+ 0x17,0xF7,0xF8,0xF6,0xF6,0x7A,0xFA,0x5D,0x18,0xF7,0xD7,0xF6,0x2A,0xBA,0xEE,0xD5,
+ 0x38,0xFF,0xF7,0xF6,0xEA,0xFA,0xF5,0x75,0xF7,0xF6,0x96,0xEE,0x7A,0x78,0x78,0x78,
+ 0x96,0xEE,0x55,0xE6,0x62,0xFA,0xFA,0x7A,0xD7,0xF6,0x34,0xDE,0x2F,0xB7,0xB5,0xB5,
+ 0xB6,0xEE,0x14,0xE6,0xF0,0xE0,0x60,0x40,0x55,0xE6,0x14,0xDE,0x0D,0xA7,0x35,0xFD,
+ 0x55,0xE6,0x51,0xC5,0x78,0x58,0x78,0x7A,0x10,0xC5,0xF0,0xBC,0x25,0x2E,0x36,0x14,
+ 0x34,0xE6,0x71,0xCD,0x2D,0x29,0xAD,0x2D,0x34,0xE6,0x92,0xCD,0xE0,0xE8,0xE2,0x60,
+ 0xF3,0xDD,0x92,0xCD,0x2F,0x2E,0xB5,0xBD,0xF4,0xDD,0x30,0xC5,0x70,0x60,0x40,0xC0,
+ 0x10,0xC5,0x6D,0xAC,0x2E,0x9F,0xDF,0xBE,0x55,0xE6,0x31,0xC5,0x2F,0x0D,0x29,0x0B,
+ 0x96,0xEE,0x55,0xE6,0xFF,0x6B,0x7A,0xE0,0x75,0xEE,0x55,0xE6,0x57,0x55,0xB7,0xE6,
+ 0x75,0xEE,0x55,0xE6,0x09,0xFD,0x27,0x37,0x96,0xEE,0x75,0xEE,0x5D,0x3F,0xBD,0xF5,
+ 0xD7,0xF6,0x96,0xEE,0xEF,0xBE,0xAB,0xEF,0xD6,0xF6,0xB6,0xEE,0xAF,0xBF,0xFD,0xD7,
+ 0xD6,0xF6,0xB6,0xEE,0x5F,0x57,0x57,0x7B,0xD6,0xF6,0xB6,0xEE,0xDD,0xF7,0x6D,0xFD,
+ 0xD6,0xF6,0xB6,0xEE,0xFD,0x75,0x7D,0xF3,0xD6,0xF6,0xB6,0xEE,0xBF,0xEA,0xBD,0xFF,
+ 0xD7,0xF6,0xB6,0xEE,0xD1,0x9F,0x5F,0x7F,0xD7,0xF6,0xB6,0xEE,0xDF,0xF7,0xDD,0xF5,
+ 0xD7,0xF6,0xB6,0xEE,0x57,0xED,0xFF,0xE4,0xD7,0xF6,0xB6,0xEE,0x77,0x7F,0xF5,0xFD,
+ 0xD7,0xF6,0xB6,0xEE,0x75,0xD5,0xF7,0xFF,0xD6,0xF6,0x96,0xEE,0x7A,0xEA,0xEA,0xEA,
+ 0xB6,0xEE,0x96,0xEE,0x68,0x76,0x5E,0x76,0xB6,0xF6,0x75,0xEE,0xFF,0xAF,0xA7,0xBF,
+ 0x75,0xF6,0x95,0xEE,0x7D,0x75,0x5D,0x57,0x76,0xF6,0x95,0xEE,0x55,0x75,0x5F,0x7D,
+ 0xB6,0xF6,0x95,0xEE,0xAE,0xF6,0x3B,0xFA,0x96,0xF6,0xB6,0xEE,0xFF,0xFF,0xBB,0xBB,
+ 0xB6,0xF6,0xD7,0xEE,0xA8,0xAA,0xAA,0xB8,0xD7,0xF6,0xB6,0xEE,0x2B,0x0A,0xAA,0x82,
+ 0xD7,0xF6,0xB6,0xEE,0xF8,0xE2,0xEA,0x98,0xF7,0xF6,0xB6,0xEE,0x77,0xAF,0xAB,0xAF,
+ 0xD7,0xF6,0xB6,0xEE,0xAF,0xAA,0x88,0x2A,0xD7,0xF6,0xB6,0xF6,0xE7,0xB5,0xDE,0xAE,
+ 0xD7,0xF6,0x95,0xF6,0xEA,0xFA,0xFA,0xE8,0x75,0xEE,0x29,0x93,0xE0,0xE0,0x78,0x78,
+ 0xC8,0x8A,0xA5,0x61,0x7C,0xDE,0x56,0x57,0x26,0x7A,0xE5,0x69,0xEF,0x8D,0xAD,0x2D,
+ 0x26,0x7A,0xC5,0x69,0x7B,0xFC,0x80,0x82,0xC5,0x69,0x64,0x61,0x2A,0xF8,0xFC,0xB0,
+ 0x06,0x72,0x84,0x61,0x2B,0x2F,0xBF,0xDF,0x27,0x72,0xC5,0x69,0xE2,0xFA,0xEA,0x75,
+ 0x26,0x72,0xC5,0x69,0x2C,0xBA,0xAF,0xB6,0xE8,0x82,0xE5,0x69,0x2F,0x2F,0xBD,0xF5,
+ 0xD2,0xDD,0x08,0x8B,0x2D,0xB5,0xF5,0xD5,0x95,0xF6,0xEE,0xBC,0x00,0x02,0x0B,0x29,
+ 0xB6,0xF6,0x96,0xEE,0xA0,0x88,0x00,0x00,0xD5,0xF6,0xB6,0xF6,0x5D,0x5D,0xF7,0xBF,
+ 0xD6,0xF6,0xB6,0xF6,0xEB,0xE7,0xEF,0xFA,0xD6,0xF6,0xB6,0xF6,0xDD,0xF7,0xDA,0xAA,
+ 0xF6,0xF6,0xB6,0xF6,0x55,0x55,0x5F,0x5F,0xB6,0xF6,0xB7,0xEE,0x08,0xA0,0x2A,0xA2,
+ 0xD7,0xF6,0x96,0xEE,0xFE,0xFA,0xBE,0xAA,0xB6,0xF6,0xD7,0xEE,0x02,0x82,0x80,0x00,
+ 0xD7,0xF6,0xB6,0xF6,0x59,0x57,0xF5,0xDD,0xD7,0xF6,0xB6,0xF6,0xAF,0x8D,0x37,0x9D,
+ 0xD7,0xF6,0xB6,0xEE,0x22,0x28,0x60,0xE2,0xF7,0xF6,0xB6,0xEE,0xBF,0x2B,0xBB,0x3F,
+ 0x17,0xFF,0xD6,0xF6,0xAB,0xEF,0xFF,0xDE,0xF7,0xF6,0xD6,0xF6,0x80,0x22,0x02,0xAA,
+ 0x17,0xFF,0xF7,0xF6,0x75,0x5D,0x5D,0x7F,0x17,0xFF,0xF7,0xF6,0xB5,0xDD,0xF5,0x75,
+ 0xF7,0xFE,0xD6,0xF6,0xEB,0xA8,0xAA,0xBC,0xF7,0xFE,0x34,0xE6,0xA0,0xA0,0xE8,0x7A,
+ 0x75,0xEE,0x4D,0xB4,0xA0,0xE0,0xF8,0x7E,0xEF,0xC4,0x66,0x7A,0x60,0x78,0x5E,0x57,
+ 0x67,0x7A,0x05,0x6A,0xBE,0x86,0x8A,0x02,0x67,0x7A,0x06,0x72,0x28,0x20,0x2A,0xDE,
+ 0xA8,0x8A,0x46,0x7A,0xBF,0x8D,0x8A,0x83,0xC8,0x8A,0x67,0x82,0x27,0xA5,0xAE,0x8B,
+ 0xC8,0x8A,0x66,0x7A,0x80,0xB0,0x9A,0xF2,0x11,0xCD,0x67,0x7A,0x35,0x35,0x25,0x2D,
+ 0xF7,0xFE,0xD3,0xDD,0x09,0x29,0x0B,0x0B,0x17,0xFF,0xF8,0xF6,0xAE,0xAA,0xBA,0x72,
+ 0x18,0xFF,0xF7,0xF6,0xAA,0xBA,0xAA,0xAA,0xF7,0xFE,0x18,0xF7,0x7B,0x7E,0x79,0x5F,
+ 0x38,0xFF,0x17,0xF7,0x75,0xF7,0xFF,0xDB,0x17,0xFF,0xF7,0xF6,0xA0,0xEB,0xEE,0xEB,
+ 0xF7,0xF6,0xF7,0xF6,0x00,0x00,0x00,0x00,0xF7,0xF6,0xD7,0xF6,0xAA,0xAA,0xA2,0x5A,
+ 0xF7,0xF6,0xD7,0xF6,0xAB,0x8B,0x7D,0x5F,0xF7,0xF6,0xD7,0xF6,0x57,0x7F,0x7A,0x5B,
+ 0xD7,0xF6,0xF6,0xEE,0x00,0xA2,0xA2,0xA8,0xD7,0xF6,0xD6,0xEE,0xAA,0x20,0x0A,0x08,
+ 0xF7,0xF6,0xB6,0xEE,0xBA,0x7A,0xBA,0xBE,0xF7,0xF6,0xD7,0xF6,0x65,0x7F,0x79,0xAA,
+ 0xD7,0xF6,0xF7,0xEE,0xA0,0x00,0x80,0xA0,0xF6,0xF6,0xD7,0xF6,0xDD,0xF5,0x57,0xAF,
+ 0xF7,0xF6,0xB6,0xEE,0x03,0x0F,0x21,0x02,0x18,0xFF,0xF7,0xF6,0xA5,0x89,0x83,0xC0,
+ 0x18,0xF7,0xD7,0xF6,0x78,0x5E,0x5F,0x57,0x95,0xF6,0xD6,0xEE,0xFD,0xAB,0xAF,0xBB,
+ 0x76,0xF6,0xB6,0xEE,0xFD,0xAD,0xBF,0x2E,0x96,0xF6,0x55,0xE6,0xAA,0xFA,0xAA,0x7B,
+ 0x75,0xEE,0x14,0xDE,0xA8,0xF8,0xFE,0x7F,0x34,0xE6,0x92,0xCD,0xE8,0xE8,0xF8,0x7E,
+ 0x14,0xDE,0x51,0xC5,0xFE,0xFE,0xB7,0x25,0x96,0xEE,0x92,0xD5,0x2D,0x0B,0x02,0x00,
+ 0xD7,0xF6,0xB6,0xEE,0x95,0xBF,0xBF,0x88,0xD7,0xF6,0xB6,0xEE,0x33,0x82,0xA0,0x80,
+ 0xD7,0xF6,0xB6,0xEE,0x80,0xB0,0x3E,0xAC,0xD7,0xF6,0xB6,0xEE,0x0B,0x8E,0xA8,0xA2,
+ 0xD7,0xF6,0xB7,0xEE,0xA2,0xA2,0x08,0xBA,0xD7,0xF6,0xB6,0xEE,0xEB,0xEA,0xAA,0xEA,
+ 0xD7,0xF6,0x96,0xEE,0xFF,0xFA,0xEA,0xBA,0xD7,0xF6,0x96,0xEE,0xA7,0xFF,0xEA,0xAA,
+ 0x97,0xFE,0xB6,0xEE,0xD5,0x5F,0x75,0x5F,0x96,0xF6,0xB6,0xEE,0x77,0x57,0xD5,0xF5,
+ 0xD7,0xF6,0x96,0xEE,0x2E,0x3F,0xBD,0xBF,0xF7,0xF6,0xB7,0xEE,0x02,0x02,0x2F,0x2D,
+ 0x18,0xFF,0xD7,0xF6,0x5F,0xFE,0xAA,0x2A,0x17,0xF7,0xB8,0xF6,0xAB,0xAA,0xAA,0x02,
+ 0x18,0xFF,0xF7,0xF6,0x6E,0x6F,0xCB,0x02,0x18,0xF7,0xD7,0xF6,0xFF,0xFB,0xF8,0xF8,
+ 0xF7,0xF6,0xD7,0xEE,0xA2,0xFA,0x68,0xA2,0xF8,0xF6,0xD7,0xEE,0x2C,0x2A,0x03,0x2A,
+ 0x18,0xF7,0xB7,0xF6,0xDA,0xF8,0xEE,0xEA,0xF8,0xF6,0xD7,0xF6,0x8D,0x88,0xE3,0xDB,
+ 0xF8,0xF6,0xD7,0xF6,0x00,0x21,0xAC,0xFE,0xF7,0xF6,0xD7,0xF6,0xFD,0xF8,0x78,0x5A,
+ 0xF8,0xF6,0xB7,0xEE,0xAA,0xBE,0xFF,0xF6,0xD7,0xF6,0x96,0xEE,0xE0,0x68,0xE8,0xAA,
+ 0x96,0xEE,0x34,0xDE,0xBA,0x6E,0x78,0x78,0x96,0xEE,0x13,0xDE,0x3D,0x27,0xB5,0xB5,
+ 0xD7,0xF6,0x54,0xE6,0x62,0xE2,0xE0,0xAA,0x75,0xEE,0x14,0xDE,0x7D,0xFE,0xAA,0xAC,
+ 0x55,0xE6,0x71,0xCD,0x7A,0x58,0x78,0x78,0x51,0xC5,0xEF,0xBC,0x96,0xB8,0x20,0x00,
+ 0x13,0xDE,0x51,0xC5,0x29,0x29,0xAD,0xBD,0x55,0xE6,0xB2,0xD5,0x7A,0xF2,0x7A,0x6B,
+ 0xB2,0xD5,0x72,0xCD,0x2E,0xAF,0xBF,0x2F,0xF3,0xDD,0x71,0xCD,0x62,0x43,0xE2,0x82,
+ 0xD3,0xD5,0xAE,0xB4,0xD5,0x37,0x2F,0x2E,0xD6,0xF6,0xB2,0xD5,0xAD,0x2B,0x0B,0x2B,
+ 0xB6,0xF6,0x55,0xE6,0xFA,0xF8,0x60,0xE0,0x76,0xE6,0x35,0xE6,0xFE,0xF6,0xD7,0xDE,
+ 0x55,0xEE,0x34,0xE6,0x08,0x2C,0x5E,0x55,0x96,0xEE,0x34,0xE6,0xAB,0x2B,0xAF,0xAD,
+ 0xD6,0xF6,0xB6,0xEE,0xD5,0xA5,0xFD,0x95,0xD6,0xF6,0xB6,0xEE,0x7D,0x7E,0x5E,0x75,
+ 0xD6,0xF6,0xB6,0xEE,0x72,0x5B,0x95,0xA9,0xD6,0xF6,0xB6,0xEE,0xDF,0xB6,0xBE,0x77,
+ 0xD6,0xF6,0xB6,0xEE,0x4D,0x8B,0xAB,0xFD,0xD6,0xF6,0x96,0xEE,0xAE,0x8A,0x82,0x8F,
+ 0xD6,0xF6,0xB6,0xEE,0xFB,0xE9,0xB5,0x5B,0xD6,0xF6,0xB6,0xEE,0xFD,0xAE,0x39,0x77,
+ 0xD6,0xF6,0xB6,0xEE,0xBE,0x3F,0xBA,0xAA,0xD6,0xF6,0xB6,0xEE,0xAF,0xE7,0xFF,0xD6,
+ 0xD7,0xF6,0xB6,0xEE,0xEE,0xEB,0x7B,0xEF,0xD6,0xF6,0xB6,0xEE,0xFB,0xFF,0x7A,0xFE,
+ 0xD6,0xEE,0x75,0xEE,0xFE,0xDE,0xFF,0xF8,0xB6,0xF6,0x75,0xEE,0xFA,0xBA,0xEA,0xFA,
+ 0xB5,0xF6,0x55,0xE6,0xAA,0xA2,0xAA,0xEA,0xB6,0xF6,0x95,0xEE,0xDF,0xFD,0xBB,0x6A,
+ 0xB5,0xEE,0x95,0xEE,0xAF,0xFB,0xFF,0xF9,0xB7,0xF6,0x96,0xEE,0xF9,0xDF,0xD7,0xAD,
+ 0xD6,0xF6,0xB6,0xEE,0xAF,0x8D,0xBD,0xB5,0xD7,0xF6,0xB6,0xEE,0xA2,0x8E,0x0A,0x02,
+ 0xD7,0xF6,0xF7,0xEE,0x00,0x20,0x88,0x88,0xD6,0xF6,0xB7,0xE6,0x0A,0x22,0x20,0x82,
+ 0xF7,0xF6,0xB6,0xEE,0xFE,0xBE,0xAA,0xEA,0xD6,0xF6,0xB7,0xF6,0xAE,0xAA,0x00,0xA8,
+ 0xD7,0xFE,0x34,0xEE,0xE0,0xC8,0x60,0x6A,0xF2,0xDD,0x46,0x72,0x78,0x7C,0x5E,0x5E,
+ 0x47,0x7A,0x85,0x61,0xFA,0xE2,0xE8,0xF0,0x26,0x72,0x43,0x59,0x0A,0xAB,0xAF,0x95,
+ 0x26,0x72,0xE6,0x71,0xEA,0x63,0xFB,0xD7,0x06,0x72,0xA5,0x69,0x55,0x7E,0x68,0xEA,
+ 0xA5,0x69,0x64,0x61,0xC0,0xF9,0x57,0x5C,0xC5,0x69,0x85,0x61,0x0A,0x8B,0xBB,0xFF,
+ 0xE6,0x69,0x64,0x59,0x2A,0x8A,0x2B,0x29,0x46,0x72,0xC5,0x61,0x2F,0x2D,0xBF,0xD7,
+ 0x69,0x93,0x26,0x72,0x2F,0xBD,0xBD,0xF5,0x35,0xEE,0x29,0x8B,0x0B,0x0D,0x2D,0xB5,
+ 0xD7,0xFE,0x55,0xEE,0xAA,0x2A,0x0B,0x2D,0xD7,0xF6,0xB6,0xF6,0x75,0x5B,0xFA,0xAA,
+ 0xD6,0xF6,0xB6,0xF6,0xFD,0xA5,0x87,0x8F,0xD6,0xF6,0xB6,0xF6,0xAD,0xBF,0xA3,0x0A,
+ 0xD6,0xF6,0xB6,0xF6,0xA8,0xAA,0xBE,0x97,0xD6,0xF6,0xB6,0xF6,0xD4,0x7C,0x5C,0x77,
+ 0xB6,0xF6,0xD7,0xEE,0x0A,0x02,0x08,0x08,0xB6,0xF6,0x96,0xEE,0x08,0x0A,0x88,0x00,
+ 0xB6,0xF6,0xD6,0xEE,0xA0,0x00,0x08,0x28,0xD7,0xF6,0xB6,0xF6,0xAF,0xBD,0xB5,0xEF,
+ 0xD6,0xF6,0xB6,0xEE,0xA0,0x7A,0x3A,0xAF,0xF7,0xF6,0xD6,0xF6,0x9D,0xDD,0xBF,0xB7,
+ 0xD7,0xFE,0xF7,0xF6,0xDF,0x7D,0x57,0x55,0xF6,0xFE,0xF7,0xF6,0xFD,0x7F,0xF7,0xFD,
+ 0xD7,0xFE,0xF7,0xF6,0x55,0x55,0x7D,0xFD,0xF7,0xFE,0xD7,0xF6,0xA8,0xAE,0xAB,0x82,
+ 0xF7,0xFE,0x55,0xEE,0xA0,0xA8,0xE0,0x7A,0xB6,0xF6,0xAF,0xBC,0xA0,0xE8,0xFA,0x7A,
+ 0x30,0xCD,0x66,0x7A,0xE0,0x78,0x5E,0x5F,0x66,0x7A,0x05,0x72,0xA0,0xDA,0xFE,0xAE,
+ 0x66,0x7A,0x26,0x7A,0x8A,0x9B,0x9E,0xBA,0x46,0x82,0x26,0x7A,0x7F,0xFF,0xAD,0xB3,
+ 0x87,0x8A,0x26,0x7A,0x2B,0xA9,0xAB,0x8A,0xA8,0x8A,0x67,0x82,0xBA,0xF3,0xB3,0xFE,
+ 0x87,0x82,0x46,0x7A,0xA0,0xE2,0x7A,0x38,0x14,0xE6,0x09,0x93,0x35,0xAD,0x2D,0x2D,
+ 0xF7,0xFE,0x55,0xEE,0x0D,0x01,0x03,0x03,0x17,0xFF,0xF7,0xF6,0xF0,0xAA,0xEA,0xCA,
+ 0x17,0xFF,0xF8,0xF6,0xAB,0xB8,0xAE,0xAB,0x38,0xFF,0xF7,0xF6,0xAF,0xAB,0xED,0xAB,
+ 0x18,0xFF,0x17,0xF7,0xEF,0xBB,0xFE,0xBE,0x36,0xFF,0x18,0xF7,0x5D,0x77,0xF7,0xFF,
+ 0x37,0xF7,0xD7,0xF6,0xDE,0x7F,0xD7,0x5F,0xF7,0xF6,0xD7,0xF6,0xE8,0xA2,0xAF,0xBF,
+ 0xF7,0xF6,0xD7,0xF6,0x7A,0xF2,0xBB,0xBD,0xF7,0xF6,0xD7,0xF6,0xFD,0x7D,0xD7,0xFD,
+ 0xF7,0xF6,0xD7,0xF6,0xFD,0xFD,0xD6,0x56,0xF7,0xF6,0xD7,0xF6,0xD7,0x75,0xD7,0x7F,
+ 0xD7,0xF6,0xB7,0xEE,0x20,0x00,0x68,0x80,0xF7,0xF6,0xB7,0xF6,0x22,0xAA,0xA9,0xAF,
+ 0xF7,0xF6,0xD7,0xF6,0x75,0xF5,0x97,0xAF,0x37,0xFF,0xD7,0xF6,0x75,0xF7,0xF5,0xB7,
+ 0x18,0xFF,0xD7,0xF6,0x2F,0x8A,0x82,0xC0,0x17,0xFF,0xB6,0xEE,0xA8,0xFA,0x7E,0xD7,
+ 0xB6,0xF6,0xD6,0xEE,0x2D,0x2B,0x0A,0x80,0xB6,0xF6,0x75,0xEE,0xE8,0x6A,0xFC,0xFA,
+ 0x96,0xEE,0x75,0xEE,0xE0,0x68,0x4C,0xFA,0x75,0xEE,0x14,0xE6,0xA0,0x78,0xF8,0x7E,
+ 0x35,0xE6,0xB3,0xD5,0xC8,0xE2,0xFA,0xDE,0x14,0xDE,0x71,0xCD,0x7E,0xDF,0x97,0x2D,
+ 0xB6,0xF6,0x92,0xCD,0xA5,0x2F,0x22,0x02,0xD7,0xF6,0x96,0xEE,0x09,0x0A,0x02,0x08,
+ 0xD7,0xF6,0xD6,0xEE,0x20,0x22,0x22,0x00,0xF7,0xF6,0xB6,0xEE,0xAB,0xBB,0xAE,0xB3,
+ 0xD7,0xF6,0xF7,0xEE,0x00,0x00,0x8A,0x0A,0xD7,0xF6,0xB6,0xEE,0x80,0x00,0xA0,0xC0,
+ 0xD7,0xF6,0xB7,0xEE,0x28,0x22,0xE8,0xEA,0xD7,0xF6,0xB7,0xEE,0xFC,0x57,0x76,0xEF,
+ 0xD7,0xF6,0xB6,0xEE,0x97,0x8F,0x2F,0x2A,0xD7,0xF6,0xB7,0xEE,0xE3,0xA2,0xA2,0x22,
+ 0xD7,0xF6,0xB6,0xEE,0x5F,0xEA,0xF2,0xFE,0xD7,0xF6,0xB6,0xEE,0x5F,0x5E,0x5E,0x7E,
+ 0xB6,0xEE,0x96,0xEE,0xA3,0xFE,0x3A,0x00,0xF7,0xF6,0x96,0xEE,0x2F,0xBD,0xBF,0xFD,
+ 0x17,0xFF,0xB7,0xEE,0xAA,0x2E,0xAF,0xFD,0x18,0xFF,0xF7,0xF6,0xBB,0x0B,0x0A,0x2B,
+ 0x38,0xFF,0x18,0xF7,0xF7,0xEF,0xCB,0xEB,0x39,0xFF,0xF7,0xF6,0x7E,0xFA,0xEA,0x8B,
+ 0x18,0xFF,0xD7,0xEE,0xFF,0xBF,0xBE,0xF8,0x18,0xF7,0xF8,0xF6,0x55,0x5F,0xD5,0xFD,
+ 0xF8,0xF6,0xD7,0xF6,0xAA,0xA8,0xB0,0x80,0xF8,0xF6,0xD7,0xF6,0x55,0xB7,0xCF,0x6B,
+ 0xF7,0xF6,0xD7,0xF6,0xBE,0x0A,0x0A,0x09,0xF7,0xF6,0xB7,0xEE,0x68,0xE0,0x78,0x7A,
+ 0xD7,0xF6,0xB7,0xEE,0x8D,0x02,0x82,0xAB,0xD7,0xF6,0xB7,0xEE,0xEA,0x88,0xAA,0xAA,
+ 0xB6,0xEE,0x55,0xE6,0x58,0x78,0x68,0xE0,0x55,0xE6,0xF3,0xD5,0x26,0x37,0x1F,0x16,
+ 0xD7,0xF6,0x96,0xEE,0x2B,0xA9,0x2B,0x2D,0xB7,0xEE,0x34,0xE6,0x5E,0x7C,0x78,0x58,
+ 0x34,0xE6,0x92,0xCD,0x70,0x78,0x70,0x78,0x92,0xD5,0x30,0xC5,0xFB,0x6A,0x68,0xB0,
+ 0xD3,0xDD,0x51,0xC5,0x2D,0x2D,0x3D,0xA7,0x14,0xDE,0xB2,0xD5,0x82,0xC2,0x42,0xC2,
+ 0xB2,0xD5,0x30,0xC5,0x2A,0xBE,0x9F,0xD6,0xF4,0xDD,0x51,0xCD,0x82,0x8B,0xCB,0x7D,
+ 0xF3,0xDD,0x31,0xC5,0x37,0x2E,0xA6,0xAD,0xB6,0xF6,0xF3,0xDD,0x0B,0x29,0x09,0x0B,
+ 0xD7,0xF6,0x75,0xEE,0x7A,0xFA,0xFA,0xCA,0x96,0xEE,0x34,0xE6,0xFE,0x56,0x5A,0xFC,
+ 0x55,0xE6,0x34,0xE6,0x09,0x25,0x9D,0xFE,0x96,0xEE,0x34,0xE6,0xAD,0xAB,0xAF,0xAF,
+ 0xD6,0xF6,0xB6,0xEE,0xAF,0xBB,0x7D,0x7D,0xD5,0xF6,0xB6,0xEE,0x57,0x75,0xF5,0xF7,
+ 0xD6,0xF6,0xB6,0xEE,0xD9,0xDF,0xFA,0xEB,0xD6,0xF6,0xB6,0xEE,0xD9,0x7A,0xAE,0xA7,
+ 0xD6,0xF6,0xB6,0xEE,0x7F,0x6B,0xAB,0x8D,0xD6,0xF6,0xB6,0xEE,0xAD,0xCF,0xFE,0xFE,
+ 0xD6,0xF6,0x96,0xEE,0x6A,0xAA,0x32,0x38,0xD6,0xF6,0xB6,0xEE,0xE3,0xEA,0xDA,0x7E,
+ 0xD6,0xF6,0xB6,0xEE,0xDD,0x57,0xD6,0xB7,0xB6,0xF6,0xD7,0xEE,0xEB,0xEB,0xEA,0xFB,
+ 0xD7,0xF6,0xB6,0xEE,0xFF,0xFE,0x7E,0x5A,0xD6,0xF6,0xB6,0xEE,0xAF,0x2B,0xAB,0xFE,
+ 0xB6,0xEE,0x95,0xEE,0xF8,0xA0,0x78,0x50,0xB6,0xF6,0x95,0xEE,0x77,0xEE,0xEB,0xF7,
+ 0xB6,0xF6,0x75,0xEE,0x6F,0x3E,0xAF,0x3A,0xB5,0xF6,0x96,0xEE,0x0B,0xCA,0xBA,0x7E,
+ 0x95,0xF6,0xB6,0xEE,0xFF,0xFB,0xFA,0xAE,0x96,0xF6,0xB6,0xEE,0xE5,0xFD,0x7B,0x5E,
+ 0xD6,0xF6,0xB6,0xEE,0x95,0xB5,0xAB,0xBA,0xD7,0xF6,0xB6,0xE6,0x80,0x22,0xA2,0x20,
+ 0xD7,0xF6,0xF6,0xEE,0x20,0x22,0x28,0x00,0xD7,0xF6,0xB6,0xEE,0x8A,0x5E,0xFE,0xAA,
+ 0xF8,0xF6,0xD7,0xF6,0x7D,0x79,0x7D,0xD5,0xD6,0xF6,0xB6,0xF6,0x18,0xBE,0xAA,0x20,
+ 0xB6,0xF6,0x52,0xCD,0xC0,0xC0,0x60,0x40,0x2C,0xAC,0x05,0x6A,0x58,0x5C,0x54,0x5E,
+ 0x06,0x6A,0x64,0x59,0xB0,0x6A,0x7E,0x77,0x64,0x61,0xE2,0x48,0x2A,0x96,0xDE,0xDE,
+ 0x06,0x72,0x23,0x59,0xAA,0x0B,0xA9,0x2D,0x06,0x72,0xA5,0x61,0x78,0xA8,0xA2,0xEA,
+ 0xA5,0x69,0x44,0x59,0x28,0xEC,0x7E,0x98,0x85,0x61,0x44,0x59,0xEA,0x4E,0xA6,0x27,
+ 0xC5,0x61,0x23,0x51,0x3B,0xB7,0xBF,0xA5,0xE6,0x69,0x85,0x59,0x3F,0xBD,0xBF,0x97,
+ 0x88,0x7A,0x06,0x6A,0x0D,0x3D,0x3D,0x35,0x2C,0xAC,0x47,0x72,0x2F,0xAF,0xBF,0xBD,
+ 0x96,0xF6,0x0C,0xA4,0x02,0x0B,0x0D,0x25,0xF7,0xFE,0x96,0xF6,0xAA,0xAA,0xAB,0xA9,
+ 0xD6,0xFE,0xD7,0xF6,0xFF,0xFF,0xFF,0xFF,0xB6,0xFE,0xD7,0xF6,0x55,0x75,0x67,0x7D,
+ 0xF7,0xFE,0xB6,0xF6,0xD7,0x5E,0x76,0x7E,0xD7,0xF6,0xB6,0xF6,0x6E,0xCF,0xBD,0xDF,
+ 0xD7,0xF6,0xB6,0xF6,0x55,0x56,0x54,0x57,0xD7,0xF6,0xB6,0xF6,0x75,0xBD,0xB7,0x2F,
+ 0xD7,0xF6,0xB6,0xF6,0xDE,0xF8,0xBC,0x53,0xD6,0xF6,0xB6,0xF6,0x6D,0xFF,0xF6,0xA4,
+ 0xD6,0xF6,0xB6,0xF6,0x1F,0x0F,0x8B,0xB8,0xF7,0xF6,0xD6,0xF6,0x35,0x15,0x95,0x55,
+ 0x17,0xFF,0xD7,0xF6,0xEE,0xEA,0xEF,0xEF,0x17,0xFF,0xF7,0xF6,0xD5,0x75,0xFD,0xFD,
+ 0xD7,0xFE,0xF7,0xF6,0xF9,0xB7,0xAD,0x2B,0xF7,0xFE,0x95,0xEE,0x00,0xAA,0xEA,0x78,
+ 0xD6,0xF6,0xF0,0xC4,0xA0,0xE8,0x6A,0x5A,0x71,0xD5,0x46,0x7A,0xE0,0xE8,0x5A,0x5E,
+ 0xC8,0x82,0xC5,0x69,0xE8,0xBE,0xFB,0xF7,0x46,0x7A,0x05,0x72,0xE8,0x90,0x60,0x8F,
+ 0x46,0x82,0xE5,0x71,0xAC,0xBA,0x2D,0xEA,0x87,0x8A,0x26,0x7A,0xBD,0xF3,0x89,0x2B,
+ 0xA8,0x8A,0x46,0x82,0x2A,0xBF,0xDF,0xFE,0xA8,0x8A,0x26,0x7A,0xA8,0xA0,0xEF,0xDF,
+ 0xA8,0x82,0xE5,0x71,0x2A,0x3E,0x1F,0x37,0x55,0xEE,0x8A,0x9B,0x0D,0x29,0x09,0x0B,
+ 0x18,0xFF,0xD7,0xFE,0x39,0xA9,0xAB,0x2B,0x17,0xFF,0x18,0xF7,0xF8,0xA8,0xBA,0xEA,
+ 0x17,0xFF,0x18,0xF7,0xFB,0xBE,0xEB,0xEE,0x18,0xFF,0x17,0xF7,0xFF,0xEF,0xFE,0xEB,
+ 0x18,0xFF,0x17,0xF7,0xEE,0xFE,0xAF,0xFB,0x18,0xFF,0xF7,0xF6,0x82,0xE0,0x70,0x7A,
+ 0xF7,0xF6,0xD7,0xF6,0x78,0xFA,0x5E,0xAA,0xF7,0xF6,0xD7,0xF6,0xAA,0xAA,0x8A,0x83,
+ 0xF7,0xF6,0xD7,0xF6,0xFD,0xFA,0xBA,0xA6,0xF7,0xF6,0xD7,0xF6,0xF7,0xBF,0xFF,0xFF,
+ 0xF7,0xF6,0xD7,0xF6,0x36,0xBA,0x76,0x5E,0xF7,0xF6,0xD7,0xF6,0x75,0xD7,0x9D,0xD5,
+ 0xF7,0xF6,0x97,0xF6,0xB2,0xAA,0xA0,0xA2,0xD7,0xF6,0xF7,0xEE,0x80,0xA0,0x00,0xA0,
+ 0xF7,0xF6,0xD7,0xF6,0x8F,0xED,0x35,0x31,0x18,0xFF,0xF7,0xF6,0x35,0x0D,0xBA,0xEA,
+ 0x18,0xFF,0xB6,0xEE,0xE0,0x78,0xFE,0xDF,0xB7,0xF6,0xB6,0xEE,0xFF,0x97,0xBF,0xAA,
+ 0xB6,0xF6,0x96,0xEE,0xA2,0xAA,0xA0,0xFA,0x96,0xF6,0x75,0xEE,0x70,0x60,0xE8,0x78,
+ 0x96,0xEE,0x14,0xDE,0xA8,0xE8,0xE8,0x5A,0x55,0xE6,0xB3,0xD5,0xA8,0xAA,0xE2,0x7A,
+ 0x14,0xDE,0x71,0xCD,0x78,0x7A,0xD7,0x25,0xB6,0xF6,0x92,0xD5,0xBD,0x2D,0x0B,0x02,
+ 0xF7,0xFE,0x96,0xF6,0xBD,0xAF,0xBB,0x8A,0xF7,0xF6,0xB7,0xEE,0xEA,0xBA,0xEA,0xAE,
+ 0xF7,0xF6,0xD7,0xF6,0xFF,0xDD,0x57,0x55,0xF7,0xF6,0xD7,0xF6,0x59,0xD5,0x55,0xB5,
+ 0xF8,0xF6,0xB6,0xEE,0xEE,0x7F,0xBE,0x2A,0xF7,0xF6,0xB7,0xEE,0xFF,0xFF,0xEB,0xAA,
+ 0xD7,0xF6,0xB7,0xEE,0xEC,0xBF,0xAC,0x38,0xD7,0xF6,0xB7,0xEE,0xAB,0x2E,0x8E,0xAA,
+ 0xD7,0xF6,0xB6,0xEE,0x08,0xA2,0xA8,0xEA,0xD7,0xF6,0xB6,0xEE,0x88,0x3E,0xBE,0xB7,
+ 0xD7,0xF6,0xB6,0xEE,0xFE,0x6E,0xFE,0x7E,0xD7,0xF6,0xB6,0xEE,0xFF,0x3F,0x3F,0xAF,
+ 0xD7,0xF6,0xB6,0xEE,0xDD,0x7E,0x70,0xEA,0xD6,0xF6,0xB7,0xEE,0x5D,0x5F,0x5F,0xFB,
+ 0xD7,0xF6,0xB7,0xEE,0xAD,0xFD,0xAD,0xB7,0xF8,0xFE,0xD7,0xEE,0x2B,0x27,0x2D,0xF5,
+ 0x38,0xFF,0xF8,0xF6,0x2A,0xAA,0xAF,0xBF,0x38,0xFF,0x19,0xFF,0x2E,0xA6,0xAF,0xAF,
+ 0x38,0xFF,0xF7,0xF6,0x7A,0xEA,0xE0,0x80,0x18,0xF7,0xF7,0xF6,0x55,0x55,0x57,0x5E,
+ 0xF8,0xF6,0xD7,0xF6,0xE8,0xAA,0xFB,0x2E,0xF7,0xF6,0xD7,0xF6,0x6A,0x2E,0x2B,0xA8,
+ 0xF7,0xF6,0xD7,0xF6,0xA5,0xD6,0xFA,0x7A,0xF7,0xF6,0x96,0xEE,0xE0,0xAA,0xD8,0xFA,
+ 0xB7,0xF6,0xD7,0xEE,0xBE,0x8A,0xAA,0xA0,0xD7,0xF6,0xB6,0xEE,0x2B,0x2A,0xAA,0x0F,
+ 0xD7,0xF6,0x34,0xDE,0xF8,0x78,0xE8,0x78,0x54,0xE6,0xD2,0xD5,0x36,0x36,0x3E,0x2E,
+ 0xD7,0xF6,0x75,0xE6,0x0F,0x89,0x01,0x0B,0xD7,0xF6,0x34,0xE6,0x78,0x78,0xE8,0xE2,
+ 0x34,0xE6,0x92,0xCD,0x58,0x5A,0x58,0x78,0xB3,0xD5,0x71,0xCD,0x5F,0xEA,0xC3,0xC2,
+ 0xD2,0xD5,0x71,0xCD,0x2D,0x17,0xA5,0xA5,0x14,0xDE,0xD3,0xDD,0x63,0xEB,0x8A,0xCD,
+ 0x92,0xCD,0xEF,0xBC,0xEA,0xB8,0xF8,0x5C,0x51,0xC5,0x10,0xC5,0x28,0xBE,0xBE,0x55,
+ 0x75,0xEE,0x51,0xCD,0xBD,0xA5,0x2D,0x0D,0xD7,0xF6,0x75,0xEE,0xAD,0x29,0x0A,0x02,
+ 0xD7,0xF6,0x75,0xEE,0xC2,0xAA,0x68,0xA8,0x96,0xEE,0x34,0xE6,0x7C,0xFA,0x7A,0x6E,
+ 0x55,0xE6,0x34,0xE6,0xDE,0xDB,0x77,0x5B,0x75,0xEE,0x55,0xE6,0x07,0x09,0x29,0x75,
+ 0xD6,0xF6,0x95,0xEE,0xAF,0xA9,0xAB,0xAB,0xB5,0xF6,0xD6,0xEE,0xAF,0xAA,0xFA,0xE2,
+ 0xD6,0xF6,0xB6,0xEE,0x8F,0x78,0x50,0x71,0xD6,0xF6,0xB6,0xEE,0xAD,0xAB,0xFF,0xA7,
+ 0xD6,0xF6,0xB6,0xEE,0xAD,0x77,0x77,0xFF,0xD6,0xF6,0xB6,0xEE,0xEA,0xBB,0xAB,0x8A,
+ 0xD6,0xF6,0xB6,0xEE,0xBF,0x6F,0x6A,0x72,0xD6,0xF6,0xB6,0xEE,0x5F,0x59,0xFE,0x7E,
+ 0xD6,0xF6,0xB6,0xEE,0x2B,0xAF,0xFF,0xF7,0xD6,0xF6,0xB6,0xEE,0xAE,0xBA,0xDE,0xFB,
+ 0xD6,0xF6,0xB6,0xEE,0x78,0xBF,0x75,0xFD,0xD6,0xF6,0xB6,0xEE,0xFE,0xFE,0xFF,0x6B,
+ 0xD6,0xF6,0x95,0xEE,0x56,0xDA,0x7E,0xFF,0xB6,0xF6,0x96,0xEE,0xDF,0x77,0xBF,0xCD,
+ 0xB6,0xF6,0x96,0xEE,0x9A,0x7E,0xF2,0xE2,0xB5,0xF6,0x96,0xEE,0x5E,0xDF,0xFF,0xFE,
+ 0xB6,0xF6,0x96,0xEE,0xFB,0xEB,0xFD,0xED,0xD6,0xF6,0x96,0xEE,0xAD,0xAF,0xBD,0xFF,
+ 0xD6,0xF6,0xB6,0xEE,0xBA,0x36,0x2F,0x0B,0xF6,0xF6,0xB7,0xEE,0xBE,0xBE,0xAA,0xAB,
+ 0xD7,0xF6,0xB6,0xEE,0xEC,0xAC,0xA8,0x28,0xD7,0xF6,0xF6,0xEE,0x00,0xA8,0xA8,0x88,
+ 0xD6,0xF6,0xF7,0xEE,0x88,0x0A,0x02,0x00,0xD6,0xF6,0xB7,0xF6,0xE8,0xC2,0xE0,0xFA,
+ 0xB6,0xF6,0x72,0xD5,0x60,0x60,0x60,0x40,0x8B,0x9B,0x84,0x59,0x7C,0x5C,0x5C,0x5C,
+ 0xA5,0x61,0x43,0x51,0xEC,0x7A,0xFA,0x8F,0x65,0x59,0xE3,0x48,0xEE,0x6A,0x78,0xE0,
+ 0xA5,0x61,0xC2,0x48,0x0F,0x2D,0xBD,0xBF,0x06,0x72,0x84,0x59,0x8A,0xAA,0xFF,0xBD,
+ 0xC5,0x69,0x64,0x59,0x58,0x7E,0xEE,0x6A,0x64,0x59,0x04,0x51,0x8A,0xAA,0x98,0xAA,
+ 0x64,0x59,0x24,0x51,0x2F,0xFB,0xFA,0xAB,0xC5,0x61,0x44,0x51,0x2E,0x3F,0xBD,0xD5,
+ 0x27,0x72,0xC5,0x61,0x2F,0x2D,0x5D,0x55,0x09,0x8B,0xE6,0x61,0x2B,0xAF,0xBD,0xB5,
+ 0x92,0xD5,0x29,0x8B,0x2D,0xBD,0xF5,0x55,0xB6,0xF6,0x6E,0xB4,0x00,0x02,0x0B,0x0D,
+ 0xD7,0xFE,0xD6,0xF6,0xFF,0xFE,0xEA,0xAA,0xB7,0xFE,0xD7,0xF6,0x77,0xFD,0x57,0x55,
+ 0xD7,0xF6,0xB6,0xF6,0xF8,0xE2,0xE0,0x80,0xD7,0xF6,0xB6,0xF6,0x7E,0xEB,0xF9,0xA9,
+ 0xD7,0xF6,0xB6,0xF6,0xD5,0xB5,0xAF,0xBF,0xD7,0xF6,0xB6,0xF6,0xAE,0xF6,0xAA,0xEB,
+ 0xD6,0xF6,0xB7,0xF6,0x60,0xE2,0x20,0xAA,0xD6,0xF6,0xB6,0xF6,0x1A,0xAE,0x9A,0x3A,
+ 0xD6,0xF6,0xB7,0xF6,0x78,0xCA,0x80,0xA0,0xF7,0xFE,0xB6,0xF6,0xAB,0xBF,0xA7,0xAD,
+ 0xF7,0xFE,0xD7,0xF6,0x8B,0xAA,0x8B,0xAB,0xF7,0xFE,0xD7,0xF6,0x8B,0xAE,0xAA,0xAA,
+ 0xF7,0xFE,0xB6,0xF6,0xA8,0xA2,0xEA,0x68,0xB6,0xF6,0x31,0xCD,0x80,0x80,0xE8,0x78,
+ 0x72,0xD5,0x25,0x72,0xA0,0xE0,0x78,0x7E,0x09,0x8B,0xE5,0x69,0xDC,0xDE,0xD7,0xFD,
+ 0x46,0x7A,0x05,0x72,0xD1,0xAF,0x3F,0x2A,0x67,0x82,0x26,0x7A,0xB5,0x5F,0x1F,0x03,
+ 0x67,0x82,0x26,0x7A,0x57,0xDC,0x38,0x80,0x87,0x8A,0x06,0x7A,0x23,0x82,0xCA,0x5E,
+ 0x67,0x82,0x26,0x7A,0x28,0xE2,0xCB,0x59,0x67,0x82,0x26,0x7A,0xB2,0xBE,0xBD,0x77,
+ 0x0D,0xAC,0x66,0x7A,0xD5,0x95,0xB5,0x35,0xD7,0xFE,0x8E,0xBC,0x2D,0x29,0x09,0x0B,
+ 0x18,0xFF,0xF7,0xFE,0xBD,0xB5,0xAD,0x2D,0xF7,0xFE,0x38,0xF7,0xBE,0xEA,0xFA,0x7E,
+ 0x18,0xFF,0x37,0xF7,0x82,0xAA,0xAB,0xAB,0x38,0xFF,0x17,0xF7,0x77,0x5F,0xDD,0xFE,
+ 0x38,0xFF,0xF7,0xF6,0xAB,0xBA,0xAB,0xAA,0x18,0xFF,0xF7,0xF6,0x7B,0xEA,0xF8,0xD8,
+ 0xF7,0xF6,0xD7,0xF6,0xA0,0xB0,0xE8,0xAE,0xF7,0xF6,0xD7,0xF6,0xAA,0xEE,0xAE,0xA8,
+ 0xF7,0xF6,0xD7,0xF6,0xBB,0xEA,0xEA,0xC2,0xF7,0xF6,0xB7,0xEE,0xBA,0xF8,0xAA,0x2A,
+ 0xF7,0xF6,0xD7,0xF6,0xD5,0x55,0x57,0x28,0xF7,0xF6,0xD7,0xF6,0xF5,0xAD,0xEB,0xC8,
+ 0xF7,0xF6,0xD7,0xF6,0x7E,0xDF,0xEF,0x0E,0xF7,0xF6,0xD7,0xF6,0xB5,0x5F,0x9E,0x2E,
+ 0x17,0xFF,0xD7,0xF6,0xAF,0x0B,0xAB,0xA2,0x17,0xFF,0xB6,0xF6,0xC8,0xE8,0x5A,0x57,
+ 0xD6,0xF6,0x96,0xEE,0x28,0xAA,0xBF,0xAF,0xB6,0xF6,0xD7,0xEE,0x8A,0x0A,0x20,0x82,
+ 0xD6,0xF6,0x96,0xEE,0x7F,0x5E,0x5E,0x7E,0x96,0xEE,0x34,0xE6,0xA0,0xE8,0xF8,0xFE,
+ 0x75,0xE6,0xF3,0xD5,0xF8,0xFA,0x6A,0x7A,0x35,0xE6,0x92,0xCD,0x7A,0x5E,0xBF,0x2E,
+ 0xD7,0xF6,0x92,0xD5,0xB5,0xAF,0x2A,0x02,0xD7,0xF6,0xB6,0xF6,0x21,0x0D,0x0D,0x09,
+ 0xF7,0xF6,0xD7,0xF6,0x79,0xFD,0xF5,0x55,0xF7,0xF6,0xD7,0xF6,0xF5,0xFB,0x5F,0x5D,
+ 0xF7,0xF6,0xB7,0xEE,0xAB,0xAB,0xAF,0xAF,0xF7,0xF6,0xB7,0xEE,0x2A,0xAA,0xEA,0xFA,
+ 0xD7,0xF6,0xF7,0xEE,0x2A,0x00,0x00,0x20,0xD7,0xF6,0xB7,0xEE,0x82,0x80,0xA0,0x80,
+ 0xD7,0xF6,0xB7,0xEE,0xA8,0xEB,0x82,0xC8,0xD7,0xF6,0xB7,0xEE,0x28,0x02,0xC2,0xEA,
+ 0xD7,0xF6,0xB7,0xEE,0xF8,0x2A,0xAE,0xAF,0xD7,0xF6,0xB6,0xEE,0xA7,0xB5,0xFF,0xDF,
+ 0xD7,0xF6,0xB7,0xEE,0x77,0xBE,0xBC,0xA8,0xD7,0xF6,0xB6,0xEE,0x8B,0x8B,0x2F,0xBE,
+ 0xD7,0xF6,0xB7,0xEE,0xC8,0x82,0x00,0x80,0xD7,0xF6,0xB7,0xEE,0xE8,0xAE,0xEA,0x2A,
+ 0xD7,0xF6,0xB6,0xEE,0xEF,0xFB,0xAA,0xAF,0xD7,0xF6,0xB6,0xEE,0x29,0xEF,0xAA,0x0A,
+ 0x18,0xF7,0xD7,0xF6,0x2B,0xAB,0xAF,0xBD,0x38,0xFF,0xF7,0xF6,0xAB,0x2A,0x2B,0xED,
+ 0x39,0xFF,0x38,0xFF,0xEB,0xAF,0xAF,0xBF,0x38,0xFF,0xF7,0xF6,0x5E,0x7A,0x78,0x60,
+ 0xF7,0xF6,0xD7,0xF6,0xAF,0x09,0xA8,0x83,0xF7,0xF6,0xD7,0xF6,0xC8,0x62,0x7E,0x57,
+ 0xF7,0xF6,0x96,0xEE,0xA0,0xAA,0xEA,0xDF,0xD7,0xF6,0x96,0xEE,0x70,0xFE,0x5F,0x57,
+ 0xB6,0xEE,0x96,0xEE,0x8A,0xAF,0x3F,0xA5,0xD7,0xF6,0xB6,0xEE,0x0D,0x0D,0x2D,0x25,
+ 0xD7,0xF6,0xF4,0xDD,0xE8,0xE0,0x60,0x60,0x14,0xDE,0x51,0xC5,0x00,0x20,0x2E,0x35,
+ 0xD6,0xF6,0x55,0xE6,0x09,0x2D,0xAD,0xBD,0xD7,0xF6,0x55,0xEE,0x62,0xE8,0xEA,0xE8,
+ 0x35,0xE6,0x92,0xCD,0x5A,0x58,0x58,0x58,0xB2,0xD5,0x71,0xCD,0x63,0xC2,0xC2,0xC2,
+ 0xB2,0xD5,0x71,0xCD,0xB5,0xAD,0x2D,0x2D,0x13,0xDE,0xB2,0xD5,0x8B,0x83,0x29,0xA9,
+ 0x92,0xD5,0xCF,0xBC,0x7C,0x5C,0x5C,0x5C,0x31,0xC5,0xAE,0xB4,0x0B,0x2B,0xB5,0xD7,
+ 0x96,0xEE,0x51,0xCD,0x2D,0xAF,0xBD,0xF5,0xD7,0xF6,0xF3,0xDD,0x00,0x0A,0x0B,0x2D,
+ 0xD7,0xF6,0x75,0xEE,0xEA,0xF8,0x58,0xFA,0x75,0xEE,0x34,0xE6,0xE8,0xC0,0x70,0x78,
+ 0x35,0xEE,0x54,0xE6,0xE5,0x57,0xDF,0x76,0x76,0xEE,0x35,0xE6,0xFB,0xAF,0xB6,0xFE,
+ 0xD6,0xF6,0xB6,0xEE,0xFD,0xFE,0xEE,0x2A,0xD6,0xF6,0xB6,0xEE,0xDB,0xFF,0x7B,0x6A,
+ 0xD6,0xF6,0xB6,0xEE,0xAD,0xEF,0xAD,0x3F,0xB6,0xF6,0xD6,0xEE,0xFF,0xFF,0xFF,0xAF,
+ 0xD6,0xF6,0xB6,0xEE,0xA6,0xEA,0xEA,0xAA,0xD6,0xF6,0xB6,0xEE,0xF2,0xAF,0xAA,0xA2,
+ 0xD6,0xF6,0xB6,0xEE,0xA1,0x8E,0xFE,0xAA,0xD6,0xF6,0xB6,0xEE,0xE2,0xA3,0x82,0xBA,
+ 0xD6,0xF6,0x96,0xEE,0xA2,0x8A,0xD8,0x8A,0xD6,0xF6,0xB6,0xEE,0xEB,0xA2,0x68,0xA2,
+ 0xD6,0xF6,0xB6,0xEE,0x6E,0xF2,0xE2,0xEB,0xD6,0xF6,0xB6,0xEE,0xF9,0xFF,0x7A,0xAA,
+ 0xD6,0xF6,0x96,0xEE,0xFF,0xDF,0xFA,0xFA,0xB6,0xF6,0x96,0xEE,0x9F,0xAA,0x8B,0xBA,
+ 0x96,0xF6,0xB6,0xEE,0xBF,0xED,0xBB,0xFF,0xB6,0xF6,0x96,0xEE,0x7E,0xFA,0xCA,0xA8,
+ 0x96,0xF6,0xB6,0xEE,0x7E,0x7F,0xF7,0xF7,0xB6,0xEE,0x96,0xEE,0x22,0x2A,0xAA,0xC2,
+ 0xD6,0xF6,0xB6,0xEE,0x8F,0x0B,0x03,0x2D,0xF6,0xF6,0xB6,0xEE,0xEE,0xFA,0xFA,0xFE,
+ 0xD6,0xF6,0xB7,0xE6,0x20,0xA2,0x0A,0x80,0xD6,0xF6,0xF6,0xEE,0x08,0x28,0x20,0x02,
+ 0xF6,0xF6,0xB6,0xEE,0xEB,0xAF,0xAF,0xFE,0xD6,0xF6,0xB6,0xF6,0x72,0xDA,0xBA,0x20,
+ 0xD6,0xF6,0xB2,0xD5,0x60,0x60,0x60,0xE0,0x6C,0xAC,0x83,0x51,0x5E,0x5C,0x5C,0x5C,
+ 0xA5,0x61,0x23,0x51,0x2F,0xB7,0x7F,0xDA,0x85,0x59,0x23,0x51,0x6A,0xE8,0xAA,0xB7,
+ 0x85,0x59,0x23,0x51,0xF5,0x77,0x5C,0xEE,0xC6,0x61,0x24,0x51,0x0B,0xAF,0xEF,0x57,
+ 0xA6,0x61,0x44,0x51,0x88,0xEB,0x7E,0x6B,0x64,0x59,0x03,0x49,0x2A,0xFE,0xDE,0xFF,
+ 0x44,0x51,0x03,0x49,0x00,0xAE,0x96,0x57,0x85,0x59,0x23,0x49,0xAF,0x2F,0xAF,0xFD,
+ 0xE5,0x61,0x65,0x51,0x2A,0x2F,0xAD,0xAD,0x87,0x7A,0xE5,0x61,0x3D,0xED,0x35,0xB5,
+ 0x4B,0x93,0x88,0x7A,0x2B,0x2D,0x2D,0x2D,0xD3,0xDD,0x6A,0x93,0x2D,0xBD,0xF5,0xD5,
+ 0xB6,0xF6,0x0D,0xA4,0x00,0x02,0x2F,0xB5,0xD7,0xFE,0xF4,0xDD,0x00,0x00,0xAA,0xF5,
+ 0xD7,0xF6,0xB2,0xD5,0x00,0x80,0xEA,0x5F,0xB6,0xF6,0x50,0xCD,0x00,0x00,0x0A,0xF5,
+ 0xD6,0xF6,0x55,0xEE,0x80,0x22,0x22,0xBD,0xD6,0xF6,0xB6,0xF6,0xED,0x7F,0x7A,0x9D,
+ 0xD6,0xF6,0xB6,0xF6,0x2F,0xAB,0xBB,0x55,0xD6,0xF6,0xB6,0xF6,0xA8,0xDE,0xFE,0xBF,
+ 0xD6,0xF6,0xB6,0xF6,0xA3,0x2B,0x88,0x6A,0xF7,0xFE,0xB6,0xF6,0xA9,0xA7,0x3D,0x0D,
+ 0xF7,0xFE,0xD7,0xF6,0x6F,0xBF,0xE8,0xFC,0xF7,0xFE,0xD7,0xF6,0x2A,0x2B,0xCA,0x60,
+ 0xD7,0xFE,0x72,0xD5,0x80,0x80,0xE0,0x7A,0x34,0xE6,0x87,0x7A,0xA0,0xE8,0x6A,0x7E,
+ 0x8B,0x9B,0x05,0x72,0x58,0x5E,0x57,0x55,0x46,0x7A,0x05,0x72,0xA7,0xEF,0xE8,0x03,
+ 0x67,0x82,0x26,0x7A,0x2F,0x0D,0x05,0x2D,0x87,0x8A,0x46,0x82,0x39,0x2E,0xAF,0xE2,
+ 0x88,0x8A,0x26,0x82,0xA8,0xE2,0x53,0x7B,0x67,0x8A,0xE5,0x79,0x76,0xF0,0xFE,0xEF,
+ 0x46,0x82,0xE4,0x71,0xEB,0x6F,0xCB,0x03,0xC8,0x92,0x25,0x7A,0xDD,0xF7,0xBF,0x2F,
+ 0x52,0xD5,0xA8,0x8A,0x35,0x35,0x3D,0x2D,0xF8,0xFE,0xD3,0xE5,0x2D,0x0B,0x0B,0x03,
+ 0x17,0xFF,0xF8,0xFE,0xB9,0xA9,0xEF,0xBB,0x38,0xFF,0xF7,0xF6,0xAB,0xBB,0xAF,0x8F,
+ 0x18,0xFF,0x37,0xF7,0xEB,0xAA,0xBA,0xAA,0x38,0xFF,0x18,0xFF,0x5E,0x5A,0xDA,0xBF,
+ 0x18,0xFF,0x38,0xF7,0x28,0xA2,0x28,0xAA,0x18,0xFF,0xF7,0xF6,0x78,0x78,0x7C,0x78,
+ 0xF7,0xF6,0xD7,0xF6,0xD6,0xAC,0x2A,0x02,0xF7,0xF6,0xD7,0xF6,0xF8,0xE8,0x2A,0xAE,
+ 0xF7,0xF6,0xD7,0xF6,0xEA,0x62,0x8A,0xAA,0xF7,0xF6,0xD7,0xF6,0x0E,0x3A,0xEE,0xF6,
+ 0xF7,0xF6,0xD7,0xF6,0x80,0x00,0xBA,0xBF,0xF7,0xF6,0xD7,0xF6,0xA8,0xFE,0xB8,0xAA,
+ 0xF7,0xF6,0xD7,0xF6,0x2C,0xAC,0xAA,0x28,0x17,0xFF,0xD7,0xF6,0xBF,0x0B,0x0B,0x82,
+ 0x18,0xF7,0xB6,0xF6,0xE0,0xF8,0x78,0x5F,0xD6,0xF6,0x96,0xEE,0xFA,0xFA,0xEA,0xFF,
+ 0xB6,0xF6,0x96,0xEE,0x2B,0xAF,0xF7,0x5F,0xB6,0xF6,0x96,0xEE,0x38,0xEF,0x5F,0x7D,
+ 0xB7,0xF6,0x55,0xE6,0xE8,0xFA,0x6E,0x57,0x75,0xEE,0x14,0xE6,0xE8,0xE2,0xFA,0x7F,
+ 0x96,0xEE,0xF3,0xDD,0x5B,0xBF,0xAF,0x0F,0xD7,0xFE,0x34,0xE6,0xB5,0x2F,0x02,0x02,
+ 0xF7,0xF6,0xB7,0xF6,0xFF,0xFA,0xEA,0xA8,0xF7,0xF6,0xD7,0xF6,0x55,0xEF,0x9D,0x3D,
+ 0xF7,0xF6,0xD7,0xF6,0x5F,0x76,0x5F,0xFF,0xF7,0xF6,0xB6,0xEE,0xDB,0xAB,0xAE,0xAE,
+ 0xD7,0xF6,0xF7,0xEE,0x00,0x82,0xA2,0x08,0xB7,0xF6,0xF7,0xEE,0xAB,0x2F,0xAB,0x2A,
+ 0xF7,0xF6,0xB7,0xF6,0x2A,0xBB,0xEF,0xFF,0xD7,0xF6,0xB6,0xEE,0x80,0xE0,0xF8,0xFC,
+ 0xD7,0xF6,0xB7,0xEE,0x4E,0xAA,0xAA,0x0A,0xD7,0xF6,0xB7,0xEE,0xAA,0xAE,0xFA,0x4A,
+ 0xD7,0xF6,0xB6,0xEE,0xEF,0xFF,0xEF,0xA2,0xD7,0xF6,0xB7,0xEE,0xFF,0xAA,0x82,0x00,
+ 0xD7,0xF6,0xB7,0xEE,0x2A,0x82,0xA8,0xBA,0xD7,0xF6,0xB7,0xEE,0xA8,0x08,0x00,0x00,
+ 0xF7,0xF6,0xB6,0xEE,0xFF,0xEB,0xEA,0xEA,0xD7,0xF6,0xB6,0xEE,0x88,0xAC,0x3E,0xAA,
+ 0xB7,0xF6,0xF7,0xEE,0xBA,0xFA,0xAE,0xAE,0xF7,0xF6,0xD7,0xEE,0xF5,0xFD,0xAF,0xA9,
+ 0xF7,0xF6,0xD7,0xF6,0xED,0xAD,0xBE,0xAE,0x18,0xFF,0xD7,0xF6,0x0B,0x29,0xAF,0xAF,
+ 0x38,0xFF,0x18,0xF7,0x23,0x2B,0xAF,0xB5,0x38,0xFF,0xF8,0xF6,0xE8,0xE8,0xA0,0xA2,
+ 0x18,0xF7,0xD7,0xF6,0x7E,0x5E,0x5E,0x50,0xD7,0xF6,0xB7,0xEE,0xE8,0x70,0x72,0x5E,
+ 0xD7,0xF6,0x96,0xEE,0xFA,0xFE,0x7F,0xDF,0x96,0xEE,0x97,0xE6,0x00,0x88,0x22,0x80,
+ 0x96,0xEE,0x76,0xE6,0x20,0x20,0x0B,0x08,0xD7,0xF6,0x96,0xEE,0x2F,0x1D,0xA7,0x3D,
+ 0xD7,0xF6,0xF4,0xDD,0x60,0x60,0x60,0x68,0xF3,0xD5,0xEF,0xBC,0xBF,0x27,0xBF,0x3F,
+ 0xB7,0xF6,0x34,0xE6,0x29,0x09,0x2B,0x29,0xB6,0xF6,0x76,0xEE,0xE8,0xA8,0xE2,0x6A,
+ 0x55,0xEE,0x92,0xD5,0x58,0x58,0x58,0xF8,0xD3,0xD5,0x92,0xCD,0x55,0x7B,0x6A,0x7E,
+ 0xB2,0xD5,0x71,0xCD,0x0D,0x35,0xF5,0x97,0xF3,0xDD,0xB2,0xD5,0x0F,0x0D,0x0F,0x01,
+ 0x92,0xD5,0x8E,0xB4,0xD8,0xFC,0x58,0x7C,0xCF,0xBC,0x4D,0xA4,0x2A,0x0A,0x2B,0x27,
+ 0xD3,0xDD,0x10,0xC5,0x09,0x29,0xA9,0xAD,0x75,0xEE,0xD3,0xD5,0x2D,0x3D,0xB5,0xF5,
+ 0xB6,0xF6,0x55,0xE6,0x8A,0xAA,0xEB,0xB5,0x75,0xEE,0x34,0xE6,0x60,0xF0,0xE0,0x22,
+ 0x55,0xE6,0x34,0xE6,0x3B,0x28,0x48,0x5C,0x75,0xEE,0x34,0xE6,0xF7,0xF5,0xB5,0xB5,
+ 0xD6,0xF6,0xB6,0xEE,0xAA,0xA8,0xAD,0xED,0xD6,0xF6,0xB6,0xEE,0xFB,0xAF,0xAB,0xA2,
+ 0xD6,0xF6,0xB6,0xEE,0xFC,0xB0,0xAA,0xFA,0xD6,0xF6,0xB7,0xEE,0xEA,0xFA,0xF8,0xE8,
+ 0xD7,0xF6,0xB6,0xEE,0xAB,0xAA,0xAA,0xAB,0xD6,0xF6,0xD7,0xEE,0xAA,0x8A,0xA8,0x8A,
+ 0xD6,0xF6,0xB6,0xEE,0xAA,0xEA,0xE0,0x02,0xD6,0xF6,0xB6,0xEE,0xEA,0x21,0xEE,0xB2,
+ 0xD6,0xF6,0xB6,0xEE,0xFF,0xFE,0xBE,0x22,0xD6,0xF6,0xB6,0xEE,0xDA,0x77,0xDE,0x90,
+ 0xD6,0xF6,0xB6,0xEE,0xE9,0xAB,0xAB,0x2B,0xD6,0xF6,0xB6,0xEE,0x2A,0x3D,0x07,0x5A,
+ 0xD6,0xF6,0x96,0xEE,0xFE,0xFE,0xFE,0xFE,0xB6,0xF6,0x96,0xEE,0xDA,0xBA,0x9E,0x7F,
+ 0xB6,0xF6,0x96,0xEE,0xAE,0xAE,0x8A,0x2B,0x96,0xF6,0xB6,0xEE,0xBF,0xAB,0xAF,0xF7,
+ 0x95,0xF6,0xB6,0xEE,0xFD,0xD5,0x56,0x57,0xD6,0xF6,0x95,0xEE,0xEB,0xFF,0x9F,0x2F,
+ 0xD6,0xF6,0xB6,0xEE,0x2D,0x2B,0x0D,0x2E,0xD6,0xF6,0xF7,0xEE,0x80,0xA0,0x00,0x28,
+ 0xF6,0xF6,0xB6,0xEE,0xE2,0xBA,0xEE,0xFF,0xF6,0xF6,0xD6,0xF6,0x56,0xD5,0xFD,0xFF,
+ 0xF6,0xF6,0xB6,0xEE,0xBF,0xAE,0xFE,0xEA,0xF5,0xFE,0xD7,0xF6,0x57,0x55,0xF5,0x5D,
+ 0xD7,0xF6,0x33,0xEE,0x60,0xE0,0x80,0xA0,0xF2,0xDD,0x83,0x59,0x5E,0x5C,0x78,0x78,
+ 0x84,0x51,0x03,0x49,0xA0,0x7E,0xFE,0x7E,0x64,0x51,0x03,0x49,0x3E,0xD7,0xBB,0xBB,
+ 0x64,0x59,0x23,0x49,0xB8,0xBC,0xFB,0x7F,0x63,0x51,0x24,0x51,0x5E,0x7E,0xBA,0x5F,
+ 0x45,0x51,0x04,0x49,0x02,0xB7,0x58,0x5D,0x24,0x51,0xE3,0x40,0x08,0xAA,0x77,0x77,
+ 0x24,0x49,0xC2,0x40,0xA8,0xAE,0x09,0xB7,0x85,0x59,0x03,0x49,0xBB,0x07,0x2D,0xBD,
+ 0x06,0x6A,0x64,0x59,0xAB,0xAF,0xAF,0x2D,0xA8,0x7A,0xC5,0x61,0xB5,0xAD,0x2F,0x2B,
+ 0x2A,0x8B,0x88,0x72,0x2D,0x2F,0xBD,0xAD,0xAB,0x9B,0x0A,0x8B,0x2B,0xAF,0xA9,0xBD,
+ 0x4E,0xAC,0x6A,0x93,0x3F,0xDD,0x55,0x55,0x31,0xC5,0x6B,0x93,0x02,0xFF,0x55,0x55,
+ 0x31,0xC5,0x4A,0x8B,0xA0,0xFB,0xF7,0x5D,0x0F,0xC5,0x4A,0x8B,0x2A,0xAF,0xDF,0x55,
+ 0x34,0xE6,0x8B,0x93,0x02,0xBB,0xF5,0x55,0x75,0xEE,0x8A,0x93,0x00,0x8A,0xFF,0x55,
+ 0x96,0xF6,0x2C,0xA4,0x00,0x02,0xAF,0x55,0x96,0xF6,0xCF,0xBC,0x00,0x00,0xAA,0x55,
+ 0xB6,0xF6,0xCF,0xBC,0x00,0x22,0xFE,0x55,0xD7,0xF6,0xF0,0xC4,0x00,0x02,0x2B,0xBD,
+ 0xD7,0xFE,0x14,0xE6,0x00,0x00,0x82,0x55,0xB7,0xF6,0xD0,0xC4,0x00,0x80,0xA0,0x7E,
+ 0x15,0xE6,0xC9,0x82,0xA0,0xE8,0x7A,0x5F,0xCC,0xA3,0xE5,0x69,0x78,0x5E,0x5F,0x75,
+ 0x26,0x72,0xC4,0x69,0xDA,0x8A,0x08,0xEA,0x46,0x82,0x05,0x72,0x8F,0x81,0x8B,0xEB,
+ 0x87,0x8A,0x47,0x82,0xBD,0x03,0x29,0x75,0x88,0x8A,0x05,0x7A,0xA0,0x98,0xB8,0xF3,
+ 0x67,0x8A,0xE5,0x79,0xEA,0xAA,0xFE,0xF6,0x67,0x8A,0xE5,0x79,0xA7,0xAB,0x27,0x0F,
+ 0xA8,0x92,0x05,0x82,0xBD,0xFF,0x2A,0x2A,0x29,0x9B,0x67,0x82,0xB5,0xBF,0xAB,0x2F,
+ 0xD3,0xE5,0x29,0x9B,0x25,0x3D,0x2D,0x2D,0xF7,0xFE,0x55,0xEE,0x01,0x09,0x03,0x03,
+ 0x18,0xFF,0xF8,0xFE,0xAB,0xAD,0xFB,0xBB,0x38,0xFF,0xF8,0xF6,0xAF,0xEF,0xFF,0xAF,
+ 0x18,0xFF,0x38,0xF7,0xA2,0xA0,0x22,0xA8,0x38,0xFF,0x18,0xF7,0xAF,0xFF,0xBE,0xAF,
+ 0x38,0xFF,0x18,0xFF,0xFE,0x7A,0x7A,0x6E,0x18,0xFF,0xF7,0xF6,0x78,0x7E,0xDA,0xEA,
+ 0x17,0xFF,0xF7,0xF6,0xD7,0x5D,0x55,0x7D,0xF7,0xF6,0xD7,0xF6,0xA8,0x0E,0x2B,0x88,
+ 0xF7,0xFE,0xF7,0xF6,0xFD,0xD7,0x7D,0xDF,0xF7,0xF6,0xD7,0xF6,0x60,0xF0,0x80,0x8B,
+ 0xF7,0xF6,0xD7,0xF6,0xAB,0x0A,0x2F,0x26,0xD7,0xFE,0xF7,0xF6,0xDD,0xD7,0x57,0xD5,
+ 0x18,0xFF,0xF7,0xF6,0x95,0x2D,0x2B,0xCF,0x17,0xFF,0xB6,0xF6,0xA0,0xE0,0x7C,0x7E,
+ 0xD6,0xF6,0x96,0xEE,0xFA,0xFA,0xDE,0xFE,0xB6,0xF6,0x96,0xEE,0xFF,0xBF,0x3F,0x77,
+ 0xB6,0xF6,0x96,0xEE,0xFF,0xAF,0xA9,0x2B,0xB6,0xF6,0x35,0xE6,0xAA,0xE0,0xFA,0x78,
+ 0x55,0xE6,0xD3,0xDD,0x20,0xE2,0xFA,0x5A,0x35,0xE6,0x93,0xCD,0x20,0xAA,0xB7,0x37,
+ 0xD7,0xFE,0x55,0xE6,0xB5,0xA5,0xAD,0x2B,0xD7,0xF6,0xB7,0xF6,0x01,0x2D,0x08,0x02,
+ 0xF7,0xF6,0xD7,0xF6,0xDF,0xED,0x7D,0xFB,0xF7,0xF6,0xD7,0xF6,0xAF,0xE3,0xED,0x5B,
+ 0xF7,0xF6,0xD7,0xF6,0x6A,0xEE,0xFD,0x55,0xF7,0xF6,0xB6,0xEE,0xAA,0xFF,0xA6,0xAF,
+ 0xF7,0xF6,0xD7,0xF6,0x75,0x77,0x55,0xFD,0xD7,0xF6,0xB6,0xEE,0xD8,0xE8,0x80,0x80,
+ 0xD7,0xF6,0xB6,0xEE,0x3B,0xBB,0x7C,0xE0,0xD7,0xF6,0xB6,0xEE,0x7E,0xEF,0x2B,0x8A,
+ 0xF7,0xF6,0xB7,0xEE,0xAB,0xEE,0xE2,0xFA,0xD7,0xF6,0xB7,0xEE,0xA8,0x80,0x02,0x02,
+ 0xD7,0xF6,0xB7,0xEE,0x82,0xBA,0x3A,0xFA,0xD7,0xF6,0xB7,0xEE,0x88,0x2A,0xFA,0xEA,
+ 0xD7,0xF6,0xB7,0xEE,0xAE,0xAF,0xEB,0x7D,0xD7,0xF6,0xB6,0xEE,0x8A,0x23,0x0A,0x5F,
+ 0xF7,0xF6,0xB7,0xEE,0xEA,0xAB,0xFB,0xFF,0xD7,0xF6,0xB7,0xEE,0xAA,0xB2,0xA8,0x0A,
+ 0xD7,0xF6,0xD7,0xEE,0xE2,0xA8,0xAA,0xAA,0xD7,0xF6,0xF7,0xE6,0x88,0x20,0x82,0x20,
+ 0xD7,0xF6,0xF7,0xEE,0xAA,0xA8,0x80,0x00,0x18,0xFF,0xD7,0xF6,0xBA,0xAF,0xBF,0xFD,
+ 0x38,0xFF,0xF7,0xF6,0xAF,0xBD,0xB5,0xD5,0x18,0xFF,0x38,0xF7,0xAC,0xA2,0xA8,0x80,
+ 0x38,0xFF,0xD7,0xF6,0x5A,0x7A,0x68,0xE8,0xD7,0xF6,0x96,0xEE,0x7A,0x5A,0x5E,0x5C,
+ 0x96,0xEE,0x76,0xE6,0x20,0x38,0xC0,0x80,0x96,0xEE,0x76,0xE6,0xF0,0x38,0x80,0xB9,
+ 0x96,0xEE,0x76,0xEE,0x08,0x20,0xA8,0x5E,0xD7,0xF6,0x76,0xEE,0x2E,0xAF,0xBF,0xBD,
+ 0xB7,0xF6,0x13,0xDE,0x60,0x40,0x60,0x40,0xD2,0xD5,0x30,0xC5,0x17,0x37,0x37,0x37,
+ 0xB6,0xF6,0x14,0xDE,0x09,0x29,0x29,0x2D,0xB6,0xF6,0x76,0xEE,0xE2,0xE2,0xE8,0xA0,
+ 0x76,0xEE,0xD3,0xD5,0x5A,0x58,0x58,0x78,0x93,0xD5,0xD2,0xCD,0xAB,0xAA,0xAE,0xBF,
+ 0xB2,0xD5,0x72,0xCD,0xBE,0xAE,0xAA,0xAB,0x15,0xDE,0xB3,0xD5,0xAF,0x3D,0xA5,0xA7,
+ 0xB3,0xD5,0x4D,0xAC,0x58,0x78,0x78,0x78,0xCE,0xBC,0x2C,0xA4,0xBF,0xBF,0xBF,0x35,
+ 0x71,0xCD,0xEF,0xBC,0x09,0x2D,0xAD,0x03,0xF4,0xDD,0x72,0xCD,0x2B,0x2D,0x3F,0x2F,
+ 0x95,0xEE,0xF3,0xDD,0x2B,0x8F,0x2F,0x29,0x96,0xEE,0x55,0xE6,0xBE,0x7E,0x7A,0x5E,
+ 0x75,0xEE,0x35,0xE6,0x7C,0xF2,0xEB,0xEB,0x75,0xEE,0x34,0xE6,0xAD,0x3F,0xBF,0x56,
+ 0xD6,0xF6,0xB6,0xEE,0xAD,0xFA,0xFA,0xEA,0xD6,0xF6,0xB6,0xEE,0xBA,0xAB,0x9B,0x72,
+ 0xD6,0xF6,0xB6,0xEE,0xAA,0x2A,0xAE,0xF7,0xD7,0xF6,0xB6,0xEE,0x2A,0xA8,0x38,0x36,
+ 0xD7,0xF6,0xB6,0xEE,0xBE,0xB8,0x09,0x2B,0xD6,0xF6,0xB6,0xEE,0x8B,0xAA,0x22,0x00,
+ 0xD7,0xF6,0xF6,0xEE,0x80,0xA0,0x88,0x22,0xD6,0xF6,0xD7,0xEE,0x8A,0xAA,0xA2,0xAA,
+ 0xD6,0xF6,0xB6,0xEE,0x8A,0x0A,0x22,0x02,0xD6,0xF6,0xF7,0xEE,0x00,0x0A,0x28,0x82,
+ 0xF7,0xF6,0xB6,0xEE,0xFF,0xEB,0xEC,0xEA,0xD6,0xF6,0xB6,0xEE,0x76,0x5B,0xFE,0xFE,
+ 0x96,0xF6,0xB6,0xEE,0xED,0xBD,0xED,0xE5,0xB6,0xF6,0x96,0xEE,0xAA,0xBA,0x2A,0x82,
+ 0xB6,0xF6,0x96,0xEE,0xAE,0xF8,0xAB,0x81,0xB7,0xF6,0xB6,0xEE,0x6B,0xEA,0xEE,0xFF,
+ 0x95,0xF6,0xB6,0xEE,0x7D,0x57,0x55,0x55,0xD6,0xF6,0xB6,0xEE,0xB5,0xFF,0xBF,0xF7,
+ 0xD6,0xF6,0xF6,0xEE,0x80,0xA8,0xA0,0x80,0xF7,0xF6,0xD6,0xF6,0x75,0x7B,0x5A,0x7A,
+ 0xD6,0xF6,0xB6,0xEE,0xA2,0x28,0xA0,0x00,0xD6,0xF6,0xB6,0xEE,0x02,0x00,0x28,0xA0,
+ 0xF6,0xF6,0xD6,0xF6,0x5F,0x5F,0xB6,0xB5,0xD6,0xF6,0xD7,0xEE,0x0A,0x28,0x2A,0xA8,
+ 0xF7,0xFE,0xB6,0xF6,0x7E,0xEA,0xAB,0xDA,0x95,0xEE,0x26,0x62,0x78,0x60,0xE0,0xE0,
+ 0x84,0x51,0x03,0x41,0x7F,0x7C,0xD4,0x5C,0x65,0x51,0xE3,0x40,0x2A,0x83,0xA2,0xA9,
+ 0x44,0x51,0xE2,0x40,0xAE,0x26,0xF0,0x8A,0x44,0x51,0x03,0x49,0x4B,0x7A,0x4D,0xAB,
+ 0x24,0x49,0x03,0x49,0x49,0xF4,0xFE,0x78,0x24,0x49,0xC2,0x38,0xFA,0xDA,0xF2,0xF8,
+ 0x23,0x41,0xE3,0x40,0x75,0x85,0x69,0xF5,0x64,0x51,0xE2,0x40,0x0F,0x0B,0x2F,0x25,
+ 0x26,0x6A,0x64,0x51,0x35,0x0F,0x0F,0x29,0xC9,0x7A,0x67,0x72,0x2D,0x29,0x29,0x0D,
+ 0x09,0x83,0xA8,0x7A,0xAF,0xB9,0xF7,0x2F,0x6A,0x93,0xE9,0x82,0x2B,0x09,0xAD,0xBF,
+ 0x6B,0x93,0x09,0x8B,0x8A,0x0A,0xFB,0x7E,0x4A,0x8B,0xC9,0x82,0x20,0xB2,0xFA,0x77,
+ 0x4A,0x8B,0xA8,0x7A,0x88,0xFC,0x5F,0x57,0x29,0x8B,0xA8,0x7A,0x08,0xEA,0xFD,0x55,
+ 0x6A,0x93,0xC8,0x7A,0x0F,0xB7,0xD5,0x55,0x8B,0x93,0xE9,0x82,0x08,0xAF,0xFF,0x75,
+ 0xCB,0x9B,0x09,0x8B,0x20,0xAB,0xAF,0xB5,0x2C,0xAC,0x6A,0x93,0x2A,0xAF,0xBD,0x7D,
+ 0x2D,0xAC,0xCC,0xA3,0x02,0xFE,0xFF,0x7D,0xF0,0xC4,0x8B,0x9B,0x2B,0xBF,0xD5,0x55,
+ 0x10,0xCD,0xE8,0x8A,0x00,0xEA,0xFF,0x7F,0x6E,0xB4,0x46,0x7A,0x80,0xFA,0x7F,0x5F,
+ 0xE9,0x8A,0xE5,0x69,0xF8,0x7E,0x7F,0x7F,0x67,0x7A,0x05,0x6A,0x7F,0xA5,0xAF,0xEB,
+ 0x47,0x7A,0xE5,0x71,0x5A,0x78,0x5A,0x7E,0x26,0x7A,0xC5,0x71,0xB2,0x2F,0xBF,0xFD,
+ 0x46,0x82,0xE5,0x71,0x0A,0x0B,0xEA,0xF5,0x47,0x82,0xE5,0x79,0xF8,0xEB,0x6B,0xAB,
+ 0x67,0x8A,0xE5,0x79,0x9E,0xBB,0x2D,0x2A,0xC9,0x92,0x46,0x82,0xF5,0xBD,0xBA,0xA2,
+ 0xA8,0x92,0x46,0x82,0xDF,0x17,0x2E,0x88,0x4A,0x9B,0xC8,0x92,0xBD,0xBD,0xBD,0x35,
+ 0x76,0xF6,0xAB,0xAB,0x2D,0x0D,0x2B,0x09,0xF7,0xFE,0xB6,0xF6,0x03,0x03,0x00,0x00,
+ 0x17,0xFF,0xF7,0xF6,0xEF,0xEF,0xAA,0xAB,0x38,0xFF,0xF7,0xF6,0xEF,0xAD,0xAF,0xBF,
+ 0x38,0xFF,0x17,0xF7,0xFF,0xBD,0xD7,0xF5,0x37,0xFF,0x18,0xF7,0xBE,0xBF,0xFF,0xFF,
+ 0x38,0xFF,0x17,0xF7,0xFA,0x6E,0xFE,0xDF,0xF7,0xFE,0x18,0xF7,0xFD,0x5F,0xFF,0x7F,
+ 0x17,0xF7,0xF7,0xF6,0x77,0xF6,0x7E,0xF2,0x17,0xF7,0xF7,0xF6,0x55,0x77,0x56,0x57,
+ 0x17,0xFF,0xF7,0xF6,0xD7,0x7F,0xF7,0x55,0x18,0xFF,0xD7,0xF6,0xFB,0xAB,0xEA,0xFE,
+ 0x18,0xFF,0xD7,0xF6,0xFF,0xFB,0xAB,0x2A,0x18,0xFF,0xF7,0xF6,0x7D,0xAF,0x0D,0x82,
+ 0x18,0xFF,0x95,0xEE,0xA0,0xA8,0x78,0x56,0xD6,0xF6,0x74,0xEE,0xA0,0xAA,0xFA,0xFD,
+ 0xB6,0xF6,0x96,0xEE,0x22,0x8F,0x2B,0xAA,0xD6,0xF6,0x97,0xEE,0x7E,0xBA,0xAB,0xBF,
+ 0xD7,0xF6,0x76,0xEE,0x8E,0xEA,0xFE,0x7B,0x96,0xEE,0x34,0xE6,0xF8,0x7A,0x5E,0x7E,
+ 0x76,0xEE,0x92,0xD5,0x7E,0x5E,0xAF,0x02,0xF7,0xFE,0xB3,0xD5,0xB5,0x2F,0x0A,0x22,
+ 0xF7,0xFE,0xB7,0xF6,0xBF,0xAB,0xAA,0xAA,0xF7,0xF6,0xD7,0xF6,0xFD,0xD7,0xDD,0x5F,
+ 0xF7,0xF6,0xD7,0xF6,0x8F,0xAD,0xB6,0xF7,0xF7,0xF6,0xD7,0xF6,0x4E,0x7A,0x78,0xF8,
+ 0xF7,0xF6,0xD7,0xF6,0x75,0x57,0x5F,0xDF,0xD7,0xF6,0xB7,0xEE,0x02,0xA8,0xA2,0x80,
+ 0xD7,0xF6,0xB6,0xEE,0x00,0x0A,0x2B,0xEE,0xD7,0xF6,0xF7,0xEE,0x02,0x20,0xA0,0x00,
+ 0xF7,0xF6,0xB6,0xEE,0xFE,0xE8,0xAA,0xBA,0xD7,0xF6,0xB6,0xEE,0x08,0x02,0x00,0xAC,
+ 0xF7,0xF6,0xB7,0xEE,0xF2,0xFA,0xEF,0xBB,0xD7,0xF6,0xB7,0xEE,0x8A,0x0A,0xAA,0xFA,
+ 0xD7,0xF6,0xB7,0xEE,0xEA,0x68,0xFA,0xB2,0xD7,0xF6,0xB6,0xEE,0x77,0xFD,0x7B,0x7F,
+ 0xD7,0xF6,0xB6,0xEE,0x6D,0xED,0xAD,0xEA,0xD7,0xF6,0xB7,0xEE,0x7F,0xE9,0xBF,0xBE,
+ 0xB7,0xF6,0xD7,0xEE,0xEE,0xAB,0xFA,0xF9,0xD7,0xF6,0x97,0xEE,0x8A,0xE2,0xAA,0x08,
+ 0xD7,0xF6,0xB7,0xEE,0x88,0xA2,0x88,0x00,0xD7,0xF6,0xF7,0xEE,0x88,0xA0,0x88,0x02,
+ 0xF8,0xF6,0xD7,0xF6,0x75,0x8F,0xAF,0xAB,0x18,0xFF,0xD7,0xF6,0xE9,0xFB,0xFA,0xAB,
+ 0x19,0xF7,0xF8,0xF6,0xD5,0xED,0xB5,0x57,0x38,0xFF,0xF8,0xF6,0xAF,0xAB,0x9F,0x75,
+ 0x38,0xFF,0xF8,0xF6,0x72,0x6A,0x7A,0xFB,0xF8,0xF6,0x56,0xE6,0xFE,0xEC,0xFC,0xF8,
+ 0xB7,0xEE,0x76,0xEE,0xFF,0xFA,0xFE,0xFA,0x96,0xEE,0x76,0xE6,0xEF,0xAF,0xC0,0xAA,
+ 0x96,0xEE,0x55,0xE6,0xEA,0xAA,0xEB,0xF8,0xB7,0xF6,0x76,0xEE,0x3D,0x3D,0x25,0xB5,
+ 0xB7,0xF6,0x13,0xDE,0x40,0x60,0x60,0xE0,0x13,0xDE,0x0F,0xC5,0xB5,0x37,0x37,0xB7,
+ 0x96,0xEE,0x14,0xDE,0x0D,0x2B,0x29,0x0F,0xB7,0xF6,0x96,0xEE,0xAA,0xAA,0x2A,0xDA,
+ 0x76,0xEE,0xD3,0xD5,0x60,0xF8,0x60,0xE0,0xD3,0xDD,0xB3,0xD5,0x6A,0x82,0xE2,0xBF,
+ 0xB3,0xD5,0x92,0xCD,0xF6,0x14,0xBC,0x70,0xF3,0xDD,0x92,0xCD,0x2F,0xB7,0xAF,0xFF,
+ 0xB2,0xD5,0x0C,0x9C,0xF8,0x70,0x78,0x7A,0x71,0xCD,0x4D,0xAC,0xB5,0x35,0x25,0x2D,
+ 0x13,0xDE,0x71,0xCD,0xED,0xAF,0xAA,0xAB,0x35,0xE6,0xB3,0xD5,0xE5,0xFD,0xAB,0x2E,
+ 0x96,0xEE,0x14,0xE6,0x2D,0x0D,0x0B,0xA9,0x96,0xEE,0x55,0xE6,0x78,0x5E,0x7E,0x5A,
+ 0x55,0xE6,0x34,0xE6,0x04,0x0C,0xB2,0x79,0x55,0xE6,0x34,0xE6,0xA2,0x3F,0xB9,0x37,
+ 0xB6,0xF6,0xD6,0xEE,0xFF,0xAB,0xCF,0x6B,0xD6,0xF6,0xB7,0xEE,0x82,0xAA,0x82,0xE8,
+ 0xD6,0xF6,0xB7,0xEE,0xAA,0xEA,0x08,0x80,0xD6,0xF6,0xB6,0xEE,0x3F,0xAB,0xAA,0xA2,
+ 0xD6,0xF6,0xB6,0xEE,0x82,0x80,0xE0,0x70,0xD7,0xF6,0xB6,0xEE,0x82,0x07,0xAE,0xAA,
+ 0xD6,0xF6,0xB6,0xEE,0x02,0x09,0x2B,0xAA,0xD6,0xF6,0xB6,0xE6,0x00,0x88,0x20,0x2A,
+ 0xD6,0xF6,0xF8,0xEE,0x88,0x08,0xA2,0x08,0xF7,0xF6,0xB6,0xEE,0xEA,0xCE,0xBB,0x6B,
+ 0xD7,0xF6,0xF6,0xEE,0x08,0x20,0x20,0x2A,0xB6,0xF6,0xD7,0xEE,0xED,0xFF,0xB7,0xFD,
+ 0xD6,0xF6,0xB6,0xEE,0x57,0x5E,0xDE,0x5E,0x96,0xF6,0xB6,0xEE,0xDD,0xFD,0x55,0xD5,
+ 0xD6,0xF6,0x96,0xEE,0xAB,0x29,0xBB,0xAB,0xD6,0xF6,0xB6,0xEE,0x5F,0xFE,0xBD,0xD5,
+ 0xD7,0xF6,0xB6,0xEE,0xF5,0xF7,0x7E,0x5D,0xD6,0xF6,0xB6,0xEE,0xDD,0xEB,0xF9,0x5F,
+ 0xD6,0xF6,0xB6,0xEE,0x22,0x8A,0x2A,0x02,0xD6,0xF6,0xF6,0xEE,0xAA,0x80,0x88,0x88,
+ 0xF7,0xF6,0xD6,0xF6,0x77,0xDD,0x75,0xFF,0xF7,0xF6,0xB5,0xF6,0xEA,0xA8,0x2B,0xAF,
+ 0xF7,0xF6,0xD6,0xF6,0xF5,0x7F,0x6E,0x6A,0xF7,0xF6,0xD7,0xF6,0x5F,0xBB,0xBF,0xFD,
+ 0xB6,0xFE,0xF7,0xF6,0xAE,0xAD,0xBF,0xEF,0xB6,0xF6,0x8E,0xAC,0x60,0x60,0xC0,0xC0,
+ 0xCC,0x9B,0x02,0x41,0x57,0x56,0x5E,0x5C,0x64,0x51,0xE2,0x38,0xAF,0x39,0xAA,0xAD,
+ 0x64,0x51,0x23,0x49,0xAF,0xE2,0xFF,0x77,0x23,0x49,0xE2,0x40,0x28,0x88,0x68,0x62,
+ 0x24,0x49,0xE2,0x40,0x78,0x6E,0x7A,0xFB,0x03,0x41,0xC2,0x38,0xAF,0xA7,0xDF,0x9A,
+ 0x23,0x49,0xC2,0x38,0xF7,0xB7,0xBD,0x2F,0x84,0x51,0x03,0x41,0xA5,0xAF,0xA5,0x27,
+ 0x06,0x6A,0x84,0x51,0x0F,0xAD,0xAD,0x2D,0xA8,0x7A,0x06,0x62,0x23,0x0D,0x27,0xBD,
+ 0x2A,0x8B,0x87,0x72,0x2B,0x29,0x3D,0xAD,0x4A,0x93,0xE9,0x82,0x2A,0x88,0x7A,0xD2,
+ 0x4A,0x93,0xA8,0x7A,0xEC,0xFE,0x5F,0x5F,0xA8,0x7A,0x88,0x72,0xE0,0x52,0xC0,0x23,
+ 0xA8,0x7A,0x47,0x6A,0x82,0xEC,0x7A,0xE8,0xC8,0x7A,0x47,0x6A,0x8A,0xEF,0xBD,0xF7,
+ 0xC9,0x7A,0x67,0x72,0x3A,0xFE,0xDE,0xB7,0xE9,0x82,0x87,0x72,0x03,0xAD,0xE5,0xDF,
+ 0x6A,0x93,0xA8,0x7A,0x2B,0x2F,0x2D,0x2D,0x8A,0x9B,0x4A,0x93,0x2A,0xAB,0xB5,0xBF,
+ 0xCC,0xA3,0x6A,0x93,0x83,0x8B,0xEF,0x7D,0x6B,0x9B,0xC8,0x82,0xA8,0x68,0x78,0x7E,
+ 0x09,0x93,0x26,0x72,0x80,0xE8,0xFA,0x7E,0x66,0x7A,0xC4,0x69,0xA8,0xFC,0x7E,0x5F,
+ 0x47,0x7A,0xA3,0x61,0xAA,0xAF,0xB5,0x27,0x88,0x82,0x27,0x72,0x6D,0xEF,0xEB,0x2F,
+ 0x47,0x7A,0xC5,0x69,0xFA,0xFC,0x5A,0x78,0x06,0x7A,0xC5,0x71,0xA9,0xAE,0xDF,0xD5,
+ 0x06,0x7A,0xC5,0x71,0x9E,0xAF,0x3F,0xBE,0x47,0x8A,0xE6,0x79,0xAF,0x29,0xAD,0x2B,
+ 0x87,0x8A,0x26,0x82,0xAD,0xA5,0xAD,0xAB,0xC8,0x92,0x67,0x8A,0xF0,0x69,0xFC,0x5D,
+ 0x2A,0xA3,0x88,0x8A,0xFD,0xBD,0xAD,0x3D,0x4A,0xA3,0xC8,0x92,0x2D,0x8A,0x82,0x2A,
+ 0xB6,0xF6,0xAC,0xAB,0x09,0x0D,0x2D,0x2D,0xD7,0xFE,0x18,0xF7,0xAA,0xAE,0xEE,0xBC,
+ 0x18,0xFF,0xF7,0xF6,0xAB,0x2B,0xAB,0xA3,0x17,0xFF,0xF8,0xF6,0x2A,0x0A,0x8A,0x2A,
+ 0x17,0xFF,0x39,0xF7,0xA2,0x88,0xB0,0xA8,0x37,0xFF,0x18,0xF7,0xFB,0xFD,0xF7,0xFF,
+ 0x38,0xFF,0x17,0xF7,0x77,0x57,0xDD,0x7B,0x38,0xFF,0x17,0xF7,0x7F,0xDD,0x7F,0xFF,
+ 0x17,0xFF,0x38,0xF7,0x0A,0x08,0xA2,0xAE,0x17,0xFF,0xF7,0xF6,0x76,0x7F,0xAA,0xA8,
+ 0x17,0xFF,0xD7,0xF6,0xBF,0xBF,0xB2,0xA0,0x17,0xFF,0xF7,0xF6,0x77,0xA7,0xAE,0x08,
+ 0x18,0xFF,0xF7,0xF6,0xAB,0x0B,0x0A,0xA0,0x18,0xFF,0xB6,0xEE,0x60,0x78,0x58,0x5E,
+ 0xB6,0xEE,0x75,0xEE,0x7E,0xD7,0xBF,0x8A,0x96,0xF6,0x75,0xE6,0xB5,0xFD,0xFE,0x88,
+ 0xB6,0xF6,0x75,0xEE,0xAB,0xAD,0xF5,0x7F,0xB6,0xF6,0x55,0xEE,0x2A,0xAA,0xEF,0xDF,
+ 0x96,0xEE,0x75,0xEE,0x40,0x28,0x66,0x5D,0xB6,0xF6,0x54,0xE6,0xBF,0x2F,0xEF,0x75,
+ 0xD7,0xF6,0x54,0xE6,0x02,0x02,0xBA,0xD5,0xF7,0xFE,0x76,0xEE,0x02,0x22,0xAF,0xDD,
+ 0xF7,0xFE,0xD7,0xF6,0xAA,0xAA,0x3F,0x95,0xF7,0xF6,0xD7,0xF6,0x7A,0xE2,0x8A,0xA8,
+ 0xF7,0xF6,0xD7,0xF6,0x8F,0x85,0xB7,0xE7,0xF7,0xF6,0xD7,0xF6,0xFA,0xDE,0xD6,0xFE,
+ 0xF7,0xF6,0xD7,0xF6,0x5B,0x5A,0xFA,0x00,0xF7,0xF6,0xD7,0xF6,0x75,0x7B,0x5E,0xE4,
+ 0xF7,0xF6,0xB7,0xF6,0xFF,0xEF,0xAB,0x08,0xD7,0xF6,0xB7,0xEE,0x0A,0x02,0x0A,0x00,
+ 0xD7,0xF6,0xB6,0xEE,0xA8,0xA0,0x28,0x00,0xD7,0xF6,0xB7,0xEE,0x7C,0xBE,0xEA,0x00,
+ 0xD7,0xF6,0xB6,0xEE,0x28,0x3E,0x7A,0x5A,0xD7,0xF6,0xB7,0xEE,0xF8,0xAA,0xEA,0xFE,
+ 0xD7,0xF6,0xB7,0xEE,0xAA,0xAB,0xA5,0xEE,0xD7,0xF6,0xB7,0xEE,0xF7,0x2F,0xAE,0xAA,
+ 0xD7,0xF6,0xB7,0xEE,0x3A,0xBE,0xAA,0xBE,0xD7,0xF6,0xB7,0xEE,0xA3,0xA6,0xFE,0xAC,
+ 0xF7,0xF6,0xB7,0xF6,0xFF,0xFE,0xFF,0xCB,0xF8,0xF6,0x97,0xEE,0xAE,0x2A,0x2A,0x0A,
+ 0xF8,0xF6,0xB7,0xF6,0xAF,0xAE,0xBA,0x0A,0xF8,0xF6,0xD7,0xF6,0xDD,0xBD,0x2A,0x28,
+ 0xF8,0xF6,0xD7,0xF6,0xEA,0xAE,0xAA,0x3A,0xF8,0xF6,0xD7,0xF6,0x00,0x08,0xAA,0x22,
+ 0xF8,0xF6,0xD8,0xF6,0x00,0x28,0xBE,0xAA,0xD7,0xFE,0xF8,0xF6,0x55,0x77,0x5D,0x7F,
+ 0x18,0xFF,0xF8,0xF6,0x2A,0x2A,0x2F,0x2D,0x18,0xFF,0x76,0xE6,0x58,0x7A,0xF8,0xF8,
+ 0x96,0xEE,0x55,0xE6,0x80,0x2A,0xB6,0xBA,0x96,0xEE,0x76,0xE6,0xB2,0xEF,0x37,0xA3,
+ 0x96,0xEE,0x76,0xEE,0x5C,0xD7,0xBE,0xF6,0xB6,0xF6,0x76,0xEE,0xB5,0x3F,0xA9,0xBD,
+ 0xB7,0xF6,0xF3,0xDD,0xC8,0x60,0x60,0x60,0xD3,0xD5,0xF0,0xBC,0x3E,0x2F,0x37,0x3F,
+ 0x96,0xEE,0xF4,0xDD,0x2B,0x0D,0x0B,0x29,0xB6,0xF6,0x96,0xEE,0x7F,0xF6,0x78,0xFB,
+ 0x96,0xEE,0x14,0xDE,0x78,0x78,0x78,0x68,0xB3,0xD5,0x51,0xC5,0x00,0xB8,0x7C,0x7E,
+ 0xB3,0xD5,0x71,0xCD,0xA0,0xFA,0x75,0x55,0xB2,0xCD,0x51,0xC5,0xAA,0x8A,0xAA,0xED,
+ 0x72,0xCD,0x0C,0xA4,0x78,0x78,0x78,0xF8,0xB3,0xD5,0x8E,0xAC,0x2D,0x2D,0x29,0x09,
+ 0x14,0xDE,0xB2,0xD5,0xAD,0x2F,0xB7,0xB5,0x55,0xEE,0xF3,0xDD,0xBF,0xBF,0xAF,0x37,
+ 0x96,0xEE,0x34,0xE6,0x2F,0xAD,0xBF,0x2F,0x96,0xEE,0x55,0xE6,0x78,0xFA,0xA8,0x7A,
+ 0x55,0xE6,0x14,0xE6,0xE0,0x08,0xA8,0x80,0x55,0xE6,0x35,0xE6,0x3F,0x9E,0xDB,0x23,
+ 0xD6,0xF6,0xB6,0xEE,0xAF,0xEA,0xAA,0xAA,0xD7,0xF6,0xB6,0xEE,0xBA,0xE8,0xBE,0xBA,
+ 0xB7,0xF6,0xD6,0xEE,0xBF,0xFF,0xB7,0x1F,0xD7,0xF6,0xB6,0xEE,0xA2,0xB3,0x2A,0xBB,
+ 0xD7,0xF6,0xB6,0xEE,0xA2,0x0A,0x82,0x02,0xD6,0xF6,0xD7,0xEE,0xAA,0xAA,0xA2,0xAA,
+ 0xD6,0xF6,0xB6,0xEE,0x21,0xCB,0x0A,0xAA,0xD6,0xF6,0xB6,0xEE,0xA2,0xA8,0x2A,0x02,
+ 0xD7,0xF6,0xD6,0xEE,0xA2,0xAB,0x2A,0xA8,0xF7,0xF6,0xB6,0xEE,0xBF,0xAE,0xAB,0xAF,
+ 0xF7,0xF6,0xD7,0xF6,0xFD,0xF5,0xD7,0x5E,0xF7,0xF6,0xB6,0xEE,0xFA,0xEA,0xEE,0xEA,
+ 0xD6,0xF6,0xB6,0xEE,0x5E,0x5E,0x5F,0xFF,0xD6,0xF6,0x96,0xEE,0xFE,0xEF,0xAA,0xFA,
+ 0xD6,0xF6,0x95,0xEE,0xAF,0xB7,0xFF,0xFF,0xD6,0xF6,0xB6,0xEE,0xFD,0x5F,0xFF,0x7D,
+ 0xB7,0xF6,0xB6,0xEE,0xFD,0xFF,0xD7,0xFF,0xD6,0xF6,0xB6,0xEE,0xBD,0xB7,0xD5,0xB5,
+ 0xD6,0xF6,0xF8,0xEE,0xA0,0x88,0x20,0x08,0xD7,0xF6,0xF6,0xEE,0x02,0xA8,0x2A,0x80,
+ 0xF7,0xF6,0xB6,0xEE,0xBE,0xAF,0xEB,0x8A,0xF7,0xF6,0xB6,0xEE,0xB6,0xAB,0xBA,0xAB,
+ 0xD6,0xF6,0xF8,0xEE,0x20,0x88,0x20,0x00,0xF7,0xF6,0xD7,0xF6,0xFD,0xEF,0xF5,0x55,
+ 0xF7,0xF6,0xB6,0xF6,0xBA,0xFA,0xF8,0xFE,0xB7,0xF6,0x14,0xDE,0x40,0xC0,0xC0,0x00,
+ 0x51,0xC5,0x43,0x49,0x5E,0x5C,0x5C,0x58,0x23,0x41,0xE2,0x40,0x01,0x2D,0xDD,0xEF,
+ 0x43,0x49,0x03,0x41,0xB8,0x2A,0x2F,0x0D,0x64,0x51,0x23,0x41,0x5D,0xAB,0x2E,0xBB,
+ 0x44,0x49,0x03,0x41,0x57,0xD8,0x70,0x70,0x44,0x49,0xE2,0x38,0xF7,0xF7,0xBF,0x2E,
+ 0x64,0x51,0x03,0x41,0xD7,0xB7,0x0F,0x02,0xE5,0x59,0x43,0x49,0xB5,0x2F,0x05,0xAD,
+ 0x47,0x6A,0xA4,0x59,0xAD,0x2B,0x2B,0x0A,0x88,0x72,0x26,0x6A,0x29,0x8F,0xAF,0xC3,
+ 0xC8,0x7A,0x67,0x72,0x03,0xAA,0x2B,0xC9,0x09,0x83,0xA8,0x7A,0x82,0x83,0xED,0x5D,
+ 0xC9,0x82,0x47,0x72,0xF8,0xE2,0xEA,0x7B,0xA8,0x7A,0x47,0x6A,0x2E,0xFA,0xDF,0x9F,
+ 0xA8,0x7A,0x47,0x6A,0xE2,0xFA,0x5F,0x57,0x87,0x72,0x26,0x6A,0xA8,0xB6,0x0A,0x8E,
+ 0x67,0x72,0x26,0x6A,0x3C,0xF7,0xB0,0x20,0xC8,0x7A,0x26,0x6A,0xAA,0xA3,0xA9,0xFB,
+ 0x4A,0x93,0x87,0x72,0x2F,0xAF,0xE5,0x7D,0x6B,0x9B,0xC8,0x82,0x0A,0x8B,0xAF,0xFD,
+ 0x8B,0x9B,0x09,0x8B,0xCA,0x8B,0xEA,0xFD,0x29,0x8B,0xC8,0x82,0xD8,0xF8,0x78,0x60,
+ 0xC8,0x82,0xE6,0x69,0xF8,0xE8,0xF8,0x5A,0x05,0x6A,0xA4,0x61,0xF8,0xDE,0xDA,0xFA,
+ 0x47,0x72,0xC4,0x69,0xB5,0xBF,0xB9,0x25,0x88,0x82,0x27,0x72,0xAB,0xAA,0x2B,0xE5,
+ 0x47,0x7A,0x84,0x69,0xF0,0x60,0xE0,0xE8,0xC5,0x71,0x64,0x61,0x28,0x2E,0xB5,0xF5,
+ 0x06,0x82,0xA5,0x69,0xAF,0xBF,0xBD,0xBF,0x67,0x8A,0xE6,0x79,0xAD,0xA7,0x2F,0xAE,
+ 0x87,0x8A,0x46,0x82,0x4F,0xE7,0x77,0x5D,0x87,0x8A,0x26,0x82,0x28,0xBA,0xB7,0x55,
+ 0xE8,0x92,0x46,0x82,0x2D,0xB5,0xBF,0xFF,0x6A,0xA3,0xA8,0x8A,0x2B,0xA9,0xAD,0x25,
+ 0x96,0xF6,0x8A,0xA3,0x2D,0x2D,0x2D,0x2D,0xD7,0xFE,0x17,0xF7,0xF8,0xE8,0xF8,0xEA,
+ 0x17,0xFF,0xF7,0xF6,0xAA,0xA2,0xAA,0x0B,0x18,0xFF,0xF7,0xF6,0x8A,0x02,0x0A,0x2A,
+ 0x18,0xFF,0xF7,0xEE,0x8A,0x8A,0x00,0x80,0x38,0xFF,0x17,0xF7,0xB7,0xED,0xEF,0xFD,
+ 0x18,0xFF,0x38,0xF7,0xEE,0xAF,0xAE,0xA8,0x37,0xFF,0x18,0xF7,0xBE,0xAF,0xDB,0xBF,
+ 0x38,0xFF,0x18,0xFF,0xAA,0xEA,0x8A,0x8B,0x38,0xFF,0x18,0xF7,0xFF,0xAB,0xA8,0xA8,
+ 0x18,0xFF,0x37,0xF7,0x0A,0x2A,0x0A,0x02,0x18,0xFF,0x37,0xF7,0x08,0x20,0xB0,0x20,
+ 0x18,0xFF,0xB6,0xEE,0xA0,0xE8,0x78,0x7A,0xD7,0xF6,0x96,0xEE,0xD8,0x5E,0xFF,0xEE,
+ 0xB6,0xF6,0x96,0xEE,0xAF,0xFE,0xFE,0xA0,0xB6,0xF6,0x96,0xEE,0xEA,0xEB,0xEA,0xFB,
+ 0x96,0xEE,0x54,0xEE,0xE0,0xC0,0xC0,0xC0,0x54,0xE6,0x71,0xCD,0x00,0x80,0xA8,0x78,
+ 0x55,0xEE,0x10,0xC5,0x00,0xAA,0xFB,0x57,0x14,0xE6,0x71,0xCD,0x80,0xEA,0xFD,0x09,
+ 0xF3,0xDD,0x10,0xC5,0x00,0xFE,0x7E,0xA8,0x55,0xE6,0x31,0xC5,0x00,0x0F,0xBD,0xF7,
+ 0xD7,0xFE,0x14,0xDE,0x02,0x2B,0x2F,0xAD,0xF7,0xF6,0x96,0xF6,0x82,0x2A,0xAA,0xAB,
+ 0xF7,0xF6,0xD7,0xF6,0xA7,0xBD,0xED,0xA6,0xF7,0xF6,0xD7,0xF6,0xAB,0x21,0x89,0xA2,
+ 0x18,0xFF,0xD7,0xF6,0xBE,0xEA,0xFB,0xFB,0xD7,0xFE,0xF7,0xF6,0xFD,0x5D,0xF5,0xF7,
+ 0xF7,0xF6,0xD7,0xF6,0xA8,0x5E,0x55,0xFF,0xF7,0xF6,0xD7,0xF6,0x55,0xD5,0xAB,0xAA,
+ 0xF7,0xF6,0xD7,0xF6,0x5F,0xFB,0x7F,0xBC,0xD7,0xF6,0xF7,0xEE,0x20,0x08,0x00,0x22,
+ 0xD7,0xF6,0xB7,0xEE,0xB8,0xA8,0xC8,0x42,0xD7,0xF6,0xB6,0xEE,0xA4,0x22,0xBF,0xFD,
+ 0xD7,0xF6,0xB7,0xEE,0xEE,0x2A,0x8A,0x02,0xB6,0xF6,0xF7,0xEE,0xAA,0xAA,0xBB,0xFA,
+ 0xF7,0xF6,0xB6,0xEE,0xDF,0xFF,0xAF,0xAB,0xF7,0xF6,0xB7,0xEE,0xAF,0xA9,0x2F,0xA8,
+ 0xF7,0xF6,0xD8,0xF6,0x8F,0x8A,0xA8,0xA0,0xF8,0xF6,0xD7,0xF6,0xA2,0xF8,0xDE,0xEA,
+ 0xF8,0xF6,0xD7,0xF6,0xBA,0xAB,0x3E,0x8A,0x18,0xFF,0xD7,0xF6,0xAF,0xAB,0xFE,0xBF,
+ 0xF7,0xFE,0xF8,0xF6,0xF7,0xFD,0xD7,0x7F,0x18,0xFF,0xD7,0xF6,0xEE,0xAA,0xEE,0x7F,
+ 0xF7,0xF6,0xB8,0xF6,0xA2,0xAE,0xAA,0xEB,0xF8,0xF6,0xD7,0xF6,0xFF,0xDE,0x5D,0x55,
+ 0x18,0xFF,0xD7,0xF6,0x2B,0x3F,0xBD,0xBF,0x18,0xFF,0xB6,0xEE,0x58,0x78,0xFA,0xFA,
+ 0xB6,0xEE,0x76,0xE6,0x57,0x57,0xFE,0xFC,0x76,0xEE,0x96,0xE6,0x2F,0x8B,0xAA,0x28,
+ 0x96,0xEE,0x76,0xEE,0x9B,0xA2,0xFB,0xFD,0x96,0xEE,0x76,0xEE,0x0D,0x2B,0x2D,0x3F,
+ 0xB6,0xF6,0xF4,0xDD,0x60,0x60,0x68,0x62,0xD3,0xD5,0xF0,0xBC,0x37,0x3F,0x2F,0x2E,
+ 0x96,0xF6,0x14,0xE6,0x2D,0xAD,0xAD,0x25,0xB6,0xF6,0x76,0xEE,0xEA,0xFB,0xFF,0xFF,
+ 0x96,0xEE,0x14,0xE6,0x60,0x70,0xEA,0xE8,0xF4,0xDD,0x31,0xC5,0x7E,0x7A,0x7C,0xF8,
+ 0x71,0xCD,0x51,0xC5,0x2E,0xB9,0xE7,0xCE,0x71,0xCD,0x51,0xC5,0x20,0x2E,0x25,0x3D,
+ 0x72,0xCD,0xCF,0xB4,0x5C,0x5C,0x7C,0xA8,0xB3,0xD5,0x10,0xC5,0x0D,0x0B,0x03,0x0A,
+ 0x14,0xDE,0xB3,0xD5,0xBD,0x3F,0x2F,0x23,0x55,0xE6,0xF4,0xDD,0x2D,0x35,0xB7,0xB7,
+ 0x76,0xEE,0x55,0xE6,0x23,0x82,0x0B,0x0D,0x96,0xEE,0x35,0xE6,0xA8,0xC8,0xA8,0xAA,
+ 0x75,0xEE,0x35,0xE6,0xFF,0xF8,0xFA,0xEA,0x35,0xEE,0x55,0xE6,0x77,0x6D,0x7F,0x5F,
+ 0xD6,0xF6,0xB6,0xEE,0xAA,0xAA,0x8A,0x02,0xD7,0xF6,0xB5,0xEE,0x22,0x22,0x28,0x20,
+ 0xD7,0xF6,0xB6,0xEE,0x6E,0xC8,0xF8,0xC8,0xD6,0xF6,0xB6,0xEE,0xB9,0x23,0x02,0x02,
+ 0xD6,0xF6,0xB7,0xE6,0x08,0x8A,0x08,0xA2,0xF7,0xF6,0xB6,0xEE,0xDB,0x5A,0xFF,0xBF,
+ 0xD7,0xF6,0xB6,0xEE,0x1B,0x29,0x2C,0x00,0xD7,0xF6,0xD6,0xEE,0xAA,0x22,0xAA,0xAA,
+ 0xD7,0xF6,0xF7,0xEE,0x28,0x08,0x20,0xAA,0xF6,0xF6,0xB7,0xEE,0xA7,0xBE,0xAB,0xAB,
+ 0xD6,0xF6,0xF7,0xEE,0x2A,0x2A,0x20,0x82,0xD6,0xF6,0xF8,0xEE,0x08,0x80,0x28,0xA8,
+ 0xD6,0xF6,0xB6,0xEE,0xEE,0x68,0xF8,0x6C,0xD6,0xF6,0x96,0xEE,0xBB,0xEF,0xAF,0x0F,
+ 0xD6,0xF6,0x96,0xEE,0xFF,0xFE,0xF2,0xC2,0xD6,0xF6,0xB6,0xEE,0xFD,0xF7,0xBD,0xBB,
+ 0xD7,0xF6,0xB6,0xEE,0x7D,0xFF,0xAD,0xEE,0xD6,0xF6,0xB6,0xEE,0xB5,0xBD,0xBB,0xB6,
+ 0xF7,0xF6,0xD7,0xF6,0xDF,0xFD,0xDD,0xFD,0xF7,0xF6,0xD7,0xF6,0xDD,0xBF,0x3A,0x8D,
+ 0xF7,0xF6,0xD7,0xF6,0xEA,0xF8,0xDA,0xFE,0xF6,0xF6,0xD7,0xF6,0xB5,0xFB,0xFF,0xED,
+ 0xF7,0xF6,0xD7,0xF6,0x79,0x6B,0xFB,0x9B,0xD7,0xF6,0xF7,0xEE,0x00,0x80,0x0E,0x02,
+ 0xF7,0xF6,0x96,0xEE,0xAA,0x2A,0x8A,0xA2,0xF7,0xFE,0x76,0xEE,0x6A,0xE0,0xEA,0xEA,
+ 0xF4,0xDD,0x42,0x41,0x58,0x78,0x78,0x78,0x03,0x39,0xC1,0x38,0xAA,0x1D,0x24,0xBA,
+ 0x64,0x49,0x02,0x41,0x3F,0xAB,0x2F,0x65,0x84,0x51,0x23,0x49,0xE2,0xA2,0xA9,0xF5,
+ 0x64,0x49,0xE2,0x40,0xF8,0x5A,0xFB,0x7E,0x43,0x49,0x03,0x41,0xFF,0xBB,0x2D,0x29,
+ 0xC5,0x59,0x44,0x49,0x35,0x2D,0x09,0x0A,0x27,0x6A,0x84,0x51,0xAD,0xAF,0x2A,0x3B,
+ 0x27,0x6A,0xA4,0x59,0x08,0x88,0xA8,0x7E,0x67,0x72,0x85,0x59,0x20,0x2A,0xAD,0xAD,
+ 0xA8,0x7A,0x46,0x6A,0x83,0xAA,0xA5,0xF5,0xA8,0x7A,0x47,0x6A,0x82,0x8A,0xEF,0x7F,
+ 0x88,0x72,0x47,0x72,0xB0,0xBA,0xCD,0xB5,0x88,0x72,0x06,0x6A,0xA0,0xAF,0x97,0xAB,
+ 0x67,0x72,0x26,0x6A,0xA6,0x02,0x2B,0xEF,0x67,0x72,0x26,0x6A,0x80,0xF0,0x68,0xD8,
+ 0x67,0x72,0x06,0x62,0xB0,0xBF,0xFD,0xFF,0xA7,0x7A,0xE5,0x61,0x0A,0xAD,0xAB,0xFF,
+ 0xC8,0x7A,0x67,0x72,0xAB,0xAE,0xAB,0x0D,0xE9,0x82,0x87,0x7A,0x0B,0xBF,0xEF,0xF7,
+ 0x2A,0x8B,0x88,0x7A,0x0A,0xBE,0xFF,0xD5,0xE9,0x8A,0x46,0x72,0xA0,0xE0,0x7A,0x5E,
+ 0x67,0x7A,0xA4,0x61,0xE0,0xF8,0x7E,0x5F,0xE5,0x69,0x83,0x59,0xBC,0xE7,0xCF,0x2E,
+ 0x26,0x72,0xC5,0x69,0xAD,0x3D,0x3D,0x2A,0x68,0x7A,0xE6,0x69,0xEA,0xF8,0x6A,0x7E,
+ 0x06,0x72,0x64,0x61,0xE0,0x72,0x72,0x5A,0x84,0x69,0x22,0x59,0x2A,0x27,0x37,0xBF,
+ 0x06,0x7A,0x63,0x61,0x0B,0x2F,0xAD,0xBF,0x47,0x82,0x06,0x7A,0xAF,0xA6,0xF5,0x75,
+ 0x67,0x8A,0x06,0x82,0xC0,0xCA,0x69,0xCB,0x47,0x82,0x26,0x82,0xB2,0xDD,0x95,0x55,
+ 0xE9,0x92,0x47,0x82,0xAD,0xAB,0x2D,0x2F,0x29,0x9B,0xA8,0x8A,0x27,0xB7,0xFB,0xFF,
+ 0xB6,0xF6,0x6B,0xA3,0x2D,0x2D,0x2D,0x2D,0x17,0xFF,0xD7,0xFE,0xAD,0xBD,0xAD,0xBF,
+ 0xF7,0xFE,0x18,0xF7,0xBE,0xFA,0xFE,0xFE,0x18,0xFF,0xF7,0xF6,0xAF,0x89,0xAB,0xAB,
+ 0x17,0xFF,0xF7,0xF6,0x82,0x8A,0x2A,0xB6,0x18,0xFF,0x17,0xF7,0xEA,0xAA,0xA2,0xAA,
+ 0x38,0xFF,0xF7,0xF6,0xAE,0xBA,0x2F,0xBF,0x38,0xFF,0x17,0xF7,0xFF,0xAE,0xAA,0xFF,
+ 0x38,0xFF,0x18,0xFF,0x2A,0xAA,0xBB,0xEB,0x38,0xFF,0x18,0xFF,0xA2,0xAA,0xFA,0xD5,
+ 0x18,0xFF,0x38,0xF7,0x08,0x02,0xC0,0xAA,0x38,0xFF,0xD7,0xF6,0x6A,0xEA,0x78,0x57,
+ 0xD7,0xF6,0xB6,0xEE,0xE0,0xA8,0xA8,0xAA,0xD7,0xF6,0xB6,0xEE,0xAF,0x0A,0x08,0x02,
+ 0xD7,0xF6,0xB6,0xF6,0xAB,0xEA,0xEA,0x5C,0xB6,0xF6,0x75,0xEE,0xA2,0xA0,0xA8,0xD8,
+ 0x96,0xEE,0x55,0xEE,0xE0,0xE0,0xF8,0xF7,0xB6,0xF6,0x30,0xCD,0x7A,0x7E,0xEA,0x00,
+ 0x75,0xEE,0xAE,0xBC,0xD7,0xB7,0x2A,0x00,0x76,0xEE,0xD3,0xDD,0x2D,0x0B,0x00,0x08,
+ 0x75,0xEE,0xB2,0xD5,0x58,0xE2,0xA0,0x00,0x14,0xE6,0x71,0xCD,0xF5,0xDF,0xF6,0xF8,
+ 0x76,0xEE,0xD3,0xD5,0x0B,0x2D,0xB5,0xB5,0xF7,0xF6,0x55,0xE6,0x2A,0x8B,0x2B,0xBD,
+ 0xF7,0xF6,0xD7,0xF6,0x8A,0xAB,0xEF,0x95,0xF8,0xF6,0xD7,0xF6,0xAA,0x9D,0x3E,0xFA,
+ 0xD8,0xFE,0xF7,0xF6,0xDD,0x5D,0x75,0xFD,0xF7,0xF6,0xD7,0xF6,0xAA,0x88,0x80,0xFC,
+ 0xF7,0xF6,0xD7,0xF6,0xEC,0xB2,0xD0,0x5D,0xF7,0xF6,0xD7,0xF6,0x88,0x82,0xFD,0x55,
+ 0xF7,0xF6,0xB7,0xF6,0xA0,0xFA,0xD7,0xDB,0xF7,0xF6,0xB7,0xF6,0x7A,0x7F,0xDF,0xBF,
+ 0xF7,0xF6,0xB6,0xEE,0x5F,0x55,0x95,0xAA,0xF7,0xF6,0xB6,0xEE,0xF5,0xFB,0xAA,0x2A,
+ 0xF7,0xF6,0xD7,0xF6,0x5D,0xF5,0xAA,0xA0,0x18,0xFF,0xD7,0xF6,0x75,0xBF,0xEB,0xEB,
+ 0xF7,0xF6,0xD7,0xF6,0xAD,0x02,0x00,0x80,0xF8,0xFE,0xF7,0xF6,0xFF,0xFF,0x5D,0x55,
+ 0xF8,0xF6,0xD8,0xF6,0x00,0x20,0xF8,0xAE,0xF8,0xF6,0xD7,0xF6,0x80,0xEE,0xFC,0x8A,
+ 0xF8,0xF6,0xD8,0xF6,0x00,0x86,0xAE,0xFE,0xF7,0xF6,0xD8,0xF6,0x2E,0xAF,0xFF,0x5A,
+ 0xF8,0xF6,0xD7,0xF6,0xE0,0x80,0xCA,0xAD,0xF8,0xF6,0xD7,0xF6,0x7F,0xFF,0xFD,0xA9,
+ 0xF8,0xF6,0xD7,0xF6,0x59,0x7F,0x6E,0x5A,0xD7,0xF6,0xD8,0xEE,0xAA,0xA2,0xAA,0x2A,
+ 0xF7,0xF6,0xB7,0xEE,0x0A,0x3B,0x2F,0xBF,0x18,0xFF,0xB7,0xEE,0xFA,0xFA,0x62,0xFA,
+ 0xB7,0xEE,0x75,0xEE,0xFA,0xD8,0x78,0xFC,0x76,0xEE,0x96,0xE6,0x08,0x02,0x8A,0x0F,
+ 0x96,0xEE,0x55,0xEE,0x8A,0xEE,0xFF,0xDF,0xB7,0xEE,0x56,0xEE,0xEB,0xAF,0x2D,0xAF,
+ 0x96,0xEE,0xF4,0xDD,0x60,0x60,0xE0,0xC0,0xD3,0xDD,0x10,0xBD,0x3D,0xA5,0x26,0x27,
+ 0x96,0xEE,0xF4,0xDD,0x2B,0x2D,0xAD,0x2F,0xB7,0xF6,0x76,0xEE,0xFE,0xEA,0xFA,0x7A,
+ 0x96,0xEE,0x35,0xE6,0xF2,0xEA,0xFC,0x7A,0x14,0xDE,0x72,0xCD,0x5C,0x5C,0x58,0x78,
+ 0x92,0xCD,0x51,0xCD,0xFF,0x3E,0xEF,0x55,0x92,0xD5,0x31,0xC5,0xE3,0xFA,0xDE,0x5F,
+ 0xB2,0xD5,0x10,0xC5,0xFB,0xAF,0xAF,0x25,0xF3,0xDD,0x92,0xCD,0xB5,0xAD,0x2F,0x2B,
+ 0x14,0xDE,0xD3,0xDD,0x0F,0xAF,0xAB,0xC2,0x55,0xE6,0xF4,0xDD,0xBD,0xB7,0x37,0x97,
+ 0x96,0xEE,0x55,0xE6,0x2D,0x2D,0x8B,0xAD,0x96,0xEE,0x76,0xEE,0x7C,0x6B,0xFB,0xFF,
+ 0x75,0xEE,0x55,0xE6,0x58,0xBA,0xE8,0xFA,0x96,0xEE,0x34,0xE6,0xFD,0xAF,0x3F,0xAB,
+ 0xF7,0xF6,0xB6,0xEE,0xAB,0xEB,0xEB,0xFE,0xF7,0xF6,0xB6,0xEE,0xFA,0xFE,0xFF,0xF7,
+ 0xD7,0xF6,0xD6,0xEE,0xAA,0x22,0xAA,0xAA,0xD7,0xF6,0xF6,0xEE,0x00,0x22,0xA8,0x2A,
+ 0xF7,0xF6,0xB6,0xEE,0xEF,0xFE,0xAA,0xCA,0xD7,0xF6,0xB6,0xEE,0x8A,0x2A,0x08,0x83,
+ 0xD7,0xF6,0xF6,0xEE,0x08,0x82,0x08,0x38,0xD7,0xF6,0xF7,0xEE,0x80,0x08,0x22,0x82,
+ 0xD7,0xF6,0xF6,0xEE,0xE8,0xA0,0x20,0x08,0xD7,0xF6,0xF7,0xEE,0x88,0x22,0x20,0xA2,
+ 0xF7,0xF6,0xD7,0xF6,0xB7,0xFD,0xFF,0x7F,0xF6,0xF6,0xD7,0xF6,0xEF,0xFD,0xD7,0x57,
+ 0xD7,0xF6,0xB5,0xEE,0xE0,0xA0,0xA8,0xE8,0xD7,0xF6,0xB6,0xEE,0xAA,0x6A,0xEA,0xEE,
+ 0xD6,0xF6,0xB6,0xEE,0xEB,0xB5,0x9F,0xB2,0xD7,0xF6,0xB6,0xEE,0x55,0xF7,0x76,0xDF,
+ 0xD6,0xF6,0xB6,0xEE,0xFE,0x57,0xFE,0xA3,0xD6,0xF6,0xB6,0xEE,0x3F,0xAB,0x29,0xAD,
+ 0xF7,0xF6,0xB6,0xEE,0xAA,0xAA,0xAF,0xEB,0xF7,0xF6,0xD7,0xF6,0x89,0x97,0x5D,0x5D,
+ 0xF7,0xF6,0xD7,0xF6,0xFF,0x6F,0x6C,0x7D,0xF7,0xF6,0xD7,0xF6,0xF5,0x5F,0x75,0xBD,
+ 0xF7,0xF6,0xD7,0xF6,0x3E,0xBA,0xAB,0xBB,0xF7,0xF6,0xD7,0xF6,0xFA,0xA2,0x4C,0xEA,
+ 0xF7,0xF6,0xD7,0xF6,0x5E,0xFA,0x5E,0x6A,0xF7,0xF6,0xB6,0xEE,0xCA,0xEA,0xEA,0x7A,
+ 0x34,0xDE,0xE5,0x59,0x78,0x70,0x60,0x60,0x43,0x41,0xC2,0x38,0x5E,0xFE,0x7C,0x7A,
+ 0x23,0x49,0x81,0x30,0x0A,0x2B,0xAD,0xAF,0x64,0x51,0x03,0x41,0xAF,0x8F,0xA5,0x3D,
+ 0x85,0x51,0x02,0x41,0x5F,0xFA,0xAE,0x02,0xC5,0x61,0x43,0x49,0xF5,0xB9,0xAA,0x0A,
+ 0x06,0x62,0x84,0x59,0xE5,0xBF,0x2F,0x02,0xE6,0x61,0xA5,0x59,0xA2,0xE0,0xE0,0xBC,
+ 0xC5,0x59,0x64,0x59,0x80,0x88,0xAA,0x3A,0xE6,0x61,0xA5,0x59,0x0E,0xBD,0x79,0x5A,
+ 0x26,0x6A,0xA5,0x59,0x02,0xAA,0xE9,0xA7,0x47,0x72,0xE6,0x61,0x03,0xA2,0xAA,0xED,
+ 0x47,0x6A,0x06,0x62,0xEA,0xFF,0xFB,0xFF,0x68,0x72,0xE5,0x61,0x0A,0x2B,0xAB,0xB5,
+ 0x88,0x72,0x05,0x62,0xE2,0xF0,0x7A,0xDF,0x47,0x6A,0x06,0x62,0xF0,0x70,0xDD,0x57,
+ 0x26,0x6A,0x05,0x62,0xAC,0xBA,0x57,0x7D,0x67,0x72,0xE5,0x61,0xBA,0x2E,0xED,0xF7,
+ 0xC9,0x7A,0x26,0x6A,0x2D,0xAF,0xBB,0xF5,0xE9,0x82,0x47,0x72,0x8E,0xAE,0x77,0x55,
+ 0x88,0x7A,0xE6,0x61,0x00,0xA8,0xEE,0x5F,0x47,0x72,0xA4,0x59,0xE8,0xEA,0x7A,0x7F,
+ 0x05,0x6A,0x83,0x59,0x7F,0xF7,0xBF,0x2F,0x47,0x7A,0xA4,0x61,0xB5,0xBF,0x2A,0x02,
+ 0x68,0x7A,0x26,0x72,0x7D,0x7F,0x7B,0x70,0x26,0x72,0xC5,0x69,0x78,0x78,0x78,0x70,
+ 0xC5,0x69,0xE3,0x50,0xE8,0xFC,0x7E,0xDE,0x44,0x59,0x03,0x59,0x22,0x03,0x9A,0xAF,
+ 0xA5,0x69,0x44,0x61,0x0A,0x2B,0x2F,0xFD,0x06,0x7A,0xA5,0x69,0x02,0xAB,0x1F,0xB9,
+ 0x87,0x8A,0x27,0x82,0x7D,0xF5,0xF5,0x27,0x87,0x8A,0x26,0x7A,0x5D,0xDB,0xF3,0xFE,
+ 0xC8,0x8A,0x47,0x82,0xBD,0xBF,0xAD,0x29,0x29,0x93,0x87,0x82,0x9F,0x75,0x37,0x37,
+ 0x96,0xF6,0xEC,0xAB,0x2D,0x2D,0x29,0x09,0xF7,0xFE,0xD7,0xF6,0x0A,0x08,0x02,0x03,
+ 0xF7,0xFE,0x17,0xF7,0xEE,0xEA,0xEE,0xE8,0xF7,0xFE,0x18,0xF7,0xEF,0xAE,0xFF,0xBB,
+ 0x17,0xFF,0xF7,0xF6,0x9E,0xB5,0xBD,0xAB,0xF7,0xFE,0x18,0xF7,0x9B,0x5B,0xBF,0xBF,
+ 0x17,0xFF,0xF7,0xF6,0x2B,0xAE,0xAE,0xEB,0x17,0xFF,0xF7,0xF6,0xA0,0xBF,0xB7,0xDF,
+ 0x17,0xFF,0xF8,0xF6,0x00,0xAA,0xEF,0xAF,0x18,0xFF,0xF7,0xF6,0x22,0x0A,0x02,0x0A,
+ 0x38,0xFF,0xD7,0xF6,0xA8,0xF2,0x7A,0x7E,0xF7,0xF6,0xB6,0xEE,0xF0,0xF8,0xFA,0xFF,
+ 0xD7,0xF6,0xB6,0xEE,0x29,0xAB,0xFA,0xFE,0xB6,0xF6,0xD7,0xEE,0xFE,0xBE,0xAE,0xEF,
+ 0xD6,0xF6,0x96,0xEE,0x7A,0xFE,0x7F,0x5E,0x96,0xEE,0x92,0xD5,0xA0,0xA8,0xEA,0x5A,
+ 0xD7,0xF6,0x71,0xCD,0x2A,0xAB,0x0F,0x2D,0x18,0xFF,0xD7,0xFE,0xBD,0xAF,0x2E,0xAA,
+ 0x18,0xFF,0x96,0xF6,0x5E,0x7A,0xE8,0xA2,0xD7,0xF6,0x75,0xEE,0x55,0x5E,0x5F,0x5C,
+ 0x75,0xEE,0x55,0xEE,0x98,0x38,0xB8,0x78,0x55,0xEE,0xB2,0xD5,0xFC,0x70,0xE0,0x80,
+ 0x34,0xE6,0xB2,0xD5,0x2B,0x3D,0x35,0xAF,0xB6,0xF6,0x14,0xDE,0x2F,0x2F,0xBD,0xED,
+ 0xF7,0xF6,0x96,0xF6,0x2A,0x2B,0x2F,0x2D,0xF7,0xF6,0xD7,0xF6,0x7E,0xAF,0xEB,0x6B,
+ 0xF7,0xF6,0xD7,0xF6,0xAD,0xFE,0xE8,0xA3,0xF7,0xF6,0xD7,0xF6,0xFE,0x5B,0x6B,0xEA,
+ 0xF7,0xF6,0xD7,0xF6,0x75,0xFF,0xA9,0x0F,0xF7,0xF6,0xD7,0xF6,0x75,0xFB,0xFE,0xD7,
+ 0xF7,0xF6,0xD7,0xF6,0x55,0xF5,0xBD,0xCF,0xF8,0xF6,0xD7,0xF6,0xD5,0x2D,0x01,0x0A,
+ 0xF7,0xF6,0xD7,0xF6,0x5C,0x76,0x54,0x5C,0xF7,0xF6,0xD7,0xF6,0x95,0x57,0xB5,0xA5,
+ 0xF7,0xF6,0xD7,0xF6,0xB8,0xAE,0xE6,0xE2,0xF7,0xF6,0xB7,0xF6,0x00,0x2C,0x2E,0x82,
+ 0xD7,0xF6,0xF7,0xEE,0xAB,0x8B,0xAA,0xAC,0xF7,0xF6,0xD7,0xF6,0xAA,0x2B,0x8E,0xFA,
+ 0xF7,0xF6,0xD7,0xF6,0x08,0x22,0x02,0xBA,0xF7,0xF6,0xD8,0xF6,0xAA,0xB8,0xA8,0x88,
+ 0xF7,0xF6,0xD7,0xF6,0xFE,0xBA,0xA2,0x20,0xF7,0xF6,0xD7,0xF6,0x78,0xAA,0x80,0x20,
+ 0xF7,0xF6,0xD8,0xF6,0x8A,0x8A,0x00,0x80,0xD8,0xFE,0xF8,0xF6,0xD5,0x55,0x7D,0xF5,
+ 0xF7,0xF6,0xD7,0xF6,0xE4,0x6A,0x60,0x7A,0xD7,0xF6,0xB7,0xEE,0x8A,0xBA,0xDF,0xD6,
+ 0xB7,0xF6,0x18,0xEF,0xA8,0xA8,0xAA,0xA8,0xF8,0xF6,0xB7,0xF6,0xE2,0xC0,0xC0,0xC2,
+ 0xB6,0xEE,0x76,0xEE,0x7C,0x5E,0x7E,0x5E,0xB6,0xEE,0x56,0xE6,0xEB,0x7B,0xEB,0x2F,
+ 0x96,0xEE,0x55,0xEE,0xDF,0xBA,0x08,0x00,0x96,0xF6,0x76,0xEE,0x2D,0xAB,0xE8,0xA2,
+ 0xB7,0xF6,0x14,0xDE,0x60,0x6A,0x6A,0x72,0xF4,0xDD,0x51,0xC5,0x17,0xB7,0x37,0xB7,
+ 0x97,0xEE,0x14,0xDE,0xBD,0xAD,0x25,0x2D,0x96,0xEE,0x55,0xEE,0xA0,0xE8,0xE0,0xFA,
+ 0x75,0xEE,0x35,0xE6,0xF8,0xBA,0xE8,0xAE,0x35,0xE6,0x72,0xCD,0x7C,0x58,0x58,0x58,
+ 0x72,0xCD,0x31,0xC5,0xBE,0x5E,0x58,0xD7,0x52,0xCD,0xD0,0xBC,0xE0,0xFB,0x7E,0x7A,
+ 0xB2,0xD5,0xCF,0xBC,0x2B,0xAF,0x25,0x2D,0x34,0xE6,0xD2,0xD5,0xFD,0xB5,0xBD,0x2D,
+ 0x14,0xE6,0x34,0xDE,0xA8,0xBF,0xAF,0xAF,0x55,0xE6,0xF3,0xDD,0xBD,0xBE,0xBF,0xAF,
+ 0x96,0xEE,0x55,0xE6,0xBD,0xED,0x0D,0xAF,0x96,0xEE,0x76,0xEE,0x79,0x39,0xAF,0x8B,
+ 0x75,0xEE,0x55,0xE6,0xF8,0xE8,0x82,0xA0,0x96,0xEE,0x55,0xE6,0xAF,0xAF,0xB7,0xBF,
+ 0xD6,0xF6,0xB7,0xEE,0xB0,0x82,0xA8,0x2A,0xD7,0xF6,0xB6,0xEE,0xFA,0xEE,0xAA,0xA2,
+ 0xD6,0xF6,0xB7,0xEE,0x8B,0x2E,0x8A,0xA8,0xD6,0xF6,0xB7,0xEE,0x80,0xF0,0x82,0x28,
+ 0xD7,0xF6,0xB6,0xEE,0x2B,0xAA,0xAA,0xAC,0xD7,0xF6,0xB6,0xEE,0x02,0x02,0x00,0x8E,
+ 0xD7,0xF6,0xF6,0xEE,0xA8,0x28,0x00,0x20,0xF7,0xF6,0xD7,0xF6,0x5F,0xFF,0xFF,0xF5,
+ 0xD7,0xF6,0xF7,0xEE,0x22,0x00,0x82,0xA8,0xF7,0xF6,0xD7,0xF6,0xF5,0xBB,0xBE,0xAD,
+ 0xF7,0xF6,0xD7,0xF6,0xFF,0xFF,0x2F,0xAD,0xF7,0xF6,0xD7,0xF6,0xBA,0xA9,0xAB,0xE8,
+ 0xD7,0xF6,0xF6,0xEE,0x2A,0x02,0x08,0x2A,0xD6,0xF6,0xB7,0xEE,0x2A,0x2A,0xAC,0xAE,
+ 0xD6,0xF6,0xB7,0xEE,0xA2,0x2A,0xAA,0x2A,0xD7,0xF6,0xB6,0xEE,0xBF,0xBE,0x88,0x80,
+ 0xB6,0xF6,0xD6,0xEE,0xEF,0xAB,0xBB,0xED,0xB6,0xF6,0xD7,0xEE,0x8B,0xAB,0xFE,0xEF,
+ 0xF6,0xF6,0xD7,0xF6,0x75,0xF5,0xED,0xAD,0xF7,0xF6,0xD7,0xF6,0xDD,0xF7,0xDD,0x57,
+ 0xF7,0xF6,0xD7,0xF6,0x5F,0xE9,0xE3,0x7D,0xF7,0xF6,0xD7,0xF6,0xAD,0xBA,0xEB,0x6E,
+ 0xF7,0xF6,0xD7,0xF6,0xFA,0xAF,0xEA,0x0C,0xF7,0xF6,0xD7,0xF6,0xAF,0xA8,0xEE,0xEA,
+ 0xF7,0xF6,0xD7,0xF6,0x6A,0x5E,0x5D,0x9D,0xF7,0xF6,0xB6,0xEE,0x7A,0xEA,0xAB,0xAA,
+ 0x75,0xEE,0x09,0x7B,0x70,0x70,0x60,0xE0,0xE4,0x59,0xC2,0x38,0x5E,0x5E,0x7A,0xF8,
+ 0x64,0x51,0xC2,0x38,0xDD,0xA5,0xBF,0x2A,0xE5,0x61,0xE2,0x40,0xBD,0xBD,0x2B,0x2E,
+ 0x06,0x6A,0x84,0x51,0xF5,0xBF,0xAA,0x80,0x26,0x6A,0xC5,0x59,0x9D,0x09,0xAB,0x80,
+ 0x27,0x72,0x05,0x62,0xE9,0x8A,0x89,0xCA,0x26,0x6A,0xC6,0x61,0x64,0xC8,0xE8,0xA2,
+ 0x06,0x62,0xA4,0x59,0x5B,0x7E,0xBE,0xE8,0xE5,0x61,0xA5,0x59,0xBF,0xFA,0xAF,0x8A,
+ 0x27,0x6A,0xE6,0x61,0xE1,0x3F,0x09,0x09,0x47,0x6A,0x06,0x62,0x97,0xD7,0xE2,0x00,
+ 0x47,0x6A,0xE5,0x61,0xF7,0x5F,0x7C,0xF8,0x26,0x6A,0xC4,0x59,0x2F,0xCF,0xFF,0x96,
+ 0x06,0x6A,0xC5,0x59,0xBC,0xFE,0xBB,0xFA,0x05,0x6A,0xC5,0x59,0x2A,0xE9,0xFA,0xFA,
+ 0x26,0x6A,0xC5,0x59,0xA2,0xFD,0xF7,0x5D,0x47,0x6A,0xE5,0x61,0x4B,0xAD,0xF5,0x5D,
+ 0x47,0x6A,0xA4,0x59,0x0E,0xFA,0xEE,0x9E,0x26,0x6A,0xC4,0x59,0x88,0xC2,0x7B,0x57,
+ 0x06,0x6A,0xA4,0x59,0xE8,0xAE,0xF6,0xFF,0xE5,0x69,0x83,0x59,0xDE,0xBA,0xBE,0x0E,
+ 0x67,0x7A,0xC4,0x61,0xB5,0xAD,0x2D,0x0B,0xC8,0x8A,0x47,0x7A,0x5F,0xF7,0xAD,0x8A,
+ 0xA8,0x82,0x47,0x7A,0x7B,0x7F,0xE8,0x80,0x68,0x7A,0x64,0x61,0xFA,0x7A,0x78,0xF8,
+ 0x65,0x61,0xE2,0x50,0xB4,0xF6,0xFE,0xAC,0x85,0x61,0x23,0x59,0x55,0xE5,0xFD,0x8B,
+ 0xA4,0x69,0x43,0x59,0xB5,0x15,0xBF,0x3B,0x67,0x82,0xC5,0x71,0xBD,0xA9,0x29,0x09,
+ 0xA8,0x8A,0x47,0x82,0xFD,0x2D,0x8F,0x22,0xC8,0x8A,0x67,0x82,0x77,0xFA,0xAB,0xEA,
+ 0xA8,0x8A,0x26,0x7A,0x0A,0x80,0xAA,0x7E,0x2D,0xAC,0x26,0x72,0xBF,0xB7,0xB5,0x25,
+ 0xD7,0xFE,0xAF,0xBC,0x2D,0x29,0x09,0x0B,0x17,0xFF,0xD8,0xF6,0xEB,0x8B,0xAA,0x02,
+ 0x18,0xFF,0xF7,0xF6,0xFF,0xCF,0xA3,0x82,0x17,0xFF,0xF7,0xF6,0xFE,0xF7,0xBD,0xBF,
+ 0x18,0xFF,0xF7,0xF6,0x8B,0x2A,0xAA,0x2A,0xF7,0xFE,0x18,0xF7,0xE5,0xFF,0xEF,0xFF,
+ 0x17,0xFF,0xF7,0xF6,0xEB,0xFE,0x7E,0x5E,0xF7,0xFE,0xF7,0xF6,0x5F,0xFF,0xFD,0xDF,
+ 0x17,0xFF,0xD7,0xF6,0xAF,0x0B,0x2B,0x0B,0x18,0xFF,0xD7,0xF6,0x00,0x80,0x68,0x58,
+ 0xF7,0xF6,0xB6,0xEE,0xB8,0x5E,0x57,0x77,0xB6,0xF6,0xD7,0xEE,0xAA,0xEB,0xEB,0xFA,
+ 0x18,0xFF,0xB6,0xEE,0xF7,0xF7,0xFF,0x2B,0x38,0xFF,0xB6,0xEE,0x77,0xFD,0xBF,0x02,
+ 0x18,0xFF,0x96,0xEE,0x57,0xFF,0xAA,0x00,0xD7,0xF6,0xB2,0xD5,0x7E,0xF8,0xE0,0xA8,
+ 0xD7,0xF6,0xB2,0xD5,0x0D,0x2B,0x0A,0x0B,0xF8,0xFE,0x18,0xF7,0x88,0x20,0x28,0xAA,
+ 0x17,0xFF,0xD8,0xF6,0xAB,0xA5,0xFB,0x2A,0x18,0xFF,0x76,0xEE,0x5E,0x7C,0x7A,0x78,
+ 0x75,0xEE,0x55,0xE6,0x5E,0xF8,0xE8,0xB8,0x75,0xEE,0x34,0xEE,0xEA,0xEA,0xEA,0xAA,
+ 0x35,0xE6,0xD2,0xD5,0xB6,0xBE,0xE0,0xA0,0x75,0xEE,0x14,0xDE,0x29,0xAF,0xAF,0x95,
+ 0xF8,0xFE,0x55,0xE6,0x2B,0x2F,0xA9,0xAD,0xF7,0xF6,0xD7,0xF6,0x89,0xBE,0xBF,0xAB,
+ 0xF7,0xF6,0xD7,0xF6,0xEA,0xE2,0xE2,0x0A,0xF7,0xF6,0xD7,0xF6,0x6E,0xDD,0x7F,0x80,
+ 0xF7,0xF6,0xD7,0xF6,0xAD,0xA5,0xA9,0x05,0xF7,0xF6,0xD7,0xF6,0xB7,0xAF,0x6D,0xD7,
+ 0xF7,0xF6,0xD7,0xF6,0xAA,0x57,0x55,0x55,0xF7,0xF6,0xD7,0xF6,0xE8,0x5E,0x5D,0x5F,
+ 0xF7,0xF6,0xD7,0xF6,0x5F,0x7D,0xFF,0x7F,0xF7,0xF6,0xD7,0xF6,0xBF,0xFD,0x7F,0xFF,
+ 0xD7,0xF6,0xF7,0xEE,0xAE,0x82,0xA8,0xEA,0xF7,0xF6,0xD7,0xF6,0xEB,0xE9,0xE9,0x5E,
+ 0xF7,0xF6,0xD7,0xF6,0xAB,0xBA,0xAE,0x2E,0xF7,0xF6,0xD7,0xF6,0x25,0xA3,0xE2,0x7C,
+ 0xF7,0xF6,0xD7,0xF6,0xAE,0x0A,0x2A,0x7B,0x18,0xFF,0xD7,0xF6,0xAA,0xAB,0xEF,0x55,
+ 0xF7,0xF6,0xD7,0xEE,0x20,0xAC,0xD4,0xDD,0xF7,0xF6,0xD7,0xF6,0xA8,0xAA,0xB9,0x3D,
+ 0xF7,0xF6,0xD7,0xF6,0x88,0xEA,0xAE,0x88,0xF7,0xF6,0xD7,0xF6,0xEA,0x78,0x5E,0x7F,
+ 0xF7,0xF6,0xB7,0xEE,0xFA,0xFA,0x7E,0x5F,0xD7,0xF6,0x96,0xEE,0xAA,0xBA,0xBF,0xB7,
+ 0xD7,0xF6,0xB7,0xEE,0x0A,0x22,0xAF,0x55,0xF7,0xF6,0xB7,0xEE,0xC2,0xEA,0xFB,0xAF,
+ 0xD7,0xF6,0x75,0xE6,0x5F,0xFE,0x7A,0xDC,0xB6,0xEE,0x96,0xEE,0x75,0x75,0xFD,0xE5,
+ 0x96,0xEE,0x76,0xEE,0x00,0xFC,0xDC,0x9C,0x96,0xEE,0x36,0xEE,0x28,0x2A,0x3A,0x2A,
+ 0x97,0xF6,0xF4,0xDD,0x68,0x60,0x48,0x60,0xF4,0xDD,0x51,0xC5,0xB6,0xBE,0x3F,0x36,
+ 0x96,0xEE,0x14,0xDE,0xAD,0xAF,0xAD,0xAD,0x96,0xEE,0x55,0xE6,0x7A,0x68,0x7E,0x5A,
+ 0x75,0xEE,0x36,0xE6,0xAA,0xAA,0xFA,0xDF,0x55,0xE6,0x52,0xCD,0x78,0x78,0x68,0x78,
+ 0x52,0xCD,0xAF,0xBC,0x88,0xA0,0xEA,0x7E,0x11,0xC5,0xAF,0xBC,0xF8,0x76,0xDB,0xF5,
+ 0xD3,0xDD,0xCF,0xBC,0xAD,0x2D,0x2D,0x2D,0x34,0xE6,0xD2,0xD5,0x2D,0x29,0x22,0x0B,
+ 0x55,0xE6,0x14,0xE6,0xEB,0xAA,0xAA,0xEA,0x54,0xE6,0x14,0xE6,0xB7,0xB7,0xB5,0xA9,
+ 0x96,0xEE,0x34,0xE6,0x8A,0xAB,0x2E,0xA9,0xB6,0xF6,0x76,0xEE,0xEF,0xED,0xAB,0xAF,
+ 0x95,0xEE,0x55,0xE6,0x5E,0x5E,0xDE,0xDE,0xB7,0xF6,0x55,0xE6,0xBD,0xAD,0x2B,0x0B,
+ 0xD6,0xF6,0xB6,0xEE,0xA2,0xFA,0xE8,0x8A,0xB6,0xF6,0xD7,0xEE,0xBF,0xBF,0xBF,0xF7,
+ 0xB6,0xF6,0xD7,0xEE,0xFF,0xFB,0xFB,0xBF,0xD7,0xF6,0xB6,0xEE,0x2A,0x8E,0xB8,0xAC,
+ 0xB6,0xF6,0xD7,0xEE,0x6D,0xFF,0xFF,0xFF,0xD6,0xF6,0xB6,0xEE,0xE8,0x0A,0x2A,0x02,
+ 0xD7,0xF6,0xF6,0xEE,0x80,0x22,0x0A,0x2A,0xD7,0xF6,0xF6,0xEE,0x20,0x02,0xC8,0xA0,
+ 0xD7,0xF6,0xB7,0xEE,0x02,0x08,0x28,0x08,0xD7,0xF6,0xF7,0xEE,0xA8,0xA0,0x20,0x80,
+ 0xF7,0xF6,0xD7,0xF6,0xA1,0xB5,0xB5,0x55,0xF7,0xF6,0xD7,0xF6,0xDB,0xDA,0xD0,0x5F,
+ 0xF7,0xF6,0xD7,0xF6,0x5A,0xDE,0x56,0xD7,0xF7,0xF6,0xD7,0xF6,0x55,0x5F,0xFE,0x95,
+ 0xD6,0xF6,0xB7,0xEE,0x20,0x22,0x28,0xA0,0xD7,0xF6,0xF6,0xEE,0x20,0xA2,0x22,0xA2,
+ 0xF7,0xF6,0xB6,0xEE,0xDA,0x7E,0xEE,0xEA,0xD7,0xF6,0xB6,0xEE,0xBF,0xBA,0xB2,0xEB,
+ 0xF8,0xF6,0xD7,0xF6,0x85,0xB5,0xF5,0xFD,0xF7,0xF6,0xD7,0xF6,0x5B,0xBE,0xB5,0xF9,
+ 0xF7,0xF6,0xD7,0xF6,0xFB,0x3A,0xAE,0xAC,0xF7,0xF6,0xD7,0xF6,0xEA,0xE8,0xEA,0xEF,
+ 0xF7,0xF6,0xD7,0xF6,0x87,0xED,0xED,0xDF,0xF7,0xF6,0xD7,0xF6,0x8E,0xBB,0xAF,0xEA,
+ 0xF7,0xF6,0xD7,0xF6,0xB7,0x94,0xD4,0xF8,0xF7,0xFE,0xD7,0xF6,0x7B,0x6E,0xFE,0x57,
+ 0xB6,0xF6,0x4D,0xAC,0x60,0xE0,0x60,0x78,0x29,0x83,0x43,0x49,0x5E,0x7C,0xF8,0xEA,
+ 0x25,0x6A,0x43,0x49,0xD5,0xFB,0xAA,0x80,0x46,0x6A,0xA4,0x59,0x7D,0xFF,0x2F,0x0B,
+ 0x67,0x72,0xC5,0x61,0xBD,0xEA,0xA8,0x02,0x67,0x72,0x06,0x6A,0x7F,0xD7,0x37,0x22,
+ 0x88,0x7A,0xE5,0x61,0xFD,0xFB,0xC8,0x80,0x67,0x72,0x06,0x6A,0x7E,0xEF,0xEB,0xB0,
+ 0x26,0x62,0xC5,0x59,0xFF,0xB8,0xFE,0x6E,0x06,0x62,0xA4,0x59,0xEA,0x62,0xBA,0xFF,
+ 0x68,0x72,0xC5,0x59,0xAD,0xAF,0x2D,0xA5,0xC8,0x7A,0x67,0x72,0xFD,0xB5,0xBD,0x2D,
+ 0xA8,0x7A,0x06,0x6A,0x7A,0xE8,0x40,0xE0,0x26,0x6A,0xC5,0x59,0x37,0xDE,0x5E,0x5E,
+ 0xE6,0x61,0xA5,0x59,0x6E,0x94,0x5E,0x1B,0x06,0x62,0xC5,0x59,0xDF,0x3D,0x25,0x80,
+ 0x05,0x62,0xC5,0x59,0xFB,0xBA,0xFE,0xBC,0x06,0x62,0xC5,0x59,0xE8,0xA7,0x8B,0xEA,
+ 0x06,0x62,0xC5,0x61,0x3B,0x0B,0x82,0x53,0xC4,0x59,0x63,0x51,0x80,0x60,0xE0,0xFA,
+ 0xE5,0x69,0x83,0x51,0xFF,0xDD,0xFD,0x3F,0xC9,0x82,0xA4,0x61,0xFD,0xBD,0x0F,0x0B,
+ 0x4A,0x93,0x67,0x7A,0x75,0xFF,0xAB,0x22,0x4B,0x9B,0xA8,0x82,0xF5,0xEB,0x0A,0x00,
+ 0x2A,0x9B,0xA8,0x82,0xD7,0xFE,0xFA,0xBC,0xC9,0x8A,0xA5,0x69,0x7A,0x7A,0xE0,0x80,
+ 0xC8,0x8A,0x85,0x61,0x55,0xFF,0xAB,0x00,0x88,0x82,0x64,0x61,0xF5,0xFF,0xFA,0xF8,
+ 0x67,0x7A,0xC5,0x69,0x55,0xD5,0x37,0x3F,0xE9,0x92,0x46,0x7A,0xC5,0x29,0x2B,0x2F,
+ 0x09,0x93,0x67,0x82,0xFA,0xF8,0x7A,0x5E,0xA8,0x8A,0x05,0x72,0xA0,0xEA,0xE8,0x7E,
+ 0x46,0x7A,0xE5,0x69,0xA0,0xA8,0x3E,0xB5,0xB4,0xDD,0x67,0x7A,0xB5,0x2D,0x2D,0x0B,
+ 0xF7,0xFE,0xF4,0xDD,0x2D,0x0F,0x0B,0x02,0xF7,0xFE,0x18,0xF7,0xBE,0xFE,0xBE,0xF8,
+ 0x18,0xFF,0xF7,0xF6,0xA2,0xE0,0xF2,0xBF,0x18,0xFF,0xF7,0xF6,0xAA,0x8B,0xAA,0xEF,
+ 0x18,0xFF,0xF7,0xF6,0xAA,0x2A,0x2A,0x8B,0x17,0xFF,0xF7,0xF6,0x7A,0xFA,0xFA,0xEA,
+ 0x17,0xFF,0xF7,0xF6,0xFE,0xF5,0x5F,0xDF,0x18,0xFF,0xF7,0xF6,0xDD,0x55,0x95,0xBB,
+ 0x17,0xFF,0xD7,0xF6,0x8A,0xEA,0x7A,0x7A,0xF7,0xF6,0xB6,0xEE,0xF8,0xFA,0xBF,0xBB,
+ 0xD6,0xF6,0xB7,0xEE,0xEB,0x82,0x08,0xAA,0xD6,0xF6,0x96,0xEE,0x08,0x00,0x22,0xEF,
+ 0x18,0xFF,0x96,0xEE,0x0A,0x2A,0x3E,0xB5,0x38,0xFF,0x18,0xFF,0x0B,0x09,0x0B,0x01,
+ 0x38,0xFF,0xF7,0xF6,0xE0,0x60,0x6A,0xF8,0xF8,0xF6,0x55,0xE6,0x5E,0xFE,0xB8,0xA8,
+ 0xF8,0xFE,0x96,0xE6,0x2D,0xAD,0x2F,0x2A,0x18,0xFF,0xF8,0xF6,0xAB,0xED,0xAF,0xFD,
+ 0x18,0xFF,0xF8,0xF6,0xFF,0xF9,0xEF,0xEB,0x18,0xFF,0x97,0xF6,0x6A,0xE8,0xA2,0xA0,
+ 0xD7,0xF6,0x55,0xE6,0x77,0xDF,0x5E,0x78,0x75,0xEE,0x55,0xE6,0xAF,0xB7,0x7F,0x5F,
+ 0x55,0xE6,0x14,0xE6,0x70,0x60,0x00,0x00,0x35,0xE6,0xF4,0xDD,0x0B,0x29,0x2F,0x38,
+ 0xB6,0xF6,0x34,0xE6,0x09,0x2F,0x89,0xAD,0xF7,0xF6,0xB7,0xF6,0x8A,0xA2,0x83,0x2D,
+ 0x17,0xF7,0xB6,0xEE,0xAB,0xA9,0xAF,0xEE,0xF7,0xFE,0x18,0xF7,0xAA,0xAA,0xAA,0xA0,
+ 0x18,0xFF,0xD7,0xF6,0xFD,0xFF,0xFA,0xEA,0xF7,0xF6,0xD7,0xF6,0x75,0x5E,0xD8,0x7E,
+ 0xF7,0xF6,0xB7,0xEE,0xFB,0xA3,0xAB,0xFF,0xD7,0xF6,0xF7,0xEE,0x0A,0x80,0x00,0x00,
+ 0xF7,0xF6,0xD7,0xF6,0x5F,0xDF,0x7D,0xD5,0xF7,0xF6,0xD7,0xF6,0xEA,0xFB,0xFB,0x59,
+ 0xD7,0xF6,0xF7,0xEE,0xEA,0xA8,0x82,0x00,0xD7,0xF6,0xF7,0xEE,0x8A,0x8E,0xA2,0xE8,
+ 0xD7,0xF6,0xF7,0xEE,0xAA,0x2A,0x8A,0xBA,0xD7,0xF6,0xF8,0xEE,0x08,0x00,0xF2,0xEA,
+ 0x18,0xF7,0xD7,0xF6,0x55,0x97,0xAA,0xAE,0xF8,0xFE,0xD7,0xEE,0xFF,0xAA,0x82,0xAA,
+ 0x18,0xF7,0xD7,0xF6,0xFF,0xAB,0xAB,0xEB,0x18,0xF7,0xD7,0xF6,0xAF,0xBE,0xFE,0xFA,
+ 0xF7,0xF6,0xD7,0xF6,0x80,0x40,0xF0,0xDF,0xF7,0xF6,0xB7,0xEE,0xEA,0xEE,0x7F,0xFE,
+ 0xD7,0xF6,0x76,0xE6,0xA8,0xFA,0xFA,0x68,0xB6,0xEE,0x76,0xE6,0x2A,0xBF,0xBF,0xAB,
+ 0xD7,0xF6,0x96,0xEE,0x56,0x9D,0x2D,0x2B,0xD7,0xF6,0xF7,0xEE,0xA0,0x20,0x20,0x08,
+ 0xD7,0xF6,0x76,0xE6,0x5C,0xFF,0xDE,0x5E,0x96,0xEE,0x55,0xE6,0x0A,0x28,0xFE,0x7A,
+ 0x96,0xEE,0x55,0xE6,0xA8,0x2A,0xAF,0x95,0x96,0xEE,0x76,0xEE,0xFD,0xFB,0x3D,0x25,
+ 0x96,0xEE,0xF4,0xDD,0x48,0x60,0xE0,0x60,0xF4,0xDD,0x52,0xC5,0x3F,0x37,0x37,0xBF,
+ 0x96,0xEE,0x14,0xDE,0xAD,0x29,0xAD,0x3D,0xB6,0xF6,0x56,0xE6,0x7F,0xFC,0x7B,0x7E,
+ 0x35,0xEE,0x56,0xE6,0xFB,0xFB,0xFF,0xF7,0x35,0xE6,0x31,0xCD,0x60,0xE0,0x40,0x60,
+ 0x10,0xC5,0xAF,0xBC,0xFC,0x74,0xDC,0x76,0xD0,0xBC,0x6D,0xB4,0xA2,0xEC,0x7A,0xDE,
+ 0xF3,0xDD,0xCF,0xBC,0x2D,0x2D,0x0D,0x2D,0x54,0xE6,0xD2,0xDD,0x2F,0x2F,0xB9,0x2B,
+ 0x55,0xE6,0xF3,0xDD,0x8A,0x68,0x6A,0xFE,0x55,0xE6,0x14,0xDE,0xBB,0xB5,0x35,0xBD,
+ 0x75,0xEE,0x55,0xE6,0x2D,0x37,0xA9,0xC5,0xB6,0xF6,0x35,0xE6,0x8A,0x2A,0xAF,0xED,
+ 0x96,0xEE,0x35,0xE6,0xA8,0xAE,0x2E,0x27,0xD7,0xF6,0x75,0xE6,0x2D,0xAF,0x2B,0x2A,
+ 0xD7,0xF6,0xB6,0xEE,0xAC,0xAC,0x2F,0x0A,0xD7,0xF6,0xF6,0xEE,0x2A,0x0A,0x00,0xA2,
+ 0xD6,0xF6,0xB6,0xEE,0xAE,0x2A,0xA2,0xE0,0xD6,0xF6,0xB7,0xEE,0xE2,0xAE,0xAB,0x2A,
+ 0xD6,0xF6,0xB6,0xEE,0xA3,0xA8,0xAA,0x22,0xD6,0xF6,0xD7,0xEE,0x2A,0xAA,0x8A,0xA8,
+ 0xD7,0xF6,0xB6,0xEE,0x08,0x26,0x0F,0x00,0xF7,0xF6,0xB6,0xEE,0x6A,0xEE,0xAA,0xBB,
+ 0xD7,0xF6,0xF6,0xEE,0xA0,0x82,0x8A,0x0A,0xD7,0xF6,0xF8,0xEE,0x02,0x0A,0xA0,0x80,
+ 0xF7,0xF6,0xD7,0xF6,0x7E,0x5B,0x7A,0xFE,0xD7,0xF6,0xD6,0xEE,0xAA,0x8A,0x8C,0x2A,
+ 0xD7,0xF6,0xB6,0xEE,0x28,0xA8,0xAA,0xFA,0xF7,0xF6,0xB6,0xEE,0xAA,0xEB,0xFF,0xE7,
+ 0xD6,0xF6,0xB7,0xEE,0x20,0x02,0xA8,0xE2,0xF7,0xF6,0xD7,0xF6,0xED,0xAD,0xFD,0x7D,
+ 0xF7,0xF6,0xD7,0xF6,0x56,0x77,0xDD,0x7B,0xD7,0xF6,0xB6,0xEE,0xAA,0xB2,0x02,0x00,
+ 0xF7,0xF6,0xD7,0xF6,0x83,0xA2,0x8B,0x02,0xF7,0xF6,0xD7,0xF6,0xDF,0xFA,0x2A,0x88,
+ 0xF7,0xF6,0xD7,0xF6,0xFE,0x6A,0xE2,0xEE,0xF7,0xF6,0xD7,0xF6,0x6B,0xA6,0xFA,0xAF,
+ 0xF7,0xF6,0xD7,0xF6,0xBF,0x8F,0x2B,0xB8,0xF7,0xF6,0xD7,0xF6,0xF0,0xE2,0x6A,0xEA,
+ 0xF7,0xFE,0xD7,0xF6,0xFA,0x5F,0x55,0xDF,0xF7,0xFE,0x76,0xEE,0xE2,0xE8,0x6A,0x6A,
+ 0x55,0xEE,0x6A,0x93,0x70,0x78,0x5E,0x5E,0xE8,0x82,0x66,0x72,0x54,0xFE,0xEA,0xB8,
+ 0xA7,0x7A,0x05,0x62,0xDE,0xEA,0xAA,0xF8,0xA8,0x82,0x45,0x6A,0xF5,0x2F,0x0B,0x22,
+ 0xE9,0x8A,0x47,0x72,0xBD,0xAA,0x2A,0x02,0x09,0x8B,0x66,0x72,0x5F,0xFE,0x20,0x00,
+ 0x0A,0x8B,0x67,0x72,0xDD,0xBB,0xB8,0xE8,0xE9,0x82,0x47,0x72,0x5E,0x7E,0x28,0x8A,
+ 0xA8,0x7A,0x06,0x62,0x55,0x7A,0x88,0x80,0x47,0x6A,0xA4,0x59,0x57,0xDC,0x5C,0x70,
+ 0x06,0x6A,0x84,0x51,0x39,0xAB,0xA9,0xA9,0xA8,0x7A,0xE5,0x61,0x0B,0x0B,0x03,0xBD,
+ 0xA8,0x7A,0xE5,0x61,0xA0,0xE8,0xEC,0x7E,0x26,0x6A,0xA5,0x59,0xF8,0x9E,0xBE,0xFE,
+ 0xE5,0x61,0xA5,0x59,0x1E,0xD9,0xD8,0xFF,0x06,0x62,0xA4,0x59,0x8A,0x0A,0xFB,0xFD,
+ 0x47,0x6A,0xC5,0x59,0xA2,0x0A,0xFF,0x7D,0x06,0x62,0xC5,0x61,0x7A,0xCC,0xFE,0xFE,
+ 0x26,0x6A,0xC5,0x59,0x5F,0xFD,0xFC,0x5B,0x06,0x6A,0x84,0x59,0x9B,0x2A,0x02,0x00,
+ 0x87,0x7A,0xC4,0x61,0xD7,0x2F,0xAA,0x0A,0x09,0x93,0x26,0x72,0xAD,0x2B,0x2A,0xAA,
+ 0xAD,0xA3,0x0A,0x93,0xB7,0xBD,0xAD,0x0F,0xED,0xAB,0x4B,0x9B,0x7D,0xFF,0xAA,0x80,
+ 0x6B,0xA3,0xC8,0x8A,0x5C,0x5C,0x78,0xE0,0x4A,0x9B,0xA8,0x8A,0xB9,0x09,0x0F,0xAF,
+ 0x4A,0x9B,0xE9,0x92,0x6B,0xC2,0xA0,0xFF,0x8C,0xA3,0x26,0x7A,0x5F,0x7A,0xAA,0x0A,
+ 0xCC,0xAB,0x26,0x72,0xD5,0xFF,0xEA,0x80,0xC8,0x8A,0x66,0x82,0x0B,0x0B,0xFA,0xF4,
+ 0xC9,0x8A,0x26,0x72,0xF8,0xFE,0xFB,0x57,0x67,0x7A,0xC4,0x61,0xE8,0xE8,0x7E,0x77,
+ 0x11,0xCD,0xE5,0x69,0xD5,0xB5,0xB5,0x25,0xD7,0xFE,0x6F,0xBC,0x2D,0x2B,0x0B,0x02,
+ 0x18,0xFF,0xD7,0xFE,0xAD,0xAB,0xAA,0x2A,0x17,0xFF,0xF8,0xF6,0xAF,0xEA,0xE3,0xEA,
+ 0xF8,0xFE,0x17,0xF7,0xEA,0xBA,0xBA,0xBA,0x17,0xFF,0xF7,0xF6,0xBD,0xEF,0xAF,0xAB,
+ 0x17,0xFF,0xF7,0xF6,0x8B,0xA6,0xAA,0x7E,0x17,0xFF,0xF7,0xF6,0xFA,0xD6,0x77,0xD5,
+ 0x18,0xFF,0xF7,0xF6,0xF7,0xF7,0xAD,0xAB,0x18,0xFF,0xB6,0xEE,0x08,0x80,0xE8,0x7A,
+ 0xF7,0xF6,0x96,0xEE,0x80,0xE8,0xFE,0xDF,0xD7,0xF6,0x96,0xEE,0xA0,0xBE,0x5F,0x57,
+ 0xB6,0xEE,0x55,0xEE,0x00,0xE8,0x7A,0x5F,0x96,0xEE,0xB2,0xD5,0x20,0xA2,0xFA,0x7A,
+ 0x18,0xFF,0xF3,0xD5,0xAF,0x2D,0x2D,0x29,0x38,0xFF,0x18,0xFF,0x2B,0x8B,0x2F,0xAF,
+ 0x38,0xFF,0xF8,0xF6,0x6A,0xEA,0xC0,0x80,0x18,0xFF,0xB7,0xEE,0x7E,0xDA,0xFA,0xFC,
+ 0xF8,0xFE,0xD7,0xF6,0x9D,0xBF,0xA5,0xB5,0x18,0xFF,0xF8,0xF6,0xFF,0xBE,0xAB,0xAB,
+ 0x18,0xFF,0xF8,0xF6,0xEA,0xAE,0xB2,0xAA,0x18,0xFF,0xF8,0xF6,0xFF,0xAF,0xFE,0xF2,
+ 0xF8,0xFE,0x75,0xEE,0x58,0x58,0x68,0xE0,0x96,0xEE,0x35,0xE6,0x7E,0xFE,0xBE,0xF8,
+ 0x76,0xEE,0x55,0xE6,0x57,0xF7,0xEC,0xFF,0x55,0xEE,0x35,0xE6,0x5E,0xF8,0xDC,0xF8,
+ 0x96,0xEE,0x35,0xE6,0x2F,0x3F,0xAD,0xEF,0xF7,0xFE,0x96,0xEE,0xA9,0x2F,0xAD,0xAD,
+ 0xF7,0xF6,0xD7,0xF6,0x94,0xBA,0xAA,0x82,0xD7,0xFE,0xF7,0xF6,0x77,0x5F,0xFD,0xF7,
+ 0x18,0xFF,0xD7,0xF6,0xEA,0xAA,0xAB,0xAF,0x18,0xF7,0xD7,0xF6,0x7F,0xDE,0xFE,0xA2,
+ 0xF7,0xF6,0xB7,0xEE,0xFA,0xAA,0x80,0x00,0xD7,0xF6,0xF7,0xEE,0x00,0x00,0x8A,0xFA,
+ 0xF7,0xF6,0xD7,0xEE,0xB7,0xEF,0xF7,0x28,0xF7,0xF6,0xD7,0xF6,0x5F,0x7A,0xE2,0xB2,
+ 0x38,0xF7,0xD7,0xF6,0x55,0x7D,0xFF,0xBF,0x18,0xFF,0xD7,0xF6,0xFD,0xBB,0xB2,0xF2,
+ 0xD9,0xFE,0xF7,0xF6,0xF5,0x55,0xF5,0xD5,0xD8,0xFE,0xF8,0xF6,0xDD,0x77,0x75,0x57,
+ 0x17,0xFF,0xF8,0xF6,0x7D,0xFD,0xFD,0x77,0xF8,0xFE,0xF7,0xF6,0x77,0xDD,0xD7,0x5D,
+ 0xF7,0xF6,0xD7,0xF6,0x00,0x20,0x08,0x22,0xF7,0xF6,0xD7,0xF6,0x88,0xC2,0xE8,0xEC,
+ 0xF7,0xF6,0xD7,0xF6,0xDF,0xF7,0xDD,0xD5,0xD7,0xF6,0xB6,0xEE,0xF8,0xE8,0xF8,0xFF,
+ 0xB7,0xEE,0x76,0xE6,0xE0,0xFA,0x78,0xE0,0xD7,0xF6,0x75,0xE6,0xBF,0xAD,0x3D,0xA9,
+ 0xF7,0xF6,0xB6,0xEE,0xF7,0xBF,0xBB,0xAA,0xF7,0xF6,0xB6,0xEE,0xFA,0xFA,0xFA,0xEA,
+ 0xB7,0xF6,0x75,0xEE,0x7E,0xF8,0xFC,0x5F,0x96,0xEE,0x35,0xE6,0xE8,0xA8,0x88,0x22,
+ 0x76,0xEE,0x55,0xE6,0x2B,0x02,0x00,0x00,0x96,0xEE,0x76,0xEE,0x85,0xB4,0x9F,0xF5,
+ 0x76,0xEE,0xF3,0xDD,0x60,0x60,0x40,0xE0,0xF4,0xDD,0x52,0xCD,0x37,0x3E,0x3F,0x2F,
+ 0x76,0xEE,0x14,0xDE,0x2D,0xAD,0xAD,0x2D,0x96,0xEE,0x14,0xE6,0xAA,0xEA,0xE0,0xFA,
+ 0x55,0xE6,0xF4,0xDD,0xA2,0xEA,0xFE,0xFE,0x14,0xE6,0x52,0xCD,0x60,0xC0,0xE0,0xC0,
+ 0x11,0xC5,0x6E,0xB4,0xFE,0xF8,0x78,0x5C,0xCF,0xBC,0x4D,0xAC,0xFE,0xBF,0x3F,0xB7,
+ 0x13,0xDE,0x0F,0xC5,0xAD,0x2D,0x2D,0x29,0x54,0xE6,0x14,0xDE,0xB5,0xBD,0xAF,0xAA,
+ 0x55,0xE6,0x14,0xE6,0xFF,0xDA,0x7A,0xFA,0x55,0xE6,0x14,0xDE,0xB9,0xEF,0x2B,0x0F,
+ 0x55,0xEE,0x35,0xE6,0x3A,0xFF,0xFA,0x28,0x55,0xE6,0x14,0xDE,0x08,0xBF,0xFF,0xA8,
+ 0xB6,0xEE,0x35,0xE6,0xB5,0xA5,0x2F,0x2B,0xD6,0xF6,0x96,0xEE,0xA9,0xAB,0x8A,0xBE,
+ 0xB6,0xF6,0xF7,0xEE,0xFA,0xFE,0xAA,0xAE,0xD7,0xF6,0xF6,0xEE,0x22,0x0A,0x00,0x08,
+ 0xD7,0xF6,0xB6,0xEE,0x28,0xAA,0x8E,0xAB,0xD6,0xF6,0xB6,0xEE,0xA2,0x82,0xA2,0xEA,
+ 0xD6,0xF6,0xB5,0xEE,0x02,0xAA,0xAE,0xA5,0xD6,0xF6,0xB6,0xEE,0x00,0x82,0x2C,0xAA,
+ 0xD7,0xF6,0xF7,0xEE,0x28,0x20,0x20,0x00,0xD6,0xF6,0xB7,0xEE,0x82,0x2A,0xAA,0x20,
+ 0xF6,0xF6,0xD7,0xF6,0x7D,0x7F,0x5A,0x5F,0xD6,0xF6,0xD7,0xEE,0x2A,0xAA,0xAA,0xAA,
+ 0xD7,0xF6,0xF6,0xEE,0x22,0x00,0x02,0x08,0xF7,0xF6,0xB6,0xEE,0xBE,0xBF,0xAF,0xAE,
+ 0xD7,0xF6,0xB6,0xEE,0xBE,0xAA,0xF8,0xE2,0xD6,0xF6,0xB6,0xEE,0x8F,0xFF,0xAF,0xAF,
+ 0xD6,0xF6,0xB6,0xEE,0x88,0x28,0x8B,0x2D,0xF7,0xF6,0xB6,0xEE,0xAA,0xBA,0xEF,0xBF,
+ 0xD7,0xF6,0xF7,0xEE,0x88,0x08,0xC0,0x02,0xF7,0xF6,0xD7,0xF6,0x8F,0xBE,0xDE,0xA9,
+ 0xF7,0xF6,0xD7,0xF6,0x08,0x2A,0x0A,0x0A,0x17,0xFF,0xD7,0xF6,0xFE,0xAA,0xFA,0xFF,
+ 0xD7,0xFE,0xF7,0xF6,0xDD,0xDD,0x55,0x57,0xF7,0xF6,0xD6,0xF6,0xB7,0x3A,0x21,0x00,
+ 0xF7,0xF6,0xD7,0xF6,0xA8,0xA8,0x22,0x28,0xF7,0xF6,0xD7,0xF6,0xEA,0xFE,0x60,0x78,
+ 0xF7,0xFE,0xD7,0xF6,0xFF,0xBD,0xDF,0xDF,0xF7,0xF6,0x13,0xE6,0x60,0x68,0x68,0x62,
+ 0xEF,0xC4,0xA6,0x7A,0xF8,0x78,0x78,0x78,0xC7,0x82,0x46,0x72,0xB8,0xF8,0x56,0x5F,
+ 0x87,0x7A,0x26,0x72,0x2A,0xAB,0xFA,0x7D,0xA8,0x7A,0x47,0x72,0x00,0xAB,0x9D,0x5D,
+ 0xE9,0x82,0x46,0x72,0x0A,0x2A,0xBF,0xF5,0x4A,0x8B,0x67,0x72,0xA2,0xAB,0x7D,0x55,
+ 0xE9,0x8A,0x06,0x6A,0xA8,0xE8,0xFB,0x5F,0xA8,0x7A,0x05,0x62,0x88,0xAA,0xBA,0x7F,
+ 0xA8,0x7A,0x06,0x62,0xA8,0xFE,0x5E,0x5F,0x27,0x6A,0x84,0x51,0xE0,0xBA,0xBF,0xDE,
+ 0xE5,0x61,0x64,0x51,0x0A,0xAA,0xAC,0xA5,0x05,0x62,0x84,0x59,0x02,0x7B,0xFF,0xD7,
+ 0xE5,0x61,0xA4,0x59,0x8A,0xDF,0xB9,0xF5,0xE5,0x61,0x84,0x59,0xA2,0xAA,0xB8,0xBB,
+ 0xE5,0x61,0xA4,0x59,0xE5,0xAA,0x82,0xAA,0x06,0x62,0xA5,0x59,0x5F,0xD5,0xBE,0x8E,
+ 0xE5,0x61,0xA5,0x59,0x53,0x2B,0x09,0x02,0x26,0x6A,0xC5,0x59,0xEF,0xB9,0xCB,0x0A,
+ 0x67,0x72,0xC5,0x59,0x5F,0xED,0xAA,0xA2,0xA8,0x82,0xE5,0x61,0xDD,0xF7,0xBB,0x02,
+ 0x09,0x93,0x66,0x72,0xD5,0xBD,0x2A,0x0E,0x2A,0x93,0xC8,0x8A,0x9F,0x83,0x08,0x28,
+ 0xAC,0xA3,0x0A,0x93,0x0D,0x2B,0x0D,0x2B,0x4E,0xBC,0xCC,0xAB,0x7D,0x0F,0xAF,0x29,
+ 0x6E,0xBC,0x6B,0xA3,0x5F,0xFE,0xA8,0x00,0x2D,0xB4,0x0A,0x93,0x55,0x5F,0x7A,0xB0,
+ 0x2A,0x9B,0xC8,0x8A,0xBF,0xFE,0x57,0xF8,0x6B,0xA3,0xC9,0x8A,0x0B,0x2D,0x3F,0xA5,
+ 0xED,0xB3,0x4A,0x9B,0x83,0xAA,0xFF,0xD5,0x2A,0x9B,0x67,0x82,0xD4,0x58,0x78,0xF0,
+ 0x87,0x82,0x26,0x72,0x7A,0xEA,0x7E,0x2A,0x4A,0x93,0xC5,0x69,0x57,0xDF,0xB5,0x2F,
+ 0x56,0xEE,0xC9,0x82,0x35,0x2D,0x0B,0x0B,0xD7,0xFE,0x35,0xEE,0x09,0x03,0x02,0x00,
+ 0x18,0xFF,0xF7,0xFE,0xFD,0xBD,0xBD,0xA5,0x18,0xFF,0xF8,0xF6,0xEE,0x7E,0xD8,0xBA,
+ 0x17,0xFF,0xF7,0xF6,0xEF,0xEB,0xF7,0xFA,0x18,0xFF,0xF7,0xF6,0xBA,0x8E,0xEB,0x8E,
+ 0x17,0xFF,0xD7,0xF6,0xAA,0xBA,0xFA,0xFE,0x17,0xFF,0xD7,0xF6,0xBF,0xB6,0x3A,0xAB,
+ 0x18,0xFF,0xB6,0xEE,0x82,0xA0,0xA8,0x72,0xF7,0xF6,0x96,0xEE,0xF8,0xFA,0x5E,0x57,
+ 0x75,0xEE,0xB6,0xE6,0xAD,0xAA,0xAE,0xEB,0xB6,0xEE,0x75,0xEE,0xFF,0x7F,0x7F,0x00,
+ 0xB6,0xF6,0x54,0xE6,0x7F,0xFF,0xEB,0x80,0x75,0xEE,0xD3,0xD5,0x5A,0x5E,0x9E,0x28,
+ 0x18,0xFF,0x34,0xDE,0x0D,0x0F,0x03,0x02,0x39,0xFF,0x18,0xFF,0xBF,0xBF,0xBB,0xAF,
+ 0x39,0xFF,0x18,0xFF,0xC2,0x00,0x02,0xC2,0x18,0xF7,0xD7,0xF6,0x56,0x5E,0x78,0xF8,
+ 0xF8,0xF6,0xD7,0xF6,0xA5,0x29,0xA3,0x0A,0x18,0xFF,0xF8,0xF6,0xAF,0xED,0xAF,0xA9,
+ 0x18,0xFF,0xF8,0xF6,0xBA,0x7F,0xDD,0xEF,0x18,0xFF,0xF8,0xF6,0x6A,0xFF,0x7D,0x7D,
+ 0xF8,0xF6,0xB7,0xF6,0x60,0x80,0x20,0x00,0xD7,0xF6,0x55,0xE6,0x57,0x5E,0x7C,0x78,
+ 0x76,0xEE,0x55,0xE6,0xEB,0x8F,0x1F,0xEB,0x55,0xEE,0x35,0xE6,0x78,0x70,0xF0,0xE8,
+ 0x76,0xEE,0x14,0xDE,0x2A,0x2A,0xAF,0xA9,0xD7,0xF6,0x55,0xEE,0x0B,0x0B,0x2D,0xAF,
+ 0x18,0xF7,0xB6,0xEE,0xCA,0xA2,0xFB,0xAD,0xF7,0xF6,0xD7,0xF6,0x2B,0x8D,0xA5,0xBE,
+ 0xD7,0xFE,0xF8,0xF6,0x57,0x5D,0x97,0x55,0x18,0xFF,0xF8,0xF6,0xED,0xAD,0xFD,0xED,
+ 0xF7,0xF6,0xD8,0xF6,0x2A,0xB8,0x70,0xB0,0x18,0xFF,0xD7,0xF6,0x3D,0xA7,0xB7,0x57,
+ 0x18,0xFF,0xF8,0xF6,0x5F,0x7F,0xFF,0xBD,0x18,0xFF,0xD7,0xF6,0xFE,0xFF,0xEA,0xA8,
+ 0xF7,0xF6,0xD7,0xF6,0x08,0x2E,0xAA,0x22,0x18,0xFF,0xF7,0xF6,0x75,0x55,0x75,0xD7,
+ 0xF7,0xFE,0xF8,0xF6,0x75,0xDD,0x7F,0xF7,0x18,0xFF,0xF8,0xF6,0x75,0x55,0x7F,0x7F,
+ 0x18,0xFF,0xD7,0xF6,0xAB,0xEA,0xFB,0xDF,0xF7,0xF6,0xD7,0xF6,0x00,0x00,0x00,0xAC,
+ 0xF7,0xF6,0xD7,0xF6,0x28,0x22,0xAC,0xEE,0xF7,0xF6,0xD7,0xF6,0x6C,0x7E,0xD7,0x59,
+ 0xD7,0xF6,0xB6,0xEE,0x00,0xC8,0xE0,0xC0,0xD7,0xF6,0x96,0xEE,0xAB,0x8B,0xEE,0x7F,
+ 0xB6,0xEE,0x75,0xE6,0xE8,0xAE,0xEC,0xDF,0xD7,0xF6,0x96,0xEE,0x0D,0x2D,0x25,0xAD,
+ 0xF7,0xF6,0xB7,0xEE,0xAA,0xE8,0xFA,0xEF,0xF7,0xF6,0xB6,0xEE,0xAA,0xEB,0xFA,0xFB,
+ 0xB7,0xF6,0x55,0xE6,0x7E,0xD6,0x76,0x5C,0x96,0xEE,0x76,0xEE,0x89,0xFF,0x7D,0xD5,
+ 0x76,0xEE,0x55,0xE6,0x88,0xE0,0xF0,0xFE,0x96,0xEE,0x55,0xE6,0xAB,0xBB,0xEF,0xFF,
+ 0x76,0xEE,0xD3,0xDD,0xE0,0xE0,0xE0,0x60,0xF3,0xDD,0x72,0xCD,0xBF,0xAF,0x2F,0x3F,
+ 0x76,0xEE,0xF4,0xDD,0x2D,0x2D,0x0B,0x2D,0x76,0xEE,0x14,0xE6,0xF8,0xB8,0x68,0x70,
+ 0x34,0xE6,0xF4,0xDD,0xEC,0x68,0xFA,0xB7,0x15,0xE6,0x92,0xD5,0x60,0x48,0x6A,0x62,
+ 0x10,0xC5,0xEC,0xA3,0xE8,0xF8,0xFC,0x7C,0xF0,0xC4,0xEC,0x9B,0xAF,0x2F,0x3D,0x25,
+ 0x34,0xE6,0x51,0xCD,0xAD,0x2D,0x3D,0x2F,0x55,0xE6,0x14,0xE6,0xAF,0x89,0x23,0x23,
+ 0x54,0xE6,0x14,0xDE,0xFA,0x5E,0xDA,0xFC,0xB7,0xF6,0x34,0xE6,0xF5,0xAD,0xA9,0x09,
+ 0xB6,0xF6,0x55,0xE6,0xD5,0xFF,0xEA,0x70,0x76,0xEE,0x55,0xE6,0xD7,0x1F,0x2F,0x2B,
+ 0xB6,0xEE,0x76,0xEE,0xAD,0x2F,0xAA,0xAA,0xB6,0xF6,0x96,0xEE,0xCA,0xCB,0x7E,0xDE,
+ 0xD7,0xF6,0xB6,0xEE,0x0A,0x31,0x22,0xBA,0xD6,0xF6,0xB6,0xEE,0xB8,0xFE,0xA2,0x80,
+ 0xD6,0xF6,0xD7,0xEE,0xAA,0xA2,0xAA,0xAA,0xD6,0xF6,0xB7,0xEE,0xEA,0xA8,0x2C,0x28,
+ 0xF6,0xF6,0xB7,0xEE,0xBD,0xFE,0xFA,0xEA,0xD7,0xF6,0xB6,0xEE,0xA2,0xE2,0x82,0xA8,
+ 0xD6,0xF6,0xB6,0xEE,0x22,0x0A,0x8B,0xA8,0xF7,0xF6,0xB6,0xEE,0xBA,0xFE,0xAB,0xAF,
+ 0xF7,0xF6,0xB6,0xEE,0xBA,0xEF,0xAA,0xAA,0xD6,0xF6,0xF8,0xEE,0x88,0x28,0x00,0x22,
+ 0xF5,0xF6,0xD7,0xF6,0x57,0xDF,0xF5,0xFD,0xD6,0xF6,0xD7,0xEE,0xAA,0xA2,0xAA,0x28,
+ 0xD6,0xF6,0xB6,0xEE,0xFE,0x6E,0x60,0xF0,0xD6,0xF6,0xB6,0xEE,0x6F,0x7F,0xF9,0x9B,
+ 0xD6,0xF6,0xB6,0xEE,0x8F,0xEF,0xBE,0xAE,0xD7,0xF6,0xB6,0xEE,0xAA,0xA8,0xBA,0xFF,
+ 0xF6,0xF6,0xB6,0xEE,0xEB,0xEB,0xAF,0xAF,0xF7,0xF6,0xB6,0xEE,0xAA,0xBA,0xAD,0xBB,
+ 0xF6,0xF6,0xD6,0xF6,0xF6,0xFF,0xDD,0xF5,0xF6,0xF6,0xD6,0xF6,0xAA,0xA2,0xBB,0x79,
+ 0xF7,0xF6,0xD7,0xF6,0x20,0xAA,0xAE,0xF5,0xF7,0xF6,0xD7,0xF6,0x80,0x28,0xA0,0xAA,
+ 0xF7,0xFE,0xF7,0xF6,0xFD,0xDF,0x7F,0x7D,0xD7,0xFE,0xF7,0xF6,0xF5,0xFD,0xFD,0xBD,
+ 0xF7,0xFE,0xD6,0xF6,0xD8,0xEA,0xFF,0x5E,0xB6,0xF6,0x51,0xCD,0xC0,0x60,0x40,0x60,
+ 0x4D,0xAC,0xA6,0x7A,0x58,0x5C,0x5C,0x5C,0xE7,0x82,0x45,0x6A,0x55,0x57,0xFD,0x8A,
+ 0xA7,0x7A,0x26,0x6A,0x7D,0x77,0x7A,0x78,0x67,0x72,0xC5,0x61,0x0A,0xBA,0x6E,0xEF,
+ 0x47,0x72,0xE6,0x61,0x02,0xEA,0xF5,0x85,0x46,0x6A,0xE5,0x61,0xBC,0xDF,0x7B,0xD7,
+ 0x46,0x6A,0xE5,0x61,0x9F,0x3F,0xAF,0xAA,0x46,0x6A,0x26,0x6A,0x06,0x68,0x9E,0x76,
+ 0x46,0x6A,0xC4,0x59,0xE8,0xF8,0xFA,0x5E,0xE5,0x59,0x43,0x51,0x6E,0xE0,0xE8,0xEA,
+ 0x84,0x59,0x03,0x49,0x82,0x6A,0xAA,0xA0,0x84,0x59,0x23,0x49,0x2E,0x3D,0x25,0x8A,
+ 0xC6,0x61,0x64,0x51,0xD5,0xBD,0x8B,0x0B,0x06,0x62,0x85,0x59,0xFF,0xFF,0xBA,0x2E,
+ 0x06,0x62,0xA5,0x59,0xFB,0xB5,0xFE,0xE8,0x26,0x6A,0xC5,0x61,0xEB,0xFF,0x0F,0x29,
+ 0x47,0x72,0xC5,0x59,0x7D,0xD7,0xAB,0x2A,0xC8,0x7A,0x06,0x62,0xF5,0xFF,0xFD,0x8F,
+ 0xE9,0x8A,0x46,0x72,0xF5,0xBD,0x2D,0x2A,0x2A,0x93,0xC8,0x82,0xF5,0xFF,0x2E,0x0B,
+ 0x2A,0x93,0xE8,0x8A,0x36,0x2B,0xAC,0xAA,0x6B,0x9B,0x09,0x93,0xFF,0xFF,0xEB,0x2B,
+ 0x8B,0xA3,0x2A,0x9B,0x29,0x2B,0x0B,0x02,0x6E,0xBC,0xAC,0xAB,0x2D,0xA5,0xAD,0xAD,
+ 0xCF,0xCC,0x4E,0xBC,0xF7,0xAD,0xAF,0x0F,0xCF,0xCC,0xCC,0xAB,0x7E,0xEA,0xA8,0xA0,
+ 0x0D,0xB4,0x2A,0x93,0x5F,0x7A,0xF8,0xE8,0x4A,0x93,0xE9,0x8A,0xAF,0xEF,0xFA,0xF8,
+ 0x2A,0x93,0x87,0x82,0x00,0xEA,0x6E,0x7E,0xE9,0x8A,0xC5,0x69,0xA0,0xEA,0x7E,0x57,
+ 0x09,0x8B,0xE5,0x69,0xFF,0xDD,0xB5,0x3D,0x12,0xE6,0xE8,0x82,0xF5,0xB5,0x2D,0x0B,
+ 0xD7,0xFE,0x72,0xD5,0x2D,0x0B,0x02,0x00,0x18,0xFF,0xD7,0xFE,0xBF,0xEB,0xAA,0xAA,
+ 0x18,0xFF,0xF7,0xFE,0x8D,0xAB,0xA5,0x2D,0x18,0xFF,0xF7,0xF6,0xA2,0x80,0xA8,0xFA,
+ 0x17,0xFF,0xF8,0xF6,0xAA,0x7A,0xAE,0xAA,0xF7,0xFE,0x18,0xF7,0xEF,0xFE,0xFF,0xAF,
+ 0x17,0xFF,0xD7,0xF6,0x7A,0xFA,0xEA,0xEA,0x17,0xFF,0xB6,0xEE,0x22,0x0A,0xE2,0x6A,
+ 0xF7,0xF6,0x96,0xEE,0x60,0x5C,0xDF,0xF7,0xF7,0xF6,0x96,0xEE,0x55,0xF5,0xFD,0x0B,
+ 0x17,0xFF,0x96,0xEE,0xFD,0xAF,0x8A,0x00,0x38,0xFF,0xD7,0xF6,0xD5,0xFB,0xAA,0x8A,
+ 0x18,0xFF,0xB6,0xF6,0x7E,0xFE,0xE2,0xF0,0xF7,0xF6,0x75,0xEE,0x9D,0xB7,0x37,0x37,
+ 0x38,0xFF,0xF8,0xFE,0xAF,0xAB,0xAA,0x8A,0x39,0xFF,0x18,0xFF,0xBF,0xF5,0x2D,0x29,
+ 0x39,0xFF,0x18,0xFF,0xC2,0xE8,0xE0,0xB0,0x18,0xFF,0xF8,0xF6,0x56,0x78,0x50,0xD0,
+ 0xF8,0xF6,0xD7,0xF6,0x88,0xAA,0xB8,0xA2,0x18,0xFF,0xF8,0xF6,0xFD,0xF5,0xD5,0xDD,
+ 0x18,0xFF,0xF8,0xF6,0xED,0xA5,0xAB,0xAF,0x18,0xFF,0xF8,0xF6,0xEB,0xAE,0x2A,0xBA,
+ 0x18,0xFF,0xF8,0xF6,0xFA,0xDA,0xB2,0xAA,0x18,0xFF,0x55,0xE6,0x7A,0xFA,0xE0,0xA8,
+ 0x75,0xEE,0x55,0xE6,0xBF,0xFD,0xDF,0x70,0x75,0xEE,0x35,0xE6,0xEA,0xFF,0xAF,0x9A,
+ 0x76,0xEE,0x35,0xE6,0xAD,0xEF,0x2F,0xAB,0xB6,0xF6,0x55,0xE6,0xAD,0xAD,0xBF,0x0F,
+ 0xF7,0xF6,0xB6,0xF6,0x8F,0xA9,0xED,0xAD,0xF7,0xF6,0xD7,0xF6,0xFA,0x7B,0xFF,0xBF,
+ 0x18,0xFF,0xD7,0xF6,0xAA,0xAB,0xEB,0xAF,0x18,0xFF,0xF8,0xF6,0xEB,0xED,0xF5,0x55,
+ 0x18,0xFF,0xF8,0xF6,0x57,0x56,0x5F,0x5F,0xF8,0xF6,0xD7,0xF6,0xDE,0xFA,0xA2,0x20,
+ 0xF8,0xF6,0xD7,0xF6,0x00,0xA2,0xAA,0x2B,0x18,0xFF,0xD7,0xF6,0xAA,0xBF,0xBF,0xBF,
+ 0x18,0xFF,0xF7,0xF6,0x5D,0x77,0x7E,0xFD,0xF7,0xF6,0xD7,0xF6,0x00,0xA0,0xF2,0xA0,
+ 0x18,0xFF,0xD7,0xF6,0xAE,0xBE,0xEB,0x7F,0x18,0xFF,0xF7,0xF6,0xFF,0xED,0x77,0xD5,
+ 0x18,0xF7,0xD7,0xF6,0xDE,0xFA,0x7E,0xFF,0xF7,0xF6,0xD7,0xF6,0xBC,0xEE,0x2E,0x9E,
+ 0xF7,0xF6,0xD7,0xF6,0xA8,0xAA,0xAE,0x8A,0xD7,0xF6,0xF7,0xEE,0x2A,0xA2,0x02,0x00,
+ 0xD7,0xF6,0xB6,0xEE,0xCA,0xEB,0xE3,0xEB,0xB6,0xEE,0x96,0xEE,0xE0,0xC0,0x78,0x56,
+ 0x96,0xEE,0x75,0xEE,0x9E,0xB8,0xC2,0x6A,0xD7,0xF6,0x76,0xEE,0xAB,0x0B,0xEF,0xAD,
+ 0xD7,0xF6,0xB6,0xEE,0xEA,0xEB,0xAB,0x3A,0xD7,0xF6,0xB6,0xEE,0x8B,0xFB,0x63,0x74,
+ 0x96,0xEE,0x14,0xDE,0xF8,0xFC,0xFC,0x58,0x96,0xEE,0x35,0xE6,0x2B,0xAB,0x8F,0xAD,
+ 0x75,0xEE,0x56,0xE6,0xE8,0xA2,0x2B,0x2A,0x96,0xEE,0x55,0xEE,0xB7,0x9D,0x2F,0x8B,
+ 0x96,0xEE,0xF4,0xDD,0x60,0x72,0x68,0xE0,0x14,0xDE,0x72,0xCD,0xB7,0x2F,0x35,0xB7,
+ 0x76,0xEE,0xF3,0xDD,0x2D,0xAF,0x2B,0x2B,0x75,0xEE,0x35,0xE6,0x72,0x7A,0x5A,0x7A,
+ 0x14,0xE6,0xD3,0xDD,0xE8,0xFA,0x7E,0x56,0x14,0xE6,0x93,0xD5,0x62,0x6A,0xEF,0x7B,
+ 0xF0,0xC4,0x8B,0x93,0xFC,0xFC,0x7C,0xF8,0x72,0xD5,0xEC,0x9B,0x35,0x25,0x2D,0x2B,
+ 0x55,0xEE,0x92,0xD5,0xBD,0xAD,0x2D,0xAD,0x96,0xEE,0x34,0xE6,0xFD,0x2A,0x0A,0x02,
+ 0x96,0xEE,0x34,0xE6,0x57,0xF4,0x80,0x00,0xB7,0xF6,0x55,0xE6,0x09,0x29,0xEA,0xFF,
+ 0xB6,0xEE,0x14,0xE6,0xB0,0xFA,0xFE,0xD6,0x96,0xEE,0xF4,0xDD,0x2A,0x0A,0xAA,0x75,
+ 0x96,0xEE,0x35,0xE6,0x20,0x00,0x82,0x09,0xB6,0xF6,0x55,0xE6,0xAA,0xEA,0x7E,0x7F,
+ 0xD6,0xF6,0xB6,0xEE,0xBE,0x2B,0x2A,0xAA,0xF7,0xF6,0xD7,0xF6,0x7C,0x9F,0x55,0x55,
+ 0xD7,0xF6,0xD6,0xEE,0xAB,0xAA,0x88,0xAA,0xD6,0xF6,0xD7,0xEE,0xAA,0xAA,0x8A,0x8A,
+ 0xD6,0xF6,0xB6,0xEE,0x80,0xA2,0xAB,0x0B,0xF6,0xF6,0xB7,0xEE,0xFA,0xFE,0xBA,0xAB,
+ 0xD6,0xF6,0xF8,0xEE,0x00,0xA2,0x02,0x02,0xD6,0xF6,0xB6,0xE6,0x88,0x32,0x02,0x00,
+ 0xD6,0xF6,0xF8,0xEE,0x08,0x82,0x20,0x22,0xD7,0xF6,0xD6,0xEE,0xAA,0xA2,0xA8,0xA3,
+ 0xB5,0xF6,0xF6,0xEE,0xFA,0xEA,0xBF,0xAA,0xD6,0xF6,0xD6,0xEE,0x38,0xA8,0xAA,0xA8,
+ 0xD6,0xF6,0xB6,0xEE,0xF2,0xE2,0x70,0x78,0xD6,0xF6,0xB6,0xEE,0xAA,0xAF,0x9D,0x57,
+ 0xD6,0xF6,0xB6,0xEE,0xEF,0x96,0xFE,0xAA,0xD6,0xF6,0xB6,0xEE,0xFE,0xEE,0xEB,0xFE,
+ 0xD6,0xF6,0xB6,0xF6,0xA8,0x0B,0x8D,0xAF,0xD6,0xF6,0xB6,0xEE,0x80,0x00,0x80,0xA3,
+ 0xF6,0xF6,0xB6,0xEE,0xAA,0x9E,0xBF,0xEF,0xF6,0xF6,0xB6,0xEE,0xAA,0xDA,0xBF,0xEF,
+ 0xD6,0xF6,0xF7,0xEE,0x88,0x80,0x20,0xA8,0xF7,0xF6,0xD6,0xF6,0xFA,0xFA,0xED,0xF7,
+ 0xF7,0xF6,0xD6,0xF6,0x38,0x96,0xEB,0xFA,0xF7,0xFE,0xD7,0xF6,0xAA,0xAF,0xFF,0x74,
+ 0xF7,0xFE,0x75,0xEE,0xA2,0xAA,0xEA,0x7E,0x54,0xEE,0x29,0x83,0x80,0xE0,0xE0,0x78,
+ 0xEC,0xA3,0xE5,0x61,0xF8,0xFA,0xFE,0x57,0xC8,0x7A,0x64,0x51,0x00,0xA0,0xFB,0x57,
+ 0xA8,0x7A,0x63,0x51,0xA0,0xE8,0xFF,0xD5,0x26,0x6A,0x84,0x51,0xA0,0xA8,0xBB,0xD5,
+ 0x06,0x62,0xA5,0x59,0x02,0x22,0xBB,0xDD,0x26,0x6A,0x84,0x51,0xAA,0x82,0x8E,0x6F,
+ 0x26,0x6A,0x23,0x41,0xA0,0x8A,0xFA,0x5F,0xE5,0x59,0x43,0x49,0x00,0xFA,0x7E,0x55,
+ 0xC5,0x59,0x43,0x49,0x2A,0xAA,0xFE,0xFD,0xA4,0x51,0x64,0x51,0xB0,0xE8,0xAF,0x7D,
+ 0xC5,0x61,0x43,0x49,0xDF,0xFF,0x2F,0x0F,0xA8,0x7A,0x84,0x59,0x55,0xFF,0xAB,0x2E,
+ 0x47,0x72,0xA5,0x59,0x55,0xFE,0xA8,0x00,0x27,0x6A,0xC5,0x59,0xB7,0xAF,0x98,0x90,
+ 0x47,0x6A,0xE5,0x61,0x79,0xF2,0x20,0xAA,0x06,0x6A,0xC5,0x61,0xA7,0x3A,0x9A,0xAC,
+ 0xA8,0x7A,0x06,0x6A,0xF7,0xB5,0x8D,0x2F,0x8B,0xA3,0x67,0x72,0xFD,0xAF,0xAB,0x0B,
+ 0xCC,0xA3,0xE9,0x8A,0x55,0xFF,0xAA,0x20,0xAB,0xA3,0xC9,0x8A,0xFD,0xAE,0xCA,0x00,
+ 0x8B,0xA3,0x09,0x93,0x55,0xEF,0xFB,0x78,0x8B,0xA3,0x2A,0x9B,0x39,0x3F,0x2D,0xA9,
+ 0xAB,0xA3,0x6A,0xA3,0xAE,0x9A,0xDC,0x55,0x2D,0xBC,0x8B,0xA3,0x2B,0x25,0xAD,0xF5,
+ 0xCF,0xCC,0xCC,0xAB,0x2A,0xAF,0x37,0xFD,0xCF,0xCC,0x2D,0xBC,0x78,0xE8,0x7A,0x77,
+ 0x2E,0xBC,0x4A,0x9B,0xF8,0xF8,0x78,0x5E,0x29,0x93,0x46,0x7A,0x80,0xFC,0xFA,0x5E,
+ 0xC8,0x8A,0xE5,0x69,0xE0,0xFA,0x56,0x5F,0x46,0x72,0xA4,0x61,0xDE,0x5F,0xAA,0x0A,
+ 0xF3,0xE5,0xA7,0x7A,0xD5,0xB5,0x25,0x2D,0xD6,0xF6,0x10,0xCD,0x2D,0x2B,0x02,0x02,
+ 0x18,0xFF,0xB6,0xFE,0xAB,0x8A,0x2A,0x22,0x17,0xFF,0xF8,0xFE,0xAF,0xB9,0xAB,0x22,
+ 0x17,0xFF,0xF8,0xF6,0xAA,0xA2,0xA8,0x08,0x17,0xFF,0xF8,0xF6,0xEA,0xA0,0x82,0x82,
+ 0xF7,0xFE,0x18,0xF7,0xFF,0xEF,0xBF,0xFA,0x17,0xFF,0xF7,0xF6,0x5B,0xFD,0xFF,0xEF,
+ 0x17,0xFF,0xD7,0xF6,0xAA,0xE2,0xEA,0x7A,0xF7,0xF6,0x96,0xEE,0xE8,0x78,0xBF,0xAF,
+ 0xF7,0xF6,0xB6,0xEE,0x7D,0x2F,0x0A,0x00,0x18,0xFF,0xD7,0xF6,0xBD,0x0B,0x02,0x00,
+ 0x38,0xFF,0x18,0xFF,0xB5,0xAD,0xAD,0x8D,0x38,0xFF,0x18,0xFF,0x0A,0x02,0x02,0x00,
+ 0x38,0xFF,0xF4,0xDD,0xA0,0xE8,0x78,0x78,0xF7,0xFE,0xD3,0xD5,0x2B,0x27,0x2D,0x2D,
+ 0x38,0xFF,0x18,0xFF,0xED,0x7D,0xFD,0xFD,0x39,0xFF,0x18,0xFF,0x2F,0xAE,0xBF,0xBD,
+ 0x38,0xFF,0x19,0xFF,0xE8,0xF8,0xFA,0x6A,0x18,0xFF,0xF8,0xF6,0xA8,0xF8,0x72,0xDA,
+ 0x18,0xFF,0xD7,0xF6,0xFF,0xAB,0xAF,0xBF,0x18,0xFF,0xF8,0xF6,0xEE,0xBA,0x0A,0x6A,
+ 0x18,0xFF,0xF8,0xF6,0xFF,0xFE,0xAA,0xBD,0x18,0xFF,0xF8,0xF6,0xFE,0x9F,0xAF,0x8A,
+ 0x18,0xFF,0xF8,0xF6,0xAF,0x2B,0x8E,0x0A,0x18,0xFF,0xD7,0xF6,0x7A,0xE2,0xEA,0xEA,
+ 0xF7,0xFE,0x55,0xE6,0x5F,0x5E,0xFA,0xF8,0x75,0xEE,0x55,0xE6,0x55,0x7F,0xFA,0x02,
+ 0x55,0xEE,0x75,0xE6,0x80,0x82,0xBE,0xAB,0xB6,0xF6,0x54,0xE6,0x2F,0x29,0x2B,0xAB,
+ 0xF7,0xF6,0xB7,0xF6,0xAF,0x0F,0xA5,0x3D,0xF8,0xF6,0xD7,0xF6,0xEB,0x6E,0x60,0x60,
+ 0xF7,0xF6,0xD8,0xF6,0x02,0x02,0xAB,0xBD,0xD6,0xFE,0xF8,0xF6,0x55,0x5D,0xDD,0x5F,
+ 0xF8,0xF6,0xD8,0xF6,0x00,0xAE,0xBE,0xAA,0xF8,0xF6,0xD7,0xF6,0xAA,0x8B,0xB3,0x82,
+ 0xF7,0xF6,0xD7,0xF6,0x88,0xA8,0x82,0x00,0xF7,0xF6,0xD7,0xF6,0x08,0xE0,0xC8,0x00,
+ 0xF7,0xF6,0xD7,0xF6,0x00,0x8A,0x8F,0xBF,0xF7,0xF6,0xD7,0xF6,0x20,0x00,0x0A,0x3B,
+ 0xF7,0xF6,0xD7,0xF6,0xCA,0xC8,0xE2,0x28,0xF7,0xFE,0xD7,0xF6,0x2D,0x2D,0x2B,0xBA,
+ 0xF7,0xF6,0xD7,0xF6,0xA8,0xA8,0xE8,0xFA,0xF7,0xF6,0xD7,0xF6,0xDE,0xDF,0x7E,0x56,
+ 0xF7,0xF6,0xD7,0xF6,0xEB,0x4A,0xDD,0x55,0xF7,0xF6,0xB7,0xEE,0x8F,0xBF,0xDE,0xFE,
+ 0xD7,0xF6,0x96,0xEE,0xE8,0xEC,0x7E,0x7F,0xB6,0xEE,0x55,0xE6,0xF8,0xFA,0x7A,0x5F,
+ 0x96,0xEE,0x55,0xE6,0xBB,0xBD,0xBD,0x35,0xD7,0xF6,0x96,0xEE,0xAD,0x2D,0x0F,0x3B,
+ 0xD7,0xF6,0xB6,0xF6,0xB2,0xDF,0xD8,0xEA,0xD7,0xF6,0x96,0xEE,0xA8,0xAA,0xEB,0xE8,
+ 0x96,0xEE,0xF4,0xDD,0x78,0x78,0x5C,0x5A,0x76,0xEE,0xF4,0xDD,0x03,0x2B,0x2D,0xAF,
+ 0x75,0xEE,0x55,0xE6,0x88,0xA2,0x88,0xA2,0x96,0xEE,0x75,0xEE,0xBF,0xD7,0x7D,0x55,
+ 0x76,0xEE,0xD3,0xD5,0x60,0xF8,0x60,0x68,0xF4,0xDD,0x92,0xD5,0xAF,0x27,0x2D,0x3F,
+ 0x55,0xEE,0xF4,0xDD,0x0B,0x2B,0x29,0xA7,0x76,0xEE,0x35,0xE6,0x7A,0x7A,0x62,0x6B,
+ 0x35,0xE6,0xD3,0xDD,0x56,0x7E,0xE2,0xE8,0x15,0xE6,0xB3,0xD5,0x7B,0x6A,0x62,0x68,
+ 0x31,0xC5,0x0D,0xA4,0xDC,0x7C,0xBC,0xAA,0x92,0xD5,0xAF,0xB4,0x2D,0x2D,0x09,0xAF,
+ 0x55,0xEE,0x92,0xD5,0x3F,0x35,0x95,0xFD,0x96,0xF6,0xF4,0xDD,0x00,0x22,0xAA,0xF5,
+ 0x96,0xEE,0xD3,0xDD,0xA0,0xEA,0xFF,0x5F,0x35,0xE6,0x92,0xD5,0x80,0xBA,0xDF,0x55,
+ 0xF4,0xDD,0x52,0xCD,0x00,0xAA,0xFB,0xFD,0xF4,0xDD,0x92,0xD5,0x8F,0xAF,0xAD,0x0D,
+ 0x76,0xEE,0xF3,0xDD,0x0D,0xA5,0xAD,0xAD,0x76,0xEE,0x35,0xE6,0xE8,0xFC,0x57,0x55,
+ 0xD6,0xF6,0xB6,0xEE,0xAA,0xAA,0x08,0x83,0xF6,0xF6,0xB7,0xEE,0xFB,0xEB,0xAA,0xAF,
+ 0xD6,0xF6,0xB6,0xEE,0x2B,0x83,0x02,0x08,0xD6,0xF6,0xD7,0xEE,0x8A,0xAA,0xAA,0x2A,
+ 0xD6,0xF6,0xD7,0xEE,0xA2,0x8A,0xA8,0xAA,0xF6,0xF6,0xD6,0xF6,0xBD,0xCB,0x7D,0x55,
+ 0xD6,0xF6,0xB6,0xEE,0x38,0x00,0x2A,0x38,0xF6,0xF6,0xD6,0xF6,0xF5,0xF5,0xDD,0xFD,
+ 0xD6,0xF6,0xD7,0xEE,0x8A,0xA8,0x2A,0xA8,0xD6,0xF6,0xB6,0xEE,0xAA,0x8A,0x30,0x00,
+ 0xF6,0xF6,0xB6,0xEE,0xFF,0xFF,0xEE,0xAA,0xD6,0xF6,0xD6,0xEE,0x2A,0x22,0xAA,0xAA,
+ 0xD6,0xF6,0xB6,0xEE,0xB6,0x2E,0xA2,0xFA,0xD6,0xF6,0xB6,0xEE,0x9F,0xDF,0xE7,0xA5,
+ 0xB6,0xF6,0xD6,0xEE,0xEB,0xAA,0xBA,0x2A,0xD6,0xF6,0xB6,0xEE,0xFA,0x63,0xAF,0xBD,
+ 0xD7,0xF6,0xB6,0xF6,0xFB,0xEB,0xEA,0xF7,0xD6,0xF6,0xB6,0xEE,0x29,0xFB,0xAF,0xAB,
+ 0xD6,0xF6,0xB6,0xEE,0x0A,0x0A,0x28,0xBA,0xD6,0xF6,0xB6,0xEE,0x08,0x28,0xA8,0xA3,
+ 0xD6,0xF6,0xB6,0xEE,0x00,0xA2,0xA8,0xA2,0xF6,0xF6,0xB5,0xEE,0xAA,0xBA,0xEE,0xFA,
+ 0xF6,0xF6,0xB5,0xEE,0x2A,0xAB,0x3F,0xFF,0xF6,0xF6,0xB7,0xF6,0xE8,0xFA,0xFE,0xFE,
+ 0xD7,0xF6,0x75,0xEE,0x6A,0x68,0xC0,0xC0,0xF3,0xDD,0xE8,0x82,0x78,0x78,0x78,0x78,
+ 0x46,0x6A,0xA4,0x51,0x7E,0x56,0x5C,0x58,0x84,0x51,0x23,0x41,0x77,0xBE,0x7A,0xA0,
+ 0x63,0x49,0xE2,0x38,0x02,0xA8,0xDF,0x56,0x84,0x51,0xC2,0x30,0x0A,0x2E,0xEF,0x55,
+ 0x84,0x51,0xC2,0x30,0x00,0x02,0xBF,0xFD,0xA4,0x51,0x03,0x39,0xA0,0xFB,0xD7,0x55,
+ 0x84,0x51,0xE2,0x38,0xE2,0xDB,0xD5,0x57,0x43,0x49,0xE2,0x38,0x82,0xB6,0xFD,0x75,
+ 0x44,0x49,0xC2,0x38,0x22,0xAF,0xAD,0xAB,0x84,0x51,0x23,0x49,0xA9,0xAD,0x3F,0xF9,
+ 0x67,0x72,0x84,0x59,0xBD,0x2D,0x2D,0x2F,0xE8,0x82,0x67,0x72,0xBD,0x29,0x8B,0xAB,
+ 0xA8,0x7A,0x47,0x72,0xFC,0x7E,0x7C,0xF2,0x47,0x6A,0xC5,0x61,0xBC,0xA8,0xF8,0x5C,
+ 0x26,0x6A,0xC5,0x59,0xEC,0x7F,0xFB,0xEB,0x26,0x6A,0xC5,0x61,0xBE,0xAD,0xA9,0xAA,
+ 0xC8,0x82,0x26,0x6A,0x3D,0x2D,0x2F,0xB7,0xCC,0xA3,0xC9,0x82,0x0B,0x0B,0xA9,0xA5,
+ 0x0D,0xB4,0xAC,0xA3,0xA2,0x2A,0x2F,0x9D,0x4E,0xBC,0xED,0xAB,0x5F,0xFE,0x2F,0x8F,
+ 0x4D,0xBC,0x4A,0x9B,0x5F,0xFA,0xC0,0x80,0xCC,0xAB,0x2A,0x9B,0xF7,0x5E,0x7E,0xB0,
+ 0x8B,0xA3,0x29,0x9B,0x6F,0x75,0xFB,0x80,0x8B,0xA3,0xE8,0x8A,0x2A,0xAF,0xFF,0x55,
+ 0xEC,0xAB,0x09,0x93,0x0A,0xAB,0xAF,0xFD,0x0D,0xB4,0x6A,0x9B,0x0A,0xAF,0xBF,0x75,
+ 0xEC,0xAB,0xC8,0x8A,0xE0,0xF8,0x7A,0x5F,0xC8,0x8A,0x26,0x72,0xFC,0xFE,0xDF,0x57,
+ 0xC9,0x8A,0xE6,0x69,0x5D,0x7F,0x8A,0x0B,0x4D,0xB4,0x26,0x72,0xD5,0xBD,0x3D,0x2F,
+ 0xB6,0xFE,0xAB,0x9B,0xAD,0x2D,0x2A,0x0A,0x18,0xFF,0x96,0xF6,0x29,0x2F,0x8B,0x2A,
+ 0x18,0xFF,0xF7,0xFE,0xBD,0xBD,0xA5,0xA7,0x18,0xFF,0x17,0xF7,0xAA,0xA8,0xA0,0x20,
+ 0x18,0xFF,0xF6,0xEE,0xA8,0x22,0x08,0xA0,0xF7,0xFE,0x18,0xF7,0xDF,0xFF,0xFF,0xEF,
+ 0x17,0xFF,0xF7,0xF6,0x9E,0xBA,0x88,0xAA,0x17,0xFF,0xD7,0xF6,0xAA,0x82,0xE0,0x68,
+ 0xF7,0xF6,0xD7,0xF6,0x70,0x58,0x57,0x5F,0xF8,0xFE,0xD6,0xEE,0xB5,0xAB,0xAE,0x8B,
+ 0x38,0xFF,0xF7,0xF6,0xF5,0xBF,0xAD,0xAB,0x38,0xFF,0x18,0xFF,0xD5,0xAB,0x0A,0x02,
+ 0x59,0xFF,0x18,0xFF,0xAD,0xAA,0xAA,0x2A,0x38,0xFF,0x96,0xEE,0x80,0x80,0x40,0xF0,
+ 0xD7,0xF6,0xF4,0xDD,0x78,0x7E,0xFE,0xFE,0x18,0xFF,0x14,0xDE,0x2D,0x2D,0x0F,0x8F,
+ 0x38,0xFF,0x18,0xFF,0xFD,0xFD,0x7D,0x55,0x39,0xFF,0x18,0xFF,0xAD,0xAD,0xAF,0x7D,
+ 0x39,0xFF,0x18,0xFF,0x6E,0xFE,0xDE,0x5F,0x18,0xFF,0xF8,0xF6,0x5F,0x5A,0xD6,0xDE,
+ 0x18,0xFF,0xF8,0xF6,0x95,0xB5,0x9D,0xDD,0x18,0xFF,0xF8,0xF6,0xD6,0xFA,0xFE,0x7F,
+ 0x18,0xFF,0xF8,0xF6,0xA9,0xAB,0x77,0xF7,0x18,0xFF,0xF8,0xF6,0x80,0x80,0xAA,0xAB,
+ 0x18,0xFF,0xF7,0xF6,0x8E,0x8B,0x82,0x82,0x18,0xFF,0xF7,0xF6,0xFE,0xEA,0xFA,0xFF,
+ 0xF7,0xF6,0xB7,0xF6,0x52,0x70,0x78,0x78,0xB6,0xF6,0x76,0xEE,0x57,0x5E,0x7C,0xFA,
+ 0x96,0xEE,0x76,0xEE,0x55,0xBD,0x69,0xCA,0xB6,0xF6,0x55,0xE6,0xA9,0xAB,0xAB,0x2E,
+ 0xF7,0xF6,0x96,0xEE,0xAF,0xB9,0x2F,0x2B,0x18,0xFF,0xD7,0xF6,0xFF,0xEB,0xBF,0xAF,
+ 0xF7,0xF6,0xD7,0xF6,0x3B,0xAF,0x2F,0x28,0x18,0xFF,0xF7,0xF6,0x55,0x55,0xF7,0x7F,
+ 0xF8,0xF6,0xD7,0xF6,0x2A,0xA8,0x08,0x00,0xD7,0xFE,0xF7,0xF6,0x57,0xD7,0x55,0x55,
+ 0xF7,0xF6,0xD7,0xF6,0x88,0x0A,0x22,0xAA,0x18,0xFF,0xD7,0xF6,0xFA,0xFB,0xFB,0xF9,
+ 0xF7,0xF6,0xD7,0xF6,0x96,0xFE,0xAA,0xA2,0xF7,0xF6,0xD7,0xF6,0xD7,0x5D,0x55,0x58,
+ 0xF7,0xF6,0xD7,0xF6,0x88,0x2B,0xEF,0x2C,0xF7,0xF6,0xD7,0xF6,0xB4,0xD4,0xFE,0xFA,
+ 0xF7,0xF6,0xD7,0xF6,0xAF,0xAF,0xED,0xD7,0xF7,0xF6,0x97,0xEE,0xA8,0xAA,0x80,0xEA,
+ 0xD7,0xF6,0xB7,0xEE,0x08,0x02,0x82,0xAC,0xD7,0xF6,0x96,0xEE,0xA8,0xA0,0xE8,0xFA,
+ 0xB7,0xF6,0x55,0xEE,0xA0,0xE8,0xE2,0x7E,0x75,0xEE,0x35,0xE6,0xB0,0xA8,0xEE,0xFF,
+ 0x96,0xEE,0x55,0xE6,0x3D,0x0D,0x0B,0x0B,0xD7,0xF6,0xB7,0xF6,0x8D,0x35,0xE9,0xFD,
+ 0xD7,0xF6,0xB6,0xF6,0x38,0xF8,0xE2,0x77,0xD7,0xF6,0x76,0xEE,0xA8,0xAA,0xE8,0x7A,
+ 0x76,0xEE,0xD4,0xD5,0xD8,0x5C,0x7E,0x5A,0x55,0xEE,0xD4,0xDD,0x2F,0xAD,0xAD,0xBD,
+ 0x75,0xEE,0x55,0xE6,0x09,0x2F,0x37,0x05,0x96,0xEE,0x75,0xEE,0xFF,0xEE,0x77,0x57,
+ 0x76,0xEE,0xD3,0xD5,0x68,0x70,0x60,0xFA,0xF4,0xDD,0x92,0xCD,0x37,0x3D,0x37,0x3F,
+ 0x55,0xEE,0xF4,0xDD,0x2F,0x29,0x29,0x2D,0x55,0xEE,0x35,0xE6,0xE2,0x68,0xEA,0x8A,
+ 0x55,0xEE,0xB3,0xDD,0xFA,0x7E,0x7E,0xF0,0xF4,0xDD,0x92,0xD5,0x4A,0x7A,0x4A,0xC2,
+ 0x72,0xCD,0xCF,0xBC,0x56,0xF6,0xBE,0xF8,0x92,0xD5,0xF0,0xBC,0xAD,0x2F,0x2F,0x2F,
+ 0xB3,0xDD,0x72,0xD5,0x2D,0xBD,0xDF,0x7D,0xB3,0xDD,0x51,0xCD,0xA0,0x6C,0xFA,0x5F,
+ 0xB2,0xD5,0x31,0xCD,0xA8,0xFF,0x77,0x55,0x72,0xCD,0x31,0xCD,0x80,0x8A,0x2B,0x3D,
+ 0xB3,0xDD,0x51,0xCD,0xB5,0xBF,0x2F,0x2B,0xF4,0xE5,0xB3,0xD5,0xBF,0xB7,0xFF,0x35,
+ 0x55,0xE6,0xF4,0xDD,0x2D,0xAD,0x2F,0xEB,0x55,0xE6,0x14,0xE6,0xFE,0xAE,0x2F,0x2B,
+ 0xD6,0xF6,0xB6,0xF6,0xE2,0xEA,0xBE,0x7E,0xD6,0xF6,0xB6,0xEE,0x22,0xE2,0xA0,0x2A,
+ 0xD6,0xF6,0xB6,0xEE,0x02,0x88,0x22,0x08,0xD6,0xF6,0xF8,0xEE,0x88,0x20,0xAA,0x28,
+ 0xD6,0xF6,0xB7,0xEE,0xA2,0xA8,0x00,0x02,0xF7,0xF6,0xD6,0xF6,0xF7,0xE7,0x7F,0x5D,
+ 0xB6,0xF6,0xF6,0xEE,0xAB,0xEF,0xAB,0xAF,0xF6,0xF6,0xB6,0xEE,0x8A,0xA2,0xAA,0xBF,
+ 0xF6,0xF6,0xB6,0xEE,0xFE,0xBE,0xBA,0xAA,0xD6,0xF6,0xB6,0xEE,0x82,0xA0,0x8A,0x28,
+ 0xD6,0xF6,0xF7,0xEE,0xA8,0x80,0x02,0x80,0xF6,0xF6,0xB6,0xEE,0xFA,0xBA,0xBF,0xFE,
+ 0xD6,0xF6,0xB6,0xEE,0xEE,0xBA,0x2A,0x00,0xD6,0xF6,0xB6,0xEE,0xB7,0x7B,0xEA,0x00,
+ 0xD6,0xF6,0xB6,0xEE,0xFF,0xEB,0x8A,0x22,0xD6,0xF6,0xB6,0xF6,0xDD,0xEE,0x68,0xA8,
+ 0xB6,0xF6,0xD6,0xEE,0x82,0xAA,0xE8,0xFE,0xB6,0xF6,0xD5,0xEE,0xAA,0xAA,0xF8,0xEA,
+ 0xB6,0xF6,0xD6,0xEE,0xEE,0xBA,0xA8,0xF8,0xB6,0xF6,0xD6,0xEE,0xFF,0xEB,0xAA,0x8E,
+ 0xD6,0xF6,0xB6,0xEE,0x0A,0x23,0x8B,0x0A,0xD6,0xF6,0xF6,0xEE,0x22,0x02,0xA8,0x80,
+ 0xF7,0xF6,0xB6,0xEE,0xBF,0xAE,0xAA,0xEA,0xD6,0xF6,0xB7,0xF6,0xB8,0xBA,0xBE,0xBC,
+ 0xD7,0xF6,0x34,0xE6,0xC0,0xE0,0x60,0x68,0x71,0xCD,0x86,0x72,0xF0,0x70,0x78,0x78,
+ 0x46,0x6A,0x64,0x49,0xF8,0x78,0x5A,0x5E,0xA4,0x51,0x02,0x39,0xE8,0xFA,0x7A,0x7F,
+ 0x02,0x39,0xA1,0x28,0xF8,0xE0,0xEA,0x56,0xC2,0x30,0x81,0x28,0xF8,0xA8,0xA8,0x00,
+ 0x03,0x39,0xA2,0x28,0xAB,0x8F,0x6F,0xE7,0xE3,0x38,0xC2,0x30,0x2F,0xEB,0x79,0x7D,
+ 0x03,0x39,0xC2,0x30,0xA7,0x2B,0x0B,0x85,0x23,0x41,0xE2,0x38,0x57,0xD6,0xAB,0x0A,
+ 0x44,0x49,0x03,0x39,0xE9,0xB9,0xAB,0xA9,0xE5,0x61,0x43,0x49,0xD5,0x35,0xA5,0x35,
+ 0x09,0x93,0xA5,0x59,0xBD,0xAF,0xAB,0x2B,0xE9,0x8A,0x87,0x7A,0xFF,0x5B,0x7A,0x60,
+ 0xA7,0x82,0xC5,0x61,0xA0,0xFA,0x77,0x5E,0x26,0x6A,0x63,0x49,0xF8,0xFA,0xFF,0x57,
+ 0xE5,0x59,0x02,0x41,0x02,0xA2,0xBF,0xF7,0x06,0x6A,0x84,0x51,0x02,0xAB,0xAF,0xB5,
+ 0x87,0x7A,0xE6,0x61,0x0F,0x2F,0xA9,0x2D,0x4B,0x93,0x67,0x72,0x0B,0x2B,0xBD,0xF5,
+ 0x8B,0x9B,0xA8,0x82,0x08,0xAA,0xAF,0xF5,0x0C,0xAC,0x09,0x93,0x08,0x2F,0xBF,0xF5,
+ 0x2D,0xBC,0x8B,0xA3,0x82,0x02,0x2A,0xA9,0x2D,0xB4,0xAB,0xA3,0x7C,0xFA,0xFA,0x7A,
+ 0xCC,0xAB,0x6A,0x9B,0x6B,0x6A,0xE8,0xBE,0x6A,0xA3,0xC8,0x8A,0xFA,0x78,0xE0,0xC8,
+ 0x49,0x9B,0xA7,0x82,0x0A,0xAB,0xFB,0x5F,0x4A,0x9B,0x87,0x7A,0xA0,0xFA,0x7F,0x56,
+ 0x09,0x93,0x46,0x7A,0x60,0xEA,0xAA,0xAB,0x0A,0x93,0x27,0x72,0x7D,0xF7,0xAA,0x02,
+ 0x09,0x93,0x68,0x7A,0x35,0xA7,0x2B,0x02,0xEF,0xC4,0x09,0x8B,0x3D,0x25,0x2D,0xAD,
+ 0xB6,0xFE,0x51,0xD5,0x0B,0x0B,0x09,0x0D,0x18,0xFF,0xD7,0xFE,0xEB,0xAB,0x29,0xAF,
+ 0x18,0xFF,0xF7,0xFE,0xAB,0x7E,0x7A,0x7E,0x18,0xFF,0xF7,0xFE,0x0A,0x09,0xAB,0xAA,
+ 0x17,0xFF,0xF8,0xF6,0x22,0x82,0x0A,0x02,0x17,0xFF,0xF8,0xF6,0xB8,0xE8,0x20,0x80,
+ 0x18,0xFF,0xD7,0xF6,0x28,0x80,0x80,0x78,0xF7,0xF6,0xD7,0xF6,0xE0,0xE8,0xFE,0x77,
+ 0xF7,0xF6,0xD7,0xF6,0xF9,0xAD,0xBD,0xA7,0x18,0xFF,0xD7,0xF6,0xAF,0xAD,0xBF,0xAF,
+ 0x38,0xFF,0xF7,0xFE,0xBB,0xAF,0x09,0x02,0x59,0xFF,0x39,0xFF,0xF5,0xF5,0xED,0xFB,
+ 0x59,0xFF,0x18,0xFF,0x8A,0xAA,0xEA,0x7E,0x18,0xFF,0x96,0xEE,0x70,0x78,0x58,0x5E,
+ 0x96,0xEE,0x55,0xE6,0x5E,0x7A,0xFA,0xFA,0x18,0xFF,0x76,0xEE,0x2D,0x29,0x8F,0x0B,
+ 0x18,0xFF,0x19,0xF7,0x22,0x88,0x82,0x22,0x39,0xFF,0x18,0xFF,0xF9,0xED,0xB9,0x9D,
+ 0x39,0xFF,0x18,0xFF,0x7F,0x7E,0x5E,0x7E,0x18,0xFF,0xF8,0xF6,0xFE,0xEA,0xA8,0x2A,
+ 0x18,0xFF,0xF8,0xF6,0xFF,0xFA,0xBF,0x77,0xF7,0xFE,0xF8,0xF6,0x7F,0xDF,0x7F,0x75,
+ 0x18,0xFF,0xF8,0xF6,0xA9,0xC9,0xB9,0xBB,0xF8,0xFE,0x18,0xF7,0x5E,0xFE,0xFE,0xEE,
+ 0x18,0xFF,0xF7,0xEE,0x22,0x0A,0x22,0xA8,0x18,0xFF,0xF7,0xF6,0x76,0x7E,0xF8,0x78,
+ 0xF7,0xF6,0xB7,0xEE,0xFA,0x7A,0x7C,0xFC,0x96,0xF6,0xB6,0xEE,0x2B,0xAD,0xFE,0xFD,
+ 0xB7,0xF6,0x96,0xEE,0x55,0x77,0xF8,0xF8,0xD6,0xF6,0x75,0xEE,0xF5,0xDD,0xF7,0xBF,
+ 0xD7,0xF6,0x96,0xEE,0x03,0x0B,0x2F,0x2B,0x18,0xFF,0xD7,0xF6,0xAF,0xAA,0xAB,0xE9,
+ 0xF7,0xF6,0xD7,0xF6,0xA8,0xA8,0xA8,0xA8,0x18,0xFF,0xD7,0xF6,0xAA,0x8B,0x2B,0xAD,
+ 0x18,0xFF,0xD7,0xF6,0xFE,0xFA,0xB8,0x28,0x18,0xF7,0xD7,0xF6,0xEF,0xFF,0xFE,0xA8,
+ 0x18,0xF7,0xD7,0xF6,0xF7,0xFF,0xBB,0xAB,0x18,0xFF,0xD7,0xF6,0xF5,0xFF,0xAE,0xBE,
+ 0x18,0xFF,0xD7,0xF6,0xEE,0xAE,0xFE,0xFE,0xD8,0xFE,0xF7,0xF6,0xF5,0xFD,0xF5,0xF5,
+ 0xF7,0xF6,0xD7,0xF6,0x28,0xAA,0xAF,0xEA,0xF7,0xF6,0xB6,0xEE,0xA0,0xEA,0x7C,0x7E,
+ 0xF7,0xF6,0x96,0xEE,0xAA,0x2B,0xBF,0xD5,0xD7,0xF6,0x96,0xEE,0xA0,0xF8,0x5E,0x5F,
+ 0xB6,0xEE,0x76,0xEE,0x28,0xAA,0xDB,0x5D,0xB6,0xF6,0x35,0xE6,0x80,0xAA,0xFA,0x7F,
+ 0x96,0xEE,0x35,0xE6,0x68,0xEE,0xFF,0xFF,0x96,0xEE,0x35,0xE6,0xBD,0xAB,0xAB,0x0A,
+ 0x76,0xF6,0x96,0xEE,0x7E,0x7F,0x5F,0xDD,0xD7,0xF6,0xB7,0xF6,0xED,0xAB,0xDB,0xC3,
+ 0xB6,0xF6,0x96,0xEE,0x6C,0xFE,0xB7,0xF6,0xB6,0xF6,0x76,0xEE,0x7B,0xFF,0xEA,0x82,
+ 0x56,0xEE,0xB3,0xD5,0x58,0x78,0x7C,0xD8,0x35,0xE6,0xD3,0xD5,0x35,0x2D,0xAB,0xBF,
+ 0x76,0xEE,0x35,0xE6,0x0D,0x2D,0xA5,0xB5,0x76,0xEE,0x55,0xE6,0xE0,0xE0,0xE0,0x73,
+ 0x55,0xE6,0xB2,0xD5,0xE0,0x70,0x68,0x70,0xF3,0xDD,0xB2,0xD5,0x35,0xA7,0xB5,0x95,
+ 0x55,0xEE,0xF4,0xDD,0xA9,0x29,0xAD,0xBB,0x76,0xEE,0xD3,0xDD,0x8A,0x8A,0xAA,0xDF,
+ 0x55,0xEE,0xD3,0xDD,0x68,0xFA,0xE2,0xEB,0x14,0xE6,0xB3,0xD5,0x7F,0x62,0xE2,0xEA,
+ 0x72,0xCD,0x8F,0xB4,0xE8,0xF8,0xFC,0xDE,0x72,0xD5,0xD0,0xBC,0x2B,0x2B,0xA9,0x2D,
+ 0x92,0xD5,0x52,0xCD,0xB2,0xEF,0xFF,0xDF,0x72,0xCD,0x31,0xCD,0xC8,0xF2,0x42,0x5A,
+ 0x71,0xCD,0x31,0xC5,0x55,0xFE,0xBD,0x35,0xB3,0xD5,0x31,0xC5,0xAD,0xAB,0xAF,0x0A,
+ 0xB3,0xD5,0x92,0xD5,0xC9,0xC1,0xB9,0xDD,0xF4,0xDD,0x92,0xD5,0x2F,0xAE,0xA7,0x3B,
+ 0x14,0xE6,0xD3,0xDD,0x00,0x0A,0xEF,0x5B,0x75,0xEE,0xF4,0xDD,0x2B,0xAF,0xAF,0xBD,
+ 0xB6,0xF6,0x50,0xC5,0x00,0x00,0x82,0xB5,0xD6,0xF6,0x55,0xEE,0x08,0x0A,0x8A,0xA9,
+ 0xD6,0xF6,0xB6,0xEE,0x28,0xA2,0xAA,0xFE,0xD6,0xF6,0xB6,0xEE,0x02,0x80,0xA3,0xE2,
+ 0xD6,0xF6,0xB6,0xEE,0xAA,0xAA,0xA8,0xAA,0xD6,0xF6,0xD7,0xEE,0xAA,0x2A,0x8A,0x20,
+ 0xF8,0xF6,0xD6,0xF6,0x77,0x7D,0xE5,0xBD,0xF7,0xF6,0xB6,0xEE,0xBF,0xEE,0xBA,0xEA,
+ 0xF6,0xF6,0xB6,0xEE,0xAA,0xAB,0xEB,0xFF,0xD6,0xF6,0xD6,0xEE,0xA8,0x2A,0xAA,0xAA,
+ 0xD6,0xF6,0xF6,0xEE,0x00,0xA0,0x8A,0xA0,0xD6,0xF6,0xF7,0xEE,0x08,0x88,0x08,0x02,
+ 0xD6,0xF6,0xF6,0xEE,0x88,0x00,0x80,0xA2,0xF7,0xF6,0xD6,0xF6,0xE7,0xA5,0xB5,0xD5,
+ 0xF7,0xF6,0xD6,0xF6,0x55,0x75,0xF7,0x5F,0xD6,0xF6,0xD6,0xF6,0x00,0x00,0x00,0x00,
+ 0xF7,0xF6,0xD6,0xF6,0x55,0x55,0x75,0xFD,0xD6,0xF6,0xB6,0xEE,0x3B,0x83,0x8B,0x80,
+ 0xD6,0xF6,0xB6,0xF6,0x0C,0x8A,0x88,0x00,0xD6,0xF6,0xB6,0xF6,0x9A,0x9A,0x3A,0xBE,
+ 0xD6,0xF6,0xB6,0xEE,0x08,0x28,0x2A,0xBA,0xD6,0xF6,0xB6,0xEE,0x00,0x28,0x2A,0x02,
+ 0xD6,0xF6,0xB6,0xF6,0x20,0xE0,0x60,0xB8,0xF7,0xF6,0xB6,0xF6,0xFA,0xDF,0x7F,0xDF,
+ 0xD6,0xF6,0xB2,0xD5,0xE0,0x60,0x60,0x68,0xCE,0xBC,0x05,0x62,0x78,0x78,0x78,0x58,
+ 0xC5,0x59,0x23,0x41,0xE8,0xE8,0x5C,0xEE,0x43,0x41,0xE2,0x30,0xC0,0xE0,0xFE,0x78,
+ 0x02,0x31,0xA1,0x28,0x7A,0x78,0xD8,0x5E,0xE2,0x28,0x81,0x28,0xE2,0xFE,0xFA,0xF7,
+ 0xC1,0x28,0x80,0x28,0x28,0x28,0xFB,0xBF,0x03,0x31,0xA2,0x28,0x2B,0x2F,0xB9,0xEB,
+ 0x02,0x31,0xC2,0x30,0x07,0xAF,0xAD,0xAF,0x23,0x41,0xE2,0x30,0x0A,0x2B,0xA9,0xE9,
+ 0x43,0x49,0x03,0x41,0x8B,0x02,0x23,0x29,0x26,0x6A,0x64,0x51,0xB5,0x2D,0x2D,0x2D,
+ 0x09,0x8B,0x66,0x7A,0x0D,0x09,0x09,0x29,0x29,0x93,0xA7,0x82,0xDA,0xF8,0xE8,0x70,
+ 0x87,0x7A,0xA5,0x59,0x58,0x5C,0x5C,0x7C,0x85,0x59,0x03,0x41,0xF8,0x7E,0x77,0x5F,
+ 0x23,0x49,0xE2,0x38,0x2C,0xAF,0xDE,0xFE,0xC6,0x61,0xE2,0x38,0x0A,0xAF,0xFF,0xF5,
+ 0x46,0x6A,0x64,0x51,0x0A,0x2B,0xAD,0xBD,0xA8,0x7A,0x06,0x62,0x0B,0xBF,0xF7,0xFD,
+ 0xC9,0x82,0x26,0x6A,0x22,0xA2,0xB7,0xF5,0x2A,0x93,0x87,0x7A,0x0A,0x0A,0xAF,0xBD,
+ 0xEC,0xAB,0x09,0x93,0x2B,0xAF,0xAD,0xB5,0xEC,0xAB,0xAC,0xAB,0x78,0x72,0x3E,0x3D,
+ 0xCC,0xAB,0x6A,0xA3,0xFF,0xED,0xAC,0xFC,0xAB,0xA3,0xE9,0x8A,0xEA,0xE8,0xE0,0x78,
+ 0xE8,0x8A,0x67,0x7A,0xF8,0x78,0x7E,0x7F,0x87,0x7A,0x46,0x7A,0xBA,0xF6,0x7F,0xA7,
+ 0x29,0x93,0x67,0x7A,0xB9,0x3D,0xB5,0xAD,0xEC,0xAB,0x0A,0x93,0x7D,0xAF,0x0B,0x03,
+ 0xAB,0xA3,0x29,0x93,0x75,0x7F,0xEA,0x88,0x6D,0xB4,0x09,0x8B,0x3D,0x35,0x35,0xB7,
+ 0xD7,0xFE,0x4D,0xB4,0x0B,0x0B,0xAB,0xD5,0xF7,0xFE,0xD3,0xDD,0x00,0x00,0x0A,0x2D,
+ 0x17,0xFF,0xF8,0xFE,0xDB,0xFE,0xB7,0xF5,0x18,0xFF,0xF8,0xFE,0xAB,0xAE,0xFF,0xA7,
+ 0x18,0xFF,0xF7,0xFE,0x0A,0x0B,0x2A,0xBE,0x38,0xFF,0xF7,0xF6,0xAA,0xEA,0xFB,0x5F,
+ 0x18,0xFF,0xB6,0xEE,0xE8,0xFA,0xFA,0x7F,0xD7,0xF6,0xB6,0xEE,0x00,0xA0,0xE2,0xFA,
+ 0xF7,0xF6,0xB6,0xEE,0xAA,0xFB,0x6D,0xDD,0x39,0xFF,0xB6,0xEE,0xBF,0x2D,0x2D,0x0F,
+ 0x59,0xFF,0x38,0xFF,0xB5,0xFD,0xAB,0xEE,0x59,0xFF,0x39,0xFF,0xEB,0xEE,0xFA,0x5F,
+ 0x38,0xFF,0xD7,0xF6,0xC0,0xE0,0xF0,0x68,0xD6,0xEE,0x76,0xEE,0xFC,0xFE,0xFE,0xF7,
+ 0x96,0xEE,0x55,0xE6,0xD8,0x9C,0xB6,0x37,0x18,0xFF,0x96,0xEE,0x01,0x0B,0x29,0x8B,
+ 0x18,0xFF,0xF8,0xF6,0x82,0x0A,0x0A,0x22,0x39,0xFF,0x18,0xFF,0x95,0xB5,0xB5,0xFD,
+ 0x39,0xFF,0x18,0xFF,0x7A,0x7E,0x7A,0x7E,0x18,0xFF,0xF8,0xF6,0xAE,0xBA,0xAA,0xEA,
+ 0x18,0xFF,0xF8,0xF6,0xDF,0x5E,0x58,0x5E,0x18,0xF7,0xD7,0xF6,0xBF,0xAE,0x2B,0xAA,
+ 0x18,0xFF,0xF8,0xF6,0xAB,0xEE,0xA9,0xFD,0x18,0xFF,0xF8,0xF6,0xBB,0xDE,0xAE,0xAA,
+ 0x18,0xFF,0xF8,0xF6,0xAA,0xBF,0xBE,0xAA,0x18,0xFF,0xF8,0xF6,0x58,0x7A,0xEA,0xFE,
+ 0xF7,0xF6,0xB7,0xF6,0xFE,0xE0,0xE0,0xA0,0xD7,0xF6,0xB6,0xEE,0xEF,0xB5,0x35,0x87,
+ 0xD7,0xF6,0x96,0xEE,0xFA,0xE0,0xA0,0x20,0xD7,0xF6,0x96,0xEE,0x97,0x9F,0xBE,0xAA,
+ 0xD7,0xF6,0x96,0xEE,0xAB,0xBF,0xBB,0xB8,0x18,0xFF,0xB6,0xEE,0xAB,0xAF,0xAD,0x2D,
+ 0xF8,0xFE,0xF7,0xF6,0x5F,0x5F,0xDE,0x5F,0x18,0xF7,0xB7,0xF6,0x0A,0x2A,0x2E,0xAA,
+ 0x18,0xFF,0xF7,0xF6,0x28,0x28,0x0A,0xAF,0x18,0xFF,0xF8,0xF6,0xA8,0xA0,0xE8,0xB8,
+ 0x18,0xFF,0xF7,0xF6,0x7E,0x5D,0x7D,0xEA,0x17,0xFF,0xF8,0xF6,0xFD,0xDD,0xDF,0xB7,
+ 0x18,0xFF,0xD7,0xF6,0xFE,0xDE,0xDA,0xEA,0xF8,0xFE,0xF7,0xF6,0xFF,0xFB,0xFF,0xF7,
+ 0xF7,0xF6,0xD7,0xF6,0x6F,0xDE,0x5E,0x56,0xD7,0xF6,0x96,0xEE,0xF8,0xEA,0xA8,0xBA,
+ 0xB7,0xF6,0x96,0xEE,0x77,0xEB,0x80,0xA0,0x97,0xEE,0x76,0xEE,0xD8,0x5C,0x5C,0xDC,
+ 0x96,0xEE,0x76,0xEE,0x55,0xA5,0x9F,0xFE,0x96,0xEE,0x35,0xE6,0x7E,0xF8,0xB2,0xAA,
+ 0x96,0xEE,0x55,0xEE,0xD5,0xBD,0x2B,0xAA,0x96,0xEE,0x76,0xEE,0xAD,0x3B,0x00,0xA3,
+ 0xB6,0xF6,0x76,0xEE,0xAB,0x89,0xAF,0x3F,0xD7,0xF6,0x96,0xEE,0x22,0xAB,0x6B,0x7F,
+ 0xB6,0xF6,0x76,0xEE,0xAE,0x2A,0xBA,0xF7,0xB6,0xF6,0x96,0xEE,0xA2,0x8A,0xE2,0x63,
+ 0x76,0xEE,0xD3,0xD5,0x5C,0x58,0x7E,0x5C,0x14,0xE6,0xD3,0xD5,0xAB,0x2D,0x2F,0xA5,
+ 0x55,0xEE,0x14,0xE6,0x0B,0x8B,0x8B,0x09,0x75,0xEE,0x35,0xE6,0xF3,0xBF,0xBF,0xAB,
+ 0x75,0xEE,0xB2,0xD5,0x78,0x78,0x7E,0x7A,0xF3,0xDD,0x92,0xD5,0x35,0xAD,0xB5,0xBD,
+ 0x34,0xE6,0xD3,0xDD,0x8B,0xEB,0x7B,0x7B,0xD4,0xDD,0x30,0xC5,0x28,0xBC,0xFC,0x57,
+ 0x14,0xE6,0x71,0xCD,0x00,0x2B,0xAD,0xF5,0x14,0xE6,0x92,0xD5,0xE0,0xCA,0xE2,0x4A,
+ 0x51,0xCD,0x2D,0xAC,0xF8,0xFC,0xFC,0xDC,0x72,0xD5,0xD0,0xBC,0x8D,0x2D,0xAD,0x2D,
+ 0x72,0xCD,0x10,0xC5,0xE0,0xA0,0x88,0x60,0x51,0xCD,0x11,0xC5,0xB3,0x8F,0xBF,0xF9,
+ 0x71,0xCD,0x31,0xC5,0xAD,0x3F,0xED,0xF7,0xB3,0xD5,0x72,0xD5,0x95,0xAD,0xEF,0xA5,
+ 0xB3,0xD5,0x51,0xD5,0xBA,0x22,0x22,0x0A,0x14,0xE6,0xB3,0xD5,0x9D,0xAD,0xBF,0xAD,
+ 0xF4,0xDD,0xB3,0xDD,0xB8,0x38,0xB2,0xDE,0x35,0xE6,0xD3,0xDD,0x2B,0xAF,0xDB,0x77,
+ 0xCE,0xBC,0xE8,0x82,0x2B,0xF5,0x55,0x55,0x14,0xE6,0x29,0x8B,0x02,0xBF,0x75,0x55,
+ 0x95,0xEE,0x8A,0x93,0x00,0x02,0xBD,0x55,0x95,0xEE,0x4D,0xAC,0x00,0x00,0x0A,0xB5,
+ 0xB6,0xF6,0x13,0xDE,0x00,0x00,0x00,0x0D,0xD6,0xF6,0xB6,0xF6,0x08,0xAA,0x8A,0x75,
+ 0x17,0xFF,0xB6,0xF6,0xFF,0xFF,0x9D,0xD7,0xD7,0xF6,0xB6,0xF6,0x00,0x08,0xAA,0xAE,
+ 0xD7,0xF6,0xB6,0xF6,0xAC,0x2A,0xAB,0x08,0xF7,0xFE,0xD6,0xF6,0x55,0x55,0xFD,0xB7,
+ 0xF7,0xF6,0xD6,0xF6,0xB5,0x9F,0x5B,0x7F,0xF7,0xF6,0xD6,0xF6,0x57,0x57,0x37,0xF5,
+ 0xF7,0xF6,0xD6,0xF6,0xFB,0x7A,0x7E,0x7A,0xF7,0xFE,0xD6,0xF6,0x55,0xF5,0xB7,0xFD,
+ 0xF6,0xF6,0xD6,0xF6,0x5D,0x7D,0x6A,0x5A,0xF7,0xF6,0xD6,0xF6,0xD5,0xD7,0x57,0x5F,
+ 0xF6,0xFE,0xD6,0xF6,0xE7,0xFF,0x57,0x59,0xF6,0xF6,0xB7,0xF6,0xAA,0xEB,0xAF,0xFF,
+ 0xF7,0xF6,0xD6,0xF6,0xA5,0xAF,0x3E,0xFF,0xF7,0xFE,0xD6,0xF6,0x55,0x57,0x5F,0xF7,
+ 0xD6,0xF6,0xB6,0xF6,0xBC,0xAA,0xA0,0x08,0xD6,0xF6,0xB6,0xF6,0x8E,0xA7,0xAF,0x0A,
+ 0xD6,0xF6,0xB6,0xF6,0xEC,0xF8,0x88,0x20,0xD6,0xF6,0xB6,0xF6,0xAB,0xEB,0xCA,0xAA,
+ 0xB6,0xF6,0xB3,0xD5,0x60,0x60,0x60,0x60,0x6E,0xB4,0x63,0x49,0xF8,0x78,0x78,0x78,
+ 0x84,0x49,0x23,0x41,0xE0,0xF0,0x78,0x7A,0x43,0x41,0xE2,0x30,0x78,0xF8,0x7E,0xF5,
+ 0xE2,0x30,0x81,0x28,0xEA,0x6A,0x58,0x78,0xA1,0x28,0x40,0x20,0x08,0x22,0xBC,0xB7,
+ 0xC2,0x28,0x81,0x20,0xBF,0x25,0x25,0x0D,0xE2,0x30,0xA1,0x28,0x0A,0x0B,0xAD,0x3F,
+ 0x03,0x31,0xC2,0x30,0xEA,0xFA,0xFB,0xE9,0x02,0x39,0xC2,0x30,0x8F,0xAF,0xAB,0x8A,
+ 0x44,0x49,0xE2,0x38,0x09,0x0F,0xAF,0x2D,0x26,0x72,0x64,0x51,0x2D,0x3D,0x0D,0x2D,
+ 0x29,0x93,0x87,0x7A,0x29,0x0D,0xBF,0xB5,0x2A,0x93,0xA8,0x82,0xE8,0xB2,0x78,0x6A,
+ 0x88,0x7A,0x44,0x49,0xF8,0x78,0x78,0x7A,0x44,0x49,0xE2,0x38,0xB8,0x78,0x78,0x5C,
+ 0x02,0x39,0xC2,0x38,0xAC,0xB6,0xD7,0xDF,0x44,0x49,0xE3,0x38,0x2D,0x27,0x2D,0x29,
+ 0x05,0x62,0x43,0x49,0x8B,0x3D,0xB5,0xFD,0x26,0x6A,0xA5,0x51,0x0A,0xAB,0xA5,0x2D,
+ 0x87,0x72,0x06,0x62,0x3B,0xAF,0x0D,0xBF,0x09,0x8B,0x66,0x72,0x3D,0xBD,0xED,0xFF,
+ 0x29,0x93,0xC8,0x82,0x0E,0x2E,0xFD,0xB5,0xAB,0xAB,0xE8,0x8A,0x03,0x2B,0xAD,0x95,
+ 0xAB,0xA3,0x4A,0x9B,0x2A,0xA0,0xEA,0x75,0x6A,0x9B,0xC8,0x82,0xE0,0xE0,0x78,0x7E,
+ 0xA8,0x82,0x47,0x72,0xEA,0xFA,0xFE,0xDE,0xC8,0x8A,0x46,0x7A,0xB7,0xBD,0x0F,0x0B,
+ 0x4A,0x93,0xA8,0x82,0xAD,0x2B,0x2B,0x2B,0x0C,0xAC,0x4A,0x9B,0x0F,0x0B,0x2B,0xAD,
+ 0x2C,0xB4,0x8B,0x9B,0x5E,0x68,0x68,0x6A,0x2A,0x93,0x66,0x72,0xA0,0x78,0x78,0x78,
+ 0x6A,0x93,0x06,0x6A,0x0A,0xEF,0xF5,0xD5,0xF4,0xE5,0x87,0x7A,0x0B,0xBF,0xF5,0x55,
+ 0xB6,0xF6,0x86,0x72,0x00,0x0A,0xBF,0xD5,0xD7,0xFE,0xCE,0xBC,0x00,0x02,0x0B,0x2D,
+ 0x18,0xFF,0xD7,0xFE,0xA2,0x22,0xA3,0xEF,0xF7,0xFE,0x96,0xF6,0x80,0xF0,0x7A,0xFA,
+ 0xB6,0xF6,0xD6,0xE6,0x88,0x88,0x08,0x20,0xD6,0xF6,0xB6,0xEE,0xAA,0xCF,0xE9,0x7F,
+ 0x18,0xFF,0xB6,0xEE,0xD5,0x95,0xBD,0x2D,0x59,0xFF,0xF7,0xFE,0xAD,0x2B,0x22,0x8A,
+ 0x59,0xFF,0x38,0xFF,0xEA,0xFE,0xFF,0x7B,0x59,0xFF,0x18,0xFF,0xAE,0xFA,0xFA,0xEE,
+ 0x38,0xFF,0x56,0xEE,0xE0,0xE8,0xEA,0x78,0x96,0xEE,0x55,0xE6,0xC8,0xAA,0xEB,0xFF,
+ 0xB6,0xF6,0x34,0xE6,0x3F,0xAF,0xBF,0x35,0x18,0xFF,0xD7,0xF6,0xBD,0x2D,0xA5,0xAD,
+ 0x18,0xFF,0xF8,0xF6,0x0E,0x22,0x0A,0x23,0x38,0xFF,0x19,0xFF,0xBF,0xEB,0xBD,0xAD,
+ 0x39,0xFF,0x18,0xFF,0x5E,0xDF,0xDE,0x7E,0x18,0xFF,0xF8,0xF6,0xE2,0xE0,0xAA,0xB8,
+ 0x18,0xFF,0xF8,0xF6,0x77,0x57,0x5D,0x5D,0x18,0xFF,0xF8,0xF6,0x5F,0x7F,0xEF,0xEF,
+ 0x18,0xFF,0xF8,0xF6,0xED,0xFB,0xBB,0xFD,0x18,0xFF,0xF8,0xF6,0xEA,0xEB,0xE9,0xF7,
+ 0x18,0xFF,0xF8,0xF6,0xAA,0xAA,0xEF,0xAA,0x18,0xFF,0xF8,0xF6,0xFE,0xDE,0xFE,0x5E,
+ 0xF8,0xF6,0xD7,0xF6,0x60,0x70,0x5C,0x79,0xD7,0xF6,0xB7,0xEE,0x2F,0x0B,0x2A,0x0E,
+ 0xF8,0xF6,0xB6,0xEE,0x6E,0xEA,0x8A,0xAA,0xF7,0xF6,0xB6,0xEE,0x9F,0xBB,0xAA,0xB2,
+ 0xD7,0xF6,0xB6,0xEE,0x7E,0xE8,0x2A,0x0A,0xF7,0xFE,0xD6,0xEE,0x2D,0x2F,0xBD,0xAF,
+ 0x18,0xFF,0xF7,0xF6,0x7F,0x77,0xFF,0x7B,0x18,0xF7,0xD7,0xF6,0xBF,0xFF,0xAF,0xAE,
+ 0xF8,0xFE,0x18,0xF7,0xFE,0xFE,0xFF,0xFA,0x18,0xFF,0xF7,0xF6,0xEE,0xBB,0xAE,0xAF,
+ 0x18,0xFF,0xF7,0xF6,0xAA,0xAA,0x20,0xA2,0x18,0xFF,0xF7,0xF6,0xE7,0x97,0xD6,0xF7,
+ 0x18,0xFF,0xF7,0xF6,0x7D,0x5E,0x76,0x6F,0xD7,0xFE,0xF7,0xF6,0xF7,0xFF,0xDF,0xF7,
+ 0xF7,0xF6,0x96,0xEE,0xA8,0xBA,0xFA,0x7E,0xD7,0xF6,0x96,0xEE,0xBA,0xFA,0xFA,0xFF,
+ 0xB6,0xF6,0x96,0xEE,0xC0,0xE0,0xDB,0x5F,0x96,0xEE,0x76,0xEE,0x88,0x20,0xA3,0xAD,
+ 0x96,0xEE,0x76,0xEE,0xFD,0x6E,0x76,0x5F,0x75,0xEE,0x55,0xE6,0x2A,0xE8,0x7A,0xEE,
+ 0x76,0xEE,0x55,0xE6,0xCC,0xE7,0xB5,0xF5,0x76,0xEE,0x55,0xE6,0x00,0x8B,0x22,0x2A,
+ 0xB6,0xF6,0x76,0xEE,0xAF,0x89,0xAD,0x2D,0xB6,0xF6,0x76,0xEE,0xAA,0xE2,0xFA,0x6A,
+ 0x96,0xF6,0x76,0xEE,0x3E,0x0B,0x09,0x2B,0xB6,0xF6,0x76,0xEE,0x8A,0xC2,0xCA,0x48,
+ 0x55,0xE6,0x92,0xCD,0x78,0x5C,0x5C,0x5A,0x15,0xE6,0x92,0xD5,0x2F,0xAB,0xAD,0xB5,
+ 0x55,0xEE,0xF4,0xE5,0x2A,0xAF,0x09,0x2B,0x76,0xEE,0x55,0xEE,0xDD,0xF5,0xD9,0x5F,
+ 0x55,0xEE,0xB2,0xD5,0x78,0x78,0x6A,0x78,0xD3,0xDD,0x92,0xD5,0x0B,0x29,0x2E,0x2B,
+ 0x14,0xE6,0xB2,0xD5,0x63,0x63,0x6A,0x62,0x92,0xD5,0xF0,0xBC,0xFE,0xDE,0x7E,0x5C,
+ 0x92,0xD5,0xEF,0xC4,0x2B,0xBD,0xB5,0xFF,0xD4,0xDD,0x71,0xCD,0xCA,0x8F,0xCF,0x85,
+ 0x51,0xCD,0x2D,0xAC,0xDC,0x5C,0xDE,0xDC,0x51,0xCD,0xAF,0xB4,0x89,0x21,0xA9,0x2D,
+ 0x51,0xCD,0xD0,0xBC,0xE0,0xFA,0xF6,0xDE,0x51,0xCD,0xF0,0xC4,0x9F,0x2D,0x2F,0xA9,
+ 0x71,0xD5,0x31,0xC5,0x9B,0xAD,0x3F,0x9F,0x92,0xD5,0x52,0xCD,0x2A,0x8B,0x2B,0xAF,
+ 0xB3,0xD5,0x92,0xD5,0xDF,0x35,0x25,0x95,0xF3,0xDD,0xB3,0xD5,0xAD,0xC9,0xFB,0xFF,
+ 0xD3,0xDD,0xB2,0xD5,0x3D,0xAD,0x7D,0xFD,0xD3,0xDD,0x71,0xCD,0x08,0xE8,0x78,0x5E,
+ 0xE8,0x82,0xA7,0x7A,0x0E,0x80,0x3A,0x98,0x08,0x83,0xC8,0x82,0x28,0xAE,0xCB,0x0F,
+ 0x28,0x8B,0xC7,0x7A,0x0A,0xBB,0xEF,0xDF,0xEB,0x9B,0xC7,0x7A,0x2B,0xFF,0x7F,0xD7,
+ 0x91,0xD5,0x08,0x83,0x0A,0xFD,0x55,0x55,0x75,0xEE,0x49,0x8B,0x00,0x2B,0xF5,0x55,
+ 0x95,0xEE,0xE8,0x82,0x00,0x00,0x2A,0xBD,0xD6,0xF6,0x50,0xCD,0x00,0x02,0x2A,0xBD,
+ 0xD6,0xF6,0x54,0xEE,0x00,0x08,0x82,0xAD,0xD6,0xF6,0xB6,0xF6,0x28,0x22,0x0A,0x8D,
+ 0xF7,0xF6,0xB6,0xF6,0xAE,0x2F,0xEF,0xBF,0xF7,0xFE,0xB6,0xF6,0xBB,0xBA,0xFE,0x7A,
+ 0xD6,0xF6,0xB6,0xF6,0x00,0x80,0xA3,0xAA,0x16,0xF7,0xB6,0xF6,0xEF,0xDD,0xFF,0x55,
+ 0xF7,0xFE,0xD6,0xF6,0x7F,0x5D,0xD5,0x5D,0xF6,0xF6,0xD6,0xF6,0x7D,0xD5,0xFD,0x77,
+ 0xF7,0xF6,0xD6,0xF6,0x56,0xFE,0x5E,0x57,0xD6,0xF6,0xB6,0xF6,0xE0,0xB0,0x00,0x00,
+ 0xF7,0xFE,0xB6,0xF6,0xBB,0xFF,0xFB,0xAA,0xD7,0xF6,0xD6,0xF6,0xFD,0xF5,0xFF,0xEE,
+ 0xD7,0xF6,0xD6,0xF6,0xAD,0xBF,0xBD,0xF5,0xB6,0xFE,0xF7,0xF6,0xFA,0xFB,0xEE,0x7A,
+ 0xF6,0xF6,0xD6,0xF6,0x57,0xB7,0xEF,0xAB,0xB7,0xFE,0xF6,0xF6,0xBA,0xAF,0xFF,0xEF,
+ 0xD6,0xF6,0xB3,0xD5,0x60,0xE8,0xC0,0xC0,0xEF,0xBC,0x43,0x49,0x78,0x78,0x78,0x78,
+ 0x64,0x49,0x02,0x39,0xFC,0xFE,0x7B,0xFE,0x23,0x41,0xE2,0x38,0x7D,0x6E,0xF8,0xE0,
+ 0x23,0x39,0x80,0x28,0x7E,0xFA,0xAA,0x22,0x03,0x39,0x60,0x20,0xD5,0xFF,0xBA,0x20,
+ 0x02,0x31,0x81,0x20,0xAD,0xA1,0xBA,0xA8,0x02,0x39,0xC2,0x30,0xBD,0xAB,0xAF,0xAB,
+ 0x23,0x39,0xC2,0x30,0x7D,0xEF,0xEA,0xCB,0x03,0x39,0xC2,0x30,0x2E,0xB7,0xA7,0xFB,
+ 0x84,0x59,0xE3,0x38,0xBD,0xAD,0x37,0x25,0x87,0x7A,0x64,0x59,0xAD,0x2D,0x2F,0x2F,
+ 0xE9,0x8A,0x87,0x7A,0x09,0xA9,0xA9,0xF5,0xE9,0x8A,0x05,0x6A,0x80,0x80,0xE2,0x7B,
+ 0x47,0x72,0xE3,0x38,0xF0,0xE8,0xF8,0x7F,0x24,0x41,0xA1,0x30,0xF0,0xFA,0x7C,0xFE,
+ 0xE2,0x38,0xC2,0x30,0xFD,0x2D,0x39,0xBB,0x44,0x49,0xC2,0x38,0x8F,0x2F,0xAF,0x6D,
+ 0xA5,0x51,0x81,0x28,0x02,0xAA,0xFE,0x5D,0xA5,0x51,0x61,0x28,0x00,0xAA,0xDF,0x75,
+ 0xE5,0x61,0xA2,0x30,0x00,0xAB,0x7D,0x55,0x46,0x6A,0xE3,0x40,0x00,0x0A,0xBD,0xD5,
+ 0xE8,0x8A,0x84,0x51,0x02,0x8A,0xAF,0xBD,0x29,0x93,0x87,0x7A,0x2A,0xAB,0xBF,0xB5,
+ 0x4A,0x9B,0xC8,0x82,0x02,0xAB,0x7F,0x55,0x2A,0x93,0x67,0x7A,0x60,0x60,0xEE,0xEE,
+ 0xA8,0x82,0x46,0x7A,0x93,0xBF,0xB5,0xAA,0x09,0x8B,0x87,0x7A,0x65,0x3F,0x2F,0xAD,
+ 0x4A,0x93,0xE9,0x8A,0xAF,0xA3,0xEA,0x7F,0x6A,0x9B,0xC8,0x82,0x2A,0xAF,0x37,0xBD,
+ 0xCC,0xA3,0xE9,0x8A,0xA0,0xEE,0x7E,0x5F,0x4B,0x93,0xA8,0x82,0x78,0xE8,0x62,0x6F,
+ 0x87,0x7A,0x06,0x6A,0xD7,0xD8,0x78,0xF8,0x67,0x72,0xC5,0x61,0x0A,0xAE,0x5F,0x7A,
+ 0x86,0x7A,0xE6,0x61,0x2A,0xA7,0xBD,0xD5,0x54,0xEE,0x29,0x8B,0x0D,0x3D,0x2D,0xB5,
+ 0xD7,0xFE,0x54,0xEE,0x82,0xAB,0xAF,0xB5,0xB6,0xF6,0x96,0xEE,0x28,0xFA,0x3C,0x0A,
+ 0xD6,0xF6,0x95,0xEE,0xEF,0xBF,0xEA,0xC0,0xF7,0xF6,0x96,0xEE,0x7E,0xFE,0xBF,0x35,
+ 0x38,0xFF,0xB6,0xF6,0x2D,0x0B,0x02,0x02,0x59,0xFF,0x39,0xFF,0xAD,0xED,0xFF,0x5D,
+ 0x58,0xFF,0x39,0xFF,0x5B,0xD7,0xDF,0x75,0x39,0xFF,0xF7,0xFE,0xC0,0xE8,0xF8,0x68,
+ 0xF8,0xFE,0x75,0xEE,0x58,0x5C,0x5E,0x5F,0x75,0xEE,0x35,0xE6,0xE2,0xE0,0xE2,0xEA,
+ 0xD7,0xF6,0x34,0xE6,0x35,0xBD,0xBD,0x3D,0x18,0xFF,0xD7,0xF6,0xA9,0xA9,0x2B,0xAB,
+ 0x18,0xFF,0xF8,0xF6,0x2B,0x2F,0x2F,0x3F,0x38,0xFF,0x19,0xFF,0xEF,0xEB,0x6B,0xFD,
+ 0x39,0xFF,0x18,0xFF,0xFF,0xFD,0xFD,0xDD,0x18,0xFF,0xF8,0xF6,0xF8,0xA0,0xB0,0xF0,
+ 0x18,0xFF,0xF8,0xF6,0xDA,0x6A,0xBE,0xF7,0x18,0xFF,0xF8,0xF6,0xFD,0x77,0x57,0x77,
+ 0xF7,0xFE,0xF8,0xF6,0xEF,0xAF,0xAD,0xFF,0x18,0xFF,0xF8,0xF6,0xBF,0xDB,0xF5,0xF7,
+ 0x18,0xFF,0xF8,0xF6,0xBA,0x77,0x5F,0xDF,0x18,0xFF,0xD7,0xF6,0xE8,0xBA,0x7E,0x6E,
+ 0xF8,0xF6,0xD7,0xF6,0x75,0x76,0x5D,0xEF,0xF8,0xF6,0xB6,0xEE,0xA7,0x2F,0x2A,0xAA,
+ 0xF7,0xF6,0xD7,0xF6,0xAF,0xBF,0xAB,0xF8,0xF7,0xF6,0xD7,0xF6,0xBA,0xAB,0xAB,0xEA,
+ 0xF7,0xF6,0xD7,0xF6,0x57,0xEF,0xAB,0xA3,0xF8,0xF6,0xD7,0xF6,0xA5,0xA7,0x22,0x0A,
+ 0x18,0xFF,0xF8,0xF6,0x6A,0xAB,0x8F,0xFF,0x17,0xFF,0xF7,0xF6,0x75,0x57,0x75,0x5F,
+ 0x18,0xFF,0xF7,0xF6,0xBB,0xFD,0xBD,0xFF,0x18,0xFF,0xF7,0xF6,0xB7,0xBD,0xAF,0xAB,
+ 0x18,0xFF,0xF8,0xF6,0xBA,0xEE,0xFE,0xBA,0x18,0xFF,0xF7,0xF6,0xDF,0x7F,0xEA,0xEA,
+ 0xD7,0xFE,0x18,0xF7,0xBF,0xAB,0xAB,0xAF,0xF7,0xF6,0x98,0xEE,0x88,0xA0,0xAA,0xBA,
+ 0xD7,0xF6,0x96,0xEE,0xE8,0xAA,0x78,0x7E,0xB6,0xF6,0x76,0xEE,0xA8,0xAA,0xEA,0xFA,
+ 0x96,0xEE,0x56,0xEE,0x00,0x80,0x8A,0xFF,0x96,0xEE,0x55,0xE6,0xAB,0xA8,0xFA,0xFF,
+ 0x96,0xEE,0x55,0xE6,0xA8,0xBA,0xAF,0xFE,0x75,0xEE,0x35,0xE6,0xA2,0xE0,0xB8,0xFF,
+ 0x55,0xEE,0x76,0xE6,0xA0,0xAA,0xA8,0xAA,0x96,0xEE,0x55,0xE6,0xBD,0xBD,0xBF,0xAF,
+ 0xB6,0xF6,0x76,0xEE,0x29,0x23,0xAB,0x2B,0xB6,0xF6,0x76,0xEE,0xF8,0xE8,0xEA,0xFA,
+ 0xB6,0xF6,0x76,0xEE,0xAD,0xBB,0xAD,0x2F,0xB7,0xF6,0x55,0xE6,0xA0,0xE2,0xC0,0x48,
+ 0x35,0xE6,0x52,0xCD,0xF8,0xDC,0xDE,0x5A,0xF4,0xDD,0x51,0xCD,0x2A,0xA9,0x3D,0xAD,
+ 0x55,0xEE,0xD3,0xDD,0x0A,0x8B,0x2F,0xA9,0x75,0xEE,0x35,0xE6,0xFA,0xBE,0xFB,0xDB,
+ 0x35,0xEE,0xB3,0xD5,0x78,0x58,0x7C,0x7C,0xF4,0xDD,0x92,0xD5,0xAB,0x2F,0x2D,0xAF,
+ 0x14,0xE6,0xD3,0xDD,0x62,0xE2,0xA2,0xE2,0xF3,0xDD,0x11,0xC5,0x7E,0x7A,0xF8,0xA0,
+ 0x71,0xCD,0x10,0xC5,0xFD,0x7F,0xD6,0xD8,0xB3,0xD5,0x10,0xC5,0x89,0xAB,0xFD,0xAD,
+ 0x30,0xC5,0x4D,0xAC,0x5C,0x5C,0x5E,0x54,0x31,0xCD,0x8E,0xB4,0x29,0x8B,0x0D,0x0D,
+ 0x31,0xCD,0xD0,0xBC,0xFF,0x9E,0xAA,0xA8,0x31,0xC5,0xF0,0xC4,0x0F,0x2B,0xBB,0xEB,
+ 0x51,0xCD,0x11,0xC5,0x28,0xB2,0xBB,0xFE,0x92,0xD5,0x51,0xCD,0xAB,0xEB,0xAD,0xFD,
+ 0xB3,0xD5,0x72,0xCD,0x2B,0x27,0xAF,0x35,0xD3,0xDD,0xB3,0xD5,0x8E,0xEB,0xAF,0x09,
+ 0xD3,0xDD,0x92,0xD5,0xEE,0x66,0x78,0x68,0x92,0xD5,0x30,0xCD,0xB8,0x5E,0xFF,0xD7,
+ 0x08,0x83,0xC7,0x7A,0xBC,0xB6,0x96,0xDF,0x08,0x83,0xC8,0x7A,0x2A,0xFA,0x5C,0xBA,
+ 0x29,0x8B,0xC8,0x7A,0xFE,0x7F,0xB6,0x8E,0x08,0x83,0xC8,0x82,0xF6,0xE6,0xF2,0xBE,
+ 0x08,0x83,0xC7,0x7A,0xAA,0x85,0xEF,0x18,0x08,0x83,0xC7,0x82,0x02,0xA3,0x2F,0x0E,
+ 0x8A,0x93,0xE8,0x82,0x0B,0x77,0x55,0x57,0xCE,0xBC,0x08,0x83,0x2B,0xF5,0x55,0x55,
+ 0x14,0xE6,0x28,0x8B,0x02,0xAF,0xD5,0x55,0x96,0xEE,0x29,0x8B,0x00,0x02,0xBF,0xD5,
+ 0xB6,0xF6,0x4E,0xAC,0x00,0x00,0x0A,0xBD,0xD6,0xF6,0xF3,0xE5,0x00,0x00,0x0A,0xAD,
+ 0xD6,0xF6,0xB5,0xF6,0xA8,0xAA,0xAA,0xF5,0xD6,0xF6,0xB6,0xF6,0xF7,0xFF,0xFD,0x77,
+ 0xD6,0xF6,0xB6,0xF6,0xA2,0xEE,0x7B,0xF9,0xD6,0xF6,0xB6,0xF6,0x0C,0x2B,0x8A,0xE8,
+ 0xD7,0xFE,0xD6,0xF6,0xD7,0xDF,0x7D,0xD7,0xF7,0xFE,0xD6,0xF6,0xEF,0xED,0xE9,0xFD,
+ 0xF7,0xFE,0xD6,0xF6,0xFF,0xDF,0x7F,0xDF,0xF6,0xFE,0xD7,0xF6,0xFD,0xF5,0x57,0x5D,
+ 0xF7,0xFE,0xD6,0xF6,0x55,0x5F,0x5F,0x7F,0xF7,0xFE,0xB6,0xF6,0xAF,0xAF,0xBF,0xBF,
+ 0xF6,0xFE,0xD6,0xF6,0xAF,0xBB,0x95,0xF7,0xF7,0xFE,0xB6,0xF6,0xBE,0xEE,0xDE,0xFE,
+ 0xD6,0xF6,0x54,0xEE,0x60,0xC0,0xA0,0x80,0xF2,0xDD,0xC4,0x59,0x78,0x58,0x78,0xF8,
+ 0x84,0x49,0x02,0x39,0xDF,0x5F,0xFF,0xF0,0x43,0x41,0xE2,0x38,0x2A,0x0B,0xA5,0xBF,
+ 0x84,0x49,0x23,0x39,0x59,0x8A,0xAB,0xFD,0x64,0x49,0x02,0x39,0x5F,0xBE,0xA8,0x2A,
+ 0x85,0x49,0xE2,0x30,0x57,0x57,0x7A,0xE8,0x43,0x41,0xE2,0x30,0x75,0xFD,0xAA,0xA0,
+ 0x23,0x41,0xE2,0x38,0xED,0xBB,0x7B,0x5C,0x03,0x39,0xC2,0x38,0xBA,0xBC,0xB8,0x28,
+ 0xE5,0x69,0x23,0x41,0xB5,0xB5,0xAD,0xAD,0x47,0x7A,0xC4,0x61,0x09,0x29,0x03,0x83,
+ 0x67,0x7A,0x06,0x72,0x00,0xA0,0xA8,0x43,0x46,0x72,0x84,0x59,0x80,0xC8,0xEA,0x7E,
+ 0x84,0x59,0xE3,0x38,0x58,0xE8,0x68,0xE8,0x24,0x41,0xC2,0x38,0x55,0x7A,0xA2,0x60,
+ 0x03,0x39,0xC2,0x30,0xFF,0xBF,0x7F,0x65,0xE2,0x38,0xA1,0x28,0x5A,0xF8,0xFA,0x78,
+ 0xC2,0x30,0x61,0x28,0x7A,0xBE,0xBA,0xA8,0xA2,0x30,0x82,0x28,0xE5,0x0F,0x0B,0x02,
+ 0xC2,0x38,0xA2,0x30,0x29,0x28,0x3F,0x25,0x44,0x49,0xE3,0x38,0xBD,0xAF,0xAD,0x95,
+ 0xC5,0x61,0x23,0x49,0x09,0xBD,0xD5,0xDD,0xC8,0x82,0x84,0x59,0x0B,0x2F,0xAD,0xB5,
+ 0xC8,0x82,0x67,0x7A,0x2C,0xAA,0xBD,0xF5,0x09,0x93,0x87,0x82,0xFF,0xF7,0xAD,0x25,
+ 0xE9,0x8A,0x87,0x7A,0xFB,0x0A,0xCB,0x60,0xE8,0x8A,0x88,0x7A,0xAF,0xB1,0xDD,0x7D,
+ 0xE9,0x8A,0x87,0x7A,0x00,0x0B,0xF7,0xF6,0x2A,0x93,0xC9,0x82,0x29,0x2D,0xB9,0x15,
+ 0x2A,0x93,0x46,0x72,0xE8,0x78,0x78,0x78,0x29,0x8B,0x06,0x6A,0x8A,0xFD,0xD5,0x75,
+ 0x87,0x7A,0xE5,0x69,0xE8,0xBA,0x2F,0xBD,0xC8,0x82,0xC5,0x61,0x7F,0xE2,0xA2,0x0A,
+ 0x67,0x72,0xC5,0x61,0xD5,0xD7,0xFE,0x80,0x6E,0xB4,0x26,0x72,0x2D,0xB5,0xF5,0xDD,
+ 0x96,0xF6,0xCC,0xA3,0x02,0x0B,0x2D,0xB5,0xD7,0xFE,0x96,0xF6,0x2D,0x0A,0x0A,0x2D,
+ 0xF7,0xFE,0x96,0xEE,0x6A,0x78,0xFA,0xAA,0x38,0xFF,0x95,0xEE,0xAD,0x29,0x0B,0x02,
+ 0x58,0xFF,0x39,0xFF,0x75,0x5D,0x57,0x57,0x39,0xFF,0x18,0xFF,0x00,0x00,0x00,0x3A,
+ 0x39,0xFF,0x18,0xFF,0x80,0xA0,0xF8,0xFA,0x59,0xFF,0xB6,0xEE,0x6A,0x6A,0x7A,0x7E,
+ 0x96,0xEE,0x55,0xEE,0xD8,0x7E,0x76,0x57,0x76,0xEE,0x35,0xE6,0xE2,0x68,0x5A,0x5E,
+ 0xD7,0xF6,0x35,0xE6,0x25,0x2D,0x2D,0x3F,0x18,0xFF,0xF8,0xF6,0x37,0x9B,0xA9,0xED,
+ 0x18,0xFF,0xF8,0xF6,0x3F,0x2E,0x2E,0x0E,0x39,0xFF,0x18,0xFF,0x7F,0x79,0xBF,0x9E,
+ 0x18,0xFF,0x3A,0xF7,0x80,0x02,0x22,0x2A,0x18,0xFF,0xF8,0xF6,0xE8,0xF2,0xE8,0xFA,
+ 0x18,0xFF,0xF8,0xF6,0x76,0x5D,0xF7,0x77,0x18,0xFF,0xF8,0xF6,0x7F,0x66,0x77,0xF5,
+ 0x17,0xFF,0xF8,0xF6,0x7F,0x77,0xFD,0xFD,0x17,0xFF,0xF8,0xF6,0xF7,0xED,0xDF,0x7F,
+ 0x17,0xFF,0xF8,0xF6,0xFF,0xF7,0x5D,0xF7,0x18,0xFF,0xF7,0xF6,0x57,0x75,0x6F,0x5F,
+ 0xF7,0xF6,0xD7,0xF6,0x7A,0x62,0xE0,0xEC,0xF7,0xF6,0xD7,0xF6,0x35,0xAD,0x5D,0xF9,
+ 0xF7,0xF6,0xD7,0xF6,0xEA,0xEA,0xF7,0x6F,0xF8,0xF6,0xD7,0xF6,0xAF,0x9D,0x0D,0x0D,
+ 0x17,0xFF,0xF8,0xF6,0xD5,0xF5,0xDF,0xDB,0x18,0xFF,0xF8,0xF6,0x57,0x7D,0xBD,0xF7,
+ 0x18,0xFF,0xF8,0xF6,0xEF,0xF9,0xFB,0x3D,0x18,0xFF,0xF7,0xF6,0x5D,0x5A,0x7E,0xEA,
+ 0x18,0xFF,0xF7,0xF6,0xED,0xB9,0xED,0x97,0x18,0xFF,0xF8,0xF6,0xAA,0xAB,0xFD,0xFF,
+ 0x18,0xFF,0xF7,0xF6,0xAE,0x82,0xAE,0xFE,0xF8,0xFE,0x18,0xF7,0xBF,0x2B,0x2F,0x2E,
+ 0xF8,0xF6,0xD7,0xF6,0xF0,0x52,0x58,0x5A,0xD7,0xF6,0x97,0xEE,0xE0,0x68,0xE0,0xA8,
+ 0xB7,0xF6,0x76,0xEE,0xA0,0xF0,0xFC,0x7A,0x96,0xEE,0x76,0xEE,0xB8,0x68,0xF8,0x5F,
+ 0x96,0xEE,0x55,0xE6,0x7E,0x5E,0xFA,0xBA,0x76,0xEE,0x35,0xE6,0xAF,0xFF,0xFF,0xC0,
+ 0x76,0xEE,0x35,0xE6,0xFA,0x5F,0x57,0xFF,0x55,0xE6,0x35,0xE6,0x9E,0xD8,0x02,0x83,
+ 0x75,0xEE,0x55,0xE6,0xD9,0xDD,0xFF,0x5D,0x96,0xEE,0x55,0xE6,0xBD,0xB7,0x37,0xAD,
+ 0x96,0xF6,0xB7,0xEE,0xE8,0xFE,0xEE,0xBA,0xB7,0xF6,0x76,0xEE,0xE8,0xFC,0xFE,0x5F,
+ 0xB6,0xF6,0x96,0xEE,0xE5,0xAD,0xCD,0xFD,0xB6,0xF6,0x55,0xE6,0x6A,0x7A,0x72,0x7A,
+ 0xF4,0xDD,0x72,0xCD,0x5C,0x5C,0x5C,0x78,0xD3,0xDD,0x72,0xCD,0x25,0x3D,0xAF,0xE9,
+ 0x35,0xE6,0xD3,0xDD,0x2B,0x2B,0x2D,0xAD,0x55,0xEE,0x14,0xE6,0xEA,0xEA,0xEB,0xAF,
+ 0x35,0xE6,0xB3,0xD5,0x5A,0xDA,0x7A,0x78,0xF4,0xDD,0xB3,0xD5,0xBD,0x2D,0x39,0x2F,
+ 0x14,0xE6,0xD3,0xDD,0xF3,0xA8,0xE2,0x60,0xF4,0xDD,0x92,0xD5,0xE2,0xAA,0x80,0x80,
+ 0xD3,0xDD,0x31,0xCD,0x5E,0xFE,0xA8,0x00,0x92,0xD5,0xF0,0xBC,0xBF,0xF7,0x78,0x60,
+ 0x10,0xC5,0x4E,0xAC,0x5C,0x5E,0x56,0x57,0x32,0xCD,0x8F,0xB4,0x2D,0x2D,0x0D,0x09,
+ 0x52,0xCD,0x11,0xC5,0x5A,0xDA,0xDE,0x7C,0x31,0xC5,0xD0,0xC4,0xAA,0x28,0x2B,0x0A,
+ 0x51,0xCD,0x10,0xC5,0xEA,0xAA,0xDA,0xEF,0x72,0xD5,0x51,0xCD,0xAD,0x35,0x55,0x55,
+ 0xB3,0xD5,0x72,0xCD,0x15,0x2B,0x3D,0xBD,0x34,0xE6,0xD3,0xDD,0xEB,0xA9,0xC9,0xED,
+ 0xD3,0xDD,0x10,0xC5,0xA0,0xE0,0xE0,0x78,0x51,0xCD,0x10,0xC5,0xBC,0xBF,0xF5,0xFF,
+ 0xE8,0x82,0xC8,0x7A,0xDA,0x9E,0x80,0xC2,0xE8,0x82,0xA7,0x7A,0xDA,0x2F,0x06,0x3F,
+ 0x08,0x83,0xC8,0x7A,0xBE,0xEF,0xED,0xA7,0xE8,0x82,0xC8,0x7A,0x28,0x3F,0x65,0x7A,
+ 0x08,0x83,0xA7,0x7A,0x68,0xE2,0x8F,0xF5,0x08,0x83,0xC7,0x82,0xEF,0x7A,0xEF,0x77,
+ 0x09,0x8B,0xA7,0x7A,0xBB,0xB7,0x3D,0xFF,0x08,0x8B,0xC8,0x82,0xAC,0x7C,0xCF,0xEF,
+ 0x29,0x8B,0xC7,0x82,0xA7,0xEB,0xE9,0x75,0x29,0x8B,0xA7,0x7A,0x89,0x6A,0xF9,0x5A,
+ 0x2C,0xA4,0xC8,0x82,0x2F,0xFD,0x55,0x55,0x90,0xD5,0x07,0x83,0x0A,0xBD,0x55,0x55,
+ 0x54,0xEE,0x49,0x8B,0x00,0x2A,0xB5,0x55,0x96,0xF6,0x8A,0x9B,0x00,0x00,0x2B,0xF5,
+ 0xB6,0xF6,0x72,0xD5,0x00,0x00,0x0A,0xBD,0xD6,0xF6,0x76,0xF6,0xA0,0x8A,0x2A,0xB5,
+ 0xD6,0xF6,0xB6,0xF6,0x29,0xBD,0xFF,0x55,0xF7,0xF6,0xB6,0xF6,0xEB,0xFF,0xFF,0xD5,
+ 0xB7,0xFE,0xD6,0xF6,0xD5,0xD5,0x77,0xDD,0xF7,0xFE,0xB6,0xF6,0xBF,0xAB,0xAF,0xFB,
+ 0xF7,0xFE,0xD7,0xF6,0x55,0x57,0x7F,0x55,0xF7,0xFE,0xB6,0xF6,0x9E,0xBF,0xAE,0xBA,
+ 0xD6,0xFE,0xF7,0xF6,0xEA,0xFE,0xFB,0xEA,0xF7,0xFE,0xD7,0xF6,0x77,0x5F,0x7D,0x7B,
+ 0xB6,0xFE,0xD6,0xF6,0x95,0xB5,0x57,0x55,0xB5,0xF6,0x29,0x83,0x78,0x78,0x78,0xE8,
+ 0x46,0x6A,0x44,0x49,0x5F,0xFE,0xDC,0xDC,0xA5,0x51,0x02,0x41,0xDF,0xFC,0xA2,0xC8,
+ 0x84,0x51,0x23,0x41,0x55,0x55,0xDF,0x80,0x84,0x51,0x03,0x39,0xF7,0xFD,0xAF,0x02,
+ 0x85,0x49,0x03,0x41,0xFA,0x7B,0x6A,0xF8,0x44,0x41,0xE2,0x38,0x8A,0xAB,0xFB,0xDF,
+ 0x23,0x41,0xC2,0x38,0xEC,0xAE,0x29,0x29,0x44,0x49,0xE2,0x38,0xFD,0xBF,0xBE,0x3B,
+ 0xE5,0x69,0x23,0x49,0x2F,0xBD,0xBF,0x2B,0x67,0x7A,0xE5,0x69,0xAB,0x8B,0x2D,0xAB,
+ 0x47,0x72,0xE4,0x69,0x6E,0x7E,0x7E,0xE0,0xE5,0x69,0x44,0x51,0xF8,0xF8,0x78,0x78,
+ 0x64,0x51,0x04,0x41,0xF8,0xDE,0xEA,0xE2,0x44,0x49,0xE3,0x38,0x7A,0xDC,0xF2,0x68,
+ 0x03,0x39,0xC2,0x30,0xAB,0xA8,0xF8,0x57,0x03,0x39,0xA1,0x30,0x68,0xEA,0xEF,0x83,
+ 0xE2,0x30,0x81,0x28,0xEF,0xBE,0xFA,0x78,0xC2,0x30,0x81,0x28,0xB7,0xFA,0x7A,0x75,
+ 0xC2,0x30,0x81,0x28,0x2B,0x3E,0xB5,0xE5,0x44,0x49,0xA2,0x30,0xBF,0xAF,0xBF,0x2D,
+ 0x84,0x59,0x03,0x41,0xAF,0x27,0x35,0xB7,0xA9,0x82,0x85,0x59,0x3D,0x3F,0x2F,0x29,
+ 0xE9,0x82,0x67,0x7A,0x75,0x7F,0xAA,0x02,0x09,0x8B,0x67,0x72,0x0F,0xAF,0x9F,0x57,
+ 0x0A,0x93,0x87,0x7A,0xC0,0xEA,0xE3,0xD5,0xC8,0x82,0x67,0x72,0x2B,0x1F,0x2E,0xB3,
+ 0xE9,0x82,0x88,0x82,0x9E,0xFE,0x8E,0x8B,0xE9,0x82,0x87,0x7A,0x3A,0xEA,0x68,0x70,
+ 0xE9,0x8A,0xC5,0x61,0xA8,0xAA,0xFE,0x5F,0x47,0x72,0xA5,0x59,0x68,0x58,0x5F,0x57,
+ 0x67,0x72,0xA5,0x61,0x3D,0x25,0x2D,0x0D,0x08,0x8B,0x86,0x7A,0xBD,0xAD,0x2A,0xA9,
+ 0xE8,0x82,0x67,0x7A,0xFE,0xEA,0x6A,0xE8,0xC8,0x82,0x27,0x72,0x2F,0xB7,0xAF,0x2E,
+ 0x2E,0xA4,0xC9,0x82,0x3F,0x95,0xD5,0x55,0x76,0xEE,0x0A,0x8B,0x02,0x2F,0xAD,0xF5,
+ 0x38,0xFF,0x14,0xE6,0x2A,0x8A,0x0B,0x2D,0x39,0xFF,0x18,0xFF,0x89,0x2B,0x2A,0xA2,
+ 0x39,0xFF,0x38,0xFF,0xA2,0xAA,0xA8,0xAA,0x39,0xFF,0x18,0xFF,0xAA,0xAC,0xBA,0xFC,
+ 0x38,0xFF,0x18,0xFF,0x7A,0x7A,0xEE,0xFA,0x18,0xFF,0x75,0xEE,0x68,0x78,0x7C,0x5C,
+ 0x76,0xEE,0x55,0xE6,0x76,0x5F,0x2E,0xAE,0x76,0xEE,0x14,0xDE,0xF2,0xFA,0xFA,0xDE,
+ 0xD7,0xF6,0x55,0xE6,0x2D,0x2D,0x2B,0x09,0xF8,0xFE,0x18,0xF7,0xEC,0xB8,0xAC,0xEA,
+ 0x18,0xFF,0xF8,0xF6,0x2F,0x3D,0x05,0x29,0x39,0xFF,0x18,0xFF,0x9F,0xFF,0x5D,0xDD,
+ 0x18,0xFF,0x39,0xF7,0x2A,0x82,0x22,0x02,0x18,0xFF,0xF8,0xF6,0xEA,0xAE,0xAA,0xA2,
+ 0x18,0xFF,0xF8,0xF6,0xD5,0x7F,0x7A,0xEF,0xF8,0xFE,0x18,0xF7,0xA8,0xA8,0xAA,0x82,
+ 0x18,0xFF,0xF8,0xF6,0xF7,0x7D,0x5F,0x7F,0x19,0xFF,0xF7,0xF6,0x7F,0x5F,0x75,0x75,
+ 0xF8,0xFE,0x18,0xF7,0xAA,0xEA,0x8A,0x2A,0x18,0xFF,0xD7,0xF6,0xEA,0x7A,0xFB,0x7E,
+ 0x38,0xFF,0xD7,0xF6,0x77,0xFD,0xDD,0xFD,0xF7,0xF6,0xD7,0xF6,0x3A,0xBA,0xEA,0xE2,
+ 0xF7,0xF6,0xD7,0xF6,0x7E,0xD6,0xD5,0xDD,0x18,0xFF,0xD7,0xF6,0xBD,0xAF,0xAF,0xFF,
+ 0x18,0xFF,0xD7,0xF6,0xAA,0xAE,0xAF,0xFF,0xF8,0xFE,0x17,0xEF,0xAA,0x82,0x22,0x2A,
+ 0x18,0xFF,0xF8,0xF6,0xBD,0x3D,0xAF,0x2D,0x18,0xFF,0xF7,0xF6,0xE8,0x6A,0x52,0x6A,
+ 0xF7,0xF6,0xD7,0xF6,0x28,0x0C,0x0F,0x0E,0xF8,0xFE,0x18,0xF7,0xFF,0x7E,0xEE,0xBA,
+ 0x18,0xFF,0xF8,0xF6,0xFE,0xF6,0xD7,0xDF,0x18,0xFF,0xD7,0xF6,0xA2,0x7A,0xAA,0xEA,
+ 0xF8,0xF6,0x97,0xEE,0xA8,0x80,0xA8,0xEA,0xD7,0xF6,0x96,0xEE,0xAA,0xE8,0xFE,0x5A,
+ 0xB7,0xF6,0x76,0xEE,0xFA,0xFE,0x5F,0xD7,0x96,0xEE,0x55,0xE6,0xFA,0xBC,0xFA,0x82,
+ 0x76,0xEE,0x55,0xE6,0x00,0x20,0xBE,0xD7,0x96,0xEE,0x55,0xEE,0x80,0x80,0xB5,0xFD,
+ 0x96,0xEE,0x55,0xE6,0x7B,0xC0,0xA2,0xFA,0x96,0xEE,0x55,0xE6,0x55,0x7F,0xCA,0xAB,
+ 0x55,0xEE,0x35,0xE6,0xB9,0x7A,0xB8,0x20,0x96,0xEE,0x55,0xE6,0xBD,0x95,0x25,0x2F,
+ 0xB7,0xF6,0x76,0xEE,0xFB,0xFB,0x7A,0x78,0x96,0xEE,0x76,0xEE,0xDA,0x7B,0x7F,0xD5,
+ 0x96,0xEE,0x75,0xEE,0xA2,0x3D,0x2B,0x03,0xB7,0xF6,0x35,0xE6,0xFA,0xEA,0x72,0x62,
+ 0x14,0xDE,0x51,0xCD,0x7C,0x5C,0x5E,0x5E,0xB3,0xD5,0x51,0xCD,0x2F,0xAD,0xB5,0xBB,
+ 0x35,0xEE,0xB3,0xD5,0x2D,0x3D,0x3D,0xBD,0x34,0xE6,0x14,0xE6,0xE0,0xC0,0xC2,0xE7,
+ 0x14,0xE6,0xB2,0xD5,0x78,0xE8,0x78,0x70,0x34,0xE6,0xB3,0xD5,0xBD,0xA7,0xBD,0x2D,
+ 0x35,0xE6,0xD3,0xDD,0x72,0xFE,0x5C,0x5C,0xF4,0xDD,0xD3,0xDD,0xFB,0x3D,0xAD,0xF2,
+ 0xF4,0xE5,0xD3,0xDD,0x60,0xFA,0x77,0x55,0xB3,0xDD,0x11,0xC5,0x78,0xE0,0x60,0x70,
+ 0xD0,0xBC,0x2D,0xA4,0xDE,0xDC,0x5C,0x5C,0x51,0xCD,0x6E,0xAC,0x29,0x2D,0x05,0xBD,
+ 0x31,0xCD,0xD0,0xBC,0xB8,0xF8,0xE8,0x5A,0x31,0xC5,0xAF,0xB4,0x0A,0xAF,0x9F,0xDF,
+ 0x51,0xCD,0x10,0xC5,0xFE,0xBB,0x77,0xF9,0x72,0xD5,0x31,0xC5,0x37,0x39,0xAE,0xBF,
+ 0x92,0xD5,0x51,0xCD,0xAB,0xFA,0x6A,0x7E,0xD3,0xDD,0xF0,0xC4,0x02,0xEA,0xFF,0x5F,
+ 0x72,0xD5,0xF0,0xBC,0xFC,0xD6,0x55,0xD5,0x72,0xCD,0x10,0xC5,0xBF,0xBF,0xA9,0x2A,
+ 0xC8,0x7A,0x87,0x7A,0x00,0x88,0x40,0x03,0xE8,0x82,0xA7,0x7A,0xBF,0xB2,0xA9,0x8B,
+ 0xE8,0x82,0xA8,0x7A,0x78,0xAC,0xEB,0xBF,0xE8,0x82,0xA7,0x7A,0x24,0x08,0xEF,0xAD,
+ 0xE8,0x82,0xC7,0x7A,0x3B,0x6B,0x9E,0x2B,0x09,0x8B,0xC7,0x82,0xA7,0x9E,0xDB,0x5F,
+ 0x08,0x8B,0xA7,0x7A,0xFE,0xEF,0xE4,0xB7,0xE8,0x82,0xA7,0x82,0xB8,0x80,0x8A,0xFC,
+ 0xE8,0x82,0xA7,0x82,0xEB,0x28,0x0A,0x32,0x08,0x8B,0xC7,0x82,0xDF,0xFF,0xA9,0xBF,
+ 0x08,0x8B,0xA7,0x7A,0xBF,0xBE,0x36,0xFC,0x08,0x8B,0xC7,0x82,0x29,0xE8,0xEA,0xA3,
+ 0x08,0x8B,0xC7,0x82,0xA0,0x7A,0xAB,0xEB,0x49,0x93,0xA7,0x7A,0x0E,0xAF,0xFE,0xFB,
+ 0xF0,0xC4,0x09,0x8B,0x2B,0xD5,0x55,0x55,0x34,0xE6,0x29,0x8B,0x02,0xAF,0xD5,0x55,
+ 0x96,0xF6,0x8A,0x93,0x00,0x0A,0xAF,0x55,0x96,0xF6,0x8E,0xB4,0x00,0x00,0x0A,0xB5,
+ 0xB6,0xF6,0x14,0xE6,0x00,0x00,0x08,0xAD,0xD6,0xF6,0x95,0xF6,0x23,0x22,0x23,0xA5,
+ 0xD7,0xF6,0xB6,0xF6,0xFA,0xFE,0xD8,0x9E,0xB6,0xFE,0xD6,0xF6,0x57,0xFF,0xDF,0xFD,
+ 0xF7,0xFE,0xB6,0xF6,0xAA,0xAF,0xFA,0x7F,0xD7,0xF6,0xB6,0xF6,0xC0,0x80,0x0B,0xEB,
+ 0xF6,0xFE,0xB7,0xF6,0xBB,0xAB,0xAB,0xEF,0xD6,0xF6,0xAE,0xB4,0x78,0x68,0xE0,0xA0,
+ 0x8E,0xB4,0xA4,0x59,0x57,0x56,0x5E,0x58,0xA5,0x51,0x64,0x49,0x82,0x9F,0x9D,0xD7,
+ 0xE5,0x59,0x84,0x51,0xED,0xF9,0xD7,0x57,0xE6,0x59,0x84,0x51,0x6F,0x7E,0x68,0x63,
+ 0xA5,0x51,0x44,0x41,0x7A,0xF2,0x58,0x7E,0x44,0x41,0x03,0x41,0xDA,0xB8,0x3C,0xBC,
+ 0x44,0x49,0x03,0x41,0x7D,0x6E,0xE8,0x8F,0xC5,0x61,0x03,0x41,0xDD,0x95,0xBF,0x2A,
+ 0x67,0x7A,0xC5,0x61,0xF5,0x35,0x29,0x0A,0xC8,0x8A,0x26,0x72,0xF5,0x8B,0xAA,0x28,
+ 0xC9,0x8A,0x06,0x6A,0x5B,0x6A,0x78,0xB8,0x27,0x72,0x84,0x51,0x5E,0x7A,0x78,0xF0,
+ 0x64,0x51,0x24,0x49,0xFA,0xF7,0xD4,0xAC,0x64,0x51,0xE2,0x38,0xFA,0x7C,0x7A,0xEC,
+ 0xE3,0x38,0xA2,0x30,0xBE,0xDC,0x5F,0xFA,0x03,0x39,0xC2,0x30,0x8B,0xAB,0x89,0xA9,
+ 0x03,0x39,0x82,0x28,0x6A,0xFA,0xE2,0xCA,0xA2,0x30,0x82,0x28,0xD5,0x55,0x57,0x5C,
+ 0xE2,0x30,0x82,0x28,0xFF,0xF5,0xB5,0x3D,0x43,0x41,0xA1,0x30,0x29,0xAD,0xAF,0xAF,
+ 0xA5,0x59,0x23,0x41,0xB5,0xAD,0x3D,0x0D,0xA9,0x82,0xA5,0x59,0x2D,0x2D,0xAB,0xAB,
+ 0xC9,0x82,0x06,0x6A,0x00,0xA8,0xFE,0x7B,0xA8,0x7A,0xE4,0x61,0xF8,0xFA,0x7F,0x55,
+ 0x67,0x7A,0xC4,0x61,0x0A,0xBF,0xF5,0xFF,0x88,0x7A,0xE5,0x69,0x00,0x02,0x0B,0xBD,
+ 0xC9,0x82,0x46,0x72,0x82,0x2A,0xAF,0x97,0xE9,0x82,0x84,0x51,0x80,0xAA,0xFA,0x7E,
+ 0x06,0x6A,0x02,0x49,0xA8,0xE8,0xFF,0x57,0xE6,0x61,0x43,0x51,0xAA,0xFD,0xBD,0x35,
+ 0x47,0x72,0xA4,0x59,0x0D,0x2D,0x2F,0x0A,0xA8,0x82,0x46,0x72,0x03,0xB5,0xED,0xAD,
+ 0xC9,0x8A,0xA8,0x7A,0xEB,0xEF,0xA9,0x87,0xC9,0x82,0x67,0x7A,0xB7,0xFC,0xFE,0x5E,
+ 0xA8,0x82,0x46,0x72,0x02,0xAA,0x2B,0x89,0x8B,0x9B,0x68,0x7A,0x2F,0x2D,0xAD,0xBD,
+ 0xD6,0xF6,0x8A,0x93,0x0B,0x0F,0x2D,0x95,0x39,0xFF,0xB6,0xF6,0x00,0x20,0x82,0x89,
+ 0x39,0xFF,0x18,0xFF,0x20,0x0A,0x8B,0x8B,0x38,0xFF,0x18,0xFF,0xDE,0x9E,0xBE,0xBE,
+ 0x38,0xFF,0xF7,0xF6,0xA0,0xEA,0x6A,0x7A,0xB6,0xF6,0x55,0xE6,0xF0,0xF8,0x78,0xFA,
+ 0x55,0xEE,0x75,0xE6,0x0A,0x02,0xA0,0xA0,0x55,0xEE,0x35,0xE6,0xD7,0xDE,0xAC,0xB8,
+ 0xF8,0xFE,0x76,0xEE,0x2D,0x2D,0x29,0x0F,0x18,0xFF,0xD7,0xF6,0xFA,0xFA,0xFA,0xE8,
+ 0x38,0xFF,0xF8,0xF6,0xB7,0xB5,0xB5,0xAD,0x18,0xFF,0x38,0xF7,0x20,0x0A,0x2A,0x2A,
+ 0x18,0xFF,0xF8,0xF6,0x28,0xA8,0xF8,0xBA,0x18,0xFF,0xF8,0xF6,0xEA,0xBA,0xAE,0xAB,
+ 0xF8,0xFE,0x18,0xF7,0xAA,0xBA,0xEB,0xBB,0xF8,0xFE,0x18,0xF7,0x82,0xAA,0xA8,0xAC,
+ 0x18,0xFF,0xF8,0xF6,0x7F,0x5F,0xDA,0x5F,0xD8,0xFE,0xF7,0xF6,0xF7,0xF7,0x7D,0xDF,
+ 0xD7,0xFE,0xF8,0xF6,0xF7,0xFF,0xDD,0x75,0xD8,0xFE,0xF7,0xF6,0xFD,0xFD,0x77,0x55,
+ 0x18,0xFF,0xD7,0xF6,0xAF,0xBB,0xFF,0xDF,0xD8,0xFE,0xF7,0xF6,0xBD,0xF5,0x77,0x5F,
+ 0x18,0xFF,0xD7,0xF6,0xDD,0x5D,0x7F,0xFA,0xF7,0xF6,0xD7,0xF6,0x2B,0x25,0xB7,0x37,
+ 0xF8,0xFE,0xF7,0xF6,0xFF,0xFF,0xFB,0xBF,0x18,0xFF,0xF8,0xF6,0x6D,0xDF,0xF5,0xFF,
+ 0x18,0xFF,0xF8,0xF6,0xAD,0x0B,0x8F,0xAF,0x18,0xFF,0xF8,0xF6,0x60,0x7A,0xEE,0xEB,
+ 0xD8,0xFE,0xF7,0xF6,0x5D,0x75,0xF5,0xFF,0x18,0xFF,0xD7,0xF6,0xA2,0xAA,0xF7,0xB7,
+ 0xF7,0xF6,0xD8,0xF6,0xA0,0xA0,0xE2,0xEA,0xF8,0xF6,0xD7,0xF6,0x82,0x7B,0x5F,0x57,
+ 0xF8,0xF6,0xB7,0xF6,0x7A,0xFA,0x77,0x5F,0xB7,0xF6,0x76,0xEE,0xF8,0xB8,0xEC,0xFE,
+ 0x96,0xEE,0x76,0xEE,0xD9,0xD7,0x5F,0xD5,0x96,0xEE,0x76,0xEE,0x68,0x7A,0x57,0x55,
+ 0x75,0xEE,0x35,0xE6,0xE2,0xBC,0xAE,0xAE,0x75,0xEE,0x35,0xE6,0xAA,0xBB,0xB6,0xFF,
+ 0x75,0xEE,0x55,0xE6,0x8A,0xAA,0xFF,0x56,0x76,0xEE,0x35,0xE6,0x2A,0xEE,0x9F,0xD7,
+ 0x76,0xEE,0x55,0xE6,0x95,0xBD,0x0D,0xA3,0xB7,0xF6,0x76,0xEE,0xA5,0x2B,0xA9,0xAB,
+ 0xB7,0xF6,0x76,0xEE,0xFA,0xF8,0xEA,0x5E,0xB6,0xF6,0x55,0xEE,0xFD,0xAF,0x2B,0x2A,
+ 0xB6,0xF6,0x96,0xEE,0xFD,0xFE,0x8A,0xA6,0xB6,0xF6,0x14,0xDE,0xE2,0xE0,0xEA,0x7A,
+ 0xF4,0xDD,0x31,0xCD,0xF8,0xF8,0x78,0x5E,0xB3,0xDD,0x31,0xCD,0x2B,0x2B,0xAF,0xF5,
+ 0x15,0xE6,0x92,0xD5,0x2F,0xAB,0xAD,0xBD,0x35,0xE6,0xD3,0xDD,0x82,0x8A,0xEE,0x7E,
+ 0x14,0xE6,0xB3,0xD5,0x70,0xD8,0xEA,0xEA,0x14,0xE6,0xB3,0xD5,0x2F,0x2D,0x2F,0x0F,
+ 0x14,0xE6,0xD3,0xDD,0xF8,0x7C,0xDA,0xDA,0xF4,0xDD,0x92,0xD5,0x80,0x80,0xC2,0x68,
+ 0xD3,0xDD,0x31,0xC5,0x00,0x80,0xAA,0x55,0x92,0xD5,0xD0,0xBC,0x60,0xF0,0xFE,0xFF,
+ 0xEF,0xBC,0x0D,0xA4,0x5A,0x7E,0xFC,0xF8,0xF0,0xC4,0x4D,0xAC,0x2D,0x2D,0x25,0x35,
+ 0x31,0xCD,0xB0,0xB4,0xFA,0xF0,0xF8,0x7A,0xCF,0xBC,0x8F,0xB4,0x36,0x0E,0x2F,0x17,
+ 0x31,0xC5,0xF0,0xC4,0x23,0x89,0x09,0x05,0x72,0xCD,0x31,0xCD,0xAD,0x29,0x3D,0x3B,
+ 0x71,0xCD,0x31,0xCD,0xAA,0xE8,0xFA,0x56,0x51,0xCD,0xF0,0xBC,0x58,0x56,0xDD,0xF7,
+ 0x52,0xCD,0xD0,0xBC,0x35,0x2F,0xBA,0xAA,0x92,0xD5,0x31,0xC5,0xBF,0xAF,0x8B,0xAD,
+ 0xE8,0x82,0x86,0x7A,0x89,0x8A,0xE8,0xA2,0x08,0x83,0x87,0x7A,0xC3,0x6E,0x6B,0xEA,
+ 0xE8,0x82,0x87,0x7A,0x6E,0xCF,0xEF,0xFE,0xE8,0x82,0x86,0x7A,0x2D,0xBD,0xAB,0xBA,
+ 0xE8,0x82,0x87,0x7A,0x02,0x90,0x00,0x8B,0xE7,0x82,0xA7,0x7A,0xBF,0xBC,0xFE,0xFA,
+ 0xC8,0x82,0xA8,0x7A,0x0E,0x40,0xD2,0x05,0xE8,0x82,0xA7,0x7A,0xD5,0xAB,0x2A,0x28,
+ 0xE8,0x82,0xA6,0x82,0x0F,0xC0,0xE0,0xF0,0x08,0x8B,0xA7,0x7A,0x28,0x5E,0xFA,0xBA,
+ 0x09,0x8B,0xC7,0x82,0x5E,0xCB,0x79,0x5A,0x08,0x8B,0xA7,0x7A,0xAB,0x3F,0xFE,0xBD,
+ 0x08,0x83,0xA7,0x82,0x2A,0xBE,0xFE,0x9F,0xE8,0x82,0xC8,0x82,0x20,0x22,0x6B,0xDF,
+ 0x08,0x8B,0xC8,0x82,0x8B,0xB5,0xA9,0x2D,0x08,0x8B,0xC8,0x82,0x28,0x2A,0x3A,0x5F,
+ 0x49,0x8B,0xC8,0x82,0xA8,0xFF,0xDA,0xDF,0x0C,0x9C,0xC7,0x82,0x2B,0xFF,0xF5,0x5D,
+ 0xD3,0xDD,0x29,0x8B,0x0A,0xF5,0x55,0x55,0x75,0xEE,0x29,0x8B,0x00,0x0B,0xFD,0x55,
+ 0xB6,0xF6,0xCB,0xA3,0x00,0x00,0xAB,0xF5,0xD6,0xF6,0x92,0xD5,0x00,0x08,0x8A,0xBD,
+ 0xD6,0xF6,0x75,0xF6,0x08,0x8A,0xAB,0xBD,0xD7,0xFE,0x96,0xF6,0xAA,0xAE,0x9E,0xFB,
+ 0xD7,0xFE,0xB6,0xF6,0xEA,0xFF,0xEB,0xEB,0xB7,0xF6,0x34,0xE6,0x60,0xC0,0xA0,0x80,
+ 0x55,0xEE,0x87,0x72,0x5E,0x78,0x78,0xE0,0x66,0x6A,0x43,0x49,0xF7,0xD5,0x56,0x5C,
+ 0xA5,0x59,0x43,0x49,0xA0,0x80,0xEA,0xD5,0xC5,0x51,0x64,0x49,0x8A,0xAA,0xFE,0x75,
+ 0x85,0x51,0x64,0x49,0x7A,0x68,0xD5,0xEF,0x84,0x51,0x23,0x41,0x77,0x7F,0xFE,0x8E,
+ 0xC5,0x59,0x23,0x41,0xFD,0x2F,0xAB,0x2A,0xA8,0x82,0x84,0x51,0xF5,0xBD,0xAF,0x2B,
+ 0x09,0x93,0x46,0x72,0xBD,0x2D,0x0B,0x0A,0x09,0x93,0xA8,0x8A,0xD7,0x6E,0xE2,0xE0,
+ 0xC9,0x8A,0x26,0x72,0xF8,0xFE,0x58,0xD8,0x47,0x7A,0xA4,0x61,0x5C,0x7A,0x7C,0xB0,
+ 0xC5,0x69,0x44,0x49,0xDF,0x7F,0xBA,0xA0,0xA5,0x59,0x44,0x49,0x55,0xFF,0xBF,0x2A,
+ 0xE6,0x69,0xE2,0x40,0x5F,0xFE,0xAA,0x2A,0xC5,0x59,0x03,0x41,0x55,0x55,0x5E,0xE8,
+ 0x03,0x41,0xC2,0x30,0xE8,0x7A,0xFF,0x2E,0x44,0x41,0xA2,0x30,0x55,0xF7,0xAA,0x0A,
+ 0x85,0x51,0x81,0x30,0xFD,0xBF,0x2F,0x0A,0x64,0x49,0x03,0x41,0xBD,0x2E,0xAA,0x02,
+ 0xC5,0x61,0x44,0x49,0x37,0xAF,0x2A,0xAB,0x27,0x6A,0x84,0x51,0x82,0xEB,0xFF,0x57,
+ 0x06,0x6A,0xA4,0x59,0x80,0xEF,0xB5,0xB5,0xE5,0x61,0xA4,0x61,0xDE,0x7B,0xEA,0xA8,
+ 0xE5,0x61,0xA4,0x61,0x2E,0x39,0x29,0x09,0x26,0x6A,0xC5,0x61,0x97,0x9F,0x2B,0x2F,
+ 0x87,0x7A,0x06,0x62,0xAB,0x7B,0x83,0x8A,0x67,0x72,0x23,0x49,0x78,0x78,0x5E,0x5E,
+ 0x63,0x51,0xE2,0x40,0xF7,0xF7,0xBD,0x27,0x26,0x6A,0x02,0x49,0x2D,0x2F,0x2B,0x0B,
+ 0x67,0x72,0x26,0x72,0xFF,0x52,0xFA,0xDE,0x88,0x7A,0xE5,0x69,0xA0,0x8B,0xF7,0xFF,
+ 0xC9,0x8A,0x05,0x6A,0x0A,0x2B,0x3D,0x25,0x4A,0x9B,0x46,0x72,0x57,0x5E,0xFA,0xE2,
+ 0x88,0x7A,0x05,0x6A,0x0F,0xB5,0xFD,0xBA,0x2A,0x8B,0x67,0x7A,0x2D,0x39,0xBD,0x3D,
+ 0x8E,0xBC,0x2A,0x8B,0x3D,0xBD,0xD5,0x55,0x18,0xFF,0x6E,0xB4,0x02,0x0B,0x09,0x2D,
+ 0x38,0xFF,0x18,0xFF,0xED,0xED,0x7D,0xD5,0x38,0xFF,0x18,0xFF,0x5F,0xDF,0x55,0x55,
+ 0x18,0xFF,0x96,0xF6,0xE0,0xE0,0x68,0x78,0x96,0xF6,0x55,0xEE,0x5C,0xDE,0x77,0xD7,
+ 0x75,0xEE,0x55,0xEE,0xF5,0xFD,0x7B,0x7D,0x75,0xEE,0x35,0xE6,0xB7,0x97,0x97,0x2F,
+ 0xF8,0xFE,0x96,0xEE,0x2D,0x2D,0x0D,0x2D,0xF8,0xFE,0x18,0xF7,0xB8,0xAA,0x2E,0xAE,
+ 0x18,0xFF,0xF8,0xF6,0x29,0x0E,0x0D,0xAF,0x18,0xFF,0x38,0xF7,0x28,0x28,0x80,0x02,
+ 0x18,0xFF,0xF8,0xF6,0xAA,0xEE,0xBA,0xBE,0x18,0xFF,0xF8,0xF6,0xAA,0xAA,0xE8,0xDE,
+ 0x18,0xFF,0xF8,0xF6,0x7A,0x7E,0xDF,0xEF,0xF7,0xFE,0xF8,0xF6,0xBF,0xFF,0x7F,0xFF,
+ 0xD7,0xFE,0xF8,0xF6,0xF5,0xF7,0xD7,0x77,0x18,0xFF,0xD7,0xF6,0xBF,0xAB,0xEB,0xAB,
+ 0xD7,0xFE,0xF8,0xF6,0x75,0xFD,0xE5,0xE7,0xD7,0xFE,0xF7,0xF6,0x57,0xDD,0xF7,0xFD,
+ 0xF7,0xF6,0xB7,0xF6,0x2E,0x28,0x2A,0xA8,0x18,0xFF,0xD7,0xF6,0xAE,0xEB,0xFB,0xEF,
+ 0xD7,0xFE,0xF7,0xF6,0x75,0xFD,0xFF,0xFD,0xF7,0xF6,0xD7,0xF6,0x7E,0x3E,0x8A,0x0A,
+ 0x18,0xFF,0xF7,0xF6,0x55,0x75,0x7F,0xFF,0x18,0xFF,0xF8,0xF6,0xEF,0x2F,0xB5,0xB7,
+ 0x18,0xFF,0xF8,0xF6,0x6B,0x78,0xFA,0xFE,0x17,0xFF,0xF8,0xF6,0x6B,0xFF,0xFD,0x77,
+ 0xF8,0xF6,0xD7,0xF6,0xA8,0xBA,0xA8,0xCE,0xF8,0xF6,0xD7,0xF6,0x8A,0xA8,0xAA,0xBE,
+ 0xF8,0xF6,0xD7,0xF6,0xC8,0xA2,0x6A,0x7A,0x18,0xF7,0xB7,0xF6,0x7F,0x7F,0xDE,0x7F,
+ 0xD7,0xF6,0x96,0xEE,0x7A,0x5F,0x5F,0x7E,0x96,0xEE,0x76,0xEE,0xDA,0x58,0x7F,0xF9,
+ 0x96,0xEE,0x55,0xEE,0xFE,0xEA,0xAE,0xEA,0x76,0xEE,0x55,0xE6,0x20,0x80,0x20,0xE8,
+ 0x75,0xEE,0x34,0xE6,0xF8,0xFA,0xAA,0xEA,0x75,0xEE,0x35,0xE6,0xBF,0xFE,0xFE,0xEA,
+ 0x75,0xEE,0x34,0xE6,0xFE,0xA8,0x02,0x2A,0x75,0xEE,0x34,0xE6,0x9F,0xBA,0xA2,0x80,
+ 0x76,0xEE,0x55,0xE6,0xAF,0x0C,0xB7,0x25,0x96,0xEE,0x76,0xEE,0x22,0x26,0x2E,0xBB,
+ 0x96,0xEE,0x55,0xE6,0xF8,0xEA,0xEA,0xAA,0x96,0xEE,0x55,0xEE,0x0A,0x02,0x29,0x2F,
+ 0xB6,0xF6,0x96,0xEE,0xFB,0x7F,0x7D,0x55,0x96,0xEE,0x14,0xDE,0x60,0x70,0xE0,0xE0,
+ 0xD3,0xDD,0x30,0xC5,0x76,0xFC,0xE8,0xF0,0x71,0xCD,0x30,0xCD,0x09,0xE2,0xAA,0xDC,
+ 0xF3,0xDD,0x51,0xCD,0x2F,0xA9,0x2D,0xB9,0xF4,0xDD,0xB3,0xD5,0x80,0xE0,0x80,0x02,
+ 0xF4,0xDD,0x92,0xD5,0x83,0xAA,0xFA,0x60,0x14,0xE6,0xB3,0xD5,0x2D,0x0F,0xA9,0xB5,
+ 0x14,0xE6,0x10,0xC5,0x20,0xA0,0xFA,0x5E,0xB3,0xD5,0xF0,0xC4,0x80,0x78,0x57,0x77,
+ 0x30,0xC5,0xF0,0xBC,0x58,0xFF,0x55,0x55,0x30,0xC5,0xD0,0xBC,0xFE,0x36,0x9F,0xDF,
+ 0x31,0xCD,0x2D,0xAC,0x7A,0x78,0xE0,0x80,0xCF,0xBC,0xEC,0xA3,0x2B,0x2D,0x3F,0x2F,
+ 0x31,0xCD,0xB0,0xBC,0xFA,0x40,0xA2,0xCB,0xCF,0xBC,0x4E,0xAC,0x3E,0x37,0x97,0xBF,
+ 0x51,0xCD,0xF0,0xC4,0xA5,0x29,0x89,0x29,0x51,0xCD,0x11,0xC5,0x0A,0x22,0xA9,0xCE,
+ 0x52,0xCD,0xD0,0xBC,0xE8,0xE8,0x7C,0xDF,0x52,0xCD,0xCF,0xBC,0xF7,0x9F,0xAD,0x8B,
+ 0x72,0xCD,0x11,0xC5,0xB7,0xBD,0x9F,0x3F,0x72,0xCD,0x51,0xCD,0x29,0x3D,0xB5,0xBD,
+ 0xC8,0x82,0x25,0x6A,0x20,0xAA,0xAF,0xD7,0xE8,0x82,0x66,0x72,0xA2,0x83,0x8A,0xFD,
+ 0xC7,0x82,0x87,0x7A,0xB8,0x2A,0x2A,0x2E,0x07,0x83,0xC8,0x82,0x5F,0x7B,0xFF,0x7E,
+ 0xE8,0x82,0xA7,0x7A,0xAB,0x8B,0x89,0x23,0x08,0x8B,0xA7,0x7A,0xF7,0xB7,0xBF,0xBA,
+ 0x09,0x8B,0xA7,0x7A,0x8F,0xC6,0xDE,0x5F,0xE8,0x82,0xA7,0x82,0xFB,0x75,0xAB,0xA3,
+ 0xE8,0x82,0x87,0x7A,0xE0,0x2A,0x0A,0x28,0x08,0x8B,0xA7,0x7A,0xEF,0xBF,0xFA,0x5C,
+ 0xE8,0x82,0x86,0x7A,0x20,0xA8,0x80,0xC1,0xE8,0x82,0xA7,0x7A,0xDE,0xAA,0x3A,0xE8,
+ 0x09,0x8B,0xA8,0x7A,0x7F,0xCF,0xAB,0xAF,0x08,0x8B,0xC8,0x82,0xBF,0xB3,0xE3,0x6A,
+ 0x08,0x8B,0xA7,0x82,0xAF,0xE2,0xAA,0xDA,0x09,0x8B,0xC8,0x82,0xD5,0xD7,0x2B,0xC5,
+ 0xC8,0x8A,0xE8,0x82,0xFD,0x59,0x5F,0xF7,0x08,0x8B,0xC8,0x82,0xBB,0xAA,0xFA,0x7A,
+ 0xE8,0x82,0xC8,0x82,0xD8,0xB8,0xAA,0x7B,0x09,0x8B,0xC8,0x82,0x22,0x83,0x0A,0xF9,
+ 0x8A,0x93,0xE8,0x82,0x2F,0xFD,0x5D,0x55,0x10,0xCD,0x09,0x8B,0x2B,0xF5,0x55,0x55,
+ 0x54,0xEE,0x09,0x8B,0x02,0xAF,0xD5,0x55,0x95,0xF6,0x4A,0x93,0x00,0x02,0xAF,0xD5,
+ 0xB6,0xF6,0xAE,0xBC,0x00,0x00,0x0A,0xBD,0xB7,0xF6,0x14,0xE6,0x00,0x00,0x00,0x8D,
+ 0x96,0xF6,0xF0,0xBC,0x70,0xE0,0xC0,0x80,0xD0,0xBC,0x44,0x49,0x5E,0x5E,0x58,0x78,
+ 0x43,0x49,0x03,0x41,0xA2,0xB8,0xEE,0xFF,0x63,0x49,0x03,0x49,0x0A,0xBA,0xEB,0x09,
+ 0xA5,0x51,0x43,0x49,0xCA,0xAE,0xBD,0xEB,0xA5,0x59,0x64,0x51,0x55,0x6D,0xB7,0x35,
+ 0x26,0x6A,0x84,0x51,0xA5,0xAF,0x29,0x0F,0x09,0x8B,0x26,0x72,0x3D,0x2D,0x29,0x2F,
+ 0x4A,0x9B,0xE8,0x8A,0xA9,0x02,0x0A,0xA3,0x2A,0x9B,0xA8,0x8A,0x78,0x78,0x60,0xF2,
+ 0xA8,0x8A,0x47,0x7A,0xD4,0xFA,0x7A,0xF8,0x67,0x82,0xE5,0x69,0xFA,0xF2,0x7E,0x7F,
+ 0x06,0x72,0xA5,0x61,0x56,0xA8,0xCA,0x0A,0x27,0x72,0xA5,0x61,0x95,0x2A,0x0A,0x22,
+ 0x67,0x7A,0xC5,0x61,0x57,0xFF,0xBE,0x2E,0x27,0x6A,0xA5,0x59,0x76,0x7E,0x78,0x60,
+ 0xA5,0x59,0x03,0x41,0xDE,0xA8,0x20,0xF8,0xA5,0x51,0x03,0x41,0xF7,0xA8,0xB8,0x5F,
+ 0xA6,0x51,0x24,0x49,0x2F,0xAA,0xAE,0xFD,0xA5,0x51,0x23,0x49,0xAE,0xAC,0xEE,0x7F,
+ 0x84,0x51,0x23,0x49,0x20,0xA2,0xEB,0xFD,0xA5,0x59,0x43,0x49,0x3F,0xFF,0xFF,0xAD,
+ 0x06,0x62,0x84,0x59,0x2F,0xAD,0x2F,0x8B,0x67,0x72,0xC5,0x61,0x7D,0x7B,0xC2,0x22,
+ 0x26,0x6A,0xA4,0x59,0xED,0xF7,0x76,0x68,0x67,0x72,0xC5,0x61,0xAB,0xAB,0x2D,0x29,
+ 0x67,0x72,0xA4,0x59,0x80,0xA0,0x70,0x7C,0xC4,0x59,0xE2,0x38,0xF8,0x5C,0x5E,0x57,
+ 0xC5,0x61,0xE2,0x38,0xBF,0x35,0x3D,0x2D,0x67,0x7A,0xC5,0x61,0x2D,0x0F,0x8B,0xAB,
+ 0x88,0x7A,0x26,0x72,0xBE,0x8E,0xEB,0x5E,0x67,0x7A,0xE6,0x69,0xB8,0xE8,0xFA,0xDF,
+ 0xC8,0x8A,0x06,0x72,0x2D,0x25,0x2F,0x2B,0x2A,0x93,0xC8,0x8A,0x4B,0xFB,0x7D,0xC3,
+ 0xE9,0x8A,0x67,0x7A,0x56,0xF8,0xBC,0xA8,0xE9,0x8A,0x88,0x82,0x29,0xB7,0xD7,0x5F,
+ 0x0A,0x8B,0xA8,0x82,0x3A,0x3F,0x35,0x55,0x76,0xF6,0x8B,0x9B,0x2D,0x2D,0xF5,0xD5,
+ 0xF8,0xFE,0x31,0xD5,0x00,0x00,0x02,0x09,0x18,0xFF,0xF8,0xFE,0x7A,0x57,0x7D,0x55,
+ 0xF8,0xFE,0x75,0xE6,0xE0,0xF0,0xF0,0x78,0x55,0xEE,0x75,0xE6,0x8A,0xEB,0xAA,0x20,
+ 0x75,0xEE,0x55,0xEE,0xD9,0xFF,0xFF,0xE5,0x96,0xEE,0x35,0xE6,0x97,0x2F,0xBB,0x2F,
+ 0xF8,0xFE,0x96,0xF6,0x2D,0x2F,0x09,0x0B,0x18,0xFF,0xF8,0xF6,0xDB,0x7B,0x7B,0x7A,
+ 0x18,0xFF,0xF8,0xF6,0x2F,0xA9,0x2B,0x0D,0x18,0xFF,0xF8,0xF6,0x00,0x08,0xA0,0xE0,
+ 0x18,0xFF,0xF8,0xF6,0xBA,0xAA,0xFA,0xEE,0x18,0xFF,0xF8,0xF6,0xFF,0x7E,0x5E,0x7F,
+ 0x18,0xFF,0xF8,0xF6,0xFF,0xDD,0xEF,0xED,0xF7,0xFE,0xF8,0xF6,0xFF,0x7E,0xFF,0xFF,
+ 0xD8,0xFE,0xF7,0xF6,0x57,0x5F,0xD7,0x7F,0x18,0xFF,0xF8,0xF6,0x6F,0x55,0x75,0xD5,
+ 0xF8,0xF6,0xD7,0xF6,0xBA,0xFC,0xDC,0xBA,0xF7,0xF6,0xD7,0xF6,0xAA,0x2A,0x0B,0xAA,
+ 0x18,0xFF,0xF7,0xF6,0x57,0x5D,0xBF,0xBB,0x17,0xFF,0xF8,0xF6,0x55,0xDD,0xFF,0xFD,
+ 0x18,0xFF,0xF8,0xF6,0xFF,0xFD,0xFF,0x77,0x18,0xFF,0xF8,0xF6,0xFF,0x7A,0xBD,0xFF,
+ 0xF8,0xFE,0xF7,0xF6,0xDB,0xFF,0xFF,0xAE,0x18,0xFF,0xF8,0xF6,0xBB,0xFA,0xFA,0xFF,
+ 0x18,0xFF,0xF8,0xF6,0x7F,0x7D,0x7F,0x9B,0xD7,0xFE,0xF8,0xF6,0xDD,0xFD,0xF5,0xD5,
+ 0xF8,0xF6,0xD7,0xF6,0x8E,0x9C,0xFE,0x2A,0xF8,0xF6,0xD7,0xF6,0xAA,0xB2,0xF8,0xB2,
+ 0xF7,0xF6,0x98,0xF6,0xA0,0xAA,0xE8,0xAA,0xD7,0xF6,0x96,0xEE,0xE0,0xAE,0x6A,0xFE,
+ 0x96,0xF6,0x76,0xEE,0x88,0xD8,0x54,0xB2,0x95,0xEE,0x56,0xE6,0xCA,0xFB,0xFF,0xFE,
+ 0x76,0xEE,0x55,0xEE,0x00,0xA7,0xD7,0xA5,0x76,0xF6,0x55,0xE6,0xFF,0xFF,0x7C,0x78,
+ 0x76,0xEE,0x35,0xE6,0xBA,0xEA,0xB2,0xFA,0x36,0xEE,0x55,0xE6,0x55,0xDF,0xD7,0xBA,
+ 0x75,0xEE,0x35,0xE6,0xF6,0xFF,0x3F,0xB5,0x76,0xEE,0x55,0xE6,0xF3,0x23,0xB3,0xFF,
+ 0x96,0xEE,0x55,0xE6,0xAD,0xBB,0xAF,0x2F,0x96,0xEE,0x76,0xEE,0x78,0xFE,0x7F,0x6B,
+ 0x96,0xEE,0x76,0xEE,0x65,0x7D,0x5F,0x7D,0x95,0xEE,0x76,0xEE,0x55,0x55,0x7B,0x99,
+ 0x96,0xEE,0x76,0xEE,0xB5,0x55,0x75,0x7A,0x96,0xEE,0x34,0xE6,0xE2,0x68,0xFE,0x7E,
+ 0x14,0xE6,0x71,0xCD,0x5E,0xFA,0xF8,0xE8,0xF4,0xDD,0x51,0xCD,0x57,0x7F,0xAA,0x2A,
+ 0xD3,0xDD,0x51,0xCD,0x2D,0x2E,0x2A,0x8A,0x14,0xDE,0xB3,0xD5,0x8A,0xAB,0xEF,0xAF,
+ 0x14,0xE6,0x92,0xD5,0x78,0x7A,0xEA,0x6A,0xD3,0xDD,0x92,0xD5,0x01,0x81,0xA3,0x42,
+ 0x72,0xD5,0xCF,0xBC,0xF8,0x68,0xFC,0x5E,0x10,0xC5,0xCF,0xBC,0xB8,0xF3,0x72,0x56,
+ 0xF0,0xC4,0xCF,0xBC,0x81,0x8D,0x75,0xE6,0x10,0xC5,0xAF,0xBC,0x3B,0xAE,0x9B,0x9E,
+ 0x91,0xD5,0xF0,0xC4,0xEB,0xEF,0xAD,0x2B,0x51,0xCD,0x6E,0xB4,0xD7,0x5E,0x5E,0x78,
+ 0x31,0xCD,0xAF,0xBC,0xE3,0xCB,0x8B,0xAD,0xAF,0xBC,0x2D,0xAC,0x36,0x9E,0xBC,0x54,
+ 0x51,0xCD,0xAF,0xBC,0x29,0x2B,0x0F,0x2D,0x71,0xCD,0x31,0xC5,0xAA,0xEA,0xFF,0x7D,
+ 0x31,0xCD,0xCF,0xBC,0xDA,0xFE,0x2E,0x2A,0x72,0xCD,0xF0,0xC4,0xAD,0x2F,0xAA,0x2A,
+ 0x72,0xCD,0x51,0xCD,0x5D,0x5E,0x16,0x7C,0x71,0xCD,0x51,0xCD,0x1D,0xF7,0xE4,0xEA,
+ 0x87,0x7A,0x25,0x6A,0x7E,0xEE,0xEE,0xAA,0xA7,0x7A,0x25,0x6A,0xBD,0xFD,0xFD,0x2E,
+ 0xC7,0x7A,0x45,0x6A,0x2E,0xD7,0xF5,0xDF,0xC7,0x7A,0x25,0x6A,0x02,0x2B,0xF7,0xF5,
+ 0xE8,0x82,0x45,0x72,0x2A,0x0B,0xAF,0xFD,0xE8,0x82,0x86,0x7A,0xAA,0xB0,0x2A,0xBD,
+ 0xE8,0x82,0xA7,0x7A,0xFA,0x60,0xC8,0xFD,0xE8,0x82,0x87,0x7A,0xA3,0x89,0xCA,0x82,
+ 0xE8,0x82,0x87,0x7A,0x08,0x20,0xAA,0x62,0xE8,0x82,0x86,0x7A,0x70,0xF0,0xBA,0xEB,
+ 0xE8,0x82,0xA7,0x7A,0x49,0xF9,0xF9,0xEB,0xE8,0x8A,0xA7,0x7A,0x92,0x2A,0xBE,0xAF,
+ 0xE8,0x82,0xA7,0x7A,0x2B,0xAF,0x56,0xA6,0xE8,0x82,0xC7,0x82,0x07,0xA1,0x05,0xAD,
+ 0xC8,0x8A,0xE8,0x82,0xB5,0xF5,0x95,0xEC,0x08,0x8B,0xC8,0x82,0xEB,0xEA,0xE9,0xDF,
+ 0x09,0x8B,0xC8,0x82,0x7B,0xFB,0xFD,0x2E,0x09,0x8B,0xC8,0x82,0x7F,0xFB,0xA9,0x37,
+ 0xE8,0x8A,0xC8,0x82,0xEB,0x45,0x86,0x04,0x08,0x8B,0xC8,0x82,0x35,0xA5,0xFE,0xBE,
+ 0x09,0x8B,0xC8,0x82,0xEA,0xF2,0xFF,0xA7,0x09,0x8B,0xC8,0x82,0x3E,0x93,0xFB,0x7C,
+ 0x29,0x8B,0xE8,0x82,0xA7,0x5D,0x69,0xA9,0x29,0x8B,0xE8,0x82,0x0F,0x8F,0x6F,0x7F,
+ 0xEC,0xA3,0x09,0x8B,0x0F,0x75,0x55,0x55,0xB3,0xDD,0x09,0x8B,0x0A,0xBD,0x55,0x55,
+ 0x55,0xEE,0x29,0x8B,0x00,0xAA,0xFD,0x55,0x32,0xCD,0x84,0x51,0x78,0x78,0x7A,0x7F,
+ 0x43,0x49,0xE2,0x38,0xBF,0xD4,0xBE,0x0A,0x84,0x51,0x03,0x41,0xAD,0xFD,0xEF,0x6A,
+ 0xA4,0x51,0x23,0x41,0x8B,0x8B,0xBE,0xF7,0xA5,0x59,0x43,0x49,0x2E,0x3E,0x2F,0x2D,
+ 0x26,0x72,0xC5,0x61,0x3D,0xBD,0xBD,0xB5,0xC8,0x8A,0x26,0x72,0x0F,0x0B,0xAD,0xB5,
+ 0x2A,0x9B,0xA7,0x82,0x02,0x2B,0xAD,0xAD,0x29,0x9B,0xC9,0x8A,0x6A,0xAA,0x20,0x0A,
+ 0x0A,0x9B,0x47,0x7A,0x7E,0xFC,0xF8,0xF8,0x67,0x7A,0x06,0x72,0xDD,0xEF,0xEF,0x2C,
+ 0x87,0x82,0xE6,0x69,0x5D,0x7E,0xFA,0xE2,0x47,0x7A,0xE5,0x69,0x1D,0xB5,0xD7,0xF7,
+ 0x88,0x7A,0x26,0x72,0x2E,0xA3,0x0F,0xED,0x88,0x82,0x05,0x62,0x78,0xF8,0x7E,0x57,
+ 0xE6,0x61,0x43,0x49,0x5E,0x70,0xC0,0x80,0x84,0x51,0xC2,0x38,0xDF,0x5E,0xFA,0xA0,
+ 0x44,0x49,0x03,0x41,0xFD,0x75,0xA9,0xA8,0x64,0x49,0x03,0x41,0xE3,0xBF,0xE7,0x9B,
+ 0x85,0x51,0x03,0x41,0x95,0xFF,0xAF,0x0A,0xA5,0x59,0x43,0x49,0x2D,0x2D,0x2E,0x2F,
+ 0x26,0x6A,0xC5,0x59,0xB9,0xAD,0xAD,0xED,0x87,0x72,0x06,0x6A,0xBB,0xFF,0x9F,0x3B,
+ 0xA8,0x7A,0x26,0x6A,0x7F,0xFB,0xAA,0x02,0x67,0x72,0x06,0x62,0x2B,0x2A,0x88,0x78,
+ 0x67,0x72,0x63,0x51,0x78,0x58,0x5E,0x5F,0x43,0x49,0xC2,0x38,0xDA,0x5A,0xF8,0xF8,
+ 0xE5,0x61,0x23,0x41,0x2D,0xAD,0xAD,0xB5,0x26,0x72,0xA5,0x59,0x02,0x2B,0xA7,0x75,
+ 0x27,0x72,0xC5,0x61,0xE8,0xE8,0xFE,0xA9,0x27,0x72,0xA5,0x61,0x9F,0x95,0x1F,0x9E,
+ 0xE9,0x8A,0x47,0x7A,0x2D,0xA9,0x2D,0x89,0x4A,0x93,0xA8,0x82,0x8A,0xFA,0x7B,0x5F,
+ 0xC9,0x8A,0x47,0x7A,0x68,0xEA,0xAB,0xA5,0xA8,0x82,0x67,0x7A,0xAB,0x0B,0x2F,0xA2,
+ 0x29,0x93,0x88,0x7A,0x7D,0xFF,0xFE,0xE2,0x4A,0x93,0x88,0x7A,0x0F,0x3D,0xD5,0xD5,
+ 0xB6,0xF6,0x09,0x8B,0x0B,0x2F,0xAD,0xB5,0xD7,0xFE,0xD3,0xDD,0x00,0x00,0x02,0x09,
+ 0xD7,0xFE,0x55,0xEE,0x68,0x78,0x58,0xDA,0x76,0xEE,0x55,0xEE,0xFF,0xBB,0xBB,0x69,
+ 0x75,0xEE,0x15,0xEE,0x2A,0xA2,0xA8,0xE2,0x96,0xEE,0x55,0xEE,0x37,0x2D,0x05,0x2D,
+ 0xF8,0xFE,0xB6,0xF6,0x29,0x2D,0x0D,0x2D,0x18,0xFF,0xF8,0xF6,0x7E,0xFF,0xFF,0xDB,
+ 0x39,0xFF,0xF8,0xFE,0xBD,0xBD,0xEF,0x29,0x39,0xFF,0x18,0xFF,0x5F,0x6F,0x7F,0x5F,
+ 0x18,0xFF,0xF8,0xF6,0xAA,0xA8,0xA2,0xAA,0x18,0xFF,0xF8,0xF6,0xFB,0xEB,0x92,0x5E,
+ 0x18,0xFF,0xF8,0xF6,0xD7,0x77,0xDF,0xFF,0xD7,0xFE,0xF8,0xF6,0x77,0xDD,0xF5,0xF5,
+ 0xF8,0xF6,0xD7,0xF6,0xAC,0xEA,0xE8,0xEA,0xF8,0xF6,0xD7,0xF6,0xA2,0x8A,0xAB,0xAE,
+ 0xF7,0xF6,0xD7,0xF6,0xAA,0x0E,0xAA,0xAA,0x18,0xFF,0xD7,0xF6,0xBF,0xBB,0xBB,0xAA,
+ 0xF7,0xFE,0x18,0xF7,0xAE,0xBE,0xBA,0xAA,0x18,0xFF,0xF7,0xF6,0xFF,0xF7,0xFF,0x7E,
+ 0xD8,0xFE,0xF7,0xF6,0x55,0xF5,0xDD,0xFD,0xF7,0xFE,0xF8,0xF6,0xFF,0xFF,0xFF,0xEF,
+ 0x19,0xFF,0xF7,0xF6,0xDF,0xFF,0xDD,0xFD,0x18,0xFF,0xF7,0xF6,0xFF,0x7D,0xED,0xFF,
+ 0x18,0xFF,0xF8,0xF6,0xFA,0xFE,0x7F,0x7F,0xD7,0xFE,0xF8,0xF6,0x95,0xD5,0x55,0x75,
+ 0xF7,0xF6,0xD8,0xF6,0x2A,0xA8,0xA8,0xAA,0xF7,0xF6,0xD7,0xF6,0xB8,0xDB,0xE7,0xF6,
+ 0xF7,0xF6,0xB7,0xF6,0x7E,0x7E,0x5E,0x5F,0xB7,0xF6,0x76,0xEE,0xAA,0xEB,0xE2,0xFA,
+ 0x96,0xEE,0x55,0xEE,0xA0,0xC8,0xE2,0xEB,0x76,0xEE,0x56,0xE6,0x88,0xAC,0xA0,0x00,
+ 0x76,0xEE,0x56,0xEE,0x20,0x02,0xAA,0xA2,0x76,0xEE,0x15,0xE6,0xC8,0x2A,0xA2,0x82,
+ 0x76,0xEE,0x35,0xE6,0xFA,0xEA,0xF2,0xFA,0x55,0xEE,0x14,0xDE,0xFA,0xE8,0xF8,0xFA,
+ 0x55,0xE6,0x14,0xDE,0x0B,0x0B,0x2F,0x85,0x76,0xEE,0x55,0xE6,0xEF,0x2A,0x29,0xBD,
+ 0x96,0xEE,0x76,0xEE,0xBD,0x7F,0xDD,0xF7,0x96,0xEE,0x76,0xEE,0x6D,0xA7,0x25,0x3F,
+ 0x96,0xEE,0x76,0xEE,0x7D,0xF5,0xFB,0xF8,0x96,0xEE,0x76,0xEE,0xFB,0xBA,0xFF,0xFF,
+ 0x96,0xF6,0x76,0xEE,0xEF,0xEB,0x8B,0xEB,0x96,0xEE,0x14,0xE6,0x6A,0x6A,0xE8,0x68,
+ 0x14,0xE6,0xD4,0xDD,0xDA,0x08,0x0A,0x28,0x34,0xE6,0xF4,0xDD,0x5D,0x7F,0xFB,0xCA,
+ 0x14,0xE6,0xD3,0xDD,0x55,0x57,0x7B,0xE2,0xF4,0xDD,0xB3,0xDD,0x8B,0x0A,0xAF,0xA8,
+ 0x14,0xE6,0x92,0xD5,0x6A,0x7A,0xAA,0xA0,0xF4,0xDD,0xF0,0xC4,0xEA,0xEA,0x78,0x78,
+ 0x10,0xC5,0x8E,0xB4,0xA8,0xBC,0xFA,0xDE,0xCF,0xBC,0xAF,0xBC,0x00,0xF2,0xFE,0xAC,
+ 0xEF,0xBC,0x8E,0xB4,0xE3,0xF7,0x5F,0x74,0xD0,0xC4,0x4D,0xAC,0xA2,0xEA,0xFE,0xD7,
+ 0x51,0xCD,0xCF,0xBC,0x09,0x05,0x8D,0xA5,0x51,0xCD,0x8E,0xB4,0x78,0xE0,0xA0,0x80,
+ 0x31,0xCD,0xCF,0xBC,0x25,0xE5,0xF5,0xFF,0xF0,0xBC,0xEC,0xA3,0xDE,0xFC,0x5E,0xF8,
+ 0x31,0xCD,0x8F,0xB4,0x09,0x0D,0x09,0x09,0x51,0xCD,0x10,0xC5,0x8B,0xFE,0xAC,0x7A,
+ 0x72,0xCD,0xF0,0xC4,0xB7,0xA7,0x2D,0xAA,0x92,0xD5,0x31,0xC5,0xAD,0xEF,0xEC,0x2E,
+ 0x93,0xD5,0x51,0xCD,0xD7,0x5F,0x5F,0xFA,0x71,0xCD,0x51,0xCD,0xF3,0xFB,0xF6,0x7E,
+ 0x86,0x7A,0x46,0x72,0xA8,0xA6,0xEE,0xA8,0x86,0x7A,0x46,0x72,0x28,0xAB,0x2B,0xAA,
+ 0xA7,0x7A,0x45,0x72,0xDF,0x5F,0xEA,0x62,0x86,0x7A,0x45,0x72,0x68,0x60,0x60,0x43,
+ 0x86,0x72,0x25,0x72,0xFE,0x9F,0xAA,0xA0,0x87,0x7A,0x46,0x72,0x03,0xBB,0x7E,0x8F,
+ 0xC8,0x82,0x25,0x6A,0x2B,0xAB,0xDF,0x57,0xA7,0x82,0x05,0x6A,0x00,0x00,0x0B,0xBD,
+ 0xE8,0x82,0x87,0x7A,0xEE,0x2B,0xBB,0x75,0xE8,0x82,0xA7,0x7A,0xEF,0xAB,0xA9,0x29,
+ 0xE8,0x82,0x87,0x7A,0xEB,0x7A,0x88,0x0E,0xE8,0x82,0xA8,0x82,0x03,0x82,0xAA,0x28,
+ 0xE8,0x82,0x88,0x82,0x2A,0xA2,0x28,0xB8,0x09,0x8B,0xA7,0x7A,0xFF,0xDE,0xBE,0xE8,
+ 0xE8,0x82,0xA7,0x7A,0xAB,0xE2,0xC3,0x89,0xE8,0x82,0xA8,0x82,0xA8,0x8A,0xAC,0xEB,
+ 0xE8,0x82,0xC8,0x82,0x0A,0xFF,0x2B,0x2A,0x09,0x83,0xA7,0x7A,0x2E,0xBF,0x9E,0xFA,
+ 0x09,0x8B,0xC8,0x82,0x3A,0x77,0xE3,0xF0,0x08,0x8B,0xC8,0x82,0x7A,0x6D,0xF5,0x95,
+ 0x09,0x8B,0xC8,0x82,0xC1,0xCF,0xAB,0xD4,0x08,0x8B,0xC8,0x82,0x5E,0x7E,0xFA,0x7F,
+ 0x08,0x8B,0xC7,0x82,0x82,0x01,0xCB,0xBF,0x29,0x8B,0xC8,0x82,0xF5,0x6F,0xA8,0xEB,
+ 0x09,0x8B,0xC9,0x82,0xBF,0x02,0x38,0xFE,0x09,0x8B,0xC8,0x82,0x00,0xB0,0xBE,0x96,
+ 0x29,0x8B,0xC8,0x7A,0xFC,0xFA,0xFA,0x7E,0xC9,0x82,0x84,0x51,0x78,0x68,0xF8,0x78,
+ 0x63,0x49,0x23,0x49,0xEF,0x2E,0x6C,0xF0,0x84,0x51,0x43,0x49,0xEB,0xBE,0xAF,0xDD,
+ 0x84,0x51,0x44,0x49,0xF5,0x5F,0xBE,0x3A,0xC5,0x61,0x64,0x51,0xBD,0x35,0xAF,0xAF,
+ 0xE6,0x69,0xA5,0x61,0x38,0xAF,0xB9,0x29,0xA8,0x82,0xE5,0x69,0xAD,0xBF,0x2D,0x29,
+ 0xE9,0x92,0xA8,0x82,0x89,0xB9,0xBB,0xAA,0x09,0x93,0xA8,0x8A,0x88,0xFA,0xFD,0x77,
+ 0xEA,0x92,0x67,0x82,0xE8,0xFA,0xFE,0x7E,0x67,0x7A,0x26,0x72,0x1E,0x1A,0x58,0x77,
+ 0x67,0x7A,0x26,0x72,0xE0,0x00,0x3C,0xD5,0x46,0x72,0x06,0x72,0xE5,0xDE,0x34,0x9C,
+ 0x67,0x7A,0x06,0x6A,0xFD,0xEE,0xAE,0x0A,0x46,0x72,0xE5,0x61,0x5E,0xFA,0x7E,0x5C,
+ 0x06,0x6A,0xA5,0x59,0xFA,0xF0,0x72,0x55,0xA5,0x59,0x23,0x49,0x7A,0x68,0x5A,0x7A,
+ 0x23,0x49,0xE3,0x40,0x28,0xF0,0xE8,0xB2,0x64,0x49,0x03,0x41,0xBD,0x9D,0x2F,0xB9,
+ 0x64,0x49,0x23,0x49,0x35,0xAD,0xAF,0xFE,0x84,0x59,0x23,0x49,0x9A,0xAA,0x2A,0x2A,
+ 0x05,0x62,0xA5,0x59,0x3F,0xBF,0xB5,0xDD,0x88,0x72,0xC5,0x59,0x2B,0x27,0xAF,0xAD,
+ 0x88,0x72,0x46,0x72,0xBE,0xB2,0xE2,0xC2,0x67,0x72,0xA4,0x59,0xE2,0x68,0x7A,0x7A,
+ 0xA4,0x59,0x43,0x49,0xE0,0xE8,0xF8,0x7E,0x64,0x51,0x02,0x41,0xDC,0xDC,0xFA,0xEF,
+ 0xA5,0x59,0x23,0x49,0xBD,0xAF,0xBD,0x3B,0x47,0x72,0x84,0x59,0xF5,0xD5,0xBD,0x2F,
+ 0x27,0x72,0xC6,0x69,0xA5,0xB7,0xAA,0x88,0xA8,0x82,0x06,0x6A,0xD5,0xF5,0xB5,0x0A,
+ 0x09,0x93,0x67,0x7A,0xED,0xFF,0xAE,0xA2,0xC9,0x8A,0x26,0x72,0xE0,0x7A,0x78,0xFA,
+ 0x88,0x82,0x26,0x72,0x2F,0x9D,0xFF,0xFB,0xE9,0x8A,0x87,0x82,0xAB,0x83,0x09,0x25,
+ 0x4A,0x93,0xC8,0x82,0x62,0x6A,0xEB,0x55,0xC9,0x82,0x67,0x7A,0xB7,0xDF,0x7A,0x78,
+ 0x0C,0x9C,0xA8,0x82,0x2D,0xFD,0xFD,0xF5,0xB6,0xF6,0x4A,0x93,0x0B,0xAD,0xF5,0x55,
+ 0x76,0xF6,0x11,0xC5,0x00,0x80,0x2B,0xAD,0x76,0xEE,0x55,0xEE,0xFE,0xB5,0xB5,0xB5,
+ 0x76,0xEE,0x55,0xEE,0xE8,0xAE,0x7E,0x5E,0xD7,0xF6,0x55,0xEE,0xBD,0xA7,0xAF,0xA5,
+ 0x18,0xFF,0xB7,0xF6,0xAD,0x2F,0xAF,0x2B,0x18,0xFF,0xD7,0xF6,0xBA,0xF8,0xFA,0xBE,
+ 0x39,0xFF,0xF8,0xF6,0x87,0xAD,0xAD,0xAD,0x18,0xFF,0x38,0xF7,0x22,0x88,0x02,0x08,
+ 0x18,0xFF,0xF8,0xF6,0xAA,0xA8,0xE2,0xAA,0x18,0xFF,0xF8,0xF6,0xFE,0xFA,0xFF,0xFE,
+ 0x18,0xFF,0xF8,0xF6,0xFE,0x79,0xEB,0xDF,0xD7,0xFE,0xF8,0xF6,0xDD,0x57,0xDD,0xFF,
+ 0xF8,0xF6,0xD7,0xF6,0xEA,0xB2,0xBE,0xBA,0xF7,0xF6,0xD7,0xF6,0xAE,0x9E,0x3E,0xA7,
+ 0xF7,0xF6,0xD7,0xF6,0xE3,0x88,0xAA,0x8A,0xF8,0xFE,0xF7,0xF6,0xFF,0xFF,0xF9,0xFF,
+ 0xD7,0xFE,0xF7,0xF6,0x5F,0x57,0x57,0x7F,0xF7,0xFE,0x18,0xF7,0x2E,0x0B,0xAA,0xFF,
+ 0xF8,0xFE,0x17,0xEF,0x28,0xA2,0xA2,0xAA,0x17,0xFF,0xF8,0xF6,0xFD,0x57,0x5F,0xFB,
+ 0x18,0xFF,0xF8,0xF6,0xAB,0xFE,0xB9,0xDE,0x18,0xFF,0xF8,0xF6,0xFF,0xEE,0xAA,0xAA,
+ 0x18,0xFF,0xF8,0xF6,0x7E,0xDA,0x5E,0xD7,0xD8,0xFE,0xF7,0xF6,0xD7,0xF7,0x9D,0xBD,
+ 0xF7,0xF6,0xB7,0xEE,0xAA,0xFE,0x5F,0x77,0xD7,0xF6,0x96,0xEE,0x00,0xAA,0xEF,0xDF,
+ 0xD7,0xF6,0x76,0xEE,0xA8,0xE2,0xEB,0xFF,0xB7,0xF6,0x55,0xE6,0xE8,0xFC,0xFC,0xFE,
+ 0x76,0xEE,0x55,0xE6,0x8E,0xAE,0xA8,0x00,0x96,0xEE,0x76,0xEE,0x7D,0x75,0xD5,0x55,
+ 0x76,0xEE,0x56,0xEE,0xBE,0xF4,0x9E,0xFA,0x75,0xEE,0x56,0xEE,0xD5,0xF5,0xAD,0xBB,
+ 0x76,0xEE,0x35,0xE6,0xFA,0xFA,0x82,0xA0,0x55,0xEE,0x14,0xE6,0xF2,0xF8,0x20,0x00,
+ 0x55,0xEE,0x14,0xDE,0xAF,0xDF,0xBE,0xB0,0x75,0xEE,0x35,0xE6,0xAB,0x2B,0x2B,0xAD,
+ 0x96,0xEE,0x76,0xEE,0xBF,0x2F,0x8F,0xEF,0xB6,0xF6,0x75,0xEE,0xAF,0xBF,0xBA,0x2A,
+ 0x96,0xEE,0x55,0xE6,0xFC,0x7B,0xB8,0x28,0x96,0xEE,0x55,0xE6,0x2B,0xAF,0x2B,0x00,
+ 0x95,0xEE,0x76,0xEE,0x6B,0xFB,0xF2,0xE2,0x96,0xEE,0x14,0xE6,0xE8,0xE0,0x62,0xF8,
+ 0x34,0xE6,0xF4,0xDD,0xF0,0xF8,0xFF,0xD7,0x14,0xE6,0xF4,0xDD,0x02,0xBA,0xFB,0x5D,
+ 0x14,0xE6,0xD3,0xDD,0xA0,0xBE,0xD7,0xD6,0xD3,0xE5,0xF4,0xDD,0x5D,0xDD,0xEF,0xFF,
+ 0x14,0xE6,0xD3,0xD5,0x02,0x02,0xE2,0x68,0xB3,0xD5,0xAF,0xBC,0xF0,0x78,0x58,0x5E,
+ 0xCF,0xBC,0x8E,0xB4,0xB8,0xA8,0xDF,0xED,0xAF,0xBC,0x4D,0xAC,0x00,0xA8,0xFA,0x58,
+ 0xAF,0xBC,0x0C,0xA4,0xA8,0xEA,0xEE,0x7F,0x8F,0xB4,0x0D,0xA4,0x2E,0xBD,0xB5,0xB5,
+ 0x11,0xC5,0x6F,0xB4,0x2A,0x2B,0x2D,0xAF,0x72,0xD5,0x10,0xC5,0xAA,0xAF,0x0D,0x35,
+ 0xB3,0xD5,0xF0,0xC4,0x5F,0x7E,0x7A,0xAA,0xF0,0xC4,0x0D,0xA4,0x58,0x58,0xD8,0xD8,
+ 0x31,0xCD,0x6E,0xB4,0x09,0x29,0x8D,0x89,0x31,0xCD,0xF0,0xC4,0xD0,0xF2,0x80,0x02,
+ 0x72,0xCD,0x31,0xCD,0xB5,0x0D,0x2D,0x2F,0x92,0xD5,0x51,0xCD,0xBF,0xEA,0xFB,0xFF,
+ 0x92,0xD5,0x51,0xCD,0xA3,0xDA,0xDE,0xAC,0x71,0xD5,0x51,0xCD,0xF8,0xF8,0xEC,0x30,
+ 0xA7,0x7A,0x46,0x7A,0xBB,0x28,0x92,0x82,0xA7,0x7A,0x45,0x72,0xEA,0x10,0xAA,0xAA,
+ 0xA7,0x7A,0x45,0x72,0xAA,0x85,0xAA,0xA2,0xA7,0x7A,0x45,0x6A,0xFE,0xDC,0xB2,0xAA,
+ 0xA7,0x7A,0x66,0x72,0x69,0xE9,0xA6,0x9A,0xA7,0x7A,0x46,0x72,0xAB,0xBA,0x6B,0x8F,
+ 0xA7,0x7A,0x46,0x72,0x57,0x5B,0xF7,0xD7,0x87,0x7A,0x46,0x72,0x55,0x6B,0xFA,0xA2,
+ 0x66,0x72,0x25,0x6A,0x9F,0x7E,0x5B,0x28,0xA7,0x7A,0x25,0x6A,0x0A,0xAD,0xFD,0xFF,
+ 0xC7,0x82,0x25,0x6A,0x00,0x8A,0xBF,0x57,0xE8,0x8A,0x66,0x72,0x8A,0xA0,0xEE,0xF5,
+ 0xE8,0x82,0xA7,0x7A,0xEC,0x1D,0xBD,0x55,0x08,0x8B,0xA7,0x7A,0xFF,0xDF,0xAB,0xBA,
+ 0xE8,0x82,0xA7,0x82,0x09,0x0B,0xC2,0x9F,0xE8,0x82,0xA7,0x7A,0xAA,0xBD,0xEB,0xA3,
+ 0x09,0x83,0xA7,0x7A,0xE8,0xFA,0xBF,0xBB,0xE9,0x82,0xC8,0x82,0x0F,0xD5,0x5B,0x42,
+ 0x09,0x8B,0xA7,0x7A,0xE2,0xEA,0xD8,0xDF,0xE8,0x8A,0xA7,0x7A,0x2B,0xBB,0x3D,0xAF,
+ 0xE8,0x8A,0xC8,0x82,0xBC,0x96,0xEE,0xFC,0x08,0x8B,0xC8,0x82,0x77,0xD4,0x5D,0xB7,
+ 0x09,0x8B,0xC8,0x82,0x95,0xD8,0xF8,0xFF,0x09,0x8B,0xA7,0x82,0xBE,0xFA,0xF8,0xDE,
+ 0xE8,0x8A,0xA8,0x82,0xBA,0xEA,0xAB,0x0A,0x09,0x8B,0xA7,0x82,0xBC,0xBB,0x6B,0xAB,
+ 0x08,0x83,0xA7,0x7A,0xFF,0x7F,0xFF,0xF8,0xA7,0x7A,0x84,0x51,0xF8,0x7A,0x78,0x5E,
+ 0xA4,0x59,0x23,0x41,0x78,0xFA,0xFF,0x57,0x84,0x49,0x23,0x49,0xAB,0x2D,0x9C,0xFD,
+ 0xC5,0x59,0x64,0x51,0xBA,0xBF,0x3B,0xFD,0xC5,0x61,0x84,0x59,0x3E,0xBF,0xAB,0xBB,
+ 0x26,0x72,0xC5,0x61,0xA5,0xAB,0x09,0x09,0xE8,0x8A,0x26,0x72,0xBD,0xAF,0x0F,0xAB,
+ 0xE9,0x92,0xA8,0x8A,0x2B,0x83,0xAA,0xEC,0xC8,0x92,0x46,0x7A,0xE8,0xF8,0xFE,0x7E,
+ 0x88,0x82,0x05,0x72,0xB0,0xDE,0x7F,0xFE,0x46,0x7A,0xE5,0x69,0xEA,0xBA,0x7F,0xEC,
+ 0x26,0x72,0xC5,0x69,0x00,0x0A,0x3E,0xDE,0x26,0x72,0xC5,0x61,0x88,0xE8,0xFA,0xBF,
+ 0x26,0x72,0x84,0x59,0x00,0xFE,0xFB,0x7E,0x26,0x72,0x84,0x59,0xE8,0xBE,0x5F,0x5D,
+ 0xA5,0x59,0x23,0x49,0xAA,0xFC,0x78,0xEA,0x64,0x51,0x02,0x49,0x48,0xEA,0xCF,0x80,
+ 0x84,0x51,0x03,0x49,0xDD,0xBB,0xEA,0x2A,0x64,0x49,0x23,0x49,0xFF,0x5C,0xDF,0x97,
+ 0x43,0x49,0x02,0x49,0x28,0xE8,0xEA,0x00,0xC5,0x59,0x23,0x49,0xAF,0x2D,0xBF,0x09,
+ 0x27,0x6A,0xA4,0x59,0xFD,0xBD,0xA9,0x2E,0x47,0x6A,0xE5,0x61,0x8D,0x02,0xB0,0xFF,
+ 0x67,0x72,0xE5,0x61,0x80,0xF2,0x7B,0xDD,0x46,0x72,0xC5,0x61,0x7E,0xE2,0xAA,0xFA,
+ 0xA5,0x59,0x43,0x49,0x7E,0xD8,0x50,0x70,0xA5,0x59,0x02,0x41,0xFF,0xB7,0x2F,0x0B,
+ 0xC5,0x61,0x44,0x51,0xAD,0xAB,0xA2,0x08,0x67,0x7A,0xA5,0x61,0x2D,0x0D,0xBD,0xB9,
+ 0x87,0x82,0x26,0x72,0x5F,0x57,0xAF,0x81,0x2A,0x93,0x26,0x72,0xAD,0x2D,0x2D,0xAF,
+ 0x2A,0x93,0xC7,0x8A,0xEA,0x60,0xE8,0x62,0xC8,0x8A,0x27,0x72,0xFE,0xF8,0xF8,0x58,
+ 0xE9,0x8A,0x47,0x7A,0xBD,0x35,0x2D,0x3D,0xE9,0x8A,0x46,0x72,0xBF,0xFE,0xF8,0x60,
+ 0xA8,0x82,0x06,0x6A,0x20,0x22,0xBA,0x5F,0xA8,0x7A,0xC5,0x61,0x88,0xAA,0xEE,0xD5,
+ 0xC8,0x82,0x06,0x6A,0x02,0x02,0x2B,0xB5,0x2A,0x8B,0x87,0x7A,0x2E,0x2E,0x3F,0x95,
+ 0xB3,0xDD,0x6B,0x93,0x0B,0x2D,0x35,0xF5,0x56,0xEE,0x93,0xDD,0x00,0x02,0x0B,0x09,
+ 0x76,0xEE,0x35,0xE6,0xBA,0xF8,0xB8,0xFE,0xB7,0xF6,0x55,0xEE,0x2D,0x2D,0x2D,0xAD,
+ 0xF7,0xFE,0xB7,0xF6,0x02,0x0B,0x03,0x8B,0xD6,0xFE,0xF8,0xF6,0xFD,0xD5,0x7D,0xFD,
+ 0x18,0xFF,0xF8,0xF6,0x02,0x0A,0x0D,0x2D,0x18,0xFF,0xF8,0xF6,0x00,0x80,0x80,0xA0,
+ 0x18,0xFF,0xF8,0xF6,0x82,0xA0,0xCA,0xAA,0x18,0xFF,0xF8,0xF6,0xFF,0xD7,0xFD,0x7F,
+ 0x18,0xFF,0xF8,0xF6,0x5E,0x5B,0xDF,0xD5,0xD7,0xFE,0xF8,0xF6,0x5B,0x5F,0x57,0x75,
+ 0xF7,0xF6,0xD8,0xF6,0x9C,0xA0,0x2A,0xAA,0xD7,0xFE,0xF7,0xF6,0xDF,0xDD,0xDF,0xFF,
+ 0xD8,0xFE,0xF7,0xF6,0x57,0x5D,0x5F,0xFF,0x18,0xFF,0xF7,0xF6,0x55,0xD5,0xFF,0xFD,
+ 0x18,0xFF,0xF7,0xF6,0x57,0xDD,0x36,0xAF,0x18,0xFF,0xF8,0xF6,0xE3,0xAA,0xEC,0xFA,
+ 0x18,0xFF,0xF8,0xF6,0xAF,0xAB,0xAB,0xAB,0x18,0xFF,0xF8,0xF6,0xFF,0xDE,0xFF,0xEA,
+ 0x18,0xFF,0xF8,0xF6,0xFF,0x7F,0x5F,0xFE,0x18,0xFF,0xD8,0xF6,0xAA,0xBA,0xF2,0xFA,
+ 0xF8,0xF6,0xD7,0xF6,0x20,0xB8,0xFB,0x5F,0xF8,0xF6,0xB7,0xEE,0xA0,0xCA,0xEE,0x5E,
+ 0xD7,0xF6,0x96,0xEE,0x78,0xFA,0xFE,0xFE,0xB6,0xF6,0x76,0xEE,0xFA,0xEE,0xFA,0xDE,
+ 0x96,0xEE,0x55,0xE6,0xE8,0xEA,0x78,0x7E,0x96,0xEE,0x55,0xE6,0xEA,0xFA,0xAF,0x2D,
+ 0x96,0xEE,0x76,0xEE,0xFD,0xFD,0xE7,0x7B,0x76,0xEE,0x55,0xEE,0x30,0xA0,0x20,0xAE,
+ 0x76,0xEE,0x56,0xEE,0xFB,0xAA,0xF8,0xBC,0x76,0xEE,0x55,0xEE,0xAF,0xB7,0xEA,0xE8,
+ 0x76,0xEE,0x55,0xEE,0x82,0x80,0x3B,0x2D,0x76,0xEE,0x55,0xEE,0xD7,0x52,0x68,0x98,
+ 0x55,0xEE,0x35,0xE6,0x58,0x72,0xE0,0x20,0x55,0xEE,0x14,0xE6,0x0B,0x15,0x9F,0x9C,
+ 0x96,0xEE,0x35,0xEE,0xA2,0xAB,0xFF,0xE7,0xB7,0xF6,0x34,0xE6,0x82,0xAE,0x7F,0x55,
+ 0xB7,0xF6,0x35,0xE6,0x2A,0xAE,0xFD,0x55,0x96,0xEE,0x55,0xEE,0x20,0xA0,0xD7,0xD5,
+ 0x96,0xEE,0x55,0xEE,0x22,0x2E,0x2F,0x2A,0x96,0xF6,0xF3,0xDD,0x68,0x68,0x68,0xF8,
+ 0x14,0xE6,0xD3,0xDD,0xB7,0xEF,0xAB,0xAA,0x14,0xE6,0xD3,0xDD,0xFF,0xDB,0xE6,0xFB,
+ 0x14,0xE6,0xD3,0xDD,0xF7,0x75,0xF5,0xAE,0x14,0xE6,0xF4,0xDD,0x79,0xC3,0xE9,0x6B,
+ 0xF4,0xE5,0x31,0xCD,0x80,0xE0,0x70,0x70,0x31,0xC5,0xAF,0xBC,0x58,0x5F,0xB7,0xFE,
+ 0xF0,0xC4,0x8E,0xB4,0x57,0xFB,0xAE,0x82,0xF0,0xC4,0x4D,0xAC,0xDE,0xFF,0xEA,0xE2,
+ 0xAF,0xBC,0x0C,0xA4,0x5F,0xF6,0x88,0x00,0x8E,0xB4,0xAB,0x9B,0xBF,0x2E,0x28,0xA8,
+ 0xD0,0xBC,0x8E,0xB4,0xE3,0xAB,0xFB,0xBF,0x31,0xC5,0x8E,0xB4,0x2A,0xAD,0xFD,0xD7,
+ 0x71,0xCD,0x6E,0xB4,0x00,0x80,0xFF,0x5F,0x10,0xC5,0x2C,0xAC,0x78,0xDC,0x57,0x95,
+ 0x31,0xCD,0x8E,0xB4,0x29,0x89,0x0B,0x0B,0x31,0xCD,0x10,0xC5,0x3C,0x17,0xD7,0xAF,
+ 0x92,0xD5,0x31,0xCD,0x8F,0x2D,0xA7,0xA5,0x92,0xD5,0x51,0xCD,0xBB,0x18,0xBA,0xAE,
+ 0x92,0xD5,0x51,0xCD,0xAA,0xEF,0x8E,0xF2,0x92,0xD5,0x51,0xCD,0x9E,0xDE,0xFB,0xE2,
+ 0xC7,0x7A,0x66,0x72,0x89,0xCB,0xFF,0xFF,0xA7,0x7A,0x86,0x7A,0x92,0xA2,0x9E,0x0B,
+ 0xA7,0x7A,0x66,0x72,0xA0,0xF0,0x38,0xF8,0x67,0x7A,0x86,0x72,0x5D,0x5B,0xDB,0x75,
+ 0xC7,0x7A,0x86,0x72,0x55,0xF7,0xEB,0xDF,0xA7,0x7A,0x66,0x72,0x2A,0x0A,0x28,0x3E,
+ 0xA7,0x7A,0x67,0x72,0x7A,0xFE,0xFF,0x88,0x86,0x7A,0x65,0x6A,0x02,0x08,0xB2,0x82,
+ 0xA7,0x7A,0x45,0x72,0xF7,0xD7,0xBB,0x2C,0x87,0x7A,0x46,0x72,0x7E,0x68,0xAA,0x8A,
+ 0x87,0x7A,0x46,0x72,0xFF,0xA3,0x08,0x08,0x86,0x7A,0x66,0x72,0xA5,0xFB,0xED,0xFF,
+ 0x86,0x7A,0x46,0x72,0x02,0x5F,0x57,0x7E,0xC8,0x82,0x25,0x6A,0x22,0xAF,0xBF,0xDF,
+ 0xE8,0x82,0x45,0x72,0x0A,0x80,0xAF,0x7D,0xE8,0x82,0x87,0x7A,0xA0,0x82,0xA2,0x3F,
+ 0xE9,0x8A,0xC8,0x82,0x2D,0x37,0xDF,0xDE,0xE8,0x8A,0xC8,0x82,0x62,0xC4,0x6A,0xAE,
+ 0x09,0x8B,0xC8,0x82,0x59,0xF3,0xED,0x16,0xE8,0x8A,0xA8,0x82,0xAF,0x2B,0xFE,0xC8,
+ 0xE8,0x8A,0xA7,0x82,0x3C,0x28,0x20,0xED,0xE8,0x8A,0xC8,0x82,0xB0,0xC8,0xE2,0xC1,
+ 0xE8,0x8A,0xC8,0x82,0x78,0x5E,0x40,0xBA,0x09,0x93,0xA7,0x82,0xDF,0xAE,0x2A,0xE6,
+ 0xE8,0x8A,0xA7,0x82,0x29,0x00,0x82,0x0B,0xE8,0x8A,0xC8,0x82,0x0B,0xDE,0xA6,0xE8,
+ 0xE8,0x82,0x66,0x72,0xE0,0x70,0x74,0x7A,0x66,0x72,0x84,0x51,0x58,0x5E,0x5A,0x78,
+ 0x64,0x51,0xE2,0x40,0xFC,0xF6,0x7E,0xFE,0x44,0x49,0xE2,0x38,0x02,0x3F,0xBF,0x57,
+ 0x84,0x51,0xE2,0x38,0x82,0x2F,0xFF,0xD5,0xA4,0x59,0x02,0x41,0x02,0x2B,0x2F,0x0D,
+ 0x46,0x72,0xC5,0x61,0x0D,0x0D,0x2F,0xA5,0xC8,0x8A,0x25,0x72,0x0B,0x0D,0xAF,0x25,
+ 0x29,0x93,0xA7,0x82,0xFB,0xBB,0x09,0xAF,0x09,0x93,0x67,0x82,0x5E,0xEA,0xA0,0xE8,
+ 0x88,0x82,0x06,0x72,0xEA,0xE0,0xFA,0x7C,0x67,0x7A,0x26,0x72,0x72,0xF2,0xCD,0xAD,
+ 0x47,0x7A,0xA4,0x61,0x7A,0x7A,0xA0,0xE8,0xE6,0x69,0x44,0x51,0x0A,0xEA,0xD8,0x7E,
+ 0xE5,0x69,0x43,0x51,0xA0,0xA3,0x6B,0xD5,0xA5,0x61,0x23,0x49,0xE8,0xEB,0x7B,0x5A,
+ 0x85,0x51,0x03,0x49,0x2A,0xBF,0xDD,0x7F,0x85,0x51,0x03,0x49,0xAA,0x0F,0xFF,0xBD,
+ 0x64,0x49,0x23,0x49,0xA2,0x88,0x80,0x63,0x84,0x51,0x02,0x41,0xF7,0xDF,0xFF,0x2F,
+ 0xA5,0x51,0x43,0x49,0xD5,0xD5,0xA7,0x88,0x06,0x62,0x84,0x51,0x25,0xBD,0xED,0x5D,
+ 0x06,0x62,0x64,0x51,0x20,0xB8,0xEB,0xFD,0x06,0x62,0x84,0x51,0x20,0xAB,0xA7,0xD5,
+ 0x06,0x62,0xA5,0x51,0xAB,0xAF,0xCF,0xDD,0x06,0x62,0x84,0x51,0x40,0xCA,0xEB,0x5F,
+ 0xA5,0x59,0x23,0x49,0xFA,0xFE,0x9F,0x3F,0x06,0x6A,0x64,0x51,0xB5,0xF5,0xBB,0x8B,
+ 0xE5,0x69,0xC5,0x61,0x5E,0x7F,0x7D,0xAE,0x67,0x7A,0xC5,0x61,0x5F,0xF5,0xBD,0x0B,
+ 0xA8,0x82,0x47,0x7A,0x25,0x25,0xF7,0x7A,0xE9,0x8A,0x47,0x72,0x2A,0x2A,0xBD,0xDD,
+ 0xE9,0x8A,0x88,0x82,0xE0,0x5A,0x58,0xCB,0xA8,0x82,0x27,0x72,0x58,0x7E,0xBC,0xFA,
+ 0x88,0x7A,0x26,0x72,0x2F,0xDF,0xF5,0xE5,0xA8,0x82,0xC4,0x61,0xA0,0xAA,0xEA,0x7A,
+ 0x06,0x6A,0xE2,0x40,0xA0,0xA8,0xFA,0x7E,0xC6,0x61,0x23,0x49,0x2A,0x0F,0x2D,0xB5,
+ 0x47,0x72,0xA5,0x59,0x0A,0xAF,0xDF,0xF5,0xC8,0x82,0xE5,0x61,0x0A,0x2F,0x2D,0xAD,
+ 0x2E,0xAC,0x88,0x7A,0x2F,0x2F,0xBD,0xF5,0xF4,0xE5,0x6A,0x9B,0x02,0x0B,0x0F,0xB5,
+ 0x55,0xEE,0x52,0xD5,0x00,0x00,0xAA,0xBD,0xB7,0xFE,0x14,0xE6,0x2B,0x0B,0x2F,0x2D,
+ 0xF8,0xFE,0xB7,0xFE,0x0B,0x2B,0x2A,0x2B,0xF8,0xFE,0xB7,0xF6,0xA8,0xAA,0x3E,0x9E,
+ 0x18,0xFF,0xB8,0xF6,0x0A,0x0A,0x2A,0x8B,0x18,0xFF,0xF8,0xF6,0xA2,0x80,0x80,0x80,
+ 0x18,0xFF,0xF8,0xF6,0xA2,0x8E,0xFA,0xEA,0x17,0xFF,0xF8,0xF6,0x7E,0xFF,0xFF,0xFF,
+ 0xD8,0xFE,0xF7,0xF6,0x56,0x7F,0x77,0x75,0xF7,0xFE,0xF8,0xF6,0xFF,0xFF,0xEF,0xFB,
+ 0xF7,0xF6,0xD7,0xF6,0xAB,0x8B,0xE2,0xB0,0xF7,0xF6,0xD8,0xF6,0xA8,0x0E,0x2A,0x8E,
+ 0xF8,0xFE,0xF7,0xF6,0xFF,0xFF,0xBF,0xFF,0x18,0xFF,0xD7,0xF6,0xFF,0xEB,0xEA,0xAA,
+ 0x18,0xFF,0xF7,0xF6,0xFB,0xFD,0xFF,0x7F,0xF8,0xFE,0x18,0xF7,0xAE,0xAA,0xEA,0xBE,
+ 0x18,0xFF,0xF8,0xF6,0xFB,0xFE,0xFE,0xDF,0xF8,0xFE,0x18,0xF7,0xAA,0xB8,0xAA,0xAA,
+ 0x18,0xFF,0xF8,0xF6,0xFF,0x7F,0x5E,0x76,0x18,0xFF,0xD7,0xF6,0xFA,0xFA,0xFE,0xEF,
+ 0xF7,0xF6,0xD7,0xF6,0x76,0x7E,0xBF,0x77,0xD7,0xF6,0xB7,0xF6,0x7C,0x70,0xA0,0xF8,
+ 0xB7,0xF6,0x96,0xEE,0xE8,0xEE,0x78,0xF0,0x96,0xEE,0x76,0xEE,0xD8,0xF0,0x7B,0x56,
+ 0x75,0xEE,0x35,0xE6,0xF8,0x7E,0xEA,0xFA,0x75,0xEE,0x35,0xE6,0x0B,0xAB,0xBF,0xFD,
+ 0x55,0xEE,0x76,0xE6,0xBD,0x02,0x02,0x22,0x76,0xEE,0x55,0xEE,0xCE,0xDE,0xD5,0xD5,
+ 0x76,0xEE,0x55,0xEE,0xFF,0x87,0x3A,0xF2,0x75,0xEE,0x56,0xEE,0xFB,0xEF,0xF7,0x55,
+ 0x76,0xEE,0x55,0xEE,0xAD,0xBD,0xF9,0xB0,0x76,0xEE,0x55,0xEE,0x68,0xEB,0x2A,0xBE,
+ 0x76,0xEE,0x14,0xE6,0xEA,0xA0,0x2A,0x20,0x55,0xEE,0x14,0xE6,0xE0,0xF0,0xF0,0xF0,
+ 0x55,0xEE,0x14,0xE6,0xAB,0xF9,0xD5,0xFF,0x35,0xE6,0x14,0xE6,0xFA,0xD7,0xB4,0xF8,
+ 0x55,0xEE,0x14,0xE6,0xBB,0x3F,0xBB,0x3F,0x96,0xF6,0x55,0xE6,0x9D,0xAF,0x0B,0x22,
+ 0x96,0xF6,0x75,0xEE,0x89,0xAB,0xC0,0xE0,0x96,0xF6,0xF3,0xDD,0x78,0x5E,0x5C,0x5E,
+ 0x14,0xE6,0xD3,0xDD,0xAF,0x3F,0x95,0xAD,0x34,0xE6,0xF4,0xE5,0xDD,0x8B,0x8F,0xB7,
+ 0x35,0xE6,0xF3,0xDD,0xFE,0xEE,0xB8,0x7A,0x14,0xE6,0xF4,0xDD,0xB2,0x20,0x20,0xF9,
+ 0x14,0xE6,0x31,0xCD,0x78,0x68,0xF8,0x78,0x51,0xCD,0xF0,0xC4,0x5F,0x55,0x5C,0x7A,
+ 0xF0,0xC4,0xCF,0xBC,0x0A,0x03,0x69,0x42,0xF0,0xC4,0xAF,0xBC,0xEA,0xEF,0xF4,0x77,
+ 0xD0,0xC4,0xAE,0xB4,0xBD,0x2F,0x2A,0x83,0xCF,0xBC,0xEC,0xA3,0xF8,0x58,0x78,0x60,
+ 0xCF,0xBC,0xEC,0xA3,0x82,0xAB,0xAF,0xAD,0xAF,0xBC,0x2D,0xAC,0xA8,0xEE,0x7F,0x5F,
+ 0x8E,0xB4,0xEC,0xA3,0xA0,0xEB,0xFE,0x77,0xCF,0xBC,0xEC,0x9B,0xBF,0xBD,0x3F,0x3D,
+ 0x31,0xCD,0xD0,0xBC,0x2D,0x2B,0x8B,0x8E,0x31,0xCD,0x10,0xC5,0x24,0xF4,0xD7,0x6B,
+ 0x72,0xD5,0x10,0xC5,0x2B,0x2B,0xFD,0xFF,0x72,0xD5,0x31,0xCD,0xA8,0xA2,0xA4,0xFF,
+ 0x92,0xD5,0x31,0xCD,0xAA,0x83,0xFE,0xDB,0x92,0xD5,0x31,0xCD,0xA2,0xFA,0xAD,0xF9,
+ 0xA7,0x7A,0x45,0x6A,0x28,0xAF,0x3F,0xD5,0xC7,0x7A,0x65,0x6A,0x2A,0xBA,0xAE,0xDB,
+ 0xA7,0x7A,0x66,0x72,0xA8,0xEA,0xAA,0xED,0xA7,0x7A,0x86,0x72,0x56,0xBF,0xA2,0xC2,
+ 0xC7,0x7A,0x86,0x72,0xFF,0x7E,0xFB,0xAB,0xC7,0x7A,0x66,0x72,0xB7,0xB3,0xBB,0xDE,
+ 0xA7,0x7A,0x87,0x72,0xAA,0x38,0xBA,0xBE,0xC8,0x82,0x66,0x72,0xE5,0xBF,0x0B,0xAA,
+ 0xA7,0x7A,0x66,0x72,0xFF,0xE2,0xF0,0x0A,0xC7,0x82,0x66,0x72,0xFE,0xE2,0xEB,0xB6,
+ 0xA7,0x7A,0x46,0x72,0x8E,0xEB,0xAA,0x9A,0xA7,0x7A,0x66,0x72,0xD3,0xD7,0xBB,0xAE,
+ 0x87,0x7A,0x45,0x72,0x6A,0xB8,0x28,0x00,0x87,0x7A,0x45,0x72,0x7B,0xE3,0x72,0xC0,
+ 0x86,0x7A,0x45,0x72,0xFD,0x25,0xFB,0xDF,0x87,0x7A,0x25,0x6A,0x3F,0xB7,0xA7,0xA2,
+ 0xC8,0x82,0x45,0x72,0x03,0x27,0xF5,0xF7,0xE8,0x8A,0x46,0x72,0x88,0xAA,0x3F,0x55,
+ 0xE8,0x8A,0x66,0x72,0x2A,0xA0,0xAA,0xBD,0xE8,0x82,0xA7,0x82,0x8A,0x6F,0x89,0xBB,
+ 0xE8,0x82,0xA7,0x7A,0x77,0x6D,0x2B,0xAA,0x08,0x8B,0xA7,0x82,0xFD,0xF5,0xBF,0x1E,
+ 0xE8,0x8A,0xC8,0x82,0xFB,0x5E,0xEB,0x62,0x08,0x8B,0xA7,0x82,0xA6,0x8B,0xAB,0x6D,
+ 0xE8,0x82,0xA8,0x82,0xAC,0xBB,0xFA,0xFA,0xE8,0x82,0x87,0x7A,0x6A,0x68,0x2A,0x02,
+ 0xE8,0x82,0x86,0x72,0x7F,0xEA,0xFC,0xE8,0xA7,0x7A,0x83,0x51,0x7E,0x78,0x78,0x78,
+ 0x43,0x49,0xE2,0x38,0xFE,0xFC,0x7A,0xFC,0x03,0x41,0xE2,0x38,0xFE,0x9E,0x5D,0x77,
+ 0xE2,0x38,0x81,0x30,0xAA,0xDA,0xAA,0xAC,0x64,0x51,0xC2,0x38,0x0F,0x2D,0xF5,0x55,
+ 0xE5,0x69,0x03,0x49,0x02,0x0A,0xAF,0xBD,0x87,0x82,0xA4,0x61,0x2B,0xAF,0xF5,0x55,
+ 0x09,0x93,0x26,0x72,0x2A,0x2B,0xFF,0xD5,0x09,0x93,0x27,0x7A,0xE8,0x6A,0xDF,0x57,
+ 0x88,0x82,0x06,0x72,0xFE,0xDD,0x9E,0x22,0x67,0x7A,0x06,0x6A,0xEF,0xFF,0x7E,0x58,
+ 0x06,0x6A,0xC5,0x69,0x68,0x5C,0x7F,0x97,0x26,0x72,0x84,0x59,0x57,0x7F,0xBA,0x0A,
+ 0xE5,0x69,0x43,0x51,0xF5,0xBF,0xBA,0xA0,0xC5,0x61,0x23,0x49,0x7E,0xFE,0xF8,0xE8,
+ 0x43,0x49,0x03,0x49,0xEA,0xAE,0xEC,0x9E,0x43,0x49,0x02,0x41,0x0D,0x8A,0x0A,0x00,
+ 0x64,0x49,0x23,0x49,0xEB,0xAB,0x3A,0x8A,0x85,0x51,0x23,0x41,0x2B,0x0E,0xBE,0x57,
+ 0xA5,0x59,0x03,0x41,0x80,0xA2,0xFE,0x75,0x64,0x49,0x23,0x41,0x00,0xF4,0x7F,0x65,
+ 0x84,0x51,0x23,0x41,0xF2,0xEF,0xBF,0xDD,0x84,0x51,0x23,0x41,0x0A,0x7E,0xDE,0xFF,
+ 0xA5,0x59,0x23,0x41,0x0A,0x2A,0xD7,0x55,0xC5,0x59,0x03,0x41,0xC8,0xFA,0xF5,0x55,
+ 0xE6,0x61,0x43,0x49,0xB5,0x3F,0x3D,0x2D,0x67,0x7A,0xE6,0x69,0xAF,0x0D,0xA8,0xB9,
+ 0x67,0x7A,0x06,0x6A,0x5F,0xEC,0x8B,0xA0,0xC8,0x82,0x26,0x72,0xBD,0xBD,0x2D,0xEA,
+ 0xEA,0x8A,0x47,0x72,0x7A,0xFA,0xE8,0xF8,0x67,0x7A,0xC6,0x69,0x8A,0xBB,0xF8,0x78,
+ 0xC9,0x8A,0xE5,0x69,0x8A,0xAB,0xDF,0x75,0x68,0x7A,0xC5,0x61,0x00,0x00,0x8A,0xFD,
+ 0x68,0x7A,0xC5,0x59,0x88,0xE0,0xEA,0x7E,0x47,0x72,0x03,0x49,0xA0,0xEA,0xFA,0x5F,
+ 0x64,0x51,0x02,0x41,0x58,0x7E,0xEE,0xBF,0xA5,0x59,0x03,0x49,0xAD,0x2D,0x2F,0x2F,
+ 0xE5,0x61,0x85,0x51,0xEF,0xA5,0x2B,0xAA,0x47,0x72,0xC4,0x61,0x09,0x8F,0xEE,0xBA,
+ 0xA8,0x7A,0x05,0x6A,0x0B,0xFF,0xF5,0xBD,0xAC,0xA3,0x46,0x72,0x2F,0xBD,0xFD,0xFF,
+ 0x11,0xCD,0x46,0x72,0x02,0xAF,0xFF,0x5F,0x93,0xDD,0x87,0x7A,0x00,0x2A,0xFF,0x55,
+ 0xB7,0xFE,0x6A,0x9B,0x00,0xAA,0xFF,0x55,0x97,0xF6,0x4D,0xB4,0x00,0x00,0xBF,0xD5,
+ 0xF8,0xFE,0x92,0xD5,0x00,0x02,0x0B,0x2D,0x18,0xFF,0xF8,0xFE,0xBF,0xBE,0xB7,0xD5,
+ 0x18,0xFF,0xF8,0xF6,0xEA,0xEA,0xBE,0xB7,0x18,0xFF,0xF8,0xF6,0xF7,0xFF,0xFA,0xAE,
+ 0xF8,0xFE,0xF7,0xF6,0xFF,0xBF,0xFF,0xFF,0x18,0xFF,0xD8,0xF6,0xEA,0xEE,0xFA,0x6E,
+ 0xF8,0xF6,0xD7,0xF6,0xA8,0xBE,0xAE,0xAE,0xF7,0xF6,0xD7,0xF6,0x3B,0xAB,0xAC,0x22,
+ 0xD8,0xFE,0x17,0xF7,0xEA,0xFA,0xBF,0xFF,0x18,0xFF,0xF7,0xF6,0xD7,0xBD,0xAF,0xAB,
+ 0x18,0xFF,0xF8,0xF6,0xFF,0xFA,0xEB,0xEA,0x18,0xFF,0xF8,0xF6,0xFE,0xFE,0xBF,0xF7,
+ 0x18,0xFF,0xF8,0xF6,0xFF,0x78,0xEA,0x6A,0xF8,0xFE,0x18,0xF7,0xAB,0xAE,0x8A,0xA8,
+ 0x18,0xFF,0xD8,0xF6,0xA9,0xAE,0xAE,0xEA,0xF7,0xF6,0xB7,0xF6,0xA0,0xE8,0x68,0x7A,
+ 0xD7,0xF6,0xB7,0xF6,0x00,0xA2,0xA9,0x0D,0xD7,0xF6,0xB7,0xF6,0xDC,0x55,0x76,0x56,
+ 0xB6,0xF6,0x96,0xEE,0xF8,0xFC,0x7E,0x56,0x96,0xEE,0x76,0xEE,0x5E,0xBA,0x80,0xA8,
+ 0x96,0xEE,0x55,0xE6,0x5F,0xFF,0xAE,0xA2,0x55,0xEE,0x35,0xE6,0xFE,0xFF,0xFE,0x18,
+ 0x76,0xEE,0x55,0xEE,0xEF,0xEA,0xAA,0x01,0x76,0xEE,0x55,0xEE,0xAD,0x29,0x00,0xA0,
+ 0xB5,0xF6,0x56,0xEE,0x5F,0xFF,0x7D,0xEF,0x76,0xEE,0x55,0xEE,0x95,0x55,0x7D,0xF7,
+ 0x76,0xEE,0x55,0xEE,0xFA,0xF8,0x27,0x37,0x76,0xEE,0x55,0xEE,0x9A,0xB2,0xBA,0xAA,
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+ 0x73,0xCD,0x0D,0xA4,0x55,0x55,0xF5,0x2B,0x73,0xCD,0x2D,0xA4,0xD5,0x35,0x0B,0x00,
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+ 0x84,0x61,0x43,0x59,0xF0,0x5D,0x7F,0x7F,0x63,0x59,0x23,0x51,0x8E,0xAF,0x22,0x22,
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+ 0x29,0x93,0x43,0x59,0xD5,0xD5,0xB5,0x2D,0xEC,0xAB,0xC7,0x8A,0x2D,0x29,0x0A,0x22,
+ 0xCC,0xA3,0x6A,0x9B,0xA0,0xB8,0x6C,0x5E,0x6A,0x9B,0x4A,0x93,0x64,0x14,0xE5,0x22,
+ 0x8A,0x9B,0x49,0x93,0x35,0xED,0xFF,0x7E,0x8B,0x9B,0x6A,0x9B,0x02,0xBF,0x7D,0x55,
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+ 0xCF,0xBC,0x6E,0xB4,0x2D,0xBF,0xFF,0x7D,0xCF,0xBC,0x6E,0xB4,0x80,0xA8,0xF3,0xD7,
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+ 0x44,0x49,0xE3,0x38,0x8B,0xAB,0xBF,0xF5,0xA5,0x51,0x23,0x41,0xF5,0xE5,0xA5,0x3D,
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+ 0x85,0x51,0x44,0x51,0x7B,0xF9,0x89,0x87,0x85,0x59,0x65,0x51,0x25,0x0D,0xAB,0xC9,
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+ 0x85,0x49,0x03,0x39,0xAD,0x2D,0xA5,0xF5,0x64,0x49,0x03,0x41,0xF8,0xDE,0xFA,0xAA,
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+ 0x85,0x51,0x23,0x49,0x58,0x7F,0xD7,0x7F,0x64,0x49,0x23,0x49,0xAB,0xB5,0xB5,0x5F,
+ 0xA5,0x59,0x23,0x49,0x2F,0xAF,0xFF,0x7D,0xC5,0x59,0x64,0x51,0x03,0x0B,0x2B,0xB5,
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+ 0x2A,0x8B,0x88,0x7A,0xAA,0x0B,0xA9,0xBB,0x29,0x93,0x87,0x7A,0xD7,0x7E,0xEA,0xA0,
+ 0x0A,0x8B,0x88,0x7A,0x2B,0xB5,0xFF,0xB6,0x52,0xD5,0x4A,0x93,0x09,0x2D,0x2D,0x2D,
+ 0x72,0xD5,0xF0,0xC4,0x7C,0x78,0xF8,0xE0,0x51,0xCD,0x4E,0xAC,0x5E,0x7A,0xA8,0x00,
+ 0x72,0xCD,0x4E,0xAC,0x55,0xD5,0xFF,0x02,0xD3,0xDD,0x6E,0xB4,0x55,0x55,0x7F,0xA8,
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+ 0xB3,0xD5,0x51,0xCD,0x5D,0xFF,0x0B,0x0A,0xD4,0xDD,0x72,0xCD,0x5D,0xEA,0x60,0x6A,
+ 0x93,0xCD,0x52,0xCD,0x57,0xDC,0x37,0x87,0xD4,0xD5,0x72,0xCD,0x8D,0xF9,0xFE,0xDE,
+ 0xB4,0xD5,0x73,0xCD,0x70,0x5A,0xF7,0xD7,0x72,0xCD,0x11,0xBD,0x7E,0xE8,0xF8,0xBC,
+ 0x32,0xC5,0x11,0xBD,0xBF,0xFE,0x90,0x60,0x52,0xC5,0xF1,0xBC,0x80,0xAE,0xAF,0xF7,
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+ 0x93,0xCD,0xF1,0xBC,0x57,0xE0,0xA0,0xE0,0x12,0xBD,0xED,0x9B,0xE0,0xE0,0x68,0x78,
+ 0x6E,0xA4,0xCC,0x93,0x57,0xD5,0x95,0x35,0xD0,0xB4,0x4E,0xA4,0x29,0x39,0xAB,0x02,
+ 0xD0,0xB4,0x8F,0xB4,0xB0,0x78,0xF8,0xEA,0xD1,0xB4,0x6F,0xAC,0xEA,0xA2,0xDE,0xEF,
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+ 0x2E,0xAC,0xA8,0x7A,0x35,0x35,0xB5,0xBD,0xB4,0xDD,0x6F,0xB4,0x0B,0x2B,0xAD,0xAD,
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+ 0x31,0xC5,0xB0,0xB4,0xE8,0xFC,0xD6,0x57,0xF1,0xBC,0x90,0xAC,0xC8,0xEF,0xFC,0xFB,
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+ 0x90,0xAC,0x2E,0xA4,0xAF,0x99,0xE2,0x20,0x6F,0xAC,0x2E,0x9C,0xC2,0xA2,0xDF,0x00,
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+ 0x64,0x59,0x22,0x51,0xA5,0xEE,0xBA,0x2F,0x84,0x61,0x22,0x51,0xFF,0xE5,0xEB,0xA0,
+ 0x83,0x61,0x23,0x51,0xB7,0xAF,0x3F,0xBF,0x84,0x61,0x22,0x51,0xBE,0xFC,0x5A,0x5A,
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+ 0x43,0x51,0x02,0x49,0xAB,0xFC,0xEB,0x5A,0x23,0x51,0xE2,0x48,0x6E,0x8B,0x3A,0x2A,
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+ 0x66,0x7A,0x26,0x6A,0xB3,0xEF,0xCB,0x8B,0x67,0x7A,0x46,0x72,0xB7,0xCF,0xAF,0x22,
+ 0x87,0x7A,0x46,0x72,0x89,0xAA,0x23,0xAD,0xA7,0x7A,0x46,0x72,0xA3,0xEA,0xFB,0xFD,
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+ 0xE2,0x38,0xC2,0x30,0x28,0x0E,0x0E,0x2E,0x44,0x41,0xE3,0x38,0x23,0xAD,0x37,0x1F,
+ 0x85,0x49,0x23,0x41,0xFF,0xFB,0x9F,0x1F,0x64,0x49,0x24,0x41,0x52,0x5A,0x78,0x2A,
+ 0x44,0x41,0xE2,0x38,0x7F,0xDE,0xFE,0xEC,0x44,0x41,0xE3,0x38,0xED,0xAF,0xEF,0xCA,
+ 0x02,0x39,0xC2,0x30,0xF0,0x5A,0xC2,0xAE,0x02,0x39,0xC1,0x30,0x2A,0x25,0xB5,0xEF,
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+ 0x23,0x41,0xE2,0x38,0x55,0xDF,0x14,0xBF,0xA4,0x51,0x02,0x39,0x29,0xAF,0xA5,0xD7,
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+ 0x8C,0x93,0x26,0x62,0x2D,0x2D,0x25,0x25,0xB0,0xB4,0x2E,0xA4,0x0D,0x09,0x29,0xAD,
+ 0xB0,0xB4,0x6F,0xAC,0x78,0xF8,0x7B,0xE7,0x6F,0xAC,0xCD,0x93,0x68,0x68,0xF8,0x58,
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+ 0x8C,0x8B,0x89,0x6A,0x0A,0xFF,0xFF,0x7F,0x8C,0x83,0x69,0x62,0x20,0xAB,0xFF,0x57,
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+ 0x0A,0x73,0xC9,0x6A,0xA0,0xFF,0xB5,0x15,0x4B,0x7B,0xCA,0x72,0x57,0xFD,0xAB,0x2D,
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+ 0x03,0x39,0xA2,0x30,0xF8,0xB8,0xDB,0xFD,0xC2,0x30,0xA2,0x30,0x3E,0x3E,0x2C,0x8A,
+ 0xE3,0x30,0xC2,0x30,0xEB,0xDF,0x89,0x83,0xC2,0x28,0x61,0x20,0xFE,0xD8,0xD8,0xF8,
+ 0x81,0x20,0x61,0x18,0x00,0x28,0x28,0xA0,0x81,0x20,0x61,0x18,0x28,0xA8,0xAA,0xCB,
+ 0x81,0x20,0x61,0x18,0x80,0xE8,0xFF,0x55,0x82,0x20,0x61,0x18,0xEB,0x2B,0x89,0x35,
+ 0x82,0x20,0x61,0x18,0x0A,0x0F,0x28,0x08,0xA2,0x28,0x82,0x18,0x22,0x01,0x02,0x82,
+ 0xA2,0x28,0x82,0x20,0x0A,0x8B,0xAF,0xFA,0xE3,0x30,0x81,0x28,0x28,0xA2,0xFF,0x97,
+ 0x03,0x31,0xA2,0x28,0x80,0x8F,0x8D,0xAF,0x24,0x39,0xC2,0x30,0x35,0xB7,0xB5,0x55,
+ 0x03,0x39,0xA2,0x28,0xF0,0xF0,0x7E,0xDA,0xE2,0x38,0xA2,0x30,0xF2,0xE2,0xEB,0x60,
+ 0x04,0x39,0xA2,0x28,0xFE,0xEA,0x8F,0xB5,0x03,0x39,0xA2,0x28,0xFF,0xEF,0xA2,0xA2,
+ 0x02,0x31,0x80,0x28,0x7F,0x7E,0xB8,0xA8,0xC2,0x30,0xA1,0x28,0x9D,0xD5,0x7F,0xE8,
+ 0xC2,0x28,0x81,0x20,0xF8,0xEE,0x7A,0xE0,0xE3,0x28,0x81,0x28,0xFF,0xFF,0xB5,0xF5,
+ 0xC2,0x28,0x82,0x20,0xE0,0x68,0x6A,0xAE,0xC2,0x30,0xA2,0x28,0xD5,0xB5,0xE5,0xA9,
+ 0xC2,0x30,0xA2,0x28,0x75,0x55,0xBD,0xFE,0xE3,0x30,0x81,0x28,0xFF,0xF7,0xBF,0x8B,
+ 0xC2,0x30,0xA2,0x28,0x75,0xF4,0xE0,0x5F,0xC2,0x28,0x81,0x20,0xF6,0x8F,0x82,0xEA,
+ 0xC2,0x30,0xA2,0x28,0x2B,0xAA,0x81,0xDB,0xE3,0x30,0xA2,0x28,0xFB,0x2F,0x3A,0x56,
+ 0xE2,0x30,0xA2,0x28,0xEF,0xF5,0x37,0xAF,0x03,0x39,0xC2,0x30,0x55,0x65,0xCB,0xAF,
+ 0xE2,0x30,0xA2,0x28,0xBB,0xF5,0xEF,0xF8,0xE2,0x30,0xA2,0x30,0xFF,0xAA,0xA3,0xA8,
+ 0x03,0x39,0xC2,0x30,0xE9,0xF9,0x7F,0xDD,0x44,0x41,0xC2,0x30,0xB5,0x3D,0x2F,0xBF,
+ 0x44,0x41,0x03,0x39,0x6F,0xAA,0x8E,0x09,0x44,0x41,0xE3,0x38,0xFB,0x6B,0xEA,0xE2,
+ 0x03,0x39,0xC2,0x30,0xAB,0x87,0x3F,0xBB,0x23,0x39,0x02,0x39,0xE9,0x69,0x59,0x42,
+ 0x03,0x39,0xC2,0x30,0x68,0xB8,0x0E,0xAC,0x03,0x39,0xC2,0x30,0xDF,0xBE,0x9C,0xCC,
+ 0x03,0x39,0xA2,0x30,0x7D,0xF7,0xEB,0xF3,0x64,0x49,0xC2,0x30,0x0D,0x3D,0x2D,0x2F,
+ 0xC5,0x59,0x64,0x49,0x73,0xE8,0xEB,0x8E,0x85,0x51,0x03,0x41,0xDA,0x7A,0xD0,0xA8,
+ 0x24,0x41,0xC2,0x38,0xA0,0x82,0x60,0xEA,0x03,0x39,0xC2,0x30,0xE0,0xE2,0xA9,0x25,
+ 0x03,0x41,0xE2,0x30,0x37,0x8F,0xF9,0xF5,0x44,0x41,0xE3,0x38,0xE5,0xA9,0x29,0x0B,
+ 0x23,0x39,0xE2,0x38,0xAA,0xEA,0x78,0xE8,0x23,0x39,0xE2,0x38,0x95,0x97,0xBF,0xFB,
+ 0x24,0x41,0xC2,0x30,0xB7,0xBE,0xFF,0x2B,0x64,0x49,0xE3,0x38,0xE5,0xEF,0xAB,0x2A,
+ 0x85,0x49,0x23,0x41,0xFF,0xF5,0x2B,0x0A,0x84,0x49,0x44,0x49,0x5F,0x8B,0x01,0x8A,
+ 0x64,0x49,0x23,0x41,0xE2,0x68,0xE2,0x08,0xE6,0x59,0x44,0x49,0xFD,0x7F,0xEF,0x0B,
+ 0xC5,0x59,0x64,0x49,0x96,0xF5,0xA2,0x0C,0xAC,0x93,0xA4,0x51,0x2D,0x3D,0xAD,0xAD,
+ 0x6F,0xAC,0xCD,0x93,0x8A,0x89,0xA9,0x8D,0x6F,0xAC,0x2E,0xA4,0x8A,0x3A,0x27,0xA5,
+ 0xB0,0xB4,0x2E,0xA4,0x0A,0xAA,0xBF,0x5F,0x31,0xBD,0x4F,0xA4,0x22,0x2A,0xAD,0xF5,
+ 0x52,0xC5,0xD0,0xB4,0xAF,0xAA,0xA2,0x89,0x32,0xC5,0xD0,0xB4,0x0A,0x00,0x6E,0xF8,
+ 0x52,0xC5,0xD0,0xB4,0xE8,0xAA,0xFF,0x7F,0xD0,0xB4,0x6F,0xAC,0x78,0xF8,0xE8,0xAE,
+ 0xB0,0xAC,0x6F,0xAC,0x7F,0xEB,0xBE,0xAA,0xB0,0xB4,0x4E,0xA4,0xF5,0xFE,0xB2,0xE0,
+ 0x8F,0xAC,0x4F,0xA4,0x7A,0x7A,0xBD,0xDD,0x6F,0xAC,0x2E,0xA4,0x9E,0x2E,0x28,0x2A,
+ 0x90,0xAC,0x4F,0xA4,0x55,0x0A,0x0E,0xAC,0x8F,0xAC,0x4F,0xA4,0xBF,0xFE,0xE9,0xAF,
+ 0x8F,0xAC,0x4F,0xA4,0xDB,0xEE,0xFE,0xAA,0x8F,0xAC,0x2E,0xA4,0xDA,0xF2,0x2A,0xCB,
+ 0x90,0xAC,0x4E,0xA4,0xFF,0x5A,0xD2,0xB7,0x6F,0xAC,0x2E,0xA4,0x5C,0xEE,0xC2,0xA3,
+ 0x8F,0xB4,0x0E,0xA4,0xF5,0x6B,0xEB,0x8A,0x6F,0xAC,0x2E,0xA4,0xAD,0xF9,0x9A,0x80,
+ 0x02,0x49,0xE2,0x40,0xF6,0xDC,0xF5,0x35,0x84,0x59,0x03,0x49,0xAD,0x35,0xB5,0xAD,
+ 0x63,0x59,0x43,0x51,0x6F,0xC2,0xE9,0x77,0x64,0x59,0x23,0x51,0xF2,0xE3,0xFF,0xFE,
+ 0x84,0x59,0x22,0x51,0x56,0xD7,0xF7,0xF7,0x63,0x59,0x02,0x49,0x7A,0x3E,0xFA,0xF8,
+ 0x43,0x51,0x02,0x49,0x8A,0xA8,0x3A,0x7E,0x43,0x49,0x02,0x49,0x7B,0xF8,0xD8,0x95,
+ 0x23,0x49,0x02,0x49,0x36,0x0F,0x07,0x1F,0x43,0x51,0x03,0x49,0x6F,0x6A,0x5E,0x55,
+ 0x23,0x49,0xE2,0x40,0xFE,0xAB,0x0A,0x2E,0x23,0x49,0xC1,0x40,0x8E,0xB6,0x8E,0xA8,
+ 0x43,0x49,0xE2,0x40,0x3E,0xDF,0xDF,0xFF,0x23,0x49,0xE2,0x40,0xE0,0xE0,0xE2,0xF2,
+ 0xA7,0x7A,0x02,0x41,0x95,0xB5,0x25,0x25,0x0C,0xAC,0x2A,0x8B,0x89,0x83,0x02,0x02,
+ 0xAB,0xA3,0x08,0x8B,0x5F,0xE8,0xF8,0xBA,0x69,0x93,0xE7,0x8A,0x5F,0xFE,0x68,0xA2,
+ 0x08,0x8B,0xC8,0x8A,0xEF,0xF8,0xE0,0xB0,0xE8,0x8A,0xA7,0x82,0xBF,0xAE,0xFC,0xDA,
+ 0xE7,0x82,0x86,0x7A,0x6B,0xEA,0x2A,0xAF,0xE8,0x82,0xA7,0x7A,0x77,0x57,0xF8,0x6E,
+ 0xC7,0x82,0x86,0x7A,0x6E,0x7A,0xF8,0x58,0xA6,0x82,0x66,0x7A,0x92,0xDA,0xE5,0xEB,
+ 0x29,0x93,0x86,0x7A,0x55,0x55,0xF5,0x0F,0xAB,0xA3,0x87,0x82,0xA5,0x2F,0x0A,0x02,
+ 0xCB,0xA3,0x8A,0x9B,0xA9,0x0F,0x28,0x00,0xEC,0xAB,0x8A,0x9B,0xE8,0xB8,0xFE,0x5E,
+ 0x8B,0x9B,0x26,0x72,0x80,0xE0,0x78,0x56,0xC8,0x82,0x26,0x6A,0x78,0x56,0x55,0x55,
+ 0x47,0x72,0x05,0x6A,0x7E,0xB7,0x75,0x57,0xE5,0x69,0x84,0x59,0x7A,0x78,0x7C,0xD6,
+ 0xC5,0x61,0x84,0x59,0x2F,0x2D,0x2A,0xAF,0x05,0x6A,0xA4,0x59,0x2B,0xAF,0x2F,0x2D,
+ 0x26,0x6A,0xC5,0x61,0x5E,0xDC,0x7E,0x5E,0x06,0x6A,0x64,0x51,0x78,0x7B,0x5F,0x5F,
+ 0x85,0x59,0x23,0x41,0xF0,0xFA,0x7E,0x5F,0x64,0x49,0x23,0x49,0xA9,0x15,0xB5,0x2E,
+ 0x64,0x49,0x23,0x41,0xB7,0xB6,0x3A,0x82,0x64,0x49,0x03,0x41,0xFC,0x60,0xAB,0xAA,
+ 0x43,0x49,0x03,0x41,0x5B,0x7D,0x72,0xAA,0xA5,0x51,0x02,0x41,0x7F,0x7F,0xBF,0x0B,
+ 0xC5,0x61,0xC2,0x38,0xFF,0xFF,0x8A,0x00,0xE6,0x61,0xE2,0x40,0xD5,0xFF,0xAB,0x00,
+ 0xE5,0x59,0x23,0x41,0x55,0xDF,0xAA,0x00,0xC6,0x59,0x03,0x41,0x55,0xFF,0xA0,0x80,
+ 0x64,0x49,0x03,0x41,0x7A,0xFE,0xBC,0xFE,0x23,0x41,0xC2,0x38,0xFB,0x9A,0xFE,0xF0,
+ 0x03,0x39,0xA2,0x28,0xFF,0x7C,0x74,0x56,0xE3,0x30,0xA2,0x28,0xB9,0x2B,0xB9,0xFD,
+ 0xE3,0x30,0xA2,0x28,0xA8,0xFA,0xF0,0x79,0xC2,0x28,0x81,0x20,0x5A,0x7E,0x7A,0x5F,
+ 0xA2,0x20,0x61,0x20,0xFF,0xFA,0xEA,0x83,0xA2,0x20,0x61,0x18,0xCB,0xEA,0x7F,0xEE,
+ 0x61,0x18,0x41,0x18,0xAB,0x2F,0x0F,0x08,0xA2,0x20,0x41,0x18,0xFF,0xDF,0xFF,0x2E,
+ 0xC2,0x28,0x82,0x20,0xF9,0xA9,0xAB,0x8A,0xC2,0x28,0x81,0x20,0xEB,0xBA,0xE8,0xEE,
+ 0xA2,0x28,0x82,0x20,0xBC,0x94,0x3D,0x3F,0xA2,0x28,0x81,0x28,0x0E,0x88,0xB8,0x80,
+ 0xE3,0x30,0x81,0x28,0x8B,0xAB,0x7F,0xFF,0xC2,0x30,0x82,0x28,0x3A,0xAF,0x8F,0x0F,
+ 0xE2,0x30,0xA2,0x28,0xDE,0x9D,0x2D,0x8B,0xE3,0x30,0xA2,0x30,0xF0,0xFA,0xFE,0xDF,
+ 0xE3,0x30,0xA2,0x30,0xAD,0xAA,0xBA,0xFE,0x03,0x39,0xC2,0x30,0xAA,0x83,0x03,0xA1,
+ 0xE2,0x30,0xC2,0x30,0xF8,0xE0,0x00,0x00,0x03,0x39,0xA1,0x28,0xFF,0xDF,0xD7,0x72,
+ 0x03,0x39,0xA2,0x28,0x7B,0xFF,0xAB,0x2B,0x04,0x39,0xA2,0x28,0x55,0x57,0x7E,0xF8,
+ 0xC2,0x30,0xA2,0x28,0xFD,0x3D,0x9A,0x9A,0xE3,0x30,0xA2,0x28,0xE9,0x7F,0xFA,0x68,
+ 0xC2,0x30,0xA2,0x28,0xAA,0xAF,0x2D,0xAE,0xE2,0x30,0xA2,0x28,0x8B,0xEF,0xEE,0xFF,
+ 0xC2,0x30,0xA2,0x28,0xD7,0xA5,0xA6,0xF7,0xE3,0x30,0x81,0x28,0x2B,0x7A,0x7F,0xFF,
+ 0xC2,0x28,0x81,0x28,0x3B,0xA9,0xFD,0xAD,0xC3,0x30,0x82,0x28,0xB8,0xAE,0xFA,0xFE,
+ 0xC2,0x28,0x81,0x28,0x00,0x22,0xAF,0x0F,0xE2,0x30,0xC2,0x28,0xAF,0x9F,0x27,0x25,
+ 0xE2,0x30,0xC2,0x30,0xD4,0xF0,0xA2,0xFD,0xE2,0x30,0xA2,0x30,0xC8,0x80,0x80,0xA2,
+ 0x03,0x39,0xA2,0x30,0xEF,0xFD,0xAA,0xE8,0x03,0x39,0xC2,0x30,0xA7,0xD7,0xEF,0xEF,
+ 0x24,0x39,0xC3,0x30,0xAB,0x2F,0x3B,0xFF,0x44,0x41,0x03,0x39,0xEA,0xEA,0xEB,0x7D,
+ 0x03,0x39,0xC2,0x30,0xBA,0x3E,0xE6,0x54,0x23,0x39,0xE2,0x30,0xA0,0xEA,0xB5,0xF7,
+ 0x02,0x39,0xC2,0x30,0xBE,0x9E,0xBB,0xFA,0x03,0x39,0xC2,0x30,0x08,0xA2,0xD8,0xDA,
+ 0xE2,0x38,0x03,0x31,0x08,0x80,0x80,0x6A,0x85,0x51,0x03,0x39,0x25,0x25,0xBD,0xBD,
+ 0xA5,0x51,0x44,0x41,0x02,0xCA,0x7B,0x5F,0x85,0x49,0x24,0x41,0xE8,0xE2,0xEA,0xDF,
+ 0x44,0x49,0xC3,0x38,0xEE,0x7A,0x7A,0xEC,0x03,0x39,0xC2,0x30,0x24,0x0F,0x2F,0xA9,
+ 0x03,0x39,0xC2,0x30,0x3C,0xE8,0xEF,0xAF,0x23,0x39,0xE3,0x38,0x02,0x3D,0xFB,0xE6,
+ 0x24,0x41,0xE3,0x38,0xC8,0xFA,0xF7,0xF5,0x03,0x39,0xC2,0x30,0xA2,0x2C,0xF7,0xFF,
+ 0x24,0x41,0x03,0x39,0xB7,0xA3,0x0B,0xA5,0x64,0x49,0x24,0x41,0xBD,0xF5,0xAD,0x29,
+ 0xA5,0x51,0x23,0x41,0xA9,0x0B,0x03,0x00,0xE6,0x59,0x85,0x51,0x55,0xFD,0xAD,0x3F,
+ 0xE6,0x59,0x43,0x49,0xD7,0xBA,0xB8,0xA0,0xE6,0x59,0xA5,0x51,0x89,0x0A,0x82,0xAB,
+ 0x06,0x62,0xA5,0x49,0xBF,0xB2,0xAF,0xFE,0x4B,0x83,0xE5,0x59,0x2D,0x2D,0x2D,0x2D,
+ 0x2E,0xA4,0x8C,0x8B,0x2B,0xAD,0xAF,0xAD,0x4F,0xA4,0xED,0x9B,0x0E,0xA7,0xBD,0xF5,
+ 0x6F,0xAC,0x0E,0xA4,0x0B,0xAF,0x7F,0xDF,0x8F,0xAC,0x2E,0xA4,0x27,0xAA,0xAB,0xFD,
+ 0xF1,0xBC,0x0E,0xA4,0x0A,0xAF,0xBF,0xD7,0xF1,0xBC,0xB0,0xB4,0xA8,0xBB,0xBB,0x95,
+ 0x11,0xBD,0xB0,0xB4,0x02,0x0A,0x2A,0xBD,0x31,0xBD,0xB0,0xB4,0x57,0x7C,0xFA,0xAA,
+ 0xF0,0xBC,0x8F,0xAC,0xDF,0xDE,0xBE,0xFA,0xB0,0xB4,0x6F,0xAC,0x7B,0xAA,0xEF,0xBC,
+ 0x90,0xAC,0x4F,0xA4,0xD7,0xFA,0x90,0xB8,0x8F,0xAC,0x2E,0xA4,0x8F,0x9A,0x82,0xA2,
+ 0xAF,0xB4,0x4F,0xA4,0xBD,0xFF,0xFF,0x73,0x8F,0xAC,0x4F,0xA4,0xAB,0xBF,0xF7,0x75,
+ 0x8F,0xAC,0x2E,0xA4,0x0A,0x2A,0x2B,0xE9,0x90,0xAC,0x4E,0xA4,0xE7,0xEE,0xE2,0xAB,
+ 0x8F,0xAC,0x4E,0xA4,0xE2,0xAA,0xAB,0xF7,0x6F,0xAC,0x2E,0xA4,0xBB,0x0C,0xA0,0xBA,
+ 0x8F,0xAC,0x2E,0xA4,0x2C,0xFF,0x6F,0xFB,0x6F,0xAC,0x0D,0x9C,0x28,0xBB,0x9F,0xFF,
+ 0x64,0x59,0xE2,0x40,0xF5,0xAB,0x2A,0xAA,0x64,0x51,0x23,0x51,0xBD,0xB9,0x2F,0xE3,
+ 0x84,0x59,0x43,0x51,0x7F,0xDC,0xEE,0xBF,0x84,0x59,0x43,0x51,0x7D,0x79,0xAB,0xEE,
+ 0x64,0x59,0x22,0x51,0xF5,0x56,0xBC,0xE8,0x43,0x51,0x02,0x49,0xB8,0xDA,0xE8,0xFA,
+ 0x64,0x51,0x02,0x49,0xFF,0xBF,0x7F,0xF2,0x23,0x49,0xE2,0x40,0x29,0x3E,0xDA,0x02,
+ 0x43,0x51,0x03,0x49,0xF6,0xFF,0xBA,0xAF,0x23,0x49,0x02,0x41,0x80,0x42,0xA0,0x7A,
+ 0x23,0x49,0xE2,0x40,0x3B,0x23,0xAF,0x9F,0x23,0x49,0xE2,0x40,0xA0,0x3E,0xBE,0x2E,
+ 0x23,0x49,0x02,0x41,0x1B,0xF6,0xD6,0xFC,0x44,0x49,0x02,0x49,0x5F,0x57,0x95,0x95,
+ 0x8A,0x9B,0x43,0x51,0xB5,0x2D,0x2D,0x2D,0x0C,0xAC,0x8A,0x93,0x82,0xAA,0x62,0xE2,
+ 0xAB,0x9B,0x49,0x93,0xFC,0xF8,0xFA,0xDD,0x69,0x9B,0x08,0x8B,0xE0,0x78,0xFC,0x78,
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+ 0x4A,0x83,0xA8,0x72,0x75,0xD5,0xD6,0xF8,0xE9,0x7A,0x88,0x6A,0x36,0x2D,0x32,0x22,
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+ 0x6B,0x83,0x0A,0x83,0xEE,0xEE,0x2F,0xB6,0x4B,0x83,0xE9,0x7A,0xBD,0xFA,0xB8,0x08,
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+ 0x05,0x62,0x83,0x51,0xE2,0xFA,0x68,0xE8,0xA5,0x51,0x43,0x49,0x70,0x7E,0xDE,0xD7,
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+ 0xE5,0x59,0x43,0x49,0x0E,0x0A,0x23,0xD5,0xE5,0x59,0x43,0x41,0x78,0xC0,0x80,0xE2,
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+ 0xE3,0x28,0xA1,0x20,0xEE,0x2B,0xEF,0x6F,0xE3,0x30,0xA2,0x28,0xFA,0x83,0xF5,0x95,
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+ 0xC2,0x30,0x61,0x20,0xF5,0xEF,0x32,0xB2,0xC2,0x28,0x81,0x28,0x7F,0xFA,0xCA,0x80,
+ 0xA1,0x28,0x61,0x20,0xFB,0x7C,0x7A,0x7C,0xA2,0x28,0x61,0x28,0xBF,0x57,0xEA,0xCA,
+ 0xE3,0x38,0x61,0x20,0x0B,0x0B,0x8F,0xED,0xE2,0x38,0xC2,0x30,0x80,0x00,0x07,0x85,
+ 0x24,0x41,0xE2,0x38,0xD5,0x95,0x8D,0xBF,0x23,0x41,0xE3,0x38,0xBF,0xF6,0xBF,0x97,
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+ 0xA2,0x28,0x61,0x20,0xBB,0xFF,0xFB,0xA0,0xA2,0x28,0x81,0x20,0xBD,0xFF,0x5E,0xFF,
+ 0xA2,0x28,0x61,0x20,0x02,0x0A,0x2F,0xA7,0xC2,0x28,0x81,0x28,0x0B,0xA2,0xFA,0xFA,
+ 0x03,0x39,0x81,0x28,0x02,0xBF,0xAD,0xFD,0x04,0x39,0xA2,0x28,0xE0,0xF8,0xFB,0xFE,
+ 0xC2,0x28,0x82,0x28,0xA8,0xAA,0xF8,0xDA,0xC2,0x28,0x81,0x20,0xAA,0x8B,0xEB,0x7F,
+ 0xC2,0x28,0x82,0x28,0x0E,0x28,0xF8,0x65,0xE3,0x30,0x81,0x28,0x8A,0x2F,0xB7,0xED,
+ 0xE3,0x30,0xA2,0x28,0x3C,0x7E,0x7F,0x7D,0xE3,0x30,0xA2,0x28,0x3E,0x35,0x2D,0xF5,
+ 0x03,0x31,0xA2,0x28,0x2A,0xAB,0x3F,0xB5,0x24,0x39,0xE2,0x30,0x7F,0xFF,0xDF,0xEB,
+ 0x03,0x31,0xC2,0x30,0xAA,0xB8,0x76,0xD7,0xE2,0x30,0xC2,0x28,0x78,0xE2,0xCB,0x88,
+ 0x03,0x31,0xC2,0x30,0x2D,0xEF,0xCF,0xEF,0x03,0x31,0xA2,0x28,0xC2,0xAA,0xFF,0x5E,
+ 0xE2,0x30,0xA2,0x28,0x2A,0xAA,0xAA,0xA9,0x03,0x39,0xC2,0x30,0x52,0x5F,0xB6,0xB5,
+ 0x04,0x39,0xC3,0x30,0xEF,0x2D,0xAB,0xBE,0x23,0x39,0xC2,0x30,0xB7,0xFA,0xFA,0x82,
+ 0x23,0x39,0xC2,0x30,0xA0,0x82,0x02,0x62,0x23,0x41,0xC2,0x30,0x1E,0xBC,0xA0,0x20,
+ 0x23,0x41,0x03,0x39,0x2B,0x19,0x85,0x29,0x44,0x49,0xC2,0x38,0xFE,0xDF,0xFF,0x02,
+ 0x23,0x41,0xC2,0x38,0xD6,0xBE,0xA2,0x2A,0x64,0x49,0xE3,0x38,0xD7,0xFF,0xAB,0xAB,
+ 0x85,0x51,0x03,0x39,0x75,0xFF,0xAB,0x0A,0xC6,0x59,0x24,0x49,0xBD,0x3B,0x2B,0x2B,
+ 0x89,0x72,0xE6,0x59,0x35,0x25,0xBD,0xBF,0x2E,0xAC,0xC9,0x7A,0x09,0x2D,0xBD,0xF5,
+ 0x10,0xC5,0xCC,0x9B,0x0A,0x0A,0xAD,0xF5,0x10,0xC5,0x8F,0xB4,0x22,0x22,0x0A,0xFD,
+ 0xF0,0xC4,0xCF,0xBC,0x37,0x57,0x7A,0x8B,0x10,0xC5,0xCF,0xBC,0xBF,0xF9,0xE3,0xAA,
+ 0x10,0xC5,0xCF,0xBC,0xAA,0xEF,0xFE,0x9A,0x10,0xC5,0xF0,0xBC,0xA2,0x90,0x34,0x32,
+ 0x31,0xC5,0xF0,0xBC,0xFE,0x7B,0xEB,0xFE,0x10,0xC5,0xD0,0xBC,0xB1,0x2A,0x28,0xAB,
+ 0xF0,0xBC,0xAF,0xBC,0xE8,0x88,0xEA,0x82,0xF0,0xC4,0x6E,0xB4,0x5F,0xEA,0xA0,0x00,
+ 0x10,0xC5,0x4E,0xAC,0x57,0xFF,0xEA,0x88,0x8F,0xB4,0x2D,0xA4,0x5F,0xF8,0xF8,0xF0,
+ 0x2D,0xA4,0xAC,0x93,0xFB,0xFA,0xA8,0x82,0x0D,0x9C,0x8B,0x93,0x57,0x77,0xFA,0xA8,
+ 0xED,0x9B,0x09,0x7B,0x7F,0xA2,0x00,0x00,0xED,0x9B,0xC8,0x72,0xD5,0x5F,0xE8,0xA0,
+ 0x8B,0x8B,0xC9,0x7A,0xFF,0xFF,0xBF,0x88,0x4A,0x83,0xE9,0x7A,0x97,0xBB,0xFF,0xE8,
+ 0x6B,0x8B,0x0A,0x7B,0xDF,0xBF,0xAF,0x2B,0x6B,0x8B,0x2A,0x83,0xB6,0xEA,0xD3,0xDE,
+ 0x6B,0x8B,0x2A,0x83,0x9E,0xFE,0xDB,0xFA,0x6C,0x8B,0xC9,0x72,0x5E,0x7A,0xE0,0xAA,
+ 0x0A,0x7B,0xA9,0x6A,0x6D,0x7B,0xBC,0xB0,0xE9,0x72,0x26,0x5A,0x57,0x5A,0x7A,0x78,
+ 0x23,0x41,0xE2,0x40,0x6B,0xED,0xF4,0xAE,0x23,0x49,0xE2,0x40,0x96,0x2A,0xAE,0xCB,
+ 0x44,0x49,0xE2,0x40,0xF9,0xEC,0xF2,0xFF,0x23,0x49,0x02,0x41,0x7D,0xDD,0x77,0xAE,
+ 0x23,0x49,0xE2,0x40,0xB8,0x25,0xBD,0xB8,0x23,0x49,0xE2,0x40,0xF2,0xD8,0xD8,0xF8,
+ 0x23,0x49,0xE2,0x40,0xAB,0x0F,0xBA,0xA9,0x43,0x49,0xE2,0x40,0xB7,0xAF,0x82,0xFE,
+ 0x03,0x41,0xC2,0x38,0x00,0x80,0xD0,0xDA,0x03,0x41,0xC2,0x38,0x62,0xBF,0xB7,0xBF,
+ 0x03,0x41,0xC2,0x38,0x8B,0xD8,0x92,0xAC,0x03,0x41,0xE2,0x40,0xB3,0xC2,0x8A,0xDD,
+ 0x02,0x41,0xC2,0x38,0x7E,0xBB,0xB2,0xA2,0x03,0x41,0xE2,0x38,0x0A,0xE5,0x7D,0xED,
+ 0x03,0x41,0xE2,0x40,0xBA,0x00,0x09,0xDF,0x23,0x41,0xE2,0x40,0x3F,0xAE,0xD6,0x75,
+ 0x03,0x41,0xA2,0x38,0x08,0xA8,0xA8,0xB7,0x03,0x41,0xC1,0x38,0x82,0xBE,0xE2,0x78,
+ 0x02,0x41,0xE2,0x40,0x51,0xC3,0x8D,0xD5,0x23,0x41,0xE2,0x40,0xBD,0xAD,0xBD,0x73,
+ 0x02,0x41,0xE1,0x40,0xC0,0xC0,0xEA,0xE2,0x22,0x41,0xC1,0x40,0xFD,0x9F,0xD7,0xDF,
+ 0xC5,0x59,0xE2,0x40,0x37,0x3D,0xB5,0xB5,0x47,0x6A,0xE5,0x61,0xAF,0xC2,0xC9,0x89,
+ 0x47,0x6A,0xE5,0x61,0x63,0x7B,0x7B,0x6E,0x05,0x62,0xA4,0x59,0xAF,0xFA,0xE2,0x82,
+ 0x06,0x62,0x64,0x51,0xEC,0xFC,0xFA,0x7A,0x43,0x49,0x03,0x41,0x78,0x78,0xF8,0x5C,
+ 0x23,0x41,0xE2,0x38,0xBE,0xB5,0xE5,0xAA,0x23,0x41,0xC2,0x30,0xA2,0xFB,0x7A,0xFA,
+ 0x44,0x41,0xE2,0x30,0xBF,0xAB,0xAF,0xA9,0x44,0x41,0x24,0x39,0x02,0x8A,0x02,0xC2,
+ 0x44,0x41,0x03,0x39,0x02,0xCB,0x83,0x82,0x44,0x41,0x03,0x41,0xDC,0xFE,0xEB,0xAA,
+ 0x43,0x41,0xE3,0x38,0x6B,0xF2,0xFA,0xBA,0xE2,0x38,0xA1,0x30,0x8E,0xBA,0x4A,0x68,
+ 0x44,0x49,0xC2,0x30,0xAF,0xAD,0xBD,0xBD,0x84,0x49,0xE3,0x38,0x82,0xB9,0xEF,0x5D,
+ 0x23,0x41,0xA2,0x28,0x58,0xF8,0x7E,0xFF,0xC2,0x28,0x81,0x28,0xAA,0xEF,0xF7,0xEA,
+ 0xE2,0x28,0x81,0x20,0x3E,0x3F,0xFF,0xED,0xE2,0x30,0xA2,0x28,0x7E,0xF8,0xFE,0xFF,
+ 0xC2,0x28,0xA2,0x28,0xDF,0xFF,0xFF,0x22,0xA2,0x28,0x61,0x20,0x80,0xF0,0x70,0x78,
+ 0x81,0x20,0x41,0x18,0x78,0xFE,0xFE,0xFB,0x81,0x20,0x41,0x18,0xFB,0xAA,0x8A,0x0A,
+ 0xA2,0x28,0x61,0x20,0xEF,0x6F,0xAA,0x2B,0xC2,0x28,0x61,0x20,0xAD,0xAB,0x37,0xAE,
+ 0xC2,0x28,0x81,0x20,0x29,0x85,0xAA,0xBA,0xE3,0x30,0xA2,0x28,0xFF,0xCA,0xCE,0xAA,
+ 0x03,0x29,0xA2,0x28,0xF7,0x5F,0xFD,0xFE,0xE2,0x30,0xA2,0x28,0xB7,0xB5,0xDD,0x5A,
+ 0xE3,0x30,0xA2,0x28,0x6A,0x62,0x72,0xFF,0xC2,0x30,0xA2,0x28,0xE3,0x66,0x75,0x65,
+ 0xA2,0x28,0x81,0x20,0x02,0xB8,0x56,0x7C,0xC2,0x28,0x81,0x20,0xA2,0xB3,0xF5,0xFD,
+ 0xC2,0x28,0xA2,0x28,0x33,0x01,0x28,0x23,0xE3,0x30,0x81,0x20,0xCA,0xEA,0xFF,0x7E,
+ 0xA2,0x28,0x81,0x20,0x57,0x69,0x7D,0xBF,0xA2,0x28,0x61,0x20,0xFB,0xFA,0xAA,0x80,
+ 0xA1,0x28,0x61,0x20,0x09,0x3F,0x8B,0x0E,0xE2,0x30,0x81,0x28,0x0F,0x9F,0xAF,0xBB,
+ 0x03,0x39,0xA2,0x30,0x20,0x0A,0xBF,0xFD,0x03,0x39,0xC2,0x30,0x0C,0x02,0x0B,0xBF,
+ 0x44,0x41,0x03,0x39,0xFA,0xFE,0x6B,0xFD,0x44,0x41,0x03,0x39,0x5E,0x77,0xDD,0x3B,
+ 0x44,0x41,0xE2,0x38,0x6F,0x7B,0x6B,0x63,0xE3,0x38,0xA2,0x30,0xDF,0x5F,0x7B,0x78,
+ 0xA2,0x28,0x61,0x28,0x00,0x00,0x2A,0x3E,0xE3,0x30,0xA2,0x30,0xDD,0x5F,0xFE,0x2D,
+ 0xE2,0x30,0x81,0x28,0x27,0xAF,0xBF,0xEE,0x03,0x31,0xC2,0x28,0xE2,0xED,0xDD,0x7D,
+ 0xE3,0x30,0xA2,0x28,0x54,0xAF,0x0F,0x8F,0xC3,0x28,0x81,0x28,0xF7,0xFE,0xFC,0xF0,
+ 0xA2,0x30,0x61,0x20,0xF7,0xFB,0xBE,0x2A,0x81,0x30,0xA2,0x28,0xD7,0x5C,0x56,0x5F,
+ 0xE3,0x30,0xA2,0x30,0xBD,0x2F,0x0B,0x2B,0xE3,0x30,0xC2,0x28,0x7C,0xF0,0xFA,0xBA,
+ 0xE3,0x30,0x81,0x20,0xFF,0xF6,0xDC,0x7E,0xA2,0x28,0x81,0x20,0x78,0x5C,0xA0,0x23,
+ 0xC2,0x28,0x61,0x20,0xFF,0xFD,0xAA,0x2A,0xC2,0x30,0x82,0x28,0x0D,0x0D,0x0F,0x00,
+ 0xC2,0x30,0x82,0x28,0xE0,0xE8,0xFC,0xF8,0xE3,0x30,0xA2,0x28,0xD5,0xB5,0x3D,0xEF,
+ 0xE3,0x30,0xA2,0x28,0xBF,0x9F,0x2F,0xBF,0x03,0x31,0xC3,0x30,0xAA,0xEA,0xBB,0xAF,
+ 0x03,0x31,0xA2,0x28,0x9F,0xF5,0x37,0xB7,0x03,0x31,0xA2,0x28,0x22,0xF2,0x7F,0x55,
+ 0x03,0x31,0xA2,0x28,0x8B,0xA2,0xBB,0x9D,0xE2,0x30,0xA2,0x28,0x5E,0xE0,0xE0,0xAA,
+ 0xE3,0x38,0xC2,0x28,0x57,0x7D,0xDD,0x7D,0x03,0x31,0xA2,0x28,0xA7,0xDD,0x5F,0x2B,
+ 0x03,0x39,0xC2,0x30,0x35,0xAF,0xBF,0x3F,0x44,0x41,0xE2,0x30,0xAB,0xA2,0x9A,0xF7,
+ 0x23,0x39,0xE2,0x30,0xE0,0xE2,0xE0,0x62,0x44,0x41,0xC1,0x30,0xAA,0xAF,0x2B,0x89,
+ 0x24,0x41,0xE2,0x38,0x36,0x26,0xBB,0x7A,0x64,0x49,0xE3,0x38,0xAB,0xBF,0xED,0xFF,
+ 0x64,0x49,0x03,0x41,0x95,0x37,0x2D,0x3D,0x44,0x49,0x03,0x41,0x08,0x38,0x27,0x2A,
+ 0xC6,0x59,0x24,0x41,0xAD,0xED,0xEB,0x2B,0x07,0x62,0x64,0x49,0xB7,0x3D,0xFF,0x0B,
+ 0xCA,0x7A,0x27,0x6A,0xA5,0x2F,0x8D,0x0B,0x2B,0x8B,0xCA,0x7A,0x3D,0x25,0xFD,0xEF,
+ 0xAC,0x9B,0x0A,0x83,0x2A,0xBD,0xD5,0x55,0x8F,0xB4,0x2A,0x8B,0x0A,0xBF,0xFF,0x55,
+ 0xF0,0xBC,0x8B,0x93,0x02,0x2A,0xBD,0x55,0xF0,0xC4,0x0D,0xAC,0x00,0x00,0x0B,0xBD,
+ 0x10,0xC5,0xAF,0xBC,0xAA,0x28,0x2A,0x2D,0x10,0xC5,0xF0,0xBC,0xD6,0x2A,0x86,0xAF,
+ 0x10,0xC5,0xCF,0xBC,0x9A,0x62,0xF8,0xFE,0x10,0xC5,0xAF,0xB4,0xAA,0x8E,0x7E,0xFB,
+ 0xF0,0xBC,0xAF,0xB4,0x2A,0xB2,0xB3,0xAF,0xF0,0xBC,0xD0,0xBC,0x05,0x2A,0x2E,0xBA,
+ 0x11,0xC5,0xAF,0xB4,0xAE,0xA6,0xAA,0xEB,0xF0,0xBC,0x4D,0xA4,0x58,0x78,0x48,0xE0,
+ 0x6D,0xAC,0x0D,0xA4,0xDF,0x7F,0x7A,0xF8,0x2D,0xA4,0xCC,0x9B,0x7C,0xAA,0xAA,0x0A,
+ 0x2D,0xA4,0xEC,0x9B,0xF5,0xBD,0x97,0x2E,0x2D,0xA4,0x0D,0x9C,0xCF,0x7F,0xFE,0xB3,
+ 0x4E,0xA4,0xCC,0x93,0x67,0xAA,0xA2,0x28,0x0D,0x9C,0x2A,0x83,0x7F,0xE8,0x00,0x00,
+ 0x0D,0x9C,0x2A,0x83,0x75,0xFF,0xEA,0x80,0xCC,0x93,0x2A,0x83,0x5F,0xFF,0xFA,0x00,
+ 0x0D,0x9C,0x2A,0x83,0x77,0xDF,0xEF,0x2A,0xEC,0x9B,0x2A,0x83,0x5D,0x7F,0xFE,0x20,
+ 0x8A,0x8B,0xE9,0x7A,0x5F,0xEB,0x58,0xA0,0x4A,0x83,0x68,0x6A,0x5F,0x5B,0xEA,0xA8,
+ 0x23,0x49,0xC2,0x38,0xAB,0xA6,0xA4,0x2A,0x44,0x49,0xE2,0x38,0xAD,0xB7,0xEA,0xAA,
+ 0x23,0x49,0xE3,0x40,0x38,0xAE,0xEE,0xCE,0x23,0x49,0x03,0x41,0x60,0xCE,0x2C,0x5A,
+ 0x23,0x49,0xE2,0x40,0xAA,0x0A,0xE0,0xFA,0x23,0x51,0x03,0x41,0xFA,0x7F,0xDD,0x55,
+ 0x43,0x49,0x02,0x41,0xFB,0x3B,0xA3,0xBB,0x23,0x49,0xC2,0x38,0xEA,0xBA,0x58,0xE8,
+ 0x23,0x41,0xA1,0x38,0xEA,0xAA,0xFA,0x68,0x03,0x41,0xA2,0x38,0xFF,0xBE,0xAB,0x89,
+ 0x03,0x41,0xC2,0x38,0xBC,0xB7,0xD4,0x2A,0x23,0x41,0xE2,0x40,0xD7,0x5E,0xDC,0xE7,
+ 0x03,0x41,0xC2,0x38,0x7A,0xFF,0xB7,0x2F,0x03,0x41,0xE2,0x40,0x05,0x15,0xA9,0x5C,
+ 0x03,0x41,0xE2,0x38,0x03,0xCA,0xD5,0x5D,0x03,0x41,0xC2,0x38,0xFE,0xA6,0xD6,0xD6,
+ 0x02,0x41,0xC2,0x38,0x3D,0x3B,0xAF,0xBF,0x03,0x41,0xE2,0x38,0x70,0x70,0x5C,0x5D,
+ 0xE2,0x40,0x02,0x39,0xE0,0x38,0xAA,0xB2,0x02,0x41,0xE2,0x38,0xF8,0xAB,0xBD,0xDD,
+ 0x02,0x41,0xC2,0x40,0xA2,0x22,0x00,0xAC,0x03,0x41,0xC2,0x40,0x2B,0x07,0x0E,0xA8,
+ 0x84,0x51,0xE2,0x40,0x35,0x3F,0x9D,0xF5,0x67,0x72,0xA4,0x59,0x2B,0x0B,0x09,0x81,
+ 0x67,0x72,0x05,0x62,0x5B,0x71,0xE8,0x6A,0x05,0x62,0xC5,0x59,0x2B,0x08,0x80,0xE8,
+ 0x05,0x62,0x63,0x49,0x60,0x7A,0xFA,0x6A,0x64,0x49,0xE2,0x38,0xF0,0xF8,0xF8,0x5A,
+ 0x44,0x41,0xE2,0x38,0xFE,0xDF,0xD7,0x3D,0x44,0x41,0x03,0x39,0x75,0xCE,0xA2,0x98,
+ 0x23,0x39,0xE2,0x38,0x8B,0xA2,0x03,0x20,0x23,0x39,0xC3,0x30,0x2A,0x6E,0xFE,0xF2,
+ 0x44,0x41,0xE3,0x30,0x0A,0x2B,0xBD,0xE7,0x44,0x41,0xE2,0x38,0xAA,0x20,0x8F,0xAD,
+ 0x44,0x41,0x23,0x39,0x57,0x18,0xD8,0x71,0x23,0x39,0xC2,0x30,0x5E,0xFC,0xF8,0xA8,
+ 0x03,0x39,0xC2,0x30,0xE9,0x7A,0xBA,0xA2,0x03,0x39,0xA1,0x28,0xE2,0xEA,0xF3,0x7B,
+ 0xC2,0x30,0xA1,0x28,0xA0,0xE8,0xBC,0xA5,0xE2,0x28,0x81,0x28,0xEA,0xA2,0xA8,0x6A,
+ 0xE2,0x30,0xA2,0x20,0xED,0xEF,0xBE,0x7B,0xE3,0x28,0x81,0x20,0x8A,0xA2,0xEA,0xDF,
+ 0xE3,0x28,0x82,0x20,0xE2,0x7A,0x77,0xFF,0xC2,0x20,0x61,0x20,0x5E,0x57,0x7F,0xFF,
+ 0xA2,0x28,0x61,0x20,0x7D,0xF3,0x8B,0x03,0xE3,0x30,0x81,0x20,0xD5,0xFD,0xA9,0x0A,
+ 0xC3,0x28,0x81,0x20,0xFD,0xFE,0xFC,0xA8,0x02,0x29,0xA2,0x28,0x75,0x7D,0xFF,0xDE,
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+ 0x03,0x31,0xC2,0x28,0xB9,0x88,0x00,0x00,0x24,0x39,0xC2,0x30,0x77,0xF2,0xA2,0xE2,
+ 0x24,0x31,0xC2,0x30,0x7F,0xEF,0xAE,0xA2,0xE3,0x30,0xC2,0x30,0xDB,0xAB,0x20,0x82,
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+ 0x03,0x31,0xA2,0x28,0xFE,0xB8,0xFA,0xA9,0xE3,0x30,0xA2,0x28,0xAA,0xEA,0x40,0x82,
+ 0xE3,0x30,0xC2,0x28,0x9D,0x9F,0xAD,0x0D,0xA2,0x30,0xE3,0x28,0xB9,0x79,0x7D,0xFD,
+ 0xE3,0x28,0x82,0x20,0xDF,0x9E,0x88,0x08,0xC3,0x28,0x81,0x20,0x5B,0xF3,0xE2,0xA8,
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+ 0xA2,0x28,0x82,0x20,0x55,0xD9,0xB6,0xAA,0x61,0x28,0xA2,0x20,0xBF,0xA5,0xBD,0xFD,
+ 0xA2,0x20,0x61,0x20,0xB8,0xBF,0xDE,0xF8,0xA2,0x28,0x82,0x20,0x2A,0xF3,0x59,0xD5,
+ 0xA2,0x28,0x82,0x20,0xAE,0x97,0xDF,0x7B,0xA2,0x28,0x82,0x20,0x0B,0x0D,0x02,0xC2,
+ 0xE3,0x30,0x82,0x28,0x2F,0x3F,0x3D,0x3D,0x23,0x39,0xC2,0x30,0x7A,0xEB,0xFA,0xF8,
+ 0xE3,0x30,0xA2,0x28,0xAE,0xBF,0xF7,0xE0,0xE3,0x30,0xA2,0x28,0x82,0x3E,0x2F,0x2F,
+ 0x23,0x39,0xC2,0x30,0xDF,0x9F,0x7E,0xFC,0xE2,0x30,0xC1,0x30,0x80,0x80,0xA7,0x56,
+ 0x03,0x39,0xC2,0x30,0xAB,0xAA,0xAB,0x0F,0x23,0x39,0xC2,0x30,0xDF,0xBE,0xEA,0xE8,
+ 0x23,0x39,0xC2,0x30,0x23,0x09,0xAB,0xF7,0x44,0x41,0xE2,0x38,0x3A,0xBE,0xFE,0xBD,
+ 0x64,0x49,0x24,0x41,0x8E,0xAD,0xAD,0xA5,0x64,0x41,0x24,0x41,0xBF,0x8B,0x88,0xC0,
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+ 0xE2,0x30,0x82,0x28,0x2E,0xAE,0xE7,0xFE,0xE3,0x30,0xA1,0x28,0xD7,0xBD,0xEB,0x0B,
+ 0x03,0x39,0xA2,0x28,0xAD,0x8B,0xBF,0xCB,0xE3,0x30,0xA2,0x28,0xAF,0x2E,0x3A,0x9C,
+ 0xC2,0x30,0x82,0x28,0xEE,0xFC,0xB8,0xBA,0xA2,0x28,0x81,0x20,0x30,0xF8,0x3E,0x06,
+ 0xC2,0x28,0x81,0x20,0xAA,0x1B,0xDE,0x2E,0xC2,0x28,0x61,0x28,0xE8,0x2A,0xA0,0xA8,
+ 0x02,0x31,0xA2,0x28,0x35,0xF5,0xFF,0xFF,0xE2,0x30,0xA2,0x28,0x7A,0x5A,0x78,0x5A,
+ 0xC2,0x28,0x81,0x20,0xB6,0xEE,0xAF,0x0D,0x03,0x31,0x82,0x28,0xFF,0xBE,0xEB,0x8D,
+ 0x23,0x39,0xC2,0x30,0x2D,0x0F,0x89,0xAF,0x23,0x39,0xE3,0x30,0xC0,0x80,0x01,0x0F,
+ 0x23,0x39,0xE2,0x30,0x57,0xFA,0xFE,0x28,0x44,0x41,0xE2,0x38,0x7B,0xE8,0x83,0x82,
+ 0x23,0x41,0xE2,0x38,0x6F,0xFA,0x22,0x00,0x64,0x49,0x02,0x39,0xCD,0xBD,0xBF,0xFF,
+ 0x85,0x51,0x23,0x41,0xA9,0x8B,0x8B,0x2A,0x85,0x51,0x64,0x49,0x09,0xCA,0xF2,0x2E,
+ 0x06,0x62,0x64,0x51,0xAF,0x39,0xAD,0x2F,0xC9,0x7A,0x26,0x62,0xBD,0xA5,0xAD,0x2D,
+ 0xE9,0x7A,0xA9,0x72,0x25,0x21,0xAA,0xAC,0x0A,0x83,0xA9,0x7A,0x28,0xA2,0x5A,0x6A,
+ 0x0A,0x83,0xC9,0x7A,0xB0,0xA1,0xB5,0xBD,0x0A,0x83,0xC9,0x7A,0xAB,0xFF,0xEB,0x7F,
+ 0x0A,0x83,0xC9,0x7A,0xEC,0x02,0x23,0x2D,0x2B,0x83,0xC9,0x7A,0xAF,0xFF,0xA0,0xA0,
+ 0x2B,0x83,0xA9,0x7A,0x8B,0xFA,0x7A,0xF0,0x0A,0x83,0xC9,0x7A,0x6E,0xBA,0x01,0x29,
+ 0x2A,0x83,0xEA,0x82,0x8D,0x8D,0xA2,0xF0,0x6C,0x8B,0x0A,0x83,0x09,0xB5,0xBD,0xB7,
+ 0xAD,0x93,0x0A,0x83,0x0A,0xAF,0x9F,0xD7,0x6F,0xAC,0x0A,0x83,0x02,0xAF,0xFF,0xFD,
+ 0xD0,0xBC,0x4B,0x8B,0x00,0x2A,0xAF,0xF5,0x10,0xBD,0x0D,0xA4,0x20,0xA8,0xCB,0xF5,
+ 0xCF,0xB4,0x4E,0xAC,0x5C,0x7C,0xFA,0x7F,0x8F,0xB4,0x4E,0xAC,0x69,0xB1,0x2F,0xD7,
+ 0xAF,0xB4,0x4E,0xAC,0x7F,0x9B,0xD3,0xB3,0x8F,0xB4,0x4E,0xAC,0xD7,0x7F,0xBE,0x88,
+ 0x8F,0xB4,0x4E,0xAC,0x57,0x3A,0x8A,0xCA,0x6E,0xAC,0x2D,0xA4,0xB6,0xBC,0x2C,0x2A,
+ 0x8F,0xAC,0x4E,0xAC,0x5E,0x7F,0x6B,0xAF,0xAE,0xAC,0x4E,0xAC,0x5D,0xFD,0x7D,0xFE,
+ 0x8F,0xB4,0x2D,0xA4,0xBA,0xB9,0xAB,0xA0,0xAF,0xAC,0x4D,0xAC,0x9F,0xF5,0xF7,0xFF,
+ 0x6E,0xB4,0x4E,0xA4,0x2A,0xEA,0xF8,0xF8,0x8F,0xAC,0x4E,0xAC,0x5E,0x5D,0xF9,0x6A,
+ 0x23,0x49,0xC2,0x40,0xFE,0xBA,0xFE,0xE7,0x02,0x41,0xC2,0x38,0xBF,0xEE,0xBF,0xBA,
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+ 0x03,0x41,0xC2,0x38,0x8B,0xC1,0xF3,0x5E,0x03,0x41,0xA1,0x38,0xAF,0xA8,0x02,0x2F,
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+ 0x03,0x41,0xC2,0x38,0x3E,0xFA,0xF9,0xBF,0x03,0x41,0xC2,0x38,0xC2,0x68,0x4E,0xFF,
+ 0x02,0x41,0xA1,0x38,0x3D,0xAE,0xAE,0xAA,0x03,0x41,0xC2,0x38,0x02,0xB2,0xAD,0x8E,
+ 0x03,0x41,0xE2,0x38,0x7F,0x7F,0xED,0xAD,0x02,0x41,0xC1,0x38,0xE9,0x38,0xF2,0xEB,
+ 0xE2,0x40,0xC2,0x38,0xDA,0xF0,0x02,0x0B,0x02,0x41,0xC2,0x38,0xEE,0xF7,0x5E,0x9A,
+ 0xE2,0x40,0xC2,0x38,0x08,0x2C,0x1B,0x02,0xE2,0x40,0xC2,0x38,0x27,0xA2,0xE0,0xCA,
+ 0x03,0x49,0xE2,0x38,0xB6,0xB7,0xBF,0xAD,0x46,0x6A,0x43,0x49,0x0B,0x09,0x0D,0x0D,
+ 0x86,0x72,0x25,0x6A,0xFE,0xFE,0x6A,0x60,0x26,0x6A,0xE5,0x61,0xF8,0x7C,0x70,0x12,
+ 0x05,0x62,0x23,0x41,0x70,0xE0,0xE8,0xA0,0x23,0x41,0xC2,0x30,0xAA,0x98,0xD8,0xF8,
+ 0x03,0x39,0xE2,0x30,0xEF,0xEA,0x7A,0x5B,0x03,0x39,0xE2,0x30,0xAB,0x2D,0x35,0x95,
+ 0x24,0x39,0xC3,0x30,0xFE,0x9E,0xF2,0xFA,0x03,0x39,0xE3,0x30,0xE8,0x6E,0xE3,0xEE,
+ 0x23,0x39,0xE3,0x38,0x2B,0xBD,0xEF,0xFD,0x23,0x39,0xE2,0x38,0xA8,0x08,0xBE,0x7F,
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+ 0x44,0x41,0xE3,0x30,0xE2,0xAA,0x3A,0xBF,0x64,0x41,0xE3,0x30,0x7D,0x7B,0xF0,0xE2,
+ 0x44,0x41,0xE3,0x30,0xF5,0x55,0xFB,0xA2,0x24,0x39,0xE3,0x30,0x2B,0x87,0x5B,0x7B,
+ 0x24,0x39,0xE3,0x30,0xA0,0xA8,0xEB,0xB9,0x24,0x39,0xE3,0x30,0x7A,0xFA,0xBE,0xB2,
+ 0x24,0x39,0xE3,0x30,0xE7,0xFE,0xBA,0xBA,0x23,0x39,0xE3,0x30,0x1F,0xBB,0xA2,0x80,
+ 0x44,0x39,0xE3,0x30,0xFC,0xDF,0xD5,0xFB,0x24,0x39,0xE3,0x30,0x82,0xAA,0xBD,0xAE,
+ 0x23,0x39,0xE2,0x30,0x8A,0x3A,0xAB,0xED,0x24,0x39,0xE3,0x30,0x7F,0xFC,0xFC,0xFE,
+ 0x24,0x39,0xC2,0x30,0x4B,0x8A,0x8A,0xAE,0x03,0x39,0xE3,0x30,0x59,0x82,0x06,0x25,
+ 0x24,0x39,0xC2,0x28,0x5B,0xFB,0xA2,0xE2,0x03,0x31,0xC2,0x28,0xF5,0xFF,0xEE,0xA8,
+ 0xE3,0x30,0xC2,0x28,0xBA,0xEA,0xE7,0xA8,0x03,0x31,0xC2,0x28,0x4B,0xBD,0xB5,0xAF,
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+ 0x03,0x31,0xC3,0x28,0x75,0x55,0xDE,0x6B,0xE3,0x28,0xA2,0x20,0xDE,0xBE,0xBA,0xAA,
+ 0xC3,0x28,0x82,0x20,0x8A,0xE0,0x40,0x80,0xC2,0x28,0x82,0x20,0x7A,0xAA,0xAA,0x30,
+ 0xC2,0x28,0xA2,0x20,0x7D,0x35,0xAB,0xEC,0xC3,0x28,0x82,0x20,0x57,0xDC,0xD8,0x7B,
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+ 0xA2,0x28,0x62,0x20,0x3A,0xF8,0xBE,0xBE,0xA2,0x28,0x82,0x20,0xA0,0xEE,0xEF,0xDF,
+ 0xC3,0x30,0x81,0x20,0x0B,0x2B,0xBF,0xED,0x03,0x31,0xA2,0x28,0x80,0x22,0xFB,0x55,
+ 0xE3,0x30,0xA2,0x28,0xC0,0xC0,0xE3,0xA5,0xE3,0x30,0xA2,0x28,0x9F,0xFB,0x6B,0xEE,
+ 0x03,0x39,0xA2,0x28,0x2B,0x2F,0xAD,0xEF,0x03,0x39,0xC2,0x30,0xFA,0x8A,0x8B,0xAB,
+ 0x03,0x39,0xE3,0x30,0xFD,0xAE,0x23,0x02,0x03,0x39,0xA2,0x28,0xA2,0xEA,0xEA,0x7E,
+ 0xC2,0x30,0x81,0x28,0x08,0x8A,0xEB,0xEA,0x03,0x39,0xA1,0x30,0xAA,0x2F,0xEB,0xAD,
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+ 0x65,0x49,0x03,0x39,0xF2,0xF2,0x8B,0xE9,0x24,0x41,0xA2,0x30,0x72,0xE8,0xE8,0xFA,
+ 0xE3,0x30,0x82,0x28,0xFE,0xDF,0xFA,0xB8,0xE3,0x30,0x81,0x28,0x09,0xAF,0xBB,0xAE,
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+ 0xC2,0x30,0x82,0x28,0xFE,0xEC,0x98,0xF8,0xC2,0x30,0x81,0x28,0x37,0xF6,0xE2,0xA0,
+ 0xE2,0x30,0xA2,0x28,0xA6,0xAB,0x89,0xAD,0xE2,0x30,0xA1,0x28,0xF5,0xF5,0xEE,0xA8,
+ 0xE2,0x30,0x82,0x28,0xB9,0xEA,0xBA,0x02,0xE3,0x30,0xA1,0x28,0x5A,0xB3,0xEA,0xEA,
+ 0xC2,0x28,0x81,0x28,0x05,0xAF,0xBF,0xBE,0x23,0x39,0xC2,0x28,0x25,0xF5,0x5D,0xD7,
+ 0x24,0x39,0xC3,0x30,0x36,0xAB,0xE9,0xEE,0x23,0x39,0xC2,0x30,0x0F,0xF9,0x5F,0xEF,
+ 0x23,0x39,0xE2,0x30,0x38,0x0D,0x2B,0x03,0x64,0x49,0x23,0x41,0xB5,0x05,0xA5,0xD5,
+ 0x63,0x49,0x03,0x39,0xFF,0xFF,0xEF,0xFC,0x44,0x49,0x03,0x41,0xF5,0x05,0xFD,0x97,
+ 0xA5,0x51,0x23,0x41,0x2F,0x2F,0x2D,0x35,0x47,0x6A,0x84,0x49,0xF5,0xBD,0xA7,0x0F,
+ 0x68,0x6A,0xC5,0x59,0xF5,0x2D,0x02,0x08,0xC9,0x7A,0x68,0x6A,0x1D,0x9D,0xA9,0x8F,
+ 0xE9,0x7A,0xA9,0x72,0xB6,0x27,0xCD,0x0B,0x0A,0x83,0xC9,0x7A,0x5A,0x62,0x59,0x55,
+ 0xE9,0x7A,0xA9,0x7A,0x8A,0x8E,0xAA,0xFE,0x0A,0x83,0xA9,0x72,0x3D,0xAF,0x03,0xB8,
+ 0x0A,0x83,0xA9,0x72,0x89,0x8E,0xBB,0xEB,0x2A,0x83,0xC8,0x7A,0x20,0xEA,0xAB,0x2D,
+ 0x4B,0x8B,0xEA,0x7A,0xE3,0xEE,0xDE,0xFA,0x2A,0x83,0xEA,0x7A,0xBF,0xBE,0x8B,0xAB,
+ 0x4B,0x8B,0xEA,0x7A,0xBF,0x8F,0xEE,0x57,0x2A,0x83,0xE9,0x7A,0x28,0x2A,0xEE,0xB7,
+ 0x4A,0x8B,0xE9,0x7A,0xF8,0xFB,0xF3,0xFB,0x4B,0x8B,0xEA,0x7A,0x01,0xBB,0x3A,0xB8,
+ 0x6B,0x8B,0x0A,0x83,0x02,0xFE,0xD7,0xDE,0xEC,0x9B,0x2A,0x83,0x0A,0xBB,0x9D,0x75,
+ 0x2D,0xA4,0x29,0x83,0x00,0x2A,0xFF,0x55,0x4E,0xAC,0x6B,0x8B,0x00,0x00,0x2B,0xDD,
+ 0x8F,0xB4,0xCD,0x9B,0x00,0x0A,0x0A,0xA9,0xAF,0xB4,0x4E,0xAC,0xEE,0x8A,0xAA,0x7F,
+ 0x8F,0xB4,0x6E,0xAC,0x7D,0xAD,0xA2,0x6E,0x8F,0xB4,0x2D,0xA4,0xDA,0xAA,0xA8,0xB2,
+ 0x8F,0xB4,0x6E,0xAC,0xD6,0xBC,0xE5,0x3E,0x8F,0xB4,0x4E,0xAC,0x0A,0xAE,0x8E,0xA4,
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+ 0x04,0x31,0xC3,0x28,0x7F,0x5E,0xEB,0x2C,0xE3,0x28,0xC3,0x28,0x5F,0xC8,0x62,0x80,
+ 0xE3,0x28,0xA2,0x20,0xBF,0x8E,0x8A,0x82,0xE3,0x28,0xA2,0x20,0x6B,0xB2,0xF2,0xAA,
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+ 0xAF,0xB4,0x8F,0xAC,0x1B,0x2E,0xE0,0xC0,0xCF,0xB4,0x8F,0xB4,0xCA,0xC0,0xAB,0xF2,
+ 0x23,0x49,0xC2,0x38,0xAA,0xFE,0xDD,0xBF,0x23,0x41,0xE2,0x40,0x7B,0x7F,0x9D,0xA7,
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+ 0x03,0x41,0xC2,0x38,0xF0,0xC2,0xEE,0xDE,0x03,0x41,0xC2,0x38,0x55,0xED,0x2F,0xAF,
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+ 0x23,0x39,0xE2,0x30,0x82,0xEA,0xAE,0x7B,0x44,0x41,0xE3,0x30,0xAB,0xAE,0xE7,0xFB,
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+ 0x44,0x41,0xE3,0x30,0xFF,0x7F,0xFA,0xAB,0x24,0x41,0xE3,0x38,0xBF,0xB6,0xF8,0xF8,
+ 0x03,0x39,0xC2,0x30,0xE0,0xCA,0xAA,0xA0,0x23,0x39,0xC2,0x30,0x2B,0x2F,0xFF,0x7F,
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+ 0x24,0x39,0xC2,0x28,0x7F,0xFF,0xEF,0xAE,0x03,0x31,0xC2,0x28,0xFF,0xE9,0xCD,0xCA,
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+ 0xC3,0x28,0x82,0x20,0x7E,0xFF,0xBF,0xAF,0xA2,0x28,0x82,0x20,0x26,0x26,0x38,0xA8,
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+ 0x23,0x39,0xC2,0x28,0xBF,0xBD,0xAF,0xAF,0x44,0x41,0xA2,0x30,0xFC,0x7E,0x7F,0xFE,
+ 0xE2,0x30,0x82,0x30,0x22,0x0A,0xAB,0x22,0xC2,0x30,0xC2,0x28,0x08,0x00,0xA0,0x2A,
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+ 0xE2,0x30,0xC2,0x30,0x1B,0x2F,0x1B,0xD7,0x03,0x39,0xC2,0x30,0x7F,0xF3,0xAB,0x2D,
+ 0x02,0x39,0xA2,0x30,0xFF,0xDA,0xE0,0xA0,0x03,0x39,0xC2,0x30,0x7F,0x6E,0xEB,0xDD,
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+ 0x03,0x31,0xA1,0x28,0xA9,0xBF,0x2F,0xAA,0x44,0x41,0xE2,0x30,0xAB,0x0D,0x2D,0xAD,
+ 0x44,0x41,0x03,0x39,0x5E,0x5C,0x78,0x3E,0x85,0x49,0x03,0x39,0x5D,0xED,0xA7,0x8E,
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+ 0x67,0x6A,0x06,0x5A,0xB5,0xBF,0xFB,0xBD,0x67,0x6A,0x27,0x62,0x28,0x08,0x88,0x2F,
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+ 0x64,0x41,0xC2,0x30,0x2A,0xAF,0xFF,0x77,0x44,0x41,0x04,0x39,0x2C,0x20,0xAA,0x15,
+ 0x65,0x49,0x24,0x41,0x7E,0xEE,0xFB,0x0A,0x64,0x41,0x03,0x39,0x5A,0xFA,0xEA,0x28,
+ 0x64,0x41,0x03,0x39,0xFF,0xA5,0xAE,0x3C,0x86,0x49,0x03,0x39,0xF7,0xAD,0x8A,0x88,
+ 0x65,0x41,0x04,0x39,0xDF,0xEB,0x38,0x00,0x85,0x49,0x24,0x39,0xD5,0xBF,0xBB,0x02,
+ 0x85,0x49,0x24,0x39,0x7D,0xFF,0xB8,0xE0,0xA6,0x51,0x23,0x39,0xF9,0xEB,0x8A,0xAA,
+ 0x85,0x49,0x24,0x41,0xF7,0x0A,0x02,0x8E,0xA5,0x51,0x44,0x41,0xD5,0xAE,0xFE,0x0B,
+ 0xE6,0x59,0x85,0x49,0x95,0x3D,0x3F,0xDF,0x06,0x5A,0xC6,0x51,0xBF,0x3F,0xE3,0x9B,
+ 0x27,0x62,0xC5,0x51,0x20,0x08,0xA9,0x29,0x47,0x62,0x06,0x5A,0xD5,0xF5,0x7D,0xBD,
+ 0x48,0x6A,0x07,0x5A,0xFF,0xAF,0xA5,0x27,0x48,0x62,0xE6,0x59,0xF7,0xBA,0x2F,0x87,
+ 0x68,0x6A,0x06,0x5A,0xFA,0xEA,0x8B,0x87,0x67,0x6A,0x27,0x62,0x4A,0xB0,0x3E,0xBF,
+ 0x68,0x6A,0x06,0x5A,0x2A,0xBE,0x7C,0x7B,0x88,0x6A,0x27,0x62,0x97,0xD9,0xBD,0x0F,
+ 0xA8,0x72,0x47,0x62,0xDF,0xBF,0xCA,0x82,0xC9,0x72,0x67,0x6A,0x2B,0x35,0xD5,0x57,
+ 0xA8,0x72,0x68,0x6A,0xBB,0xE8,0xA8,0xFF,0xA9,0x72,0x47,0x62,0xDF,0x55,0x6B,0x2A,
+ 0xA9,0x72,0x47,0x62,0x9E,0xB5,0x27,0xBE,0xC9,0x72,0x88,0x6A,0x7A,0xEA,0x6A,0xCF,
+ 0xA9,0x72,0x47,0x62,0xEA,0x22,0x09,0x02,0xC9,0x72,0x88,0x6A,0x39,0x96,0x5F,0x57,
+ 0xC9,0x72,0x88,0x72,0x80,0xEA,0xBE,0xFD,0xC9,0x7A,0x68,0x6A,0xC9,0xAB,0xAA,0xB7,
+ 0xC9,0x72,0x67,0x6A,0xC9,0xE0,0xA8,0xDA,0xA8,0x72,0x68,0x6A,0x70,0x9F,0xDF,0xEA,
+ 0xC9,0x7A,0x68,0x6A,0xFA,0xBF,0xB3,0xA5,0xA9,0x72,0x68,0x6A,0x2E,0xAA,0x98,0xDB,
+ 0xCA,0x7A,0x68,0x6A,0x28,0xBF,0xFE,0xEF,0xC9,0x72,0x68,0x6A,0xE0,0xAE,0x89,0xB9,
+ 0xC9,0x7A,0x68,0x6A,0xB7,0x05,0x8E,0xEA,0xE9,0x7A,0x88,0x6A,0xBB,0xBA,0xA2,0xD5,
+ 0xEA,0x7A,0x88,0x6A,0x7A,0xE8,0x5A,0x79,0xCA,0x7A,0x67,0x6A,0x8A,0xC1,0x2B,0x0A,
+ 0xC9,0x72,0x89,0x72,0x99,0xB7,0x26,0xB2,0xC9,0x72,0x68,0x6A,0x28,0xAB,0xF7,0xFC,
+ 0xC9,0x72,0x26,0x62,0x00,0x00,0x02,0xA6,0xE9,0x7A,0x87,0x6A,0xBA,0xEE,0xA3,0xA7,
+ 0xEA,0x7A,0x88,0x6A,0x02,0xAB,0xFB,0xFA,0xCA,0x7A,0x68,0x6A,0x39,0xFA,0x2A,0x0F,
+ 0xCA,0x7A,0x68,0x6A,0x0A,0x8D,0x2A,0xAB,0x0A,0x83,0xA9,0x72,0x2B,0xAF,0xF5,0x56,
+ 0x0A,0x7B,0xC9,0x72,0xEA,0xF8,0xFB,0x95,0x0A,0x7B,0xA8,0x72,0xA0,0x7E,0xDA,0x7F,
+ 0x03,0x41,0xC2,0x38,0xFF,0x9B,0x73,0xDB,0x03,0x41,0xC2,0x38,0x6A,0x50,0xF2,0xE2,
+ 0x03,0x41,0xA2,0x38,0xEF,0xF2,0x7A,0x6B,0x02,0x39,0xA1,0x30,0xAB,0xA3,0xF9,0xFB,
+ 0x02,0x41,0xA2,0x30,0xBE,0xAA,0x26,0x8F,0x03,0x39,0xC2,0x38,0xFF,0xE8,0xBC,0xF6,
+ 0xE2,0x38,0xA1,0x30,0xA0,0xFA,0xD7,0xD7,0xE3,0x38,0xA1,0x30,0x02,0x83,0xBE,0x16,
+ 0xE2,0x38,0xA2,0x30,0xAA,0xA3,0x8A,0x00,0x02,0x39,0xC2,0x38,0xAE,0xD6,0xAF,0x99,
+ 0xE2,0x38,0xA1,0x30,0xA0,0xF0,0xDE,0xAA,0x03,0x41,0xC2,0x38,0xDF,0xAF,0x2F,0x79,
+ 0x03,0x39,0xC2,0x38,0x9A,0xEC,0xFE,0xEF,0x02,0x39,0xA1,0x38,0xEA,0xA8,0x6A,0xBA,
+ 0xE2,0x38,0xA2,0x30,0xFA,0xAB,0xA3,0xA0,0xE2,0x38,0xC2,0x38,0x05,0xA3,0xC2,0x60,
+ 0xE2,0x38,0xC2,0x30,0x02,0x8F,0xBF,0xEF,0xE2,0x38,0x81,0x30,0xB0,0xDB,0xD3,0x7A,
+ 0xE3,0x38,0xA2,0x30,0x4A,0x7A,0xDD,0xFD,0x03,0x39,0xA2,0x30,0x5D,0x9D,0x35,0xDD,
+ 0x03,0x39,0xC2,0x30,0x9A,0xEA,0xEA,0xDF,0x03,0x39,0xA2,0x28,0xBC,0x18,0xEE,0xEB,
+ 0x03,0x39,0x81,0x30,0xBE,0xEC,0xBF,0x7D,0xE3,0x38,0xA1,0x30,0x0B,0xAB,0xFF,0x75,
+ 0x23,0x41,0xA2,0x30,0x0B,0xEF,0x7D,0xDF,0x24,0x41,0x81,0x30,0x82,0xAE,0xFF,0xD7,
+ 0x24,0x41,0xA1,0x30,0xA0,0xBA,0xFF,0xD5,0x23,0x39,0xE3,0x30,0xAE,0xAA,0x7B,0x69,
+ 0x03,0x39,0xC2,0x30,0xFA,0xF2,0xFF,0xFF,0x03,0x31,0xC2,0x30,0x29,0x35,0xBF,0xFF,
+ 0x03,0x31,0xC2,0x28,0x80,0xBE,0xFB,0xFD,0x24,0x39,0xC3,0x28,0xDA,0x7B,0xCF,0xFA,
+ 0x24,0x39,0xC2,0x30,0x73,0x6D,0xDD,0x97,0xE3,0x30,0xC3,0x28,0x0B,0xE3,0xA2,0xE8,
+ 0x03,0x31,0xC3,0x30,0xBA,0x3E,0xAA,0xAB,0x03,0x31,0xC2,0x28,0xA8,0xE0,0x6A,0xFA,
+ 0xE3,0x30,0xC2,0x28,0x18,0x1F,0x8F,0xBF,0x03,0x31,0xC2,0x30,0xE7,0xFE,0xBF,0xFD,
+ 0x03,0x31,0xC2,0x28,0xEB,0xE7,0xDE,0x73,0x03,0x31,0xC2,0x28,0xEA,0xAB,0xEC,0xDD,
+ 0xE3,0x30,0xC2,0x28,0xB2,0xD7,0x80,0x3A,0x24,0x39,0xC2,0x30,0x2B,0xEB,0xB9,0x5B,
+ 0x23,0x39,0xC3,0x30,0xFE,0xF9,0xEA,0xE2,0x24,0x39,0xC2,0x30,0x82,0x7B,0xFD,0xD7,
+ 0x03,0x39,0xE3,0x30,0xE7,0x75,0x55,0x54,0x04,0x39,0xE3,0x30,0x09,0x55,0x55,0x55,
+ 0xE3,0x30,0xC2,0x30,0x08,0xA0,0xB0,0x00,0x03,0x31,0xC2,0x28,0x8F,0x8A,0x2A,0xA7,
+ 0x03,0x31,0xC2,0x30,0x80,0xAA,0xB5,0x36,0x03,0x31,0xC3,0x30,0xFE,0xF0,0xFE,0xEE,
+ 0x03,0x39,0xA2,0x30,0xAB,0xFA,0xED,0xBE,0x24,0x39,0xC2,0x30,0x0F,0x0F,0xBB,0xF7,
+ 0x24,0x39,0xC2,0x30,0xA7,0x3E,0xBF,0xEF,0x03,0x39,0xC3,0x30,0x76,0xEE,0xCA,0x80,
+ 0x03,0x31,0xA2,0x30,0xAA,0x22,0xAA,0xB2,0x03,0x31,0xC2,0x30,0xDE,0xBA,0x2B,0x3A,
+ 0x03,0x31,0xC2,0x30,0xAA,0xB8,0x70,0x70,0x03,0x31,0xC2,0x28,0x00,0x20,0xBF,0x2D,
+ 0x03,0x39,0xE3,0x30,0xE8,0xA6,0x5E,0x5F,0x24,0x39,0xE3,0x30,0x2F,0x2F,0x77,0x75,
+ 0x03,0x39,0xE3,0x30,0x8B,0x20,0x20,0x3A,0x24,0x39,0x03,0x39,0x7F,0x6F,0x25,0xF5,
+ 0x24,0x41,0x03,0x39,0x63,0x5B,0x5E,0x56,0x44,0x39,0xE3,0x38,0xFD,0xFF,0x7F,0xA5,
+ 0x24,0x39,0xE3,0x38,0x7F,0x7F,0xFA,0xA3,0x24,0x39,0xE3,0x38,0xA5,0x37,0xBE,0xFF,
+ 0x03,0x39,0xC3,0x30,0x00,0x00,0xE2,0xE2,0x24,0x39,0xC3,0x38,0xA0,0x2A,0xB2,0xA2,
+ 0x44,0x41,0xE3,0x38,0xDE,0xAE,0x3E,0x37,0x44,0x41,0xE3,0x30,0xDF,0xBB,0xEE,0x2E,
+ 0x44,0x41,0xE3,0x30,0xEA,0x53,0x6E,0xE8,0x44,0x41,0xE3,0x30,0xBA,0x0A,0xAD,0xEF,
+ 0x24,0x39,0x03,0x39,0x80,0x98,0x95,0x15,0x44,0x39,0x03,0x39,0xFF,0x97,0xAF,0xA8,
+ 0x65,0x41,0xE3,0x30,0xD7,0x7E,0x2A,0x2E,0x24,0x41,0x03,0x39,0x5D,0x79,0x6F,0x48,
+ 0x44,0x41,0xC3,0x30,0x7F,0x7B,0xAB,0x02,0x45,0x41,0x03,0x39,0x15,0xD5,0x7D,0xAF,
+ 0x65,0x41,0xE2,0x30,0x28,0x2F,0xBD,0xF7,0x85,0x49,0x23,0x39,0x0A,0x80,0xAA,0x6D,
+ 0x85,0x49,0x44,0x41,0xBE,0x32,0x82,0x09,0xA5,0x49,0x44,0x41,0xFE,0xFA,0xAA,0x3E,
+ 0xA6,0x49,0x45,0x41,0xB6,0xB6,0x9E,0xFE,0xC6,0x51,0x65,0x49,0xEA,0x8A,0xE7,0x97,
+ 0xA5,0x51,0x65,0x49,0xAB,0x22,0xAA,0x3F,0xC6,0x51,0x85,0x49,0x7D,0xE6,0x1E,0xAB,
+ 0xC6,0x51,0x65,0x49,0x77,0x9F,0xB6,0x0E,0x06,0x5A,0x44,0x41,0xAD,0xAB,0xAA,0x2A,
+ 0x27,0x62,0x85,0x49,0xAD,0x3F,0x2F,0x2E,0x47,0x62,0xC6,0x59,0xF6,0x8A,0xAA,0xAE,
+ 0x27,0x62,0xE6,0x59,0x25,0x3B,0xF2,0xC8,0x47,0x62,0x06,0x5A,0xE2,0xBF,0xA9,0x57,
+ 0x47,0x62,0x07,0x62,0xBF,0xF2,0x22,0x8E,0x88,0x6A,0x06,0x5A,0xAD,0xFF,0xFF,0x3B,
+ 0x67,0x6A,0x06,0x62,0xAE,0xFD,0xFB,0x60,0x67,0x6A,0xE6,0x59,0x3A,0xAF,0xCD,0x27,
+ 0x67,0x6A,0x26,0x62,0x7A,0xB2,0xFB,0xB8,0x88,0x6A,0x27,0x62,0xBF,0xA2,0x9A,0xD5,
+ 0xA8,0x72,0x68,0x6A,0x3B,0xBF,0xFF,0xF5,0x88,0x6A,0x27,0x62,0x80,0x2E,0xA7,0xBE,
+ 0x88,0x6A,0x27,0x62,0xD2,0x7A,0xBA,0xBA,0xA8,0x72,0x07,0x62,0x2B,0xF7,0xD7,0xFE,
+ 0xA8,0x72,0x47,0x62,0xEA,0xC8,0xAB,0x2D,0xC9,0x72,0x68,0x6A,0x2A,0x23,0xFF,0x55,
+ 0xC9,0x72,0x68,0x6A,0x2A,0xAA,0x2B,0x25,0x0A,0x83,0x88,0x6A,0xFF,0x7F,0x7A,0xA2,
+ 0xC9,0x72,0x68,0x6A,0x78,0xEA,0xEA,0xA0,0xEA,0x7A,0x68,0x6A,0xF5,0x9E,0x2F,0xFF,
+ 0xC9,0x72,0x88,0x6A,0xD6,0x9F,0xF8,0x9B,0xA9,0x72,0x68,0x6A,0xE2,0x66,0xFE,0xFA,
+ 0xA9,0x6A,0x48,0x6A,0xBF,0xDF,0xFF,0x3B,0x89,0x6A,0x48,0x6A,0x68,0x4A,0xBE,0x28,
+ 0xC9,0x72,0x48,0x62,0x8A,0xAF,0xE7,0xFF,0xC9,0x72,0x68,0x6A,0xA8,0xE8,0x7F,0x5F,
+ 0xCA,0x7A,0x68,0x6A,0xCA,0x8A,0x3B,0x29,0xE9,0x7A,0x88,0x6A,0xEF,0xF9,0x2A,0x83,
+ 0xC9,0x7A,0x67,0x6A,0x81,0xC3,0xCA,0xA6,0xEA,0x7A,0xA9,0x72,0xA1,0x85,0xAD,0x56,
+ 0xEA,0x7A,0x88,0x6A,0x7E,0x7A,0x68,0xE0,0xA9,0x72,0x47,0x62,0x02,0xE9,0xBF,0xAE,
+ 0xA8,0x72,0x47,0x62,0x8E,0x80,0x80,0xE8,0xE9,0x7A,0x88,0x6A,0x1D,0xFD,0x7D,0x1B,
+ 0xE9,0x7A,0x89,0x6A,0xFB,0x7E,0xEA,0xE2,0xEA,0x7A,0x88,0x6A,0xAB,0x8B,0xEF,0x37,
+ 0x0A,0x7B,0x89,0x6A,0x7B,0x7E,0xB0,0x22,0xC9,0x72,0x68,0x6A,0x0E,0x0A,0x2C,0x26,
+ 0x0A,0x7B,0xA9,0x72,0x8B,0xA2,0xD5,0xDD,0x09,0x7B,0xA9,0x72,0xAE,0x8F,0xAD,0xBF,
+};
+
+static const size_t pixel_1_width = 256;
+static const size_t pixel_1_height = 256;
+static const size_t pixel_1_size = 32768;
+static const unsigned char pixel_1_data[32768] =
+{
+ 0xA8,0x6A,0x84,0x49,0x5B,0x55,0xAD,0x0D,0x46,0x62,0x23,0x39,0xD6,0xDF,0xFE,0xF8,
+ 0x06,0x5A,0x02,0x39,0xA2,0x57,0x7E,0xAE,0x67,0x62,0xE2,0x30,0xDF,0xFF,0x0B,0xFF,
+ 0xC5,0x49,0xE2,0x30,0xA2,0x5A,0xE8,0xBE,0x88,0x62,0x02,0x31,0x5F,0xAF,0x2F,0xD5,
+ 0xC5,0x49,0x03,0x39,0x5F,0x78,0x68,0xEF,0x67,0x5A,0xE2,0x30,0xFF,0x8B,0xBD,0x57,
+ 0xA5,0x49,0xE2,0x30,0xDE,0x70,0xBA,0x0A,0x47,0x62,0x23,0x39,0xEF,0x0F,0x55,0x57,
+ 0xE5,0x51,0xC2,0x30,0xDE,0x7A,0xFF,0x8A,0x26,0x5A,0x03,0x39,0x8B,0xAD,0x55,0x5F,
+ 0x06,0x5A,0x23,0x39,0x97,0xFF,0xF5,0x8F,0x47,0x62,0x64,0x49,0x82,0x7B,0x55,0xDF,
+ 0x47,0x62,0x43,0x41,0x5E,0x5F,0xEB,0x8F,0x27,0x5A,0x03,0x39,0x82,0x55,0xD7,0x7E,
+ 0x07,0x5A,0x23,0x41,0xDF,0x7D,0xCA,0xEF,0xC5,0x51,0x03,0x39,0xA2,0xF5,0x9E,0x5F,
+ 0x89,0x6A,0x44,0x41,0x55,0x5D,0xE3,0x5D,0xC5,0x51,0x02,0x31,0xEF,0xB5,0x1C,0x7B,
+ 0x27,0x5A,0x03,0x39,0x5F,0xFA,0xE2,0x57,0xC5,0x51,0x24,0x39,0xF5,0x25,0x97,0xFD,
+ 0xE5,0x51,0x03,0x39,0x7E,0xA8,0xEA,0xDF,0x26,0x5A,0x23,0x39,0xAD,0x0D,0xD7,0x8A,
+ 0xE5,0x51,0x03,0x39,0x7E,0xE8,0xFE,0xDF,0x67,0x62,0x44,0x41,0x2D,0xAD,0xD5,0x03,
+ 0x27,0x62,0x64,0x49,0xF0,0xF0,0x55,0xE8,0xE6,0x59,0x64,0x41,0xAB,0x7F,0x95,0x02,
+ 0x46,0x5A,0x84,0x49,0xF7,0x05,0x2D,0xFF,0x68,0x6A,0xE5,0x51,0xB5,0xAE,0xA8,0x2B,
+ 0x87,0x6A,0x06,0x5A,0xA7,0x2B,0xCB,0x8A,0x87,0x6A,0x23,0x41,0x20,0xA2,0xBF,0xF7,
+ 0x47,0x62,0xA5,0x51,0x00,0x02,0x8C,0xD7,0x87,0x6A,0x26,0x5A,0x6E,0x2E,0x88,0xFF,
+ 0xA7,0x6A,0x43,0x41,0x55,0x5E,0x7A,0x6A,0x27,0x5A,0x03,0x39,0xFF,0x83,0x8B,0xF5,
+ 0xA5,0x49,0x23,0x39,0xBD,0xB4,0x5E,0xF0,0x47,0x5A,0x02,0x31,0x7E,0xE0,0xFB,0xFF,
+ 0x26,0x52,0x03,0x39,0x2D,0x2D,0xD7,0x7F,0x26,0x52,0x23,0x39,0xDE,0x78,0x77,0xBD,
+ 0x26,0x5A,0x23,0x39,0x02,0xAB,0xF5,0xD7,0x54,0xE6,0xA5,0x51,0x0D,0xB5,0x55,0x55,
+ 0x96,0xEE,0x26,0x5A,0x00,0x00,0x03,0x2D,0xB6,0xF6,0x96,0xEE,0xBF,0xAF,0x8B,0xAD,
+ 0xD6,0xF6,0x96,0xEE,0xDF,0xFD,0xBD,0x2F,0xD7,0xF6,0x96,0xEE,0x0B,0x82,0x70,0x5E,
+ 0xD7,0xF6,0x96,0xEE,0x2E,0xAE,0x3D,0xB7,0xD7,0xF6,0x75,0xE6,0x78,0xBC,0xAA,0xFA,
+ 0xF7,0xF6,0xB6,0xEE,0xD5,0xED,0x8A,0xE5,0xF8,0xFE,0xB6,0xEE,0xF6,0xBF,0x02,0xDF,
+ 0xF7,0xF6,0xD7,0xF6,0x29,0x02,0x02,0x09,0x18,0xFF,0xF7,0xF6,0xBA,0x3E,0xF7,0x55,
+ 0x18,0xFF,0xF8,0xF6,0xEA,0xA0,0xAB,0x55,0x18,0xFF,0xF8,0xF6,0x55,0xD7,0xFE,0xB9,
+ 0x18,0xF7,0xD7,0xF6,0xAA,0xFA,0xDA,0xA0,0x18,0xF7,0xD7,0xF6,0x5F,0x7F,0xFF,0x6A,
+ 0xD7,0xF6,0x97,0xEE,0x20,0x0E,0xF8,0xC0,0xF7,0xF6,0x96,0xEE,0x22,0xAB,0xFA,0xAD,
+ 0xF7,0xF6,0x96,0xEE,0x5E,0x72,0xEB,0xBF,0x96,0xEE,0x51,0xC5,0x70,0x68,0xE0,0xE8,
+ 0x34,0xE6,0x10,0xC5,0x80,0x03,0x89,0x0D,0x14,0xDE,0xF3,0xDD,0x76,0x7C,0x5F,0x76,
+ 0x14,0xDE,0xF3,0xDD,0x7E,0xBF,0x8D,0x8B,0x14,0xDE,0xD3,0xDD,0xA9,0xAF,0xEB,0xFE,
+ 0x47,0x5A,0x23,0x41,0xF5,0x3D,0xA7,0xDE,0x88,0x6A,0x43,0x41,0x5D,0x80,0xA2,0x5D,
+ 0x86,0x62,0x22,0x39,0xFD,0xF8,0xFE,0xD7,0xC5,0x49,0xC2,0x30,0x5E,0xFA,0xAA,0x2E,
+ 0x27,0x5A,0x02,0x31,0xAF,0x0B,0xFD,0xFE,0xA5,0x49,0xE2,0x30,0xF8,0xE0,0xBD,0xAD,
+ 0x67,0x62,0x23,0x39,0x2F,0xB5,0x55,0xF2,0xA5,0x49,0x02,0x31,0x68,0x7E,0xB5,0x37,
+ 0x68,0x62,0xE2,0x30,0x0B,0xF5,0xFF,0xA0,0xC5,0x49,0xE2,0x30,0x70,0x7E,0xB5,0xBE,
+ 0x06,0x52,0xC2,0x30,0x0B,0xFD,0xB0,0xA2,0x85,0x49,0xE2,0x30,0xE0,0xAD,0x2E,0x98,
+ 0x07,0x62,0x03,0x41,0xAD,0xFD,0xE0,0xEB,0xC5,0x61,0x64,0x49,0x67,0xAD,0xAB,0x0F,
+ 0xE6,0x61,0x44,0x41,0xDF,0xF8,0xF0,0x6A,0xA5,0x49,0xE2,0x30,0xFD,0x27,0x36,0xFA,
+ 0x48,0x62,0x24,0x39,0x75,0xF0,0xFA,0xFF,0x27,0x5A,0xE2,0x30,0xBD,0x27,0xFF,0xFE,
+ 0xC8,0x6A,0x03,0x39,0x5F,0xF0,0x7F,0xFF,0x27,0x52,0xE2,0x30,0x2D,0xAF,0xFF,0xAA,
+ 0x06,0x52,0x24,0x41,0x7C,0xF8,0xFF,0xAA,0x68,0x62,0x23,0x39,0x2D,0xF5,0x57,0x5F,
+ 0x06,0x52,0x23,0x39,0x7A,0xFB,0x0A,0x0B,0x27,0x5A,0x02,0x31,0x0B,0xFD,0xDE,0xFE,
+ 0x06,0x52,0x42,0x39,0x7E,0xFF,0x02,0xBF,0x67,0x62,0x84,0x41,0xAD,0x55,0xE0,0x55,
+ 0xE6,0x51,0x03,0x31,0x80,0x5E,0x68,0xFE,0x46,0x62,0x43,0x39,0xFF,0x0F,0xAD,0x55,
+ 0x05,0x52,0x43,0x39,0xFE,0xA8,0xFC,0x55,0x27,0x62,0x23,0x31,0x03,0x0A,0xBF,0xD5,
+ 0x27,0x62,0xE2,0x38,0x00,0x2B,0xBF,0x5E,0x26,0x5A,0x02,0x39,0xDC,0x68,0xFA,0xD5,
+ 0x26,0x5A,0x23,0x41,0xFF,0x0B,0xF5,0x56,0x06,0x5A,0x44,0x41,0xB0,0x58,0xD5,0x25,
+ 0xC5,0x51,0x02,0x39,0x02,0x02,0xED,0xF0,0xC5,0x51,0x23,0x39,0xDE,0x5C,0x55,0xEB,
+ 0x68,0x62,0x02,0x39,0xA2,0xFF,0x55,0xAF,0xC6,0x51,0x23,0x39,0xA2,0x57,0x55,0x00,
+ 0x26,0x5A,0x03,0x39,0xFF,0x55,0xF7,0x82,0x26,0x5A,0x03,0x39,0xBD,0x55,0xFF,0x02,
+ 0x26,0x62,0x02,0x39,0x7E,0x55,0xAF,0x00,0x27,0x62,0x02,0x39,0xDD,0xDD,0xAE,0x00,
+ 0xF0,0xBC,0x44,0x49,0x35,0xF5,0xBF,0x2F,0xD7,0xF6,0xD2,0xD5,0x22,0x89,0x29,0x0B,
+ 0xD7,0xF6,0x96,0xEE,0x8B,0x43,0x68,0x78,0xB6,0xEE,0x76,0xEE,0xB6,0x9F,0x95,0x56,
+ 0xB6,0xF6,0x34,0xE6,0x02,0x22,0xAA,0xF5,0x96,0xEE,0xF3,0xDD,0xF0,0x9C,0xD6,0x97,
+ 0xF7,0xF6,0xD3,0xD5,0x2A,0xAA,0xBF,0x5F,0xF7,0xF6,0xD3,0xD5,0x88,0x0A,0x2A,0xB5,
+ 0x18,0xFF,0x75,0xE6,0xF7,0x5E,0xE8,0xBB,0xF7,0xF6,0x55,0xE6,0x02,0xB5,0x5F,0xFA,
+ 0xF7,0xF6,0x55,0xE6,0x20,0x00,0x2D,0x97,0x18,0xF7,0xD7,0xF6,0xF7,0xFF,0x8A,0xE9,
+ 0x18,0xFF,0xD7,0xEE,0xAA,0xFD,0xEA,0xEB,0x18,0xF7,0xD7,0xF6,0xE2,0xAA,0x57,0x5C,
+ 0xF7,0xF6,0xB7,0xEE,0xF8,0xA8,0xFF,0xFE,0xD7,0xF6,0x75,0xEE,0x2E,0xF0,0x40,0x82,
+ 0xD7,0xF6,0x55,0xE6,0xA0,0xE2,0xE2,0xC1,0x96,0xEE,0xD3,0xD5,0x60,0xE0,0xC0,0xC2,
+ 0x14,0xDE,0x51,0xCD,0x25,0x35,0xBF,0xFF,0x14,0xDE,0xF3,0xDD,0xD4,0xBE,0xBC,0xBA,
+ 0x34,0xE6,0xF3,0xDD,0xEB,0xEA,0xE2,0xFA,0x14,0xDE,0xF3,0xDD,0xB7,0xED,0xDB,0xF5,
+ 0x05,0x5A,0x43,0x41,0xD8,0x50,0x72,0xC0,0x47,0x62,0x63,0x41,0x03,0xAB,0x55,0x25,
+ 0x67,0x62,0x84,0x41,0x57,0x77,0x55,0x78,0xA5,0x49,0x63,0x41,0x00,0x6A,0xEB,0xFE,
+ 0xA5,0x49,0x02,0x39,0xA0,0x7B,0xA0,0xAA,0xA5,0x49,0x02,0x31,0x3E,0xB3,0x8F,0x9A,
+ 0xCA,0x8B,0xA4,0x49,0x55,0x7D,0xC9,0x55,0x85,0x41,0xE2,0x28,0x9E,0xBE,0xF8,0x58,
+ 0x47,0x5A,0x02,0x31,0xFF,0x0F,0xAF,0x75,0xA5,0x49,0x02,0x31,0x5E,0xC8,0xCA,0xFF,
+ 0x84,0x49,0xE2,0x30,0xAA,0x02,0xA9,0x77,0x84,0x49,0xE2,0x30,0xAB,0x22,0xA8,0x55,
+ 0xA4,0x51,0x02,0x39,0xAF,0xAE,0xBA,0x95,0x26,0x72,0x84,0x51,0xED,0xBD,0xAB,0x8B,
+ 0x06,0x6A,0x84,0x51,0x7E,0x7A,0x78,0x40,0x85,0x51,0xE3,0x38,0x80,0xAA,0x7E,0x5C,
+ 0x85,0x49,0xC2,0x30,0x00,0x2A,0x5D,0xFD,0x85,0x49,0xC3,0x30,0x00,0xAA,0x57,0xAF,
+ 0x85,0x49,0xE2,0x30,0x88,0xEE,0x55,0xAA,0xC5,0x51,0xE3,0x30,0xAA,0x7F,0x55,0x2A,
+ 0xC5,0x49,0x03,0x39,0xAA,0x55,0x55,0x28,0x06,0x52,0x03,0x39,0x5B,0xD5,0xB5,0x00,
+ 0x06,0x5A,0xE2,0x30,0xFF,0x55,0xAE,0x00,0x06,0x5A,0xE2,0x30,0xFF,0xB5,0x2B,0x00,
+ 0x27,0x5A,0x02,0x39,0x75,0x57,0xAA,0x00,0x06,0x5A,0x23,0x39,0x55,0x55,0x2A,0x00,
+ 0x05,0x5A,0xE2,0x30,0xD7,0xBF,0x00,0x20,0x07,0x5A,0xC2,0x30,0xD6,0xA8,0x80,0x22,
+ 0x07,0x62,0xE2,0x30,0x55,0xAA,0x00,0xAA,0x06,0x5A,0x03,0x31,0xD5,0x0A,0x20,0x00,
+ 0xC8,0x72,0x64,0x49,0x5B,0xFF,0xFA,0x0A,0xAC,0x93,0x84,0x49,0x55,0xFD,0x55,0x02,
+ 0xD0,0xB4,0xE6,0x59,0x55,0x55,0x55,0x0A,0x32,0xC5,0x06,0x5A,0x55,0x55,0x55,0x00,
+ 0xB4,0xD5,0x06,0x5A,0x55,0x55,0xF5,0x00,0x36,0xE6,0x06,0x5A,0x55,0x55,0xFF,0x00,
+ 0x55,0xE6,0x06,0x5A,0x55,0x55,0xAB,0x00,0x97,0xEE,0x27,0x62,0x55,0x55,0xAA,0x00,
+ 0x35,0xDE,0x26,0x62,0x55,0xD5,0x00,0x00,0x75,0xE6,0xE5,0x59,0x55,0xFF,0x00,0x00,
+ 0x75,0xE6,0x06,0x5A,0x55,0xAF,0x00,0x00,0x96,0xEE,0x27,0x62,0x55,0xAA,0x00,0x00,
+ 0xB6,0xEE,0xE8,0x7A,0xBD,0x0A,0x00,0x00,0xD7,0xF6,0x75,0xEE,0x0D,0x89,0xA2,0xA0,
+ 0xB6,0xF6,0x76,0xEE,0xE0,0x68,0x78,0xEA,0x96,0xEE,0xF4,0xDD,0xE8,0xE0,0x7A,0x7A,
+ 0xB6,0xF6,0xD3,0xD5,0xBF,0xBD,0xB5,0x2F,0xD7,0xF6,0x14,0xDE,0xF5,0xAB,0x82,0x00,
+ 0xB7,0xF6,0x55,0xE6,0x5D,0xBF,0xFE,0xE0,0xB6,0xEE,0x51,0xCD,0x5F,0x80,0x08,0x22,
+ 0x96,0xEE,0x92,0xCD,0x0B,0xB5,0xF8,0x80,0xF7,0xF6,0x34,0xDE,0xAA,0xAB,0xB5,0xF5,
+ 0xD7,0xF6,0x14,0xDE,0x6A,0xC0,0x02,0x0A,0xD7,0xF6,0x92,0xCD,0x02,0x2D,0xBE,0x80,
+ 0x18,0xFF,0x96,0xE6,0xAA,0x20,0x29,0x95,0x18,0xF7,0xD7,0xF6,0xEA,0xBA,0xAA,0xEA,
+ 0xF7,0xF6,0xB7,0xEE,0xEE,0xEC,0xF0,0xC0,0xD7,0xF6,0x96,0xEE,0xAA,0xBC,0xFA,0x6A,
+ 0xB6,0xEE,0x34,0xDE,0x8B,0x27,0xB4,0xBE,0x96,0xEE,0x34,0xE6,0xCB,0xEB,0xFD,0xB7,
+ 0xF3,0xDD,0x71,0xCD,0xDF,0xD6,0x5C,0x5C,0x34,0xE6,0xD3,0xDD,0xAF,0xA9,0x39,0xA9,
+ 0x34,0xE6,0x14,0xDE,0x78,0x53,0x5F,0x5E,0x34,0xE6,0xF3,0xDD,0xD5,0xB5,0xDF,0xFF,
+ 0x2A,0x83,0xC5,0x51,0x57,0x5E,0x5E,0x7C,0x84,0x49,0xE1,0x30,0x2B,0xD6,0x5C,0x00,
+ 0x67,0x62,0x22,0x39,0xFF,0x77,0x55,0x2B,0xA8,0x6A,0x23,0x39,0xFF,0x55,0xFF,0x00,
+ 0x27,0x62,0x02,0x31,0xFF,0x55,0xAA,0x00,0x27,0x5A,0x02,0x31,0x5F,0x7D,0x8A,0x80,
+ 0x06,0x5A,0x02,0x31,0x55,0x55,0xAA,0x00,0xE6,0x51,0xC2,0x28,0x5D,0xFF,0x00,0x20,
+ 0x07,0x5A,0xC1,0x30,0x55,0xFF,0x00,0xA2,0x06,0x5A,0xE2,0x30,0xD5,0xFF,0x00,0xAA,
+ 0x07,0x5A,0xC1,0x30,0x56,0xA2,0x00,0xAA,0x06,0x5A,0xE2,0x30,0x55,0x22,0x80,0xAE,
+ 0xC5,0x59,0x02,0x39,0xB5,0x00,0x00,0x00,0x26,0x72,0xC5,0x61,0x09,0xA9,0xEF,0xED,
+ 0x26,0x72,0xE5,0x69,0x4A,0xBF,0xFB,0x8B,0xAB,0xA3,0xC5,0x59,0x55,0x57,0x5D,0x2F,
+ 0x11,0xC5,0xC6,0x59,0x55,0x55,0x55,0x02,0x72,0xCD,0xE5,0x51,0x55,0x55,0x75,0x00,
+ 0xF3,0xD5,0xC5,0x51,0x55,0x55,0xFF,0x00,0x35,0xE6,0xE6,0x59,0x55,0x55,0xBF,0x00,
+ 0x55,0xE6,0xE6,0x59,0x55,0x55,0xAA,0x00,0xB6,0xEE,0x26,0x62,0x55,0x55,0xAA,0x00,
+ 0x34,0xDE,0xC6,0x51,0x55,0xFD,0x00,0x00,0x76,0xEE,0xE6,0x59,0x55,0xFF,0x00,0x00,
+ 0x76,0xE6,0xC5,0x59,0x55,0xAA,0x00,0x00,0x96,0xEE,0x26,0x62,0x55,0xAA,0x00,0x00,
+ 0xB7,0xF6,0xA8,0x7A,0x55,0x2A,0x00,0x00,0x76,0xEE,0xE9,0x7A,0xF5,0x20,0x00,0x00,
+ 0x76,0xEE,0x2E,0xA4,0xD5,0x00,0x00,0x00,0xD3,0xDD,0x26,0x6A,0xAA,0xC0,0xE0,0x78,
+ 0x4E,0xAC,0x06,0x62,0x3E,0xB7,0x55,0x55,0xB7,0xF6,0x8F,0xB4,0xAA,0x03,0x09,0x09,
+ 0xF8,0xFE,0x55,0xE6,0xD5,0xAE,0xAA,0x00,0x18,0xFF,0x76,0xEE,0x75,0xBF,0xA2,0x08,
+ 0xF7,0xF6,0x96,0xEE,0x5D,0xAE,0xA8,0xAC,0xD7,0xF6,0x96,0xEE,0xBD,0xAA,0x08,0x00,
+ 0xD7,0xF6,0xB7,0xEE,0x5D,0xEF,0xEC,0x8A,0xD7,0xF6,0x96,0xEE,0xEF,0xAA,0x82,0x82,
+ 0xD7,0xF6,0xB7,0xEE,0xF7,0xE7,0xEA,0xA8,0xD7,0xF6,0xB6,0xEE,0xEB,0xEB,0xFF,0xAA,
+ 0xB6,0xF6,0xD7,0xEE,0x8A,0x22,0xFA,0xEB,0xF7,0xF6,0xB6,0xEE,0x77,0x5F,0xFD,0xBB,
+ 0xF7,0xF6,0x96,0xEE,0x2A,0x8B,0x62,0x58,0xD7,0xF6,0x76,0xEE,0xE8,0xBB,0xFD,0x5D,
+ 0x96,0xEE,0x14,0xE6,0x00,0xE8,0xF8,0x7E,0xB6,0xF6,0x14,0xDE,0x5F,0xFD,0x2F,0x2D,
+ 0xF7,0xF6,0x55,0xE6,0xAD,0x0A,0xAA,0xAA,0xF7,0xF6,0xB7,0xF6,0x8A,0xA2,0xAA,0xAD,
+ 0xF7,0xF6,0xB6,0xEE,0x5E,0xFA,0xA8,0xAB,0xD7,0xF6,0x75,0xE6,0xDF,0xFA,0xAA,0x80,
+ 0xB6,0xEE,0x76,0xEE,0x37,0xBF,0xAA,0x00,0xD7,0xF6,0x55,0xE6,0xD6,0xA8,0x0A,0x2A,
+ 0xF7,0xF6,0x76,0xEE,0xBD,0xBF,0xAE,0xA8,0x38,0xFF,0xD7,0xF6,0xFF,0xED,0xBD,0x2F,
+ 0x18,0xFF,0xB7,0xEE,0x7E,0xAE,0xEA,0xA0,0x18,0xF7,0xB7,0xEE,0xA3,0xAD,0xDE,0xFA,
+ 0x18,0xF7,0xD7,0xF6,0x6A,0xEA,0xEB,0xFF,0xB7,0xEE,0x75,0xE6,0xA0,0x60,0x60,0x60,
+ 0x96,0xEE,0x92,0xD5,0xA8,0xB8,0xFA,0x5A,0x75,0xEE,0x14,0xDE,0xB6,0xF4,0xDE,0x56,
+ 0x55,0xE6,0x71,0xCD,0x5E,0x5C,0x5C,0x58,0x34,0xE6,0xB3,0xD5,0x8B,0x89,0x0B,0x01,
+ 0x34,0xE6,0xF3,0xDD,0xDA,0x5A,0x5E,0x5F,0x14,0xDE,0xD3,0xDD,0x0B,0xA2,0xEA,0x6F,
+ 0x35,0xE6,0xE5,0x59,0x56,0x7A,0xA0,0x00,0xF4,0xD5,0xA4,0x51,0x55,0x55,0xBA,0x00,
+ 0xF4,0xD5,0xC5,0x51,0x55,0x55,0xAA,0x00,0x35,0xE6,0x06,0x5A,0x55,0x55,0xAA,0x00,
+ 0x35,0xE6,0x26,0x62,0x55,0x55,0x8A,0x00,0x35,0xE6,0xA5,0x51,0x55,0xFF,0x00,0x00,
+ 0x35,0xE6,0xC5,0x51,0x55,0xBB,0x00,0x00,0x55,0xE6,0xC5,0x51,0x55,0xAA,0x00,0x00,
+ 0x75,0xEE,0x67,0x6A,0x55,0xAA,0x00,0x00,0x55,0xE6,0xE9,0x7A,0x55,0x22,0x00,0x00,
+ 0x55,0xE6,0xCC,0x93,0x55,0x02,0x00,0x00,0x76,0xEE,0x2E,0xA4,0xF5,0x20,0x00,0x00,
+ 0x55,0xEE,0xAC,0x9B,0x7B,0xC0,0xC0,0xC0,0x67,0x72,0xA4,0x61,0xF7,0xD6,0x54,0x5C,
+ 0x26,0x72,0xA4,0x61,0xAB,0x8B,0xA9,0x0F,0x2D,0xAC,0x26,0x72,0x35,0xB5,0x55,0x55,
+ 0x55,0xEE,0xE9,0x8A,0x02,0x03,0x0B,0x2D,0xB6,0xF6,0x75,0xEE,0xD5,0xAB,0xAA,0x8B,
+ 0xB6,0xF6,0x75,0xEE,0xFD,0xAB,0xA2,0x82,0xB6,0xF6,0x96,0xEE,0x55,0xEA,0xEA,0xEA,
+ 0xB6,0xF6,0x96,0xEE,0xA5,0x2B,0xBE,0x8F,0xB6,0xF6,0x96,0xEE,0xF3,0x88,0x32,0x0F,
+ 0xB6,0xF6,0x96,0xEE,0x2E,0x82,0x2A,0x08,0xB6,0xF6,0xD7,0xEE,0x22,0xC8,0x88,0xFC,
+ 0xF7,0xF6,0xB6,0xF6,0xE7,0xAA,0x0A,0x02,0xF8,0xFE,0xD7,0xEE,0xF5,0xEA,0x8A,0xAA,
+ 0xF7,0xF6,0xD7,0xF6,0xD5,0x0A,0x02,0x00,0xF7,0xFE,0xD7,0xF6,0xD7,0xFC,0xEA,0x7E,
+ 0xB6,0xF6,0xCB,0xA3,0x80,0xA0,0xE0,0x78,0xCF,0xBC,0x67,0x72,0x58,0x56,0x57,0x55,
+ 0x67,0x7A,0xC5,0x61,0xDE,0xFA,0xB8,0x30,0xD7,0xF6,0x2D,0xAC,0x09,0x09,0x09,0x09,
+ 0x18,0xFF,0xF7,0xF6,0xDF,0xBF,0xBD,0xFF,0x17,0xFF,0xF7,0xF6,0xEB,0xBB,0x82,0xAB,
+ 0xF7,0xF6,0xD7,0xF6,0x6C,0x5A,0xD0,0x30,0xF7,0xF6,0xD7,0xF6,0x55,0xFE,0xFF,0xEF,
+ 0xD7,0xF6,0xB6,0xEE,0x0B,0x2B,0x00,0x00,0xB7,0xF6,0xF7,0xEE,0xAA,0xEA,0xAE,0xEF,
+ 0xD7,0xF6,0xB7,0xEE,0x88,0x0A,0x02,0x80,0xF7,0xF6,0xB6,0xEE,0xFF,0xBE,0xAE,0xAE,
+ 0xB6,0xF6,0xF7,0xEE,0xAA,0xBA,0xBB,0xEE,0xF7,0xF6,0xB6,0xEE,0x0E,0x82,0xC2,0x78,
+ 0xD7,0xF6,0x96,0xEE,0x78,0x54,0x76,0x57,0x96,0xEE,0xF4,0xDD,0xA0,0xE8,0x6A,0x78,
+ 0x35,0xE6,0x91,0xCD,0xE0,0x70,0x5F,0x16,0x96,0xF6,0xF3,0xDD,0xAD,0xFD,0x03,0x00,
+ 0xB6,0xF6,0xB3,0xD5,0x0A,0xF7,0xFE,0xA8,0xD7,0xF6,0xF4,0xDD,0x02,0xAF,0xFD,0xFF,
+ 0xD7,0xF6,0x55,0xE6,0x00,0x0A,0x3D,0xD5,0xF7,0xF6,0xB6,0xEE,0xAA,0xAA,0x83,0xB5,
+ 0xD7,0xF6,0x96,0xEE,0xFE,0xF8,0x28,0x00,0xD7,0xF6,0x96,0xEE,0x0A,0xAE,0x9E,0xF8,
+ 0x18,0xF7,0xD7,0xF6,0xFF,0xFD,0xB5,0xA5,0x38,0xFF,0xF8,0xF6,0xA5,0xB5,0xDD,0xD7,
+ 0x38,0xFF,0xF8,0xF6,0xFA,0xE8,0x82,0x0B,0x18,0xFF,0xB7,0xF6,0xEA,0xFA,0xFA,0xDC,
+ 0xF7,0xF6,0x76,0xEE,0x82,0xAB,0xAF,0xB7,0xD7,0xF6,0x75,0xE6,0x7A,0x78,0x78,0xDA,
+ 0x55,0xE6,0x10,0xC5,0xF8,0xF8,0x58,0x58,0x55,0xEE,0xD3,0xDD,0xFA,0xF3,0xF2,0xE1,
+ 0x14,0xE6,0x10,0xC5,0xF0,0x60,0x60,0x40,0xD7,0xF6,0x92,0xD5,0xFD,0xBD,0xA9,0x2D,
+ 0x75,0xEE,0xF3,0xDD,0x7F,0x77,0x7E,0x80,0x34,0xE6,0x92,0xCD,0x6A,0x7A,0x6A,0x88,
+ 0xD6,0xF6,0x96,0xEE,0x5F,0x5E,0xEA,0xAE,0xB6,0xEE,0x75,0xE6,0x55,0xBB,0x02,0x00,
+ 0xB6,0xEE,0x75,0xE6,0xD5,0xAA,0x02,0x00,0xD7,0xF6,0x75,0xE6,0x55,0xEF,0xAA,0xA2,
+ 0xB6,0xEE,0x75,0xE6,0xFD,0xAA,0x20,0x00,0xB6,0xEE,0x75,0xEE,0xFF,0x22,0x00,0x00,
+ 0xD5,0xEE,0x76,0xEE,0xF7,0xFF,0xFF,0xFE,0x96,0xEE,0x75,0xEE,0x8B,0xC8,0x0A,0x08,
+ 0xB7,0xF6,0x75,0xEE,0xFF,0xFF,0xBE,0xAA,0xD6,0xF6,0x96,0xEE,0xF7,0xBF,0xAB,0xAA,
+ 0xD7,0xF6,0x96,0xEE,0xFF,0x2F,0x8A,0xA2,0xD7,0xF6,0x96,0xF6,0xDB,0xAA,0xAA,0xA8,
+ 0xB6,0xF6,0x6D,0xB4,0x60,0x40,0x60,0xC0,0x66,0x7A,0x84,0x61,0x7E,0xFE,0xFA,0xEC,
+ 0x27,0x7A,0x84,0x61,0x2D,0xBF,0xFF,0xDE,0x26,0x72,0xE6,0x71,0x25,0x2E,0xBF,0x6D,
+ 0xD3,0xDD,0x67,0x7A,0x25,0xB5,0xD5,0xD5,0x96,0xF6,0x8F,0xBC,0x00,0x02,0x02,0x09,
+ 0xB6,0xF6,0x96,0xEE,0x28,0x02,0x8A,0x0A,0xD6,0xF6,0x96,0xEE,0xFE,0xEA,0xAA,0xEA,
+ 0xB6,0xF6,0x96,0xEE,0x2A,0x02,0x22,0x00,0xB6,0xF6,0x96,0xEE,0xAA,0x82,0x20,0x08,
+ 0xD6,0xF6,0xB6,0xF6,0x5D,0xD5,0x6D,0xA5,0xD7,0xF6,0xB6,0xEE,0x2B,0x2B,0x2E,0x3A,
+ 0xD7,0xFE,0xF7,0xF6,0x75,0x57,0xD7,0x55,0x17,0xFF,0xF7,0xF6,0x5D,0xDF,0x7F,0x5B,
+ 0xD6,0xFE,0xF7,0xF6,0xD7,0xD7,0x55,0xA7,0xD6,0xF6,0xAF,0xBC,0x00,0x80,0xE0,0x78,
+ 0x35,0xEE,0x87,0x7A,0x78,0x5E,0x57,0x57,0xC7,0x8A,0x47,0x7A,0xFF,0xFF,0xAD,0x2F,
+ 0xAB,0xA3,0x46,0x72,0xD5,0x97,0x97,0x1F,0xF7,0xFE,0x8F,0xBC,0x09,0x0B,0x03,0x02,
+ 0x17,0xFF,0xF8,0xF6,0xEA,0x2E,0x2A,0xAA,0x18,0xFF,0xF7,0xF6,0x0A,0xA8,0xA2,0xCA,
+ 0xF7,0xF6,0xD7,0xF6,0xA8,0xA8,0xA8,0x82,0xF7,0xF6,0xD7,0xF6,0xFF,0x9F,0xFA,0x5A,
+ 0xD7,0xF6,0xD6,0xEE,0x82,0xA8,0x22,0x8A,0xF7,0xF6,0xD7,0xF6,0xDF,0x7B,0xD5,0x9D,
+ 0xF7,0xF6,0xB7,0xEE,0xAF,0xBA,0xEA,0xAA,0xF7,0xF6,0xD7,0xF6,0x5D,0xDD,0xF7,0x2B,
+ 0x17,0xFF,0xB7,0xEE,0xAF,0xAB,0xEA,0x78,0xF8,0xF6,0x96,0xEE,0xFC,0x7E,0x5F,0x5F,
+ 0x96,0xEE,0x34,0xE6,0x80,0xC8,0x68,0x5C,0x55,0xE6,0xB2,0xD5,0xE8,0xFA,0xFE,0x97,
+ 0xB7,0xF6,0xF3,0xDD,0x35,0x2D,0x0B,0x02,0xD7,0xF6,0xB6,0xF6,0xAD,0xA0,0x82,0xA2,
+ 0xD7,0xF6,0x96,0xEE,0x7E,0xAE,0xBA,0xA8,0xD7,0xF6,0x55,0xE6,0xD7,0x8A,0x22,0x2A,
+ 0xD7,0xF6,0x75,0xE6,0x5F,0xAF,0x28,0xA8,0xF7,0xF6,0x75,0xE6,0xBD,0xFF,0xFE,0x82,
+ 0xF7,0xF6,0x96,0xEE,0xA2,0x83,0x89,0x2F,0xF7,0xF6,0xB7,0xEE,0x5E,0xFA,0xB0,0xA0,
+ 0xF8,0xF6,0xB7,0xEE,0x0B,0x0B,0x8A,0xA2,0x18,0xF7,0xD7,0xEE,0x20,0x8A,0xAF,0xB7,
+ 0x38,0xFF,0xF8,0xF6,0x8F,0xB5,0xDF,0x57,0x38,0xFF,0x96,0xEE,0xF8,0x78,0x72,0x6A,
+ 0xD7,0xF6,0x35,0xE6,0x2E,0x3F,0xBE,0xDF,0xB6,0xF6,0x14,0xDE,0xB8,0xFC,0xDC,0x7C,
+ 0x34,0xE6,0x10,0xBD,0x58,0x5C,0x5C,0x5C,0x34,0xE6,0x92,0xCD,0x83,0xC1,0xC9,0xC9,
+ 0xF4,0xDD,0x51,0xC5,0x40,0x42,0x42,0x8B,0x76,0xEE,0xCF,0xB4,0x0B,0x2D,0xB5,0x25,
+ 0x95,0xEE,0x55,0xE6,0xEC,0x5E,0x5F,0xDC,0x96,0xEE,0x55,0xE6,0xD7,0xFB,0xAD,0xA9,
+ 0xD6,0xF6,0xB6,0xEE,0xB5,0xFD,0xFD,0xDD,0xD6,0xF6,0xB6,0xEE,0xF5,0xDF,0xF6,0xF9,
+ 0xD6,0xF6,0xB6,0xEE,0xAD,0xFF,0xBB,0xBB,0xD6,0xF6,0xB6,0xEE,0xFF,0xDF,0xBF,0xFF,
+ 0xD7,0xF6,0xB6,0xEE,0x77,0xFF,0xBA,0xFA,0xB6,0xF6,0xD6,0xEE,0x28,0xBA,0xAF,0xBA,
+ 0xB7,0xEE,0x95,0xEE,0x56,0xDF,0x57,0x76,0xB7,0xFE,0x95,0xEE,0xD5,0xD5,0x7F,0xF5,
+ 0xB5,0xF6,0x96,0xEE,0xAF,0xEE,0xFB,0xBF,0xD7,0xF6,0xB6,0xEE,0xAB,0x2B,0x8B,0x29,
+ 0xD7,0xF6,0xB6,0xEE,0xAE,0x28,0x02,0x80,0xD7,0xF6,0xB6,0xEE,0xBA,0xAA,0xA0,0x00,
+ 0xB6,0xF6,0x86,0x7A,0x80,0xE0,0x60,0x70,0x47,0x72,0x63,0x61,0xA8,0xAE,0xBA,0xDC,
+ 0x26,0x72,0x84,0x61,0x7A,0x70,0xF8,0xEA,0x07,0x72,0x64,0x61,0x0A,0xAB,0xBF,0xF7,
+ 0xA7,0x7A,0xA5,0x61,0x2F,0xBF,0xBD,0xF5,0x75,0xEE,0xA7,0x82,0x0B,0x2D,0x35,0xB5,
+ 0xD7,0xF6,0x75,0xF6,0xAA,0x2A,0xAA,0x81,0xD6,0xF6,0xB6,0xF6,0xDB,0xEE,0xB9,0xA3,
+ 0xD6,0xF6,0xB6,0xF6,0x5D,0x76,0x78,0xFF,0xB6,0xF6,0xB7,0xEE,0x88,0x22,0x88,0x20,
+ 0xD6,0xF6,0xB6,0xF6,0x37,0xBD,0xB7,0x9D,0xF7,0xF6,0xB6,0xEE,0xBB,0xBE,0xAF,0xAF,
+ 0xD6,0xFE,0xF7,0xF6,0xD5,0xDF,0x77,0x55,0xD7,0xFE,0xF7,0xF6,0x7D,0x55,0xF5,0xED,
+ 0xF7,0xFE,0x51,0xD5,0x00,0xA0,0xE0,0x78,0xF3,0xE5,0x46,0x72,0xE0,0x78,0x5E,0x57,
+ 0x67,0x7A,0x26,0x7A,0x89,0xFA,0x7A,0xFE,0xA7,0x8A,0x47,0x82,0x3B,0x0A,0xAF,0x8D,
+ 0xB2,0xDD,0x87,0x82,0x95,0x95,0xB5,0x35,0xF7,0xFE,0x55,0xEE,0x01,0x01,0x03,0x02,
+ 0x18,0xFF,0xF7,0xF6,0x3A,0x2A,0x2A,0x2A,0x37,0xFF,0xF8,0xF6,0xFE,0xFA,0xEE,0xAE,
+ 0xF7,0xF6,0xD7,0xF6,0xA0,0xE0,0xA8,0xBC,0xF7,0xF6,0xD7,0xF6,0x7A,0x6F,0xFE,0xDB,
+ 0xD7,0xF6,0xF7,0xEE,0x08,0x88,0x0A,0x22,0xF7,0xF6,0xD7,0xF6,0xD7,0xB5,0xB5,0xD5,
+ 0xF7,0xF6,0xD7,0xF6,0xDD,0xFD,0x3D,0x2B,0x18,0xFF,0xD7,0xF6,0x2D,0x8F,0x63,0x58,
+ 0xF7,0xF6,0x96,0xEE,0xF8,0xF8,0x7F,0x5F,0xB7,0xF6,0x35,0xE6,0xA8,0xEA,0x7A,0x7A,
+ 0x55,0xEE,0x92,0xCD,0xE0,0xE8,0x5A,0xDE,0xD7,0xF6,0x71,0xCD,0xB7,0x2D,0x0B,0x02,
+ 0xD7,0xF6,0xB6,0xF6,0x8D,0x0B,0x00,0x00,0xD7,0xF6,0xB7,0xEE,0xA8,0xAA,0x00,0x80,
+ 0xD7,0xF6,0xB7,0xEE,0xE8,0x8A,0xF8,0xFC,0xD7,0xF6,0xB6,0xEE,0x55,0x7F,0x8F,0x23,
+ 0xD7,0xF6,0xB6,0xEE,0x5D,0x55,0x77,0x6E,0xF7,0xF6,0x96,0xEE,0x2B,0x2F,0xBD,0xFF,
+ 0x18,0xFF,0xD7,0xF6,0xFF,0xAA,0x2B,0x2D,0x39,0xFF,0xF7,0xF6,0x5F,0x7F,0xEA,0xAA,
+ 0xF7,0xF6,0xD7,0xEE,0x2C,0x2E,0x02,0x00,0xF8,0xF6,0xD7,0xF6,0xA4,0xEC,0xDA,0xB8,
+ 0xF7,0xF6,0xB7,0xEE,0xA0,0xA2,0xC2,0xE0,0xD7,0xF6,0xB7,0xEE,0x40,0x6A,0xA2,0x22,
+ 0xB7,0xEE,0x14,0xDE,0x9E,0xDE,0xD8,0x58,0xD7,0xF6,0x34,0xE6,0x58,0x7A,0x72,0x62,
+ 0x14,0xDE,0x10,0xC5,0x5C,0xF8,0xF8,0xF8,0x34,0xE6,0x71,0xCD,0x89,0xA9,0xAD,0xAD,
+ 0xD3,0xDD,0x51,0xC5,0x8B,0x0B,0x0F,0xA5,0xB6,0xF6,0x10,0xC5,0x25,0x2D,0x2F,0x2F,
+ 0xB6,0xF6,0x34,0xE6,0xDA,0x58,0xF8,0x70,0x96,0xEE,0x35,0xE6,0x3F,0xB5,0xBD,0xBD,
+ 0xD6,0xF6,0xB6,0xEE,0x5B,0xF7,0xFD,0xBD,0xD6,0xF6,0xB6,0xEE,0x6F,0xBE,0xBA,0xB6,
+ 0xD6,0xF6,0xB6,0xEE,0xBF,0xE3,0xAD,0xA7,0xD6,0xF6,0xB6,0xEE,0xAF,0x6E,0xFF,0xEC,
+ 0xD6,0xF6,0xB6,0xEE,0xAD,0xBF,0xE3,0xEF,0xD6,0xF6,0xB6,0xEE,0x3F,0xEE,0xEE,0xFD,
+ 0xB6,0xF6,0x95,0xEE,0xFA,0xF6,0xFC,0xBE,0xB6,0xF6,0x96,0xEE,0xA5,0xED,0x7E,0xFE,
+ 0x96,0xF6,0xB6,0xEE,0x9F,0x6E,0x7F,0x7A,0xF6,0xF6,0xB6,0xEE,0xFD,0xBF,0xFF,0xAB,
+ 0xD7,0xF6,0xB6,0xEE,0xE0,0xE0,0x0A,0x08,0xB6,0xF6,0xF7,0xEE,0xAF,0xAF,0xAB,0xAB,
+ 0x55,0xEE,0xC4,0x61,0x70,0x70,0x70,0x70,0xE6,0x69,0x23,0x51,0x58,0x5E,0x5E,0x7F,
+ 0xE6,0x71,0x03,0x51,0x02,0x03,0x09,0xAD,0xA5,0x61,0x44,0x59,0xFA,0xBE,0x5C,0x58,
+ 0xC5,0x69,0x44,0x51,0x2F,0xAD,0xB5,0xF5,0xAB,0x9B,0xE6,0x69,0x2D,0xBD,0xB5,0xD5,
+ 0xB6,0xF6,0x6A,0x93,0x02,0x0B,0x09,0x25,0xD6,0xFE,0xD7,0xF6,0xFF,0xFF,0xDF,0xBE,
+ 0xD7,0xF6,0xB6,0xF6,0xBC,0xFE,0xEC,0xB8,0xD7,0xF6,0xB6,0xF6,0xD5,0xB7,0xBF,0xAB,
+ 0xD6,0xF6,0xB6,0xF6,0xFE,0xBE,0xAC,0xA0,0xF7,0xFE,0xB6,0xF6,0xBD,0xEF,0xBF,0xBE,
+ 0xD7,0xFE,0xF7,0xF6,0x55,0x57,0xFF,0xEF,0xD7,0xF6,0xB2,0xDD,0x00,0x00,0x80,0x60,
+ 0x76,0xEE,0x66,0x7A,0xE0,0x78,0x5E,0x5F,0x67,0x82,0x05,0x72,0xE8,0xFD,0xBF,0x2B,
+ 0x87,0x8A,0x05,0x7A,0xA7,0xAD,0x2F,0xEA,0x87,0x8A,0x25,0x7A,0x02,0xEA,0xFE,0xDF,
+ 0x76,0xEE,0x66,0x82,0x35,0x25,0x25,0x2D,0x18,0xFF,0xF7,0xFE,0x2D,0x09,0x29,0x01,
+ 0x38,0xFF,0x17,0xF7,0x57,0xDD,0x7F,0xFE,0x18,0xFF,0xF7,0xEE,0x88,0xE2,0xA0,0xC0,
+ 0xF7,0xF6,0xD7,0xF6,0xAC,0x2E,0xB8,0xAA,0xF7,0xF6,0xD7,0xF6,0xFF,0xFA,0x7A,0xBA,
+ 0xF7,0xF6,0xD7,0xF6,0x5A,0xF7,0x95,0xAA,0xF7,0xF6,0xD7,0xF6,0xD7,0x5E,0x5F,0x23,
+ 0x18,0xFF,0xB6,0xF6,0x2B,0x2B,0xA2,0x72,0x17,0xFF,0xB6,0xF6,0x5C,0x5F,0x57,0x55,
+ 0xB6,0xF6,0x54,0xE6,0xE0,0xA8,0xE8,0x78,0x75,0xEE,0x92,0xD5,0xA0,0xE8,0x78,0xFA,
+ 0xB7,0xF6,0x92,0xCD,0xB7,0x25,0x0B,0x02,0xF7,0xF6,0xB6,0xF6,0xAD,0xBB,0xAA,0xAB,
+ 0xF7,0xF6,0xD7,0xF6,0x5F,0xD5,0xFD,0x75,0xD7,0xF6,0xB7,0xEE,0xA8,0x00,0x00,0x00,
+ 0xD7,0xF6,0xB7,0xEE,0x3A,0xAA,0x0A,0xA8,0xD7,0xF6,0xB6,0xEE,0x28,0xFA,0xB8,0xFB,
+ 0xD7,0xF6,0xB7,0xEE,0xFE,0xBE,0x2F,0xB8,0xD7,0xF6,0xB7,0xEE,0x5F,0xFC,0xA2,0xA0,
+ 0xF7,0xF6,0xB7,0xEE,0x2D,0x3D,0xFF,0xFF,0x38,0xFF,0xF7,0xF6,0x2A,0xAB,0xAD,0xB5,
+ 0x39,0xFF,0xF7,0xF6,0x5E,0x58,0x60,0xC0,0xF7,0xF6,0xD8,0xF6,0xAA,0xAA,0x8B,0x78,
+ 0xF7,0xF6,0x96,0xEE,0x8A,0xE8,0x68,0x5F,0xD7,0xF6,0x96,0xEE,0x2A,0x2A,0x2F,0x2D,
+ 0xB7,0xF6,0x91,0xCD,0xB8,0xB8,0xE8,0xD8,0xD6,0xF6,0x54,0xE6,0x62,0xE2,0xA3,0xA9,
+ 0x14,0xDE,0x71,0xCD,0x74,0xFC,0x74,0xFC,0x34,0xE6,0x92,0xCD,0xAD,0xA5,0xB5,0xB5,
+ 0x71,0xCD,0xAF,0xB4,0xA8,0xAC,0xBE,0xD4,0xB6,0xF6,0x71,0xCD,0x0D,0x09,0x0B,0x2D,
+ 0xD7,0xF6,0x34,0xE6,0xF8,0xF8,0x78,0x7A,0x75,0xEE,0x34,0xE6,0x27,0xA7,0xBF,0xEF,
+ 0xD6,0xF6,0xB6,0xEE,0xFF,0xEA,0xBA,0xAB,0xD6,0xF6,0xB6,0xEE,0x29,0xAB,0xEC,0xEA,
+ 0xD6,0xF6,0xB6,0xEE,0xAA,0xAA,0x0A,0x0E,0xD6,0xF6,0xB6,0xEE,0xAA,0xAA,0xAA,0xA2,
+ 0xD6,0xF6,0xB6,0xEE,0xAA,0x86,0x7F,0x4A,0xD6,0xF6,0xB6,0xEE,0xFE,0xEA,0xBB,0xBA,
+ 0x96,0xF6,0xB6,0xEE,0xF9,0xFD,0xBD,0xED,0xB6,0xF6,0x96,0xEE,0xEE,0xAA,0xEE,0xCA,
+ 0x95,0xF6,0xB6,0xEE,0xDF,0x7F,0xDD,0x55,0xD6,0xF6,0xB6,0xEE,0x82,0x03,0x23,0x03,
+ 0xD6,0xF6,0xF7,0xEE,0x00,0x20,0x22,0xA0,0xD6,0xF6,0xB7,0xEE,0xA2,0x82,0x00,0x00,
+ 0xB6,0xF6,0xC4,0x59,0x70,0x70,0x70,0x60,0x85,0x59,0x23,0x49,0xE3,0xAE,0x5E,0xF7,
+ 0x85,0x59,0x23,0x51,0x2D,0xAE,0x7F,0x7F,0x85,0x61,0xE3,0x40,0xE0,0xF8,0xFB,0x5F,
+ 0x64,0x51,0xE3,0x40,0x2A,0x2F,0x2F,0x3D,0x87,0x72,0x84,0x59,0x3D,0xBD,0xBD,0x2D,
+ 0xCF,0xBC,0xA8,0x7A,0x2D,0xBD,0xF5,0xF5,0x96,0xF6,0x8B,0x93,0x00,0x0B,0xF5,0x55,
+ 0xB6,0xF6,0x8B,0x93,0x00,0x28,0xFF,0x55,0xB6,0xF6,0xAB,0x93,0x00,0x00,0x2A,0xD5,
+ 0xB6,0xF6,0xCF,0xBC,0x00,0x00,0x00,0xF5,0xD7,0xF6,0x31,0xCD,0x00,0x00,0x0A,0xB5,
+ 0xD7,0xFE,0x92,0xD5,0x00,0x00,0x00,0x7A,0x35,0xE6,0xE5,0x69,0x80,0xE0,0x78,0x5E,
+ 0xE8,0x8A,0xE5,0x71,0xDC,0xF7,0xFD,0xF5,0x87,0x8A,0x26,0x7A,0x29,0xA9,0xCA,0xEB,
+ 0x67,0x8A,0x06,0x7A,0x60,0xFC,0x9A,0x97,0xC8,0x92,0x06,0x7A,0xF5,0xBD,0x2F,0x0A,
+ 0xB6,0xF6,0x88,0x8A,0x0D,0x09,0x0B,0x0B,0x38,0xFF,0xF8,0xFE,0xBF,0xBD,0xBF,0xF7,
+ 0x18,0xFF,0x38,0xF7,0xAE,0xBA,0xAA,0xA8,0x38,0xFF,0xF7,0xF6,0xFA,0x7A,0xFA,0xF8,
+ 0xF7,0xF6,0xD7,0xF6,0xCE,0x32,0xA0,0x20,0xF7,0xF6,0xD7,0xF6,0xAC,0xBA,0xC2,0x00,
+ 0xF7,0xF6,0xD7,0xF6,0xA0,0xAA,0x8A,0x23,0x18,0xFF,0xD6,0xF6,0xBF,0x2F,0x8A,0x72,
+ 0x17,0xFF,0x96,0xEE,0xF8,0x7E,0xD7,0x57,0xB6,0xF6,0x55,0xE6,0x82,0xAA,0xE2,0x62,
+ 0x96,0xEE,0xB3,0xD5,0xA0,0xA8,0xFA,0xDF,0xD7,0xF6,0x14,0xDE,0xB5,0x0B,0x2B,0x02,
+ 0xF7,0xF6,0xD7,0xF6,0xD5,0x96,0xAF,0xFF,0xD7,0xF6,0xF6,0xEE,0x02,0x82,0x0A,0x00,
+ 0xF7,0xF6,0xB6,0xEE,0xEA,0xEA,0x7A,0xEA,0xD7,0xF6,0xB7,0xEE,0x80,0xC2,0xFB,0xAC,
+ 0xD7,0xF6,0xB7,0xEE,0xAA,0xEA,0x00,0x00,0xB7,0xF6,0xD7,0xEE,0xEA,0xFF,0xFF,0xAE,
+ 0xD7,0xF6,0xB7,0xEE,0x88,0x0A,0x2B,0xFF,0xD7,0xF6,0xB7,0xEE,0x88,0xA0,0x80,0xA0,
+ 0xD7,0xF6,0xF7,0xEE,0x88,0xA0,0x88,0xA0,0x18,0xFF,0xD7,0xF6,0x3D,0xBF,0xBD,0xF5,
+ 0x38,0xFF,0xF7,0xF6,0x82,0x8A,0xAB,0xBD,0x39,0xFF,0x97,0xEE,0xFE,0xFE,0x7C,0x78,
+ 0xB7,0xF6,0x76,0xE6,0xE8,0xE8,0xFF,0xFE,0xD7,0xF6,0x76,0xEE,0xAF,0xBF,0xBF,0xB5,
+ 0xB7,0xF6,0x30,0xC5,0xD8,0xD8,0xD8,0xF8,0xB7,0xF6,0x34,0xE6,0x83,0x8B,0x23,0x89,
+ 0x55,0xEE,0x92,0xCD,0x56,0x7C,0x5C,0xFC,0xF4,0xDD,0x71,0xCD,0x2D,0x2D,0x2F,0x2F,
+ 0x92,0xCD,0x4D,0xAC,0xFE,0xDC,0xD4,0x5C,0x35,0xE6,0x10,0xC5,0x2B,0x2D,0xBD,0xAD,
+ 0x96,0xEE,0x34,0xE6,0xE0,0xE2,0xA9,0xE9,0x55,0xE6,0x34,0xE6,0x92,0x1C,0x28,0x80,
+ 0xD6,0xF6,0xB6,0xEE,0xAB,0xEE,0xAE,0x2A,0xD6,0xF6,0xB6,0xEE,0x8A,0xAB,0xBA,0xA0,
+ 0xD6,0xF6,0xB7,0xEE,0xAA,0x03,0x28,0xAC,0xF7,0xF6,0xB6,0xEE,0xAB,0xEA,0xBB,0xEF,
+ 0xD6,0xF6,0xD7,0xEE,0x8A,0x8A,0xA2,0xAA,0xD6,0xF6,0xB6,0xEE,0x72,0xE0,0x80,0x80,
+ 0xD6,0xF6,0x96,0xEE,0xFF,0xFE,0xFE,0xEA,0x95,0xF6,0xD6,0xEE,0xBA,0xEA,0xF6,0xFF,
+ 0xD6,0xF6,0xB6,0xEE,0xF5,0xF7,0xFD,0xFF,0xD6,0xF6,0xF7,0xEE,0x28,0xA8,0x80,0x20,
+ 0xD6,0xF6,0xF7,0xEE,0x80,0x08,0x28,0x82,0xF6,0xF6,0xD7,0xF6,0x77,0x5F,0xFF,0xFE,
+ 0xD6,0xF6,0x4A,0x8B,0x60,0xC0,0x80,0x80,0x47,0x6A,0x03,0x41,0x77,0xD7,0x56,0xD4,
+ 0x44,0x49,0xE3,0x40,0xAB,0xA8,0xA0,0x60,0x23,0x49,0xE3,0x40,0x7A,0x68,0x5E,0x56,
+ 0x64,0x51,0xE3,0x40,0x3D,0xB5,0x35,0x3D,0xC8,0x7A,0xA5,0x59,0x2D,0x2D,0x2D,0xBD,
+ 0x4A,0x93,0xA8,0x7A,0x2F,0x2D,0x8B,0xCD,0x4B,0x93,0xA8,0x7A,0x80,0xE8,0x5E,0x57,
+ 0x09,0x83,0x47,0x72,0x00,0xAA,0xFF,0xD7,0x4A,0x8B,0x87,0x72,0x02,0xAF,0xF5,0xD5,
+ 0x0C,0xA4,0xE8,0x82,0x2A,0xAF,0xBD,0xBD,0x6E,0xB4,0x09,0x8B,0x2A,0xFA,0x7B,0x5F,
+ 0x6E,0xB4,0x05,0x6A,0x80,0x7A,0x5F,0x57,0xA8,0x82,0xC4,0x61,0xFC,0xBE,0xAF,0xAD,
+ 0x46,0x7A,0xC5,0x69,0xBC,0xFE,0xFE,0xD6,0x47,0x82,0xE5,0x79,0xE2,0xAF,0xB5,0x35,
+ 0xA8,0x92,0x06,0x7A,0xA7,0x89,0x8B,0x8B,0x2A,0x9B,0x67,0x8A,0x25,0x3D,0x2B,0x0B,
+ 0xF7,0xFE,0x0D,0xB4,0x09,0x03,0x01,0x09,0x38,0xFF,0xF7,0xF6,0xBF,0xFF,0xBF,0xFF,
+ 0x38,0xFF,0x17,0xF7,0xFF,0xBF,0xFD,0xFB,0x38,0xFF,0x17,0xF7,0x5E,0x5F,0xF7,0x7F,
+ 0x38,0xFF,0xF7,0xF6,0x57,0x5F,0x7F,0xFA,0x18,0xFF,0xF7,0xF6,0x77,0x5D,0xB5,0xAE,
+ 0x17,0xFF,0xB6,0xEE,0x2A,0x0A,0xC0,0x60,0xF7,0xFE,0x55,0xE6,0xA0,0xFC,0xFF,0xFF,
+ 0xB6,0xF6,0x75,0xEE,0x82,0x02,0xAB,0x57,0xB6,0xF6,0x55,0xE6,0x70,0x7A,0xBA,0xDF,
+ 0xF7,0xFE,0xB3,0xD5,0x97,0x0F,0x02,0xAA,0xF7,0xFE,0xD7,0xF6,0xD5,0x7A,0xEA,0xAB,
+ 0xF7,0xF6,0xD7,0xF6,0xE3,0xEF,0xE3,0xF9,0xF7,0xF6,0xD7,0xF6,0x55,0x5F,0x76,0xEA,
+ 0xF7,0xF6,0xB6,0xEE,0xAB,0xBF,0xBB,0xB2,0xD7,0xF6,0xB7,0xEE,0x08,0x80,0xE8,0x80,
+ 0xD7,0xF6,0xB7,0xEE,0xA0,0xA8,0xE8,0xA6,0xB6,0xF6,0xD7,0xEE,0xAB,0xAB,0xAF,0xFA,
+ 0xD7,0xF6,0xB7,0xEE,0xFF,0xBB,0xAA,0xEA,0xB7,0xF6,0xF7,0xEE,0xAA,0xAA,0xAA,0x6E,
+ 0xF8,0xF6,0xD7,0xF6,0xD5,0x55,0xFD,0x2B,0xF8,0xF6,0xD7,0xF6,0x0F,0x0B,0x0A,0x0A,
+ 0x18,0xFF,0xD7,0xF6,0x2A,0x2B,0xBB,0xFF,0x39,0xFF,0x97,0xEE,0x78,0x7A,0x72,0x6A,
+ 0x96,0xEE,0x76,0xE6,0xB8,0x80,0xA8,0xBD,0xB7,0xF6,0x56,0xEE,0x3F,0xBF,0xAF,0xAE,
+ 0xB7,0xF6,0x30,0xC5,0xD8,0xD8,0xF8,0x58,0xB7,0xF6,0x34,0xE6,0x09,0x89,0x29,0x89,
+ 0x76,0xEE,0x72,0xCD,0xF8,0xF8,0x78,0x58,0xD3,0xD5,0x71,0xCD,0x2B,0xAE,0xFE,0xD5,
+ 0x92,0xD5,0x6D,0xAC,0xD4,0x96,0x16,0x36,0x34,0xE6,0x92,0xD5,0xBD,0xAF,0x2B,0x0F,
+ 0x96,0xEE,0x34,0xE6,0xE1,0xEB,0xCB,0x8B,0x55,0xE6,0x35,0xE6,0xA2,0xBE,0xFA,0xAC,
+ 0xD6,0xF6,0xB6,0xEE,0xAA,0xAA,0xAA,0x02,0xD7,0xF6,0xB6,0xEE,0xAA,0xA8,0xBA,0x28,
+ 0xD6,0xF6,0xB7,0xE6,0x20,0x02,0xC0,0xA2,0xD6,0xF6,0xB6,0xEE,0x8A,0x2A,0x0B,0x02,
+ 0xD7,0xF6,0xD6,0xEE,0xAA,0x2A,0xB2,0x22,0xF8,0xF6,0xD6,0xF6,0x7D,0x5F,0x77,0xDD,
+ 0xD6,0xF6,0xB6,0xEE,0x56,0xF7,0x5E,0x9E,0xD6,0xF6,0xB6,0xEE,0x75,0xF5,0xD5,0xB6,
+ 0xD6,0xF6,0xB6,0xEE,0x9D,0xD7,0xFD,0xBB,0xF8,0xF6,0xD7,0xF6,0x5D,0xF5,0xFF,0xBD,
+ 0xF6,0xF6,0xD7,0xF6,0x55,0xDD,0xFC,0xFE,0xF6,0xF6,0xD7,0xF6,0xFD,0x75,0x5F,0x6E,
+ 0xF8,0xFE,0x76,0xE6,0x6A,0xE8,0xCA,0xAA,0x51,0xC5,0x02,0x41,0x56,0x56,0x54,0x5C,
+ 0x84,0x51,0x23,0x41,0xF7,0xFD,0x8D,0x9D,0x44,0x49,0x03,0x41,0x56,0x94,0xF4,0x36,
+ 0x06,0x62,0x03,0x41,0xB5,0xBF,0x2B,0x23,0x67,0x72,0xC5,0x59,0x29,0x0B,0x2A,0xD7,
+ 0x09,0x83,0x46,0x6A,0x2A,0xAB,0xFF,0xFD,0xA8,0x7A,0x27,0x6A,0xA8,0xE8,0xFE,0xFB,
+ 0x88,0x72,0x26,0x6A,0xA8,0x2E,0xEB,0x6F,0xA7,0x7A,0x26,0x6A,0x2F,0xBF,0xB7,0xD5,
+ 0x6A,0x93,0xA7,0x7A,0x29,0xBD,0xD5,0x55,0x6A,0x93,0x47,0x72,0xA0,0xA2,0xEA,0x7F,
+ 0x88,0x7A,0xA4,0x61,0x78,0x78,0x5E,0xDF,0x68,0x7A,0xE5,0x69,0x0D,0x2D,0xED,0xED,
+ 0x47,0x7A,0x23,0x59,0xB8,0xF8,0xDE,0xDE,0x26,0x82,0x84,0x69,0x2B,0x0B,0x0B,0x2D,
+ 0x67,0x8A,0x26,0x82,0x02,0xDA,0x7A,0xDD,0x49,0x9B,0x67,0x8A,0x2D,0x35,0xBD,0xE9,
+ 0xF7,0xFE,0x0C,0xB4,0x09,0x09,0x09,0x09,0x18,0xFF,0xF7,0xF6,0x2A,0x2A,0xBA,0xAA,
+ 0x38,0xFF,0xF7,0xF6,0x3B,0xAE,0xFB,0xEF,0x18,0xFF,0x38,0xF7,0xEB,0xAA,0xAA,0xA8,
+ 0x38,0xFF,0x18,0xFF,0xBA,0xAA,0x8A,0xFA,0x38,0xFF,0xD7,0xF6,0xAA,0xAA,0xCA,0x6A,
+ 0x18,0xFF,0xB6,0xEE,0x58,0x5E,0xF7,0xFF,0xD6,0xF6,0x96,0xEE,0xFF,0xFF,0x68,0x7A,
+ 0x95,0xEE,0x91,0xD5,0xA0,0xE0,0x70,0x88,0x76,0xEE,0xF0,0xC4,0xA2,0xB7,0x2D,0x02,
+ 0x55,0xEE,0x51,0xCD,0x2F,0xD7,0xF8,0xF0,0xD7,0xF6,0xD4,0xDD,0x02,0x03,0x0F,0x2D,
+ 0xF7,0xF6,0xD7,0xF6,0xA9,0x2B,0xBA,0xAD,0xD8,0xFE,0xF7,0xF6,0xD5,0x75,0x77,0xDD,
+ 0xF7,0xF6,0xD7,0xF6,0x5E,0xA7,0x88,0x56,0xF7,0xF6,0xB7,0xEE,0xAA,0xE8,0xEA,0xFF,
+ 0xF7,0xF6,0xB7,0xEE,0xFF,0xDE,0xF5,0xAB,0xF7,0xF6,0xB7,0xF6,0xFF,0xAB,0xAA,0x08,
+ 0xF7,0xF6,0xB7,0xEE,0xBF,0xAB,0x00,0x00,0xF8,0xF6,0xD7,0xF6,0x8A,0xEA,0xA0,0xAA,
+ 0xF8,0xF6,0xD7,0xF6,0x2A,0x0A,0xA2,0x6E,0xF7,0xF6,0xD8,0xF6,0x02,0x00,0xF8,0xFB,
+ 0xD7,0xF6,0xF8,0xEE,0xAA,0x82,0x22,0x0A,0x18,0xFF,0xB7,0xEE,0x4A,0xEA,0xEB,0xEF,
+ 0xB6,0xEE,0x76,0xEE,0x77,0x5F,0x5E,0x74,0x96,0xEE,0x55,0xEE,0x22,0x2A,0x2A,0x37,
+ 0xB6,0xF6,0x31,0xC5,0xD8,0xD8,0xD8,0xD8,0x96,0xEE,0x14,0xE6,0x01,0x09,0x0B,0x09,
+ 0x96,0xEE,0x72,0xCD,0x58,0x78,0x78,0x68,0x72,0xCD,0x51,0xC5,0x2A,0x9B,0xC2,0x7B,
+ 0xD3,0xD5,0xCF,0xBC,0x37,0x2F,0x2A,0x0B,0x34,0xE6,0xD3,0xD5,0x3D,0x39,0x3B,0xAF,
+ 0x96,0xEE,0x55,0xE6,0xCF,0xAB,0xA1,0xAB,0x76,0xEE,0x55,0xE6,0x57,0x57,0x9C,0x1E,
+ 0xD6,0xF6,0xB7,0xEE,0x80,0xA8,0xE8,0xA2,0xD7,0xF6,0xF6,0xEE,0x88,0xA0,0x00,0x00,
+ 0xD7,0xF6,0xD6,0xEE,0xAA,0xA8,0xAA,0xAA,0xD7,0xF6,0xF6,0xEE,0x20,0x2A,0xA8,0x80,
+ 0xF7,0xF6,0xD7,0xF6,0x59,0xD5,0xFD,0xBD,0xF7,0xF6,0xD7,0xF6,0xFF,0xDF,0xAF,0xA3,
+ 0xD6,0xF6,0xB7,0xEE,0xA8,0xEA,0xA0,0xB0,0xD6,0xF6,0xB6,0xEE,0xDB,0xFE,0xB2,0x82,
+ 0xD7,0xF6,0xB6,0xEE,0xBF,0xBE,0x6E,0xAE,0xF8,0xF6,0xD7,0xF6,0xBF,0x55,0xDD,0xD9,
+ 0xF7,0xF6,0xD7,0xF6,0x5F,0xFF,0xBF,0xEF,0xF7,0xF6,0xD7,0xF6,0xAA,0xAA,0xAE,0xE2,
+ 0xF7,0xF6,0xD7,0xF6,0x76,0x76,0x76,0xDD,0x54,0xE6,0x23,0x41,0x5C,0x5C,0x5C,0x58,
+ 0xC5,0x59,0xA2,0x38,0xBF,0xBD,0xBD,0x2B,0x06,0x62,0x23,0x49,0xF5,0xBF,0x0B,0x00,
+ 0x26,0x6A,0xA5,0x59,0xFD,0xFB,0xA0,0x80,0xE5,0x61,0xA5,0x59,0xBF,0x65,0xE6,0x38,
+ 0x47,0x6A,0xE6,0x61,0x2F,0xA5,0xFF,0x0B,0x47,0x72,0xE5,0x61,0x2A,0x3E,0xD7,0x5E,
+ 0x68,0x72,0xE5,0x61,0xE8,0xFE,0x55,0x55,0x46,0x6A,0xE5,0x61,0x8E,0xBF,0xBD,0x55,
+ 0xA8,0x7A,0xC5,0x61,0x02,0xAA,0xFF,0x5D,0x68,0x72,0xC4,0x61,0xE0,0x7A,0x57,0x55,
+ 0x88,0x82,0xA4,0x61,0xD5,0xAD,0x8F,0x0B,0xA8,0x82,0xA5,0x69,0xFE,0xFA,0x6A,0x70,
+ 0x85,0x61,0xE3,0x58,0xB8,0xFE,0xBF,0xAF,0x67,0x82,0x64,0x61,0xBD,0xB5,0xA5,0x25,
+ 0xA8,0x8A,0x26,0x82,0x7D,0xFD,0xAB,0x02,0x6A,0x9B,0x46,0x82,0xFD,0xBD,0xBF,0x17,
+ 0xF7,0xFE,0x8F,0xBC,0x09,0x09,0x03,0x03,0xF7,0xFE,0x17,0xF7,0xFA,0xEE,0xAE,0xEF,
+ 0x18,0xFF,0xF7,0xF6,0x2F,0xAB,0x82,0xAA,0x17,0xFF,0xF7,0xF6,0xAA,0xFA,0x5E,0x76,
+ 0x17,0xFF,0xD7,0xF6,0x20,0x0A,0x0B,0x42,0x17,0xFF,0xB6,0xEE,0xE0,0x7C,0xDF,0x75,
+ 0x18,0xFF,0xB6,0xEE,0x7D,0xF7,0xFD,0x2B,0xF8,0xFE,0xF3,0xDD,0xEA,0x7A,0x7A,0xC0,
+ 0xF8,0xFE,0xD3,0xD5,0x0B,0x09,0x0B,0x02,0xF7,0xFE,0x76,0xEE,0x7E,0x70,0x60,0xC0,
+ 0x76,0xEE,0xF4,0xDD,0x70,0x48,0x88,0x88,0x76,0xEE,0xD3,0xD5,0x2D,0x2D,0x2F,0xBE,
+ 0xF7,0xFE,0x96,0xEE,0xAA,0x8B,0x29,0x29,0xF7,0xF6,0xD7,0xF6,0xEB,0xEC,0xFA,0xA0,
+ 0xF7,0xF6,0xD7,0xF6,0xF5,0xF3,0xB9,0xD1,0xF7,0xF6,0xD7,0xF6,0xB5,0x2B,0xEF,0x75,
+ 0xF7,0xF6,0xD7,0xF6,0xD6,0xF6,0xF7,0xFF,0xF7,0xF6,0xD7,0xF6,0xAA,0xBE,0xBF,0xF9,
+ 0xF7,0xF6,0xD7,0xF6,0xA6,0xAF,0xBA,0xCA,0xF7,0xF6,0xD7,0xF6,0x80,0xA2,0x0A,0xAA,
+ 0xF7,0xF6,0xD7,0xF6,0x8E,0x82,0x88,0xB5,0xF7,0xF6,0xD7,0xF6,0x08,0x00,0xC8,0x72,
+ 0xF8,0xF6,0xB7,0xEE,0xFA,0x78,0xFE,0x5F,0xF8,0xF6,0xB7,0xEE,0x8B,0x8B,0xAB,0xB5,
+ 0xB6,0xEE,0x76,0xE6,0x76,0xF6,0xBE,0xAC,0x96,0xEE,0x76,0xEE,0x35,0x88,0xD8,0xD6,
+ 0x96,0xF6,0x51,0xCD,0xD8,0xD8,0xF8,0xD8,0x96,0xEE,0x14,0xDE,0x89,0x8B,0x8B,0xAB,
+ 0x55,0xEE,0x72,0xCD,0x60,0x60,0x40,0x60,0x51,0xCD,0xAF,0xB4,0xA0,0xE8,0xF8,0x7E,
+ 0x34,0xE6,0xF0,0xBC,0xA9,0x2D,0x29,0x09,0x54,0xE6,0x14,0xE6,0xD7,0xDF,0xBA,0x9A,
+ 0x96,0xEE,0x55,0xE6,0xA9,0x2B,0x03,0x0F,0xB6,0xEE,0x55,0xE6,0xF7,0xFF,0xF7,0x27,
+ 0xD7,0xF6,0xB6,0xEE,0xAA,0xA8,0x0A,0x02,0xD7,0xF6,0xB6,0xEE,0xAA,0xAA,0xAA,0xA8,
+ 0xD6,0xF6,0xB7,0xEE,0xA2,0x22,0x22,0x02,0xF7,0xF6,0xB6,0xEE,0xAA,0xBA,0xEB,0xBB,
+ 0xD7,0xF6,0xF7,0xEE,0xA0,0x80,0x28,0x8A,0xF7,0xF6,0xD7,0xF6,0xEB,0x6D,0x56,0x5E,
+ 0xF7,0xF6,0xB6,0xEE,0xEA,0xAA,0xAF,0xFF,0xD7,0xF6,0xF6,0xEE,0x88,0x80,0xA2,0x80,
+ 0xF7,0xF6,0xB6,0xEE,0xF6,0xFA,0xFA,0xAA,0xF7,0xF6,0xD7,0xF6,0xE9,0xFD,0xE0,0x8A,
+ 0xF7,0xF6,0xD7,0xF6,0xAA,0xAA,0xBE,0xAE,0xF7,0xF6,0xD7,0xF6,0xA9,0xAF,0xEB,0xAA,
+ 0xF7,0xF6,0x97,0xF6,0x22,0xA8,0xC8,0x6A,0x75,0xEE,0xA4,0x59,0x78,0x78,0x7C,0xFE,
+ 0xA7,0x7A,0x83,0x51,0xF5,0xBF,0x2A,0x08,0x09,0x8B,0x06,0x6A,0x55,0xFF,0xEB,0x02,
+ 0xE9,0x82,0x26,0x6A,0x55,0x7F,0xFA,0x88,0x87,0x72,0xC4,0x59,0x7F,0x57,0x7E,0x70,
+ 0xC8,0x7A,0xA4,0x59,0xAF,0x2B,0x25,0xAD,0x88,0x72,0xE5,0x61,0x58,0x58,0x78,0x5C,
+ 0x05,0x62,0xA4,0x59,0xBF,0x2F,0x27,0xFF,0x27,0x6A,0xE5,0x61,0x55,0xD5,0x70,0x55,
+ 0x06,0x62,0x84,0x59,0x62,0x78,0xAA,0x08,0xC8,0x82,0xA4,0x59,0x95,0x25,0x2F,0x0A,
+ 0xAC,0xA3,0x87,0x7A,0xF5,0xAB,0x2A,0x02,0x6B,0xA3,0xE6,0x71,0x7A,0xEA,0xAC,0x28,
+ 0x2A,0x9B,0xC5,0x69,0x55,0x7B,0xE0,0x00,0x8B,0xA3,0xE5,0x71,0xB5,0xB5,0xBF,0xF0,
+ 0xC9,0x92,0xC5,0x69,0xA0,0xE8,0xFA,0x7E,0x76,0xF6,0x46,0x72,0x95,0xB5,0x25,0x0D,
+ 0xF7,0xFE,0x35,0xEE,0x01,0x02,0x00,0x00,0xF8,0xFE,0x17,0xF7,0xF9,0xFB,0xCE,0xBE,
+ 0x17,0xFF,0xF7,0xF6,0xCA,0xEA,0xEA,0xDA,0x17,0xFF,0xD7,0xF6,0xEA,0xAE,0x8A,0x6A,
+ 0x18,0xFF,0x96,0xE6,0xE2,0xB8,0xFE,0x7F,0xD7,0xF6,0x14,0xDE,0x00,0x20,0xEA,0x7E,
+ 0x38,0xFF,0x34,0xDE,0x02,0x0A,0x29,0x09,0x38,0xFF,0x55,0xE6,0x70,0xE8,0xA8,0xA0,
+ 0x18,0xFF,0xB7,0xEE,0x2D,0x29,0xAA,0x0F,0x18,0xFF,0xD7,0xF6,0x6A,0xEA,0xAA,0x88,
+ 0xD7,0xF6,0x55,0xE6,0xD7,0x5E,0x7C,0x78,0x76,0xEE,0x14,0xE6,0xDE,0x5A,0xEA,0xEA,
+ 0xF8,0xFE,0x55,0xE6,0x89,0x2D,0x2D,0xA5,0x18,0xFF,0xD7,0xF6,0xA9,0xBD,0xBF,0xFF,
+ 0x18,0xFF,0xD7,0xF6,0x5F,0x7E,0xFA,0xAB,0xF7,0xF6,0xD7,0xF6,0x75,0x55,0x57,0xF8,
+ 0xF7,0xF6,0xD7,0xF6,0xA7,0x6D,0x6D,0xAB,0x17,0xF7,0xD7,0xF6,0x7D,0xD5,0xFD,0xAA,
+ 0xF8,0xFE,0xD7,0xEE,0x7F,0xBF,0xAA,0x28,0x18,0xFF,0xD7,0xF6,0xFD,0xFA,0xAB,0xFA,
+ 0xD8,0xFE,0xF7,0xF6,0x55,0x55,0xF5,0xDD,0xF7,0xF6,0xB7,0xEE,0xE8,0xE8,0xFA,0x7A,
+ 0xB6,0xEE,0x56,0xE6,0xA0,0xA8,0x28,0x2C,0xD7,0xF6,0x96,0xEE,0x07,0x03,0x02,0x00,
+ 0xB6,0xF6,0x56,0xEE,0xBA,0x7E,0xEA,0xEE,0x96,0xEE,0x35,0xE6,0x88,0x2B,0x2A,0x2A,
+ 0x76,0xEE,0x72,0xCD,0xD8,0xD0,0xD8,0xF8,0x96,0xEE,0x15,0xE6,0x8B,0x89,0xAF,0xE9,
+ 0x56,0xEE,0xB3,0xD5,0x60,0x60,0x6A,0x6A,0xF1,0xC4,0x6E,0xAC,0xE8,0xF8,0x7E,0xDC,
+ 0x34,0xE6,0xEF,0xC4,0x29,0x09,0x0B,0x0B,0x55,0xE6,0x14,0xDE,0xBE,0x97,0xFE,0x3E,
+ 0x96,0xEE,0x35,0xE6,0x0B,0x3B,0x57,0x5F,0xD7,0xF6,0x35,0xE6,0x2F,0x2F,0x8D,0x2B,
+ 0xD6,0xF6,0xB6,0xEE,0x02,0x00,0xE2,0x02,0xD6,0xF6,0xB6,0xEE,0x22,0xCA,0x88,0xA8,
+ 0xD6,0xF6,0xB6,0xEE,0x02,0x2B,0xAA,0x88,0xD7,0xF6,0xD6,0xEE,0xAA,0xA2,0xAA,0x2A,
+ 0xD7,0xF6,0xF6,0xEE,0x82,0x0A,0x80,0x0A,0xD6,0xF6,0xF7,0xEE,0x08,0x82,0x82,0x08,
+ 0xD6,0xF6,0xB6,0xEE,0xBA,0xBE,0xFE,0xFC,0xD6,0xF6,0xB6,0xEE,0x02,0x23,0xAB,0xAA,
+ 0xD6,0xF6,0xF7,0xEE,0xA8,0xA2,0xA0,0x08,0xF7,0xF6,0xD6,0xF6,0x08,0x02,0x8F,0xFD,
+ 0xF7,0xF6,0xD6,0xF6,0xB8,0x02,0x00,0xAB,0xD7,0xFE,0xF7,0xF6,0xBD,0xF7,0xD5,0xF5,
+ 0xD7,0xF6,0x13,0xE6,0xC0,0xC0,0x40,0x40,0x8D,0xB4,0x86,0x72,0x5C,0x5C,0x56,0x56,
+ 0xA8,0x7A,0x06,0x6A,0x2A,0xEF,0xFF,0x5C,0xE8,0x8A,0xE5,0x61,0x02,0xAA,0x5F,0x75,
+ 0xC8,0x82,0x05,0x62,0xA8,0xFE,0xF5,0xDD,0x87,0x72,0x84,0x51,0xE8,0x7A,0x7E,0x7E,
+ 0xE5,0x61,0x43,0x49,0x02,0xAB,0xD7,0xDF,0xE6,0x61,0x84,0x51,0xAA,0xAB,0xE5,0x29,
+ 0x26,0x6A,0xA5,0x59,0x5F,0xBF,0xAF,0x3F,0x67,0x72,0xC5,0x59,0xF5,0xFD,0xA7,0x2B,
+ 0x29,0x93,0xE5,0x61,0xD5,0xFF,0x2B,0x0B,0x4A,0x9B,0x66,0x7A,0xAD,0x2B,0x8A,0x02,
+ 0x2E,0xBC,0x4A,0x9B,0x2D,0x2D,0x2D,0x3D,0x8F,0xC4,0x2A,0x9B,0x5F,0xE8,0x80,0x00,
+ 0xEC,0xAB,0xC9,0x8A,0x9D,0xD7,0xFE,0xF8,0xAC,0xAB,0x05,0x6A,0xE0,0xE8,0xFA,0x5F,
+ 0x30,0xCD,0x26,0x72,0x55,0xD5,0xB5,0x2D,0xD7,0xFE,0x2A,0x93,0x09,0x0B,0x02,0x00,
+ 0x18,0xFF,0xF7,0xF6,0xEE,0xEB,0x83,0xAB,0x17,0xFF,0xF7,0xF6,0xAB,0xBF,0xAE,0xEA,
+ 0x17,0xFF,0xD7,0xF6,0xBA,0xBE,0xAE,0xFA,0x18,0xF7,0x95,0xEE,0x60,0x7C,0x5E,0xB5,
+ 0x17,0xFF,0x75,0xE6,0x77,0xF7,0xAB,0x00,0x17,0xFF,0xB3,0xD5,0x7E,0xFA,0xA8,0xA0,
+ 0x18,0xFF,0x75,0xE6,0x01,0x02,0x00,0x00,0x39,0xFF,0xD7,0xF6,0x70,0xF0,0xE8,0xE0,
+ 0x18,0xFF,0xD7,0xF6,0xAD,0x2F,0xAF,0xEF,0x18,0xFF,0xF8,0xF6,0xEE,0xDD,0xAB,0xBB,
+ 0xF8,0xFE,0x55,0xE6,0x78,0x60,0xC0,0x80,0x75,0xEE,0x34,0xE6,0x6A,0xEA,0xEA,0xF8,
+ 0xD7,0xF6,0x34,0xE6,0x2F,0x35,0xBD,0xBF,0xF7,0xF6,0xB7,0xF6,0x20,0xAA,0xAB,0xAB,
+ 0x18,0xFF,0xF8,0xF6,0xF5,0xD5,0xBF,0x55,0xF8,0xF6,0xD7,0xF6,0x3A,0xBC,0xE0,0x00,
+ 0x18,0xFF,0xF8,0xF6,0x57,0x6B,0xD5,0x55,0xF8,0xFE,0xF7,0xF6,0xD5,0xD5,0x5F,0x5F,
+ 0x18,0xFF,0xF7,0xF6,0x75,0xF7,0xFD,0xD5,0xF7,0xF6,0xD8,0xF6,0x00,0x00,0xA8,0xE8,
+ 0xF7,0xF6,0xD7,0xF6,0xE8,0x7A,0xFA,0x7A,0xD7,0xF6,0x96,0xEE,0xB0,0xE8,0xF2,0x7A,
+ 0xD7,0xEE,0x75,0xEE,0x2F,0xBF,0x37,0xB7,0xD7,0xF6,0xB6,0xEE,0x00,0x00,0xBE,0xEA,
+ 0x96,0xEE,0x35,0xE6,0x2A,0xAC,0xA6,0x96,0x76,0xEE,0x55,0xE6,0x08,0x2E,0x38,0x0A,
+ 0x76,0xEE,0x92,0xCD,0xD8,0xD8,0xD8,0xD8,0x76,0xEE,0x14,0xDE,0xC9,0xC1,0xA9,0xEB,
+ 0x35,0xE6,0xB3,0xD5,0x68,0x6A,0x6E,0x7E,0x51,0xCD,0xEC,0xA3,0xBE,0x96,0x97,0x36,
+ 0x95,0xEE,0x72,0xD5,0xAD,0xA9,0x8F,0x0B,0xB7,0xF6,0x14,0xDE,0xB7,0x37,0x2F,0xA8,
+ 0xB7,0xF6,0x35,0xE6,0xFF,0xF8,0xBE,0x57,0xB6,0xEE,0x55,0xEE,0x03,0x8A,0xAA,0x7B,
+ 0xF7,0xF6,0xB6,0xEE,0x8F,0xEF,0xEF,0xAB,0xD7,0xF6,0xD6,0xEE,0xAA,0xAA,0xAA,0xAA,
+ 0xD6,0xF6,0xF6,0xEE,0x00,0xA0,0xA0,0x82,0xD7,0xF6,0xD6,0xEE,0xAA,0xAA,0x2A,0x2A,
+ 0xD6,0xF6,0xD7,0xEE,0x2A,0xA2,0xAA,0x8A,0xD6,0xF6,0xD6,0xEE,0x8A,0xAA,0x2A,0xA2,
+ 0xD6,0xF6,0xB6,0xEE,0xAE,0xDC,0xFB,0xBA,0xD6,0xF6,0xB6,0xEE,0xEF,0xBA,0xEE,0xBB,
+ 0xD6,0xF6,0xB6,0xEE,0x0A,0x83,0xBA,0xAE,0xD6,0xF6,0xB6,0xEE,0x00,0x82,0x80,0xAA,
+ 0xD6,0xF6,0xF7,0xEE,0xA8,0xAA,0x80,0x00,0xD7,0xFE,0xF6,0xEE,0xAB,0xAB,0x3E,0x2A,
+ 0xB6,0xF6,0x49,0x8B,0x80,0xE0,0x60,0x60,0x49,0x8B,0x43,0x49,0xA8,0xFE,0x5F,0x5F,
+ 0x87,0x72,0xE2,0x38,0xA8,0xAE,0xDF,0x55,0x06,0x62,0x23,0x41,0x00,0x2A,0xFF,0x55,
+ 0x05,0x62,0xE2,0x38,0xA0,0xEE,0xDF,0x55,0xA4,0x59,0x02,0x39,0x80,0xAA,0xBD,0xB5,
+ 0xA8,0x7A,0x44,0x51,0xF5,0xAD,0x0B,0x0B,0x87,0x7A,0xE5,0x61,0x55,0x7E,0xF8,0x78,
+ 0x27,0x6A,0xE5,0x61,0xDC,0x70,0xD7,0xB7,0xCC,0xA3,0x26,0x6A,0xF5,0xAD,0x2D,0xAD,
+ 0x2D,0xB4,0x29,0x93,0x55,0xFF,0x82,0x0A,0x4D,0xBC,0x29,0x9B,0xD5,0xD5,0x7E,0xF8,
+ 0x0D,0xB4,0x29,0x93,0x2B,0x3F,0xF5,0x5F,0xAF,0xCC,0x8B,0xA3,0x82,0xAB,0xDD,0x55,
+ 0xEC,0xAB,0x67,0x7A,0xF8,0x78,0x58,0x5E,0xEC,0xAB,0x06,0x72,0x57,0x55,0xD5,0x3F,
+ 0xD7,0xFE,0xE8,0x82,0x2D,0x29,0x0B,0x02,0x18,0xFF,0xF7,0xFE,0xBD,0xAF,0x09,0x01,
+ 0x17,0xFF,0xF8,0xF6,0xA2,0x08,0xA2,0xA8,0x17,0xFF,0xF7,0xF6,0x7A,0xFA,0xAE,0x6A,
+ 0x18,0xFF,0xB7,0xEE,0x78,0xDA,0xBE,0xAF,0x39,0xFF,0xD6,0xF6,0xF5,0xAF,0xAB,0x0A,
+ 0x59,0xFF,0xD7,0xFE,0xAA,0xAA,0x8A,0x60,0xF8,0xFE,0xF4,0xDD,0xB8,0x1C,0x36,0x2F,
+ 0x38,0xFF,0x18,0xFF,0xBD,0xBD,0xBD,0xFD,0x39,0xFF,0xF8,0xF6,0xE8,0x78,0x7A,0x5A,
+ 0x18,0xFF,0xF8,0xF6,0xA5,0xA5,0xED,0xED,0x18,0xFF,0xF8,0xF6,0xFF,0xAB,0x0B,0xAD,
+ 0x18,0xFF,0xD7,0xF6,0xE2,0xA2,0xA2,0xA0,0xF7,0xF6,0x55,0xE6,0x57,0x7E,0xF8,0xE8,
+ 0xB6,0xF6,0x55,0xE6,0x35,0xB7,0xBB,0xAE,0xF7,0xF6,0xB7,0xF6,0x8B,0x89,0x0D,0x2B,
+ 0xF7,0xF6,0xD7,0xF6,0x00,0x0B,0x2B,0x0A,0xD7,0xFE,0xF8,0xF6,0x7D,0xDF,0x5D,0x55,
+ 0xF7,0xF6,0xD7,0xF6,0x88,0x02,0x00,0x82,0xF7,0xF6,0xD7,0xF6,0x08,0x2B,0x5F,0x78,
+ 0xF7,0xF6,0xD7,0xF6,0x38,0xAA,0xFA,0xEA,0xF7,0xF6,0xD7,0xF6,0xF8,0x7A,0x7B,0x7F,
+ 0xF7,0xF6,0xB6,0xEE,0xB2,0xFA,0xFB,0x7F,0xD7,0xF6,0x55,0xE6,0xE8,0x7A,0x7A,0x5F,
+ 0xD7,0xF6,0x55,0xEE,0x2D,0x2D,0x2D,0x2B,0xD7,0xF6,0x96,0xF6,0xAA,0xE8,0xA8,0x6A,
+ 0x75,0xEE,0xD3,0xD5,0x2C,0xBC,0xB6,0xF6,0x96,0xEE,0x55,0xE6,0xAB,0xBF,0xAB,0xAD,
+ 0x55,0xE6,0x92,0xD5,0xD8,0xF8,0xD8,0xD8,0x76,0xEE,0xF3,0xDD,0x8B,0xAB,0xAB,0xA9,
+ 0x34,0xEE,0xB3,0xDD,0xFE,0x6A,0x7E,0x7C,0x72,0xD5,0x6E,0xAC,0x37,0x3F,0x2E,0x2A,
+ 0x96,0xF6,0x31,0xCD,0x0B,0xAF,0xFF,0x77,0x55,0xEE,0x31,0xCD,0xA0,0xFA,0xFF,0x55,
+ 0xF3,0xDD,0x51,0xCD,0xA8,0x2F,0xAD,0x2B,0x75,0xEE,0xF4,0xDD,0x81,0xBB,0xF9,0xAF,
+ 0xD6,0xF6,0xF2,0xDD,0x00,0x00,0x08,0xAD,0xF7,0xF6,0xB6,0xEE,0xAB,0xAB,0xAF,0xFF,
+ 0xD6,0xF6,0xB7,0xEE,0x08,0x02,0x0A,0x08,0xD6,0xF6,0xF7,0xEE,0xA0,0x02,0x82,0x2C,
+ 0xD6,0xF6,0xF6,0xEE,0x00,0x0A,0x88,0x00,0xD6,0xF6,0xF7,0xEE,0x28,0x00,0x88,0x28,
+ 0xF6,0xF6,0xB6,0xEE,0x7F,0xBB,0xAA,0xBA,0xD6,0xF6,0xB6,0xEE,0xEF,0x88,0x00,0x00,
+ 0xD6,0xF6,0xB6,0xEE,0xFF,0x3B,0x20,0x80,0xD6,0xF6,0xB6,0xEE,0xAB,0xFB,0xA2,0xA0,
+ 0xD6,0xF6,0xB6,0xEE,0x02,0x02,0x00,0x2A,0xD6,0xF6,0xB6,0xF6,0xA0,0xE0,0xC8,0xE8,
+ 0x75,0xEE,0x86,0x72,0xE0,0x60,0x60,0x70,0x05,0x62,0xC2,0x30,0xE8,0xEC,0xFA,0x7E,
+ 0x02,0x39,0xA1,0x28,0x7C,0xFF,0x7E,0x56,0x03,0x39,0xA1,0x28,0xAB,0xFF,0x3F,0xF5,
+ 0x23,0x41,0xC2,0x30,0xEF,0x29,0x29,0xAF,0xE5,0x69,0x23,0x41,0xF5,0xB5,0x35,0x3D,
+ 0x09,0x93,0x06,0x6A,0xAD,0xAB,0x82,0x02,0x87,0x7A,0x23,0x41,0xE8,0xFA,0x5E,0x5C,
+ 0xC5,0x61,0x03,0x41,0x00,0x0F,0xB5,0xD5,0x29,0x93,0x84,0x51,0x2B,0xAB,0xBF,0xFD,
+ 0xCC,0xAB,0x47,0x72,0x0A,0xAB,0xB7,0xF5,0x0D,0xB4,0x2A,0x93,0x80,0x82,0xAB,0xAD,
+ 0xAB,0xAB,0x09,0x8B,0x78,0xE0,0xE2,0x60,0x29,0x93,0x67,0x7A,0x80,0xEE,0x5E,0x57,
+ 0xEC,0xAB,0x67,0x7A,0x57,0xFF,0xAD,0x2D,0x8E,0xBC,0xA8,0x82,0x35,0x3D,0xBF,0xBF,
+ 0xD7,0xFE,0xEF,0xC4,0x02,0x03,0x03,0x2D,0x18,0xFF,0xF7,0xFE,0x2E,0xA6,0xAE,0xBD,
+ 0x18,0xFF,0xF7,0xF6,0xA2,0x82,0x02,0xCA,0x18,0xFF,0xB6,0xEE,0xE0,0xB8,0xFE,0x7E,
+ 0x38,0xFF,0xB6,0xEE,0xBF,0xEF,0xBF,0x35,0x59,0xFF,0x18,0xFF,0xA5,0xA9,0xAA,0x8A,
+ 0x39,0xFF,0x96,0xEE,0xE0,0x60,0x78,0x58,0x18,0xFF,0x55,0xE6,0x37,0xA7,0x27,0x2D,
+ 0x39,0xFF,0x18,0xFF,0xF5,0xBD,0xD5,0xD5,0x39,0xFF,0xF8,0xF6,0xFA,0xFA,0xFC,0xFA,
+ 0x18,0xFF,0xF8,0xF6,0x7E,0x7F,0x57,0x96,0x18,0xFF,0xF8,0xF6,0x2B,0xEB,0xEE,0xAB,
+ 0x18,0xFF,0xF8,0xF6,0x62,0xEA,0xCA,0xEA,0xF7,0xF6,0x96,0xEE,0x5A,0xFA,0xF8,0xB8,
+ 0xD7,0xF6,0x75,0xEE,0xDF,0xFE,0xB8,0xA0,0xF8,0xF6,0xB6,0xF6,0x09,0x0D,0x25,0x37,
+ 0x18,0xFF,0xD7,0xF6,0xAF,0xBF,0x3E,0xBF,0x18,0xFF,0xF7,0xF6,0x57,0x7E,0x80,0xAA,
+ 0x18,0xFF,0xD7,0xF6,0xDF,0xAB,0xBA,0xAA,0xF8,0xFE,0xF7,0xF6,0x7F,0xFF,0xFD,0xFF,
+ 0xF7,0xF6,0xB6,0xF6,0xA2,0x68,0x7A,0x5A,0xD7,0xF6,0x76,0xEE,0x80,0xEB,0x7E,0x7A,
+ 0xB6,0xF6,0x55,0xE6,0x88,0x7E,0x7F,0xFB,0x96,0xEE,0x55,0xE6,0xD6,0xA5,0x2D,0x02,
+ 0xD7,0xF6,0x76,0xEE,0x8D,0x8F,0x2F,0xAF,0xB6,0xF6,0x96,0xEE,0x5E,0xEF,0x2B,0xE5,
+ 0x55,0xE6,0xB3,0xD5,0xB4,0xBE,0xF4,0xBE,0x75,0xEE,0x35,0xE6,0x83,0x8D,0xF9,0xAD,
+ 0x55,0xEE,0x92,0xD5,0xFC,0xDC,0xDC,0xDE,0x55,0xEE,0x51,0xCD,0x02,0xA2,0xFA,0x5A,
+ 0x14,0xE6,0x72,0xCD,0xA0,0x80,0x82,0xA9,0x51,0xCD,0x6E,0xB4,0x28,0x2E,0x2E,0x36,
+ 0x72,0xCD,0x31,0xC5,0x80,0xE0,0x5C,0x5C,0x92,0xD5,0x30,0xC5,0x37,0x2D,0x0F,0x2D,
+ 0xF4,0xDD,0x92,0xD5,0xBD,0xA5,0xA5,0x2D,0x55,0xE6,0xD3,0xDD,0x2B,0xA7,0xB7,0x75,
+ 0x92,0xD5,0xE8,0x82,0x2F,0xD5,0x55,0x55,0x95,0xEE,0x08,0x83,0x00,0xAD,0xD5,0x55,
+ 0xB5,0xF6,0x28,0x83,0x00,0x00,0x2F,0xD5,0xB6,0xF6,0x6D,0xB4,0x00,0x00,0x00,0x2D,
+ 0xF7,0xF6,0x95,0xF6,0xAA,0x2B,0xAA,0xBD,0xF7,0xF6,0xD6,0xF6,0xDD,0x9F,0x5D,0x75,
+ 0xF7,0xF6,0xB6,0xF6,0xAA,0x38,0xBB,0x7F,0xF6,0xF6,0xD6,0xF6,0xF5,0x7E,0xF7,0x5D,
+ 0xF6,0xF6,0xD6,0xF6,0x7B,0x57,0x56,0x57,0xF7,0xFE,0xD6,0xF6,0x5F,0xFB,0x55,0x57,
+ 0xD6,0xF6,0xB6,0xF6,0x3A,0xA2,0x00,0x00,0xF7,0xF6,0xB6,0xF6,0xFF,0xFF,0xEA,0xAA,
+ 0x75,0xEE,0x26,0x62,0x70,0x70,0x70,0x60,0x84,0x49,0xE2,0x30,0xF8,0x7C,0x7E,0xFE,
+ 0x03,0x39,0x61,0x20,0xFE,0x5E,0xDA,0x80,0x02,0x39,0x81,0x20,0xAD,0xBD,0x2B,0x2A,
+ 0x02,0x39,0xC2,0x30,0xBE,0x2F,0xBB,0xF0,0x46,0x7A,0x03,0x41,0xBD,0x35,0x3D,0x2D,
+ 0x09,0x93,0x67,0x7A,0x83,0x83,0xCB,0x7F,0x47,0x72,0xE2,0x38,0x78,0x5C,0x7C,0x5E,
+ 0x44,0x49,0xC2,0x30,0x3F,0x35,0xBD,0xBD,0xE5,0x61,0xA1,0x30,0x02,0x0A,0xAA,0x55,
+ 0xE8,0x82,0xE3,0x40,0x2A,0x0A,0xAF,0xD5,0x8A,0xA3,0xE5,0x61,0x0A,0xAA,0xAB,0xBD,
+ 0xAB,0xA3,0xC8,0x82,0xE0,0xFA,0x7B,0x55,0xE9,0x8A,0x46,0x7A,0x9F,0xB7,0xAF,0x2F,
+ 0xEB,0xA3,0xE9,0x8A,0x2D,0x2D,0xF7,0xD7,0xEC,0xAB,0x88,0x7A,0xF8,0x70,0x6A,0xFE,
+ 0xEF,0xC4,0x06,0x6A,0x2F,0xF5,0x55,0x57,0xB6,0xF6,0x25,0x6A,0x00,0x2D,0x35,0xB5,
+ 0x18,0xFF,0x75,0xEE,0xA0,0xE2,0xFF,0xFD,0xD6,0xF6,0x96,0xEE,0xAA,0xAE,0xCF,0x38,
+ 0x59,0xFF,0xB7,0xEE,0xAD,0x0D,0x8B,0x22,0x59,0xFF,0x18,0xFF,0xEA,0xE8,0xFE,0x7A,
+ 0xF7,0xFE,0x55,0xE6,0xF0,0x7C,0x5C,0x5F,0xF8,0xFE,0x55,0xE6,0x0D,0x2D,0x0D,0x0D,
+ 0x39,0xFF,0xF8,0xF6,0xAB,0xAB,0x29,0xAF,0x39,0xFF,0xF8,0xF6,0xEA,0xFA,0x6A,0xEA,
+ 0x18,0xFF,0xF8,0xF6,0x7D,0xB7,0x5E,0xDB,0x18,0xFF,0xF8,0xF6,0xAF,0xFB,0xFD,0xF7,
+ 0x18,0xFF,0xF8,0xF6,0xFA,0x6A,0xEF,0x5F,0xF7,0xF6,0x97,0xEE,0xA8,0xA8,0xAA,0xA2,
+ 0xF7,0xF6,0xD7,0xF6,0x55,0x5F,0xAB,0xAA,0xF8,0xF6,0xB7,0xF6,0x37,0x3B,0x2A,0x22,
+ 0x18,0xFF,0xF7,0xF6,0x5F,0xDF,0x5A,0x7B,0x18,0xFF,0xF8,0xF6,0xBB,0xAA,0xBF,0xEF,
+ 0xF7,0xFE,0x18,0xF7,0xAF,0xBD,0xAF,0xFF,0xF7,0xF6,0xD7,0xF6,0xA0,0x00,0xE0,0x58,
+ 0xD7,0xF6,0x96,0xEE,0xE0,0xEC,0x7A,0x76,0xB7,0xF6,0x76,0xEE,0xF8,0xFA,0x5E,0x55,
+ 0x96,0xEE,0x55,0xE6,0xEA,0x7A,0xFA,0x5B,0x76,0xEE,0x55,0xE6,0x8B,0x2D,0xB9,0x2F,
+ 0xB6,0xF6,0x76,0xEE,0xA3,0xEB,0xEA,0xAA,0xB6,0xF6,0x76,0xEE,0xAB,0x8F,0xEB,0xCB,
+ 0x14,0xE6,0x72,0xCD,0xAC,0xBC,0xB4,0xD6,0x75,0xEE,0xF4,0xE5,0x2B,0x8B,0xAB,0xA9,
+ 0x34,0xE6,0xB3,0xD5,0xDC,0xDC,0xD4,0xDE,0x14,0xE6,0x30,0xC5,0x58,0x58,0x68,0xE0,
+ 0xB3,0xD5,0x10,0xC5,0x09,0x2D,0x35,0x9F,0x31,0xC5,0x4D,0xAC,0x26,0x26,0xA6,0x36,
+ 0x31,0xCD,0xF0,0xBC,0x3C,0x3F,0x37,0xEA,0x92,0xD5,0x31,0xC5,0x2F,0xAF,0xA7,0xA5,
+ 0xF3,0xDD,0x72,0xD5,0x2F,0xAF,0xAD,0xAD,0xD3,0xDD,0x51,0xCD,0x82,0xEA,0x72,0x58,
+ 0xE8,0x82,0xC7,0x7A,0x00,0x8E,0xFE,0x98,0x08,0x83,0xC7,0x7A,0xFE,0xA2,0xFB,0xDB,
+ 0x08,0x83,0xC7,0x82,0x2B,0x2E,0xFE,0xFD,0xEB,0x9B,0xE8,0x82,0x3F,0x75,0x55,0x55,
+ 0x55,0xEE,0xE8,0x82,0x0A,0xF5,0x55,0x55,0xB5,0xF6,0xE7,0x82,0x00,0x0A,0xBD,0x55,
+ 0xB6,0xF6,0x8A,0x9B,0x00,0x00,0x02,0xF5,0xD6,0xF6,0xF4,0xE5,0x00,0x08,0x02,0x2D,
+ 0xF6,0xFE,0xB6,0xF6,0xAE,0xAF,0xFF,0xD5,0xF8,0xFE,0xD6,0xF6,0xDF,0x5F,0xD5,0x55,
+ 0xD7,0xFE,0xD6,0xF6,0xD5,0x7F,0x7F,0xFF,0xF6,0xFE,0xD7,0xF6,0x7E,0x5D,0x7B,0x7A,
+ 0xB6,0xF6,0x86,0x72,0x60,0x60,0xC0,0xC0,0xE6,0x59,0x23,0x41,0x55,0x57,0x5E,0xE8,
+ 0x84,0x49,0x23,0x41,0x7F,0xFB,0x55,0x3A,0x64,0x49,0xE2,0x30,0xD7,0xEC,0xBA,0xF8,
+ 0x23,0x41,0xE2,0x38,0x7F,0xF6,0xBB,0x29,0x46,0x7A,0x44,0x49,0x2D,0x2D,0x0D,0x2F,
+ 0x66,0x7A,0x84,0x59,0xA0,0xE8,0x7A,0x5A,0x64,0x51,0xE3,0x38,0x5C,0x78,0x6E,0xE8,
+ 0xE2,0x38,0xA2,0x30,0x62,0xE2,0x80,0x08,0xC2,0x30,0x81,0x28,0x97,0xBE,0xEA,0xF8,
+ 0x23,0x41,0x82,0x28,0x2F,0x2F,0xAF,0x35,0x88,0x82,0x43,0x49,0x2D,0xB5,0x35,0x35,
+ 0xE9,0x8A,0x67,0x7A,0xAB,0x3D,0x3F,0x7A,0x09,0x8B,0x88,0x7A,0xFB,0xDE,0xD8,0xDF,
+ 0x29,0x93,0x87,0x7A,0x2B,0xB7,0xFF,0x6F,0x09,0x8B,0xA5,0x59,0xA8,0xF8,0x7A,0x5F,
+ 0xE8,0x82,0xC5,0x61,0xEE,0xAF,0x2D,0x09,0xCC,0xA3,0xC5,0x61,0x35,0xF7,0xFB,0xFE,
+ 0xB6,0xF6,0xE9,0x8A,0x02,0x0B,0x2D,0xD5,0x38,0xFF,0x75,0xEE,0xBE,0x2F,0x0A,0x01,
+ 0x39,0xFF,0x19,0xFF,0x00,0x80,0x20,0xE0,0x39,0xFF,0x96,0xF6,0xC0,0xC8,0x60,0x78,
+ 0x76,0xEE,0x35,0xE6,0xC8,0x68,0x6E,0x7A,0xF8,0xFE,0x55,0xE6,0x09,0x09,0x09,0x0B,
+ 0x39,0xFF,0xF8,0xFE,0xAF,0xAF,0xAD,0xAD,0x18,0xFF,0xF8,0xF6,0xE0,0xC0,0xA0,0xA0,
+ 0x18,0xFF,0xF8,0xF6,0xF7,0xFF,0xDD,0xFE,0x19,0xFF,0xF7,0xF6,0xDF,0xFF,0xFD,0x57,
+ 0xF8,0xFE,0x17,0xF7,0x2A,0xA2,0x2A,0x2A,0xF7,0xF6,0xD7,0xF6,0x9C,0xFA,0xAA,0xA2,
+ 0xF8,0xF6,0xD7,0xF6,0xBA,0x3F,0x27,0x2D,0x17,0xFF,0xF8,0xF6,0xDD,0xF7,0x7F,0xFD,
+ 0x18,0xFF,0xF7,0xF6,0x7F,0xEB,0xE9,0xEB,0x18,0xFF,0xD7,0xF6,0x2A,0xAA,0x2F,0x8F,
+ 0x18,0xFF,0xF8,0xF6,0xEA,0x6A,0x6F,0x7D,0xF7,0xF6,0xB7,0xEE,0x78,0x78,0x7A,0x5A,
+ 0xB7,0xF6,0x76,0xEE,0xF8,0x76,0x5E,0x75,0x96,0xEE,0x55,0xE6,0x5F,0x7E,0x8A,0x97,
+ 0x96,0xEE,0x35,0xE6,0x77,0xF7,0xFA,0x28,0x96,0xEE,0x35,0xE6,0xBF,0xAF,0xB7,0x3F,
+ 0xB7,0xF6,0x76,0xEE,0xCA,0xFA,0x7E,0x5E,0xB6,0xF6,0x55,0xE6,0xE2,0xEA,0xEA,0x6A,
+ 0xD3,0xDD,0x31,0xCD,0x3C,0xAC,0xBC,0xB6,0x35,0xE6,0xB3,0xD5,0x02,0x0B,0x0B,0x09,
+ 0x14,0xE6,0xB3,0xD5,0x9E,0xFC,0x9C,0xBC,0x14,0xE6,0xD3,0xDD,0x7A,0x6C,0xDC,0xF4,
+ 0xD3,0xDD,0x31,0xC5,0x5E,0x78,0x40,0x40,0x31,0xCD,0x4E,0xAC,0x37,0x37,0x37,0x17,
+ 0x31,0xCD,0xCF,0xBC,0xA8,0x28,0xBC,0x5E,0x71,0xCD,0x11,0xC5,0x2F,0xAF,0xAF,0xA7,
+ 0x14,0xE6,0x31,0xC5,0x2B,0x0F,0xBF,0x5F,0xD3,0xDD,0xF0,0xBC,0xF8,0x7C,0xF7,0xB5,
+ 0xE8,0x82,0xA7,0x7A,0xEF,0x3F,0xAB,0xEA,0xE8,0x82,0xA7,0x7A,0x2C,0xBF,0xDD,0xFF,
+ 0xE8,0x82,0xC7,0x82,0x2B,0xCA,0x5E,0x7B,0xE8,0x82,0xA7,0x7A,0x8A,0xAA,0xFE,0x2D,
+ 0xE8,0x82,0xC7,0x82,0xEF,0x2A,0xCB,0xC4,0x08,0x8B,0xC8,0x82,0xAD,0xAD,0x9F,0x56,
+ 0x49,0x8B,0xC7,0x82,0x3F,0xFF,0x7D,0x55,0xB3,0xDD,0x08,0x83,0x2F,0x55,0x55,0x55,
+ 0x75,0xEE,0x28,0x8B,0x00,0x2F,0x55,0x55,0x96,0xF6,0x08,0x83,0x00,0x00,0x2B,0xD5,
+ 0xB6,0xF6,0x8E,0xB4,0x00,0x00,0x00,0x2D,0x95,0xFE,0xD6,0xF6,0x55,0x75,0xFF,0xBA,
+ 0xB6,0xF6,0x51,0xC5,0x40,0xC0,0x00,0x00,0x13,0xE6,0x84,0x51,0x57,0x57,0x5E,0x58,
+ 0xC5,0x59,0x64,0x49,0xAA,0x8F,0xAA,0xF5,0x85,0x51,0x23,0x41,0x58,0x5C,0xF8,0xAA,
+ 0x66,0x7A,0x23,0x49,0x55,0xD5,0xBD,0x2F,0x29,0x93,0x06,0x6A,0xF5,0xED,0xAB,0x8A,
+ 0x88,0x82,0x84,0x59,0x78,0x68,0xF0,0xE8,0xA5,0x61,0x03,0x41,0x7F,0x7F,0xBA,0xA0,
+ 0xC6,0x59,0xA2,0x30,0xF5,0xD7,0xFE,0xA2,0x24,0x41,0x81,0x28,0x5E,0x5E,0xFA,0x2A,
+ 0x64,0x49,0xA1,0x28,0xB5,0xB5,0xAD,0x02,0x67,0x7A,0x43,0x49,0x25,0x2D,0xAD,0xFF,
+ 0xA8,0x7A,0xA4,0x59,0xC0,0xFA,0x5F,0xF5,0x88,0x7A,0xE5,0x61,0x0B,0xB5,0x55,0xD5,
+ 0xA8,0x7A,0x23,0x49,0x00,0xE0,0xEA,0x72,0x26,0x6A,0x02,0x49,0xBA,0xB7,0xB5,0x25,
+ 0xA7,0x7A,0xC5,0x61,0x29,0x2F,0xAE,0xFA,0x09,0x93,0x06,0x72,0xEA,0xEA,0xEB,0x89,
+ 0x4A,0x93,0x26,0x72,0x2F,0x3F,0xBD,0xB5,0x18,0xFF,0x6A,0x93,0x03,0x09,0x25,0x25,
+ 0x38,0xFF,0x18,0xFF,0xE2,0xA2,0x79,0x5D,0x18,0xFF,0x75,0xEE,0x70,0x70,0x58,0x5C,
+ 0x75,0xEE,0x35,0xE6,0x7E,0xEB,0xFA,0xBA,0x18,0xFF,0x96,0xEE,0xA9,0x89,0x89,0x8B,
+ 0x39,0xFF,0xF8,0xF6,0xAF,0xA9,0xAF,0xEF,0x18,0xFF,0xF8,0xF6,0xA8,0xAE,0xAA,0xEA,
+ 0x18,0xFF,0xF8,0xF6,0xFF,0xDA,0xF6,0x7F,0x17,0xFF,0xF8,0xF6,0x5F,0x56,0x57,0xD5,
+ 0xD8,0xFE,0xF7,0xF6,0xDF,0x5D,0x7D,0xDD,0xD7,0xFE,0xF7,0xF6,0xD7,0x7D,0x5E,0xDF,
+ 0xF7,0xF6,0xD7,0xF6,0x3F,0x98,0xE0,0x2A,0x18,0xFF,0xF8,0xF6,0xF7,0xDD,0xB5,0xBF,
+ 0x18,0xFF,0xF8,0xF6,0xE3,0xAB,0xFE,0xFE,0xD8,0xFE,0xF7,0xF6,0x55,0x6F,0x7D,0xFF,
+ 0xF7,0xF6,0xB7,0xF6,0x88,0xE8,0xE8,0xEA,0xD7,0xF6,0x76,0xEE,0xE0,0xF8,0x5E,0xDE,
+ 0x96,0xEE,0x76,0xEE,0x67,0x77,0x55,0x57,0x76,0xEE,0x35,0xE6,0xEA,0xFB,0xFE,0xEA,
+ 0x75,0xEE,0x34,0xE6,0xA2,0xFE,0xFA,0x82,0xB6,0xF6,0x55,0xE6,0xA5,0x2F,0xAD,0xBD,
+ 0xB6,0xF6,0x55,0xEE,0xBC,0xAE,0xBE,0xBF,0xB6,0xF6,0x35,0xE6,0xC2,0xF0,0x62,0xEA,
+ 0xD3,0xDD,0x31,0xCD,0xBC,0xF6,0xFE,0x7C,0x34,0xE6,0x72,0xCD,0x0B,0xAB,0xAD,0xA9,
+ 0x14,0xE6,0xB3,0xD5,0xBC,0x3E,0x3F,0xB6,0x14,0xE6,0x10,0xC5,0x88,0x88,0x68,0x56,
+ 0xD3,0xDD,0xF0,0xC4,0xE0,0x7E,0x55,0x55,0x31,0xC5,0x2D,0xAC,0xB7,0x96,0xDE,0x98,
+ 0x11,0xC5,0x6E,0xB4,0xB8,0xF8,0xD8,0x50,0x72,0xCD,0xF0,0xC4,0x2F,0xA9,0xA9,0xBB,
+ 0x51,0xCD,0xF0,0xBC,0x60,0x78,0xDC,0x97,0x71,0xD5,0xF0,0xBC,0x2D,0x0F,0x2B,0x2A,
+ 0xC8,0x82,0x45,0x72,0x0A,0xAD,0xD7,0xD7,0xE8,0x82,0x45,0x6A,0x0A,0x0A,0xAF,0x5D,
+ 0xE8,0x82,0x66,0x72,0xA2,0x02,0x8A,0xAD,0xE8,0x82,0xA7,0x7A,0xF2,0xAE,0xB4,0xAA,
+ 0xE8,0x82,0xA7,0x82,0xAE,0xC2,0x42,0xFE,0xE8,0x82,0xC8,0x82,0x5E,0x7F,0xF5,0xD5,
+ 0xE8,0x82,0xA7,0x82,0x0B,0x02,0x8B,0x2F,0xC8,0x8A,0xE8,0x82,0xED,0x7D,0x5D,0xEF,
+ 0x08,0x8B,0xC8,0x82,0xAF,0xEB,0xF6,0xBB,0x08,0x8B,0xC8,0x82,0x2F,0xBF,0x9D,0xBB,
+ 0x2D,0xAC,0xE8,0x8A,0x2D,0x55,0x55,0x55,0x75,0xF6,0x09,0x8B,0x0A,0xF5,0x55,0x55,
+ 0xB6,0xF6,0x29,0x8B,0x00,0x0A,0xFD,0x55,0x35,0xEE,0xE5,0x59,0x70,0x70,0x60,0x7F,
+ 0x64,0x49,0x02,0x41,0xAE,0x3F,0xB5,0xAF,0xA5,0x59,0x43,0x49,0xBA,0xBF,0xAB,0x3D,
+ 0xC8,0x8A,0xA5,0x59,0x2D,0x2D,0x2F,0xBD,0x29,0x9B,0xC8,0x8A,0x40,0x40,0xAA,0x29,
+ 0xC9,0x92,0xE5,0x69,0xFA,0x7A,0xD8,0xF8,0x67,0x7A,0xC5,0x61,0xD7,0xBF,0xFF,0xF8,
+ 0x67,0x7A,0xA5,0x59,0x7F,0xEA,0x80,0xA2,0x06,0x62,0xE2,0x38,0xFF,0xFA,0x7E,0xF8,
+ 0x85,0x51,0x03,0x41,0x02,0xEA,0xB5,0xFF,0x85,0x59,0x23,0x41,0xA8,0x2F,0x25,0x2B,
+ 0x47,0x72,0xA4,0x59,0xED,0x0F,0x0B,0x0F,0x88,0x72,0xC5,0x61,0xB5,0xB7,0xAA,0xA0,
+ 0x46,0x6A,0xE2,0x38,0x70,0x78,0x7C,0x7E,0x67,0x72,0x02,0x41,0x2D,0x2D,0x29,0xAF,
+ 0x67,0x7A,0xC5,0x61,0x80,0xE8,0x5F,0xDF,0x09,0x8B,0x26,0x72,0x09,0x29,0x0B,0x8B,
+ 0xC9,0x82,0x67,0x7A,0x2E,0xE0,0xBE,0xF9,0x93,0xDD,0xC8,0x82,0x35,0xB5,0x55,0x55,
+ 0xF7,0xFE,0x8B,0x9B,0x00,0x02,0x03,0x2D,0xF7,0xFE,0x55,0xEE,0x5C,0xDC,0x5E,0x56,
+ 0x96,0xEE,0x55,0xEE,0xD7,0xDD,0xB7,0x17,0x18,0xFF,0xB7,0xF6,0xA9,0x89,0xAF,0x89,
+ 0x39,0xFF,0xF8,0xF6,0xAF,0xE9,0xAF,0xAB,0x18,0xFF,0xF8,0xF6,0xFA,0xFE,0xEA,0x68,
+ 0x18,0xFF,0xF8,0xF6,0x77,0xDB,0x57,0x5F,0xD7,0xFE,0xF8,0xF6,0x57,0x5D,0xFF,0xFF,
+ 0xF7,0xF6,0xD6,0xF6,0x2E,0xAE,0x22,0x0A,0x18,0xFF,0xF7,0xF6,0x57,0xFB,0xDA,0xFB,
+ 0x18,0xFF,0xF7,0xF6,0xEF,0xFF,0x5F,0x55,0x18,0xFF,0xF8,0xF6,0xE7,0xE5,0xDF,0xFF,
+ 0x18,0xFF,0xF8,0xF6,0x5F,0x7F,0x5E,0xDF,0xF7,0xF6,0xD7,0xF6,0xAA,0xEA,0xE2,0xF8,
+ 0xF8,0xF6,0x96,0xEE,0xE8,0xFA,0x5E,0x7E,0x96,0xEE,0x76,0xEE,0xD8,0x5C,0x5C,0x57,
+ 0x76,0xEE,0x56,0xEE,0x72,0x4D,0xF0,0xFA,0x76,0xEE,0x14,0xE6,0xAA,0xA8,0xFA,0x6C,
+ 0x76,0xEE,0x14,0xE6,0x0E,0xAB,0x0B,0xA9,0x96,0xEE,0x76,0xEE,0x65,0xF5,0xBF,0xBD,
+ 0x96,0xEE,0x76,0xEE,0x5D,0xF7,0xEF,0xFE,0x96,0xEE,0x35,0xE6,0xCA,0xEA,0x60,0xE0,
+ 0x14,0xE6,0x72,0xCD,0x76,0xFA,0x88,0x00,0xF4,0xDD,0x72,0xD5,0x09,0x2B,0x0A,0x20,
+ 0xF4,0xE5,0x31,0xC5,0xA8,0xA8,0xE8,0x60,0x50,0xCD,0xAF,0xB4,0xF8,0xEE,0x7F,0xD7,
+ 0xF0,0xC4,0x6D,0xAC,0x02,0xA8,0xEA,0x5E,0x71,0xCD,0x8E,0xB4,0x7A,0x62,0xE3,0x8B,
+ 0x10,0xC5,0x2D,0xA4,0xF0,0x72,0x72,0x62,0x51,0xCD,0xD0,0xBC,0x0B,0x01,0xA9,0x89,
+ 0x72,0xCD,0xF0,0xBC,0xB7,0xAF,0x2B,0x0B,0x71,0xCD,0x51,0xCD,0xF7,0xEE,0xBF,0xF8,
+ 0xA7,0x7A,0x66,0x72,0xFD,0xF7,0xEE,0xBA,0xA6,0x7A,0x66,0x72,0x75,0x76,0x79,0xEA,
+ 0x86,0x72,0x46,0x72,0xA5,0xAE,0x80,0x20,0xC8,0x82,0x25,0x6A,0x0A,0xD7,0xFF,0xFF,
+ 0xC8,0x82,0x46,0x72,0x00,0x0A,0x95,0x55,0xE8,0x8A,0x46,0x72,0x0A,0x88,0x8A,0xB5,
+ 0xE8,0x82,0xA7,0x7A,0xEA,0x8A,0xEB,0x2D,0xE8,0x82,0xC8,0x82,0xBF,0xFD,0x51,0x55,
+ 0xE8,0x82,0xC8,0x82,0xAB,0x62,0x9C,0xCF,0x09,0x8B,0xA7,0x82,0xEA,0xB8,0xFE,0xF6,
+ 0xE8,0x8A,0xC8,0x82,0xC0,0xC8,0xEE,0xFB,0x08,0x8B,0xC8,0x82,0xF2,0x0B,0xFF,0x6E,
+ 0xC8,0x8A,0x09,0x83,0xDF,0xBB,0xA2,0xA8,0x08,0x8B,0xC5,0x59,0x60,0x68,0x72,0x78,
+ 0x84,0x51,0x43,0x49,0xB5,0xF7,0x94,0x55,0xA5,0x59,0x44,0x49,0x3D,0x2F,0x08,0x02,
+ 0xA8,0x8A,0xC5,0x61,0xB5,0x35,0x2D,0x2F,0xE9,0x92,0x67,0x82,0x0A,0xA2,0x62,0x78,
+ 0xA8,0x8A,0x26,0x72,0xF0,0x78,0x56,0x57,0x67,0x7A,0xE5,0x69,0xF0,0xEA,0xFF,0x77,
+ 0x67,0x72,0xA4,0x59,0xEA,0xE0,0xFF,0x57,0x05,0x62,0x44,0x51,0x78,0x7A,0x57,0x57,
+ 0x64,0x51,0x03,0x41,0xF7,0xB7,0xEB,0xE8,0xA5,0x59,0x23,0x49,0xFD,0xAF,0x35,0x37,
+ 0x67,0x72,0xC5,0x59,0x3D,0xB5,0xA5,0xED,0x88,0x72,0xE5,0x61,0x68,0x70,0x7E,0xF7,
+ 0xA4,0x59,0x02,0x41,0x78,0xFA,0xFC,0x3C,0x47,0x72,0x43,0x49,0xF5,0x3D,0x2F,0xAF,
+ 0xE9,0x8A,0xE6,0x69,0xD5,0xBD,0x3F,0x2B,0x29,0x93,0x47,0x7A,0x6F,0x7A,0xF8,0x78,
+ 0xE9,0x8A,0x47,0x7A,0x2D,0x35,0xF9,0xC1,0x4A,0x93,0x26,0x6A,0xF8,0xFA,0xFF,0x57,
+ 0xD3,0xDD,0xC8,0x82,0x2D,0xD5,0xD5,0x55,0x55,0xEE,0x6B,0x9B,0x00,0x02,0x0B,0x0D,
+ 0xB6,0xF6,0x55,0xEE,0xB7,0x37,0x15,0xB5,0x18,0xFF,0xD7,0xF6,0xE9,0xEB,0xF9,0xE9,
+ 0x38,0xFF,0xF8,0xF6,0xAB,0xAB,0xEB,0xB9,0x18,0xFF,0xF8,0xF6,0xEA,0xF8,0xF8,0xFA,
+ 0x18,0xFF,0xD8,0xF6,0xEA,0xFA,0xBE,0xFA,0xF7,0xF6,0xD8,0xF6,0xAA,0xBA,0x2A,0xA2,
+ 0xD8,0xFE,0xF7,0xF6,0x5F,0xF7,0x57,0x5F,0x18,0xFF,0xF7,0xF6,0x6D,0xBD,0xAD,0xEB,
+ 0x18,0xFF,0xF8,0xF6,0x75,0xFF,0xFB,0xEA,0x17,0xFF,0xF8,0xF6,0xFA,0xAF,0xFF,0x7F,
+ 0x18,0xFF,0xB7,0xF6,0xA8,0xEA,0xEE,0x7B,0xD7,0xF6,0x96,0xEE,0x20,0xFE,0x5E,0x5E,
+ 0xB7,0xF6,0x55,0xE6,0xE0,0xE8,0xFF,0xFF,0x96,0xEE,0x55,0xE6,0xAF,0xBB,0xEA,0xFA,
+ 0x76,0xEE,0x56,0xEE,0xDE,0xBE,0xBA,0x8C,0x76,0xEE,0x35,0xE6,0x7E,0xE8,0xA0,0x82,
+ 0x76,0xEE,0x14,0xE6,0x2F,0x3F,0xFE,0xFA,0x96,0xEE,0x35,0xE6,0x02,0x08,0x0A,0x7F,
+ 0x96,0xEE,0x55,0xEE,0xBE,0x2A,0x82,0xD5,0x96,0xEE,0x34,0xE6,0xC8,0x48,0x62,0x42,
+ 0x34,0xE6,0xF4,0xDD,0xBC,0x5D,0x55,0x5D,0x14,0xE6,0xD3,0xDD,0xBA,0x7F,0xA5,0xAB,
+ 0xF4,0xE5,0xAF,0xBC,0xE0,0x60,0x78,0x58,0xCF,0xBC,0x6E,0xB4,0xE8,0x7B,0x7A,0x80,
+ 0xAF,0xBC,0x0D,0xA4,0xBA,0xDF,0xDF,0xE8,0x51,0xCD,0xAF,0xBC,0x09,0x2D,0x95,0x55,
+ 0x51,0xCD,0x0D,0xAC,0x68,0x60,0xE0,0xDE,0x31,0xCD,0xAF,0xBC,0x81,0x09,0x0B,0xA3,
+ 0x92,0xD5,0x31,0xCD,0xA9,0xA9,0xAB,0xA9,0x91,0xD5,0x52,0xCD,0xFA,0xFE,0xEB,0xEA,
+ 0xA7,0x7A,0x45,0x6A,0x02,0x8A,0x0A,0x8D,0xA7,0x7A,0x86,0x72,0xD4,0x56,0xFE,0xAD,
+ 0x86,0x7A,0xA7,0x72,0xEA,0xEF,0xEB,0xA7,0xC8,0x82,0x66,0x7A,0xFF,0xDF,0x9E,0xAB,
+ 0xA7,0x7A,0x66,0x72,0x55,0xFB,0x8B,0xA8,0x87,0x7A,0x66,0x72,0xBD,0xF0,0xC2,0x2C,
+ 0xA6,0x7A,0x46,0x72,0x2F,0xF7,0xFE,0xEE,0xE8,0x82,0x45,0x72,0x08,0xAF,0x5D,0xD5,
+ 0xE9,0x8A,0x46,0x72,0x02,0x88,0x2B,0xFD,0xE8,0x8A,0x87,0x7A,0xA8,0x82,0xA8,0xAD,
+ 0xE8,0x82,0xA7,0x82,0x02,0x8A,0x9D,0xAA,0xE8,0x8A,0xC8,0x82,0xF6,0x2C,0x2F,0x9E,
+ 0xE8,0x8A,0xA7,0x7A,0xA2,0x82,0x6A,0xAE,0xE8,0x82,0xA4,0x59,0x78,0x78,0x72,0x68,
+ 0x23,0x49,0xE2,0x38,0x08,0xF8,0xFC,0x5C,0x84,0x59,0xC2,0x30,0x02,0x3F,0xB5,0xD5,
+ 0xC7,0x8A,0x63,0x51,0x2B,0xAB,0xBF,0xF5,0x09,0x93,0x47,0x7A,0xE2,0x82,0xEA,0x75,
+ 0x68,0x7A,0x06,0x72,0xA8,0xBC,0xFF,0x68,0x47,0x72,0x64,0x59,0xFE,0x78,0xFA,0xAB,
+ 0xC5,0x61,0x24,0x51,0xF0,0x7B,0xEB,0xE8,0x64,0x51,0x23,0x49,0x2A,0xD5,0xD7,0xF5,
+ 0x84,0x51,0x23,0x49,0x5E,0xDE,0x2F,0x7B,0xC5,0x59,0x03,0x41,0x2F,0x0A,0xFA,0xDF,
+ 0xE6,0x61,0x43,0x41,0x00,0xBA,0xF5,0x55,0xC5,0x59,0x23,0x41,0x00,0x00,0xCA,0x55,
+ 0x47,0x72,0x64,0x51,0xD5,0xF5,0x2D,0x0D,0x88,0x82,0xC5,0x61,0x75,0xB5,0x2E,0x0A,
+ 0xC9,0x8A,0x06,0x72,0x0B,0xBE,0xFC,0x78,0xC9,0x8A,0x06,0x6A,0xE0,0xE8,0xBA,0xD5,
+ 0x87,0x7A,0x64,0x51,0x02,0x8A,0xE8,0x7E,0xC5,0x61,0x03,0x49,0x20,0x9E,0xB7,0xB7,
+ 0x87,0x7A,0x64,0x51,0x0A,0x3F,0xAD,0xAF,0x15,0xEE,0x67,0x72,0x2F,0xBD,0xD5,0x55,
+ 0x76,0xEE,0x09,0x8B,0x00,0x02,0xAF,0x55,0xD8,0xFE,0x0D,0xAC,0x00,0x00,0x22,0xF5,
+ 0x18,0xFF,0x34,0xE6,0x00,0x02,0x02,0x29,0x18,0xFF,0xF8,0xF6,0xFA,0xFA,0xFA,0xAF,
+ 0xF7,0xFE,0xF8,0xF6,0xFF,0xFF,0xEF,0xFF,0xF7,0xF6,0xD8,0xF6,0x2A,0xA8,0xAE,0x2A,
+ 0x18,0xFF,0xF7,0xF6,0x57,0xFD,0xF5,0xBF,0xF8,0xFE,0x17,0xF7,0xAA,0xEA,0xBB,0x8E,
+ 0x18,0xFF,0xF8,0xF6,0xFE,0xFF,0xEE,0xFE,0x18,0xFF,0xD7,0xF6,0xEA,0xEE,0xFB,0x7A,
+ 0x17,0xF7,0xB7,0xF6,0x7F,0xFE,0x5F,0x5D,0xB7,0xF6,0x76,0xEE,0xF8,0x58,0xF8,0xFE,
+ 0x75,0xEE,0x35,0xE6,0xAE,0xFE,0xFA,0xF0,0x76,0xEE,0x55,0xEE,0xFE,0xDD,0x1E,0x02,
+ 0x76,0xEE,0x55,0xEE,0xF9,0xDC,0x58,0xF8,0x76,0xEE,0x55,0xEE,0xE9,0xAE,0xEE,0xAB,
+ 0x75,0xEE,0x35,0xE6,0x6E,0x68,0xE8,0xAA,0x56,0xEE,0x14,0xE6,0x7F,0xFF,0xBE,0xAE,
+ 0x96,0xF6,0x35,0xE6,0xB5,0x05,0x3D,0xBF,0x96,0xF6,0xD3,0xDD,0xE0,0x60,0x68,0x7A,
+ 0x14,0xE6,0xD3,0xDD,0x0B,0x0D,0x09,0x25,0x14,0xE6,0xD3,0xDD,0x80,0x20,0x5C,0xD8,
+ 0xD4,0xDD,0xF0,0xC4,0x58,0x78,0x78,0x7C,0xF0,0xC4,0xAF,0xBC,0xB0,0xFA,0xDA,0xAA,
+ 0xF0,0xC4,0x4D,0xAC,0x6A,0x62,0xE0,0x00,0xD0,0xBC,0x6A,0x93,0xA2,0xAA,0xFB,0x5C,
+ 0x8E,0xB4,0x4B,0x93,0x28,0x2A,0x3F,0x35,0x31,0xC5,0xF0,0xC4,0xA9,0x8B,0xF9,0x75,
+ 0x72,0xD5,0x10,0xC5,0x23,0xAF,0xAD,0xFD,0x72,0xD5,0x31,0xCD,0x00,0xBA,0xAA,0x57,
+ 0x45,0x6A,0x05,0x62,0x3A,0xEA,0x7D,0xE6,0x86,0x72,0xE5,0x61,0x02,0xAF,0x6F,0xFE,
+ 0xA7,0x7A,0x05,0x62,0x80,0x0A,0xAF,0xD5,0xA7,0x7A,0x46,0x72,0x80,0xA8,0x0A,0x95,
+ 0xA7,0x7A,0x86,0x7A,0xF9,0xB9,0xBB,0xAB,0xA7,0x7A,0x66,0x7A,0xBD,0xB8,0xAA,0xB8,
+ 0xA7,0x7A,0x46,0x72,0xE8,0xA2,0xA2,0x02,0xA7,0x7A,0x66,0x7A,0x7E,0x3B,0x2A,0x22,
+ 0xA7,0x7A,0x66,0x7A,0x77,0x5E,0xB8,0x20,0xA7,0x7A,0x66,0x7A,0xE5,0x5D,0xFF,0xE8,
+ 0xE8,0x82,0x45,0x72,0x02,0xBD,0xD7,0xFE,0xE8,0x82,0x66,0x72,0xA2,0x2A,0xB5,0x55,
+ 0x08,0x8B,0x87,0x7A,0x2A,0xC8,0xA2,0xBD,0xC7,0x82,0x05,0x62,0x60,0x80,0x00,0x00,
+ 0xC7,0x82,0xE2,0x40,0x57,0x57,0x5E,0x78,0xE2,0x38,0xA1,0x38,0xFC,0x5E,0x7A,0xE8,
+ 0x64,0x59,0xA2,0x38,0x0B,0xFD,0xBD,0x3D,0x26,0x72,0x23,0x51,0x2F,0x3D,0x2D,0x2F,
+ 0x88,0x82,0xE6,0x69,0x6A,0x02,0x00,0x2A,0x88,0x82,0x05,0x6A,0x55,0xFB,0x02,0x96,
+ 0xE9,0x8A,0x84,0x51,0x7F,0xEA,0xF0,0xEA,0x27,0x6A,0x02,0x41,0xFF,0x7F,0x58,0x5F,
+ 0x44,0x49,0xC2,0x38,0xE0,0x68,0xFE,0xD7,0x44,0x41,0xE2,0x38,0x2B,0xA9,0xED,0x7F,
+ 0x44,0x41,0xA2,0x30,0xE0,0x7A,0x5F,0x5F,0xA5,0x59,0x81,0x30,0xFF,0xBD,0xAD,0x2B,
+ 0x47,0x72,0x43,0x51,0x0D,0x0D,0xAF,0xBF,0x88,0x7A,0x06,0x6A,0xCA,0xEF,0x8B,0xAD,
+ 0x27,0x72,0x84,0x59,0xE0,0xF8,0x68,0x5A,0xE6,0x61,0x84,0x59,0x09,0x6F,0xAD,0xEB,
+ 0xC6,0x61,0x23,0x41,0x70,0x72,0x7A,0x7E,0xA5,0x59,0x03,0x41,0xB5,0xB5,0x35,0x35,
+ 0x47,0x72,0xC5,0x61,0xE9,0x63,0xFB,0x3A,0xE9,0x8A,0x06,0x72,0x29,0x0D,0xAB,0xEA,
+ 0xC8,0x82,0x26,0x72,0xBC,0x5C,0xFE,0x2F,0x8B,0x9B,0x67,0x7A,0x2B,0xBD,0xBD,0xEF,
+ 0xF8,0xFE,0xC8,0x82,0x02,0xAB,0xFD,0x55,0xD7,0xFE,0x6A,0x93,0x00,0x02,0xAF,0xD5,
+ 0xF7,0xFE,0x72,0xD5,0x00,0x00,0x22,0xFD,0xF8,0xFE,0x56,0xEE,0x08,0x08,0x22,0xBD,
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+ 0x67,0x7A,0x06,0x6A,0xAE,0x70,0x57,0x55,0x26,0x6A,0xC5,0x59,0xA0,0xA2,0x02,0x7E,
+ 0x46,0x72,0xC4,0x59,0xFF,0xAA,0x00,0xD5,0x67,0x72,0xC5,0x61,0x2E,0xA2,0x00,0x55,
+ 0xA8,0x7A,0x84,0x51,0xAA,0xA2,0xA2,0x57,0x66,0x72,0x44,0x49,0x78,0x68,0x7A,0x7F,
+ 0x44,0x41,0xC2,0x38,0xD7,0x77,0xBE,0xE0,0x03,0x39,0xC2,0x38,0xBB,0xBF,0xAF,0x60,
+ 0x24,0x41,0x81,0x28,0xA0,0xA8,0xEF,0xDF,0x03,0x31,0x61,0x18,0xEA,0xF8,0xFE,0x7F,
+ 0xA2,0x20,0x61,0x18,0x7C,0xEC,0xEF,0xFF,0xA2,0x20,0x61,0x18,0xF5,0xAD,0xAB,0x0F,
+ 0xE3,0x30,0x82,0x20,0xF5,0xF5,0xBD,0xB2,0xE3,0x30,0xA2,0x28,0x5B,0xEF,0xAA,0x0A,
+ 0xE2,0x30,0x81,0x20,0x77,0x7F,0xFE,0xA8,0xA2,0x28,0x81,0x20,0xAB,0x67,0xEE,0x00,
+ 0xE2,0x30,0x82,0x20,0xBF,0xFD,0xFD,0xA2,0xC2,0x28,0x81,0x28,0x08,0xA7,0xA5,0x0B,
+ 0xC2,0x30,0xA2,0x28,0x62,0x6A,0xFB,0xD7,0x03,0x31,0xA2,0x28,0xB5,0xED,0x2B,0x2D,
+ 0x03,0x39,0xC2,0x30,0xD5,0xBF,0x8A,0x2B,0x24,0x39,0xC2,0x38,0x6B,0xCA,0x0B,0xAB,
+ 0x03,0x39,0xC2,0x30,0xF7,0xFD,0x22,0x32,0x23,0x39,0xE3,0x30,0xAD,0x3D,0x79,0xEF,
+ 0x23,0x39,0xC2,0x30,0x2A,0xAA,0xFA,0x5A,0x23,0x39,0xE2,0x30,0xFC,0xD5,0xD7,0x55,
+ 0x23,0x41,0xE3,0x38,0xA2,0xA9,0xBD,0x95,0x64,0x49,0x03,0x39,0x2B,0xFF,0xF5,0xB7,
+ 0x85,0x51,0x44,0x49,0xAE,0x73,0x63,0xEF,0x44,0x49,0x23,0x41,0x40,0x5E,0xE6,0x0F,
+ 0x43,0x41,0x03,0x39,0xD7,0x55,0xFF,0xAE,0x43,0x41,0x03,0x39,0x35,0xAF,0x7E,0xE2,
+ 0x84,0x51,0x03,0x39,0x02,0xFF,0xFD,0xEF,0xC5,0x59,0x43,0x41,0x0A,0x99,0x7D,0xDD,
+ 0x06,0x62,0x64,0x49,0x02,0xBF,0xF5,0xBF,0xD1,0xB4,0x06,0x62,0x2D,0x25,0x25,0xB5,
+ 0x93,0xCD,0xD1,0xBC,0xAA,0xAA,0xAB,0xBD,0x53,0xC5,0x2F,0xA4,0x7E,0xFE,0xF8,0xE0,
+ 0xB0,0xAC,0xEB,0x7A,0x7E,0xAA,0x20,0x00,0x8F,0xAC,0xE6,0x51,0x57,0xFA,0x00,0x00,
+ 0x6F,0xA4,0x07,0x5A,0x55,0xFF,0x00,0x00,0x4F,0xA4,0xA9,0x6A,0x55,0xFD,0x00,0x00,
+ 0x2E,0x9C,0xCA,0x72,0xAD,0xAB,0x00,0x00,0x6F,0xAC,0xED,0x93,0x2D,0xA9,0x8B,0xAB,
+ 0x4F,0xA4,0xAC,0x8B,0x70,0xF8,0xE0,0xA2,0x6F,0xAC,0xCC,0x93,0xAD,0x8D,0x0D,0x0D,
+ 0x23,0x51,0x02,0x41,0xA0,0x43,0xFF,0xFF,0x23,0x51,0xE2,0x40,0xA2,0x1A,0x2F,0x0F,
+ 0x43,0x51,0x23,0x51,0xFD,0x8B,0xA0,0x03,0x43,0x51,0x23,0x51,0x58,0x74,0x65,0x54,
+ 0x43,0x51,0x03,0x49,0xF3,0xBA,0xFE,0xDE,0x23,0x51,0x02,0x41,0xFC,0xA7,0x5F,0x7B,
+ 0x23,0x49,0x03,0x49,0x54,0x28,0x7E,0xF9,0xC4,0x61,0xA1,0x40,0xFF,0xFF,0xBF,0x3D,
+ 0x09,0x8B,0x43,0x51,0x0D,0x09,0x02,0x00,0x09,0x8B,0xA7,0x82,0x78,0xEC,0xFA,0x7A,
+ 0xE8,0x82,0x86,0x7A,0x57,0xDF,0xFF,0xF8,0xA7,0x7A,0x87,0x7A,0xDE,0x5E,0x5E,0x08,
+ 0xA7,0x7A,0x66,0x72,0xB2,0xEA,0x60,0x78,0x29,0x93,0x66,0x72,0x57,0x55,0x55,0x15,
+ 0xAB,0xA3,0x87,0x7A,0x55,0xB5,0x0B,0x00,0x8A,0x9B,0x25,0x6A,0x02,0x00,0xC0,0x78,
+ 0x8A,0x9B,0xC5,0x61,0xE0,0x5A,0x57,0x55,0x26,0x6A,0xA4,0x61,0xB8,0xFB,0xD7,0xAF,
+ 0x06,0x6A,0x44,0x49,0x00,0x68,0x5E,0x5E,0xA4,0x59,0x03,0x41,0xEC,0x77,0xF5,0xEF,
+ 0x43,0x49,0x23,0x41,0x0B,0xA2,0xE2,0xD8,0x43,0x49,0x03,0x41,0xE2,0xA8,0xEA,0xF7,
+ 0x43,0x49,0x03,0x41,0x67,0x9E,0xDE,0xD7,0x85,0x51,0x23,0x41,0xC9,0xEB,0xEF,0xD9,
+ 0x44,0x49,0xC2,0x30,0xA0,0xBA,0xFE,0x5E,0x03,0x39,0x82,0x20,0xE0,0xF0,0x5E,0x7E,
+ 0xA2,0x28,0x81,0x20,0x62,0xE2,0xAA,0xDD,0xA2,0x20,0x61,0x18,0x6A,0xE8,0xF8,0xFE,
+ 0xA2,0x28,0x61,0x18,0xD5,0xD5,0xA7,0xA9,0xE3,0x30,0x82,0x20,0xA5,0xF5,0xBD,0x2F,
+ 0x24,0x39,0xA1,0x28,0xAF,0x3D,0x37,0x3E,0x24,0x39,0xC2,0x30,0xF6,0xF7,0xA4,0xFC,
+ 0xE2,0x30,0x81,0x28,0xBA,0x78,0xFC,0xF8,0xE3,0x30,0xA1,0x28,0xBB,0x02,0x29,0xF5,
+ 0xE2,0x30,0xA2,0x28,0xE2,0xF0,0xE8,0xFE,0xE3,0x28,0x81,0x28,0xFB,0xDE,0x7E,0xFE,
+ 0xC2,0x28,0x81,0x20,0xEA,0xEF,0xBF,0x27,0xC2,0x28,0xA2,0x28,0x09,0x05,0x59,0x5B,
+ 0xE3,0x30,0xA2,0x28,0x0A,0xFF,0xF7,0xF7,0x03,0x39,0xA2,0x28,0x2B,0x2D,0xFF,0xDF,
+ 0x03,0x39,0xC2,0x30,0xE0,0xF0,0xFF,0x57,0x24,0x39,0xC2,0x30,0xA3,0xAF,0xED,0x95,
+ 0x23,0x39,0xE2,0x30,0x68,0x7E,0xEB,0xFA,0x23,0x39,0xE2,0x38,0xB5,0xB7,0x35,0xB5,
+ 0x23,0x41,0xC2,0x30,0xF4,0x7A,0xF8,0xFB,0x64,0x49,0xC2,0x38,0xBF,0x3F,0x2F,0x2D,
+ 0x85,0x49,0x23,0x41,0xAB,0xD6,0x7C,0xF0,0x44,0x49,0xE2,0x38,0x0A,0x2A,0xBF,0xF6,
+ 0x23,0x41,0xC2,0x38,0x00,0x02,0xFC,0xFF,0x64,0x49,0xE3,0x38,0x8B,0xAF,0xDF,0xDD,
+ 0x85,0x49,0xE2,0x38,0x82,0xAB,0xD5,0xF5,0xC5,0x51,0x23,0x41,0xAB,0x2B,0xA7,0x75,
+ 0x06,0x62,0x63,0x49,0x2B,0x2A,0xAF,0xD5,0xAC,0x93,0x64,0x51,0x2F,0x2F,0x25,0x35,
+ 0x11,0xBD,0x2E,0xA4,0x2B,0xAF,0xBD,0xFD,0x52,0xC5,0xB0,0xB4,0x20,0x2B,0xBF,0x7D,
+ 0x73,0xCD,0xF0,0xBC,0x7B,0xA8,0xA2,0xA9,0x32,0xC5,0x6F,0xAC,0xFE,0xFE,0xDC,0x68,
+ 0xAF,0xB4,0x4F,0xA4,0xC0,0xF8,0x5B,0xFF,0x6F,0xAC,0x2E,0xA4,0xE8,0xBA,0x55,0x7F,
+ 0x8F,0xAC,0x0E,0x9C,0x5E,0xE2,0xAA,0x23,0x6F,0xAC,0x0E,0x9C,0xEF,0xF7,0xFA,0xE0,
+ 0x6F,0xA4,0x2E,0xA4,0x4F,0xD5,0x55,0x5F,0x90,0xAC,0xED,0x9B,0x2D,0x37,0xBF,0xBF,
+ 0x43,0x51,0xE2,0x40,0xFF,0x9F,0x25,0x3D,0x64,0x59,0x02,0x49,0xAD,0x2B,0xA2,0xAA,
+ 0x83,0x51,0x23,0x51,0xF7,0xDE,0x77,0x7F,0x63,0x51,0x02,0x49,0xE8,0xFA,0xEE,0x7F,
+ 0x23,0x49,0x03,0x49,0xDA,0x23,0x03,0x79,0x23,0x49,0xE2,0x40,0xF8,0x2A,0x9E,0xA2,
+ 0x23,0x49,0x02,0x41,0x56,0x24,0xCF,0x67,0xCB,0xA3,0x03,0x49,0xB5,0x25,0x0D,0x0D,
+ 0x8B,0x9B,0xC8,0x82,0x7E,0xFF,0xFC,0xC8,0x08,0x8B,0xA7,0x82,0xFB,0xDE,0xFA,0xE8,
+ 0xA7,0x82,0xE7,0x7A,0x2A,0xAA,0x22,0xBE,0xC7,0x82,0x86,0x7A,0xFB,0x76,0x7E,0x54,
+ 0xAB,0xA3,0x46,0x72,0x57,0xF5,0xB7,0x2B,0xCB,0xA3,0x67,0x7A,0x2D,0x0A,0x00,0x80,
+ 0xAB,0xA3,0x26,0x6A,0x00,0xC0,0x78,0x56,0xE9,0x8A,0xA4,0x59,0xF8,0x5E,0x5F,0x5F,
+ 0xE6,0x61,0x84,0x59,0xAE,0x3D,0x2B,0x2F,0x06,0x6A,0x64,0x51,0x22,0xE8,0xE8,0x7A,
+ 0x84,0x51,0x23,0x49,0xA8,0xE8,0xDC,0xF7,0x64,0x49,0x23,0x41,0xFE,0x7B,0x6F,0xB2,
+ 0x64,0x49,0x03,0x41,0xBB,0xFF,0xE7,0x2E,0xE5,0x61,0x03,0x41,0x55,0x5D,0xD7,0x2A,
+ 0xC5,0x59,0x03,0x41,0x55,0x55,0xFF,0x80,0x64,0x49,0xE2,0x38,0xE8,0x5A,0x7E,0x7A,
+ 0xE3,0x38,0xA1,0x28,0xF8,0xBE,0xAE,0xF6,0xE3,0x30,0x81,0x20,0x72,0x70,0x78,0x7A,
+ 0x81,0x20,0x61,0x18,0x00,0xAA,0x08,0x80,0x82,0x20,0x61,0x18,0xB8,0xBF,0x55,0xB5,
+ 0xC3,0x28,0x61,0x18,0xAF,0xAF,0xAA,0x8A,0xC3,0x30,0x82,0x20,0x0F,0xBF,0xF7,0xED,
+ 0x04,0x39,0xA2,0x28,0x3A,0xBB,0xDF,0xD5,0x03,0x39,0xA2,0x28,0xEC,0xE6,0xFF,0x79,
+ 0x03,0x39,0xA2,0x30,0xFE,0xA9,0x0F,0x2F,0xE2,0x30,0xA1,0x28,0x57,0xF8,0xF8,0xC0,
+ 0xE3,0x30,0x81,0x28,0xFF,0xD6,0xFA,0x80,0xC2,0x30,0xA2,0x28,0xD6,0x95,0xAB,0x8E,
+ 0xC2,0x30,0xA2,0x28,0x55,0xBF,0x2A,0x8B,0xC2,0x30,0xA2,0x28,0x5F,0xF4,0xAD,0x5B,
+ 0xC2,0x28,0x82,0x28,0x00,0x0A,0xAA,0xEF,0xE2,0x30,0xA2,0x28,0xAF,0x0B,0xAF,0x3D,
+ 0xE2,0x30,0xA2,0x28,0xEF,0x8E,0x28,0x0A,0x24,0x39,0xC2,0x30,0xBF,0x37,0xD5,0xFF,
+ 0x44,0x41,0xE3,0x38,0xFA,0xC2,0xAD,0xAD,0x23,0x39,0xE2,0x30,0xAD,0x85,0xAD,0xD5,
+ 0x03,0x39,0xC2,0x30,0xEC,0xAA,0x8E,0xEE,0x64,0x49,0xC2,0x30,0xB5,0x35,0x37,0x2F,
+ 0xA5,0x51,0x24,0x41,0x68,0x60,0xE0,0xF6,0x24,0x41,0xC2,0x30,0xE8,0x9C,0xBA,0xFC,
+ 0x44,0x41,0xE2,0x38,0xBD,0x35,0xB7,0xF5,0x23,0x41,0xC2,0x30,0xBA,0xA8,0xBA,0x7E,
+ 0x65,0x41,0xE3,0x38,0xF5,0xAD,0xAF,0x2B,0xC6,0x59,0x23,0x49,0xFD,0xBF,0xAB,0x2A,
+ 0xE6,0x59,0x43,0x41,0xF5,0xB7,0x0F,0x88,0x0A,0x7B,0x64,0x49,0x35,0x3F,0x27,0x3F,
+ 0x6F,0xAC,0xCD,0x93,0x0A,0xAB,0xBD,0xB5,0xF1,0xBC,0x0E,0xA4,0x0B,0x3F,0xFF,0xF5,
+ 0x32,0xBD,0x4E,0xAC,0x02,0x80,0xAB,0xB5,0x32,0xC5,0x8F,0xAC,0x78,0x7A,0xEA,0xAB,
+ 0xD0,0xB4,0x6F,0xAC,0x57,0x6F,0xFA,0xF8,0x8F,0xAC,0x4F,0xA4,0xDE,0xFF,0xF7,0xCC,
+ 0x8F,0xAC,0x4F,0xA4,0xBF,0xBA,0xAB,0xDC,0x90,0xAC,0x4E,0xA4,0x6F,0xBA,0xB2,0xA9,
+ 0x8F,0xAC,0x4F,0xA4,0x5F,0x7E,0xDA,0x6F,0x6F,0xAC,0x2E,0xA4,0xFD,0x88,0xB2,0x5A,
+ 0x64,0x59,0x03,0x49,0xBD,0xAA,0x2A,0x8A,0x64,0x59,0x43,0x51,0x6E,0x08,0x82,0xAF,
+ 0x63,0x51,0x22,0x49,0x77,0x78,0x7F,0x5A,0x43,0x49,0x02,0x49,0x5A,0x5C,0xAA,0x9F,
+ 0x23,0x49,0x02,0x49,0xC0,0xC0,0x80,0xD5,0x23,0x49,0x02,0x41,0xB3,0xD5,0xED,0x66,
+ 0x63,0x51,0x02,0x49,0x5D,0xD5,0xD7,0x95,0xAB,0x9B,0x84,0x59,0x09,0x09,0x03,0x03,
+ 0x8A,0x9B,0x08,0x8B,0xE8,0xEA,0xE0,0x7A,0x08,0x8B,0xC8,0x82,0x58,0xFA,0xE8,0xEC,
+ 0x08,0x8B,0xA7,0x82,0x5F,0xDF,0x7F,0x2A,0xCB,0xA3,0xA7,0x82,0x55,0xB5,0x2D,0x02,
+ 0xCB,0xA3,0xC8,0x82,0x03,0x00,0x80,0x60,0xAB,0xA3,0x26,0x72,0xC0,0x58,0x56,0x55,
+ 0x67,0x72,0x05,0x6A,0x9E,0xB7,0x2E,0xF3,0x26,0x6A,0x63,0x51,0x78,0xDC,0xFE,0xBE,
+ 0xE6,0x61,0x63,0x49,0x0B,0x08,0xC8,0x52,0xC5,0x59,0x23,0x41,0xE8,0xFE,0x7F,0xFF,
+ 0x64,0x49,0x03,0x41,0x0E,0x2A,0x29,0xA2,0x85,0x51,0x23,0x49,0x7F,0xFE,0x3E,0x37,
+ 0x06,0x6A,0x64,0x49,0xAD,0x02,0xA0,0xE2,0xC5,0x61,0xE2,0x40,0x00,0xA8,0xFE,0x5F,
+ 0xC5,0x59,0x02,0x41,0xC0,0xFA,0xFF,0x55,0x23,0x41,0xC2,0x30,0xE0,0xFE,0x5E,0x5E,
+ 0xC2,0x30,0x81,0x20,0xEC,0x68,0x68,0xD8,0xA2,0x28,0x61,0x20,0xE0,0x7A,0x7A,0xE8,
+ 0x81,0x20,0x41,0x18,0x20,0xEA,0xFF,0xEE,0xC2,0x28,0x40,0x18,0xB7,0xAF,0x0B,0x0A,
+ 0xC3,0x30,0xA1,0x20,0x7E,0xFA,0xCA,0xAA,0xC2,0x30,0x81,0x20,0xFF,0xAF,0xEB,0xB8,
+ 0x03,0x39,0xA2,0x28,0xD5,0xBD,0xAF,0x8B,0x03,0x31,0xC2,0x30,0xD7,0xA8,0xF0,0x7D,
+ 0xE2,0x30,0x82,0x28,0xAE,0xB6,0xDE,0x8E,0x03,0x39,0xA2,0x30,0xAE,0xA5,0xA5,0xBF,
+ 0x02,0x39,0xC3,0x30,0xEE,0x7A,0x7B,0xDE,0xE3,0x30,0xA2,0x28,0xBF,0xBE,0xB7,0xB4,
+ 0xE3,0x30,0x81,0x28,0x7E,0xFA,0xF8,0xFE,0xC2,0x30,0xA2,0x28,0xA5,0x35,0xFB,0xAA,
+ 0xA2,0x30,0xC2,0x28,0x97,0xF5,0xFF,0x97,0xC2,0x30,0xA2,0x28,0x2F,0xAD,0xAA,0xE9,
+ 0xE3,0x30,0xA2,0x28,0xEA,0x2A,0xA3,0x5B,0x03,0x39,0xC3,0x30,0xBF,0xF2,0xE3,0xA9,
+ 0x03,0x39,0xC2,0x30,0x2F,0x2D,0xE5,0xB5,0x03,0x39,0xA2,0x30,0x2A,0x83,0xA7,0xEF,
+ 0x03,0x39,0xE2,0x30,0x7F,0xFE,0xDB,0x95,0x23,0x39,0xE3,0x30,0x0A,0x02,0xEA,0xE9,
+ 0x64,0x41,0xC3,0x30,0xA8,0x7F,0xFD,0xFF,0x03,0x39,0xC2,0x30,0xF8,0xEE,0xAB,0xAB,
+ 0x03,0x39,0xC2,0x30,0x23,0xAB,0xAA,0x23,0x24,0x39,0xC2,0x30,0x7A,0xDE,0xAF,0x2F,
+ 0x44,0x41,0xE3,0x30,0x9D,0xB5,0xBF,0x09,0xA5,0x51,0x23,0x41,0x22,0x3D,0xFD,0xF5,
+ 0xC5,0x59,0x44,0x49,0xA0,0xBB,0xAD,0x2D,0x2A,0x83,0xC5,0x51,0xB5,0xB5,0x35,0x35,
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+ 0x2B,0x83,0xC9,0x7A,0xAB,0x2F,0xFB,0xDF,0x2B,0x8B,0xEA,0x7A,0x77,0x76,0x62,0xFF,
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+ 0x03,0x41,0xA2,0x30,0xAE,0x2A,0xEF,0xDA,0x23,0x39,0xC2,0x38,0x7F,0xFF,0x9D,0xFF,
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+ 0x03,0x31,0xE3,0x30,0x4D,0x47,0x69,0xCD,0x03,0x31,0xE3,0x30,0x59,0x7D,0x1D,0x6D,
+ 0xE3,0x30,0xC2,0x30,0x22,0x82,0x3A,0xA3,0x03,0x31,0xC2,0x30,0x2F,0x3F,0xBF,0xFF,
+ 0x03,0x31,0xC2,0x28,0xEE,0xFF,0xEA,0xEE,0x03,0x31,0xC2,0x30,0x9F,0xEA,0xFE,0x2B,
+ 0x03,0x31,0xA2,0x30,0x2A,0xAA,0xE6,0xBE,0x03,0x31,0xC2,0x30,0xAA,0xEA,0xFB,0xFF,
+ 0x03,0x31,0xC2,0x30,0xBE,0xFA,0x0B,0xF5,0x03,0x39,0xE3,0x30,0x8D,0xAB,0xDA,0xED,
+ 0x03,0x39,0xE2,0x30,0xAA,0xDF,0xA2,0xB7,0x03,0x39,0xC2,0x30,0x87,0xB5,0x3E,0xF2,
+ 0x24,0x39,0xE3,0x30,0xFF,0x57,0xEA,0xCF,0xE3,0x38,0x03,0x31,0xFE,0xAE,0xA7,0xF7,
+ 0x23,0x39,0xE3,0x30,0xEB,0xB9,0xB3,0xF9,0x24,0x39,0xE3,0x38,0xFD,0xBD,0xF2,0xA6,
+ 0x24,0x39,0xE3,0x38,0xFA,0xBC,0xAF,0xBE,0x24,0x39,0xE3,0x38,0x6B,0xAF,0xAF,0xA8,
+ 0x24,0x39,0xC2,0x30,0x2B,0x8A,0xFA,0xEA,0x23,0x39,0xE2,0x30,0x00,0x1B,0xDF,0xFE,
+ 0x44,0x39,0x03,0x31,0xF3,0xAB,0xA5,0x97,0x65,0x41,0x03,0x31,0x55,0xFE,0xFE,0xEA,
+ 0x44,0x39,0x03,0x39,0x5F,0xF2,0xEA,0xEA,0x24,0x39,0xE3,0x30,0xE5,0xEA,0x2A,0x02,
+ 0x24,0x39,0xE3,0x30,0xFF,0xBB,0x80,0x20,0x24,0x41,0x03,0x31,0xFD,0x7D,0xFE,0xAC,
+ 0x44,0x41,0xE3,0x30,0xF5,0xEE,0xAF,0x2A,0x64,0x41,0x04,0x39,0xF5,0x55,0xDF,0x2A,
+ 0xC5,0x51,0x24,0x39,0x55,0xF5,0xD5,0x2F,0x06,0x5A,0x65,0x41,0x95,0xA5,0xAB,0x00,
+ 0x07,0x5A,0xC6,0x59,0x7F,0xCB,0x2B,0xA0,0x47,0x6A,0xC6,0x59,0xBE,0xAD,0xAB,0x00,
+ 0x68,0x6A,0x06,0x5A,0xB7,0xA8,0xA8,0xBE,0x88,0x6A,0x47,0x62,0xA9,0xED,0x3A,0x8A,
+ 0x88,0x6A,0x48,0x6A,0xBC,0x74,0xAE,0x38,0xA9,0x72,0x68,0x6A,0x55,0xA5,0x37,0xCE,
+ 0xA9,0x72,0x68,0x6A,0x6E,0xDF,0xFB,0x0F,0xA8,0x72,0x68,0x6A,0x2A,0x00,0x01,0x03,
+ 0xC9,0x7A,0x88,0x6A,0xBE,0xAC,0x3E,0xA9,0xCA,0x72,0x68,0x6A,0xAB,0xE7,0xAE,0xAB,
+ 0xEA,0x7A,0x88,0x6A,0x7E,0x7B,0xDB,0xFA,0xE9,0x7A,0x88,0x6A,0xEA,0x0B,0xF7,0xFD,
+ 0xE9,0x72,0x88,0x6A,0x0F,0xAC,0xEB,0xEF,0xEA,0x7A,0x88,0x72,0x8A,0x3E,0x0D,0xBA,
+ 0xEA,0x7A,0xA8,0x72,0x09,0x59,0xAA,0x02,0x0A,0x7B,0xA9,0x72,0xBF,0xAF,0xFD,0xDC,
+ 0x0A,0x7B,0xA9,0x72,0x3A,0x02,0xAB,0xB7,0x0A,0x7B,0xA9,0x72,0x9E,0xAF,0xAE,0x22,
+ 0x02,0x39,0xC2,0x38,0xB6,0xA4,0xEF,0xCE,0x03,0x41,0xC2,0x38,0xAA,0xEB,0xFF,0x57,
+ 0x03,0x39,0xC2,0x38,0x0E,0xAE,0xEF,0xE9,0x03,0x39,0xA1,0x30,0xAE,0xA8,0xAE,0xF5,
+ 0xE2,0x38,0xC2,0x38,0xD3,0x0D,0x0B,0x28,0xE2,0x38,0xC2,0x30,0xF8,0x2E,0x04,0x27,
+ 0x02,0x41,0xC2,0x38,0xEB,0x6A,0xFE,0xEF,0xE2,0x38,0xC2,0x38,0xAB,0xEE,0x35,0xCE,
+ 0xE2,0x38,0xA1,0x30,0x08,0x82,0x60,0x6A,0xE2,0x38,0xA2,0x30,0x7A,0x7E,0xFE,0x9F,
+ 0xE2,0x38,0xA2,0x30,0x09,0xA2,0x80,0x88,0x46,0x6A,0xC2,0x30,0x35,0x95,0x55,0x55,
+ 0xA7,0x72,0xC3,0x38,0xE8,0xFF,0x5D,0x55,0x24,0x41,0xC2,0x30,0xEA,0xE8,0xAE,0xA5,
+ 0x03,0x39,0xC2,0x30,0xA2,0xE8,0xBC,0xFF,0x03,0x31,0xA2,0x30,0x2A,0x88,0xCA,0x2A,
+ 0x03,0x31,0xC2,0x28,0xBE,0xBA,0xFA,0xFF,0x03,0x31,0xC2,0x30,0xE3,0xBE,0x8A,0xFA,
+ 0xE3,0x30,0xC2,0x28,0xE9,0x00,0xAA,0xAB,0xE3,0x30,0xC2,0x28,0x2D,0xA8,0x02,0x8C,
+ 0x03,0x31,0xC2,0x28,0xBA,0x27,0x07,0xEE,0x23,0x39,0xC3,0x30,0xEF,0xBF,0xAF,0xD8,
+ 0x03,0x39,0xC2,0x28,0xDE,0xBC,0xAA,0xEE,0xA2,0x38,0x03,0x31,0xDF,0x76,0x7F,0xFF,
+ 0x02,0x39,0xC3,0x30,0xB7,0x7F,0xEA,0xFB,0x24,0x39,0xC2,0x28,0xBF,0xBD,0x3F,0xBD,
+ 0x03,0x39,0xC2,0x28,0xA7,0xFC,0xE3,0x8A,0x03,0x31,0xE3,0x30,0xFB,0xDF,0x77,0x95,
+ 0xC3,0x38,0x03,0x31,0xDF,0x57,0x5F,0xE9,0x24,0x39,0xE3,0x30,0xAF,0x2E,0xBF,0xD7,
+ 0x24,0x39,0xE3,0x30,0xF5,0xEE,0xAF,0x2E,0x24,0x39,0xE3,0x38,0xBF,0xEA,0xBC,0xBA,
+ 0x24,0x39,0xE3,0x38,0xAF,0xAE,0x9F,0xBA,0x24,0x39,0xE3,0x38,0xEF,0x2B,0xCE,0xA7,
+ 0x24,0x41,0x03,0x31,0x9A,0x7A,0xFE,0xA3,0x45,0x39,0x03,0x39,0xF7,0x5D,0xB6,0x97,
+ 0x23,0x39,0x03,0x39,0x23,0xB2,0xA8,0x0D,0x64,0x41,0x03,0x39,0xFD,0x55,0x55,0x73,
+ 0x44,0x41,0xE3,0x30,0x22,0xA5,0xB7,0xAA,0x85,0x41,0xE3,0x38,0xEA,0xAA,0x0B,0xAD,
+ 0x85,0x49,0x24,0x39,0xD5,0x2F,0x8A,0x20,0xA6,0x51,0x24,0x39,0xD5,0xAE,0x0B,0xAE,
+ 0xA5,0x51,0x24,0x39,0xB7,0xAE,0x00,0x0A,0xC6,0x51,0x44,0x41,0xDD,0xBF,0x2B,0x0A,
+ 0x27,0x62,0x85,0x49,0xAD,0xBF,0x89,0x0A,0x27,0x62,0xE6,0x59,0xB8,0x29,0x03,0xAA,
+ 0x48,0x6A,0x06,0x62,0x5F,0x99,0x3E,0x22,0x67,0x6A,0x06,0x5A,0x8E,0xA3,0xBB,0x9E,
+ 0x68,0x6A,0x06,0x62,0xAA,0x26,0x2A,0xAA,0xA8,0x6A,0x47,0x62,0x2F,0xB2,0xBA,0xDB,
+ 0xA9,0x72,0x27,0x62,0xF8,0xAA,0xF6,0x7F,0xA8,0x72,0x68,0x6A,0x05,0x0D,0x0E,0xF9,
+ 0xEA,0x7A,0x88,0x6A,0xF5,0x7D,0xFB,0x8D,0xC9,0x72,0x88,0x72,0x98,0xFF,0xD6,0xBE,
+ 0xA8,0x72,0x68,0x6A,0xE0,0xF8,0xEA,0xE0,0xA9,0x72,0x68,0x6A,0xAA,0xEA,0x75,0x7D,
+ 0xC9,0x72,0x68,0x6A,0xAA,0xBB,0xAB,0x7D,0xE9,0x7A,0x89,0x6A,0xAD,0xFF,0xFB,0x2F,
+ 0xC9,0x72,0x88,0x72,0xBC,0x24,0x2B,0x0B,0xC9,0x7A,0x67,0x6A,0xAB,0xF2,0xFC,0xD8,
+ 0xC9,0x72,0x88,0x6A,0x80,0x29,0x9D,0xEF,0xEA,0x72,0x88,0x6A,0xD2,0xBE,0xBE,0xBE,
+ 0xEA,0x7A,0x88,0x72,0x29,0xAF,0x9E,0xF0,0xE9,0x7A,0xA9,0x72,0x80,0xE2,0x20,0xBD,
+};
+
+static const size_t pixel_2_width = 128;
+static const size_t pixel_2_height = 128;
+static const size_t pixel_2_size = 8192;
+static const unsigned char pixel_2_data[8192] =
+{
+ 0x87,0x62,0x23,0x41,0x7F,0xE3,0xAD,0xFF,0xE5,0x51,0xE2,0x30,0xEE,0x3A,0x68,0xBA,
+ 0xE6,0x51,0x02,0x31,0xA6,0xBE,0xE3,0xDB,0x06,0x52,0x23,0x39,0xB7,0xDF,0x73,0xDE,
+ 0xE6,0x51,0x23,0x39,0x37,0x7F,0x73,0xD8,0xE6,0x51,0x02,0x39,0x37,0x5B,0xFB,0xF8,
+ 0xE6,0x59,0x43,0x41,0x0D,0xF9,0xBD,0xAC,0xE5,0x59,0x23,0x39,0xBE,0x72,0xDE,0x5C,
+ 0xC6,0x51,0x23,0x39,0xFF,0x72,0x1C,0xFC,0x27,0x5A,0x24,0x39,0xD7,0x7A,0x9C,0xFF,
+ 0xE6,0x51,0x03,0x39,0x9E,0xFE,0x3C,0xFA,0x26,0x52,0x44,0x41,0x17,0xF7,0x9F,0x73,
+ 0x26,0x5A,0x64,0x41,0x17,0xB5,0x97,0xEB,0x27,0x5A,0x44,0x41,0xF8,0xBF,0xB6,0xD7,
+ 0x47,0x62,0x43,0x39,0x2B,0x0B,0x2E,0x57,0x66,0x62,0x43,0x41,0x82,0xF0,0x6A,0x55,
+ 0x46,0x62,0x43,0x41,0x00,0x0A,0xEB,0xD5,0x67,0x62,0x44,0x41,0xF7,0xDC,0x7F,0x57,
+ 0xE6,0x51,0x43,0x39,0xCD,0xF7,0xF8,0xFD,0xC5,0x51,0x23,0x39,0xC1,0xBF,0x57,0x0A,
+ 0x4E,0xA4,0x02,0x39,0x3F,0xF5,0x55,0xFF,0x96,0xEE,0xE6,0x59,0x00,0x03,0x0D,0x0D,
+ 0xD7,0xF6,0x75,0xEE,0x2B,0xCA,0xD2,0x7C,0xF7,0xF6,0x34,0xE6,0xAA,0xAA,0x7A,0x5F,
+ 0xD7,0xF6,0x14,0xDE,0x00,0x00,0x0A,0x95,0x18,0xFF,0x75,0xE6,0x0A,0xA2,0xB7,0x7A,
+ 0x18,0xFF,0x96,0xE6,0xA0,0x0A,0xAA,0xAD,0x18,0xF7,0xD7,0xF6,0x7E,0xEA,0xAB,0x7A,
+ 0xD7,0xF6,0xB7,0xEE,0x0A,0xBE,0x70,0xE8,0xD7,0xF6,0xB2,0xD5,0x68,0xE0,0xC8,0xA8,
+ 0x14,0xE6,0x71,0xCD,0x82,0x81,0x29,0x0D,0x34,0xDE,0xF3,0xDD,0x5F,0x5D,0xDE,0x5A,
+ 0xA8,0x72,0x63,0x41,0xB7,0xDF,0x5E,0x5C,0x27,0x5A,0x43,0x39,0xFF,0xFC,0x57,0x0B,
+ 0xE6,0x51,0x23,0x39,0xFF,0xFE,0x75,0x00,0x67,0x62,0x03,0x31,0x7E,0x72,0x55,0xAA,
+ 0xC6,0x51,0x23,0x39,0x62,0xF9,0x55,0x00,0xC6,0x51,0x23,0x39,0xFF,0x55,0xF6,0x00,
+ 0xE6,0x69,0x43,0x41,0x2D,0x25,0x09,0x0A,0x68,0x7A,0x03,0x39,0xFE,0x5A,0xAA,0x0A,
+ 0x0D,0x9C,0x24,0x39,0x75,0x55,0x77,0x02,0xAF,0xAC,0x23,0x39,0x55,0x55,0xFF,0x00,
+ 0xD3,0xD5,0x85,0x49,0x55,0x55,0x55,0x00,0x35,0xE6,0x64,0x41,0x55,0x55,0xFF,0x00,
+ 0x96,0xEE,0x84,0x49,0x55,0x55,0xBF,0x00,0x75,0xEE,0x84,0x49,0x55,0x55,0xAA,0x00,
+ 0xD7,0xFE,0xA5,0x51,0x55,0x55,0xAA,0xE0,0x55,0xEE,0xE6,0x59,0x55,0xD5,0x0F,0x25,
+ 0xB7,0xF6,0xE6,0x59,0x55,0xFF,0x00,0x00,0xB6,0xEE,0x06,0x5A,0x55,0xAB,0x00,0x00,
+ 0xB7,0xF6,0x26,0x62,0x55,0x2A,0x00,0x00,0x96,0xEE,0x87,0x6A,0x55,0x00,0x00,0x00,
+ 0xB6,0xEE,0x2A,0x83,0xD5,0x00,0x00,0x00,0xB6,0xF6,0x8E,0xAC,0x09,0x00,0x00,0x00,
+ 0xB6,0xF6,0x14,0xDE,0xE8,0x68,0xFA,0xB6,0xD7,0xF6,0x14,0xDE,0xFD,0x0D,0x02,0x08,
+ 0xD7,0xF6,0xF3,0xD5,0x7A,0xAA,0xA0,0x00,0xD7,0xF6,0xD3,0xD5,0x0D,0xBE,0xA2,0x08,
+ 0x18,0xF7,0x35,0xDE,0x9E,0xFA,0x8B,0x2A,0x18,0xF7,0x96,0xEE,0x88,0x29,0xAA,0xE8,
+ 0x18,0xF7,0x96,0xE6,0xFE,0xF8,0x7A,0x7A,0x75,0xEE,0xD3,0xD5,0x00,0xA0,0xAC,0xE6,
+ 0x34,0xE6,0x92,0xCD,0xA5,0xA7,0x36,0x26,0x34,0xE6,0xF3,0xDD,0xDA,0xFE,0xD6,0x56,
+ 0x96,0xEE,0xE5,0x51,0x56,0xA8,0x00,0x00,0xB6,0xEE,0x06,0x5A,0x55,0xAA,0x00,0x00,
+ 0x96,0xEE,0x47,0x62,0x55,0x02,0x00,0x00,0x75,0xEE,0xC9,0x72,0xD5,0x00,0x00,0x00,
+ 0x96,0xEE,0x8B,0x93,0xF5,0x00,0x00,0x00,0xB6,0xEE,0x10,0xBD,0xD5,0x02,0x00,0x00,
+ 0xD7,0xF6,0xE5,0x69,0x5A,0x58,0x58,0x58,0x0A,0x8B,0xC5,0x69,0x3D,0xDD,0xF5,0xD5,
+ 0x96,0xEE,0x46,0x72,0x02,0x03,0x09,0x25,0xB6,0xF6,0x96,0xEE,0xF5,0xAA,0x82,0x02,
+ 0xB6,0xF6,0x96,0xEE,0xAB,0xAB,0x02,0x20,0xB6,0xF6,0xD6,0xEE,0x20,0xC0,0x60,0xFC,
+ 0xF7,0xF6,0xD7,0xF6,0xF5,0x82,0x02,0x00,0xF7,0xF6,0x71,0xCD,0x00,0x00,0x80,0x60,
+ 0x55,0xEE,0x87,0x7A,0x70,0x58,0x56,0x55,0xB7,0xF6,0x46,0x72,0x25,0x25,0x25,0x0D,
+ 0xF8,0xFE,0x17,0xF7,0xFA,0xFE,0xFF,0xF7,0xF7,0xF6,0xD7,0xF6,0x7E,0xFC,0xF8,0x62,
+ 0xD7,0xF6,0xF7,0xEE,0x00,0x00,0x28,0x80,0xD7,0xF6,0xF7,0xEE,0x00,0xA0,0x08,0xA8,
+ 0xF7,0xF6,0x96,0xEE,0x2A,0x8A,0xE2,0x78,0x96,0xEE,0xF3,0xDD,0x80,0xE0,0x70,0x5C,
+ 0xB7,0xF6,0xD2,0xD5,0xB7,0x25,0x0B,0x02,0xD7,0xF6,0x34,0xE6,0xBD,0x57,0xAA,0x28,
+ 0xF8,0xF6,0x55,0xE6,0x0A,0x2D,0xFB,0xAA,0xF7,0xF6,0xB7,0xEE,0xD7,0x7E,0x6A,0x89,
+ 0x18,0xF7,0xD7,0xF6,0x3F,0xA9,0x29,0xFF,0x39,0xFF,0xB6,0xEE,0xE8,0xF2,0x62,0xEE,
+ 0xD7,0xF6,0x34,0xE6,0xC0,0x8A,0x6B,0x6F,0x34,0xE6,0x10,0xC5,0x8C,0x04,0xA6,0x26,
+ 0x76,0xEE,0xCF,0xBC,0xAE,0x2A,0x3E,0x9A,0x96,0xEE,0xD3,0xD5,0x7F,0x7A,0xA8,0x2A,
+ 0xD6,0xF6,0xB6,0xEE,0xFD,0xF7,0xFF,0xAD,0xD6,0xF6,0xB6,0xEE,0xFB,0xFA,0xBA,0xE9,
+ 0xD6,0xF6,0xB6,0xEE,0xDF,0xEE,0xBB,0xFA,0xB5,0xF6,0x96,0xEE,0xD7,0xDD,0xBE,0xFE,
+ 0xD7,0xF6,0x96,0xEE,0x2F,0x27,0x2F,0x2F,0xD7,0xF6,0xB6,0xEE,0xCA,0x08,0x08,0x82,
+ 0x95,0xF6,0xA5,0x61,0x58,0x7C,0x5C,0x54,0x06,0x72,0x44,0x59,0x2C,0xB8,0x7A,0x79,
+ 0x92,0xD5,0x84,0x59,0x2D,0xB5,0xF5,0xD5,0xD6,0xF6,0xEC,0xA3,0x00,0x00,0x02,0x09,
+ 0xD7,0xF6,0xB6,0xF6,0x77,0xDE,0xDE,0xB8,0xD6,0xF6,0xB6,0xF6,0x0B,0x2D,0x2E,0x08,
+ 0xF7,0xF6,0x55,0xEE,0x00,0x00,0x80,0x40,0x17,0xFF,0x46,0x7A,0xE0,0x78,0x5E,0x57,
+ 0x87,0x8A,0x26,0x7A,0x0F,0x27,0xA9,0xFB,0xF7,0xFE,0x87,0x82,0x0D,0x0D,0x09,0x09,
+ 0x18,0xFF,0x17,0xF7,0xEE,0xBB,0xEE,0xEA,0xF7,0xF6,0xD7,0xF6,0xE8,0xE8,0xEA,0xEA,
+ 0xF7,0xF6,0xD7,0xF6,0xF5,0xD7,0x7F,0xEB,0x17,0xFF,0xB7,0xEE,0xAF,0xCB,0x6A,0x5A,
+ 0xD6,0xF6,0xD3,0xD5,0xA0,0xA8,0xE8,0x7A,0xD7,0xF6,0x92,0xD5,0x9E,0x27,0x09,0x02,
+ 0xF7,0xF6,0xB6,0xEE,0xBF,0xAA,0xEE,0xEA,0xD7,0xF6,0xB6,0xEE,0xD8,0xAE,0x8A,0xE8,
+ 0xF7,0xF6,0xB6,0xEE,0x15,0x57,0x77,0xEF,0x38,0xFF,0xD7,0xEE,0xEF,0xAB,0x2D,0xB5,
+ 0x39,0xFF,0xD7,0xF6,0xDF,0x7F,0xDE,0x78,0xF8,0xF6,0xB6,0xEE,0xF8,0xF8,0xFE,0xD7,
+ 0xB6,0xEE,0xF3,0xD5,0xCE,0x8E,0x8C,0x26,0xF3,0xDD,0x30,0xC5,0x24,0x3C,0x2A,0x3A,
+ 0x96,0xF6,0x30,0xC5,0x1F,0x3D,0x35,0x35,0xB6,0xF6,0x34,0xE6,0xDE,0xDC,0xDC,0xFC,
+ 0xB6,0xF6,0xD6,0xEE,0xEB,0xFF,0xFB,0xFF,0xD6,0xF6,0xB7,0xEE,0xAA,0x82,0x0A,0x22,
+ 0xD6,0xF6,0xB6,0xEE,0xEA,0xAE,0xC0,0x80,0xD6,0xF6,0x96,0xEE,0xFF,0xFF,0xBB,0xBE,
+ 0xF7,0xF6,0xB6,0xEE,0xB5,0xB5,0xBD,0xA7,0xD6,0xF6,0xF7,0xEE,0x00,0x08,0xA2,0xA8,
+ 0x95,0xEE,0x43,0x51,0x5C,0x5C,0x58,0x50,0x85,0x59,0xE2,0x40,0xC2,0xFE,0x7B,0x76,
+ 0x67,0x72,0x03,0x41,0x3D,0xAD,0x25,0x25,0x34,0xE6,0x09,0x83,0x0D,0xF5,0x55,0x55,
+ 0x95,0xEE,0xC8,0x7A,0x00,0xBF,0xD5,0x55,0xB6,0xF6,0x09,0x8B,0x00,0x22,0x7D,0x55,
+ 0x76,0xF6,0x46,0x72,0x80,0x60,0x5F,0x55,0x67,0x82,0xE5,0x71,0x2C,0x0B,0xE7,0xD7,
+ 0x29,0x9B,0x26,0x82,0xD7,0xF5,0xBD,0x2D,0xF7,0xFE,0x4B,0xA3,0x01,0x03,0x02,0x02,
+ 0x38,0xFF,0x18,0xF7,0x7E,0x6B,0x7F,0xFF,0x17,0xF7,0xD7,0xF6,0xFF,0xEE,0xEE,0xA0,
+ 0x18,0xFF,0x75,0xEE,0x2A,0x82,0xE2,0x58,0xF7,0xFE,0x55,0xEE,0xF8,0xEE,0x6E,0x7F,
+ 0xD7,0xF6,0xF4,0xDD,0xBE,0x27,0x09,0x02,0xF7,0xF6,0xD7,0xF6,0x7D,0x7B,0x5A,0xEE,
+ 0xD7,0xF6,0xB6,0xEE,0x00,0xA0,0x80,0x80,0xD7,0xF6,0xB6,0xEE,0xAA,0xA0,0xE8,0xAA,
+ 0xD7,0xF6,0xB7,0xEE,0x80,0x0B,0xAF,0x0A,0xF8,0xF6,0xD7,0xF6,0x2D,0x3D,0x25,0xAB,
+ 0x39,0xFF,0x97,0xEE,0xE0,0x6A,0x4A,0xEA,0xB6,0xEE,0x76,0xEE,0x38,0xBF,0x9F,0xFF,
+ 0xB7,0xF6,0x71,0xCD,0x24,0x06,0x24,0x26,0x35,0xE6,0x92,0xCD,0xD6,0x9E,0xDC,0x54,
+ 0xF3,0xDD,0x8E,0xB4,0x27,0x37,0x07,0x09,0x96,0xEE,0x34,0xE6,0xD8,0xFB,0xDB,0xFB,
+ 0xD6,0xF6,0xB7,0xEE,0xAA,0x8A,0x00,0x2A,0xD7,0xF6,0xD6,0xEE,0xAA,0xAA,0xAA,0x0A,
+ 0xF7,0xF6,0xD7,0xF6,0x75,0x77,0xF5,0xAD,0xD6,0xF6,0xB6,0xEE,0xDF,0xD6,0xEA,0xA8,
+ 0xF7,0xF6,0xB6,0xEE,0xAD,0xA7,0xAF,0xAF,0xF7,0xF6,0xD7,0xF6,0xF5,0x7E,0xA7,0xAB,
+ 0xD7,0xF6,0x02,0x41,0x70,0x70,0x60,0x60,0xE5,0x61,0xE2,0x40,0x7F,0xFF,0xBD,0x09,
+ 0x67,0x72,0x44,0x49,0x2D,0xAF,0xFB,0xEA,0xA8,0x7A,0xE5,0x61,0x80,0xA2,0xFD,0x5F,
+ 0x88,0x72,0xE5,0x61,0x22,0xBA,0xFE,0xD5,0x2A,0x8B,0xE5,0x61,0x02,0xAA,0x7B,0x55,
+ 0x67,0x7A,0xC5,0x61,0x34,0xB7,0xED,0xC3,0x26,0x7A,0x43,0x59,0x2C,0x26,0xB5,0x15,
+ 0xE9,0x92,0x47,0x82,0x35,0x25,0xB5,0x3F,0xF7,0xFE,0x10,0xCD,0x01,0x01,0x03,0x03,
+ 0x38,0xFF,0xF7,0xF6,0xAA,0xAF,0xFF,0x5B,0x38,0xFF,0xD6,0xF6,0xA8,0xE0,0x6B,0x5B,
+ 0xD7,0xF6,0x54,0xE6,0xA8,0x80,0x60,0x40,0xF8,0xFE,0xD3,0xDD,0x5E,0xD6,0x83,0x82,
+ 0xD7,0xF6,0xB2,0xD5,0x25,0x37,0xBE,0xFA,0xF7,0xF6,0xB6,0xF6,0x02,0x02,0xAB,0x09,
+ 0xF7,0xF6,0xD7,0xF6,0x7F,0x5A,0xBF,0xDF,0xF7,0xF6,0x97,0xEE,0xAA,0x0E,0x22,0x8A,
+ 0xF7,0xF6,0xD7,0xF6,0x85,0xC2,0x8B,0xAA,0xF8,0xF6,0xD7,0xF6,0x02,0xEA,0x0A,0xCA,
+ 0xF8,0xF6,0xB7,0xEE,0x8A,0x2A,0xBE,0xB7,0x96,0xEE,0x76,0xEE,0xAE,0x9C,0xBE,0xE0,
+ 0x96,0xEE,0x51,0xCD,0x24,0x24,0x2E,0x2C,0x55,0xEE,0xF0,0xBC,0xFC,0xF8,0x78,0x58,
+ 0x34,0xE6,0x10,0xC5,0x2D,0x2B,0x01,0x0B,0x96,0xEE,0x55,0xE6,0x5B,0xFA,0xF3,0x33,
+ 0xD6,0xF6,0xB6,0xE6,0x28,0x82,0x20,0x88,0xD7,0xF6,0xD6,0xEE,0x8A,0xAA,0x2B,0xAA,
+ 0xF6,0xF6,0xD7,0xF6,0xFD,0x7F,0x77,0x7D,0xD6,0xF6,0xB7,0xEE,0x00,0x08,0x2A,0xAE,
+ 0xF7,0xF6,0xD7,0xF6,0xD5,0xA7,0x2D,0xA5,0xF7,0xF6,0xD6,0xF6,0xBA,0xAA,0xCA,0x02,
+ 0xB6,0xF6,0x66,0x72,0x60,0x60,0x70,0x70,0xC8,0x82,0xC5,0x59,0xE5,0x0A,0x2A,0xFE,
+ 0xA8,0x7A,0xA4,0x59,0x7A,0xE0,0x68,0x7B,0x67,0x72,0x64,0x51,0x82,0xC3,0xFF,0xF5,
+ 0x46,0x72,0xC5,0x59,0xFD,0xE5,0xD5,0x39,0x2A,0x93,0xC5,0x61,0xD5,0xB5,0x2F,0x0A,
+ 0x8E,0xC4,0x88,0x82,0x7D,0xDB,0xEB,0x0A,0x8B,0xA3,0xC5,0x69,0x97,0xEA,0x8A,0xE8,
+ 0xD7,0xFE,0x67,0x7A,0xD5,0x15,0x25,0x0D,0x17,0xFF,0xB8,0xF6,0x21,0x22,0x22,0x20,
+ 0x18,0xFF,0xB6,0xEE,0x28,0x88,0x6A,0x5A,0x17,0xFF,0x34,0xE6,0xA8,0x7A,0x7F,0xA2,
+ 0x39,0xFF,0x96,0xEE,0xE2,0xC1,0x83,0x88,0x18,0xFF,0xD8,0xF6,0xE9,0x89,0xAB,0xAB,
+ 0x18,0xFF,0x14,0xE6,0x7F,0x7E,0xFC,0x78,0x18,0xFF,0x55,0xE6,0x2B,0x29,0xAD,0xAD,
+ 0x38,0xFF,0xD7,0xF6,0x57,0x7F,0xFF,0xFB,0xF7,0xF6,0xD7,0xF6,0xD9,0x0B,0x00,0x00,
+ 0x18,0xFF,0xD7,0xF6,0xFD,0xAE,0xBB,0xFA,0xF7,0xF6,0x95,0xEE,0x80,0xA0,0xE8,0xE8,
+ 0xD7,0xF6,0x96,0xEE,0x37,0x0D,0x09,0xAD,0x96,0xEE,0x55,0xE6,0xA8,0xA8,0xBB,0xBD,
+ 0x55,0xEE,0xB3,0xD5,0x04,0x24,0x04,0x24,0x55,0xEE,0x6E,0xB4,0x78,0x78,0x58,0x5A,
+ 0x76,0xEE,0x92,0xD5,0xA9,0xA9,0x29,0x03,0xB6,0xF6,0x34,0xE6,0x3B,0x25,0x2E,0xAF,
+ 0xD6,0xF6,0x55,0xEE,0x00,0x00,0x00,0x09,0xD6,0xF6,0xF7,0xEE,0x20,0x88,0x88,0x20,
+ 0xD6,0xF6,0xD7,0xEE,0x8A,0xAA,0x88,0x22,0xD6,0xF6,0xB6,0xEE,0xEE,0xBE,0xAA,0x00,
+ 0xD6,0xF6,0xB6,0xEE,0x02,0x8A,0xBB,0x80,0xF7,0xF6,0xB6,0xEE,0xAA,0xAB,0xEB,0xFE,
+ 0x75,0xEE,0x63,0x49,0x78,0x58,0x58,0x5C,0xE5,0x61,0xA1,0x28,0x00,0xEF,0xD7,0xD5,
+ 0xC5,0x59,0xE2,0x38,0xA8,0xB7,0xBD,0x35,0x09,0x93,0x84,0x51,0xFD,0xEB,0x7A,0x72,
+ 0x2A,0x8B,0x23,0x49,0x2F,0x2B,0x3F,0xB5,0xEC,0xAB,0x87,0x82,0xBA,0x80,0x0B,0x2D,
+ 0x4E,0xBC,0x47,0x7A,0x0A,0xAE,0xFE,0x7A,0xEC,0xAB,0x26,0x72,0x5C,0xD6,0x3F,0x2B,
+ 0xF8,0xFE,0xCB,0xA3,0x09,0x02,0x02,0x02,0x18,0xFF,0xD6,0xF6,0xA0,0xA2,0xE0,0x70,
+ 0x59,0xFF,0xD6,0xF6,0xD7,0xA5,0xAD,0x0D,0x38,0xFF,0x75,0xE6,0x70,0xD0,0xDC,0x9C,
+ 0x38,0xFF,0xF9,0xF6,0xCA,0x6A,0xEA,0xEE,0x18,0xFF,0xF8,0xF6,0xB9,0xBF,0xAF,0xA7,
+ 0x18,0xFF,0x55,0xEE,0x78,0xE0,0xE0,0xA8,0xF7,0xF6,0x55,0xEE,0x2D,0x2F,0x0F,0x2A,
+ 0x18,0xFF,0xF7,0xF6,0x55,0x55,0xFD,0xA5,0xF7,0xF6,0xD7,0xF6,0x28,0x62,0x00,0x00,
+ 0xF7,0xF6,0x96,0xEE,0x80,0x28,0xF8,0x7A,0xD7,0xF6,0x55,0xE6,0xE0,0xF0,0xDE,0xF7,
+ 0xD7,0xF6,0x76,0xEE,0x89,0x89,0xF3,0xBB,0x75,0xEE,0xF4,0xDD,0x0A,0x07,0x25,0xA7,
+ 0x56,0xEE,0x92,0xCD,0x2C,0x2E,0x2E,0x66,0x14,0xE6,0xAF,0xBC,0xD8,0xF8,0xF0,0xD2,
+ 0x34,0xE6,0x31,0xCD,0x82,0x7F,0xD7,0xD7,0x35,0xE6,0x92,0xD5,0x0F,0x0D,0x2D,0xBD,
+ 0x34,0xE6,0xE8,0x82,0x2D,0x55,0x55,0x55,0xB6,0xF6,0x08,0x83,0x00,0x2F,0x55,0x55,
+ 0xB6,0xF6,0xE8,0x82,0x00,0x00,0x0B,0xD5,0xD6,0xF6,0xF0,0xC4,0x00,0x00,0x00,0x2D,
+ 0xB7,0xFE,0xF6,0xF6,0xFF,0xFF,0xBF,0xEA,0xF7,0xFE,0xB6,0xF6,0xFF,0xAE,0xEE,0xAA,
+ 0x95,0xEE,0x43,0x41,0x5C,0x5C,0x5C,0x58,0x44,0x41,0xA1,0x28,0xD5,0xF7,0xA0,0x80,
+ 0x06,0x72,0xE2,0x38,0xB5,0x35,0x35,0x2D,0xC8,0x82,0xE3,0x40,0x60,0x70,0x7A,0x5E,
+ 0xE6,0x61,0x81,0x28,0x2F,0xFF,0x77,0x5F,0x09,0x93,0xC2,0x30,0x0A,0x2F,0xB5,0xB5,
+ 0x6B,0x9B,0x67,0x7A,0xD8,0xDE,0xFF,0xFF,0xCB,0xA3,0x06,0x6A,0xC2,0xAA,0xFB,0x7F,
+ 0x34,0xE6,0x67,0x72,0x2D,0x95,0x55,0x55,0xD7,0xF6,0x4B,0x93,0x00,0x00,0x02,0x0D,
+ 0x79,0xFF,0xD7,0xF6,0xA9,0xEB,0xEA,0x6E,0xF7,0xFE,0x35,0xE6,0x3C,0x3F,0x37,0x27,
+ 0x38,0xFF,0xF7,0xF6,0xE3,0xEB,0xEB,0xEB,0xF8,0xFE,0x18,0xF7,0xEA,0xAB,0xAA,0xAA,
+ 0x18,0xFF,0xD7,0xF6,0x7A,0x5A,0xFE,0xFA,0xF8,0xF6,0xD7,0xF6,0xD5,0xBA,0x0A,0x0B,
+ 0x18,0xFF,0xF7,0xF6,0xA7,0xF6,0xBF,0x9B,0x18,0xFF,0xB7,0xF6,0xA8,0xE2,0x68,0x7A,
+ 0xD7,0xF6,0x55,0xE6,0xE8,0xFA,0x7E,0xFF,0x75,0xEE,0x35,0xE6,0x20,0xA8,0xAF,0x38,
+ 0xB7,0xF6,0x76,0xEE,0x3E,0xAA,0xEE,0x7F,0x75,0xEE,0x92,0xD5,0x2F,0x25,0xA5,0xB5,
+ 0xF4,0xDD,0x51,0xCD,0x48,0xC8,0x00,0x00,0xD3,0xDD,0x6E,0xB4,0xFA,0xDA,0xDA,0xD8,
+ 0x72,0xD5,0xF0,0xC4,0x2F,0x2D,0xAF,0xB7,0xD3,0xDD,0x30,0xC5,0x22,0xE2,0x62,0x5F,
+ 0xE8,0x82,0x65,0x72,0x2A,0xA8,0x2B,0x55,0xE8,0x82,0xA7,0x7A,0xA2,0xBA,0xEA,0xAD,
+ 0xE8,0x82,0xC8,0x82,0x23,0xAA,0xFF,0x57,0x4D,0xAC,0xE8,0x82,0x35,0x55,0x55,0x55,
+ 0x75,0xEE,0xE8,0x82,0x02,0xB5,0x55,0x55,0xB6,0xF6,0x09,0x8B,0x00,0x02,0xB5,0x55,
+ 0x75,0xEE,0x63,0x51,0x70,0x60,0xC0,0xEF,0xA5,0x51,0x23,0x41,0x60,0xE2,0xAD,0xA5,
+ 0x09,0x93,0x64,0x51,0xB5,0x2D,0x0B,0x0B,0x87,0x82,0x24,0x49,0x5C,0xF8,0xB8,0x88,
+ 0x47,0x7A,0xC2,0x30,0x55,0x5F,0xE8,0x60,0x06,0x72,0xA2,0x30,0x3D,0x2F,0xEE,0xBF,
+ 0x88,0x7A,0xC5,0x61,0xBC,0xD5,0x99,0xAB,0xA8,0x7A,0x22,0x41,0xF8,0xDE,0x96,0xB7,
+ 0x09,0x8B,0xC5,0x61,0xAF,0xAF,0x2F,0x27,0xB6,0xF6,0xA8,0x82,0x25,0x35,0xD5,0x55,
+ 0x18,0xFF,0xF0,0xCC,0x80,0x80,0xA0,0x89,0xF8,0xFE,0x55,0xEE,0x25,0x25,0x25,0x0D,
+ 0x18,0xFF,0xF8,0xF6,0x82,0xE2,0xE2,0xC2,0x18,0xFF,0xF8,0xF6,0x7E,0x5F,0xF7,0x57,
+ 0x18,0xFF,0xD7,0xF6,0xFF,0xBB,0xEF,0xAB,0x18,0xFF,0xD7,0xF6,0xAF,0xBF,0xAA,0xAE,
+ 0x18,0xFF,0xD7,0xF6,0xBA,0xFA,0xFA,0xFE,0xF8,0xF6,0x76,0xEE,0xE8,0x78,0x7A,0x5E,
+ 0x76,0xEE,0x35,0xE6,0xE0,0xE0,0xE8,0x68,0x96,0xEE,0x35,0xE6,0x3F,0x2E,0xAB,0x2D,
+ 0x96,0xEE,0x55,0xEE,0x88,0xC2,0xEE,0x4A,0x14,0xE6,0x71,0xCD,0x27,0xB5,0xBE,0xA8,
+ 0xD3,0xDD,0xCF,0xBC,0x00,0x80,0x70,0x58,0x92,0xD5,0x6E,0xB4,0x58,0x7B,0xEF,0xA7,
+ 0x51,0xCD,0x4E,0xAC,0x2E,0x0E,0x26,0x26,0x72,0xCD,0x10,0xC5,0x16,0xB5,0x0D,0xA3,
+ 0xA7,0x7A,0x66,0x72,0xDD,0xFA,0xAA,0xAB,0xA7,0x7A,0x46,0x72,0xBF,0xDA,0xA2,0x08,
+ 0xE8,0x82,0x46,0x72,0x0A,0xBD,0xF7,0xFB,0xE8,0x8A,0x66,0x72,0x22,0xAA,0x3D,0x55,
+ 0xE8,0x82,0x87,0x7A,0x08,0xA0,0x82,0xA5,0x08,0x8B,0xC8,0x82,0xAE,0xFF,0xFF,0xF5,
+ 0x08,0x8B,0xC4,0x59,0xC0,0xE2,0x68,0xE2,0xA4,0x59,0xC2,0x30,0x2A,0x0A,0xBF,0xDF,
+ 0xE8,0x92,0xA4,0x59,0x09,0x8B,0x0B,0xAD,0xA8,0x8A,0xA5,0x61,0xE8,0xFE,0x7A,0x7E,
+ 0x46,0x72,0x23,0x49,0xE8,0x7A,0x5F,0x5F,0xA5,0x51,0x23,0x41,0xB5,0xB7,0x3F,0xEF,
+ 0x88,0x72,0x64,0x49,0x8B,0xAB,0xFF,0x55,0x47,0x72,0x03,0x49,0xB7,0xBF,0x2F,0x03,
+ 0xE9,0x92,0x06,0x6A,0xAD,0x8B,0xEB,0xFE,0xE9,0x8A,0x23,0x49,0x82,0xA2,0x7A,0x5E,
+ 0x14,0xE6,0xE5,0x61,0x0B,0x2D,0xB5,0xD5,0xD7,0xFE,0x0D,0xAC,0x08,0x02,0x02,0xB5,
+ 0x18,0xFF,0xB7,0xF6,0x80,0x80,0x82,0x89,0xD7,0xFE,0xF8,0xF6,0xF5,0x7D,0xD7,0xF5,
+ 0x18,0xFF,0xF7,0xF6,0xDD,0xB5,0xFF,0xED,0x18,0xFF,0xD7,0xF6,0x8E,0xAA,0xAA,0x6A,
+ 0xF8,0xFE,0x96,0xEE,0xF0,0x7A,0x7A,0x5E,0xB6,0xF6,0x55,0xE6,0xFC,0xEF,0x75,0xF7,
+ 0x76,0xEE,0x35,0xEE,0xEA,0x88,0x2A,0xA8,0x76,0xEE,0x14,0xE6,0x0B,0x0E,0x7A,0xF8,
+ 0x96,0xF6,0xF4,0xE5,0x82,0x8A,0xC3,0x6A,0x14,0xE6,0xD3,0xDD,0xEA,0xBE,0x03,0x61,
+ 0xD3,0xDD,0x8E,0xB4,0x58,0x5C,0xFC,0x7E,0x51,0xCD,0xCC,0x9B,0x2F,0xAF,0xFE,0x7A,
+ 0x10,0xC5,0xAB,0x9B,0x08,0x08,0x0F,0x0D,0x72,0xCD,0x11,0xC5,0x02,0x00,0x03,0xAF,
+ 0x67,0x72,0x25,0x6A,0x25,0x55,0xDD,0xBE,0xA8,0x7A,0x25,0x6A,0x82,0xBD,0x55,0x55,
+ 0xA7,0x7A,0x26,0x72,0xA2,0x80,0x2D,0x55,0xA7,0x7A,0x46,0x7A,0xA8,0x0A,0xA0,0x2D,
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+ 0x03,0x31,0x61,0x20,0xD5,0xF7,0xEB,0xAB,0x81,0x28,0xC2,0x20,0xE8,0xAA,0x8F,0xAB,
+ 0xE3,0x30,0x81,0x28,0x97,0xD5,0xDF,0x70,0x23,0x41,0xA1,0x28,0x7E,0xFB,0xEB,0x83,
+ 0xE3,0x30,0xA2,0x28,0x29,0xFB,0xDF,0x37,0x03,0x39,0x81,0x28,0xDE,0xFF,0xF7,0xE0,
+ 0x03,0x31,0xA2,0x28,0xEF,0xB9,0xA9,0x89,0x03,0x39,0xC2,0x30,0xFD,0x69,0xEE,0x75,
+ 0x03,0x39,0xC2,0x30,0xF3,0xEB,0x0D,0x8D,0xE3,0x30,0xC2,0x28,0x71,0x4B,0xEE,0x54,
+ 0xE3,0x30,0xA1,0x28,0x02,0x87,0x8F,0xBF,0x03,0x31,0xC2,0x28,0xFB,0xB7,0xBA,0xEB,
+ 0x23,0x39,0xE2,0x30,0xBD,0xDF,0x57,0xDD,0x84,0x51,0xE2,0x30,0x37,0x2D,0x3B,0x8B,
+ 0x2D,0xA4,0x84,0x51,0xA5,0xED,0x09,0x0B,0x8F,0xB4,0xA8,0x72,0xFF,0x55,0xEA,0x00,
+ 0xCD,0x9B,0x67,0x62,0xBF,0x55,0xFF,0xF8,0x4B,0x83,0x47,0x62,0xBC,0x57,0xFF,0xFF,
+ 0xAC,0x8B,0x67,0x62,0x00,0x2D,0xB5,0x57,0xAD,0x93,0x09,0x7B,0x00,0x22,0xAA,0xA9,
+ 0x02,0x41,0xE3,0x40,0x30,0xAE,0x00,0xB0,0x23,0x49,0xE2,0x40,0xAF,0xAA,0x22,0xE6,
+ 0x23,0x41,0xE2,0x40,0x0A,0xE0,0xE0,0x9C,0x44,0x49,0xE2,0x40,0x36,0xBD,0xFF,0xF5,
+ 0xE5,0x61,0x02,0x41,0xE0,0x5F,0x55,0x55,0x06,0x62,0xE2,0x40,0xB5,0x35,0x35,0x35,
+ 0xE5,0x61,0x84,0x51,0x5E,0xFE,0x78,0xE0,0xA5,0x51,0x23,0x41,0xE8,0xE8,0xEF,0xD7,
+ 0x26,0x6A,0x44,0x49,0x35,0x05,0x25,0xD5,0xE4,0x61,0x82,0x30,0xA0,0xF8,0x5C,0x56,
+ 0x84,0x51,0xC2,0x30,0x78,0xDA,0xFF,0xF5,0x03,0x39,0x81,0x20,0x7A,0xFA,0xF8,0x5F,
+ 0xC2,0x28,0x82,0x28,0x81,0x83,0xA2,0x8B,0x64,0x49,0xA2,0x28,0xAD,0x89,0x8B,0x7B,
+ 0x24,0x41,0x81,0x28,0x88,0xA8,0xAA,0xFD,0x44,0x49,0xE2,0x38,0x0D,0x2F,0xD7,0xDD,
+ 0x44,0x41,0xA1,0x28,0xDE,0x5C,0x7A,0xFA,0x04,0x39,0x81,0x28,0x00,0xA3,0xFF,0xD7,
+ 0xE3,0x30,0xA2,0x28,0xC0,0xF5,0xF7,0xAD,0xE3,0x30,0xA2,0x28,0x0F,0xAF,0x57,0x78,
+ 0x03,0x31,0xA2,0x28,0x2F,0xFF,0xAD,0xAF,0x03,0x31,0xC2,0x28,0x5F,0x7F,0xD5,0xE3,
+ 0x23,0x39,0xC2,0x28,0xD5,0xFD,0xAF,0xBF,0x03,0x39,0xC2,0x30,0x8B,0xBF,0xA6,0xAA,
+ 0x03,0x39,0xC2,0x30,0xFF,0xCA,0xAB,0x2A,0x4A,0x8B,0x03,0x39,0xF5,0xB5,0xB5,0x35,
+ 0x31,0xC5,0x4A,0x83,0xA9,0x82,0x02,0x00,0x10,0xC5,0x6E,0xAC,0xBF,0xF7,0x7C,0xA0,
+ 0x6E,0xAC,0x0A,0x83,0x5C,0x70,0x80,0x80,0x6B,0x93,0x67,0x6A,0xD5,0xF7,0xDE,0xE8,
+ 0x4A,0x83,0x47,0x62,0x7E,0xEA,0xAA,0x02,0x4B,0x83,0xA5,0x49,0x0F,0xDF,0x7E,0xF8,
+ 0x23,0x49,0xE3,0x40,0xBF,0xAB,0xAB,0xBE,0x23,0x49,0x03,0x41,0xF5,0xBF,0x4F,0x77,
+ 0x03,0x41,0xC2,0x38,0x28,0x2C,0xAE,0xFE,0x03,0x41,0xE2,0x38,0xA2,0xAF,0x79,0x65,
+ 0x02,0x41,0xE2,0x38,0x32,0x2B,0xFD,0xAF,0x26,0x6A,0xE2,0x40,0x35,0x35,0x35,0x15,
+ 0x26,0x6A,0x23,0x41,0xE8,0x68,0x68,0x68,0x44,0x41,0x03,0x39,0xA2,0x35,0x7D,0x5D,
+ 0x44,0x41,0xE2,0x30,0xBA,0x68,0x4A,0xBF,0xA4,0x51,0xA2,0x28,0x70,0x7B,0x57,0x7F,
+ 0xC2,0x28,0x81,0x20,0x83,0xC2,0x60,0x0A,0xE3,0x28,0x61,0x20,0xD7,0xF5,0xAB,0x22,
+ 0xE3,0x30,0xA2,0x28,0xFF,0xF9,0xAB,0x8A,0x03,0x31,0xA2,0x28,0x73,0x57,0x5F,0xFE,
+ 0xC2,0x28,0x81,0x20,0x5B,0x78,0xBE,0xAF,0x03,0x41,0x81,0x20,0x0B,0xAD,0xFF,0x57,
+ 0x44,0x41,0xA2,0x28,0xFA,0xEA,0x8B,0xE5,0xE2,0x30,0x81,0x28,0xEE,0x3B,0xFD,0xA8,
+ 0x03,0x39,0x81,0x20,0xF5,0xDE,0xAF,0x2A,0x24,0x41,0xA2,0x28,0x5F,0x5F,0x5F,0xE0,
+ 0x03,0x39,0x82,0x28,0xFF,0xBD,0xE3,0xEA,0x03,0x31,0x81,0x28,0xA2,0xB3,0xFF,0xDF,
+ 0xE2,0x30,0xA2,0x28,0x28,0xA8,0x95,0xDF,0x23,0x39,0xC2,0x30,0xAB,0x23,0xF7,0xFF,
+ 0x65,0x51,0x03,0x39,0xD7,0xBD,0xBD,0x39,0x6C,0x93,0x85,0x51,0x35,0xB5,0xAD,0xAD,
+ 0xF0,0xBC,0x0A,0x83,0x02,0x2D,0xD5,0x55,0xF0,0xBC,0xE9,0x7A,0x00,0x00,0x03,0xFD,
+ 0x10,0xC5,0x6E,0xAC,0x7A,0xEA,0xA2,0x8B,0x6E,0xAC,0x6B,0x8B,0x7E,0xAA,0xA8,0x80,
+ 0x2D,0xA4,0x0A,0x7B,0x75,0xE8,0x00,0x00,0x4E,0xA4,0x68,0x62,0x7F,0xFA,0x80,0x00,
+ 0x03,0x41,0xE2,0x40,0x34,0x27,0xF8,0xBB,0x23,0x49,0xE2,0x38,0xEA,0x7E,0x7F,0x55,
+ 0x03,0x41,0xC2,0x38,0xFF,0xAA,0xAF,0xAB,0x03,0x41,0xC2,0x38,0xA3,0xBB,0xFE,0xBA,
+ 0x03,0x41,0xE2,0x38,0xFA,0x5F,0xF5,0xFD,0x05,0x62,0xE2,0x40,0x15,0x15,0x15,0x95,
+ 0x46,0x6A,0x03,0x39,0x68,0x60,0x60,0x68,0x03,0x39,0xE2,0x30,0x02,0xAB,0x25,0x3B,
+ 0x23,0x39,0xE3,0x38,0x8A,0x2B,0x8B,0xBF,0x44,0x41,0xE3,0x30,0x6F,0xFA,0xA2,0xAA,
+ 0x44,0x39,0xE3,0x30,0x55,0xBF,0xFC,0xFA,0x24,0x41,0xE3,0x30,0x7F,0xFF,0xFA,0x3B,
+ 0x23,0x39,0xE3,0x30,0x55,0x7F,0xFE,0xFA,0x03,0x31,0xC3,0x28,0xFF,0xFF,0x2A,0xCA,
+ 0x03,0x31,0xA2,0x20,0x57,0x7E,0xAA,0xAA,0xE3,0x28,0x82,0x20,0x5D,0xF6,0xAA,0xA2,
+ 0x03,0x39,0x82,0x20,0x3D,0xBD,0x77,0x7F,0xE3,0x30,0x82,0x20,0x02,0x0A,0x2B,0x35,
+ 0x23,0x41,0xA2,0x30,0xAA,0xDE,0xFE,0xFE,0x44,0x41,0xC2,0x30,0xE0,0xCA,0x75,0xDD,
+ 0xE2,0x30,0xA2,0x30,0x8F,0xAF,0xA9,0x22,0x22,0x39,0xA2,0x28,0x55,0xF5,0xFD,0x3F,
+ 0x44,0x41,0xA1,0x28,0xD7,0xDD,0xFE,0xA2,0x43,0x41,0xE3,0x30,0xBB,0x35,0xA9,0x8B,
+ 0x47,0x62,0x23,0x41,0xF5,0x95,0x25,0x2B,0xE9,0x7A,0xC5,0x59,0x09,0x2B,0x8A,0x2A,
+ 0x0A,0x83,0xA9,0x72,0x2A,0x2B,0xFB,0xFF,0x2B,0x83,0xC9,0x7A,0x2F,0x28,0xEB,0xFF,
+ 0xCF,0xB4,0x0A,0x83,0x2D,0xDD,0x55,0x55,0x6E,0xAC,0x0A,0x83,0x00,0x0A,0xB5,0x55,
+ 0x6E,0xAC,0x4A,0x8B,0x00,0x00,0x00,0x25,0xAF,0xB4,0x4E,0xAC,0x7F,0xAB,0x0A,0x0B,
+ 0x03,0x41,0xC2,0x38,0xA0,0xC0,0xE8,0xFE,0x03,0x41,0xE2,0x38,0xD5,0xAD,0xD1,0x79,
+ 0x02,0x41,0xE2,0x38,0x7D,0x5D,0x55,0xF5,0x03,0x41,0xE2,0x38,0x77,0x57,0x5D,0xD7,
+ 0xE2,0x38,0xC2,0x38,0x00,0x00,0x00,0xA8,0x06,0x62,0xE2,0x38,0x95,0x15,0x95,0x15,
+ 0x67,0x72,0x03,0x41,0x68,0x68,0x78,0x78,0x03,0x39,0xE2,0x30,0x5E,0xEE,0xDF,0xF7,
+ 0x02,0x39,0xE3,0x30,0xDF,0x99,0x55,0x75,0x23,0x39,0xE3,0x30,0x0B,0xA7,0xFF,0xD5,
+ 0x24,0x39,0xE3,0x38,0x68,0xBB,0xFF,0x5F,0x24,0x41,0xE3,0x30,0xFF,0x29,0x8F,0xAE,
+ 0x24,0x41,0x03,0x39,0x71,0x57,0x7A,0x5C,0x24,0x39,0xE2,0x30,0xFF,0xFA,0xBD,0xAE,
+ 0x03,0x31,0xE3,0x30,0x60,0xAE,0x2E,0x03,0x03,0x31,0xC2,0x28,0xFF,0xEB,0xC8,0x00,
+ 0x03,0x31,0xA2,0x20,0x7E,0xFB,0xBA,0xA8,0xE2,0x28,0xA2,0x28,0x55,0x67,0x73,0xAA,
+ 0x03,0x31,0x81,0x20,0xA2,0xAD,0xDF,0x7F,0x03,0x39,0x82,0x20,0xA2,0xA8,0x0B,0xF5,
+ 0x03,0x31,0xC2,0x30,0xF7,0x2E,0x82,0xA9,0x23,0x39,0xC2,0x28,0xB9,0xA9,0xAD,0x2F,
+ 0x23,0x41,0xC2,0x28,0xA0,0xF8,0xDC,0xFE,0xA5,0x51,0xC2,0x28,0xFF,0xB7,0x3D,0x2F,
+ 0x68,0x6A,0xC5,0x51,0xBD,0x3D,0xA9,0xBF,0xC9,0x72,0x48,0x6A,0xAB,0xAB,0xAF,0x3D,
+ 0xE9,0x7A,0x89,0x72,0x8F,0xFF,0xB5,0xBB,0xEA,0x82,0xA9,0x7A,0x3B,0xB9,0xFB,0xF7,
+ 0x0A,0x83,0xC9,0x72,0x3A,0xBF,0xE9,0xAB,0x0A,0x83,0xC9,0x7A,0xA2,0x0E,0xF7,0xDA,
+ 0x4B,0x8B,0xEA,0x7A,0x2F,0x5D,0xFD,0x55,0x8F,0xAC,0x0A,0x83,0x0B,0xBD,0x55,0x55,
+ 0x03,0x39,0xC2,0x38,0xE7,0xBF,0xEB,0xEB,0x03,0x41,0xE2,0x38,0x5B,0x7F,0x55,0xD5,
+ 0x22,0x39,0xC2,0x38,0xF7,0xDD,0xF6,0xFF,0xE2,0x38,0xC2,0x38,0xAA,0xEA,0x02,0x0A,
+ 0xE2,0x38,0xC2,0x38,0x80,0xC0,0xDA,0x2A,0x84,0x51,0xC2,0x30,0x35,0x95,0xD7,0x57,
+ 0x26,0x6A,0x03,0x39,0x78,0x78,0x7A,0x68,0x03,0x39,0xE3,0x30,0x57,0x56,0x5A,0xBD,
+ 0xE2,0x30,0xC3,0x30,0x0F,0x23,0x03,0x82,0x03,0x31,0xE3,0x30,0xDD,0x97,0xF9,0x55,
+ 0x03,0x31,0xA2,0x30,0x82,0x2A,0xA2,0xCA,0x03,0x39,0xC3,0x30,0x0A,0xAE,0x2A,0x2A,
+ 0x23,0x39,0xE3,0x30,0x82,0xAF,0xAA,0xF7,0xE3,0x38,0x24,0x31,0xAB,0xEB,0xEE,0xCA,
+ 0x23,0x39,0xE3,0x38,0xFF,0x2E,0xAE,0xFE,0x23,0x39,0xE2,0x30,0xFA,0x8F,0x7E,0xE8,
+ 0x23,0x39,0xE3,0x30,0x7F,0xA8,0xAA,0xBF,0x23,0x39,0xC2,0x28,0xF7,0xBA,0xEA,0x8A,
+ 0x03,0x31,0xA2,0x20,0x7F,0xBA,0x88,0x00,0x03,0x31,0x81,0x20,0xD7,0xFE,0xAA,0x08,
+ 0xE3,0x30,0x82,0x20,0x2D,0xFF,0xAE,0x00,0x24,0x39,0xA2,0x20,0x2F,0xF5,0xBF,0x2A,
+ 0x65,0x41,0xC2,0x28,0xF7,0xF5,0xAF,0x2E,0x27,0x62,0x03,0x31,0xAD,0x2B,0x2A,0x02,
+ 0x68,0x6A,0xE6,0x59,0xBD,0xAD,0x2D,0x0F,0xC9,0x72,0x48,0x6A,0xBF,0xBA,0x8B,0xB7,
+ 0xC9,0x72,0x88,0x72,0xAA,0xFF,0xBE,0x6D,0xC9,0x7A,0xA8,0x72,0x28,0x81,0x8F,0x7B,
+ 0xC9,0x7A,0xA9,0x72,0xD0,0x6B,0x20,0x02,0xE9,0x7A,0xA9,0x72,0xAA,0xB6,0x2D,0xBA,
+ 0x0A,0x83,0xA9,0x72,0x2A,0xB7,0xF7,0xFF,0x0A,0x83,0xC9,0x7A,0x8B,0x8B,0xA5,0x9B,
+ 0x03,0x41,0xC2,0x38,0xAE,0xAE,0xEB,0xFB,0x03,0x41,0xC2,0x38,0xFB,0xEA,0xBB,0xDE,
+ 0xE2,0x38,0xC2,0x38,0x80,0x26,0xAB,0x32,0xE2,0x38,0xC2,0x38,0x8A,0xE0,0xB0,0xB0,
+ 0xE2,0x38,0xA2,0x30,0x08,0x2A,0x62,0xFC,0xE5,0x59,0xC2,0x38,0x95,0x15,0x95,0x55,
+ 0xA8,0x72,0xE3,0x38,0x78,0x78,0x5E,0x55,0x03,0x39,0xE3,0x30,0xF6,0xD7,0xFC,0xD5,
+ 0x03,0x31,0xE3,0x30,0x7D,0xFB,0xD7,0x55,0xE3,0x30,0xC2,0x28,0x20,0x2A,0xB2,0x0B,
+ 0x03,0x31,0xE3,0x30,0x55,0x55,0xB5,0xED,0x03,0x31,0xC2,0x30,0xAA,0xF7,0xAE,0xBA,
+ 0x03,0x31,0xC2,0x30,0x2E,0x8B,0xBF,0x3E,0x03,0x31,0xC3,0x30,0x9A,0xA8,0xAB,0xAA,
+ 0xE3,0x38,0x24,0x31,0xAA,0xAA,0xEE,0xAA,0x24,0x39,0xE3,0x30,0xFB,0xEE,0xAF,0xEB,
+ 0x24,0x39,0x03,0x39,0x57,0x75,0xDD,0xD5,0x24,0x39,0xE2,0x30,0xA3,0xF6,0xA8,0x0A,
+ 0x03,0x39,0x64,0x31,0xAA,0xA8,0x8A,0x2A,0x64,0x41,0x03,0x39,0x57,0xFF,0xAF,0x3D,
+ 0x85,0x49,0x03,0x31,0x55,0xDF,0xAB,0x08,0xC6,0x51,0x03,0x31,0x55,0xFD,0xBB,0x22,
+ 0x07,0x62,0x44,0x41,0x95,0xAD,0x0B,0x00,0x47,0x62,0xE6,0x59,0x95,0xAD,0x0E,0x82,
+ 0x88,0x72,0x27,0x62,0xBD,0x2F,0x2F,0x8F,0xA8,0x72,0x48,0x62,0xBF,0xAE,0x3E,0x27,
+ 0xC9,0x72,0x88,0x6A,0xB5,0x9D,0xED,0xF2,0xA9,0x72,0x68,0x6A,0xA0,0x20,0xA8,0x7C,
+ 0xC9,0x72,0x89,0x72,0x0E,0xFE,0xBF,0x2D,0xC9,0x7A,0x88,0x6A,0x02,0x2A,0xFE,0x63,
+ 0xEA,0x7A,0xA9,0x72,0x2F,0xE2,0x7D,0xF5,0x0A,0x7B,0xA9,0x72,0xB2,0xAB,0xED,0xBF,
+};
+
+static const size_t pixel_3_width = 64;
+static const size_t pixel_3_height = 64;
+static const size_t pixel_3_size = 2048;
+static const unsigned char pixel_3_data[2048] =
+{
+ 0x26,0x5A,0x43,0x41,0xFE,0x7B,0xFA,0xB4,0x05,0x52,0x23,0x39,0xFF,0xFF,0x4F,0xFE,
+ 0xA5,0x49,0x43,0x39,0xDB,0x64,0x5E,0x8B,0x26,0x6A,0x44,0x41,0xFF,0x7F,0x69,0x03,
+ 0x2A,0x83,0x44,0x41,0x55,0x77,0x55,0x02,0x6E,0xA4,0x84,0x49,0x55,0x55,0x55,0x0A,
+ 0x52,0xC5,0xA5,0x49,0x55,0x55,0x55,0x00,0xF4,0xE5,0xC5,0x51,0x75,0x55,0x55,0x38,
+ 0x97,0xEE,0x64,0x49,0x5D,0x55,0xFF,0x00,0xB6,0xEE,0x84,0x49,0x55,0x55,0xBB,0x00,
+ 0x75,0xEE,0x64,0x49,0x0D,0x35,0x0A,0x00,0xD7,0xF6,0x34,0xE6,0xA2,0x6C,0x9E,0x27,
+ 0xF7,0xF6,0x55,0xE6,0x02,0xED,0xD7,0xBA,0x38,0xFF,0x76,0xEE,0xAA,0xAB,0xA7,0xAB,
+ 0xD7,0xF6,0x34,0xE6,0x60,0xE0,0xF8,0x50,0x14,0xDE,0x92,0xD5,0xA2,0x01,0x01,0x83,
+ 0xB6,0xEE,0x8B,0x8B,0x57,0x00,0x00,0x00,0xB6,0xEE,0xED,0x9B,0xF5,0x00,0x00,0x00,
+ 0xB6,0xF6,0x51,0xC5,0xF5,0x00,0x00,0x00,0xB3,0xD5,0xC5,0x69,0xD4,0x54,0x54,0x56,
+ 0xB6,0xF6,0xE5,0x69,0x02,0x03,0x0D,0x05,0xD6,0xF6,0xB6,0xF6,0xD5,0x15,0x37,0xAE,
+ 0xD7,0xF6,0x46,0x7A,0x00,0x00,0xC0,0x70,0xF7,0xFE,0x67,0x7A,0x96,0x17,0x35,0x35,
+ 0x18,0xF7,0xD7,0xF6,0x72,0xF8,0xF0,0xF0,0xF7,0xF6,0xB6,0xF6,0xEB,0xAA,0x2E,0xCA,
+ 0xD7,0xF6,0x14,0xDE,0xE0,0x60,0xDC,0x36,0xD7,0xF6,0xD3,0xDD,0xB9,0x82,0x00,0x00,
+ 0x18,0xFF,0xB6,0xEE,0x7D,0xF5,0x25,0x3F,0x38,0xFF,0xB7,0xEE,0xCB,0xEB,0xFF,0x7C,
+ 0xB6,0xEE,0x71,0xCD,0xF0,0xD8,0xD2,0xF2,0x96,0xEE,0x31,0xC5,0xAB,0x8F,0x8B,0x89,
+ 0xD6,0xF6,0xB6,0xE6,0x8A,0x22,0x88,0x02,0xF7,0xF6,0xB6,0xEE,0x5F,0x5E,0x7A,0xFA,
+ 0xF7,0xF6,0xB6,0xEE,0xED,0xAB,0xA9,0x2B,0x96,0xEE,0x44,0x51,0x56,0x54,0x54,0x5C,
+ 0x6E,0xB4,0x23,0x49,0x2D,0xAD,0xFD,0xFF,0x14,0xE6,0x06,0x6A,0x02,0xF7,0xFD,0x55,
+ 0x55,0xEE,0xE6,0x71,0x58,0x57,0x55,0x55,0x17,0xFF,0x87,0x8A,0x25,0x25,0x25,0x05,
+ 0x38,0xFF,0xD7,0xF6,0xFA,0xEA,0xA2,0x6E,0xF7,0xF6,0xF3,0xDD,0xA0,0xA8,0x78,0x28,
+ 0xF7,0xF6,0xD3,0xDD,0x0B,0x02,0x09,0x2F,0xF7,0xF6,0xB7,0xEE,0xFE,0xEE,0xBA,0x2A,
+ 0xF7,0xF6,0xD7,0xF6,0x15,0xB5,0x8B,0xA2,0x18,0xFF,0x76,0xEE,0xF8,0x58,0x5A,0x7A,
+ 0x75,0xEE,0x10,0xC5,0xE2,0xE2,0xE2,0x62,0x55,0xEE,0xEF,0xBC,0x0D,0x09,0x0B,0x02,
+ 0xD6,0xF6,0xB6,0xEE,0x22,0x08,0x00,0x01,0xF7,0xF6,0xB6,0xEE,0xAA,0xFA,0xFE,0xBA,
+ 0xF7,0xF6,0x96,0xEE,0x22,0x02,0xAA,0xAA,0x34,0xEE,0x02,0x41,0xF8,0xFC,0x5C,0x56,
+ 0xA8,0x82,0xE2,0x38,0xA8,0xBA,0xAF,0xCD,0xAB,0xA3,0x43,0x49,0xFF,0xBF,0x0B,0x2D,
+ 0x0D,0xB4,0x87,0x82,0x5F,0xF2,0x72,0xB6,0xF7,0xFE,0xA8,0x82,0x0D,0x09,0x02,0x00,
+ 0x38,0xFF,0x96,0xEE,0x7A,0x7E,0x4A,0x63,0x18,0xFF,0xF8,0xF6,0xDD,0x90,0xB0,0xB0,
+ 0x18,0xFF,0x55,0xE6,0xB7,0xB6,0xBC,0xB8,0x18,0xFF,0xD7,0xF6,0xDF,0xEE,0xFB,0xBA,
+ 0xF7,0xF6,0x75,0xEE,0x80,0x80,0x60,0x5E,0xD7,0xF6,0xF4,0xDD,0xA2,0xE2,0xB2,0xD8,
+ 0x76,0xEE,0xAE,0xBC,0x62,0x62,0xE2,0x6A,0x96,0xEE,0x52,0xCD,0x0B,0x22,0xBF,0xB5,
+ 0x95,0xEE,0xE8,0x82,0x2D,0x55,0x55,0x55,0xD6,0xF6,0xE8,0x82,0x00,0x0F,0x55,0x55,
+ 0xD6,0xF6,0xE8,0x8A,0x00,0x00,0x0B,0xD5,0x96,0xF6,0x23,0x41,0x56,0x56,0x5C,0x5A,
+ 0xE8,0x92,0xE3,0x38,0xCD,0x6D,0xE3,0xE2,0xC8,0x82,0xE2,0x38,0x2D,0xD5,0xD5,0xDE,
+ 0x4A,0x93,0x84,0x59,0x08,0xEA,0x7F,0x5F,0xD7,0xF6,0x88,0x7A,0x0D,0x25,0x95,0xD5,
+ 0x38,0xFF,0x55,0xEE,0xF0,0x98,0x9C,0x9D,0x18,0xFF,0xF8,0xF6,0xF0,0xF8,0xF8,0x58,
+ 0x18,0xFF,0xD7,0xF6,0x76,0xBE,0xBF,0xAB,0x18,0xFF,0x96,0xEE,0x82,0xC8,0x68,0x7A,
+ 0xB6,0xF6,0x55,0xE6,0xF8,0x76,0xF7,0xD7,0x96,0xEE,0x92,0xD5,0xB0,0xD0,0xD0,0xF8,
+ 0xD3,0xDD,0xAF,0xBC,0x60,0x60,0x70,0xDC,0x92,0xD5,0xAF,0xBC,0x03,0x8B,0xA9,0xAD,
+ 0xA7,0x7A,0x25,0x6A,0xAA,0xA2,0x3D,0x57,0xC7,0x82,0x45,0x72,0x0A,0xBB,0xEE,0xBD,
+ 0xE8,0x8A,0x87,0x7A,0x02,0xAB,0xD5,0x77,0xE8,0x82,0xC2,0x38,0xF8,0x78,0x70,0xE2,
+ 0xC8,0x8A,0x44,0x51,0xA2,0xE3,0xAD,0xD5,0x06,0x6A,0x03,0x41,0xFC,0xFF,0x5C,0x56,
+ 0x26,0x72,0x03,0x41,0xB0,0x2F,0x25,0xAD,0xA8,0x82,0x44,0x49,0x02,0x68,0x5F,0x5F,
+ 0x96,0xF6,0x47,0x7A,0x0B,0x2D,0x55,0x55,0xF7,0xF6,0x88,0x7A,0x00,0x00,0x0B,0xD5,
+ 0xF8,0xFE,0xEC,0xA3,0x00,0x00,0x00,0x2D,0xF7,0xF6,0x55,0xEE,0xF8,0x5E,0x7E,0x57,
+ 0x76,0xEE,0x35,0xE6,0x38,0x6A,0x80,0x20,0x76,0xEE,0xD3,0xDD,0xF0,0xF8,0x9E,0xD4,
+ 0x75,0xEE,0x4D,0xAC,0xD6,0x7F,0x7E,0xA0,0x31,0xCD,0xC8,0x7A,0x00,0x03,0x0B,0xB7,
+ 0x66,0x72,0x46,0x72,0x57,0xAE,0x0A,0x29,0x66,0x72,0x26,0x72,0xFE,0xAA,0x82,0x00,
+ 0xA7,0x82,0x46,0x72,0x29,0xD5,0xDF,0xFF,0x09,0x8B,0x66,0x7A,0x7F,0xAF,0xD5,0x15,
+ 0x87,0x82,0xA2,0x30,0xFA,0x78,0x5C,0x5C,0x23,0x41,0xA2,0x28,0xAE,0x3B,0x35,0x87,
+ 0x06,0x6A,0xE3,0x38,0x0F,0xEB,0xFD,0x7F,0x85,0x51,0x03,0x39,0xAB,0x49,0xFD,0xF5,
+ 0xC8,0x8A,0x23,0x41,0xA3,0xFD,0x5D,0xD5,0xC9,0x8A,0xC5,0x61,0xE2,0x8B,0xB5,0x57,
+ 0xEC,0xAB,0x84,0x51,0x3F,0xDF,0x57,0x55,0xF4,0xE5,0x06,0x6A,0x00,0x09,0x35,0xD5,
+ 0x55,0xEE,0x92,0xD5,0x0A,0xAF,0xBF,0xB5,0x55,0xEE,0xB3,0xDD,0xB8,0xBA,0xAA,0xAD,
+ 0xB6,0xF6,0xD3,0xDD,0x6A,0xA2,0xC3,0xAA,0xF3,0xDD,0x2D,0xAC,0x5C,0x80,0xA8,0x88,
+ 0x46,0x72,0x63,0x59,0x2D,0xD5,0x55,0x55,0x66,0x7A,0x43,0x51,0x00,0x0B,0xD5,0xD5,
+ 0x87,0x7A,0x64,0x59,0x00,0x00,0x0B,0xD5,0xCC,0xAB,0x87,0x7A,0x15,0x25,0x0D,0xA9,
+ 0x29,0x93,0xC2,0x38,0x5E,0x5E,0x5C,0x5C,0x44,0x49,0xC2,0x30,0xF5,0xB5,0x81,0x8A,
+ 0x84,0x51,0xE2,0x38,0x57,0xEF,0xBB,0x03,0xC6,0x61,0xA2,0x30,0xFD,0xFF,0xFE,0xD8,
+ 0x65,0x49,0x03,0x41,0x2A,0xF9,0xE1,0xED,0xC6,0x61,0x03,0x41,0x0A,0xE5,0xFF,0x5E,
+ 0xA5,0x51,0x03,0x39,0xAA,0xBE,0x75,0xFF,0xA8,0x82,0x23,0x41,0x2F,0xA5,0x3D,0xB5,
+ 0x14,0xE6,0x87,0x7A,0x03,0x09,0x85,0xB5,0x96,0xEE,0x10,0xC5,0xAF,0x0D,0x25,0x75,
+ 0x75,0xEE,0x8F,0xB4,0x00,0x00,0x00,0x57,0x55,0xEE,0xF1,0xBC,0xE8,0x80,0xBA,0x7D,
+ 0x84,0x59,0x23,0x51,0xFE,0xF7,0xAD,0x3E,0x84,0x59,0x23,0x51,0x8B,0xEA,0xFC,0x7E,
+ 0x6B,0x9B,0x23,0x51,0x55,0x55,0x95,0x35,0xAB,0xA3,0x67,0x7A,0x21,0xAA,0xA8,0xA0,
+ 0xE8,0x8A,0x03,0x41,0x58,0x78,0xE8,0xE8,0x64,0x51,0xE2,0x38,0xEC,0xE6,0xB7,0xF4,
+ 0x85,0x51,0x03,0x41,0x85,0x85,0x35,0x95,0xA5,0x59,0xC3,0x30,0xDA,0xDE,0x5C,0xDE,
+ 0xA5,0x59,0x03,0x39,0xEB,0xFB,0x70,0x7B,0x44,0x41,0xE3,0x38,0xEA,0xEB,0xC1,0xA1,
+ 0x65,0x41,0xE3,0x38,0xB2,0xFF,0xFF,0xDD,0xC5,0x59,0x23,0x41,0x3F,0x3D,0xFD,0x3B,
+ 0x31,0xCD,0x06,0x6A,0x35,0xB5,0xF5,0xD5,0x35,0xE6,0xAF,0xBC,0x7D,0x55,0xAE,0x82,
+ 0x93,0xCD,0x4E,0xAC,0x2D,0x8A,0xA0,0xA0,0x32,0xC5,0x0E,0x9C,0xA0,0xAA,0xBE,0xED,
+ 0x84,0x59,0x23,0x51,0x8B,0xFE,0xFE,0x57,0x43,0x59,0x23,0x49,0xF0,0x7C,0xDD,0xBD,
+ 0xAB,0xA3,0x44,0x59,0x35,0x25,0x05,0x05,0x0C,0xAC,0xE8,0x8A,0x7B,0x7E,0x78,0x6A,
+ 0xA7,0x82,0x26,0x6A,0x54,0xFE,0x9E,0x3F,0x67,0x7A,0xA2,0x30,0xDC,0x58,0x70,0x60,
+ 0x44,0x49,0xC2,0x30,0x2B,0xAF,0x95,0xF5,0x65,0x51,0xA2,0x30,0xFC,0xDA,0xFE,0x7A,
+ 0x44,0x49,0xC3,0x30,0xE2,0xE2,0xF2,0x5B,0x24,0x39,0xC2,0x30,0xC2,0xFF,0xFF,0xFD,
+ 0x03,0x41,0xE3,0x30,0xBB,0xEA,0xDF,0x0A,0xE6,0x59,0x03,0x41,0x3D,0xB5,0x55,0x77,
+ 0x88,0x7A,0x64,0x51,0x2A,0x0E,0x2D,0x25,0x15,0xDE,0x6B,0x93,0x82,0xA3,0xA9,0xA9,
+ 0x73,0xCD,0xED,0x9B,0xE0,0x68,0x7A,0xFE,0x11,0xBD,0x2E,0xA4,0xFD,0xF5,0xEA,0x2D,
+ 0x44,0x51,0x03,0x49,0xEC,0x9E,0xFF,0xFF,0x43,0x51,0x03,0x49,0x0A,0x82,0xA2,0x62,
+ 0x6A,0x93,0x23,0x51,0x0D,0x8D,0xA9,0xA9,0xE9,0x8A,0x46,0x72,0xF8,0xDF,0x5F,0x7F,
+ 0xA7,0x7A,0xC4,0x61,0x8A,0x7A,0x7A,0xDA,0x67,0x72,0x03,0x49,0x6A,0xCA,0xCA,0x80,
+ 0x23,0x41,0xA2,0x30,0xB9,0x3D,0x0D,0xA1,0x24,0x41,0x81,0x20,0xC0,0xEA,0x7F,0x57,
+ 0xE3,0x38,0x82,0x20,0xA2,0xBB,0xAD,0xBD,0x04,0x39,0xC3,0x30,0xB1,0xFB,0xD5,0xD5,
+ 0x44,0x49,0xE2,0x30,0x82,0xFA,0xFF,0xF5,0x44,0x41,0xE2,0x38,0xBF,0x95,0xFD,0xC3,
+ 0x26,0x6A,0x03,0x39,0x2F,0x2D,0xBD,0xB5,0xF1,0xBC,0x06,0x62,0x03,0xA1,0xA9,0xC9,
+ 0x2F,0xA4,0x89,0x62,0x28,0xAA,0xFA,0x55,0x11,0xBD,0x0B,0x7B,0x2F,0xB5,0xF5,0xFD,
+ 0x64,0x59,0x02,0x49,0xF7,0xE7,0xE9,0xF2,0x09,0x8B,0x23,0x49,0x55,0x55,0x95,0x15,
+ 0x49,0x93,0x84,0x59,0xA9,0xAA,0xA8,0x28,0xAB,0xA3,0xE5,0x61,0xFF,0xAF,0x62,0x7C,
+ 0xC7,0x82,0x44,0x49,0xE0,0x7E,0x5F,0x57,0x06,0x6A,0xE2,0x38,0x00,0xFF,0x7F,0x7A,
+ 0x03,0x41,0x61,0x18,0xA8,0xF8,0x7E,0xDF,0xE3,0x30,0x81,0x20,0xB5,0x0D,0xAF,0x2E,
+ 0xE2,0x30,0xA2,0x28,0x55,0x6B,0xF8,0xCB,0x03,0x39,0xA2,0x28,0x2F,0xF5,0xDD,0xF7,
+ 0x23,0x39,0xC2,0x30,0xEB,0xAF,0x8D,0xFD,0x64,0x49,0xE2,0x30,0x8B,0xCD,0xCD,0x7D,
+ 0x84,0x51,0xE2,0x30,0x2F,0xBF,0x37,0xBD,0xD1,0xB4,0x85,0x51,0x09,0x0D,0x2D,0xA5,
+ 0x11,0xBD,0xAC,0x8B,0x57,0xF0,0xA8,0xAB,0x6F,0xAC,0xCD,0x93,0xB9,0xA8,0x80,0xA0,
+ 0x64,0x59,0x02,0x41,0xF2,0x5B,0x57,0x5D,0x69,0x93,0x02,0x41,0x15,0x35,0x35,0xD5,
+ 0x69,0x93,0x84,0x59,0x08,0x80,0xF8,0x5F,0x66,0x72,0x43,0x49,0xE0,0x50,0x5E,0x77,
+ 0xA5,0x51,0x03,0x41,0xFA,0x7A,0x7A,0x2E,0xC5,0x59,0xC2,0x30,0x58,0xDB,0x7F,0x5E,
+ 0xE3,0x30,0x61,0x20,0x3E,0x27,0xFF,0xEA,0x03,0x39,0x81,0x20,0xB2,0xA2,0xAD,0x06,
+ 0xE3,0x30,0xA2,0x28,0x00,0xF2,0x7B,0xEF,0xE3,0x30,0x82,0x28,0xFE,0xA0,0x2A,0x02,
+ 0x03,0x39,0xC2,0x30,0xD5,0x5F,0x5E,0x73,0x03,0x31,0xC2,0x28,0xEB,0xFA,0xF9,0xAD,
+ 0x64,0x49,0xE3,0x30,0xB5,0x95,0x3D,0x25,0x0D,0xA4,0xA5,0x51,0x8D,0x29,0xE9,0x03,
+ 0x6F,0xAC,0xA9,0x72,0x2A,0xAB,0x55,0x57,0x2E,0x9C,0xA8,0x72,0x20,0xAA,0xAB,0xB5,
+ 0x23,0x49,0x03,0x41,0xD5,0xF5,0xDD,0xFD,0x23,0x49,0xE2,0x40,0x38,0xFE,0xDF,0x55,
+ 0xA4,0x59,0xE2,0x40,0x1C,0x15,0x1D,0x15,0xE5,0x61,0x23,0x39,0xEA,0x78,0x58,0x5C,
+ 0xE5,0x61,0xA2,0x30,0xC2,0x73,0x6F,0x7F,0x44,0x49,0x81,0x20,0xF8,0x7A,0x57,0xFF,
+ 0x24,0x41,0xA2,0x28,0x3D,0xA5,0x7F,0x7F,0x23,0x49,0x81,0x20,0x2A,0xAA,0xB7,0xDD,
+ 0x03,0x39,0xA2,0x28,0xAC,0x7C,0xD8,0xF3,0x03,0x39,0xA2,0x28,0xBF,0x7D,0x75,0xCB,
+ 0xE2,0x30,0xA2,0x28,0x8A,0xA3,0x8D,0x7C,0x03,0x39,0xA1,0x28,0xAB,0xA2,0x0F,0xA7,
+ 0xC9,0x7A,0x03,0x39,0xD5,0x15,0x35,0x3D,0x10,0xC5,0x2A,0x83,0x2A,0x80,0x0A,0xB5,
+ 0xD0,0xBC,0xA8,0x72,0x5E,0x58,0xA0,0xA0,0x2D,0xA4,0x06,0x5A,0xDF,0x7B,0xEA,0x00,
+ 0x03,0x41,0xE2,0x38,0x03,0x7A,0xFC,0x77,0x03,0x49,0xE2,0x38,0xFD,0x7D,0x55,0xDD,
+ 0x84,0x59,0xE2,0x38,0x15,0x95,0x95,0x95,0x46,0x6A,0x03,0x39,0x5C,0x5C,0x5C,0x54,
+ 0x24,0x39,0xE3,0x30,0xCA,0x0B,0xA7,0xF5,0x23,0x39,0xE2,0x30,0xFF,0xAC,0xBA,0x3F,
+ 0x23,0x39,0xE3,0x30,0x57,0x5E,0xEE,0xB8,0x03,0x31,0xA2,0x20,0x57,0xFA,0xA0,0x00,
+ 0xE3,0x30,0x81,0x20,0x2B,0xBF,0xFA,0xA0,0x44,0x41,0xA2,0x28,0xAB,0xFF,0xFF,0xD5,
+ 0x03,0x39,0xA2,0x28,0xDF,0xBB,0xAA,0x2A,0x64,0x49,0xC2,0x28,0xB5,0xBF,0xBE,0x37,
+ 0xA9,0x72,0x44,0x49,0x25,0x09,0x0B,0x2A,0x0A,0x83,0xA9,0x72,0x0A,0x8F,0xFD,0xF5,
+ 0x6F,0xAC,0xEA,0x7A,0x2B,0xF5,0x55,0x55,0x6E,0xAC,0x0A,0x83,0x00,0x02,0x35,0x55,
+ 0x03,0x41,0xE2,0x38,0xF5,0x55,0x7F,0x55,0xE2,0x38,0xC2,0x38,0xA3,0x20,0xA2,0x8A,
+ 0x43,0x49,0xA2,0x30,0xBF,0xFF,0x1F,0xF7,0x66,0x6A,0xE3,0x30,0x5E,0x5E,0x5C,0x57,
+ 0xE3,0x30,0xC3,0x30,0x03,0x02,0x00,0x80,0x03,0x31,0xE3,0x30,0x3F,0xBF,0xD5,0x7F,
+ 0x23,0x39,0xE3,0x30,0xEA,0xBB,0x7D,0xD5,0x03,0x39,0x04,0x31,0xBA,0xA0,0x0A,0x2B,
+ 0x24,0x39,0xE3,0x30,0x5E,0xEB,0xBA,0x2A,0x44,0x41,0xA2,0x20,0x5F,0xFB,0xA2,0x0A,
+ 0x65,0x49,0xA2,0x28,0xD5,0xFF,0xAB,0x00,0x48,0x6A,0x03,0x31,0xB5,0xA5,0x2B,0x0A,
+ 0xA9,0x72,0x06,0x62,0x2D,0x29,0xAB,0xAB,0xC9,0x7A,0x88,0x6A,0x2B,0xAB,0xED,0x7E,
+ 0xE9,0x7A,0x88,0x72,0xAE,0x2A,0xBB,0xED,0x0A,0x83,0xA9,0x72,0x2B,0xAF,0xEF,0xFD,
+};
+
+static const size_t pixel_4_width = 32;
+static const size_t pixel_4_height = 32;
+static const size_t pixel_4_size = 512;
+static const unsigned char pixel_4_data[512] =
+{
+ 0xD7,0xF6,0xA4,0x49,0x55,0x55,0xAA,0x00,0x75,0xEE,0xA5,0x51,0x55,0x55,0x70,0x70,
+ 0xB6,0xF6,0x85,0x49,0x55,0xDD,0x02,0x03,0xF7,0xFE,0xE6,0x59,0x55,0xFF,0xF0,0x9C,
+ 0xF7,0xF6,0x85,0x49,0x55,0xAA,0x00,0x00,0x96,0xEE,0x46,0x5A,0x09,0x02,0x00,0x00,
+ 0xF8,0xF6,0x75,0xEE,0x0B,0x27,0x0A,0x82,0xD7,0xEE,0xB2,0xD5,0xF8,0xD8,0xD6,0x96,
+ 0xD6,0xF6,0xB6,0xEE,0x4A,0x82,0x00,0x02,0xD6,0xF6,0x43,0x49,0x70,0x60,0xE0,0x70,
+ 0x8F,0xBC,0x02,0x41,0x09,0xFF,0xFF,0xBD,0xB6,0xF6,0x47,0x82,0x17,0x15,0x37,0x07,
+ 0x18,0xFF,0x95,0xEE,0x68,0x70,0xAE,0x0C,0xF7,0xF6,0x35,0xE6,0x83,0x21,0x0B,0x08,
+ 0xF7,0xF6,0x55,0xE6,0xC2,0xC0,0x60,0x6E,0x75,0xEE,0x51,0xCD,0x1C,0x3E,0x26,0xB6,
+ 0xB6,0xF6,0xA7,0x7A,0x2F,0x55,0x55,0x55,0x95,0xF6,0x02,0x49,0x70,0x6A,0x7F,0x7F,
+ 0x47,0x7A,0xE3,0x38,0x9B,0xF8,0xF0,0x6B,0xF3,0xE5,0xA5,0x59,0x3F,0xF5,0x75,0x55,
+ 0xD7,0xF6,0x47,0x7A,0x00,0x00,0x0B,0xB5,0xF8,0xF6,0xB3,0xD5,0x00,0x80,0x80,0xA9,
+ 0x76,0xEE,0xF4,0xDD,0x40,0x40,0x48,0x70,0xB3,0xD5,0xCC,0x9B,0x28,0xA8,0xAE,0xD8,
+ 0x66,0x72,0x43,0x59,0x00,0x00,0x2D,0xD7,0x8A,0xA3,0xE5,0x69,0xFF,0xBF,0x3F,0x25,
+ 0x06,0x6A,0xC2,0x30,0xDC,0x54,0xD4,0xF4,0xC5,0x61,0x03,0x39,0xF3,0xDF,0x55,0x7F,
+ 0x67,0x7A,0x44,0x49,0x0E,0xA5,0xD5,0x55,0x72,0xDD,0x43,0x49,0x2F,0xB5,0xD5,0x55,
+ 0x14,0xE6,0xE8,0x82,0x00,0x00,0x23,0x29,0x55,0xE6,0xF0,0xBC,0x60,0xE0,0x80,0xFE,
+ 0x63,0x59,0x23,0x51,0x0A,0xE3,0x72,0x56,0xCB,0xA3,0x44,0x59,0x25,0x8D,0x89,0x81,
+ 0x87,0x7A,0x23,0x41,0x54,0x58,0x68,0x60,0x65,0x51,0xC2,0x30,0x43,0x4B,0x6B,0x6D,
+ 0x64,0x49,0xE3,0x30,0xE8,0xB8,0x7E,0x57,0x85,0x51,0xE3,0x38,0x2F,0x27,0x3D,0xF5,
+ 0x93,0xD5,0x84,0x59,0x8F,0x0D,0x0D,0x2D,0x72,0xCD,0x4E,0xA4,0xEA,0xF8,0x5C,0xF7,
+ 0xC5,0x61,0x23,0x49,0xD5,0x75,0x55,0x17,0x29,0x8B,0xC5,0x61,0xE1,0xB9,0xAB,0xC8,
+ 0x67,0x7A,0x23,0x41,0xE0,0xAC,0xF8,0x7F,0x03,0x39,0x81,0x20,0x82,0x72,0x9E,0xB7,
+ 0xE3,0x30,0xA2,0x28,0x0B,0xAD,0x3F,0xFE,0x44,0x49,0xE2,0x30,0xFA,0xBF,0x3D,0xFD,
+ 0xD1,0xBC,0x43,0x41,0x2D,0xB5,0x35,0xB5,0x4F,0xA4,0xEA,0x72,0x3A,0xB5,0x88,0x00,
+ 0x87,0x7A,0x02,0x41,0x17,0x95,0x55,0x55,0x29,0x93,0x23,0x49,0xE0,0x7E,0x75,0x75,
+ 0x64,0x51,0xA2,0x28,0xC8,0xE0,0x68,0x5E,0x03,0x41,0x82,0x20,0xAD,0xBF,0x23,0xFF,
+ 0xE3,0x38,0xC2,0x28,0x7E,0xB7,0x5E,0xFC,0xE3,0x30,0xC2,0x28,0x0F,0x38,0x0A,0x15,
+ 0xAF,0xB4,0x03,0x39,0xB5,0xA5,0x05,0x2D,0xAF,0xB4,0x27,0x5A,0xAA,0xBF,0x7E,0xA8,
+ 0x03,0x41,0xE2,0x38,0xFA,0x7F,0x5D,0x55,0xA5,0x51,0xE2,0x38,0xCD,0x4D,0x45,0x45,
+ 0x24,0x39,0xE3,0x30,0xE2,0xBD,0xF5,0x55,0x03,0x39,0xC2,0x28,0x5A,0xA0,0x00,0x0A,
+ 0x24,0x39,0xA2,0x28,0xBD,0xDF,0xEA,0x08,0x27,0x62,0xC2,0x28,0xD5,0xDD,0xB5,0x2F,
+ 0x0A,0x83,0xA5,0x51,0x09,0xAB,0x2B,0xAB,0x6E,0xAC,0xC9,0x7A,0x0B,0xD5,0xD5,0x55,
+};
+
+static const size_t pixel_5_width = 16;
+static const size_t pixel_5_height = 16;
+static const size_t pixel_5_size = 128;
+static const unsigned char pixel_5_data[128] =
+{
+ 0x96,0xEE,0x64,0x49,0x55,0xC0,0xC0,0xC0,0x55,0xEE,0x47,0x6A,0x55,0xC2,0x9D,0x35,
+ 0xD7,0xF6,0x8B,0x8B,0x35,0x00,0x00,0x00,0xD7,0xF6,0xB2,0xD5,0xE0,0xF0,0xF0,0xD8,
+ 0x71,0xCD,0x43,0x59,0xC3,0x7F,0xFF,0xF5,0x6A,0x9B,0xE3,0x38,0x2F,0xFF,0xD7,0x57,
+ 0xF7,0xF6,0xC5,0x59,0x00,0x0B,0xD5,0x55,0x76,0xEE,0xAF,0xB4,0xF0,0x78,0xC2,0xAD,
+ 0x49,0x93,0x43,0x51,0x15,0x25,0xB5,0xA5,0x26,0x6A,0xC2,0x30,0xFC,0x58,0x50,0x5A,
+ 0x64,0x51,0xC2,0x28,0x2C,0xBF,0xFD,0xB5,0xD0,0xB4,0x43,0x49,0x03,0x03,0xA9,0x89,
+ 0xC8,0x82,0x02,0x41,0xCD,0xD5,0xD5,0x55,0x44,0x41,0xA2,0x28,0xD8,0xFC,0xFA,0xAF,
+ 0x85,0x49,0xC2,0x30,0xD5,0x55,0xF5,0x3F,0x0D,0xA4,0x64,0x49,0xA9,0x81,0x2B,0xEF,
+};
+
+static const size_t pixel_6_width = 8;
+static const size_t pixel_6_height = 8;
+static const size_t pixel_6_size = 32;
+static const unsigned char pixel_6_data[32] =
+{
+ 0x34,0xE6,0x64,0x51,0xEF,0xB8,0xDB,0x5D,0xB7,0xF6,0x47,0x6A,0x02,0x80,0x82,0xA5,
+ 0x67,0x7A,0xC2,0x30,0xE3,0x63,0x7B,0x5D,0xF1,0xBC,0x03,0x39,0x25,0xB5,0xB5,0xB5,
+};
+
+static const size_t pixel_7_width = 4;
+static const size_t pixel_7_height = 4;
+static const size_t pixel_7_size = 8;
+static const unsigned char pixel_7_data[8] =
+{
+ 0x14,0xDE,0x44,0x49,0x0A,0x27,0xD5,0xD5,
+};
+
+static const size_t pixel_8_width = 2;
+static const size_t pixel_8_height = 2;
+static const size_t pixel_8_size = 8;
+static const unsigned char pixel_8_data[8] =
+{
+ 0x92,0xCD,0x44,0x49,0x33,0xDD,0x33,0xDD,
+};
+
+static const size_t pixel_9_width = 1;
+static const size_t pixel_9_height = 1;
+static const size_t pixel_9_size = 8;
+static const unsigned char pixel_9_data[8] =
+{
+ 0x2A,0x83,0x0A,0x83,0xFB,0xEF,0xEE,0xEF,
+};
diff --git a/gfx/angle/src/tests/gles_conformance_tests/generate_gles_conformance_tests.py b/gfx/angle/src/tests/gles_conformance_tests/generate_gles_conformance_tests.py
new file mode 100755
index 000000000..8ed313a16
--- /dev/null
+++ b/gfx/angle/src/tests/gles_conformance_tests/generate_gles_conformance_tests.py
@@ -0,0 +1,68 @@
+import os
+import re
+import sys
+
+def ReadFileAsLines(filename):
+ """Reads a file, removing blank lines and lines that start with #"""
+ file = open(filename, "r")
+ raw_lines = file.readlines()
+ file.close()
+ lines = []
+ for line in raw_lines:
+ line = line.strip()
+ if len(line) > 0 and not line.startswith("#"):
+ lines.append(line)
+ return lines
+
+def GetSuiteName(testName):
+ return testName[:testName.find("/")]
+
+def GetTestName(testName):
+ replacements = { ".test": "", ".": "_" }
+ splitTestName = testName.split("/")
+ cleanName = splitTestName[-2] + "_" + splitTestName[-1]
+ for replaceKey in replacements:
+ cleanName = cleanName.replace(replaceKey, replacements[replaceKey])
+ return cleanName
+
+def GenerateTests(outFile, testNames):
+ # Remove duplicate tests
+ testNames = list(set(testNames))
+ testSuites = []
+
+ outFile.write("#include \"gles_conformance_tests.h\"\n\n")
+
+ for test in testNames:
+ testSuite = GetSuiteName(test)
+ if not testSuite in testSuites:
+ outFile.write("DEFINE_CONFORMANCE_TEST_CLASS(" + testSuite + ");\n\n")
+ testSuites.append(testSuite)
+
+ outFile.write("TYPED_TEST(" + testSuite + ", " + GetTestName(test) + ")\n")
+ outFile.write("{\n")
+ outFile.write(" run(\"" + test + "\");\n")
+ outFile.write("}\n\n")
+
+def GenerateTestList(sourceFile, rootDir):
+ tests = [ ]
+ fileName, fileExtension = os.path.splitext(sourceFile)
+ if fileExtension == ".run":
+ lines = ReadFileAsLines(sourceFile)
+ for line in lines:
+ tests += GenerateTestList(os.path.join(os.path.dirname(sourceFile), line), rootDir)
+ elif fileExtension == ".test":
+ tests.append(os.path.relpath(os.path.realpath(sourceFile), rootDir).replace("\\", "/"))
+ return tests;
+
+def main(argv):
+ tests = GenerateTestList(argv[0], argv[1])
+ tests.sort()
+
+ output = open(argv[2], 'wb')
+ GenerateTests(output, tests)
+ output.close()
+
+ return 0
+
+if __name__ == '__main__':
+ sys.exit(main(sys.argv[1:]))
diff --git a/gfx/angle/src/tests/gles_conformance_tests/gles_conformance_tests.cpp b/gfx/angle/src/tests/gles_conformance_tests/gles_conformance_tests.cpp
new file mode 100755
index 000000000..0a16bc6b0
--- /dev/null
+++ b/gfx/angle/src/tests/gles_conformance_tests/gles_conformance_tests.cpp
@@ -0,0 +1,92 @@
+#include "gles_conformance_tests.h"
+#include "GTFMain.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <vector>
+#include <sstream>
+#include <stdarg.h>
+
+static std::vector<char> FormatArg(const char* fmt, ...)
+{
+ va_list vararg;
+ va_start(vararg, fmt);
+ int len = vsnprintf(NULL, 0, fmt, vararg);
+ va_end(vararg);
+
+ std::vector<char> buf(len + 1);
+
+ va_start(vararg, fmt);
+ vsnprintf(buf.data(), buf.size(), fmt, vararg);
+ va_end(vararg);
+
+ return buf;
+}
+
+static std::string GetExecutableDirectory()
+{
+ std::vector<char> executableFileBuf(MAX_PATH);
+ DWORD executablePathLen = GetModuleFileNameA(NULL, executableFileBuf.data(), executableFileBuf.size());
+ if (executablePathLen == 0)
+ {
+ return false;
+ }
+
+ std::string executableLocation = executableFileBuf.data();
+ size_t lastPathSepLoc = executableLocation.find_last_of("\\/");
+ if (lastPathSepLoc != std::string::npos)
+ {
+ executableLocation = executableLocation.substr(0, lastPathSepLoc);
+ }
+ else
+ {
+ executableLocation = "";
+ }
+
+ return executableLocation;
+}
+
+void RunConformanceTest(const std::string &testPath, EGLNativeDisplayType nativeDisplay)
+{
+ std::vector<char*> args;
+
+ // Empty first argument for the program name
+ args.push_back("");
+
+ std::vector<char> widthArg = FormatArg("-width=%u", 64);
+ args.push_back(widthArg.data());
+
+ std::vector<char> heightArg = FormatArg("-height=%u", 64);
+ args.push_back(heightArg.data());
+
+ std::vector<char> displayArg = FormatArg("-d=%llu", nativeDisplay);
+ args.push_back(displayArg.data());
+
+ std::vector<char> runArg = FormatArg("-run=%s/conformance_tests/%s", GetExecutableDirectory().c_str(), testPath.c_str());
+ args.push_back(runArg.data());
+
+ // Redirect cout
+ std::streambuf* oldCoutStreamBuf = std::cout.rdbuf();
+ std::ostringstream strCout;
+ std::cout.rdbuf(strCout.rdbuf());
+
+ if (GTFMain(args.size(), args.data()) != 0)
+ {
+ FAIL() << "GTFMain failed.";
+ }
+
+ // Restore old cout
+ std::cout.rdbuf(oldCoutStreamBuf);
+ std::string log = strCout.str();
+
+ // Look for failures
+ size_t offset = 0;
+ std::string offsetSearchString = "failure = ";
+ while ((offset = log.find("failure = ", offset)) != std::string::npos)
+ {
+ offset += offsetSearchString.length();
+
+ size_t failureCount = atoll(log.c_str() + offset);
+ EXPECT_EQ(0, failureCount) << log;
+ }
+}
diff --git a/gfx/angle/src/tests/gles_conformance_tests/gles_conformance_tests.h b/gfx/angle/src/tests/gles_conformance_tests/gles_conformance_tests.h
new file mode 100755
index 000000000..df911b034
--- /dev/null
+++ b/gfx/angle/src/tests/gles_conformance_tests/gles_conformance_tests.h
@@ -0,0 +1,69 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef CONFORMANCE_TESTS_CONFORMANCE_TEST_H_
+#define CONFORMANCE_TESTS_CONFORMANCE_TEST_H_
+
+#include "gtest/gtest.h"
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include <string>
+
+struct D3D9
+{
+ static EGLNativeDisplayType GetNativeDisplay()
+ {
+ return EGL_DEFAULT_DISPLAY;
+ }
+};
+
+struct D3D11
+{
+ static EGLNativeDisplayType GetNativeDisplay()
+ {
+ return EGL_D3D11_ONLY_DISPLAY_ANGLE;
+ }
+};
+
+#define CONFORMANCE_TESTS_ES2 2
+#define CONFORMANCE_TESTS_ES3 3
+
+#if CONFORMANCE_TESTS_TYPE == CONFORMANCE_TESTS_ES2
+ typedef testing::Types<D3D9, D3D11> ConformanceTestTypes;
+#elif CONFORMANCE_TESTS_TYPE == CONFORMANCE_TESTS_ES3
+ typedef testing::Types<D3D11> ConformanceTestTypes;
+#else
+# error "Unknown CONFORMANCE_TESTS_TYPE"
+#endif
+
+#define DEFINE_CONFORMANCE_TEST_CLASS(name) \
+ template <typename T> class name : public ConformanceTest<T> { }; \
+ TYPED_TEST_CASE(name, ConformanceTestTypes);
+
+template <typename T>
+class ConformanceTest : public testing::Test
+{
+ public:
+ ConformanceTest()
+ : mNativeDisplay(T::GetNativeDisplay())
+ {
+ }
+
+ protected:
+ void run(const std::string &testPath)
+ {
+ RunConformanceTest(testPath, mNativeDisplay);
+ }
+
+ private:
+ EGLNativeDisplayType mNativeDisplay;
+};
+
+void RunConformanceTest(const std::string &testPath, EGLNativeDisplayType nativeDisplay);
+
+#endif // CONFORMANCE_TESTS_CONFORMANCE_TEST_H_
diff --git a/gfx/angle/src/tests/gles_conformance_tests/gles_conformance_tests_main.cpp b/gfx/angle/src/tests/gles_conformance_tests/gles_conformance_tests_main.cpp
new file mode 100755
index 000000000..0b95d5c89
--- /dev/null
+++ b/gfx/angle/src/tests/gles_conformance_tests/gles_conformance_tests_main.cpp
@@ -0,0 +1,23 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "gles_conformance_tests.h"
+
+#include "gtest/gtest.h"
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include <map>
+#include <string>
+#include <vector>
+
+int main(int argc, char** argv)
+{
+ testing::InitGoogleTest(&argc, argv);
+ int rt = RUN_ALL_TESTS();
+ return rt;
+}
diff --git a/gfx/angle/src/tests/perf_tests/ANGLEPerfTest.cpp b/gfx/angle/src/tests/perf_tests/ANGLEPerfTest.cpp
new file mode 100755
index 000000000..e7c74370d
--- /dev/null
+++ b/gfx/angle/src/tests/perf_tests/ANGLEPerfTest.cpp
@@ -0,0 +1,194 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ANGLEPerfTests:
+// Base class for google test performance tests
+//
+
+#include "ANGLEPerfTest.h"
+
+#include "third_party/perf/perf_test.h"
+
+#include <cassert>
+#include <cmath>
+#include <iostream>
+
+ANGLEPerfTest::ANGLEPerfTest(const std::string &name, const std::string &suffix)
+ : mName(name),
+ mSuffix(suffix),
+ mTimer(nullptr),
+ mRunTimeSeconds(5.0),
+ mNumStepsPerformed(0),
+ mRunning(true)
+{
+ mTimer = CreateTimer();
+}
+
+ANGLEPerfTest::~ANGLEPerfTest()
+{
+ SafeDelete(mTimer);
+}
+
+void ANGLEPerfTest::run()
+{
+ mTimer->start();
+ while (mRunning)
+ {
+ step();
+ if (mRunning)
+ {
+ ++mNumStepsPerformed;
+ }
+ if (mTimer->getElapsedTime() > mRunTimeSeconds)
+ {
+ mRunning = false;
+ }
+ }
+ finishTest();
+ mTimer->stop();
+}
+
+void ANGLEPerfTest::printResult(const std::string &trace, double value, const std::string &units, bool important) const
+{
+ perf_test::PrintResult(mName, mSuffix, trace, value, units, important);
+}
+
+void ANGLEPerfTest::printResult(const std::string &trace, size_t value, const std::string &units, bool important) const
+{
+ perf_test::PrintResult(mName, mSuffix, trace, value, units, important);
+}
+
+void ANGLEPerfTest::SetUp()
+{
+}
+
+void ANGLEPerfTest::TearDown()
+{
+ double relativeScore = static_cast<double>(mNumStepsPerformed) / mTimer->getElapsedTime();
+ printResult("score", static_cast<size_t>(std::round(relativeScore)), "score", true);
+}
+
+double ANGLEPerfTest::normalizedTime(size_t value) const
+{
+ return static_cast<double>(value) / static_cast<double>(mNumStepsPerformed);
+}
+
+std::string RenderTestParams::suffix() const
+{
+ switch (getRenderer())
+ {
+ case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
+ return "_d3d11";
+ case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
+ return "_d3d9";
+ case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
+ return "_gl";
+ case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
+ return "_gles";
+ case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE:
+ return "_default";
+ default:
+ assert(0);
+ return "_unk";
+ }
+}
+
+ANGLERenderTest::ANGLERenderTest(const std::string &name, const RenderTestParams &testParams)
+ : ANGLEPerfTest(name, testParams.suffix()),
+ mTestParams(testParams),
+ mEGLWindow(nullptr),
+ mOSWindow(nullptr)
+{
+}
+
+ANGLERenderTest::~ANGLERenderTest()
+{
+ SafeDelete(mOSWindow);
+ SafeDelete(mEGLWindow);
+}
+
+void ANGLERenderTest::SetUp()
+{
+ mOSWindow = CreateOSWindow();
+ mEGLWindow = new EGLWindow(mTestParams.majorVersion, mTestParams.minorVersion,
+ mTestParams.eglParameters);
+ mEGLWindow->setSwapInterval(0);
+
+ if (!mOSWindow->initialize(mName, mTestParams.windowWidth, mTestParams.windowHeight))
+ {
+ FAIL() << "Failed initializing OSWindow";
+ return;
+ }
+
+ if (!mEGLWindow->initializeGL(mOSWindow))
+ {
+ FAIL() << "Failed initializing EGLWindow";
+ return;
+ }
+
+ initializeBenchmark();
+
+ ANGLEPerfTest::SetUp();
+}
+
+void ANGLERenderTest::TearDown()
+{
+ ANGLEPerfTest::TearDown();
+
+ destroyBenchmark();
+
+ mEGLWindow->destroyGL();
+ mOSWindow->destroy();
+}
+
+void ANGLERenderTest::step()
+{
+ // Clear events that the application did not process from this frame
+ Event event;
+ bool closed = false;
+ while (popEvent(&event))
+ {
+ // If the application did not catch a close event, close now
+ if (event.Type == Event::EVENT_CLOSED)
+ {
+ closed = true;
+ }
+ }
+
+ if (closed)
+ {
+ abortTest();
+ }
+ else
+ {
+ drawBenchmark();
+ // Swap is needed so that the GPU driver will occasionally flush its internal command queue
+ // to the GPU. The null device benchmarks are only testing CPU overhead, so they don't need
+ // to swap.
+ if (mTestParams.eglParameters.deviceType != EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE)
+ {
+ mEGLWindow->swap();
+ }
+ mOSWindow->messageLoop();
+ }
+}
+
+void ANGLERenderTest::finishTest()
+{
+ if (mTestParams.eglParameters.deviceType != EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE)
+ {
+ glFinish();
+ }
+}
+
+bool ANGLERenderTest::popEvent(Event *event)
+{
+ return mOSWindow->popEvent(event);
+}
+
+OSWindow *ANGLERenderTest::getWindow()
+{
+ return mOSWindow;
+}
diff --git a/gfx/angle/src/tests/perf_tests/ANGLEPerfTest.h b/gfx/angle/src/tests/perf_tests/ANGLEPerfTest.h
new file mode 100755
index 000000000..62f2cb444
--- /dev/null
+++ b/gfx/angle/src/tests/perf_tests/ANGLEPerfTest.h
@@ -0,0 +1,107 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ANGLEPerfTests:
+// Base class for google test performance tests
+//
+
+#ifndef PERF_TESTS_ANGLE_PERF_TEST_H_
+#define PERF_TESTS_ANGLE_PERF_TEST_H_
+
+#include <string>
+#include <vector>
+
+#include <gtest/gtest.h>
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include "common/angleutils.h"
+#include "common/debug.h"
+#include "EGLWindow.h"
+#include "OSWindow.h"
+#include "test_utils/angle_test_configs.h"
+#include "test_utils/angle_test_instantiate.h"
+#include "Timer.h"
+
+class Event;
+
+#ifndef ASSERT_GL_NO_ERROR
+#define ASSERT_GL_NO_ERROR() ASSERT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError())
+#endif
+
+class ANGLEPerfTest : public testing::Test, angle::NonCopyable
+{
+ public:
+ ANGLEPerfTest(const std::string &name, const std::string &suffix);
+ virtual ~ANGLEPerfTest();
+
+ virtual void step() = 0;
+
+ // Called right before timer is stopped to let the test wait for asynchronous operations.
+ virtual void finishTest() {}
+
+ protected:
+ void run();
+ void printResult(const std::string &trace, double value, const std::string &units, bool important) const;
+ void printResult(const std::string &trace, size_t value, const std::string &units, bool important) const;
+ void SetUp() override;
+ void TearDown() override;
+
+ // Normalize a time value according to the number of test loop iterations (mFrameCount)
+ double normalizedTime(size_t value) const;
+
+ // Call if the test step was aborted and the test should stop running.
+ void abortTest() { mRunning = false; }
+
+ unsigned int getNumStepsPerformed() const { return mNumStepsPerformed; }
+
+ std::string mName;
+ std::string mSuffix;
+ Timer *mTimer;
+ double mRunTimeSeconds;
+
+ private:
+ unsigned int mNumStepsPerformed;
+ bool mRunning;
+};
+
+struct RenderTestParams : public angle::PlatformParameters
+{
+ virtual std::string suffix() const;
+
+ EGLint windowWidth;
+ EGLint windowHeight;
+};
+
+class ANGLERenderTest : public ANGLEPerfTest
+{
+ public:
+ ANGLERenderTest(const std::string &name, const RenderTestParams &testParams);
+ ~ANGLERenderTest();
+
+ virtual void initializeBenchmark() { }
+ virtual void destroyBenchmark() { }
+
+ virtual void drawBenchmark() = 0;
+
+ bool popEvent(Event *event);
+
+ OSWindow *getWindow();
+
+ protected:
+ const RenderTestParams &mTestParams;
+
+ private:
+ void SetUp() override;
+ void TearDown() override;
+
+ void step() override;
+ void finishTest() override;
+
+ EGLWindow *mEGLWindow;
+ OSWindow *mOSWindow;
+};
+
+#endif // PERF_TESTS_ANGLE_PERF_TEST_H_
diff --git a/gfx/angle/src/tests/perf_tests/BufferSubData.cpp b/gfx/angle/src/tests/perf_tests/BufferSubData.cpp
new file mode 100755
index 000000000..5818d52ee
--- /dev/null
+++ b/gfx/angle/src/tests/perf_tests/BufferSubData.cpp
@@ -0,0 +1,418 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// BufferSubDataBenchmark:
+// Performance test for ANGLE buffer updates.
+//
+
+#include <sstream>
+
+#include "ANGLEPerfTest.h"
+#include "shader_utils.h"
+
+using namespace angle;
+
+namespace
+{
+
+struct BufferSubDataParams final : public RenderTestParams
+{
+ BufferSubDataParams()
+ {
+ // Common default values
+ majorVersion = 2;
+ minorVersion = 0;
+ windowWidth = 512;
+ windowHeight = 512;
+ updateSize = 3000;
+ bufferSize = 40000000;
+ iterations = 4;
+ updateRate = 1;
+ }
+
+ std::string suffix() const override;
+
+ GLboolean vertexNormalized;
+ GLenum vertexType;
+ GLint vertexComponentCount;
+ unsigned int updateRate;
+
+ // static parameters
+ GLsizeiptr updateSize;
+ GLsizeiptr bufferSize;
+ unsigned int iterations;
+};
+
+std::ostream &operator<<(std::ostream &os, const BufferSubDataParams &params)
+{
+ os << params.suffix().substr(1);
+ return os;
+}
+
+class BufferSubDataBenchmark : public ANGLERenderTest,
+ public ::testing::WithParamInterface<BufferSubDataParams>
+{
+ public:
+ BufferSubDataBenchmark();
+
+ void initializeBenchmark() override;
+ void destroyBenchmark() override;
+ void drawBenchmark() override;
+
+ private:
+ GLuint mProgram;
+ GLuint mBuffer;
+ uint8_t *mUpdateData;
+ int mNumTris;
+};
+
+GLfloat *GetFloatData(GLint componentCount)
+{
+ static GLfloat vertices2[] =
+ {
+ 1, 2,
+ 0, 0,
+ 2, 0,
+ };
+
+ static GLfloat vertices3[] =
+ {
+ 1, 2, 1,
+ 0, 0, 1,
+ 2, 0, 1,
+ };
+
+ static GLfloat vertices4[] =
+ {
+ 1, 2, 1, 3,
+ 0, 0, 1, 3,
+ 2, 0, 1, 3,
+ };
+
+ switch (componentCount)
+ {
+ case 2:
+ return vertices2;
+ case 3:
+ return vertices3;
+ case 4:
+ return vertices4;
+ default:
+ return nullptr;
+ }
+}
+
+template <class T>
+GLsizeiptr GetNormalizedData(GLsizeiptr numElements, GLfloat *floatData, std::vector<uint8_t> *data)
+{
+ GLsizeiptr triDataSize = sizeof(T) * numElements;
+ data->resize(triDataSize);
+
+ T *destPtr = reinterpret_cast<T*>(data->data());
+
+ for (GLsizeiptr dataIndex = 0; dataIndex < numElements; dataIndex++)
+ {
+ GLfloat scaled = floatData[dataIndex] * 0.25f;
+ destPtr[dataIndex] = static_cast<T>(scaled * static_cast<GLfloat>(std::numeric_limits<T>::max()));
+ }
+
+ return triDataSize;
+}
+
+template <class T>
+GLsizeiptr GetIntData(GLsizeiptr numElements, GLfloat *floatData, std::vector<uint8_t> *data)
+{
+ GLsizeiptr triDataSize = sizeof(T) * numElements;
+ data->resize(triDataSize);
+
+ T *destPtr = reinterpret_cast<T*>(data->data());
+
+ for (GLsizeiptr dataIndex = 0; dataIndex < numElements; dataIndex++)
+ {
+ destPtr[dataIndex] = static_cast<T>(floatData[dataIndex]);
+ }
+
+ return triDataSize;
+}
+
+GLsizeiptr GetVertexData(GLenum type, GLint componentCount, GLboolean normalized, std::vector<uint8_t> *data)
+{
+ GLsizeiptr triDataSize = 0;
+ GLfloat *floatData = GetFloatData(componentCount);
+
+ if (type == GL_FLOAT)
+ {
+ triDataSize = sizeof(GLfloat) * componentCount * 3;
+ data->resize(triDataSize);
+ memcpy(data->data(), floatData, triDataSize);
+ }
+ else if (normalized == GL_TRUE)
+ {
+ GLsizeiptr numElements = componentCount * 3;
+
+ switch (type)
+ {
+ case GL_BYTE:
+ triDataSize = GetNormalizedData<GLbyte>(numElements, floatData, data);
+ break;
+ case GL_SHORT:
+ triDataSize = GetNormalizedData<GLshort>(numElements, floatData, data);
+ break;
+ case GL_INT:
+ triDataSize = GetNormalizedData<GLint>(numElements, floatData, data);
+ break;
+ case GL_UNSIGNED_BYTE:
+ triDataSize = GetNormalizedData<GLubyte>(numElements, floatData, data);
+ break;
+ case GL_UNSIGNED_SHORT:
+ triDataSize = GetNormalizedData<GLushort>(numElements, floatData, data);
+ break;
+ case GL_UNSIGNED_INT:
+ triDataSize = GetNormalizedData<GLuint>(numElements, floatData, data);
+ break;
+ default:
+ assert(0);
+ }
+ }
+ else
+ {
+ GLsizeiptr numElements = componentCount * 3;
+
+ switch (type)
+ {
+ case GL_BYTE:
+ triDataSize = GetIntData<GLbyte>(numElements, floatData, data);
+ break;
+ case GL_SHORT:
+ triDataSize = GetIntData<GLshort>(numElements, floatData, data);
+ break;
+ case GL_INT:
+ triDataSize = GetIntData<GLint>(numElements, floatData, data);
+ break;
+ case GL_UNSIGNED_BYTE:
+ triDataSize = GetIntData<GLubyte>(numElements, floatData, data);
+ break;
+ case GL_UNSIGNED_SHORT:
+ triDataSize = GetIntData<GLushort>(numElements, floatData, data);
+ break;
+ case GL_UNSIGNED_INT:
+ triDataSize = GetIntData<GLuint>(numElements, floatData, data);
+ break;
+ default:
+ assert(0);
+ }
+ }
+
+ return triDataSize;
+}
+
+std::string BufferSubDataParams::suffix() const
+{
+ std::stringstream strstr;
+
+ strstr << RenderTestParams::suffix();
+
+ if (vertexNormalized)
+ {
+ strstr << "_norm";
+ }
+
+ switch (vertexType)
+ {
+ case GL_FLOAT:
+ strstr << "_float";
+ break;
+ case GL_INT:
+ strstr << "_int";
+ break;
+ case GL_BYTE:
+ strstr << "_byte";
+ break;
+ case GL_SHORT:
+ strstr << "_short";
+ break;
+ case GL_UNSIGNED_INT:
+ strstr << "_uint";
+ break;
+ case GL_UNSIGNED_BYTE:
+ strstr << "_ubyte";
+ break;
+ case GL_UNSIGNED_SHORT:
+ strstr << "_ushort";
+ break;
+ default:
+ strstr << "_vunk_" << vertexType << "_";
+ break;
+ }
+
+ strstr << vertexComponentCount;
+ strstr << "_every" << updateRate;
+
+ return strstr.str();
+}
+
+BufferSubDataBenchmark::BufferSubDataBenchmark()
+ : ANGLERenderTest("BufferSubData", GetParam()),
+ mProgram(0),
+ mBuffer(0),
+ mUpdateData(nullptr),
+ mNumTris(0)
+{
+}
+
+void BufferSubDataBenchmark::initializeBenchmark()
+{
+ const auto &params = GetParam();
+
+ ASSERT_LT(1, params.vertexComponentCount);
+ ASSERT_LT(0u, params.iterations);
+
+ const std::string vs = SHADER_SOURCE
+ (
+ attribute vec2 vPosition;
+ uniform float uScale;
+ uniform float uOffset;
+ void main()
+ {
+ gl_Position = vec4(vPosition * vec2(uScale) - vec2(uOffset), 0, 1);
+ }
+ );
+
+ const std::string fs = SHADER_SOURCE
+ (
+ precision mediump float;
+ void main()
+ {
+ gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
+ }
+ );
+
+ mProgram = CompileProgram(vs, fs);
+ ASSERT_NE(0u, mProgram);
+
+ // Use the program object
+ glUseProgram(mProgram);
+
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+
+
+ std::vector<uint8_t> zeroData(params.bufferSize);
+ memset(&zeroData[0], 0, zeroData.size());
+
+ glGenBuffers(1, &mBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
+ glBufferData(GL_ARRAY_BUFFER, params.bufferSize, &zeroData[0], GL_DYNAMIC_DRAW);
+
+ glVertexAttribPointer(0, params.vertexComponentCount, params.vertexType,
+ params.vertexNormalized, 0, 0);
+ glEnableVertexAttribArray(0);
+
+ if (params.updateSize > 0)
+ {
+ mUpdateData = new uint8_t[params.updateSize];
+ }
+
+ std::vector<uint8_t> data;
+ GLsizei triDataSize = static_cast<GLsizei>(GetVertexData(params.vertexType,
+ params.vertexComponentCount,
+ params.vertexNormalized, &data));
+
+ mNumTris = static_cast<int>(params.updateSize / triDataSize);
+ for (int i = 0, offset = 0; i < mNumTris; ++i)
+ {
+ memcpy(mUpdateData + offset, &data[0], triDataSize);
+ offset += triDataSize;
+ }
+
+ if (params.updateSize == 0)
+ {
+ mNumTris = 1;
+ glBufferSubData(GL_ARRAY_BUFFER, 0, data.size(), &data[0]);
+ }
+
+ // Set the viewport
+ glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
+
+ GLfloat scale = 0.5f;
+ GLfloat offset = 0.5f;
+
+ if (params.vertexNormalized == GL_TRUE)
+ {
+ scale = 2.0f;
+ offset = 0.5f;
+ }
+
+ glUniform1f(glGetUniformLocation(mProgram, "uScale"), scale);
+ glUniform1f(glGetUniformLocation(mProgram, "uOffset"), offset);
+
+ ASSERT_GL_NO_ERROR();
+}
+
+void BufferSubDataBenchmark::destroyBenchmark()
+{
+ glDeleteProgram(mProgram);
+ glDeleteBuffers(1, &mBuffer);
+ SafeDeleteArray(mUpdateData);
+}
+
+void BufferSubDataBenchmark::drawBenchmark()
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ const auto &params = GetParam();
+
+ for (unsigned int it = 0; it < params.iterations; it++)
+ {
+ if (params.updateSize > 0 && ((getNumStepsPerformed() % params.updateRate) == 0))
+ {
+ glBufferSubData(GL_ARRAY_BUFFER, 0, params.updateSize, mUpdateData);
+ }
+
+ glDrawArrays(GL_TRIANGLES, 0, 3 * mNumTris);
+ }
+
+ ASSERT_GL_NO_ERROR();
+}
+
+BufferSubDataParams BufferUpdateD3D11Params()
+{
+ BufferSubDataParams params;
+ params.eglParameters = egl_platform::D3D11();
+ params.vertexType = GL_FLOAT;
+ params.vertexComponentCount = 4;
+ params.vertexNormalized = GL_FALSE;
+ return params;
+}
+
+BufferSubDataParams BufferUpdateD3D9Params()
+{
+ BufferSubDataParams params;
+ params.eglParameters = egl_platform::D3D9();
+ params.vertexType = GL_FLOAT;
+ params.vertexComponentCount = 4;
+ params.vertexNormalized = GL_FALSE;
+ return params;
+}
+
+BufferSubDataParams BufferUpdateOpenGLParams()
+{
+ BufferSubDataParams params;
+ params.eglParameters = egl_platform::OPENGL();
+ params.vertexType = GL_FLOAT;
+ params.vertexComponentCount = 4;
+ params.vertexNormalized = GL_FALSE;
+ return params;
+}
+
+TEST_P(BufferSubDataBenchmark, Run)
+{
+ run();
+}
+
+ANGLE_INSTANTIATE_TEST(BufferSubDataBenchmark,
+ BufferUpdateD3D11Params(), BufferUpdateD3D9Params(),
+ BufferUpdateOpenGLParams());
+
+} // namespace
diff --git a/gfx/angle/src/tests/perf_tests/DrawCallPerf.cpp b/gfx/angle/src/tests/perf_tests/DrawCallPerf.cpp
new file mode 100755
index 000000000..e5007e19e
--- /dev/null
+++ b/gfx/angle/src/tests/perf_tests/DrawCallPerf.cpp
@@ -0,0 +1,256 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// DrawCallPerf:
+// Performance tests for ANGLE draw call overhead.
+//
+
+#include <sstream>
+
+#include "ANGLEPerfTest.h"
+#include "shader_utils.h"
+
+using namespace angle;
+
+namespace
+{
+
+struct DrawCallPerfParams final : public RenderTestParams
+{
+ // Common default options
+ DrawCallPerfParams()
+ {
+ majorVersion = 2;
+ minorVersion = 0;
+ windowWidth = 256;
+ windowHeight = 256;
+ }
+
+ std::string suffix() const override
+ {
+ std::stringstream strstr;
+
+ strstr << RenderTestParams::suffix();
+
+ if (numTris == 0)
+ {
+ strstr << "_validation_only";
+ }
+
+ if (useFBO)
+ {
+ strstr << "_render_to_texture";
+ }
+
+ if (eglParameters.deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE)
+ {
+ strstr << "_null";
+ }
+
+ return strstr.str();
+ }
+
+ unsigned int iterations = 50;
+ double runTimeSeconds = 10.0;
+ int numTris = 1;
+ bool useFBO = false;
+};
+
+std::ostream &operator<<(std::ostream &os, const DrawCallPerfParams &params)
+{
+ os << params.suffix().substr(1);
+ return os;
+}
+
+class DrawCallPerfBenchmark : public ANGLERenderTest,
+ public ::testing::WithParamInterface<DrawCallPerfParams>
+{
+ public:
+ DrawCallPerfBenchmark();
+
+ void initializeBenchmark() override;
+ void destroyBenchmark() override;
+ void drawBenchmark() override;
+
+ private:
+ GLuint mProgram = 0;
+ GLuint mBuffer = 0;
+ GLuint mFBO = 0;
+ GLuint mTexture = 0;
+ int mNumTris = GetParam().numTris;
+};
+
+DrawCallPerfBenchmark::DrawCallPerfBenchmark() : ANGLERenderTest("DrawCallPerf", GetParam())
+{
+ mRunTimeSeconds = GetParam().runTimeSeconds;
+}
+
+void DrawCallPerfBenchmark::initializeBenchmark()
+{
+ const auto &params = GetParam();
+
+ ASSERT_LT(0u, params.iterations);
+
+ const std::string vs = SHADER_SOURCE
+ (
+ attribute vec2 vPosition;
+ uniform float uScale;
+ uniform float uOffset;
+ void main()
+ {
+ gl_Position = vec4(vPosition * vec2(uScale) - vec2(uOffset), 0, 1);
+ }
+ );
+
+ const std::string fs = SHADER_SOURCE
+ (
+ precision mediump float;
+ void main()
+ {
+ gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
+ }
+ );
+
+ mProgram = CompileProgram(vs, fs);
+ ASSERT_NE(0u, mProgram);
+
+ // Use the program object
+ glUseProgram(mProgram);
+
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+
+ std::vector<GLfloat> floatData;
+
+ for (int quadIndex = 0; quadIndex < mNumTris; ++quadIndex)
+ {
+ floatData.push_back(1);
+ floatData.push_back(2);
+ floatData.push_back(0);
+ floatData.push_back(0);
+ floatData.push_back(2);
+ floatData.push_back(0);
+ }
+
+ glGenBuffers(1, &mBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
+
+ // To avoid generating GL errors when testing validation-only
+ if (floatData.empty())
+ {
+ floatData.push_back(0.0f);
+ }
+
+ glBufferData(GL_ARRAY_BUFFER, floatData.size() * sizeof(GLfloat), &floatData[0], GL_STATIC_DRAW);
+
+ glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
+ glEnableVertexAttribArray(0);
+
+ // Set the viewport
+ glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
+
+ GLfloat scale = 0.5f;
+ GLfloat offset = 0.5f;
+
+ glUniform1f(glGetUniformLocation(mProgram, "uScale"), scale);
+ glUniform1f(glGetUniformLocation(mProgram, "uOffset"), offset);
+
+ if (params.useFBO)
+ {
+ glGenFramebuffers(1, &mFBO);
+ glBindFramebuffer(GL_FRAMEBUFFER, mFBO);
+ glGenTextures(1, &mTexture);
+ glBindTexture(GL_TEXTURE_2D, mTexture);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindow()->getWidth(), getWindow()->getHeight(),
+ 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
+ glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0);
+ }
+
+ ASSERT_GL_NO_ERROR();
+}
+
+void DrawCallPerfBenchmark::destroyBenchmark()
+{
+ glDeleteProgram(mProgram);
+ glDeleteBuffers(1, &mBuffer);
+ glDeleteTextures(1, &mTexture);
+ glDeleteFramebuffers(1, &mFBO);
+}
+
+void DrawCallPerfBenchmark::drawBenchmark()
+{
+ // This workaround fixes a huge queue of graphics commands accumulating on the GL
+ // back-end. The GL back-end doesn't have a proper NULL device at the moment.
+ // TODO(jmadill): Remove this when/if we ever get a proper OpenGL NULL device.
+ const auto &eglParams = GetParam().eglParameters;
+ if (eglParams.deviceType != EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE ||
+ (eglParams.renderer != EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE &&
+ eglParams.renderer != EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE))
+ {
+ glClear(GL_COLOR_BUFFER_BIT);
+ }
+
+ const auto &params = GetParam();
+
+ for (unsigned int it = 0; it < params.iterations; it++)
+ {
+ glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(3 * mNumTris));
+ }
+
+ ASSERT_GL_NO_ERROR();
+}
+
+using namespace egl_platform;
+
+DrawCallPerfParams DrawCallPerfD3D11Params(bool useNullDevice, bool renderToTexture)
+{
+ DrawCallPerfParams params;
+ params.eglParameters = useNullDevice ? D3D11_NULL() : D3D11();
+ params.useFBO = renderToTexture;
+ return params;
+}
+
+DrawCallPerfParams DrawCallPerfD3D9Params(bool useNullDevice, bool renderToTexture)
+{
+ DrawCallPerfParams params;
+ params.eglParameters = useNullDevice ? D3D9_NULL() : D3D9();
+ params.useFBO = renderToTexture;
+ return params;
+}
+
+DrawCallPerfParams DrawCallPerfOpenGLParams(bool useNullDevice, bool renderToTexture)
+{
+ DrawCallPerfParams params;
+ params.eglParameters = useNullDevice ? OPENGL_NULL() : OPENGL();
+ params.useFBO = renderToTexture;
+ return params;
+}
+
+DrawCallPerfParams DrawCallPerfValidationOnly()
+{
+ DrawCallPerfParams params;
+ params.eglParameters = DEFAULT();
+ params.iterations = 10000;
+ params.numTris = 0;
+ params.runTimeSeconds = 5.0;
+ return params;
+}
+
+TEST_P(DrawCallPerfBenchmark, Run)
+{
+ run();
+}
+
+ANGLE_INSTANTIATE_TEST(DrawCallPerfBenchmark,
+ DrawCallPerfD3D9Params(false, false),
+ DrawCallPerfD3D9Params(true, false),
+ DrawCallPerfD3D11Params(false, false),
+ DrawCallPerfD3D11Params(true, false),
+ DrawCallPerfD3D11Params(true, true),
+ DrawCallPerfOpenGLParams(false, false),
+ DrawCallPerfOpenGLParams(true, false),
+ DrawCallPerfOpenGLParams(true, true),
+ DrawCallPerfValidationOnly());
+
+} // namespace
diff --git a/gfx/angle/src/tests/perf_tests/DynamicPromotionPerfTest.cpp b/gfx/angle/src/tests/perf_tests/DynamicPromotionPerfTest.cpp
new file mode 100755
index 000000000..738314354
--- /dev/null
+++ b/gfx/angle/src/tests/perf_tests/DynamicPromotionPerfTest.cpp
@@ -0,0 +1,189 @@
+//
+// Copyright 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// DynamicPromotionPerfTest:
+// Tests that ANGLE will promote buffer specfied with DYNAMIC usage to static after a number of
+// iterations without changing the data. It specifically affects the D3D back-end, which treats
+// dynamic and static buffers quite differently.
+//
+
+#include "ANGLEPerfTest.h"
+#include "random_utils.h"
+#include "shader_utils.h"
+#include "Vector.h"
+
+using namespace angle;
+
+namespace
+{
+
+struct DynamicPromotionParams final : public RenderTestParams
+{
+ DynamicPromotionParams();
+ std::string suffix() const override;
+
+ size_t vertexCount;
+ unsigned int iterations;
+};
+
+DynamicPromotionParams::DynamicPromotionParams() : vertexCount(1024), iterations(4)
+{
+}
+
+std::string DynamicPromotionParams::suffix() const
+{
+ return RenderTestParams::suffix();
+}
+
+std::ostream &operator<<(std::ostream &os, const DynamicPromotionParams &params)
+{
+ os << params.suffix().substr(1);
+ return os;
+}
+
+class DynamicPromotionPerfTest : public ANGLERenderTest,
+ public testing::WithParamInterface<DynamicPromotionParams>
+{
+ public:
+ DynamicPromotionPerfTest();
+
+ void initializeBenchmark() override;
+ void destroyBenchmark() override;
+ void drawBenchmark() override;
+
+ private:
+ GLuint mProgram;
+ GLuint mElementArrayBuffer;
+ GLuint mArrayBuffer;
+};
+
+DynamicPromotionPerfTest::DynamicPromotionPerfTest()
+ : ANGLERenderTest("DynamicPromotion", GetParam()),
+ mProgram(0),
+ mElementArrayBuffer(0),
+ mArrayBuffer(0)
+{
+}
+
+void DynamicPromotionPerfTest::initializeBenchmark()
+{
+ const std::string &vertexShaderSource =
+ "attribute vec2 position;\n"
+ "attribute vec3 color;\n"
+ "varying vec3 vColor;\n"
+ "void main()\n"
+ "{\n"
+ " vColor = color;\n"
+ " gl_Position = vec4(position, 0, 1);\n"
+ "}";
+
+ const std::string &fragmentShaderSource =
+ "varying mediump vec3 vColor;\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = vec4(vColor, 1);\n"
+ "}";
+
+ mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ ASSERT_NE(0u, mProgram);
+
+ const size_t vertexCount = GetParam().vertexCount;
+
+ std::vector<GLushort> indexData;
+ std::vector<Vector2> positionData;
+ std::vector<Vector3> colorData;
+
+ ASSERT_GE(static_cast<size_t>(std::numeric_limits<GLushort>::max()), vertexCount);
+
+ RNG rng(1);
+
+ for (size_t index = 0; index < vertexCount; ++index)
+ {
+ indexData.push_back(static_cast<GLushort>(index));
+
+ Vector2 position(rng.randomNegativeOneToOne(), rng.randomNegativeOneToOne());
+ positionData.push_back(position);
+
+ Vector3 color(rng.randomFloat(), rng.randomFloat(), rng.randomFloat());
+ colorData.push_back(color);
+ }
+
+ glGenBuffers(1, &mElementArrayBuffer);
+ glGenBuffers(1, &mArrayBuffer);
+
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mElementArrayBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, mArrayBuffer);
+
+ GLsizeiptr elementArraySize = sizeof(GLushort) * vertexCount;
+ GLsizeiptr positionArraySize = sizeof(Vector2) * vertexCount;
+ GLsizeiptr colorArraySize = sizeof(Vector3) * vertexCount;
+
+ // The DYNAMIC_DRAW usage is the key to the test.
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, elementArraySize, indexData.data(), GL_DYNAMIC_DRAW);
+ glBufferData(GL_ARRAY_BUFFER, positionArraySize + colorArraySize, nullptr, GL_DYNAMIC_DRAW);
+ glBufferSubData(GL_ARRAY_BUFFER, 0, positionArraySize, positionData.data());
+ glBufferSubData(GL_ARRAY_BUFFER, positionArraySize, colorArraySize, colorData.data());
+
+ glUseProgram(mProgram);
+ GLint positionLocation = glGetAttribLocation(mProgram, "position");
+ ASSERT_NE(-1, positionLocation);
+ GLint colorLocation = glGetAttribLocation(mProgram, "color");
+ ASSERT_NE(-1, colorLocation);
+
+ glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, nullptr);
+ glVertexAttribPointer(colorLocation, 3, GL_FLOAT, GL_FALSE, 0,
+ reinterpret_cast<const GLvoid *>(positionArraySize));
+
+ glEnableVertexAttribArray(positionLocation);
+ glEnableVertexAttribArray(colorLocation);
+
+ ASSERT_GL_NO_ERROR();
+}
+
+void DynamicPromotionPerfTest::destroyBenchmark()
+{
+ glDeleteProgram(mProgram);
+ glDeleteBuffers(1, &mElementArrayBuffer);
+ glDeleteBuffers(1, &mArrayBuffer);
+}
+
+void DynamicPromotionPerfTest::drawBenchmark()
+{
+ unsigned int iterations = GetParam().iterations;
+ size_t vertexCount = GetParam().vertexCount;
+
+ glClear(GL_COLOR_BUFFER_BIT);
+ for (unsigned int count = 0; count < iterations; ++count)
+ {
+ glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(vertexCount), GL_UNSIGNED_SHORT, nullptr);
+ }
+
+ ASSERT_GL_NO_ERROR();
+}
+
+DynamicPromotionParams DynamicPromotionD3D11Params()
+{
+ DynamicPromotionParams params;
+ params.eglParameters = egl_platform::D3D11();
+ return params;
+}
+
+DynamicPromotionParams DynamicPromotionD3D9Params()
+{
+ DynamicPromotionParams params;
+ params.eglParameters = egl_platform::D3D9();
+ return params;
+}
+
+TEST_P(DynamicPromotionPerfTest, Run)
+{
+ run();
+}
+
+ANGLE_INSTANTIATE_TEST(DynamicPromotionPerfTest,
+ DynamicPromotionD3D11Params(),
+ DynamicPromotionD3D9Params());
+
+} // anonymous namespace
diff --git a/gfx/angle/src/tests/perf_tests/EGLInitializePerf.cpp b/gfx/angle/src/tests/perf_tests/EGLInitializePerf.cpp
new file mode 100755
index 000000000..210ba2745
--- /dev/null
+++ b/gfx/angle/src/tests/perf_tests/EGLInitializePerf.cpp
@@ -0,0 +1,161 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// EGLInitializePerfTest:
+// Performance test for device creation.
+//
+
+#include "ANGLEPerfTest.h"
+#include "Timer.h"
+#include "test_utils/angle_test_configs.h"
+#include "test_utils/angle_test_instantiate.h"
+#include "platform/Platform.h"
+
+using namespace testing;
+
+namespace
+{
+
+// Only applies to D3D11
+class CapturePlatform : public angle::Platform
+{
+ public:
+ CapturePlatform()
+ : mTimer(CreateTimer()),
+ mLoadDLLsMS(0),
+ mCreateDeviceMS(0),
+ mInitResourcesMS(0)
+ {
+ mTimer->start();
+ }
+
+ double currentTime() override;
+ void histogramCustomCounts(
+ const char *name, int sample, int min, int max, int bucketCount) override;
+
+ size_t getLoadDLLsMS() const { return mLoadDLLsMS; }
+ size_t getCreateDeviceMS() const { return mCreateDeviceMS; }
+ size_t getInitResourcesMS() const { return mInitResourcesMS; }
+
+ private:
+ Timer *mTimer;
+ size_t mLoadDLLsMS;
+ size_t mCreateDeviceMS;
+ size_t mInitResourcesMS;
+};
+
+double CapturePlatform::currentTime()
+{
+ return mTimer->getElapsedTime();
+}
+
+void CapturePlatform::histogramCustomCounts(
+ const char *name, int sample, int /*min*/, int /*max*/, int /*bucketCount*/)
+{
+ // These must match the names of the histograms.
+ if (strcmp(name, "GPU.ANGLE.Renderer11InitializeDLLsMS") == 0)
+ {
+ mLoadDLLsMS += static_cast<size_t>(sample);
+ }
+ // Note: not captured in debug, due to creating a debug device
+ else if (strcmp(name, "GPU.ANGLE.D3D11CreateDeviceMS") == 0)
+ {
+ mCreateDeviceMS += static_cast<size_t>(sample);
+ }
+ else if (strcmp(name, "GPU.ANGLE.Renderer11InitializeDeviceMS") == 0)
+ {
+ mInitResourcesMS += static_cast<size_t>(sample);
+ }
+}
+
+class EGLInitializePerfTest : public ANGLEPerfTest,
+ public WithParamInterface<angle::PlatformParameters>
+{
+ public:
+ EGLInitializePerfTest();
+ ~EGLInitializePerfTest();
+
+ void step() override;
+ void TearDown() override;
+
+ private:
+ OSWindow *mOSWindow;
+ EGLDisplay mDisplay;
+ CapturePlatform mCapturePlatform;
+};
+
+EGLInitializePerfTest::EGLInitializePerfTest()
+ : ANGLEPerfTest("EGLInitialize", "_run"),
+ mOSWindow(nullptr),
+ mDisplay(EGL_NO_DISPLAY)
+{
+ auto platform = GetParam().eglParameters;
+
+ std::vector<EGLint> displayAttributes;
+ displayAttributes.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
+ displayAttributes.push_back(platform.renderer);
+ displayAttributes.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE);
+ displayAttributes.push_back(platform.majorVersion);
+ displayAttributes.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE);
+ displayAttributes.push_back(platform.minorVersion);
+
+ if (platform.renderer == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE ||
+ platform.renderer == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE)
+ {
+ displayAttributes.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE);
+ displayAttributes.push_back(platform.deviceType);
+ }
+ displayAttributes.push_back(EGL_NONE);
+
+ mOSWindow = CreateOSWindow();
+ mOSWindow->initialize("EGLInitialize Test", 64, 64);
+
+ auto eglGetPlatformDisplayEXT =
+ reinterpret_cast<PFNEGLGETPLATFORMDISPLAYEXTPROC>(eglGetProcAddress("eglGetPlatformDisplayEXT"));
+ if (eglGetPlatformDisplayEXT == nullptr)
+ {
+ std::cerr << "Error getting platform display!" << std::endl;
+ return;
+ }
+
+ mDisplay = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,
+ reinterpret_cast<void *>(mOSWindow->getNativeDisplay()),
+ &displayAttributes[0]);
+
+ ANGLEPlatformInitialize(&mCapturePlatform);
+}
+
+EGLInitializePerfTest::~EGLInitializePerfTest()
+{
+ SafeDelete(mOSWindow);
+}
+
+void EGLInitializePerfTest::step()
+{
+ ASSERT_NE(EGL_NO_DISPLAY, mDisplay);
+
+ EGLint majorVersion, minorVersion;
+ ASSERT_EQ(static_cast<EGLBoolean>(EGL_TRUE), eglInitialize(mDisplay, &majorVersion, &minorVersion));
+ ASSERT_EQ(static_cast<EGLBoolean>(EGL_TRUE), eglTerminate(mDisplay));
+}
+
+void EGLInitializePerfTest::TearDown()
+{
+ ANGLEPerfTest::TearDown();
+ printResult("LoadDLLs", normalizedTime(mCapturePlatform.getLoadDLLsMS()), "ms", true);
+ printResult("D3D11CreateDevice", normalizedTime(mCapturePlatform.getCreateDeviceMS()), "ms", true);
+ printResult("InitResources", normalizedTime(mCapturePlatform.getInitResourcesMS()), "ms", true);
+
+ ANGLEPlatformShutdown();
+}
+
+TEST_P(EGLInitializePerfTest, Run)
+{
+ run();
+}
+
+ANGLE_INSTANTIATE_TEST(EGLInitializePerfTest, angle::ES2_D3D11());
+
+} // namespace
diff --git a/gfx/angle/src/tests/perf_tests/IndexConversionPerf.cpp b/gfx/angle/src/tests/perf_tests/IndexConversionPerf.cpp
new file mode 100755
index 000000000..d05e79d09
--- /dev/null
+++ b/gfx/angle/src/tests/perf_tests/IndexConversionPerf.cpp
@@ -0,0 +1,271 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// IndexConversionPerf:
+// Performance tests for ANGLE index conversion in D3D11.
+//
+
+#include <sstream>
+
+#include "ANGLEPerfTest.h"
+#include "shader_utils.h"
+
+using namespace angle;
+
+namespace
+{
+
+struct IndexConversionPerfParams final : public RenderTestParams
+{
+ std::string suffix() const override
+ {
+ std::stringstream strstr;
+
+ if (indexRangeOffset > 0)
+ {
+ strstr << "_index_range";
+ }
+
+ strstr << RenderTestParams::suffix();
+
+ return strstr.str();
+ }
+
+ unsigned int iterations;
+ unsigned int numIndexTris;
+
+ // A second test, which covers using index ranges with an offset.
+ unsigned int indexRangeOffset;
+};
+
+// Provide a custom gtest parameter name function for IndexConversionPerfParams.
+std::ostream &operator<<(std::ostream &stream, const IndexConversionPerfParams &param)
+{
+ stream << param.suffix().substr(1);
+ return stream;
+}
+
+class IndexConversionPerfTest : public ANGLERenderTest,
+ public ::testing::WithParamInterface<IndexConversionPerfParams>
+{
+ public:
+ IndexConversionPerfTest();
+
+ void initializeBenchmark() override;
+ void destroyBenchmark() override;
+ void drawBenchmark() override;
+
+ private:
+ void updateBufferData();
+ void drawConversion();
+ void drawIndexRange();
+
+ GLuint mProgram;
+ GLuint mVertexBuffer;
+ GLuint mIndexBuffer;
+ std::vector<GLushort> mIndexData;
+};
+
+IndexConversionPerfTest::IndexConversionPerfTest()
+ : ANGLERenderTest("IndexConversionPerfTest", GetParam()),
+ mProgram(0),
+ mVertexBuffer(0),
+ mIndexBuffer(0)
+{
+ mRunTimeSeconds = 3.0;
+}
+
+void IndexConversionPerfTest::initializeBenchmark()
+{
+ const auto &params = GetParam();
+
+ ASSERT_LT(0u, params.iterations);
+ ASSERT_LT(0u, params.numIndexTris);
+
+ const std::string vs = SHADER_SOURCE
+ (
+ attribute vec2 vPosition;
+ uniform float uScale;
+ uniform float uOffset;
+ void main()
+ {
+ gl_Position = vec4(vPosition * vec2(uScale) - vec2(uOffset), 0, 1);
+ }
+ );
+
+ const std::string fs = SHADER_SOURCE
+ (
+ precision mediump float;
+ void main()
+ {
+ gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
+ }
+ );
+
+ mProgram = CompileProgram(vs, fs);
+ ASSERT_NE(0u, mProgram);
+
+ // Use the program object
+ glUseProgram(mProgram);
+
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+
+ // Initialize the vertex data
+ std::vector<GLfloat> floatData;
+
+ size_t numTris = std::numeric_limits<GLushort>::max() / 3 + 1;
+ for (size_t triIndex = 0; triIndex < numTris; ++triIndex)
+ {
+ floatData.push_back(1);
+ floatData.push_back(2);
+ floatData.push_back(0);
+ floatData.push_back(0);
+ floatData.push_back(2);
+ floatData.push_back(0);
+ }
+
+ glGenBuffers(1, &mVertexBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
+ glBufferData(GL_ARRAY_BUFFER, floatData.size() * sizeof(GLfloat), &floatData[0], GL_STATIC_DRAW);
+
+ glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0);
+ glEnableVertexAttribArray(0);
+
+ // Initialize the index buffer
+ for (unsigned int triIndex = 0; triIndex < params.numIndexTris; ++triIndex)
+ {
+ // Handle two different types of tests, one with index conversion triggered by a -1 index.
+ if (params.indexRangeOffset == 0)
+ {
+ mIndexData.push_back(std::numeric_limits<GLushort>::max());
+ }
+ else
+ {
+ mIndexData.push_back(0);
+ }
+
+ mIndexData.push_back(1);
+ mIndexData.push_back(2);
+ }
+
+ glGenBuffers(1, &mIndexBuffer);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer);
+ updateBufferData();
+
+ // Set the viewport
+ glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
+
+ GLfloat scale = 0.5f;
+ GLfloat offset = 0.5f;
+
+ glUniform1f(glGetUniformLocation(mProgram, "uScale"), scale);
+ glUniform1f(glGetUniformLocation(mProgram, "uOffset"), offset);
+
+ ASSERT_GL_NO_ERROR();
+}
+
+void IndexConversionPerfTest::updateBufferData()
+{
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, mIndexData.size() * sizeof(mIndexData[0]), &mIndexData[0], GL_STATIC_DRAW);
+}
+
+void IndexConversionPerfTest::destroyBenchmark()
+{
+ glDeleteProgram(mProgram);
+ glDeleteBuffers(1, &mVertexBuffer);
+ glDeleteBuffers(1, &mIndexBuffer);
+}
+
+void IndexConversionPerfTest::drawBenchmark()
+{
+ const auto &params = GetParam();
+
+ if (params.indexRangeOffset == 0)
+ {
+ drawConversion();
+ }
+ else
+ {
+ drawIndexRange();
+ }
+}
+
+void IndexConversionPerfTest::drawConversion()
+{
+ const auto &params = GetParam();
+
+ // Trigger an update to ensure we convert once a frame
+ updateBufferData();
+
+ for (unsigned int it = 0; it < params.iterations; it++)
+ {
+ glDrawElements(GL_TRIANGLES,
+ static_cast<GLsizei>(params.numIndexTris * 3 - 1),
+ GL_UNSIGNED_SHORT,
+ reinterpret_cast<GLvoid*>(0));
+ }
+
+ ASSERT_GL_NO_ERROR();
+}
+
+void IndexConversionPerfTest::drawIndexRange()
+{
+ const auto &params = GetParam();
+
+ unsigned int indexCount = 3;
+ size_t offset = static_cast<size_t>(indexCount * getNumStepsPerformed());
+
+ offset %= (params.numIndexTris * 3);
+
+ // This test increments an offset each step. Drawing repeatedly may cause the system memory
+ // to release. Then, using a fresh offset will require index range validation, which pages
+ // it back in. The performance should be good even if the data is was used quite a bit.
+ for (unsigned int it = 0; it < params.iterations; it++)
+ {
+ glDrawElements(GL_TRIANGLES, static_cast<GLsizei>(indexCount), GL_UNSIGNED_SHORT,
+ reinterpret_cast<GLvoid *>(offset));
+ }
+
+ ASSERT_GL_NO_ERROR();
+}
+
+IndexConversionPerfParams IndexConversionPerfD3D11Params()
+{
+ IndexConversionPerfParams params;
+ params.eglParameters = egl_platform::D3D11_NULL();
+ params.majorVersion = 2;
+ params.minorVersion = 0;
+ params.windowWidth = 256;
+ params.windowHeight = 256;
+ params.iterations = 225;
+ params.numIndexTris = 3000;
+ params.indexRangeOffset = 0;
+ return params;
+}
+
+IndexConversionPerfParams IndexRangeOffsetPerfD3D11Params()
+{
+ IndexConversionPerfParams params;
+ params.eglParameters = egl_platform::D3D11_NULL();
+ params.majorVersion = 2;
+ params.minorVersion = 0;
+ params.windowWidth = 256;
+ params.windowHeight = 256;
+ params.iterations = 16;
+ params.numIndexTris = 50000;
+ params.indexRangeOffset = 64;
+ return params;
+}
+
+TEST_P(IndexConversionPerfTest, Run)
+{
+ run();
+}
+
+ANGLE_INSTANTIATE_TEST(IndexConversionPerfTest,
+ IndexConversionPerfD3D11Params(),
+ IndexRangeOffsetPerfD3D11Params());
+
+} // namespace
diff --git a/gfx/angle/src/tests/perf_tests/IndexDataManagerTest.cpp b/gfx/angle/src/tests/perf_tests/IndexDataManagerTest.cpp
new file mode 100755
index 000000000..696b81bb5
--- /dev/null
+++ b/gfx/angle/src/tests/perf_tests/IndexDataManagerTest.cpp
@@ -0,0 +1,186 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// IndexDataManagerPerfTest:
+// Performance test for index buffer management.
+//
+
+#include "ANGLEPerfTest.h"
+
+#include <gmock/gmock.h>
+
+#include "angle_unittests_utils.h"
+#include "libANGLE/renderer/d3d/BufferD3D.h"
+#include "libANGLE/renderer/d3d/IndexBuffer.h"
+#include "libANGLE/renderer/d3d/IndexDataManager.h"
+
+using namespace testing;
+
+namespace
+{
+
+class MockIndexBuffer : public rx::IndexBuffer
+{
+ public:
+ MockIndexBuffer(unsigned int bufferSize, GLenum indexType)
+ : mBufferSize(bufferSize),
+ mIndexType(indexType)
+ {
+ }
+
+ MOCK_METHOD3(initialize, gl::Error(unsigned int, GLenum, bool));
+ MOCK_METHOD3(mapBuffer, gl::Error(unsigned int, unsigned int, void**));
+ MOCK_METHOD0(unmapBuffer, gl::Error());
+ MOCK_METHOD0(discard, gl::Error());
+ MOCK_METHOD2(setSize, gl::Error(unsigned int, GLenum));
+
+ // inlined for speed
+ GLenum getIndexType() const override { return mIndexType; }
+ unsigned int getBufferSize() const override { return mBufferSize; }
+
+ private:
+ unsigned int mBufferSize;
+ GLenum mIndexType;
+};
+
+class MockBufferFactoryD3D : public rx::BufferFactoryD3D
+{
+ public:
+ MockBufferFactoryD3D(unsigned int bufferSize, GLenum indexType)
+ : mBufferSize(bufferSize),
+ mIndexType(indexType)
+ {
+ }
+
+ MOCK_METHOD0(createVertexBuffer, rx::VertexBuffer*());
+ MOCK_CONST_METHOD1(getVertexConversionType, rx::VertexConversionType(gl::VertexFormatType));
+ MOCK_CONST_METHOD1(getVertexComponentType, GLenum(gl::VertexFormatType));
+ MOCK_CONST_METHOD3(getVertexSpaceRequired,
+ gl::ErrorOrResult<unsigned int>(const gl::VertexAttribute &,
+ GLsizei,
+ GLsizei));
+
+ // Dependency injection
+ rx::IndexBuffer* createIndexBuffer() override
+ {
+ return new MockIndexBuffer(mBufferSize, mIndexType);
+ }
+
+ private:
+ unsigned int mBufferSize;
+ GLenum mIndexType;
+};
+
+class MockBufferD3D : public rx::BufferD3D
+{
+ public:
+ MockBufferD3D(rx::BufferFactoryD3D *factory) : BufferD3D(mockState, factory), mData() {}
+
+ // BufferImpl
+ gl::Error setData(GLenum target, const void *data, size_t size, GLenum) override
+ {
+ mData.resize(size);
+ if (data && size > 0)
+ {
+ memcpy(&mData[0], data, size);
+ }
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ MOCK_METHOD4(setSubData, gl::Error(GLenum, const void *, size_t, size_t));
+ MOCK_METHOD4(copySubData, gl::Error(BufferImpl*, GLintptr, GLintptr, GLsizeiptr));
+ MOCK_METHOD2(map, gl::Error(GLenum, GLvoid **));
+ MOCK_METHOD4(mapRange, gl::Error(size_t, size_t, GLbitfield, GLvoid **));
+ MOCK_METHOD1(unmap, gl::Error(GLboolean *));
+
+ // BufferD3D
+ MOCK_METHOD0(markTransformFeedbackUsage, gl::Error());
+
+ // inlined for speed
+ bool supportsDirectBinding() const override { return false; }
+ size_t getSize() const override { return mData.size(); }
+
+ gl::Error getData(const uint8_t **outData) override
+ {
+ *outData = &mData[0];
+ return gl::Error(GL_NO_ERROR);
+ }
+
+ private:
+ gl::BufferState mockState;
+ std::vector<uint8_t> mData;
+};
+
+class MockGLFactoryD3D : public rx::MockGLFactory
+{
+ public:
+ MockGLFactoryD3D(MockBufferFactoryD3D *bufferFactory) : mBufferFactory(bufferFactory) {}
+
+ rx::BufferImpl *createBuffer(const gl::BufferState &state) override
+ {
+ MockBufferD3D *mockBufferD3D = new MockBufferD3D(mBufferFactory);
+
+ EXPECT_CALL(*mBufferFactory, createVertexBuffer())
+ .WillOnce(Return(nullptr))
+ .RetiresOnSaturation();
+ mockBufferD3D->initializeStaticData();
+
+ return mockBufferD3D;
+ }
+
+ MockBufferFactoryD3D *mBufferFactory;
+};
+
+class IndexDataManagerPerfTest : public ANGLEPerfTest
+{
+ public:
+ IndexDataManagerPerfTest();
+
+ void step() override;
+
+ rx::IndexDataManager mIndexDataManager;
+ GLsizei mIndexCount;
+ unsigned int mBufferSize;
+ MockBufferFactoryD3D mMockBufferFactory;
+ MockGLFactoryD3D mMockGLFactory;
+ gl::Buffer mIndexBuffer;
+};
+
+IndexDataManagerPerfTest::IndexDataManagerPerfTest()
+ : ANGLEPerfTest("IndexDataManger", "_run"),
+ mIndexDataManager(&mMockBufferFactory, rx::RENDERER_D3D11),
+ mIndexCount(4000),
+ mBufferSize(mIndexCount * sizeof(GLushort)),
+ mMockBufferFactory(mBufferSize, GL_UNSIGNED_SHORT),
+ mMockGLFactory(&mMockBufferFactory),
+ mIndexBuffer(&mMockGLFactory, 1)
+{
+ std::vector<GLushort> indexData(mIndexCount);
+ for (GLsizei index = 0; index < mIndexCount; ++index)
+ {
+ indexData[index] = static_cast<GLushort>(index);
+ }
+ mIndexBuffer.bufferData(GL_ARRAY_BUFFER, &indexData[0], indexData.size() * sizeof(GLushort),
+ GL_STATIC_DRAW);
+}
+
+void IndexDataManagerPerfTest::step()
+{
+ rx::TranslatedIndexData translatedIndexData;
+ for (unsigned int iteration = 0; iteration < 100; ++iteration)
+ {
+ mIndexBuffer.getIndexRange(GL_UNSIGNED_SHORT, 0, mIndexCount, false,
+ &translatedIndexData.indexRange);
+ mIndexDataManager.prepareIndexData(GL_UNSIGNED_SHORT, mIndexCount, &mIndexBuffer, nullptr,
+ &translatedIndexData, false);
+ }
+}
+
+TEST_F(IndexDataManagerPerfTest, Run)
+{
+ run();
+}
+
+} // anonymous namespace
diff --git a/gfx/angle/src/tests/perf_tests/InstancingPerf.cpp b/gfx/angle/src/tests/perf_tests/InstancingPerf.cpp
new file mode 100755
index 000000000..eb02c10e9
--- /dev/null
+++ b/gfx/angle/src/tests/perf_tests/InstancingPerf.cpp
@@ -0,0 +1,366 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// InstancingPerf:
+// Performance tests for ANGLE instanced draw calls.
+//
+
+#include <cmath>
+#include <sstream>
+
+#include "ANGLEPerfTest.h"
+#include "Matrix.h"
+#include "random_utils.h"
+#include "shader_utils.h"
+#include "Vector.h"
+
+using namespace angle;
+using namespace egl_platform;
+
+namespace
+{
+
+float AnimationSignal(float t)
+{
+ float l = t / 2.0f;
+ float f = l - std::floor(l);
+ return (f > 0.5f ? 1.0f - f : f) * 4.0f - 1.0f;
+}
+
+template <typename T>
+size_t VectorSizeBytes(const std::vector<T> &vec)
+{
+ return sizeof(T) * vec.size();
+}
+
+Vector3 RandomVector3(RNG *rng)
+{
+ return Vector3(rng->randomNegativeOneToOne(), rng->randomNegativeOneToOne(),
+ rng->randomNegativeOneToOne());
+}
+
+struct InstancingPerfParams final : public RenderTestParams
+{
+ // Common default options
+ InstancingPerfParams()
+ {
+ majorVersion = 2;
+ minorVersion = 0;
+ windowWidth = 256;
+ windowHeight = 256;
+ iterations = 1;
+ runTimeSeconds = 10.0;
+ animationEnabled = false;
+ instancingEnabled = true;
+ }
+
+ std::string suffix() const override
+ {
+ std::stringstream strstr;
+
+ strstr << RenderTestParams::suffix();
+
+ if (!instancingEnabled)
+ {
+ strstr << "_billboards";
+ }
+
+ return strstr.str();
+ }
+
+ unsigned int iterations;
+ double runTimeSeconds;
+ bool animationEnabled;
+ bool instancingEnabled;
+};
+
+std::ostream &operator<<(std::ostream &os, const InstancingPerfParams &params)
+{
+ os << params.suffix().substr(1);
+ return os;
+}
+
+class InstancingPerfBenchmark : public ANGLERenderTest,
+ public ::testing::WithParamInterface<InstancingPerfParams>
+{
+ public:
+ InstancingPerfBenchmark();
+
+ void initializeBenchmark() override;
+ void destroyBenchmark() override;
+ void drawBenchmark() override;
+
+ private:
+ GLuint mProgram;
+ std::vector<GLuint> mBuffers;
+ GLuint mNumPoints;
+ std::vector<Vector3> mTranslateData;
+ std::vector<float> mSizeData;
+ std::vector<Vector3> mColorData;
+ angle::RNG mRNG;
+};
+
+InstancingPerfBenchmark::InstancingPerfBenchmark()
+ : ANGLERenderTest("InstancingPerf", GetParam()), mProgram(0), mNumPoints(75000)
+{
+ mRunTimeSeconds = GetParam().runTimeSeconds;
+}
+
+void InstancingPerfBenchmark::initializeBenchmark()
+{
+ const auto &params = GetParam();
+
+ ASSERT_LT(0u, params.iterations);
+
+ const std::string vs =
+ "attribute vec2 aPosition;\n"
+ "attribute vec3 aTranslate;\n"
+ "attribute float aScale;\n"
+ "attribute vec3 aColor;\n"
+ "uniform mat4 uWorldMatrix;\n"
+ "uniform mat4 uProjectionMatrix;\n"
+ "varying vec3 vColor;\n"
+ "void main()\n"
+ "{\n"
+ " vec4 position = uWorldMatrix * vec4(aTranslate, 1.0);\n"
+ " position.xy += aPosition * aScale;\n"
+ " gl_Position = uProjectionMatrix * position;\n"
+ " vColor = aColor;\n"
+ "}\n";
+
+ const std::string fs =
+ "precision mediump float;\n"
+ "varying vec3 vColor;\n"
+ "void main()\n"
+ "{\n"
+ " gl_FragColor = vec4(vColor, 1.0);\n"
+ "}\n";
+
+ mProgram = CompileProgram(vs, fs);
+ ASSERT_NE(0u, mProgram);
+
+ glUseProgram(mProgram);
+
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+
+ GLuint baseIndexData[6] = {0, 1, 2, 1, 3, 2};
+ Vector2 basePositionData[4] = {Vector2(-1.0f, 1.0f), Vector2(1.0f, 1.0f), Vector2(-1.0f, -1.0f),
+ Vector2(1.0f, -1.0f)};
+
+ std::vector<GLuint> indexData;
+ std::vector<Vector2> positionData;
+
+ if (!params.instancingEnabled)
+ {
+ GLuint pointVertexStride = 4;
+ for (GLuint pointIndex = 0; pointIndex < mNumPoints; ++pointIndex)
+ {
+ for (GLuint indexIndex = 0; indexIndex < 6; ++indexIndex)
+ {
+ indexData.push_back(baseIndexData[indexIndex] + pointIndex * pointVertexStride);
+ }
+
+ Vector3 randVec = RandomVector3(&mRNG);
+ for (GLuint vertexIndex = 0; vertexIndex < 4; ++vertexIndex)
+ {
+ positionData.push_back(basePositionData[vertexIndex]);
+ mTranslateData.push_back(randVec);
+ }
+ }
+
+ mSizeData.resize(mNumPoints * 4, 0.012f);
+ mColorData.resize(mNumPoints * 4, Vector3(1.0f, 0.0f, 0.0f));
+ }
+ else
+ {
+ for (GLuint index : baseIndexData)
+ {
+ indexData.push_back(index);
+ }
+
+ for (const Vector2 &position : basePositionData)
+ {
+ positionData.push_back(position);
+ }
+
+ for (GLuint pointIndex = 0; pointIndex < mNumPoints; ++pointIndex)
+ {
+ Vector3 randVec = RandomVector3(&mRNG);
+ mTranslateData.push_back(randVec);
+ }
+
+ mSizeData.resize(mNumPoints, 0.012f);
+ mColorData.resize(mNumPoints, Vector3(1.0f, 0.0f, 0.0f));
+ }
+
+ mBuffers.resize(5, 0);
+ glGenBuffers(static_cast<GLsizei>(mBuffers.size()), &mBuffers[0]);
+
+ // Index Data
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mBuffers[0]);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, VectorSizeBytes(indexData), &indexData[0],
+ GL_STATIC_DRAW);
+
+ // Position Data
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffers[1]);
+ glBufferData(GL_ARRAY_BUFFER, VectorSizeBytes(positionData), &positionData[0], GL_STATIC_DRAW);
+ GLint positionLocation = glGetAttribLocation(mProgram, "aPosition");
+ ASSERT_NE(-1, positionLocation);
+ glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 8, nullptr);
+ glEnableVertexAttribArray(positionLocation);
+
+ // Translate Data
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffers[2]);
+ glBufferData(GL_ARRAY_BUFFER, VectorSizeBytes(mTranslateData), &mTranslateData[0],
+ GL_STATIC_DRAW);
+ GLint translateLocation = glGetAttribLocation(mProgram, "aTranslate");
+ ASSERT_NE(-1, translateLocation);
+ glVertexAttribPointer(translateLocation, 3, GL_FLOAT, GL_FALSE, 12, nullptr);
+ glEnableVertexAttribArray(translateLocation);
+ glVertexAttribDivisorANGLE(translateLocation, 1);
+
+ // Scale Data
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffers[3]);
+ glBufferData(GL_ARRAY_BUFFER, VectorSizeBytes(mSizeData), nullptr, GL_DYNAMIC_DRAW);
+ GLint scaleLocation = glGetAttribLocation(mProgram, "aScale");
+ ASSERT_NE(-1, scaleLocation);
+ glVertexAttribPointer(scaleLocation, 1, GL_FLOAT, GL_FALSE, 4, nullptr);
+ glEnableVertexAttribArray(scaleLocation);
+ glVertexAttribDivisorANGLE(scaleLocation, 1);
+
+ // Color Data
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffers[4]);
+ glBufferData(GL_ARRAY_BUFFER, VectorSizeBytes(mColorData), nullptr, GL_DYNAMIC_DRAW);
+ GLint colorLocation = glGetAttribLocation(mProgram, "aColor");
+ ASSERT_NE(-1, colorLocation);
+ glVertexAttribPointer(colorLocation, 3, GL_FLOAT, GL_FALSE, 12, nullptr);
+ glEnableVertexAttribArray(colorLocation);
+ glVertexAttribDivisorANGLE(colorLocation, 1);
+
+ // Set the viewport
+ glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
+
+ // Init matrices
+ GLint worldMatrixLocation = glGetUniformLocation(mProgram, "uWorldMatrix");
+ ASSERT_NE(-1, worldMatrixLocation);
+ Matrix4 worldMatrix = Matrix4::translate(Vector3(0, 0, -3.0f));
+ worldMatrix *= Matrix4::rotate(25.0f, Vector3(0.6f, 1.0f, 0.0f));
+ glUniformMatrix4fv(worldMatrixLocation, 1, GL_FALSE, &worldMatrix.data[0]);
+
+ GLint projectionMatrixLocation = glGetUniformLocation(mProgram, "uProjectionMatrix");
+ ASSERT_NE(-1, projectionMatrixLocation);
+ float fov =
+ static_cast<float>(getWindow()->getWidth()) / static_cast<float>(getWindow()->getHeight());
+ Matrix4 projectionMatrix = Matrix4::perspective(60.0f, fov, 1.0f, 300.0f);
+ glUniformMatrix4fv(projectionMatrixLocation, 1, GL_FALSE, &projectionMatrix.data[0]);
+
+ getWindow()->setVisible(true);
+
+ ASSERT_GL_NO_ERROR();
+}
+
+void InstancingPerfBenchmark::destroyBenchmark()
+{
+ glDeleteProgram(mProgram);
+
+ if (!mBuffers.empty())
+ {
+ glDeleteBuffers(static_cast<GLsizei>(mBuffers.size()), &mBuffers[0]);
+ mBuffers.clear();
+ }
+}
+
+void InstancingPerfBenchmark::drawBenchmark()
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ const auto &params = GetParam();
+
+ // Animatino makes the test more interesting visually, but also eats up many CPU cycles.
+ if (params.animationEnabled)
+ {
+ // Not implemented for billboards.
+ ASSERT(params.instancingEnabled);
+
+ float time = static_cast<float>(mTimer->getElapsedTime());
+
+ for (size_t pointIndex = 0; pointIndex < mTranslateData.size(); ++pointIndex)
+ {
+ const Vector3 &translate = mTranslateData[pointIndex];
+
+ float tx = translate.x + time;
+ float ty = translate.y + time;
+ float tz = translate.z + time;
+
+ float scale = AnimationSignal(tx) * 0.01f + 0.01f;
+ mSizeData[pointIndex] = scale;
+
+ Vector3 color;
+ color.x = AnimationSignal(tx) * 0.5f + 0.5f;
+ color.y = AnimationSignal(ty) * 0.5f + 0.5f;
+ color.z = AnimationSignal(tz) * 0.5f + 0.5f;
+
+ mColorData[pointIndex] = color;
+ }
+ }
+
+ // Update scales and colors.
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffers[3]);
+ glBufferSubData(GL_ARRAY_BUFFER, 0, VectorSizeBytes(mSizeData), &mSizeData[0]);
+
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffers[4]);
+ glBufferSubData(GL_ARRAY_BUFFER, 0, VectorSizeBytes(mColorData), &mColorData[0]);
+
+ // Render the instances/billboards.
+ if (params.instancingEnabled)
+ {
+ for (unsigned int it = 0; it < params.iterations; it++)
+ {
+ glDrawElementsInstancedANGLE(GL_TRIANGLES, 6, GL_UNSIGNED_INT, nullptr, mNumPoints);
+ }
+ }
+ else
+ {
+ for (unsigned int it = 0; it < params.iterations; it++)
+ {
+ glDrawElements(GL_TRIANGLES, 6 * mNumPoints, GL_UNSIGNED_INT, nullptr);
+ }
+ }
+
+ ASSERT_GL_NO_ERROR();
+}
+
+InstancingPerfParams InstancingPerfD3D11Params()
+{
+ InstancingPerfParams params;
+ params.eglParameters = D3D11();
+ return params;
+}
+
+InstancingPerfParams InstancingPerfD3D9Params()
+{
+ InstancingPerfParams params;
+ params.eglParameters = D3D9();
+ return params;
+}
+
+InstancingPerfParams InstancingPerfOpenGLParams()
+{
+ InstancingPerfParams params;
+ params.eglParameters = OPENGL();
+ return params;
+}
+
+TEST_P(InstancingPerfBenchmark, Run)
+{
+ run();
+}
+
+ANGLE_INSTANTIATE_TEST(InstancingPerfBenchmark,
+ InstancingPerfD3D11Params(),
+ InstancingPerfD3D9Params(),
+ InstancingPerfOpenGLParams());
+
+} // anonymous namespace
diff --git a/gfx/angle/src/tests/perf_tests/InterleavedAttributeData.cpp b/gfx/angle/src/tests/perf_tests/InterleavedAttributeData.cpp
new file mode 100755
index 000000000..15e2a5b14
--- /dev/null
+++ b/gfx/angle/src/tests/perf_tests/InterleavedAttributeData.cpp
@@ -0,0 +1,231 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// InterleavedAttributeData:
+// Performance test for draws using interleaved attribute data in vertex buffers.
+//
+
+#include <sstream>
+
+#include "ANGLEPerfTest.h"
+#include "shader_utils.h"
+
+using namespace angle;
+
+namespace
+{
+
+struct InterleavedAttributeDataParams final : public RenderTestParams
+{
+ InterleavedAttributeDataParams()
+ {
+ // Common default values
+ majorVersion = 2;
+ minorVersion = 0;
+ windowWidth = 512;
+ windowHeight = 512;
+ numSprites = 3000;
+ }
+
+ // static parameters
+ unsigned int numSprites;
+};
+
+std::ostream &operator<<(std::ostream &os, const InterleavedAttributeDataParams &params)
+{
+ os << params.suffix().substr(1);
+
+ if (params.eglParameters.majorVersion != EGL_DONT_CARE)
+ {
+ os << "_" << params.eglParameters.majorVersion << "_" << params.eglParameters.minorVersion;
+ }
+
+ return os;
+}
+
+class InterleavedAttributeDataBenchmark
+ : public ANGLERenderTest,
+ public ::testing::WithParamInterface<InterleavedAttributeDataParams>
+{
+ public:
+ InterleavedAttributeDataBenchmark();
+
+ void initializeBenchmark() override;
+ void destroyBenchmark() override;
+ void drawBenchmark() override;
+
+ private:
+ GLuint mPointSpriteProgram;
+ GLuint mPositionColorBuffer[2];
+
+ // The buffers contain two floats and 3 unsigned bytes per point sprite
+ const size_t mBytesPerSprite = 2 * sizeof(float) + 3;
+};
+
+InterleavedAttributeDataBenchmark::InterleavedAttributeDataBenchmark()
+ : ANGLERenderTest("InterleavedAttributeData", GetParam()), mPointSpriteProgram(0)
+{
+}
+
+void InterleavedAttributeDataBenchmark::initializeBenchmark()
+{
+ const auto &params = GetParam();
+
+ // Compile point sprite shaders
+ const std::string vs =
+ "attribute vec4 aPosition;"
+ "attribute vec4 aColor;"
+ "varying vec4 vColor;"
+ "void main()"
+ "{"
+ " gl_PointSize = 25.0;"
+ " gl_Position = aPosition;"
+ " vColor = aColor;"
+ "}";
+
+ const std::string fs =
+ "precision mediump float;"
+ "varying vec4 vColor;"
+ "void main()"
+ "{"
+ " gl_FragColor = vColor;"
+ "}";
+
+ mPointSpriteProgram = CompileProgram(vs, fs);
+ ASSERT_NE(0u, mPointSpriteProgram);
+
+ glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
+
+ for (size_t i = 0; i < ArraySize(mPositionColorBuffer); i++)
+ {
+ // Set up initial data for pointsprite positions and colors
+ std::vector<uint8_t> positionColorData(mBytesPerSprite * params.numSprites);
+ for (unsigned int j = 0; j < params.numSprites; j++)
+ {
+ float pointSpriteX =
+ (static_cast<float>(rand() % getWindow()->getWidth()) / getWindow()->getWidth()) *
+ 2.0f - 1.0f;
+ float pointSpriteY =
+ (static_cast<float>(rand() % getWindow()->getHeight()) / getWindow()->getHeight()) *
+ 2.0f - 1.0f;
+ GLubyte pointSpriteRed = static_cast<GLubyte>(rand() % 255);
+ GLubyte pointSpriteGreen = static_cast<GLubyte>(rand() % 255);
+ GLubyte pointSpriteBlue = static_cast<GLubyte>(rand() % 255);
+
+ // Add position data for the pointsprite
+ *reinterpret_cast<float *>(
+ &(positionColorData[j * mBytesPerSprite + 0 * sizeof(float) + 0])) =
+ pointSpriteX; // X
+ *reinterpret_cast<float *>(
+ &(positionColorData[j * mBytesPerSprite + 1 * sizeof(float) + 0])) =
+ pointSpriteY; // Y
+
+ // Add color data for the pointsprite
+ positionColorData[j * mBytesPerSprite + 2 * sizeof(float) + 0] = pointSpriteRed; // R
+ positionColorData[j * mBytesPerSprite + 2 * sizeof(float) + 1] = pointSpriteGreen; // G
+ positionColorData[j * mBytesPerSprite + 2 * sizeof(float) + 2] = pointSpriteBlue; // B
+ }
+
+ // Generate the GL buffer with the position/color data
+ glGenBuffers(1, &mPositionColorBuffer[i]);
+ glBindBuffer(GL_ARRAY_BUFFER, mPositionColorBuffer[i]);
+ glBufferData(GL_ARRAY_BUFFER, params.numSprites * mBytesPerSprite, &(positionColorData[0]),
+ GL_STATIC_DRAW);
+ }
+
+ ASSERT_GL_NO_ERROR();
+}
+
+void InterleavedAttributeDataBenchmark::destroyBenchmark()
+{
+ glDeleteProgram(mPointSpriteProgram);
+
+ for (size_t i = 0; i < ArraySize(mPositionColorBuffer); i++)
+ {
+ glDeleteBuffers(1, &mPositionColorBuffer[i]);
+ }
+}
+
+void InterleavedAttributeDataBenchmark::drawBenchmark()
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ for (size_t k = 0; k < 20; k++)
+ {
+ for (size_t i = 0; i < ArraySize(mPositionColorBuffer); i++)
+ {
+ // Firstly get the attribute locations for the program
+ glUseProgram(mPointSpriteProgram);
+ GLint positionLocation = glGetAttribLocation(mPointSpriteProgram, "aPosition");
+ ASSERT_NE(positionLocation, -1);
+ GLint colorLocation = glGetAttribLocation(mPointSpriteProgram, "aColor");
+ ASSERT_NE(colorLocation, -1);
+
+ // Bind the position data from one buffer
+ glBindBuffer(GL_ARRAY_BUFFER, mPositionColorBuffer[i]);
+ glEnableVertexAttribArray(positionLocation);
+ glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE,
+ static_cast<GLsizei>(mBytesPerSprite), 0);
+
+ // But bind the color data from the other buffer.
+ glBindBuffer(GL_ARRAY_BUFFER,
+ mPositionColorBuffer[(i + 1) % ArraySize(mPositionColorBuffer)]);
+ glEnableVertexAttribArray(colorLocation);
+ glVertexAttribPointer(colorLocation, 3, GL_UNSIGNED_BYTE, GL_TRUE,
+ static_cast<GLsizei>(mBytesPerSprite),
+ reinterpret_cast<void *>(2 * sizeof(float)));
+
+ // Then draw the colored pointsprites
+ glDrawArrays(GL_POINTS, 0, GetParam().numSprites);
+ glFlush();
+
+ glDisableVertexAttribArray(positionLocation);
+ glDisableVertexAttribArray(colorLocation);
+ }
+ }
+
+ ASSERT_GL_NO_ERROR();
+}
+
+TEST_P(InterleavedAttributeDataBenchmark, Run)
+{
+ run();
+}
+
+InterleavedAttributeDataParams D3D11Params()
+{
+ InterleavedAttributeDataParams params;
+ params.eglParameters = egl_platform::D3D11();
+ return params;
+}
+
+InterleavedAttributeDataParams D3D11_9_3Params()
+{
+ InterleavedAttributeDataParams params;
+ params.eglParameters = egl_platform::D3D11_FL9_3();
+ return params;
+}
+
+InterleavedAttributeDataParams D3D9Params()
+{
+ InterleavedAttributeDataParams params;
+ params.eglParameters = egl_platform::D3D9();
+ return params;
+}
+
+InterleavedAttributeDataParams OpenGLParams()
+{
+ InterleavedAttributeDataParams params;
+ params.eglParameters = egl_platform::OPENGL();
+ return params;
+}
+
+ANGLE_INSTANTIATE_TEST(InterleavedAttributeDataBenchmark,
+ D3D11Params(),
+ D3D11_9_3Params(),
+ D3D9Params(),
+ OpenGLParams());
+
+} // anonymous namespace
diff --git a/gfx/angle/src/tests/perf_tests/PointSprites.cpp b/gfx/angle/src/tests/perf_tests/PointSprites.cpp
new file mode 100755
index 000000000..b0b23109b
--- /dev/null
+++ b/gfx/angle/src/tests/perf_tests/PointSprites.cpp
@@ -0,0 +1,230 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// PointSpritesBenchmark:
+// Performance test for ANGLE point sprites.
+//
+//
+#include "ANGLEPerfTest.h"
+
+#include <iostream>
+#include <sstream>
+
+#include "shader_utils.h"
+#include "random_utils.h"
+
+using namespace angle;
+
+namespace
+{
+
+struct PointSpritesParams final : public RenderTestParams
+{
+ PointSpritesParams()
+ {
+ // Common default params
+ majorVersion = 2;
+ minorVersion = 0;
+ windowWidth = 1280;
+ windowHeight = 720;
+ iterations = 100;
+ count = 10;
+ size = 3.0f;
+ numVaryings = 3;
+ }
+
+ std::string suffix() const override;
+
+ unsigned int count;
+ float size;
+ unsigned int numVaryings;
+
+ // static parameters
+ unsigned int iterations;
+};
+
+std::ostream &operator<<(std::ostream &os, const PointSpritesParams &params)
+{
+ os << params.suffix().substr(1);
+ return os;
+}
+
+class PointSpritesBenchmark : public ANGLERenderTest,
+ public ::testing::WithParamInterface<PointSpritesParams>
+{
+ public:
+ PointSpritesBenchmark();
+
+ void initializeBenchmark() override;
+ void destroyBenchmark() override;
+ void drawBenchmark() override;
+
+ private:
+ GLuint mProgram;
+ GLuint mBuffer;
+ RNG mRNG;
+};
+
+std::string PointSpritesParams::suffix() const
+{
+ std::stringstream strstr;
+
+ strstr << RenderTestParams::suffix()
+ << "_" << count << "_" << size << "px"
+ << "_" << numVaryings << "vars";
+
+ return strstr.str();
+}
+
+PointSpritesBenchmark::PointSpritesBenchmark()
+ : ANGLERenderTest("PointSprites", GetParam()), mRNG(1)
+{
+}
+
+void PointSpritesBenchmark::initializeBenchmark()
+{
+ const auto &params = GetParam();
+
+ ASSERT_LT(0u, params.iterations);
+
+ std::stringstream vstrstr;
+
+ // Verify "numVaryings" is within MAX_VARYINGS limit
+ GLint maxVaryings;
+ glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings);
+
+ if (params.numVaryings > static_cast<unsigned int>(maxVaryings))
+ {
+ FAIL() << "Varying count (" << params.numVaryings << ")"
+ << " exceeds maximum varyings: " << maxVaryings << std::endl;
+ }
+
+ vstrstr << "attribute vec2 vPosition;\n"
+ "uniform float uPointSize;\n";
+
+ for (unsigned int varCount = 0; varCount < params.numVaryings; varCount++)
+ {
+ vstrstr << "varying vec4 v" << varCount << ";\n";
+ }
+
+ vstrstr << "void main()\n"
+ "{\n";
+
+ for (unsigned int varCount = 0; varCount < params.numVaryings; varCount++)
+ {
+ vstrstr << " v" << varCount << " = vec4(1.0);\n";
+ }
+
+ vstrstr << " gl_Position = vec4(vPosition, 0, 1.0);\n"
+ " gl_PointSize = uPointSize;\n"
+ "}";
+
+ std::stringstream fstrstr;
+
+ fstrstr << "precision mediump float;\n";
+
+ for (unsigned int varCount = 0; varCount < params.numVaryings; varCount++)
+ {
+ fstrstr << "varying vec4 v" << varCount << ";\n";
+ }
+
+ fstrstr << "void main()\n"
+ "{\n"
+ " vec4 colorOut = vec4(1.0, 0.0, 0.0, 1.0);\n";
+
+ for (unsigned int varCount = 0; varCount < params.numVaryings; varCount++)
+ {
+ fstrstr << " colorOut.r += v" << varCount << ".r;\n";
+ }
+
+ fstrstr << " gl_FragColor = colorOut;\n"
+ "}\n";
+
+ mProgram = CompileProgram(vstrstr.str(), fstrstr.str());
+ ASSERT_NE(0u, mProgram);
+
+ // Use the program object
+ glUseProgram(mProgram);
+
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+
+ std::vector<float> vertexPositions(params.count * 2);
+ for (size_t pointIndex = 0; pointIndex < vertexPositions.size(); ++pointIndex)
+ {
+ vertexPositions[pointIndex] = mRNG.randomNegativeOneToOne();
+ }
+
+ glGenBuffers(1, &mBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
+ glBufferData(GL_ARRAY_BUFFER, vertexPositions.size() * sizeof(float), &vertexPositions[0], GL_STATIC_DRAW);
+
+ GLint positionLocation = glGetAttribLocation(mProgram, "vPosition");
+ ASSERT_NE(-1, positionLocation);
+
+ glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, nullptr);
+ glEnableVertexAttribArray(positionLocation);
+
+ // Set the viewport
+ glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
+
+ GLint pointSizeLocation = glGetUniformLocation(mProgram, "uPointSize");
+ ASSERT_NE(-1, pointSizeLocation);
+
+ glUniform1f(pointSizeLocation, params.size);
+
+ ASSERT_GL_NO_ERROR();
+}
+
+void PointSpritesBenchmark::destroyBenchmark()
+{
+ glDeleteProgram(mProgram);
+ glDeleteBuffers(1, &mBuffer);
+}
+
+void PointSpritesBenchmark::drawBenchmark()
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ const auto &params = GetParam();
+
+ for (unsigned int it = 0; it < params.iterations; it++)
+ {
+ //TODO(jmadill): Indexed point rendering. ANGLE is bad at this.
+ glDrawArrays(GL_POINTS, 0, params.count);
+ }
+
+ ASSERT_GL_NO_ERROR();
+}
+
+PointSpritesParams D3D11Params()
+{
+ PointSpritesParams params;
+ params.eglParameters = egl_platform::D3D11();
+ return params;
+}
+
+PointSpritesParams D3D9Params()
+{
+ PointSpritesParams params;
+ params.eglParameters = egl_platform::D3D9();
+ return params;
+}
+
+PointSpritesParams OpenGLParams()
+{
+ PointSpritesParams params;
+ params.eglParameters = egl_platform::OPENGL();
+ return params;
+}
+
+} // namespace
+
+TEST_P(PointSpritesBenchmark, Run)
+{
+ run();
+}
+
+ANGLE_INSTANTIATE_TEST(PointSpritesBenchmark,
+ D3D11Params(), D3D9Params(), OpenGLParams());
diff --git a/gfx/angle/src/tests/perf_tests/TexSubImage.cpp b/gfx/angle/src/tests/perf_tests/TexSubImage.cpp
new file mode 100755
index 000000000..3e4b5cf68
--- /dev/null
+++ b/gfx/angle/src/tests/perf_tests/TexSubImage.cpp
@@ -0,0 +1,298 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// TexSubImageBenchmark:
+// Performace test for ANGLE texture updates.
+//
+
+#include <sstream>
+
+#include "ANGLEPerfTest.h"
+#include "shader_utils.h"
+
+using namespace angle;
+
+namespace
+{
+
+struct TexSubImageParams final : public RenderTestParams
+{
+ TexSubImageParams()
+ {
+ // Common default parameters
+ majorVersion = 2;
+ minorVersion = 0;
+ windowWidth = 512;
+ windowHeight = 512;
+
+ imageWidth = 1024;
+ imageHeight = 1024;
+ subImageWidth = 64;
+ subImageHeight = 64;
+ iterations = 9;
+ }
+
+ std::string suffix() const override;
+
+ // Static parameters
+ int imageWidth;
+ int imageHeight;
+ int subImageWidth;
+ int subImageHeight;
+ unsigned int iterations;
+};
+
+std::ostream &operator<<(std::ostream &os, const TexSubImageParams &params)
+{
+ os << params.suffix().substr(1);
+ return os;
+}
+
+class TexSubImageBenchmark : public ANGLERenderTest,
+ public ::testing::WithParamInterface<TexSubImageParams>
+{
+ public:
+ TexSubImageBenchmark();
+
+ void initializeBenchmark() override;
+ void destroyBenchmark() override;
+ void drawBenchmark() override;
+
+ private:
+ GLuint createTexture();
+
+ // Handle to a program object
+ GLuint mProgram;
+
+ // Attribute locations
+ GLint mPositionLoc;
+ GLint mTexCoordLoc;
+
+ // Sampler location
+ GLint mSamplerLoc;
+
+ // Texture handle
+ GLuint mTexture;
+
+ // Buffer handle
+ GLuint mVertexBuffer;
+ GLuint mIndexBuffer;
+
+ GLubyte *mPixels;
+};
+
+std::string TexSubImageParams::suffix() const
+{
+ // TODO(jmadill)
+ return RenderTestParams::suffix();
+}
+
+TexSubImageBenchmark::TexSubImageBenchmark()
+ : ANGLERenderTest("TexSubImage", GetParam()),
+ mProgram(0),
+ mPositionLoc(-1),
+ mTexCoordLoc(-1),
+ mSamplerLoc(-1),
+ mTexture(0),
+ mVertexBuffer(0),
+ mIndexBuffer(0),
+ mPixels(nullptr)
+{
+}
+
+GLuint TexSubImageBenchmark::createTexture()
+{
+ const auto &params = GetParam();
+
+ assert(params.iterations > 0);
+
+ // Use tightly packed data
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+
+ // Generate a texture object
+ GLuint texture;
+ glGenTextures(1, &texture);
+
+ // Bind the texture object
+ glBindTexture(GL_TEXTURE_2D, texture);
+
+ glTexStorage2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8, params.imageWidth, params.imageHeight);
+
+ // Set the filtering mode
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+
+ return texture;
+}
+
+void TexSubImageBenchmark::initializeBenchmark()
+{
+ const auto &params = GetParam();
+
+ const std::string vs = SHADER_SOURCE
+ (
+ attribute vec4 a_position;
+ attribute vec2 a_texCoord;
+ varying vec2 v_texCoord;
+ void main()
+ {
+ gl_Position = a_position;
+ v_texCoord = a_texCoord;
+ }
+ );
+
+ const std::string fs = SHADER_SOURCE
+ (
+ precision mediump float;
+ varying vec2 v_texCoord;
+ uniform sampler2D s_texture;
+ void main()
+ {
+ gl_FragColor = texture2D(s_texture, v_texCoord);
+ }
+ );
+
+ mProgram = CompileProgram(vs, fs);
+ ASSERT_NE(0u, mProgram);
+
+ // Get the attribute locations
+ mPositionLoc = glGetAttribLocation(mProgram, "a_position");
+ mTexCoordLoc = glGetAttribLocation(mProgram, "a_texCoord");
+
+ // Get the sampler location
+ mSamplerLoc = glGetUniformLocation(mProgram, "s_texture");
+
+ // Build the vertex buffer
+ GLfloat vertices[] =
+ {
+ -0.5f, 0.5f, 0.0f, // Position 0
+ 0.0f, 0.0f, // TexCoord 0
+ -0.5f, -0.5f, 0.0f, // Position 1
+ 0.0f, 1.0f, // TexCoord 1
+ 0.5f, -0.5f, 0.0f, // Position 2
+ 1.0f, 1.0f, // TexCoord 2
+ 0.5f, 0.5f, 0.0f, // Position 3
+ 1.0f, 0.0f // TexCoord 3
+ };
+
+ glGenBuffers(1, &mVertexBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STATIC_DRAW);
+
+ GLushort indices[] = { 0, 1, 2, 0, 2, 3 };
+ glGenBuffers(1, &mIndexBuffer);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer);
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW);
+
+ // Load the texture
+ mTexture = createTexture();
+
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+
+ mPixels = new GLubyte[params.subImageWidth * params.subImageHeight * 4];
+
+ // Fill the pixels structure with random data:
+ for (int y = 0; y < params.subImageHeight; ++y)
+ {
+ for (int x = 0; x < params.subImageWidth; ++x)
+ {
+ int offset = (x + (y * params.subImageWidth)) * 4;
+ mPixels[offset + 0] = rand() % 255; // Red
+ mPixels[offset + 1] = rand() % 255; // Green
+ mPixels[offset + 2] = rand() % 255; // Blue
+ mPixels[offset + 3] = 255; // Alpha
+ }
+ }
+
+ ASSERT_GL_NO_ERROR();
+}
+
+void TexSubImageBenchmark::destroyBenchmark()
+{
+ glDeleteProgram(mProgram);
+ glDeleteBuffers(1, &mVertexBuffer);
+ glDeleteBuffers(1, &mIndexBuffer);
+ glDeleteTextures(1, &mTexture);
+ delete[] mPixels;
+}
+
+void TexSubImageBenchmark::drawBenchmark()
+{
+ // Set the viewport
+ glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
+
+ // Clear the color buffer
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ // Use the program object
+ glUseProgram(mProgram);
+
+ // Bind the buffers
+ glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer);
+
+ // Load the vertex position
+ glVertexAttribPointer(mPositionLoc, 3, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), 0);
+ // Load the texture coordinate
+ glVertexAttribPointer(mTexCoordLoc, 2, GL_FLOAT, GL_FALSE, 5 * sizeof(GLfloat), (GLvoid*)(3 * sizeof(GLfloat)));
+
+ glEnableVertexAttribArray(mPositionLoc);
+ glEnableVertexAttribArray(mTexCoordLoc);
+
+ // Bind the texture
+ glActiveTexture(GL_TEXTURE0);
+ glBindTexture(GL_TEXTURE_2D, mTexture);
+
+ // Set the texture sampler to texture unit to 0
+ glUniform1i(mSamplerLoc, 0);
+
+ ASSERT_GL_NO_ERROR();
+
+ const auto &params = GetParam();
+
+ for (unsigned int iteration = 0; iteration < params.iterations; ++iteration)
+ {
+ glTexSubImage2D(GL_TEXTURE_2D, 0,
+ rand() % (params.imageWidth - params.subImageWidth),
+ rand() % (params.imageHeight - params.subImageHeight),
+ params.subImageWidth, params.subImageHeight,
+ GL_RGBA, GL_UNSIGNED_BYTE, mPixels);
+
+ glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0);
+ }
+
+ ASSERT_GL_NO_ERROR();
+}
+
+TexSubImageParams D3D11Params()
+{
+ TexSubImageParams params;
+ params.eglParameters = egl_platform::D3D11();
+ return params;
+}
+
+TexSubImageParams D3D9Params()
+{
+ TexSubImageParams params;
+ params.eglParameters = egl_platform::D3D9();
+ return params;
+}
+
+TexSubImageParams OpenGLParams()
+{
+ TexSubImageParams params;
+ params.eglParameters = egl_platform::OPENGL();
+ return params;
+}
+
+} // namespace
+
+TEST_P(TexSubImageBenchmark, Run)
+{
+ run();
+}
+
+ANGLE_INSTANTIATE_TEST(TexSubImageBenchmark,
+ D3D11Params(), D3D9Params(), OpenGLParams());
diff --git a/gfx/angle/src/tests/perf_tests/TextureSampling.cpp b/gfx/angle/src/tests/perf_tests/TextureSampling.cpp
new file mode 100755
index 000000000..bc00acddf
--- /dev/null
+++ b/gfx/angle/src/tests/perf_tests/TextureSampling.cpp
@@ -0,0 +1,288 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// TextureSamplingBenchmark:
+// Performance test for texture sampling. The test generates a texture containing random data
+// and then blurs it in a fragment shader using nearest neighbor sampling. The test is
+// specifically designed to test overhead of GLSL's builtin texture*() functions that may result
+// from how ANGLE translates them on each backend.
+//
+
+#include "ANGLEPerfTest.h"
+
+#include <iostream>
+#include <random>
+#include <sstream>
+
+#include "shader_utils.h"
+
+using namespace angle;
+
+namespace
+{
+
+struct TextureSamplingParams final : public RenderTestParams
+{
+ TextureSamplingParams()
+ {
+ // Common default params
+ majorVersion = 2;
+ minorVersion = 0;
+ windowWidth = 720;
+ windowHeight = 720;
+ iterations = 4;
+
+ numSamplers = 2;
+ textureSize = 32;
+ kernelSize = 3;
+ }
+
+ std::string suffix() const override;
+ unsigned int numSamplers;
+ unsigned int textureSize;
+ unsigned int kernelSize;
+
+ // static parameters
+ unsigned int iterations;
+};
+
+std::ostream &operator<<(std::ostream &os, const TextureSamplingParams &params)
+{
+ os << params.suffix().substr(1);
+ return os;
+}
+
+std::string TextureSamplingParams::suffix() const
+{
+ std::stringstream strstr;
+
+ strstr << RenderTestParams::suffix() << "_" << numSamplers << "samplers";
+
+ return strstr.str();
+}
+
+class TextureSamplingBenchmark : public ANGLERenderTest,
+ public ::testing::WithParamInterface<TextureSamplingParams>
+{
+ public:
+ TextureSamplingBenchmark();
+
+ void initializeBenchmark() override;
+ void destroyBenchmark() override;
+ void drawBenchmark() override;
+
+ private:
+ void initShaders();
+ void initVertexBuffer();
+ void initTextures();
+
+ GLuint mProgram;
+ GLuint mBuffer;
+ std::vector<GLuint> mTextures;
+};
+
+TextureSamplingBenchmark::TextureSamplingBenchmark()
+ : ANGLERenderTest("TextureSampling", GetParam()), mProgram(0u), mBuffer(0u)
+{
+}
+
+void TextureSamplingBenchmark::initializeBenchmark()
+{
+ const auto &params = GetParam();
+
+ ASSERT_LT(0u, params.iterations);
+
+ // Verify "numSamplers" is within MAX_TEXTURE_IMAGE_UNITS limit
+ GLint maxTextureImageUnits;
+ glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureImageUnits);
+
+ if (params.numSamplers > static_cast<unsigned int>(maxTextureImageUnits))
+ {
+ FAIL() << "Sampler count (" << params.numSamplers << ")"
+ << " exceeds maximum texture count: " << maxTextureImageUnits << std::endl;
+ }
+ initShaders();
+ initVertexBuffer();
+ initTextures();
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
+
+ ASSERT_GL_NO_ERROR();
+}
+
+void TextureSamplingBenchmark::initShaders()
+{
+ const auto &params = GetParam();
+
+ std::stringstream vstrstr;
+ vstrstr << "attribute vec2 aPosition;\n"
+ "varying vec2 vTextureCoordinates;\n"
+ "void main()\n"
+ "{\n"
+ " vTextureCoordinates = (aPosition + vec2(1.0)) * 0.5;\n"
+ " gl_Position = vec4(aPosition, 0, 1.0);\n"
+ "}";
+
+ std::stringstream fstrstr;
+ fstrstr << "precision mediump float;\n"
+ "varying vec2 vTextureCoordinates;\n";
+ for (unsigned int count = 0; count < params.numSamplers; count++)
+ {
+ fstrstr << "uniform sampler2D uSampler" << count << ";\n";
+ }
+ fstrstr << "void main()\n"
+ "{\n"
+ " const float inverseTextureSize = 1.0 / "
+ << params.textureSize << ".0;\n"
+ " vec4 colorOut = vec4(0.0, 0.0, 0.0, 1.0);\n";
+ for (unsigned int count = 0; count < params.numSamplers; count++)
+ {
+ fstrstr << " for (int x = 0; x < " << params.kernelSize << "; ++x)\n"
+ " {\n"
+ " for (int y = 0; y < " << params.kernelSize << "; ++y)\n"
+ " {\n"
+ " colorOut += texture2D(uSampler" << count
+ << ", vTextureCoordinates + vec2(x, y) * inverseTextureSize) * 0.1;\n"
+ " }\n"
+ " }\n";
+ }
+ fstrstr << " gl_FragColor = colorOut;\n"
+ "}\n";
+
+ mProgram = CompileProgram(vstrstr.str(), fstrstr.str());
+ ASSERT_NE(0u, mProgram);
+
+ // Use the program object
+ glUseProgram(mProgram);
+}
+
+void TextureSamplingBenchmark::initVertexBuffer()
+{
+ std::vector<float> vertexPositions(12);
+ {
+ // Bottom left triangle
+ vertexPositions[0] = -1.0f;
+ vertexPositions[1] = -1.0f;
+ vertexPositions[2] = 1.0f;
+ vertexPositions[3] = -1.0f;
+ vertexPositions[4] = -1.0f;
+ vertexPositions[5] = 1.0f;
+
+ // Top right triangle
+ vertexPositions[6] = -1.0f;
+ vertexPositions[7] = 1.0f;
+ vertexPositions[8] = 1.0f;
+ vertexPositions[9] = -1.0f;
+ vertexPositions[10] = 1.0f;
+ vertexPositions[11] = 1.0f;
+ }
+
+ glGenBuffers(1, &mBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
+ glBufferData(GL_ARRAY_BUFFER, vertexPositions.size() * sizeof(float), &vertexPositions[0],
+ GL_STATIC_DRAW);
+
+ GLint positionLocation = glGetAttribLocation(mProgram, "aPosition");
+ ASSERT_NE(-1, positionLocation);
+
+ glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, nullptr);
+ glEnableVertexAttribArray(positionLocation);
+}
+
+void TextureSamplingBenchmark::initTextures()
+{
+ const auto &params = GetParam();
+
+ unsigned int dataSize = params.textureSize * params.textureSize;
+ std::vector<unsigned int> randomTextureData;
+ randomTextureData.resize(dataSize);
+
+ unsigned int pseudoRandom = 1u;
+ for (unsigned int i = 0; i < dataSize; ++i)
+ {
+ pseudoRandom = pseudoRandom * 1664525u + 1013904223u;
+ randomTextureData[i] = pseudoRandom;
+ }
+
+ mTextures.resize(params.numSamplers);
+ glGenTextures(params.numSamplers, mTextures.data());
+ for (unsigned int i = 0; i < params.numSamplers; ++i)
+ {
+ glActiveTexture(GL_TEXTURE0 + i);
+ glBindTexture(GL_TEXTURE_2D, mTextures[i]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, params.textureSize, params.textureSize, 0, GL_RGBA,
+ GL_UNSIGNED_BYTE, randomTextureData.data());
+ }
+
+ for (unsigned int count = 0; count < params.numSamplers; count++)
+ {
+ std::stringstream samplerstrstr;
+ samplerstrstr << "uSampler" << count;
+ GLint samplerLocation = glGetUniformLocation(mProgram, samplerstrstr.str().c_str());
+ ASSERT_NE(-1, samplerLocation);
+
+ glUniform1i(samplerLocation, count);
+ }
+}
+
+void TextureSamplingBenchmark::destroyBenchmark()
+{
+ const auto &params = GetParam();
+
+ glDeleteProgram(mProgram);
+ glDeleteBuffers(1, &mBuffer);
+ if (!mTextures.empty())
+ {
+ glDeleteTextures(params.numSamplers, mTextures.data());
+ }
+}
+
+void TextureSamplingBenchmark::drawBenchmark()
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ const auto &params = GetParam();
+
+ for (unsigned int it = 0; it < params.iterations; ++it)
+ {
+ glDrawArrays(GL_TRIANGLES, 0, 6);
+ }
+
+ ASSERT_GL_NO_ERROR();
+}
+
+TextureSamplingParams D3D11Params()
+{
+ TextureSamplingParams params;
+ params.eglParameters = egl_platform::D3D11();
+ return params;
+}
+
+TextureSamplingParams D3D9Params()
+{
+ TextureSamplingParams params;
+ params.eglParameters = egl_platform::D3D9();
+ return params;
+}
+
+TextureSamplingParams OpenGLParams()
+{
+ TextureSamplingParams params;
+ params.eglParameters = egl_platform::OPENGL();
+ return params;
+}
+
+} // anonymous namespace
+
+TEST_P(TextureSamplingBenchmark, Run)
+{
+ run();
+}
+
+ANGLE_INSTANTIATE_TEST(TextureSamplingBenchmark, D3D11Params(), D3D9Params(), OpenGLParams());
diff --git a/gfx/angle/src/tests/perf_tests/TexturesPerf.cpp b/gfx/angle/src/tests/perf_tests/TexturesPerf.cpp
new file mode 100644
index 000000000..58e1a9ba6
--- /dev/null
+++ b/gfx/angle/src/tests/perf_tests/TexturesPerf.cpp
@@ -0,0 +1,293 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// TexturesPerf:
+// Performance test for setting texture state.
+//
+
+#include "ANGLEPerfTest.h"
+
+#include <iostream>
+#include <random>
+#include <sstream>
+
+#include "shader_utils.h"
+
+namespace angle
+{
+
+struct TexturesParams final : public RenderTestParams
+{
+ TexturesParams()
+ {
+ // Common default params
+ majorVersion = 2;
+ minorVersion = 0;
+ windowWidth = 720;
+ windowHeight = 720;
+ iterations = 256;
+
+ numTextures = 8;
+ textureRebindFrequency = 5;
+ textureStateUpdateFrequency = 3;
+ textureMipCount = 8;
+ }
+
+ std::string suffix() const override;
+ size_t numTextures;
+ size_t textureRebindFrequency;
+ size_t textureStateUpdateFrequency;
+ size_t textureMipCount;
+
+ // static parameters
+ size_t iterations;
+};
+
+std::ostream &operator<<(std::ostream &os, const TexturesParams &params)
+{
+ os << params.suffix().substr(1);
+ return os;
+}
+
+std::string TexturesParams::suffix() const
+{
+ std::stringstream strstr;
+
+ strstr << RenderTestParams::suffix();
+ strstr << "_" << numTextures << "_textures";
+ strstr << "_" << textureRebindFrequency << "_rebind";
+ strstr << "_" << textureStateUpdateFrequency << "_state";
+ strstr << "_" << textureMipCount << "_mips";
+
+ return strstr.str();
+}
+
+class TexturesBenchmark : public ANGLERenderTest,
+ public ::testing::WithParamInterface<TexturesParams>
+{
+ public:
+ TexturesBenchmark();
+
+ void initializeBenchmark() override;
+ void destroyBenchmark() override;
+ void drawBenchmark() override;
+
+ private:
+ void initShaders();
+ void initTextures();
+
+ std::vector<GLuint> mTextures;
+
+ GLuint mProgram;
+ std::vector<GLuint> mUniformLocations;
+};
+
+TexturesBenchmark::TexturesBenchmark() : ANGLERenderTest("Textures", GetParam()), mProgram(0u)
+{
+}
+
+void TexturesBenchmark::initializeBenchmark()
+{
+ const auto &params = GetParam();
+
+ ASSERT_GT(params.iterations, 0u);
+
+ // Verify the uniform counts are within the limits
+ GLint maxTextureUnits;
+ glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
+ if (params.numTextures > static_cast<size_t>(maxTextureUnits))
+ {
+ FAIL() << "Texture count (" << params.numTextures << ")"
+ << " exceeds maximum texture unit count: " << maxTextureUnits << std::endl;
+ }
+
+ initShaders();
+ initTextures();
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
+
+ ASSERT_GL_NO_ERROR();
+}
+
+std::string GetUniformLocationName(size_t idx, bool vertexShader)
+{
+ std::stringstream strstr;
+ strstr << (vertexShader ? "vs" : "fs") << "_u_" << idx;
+ return strstr.str();
+}
+
+void TexturesBenchmark::initShaders()
+{
+ const auto &params = GetParam();
+
+ std::string vs =
+ "void main()\n"
+ "{\n"
+ " gl_Position = vec4(0, 0, 0, 0);\n"
+ "}\n";
+
+ std::stringstream fstrstr;
+ for (size_t i = 0; i < params.numTextures; i++)
+ {
+ fstrstr << "uniform sampler2D tex" << i << ";";
+ }
+ fstrstr << "void main()\n"
+ "{\n"
+ " gl_FragColor = vec4(0, 0, 0, 0)";
+ for (size_t i = 0; i < params.numTextures; i++)
+ {
+ fstrstr << "+ texture2D(tex" << i << ", vec2(0, 0))";
+ }
+ fstrstr << ";\n"
+ "}\n";
+
+ mProgram = CompileProgram(vs, fstrstr.str());
+ ASSERT_NE(0u, mProgram);
+
+ for (size_t i = 0; i < params.numTextures; ++i)
+ {
+ std::stringstream uniformName;
+ uniformName << "tex" << i;
+
+ GLint location = glGetUniformLocation(mProgram, uniformName.str().c_str());
+ ASSERT_NE(-1, location);
+ mUniformLocations.push_back(location);
+ }
+
+ // Use the program object
+ glUseProgram(mProgram);
+}
+
+void TexturesBenchmark::initTextures()
+{
+ const auto &params = GetParam();
+
+ size_t textureSize = static_cast<size_t>(1) << params.textureMipCount;
+ std::vector<GLubyte> textureData(textureSize * textureSize * 4);
+ for (auto &byte : textureData)
+ {
+ byte = rand() % 255u;
+ }
+
+ for (size_t texIndex = 0; texIndex < params.numTextures; texIndex++)
+ {
+ GLuint tex = 0;
+ glGenTextures(1, &tex);
+
+ glActiveTexture(static_cast<GLenum>(GL_TEXTURE0 + texIndex));
+ glBindTexture(GL_TEXTURE_2D, tex);
+ for (size_t mip = 0; mip < params.textureMipCount; mip++)
+ {
+ GLsizei levelSize = static_cast<GLsizei>(textureSize >> mip);
+ glTexImage2D(GL_TEXTURE_2D, static_cast<GLint>(mip), GL_RGBA, levelSize, levelSize, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, textureData.data());
+ }
+ mTextures.push_back(tex);
+
+ glUniform1i(mUniformLocations[texIndex], static_cast<GLint>(texIndex));
+ }
+}
+
+void TexturesBenchmark::destroyBenchmark()
+{
+ glDeleteProgram(mProgram);
+}
+
+void TexturesBenchmark::drawBenchmark()
+{
+ const auto &params = GetParam();
+
+ for (size_t it = 0; it < params.iterations; ++it)
+ {
+ if (it % params.textureRebindFrequency == 0)
+ {
+ // Swap two textures
+ size_t swapTexture = (it / params.textureRebindFrequency) % (params.numTextures - 1);
+
+ glActiveTexture(static_cast<GLenum>(GL_TEXTURE0 + swapTexture));
+ glBindTexture(GL_TEXTURE_2D, mTextures[swapTexture]);
+ glActiveTexture(static_cast<GLenum>(GL_TEXTURE0 + swapTexture + 1));
+ glBindTexture(GL_TEXTURE_2D, mTextures[swapTexture + 1]);
+ std::swap(mTextures[swapTexture], mTextures[swapTexture + 1]);
+ }
+
+ if (it % params.textureStateUpdateFrequency == 0)
+ {
+ // Update a texture's state
+ size_t stateUpdateCount = it / params.textureStateUpdateFrequency;
+
+ const size_t numUpdateTextures = 4;
+ ASSERT_LE(numUpdateTextures, params.numTextures);
+
+ size_t firstTexture = stateUpdateCount % (params.numTextures - numUpdateTextures);
+
+ for (size_t updateTextureIdx = 0; updateTextureIdx < numUpdateTextures;
+ updateTextureIdx++)
+ {
+ size_t updateTexture = firstTexture + updateTextureIdx;
+ glActiveTexture(static_cast<GLenum>(GL_TEXTURE0 + updateTexture));
+
+ const GLenum minFilters[] = {
+ GL_NEAREST,
+ GL_LINEAR,
+ GL_NEAREST_MIPMAP_NEAREST,
+ GL_LINEAR_MIPMAP_NEAREST,
+ GL_NEAREST_MIPMAP_LINEAR,
+ GL_LINEAR_MIPMAP_LINEAR,
+ };
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
+ minFilters[stateUpdateCount % ArraySize(minFilters)]);
+
+ const GLenum magFilters[] = {
+ GL_NEAREST, GL_LINEAR,
+ };
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
+ magFilters[stateUpdateCount % ArraySize(magFilters)]);
+
+ const GLenum wrapParameters[] = {
+ GL_CLAMP_TO_EDGE, GL_REPEAT, GL_MIRRORED_REPEAT,
+ };
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,
+ wrapParameters[stateUpdateCount % ArraySize(wrapParameters)]);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,
+ wrapParameters[stateUpdateCount % ArraySize(wrapParameters)]);
+ }
+ }
+
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+ }
+
+ ASSERT_GL_NO_ERROR();
+}
+
+TexturesParams D3D11Params()
+{
+ TexturesParams params;
+ params.eglParameters = egl_platform::D3D11_NULL();
+ return params;
+}
+
+TexturesParams D3D9Params()
+{
+ TexturesParams params;
+ params.eglParameters = egl_platform::D3D9_NULL();
+ return params;
+}
+
+TexturesParams OpenGLParams()
+{
+ TexturesParams params;
+ params.eglParameters = egl_platform::OPENGL_NULL();
+ return params;
+}
+
+TEST_P(TexturesBenchmark, Run)
+{
+ run();
+}
+
+ANGLE_INSTANTIATE_TEST(TexturesBenchmark, D3D11Params(), D3D9Params(), OpenGLParams());
+
+} // namespace angle
diff --git a/gfx/angle/src/tests/perf_tests/UniformsPerf.cpp b/gfx/angle/src/tests/perf_tests/UniformsPerf.cpp
new file mode 100755
index 000000000..276b1ab9b
--- /dev/null
+++ b/gfx/angle/src/tests/perf_tests/UniformsPerf.cpp
@@ -0,0 +1,228 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// UniformsBenchmark:
+// Performance test for setting uniform data.
+//
+
+#include "ANGLEPerfTest.h"
+
+#include <iostream>
+#include <random>
+#include <sstream>
+
+#include "shader_utils.h"
+
+using namespace angle;
+
+namespace
+{
+
+struct UniformsParams final : public RenderTestParams
+{
+ UniformsParams()
+ {
+ // Common default params
+ majorVersion = 2;
+ minorVersion = 0;
+ windowWidth = 720;
+ windowHeight = 720;
+ iterations = 4;
+
+ numVertexUniforms = 200;
+ numFragmentUniforms = 200;
+ }
+
+ std::string suffix() const override;
+ size_t numVertexUniforms;
+ size_t numFragmentUniforms;
+
+ // static parameters
+ size_t iterations;
+};
+
+std::ostream &operator<<(std::ostream &os, const UniformsParams &params)
+{
+ os << params.suffix().substr(1);
+ return os;
+}
+
+std::string UniformsParams::suffix() const
+{
+ std::stringstream strstr;
+
+ strstr << RenderTestParams::suffix();
+ strstr << "_" << numVertexUniforms << "_vertex_uniforms";
+ strstr << "_" << numFragmentUniforms << "_fragment_uniforms";
+
+ return strstr.str();
+}
+
+class UniformsBenchmark : public ANGLERenderTest,
+ public ::testing::WithParamInterface<UniformsParams>
+{
+ public:
+ UniformsBenchmark();
+
+ void initializeBenchmark() override;
+ void destroyBenchmark() override;
+ void drawBenchmark() override;
+
+ private:
+ void initShaders();
+ void initVertexBuffer();
+ void initTextures();
+
+ GLuint mProgram;
+ std::vector<GLuint> mUniformLocations;
+};
+
+UniformsBenchmark::UniformsBenchmark() : ANGLERenderTest("Uniforms", GetParam()), mProgram(0u)
+{
+}
+
+void UniformsBenchmark::initializeBenchmark()
+{
+ const auto &params = GetParam();
+
+ ASSERT_GT(params.iterations, 0u);
+
+ // Verify the uniform counts are within the limits
+ GLint maxVertexUniforms, maxFragmentUniforms;
+ glGetIntegerv(GL_MAX_VERTEX_UNIFORM_VECTORS, &maxVertexUniforms);
+ glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_VECTORS, &maxFragmentUniforms);
+
+ if (params.numVertexUniforms > static_cast<size_t>(maxVertexUniforms))
+ {
+ FAIL() << "Vertex uniform count (" << params.numVertexUniforms << ")"
+ << " exceeds maximum vertex uniform count: " << maxVertexUniforms << std::endl;
+ }
+ if (params.numFragmentUniforms > static_cast<size_t>(maxFragmentUniforms))
+ {
+ FAIL() << "Fragment uniform count (" << params.numFragmentUniforms << ")"
+ << " exceeds maximum fragment uniform count: " << maxFragmentUniforms << std::endl;
+ }
+
+ initShaders();
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+ glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
+
+ ASSERT_GL_NO_ERROR();
+}
+
+std::string GetUniformLocationName(size_t idx, bool vertexShader)
+{
+ std::stringstream strstr;
+ strstr << (vertexShader ? "vs" : "fs") << "_u_" << idx;
+ return strstr.str();
+}
+
+void UniformsBenchmark::initShaders()
+{
+ const auto &params = GetParam();
+
+ std::stringstream vstrstr;
+ vstrstr << "precision mediump float;\n";
+ for (size_t i = 0; i < params.numVertexUniforms; i++)
+ {
+ vstrstr << "uniform vec4 " << GetUniformLocationName(i, true) << ";\n";
+ }
+ vstrstr << "void main()\n"
+ "{\n"
+ " gl_Position = vec4(0, 0, 0, 0);\n";
+ for (size_t i = 0; i < params.numVertexUniforms; i++)
+ {
+ vstrstr << " gl_Position = gl_Position + " << GetUniformLocationName(i, true) << ";\n";
+ }
+ vstrstr << "}";
+
+ std::stringstream fstrstr;
+ fstrstr << "precision mediump float;\n";
+ for (size_t i = 0; i < params.numFragmentUniforms; i++)
+ {
+ fstrstr << "uniform vec4 " << GetUniformLocationName(i, false) << ";\n";
+ }
+ fstrstr << "void main()\n"
+ "{\n"
+ " gl_FragColor = vec4(0, 0, 0, 0);\n";
+ for (size_t i = 0; i < params.numFragmentUniforms; i++)
+ {
+ fstrstr << " gl_FragColor = gl_FragColor + " << GetUniformLocationName(i, false)
+ << ";\n";
+ }
+ fstrstr << "}";
+
+ mProgram = CompileProgram(vstrstr.str(), fstrstr.str());
+ ASSERT_NE(0u, mProgram);
+
+ for (size_t i = 0; i < params.numVertexUniforms; ++i)
+ {
+ GLint location = glGetUniformLocation(mProgram, GetUniformLocationName(i, true).c_str());
+ ASSERT_NE(-1, location);
+ mUniformLocations.push_back(location);
+ }
+ for (size_t i = 0; i < params.numFragmentUniforms; ++i)
+ {
+ GLint location = glGetUniformLocation(mProgram, GetUniformLocationName(i, false).c_str());
+ ASSERT_NE(-1, location);
+ mUniformLocations.push_back(location);
+ }
+
+ // Use the program object
+ glUseProgram(mProgram);
+}
+
+void UniformsBenchmark::destroyBenchmark()
+{
+ glDeleteProgram(mProgram);
+}
+
+void UniformsBenchmark::drawBenchmark()
+{
+ const auto &params = GetParam();
+
+ for (size_t it = 0; it < params.iterations; ++it)
+ {
+ for (size_t uniform = 0; uniform < mUniformLocations.size(); ++uniform)
+ {
+ float value = static_cast<float>(uniform);
+ glUniform4f(mUniformLocations[uniform], value, value, value, value);
+ }
+
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+ }
+
+ ASSERT_GL_NO_ERROR();
+}
+
+UniformsParams D3D11Params()
+{
+ UniformsParams params;
+ params.eglParameters = egl_platform::D3D11();
+ return params;
+}
+
+UniformsParams D3D9Params()
+{
+ UniformsParams params;
+ params.eglParameters = egl_platform::D3D9();
+ return params;
+}
+
+UniformsParams OpenGLParams()
+{
+ UniformsParams params;
+ params.eglParameters = egl_platform::OPENGL();
+ return params;
+}
+
+} // anonymous namespace
+
+TEST_P(UniformsBenchmark, Run)
+{
+ run();
+}
+
+ANGLE_INSTANTIATE_TEST(UniformsBenchmark, D3D11Params(), D3D9Params(), OpenGLParams());
diff --git a/gfx/angle/src/tests/perf_tests/third_party/perf/angle-mods.patch b/gfx/angle/src/tests/perf_tests/third_party/perf/angle-mods.patch
new file mode 100755
index 000000000..d0b640289
--- /dev/null
+++ b/gfx/angle/src/tests/perf_tests/third_party/perf/angle-mods.patch
@@ -0,0 +1,61 @@
+diff --git a/tests/perf_tests/third_party/perf/perf_test.cc b/tests/perf_tests/third_party/perf/perf_test.cc
+index 0d5abc0..7364330 100644
+--- a/tests/perf_tests/third_party/perf/perf_test.cc
++++ b/tests/perf_tests/third_party/perf/perf_test.cc
+@@ -2,16 +2,51 @@
+ // Use of this source code is governed by a BSD-style license that can be
+ // found in the LICENSE file.
+
+-#include "testing/perf/perf_test.h"
++#include "perf_test.h"
+
+ #include <stdio.h>
+-
+-#include "base/logging.h"
+-#include "base/strings/string_number_conversions.h"
+-#include "base/strings/stringprintf.h"
++#include <stdarg.h>
++#include <vector>
+
+ namespace {
+
++namespace base {
++
++std::string FormatString(const char *fmt, va_list vararg) {
++ static std::vector<char> buffer(512);
++
++ // Attempt to just print to the current buffer
++ int len = vsnprintf(&buffer[0], buffer.size(), fmt, vararg);
++ if (len < 0 || static_cast<size_t>(len) >= buffer.size()) {
++ // Buffer was not large enough, calculate the required size and resize the buffer
++ len = vsnprintf(NULL, 0, fmt, vararg);
++ buffer.resize(len + 1);
++
++ // Print again
++ vsnprintf(&buffer[0], buffer.size(), fmt, vararg);
++ }
++
++ return std::string(buffer.data(), len);
++}
++
++std::string StringPrintf(const char *fmt, ...) {
++ va_list vararg;
++ va_start(vararg, fmt);
++ std::string result = FormatString(fmt, vararg);
++ va_end(vararg);
++ return result;
++}
++
++std::string UintToString(unsigned int value) {
++ return StringPrintf("%u", value);
++}
++
++std::string DoubleToString(double value) {
++ return StringPrintf("%.10lf", value);
++}
++
++}
++
+ std::string ResultsToString(const std::string& measurement,
+ const std::string& modifier,
+ const std::string& trace,
diff --git a/gfx/angle/src/tests/perf_tests/third_party/perf/perf_test.cc b/gfx/angle/src/tests/perf_tests/third_party/perf/perf_test.cc
new file mode 100755
index 000000000..73643306c
--- /dev/null
+++ b/gfx/angle/src/tests/perf_tests/third_party/perf/perf_test.cc
@@ -0,0 +1,239 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "perf_test.h"
+
+#include <stdio.h>
+#include <stdarg.h>
+#include <vector>
+
+namespace {
+
+namespace base {
+
+std::string FormatString(const char *fmt, va_list vararg) {
+ static std::vector<char> buffer(512);
+
+ // Attempt to just print to the current buffer
+ int len = vsnprintf(&buffer[0], buffer.size(), fmt, vararg);
+ if (len < 0 || static_cast<size_t>(len) >= buffer.size()) {
+ // Buffer was not large enough, calculate the required size and resize the buffer
+ len = vsnprintf(NULL, 0, fmt, vararg);
+ buffer.resize(len + 1);
+
+ // Print again
+ vsnprintf(&buffer[0], buffer.size(), fmt, vararg);
+ }
+
+ return std::string(buffer.data(), len);
+}
+
+std::string StringPrintf(const char *fmt, ...) {
+ va_list vararg;
+ va_start(vararg, fmt);
+ std::string result = FormatString(fmt, vararg);
+ va_end(vararg);
+ return result;
+}
+
+std::string UintToString(unsigned int value) {
+ return StringPrintf("%u", value);
+}
+
+std::string DoubleToString(double value) {
+ return StringPrintf("%.10lf", value);
+}
+
+}
+
+std::string ResultsToString(const std::string& measurement,
+ const std::string& modifier,
+ const std::string& trace,
+ const std::string& values,
+ const std::string& prefix,
+ const std::string& suffix,
+ const std::string& units,
+ bool important) {
+ // <*>RESULT <graph_name>: <trace_name>= <value> <units>
+ // <*>RESULT <graph_name>: <trace_name>= {<mean>, <std deviation>} <units>
+ // <*>RESULT <graph_name>: <trace_name>= [<value>,value,value,...,] <units>
+ return base::StringPrintf("%sRESULT %s%s: %s= %s%s%s %s\n",
+ important ? "*" : "", measurement.c_str(), modifier.c_str(),
+ trace.c_str(), prefix.c_str(), values.c_str(), suffix.c_str(),
+ units.c_str());
+}
+
+void PrintResultsImpl(const std::string& measurement,
+ const std::string& modifier,
+ const std::string& trace,
+ const std::string& values,
+ const std::string& prefix,
+ const std::string& suffix,
+ const std::string& units,
+ bool important) {
+ fflush(stdout);
+ printf("%s", ResultsToString(measurement, modifier, trace, values,
+ prefix, suffix, units, important).c_str());
+ fflush(stdout);
+}
+
+} // namespace
+
+namespace perf_test {
+
+void PrintResult(const std::string& measurement,
+ const std::string& modifier,
+ const std::string& trace,
+ size_t value,
+ const std::string& units,
+ bool important) {
+ PrintResultsImpl(measurement,
+ modifier,
+ trace,
+ base::UintToString(static_cast<unsigned int>(value)),
+ std::string(),
+ std::string(),
+ units,
+ important);
+}
+
+void PrintResult(const std::string& measurement,
+ const std::string& modifier,
+ const std::string& trace,
+ double value,
+ const std::string& units,
+ bool important) {
+ PrintResultsImpl(measurement,
+ modifier,
+ trace,
+ base::DoubleToString(value),
+ std::string(),
+ std::string(),
+ units,
+ important);
+}
+
+void AppendResult(std::string& output,
+ const std::string& measurement,
+ const std::string& modifier,
+ const std::string& trace,
+ size_t value,
+ const std::string& units,
+ bool important) {
+ output += ResultsToString(
+ measurement,
+ modifier,
+ trace,
+ base::UintToString(static_cast<unsigned int>(value)),
+ std::string(),
+ std::string(),
+ units,
+ important);
+}
+
+void PrintResult(const std::string& measurement,
+ const std::string& modifier,
+ const std::string& trace,
+ const std::string& value,
+ const std::string& units,
+ bool important) {
+ PrintResultsImpl(measurement,
+ modifier,
+ trace,
+ value,
+ std::string(),
+ std::string(),
+ units,
+ important);
+}
+
+void AppendResult(std::string& output,
+ const std::string& measurement,
+ const std::string& modifier,
+ const std::string& trace,
+ const std::string& value,
+ const std::string& units,
+ bool important) {
+ output += ResultsToString(measurement,
+ modifier,
+ trace,
+ value,
+ std::string(),
+ std::string(),
+ units,
+ important);
+}
+
+void PrintResultMeanAndError(const std::string& measurement,
+ const std::string& modifier,
+ const std::string& trace,
+ const std::string& mean_and_error,
+ const std::string& units,
+ bool important) {
+ PrintResultsImpl(measurement, modifier, trace, mean_and_error,
+ "{", "}", units, important);
+}
+
+void AppendResultMeanAndError(std::string& output,
+ const std::string& measurement,
+ const std::string& modifier,
+ const std::string& trace,
+ const std::string& mean_and_error,
+ const std::string& units,
+ bool important) {
+ output += ResultsToString(measurement, modifier, trace, mean_and_error,
+ "{", "}", units, important);
+}
+
+void PrintResultList(const std::string& measurement,
+ const std::string& modifier,
+ const std::string& trace,
+ const std::string& values,
+ const std::string& units,
+ bool important) {
+ PrintResultsImpl(measurement, modifier, trace, values,
+ "[", "]", units, important);
+}
+
+void AppendResultList(std::string& output,
+ const std::string& measurement,
+ const std::string& modifier,
+ const std::string& trace,
+ const std::string& values,
+ const std::string& units,
+ bool important) {
+ output += ResultsToString(measurement, modifier, trace, values,
+ "[", "]", units, important);
+}
+
+void PrintSystemCommitCharge(const std::string& test_name,
+ size_t charge,
+ bool important) {
+ PrintSystemCommitCharge(stdout, test_name, charge, important);
+}
+
+void PrintSystemCommitCharge(FILE* target,
+ const std::string& test_name,
+ size_t charge,
+ bool important) {
+ fprintf(target, "%s", SystemCommitChargeToString(test_name, charge,
+ important).c_str());
+}
+
+std::string SystemCommitChargeToString(const std::string& test_name,
+ size_t charge,
+ bool important) {
+ std::string trace_name(test_name);
+ std::string output;
+ AppendResult(output,
+ "commit_charge",
+ std::string(),
+ "cc" + trace_name,
+ charge,
+ "kb",
+ important);
+ return output;
+}
+
+} // namespace perf_test
diff --git a/gfx/angle/src/tests/perf_tests/third_party/perf/perf_test.h b/gfx/angle/src/tests/perf_tests/third_party/perf/perf_test.h
new file mode 100755
index 000000000..36e2916c5
--- /dev/null
+++ b/gfx/angle/src/tests/perf_tests/third_party/perf/perf_test.h
@@ -0,0 +1,116 @@
+// Copyright 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef TESTING_PERF_PERF_TEST_H_
+#define TESTING_PERF_PERF_TEST_H_
+
+#include <string>
+
+namespace perf_test {
+
+// Prints numerical information to stdout in a controlled format, for
+// post-processing. |measurement| is a description of the quantity being
+// measured, e.g. "vm_peak"; |modifier| is provided as a convenience and
+// will be appended directly to the name of the |measurement|, e.g.
+// "_browser"; |trace| is a description of the particular data point, e.g.
+// "reference"; |value| is the measured value; and |units| is a description
+// of the units of measure, e.g. "bytes". If |important| is true, the output
+// line will be specially marked, to notify the post-processor. The strings
+// may be empty. They should not contain any colons (:) or equals signs (=).
+// A typical post-processing step would be to produce graphs of the data
+// produced for various builds, using the combined |measurement| + |modifier|
+// string to specify a particular graph and the |trace| to identify a trace
+// (i.e., data series) on that graph.
+void PrintResult(const std::string& measurement,
+ const std::string& modifier,
+ const std::string& trace,
+ size_t value,
+ const std::string& units,
+ bool important);
+void PrintResult(const std::string& measurement,
+ const std::string& modifier,
+ const std::string& trace,
+ double value,
+ const std::string& units,
+ bool important);
+
+void AppendResult(std::string& output,
+ const std::string& measurement,
+ const std::string& modifier,
+ const std::string& trace,
+ size_t value,
+ const std::string& units,
+ bool important);
+
+// Like the above version of PrintResult(), but takes a std::string value
+// instead of a size_t.
+void PrintResult(const std::string& measurement,
+ const std::string& modifier,
+ const std::string& trace,
+ const std::string& value,
+ const std::string& units,
+ bool important);
+
+void AppendResult(std::string& output,
+ const std::string& measurement,
+ const std::string& modifier,
+ const std::string& trace,
+ const std::string& value,
+ const std::string& units,
+ bool important);
+
+// Like PrintResult(), but prints a (mean, standard deviation) result pair.
+// The |<values>| should be two comma-separated numbers, the mean and
+// standard deviation (or other error metric) of the measurement.
+void PrintResultMeanAndError(const std::string& measurement,
+ const std::string& modifier,
+ const std::string& trace,
+ const std::string& mean_and_error,
+ const std::string& units,
+ bool important);
+
+void AppendResultMeanAndError(std::string& output,
+ const std::string& measurement,
+ const std::string& modifier,
+ const std::string& trace,
+ const std::string& mean_and_error,
+ const std::string& units,
+ bool important);
+
+// Like PrintResult(), but prints an entire list of results. The |values|
+// will generally be a list of comma-separated numbers. A typical
+// post-processing step might produce plots of their mean and standard
+// deviation.
+void PrintResultList(const std::string& measurement,
+ const std::string& modifier,
+ const std::string& trace,
+ const std::string& values,
+ const std::string& units,
+ bool important);
+
+void AppendResultList(std::string& output,
+ const std::string& measurement,
+ const std::string& modifier,
+ const std::string& trace,
+ const std::string& values,
+ const std::string& units,
+ bool important);
+
+// Prints memory commit charge stats for use by perf graphs.
+void PrintSystemCommitCharge(const std::string& test_name,
+ size_t charge,
+ bool important);
+
+void PrintSystemCommitCharge(FILE* target,
+ const std::string& test_name,
+ size_t charge,
+ bool important);
+
+std::string SystemCommitChargeToString(const std::string& test_name,
+ size_t charge,
+ bool important);
+
+} // namespace perf_test
+
+#endif // TESTING_PERF_PERF_TEST_H_
diff --git a/gfx/angle/src/tests/preprocessor_tests/MockDiagnostics.h b/gfx/angle/src/tests/preprocessor_tests/MockDiagnostics.h
new file mode 100755
index 000000000..397617869
--- /dev/null
+++ b/gfx/angle/src/tests/preprocessor_tests/MockDiagnostics.h
@@ -0,0 +1,20 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef PREPROCESSOR_TESTS_MOCK_DIAGNOSTICS_H_
+#define PREPROCESSOR_TESTS_MOCK_DIAGNOSTICS_H_
+
+#include "gmock/gmock.h"
+#include "compiler/preprocessor/DiagnosticsBase.h"
+
+class MockDiagnostics : public pp::Diagnostics
+{
+ public:
+ MOCK_METHOD3(print,
+ void(ID id, const pp::SourceLocation& loc, const std::string& text));
+};
+
+#endif // PREPROCESSOR_TESTS_MOCK_DIAGNOSTICS_H_
diff --git a/gfx/angle/src/tests/preprocessor_tests/MockDirectiveHandler.h b/gfx/angle/src/tests/preprocessor_tests/MockDirectiveHandler.h
new file mode 100755
index 000000000..7560adde4
--- /dev/null
+++ b/gfx/angle/src/tests/preprocessor_tests/MockDirectiveHandler.h
@@ -0,0 +1,34 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef PREPROCESSOR_TESTS_MOCK_DIRECTIVE_HANDLER_H_
+#define PREPROCESSOR_TESTS_MOCK_DIRECTIVE_HANDLER_H_
+
+#include "gmock/gmock.h"
+#include "compiler/preprocessor/DirectiveHandlerBase.h"
+
+class MockDirectiveHandler : public pp::DirectiveHandler
+{
+ public:
+ MOCK_METHOD2(handleError,
+ void(const pp::SourceLocation& loc, const std::string& msg));
+
+ MOCK_METHOD4(handlePragma,
+ void(const pp::SourceLocation& loc,
+ const std::string& name,
+ const std::string& value,
+ bool stdgl));
+
+ MOCK_METHOD3(handleExtension,
+ void(const pp::SourceLocation& loc,
+ const std::string& name,
+ const std::string& behavior));
+
+ MOCK_METHOD2(handleVersion,
+ void(const pp::SourceLocation& loc, int version));
+};
+
+#endif // PREPROCESSOR_TESTS_MOCK_DIRECTIVE_HANDLER_H_
diff --git a/gfx/angle/src/tests/preprocessor_tests/PreprocessorTest.cpp b/gfx/angle/src/tests/preprocessor_tests/PreprocessorTest.cpp
new file mode 100755
index 000000000..b4acd28df
--- /dev/null
+++ b/gfx/angle/src/tests/preprocessor_tests/PreprocessorTest.cpp
@@ -0,0 +1,29 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "PreprocessorTest.h"
+#include "compiler/preprocessor/Token.h"
+
+void PreprocessorTest::preprocess(const char* input, const char* expected)
+{
+ ASSERT_TRUE(mPreprocessor.init(1, &input, NULL));
+
+ int line = 1;
+ pp::Token token;
+ std::stringstream stream;
+ do
+ {
+ mPreprocessor.lex(&token);
+ for (; line < token.location.line; ++line)
+ {
+ stream << "\n";
+ }
+ stream << token;
+ } while (token.type != pp::Token::LAST);
+
+ std::string actual = stream.str();
+ EXPECT_STREQ(expected, actual.c_str());
+}
diff --git a/gfx/angle/src/tests/preprocessor_tests/PreprocessorTest.h b/gfx/angle/src/tests/preprocessor_tests/PreprocessorTest.h
new file mode 100755
index 000000000..e270f1285
--- /dev/null
+++ b/gfx/angle/src/tests/preprocessor_tests/PreprocessorTest.h
@@ -0,0 +1,30 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "gtest/gtest.h"
+
+#include "MockDiagnostics.h"
+#include "MockDirectiveHandler.h"
+#include "compiler/preprocessor/Preprocessor.h"
+
+#ifndef PREPROCESSOR_TESTS_PREPROCESSOR_TEST_H_
+#define PREPROCESSOR_TESTS_PREPROCESSOR_TEST_H_
+
+class PreprocessorTest : public testing::Test
+{
+ protected:
+ PreprocessorTest() : mPreprocessor(&mDiagnostics, &mDirectiveHandler) { }
+
+ // Preprocesses the input string and verifies that it matches
+ // expected output.
+ void preprocess(const char* input, const char* expected);
+
+ MockDiagnostics mDiagnostics;
+ MockDirectiveHandler mDirectiveHandler;
+ pp::Preprocessor mPreprocessor;
+};
+
+#endif // PREPROCESSOR_TESTS_PREPROCESSOR_TEST_H_
diff --git a/gfx/angle/src/tests/preprocessor_tests/char_test.cpp b/gfx/angle/src/tests/preprocessor_tests/char_test.cpp
new file mode 100755
index 000000000..641ef2cf8
--- /dev/null
+++ b/gfx/angle/src/tests/preprocessor_tests/char_test.cpp
@@ -0,0 +1,98 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include <algorithm>
+#include <climits>
+
+#include "PreprocessorTest.h"
+#include "compiler/preprocessor/Token.h"
+
+class CharTest : public PreprocessorTest,
+ public testing::WithParamInterface<int>
+{
+};
+
+static const char kPunctuators[] = {
+ '.', '+', '-', '/', '*', '%', '<', '>', '[', ']', '(', ')', '{', '}',
+ '^', '|', '&', '~', '=', '!', ':', ';', ',', '?'};
+static const int kNumPunctuators =
+ sizeof(kPunctuators) / sizeof(kPunctuators[0]);
+
+bool isPunctuator(char c)
+{
+ static const char* kPunctuatorBeg = kPunctuators;
+ static const char* kPunctuatorEnd = kPunctuators + kNumPunctuators;
+ return std::find(kPunctuatorBeg, kPunctuatorEnd, c) != kPunctuatorEnd;
+}
+
+static const char kWhitespaces[] = {' ', '\t', '\v', '\f', '\n', '\r'};
+static const int kNumWhitespaces =
+ sizeof(kWhitespaces) / sizeof(kWhitespaces[0]);
+
+bool isWhitespace(char c)
+{
+ static const char* kWhitespaceBeg = kWhitespaces;
+ static const char* kWhitespaceEnd = kWhitespaces + kNumWhitespaces;
+ return std::find(kWhitespaceBeg, kWhitespaceEnd, c) != kWhitespaceEnd;
+}
+
+TEST_P(CharTest, Identified)
+{
+ std::string str(1, static_cast<char>(GetParam()));
+ const char* cstr = str.c_str();
+ int length = 1;
+
+ // Note that we pass the length param as well because the invalid
+ // string may contain the null character.
+ ASSERT_TRUE(mPreprocessor.init(1, &cstr, &length));
+
+ int expectedType = pp::Token::LAST;
+ std::string expectedValue;
+
+ if (str[0] == '#')
+ {
+ // Lone '#' is ignored.
+ }
+ else if ((str[0] == '_') ||
+ ((str[0] >= 'a') && (str[0] <= 'z')) ||
+ ((str[0] >= 'A') && (str[0] <= 'Z')))
+ {
+ expectedType = pp::Token::IDENTIFIER;
+ expectedValue = str;
+ }
+ else if (str[0] >= '0' && str[0] <= '9')
+ {
+ expectedType = pp::Token::CONST_INT;
+ expectedValue = str;
+ }
+ else if (isPunctuator(str[0]))
+ {
+ expectedType = str[0];
+ expectedValue = str;
+ }
+ else if (isWhitespace(str[0]))
+ {
+ // Whitespace is ignored.
+ }
+ else
+ {
+ // Everything else is invalid.
+ using testing::_;
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_INVALID_CHARACTER, _, str));
+ }
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+ EXPECT_EQ(expectedType, token.type);
+ EXPECT_EQ(expectedValue, token.text);
+};
+
+// Note +1 for the max-value in range. It is there because the max-value
+// not included in the range.
+INSTANTIATE_TEST_CASE_P(All, CharTest,
+ testing::Range(CHAR_MIN, CHAR_MAX + 1));
+
diff --git a/gfx/angle/src/tests/preprocessor_tests/comment_test.cpp b/gfx/angle/src/tests/preprocessor_tests/comment_test.cpp
new file mode 100755
index 000000000..d3712ea64
--- /dev/null
+++ b/gfx/angle/src/tests/preprocessor_tests/comment_test.cpp
@@ -0,0 +1,69 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "PreprocessorTest.h"
+#include "compiler/preprocessor/Token.h"
+
+class CommentTest : public PreprocessorTest,
+ public testing::WithParamInterface<const char*>
+{
+};
+
+TEST_P(CommentTest, CommentIgnored)
+{
+ const char* str = GetParam();
+
+ ASSERT_TRUE(mPreprocessor.init(1, &str, 0));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+ EXPECT_EQ(pp::Token::LAST, token.type);
+}
+
+INSTANTIATE_TEST_CASE_P(LineComment, CommentTest,
+ testing::Values("//foo\n", // With newline.
+ "//foo", // Without newline.
+ "//**/", // Nested block comment.
+ "////", // Nested line comment.
+ "//\"")); // Invalid character.
+
+INSTANTIATE_TEST_CASE_P(BlockComment, CommentTest,
+ testing::Values("/*foo*/",
+ "/*foo\n*/", // With newline.
+ "/*//*/", // Nested line comment.
+ "/*/**/", // Nested block comment.
+ "/***/", // With lone '*'.
+ "/*\"*/")); // Invalid character.
+
+class BlockCommentTest : public PreprocessorTest
+{
+};
+
+TEST_F(BlockCommentTest, CommentReplacedWithSpace)
+{
+ const char* str = "/*foo*/bar";
+
+ ASSERT_TRUE(mPreprocessor.init(1, &str, 0));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+ EXPECT_EQ(pp::Token::IDENTIFIER, token.type);
+ EXPECT_EQ("bar", token.text);
+ EXPECT_TRUE(token.hasLeadingSpace());
+}
+
+TEST_F(BlockCommentTest, UnterminatedComment)
+{
+ const char* str = "/*foo";
+
+ ASSERT_TRUE(mPreprocessor.init(1, &str, 0));
+
+ using testing::_;
+ EXPECT_CALL(mDiagnostics, print(pp::Diagnostics::PP_EOF_IN_COMMENT, _, _));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+}
diff --git a/gfx/angle/src/tests/preprocessor_tests/define_test.cpp b/gfx/angle/src/tests/preprocessor_tests/define_test.cpp
new file mode 100755
index 000000000..e074d1982
--- /dev/null
+++ b/gfx/angle/src/tests/preprocessor_tests/define_test.cpp
@@ -0,0 +1,988 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "PreprocessorTest.h"
+#include "compiler/preprocessor/Token.h"
+
+using testing::_;
+
+class DefineTest : public PreprocessorTest
+{
+};
+
+TEST_F(DefineTest, NonIdentifier)
+{
+ const char* input = "#define 2 foo\n"
+ "2\n";
+ const char* expected = "\n"
+ "2\n";
+
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_UNEXPECTED_TOKEN,
+ pp::SourceLocation(0, 1),
+ "2"));
+
+ preprocess(input, expected);
+};
+
+TEST_F(DefineTest, RedefinePredefined)
+{
+ const char* input = "#define __LINE__ 10\n"
+ "__LINE__\n"
+ "#define __FILE__ 20\n"
+ "__FILE__\n"
+ "#define __VERSION__ 200\n"
+ "__VERSION__\n"
+ "#define GL_ES 0\n"
+ "GL_ES\n";
+ const char* expected = "\n"
+ "2\n"
+ "\n"
+ "0\n"
+ "\n"
+ "100\n"
+ "\n"
+ "1\n";
+
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_MACRO_PREDEFINED_REDEFINED,
+ pp::SourceLocation(0, 1),
+ "__LINE__"));
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_MACRO_PREDEFINED_REDEFINED,
+ pp::SourceLocation(0, 3),
+ "__FILE__"));
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_MACRO_PREDEFINED_REDEFINED,
+ pp::SourceLocation(0, 5),
+ "__VERSION__"));
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_MACRO_PREDEFINED_REDEFINED,
+ pp::SourceLocation(0, 7),
+ "GL_ES"));
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, ReservedUnderScore1)
+{
+ const char* input = "#define __foo bar\n"
+ "__foo\n";
+ const char* expected = "\n"
+ "bar\n";
+
+ EXPECT_CALL(mDiagnostics, print(pp::Diagnostics::PP_WARNING_MACRO_NAME_RESERVED,
+ pp::SourceLocation(0, 1), "__foo"));
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, ReservedUnderScore2)
+{
+ const char* input = "#define foo__bar baz\n"
+ "foo__bar\n";
+ const char* expected = "\n"
+ "baz\n";
+
+ EXPECT_CALL(mDiagnostics, print(pp::Diagnostics::PP_WARNING_MACRO_NAME_RESERVED,
+ pp::SourceLocation(0, 1), "foo__bar"));
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, ReservedGL)
+{
+ const char* input = "#define GL_foo bar\n"
+ "GL_foo\n";
+ const char* expected = "\n"
+ "GL_foo\n";
+
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_MACRO_NAME_RESERVED,
+ pp::SourceLocation(0, 1),
+ "GL_foo"));
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, ObjRedefineValid)
+{
+ const char* input = "#define foo (1-1)\n"
+ "#define foo /* whitespace */ (1-1) /* other */ \n"
+ "foo\n";
+ const char* expected = "\n"
+ "\n"
+ "(1-1)\n";
+ // No error or warning.
+ using testing::_;
+ EXPECT_CALL(mDiagnostics, print(_, _, _)).Times(0);
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, ObjRedefineInvalid)
+{
+ const char* input = "#define foo (0)\n"
+ "#define foo (1-1)\n"
+ "foo\n";
+ const char* expected = "\n"
+ "\n"
+ "(0)\n";
+
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_MACRO_REDEFINED,
+ pp::SourceLocation(0, 2),
+ "foo"));
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, FuncRedefineValid)
+{
+ const char* input = "#define foo(a) ( a )\n"
+ "#define foo( a )( /* whitespace */ a /* other */ )\n"
+ "foo(b)\n";
+ const char* expected = "\n"
+ "\n"
+ "( b )\n";
+ // No error or warning.
+ using testing::_;
+ EXPECT_CALL(mDiagnostics, print(_, _, _)).Times(0);
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, FuncRedefineInvalid)
+{
+ const char* input = "#define foo(b) ( a )\n"
+ "#define foo(b) ( b )\n"
+ "foo(1)\n";
+ const char* expected = "\n"
+ "\n"
+ "( a )\n";
+
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_MACRO_REDEFINED,
+ pp::SourceLocation(0, 2),
+ "foo"));
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, ObjBasic)
+{
+ const char* input = "#define foo 1\n"
+ "foo\n";
+ const char* expected = "\n"
+ "1\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, ObjEmpty)
+{
+ const char* input = "#define foo\n"
+ "foo\n";
+ const char* expected = "\n"
+ "\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, ObjChain)
+{
+ const char* input = "#define foo 1\n"
+ "#define bar foo\n"
+ "bar\n";
+ const char* expected = "\n"
+ "\n"
+ "1\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, ObjChainReverse)
+{
+ const char* input = "#define bar foo\n"
+ "#define foo 1\n"
+ "bar\n";
+ const char* expected = "\n"
+ "\n"
+ "1\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, ObjRecursive)
+{
+ const char* input = "#define foo bar\n"
+ "#define bar baz\n"
+ "#define baz foo\n"
+ "foo\n"
+ "bar\n"
+ "baz\n";
+ const char* expected = "\n"
+ "\n"
+ "\n"
+ "foo\n"
+ "bar\n"
+ "baz\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, ObjCompositeChain)
+{
+ const char* input = "#define foo 1\n"
+ "#define bar a foo\n"
+ "bar\n";
+ const char* expected = "\n"
+ "\n"
+ "a 1\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, ObjCompositeChainReverse)
+{
+ const char* input = "#define bar a foo\n"
+ "#define foo 1\n"
+ "bar\n";
+ const char* expected = "\n"
+ "\n"
+ "a 1\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, ObjCompositeRecursive)
+{
+ const char* input = "#define foo a bar\n"
+ "#define bar b baz\n"
+ "#define baz c foo\n"
+ "foo\n"
+ "bar\n"
+ "baz\n";
+ const char* expected = "\n"
+ "\n"
+ "\n"
+ "a b c foo\n"
+ "b c a bar\n"
+ "c a b baz\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, ObjChainSelfRecursive)
+{
+ const char* input = "#define foo foo\n"
+ "#define bar foo\n"
+ "bar\n";
+ const char* expected = "\n"
+ "\n"
+ "foo\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, ObjectLikeWithParens)
+{
+ const char* input = "#define foo ()1\n"
+ "foo()\n"
+ "#define bar ()2\n"
+ "bar()\n";
+ const char* expected = "\n"
+ "()1()\n"
+ "\n"
+ "()2()\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, FuncEmpty)
+{
+ const char* input = "#define foo()\n"
+ "foo()\n";
+ const char* expected = "\n"
+ "\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, FuncNoArgs)
+{
+ const char* input = "#define foo() bar\n"
+ "foo()\n";
+ const char* expected = "\n"
+ "bar\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, FuncOneArgUnused)
+{
+ const char* input = "#define foo(x) 1\n"
+ "foo(bar)\n";
+ const char* expected = "\n"
+ "1\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, FuncTwoArgsUnused)
+{
+ const char* input = "#define foo(x,y) 1\n"
+ "foo(bar,baz)\n";
+ const char* expected = "\n"
+ "1\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, FuncOneArg)
+{
+ const char* input = "#define foo(x) ((x)+1)\n"
+ "foo(bar)\n";
+ const char* expected = "\n"
+ "((bar)+1)\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, FuncTwoArgs)
+{
+ const char* input = "#define foo(x,y) ((x)*(y))\n"
+ "foo(bar,baz)\n";
+ const char* expected = "\n"
+ "((bar)*(baz))\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, FuncEmptyArgs)
+{
+ const char* input = "#define zero() pass\n"
+ "#define one(x) pass\n"
+ "#define two(x,y) pass\n"
+ "zero()\n"
+ "one()\n"
+ "two(,)\n";
+ const char* expected = "\n"
+ "\n"
+ "\n"
+ "pass\n"
+ "pass\n"
+ "pass\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, FuncMacroAsParam)
+{
+ const char* input = "#define x 0\n"
+ "#define foo(x) x\n"
+ "foo(1)\n";
+ const char* expected = "\n"
+ "\n"
+ "1\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, FuncOneArgMulti)
+{
+ const char* input = "#define foo(x) (x)\n"
+ "foo(this is a multi-word argument)\n";
+ const char* expected = "\n"
+ "(this is a multi-word argument)\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, FuncTwoArgsMulti)
+{
+ const char* input = "#define foo(x,y) x,two fish,red fish,y\n"
+ "foo(one fish, blue fish)\n";
+ const char* expected = "\n"
+ "one fish,two fish,red fish,blue fish\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, FuncCompose)
+{
+ const char* input = "#define bar(x) (1+(x))\n"
+ "#define foo(y) (2*(y))\n"
+ "foo(bar(3))\n";
+ const char* expected = "\n"
+ "\n"
+ "(2*((1+(3))))\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, FuncArgWithParens)
+{
+ const char* input = "#define foo(x) (x)\n"
+ "foo(argument(with parens) FTW)\n";
+ const char* expected = "\n"
+ "(argument(with parens) FTW)\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, FuncMacroAsNonMacro)
+{
+ const char* input = "#define foo(bar) bar\n"
+ "foo bar\n";
+ const char* expected = "\n"
+ "foo bar\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, FuncExtraNewlines)
+{
+ const char* input = "#define foo(a) (a)\n"
+ "foo\n"
+ "(\n"
+ "1\n"
+ ")\n";
+ const char* expected = "\n"
+ "\n"
+ "\n"
+ "\n"
+ "(1)\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, ChainObjToFunc)
+{
+ const char* input = "#define foo() pass\n"
+ "#define bar foo()\n"
+ "bar\n";
+ const char* expected = "\n"
+ "\n"
+ "pass\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, ChainObjToNonFunc)
+{
+ const char* input = "#define pass() fail\n"
+ "#define bar pass\n"
+ "bar\n";
+ const char* expected = "\n"
+ "\n"
+ "pass\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, ChainObjToFuncWithArgs)
+{
+ const char* input = "#define foo(fail) fail\n"
+ "#define bar foo(pass)\n"
+ "bar\n";
+ const char* expected = "\n"
+ "\n"
+ "pass\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, ChainObjToFuncCompose)
+{
+ const char* input = "#define baz(fail) fail\n"
+ "#define bar(fail) fail\n"
+ "#define foo bar(baz(pass))\n"
+ "foo\n";
+ const char* expected = "\n"
+ "\n"
+ "\n"
+ "pass\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, ChainObjToFuncParensInText1)
+{
+ const char* input = "#define fail() pass\n"
+ "#define foo fail\n"
+ "foo()\n";
+ const char* expected = "\n"
+ "\n"
+ "pass\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, ChainObjToFuncParensInText2)
+{
+ const char* input = "#define bar with,embedded,commas\n"
+ "#define func(x) pass\n"
+ "#define foo func\n"
+ "foo(bar)\n";
+ const char* expected = "\n"
+ "\n"
+ "\n"
+ "pass\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, ChainObjToFuncMultiLevel)
+{
+ const char* input = "#define foo(x) pass\n"
+ "#define bar foo\n"
+ "#define baz bar\n"
+ "#define joe baz\n"
+ "joe (fail)\n";
+ const char* expected = "\n"
+ "\n"
+ "\n"
+ "\n"
+ "pass\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, ObjToFuncRecursive)
+{
+ const char* input = "#define A(a,b) B(a,b)\n"
+ "#define C A(0,C)\n"
+ "C\n";
+ const char* expected = "\n"
+ "\n"
+ "B(0,C)\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, ChainFuncToFuncCompose)
+{
+ const char* input = "#define baz(fail) fail\n"
+ "#define bar(fail) fail\n"
+ "#define foo() bar(baz(pass))\n"
+ "foo()\n";
+ const char* expected = "\n"
+ "\n"
+ "\n"
+ "pass\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, FuncSelfRecursive)
+{
+ const char* input = "#define foo(a) foo(2*(a))\n"
+ "foo(3)\n";
+ const char* expected = "\n"
+ "foo(2*(3))\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, FuncSelfCompose)
+{
+ const char* input = "#define foo(a) foo(2*(a))\n"
+ "foo(foo(3))\n";
+ const char* expected = "\n"
+ "foo(2*(foo(2*(3))))\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, FuncSelfComposeNonFunc)
+{
+ const char* input = "#define foo(bar) bar\n"
+ "foo(foo)\n";
+ const char* expected = "\n"
+ "foo\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, FuncSelfComposeNonFuncMultiTokenArg)
+{
+ const char* input = "#define foo(bar) bar\n"
+ "foo(1+foo)\n";
+ const char* expected = "\n"
+ "1+foo\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, FinalizeUnexpandedMacro)
+{
+ const char* input = "#define expand(x) expand(x once)\n"
+ "#define foo(x) x\n"
+ "foo(expand(just))\n";
+ const char* expected = "\n"
+ "\n"
+ "expand(just once)\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, FuncArgWithCommas)
+{
+ const char* input = "#define foo(x) pass\n"
+ "foo(argument (with,embedded, commas) -- baz)\n";
+ const char* expected = "\n"
+ "pass\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, FuncArgObjMaroWithComma)
+{
+ const char* input = "#define foo(a) (a)\n"
+ "#define bar two,words\n"
+ "foo(bar)\n";
+ const char* expected = "\n"
+ "\n"
+ "(two,words)\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, FuncLeftParenInMacroRightParenInText)
+{
+ const char* input = "#define bar(a) a*2\n"
+ "#define foo bar(\n"
+ "foo b)\n";
+ const char* expected = "\n"
+ "\n"
+ "b*2\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, RepeatedArg)
+{
+ const char* input = "#define double(x) x x\n"
+ "double(1)\n";
+ const char* expected = "\n"
+ "1 1\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, FuncMissingRightParen)
+{
+ const char* input = "#define foo(x) (2*(x))\n"
+ "foo(3\n";
+ const char* expected = "\n"
+ "\n";
+
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_MACRO_UNTERMINATED_INVOCATION,
+ pp::SourceLocation(0, 2),
+ "foo"));
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, FuncIncorrectArgCount)
+{
+ const char* input = "#define foo(x,y) ((x)+(y))\n"
+ "foo()\n"
+ "foo(1)\n"
+ "foo(1,2,3)\n";
+ const char* expected = "\n"
+ "\n"
+ "\n"
+ "\n";
+
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_MACRO_TOO_FEW_ARGS,
+ pp::SourceLocation(0, 2),
+ "foo"));
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_MACRO_TOO_FEW_ARGS,
+ pp::SourceLocation(0, 3),
+ "foo"));
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_MACRO_TOO_MANY_ARGS,
+ pp::SourceLocation(0, 4),
+ "foo"));
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, Undef)
+{
+ const char* input = "#define foo 1\n"
+ "foo\n"
+ "#undef foo\n"
+ "foo\n";
+ const char* expected = "\n"
+ "1\n"
+ "\n"
+ "foo\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, UndefPredefined)
+{
+ const char* input = "#undef __LINE__\n"
+ "__LINE__\n"
+ "#undef __FILE__\n"
+ "__FILE__\n"
+ "#undef __VERSION__\n"
+ "__VERSION__\n"
+ "#undef GL_ES\n"
+ "GL_ES\n";
+ const char* expected = "\n"
+ "2\n"
+ "\n"
+ "0\n"
+ "\n"
+ "100\n"
+ "\n"
+ "1\n";
+
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_MACRO_PREDEFINED_UNDEFINED,
+ pp::SourceLocation(0, 1),
+ "__LINE__"));
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_MACRO_PREDEFINED_UNDEFINED,
+ pp::SourceLocation(0, 3),
+ "__FILE__"));
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_MACRO_PREDEFINED_UNDEFINED,
+ pp::SourceLocation(0, 5),
+ "__VERSION__"));
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_MACRO_PREDEFINED_UNDEFINED,
+ pp::SourceLocation(0, 7),
+ "GL_ES"));
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, UndefRedefine)
+{
+ const char* input = "#define foo 1\n"
+ "foo\n"
+ "#undef foo\n"
+ "foo\n"
+ "#define foo 2\n"
+ "foo\n";
+ const char* expected = "\n"
+ "1\n"
+ "\n"
+ "foo\n"
+ "\n"
+ "2\n";
+
+ preprocess(input, expected);
+}
+
+// Example from C99 standard section 6.10.3.5 Scope of macro definitions
+TEST_F(DefineTest, C99Example)
+{
+ const char* input =
+ "#define x 3 \n"
+ "#define f(a) f(x * (a)) \n"
+ "#undef x \n"
+ "#define x 2 \n"
+ "#define g f \n"
+ "#define z z[0] \n"
+ "#define h g(~ \n"
+ "#define m(a) a(w) \n"
+ "#define w 0,1 \n"
+ "#define t(a) a \n"
+ "#define p() int \n"
+ "#define q(x) x \n"
+ " \n"
+ "f(y+1) + f(f(z)) % t(t(g)(0) + t)(1);\n"
+ "g(x+(3,4)-w) | h 5) & m\n"
+ " (f)^m(m);\n"
+ "p() i[q()] = { q(1), 23, 4, 5, };\n";
+ const char* expected =
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "f(2 * (y+1)) + f(2 * (f(2 * (z[0])))) % f(2 * (0)) + t(1);\n"
+ "f(2 * (2+(3,4)-0,1)) | f(2 * (~ 5)) &\n"
+ " f(2 * (0,1))^m(0,1);\n"
+ "int i[] = { 1, 23, 4, 5, };\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, Predefined_GL_ES)
+{
+ const char* input = "GL_ES\n";
+ const char* expected = "1\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, Predefined_VERSION)
+{
+ const char* input = "__VERSION__\n";
+ const char* expected = "100\n";
+
+ preprocess(input, expected);
+}
+
+TEST_F(DefineTest, Predefined_LINE1)
+{
+ const char* str = "\n\n__LINE__";
+ ASSERT_TRUE(mPreprocessor.init(1, &str, NULL));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+ EXPECT_EQ(pp::Token::CONST_INT, token.type);
+ EXPECT_EQ("3", token.text);
+}
+
+TEST_F(DefineTest, Predefined_LINE2)
+{
+ const char* str = "#line 10\n"
+ "__LINE__\n";
+ ASSERT_TRUE(mPreprocessor.init(1, &str, NULL));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+ EXPECT_EQ(pp::Token::CONST_INT, token.type);
+ EXPECT_EQ("10", token.text);
+}
+
+TEST_F(DefineTest, Predefined_FILE1)
+{
+ const char* const str[] = {"", "", "__FILE__"};
+ ASSERT_TRUE(mPreprocessor.init(3, str, NULL));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+ EXPECT_EQ(pp::Token::CONST_INT, token.type);
+ EXPECT_EQ("2", token.text);
+}
+
+TEST_F(DefineTest, Predefined_FILE2)
+{
+ const char* const str[] = {"#line 10 20\n", "__FILE__"};
+ ASSERT_TRUE(mPreprocessor.init(2, str, NULL));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+ EXPECT_EQ(pp::Token::CONST_INT, token.type);
+ EXPECT_EQ("21", token.text);
+}
+
+// Defined operator produced by macro expansion should be parsed inside #if directives
+TEST_F(DefineTest, ExpandedDefinedParsedInsideIf)
+{
+ const char *input =
+ "#define bar 1\n"
+ "#define foo defined(bar)\n"
+ "#if foo\n"
+ "bar\n"
+ "#endif\n";
+ const char *expected =
+ "\n"
+ "\n"
+ "\n"
+ "1\n"
+ "\n";
+ preprocess(input, expected);
+}
+
+// Defined operator produced by macro expansion should not be parsed outside #if directives
+TEST_F(DefineTest, ExpandedDefinedNotParsedOutsideIf)
+{
+ const char *input =
+ "#define foo defined(bar)\n"
+ "foo\n";
+ const char *expected =
+ "\n"
+ "defined(bar)\n";
+ preprocess(input, expected);
+}
+
+// Test that line directive expressions give errors on negative or undefined shifts.
+TEST_F(DefineTest, NegativeShiftInLineDirective)
+{
+ const char *input =
+ "#line 1 << -1\n"
+ "#line 1 >> -1\n"
+ "#line 1 << x\n"
+ "#line 1 >> x\n";
+ const char *expected =
+ "\n"
+ "\n"
+ "\n"
+ "\n";
+
+ EXPECT_CALL(mDiagnostics, print(pp::Diagnostics::PP_UNDEFINED_SHIFT, _, _)).Times(4);
+ EXPECT_CALL(mDiagnostics, print(pp::Diagnostics::PP_INVALID_LINE_NUMBER, _, _)).Times(2);
+ preprocess(input, expected);
+}
+
+// Undefining a macro in its invocation parameters produces and error
+TEST_F(DefineTest, UndefineInInvocation)
+{
+ const char *input =
+ "#define G(a, b) a b\n"
+ "G(\n"
+ "#undef G\n"
+ "1, 2)\n";
+ const char *expected = "\n\n\n1 2\n";
+
+ EXPECT_CALL(mDiagnostics, print(pp::Diagnostics::PP_MACRO_UNDEFINED_WHILE_INVOKED,
+ pp::SourceLocation(0, 3), _));
+
+ preprocess(input, expected);
+}
+
+// Undefining a macro before its invocation parameters produces and error
+TEST_F(DefineTest, UndefineInInvocationPreLParen)
+{
+ const char *input =
+ "#define G(a, b) a b\n"
+ "G\n"
+ "#undef G\n"
+ "(1, 2)\n";
+ const char *expected = "\n\n\n1 2\n";
+
+ EXPECT_CALL(mDiagnostics, print(pp::Diagnostics::PP_MACRO_UNDEFINED_WHILE_INVOKED,
+ pp::SourceLocation(0, 3), _));
+
+ preprocess(input, expected);
+}
+
+// The name of the macro "a" is inside an incomplete macro invocation of macro "m()" in its own
+// expansion. This should not result in infinite recursion.
+TEST_F(DefineTest, RecursiveMacroNameInsideIncompleteMacroInvocationInMacroExpansion)
+{
+ const char *input =
+ "#define m(a)\n"
+ "#define a m((a)\n"
+ "a)\n";
+ const char *expected =
+ "\n"
+ "\n"
+ "\n";
+ preprocess(input, expected);
+}
diff --git a/gfx/angle/src/tests/preprocessor_tests/error_test.cpp b/gfx/angle/src/tests/preprocessor_tests/error_test.cpp
new file mode 100755
index 000000000..f0cf8af65
--- /dev/null
+++ b/gfx/angle/src/tests/preprocessor_tests/error_test.cpp
@@ -0,0 +1,92 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "PreprocessorTest.h"
+#include "compiler/preprocessor/Token.h"
+
+class ErrorTest : public PreprocessorTest
+{
+};
+
+TEST_F(ErrorTest, Empty)
+{
+ const char* str = "#error\n";
+ const char* expected = "\n";
+
+ using testing::_;
+ EXPECT_CALL(mDirectiveHandler, handleError(pp::SourceLocation(0, 1), ""));
+ // No error or warning.
+ EXPECT_CALL(mDiagnostics, print(_, _, _)).Times(0);
+
+ preprocess(str, expected);
+}
+
+TEST_F(ErrorTest, OneTokenMessage)
+{
+ const char* str = "#error foo\n";
+ const char* expected = "\n";
+
+ using testing::_;
+ EXPECT_CALL(mDirectiveHandler,
+ handleError(pp::SourceLocation(0, 1), " foo"));
+ // No error or warning.
+ EXPECT_CALL(mDiagnostics, print(_, _, _)).Times(0);
+
+ preprocess(str, expected);
+}
+
+TEST_F(ErrorTest, TwoTokenMessage)
+{
+ const char* str = "#error foo bar\n";
+ const char* expected = "\n";
+
+ using testing::_;
+ EXPECT_CALL(mDirectiveHandler,
+ handleError(pp::SourceLocation(0, 1), " foo bar"));
+ // No error or warning.
+ EXPECT_CALL(mDiagnostics, print(_, _, _)).Times(0);
+
+ preprocess(str, expected);
+}
+
+TEST_F(ErrorTest, Comments)
+{
+ const char* str = "/*foo*/"
+ "#"
+ "/*foo*/"
+ "error"
+ "/*foo*/"
+ "foo"
+ "/*foo*/"
+ "bar"
+ "/*foo*/"
+ "//foo"
+ "\n";
+ const char* expected = "\n";
+
+ using testing::_;
+ EXPECT_CALL(mDirectiveHandler,
+ handleError(pp::SourceLocation(0, 1), " foo bar"));
+ // No error or warning.
+ EXPECT_CALL(mDiagnostics, print(_, _, _)).Times(0);
+
+ preprocess(str, expected);
+}
+
+TEST_F(ErrorTest, MissingNewline)
+{
+ const char* str = "#error foo";
+ const char* expected = "";
+
+ using testing::_;
+ // Directive successfully parsed.
+ EXPECT_CALL(mDirectiveHandler,
+ handleError(pp::SourceLocation(0, 1), " foo"));
+ // Error reported about EOF.
+ EXPECT_CALL(mDiagnostics, print(pp::Diagnostics::PP_EOF_IN_DIRECTIVE, _, _));
+
+ preprocess(str, expected);
+}
diff --git a/gfx/angle/src/tests/preprocessor_tests/extension_test.cpp b/gfx/angle/src/tests/preprocessor_tests/extension_test.cpp
new file mode 100755
index 000000000..468ca4982
--- /dev/null
+++ b/gfx/angle/src/tests/preprocessor_tests/extension_test.cpp
@@ -0,0 +1,136 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "PreprocessorTest.h"
+#include "compiler/preprocessor/Token.h"
+
+class ExtensionTest : public PreprocessorTest
+{
+};
+
+TEST_F(ExtensionTest, Valid)
+{
+ const char* str = "#extension foo : bar\n";
+ const char* expected = "\n";
+
+ using testing::_;
+ EXPECT_CALL(mDirectiveHandler,
+ handleExtension(pp::SourceLocation(0, 1), "foo", "bar"));
+ // No error or warning.
+ EXPECT_CALL(mDiagnostics, print(_, _, _)).Times(0);
+
+ preprocess(str, expected);
+}
+
+TEST_F(ExtensionTest, Comments)
+{
+ const char* str = "/*foo*/"
+ "#"
+ "/*foo*/"
+ "extension"
+ "/*foo*/"
+ "foo"
+ "/*foo*/"
+ ":"
+ "/*foo*/"
+ "bar"
+ "/*foo*/"
+ "//foo"
+ "\n";
+ const char* expected = "\n";
+
+ using testing::_;
+ EXPECT_CALL(mDirectiveHandler,
+ handleExtension(pp::SourceLocation(0, 1), "foo", "bar"));
+ // No error or warning.
+ EXPECT_CALL(mDiagnostics, print(_, _, _)).Times(0);
+
+ preprocess(str, expected);
+}
+
+TEST_F(ExtensionTest, MissingNewline)
+{
+ const char* str = "#extension foo : bar";
+ const char* expected = "";
+
+ using testing::_;
+ // Directive successfully parsed.
+ EXPECT_CALL(mDirectiveHandler,
+ handleExtension(pp::SourceLocation(0, 1), "foo", "bar"));
+ // Error reported about EOF.
+ EXPECT_CALL(mDiagnostics, print(pp::Diagnostics::PP_EOF_IN_DIRECTIVE, _, _));
+
+ preprocess(str, expected);
+}
+
+TEST_F(ExtensionTest, ExtensionAfterNonPreProcessorTokenESSL1)
+{
+ const char *str = "int baz = 1;\n"
+ "#extension foo : bar\n";
+ const char *expected = "int baz = 1;\n\n";
+
+ using testing::_;
+ // Directive successfully parsed.
+ EXPECT_CALL(mDirectiveHandler,
+ handleExtension(pp::SourceLocation(0, 2), "foo", "bar"));
+ // Expect a warning about extension pragmas after non-preprocessor tokens.
+ EXPECT_CALL(mDiagnostics, print(pp::Diagnostics::PP_NON_PP_TOKEN_BEFORE_EXTENSION_ESSL1, _, _));
+
+ preprocess(str, expected);
+}
+
+TEST_F(ExtensionTest, ExtensionAfterNonPreProcessorTokenESSL3)
+{
+ const char *str = "#version 300 es\n"
+ "int baz = 1;\n"
+ "#extension foo : bar\n";
+ const char *expected = "\nint baz = 1;\n\n";
+
+ using testing::_;
+ // Directive successfully parsed.
+ EXPECT_CALL(mDirectiveHandler,
+ handleVersion(pp::SourceLocation(0, 1), 300));
+ // Expect a error about extension pragmas after non-preprocessor tokens.
+ EXPECT_CALL(mDiagnostics, print(pp::Diagnostics::PP_NON_PP_TOKEN_BEFORE_EXTENSION_ESSL3, _, _));
+
+ preprocess(str, expected);
+}
+
+struct ExtensionTestParam
+{
+ const char* str;
+ pp::Diagnostics::ID id;
+};
+
+using testing::WithParamInterface;
+class InvalidExtensionTest : public ExtensionTest,
+ public WithParamInterface<ExtensionTestParam>
+{
+};
+
+TEST_P(InvalidExtensionTest, Identified)
+{
+ ExtensionTestParam param = GetParam();
+ const char* expected = "\n";
+
+ using testing::_;
+ // No handleExtension call.
+ EXPECT_CALL(mDirectiveHandler, handleExtension(_, _, _)).Times(0);
+ // Invalid extension directive call.
+ EXPECT_CALL(mDiagnostics, print(param.id, pp::SourceLocation(0, 1), _));
+
+ preprocess(param.str, expected);
+}
+
+static const ExtensionTestParam kParams[] = {
+ {"#extension\n", pp::Diagnostics::PP_INVALID_EXTENSION_DIRECTIVE},
+ {"#extension 1\n", pp::Diagnostics::PP_INVALID_EXTENSION_NAME},
+ {"#extension foo bar\n", pp::Diagnostics::PP_UNEXPECTED_TOKEN},
+ {"#extension foo : \n", pp::Diagnostics::PP_INVALID_EXTENSION_DIRECTIVE},
+ {"#extension foo : 1\n", pp::Diagnostics::PP_INVALID_EXTENSION_BEHAVIOR},
+ {"#extension foo : bar baz\n", pp::Diagnostics::PP_UNEXPECTED_TOKEN}
+};
+INSTANTIATE_TEST_CASE_P(All, InvalidExtensionTest, testing::ValuesIn(kParams));
diff --git a/gfx/angle/src/tests/preprocessor_tests/identifier_test.cpp b/gfx/angle/src/tests/preprocessor_tests/identifier_test.cpp
new file mode 100755
index 000000000..4712b38cb
--- /dev/null
+++ b/gfx/angle/src/tests/preprocessor_tests/identifier_test.cpp
@@ -0,0 +1,162 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "PreprocessorTest.h"
+#include "compiler/preprocessor/Token.h"
+
+#define CLOSED_RANGE(x, y) testing::Range(x, static_cast<char>((y) + 1))
+
+class IdentifierTest : public PreprocessorTest
+{
+protected:
+ void expectIdentifier(const std::string& str)
+ {
+ const char* cstr = str.c_str();
+ ASSERT_TRUE(mPreprocessor.init(1, &cstr, 0));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+ EXPECT_EQ(pp::Token::IDENTIFIER, token.type);
+ EXPECT_EQ(str, token.text);
+ }
+};
+
+class SingleLetterIdentifierTest : public IdentifierTest,
+ public testing::WithParamInterface<char>
+{
+};
+
+// This test covers identifier names of form [_a-zA-Z].
+TEST_P(SingleLetterIdentifierTest, Identified)
+{
+ std::string str(1, GetParam());
+ expectIdentifier(str);
+}
+
+// Test string: '_'
+INSTANTIATE_TEST_CASE_P(Underscore,
+ SingleLetterIdentifierTest,
+ testing::Values('_'));
+
+// Test string: [a-z]
+INSTANTIATE_TEST_CASE_P(a_z,
+ SingleLetterIdentifierTest,
+ CLOSED_RANGE('a', 'z'));
+
+// Test string: [A-Z]
+INSTANTIATE_TEST_CASE_P(A_Z,
+ SingleLetterIdentifierTest,
+ CLOSED_RANGE('A', 'Z'));
+
+typedef std::tr1::tuple<char, char> IdentifierParams;
+class DoubleLetterIdentifierTest :
+ public IdentifierTest,
+ public testing::WithParamInterface<IdentifierParams>
+{
+};
+
+// This test covers identifier names of form [_a-zA-Z][_a-zA-Z0-9].
+TEST_P(DoubleLetterIdentifierTest, Identified)
+{
+ std::string str;
+ str.push_back(std::tr1::get<0>(GetParam()));
+ str.push_back(std::tr1::get<1>(GetParam()));
+
+ expectIdentifier(str);
+}
+
+// Test string: "__"
+INSTANTIATE_TEST_CASE_P(Underscore_Underscore,
+ DoubleLetterIdentifierTest,
+ testing::Combine(testing::Values('_'),
+ testing::Values('_')));
+
+// Test string: "_"[a-z]
+INSTANTIATE_TEST_CASE_P(Underscore_a_z,
+ DoubleLetterIdentifierTest,
+ testing::Combine(testing::Values('_'),
+ CLOSED_RANGE('a', 'z')));
+
+// Test string: "_"[A-Z]
+INSTANTIATE_TEST_CASE_P(Underscore_A_Z,
+ DoubleLetterIdentifierTest,
+ testing::Combine(testing::Values('_'),
+ CLOSED_RANGE('A', 'Z')));
+
+// Test string: "_"[0-9]
+INSTANTIATE_TEST_CASE_P(Underscore_0_9,
+ DoubleLetterIdentifierTest,
+ testing::Combine(testing::Values('_'),
+ CLOSED_RANGE('0', '9')));
+
+// Test string: [a-z]"_"
+INSTANTIATE_TEST_CASE_P(a_z_Underscore,
+ DoubleLetterIdentifierTest,
+ testing::Combine(CLOSED_RANGE('a', 'z'),
+ testing::Values('_')));
+
+// Test string: [a-z][a-z]
+INSTANTIATE_TEST_CASE_P(a_z_a_z,
+ DoubleLetterIdentifierTest,
+ testing::Combine(CLOSED_RANGE('a', 'z'),
+ CLOSED_RANGE('a', 'z')));
+
+// Test string: [a-z][A-Z]
+INSTANTIATE_TEST_CASE_P(a_z_A_Z,
+ DoubleLetterIdentifierTest,
+ testing::Combine(CLOSED_RANGE('a', 'z'),
+ CLOSED_RANGE('A', 'Z')));
+
+// Test string: [a-z][0-9]
+INSTANTIATE_TEST_CASE_P(a_z_0_9,
+ DoubleLetterIdentifierTest,
+ testing::Combine(CLOSED_RANGE('a', 'z'),
+ CLOSED_RANGE('0', '9')));
+
+// Test string: [A-Z]"_"
+INSTANTIATE_TEST_CASE_P(A_Z_Underscore,
+ DoubleLetterIdentifierTest,
+ testing::Combine(CLOSED_RANGE('A', 'Z'),
+ testing::Values('_')));
+
+// Test string: [A-Z][a-z]
+INSTANTIATE_TEST_CASE_P(A_Z_a_z,
+ DoubleLetterIdentifierTest,
+ testing::Combine(CLOSED_RANGE('A', 'Z'),
+ CLOSED_RANGE('a', 'z')));
+
+// Test string: [A-Z][A-Z]
+INSTANTIATE_TEST_CASE_P(A_Z_A_Z,
+ DoubleLetterIdentifierTest,
+ testing::Combine(CLOSED_RANGE('A', 'Z'),
+ CLOSED_RANGE('A', 'Z')));
+
+// Test string: [A-Z][0-9]
+INSTANTIATE_TEST_CASE_P(A_Z_0_9,
+ DoubleLetterIdentifierTest,
+ testing::Combine(CLOSED_RANGE('A', 'Z'),
+ CLOSED_RANGE('0', '9')));
+
+// The tests above cover one-letter and various combinations of two-letter
+// identifier names. This test covers all characters in a single string.
+TEST_F(IdentifierTest, AllLetters)
+{
+ std::string str;
+ for (char c = 'a'; c <= 'z'; ++c)
+ str.push_back(c);
+
+ str.push_back('_');
+
+ for (char c = 'A'; c <= 'Z'; ++c)
+ str.push_back(c);
+
+ str.push_back('_');
+
+ for (char c = '0'; c <= '9'; ++c)
+ str.push_back(c);
+
+ expectIdentifier(str);
+}
diff --git a/gfx/angle/src/tests/preprocessor_tests/if_test.cpp b/gfx/angle/src/tests/preprocessor_tests/if_test.cpp
new file mode 100755
index 000000000..7940b564a
--- /dev/null
+++ b/gfx/angle/src/tests/preprocessor_tests/if_test.cpp
@@ -0,0 +1,1048 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "PreprocessorTest.h"
+#include "compiler/preprocessor/Token.h"
+
+class IfTest : public PreprocessorTest
+{
+};
+
+TEST_F(IfTest, If_0)
+{
+ const char* str = "pass_1\n"
+ "#if 0\n"
+ "fail\n"
+ "#endif\n"
+ "pass_2\n";
+ const char* expected = "pass_1\n"
+ "\n"
+ "\n"
+ "\n"
+ "pass_2\n";
+
+ preprocess(str, expected);
+}
+
+TEST_F(IfTest, If_1)
+{
+ const char* str = "pass_1\n"
+ "#if 1\n"
+ "pass_2\n"
+ "#endif\n"
+ "pass_3\n";
+ const char* expected = "pass_1\n"
+ "\n"
+ "pass_2\n"
+ "\n"
+ "pass_3\n";
+
+ preprocess(str, expected);
+}
+
+TEST_F(IfTest, If_0_Else)
+{
+ const char* str = "pass_1\n"
+ "#if 0\n"
+ "fail\n"
+ "#else\n"
+ "pass_2\n"
+ "#endif\n"
+ "pass_3\n";
+ const char* expected = "pass_1\n"
+ "\n"
+ "\n"
+ "\n"
+ "pass_2\n"
+ "\n"
+ "pass_3\n";
+
+ preprocess(str, expected);
+}
+
+TEST_F(IfTest, If_1_Else)
+{
+ const char* str = "pass_1\n"
+ "#if 1\n"
+ "pass_2\n"
+ "#else\n"
+ "fail\n"
+ "#endif\n"
+ "pass_3\n";
+ const char* expected = "pass_1\n"
+ "\n"
+ "pass_2\n"
+ "\n"
+ "\n"
+ "\n"
+ "pass_3\n";
+
+ preprocess(str, expected);
+}
+
+TEST_F(IfTest, If_0_Elif)
+{
+ const char* str = "pass_1\n"
+ "#if 0\n"
+ "fail_1\n"
+ "#elif 0\n"
+ "fail_2\n"
+ "#elif 1\n"
+ "pass_2\n"
+ "#elif 1\n"
+ "fail_3\n"
+ "#else\n"
+ "fail_4\n"
+ "#endif\n"
+ "pass_3\n";
+ const char* expected = "pass_1\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "pass_2\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "pass_3\n";
+
+ preprocess(str, expected);
+}
+
+TEST_F(IfTest, If_1_Elif)
+{
+ const char* str = "pass_1\n"
+ "#if 1\n"
+ "pass_2\n"
+ "#elif 0\n"
+ "fail_1\n"
+ "#elif 1\n"
+ "fail_2\n"
+ "#else\n"
+ "fail_4\n"
+ "#endif\n"
+ "pass_3\n";
+ const char* expected = "pass_1\n"
+ "\n"
+ "pass_2\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "pass_3\n";
+
+ preprocess(str, expected);
+}
+
+TEST_F(IfTest, If_Elif_Else)
+{
+ const char* str = "pass_1\n"
+ "#if 0\n"
+ "fail_1\n"
+ "#elif 0\n"
+ "fail_2\n"
+ "#elif 0\n"
+ "fail_3\n"
+ "#else\n"
+ "pass_2\n"
+ "#endif\n"
+ "pass_3\n";
+ const char* expected = "pass_1\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "pass_2\n"
+ "\n"
+ "pass_3\n";
+
+ preprocess(str, expected);
+}
+
+TEST_F(IfTest, If_0_Nested)
+{
+ const char* str = "pass_1\n"
+ "#if 0\n"
+ "fail_1\n"
+ "#if 1\n"
+ "fail_2\n"
+ "#else\n"
+ "fail_3\n"
+ "#endif\n"
+ "#else\n"
+ "pass_2\n"
+ "#endif\n"
+ "pass_3\n";
+ const char* expected = "pass_1\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "pass_2\n"
+ "\n"
+ "pass_3\n";
+
+ preprocess(str, expected);
+}
+
+TEST_F(IfTest, If_1_Nested)
+{
+ const char* str = "pass_1\n"
+ "#if 1\n"
+ "pass_2\n"
+ "#if 1\n"
+ "pass_3\n"
+ "#else\n"
+ "fail_1\n"
+ "#endif\n"
+ "#else\n"
+ "fail_2\n"
+ "#endif\n"
+ "pass_4\n";
+ const char* expected = "pass_1\n"
+ "\n"
+ "pass_2\n"
+ "\n"
+ "pass_3\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "pass_4\n";
+
+ preprocess(str, expected);
+}
+
+TEST_F(IfTest, OperatorPrecedence)
+{
+ const char* str = "#if 1 + 2 * 3 + - (26 % 17 - + 4 / 2)\n"
+ "fail_1\n"
+ "#else\n"
+ "pass_1\n"
+ "#endif\n";
+ const char* expected = "\n"
+ "\n"
+ "\n"
+ "pass_1\n"
+ "\n";
+
+ preprocess(str, expected);
+}
+
+TEST_F(IfTest, OperatorDefined)
+{
+ const char* str = "#if defined foo\n"
+ "fail_1\n"
+ "#else\n"
+ "pass_1\n"
+ "#endif\n"
+ "#define foo\n"
+ "#if defined(foo)\n"
+ "pass_2\n"
+ "#else\n"
+ "fail_2\n"
+ "#endif\n"
+ "#undef foo\n"
+ "#if defined ( foo ) \n"
+ "fail_3\n"
+ "#else\n"
+ "pass_3\n"
+ "#endif\n";
+ const char* expected = "\n"
+ "\n"
+ "\n"
+ "pass_1\n"
+ "\n"
+ "\n"
+ "\n"
+ "pass_2\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "pass_3\n"
+ "\n";
+
+ preprocess(str, expected);
+}
+
+TEST_F(IfTest, OperatorEQ)
+{
+ const char* str = "#if 4 - 1 == 2 + 1\n"
+ "pass\n"
+ "#else\n"
+ "fail\n"
+ "#endif\n";
+ const char* expected = "\n"
+ "pass\n"
+ "\n"
+ "\n"
+ "\n";
+
+ preprocess(str, expected);
+}
+
+TEST_F(IfTest, OperatorNE)
+{
+ const char* str = "#if 1 != 2\n"
+ "pass\n"
+ "#else\n"
+ "fail\n"
+ "#endif\n";
+ const char* expected = "\n"
+ "pass\n"
+ "\n"
+ "\n"
+ "\n";
+
+ preprocess(str, expected);
+}
+
+TEST_F(IfTest, OperatorLess)
+{
+ const char* str = "#if 1 < 2\n"
+ "pass\n"
+ "#else\n"
+ "fail\n"
+ "#endif\n";
+ const char* expected = "\n"
+ "pass\n"
+ "\n"
+ "\n"
+ "\n";
+
+ preprocess(str, expected);
+}
+
+TEST_F(IfTest, OperatorGreater)
+{
+ const char* str = "#if 2 > 1\n"
+ "pass\n"
+ "#else\n"
+ "fail\n"
+ "#endif\n";
+ const char* expected = "\n"
+ "pass\n"
+ "\n"
+ "\n"
+ "\n";
+
+ preprocess(str, expected);
+}
+
+TEST_F(IfTest, OperatorLE)
+{
+ const char* str = "#if 1 <= 2\n"
+ "pass_1\n"
+ "#else\n"
+ "fail_1\n"
+ "#endif\n"
+ "#if 2 <= 2\n"
+ "pass_2\n"
+ "#else\n"
+ "fail_2\n"
+ "#endif\n";
+ const char* expected = "\n"
+ "pass_1\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "pass_2\n"
+ "\n"
+ "\n"
+ "\n";
+
+ preprocess(str, expected);
+}
+
+TEST_F(IfTest, OperatorGE)
+{
+ const char* str = "#if 2 >= 1\n"
+ "pass_1\n"
+ "#else\n"
+ "fail_1\n"
+ "#endif\n"
+ "#if 2 >= 2\n"
+ "pass_2\n"
+ "#else\n"
+ "fail_2\n"
+ "#endif\n";
+ const char* expected = "\n"
+ "pass_1\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "pass_2\n"
+ "\n"
+ "\n"
+ "\n";
+
+ preprocess(str, expected);
+}
+
+TEST_F(IfTest, OperatorBitwiseOR)
+{
+ const char* str = "#if (0xaaaaaaaa | 0x55555555) == 0xffffffff\n"
+ "pass\n"
+ "#else\n"
+ "fail\n"
+ "#endif\n";
+ const char* expected = "\n"
+ "pass\n"
+ "\n"
+ "\n"
+ "\n";
+
+ preprocess(str, expected);
+}
+
+TEST_F(IfTest, OperatorBitwiseAND)
+{
+ const char* str = "#if (0xaaaaaaa & 0x5555555) == 0\n"
+ "pass\n"
+ "#else\n"
+ "fail\n"
+ "#endif\n";
+ const char* expected = "\n"
+ "pass\n"
+ "\n"
+ "\n"
+ "\n";
+
+ preprocess(str, expected);
+}
+
+TEST_F(IfTest, OperatorBitwiseXOR)
+{
+ const char* str = "#if (0xaaaaaaa ^ 0x5555555) == 0xfffffff\n"
+ "pass\n"
+ "#else\n"
+ "fail\n"
+ "#endif\n";
+ const char* expected = "\n"
+ "pass\n"
+ "\n"
+ "\n"
+ "\n";
+
+ preprocess(str, expected);
+}
+
+TEST_F(IfTest, OperatorBitwiseComplement)
+{
+ const char* str = "#if (~ 0xdeadbeef) == -3735928560\n"
+ "pass\n"
+ "#else\n"
+ "fail\n"
+ "#endif\n";
+ const char* expected = "\n"
+ "pass\n"
+ "\n"
+ "\n"
+ "\n";
+
+ preprocess(str, expected);
+}
+
+TEST_F(IfTest, OperatorLeft)
+{
+ const char* str = "#if (1 << 12) == 4096\n"
+ "pass\n"
+ "#else\n"
+ "fail\n"
+ "#endif\n";
+ const char* expected = "\n"
+ "pass\n"
+ "\n"
+ "\n"
+ "\n";
+
+ preprocess(str, expected);
+}
+
+TEST_F(IfTest, OperatorRight)
+{
+ const char* str = "#if (31762 >> 8) == 124\n"
+ "pass\n"
+ "#else\n"
+ "fail\n"
+ "#endif\n";
+ const char* expected = "\n"
+ "pass\n"
+ "\n"
+ "\n"
+ "\n";
+
+ preprocess(str, expected);
+}
+
+TEST_F(IfTest, ExpressionWithMacros)
+{
+ const char* str = "#define one 1\n"
+ "#define two 2\n"
+ "#define three 3\n"
+ "#if one + two == three\n"
+ "pass\n"
+ "#else\n"
+ "fail\n"
+ "#endif\n";
+ const char* expected = "\n"
+ "\n"
+ "\n"
+ "\n"
+ "pass\n"
+ "\n"
+ "\n"
+ "\n";
+
+ preprocess(str, expected);
+}
+
+TEST_F(IfTest, JunkInsideExcludedBlockIgnored)
+{
+ const char* str = "#if 0\n"
+ "foo !@#$%^&* .1bar\n"
+ "#foo\n"
+ "#if bar\n"
+ "fail\n"
+ "#endif\n"
+ "#else\n"
+ "pass\n"
+ "#endif\n";
+ const char* expected = "\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "pass\n"
+ "\n";
+
+ preprocess(str, expected);
+}
+
+TEST_F(IfTest, Ifdef)
+{
+ const char* str = "#define foo\n"
+ "#ifdef foo\n"
+ "pass_1\n"
+ "#else\n"
+ "fail_1\n"
+ "#endif\n"
+ "#undef foo\n"
+ "#ifdef foo\n"
+ "fail_2\n"
+ "#else\n"
+ "pass_2\n"
+ "#endif\n";
+ const char* expected = "\n"
+ "\n"
+ "pass_1\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "\n"
+ "pass_2\n"
+ "\n";
+
+ preprocess(str, expected);
+}
+
+TEST_F(IfTest, Ifndef)
+{
+ const char* str = "#define foo\n"
+ "#ifndef foo\n"
+ "fail_1\n"
+ "#else\n"
+ "pass_1\n"
+ "#endif\n"
+ "#undef foo\n"
+ "#ifndef foo\n"
+ "pass_2\n"
+ "#else\n"
+ "fail_2\n"
+ "#endif\n";
+ const char* expected = "\n"
+ "\n"
+ "\n"
+ "\n"
+ "pass_1\n"
+ "\n"
+ "\n"
+ "\n"
+ "pass_2\n"
+ "\n"
+ "\n"
+ "\n";
+
+ preprocess(str, expected);
+}
+
+TEST_F(IfTest, MissingExpression)
+{
+ const char* str = "#if\n"
+ "#endif\n";
+ ASSERT_TRUE(mPreprocessor.init(1, &str, 0));
+
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_INVALID_EXPRESSION,
+ pp::SourceLocation(0, 1),
+ "syntax error"));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+}
+
+TEST_F(IfTest, DivisionByZero)
+{
+ const char* str = "#if 1 / (3 - (1 + 2))\n"
+ "#endif\n";
+ ASSERT_TRUE(mPreprocessor.init(1, &str, 0));
+
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_DIVISION_BY_ZERO,
+ pp::SourceLocation(0, 1), "1 / 0"));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+}
+
+TEST_F(IfTest, ModuloByZero)
+{
+ const char* str = "#if 1 % (3 - (1 + 2))\n"
+ "#endif\n";
+ ASSERT_TRUE(mPreprocessor.init(1, &str, 0));
+
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_DIVISION_BY_ZERO,
+ pp::SourceLocation(0, 1), "1 % 0"));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+}
+
+TEST_F(IfTest, DecIntegerOverflow)
+{
+ const char* str = "#if 4294967296\n"
+ "#endif\n";
+ ASSERT_TRUE(mPreprocessor.init(1, &str, 0));
+
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_INTEGER_OVERFLOW,
+ pp::SourceLocation(0, 1), "4294967296"));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+}
+
+TEST_F(IfTest, OctIntegerOverflow)
+{
+ const char* str = "#if 077777777777\n"
+ "#endif\n";
+ ASSERT_TRUE(mPreprocessor.init(1, &str, 0));
+
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_INTEGER_OVERFLOW,
+ pp::SourceLocation(0, 1), "077777777777"));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+}
+
+TEST_F(IfTest, HexIntegerOverflow)
+{
+ const char* str = "#if 0xfffffffff\n"
+ "#endif\n";
+ ASSERT_TRUE(mPreprocessor.init(1, &str, 0));
+
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_INTEGER_OVERFLOW,
+ pp::SourceLocation(0, 1), "0xfffffffff"));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+}
+
+TEST_F(IfTest, UndefinedMacro)
+{
+ const char* str = "#if UNDEFINED\n"
+ "#endif\n";
+ ASSERT_TRUE(mPreprocessor.init(1, &str, 0));
+
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_CONDITIONAL_UNEXPECTED_TOKEN,
+ pp::SourceLocation(0, 1),
+ "UNDEFINED"));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+}
+
+TEST_F(IfTest, InvalidExpressionIgnoredForExcludedElif)
+{
+ const char* str = "#if 1\n"
+ "pass\n"
+ "#elif UNDEFINED\n"
+ "fail\n"
+ "#endif\n";
+ const char* expected = "\n"
+ "pass\n"
+ "\n"
+ "\n"
+ "\n";
+
+ // No error or warning.
+ using testing::_;
+ EXPECT_CALL(mDiagnostics, print(_, _, _)).Times(0);
+
+ preprocess(str, expected);
+}
+
+TEST_F(IfTest, ElseWithoutIf)
+{
+ const char* str = "#else\n";
+ ASSERT_TRUE(mPreprocessor.init(1, &str, 0));
+
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_CONDITIONAL_ELSE_WITHOUT_IF,
+ pp::SourceLocation(0, 1),
+ "else"));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+}
+
+TEST_F(IfTest, ElifWithoutIf)
+{
+ const char* str = "#elif 1\n";
+ ASSERT_TRUE(mPreprocessor.init(1, &str, 0));
+
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_CONDITIONAL_ELIF_WITHOUT_IF,
+ pp::SourceLocation(0, 1),
+ "elif"));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+}
+
+TEST_F(IfTest, EndifWithoutIf)
+{
+ const char* str = "#endif\n";
+ ASSERT_TRUE(mPreprocessor.init(1, &str, 0));
+
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_CONDITIONAL_ENDIF_WITHOUT_IF,
+ pp::SourceLocation(0, 1),
+ "endif"));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+}
+
+TEST_F(IfTest, ElseAfterElse)
+{
+ const char* str = "#if 1\n"
+ "#else\n"
+ "#else\n"
+ "#endif\n";
+ ASSERT_TRUE(mPreprocessor.init(1, &str, 0));
+
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_CONDITIONAL_ELSE_AFTER_ELSE,
+ pp::SourceLocation(0, 3),
+ "else"));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+}
+
+TEST_F(IfTest, ElifAfterElse)
+{
+ const char* str = "#if 1\n"
+ "#else\n"
+ "#elif 0\n"
+ "#endif\n";
+ ASSERT_TRUE(mPreprocessor.init(1, &str, 0));
+
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_CONDITIONAL_ELIF_AFTER_ELSE,
+ pp::SourceLocation(0, 3),
+ "elif"));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+}
+
+TEST_F(IfTest, UnterminatedIf)
+{
+ const char* str = "#if 1\n";
+ ASSERT_TRUE(mPreprocessor.init(1, &str, 0));
+
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_CONDITIONAL_UNTERMINATED,
+ pp::SourceLocation(0, 1),
+ "if"));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+}
+
+TEST_F(IfTest, UnterminatedIfdef)
+{
+ const char* str = "#ifdef foo\n";
+ ASSERT_TRUE(mPreprocessor.init(1, &str, 0));
+
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_CONDITIONAL_UNTERMINATED,
+ pp::SourceLocation(0, 1),
+ "ifdef"));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+}
+
+// The preprocessor only allows one expression to follow an #if directive.
+// Supplying two integer expressions should be an error.
+TEST_F(IfTest, ExtraIntExpression)
+{
+ const char *str =
+ "#if 1 1\n"
+ "#endif\n";
+ ASSERT_TRUE(mPreprocessor.init(1, &str, 0));
+
+ EXPECT_CALL(mDiagnostics, print(pp::Diagnostics::PP_CONDITIONAL_UNEXPECTED_TOKEN,
+ pp::SourceLocation(0, 1), "1"));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+}
+
+// The preprocessor only allows one expression to follow an #if directive.
+// Supplying two expressions where one uses a preprocessor define should be an error.
+TEST_F(IfTest, ExtraIdentifierExpression)
+{
+ const char *str =
+ "#define one 1\n"
+ "#if 1 one\n"
+ "#endif\n";
+ ASSERT_TRUE(mPreprocessor.init(1, &str, 0));
+
+ EXPECT_CALL(mDiagnostics, print(pp::Diagnostics::PP_CONDITIONAL_UNEXPECTED_TOKEN,
+ pp::SourceLocation(0, 2), "1"));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+}
+
+// Divide by zero that's not evaluated because of short-circuiting should not cause an error.
+TEST_F(IfTest, ShortCircuitedDivideByZero)
+{
+ const char *str =
+ "#if 1 || (2 / 0)\n"
+ "pass\n"
+ "#endif\n";
+ const char *expected =
+ "\n"
+ "pass\n"
+ "\n";
+
+ preprocess(str, expected);
+}
+
+// Undefined identifier that's not evaluated because of short-circuiting should not cause an error.
+TEST_F(IfTest, ShortCircuitedUndefined)
+{
+ const char *str =
+ "#if 1 || UNDEFINED\n"
+ "pass\n"
+ "#endif\n";
+ const char *expected =
+ "\n"
+ "pass\n"
+ "\n";
+
+ preprocess(str, expected);
+}
+
+// Defined operator produced by macro expansion has undefined behavior according to C++ spec,
+// which the GLSL spec references (see C++14 draft spec section 16.1.4), but this behavior is
+// needed for passing dEQP tests, which enforce stricter compatibility between implementations.
+TEST_F(IfTest, DefinedOperatorValidAfterMacroExpansion)
+{
+ const char *str =
+ "#define foo defined\n"
+ "#if !foo bar\n"
+ "pass\n"
+ "#endif\n";
+ ASSERT_TRUE(mPreprocessor.init(1, &str, 0));
+
+ EXPECT_CALL(mDiagnostics, print(pp::Diagnostics::PP_CONDITIONAL_UNEXPECTED_TOKEN,
+ pp::SourceLocation(0, 2), "defined"));
+ EXPECT_CALL(mDiagnostics, print(pp::Diagnostics::PP_CONDITIONAL_UNEXPECTED_TOKEN,
+ pp::SourceLocation(0, 2), "bar"));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+}
+
+// Defined operator produced by macro expansion has undefined behavior according to C++ spec,
+// which the GLSL spec references (see C++14 draft spec section 16.1.4), but this behavior is
+// needed for passing dEQP tests, which enforce stricter compatibility between implementations.
+TEST_F(IfTest, UnterminatedDefinedInMacro)
+{
+ const char *str =
+ "#define foo defined(\n"
+ "#if foo\n"
+ "#endif\n";
+ ASSERT_TRUE(mPreprocessor.init(1, &str, 0));
+
+ EXPECT_CALL(mDiagnostics, print(pp::Diagnostics::PP_CONDITIONAL_UNEXPECTED_TOKEN,
+ pp::SourceLocation(0, 2), "defined"));
+ EXPECT_CALL(mDiagnostics, print(pp::Diagnostics::PP_CONDITIONAL_UNEXPECTED_TOKEN,
+ pp::SourceLocation(0, 2), "("));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+}
+
+// Defined operator produced by macro expansion has undefined behavior according to C++ spec,
+// which the GLSL spec references (see C++14 draft spec section 16.1.4), but this behavior is
+// needed for passing dEQP tests, which enforce stricter compatibility between implementations.
+TEST_F(IfTest, UnterminatedDefinedInMacro2)
+{
+ const char *str =
+ "#define foo defined(bar\n"
+ "#if foo\n"
+ "#endif\n";
+ ASSERT_TRUE(mPreprocessor.init(1, &str, 0));
+
+ EXPECT_CALL(mDiagnostics, print(pp::Diagnostics::PP_CONDITIONAL_UNEXPECTED_TOKEN,
+ pp::SourceLocation(0, 2), "defined"));
+ EXPECT_CALL(mDiagnostics, print(pp::Diagnostics::PP_CONDITIONAL_UNEXPECTED_TOKEN,
+ pp::SourceLocation(0, 2), "("));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+}
+
+// Undefined shift: negative shift offset.
+TEST_F(IfTest, BitShiftLeftOperatorNegativeOffset)
+{
+ const char *str =
+ "#if 2 << -1 == 1\n"
+ "foo\n"
+ "#endif\n";
+ ASSERT_TRUE(mPreprocessor.init(1, &str, 0));
+
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_UNDEFINED_SHIFT, pp::SourceLocation(0, 1), "2 << -1"));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+}
+
+// Undefined shift: shift offset is out of range.
+TEST_F(IfTest, BitShiftLeftOperatorOffset32)
+{
+ const char *str =
+ "#if 2 << 32 == 1\n"
+ "foo\n"
+ "#endif\n";
+ ASSERT_TRUE(mPreprocessor.init(1, &str, 0));
+
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_UNDEFINED_SHIFT, pp::SourceLocation(0, 1), "2 << 32"));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+}
+
+// Left hand side of shift is negative.
+TEST_F(IfTest, BitShiftLeftOperatorNegativeLHS)
+{
+ const char *str =
+ "#if (-2) << 1 == -4\n"
+ "pass\n"
+ "#endif\n";
+ const char *expected =
+ "\n"
+ "pass\n"
+ "\n";
+
+ preprocess(str, expected);
+}
+
+// Undefined shift: shift offset is out of range.
+TEST_F(IfTest, BitShiftRightOperatorNegativeOffset)
+{
+ const char *str =
+ "#if 2 >> -1 == 4\n"
+ "foo\n"
+ "#endif\n";
+ ASSERT_TRUE(mPreprocessor.init(1, &str, 0));
+
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_UNDEFINED_SHIFT, pp::SourceLocation(0, 1), "2 >> -1"));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+}
+
+// Undefined shift: shift offset is out of range.
+TEST_F(IfTest, BitShiftRightOperatorOffset32)
+{
+ const char *str =
+ "#if 2 >> 32 == 0\n"
+ "foo\n"
+ "#endif\n";
+ ASSERT_TRUE(mPreprocessor.init(1, &str, 0));
+
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_UNDEFINED_SHIFT, pp::SourceLocation(0, 1), "2 >> 32"));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+}
+
+// Left hand side of shift is negative.
+TEST_F(IfTest, BitShiftRightOperatorNegativeLHS)
+{
+ const char *str =
+ "#if (-2) >> 1 == 0x7fffffff\n"
+ "pass\n"
+ "#endif\n";
+ const char *expected =
+ "\n"
+ "pass\n"
+ "\n";
+
+ preprocess(str, expected);
+}
diff --git a/gfx/angle/src/tests/preprocessor_tests/input_test.cpp b/gfx/angle/src/tests/preprocessor_tests/input_test.cpp
new file mode 100755
index 000000000..ca1878c5f
--- /dev/null
+++ b/gfx/angle/src/tests/preprocessor_tests/input_test.cpp
@@ -0,0 +1,178 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "PreprocessorTest.h"
+#include "compiler/preprocessor/Input.h"
+#include "compiler/preprocessor/Token.h"
+
+class InitTest : public PreprocessorTest
+{
+};
+
+TEST_F(InitTest, ZeroCount)
+{
+ EXPECT_TRUE(mPreprocessor.init(0, NULL, NULL));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+ EXPECT_EQ(pp::Token::LAST, token.type);
+}
+
+TEST_F(InitTest, NullString)
+{
+ EXPECT_FALSE(mPreprocessor.init(1, NULL, NULL));
+}
+
+TEST(InputTest, DefaultConstructor)
+{
+ pp::Input input;
+ EXPECT_EQ(0u, input.count());
+ int lineNo = 0;
+ EXPECT_EQ(0u, input.read(NULL, 1, &lineNo));
+}
+
+TEST(InputTest, NullLength)
+{
+ const char* str[] = {"foo"};
+ pp::Input input(1, str, NULL);
+ EXPECT_EQ(3u, input.length(0));
+}
+
+TEST(InputTest, NegativeLength)
+{
+ const char* str[] = {"foo"};
+ int length[] = {-1};
+ pp::Input input(1, str, length);
+ EXPECT_EQ(3u, input.length(0));
+}
+
+TEST(InputTest, ActualLength)
+{
+ const char* str[] = {"foobar"};
+ int length[] = {3};
+ pp::Input input(1, str, length);
+ // Note that strlen(str[0]) != length[0].
+ // Even then Input should just accept any non-negative number.
+ EXPECT_EQ(static_cast<size_t>(length[0]), input.length(0));
+}
+
+TEST(InputTest, String)
+{
+ const char* str[] = {"foo"};
+ pp::Input input(1, str, NULL);
+ EXPECT_STREQ(str[0], input.string(0));
+}
+
+TEST(InputTest, ReadSingleString)
+{
+ int count = 1;
+ const char* str[] = {"foo"};
+ char buf[4] = {'\0', '\0', '\0', '\0'};
+
+ int maxSize = 1;
+ int lineNo = 0;
+ pp::Input input1(count, str, NULL);
+ EXPECT_EQ(1u, input1.read(buf, maxSize, &lineNo));
+ EXPECT_EQ('f', buf[0]);
+ EXPECT_EQ(1u, input1.read(buf, maxSize, &lineNo));
+ EXPECT_EQ('o', buf[0]);
+ EXPECT_EQ(1u, input1.read(buf, maxSize, &lineNo));
+ EXPECT_EQ('o', buf[0]);
+ EXPECT_EQ(0u, input1.read(buf, maxSize, &lineNo));
+
+ maxSize = 2;
+ pp::Input input2(count, str, NULL);
+ EXPECT_EQ(2u, input2.read(buf, maxSize, &lineNo));
+ EXPECT_STREQ("fo", buf);
+ EXPECT_EQ(1u, input2.read(buf, maxSize, &lineNo));
+ EXPECT_EQ('o', buf[0]);
+ EXPECT_EQ(0u, input2.read(buf, maxSize, &lineNo));
+
+ maxSize = 3;
+ pp::Input input3(count, str, NULL);
+ EXPECT_EQ(3u, input3.read(buf, maxSize, &lineNo));
+ EXPECT_STREQ("foo", buf);
+ EXPECT_EQ(0u, input3.read(buf, maxSize, &lineNo));
+
+ maxSize = 4;
+ pp::Input input4(count, str, NULL);
+ EXPECT_EQ(3u, input4.read(buf, maxSize, &lineNo));
+ EXPECT_STREQ("foo", buf);
+ EXPECT_EQ(0u, input4.read(buf, maxSize, &lineNo));
+}
+
+TEST(InputTest, ReadMultipleStrings)
+{
+ int count = 3;
+ const char* str[] = {"f", "o", "o"};
+ char buf[4] = {'\0', '\0', '\0', '\0'};
+
+ int maxSize = 1;
+ int lineNo = 0;
+ pp::Input input1(count, str, NULL);
+ EXPECT_EQ(1u, input1.read(buf, maxSize, &lineNo));
+ EXPECT_EQ('f', buf[0]);
+ EXPECT_EQ(1u, input1.read(buf, maxSize, &lineNo));
+ EXPECT_EQ('o', buf[0]);
+ EXPECT_EQ(1u, input1.read(buf, maxSize, &lineNo));
+ EXPECT_EQ('o', buf[0]);
+ EXPECT_EQ(0u, input1.read(buf, maxSize, &lineNo));
+
+ maxSize = 2;
+ pp::Input input2(count, str, NULL);
+ EXPECT_EQ(2u, input2.read(buf, maxSize, &lineNo));
+ EXPECT_STREQ("fo", buf);
+ EXPECT_EQ(1u, input2.read(buf, maxSize, &lineNo));
+ EXPECT_EQ('o', buf[0]);
+ EXPECT_EQ(0u, input2.read(buf, maxSize, &lineNo));
+
+ maxSize = 3;
+ pp::Input input3(count, str, NULL);
+ EXPECT_EQ(3u, input3.read(buf, maxSize, &lineNo));
+ EXPECT_STREQ("foo", buf);
+ EXPECT_EQ(0u, input3.read(buf, maxSize, &lineNo));
+
+ maxSize = 4;
+ pp::Input input4(count, str, NULL);
+ EXPECT_EQ(3u, input4.read(buf, maxSize, &lineNo));
+ EXPECT_STREQ("foo", buf);
+ EXPECT_EQ(0u, input4.read(buf, maxSize, &lineNo));
+}
+
+TEST(InputTest, ReadStringsWithLength)
+{
+ int count = 2;
+ const char* str[] = {"foo", "bar"};
+ // Note that the length for the first string is 2 which is less than
+ // strlen(str[0]. We want to make sure that the last character is ignored.
+ int length[] = {2, 3};
+ char buf[6] = {'\0', '\0', '\0', '\0', '\0', '\0'};
+ size_t maxSize = 5;
+ int lineNo = 0;
+
+ pp::Input input(count, str, length);
+ EXPECT_EQ(maxSize, input.read(buf, maxSize, &lineNo));
+ EXPECT_STREQ("fobar", buf);
+}
+
+TEST(InputTest, ReadStringsWithLineContinuation)
+{
+ int count = 2;
+ const char* str[] = {"foo\\", "\nba\\\r\nr"};
+ int length[] = {4, 7};
+ char buf[11] = {'\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0', '\0'};
+ size_t maxSize = 11;
+ int lineNo = 0;
+
+ pp::Input input(count, str, length);
+ EXPECT_EQ(3u, input.read(buf, maxSize, &lineNo));
+ EXPECT_EQ(0, lineNo);
+ EXPECT_EQ(2u, input.read(buf + 3, maxSize - 3, &lineNo));
+ EXPECT_EQ(1, lineNo);
+ EXPECT_EQ(1u, input.read(buf + 5, maxSize - 5, &lineNo));
+ EXPECT_EQ(2, lineNo);
+ EXPECT_STREQ("foobar", buf);
+}
diff --git a/gfx/angle/src/tests/preprocessor_tests/location_test.cpp b/gfx/angle/src/tests/preprocessor_tests/location_test.cpp
new file mode 100755
index 000000000..ebaf68a83
--- /dev/null
+++ b/gfx/angle/src/tests/preprocessor_tests/location_test.cpp
@@ -0,0 +1,351 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "PreprocessorTest.h"
+#include "compiler/preprocessor/Token.h"
+
+class LocationTest : public PreprocessorTest
+{
+protected:
+ void expectLocation(int count,
+ const char* const string[],
+ const int length[],
+ const pp::SourceLocation& location)
+ {
+ ASSERT_TRUE(mPreprocessor.init(count, string, length));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+ EXPECT_EQ(pp::Token::IDENTIFIER, token.type);
+ EXPECT_EQ("foo", token.text);
+
+ EXPECT_EQ(location.file, token.location.file);
+ EXPECT_EQ(location.line, token.location.line);
+ }
+};
+
+TEST_F(LocationTest, String0_Line1)
+{
+ const char* str = "foo";
+ pp::SourceLocation loc(0, 1);
+
+ SCOPED_TRACE("String0_Line1");
+ expectLocation(1, &str, NULL, loc);
+}
+
+TEST_F(LocationTest, String0_Line2)
+{
+ const char* str = "\nfoo";
+ pp::SourceLocation loc(0, 2);
+
+ SCOPED_TRACE("String0_Line2");
+ expectLocation(1, &str, NULL, loc);
+}
+
+TEST_F(LocationTest, String1_Line1)
+{
+ const char* const str[] = {"\n\n", "foo"};
+ pp::SourceLocation loc(1, 1);
+
+ SCOPED_TRACE("String1_Line1");
+ expectLocation(2, str, NULL, loc);
+}
+
+TEST_F(LocationTest, String1_Line2)
+{
+ const char* const str[] = {"\n\n", "\nfoo"};
+ pp::SourceLocation loc(1, 2);
+
+ SCOPED_TRACE("String1_Line2");
+ expectLocation(2, str, NULL, loc);
+}
+
+TEST_F(LocationTest, NewlineInsideCommentCounted)
+{
+ const char* str = "/*\n\n*/foo";
+ pp::SourceLocation loc(0, 3);
+
+ SCOPED_TRACE("NewlineInsideCommentCounted");
+ expectLocation(1, &str, NULL, loc);
+}
+
+TEST_F(LocationTest, ErrorLocationAfterComment)
+{
+ const char* str = "/*\n\n*/@";
+
+ ASSERT_TRUE(mPreprocessor.init(1, &str, NULL));
+ EXPECT_CALL(mDiagnostics, print(pp::Diagnostics::PP_INVALID_CHARACTER,
+ pp::SourceLocation(0, 3),
+ "@"));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+}
+
+// The location of a token straddling two or more strings is that of the
+// first character of the token.
+
+TEST_F(LocationTest, TokenStraddlingTwoStrings)
+{
+ const char* const str[] = {"f", "oo"};
+ pp::SourceLocation loc(0, 1);
+
+ SCOPED_TRACE("TokenStraddlingTwoStrings");
+ expectLocation(2, str, NULL, loc);
+}
+
+TEST_F(LocationTest, TokenStraddlingThreeStrings)
+{
+ const char* const str[] = {"f", "o", "o"};
+ pp::SourceLocation loc(0, 1);
+
+ SCOPED_TRACE("TokenStraddlingThreeStrings");
+ expectLocation(3, str, NULL, loc);
+}
+
+TEST_F(LocationTest, EndOfFileWithoutNewline)
+{
+ const char* const str[] = {"foo"};
+ ASSERT_TRUE(mPreprocessor.init(1, str, NULL));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+ EXPECT_EQ(pp::Token::IDENTIFIER, token.type);
+ EXPECT_EQ("foo", token.text);
+ EXPECT_EQ(0, token.location.file);
+ EXPECT_EQ(1, token.location.line);
+
+ mPreprocessor.lex(&token);
+ EXPECT_EQ(pp::Token::LAST, token.type);
+ EXPECT_EQ(0, token.location.file);
+ EXPECT_EQ(1, token.location.line);
+}
+
+TEST_F(LocationTest, EndOfFileAfterNewline)
+{
+ const char* const str[] = {"foo\n"};
+ ASSERT_TRUE(mPreprocessor.init(1, str, NULL));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+ EXPECT_EQ(pp::Token::IDENTIFIER, token.type);
+ EXPECT_EQ("foo", token.text);
+ EXPECT_EQ(0, token.location.file);
+ EXPECT_EQ(1, token.location.line);
+
+ mPreprocessor.lex(&token);
+ EXPECT_EQ(pp::Token::LAST, token.type);
+ EXPECT_EQ(0, token.location.file);
+ EXPECT_EQ(2, token.location.line);
+}
+
+TEST_F(LocationTest, EndOfFileAfterEmptyString)
+{
+ const char* const str[] = {"foo\n", "\n", ""};
+ ASSERT_TRUE(mPreprocessor.init(3, str, NULL));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+ EXPECT_EQ(pp::Token::IDENTIFIER, token.type);
+ EXPECT_EQ("foo", token.text);
+ EXPECT_EQ(0, token.location.file);
+ EXPECT_EQ(1, token.location.line);
+
+ mPreprocessor.lex(&token);
+ EXPECT_EQ(pp::Token::LAST, token.type);
+ EXPECT_EQ(2, token.location.file);
+ EXPECT_EQ(1, token.location.line);
+}
+
+TEST_F(LocationTest, ValidLineDirective1)
+{
+ const char* str = "#line 10\n"
+ "foo";
+ pp::SourceLocation loc(0, 10);
+
+ SCOPED_TRACE("ValidLineDirective1");
+ expectLocation(1, &str, NULL, loc);
+}
+
+TEST_F(LocationTest, ValidLineDirective2)
+{
+ const char* str = "#line 10 20\n"
+ "foo";
+ pp::SourceLocation loc(20, 10);
+
+ SCOPED_TRACE("ValidLineDirective2");
+ expectLocation(1, &str, NULL, loc);
+}
+
+TEST_F(LocationTest, LineDirectiveCommentsIgnored)
+{
+ const char* str = "/* bar */"
+ "#"
+ "/* bar */"
+ "line"
+ "/* bar */"
+ "10"
+ "/* bar */"
+ "20"
+ "/* bar */"
+ "// bar "
+ "\n"
+ "foo";
+ pp::SourceLocation loc(20, 10);
+
+ SCOPED_TRACE("LineDirectiveCommentsIgnored");
+ expectLocation(1, &str, NULL, loc);
+}
+
+TEST_F(LocationTest, LineDirectiveWithMacro1)
+{
+ const char* str = "#define L 10\n"
+ "#define F(x) x\n"
+ "#line L F(20)\n"
+ "foo";
+ pp::SourceLocation loc(20, 10);
+
+ SCOPED_TRACE("LineDirectiveWithMacro1");
+ expectLocation(1, &str, NULL, loc);
+}
+
+TEST_F(LocationTest, LineDirectiveWithMacro2)
+{
+ const char* str = "#define LOC 10 20\n"
+ "#line LOC\n"
+ "foo";
+ pp::SourceLocation loc(20, 10);
+
+ SCOPED_TRACE("LineDirectiveWithMacro2");
+ expectLocation(1, &str, NULL, loc);
+}
+
+TEST_F(LocationTest, LineDirectiveWithPredefinedMacro)
+{
+ const char* str = "#line __LINE__ __FILE__\n"
+ "foo";
+ pp::SourceLocation loc(0, 1);
+
+ SCOPED_TRACE("LineDirectiveWithMacro");
+ expectLocation(1, &str, NULL, loc);
+}
+
+TEST_F(LocationTest, LineDirectiveNewlineBeforeStringBreak)
+{
+ const char* const str[] = {"#line 10 20\n", "foo"};
+ // String number is incremented after it is set by the line directive.
+ // Also notice that line number is reset after the string break.
+ pp::SourceLocation loc(21, 1);
+
+ SCOPED_TRACE("LineDirectiveNewlineBeforeStringBreak");
+ expectLocation(2, str, NULL, loc);
+}
+
+TEST_F(LocationTest, LineDirectiveNewlineAfterStringBreak)
+{
+ const char* const str[] = {"#line 10 20", "\nfoo"};
+ // String number is incremented before it is set by the line directive.
+ pp::SourceLocation loc(20, 10);
+
+ SCOPED_TRACE("LineDirectiveNewlineAfterStringBreak");
+ expectLocation(2, str, NULL, loc);
+}
+
+TEST_F(LocationTest, LineDirectiveMissingNewline)
+{
+ const char* str = "#line 10";
+ ASSERT_TRUE(mPreprocessor.init(1, &str, NULL));
+
+ using testing::_;
+ // Error reported about EOF.
+ EXPECT_CALL(mDiagnostics, print(pp::Diagnostics::PP_EOF_IN_DIRECTIVE, _, _));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+}
+
+struct LineTestParam
+{
+ const char* str;
+ pp::Diagnostics::ID id;
+};
+
+class InvalidLineTest : public LocationTest,
+ public testing::WithParamInterface<LineTestParam>
+{
+};
+
+TEST_P(InvalidLineTest, Identified)
+{
+ LineTestParam param = GetParam();
+ ASSERT_TRUE(mPreprocessor.init(1, &param.str, NULL));
+
+ using testing::_;
+ // Invalid line directive call.
+ EXPECT_CALL(mDiagnostics, print(param.id, pp::SourceLocation(0, 1), _));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+}
+
+static const LineTestParam kParams[] = {
+ {"#line\n", pp::Diagnostics::PP_INVALID_LINE_DIRECTIVE},
+ {"#line foo\n", pp::Diagnostics::PP_INVALID_LINE_NUMBER},
+ {"#line defined(foo)\n", pp::Diagnostics::PP_INVALID_LINE_NUMBER},
+ {"#line 10 foo\n", pp::Diagnostics::PP_INVALID_FILE_NUMBER},
+ {"#line 10 20 foo\n", pp::Diagnostics::PP_UNEXPECTED_TOKEN},
+ {"#line 0xffffffff\n", pp::Diagnostics::PP_INTEGER_OVERFLOW},
+ {"#line 10 0xffffffff\n", pp::Diagnostics::PP_INTEGER_OVERFLOW}};
+
+INSTANTIATE_TEST_CASE_P(All, InvalidLineTest, testing::ValuesIn(kParams));
+
+struct LineExpressionTestParam
+{
+ const char *expression;
+ int expectedLine;
+};
+
+class LineExpressionTest : public LocationTest,
+ public testing::WithParamInterface<LineExpressionTestParam>
+{
+};
+
+TEST_P(LineExpressionTest, ExpressionEvaluation)
+{
+ LineExpressionTestParam param = GetParam();
+ const char *strs[3] = {"#line ", param.expression, "\nfoo"};
+
+ pp::SourceLocation loc(2, param.expectedLine);
+
+ expectLocation(3, strs, NULL, loc);
+}
+
+static const LineExpressionTestParam kParamsLineExpressionTest[] = {
+ {"1 + 2", 3},
+ {"5 - 3", 2},
+ {"7 * 11", 77},
+ {"20 / 10", 2},
+ {"10 % 5", 0},
+ {"7 && 3", 1},
+ {"7 || 0", 1},
+ {"11 == 11", 1},
+ {"11 != 11", 0},
+ {"11 > 7", 1},
+ {"11 < 7", 0},
+ {"11 >= 7", 1},
+ {"11 <= 7", 0},
+ {"!11", 0},
+ {"-1", -1},
+ {"+9", 9},
+ {"(1 + 2) * 4", 12},
+ {"3 | 5", 7},
+ {"3 ^ 5", 6},
+ {"3 & 5", 1},
+ {"~5", ~5},
+ {"2 << 3", 16},
+ {"16 >> 2", 4}};
+
+INSTANTIATE_TEST_CASE_P(All, LineExpressionTest, testing::ValuesIn(kParamsLineExpressionTest));
diff --git a/gfx/angle/src/tests/preprocessor_tests/number_test.cpp b/gfx/angle/src/tests/preprocessor_tests/number_test.cpp
new file mode 100755
index 000000000..4e295d307
--- /dev/null
+++ b/gfx/angle/src/tests/preprocessor_tests/number_test.cpp
@@ -0,0 +1,170 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "PreprocessorTest.h"
+#include "compiler/preprocessor/Token.h"
+
+#define CLOSED_RANGE(x, y) testing::Range(x, static_cast<char>((y) + 1))
+
+class InvalidNumberTest : public PreprocessorTest,
+ public testing::WithParamInterface<const char*>
+{
+};
+
+TEST_P(InvalidNumberTest, InvalidNumberIdentified)
+{
+ const char* str = GetParam();
+ ASSERT_TRUE(mPreprocessor.init(1, &str, 0));
+
+ using testing::_;
+ EXPECT_CALL(mDiagnostics, print(pp::Diagnostics::PP_INVALID_NUMBER, _, str));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+}
+
+INSTANTIATE_TEST_CASE_P(InvalidIntegers, InvalidNumberTest,
+ testing::Values("1a", "08", "0xG"));
+
+
+INSTANTIATE_TEST_CASE_P(InvalidFloats, InvalidNumberTest,
+ testing::Values("1eg", "0.a", "0.1.2", ".0a", ".0.1"));
+
+typedef std::tr1::tuple<const char*, char> IntegerParams;
+class IntegerTest : public PreprocessorTest,
+ public testing::WithParamInterface<IntegerParams>
+{
+};
+
+TEST_P(IntegerTest, Identified)
+{
+ std::string str(std::tr1::get<0>(GetParam())); // prefix.
+ str.push_back(std::tr1::get<1>(GetParam())); // digit.
+ const char* cstr = str.c_str();
+
+ ASSERT_TRUE(mPreprocessor.init(1, &cstr, 0));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+ EXPECT_EQ(pp::Token::CONST_INT, token.type);
+ EXPECT_EQ(str, token.text);
+}
+
+INSTANTIATE_TEST_CASE_P(DecimalInteger,
+ IntegerTest,
+ testing::Combine(testing::Values(""),
+ CLOSED_RANGE('0', '9')));
+
+INSTANTIATE_TEST_CASE_P(OctalInteger,
+ IntegerTest,
+ testing::Combine(testing::Values("0"),
+ CLOSED_RANGE('0', '7')));
+
+INSTANTIATE_TEST_CASE_P(HexadecimalInteger_0_9,
+ IntegerTest,
+ testing::Combine(testing::Values("0x", "0X"),
+ CLOSED_RANGE('0', '9')));
+
+INSTANTIATE_TEST_CASE_P(HexadecimalInteger_a_f,
+ IntegerTest,
+ testing::Combine(testing::Values("0x", "0X"),
+ CLOSED_RANGE('a', 'f')));
+
+INSTANTIATE_TEST_CASE_P(HexadecimalInteger_A_F,
+ IntegerTest,
+ testing::Combine(testing::Values("0x", "0X"),
+ CLOSED_RANGE('A', 'F')));
+
+class FloatTest : public PreprocessorTest
+{
+ protected:
+ void expectFloat(const std::string& str)
+ {
+ const char* cstr = str.c_str();
+ ASSERT_TRUE(mPreprocessor.init(1, &cstr, 0));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+ EXPECT_EQ(pp::Token::CONST_FLOAT, token.type);
+ EXPECT_EQ(str, token.text);
+ }
+};
+
+typedef std::tr1::tuple<char, char, const char*, char> FloatScientificParams;
+class FloatScientificTest :
+ public FloatTest,
+ public testing::WithParamInterface<FloatScientificParams>
+{
+};
+
+// This test covers floating point numbers of form [0-9][eE][+-]?[0-9].
+TEST_P(FloatScientificTest, FloatIdentified)
+{
+ std::string str;
+ str.push_back(std::tr1::get<0>(GetParam())); // significand [0-9].
+ str.push_back(std::tr1::get<1>(GetParam())); // separator [eE].
+ str.append(std::tr1::get<2>(GetParam())); // sign [" " "+" "-"].
+ str.push_back(std::tr1::get<3>(GetParam())); // exponent [0-9].
+
+ SCOPED_TRACE("FloatScientificTest");
+ expectFloat(str);
+}
+
+INSTANTIATE_TEST_CASE_P(FloatScientific,
+ FloatScientificTest,
+ testing::Combine(CLOSED_RANGE('0', '9'),
+ testing::Values('e', 'E'),
+ testing::Values("", "+", "-"),
+ CLOSED_RANGE('0', '9')));
+
+typedef std::tr1::tuple<char, char> FloatFractionParams;
+class FloatFractionTest :
+ public FloatTest,
+ public testing::WithParamInterface<FloatFractionParams>
+{
+};
+
+// This test covers floating point numbers of form [0-9]"." and [0-9]?"."[0-9].
+TEST_P(FloatFractionTest, FloatIdentified)
+{
+ std::string str;
+
+ char significand = std::tr1::get<0>(GetParam());
+ if (significand != '\0')
+ str.push_back(significand);
+
+ str.push_back('.');
+
+ char fraction = std::tr1::get<1>(GetParam());
+ if (fraction != '\0')
+ str.push_back(fraction);
+
+ SCOPED_TRACE("FloatFractionTest");
+ expectFloat(str);
+}
+
+INSTANTIATE_TEST_CASE_P(FloatFraction_X_X,
+ FloatFractionTest,
+ testing::Combine(CLOSED_RANGE('0', '9'),
+ CLOSED_RANGE('0', '9')));
+
+INSTANTIATE_TEST_CASE_P(FloatFraction_0_X,
+ FloatFractionTest,
+ testing::Combine(testing::Values('\0'),
+ CLOSED_RANGE('0', '9')));
+
+INSTANTIATE_TEST_CASE_P(FloatFraction_X_0,
+ FloatFractionTest,
+ testing::Combine(CLOSED_RANGE('0', '9'),
+ testing::Values('\0')));
+
+// In the tests above we have tested individual parts of a float separately.
+// This test has all parts of a float.
+TEST_F(FloatTest, FractionScientific)
+{
+ SCOPED_TRACE("FractionScientific");
+ expectFloat("0.1e+2");
+}
diff --git a/gfx/angle/src/tests/preprocessor_tests/operator_test.cpp b/gfx/angle/src/tests/preprocessor_tests/operator_test.cpp
new file mode 100755
index 000000000..505cbe3fc
--- /dev/null
+++ b/gfx/angle/src/tests/preprocessor_tests/operator_test.cpp
@@ -0,0 +1,80 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "PreprocessorTest.h"
+#include "compiler/preprocessor/Token.h"
+
+struct OperatorTestParam
+{
+ const char* str;
+ int op;
+};
+
+class OperatorTest : public PreprocessorTest,
+ public testing::WithParamInterface<OperatorTestParam>
+{
+};
+
+TEST_P(OperatorTest, Identified)
+{
+ OperatorTestParam param = GetParam();
+
+ ASSERT_TRUE(mPreprocessor.init(1, &param.str, 0));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+ EXPECT_EQ(param.op, token.type);
+ EXPECT_EQ(param.str, token.text);
+}
+
+static const OperatorTestParam kOperators[] = {
+ {"(", '('},
+ {")", ')'},
+ {"[", '['},
+ {"]", ']'},
+ {".", '.'},
+ {"+", '+'},
+ {"-", '-'},
+ {"~", '~'},
+ {"!", '!'},
+ {"*", '*'},
+ {"/", '/'},
+ {"%", '%'},
+ {"<", '<'},
+ {">", '>'},
+ {"&", '&'},
+ {"^", '^'},
+ {"|", '|'},
+ {"?", '?'},
+ {":", ':'},
+ {"=", '='},
+ {",", ','},
+ {"++", pp::Token::OP_INC},
+ {"--", pp::Token::OP_DEC},
+ {"<<", pp::Token::OP_LEFT},
+ {">>", pp::Token::OP_RIGHT},
+ {"<=", pp::Token::OP_LE},
+ {">=", pp::Token::OP_GE},
+ {"==", pp::Token::OP_EQ},
+ {"!=", pp::Token::OP_NE},
+ {"&&", pp::Token::OP_AND},
+ {"^^", pp::Token::OP_XOR},
+ {"||", pp::Token::OP_OR},
+ {"+=", pp::Token::OP_ADD_ASSIGN},
+ {"-=", pp::Token::OP_SUB_ASSIGN},
+ {"*=", pp::Token::OP_MUL_ASSIGN},
+ {"/=", pp::Token::OP_DIV_ASSIGN},
+ {"%=", pp::Token::OP_MOD_ASSIGN},
+ {"<<=", pp::Token::OP_LEFT_ASSIGN},
+ {">>=", pp::Token::OP_RIGHT_ASSIGN},
+ {"&=", pp::Token::OP_AND_ASSIGN},
+ {"^=", pp::Token::OP_XOR_ASSIGN},
+ {"|=", pp::Token::OP_OR_ASSIGN}
+};
+
+INSTANTIATE_TEST_CASE_P(All, OperatorTest,
+ testing::ValuesIn(kOperators));
+
diff --git a/gfx/angle/src/tests/preprocessor_tests/pragma_test.cpp b/gfx/angle/src/tests/preprocessor_tests/pragma_test.cpp
new file mode 100755
index 000000000..92992aced
--- /dev/null
+++ b/gfx/angle/src/tests/preprocessor_tests/pragma_test.cpp
@@ -0,0 +1,154 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "PreprocessorTest.h"
+#include "compiler/preprocessor/Token.h"
+
+class PragmaTest : public PreprocessorTest
+{
+};
+
+TEST_F(PragmaTest, EmptyName)
+{
+ const char* str = "#pragma\n";
+ const char* expected = "\n";
+
+ using testing::_;
+ // No handlePragma calls.
+ EXPECT_CALL(mDirectiveHandler, handlePragma(_, _, _, false)).Times(0);
+ // No error or warning.
+ EXPECT_CALL(mDiagnostics, print(_, _, _)).Times(0);
+
+ preprocess(str, expected);
+}
+
+TEST_F(PragmaTest, EmptyValue)
+{
+ const char* str = "#pragma foo\n";
+ const char* expected = "\n";
+
+ using testing::_;
+ EXPECT_CALL(mDirectiveHandler,
+ handlePragma(pp::SourceLocation(0, 1), "foo", "", false));
+ // No error or warning.
+ EXPECT_CALL(mDiagnostics, print(_, _, _)).Times(0);
+
+ preprocess(str, expected);
+}
+
+TEST_F(PragmaTest, NameValue)
+{
+ const char* str = "#pragma foo(bar)\n";
+ const char* expected = "\n";
+
+ using testing::_;
+ EXPECT_CALL(mDirectiveHandler,
+ handlePragma(pp::SourceLocation(0, 1), "foo", "bar", false));
+ // No error or warning.
+ EXPECT_CALL(mDiagnostics, print(_, _, _)).Times(0);
+
+ preprocess(str, expected);
+}
+
+TEST_F(PragmaTest, STDGL)
+{
+ const char* str = "#pragma STDGL\n";
+ const char* expected = "\n";
+
+ using testing::_;
+ EXPECT_CALL(mDirectiveHandler,
+ handlePragma(_, _, _, _)).Times(0);
+ // No error or warning.
+ EXPECT_CALL(mDiagnostics, print(_, _, _)).Times(0);
+
+ preprocess(str, expected);
+}
+
+TEST_F(PragmaTest, STDGLInvariantAll)
+{
+ const char* str = "#pragma STDGL invariant(all)\n";
+ const char* expected = "\n";
+
+ using testing::_;
+ EXPECT_CALL(mDirectiveHandler,
+ handlePragma(pp::SourceLocation(0, 1), "invariant", "all", true));
+ // No error or warning.
+ EXPECT_CALL(mDiagnostics, print(_, _, _)).Times(0);
+
+ preprocess(str, expected);
+}
+
+TEST_F(PragmaTest, Comments)
+{
+ const char* str = "/*foo*/"
+ "#"
+ "/*foo*/"
+ "pragma"
+ "/*foo*/"
+ "foo"
+ "/*foo*/"
+ "("
+ "/*foo*/"
+ "bar"
+ "/*foo*/"
+ ")"
+ "/*foo*/"
+ "//foo"
+ "\n";
+ const char* expected = "\n";
+
+ using testing::_;
+ EXPECT_CALL(mDirectiveHandler,
+ handlePragma(pp::SourceLocation(0, 1), "foo", "bar", false));
+ // No error or warning.
+ EXPECT_CALL(mDiagnostics, print(_, _, _)).Times(0);
+
+ preprocess(str, expected);
+}
+
+TEST_F(PragmaTest, MissingNewline)
+{
+ const char* str = "#pragma foo(bar)";
+ const char* expected = "";
+
+ using testing::_;
+ // Pragma successfully parsed.
+ EXPECT_CALL(mDirectiveHandler,
+ handlePragma(pp::SourceLocation(0, 1), "foo", "bar", false));
+ // Error reported about EOF.
+ EXPECT_CALL(mDiagnostics, print(pp::Diagnostics::PP_EOF_IN_DIRECTIVE, _, _));
+
+ preprocess(str, expected);
+}
+
+class InvalidPragmaTest : public PragmaTest,
+ public testing::WithParamInterface<const char*>
+{
+};
+
+TEST_P(InvalidPragmaTest, Identified)
+{
+ const char* str = GetParam();
+ const char* expected = "\n";
+
+ using testing::_;
+ // No handlePragma calls.
+ EXPECT_CALL(mDirectiveHandler, handlePragma(_, _, _, false)).Times(0);
+ // Unrecognized pragma warning.
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_UNRECOGNIZED_PRAGMA,
+ pp::SourceLocation(0, 1), _));
+
+ preprocess(str, expected);
+}
+
+INSTANTIATE_TEST_CASE_P(All, InvalidPragmaTest, testing::Values(
+ "#pragma 1\n", // Invalid name.
+ "#pragma foo()\n", // Missing value.
+ "#pragma foo bar)\n", // Missing left paren,
+ "#pragma foo(bar\n", // Missing right paren.
+ "#pragma foo bar\n", // Missing parens.
+ "#pragma foo(bar) baz\n")); // Extra tokens.
diff --git a/gfx/angle/src/tests/preprocessor_tests/space_test.cpp b/gfx/angle/src/tests/preprocessor_tests/space_test.cpp
new file mode 100755
index 000000000..0c3494be5
--- /dev/null
+++ b/gfx/angle/src/tests/preprocessor_tests/space_test.cpp
@@ -0,0 +1,106 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "PreprocessorTest.h"
+#include "compiler/preprocessor/Token.h"
+
+class SpaceTest : public PreprocessorTest
+{
+ protected:
+ void expectSpace(const std::string& str)
+ {
+ const char* cstr = str.c_str();
+ ASSERT_TRUE(mPreprocessor.init(1, &cstr, 0));
+
+ pp::Token token;
+ // "foo" is returned after ignoring the whitespace characters.
+ mPreprocessor.lex(&token);
+ EXPECT_EQ(pp::Token::IDENTIFIER, token.type);
+ EXPECT_EQ("foo", token.text);
+ // The whitespace character is however recorded with the next token.
+ EXPECT_TRUE(token.hasLeadingSpace());
+ }
+};
+
+// Whitespace characters allowed in GLSL.
+// Note that newline characters (\n) will be tested separately.
+static const char kSpaceChars[] = {' ', '\t', '\v', '\f'};
+
+// This test fixture tests the processing of a single whitespace character.
+// All tests in this fixture are ran with all possible whitespace character
+// allowed in GLSL.
+class SpaceCharTest : public SpaceTest,
+ public testing::WithParamInterface<char>
+{
+};
+
+TEST_P(SpaceCharTest, SpaceIgnored)
+{
+ // Construct test string with the whitespace char before "foo".
+ std::string str(1, GetParam());
+ str.append("foo");
+
+ expectSpace(str);
+}
+
+INSTANTIATE_TEST_CASE_P(SingleSpaceChar,
+ SpaceCharTest,
+ testing::ValuesIn(kSpaceChars));
+
+// This test fixture tests the processing of a string containing consecutive
+// whitespace characters. All tests in this fixture are ran with all possible
+// combinations of whitespace characters allowed in GLSL.
+typedef std::tr1::tuple<char, char, char> SpaceStringParams;
+class SpaceStringTest : public SpaceTest,
+ public testing::WithParamInterface<SpaceStringParams>
+{
+};
+
+TEST_P(SpaceStringTest, SpaceIgnored)
+{
+ // Construct test string with the whitespace char before "foo".
+ std::string str;
+ str.push_back(std::tr1::get<0>(GetParam()));
+ str.push_back(std::tr1::get<1>(GetParam()));
+ str.push_back(std::tr1::get<2>(GetParam()));
+ str.append("foo");
+
+ expectSpace(str);
+}
+
+INSTANTIATE_TEST_CASE_P(SpaceCharCombination,
+ SpaceStringTest,
+ testing::Combine(testing::ValuesIn(kSpaceChars),
+ testing::ValuesIn(kSpaceChars),
+ testing::ValuesIn(kSpaceChars)));
+
+// The tests above make sure that the space char is recorded in the
+// next token. This test makes sure that a token is not incorrectly marked
+// to have leading space.
+TEST_F(SpaceTest, LeadingSpace)
+{
+ const char* str = " foo+ -bar";
+ ASSERT_TRUE(mPreprocessor.init(1, &str, 0));
+
+ pp::Token token;
+ mPreprocessor.lex(&token);
+ EXPECT_EQ(pp::Token::IDENTIFIER, token.type);
+ EXPECT_EQ("foo", token.text);
+ EXPECT_TRUE(token.hasLeadingSpace());
+
+ mPreprocessor.lex(&token);
+ EXPECT_EQ('+', token.type);
+ EXPECT_FALSE(token.hasLeadingSpace());
+
+ mPreprocessor.lex(&token);
+ EXPECT_EQ('-', token.type);
+ EXPECT_TRUE(token.hasLeadingSpace());
+
+ mPreprocessor.lex(&token);
+ EXPECT_EQ(pp::Token::IDENTIFIER, token.type);
+ EXPECT_EQ("bar", token.text);
+ EXPECT_FALSE(token.hasLeadingSpace());
+}
diff --git a/gfx/angle/src/tests/preprocessor_tests/token_test.cpp b/gfx/angle/src/tests/preprocessor_tests/token_test.cpp
new file mode 100755
index 000000000..106647c8e
--- /dev/null
+++ b/gfx/angle/src/tests/preprocessor_tests/token_test.cpp
@@ -0,0 +1,90 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "gtest/gtest.h"
+
+#include "compiler/preprocessor/Token.h"
+
+TEST(TokenTest, DefaultConstructor)
+{
+ pp::Token token;
+ EXPECT_EQ(0, token.type);
+ EXPECT_EQ(0u, token.flags);
+ EXPECT_EQ(0, token.location.line);
+ EXPECT_EQ(0, token.location.file);
+ EXPECT_EQ("", token.text);
+}
+
+TEST(TokenTest, Assignment)
+{
+ pp::Token token;
+ token.type = 1;
+ token.flags = 1;
+ token.location.line = 1;
+ token.location.file = 1;
+ token.text.assign("foo");
+
+ token = pp::Token();
+ EXPECT_EQ(0, token.type);
+ EXPECT_EQ(0u, token.flags);
+ EXPECT_EQ(0, token.location.line);
+ EXPECT_EQ(0, token.location.file);
+ EXPECT_EQ("", token.text);
+}
+
+TEST(TokenTest, Equals)
+{
+ pp::Token token;
+ EXPECT_TRUE(token.equals(pp::Token()));
+
+ token.type = 1;
+ EXPECT_FALSE(token.equals(pp::Token()));
+ token.type = 0;
+
+ token.flags = 1;
+ EXPECT_FALSE(token.equals(pp::Token()));
+ token.flags = 0;
+
+ token.location.line = 1;
+ EXPECT_FALSE(token.equals(pp::Token()));
+ token.location.line = 0;
+
+ token.location.file = 1;
+ EXPECT_FALSE(token.equals(pp::Token()));
+ token.location.file = 0;
+
+ token.text.assign("foo");
+ EXPECT_FALSE(token.equals(pp::Token()));
+ token.text.clear();
+
+ EXPECT_TRUE(token.equals(pp::Token()));
+}
+
+TEST(TokenTest, HasLeadingSpace)
+{
+ pp::Token token;
+ EXPECT_FALSE(token.hasLeadingSpace());
+ token.setHasLeadingSpace(true);
+ EXPECT_TRUE(token.hasLeadingSpace());
+ token.setHasLeadingSpace(false);
+ EXPECT_FALSE(token.hasLeadingSpace());
+}
+
+TEST(TokenTest, Write)
+{
+ pp::Token token;
+ token.text.assign("foo");
+ std::stringstream out1;
+ out1 << token;
+ EXPECT_TRUE(out1.good());
+ EXPECT_EQ("foo", out1.str());
+
+ token.setHasLeadingSpace(true);
+ std::stringstream out2;
+ out2 << token;
+ EXPECT_TRUE(out2.good());
+ EXPECT_EQ(" foo", out2.str());
+}
diff --git a/gfx/angle/src/tests/preprocessor_tests/version_test.cpp b/gfx/angle/src/tests/preprocessor_tests/version_test.cpp
new file mode 100755
index 000000000..a38542db1
--- /dev/null
+++ b/gfx/angle/src/tests/preprocessor_tests/version_test.cpp
@@ -0,0 +1,229 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "PreprocessorTest.h"
+#include "compiler/preprocessor/Token.h"
+
+class VersionTest : public PreprocessorTest
+{
+};
+
+TEST_F(VersionTest, Valid)
+{
+ const char* str = "#version 200\n";
+ const char* expected = "\n";
+
+ using testing::_;
+ EXPECT_CALL(mDirectiveHandler,
+ handleVersion(pp::SourceLocation(0, 1), 200));
+ // No error or warning.
+ EXPECT_CALL(mDiagnostics, print(_, _, _)).Times(0);
+
+ preprocess(str, expected);
+}
+
+TEST_F(VersionTest, CommentsIgnored)
+{
+ const char* str = "/*foo*/"
+ "#"
+ "/*foo*/"
+ "version"
+ "/*foo*/"
+ "200"
+ "/*foo*/"
+ "//foo"
+ "\n";
+ const char* expected = "\n";
+
+ using testing::_;
+ EXPECT_CALL(mDirectiveHandler,
+ handleVersion(pp::SourceLocation(0, 1), 200));
+ // No error or warning.
+ EXPECT_CALL(mDiagnostics, print(_, _, _)).Times(0);
+
+ preprocess(str, expected);
+}
+
+TEST_F(VersionTest, MissingNewline)
+{
+ const char* str = "#version 200";
+ const char* expected = "";
+
+ using testing::_;
+ // Directive successfully parsed.
+ EXPECT_CALL(mDirectiveHandler,
+ handleVersion(pp::SourceLocation(0, 1), 200));
+ // Error reported about EOF.
+ EXPECT_CALL(mDiagnostics, print(pp::Diagnostics::PP_EOF_IN_DIRECTIVE, _, _));
+
+ preprocess(str, expected);
+}
+
+TEST_F(VersionTest, AfterComments)
+{
+ const char* str = "/* block comment acceptable */\n"
+ "// line comment acceptable\n"
+ "#version 200\n";
+ const char* expected = "\n\n\n";
+
+ using testing::_;
+ // Directive successfully parsed.
+ EXPECT_CALL(mDirectiveHandler,
+ handleVersion(pp::SourceLocation(0, 3), 200));
+ // No error or warning.
+ EXPECT_CALL(mDiagnostics, print(_, _, _)).Times(0);
+
+ preprocess(str, expected);
+}
+
+TEST_F(VersionTest, AfterWhitespace)
+{
+ const char* str = "\n"
+ "\n"
+ "#version 200\n";
+ const char* expected = "\n\n\n";
+
+ using testing::_;
+ // Directive successfully parsed.
+ EXPECT_CALL(mDirectiveHandler,
+ handleVersion(pp::SourceLocation(0, 3), 200));
+ // No error or warning.
+ EXPECT_CALL(mDiagnostics, print(_, _, _)).Times(0);
+
+ preprocess(str, expected);
+}
+
+TEST_F(VersionTest, AfterValidToken)
+{
+ const char* str = "foo\n"
+ "#version 200\n";
+ ASSERT_TRUE(mPreprocessor.init(1, &str, NULL));
+
+ using testing::_;
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_VERSION_NOT_FIRST_STATEMENT,
+ pp::SourceLocation(0, 2), _));
+
+ pp::Token token;
+ do
+ {
+ mPreprocessor.lex(&token);
+ } while (token.type != pp::Token::LAST);
+}
+
+TEST_F(VersionTest, AfterInvalidToken)
+{
+ const char* str = "$\n"
+ "#version 200\n";
+ ASSERT_TRUE(mPreprocessor.init(1, &str, NULL));
+
+ using testing::_;
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_INVALID_CHARACTER,
+ pp::SourceLocation(0, 1), "$"));
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_VERSION_NOT_FIRST_STATEMENT,
+ pp::SourceLocation(0, 2), _));
+
+ pp::Token token;
+ do
+ {
+ mPreprocessor.lex(&token);
+ } while (token.type != pp::Token::LAST);
+}
+
+TEST_F(VersionTest, AfterValidDirective)
+{
+ const char* str = "#\n"
+ "#version 200\n";
+ ASSERT_TRUE(mPreprocessor.init(1, &str, NULL));
+
+ using testing::_;
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_VERSION_NOT_FIRST_STATEMENT,
+ pp::SourceLocation(0, 2), _));
+
+ pp::Token token;
+ do
+ {
+ mPreprocessor.lex(&token);
+ } while (token.type != pp::Token::LAST);
+}
+
+TEST_F(VersionTest, AfterInvalidDirective)
+{
+ const char* str = "#foo\n"
+ "#version 200\n";
+ ASSERT_TRUE(mPreprocessor.init(1, &str, NULL));
+
+ using testing::_;
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_DIRECTIVE_INVALID_NAME,
+ pp::SourceLocation(0, 1), "foo"));
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_VERSION_NOT_FIRST_STATEMENT,
+ pp::SourceLocation(0, 2), _));
+
+ pp::Token token;
+ do
+ {
+ mPreprocessor.lex(&token);
+ } while (token.type != pp::Token::LAST);
+}
+
+TEST_F(VersionTest, AfterExcludedBlock)
+{
+ const char* str = "#if 0\n"
+ "foo\n"
+ "#endif\n"
+ "#version 200\n";
+ ASSERT_TRUE(mPreprocessor.init(1, &str, NULL));
+
+ using testing::_;
+ EXPECT_CALL(mDiagnostics,
+ print(pp::Diagnostics::PP_VERSION_NOT_FIRST_STATEMENT,
+ pp::SourceLocation(0, 4), _));
+
+ pp::Token token;
+ do
+ {
+ mPreprocessor.lex(&token);
+ } while (token.type != pp::Token::LAST);
+}
+
+struct VersionTestParam
+{
+ const char* str;
+ pp::Diagnostics::ID id;
+};
+
+class InvalidVersionTest : public VersionTest,
+ public testing::WithParamInterface<VersionTestParam>
+{
+};
+
+TEST_P(InvalidVersionTest, Identified)
+{
+ VersionTestParam param = GetParam();
+ const char* expected = "\n";
+
+ using testing::_;
+ // No handleVersion call.
+ EXPECT_CALL(mDirectiveHandler, handleVersion(_, _)).Times(0);
+ // Invalid version directive call.
+ EXPECT_CALL(mDiagnostics, print(param.id, pp::SourceLocation(0, 1), _));
+
+ preprocess(param.str, expected);
+}
+
+static const VersionTestParam kParams[] = {
+ {"#version\n", pp::Diagnostics::PP_INVALID_VERSION_DIRECTIVE},
+ {"#version foo\n", pp::Diagnostics::PP_INVALID_VERSION_NUMBER},
+ {"#version 100 foo\n", pp::Diagnostics::PP_UNEXPECTED_TOKEN},
+ {"#version 0xffffffff\n", pp::Diagnostics::PP_INTEGER_OVERFLOW}
+};
+
+INSTANTIATE_TEST_CASE_P(All, InvalidVersionTest, testing::ValuesIn(kParams));
diff --git a/gfx/angle/src/tests/test_utils/ANGLETest.cpp b/gfx/angle/src/tests/test_utils/ANGLETest.cpp
new file mode 100755
index 000000000..77f1d8dec
--- /dev/null
+++ b/gfx/angle/src/tests/test_utils/ANGLETest.cpp
@@ -0,0 +1,863 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ANGLETest:
+// Implementation of common ANGLE testing fixture.
+//
+
+#include "ANGLETest.h"
+#include "EGLWindow.h"
+#include "OSWindow.h"
+#include "platform/Platform.h"
+
+namespace angle
+{
+
+const GLColorRGB GLColorRGB::black(0u, 0u, 0u);
+const GLColorRGB GLColorRGB::blue(0u, 0u, 255u);
+const GLColorRGB GLColorRGB::green(0u, 255u, 0u);
+const GLColorRGB GLColorRGB::red(255u, 0u, 0u);
+const GLColorRGB GLColorRGB::yellow(255u, 255u, 0);
+
+const GLColor GLColor::black = GLColor(0u, 0u, 0u, 255u);
+const GLColor GLColor::blue = GLColor(0u, 0u, 255u, 255u);
+const GLColor GLColor::cyan = GLColor(0u, 255u, 255u, 255u);
+const GLColor GLColor::green = GLColor(0u, 255u, 0u, 255u);
+const GLColor GLColor::red = GLColor(255u, 0u, 0u, 255u);
+const GLColor GLColor::transparentBlack = GLColor(0u, 0u, 0u, 0u);
+const GLColor GLColor::white = GLColor(255u, 255u, 255u, 255u);
+const GLColor GLColor::yellow = GLColor(255u, 255u, 0, 255u);
+
+namespace
+{
+float ColorNorm(GLubyte channelValue)
+{
+ return static_cast<float>(channelValue) / 255.0f;
+}
+
+GLubyte ColorDenorm(float colorValue)
+{
+ return static_cast<GLubyte>(colorValue * 255.0f);
+}
+
+// Use a custom ANGLE platform class to capture and report internal errors.
+class TestPlatform : public angle::Platform
+{
+ public:
+ TestPlatform() : mIgnoreMessages(false) {}
+
+ void logError(const char *errorMessage) override;
+ void logWarning(const char *warningMessage) override;
+ void logInfo(const char *infoMessage) override;
+
+ void ignoreMessages();
+ void enableMessages();
+
+ private:
+ bool mIgnoreMessages;
+};
+
+void TestPlatform::logError(const char *errorMessage)
+{
+ if (mIgnoreMessages)
+ return;
+
+ FAIL() << errorMessage;
+}
+
+void TestPlatform::logWarning(const char *warningMessage)
+{
+ if (mIgnoreMessages)
+ return;
+
+ std::cerr << "Warning: " << warningMessage << std::endl;
+}
+
+void TestPlatform::logInfo(const char *infoMessage)
+{
+ if (mIgnoreMessages)
+ return;
+
+ angle::WriteDebugMessage("%s\n", infoMessage);
+}
+
+void TestPlatform::ignoreMessages()
+{
+ mIgnoreMessages = true;
+}
+
+void TestPlatform::enableMessages()
+{
+ mIgnoreMessages = false;
+}
+
+TestPlatform g_testPlatformInstance;
+
+std::array<Vector3, 4> GetIndexedQuadVertices()
+{
+ std::array<Vector3, 4> vertices;
+ vertices[0] = Vector3(-1.0f, 1.0f, 0.5f);
+ vertices[1] = Vector3(-1.0f, -1.0f, 0.5f);
+ vertices[2] = Vector3(1.0f, -1.0f, 0.5f);
+ vertices[3] = Vector3(1.0f, 1.0f, 0.5f);
+ return vertices;
+}
+
+} // anonymous namespace
+
+GLColorRGB::GLColorRGB() : R(0), G(0), B(0)
+{
+}
+
+GLColorRGB::GLColorRGB(GLubyte r, GLubyte g, GLubyte b) : R(r), G(g), B(b)
+{
+}
+
+GLColorRGB::GLColorRGB(const Vector3 &floatColor)
+ : R(ColorDenorm(floatColor.x)), G(ColorDenorm(floatColor.y)), B(ColorDenorm(floatColor.z))
+{
+}
+
+GLColor::GLColor() : R(0), G(0), B(0), A(0)
+{
+}
+
+GLColor::GLColor(GLubyte r, GLubyte g, GLubyte b, GLubyte a) : R(r), G(g), B(b), A(a)
+{
+}
+
+GLColor::GLColor(const Vector4 &floatColor)
+ : R(ColorDenorm(floatColor.x)),
+ G(ColorDenorm(floatColor.y)),
+ B(ColorDenorm(floatColor.z)),
+ A(ColorDenorm(floatColor.w))
+{
+}
+
+GLColor::GLColor(GLuint colorValue) : R(0), G(0), B(0), A(0)
+{
+ memcpy(&R, &colorValue, sizeof(GLuint));
+}
+
+Vector4 GLColor::toNormalizedVector() const
+{
+ return Vector4(ColorNorm(R), ColorNorm(G), ColorNorm(B), ColorNorm(A));
+}
+
+GLColor ReadColor(GLint x, GLint y)
+{
+ GLColor actual;
+ glReadPixels((x), (y), 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &actual.R);
+ EXPECT_GL_NO_ERROR();
+ return actual;
+}
+
+bool operator==(const GLColor &a, const GLColor &b)
+{
+ return a.R == b.R && a.G == b.G && a.B == b.B && a.A == b.A;
+}
+
+std::ostream &operator<<(std::ostream &ostream, const GLColor &color)
+{
+ ostream << "(" << static_cast<unsigned int>(color.R) << ", "
+ << static_cast<unsigned int>(color.G) << ", " << static_cast<unsigned int>(color.B)
+ << ", " << static_cast<unsigned int>(color.A) << ")";
+ return ostream;
+}
+
+} // namespace angle
+
+// static
+std::array<Vector3, 6> ANGLETest::GetQuadVertices()
+{
+ std::array<Vector3, 6> vertices;
+ vertices[0] = Vector3(-1.0f, 1.0f, 0.5f);
+ vertices[1] = Vector3(-1.0f, -1.0f, 0.5f);
+ vertices[2] = Vector3(1.0f, -1.0f, 0.5f);
+ vertices[3] = Vector3(-1.0f, 1.0f, 0.5f);
+ vertices[4] = Vector3(1.0f, -1.0f, 0.5f);
+ vertices[5] = Vector3(1.0f, 1.0f, 0.5f);
+ return vertices;
+}
+
+ANGLETest::ANGLETest()
+ : mEGLWindow(nullptr),
+ mWidth(16),
+ mHeight(16),
+ mIgnoreD3D11SDKLayersWarnings(false),
+ mQuadVertexBuffer(0)
+{
+ mEGLWindow =
+ new EGLWindow(GetParam().majorVersion, GetParam().minorVersion, GetParam().eglParameters);
+}
+
+ANGLETest::~ANGLETest()
+{
+ if (mQuadVertexBuffer)
+ {
+ glDeleteBuffers(1, &mQuadVertexBuffer);
+ }
+ SafeDelete(mEGLWindow);
+}
+
+void ANGLETest::SetUp()
+{
+ angle::g_testPlatformInstance.enableMessages();
+
+ // Resize the window before creating the context so that the first make current
+ // sets the viewport and scissor box to the right size.
+ bool needSwap = false;
+ if (mOSWindow->getWidth() != mWidth || mOSWindow->getHeight() != mHeight)
+ {
+ if (!mOSWindow->resize(mWidth, mHeight))
+ {
+ FAIL() << "Failed to resize ANGLE test window.";
+ }
+ needSwap = true;
+ }
+
+ if (!createEGLContext())
+ {
+ FAIL() << "egl context creation failed.";
+ }
+
+ if (needSwap)
+ {
+ // Swap the buffers so that the default framebuffer picks up the resize
+ // which will allow follow-up test code to assume the framebuffer covers
+ // the whole window.
+ swapBuffers();
+ }
+
+ // This Viewport command is not strictly necessary but we add it so that programs
+ // taking OpenGL traces can guess the size of the default framebuffer and show it
+ // in their UIs
+ glViewport(0, 0, mWidth, mHeight);
+
+ const auto &info = testing::UnitTest::GetInstance()->current_test_info();
+ angle::WriteDebugMessage("Entering %s.%s\n", info->test_case_name(), info->name());
+}
+
+void ANGLETest::TearDown()
+{
+ checkD3D11SDKLayersMessages();
+
+ const auto &info = testing::UnitTest::GetInstance()->current_test_info();
+ angle::WriteDebugMessage("Exiting %s.%s\n", info->test_case_name(), info->name());
+
+ swapBuffers();
+ mOSWindow->messageLoop();
+
+ if (!destroyEGLContext())
+ {
+ FAIL() << "egl context destruction failed.";
+ }
+
+ // Check for quit message
+ Event myEvent;
+ while (mOSWindow->popEvent(&myEvent))
+ {
+ if (myEvent.Type == Event::EVENT_CLOSED)
+ {
+ exit(0);
+ }
+ }
+}
+
+void ANGLETest::swapBuffers()
+{
+ if (mEGLWindow->isGLInitialized())
+ {
+ mEGLWindow->swap();
+ }
+}
+
+void ANGLETest::setupQuadVertexBuffer(GLfloat positionAttribZ, GLfloat positionAttribXYScale)
+{
+ if (mQuadVertexBuffer == 0)
+ {
+ glGenBuffers(1, &mQuadVertexBuffer);
+ }
+
+ auto quadVertices = GetQuadVertices();
+ for (Vector3 &vertex : quadVertices)
+ {
+ vertex.x *= positionAttribXYScale;
+ vertex.y *= positionAttribXYScale;
+ vertex.z = positionAttribZ;
+ }
+
+ glBindBuffer(GL_ARRAY_BUFFER, mQuadVertexBuffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 6, quadVertices.data(), GL_STATIC_DRAW);
+}
+
+void ANGLETest::setupIndexedQuadVertexBuffer(GLfloat positionAttribZ, GLfloat positionAttribXYScale)
+{
+ if (mQuadVertexBuffer == 0)
+ {
+ glGenBuffers(1, &mQuadVertexBuffer);
+ }
+
+ auto quadVertices = angle::GetIndexedQuadVertices();
+ for (Vector3 &vertex : quadVertices)
+ {
+ vertex.x *= positionAttribXYScale;
+ vertex.y *= positionAttribXYScale;
+ vertex.z = positionAttribZ;
+ }
+
+ glBindBuffer(GL_ARRAY_BUFFER, mQuadVertexBuffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 4, quadVertices.data(), GL_STATIC_DRAW);
+}
+
+// static
+void ANGLETest::drawQuad(GLuint program,
+ const std::string &positionAttribName,
+ GLfloat positionAttribZ)
+{
+ drawQuad(program, positionAttribName, positionAttribZ, 1.0f);
+}
+
+// static
+void ANGLETest::drawQuad(GLuint program,
+ const std::string &positionAttribName,
+ GLfloat positionAttribZ,
+ GLfloat positionAttribXYScale)
+{
+ drawQuad(program, positionAttribName, positionAttribZ, positionAttribXYScale, false);
+}
+
+void ANGLETest::drawQuad(GLuint program,
+ const std::string &positionAttribName,
+ GLfloat positionAttribZ,
+ GLfloat positionAttribXYScale,
+ bool useVertexBuffer)
+{
+ GLint previousProgram = 0;
+ glGetIntegerv(GL_CURRENT_PROGRAM, &previousProgram);
+ if (previousProgram != static_cast<GLint>(program))
+ {
+ glUseProgram(program);
+ }
+
+ GLint positionLocation = glGetAttribLocation(program, positionAttribName.c_str());
+
+ if (useVertexBuffer)
+ {
+ setupQuadVertexBuffer(positionAttribZ, positionAttribXYScale);
+ glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, 0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0);
+ }
+ else
+ {
+ auto quadVertices = GetQuadVertices();
+ for (Vector3 &vertex : quadVertices)
+ {
+ vertex.x *= positionAttribXYScale;
+ vertex.y *= positionAttribXYScale;
+ vertex.z = positionAttribZ;
+ }
+
+ glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, quadVertices.data());
+ }
+ glEnableVertexAttribArray(positionLocation);
+
+ glDrawArrays(GL_TRIANGLES, 0, 6);
+
+ glDisableVertexAttribArray(positionLocation);
+ glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, NULL);
+
+ if (previousProgram != static_cast<GLint>(program))
+ {
+ glUseProgram(previousProgram);
+ }
+}
+
+void ANGLETest::drawIndexedQuad(GLuint program,
+ const std::string &positionAttribName,
+ GLfloat positionAttribZ)
+{
+ drawIndexedQuad(program, positionAttribName, positionAttribZ, 1.0f);
+}
+
+void ANGLETest::drawIndexedQuad(GLuint program,
+ const std::string &positionAttribName,
+ GLfloat positionAttribZ,
+ GLfloat positionAttribXYScale)
+{
+ GLint positionLocation = glGetAttribLocation(program, positionAttribName.c_str());
+
+ GLint activeProgram = 0;
+ glGetIntegerv(GL_CURRENT_PROGRAM, &activeProgram);
+ if (static_cast<GLuint>(activeProgram) != program)
+ {
+ glUseProgram(program);
+ }
+
+ GLuint prevBinding = 0;
+ glGetIntegerv(GL_ARRAY_BUFFER_BINDING, reinterpret_cast<GLint *>(&prevBinding));
+
+ setupIndexedQuadVertexBuffer(positionAttribZ, positionAttribXYScale);
+
+ glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
+ glEnableVertexAttribArray(positionLocation);
+ glBindBuffer(GL_ARRAY_BUFFER, prevBinding);
+
+ const GLushort indices[] = {
+ 0, 1, 2, 0, 2, 3,
+ };
+
+ glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
+
+ glDisableVertexAttribArray(positionLocation);
+ glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, NULL);
+
+ if (static_cast<GLuint>(activeProgram) != program)
+ {
+ glUseProgram(static_cast<GLuint>(activeProgram));
+ }
+}
+
+GLuint ANGLETest::compileShader(GLenum type, const std::string &source)
+{
+ GLuint shader = glCreateShader(type);
+
+ const char *sourceArray[1] = { source.c_str() };
+ glShaderSource(shader, 1, sourceArray, NULL);
+ glCompileShader(shader);
+
+ GLint compileResult;
+ glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult);
+
+ if (compileResult == 0)
+ {
+ GLint infoLogLength;
+ glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength);
+
+ if (infoLogLength == 0)
+ {
+ std::cerr << "shader compilation failed with empty log." << std::endl;
+ }
+ else
+ {
+ std::vector<GLchar> infoLog(infoLogLength);
+ glGetShaderInfoLog(shader, static_cast<GLsizei>(infoLog.size()), NULL, &infoLog[0]);
+
+ std::cerr << "shader compilation failed: " << &infoLog[0];
+ }
+
+ glDeleteShader(shader);
+ shader = 0;
+ }
+
+ return shader;
+}
+
+void ANGLETest::checkD3D11SDKLayersMessages()
+{
+#if defined(ANGLE_PLATFORM_WINDOWS) && !defined(NDEBUG)
+ // In debug D3D11 mode, check ID3D11InfoQueue to see if any D3D11 SDK Layers messages
+ // were outputted by the test
+ if (mIgnoreD3D11SDKLayersWarnings ||
+ mEGLWindow->getPlatform().renderer != EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE ||
+ mEGLWindow->getDisplay() == EGL_NO_DISPLAY)
+ {
+ return;
+ }
+
+ const char *extensionString =
+ static_cast<const char *>(eglQueryString(mEGLWindow->getDisplay(), EGL_EXTENSIONS));
+ if (!strstr(extensionString, "EGL_EXT_device_query"))
+ {
+ return;
+ }
+
+ EGLAttrib device = 0;
+ EGLAttrib angleDevice = 0;
+
+ PFNEGLQUERYDISPLAYATTRIBEXTPROC queryDisplayAttribEXT;
+ PFNEGLQUERYDEVICEATTRIBEXTPROC queryDeviceAttribEXT;
+
+ queryDisplayAttribEXT = reinterpret_cast<PFNEGLQUERYDISPLAYATTRIBEXTPROC>(
+ eglGetProcAddress("eglQueryDisplayAttribEXT"));
+ queryDeviceAttribEXT = reinterpret_cast<PFNEGLQUERYDEVICEATTRIBEXTPROC>(
+ eglGetProcAddress("eglQueryDeviceAttribEXT"));
+ ASSERT_NE(nullptr, queryDisplayAttribEXT);
+ ASSERT_NE(nullptr, queryDeviceAttribEXT);
+
+ ASSERT_EGL_TRUE(queryDisplayAttribEXT(mEGLWindow->getDisplay(), EGL_DEVICE_EXT, &angleDevice));
+ ASSERT_EGL_TRUE(queryDeviceAttribEXT(reinterpret_cast<EGLDeviceEXT>(angleDevice),
+ EGL_D3D11_DEVICE_ANGLE, &device));
+ ID3D11Device *d3d11Device = reinterpret_cast<ID3D11Device *>(device);
+
+ ID3D11InfoQueue *infoQueue = nullptr;
+ HRESULT hr =
+ d3d11Device->QueryInterface(__uuidof(infoQueue), reinterpret_cast<void **>(&infoQueue));
+ if (SUCCEEDED(hr))
+ {
+ UINT64 numStoredD3DDebugMessages =
+ infoQueue->GetNumStoredMessagesAllowedByRetrievalFilter();
+
+ if (numStoredD3DDebugMessages > 0)
+ {
+ for (UINT64 i = 0; i < numStoredD3DDebugMessages; i++)
+ {
+ SIZE_T messageLength = 0;
+ hr = infoQueue->GetMessage(i, nullptr, &messageLength);
+
+ if (SUCCEEDED(hr))
+ {
+ D3D11_MESSAGE *pMessage =
+ reinterpret_cast<D3D11_MESSAGE *>(malloc(messageLength));
+ infoQueue->GetMessage(i, pMessage, &messageLength);
+
+ std::cout << "Message " << i << ":"
+ << " " << pMessage->pDescription << "\n";
+ free(pMessage);
+ }
+ }
+
+ FAIL() << numStoredD3DDebugMessages
+ << " D3D11 SDK Layers message(s) detected! Test Failed.\n";
+ }
+ }
+
+ SafeRelease(infoQueue);
+#endif
+}
+
+static bool checkExtensionExists(const char *allExtensions, const std::string &extName)
+{
+ return strstr(allExtensions, extName.c_str()) != nullptr;
+}
+
+bool ANGLETest::extensionEnabled(const std::string &extName)
+{
+ return checkExtensionExists(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)),
+ extName);
+}
+
+bool ANGLETest::eglDisplayExtensionEnabled(EGLDisplay display, const std::string &extName)
+{
+ return checkExtensionExists(eglQueryString(display, EGL_EXTENSIONS), extName);
+}
+
+bool ANGLETest::eglClientExtensionEnabled(const std::string &extName)
+{
+ return checkExtensionExists(eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS), extName);
+}
+
+bool ANGLETest::eglDeviceExtensionEnabled(EGLDeviceEXT device, const std::string &extName)
+{
+ PFNEGLQUERYDEVICESTRINGEXTPROC eglQueryDeviceStringEXT =
+ reinterpret_cast<PFNEGLQUERYDEVICESTRINGEXTPROC>(
+ eglGetProcAddress("eglQueryDeviceStringEXT"));
+ return checkExtensionExists(eglQueryDeviceStringEXT(device, EGL_EXTENSIONS), extName);
+}
+
+void ANGLETest::setWindowWidth(int width)
+{
+ mWidth = width;
+}
+
+void ANGLETest::setWindowHeight(int height)
+{
+ mHeight = height;
+}
+
+void ANGLETest::setConfigRedBits(int bits)
+{
+ mEGLWindow->setConfigRedBits(bits);
+}
+
+void ANGLETest::setConfigGreenBits(int bits)
+{
+ mEGLWindow->setConfigGreenBits(bits);
+}
+
+void ANGLETest::setConfigBlueBits(int bits)
+{
+ mEGLWindow->setConfigBlueBits(bits);
+}
+
+void ANGLETest::setConfigAlphaBits(int bits)
+{
+ mEGLWindow->setConfigAlphaBits(bits);
+}
+
+void ANGLETest::setConfigDepthBits(int bits)
+{
+ mEGLWindow->setConfigDepthBits(bits);
+}
+
+void ANGLETest::setConfigStencilBits(int bits)
+{
+ mEGLWindow->setConfigStencilBits(bits);
+}
+
+void ANGLETest::setMultisampleEnabled(bool enabled)
+{
+ mEGLWindow->setMultisample(enabled);
+}
+
+void ANGLETest::setDebugEnabled(bool enabled)
+{
+ mEGLWindow->setDebugEnabled(enabled);
+}
+
+void ANGLETest::setNoErrorEnabled(bool enabled)
+{
+ mEGLWindow->setNoErrorEnabled(enabled);
+}
+
+void ANGLETest::setWebGLCompatibilityEnabled(bool webglCompatibility)
+{
+ mEGLWindow->setWebGLCompatibilityEnabled(webglCompatibility);
+}
+
+void ANGLETest::setBindGeneratesResource(bool bindGeneratesResource)
+{
+ mEGLWindow->setBindGeneratesResource(bindGeneratesResource);
+}
+
+int ANGLETest::getClientMajorVersion() const
+{
+ return mEGLWindow->getClientMajorVersion();
+}
+
+int ANGLETest::getClientMinorVersion() const
+{
+ return mEGLWindow->getClientMinorVersion();
+}
+
+EGLWindow *ANGLETest::getEGLWindow() const
+{
+ return mEGLWindow;
+}
+
+int ANGLETest::getWindowWidth() const
+{
+ return mWidth;
+}
+
+int ANGLETest::getWindowHeight() const
+{
+ return mHeight;
+}
+
+bool ANGLETest::isMultisampleEnabled() const
+{
+ return mEGLWindow->isMultisample();
+}
+
+bool ANGLETest::createEGLContext()
+{
+ return mEGLWindow->initializeGL(mOSWindow);
+}
+
+bool ANGLETest::destroyEGLContext()
+{
+ mEGLWindow->destroyGL();
+ return true;
+}
+
+bool ANGLETest::InitTestWindow()
+{
+ mOSWindow = CreateOSWindow();
+ if (!mOSWindow->initialize("ANGLE_TEST", 128, 128))
+ {
+ return false;
+ }
+
+ mOSWindow->setVisible(true);
+
+ return true;
+}
+
+bool ANGLETest::DestroyTestWindow()
+{
+ if (mOSWindow)
+ {
+ mOSWindow->destroy();
+ delete mOSWindow;
+ mOSWindow = NULL;
+ }
+
+ return true;
+}
+
+void ANGLETest::SetWindowVisible(bool isVisible)
+{
+ mOSWindow->setVisible(isVisible);
+}
+
+bool IsIntel()
+{
+ std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
+ return (rendererString.find("Intel") != std::string::npos);
+}
+
+bool IsAdreno()
+{
+ std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
+ return (rendererString.find("Adreno") != std::string::npos);
+}
+
+bool IsAMD()
+{
+ std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
+ return (rendererString.find("AMD") != std::string::npos) ||
+ (rendererString.find("ATI") != std::string::npos);
+}
+
+bool IsNVIDIA()
+{
+ std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
+ return (rendererString.find("NVIDIA") != std::string::npos);
+}
+
+bool IsD3D11()
+{
+ std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
+ return (rendererString.find("Direct3D11 vs_5_0") != std::string::npos);
+}
+
+bool IsD3D11_FL93()
+{
+ std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
+ return (rendererString.find("Direct3D11 vs_4_0_") != std::string::npos);
+}
+
+bool IsD3D9()
+{
+ std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
+ return (rendererString.find("Direct3D9") != std::string::npos);
+}
+
+bool IsD3DSM3()
+{
+ return IsD3D9() || IsD3D11_FL93();
+}
+
+bool IsDesktopOpenGL()
+{
+ return IsOpenGL() && !IsOpenGLES();
+}
+
+bool IsOpenGLES()
+{
+ std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
+ return (rendererString.find("OpenGL ES") != std::string::npos);
+}
+
+bool IsOpenGL()
+{
+ std::string rendererString(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
+ return (rendererString.find("OpenGL") != std::string::npos);
+}
+
+bool IsAndroid()
+{
+#if defined(ANGLE_PLATFORM_ANDROID)
+ return true;
+#else
+ return false;
+#endif
+}
+
+bool IsLinux()
+{
+#if defined(ANGLE_PLATFORM_LINUX)
+ return true;
+#else
+ return false;
+#endif
+}
+
+bool IsOSX()
+{
+#if defined(ANGLE_PLATFORM_APPLE)
+ return true;
+#else
+ return false;
+#endif
+}
+
+bool IsWindows()
+{
+#if defined(ANGLE_PLATFORM_WINDOWS)
+ return true;
+#else
+ return false;
+#endif
+}
+
+bool IsDebug()
+{
+#if !defined(NDEBUG)
+ return true;
+#else
+ return false;
+#endif
+}
+
+bool IsRelease()
+{
+ return !IsDebug();
+}
+
+EGLint ANGLETest::getPlatformRenderer() const
+{
+ assert(mEGLWindow);
+ return mEGLWindow->getPlatform().renderer;
+}
+
+void ANGLETest::ignoreD3D11SDKLayersWarnings()
+{
+ // Some tests may need to disable the D3D11 SDK Layers Warnings checks
+ mIgnoreD3D11SDKLayersWarnings = true;
+}
+
+OSWindow *ANGLETest::mOSWindow = NULL;
+
+void ANGLETestEnvironment::SetUp()
+{
+ mGLESLibrary.reset(angle::loadLibrary("libGLESv2"));
+ if (mGLESLibrary)
+ {
+ auto initFunc = reinterpret_cast<ANGLEPlatformInitializeFunc>(
+ mGLESLibrary->getSymbol("ANGLEPlatformInitialize"));
+ if (initFunc)
+ {
+ initFunc(&angle::g_testPlatformInstance);
+ }
+ }
+
+ if (!ANGLETest::InitTestWindow())
+ {
+ FAIL() << "Failed to create ANGLE test window.";
+ }
+}
+
+void ANGLETestEnvironment::TearDown()
+{
+ ANGLETest::DestroyTestWindow();
+
+ if (mGLESLibrary)
+ {
+ auto shutdownFunc = reinterpret_cast<ANGLEPlatformShutdownFunc>(
+ mGLESLibrary->getSymbol("ANGLEPlatformShutdown"));
+ if (shutdownFunc)
+ {
+ shutdownFunc();
+ }
+ }
+}
+
+void IgnoreANGLEPlatformMessages()
+{
+ // Negative tests may trigger expected errors/warnings in the ANGLE Platform.
+ angle::g_testPlatformInstance.ignoreMessages();
+}
diff --git a/gfx/angle/src/tests/test_utils/ANGLETest.h b/gfx/angle/src/tests/test_utils/ANGLETest.h
new file mode 100755
index 000000000..a1bef48e6
--- /dev/null
+++ b/gfx/angle/src/tests/test_utils/ANGLETest.h
@@ -0,0 +1,274 @@
+//
+// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// ANGLETest:
+// Implementation of common ANGLE testing fixture.
+//
+
+#ifndef ANGLE_TESTS_ANGLE_TEST_H_
+#define ANGLE_TESTS_ANGLE_TEST_H_
+
+#include <gtest/gtest.h>
+#include <algorithm>
+#include <array>
+
+#include "angle_gl.h"
+#include "angle_test_configs.h"
+#include "common/angleutils.h"
+#include "shader_utils.h"
+#include "system_utils.h"
+#include "Vector.h"
+
+#define EXPECT_GL_ERROR(err) EXPECT_EQ(static_cast<GLenum>(err), glGetError())
+#define EXPECT_GL_NO_ERROR() EXPECT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError())
+
+#define ASSERT_GL_ERROR(err) ASSERT_EQ(static_cast<GLenum>(err), glGetError())
+#define ASSERT_GL_NO_ERROR() ASSERT_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError())
+
+#define EXPECT_EGL_ERROR(err) EXPECT_EQ((err), eglGetError())
+#define EXPECT_EGL_SUCCESS() EXPECT_EGL_ERROR(EGL_SUCCESS)
+
+// EGLBoolean is |unsigned int| but EGL_TRUE is 0, not 0u.
+#define ASSERT_EGL_TRUE(a) ASSERT_EQ(static_cast<EGLBoolean>(EGL_TRUE), (a))
+#define ASSERT_EGL_FALSE(a) ASSERT_EQ(static_cast<EGLBoolean>(EGL_FALSE), (a))
+#define EXPECT_EGL_TRUE(a) EXPECT_EQ(static_cast<EGLBoolean>(EGL_TRUE), (a))
+#define EXPECT_EGL_FALSE(a) EXPECT_EQ(static_cast<EGLBoolean>(EGL_FALSE), (a))
+
+#define ASSERT_EGL_ERROR(err) ASSERT_EQ((err), eglGetError())
+#define ASSERT_EGL_SUCCESS() ASSERT_EGL_ERROR(EGL_SUCCESS)
+
+#define ASSERT_GLENUM_EQ(expected, actual) ASSERT_EQ(static_cast<GLenum>(expected), static_cast<GLenum>(actual))
+#define EXPECT_GLENUM_EQ(expected, actual) EXPECT_EQ(static_cast<GLenum>(expected), static_cast<GLenum>(actual))
+
+namespace angle
+{
+struct GLColorRGB
+{
+ GLColorRGB();
+ GLColorRGB(GLubyte r, GLubyte g, GLubyte b);
+ GLColorRGB(const Vector3 &floatColor);
+
+ GLubyte R, G, B;
+
+ static const GLColorRGB black;
+ static const GLColorRGB blue;
+ static const GLColorRGB green;
+ static const GLColorRGB red;
+ static const GLColorRGB yellow;
+};
+
+struct GLColor
+{
+ GLColor();
+ GLColor(GLubyte r, GLubyte g, GLubyte b, GLubyte a);
+ GLColor(const Vector4 &floatColor);
+ GLColor(GLuint colorValue);
+
+ Vector4 toNormalizedVector() const;
+
+ GLubyte R, G, B, A;
+
+ static const GLColor black;
+ static const GLColor blue;
+ static const GLColor cyan;
+ static const GLColor green;
+ static const GLColor red;
+ static const GLColor transparentBlack;
+ static const GLColor white;
+ static const GLColor yellow;
+};
+
+// Useful to cast any type to GLubyte.
+template <typename TR, typename TG, typename TB, typename TA>
+GLColor MakeGLColor(TR r, TG g, TB b, TA a)
+{
+ return GLColor(static_cast<GLubyte>(r), static_cast<GLubyte>(g), static_cast<GLubyte>(b),
+ static_cast<GLubyte>(a));
+}
+
+bool operator==(const GLColor &a, const GLColor &b);
+std::ostream &operator<<(std::ostream &ostream, const GLColor &color);
+GLColor ReadColor(GLint x, GLint y);
+
+} // namespace angle
+
+#define EXPECT_PIXEL_EQ(x, y, r, g, b, a) \
+ EXPECT_EQ(angle::MakeGLColor(r, g, b, a), angle::ReadColor(x, y))
+
+#define EXPECT_PIXEL_ALPHA_EQ(x, y, a) EXPECT_EQ(a, angle::ReadColor(x, y).A)
+
+#define EXPECT_PIXEL_COLOR_EQ(x, y, angleColor) EXPECT_EQ(angleColor, angle::ReadColor(x, y))
+
+#define EXPECT_PIXEL_NEAR(x, y, r, g, b, a, abs_error) \
+{ \
+ GLubyte pixel[4]; \
+ glReadPixels((x), (y), 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel); \
+ EXPECT_GL_NO_ERROR(); \
+ EXPECT_NEAR((r), pixel[0], abs_error); \
+ EXPECT_NEAR((g), pixel[1], abs_error); \
+ EXPECT_NEAR((b), pixel[2], abs_error); \
+ EXPECT_NEAR((a), pixel[3], abs_error); \
+}
+
+// TODO(jmadill): Figure out how we can use GLColor's nice printing with EXPECT_NEAR.
+#define EXPECT_PIXEL_COLOR_NEAR(x, y, angleColor, abs_error) \
+ EXPECT_PIXEL_NEAR(x, y, angleColor.R, angleColor.G, angleColor.B, angleColor.A, abs_error)
+
+#define EXPECT_COLOR_NEAR(expected, actual, abs_error) \
+ \
+{ \
+ EXPECT_NEAR(expected.R, actual.R, abs_error); \
+ EXPECT_NEAR(expected.G, actual.G, abs_error); \
+ EXPECT_NEAR(expected.B, actual.B, abs_error); \
+ EXPECT_NEAR(expected.A, actual.A, abs_error); \
+ \
+}
+
+class EGLWindow;
+class OSWindow;
+
+class ANGLETest : public ::testing::TestWithParam<angle::PlatformParameters>
+{
+ protected:
+ ANGLETest();
+ ~ANGLETest();
+
+ public:
+ static bool InitTestWindow();
+ static bool DestroyTestWindow();
+ static void SetWindowVisible(bool isVisible);
+ static bool eglDisplayExtensionEnabled(EGLDisplay display, const std::string &extName);
+
+ protected:
+ virtual void SetUp();
+ virtual void TearDown();
+
+ virtual void swapBuffers();
+
+ void setupQuadVertexBuffer(GLfloat positionAttribZ, GLfloat positionAttribXYScale);
+ void setupIndexedQuadVertexBuffer(GLfloat positionAttribZ, GLfloat positionAttribXYScale);
+
+ void drawQuad(GLuint program, const std::string &positionAttribName, GLfloat positionAttribZ);
+ void drawQuad(GLuint program,
+ const std::string &positionAttribName,
+ GLfloat positionAttribZ,
+ GLfloat positionAttribXYScale);
+ void drawQuad(GLuint program,
+ const std::string &positionAttribName,
+ GLfloat positionAttribZ,
+ GLfloat positionAttribXYScale,
+ bool useVertexBuffer);
+ static std::array<Vector3, 6> GetQuadVertices();
+ void drawIndexedQuad(GLuint program,
+ const std::string &positionAttribName,
+ GLfloat positionAttribZ);
+ void drawIndexedQuad(GLuint program,
+ const std::string &positionAttribName,
+ GLfloat positionAttribZ,
+ GLfloat positionAttribXYScale);
+
+ static GLuint compileShader(GLenum type, const std::string &source);
+ static bool extensionEnabled(const std::string &extName);
+ static bool eglClientExtensionEnabled(const std::string &extName);
+ static bool eglDeviceExtensionEnabled(EGLDeviceEXT device, const std::string &extName);
+
+ void setWindowWidth(int width);
+ void setWindowHeight(int height);
+ void setConfigRedBits(int bits);
+ void setConfigGreenBits(int bits);
+ void setConfigBlueBits(int bits);
+ void setConfigAlphaBits(int bits);
+ void setConfigDepthBits(int bits);
+ void setConfigStencilBits(int bits);
+ void setMultisampleEnabled(bool enabled);
+ void setDebugEnabled(bool enabled);
+ void setNoErrorEnabled(bool enabled);
+ void setWebGLCompatibilityEnabled(bool webglCompatibility);
+ void setBindGeneratesResource(bool bindGeneratesResource);
+
+ int getClientMajorVersion() const;
+ int getClientMinorVersion() const;
+
+ EGLWindow *getEGLWindow() const;
+ int getWindowWidth() const;
+ int getWindowHeight() const;
+ bool isMultisampleEnabled() const;
+
+ EGLint getPlatformRenderer() const;
+
+ void ignoreD3D11SDKLayersWarnings();
+
+ private:
+ bool createEGLContext();
+ bool destroyEGLContext();
+
+ void checkD3D11SDKLayersMessages();
+
+ EGLWindow *mEGLWindow;
+ int mWidth;
+ int mHeight;
+
+ bool mIgnoreD3D11SDKLayersWarnings;
+
+ // Used for indexed quad rendering
+ GLuint mQuadVertexBuffer;
+
+ static OSWindow *mOSWindow;
+};
+
+class ANGLETestEnvironment : public testing::Environment
+{
+ public:
+ void SetUp() override;
+ void TearDown() override;
+
+ private:
+ // For loading and freeing platform
+ std::unique_ptr<angle::Library> mGLESLibrary;
+};
+
+// Driver vendors
+bool IsIntel();
+bool IsAdreno();
+bool IsAMD();
+bool IsNVIDIA();
+
+// Renderer back-ends
+// Note: FL9_3 is explicitly *not* considered D3D11.
+bool IsD3D11();
+bool IsD3D11_FL93();
+// Is a D3D9-class renderer.
+bool IsD3D9();
+// Is D3D9 or SM9_3 renderer.
+bool IsD3DSM3();
+bool IsDesktopOpenGL();
+bool IsOpenGLES();
+bool IsOpenGL();
+
+// Operating systems
+bool IsAndroid();
+bool IsLinux();
+bool IsOSX();
+bool IsWindows();
+
+// Debug/Release
+bool IsDebug();
+bool IsRelease();
+
+// Negative tests may trigger expected errors/warnings in the ANGLE Platform.
+void IgnoreANGLEPlatformMessages();
+
+// Note: git cl format messes up this formatting.
+#define ANGLE_SKIP_TEST_IF(COND) \
+ \
+if(COND) \
+ \
+{ \
+ std::cout << "Test skipped: " #COND "." << std::endl; \
+ return; \
+ \
+}
+
+#endif // ANGLE_TESTS_ANGLE_TEST_H_
diff --git a/gfx/angle/src/tests/test_utils/angle_test_configs.cpp b/gfx/angle/src/tests/test_utils/angle_test_configs.cpp
new file mode 100755
index 000000000..76690ca7b
--- /dev/null
+++ b/gfx/angle/src/tests/test_utils/angle_test_configs.cpp
@@ -0,0 +1,598 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#include "test_utils/angle_test_configs.h"
+
+namespace angle
+{
+
+PlatformParameters::PlatformParameters()
+ : PlatformParameters(2, 0, EGLPlatformParameters())
+{
+}
+
+PlatformParameters::PlatformParameters(EGLint majorVersion, EGLint minorVersion,
+ const EGLPlatformParameters &eglPlatformParameters)
+ : majorVersion(majorVersion),
+ minorVersion(minorVersion),
+ eglParameters(eglPlatformParameters)
+{
+}
+
+EGLint PlatformParameters::getRenderer() const
+{
+ return eglParameters.renderer;
+}
+
+bool operator<(const PlatformParameters &a, const PlatformParameters &b)
+{
+ if (a.majorVersion != b.majorVersion)
+ {
+ return a.majorVersion < b.majorVersion;
+ }
+
+ if (a.minorVersion != b.minorVersion)
+ {
+ return a.minorVersion < b.minorVersion;
+ }
+
+ return a.eglParameters < b.eglParameters;
+}
+
+bool operator==(const PlatformParameters &a, const PlatformParameters &b)
+{
+ return (a.majorVersion == b.majorVersion) &&
+ (a.minorVersion == b.minorVersion) &&
+ (a.eglParameters == b.eglParameters);
+}
+
+std::ostream &operator<<(std::ostream& stream, const PlatformParameters &pp)
+{
+ stream << "ES" << pp.majorVersion << "_" ;
+ if (pp.minorVersion != 0)
+ {
+ stream << pp.minorVersion << "_";
+ }
+
+ switch (pp.eglParameters.renderer)
+ {
+ case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
+ stream << "D3D9";
+ break;
+ case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
+ stream << "D3D11";
+ break;
+ case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
+ stream << "OPENGL";
+ break;
+ case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
+ stream << "OPENGLES";
+ break;
+ case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE:
+ stream << "DEFAULT";
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ if (pp.eglParameters.majorVersion != EGL_DONT_CARE)
+ {
+ stream << "_" << pp.eglParameters.majorVersion;
+ }
+
+ if (pp.eglParameters.minorVersion != EGL_DONT_CARE)
+ {
+ stream << "_" << pp.eglParameters.minorVersion;
+ }
+
+ switch (pp.eglParameters.deviceType)
+ {
+ case EGL_DONT_CARE:
+ case EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE:
+ // default
+ break;
+
+ case EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE:
+ stream << "_NULL";
+ break;
+
+ case EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE:
+ stream << "_REFERENCE";
+ break;
+
+ case EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE:
+ stream << "_WARP";
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ switch (pp.eglParameters.presentPath)
+ {
+ case EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE:
+ stream << "_PRESENT_PATH_COPY";
+ break;
+
+ case EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE:
+ stream << "_PRESENT_PATH_FAST";
+ break;
+
+ case EGL_DONT_CARE:
+ // default
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ return stream;
+}
+
+// EGL platforms
+namespace egl_platform
+{
+
+EGLPlatformParameters DEFAULT()
+{
+ return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE);
+}
+
+EGLPlatformParameters DEFAULT_NULL()
+{
+ return EGLPlatformParameters(
+ EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE,
+ EGL_DONT_CARE, EGL_DONT_CARE,
+ EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
+}
+
+EGLPlatformParameters D3D9()
+{
+ return EGLPlatformParameters(
+ EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
+ EGL_DONT_CARE, EGL_DONT_CARE,
+ EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
+}
+
+EGLPlatformParameters D3D9_NULL()
+{
+ return EGLPlatformParameters(
+ EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
+ EGL_DONT_CARE, EGL_DONT_CARE,
+ EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
+}
+
+EGLPlatformParameters D3D9_REFERENCE()
+{
+ return EGLPlatformParameters(
+ EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE,
+ EGL_DONT_CARE, EGL_DONT_CARE,
+ EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE);
+}
+
+EGLPlatformParameters D3D11()
+{
+ return EGLPlatformParameters(
+ EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+ EGL_DONT_CARE, EGL_DONT_CARE,
+ EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
+}
+
+EGLPlatformParameters D3D11(EGLenum presentPath)
+{
+ return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, EGL_DONT_CARE, EGL_DONT_CARE,
+ EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE, presentPath);
+}
+
+EGLPlatformParameters D3D11_FL11_1()
+{
+ return EGLPlatformParameters(
+ EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+ 11, 1,
+ EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
+}
+
+EGLPlatformParameters D3D11_FL11_0()
+{
+ return EGLPlatformParameters(
+ EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+ 11, 0,
+ EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
+}
+
+EGLPlatformParameters D3D11_FL10_1()
+{
+ return EGLPlatformParameters(
+ EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+ 10, 1,
+ EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
+}
+
+EGLPlatformParameters D3D11_FL10_0()
+{
+ return EGLPlatformParameters(
+ EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+ 10, 0,
+ EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
+}
+
+EGLPlatformParameters D3D11_FL9_3()
+{
+ return EGLPlatformParameters(
+ EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+ 9, 3,
+ EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
+}
+
+EGLPlatformParameters D3D11_NULL()
+{
+ return EGLPlatformParameters(
+ EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+ EGL_DONT_CARE, EGL_DONT_CARE,
+ EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
+}
+
+EGLPlatformParameters D3D11_WARP()
+{
+ return EGLPlatformParameters(
+ EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+ EGL_DONT_CARE, EGL_DONT_CARE,
+ EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE);
+}
+
+EGLPlatformParameters D3D11_FL11_1_WARP()
+{
+ return EGLPlatformParameters(
+ EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+ 11, 1,
+ EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE);
+}
+
+EGLPlatformParameters D3D11_FL11_0_WARP()
+{
+ return EGLPlatformParameters(
+ EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+ 11, 0,
+ EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE);
+}
+
+EGLPlatformParameters D3D11_FL10_1_WARP()
+{
+ return EGLPlatformParameters(
+ EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+ 10, 1,
+ EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE);
+}
+
+EGLPlatformParameters D3D11_FL10_0_WARP()
+{
+ return EGLPlatformParameters(
+ EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+ 10, 0,
+ EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE);
+}
+
+EGLPlatformParameters D3D11_FL9_3_WARP()
+{
+ return EGLPlatformParameters(
+ EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+ 9, 3,
+ EGL_PLATFORM_ANGLE_DEVICE_TYPE_WARP_ANGLE);
+}
+
+EGLPlatformParameters D3D11_REFERENCE()
+{
+ return EGLPlatformParameters(
+ EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+ EGL_DONT_CARE, EGL_DONT_CARE,
+ EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE);
+}
+
+EGLPlatformParameters D3D11_FL11_1_REFERENCE()
+{
+ return EGLPlatformParameters(
+ EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+ 11, 1,
+ EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE);
+}
+
+EGLPlatformParameters D3D11_FL11_0_REFERENCE()
+{
+ return EGLPlatformParameters(
+ EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+ 11, 0,
+ EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE);
+}
+
+EGLPlatformParameters D3D11_FL10_1_REFERENCE()
+{
+ return EGLPlatformParameters(
+ EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+ 10, 1,
+ EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE);
+}
+
+EGLPlatformParameters D3D11_FL10_0_REFERENCE()
+{
+ return EGLPlatformParameters(
+ EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+ 10, 0,
+ EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE);
+}
+
+EGLPlatformParameters D3D11_FL9_3_REFERENCE()
+{
+ return EGLPlatformParameters(
+ EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE,
+ 9, 3,
+ EGL_PLATFORM_ANGLE_DEVICE_TYPE_REFERENCE_ANGLE);
+}
+
+EGLPlatformParameters OPENGL()
+{
+ return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE);
+}
+
+
+EGLPlatformParameters OPENGL(EGLint major, EGLint minor)
+{
+ return EGLPlatformParameters(
+ EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE,
+ major, minor,
+ EGL_DONT_CARE);
+}
+
+EGLPlatformParameters OPENGL_NULL()
+{
+ return EGLPlatformParameters(
+ EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE,
+ 0, 0,
+ EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE);
+}
+
+EGLPlatformParameters OPENGLES()
+{
+ return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE);
+}
+
+EGLPlatformParameters OPENGLES(EGLint major, EGLint minor)
+{
+ return EGLPlatformParameters(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE, major, minor,
+ EGL_DONT_CARE);
+}
+
+} // namespace egl_platform
+
+// ANGLE tests platforms
+PlatformParameters ES2_D3D9()
+{
+ return PlatformParameters(2, 0, egl_platform::D3D9());
+}
+
+PlatformParameters ES2_D3D9_REFERENCE()
+{
+ return PlatformParameters(2, 0, egl_platform::D3D9_REFERENCE());
+}
+
+PlatformParameters ES2_D3D11()
+{
+ return PlatformParameters(2, 0, egl_platform::D3D11());
+}
+
+PlatformParameters ES2_D3D11(EGLenum presentPath)
+{
+ return PlatformParameters(2, 0, egl_platform::D3D11(presentPath));
+}
+
+PlatformParameters ES2_D3D11_FL11_0()
+{
+ return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0());
+}
+
+PlatformParameters ES2_D3D11_FL10_1()
+{
+ return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1());
+}
+
+PlatformParameters ES2_D3D11_FL10_0()
+{
+ return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0());
+}
+
+PlatformParameters ES2_D3D11_FL9_3()
+{
+ return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3());
+}
+
+PlatformParameters ES2_D3D11_WARP()
+{
+ return PlatformParameters(2, 0, egl_platform::D3D11_WARP());
+}
+
+PlatformParameters ES2_D3D11_FL11_0_WARP()
+{
+ return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0_WARP());
+}
+
+PlatformParameters ES2_D3D11_FL10_1_WARP()
+{
+ return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1_WARP());
+}
+
+PlatformParameters ES2_D3D11_FL10_0_WARP()
+{
+ return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0_WARP());
+}
+
+PlatformParameters ES2_D3D11_FL9_3_WARP()
+{
+ return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3_WARP());
+}
+
+PlatformParameters ES2_D3D11_REFERENCE()
+{
+ return PlatformParameters(2, 0, egl_platform::D3D11_REFERENCE());
+}
+
+PlatformParameters ES2_D3D11_FL11_0_REFERENCE()
+{
+ return PlatformParameters(2, 0, egl_platform::D3D11_FL11_0_REFERENCE());
+}
+
+PlatformParameters ES2_D3D11_FL10_1_REFERENCE()
+{
+ return PlatformParameters(2, 0, egl_platform::D3D11_FL10_1_REFERENCE());
+}
+
+PlatformParameters ES2_D3D11_FL10_0_REFERENCE()
+{
+ return PlatformParameters(2, 0, egl_platform::D3D11_FL10_0_REFERENCE());
+}
+
+PlatformParameters ES2_D3D11_FL9_3_REFERENCE()
+{
+ return PlatformParameters(2, 0, egl_platform::D3D11_FL9_3_REFERENCE());
+}
+
+PlatformParameters ES3_D3D11()
+{
+ return PlatformParameters(3, 0, egl_platform::D3D11());
+}
+
+PlatformParameters ES3_D3D11_FL11_1()
+{
+ return PlatformParameters(3, 0, egl_platform::D3D11_FL11_1());
+}
+
+PlatformParameters ES3_D3D11_FL11_0()
+{
+ return PlatformParameters(3, 0, egl_platform::D3D11_FL11_0());
+}
+
+PlatformParameters ES3_D3D11_FL10_1()
+{
+ return PlatformParameters(3, 0, egl_platform::D3D11_FL10_1());
+}
+
+PlatformParameters ES3_D3D11_FL10_0()
+{
+ return PlatformParameters(3, 0, egl_platform::D3D11_FL10_0());
+}
+
+PlatformParameters ES3_D3D11_WARP()
+{
+ return PlatformParameters(3, 0, egl_platform::D3D11_WARP());
+}
+
+PlatformParameters ES3_D3D11_FL11_1_WARP()
+{
+ return PlatformParameters(3, 0, egl_platform::D3D11_FL11_1_WARP());
+}
+
+PlatformParameters ES3_D3D11_FL11_0_WARP()
+{
+ return PlatformParameters(3, 0, egl_platform::D3D11_FL11_0_WARP());
+}
+
+PlatformParameters ES3_D3D11_FL10_1_WARP()
+{
+ return PlatformParameters(3, 0, egl_platform::D3D11_FL10_1_WARP());
+}
+
+PlatformParameters ES3_D3D11_FL10_0_WARP()
+{
+ return PlatformParameters(3, 0, egl_platform::D3D11_FL10_0_WARP());
+}
+
+PlatformParameters ES3_D3D11_REFERENCE()
+{
+ return PlatformParameters(3, 0, egl_platform::D3D11_REFERENCE());
+}
+
+PlatformParameters ES3_D3D11_FL11_1_REFERENCE()
+{
+ return PlatformParameters(3, 0, egl_platform::D3D11_FL11_1_REFERENCE());
+}
+
+PlatformParameters ES3_D3D11_FL11_0_REFERENCE()
+{
+ return PlatformParameters(3, 0, egl_platform::D3D11_FL11_0_REFERENCE());
+}
+
+PlatformParameters ES3_D3D11_FL10_1_REFERENCE()
+{
+ return PlatformParameters(3, 0, egl_platform::D3D11_FL10_1_REFERENCE());
+}
+
+PlatformParameters ES3_D3D11_FL10_0_REFERENCE()
+{
+ return PlatformParameters(3, 0, egl_platform::D3D11_FL10_0_REFERENCE());
+}
+
+PlatformParameters ES2_OPENGLES()
+{
+ return PlatformParameters(2, 0, egl_platform::OPENGLES());
+}
+
+PlatformParameters ES2_OPENGLES(EGLint major, EGLint minor)
+{
+ return PlatformParameters(2, 0, egl_platform::OPENGLES(major, minor));
+}
+
+PlatformParameters ES3_OPENGLES()
+{
+ return PlatformParameters(3, 0, egl_platform::OPENGLES());
+}
+
+PlatformParameters ES3_OPENGLES(EGLint major, EGLint minor)
+{
+ return PlatformParameters(3, 0, egl_platform::OPENGLES(major, minor));
+}
+
+PlatformParameters ES31_OPENGLES()
+{
+ return PlatformParameters(3, 1, egl_platform::OPENGLES());
+}
+
+PlatformParameters ES31_OPENGLES(EGLint major, EGLint minor)
+{
+ return PlatformParameters(3, 1, egl_platform::OPENGLES(major, minor));
+}
+
+PlatformParameters ES2_OPENGL()
+{
+ return PlatformParameters(2, 0, egl_platform::OPENGL());
+}
+
+PlatformParameters ES2_OPENGL(EGLint major, EGLint minor)
+{
+ return PlatformParameters(2, 0, egl_platform::OPENGL(major, minor));
+}
+
+PlatformParameters ES3_OPENGL()
+{
+ return PlatformParameters(3, 0, egl_platform::OPENGL());
+}
+
+PlatformParameters ES3_OPENGL(EGLint major, EGLint minor)
+{
+ return PlatformParameters(3, 0, egl_platform::OPENGL(major, minor));
+}
+
+PlatformParameters ES31_OPENGL()
+{
+ return PlatformParameters(3, 1, egl_platform::OPENGL());
+}
+
+PlatformParameters ES31_OPENGL(EGLint major, EGLint minor)
+{
+ return PlatformParameters(3, 1, egl_platform::OPENGL(major, minor));
+}
+
+} // namespace angle
diff --git a/gfx/angle/src/tests/test_utils/angle_test_configs.h b/gfx/angle/src/tests/test_utils/angle_test_configs.h
new file mode 100755
index 000000000..fa595a556
--- /dev/null
+++ b/gfx/angle/src/tests/test_utils/angle_test_configs.h
@@ -0,0 +1,144 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+#ifndef ANGLE_TEST_CONFIGS_H_
+#define ANGLE_TEST_CONFIGS_H_
+
+// On Linux EGL/egl.h includes X.h which does defines for some very common
+// names that are used by gtest (like None and Bool) and causes a lot of
+// compilation errors. To work around this, even if this file doesn't use it,
+// we include gtest before EGL so that it compiles fine in other files that
+// want to use gtest.
+#include <gtest/gtest.h>
+
+#include <EGL/egl.h>
+#include <EGL/eglext.h>
+
+#include "angle_test_instantiate.h"
+#include "EGLWindow.h"
+
+namespace angle
+{
+
+struct PlatformParameters
+{
+ PlatformParameters();
+ PlatformParameters(EGLint majorVersion, EGLint minorVersion,
+ const EGLPlatformParameters &eglPlatformParameters);
+
+ EGLint getRenderer() const;
+
+ EGLint majorVersion;
+ EGLint minorVersion;
+ EGLPlatformParameters eglParameters;
+};
+
+bool operator<(const PlatformParameters &a, const PlatformParameters &b);
+bool operator==(const PlatformParameters &a, const PlatformParameters &b);
+std::ostream &operator<<(std::ostream& stream, const PlatformParameters &pp);
+
+// EGL platforms
+namespace egl_platform
+{
+
+EGLPlatformParameters DEFAULT();
+EGLPlatformParameters DEFAULT_NULL();
+
+EGLPlatformParameters D3D9();
+EGLPlatformParameters D3D9_NULL();
+EGLPlatformParameters D3D9_REFERENCE();
+
+EGLPlatformParameters D3D11();
+EGLPlatformParameters D3D11(EGLenum presentPath);
+EGLPlatformParameters D3D11_FL11_1();
+EGLPlatformParameters D3D11_FL11_0();
+EGLPlatformParameters D3D11_FL10_1();
+EGLPlatformParameters D3D11_FL10_0();
+EGLPlatformParameters D3D11_FL9_3();
+
+EGLPlatformParameters D3D11_NULL();
+
+EGLPlatformParameters D3D11_WARP();
+EGLPlatformParameters D3D11_FL11_1_WARP();
+EGLPlatformParameters D3D11_FL11_0_WARP();
+EGLPlatformParameters D3D11_FL10_1_WARP();
+EGLPlatformParameters D3D11_FL10_0_WARP();
+EGLPlatformParameters D3D11_FL9_3_WARP();
+
+EGLPlatformParameters D3D11_REFERENCE();
+EGLPlatformParameters D3D11_FL11_1_REFERENCE();
+EGLPlatformParameters D3D11_FL11_0_REFERENCE();
+EGLPlatformParameters D3D11_FL10_1_REFERENCE();
+EGLPlatformParameters D3D11_FL10_0_REFERENCE();
+EGLPlatformParameters D3D11_FL9_3_REFERENCE();
+
+EGLPlatformParameters OPENGL();
+EGLPlatformParameters OPENGL(EGLint major, EGLint minor);
+EGLPlatformParameters OPENGL_NULL();
+
+EGLPlatformParameters OPENGLES();
+EGLPlatformParameters OPENGLES(EGLint major, EGLint minor);
+
+} // namespace egl_platform
+
+// ANGLE tests platforms
+PlatformParameters ES2_D3D9();
+PlatformParameters ES2_D3D9_REFERENCE();
+
+PlatformParameters ES2_D3D11();
+PlatformParameters ES2_D3D11(EGLenum presentPath);
+PlatformParameters ES2_D3D11_FL11_0();
+PlatformParameters ES2_D3D11_FL10_1();
+PlatformParameters ES2_D3D11_FL10_0();
+PlatformParameters ES2_D3D11_FL9_3();
+
+PlatformParameters ES2_D3D11_WARP();
+PlatformParameters ES2_D3D11_FL11_0_WARP();
+PlatformParameters ES2_D3D11_FL10_1_WARP();
+PlatformParameters ES2_D3D11_FL10_0_WARP();
+PlatformParameters ES2_D3D11_FL9_3_WARP();
+
+PlatformParameters ES2_D3D11_REFERENCE();
+PlatformParameters ES2_D3D11_FL11_0_REFERENCE();
+PlatformParameters ES2_D3D11_FL10_1_REFERENCE();
+PlatformParameters ES2_D3D11_FL10_0_REFERENCE();
+PlatformParameters ES2_D3D11_FL9_3_REFERENCE();
+
+PlatformParameters ES3_D3D11();
+PlatformParameters ES3_D3D11_FL11_1();
+PlatformParameters ES3_D3D11_FL11_0();
+PlatformParameters ES3_D3D11_FL10_1();
+PlatformParameters ES3_D3D11_FL10_0();
+
+PlatformParameters ES3_D3D11_WARP();
+PlatformParameters ES3_D3D11_FL11_1_WARP();
+PlatformParameters ES3_D3D11_FL11_0_WARP();
+PlatformParameters ES3_D3D11_FL10_1_WARP();
+PlatformParameters ES3_D3D11_FL10_0_WARP();
+
+PlatformParameters ES3_D3D11_REFERENCE();
+PlatformParameters ES3_D3D11_FL11_1_REFERENCE();
+PlatformParameters ES3_D3D11_FL11_0_REFERENCE();
+PlatformParameters ES3_D3D11_FL10_1_REFERENCE();
+PlatformParameters ES3_D3D11_FL10_0_REFERENCE();
+
+PlatformParameters ES2_OPENGL();
+PlatformParameters ES2_OPENGL(EGLint major, EGLint minor);
+PlatformParameters ES3_OPENGL();
+PlatformParameters ES3_OPENGL(EGLint major, EGLint minor);
+PlatformParameters ES31_OPENGL();
+PlatformParameters ES31_OPENGL(EGLint major, EGLint minor);
+
+PlatformParameters ES2_OPENGLES();
+PlatformParameters ES2_OPENGLES(EGLint major, EGLint minor);
+PlatformParameters ES3_OPENGLES();
+PlatformParameters ES3_OPENGLES(EGLint major, EGLint minor);
+PlatformParameters ES31_OPENGLES();
+PlatformParameters ES31_OPENGLES(EGLint major, EGLint minor);
+
+} // namespace angle
+
+#endif // ANGLE_TEST_CONFIGS_H_
diff --git a/gfx/angle/src/tests/test_utils/angle_test_instantiate.cpp b/gfx/angle/src/tests/test_utils/angle_test_instantiate.cpp
new file mode 100755
index 000000000..a928d85e1
--- /dev/null
+++ b/gfx/angle/src/tests/test_utils/angle_test_instantiate.cpp
@@ -0,0 +1,88 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// angle_test_instantiate.cpp: Adds support for filtering parameterized
+// tests by platform, so we skip unsupported configs.
+
+#include "test_utils/angle_test_instantiate.h"
+
+#include <map>
+#include <iostream>
+
+#include "EGLWindow.h"
+#include "OSWindow.h"
+#include "test_utils/angle_test_configs.h"
+
+namespace angle
+{
+
+bool IsPlatformAvailable(const PlatformParameters &param)
+{
+ switch (param.getRenderer())
+ {
+ case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE:
+ break;
+
+ case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
+#ifndef ANGLE_ENABLE_D3D9
+ return false;
+#endif
+ break;
+
+ case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
+#ifndef ANGLE_ENABLE_D3D11
+ return false;
+#endif
+ break;
+
+ case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
+ case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
+#ifndef ANGLE_ENABLE_OPENGL
+ return false;
+#endif
+ break;
+
+ default:
+ UNREACHABLE();
+ break;
+ }
+
+ static std::map<PlatformParameters, bool> paramAvailabilityCache;
+ auto iter = paramAvailabilityCache.find(param);
+ if (iter != paramAvailabilityCache.end())
+ {
+ return iter->second;
+ }
+ else
+ {
+ OSWindow *osWindow = CreateOSWindow();
+ bool result = osWindow->initialize("CONFIG_TESTER", 1, 1);
+
+ if (result)
+ {
+ EGLWindow *eglWindow =
+ new EGLWindow(param.majorVersion, param.minorVersion, param.eglParameters);
+ result = eglWindow->initializeGL(osWindow);
+
+ eglWindow->destroyGL();
+ SafeDelete(eglWindow);
+ }
+
+ osWindow->destroy();
+ SafeDelete(osWindow);
+
+ paramAvailabilityCache[param] = result;
+
+ if (!result)
+ {
+ std::cout << "Skipping tests using configuration " << param << " because it is not available." << std::endl;
+ }
+
+ return result;
+ }
+}
+
+}
diff --git a/gfx/angle/src/tests/test_utils/angle_test_instantiate.h b/gfx/angle/src/tests/test_utils/angle_test_instantiate.h
new file mode 100755
index 000000000..a7b6a81aa
--- /dev/null
+++ b/gfx/angle/src/tests/test_utils/angle_test_instantiate.h
@@ -0,0 +1,52 @@
+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// angle_test_instantiate.h: Adds support for filtering parameterized
+// tests by platform, so we skip unsupported configs.
+
+#ifndef ANGLE_TEST_INSTANTIATE_H_
+#define ANGLE_TEST_INSTANTIATE_H_
+
+#include <gtest/gtest.h>
+
+#include "common/debug.h"
+
+namespace angle
+{
+
+struct PlatformParameters;
+
+bool IsPlatformAvailable(const PlatformParameters &param);
+
+// This functions is used to filter which tests should be registered,
+// T must be or inherit from angle::PlatformParameters.
+template <typename T>
+std::vector<T> FilterTestParams(const T *params, size_t numParams)
+{
+ std::vector<T> filtered;
+
+ for (size_t i = 0; i < numParams; i++)
+ {
+ if (IsPlatformAvailable(params[i]))
+ {
+ filtered.push_back(params[i]);
+ }
+ }
+
+ return filtered;
+}
+
+// Instantiate the test once for each extra argument. The types of all the
+// arguments must match, and getRenderer must be implemented for that type.
+#define ANGLE_INSTANTIATE_TEST(testName, firstParam, ...) \
+ const decltype(firstParam) testName##params[] = { firstParam, ##__VA_ARGS__ }; \
+ INSTANTIATE_TEST_CASE_P(, testName, \
+ testing::ValuesIn(::angle::FilterTestParams(testName##params, ArraySize(testName##params))), \
+ testing::PrintToStringParamName());
+
+} // namespace angle
+
+#endif // ANGLE_TEST_INSTANTIATE_H_
diff --git a/gfx/angle/src/tests/test_utils/compiler_test.cpp b/gfx/angle/src/tests/test_utils/compiler_test.cpp
new file mode 100755
index 000000000..873541ecd
--- /dev/null
+++ b/gfx/angle/src/tests/test_utils/compiler_test.cpp
@@ -0,0 +1,256 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// compiler_test.cpp:
+// utilities for compiler unit tests.
+
+#include "tests/test_utils/compiler_test.h"
+
+#include "angle_gl.h"
+#include "compiler/translator/Compiler.h"
+
+namespace sh
+{
+
+namespace
+{
+
+class ShaderVariableFinder : public TIntermTraverser
+{
+ public:
+ ShaderVariableFinder(const TString &variableName, TBasicType basicType)
+ : TIntermTraverser(true, false, false),
+ mVariableName(variableName),
+ mNodeFound(nullptr),
+ mBasicType(basicType)
+ {
+ }
+
+ void visitSymbol(TIntermSymbol *node)
+ {
+ if (node->getBasicType() == mBasicType && node->getSymbol() == mVariableName)
+ {
+ mNodeFound = node;
+ }
+ }
+
+ bool isFound() const { return mNodeFound != nullptr; }
+ const TIntermSymbol *getNode() const { return mNodeFound; }
+
+ private:
+ TString mVariableName;
+ TIntermSymbol *mNodeFound;
+ TBasicType mBasicType;
+};
+
+class FunctionCallFinder : public TIntermTraverser
+{
+ public:
+ FunctionCallFinder(const TString &functionName)
+ : TIntermTraverser(true, false, false), mFunctionName(functionName), mNodeFound(nullptr)
+ {
+ }
+
+ bool visitAggregate(Visit visit, TIntermAggregate *node) override
+ {
+ if (node->getOp() == EOpFunctionCall &&
+ node->getFunctionSymbolInfo()->getName() == mFunctionName)
+ {
+ mNodeFound = node;
+ return false;
+ }
+ return true;
+ }
+
+ bool isFound() const { return mNodeFound != nullptr; }
+ const TIntermAggregate *getNode() const { return mNodeFound; }
+
+ private:
+ TString mFunctionName;
+ TIntermAggregate *mNodeFound;
+};
+
+} // anonymous namespace
+
+bool compileTestShader(GLenum type,
+ ShShaderSpec spec,
+ ShShaderOutput output,
+ const std::string &shaderString,
+ ShBuiltInResources *resources,
+ ShCompileOptions compileOptions,
+ std::string *translatedCode,
+ std::string *infoLog)
+{
+ sh::TCompiler *translator = sh::ConstructCompiler(type, spec, output);
+ if (!translator->Init(*resources))
+ {
+ SafeDelete(translator);
+ return false;
+ }
+
+ const char *shaderStrings[] = { shaderString.c_str() };
+
+ bool compilationSuccess = translator->compile(shaderStrings, 1, SH_OBJECT_CODE | compileOptions);
+ TInfoSink &infoSink = translator->getInfoSink();
+ if (translatedCode)
+ *translatedCode = infoSink.obj.c_str();
+ if (infoLog)
+ *infoLog = infoSink.info.c_str();
+ SafeDelete(translator);
+ return compilationSuccess;
+}
+
+bool compileTestShader(GLenum type,
+ ShShaderSpec spec,
+ ShShaderOutput output,
+ const std::string &shaderString,
+ ShCompileOptions compileOptions,
+ std::string *translatedCode,
+ std::string *infoLog)
+{
+ ShBuiltInResources resources;
+ sh::InitBuiltInResources(&resources);
+ return compileTestShader(type, spec, output, shaderString, &resources, compileOptions, translatedCode, infoLog);
+}
+
+MatchOutputCodeTest::MatchOutputCodeTest(GLenum shaderType,
+ ShCompileOptions defaultCompileOptions,
+ ShShaderOutput outputType)
+ : mShaderType(shaderType), mDefaultCompileOptions(defaultCompileOptions)
+{
+ sh::InitBuiltInResources(&mResources);
+ mOutputCode[outputType] = std::string();
+}
+
+void MatchOutputCodeTest::addOutputType(const ShShaderOutput outputType)
+{
+ mOutputCode[outputType] = std::string();
+}
+
+ShBuiltInResources *MatchOutputCodeTest::getResources()
+{
+ return &mResources;
+}
+
+void MatchOutputCodeTest::compile(const std::string &shaderString)
+{
+ compile(shaderString, mDefaultCompileOptions);
+}
+
+void MatchOutputCodeTest::compile(const std::string &shaderString,
+ const ShCompileOptions compileOptions)
+{
+ std::string infoLog;
+ for (auto &code : mOutputCode)
+ {
+ bool compilationSuccess =
+ compileWithSettings(code.first, shaderString, compileOptions, &code.second, &infoLog);
+ if (!compilationSuccess)
+ {
+ FAIL() << "Shader compilation failed:\n" << infoLog;
+ }
+ }
+}
+
+bool MatchOutputCodeTest::compileWithSettings(ShShaderOutput output,
+ const std::string &shaderString,
+ const ShCompileOptions compileOptions,
+ std::string *translatedCode,
+ std::string *infoLog)
+{
+ return compileTestShader(mShaderType, SH_GLES3_SPEC, output, shaderString, &mResources,
+ compileOptions, translatedCode, infoLog);
+}
+
+bool MatchOutputCodeTest::foundInCode(ShShaderOutput output, const char *stringToFind) const
+{
+ const auto code = mOutputCode.find(output);
+ EXPECT_NE(mOutputCode.end(), code);
+ if (code == mOutputCode.end())
+ {
+ return false;
+ }
+
+ return code->second.find(stringToFind) != std::string::npos;
+}
+
+bool MatchOutputCodeTest::foundInCode(ShShaderOutput output,
+ const char *stringToFind,
+ const int expectedOccurrences) const
+{
+ const auto code = mOutputCode.find(output);
+ EXPECT_NE(mOutputCode.end(), code);
+ if (code == mOutputCode.end())
+ {
+ return false;
+ }
+
+ size_t currentPos = 0;
+ int occurencesLeft = expectedOccurrences;
+ while (occurencesLeft-- > 0)
+ {
+ auto position = code->second.find(stringToFind, currentPos);
+ if (position == std::string::npos)
+ {
+ return false;
+ }
+ currentPos = position + 1;
+ }
+ return code->second.find(stringToFind, currentPos) == std::string::npos;
+}
+
+bool MatchOutputCodeTest::foundInCode(const char *stringToFind) const
+{
+ for (auto &code : mOutputCode)
+ {
+ if (!foundInCode(code.first, stringToFind))
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+bool MatchOutputCodeTest::foundInCode(const char *stringToFind, const int expectedOccurrences) const
+{
+ for (auto &code : mOutputCode)
+ {
+ if (!foundInCode(code.first, stringToFind, expectedOccurrences))
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+bool MatchOutputCodeTest::notFoundInCode(const char *stringToFind) const
+{
+ for (auto &code : mOutputCode)
+ {
+ if (foundInCode(code.first, stringToFind))
+ {
+ return false;
+ }
+ }
+ return true;
+}
+
+const TIntermSymbol *FindSymbolNode(TIntermNode *root,
+ const TString &symbolName,
+ TBasicType basicType)
+{
+ ShaderVariableFinder finder(symbolName, basicType);
+ root->traverse(&finder);
+ return finder.getNode();
+}
+
+const TIntermAggregate *FindFunctionCallNode(TIntermNode *root, const TString &functionName)
+{
+ FunctionCallFinder finder(functionName);
+ root->traverse(&finder);
+ return finder.getNode();
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/tests/test_utils/compiler_test.h b/gfx/angle/src/tests/test_utils/compiler_test.h
new file mode 100755
index 000000000..a0dd2d82a
--- /dev/null
+++ b/gfx/angle/src/tests/test_utils/compiler_test.h
@@ -0,0 +1,103 @@
+//
+// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// compiler_test.h:
+// utilities for compiler unit tests.
+
+#ifndef TESTS_TEST_UTILS_COMPILER_TEST_H_
+#define TESTS_TEST_UTILS_COMPILER_TEST_H_
+
+#include <map>
+
+#include "gtest/gtest.h"
+
+#include "angle_gl.h"
+#include "compiler/translator/TranslatorESSL.h"
+#include "GLSLANG/ShaderLang.h"
+
+namespace sh
+{
+
+bool compileTestShader(GLenum type,
+ ShShaderSpec spec,
+ ShShaderOutput output,
+ const std::string &shaderString,
+ ShBuiltInResources *resources,
+ ShCompileOptions compileOptions,
+ std::string *translatedCode,
+ std::string *infoLog);
+
+bool compileTestShader(GLenum type,
+ ShShaderSpec spec,
+ ShShaderOutput output,
+ const std::string &shaderString,
+ ShCompileOptions compileOptions,
+ std::string *translatedCode,
+ std::string *infoLog);
+
+class MatchOutputCodeTest : public testing::Test
+{
+ protected:
+ MatchOutputCodeTest(GLenum shaderType,
+ ShCompileOptions defaultCompileOptions,
+ ShShaderOutput outputType);
+
+ void addOutputType(const ShShaderOutput outputType);
+
+ ShBuiltInResources *getResources();
+
+ // Compile functions clear any results from earlier calls to them.
+ void compile(const std::string &shaderString);
+ void compile(const std::string &shaderString, const ShCompileOptions compileOptions);
+
+ bool foundInESSLCode(const char *stringToFind) const
+ {
+ return foundInCode(SH_ESSL_OUTPUT, stringToFind);
+ }
+
+ bool foundInGLSLCode(const char *stringToFind) const
+ {
+ return foundInCode(SH_GLSL_COMPATIBILITY_OUTPUT, stringToFind);
+ }
+
+ bool foundInCode(ShShaderOutput output, const char *stringToFind) const;
+
+ // Test that the string occurs for exactly expectedOccurrences times
+ bool foundInCode(ShShaderOutput output,
+ const char *stringToFind,
+ const int expectedOccurrences) const;
+
+ // Test that the string is found in all outputs
+ bool foundInCode(const char *stringToFind) const;
+
+ // Test that the string occurs for exactly expectedOccurrences times in all outputs
+ bool foundInCode(const char *stringToFind, const int expectedOccurrences) const;
+
+ // Test that the string is found in none of the outputs
+ bool notFoundInCode(const char *stringToFind) const;
+
+ private:
+ bool compileWithSettings(ShShaderOutput output,
+ const std::string &shaderString,
+ ShCompileOptions compileOptions,
+ std::string *translatedCode,
+ std::string *infoLog);
+
+ GLenum mShaderType;
+ ShCompileOptions mDefaultCompileOptions;
+ ShBuiltInResources mResources;
+
+ std::map<ShShaderOutput, std::string> mOutputCode;
+};
+
+const TIntermSymbol *FindSymbolNode(TIntermNode *root,
+ const TString &symbolName,
+ TBasicType basicType);
+
+// Returns a pointer to a function call node with a mangled name functionName.
+const TIntermAggregate *FindFunctionCallNode(TIntermNode *root, const TString &functionName);
+}
+
+#endif // TESTS_TEST_UTILS_COMPILER_TEST_H_
diff --git a/gfx/angle/src/tests/test_utils/gl_raii.h b/gfx/angle/src/tests/test_utils/gl_raii.h
new file mode 100755
index 000000000..b42a56396
--- /dev/null
+++ b/gfx/angle/src/tests/test_utils/gl_raii.h
@@ -0,0 +1,96 @@
+//
+// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// gl_raii:
+// Helper methods for containing GL objects like buffers and textures.
+
+#ifndef ANGLE_TESTS_GL_RAII_H_
+#define ANGLE_TESTS_GL_RAII_H_
+
+#include <functional>
+
+#include "angle_gl.h"
+
+namespace angle
+{
+
+// This is a bit of hack to work around a bug in MSVS intellisense, and make it very easy to
+// use the correct function pointer type without worrying about the various definitions of
+// GL_APICALL.
+using GLGen = decltype(glGenBuffers);
+using GLDelete = decltype(glDeleteBuffers);
+
+template <GLGen GenF, GLDelete DeleteF>
+class GLWrapper
+{
+ public:
+ GLWrapper() {}
+ ~GLWrapper() { DeleteF(1, &mHandle); }
+
+ GLuint get()
+ {
+ if (!mHandle)
+ {
+ GenF(1, &mHandle);
+ }
+ return mHandle;
+ }
+
+ private:
+ GLuint mHandle = 0;
+};
+
+using GLBuffer = GLWrapper<glGenBuffers, glDeleteBuffers>;
+using GLTexture = GLWrapper<glGenTextures, glDeleteTextures>;
+using GLFramebuffer = GLWrapper<glGenFramebuffers, glDeleteFramebuffers>;
+using GLRenderbuffer = GLWrapper<glGenRenderbuffers, glDeleteRenderbuffers>;
+using GLSampler = GLWrapper<glGenSamplers, glDeleteSamplers>;
+
+class GLProgram
+{
+ public:
+ GLProgram(const std::string &vertexShader, const std::string &fragmentShader)
+ : mHandle(0), mVertexShader(vertexShader), mFragmentShader(fragmentShader)
+ {
+ }
+
+ GLProgram(const std::string &computeShader) : mHandle(0), mComputeShader(computeShader) {}
+
+ ~GLProgram() { glDeleteProgram(mHandle); }
+
+ GLuint get()
+ {
+ if (mHandle == 0)
+ {
+ if (!mComputeShader.empty())
+ {
+ mHandle = CompileComputeProgram(mComputeShader);
+ }
+ else
+ {
+ mHandle = CompileProgram(mVertexShader, mFragmentShader);
+ }
+ }
+ return mHandle;
+ }
+
+ private:
+ GLuint mHandle;
+ const std::string mVertexShader;
+ const std::string mFragmentShader;
+ const std::string mComputeShader;
+};
+
+#define ANGLE_GL_PROGRAM(name, vertex, fragment) \
+ GLProgram name(vertex, fragment); \
+ ASSERT_NE(0u, name.get());
+
+#define ANGLE_GL_COMPUTE_PROGRAM(name, compute) \
+ GLProgram name(compute); \
+ ASSERT_NE(0u, name.get());
+
+} // namespace angle
+
+#endif // ANGLE_TESTS_GL_RAII_H_
diff --git a/gfx/angle/src/tests/tests.gyp b/gfx/angle/src/tests/tests.gyp
new file mode 100755
index 000000000..3401e994b
--- /dev/null
+++ b/gfx/angle/src/tests/tests.gyp
@@ -0,0 +1,349 @@
+# Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+
+{
+ 'includes':
+ [
+ 'deqp.gypi',
+ '../../gyp/common_defines.gypi',
+ ],
+ 'variables':
+ {
+ 'angle_build_conformance_tests%': '0',
+
+ 'rapidjson_include_dir': 'third_party/rapidjson/include',
+ 'rapidjson_headers':
+ [
+ 'third_party/rapidjson/include/rapidjson/allocators.h',
+ 'third_party/rapidjson/include/rapidjson/document.h',
+ 'third_party/rapidjson/include/rapidjson/encodedstream.h',
+ 'third_party/rapidjson/include/rapidjson/encodings.h',
+ 'third_party/rapidjson/include/rapidjson/filereadstream.h',
+ 'third_party/rapidjson/include/rapidjson/filestream.h',
+ 'third_party/rapidjson/include/rapidjson/filewritestream.h',
+ 'third_party/rapidjson/include/rapidjson/memorybuffer.h',
+ 'third_party/rapidjson/include/rapidjson/memorystream.h',
+ 'third_party/rapidjson/include/rapidjson/prettywriter.h',
+ 'third_party/rapidjson/include/rapidjson/rapidjson.h',
+ 'third_party/rapidjson/include/rapidjson/reader.h',
+ 'third_party/rapidjson/include/rapidjson/stringbuffer.h',
+ 'third_party/rapidjson/include/rapidjson/writer.h',
+ 'third_party/rapidjson/include/rapidjson/error/en.h',
+ 'third_party/rapidjson/include/rapidjson/error/error.h',
+ 'third_party/rapidjson/include/rapidjson/internal/dtoa.h',
+ 'third_party/rapidjson/include/rapidjson/internal/itoa.h',
+ 'third_party/rapidjson/include/rapidjson/internal/meta.h',
+ 'third_party/rapidjson/include/rapidjson/internal/pow10.h',
+ 'third_party/rapidjson/include/rapidjson/internal/stack.h',
+ 'third_party/rapidjson/include/rapidjson/internal/strfunc.h',
+ 'third_party/rapidjson/include/rapidjson/msinttypes/inttypes.h',
+ 'third_party/rapidjson/include/rapidjson/msinttypes/stdint.h',
+ ],
+ },
+ 'conditions':
+ [
+ # GoogleTest doesn't support WinRT
+ ['angle_build_winrt==0',
+ {
+ 'targets':
+ [
+ {
+ 'target_name': 'angle_test_support',
+ 'type': 'none',
+ 'dependencies':
+ [
+ 'angle_internal_gmock',
+ 'angle_internal_gtest',
+ ],
+ },
+ ],
+ }],
+ ['angle_build_winrt==0',
+ {
+ 'targets':
+ [
+ # Hide these targets from Chromium, because it can't
+ # find our standalone copy of the gtest/gmock sources.
+ {
+ 'target_name': 'angle_internal_gtest',
+ 'type': 'static_library',
+ 'includes': [ '../../gyp/common_defines.gypi', ],
+ 'include_dirs':
+ [
+ '<(angle_path)/testing/gtest',
+ '<(angle_path)/testing/gtest/include',
+ ],
+ 'sources':
+ [
+ '<(angle_path)/testing/gtest/src/gtest-all.cc',
+ ],
+ 'defines':
+ [
+ '_VARIADIC_MAX=10',
+ ],
+ 'all_dependent_settings':
+ {
+ 'defines':
+ [
+ '_VARIADIC_MAX=10',
+ ],
+ 'include_dirs':
+ [
+ '<(angle_path)/testing/gtest',
+ '<(angle_path)/testing/gtest/include',
+ ],
+ },
+ },
+
+ {
+ 'target_name': 'angle_internal_gmock',
+ 'type': 'static_library',
+ 'includes': [ '../../gyp/common_defines.gypi', ],
+ 'include_dirs':
+ [
+ '<(angle_path)/testing/gmock',
+ '<(angle_path)/testing/gmock/include',
+ '<(angle_path)/testing/gtest/include',
+ ],
+ 'sources':
+ [
+ '<(angle_path)/testing/gmock/src/gmock-all.cc',
+ ],
+ 'defines':
+ [
+ '_VARIADIC_MAX=10',
+ ],
+ 'all_dependent_settings':
+ {
+ 'defines':
+ [
+ '_VARIADIC_MAX=10',
+ ],
+ 'include_dirs':
+ [
+ '<(angle_path)/testing/gmock',
+ '<(angle_path)/testing/gmock/include',
+ '<(angle_path)/testing/gtest/include',
+ ],
+ },
+ },
+
+ # These same target names exist on the Chromium side,
+ # which is forbidden, so we make them conditional on
+ # ANGLE's standalone build.
+ {
+ 'target_name': 'angle_unittests',
+ 'type': 'executable',
+ 'includes':
+ [
+ '../../gyp/common_defines.gypi',
+ 'angle_unittests.gypi',
+ ],
+ 'sources':
+ [
+ 'angle_unittests_main.cpp',
+ ],
+ 'msvs_settings':
+ {
+ 'VCLinkerTool':
+ {
+ 'conditions':
+ [
+ ['angle_build_winrt==1',
+ {
+ 'AdditionalDependencies':
+ [
+ 'runtimeobject.lib',
+ ],
+ }],
+ ],
+ },
+ },
+ 'msvs_disabled_warnings':
+ [
+ 4244, # Conversion from 'type1' to 'type2', possible loss of data
+ ],
+ },
+ {
+ 'target_name': 'angle_end2end_tests',
+ 'type': 'executable',
+ 'includes':
+ [
+ '../../gyp/common_defines.gypi',
+ 'angle_end2end_tests.gypi',
+ ],
+ 'sources':
+ [
+ 'angle_end2end_tests_main.cpp',
+ ],
+ },
+ {
+ 'target_name': 'angle_perftests',
+ 'type': 'executable',
+ 'includes':
+ [
+ '../../gyp/common_defines.gypi',
+ 'angle_perftests.gypi',
+ ],
+ 'sources':
+ [
+ 'angle_perftests_main.cpp',
+ ],
+ },
+ ],
+ }],
+ ['OS=="win"',
+ {
+ 'conditions':
+ [
+ ['angle_build_conformance_tests',
+ {
+ 'variables':
+ {
+ 'gles_conformance_tests_output_dir': '<(SHARED_INTERMEDIATE_DIR)/conformance_tests',
+ 'gles_conformance_tests_input_dir': 'third_party/gles_conformance_tests/conform/GTF_ES/glsl/GTF',
+ 'gles_conformance_tests_generator_script': 'gles_conformance_tests/generate_gles_conformance_tests.py',
+ },
+ 'targets':
+ [
+ {
+ 'target_name': 'angle_gles2_conformance_tests',
+ 'type': 'executable',
+ 'includes': [ '../../gyp/common_defines.gypi', ],
+ 'dependencies':
+ [
+ '<(angle_path)/src/angle.gyp:libGLESv2',
+ '<(angle_path)/src/angle.gyp:libEGL',
+ 'third_party/gles_conformance_tests/conform/GTF_ES/glsl/GTF/es_cts.gyp:es_cts_test_data',
+ 'third_party/gles_conformance_tests/conform/GTF_ES/glsl/GTF/es_cts.gyp:es2_cts',
+ 'angle_test_support',
+ ],
+ 'variables':
+ {
+ 'gles2_conformance_tests_input_file': '<(gles_conformance_tests_input_dir)/mustpass_es20.run',
+ 'gles2_conformance_tests_generated_file': '<(gles_conformance_tests_output_dir)/generated_gles2_conformance_tests.cpp',
+ },
+ 'sources':
+ [
+ 'gles_conformance_tests/gles_conformance_tests.cpp',
+ 'gles_conformance_tests/gles_conformance_tests.h',
+ 'gles_conformance_tests/gles_conformance_tests_main.cpp',
+ '<(gles2_conformance_tests_generated_file)',
+ ],
+ 'include_dirs':
+ [
+ '<(angle_path)/include',
+ 'gles_conformance_tests',
+ ],
+ 'defines':
+ [
+ 'CONFORMANCE_TESTS_TYPE=CONFORMANCE_TESTS_ES2',
+ ],
+ 'msvs_settings':
+ {
+ 'VCCLCompilerTool':
+ {
+ # MSVS has trouble compiling this due to the obj files becoming too large.
+ 'AdditionalOptions': [ '/bigobj' ],
+ },
+ },
+ 'actions':
+ [
+ {
+ 'action_name': 'generate_gles2_conformance_tests',
+ 'message': 'Generating ES2 conformance tests...',
+ 'msvs_cygwin_shell': 0,
+ 'inputs':
+ [
+ '<(gles_conformance_tests_generator_script)',
+ '<(gles2_conformance_tests_input_file)',
+ ],
+ 'outputs':
+ [
+ '<(gles2_conformance_tests_generated_file)',
+ ],
+ 'action':
+ [
+ 'python',
+ '<(gles_conformance_tests_generator_script)',
+ '<(gles2_conformance_tests_input_file)',
+ '<(gles_conformance_tests_input_dir)',
+ '<(gles2_conformance_tests_generated_file)',
+ ],
+ },
+ ],
+ },
+ {
+ 'target_name': 'angle_gles3_conformance_tests',
+ 'type': 'executable',
+ 'includes': [ '../../gyp/common_defines.gypi', ],
+ 'dependencies':
+ [
+ '<(angle_path)/src/angle.gyp:libGLESv2',
+ '<(angle_path)/src/angle.gyp:libEGL',
+ 'third_party/gles_conformance_tests/conform/GTF_ES/glsl/GTF/es_cts.gyp:es_cts_test_data',
+ 'third_party/gles_conformance_tests/conform/GTF_ES/glsl/GTF/es_cts.gyp:es3_cts',
+ 'angle_test_support',
+ ],
+ 'variables':
+ {
+ 'gles3_conformance_tests_input_file': '<(gles_conformance_tests_input_dir)/mustpass_es30.run',
+ 'gles3_conformance_tests_generated_file': '<(gles_conformance_tests_output_dir)/generated_gles3_conformance_tests.cpp',
+ },
+ 'sources':
+ [
+ 'gles_conformance_tests/gles_conformance_tests.cpp',
+ 'gles_conformance_tests/gles_conformance_tests.h',
+ 'gles_conformance_tests/gles_conformance_tests_main.cpp',
+ '<(gles3_conformance_tests_generated_file)',
+ ],
+ 'include_dirs':
+ [
+ '<(angle_path)/include',
+ 'gles_conformance_tests',
+ ],
+ 'defines':
+ [
+ 'CONFORMANCE_TESTS_TYPE=CONFORMANCE_TESTS_ES3',
+ ],
+ 'msvs_settings':
+ {
+ 'VCCLCompilerTool':
+ {
+ # MSVS has trouble compiling this due to the obj files becoming too large.
+ 'AdditionalOptions': [ '/bigobj' ],
+ },
+ },
+ 'actions':
+ [
+ {
+ 'action_name': 'generate_gles3_conformance_tests',
+ 'message': 'Generating ES3 conformance tests...',
+ 'msvs_cygwin_shell': 0,
+ 'inputs':
+ [
+ '<(gles_conformance_tests_generator_script)',
+ '<(gles3_conformance_tests_input_file)',
+ ],
+ 'outputs':
+ [
+ '<(gles3_conformance_tests_generated_file)',
+ ],
+ 'action':
+ [
+ 'python',
+ '<(gles_conformance_tests_generator_script)',
+ '<(gles3_conformance_tests_input_file)',
+ '<(gles_conformance_tests_input_dir)',
+ '<(gles3_conformance_tests_generated_file)',
+ ],
+ },
+ ],
+ },
+ ],
+ }],
+ ],
+ }],
+ ],
+}
diff --git a/gfx/angle/src/tests/third_party/gpu_test_expectations/HowToMakeChanges.md b/gfx/angle/src/tests/third_party/gpu_test_expectations/HowToMakeChanges.md
new file mode 100755
index 000000000..190a3e9c3
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/gpu_test_expectations/HowToMakeChanges.md
@@ -0,0 +1,22 @@
+Because the ```gpu_test_expectations``` directory is based on parts of Chromium's ```gpu/config```
+directory, we want to keep a patch of the changes added to make it compile with ANGLE. This
+will allow us to merge Chromium changes easily in our ```gpu_test_expectations```.
+
+In order to make a change to this directory, do the following:
+
+ * copy the directory somewhere like in ```gpu_test_expectations_reverted```
+ * in ```gpu_test_expectations_reverted``` run ```patch -p 1 -R < angle-mods.patch```
+ * do your changes in ```gpu_test_expectations```
+ * delete angle-mods.patch in both directories
+ * run ```diff -rupN gpu_test_expectations_reverted gpu_test_expectations > angle-mods.patch```
+ * copy ```angle-mods.patch``` in ```gpu_test_expectations```
+
+How to update from Chromium:
+
+ * ```git apply -R angle-mods.patch```, ```git add . -u```, ```git commit```
+ * Copy over Chromium files, ```git add . -u```, ```git commit```
+ * ```git revert HEAD~```
+ * ```rm angle-mods.patch```
+ * ```git diff HEAD~ (`)ls(`) > angle-mods.patch```,```git add angle-mods.patch```, ```git commit --amend```
+ * ```git rebase -i``` to squash the three patches into one.
+
diff --git a/gfx/angle/src/tests/third_party/gpu_test_expectations/angle-mods.patch b/gfx/angle/src/tests/third_party/gpu_test_expectations/angle-mods.patch
new file mode 100755
index 000000000..8df858c7c
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/gpu_test_expectations/angle-mods.patch
@@ -0,0 +1,868 @@
+diff -rupN gpu_test_expectations_reverted/angle_config.h gpu_test_expectations/angle_config.h
+--- gpu_test_expectations_reverted/angle_config.h 1969-12-31 19:00:00.000000000 -0500
++++ gpu_test_expectations/angle_config.h 2016-08-23 13:50:18.282742505 -0400
+@@ -0,0 +1,66 @@
++//
++// Copyright 2015 The ANGLE Project Authors. All rights reserved.
++// Use of this source code is governed by a BSD-style license that can be
++// found in the LICENSE file.
++//
++// angle_config.h:
++// Helpers for importing the gpu test expectations package from Chrome.
++//
++
++#ifndef GPU_TEST_EXPECTATIONS_ANGLE_CONFIG_H_
++#define GPU_TEST_EXPECTATIONS_ANGLE_CONFIG_H_
++
++#include <stdint.h>
++
++#include <iostream>
++
++#include "common/debug.h"
++#include "common/string_utils.h"
++
++#define DCHECK_EQ(A,B) ASSERT((A) == (B))
++#define DCHECK_NE(A,B) ASSERT((A) != (B))
++#define DCHECK(X) ASSERT(X)
++#define LOG(X) std::cerr
++
++#define GPU_EXPORT
++
++typedef int32_t int32;
++typedef uint32_t uint32;
++typedef int64_t int64;
++typedef uint64_t uint64;
++
++// Shim Chromium's base by importing functions in the base namespace.
++namespace base
++{
++ using angle::kWhitespaceASCII;
++ using angle::TRIM_WHITESPACE;
++ using angle::KEEP_WHITESPACE;
++ using angle::SPLIT_WANT_ALL;
++ using angle::SPLIT_WANT_NONEMPTY;
++ using angle::SplitString;
++ using angle::SplitStringAlongWhitespace;
++ using angle::HexStringToUInt;
++ using angle::ReadFileToString;
++
++ // StringPrintf is called differently in ANGLE but using cannot change
++ // the name of the imported function. Use a define to change the name.
++ using ::FormatString;
++ #define StringPrintf FormatString
++}
++
++// TODO(jmadill): other platforms
++// clang-format off
++#if defined(_WIN32) || defined(_WIN64)
++# define OS_WIN
++#elif defined(ANDROID)
++# define OS_ANDROID
++#elif defined(__linux__)
++# define OS_LINUX
++#elif defined(__APPLE__)
++# define OS_MACOSX
++#else
++# error "Unsupported platform"
++#endif
++// clang-format on
++
++#endif
+diff -rupN gpu_test_expectations_reverted/gpu_info.cc gpu_test_expectations/gpu_info.cc
+--- gpu_test_expectations_reverted/gpu_info.cc 2016-08-12 21:23:54.884132405 -0400
++++ gpu_test_expectations/gpu_info.cc 2015-11-30 21:54:30.239267635 -0500
+@@ -2,7 +2,7 @@
+ // Use of this source code is governed by a BSD-style license that can be
+ // found in the LICENSE file.
+
+-#include "gpu/config/gpu_info.h"
++#include "gpu_info.h"
+
+ namespace {
+
+@@ -17,31 +17,6 @@ void EnumerateGPUDevice(const gpu::GPUIn
+ enumerator->EndGPUDevice();
+ }
+
+-void EnumerateVideoDecodeAcceleratorSupportedProfile(
+- const gpu::VideoDecodeAcceleratorSupportedProfile& profile,
+- gpu::GPUInfo::Enumerator* enumerator) {
+- enumerator->BeginVideoDecodeAcceleratorSupportedProfile();
+- enumerator->AddInt("profile", profile.profile);
+- enumerator->AddInt("maxResolutionWidth", profile.max_resolution.width());
+- enumerator->AddInt("maxResolutionHeight", profile.max_resolution.height());
+- enumerator->AddInt("minResolutionWidth", profile.min_resolution.width());
+- enumerator->AddInt("minResolutionHeight", profile.min_resolution.height());
+- enumerator->EndVideoDecodeAcceleratorSupportedProfile();
+-}
+-
+-void EnumerateVideoEncodeAcceleratorSupportedProfile(
+- const gpu::VideoEncodeAcceleratorSupportedProfile& profile,
+- gpu::GPUInfo::Enumerator* enumerator) {
+- enumerator->BeginVideoEncodeAcceleratorSupportedProfile();
+- enumerator->AddInt("profile", profile.profile);
+- enumerator->AddInt("maxResolutionWidth", profile.max_resolution.width());
+- enumerator->AddInt("maxResolutionHeight", profile.max_resolution.height());
+- enumerator->AddInt("maxFramerateNumerator", profile.max_framerate_numerator);
+- enumerator->AddInt("maxFramerateDenominator",
+- profile.max_framerate_denominator);
+- enumerator->EndVideoEncodeAcceleratorSupportedProfile();
+-}
+-
+ } // namespace
+
+ namespace gpu {
+@@ -68,9 +43,6 @@ GPUInfo::GPUInfo()
+ in_process_gpu(true),
+ basic_info_state(kCollectInfoNone),
+ context_info_state(kCollectInfoNone),
+-#if defined(OS_WIN)
+- dx_diagnostics_info_state(kCollectInfoNone),
+-#endif
+ jpeg_decode_accelerator_supported(false) {
+ }
+
+@@ -78,11 +50,9 @@ GPUInfo::~GPUInfo() { }
+
+ void GPUInfo::EnumerateFields(Enumerator* enumerator) const {
+ struct GPUInfoKnownFields {
+- base::TimeDelta initialization_time;
+ bool optimus;
+ bool amd_switchable;
+ bool lenovo_dcute;
+- Version display_link_version;
+ GPUDevice gpu;
+ std::vector<GPUDevice> secondary_gpus;
+ uint64 adapter_luid;
+@@ -110,14 +80,6 @@ void GPUInfo::EnumerateFields(Enumerator
+ bool in_process_gpu;
+ CollectInfoResult basic_info_state;
+ CollectInfoResult context_info_state;
+-#if defined(OS_WIN)
+- CollectInfoResult dx_diagnostics_info_state;
+- DxDiagNode dx_diagnostics;
+-#endif
+- VideoDecodeAcceleratorSupportedProfiles
+- video_decode_accelerator_supported_profiles;
+- VideoEncodeAcceleratorSupportedProfiles
+- video_encode_accelerator_supported_profiles;
+ bool jpeg_decode_accelerator_supported;
+ };
+
+@@ -136,15 +98,9 @@ void GPUInfo::EnumerateFields(Enumerator
+ EnumerateGPUDevice(secondary_gpu, enumerator);
+
+ enumerator->BeginAuxAttributes();
+- enumerator->AddTimeDeltaInSecondsF("initializationTime",
+- initialization_time);
+ enumerator->AddBool("optimus", optimus);
+ enumerator->AddBool("amdSwitchable", amd_switchable);
+ enumerator->AddBool("lenovoDcute", lenovo_dcute);
+- if (display_link_version.IsValid()) {
+- enumerator->AddString("displayLinkVersion",
+- display_link_version.GetString());
+- }
+ enumerator->AddInt64("adapterLuid", adapter_luid);
+ enumerator->AddString("driverVendor", driver_vendor);
+ enumerator->AddString("driverVersion", driver_version);
+@@ -171,14 +127,7 @@ void GPUInfo::EnumerateFields(Enumerator
+ enumerator->AddBool("inProcessGpu", in_process_gpu);
+ enumerator->AddInt("basicInfoState", basic_info_state);
+ enumerator->AddInt("contextInfoState", context_info_state);
+-#if defined(OS_WIN)
+- enumerator->AddInt("DxDiagnosticsInfoState", dx_diagnostics_info_state);
+-#endif
+ // TODO(kbr): add dx_diagnostics on Windows.
+- for (const auto& profile : video_decode_accelerator_supported_profiles)
+- EnumerateVideoDecodeAcceleratorSupportedProfile(profile, enumerator);
+- for (const auto& profile : video_encode_accelerator_supported_profiles)
+- EnumerateVideoEncodeAcceleratorSupportedProfile(profile, enumerator);
+ enumerator->AddBool("jpegDecodeAcceleratorSupported",
+ jpeg_decode_accelerator_supported);
+ enumerator->EndAuxAttributes();
+diff -rupN gpu_test_expectations_reverted/gpu_info.h gpu_test_expectations/gpu_info.h
+--- gpu_test_expectations_reverted/gpu_info.h 2016-08-12 21:23:54.884132405 -0400
++++ gpu_test_expectations/gpu_info.h 2015-11-30 21:54:30.239267635 -0500
+@@ -11,13 +11,7 @@
+ #include <string>
+ #include <vector>
+
+-#include "base/basictypes.h"
+-#include "base/time/time.h"
+-#include "base/version.h"
+-#include "build/build_config.h"
+-#include "gpu/config/dx_diag_node.h"
+-#include "gpu/gpu_export.h"
+-#include "ui/gfx/geometry/size.h"
++#include "angle_config.h"
+
+ namespace gpu {
+
+@@ -54,25 +48,6 @@ enum VideoCodecProfile {
+ VIDEO_CODEC_PROFILE_MAX = VP9PROFILE_ANY,
+ };
+
+-// Specification of a decoding profile supported by a hardware decoder.
+-struct GPU_EXPORT VideoDecodeAcceleratorSupportedProfile {
+- VideoCodecProfile profile;
+- gfx::Size max_resolution;
+- gfx::Size min_resolution;
+-};
+-using VideoDecodeAcceleratorSupportedProfiles =
+- std::vector<VideoDecodeAcceleratorSupportedProfile>;
+-
+-// Specification of an encoding profile supported by a hardware encoder.
+-struct GPU_EXPORT VideoEncodeAcceleratorSupportedProfile {
+- VideoCodecProfile profile;
+- gfx::Size max_resolution;
+- uint32 max_framerate_numerator;
+- uint32 max_framerate_denominator;
+-};
+-using VideoEncodeAcceleratorSupportedProfiles =
+- std::vector<VideoEncodeAcceleratorSupportedProfile>;
+-
+ struct GPU_EXPORT GPUInfo {
+ struct GPU_EXPORT GPUDevice {
+ GPUDevice();
+@@ -104,10 +79,6 @@ struct GPU_EXPORT GPUInfo {
+ return !can_lose_context && !software_rendering;
+ }
+
+- // The amount of time taken to get from the process starting to the message
+- // loop being pumped.
+- base::TimeDelta initialization_time;
+-
+ // Computer has NVIDIA Optimus
+ bool optimus;
+
+@@ -117,10 +88,6 @@ struct GPU_EXPORT GPUInfo {
+ // Lenovo dCute is installed. http://crbug.com/181665.
+ bool lenovo_dcute;
+
+- // Version of DisplayLink driver installed. Zero if not installed.
+- // http://crbug.com/177611.
+- Version display_link_version;
+-
+ // Primary GPU, for exmaple, the discrete GPU in a dual GPU machine.
+ GPUDevice gpu;
+
+@@ -213,17 +180,7 @@ struct GPU_EXPORT GPUInfo {
+ // if the collection fails or not.
+ CollectInfoResult basic_info_state;
+ CollectInfoResult context_info_state;
+-#if defined(OS_WIN)
+- CollectInfoResult dx_diagnostics_info_state;
+
+- // The information returned by the DirectX Diagnostics Tool.
+- DxDiagNode dx_diagnostics;
+-#endif
+-
+- VideoDecodeAcceleratorSupportedProfiles
+- video_decode_accelerator_supported_profiles;
+- VideoEncodeAcceleratorSupportedProfiles
+- video_encode_accelerator_supported_profiles;
+ bool jpeg_decode_accelerator_supported;
+
+ // Note: when adding new members, please remember to update EnumerateFields
+@@ -243,8 +200,6 @@ struct GPU_EXPORT GPUInfo {
+ virtual void AddInt(const char* name, int value) = 0;
+ virtual void AddString(const char* name, const std::string& value) = 0;
+ virtual void AddBool(const char* name, bool value) = 0;
+- virtual void AddTimeDeltaInSecondsF(const char* name,
+- const base::TimeDelta& value) = 0;
+
+ // Markers indicating that a GPUDevice is being described.
+ virtual void BeginGPUDevice() = 0;
+diff -rupN gpu_test_expectations_reverted/gpu_test_config.cc gpu_test_expectations/gpu_test_config.cc
+--- gpu_test_expectations_reverted/gpu_test_config.cc 2016-08-12 21:23:54.884132405 -0400
++++ gpu_test_expectations/gpu_test_config.cc 2016-09-09 16:40:05.597864465 -0400
+@@ -2,20 +2,205 @@
+ // Use of this source code is governed by a BSD-style license that can be
+ // found in the LICENSE file.
+
+-#include "gpu/config/gpu_test_config.h"
++#include "gpu_test_config.h"
+
+-#include "base/logging.h"
+-#include "base/sys_info.h"
+-#include "gpu/config/gpu_info.h"
+-#include "gpu/config/gpu_info_collector.h"
+-#include "gpu/config/gpu_test_expectations_parser.h"
++#include "gpu_info.h"
++#include "gpu_test_expectations_parser.h"
++
++#if defined(OS_LINUX)
++extern "C" {
++# include <pci/pci.h>
++}
++#endif
+
+ #if defined(OS_MACOSX)
+-#include "base/mac/mac_util.h"
+-#elif defined(OS_WIN)
+-#include "base/win/windows_version.h"
++#include "gpu_test_config_mac.h"
++#endif
++
++using namespace gpu;
++
++#if defined(OS_WIN)
++
++namespace base {
++
++namespace {
++
++// Disable the deprecated function warning for GetVersionEx
++#pragma warning(disable: 4996)
++
++class SysInfo
++{
++ public:
++ static void OperatingSystemVersionNumbers(
++ int32 *major_version, int32 *minor_version, int32 *bugfix_version);
++};
++
++// static
++void SysInfo::OperatingSystemVersionNumbers(
++ int32 *major_version, int32 *minor_version, int32 *bugfix_version)
++{
++ OSVERSIONINFOEX version_info = { sizeof version_info };
++ ::GetVersionEx(reinterpret_cast<OSVERSIONINFO*>(&version_info));
++ *major_version = version_info.dwMajorVersion;
++ *minor_version = version_info.dwMinorVersion;
++ *bugfix_version = version_info.dwBuildNumber;
++}
++
++} // anonymous namespace
++
++} // namespace base
++
++void DeviceIDToVendorAndDevice(const std::string& id,
++ uint32* vendor_id,
++ uint32* device_id) {
++ *vendor_id = 0;
++ *device_id = 0;
++ if (id.length() < 21)
++ return;
++ std::string vendor_id_string = id.substr(8, 4);
++ std::string device_id_string = id.substr(17, 4);
++ base::HexStringToUInt(vendor_id_string, vendor_id);
++ base::HexStringToUInt(device_id_string, device_id);
++}
++
++CollectInfoResult CollectGpuID(uint32* vendor_id, uint32* device_id) {
++ DCHECK(vendor_id && device_id);
++ *vendor_id = 0;
++ *device_id = 0;
++
++ // Taken from http://developer.nvidia.com/object/device_ids.html
++ DISPLAY_DEVICEA dd;
++ dd.cb = sizeof(DISPLAY_DEVICEA);
++ std::string id;
++ for (int i = 0; EnumDisplayDevicesA(NULL, i, &dd, 0); ++i) {
++ if (dd.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE) {
++ id = dd.DeviceID;
++ break;
++ }
++ }
++
++ if (id.length() > 20) {
++ DeviceIDToVendorAndDevice(id, vendor_id, device_id);
++ if (*vendor_id != 0 && *device_id != 0)
++ return kCollectInfoSuccess;
++ }
++ return kCollectInfoNonFatalFailure;
++}
++
++#endif // defined(OS_WIN)
++
++#if defined(OS_LINUX)
++
++const uint32 kVendorIDIntel = 0x8086;
++const uint32 kVendorIDNVidia = 0x10de;
++const uint32 kVendorIDAMD = 0x1002;
++
++CollectInfoResult CollectPCIVideoCardInfo(GPUInfo* gpu_info) {
++ DCHECK(gpu_info);
++
++ struct pci_access* access = pci_alloc();
++ DCHECK(access != NULL);
++ pci_init(access);
++ pci_scan_bus(access);
++
++ bool primary_gpu_identified = false;
++ for (pci_dev* device = access->devices;
++ device != NULL; device = device->next) {
++ pci_fill_info(device, 33);
++ bool is_gpu = false;
++ switch (device->device_class) {
++ case PCI_CLASS_DISPLAY_VGA:
++ case PCI_CLASS_DISPLAY_XGA:
++ case PCI_CLASS_DISPLAY_3D:
++ is_gpu = true;
++ break;
++ case PCI_CLASS_DISPLAY_OTHER:
++ default:
++ break;
++ }
++ if (!is_gpu)
++ continue;
++ if (device->vendor_id == 0 || device->device_id == 0)
++ continue;
++
++ GPUInfo::GPUDevice gpu;
++ gpu.vendor_id = device->vendor_id;
++ gpu.device_id = device->device_id;
++
++ if (!primary_gpu_identified) {
++ primary_gpu_identified = true;
++ gpu_info->gpu = gpu;
++ } else {
++ // TODO(zmo): if there are multiple GPUs, we assume the non Intel
++ // one is primary. Revisit this logic because we actually don't know
++ // which GPU we are using at this point.
++ if (gpu_info->gpu.vendor_id == kVendorIDIntel &&
++ gpu.vendor_id != kVendorIDIntel) {
++ gpu_info->secondary_gpus.push_back(gpu_info->gpu);
++ gpu_info->gpu = gpu;
++ } else {
++ gpu_info->secondary_gpus.push_back(gpu);
++ }
++ }
++ }
++
++ // Detect Optimus or AMD Switchable GPU.
++ if (gpu_info->secondary_gpus.size() == 1 &&
++ gpu_info->secondary_gpus[0].vendor_id == kVendorIDIntel) {
++ if (gpu_info->gpu.vendor_id == kVendorIDNVidia)
++ gpu_info->optimus = true;
++ if (gpu_info->gpu.vendor_id == kVendorIDAMD)
++ gpu_info->amd_switchable = true;
++ }
++
++ pci_cleanup(access);
++ if (!primary_gpu_identified)
++ return kCollectInfoNonFatalFailure;
++ return kCollectInfoSuccess;
++}
++
++CollectInfoResult CollectGpuID(uint32* vendor_id, uint32* device_id) {
++ DCHECK(vendor_id && device_id);
++ *vendor_id = 0;
++ *device_id = 0;
++
++ GPUInfo gpu_info;
++ CollectInfoResult result = CollectPCIVideoCardInfo(&gpu_info);
++ if (result == kCollectInfoSuccess) {
++ *vendor_id = gpu_info.gpu.vendor_id;
++ *device_id = gpu_info.gpu.device_id;
++ }
++ return result;
++}
++
++#endif // defined(OS_LINUX)
++
++#if defined(OS_MACOSX)
++
++CollectInfoResult CollectGpuID(uint32* vendor_id, uint32* device_id) {
++ DCHECK(vendor_id && device_id);
++
++ GPUInfo::GPUDevice gpu = GetActiveGPU();
++ *vendor_id = gpu.vendor_id;
++ *device_id = gpu.device_id;
++
++ if (*vendor_id != 0 && *device_id != 0)
++ return kCollectInfoSuccess;
++ return kCollectInfoNonFatalFailure;
++}
++
+ #endif
+
++#if defined(OS_ANDROID)
++CollectInfoResult CollectGpuID(uint32 *vendor_id, uint32 *device_id)
++{
++ DCHECK(vendor_id && device_id);
++ *vendor_id = 0;
++ *device_id = 0;
++ return kCollectInfoNonFatalFailure;
++}
++#endif // defined(OS_ANDROID)
++
+ namespace gpu {
+
+ namespace {
+@@ -245,33 +430,41 @@ bool GPUTestBotConfig::Matches(const std
+ return Matches(config);
+ }
+
+-bool GPUTestBotConfig::LoadCurrentConfig(const GPUInfo* gpu_info) {
+- bool rt;
+- if (gpu_info == NULL) {
+- GPUInfo my_gpu_info;
+- CollectInfoResult result = CollectGpuID(
+- &my_gpu_info.gpu.vendor_id, &my_gpu_info.gpu.device_id);
+- if (result != kCollectInfoSuccess) {
+- LOG(ERROR) << "Fail to identify GPU";
+- DisableGPUInfoValidation();
+- rt = true;
+- } else {
+- rt = SetGPUInfo(my_gpu_info);
++bool GPUTestBotConfig::LoadCurrentConfig(const GPUInfo *gpu_info)
++{
++ bool rt;
++ if (gpu_info == NULL)
++ {
++ GPUInfo my_gpu_info;
++ CollectInfoResult result =
++ CollectGpuID(&my_gpu_info.gpu.vendor_id, &my_gpu_info.gpu.device_id);
++ if (result != kCollectInfoSuccess)
++ {
++ LOG(ERROR) << "Fail to identify GPU\n";
++ DisableGPUInfoValidation();
++ rt = true;
++ }
++ else
++ {
++ rt = SetGPUInfo(my_gpu_info);
++ }
++ }
++ else
++ {
++ rt = SetGPUInfo(*gpu_info);
++ }
++ set_os(GetCurrentOS());
++ if (os() == kOsUnknown)
++ {
++ LOG(ERROR) << "Unknown OS\n";
++ rt = false;
+ }
+- } else {
+- rt = SetGPUInfo(*gpu_info);
+- }
+- set_os(GetCurrentOS());
+- if (os() == kOsUnknown) {
+- LOG(ERROR) << "Unknown OS";
+- rt = false;
+- }
+ #if defined(NDEBUG)
+- set_build_type(kBuildTypeRelease);
++ set_build_type(kBuildTypeRelease);
+ #else
+- set_build_type(kBuildTypeDebug);
++ set_build_type(kBuildTypeDebug);
+ #endif
+- return rt;
++ return rt;
+ }
+
+ // static
+@@ -295,21 +488,5 @@ bool GPUTestBotConfig::CurrentConfigMatc
+ return false;
+ }
+
+-// static
+-bool GPUTestBotConfig::GpuBlacklistedOnBot() {
+-#if defined(OS_MACOSX)
+- // Blacklist rule #81 disables all Gpu acceleration on Mac < 10.8 bots.
+- if (CurrentConfigMatches("MAC VMWARE") && base::mac::IsOSLionOrEarlier()) {
+- return true;
+- }
+-#elif defined(OS_WIN)
+- // Blacklist rule #79 disables all Gpu acceleration before Windows 7.
+- if (base::win::GetVersion() <= base::win::VERSION_VISTA) {
+- return true;
+- }
+-#endif
+- return false;
+-}
+-
+ } // namespace gpu
+
+diff -rupN gpu_test_expectations_reverted/gpu_test_config.h gpu_test_expectations/gpu_test_config.h
+--- gpu_test_expectations_reverted/gpu_test_config.h 2016-08-12 21:23:54.884132405 -0400
++++ gpu_test_expectations/gpu_test_config.h 2015-11-30 21:54:30.239267635 -0500
+@@ -8,9 +8,7 @@
+ #include <string>
+ #include <vector>
+
+-#include "base/basictypes.h"
+-#include "base/compiler_specific.h"
+-#include "gpu/gpu_export.h"
++#include "angle_config.h"
+
+ namespace gpu {
+
+@@ -134,9 +132,6 @@ class GPU_EXPORT GPUTestBotConfig : publ
+ // Check if this bot's config matches |config_data| or any of the |configs|.
+ static bool CurrentConfigMatches(const std::string& config_data);
+ static bool CurrentConfigMatches(const std::vector<std::string>& configs);
+-
+- // Check if the bot has blacklisted all GPU features.
+- static bool GpuBlacklistedOnBot();
+ };
+
+ } // namespace gpu
+diff -rupN gpu_test_expectations_reverted/gpu_test_config_mac.h gpu_test_expectations/gpu_test_config_mac.h
+--- gpu_test_expectations_reverted/gpu_test_config_mac.h 1969-12-31 19:00:00.000000000 -0500
++++ gpu_test_expectations/gpu_test_config_mac.h 2015-11-30 21:54:30.239267635 -0500
+@@ -0,0 +1,28 @@
++//
++// Copyright 2015 The ANGLE Project Authors. All rights reserved.
++// Use of this source code is governed by a BSD-style license that can be
++// found in the LICENSE file.
++//
++// gpu_test_config_mac.h:
++// Helper functions for gpu_test_config that have to be compiled in ObjectiveC++
++//
++
++#ifndef GPU_TEST_EXPECTATIONS_GPU_TEST_CONFIG_MAC_H_
++#define GPU_TEST_EXPECTATIONS_GPU_TEST_CONFIG_MAC_H_
++
++#include "gpu_info.h"
++
++namespace base {
++
++class SysInfo
++{
++ public:
++ static void OperatingSystemVersionNumbers(
++ int32 *major_version, int32 *minor_version, int32 *bugfix_version);
++};
++
++} // namespace base
++
++gpu::GPUInfo::GPUDevice GetActiveGPU();
++
++#endif // GPU_TEST_EXPECTATIONS_GPU_TEST_CONFIG_MAC_H_
+diff -rupN gpu_test_expectations_reverted/gpu_test_config_mac.mm gpu_test_expectations/gpu_test_config_mac.mm
+--- gpu_test_expectations_reverted/gpu_test_config_mac.mm 1969-12-31 19:00:00.000000000 -0500
++++ gpu_test_expectations/gpu_test_config_mac.mm 2015-11-30 21:54:30.239267635 -0500
+@@ -0,0 +1,67 @@
++// Copyright (c) 2012 The Chromium Authors. All rights reserved.
++// Use of this source code is governed by a BSD-style license that can be
++// found in the LICENSE file.
++
++// gpu_test_config_mac.mm:
++// Helper functions for gpu_test_config that have to be compiled in ObjectiveC++
++
++#include "gpu_test_config_mac.h"
++
++#import <Cocoa/Cocoa.h>
++
++namespace base {
++
++void SysInfo::OperatingSystemVersionNumbers(
++ int32 *major_version, int32 *minor_version, int32 *bugfix_version)
++{
++#if MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_8
++ Gestalt(gestaltSystemVersionMajor, reinterpret_cast<SInt32*>(major_version));
++ Gestalt(gestaltSystemVersionMinor, reinterpret_cast<SInt32*>(minor_version));
++ Gestalt(gestaltSystemVersionBugFix, reinterpret_cast<SInt32*>(bugfix_version));
++#else
++ NSOperatingSystemVersion version = [[NSProcessInfo processInfo] operatingSystemVersion];
++ *major_version = version.majorVersion;
++ *minor_version = version.minorVersion;
++ *bugfix_version = version.patchVersion;
++#endif
++}
++
++} // namespace base
++
++UInt32 GetEntryProperty(io_registry_entry_t entry, CFStringRef property_name) {
++ CFTypeRef type = IORegistryEntrySearchCFProperty(entry,
++ kIOServicePlane,
++ property_name,
++ kCFAllocatorDefault,
++ kIORegistryIterateRecursively | kIORegistryIterateParents);
++ CFDataRef data = reinterpret_cast<CFDataRef>(type);
++ if (!data) {
++ CFRelease(data);
++ return 0;
++ }
++
++ UInt32 value = 0;
++ const uint32_t* valuePointer = reinterpret_cast<const uint32_t*>(CFDataGetBytePtr(data));
++ if (valuePointer != NULL) {
++ value = *valuePointer;
++ }
++ CFRelease(data);
++ return value;
++}
++
++gpu::GPUInfo::GPUDevice GetActiveGPU() {
++ gpu::GPUInfo::GPUDevice gpu;
++
++ // Ignore the fact that CGDisplayIOServicePort is deprecated as Apple
++ // did not provide a good replacement for it as of 10.10.
++ // TODO(cwallez) revisit with later systems
++ #pragma clang diagnostic push
++ #pragma clang diagnostic ignored "-Wdeprecated-declarations"
++ io_registry_entry_t dsp_port = CGDisplayIOServicePort(kCGDirectMainDisplay);
++ #pragma clang diagnostic pop
++
++ gpu.vendor_id = GetEntryProperty(dsp_port, CFSTR("vendor-id"));
++ gpu.device_id = GetEntryProperty(dsp_port, CFSTR("device-id"));
++ return gpu;
++}
++
+diff -rupN gpu_test_expectations_reverted/gpu_test_expectations_parser.cc gpu_test_expectations/gpu_test_expectations_parser.cc
+--- gpu_test_expectations_reverted/gpu_test_expectations_parser.cc 2016-08-12 21:23:54.884132405 -0400
++++ gpu_test_expectations/gpu_test_expectations_parser.cc 2015-11-30 21:54:30.239267635 -0500
+@@ -2,14 +2,43 @@
+ // Use of this source code is governed by a BSD-style license that can be
+ // found in the LICENSE file.
+
+-#include "gpu/config/gpu_test_expectations_parser.h"
++#include "gpu_test_expectations_parser.h"
+
+-#include "base/files/file_util.h"
+-#include "base/logging.h"
+-#include "base/strings/string_number_conversions.h"
+-#include "base/strings/string_split.h"
+-#include "base/strings/string_util.h"
+-#include "base/strings/stringprintf.h"
++#include "common/angleutils.h"
++
++namespace base {
++
++namespace {
++
++bool StartsWithASCII(const std::string& str,
++ const std::string& search,
++ bool case_sensitive) {
++ ASSERT(!case_sensitive);
++ return str.compare(0, search.length(), search) == 0;
++}
++
++template <class Char> inline Char ToLowerASCII(Char c) {
++ return (c >= 'A' && c <= 'Z') ? (c + ('a' - 'A')) : c;
++}
++
++template<typename Iter>
++static inline bool DoLowerCaseEqualsASCII(Iter a_begin,
++ Iter a_end,
++ const char* b) {
++ for (Iter it = a_begin; it != a_end; ++it, ++b) {
++ if (!*b || base::ToLowerASCII(*it) != *b)
++ return false;
++ }
++ return *b == 0;
++}
++
++bool LowerCaseEqualsASCII(const std::string& a, const char* b) {
++ return DoLowerCaseEqualsASCII(a.begin(), a.end(), b);
++}
++
++} // anonymous namespace
++
++} // namespace base
+
+ namespace gpu {
+
+@@ -146,9 +175,9 @@ const char* kErrorMessage[] = {
+ };
+
+ Token ParseToken(const std::string& word) {
+- if (base::StartsWith(word, "//", base::CompareCase::INSENSITIVE_ASCII))
++ if (base::StartsWithASCII(word, "//", false))
+ return kTokenComment;
+- if (base::StartsWith(word, "0x", base::CompareCase::INSENSITIVE_ASCII))
++ if (base::StartsWithASCII(word, "0x", false))
+ return kConfigGPUDeviceID;
+
+ for (int32 i = 0; i < kNumberOfExactMatchTokens; ++i) {
+@@ -176,10 +205,10 @@ bool NamesMatching(const std::string& re
+
+ GPUTestExpectationsParser::GPUTestExpectationsParser() {
+ // Some sanity check.
+- DCHECK_EQ(static_cast<unsigned int>(kNumberOfExactMatchTokens),
+- sizeof(kTokenData) / sizeof(kTokenData[0]));
+- DCHECK_EQ(static_cast<unsigned int>(kNumberOfErrors),
+- sizeof(kErrorMessage) / sizeof(kErrorMessage[0]));
++ static_assert(static_cast<unsigned int>(kNumberOfExactMatchTokens) ==
++ sizeof(kTokenData) / sizeof(kTokenData[0]), "sanity check");
++ static_assert(static_cast<unsigned int>(kNumberOfErrors) ==
++ sizeof(kErrorMessage) / sizeof(kErrorMessage[0]), "sanity check");
+ }
+
+ GPUTestExpectationsParser::~GPUTestExpectationsParser() {
+@@ -204,8 +233,8 @@ bool GPUTestExpectationsParser::LoadTest
+ return rt;
+ }
+
+-bool GPUTestExpectationsParser::LoadTestExpectations(
+- const base::FilePath& path) {
++bool GPUTestExpectationsParser::LoadTestExpectationsFromFile(
++ const std::string& path) {
+ entries_.clear();
+ error_messages_.clear();
+
+@@ -399,7 +428,7 @@ bool GPUTestExpectationsParser::ParseLin
+ stage++;
+ break;
+ default:
+- DCHECK(false);
++ UNREACHABLE();
+ break;
+ }
+ }
+@@ -488,7 +517,7 @@ bool GPUTestExpectationsParser::UpdateTe
+ config->set_api(config->api() | kTokenData[token].flag);
+ break;
+ default:
+- DCHECK(false);
++ UNREACHABLE();
+ break;
+ }
+ return true;
+diff -rupN gpu_test_expectations_reverted/gpu_test_expectations_parser.h gpu_test_expectations/gpu_test_expectations_parser.h
+--- gpu_test_expectations_reverted/gpu_test_expectations_parser.h 2016-08-12 21:23:54.884132405 -0400
++++ gpu_test_expectations/gpu_test_expectations_parser.h 2015-11-30 21:54:30.239267635 -0500
+@@ -8,10 +8,8 @@
+ #include <string>
+ #include <vector>
+
+-#include "base/basictypes.h"
+-#include "base/files/file_path.h"
+-#include "gpu/config/gpu_test_config.h"
+-#include "gpu/gpu_export.h"
++#include "angle_config.h"
++#include "gpu_test_config.h"
+
+ namespace gpu {
+
+@@ -32,7 +30,7 @@ class GPU_EXPORT GPUTestExpectationsPars
+ // save all the entries. Otherwise, generate error messages.
+ // Return true if parsing succeeds.
+ bool LoadTestExpectations(const std::string& data);
+- bool LoadTestExpectations(const base::FilePath& path);
++ bool LoadTestExpectationsFromFile(const std::string& path);
+
+ // Query error messages from the last LoadTestExpectations() call.
+ const std::vector<std::string>& GetErrorMessages() const;
+diff -rupN gpu_test_expectations_reverted/HowToMakeChanges.md gpu_test_expectations/HowToMakeChanges.md
+--- gpu_test_expectations_reverted/HowToMakeChanges.md 1969-12-31 19:00:00.000000000 -0500
++++ gpu_test_expectations/HowToMakeChanges.md 2016-09-09 16:27:56.575809921 -0400
+@@ -0,0 +1,22 @@
++Because the ```gpu_test_expectations``` directory is based on parts of Chromium's ```gpu/config```
++directory, we want to keep a patch of the changes added to make it compile with ANGLE. This
++will allow us to merge Chromium changes easily in our ```gpu_test_expectations```.
++
++In order to make a change to this directory, do the following:
++
++ * copy the directory somewhere like in ```gpu_test_expectations_reverted```
++ * in ```gpu_test_expectations_reverted``` run ```patch -p 1 -R < angle-mods.patch```
++ * do your changes in ```gpu_test_expectations```
++ * delete angle-mods.patch in both directories
++ * run ```diff -rupN gpu_test_expectations_reverted gpu_test_expectations > angle-mods.patch```
++ * copy ```angle-mods.patch``` in ```gpu_test_expectations```
++
++How to update from Chromium:
++
++ * ```git apply -R angle-mods.patch```, ```git add . -u```, ```git commit```
++ * Copy over Chromium files, ```git add . -u```, ```git commit```
++ * ```git revert HEAD~```
++ * ```rm angle-mods.patch```
++ * ```git diff HEAD~ (`)ls(`) > angle-mods.patch```,```git add angle-mods.patch```, ```git commit --amend```
++ * ```git rebase -i``` to squash the three patches into one.
++
diff --git a/gfx/angle/src/tests/third_party/gpu_test_expectations/angle_config.h b/gfx/angle/src/tests/third_party/gpu_test_expectations/angle_config.h
new file mode 100755
index 000000000..4e46f98cc
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/gpu_test_expectations/angle_config.h
@@ -0,0 +1,66 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// angle_config.h:
+// Helpers for importing the gpu test expectations package from Chrome.
+//
+
+#ifndef GPU_TEST_EXPECTATIONS_ANGLE_CONFIG_H_
+#define GPU_TEST_EXPECTATIONS_ANGLE_CONFIG_H_
+
+#include <stdint.h>
+
+#include <iostream>
+
+#include "common/debug.h"
+#include "common/string_utils.h"
+
+#define DCHECK_EQ(A,B) ASSERT((A) == (B))
+#define DCHECK_NE(A,B) ASSERT((A) != (B))
+#define DCHECK(X) ASSERT(X)
+#define LOG(X) std::cerr
+
+#define GPU_EXPORT
+
+typedef int32_t int32;
+typedef uint32_t uint32;
+typedef int64_t int64;
+typedef uint64_t uint64;
+
+// Shim Chromium's base by importing functions in the base namespace.
+namespace base
+{
+ using angle::kWhitespaceASCII;
+ using angle::TRIM_WHITESPACE;
+ using angle::KEEP_WHITESPACE;
+ using angle::SPLIT_WANT_ALL;
+ using angle::SPLIT_WANT_NONEMPTY;
+ using angle::SplitString;
+ using angle::SplitStringAlongWhitespace;
+ using angle::HexStringToUInt;
+ using angle::ReadFileToString;
+
+ // StringPrintf is called differently in ANGLE but using cannot change
+ // the name of the imported function. Use a define to change the name.
+ using ::FormatString;
+ #define StringPrintf FormatString
+}
+
+// TODO(jmadill): other platforms
+// clang-format off
+#if defined(_WIN32) || defined(_WIN64)
+# define OS_WIN
+#elif defined(ANDROID)
+# define OS_ANDROID
+#elif defined(__linux__)
+# define OS_LINUX
+#elif defined(__APPLE__)
+# define OS_MACOSX
+#else
+# error "Unsupported platform"
+#endif
+// clang-format on
+
+#endif
diff --git a/gfx/angle/src/tests/third_party/gpu_test_expectations/gpu_info.cc b/gfx/angle/src/tests/third_party/gpu_test_expectations/gpu_info.cc
new file mode 100755
index 000000000..4f279a429
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/gpu_test_expectations/gpu_info.cc
@@ -0,0 +1,136 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "gpu_info.h"
+
+namespace {
+
+void EnumerateGPUDevice(const gpu::GPUInfo::GPUDevice& device,
+ gpu::GPUInfo::Enumerator* enumerator) {
+ enumerator->BeginGPUDevice();
+ enumerator->AddInt("vendorId", device.vendor_id);
+ enumerator->AddInt("deviceId", device.device_id);
+ enumerator->AddBool("active", device.active);
+ enumerator->AddString("vendorString", device.vendor_string);
+ enumerator->AddString("deviceString", device.device_string);
+ enumerator->EndGPUDevice();
+}
+
+} // namespace
+
+namespace gpu {
+
+GPUInfo::GPUDevice::GPUDevice()
+ : vendor_id(0),
+ device_id(0),
+ active(false) {
+}
+
+GPUInfo::GPUDevice::~GPUDevice() { }
+
+GPUInfo::GPUInfo()
+ : optimus(false),
+ amd_switchable(false),
+ lenovo_dcute(false),
+ adapter_luid(0),
+ gl_reset_notification_strategy(0),
+ can_lose_context(false),
+ software_rendering(false),
+ direct_rendering(true),
+ sandboxed(false),
+ process_crash_count(0),
+ in_process_gpu(true),
+ basic_info_state(kCollectInfoNone),
+ context_info_state(kCollectInfoNone),
+ jpeg_decode_accelerator_supported(false) {
+}
+
+GPUInfo::~GPUInfo() { }
+
+void GPUInfo::EnumerateFields(Enumerator* enumerator) const {
+ struct GPUInfoKnownFields {
+ bool optimus;
+ bool amd_switchable;
+ bool lenovo_dcute;
+ GPUDevice gpu;
+ std::vector<GPUDevice> secondary_gpus;
+ uint64 adapter_luid;
+ std::string driver_vendor;
+ std::string driver_version;
+ std::string driver_date;
+ std::string pixel_shader_version;
+ std::string vertex_shader_version;
+ std::string max_msaa_samples;
+ std::string machine_model_name;
+ std::string machine_model_version;
+ std::string gl_version_string;
+ std::string gl_vendor;
+ std::string gl_renderer;
+ std::string gl_extensions;
+ std::string gl_ws_vendor;
+ std::string gl_ws_version;
+ std::string gl_ws_extensions;
+ uint32 gl_reset_notification_strategy;
+ bool can_lose_context;
+ bool software_rendering;
+ bool direct_rendering;
+ bool sandboxed;
+ int process_crash_count;
+ bool in_process_gpu;
+ CollectInfoResult basic_info_state;
+ CollectInfoResult context_info_state;
+ bool jpeg_decode_accelerator_supported;
+ };
+
+ // If this assert fails then most likely something below needs to be updated.
+ // Note that this assert is only approximate. If a new field is added to
+ // GPUInfo which fits within the current padding then it will not be caught.
+ static_assert(
+ sizeof(GPUInfo) == sizeof(GPUInfoKnownFields),
+ "fields have changed in GPUInfo, GPUInfoKnownFields must be updated");
+
+ // Required fields (according to DevTools protocol) first.
+ enumerator->AddString("machineModelName", machine_model_name);
+ enumerator->AddString("machineModelVersion", machine_model_version);
+ EnumerateGPUDevice(gpu, enumerator);
+ for (const auto& secondary_gpu: secondary_gpus)
+ EnumerateGPUDevice(secondary_gpu, enumerator);
+
+ enumerator->BeginAuxAttributes();
+ enumerator->AddBool("optimus", optimus);
+ enumerator->AddBool("amdSwitchable", amd_switchable);
+ enumerator->AddBool("lenovoDcute", lenovo_dcute);
+ enumerator->AddInt64("adapterLuid", adapter_luid);
+ enumerator->AddString("driverVendor", driver_vendor);
+ enumerator->AddString("driverVersion", driver_version);
+ enumerator->AddString("driverDate", driver_date);
+ enumerator->AddString("pixelShaderVersion", pixel_shader_version);
+ enumerator->AddString("vertexShaderVersion", vertex_shader_version);
+ enumerator->AddString("maxMsaaSamples", max_msaa_samples);
+ enumerator->AddString("glVersion", gl_version);
+ enumerator->AddString("glVendor", gl_vendor);
+ enumerator->AddString("glRenderer", gl_renderer);
+ enumerator->AddString("glExtensions", gl_extensions);
+ enumerator->AddString("glWsVendor", gl_ws_vendor);
+ enumerator->AddString("glWsVersion", gl_ws_version);
+ enumerator->AddString("glWsExtensions", gl_ws_extensions);
+ enumerator->AddInt(
+ "glResetNotificationStrategy",
+ static_cast<int>(gl_reset_notification_strategy));
+ enumerator->AddBool("can_lose_context", can_lose_context);
+ // TODO(kbr): add performance_stats.
+ enumerator->AddBool("softwareRendering", software_rendering);
+ enumerator->AddBool("directRendering", direct_rendering);
+ enumerator->AddBool("sandboxed", sandboxed);
+ enumerator->AddInt("processCrashCount", process_crash_count);
+ enumerator->AddBool("inProcessGpu", in_process_gpu);
+ enumerator->AddInt("basicInfoState", basic_info_state);
+ enumerator->AddInt("contextInfoState", context_info_state);
+ // TODO(kbr): add dx_diagnostics on Windows.
+ enumerator->AddBool("jpegDecodeAcceleratorSupported",
+ jpeg_decode_accelerator_supported);
+ enumerator->EndAuxAttributes();
+}
+
+} // namespace gpu
diff --git a/gfx/angle/src/tests/third_party/gpu_test_expectations/gpu_info.h b/gfx/angle/src/tests/third_party/gpu_test_expectations/gpu_info.h
new file mode 100755
index 000000000..0a7f9aa59
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/gpu_test_expectations/gpu_info.h
@@ -0,0 +1,233 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef GPU_CONFIG_GPU_INFO_H_
+#define GPU_CONFIG_GPU_INFO_H_
+
+// Provides access to the GPU information for the system
+// on which chrome is currently running.
+
+#include <string>
+#include <vector>
+
+#include "angle_config.h"
+
+namespace gpu {
+
+// Result for the various Collect*Info* functions below.
+// Fatal failures are for cases where we can't create a context at all or
+// something, making the use of the GPU impossible.
+// Non-fatal failures are for cases where we could gather most info, but maybe
+// some is missing (e.g. unable to parse a version string or to detect the exact
+// model).
+enum CollectInfoResult {
+ kCollectInfoNone = 0,
+ kCollectInfoSuccess = 1,
+ kCollectInfoNonFatalFailure = 2,
+ kCollectInfoFatalFailure = 3
+};
+
+// Video profile. This *must* match media::VideoCodecProfile.
+enum VideoCodecProfile {
+ VIDEO_CODEC_PROFILE_UNKNOWN = -1,
+ VIDEO_CODEC_PROFILE_MIN = VIDEO_CODEC_PROFILE_UNKNOWN,
+ H264PROFILE_BASELINE = 0,
+ H264PROFILE_MAIN = 1,
+ H264PROFILE_EXTENDED = 2,
+ H264PROFILE_HIGH = 3,
+ H264PROFILE_HIGH10PROFILE = 4,
+ H264PROFILE_HIGH422PROFILE = 5,
+ H264PROFILE_HIGH444PREDICTIVEPROFILE = 6,
+ H264PROFILE_SCALABLEBASELINE = 7,
+ H264PROFILE_SCALABLEHIGH = 8,
+ H264PROFILE_STEREOHIGH = 9,
+ H264PROFILE_MULTIVIEWHIGH = 10,
+ VP8PROFILE_ANY = 11,
+ VP9PROFILE_ANY = 12,
+ VIDEO_CODEC_PROFILE_MAX = VP9PROFILE_ANY,
+};
+
+struct GPU_EXPORT GPUInfo {
+ struct GPU_EXPORT GPUDevice {
+ GPUDevice();
+ ~GPUDevice();
+
+ // The DWORD (uint32) representing the graphics card vendor id.
+ uint32 vendor_id;
+
+ // The DWORD (uint32) representing the graphics card device id.
+ // Device ids are unique to vendor, not to one another.
+ uint32 device_id;
+
+ // Whether this GPU is the currently used one.
+ // Currently this field is only supported and meaningful on OS X.
+ bool active;
+
+ // The strings that describe the GPU.
+ // In Linux these strings are obtained through libpci.
+ // In Win/MacOSX, these two strings are not filled at the moment.
+ // In Android, these are respectively GL_VENDOR and GL_RENDERER.
+ std::string vendor_string;
+ std::string device_string;
+ };
+
+ GPUInfo();
+ ~GPUInfo();
+
+ bool SupportsAccelerated2dCanvas() const {
+ return !can_lose_context && !software_rendering;
+ }
+
+ // Computer has NVIDIA Optimus
+ bool optimus;
+
+ // Computer has AMD Dynamic Switchable Graphics
+ bool amd_switchable;
+
+ // Lenovo dCute is installed. http://crbug.com/181665.
+ bool lenovo_dcute;
+
+ // Primary GPU, for exmaple, the discrete GPU in a dual GPU machine.
+ GPUDevice gpu;
+
+ // Secondary GPUs, for example, the integrated GPU in a dual GPU machine.
+ std::vector<GPUDevice> secondary_gpus;
+
+ // On Windows, the unique identifier of the adapter the GPU process uses.
+ // The default is zero, which makes the browser process create its D3D device
+ // on the primary adapter. Note that the primary adapter can change at any
+ // time so it is better to specify a particular LUID. Note that valid LUIDs
+ // are always non-zero.
+ uint64 adapter_luid;
+
+ // The vendor of the graphics driver currently installed.
+ std::string driver_vendor;
+
+ // The version of the graphics driver currently installed.
+ std::string driver_version;
+
+ // The date of the graphics driver currently installed.
+ std::string driver_date;
+
+ // The version of the pixel/fragment shader used by the gpu.
+ std::string pixel_shader_version;
+
+ // The version of the vertex shader used by the gpu.
+ std::string vertex_shader_version;
+
+ // The maximum multisapling sample count, either through ES3 or
+ // EXT_multisampled_render_to_texture MSAA.
+ std::string max_msaa_samples;
+
+ // The machine model identifier. They can contain any character, including
+ // whitespaces. Currently it is supported on MacOSX and Android.
+ // Android examples: "Naxus 5", "XT1032".
+ // On MacOSX, the version is stripped out of the model identifier, for
+ // example, the original identifier is "MacBookPro7,2", and we put
+ // "MacBookPro" as machine_model_name, and "7.2" as machine_model_version.
+ std::string machine_model_name;
+
+ // The version of the machine model. Currently it is supported on MacOSX.
+ // See machine_model_name's comment.
+ std::string machine_model_version;
+
+ // The GL_VERSION string.
+ std::string gl_version;
+
+ // The GL_VENDOR string.
+ std::string gl_vendor;
+
+ // The GL_RENDERER string.
+ std::string gl_renderer;
+
+ // The GL_EXTENSIONS string.
+ std::string gl_extensions;
+
+ // GL window system binding vendor. "" if not available.
+ std::string gl_ws_vendor;
+
+ // GL window system binding version. "" if not available.
+ std::string gl_ws_version;
+
+ // GL window system binding extensions. "" if not available.
+ std::string gl_ws_extensions;
+
+ // GL reset notification strategy as defined by GL_ARB_robustness. 0 if GPU
+ // reset detection or notification not available.
+ uint32 gl_reset_notification_strategy;
+
+ // The device semantics, i.e. whether the Vista and Windows 7 specific
+ // semantics are available.
+ bool can_lose_context;
+
+ bool software_rendering;
+
+ // Whether the driver uses direct rendering. True on most platforms, false on
+ // X11 when using remote X.
+ bool direct_rendering;
+
+ // Whether the gpu process is running in a sandbox.
+ bool sandboxed;
+
+ // Number of GPU process crashes recorded.
+ int process_crash_count;
+
+ // True if the GPU is running in the browser process instead of its own.
+ bool in_process_gpu;
+
+ // The state of whether the basic/context/DxDiagnostics info is collected and
+ // if the collection fails or not.
+ CollectInfoResult basic_info_state;
+ CollectInfoResult context_info_state;
+
+ bool jpeg_decode_accelerator_supported;
+
+ // Note: when adding new members, please remember to update EnumerateFields
+ // in gpu_info.cc.
+
+ // In conjunction with EnumerateFields, this allows the embedder to
+ // enumerate the values in this structure without having to embed
+ // references to its specific member variables. This simplifies the
+ // addition of new fields to this type.
+ class Enumerator {
+ public:
+ // The following methods apply to the "current" object. Initially this
+ // is the root object, but calls to BeginGPUDevice/EndGPUDevice and
+ // BeginAuxAttributes/EndAuxAttributes change the object to which these
+ // calls should apply.
+ virtual void AddInt64(const char* name, int64 value) = 0;
+ virtual void AddInt(const char* name, int value) = 0;
+ virtual void AddString(const char* name, const std::string& value) = 0;
+ virtual void AddBool(const char* name, bool value) = 0;
+
+ // Markers indicating that a GPUDevice is being described.
+ virtual void BeginGPUDevice() = 0;
+ virtual void EndGPUDevice() = 0;
+
+ // Markers indicating that a VideoDecodeAcceleratorSupportedProfile is
+ // being described.
+ virtual void BeginVideoDecodeAcceleratorSupportedProfile() = 0;
+ virtual void EndVideoDecodeAcceleratorSupportedProfile() = 0;
+
+ // Markers indicating that a VideoEncodeAcceleratorSupportedProfile is
+ // being described.
+ virtual void BeginVideoEncodeAcceleratorSupportedProfile() = 0;
+ virtual void EndVideoEncodeAcceleratorSupportedProfile() = 0;
+
+ // Markers indicating that "auxiliary" attributes of the GPUInfo
+ // (according to the DevTools protocol) are being described.
+ virtual void BeginAuxAttributes() = 0;
+ virtual void EndAuxAttributes() = 0;
+
+ protected:
+ virtual ~Enumerator() {}
+ };
+
+ // Outputs the fields in this structure to the provided enumerator.
+ void EnumerateFields(Enumerator* enumerator) const;
+};
+
+} // namespace gpu
+
+#endif // GPU_CONFIG_GPU_INFO_H_
diff --git a/gfx/angle/src/tests/third_party/gpu_test_expectations/gpu_test_config.cc b/gfx/angle/src/tests/third_party/gpu_test_expectations/gpu_test_config.cc
new file mode 100755
index 000000000..f0bf6f063
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/gpu_test_expectations/gpu_test_config.cc
@@ -0,0 +1,492 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "gpu_test_config.h"
+
+#include "gpu_info.h"
+#include "gpu_test_expectations_parser.h"
+
+#if defined(OS_LINUX)
+extern "C" {
+# include <pci/pci.h>
+}
+#endif
+
+#if defined(OS_MACOSX)
+#include "gpu_test_config_mac.h"
+#endif
+
+using namespace gpu;
+
+#if defined(OS_WIN)
+
+namespace base {
+
+namespace {
+
+// Disable the deprecated function warning for GetVersionEx
+#pragma warning(disable: 4996)
+
+class SysInfo
+{
+ public:
+ static void OperatingSystemVersionNumbers(
+ int32 *major_version, int32 *minor_version, int32 *bugfix_version);
+};
+
+// static
+void SysInfo::OperatingSystemVersionNumbers(
+ int32 *major_version, int32 *minor_version, int32 *bugfix_version)
+{
+ OSVERSIONINFOEX version_info = { sizeof version_info };
+ ::GetVersionEx(reinterpret_cast<OSVERSIONINFO*>(&version_info));
+ *major_version = version_info.dwMajorVersion;
+ *minor_version = version_info.dwMinorVersion;
+ *bugfix_version = version_info.dwBuildNumber;
+}
+
+} // anonymous namespace
+
+} // namespace base
+
+void DeviceIDToVendorAndDevice(const std::string& id,
+ uint32* vendor_id,
+ uint32* device_id) {
+ *vendor_id = 0;
+ *device_id = 0;
+ if (id.length() < 21)
+ return;
+ std::string vendor_id_string = id.substr(8, 4);
+ std::string device_id_string = id.substr(17, 4);
+ base::HexStringToUInt(vendor_id_string, vendor_id);
+ base::HexStringToUInt(device_id_string, device_id);
+}
+
+CollectInfoResult CollectGpuID(uint32* vendor_id, uint32* device_id) {
+ DCHECK(vendor_id && device_id);
+ *vendor_id = 0;
+ *device_id = 0;
+
+ // Taken from http://developer.nvidia.com/object/device_ids.html
+ DISPLAY_DEVICEA dd;
+ dd.cb = sizeof(DISPLAY_DEVICEA);
+ std::string id;
+ for (int i = 0; EnumDisplayDevicesA(NULL, i, &dd, 0); ++i) {
+ if (dd.StateFlags & DISPLAY_DEVICE_PRIMARY_DEVICE) {
+ id = dd.DeviceID;
+ break;
+ }
+ }
+
+ if (id.length() > 20) {
+ DeviceIDToVendorAndDevice(id, vendor_id, device_id);
+ if (*vendor_id != 0 && *device_id != 0)
+ return kCollectInfoSuccess;
+ }
+ return kCollectInfoNonFatalFailure;
+}
+
+#endif // defined(OS_WIN)
+
+#if defined(OS_LINUX)
+
+const uint32 kVendorIDIntel = 0x8086;
+const uint32 kVendorIDNVidia = 0x10de;
+const uint32 kVendorIDAMD = 0x1002;
+
+CollectInfoResult CollectPCIVideoCardInfo(GPUInfo* gpu_info) {
+ DCHECK(gpu_info);
+
+ struct pci_access* access = pci_alloc();
+ DCHECK(access != NULL);
+ pci_init(access);
+ pci_scan_bus(access);
+
+ bool primary_gpu_identified = false;
+ for (pci_dev* device = access->devices;
+ device != NULL; device = device->next) {
+ pci_fill_info(device, 33);
+ bool is_gpu = false;
+ switch (device->device_class) {
+ case PCI_CLASS_DISPLAY_VGA:
+ case PCI_CLASS_DISPLAY_XGA:
+ case PCI_CLASS_DISPLAY_3D:
+ is_gpu = true;
+ break;
+ case PCI_CLASS_DISPLAY_OTHER:
+ default:
+ break;
+ }
+ if (!is_gpu)
+ continue;
+ if (device->vendor_id == 0 || device->device_id == 0)
+ continue;
+
+ GPUInfo::GPUDevice gpu;
+ gpu.vendor_id = device->vendor_id;
+ gpu.device_id = device->device_id;
+
+ if (!primary_gpu_identified) {
+ primary_gpu_identified = true;
+ gpu_info->gpu = gpu;
+ } else {
+ // TODO(zmo): if there are multiple GPUs, we assume the non Intel
+ // one is primary. Revisit this logic because we actually don't know
+ // which GPU we are using at this point.
+ if (gpu_info->gpu.vendor_id == kVendorIDIntel &&
+ gpu.vendor_id != kVendorIDIntel) {
+ gpu_info->secondary_gpus.push_back(gpu_info->gpu);
+ gpu_info->gpu = gpu;
+ } else {
+ gpu_info->secondary_gpus.push_back(gpu);
+ }
+ }
+ }
+
+ // Detect Optimus or AMD Switchable GPU.
+ if (gpu_info->secondary_gpus.size() == 1 &&
+ gpu_info->secondary_gpus[0].vendor_id == kVendorIDIntel) {
+ if (gpu_info->gpu.vendor_id == kVendorIDNVidia)
+ gpu_info->optimus = true;
+ if (gpu_info->gpu.vendor_id == kVendorIDAMD)
+ gpu_info->amd_switchable = true;
+ }
+
+ pci_cleanup(access);
+ if (!primary_gpu_identified)
+ return kCollectInfoNonFatalFailure;
+ return kCollectInfoSuccess;
+}
+
+CollectInfoResult CollectGpuID(uint32* vendor_id, uint32* device_id) {
+ DCHECK(vendor_id && device_id);
+ *vendor_id = 0;
+ *device_id = 0;
+
+ GPUInfo gpu_info;
+ CollectInfoResult result = CollectPCIVideoCardInfo(&gpu_info);
+ if (result == kCollectInfoSuccess) {
+ *vendor_id = gpu_info.gpu.vendor_id;
+ *device_id = gpu_info.gpu.device_id;
+ }
+ return result;
+}
+
+#endif // defined(OS_LINUX)
+
+#if defined(OS_MACOSX)
+
+CollectInfoResult CollectGpuID(uint32* vendor_id, uint32* device_id) {
+ DCHECK(vendor_id && device_id);
+
+ GPUInfo::GPUDevice gpu = GetActiveGPU();
+ *vendor_id = gpu.vendor_id;
+ *device_id = gpu.device_id;
+
+ if (*vendor_id != 0 && *device_id != 0)
+ return kCollectInfoSuccess;
+ return kCollectInfoNonFatalFailure;
+}
+
+#endif
+
+#if defined(OS_ANDROID)
+CollectInfoResult CollectGpuID(uint32 *vendor_id, uint32 *device_id)
+{
+ DCHECK(vendor_id && device_id);
+ *vendor_id = 0;
+ *device_id = 0;
+ return kCollectInfoNonFatalFailure;
+}
+#endif // defined(OS_ANDROID)
+
+namespace gpu {
+
+namespace {
+
+GPUTestConfig::OS GetCurrentOS() {
+#if defined(OS_CHROMEOS)
+ return GPUTestConfig::kOsChromeOS;
+#elif defined(OS_LINUX) || defined(OS_OPENBSD)
+ return GPUTestConfig::kOsLinux;
+#elif defined(OS_WIN)
+ int32 major_version = 0;
+ int32 minor_version = 0;
+ int32 bugfix_version = 0;
+ base::SysInfo::OperatingSystemVersionNumbers(
+ &major_version, &minor_version, &bugfix_version);
+ if (major_version == 5)
+ return GPUTestConfig::kOsWinXP;
+ if (major_version == 6 && minor_version == 0)
+ return GPUTestConfig::kOsWinVista;
+ if (major_version == 6 && minor_version == 1)
+ return GPUTestConfig::kOsWin7;
+ if (major_version == 6 && (minor_version == 2 || minor_version == 3))
+ return GPUTestConfig::kOsWin8;
+ if (major_version == 10)
+ return GPUTestConfig::kOsWin10;
+#elif defined(OS_MACOSX)
+ int32 major_version = 0;
+ int32 minor_version = 0;
+ int32 bugfix_version = 0;
+ base::SysInfo::OperatingSystemVersionNumbers(
+ &major_version, &minor_version, &bugfix_version);
+ if (major_version == 10) {
+ switch (minor_version) {
+ case 5:
+ return GPUTestConfig::kOsMacLeopard;
+ case 6:
+ return GPUTestConfig::kOsMacSnowLeopard;
+ case 7:
+ return GPUTestConfig::kOsMacLion;
+ case 8:
+ return GPUTestConfig::kOsMacMountainLion;
+ case 9:
+ return GPUTestConfig::kOsMacMavericks;
+ case 10:
+ return GPUTestConfig::kOsMacYosemite;
+ case 11:
+ return GPUTestConfig::kOsMacElCapitan;
+ }
+ }
+#elif defined(OS_ANDROID)
+ return GPUTestConfig::kOsAndroid;
+#endif
+ return GPUTestConfig::kOsUnknown;
+}
+
+} // namespace anonymous
+
+GPUTestConfig::GPUTestConfig()
+ : validate_gpu_info_(true),
+ os_(kOsUnknown),
+ gpu_device_id_(0),
+ build_type_(kBuildTypeUnknown),
+ api_(kAPIUnknown) {}
+
+GPUTestConfig::~GPUTestConfig() {
+}
+
+void GPUTestConfig::set_os(int32 os) {
+ DCHECK_EQ(0, os & ~(kOsAndroid | kOsWin | kOsMac | kOsLinux | kOsChromeOS));
+ os_ = os;
+}
+
+void GPUTestConfig::AddGPUVendor(uint32 gpu_vendor) {
+ DCHECK_NE(0u, gpu_vendor);
+ for (size_t i = 0; i < gpu_vendor_.size(); ++i)
+ DCHECK_NE(gpu_vendor_[i], gpu_vendor);
+ gpu_vendor_.push_back(gpu_vendor);
+}
+
+void GPUTestConfig::set_gpu_device_id(uint32 id) {
+ gpu_device_id_ = id;
+}
+
+void GPUTestConfig::set_build_type(int32 build_type) {
+ DCHECK_EQ(0, build_type & ~(kBuildTypeRelease | kBuildTypeDebug));
+ build_type_ = build_type;
+}
+
+void GPUTestConfig::set_api(int32 api) {
+ DCHECK_EQ(0, api & ~(kAPID3D9 | kAPID3D11 | kAPIGLDesktop | kAPIGLES));
+ api_ = api;
+}
+
+bool GPUTestConfig::IsValid() const {
+ if (!validate_gpu_info_)
+ return true;
+ if (gpu_device_id_ != 0 && (gpu_vendor_.size() != 1 || gpu_vendor_[0] == 0))
+ return false;
+ return true;
+}
+
+bool GPUTestConfig::OverlapsWith(const GPUTestConfig& config) const {
+ DCHECK(IsValid());
+ DCHECK(config.IsValid());
+ if (config.os_ != kOsUnknown && os_ != kOsUnknown &&
+ (os_ & config.os_) == 0)
+ return false;
+ if (config.gpu_vendor_.size() > 0 && gpu_vendor_.size() > 0) {
+ bool shared = false;
+ for (size_t i = 0; i < config.gpu_vendor_.size() && !shared; ++i) {
+ for (size_t j = 0; j < gpu_vendor_.size(); ++j) {
+ if (config.gpu_vendor_[i] == gpu_vendor_[j]) {
+ shared = true;
+ break;
+ }
+ }
+ }
+ if (!shared)
+ return false;
+ }
+ if (config.gpu_device_id_ != 0 && gpu_device_id_ != 0 &&
+ gpu_device_id_ != config.gpu_device_id_)
+ return false;
+ if (config.build_type_ != kBuildTypeUnknown &&
+ build_type_ != kBuildTypeUnknown &&
+ (build_type_ & config.build_type_) == 0)
+ return false;
+ return true;
+}
+
+void GPUTestConfig::DisableGPUInfoValidation() {
+ validate_gpu_info_ = false;
+}
+
+void GPUTestConfig::ClearGPUVendor() {
+ gpu_vendor_.clear();
+}
+
+GPUTestBotConfig::~GPUTestBotConfig() {
+}
+
+void GPUTestBotConfig::AddGPUVendor(uint32 gpu_vendor) {
+ DCHECK_EQ(0u, GPUTestConfig::gpu_vendor().size());
+ GPUTestConfig::AddGPUVendor(gpu_vendor);
+}
+
+bool GPUTestBotConfig::SetGPUInfo(const GPUInfo& gpu_info) {
+ DCHECK(validate_gpu_info_);
+ if (gpu_info.gpu.device_id == 0 || gpu_info.gpu.vendor_id == 0)
+ return false;
+ ClearGPUVendor();
+ AddGPUVendor(gpu_info.gpu.vendor_id);
+ set_gpu_device_id(gpu_info.gpu.device_id);
+ return true;
+}
+
+bool GPUTestBotConfig::IsValid() const {
+ switch (os()) {
+ case kOsWinXP:
+ case kOsWinVista:
+ case kOsWin7:
+ case kOsWin8:
+ case kOsWin10:
+ case kOsMacLeopard:
+ case kOsMacSnowLeopard:
+ case kOsMacLion:
+ case kOsMacMountainLion:
+ case kOsMacMavericks:
+ case kOsMacYosemite:
+ case kOsMacElCapitan:
+ case kOsLinux:
+ case kOsChromeOS:
+ case kOsAndroid:
+ break;
+ default:
+ return false;
+ }
+ if (validate_gpu_info_) {
+ if (gpu_vendor().size() != 1 || gpu_vendor()[0] == 0)
+ return false;
+ if (gpu_device_id() == 0)
+ return false;
+ }
+ switch (build_type()) {
+ case kBuildTypeRelease:
+ case kBuildTypeDebug:
+ break;
+ default:
+ return false;
+ }
+ return true;
+}
+
+bool GPUTestBotConfig::Matches(const GPUTestConfig& config) const {
+ DCHECK(IsValid());
+ DCHECK(config.IsValid());
+ if (config.os() != kOsUnknown && (os() & config.os()) == 0)
+ return false;
+ if (config.gpu_vendor().size() > 0) {
+ bool contained = false;
+ for (size_t i = 0; i < config.gpu_vendor().size(); ++i) {
+ if (config.gpu_vendor()[i] == gpu_vendor()[0]) {
+ contained = true;
+ break;
+ }
+ }
+ if (!contained)
+ return false;
+ }
+ if (config.gpu_device_id() != 0 &&
+ gpu_device_id() != config.gpu_device_id())
+ return false;
+ if (config.build_type() != kBuildTypeUnknown &&
+ (build_type() & config.build_type()) == 0)
+ return false;
+ if (config.api() != 0 && (api() & config.api()) == 0)
+ return false;
+ return true;
+}
+
+bool GPUTestBotConfig::Matches(const std::string& config_data) const {
+ GPUTestExpectationsParser parser;
+ GPUTestConfig config;
+
+ if (!parser.ParseConfig(config_data, &config))
+ return false;
+ return Matches(config);
+}
+
+bool GPUTestBotConfig::LoadCurrentConfig(const GPUInfo *gpu_info)
+{
+ bool rt;
+ if (gpu_info == NULL)
+ {
+ GPUInfo my_gpu_info;
+ CollectInfoResult result =
+ CollectGpuID(&my_gpu_info.gpu.vendor_id, &my_gpu_info.gpu.device_id);
+ if (result != kCollectInfoSuccess)
+ {
+ LOG(ERROR) << "Fail to identify GPU\n";
+ DisableGPUInfoValidation();
+ rt = true;
+ }
+ else
+ {
+ rt = SetGPUInfo(my_gpu_info);
+ }
+ }
+ else
+ {
+ rt = SetGPUInfo(*gpu_info);
+ }
+ set_os(GetCurrentOS());
+ if (os() == kOsUnknown)
+ {
+ LOG(ERROR) << "Unknown OS\n";
+ rt = false;
+ }
+#if defined(NDEBUG)
+ set_build_type(kBuildTypeRelease);
+#else
+ set_build_type(kBuildTypeDebug);
+#endif
+ return rt;
+}
+
+// static
+bool GPUTestBotConfig::CurrentConfigMatches(const std::string& config_data) {
+ GPUTestBotConfig my_config;
+ if (!my_config.LoadCurrentConfig(NULL))
+ return false;
+ return my_config.Matches(config_data);
+}
+
+// static
+bool GPUTestBotConfig::CurrentConfigMatches(
+ const std::vector<std::string>& configs) {
+ GPUTestBotConfig my_config;
+ if (!my_config.LoadCurrentConfig(NULL))
+ return false;
+ for (size_t i = 0 ; i < configs.size(); ++i) {
+ if (my_config.Matches(configs[i]))
+ return true;
+ }
+ return false;
+}
+
+} // namespace gpu
+
diff --git a/gfx/angle/src/tests/third_party/gpu_test_expectations/gpu_test_config.h b/gfx/angle/src/tests/third_party/gpu_test_expectations/gpu_test_config.h
new file mode 100755
index 000000000..4cbc2c07e
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/gpu_test_expectations/gpu_test_config.h
@@ -0,0 +1,140 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef GPU_CONFIG_GPU_TEST_CONFIG_H_
+#define GPU_CONFIG_GPU_TEST_CONFIG_H_
+
+#include <string>
+#include <vector>
+
+#include "angle_config.h"
+
+namespace gpu {
+
+struct GPUInfo;
+
+class GPU_EXPORT GPUTestConfig {
+ public:
+ enum OS {
+ kOsUnknown = 0,
+ kOsWinXP = 1 << 0,
+ kOsWinVista = 1 << 1,
+ kOsWin7 = 1 << 2,
+ kOsWin8 = 1 << 3,
+ kOsMacLeopard = 1 << 4,
+ kOsMacSnowLeopard = 1 << 5,
+ kOsMacLion = 1 << 6,
+ kOsMacMountainLion = 1 << 7,
+ kOsMacMavericks = 1 << 8,
+ kOsMacYosemite = 1 << 9,
+ kOsMacElCapitan = 1 << 10,
+ kOsMac = kOsMacLeopard | kOsMacSnowLeopard | kOsMacLion |
+ kOsMacMountainLion | kOsMacMavericks | kOsMacYosemite |
+ kOsMacElCapitan,
+ kOsLinux = 1 << 11,
+ kOsChromeOS = 1 << 12,
+ kOsAndroid = 1 << 13,
+ kOsWin10 = 1 << 14,
+ kOsWin = kOsWinXP | kOsWinVista | kOsWin7 | kOsWin8 | kOsWin10,
+ };
+
+ enum BuildType {
+ kBuildTypeUnknown = 0,
+ kBuildTypeRelease = 1 << 0,
+ kBuildTypeDebug = 1 << 1,
+ };
+
+ enum API {
+ kAPIUnknown = 0,
+ kAPID3D9 = 1 << 0,
+ kAPID3D11 = 1 << 1,
+ kAPIGLDesktop = 1 << 2,
+ kAPIGLES = 1 << 3,
+ };
+
+ GPUTestConfig();
+ virtual ~GPUTestConfig();
+
+ void set_os(int32 os);
+ void set_gpu_device_id(uint32 id);
+ void set_build_type(int32 build_type);
+ void set_api(int32 api);
+
+ virtual void AddGPUVendor(uint32 gpu_vendor);
+
+ int32 os() const { return os_; }
+ const std::vector<uint32>& gpu_vendor() const { return gpu_vendor_; }
+ uint32 gpu_device_id() const { return gpu_device_id_; }
+ int32 build_type() const { return build_type_; }
+ int32 api() const { return api_; }
+
+ // Check if the config is valid. For example, if gpu_device_id_ is set, but
+ // gpu_vendor_ is unknown, then it's invalid.
+ virtual bool IsValid() const;
+
+ // Check if two configs overlap, i.e., if there exists a config that matches
+ // both configs.
+ bool OverlapsWith(const GPUTestConfig& config) const;
+
+ // Disable validation of GPU vendor and device ids.
+ void DisableGPUInfoValidation();
+
+ protected:
+ void ClearGPUVendor();
+
+ // Indicates that the OS has the notion of a numeric GPU vendor and device id
+ // and this data should be validated.
+ bool validate_gpu_info_;
+
+ private:
+ // operating system.
+ int32 os_;
+
+ // GPU vendor.
+ std::vector<uint32> gpu_vendor_;
+
+ // GPU device id (unique to each vendor).
+ uint32 gpu_device_id_;
+
+ // Release or Debug.
+ int32 build_type_;
+
+ // Back-end rendering APIs.
+ int32 api_;
+};
+
+class GPU_EXPORT GPUTestBotConfig : public GPUTestConfig {
+ public:
+ GPUTestBotConfig() { }
+ ~GPUTestBotConfig() override;
+
+ // This should only be called when no gpu_vendor is added.
+ void AddGPUVendor(uint32 gpu_vendor) override;
+
+ // Return false if gpu_info does not have valid vendor_id and device_id.
+ bool SetGPUInfo(const GPUInfo& gpu_info);
+
+ // Check if the bot config is valid, i.e., if it is one valid test-bot
+ // environment. For example, if a field is unknown, or if OS is not one
+ // fully defined OS, then it's valid.
+ bool IsValid() const override;
+
+ // Check if a bot config matches a test config, i.e., the test config is a
+ // superset of the bot config.
+ bool Matches(const GPUTestConfig& config) const;
+ bool Matches(const std::string& config_data) const;
+
+ // Setup the config with the current gpu testing environment.
+ // If gpu_info is NULL, collect GPUInfo first.
+ bool LoadCurrentConfig(const GPUInfo* gpu_info);
+
+ // Check if this bot's config matches |config_data| or any of the |configs|.
+ static bool CurrentConfigMatches(const std::string& config_data);
+ static bool CurrentConfigMatches(const std::vector<std::string>& configs);
+};
+
+} // namespace gpu
+
+#endif // GPU_CONFIG_GPU_TEST_CONFIG_H_
+
diff --git a/gfx/angle/src/tests/third_party/gpu_test_expectations/gpu_test_config_mac.h b/gfx/angle/src/tests/third_party/gpu_test_expectations/gpu_test_config_mac.h
new file mode 100755
index 000000000..da22bd6ee
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/gpu_test_expectations/gpu_test_config_mac.h
@@ -0,0 +1,28 @@
+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// gpu_test_config_mac.h:
+// Helper functions for gpu_test_config that have to be compiled in ObjectiveC++
+//
+
+#ifndef GPU_TEST_EXPECTATIONS_GPU_TEST_CONFIG_MAC_H_
+#define GPU_TEST_EXPECTATIONS_GPU_TEST_CONFIG_MAC_H_
+
+#include "gpu_info.h"
+
+namespace base {
+
+class SysInfo
+{
+ public:
+ static void OperatingSystemVersionNumbers(
+ int32 *major_version, int32 *minor_version, int32 *bugfix_version);
+};
+
+} // namespace base
+
+gpu::GPUInfo::GPUDevice GetActiveGPU();
+
+#endif // GPU_TEST_EXPECTATIONS_GPU_TEST_CONFIG_MAC_H_
diff --git a/gfx/angle/src/tests/third_party/gpu_test_expectations/gpu_test_config_mac.mm b/gfx/angle/src/tests/third_party/gpu_test_expectations/gpu_test_config_mac.mm
new file mode 100755
index 000000000..8cbd49894
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/gpu_test_expectations/gpu_test_config_mac.mm
@@ -0,0 +1,67 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// gpu_test_config_mac.mm:
+// Helper functions for gpu_test_config that have to be compiled in ObjectiveC++
+
+#include "gpu_test_config_mac.h"
+
+#import <Cocoa/Cocoa.h>
+
+namespace base {
+
+void SysInfo::OperatingSystemVersionNumbers(
+ int32 *major_version, int32 *minor_version, int32 *bugfix_version)
+{
+#if MAC_OS_X_VERSION_MIN_REQUIRED < MAC_OS_X_VERSION_10_8
+ Gestalt(gestaltSystemVersionMajor, reinterpret_cast<SInt32*>(major_version));
+ Gestalt(gestaltSystemVersionMinor, reinterpret_cast<SInt32*>(minor_version));
+ Gestalt(gestaltSystemVersionBugFix, reinterpret_cast<SInt32*>(bugfix_version));
+#else
+ NSOperatingSystemVersion version = [[NSProcessInfo processInfo] operatingSystemVersion];
+ *major_version = version.majorVersion;
+ *minor_version = version.minorVersion;
+ *bugfix_version = version.patchVersion;
+#endif
+}
+
+} // namespace base
+
+UInt32 GetEntryProperty(io_registry_entry_t entry, CFStringRef property_name) {
+ CFTypeRef type = IORegistryEntrySearchCFProperty(entry,
+ kIOServicePlane,
+ property_name,
+ kCFAllocatorDefault,
+ kIORegistryIterateRecursively | kIORegistryIterateParents);
+ CFDataRef data = reinterpret_cast<CFDataRef>(type);
+ if (!data) {
+ CFRelease(data);
+ return 0;
+ }
+
+ UInt32 value = 0;
+ const uint32_t* valuePointer = reinterpret_cast<const uint32_t*>(CFDataGetBytePtr(data));
+ if (valuePointer != NULL) {
+ value = *valuePointer;
+ }
+ CFRelease(data);
+ return value;
+}
+
+gpu::GPUInfo::GPUDevice GetActiveGPU() {
+ gpu::GPUInfo::GPUDevice gpu;
+
+ // Ignore the fact that CGDisplayIOServicePort is deprecated as Apple
+ // did not provide a good replacement for it as of 10.10.
+ // TODO(cwallez) revisit with later systems
+ #pragma clang diagnostic push
+ #pragma clang diagnostic ignored "-Wdeprecated-declarations"
+ io_registry_entry_t dsp_port = CGDisplayIOServicePort(kCGDirectMainDisplay);
+ #pragma clang diagnostic pop
+
+ gpu.vendor_id = GetEntryProperty(dsp_port, CFSTR("vendor-id"));
+ gpu.device_id = GetEntryProperty(dsp_port, CFSTR("device-id"));
+ return gpu;
+}
+
diff --git a/gfx/angle/src/tests/third_party/gpu_test_expectations/gpu_test_expectations_parser.cc b/gfx/angle/src/tests/third_party/gpu_test_expectations/gpu_test_expectations_parser.cc
new file mode 100755
index 000000000..23c4d8c45
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/gpu_test_expectations/gpu_test_expectations_parser.cc
@@ -0,0 +1,583 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#include "gpu_test_expectations_parser.h"
+
+#include "common/angleutils.h"
+
+namespace base {
+
+namespace {
+
+bool StartsWithASCII(const std::string& str,
+ const std::string& search,
+ bool case_sensitive) {
+ ASSERT(!case_sensitive);
+ return str.compare(0, search.length(), search) == 0;
+}
+
+template <class Char> inline Char ToLowerASCII(Char c) {
+ return (c >= 'A' && c <= 'Z') ? (c + ('a' - 'A')) : c;
+}
+
+template<typename Iter>
+static inline bool DoLowerCaseEqualsASCII(Iter a_begin,
+ Iter a_end,
+ const char* b) {
+ for (Iter it = a_begin; it != a_end; ++it, ++b) {
+ if (!*b || base::ToLowerASCII(*it) != *b)
+ return false;
+ }
+ return *b == 0;
+}
+
+bool LowerCaseEqualsASCII(const std::string& a, const char* b) {
+ return DoLowerCaseEqualsASCII(a.begin(), a.end(), b);
+}
+
+} // anonymous namespace
+
+} // namespace base
+
+namespace gpu {
+
+namespace {
+
+enum LineParserStage {
+ kLineParserBegin = 0,
+ kLineParserBugID,
+ kLineParserConfigs,
+ kLineParserColon,
+ kLineParserTestName,
+ kLineParserEqual,
+ kLineParserExpectations,
+};
+
+enum Token {
+ // os
+ kConfigWinXP = 0,
+ kConfigWinVista,
+ kConfigWin7,
+ kConfigWin8,
+ kConfigWin10,
+ kConfigWin,
+ kConfigMacLeopard,
+ kConfigMacSnowLeopard,
+ kConfigMacLion,
+ kConfigMacMountainLion,
+ kConfigMacMavericks,
+ kConfigMacYosemite,
+ kConfigMacElCapitan,
+ kConfigMac,
+ kConfigLinux,
+ kConfigChromeOS,
+ kConfigAndroid,
+ // gpu vendor
+ kConfigNVidia,
+ kConfigAMD,
+ kConfigIntel,
+ kConfigVMWare,
+ // build type
+ kConfigRelease,
+ kConfigDebug,
+ // ANGLE renderer
+ kConfigD3D9,
+ kConfigD3D11,
+ kConfigGLDesktop,
+ kConfigGLES,
+ // expectation
+ kExpectationPass,
+ kExpectationFail,
+ kExpectationFlaky,
+ kExpectationTimeout,
+ kExpectationSkip,
+ // separator
+ kSeparatorColon,
+ kSeparatorEqual,
+
+ kNumberOfExactMatchTokens,
+
+ // others
+ kConfigGPUDeviceID,
+ kTokenComment,
+ kTokenWord,
+};
+
+struct TokenInfo {
+ const char* name;
+ int32 flag;
+};
+
+const TokenInfo kTokenData[] = {
+ {"xp", GPUTestConfig::kOsWinXP},
+ {"vista", GPUTestConfig::kOsWinVista},
+ {"win7", GPUTestConfig::kOsWin7},
+ {"win8", GPUTestConfig::kOsWin8},
+ {"win10", GPUTestConfig::kOsWin10},
+ {"win", GPUTestConfig::kOsWin},
+ {"leopard", GPUTestConfig::kOsMacLeopard},
+ {"snowleopard", GPUTestConfig::kOsMacSnowLeopard},
+ {"lion", GPUTestConfig::kOsMacLion},
+ {"mountainlion", GPUTestConfig::kOsMacMountainLion},
+ {"mavericks", GPUTestConfig::kOsMacMavericks},
+ {"yosemite", GPUTestConfig::kOsMacYosemite},
+ {"elcapitan", GPUTestConfig::kOsMacElCapitan},
+ {"mac", GPUTestConfig::kOsMac},
+ {"linux", GPUTestConfig::kOsLinux},
+ {"chromeos", GPUTestConfig::kOsChromeOS},
+ {"android", GPUTestConfig::kOsAndroid},
+ {"nvidia", 0x10DE},
+ {"amd", 0x1002},
+ {"intel", 0x8086},
+ {"vmware", 0x15ad},
+ {"release", GPUTestConfig::kBuildTypeRelease},
+ {"debug", GPUTestConfig::kBuildTypeDebug},
+ {"d3d9", GPUTestConfig::kAPID3D9},
+ {"d3d11", GPUTestConfig::kAPID3D11},
+ {"opengl", GPUTestConfig::kAPIGLDesktop},
+ {"gles", GPUTestConfig::kAPIGLES},
+ {"pass", GPUTestExpectationsParser::kGpuTestPass},
+ {"fail", GPUTestExpectationsParser::kGpuTestFail},
+ {"flaky", GPUTestExpectationsParser::kGpuTestFlaky},
+ {"timeout", GPUTestExpectationsParser::kGpuTestTimeout},
+ {"skip", GPUTestExpectationsParser::kGpuTestSkip},
+ {":", 0},
+ {"=", 0},
+};
+
+enum ErrorType {
+ kErrorFileIO = 0,
+ kErrorIllegalEntry,
+ kErrorInvalidEntry,
+ kErrorEntryWithOsConflicts,
+ kErrorEntryWithGpuVendorConflicts,
+ kErrorEntryWithBuildTypeConflicts,
+ kErrorEntryWithAPIConflicts,
+ kErrorEntryWithGpuDeviceIdConflicts,
+ kErrorEntryWithExpectationConflicts,
+ kErrorEntriesOverlap,
+
+ kNumberOfErrors,
+};
+
+const char* kErrorMessage[] = {
+ "file IO failed",
+ "entry with wrong format",
+ "entry invalid, likely wrong modifiers combination",
+ "entry with OS modifier conflicts",
+ "entry with GPU vendor modifier conflicts",
+ "entry with GPU build type conflicts",
+ "entry with GPU API conflicts",
+ "entry with GPU device id conflicts or malformat",
+ "entry with expectation modifier conflicts",
+ "two entries' configs overlap",
+};
+
+Token ParseToken(const std::string& word) {
+ if (base::StartsWithASCII(word, "//", false))
+ return kTokenComment;
+ if (base::StartsWithASCII(word, "0x", false))
+ return kConfigGPUDeviceID;
+
+ for (int32 i = 0; i < kNumberOfExactMatchTokens; ++i) {
+ if (base::LowerCaseEqualsASCII(word, kTokenData[i].name))
+ return static_cast<Token>(i);
+ }
+ return kTokenWord;
+}
+
+// reference name can have the last character as *.
+bool NamesMatching(const std::string& ref, const std::string& test_name) {
+ size_t len = ref.length();
+ if (len == 0)
+ return false;
+ if (ref[len - 1] == '*') {
+ if (test_name.length() > len -1 &&
+ ref.compare(0, len - 1, test_name, 0, len - 1) == 0)
+ return true;
+ return false;
+ }
+ return (ref == test_name);
+}
+
+} // namespace anonymous
+
+GPUTestExpectationsParser::GPUTestExpectationsParser() {
+ // Some sanity check.
+ static_assert(static_cast<unsigned int>(kNumberOfExactMatchTokens) ==
+ sizeof(kTokenData) / sizeof(kTokenData[0]), "sanity check");
+ static_assert(static_cast<unsigned int>(kNumberOfErrors) ==
+ sizeof(kErrorMessage) / sizeof(kErrorMessage[0]), "sanity check");
+}
+
+GPUTestExpectationsParser::~GPUTestExpectationsParser() {
+}
+
+bool GPUTestExpectationsParser::LoadTestExpectations(const std::string& data) {
+ entries_.clear();
+ error_messages_.clear();
+
+ std::vector<std::string> lines = base::SplitString(
+ data, "\n", base::TRIM_WHITESPACE, base::SPLIT_WANT_ALL);
+ bool rt = true;
+ for (size_t i = 0; i < lines.size(); ++i) {
+ if (!ParseLine(lines[i], i + 1))
+ rt = false;
+ }
+ if (DetectConflictsBetweenEntries()) {
+ entries_.clear();
+ rt = false;
+ }
+
+ return rt;
+}
+
+bool GPUTestExpectationsParser::LoadTestExpectationsFromFile(
+ const std::string& path) {
+ entries_.clear();
+ error_messages_.clear();
+
+ std::string data;
+ if (!base::ReadFileToString(path, &data)) {
+ error_messages_.push_back(kErrorMessage[kErrorFileIO]);
+ return false;
+ }
+ return LoadTestExpectations(data);
+}
+
+int32 GPUTestExpectationsParser::GetTestExpectation(
+ const std::string& test_name,
+ const GPUTestBotConfig& bot_config) const {
+ for (size_t i = 0; i < entries_.size(); ++i) {
+ if (NamesMatching(entries_[i].test_name, test_name) &&
+ bot_config.Matches(entries_[i].test_config))
+ return entries_[i].test_expectation;
+ }
+ return kGpuTestPass;
+}
+
+const std::vector<std::string>&
+GPUTestExpectationsParser::GetErrorMessages() const {
+ return error_messages_;
+}
+
+bool GPUTestExpectationsParser::ParseConfig(
+ const std::string& config_data, GPUTestConfig* config) {
+ DCHECK(config);
+ std::vector<std::string> tokens = base::SplitString(
+ config_data, base::kWhitespaceASCII, base::KEEP_WHITESPACE,
+ base::SPLIT_WANT_NONEMPTY);
+
+ for (size_t i = 0; i < tokens.size(); ++i) {
+ Token token = ParseToken(tokens[i]);
+ switch (token) {
+ case kConfigWinXP:
+ case kConfigWinVista:
+ case kConfigWin7:
+ case kConfigWin8:
+ case kConfigWin10:
+ case kConfigWin:
+ case kConfigMacLeopard:
+ case kConfigMacSnowLeopard:
+ case kConfigMacLion:
+ case kConfigMacMountainLion:
+ case kConfigMacMavericks:
+ case kConfigMacYosemite:
+ case kConfigMacElCapitan:
+ case kConfigMac:
+ case kConfigLinux:
+ case kConfigChromeOS:
+ case kConfigAndroid:
+ case kConfigNVidia:
+ case kConfigAMD:
+ case kConfigIntel:
+ case kConfigVMWare:
+ case kConfigRelease:
+ case kConfigDebug:
+ case kConfigD3D9:
+ case kConfigD3D11:
+ case kConfigGLDesktop:
+ case kConfigGLES:
+ case kConfigGPUDeviceID:
+ if (token == kConfigGPUDeviceID) {
+ if (!UpdateTestConfig(config, tokens[i], 0))
+ return false;
+ } else {
+ if (!UpdateTestConfig(config, token, 0))
+ return false;
+ }
+ break;
+ default:
+ return false;
+ }
+ }
+ return true;
+}
+
+bool GPUTestExpectationsParser::ParseLine(
+ const std::string& line_data, size_t line_number) {
+ std::vector<std::string> tokens = base::SplitString(
+ line_data, base::kWhitespaceASCII, base::KEEP_WHITESPACE,
+ base::SPLIT_WANT_NONEMPTY);
+ int32 stage = kLineParserBegin;
+ GPUTestExpectationEntry entry;
+ entry.line_number = line_number;
+ GPUTestConfig& config = entry.test_config;
+ bool comments_encountered = false;
+ for (size_t i = 0; i < tokens.size() && !comments_encountered; ++i) {
+ Token token = ParseToken(tokens[i]);
+ switch (token) {
+ case kTokenComment:
+ comments_encountered = true;
+ break;
+ case kConfigWinXP:
+ case kConfigWinVista:
+ case kConfigWin7:
+ case kConfigWin8:
+ case kConfigWin10:
+ case kConfigWin:
+ case kConfigMacLeopard:
+ case kConfigMacSnowLeopard:
+ case kConfigMacLion:
+ case kConfigMacMountainLion:
+ case kConfigMacMavericks:
+ case kConfigMacYosemite:
+ case kConfigMacElCapitan:
+ case kConfigMac:
+ case kConfigLinux:
+ case kConfigChromeOS:
+ case kConfigAndroid:
+ case kConfigNVidia:
+ case kConfigAMD:
+ case kConfigIntel:
+ case kConfigVMWare:
+ case kConfigRelease:
+ case kConfigDebug:
+ case kConfigD3D9:
+ case kConfigD3D11:
+ case kConfigGLDesktop:
+ case kConfigGLES:
+ case kConfigGPUDeviceID:
+ // MODIFIERS, could be in any order, need at least one.
+ if (stage != kLineParserConfigs && stage != kLineParserBugID) {
+ PushErrorMessage(kErrorMessage[kErrorIllegalEntry],
+ line_number);
+ return false;
+ }
+ if (token == kConfigGPUDeviceID) {
+ if (!UpdateTestConfig(&config, tokens[i], line_number))
+ return false;
+ } else {
+ if (!UpdateTestConfig(&config, token, line_number))
+ return false;
+ }
+ if (stage == kLineParserBugID)
+ stage++;
+ break;
+ case kSeparatorColon:
+ // :
+ if (stage != kLineParserConfigs) {
+ PushErrorMessage(kErrorMessage[kErrorIllegalEntry],
+ line_number);
+ return false;
+ }
+ stage++;
+ break;
+ case kSeparatorEqual:
+ // =
+ if (stage != kLineParserTestName) {
+ PushErrorMessage(kErrorMessage[kErrorIllegalEntry],
+ line_number);
+ return false;
+ }
+ stage++;
+ break;
+ case kTokenWord:
+ // BUG_ID or TEST_NAME
+ if (stage == kLineParserBegin) {
+ // Bug ID is not used for anything; ignore it.
+ } else if (stage == kLineParserColon) {
+ entry.test_name = tokens[i];
+ } else {
+ PushErrorMessage(kErrorMessage[kErrorIllegalEntry],
+ line_number);
+ return false;
+ }
+ stage++;
+ break;
+ case kExpectationPass:
+ case kExpectationFail:
+ case kExpectationFlaky:
+ case kExpectationTimeout:
+ case kExpectationSkip:
+ // TEST_EXPECTATIONS
+ if (stage != kLineParserEqual && stage != kLineParserExpectations) {
+ PushErrorMessage(kErrorMessage[kErrorIllegalEntry],
+ line_number);
+ return false;
+ }
+ if ((kTokenData[token].flag & entry.test_expectation) != 0) {
+ PushErrorMessage(kErrorMessage[kErrorEntryWithExpectationConflicts],
+ line_number);
+ return false;
+ }
+ entry.test_expectation =
+ (kTokenData[token].flag | entry.test_expectation);
+ if (stage == kLineParserEqual)
+ stage++;
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ }
+ if (stage == kLineParserBegin) {
+ // The whole line is empty or all comments
+ return true;
+ }
+ if (stage == kLineParserExpectations) {
+ if (!config.IsValid()) {
+ PushErrorMessage(kErrorMessage[kErrorInvalidEntry], line_number);
+ return false;
+ }
+ entries_.push_back(entry);
+ return true;
+ }
+ PushErrorMessage(kErrorMessage[kErrorIllegalEntry], line_number);
+ return false;
+}
+
+bool GPUTestExpectationsParser::UpdateTestConfig(
+ GPUTestConfig* config, int32 token, size_t line_number) {
+ DCHECK(config);
+ switch (token) {
+ case kConfigWinXP:
+ case kConfigWinVista:
+ case kConfigWin7:
+ case kConfigWin8:
+ case kConfigWin10:
+ case kConfigWin:
+ case kConfigMacLeopard:
+ case kConfigMacSnowLeopard:
+ case kConfigMacLion:
+ case kConfigMacMountainLion:
+ case kConfigMacMavericks:
+ case kConfigMacYosemite:
+ case kConfigMacElCapitan:
+ case kConfigMac:
+ case kConfigLinux:
+ case kConfigChromeOS:
+ case kConfigAndroid:
+ if ((config->os() & kTokenData[token].flag) != 0) {
+ PushErrorMessage(kErrorMessage[kErrorEntryWithOsConflicts],
+ line_number);
+ return false;
+ }
+ config->set_os(config->os() | kTokenData[token].flag);
+ break;
+ case kConfigNVidia:
+ case kConfigAMD:
+ case kConfigIntel:
+ case kConfigVMWare:
+ {
+ uint32 gpu_vendor =
+ static_cast<uint32>(kTokenData[token].flag);
+ for (size_t i = 0; i < config->gpu_vendor().size(); ++i) {
+ if (config->gpu_vendor()[i] == gpu_vendor) {
+ PushErrorMessage(
+ kErrorMessage[kErrorEntryWithGpuVendorConflicts],
+ line_number);
+ return false;
+ }
+ }
+ config->AddGPUVendor(gpu_vendor);
+ }
+ break;
+ case kConfigRelease:
+ case kConfigDebug:
+ if ((config->build_type() & kTokenData[token].flag) != 0) {
+ PushErrorMessage(
+ kErrorMessage[kErrorEntryWithBuildTypeConflicts],
+ line_number);
+ return false;
+ }
+ config->set_build_type(
+ config->build_type() | kTokenData[token].flag);
+ break;
+ case kConfigD3D9:
+ case kConfigD3D11:
+ case kConfigGLDesktop:
+ case kConfigGLES:
+ if ((config->api() & kTokenData[token].flag) != 0) {
+ PushErrorMessage(kErrorMessage[kErrorEntryWithAPIConflicts],
+ line_number);
+ return false;
+ }
+ config->set_api(config->api() | kTokenData[token].flag);
+ break;
+ default:
+ UNREACHABLE();
+ break;
+ }
+ return true;
+}
+
+bool GPUTestExpectationsParser::UpdateTestConfig(
+ GPUTestConfig* config,
+ const std::string& gpu_device_id,
+ size_t line_number) {
+ DCHECK(config);
+ uint32 device_id = 0;
+ if (config->gpu_device_id() != 0 ||
+ !base::HexStringToUInt(gpu_device_id, &device_id) ||
+ device_id == 0) {
+ PushErrorMessage(kErrorMessage[kErrorEntryWithGpuDeviceIdConflicts],
+ line_number);
+ return false;
+ }
+ config->set_gpu_device_id(device_id);
+ return true;
+}
+
+bool GPUTestExpectationsParser::DetectConflictsBetweenEntries() {
+ bool rt = false;
+ for (size_t i = 0; i < entries_.size(); ++i) {
+ for (size_t j = i + 1; j < entries_.size(); ++j) {
+ if (entries_[i].test_name == entries_[j].test_name &&
+ entries_[i].test_config.OverlapsWith(entries_[j].test_config)) {
+ PushErrorMessage(kErrorMessage[kErrorEntriesOverlap],
+ entries_[i].line_number,
+ entries_[j].line_number);
+ rt = true;
+ }
+ }
+ }
+ return rt;
+}
+
+void GPUTestExpectationsParser::PushErrorMessage(
+ const std::string& message, size_t line_number) {
+ error_messages_.push_back(
+ base::StringPrintf("Line %d : %s",
+ static_cast<int>(line_number), message.c_str()));
+}
+
+void GPUTestExpectationsParser::PushErrorMessage(
+ const std::string& message,
+ size_t entry1_line_number,
+ size_t entry2_line_number) {
+ error_messages_.push_back(
+ base::StringPrintf("Line %d and %d : %s",
+ static_cast<int>(entry1_line_number),
+ static_cast<int>(entry2_line_number),
+ message.c_str()));
+}
+
+GPUTestExpectationsParser:: GPUTestExpectationEntry::GPUTestExpectationEntry()
+ : test_expectation(0),
+ line_number(0) {
+}
+
+} // namespace gpu
+
diff --git a/gfx/angle/src/tests/third_party/gpu_test_expectations/gpu_test_expectations_parser.h b/gfx/angle/src/tests/third_party/gpu_test_expectations/gpu_test_expectations_parser.h
new file mode 100755
index 000000000..a112700e2
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/gpu_test_expectations/gpu_test_expectations_parser.h
@@ -0,0 +1,86 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef GPU_CONFIG_GPU_TEST_EXPECTATIONS_PARSER_H_
+#define GPU_CONFIG_GPU_TEST_EXPECTATIONS_PARSER_H_
+
+#include <string>
+#include <vector>
+
+#include "angle_config.h"
+#include "gpu_test_config.h"
+
+namespace gpu {
+
+class GPU_EXPORT GPUTestExpectationsParser {
+ public:
+ enum GPUTestExpectation {
+ kGpuTestPass = 1 << 0,
+ kGpuTestFail = 1 << 1,
+ kGpuTestFlaky = 1 << 2,
+ kGpuTestTimeout = 1 << 3,
+ kGpuTestSkip = 1 << 4,
+ };
+
+ GPUTestExpectationsParser();
+ ~GPUTestExpectationsParser();
+
+ // Parse the text expectations, and if no error is encountered,
+ // save all the entries. Otherwise, generate error messages.
+ // Return true if parsing succeeds.
+ bool LoadTestExpectations(const std::string& data);
+ bool LoadTestExpectationsFromFile(const std::string& path);
+
+ // Query error messages from the last LoadTestExpectations() call.
+ const std::vector<std::string>& GetErrorMessages() const;
+
+ // Get the test expectation of a given test on a given bot.
+ int32 GetTestExpectation(const std::string& test_name,
+ const GPUTestBotConfig& bot_config) const;
+
+ // Parse a list of config modifiers. If we have a valid entry with no
+ // conflicts, | config | stores it, and the function returns true.
+ bool ParseConfig(const std::string& config_data, GPUTestConfig* config);
+
+ private:
+ struct GPUTestExpectationEntry {
+ GPUTestExpectationEntry();
+
+ std::string test_name;
+ GPUTestConfig test_config;
+ int32 test_expectation;
+ size_t line_number;
+ };
+
+ // Parse a line of text. If we have a valid entry, save it; otherwise,
+ // generate error messages.
+ bool ParseLine(const std::string& line_data, size_t line_number);
+
+ // Update OS/GPUVendor/BuildType modifiers. May generate an error message.
+ bool UpdateTestConfig(
+ GPUTestConfig* config, int32 token, size_t line_number);
+
+ // Update GPUDeviceID modifier. May generate an error message.
+ bool UpdateTestConfig(GPUTestConfig* config,
+ const std::string & gpu_device_id,
+ size_t line_number);
+
+ // Check if two entries' config overlap with each other. May generate an
+ // error message.
+ bool DetectConflictsBetweenEntries();
+
+ // Save an error message, which can be queried later.
+ void PushErrorMessage(const std::string& message, size_t line_number);
+ void PushErrorMessage(const std::string& message,
+ size_t entry1_line_number,
+ size_t entry2_line_number);
+
+ std::vector<GPUTestExpectationEntry> entries_;
+ std::vector<std::string> error_messages_;
+};
+
+} // namespace gpu
+
+#endif // GPU_CONFIG_GPU_TEST_EXPECTATIONS_PARSER_H_
+
diff --git a/gfx/angle/src/tests/third_party/rapidjson/LICENSE b/gfx/angle/src/tests/third_party/rapidjson/LICENSE
new file mode 100755
index 000000000..03d97d163
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/rapidjson/LICENSE
@@ -0,0 +1,19 @@
+Copyright (C) 2011 Milo Yip
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE. \ No newline at end of file
diff --git a/gfx/angle/src/tests/third_party/rapidjson/README.chromium b/gfx/angle/src/tests/third_party/rapidjson/README.chromium
new file mode 100755
index 000000000..466659a8f
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/rapidjson/README.chromium
@@ -0,0 +1,8 @@
+Name: RapidJSON
+URL: https://github.com/miloyip/rapidjson
+Version: 24dd7ef839b79941d129e833368e913aa9c045da
+License: Custom
+License File: LICENSE
+
+Description:
+RapidJSON is a JSON parser and generator for C++. \ No newline at end of file
diff --git a/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/allocators.h b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/allocators.h
new file mode 100755
index 000000000..0bd2d2895
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/allocators.h
@@ -0,0 +1,245 @@
+// Copyright (C) 2011 Milo Yip
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+#ifndef RAPIDJSON_ALLOCATORS_H_
+#define RAPIDJSON_ALLOCATORS_H_
+
+#include "rapidjson.h"
+
+RAPIDJSON_NAMESPACE_BEGIN
+
+///////////////////////////////////////////////////////////////////////////////
+// Allocator
+
+/*! \class rapidjson::Allocator
+ \brief Concept for allocating, resizing and freeing memory block.
+
+ Note that Malloc() and Realloc() are non-static but Free() is static.
+
+ So if an allocator need to support Free(), it needs to put its pointer in
+ the header of memory block.
+
+\code
+concept Allocator {
+ static const bool kNeedFree; //!< Whether this allocator needs to call Free().
+
+ // Allocate a memory block.
+ // \param size of the memory block in bytes.
+ // \returns pointer to the memory block.
+ void* Malloc(size_t size);
+
+ // Resize a memory block.
+ // \param originalPtr The pointer to current memory block. Null pointer is permitted.
+ // \param originalSize The current size in bytes. (Design issue: since some allocator may not book-keep this, explicitly pass to it can save memory.)
+ // \param newSize the new size in bytes.
+ void* Realloc(void* originalPtr, size_t originalSize, size_t newSize);
+
+ // Free a memory block.
+ // \param pointer to the memory block. Null pointer is permitted.
+ static void Free(void *ptr);
+};
+\endcode
+*/
+
+///////////////////////////////////////////////////////////////////////////////
+// CrtAllocator
+
+//! C-runtime library allocator.
+/*! This class is just wrapper for standard C library memory routines.
+ \note implements Allocator concept
+*/
+class CrtAllocator {
+public:
+ static const bool kNeedFree = true;
+ void* Malloc(size_t size) { return std::malloc(size); }
+ void* Realloc(void* originalPtr, size_t originalSize, size_t newSize) { (void)originalSize; return std::realloc(originalPtr, newSize); }
+ static void Free(void *ptr) { std::free(ptr); }
+};
+
+///////////////////////////////////////////////////////////////////////////////
+// MemoryPoolAllocator
+
+//! Default memory allocator used by the parser and DOM.
+/*! This allocator allocate memory blocks from pre-allocated memory chunks.
+
+ It does not free memory blocks. And Realloc() only allocate new memory.
+
+ The memory chunks are allocated by BaseAllocator, which is CrtAllocator by default.
+
+ User may also supply a buffer as the first chunk.
+
+ If the user-buffer is full then additional chunks are allocated by BaseAllocator.
+
+ The user-buffer is not deallocated by this allocator.
+
+ \tparam BaseAllocator the allocator type for allocating memory chunks. Default is CrtAllocator.
+ \note implements Allocator concept
+*/
+template <typename BaseAllocator = CrtAllocator>
+class MemoryPoolAllocator {
+public:
+ static const bool kNeedFree = false; //!< Tell users that no need to call Free() with this allocator. (concept Allocator)
+
+ //! Constructor with chunkSize.
+ /*! \param chunkSize The size of memory chunk. The default is kDefaultChunkSize.
+ \param baseAllocator The allocator for allocating memory chunks.
+ */
+ MemoryPoolAllocator(size_t chunkSize = kDefaultChunkCapacity, BaseAllocator* baseAllocator = 0) :
+ chunkHead_(0), chunk_capacity_(chunkSize), userBuffer_(0), baseAllocator_(baseAllocator), ownBaseAllocator_(0)
+ {
+ }
+
+ //! Constructor with user-supplied buffer.
+ /*! The user buffer will be used firstly. When it is full, memory pool allocates new chunk with chunk size.
+
+ The user buffer will not be deallocated when this allocator is destructed.
+
+ \param buffer User supplied buffer.
+ \param size Size of the buffer in bytes. It must at least larger than sizeof(ChunkHeader).
+ \param chunkSize The size of memory chunk. The default is kDefaultChunkSize.
+ \param baseAllocator The allocator for allocating memory chunks.
+ */
+ MemoryPoolAllocator(void *buffer, size_t size, size_t chunkSize = kDefaultChunkCapacity, BaseAllocator* baseAllocator = 0) :
+ chunkHead_(0), chunk_capacity_(chunkSize), userBuffer_(buffer), baseAllocator_(baseAllocator), ownBaseAllocator_(0)
+ {
+ RAPIDJSON_ASSERT(buffer != 0);
+ RAPIDJSON_ASSERT(size > sizeof(ChunkHeader));
+ chunkHead_ = reinterpret_cast<ChunkHeader*>(buffer);
+ chunkHead_->capacity = size - sizeof(ChunkHeader);
+ chunkHead_->size = 0;
+ chunkHead_->next = 0;
+ }
+
+ //! Destructor.
+ /*! This deallocates all memory chunks, excluding the user-supplied buffer.
+ */
+ ~MemoryPoolAllocator() {
+ Clear();
+ RAPIDJSON_DELETE(ownBaseAllocator_);
+ }
+
+ //! Deallocates all memory chunks, excluding the user-supplied buffer.
+ void Clear() {
+ while(chunkHead_ != 0 && chunkHead_ != userBuffer_) {
+ ChunkHeader* next = chunkHead_->next;
+ baseAllocator_->Free(chunkHead_);
+ chunkHead_ = next;
+ }
+ }
+
+ //! Computes the total capacity of allocated memory chunks.
+ /*! \return total capacity in bytes.
+ */
+ size_t Capacity() const {
+ size_t capacity = 0;
+ for (ChunkHeader* c = chunkHead_; c != 0; c = c->next)
+ capacity += c->capacity;
+ return capacity;
+ }
+
+ //! Computes the memory blocks allocated.
+ /*! \return total used bytes.
+ */
+ size_t Size() const {
+ size_t size = 0;
+ for (ChunkHeader* c = chunkHead_; c != 0; c = c->next)
+ size += c->size;
+ return size;
+ }
+
+ //! Allocates a memory block. (concept Allocator)
+ void* Malloc(size_t size) {
+ size = RAPIDJSON_ALIGN(size);
+ if (chunkHead_ == 0 || chunkHead_->size + size > chunkHead_->capacity)
+ AddChunk(chunk_capacity_ > size ? chunk_capacity_ : size);
+
+ void *buffer = reinterpret_cast<char *>(chunkHead_ + 1) + chunkHead_->size;
+ chunkHead_->size += size;
+ return buffer;
+ }
+
+ //! Resizes a memory block (concept Allocator)
+ void* Realloc(void* originalPtr, size_t originalSize, size_t newSize) {
+ if (originalPtr == 0)
+ return Malloc(newSize);
+
+ // Do not shrink if new size is smaller than original
+ if (originalSize >= newSize)
+ return originalPtr;
+
+ // Simply expand it if it is the last allocation and there is sufficient space
+ if (originalPtr == (char *)(chunkHead_ + 1) + chunkHead_->size - originalSize) {
+ size_t increment = static_cast<size_t>(newSize - originalSize);
+ increment = RAPIDJSON_ALIGN(increment);
+ if (chunkHead_->size + increment <= chunkHead_->capacity) {
+ chunkHead_->size += increment;
+ return originalPtr;
+ }
+ }
+
+ // Realloc process: allocate and copy memory, do not free original buffer.
+ void* newBuffer = Malloc(newSize);
+ RAPIDJSON_ASSERT(newBuffer != 0); // Do not handle out-of-memory explicitly.
+ return std::memcpy(newBuffer, originalPtr, originalSize);
+ }
+
+ //! Frees a memory block (concept Allocator)
+ static void Free(void *ptr) { (void)ptr; } // Do nothing
+
+private:
+ //! Copy constructor is not permitted.
+ MemoryPoolAllocator(const MemoryPoolAllocator& rhs) /* = delete */;
+ //! Copy assignment operator is not permitted.
+ MemoryPoolAllocator& operator=(const MemoryPoolAllocator& rhs) /* = delete */;
+
+ //! Creates a new chunk.
+ /*! \param capacity Capacity of the chunk in bytes.
+ */
+ void AddChunk(size_t capacity) {
+ if (!baseAllocator_)
+ ownBaseAllocator_ = baseAllocator_ = RAPIDJSON_NEW(BaseAllocator());
+ ChunkHeader* chunk = reinterpret_cast<ChunkHeader*>(baseAllocator_->Malloc(sizeof(ChunkHeader) + capacity));
+ chunk->capacity = capacity;
+ chunk->size = 0;
+ chunk->next = chunkHead_;
+ chunkHead_ = chunk;
+ }
+
+ static const int kDefaultChunkCapacity = 64 * 1024; //!< Default chunk capacity.
+
+ //! Chunk header for perpending to each chunk.
+ /*! Chunks are stored as a singly linked list.
+ */
+ struct ChunkHeader {
+ size_t capacity; //!< Capacity of the chunk in bytes (excluding the header itself).
+ size_t size; //!< Current size of allocated memory in bytes.
+ ChunkHeader *next; //!< Next chunk in the linked list.
+ };
+
+ ChunkHeader *chunkHead_; //!< Head of the chunk linked-list. Only the head chunk serves allocation.
+ size_t chunk_capacity_; //!< The minimum capacity of chunk when they are allocated.
+ void *userBuffer_; //!< User supplied buffer.
+ BaseAllocator* baseAllocator_; //!< base allocator for allocating memory chunks.
+ BaseAllocator* ownBaseAllocator_; //!< base allocator created by this object.
+};
+
+RAPIDJSON_NAMESPACE_END
+
+#endif // RAPIDJSON_ENCODINGS_H_
diff --git a/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/document.h b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/document.h
new file mode 100755
index 000000000..94d6e5355
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/document.h
@@ -0,0 +1,1932 @@
+// Copyright (C) 2011 Milo Yip
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+#ifndef RAPIDJSON_DOCUMENT_H_
+#define RAPIDJSON_DOCUMENT_H_
+
+/*! \file document.h */
+
+#include "reader.h"
+#include "internal/meta.h"
+#include "internal/strfunc.h"
+#include <new> // placement new
+
+#ifdef _MSC_VER
+RAPIDJSON_DIAG_PUSH
+RAPIDJSON_DIAG_OFF(4127) // conditional expression is constant
+#elif defined(__GNUC__)
+RAPIDJSON_DIAG_PUSH
+RAPIDJSON_DIAG_OFF(effc++)
+#endif
+
+///////////////////////////////////////////////////////////////////////////////
+// RAPIDJSON_HAS_STDSTRING
+
+#ifndef RAPIDJSON_HAS_STDSTRING
+#ifdef RAPIDJSON_DOXYGEN_RUNNING
+#define RAPIDJSON_HAS_STDSTRING 1 // force generation of documentation
+#else
+#define RAPIDJSON_HAS_STDSTRING 0 // no std::string support by default
+#endif
+/*! \def RAPIDJSON_HAS_STDSTRING
+ \ingroup RAPIDJSON_CONFIG
+ \brief Enable RapidJSON support for \c std::string
+
+ By defining this preprocessor symbol to \c 1, several convenience functions for using
+ \ref rapidjson::GenericValue with \c std::string are enabled, especially
+ for construction and comparison.
+
+ \hideinitializer
+*/
+#include <string>
+#endif // RAPIDJSON_HAS_STDSTRING
+
+#ifndef RAPIDJSON_NOMEMBERITERATORCLASS
+#include <iterator> // std::iterator, std::random_access_iterator_tag
+#endif
+
+#if RAPIDJSON_HAS_CXX11_RVALUE_REFS
+#include <utility> // std::move
+#endif
+
+RAPIDJSON_NAMESPACE_BEGIN
+
+// Forward declaration.
+template <typename Encoding, typename Allocator>
+class GenericValue;
+
+//! Name-value pair in a JSON object value.
+/*!
+ This class was internal to GenericValue. It used to be a inner struct.
+ But a compiler (IBM XL C/C++ for AIX) have reported to have problem with that so it moved as a namespace scope struct.
+ https://code.google.com/p/rapidjson/issues/detail?id=64
+*/
+template <typename Encoding, typename Allocator>
+struct GenericMember {
+ GenericValue<Encoding, Allocator> name; //!< name of member (must be a string)
+ GenericValue<Encoding, Allocator> value; //!< value of member.
+};
+
+///////////////////////////////////////////////////////////////////////////////
+// GenericMemberIterator
+
+#ifndef RAPIDJSON_NOMEMBERITERATORCLASS
+
+//! (Constant) member iterator for a JSON object value
+/*!
+ \tparam Const Is this a constant iterator?
+ \tparam Encoding Encoding of the value. (Even non-string values need to have the same encoding in a document)
+ \tparam Allocator Allocator type for allocating memory of object, array and string.
+
+ This class implements a Random Access Iterator for GenericMember elements
+ of a GenericValue, see ISO/IEC 14882:2003(E) C++ standard, 24.1 [lib.iterator.requirements].
+
+ \note This iterator implementation is mainly intended to avoid implicit
+ conversions from iterator values to \c NULL,
+ e.g. from GenericValue::FindMember.
+
+ \note Define \c RAPIDJSON_NOMEMBERITERATORCLASS to fall back to a
+ pointer-based implementation, if your platform doesn't provide
+ the C++ <iterator> header.
+
+ \see GenericMember, GenericValue::MemberIterator, GenericValue::ConstMemberIterator
+ */
+template <bool Const, typename Encoding, typename Allocator>
+class GenericMemberIterator
+ : public std::iterator<std::random_access_iterator_tag
+ , typename internal::MaybeAddConst<Const,GenericMember<Encoding,Allocator> >::Type> {
+
+ friend class GenericValue<Encoding,Allocator>;
+ template <bool, typename, typename> friend class GenericMemberIterator;
+
+ typedef GenericMember<Encoding,Allocator> PlainType;
+ typedef typename internal::MaybeAddConst<Const,PlainType>::Type ValueType;
+ typedef std::iterator<std::random_access_iterator_tag,ValueType> BaseType;
+
+public:
+ //! Iterator type itself
+ typedef GenericMemberIterator Iterator;
+ //! Constant iterator type
+ typedef GenericMemberIterator<true,Encoding,Allocator> ConstIterator;
+ //! Non-constant iterator type
+ typedef GenericMemberIterator<false,Encoding,Allocator> NonConstIterator;
+
+ //! Pointer to (const) GenericMember
+ typedef typename BaseType::pointer Pointer;
+ //! Reference to (const) GenericMember
+ typedef typename BaseType::reference Reference;
+ //! Signed integer type (e.g. \c ptrdiff_t)
+ typedef typename BaseType::difference_type DifferenceType;
+
+ //! Default constructor (singular value)
+ /*! Creates an iterator pointing to no element.
+ \note All operations, except for comparisons, are undefined on such values.
+ */
+ GenericMemberIterator() : ptr_() {}
+
+ //! Iterator conversions to more const
+ /*!
+ \param it (Non-const) iterator to copy from
+
+ Allows the creation of an iterator from another GenericMemberIterator
+ that is "less const". Especially, creating a non-constant iterator
+ from a constant iterator are disabled:
+ \li const -> non-const (not ok)
+ \li const -> const (ok)
+ \li non-const -> const (ok)
+ \li non-const -> non-const (ok)
+
+ \note If the \c Const template parameter is already \c false, this
+ constructor effectively defines a regular copy-constructor.
+ Otherwise, the copy constructor is implicitly defined.
+ */
+ GenericMemberIterator(const NonConstIterator & it) : ptr_(it.ptr_) {}
+
+ //! @name stepping
+ //@{
+ Iterator& operator++(){ ++ptr_; return *this; }
+ Iterator& operator--(){ --ptr_; return *this; }
+ Iterator operator++(int){ Iterator old(*this); ++ptr_; return old; }
+ Iterator operator--(int){ Iterator old(*this); --ptr_; return old; }
+ //@}
+
+ //! @name increment/decrement
+ //@{
+ Iterator operator+(DifferenceType n) const { return Iterator(ptr_+n); }
+ Iterator operator-(DifferenceType n) const { return Iterator(ptr_-n); }
+
+ Iterator& operator+=(DifferenceType n) { ptr_+=n; return *this; }
+ Iterator& operator-=(DifferenceType n) { ptr_-=n; return *this; }
+ //@}
+
+ //! @name relations
+ //@{
+ bool operator==(ConstIterator that) const { return ptr_ == that.ptr_; }
+ bool operator!=(ConstIterator that) const { return ptr_ != that.ptr_; }
+ bool operator<=(ConstIterator that) const { return ptr_ <= that.ptr_; }
+ bool operator>=(ConstIterator that) const { return ptr_ >= that.ptr_; }
+ bool operator< (ConstIterator that) const { return ptr_ < that.ptr_; }
+ bool operator> (ConstIterator that) const { return ptr_ > that.ptr_; }
+ //@}
+
+ //! @name dereference
+ //@{
+ Reference operator*() const { return *ptr_; }
+ Pointer operator->() const { return ptr_; }
+ Reference operator[](DifferenceType n) const { return ptr_[n]; }
+ //@}
+
+ //! Distance
+ DifferenceType operator-(ConstIterator that) const { return ptr_-that.ptr_; }
+
+private:
+ //! Internal constructor from plain pointer
+ explicit GenericMemberIterator(Pointer p) : ptr_(p) {}
+
+ Pointer ptr_; //!< raw pointer
+};
+
+#else // RAPIDJSON_NOMEMBERITERATORCLASS
+
+// class-based member iterator implementation disabled, use plain pointers
+
+template <bool Const, typename Encoding, typename Allocator>
+struct GenericMemberIterator;
+
+//! non-const GenericMemberIterator
+template <typename Encoding, typename Allocator>
+struct GenericMemberIterator<false,Encoding,Allocator> {
+ //! use plain pointer as iterator type
+ typedef GenericMember<Encoding,Allocator>* Iterator;
+};
+//! const GenericMemberIterator
+template <typename Encoding, typename Allocator>
+struct GenericMemberIterator<true,Encoding,Allocator> {
+ //! use plain const pointer as iterator type
+ typedef const GenericMember<Encoding,Allocator>* Iterator;
+};
+
+#endif // RAPIDJSON_NOMEMBERITERATORCLASS
+
+///////////////////////////////////////////////////////////////////////////////
+// GenericStringRef
+
+//! Reference to a constant string (not taking a copy)
+/*!
+ \tparam CharType character type of the string
+
+ This helper class is used to automatically infer constant string
+ references for string literals, especially from \c const \b (!)
+ character arrays.
+
+ The main use is for creating JSON string values without copying the
+ source string via an \ref Allocator. This requires that the referenced
+ string pointers have a sufficient lifetime, which exceeds the lifetime
+ of the associated GenericValue.
+
+ \b Example
+ \code
+ Value v("foo"); // ok, no need to copy & calculate length
+ const char foo[] = "foo";
+ v.SetString(foo); // ok
+
+ const char* bar = foo;
+ // Value x(bar); // not ok, can't rely on bar's lifetime
+ Value x(StringRef(bar)); // lifetime explicitly guaranteed by user
+ Value y(StringRef(bar, 3)); // ok, explicitly pass length
+ \endcode
+
+ \see StringRef, GenericValue::SetString
+*/
+template<typename CharType>
+struct GenericStringRef {
+ typedef CharType Ch; //!< character type of the string
+
+ //! Create string reference from \c const character array
+ /*!
+ This constructor implicitly creates a constant string reference from
+ a \c const character array. It has better performance than
+ \ref StringRef(const CharType*) by inferring the string \ref length
+ from the array length, and also supports strings containing null
+ characters.
+
+ \tparam N length of the string, automatically inferred
+
+ \param str Constant character array, lifetime assumed to be longer
+ than the use of the string in e.g. a GenericValue
+
+ \post \ref s == str
+
+ \note Constant complexity.
+ \note There is a hidden, private overload to disallow references to
+ non-const character arrays to be created via this constructor.
+ By this, e.g. function-scope arrays used to be filled via
+ \c snprintf are excluded from consideration.
+ In such cases, the referenced string should be \b copied to the
+ GenericValue instead.
+ */
+ template<SizeType N>
+ GenericStringRef(const CharType (&str)[N]) RAPIDJSON_NOEXCEPT
+ : s(str), length(N-1) {}
+
+ //! Explicitly create string reference from \c const character pointer
+ /*!
+ This constructor can be used to \b explicitly create a reference to
+ a constant string pointer.
+
+ \see StringRef(const CharType*)
+
+ \param str Constant character pointer, lifetime assumed to be longer
+ than the use of the string in e.g. a GenericValue
+
+ \post \ref s == str
+
+ \note There is a hidden, private overload to disallow references to
+ non-const character arrays to be created via this constructor.
+ By this, e.g. function-scope arrays used to be filled via
+ \c snprintf are excluded from consideration.
+ In such cases, the referenced string should be \b copied to the
+ GenericValue instead.
+ */
+ explicit GenericStringRef(const CharType* str)
+ : s(str), length(internal::StrLen(str)){ RAPIDJSON_ASSERT(s != NULL); }
+
+ //! Create constant string reference from pointer and length
+ /*! \param str constant string, lifetime assumed to be longer than the use of the string in e.g. a GenericValue
+ \param len length of the string, excluding the trailing NULL terminator
+
+ \post \ref s == str && \ref length == len
+ \note Constant complexity.
+ */
+ GenericStringRef(const CharType* str, SizeType len)
+ : s(str), length(len) { RAPIDJSON_ASSERT(s != NULL); }
+
+ //! implicit conversion to plain CharType pointer
+ operator const Ch *() const { return s; }
+
+ const Ch* const s; //!< plain CharType pointer
+ const SizeType length; //!< length of the string (excluding the trailing NULL terminator)
+
+private:
+ //! Disallow copy-assignment
+ GenericStringRef operator=(const GenericStringRef&);
+ //! Disallow construction from non-const array
+ template<SizeType N>
+ GenericStringRef(CharType (&str)[N]) /* = delete */;
+};
+
+//! Mark a character pointer as constant string
+/*! Mark a plain character pointer as a "string literal". This function
+ can be used to avoid copying a character string to be referenced as a
+ value in a JSON GenericValue object, if the string's lifetime is known
+ to be valid long enough.
+ \tparam CharType Character type of the string
+ \param str Constant string, lifetime assumed to be longer than the use of the string in e.g. a GenericValue
+ \return GenericStringRef string reference object
+ \relatesalso GenericStringRef
+
+ \see GenericValue::GenericValue(StringRefType), GenericValue::operator=(StringRefType), GenericValue::SetString(StringRefType), GenericValue::PushBack(StringRefType, Allocator&), GenericValue::AddMember
+*/
+template<typename CharType>
+inline GenericStringRef<CharType> StringRef(const CharType* str) {
+ return GenericStringRef<CharType>(str, internal::StrLen(str));
+}
+
+//! Mark a character pointer as constant string
+/*! Mark a plain character pointer as a "string literal". This function
+ can be used to avoid copying a character string to be referenced as a
+ value in a JSON GenericValue object, if the string's lifetime is known
+ to be valid long enough.
+
+ This version has better performance with supplied length, and also
+ supports string containing null characters.
+
+ \tparam CharType character type of the string
+ \param str Constant string, lifetime assumed to be longer than the use of the string in e.g. a GenericValue
+ \param length The length of source string.
+ \return GenericStringRef string reference object
+ \relatesalso GenericStringRef
+*/
+template<typename CharType>
+inline GenericStringRef<CharType> StringRef(const CharType* str, size_t length) {
+ return GenericStringRef<CharType>(str, SizeType(length));
+}
+
+#if RAPIDJSON_HAS_STDSTRING
+//! Mark a string object as constant string
+/*! Mark a string object (e.g. \c std::string) as a "string literal".
+ This function can be used to avoid copying a string to be referenced as a
+ value in a JSON GenericValue object, if the string's lifetime is known
+ to be valid long enough.
+
+ \tparam CharType character type of the string
+ \param str Constant string, lifetime assumed to be longer than the use of the string in e.g. a GenericValue
+ \return GenericStringRef string reference object
+ \relatesalso GenericStringRef
+ \note Requires the definition of the preprocessor symbol \ref RAPIDJSON_HAS_STDSTRING.
+*/
+template<typename CharType>
+inline GenericStringRef<CharType> StringRef(const std::basic_string<CharType>& str) {
+ return GenericStringRef<CharType>(str.data(), SizeType(str.size()));
+}
+#endif
+
+///////////////////////////////////////////////////////////////////////////////
+// GenericValue type traits
+namespace internal {
+
+template <typename T, typename Encoding = void, typename Allocator = void>
+struct IsGenericValueImpl : FalseType {};
+
+// select candidates according to nested encoding and allocator types
+template <typename T> struct IsGenericValueImpl<T, typename Void<typename T::EncodingType>::Type, typename Void<typename T::AllocatorType>::Type>
+ : IsBaseOf<GenericValue<typename T::EncodingType, typename T::AllocatorType>, T>::Type {};
+
+// helper to match arbitrary GenericValue instantiations, including derived classes
+template <typename T> struct IsGenericValue : IsGenericValueImpl<T>::Type {};
+
+} // namespace internal
+
+///////////////////////////////////////////////////////////////////////////////
+// GenericValue
+
+//! Represents a JSON value. Use Value for UTF8 encoding and default allocator.
+/*!
+ A JSON value can be one of 7 types. This class is a variant type supporting
+ these types.
+
+ Use the Value if UTF8 and default allocator
+
+ \tparam Encoding Encoding of the value. (Even non-string values need to have the same encoding in a document)
+ \tparam Allocator Allocator type for allocating memory of object, array and string.
+*/
+template <typename Encoding, typename Allocator = MemoryPoolAllocator<> >
+class GenericValue {
+public:
+ //! Name-value pair in an object.
+ typedef GenericMember<Encoding, Allocator> Member;
+ typedef Encoding EncodingType; //!< Encoding type from template parameter.
+ typedef Allocator AllocatorType; //!< Allocator type from template parameter.
+ typedef typename Encoding::Ch Ch; //!< Character type derived from Encoding.
+ typedef GenericStringRef<Ch> StringRefType; //!< Reference to a constant string
+ typedef typename GenericMemberIterator<false,Encoding,Allocator>::Iterator MemberIterator; //!< Member iterator for iterating in object.
+ typedef typename GenericMemberIterator<true,Encoding,Allocator>::Iterator ConstMemberIterator; //!< Constant member iterator for iterating in object.
+ typedef GenericValue* ValueIterator; //!< Value iterator for iterating in array.
+ typedef const GenericValue* ConstValueIterator; //!< Constant value iterator for iterating in array.
+
+ //!@name Constructors and destructor.
+ //@{
+
+ //! Default constructor creates a null value.
+ GenericValue() RAPIDJSON_NOEXCEPT : data_(), flags_(kNullFlag) {}
+
+#if RAPIDJSON_HAS_CXX11_RVALUE_REFS
+ //! Move constructor in C++11
+ GenericValue(GenericValue&& rhs) RAPIDJSON_NOEXCEPT : data_(rhs.data_), flags_(rhs.flags_) {
+ rhs.flags_ = kNullFlag; // give up contents
+ }
+#endif
+
+private:
+ //! Copy constructor is not permitted.
+ GenericValue(const GenericValue& rhs);
+
+public:
+
+ //! Constructor with JSON value type.
+ /*! This creates a Value of specified type with default content.
+ \param type Type of the value.
+ \note Default content for number is zero.
+ */
+ explicit GenericValue(Type type) RAPIDJSON_NOEXCEPT : data_(), flags_() {
+ static const unsigned defaultFlags[7] = {
+ kNullFlag, kFalseFlag, kTrueFlag, kObjectFlag, kArrayFlag, kShortStringFlag,
+ kNumberAnyFlag
+ };
+ RAPIDJSON_ASSERT(type <= kNumberType);
+ flags_ = defaultFlags[type];
+
+ // Use ShortString to store empty string.
+ if (type == kStringType)
+ data_.ss.SetLength(0);
+ }
+
+ //! Explicit copy constructor (with allocator)
+ /*! Creates a copy of a Value by using the given Allocator
+ \tparam SourceAllocator allocator of \c rhs
+ \param rhs Value to copy from (read-only)
+ \param allocator Allocator for allocating copied elements and buffers. Commonly use GenericDocument::GetAllocator().
+ \see CopyFrom()
+ */
+ template< typename SourceAllocator >
+ GenericValue(const GenericValue<Encoding, SourceAllocator>& rhs, Allocator & allocator);
+
+ //! Constructor for boolean value.
+ /*! \param b Boolean value
+ \note This constructor is limited to \em real boolean values and rejects
+ implicitly converted types like arbitrary pointers. Use an explicit cast
+ to \c bool, if you want to construct a boolean JSON value in such cases.
+ */
+#ifndef RAPIDJSON_DOXYGEN_RUNNING // hide SFINAE from Doxygen
+ template <typename T>
+ explicit GenericValue(T b, RAPIDJSON_ENABLEIF((internal::IsSame<T,bool>))) RAPIDJSON_NOEXCEPT
+#else
+ explicit GenericValue(bool b) RAPIDJSON_NOEXCEPT
+#endif
+ : data_(), flags_(b ? kTrueFlag : kFalseFlag) {
+ // safe-guard against failing SFINAE
+ RAPIDJSON_STATIC_ASSERT((internal::IsSame<bool,T>::Value));
+ }
+
+ //! Constructor for int value.
+ explicit GenericValue(int i) RAPIDJSON_NOEXCEPT : data_(), flags_(kNumberIntFlag) {
+ data_.n.i64 = i;
+ if (i >= 0)
+ flags_ |= kUintFlag | kUint64Flag;
+ }
+
+ //! Constructor for unsigned value.
+ explicit GenericValue(unsigned u) RAPIDJSON_NOEXCEPT : data_(), flags_(kNumberUintFlag) {
+ data_.n.u64 = u;
+ if (!(u & 0x80000000))
+ flags_ |= kIntFlag | kInt64Flag;
+ }
+
+ //! Constructor for int64_t value.
+ explicit GenericValue(int64_t i64) RAPIDJSON_NOEXCEPT : data_(), flags_(kNumberInt64Flag) {
+ data_.n.i64 = i64;
+ if (i64 >= 0) {
+ flags_ |= kNumberUint64Flag;
+ if (!(static_cast<uint64_t>(i64) & RAPIDJSON_UINT64_C2(0xFFFFFFFF, 0x00000000)))
+ flags_ |= kUintFlag;
+ if (!(static_cast<uint64_t>(i64) & RAPIDJSON_UINT64_C2(0xFFFFFFFF, 0x80000000)))
+ flags_ |= kIntFlag;
+ }
+ else if (i64 >= static_cast<int64_t>(RAPIDJSON_UINT64_C2(0xFFFFFFFF, 0x80000000)))
+ flags_ |= kIntFlag;
+ }
+
+ //! Constructor for uint64_t value.
+ explicit GenericValue(uint64_t u64) RAPIDJSON_NOEXCEPT : data_(), flags_(kNumberUint64Flag) {
+ data_.n.u64 = u64;
+ if (!(u64 & RAPIDJSON_UINT64_C2(0x80000000, 0x00000000)))
+ flags_ |= kInt64Flag;
+ if (!(u64 & RAPIDJSON_UINT64_C2(0xFFFFFFFF, 0x00000000)))
+ flags_ |= kUintFlag;
+ if (!(u64 & RAPIDJSON_UINT64_C2(0xFFFFFFFF, 0x80000000)))
+ flags_ |= kIntFlag;
+ }
+
+ //! Constructor for double value.
+ explicit GenericValue(double d) RAPIDJSON_NOEXCEPT : data_(), flags_(kNumberDoubleFlag) { data_.n.d = d; }
+
+ //! Constructor for constant string (i.e. do not make a copy of string)
+ GenericValue(const Ch* s, SizeType length) RAPIDJSON_NOEXCEPT : data_(), flags_() { SetStringRaw(StringRef(s, length)); }
+
+ //! Constructor for constant string (i.e. do not make a copy of string)
+ explicit GenericValue(StringRefType s) RAPIDJSON_NOEXCEPT : data_(), flags_() { SetStringRaw(s); }
+
+ //! Constructor for copy-string (i.e. do make a copy of string)
+ GenericValue(const Ch* s, SizeType length, Allocator& allocator) : data_(), flags_() { SetStringRaw(StringRef(s, length), allocator); }
+
+ //! Constructor for copy-string (i.e. do make a copy of string)
+ GenericValue(const Ch*s, Allocator& allocator) : data_(), flags_() { SetStringRaw(StringRef(s), allocator); }
+
+#if RAPIDJSON_HAS_STDSTRING
+ //! Constructor for copy-string from a string object (i.e. do make a copy of string)
+ /*! \note Requires the definition of the preprocessor symbol \ref RAPIDJSON_HAS_STDSTRING.
+ */
+ GenericValue(const std::basic_string<Ch>& s, Allocator& allocator) : data_(), flags_() { SetStringRaw(StringRef(s), allocator); }
+#endif
+
+ //! Destructor.
+ /*! Need to destruct elements of array, members of object, or copy-string.
+ */
+ ~GenericValue() {
+ if (Allocator::kNeedFree) { // Shortcut by Allocator's trait
+ switch(flags_) {
+ case kArrayFlag:
+ for (GenericValue* v = data_.a.elements; v != data_.a.elements + data_.a.size; ++v)
+ v->~GenericValue();
+ Allocator::Free(data_.a.elements);
+ break;
+
+ case kObjectFlag:
+ for (MemberIterator m = MemberBegin(); m != MemberEnd(); ++m)
+ m->~Member();
+ Allocator::Free(data_.o.members);
+ break;
+
+ case kCopyStringFlag:
+ Allocator::Free(const_cast<Ch*>(data_.s.str));
+ break;
+
+ default:
+ break; // Do nothing for other types.
+ }
+ }
+ }
+
+ //@}
+
+ //!@name Assignment operators
+ //@{
+
+ //! Assignment with move semantics.
+ /*! \param rhs Source of the assignment. It will become a null value after assignment.
+ */
+ GenericValue& operator=(GenericValue& rhs) RAPIDJSON_NOEXCEPT {
+ RAPIDJSON_ASSERT(this != &rhs);
+ this->~GenericValue();
+ RawAssign(rhs);
+ return *this;
+ }
+
+#if RAPIDJSON_HAS_CXX11_RVALUE_REFS
+ //! Move assignment in C++11
+ GenericValue& operator=(GenericValue&& rhs) RAPIDJSON_NOEXCEPT {
+ return *this = rhs.Move();
+ }
+#endif
+
+ //! Assignment of constant string reference (no copy)
+ /*! \param str Constant string reference to be assigned
+ \note This overload is needed to avoid clashes with the generic primitive type assignment overload below.
+ \see GenericStringRef, operator=(T)
+ */
+ GenericValue& operator=(StringRefType str) RAPIDJSON_NOEXCEPT {
+ GenericValue s(str);
+ return *this = s;
+ }
+
+ //! Assignment with primitive types.
+ /*! \tparam T Either \ref Type, \c int, \c unsigned, \c int64_t, \c uint64_t
+ \param value The value to be assigned.
+
+ \note The source type \c T explicitly disallows all pointer types,
+ especially (\c const) \ref Ch*. This helps avoiding implicitly
+ referencing character strings with insufficient lifetime, use
+ \ref SetString(const Ch*, Allocator&) (for copying) or
+ \ref StringRef() (to explicitly mark the pointer as constant) instead.
+ All other pointer types would implicitly convert to \c bool,
+ use \ref SetBool() instead.
+ */
+ template <typename T>
+ RAPIDJSON_DISABLEIF_RETURN((internal::IsPointer<T>), (GenericValue&))
+ operator=(T value) {
+ GenericValue v(value);
+ return *this = v;
+ }
+
+ //! Deep-copy assignment from Value
+ /*! Assigns a \b copy of the Value to the current Value object
+ \tparam SourceAllocator Allocator type of \c rhs
+ \param rhs Value to copy from (read-only)
+ \param allocator Allocator to use for copying
+ */
+ template <typename SourceAllocator>
+ GenericValue& CopyFrom(const GenericValue<Encoding, SourceAllocator>& rhs, Allocator& allocator) {
+ RAPIDJSON_ASSERT((void*)this != (void const*)&rhs);
+ this->~GenericValue();
+ new (this) GenericValue(rhs, allocator);
+ return *this;
+ }
+
+ //! Exchange the contents of this value with those of other.
+ /*!
+ \param other Another value.
+ \note Constant complexity.
+ */
+ GenericValue& Swap(GenericValue& other) RAPIDJSON_NOEXCEPT {
+ GenericValue temp;
+ temp.RawAssign(*this);
+ RawAssign(other);
+ other.RawAssign(temp);
+ return *this;
+ }
+
+ //! Prepare Value for move semantics
+ /*! \return *this */
+ GenericValue& Move() RAPIDJSON_NOEXCEPT { return *this; }
+ //@}
+
+ //!@name Equal-to and not-equal-to operators
+ //@{
+ //! Equal-to operator
+ /*!
+ \note If an object contains duplicated named member, comparing equality with any object is always \c false.
+ \note Linear time complexity (number of all values in the subtree and total lengths of all strings).
+ */
+ template <typename SourceAllocator>
+ bool operator==(const GenericValue<Encoding, SourceAllocator>& rhs) const {
+ typedef GenericValue<Encoding, SourceAllocator> RhsType;
+ if (GetType() != rhs.GetType())
+ return false;
+
+ switch (GetType()) {
+ case kObjectType: // Warning: O(n^2) inner-loop
+ if (data_.o.size != rhs.data_.o.size)
+ return false;
+ for (ConstMemberIterator lhsMemberItr = MemberBegin(); lhsMemberItr != MemberEnd(); ++lhsMemberItr) {
+ typename RhsType::ConstMemberIterator rhsMemberItr = rhs.FindMember(lhsMemberItr->name);
+ if (rhsMemberItr == rhs.MemberEnd() || lhsMemberItr->value != rhsMemberItr->value)
+ return false;
+ }
+ return true;
+
+ case kArrayType:
+ if (data_.a.size != rhs.data_.a.size)
+ return false;
+ for (SizeType i = 0; i < data_.a.size; i++)
+ if ((*this)[i] != rhs[i])
+ return false;
+ return true;
+
+ case kStringType:
+ return StringEqual(rhs);
+
+ case kNumberType:
+ if (IsDouble() || rhs.IsDouble())
+ return GetDouble() == rhs.GetDouble(); // May convert one operand from integer to double.
+ else
+ return data_.n.u64 == rhs.data_.n.u64;
+
+ default: // kTrueType, kFalseType, kNullType
+ return true;
+ }
+ }
+
+ //! Equal-to operator with const C-string pointer
+ bool operator==(const Ch* rhs) const { return *this == GenericValue(StringRef(rhs)); }
+
+#if RAPIDJSON_HAS_STDSTRING
+ //! Equal-to operator with string object
+ /*! \note Requires the definition of the preprocessor symbol \ref RAPIDJSON_HAS_STDSTRING.
+ */
+ bool operator==(const std::basic_string<Ch>& rhs) const { return *this == GenericValue(StringRef(rhs)); }
+#endif
+
+ //! Equal-to operator with primitive types
+ /*! \tparam T Either \ref Type, \c int, \c unsigned, \c int64_t, \c uint64_t, \c double, \c true, \c false
+ */
+ template <typename T> RAPIDJSON_DISABLEIF_RETURN((internal::OrExpr<internal::IsPointer<T>,internal::IsGenericValue<T> >), (bool)) operator==(const T& rhs) const { return *this == GenericValue(rhs); }
+
+ //! Not-equal-to operator
+ /*! \return !(*this == rhs)
+ */
+ template <typename SourceAllocator>
+ bool operator!=(const GenericValue<Encoding, SourceAllocator>& rhs) const { return !(*this == rhs); }
+
+ //! Not-equal-to operator with const C-string pointer
+ bool operator!=(const Ch* rhs) const { return !(*this == rhs); }
+
+ //! Not-equal-to operator with arbitrary types
+ /*! \return !(*this == rhs)
+ */
+ template <typename T> RAPIDJSON_DISABLEIF_RETURN((internal::IsGenericValue<T>), (bool)) operator!=(const T& rhs) const { return !(*this == rhs); }
+
+ //! Equal-to operator with arbitrary types (symmetric version)
+ /*! \return (rhs == lhs)
+ */
+ template <typename T> friend RAPIDJSON_DISABLEIF_RETURN((internal::IsGenericValue<T>), (bool)) operator==(const T& lhs, const GenericValue& rhs) { return rhs == lhs; }
+
+ //! Not-Equal-to operator with arbitrary types (symmetric version)
+ /*! \return !(rhs == lhs)
+ */
+ template <typename T> friend RAPIDJSON_DISABLEIF_RETURN((internal::IsGenericValue<T>), (bool)) operator!=(const T& lhs, const GenericValue& rhs) { return !(rhs == lhs); }
+ //@}
+
+ //!@name Type
+ //@{
+
+ Type GetType() const { return static_cast<Type>(flags_ & kTypeMask); }
+ bool IsNull() const { return flags_ == kNullFlag; }
+ bool IsFalse() const { return flags_ == kFalseFlag; }
+ bool IsTrue() const { return flags_ == kTrueFlag; }
+ bool IsBool() const { return (flags_ & kBoolFlag) != 0; }
+ bool IsObject() const { return flags_ == kObjectFlag; }
+ bool IsArray() const { return flags_ == kArrayFlag; }
+ bool IsNumber() const { return (flags_ & kNumberFlag) != 0; }
+ bool IsInt() const { return (flags_ & kIntFlag) != 0; }
+ bool IsUint() const { return (flags_ & kUintFlag) != 0; }
+ bool IsInt64() const { return (flags_ & kInt64Flag) != 0; }
+ bool IsUint64() const { return (flags_ & kUint64Flag) != 0; }
+ bool IsDouble() const { return (flags_ & kDoubleFlag) != 0; }
+ bool IsString() const { return (flags_ & kStringFlag) != 0; }
+
+ //@}
+
+ //!@name Null
+ //@{
+
+ GenericValue& SetNull() { this->~GenericValue(); new (this) GenericValue(); return *this; }
+
+ //@}
+
+ //!@name Bool
+ //@{
+
+ bool GetBool() const { RAPIDJSON_ASSERT(IsBool()); return flags_ == kTrueFlag; }
+ //!< Set boolean value
+ /*! \post IsBool() == true */
+ GenericValue& SetBool(bool b) { this->~GenericValue(); new (this) GenericValue(b); return *this; }
+
+ //@}
+
+ //!@name Object
+ //@{
+
+ //! Set this value as an empty object.
+ /*! \post IsObject() == true */
+ GenericValue& SetObject() { this->~GenericValue(); new (this) GenericValue(kObjectType); return *this; }
+
+ //! Get the number of members in the object.
+ SizeType MemberCount() const { RAPIDJSON_ASSERT(IsObject()); return data_.o.size; }
+
+ //! Check whether the object is empty.
+ bool ObjectEmpty() const { RAPIDJSON_ASSERT(IsObject()); return data_.o.size == 0; }
+
+ //! Get a value from an object associated with the name.
+ /*! \pre IsObject() == true
+ \tparam T Either \c Ch or \c const \c Ch (template used for disambiguation with \ref operator[](SizeType))
+ \note In version 0.1x, if the member is not found, this function returns a null value. This makes issue 7.
+ Since 0.2, if the name is not correct, it will assert.
+ If user is unsure whether a member exists, user should use HasMember() first.
+ A better approach is to use FindMember().
+ \note Linear time complexity.
+ */
+ template <typename T>
+ RAPIDJSON_DISABLEIF_RETURN((internal::NotExpr<internal::IsSame<typename internal::RemoveConst<T>::Type, Ch> >),(GenericValue&)) operator[](T* name) {
+ GenericValue n(StringRef(name));
+ return (*this)[n];
+ }
+ template <typename T>
+ RAPIDJSON_DISABLEIF_RETURN((internal::NotExpr<internal::IsSame<typename internal::RemoveConst<T>::Type, Ch> >),(const GenericValue&)) operator[](T* name) const { return const_cast<GenericValue&>(*this)[name]; }
+
+ //! Get a value from an object associated with the name.
+ /*! \pre IsObject() == true
+ \tparam SourceAllocator Allocator of the \c name value
+
+ \note Compared to \ref operator[](T*), this version is faster because it does not need a StrLen().
+ And it can also handle strings with embedded null characters.
+
+ \note Linear time complexity.
+ */
+ template <typename SourceAllocator>
+ GenericValue& operator[](const GenericValue<Encoding, SourceAllocator>& name) {
+ MemberIterator member = FindMember(name);
+ if (member != MemberEnd())
+ return member->value;
+ else {
+ RAPIDJSON_ASSERT(false); // see above note
+ static GenericValue NullValue;
+ return NullValue;
+ }
+ }
+ template <typename SourceAllocator>
+ const GenericValue& operator[](const GenericValue<Encoding, SourceAllocator>& name) const { return const_cast<GenericValue&>(*this)[name]; }
+
+ //! Const member iterator
+ /*! \pre IsObject() == true */
+ ConstMemberIterator MemberBegin() const { RAPIDJSON_ASSERT(IsObject()); return ConstMemberIterator(data_.o.members); }
+ //! Const \em past-the-end member iterator
+ /*! \pre IsObject() == true */
+ ConstMemberIterator MemberEnd() const { RAPIDJSON_ASSERT(IsObject()); return ConstMemberIterator(data_.o.members + data_.o.size); }
+ //! Member iterator
+ /*! \pre IsObject() == true */
+ MemberIterator MemberBegin() { RAPIDJSON_ASSERT(IsObject()); return MemberIterator(data_.o.members); }
+ //! \em Past-the-end member iterator
+ /*! \pre IsObject() == true */
+ MemberIterator MemberEnd() { RAPIDJSON_ASSERT(IsObject()); return MemberIterator(data_.o.members + data_.o.size); }
+
+ //! Check whether a member exists in the object.
+ /*!
+ \param name Member name to be searched.
+ \pre IsObject() == true
+ \return Whether a member with that name exists.
+ \note It is better to use FindMember() directly if you need the obtain the value as well.
+ \note Linear time complexity.
+ */
+ bool HasMember(const Ch* name) const { return FindMember(name) != MemberEnd(); }
+
+ //! Check whether a member exists in the object with GenericValue name.
+ /*!
+ This version is faster because it does not need a StrLen(). It can also handle string with null character.
+ \param name Member name to be searched.
+ \pre IsObject() == true
+ \return Whether a member with that name exists.
+ \note It is better to use FindMember() directly if you need the obtain the value as well.
+ \note Linear time complexity.
+ */
+ template <typename SourceAllocator>
+ bool HasMember(const GenericValue<Encoding, SourceAllocator>& name) const { return FindMember(name) != MemberEnd(); }
+
+ //! Find member by name.
+ /*!
+ \param name Member name to be searched.
+ \pre IsObject() == true
+ \return Iterator to member, if it exists.
+ Otherwise returns \ref MemberEnd().
+
+ \note Earlier versions of Rapidjson returned a \c NULL pointer, in case
+ the requested member doesn't exist. For consistency with e.g.
+ \c std::map, this has been changed to MemberEnd() now.
+ \note Linear time complexity.
+ */
+ MemberIterator FindMember(const Ch* name) {
+ GenericValue n(StringRef(name));
+ return FindMember(n);
+ }
+
+ ConstMemberIterator FindMember(const Ch* name) const { return const_cast<GenericValue&>(*this).FindMember(name); }
+
+ //! Find member by name.
+ /*!
+ This version is faster because it does not need a StrLen(). It can also handle string with null character.
+ \param name Member name to be searched.
+ \pre IsObject() == true
+ \return Iterator to member, if it exists.
+ Otherwise returns \ref MemberEnd().
+
+ \note Earlier versions of Rapidjson returned a \c NULL pointer, in case
+ the requested member doesn't exist. For consistency with e.g.
+ \c std::map, this has been changed to MemberEnd() now.
+ \note Linear time complexity.
+ */
+ template <typename SourceAllocator>
+ MemberIterator FindMember(const GenericValue<Encoding, SourceAllocator>& name) {
+ RAPIDJSON_ASSERT(IsObject());
+ RAPIDJSON_ASSERT(name.IsString());
+ MemberIterator member = MemberBegin();
+ for ( ; member != MemberEnd(); ++member)
+ if (name.StringEqual(member->name))
+ break;
+ return member;
+ }
+ template <typename SourceAllocator> ConstMemberIterator FindMember(const GenericValue<Encoding, SourceAllocator>& name) const { return const_cast<GenericValue&>(*this).FindMember(name); }
+
+ //! Add a member (name-value pair) to the object.
+ /*! \param name A string value as name of member.
+ \param value Value of any type.
+ \param allocator Allocator for reallocating memory. It must be the same one as used before. Commonly use GenericDocument::GetAllocator().
+ \return The value itself for fluent API.
+ \note The ownership of \c name and \c value will be transferred to this object on success.
+ \pre IsObject() && name.IsString()
+ \post name.IsNull() && value.IsNull()
+ \note Amortized Constant time complexity.
+ */
+ GenericValue& AddMember(GenericValue& name, GenericValue& value, Allocator& allocator) {
+ RAPIDJSON_ASSERT(IsObject());
+ RAPIDJSON_ASSERT(name.IsString());
+
+ Object& o = data_.o;
+ if (o.size >= o.capacity) {
+ if (o.capacity == 0) {
+ o.capacity = kDefaultObjectCapacity;
+ o.members = reinterpret_cast<Member*>(allocator.Malloc(o.capacity * sizeof(Member)));
+ }
+ else {
+ SizeType oldCapacity = o.capacity;
+ o.capacity += (oldCapacity + 1) / 2; // grow by factor 1.5
+ o.members = reinterpret_cast<Member*>(allocator.Realloc(o.members, oldCapacity * sizeof(Member), o.capacity * sizeof(Member)));
+ }
+ }
+ o.members[o.size].name.RawAssign(name);
+ o.members[o.size].value.RawAssign(value);
+ o.size++;
+ return *this;
+ }
+
+#if RAPIDJSON_HAS_CXX11_RVALUE_REFS
+ GenericValue& AddMember(GenericValue&& name, GenericValue&& value, Allocator& allocator) {
+ return AddMember(name, value, allocator);
+ }
+ GenericValue& AddMember(GenericValue&& name, GenericValue& value, Allocator& allocator) {
+ return AddMember(name, value, allocator);
+ }
+ GenericValue& AddMember(GenericValue& name, GenericValue&& value, Allocator& allocator) {
+ return AddMember(name, value, allocator);
+ }
+ GenericValue& AddMember(StringRefType name, GenericValue&& value, Allocator& allocator) {
+ GenericValue n(name);
+ return AddMember(n, value, allocator);
+ }
+#endif // RAPIDJSON_HAS_CXX11_RVALUE_REFS
+
+
+ //! Add a member (name-value pair) to the object.
+ /*! \param name A constant string reference as name of member.
+ \param value Value of any type.
+ \param allocator Allocator for reallocating memory. It must be the same one as used before. Commonly use GenericDocument::GetAllocator().
+ \return The value itself for fluent API.
+ \note The ownership of \c value will be transferred to this object on success.
+ \pre IsObject()
+ \post value.IsNull()
+ \note Amortized Constant time complexity.
+ */
+ GenericValue& AddMember(StringRefType name, GenericValue& value, Allocator& allocator) {
+ GenericValue n(name);
+ return AddMember(n, value, allocator);
+ }
+
+ //! Add a constant string value as member (name-value pair) to the object.
+ /*! \param name A constant string reference as name of member.
+ \param value constant string reference as value of member.
+ \param allocator Allocator for reallocating memory. It must be the same one as used before. Commonly use GenericDocument::GetAllocator().
+ \return The value itself for fluent API.
+ \pre IsObject()
+ \note This overload is needed to avoid clashes with the generic primitive type AddMember(StringRefType,T,Allocator&) overload below.
+ \note Amortized Constant time complexity.
+ */
+ GenericValue& AddMember(StringRefType name, StringRefType value, Allocator& allocator) {
+ GenericValue v(value);
+ return AddMember(name, v, allocator);
+ }
+
+ //! Add any primitive value as member (name-value pair) to the object.
+ /*! \tparam T Either \ref Type, \c int, \c unsigned, \c int64_t, \c uint64_t
+ \param name A constant string reference as name of member.
+ \param value Value of primitive type \c T as value of member
+ \param allocator Allocator for reallocating memory. Commonly use GenericDocument::GetAllocator().
+ \return The value itself for fluent API.
+ \pre IsObject()
+
+ \note The source type \c T explicitly disallows all pointer types,
+ especially (\c const) \ref Ch*. This helps avoiding implicitly
+ referencing character strings with insufficient lifetime, use
+ \ref AddMember(StringRefType, GenericValue&, Allocator&) or \ref
+ AddMember(StringRefType, StringRefType, Allocator&).
+ All other pointer types would implicitly convert to \c bool,
+ use an explicit cast instead, if needed.
+ \note Amortized Constant time complexity.
+ */
+ template <typename T>
+ RAPIDJSON_DISABLEIF_RETURN((internal::OrExpr<internal::IsPointer<T>, internal::IsGenericValue<T> >), (GenericValue&))
+ AddMember(StringRefType name, T value, Allocator& allocator) {
+ GenericValue n(name);
+ GenericValue v(value);
+ return AddMember(n, v, allocator);
+ }
+
+ //! Remove all members in the object.
+ /*! This function do not deallocate memory in the object, i.e. the capacity is unchanged.
+ \note Linear time complexity.
+ */
+ void RemoveAllMembers() {
+ RAPIDJSON_ASSERT(IsObject());
+ for (MemberIterator m = MemberBegin(); m != MemberEnd(); ++m)
+ m->~Member();
+ data_.o.size = 0;
+ }
+
+ //! Remove a member in object by its name.
+ /*! \param name Name of member to be removed.
+ \return Whether the member existed.
+ \note This function may reorder the object members. Use \ref
+ EraseMember(ConstMemberIterator) if you need to preserve the
+ relative order of the remaining members.
+ \note Linear time complexity.
+ */
+ bool RemoveMember(const Ch* name) {
+ GenericValue n(StringRef(name));
+ return RemoveMember(n);
+ }
+
+ template <typename SourceAllocator>
+ bool RemoveMember(const GenericValue<Encoding, SourceAllocator>& name) {
+ MemberIterator m = FindMember(name);
+ if (m != MemberEnd()) {
+ RemoveMember(m);
+ return true;
+ }
+ else
+ return false;
+ }
+
+ //! Remove a member in object by iterator.
+ /*! \param m member iterator (obtained by FindMember() or MemberBegin()).
+ \return the new iterator after removal.
+ \note This function may reorder the object members. Use \ref
+ EraseMember(ConstMemberIterator) if you need to preserve the
+ relative order of the remaining members.
+ \note Constant time complexity.
+ */
+ MemberIterator RemoveMember(MemberIterator m) {
+ RAPIDJSON_ASSERT(IsObject());
+ RAPIDJSON_ASSERT(data_.o.size > 0);
+ RAPIDJSON_ASSERT(data_.o.members != 0);
+ RAPIDJSON_ASSERT(m >= MemberBegin() && m < MemberEnd());
+
+ MemberIterator last(data_.o.members + (data_.o.size - 1));
+ if (data_.o.size > 1 && m != last) {
+ // Move the last one to this place
+ *m = *last;
+ }
+ else {
+ // Only one left, just destroy
+ m->~Member();
+ }
+ --data_.o.size;
+ return m;
+ }
+
+ //! Remove a member from an object by iterator.
+ /*! \param pos iterator to the member to remove
+ \pre IsObject() == true && \ref MemberBegin() <= \c pos < \ref MemberEnd()
+ \return Iterator following the removed element.
+ If the iterator \c pos refers to the last element, the \ref MemberEnd() iterator is returned.
+ \note This function preserves the relative order of the remaining object
+ members. If you do not need this, use the more efficient \ref RemoveMember(MemberIterator).
+ \note Linear time complexity.
+ */
+ MemberIterator EraseMember(ConstMemberIterator pos) {
+ return EraseMember(pos, pos +1);
+ }
+
+ //! Remove members in the range [first, last) from an object.
+ /*! \param first iterator to the first member to remove
+ \param last iterator following the last member to remove
+ \pre IsObject() == true && \ref MemberBegin() <= \c first <= \c last <= \ref MemberEnd()
+ \return Iterator following the last removed element.
+ \note This function preserves the relative order of the remaining object
+ members.
+ \note Linear time complexity.
+ */
+ MemberIterator EraseMember(ConstMemberIterator first, ConstMemberIterator last) {
+ RAPIDJSON_ASSERT(IsObject());
+ RAPIDJSON_ASSERT(data_.o.size > 0);
+ RAPIDJSON_ASSERT(data_.o.members != 0);
+ RAPIDJSON_ASSERT(first >= MemberBegin());
+ RAPIDJSON_ASSERT(first <= last);
+ RAPIDJSON_ASSERT(last <= MemberEnd());
+
+ MemberIterator pos = MemberBegin() + (first - MemberBegin());
+ for (MemberIterator itr = pos; itr != last; ++itr)
+ itr->~Member();
+ std::memmove(&*pos, &*last, (MemberEnd() - last) * sizeof(Member));
+ data_.o.size -= (last - first);
+ return pos;
+ }
+
+ //@}
+
+ //!@name Array
+ //@{
+
+ //! Set this value as an empty array.
+ /*! \post IsArray == true */
+ GenericValue& SetArray() { this->~GenericValue(); new (this) GenericValue(kArrayType); return *this; }
+
+ //! Get the number of elements in array.
+ SizeType Size() const { RAPIDJSON_ASSERT(IsArray()); return data_.a.size; }
+
+ //! Get the capacity of array.
+ SizeType Capacity() const { RAPIDJSON_ASSERT(IsArray()); return data_.a.capacity; }
+
+ //! Check whether the array is empty.
+ bool Empty() const { RAPIDJSON_ASSERT(IsArray()); return data_.a.size == 0; }
+
+ //! Remove all elements in the array.
+ /*! This function do not deallocate memory in the array, i.e. the capacity is unchanged.
+ \note Linear time complexity.
+ */
+ void Clear() {
+ RAPIDJSON_ASSERT(IsArray());
+ for (SizeType i = 0; i < data_.a.size; ++i)
+ data_.a.elements[i].~GenericValue();
+ data_.a.size = 0;
+ }
+
+ //! Get an element from array by index.
+ /*! \pre IsArray() == true
+ \param index Zero-based index of element.
+ \see operator[](T*)
+ */
+ GenericValue& operator[](SizeType index) {
+ RAPIDJSON_ASSERT(IsArray());
+ RAPIDJSON_ASSERT(index < data_.a.size);
+ return data_.a.elements[index];
+ }
+ const GenericValue& operator[](SizeType index) const { return const_cast<GenericValue&>(*this)[index]; }
+
+ //! Element iterator
+ /*! \pre IsArray() == true */
+ ValueIterator Begin() { RAPIDJSON_ASSERT(IsArray()); return data_.a.elements; }
+ //! \em Past-the-end element iterator
+ /*! \pre IsArray() == true */
+ ValueIterator End() { RAPIDJSON_ASSERT(IsArray()); return data_.a.elements + data_.a.size; }
+ //! Constant element iterator
+ /*! \pre IsArray() == true */
+ ConstValueIterator Begin() const { return const_cast<GenericValue&>(*this).Begin(); }
+ //! Constant \em past-the-end element iterator
+ /*! \pre IsArray() == true */
+ ConstValueIterator End() const { return const_cast<GenericValue&>(*this).End(); }
+
+ //! Request the array to have enough capacity to store elements.
+ /*! \param newCapacity The capacity that the array at least need to have.
+ \param allocator Allocator for reallocating memory. It must be the same one as used before. Commonly use GenericDocument::GetAllocator().
+ \return The value itself for fluent API.
+ \note Linear time complexity.
+ */
+ GenericValue& Reserve(SizeType newCapacity, Allocator &allocator) {
+ RAPIDJSON_ASSERT(IsArray());
+ if (newCapacity > data_.a.capacity) {
+ data_.a.elements = (GenericValue*)allocator.Realloc(data_.a.elements, data_.a.capacity * sizeof(GenericValue), newCapacity * sizeof(GenericValue));
+ data_.a.capacity = newCapacity;
+ }
+ return *this;
+ }
+
+ //! Append a GenericValue at the end of the array.
+ /*! \param value Value to be appended.
+ \param allocator Allocator for reallocating memory. It must be the same one as used before. Commonly use GenericDocument::GetAllocator().
+ \pre IsArray() == true
+ \post value.IsNull() == true
+ \return The value itself for fluent API.
+ \note The ownership of \c value will be transferred to this array on success.
+ \note If the number of elements to be appended is known, calls Reserve() once first may be more efficient.
+ \note Amortized constant time complexity.
+ */
+ GenericValue& PushBack(GenericValue& value, Allocator& allocator) {
+ RAPIDJSON_ASSERT(IsArray());
+ if (data_.a.size >= data_.a.capacity)
+ Reserve(data_.a.capacity == 0 ? kDefaultArrayCapacity : (data_.a.capacity + (data_.a.capacity + 1) / 2), allocator);
+ data_.a.elements[data_.a.size++].RawAssign(value);
+ return *this;
+ }
+
+#if RAPIDJSON_HAS_CXX11_RVALUE_REFS
+ GenericValue& PushBack(GenericValue&& value, Allocator& allocator) {
+ return PushBack(value, allocator);
+ }
+#endif // RAPIDJSON_HAS_CXX11_RVALUE_REFS
+
+ //! Append a constant string reference at the end of the array.
+ /*! \param value Constant string reference to be appended.
+ \param allocator Allocator for reallocating memory. It must be the same one used previously. Commonly use GenericDocument::GetAllocator().
+ \pre IsArray() == true
+ \return The value itself for fluent API.
+ \note If the number of elements to be appended is known, calls Reserve() once first may be more efficient.
+ \note Amortized constant time complexity.
+ \see GenericStringRef
+ */
+ GenericValue& PushBack(StringRefType value, Allocator& allocator) {
+ return (*this).template PushBack<StringRefType>(value, allocator);
+ }
+
+ //! Append a primitive value at the end of the array.
+ /*! \tparam T Either \ref Type, \c int, \c unsigned, \c int64_t, \c uint64_t
+ \param value Value of primitive type T to be appended.
+ \param allocator Allocator for reallocating memory. It must be the same one as used before. Commonly use GenericDocument::GetAllocator().
+ \pre IsArray() == true
+ \return The value itself for fluent API.
+ \note If the number of elements to be appended is known, calls Reserve() once first may be more efficient.
+
+ \note The source type \c T explicitly disallows all pointer types,
+ especially (\c const) \ref Ch*. This helps avoiding implicitly
+ referencing character strings with insufficient lifetime, use
+ \ref PushBack(GenericValue&, Allocator&) or \ref
+ PushBack(StringRefType, Allocator&).
+ All other pointer types would implicitly convert to \c bool,
+ use an explicit cast instead, if needed.
+ \note Amortized constant time complexity.
+ */
+ template <typename T>
+ RAPIDJSON_DISABLEIF_RETURN((internal::OrExpr<internal::IsPointer<T>, internal::IsGenericValue<T> >), (GenericValue&))
+ PushBack(T value, Allocator& allocator) {
+ GenericValue v(value);
+ return PushBack(v, allocator);
+ }
+
+ //! Remove the last element in the array.
+ /*!
+ \note Constant time complexity.
+ */
+ GenericValue& PopBack() {
+ RAPIDJSON_ASSERT(IsArray());
+ RAPIDJSON_ASSERT(!Empty());
+ data_.a.elements[--data_.a.size].~GenericValue();
+ return *this;
+ }
+
+ //! Remove an element of array by iterator.
+ /*!
+ \param pos iterator to the element to remove
+ \pre IsArray() == true && \ref Begin() <= \c pos < \ref End()
+ \return Iterator following the removed element. If the iterator pos refers to the last element, the End() iterator is returned.
+ \note Linear time complexity.
+ */
+ ValueIterator Erase(ConstValueIterator pos) {
+ return Erase(pos, pos + 1);
+ }
+
+ //! Remove elements in the range [first, last) of the array.
+ /*!
+ \param first iterator to the first element to remove
+ \param last iterator following the last element to remove
+ \pre IsArray() == true && \ref Begin() <= \c first <= \c last <= \ref End()
+ \return Iterator following the last removed element.
+ \note Linear time complexity.
+ */
+ ValueIterator Erase(ConstValueIterator first, ConstValueIterator last) {
+ RAPIDJSON_ASSERT(IsArray());
+ RAPIDJSON_ASSERT(data_.a.size > 0);
+ RAPIDJSON_ASSERT(data_.a.elements != 0);
+ RAPIDJSON_ASSERT(first >= Begin());
+ RAPIDJSON_ASSERT(first <= last);
+ RAPIDJSON_ASSERT(last <= End());
+ ValueIterator pos = Begin() + (first - Begin());
+ for (ValueIterator itr = pos; itr != last; ++itr)
+ itr->~GenericValue();
+ std::memmove(pos, last, (End() - last) * sizeof(GenericValue));
+ data_.a.size -= (last - first);
+ return pos;
+ }
+
+ //@}
+
+ //!@name Number
+ //@{
+
+ int GetInt() const { RAPIDJSON_ASSERT(flags_ & kIntFlag); return data_.n.i.i; }
+ unsigned GetUint() const { RAPIDJSON_ASSERT(flags_ & kUintFlag); return data_.n.u.u; }
+ int64_t GetInt64() const { RAPIDJSON_ASSERT(flags_ & kInt64Flag); return data_.n.i64; }
+ uint64_t GetUint64() const { RAPIDJSON_ASSERT(flags_ & kUint64Flag); return data_.n.u64; }
+
+ double GetDouble() const {
+ RAPIDJSON_ASSERT(IsNumber());
+ if ((flags_ & kDoubleFlag) != 0) return data_.n.d; // exact type, no conversion.
+ if ((flags_ & kIntFlag) != 0) return data_.n.i.i; // int -> double
+ if ((flags_ & kUintFlag) != 0) return data_.n.u.u; // unsigned -> double
+ if ((flags_ & kInt64Flag) != 0) return (double)data_.n.i64; // int64_t -> double (may lose precision)
+ RAPIDJSON_ASSERT((flags_ & kUint64Flag) != 0); return (double)data_.n.u64; // uint64_t -> double (may lose precision)
+ }
+
+ GenericValue& SetInt(int i) { this->~GenericValue(); new (this) GenericValue(i); return *this; }
+ GenericValue& SetUint(unsigned u) { this->~GenericValue(); new (this) GenericValue(u); return *this; }
+ GenericValue& SetInt64(int64_t i64) { this->~GenericValue(); new (this) GenericValue(i64); return *this; }
+ GenericValue& SetUint64(uint64_t u64) { this->~GenericValue(); new (this) GenericValue(u64); return *this; }
+ GenericValue& SetDouble(double d) { this->~GenericValue(); new (this) GenericValue(d); return *this; }
+
+ //@}
+
+ //!@name String
+ //@{
+
+ const Ch* GetString() const { RAPIDJSON_ASSERT(IsString()); return ((flags_ & kInlineStrFlag) ? data_.ss.str : data_.s.str); }
+
+ //! Get the length of string.
+ /*! Since rapidjson permits "\\u0000" in the json string, strlen(v.GetString()) may not equal to v.GetStringLength().
+ */
+ SizeType GetStringLength() const { RAPIDJSON_ASSERT(IsString()); return ((flags_ & kInlineStrFlag) ? (data_.ss.GetLength()) : data_.s.length); }
+
+ //! Set this value as a string without copying source string.
+ /*! This version has better performance with supplied length, and also support string containing null character.
+ \param s source string pointer.
+ \param length The length of source string, excluding the trailing null terminator.
+ \return The value itself for fluent API.
+ \post IsString() == true && GetString() == s && GetStringLength() == length
+ \see SetString(StringRefType)
+ */
+ GenericValue& SetString(const Ch* s, SizeType length) { return SetString(StringRef(s, length)); }
+
+ //! Set this value as a string without copying source string.
+ /*! \param s source string reference
+ \return The value itself for fluent API.
+ \post IsString() == true && GetString() == s && GetStringLength() == s.length
+ */
+ GenericValue& SetString(StringRefType s) { this->~GenericValue(); SetStringRaw(s); return *this; }
+
+ //! Set this value as a string by copying from source string.
+ /*! This version has better performance with supplied length, and also support string containing null character.
+ \param s source string.
+ \param length The length of source string, excluding the trailing null terminator.
+ \param allocator Allocator for allocating copied buffer. Commonly use GenericDocument::GetAllocator().
+ \return The value itself for fluent API.
+ \post IsString() == true && GetString() != s && strcmp(GetString(),s) == 0 && GetStringLength() == length
+ */
+ GenericValue& SetString(const Ch* s, SizeType length, Allocator& allocator) { this->~GenericValue(); SetStringRaw(StringRef(s, length), allocator); return *this; }
+
+ //! Set this value as a string by copying from source string.
+ /*! \param s source string.
+ \param allocator Allocator for allocating copied buffer. Commonly use GenericDocument::GetAllocator().
+ \return The value itself for fluent API.
+ \post IsString() == true && GetString() != s && strcmp(GetString(),s) == 0 && GetStringLength() == length
+ */
+ GenericValue& SetString(const Ch* s, Allocator& allocator) { return SetString(s, internal::StrLen(s), allocator); }
+
+#if RAPIDJSON_HAS_STDSTRING
+ //! Set this value as a string by copying from source string.
+ /*! \param s source string.
+ \param allocator Allocator for allocating copied buffer. Commonly use GenericDocument::GetAllocator().
+ \return The value itself for fluent API.
+ \post IsString() == true && GetString() != s.data() && strcmp(GetString(),s.data() == 0 && GetStringLength() == s.size()
+ \note Requires the definition of the preprocessor symbol \ref RAPIDJSON_HAS_STDSTRING.
+ */
+ GenericValue& SetString(const std::basic_string<Ch>& s, Allocator& allocator) { return SetString(s.data(), s.size(), allocator); }
+#endif
+
+ //@}
+
+ //! Generate events of this value to a Handler.
+ /*! This function adopts the GoF visitor pattern.
+ Typical usage is to output this JSON value as JSON text via Writer, which is a Handler.
+ It can also be used to deep clone this value via GenericDocument, which is also a Handler.
+ \tparam Handler type of handler.
+ \param handler An object implementing concept Handler.
+ */
+ template <typename Handler>
+ bool Accept(Handler& handler) const {
+ switch(GetType()) {
+ case kNullType: return handler.Null();
+ case kFalseType: return handler.Bool(false);
+ case kTrueType: return handler.Bool(true);
+
+ case kObjectType:
+ if (!handler.StartObject())
+ return false;
+ for (ConstMemberIterator m = MemberBegin(); m != MemberEnd(); ++m) {
+ RAPIDJSON_ASSERT(m->name.IsString()); // User may change the type of name by MemberIterator.
+ if (!handler.Key(m->name.GetString(), m->name.GetStringLength(), (m->name.flags_ & kCopyFlag) != 0))
+ return false;
+ if (!m->value.Accept(handler))
+ return false;
+ }
+ return handler.EndObject(data_.o.size);
+
+ case kArrayType:
+ if (!handler.StartArray())
+ return false;
+ for (GenericValue* v = data_.a.elements; v != data_.a.elements + data_.a.size; ++v)
+ if (!v->Accept(handler))
+ return false;
+ return handler.EndArray(data_.a.size);
+
+ case kStringType:
+ return handler.String(GetString(), GetStringLength(), (flags_ & kCopyFlag) != 0);
+
+ case kNumberType:
+ if (IsInt()) return handler.Int(data_.n.i.i);
+ else if (IsUint()) return handler.Uint(data_.n.u.u);
+ else if (IsInt64()) return handler.Int64(data_.n.i64);
+ else if (IsUint64()) return handler.Uint64(data_.n.u64);
+ else return handler.Double(data_.n.d);
+
+ default:
+ RAPIDJSON_ASSERT(false);
+ }
+ return false;
+ }
+
+private:
+ template <typename, typename> friend class GenericValue;
+ template <typename, typename, typename> friend class GenericDocument;
+
+ enum {
+ kBoolFlag = 0x100,
+ kNumberFlag = 0x200,
+ kIntFlag = 0x400,
+ kUintFlag = 0x800,
+ kInt64Flag = 0x1000,
+ kUint64Flag = 0x2000,
+ kDoubleFlag = 0x4000,
+ kStringFlag = 0x100000,
+ kCopyFlag = 0x200000,
+ kInlineStrFlag = 0x400000,
+
+ // Initial flags of different types.
+ kNullFlag = kNullType,
+ kTrueFlag = kTrueType | kBoolFlag,
+ kFalseFlag = kFalseType | kBoolFlag,
+ kNumberIntFlag = kNumberType | kNumberFlag | kIntFlag | kInt64Flag,
+ kNumberUintFlag = kNumberType | kNumberFlag | kUintFlag | kUint64Flag | kInt64Flag,
+ kNumberInt64Flag = kNumberType | kNumberFlag | kInt64Flag,
+ kNumberUint64Flag = kNumberType | kNumberFlag | kUint64Flag,
+ kNumberDoubleFlag = kNumberType | kNumberFlag | kDoubleFlag,
+ kNumberAnyFlag = kNumberType | kNumberFlag | kIntFlag | kInt64Flag | kUintFlag | kUint64Flag | kDoubleFlag,
+ kConstStringFlag = kStringType | kStringFlag,
+ kCopyStringFlag = kStringType | kStringFlag | kCopyFlag,
+ kShortStringFlag = kStringType | kStringFlag | kCopyFlag | kInlineStrFlag,
+ kObjectFlag = kObjectType,
+ kArrayFlag = kArrayType,
+
+ kTypeMask = 0xFF // bitwise-and with mask of 0xFF can be optimized by compiler
+ };
+
+ static const SizeType kDefaultArrayCapacity = 16;
+ static const SizeType kDefaultObjectCapacity = 16;
+
+ struct String {
+ const Ch* str;
+ SizeType length;
+ unsigned hashcode; //!< reserved
+ }; // 12 bytes in 32-bit mode, 16 bytes in 64-bit mode
+
+ // implementation detail: ShortString can represent zero-terminated strings up to MaxSize chars
+ // (excluding the terminating zero) and store a value to determine the length of the contained
+ // string in the last character str[LenPos] by storing "MaxSize - length" there. If the string
+ // to store has the maximal length of MaxSize then str[LenPos] will be 0 and therefore act as
+ // the string terminator as well. For getting the string length back from that value just use
+ // "MaxSize - str[LenPos]".
+ // This allows to store 11-chars strings in 32-bit mode and 15-chars strings in 64-bit mode
+ // inline (for `UTF8`-encoded strings).
+ struct ShortString {
+ enum { MaxChars = sizeof(String) / sizeof(Ch), MaxSize = MaxChars - 1, LenPos = MaxSize };
+ Ch str[MaxChars];
+
+ inline static bool Usable(SizeType len) { return (MaxSize >= len); }
+ inline void SetLength(SizeType len) { str[LenPos] = (Ch)(MaxSize - len); }
+ inline SizeType GetLength() const { return (SizeType)(MaxSize - str[LenPos]); }
+ }; // at most as many bytes as "String" above => 12 bytes in 32-bit mode, 16 bytes in 64-bit mode
+
+ // By using proper binary layout, retrieval of different integer types do not need conversions.
+ union Number {
+#if RAPIDJSON_ENDIAN == RAPIDJSON_LITTLEENDIAN
+ struct I {
+ int i;
+ char padding[4];
+ }i;
+ struct U {
+ unsigned u;
+ char padding2[4];
+ }u;
+#else
+ struct I {
+ char padding[4];
+ int i;
+ }i;
+ struct U {
+ char padding2[4];
+ unsigned u;
+ }u;
+#endif
+ int64_t i64;
+ uint64_t u64;
+ double d;
+ }; // 8 bytes
+
+ struct Object {
+ Member* members;
+ SizeType size;
+ SizeType capacity;
+ }; // 12 bytes in 32-bit mode, 16 bytes in 64-bit mode
+
+ struct Array {
+ GenericValue* elements;
+ SizeType size;
+ SizeType capacity;
+ }; // 12 bytes in 32-bit mode, 16 bytes in 64-bit mode
+
+ union Data {
+ String s;
+ ShortString ss;
+ Number n;
+ Object o;
+ Array a;
+ }; // 12 bytes in 32-bit mode, 16 bytes in 64-bit mode
+
+ // Initialize this value as array with initial data, without calling destructor.
+ void SetArrayRaw(GenericValue* values, SizeType count, Allocator& allocator) {
+ flags_ = kArrayFlag;
+ data_.a.elements = (GenericValue*)allocator.Malloc(count * sizeof(GenericValue));
+ std::memcpy(data_.a.elements, values, count * sizeof(GenericValue));
+ data_.a.size = data_.a.capacity = count;
+ }
+
+ //! Initialize this value as object with initial data, without calling destructor.
+ void SetObjectRaw(Member* members, SizeType count, Allocator& allocator) {
+ flags_ = kObjectFlag;
+ data_.o.members = (Member*)allocator.Malloc(count * sizeof(Member));
+ std::memcpy(data_.o.members, members, count * sizeof(Member));
+ data_.o.size = data_.o.capacity = count;
+ }
+
+ //! Initialize this value as constant string, without calling destructor.
+ void SetStringRaw(StringRefType s) RAPIDJSON_NOEXCEPT {
+ flags_ = kConstStringFlag;
+ data_.s.str = s;
+ data_.s.length = s.length;
+ }
+
+ //! Initialize this value as copy string with initial data, without calling destructor.
+ void SetStringRaw(StringRefType s, Allocator& allocator) {
+ Ch* str = NULL;
+ if(ShortString::Usable(s.length)) {
+ flags_ = kShortStringFlag;
+ data_.ss.SetLength(s.length);
+ str = data_.ss.str;
+ } else {
+ flags_ = kCopyStringFlag;
+ data_.s.length = s.length;
+ str = (Ch *)allocator.Malloc((s.length + 1) * sizeof(Ch));
+ data_.s.str = str;
+ }
+ std::memcpy(str, s, s.length * sizeof(Ch));
+ str[s.length] = '\0';
+ }
+
+ //! Assignment without calling destructor
+ void RawAssign(GenericValue& rhs) RAPIDJSON_NOEXCEPT {
+ data_ = rhs.data_;
+ flags_ = rhs.flags_;
+ rhs.flags_ = kNullFlag;
+ }
+
+ template <typename SourceAllocator>
+ bool StringEqual(const GenericValue<Encoding, SourceAllocator>& rhs) const {
+ RAPIDJSON_ASSERT(IsString());
+ RAPIDJSON_ASSERT(rhs.IsString());
+
+ const SizeType len1 = GetStringLength();
+ const SizeType len2 = rhs.GetStringLength();
+ if(len1 != len2) { return false; }
+
+ const Ch* const str1 = GetString();
+ const Ch* const str2 = rhs.GetString();
+ if(str1 == str2) { return true; } // fast path for constant string
+
+ return (std::memcmp(str1, str2, sizeof(Ch) * len1) == 0);
+ }
+
+ Data data_;
+ unsigned flags_;
+};
+
+//! GenericValue with UTF8 encoding
+typedef GenericValue<UTF8<> > Value;
+
+///////////////////////////////////////////////////////////////////////////////
+// GenericDocument
+
+//! A document for parsing JSON text as DOM.
+/*!
+ \note implements Handler concept
+ \tparam Encoding Encoding for both parsing and string storage.
+ \tparam Allocator Allocator for allocating memory for the DOM
+ \tparam StackAllocator Allocator for allocating memory for stack during parsing.
+ \warning Although GenericDocument inherits from GenericValue, the API does \b not provide any virtual functions, especially no virtual destructor. To avoid memory leaks, do not \c delete a GenericDocument object via a pointer to a GenericValue.
+*/
+template <typename Encoding, typename Allocator = MemoryPoolAllocator<>, typename StackAllocator = CrtAllocator>
+class GenericDocument : public GenericValue<Encoding, Allocator> {
+public:
+ typedef typename Encoding::Ch Ch; //!< Character type derived from Encoding.
+ typedef GenericValue<Encoding, Allocator> ValueType; //!< Value type of the document.
+ typedef Allocator AllocatorType; //!< Allocator type from template parameter.
+
+ //! Constructor
+ /*! \param allocator Optional allocator for allocating memory.
+ \param stackCapacity Optional initial capacity of stack in bytes.
+ \param stackAllocator Optional allocator for allocating memory for stack.
+ */
+ GenericDocument(Allocator* allocator = 0, size_t stackCapacity = kDefaultStackCapacity, StackAllocator* stackAllocator = 0) :
+ allocator_(allocator), ownAllocator_(0), stack_(stackAllocator, stackCapacity), parseResult_()
+ {
+ if (!allocator_)
+ ownAllocator_ = allocator_ = RAPIDJSON_NEW(Allocator());
+ }
+
+#if RAPIDJSON_HAS_CXX11_RVALUE_REFS
+ //! Move constructor in C++11
+ GenericDocument(GenericDocument&& rhs) RAPIDJSON_NOEXCEPT
+ : ValueType(std::move(rhs)),
+ allocator_(rhs.allocator_),
+ ownAllocator_(rhs.ownAllocator_),
+ stack_(std::move(rhs.stack_)),
+ parseResult_(rhs.parseResult_)
+ {
+ rhs.allocator_ = 0;
+ rhs.ownAllocator_ = 0;
+ rhs.parseResult_ = ParseResult();
+ }
+#endif
+
+ ~GenericDocument() {
+ Destroy();
+ }
+
+#if RAPIDJSON_HAS_CXX11_RVALUE_REFS
+ //! Move assignment in C++11
+ GenericDocument& operator=(GenericDocument&& rhs) RAPIDJSON_NOEXCEPT
+ {
+ // The cast to ValueType is necessary here, because otherwise it would
+ // attempt to call GenericValue's templated assignment operator.
+ ValueType::operator=(std::forward<ValueType>(rhs));
+
+ // Calling the destructor here would prematurely call stack_'s destructor
+ Destroy();
+
+ allocator_ = rhs.allocator_;
+ ownAllocator_ = rhs.ownAllocator_;
+ stack_ = std::move(rhs.stack_);
+ parseResult_ = rhs.parseResult_;
+
+ rhs.allocator_ = 0;
+ rhs.ownAllocator_ = 0;
+ rhs.parseResult_ = ParseResult();
+
+ return *this;
+ }
+#endif
+
+ //!@name Parse from stream
+ //!@{
+
+ //! Parse JSON text from an input stream (with Encoding conversion)
+ /*! \tparam parseFlags Combination of \ref ParseFlag.
+ \tparam SourceEncoding Encoding of input stream
+ \tparam InputStream Type of input stream, implementing Stream concept
+ \param is Input stream to be parsed.
+ \return The document itself for fluent API.
+ */
+ template <unsigned parseFlags, typename SourceEncoding, typename InputStream>
+ GenericDocument& ParseStream(InputStream& is) {
+ ValueType::SetNull(); // Remove existing root if exist
+ GenericReader<SourceEncoding, Encoding, Allocator> reader(&GetAllocator());
+ ClearStackOnExit scope(*this);
+ parseResult_ = reader.template Parse<parseFlags>(is, *this);
+ if (parseResult_) {
+ RAPIDJSON_ASSERT(stack_.GetSize() == sizeof(ValueType)); // Got one and only one root object
+ this->RawAssign(*stack_.template Pop<ValueType>(1)); // Add this-> to prevent issue 13.
+ }
+ return *this;
+ }
+
+ //! Parse JSON text from an input stream
+ /*! \tparam parseFlags Combination of \ref ParseFlag.
+ \tparam InputStream Type of input stream, implementing Stream concept
+ \param is Input stream to be parsed.
+ \return The document itself for fluent API.
+ */
+ template <unsigned parseFlags, typename InputStream>
+ GenericDocument& ParseStream(InputStream& is) {
+ return ParseStream<parseFlags,Encoding,InputStream>(is);
+ }
+
+ //! Parse JSON text from an input stream (with \ref kParseDefaultFlags)
+ /*! \tparam InputStream Type of input stream, implementing Stream concept
+ \param is Input stream to be parsed.
+ \return The document itself for fluent API.
+ */
+ template <typename InputStream>
+ GenericDocument& ParseStream(InputStream& is) {
+ return ParseStream<kParseDefaultFlags, Encoding, InputStream>(is);
+ }
+ //!@}
+
+ //!@name Parse in-place from mutable string
+ //!@{
+
+ //! Parse JSON text from a mutable string (with Encoding conversion)
+ /*! \tparam parseFlags Combination of \ref ParseFlag.
+ \tparam SourceEncoding Transcoding from input Encoding
+ \param str Mutable zero-terminated string to be parsed.
+ \return The document itself for fluent API.
+ */
+ template <unsigned parseFlags, typename SourceEncoding>
+ GenericDocument& ParseInsitu(Ch* str) {
+ GenericInsituStringStream<Encoding> s(str);
+ return ParseStream<parseFlags | kParseInsituFlag, SourceEncoding>(s);
+ }
+
+ //! Parse JSON text from a mutable string
+ /*! \tparam parseFlags Combination of \ref ParseFlag.
+ \param str Mutable zero-terminated string to be parsed.
+ \return The document itself for fluent API.
+ */
+ template <unsigned parseFlags>
+ GenericDocument& ParseInsitu(Ch* str) {
+ return ParseInsitu<parseFlags, Encoding>(str);
+ }
+
+ //! Parse JSON text from a mutable string (with \ref kParseDefaultFlags)
+ /*! \param str Mutable zero-terminated string to be parsed.
+ \return The document itself for fluent API.
+ */
+ GenericDocument& ParseInsitu(Ch* str) {
+ return ParseInsitu<kParseDefaultFlags, Encoding>(str);
+ }
+ //!@}
+
+ //!@name Parse from read-only string
+ //!@{
+
+ //! Parse JSON text from a read-only string (with Encoding conversion)
+ /*! \tparam parseFlags Combination of \ref ParseFlag (must not contain \ref kParseInsituFlag).
+ \tparam SourceEncoding Transcoding from input Encoding
+ \param str Read-only zero-terminated string to be parsed.
+ */
+ template <unsigned parseFlags, typename SourceEncoding>
+ GenericDocument& Parse(const Ch* str) {
+ RAPIDJSON_ASSERT(!(parseFlags & kParseInsituFlag));
+ GenericStringStream<SourceEncoding> s(str);
+ return ParseStream<parseFlags, SourceEncoding>(s);
+ }
+
+ //! Parse JSON text from a read-only string
+ /*! \tparam parseFlags Combination of \ref ParseFlag (must not contain \ref kParseInsituFlag).
+ \param str Read-only zero-terminated string to be parsed.
+ */
+ template <unsigned parseFlags>
+ GenericDocument& Parse(const Ch* str) {
+ return Parse<parseFlags, Encoding>(str);
+ }
+
+ //! Parse JSON text from a read-only string (with \ref kParseDefaultFlags)
+ /*! \param str Read-only zero-terminated string to be parsed.
+ */
+ GenericDocument& Parse(const Ch* str) {
+ return Parse<kParseDefaultFlags>(str);
+ }
+ //!@}
+
+ //!@name Handling parse errors
+ //!@{
+
+ //! Whether a parse error has occured in the last parsing.
+ bool HasParseError() const { return parseResult_.IsError(); }
+
+ //! Get the \ref ParseErrorCode of last parsing.
+ ParseErrorCode GetParseError() const { return parseResult_.Code(); }
+
+ //! Get the position of last parsing error in input, 0 otherwise.
+ size_t GetErrorOffset() const { return parseResult_.Offset(); }
+
+ //!@}
+
+ //! Get the allocator of this document.
+ Allocator& GetAllocator() { return *allocator_; }
+
+ //! Get the capacity of stack in bytes.
+ size_t GetStackCapacity() const { return stack_.GetCapacity(); }
+
+private:
+ // clear stack on any exit from ParseStream, e.g. due to exception
+ struct ClearStackOnExit {
+ explicit ClearStackOnExit(GenericDocument& d) : d_(d) {}
+ ~ClearStackOnExit() { d_.ClearStack(); }
+ private:
+ ClearStackOnExit(const ClearStackOnExit&);
+ ClearStackOnExit& operator=(const ClearStackOnExit&);
+ GenericDocument& d_;
+ };
+
+ // callers of the following private Handler functions
+ template <typename,typename,typename> friend class GenericReader; // for parsing
+ template <typename, typename> friend class GenericValue; // for deep copying
+
+ // Implementation of Handler
+ bool Null() { new (stack_.template Push<ValueType>()) ValueType(); return true; }
+ bool Bool(bool b) { new (stack_.template Push<ValueType>()) ValueType(b); return true; }
+ bool Int(int i) { new (stack_.template Push<ValueType>()) ValueType(i); return true; }
+ bool Uint(unsigned i) { new (stack_.template Push<ValueType>()) ValueType(i); return true; }
+ bool Int64(int64_t i) { new (stack_.template Push<ValueType>()) ValueType(i); return true; }
+ bool Uint64(uint64_t i) { new (stack_.template Push<ValueType>()) ValueType(i); return true; }
+ bool Double(double d) { new (stack_.template Push<ValueType>()) ValueType(d); return true; }
+
+ bool String(const Ch* str, SizeType length, bool copy) {
+ if (copy)
+ new (stack_.template Push<ValueType>()) ValueType(str, length, GetAllocator());
+ else
+ new (stack_.template Push<ValueType>()) ValueType(str, length);
+ return true;
+ }
+
+ bool StartObject() { new (stack_.template Push<ValueType>()) ValueType(kObjectType); return true; }
+
+ bool Key(const Ch* str, SizeType length, bool copy) { return String(str, length, copy); }
+
+ bool EndObject(SizeType memberCount) {
+ typename ValueType::Member* members = stack_.template Pop<typename ValueType::Member>(memberCount);
+ stack_.template Top<ValueType>()->SetObjectRaw(members, (SizeType)memberCount, GetAllocator());
+ return true;
+ }
+
+ bool StartArray() { new (stack_.template Push<ValueType>()) ValueType(kArrayType); return true; }
+
+ bool EndArray(SizeType elementCount) {
+ ValueType* elements = stack_.template Pop<ValueType>(elementCount);
+ stack_.template Top<ValueType>()->SetArrayRaw(elements, elementCount, GetAllocator());
+ return true;
+ }
+
+private:
+ //! Prohibit copying
+ GenericDocument(const GenericDocument&);
+ //! Prohibit assignment
+ GenericDocument& operator=(const GenericDocument&);
+
+ void ClearStack() {
+ if (Allocator::kNeedFree)
+ while (stack_.GetSize() > 0) // Here assumes all elements in stack array are GenericValue (Member is actually 2 GenericValue objects)
+ (stack_.template Pop<ValueType>(1))->~ValueType();
+ else
+ stack_.Clear();
+ stack_.ShrinkToFit();
+ }
+
+ void Destroy() {
+ RAPIDJSON_DELETE(ownAllocator_);
+ }
+
+ static const size_t kDefaultStackCapacity = 1024;
+ Allocator* allocator_;
+ Allocator* ownAllocator_;
+ internal::Stack<StackAllocator> stack_;
+ ParseResult parseResult_;
+};
+
+//! GenericDocument with UTF8 encoding
+typedef GenericDocument<UTF8<> > Document;
+
+// defined here due to the dependency on GenericDocument
+template <typename Encoding, typename Allocator>
+template <typename SourceAllocator>
+inline
+GenericValue<Encoding,Allocator>::GenericValue(const GenericValue<Encoding,SourceAllocator>& rhs, Allocator& allocator)
+{
+ switch (rhs.GetType()) {
+ case kObjectType:
+ case kArrayType: { // perform deep copy via SAX Handler
+ GenericDocument<Encoding,Allocator> d(&allocator);
+ rhs.Accept(d);
+ RawAssign(*d.stack_.template Pop<GenericValue>(1));
+ }
+ break;
+ case kStringType:
+ if (rhs.flags_ == kConstStringFlag) {
+ flags_ = rhs.flags_;
+ data_ = *reinterpret_cast<const Data*>(&rhs.data_);
+ } else {
+ SetStringRaw(StringRef(rhs.GetString(), rhs.GetStringLength()), allocator);
+ }
+ break;
+ default: // kNumberType, kTrueType, kFalseType, kNullType
+ flags_ = rhs.flags_;
+ data_ = *reinterpret_cast<const Data*>(&rhs.data_);
+ }
+}
+
+RAPIDJSON_NAMESPACE_END
+
+#if defined(_MSC_VER) || defined(__GNUC__)
+RAPIDJSON_DIAG_POP
+#endif
+
+#endif // RAPIDJSON_DOCUMENT_H_
diff --git a/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/encodedstream.h b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/encodedstream.h
new file mode 100755
index 000000000..ee8caa05f
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/encodedstream.h
@@ -0,0 +1,290 @@
+// Copyright (C) 2011 Milo Yip
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+#ifndef RAPIDJSON_ENCODEDSTREAM_H_
+#define RAPIDJSON_ENCODEDSTREAM_H_
+
+#include "rapidjson.h"
+
+#ifdef __GNUC__
+RAPIDJSON_DIAG_PUSH
+RAPIDJSON_DIAG_OFF(effc++)
+#endif
+
+RAPIDJSON_NAMESPACE_BEGIN
+
+//! Input byte stream wrapper with a statically bound encoding.
+/*!
+ \tparam Encoding The interpretation of encoding of the stream. Either UTF8, UTF16LE, UTF16BE, UTF32LE, UTF32BE.
+ \tparam InputByteStream Type of input byte stream. For example, FileReadStream.
+*/
+template <typename Encoding, typename InputByteStream>
+class EncodedInputStream {
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1);
+public:
+ typedef typename Encoding::Ch Ch;
+
+ EncodedInputStream(InputByteStream& is) : is_(is) {
+ current_ = Encoding::TakeBOM(is_);
+ }
+
+ Ch Peek() const { return current_; }
+ Ch Take() { Ch c = current_; current_ = Encoding::Take(is_); return c; }
+ size_t Tell() const { return is_.Tell(); }
+
+ // Not implemented
+ void Put(Ch) { RAPIDJSON_ASSERT(false); }
+ void Flush() { RAPIDJSON_ASSERT(false); }
+ Ch* PutBegin() { RAPIDJSON_ASSERT(false); return 0; }
+ size_t PutEnd(Ch*) { RAPIDJSON_ASSERT(false); return 0; }
+
+private:
+ EncodedInputStream(const EncodedInputStream&);
+ EncodedInputStream& operator=(const EncodedInputStream&);
+
+ InputByteStream& is_;
+ Ch current_;
+};
+
+//! Output byte stream wrapper with statically bound encoding.
+/*!
+ \tparam Encoding The interpretation of encoding of the stream. Either UTF8, UTF16LE, UTF16BE, UTF32LE, UTF32BE.
+ \tparam InputByteStream Type of input byte stream. For example, FileWriteStream.
+*/
+template <typename Encoding, typename OutputByteStream>
+class EncodedOutputStream {
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1);
+public:
+ typedef typename Encoding::Ch Ch;
+
+ EncodedOutputStream(OutputByteStream& os, bool putBOM = true) : os_(os) {
+ if (putBOM)
+ Encoding::PutBOM(os_);
+ }
+
+ void Put(Ch c) { Encoding::Put(os_, c); }
+ void Flush() { os_.Flush(); }
+
+ // Not implemented
+ Ch Peek() const { RAPIDJSON_ASSERT(false); }
+ Ch Take() { RAPIDJSON_ASSERT(false); }
+ size_t Tell() const { RAPIDJSON_ASSERT(false); return 0; }
+ Ch* PutBegin() { RAPIDJSON_ASSERT(false); return 0; }
+ size_t PutEnd(Ch*) { RAPIDJSON_ASSERT(false); return 0; }
+
+private:
+ EncodedOutputStream(const EncodedOutputStream&);
+ EncodedOutputStream& operator=(const EncodedOutputStream&);
+
+ OutputByteStream& os_;
+};
+
+#define RAPIDJSON_ENCODINGS_FUNC(x) UTF8<Ch>::x, UTF16LE<Ch>::x, UTF16BE<Ch>::x, UTF32LE<Ch>::x, UTF32BE<Ch>::x
+
+//! Input stream wrapper with dynamically bound encoding and automatic encoding detection.
+/*!
+ \tparam CharType Type of character for reading.
+ \tparam InputByteStream type of input byte stream to be wrapped.
+*/
+template <typename CharType, typename InputByteStream>
+class AutoUTFInputStream {
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1);
+public:
+ typedef CharType Ch;
+
+ //! Constructor.
+ /*!
+ \param is input stream to be wrapped.
+ \param type UTF encoding type if it is not detected from the stream.
+ */
+ AutoUTFInputStream(InputByteStream& is, UTFType type = kUTF8) : is_(&is), type_(type), hasBOM_(false) {
+ DetectType();
+ static const TakeFunc f[] = { RAPIDJSON_ENCODINGS_FUNC(Take) };
+ takeFunc_ = f[type_];
+ current_ = takeFunc_(*is_);
+ }
+
+ UTFType GetType() const { return type_; }
+ bool HasBOM() const { return hasBOM_; }
+
+ Ch Peek() const { return current_; }
+ Ch Take() { Ch c = current_; current_ = takeFunc_(*is_); return c; }
+ size_t Tell() const { return is_->Tell(); }
+
+ // Not implemented
+ void Put(Ch) { RAPIDJSON_ASSERT(false); }
+ void Flush() { RAPIDJSON_ASSERT(false); }
+ Ch* PutBegin() { RAPIDJSON_ASSERT(false); return 0; }
+ size_t PutEnd(Ch*) { RAPIDJSON_ASSERT(false); return 0; }
+
+private:
+ AutoUTFInputStream(const AutoUTFInputStream&);
+ AutoUTFInputStream& operator=(const AutoUTFInputStream&);
+
+ // Detect encoding type with BOM or RFC 4627
+ void DetectType() {
+ // BOM (Byte Order Mark):
+ // 00 00 FE FF UTF-32BE
+ // FF FE 00 00 UTF-32LE
+ // FE FF UTF-16BE
+ // FF FE UTF-16LE
+ // EF BB BF UTF-8
+
+ const unsigned char* c = (const unsigned char *)is_->Peek4();
+ if (!c)
+ return;
+
+ unsigned bom = c[0] | (c[1] << 8) | (c[2] << 16) | (c[3] << 24);
+ hasBOM_ = false;
+ if (bom == 0xFFFE0000) { type_ = kUTF32BE; hasBOM_ = true; is_->Take(); is_->Take(); is_->Take(); is_->Take(); }
+ else if (bom == 0x0000FEFF) { type_ = kUTF32LE; hasBOM_ = true; is_->Take(); is_->Take(); is_->Take(); is_->Take(); }
+ else if ((bom & 0xFFFF) == 0xFFFE) { type_ = kUTF16BE; hasBOM_ = true; is_->Take(); is_->Take(); }
+ else if ((bom & 0xFFFF) == 0xFEFF) { type_ = kUTF16LE; hasBOM_ = true; is_->Take(); is_->Take(); }
+ else if ((bom & 0xFFFFFF) == 0xBFBBEF) { type_ = kUTF8; hasBOM_ = true; is_->Take(); is_->Take(); is_->Take(); }
+
+ // RFC 4627: Section 3
+ // "Since the first two characters of a JSON text will always be ASCII
+ // characters [RFC0020], it is possible to determine whether an octet
+ // stream is UTF-8, UTF-16 (BE or LE), or UTF-32 (BE or LE) by looking
+ // at the pattern of nulls in the first four octets."
+ // 00 00 00 xx UTF-32BE
+ // 00 xx 00 xx UTF-16BE
+ // xx 00 00 00 UTF-32LE
+ // xx 00 xx 00 UTF-16LE
+ // xx xx xx xx UTF-8
+
+ if (!hasBOM_) {
+ unsigned pattern = (c[0] ? 1 : 0) | (c[1] ? 2 : 0) | (c[2] ? 4 : 0) | (c[3] ? 8 : 0);
+ switch (pattern) {
+ case 0x08: type_ = kUTF32BE; break;
+ case 0x0A: type_ = kUTF16BE; break;
+ case 0x01: type_ = kUTF32LE; break;
+ case 0x05: type_ = kUTF16LE; break;
+ case 0x0F: type_ = kUTF8; break;
+ default: break; // Use type defined by user.
+ }
+ }
+
+ // Runtime check whether the size of character type is sufficient. It only perform checks with assertion.
+ switch (type_) {
+ case kUTF8:
+ // Do nothing
+ break;
+ case kUTF16LE:
+ case kUTF16BE:
+ RAPIDJSON_ASSERT(sizeof(Ch) >= 2);
+ break;
+ case kUTF32LE:
+ case kUTF32BE:
+ RAPIDJSON_ASSERT(sizeof(Ch) >= 4);
+ break;
+ default:
+ RAPIDJSON_ASSERT(false); // Invalid type
+ }
+ }
+
+ typedef Ch (*TakeFunc)(InputByteStream& is);
+ InputByteStream* is_;
+ UTFType type_;
+ Ch current_;
+ TakeFunc takeFunc_;
+ bool hasBOM_;
+};
+
+//! Output stream wrapper with dynamically bound encoding and automatic encoding detection.
+/*!
+ \tparam CharType Type of character for writing.
+ \tparam InputByteStream type of output byte stream to be wrapped.
+*/
+template <typename CharType, typename OutputByteStream>
+class AutoUTFOutputStream {
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1);
+public:
+ typedef CharType Ch;
+
+ //! Constructor.
+ /*!
+ \param os output stream to be wrapped.
+ \param type UTF encoding type.
+ \param putBOM Whether to write BOM at the beginning of the stream.
+ */
+ AutoUTFOutputStream(OutputByteStream& os, UTFType type, bool putBOM) : os_(&os), type_(type) {
+ // RUntime check whether the size of character type is sufficient. It only perform checks with assertion.
+ switch (type_) {
+ case kUTF16LE:
+ case kUTF16BE:
+ RAPIDJSON_ASSERT(sizeof(Ch) >= 2);
+ break;
+ case kUTF32LE:
+ case kUTF32BE:
+ RAPIDJSON_ASSERT(sizeof(Ch) >= 4);
+ break;
+ case kUTF8:
+ // Do nothing
+ break;
+ default:
+ RAPIDJSON_ASSERT(false); // Invalid UTFType
+ }
+
+ static const PutFunc f[] = { RAPIDJSON_ENCODINGS_FUNC(Put) };
+ putFunc_ = f[type_];
+
+ if (putBOM)
+ PutBOM();
+ }
+
+ UTFType GetType() const { return type_; }
+
+ void Put(Ch c) { putFunc_(*os_, c); }
+ void Flush() { os_->Flush(); }
+
+ // Not implemented
+ Ch Peek() const { RAPIDJSON_ASSERT(false); }
+ Ch Take() { RAPIDJSON_ASSERT(false); }
+ size_t Tell() const { RAPIDJSON_ASSERT(false); return 0; }
+ Ch* PutBegin() { RAPIDJSON_ASSERT(false); return 0; }
+ size_t PutEnd(Ch*) { RAPIDJSON_ASSERT(false); return 0; }
+
+private:
+ AutoUTFOutputStream(const AutoUTFOutputStream&);
+ AutoUTFOutputStream& operator=(const AutoUTFOutputStream&);
+
+ void PutBOM() {
+ typedef void (*PutBOMFunc)(OutputByteStream&);
+ static const PutBOMFunc f[] = { RAPIDJSON_ENCODINGS_FUNC(PutBOM) };
+ f[type_](*os_);
+ }
+
+ typedef void (*PutFunc)(OutputByteStream&, Ch);
+
+ OutputByteStream* os_;
+ UTFType type_;
+ PutFunc putFunc_;
+};
+
+#undef RAPIDJSON_ENCODINGS_FUNC
+
+RAPIDJSON_NAMESPACE_END
+
+#ifdef __GNUC__
+RAPIDJSON_DIAG_POP
+#endif
+
+#endif // RAPIDJSON_FILESTREAM_H_
diff --git a/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/encodings.h b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/encodings.h
new file mode 100755
index 000000000..71595f70c
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/encodings.h
@@ -0,0 +1,630 @@
+// Copyright (C) 2011 Milo Yip
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+#ifndef RAPIDJSON_ENCODINGS_H_
+#define RAPIDJSON_ENCODINGS_H_
+
+#include "rapidjson.h"
+
+#ifdef _MSC_VER
+RAPIDJSON_DIAG_PUSH
+RAPIDJSON_DIAG_OFF(4244) // conversion from 'type1' to 'type2', possible loss of data
+RAPIDJSON_DIAG_OFF(4702) // unreachable code
+#elif defined(__GNUC__)
+RAPIDJSON_DIAG_PUSH
+RAPIDJSON_DIAG_OFF(effc++)
+#endif
+
+RAPIDJSON_NAMESPACE_BEGIN
+
+///////////////////////////////////////////////////////////////////////////////
+// Encoding
+
+/*! \class rapidjson::Encoding
+ \brief Concept for encoding of Unicode characters.
+
+\code
+concept Encoding {
+ typename Ch; //! Type of character. A "character" is actually a code unit in unicode's definition.
+
+ enum { supportUnicode = 1 }; // or 0 if not supporting unicode
+
+ //! \brief Encode a Unicode codepoint to an output stream.
+ //! \param os Output stream.
+ //! \param codepoint An unicode codepoint, ranging from 0x0 to 0x10FFFF inclusively.
+ template<typename OutputStream>
+ static void Encode(OutputStream& os, unsigned codepoint);
+
+ //! \brief Decode a Unicode codepoint from an input stream.
+ //! \param is Input stream.
+ //! \param codepoint Output of the unicode codepoint.
+ //! \return true if a valid codepoint can be decoded from the stream.
+ template <typename InputStream>
+ static bool Decode(InputStream& is, unsigned* codepoint);
+
+ //! \brief Validate one Unicode codepoint from an encoded stream.
+ //! \param is Input stream to obtain codepoint.
+ //! \param os Output for copying one codepoint.
+ //! \return true if it is valid.
+ //! \note This function just validating and copying the codepoint without actually decode it.
+ template <typename InputStream, typename OutputStream>
+ static bool Validate(InputStream& is, OutputStream& os);
+
+ // The following functions are deal with byte streams.
+
+ //! Take a character from input byte stream, skip BOM if exist.
+ template <typename InputByteStream>
+ static CharType TakeBOM(InputByteStream& is);
+
+ //! Take a character from input byte stream.
+ template <typename InputByteStream>
+ static Ch Take(InputByteStream& is);
+
+ //! Put BOM to output byte stream.
+ template <typename OutputByteStream>
+ static void PutBOM(OutputByteStream& os);
+
+ //! Put a character to output byte stream.
+ template <typename OutputByteStream>
+ static void Put(OutputByteStream& os, Ch c);
+};
+\endcode
+*/
+
+///////////////////////////////////////////////////////////////////////////////
+// UTF8
+
+//! UTF-8 encoding.
+/*! http://en.wikipedia.org/wiki/UTF-8
+ http://tools.ietf.org/html/rfc3629
+ \tparam CharType Code unit for storing 8-bit UTF-8 data. Default is char.
+ \note implements Encoding concept
+*/
+template<typename CharType = char>
+struct UTF8 {
+ typedef CharType Ch;
+
+ enum { supportUnicode = 1 };
+
+ template<typename OutputStream>
+ static void Encode(OutputStream& os, unsigned codepoint) {
+ if (codepoint <= 0x7F)
+ os.Put(static_cast<Ch>(codepoint & 0xFF));
+ else if (codepoint <= 0x7FF) {
+ os.Put(static_cast<Ch>(0xC0 | ((codepoint >> 6) & 0xFF)));
+ os.Put(static_cast<Ch>(0x80 | ((codepoint & 0x3F))));
+ }
+ else if (codepoint <= 0xFFFF) {
+ os.Put(static_cast<Ch>(0xE0 | ((codepoint >> 12) & 0xFF)));
+ os.Put(static_cast<Ch>(0x80 | ((codepoint >> 6) & 0x3F)));
+ os.Put(static_cast<Ch>(0x80 | (codepoint & 0x3F)));
+ }
+ else {
+ RAPIDJSON_ASSERT(codepoint <= 0x10FFFF);
+ os.Put(static_cast<Ch>(0xF0 | ((codepoint >> 18) & 0xFF)));
+ os.Put(static_cast<Ch>(0x80 | ((codepoint >> 12) & 0x3F)));
+ os.Put(static_cast<Ch>(0x80 | ((codepoint >> 6) & 0x3F)));
+ os.Put(static_cast<Ch>(0x80 | (codepoint & 0x3F)));
+ }
+ }
+
+ template <typename InputStream>
+ static bool Decode(InputStream& is, unsigned* codepoint) {
+#define COPY() c = is.Take(); *codepoint = (*codepoint << 6) | ((unsigned char)c & 0x3Fu)
+#define TRANS(mask) result &= ((GetRange((unsigned char)c) & mask) != 0)
+#define TAIL() COPY(); TRANS(0x70)
+ Ch c = is.Take();
+ if (!(c & 0x80)) {
+ *codepoint = (unsigned char)c;
+ return true;
+ }
+
+ unsigned char type = GetRange((unsigned char)c);
+ *codepoint = (0xFF >> type) & (unsigned char)c;
+ bool result = true;
+ switch (type) {
+ case 2: TAIL(); return result;
+ case 3: TAIL(); TAIL(); return result;
+ case 4: COPY(); TRANS(0x50); TAIL(); return result;
+ case 5: COPY(); TRANS(0x10); TAIL(); TAIL(); return result;
+ case 6: TAIL(); TAIL(); TAIL(); return result;
+ case 10: COPY(); TRANS(0x20); TAIL(); return result;
+ case 11: COPY(); TRANS(0x60); TAIL(); TAIL(); return result;
+ default: return false;
+ }
+#undef COPY
+#undef TRANS
+#undef TAIL
+ }
+
+ template <typename InputStream, typename OutputStream>
+ static bool Validate(InputStream& is, OutputStream& os) {
+#define COPY() os.Put(c = is.Take())
+#define TRANS(mask) result &= ((GetRange((unsigned char)c) & mask) != 0)
+#define TAIL() COPY(); TRANS(0x70)
+ Ch c;
+ COPY();
+ if (!(c & 0x80))
+ return true;
+
+ bool result = true;
+ switch (GetRange((unsigned char)c)) {
+ case 2: TAIL(); return result;
+ case 3: TAIL(); TAIL(); return result;
+ case 4: COPY(); TRANS(0x50); TAIL(); return result;
+ case 5: COPY(); TRANS(0x10); TAIL(); TAIL(); return result;
+ case 6: TAIL(); TAIL(); TAIL(); return result;
+ case 10: COPY(); TRANS(0x20); TAIL(); return result;
+ case 11: COPY(); TRANS(0x60); TAIL(); TAIL(); return result;
+ default: return false;
+ }
+#undef COPY
+#undef TRANS
+#undef TAIL
+ }
+
+ static unsigned char GetRange(unsigned char c) {
+ // Referring to DFA of http://bjoern.hoehrmann.de/utf-8/decoder/dfa/
+ // With new mapping 1 -> 0x10, 7 -> 0x20, 9 -> 0x40, such that AND operation can test multiple types.
+ static const unsigned char type[] = {
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,0x10,
+ 0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,0x40,
+ 0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,
+ 0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,0x20,
+ 8,8,2,2,2,2,2,2,2,2,2,2,2,2,2,2, 2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,
+ 10,3,3,3,3,3,3,3,3,3,3,3,3,4,3,3, 11,6,6,6,5,8,8,8,8,8,8,8,8,8,8,8,
+ };
+ return type[c];
+ }
+
+ template <typename InputByteStream>
+ static CharType TakeBOM(InputByteStream& is) {
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1);
+ Ch c = Take(is);
+ if ((unsigned char)c != 0xEFu) return c;
+ c = is.Take();
+ if ((unsigned char)c != 0xBBu) return c;
+ c = is.Take();
+ if ((unsigned char)c != 0xBFu) return c;
+ c = is.Take();
+ return c;
+ }
+
+ template <typename InputByteStream>
+ static Ch Take(InputByteStream& is) {
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1);
+ return is.Take();
+ }
+
+ template <typename OutputByteStream>
+ static void PutBOM(OutputByteStream& os) {
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1);
+ os.Put(0xEFu); os.Put(0xBBu); os.Put(0xBFu);
+ }
+
+ template <typename OutputByteStream>
+ static void Put(OutputByteStream& os, Ch c) {
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1);
+ os.Put(static_cast<typename OutputByteStream::Ch>(c));
+ }
+};
+
+///////////////////////////////////////////////////////////////////////////////
+// UTF16
+
+//! UTF-16 encoding.
+/*! http://en.wikipedia.org/wiki/UTF-16
+ http://tools.ietf.org/html/rfc2781
+ \tparam CharType Type for storing 16-bit UTF-16 data. Default is wchar_t. C++11 may use char16_t instead.
+ \note implements Encoding concept
+
+ \note For in-memory access, no need to concern endianness. The code units and code points are represented by CPU's endianness.
+ For streaming, use UTF16LE and UTF16BE, which handle endianness.
+*/
+template<typename CharType = wchar_t>
+struct UTF16 {
+ typedef CharType Ch;
+ RAPIDJSON_STATIC_ASSERT(sizeof(Ch) >= 2);
+
+ enum { supportUnicode = 1 };
+
+ template<typename OutputStream>
+ static void Encode(OutputStream& os, unsigned codepoint) {
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputStream::Ch) >= 2);
+ if (codepoint <= 0xFFFF) {
+ RAPIDJSON_ASSERT(codepoint < 0xD800 || codepoint > 0xDFFF); // Code point itself cannot be surrogate pair
+ os.Put(static_cast<typename OutputStream::Ch>(codepoint));
+ }
+ else {
+ RAPIDJSON_ASSERT(codepoint <= 0x10FFFF);
+ unsigned v = codepoint - 0x10000;
+ os.Put(static_cast<typename OutputStream::Ch>((v >> 10) | 0xD800));
+ os.Put((v & 0x3FF) | 0xDC00);
+ }
+ }
+
+ template <typename InputStream>
+ static bool Decode(InputStream& is, unsigned* codepoint) {
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename InputStream::Ch) >= 2);
+ Ch c = is.Take();
+ if (c < 0xD800 || c > 0xDFFF) {
+ *codepoint = c;
+ return true;
+ }
+ else if (c <= 0xDBFF) {
+ *codepoint = (c & 0x3FF) << 10;
+ c = is.Take();
+ *codepoint |= (c & 0x3FF);
+ *codepoint += 0x10000;
+ return c >= 0xDC00 && c <= 0xDFFF;
+ }
+ return false;
+ }
+
+ template <typename InputStream, typename OutputStream>
+ static bool Validate(InputStream& is, OutputStream& os) {
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename InputStream::Ch) >= 2);
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputStream::Ch) >= 2);
+ Ch c;
+ os.Put(c = is.Take());
+ if (c < 0xD800 || c > 0xDFFF)
+ return true;
+ else if (c <= 0xDBFF) {
+ os.Put(c = is.Take());
+ return c >= 0xDC00 && c <= 0xDFFF;
+ }
+ return false;
+ }
+};
+
+//! UTF-16 little endian encoding.
+template<typename CharType = wchar_t>
+struct UTF16LE : UTF16<CharType> {
+ template <typename InputByteStream>
+ static CharType TakeBOM(InputByteStream& is) {
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1);
+ CharType c = Take(is);
+ return (unsigned short)c == 0xFEFFu ? Take(is) : c;
+ }
+
+ template <typename InputByteStream>
+ static CharType Take(InputByteStream& is) {
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1);
+ CharType c = (unsigned char)is.Take();
+ c |= (unsigned char)is.Take() << 8;
+ return c;
+ }
+
+ template <typename OutputByteStream>
+ static void PutBOM(OutputByteStream& os) {
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1);
+ os.Put(0xFFu); os.Put(0xFEu);
+ }
+
+ template <typename OutputByteStream>
+ static void Put(OutputByteStream& os, CharType c) {
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1);
+ os.Put(c & 0xFFu);
+ os.Put((c >> 8) & 0xFFu);
+ }
+};
+
+//! UTF-16 big endian encoding.
+template<typename CharType = wchar_t>
+struct UTF16BE : UTF16<CharType> {
+ template <typename InputByteStream>
+ static CharType TakeBOM(InputByteStream& is) {
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1);
+ CharType c = Take(is);
+ return (unsigned short)c == 0xFEFFu ? Take(is) : c;
+ }
+
+ template <typename InputByteStream>
+ static CharType Take(InputByteStream& is) {
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1);
+ CharType c = (unsigned char)is.Take() << 8;
+ c |= (unsigned char)is.Take();
+ return c;
+ }
+
+ template <typename OutputByteStream>
+ static void PutBOM(OutputByteStream& os) {
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1);
+ os.Put(0xFEu); os.Put(0xFFu);
+ }
+
+ template <typename OutputByteStream>
+ static void Put(OutputByteStream& os, CharType c) {
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1);
+ os.Put((c >> 8) & 0xFFu);
+ os.Put(c & 0xFFu);
+ }
+};
+
+///////////////////////////////////////////////////////////////////////////////
+// UTF32
+
+//! UTF-32 encoding.
+/*! http://en.wikipedia.org/wiki/UTF-32
+ \tparam CharType Type for storing 32-bit UTF-32 data. Default is unsigned. C++11 may use char32_t instead.
+ \note implements Encoding concept
+
+ \note For in-memory access, no need to concern endianness. The code units and code points are represented by CPU's endianness.
+ For streaming, use UTF32LE and UTF32BE, which handle endianness.
+*/
+template<typename CharType = unsigned>
+struct UTF32 {
+ typedef CharType Ch;
+ RAPIDJSON_STATIC_ASSERT(sizeof(Ch) >= 4);
+
+ enum { supportUnicode = 1 };
+
+ template<typename OutputStream>
+ static void Encode(OutputStream& os, unsigned codepoint) {
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputStream::Ch) >= 4);
+ RAPIDJSON_ASSERT(codepoint <= 0x10FFFF);
+ os.Put(codepoint);
+ }
+
+ template <typename InputStream>
+ static bool Decode(InputStream& is, unsigned* codepoint) {
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename InputStream::Ch) >= 4);
+ Ch c = is.Take();
+ *codepoint = c;
+ return c <= 0x10FFFF;
+ }
+
+ template <typename InputStream, typename OutputStream>
+ static bool Validate(InputStream& is, OutputStream& os) {
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename InputStream::Ch) >= 4);
+ Ch c;
+ os.Put(c = is.Take());
+ return c <= 0x10FFFF;
+ }
+};
+
+//! UTF-32 little endian enocoding.
+template<typename CharType = unsigned>
+struct UTF32LE : UTF32<CharType> {
+ template <typename InputByteStream>
+ static CharType TakeBOM(InputByteStream& is) {
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1);
+ CharType c = Take(is);
+ return (unsigned)c == 0x0000FEFFu ? Take(is) : c;
+ }
+
+ template <typename InputByteStream>
+ static CharType Take(InputByteStream& is) {
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1);
+ CharType c = (unsigned char)is.Take();
+ c |= (unsigned char)is.Take() << 8;
+ c |= (unsigned char)is.Take() << 16;
+ c |= (unsigned char)is.Take() << 24;
+ return c;
+ }
+
+ template <typename OutputByteStream>
+ static void PutBOM(OutputByteStream& os) {
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1);
+ os.Put(0xFFu); os.Put(0xFEu); os.Put(0x00u); os.Put(0x00u);
+ }
+
+ template <typename OutputByteStream>
+ static void Put(OutputByteStream& os, CharType c) {
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1);
+ os.Put(c & 0xFFu);
+ os.Put((c >> 8) & 0xFFu);
+ os.Put((c >> 16) & 0xFFu);
+ os.Put((c >> 24) & 0xFFu);
+ }
+};
+
+//! UTF-32 big endian encoding.
+template<typename CharType = unsigned>
+struct UTF32BE : UTF32<CharType> {
+ template <typename InputByteStream>
+ static CharType TakeBOM(InputByteStream& is) {
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1);
+ CharType c = Take(is);
+ return (unsigned)c == 0x0000FEFFu ? Take(is) : c;
+ }
+
+ template <typename InputByteStream>
+ static CharType Take(InputByteStream& is) {
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1);
+ CharType c = (unsigned char)is.Take() << 24;
+ c |= (unsigned char)is.Take() << 16;
+ c |= (unsigned char)is.Take() << 8;
+ c |= (unsigned char)is.Take();
+ return c;
+ }
+
+ template <typename OutputByteStream>
+ static void PutBOM(OutputByteStream& os) {
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1);
+ os.Put(0x00u); os.Put(0x00u); os.Put(0xFEu); os.Put(0xFFu);
+ }
+
+ template <typename OutputByteStream>
+ static void Put(OutputByteStream& os, CharType c) {
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1);
+ os.Put((c >> 24) & 0xFFu);
+ os.Put((c >> 16) & 0xFFu);
+ os.Put((c >> 8) & 0xFFu);
+ os.Put(c & 0xFFu);
+ }
+};
+
+///////////////////////////////////////////////////////////////////////////////
+// ASCII
+
+//! ASCII encoding.
+/*! http://en.wikipedia.org/wiki/ASCII
+ \tparam CharType Code unit for storing 7-bit ASCII data. Default is char.
+ \note implements Encoding concept
+*/
+template<typename CharType = char>
+struct ASCII {
+ typedef CharType Ch;
+
+ enum { supportUnicode = 0 };
+
+ template<typename OutputStream>
+ static void Encode(OutputStream& os, unsigned codepoint) {
+ RAPIDJSON_ASSERT(codepoint <= 0x7F);
+ os.Put(static_cast<Ch>(codepoint & 0xFF));
+ }
+
+ template <typename InputStream>
+ static bool Decode(InputStream& is, unsigned* codepoint) {
+ unsigned char c = static_cast<unsigned char>(is.Take());
+ *codepoint = c;
+ return c <= 0X7F;
+ }
+
+ template <typename InputStream, typename OutputStream>
+ static bool Validate(InputStream& is, OutputStream& os) {
+ unsigned char c = is.Take();
+ os.Put(c);
+ return c <= 0x7F;
+ }
+
+ template <typename InputByteStream>
+ static CharType TakeBOM(InputByteStream& is) {
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1);
+ Ch c = Take(is);
+ return c;
+ }
+
+ template <typename InputByteStream>
+ static Ch Take(InputByteStream& is) {
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename InputByteStream::Ch) == 1);
+ return is.Take();
+ }
+
+ template <typename OutputByteStream>
+ static void PutBOM(OutputByteStream& os) {
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1);
+ (void)os;
+ }
+
+ template <typename OutputByteStream>
+ static void Put(OutputByteStream& os, Ch c) {
+ RAPIDJSON_STATIC_ASSERT(sizeof(typename OutputByteStream::Ch) == 1);
+ os.Put(static_cast<typename OutputByteStream::Ch>(c));
+ }
+};
+
+///////////////////////////////////////////////////////////////////////////////
+// AutoUTF
+
+//! Runtime-specified UTF encoding type of a stream.
+enum UTFType {
+ kUTF8 = 0, //!< UTF-8.
+ kUTF16LE = 1, //!< UTF-16 little endian.
+ kUTF16BE = 2, //!< UTF-16 big endian.
+ kUTF32LE = 3, //!< UTF-32 little endian.
+ kUTF32BE = 4 //!< UTF-32 big endian.
+};
+
+//! Dynamically select encoding according to stream's runtime-specified UTF encoding type.
+/*! \note This class can be used with AutoUTFInputtStream and AutoUTFOutputStream, which provides GetType().
+*/
+template<typename CharType>
+struct AutoUTF {
+ typedef CharType Ch;
+
+ enum { supportUnicode = 1 };
+
+#define RAPIDJSON_ENCODINGS_FUNC(x) UTF8<Ch>::x, UTF16LE<Ch>::x, UTF16BE<Ch>::x, UTF32LE<Ch>::x, UTF32BE<Ch>::x
+
+ template<typename OutputStream>
+ RAPIDJSON_FORCEINLINE static void Encode(OutputStream& os, unsigned codepoint) {
+ typedef void (*EncodeFunc)(OutputStream&, unsigned);
+ static const EncodeFunc f[] = { RAPIDJSON_ENCODINGS_FUNC(Encode) };
+ (*f[os.GetType()])(os, codepoint);
+ }
+
+ template <typename InputStream>
+ RAPIDJSON_FORCEINLINE static bool Decode(InputStream& is, unsigned* codepoint) {
+ typedef bool (*DecodeFunc)(InputStream&, unsigned*);
+ static const DecodeFunc f[] = { RAPIDJSON_ENCODINGS_FUNC(Decode) };
+ return (*f[is.GetType()])(is, codepoint);
+ }
+
+ template <typename InputStream, typename OutputStream>
+ RAPIDJSON_FORCEINLINE static bool Validate(InputStream& is, OutputStream& os) {
+ typedef bool (*ValidateFunc)(InputStream&, OutputStream&);
+ static const ValidateFunc f[] = { RAPIDJSON_ENCODINGS_FUNC(Validate) };
+ return (*f[is.GetType()])(is, os);
+ }
+
+#undef RAPIDJSON_ENCODINGS_FUNC
+};
+
+///////////////////////////////////////////////////////////////////////////////
+// Transcoder
+
+//! Encoding conversion.
+template<typename SourceEncoding, typename TargetEncoding>
+struct Transcoder {
+ //! Take one Unicode codepoint from source encoding, convert it to target encoding and put it to the output stream.
+ template<typename InputStream, typename OutputStream>
+ RAPIDJSON_FORCEINLINE static bool Transcode(InputStream& is, OutputStream& os) {
+ unsigned codepoint;
+ if (!SourceEncoding::Decode(is, &codepoint))
+ return false;
+ TargetEncoding::Encode(os, codepoint);
+ return true;
+ }
+
+ //! Validate one Unicode codepoint from an encoded stream.
+ template<typename InputStream, typename OutputStream>
+ RAPIDJSON_FORCEINLINE static bool Validate(InputStream& is, OutputStream& os) {
+ return Transcode(is, os); // Since source/target encoding is different, must transcode.
+ }
+};
+
+//! Specialization of Transcoder with same source and target encoding.
+template<typename Encoding>
+struct Transcoder<Encoding, Encoding> {
+ template<typename InputStream, typename OutputStream>
+ RAPIDJSON_FORCEINLINE static bool Transcode(InputStream& is, OutputStream& os) {
+ os.Put(is.Take()); // Just copy one code unit. This semantic is different from primary template class.
+ return true;
+ }
+
+ template<typename InputStream, typename OutputStream>
+ RAPIDJSON_FORCEINLINE static bool Validate(InputStream& is, OutputStream& os) {
+ return Encoding::Validate(is, os); // source/target encoding are the same
+ }
+};
+
+RAPIDJSON_NAMESPACE_END
+
+#if defined(__GNUC__) || defined(_MSV_VER)
+RAPIDJSON_DIAG_POP
+#endif
+
+#endif // RAPIDJSON_ENCODINGS_H_
diff --git a/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/error/en.h b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/error/en.h
new file mode 100755
index 000000000..01711833e
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/error/en.h
@@ -0,0 +1,71 @@
+// Copyright (C) 2011 Milo Yip
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+#ifndef RAPIDJSON_ERROR_EN_H__
+#define RAPIDJSON_ERROR_EN_H__
+
+#include "error.h"
+
+RAPIDJSON_NAMESPACE_BEGIN
+
+//! Maps error code of parsing into error message.
+/*!
+ \ingroup RAPIDJSON_ERRORS
+ \param parseErrorCode Error code obtained in parsing.
+ \return the error message.
+ \note User can make a copy of this function for localization.
+ Using switch-case is safer for future modification of error codes.
+*/
+inline const RAPIDJSON_ERROR_CHARTYPE* GetParseError_En(ParseErrorCode parseErrorCode) {
+ switch (parseErrorCode) {
+ case kParseErrorNone: return RAPIDJSON_ERROR_STRING("No error.");
+
+ case kParseErrorDocumentEmpty: return RAPIDJSON_ERROR_STRING("The document is empty.");
+ case kParseErrorDocumentRootNotSingular: return RAPIDJSON_ERROR_STRING("The document root must not follow by other values.");
+
+ case kParseErrorValueInvalid: return RAPIDJSON_ERROR_STRING("Invalid value.");
+
+ case kParseErrorObjectMissName: return RAPIDJSON_ERROR_STRING("Missing a name for object member.");
+ case kParseErrorObjectMissColon: return RAPIDJSON_ERROR_STRING("Missing a colon after a name of object member.");
+ case kParseErrorObjectMissCommaOrCurlyBracket: return RAPIDJSON_ERROR_STRING("Missing a comma or '}' after an object member.");
+
+ case kParseErrorArrayMissCommaOrSquareBracket: return RAPIDJSON_ERROR_STRING("Missing a comma or ']' after an array element.");
+
+ case kParseErrorStringUnicodeEscapeInvalidHex: return RAPIDJSON_ERROR_STRING("Incorrect hex digit after \\u escape in string.");
+ case kParseErrorStringUnicodeSurrogateInvalid: return RAPIDJSON_ERROR_STRING("The surrogate pair in string is invalid.");
+ case kParseErrorStringEscapeInvalid: return RAPIDJSON_ERROR_STRING("Invalid escape character in string.");
+ case kParseErrorStringMissQuotationMark: return RAPIDJSON_ERROR_STRING("Missing a closing quotation mark in string.");
+ case kParseErrorStringInvalidEncoding: return RAPIDJSON_ERROR_STRING("Invalid encoding in string.");
+
+ case kParseErrorNumberTooBig: return RAPIDJSON_ERROR_STRING("Number too big to be stored in double.");
+ case kParseErrorNumberMissFraction: return RAPIDJSON_ERROR_STRING("Miss fraction part in number.");
+ case kParseErrorNumberMissExponent: return RAPIDJSON_ERROR_STRING("Miss exponent in number.");
+
+ case kParseErrorTermination: return RAPIDJSON_ERROR_STRING("Terminate parsing due to Handler error.");
+ case kParseErrorUnspecificSyntaxError: return RAPIDJSON_ERROR_STRING("Unspecific syntax error.");
+
+ default:
+ return RAPIDJSON_ERROR_STRING("Unknown error.");
+ }
+}
+
+RAPIDJSON_NAMESPACE_END
+
+#endif // RAPIDJSON_ERROR_EN_H__
diff --git a/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/error/error.h b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/error/error.h
new file mode 100755
index 000000000..161ef8787
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/error/error.h
@@ -0,0 +1,150 @@
+// Copyright (C) 2011 Milo Yip
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+#ifndef RAPIDJSON_ERROR_ERROR_H__
+#define RAPIDJSON_ERROR_ERROR_H__
+
+/*! \file error.h */
+
+/*! \defgroup RAPIDJSON_ERRORS RapidJSON error handling */
+
+///////////////////////////////////////////////////////////////////////////////
+// RAPIDJSON_ERROR_CHARTYPE
+
+//! Character type of error messages.
+/*! \ingroup RAPIDJSON_ERRORS
+ The default character type is \c char.
+ On Windows, user can define this macro as \c TCHAR for supporting both
+ unicode/non-unicode settings.
+*/
+#ifndef RAPIDJSON_ERROR_CHARTYPE
+#define RAPIDJSON_ERROR_CHARTYPE char
+#endif
+
+///////////////////////////////////////////////////////////////////////////////
+// RAPIDJSON_ERROR_STRING
+
+//! Macro for converting string literial to \ref RAPIDJSON_ERROR_CHARTYPE[].
+/*! \ingroup RAPIDJSON_ERRORS
+ By default this conversion macro does nothing.
+ On Windows, user can define this macro as \c _T(x) for supporting both
+ unicode/non-unicode settings.
+*/
+#ifndef RAPIDJSON_ERROR_STRING
+#define RAPIDJSON_ERROR_STRING(x) x
+#endif
+
+RAPIDJSON_NAMESPACE_BEGIN
+
+///////////////////////////////////////////////////////////////////////////////
+// ParseErrorCode
+
+//! Error code of parsing.
+/*! \ingroup RAPIDJSON_ERRORS
+ \see GenericReader::Parse, GenericReader::GetParseErrorCode
+*/
+enum ParseErrorCode {
+ kParseErrorNone = 0, //!< No error.
+
+ kParseErrorDocumentEmpty, //!< The document is empty.
+ kParseErrorDocumentRootNotSingular, //!< The document root must not follow by other values.
+
+ kParseErrorValueInvalid, //!< Invalid value.
+
+ kParseErrorObjectMissName, //!< Missing a name for object member.
+ kParseErrorObjectMissColon, //!< Missing a colon after a name of object member.
+ kParseErrorObjectMissCommaOrCurlyBracket, //!< Missing a comma or '}' after an object member.
+
+ kParseErrorArrayMissCommaOrSquareBracket, //!< Missing a comma or ']' after an array element.
+
+ kParseErrorStringUnicodeEscapeInvalidHex, //!< Incorrect hex digit after \\u escape in string.
+ kParseErrorStringUnicodeSurrogateInvalid, //!< The surrogate pair in string is invalid.
+ kParseErrorStringEscapeInvalid, //!< Invalid escape character in string.
+ kParseErrorStringMissQuotationMark, //!< Missing a closing quotation mark in string.
+ kParseErrorStringInvalidEncoding, //!< Invalid encoding in string.
+
+ kParseErrorNumberTooBig, //!< Number too big to be stored in double.
+ kParseErrorNumberMissFraction, //!< Miss fraction part in number.
+ kParseErrorNumberMissExponent, //!< Miss exponent in number.
+
+ kParseErrorTermination, //!< Parsing was terminated.
+ kParseErrorUnspecificSyntaxError, //!< Unspecific syntax error.
+};
+
+//! Result of parsing (wraps ParseErrorCode)
+/*!
+ \ingroup RAPIDJSON_ERRORS
+ \code
+ Document doc;
+ ParseResult ok = doc.Parse("[42]");
+ if (!ok) {
+ fprintf(stderr, "JSON parse error: %s (%u)",
+ GetParseError_En(ok.Code()), ok.Offset());
+ exit(EXIT_FAILURE);
+ }
+ \endcode
+ \see GenericReader::Parse, GenericDocument::Parse
+*/
+struct ParseResult {
+
+ //! Default constructor, no error.
+ ParseResult() : code_(kParseErrorNone), offset_(0) {}
+ //! Constructor to set an error.
+ ParseResult(ParseErrorCode code, size_t offset) : code_(code), offset_(offset) {}
+
+ //! Get the error code.
+ ParseErrorCode Code() const { return code_; }
+ //! Get the error offset, if \ref IsError(), 0 otherwise.
+ size_t Offset() const { return offset_; }
+
+ //! Conversion to \c bool, returns \c true, iff !\ref IsError().
+ operator bool() const { return !IsError(); }
+ //! Whether the result is an error.
+ bool IsError() const { return code_ != kParseErrorNone; }
+
+ bool operator==(const ParseResult& that) const { return code_ == that.code_; }
+ bool operator==(ParseErrorCode code) const { return code_ == code; }
+ friend bool operator==(ParseErrorCode code, const ParseResult & err) { return code == err.code_; }
+
+ //! Reset error code.
+ void Clear() { Set(kParseErrorNone); }
+ //! Update error code and offset.
+ void Set(ParseErrorCode code, size_t offset = 0) { code_ = code; offset_ = offset; }
+
+private:
+ ParseErrorCode code_;
+ size_t offset_;
+};
+
+//! Function pointer type of GetParseError().
+/*! \ingroup RAPIDJSON_ERRORS
+
+ This is the prototype for \c GetParseError_X(), where \c X is a locale.
+ User can dynamically change locale in runtime, e.g.:
+\code
+ GetParseErrorFunc GetParseError = GetParseError_En; // or whatever
+ const RAPIDJSON_ERROR_CHARTYPE* s = GetParseError(document.GetParseErrorCode());
+\endcode
+*/
+typedef const RAPIDJSON_ERROR_CHARTYPE* (*GetParseErrorFunc)(ParseErrorCode);
+
+RAPIDJSON_NAMESPACE_END
+
+#endif // RAPIDJSON_ERROR_ERROR_H__
diff --git a/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/filereadstream.h b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/filereadstream.h
new file mode 100755
index 000000000..5af9be579
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/filereadstream.h
@@ -0,0 +1,94 @@
+// Copyright (C) 2011 Milo Yip
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+#ifndef RAPIDJSON_FILEREADSTREAM_H_
+#define RAPIDJSON_FILEREADSTREAM_H_
+
+#include "rapidjson.h"
+#include <cstdio>
+
+RAPIDJSON_NAMESPACE_BEGIN
+
+//! File byte stream for input using fread().
+/*!
+ \note implements Stream concept
+*/
+class FileReadStream {
+public:
+ typedef char Ch; //!< Character type (byte).
+
+ //! Constructor.
+ /*!
+ \param fp File pointer opened for read.
+ \param buffer user-supplied buffer.
+ \param bufferSize size of buffer in bytes. Must >=4 bytes.
+ */
+ FileReadStream(std::FILE* fp, char* buffer, size_t bufferSize) : fp_(fp), buffer_(buffer), bufferSize_(bufferSize), bufferLast_(0), current_(buffer_), readCount_(0), count_(0), eof_(false) {
+ RAPIDJSON_ASSERT(fp_ != 0);
+ RAPIDJSON_ASSERT(bufferSize >= 4);
+ Read();
+ }
+
+ Ch Peek() const { return *current_; }
+ Ch Take() { Ch c = *current_; Read(); return c; }
+ size_t Tell() const { return count_ + static_cast<size_t>(current_ - buffer_); }
+
+ // Not implemented
+ void Put(Ch) { RAPIDJSON_ASSERT(false); }
+ void Flush() { RAPIDJSON_ASSERT(false); }
+ Ch* PutBegin() { RAPIDJSON_ASSERT(false); return 0; }
+ size_t PutEnd(Ch*) { RAPIDJSON_ASSERT(false); return 0; }
+
+ // For encoding detection only.
+ const Ch* Peek4() const {
+ return (current_ + 4 <= bufferLast_) ? current_ : 0;
+ }
+
+private:
+ void Read() {
+ if (current_ < bufferLast_)
+ ++current_;
+ else if (!eof_) {
+ count_ += readCount_;
+ readCount_ = fread(buffer_, 1, bufferSize_, fp_);
+ bufferLast_ = buffer_ + readCount_ - 1;
+ current_ = buffer_;
+
+ if (readCount_ < bufferSize_) {
+ buffer_[readCount_] = '\0';
+ ++bufferLast_;
+ eof_ = true;
+ }
+ }
+ }
+
+ std::FILE* fp_;
+ Ch *buffer_;
+ size_t bufferSize_;
+ Ch *bufferLast_;
+ Ch *current_;
+ size_t readCount_;
+ size_t count_; //!< Number of characters read
+ bool eof_;
+};
+
+RAPIDJSON_NAMESPACE_END
+
+#endif // RAPIDJSON_FILESTREAM_H_
diff --git a/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/filestream.h b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/filestream.h
new file mode 100755
index 000000000..a370c6057
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/filestream.h
@@ -0,0 +1,73 @@
+// Copyright (C) 2011 Milo Yip
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+#ifndef RAPIDJSON_FILESTREAM_H_
+#define RAPIDJSON_FILESTREAM_H_
+
+#include "rapidjson.h"
+#include <cstdio>
+
+RAPIDJSON_NAMESPACE_BEGIN
+
+//! (Deprecated) Wrapper of C file stream for input or output.
+/*!
+ This simple wrapper does not check the validity of the stream.
+ \note implements Stream concept
+ \note deprecated: This was only for basic testing in version 0.1, it is found that the performance is very low by using fgetc(). Use FileReadStream instead.
+*/
+class FileStream {
+public:
+ typedef char Ch; //!< Character type. Only support char.
+
+ FileStream(std::FILE* fp) : fp_(fp), current_('\0'), count_(0) { Read(); }
+ char Peek() const { return current_; }
+ char Take() { char c = current_; Read(); return c; }
+ size_t Tell() const { return count_; }
+ void Put(char c) { fputc(c, fp_); }
+ void Flush() { fflush(fp_); }
+
+ // Not implemented
+ char* PutBegin() { return 0; }
+ size_t PutEnd(char*) { return 0; }
+
+private:
+ // Prohibit copy constructor & assignment operator.
+ FileStream(const FileStream&);
+ FileStream& operator=(const FileStream&);
+
+ void Read() {
+ RAPIDJSON_ASSERT(fp_ != 0);
+ int c = fgetc(fp_);
+ if (c != EOF) {
+ current_ = (char)c;
+ count_++;
+ }
+ else if (current_ != '\0')
+ current_ = '\0';
+ }
+
+ std::FILE* fp_;
+ char current_;
+ size_t count_;
+};
+
+RAPIDJSON_NAMESPACE_END
+
+#endif // RAPIDJSON_FILESTREAM_H_
diff --git a/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/filewritestream.h b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/filewritestream.h
new file mode 100755
index 000000000..4352c8f17
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/filewritestream.h
@@ -0,0 +1,97 @@
+// Copyright (C) 2011 Milo Yip
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+#ifndef RAPIDJSON_FILEWRITESTREAM_H_
+#define RAPIDJSON_FILEWRITESTREAM_H_
+
+#include "rapidjson.h"
+#include <cstdio>
+
+RAPIDJSON_NAMESPACE_BEGIN
+
+//! Wrapper of C file stream for input using fread().
+/*!
+ \note implements Stream concept
+*/
+class FileWriteStream {
+public:
+ typedef char Ch; //!< Character type. Only support char.
+
+ FileWriteStream(std::FILE* fp, char* buffer, size_t bufferSize) : fp_(fp), buffer_(buffer), bufferEnd_(buffer + bufferSize), current_(buffer_) {
+ RAPIDJSON_ASSERT(fp_ != 0);
+ }
+
+ void Put(char c) {
+ if (current_ >= bufferEnd_)
+ Flush();
+
+ *current_++ = c;
+ }
+
+ void PutN(char c, size_t n) {
+ size_t avail = static_cast<size_t>(bufferEnd_ - current_);
+ while (n > avail) {
+ std::memset(current_, c, avail);
+ current_ += avail;
+ Flush();
+ n -= avail;
+ avail = static_cast<size_t>(bufferEnd_ - current_);
+ }
+
+ if (n > 0) {
+ std::memset(current_, c, n);
+ current_ += n;
+ }
+ }
+
+ void Flush() {
+ if (current_ != buffer_) {
+ fwrite(buffer_, 1, static_cast<size_t>(current_ - buffer_), fp_);
+ current_ = buffer_;
+ }
+ }
+
+ // Not implemented
+ char Peek() const { RAPIDJSON_ASSERT(false); return 0; }
+ char Take() { RAPIDJSON_ASSERT(false); return 0; }
+ size_t Tell() const { RAPIDJSON_ASSERT(false); return 0; }
+ char* PutBegin() { RAPIDJSON_ASSERT(false); return 0; }
+ size_t PutEnd(char*) { RAPIDJSON_ASSERT(false); return 0; }
+
+private:
+ // Prohibit copy constructor & assignment operator.
+ FileWriteStream(const FileWriteStream&);
+ FileWriteStream& operator=(const FileWriteStream&);
+
+ std::FILE* fp_;
+ char *buffer_;
+ char *bufferEnd_;
+ char *current_;
+};
+
+//! Implement specialized version of PutN() with memset() for better performance.
+template<>
+inline void PutN(FileWriteStream& stream, char c, size_t n) {
+ stream.PutN(c, n);
+}
+
+RAPIDJSON_NAMESPACE_END
+
+#endif // RAPIDJSON_FILESTREAM_H_
diff --git a/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/internal/biginteger.h b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/internal/biginteger.h
new file mode 100755
index 000000000..72acfc385
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/internal/biginteger.h
@@ -0,0 +1,294 @@
+// Copyright (C) 2011 Milo Yip
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+#ifndef RAPIDJSON_BIGINTEGER_H_
+#define RAPIDJSON_BIGINTEGER_H_
+
+#include "../rapidjson.h"
+
+#if defined(_MSC_VER) && defined(_M_AMD64)
+#include <intrin.h> // for _umul128
+#endif
+
+RAPIDJSON_NAMESPACE_BEGIN
+namespace internal {
+
+class BigInteger {
+public:
+ typedef uint64_t Type;
+
+ BigInteger(const BigInteger& rhs) : count_(rhs.count_) {
+ std::memcpy(digits_, rhs.digits_, count_ * sizeof(Type));
+ }
+
+ explicit BigInteger(uint64_t u) : count_(1) {
+ digits_[0] = u;
+ }
+
+ BigInteger(const char* decimals, size_t length) : count_(1) {
+ RAPIDJSON_ASSERT(length > 0);
+ digits_[0] = 0;
+ size_t i = 0;
+ const size_t kMaxDigitPerIteration = 19; // 2^64 = 18446744073709551616 > 10^19
+ while (length >= kMaxDigitPerIteration) {
+ AppendDecimal64(decimals + i, decimals + i + kMaxDigitPerIteration);
+ length -= kMaxDigitPerIteration;
+ i += kMaxDigitPerIteration;
+ }
+
+ if (length > 0)
+ AppendDecimal64(decimals + i, decimals + i + length);
+ }
+
+ BigInteger& operator=(uint64_t u) {
+ digits_[0] = u;
+ count_ = 1;
+ return *this;
+ }
+
+ BigInteger& operator+=(uint64_t u) {
+ Type backup = digits_[0];
+ digits_[0] += u;
+ for (size_t i = 0; i < count_ - 1; i++) {
+ if (digits_[i] >= backup)
+ return *this; // no carry
+ backup = digits_[i + 1];
+ digits_[i + 1] += 1;
+ }
+
+ // Last carry
+ if (digits_[count_ - 1] < backup)
+ PushBack(1);
+
+ return *this;
+ }
+
+ BigInteger& operator*=(uint64_t u) {
+ if (u == 0) return *this = 0;
+ if (u == 1) return *this;
+ if (*this == 1) return *this = u;
+
+ uint64_t k = 0;
+ for (size_t i = 0; i < count_; i++) {
+ uint64_t hi;
+ digits_[i] = MulAdd64(digits_[i], u, k, &hi);
+ k = hi;
+ }
+
+ if (k > 0)
+ PushBack(k);
+
+ return *this;
+ }
+
+ BigInteger& operator*=(uint32_t u) {
+ if (u == 0) return *this = 0;
+ if (u == 1) return *this;
+ if (*this == 1) return *this = u;
+
+ uint32_t k = 0;
+ for (size_t i = 0; i < count_; i++) {
+ const uint64_t c = digits_[i] >> 32;
+ const uint64_t d = digits_[i] & 0xFFFFFFFF;
+ const uint64_t uc = u * c;
+ const uint64_t ud = u * d;
+ const uint64_t p0 = ud + k;
+ const uint64_t p1 = uc + (p0 >> 32);
+ digits_[i] = (p0 & 0xFFFFFFFF) | (p1 << 32);
+ k = p1 >> 32;
+ }
+
+ if (k > 0)
+ PushBack(k);
+
+ return *this;
+ }
+
+ BigInteger& operator<<=(size_t shift) {
+ if (IsZero() || shift == 0) return *this;
+
+ size_t offset = shift / kTypeBit;
+ size_t interShift = shift % kTypeBit;
+ RAPIDJSON_ASSERT(count_ + offset <= kCapacity);
+
+ if (interShift == 0) {
+ std::memmove(&digits_[count_ - 1 + offset], &digits_[count_ - 1], count_ * sizeof(Type));
+ count_ += offset;
+ }
+ else {
+ digits_[count_] = 0;
+ for (size_t i = count_; i > 0; i--)
+ digits_[i + offset] = (digits_[i] << interShift) | (digits_[i - 1] >> (kTypeBit - interShift));
+ digits_[offset] = digits_[0] << interShift;
+ count_ += offset;
+ if (digits_[count_])
+ count_++;
+ }
+
+ std::memset(digits_, 0, offset * sizeof(Type));
+
+ return *this;
+ }
+
+ bool operator==(const BigInteger& rhs) const {
+ return count_ == rhs.count_ && memcmp(digits_, rhs.digits_, count_ * sizeof(Type)) == 0;
+ }
+
+ bool operator==(const Type rhs) const {
+ return count_ == 1 && digits_[0] == rhs;
+ }
+
+ BigInteger& MultiplyPow5(unsigned exp) {
+ static const uint32_t kPow5[12] = {
+ 5,
+ 5 * 5,
+ 5 * 5 * 5,
+ 5 * 5 * 5 * 5,
+ 5 * 5 * 5 * 5 * 5,
+ 5 * 5 * 5 * 5 * 5 * 5,
+ 5 * 5 * 5 * 5 * 5 * 5 * 5,
+ 5 * 5 * 5 * 5 * 5 * 5 * 5 * 5,
+ 5 * 5 * 5 * 5 * 5 * 5 * 5 * 5 * 5,
+ 5 * 5 * 5 * 5 * 5 * 5 * 5 * 5 * 5 * 5,
+ 5 * 5 * 5 * 5 * 5 * 5 * 5 * 5 * 5 * 5 * 5,
+ 5 * 5 * 5 * 5 * 5 * 5 * 5 * 5 * 5 * 5 * 5 * 5
+ };
+ if (exp == 0) return *this;
+ for (; exp >= 27; exp -= 27) *this *= RAPIDJSON_UINT64_C2(0X6765C793, 0XFA10079D); // 5^27
+ for (; exp >= 13; exp -= 13) *this *= 1220703125u; // 5^13
+ if (exp > 0) *this *= kPow5[exp - 1];
+ return *this;
+ }
+
+ // Compute absolute difference of this and rhs.
+ // Return false if this < rhs
+ bool Difference(const BigInteger& rhs, BigInteger* out) const {
+ int cmp = Compare(rhs);
+ if (cmp == 0) {
+ *out = BigInteger(0);
+ return false;
+ }
+ const BigInteger *a, *b; // Makes a > b
+ bool ret;
+ if (cmp < 0) { a = &rhs; b = this; ret = true; }
+ else { a = this; b = &rhs; ret = false; }
+
+ Type borrow = 0;
+ for (size_t i = 0; i < a->count_; i++) {
+ Type d = a->digits_[i] - borrow;
+ if (i < b->count_)
+ d -= b->digits_[i];
+ borrow = (d > a->digits_[i]) ? 1 : 0;
+ out->digits_[i] = d;
+ if (d != 0)
+ out->count_ = i + 1;
+ }
+
+ return ret;
+ }
+
+ int Compare(const BigInteger& rhs) const {
+ if (count_ != rhs.count_)
+ return count_ < rhs.count_ ? -1 : 1;
+
+ for (size_t i = count_; i-- > 0;)
+ if (digits_[i] != rhs.digits_[i])
+ return digits_[i] < rhs.digits_[i] ? -1 : 1;
+
+ return 0;
+ }
+
+ size_t GetCount() const { return count_; }
+ Type GetDigit(size_t index) const { RAPIDJSON_ASSERT(index < count_); return digits_[index]; }
+ bool IsZero() const { return count_ == 1 && digits_[0] == 0; }
+
+private:
+ void AppendDecimal64(const char* begin, const char* end) {
+ uint64_t u = ParseUint64(begin, end);
+ if (IsZero())
+ *this = u;
+ else {
+ unsigned exp = static_cast<unsigned>(end - begin);
+ (MultiplyPow5(exp) <<= exp) += u; // *this = *this * 10^exp + u
+ }
+ }
+
+ void PushBack(Type digit) {
+ RAPIDJSON_ASSERT(count_ < kCapacity);
+ digits_[count_++] = digit;
+ }
+
+ static uint64_t ParseUint64(const char* begin, const char* end) {
+ uint64_t r = 0;
+ for (const char* p = begin; p != end; ++p) {
+ RAPIDJSON_ASSERT(*p >= '0' && *p <= '9');
+ r = r * 10 + (*p - '0');
+ }
+ return r;
+ }
+
+ // Assume a * b + k < 2^128
+ static uint64_t MulAdd64(uint64_t a, uint64_t b, uint64_t k, uint64_t* outHigh) {
+#if defined(_MSC_VER) && defined(_M_AMD64)
+ uint64_t low = _umul128(a, b, outHigh) + k;
+ if (low < k)
+ (*outHigh)++;
+ return low;
+#elif (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6)) && defined(__x86_64__)
+ unsigned __int128 p = static_cast<unsigned __int128>(a) * static_cast<unsigned __int128>(b);
+ p += k;
+ *outHigh = p >> 64;
+ return static_cast<uint64_t>(p);
+#else
+ const uint64_t a0 = a & 0xFFFFFFFF, a1 = a >> 32, b0 = b & 0xFFFFFFFF, b1 = b >> 32;
+ uint64_t x0 = a0 * b0, x1 = a0 * b1, x2 = a1 * b0, x3 = a1 * b1;
+ x1 += (x0 >> 32); // can't give carry
+ x1 += x2;
+ if (x1 < x2)
+ x3 += (static_cast<uint64_t>(1) << 32);
+ uint64_t lo = (x1 << 32) + (x0 & 0xFFFFFFFF);
+ uint64_t hi = x3 + (x1 >> 32);
+
+ lo += k;
+ if (lo < k)
+ hi++;
+ *outHigh = hi;
+ return lo;
+#endif
+ }
+
+ static Type FullAdd(Type a, Type b, bool inCarry, bool* outCarry) {
+ Type c = a + b + (inCarry ? 1 : 0);
+ *outCarry = c < a;
+ return c;
+ }
+
+ static const size_t kBitCount = 3328; // 64bit * 54 > 10^1000
+ static const size_t kCapacity = kBitCount / sizeof(Type);
+ static const size_t kTypeBit = sizeof(Type) * 8;
+
+ Type digits_[kCapacity];
+ size_t count_;
+};
+
+} // namespace internal
+RAPIDJSON_NAMESPACE_END
+
+#endif // RAPIDJSON_BIGINTEGER_H_
diff --git a/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/internal/diyfp.h b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/internal/diyfp.h
new file mode 100755
index 000000000..174b9facf
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/internal/diyfp.h
@@ -0,0 +1,268 @@
+// Copyright (C) 2011 Milo Yip
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+// This is a C++ header-only implementation of Grisu2 algorithm from the publication:
+// Loitsch, Florian. "Printing floating-point numbers quickly and accurately with
+// integers." ACM Sigplan Notices 45.6 (2010): 233-243.
+
+#ifndef RAPIDJSON_DIYFP_H_
+#define RAPIDJSON_DIYFP_H_
+
+#if defined(_MSC_VER)
+#include <intrin.h>
+#if defined(_M_AMD64)
+#pragma intrinsic(_BitScanReverse64)
+#endif
+#endif
+
+RAPIDJSON_NAMESPACE_BEGIN
+namespace internal {
+
+#ifdef __GNUC__
+RAPIDJSON_DIAG_PUSH
+RAPIDJSON_DIAG_OFF(effc++)
+#endif
+
+struct DiyFp {
+ DiyFp() {}
+
+ DiyFp(uint64_t fp, int exp) : f(fp), e(exp) {}
+
+ explicit DiyFp(double d) {
+ union {
+ double d;
+ uint64_t u64;
+ } u = { d };
+
+ int biased_e = (u.u64 & kDpExponentMask) >> kDpSignificandSize;
+ uint64_t significand = (u.u64 & kDpSignificandMask);
+ if (biased_e != 0) {
+ f = significand + kDpHiddenBit;
+ e = biased_e - kDpExponentBias;
+ }
+ else {
+ f = significand;
+ e = kDpMinExponent + 1;
+ }
+ }
+
+ DiyFp operator-(const DiyFp& rhs) const {
+ return DiyFp(f - rhs.f, e);
+ }
+
+ DiyFp operator*(const DiyFp& rhs) const {
+#if defined(_MSC_VER) && defined(_M_AMD64)
+ uint64_t h;
+ uint64_t l = _umul128(f, rhs.f, &h);
+ if (l & (uint64_t(1) << 63)) // rounding
+ h++;
+ return DiyFp(h, e + rhs.e + 64);
+#elif (__GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 6)) && defined(__x86_64__)
+ unsigned __int128 p = static_cast<unsigned __int128>(f) * static_cast<unsigned __int128>(rhs.f);
+ uint64_t h = p >> 64;
+ uint64_t l = static_cast<uint64_t>(p);
+ if (l & (uint64_t(1) << 63)) // rounding
+ h++;
+ return DiyFp(h, e + rhs.e + 64);
+#else
+ const uint64_t M32 = 0xFFFFFFFF;
+ const uint64_t a = f >> 32;
+ const uint64_t b = f & M32;
+ const uint64_t c = rhs.f >> 32;
+ const uint64_t d = rhs.f & M32;
+ const uint64_t ac = a * c;
+ const uint64_t bc = b * c;
+ const uint64_t ad = a * d;
+ const uint64_t bd = b * d;
+ uint64_t tmp = (bd >> 32) + (ad & M32) + (bc & M32);
+ tmp += 1U << 31; /// mult_round
+ return DiyFp(ac + (ad >> 32) + (bc >> 32) + (tmp >> 32), e + rhs.e + 64);
+#endif
+ }
+
+ DiyFp Normalize() const {
+#if defined(_MSC_VER) && defined(_M_AMD64)
+ unsigned long index;
+ _BitScanReverse64(&index, f);
+ return DiyFp(f << (63 - index), e - (63 - index));
+#elif defined(__GNUC__) && __GNUC__ >= 4
+ int s = __builtin_clzll(f);
+ return DiyFp(f << s, e - s);
+#else
+ DiyFp res = *this;
+ while (!(res.f & (static_cast<uint64_t>(1) << 63))) {
+ res.f <<= 1;
+ res.e--;
+ }
+ return res;
+#endif
+ }
+
+ DiyFp NormalizeBoundary() const {
+ DiyFp res = *this;
+ while (!(res.f & (kDpHiddenBit << 1))) {
+ res.f <<= 1;
+ res.e--;
+ }
+ res.f <<= (kDiySignificandSize - kDpSignificandSize - 2);
+ res.e = res.e - (kDiySignificandSize - kDpSignificandSize - 2);
+ return res;
+ }
+
+ void NormalizedBoundaries(DiyFp* minus, DiyFp* plus) const {
+ DiyFp pl = DiyFp((f << 1) + 1, e - 1).NormalizeBoundary();
+ DiyFp mi = (f == kDpHiddenBit) ? DiyFp((f << 2) - 1, e - 2) : DiyFp((f << 1) - 1, e - 1);
+ mi.f <<= mi.e - pl.e;
+ mi.e = pl.e;
+ *plus = pl;
+ *minus = mi;
+ }
+
+ double ToDouble() const {
+ union {
+ double d;
+ uint64_t u64;
+ }u;
+ uint64_t significand = f;
+ int exponent = e;
+ while (significand > kDpHiddenBit + kDpSignificandMask) {
+ significand >>= 1;
+ exponent++;
+ }
+ while (exponent > kDpDenormalExponent && (significand & kDpHiddenBit) == 0) {
+ significand <<= 1;
+ exponent--;
+ }
+ if (exponent >= kDpMaxExponent) {
+ u.u64 = kDpExponentMask; // Infinity
+ return u.d;
+ }
+ else if (exponent < kDpDenormalExponent)
+ return 0.0;
+ const uint64_t be = (exponent == kDpDenormalExponent && (significand & kDpHiddenBit) == 0) ? 0 :
+ static_cast<uint64_t>(exponent + kDpExponentBias);
+ u.u64 = (significand & kDpSignificandMask) | (be << kDpSignificandSize);
+ return u.d;
+ }
+
+ static const int kDiySignificandSize = 64;
+ static const int kDpSignificandSize = 52;
+ static const int kDpExponentBias = 0x3FF + kDpSignificandSize;
+ static const int kDpMaxExponent = 0x7FF - kDpExponentBias;
+ static const int kDpMinExponent = -kDpExponentBias;
+ static const int kDpDenormalExponent = -kDpExponentBias + 1;
+ static const uint64_t kDpExponentMask = RAPIDJSON_UINT64_C2(0x7FF00000, 0x00000000);
+ static const uint64_t kDpSignificandMask = RAPIDJSON_UINT64_C2(0x000FFFFF, 0xFFFFFFFF);
+ static const uint64_t kDpHiddenBit = RAPIDJSON_UINT64_C2(0x00100000, 0x00000000);
+
+ uint64_t f;
+ int e;
+};
+
+inline DiyFp GetCachedPowerByIndex(size_t index) {
+ // 10^-348, 10^-340, ..., 10^340
+ static const uint64_t kCachedPowers_F[] = {
+ RAPIDJSON_UINT64_C2(0xfa8fd5a0, 0x081c0288), RAPIDJSON_UINT64_C2(0xbaaee17f, 0xa23ebf76),
+ RAPIDJSON_UINT64_C2(0x8b16fb20, 0x3055ac76), RAPIDJSON_UINT64_C2(0xcf42894a, 0x5dce35ea),
+ RAPIDJSON_UINT64_C2(0x9a6bb0aa, 0x55653b2d), RAPIDJSON_UINT64_C2(0xe61acf03, 0x3d1a45df),
+ RAPIDJSON_UINT64_C2(0xab70fe17, 0xc79ac6ca), RAPIDJSON_UINT64_C2(0xff77b1fc, 0xbebcdc4f),
+ RAPIDJSON_UINT64_C2(0xbe5691ef, 0x416bd60c), RAPIDJSON_UINT64_C2(0x8dd01fad, 0x907ffc3c),
+ RAPIDJSON_UINT64_C2(0xd3515c28, 0x31559a83), RAPIDJSON_UINT64_C2(0x9d71ac8f, 0xada6c9b5),
+ RAPIDJSON_UINT64_C2(0xea9c2277, 0x23ee8bcb), RAPIDJSON_UINT64_C2(0xaecc4991, 0x4078536d),
+ RAPIDJSON_UINT64_C2(0x823c1279, 0x5db6ce57), RAPIDJSON_UINT64_C2(0xc2109436, 0x4dfb5637),
+ RAPIDJSON_UINT64_C2(0x9096ea6f, 0x3848984f), RAPIDJSON_UINT64_C2(0xd77485cb, 0x25823ac7),
+ RAPIDJSON_UINT64_C2(0xa086cfcd, 0x97bf97f4), RAPIDJSON_UINT64_C2(0xef340a98, 0x172aace5),
+ RAPIDJSON_UINT64_C2(0xb23867fb, 0x2a35b28e), RAPIDJSON_UINT64_C2(0x84c8d4df, 0xd2c63f3b),
+ RAPIDJSON_UINT64_C2(0xc5dd4427, 0x1ad3cdba), RAPIDJSON_UINT64_C2(0x936b9fce, 0xbb25c996),
+ RAPIDJSON_UINT64_C2(0xdbac6c24, 0x7d62a584), RAPIDJSON_UINT64_C2(0xa3ab6658, 0x0d5fdaf6),
+ RAPIDJSON_UINT64_C2(0xf3e2f893, 0xdec3f126), RAPIDJSON_UINT64_C2(0xb5b5ada8, 0xaaff80b8),
+ RAPIDJSON_UINT64_C2(0x87625f05, 0x6c7c4a8b), RAPIDJSON_UINT64_C2(0xc9bcff60, 0x34c13053),
+ RAPIDJSON_UINT64_C2(0x964e858c, 0x91ba2655), RAPIDJSON_UINT64_C2(0xdff97724, 0x70297ebd),
+ RAPIDJSON_UINT64_C2(0xa6dfbd9f, 0xb8e5b88f), RAPIDJSON_UINT64_C2(0xf8a95fcf, 0x88747d94),
+ RAPIDJSON_UINT64_C2(0xb9447093, 0x8fa89bcf), RAPIDJSON_UINT64_C2(0x8a08f0f8, 0xbf0f156b),
+ RAPIDJSON_UINT64_C2(0xcdb02555, 0x653131b6), RAPIDJSON_UINT64_C2(0x993fe2c6, 0xd07b7fac),
+ RAPIDJSON_UINT64_C2(0xe45c10c4, 0x2a2b3b06), RAPIDJSON_UINT64_C2(0xaa242499, 0x697392d3),
+ RAPIDJSON_UINT64_C2(0xfd87b5f2, 0x8300ca0e), RAPIDJSON_UINT64_C2(0xbce50864, 0x92111aeb),
+ RAPIDJSON_UINT64_C2(0x8cbccc09, 0x6f5088cc), RAPIDJSON_UINT64_C2(0xd1b71758, 0xe219652c),
+ RAPIDJSON_UINT64_C2(0x9c400000, 0x00000000), RAPIDJSON_UINT64_C2(0xe8d4a510, 0x00000000),
+ RAPIDJSON_UINT64_C2(0xad78ebc5, 0xac620000), RAPIDJSON_UINT64_C2(0x813f3978, 0xf8940984),
+ RAPIDJSON_UINT64_C2(0xc097ce7b, 0xc90715b3), RAPIDJSON_UINT64_C2(0x8f7e32ce, 0x7bea5c70),
+ RAPIDJSON_UINT64_C2(0xd5d238a4, 0xabe98068), RAPIDJSON_UINT64_C2(0x9f4f2726, 0x179a2245),
+ RAPIDJSON_UINT64_C2(0xed63a231, 0xd4c4fb27), RAPIDJSON_UINT64_C2(0xb0de6538, 0x8cc8ada8),
+ RAPIDJSON_UINT64_C2(0x83c7088e, 0x1aab65db), RAPIDJSON_UINT64_C2(0xc45d1df9, 0x42711d9a),
+ RAPIDJSON_UINT64_C2(0x924d692c, 0xa61be758), RAPIDJSON_UINT64_C2(0xda01ee64, 0x1a708dea),
+ RAPIDJSON_UINT64_C2(0xa26da399, 0x9aef774a), RAPIDJSON_UINT64_C2(0xf209787b, 0xb47d6b85),
+ RAPIDJSON_UINT64_C2(0xb454e4a1, 0x79dd1877), RAPIDJSON_UINT64_C2(0x865b8692, 0x5b9bc5c2),
+ RAPIDJSON_UINT64_C2(0xc83553c5, 0xc8965d3d), RAPIDJSON_UINT64_C2(0x952ab45c, 0xfa97a0b3),
+ RAPIDJSON_UINT64_C2(0xde469fbd, 0x99a05fe3), RAPIDJSON_UINT64_C2(0xa59bc234, 0xdb398c25),
+ RAPIDJSON_UINT64_C2(0xf6c69a72, 0xa3989f5c), RAPIDJSON_UINT64_C2(0xb7dcbf53, 0x54e9bece),
+ RAPIDJSON_UINT64_C2(0x88fcf317, 0xf22241e2), RAPIDJSON_UINT64_C2(0xcc20ce9b, 0xd35c78a5),
+ RAPIDJSON_UINT64_C2(0x98165af3, 0x7b2153df), RAPIDJSON_UINT64_C2(0xe2a0b5dc, 0x971f303a),
+ RAPIDJSON_UINT64_C2(0xa8d9d153, 0x5ce3b396), RAPIDJSON_UINT64_C2(0xfb9b7cd9, 0xa4a7443c),
+ RAPIDJSON_UINT64_C2(0xbb764c4c, 0xa7a44410), RAPIDJSON_UINT64_C2(0x8bab8eef, 0xb6409c1a),
+ RAPIDJSON_UINT64_C2(0xd01fef10, 0xa657842c), RAPIDJSON_UINT64_C2(0x9b10a4e5, 0xe9913129),
+ RAPIDJSON_UINT64_C2(0xe7109bfb, 0xa19c0c9d), RAPIDJSON_UINT64_C2(0xac2820d9, 0x623bf429),
+ RAPIDJSON_UINT64_C2(0x80444b5e, 0x7aa7cf85), RAPIDJSON_UINT64_C2(0xbf21e440, 0x03acdd2d),
+ RAPIDJSON_UINT64_C2(0x8e679c2f, 0x5e44ff8f), RAPIDJSON_UINT64_C2(0xd433179d, 0x9c8cb841),
+ RAPIDJSON_UINT64_C2(0x9e19db92, 0xb4e31ba9), RAPIDJSON_UINT64_C2(0xeb96bf6e, 0xbadf77d9),
+ RAPIDJSON_UINT64_C2(0xaf87023b, 0x9bf0ee6b)
+ };
+ static const int16_t kCachedPowers_E[] = {
+ -1220, -1193, -1166, -1140, -1113, -1087, -1060, -1034, -1007, -980,
+ -954, -927, -901, -874, -847, -821, -794, -768, -741, -715,
+ -688, -661, -635, -608, -582, -555, -529, -502, -475, -449,
+ -422, -396, -369, -343, -316, -289, -263, -236, -210, -183,
+ -157, -130, -103, -77, -50, -24, 3, 30, 56, 83,
+ 109, 136, 162, 189, 216, 242, 269, 295, 322, 348,
+ 375, 402, 428, 455, 481, 508, 534, 561, 588, 614,
+ 641, 667, 694, 720, 747, 774, 800, 827, 853, 880,
+ 907, 933, 960, 986, 1013, 1039, 1066
+ };
+ return DiyFp(kCachedPowers_F[index], kCachedPowers_E[index]);
+}
+
+inline DiyFp GetCachedPower(int e, int* K) {
+
+ //int k = static_cast<int>(ceil((-61 - e) * 0.30102999566398114)) + 374;
+ double dk = (-61 - e) * 0.30102999566398114 + 347; // dk must be positive, so can do ceiling in positive
+ int k = static_cast<int>(dk);
+ if (k != dk)
+ k++;
+
+ unsigned index = static_cast<unsigned>((k >> 3) + 1);
+ *K = -(-348 + static_cast<int>(index << 3)); // decimal exponent no need lookup table
+
+ return GetCachedPowerByIndex(index);
+}
+
+inline DiyFp GetCachedPower10(int exp, int *outExp) {
+ unsigned index = (exp + 348) / 8;
+ *outExp = -348 + index * 8;
+ return GetCachedPowerByIndex(index);
+ }
+
+#ifdef __GNUC__
+RAPIDJSON_DIAG_POP
+#endif
+
+} // namespace internal
+RAPIDJSON_NAMESPACE_END
+
+#endif // RAPIDJSON_DIYFP_H_
diff --git a/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/internal/dtoa.h b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/internal/dtoa.h
new file mode 100755
index 000000000..c0fa2b890
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/internal/dtoa.h
@@ -0,0 +1,225 @@
+// Copyright (C) 2011 Milo Yip
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+// This is a C++ header-only implementation of Grisu2 algorithm from the publication:
+// Loitsch, Florian. "Printing floating-point numbers quickly and accurately with
+// integers." ACM Sigplan Notices 45.6 (2010): 233-243.
+
+#ifndef RAPIDJSON_DTOA_
+#define RAPIDJSON_DTOA_
+
+#include "itoa.h" // GetDigitsLut()
+#include "diyfp.h"
+
+RAPIDJSON_NAMESPACE_BEGIN
+namespace internal {
+
+#ifdef __GNUC__
+RAPIDJSON_DIAG_PUSH
+RAPIDJSON_DIAG_OFF(effc++)
+#endif
+
+inline void GrisuRound(char* buffer, int len, uint64_t delta, uint64_t rest, uint64_t ten_kappa, uint64_t wp_w) {
+ while (rest < wp_w && delta - rest >= ten_kappa &&
+ (rest + ten_kappa < wp_w || /// closer
+ wp_w - rest > rest + ten_kappa - wp_w)) {
+ buffer[len - 1]--;
+ rest += ten_kappa;
+ }
+}
+
+inline unsigned CountDecimalDigit32(uint32_t n) {
+ // Simple pure C++ implementation was faster than __builtin_clz version in this situation.
+ if (n < 10) return 1;
+ if (n < 100) return 2;
+ if (n < 1000) return 3;
+ if (n < 10000) return 4;
+ if (n < 100000) return 5;
+ if (n < 1000000) return 6;
+ if (n < 10000000) return 7;
+ if (n < 100000000) return 8;
+ if (n < 1000000000) return 9;
+ return 10;
+}
+
+inline void DigitGen(const DiyFp& W, const DiyFp& Mp, uint64_t delta, char* buffer, int* len, int* K) {
+ static const uint32_t kPow10[] = { 1, 10, 100, 1000, 10000, 100000, 1000000, 10000000, 100000000, 1000000000 };
+ const DiyFp one(uint64_t(1) << -Mp.e, Mp.e);
+ const DiyFp wp_w = Mp - W;
+ uint32_t p1 = static_cast<uint32_t>(Mp.f >> -one.e);
+ uint64_t p2 = Mp.f & (one.f - 1);
+ int kappa = CountDecimalDigit32(p1);
+ *len = 0;
+
+ while (kappa > 0) {
+ uint32_t d;
+ switch (kappa) {
+ case 10: d = p1 / 1000000000; p1 %= 1000000000; break;
+ case 9: d = p1 / 100000000; p1 %= 100000000; break;
+ case 8: d = p1 / 10000000; p1 %= 10000000; break;
+ case 7: d = p1 / 1000000; p1 %= 1000000; break;
+ case 6: d = p1 / 100000; p1 %= 100000; break;
+ case 5: d = p1 / 10000; p1 %= 10000; break;
+ case 4: d = p1 / 1000; p1 %= 1000; break;
+ case 3: d = p1 / 100; p1 %= 100; break;
+ case 2: d = p1 / 10; p1 %= 10; break;
+ case 1: d = p1; p1 = 0; break;
+ default:
+#if defined(_MSC_VER)
+ __assume(0);
+#elif __GNUC__ > 4 || (__GNUC__ == 4 && __GNUC_MINOR__ >= 5)
+ __builtin_unreachable();
+#else
+ d = 0;
+#endif
+ }
+ if (d || *len)
+ buffer[(*len)++] = static_cast<char>('0' + static_cast<char>(d));
+ kappa--;
+ uint64_t tmp = (static_cast<uint64_t>(p1) << -one.e) + p2;
+ if (tmp <= delta) {
+ *K += kappa;
+ GrisuRound(buffer, *len, delta, tmp, static_cast<uint64_t>(kPow10[kappa]) << -one.e, wp_w.f);
+ return;
+ }
+ }
+
+ // kappa = 0
+ for (;;) {
+ p2 *= 10;
+ delta *= 10;
+ char d = static_cast<char>(p2 >> -one.e);
+ if (d || *len)
+ buffer[(*len)++] = static_cast<char>('0' + d);
+ p2 &= one.f - 1;
+ kappa--;
+ if (p2 < delta) {
+ *K += kappa;
+ GrisuRound(buffer, *len, delta, p2, one.f, wp_w.f * kPow10[-kappa]);
+ return;
+ }
+ }
+}
+
+inline void Grisu2(double value, char* buffer, int* length, int* K) {
+ const DiyFp v(value);
+ DiyFp w_m, w_p;
+ v.NormalizedBoundaries(&w_m, &w_p);
+
+ const DiyFp c_mk = GetCachedPower(w_p.e, K);
+ const DiyFp W = v.Normalize() * c_mk;
+ DiyFp Wp = w_p * c_mk;
+ DiyFp Wm = w_m * c_mk;
+ Wm.f++;
+ Wp.f--;
+ DigitGen(W, Wp, Wp.f - Wm.f, buffer, length, K);
+}
+
+inline char* WriteExponent(int K, char* buffer) {
+ if (K < 0) {
+ *buffer++ = '-';
+ K = -K;
+ }
+
+ if (K >= 100) {
+ *buffer++ = static_cast<char>('0' + static_cast<char>(K / 100));
+ K %= 100;
+ const char* d = GetDigitsLut() + K * 2;
+ *buffer++ = d[0];
+ *buffer++ = d[1];
+ }
+ else if (K >= 10) {
+ const char* d = GetDigitsLut() + K * 2;
+ *buffer++ = d[0];
+ *buffer++ = d[1];
+ }
+ else
+ *buffer++ = static_cast<char>('0' + static_cast<char>(K));
+
+ return buffer;
+}
+
+inline char* Prettify(char* buffer, int length, int k) {
+ const int kk = length + k; // 10^(kk-1) <= v < 10^kk
+
+ if (length <= kk && kk <= 21) {
+ // 1234e7 -> 12340000000
+ for (int i = length; i < kk; i++)
+ buffer[i] = '0';
+ buffer[kk] = '.';
+ buffer[kk + 1] = '0';
+ return &buffer[kk + 2];
+ }
+ else if (0 < kk && kk <= 21) {
+ // 1234e-2 -> 12.34
+ std::memmove(&buffer[kk + 1], &buffer[kk], length - kk);
+ buffer[kk] = '.';
+ return &buffer[length + 1];
+ }
+ else if (-6 < kk && kk <= 0) {
+ // 1234e-6 -> 0.001234
+ const int offset = 2 - kk;
+ std::memmove(&buffer[offset], &buffer[0], length);
+ buffer[0] = '0';
+ buffer[1] = '.';
+ for (int i = 2; i < offset; i++)
+ buffer[i] = '0';
+ return &buffer[length + offset];
+ }
+ else if (length == 1) {
+ // 1e30
+ buffer[1] = 'e';
+ return WriteExponent(kk - 1, &buffer[2]);
+ }
+ else {
+ // 1234e30 -> 1.234e33
+ std::memmove(&buffer[2], &buffer[1], length - 1);
+ buffer[1] = '.';
+ buffer[length + 1] = 'e';
+ return WriteExponent(kk - 1, &buffer[0 + length + 2]);
+ }
+}
+
+inline char* dtoa(double value, char* buffer) {
+ if (value == 0) {
+ buffer[0] = '0';
+ buffer[1] = '.';
+ buffer[2] = '0';
+ return &buffer[3];
+ }
+ else {
+ if (value < 0) {
+ *buffer++ = '-';
+ value = -value;
+ }
+ int length, K;
+ Grisu2(value, buffer, &length, &K);
+ return Prettify(buffer, length, K);
+ }
+}
+
+#ifdef __GNUC__
+RAPIDJSON_DIAG_POP
+#endif
+
+} // namespace internal
+RAPIDJSON_NAMESPACE_END
+
+#endif // RAPIDJSON_DTOA_
diff --git a/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/internal/ieee754.h b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/internal/ieee754.h
new file mode 100755
index 000000000..ab65cc9a8
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/internal/ieee754.h
@@ -0,0 +1,90 @@
+// Copyright (C) 2011 Milo Yip
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+#ifndef RAPIDJSON_IEEE754_
+#define RAPIDJSON_IEEE754_
+
+#include "../rapidjson.h"
+
+RAPIDJSON_NAMESPACE_BEGIN
+namespace internal {
+
+class Double {
+public:
+ Double() {}
+ Double(double d) : d(d) {}
+ Double(uint64_t u) : u(u) {}
+
+ double Value() const { return d; }
+ uint64_t Uint64Value() const { return u; }
+
+ double NextPositiveDouble() const {
+ RAPIDJSON_ASSERT(!Sign());
+ return Double(u + 1).Value();
+ }
+
+ double PreviousPositiveDouble() const {
+ RAPIDJSON_ASSERT(!Sign());
+ if (d == 0.0)
+ return 0.0;
+ else
+ return Double(u - 1).Value();
+ }
+
+ bool Sign() const { return (u & kSignMask) != 0; }
+ uint64_t Significand() const { return u & kSignificandMask; }
+ int Exponent() const { return ((u & kExponentMask) >> kSignificandSize) - kExponentBias; }
+
+ bool IsNan() const { return (u & kExponentMask) == kExponentMask && Significand() != 0; }
+ bool IsInf() const { return (u & kExponentMask) == kExponentMask && Significand() == 0; }
+ bool IsNormal() const { return (u & kExponentMask) != 0 || Significand() == 0; }
+
+ uint64_t IntegerSignificand() const { return IsNormal() ? Significand() | kHiddenBit : Significand(); }
+ int IntegerExponent() const { return (IsNormal() ? Exponent() : kDenormalExponent) - kSignificandSize; }
+ uint64_t ToBias() const { return (u & kSignMask) ? ~u + 1 : u | kSignMask; }
+
+ static unsigned EffectiveSignificandSize(int order) {
+ if (order >= -1021)
+ return 53;
+ else if (order <= -1074)
+ return 0;
+ else
+ return order + 1074;
+ }
+
+private:
+ static const int kSignificandSize = 52;
+ static const int kExponentBias = 0x3FF;
+ static const int kDenormalExponent = 1 - kExponentBias;
+ static const uint64_t kSignMask = RAPIDJSON_UINT64_C2(0x80000000, 0x00000000);
+ static const uint64_t kExponentMask = RAPIDJSON_UINT64_C2(0x7FF00000, 0x00000000);
+ static const uint64_t kSignificandMask = RAPIDJSON_UINT64_C2(0x000FFFFF, 0xFFFFFFFF);
+ static const uint64_t kHiddenBit = RAPIDJSON_UINT64_C2(0x00100000, 0x00000000);
+
+ union {
+ double d;
+ uint64_t u;
+ };
+};
+
+} // namespace internal
+RAPIDJSON_NAMESPACE_END
+
+#endif // RAPIDJSON_IEEE754_
diff --git a/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/internal/itoa.h b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/internal/itoa.h
new file mode 100755
index 000000000..3684f0736
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/internal/itoa.h
@@ -0,0 +1,306 @@
+// Copyright (C) 2011 Milo Yip
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+#ifndef RAPIDJSON_ITOA_
+#define RAPIDJSON_ITOA_
+
+RAPIDJSON_NAMESPACE_BEGIN
+namespace internal {
+
+inline const char* GetDigitsLut() {
+ static const char cDigitsLut[200] = {
+ '0','0','0','1','0','2','0','3','0','4','0','5','0','6','0','7','0','8','0','9',
+ '1','0','1','1','1','2','1','3','1','4','1','5','1','6','1','7','1','8','1','9',
+ '2','0','2','1','2','2','2','3','2','4','2','5','2','6','2','7','2','8','2','9',
+ '3','0','3','1','3','2','3','3','3','4','3','5','3','6','3','7','3','8','3','9',
+ '4','0','4','1','4','2','4','3','4','4','4','5','4','6','4','7','4','8','4','9',
+ '5','0','5','1','5','2','5','3','5','4','5','5','5','6','5','7','5','8','5','9',
+ '6','0','6','1','6','2','6','3','6','4','6','5','6','6','6','7','6','8','6','9',
+ '7','0','7','1','7','2','7','3','7','4','7','5','7','6','7','7','7','8','7','9',
+ '8','0','8','1','8','2','8','3','8','4','8','5','8','6','8','7','8','8','8','9',
+ '9','0','9','1','9','2','9','3','9','4','9','5','9','6','9','7','9','8','9','9'
+ };
+ return cDigitsLut;
+}
+
+inline char* u32toa(uint32_t value, char* buffer) {
+ const char* cDigitsLut = GetDigitsLut();
+
+ if (value < 10000) {
+ const uint32_t d1 = (value / 100) << 1;
+ const uint32_t d2 = (value % 100) << 1;
+
+ if (value >= 1000)
+ *buffer++ = cDigitsLut[d1];
+ if (value >= 100)
+ *buffer++ = cDigitsLut[d1 + 1];
+ if (value >= 10)
+ *buffer++ = cDigitsLut[d2];
+ *buffer++ = cDigitsLut[d2 + 1];
+ }
+ else if (value < 100000000) {
+ // value = bbbbcccc
+ const uint32_t b = value / 10000;
+ const uint32_t c = value % 10000;
+
+ const uint32_t d1 = (b / 100) << 1;
+ const uint32_t d2 = (b % 100) << 1;
+
+ const uint32_t d3 = (c / 100) << 1;
+ const uint32_t d4 = (c % 100) << 1;
+
+ if (value >= 10000000)
+ *buffer++ = cDigitsLut[d1];
+ if (value >= 1000000)
+ *buffer++ = cDigitsLut[d1 + 1];
+ if (value >= 100000)
+ *buffer++ = cDigitsLut[d2];
+ *buffer++ = cDigitsLut[d2 + 1];
+
+ *buffer++ = cDigitsLut[d3];
+ *buffer++ = cDigitsLut[d3 + 1];
+ *buffer++ = cDigitsLut[d4];
+ *buffer++ = cDigitsLut[d4 + 1];
+ }
+ else {
+ // value = aabbbbcccc in decimal
+
+ const uint32_t a = value / 100000000; // 1 to 42
+ value %= 100000000;
+
+ if (a >= 10) {
+ const unsigned i = a << 1;
+ *buffer++ = cDigitsLut[i];
+ *buffer++ = cDigitsLut[i + 1];
+ }
+ else
+ *buffer++ = static_cast<char>('0' + static_cast<char>(a));
+
+ const uint32_t b = value / 10000; // 0 to 9999
+ const uint32_t c = value % 10000; // 0 to 9999
+
+ const uint32_t d1 = (b / 100) << 1;
+ const uint32_t d2 = (b % 100) << 1;
+
+ const uint32_t d3 = (c / 100) << 1;
+ const uint32_t d4 = (c % 100) << 1;
+
+ *buffer++ = cDigitsLut[d1];
+ *buffer++ = cDigitsLut[d1 + 1];
+ *buffer++ = cDigitsLut[d2];
+ *buffer++ = cDigitsLut[d2 + 1];
+ *buffer++ = cDigitsLut[d3];
+ *buffer++ = cDigitsLut[d3 + 1];
+ *buffer++ = cDigitsLut[d4];
+ *buffer++ = cDigitsLut[d4 + 1];
+ }
+ return buffer;
+}
+
+inline char* i32toa(int32_t value, char* buffer) {
+ if (value < 0) {
+ *buffer++ = '-';
+ value = -value;
+ }
+
+ return u32toa(static_cast<uint32_t>(value), buffer);
+}
+
+inline char* u64toa(uint64_t value, char* buffer) {
+ const char* cDigitsLut = GetDigitsLut();
+ const uint64_t kTen8 = 100000000;
+ const uint64_t kTen9 = kTen8 * 10;
+ const uint64_t kTen10 = kTen8 * 100;
+ const uint64_t kTen11 = kTen8 * 1000;
+ const uint64_t kTen12 = kTen8 * 10000;
+ const uint64_t kTen13 = kTen8 * 100000;
+ const uint64_t kTen14 = kTen8 * 1000000;
+ const uint64_t kTen15 = kTen8 * 10000000;
+ const uint64_t kTen16 = kTen8 * kTen8;
+
+ if (value < kTen8) {
+ uint32_t v = static_cast<uint32_t>(value);
+ if (v < 10000) {
+ const uint32_t d1 = (v / 100) << 1;
+ const uint32_t d2 = (v % 100) << 1;
+
+ if (v >= 1000)
+ *buffer++ = cDigitsLut[d1];
+ if (v >= 100)
+ *buffer++ = cDigitsLut[d1 + 1];
+ if (v >= 10)
+ *buffer++ = cDigitsLut[d2];
+ *buffer++ = cDigitsLut[d2 + 1];
+ }
+ else {
+ // value = bbbbcccc
+ const uint32_t b = v / 10000;
+ const uint32_t c = v % 10000;
+
+ const uint32_t d1 = (b / 100) << 1;
+ const uint32_t d2 = (b % 100) << 1;
+
+ const uint32_t d3 = (c / 100) << 1;
+ const uint32_t d4 = (c % 100) << 1;
+
+ if (value >= 10000000)
+ *buffer++ = cDigitsLut[d1];
+ if (value >= 1000000)
+ *buffer++ = cDigitsLut[d1 + 1];
+ if (value >= 100000)
+ *buffer++ = cDigitsLut[d2];
+ *buffer++ = cDigitsLut[d2 + 1];
+
+ *buffer++ = cDigitsLut[d3];
+ *buffer++ = cDigitsLut[d3 + 1];
+ *buffer++ = cDigitsLut[d4];
+ *buffer++ = cDigitsLut[d4 + 1];
+ }
+ }
+ else if (value < kTen16) {
+ const uint32_t v0 = static_cast<uint32_t>(value / kTen8);
+ const uint32_t v1 = static_cast<uint32_t>(value % kTen8);
+
+ const uint32_t b0 = v0 / 10000;
+ const uint32_t c0 = v0 % 10000;
+
+ const uint32_t d1 = (b0 / 100) << 1;
+ const uint32_t d2 = (b0 % 100) << 1;
+
+ const uint32_t d3 = (c0 / 100) << 1;
+ const uint32_t d4 = (c0 % 100) << 1;
+
+ const uint32_t b1 = v1 / 10000;
+ const uint32_t c1 = v1 % 10000;
+
+ const uint32_t d5 = (b1 / 100) << 1;
+ const uint32_t d6 = (b1 % 100) << 1;
+
+ const uint32_t d7 = (c1 / 100) << 1;
+ const uint32_t d8 = (c1 % 100) << 1;
+
+ if (value >= kTen15)
+ *buffer++ = cDigitsLut[d1];
+ if (value >= kTen14)
+ *buffer++ = cDigitsLut[d1 + 1];
+ if (value >= kTen13)
+ *buffer++ = cDigitsLut[d2];
+ if (value >= kTen12)
+ *buffer++ = cDigitsLut[d2 + 1];
+ if (value >= kTen11)
+ *buffer++ = cDigitsLut[d3];
+ if (value >= kTen10)
+ *buffer++ = cDigitsLut[d3 + 1];
+ if (value >= kTen9)
+ *buffer++ = cDigitsLut[d4];
+ if (value >= kTen8)
+ *buffer++ = cDigitsLut[d4 + 1];
+
+ *buffer++ = cDigitsLut[d5];
+ *buffer++ = cDigitsLut[d5 + 1];
+ *buffer++ = cDigitsLut[d6];
+ *buffer++ = cDigitsLut[d6 + 1];
+ *buffer++ = cDigitsLut[d7];
+ *buffer++ = cDigitsLut[d7 + 1];
+ *buffer++ = cDigitsLut[d8];
+ *buffer++ = cDigitsLut[d8 + 1];
+ }
+ else {
+ const uint32_t a = static_cast<uint32_t>(value / kTen16); // 1 to 1844
+ value %= kTen16;
+
+ if (a < 10)
+ *buffer++ = static_cast<char>('0' + static_cast<char>(a));
+ else if (a < 100) {
+ const uint32_t i = a << 1;
+ *buffer++ = cDigitsLut[i];
+ *buffer++ = cDigitsLut[i + 1];
+ }
+ else if (a < 1000) {
+ *buffer++ = static_cast<char>('0' + static_cast<char>(a / 100));
+
+ const uint32_t i = (a % 100) << 1;
+ *buffer++ = cDigitsLut[i];
+ *buffer++ = cDigitsLut[i + 1];
+ }
+ else {
+ const uint32_t i = (a / 100) << 1;
+ const uint32_t j = (a % 100) << 1;
+ *buffer++ = cDigitsLut[i];
+ *buffer++ = cDigitsLut[i + 1];
+ *buffer++ = cDigitsLut[j];
+ *buffer++ = cDigitsLut[j + 1];
+ }
+
+ const uint32_t v0 = static_cast<uint32_t>(value / kTen8);
+ const uint32_t v1 = static_cast<uint32_t>(value % kTen8);
+
+ const uint32_t b0 = v0 / 10000;
+ const uint32_t c0 = v0 % 10000;
+
+ const uint32_t d1 = (b0 / 100) << 1;
+ const uint32_t d2 = (b0 % 100) << 1;
+
+ const uint32_t d3 = (c0 / 100) << 1;
+ const uint32_t d4 = (c0 % 100) << 1;
+
+ const uint32_t b1 = v1 / 10000;
+ const uint32_t c1 = v1 % 10000;
+
+ const uint32_t d5 = (b1 / 100) << 1;
+ const uint32_t d6 = (b1 % 100) << 1;
+
+ const uint32_t d7 = (c1 / 100) << 1;
+ const uint32_t d8 = (c1 % 100) << 1;
+
+ *buffer++ = cDigitsLut[d1];
+ *buffer++ = cDigitsLut[d1 + 1];
+ *buffer++ = cDigitsLut[d2];
+ *buffer++ = cDigitsLut[d2 + 1];
+ *buffer++ = cDigitsLut[d3];
+ *buffer++ = cDigitsLut[d3 + 1];
+ *buffer++ = cDigitsLut[d4];
+ *buffer++ = cDigitsLut[d4 + 1];
+ *buffer++ = cDigitsLut[d5];
+ *buffer++ = cDigitsLut[d5 + 1];
+ *buffer++ = cDigitsLut[d6];
+ *buffer++ = cDigitsLut[d6 + 1];
+ *buffer++ = cDigitsLut[d7];
+ *buffer++ = cDigitsLut[d7 + 1];
+ *buffer++ = cDigitsLut[d8];
+ *buffer++ = cDigitsLut[d8 + 1];
+ }
+
+ return buffer;
+}
+
+inline char* i64toa(int64_t value, char* buffer) {
+ if (value < 0) {
+ *buffer++ = '-';
+ value = -value;
+ }
+
+ return u64toa(static_cast<uint64_t>(value), buffer);
+}
+
+} // namespace internal
+RAPIDJSON_NAMESPACE_END
+
+#endif // RAPIDJSON_ITOA_
diff --git a/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/internal/meta.h b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/internal/meta.h
new file mode 100755
index 000000000..c33f607d5
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/internal/meta.h
@@ -0,0 +1,189 @@
+// Copyright (C) 2011 Milo Yip
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+#ifndef RAPIDJSON_INTERNAL_META_H_
+#define RAPIDJSON_INTERNAL_META_H_
+
+#ifndef RAPIDJSON_RAPIDJSON_H_
+#error <rapidjson.h> not yet included. Do not include this file directly.
+#endif
+
+#ifdef __GNUC__
+RAPIDJSON_DIAG_PUSH
+RAPIDJSON_DIAG_OFF(effc++)
+#endif
+#if defined(_MSC_VER)
+RAPIDJSON_DIAG_PUSH
+RAPIDJSON_DIAG_OFF(6334)
+#endif
+
+#if RAPIDJSON_HAS_CXX11_TYPETRAITS
+#include <type_traits>
+#endif
+
+//@cond RAPIDJSON_INTERNAL
+RAPIDJSON_NAMESPACE_BEGIN
+namespace internal {
+
+// Helper to wrap/convert arbitrary types to void, useful for arbitrary type matching
+template <typename T> struct Void { typedef void Type; };
+
+///////////////////////////////////////////////////////////////////////////////
+// BoolType, TrueType, FalseType
+//
+template <bool Cond> struct BoolType {
+ static const bool Value = Cond;
+ typedef BoolType Type;
+};
+typedef BoolType<true> TrueType;
+typedef BoolType<false> FalseType;
+
+
+///////////////////////////////////////////////////////////////////////////////
+// SelectIf, BoolExpr, NotExpr, AndExpr, OrExpr
+//
+
+template <bool C> struct SelectIfImpl { template <typename T1, typename T2> struct Apply { typedef T1 Type; }; };
+template <> struct SelectIfImpl<false> { template <typename T1, typename T2> struct Apply { typedef T2 Type; }; };
+template <bool C, typename T1, typename T2> struct SelectIfCond : SelectIfImpl<C>::template Apply<T1,T2> {};
+template <typename C, typename T1, typename T2> struct SelectIf : SelectIfCond<C::Value, T1, T2> {};
+
+template <bool Cond1, bool Cond2> struct AndExprCond : FalseType {};
+template <> struct AndExprCond<true, true> : TrueType {};
+template <bool Cond1, bool Cond2> struct OrExprCond : TrueType {};
+template <> struct OrExprCond<false, false> : FalseType {};
+
+template <typename C> struct BoolExpr : SelectIf<C,TrueType,FalseType>::Type {};
+template <typename C> struct NotExpr : SelectIf<C,FalseType,TrueType>::Type {};
+template <typename C1, typename C2> struct AndExpr : AndExprCond<C1::Value, C2::Value>::Type {};
+template <typename C1, typename C2> struct OrExpr : OrExprCond<C1::Value, C2::Value>::Type {};
+
+
+///////////////////////////////////////////////////////////////////////////////
+// AddConst, MaybeAddConst, RemoveConst
+template <typename T> struct AddConst { typedef const T Type; };
+template <bool Constify, typename T> struct MaybeAddConst : SelectIfCond<Constify, const T, T> {};
+template <typename T> struct RemoveConst { typedef T Type; };
+template <typename T> struct RemoveConst<const T> { typedef T Type; };
+
+
+///////////////////////////////////////////////////////////////////////////////
+// IsSame, IsConst, IsMoreConst, IsPointer
+//
+template <typename T, typename U> struct IsSame : FalseType {};
+template <typename T> struct IsSame<T, T> : TrueType {};
+
+template <typename T> struct IsConst : FalseType {};
+template <typename T> struct IsConst<const T> : TrueType {};
+
+template <typename CT, typename T>
+struct IsMoreConst
+ : AndExpr<IsSame<typename RemoveConst<CT>::Type, typename RemoveConst<T>::Type>,
+ BoolType<IsConst<CT>::Value >= IsConst<T>::Value> >::Type {};
+
+template <typename T> struct IsPointer : FalseType {};
+template <typename T> struct IsPointer<T*> : TrueType {};
+
+///////////////////////////////////////////////////////////////////////////////
+// IsBaseOf
+//
+#if RAPIDJSON_HAS_CXX11_TYPETRAITS
+
+template <typename B, typename D> struct IsBaseOf
+ : BoolType< ::std::is_base_of<B,D>::value> {};
+
+#else // simplified version adopted from Boost
+
+template<typename B, typename D> struct IsBaseOfImpl {
+ RAPIDJSON_STATIC_ASSERT(sizeof(B) != 0);
+ RAPIDJSON_STATIC_ASSERT(sizeof(D) != 0);
+
+ typedef char (&Yes)[1];
+ typedef char (&No) [2];
+
+ template <typename T>
+ static Yes Check(const D*, T);
+ static No Check(const B*, int);
+
+ struct Host {
+ operator const B*() const;
+ operator const D*();
+ };
+
+ enum { Value = (sizeof(Check(Host(), 0)) == sizeof(Yes)) };
+};
+
+template <typename B, typename D> struct IsBaseOf
+ : OrExpr<IsSame<B, D>, BoolExpr<IsBaseOfImpl<B, D> > >::Type {};
+
+#endif // RAPIDJSON_HAS_CXX11_TYPETRAITS
+
+
+//////////////////////////////////////////////////////////////////////////
+// EnableIf / DisableIf
+//
+template <bool Condition, typename T = void> struct EnableIfCond { typedef T Type; };
+template <typename T> struct EnableIfCond<false, T> { /* empty */ };
+
+template <bool Condition, typename T = void> struct DisableIfCond { typedef T Type; };
+template <typename T> struct DisableIfCond<true, T> { /* empty */ };
+
+template <typename Condition, typename T = void>
+struct EnableIf : EnableIfCond<Condition::Value, T> {};
+
+template <typename Condition, typename T = void>
+struct DisableIf : DisableIfCond<Condition::Value, T> {};
+
+// SFINAE helpers
+struct SfinaeTag {};
+template <typename T> struct RemoveSfinaeTag;
+template <typename T> struct RemoveSfinaeTag<SfinaeTag&(*)(T)> { typedef T Type; };
+
+#define RAPIDJSON_REMOVEFPTR_(type) \
+ typename ::RAPIDJSON_NAMESPACE::internal::RemoveSfinaeTag \
+ < ::RAPIDJSON_NAMESPACE::internal::SfinaeTag&(*) type>::Type
+
+#define RAPIDJSON_ENABLEIF(cond) \
+ typename ::RAPIDJSON_NAMESPACE::internal::EnableIf \
+ <RAPIDJSON_REMOVEFPTR_(cond)>::Type * = NULL
+
+#define RAPIDJSON_DISABLEIF(cond) \
+ typename ::RAPIDJSON_NAMESPACE::internal::DisableIf \
+ <RAPIDJSON_REMOVEFPTR_(cond)>::Type * = NULL
+
+#define RAPIDJSON_ENABLEIF_RETURN(cond,returntype) \
+ typename ::RAPIDJSON_NAMESPACE::internal::EnableIf \
+ <RAPIDJSON_REMOVEFPTR_(cond), \
+ RAPIDJSON_REMOVEFPTR_(returntype)>::Type
+
+#define RAPIDJSON_DISABLEIF_RETURN(cond,returntype) \
+ typename ::RAPIDJSON_NAMESPACE::internal::DisableIf \
+ <RAPIDJSON_REMOVEFPTR_(cond), \
+ RAPIDJSON_REMOVEFPTR_(returntype)>::Type
+
+} // namespace internal
+RAPIDJSON_NAMESPACE_END
+//@endcond
+
+#if defined(__GNUC__) || defined(_MSC_VER)
+RAPIDJSON_DIAG_POP
+#endif
+
+#endif // RAPIDJSON_INTERNAL_META_H_
diff --git a/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/internal/pow10.h b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/internal/pow10.h
new file mode 100755
index 000000000..91cf6478b
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/internal/pow10.h
@@ -0,0 +1,59 @@
+// Copyright (C) 2011 Milo Yip
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+#ifndef RAPIDJSON_POW10_
+#define RAPIDJSON_POW10_
+
+RAPIDJSON_NAMESPACE_BEGIN
+namespace internal {
+
+//! Computes integer powers of 10 in double (10.0^n).
+/*! This function uses lookup table for fast and accurate results.
+ \param n non-negative exponent. Must <= 308.
+ \return 10.0^n
+*/
+inline double Pow10(int n) {
+ static const double e[] = { // 1e-0...1e308: 309 * 8 bytes = 2472 bytes
+ 1e+0,
+ 1e+1, 1e+2, 1e+3, 1e+4, 1e+5, 1e+6, 1e+7, 1e+8, 1e+9, 1e+10, 1e+11, 1e+12, 1e+13, 1e+14, 1e+15, 1e+16, 1e+17, 1e+18, 1e+19, 1e+20,
+ 1e+21, 1e+22, 1e+23, 1e+24, 1e+25, 1e+26, 1e+27, 1e+28, 1e+29, 1e+30, 1e+31, 1e+32, 1e+33, 1e+34, 1e+35, 1e+36, 1e+37, 1e+38, 1e+39, 1e+40,
+ 1e+41, 1e+42, 1e+43, 1e+44, 1e+45, 1e+46, 1e+47, 1e+48, 1e+49, 1e+50, 1e+51, 1e+52, 1e+53, 1e+54, 1e+55, 1e+56, 1e+57, 1e+58, 1e+59, 1e+60,
+ 1e+61, 1e+62, 1e+63, 1e+64, 1e+65, 1e+66, 1e+67, 1e+68, 1e+69, 1e+70, 1e+71, 1e+72, 1e+73, 1e+74, 1e+75, 1e+76, 1e+77, 1e+78, 1e+79, 1e+80,
+ 1e+81, 1e+82, 1e+83, 1e+84, 1e+85, 1e+86, 1e+87, 1e+88, 1e+89, 1e+90, 1e+91, 1e+92, 1e+93, 1e+94, 1e+95, 1e+96, 1e+97, 1e+98, 1e+99, 1e+100,
+ 1e+101,1e+102,1e+103,1e+104,1e+105,1e+106,1e+107,1e+108,1e+109,1e+110,1e+111,1e+112,1e+113,1e+114,1e+115,1e+116,1e+117,1e+118,1e+119,1e+120,
+ 1e+121,1e+122,1e+123,1e+124,1e+125,1e+126,1e+127,1e+128,1e+129,1e+130,1e+131,1e+132,1e+133,1e+134,1e+135,1e+136,1e+137,1e+138,1e+139,1e+140,
+ 1e+141,1e+142,1e+143,1e+144,1e+145,1e+146,1e+147,1e+148,1e+149,1e+150,1e+151,1e+152,1e+153,1e+154,1e+155,1e+156,1e+157,1e+158,1e+159,1e+160,
+ 1e+161,1e+162,1e+163,1e+164,1e+165,1e+166,1e+167,1e+168,1e+169,1e+170,1e+171,1e+172,1e+173,1e+174,1e+175,1e+176,1e+177,1e+178,1e+179,1e+180,
+ 1e+181,1e+182,1e+183,1e+184,1e+185,1e+186,1e+187,1e+188,1e+189,1e+190,1e+191,1e+192,1e+193,1e+194,1e+195,1e+196,1e+197,1e+198,1e+199,1e+200,
+ 1e+201,1e+202,1e+203,1e+204,1e+205,1e+206,1e+207,1e+208,1e+209,1e+210,1e+211,1e+212,1e+213,1e+214,1e+215,1e+216,1e+217,1e+218,1e+219,1e+220,
+ 1e+221,1e+222,1e+223,1e+224,1e+225,1e+226,1e+227,1e+228,1e+229,1e+230,1e+231,1e+232,1e+233,1e+234,1e+235,1e+236,1e+237,1e+238,1e+239,1e+240,
+ 1e+241,1e+242,1e+243,1e+244,1e+245,1e+246,1e+247,1e+248,1e+249,1e+250,1e+251,1e+252,1e+253,1e+254,1e+255,1e+256,1e+257,1e+258,1e+259,1e+260,
+ 1e+261,1e+262,1e+263,1e+264,1e+265,1e+266,1e+267,1e+268,1e+269,1e+270,1e+271,1e+272,1e+273,1e+274,1e+275,1e+276,1e+277,1e+278,1e+279,1e+280,
+ 1e+281,1e+282,1e+283,1e+284,1e+285,1e+286,1e+287,1e+288,1e+289,1e+290,1e+291,1e+292,1e+293,1e+294,1e+295,1e+296,1e+297,1e+298,1e+299,1e+300,
+ 1e+301,1e+302,1e+303,1e+304,1e+305,1e+306,1e+307,1e+308
+ };
+ RAPIDJSON_ASSERT(n >= 0 && n <= 308);
+ return e[n];
+}
+
+} // namespace internal
+RAPIDJSON_NAMESPACE_END
+
+#endif // RAPIDJSON_POW10_
diff --git a/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/internal/stack.h b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/internal/stack.h
new file mode 100755
index 000000000..62ae7aa80
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/internal/stack.h
@@ -0,0 +1,183 @@
+// Copyright (C) 2011 Milo Yip
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+#ifndef RAPIDJSON_INTERNAL_STACK_H_
+#define RAPIDJSON_INTERNAL_STACK_H_
+
+RAPIDJSON_NAMESPACE_BEGIN
+namespace internal {
+
+///////////////////////////////////////////////////////////////////////////////
+// Stack
+
+//! A type-unsafe stack for storing different types of data.
+/*! \tparam Allocator Allocator for allocating stack memory.
+*/
+template <typename Allocator>
+class Stack {
+public:
+ // Optimization note: Do not allocate memory for stack_ in constructor.
+ // Do it lazily when first Push() -> Expand() -> Resize().
+ Stack(Allocator* allocator, size_t stackCapacity) : allocator_(allocator), ownAllocator_(0), stack_(0), stackTop_(0), stackEnd_(0), initialCapacity_(stackCapacity) {
+ RAPIDJSON_ASSERT(stackCapacity > 0);
+ }
+
+#if RAPIDJSON_HAS_CXX11_RVALUE_REFS
+ Stack(Stack&& rhs)
+ : allocator_(rhs.allocator_),
+ ownAllocator_(rhs.ownAllocator_),
+ stack_(rhs.stack_),
+ stackTop_(rhs.stackTop_),
+ stackEnd_(rhs.stackEnd_),
+ initialCapacity_(rhs.initialCapacity_)
+ {
+ rhs.allocator_ = 0;
+ rhs.ownAllocator_ = 0;
+ rhs.stack_ = 0;
+ rhs.stackTop_ = 0;
+ rhs.stackEnd_ = 0;
+ rhs.initialCapacity_ = 0;
+ }
+#endif
+
+ ~Stack() {
+ Destroy();
+ }
+
+#if RAPIDJSON_HAS_CXX11_RVALUE_REFS
+ Stack& operator=(Stack&& rhs) {
+ if (&rhs != this)
+ {
+ Destroy();
+
+ allocator_ = rhs.allocator_;
+ ownAllocator_ = rhs.ownAllocator_;
+ stack_ = rhs.stack_;
+ stackTop_ = rhs.stackTop_;
+ stackEnd_ = rhs.stackEnd_;
+ initialCapacity_ = rhs.initialCapacity_;
+
+ rhs.allocator_ = 0;
+ rhs.ownAllocator_ = 0;
+ rhs.stack_ = 0;
+ rhs.stackTop_ = 0;
+ rhs.stackEnd_ = 0;
+ rhs.initialCapacity_ = 0;
+ }
+ return *this;
+ }
+#endif
+
+ void Clear() { stackTop_ = stack_; }
+
+ void ShrinkToFit() {
+ if (Empty()) {
+ // If the stack is empty, completely deallocate the memory.
+ Allocator::Free(stack_);
+ stack_ = 0;
+ stackTop_ = 0;
+ stackEnd_ = 0;
+ }
+ else
+ Resize(GetSize());
+ }
+
+ // Optimization note: try to minimize the size of this function for force inline.
+ // Expansion is run very infrequently, so it is moved to another (probably non-inline) function.
+ template<typename T>
+ RAPIDJSON_FORCEINLINE T* Push(size_t count = 1) {
+ // Expand the stack if needed
+ if (stackTop_ + sizeof(T) * count >= stackEnd_)
+ Expand<T>(count);
+
+ T* ret = reinterpret_cast<T*>(stackTop_);
+ stackTop_ += sizeof(T) * count;
+ return ret;
+ }
+
+ template<typename T>
+ T* Pop(size_t count) {
+ RAPIDJSON_ASSERT(GetSize() >= count * sizeof(T));
+ stackTop_ -= count * sizeof(T);
+ return reinterpret_cast<T*>(stackTop_);
+ }
+
+ template<typename T>
+ T* Top() {
+ RAPIDJSON_ASSERT(GetSize() >= sizeof(T));
+ return reinterpret_cast<T*>(stackTop_ - sizeof(T));
+ }
+
+ template<typename T>
+ T* Bottom() { return (T*)stack_; }
+
+ Allocator& GetAllocator() { return *allocator_; }
+ bool Empty() const { return stackTop_ == stack_; }
+ size_t GetSize() const { return static_cast<size_t>(stackTop_ - stack_); }
+ size_t GetCapacity() const { return static_cast<size_t>(stackEnd_ - stack_); }
+
+private:
+ template<typename T>
+ void Expand(size_t count) {
+ // Only expand the capacity if the current stack exists. Otherwise just create a stack with initial capacity.
+ size_t newCapacity;
+ if (stack_ == 0) {
+ if (!allocator_)
+ ownAllocator_ = allocator_ = RAPIDJSON_NEW(Allocator());
+ newCapacity = initialCapacity_;
+ } else {
+ newCapacity = GetCapacity();
+ newCapacity += (newCapacity + 1) / 2;
+ }
+ size_t newSize = GetSize() + sizeof(T) * count;
+ if (newCapacity < newSize)
+ newCapacity = newSize;
+
+ Resize(newCapacity);
+ }
+
+ void Resize(size_t newCapacity) {
+ const size_t size = GetSize(); // Backup the current size
+ stack_ = (char*)allocator_->Realloc(stack_, GetCapacity(), newCapacity);
+ stackTop_ = stack_ + size;
+ stackEnd_ = stack_ + newCapacity;
+ }
+
+ void Destroy() {
+ Allocator::Free(stack_);
+ RAPIDJSON_DELETE(ownAllocator_); // Only delete if it is owned by the stack
+ }
+
+ // Prohibit copy constructor & assignment operator.
+ Stack(const Stack&);
+ Stack& operator=(const Stack&);
+
+ Allocator* allocator_;
+ Allocator* ownAllocator_;
+ char *stack_;
+ char *stackTop_;
+ char *stackEnd_;
+ size_t initialCapacity_;
+};
+
+} // namespace internal
+RAPIDJSON_NAMESPACE_END
+
+#endif // RAPIDJSON_STACK_H_
diff --git a/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/internal/strfunc.h b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/internal/strfunc.h
new file mode 100755
index 000000000..734adc36d
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/internal/strfunc.h
@@ -0,0 +1,43 @@
+// Copyright (C) 2011 Milo Yip
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+#ifndef RAPIDJSON_INTERNAL_STRFUNC_H_
+#define RAPIDJSON_INTERNAL_STRFUNC_H_
+
+RAPIDJSON_NAMESPACE_BEGIN
+namespace internal {
+
+//! Custom strlen() which works on different character types.
+/*! \tparam Ch Character type (e.g. char, wchar_t, short)
+ \param s Null-terminated input string.
+ \return Number of characters in the string.
+ \note This has the same semantics as strlen(), the return value is not number of Unicode codepoints.
+*/
+template <typename Ch>
+inline SizeType StrLen(const Ch* s) {
+ const Ch* p = s;
+ while (*p) ++p;
+ return SizeType(p - s);
+}
+
+} // namespace internal
+RAPIDJSON_NAMESPACE_END
+
+#endif // RAPIDJSON_INTERNAL_STRFUNC_H_
diff --git a/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/internal/strtod.h b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/internal/strtod.h
new file mode 100755
index 000000000..1fc6050ee
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/internal/strtod.h
@@ -0,0 +1,285 @@
+// Copyright (C) 2011 Milo Yip
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+#ifndef RAPIDJSON_STRTOD_
+#define RAPIDJSON_STRTOD_
+
+#include "../rapidjson.h"
+#include "ieee754.h"
+#include "biginteger.h"
+#include "diyfp.h"
+#include "pow10.h"
+
+RAPIDJSON_NAMESPACE_BEGIN
+namespace internal {
+
+inline double FastPath(double significand, int exp) {
+ if (exp < -308)
+ return 0.0;
+ else if (exp >= 0)
+ return significand * internal::Pow10(exp);
+ else
+ return significand / internal::Pow10(-exp);
+}
+
+inline double StrtodNormalPrecision(double d, int p) {
+ if (p < -308) {
+ // Prevent expSum < -308, making Pow10(p) = 0
+ d = FastPath(d, -308);
+ d = FastPath(d, p + 308);
+ }
+ else
+ d = FastPath(d, p);
+ return d;
+}
+
+template <typename T>
+inline T Min3(T a, T b, T c) {
+ T m = a;
+ if (m > b) m = b;
+ if (m > c) m = c;
+ return m;
+}
+
+inline int CheckWithinHalfULP(double b, const BigInteger& d, int dExp, bool* adjustToNegative) {
+ const Double db(b);
+ const uint64_t bInt = db.IntegerSignificand();
+ const int bExp = db.IntegerExponent();
+ const int hExp = bExp - 1;
+
+ int dS_Exp2 = 0, dS_Exp5 = 0, bS_Exp2 = 0, bS_Exp5 = 0, hS_Exp2 = 0, hS_Exp5 = 0;
+
+ // Adjust for decimal exponent
+ if (dExp >= 0) {
+ dS_Exp2 += dExp;
+ dS_Exp5 += dExp;
+ }
+ else {
+ bS_Exp2 -= dExp;
+ bS_Exp5 -= dExp;
+ hS_Exp2 -= dExp;
+ hS_Exp5 -= dExp;
+ }
+
+ // Adjust for binary exponent
+ if (bExp >= 0)
+ bS_Exp2 += bExp;
+ else {
+ dS_Exp2 -= bExp;
+ hS_Exp2 -= bExp;
+ }
+
+ // Adjust for half ulp exponent
+ if (hExp >= 0)
+ hS_Exp2 += hExp;
+ else {
+ dS_Exp2 -= hExp;
+ bS_Exp2 -= hExp;
+ }
+
+ // Remove common power of two factor from all three scaled values
+ int common_Exp2 = Min3(dS_Exp2, bS_Exp2, hS_Exp2);
+ dS_Exp2 -= common_Exp2;
+ bS_Exp2 -= common_Exp2;
+ hS_Exp2 -= common_Exp2;
+
+ BigInteger dS = d;
+ dS.MultiplyPow5(dS_Exp5) <<= dS_Exp2;
+
+ BigInteger bS(bInt);
+ bS.MultiplyPow5(bS_Exp5) <<= bS_Exp2;
+
+ BigInteger hS(1);
+ hS.MultiplyPow5(hS_Exp5) <<= hS_Exp2;
+
+ BigInteger delta(0);
+ *adjustToNegative = dS.Difference(bS, &delta);
+
+ int cmp = delta.Compare(hS);
+ // If delta is within 1/2 ULP, check for special case when significand is power of two.
+ // In this case, need to compare with 1/2h in the lower bound.
+ if (cmp < 0 && *adjustToNegative && // within and dS < bS
+ db.IsNormal() && (bInt & (bInt - 1)) == 0 && // Power of 2
+ db.Uint64Value() != RAPIDJSON_UINT64_C2(0x00100000, 0x00000000)) // minimum normal number must not do this
+ {
+ delta <<= 1;
+ return delta.Compare(hS);
+ }
+ return cmp;
+}
+
+inline bool StrtodFast(double d, int p, double* result) {
+ // Use fast path for string-to-double conversion if possible
+ // see http://www.exploringbinary.com/fast-path-decimal-to-floating-point-conversion/
+ if (p > 22 && p < 22 + 16) {
+ // Fast Path Cases In Disguise
+ d *= internal::Pow10(p - 22);
+ p = 22;
+ }
+
+ if (p >= -22 && p <= 22 && d <= 9007199254740991.0) { // 2^53 - 1
+ *result = FastPath(d, p);
+ return true;
+ }
+ else
+ return false;
+}
+
+// Compute an approximation and see if it is within 1/2 ULP
+inline bool StrtodDiyFp(const char* decimals, size_t length, size_t decimalPosition, int exp, double* result) {
+ uint64_t significand = 0;
+ size_t i = 0; // 2^64 - 1 = 18446744073709551615, 1844674407370955161 = 0x1999999999999999
+ for (; i < length; i++) {
+ if (significand > RAPIDJSON_UINT64_C2(0x19999999, 0x99999999) ||
+ (significand == RAPIDJSON_UINT64_C2(0x19999999, 0x99999999) && decimals[i] > '5'))
+ break;
+ significand = significand * 10 + (decimals[i] - '0');
+ }
+
+ if (i < length && decimals[i] >= '5') // Rounding
+ significand++;
+
+ size_t remaining = length - i;
+ const unsigned kUlpShift = 3;
+ const unsigned kUlp = 1 << kUlpShift;
+ int error = (remaining == 0) ? 0 : kUlp / 2;
+
+ DiyFp v(significand, 0);
+ v = v.Normalize();
+ error <<= -v.e;
+
+ const int dExp = (int)decimalPosition - (int)i + exp;
+
+ int actualExp;
+ DiyFp cachedPower = GetCachedPower10(dExp, &actualExp);
+ if (actualExp != dExp) {
+ static const DiyFp kPow10[] = {
+ DiyFp(RAPIDJSON_UINT64_C2(0xa0000000, 00000000), -60), // 10^1
+ DiyFp(RAPIDJSON_UINT64_C2(0xc8000000, 00000000), -57), // 10^2
+ DiyFp(RAPIDJSON_UINT64_C2(0xfa000000, 00000000), -54), // 10^3
+ DiyFp(RAPIDJSON_UINT64_C2(0x9c400000, 00000000), -50), // 10^4
+ DiyFp(RAPIDJSON_UINT64_C2(0xc3500000, 00000000), -47), // 10^5
+ DiyFp(RAPIDJSON_UINT64_C2(0xf4240000, 00000000), -44), // 10^6
+ DiyFp(RAPIDJSON_UINT64_C2(0x98968000, 00000000), -40) // 10^7
+ };
+ int adjustment = dExp - actualExp - 1;
+ RAPIDJSON_ASSERT(adjustment >= 0 && adjustment < 7);
+ v = v * kPow10[adjustment];
+ if (length + adjustment > 19) // has more digits than decimal digits in 64-bit
+ error += kUlp / 2;
+ }
+
+ v = v * cachedPower;
+
+ error += kUlp + (error == 0 ? 0 : 1);
+
+ const int oldExp = v.e;
+ v = v.Normalize();
+ error <<= oldExp - v.e;
+
+ const unsigned effectiveSignificandSize = Double::EffectiveSignificandSize(64 + v.e);
+ unsigned precisionSize = 64 - effectiveSignificandSize;
+ if (precisionSize + kUlpShift >= 64) {
+ unsigned scaleExp = (precisionSize + kUlpShift) - 63;
+ v.f >>= scaleExp;
+ v.e += scaleExp;
+ error = (error >> scaleExp) + 1 + kUlp;
+ precisionSize -= scaleExp;
+ }
+
+ DiyFp rounded(v.f >> precisionSize, v.e + precisionSize);
+ const uint64_t precisionBits = (v.f & ((uint64_t(1) << precisionSize) - 1)) * kUlp;
+ const uint64_t halfWay = (uint64_t(1) << (precisionSize - 1)) * kUlp;
+ if (precisionBits >= halfWay + error)
+ rounded.f++;
+
+ *result = rounded.ToDouble();
+
+ return halfWay - error >= precisionBits || precisionBits >= halfWay + error;
+}
+
+inline double StrtodBigInteger(double approx, const char* decimals, size_t length, size_t decimalPosition, int exp) {
+ const BigInteger dInt(decimals, length);
+ const int dExp = (int)decimalPosition - (int)length + exp;
+ Double a(approx);
+ for (int i = 0; i < 10; i++) {
+ bool adjustToNegative;
+ int cmp = CheckWithinHalfULP(a.Value(), dInt, dExp, &adjustToNegative);
+ if (cmp < 0)
+ return a.Value(); // within half ULP
+ else if (cmp == 0) {
+ // Round towards even
+ if (a.Significand() & 1)
+ return adjustToNegative ? a.PreviousPositiveDouble() : a.NextPositiveDouble();
+ else
+ return a.Value();
+ }
+ else // adjustment
+ a = adjustToNegative ? a.PreviousPositiveDouble() : a.NextPositiveDouble();
+ }
+
+ // This should not happen, but in case there is really a bug, break the infinite-loop
+ return a.Value();
+}
+
+inline double StrtodFullPrecision(double d, int p, const char* decimals, size_t length, size_t decimalPosition, int exp) {
+ RAPIDJSON_ASSERT(d >= 0.0);
+ RAPIDJSON_ASSERT(length >= 1);
+
+ double result;
+ if (StrtodFast(d, p, &result))
+ return result;
+
+ // Trim leading zeros
+ while (*decimals == '0' && length > 1) {
+ length--;
+ decimals++;
+ decimalPosition--;
+ }
+
+ // Trim trailing zeros
+ while (decimals[length - 1] == '0' && length > 1) {
+ length--;
+ decimalPosition--;
+ exp++;
+ }
+
+ // Trim right-most digits
+ const int kMaxDecimalDigit = 780;
+ if ((int)length > kMaxDecimalDigit) {
+ exp += (int(length) - kMaxDecimalDigit);
+ length = kMaxDecimalDigit;
+ }
+
+ // If too small, underflow to zero
+ if (int(length) + exp < -324)
+ return 0.0;
+
+ if (StrtodDiyFp(decimals, length, decimalPosition, exp, &result))
+ return result;
+
+ // Use approximation from StrtodDiyFp and make adjustment with BigInteger comparison
+ return StrtodBigInteger(result, decimals, length, decimalPosition, exp);
+}
+
+} // namespace internal
+RAPIDJSON_NAMESPACE_END
+
+#endif // RAPIDJSON_STRTOD_
diff --git a/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/memorybuffer.h b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/memorybuffer.h
new file mode 100755
index 000000000..95c68a387
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/memorybuffer.h
@@ -0,0 +1,76 @@
+// Copyright (C) 2011 Milo Yip
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+#ifndef RAPIDJSON_MEMORYBUFFER_H_
+#define RAPIDJSON_MEMORYBUFFER_H_
+
+#include "rapidjson.h"
+#include "internal/stack.h"
+
+RAPIDJSON_NAMESPACE_BEGIN
+
+//! Represents an in-memory output byte stream.
+/*!
+ This class is mainly for being wrapped by EncodedOutputStream or AutoUTFOutputStream.
+
+ It is similar to FileWriteBuffer but the destination is an in-memory buffer instead of a file.
+
+ Differences between MemoryBuffer and StringBuffer:
+ 1. StringBuffer has Encoding but MemoryBuffer is only a byte buffer.
+ 2. StringBuffer::GetString() returns a null-terminated string. MemoryBuffer::GetBuffer() returns a buffer without terminator.
+
+ \tparam Allocator type for allocating memory buffer.
+ \note implements Stream concept
+*/
+template <typename Allocator = CrtAllocator>
+struct GenericMemoryBuffer {
+ typedef char Ch; // byte
+
+ GenericMemoryBuffer(Allocator* allocator = 0, size_t capacity = kDefaultCapacity) : stack_(allocator, capacity) {}
+
+ void Put(Ch c) { *stack_.template Push<Ch>() = c; }
+ void Flush() {}
+
+ void Clear() { stack_.Clear(); }
+ void ShrinkToFit() { stack_.ShrinkToFit(); }
+ Ch* Push(size_t count) { return stack_.template Push<Ch>(count); }
+ void Pop(size_t count) { stack_.template Pop<Ch>(count); }
+
+ const Ch* GetBuffer() const {
+ return stack_.template Bottom<Ch>();
+ }
+
+ size_t GetSize() const { return stack_.GetSize(); }
+
+ static const size_t kDefaultCapacity = 256;
+ mutable internal::Stack<Allocator> stack_;
+};
+
+typedef GenericMemoryBuffer<> MemoryBuffer;
+
+//! Implement specialized version of PutN() with memset() for better performance.
+template<>
+inline void PutN(MemoryBuffer& memoryBuffer, char c, size_t n) {
+ std::memset(memoryBuffer.stack_.Push<char>(n), c, n * sizeof(c));
+}
+
+RAPIDJSON_NAMESPACE_END
+
+#endif // RAPIDJSON_MEMORYBUFFER_H_
diff --git a/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/memorystream.h b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/memorystream.h
new file mode 100755
index 000000000..f994a12fc
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/memorystream.h
@@ -0,0 +1,67 @@
+// Copyright (C) 2011 Milo Yip
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+#ifndef RAPIDJSON_MEMORYSTREAM_H_
+#define RAPIDJSON_MEMORYSTREAM_H_
+
+#include "rapidjson.h"
+
+RAPIDJSON_NAMESPACE_BEGIN
+
+//! Represents an in-memory input byte stream.
+/*!
+ This class is mainly for being wrapped by EncodedInputStream or AutoUTFInputStream.
+
+ It is similar to FileReadBuffer but the source is an in-memory buffer instead of a file.
+
+ Differences between MemoryStream and StringStream:
+ 1. StringStream has encoding but MemoryStream is a byte stream.
+ 2. MemoryStream needs size of the source buffer and the buffer don't need to be null terminated. StringStream assume null-terminated string as source.
+ 3. MemoryStream supports Peek4() for encoding detection. StringStream is specified with an encoding so it should not have Peek4().
+ \note implements Stream concept
+*/
+struct MemoryStream {
+ typedef char Ch; // byte
+
+ MemoryStream(const Ch *src, size_t size) : src_(src), begin_(src), end_(src + size), size_(size) {}
+
+ Ch Peek() const { return (src_ == end_) ? '\0' : *src_; }
+ Ch Take() { return (src_ == end_) ? '\0' : *src_++; }
+ size_t Tell() const { return static_cast<size_t>(src_ - begin_); }
+
+ Ch* PutBegin() { RAPIDJSON_ASSERT(false); return 0; }
+ void Put(Ch) { RAPIDJSON_ASSERT(false); }
+ void Flush() { RAPIDJSON_ASSERT(false); }
+ size_t PutEnd(Ch*) { RAPIDJSON_ASSERT(false); return 0; }
+
+ // For encoding detection only.
+ const Ch* Peek4() const {
+ return Tell() + 4 <= size_ ? src_ : 0;
+ }
+
+ const Ch* src_; //!< Current read position.
+ const Ch* begin_; //!< Original head of the string.
+ const Ch* end_; //!< End of stream.
+ size_t size_; //!< Size of the stream.
+};
+
+RAPIDJSON_NAMESPACE_END
+
+#endif // RAPIDJSON_MEMORYBUFFER_H_
diff --git a/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/msinttypes/inttypes.h b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/msinttypes/inttypes.h
new file mode 100755
index 000000000..af713c9ad
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/msinttypes/inttypes.h
@@ -0,0 +1,312 @@
+// ISO C9x compliant inttypes.h for Microsoft Visual Studio
+// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124
+//
+// Copyright (c) 2006-2013 Alexander Chemeris
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are met:
+//
+// 1. Redistributions of source code must retain the above copyright notice,
+// this list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright
+// notice, this list of conditions and the following disclaimer in the
+// documentation and/or other materials provided with the distribution.
+//
+// 3. Neither the name of the product nor the names of its contributors may
+// be used to endorse or promote products derived from this software
+// without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
+// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef _MSC_VER // [
+#error "Use this header only with Microsoft Visual C++ compilers!"
+#endif // _MSC_VER ]
+
+#ifndef _MSC_INTTYPES_H_ // [
+#define _MSC_INTTYPES_H_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif
+
+#include "stdint.h"
+
+// miloyip: VC supports inttypes.h since VC2013
+#if _MSC_VER >= 1800
+#include <inttypes.h>
+#else
+
+// 7.8 Format conversion of integer types
+
+typedef struct {
+ intmax_t quot;
+ intmax_t rem;
+} imaxdiv_t;
+
+// 7.8.1 Macros for format specifiers
+
+#if !defined(__cplusplus) || defined(__STDC_FORMAT_MACROS) // [ See footnote 185 at page 198
+
+// The fprintf macros for signed integers are:
+#define PRId8 "d"
+#define PRIi8 "i"
+#define PRIdLEAST8 "d"
+#define PRIiLEAST8 "i"
+#define PRIdFAST8 "d"
+#define PRIiFAST8 "i"
+
+#define PRId16 "hd"
+#define PRIi16 "hi"
+#define PRIdLEAST16 "hd"
+#define PRIiLEAST16 "hi"
+#define PRIdFAST16 "hd"
+#define PRIiFAST16 "hi"
+
+#define PRId32 "I32d"
+#define PRIi32 "I32i"
+#define PRIdLEAST32 "I32d"
+#define PRIiLEAST32 "I32i"
+#define PRIdFAST32 "I32d"
+#define PRIiFAST32 "I32i"
+
+#define PRId64 "I64d"
+#define PRIi64 "I64i"
+#define PRIdLEAST64 "I64d"
+#define PRIiLEAST64 "I64i"
+#define PRIdFAST64 "I64d"
+#define PRIiFAST64 "I64i"
+
+#define PRIdMAX "I64d"
+#define PRIiMAX "I64i"
+
+#define PRIdPTR "Id"
+#define PRIiPTR "Ii"
+
+// The fprintf macros for unsigned integers are:
+#define PRIo8 "o"
+#define PRIu8 "u"
+#define PRIx8 "x"
+#define PRIX8 "X"
+#define PRIoLEAST8 "o"
+#define PRIuLEAST8 "u"
+#define PRIxLEAST8 "x"
+#define PRIXLEAST8 "X"
+#define PRIoFAST8 "o"
+#define PRIuFAST8 "u"
+#define PRIxFAST8 "x"
+#define PRIXFAST8 "X"
+
+#define PRIo16 "ho"
+#define PRIu16 "hu"
+#define PRIx16 "hx"
+#define PRIX16 "hX"
+#define PRIoLEAST16 "ho"
+#define PRIuLEAST16 "hu"
+#define PRIxLEAST16 "hx"
+#define PRIXLEAST16 "hX"
+#define PRIoFAST16 "ho"
+#define PRIuFAST16 "hu"
+#define PRIxFAST16 "hx"
+#define PRIXFAST16 "hX"
+
+#define PRIo32 "I32o"
+#define PRIu32 "I32u"
+#define PRIx32 "I32x"
+#define PRIX32 "I32X"
+#define PRIoLEAST32 "I32o"
+#define PRIuLEAST32 "I32u"
+#define PRIxLEAST32 "I32x"
+#define PRIXLEAST32 "I32X"
+#define PRIoFAST32 "I32o"
+#define PRIuFAST32 "I32u"
+#define PRIxFAST32 "I32x"
+#define PRIXFAST32 "I32X"
+
+#define PRIo64 "I64o"
+#define PRIu64 "I64u"
+#define PRIx64 "I64x"
+#define PRIX64 "I64X"
+#define PRIoLEAST64 "I64o"
+#define PRIuLEAST64 "I64u"
+#define PRIxLEAST64 "I64x"
+#define PRIXLEAST64 "I64X"
+#define PRIoFAST64 "I64o"
+#define PRIuFAST64 "I64u"
+#define PRIxFAST64 "I64x"
+#define PRIXFAST64 "I64X"
+
+#define PRIoMAX "I64o"
+#define PRIuMAX "I64u"
+#define PRIxMAX "I64x"
+#define PRIXMAX "I64X"
+
+#define PRIoPTR "Io"
+#define PRIuPTR "Iu"
+#define PRIxPTR "Ix"
+#define PRIXPTR "IX"
+
+// The fscanf macros for signed integers are:
+#define SCNd8 "d"
+#define SCNi8 "i"
+#define SCNdLEAST8 "d"
+#define SCNiLEAST8 "i"
+#define SCNdFAST8 "d"
+#define SCNiFAST8 "i"
+
+#define SCNd16 "hd"
+#define SCNi16 "hi"
+#define SCNdLEAST16 "hd"
+#define SCNiLEAST16 "hi"
+#define SCNdFAST16 "hd"
+#define SCNiFAST16 "hi"
+
+#define SCNd32 "ld"
+#define SCNi32 "li"
+#define SCNdLEAST32 "ld"
+#define SCNiLEAST32 "li"
+#define SCNdFAST32 "ld"
+#define SCNiFAST32 "li"
+
+#define SCNd64 "I64d"
+#define SCNi64 "I64i"
+#define SCNdLEAST64 "I64d"
+#define SCNiLEAST64 "I64i"
+#define SCNdFAST64 "I64d"
+#define SCNiFAST64 "I64i"
+
+#define SCNdMAX "I64d"
+#define SCNiMAX "I64i"
+
+#ifdef _WIN64 // [
+# define SCNdPTR "I64d"
+# define SCNiPTR "I64i"
+#else // _WIN64 ][
+# define SCNdPTR "ld"
+# define SCNiPTR "li"
+#endif // _WIN64 ]
+
+// The fscanf macros for unsigned integers are:
+#define SCNo8 "o"
+#define SCNu8 "u"
+#define SCNx8 "x"
+#define SCNX8 "X"
+#define SCNoLEAST8 "o"
+#define SCNuLEAST8 "u"
+#define SCNxLEAST8 "x"
+#define SCNXLEAST8 "X"
+#define SCNoFAST8 "o"
+#define SCNuFAST8 "u"
+#define SCNxFAST8 "x"
+#define SCNXFAST8 "X"
+
+#define SCNo16 "ho"
+#define SCNu16 "hu"
+#define SCNx16 "hx"
+#define SCNX16 "hX"
+#define SCNoLEAST16 "ho"
+#define SCNuLEAST16 "hu"
+#define SCNxLEAST16 "hx"
+#define SCNXLEAST16 "hX"
+#define SCNoFAST16 "ho"
+#define SCNuFAST16 "hu"
+#define SCNxFAST16 "hx"
+#define SCNXFAST16 "hX"
+
+#define SCNo32 "lo"
+#define SCNu32 "lu"
+#define SCNx32 "lx"
+#define SCNX32 "lX"
+#define SCNoLEAST32 "lo"
+#define SCNuLEAST32 "lu"
+#define SCNxLEAST32 "lx"
+#define SCNXLEAST32 "lX"
+#define SCNoFAST32 "lo"
+#define SCNuFAST32 "lu"
+#define SCNxFAST32 "lx"
+#define SCNXFAST32 "lX"
+
+#define SCNo64 "I64o"
+#define SCNu64 "I64u"
+#define SCNx64 "I64x"
+#define SCNX64 "I64X"
+#define SCNoLEAST64 "I64o"
+#define SCNuLEAST64 "I64u"
+#define SCNxLEAST64 "I64x"
+#define SCNXLEAST64 "I64X"
+#define SCNoFAST64 "I64o"
+#define SCNuFAST64 "I64u"
+#define SCNxFAST64 "I64x"
+#define SCNXFAST64 "I64X"
+
+#define SCNoMAX "I64o"
+#define SCNuMAX "I64u"
+#define SCNxMAX "I64x"
+#define SCNXMAX "I64X"
+
+#ifdef _WIN64 // [
+# define SCNoPTR "I64o"
+# define SCNuPTR "I64u"
+# define SCNxPTR "I64x"
+# define SCNXPTR "I64X"
+#else // _WIN64 ][
+# define SCNoPTR "lo"
+# define SCNuPTR "lu"
+# define SCNxPTR "lx"
+# define SCNXPTR "lX"
+#endif // _WIN64 ]
+
+#endif // __STDC_FORMAT_MACROS ]
+
+// 7.8.2 Functions for greatest-width integer types
+
+// 7.8.2.1 The imaxabs function
+#define imaxabs _abs64
+
+// 7.8.2.2 The imaxdiv function
+
+// This is modified version of div() function from Microsoft's div.c found
+// in %MSVC.NET%\crt\src\div.c
+#ifdef STATIC_IMAXDIV // [
+static
+#else // STATIC_IMAXDIV ][
+_inline
+#endif // STATIC_IMAXDIV ]
+imaxdiv_t __cdecl imaxdiv(intmax_t numer, intmax_t denom)
+{
+ imaxdiv_t result;
+
+ result.quot = numer / denom;
+ result.rem = numer % denom;
+
+ if (numer < 0 && result.rem > 0) {
+ // did division wrong; must fix up
+ ++result.quot;
+ result.rem -= denom;
+ }
+
+ return result;
+}
+
+// 7.8.2.3 The strtoimax and strtoumax functions
+#define strtoimax _strtoi64
+#define strtoumax _strtoui64
+
+// 7.8.2.4 The wcstoimax and wcstoumax functions
+#define wcstoimax _wcstoi64
+#define wcstoumax _wcstoui64
+
+#endif // _MSC_VER >= 1800
+
+#endif // _MSC_INTTYPES_H_ ]
diff --git a/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/msinttypes/stdint.h b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/msinttypes/stdint.h
new file mode 100755
index 000000000..bbad95af1
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/msinttypes/stdint.h
@@ -0,0 +1,296 @@
+// ISO C9x compliant stdint.h for Microsoft Visual Studio
+// Based on ISO/IEC 9899:TC2 Committee draft (May 6, 2005) WG14/N1124
+//
+// Copyright (c) 2006-2013 Alexander Chemeris
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are met:
+//
+// 1. Redistributions of source code must retain the above copyright notice,
+// this list of conditions and the following disclaimer.
+//
+// 2. Redistributions in binary form must reproduce the above copyright
+// notice, this list of conditions and the following disclaimer in the
+// documentation and/or other materials provided with the distribution.
+//
+// 3. Neither the name of the product nor the names of its contributors may
+// be used to endorse or promote products derived from this software
+// without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
+// WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
+// MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
+// EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
+// OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
+// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
+// OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+// ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+//
+///////////////////////////////////////////////////////////////////////////////
+
+#ifndef _MSC_VER // [
+#error "Use this header only with Microsoft Visual C++ compilers!"
+#endif // _MSC_VER ]
+
+#ifndef _MSC_STDINT_H_ // [
+#define _MSC_STDINT_H_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif
+
+// miloyip: Originally Visual Studio 2010 uses its own stdint.h. However it generates warning with INT64_C(), so change to use this file for vs2010.
+#if _MSC_VER >= 1600 // [
+#include <stdint.h>
+
+#if !defined(__cplusplus) || defined(__STDC_CONSTANT_MACROS) // [ See footnote 224 at page 260
+
+#undef INT8_C
+#undef INT16_C
+#undef INT32_C
+#undef INT64_C
+#undef UINT8_C
+#undef UINT16_C
+#undef UINT32_C
+#undef UINT64_C
+
+// 7.18.4.1 Macros for minimum-width integer constants
+
+#define INT8_C(val) val##i8
+#define INT16_C(val) val##i16
+#define INT32_C(val) val##i32
+#define INT64_C(val) val##i64
+
+#define UINT8_C(val) val##ui8
+#define UINT16_C(val) val##ui16
+#define UINT32_C(val) val##ui32
+#define UINT64_C(val) val##ui64
+
+// 7.18.4.2 Macros for greatest-width integer constants
+// These #ifndef's are needed to prevent collisions with <boost/cstdint.hpp>.
+// Check out Issue 9 for the details.
+#ifndef INTMAX_C // [
+# define INTMAX_C INT64_C
+#endif // INTMAX_C ]
+#ifndef UINTMAX_C // [
+# define UINTMAX_C UINT64_C
+#endif // UINTMAX_C ]
+
+#endif // __STDC_CONSTANT_MACROS ]
+
+#else // ] _MSC_VER >= 1700 [
+
+#include <limits.h>
+
+// For Visual Studio 6 in C++ mode and for many Visual Studio versions when
+// compiling for ARM we should wrap <wchar.h> include with 'extern "C++" {}'
+// or compiler give many errors like this:
+// error C2733: second C linkage of overloaded function 'wmemchr' not allowed
+#ifdef __cplusplus
+extern "C" {
+#endif
+# include <wchar.h>
+#ifdef __cplusplus
+}
+#endif
+
+// Define _W64 macros to mark types changing their size, like intptr_t.
+#ifndef _W64
+# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && _MSC_VER >= 1300
+# define _W64 __w64
+# else
+# define _W64
+# endif
+#endif
+
+
+// 7.18.1 Integer types
+
+// 7.18.1.1 Exact-width integer types
+
+// Visual Studio 6 and Embedded Visual C++ 4 doesn't
+// realize that, e.g. char has the same size as __int8
+// so we give up on __intX for them.
+#if (_MSC_VER < 1300)
+ typedef signed char int8_t;
+ typedef signed short int16_t;
+ typedef signed int int32_t;
+ typedef unsigned char uint8_t;
+ typedef unsigned short uint16_t;
+ typedef unsigned int uint32_t;
+#else
+ typedef signed __int8 int8_t;
+ typedef signed __int16 int16_t;
+ typedef signed __int32 int32_t;
+ typedef unsigned __int8 uint8_t;
+ typedef unsigned __int16 uint16_t;
+ typedef unsigned __int32 uint32_t;
+#endif
+typedef signed __int64 int64_t;
+typedef unsigned __int64 uint64_t;
+
+
+// 7.18.1.2 Minimum-width integer types
+typedef int8_t int_least8_t;
+typedef int16_t int_least16_t;
+typedef int32_t int_least32_t;
+typedef int64_t int_least64_t;
+typedef uint8_t uint_least8_t;
+typedef uint16_t uint_least16_t;
+typedef uint32_t uint_least32_t;
+typedef uint64_t uint_least64_t;
+
+// 7.18.1.3 Fastest minimum-width integer types
+typedef int8_t int_fast8_t;
+typedef int16_t int_fast16_t;
+typedef int32_t int_fast32_t;
+typedef int64_t int_fast64_t;
+typedef uint8_t uint_fast8_t;
+typedef uint16_t uint_fast16_t;
+typedef uint32_t uint_fast32_t;
+typedef uint64_t uint_fast64_t;
+
+// 7.18.1.4 Integer types capable of holding object pointers
+#ifdef _WIN64 // [
+ typedef signed __int64 intptr_t;
+ typedef unsigned __int64 uintptr_t;
+#else // _WIN64 ][
+ typedef _W64 signed int intptr_t;
+ typedef _W64 unsigned int uintptr_t;
+#endif // _WIN64 ]
+
+// 7.18.1.5 Greatest-width integer types
+typedef int64_t intmax_t;
+typedef uint64_t uintmax_t;
+
+
+// 7.18.2 Limits of specified-width integer types
+
+#if !defined(__cplusplus) || defined(__STDC_LIMIT_MACROS) // [ See footnote 220 at page 257 and footnote 221 at page 259
+
+// 7.18.2.1 Limits of exact-width integer types
+#define INT8_MIN ((int8_t)_I8_MIN)
+#define INT8_MAX _I8_MAX
+#define INT16_MIN ((int16_t)_I16_MIN)
+#define INT16_MAX _I16_MAX
+#define INT32_MIN ((int32_t)_I32_MIN)
+#define INT32_MAX _I32_MAX
+#define INT64_MIN ((int64_t)_I64_MIN)
+#define INT64_MAX _I64_MAX
+#define UINT8_MAX _UI8_MAX
+#define UINT16_MAX _UI16_MAX
+#define UINT32_MAX _UI32_MAX
+#define UINT64_MAX _UI64_MAX
+
+// 7.18.2.2 Limits of minimum-width integer types
+#define INT_LEAST8_MIN INT8_MIN
+#define INT_LEAST8_MAX INT8_MAX
+#define INT_LEAST16_MIN INT16_MIN
+#define INT_LEAST16_MAX INT16_MAX
+#define INT_LEAST32_MIN INT32_MIN
+#define INT_LEAST32_MAX INT32_MAX
+#define INT_LEAST64_MIN INT64_MIN
+#define INT_LEAST64_MAX INT64_MAX
+#define UINT_LEAST8_MAX UINT8_MAX
+#define UINT_LEAST16_MAX UINT16_MAX
+#define UINT_LEAST32_MAX UINT32_MAX
+#define UINT_LEAST64_MAX UINT64_MAX
+
+// 7.18.2.3 Limits of fastest minimum-width integer types
+#define INT_FAST8_MIN INT8_MIN
+#define INT_FAST8_MAX INT8_MAX
+#define INT_FAST16_MIN INT16_MIN
+#define INT_FAST16_MAX INT16_MAX
+#define INT_FAST32_MIN INT32_MIN
+#define INT_FAST32_MAX INT32_MAX
+#define INT_FAST64_MIN INT64_MIN
+#define INT_FAST64_MAX INT64_MAX
+#define UINT_FAST8_MAX UINT8_MAX
+#define UINT_FAST16_MAX UINT16_MAX
+#define UINT_FAST32_MAX UINT32_MAX
+#define UINT_FAST64_MAX UINT64_MAX
+
+// 7.18.2.4 Limits of integer types capable of holding object pointers
+#ifdef _WIN64 // [
+# define INTPTR_MIN INT64_MIN
+# define INTPTR_MAX INT64_MAX
+# define UINTPTR_MAX UINT64_MAX
+#else // _WIN64 ][
+# define INTPTR_MIN INT32_MIN
+# define INTPTR_MAX INT32_MAX
+# define UINTPTR_MAX UINT32_MAX
+#endif // _WIN64 ]
+
+// 7.18.2.5 Limits of greatest-width integer types
+#define INTMAX_MIN INT64_MIN
+#define INTMAX_MAX INT64_MAX
+#define UINTMAX_MAX UINT64_MAX
+
+// 7.18.3 Limits of other integer types
+
+#ifdef _WIN64 // [
+# define PTRDIFF_MIN _I64_MIN
+# define PTRDIFF_MAX _I64_MAX
+#else // _WIN64 ][
+# define PTRDIFF_MIN _I32_MIN
+# define PTRDIFF_MAX _I32_MAX
+#endif // _WIN64 ]
+
+#define SIG_ATOMIC_MIN INT_MIN
+#define SIG_ATOMIC_MAX INT_MAX
+
+#ifndef SIZE_MAX // [
+# ifdef _WIN64 // [
+# define SIZE_MAX _UI64_MAX
+# else // _WIN64 ][
+# define SIZE_MAX _UI32_MAX
+# endif // _WIN64 ]
+#endif // SIZE_MAX ]
+
+// WCHAR_MIN and WCHAR_MAX are also defined in <wchar.h>
+#ifndef WCHAR_MIN // [
+# define WCHAR_MIN 0
+#endif // WCHAR_MIN ]
+#ifndef WCHAR_MAX // [
+# define WCHAR_MAX _UI16_MAX
+#endif // WCHAR_MAX ]
+
+#define WINT_MIN 0
+#define WINT_MAX _UI16_MAX
+
+#endif // __STDC_LIMIT_MACROS ]
+
+
+// 7.18.4 Limits of other integer types
+
+#if !defined(__cplusplus) || defined(__STDC_CONSTANT_MACROS) // [ See footnote 224 at page 260
+
+// 7.18.4.1 Macros for minimum-width integer constants
+
+#define INT8_C(val) val##i8
+#define INT16_C(val) val##i16
+#define INT32_C(val) val##i32
+#define INT64_C(val) val##i64
+
+#define UINT8_C(val) val##ui8
+#define UINT16_C(val) val##ui16
+#define UINT32_C(val) val##ui32
+#define UINT64_C(val) val##ui64
+
+// 7.18.4.2 Macros for greatest-width integer constants
+// These #ifndef's are needed to prevent collisions with <boost/cstdint.hpp>.
+// Check out Issue 9 for the details.
+#ifndef INTMAX_C // [
+# define INTMAX_C INT64_C
+#endif // INTMAX_C ]
+#ifndef UINTMAX_C // [
+# define UINTMAX_C UINT64_C
+#endif // UINTMAX_C ]
+
+#endif // __STDC_CONSTANT_MACROS ]
+
+#endif // _MSC_VER >= 1600 ]
+
+#endif // _MSC_STDINT_H_ ]
diff --git a/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/prettywriter.h b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/prettywriter.h
new file mode 100755
index 000000000..ce2dac5a1
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/prettywriter.h
@@ -0,0 +1,205 @@
+// Copyright (C) 2011 Milo Yip
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+#ifndef RAPIDJSON_PRETTYWRITER_H_
+#define RAPIDJSON_PRETTYWRITER_H_
+
+#include "writer.h"
+
+#ifdef __GNUC__
+RAPIDJSON_DIAG_PUSH
+RAPIDJSON_DIAG_OFF(effc++)
+#endif
+
+RAPIDJSON_NAMESPACE_BEGIN
+
+//! Writer with indentation and spacing.
+/*!
+ \tparam OutputStream Type of ouptut os.
+ \tparam SourceEncoding Encoding of source string.
+ \tparam TargetEncoding Encoding of output stream.
+ \tparam StackAllocator Type of allocator for allocating memory of stack.
+*/
+template<typename OutputStream, typename SourceEncoding = UTF8<>, typename TargetEncoding = UTF8<>, typename StackAllocator = CrtAllocator>
+class PrettyWriter : public Writer<OutputStream, SourceEncoding, TargetEncoding, StackAllocator> {
+public:
+ typedef Writer<OutputStream, SourceEncoding, TargetEncoding, StackAllocator> Base;
+ typedef typename Base::Ch Ch;
+
+ //! Constructor
+ /*! \param os Output stream.
+ \param allocator User supplied allocator. If it is null, it will create a private one.
+ \param levelDepth Initial capacity of stack.
+ */
+ PrettyWriter(OutputStream& os, StackAllocator* allocator = 0, size_t levelDepth = Base::kDefaultLevelDepth) :
+ Base(os, allocator, levelDepth), indentChar_(' '), indentCharCount_(4) {}
+
+ //! Set custom indentation.
+ /*! \param indentChar Character for indentation. Must be whitespace character (' ', '\\t', '\\n', '\\r').
+ \param indentCharCount Number of indent characters for each indentation level.
+ \note The default indentation is 4 spaces.
+ */
+ PrettyWriter& SetIndent(Ch indentChar, unsigned indentCharCount) {
+ RAPIDJSON_ASSERT(indentChar == ' ' || indentChar == '\t' || indentChar == '\n' || indentChar == '\r');
+ indentChar_ = indentChar;
+ indentCharCount_ = indentCharCount;
+ return *this;
+ }
+
+ /*! @name Implementation of Handler
+ \see Handler
+ */
+ //@{
+
+ bool Null() { PrettyPrefix(kNullType); return Base::WriteNull(); }
+ bool Bool(bool b) { PrettyPrefix(b ? kTrueType : kFalseType); return Base::WriteBool(b); }
+ bool Int(int i) { PrettyPrefix(kNumberType); return Base::WriteInt(i); }
+ bool Uint(unsigned u) { PrettyPrefix(kNumberType); return Base::WriteUint(u); }
+ bool Int64(int64_t i64) { PrettyPrefix(kNumberType); return Base::WriteInt64(i64); }
+ bool Uint64(uint64_t u64) { PrettyPrefix(kNumberType); return Base::WriteUint64(u64); }
+ bool Double(double d) { PrettyPrefix(kNumberType); return Base::WriteDouble(d); }
+
+ bool String(const Ch* str, SizeType length, bool copy = false) {
+ (void)copy;
+ PrettyPrefix(kStringType);
+ return Base::WriteString(str, length);
+ }
+
+ bool StartObject() {
+ PrettyPrefix(kObjectType);
+ new (Base::level_stack_.template Push<typename Base::Level>()) typename Base::Level(false);
+ return Base::WriteStartObject();
+ }
+
+ bool Key(const Ch* str, SizeType length, bool copy = false) { return String(str, length, copy); }
+
+ bool EndObject(SizeType memberCount = 0) {
+ (void)memberCount;
+ RAPIDJSON_ASSERT(Base::level_stack_.GetSize() >= sizeof(typename Base::Level));
+ RAPIDJSON_ASSERT(!Base::level_stack_.template Top<typename Base::Level>()->inArray);
+ bool empty = Base::level_stack_.template Pop<typename Base::Level>(1)->valueCount == 0;
+
+ if (!empty) {
+ Base::os_->Put('\n');
+ WriteIndent();
+ }
+ if (!Base::WriteEndObject())
+ return false;
+ if (Base::level_stack_.Empty()) // end of json text
+ Base::os_->Flush();
+ return true;
+ }
+
+ bool StartArray() {
+ PrettyPrefix(kArrayType);
+ new (Base::level_stack_.template Push<typename Base::Level>()) typename Base::Level(true);
+ return Base::WriteStartArray();
+ }
+
+ bool EndArray(SizeType memberCount = 0) {
+ (void)memberCount;
+ RAPIDJSON_ASSERT(Base::level_stack_.GetSize() >= sizeof(typename Base::Level));
+ RAPIDJSON_ASSERT(Base::level_stack_.template Top<typename Base::Level>()->inArray);
+ bool empty = Base::level_stack_.template Pop<typename Base::Level>(1)->valueCount == 0;
+
+ if (!empty) {
+ Base::os_->Put('\n');
+ WriteIndent();
+ }
+ if (!Base::WriteEndArray())
+ return false;
+ if (Base::level_stack_.Empty()) // end of json text
+ Base::os_->Flush();
+ return true;
+ }
+
+ //@}
+
+ /*! @name Convenience extensions */
+ //@{
+
+ //! Simpler but slower overload.
+ bool String(const Ch* str) { return String(str, internal::StrLen(str)); }
+ bool Key(const Ch* str) { return Key(str, internal::StrLen(str)); }
+
+ //@}
+protected:
+ void PrettyPrefix(Type type) {
+ (void)type;
+ if (Base::level_stack_.GetSize() != 0) { // this value is not at root
+ typename Base::Level* level = Base::level_stack_.template Top<typename Base::Level>();
+
+ if (level->inArray) {
+ if (level->valueCount > 0) {
+ Base::os_->Put(','); // add comma if it is not the first element in array
+ Base::os_->Put('\n');
+ }
+ else
+ Base::os_->Put('\n');
+ WriteIndent();
+ }
+ else { // in object
+ if (level->valueCount > 0) {
+ if (level->valueCount % 2 == 0) {
+ Base::os_->Put(',');
+ Base::os_->Put('\n');
+ }
+ else {
+ Base::os_->Put(':');
+ Base::os_->Put(' ');
+ }
+ }
+ else
+ Base::os_->Put('\n');
+
+ if (level->valueCount % 2 == 0)
+ WriteIndent();
+ }
+ if (!level->inArray && level->valueCount % 2 == 0)
+ RAPIDJSON_ASSERT(type == kStringType); // if it's in object, then even number should be a name
+ level->valueCount++;
+ }
+ else {
+ RAPIDJSON_ASSERT(!Base::hasRoot_); // Should only has one and only one root.
+ Base::hasRoot_ = true;
+ }
+ }
+
+ void WriteIndent() {
+ size_t count = (Base::level_stack_.GetSize() / sizeof(typename Base::Level)) * indentCharCount_;
+ PutN(*Base::os_, indentChar_, count);
+ }
+
+ Ch indentChar_;
+ unsigned indentCharCount_;
+
+private:
+ // Prohibit copy constructor & assignment operator.
+ PrettyWriter(const PrettyWriter&);
+ PrettyWriter& operator=(const PrettyWriter&);
+};
+
+RAPIDJSON_NAMESPACE_END
+
+#ifdef __GNUC__
+RAPIDJSON_DIAG_POP
+#endif
+
+#endif // RAPIDJSON_RAPIDJSON_H_
diff --git a/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/rapidjson.h b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/rapidjson.h
new file mode 100755
index 000000000..e9bfdba28
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/rapidjson.h
@@ -0,0 +1,628 @@
+// Copyright (C) 2011 Milo Yip
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+#ifndef RAPIDJSON_RAPIDJSON_H_
+#define RAPIDJSON_RAPIDJSON_H_
+
+// Copyright (c) 2011 Milo Yip (miloyip@gmail.com)
+// Version 0.1
+
+/*!\file rapidjson.h
+ \brief common definitions and configuration
+
+ \see RAPIDJSON_CONFIG
+ */
+
+/*! \defgroup RAPIDJSON_CONFIG RapidJSON configuration
+ \brief Configuration macros for library features
+
+ Some RapidJSON features are configurable to adapt the library to a wide
+ variety of platforms, environments and usage scenarios. Most of the
+ features can be configured in terms of overriden or predefined
+ preprocessor macros at compile-time.
+
+ Some additional customization is available in the \ref RAPIDJSON_ERRORS APIs.
+
+ \note These macros should be given on the compiler command-line
+ (where applicable) to avoid inconsistent values when compiling
+ different translation units of a single application.
+ */
+
+#include <cstdlib> // malloc(), realloc(), free(), size_t
+#include <cstring> // memset(), memcpy(), memmove(), memcmp()
+
+///////////////////////////////////////////////////////////////////////////////
+// RAPIDJSON_NAMESPACE_(BEGIN|END)
+/*! \def RAPIDJSON_NAMESPACE
+ \ingroup RAPIDJSON_CONFIG
+ \brief provide custom rapidjson namespace
+
+ In order to avoid symbol clashes and/or "One Definition Rule" errors
+ between multiple inclusions of (different versions of) RapidJSON in
+ a single binary, users can customize the name of the main RapidJSON
+ namespace.
+
+ In case of a single nesting level, defining \c RAPIDJSON_NAMESPACE
+ to a custom name (e.g. \c MyRapidJSON) is sufficient. If multiple
+ levels are needed, both \ref RAPIDJSON_NAMESPACE_BEGIN and \ref
+ RAPIDJSON_NAMESPACE_END need to be defined as well:
+
+ \code
+ // in some .cpp file
+ #define RAPIDJSON_NAMESPACE my::rapidjson
+ #define RAPIDJSON_NAMESPACE_BEGIN namespace my { namespace rapidjson {
+ #define RAPIDJSON_NAMESPACE_END } }
+ #include "rapidjson/..."
+ \endcode
+
+ \see rapidjson
+ */
+/*! \def RAPIDJSON_NAMESPACE_BEGIN
+ \ingroup RAPIDJSON_CONFIG
+ \brief provide custom rapidjson namespace (opening expression)
+ \see RAPIDJSON_NAMESPACE
+*/
+/*! \def RAPIDJSON_NAMESPACE_END
+ \ingroup RAPIDJSON_CONFIG
+ \brief provide custom rapidjson namespace (closing expression)
+ \see RAPIDJSON_NAMESPACE
+*/
+#ifndef RAPIDJSON_NAMESPACE
+#define RAPIDJSON_NAMESPACE rapidjson
+#endif
+#ifndef RAPIDJSON_NAMESPACE_BEGIN
+#define RAPIDJSON_NAMESPACE_BEGIN namespace RAPIDJSON_NAMESPACE {
+#endif
+#ifndef RAPIDJSON_NAMESPACE_END
+#define RAPIDJSON_NAMESPACE_END }
+#endif
+
+///////////////////////////////////////////////////////////////////////////////
+// RAPIDJSON_NO_INT64DEFINE
+
+/*! \def RAPIDJSON_NO_INT64DEFINE
+ \ingroup RAPIDJSON_CONFIG
+ \brief Use external 64-bit integer types.
+
+ RapidJSON requires the 64-bit integer types \c int64_t and \c uint64_t types
+ to be available at global scope.
+
+ If users have their own definition, define RAPIDJSON_NO_INT64DEFINE to
+ prevent RapidJSON from defining its own types.
+*/
+#ifndef RAPIDJSON_NO_INT64DEFINE
+//!@cond RAPIDJSON_HIDDEN_FROM_DOXYGEN
+#ifdef _MSC_VER
+#include "msinttypes/stdint.h"
+#include "msinttypes/inttypes.h"
+#else
+// Other compilers should have this.
+#include <stdint.h>
+#include <inttypes.h>
+#endif
+//!@endcond
+#ifdef RAPIDJSON_DOXYGEN_RUNNING
+#define RAPIDJSON_NO_INT64DEFINE
+#endif
+#endif // RAPIDJSON_NO_INT64TYPEDEF
+
+///////////////////////////////////////////////////////////////////////////////
+// RAPIDJSON_FORCEINLINE
+
+#ifndef RAPIDJSON_FORCEINLINE
+//!@cond RAPIDJSON_HIDDEN_FROM_DOXYGEN
+#ifdef _MSC_VER
+#define RAPIDJSON_FORCEINLINE __forceinline
+#elif defined(__GNUC__) && __GNUC__ >= 4
+#define RAPIDJSON_FORCEINLINE __attribute__((always_inline))
+#else
+#define RAPIDJSON_FORCEINLINE
+#endif
+//!@endcond
+#endif // RAPIDJSON_FORCEINLINE
+
+///////////////////////////////////////////////////////////////////////////////
+// RAPIDJSON_ENDIAN
+#define RAPIDJSON_LITTLEENDIAN 0 //!< Little endian machine
+#define RAPIDJSON_BIGENDIAN 1 //!< Big endian machine
+
+//! Endianness of the machine.
+/*!
+ \def RAPIDJSON_ENDIAN
+ \ingroup RAPIDJSON_CONFIG
+
+ GCC 4.6 provided macro for detecting endianness of the target machine. But other
+ compilers may not have this. User can define RAPIDJSON_ENDIAN to either
+ \ref RAPIDJSON_LITTLEENDIAN or \ref RAPIDJSON_BIGENDIAN.
+
+ Default detection implemented with reference to
+ \li https://gcc.gnu.org/onlinedocs/gcc-4.6.0/cpp/Common-Predefined-Macros.html
+ \li http://www.boost.org/doc/libs/1_42_0/boost/detail/endian.hpp
+*/
+#ifndef RAPIDJSON_ENDIAN
+// Detect with GCC 4.6's macro
+# ifdef __BYTE_ORDER__
+# if __BYTE_ORDER__ == __ORDER_LITTLE_ENDIAN__
+# define RAPIDJSON_ENDIAN RAPIDJSON_LITTLEENDIAN
+# elif __BYTE_ORDER__ == __ORDER_BIG_ENDIAN__
+# define RAPIDJSON_ENDIAN RAPIDJSON_BIGENDIAN
+# else
+# error Unknown machine endianess detected. User needs to define RAPIDJSON_ENDIAN.
+# endif // __BYTE_ORDER__
+// Detect with GLIBC's endian.h
+# elif defined(__GLIBC__)
+# include <endian.h>
+# if (__BYTE_ORDER == __LITTLE_ENDIAN)
+# define RAPIDJSON_ENDIAN RAPIDJSON_LITTLEENDIAN
+# elif (__BYTE_ORDER == __BIG_ENDIAN)
+# define RAPIDJSON_ENDIAN RAPIDJSON_BIGENDIAN
+# else
+# error Unknown machine endianess detected. User needs to define RAPIDJSON_ENDIAN.
+# endif // __GLIBC__
+// Detect with _LITTLE_ENDIAN and _BIG_ENDIAN macro
+# elif defined(_LITTLE_ENDIAN) && !defined(_BIG_ENDIAN)
+# define RAPIDJSON_ENDIAN RAPIDJSON_LITTLEENDIAN
+# elif defined(_BIG_ENDIAN) && !defined(_LITTLE_ENDIAN)
+# define RAPIDJSON_ENDIAN RAPIDJSON_BIGENDIAN
+// Detect with architecture macros
+# elif defined(__sparc) || defined(__sparc__) || defined(_POWER) || defined(__powerpc__) || defined(__ppc__) || defined(__hpux) || defined(__hppa) || defined(_MIPSEB) || defined(_POWER) || defined(__s390__)
+# define RAPIDJSON_ENDIAN RAPIDJSON_BIGENDIAN
+# elif defined(__i386__) || defined(__alpha__) || defined(__ia64) || defined(__ia64__) || defined(_M_IX86) || defined(_M_IA64) || defined(_M_ALPHA) || defined(__amd64) || defined(__amd64__) || defined(_M_AMD64) || defined(__x86_64) || defined(__x86_64__) || defined(_M_X64) || defined(__bfin__)
+# define RAPIDJSON_ENDIAN RAPIDJSON_LITTLEENDIAN
+# elif defined(RAPIDJSON_DOXYGEN_RUNNING)
+# define RAPIDJSON_ENDIAN
+# else
+# error Unknown machine endianess detected. User needs to define RAPIDJSON_ENDIAN.
+# endif
+#endif // RAPIDJSON_ENDIAN
+
+///////////////////////////////////////////////////////////////////////////////
+// RAPIDJSON_64BIT
+
+//! Whether using 64-bit architecture
+#ifndef RAPIDJSON_64BIT
+#if defined(__LP64__) || defined(_WIN64)
+#define RAPIDJSON_64BIT 1
+#else
+#define RAPIDJSON_64BIT 0
+#endif
+#endif // RAPIDJSON_64BIT
+
+///////////////////////////////////////////////////////////////////////////////
+// RAPIDJSON_ALIGN
+
+//! Data alignment of the machine.
+/*! \ingroup RAPIDJSON_CONFIG
+ \param x pointer to align
+
+ Some machines require strict data alignment. Currently the default uses 4 bytes
+ alignment. User can customize by defining the RAPIDJSON_ALIGN function macro.,
+*/
+#ifndef RAPIDJSON_ALIGN
+#define RAPIDJSON_ALIGN(x) ((x + 3u) & ~3u)
+#endif
+
+///////////////////////////////////////////////////////////////////////////////
+// RAPIDJSON_UINT64_C2
+
+//! Construct a 64-bit literal by a pair of 32-bit integer.
+/*!
+ 64-bit literal with or without ULL suffix is prone to compiler warnings.
+ UINT64_C() is C macro which cause compilation problems.
+ Use this macro to define 64-bit constants by a pair of 32-bit integer.
+*/
+#ifndef RAPIDJSON_UINT64_C2
+#define RAPIDJSON_UINT64_C2(high32, low32) ((static_cast<uint64_t>(high32) << 32) | static_cast<uint64_t>(low32))
+#endif
+
+///////////////////////////////////////////////////////////////////////////////
+// RAPIDJSON_SSE2/RAPIDJSON_SSE42/RAPIDJSON_SIMD
+
+/*! \def RAPIDJSON_SIMD
+ \ingroup RAPIDJSON_CONFIG
+ \brief Enable SSE2/SSE4.2 optimization.
+
+ RapidJSON supports optimized implementations for some parsing operations
+ based on the SSE2 or SSE4.2 SIMD extensions on modern Intel-compatible
+ processors.
+
+ To enable these optimizations, two different symbols can be defined;
+ \code
+ // Enable SSE2 optimization.
+ #define RAPIDJSON_SSE2
+
+ // Enable SSE4.2 optimization.
+ #define RAPIDJSON_SSE42
+ \endcode
+
+ \c RAPIDJSON_SSE42 takes precedence, if both are defined.
+
+ If any of these symbols is defined, RapidJSON defines the macro
+ \c RAPIDJSON_SIMD to indicate the availability of the optimized code.
+*/
+#if defined(RAPIDJSON_SSE2) || defined(RAPIDJSON_SSE42) \
+ || defined(RAPIDJSON_DOXYGEN_RUNNING)
+#define RAPIDJSON_SIMD
+#endif
+
+///////////////////////////////////////////////////////////////////////////////
+// RAPIDJSON_NO_SIZETYPEDEFINE
+
+#ifndef RAPIDJSON_NO_SIZETYPEDEFINE
+/*! \def RAPIDJSON_NO_SIZETYPEDEFINE
+ \ingroup RAPIDJSON_CONFIG
+ \brief User-provided \c SizeType definition.
+
+ In order to avoid using 32-bit size types for indexing strings and arrays,
+ define this preprocessor symbol and provide the type rapidjson::SizeType
+ before including RapidJSON:
+ \code
+ #define RAPIDJSON_NO_SIZETYPEDEFINE
+ namespace rapidjson { typedef ::std::size_t SizeType; }
+ #include "rapidjson/..."
+ \endcode
+
+ \see rapidjson::SizeType
+*/
+#ifdef RAPIDJSON_DOXYGEN_RUNNING
+#define RAPIDJSON_NO_SIZETYPEDEFINE
+#endif
+RAPIDJSON_NAMESPACE_BEGIN
+//! Size type (for string lengths, array sizes, etc.)
+/*! RapidJSON uses 32-bit array/string indices even on 64-bit platforms,
+ instead of using \c size_t. Users may override the SizeType by defining
+ \ref RAPIDJSON_NO_SIZETYPEDEFINE.
+*/
+typedef unsigned SizeType;
+RAPIDJSON_NAMESPACE_END
+#endif
+
+// always import std::size_t to rapidjson namespace
+RAPIDJSON_NAMESPACE_BEGIN
+using std::size_t;
+RAPIDJSON_NAMESPACE_END
+
+///////////////////////////////////////////////////////////////////////////////
+// RAPIDJSON_ASSERT
+
+//! Assertion.
+/*! \ingroup RAPIDJSON_CONFIG
+ By default, rapidjson uses C \c assert() for internal assertions.
+ User can override it by defining RAPIDJSON_ASSERT(x) macro.
+
+ \note Parsing errors are handled and can be customized by the
+ \ref RAPIDJSON_ERRORS APIs.
+*/
+#ifndef RAPIDJSON_ASSERT
+#include <cassert>
+#define RAPIDJSON_ASSERT(x) assert(x)
+#endif // RAPIDJSON_ASSERT
+
+///////////////////////////////////////////////////////////////////////////////
+// RAPIDJSON_STATIC_ASSERT
+
+// Adopt from boost
+#ifndef RAPIDJSON_STATIC_ASSERT
+//!@cond RAPIDJSON_HIDDEN_FROM_DOXYGEN
+RAPIDJSON_NAMESPACE_BEGIN
+template <bool x> struct STATIC_ASSERTION_FAILURE;
+template <> struct STATIC_ASSERTION_FAILURE<true> { enum { value = 1 }; };
+template<int x> struct StaticAssertTest {};
+RAPIDJSON_NAMESPACE_END
+
+#define RAPIDJSON_JOIN(X, Y) RAPIDJSON_DO_JOIN(X, Y)
+#define RAPIDJSON_DO_JOIN(X, Y) RAPIDJSON_DO_JOIN2(X, Y)
+#define RAPIDJSON_DO_JOIN2(X, Y) X##Y
+
+#if defined(__GNUC__)
+#define RAPIDJSON_STATIC_ASSERT_UNUSED_ATTRIBUTE __attribute__((unused))
+#else
+#define RAPIDJSON_STATIC_ASSERT_UNUSED_ATTRIBUTE
+#endif
+//!@endcond
+
+/*! \def RAPIDJSON_STATIC_ASSERT
+ \brief (Internal) macro to check for conditions at compile-time
+ \param x compile-time condition
+ \hideinitializer
+ */
+#define RAPIDJSON_STATIC_ASSERT(x) \
+ typedef ::RAPIDJSON_NAMESPACE::StaticAssertTest< \
+ sizeof(::RAPIDJSON_NAMESPACE::STATIC_ASSERTION_FAILURE<bool(x) >)> \
+ RAPIDJSON_JOIN(StaticAssertTypedef, __LINE__) RAPIDJSON_STATIC_ASSERT_UNUSED_ATTRIBUTE
+#endif
+
+///////////////////////////////////////////////////////////////////////////////
+// Helpers
+
+//!@cond RAPIDJSON_HIDDEN_FROM_DOXYGEN
+
+#define RAPIDJSON_MULTILINEMACRO_BEGIN do {
+#define RAPIDJSON_MULTILINEMACRO_END \
+} while((void)0, 0)
+
+// adopted from Boost
+#define RAPIDJSON_VERSION_CODE(x,y,z) \
+ (((x)*100000) + ((y)*100) + (z))
+
+// token stringification
+#define RAPIDJSON_STRINGIFY(x) RAPIDJSON_DO_STRINGIFY(x)
+#define RAPIDJSON_DO_STRINGIFY(x) #x
+
+///////////////////////////////////////////////////////////////////////////////
+// RAPIDJSON_DIAG_PUSH/POP, RAPIDJSON_DIAG_OFF
+
+#if defined(__GNUC__)
+#define RAPIDJSON_GNUC \
+ RAPIDJSON_VERSION_CODE(__GNUC__,__GNUC_MINOR__,__GNUC_PATCHLEVEL__)
+#endif
+
+#if defined(__clang__) || (defined(RAPIDJSON_GNUC) && RAPIDJSON_GNUC >= RAPIDJSON_VERSION_CODE(4,2,0))
+
+#define RAPIDJSON_PRAGMA(x) _Pragma(RAPIDJSON_STRINGIFY(x))
+#define RAPIDJSON_DIAG_PRAGMA(x) RAPIDJSON_PRAGMA(GCC diagnostic x)
+#define RAPIDJSON_DIAG_OFF(x) \
+ RAPIDJSON_DIAG_PRAGMA(ignored RAPIDJSON_STRINGIFY(RAPIDJSON_JOIN(-W,x)))
+
+// push/pop support in Clang and GCC>=4.6
+#if defined(__clang__) || (defined(RAPIDJSON_GNUC) && RAPIDJSON_GNUC >= RAPIDJSON_VERSION_CODE(4,6,0))
+#define RAPIDJSON_DIAG_PUSH RAPIDJSON_DIAG_PRAGMA(push)
+#define RAPIDJSON_DIAG_POP RAPIDJSON_DIAG_PRAGMA(pop)
+#else // GCC >= 4.2, < 4.6
+#define RAPIDJSON_DIAG_PUSH /* ignored */
+#define RAPIDJSON_DIAG_POP /* ignored */
+#endif
+
+#elif defined(_MSC_VER)
+
+// pragma (MSVC specific)
+#define RAPIDJSON_PRAGMA(x) __pragma(x)
+#define RAPIDJSON_DIAG_PRAGMA(x) RAPIDJSON_PRAGMA(warning(x))
+
+#define RAPIDJSON_DIAG_OFF(x) RAPIDJSON_DIAG_PRAGMA(disable: x)
+#define RAPIDJSON_DIAG_PUSH RAPIDJSON_DIAG_PRAGMA(push)
+#define RAPIDJSON_DIAG_POP RAPIDJSON_DIAG_PRAGMA(pop)
+
+#else
+
+#define RAPIDJSON_DIAG_OFF(x) /* ignored */
+#define RAPIDJSON_DIAG_PUSH /* ignored */
+#define RAPIDJSON_DIAG_POP /* ignored */
+
+#endif // RAPIDJSON_DIAG_*
+
+///////////////////////////////////////////////////////////////////////////////
+// C++11 features
+
+#ifndef RAPIDJSON_HAS_CXX11_RVALUE_REFS
+#if defined(__clang__)
+#define RAPIDJSON_HAS_CXX11_RVALUE_REFS __has_feature(cxx_rvalue_references)
+#elif (defined(RAPIDJSON_GNUC) && (RAPIDJSON_GNUC >= RAPIDJSON_VERSION_CODE(4,3,0)) && defined(__GXX_EXPERIMENTAL_CXX0X__)) || \
+ (defined(_MSC_VER) && _MSC_VER >= 1600)
+
+#define RAPIDJSON_HAS_CXX11_RVALUE_REFS 1
+#else
+#define RAPIDJSON_HAS_CXX11_RVALUE_REFS 0
+#endif
+#endif // RAPIDJSON_HAS_CXX11_RVALUE_REFS
+
+#ifndef RAPIDJSON_HAS_CXX11_NOEXCEPT
+#if defined(__clang__)
+#define RAPIDJSON_HAS_CXX11_NOEXCEPT __has_feature(cxx_noexcept)
+#elif (defined(RAPIDJSON_GNUC) && (RAPIDJSON_GNUC >= RAPIDJSON_VERSION_CODE(4,6,0)) && defined(__GXX_EXPERIMENTAL_CXX0X__))
+// (defined(_MSC_VER) && _MSC_VER >= ????) // not yet supported
+#define RAPIDJSON_HAS_CXX11_NOEXCEPT 1
+#else
+#define RAPIDJSON_HAS_CXX11_NOEXCEPT 0
+#endif
+#endif
+#if RAPIDJSON_HAS_CXX11_NOEXCEPT
+#define RAPIDJSON_NOEXCEPT noexcept
+#else
+#define RAPIDJSON_NOEXCEPT /* noexcept */
+#endif // RAPIDJSON_HAS_CXX11_NOEXCEPT
+
+// no automatic detection, yet
+#ifndef RAPIDJSON_HAS_CXX11_TYPETRAITS
+#define RAPIDJSON_HAS_CXX11_TYPETRAITS 0
+#endif
+
+//!@endcond
+
+///////////////////////////////////////////////////////////////////////////////
+// new/delete
+
+#ifndef RAPIDJSON_NEW
+///! customization point for global \c new
+#define RAPIDJSON_NEW(x) new x
+#endif
+#ifndef RAPIDJSON_DELETE
+///! customization point for global \c delete
+#define RAPIDJSON_DELETE(x) delete x
+#endif
+
+///////////////////////////////////////////////////////////////////////////////
+// Allocators and Encodings
+
+#include "allocators.h"
+#include "encodings.h"
+
+/*! \namespace rapidjson
+ \brief main RapidJSON namespace
+ \see RAPIDJSON_NAMESPACE
+*/
+RAPIDJSON_NAMESPACE_BEGIN
+
+///////////////////////////////////////////////////////////////////////////////
+// Stream
+
+/*! \class rapidjson::Stream
+ \brief Concept for reading and writing characters.
+
+ For read-only stream, no need to implement PutBegin(), Put(), Flush() and PutEnd().
+
+ For write-only stream, only need to implement Put() and Flush().
+
+\code
+concept Stream {
+ typename Ch; //!< Character type of the stream.
+
+ //! Read the current character from stream without moving the read cursor.
+ Ch Peek() const;
+
+ //! Read the current character from stream and moving the read cursor to next character.
+ Ch Take();
+
+ //! Get the current read cursor.
+ //! \return Number of characters read from start.
+ size_t Tell();
+
+ //! Begin writing operation at the current read pointer.
+ //! \return The begin writer pointer.
+ Ch* PutBegin();
+
+ //! Write a character.
+ void Put(Ch c);
+
+ //! Flush the buffer.
+ void Flush();
+
+ //! End the writing operation.
+ //! \param begin The begin write pointer returned by PutBegin().
+ //! \return Number of characters written.
+ size_t PutEnd(Ch* begin);
+}
+\endcode
+*/
+
+//! Provides additional information for stream.
+/*!
+ By using traits pattern, this type provides a default configuration for stream.
+ For custom stream, this type can be specialized for other configuration.
+ See TEST(Reader, CustomStringStream) in readertest.cpp for example.
+*/
+template<typename Stream>
+struct StreamTraits {
+ //! Whether to make local copy of stream for optimization during parsing.
+ /*!
+ By default, for safety, streams do not use local copy optimization.
+ Stream that can be copied fast should specialize this, like StreamTraits<StringStream>.
+ */
+ enum { copyOptimization = 0 };
+};
+
+//! Put N copies of a character to a stream.
+template<typename Stream, typename Ch>
+inline void PutN(Stream& stream, Ch c, size_t n) {
+ for (size_t i = 0; i < n; i++)
+ stream.Put(c);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+// StringStream
+
+//! Read-only string stream.
+/*! \note implements Stream concept
+*/
+template <typename Encoding>
+struct GenericStringStream {
+ typedef typename Encoding::Ch Ch;
+
+ GenericStringStream(const Ch *src) : src_(src), head_(src) {}
+
+ Ch Peek() const { return *src_; }
+ Ch Take() { return *src_++; }
+ size_t Tell() const { return static_cast<size_t>(src_ - head_); }
+
+ Ch* PutBegin() { RAPIDJSON_ASSERT(false); return 0; }
+ void Put(Ch) { RAPIDJSON_ASSERT(false); }
+ void Flush() { RAPIDJSON_ASSERT(false); }
+ size_t PutEnd(Ch*) { RAPIDJSON_ASSERT(false); return 0; }
+
+ const Ch* src_; //!< Current read position.
+ const Ch* head_; //!< Original head of the string.
+};
+
+template <typename Encoding>
+struct StreamTraits<GenericStringStream<Encoding> > {
+ enum { copyOptimization = 1 };
+};
+
+//! String stream with UTF8 encoding.
+typedef GenericStringStream<UTF8<> > StringStream;
+
+///////////////////////////////////////////////////////////////////////////////
+// InsituStringStream
+
+//! A read-write string stream.
+/*! This string stream is particularly designed for in-situ parsing.
+ \note implements Stream concept
+*/
+template <typename Encoding>
+struct GenericInsituStringStream {
+ typedef typename Encoding::Ch Ch;
+
+ GenericInsituStringStream(Ch *src) : src_(src), dst_(0), head_(src) {}
+
+ // Read
+ Ch Peek() { return *src_; }
+ Ch Take() { return *src_++; }
+ size_t Tell() { return static_cast<size_t>(src_ - head_); }
+
+ // Write
+ void Put(Ch c) { RAPIDJSON_ASSERT(dst_ != 0); *dst_++ = c; }
+
+ Ch* PutBegin() { return dst_ = src_; }
+ size_t PutEnd(Ch* begin) { return static_cast<size_t>(dst_ - begin); }
+ void Flush() {}
+
+ Ch* Push(size_t count) { Ch* begin = dst_; dst_ += count; return begin; }
+ void Pop(size_t count) { dst_ -= count; }
+
+ Ch* src_;
+ Ch* dst_;
+ Ch* head_;
+};
+
+template <typename Encoding>
+struct StreamTraits<GenericInsituStringStream<Encoding> > {
+ enum { copyOptimization = 1 };
+};
+
+//! Insitu string stream with UTF8 encoding.
+typedef GenericInsituStringStream<UTF8<> > InsituStringStream;
+
+///////////////////////////////////////////////////////////////////////////////
+// Type
+
+//! Type of JSON value
+enum Type {
+ kNullType = 0, //!< null
+ kFalseType = 1, //!< false
+ kTrueType = 2, //!< true
+ kObjectType = 3, //!< object
+ kArrayType = 4, //!< array
+ kStringType = 5, //!< string
+ kNumberType = 6 //!< number
+};
+
+RAPIDJSON_NAMESPACE_END
+
+#endif // RAPIDJSON_RAPIDJSON_H_
diff --git a/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/reader.h b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/reader.h
new file mode 100755
index 000000000..08425eb9e
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/reader.h
@@ -0,0 +1,1444 @@
+// Copyright (C) 2011 Milo Yip
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+#ifndef RAPIDJSON_READER_H_
+#define RAPIDJSON_READER_H_
+
+/*! \file reader.h */
+
+#include "rapidjson.h"
+#include "encodings.h"
+#include "internal/meta.h"
+#include "internal/stack.h"
+#include "internal/strtod.h"
+
+#if defined(RAPIDJSON_SIMD) && defined(_MSC_VER)
+#include <intrin.h>
+#pragma intrinsic(_BitScanForward)
+#endif
+#ifdef RAPIDJSON_SSE42
+#include <nmmintrin.h>
+#elif defined(RAPIDJSON_SSE2)
+#include <emmintrin.h>
+#endif
+
+#ifdef _MSC_VER
+RAPIDJSON_DIAG_PUSH
+RAPIDJSON_DIAG_OFF(4127) // conditional expression is constant
+RAPIDJSON_DIAG_OFF(4702) // unreachable code
+#endif
+
+#ifdef __GNUC__
+RAPIDJSON_DIAG_PUSH
+RAPIDJSON_DIAG_OFF(effc++)
+#endif
+
+//!@cond RAPIDJSON_HIDDEN_FROM_DOXYGEN
+#define RAPIDJSON_NOTHING /* deliberately empty */
+#ifndef RAPIDJSON_PARSE_ERROR_EARLY_RETURN
+#define RAPIDJSON_PARSE_ERROR_EARLY_RETURN(value) \
+ RAPIDJSON_MULTILINEMACRO_BEGIN \
+ if (HasParseError()) { return value; } \
+ RAPIDJSON_MULTILINEMACRO_END
+#endif
+#define RAPIDJSON_PARSE_ERROR_EARLY_RETURN_VOID \
+ RAPIDJSON_PARSE_ERROR_EARLY_RETURN(RAPIDJSON_NOTHING)
+//!@endcond
+
+/*! \def RAPIDJSON_PARSE_ERROR_NORETURN
+ \ingroup RAPIDJSON_ERRORS
+ \brief Macro to indicate a parse error.
+ \param parseErrorCode \ref rapidjson::ParseErrorCode of the error
+ \param offset position of the error in JSON input (\c size_t)
+
+ This macros can be used as a customization point for the internal
+ error handling mechanism of RapidJSON.
+
+ A common usage model is to throw an exception instead of requiring the
+ caller to explicitly check the \ref rapidjson::GenericReader::Parse's
+ return value:
+
+ \code
+ #define RAPIDJSON_PARSE_ERROR_NORETURN(parseErrorCode,offset) \
+ throw ParseException(parseErrorCode, #parseErrorCode, offset)
+
+ #include <stdexcept> // std::runtime_error
+ #include "rapidjson/error/error.h" // rapidjson::ParseResult
+
+ struct ParseException : std::runtime_error, rapidjson::ParseResult {
+ ParseException(rapidjson::ParseErrorCode code, const char* msg, size_t offset)
+ : std::runtime_error(msg), ParseResult(code, offset) {}
+ };
+
+ #include "rapidjson/reader.h"
+ \endcode
+
+ \see RAPIDJSON_PARSE_ERROR, rapidjson::GenericReader::Parse
+ */
+#ifndef RAPIDJSON_PARSE_ERROR_NORETURN
+#define RAPIDJSON_PARSE_ERROR_NORETURN(parseErrorCode, offset) \
+ RAPIDJSON_MULTILINEMACRO_BEGIN \
+ RAPIDJSON_ASSERT(!HasParseError()); /* Error can only be assigned once */ \
+ SetParseError(parseErrorCode, offset); \
+ RAPIDJSON_MULTILINEMACRO_END
+#endif
+
+/*! \def RAPIDJSON_PARSE_ERROR
+ \ingroup RAPIDJSON_ERRORS
+ \brief (Internal) macro to indicate and handle a parse error.
+ \param parseErrorCode \ref rapidjson::ParseErrorCode of the error
+ \param offset position of the error in JSON input (\c size_t)
+
+ Invokes RAPIDJSON_PARSE_ERROR_NORETURN and stops the parsing.
+
+ \see RAPIDJSON_PARSE_ERROR_NORETURN
+ \hideinitializer
+ */
+#ifndef RAPIDJSON_PARSE_ERROR
+#define RAPIDJSON_PARSE_ERROR(parseErrorCode, offset) \
+ RAPIDJSON_MULTILINEMACRO_BEGIN \
+ RAPIDJSON_PARSE_ERROR_NORETURN(parseErrorCode, offset); \
+ RAPIDJSON_PARSE_ERROR_EARLY_RETURN_VOID; \
+ RAPIDJSON_MULTILINEMACRO_END
+#endif
+
+#include "error/error.h" // ParseErrorCode, ParseResult
+
+RAPIDJSON_NAMESPACE_BEGIN
+
+///////////////////////////////////////////////////////////////////////////////
+// ParseFlag
+
+/*! \def RAPIDJSON_PARSE_DEFAULT_FLAGS
+ \ingroup RAPIDJSON_CONFIG
+ \brief User-defined kParseDefaultFlags definition.
+
+ User can define this as any \c ParseFlag combinations.
+*/
+#ifndef RAPIDJSON_PARSE_DEFAULT_FLAGS
+#define RAPIDJSON_PARSE_DEFAULT_FLAGS kParseNoFlags
+#endif
+
+//! Combination of parseFlags
+/*! \see Reader::Parse, Document::Parse, Document::ParseInsitu, Document::ParseStream
+ */
+enum ParseFlag {
+ kParseNoFlags = 0, //!< No flags are set.
+ kParseInsituFlag = 1, //!< In-situ(destructive) parsing.
+ kParseValidateEncodingFlag = 2, //!< Validate encoding of JSON strings.
+ kParseIterativeFlag = 4, //!< Iterative(constant complexity in terms of function call stack size) parsing.
+ kParseStopWhenDoneFlag = 8, //!< After parsing a complete JSON root from stream, stop further processing the rest of stream. When this flag is used, parser will not generate kParseErrorDocumentRootNotSingular error.
+ kParseFullPrecisionFlag = 16, //!< Parse number in full precision (but slower).
+ kParseDefaultFlags = RAPIDJSON_PARSE_DEFAULT_FLAGS //!< Default parse flags. Can be customized by defining RAPIDJSON_PARSE_DEFAULT_FLAGS
+};
+
+///////////////////////////////////////////////////////////////////////////////
+// Handler
+
+/*! \class rapidjson::Handler
+ \brief Concept for receiving events from GenericReader upon parsing.
+ The functions return true if no error occurs. If they return false,
+ the event publisher should terminate the process.
+\code
+concept Handler {
+ typename Ch;
+
+ bool Null();
+ bool Bool(bool b);
+ bool Int(int i);
+ bool Uint(unsigned i);
+ bool Int64(int64_t i);
+ bool Uint64(uint64_t i);
+ bool Double(double d);
+ bool String(const Ch* str, SizeType length, bool copy);
+ bool StartObject();
+ bool Key(const Ch* str, SizeType length, bool copy);
+ bool EndObject(SizeType memberCount);
+ bool StartArray();
+ bool EndArray(SizeType elementCount);
+};
+\endcode
+*/
+///////////////////////////////////////////////////////////////////////////////
+// BaseReaderHandler
+
+//! Default implementation of Handler.
+/*! This can be used as base class of any reader handler.
+ \note implements Handler concept
+*/
+template<typename Encoding = UTF8<>, typename Derived = void>
+struct BaseReaderHandler {
+ typedef typename Encoding::Ch Ch;
+
+ typedef typename internal::SelectIf<internal::IsSame<Derived, void>, BaseReaderHandler, Derived>::Type Override;
+
+ bool Default() { return true; }
+ bool Null() { return static_cast<Override&>(*this).Default(); }
+ bool Bool(bool) { return static_cast<Override&>(*this).Default(); }
+ bool Int(int) { return static_cast<Override&>(*this).Default(); }
+ bool Uint(unsigned) { return static_cast<Override&>(*this).Default(); }
+ bool Int64(int64_t) { return static_cast<Override&>(*this).Default(); }
+ bool Uint64(uint64_t) { return static_cast<Override&>(*this).Default(); }
+ bool Double(double) { return static_cast<Override&>(*this).Default(); }
+ bool String(const Ch*, SizeType, bool) { return static_cast<Override&>(*this).Default(); }
+ bool StartObject() { return static_cast<Override&>(*this).Default(); }
+ bool Key(const Ch* str, SizeType len, bool copy) { return static_cast<Override&>(*this).String(str, len, copy); }
+ bool EndObject(SizeType) { return static_cast<Override&>(*this).Default(); }
+ bool StartArray() { return static_cast<Override&>(*this).Default(); }
+ bool EndArray(SizeType) { return static_cast<Override&>(*this).Default(); }
+};
+
+///////////////////////////////////////////////////////////////////////////////
+// StreamLocalCopy
+
+namespace internal {
+
+template<typename Stream, int = StreamTraits<Stream>::copyOptimization>
+class StreamLocalCopy;
+
+//! Do copy optimization.
+template<typename Stream>
+class StreamLocalCopy<Stream, 1> {
+public:
+ StreamLocalCopy(Stream& original) : s(original), original_(original) {}
+ ~StreamLocalCopy() { original_ = s; }
+
+ Stream s;
+
+private:
+ StreamLocalCopy& operator=(const StreamLocalCopy&) /* = delete */;
+
+ Stream& original_;
+};
+
+//! Keep reference.
+template<typename Stream>
+class StreamLocalCopy<Stream, 0> {
+public:
+ StreamLocalCopy(Stream& original) : s(original) {}
+
+ Stream& s;
+
+private:
+ StreamLocalCopy& operator=(const StreamLocalCopy&) /* = delete */;
+};
+
+} // namespace internal
+
+///////////////////////////////////////////////////////////////////////////////
+// SkipWhitespace
+
+//! Skip the JSON white spaces in a stream.
+/*! \param is A input stream for skipping white spaces.
+ \note This function has SSE2/SSE4.2 specialization.
+*/
+template<typename InputStream>
+void SkipWhitespace(InputStream& is) {
+ internal::StreamLocalCopy<InputStream> copy(is);
+ InputStream& s(copy.s);
+
+ while (s.Peek() == ' ' || s.Peek() == '\n' || s.Peek() == '\r' || s.Peek() == '\t')
+ s.Take();
+}
+
+#ifdef RAPIDJSON_SSE42
+//! Skip whitespace with SSE 4.2 pcmpistrm instruction, testing 16 8-byte characters at once.
+inline const char *SkipWhitespace_SIMD(const char* p) {
+ // Fast return for single non-whitespace
+ if (*p == ' ' || *p == '\n' || *p == '\r' || *p == '\t')
+ ++p;
+ else
+ return p;
+
+ // 16-byte align to the next boundary
+ const char* nextAligned = reinterpret_cast<const char*>((reinterpret_cast<size_t>(p) + 15) & ~15);
+ while (p != nextAligned)
+ if (*p == ' ' || *p == '\n' || *p == '\r' || *p == '\t')
+ ++p;
+ else
+ return p;
+
+ // The rest of string using SIMD
+ static const char whitespace[16] = " \n\r\t";
+ const __m128i w = _mm_loadu_si128((const __m128i *)&whitespace[0]);
+
+ for (;; p += 16) {
+ const __m128i s = _mm_load_si128((const __m128i *)p);
+ const unsigned r = _mm_cvtsi128_si32(_mm_cmpistrm(w, s, _SIDD_UBYTE_OPS | _SIDD_CMP_EQUAL_ANY | _SIDD_BIT_MASK | _SIDD_NEGATIVE_POLARITY));
+ if (r != 0) { // some of characters is non-whitespace
+#ifdef _MSC_VER // Find the index of first non-whitespace
+ unsigned long offset;
+ _BitScanForward(&offset, r);
+ return p + offset;
+#else
+ return p + __builtin_ffs(r) - 1;
+#endif
+ }
+ }
+}
+
+#elif defined(RAPIDJSON_SSE2)
+
+//! Skip whitespace with SSE2 instructions, testing 16 8-byte characters at once.
+inline const char *SkipWhitespace_SIMD(const char* p) {
+ // Fast return for single non-whitespace
+ if (*p == ' ' || *p == '\n' || *p == '\r' || *p == '\t')
+ ++p;
+ else
+ return p;
+
+ // 16-byte align to the next boundary
+ const char* nextAligned = reinterpret_cast<const char*>((reinterpret_cast<size_t>(p) + 15) & ~15);
+ while (p != nextAligned)
+ if (*p == ' ' || *p == '\n' || *p == '\r' || *p == '\t')
+ ++p;
+ else
+ return p;
+
+ // The rest of string
+ static const char whitespaces[4][17] = {
+ " ",
+ "\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n",
+ "\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r\r",
+ "\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t\t"};
+
+ const __m128i w0 = _mm_loadu_si128((const __m128i *)&whitespaces[0][0]);
+ const __m128i w1 = _mm_loadu_si128((const __m128i *)&whitespaces[1][0]);
+ const __m128i w2 = _mm_loadu_si128((const __m128i *)&whitespaces[2][0]);
+ const __m128i w3 = _mm_loadu_si128((const __m128i *)&whitespaces[3][0]);
+
+ for (;; p += 16) {
+ const __m128i s = _mm_load_si128((const __m128i *)p);
+ __m128i x = _mm_cmpeq_epi8(s, w0);
+ x = _mm_or_si128(x, _mm_cmpeq_epi8(s, w1));
+ x = _mm_or_si128(x, _mm_cmpeq_epi8(s, w2));
+ x = _mm_or_si128(x, _mm_cmpeq_epi8(s, w3));
+ unsigned short r = (unsigned short)~_mm_movemask_epi8(x);
+ if (r != 0) { // some of characters may be non-whitespace
+#ifdef _MSC_VER // Find the index of first non-whitespace
+ unsigned long offset;
+ _BitScanForward(&offset, r);
+ return p + offset;
+#else
+ return p + __builtin_ffs(r) - 1;
+#endif
+ }
+ }
+}
+
+#endif // RAPIDJSON_SSE2
+
+#ifdef RAPIDJSON_SIMD
+//! Template function specialization for InsituStringStream
+template<> inline void SkipWhitespace(InsituStringStream& is) {
+ is.src_ = const_cast<char*>(SkipWhitespace_SIMD(is.src_));
+}
+
+//! Template function specialization for StringStream
+template<> inline void SkipWhitespace(StringStream& is) {
+ is.src_ = SkipWhitespace_SIMD(is.src_);
+}
+#endif // RAPIDJSON_SIMD
+
+///////////////////////////////////////////////////////////////////////////////
+// GenericReader
+
+//! SAX-style JSON parser. Use \ref Reader for UTF8 encoding and default allocator.
+/*! GenericReader parses JSON text from a stream, and send events synchronously to an
+ object implementing Handler concept.
+
+ It needs to allocate a stack for storing a single decoded string during
+ non-destructive parsing.
+
+ For in-situ parsing, the decoded string is directly written to the source
+ text string, no temporary buffer is required.
+
+ A GenericReader object can be reused for parsing multiple JSON text.
+
+ \tparam SourceEncoding Encoding of the input stream.
+ \tparam TargetEncoding Encoding of the parse output.
+ \tparam StackAllocator Allocator type for stack.
+*/
+template <typename SourceEncoding, typename TargetEncoding, typename StackAllocator = CrtAllocator>
+class GenericReader {
+public:
+ typedef typename SourceEncoding::Ch Ch; //!< SourceEncoding character type
+
+ //! Constructor.
+ /*! \param allocator Optional allocator for allocating stack memory. (Only use for non-destructive parsing)
+ \param stackCapacity stack capacity in bytes for storing a single decoded string. (Only use for non-destructive parsing)
+ */
+ GenericReader(StackAllocator* stackAllocator = 0, size_t stackCapacity = kDefaultStackCapacity) : stack_(stackAllocator, stackCapacity), parseResult_() {}
+
+ //! Parse JSON text.
+ /*! \tparam parseFlags Combination of \ref ParseFlag.
+ \tparam InputStream Type of input stream, implementing Stream concept.
+ \tparam Handler Type of handler, implementing Handler concept.
+ \param is Input stream to be parsed.
+ \param handler The handler to receive events.
+ \return Whether the parsing is successful.
+ */
+ template <unsigned parseFlags, typename InputStream, typename Handler>
+ ParseResult Parse(InputStream& is, Handler& handler) {
+ if (parseFlags & kParseIterativeFlag)
+ return IterativeParse<parseFlags>(is, handler);
+
+ parseResult_.Clear();
+
+ ClearStackOnExit scope(*this);
+
+ SkipWhitespace(is);
+
+ if (is.Peek() == '\0') {
+ RAPIDJSON_PARSE_ERROR_NORETURN(kParseErrorDocumentEmpty, is.Tell());
+ RAPIDJSON_PARSE_ERROR_EARLY_RETURN(parseResult_);
+ }
+ else {
+ ParseValue<parseFlags>(is, handler);
+ RAPIDJSON_PARSE_ERROR_EARLY_RETURN(parseResult_);
+
+ if (!(parseFlags & kParseStopWhenDoneFlag)) {
+ SkipWhitespace(is);
+
+ if (is.Peek() != '\0') {
+ RAPIDJSON_PARSE_ERROR_NORETURN(kParseErrorDocumentRootNotSingular, is.Tell());
+ RAPIDJSON_PARSE_ERROR_EARLY_RETURN(parseResult_);
+ }
+ }
+ }
+
+ return parseResult_;
+ }
+
+ //! Parse JSON text (with \ref kParseDefaultFlags)
+ /*! \tparam InputStream Type of input stream, implementing Stream concept
+ \tparam Handler Type of handler, implementing Handler concept.
+ \param is Input stream to be parsed.
+ \param handler The handler to receive events.
+ \return Whether the parsing is successful.
+ */
+ template <typename InputStream, typename Handler>
+ ParseResult Parse(InputStream& is, Handler& handler) {
+ return Parse<kParseDefaultFlags>(is, handler);
+ }
+
+ //! Whether a parse error has occured in the last parsing.
+ bool HasParseError() const { return parseResult_.IsError(); }
+
+ //! Get the \ref ParseErrorCode of last parsing.
+ ParseErrorCode GetParseErrorCode() const { return parseResult_.Code(); }
+
+ //! Get the position of last parsing error in input, 0 otherwise.
+ size_t GetErrorOffset() const { return parseResult_.Offset(); }
+
+protected:
+ void SetParseError(ParseErrorCode code, size_t offset) { parseResult_.Set(code, offset); }
+
+private:
+ // Prohibit copy constructor & assignment operator.
+ GenericReader(const GenericReader&);
+ GenericReader& operator=(const GenericReader&);
+
+ void ClearStack() { stack_.Clear(); }
+
+ // clear stack on any exit from ParseStream, e.g. due to exception
+ struct ClearStackOnExit {
+ explicit ClearStackOnExit(GenericReader& r) : r_(r) {}
+ ~ClearStackOnExit() { r_.ClearStack(); }
+ private:
+ GenericReader& r_;
+ ClearStackOnExit(const ClearStackOnExit&);
+ ClearStackOnExit& operator=(const ClearStackOnExit&);
+ };
+
+ // Parse object: { string : value, ... }
+ template<unsigned parseFlags, typename InputStream, typename Handler>
+ void ParseObject(InputStream& is, Handler& handler) {
+ RAPIDJSON_ASSERT(is.Peek() == '{');
+ is.Take(); // Skip '{'
+
+ if (!handler.StartObject())
+ RAPIDJSON_PARSE_ERROR(kParseErrorTermination, is.Tell());
+
+ SkipWhitespace(is);
+
+ if (is.Peek() == '}') {
+ is.Take();
+ if (!handler.EndObject(0)) // empty object
+ RAPIDJSON_PARSE_ERROR(kParseErrorTermination, is.Tell());
+ return;
+ }
+
+ for (SizeType memberCount = 0;;) {
+ if (is.Peek() != '"')
+ RAPIDJSON_PARSE_ERROR(kParseErrorObjectMissName, is.Tell());
+
+ ParseString<parseFlags>(is, handler, true);
+ RAPIDJSON_PARSE_ERROR_EARLY_RETURN_VOID;
+
+ SkipWhitespace(is);
+
+ if (is.Take() != ':')
+ RAPIDJSON_PARSE_ERROR(kParseErrorObjectMissColon, is.Tell());
+
+ SkipWhitespace(is);
+
+ ParseValue<parseFlags>(is, handler);
+ RAPIDJSON_PARSE_ERROR_EARLY_RETURN_VOID;
+
+ SkipWhitespace(is);
+
+ ++memberCount;
+
+ switch (is.Take()) {
+ case ',': SkipWhitespace(is); break;
+ case '}':
+ if (!handler.EndObject(memberCount))
+ RAPIDJSON_PARSE_ERROR(kParseErrorTermination, is.Tell());
+ return;
+ default: RAPIDJSON_PARSE_ERROR(kParseErrorObjectMissCommaOrCurlyBracket, is.Tell());
+ }
+ }
+ }
+
+ // Parse array: [ value, ... ]
+ template<unsigned parseFlags, typename InputStream, typename Handler>
+ void ParseArray(InputStream& is, Handler& handler) {
+ RAPIDJSON_ASSERT(is.Peek() == '[');
+ is.Take(); // Skip '['
+
+ if (!handler.StartArray())
+ RAPIDJSON_PARSE_ERROR(kParseErrorTermination, is.Tell());
+
+ SkipWhitespace(is);
+
+ if (is.Peek() == ']') {
+ is.Take();
+ if (!handler.EndArray(0)) // empty array
+ RAPIDJSON_PARSE_ERROR(kParseErrorTermination, is.Tell());
+ return;
+ }
+
+ for (SizeType elementCount = 0;;) {
+ ParseValue<parseFlags>(is, handler);
+ RAPIDJSON_PARSE_ERROR_EARLY_RETURN_VOID;
+
+ ++elementCount;
+ SkipWhitespace(is);
+
+ switch (is.Take()) {
+ case ',': SkipWhitespace(is); break;
+ case ']':
+ if (!handler.EndArray(elementCount))
+ RAPIDJSON_PARSE_ERROR(kParseErrorTermination, is.Tell());
+ return;
+ default: RAPIDJSON_PARSE_ERROR(kParseErrorArrayMissCommaOrSquareBracket, is.Tell());
+ }
+ }
+ }
+
+ template<unsigned parseFlags, typename InputStream, typename Handler>
+ void ParseNull(InputStream& is, Handler& handler) {
+ RAPIDJSON_ASSERT(is.Peek() == 'n');
+ is.Take();
+
+ if (is.Take() == 'u' && is.Take() == 'l' && is.Take() == 'l') {
+ if (!handler.Null())
+ RAPIDJSON_PARSE_ERROR(kParseErrorTermination, is.Tell());
+ }
+ else
+ RAPIDJSON_PARSE_ERROR(kParseErrorValueInvalid, is.Tell() - 1);
+ }
+
+ template<unsigned parseFlags, typename InputStream, typename Handler>
+ void ParseTrue(InputStream& is, Handler& handler) {
+ RAPIDJSON_ASSERT(is.Peek() == 't');
+ is.Take();
+
+ if (is.Take() == 'r' && is.Take() == 'u' && is.Take() == 'e') {
+ if (!handler.Bool(true))
+ RAPIDJSON_PARSE_ERROR(kParseErrorTermination, is.Tell());
+ }
+ else
+ RAPIDJSON_PARSE_ERROR(kParseErrorValueInvalid, is.Tell() - 1);
+ }
+
+ template<unsigned parseFlags, typename InputStream, typename Handler>
+ void ParseFalse(InputStream& is, Handler& handler) {
+ RAPIDJSON_ASSERT(is.Peek() == 'f');
+ is.Take();
+
+ if (is.Take() == 'a' && is.Take() == 'l' && is.Take() == 's' && is.Take() == 'e') {
+ if (!handler.Bool(false))
+ RAPIDJSON_PARSE_ERROR(kParseErrorTermination, is.Tell());
+ }
+ else
+ RAPIDJSON_PARSE_ERROR(kParseErrorValueInvalid, is.Tell() - 1);
+ }
+
+ // Helper function to parse four hexidecimal digits in \uXXXX in ParseString().
+ template<typename InputStream>
+ unsigned ParseHex4(InputStream& is) {
+ unsigned codepoint = 0;
+ for (int i = 0; i < 4; i++) {
+ Ch c = is.Take();
+ codepoint <<= 4;
+ codepoint += static_cast<unsigned>(c);
+ if (c >= '0' && c <= '9')
+ codepoint -= '0';
+ else if (c >= 'A' && c <= 'F')
+ codepoint -= 'A' - 10;
+ else if (c >= 'a' && c <= 'f')
+ codepoint -= 'a' - 10;
+ else {
+ RAPIDJSON_PARSE_ERROR_NORETURN(kParseErrorStringUnicodeEscapeInvalidHex, is.Tell() - 1);
+ RAPIDJSON_PARSE_ERROR_EARLY_RETURN(0);
+ }
+ }
+ return codepoint;
+ }
+
+ template <typename CharType>
+ class StackStream {
+ public:
+ typedef CharType Ch;
+
+ StackStream(internal::Stack<StackAllocator>& stack) : stack_(stack), length_(0) {}
+ RAPIDJSON_FORCEINLINE void Put(Ch c) {
+ *stack_.template Push<Ch>() = c;
+ ++length_;
+ }
+ size_t Length() const { return length_; }
+ Ch* Pop() {
+ return stack_.template Pop<Ch>(length_);
+ }
+
+ private:
+ StackStream(const StackStream&);
+ StackStream& operator=(const StackStream&);
+
+ internal::Stack<StackAllocator>& stack_;
+ SizeType length_;
+ };
+
+ // Parse string and generate String event. Different code paths for kParseInsituFlag.
+ template<unsigned parseFlags, typename InputStream, typename Handler>
+ void ParseString(InputStream& is, Handler& handler, bool isKey = false) {
+ internal::StreamLocalCopy<InputStream> copy(is);
+ InputStream& s(copy.s);
+
+ bool success = false;
+ if (parseFlags & kParseInsituFlag) {
+ typename InputStream::Ch *head = s.PutBegin();
+ ParseStringToStream<parseFlags, SourceEncoding, SourceEncoding>(s, s);
+ RAPIDJSON_PARSE_ERROR_EARLY_RETURN_VOID;
+ size_t length = s.PutEnd(head) - 1;
+ RAPIDJSON_ASSERT(length <= 0xFFFFFFFF);
+ const typename TargetEncoding::Ch* const str = (typename TargetEncoding::Ch*)head;
+ success = (isKey ? handler.Key(str, SizeType(length), false) : handler.String(str, SizeType(length), false));
+ }
+ else {
+ StackStream<typename TargetEncoding::Ch> stackStream(stack_);
+ ParseStringToStream<parseFlags, SourceEncoding, TargetEncoding>(s, stackStream);
+ RAPIDJSON_PARSE_ERROR_EARLY_RETURN_VOID;
+ SizeType length = static_cast<SizeType>(stackStream.Length()) - 1;
+ const typename TargetEncoding::Ch* const str = stackStream.Pop();
+ success = (isKey ? handler.Key(str, length, true) : handler.String(str, length, true));
+ }
+ if (!success)
+ RAPIDJSON_PARSE_ERROR(kParseErrorTermination, s.Tell());
+ }
+
+ // Parse string to an output is
+ // This function handles the prefix/suffix double quotes, escaping, and optional encoding validation.
+ template<unsigned parseFlags, typename SEncoding, typename TEncoding, typename InputStream, typename OutputStream>
+ RAPIDJSON_FORCEINLINE void ParseStringToStream(InputStream& is, OutputStream& os) {
+//!@cond RAPIDJSON_HIDDEN_FROM_DOXYGEN
+#define Z16 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+ static const char escape[256] = {
+ Z16, Z16, 0, 0,'\"', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,'/',
+ Z16, Z16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,'\\', 0, 0, 0,
+ 0, 0,'\b', 0, 0, 0,'\f', 0, 0, 0, 0, 0, 0, 0,'\n', 0,
+ 0, 0,'\r', 0,'\t', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ Z16, Z16, Z16, Z16, Z16, Z16, Z16, Z16
+ };
+#undef Z16
+//!@endcond
+
+ RAPIDJSON_ASSERT(is.Peek() == '\"');
+ is.Take(); // Skip '\"'
+
+ for (;;) {
+ Ch c = is.Peek();
+ if (c == '\\') { // Escape
+ is.Take();
+ Ch e = is.Take();
+ if ((sizeof(Ch) == 1 || unsigned(e) < 256) && escape[(unsigned char)e]) {
+ os.Put(escape[(unsigned char)e]);
+ }
+ else if (e == 'u') { // Unicode
+ unsigned codepoint = ParseHex4(is);
+ if (codepoint >= 0xD800 && codepoint <= 0xDBFF) {
+ // Handle UTF-16 surrogate pair
+ if (is.Take() != '\\' || is.Take() != 'u')
+ RAPIDJSON_PARSE_ERROR(kParseErrorStringUnicodeSurrogateInvalid, is.Tell() - 2);
+ unsigned codepoint2 = ParseHex4(is);
+ if (codepoint2 < 0xDC00 || codepoint2 > 0xDFFF)
+ RAPIDJSON_PARSE_ERROR(kParseErrorStringUnicodeSurrogateInvalid, is.Tell() - 2);
+ codepoint = (((codepoint - 0xD800) << 10) | (codepoint2 - 0xDC00)) + 0x10000;
+ }
+ TEncoding::Encode(os, codepoint);
+ }
+ else
+ RAPIDJSON_PARSE_ERROR(kParseErrorStringEscapeInvalid, is.Tell() - 1);
+ }
+ else if (c == '"') { // Closing double quote
+ is.Take();
+ os.Put('\0'); // null-terminate the string
+ return;
+ }
+ else if (c == '\0')
+ RAPIDJSON_PARSE_ERROR(kParseErrorStringMissQuotationMark, is.Tell() - 1);
+ else if ((unsigned)c < 0x20) // RFC 4627: unescaped = %x20-21 / %x23-5B / %x5D-10FFFF
+ RAPIDJSON_PARSE_ERROR(kParseErrorStringEscapeInvalid, is.Tell() - 1);
+ else {
+ if (parseFlags & kParseValidateEncodingFlag ?
+ !Transcoder<SEncoding, TEncoding>::Validate(is, os) :
+ !Transcoder<SEncoding, TEncoding>::Transcode(is, os))
+ RAPIDJSON_PARSE_ERROR(kParseErrorStringInvalidEncoding, is.Tell());
+ }
+ }
+ }
+
+ template<typename InputStream, bool backup>
+ class NumberStream {};
+
+ template<typename InputStream>
+ class NumberStream<InputStream, false> {
+ public:
+ NumberStream(GenericReader& reader, InputStream& is) : is(is) { (void)reader; }
+ ~NumberStream() {}
+
+ RAPIDJSON_FORCEINLINE Ch Peek() const { return is.Peek(); }
+ RAPIDJSON_FORCEINLINE Ch TakePush() { return is.Take(); }
+ RAPIDJSON_FORCEINLINE Ch Take() { return is.Take(); }
+ size_t Tell() { return is.Tell(); }
+ size_t Length() { return 0; }
+ const char* Pop() { return 0; }
+
+ protected:
+ NumberStream& operator=(const NumberStream&);
+
+ InputStream& is;
+ };
+
+ template<typename InputStream>
+ class NumberStream<InputStream, true> : public NumberStream<InputStream, false> {
+ typedef NumberStream<InputStream, false> Base;
+ public:
+ NumberStream(GenericReader& reader, InputStream& is) : NumberStream<InputStream, false>(reader, is), stackStream(reader.stack_) {}
+ ~NumberStream() {}
+
+ RAPIDJSON_FORCEINLINE Ch TakePush() {
+ stackStream.Put((char)Base::is.Peek());
+ return Base::is.Take();
+ }
+
+ size_t Length() { return stackStream.Length(); }
+
+ const char* Pop() {
+ stackStream.Put('\0');
+ return stackStream.Pop();
+ }
+
+ private:
+ StackStream<char> stackStream;
+ };
+
+ template<unsigned parseFlags, typename InputStream, typename Handler>
+ void ParseNumber(InputStream& is, Handler& handler) {
+ internal::StreamLocalCopy<InputStream> copy(is);
+ NumberStream<InputStream, (parseFlags & kParseFullPrecisionFlag) != 0> s(*this, copy.s);
+
+ // Parse minus
+ bool minus = false;
+ if (s.Peek() == '-') {
+ minus = true;
+ s.Take();
+ }
+
+ // Parse int: zero / ( digit1-9 *DIGIT )
+ unsigned i = 0;
+ uint64_t i64 = 0;
+ bool use64bit = false;
+ int significandDigit = 0;
+ if (s.Peek() == '0') {
+ i = 0;
+ s.TakePush();
+ }
+ else if (s.Peek() >= '1' && s.Peek() <= '9') {
+ i = static_cast<unsigned>(s.TakePush() - '0');
+
+ if (minus)
+ while (s.Peek() >= '0' && s.Peek() <= '9') {
+ if (i >= 214748364) { // 2^31 = 2147483648
+ if (i != 214748364 || s.Peek() > '8') {
+ i64 = i;
+ use64bit = true;
+ break;
+ }
+ }
+ i = i * 10 + static_cast<unsigned>(s.TakePush() - '0');
+ significandDigit++;
+ }
+ else
+ while (s.Peek() >= '0' && s.Peek() <= '9') {
+ if (i >= 429496729) { // 2^32 - 1 = 4294967295
+ if (i != 429496729 || s.Peek() > '5') {
+ i64 = i;
+ use64bit = true;
+ break;
+ }
+ }
+ i = i * 10 + static_cast<unsigned>(s.TakePush() - '0');
+ significandDigit++;
+ }
+ }
+ else
+ RAPIDJSON_PARSE_ERROR(kParseErrorValueInvalid, s.Tell());
+
+ // Parse 64bit int
+ bool useDouble = false;
+ double d = 0.0;
+ if (use64bit) {
+ if (minus)
+ while (s.Peek() >= '0' && s.Peek() <= '9') {
+ if (i64 >= RAPIDJSON_UINT64_C2(0x0CCCCCCC, 0xCCCCCCCC)) // 2^63 = 9223372036854775808
+ if (i64 != RAPIDJSON_UINT64_C2(0x0CCCCCCC, 0xCCCCCCCC) || s.Peek() > '8') {
+ d = i64;
+ useDouble = true;
+ break;
+ }
+ i64 = i64 * 10 + static_cast<unsigned>(s.TakePush() - '0');
+ significandDigit++;
+ }
+ else
+ while (s.Peek() >= '0' && s.Peek() <= '9') {
+ if (i64 >= RAPIDJSON_UINT64_C2(0x19999999, 0x99999999)) // 2^64 - 1 = 18446744073709551615
+ if (i64 != RAPIDJSON_UINT64_C2(0x19999999, 0x99999999) || s.Peek() > '5') {
+ d = i64;
+ useDouble = true;
+ break;
+ }
+ i64 = i64 * 10 + static_cast<unsigned>(s.TakePush() - '0');
+ significandDigit++;
+ }
+ }
+
+ // Force double for big integer
+ if (useDouble) {
+ while (s.Peek() >= '0' && s.Peek() <= '9') {
+ if (d >= 1.7976931348623157e307) // DBL_MAX / 10.0
+ RAPIDJSON_PARSE_ERROR(kParseErrorNumberTooBig, s.Tell());
+ d = d * 10 + (s.TakePush() - '0');
+ }
+ }
+
+ // Parse frac = decimal-point 1*DIGIT
+ int expFrac = 0;
+ size_t decimalPosition;
+ if (s.Peek() == '.') {
+ s.Take();
+ decimalPosition = s.Length();
+
+ if (!(s.Peek() >= '0' && s.Peek() <= '9'))
+ RAPIDJSON_PARSE_ERROR(kParseErrorNumberMissFraction, s.Tell());
+
+ if (!useDouble) {
+#if RAPIDJSON_64BIT
+ // Use i64 to store significand in 64-bit architecture
+ if (!use64bit)
+ i64 = i;
+
+ while (s.Peek() >= '0' && s.Peek() <= '9') {
+ if (i64 > RAPIDJSON_UINT64_C2(0x1FFFFF, 0xFFFFFFFF)) // 2^53 - 1 for fast path
+ break;
+ else {
+ i64 = i64 * 10 + static_cast<unsigned>(s.TakePush() - '0');
+ --expFrac;
+ if (i64 != 0)
+ significandDigit++;
+ }
+ }
+
+ d = (double)i64;
+#else
+ // Use double to store significand in 32-bit architecture
+ d = use64bit ? (double)i64 : (double)i;
+#endif
+ useDouble = true;
+ }
+
+ while (s.Peek() >= '0' && s.Peek() <= '9') {
+ if (significandDigit < 17) {
+ d = d * 10.0 + (s.TakePush() - '0');
+ --expFrac;
+ if (d != 0.0)
+ significandDigit++;
+ }
+ else
+ s.TakePush();
+ }
+ }
+ else
+ decimalPosition = s.Length(); // decimal position at the end of integer.
+
+ // Parse exp = e [ minus / plus ] 1*DIGIT
+ int exp = 0;
+ if (s.Peek() == 'e' || s.Peek() == 'E') {
+ if (!useDouble) {
+ d = use64bit ? i64 : i;
+ useDouble = true;
+ }
+ s.Take();
+
+ bool expMinus = false;
+ if (s.Peek() == '+')
+ s.Take();
+ else if (s.Peek() == '-') {
+ s.Take();
+ expMinus = true;
+ }
+
+ if (s.Peek() >= '0' && s.Peek() <= '9') {
+ exp = s.Take() - '0';
+ while (s.Peek() >= '0' && s.Peek() <= '9') {
+ exp = exp * 10 + (s.Take() - '0');
+ if (exp > 308 && !expMinus) // exp > 308 should be rare, so it should be checked first.
+ RAPIDJSON_PARSE_ERROR(kParseErrorNumberTooBig, s.Tell());
+ }
+ }
+ else
+ RAPIDJSON_PARSE_ERROR(kParseErrorNumberMissExponent, s.Tell());
+
+ if (expMinus)
+ exp = -exp;
+ }
+
+ // Finish parsing, call event according to the type of number.
+ bool cont = true;
+ size_t length = s.Length();
+ const char* decimal = s.Pop(); // Pop stack no matter if it will be used or not.
+
+ if (useDouble) {
+ int p = exp + expFrac;
+ if (parseFlags & kParseFullPrecisionFlag)
+ d = internal::StrtodFullPrecision(d, p, decimal, length, decimalPosition, exp);
+ else
+ d = internal::StrtodNormalPrecision(d, p);
+
+ cont = handler.Double(minus ? -d : d);
+ }
+ else {
+ if (use64bit) {
+ if (minus)
+ cont = handler.Int64(-(int64_t)i64);
+ else
+ cont = handler.Uint64(i64);
+ }
+ else {
+ if (minus)
+ cont = handler.Int(-(int)i);
+ else
+ cont = handler.Uint(i);
+ }
+ }
+ if (!cont)
+ RAPIDJSON_PARSE_ERROR(kParseErrorTermination, s.Tell());
+ }
+
+ // Parse any JSON value
+ template<unsigned parseFlags, typename InputStream, typename Handler>
+ void ParseValue(InputStream& is, Handler& handler) {
+ switch (is.Peek()) {
+ case 'n': ParseNull <parseFlags>(is, handler); break;
+ case 't': ParseTrue <parseFlags>(is, handler); break;
+ case 'f': ParseFalse <parseFlags>(is, handler); break;
+ case '"': ParseString<parseFlags>(is, handler); break;
+ case '{': ParseObject<parseFlags>(is, handler); break;
+ case '[': ParseArray <parseFlags>(is, handler); break;
+ default : ParseNumber<parseFlags>(is, handler);
+ }
+ }
+
+ // Iterative Parsing
+
+ // States
+ enum IterativeParsingState {
+ IterativeParsingStartState = 0,
+ IterativeParsingFinishState,
+ IterativeParsingErrorState,
+
+ // Object states
+ IterativeParsingObjectInitialState,
+ IterativeParsingMemberKeyState,
+ IterativeParsingKeyValueDelimiterState,
+ IterativeParsingMemberValueState,
+ IterativeParsingMemberDelimiterState,
+ IterativeParsingObjectFinishState,
+
+ // Array states
+ IterativeParsingArrayInitialState,
+ IterativeParsingElementState,
+ IterativeParsingElementDelimiterState,
+ IterativeParsingArrayFinishState,
+
+ // Single value state
+ IterativeParsingValueState,
+
+ cIterativeParsingStateCount
+ };
+
+ // Tokens
+ enum Token {
+ LeftBracketToken = 0,
+ RightBracketToken,
+
+ LeftCurlyBracketToken,
+ RightCurlyBracketToken,
+
+ CommaToken,
+ ColonToken,
+
+ StringToken,
+ FalseToken,
+ TrueToken,
+ NullToken,
+ NumberToken,
+
+ kTokenCount
+ };
+
+ RAPIDJSON_FORCEINLINE Token Tokenize(Ch c) {
+
+//!@cond RAPIDJSON_HIDDEN_FROM_DOXYGEN
+#define N NumberToken
+#define N16 N,N,N,N,N,N,N,N,N,N,N,N,N,N,N,N
+ // Maps from ASCII to Token
+ static const unsigned char tokenMap[256] = {
+ N16, // 00~0F
+ N16, // 10~1F
+ N, N, StringToken, N, N, N, N, N, N, N, N, N, CommaToken, N, N, N, // 20~2F
+ N, N, N, N, N, N, N, N, N, N, ColonToken, N, N, N, N, N, // 30~3F
+ N16, // 40~4F
+ N, N, N, N, N, N, N, N, N, N, N, LeftBracketToken, N, RightBracketToken, N, N, // 50~5F
+ N, N, N, N, N, N, FalseToken, N, N, N, N, N, N, N, NullToken, N, // 60~6F
+ N, N, N, N, TrueToken, N, N, N, N, N, N, LeftCurlyBracketToken, N, RightCurlyBracketToken, N, N, // 70~7F
+ N16, N16, N16, N16, N16, N16, N16, N16 // 80~FF
+ };
+#undef N
+#undef N16
+//!@endcond
+
+ if (sizeof(Ch) == 1 || unsigned(c) < 256)
+ return (Token)tokenMap[(unsigned char)c];
+ else
+ return NumberToken;
+ }
+
+ RAPIDJSON_FORCEINLINE IterativeParsingState Predict(IterativeParsingState state, Token token) {
+ // current state x one lookahead token -> new state
+ static const char G[cIterativeParsingStateCount][kTokenCount] = {
+ // Start
+ {
+ IterativeParsingArrayInitialState, // Left bracket
+ IterativeParsingErrorState, // Right bracket
+ IterativeParsingObjectInitialState, // Left curly bracket
+ IterativeParsingErrorState, // Right curly bracket
+ IterativeParsingErrorState, // Comma
+ IterativeParsingErrorState, // Colon
+ IterativeParsingValueState, // String
+ IterativeParsingValueState, // False
+ IterativeParsingValueState, // True
+ IterativeParsingValueState, // Null
+ IterativeParsingValueState // Number
+ },
+ // Finish(sink state)
+ {
+ IterativeParsingErrorState, IterativeParsingErrorState, IterativeParsingErrorState, IterativeParsingErrorState, IterativeParsingErrorState,
+ IterativeParsingErrorState, IterativeParsingErrorState, IterativeParsingErrorState, IterativeParsingErrorState, IterativeParsingErrorState,
+ IterativeParsingErrorState
+ },
+ // Error(sink state)
+ {
+ IterativeParsingErrorState, IterativeParsingErrorState, IterativeParsingErrorState, IterativeParsingErrorState, IterativeParsingErrorState,
+ IterativeParsingErrorState, IterativeParsingErrorState, IterativeParsingErrorState, IterativeParsingErrorState, IterativeParsingErrorState,
+ IterativeParsingErrorState
+ },
+ // ObjectInitial
+ {
+ IterativeParsingErrorState, // Left bracket
+ IterativeParsingErrorState, // Right bracket
+ IterativeParsingErrorState, // Left curly bracket
+ IterativeParsingObjectFinishState, // Right curly bracket
+ IterativeParsingErrorState, // Comma
+ IterativeParsingErrorState, // Colon
+ IterativeParsingMemberKeyState, // String
+ IterativeParsingErrorState, // False
+ IterativeParsingErrorState, // True
+ IterativeParsingErrorState, // Null
+ IterativeParsingErrorState // Number
+ },
+ // MemberKey
+ {
+ IterativeParsingErrorState, // Left bracket
+ IterativeParsingErrorState, // Right bracket
+ IterativeParsingErrorState, // Left curly bracket
+ IterativeParsingErrorState, // Right curly bracket
+ IterativeParsingErrorState, // Comma
+ IterativeParsingKeyValueDelimiterState, // Colon
+ IterativeParsingErrorState, // String
+ IterativeParsingErrorState, // False
+ IterativeParsingErrorState, // True
+ IterativeParsingErrorState, // Null
+ IterativeParsingErrorState // Number
+ },
+ // KeyValueDelimiter
+ {
+ IterativeParsingArrayInitialState, // Left bracket(push MemberValue state)
+ IterativeParsingErrorState, // Right bracket
+ IterativeParsingObjectInitialState, // Left curly bracket(push MemberValue state)
+ IterativeParsingErrorState, // Right curly bracket
+ IterativeParsingErrorState, // Comma
+ IterativeParsingErrorState, // Colon
+ IterativeParsingMemberValueState, // String
+ IterativeParsingMemberValueState, // False
+ IterativeParsingMemberValueState, // True
+ IterativeParsingMemberValueState, // Null
+ IterativeParsingMemberValueState // Number
+ },
+ // MemberValue
+ {
+ IterativeParsingErrorState, // Left bracket
+ IterativeParsingErrorState, // Right bracket
+ IterativeParsingErrorState, // Left curly bracket
+ IterativeParsingObjectFinishState, // Right curly bracket
+ IterativeParsingMemberDelimiterState, // Comma
+ IterativeParsingErrorState, // Colon
+ IterativeParsingErrorState, // String
+ IterativeParsingErrorState, // False
+ IterativeParsingErrorState, // True
+ IterativeParsingErrorState, // Null
+ IterativeParsingErrorState // Number
+ },
+ // MemberDelimiter
+ {
+ IterativeParsingErrorState, // Left bracket
+ IterativeParsingErrorState, // Right bracket
+ IterativeParsingErrorState, // Left curly bracket
+ IterativeParsingErrorState, // Right curly bracket
+ IterativeParsingErrorState, // Comma
+ IterativeParsingErrorState, // Colon
+ IterativeParsingMemberKeyState, // String
+ IterativeParsingErrorState, // False
+ IterativeParsingErrorState, // True
+ IterativeParsingErrorState, // Null
+ IterativeParsingErrorState // Number
+ },
+ // ObjectFinish(sink state)
+ {
+ IterativeParsingErrorState, IterativeParsingErrorState, IterativeParsingErrorState, IterativeParsingErrorState, IterativeParsingErrorState,
+ IterativeParsingErrorState, IterativeParsingErrorState, IterativeParsingErrorState, IterativeParsingErrorState, IterativeParsingErrorState,
+ IterativeParsingErrorState
+ },
+ // ArrayInitial
+ {
+ IterativeParsingArrayInitialState, // Left bracket(push Element state)
+ IterativeParsingArrayFinishState, // Right bracket
+ IterativeParsingObjectInitialState, // Left curly bracket(push Element state)
+ IterativeParsingErrorState, // Right curly bracket
+ IterativeParsingErrorState, // Comma
+ IterativeParsingErrorState, // Colon
+ IterativeParsingElementState, // String
+ IterativeParsingElementState, // False
+ IterativeParsingElementState, // True
+ IterativeParsingElementState, // Null
+ IterativeParsingElementState // Number
+ },
+ // Element
+ {
+ IterativeParsingErrorState, // Left bracket
+ IterativeParsingArrayFinishState, // Right bracket
+ IterativeParsingErrorState, // Left curly bracket
+ IterativeParsingErrorState, // Right curly bracket
+ IterativeParsingElementDelimiterState, // Comma
+ IterativeParsingErrorState, // Colon
+ IterativeParsingErrorState, // String
+ IterativeParsingErrorState, // False
+ IterativeParsingErrorState, // True
+ IterativeParsingErrorState, // Null
+ IterativeParsingErrorState // Number
+ },
+ // ElementDelimiter
+ {
+ IterativeParsingArrayInitialState, // Left bracket(push Element state)
+ IterativeParsingErrorState, // Right bracket
+ IterativeParsingObjectInitialState, // Left curly bracket(push Element state)
+ IterativeParsingErrorState, // Right curly bracket
+ IterativeParsingErrorState, // Comma
+ IterativeParsingErrorState, // Colon
+ IterativeParsingElementState, // String
+ IterativeParsingElementState, // False
+ IterativeParsingElementState, // True
+ IterativeParsingElementState, // Null
+ IterativeParsingElementState // Number
+ },
+ // ArrayFinish(sink state)
+ {
+ IterativeParsingErrorState, IterativeParsingErrorState, IterativeParsingErrorState, IterativeParsingErrorState, IterativeParsingErrorState,
+ IterativeParsingErrorState, IterativeParsingErrorState, IterativeParsingErrorState, IterativeParsingErrorState, IterativeParsingErrorState,
+ IterativeParsingErrorState
+ },
+ // Single Value (sink state)
+ {
+ IterativeParsingErrorState, IterativeParsingErrorState, IterativeParsingErrorState, IterativeParsingErrorState, IterativeParsingErrorState,
+ IterativeParsingErrorState, IterativeParsingErrorState, IterativeParsingErrorState, IterativeParsingErrorState, IterativeParsingErrorState,
+ IterativeParsingErrorState
+ }
+ }; // End of G
+
+ return (IterativeParsingState)G[state][token];
+ }
+
+ // Make an advance in the token stream and state based on the candidate destination state which was returned by Transit().
+ // May return a new state on state pop.
+ template <unsigned parseFlags, typename InputStream, typename Handler>
+ RAPIDJSON_FORCEINLINE IterativeParsingState Transit(IterativeParsingState src, Token token, IterativeParsingState dst, InputStream& is, Handler& handler) {
+ switch (dst) {
+ case IterativeParsingStartState:
+ RAPIDJSON_ASSERT(false);
+ return IterativeParsingErrorState;
+
+ case IterativeParsingFinishState:
+ return dst;
+
+ case IterativeParsingErrorState:
+ return dst;
+
+ case IterativeParsingObjectInitialState:
+ case IterativeParsingArrayInitialState:
+ {
+ // Push the state(Element or MemeberValue) if we are nested in another array or value of member.
+ // In this way we can get the correct state on ObjectFinish or ArrayFinish by frame pop.
+ IterativeParsingState n = src;
+ if (src == IterativeParsingArrayInitialState || src == IterativeParsingElementDelimiterState)
+ n = IterativeParsingElementState;
+ else if (src == IterativeParsingKeyValueDelimiterState)
+ n = IterativeParsingMemberValueState;
+ // Push current state.
+ *stack_.template Push<SizeType>(1) = n;
+ // Initialize and push the member/element count.
+ *stack_.template Push<SizeType>(1) = 0;
+ // Call handler
+ bool hr = (dst == IterativeParsingObjectInitialState) ? handler.StartObject() : handler.StartArray();
+ // On handler short circuits the parsing.
+ if (!hr) {
+ RAPIDJSON_PARSE_ERROR_NORETURN(kParseErrorTermination, is.Tell());
+ return IterativeParsingErrorState;
+ }
+ else {
+ is.Take();
+ return dst;
+ }
+ }
+
+ case IterativeParsingMemberKeyState:
+ ParseString<parseFlags>(is, handler, true);
+ if (HasParseError())
+ return IterativeParsingErrorState;
+ else
+ return dst;
+
+ case IterativeParsingKeyValueDelimiterState:
+ if (token == ColonToken) {
+ is.Take();
+ return dst;
+ }
+ else
+ return IterativeParsingErrorState;
+
+ case IterativeParsingMemberValueState:
+ // Must be non-compound value. Or it would be ObjectInitial or ArrayInitial state.
+ ParseValue<parseFlags>(is, handler);
+ if (HasParseError()) {
+ return IterativeParsingErrorState;
+ }
+ return dst;
+
+ case IterativeParsingElementState:
+ // Must be non-compound value. Or it would be ObjectInitial or ArrayInitial state.
+ ParseValue<parseFlags>(is, handler);
+ if (HasParseError()) {
+ return IterativeParsingErrorState;
+ }
+ return dst;
+
+ case IterativeParsingMemberDelimiterState:
+ case IterativeParsingElementDelimiterState:
+ is.Take();
+ // Update member/element count.
+ *stack_.template Top<SizeType>() = *stack_.template Top<SizeType>() + 1;
+ return dst;
+
+ case IterativeParsingObjectFinishState:
+ {
+ // Get member count.
+ SizeType c = *stack_.template Pop<SizeType>(1);
+ // If the object is not empty, count the last member.
+ if (src == IterativeParsingMemberValueState)
+ ++c;
+ // Restore the state.
+ IterativeParsingState n = static_cast<IterativeParsingState>(*stack_.template Pop<SizeType>(1));
+ // Transit to Finish state if this is the topmost scope.
+ if (n == IterativeParsingStartState)
+ n = IterativeParsingFinishState;
+ // Call handler
+ bool hr = handler.EndObject(c);
+ // On handler short circuits the parsing.
+ if (!hr) {
+ RAPIDJSON_PARSE_ERROR_NORETURN(kParseErrorTermination, is.Tell());
+ return IterativeParsingErrorState;
+ }
+ else {
+ is.Take();
+ return n;
+ }
+ }
+
+ case IterativeParsingArrayFinishState:
+ {
+ // Get element count.
+ SizeType c = *stack_.template Pop<SizeType>(1);
+ // If the array is not empty, count the last element.
+ if (src == IterativeParsingElementState)
+ ++c;
+ // Restore the state.
+ IterativeParsingState n = static_cast<IterativeParsingState>(*stack_.template Pop<SizeType>(1));
+ // Transit to Finish state if this is the topmost scope.
+ if (n == IterativeParsingStartState)
+ n = IterativeParsingFinishState;
+ // Call handler
+ bool hr = handler.EndArray(c);
+ // On handler short circuits the parsing.
+ if (!hr) {
+ RAPIDJSON_PARSE_ERROR_NORETURN(kParseErrorTermination, is.Tell());
+ return IterativeParsingErrorState;
+ }
+ else {
+ is.Take();
+ return n;
+ }
+ }
+
+ case IterativeParsingValueState:
+ // Must be non-compound value. Or it would be ObjectInitial or ArrayInitial state.
+ ParseValue<parseFlags>(is, handler);
+ if (HasParseError()) {
+ return IterativeParsingErrorState;
+ }
+ return IterativeParsingFinishState;
+
+ default:
+ RAPIDJSON_ASSERT(false);
+ return IterativeParsingErrorState;
+ }
+ }
+
+ template <typename InputStream>
+ void HandleError(IterativeParsingState src, InputStream& is) {
+ if (HasParseError()) {
+ // Error flag has been set.
+ return;
+ }
+
+ switch (src) {
+ case IterativeParsingStartState: RAPIDJSON_PARSE_ERROR(kParseErrorDocumentEmpty, is.Tell());
+ case IterativeParsingFinishState: RAPIDJSON_PARSE_ERROR(kParseErrorDocumentRootNotSingular, is.Tell());
+ case IterativeParsingObjectInitialState:
+ case IterativeParsingMemberDelimiterState: RAPIDJSON_PARSE_ERROR(kParseErrorObjectMissName, is.Tell());
+ case IterativeParsingMemberKeyState: RAPIDJSON_PARSE_ERROR(kParseErrorObjectMissColon, is.Tell());
+ case IterativeParsingMemberValueState: RAPIDJSON_PARSE_ERROR(kParseErrorObjectMissCommaOrCurlyBracket, is.Tell());
+ case IterativeParsingElementState: RAPIDJSON_PARSE_ERROR(kParseErrorArrayMissCommaOrSquareBracket, is.Tell());
+ default: RAPIDJSON_PARSE_ERROR(kParseErrorUnspecificSyntaxError, is.Tell());
+ }
+ }
+
+ template <unsigned parseFlags, typename InputStream, typename Handler>
+ ParseResult IterativeParse(InputStream& is, Handler& handler) {
+ parseResult_.Clear();
+ ClearStackOnExit scope(*this);
+ IterativeParsingState state = IterativeParsingStartState;
+
+ SkipWhitespace(is);
+ while (is.Peek() != '\0') {
+ Token t = Tokenize(is.Peek());
+ IterativeParsingState n = Predict(state, t);
+ IterativeParsingState d = Transit<parseFlags>(state, t, n, is, handler);
+
+ if (d == IterativeParsingErrorState) {
+ HandleError(state, is);
+ break;
+ }
+
+ state = d;
+
+ // Do not further consume streams if a root JSON has been parsed.
+ if ((parseFlags & kParseStopWhenDoneFlag) && state == IterativeParsingFinishState)
+ break;
+
+ SkipWhitespace(is);
+ }
+
+ // Handle the end of file.
+ if (state != IterativeParsingFinishState)
+ HandleError(state, is);
+
+ return parseResult_;
+ }
+
+ static const size_t kDefaultStackCapacity = 256; //!< Default stack capacity in bytes for storing a single decoded string.
+ internal::Stack<StackAllocator> stack_; //!< A stack for storing decoded string temporarily during non-destructive parsing.
+ ParseResult parseResult_;
+}; // class GenericReader
+
+//! Reader with UTF8 encoding and default allocator.
+typedef GenericReader<UTF8<>, UTF8<> > Reader;
+
+RAPIDJSON_NAMESPACE_END
+
+#ifdef __GNUC__
+RAPIDJSON_DIAG_POP
+#endif
+
+#ifdef _MSC_VER
+RAPIDJSON_DIAG_POP
+#endif
+
+#endif // RAPIDJSON_READER_H_
diff --git a/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/stringbuffer.h b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/stringbuffer.h
new file mode 100755
index 000000000..009a51813
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/stringbuffer.h
@@ -0,0 +1,99 @@
+// Copyright (C) 2011 Milo Yip
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+#ifndef RAPIDJSON_STRINGBUFFER_H_
+#define RAPIDJSON_STRINGBUFFER_H_
+
+#include "rapidjson.h"
+
+#if RAPIDJSON_HAS_CXX11_RVALUE_REFS
+#include <utility> // std::move
+#endif
+
+#include "internal/stack.h"
+
+RAPIDJSON_NAMESPACE_BEGIN
+
+//! Represents an in-memory output stream.
+/*!
+ \tparam Encoding Encoding of the stream.
+ \tparam Allocator type for allocating memory buffer.
+ \note implements Stream concept
+*/
+template <typename Encoding, typename Allocator = CrtAllocator>
+class GenericStringBuffer {
+public:
+ typedef typename Encoding::Ch Ch;
+
+ GenericStringBuffer(Allocator* allocator = 0, size_t capacity = kDefaultCapacity) : stack_(allocator, capacity) {}
+
+#if RAPIDJSON_HAS_CXX11_RVALUE_REFS
+ GenericStringBuffer(GenericStringBuffer&& rhs) : stack_(std::move(rhs.stack_)) {}
+ GenericStringBuffer& operator=(GenericStringBuffer&& rhs) {
+ if (&rhs != this)
+ stack_ = std::move(rhs.stack_);
+ return *this;
+ }
+#endif
+
+ void Put(Ch c) { *stack_.template Push<Ch>() = c; }
+ void Flush() {}
+
+ void Clear() { stack_.Clear(); }
+ void ShrinkToFit() {
+ // Push and pop a null terminator. This is safe.
+ *stack_.template Push<Ch>() = '\0';
+ stack_.ShrinkToFit();
+ stack_.template Pop<Ch>(1);
+ }
+ Ch* Push(size_t count) { return stack_.template Push<Ch>(count); }
+ void Pop(size_t count) { stack_.template Pop<Ch>(count); }
+
+ const Ch* GetString() const {
+ // Push and pop a null terminator. This is safe.
+ *stack_.template Push<Ch>() = '\0';
+ stack_.template Pop<Ch>(1);
+
+ return stack_.template Bottom<Ch>();
+ }
+
+ size_t GetSize() const { return stack_.GetSize(); }
+
+ static const size_t kDefaultCapacity = 256;
+ mutable internal::Stack<Allocator> stack_;
+
+private:
+ // Prohibit copy constructor & assignment operator.
+ GenericStringBuffer(const GenericStringBuffer&);
+ GenericStringBuffer& operator=(const GenericStringBuffer&);
+};
+
+//! String buffer with UTF8 encoding
+typedef GenericStringBuffer<UTF8<> > StringBuffer;
+
+//! Implement specialized version of PutN() with memset() for better performance.
+template<>
+inline void PutN(GenericStringBuffer<UTF8<> >& stream, char c, size_t n) {
+ std::memset(stream.stack_.Push<char>(n), c, n * sizeof(c));
+}
+
+RAPIDJSON_NAMESPACE_END
+
+#endif // RAPIDJSON_STRINGBUFFER_H_
diff --git a/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/writer.h b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/writer.h
new file mode 100755
index 000000000..6daa78330
--- /dev/null
+++ b/gfx/angle/src/tests/third_party/rapidjson/include/rapidjson/writer.h
@@ -0,0 +1,391 @@
+// Copyright (C) 2011 Milo Yip
+//
+// Permission is hereby granted, free of charge, to any person obtaining a copy
+// of this software and associated documentation files (the "Software"), to deal
+// in the Software without restriction, including without limitation the rights
+// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+// copies of the Software, and to permit persons to whom the Software is
+// furnished to do so, subject to the following conditions:
+//
+// The above copyright notice and this permission notice shall be included in
+// all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+// THE SOFTWARE.
+
+#ifndef RAPIDJSON_WRITER_H_
+#define RAPIDJSON_WRITER_H_
+
+#include "rapidjson.h"
+#include "internal/stack.h"
+#include "internal/strfunc.h"
+#include "internal/dtoa.h"
+#include "internal/itoa.h"
+#include "stringbuffer.h"
+#include <new> // placement new
+
+#ifdef _MSC_VER
+RAPIDJSON_DIAG_PUSH
+RAPIDJSON_DIAG_OFF(4127) // conditional expression is constant
+#endif
+
+RAPIDJSON_NAMESPACE_BEGIN
+
+//! JSON writer
+/*! Writer implements the concept Handler.
+ It generates JSON text by events to an output os.
+
+ User may programmatically calls the functions of a writer to generate JSON text.
+
+ On the other side, a writer can also be passed to objects that generates events,
+
+ for example Reader::Parse() and Document::Accept().
+
+ \tparam OutputStream Type of output stream.
+ \tparam SourceEncoding Encoding of source string.
+ \tparam TargetEncoding Encoding of output stream.
+ \tparam StackAllocator Type of allocator for allocating memory of stack.
+ \note implements Handler concept
+*/
+template<typename OutputStream, typename SourceEncoding = UTF8<>, typename TargetEncoding = UTF8<>, typename StackAllocator = CrtAllocator>
+class Writer {
+public:
+ typedef typename SourceEncoding::Ch Ch;
+
+ //! Constructor
+ /*! \param os Output stream.
+ \param stackAllocator User supplied allocator. If it is null, it will create a private one.
+ \param levelDepth Initial capacity of stack.
+ */
+ explicit
+ Writer(OutputStream& os, StackAllocator* stackAllocator = 0, size_t levelDepth = kDefaultLevelDepth) :
+ os_(&os), level_stack_(stackAllocator, levelDepth * sizeof(Level)), hasRoot_(false) {}
+
+ explicit
+ Writer(StackAllocator* allocator = 0, size_t levelDepth = kDefaultLevelDepth) :
+ os_(0), level_stack_(allocator, levelDepth * sizeof(Level)), hasRoot_(false) {}
+
+ //! Reset the writer with a new stream.
+ /*!
+ This function reset the writer with a new stream and default settings,
+ in order to make a Writer object reusable for output multiple JSONs.
+
+ \param os New output stream.
+ \code
+ Writer<OutputStream> writer(os1);
+ writer.StartObject();
+ // ...
+ writer.EndObject();
+
+ writer.Reset(os2);
+ writer.StartObject();
+ // ...
+ writer.EndObject();
+ \endcode
+ */
+ void Reset(OutputStream& os) {
+ os_ = &os;
+ hasRoot_ = false;
+ level_stack_.Clear();
+ }
+
+ //! Checks whether the output is a complete JSON.
+ /*!
+ A complete JSON has a complete root object or array.
+ */
+ bool IsComplete() const {
+ return hasRoot_ && level_stack_.Empty();
+ }
+
+ /*!@name Implementation of Handler
+ \see Handler
+ */
+ //@{
+
+ bool Null() { Prefix(kNullType); return WriteNull(); }
+ bool Bool(bool b) { Prefix(b ? kTrueType : kFalseType); return WriteBool(b); }
+ bool Int(int i) { Prefix(kNumberType); return WriteInt(i); }
+ bool Uint(unsigned u) { Prefix(kNumberType); return WriteUint(u); }
+ bool Int64(int64_t i64) { Prefix(kNumberType); return WriteInt64(i64); }
+ bool Uint64(uint64_t u64) { Prefix(kNumberType); return WriteUint64(u64); }
+
+ //! Writes the given \c double value to the stream
+ /*!
+ \param d The value to be written.
+ \return Whether it is succeed.
+ */
+ bool Double(double d) { Prefix(kNumberType); return WriteDouble(d); }
+
+ bool String(const Ch* str, SizeType length, bool copy = false) {
+ (void)copy;
+ Prefix(kStringType);
+ return WriteString(str, length);
+ }
+
+ bool StartObject() {
+ Prefix(kObjectType);
+ new (level_stack_.template Push<Level>()) Level(false);
+ return WriteStartObject();
+ }
+
+ bool Key(const Ch* str, SizeType length, bool copy = false) { return String(str, length, copy); }
+
+ bool EndObject(SizeType memberCount = 0) {
+ (void)memberCount;
+ RAPIDJSON_ASSERT(level_stack_.GetSize() >= sizeof(Level));
+ RAPIDJSON_ASSERT(!level_stack_.template Top<Level>()->inArray);
+ level_stack_.template Pop<Level>(1);
+ bool ret = WriteEndObject();
+ if (level_stack_.Empty()) // end of json text
+ os_->Flush();
+ return ret;
+ }
+
+ bool StartArray() {
+ Prefix(kArrayType);
+ new (level_stack_.template Push<Level>()) Level(true);
+ return WriteStartArray();
+ }
+
+ bool EndArray(SizeType elementCount = 0) {
+ (void)elementCount;
+ RAPIDJSON_ASSERT(level_stack_.GetSize() >= sizeof(Level));
+ RAPIDJSON_ASSERT(level_stack_.template Top<Level>()->inArray);
+ level_stack_.template Pop<Level>(1);
+ bool ret = WriteEndArray();
+ if (level_stack_.Empty()) // end of json text
+ os_->Flush();
+ return ret;
+ }
+ //@}
+
+ /*! @name Convenience extensions */
+ //@{
+
+ //! Simpler but slower overload.
+ bool String(const Ch* str) { return String(str, internal::StrLen(str)); }
+ bool Key(const Ch* str) { return Key(str, internal::StrLen(str)); }
+
+ //@}
+
+protected:
+ //! Information for each nested level
+ struct Level {
+ Level(bool inArray_) : valueCount(0), inArray(inArray_) {}
+ size_t valueCount; //!< number of values in this level
+ bool inArray; //!< true if in array, otherwise in object
+ };
+
+ static const size_t kDefaultLevelDepth = 32;
+
+ bool WriteNull() {
+ os_->Put('n'); os_->Put('u'); os_->Put('l'); os_->Put('l'); return true;
+ }
+
+ bool WriteBool(bool b) {
+ if (b) {
+ os_->Put('t'); os_->Put('r'); os_->Put('u'); os_->Put('e');
+ }
+ else {
+ os_->Put('f'); os_->Put('a'); os_->Put('l'); os_->Put('s'); os_->Put('e');
+ }
+ return true;
+ }
+
+ bool WriteInt(int i) {
+ char buffer[11];
+ const char* end = internal::i32toa(i, buffer);
+ for (const char* p = buffer; p != end; ++p)
+ os_->Put(*p);
+ return true;
+ }
+
+ bool WriteUint(unsigned u) {
+ char buffer[10];
+ const char* end = internal::u32toa(u, buffer);
+ for (const char* p = buffer; p != end; ++p)
+ os_->Put(*p);
+ return true;
+ }
+
+ bool WriteInt64(int64_t i64) {
+ char buffer[21];
+ const char* end = internal::i64toa(i64, buffer);
+ for (const char* p = buffer; p != end; ++p)
+ os_->Put(*p);
+ return true;
+ }
+
+ bool WriteUint64(uint64_t u64) {
+ char buffer[20];
+ char* end = internal::u64toa(u64, buffer);
+ for (char* p = buffer; p != end; ++p)
+ os_->Put(*p);
+ return true;
+ }
+
+ bool WriteDouble(double d) {
+ char buffer[25];
+ char* end = internal::dtoa(d, buffer);
+ for (char* p = buffer; p != end; ++p)
+ os_->Put(*p);
+ return true;
+ }
+
+ bool WriteString(const Ch* str, SizeType length) {
+ static const char hexDigits[16] = { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9', 'A', 'B', 'C', 'D', 'E', 'F' };
+ static const char escape[256] = {
+#define Z16 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
+ //0 1 2 3 4 5 6 7 8 9 A B C D E F
+ 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'b', 't', 'n', 'u', 'f', 'r', 'u', 'u', // 00
+ 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'u', 'u', // 10
+ 0, 0, '"', 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 20
+ Z16, Z16, // 30~4F
+ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,'\\', 0, 0, 0, // 50
+ Z16, Z16, Z16, Z16, Z16, Z16, Z16, Z16, Z16, Z16 // 60~FF
+#undef Z16
+ };
+
+ os_->Put('\"');
+ GenericStringStream<SourceEncoding> is(str);
+ while (is.Tell() < length) {
+ const Ch c = is.Peek();
+ if (!TargetEncoding::supportUnicode && (unsigned)c >= 0x80) {
+ // Unicode escaping
+ unsigned codepoint;
+ if (!SourceEncoding::Decode(is, &codepoint))
+ return false;
+ os_->Put('\\');
+ os_->Put('u');
+ if (codepoint <= 0xD7FF || (codepoint >= 0xE000 && codepoint <= 0xFFFF)) {
+ os_->Put(hexDigits[(codepoint >> 12) & 15]);
+ os_->Put(hexDigits[(codepoint >> 8) & 15]);
+ os_->Put(hexDigits[(codepoint >> 4) & 15]);
+ os_->Put(hexDigits[(codepoint ) & 15]);
+ }
+ else if (codepoint >= 0x010000 && codepoint <= 0x10FFFF) {
+ // Surrogate pair
+ unsigned s = codepoint - 0x010000;
+ unsigned lead = (s >> 10) + 0xD800;
+ unsigned trail = (s & 0x3FF) + 0xDC00;
+ os_->Put(hexDigits[(lead >> 12) & 15]);
+ os_->Put(hexDigits[(lead >> 8) & 15]);
+ os_->Put(hexDigits[(lead >> 4) & 15]);
+ os_->Put(hexDigits[(lead ) & 15]);
+ os_->Put('\\');
+ os_->Put('u');
+ os_->Put(hexDigits[(trail >> 12) & 15]);
+ os_->Put(hexDigits[(trail >> 8) & 15]);
+ os_->Put(hexDigits[(trail >> 4) & 15]);
+ os_->Put(hexDigits[(trail ) & 15]);
+ }
+ else
+ return false; // invalid code point
+ }
+ else if ((sizeof(Ch) == 1 || (unsigned)c < 256) && escape[(unsigned char)c]) {
+ is.Take();
+ os_->Put('\\');
+ os_->Put(escape[(unsigned char)c]);
+ if (escape[(unsigned char)c] == 'u') {
+ os_->Put('0');
+ os_->Put('0');
+ os_->Put(hexDigits[(unsigned char)c >> 4]);
+ os_->Put(hexDigits[(unsigned char)c & 0xF]);
+ }
+ }
+ else
+ Transcoder<SourceEncoding, TargetEncoding>::Transcode(is, *os_);
+ }
+ os_->Put('\"');
+ return true;
+ }
+
+ bool WriteStartObject() { os_->Put('{'); return true; }
+ bool WriteEndObject() { os_->Put('}'); return true; }
+ bool WriteStartArray() { os_->Put('['); return true; }
+ bool WriteEndArray() { os_->Put(']'); return true; }
+
+ void Prefix(Type type) {
+ (void)type;
+ if (level_stack_.GetSize() != 0) { // this value is not at root
+ Level* level = level_stack_.template Top<Level>();
+ if (level->valueCount > 0) {
+ if (level->inArray)
+ os_->Put(','); // add comma if it is not the first element in array
+ else // in object
+ os_->Put((level->valueCount % 2 == 0) ? ',' : ':');
+ }
+ if (!level->inArray && level->valueCount % 2 == 0)
+ RAPIDJSON_ASSERT(type == kStringType); // if it's in object, then even number should be a name
+ level->valueCount++;
+ }
+ else {
+ RAPIDJSON_ASSERT(!hasRoot_); // Should only has one and only one root.
+ hasRoot_ = true;
+ }
+ }
+
+ OutputStream* os_;
+ internal::Stack<StackAllocator> level_stack_;
+ bool hasRoot_;
+
+private:
+ // Prohibit copy constructor & assignment operator.
+ Writer(const Writer&);
+ Writer& operator=(const Writer&);
+};
+
+// Full specialization for StringStream to prevent memory copying
+
+template<>
+inline bool Writer<StringBuffer>::WriteInt(int i) {
+ char *buffer = os_->Push(11);
+ const char* end = internal::i32toa(i, buffer);
+ os_->Pop(11 - (end - buffer));
+ return true;
+}
+
+template<>
+inline bool Writer<StringBuffer>::WriteUint(unsigned u) {
+ char *buffer = os_->Push(10);
+ const char* end = internal::u32toa(u, buffer);
+ os_->Pop(10 - (end - buffer));
+ return true;
+}
+
+template<>
+inline bool Writer<StringBuffer>::WriteInt64(int64_t i64) {
+ char *buffer = os_->Push(21);
+ const char* end = internal::i64toa(i64, buffer);
+ os_->Pop(21 - (end - buffer));
+ return true;
+}
+
+template<>
+inline bool Writer<StringBuffer>::WriteUint64(uint64_t u) {
+ char *buffer = os_->Push(20);
+ const char* end = internal::u64toa(u, buffer);
+ os_->Pop(20 - (end - buffer));
+ return true;
+}
+
+template<>
+inline bool Writer<StringBuffer>::WriteDouble(double d) {
+ char *buffer = os_->Push(25);
+ char* end = internal::dtoa(d, buffer);
+ os_->Pop(25 - (end - buffer));
+ return true;
+}
+
+RAPIDJSON_NAMESPACE_END
+
+#ifdef _MSC_VER
+RAPIDJSON_DIAG_POP
+#endif
+
+#endif // RAPIDJSON_RAPIDJSON_H_
diff --git a/gfx/angle/src/third_party/compiler/ArrayBoundsClamper.cpp b/gfx/angle/src/third_party/compiler/ArrayBoundsClamper.cpp
new file mode 100755
index 000000000..aadb87553
--- /dev/null
+++ b/gfx/angle/src/third_party/compiler/ArrayBoundsClamper.cpp
@@ -0,0 +1,113 @@
+/*
+ * Copyright (C) 2012 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "third_party/compiler/ArrayBoundsClamper.h"
+
+// The built-in 'clamp' instruction only accepts floats and returns a float. I
+// iterated a few times with our driver team who examined the output from our
+// compiler - they said the multiple casts generates more code than a single
+// function call. An inline ternary operator might have been better, but since
+// the index value might be an expression itself, we'd have to make temporary
+// variables to avoid evaluating the expression multiple times. And making
+// temporary variables was difficult because ANGLE would then need to make more
+// brutal changes to the expression tree.
+
+const char* kIntClampBegin = "// BEGIN: Generated code for array bounds clamping\n\n";
+const char* kIntClampEnd = "// END: Generated code for array bounds clamping\n\n";
+const char* kIntClampDefinition = "int webgl_int_clamp(int value, int minValue, int maxValue) { return ((value < minValue) ? minValue : ((value > maxValue) ? maxValue : value)); }\n\n";
+
+namespace sh
+{
+
+namespace
+{
+
+class ArrayBoundsClamperMarker : public TIntermTraverser {
+public:
+ ArrayBoundsClamperMarker()
+ : TIntermTraverser(true, false, false),
+ mNeedsClamp(false)
+ {
+ }
+
+ bool visitBinary(Visit visit, TIntermBinary *node) override
+ {
+ if (node->getOp() == EOpIndexIndirect)
+ {
+ TIntermTyped* left = node->getLeft();
+ if (left->isArray() || left->isVector() || left->isMatrix())
+ {
+ node->setAddIndexClamp();
+ mNeedsClamp = true;
+ }
+ }
+ return true;
+ }
+
+ bool GetNeedsClamp() { return mNeedsClamp; }
+
+private:
+ bool mNeedsClamp;
+};
+
+} // anonymous namespace
+
+ArrayBoundsClamper::ArrayBoundsClamper()
+ : mClampingStrategy(SH_CLAMP_WITH_CLAMP_INTRINSIC)
+ , mArrayBoundsClampDefinitionNeeded(false)
+{
+}
+
+void ArrayBoundsClamper::SetClampingStrategy(ShArrayIndexClampingStrategy clampingStrategy)
+{
+ mClampingStrategy = clampingStrategy;
+}
+
+void ArrayBoundsClamper::MarkIndirectArrayBoundsForClamping(TIntermNode* root)
+{
+ ASSERT(root);
+
+ ArrayBoundsClamperMarker clamper;
+ root->traverse(&clamper);
+ if (clamper.GetNeedsClamp())
+ {
+ SetArrayBoundsClampDefinitionNeeded();
+ }
+}
+
+void ArrayBoundsClamper::OutputClampingFunctionDefinition(TInfoSinkBase& out) const
+{
+ if (!mArrayBoundsClampDefinitionNeeded)
+ {
+ return;
+ }
+ if (mClampingStrategy != SH_CLAMP_WITH_USER_DEFINED_INT_CLAMP_FUNCTION)
+ {
+ return;
+ }
+ out << kIntClampBegin << kIntClampDefinition << kIntClampEnd;
+}
+
+} // namespace sh
diff --git a/gfx/angle/src/third_party/compiler/ArrayBoundsClamper.h b/gfx/angle/src/third_party/compiler/ArrayBoundsClamper.h
new file mode 100755
index 000000000..a4c407f76
--- /dev/null
+++ b/gfx/angle/src/third_party/compiler/ArrayBoundsClamper.h
@@ -0,0 +1,66 @@
+/*
+ * Copyright (C) 2012 Apple Inc. All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE, INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE, INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef THIRD_PARTY_COMPILER_ARRAYBOUNDSCLAMPER_H_
+#define THIRD_PARTY_COMPILER_ARRAYBOUNDSCLAMPER_H_
+
+#include "compiler/translator/InfoSink.h"
+#include "compiler/translator/IntermNode.h"
+
+namespace sh
+{
+
+class ArrayBoundsClamper
+{
+ public:
+ ArrayBoundsClamper();
+
+ // Must be set before compiling any shaders to ensure consistency
+ // between the translated shaders and any necessary prequel.
+ void SetClampingStrategy(ShArrayIndexClampingStrategy clampingStrategy);
+
+ // Marks nodes in the tree that index arrays indirectly as
+ // requiring clamping.
+ void MarkIndirectArrayBoundsForClamping(TIntermNode* root);
+
+ // If necessary, output array clamp function source into the shader source.
+ void OutputClampingFunctionDefinition(TInfoSinkBase& out) const;
+
+ void Cleanup()
+ {
+ mArrayBoundsClampDefinitionNeeded = false;
+ }
+
+private:
+ bool GetArrayBoundsClampDefinitionNeeded() const { return mArrayBoundsClampDefinitionNeeded; }
+ void SetArrayBoundsClampDefinitionNeeded() { mArrayBoundsClampDefinitionNeeded = true; }
+
+ ShArrayIndexClampingStrategy mClampingStrategy;
+ bool mArrayBoundsClampDefinitionNeeded;
+};
+
+} // namespace sh
+
+#endif // THIRD_PARTY_COMPILER_ARRAYBOUNDSCLAMPER_H_
diff --git a/gfx/angle/src/third_party/compiler/LICENSE b/gfx/angle/src/third_party/compiler/LICENSE
new file mode 100755
index 000000000..c2cb2125e
--- /dev/null
+++ b/gfx/angle/src/third_party/compiler/LICENSE
@@ -0,0 +1,22 @@
+Copyright (C) 2012 Apple Inc. All rights reserved.
+
+Redistribution and use in source and binary forms, with or without
+modification, are permitted provided that the following conditions
+are met:
+1. Redistributions of source code must retain the above copyright
+ notice, this list of conditions and the following disclaimer.
+2. Redistributions in binary form must reproduce the above copyright
+ notice, this list of conditions and the following disclaimer in the
+ documentation and/or other materials provided with the distribution.
+
+THIS SOFTWARE IS PROVIDED BY APPLE, INC. ``AS IS'' AND ANY
+EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE, INC. OR
+CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
diff --git a/gfx/angle/src/third_party/compiler/README.angle b/gfx/angle/src/third_party/compiler/README.angle
new file mode 100755
index 000000000..4fdf757ef
--- /dev/null
+++ b/gfx/angle/src/third_party/compiler/README.angle
@@ -0,0 +1,12 @@
+Name: ANGLE array bounds clamper from WebKit
+Short Name: WebKit
+URL: http://webkit.org
+Version: 0
+License: BSD
+Security Critical: yes
+
+Description:
+Implements clamping of array indexing expressions during shader translation.
+
+Local Modifications:
+None
diff --git a/gfx/angle/src/third_party/khronos/GL/wglext.h b/gfx/angle/src/third_party/khronos/GL/wglext.h
new file mode 100755
index 000000000..daba41091
--- /dev/null
+++ b/gfx/angle/src/third_party/khronos/GL/wglext.h
@@ -0,0 +1,840 @@
+#ifndef __wglext_h_
+#define __wglext_h_ 1
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/*
+** Copyright (c) 2013-2014 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+/*
+** This header is generated from the Khronos OpenGL / OpenGL ES XML
+** API Registry. The current version of the Registry, generator scripts
+** used to make the header, and the header can be found at
+** http://www.opengl.org/registry/
+**
+** Khronos $Revision: 27684 $ on $Date: 2014-08-11 01:21:35 -0700 (Mon, 11 Aug 2014) $
+*/
+
+#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
+#define WIN32_LEAN_AND_MEAN 1
+#include <windows.h>
+#endif
+
+#define WGL_WGLEXT_VERSION 20140810
+
+/* Generated C header for:
+ * API: wgl
+ * Versions considered: .*
+ * Versions emitted: _nomatch_^
+ * Default extensions included: wgl
+ * Additional extensions included: _nomatch_^
+ * Extensions removed: _nomatch_^
+ */
+
+#ifndef WGL_ARB_buffer_region
+#define WGL_ARB_buffer_region 1
+#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
+#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
+#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
+#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
+typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
+typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);
+typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
+typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
+#ifdef WGL_WGLEXT_PROTOTYPES
+HANDLE WINAPI wglCreateBufferRegionARB (HDC hDC, int iLayerPlane, UINT uType);
+VOID WINAPI wglDeleteBufferRegionARB (HANDLE hRegion);
+BOOL WINAPI wglSaveBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height);
+BOOL WINAPI wglRestoreBufferRegionARB (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
+#endif
+#endif /* WGL_ARB_buffer_region */
+
+#ifndef WGL_ARB_context_flush_control
+#define WGL_ARB_context_flush_control 1
+#define WGL_CONTEXT_RELEASE_BEHAVIOR_ARB 0x2097
+#define WGL_CONTEXT_RELEASE_BEHAVIOR_NONE_ARB 0
+#define WGL_CONTEXT_RELEASE_BEHAVIOR_FLUSH_ARB 0x2098
+#endif /* WGL_ARB_context_flush_control */
+
+#ifndef WGL_ARB_create_context
+#define WGL_ARB_create_context 1
+#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
+#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
+#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
+#define WGL_CONTEXT_FLAGS_ARB 0x2094
+#define ERROR_INVALID_VERSION_ARB 0x2095
+typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int *attribList);
+#ifdef WGL_WGLEXT_PROTOTYPES
+HGLRC WINAPI wglCreateContextAttribsARB (HDC hDC, HGLRC hShareContext, const int *attribList);
+#endif
+#endif /* WGL_ARB_create_context */
+
+#ifndef WGL_ARB_create_context_profile
+#define WGL_ARB_create_context_profile 1
+#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
+#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+#define ERROR_INVALID_PROFILE_ARB 0x2096
+#endif /* WGL_ARB_create_context_profile */
+
+#ifndef WGL_ARB_create_context_robustness
+#define WGL_ARB_create_context_robustness 1
+#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
+#endif /* WGL_ARB_create_context_robustness */
+
+#ifndef WGL_ARB_extensions_string
+#define WGL_ARB_extensions_string 1
+typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
+#ifdef WGL_WGLEXT_PROTOTYPES
+const char *WINAPI wglGetExtensionsStringARB (HDC hdc);
+#endif
+#endif /* WGL_ARB_extensions_string */
+
+#ifndef WGL_ARB_framebuffer_sRGB
+#define WGL_ARB_framebuffer_sRGB 1
+#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
+#endif /* WGL_ARB_framebuffer_sRGB */
+
+#ifndef WGL_ARB_make_current_read
+#define WGL_ARB_make_current_read 1
+#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
+#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
+typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (void);
+#ifdef WGL_WGLEXT_PROTOTYPES
+BOOL WINAPI wglMakeContextCurrentARB (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+HDC WINAPI wglGetCurrentReadDCARB (void);
+#endif
+#endif /* WGL_ARB_make_current_read */
+
+#ifndef WGL_ARB_multisample
+#define WGL_ARB_multisample 1
+#define WGL_SAMPLE_BUFFERS_ARB 0x2041
+#define WGL_SAMPLES_ARB 0x2042
+#endif /* WGL_ARB_multisample */
+
+#ifndef WGL_ARB_pbuffer
+#define WGL_ARB_pbuffer 1
+DECLARE_HANDLE(HPBUFFERARB);
+#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
+#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
+#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
+#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
+#define WGL_PBUFFER_LARGEST_ARB 0x2033
+#define WGL_PBUFFER_WIDTH_ARB 0x2034
+#define WGL_PBUFFER_HEIGHT_ARB 0x2035
+#define WGL_PBUFFER_LOST_ARB 0x2036
+typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
+typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
+typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
+typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
+typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
+#ifdef WGL_WGLEXT_PROTOTYPES
+HPBUFFERARB WINAPI wglCreatePbufferARB (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
+HDC WINAPI wglGetPbufferDCARB (HPBUFFERARB hPbuffer);
+int WINAPI wglReleasePbufferDCARB (HPBUFFERARB hPbuffer, HDC hDC);
+BOOL WINAPI wglDestroyPbufferARB (HPBUFFERARB hPbuffer);
+BOOL WINAPI wglQueryPbufferARB (HPBUFFERARB hPbuffer, int iAttribute, int *piValue);
+#endif
+#endif /* WGL_ARB_pbuffer */
+
+#ifndef WGL_ARB_pixel_format
+#define WGL_ARB_pixel_format 1
+#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
+#define WGL_DRAW_TO_WINDOW_ARB 0x2001
+#define WGL_DRAW_TO_BITMAP_ARB 0x2002
+#define WGL_ACCELERATION_ARB 0x2003
+#define WGL_NEED_PALETTE_ARB 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
+#define WGL_SWAP_METHOD_ARB 0x2007
+#define WGL_NUMBER_OVERLAYS_ARB 0x2008
+#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
+#define WGL_TRANSPARENT_ARB 0x200A
+#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
+#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
+#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
+#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
+#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
+#define WGL_SHARE_DEPTH_ARB 0x200C
+#define WGL_SHARE_STENCIL_ARB 0x200D
+#define WGL_SHARE_ACCUM_ARB 0x200E
+#define WGL_SUPPORT_GDI_ARB 0x200F
+#define WGL_SUPPORT_OPENGL_ARB 0x2010
+#define WGL_DOUBLE_BUFFER_ARB 0x2011
+#define WGL_STEREO_ARB 0x2012
+#define WGL_PIXEL_TYPE_ARB 0x2013
+#define WGL_COLOR_BITS_ARB 0x2014
+#define WGL_RED_BITS_ARB 0x2015
+#define WGL_RED_SHIFT_ARB 0x2016
+#define WGL_GREEN_BITS_ARB 0x2017
+#define WGL_GREEN_SHIFT_ARB 0x2018
+#define WGL_BLUE_BITS_ARB 0x2019
+#define WGL_BLUE_SHIFT_ARB 0x201A
+#define WGL_ALPHA_BITS_ARB 0x201B
+#define WGL_ALPHA_SHIFT_ARB 0x201C
+#define WGL_ACCUM_BITS_ARB 0x201D
+#define WGL_ACCUM_RED_BITS_ARB 0x201E
+#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
+#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
+#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
+#define WGL_DEPTH_BITS_ARB 0x2022
+#define WGL_STENCIL_BITS_ARB 0x2023
+#define WGL_AUX_BUFFERS_ARB 0x2024
+#define WGL_NO_ACCELERATION_ARB 0x2025
+#define WGL_GENERIC_ACCELERATION_ARB 0x2026
+#define WGL_FULL_ACCELERATION_ARB 0x2027
+#define WGL_SWAP_EXCHANGE_ARB 0x2028
+#define WGL_SWAP_COPY_ARB 0x2029
+#define WGL_SWAP_UNDEFINED_ARB 0x202A
+#define WGL_TYPE_RGBA_ARB 0x202B
+#define WGL_TYPE_COLORINDEX_ARB 0x202C
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
+typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+#ifdef WGL_WGLEXT_PROTOTYPES
+BOOL WINAPI wglGetPixelFormatAttribivARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
+BOOL WINAPI wglGetPixelFormatAttribfvARB (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
+BOOL WINAPI wglChoosePixelFormatARB (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+#endif
+#endif /* WGL_ARB_pixel_format */
+
+#ifndef WGL_ARB_pixel_format_float
+#define WGL_ARB_pixel_format_float 1
+#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
+#endif /* WGL_ARB_pixel_format_float */
+
+#ifndef WGL_ARB_render_texture
+#define WGL_ARB_render_texture 1
+#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
+#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
+#define WGL_TEXTURE_FORMAT_ARB 0x2072
+#define WGL_TEXTURE_TARGET_ARB 0x2073
+#define WGL_MIPMAP_TEXTURE_ARB 0x2074
+#define WGL_TEXTURE_RGB_ARB 0x2075
+#define WGL_TEXTURE_RGBA_ARB 0x2076
+#define WGL_NO_TEXTURE_ARB 0x2077
+#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
+#define WGL_TEXTURE_1D_ARB 0x2079
+#define WGL_TEXTURE_2D_ARB 0x207A
+#define WGL_MIPMAP_LEVEL_ARB 0x207B
+#define WGL_CUBE_MAP_FACE_ARB 0x207C
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
+#define WGL_FRONT_LEFT_ARB 0x2083
+#define WGL_FRONT_RIGHT_ARB 0x2084
+#define WGL_BACK_LEFT_ARB 0x2085
+#define WGL_BACK_RIGHT_ARB 0x2086
+#define WGL_AUX0_ARB 0x2087
+#define WGL_AUX1_ARB 0x2088
+#define WGL_AUX2_ARB 0x2089
+#define WGL_AUX3_ARB 0x208A
+#define WGL_AUX4_ARB 0x208B
+#define WGL_AUX5_ARB 0x208C
+#define WGL_AUX6_ARB 0x208D
+#define WGL_AUX7_ARB 0x208E
+#define WGL_AUX8_ARB 0x208F
+#define WGL_AUX9_ARB 0x2090
+typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
+typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
+typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int *piAttribList);
+#ifdef WGL_WGLEXT_PROTOTYPES
+BOOL WINAPI wglBindTexImageARB (HPBUFFERARB hPbuffer, int iBuffer);
+BOOL WINAPI wglReleaseTexImageARB (HPBUFFERARB hPbuffer, int iBuffer);
+BOOL WINAPI wglSetPbufferAttribARB (HPBUFFERARB hPbuffer, const int *piAttribList);
+#endif
+#endif /* WGL_ARB_render_texture */
+
+#ifndef WGL_ARB_robustness_application_isolation
+#define WGL_ARB_robustness_application_isolation 1
+#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
+#endif /* WGL_ARB_robustness_application_isolation */
+
+#ifndef WGL_ARB_robustness_share_group_isolation
+#define WGL_ARB_robustness_share_group_isolation 1
+#endif /* WGL_ARB_robustness_share_group_isolation */
+
+#ifndef WGL_3DFX_multisample
+#define WGL_3DFX_multisample 1
+#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
+#define WGL_SAMPLES_3DFX 0x2061
+#endif /* WGL_3DFX_multisample */
+
+#ifndef WGL_3DL_stereo_control
+#define WGL_3DL_stereo_control 1
+#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055
+#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056
+#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057
+#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058
+typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState);
+#ifdef WGL_WGLEXT_PROTOTYPES
+BOOL WINAPI wglSetStereoEmitterState3DL (HDC hDC, UINT uState);
+#endif
+#endif /* WGL_3DL_stereo_control */
+
+#ifndef WGL_AMD_gpu_association
+#define WGL_AMD_gpu_association 1
+#define WGL_GPU_VENDOR_AMD 0x1F00
+#define WGL_GPU_RENDERER_STRING_AMD 0x1F01
+#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
+#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
+#define WGL_GPU_RAM_AMD 0x21A3
+#define WGL_GPU_CLOCK_AMD 0x21A4
+#define WGL_GPU_NUM_PIPES_AMD 0x21A5
+#define WGL_GPU_NUM_SIMD_AMD 0x21A6
+#define WGL_GPU_NUM_RB_AMD 0x21A7
+#define WGL_GPU_NUM_SPI_AMD 0x21A8
+typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT *ids);
+typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, int property, GLenum dataType, UINT size, void *data);
+typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc);
+typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id);
+typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int *attribList);
+typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc);
+typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc);
+typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);
+typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#ifdef WGL_WGLEXT_PROTOTYPES
+UINT WINAPI wglGetGPUIDsAMD (UINT maxCount, UINT *ids);
+INT WINAPI wglGetGPUInfoAMD (UINT id, int property, GLenum dataType, UINT size, void *data);
+UINT WINAPI wglGetContextGPUIDAMD (HGLRC hglrc);
+HGLRC WINAPI wglCreateAssociatedContextAMD (UINT id);
+HGLRC WINAPI wglCreateAssociatedContextAttribsAMD (UINT id, HGLRC hShareContext, const int *attribList);
+BOOL WINAPI wglDeleteAssociatedContextAMD (HGLRC hglrc);
+BOOL WINAPI wglMakeAssociatedContextCurrentAMD (HGLRC hglrc);
+HGLRC WINAPI wglGetCurrentAssociatedContextAMD (void);
+VOID WINAPI wglBlitContextFramebufferAMD (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+#endif
+#endif /* WGL_AMD_gpu_association */
+
+#ifndef WGL_ATI_pixel_format_float
+#define WGL_ATI_pixel_format_float 1
+#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
+#endif /* WGL_ATI_pixel_format_float */
+
+#ifndef WGL_EXT_create_context_es2_profile
+#define WGL_EXT_create_context_es2_profile 1
+#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
+#endif /* WGL_EXT_create_context_es2_profile */
+
+#ifndef WGL_EXT_create_context_es_profile
+#define WGL_EXT_create_context_es_profile 1
+#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
+#endif /* WGL_EXT_create_context_es_profile */
+
+#ifndef WGL_EXT_depth_float
+#define WGL_EXT_depth_float 1
+#define WGL_DEPTH_FLOAT_EXT 0x2040
+#endif /* WGL_EXT_depth_float */
+
+#ifndef WGL_EXT_display_color_table
+#define WGL_EXT_display_color_table 1
+typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (const GLushort *table, GLuint length);
+typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+typedef VOID (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+#ifdef WGL_WGLEXT_PROTOTYPES
+GLboolean WINAPI wglCreateDisplayColorTableEXT (GLushort id);
+GLboolean WINAPI wglLoadDisplayColorTableEXT (const GLushort *table, GLuint length);
+GLboolean WINAPI wglBindDisplayColorTableEXT (GLushort id);
+VOID WINAPI wglDestroyDisplayColorTableEXT (GLushort id);
+#endif
+#endif /* WGL_EXT_display_color_table */
+
+#ifndef WGL_EXT_extensions_string
+#define WGL_EXT_extensions_string 1
+typedef const char *(WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);
+#ifdef WGL_WGLEXT_PROTOTYPES
+const char *WINAPI wglGetExtensionsStringEXT (void);
+#endif
+#endif /* WGL_EXT_extensions_string */
+
+#ifndef WGL_EXT_framebuffer_sRGB
+#define WGL_EXT_framebuffer_sRGB 1
+#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9
+#endif /* WGL_EXT_framebuffer_sRGB */
+
+#ifndef WGL_EXT_make_current_read
+#define WGL_EXT_make_current_read 1
+#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
+typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (void);
+#ifdef WGL_WGLEXT_PROTOTYPES
+BOOL WINAPI wglMakeContextCurrentEXT (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+HDC WINAPI wglGetCurrentReadDCEXT (void);
+#endif
+#endif /* WGL_EXT_make_current_read */
+
+#ifndef WGL_EXT_multisample
+#define WGL_EXT_multisample 1
+#define WGL_SAMPLE_BUFFERS_EXT 0x2041
+#define WGL_SAMPLES_EXT 0x2042
+#endif /* WGL_EXT_multisample */
+
+#ifndef WGL_EXT_pbuffer
+#define WGL_EXT_pbuffer 1
+DECLARE_HANDLE(HPBUFFEREXT);
+#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
+#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
+#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
+#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
+#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
+#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
+#define WGL_PBUFFER_LARGEST_EXT 0x2033
+#define WGL_PBUFFER_WIDTH_EXT 0x2034
+#define WGL_PBUFFER_HEIGHT_EXT 0x2035
+typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
+typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);
+typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);
+typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);
+typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);
+#ifdef WGL_WGLEXT_PROTOTYPES
+HPBUFFEREXT WINAPI wglCreatePbufferEXT (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int *piAttribList);
+HDC WINAPI wglGetPbufferDCEXT (HPBUFFEREXT hPbuffer);
+int WINAPI wglReleasePbufferDCEXT (HPBUFFEREXT hPbuffer, HDC hDC);
+BOOL WINAPI wglDestroyPbufferEXT (HPBUFFEREXT hPbuffer);
+BOOL WINAPI wglQueryPbufferEXT (HPBUFFEREXT hPbuffer, int iAttribute, int *piValue);
+#endif
+#endif /* WGL_EXT_pbuffer */
+
+#ifndef WGL_EXT_pixel_format
+#define WGL_EXT_pixel_format 1
+#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
+#define WGL_DRAW_TO_WINDOW_EXT 0x2001
+#define WGL_DRAW_TO_BITMAP_EXT 0x2002
+#define WGL_ACCELERATION_EXT 0x2003
+#define WGL_NEED_PALETTE_EXT 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
+#define WGL_SWAP_METHOD_EXT 0x2007
+#define WGL_NUMBER_OVERLAYS_EXT 0x2008
+#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
+#define WGL_TRANSPARENT_EXT 0x200A
+#define WGL_TRANSPARENT_VALUE_EXT 0x200B
+#define WGL_SHARE_DEPTH_EXT 0x200C
+#define WGL_SHARE_STENCIL_EXT 0x200D
+#define WGL_SHARE_ACCUM_EXT 0x200E
+#define WGL_SUPPORT_GDI_EXT 0x200F
+#define WGL_SUPPORT_OPENGL_EXT 0x2010
+#define WGL_DOUBLE_BUFFER_EXT 0x2011
+#define WGL_STEREO_EXT 0x2012
+#define WGL_PIXEL_TYPE_EXT 0x2013
+#define WGL_COLOR_BITS_EXT 0x2014
+#define WGL_RED_BITS_EXT 0x2015
+#define WGL_RED_SHIFT_EXT 0x2016
+#define WGL_GREEN_BITS_EXT 0x2017
+#define WGL_GREEN_SHIFT_EXT 0x2018
+#define WGL_BLUE_BITS_EXT 0x2019
+#define WGL_BLUE_SHIFT_EXT 0x201A
+#define WGL_ALPHA_BITS_EXT 0x201B
+#define WGL_ALPHA_SHIFT_EXT 0x201C
+#define WGL_ACCUM_BITS_EXT 0x201D
+#define WGL_ACCUM_RED_BITS_EXT 0x201E
+#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
+#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
+#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
+#define WGL_DEPTH_BITS_EXT 0x2022
+#define WGL_STENCIL_BITS_EXT 0x2023
+#define WGL_AUX_BUFFERS_EXT 0x2024
+#define WGL_NO_ACCELERATION_EXT 0x2025
+#define WGL_GENERIC_ACCELERATION_EXT 0x2026
+#define WGL_FULL_ACCELERATION_EXT 0x2027
+#define WGL_SWAP_EXCHANGE_EXT 0x2028
+#define WGL_SWAP_COPY_EXT 0x2029
+#define WGL_SWAP_UNDEFINED_EXT 0x202A
+#define WGL_TYPE_RGBA_EXT 0x202B
+#define WGL_TYPE_COLORINDEX_EXT 0x202C
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);
+typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+#ifdef WGL_WGLEXT_PROTOTYPES
+BOOL WINAPI wglGetPixelFormatAttribivEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, int *piValues);
+BOOL WINAPI wglGetPixelFormatAttribfvEXT (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int *piAttributes, FLOAT *pfValues);
+BOOL WINAPI wglChoosePixelFormatEXT (HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+#endif
+#endif /* WGL_EXT_pixel_format */
+
+#ifndef WGL_EXT_pixel_format_packed_float
+#define WGL_EXT_pixel_format_packed_float 1
+#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8
+#endif /* WGL_EXT_pixel_format_packed_float */
+
+#ifndef WGL_EXT_swap_control
+#define WGL_EXT_swap_control 1
+typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
+typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
+#ifdef WGL_WGLEXT_PROTOTYPES
+BOOL WINAPI wglSwapIntervalEXT (int interval);
+int WINAPI wglGetSwapIntervalEXT (void);
+#endif
+#endif /* WGL_EXT_swap_control */
+
+#ifndef WGL_EXT_swap_control_tear
+#define WGL_EXT_swap_control_tear 1
+#endif /* WGL_EXT_swap_control_tear */
+
+#ifndef WGL_I3D_digital_video_control
+#define WGL_I3D_digital_video_control 1
+#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
+#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
+#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
+#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
+typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue);
+typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue);
+#ifdef WGL_WGLEXT_PROTOTYPES
+BOOL WINAPI wglGetDigitalVideoParametersI3D (HDC hDC, int iAttribute, int *piValue);
+BOOL WINAPI wglSetDigitalVideoParametersI3D (HDC hDC, int iAttribute, const int *piValue);
+#endif
+#endif /* WGL_I3D_digital_video_control */
+
+#ifndef WGL_I3D_gamma
+#define WGL_I3D_gamma 1
+#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
+#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
+typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int *piValue);
+typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int *piValue);
+typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);
+typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);
+#ifdef WGL_WGLEXT_PROTOTYPES
+BOOL WINAPI wglGetGammaTableParametersI3D (HDC hDC, int iAttribute, int *piValue);
+BOOL WINAPI wglSetGammaTableParametersI3D (HDC hDC, int iAttribute, const int *piValue);
+BOOL WINAPI wglGetGammaTableI3D (HDC hDC, int iEntries, USHORT *puRed, USHORT *puGreen, USHORT *puBlue);
+BOOL WINAPI wglSetGammaTableI3D (HDC hDC, int iEntries, const USHORT *puRed, const USHORT *puGreen, const USHORT *puBlue);
+#endif
+#endif /* WGL_I3D_gamma */
+
+#ifndef WGL_I3D_genlock
+#define WGL_I3D_genlock 1
+#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
+#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045
+#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046
+#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047
+#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
+#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
+#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
+#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
+#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
+typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);
+typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);
+typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL *pFlag);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT *uSource);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT *uEdge);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT *uRate);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT *uDelay);
+typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);
+#ifdef WGL_WGLEXT_PROTOTYPES
+BOOL WINAPI wglEnableGenlockI3D (HDC hDC);
+BOOL WINAPI wglDisableGenlockI3D (HDC hDC);
+BOOL WINAPI wglIsEnabledGenlockI3D (HDC hDC, BOOL *pFlag);
+BOOL WINAPI wglGenlockSourceI3D (HDC hDC, UINT uSource);
+BOOL WINAPI wglGetGenlockSourceI3D (HDC hDC, UINT *uSource);
+BOOL WINAPI wglGenlockSourceEdgeI3D (HDC hDC, UINT uEdge);
+BOOL WINAPI wglGetGenlockSourceEdgeI3D (HDC hDC, UINT *uEdge);
+BOOL WINAPI wglGenlockSampleRateI3D (HDC hDC, UINT uRate);
+BOOL WINAPI wglGetGenlockSampleRateI3D (HDC hDC, UINT *uRate);
+BOOL WINAPI wglGenlockSourceDelayI3D (HDC hDC, UINT uDelay);
+BOOL WINAPI wglGetGenlockSourceDelayI3D (HDC hDC, UINT *uDelay);
+BOOL WINAPI wglQueryGenlockMaxSourceDelayI3D (HDC hDC, UINT *uMaxLineDelay, UINT *uMaxPixelDelay);
+#endif
+#endif /* WGL_I3D_genlock */
+
+#ifndef WGL_I3D_image_buffer
+#define WGL_I3D_image_buffer 1
+#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
+#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
+typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);
+typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);
+typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);
+typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hDC, const LPVOID *pAddress, UINT count);
+#ifdef WGL_WGLEXT_PROTOTYPES
+LPVOID WINAPI wglCreateImageBufferI3D (HDC hDC, DWORD dwSize, UINT uFlags);
+BOOL WINAPI wglDestroyImageBufferI3D (HDC hDC, LPVOID pAddress);
+BOOL WINAPI wglAssociateImageBufferEventsI3D (HDC hDC, const HANDLE *pEvent, const LPVOID *pAddress, const DWORD *pSize, UINT count);
+BOOL WINAPI wglReleaseImageBufferEventsI3D (HDC hDC, const LPVOID *pAddress, UINT count);
+#endif
+#endif /* WGL_I3D_image_buffer */
+
+#ifndef WGL_I3D_swap_frame_lock
+#define WGL_I3D_swap_frame_lock 1
+typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (void);
+typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (void);
+typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL *pFlag);
+typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL *pFlag);
+#ifdef WGL_WGLEXT_PROTOTYPES
+BOOL WINAPI wglEnableFrameLockI3D (void);
+BOOL WINAPI wglDisableFrameLockI3D (void);
+BOOL WINAPI wglIsEnabledFrameLockI3D (BOOL *pFlag);
+BOOL WINAPI wglQueryFrameLockMasterI3D (BOOL *pFlag);
+#endif
+#endif /* WGL_I3D_swap_frame_lock */
+
+#ifndef WGL_I3D_swap_frame_usage
+#define WGL_I3D_swap_frame_usage 1
+typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float *pUsage);
+typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void);
+typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void);
+typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
+#ifdef WGL_WGLEXT_PROTOTYPES
+BOOL WINAPI wglGetFrameUsageI3D (float *pUsage);
+BOOL WINAPI wglBeginFrameTrackingI3D (void);
+BOOL WINAPI wglEndFrameTrackingI3D (void);
+BOOL WINAPI wglQueryFrameTrackingI3D (DWORD *pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
+#endif
+#endif /* WGL_I3D_swap_frame_usage */
+
+#ifndef WGL_NV_DX_interop
+#define WGL_NV_DX_interop 1
+#define WGL_ACCESS_READ_ONLY_NV 0x00000000
+#define WGL_ACCESS_READ_WRITE_NV 0x00000001
+#define WGL_ACCESS_WRITE_DISCARD_NV 0x00000002
+typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void *dxObject, HANDLE shareHandle);
+typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void *dxDevice);
+typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice);
+typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
+typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject);
+typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access);
+typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
+typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE *hObjects);
+#ifdef WGL_WGLEXT_PROTOTYPES
+BOOL WINAPI wglDXSetResourceShareHandleNV (void *dxObject, HANDLE shareHandle);
+HANDLE WINAPI wglDXOpenDeviceNV (void *dxDevice);
+BOOL WINAPI wglDXCloseDeviceNV (HANDLE hDevice);
+HANDLE WINAPI wglDXRegisterObjectNV (HANDLE hDevice, void *dxObject, GLuint name, GLenum type, GLenum access);
+BOOL WINAPI wglDXUnregisterObjectNV (HANDLE hDevice, HANDLE hObject);
+BOOL WINAPI wglDXObjectAccessNV (HANDLE hObject, GLenum access);
+BOOL WINAPI wglDXLockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects);
+BOOL WINAPI wglDXUnlockObjectsNV (HANDLE hDevice, GLint count, HANDLE *hObjects);
+#endif
+#endif /* WGL_NV_DX_interop */
+
+#ifndef WGL_NV_DX_interop2
+#define WGL_NV_DX_interop2 1
+#endif /* WGL_NV_DX_interop2 */
+
+#ifndef WGL_NV_copy_image
+#define WGL_NV_copy_image 1
+typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
+#ifdef WGL_WGLEXT_PROTOTYPES
+BOOL WINAPI wglCopyImageSubDataNV (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
+#endif
+#endif /* WGL_NV_copy_image */
+
+#ifndef WGL_NV_delay_before_swap
+#define WGL_NV_delay_before_swap 1
+typedef BOOL (WINAPI * PFNWGLDELAYBEFORESWAPNVPROC) (HDC hDC, GLfloat seconds);
+#ifdef WGL_WGLEXT_PROTOTYPES
+BOOL WINAPI wglDelayBeforeSwapNV (HDC hDC, GLfloat seconds);
+#endif
+#endif /* WGL_NV_delay_before_swap */
+
+#ifndef WGL_NV_float_buffer
+#define WGL_NV_float_buffer 1
+#define WGL_FLOAT_COMPONENTS_NV 0x20B0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
+#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
+#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
+#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
+#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
+#endif /* WGL_NV_float_buffer */
+
+#ifndef WGL_NV_gpu_affinity
+#define WGL_NV_gpu_affinity 1
+DECLARE_HANDLE(HGPUNV);
+struct _GPU_DEVICE {
+ DWORD cb;
+ CHAR DeviceName[32];
+ CHAR DeviceString[128];
+ DWORD Flags;
+ RECT rcVirtualScreen;
+};
+typedef struct _GPU_DEVICE *PGPU_DEVICE;
+#define ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0
+#define ERROR_MISSING_AFFINITY_MASK_NV 0x20D1
+typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu);
+typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
+typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList);
+typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);
+typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc);
+#ifdef WGL_WGLEXT_PROTOTYPES
+BOOL WINAPI wglEnumGpusNV (UINT iGpuIndex, HGPUNV *phGpu);
+BOOL WINAPI wglEnumGpuDevicesNV (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
+HDC WINAPI wglCreateAffinityDCNV (const HGPUNV *phGpuList);
+BOOL WINAPI wglEnumGpusFromAffinityDCNV (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);
+BOOL WINAPI wglDeleteDCNV (HDC hdc);
+#endif
+#endif /* WGL_NV_gpu_affinity */
+
+#ifndef WGL_NV_multisample_coverage
+#define WGL_NV_multisample_coverage 1
+#define WGL_COVERAGE_SAMPLES_NV 0x2042
+#define WGL_COLOR_SAMPLES_NV 0x20B9
+#endif /* WGL_NV_multisample_coverage */
+
+#ifndef WGL_NV_present_video
+#define WGL_NV_present_video 1
+DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);
+#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0
+typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList);
+typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList);
+typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int *piValue);
+#ifdef WGL_WGLEXT_PROTOTYPES
+int WINAPI wglEnumerateVideoDevicesNV (HDC hDC, HVIDEOOUTPUTDEVICENV *phDeviceList);
+BOOL WINAPI wglBindVideoDeviceNV (HDC hDC, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int *piAttribList);
+BOOL WINAPI wglQueryCurrentContextNV (int iAttribute, int *piValue);
+#endif
+#endif /* WGL_NV_present_video */
+
+#ifndef WGL_NV_render_depth_texture
+#define WGL_NV_render_depth_texture 1
+#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
+#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
+#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
+#define WGL_DEPTH_COMPONENT_NV 0x20A7
+#endif /* WGL_NV_render_depth_texture */
+
+#ifndef WGL_NV_render_texture_rectangle
+#define WGL_NV_render_texture_rectangle 1
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
+#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
+#endif /* WGL_NV_render_texture_rectangle */
+
+#ifndef WGL_NV_swap_group
+#define WGL_NV_swap_group 1
+typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group);
+typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier);
+typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint *group, GLuint *barrier);
+typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);
+typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint *count);
+typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC);
+#ifdef WGL_WGLEXT_PROTOTYPES
+BOOL WINAPI wglJoinSwapGroupNV (HDC hDC, GLuint group);
+BOOL WINAPI wglBindSwapBarrierNV (GLuint group, GLuint barrier);
+BOOL WINAPI wglQuerySwapGroupNV (HDC hDC, GLuint *group, GLuint *barrier);
+BOOL WINAPI wglQueryMaxSwapGroupsNV (HDC hDC, GLuint *maxGroups, GLuint *maxBarriers);
+BOOL WINAPI wglQueryFrameCountNV (HDC hDC, GLuint *count);
+BOOL WINAPI wglResetFrameCountNV (HDC hDC);
+#endif
+#endif /* WGL_NV_swap_group */
+
+#ifndef WGL_NV_vertex_array_range
+#define WGL_NV_vertex_array_range 1
+typedef void *(WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
+typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);
+#ifdef WGL_WGLEXT_PROTOTYPES
+void *WINAPI wglAllocateMemoryNV (GLsizei size, GLfloat readfreq, GLfloat writefreq, GLfloat priority);
+void WINAPI wglFreeMemoryNV (void *pointer);
+#endif
+#endif /* WGL_NV_vertex_array_range */
+
+#ifndef WGL_NV_video_capture
+#define WGL_NV_video_capture 1
+DECLARE_HANDLE(HVIDEOINPUTDEVICENV);
+#define WGL_UNIQUE_ID_NV 0x20CE
+#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
+typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);
+typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList);
+typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
+typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue);
+typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
+#ifdef WGL_WGLEXT_PROTOTYPES
+BOOL WINAPI wglBindVideoCaptureDeviceNV (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);
+UINT WINAPI wglEnumerateVideoCaptureDevicesNV (HDC hDc, HVIDEOINPUTDEVICENV *phDeviceList);
+BOOL WINAPI wglLockVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
+BOOL WINAPI wglQueryVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int *piValue);
+BOOL WINAPI wglReleaseVideoCaptureDeviceNV (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
+#endif
+#endif /* WGL_NV_video_capture */
+
+#ifndef WGL_NV_video_output
+#define WGL_NV_video_output 1
+DECLARE_HANDLE(HPVIDEODEV);
+#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0
+#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1
+#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2
+#define WGL_VIDEO_OUT_COLOR_NV 0x20C3
+#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4
+#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5
+#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
+#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
+#define WGL_VIDEO_OUT_FRAME 0x20C8
+#define WGL_VIDEO_OUT_FIELD_1 0x20C9
+#define WGL_VIDEO_OUT_FIELD_2 0x20CA
+#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB
+#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC
+typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice);
+typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice);
+typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
+typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer);
+typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock);
+typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
+#ifdef WGL_WGLEXT_PROTOTYPES
+BOOL WINAPI wglGetVideoDeviceNV (HDC hDC, int numDevices, HPVIDEODEV *hVideoDevice);
+BOOL WINAPI wglReleaseVideoDeviceNV (HPVIDEODEV hVideoDevice);
+BOOL WINAPI wglBindVideoImageNV (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
+BOOL WINAPI wglReleaseVideoImageNV (HPBUFFERARB hPbuffer, int iVideoBuffer);
+BOOL WINAPI wglSendPbufferToVideoNV (HPBUFFERARB hPbuffer, int iBufferType, unsigned long *pulCounterPbuffer, BOOL bBlock);
+BOOL WINAPI wglGetVideoInfoNV (HPVIDEODEV hpVideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
+#endif
+#endif /* WGL_NV_video_output */
+
+#ifndef WGL_OML_sync_control
+#define WGL_OML_sync_control 1
+typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);
+typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32 *numerator, INT32 *denominator);
+typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
+typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
+typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);
+typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);
+#ifdef WGL_WGLEXT_PROTOTYPES
+BOOL WINAPI wglGetSyncValuesOML (HDC hdc, INT64 *ust, INT64 *msc, INT64 *sbc);
+BOOL WINAPI wglGetMscRateOML (HDC hdc, INT32 *numerator, INT32 *denominator);
+INT64 WINAPI wglSwapBuffersMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
+INT64 WINAPI wglSwapLayerBuffersMscOML (HDC hdc, int fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
+BOOL WINAPI wglWaitForMscOML (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64 *ust, INT64 *msc, INT64 *sbc);
+BOOL WINAPI wglWaitForSbcOML (HDC hdc, INT64 target_sbc, INT64 *ust, INT64 *msc, INT64 *sbc);
+#endif
+#endif /* WGL_OML_sync_control */
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif
diff --git a/gfx/angle/src/third_party/libXNVCtrl/BUILD.gn b/gfx/angle/src/third_party/libXNVCtrl/BUILD.gn
new file mode 100755
index 000000000..b58a5422b
--- /dev/null
+++ b/gfx/angle/src/third_party/libXNVCtrl/BUILD.gn
@@ -0,0 +1,28 @@
+# Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+
+# This warning disable must be appended to the command line after the general
+# warnings setup, so must be in a config.
+config("libXNVCtrl_config") {
+ # This will build under most configurations with this warning enabled, but
+ # some older system headers are missing a "const" on the third parameter of
+ # XextAddDisplay which will cause a failure.
+ cflags = [
+ "-Wno-incompatible-pointer-types-discards-qualifiers",
+ ]
+}
+
+source_set("libXNVCtrl") {
+ sources = [
+ "NVCtrl.c",
+ "NVCtrl.h",
+ "NVCtrlLib.h",
+ "nv_control.h",
+ ]
+
+ configs += [
+ ":libXNVCtrl_config",
+ "//build/config/linux:x11",
+ ]
+}
diff --git a/gfx/angle/src/third_party/libXNVCtrl/LICENSE b/gfx/angle/src/third_party/libXNVCtrl/LICENSE
new file mode 100755
index 000000000..74324c0c6
--- /dev/null
+++ b/gfx/angle/src/third_party/libXNVCtrl/LICENSE
@@ -0,0 +1,22 @@
+/*
+ * Copyright (c) 2008 NVIDIA, Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */ \ No newline at end of file
diff --git a/gfx/angle/src/third_party/libXNVCtrl/NVCtrl.c b/gfx/angle/src/third_party/libXNVCtrl/NVCtrl.c
new file mode 100755
index 000000000..e98437394
--- /dev/null
+++ b/gfx/angle/src/third_party/libXNVCtrl/NVCtrl.c
@@ -0,0 +1,1240 @@
+/*
+ * Copyright (c) 2008 NVIDIA, Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+/*
+ * Make sure that XTHREADS is defined, so that the
+ * LockDisplay/UnlockDisplay macros are expanded properly and the
+ * libXNVCtrl library properly protects the Display connection.
+ */
+
+#if !defined(XTHREADS)
+#define XTHREADS
+#endif /* XTHREADS */
+
+#define NEED_EVENTS
+#define NEED_REPLIES
+#include <stdint.h>
+#include <stdlib.h>
+#include <X11/Xlibint.h>
+#include <X11/Xutil.h>
+#include <X11/extensions/Xext.h>
+#include <X11/extensions/extutil.h>
+#include "NVCtrlLib.h"
+#include "nv_control.h"
+
+#define NVCTRL_EXT_EXISTS 1
+#define NVCTRL_EXT_NEED_TARGET_SWAP 2
+#define NVCTRL_EXT_64_BIT_ATTRIBUTES 4
+#define NVCTRL_EXT_NEED_CHECK (1 << (sizeof(XPointer) - 1))
+
+static XExtensionInfo _nvctrl_ext_info_data;
+static XExtensionInfo *nvctrl_ext_info = &_nvctrl_ext_info_data;
+static const char *nvctrl_extension_name = NV_CONTROL_NAME;
+
+#define XNVCTRLCheckExtension(dpy,i,val) \
+ XextCheckExtension (dpy, i, nvctrl_extension_name, val)
+#define XNVCTRLSimpleCheckExtension(dpy,i) \
+ XextSimpleCheckExtension (dpy, i, nvctrl_extension_name)
+
+static int close_display();
+static uintptr_t version_flags(Display *dpy, XExtDisplayInfo *info);
+static Bool wire_to_event();
+static /* const */ XExtensionHooks nvctrl_extension_hooks = {
+ NULL, /* create_gc */
+ NULL, /* copy_gc */
+ NULL, /* flush_gc */
+ NULL, /* free_gc */
+ NULL, /* create_font */
+ NULL, /* free_font */
+ close_display, /* close_display */
+ wire_to_event, /* wire_to_event */
+ NULL, /* event_to_wire */
+ NULL, /* error */
+ NULL, /* error_string */
+};
+
+static XEXT_GENERATE_FIND_DISPLAY (find_display, nvctrl_ext_info,
+ nvctrl_extension_name,
+ &nvctrl_extension_hooks,
+ NV_CONTROL_EVENTS,
+ (XPointer)NVCTRL_EXT_NEED_CHECK)
+
+static XEXT_GENERATE_CLOSE_DISPLAY (close_display, nvctrl_ext_info)
+
+/*
+ * NV-CONTROL versions 1.8 and 1.9 pack the target_type and target_id
+ * fields in reversed order. In order to talk to one of these servers,
+ * we need to swap these fields.
+ */
+
+static void XNVCTRLCheckTargetData(Display *dpy, XExtDisplayInfo *info,
+ int *target_type, int *target_id)
+{
+ uintptr_t flags = version_flags(dpy, info);
+
+ /* We need to swap the target_type and target_id */
+ if (flags & NVCTRL_EXT_NEED_TARGET_SWAP) {
+ int tmp;
+ tmp = *target_type;
+ *target_type = *target_id;
+ *target_id = tmp;
+ }
+}
+
+
+Bool XNVCTRLQueryExtension (
+ Display *dpy,
+ int *event_basep,
+ int *error_basep
+){
+ XExtDisplayInfo *info = find_display (dpy);
+
+ if (XextHasExtension(info)) {
+ if (event_basep) *event_basep = info->codes->first_event;
+ if (error_basep) *error_basep = info->codes->first_error;
+ return True;
+ } else {
+ return False;
+ }
+}
+
+/*
+ * Retrieve any cached flags that depend on the version of the NV-CONTROL
+ * extension.
+ */
+
+static uintptr_t version_flags(Display *dpy, XExtDisplayInfo *info)
+{
+ uintptr_t data = (uintptr_t)info->data;
+
+ /* If necessary, determine the NV-CONTROL version */
+ if (data & NVCTRL_EXT_NEED_CHECK) {
+ int major, minor;
+ data = 0;
+ if (XNVCTRLQueryVersion(dpy, &major, &minor)) {
+ data |= NVCTRL_EXT_EXISTS;
+ if (major == 1 && (minor == 8 || minor == 9)) {
+ data |= NVCTRL_EXT_NEED_TARGET_SWAP;
+ }
+ if ((major > 1) || ((major == 1) && (minor > 20))) {
+ data |= NVCTRL_EXT_64_BIT_ATTRIBUTES;
+ }
+ }
+
+ info->data = (XPointer)data;
+ }
+
+ return data;
+}
+
+Bool XNVCTRLQueryVersion (
+ Display *dpy,
+ int *major,
+ int *minor
+){
+ XExtDisplayInfo *info = find_display (dpy);
+ xnvCtrlQueryExtensionReply rep;
+ xnvCtrlQueryExtensionReq *req;
+
+ if(!XextHasExtension(info))
+ return False;
+
+ XNVCTRLCheckExtension (dpy, info, False);
+
+ LockDisplay (dpy);
+ GetReq (nvCtrlQueryExtension, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlQueryExtension;
+ if (!_XReply (dpy, (xReply *) &rep, 0, xTrue)) {
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return False;
+ }
+ if (major) *major = rep.major;
+ if (minor) *minor = rep.minor;
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return True;
+}
+
+
+Bool XNVCTRLIsNvScreen (
+ Display *dpy,
+ int screen
+){
+ XExtDisplayInfo *info = find_display (dpy);
+ xnvCtrlIsNvReply rep;
+ xnvCtrlIsNvReq *req;
+ Bool isnv;
+
+ if(!XextHasExtension(info))
+ return False;
+
+ XNVCTRLCheckExtension (dpy, info, False);
+
+ LockDisplay (dpy);
+ GetReq (nvCtrlIsNv, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlIsNv;
+ req->screen = screen;
+ if (!_XReply (dpy, (xReply *) &rep, 0, xTrue)) {
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return False;
+ }
+ isnv = rep.isnv;
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return isnv;
+}
+
+
+Bool XNVCTRLQueryTargetCount (
+ Display *dpy,
+ int target_type,
+ int *value
+){
+ XExtDisplayInfo *info = find_display (dpy);
+ xnvCtrlQueryTargetCountReply rep;
+ xnvCtrlQueryTargetCountReq *req;
+
+ if(!XextHasExtension(info))
+ return False;
+
+ XNVCTRLCheckExtension (dpy, info, False);
+
+ LockDisplay (dpy);
+ GetReq (nvCtrlQueryTargetCount, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlQueryTargetCount;
+ req->target_type = target_type;
+ if (!_XReply (dpy, (xReply *) &rep, 0, xTrue)) {
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return False;
+ }
+ if (value) *value = rep.count;
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return True;
+}
+
+
+void XNVCTRLSetTargetAttribute (
+ Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ int value
+){
+ XExtDisplayInfo *info = find_display (dpy);
+ xnvCtrlSetAttributeReq *req;
+
+ XNVCTRLSimpleCheckExtension (dpy, info);
+ XNVCTRLCheckTargetData(dpy, info, &target_type, &target_id);
+
+ LockDisplay (dpy);
+ GetReq (nvCtrlSetAttribute, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlSetAttribute;
+ req->target_type = target_type;
+ req->target_id = target_id;
+ req->display_mask = display_mask;
+ req->attribute = attribute;
+ req->value = value;
+ UnlockDisplay (dpy);
+ SyncHandle ();
+}
+
+void XNVCTRLSetAttribute (
+ Display *dpy,
+ int screen,
+ unsigned int display_mask,
+ unsigned int attribute,
+ int value
+){
+ XNVCTRLSetTargetAttribute (dpy, NV_CTRL_TARGET_TYPE_X_SCREEN, screen,
+ display_mask, attribute, value);
+}
+
+
+Bool XNVCTRLSetTargetAttributeAndGetStatus (
+ Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ int value
+){
+ XExtDisplayInfo *info = find_display (dpy);
+ xnvCtrlSetAttributeAndGetStatusReq *req;
+ xnvCtrlSetAttributeAndGetStatusReply rep;
+ Bool success;
+
+ if(!XextHasExtension(info))
+ return False;
+
+ XNVCTRLCheckExtension (dpy, info, False);
+
+ LockDisplay (dpy);
+ GetReq (nvCtrlSetAttributeAndGetStatus, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlSetAttributeAndGetStatus;
+ req->target_type = target_type;
+ req->target_id = target_id;
+ req->display_mask = display_mask;
+ req->attribute = attribute;
+ req->value = value;
+ if (!_XReply (dpy, (xReply *) &rep, 0, False)) {
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return False;
+ }
+ UnlockDisplay (dpy);
+ SyncHandle ();
+
+ success = rep.flags;
+ return success;
+}
+
+Bool XNVCTRLSetAttributeAndGetStatus (
+ Display *dpy,
+ int screen,
+ unsigned int display_mask,
+ unsigned int attribute,
+ int value
+){
+ return XNVCTRLSetTargetAttributeAndGetStatus(dpy,
+ NV_CTRL_TARGET_TYPE_X_SCREEN,
+ screen, display_mask,
+ attribute, value);
+}
+
+
+Bool XNVCTRLQueryTargetAttribute (
+ Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ int *value
+){
+ XExtDisplayInfo *info = find_display (dpy);
+ xnvCtrlQueryAttributeReply rep;
+ xnvCtrlQueryAttributeReq *req;
+ Bool exists;
+
+ if(!XextHasExtension(info))
+ return False;
+
+ XNVCTRLCheckExtension (dpy, info, False);
+ XNVCTRLCheckTargetData(dpy, info, &target_type, &target_id);
+
+ LockDisplay (dpy);
+ GetReq (nvCtrlQueryAttribute, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlQueryAttribute;
+ req->target_type = target_type;
+ req->target_id = target_id;
+ req->display_mask = display_mask;
+ req->attribute = attribute;
+ if (!_XReply (dpy, (xReply *) &rep, 0, xTrue)) {
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return False;
+ }
+ exists = rep.flags;
+ if (exists && value) *value = rep.value;
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return exists;
+}
+
+Bool XNVCTRLQueryAttribute (
+ Display *dpy,
+ int screen,
+ unsigned int display_mask,
+ unsigned int attribute,
+ int *value
+){
+ return XNVCTRLQueryTargetAttribute(dpy, NV_CTRL_TARGET_TYPE_X_SCREEN,
+ screen, display_mask, attribute, value);
+}
+
+
+Bool XNVCTRLQueryTargetAttribute64 (
+ Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ int64_t *value
+){
+ XExtDisplayInfo *info = find_display(dpy);
+ xnvCtrlQueryAttribute64Reply rep;
+ xnvCtrlQueryAttributeReq *req;
+ Bool exists;
+
+ if (!XextHasExtension(info))
+ return False;
+
+ XNVCTRLCheckExtension(dpy, info, False);
+ XNVCTRLCheckTargetData(dpy, info, &target_type, &target_id);
+
+ LockDisplay(dpy);
+ GetReq(nvCtrlQueryAttribute, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlQueryAttribute64;
+ req->target_type = target_type;
+ req->target_id = target_id;
+ req->display_mask = display_mask;
+ req->attribute = attribute;
+ if (!_XReply(dpy, (xReply *)&rep, 0, xTrue)) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return False;
+ }
+ exists = rep.flags;
+ if (exists && value) *value = rep.value_64;
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return exists;
+}
+
+
+Bool XNVCTRLQueryTargetStringAttribute (
+ Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ char **ptr
+){
+ XExtDisplayInfo *info = find_display (dpy);
+ xnvCtrlQueryStringAttributeReply rep;
+ xnvCtrlQueryStringAttributeReq *req;
+ Bool exists;
+ int length, numbytes, slop;
+
+ if (!ptr) return False;
+
+ if(!XextHasExtension(info))
+ return False;
+
+ XNVCTRLCheckExtension (dpy, info, False);
+ XNVCTRLCheckTargetData(dpy, info, &target_type, &target_id);
+
+ LockDisplay (dpy);
+ GetReq (nvCtrlQueryStringAttribute, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlQueryStringAttribute;
+ req->target_type = target_type;
+ req->target_id = target_id;
+ req->display_mask = display_mask;
+ req->attribute = attribute;
+ if (!_XReply (dpy, (xReply *) &rep, 0, False)) {
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return False;
+ }
+ length = rep.length;
+ numbytes = rep.n;
+ slop = numbytes & 3;
+ exists = rep.flags;
+ if (exists) {
+ *ptr = (char *) Xmalloc(numbytes);
+ }
+ if (!exists || !*ptr) {
+ _XEatData(dpy, length);
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return False;
+ } else {
+ _XRead(dpy, (char *) *ptr, numbytes);
+ if (slop) _XEatData(dpy, 4-slop);
+ }
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return exists;
+}
+
+Bool XNVCTRLQueryStringAttribute (
+ Display *dpy,
+ int screen,
+ unsigned int display_mask,
+ unsigned int attribute,
+ char **ptr
+){
+ return XNVCTRLQueryTargetStringAttribute(dpy, NV_CTRL_TARGET_TYPE_X_SCREEN,
+ screen, display_mask,
+ attribute, ptr);
+}
+
+
+Bool XNVCTRLSetTargetStringAttribute (
+ Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ char *ptr
+){
+ XExtDisplayInfo *info = find_display (dpy);
+ xnvCtrlSetStringAttributeReq *req;
+ xnvCtrlSetStringAttributeReply rep;
+ int size;
+ Bool success;
+
+ if(!XextHasExtension(info))
+ return False;
+
+ XNVCTRLCheckExtension (dpy, info, False);
+
+ size = strlen(ptr)+1;
+
+ LockDisplay (dpy);
+ GetReq (nvCtrlSetStringAttribute, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlSetStringAttribute;
+ req->target_type = target_type;
+ req->target_id = target_id;
+ req->display_mask = display_mask;
+ req->attribute = attribute;
+ req->length += ((size + 3) & ~3) >> 2;
+ req->num_bytes = size;
+ Data(dpy, ptr, size);
+
+ if (!_XReply (dpy, (xReply *) &rep, 0, False)) {
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return False;
+ }
+ UnlockDisplay (dpy);
+ SyncHandle ();
+
+ success = rep.flags;
+ return success;
+}
+
+Bool XNVCTRLSetStringAttribute (
+ Display *dpy,
+ int screen,
+ unsigned int display_mask,
+ unsigned int attribute,
+ char *ptr
+){
+ return XNVCTRLSetTargetStringAttribute(dpy, NV_CTRL_TARGET_TYPE_X_SCREEN,
+ screen, display_mask,
+ attribute, ptr);
+}
+
+
+static Bool XNVCTRLQueryValidTargetAttributeValues32 (
+ Display *dpy,
+ XExtDisplayInfo *info,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ NVCTRLAttributeValidValuesRec *values
+){
+ xnvCtrlQueryValidAttributeValuesReply rep;
+ xnvCtrlQueryValidAttributeValuesReq *req;
+ Bool exists;
+
+ LockDisplay (dpy);
+ GetReq (nvCtrlQueryValidAttributeValues, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlQueryValidAttributeValues;
+ req->target_type = target_type;
+ req->target_id = target_id;
+ req->display_mask = display_mask;
+ req->attribute = attribute;
+ if (!_XReply (dpy, (xReply *) &rep, 0, xTrue)) {
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return False;
+ }
+ exists = rep.flags;
+ if (exists) {
+ values->type = rep.attr_type;
+ if (rep.attr_type == ATTRIBUTE_TYPE_RANGE) {
+ values->u.range.min = rep.min;
+ values->u.range.max = rep.max;
+ }
+ if (rep.attr_type == ATTRIBUTE_TYPE_INT_BITS) {
+ values->u.bits.ints = rep.bits;
+ }
+ values->permissions = rep.perms;
+ }
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return exists;
+}
+
+
+Bool XNVCTRLQueryValidTargetStringAttributeValues (
+ Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ NVCTRLAttributeValidValuesRec *values
+){
+ XExtDisplayInfo *info = find_display(dpy);
+ Bool exists;
+ xnvCtrlQueryValidAttributeValuesReply rep;
+ xnvCtrlQueryValidAttributeValuesReq *req;
+
+ if (!values) return False;
+
+ if (!XextHasExtension(info))
+ return False;
+
+ XNVCTRLCheckExtension(dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq (nvCtrlQueryValidAttributeValues, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlQueryValidStringAttributeValues;
+ req->target_type = target_type;
+ req->target_id = target_id;
+ req->display_mask = display_mask;
+ req->attribute = attribute;
+ if (!_XReply(dpy, (xReply *)&rep, 0, xTrue)) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return False;
+ }
+ exists = rep.flags;
+ if (exists) {
+ values->type = rep.attr_type;
+ values->permissions = rep.perms;
+ }
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return exists;
+}
+
+
+static Bool XNVCTRLQueryValidTargetAttributeValues64 (
+ Display *dpy,
+ XExtDisplayInfo *info,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ NVCTRLAttributeValidValuesRec *values
+){
+ xnvCtrlQueryValidAttributeValues64Reply rep;
+ xnvCtrlQueryValidAttributeValuesReq *req;
+ Bool exists;
+
+ LockDisplay(dpy);
+ GetReq(nvCtrlQueryValidAttributeValues, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlQueryValidAttributeValues64;
+ req->target_type = target_type;
+ req->target_id = target_id;
+ req->display_mask = display_mask;
+ req->attribute = attribute;
+ if (!_XReply(dpy, (xReply *)&rep,
+ sz_xnvCtrlQueryValidAttributeValues64Reply_extra,
+ xTrue)) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return False;
+ }
+ exists = rep.flags;
+ if (exists) {
+ values->type = rep.attr_type;
+ if (rep.attr_type == ATTRIBUTE_TYPE_RANGE) {
+ values->u.range.min = rep.min_64;
+ values->u.range.max = rep.max_64;
+ }
+ if (rep.attr_type == ATTRIBUTE_TYPE_INT_BITS) {
+ values->u.bits.ints = rep.bits_64;
+ }
+ values->permissions = rep.perms;
+ }
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return exists;
+}
+
+Bool XNVCTRLQueryValidTargetAttributeValues (
+ Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ NVCTRLAttributeValidValuesRec *values
+){
+ XExtDisplayInfo *info = find_display(dpy);
+ Bool exists;
+ uintptr_t flags;
+
+ if (!values) return False;
+
+ if (!XextHasExtension(info))
+ return False;
+
+ XNVCTRLCheckExtension(dpy, info, False);
+ XNVCTRLCheckTargetData(dpy, info, &target_type, &target_id);
+
+ flags = version_flags(dpy,info);
+
+ if (!(flags & NVCTRL_EXT_EXISTS))
+ return False;
+
+ if (flags & NVCTRL_EXT_64_BIT_ATTRIBUTES) {
+ exists = XNVCTRLQueryValidTargetAttributeValues64(dpy, info,
+ target_type,
+ target_id,
+ display_mask,
+ attribute,
+ values);
+ } else {
+ exists = XNVCTRLQueryValidTargetAttributeValues32(dpy, info,
+ target_type,
+ target_id,
+ display_mask,
+ attribute,
+ values);
+ }
+ return exists;
+}
+
+
+Bool XNVCTRLQueryValidAttributeValues (
+ Display *dpy,
+ int screen,
+ unsigned int display_mask,
+ unsigned int attribute,
+ NVCTRLAttributeValidValuesRec *values
+){
+ return XNVCTRLQueryValidTargetAttributeValues(dpy,
+ NV_CTRL_TARGET_TYPE_X_SCREEN,
+ screen, display_mask,
+ attribute, values);
+}
+
+
+static Bool QueryAttributePermissionsInternal (
+ Display *dpy,
+ unsigned int attribute,
+ NVCTRLAttributePermissionsRec *permissions,
+ unsigned int reqType
+){
+ XExtDisplayInfo *info = find_display (dpy);
+ xnvCtrlQueryAttributePermissionsReply rep;
+ xnvCtrlQueryAttributePermissionsReq *req;
+ Bool exists;
+
+ if(!XextHasExtension(info))
+ return False;
+
+ XNVCTRLCheckExtension (dpy, info, False);
+
+ LockDisplay(dpy);
+ GetReq(nvCtrlQueryAttributePermissions, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = reqType;
+ req->attribute = attribute;
+ if (!_XReply (dpy, (xReply *) &rep, 0, xTrue)) {
+ UnlockDisplay (dpy);
+ SyncHandle();
+ return False;
+ }
+ exists = rep.flags;
+ if (exists && permissions) {
+ permissions->type = rep.attr_type;
+ permissions->permissions = rep.perms;
+ }
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return exists;
+}
+
+
+Bool XNVCTRLQueryAttributePermissions (
+ Display *dpy,
+ unsigned int attribute,
+ NVCTRLAttributePermissionsRec *permissions
+){
+ return QueryAttributePermissionsInternal(dpy,
+ attribute,
+ permissions,
+ X_nvCtrlQueryAttributePermissions);
+}
+
+
+Bool XNVCTRLQueryStringAttributePermissions (
+ Display *dpy,
+ unsigned int attribute,
+ NVCTRLAttributePermissionsRec *permissions
+){
+ return QueryAttributePermissionsInternal(dpy,
+ attribute,
+ permissions,
+ X_nvCtrlQueryStringAttributePermissions);
+}
+
+
+Bool XNVCTRLQueryBinaryDataAttributePermissions (
+ Display *dpy,
+ unsigned int attribute,
+ NVCTRLAttributePermissionsRec *permissions
+){
+ return QueryAttributePermissionsInternal(dpy,
+ attribute,
+ permissions,
+ X_nvCtrlQueryBinaryDataAttributePermissions);
+}
+
+
+Bool XNVCTRLQueryStringOperationAttributePermissions (
+ Display *dpy,
+ unsigned int attribute,
+ NVCTRLAttributePermissionsRec *permissions
+){
+ return QueryAttributePermissionsInternal(dpy,
+ attribute,
+ permissions,
+ X_nvCtrlQueryStringOperationAttributePermissions);
+}
+
+
+void XNVCTRLSetGvoColorConversion (
+ Display *dpy,
+ int screen,
+ float colorMatrix[3][3],
+ float colorOffset[3],
+ float colorScale[3]
+){
+ XExtDisplayInfo *info = find_display (dpy);
+ xnvCtrlSetGvoColorConversionReq *req;
+
+ XNVCTRLSimpleCheckExtension (dpy, info);
+
+ LockDisplay (dpy);
+ GetReq (nvCtrlSetGvoColorConversion, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlSetGvoColorConversion;
+ req->screen = screen;
+
+ req->cscMatrix_y_r = colorMatrix[0][0];
+ req->cscMatrix_y_g = colorMatrix[0][1];
+ req->cscMatrix_y_b = colorMatrix[0][2];
+
+ req->cscMatrix_cr_r = colorMatrix[1][0];
+ req->cscMatrix_cr_g = colorMatrix[1][1];
+ req->cscMatrix_cr_b = colorMatrix[1][2];
+
+ req->cscMatrix_cb_r = colorMatrix[2][0];
+ req->cscMatrix_cb_g = colorMatrix[2][1];
+ req->cscMatrix_cb_b = colorMatrix[2][2];
+
+ req->cscOffset_y = colorOffset[0];
+ req->cscOffset_cr = colorOffset[1];
+ req->cscOffset_cb = colorOffset[2];
+
+ req->cscScale_y = colorScale[0];
+ req->cscScale_cr = colorScale[1];
+ req->cscScale_cb = colorScale[2];
+
+ UnlockDisplay (dpy);
+ SyncHandle ();
+}
+
+
+Bool XNVCTRLQueryGvoColorConversion (
+ Display *dpy,
+ int screen,
+ float colorMatrix[3][3],
+ float colorOffset[3],
+ float colorScale[3]
+){
+ XExtDisplayInfo *info = find_display (dpy);
+ xnvCtrlQueryGvoColorConversionReply rep;
+ xnvCtrlQueryGvoColorConversionReq *req;
+
+ if(!XextHasExtension(info))
+ return False;
+
+ XNVCTRLCheckExtension (dpy, info, False);
+
+ LockDisplay (dpy);
+
+ GetReq (nvCtrlQueryGvoColorConversion, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlQueryGvoColorConversion;
+ req->screen = screen;
+
+ if (!_XReply(dpy, (xReply *) &rep, 0, xFalse)) {
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return False;
+ }
+
+ _XRead(dpy, (char *)(colorMatrix), 36);
+ _XRead(dpy, (char *)(colorOffset), 12);
+ _XRead(dpy, (char *)(colorScale), 12);
+
+ UnlockDisplay (dpy);
+ SyncHandle ();
+
+ return True;
+}
+
+
+Bool XNVCtrlSelectTargetNotify (
+ Display *dpy,
+ int target_type,
+ int target_id,
+ int notify_type,
+ Bool onoff
+){
+ XExtDisplayInfo *info = find_display (dpy);
+ xnvCtrlSelectTargetNotifyReq *req;
+
+ if(!XextHasExtension (info))
+ return False;
+
+ XNVCTRLCheckExtension (dpy, info, False);
+
+ LockDisplay (dpy);
+ GetReq (nvCtrlSelectTargetNotify, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlSelectTargetNotify;
+ req->target_type = target_type;
+ req->target_id = target_id;
+ req->notifyType = notify_type;
+ req->onoff = onoff;
+ UnlockDisplay (dpy);
+ SyncHandle ();
+
+ return True;
+}
+
+
+Bool XNVCtrlSelectNotify (
+ Display *dpy,
+ int screen,
+ int type,
+ Bool onoff
+){
+ XExtDisplayInfo *info = find_display (dpy);
+ xnvCtrlSelectNotifyReq *req;
+
+ if(!XextHasExtension (info))
+ return False;
+
+ XNVCTRLCheckExtension (dpy, info, False);
+
+ LockDisplay (dpy);
+ GetReq (nvCtrlSelectNotify, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlSelectNotify;
+ req->screen = screen;
+ req->notifyType = type;
+ req->onoff = onoff;
+ UnlockDisplay (dpy);
+ SyncHandle ();
+
+ return True;
+}
+
+Bool XNVCTRLQueryTargetBinaryData (
+ Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ unsigned char **ptr,
+ int *len
+){
+ XExtDisplayInfo *info = find_display (dpy);
+ xnvCtrlQueryBinaryDataReply rep;
+ xnvCtrlQueryBinaryDataReq *req;
+ Bool exists;
+ int length, numbytes, slop;
+
+ if (!ptr) return False;
+
+ if(!XextHasExtension(info))
+ return False;
+
+ XNVCTRLCheckExtension (dpy, info, False);
+ XNVCTRLCheckTargetData(dpy, info, &target_type, &target_id);
+
+ LockDisplay (dpy);
+ GetReq (nvCtrlQueryBinaryData, req);
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlQueryBinaryData;
+ req->target_type = target_type;
+ req->target_id = target_id;
+ req->display_mask = display_mask;
+ req->attribute = attribute;
+ if (!_XReply (dpy, (xReply *) &rep, 0, False)) {
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return False;
+ }
+ length = rep.length;
+ numbytes = rep.n;
+ slop = numbytes & 3;
+ exists = rep.flags;
+ if (exists) {
+ *ptr = (unsigned char *) Xmalloc(numbytes);
+ }
+ if (!exists || !*ptr) {
+ _XEatData(dpy, length);
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return False;
+ } else {
+ _XRead(dpy, (char *) *ptr, numbytes);
+ if (slop) _XEatData(dpy, 4-slop);
+ }
+ if (len) *len = numbytes;
+ UnlockDisplay (dpy);
+ SyncHandle ();
+ return exists;
+}
+
+Bool XNVCTRLQueryBinaryData (
+ Display *dpy,
+ int screen,
+ unsigned int display_mask,
+ unsigned int attribute,
+ unsigned char **ptr,
+ int *len
+){
+ return XNVCTRLQueryTargetBinaryData(dpy, NV_CTRL_TARGET_TYPE_X_SCREEN,
+ screen, display_mask,
+ attribute, ptr, len);
+}
+
+Bool XNVCTRLStringOperation (
+ Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ char *pIn,
+ char **ppOut
+) {
+ XExtDisplayInfo *info = find_display(dpy);
+ xnvCtrlStringOperationReq *req;
+ xnvCtrlStringOperationReply rep;
+ Bool ret;
+ int inSize, outSize, length, slop;
+
+ if (!XextHasExtension(info))
+ return False;
+
+ if (!ppOut)
+ return False;
+
+ *ppOut = NULL;
+
+ XNVCTRLCheckExtension(dpy, info, False);
+ XNVCTRLCheckTargetData(dpy, info, &target_type, &target_id);
+
+ if (pIn) {
+ inSize = strlen(pIn) + 1;
+ } else {
+ inSize = 0;
+ }
+
+ LockDisplay(dpy);
+ GetReq(nvCtrlStringOperation, req);
+
+ req->reqType = info->codes->major_opcode;
+ req->nvReqType = X_nvCtrlStringOperation;
+ req->target_type = target_type;
+ req->target_id = target_id;
+ req->display_mask = display_mask;
+ req->attribute = attribute;
+
+ req->length += ((inSize + 3) & ~3) >> 2;
+ req->num_bytes = inSize;
+
+ if (pIn) {
+ Data(dpy, pIn, inSize);
+ }
+
+ if (!_XReply (dpy, (xReply *) &rep, 0, False)) {
+ UnlockDisplay(dpy);
+ SyncHandle();
+ return False;
+ }
+
+ length = rep.length;
+ outSize = rep.num_bytes;
+ slop = outSize & 3;
+
+ if (outSize) *ppOut = (char *) Xmalloc(outSize);
+
+ if (!*ppOut) {
+ _XEatData(dpy, length);
+ } else {
+ _XRead(dpy, (char *) *ppOut, outSize);
+ if (slop) _XEatData(dpy, 4-slop);
+ }
+
+ ret = rep.ret;
+
+ UnlockDisplay(dpy);
+ SyncHandle();
+
+ return ret;
+}
+
+
+static Bool wire_to_event (Display *dpy, XEvent *host, xEvent *wire)
+{
+ XExtDisplayInfo *info = find_display (dpy);
+ XNVCtrlEvent *re;
+ xnvctrlEvent *event;
+ XNVCtrlEventTarget *reTarget;
+ xnvctrlEventTarget *eventTarget;
+ XNVCtrlEventTargetAvailability *reTargetAvailability;
+ XNVCtrlStringEventTarget *reTargetString;
+ XNVCtrlBinaryEventTarget *reTargetBinary;
+
+ XNVCTRLCheckExtension (dpy, info, False);
+
+ switch ((wire->u.u.type & 0x7F) - info->codes->first_event) {
+ case ATTRIBUTE_CHANGED_EVENT:
+ re = (XNVCtrlEvent *) host;
+ event = (xnvctrlEvent *) wire;
+ re->attribute_changed.type = event->u.u.type & 0x7F;
+ re->attribute_changed.serial =
+ _XSetLastRequestRead(dpy, (xGenericReply*) event);
+ re->attribute_changed.send_event = ((event->u.u.type & 0x80) != 0);
+ re->attribute_changed.display = dpy;
+ re->attribute_changed.time = event->u.attribute_changed.time;
+ re->attribute_changed.screen = event->u.attribute_changed.screen;
+ re->attribute_changed.display_mask =
+ event->u.attribute_changed.display_mask;
+ re->attribute_changed.attribute = event->u.attribute_changed.attribute;
+ re->attribute_changed.value = event->u.attribute_changed.value;
+ break;
+ case TARGET_ATTRIBUTE_CHANGED_EVENT:
+ reTarget = (XNVCtrlEventTarget *) host;
+ eventTarget = (xnvctrlEventTarget *) wire;
+ reTarget->attribute_changed.type = eventTarget->u.u.type & 0x7F;
+ reTarget->attribute_changed.serial =
+ _XSetLastRequestRead(dpy, (xGenericReply*) eventTarget);
+ reTarget->attribute_changed.send_event =
+ ((eventTarget->u.u.type & 0x80) != 0);
+ reTarget->attribute_changed.display = dpy;
+ reTarget->attribute_changed.time =
+ eventTarget->u.attribute_changed.time;
+ reTarget->attribute_changed.target_type =
+ eventTarget->u.attribute_changed.target_type;
+ reTarget->attribute_changed.target_id =
+ eventTarget->u.attribute_changed.target_id;
+ reTarget->attribute_changed.display_mask =
+ eventTarget->u.attribute_changed.display_mask;
+ reTarget->attribute_changed.attribute =
+ eventTarget->u.attribute_changed.attribute;
+ reTarget->attribute_changed.value =
+ eventTarget->u.attribute_changed.value;
+ break;
+ case TARGET_ATTRIBUTE_AVAILABILITY_CHANGED_EVENT:
+ reTargetAvailability = (XNVCtrlEventTargetAvailability *) host;
+ eventTarget = (xnvctrlEventTarget *) wire;
+ reTargetAvailability->attribute_changed.type =
+ eventTarget->u.u.type & 0x7F;
+ reTargetAvailability->attribute_changed.serial =
+ _XSetLastRequestRead(dpy, (xGenericReply*) eventTarget);
+ reTargetAvailability->attribute_changed.send_event =
+ ((eventTarget->u.u.type & 0x80) != 0);
+ reTargetAvailability->attribute_changed.display = dpy;
+ reTargetAvailability->attribute_changed.time =
+ eventTarget->u.availability_changed.time;
+ reTargetAvailability->attribute_changed.target_type =
+ eventTarget->u.availability_changed.target_type;
+ reTargetAvailability->attribute_changed.target_id =
+ eventTarget->u.availability_changed.target_id;
+ reTargetAvailability->attribute_changed.display_mask =
+ eventTarget->u.availability_changed.display_mask;
+ reTargetAvailability->attribute_changed.attribute =
+ eventTarget->u.availability_changed.attribute;
+ reTargetAvailability->attribute_changed.availability =
+ eventTarget->u.availability_changed.availability;
+ reTargetAvailability->attribute_changed.value =
+ eventTarget->u.availability_changed.value;
+ break;
+ case TARGET_STRING_ATTRIBUTE_CHANGED_EVENT:
+ reTargetString = (XNVCtrlStringEventTarget *) host;
+ eventTarget = (xnvctrlEventTarget *) wire;
+ reTargetString->attribute_changed.type = eventTarget->u.u.type & 0x7F;
+ reTargetString->attribute_changed.serial =
+ _XSetLastRequestRead(dpy, (xGenericReply*) eventTarget);
+ reTargetString->attribute_changed.send_event =
+ ((eventTarget->u.u.type & 0x80) != 0);
+ reTargetString->attribute_changed.display = dpy;
+ reTargetString->attribute_changed.time =
+ eventTarget->u.attribute_changed.time;
+ reTargetString->attribute_changed.target_type =
+ eventTarget->u.attribute_changed.target_type;
+ reTargetString->attribute_changed.target_id =
+ eventTarget->u.attribute_changed.target_id;
+ reTargetString->attribute_changed.display_mask =
+ eventTarget->u.attribute_changed.display_mask;
+ reTargetString->attribute_changed.attribute =
+ eventTarget->u.attribute_changed.attribute;
+ break;
+ case TARGET_BINARY_ATTRIBUTE_CHANGED_EVENT:
+ reTargetBinary = (XNVCtrlBinaryEventTarget *) host;
+ eventTarget = (xnvctrlEventTarget *) wire;
+ reTargetBinary->attribute_changed.type = eventTarget->u.u.type & 0x7F;
+ reTargetBinary->attribute_changed.serial =
+ _XSetLastRequestRead(dpy, (xGenericReply*) eventTarget);
+ reTargetBinary->attribute_changed.send_event =
+ ((eventTarget->u.u.type & 0x80) != 0);
+ reTargetBinary->attribute_changed.display = dpy;
+ reTargetBinary->attribute_changed.time =
+ eventTarget->u.attribute_changed.time;
+ reTargetBinary->attribute_changed.target_type =
+ eventTarget->u.attribute_changed.target_type;
+ reTargetBinary->attribute_changed.target_id =
+ eventTarget->u.attribute_changed.target_id;
+ reTargetBinary->attribute_changed.display_mask =
+ eventTarget->u.attribute_changed.display_mask;
+ reTargetBinary->attribute_changed.attribute =
+ eventTarget->u.attribute_changed.attribute;
+ break;
+
+ default:
+ return False;
+ }
+
+ return True;
+}
+
diff --git a/gfx/angle/src/third_party/libXNVCtrl/NVCtrl.h b/gfx/angle/src/third_party/libXNVCtrl/NVCtrl.h
new file mode 100755
index 000000000..7bd7ab7a3
--- /dev/null
+++ b/gfx/angle/src/third_party/libXNVCtrl/NVCtrl.h
@@ -0,0 +1,4365 @@
+/*
+ * Copyright (c) 2010 NVIDIA, Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef __NVCTRL_H
+#define __NVCTRL_H
+
+#include <stdint.h>
+
+/**************************************************************************/
+
+/*
+ * Attribute Targets
+ *
+ * Targets define attribute groups. For example, some attributes are only
+ * valid to set on a GPU, others are only valid when talking about an
+ * X Screen. Target types are then what is used to identify the target
+ * group of the attribute you wish to set/query.
+ *
+ * Here are the supported target types:
+ */
+
+#define NV_CTRL_TARGET_TYPE_X_SCREEN 0
+#define NV_CTRL_TARGET_TYPE_GPU 1
+#define NV_CTRL_TARGET_TYPE_FRAMELOCK 2
+#define NV_CTRL_TARGET_TYPE_VCSC 3 /* Visual Computing System */
+#define NV_CTRL_TARGET_TYPE_GVI 4
+#define NV_CTRL_TARGET_TYPE_COOLER 5 /* e.g., fan */
+#define NV_CTRL_TARGET_TYPE_THERMAL_SENSOR 6
+#define NV_CTRL_TARGET_TYPE_3D_VISION_PRO_TRANSCEIVER 7
+#define NV_CTRL_TARGET_TYPE_DISPLAY 8
+
+/**************************************************************************/
+
+/*
+ * Attributes
+ *
+ * Some attributes may only be read; some may require a display_mask
+ * argument and others may be valid only for specific target types.
+ * This information is encoded in the "permission" comment after each
+ * attribute #define, and can be queried at run time with
+ * XNVCTRLQueryValidAttributeValues() and/or
+ * XNVCTRLQueryValidTargetAttributeValues()
+ *
+ * Key to Integer Attribute "Permissions":
+ *
+ * R: The attribute is readable (in general, all attributes will be
+ * readable)
+ *
+ * W: The attribute is writable (attributes may not be writable for
+ * various reasons: they represent static system information, they
+ * can only be changed by changing an XF86Config option, etc).
+ *
+ * D: The attribute requires the display mask argument. The
+ * attributes NV_CTRL_CONNECTED_DISPLAYS and NV_CTRL_ENABLED_DISPLAYS
+ * will be a bitmask of what display devices are connected and what
+ * display devices are enabled for use in X, respectively. Each bit
+ * in the bitmask represents a display device; it is these bits which
+ * should be used as the display_mask when dealing with attributes
+ * designated with "D" below. For attributes that do not require the
+ * display mask, the argument is ignored.
+ *
+ * Alternatively, NV-CONTROL versions 1.27 and greater allow these
+ * attributes to be accessed via display target types, in which case
+ * the display_mask is ignored.
+ *
+ * G: The attribute may be queried using an NV_CTRL_TARGET_TYPE_GPU
+ * target type via XNVCTRLQueryTargetAttribute().
+ *
+ * F: The attribute may be queried using an NV_CTRL_TARGET_TYPE_FRAMELOCK
+ * target type via XNVCTRLQueryTargetAttribute().
+ *
+ * X: When Xinerama is enabled, this attribute is kept consistent across
+ * all Physical X Screens; assignment of this attribute will be
+ * broadcast by the NVIDIA X Driver to all X Screens.
+ *
+ * V: The attribute may be queried using an NV_CTRL_TARGET_TYPE_VCSC
+ * target type via XNVCTRLQueryTargetAttribute().
+ *
+ * I: The attribute may be queried using an NV_CTRL_TARGET_TYPE_GVI target type
+ * via XNVCTRLQueryTargetAttribute().
+ *
+ * Q: The attribute is a 64-bit integer attribute; use the 64-bit versions
+ * of the appropriate query interfaces.
+ *
+ * C: The attribute may be queried using an NV_CTRL_TARGET_TYPE_COOLER target
+ * type via XNVCTRLQueryTargetAttribute().
+ *
+ * S: The attribute may be queried using an NV_CTRL_TARGET_TYPE_THERMAL_SENSOR
+ * target type via XNVCTRLQueryTargetAttribute().
+ *
+ * T: The attribute may be queried using an
+ * NV_CTRL_TARGET_TYPE_3D_VISION_PRO_TRANSCEIVER target type
+ * via XNVCTRLQueryTargetAttribute().
+ *
+ * NOTE: Unless mentioned otherwise, all attributes may be queried using
+ * an NV_CTRL_TARGET_TYPE_X_SCREEN target type via
+ * XNVCTRLQueryTargetAttribute().
+ */
+
+/**************************************************************************/
+
+/*
+ * Integer attributes:
+ *
+ * Integer attributes can be queried through the XNVCTRLQueryAttribute() and
+ * XNVCTRLQueryTargetAttribute() function calls.
+ *
+ * Integer attributes can be set through the XNVCTRLSetAttribute() and
+ * XNVCTRLSetTargetAttribute() function calls.
+ *
+ * Unless otherwise noted, all integer attributes can be queried/set
+ * using an NV_CTRL_TARGET_TYPE_X_SCREEN target. Attributes that cannot
+ * take an NV_CTRL_TARGET_TYPE_X_SCREEN also cannot be queried/set through
+ * XNVCTRLQueryAttribute()/XNVCTRLSetAttribute() (Since these assume
+ * an X Screen target).
+ */
+
+/*
+ * NV_CTRL_FLATPANEL_SCALING - not supported
+ */
+
+#define NV_CTRL_FLATPANEL_SCALING 2 /* RWDG */
+#define NV_CTRL_FLATPANEL_SCALING_DEFAULT 0
+#define NV_CTRL_FLATPANEL_SCALING_NATIVE 1
+#define NV_CTRL_FLATPANEL_SCALING_SCALED 2
+#define NV_CTRL_FLATPANEL_SCALING_CENTERED 3
+#define NV_CTRL_FLATPANEL_SCALING_ASPECT_SCALED 4
+
+/*
+ * NV_CTRL_FLATPANEL_DITHERING is deprecated; NV_CTRL_DITHERING should
+ * be used instead.
+ */
+
+#define NV_CTRL_FLATPANEL_DITHERING 3 /* RWDG */
+#define NV_CTRL_FLATPANEL_DITHERING_DEFAULT 0
+#define NV_CTRL_FLATPANEL_DITHERING_ENABLED 1
+#define NV_CTRL_FLATPANEL_DITHERING_DISABLED 2
+
+/*
+ * NV_CTRL_DITHERING - the requested dithering configuration;
+ * possible values are:
+ *
+ * 0: auto (the driver will decide when to dither)
+ * 1: enabled (the driver will always dither when possible)
+ * 2: disabled (the driver will never dither)
+ */
+
+#define NV_CTRL_DITHERING 3 /* RWDG */
+#define NV_CTRL_DITHERING_AUTO 0
+#define NV_CTRL_DITHERING_ENABLED 1
+#define NV_CTRL_DITHERING_DISABLED 2
+
+/*
+ * NV_CTRL_DIGITAL_VIBRANCE - sets the digital vibrance level for the
+ * specified display device.
+ */
+
+#define NV_CTRL_DIGITAL_VIBRANCE 4 /* RWDG */
+
+/*
+ * NV_CTRL_BUS_TYPE - returns the bus type through which the specified device
+ * is connected to the computer.
+ * When this attribute is queried on an X screen target, the bus type of the
+ * GPU driving the X screen is returned.
+ */
+
+#define NV_CTRL_BUS_TYPE 5 /* R--GI */
+#define NV_CTRL_BUS_TYPE_AGP 0
+#define NV_CTRL_BUS_TYPE_PCI 1
+#define NV_CTRL_BUS_TYPE_PCI_EXPRESS 2
+#define NV_CTRL_BUS_TYPE_INTEGRATED 3
+
+/*
+ * NV_CTRL_VIDEO_RAM - returns the total amount of memory available
+ * to the specified GPU (or the GPU driving the specified X
+ * screen). Note: if the GPU supports TurboCache(TM), the value
+ * reported may exceed the amount of video memory installed on the
+ * GPU. The value reported for integrated GPUs may likewise exceed
+ * the amount of dedicated system memory set aside by the system
+ * BIOS for use by the integrated GPU.
+ */
+
+#define NV_CTRL_VIDEO_RAM 6 /* R--G */
+
+/*
+ * NV_CTRL_IRQ - returns the interrupt request line used by the specified
+ * device.
+ * When this attribute is queried on an X screen target, the IRQ of the GPU
+ * driving the X screen is returned.
+ */
+
+#define NV_CTRL_IRQ 7 /* R--GI */
+
+/*
+ * NV_CTRL_OPERATING_SYSTEM - returns the operating system on which
+ * the X server is running.
+ */
+
+#define NV_CTRL_OPERATING_SYSTEM 8 /* R--G */
+#define NV_CTRL_OPERATING_SYSTEM_LINUX 0
+#define NV_CTRL_OPERATING_SYSTEM_FREEBSD 1
+#define NV_CTRL_OPERATING_SYSTEM_SUNOS 2
+
+/*
+ * NV_CTRL_SYNC_TO_VBLANK - enables sync to vblank for OpenGL clients.
+ * This setting is only applied to OpenGL clients that are started
+ * after this setting is applied.
+ */
+
+#define NV_CTRL_SYNC_TO_VBLANK 9 /* RW-X */
+#define NV_CTRL_SYNC_TO_VBLANK_OFF 0
+#define NV_CTRL_SYNC_TO_VBLANK_ON 1
+
+/*
+ * NV_CTRL_LOG_ANISO - enables anisotropic filtering for OpenGL
+ * clients; on some NVIDIA hardware, this can only be enabled or
+ * disabled; on other hardware different levels of anisotropic
+ * filtering can be specified. This setting is only applied to OpenGL
+ * clients that are started after this setting is applied.
+ */
+
+#define NV_CTRL_LOG_ANISO 10 /* RW-X */
+
+/*
+ * NV_CTRL_FSAA_MODE - the FSAA setting for OpenGL clients; possible
+ * FSAA modes:
+ *
+ * NV_CTRL_FSAA_MODE_2x "2x Bilinear Multisampling"
+ * NV_CTRL_FSAA_MODE_2x_5t "2x Quincunx Multisampling"
+ * NV_CTRL_FSAA_MODE_15x15 "1.5 x 1.5 Supersampling"
+ * NV_CTRL_FSAA_MODE_2x2 "2 x 2 Supersampling"
+ * NV_CTRL_FSAA_MODE_4x "4x Bilinear Multisampling"
+ * NV_CTRL_FSAA_MODE_4x_9t "4x Gaussian Multisampling"
+ * NV_CTRL_FSAA_MODE_8x "2x Bilinear Multisampling by 4x Supersampling"
+ * NV_CTRL_FSAA_MODE_16x "4x Bilinear Multisampling by 4x Supersampling"
+ * NV_CTRL_FSAA_MODE_8xS "4x Multisampling by 2x Supersampling"
+ *
+ * This setting is only applied to OpenGL clients that are started
+ * after this setting is applied.
+ */
+
+#define NV_CTRL_FSAA_MODE 11 /* RW-X */
+#define NV_CTRL_FSAA_MODE_NONE 0
+#define NV_CTRL_FSAA_MODE_2x 1
+#define NV_CTRL_FSAA_MODE_2x_5t 2
+#define NV_CTRL_FSAA_MODE_15x15 3
+#define NV_CTRL_FSAA_MODE_2x2 4
+#define NV_CTRL_FSAA_MODE_4x 5
+#define NV_CTRL_FSAA_MODE_4x_9t 6
+#define NV_CTRL_FSAA_MODE_8x 7
+#define NV_CTRL_FSAA_MODE_16x 8
+#define NV_CTRL_FSAA_MODE_8xS 9
+#define NV_CTRL_FSAA_MODE_8xQ 10
+#define NV_CTRL_FSAA_MODE_16xS 11
+#define NV_CTRL_FSAA_MODE_16xQ 12
+#define NV_CTRL_FSAA_MODE_32xS 13
+#define NV_CTRL_FSAA_MODE_32x 14
+#define NV_CTRL_FSAA_MODE_64xS 15
+#define NV_CTRL_FSAA_MODE_MAX NV_CTRL_FSAA_MODE_64xS
+
+/*
+ * NV_CTRL_TEXTURE_SHARPEN - enables texture sharpening for OpenGL
+ * clients. This setting is only applied to OpenGL clients that are
+ * started after this setting is applied.
+ */
+
+#define NV_CTRL_TEXTURE_SHARPEN 12 /* RW-X */
+#define NV_CTRL_TEXTURE_SHARPEN_OFF 0
+#define NV_CTRL_TEXTURE_SHARPEN_ON 1
+
+/*
+ * NV_CTRL_UBB - returns whether UBB is enabled for the specified X
+ * screen.
+ */
+
+#define NV_CTRL_UBB 13 /* R-- */
+#define NV_CTRL_UBB_OFF 0
+#define NV_CTRL_UBB_ON 1
+
+/*
+ * NV_CTRL_OVERLAY - returns whether the RGB overlay is enabled for
+ * the specified X screen.
+ */
+
+#define NV_CTRL_OVERLAY 14 /* R-- */
+#define NV_CTRL_OVERLAY_OFF 0
+#define NV_CTRL_OVERLAY_ON 1
+
+/*
+ * NV_CTRL_STEREO - returns whether stereo (and what type) is enabled
+ * for the specified X screen.
+ */
+
+#define NV_CTRL_STEREO 16 /* R-- */
+#define NV_CTRL_STEREO_OFF 0
+#define NV_CTRL_STEREO_DDC 1
+#define NV_CTRL_STEREO_BLUELINE 2
+#define NV_CTRL_STEREO_DIN 3
+#define NV_CTRL_STEREO_PASSIVE_EYE_PER_DPY 4
+#define NV_CTRL_STEREO_VERTICAL_INTERLACED 5
+#define NV_CTRL_STEREO_COLOR_INTERLACED 6
+#define NV_CTRL_STEREO_HORIZONTAL_INTERLACED 7
+#define NV_CTRL_STEREO_CHECKERBOARD_PATTERN 8
+#define NV_CTRL_STEREO_INVERSE_CHECKERBOARD_PATTERN 9
+#define NV_CTRL_STEREO_3D_VISION 10
+#define NV_CTRL_STEREO_3D_VISION_PRO 11
+
+/*
+ * NV_CTRL_EMULATE - controls OpenGL software emulation of future
+ * NVIDIA GPUs.
+ */
+
+#define NV_CTRL_EMULATE 17 /* RW- */
+#define NV_CTRL_EMULATE_NONE 0
+
+/*
+ * NV_CTRL_TWINVIEW - returns whether TwinView is enabled for the
+ * specified X screen.
+ */
+
+#define NV_CTRL_TWINVIEW 18 /* R-- */
+#define NV_CTRL_TWINVIEW_NOT_ENABLED 0
+#define NV_CTRL_TWINVIEW_ENABLED 1
+
+/*
+ * NV_CTRL_CONNECTED_DISPLAYS - returns a display mask indicating the last
+ * cached state of the display devices connected to the GPU or GPU driving
+ * the specified X screen.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ */
+
+#define NV_CTRL_CONNECTED_DISPLAYS 19 /* R--G */
+
+/*
+ * NV_CTRL_ENABLED_DISPLAYS - returns a display mask indicating what
+ * display devices are enabled for use on the specified X screen or
+ * GPU.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ */
+
+#define NV_CTRL_ENABLED_DISPLAYS 20 /* R--G */
+
+/**************************************************************************/
+/*
+ * Integer attributes specific to configuring Frame Lock on boards that
+ * support it.
+ */
+
+/*
+ * NV_CTRL_FRAMELOCK - returns whether the underlying GPU supports
+ * Frame Lock. All of the other frame lock attributes are only
+ * applicable if NV_CTRL_FRAMELOCK is _SUPPORTED.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ */
+
+#define NV_CTRL_FRAMELOCK 21 /* R--G */
+#define NV_CTRL_FRAMELOCK_NOT_SUPPORTED 0
+#define NV_CTRL_FRAMELOCK_SUPPORTED 1
+
+/*
+ * NV_CTRL_FRAMELOCK_MASTER - get/set which display device to use
+ * as the frame lock master for the entire sync group. Note that only
+ * one node in the sync group should be configured as the master.
+ *
+ * This attribute can only be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_GPU target. This attribute cannot be
+ * queried using a NV_CTRL_TARGET_TYPE_X_SCREEN.
+ */
+
+#define NV_CTRL_FRAMELOCK_MASTER 22 /* RW-G */
+
+/* These are deprecated. NV_CTRL_FRAMELOCK_MASTER now takes and
+ returns a display mask as value. */
+#define NV_CTRL_FRAMELOCK_MASTER_FALSE 0
+#define NV_CTRL_FRAMELOCK_MASTER_TRUE 1
+
+/*
+ * NV_CTRL_FRAMELOCK_POLARITY - sync either to the rising edge of the
+ * frame lock pulse, the falling edge of the frame lock pulse or both.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_FRAMELOCK or NV_CTRL_TARGET_TYPE_X_SCREEN
+ * target.
+ */
+
+#define NV_CTRL_FRAMELOCK_POLARITY 23 /* RW-F */
+#define NV_CTRL_FRAMELOCK_POLARITY_RISING_EDGE 0x1
+#define NV_CTRL_FRAMELOCK_POLARITY_FALLING_EDGE 0x2
+#define NV_CTRL_FRAMELOCK_POLARITY_BOTH_EDGES 0x3
+
+/*
+ * NV_CTRL_FRAMELOCK_SYNC_DELAY - delay between the frame lock pulse
+ * and the GPU sync. This value must be multiplied by
+ * NV_CTRL_FRAMELOCK_SYNC_DELAY_RESOLUTION to determine the sync delay in
+ * nanoseconds.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_FRAMELOCK or NV_CTRL_TARGET_TYPE_X_SCREEN
+ * target.
+ *
+ * USAGE NODE: NV_CTRL_FRAMELOCK_SYNC_DELAY_MAX and
+ * NV_CTRL_FRAMELOCK_SYNC_DELAY_FACTOR are deprecated.
+ * The Sync Delay _MAX and _FACTOR are different for different
+ * GSync products and so, to be correct, the valid values for
+ * NV_CTRL_FRAMELOCK_SYNC_DELAY must be queried to get the range
+ * of acceptable sync delay values, and
+ * NV_CTRL_FRAMELOCK_SYNC_DELAY_RESOLUTION must be queried to
+ * obtain the correct factor.
+ */
+
+#define NV_CTRL_FRAMELOCK_SYNC_DELAY 24 /* RW-F */
+#define NV_CTRL_FRAMELOCK_SYNC_DELAY_MAX 2047 // deprecated
+#define NV_CTRL_FRAMELOCK_SYNC_DELAY_FACTOR 7.81 // deprecated
+
+/*
+ * NV_CTRL_FRAMELOCK_SYNC_INTERVAL - how many house sync pulses
+ * between the frame lock sync generation (0 == sync every house sync);
+ * this only applies to the master when receiving house sync.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_FRAMELOCK or NV_CTRL_TARGET_TYPE_X_SCREEN
+ * target.
+ */
+
+#define NV_CTRL_FRAMELOCK_SYNC_INTERVAL 25 /* RW-F */
+
+/*
+ * NV_CTRL_FRAMELOCK_PORT0_STATUS - status of the rj45 port0.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_FRAMELOCK or NV_CTRL_TARGET_TYPE_X_SCREEN
+ * target.
+ */
+
+#define NV_CTRL_FRAMELOCK_PORT0_STATUS 26 /* R--F */
+#define NV_CTRL_FRAMELOCK_PORT0_STATUS_INPUT 0
+#define NV_CTRL_FRAMELOCK_PORT0_STATUS_OUTPUT 1
+
+/*
+ * NV_CTRL_FRAMELOCK_PORT1_STATUS - status of the rj45 port1.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_FRAMELOCK or NV_CTRL_TARGET_TYPE_X_SCREEN
+ * target.
+ */
+
+#define NV_CTRL_FRAMELOCK_PORT1_STATUS 27 /* R--F */
+#define NV_CTRL_FRAMELOCK_PORT1_STATUS_INPUT 0
+#define NV_CTRL_FRAMELOCK_PORT1_STATUS_OUTPUT 1
+
+/*
+ * NV_CTRL_FRAMELOCK_HOUSE_STATUS - returns whether or not the house
+ * sync signal was detected on the BNC connector of the frame lock
+ * board.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_FRAMELOCK or NV_CTRL_TARGET_TYPE_X_SCREEN
+ * target.
+ */
+
+#define NV_CTRL_FRAMELOCK_HOUSE_STATUS 28 /* R--F */
+#define NV_CTRL_FRAMELOCK_HOUSE_STATUS_NOT_DETECTED 0
+#define NV_CTRL_FRAMELOCK_HOUSE_STATUS_DETECTED 1
+
+/*
+ * NV_CTRL_FRAMELOCK_SYNC - enable/disable the syncing of display
+ * devices to the frame lock pulse as specified by previous calls to
+ * NV_CTRL_FRAMELOCK_MASTER and NV_CTRL_FRAMELOCK_SLAVES.
+ *
+ * This attribute can only be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_GPU target. This attribute cannot be
+ * queried using a NV_CTRL_TARGET_TYPE_X_SCREEN.
+ */
+
+#define NV_CTRL_FRAMELOCK_SYNC 29 /* RW-G */
+#define NV_CTRL_FRAMELOCK_SYNC_DISABLE 0
+#define NV_CTRL_FRAMELOCK_SYNC_ENABLE 1
+
+/*
+ * NV_CTRL_FRAMELOCK_SYNC_READY - reports whether a frame lock
+ * board is receiving sync (regardless of whether or not any display
+ * devices are using the sync).
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_FRAMELOCK or NV_CTRL_TARGET_TYPE_X_SCREEN
+ * target.
+ */
+
+#define NV_CTRL_FRAMELOCK_SYNC_READY 30 /* R--F */
+#define NV_CTRL_FRAMELOCK_SYNC_READY_FALSE 0
+#define NV_CTRL_FRAMELOCK_SYNC_READY_TRUE 1
+
+/*
+ * NV_CTRL_FRAMELOCK_STEREO_SYNC - this indicates that the GPU stereo
+ * signal is in sync with the frame lock stereo signal.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN
+ * target.
+ */
+
+#define NV_CTRL_FRAMELOCK_STEREO_SYNC 31 /* R--G */
+#define NV_CTRL_FRAMELOCK_STEREO_SYNC_FALSE 0
+#define NV_CTRL_FRAMELOCK_STEREO_SYNC_TRUE 1
+
+/*
+ * NV_CTRL_FRAMELOCK_TEST_SIGNAL - to test the connections in the sync
+ * group, tell the master to enable a test signal, then query port[01]
+ * status and sync_ready on all slaves. When done, tell the master to
+ * disable the test signal. Test signal should only be manipulated
+ * while NV_CTRL_FRAMELOCK_SYNC is enabled.
+ *
+ * The TEST_SIGNAL is also used to reset the Universal Frame Count (as
+ * returned by the glXQueryFrameCountNV() function in the
+ * GLX_NV_swap_group extension). Note: for best accuracy of the
+ * Universal Frame Count, it is recommended to toggle the TEST_SIGNAL
+ * on and off after enabling frame lock.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ */
+
+#define NV_CTRL_FRAMELOCK_TEST_SIGNAL 32 /* RW-G */
+#define NV_CTRL_FRAMELOCK_TEST_SIGNAL_DISABLE 0
+#define NV_CTRL_FRAMELOCK_TEST_SIGNAL_ENABLE 1
+
+/*
+ * NV_CTRL_FRAMELOCK_ETHERNET_DETECTED - The frame lock boards are
+ * cabled together using regular cat5 cable, connecting to rj45 ports
+ * on the backplane of the card. There is some concern that users may
+ * think these are ethernet ports and connect them to a
+ * router/hub/etc. The hardware can detect this and will shut off to
+ * prevent damage (either to itself or to the router).
+ * NV_CTRL_FRAMELOCK_ETHERNET_DETECTED may be called to find out if
+ * ethernet is connected to one of the rj45 ports. An appropriate
+ * error message should then be displayed. The _PORT0 and _PORT1
+ * values may be or'ed together.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_FRAMELOCK or NV_CTRL_TARGET_TYPE_X_SCREEN
+ * target.
+ */
+
+#define NV_CTRL_FRAMELOCK_ETHERNET_DETECTED 33 /* R--F */
+#define NV_CTRL_FRAMELOCK_ETHERNET_DETECTED_NONE 0
+#define NV_CTRL_FRAMELOCK_ETHERNET_DETECTED_PORT0 0x1
+#define NV_CTRL_FRAMELOCK_ETHERNET_DETECTED_PORT1 0x2
+
+/*
+ * NV_CTRL_FRAMELOCK_VIDEO_MODE - get/set what video mode is used
+ * to interperate the house sync signal. This should only be set
+ * on the master.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_FRAMELOCK or NV_CTRL_TARGET_TYPE_X_SCREEN
+ * target.
+ */
+
+#define NV_CTRL_FRAMELOCK_VIDEO_MODE 34 /* RW-F */
+#define NV_CTRL_FRAMELOCK_VIDEO_MODE_NONE 0
+#define NV_CTRL_FRAMELOCK_VIDEO_MODE_TTL 1
+#define NV_CTRL_FRAMELOCK_VIDEO_MODE_NTSCPALSECAM 2
+#define NV_CTRL_FRAMELOCK_VIDEO_MODE_HDTV 3
+
+/*
+ * During FRAMELOCK bring-up, the above values were redefined to
+ * these:
+ */
+
+#define NV_CTRL_FRAMELOCK_VIDEO_MODE_COMPOSITE_AUTO 0
+#define NV_CTRL_FRAMELOCK_VIDEO_MODE_TTL 1
+#define NV_CTRL_FRAMELOCK_VIDEO_MODE_COMPOSITE_BI_LEVEL 2
+#define NV_CTRL_FRAMELOCK_VIDEO_MODE_COMPOSITE_TRI_LEVEL 3
+
+/*
+ * NV_CTRL_FRAMELOCK_SYNC_RATE - this is the refresh rate that the
+ * frame lock board is sending to the GPU, in milliHz.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_FRAMELOCK or NV_CTRL_TARGET_TYPE_X_SCREEN
+ * target.
+ */
+
+#define NV_CTRL_FRAMELOCK_SYNC_RATE 35 /* R--F */
+
+/**************************************************************************/
+
+/*
+ * NV_CTRL_FORCE_GENERIC_CPU - inhibit the use of CPU specific
+ * features such as MMX, SSE, or 3DNOW! for OpenGL clients; this
+ * option may result in performance loss, but may be useful in
+ * conjunction with software such as the Valgrind memory debugger.
+ * This setting is only applied to OpenGL clients that are started
+ * after this setting is applied.
+ *
+ * USAGE NOTE: This attribute is deprecated. CPU compatibility is now
+ * checked each time during initialization.
+ */
+
+#define NV_CTRL_FORCE_GENERIC_CPU 37 /* RW-X */
+#define NV_CTRL_FORCE_GENERIC_CPU_DISABLE 0
+#define NV_CTRL_FORCE_GENERIC_CPU_ENABLE 1
+
+/*
+ * NV_CTRL_OPENGL_AA_LINE_GAMMA - for OpenGL clients, allow
+ * Gamma-corrected antialiased lines to consider variances in the
+ * color display capabilities of output devices when rendering smooth
+ * lines. Only available on recent Quadro GPUs. This setting is only
+ * applied to OpenGL clients that are started after this setting is
+ * applied.
+ */
+
+#define NV_CTRL_OPENGL_AA_LINE_GAMMA 38 /* RW-X */
+#define NV_CTRL_OPENGL_AA_LINE_GAMMA_DISABLE 0
+#define NV_CTRL_OPENGL_AA_LINE_GAMMA_ENABLE 1
+
+/*
+ * NV_CTRL_FRAMELOCK_TIMING - this is TRUE when the gpu is both receiving
+ * and locked to an input timing signal. Timing information may come from
+ * the following places: Another frame lock device that is set to master,
+ * the house sync signal, or the GPU's internal timing from a display
+ * device.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ */
+
+#define NV_CTRL_FRAMELOCK_TIMING 39 /* R--G */
+#define NV_CTRL_FRAMELOCK_TIMING_FALSE 0
+#define NV_CTRL_FRAMELOCK_TIMING_TRUE 1
+
+/*
+ * NV_CTRL_FLIPPING_ALLOWED - when TRUE, OpenGL will swap by flipping
+ * when possible; when FALSE, OpenGL will alway swap by blitting.
+ */
+
+#define NV_CTRL_FLIPPING_ALLOWED 40 /* RW-X */
+#define NV_CTRL_FLIPPING_ALLOWED_FALSE 0
+#define NV_CTRL_FLIPPING_ALLOWED_TRUE 1
+
+/*
+ * NV_CTRL_ARCHITECTURE - returns the architecture on which the X server is
+ * running.
+ */
+
+#define NV_CTRL_ARCHITECTURE 41 /* R-- */
+#define NV_CTRL_ARCHITECTURE_X86 0
+#define NV_CTRL_ARCHITECTURE_X86_64 1
+#define NV_CTRL_ARCHITECTURE_IA64 2
+
+/*
+ * NV_CTRL_TEXTURE_CLAMPING - texture clamping mode in OpenGL. By
+ * default, _SPEC is used, which forces OpenGL texture clamping to
+ * conform with the OpenGL specification. _EDGE forces NVIDIA's
+ * OpenGL implementation to remap GL_CLAMP to GL_CLAMP_TO_EDGE,
+ * which is not strictly conformant, but some applications rely on
+ * the non-conformant behavior.
+ */
+
+#define NV_CTRL_TEXTURE_CLAMPING 42 /* RW-X */
+#define NV_CTRL_TEXTURE_CLAMPING_EDGE 0
+#define NV_CTRL_TEXTURE_CLAMPING_SPEC 1
+
+#define NV_CTRL_CURSOR_SHADOW 43 /* RW- */
+#define NV_CTRL_CURSOR_SHADOW_DISABLE 0
+#define NV_CTRL_CURSOR_SHADOW_ENABLE 1
+
+#define NV_CTRL_CURSOR_SHADOW_ALPHA 44 /* RW- */
+#define NV_CTRL_CURSOR_SHADOW_RED 45 /* RW- */
+#define NV_CTRL_CURSOR_SHADOW_GREEN 46 /* RW- */
+#define NV_CTRL_CURSOR_SHADOW_BLUE 47 /* RW- */
+
+#define NV_CTRL_CURSOR_SHADOW_X_OFFSET 48 /* RW- */
+#define NV_CTRL_CURSOR_SHADOW_Y_OFFSET 49 /* RW- */
+
+/*
+ * When Application Control for FSAA is enabled, then what the
+ * application requests is used, and NV_CTRL_FSAA_MODE is ignored. If
+ * this is disabled, then any application setting is overridden with
+ * NV_CTRL_FSAA_MODE
+ */
+
+#define NV_CTRL_FSAA_APPLICATION_CONTROLLED 50 /* RW-X */
+#define NV_CTRL_FSAA_APPLICATION_CONTROLLED_ENABLED 1
+#define NV_CTRL_FSAA_APPLICATION_CONTROLLED_DISABLED 0
+
+/*
+ * When Application Control for LogAniso is enabled, then what the
+ * application requests is used, and NV_CTRL_LOG_ANISO is ignored. If
+ * this is disabled, then any application setting is overridden with
+ * NV_CTRL_LOG_ANISO
+ */
+
+#define NV_CTRL_LOG_ANISO_APPLICATION_CONTROLLED 51 /* RW-X */
+#define NV_CTRL_LOG_ANISO_APPLICATION_CONTROLLED_ENABLED 1
+#define NV_CTRL_LOG_ANISO_APPLICATION_CONTROLLED_DISABLED 0
+
+/*
+ * IMAGE_SHARPENING adjusts the sharpness of the display's image
+ * quality by amplifying high frequency content. Valid values will
+ * normally be in the range [0,32). Only available on GeForceFX or
+ * newer.
+ */
+
+#define NV_CTRL_IMAGE_SHARPENING 52 /* RWDG */
+
+/*
+ * NV_CTRL_TV_OVERSCAN adjusts the amount of overscan on the specified
+ * display device.
+ */
+
+#define NV_CTRL_TV_OVERSCAN 53 /* RWDG */
+
+/*
+ * NV_CTRL_TV_FLICKER_FILTER adjusts the amount of flicker filter on
+ * the specified display device.
+ */
+
+#define NV_CTRL_TV_FLICKER_FILTER 54 /* RWDG */
+
+/*
+ * NV_CTRL_TV_BRIGHTNESS adjusts the amount of brightness on the
+ * specified display device.
+ */
+
+#define NV_CTRL_TV_BRIGHTNESS 55 /* RWDG */
+
+/*
+ * NV_CTRL_TV_HUE adjusts the amount of hue on the specified display
+ * device.
+ */
+
+#define NV_CTRL_TV_HUE 56 /* RWDG */
+
+/*
+ * NV_CTRL_TV_CONTRAST adjusts the amount of contrast on the specified
+ * display device.
+ */
+
+#define NV_CTRL_TV_CONTRAST 57 /* RWDG */
+
+/*
+ * NV_CTRL_TV_SATURATION adjusts the amount of saturation on the
+ * specified display device.
+ */
+
+#define NV_CTRL_TV_SATURATION 58 /* RWDG */
+
+/*
+ * NV_CTRL_TV_RESET_SETTINGS - this write-only attribute can be used
+ * to request that all TV Settings be reset to their default values;
+ * typical usage would be that this attribute be sent, and then all
+ * the TV attributes be queried to retrieve their new values.
+ */
+
+#define NV_CTRL_TV_RESET_SETTINGS 59 /* -WDG */
+
+/*
+ * NV_CTRL_GPU_CORE_TEMPERATURE reports the current core temperature
+ * of the GPU driving the X screen.
+ */
+
+#define NV_CTRL_GPU_CORE_TEMPERATURE 60 /* R--G */
+
+/*
+ * NV_CTRL_GPU_CORE_THRESHOLD reports the current GPU core slowdown
+ * threshold temperature, NV_CTRL_GPU_DEFAULT_CORE_THRESHOLD and
+ * NV_CTRL_GPU_MAX_CORE_THRESHOLD report the default and MAX core
+ * slowdown threshold temperatures.
+ *
+ * NV_CTRL_GPU_CORE_THRESHOLD reflects the temperature at which the
+ * GPU is throttled to prevent overheating.
+ */
+
+#define NV_CTRL_GPU_CORE_THRESHOLD 61 /* R--G */
+#define NV_CTRL_GPU_DEFAULT_CORE_THRESHOLD 62 /* R--G */
+#define NV_CTRL_GPU_MAX_CORE_THRESHOLD 63 /* R--G */
+
+/*
+ * NV_CTRL_AMBIENT_TEMPERATURE reports the current temperature in the
+ * immediate neighbourhood of the GPU driving the X screen.
+ */
+
+#define NV_CTRL_AMBIENT_TEMPERATURE 64 /* R--G */
+
+/*
+ * NV_CTRL_PBUFFER_SCANOUT_SUPPORTED - returns whether this X screen
+ * supports scanout of FP pbuffers;
+ *
+ * if this screen does not support PBUFFER_SCANOUT, then all other
+ * PBUFFER_SCANOUT attributes are unavailable.
+ *
+ * PBUFFER_SCANOUT is supported if and only if:
+ * - Twinview is configured with clone mode. The secondary screen is used to
+ * scanout the pbuffer.
+ * - The desktop is running in with 16 bits per pixel.
+ */
+#define NV_CTRL_PBUFFER_SCANOUT_SUPPORTED 65 /* R-- */
+#define NV_CTRL_PBUFFER_SCANOUT_FALSE 0
+#define NV_CTRL_PBUFFER_SCANOUT_TRUE 1
+
+/*
+ * NV_CTRL_PBUFFER_SCANOUT_XID indicates the XID of the pbuffer used for
+ * scanout.
+ */
+#define NV_CTRL_PBUFFER_SCANOUT_XID 66 /* RW- */
+
+/**************************************************************************/
+/*
+ * The NV_CTRL_GVO_* integer attributes are used to configure GVO
+ * (Graphics to Video Out). This functionality is available, for
+ * example, on the Quadro FX 4000 SDI graphics board.
+ *
+ * The following is a typical usage pattern for the GVO attributes:
+ *
+ * - query NV_CTRL_GVO_SUPPORTED to determine if the X screen supports GV0.
+ *
+ * - specify NV_CTRL_GVO_SYNC_MODE (one of FREE_RUNNING, GENLOCK, or
+ * FRAMELOCK); if you specify GENLOCK or FRAMELOCK, you should also
+ * specify NV_CTRL_GVO_SYNC_SOURCE.
+ *
+ * - Use NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECTED and
+ * NV_CTRL_GVO_SDI_SYNC_INPUT_DETECTED to detect what input syncs are
+ * present.
+ *
+ * (If no analog sync is detected but it is known that a valid
+ * bi-level or tri-level sync is connected set
+ * NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECT_MODE appropriately and
+ * retest with NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECTED).
+ *
+ * - if syncing to input sync, query the
+ * NV_CTRL_GVIO_DETECTED_VIDEO_FORMAT attribute; note that Input video
+ * format can only be queried after SYNC_SOURCE is specified.
+ *
+ * - specify the NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT
+ *
+ * - specify the NV_CTRL_GVO_DATA_FORMAT
+ *
+ * - specify any custom Color Space Conversion (CSC) matrix, offset,
+ * and scale with XNVCTRLSetGvoColorConversion().
+ *
+ * - if using the GLX_NV_video_out extension to display one or more
+ * pbuffers, call glXGetVideoDeviceNV() to lock the GVO output for use
+ * by the GLX client; then bind the pbuffer(s) to the GVO output with
+ * glXBindVideoImageNV() and send pbuffers to the GVO output with
+ * glXSendPbufferToVideoNV(); see the GLX_NV_video_out spec for more
+ * details.
+ *
+ * - if using the GLX_NV_present_video extension, call
+ * glXBindVideoDeviceNV() to bind the GVO video device to current
+ * OpenGL context.
+ *
+ * Note that setting most GVO attributes only causes the value to be
+ * cached in the X server. The values will be flushed to the hardware
+ * either when the next MetaMode is set that uses the GVO display
+ * device, or when a GLX pbuffer is bound to the GVO output (with
+ * glXBindVideoImageNV()).
+ *
+ * Note that GLX_NV_video_out/GLX_NV_present_video and X screen use
+ * are mutually exclusive. If a MetaMode is currently using the GVO
+ * device, then glXGetVideoDeviceNV and glXBindVideoImageNV() will
+ * fail. Similarly, if a GLX client has locked the GVO output (via
+ * glXGetVideoDeviceNV or glXBindVideoImageNV), then setting a
+ * MetaMode that uses the GVO device will fail. The
+ * NV_CTRL_GVO_GLX_LOCKED event will be sent when a GLX client locks
+ * the GVO output.
+ *
+ */
+
+/*
+ * NV_CTRL_GVO_SUPPORTED - returns whether this X screen supports GVO;
+ * if this screen does not support GVO output, then all other GVO
+ * attributes are unavailable.
+ */
+
+#define NV_CTRL_GVO_SUPPORTED 67 /* R-- */
+#define NV_CTRL_GVO_SUPPORTED_FALSE 0
+#define NV_CTRL_GVO_SUPPORTED_TRUE 1
+
+/*
+ * NV_CTRL_GVO_SYNC_MODE - selects the GVO sync mode; possible values
+ * are:
+ *
+ * FREE_RUNNING - GVO does not sync to any external signal
+ *
+ * GENLOCK - the GVO output is genlocked to an incoming sync signal;
+ * genlocking locks at hsync. This requires that the output video
+ * format exactly match the incoming sync video format.
+ *
+ * FRAMELOCK - the GVO output is frame locked to an incoming sync
+ * signal; frame locking locks at vsync. This requires that the output
+ * video format have the same refresh rate as the incoming sync video
+ * format.
+ */
+
+#define NV_CTRL_GVO_SYNC_MODE 68 /* RW- */
+#define NV_CTRL_GVO_SYNC_MODE_FREE_RUNNING 0
+#define NV_CTRL_GVO_SYNC_MODE_GENLOCK 1
+#define NV_CTRL_GVO_SYNC_MODE_FRAMELOCK 2
+
+/*
+ * NV_CTRL_GVO_SYNC_SOURCE - if NV_CTRL_GVO_SYNC_MODE is set to either
+ * GENLOCK or FRAMELOCK, this controls which sync source is used as
+ * the incoming sync signal (either Composite or SDI). If
+ * NV_CTRL_GVO_SYNC_MODE is FREE_RUNNING, this attribute has no
+ * effect.
+ */
+
+#define NV_CTRL_GVO_SYNC_SOURCE 69 /* RW- */
+#define NV_CTRL_GVO_SYNC_SOURCE_COMPOSITE 0
+#define NV_CTRL_GVO_SYNC_SOURCE_SDI 1
+
+/*
+ * NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT - specifies the desired output video
+ * format for GVO devices or the desired input video format for GVI devices.
+ *
+ * Note that for GVO, the valid video formats may vary depending on
+ * the NV_CTRL_GVO_SYNC_MODE and the incoming sync video format. See
+ * the definition of NV_CTRL_GVO_SYNC_MODE.
+ *
+ * Note that when querying the ValidValues for this data type, the
+ * values are reported as bits within a bitmask
+ * (ATTRIBUTE_TYPE_INT_BITS); unfortunately, there are more valid
+ * value bits than will fit in a single 32-bit value. To solve this,
+ * query the ValidValues for NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT to
+ * check which of the first 31 VIDEO_FORMATS are valid, query the
+ * ValidValues for NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT2 to check which
+ * of the 32-63 VIDEO_FORMATS are valid, and query the ValidValues of
+ * NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT3 to check which of the 64-95
+ * VIDEO_FORMATS are valid.
+ *
+ * Note: Setting this attribute on a GVI device may also result in the
+ * following NV-CONTROL attributes being reset on that device (to
+ * ensure the configuration remains valid):
+ * NV_CTRL_GVI_REQUESTED_STREAM_BITS_PER_COMPONENT
+ * NV_CTRL_GVI_REQUESTED_STREAM_COMPONENT_SAMPLING
+ */
+
+#define NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT 70 /* RW--I */
+
+#define NV_CTRL_GVIO_VIDEO_FORMAT_NONE 0
+#define NV_CTRL_GVIO_VIDEO_FORMAT_487I_59_94_SMPTE259_NTSC 1
+#define NV_CTRL_GVIO_VIDEO_FORMAT_576I_50_00_SMPTE259_PAL 2
+#define NV_CTRL_GVIO_VIDEO_FORMAT_720P_59_94_SMPTE296 3
+#define NV_CTRL_GVIO_VIDEO_FORMAT_720P_60_00_SMPTE296 4
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1035I_59_94_SMPTE260 5
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1035I_60_00_SMPTE260 6
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080I_50_00_SMPTE295 7
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080I_50_00_SMPTE274 8
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080I_59_94_SMPTE274 9
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080I_60_00_SMPTE274 10
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_23_976_SMPTE274 11
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_24_00_SMPTE274 12
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_25_00_SMPTE274 13
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_29_97_SMPTE274 14
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_30_00_SMPTE274 15
+#define NV_CTRL_GVIO_VIDEO_FORMAT_720P_50_00_SMPTE296 16
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080I_48_00_SMPTE274 17
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080I_47_96_SMPTE274 18
+#define NV_CTRL_GVIO_VIDEO_FORMAT_720P_30_00_SMPTE296 19
+#define NV_CTRL_GVIO_VIDEO_FORMAT_720P_29_97_SMPTE296 20
+#define NV_CTRL_GVIO_VIDEO_FORMAT_720P_25_00_SMPTE296 21
+#define NV_CTRL_GVIO_VIDEO_FORMAT_720P_24_00_SMPTE296 22
+#define NV_CTRL_GVIO_VIDEO_FORMAT_720P_23_98_SMPTE296 23
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080PSF_25_00_SMPTE274 24
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080PSF_29_97_SMPTE274 25
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080PSF_30_00_SMPTE274 26
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080PSF_24_00_SMPTE274 27
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080PSF_23_98_SMPTE274 28
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048P_30_00_SMPTE372 29
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048P_29_97_SMPTE372 30
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048I_60_00_SMPTE372 31
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048I_59_94_SMPTE372 32
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048P_25_00_SMPTE372 33
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048I_50_00_SMPTE372 34
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048P_24_00_SMPTE372 35
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048P_23_98_SMPTE372 36
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048I_48_00_SMPTE372 37
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048I_47_96_SMPTE372 38
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_50_00_3G_LEVEL_A_SMPTE274 39
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_59_94_3G_LEVEL_A_SMPTE274 40
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_60_00_3G_LEVEL_A_SMPTE274 41
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_60_00_3G_LEVEL_B_SMPTE274 42
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080I_60_00_3G_LEVEL_B_SMPTE274 43
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048I_60_00_3G_LEVEL_B_SMPTE372 44
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_50_00_3G_LEVEL_B_SMPTE274 45
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080I_50_00_3G_LEVEL_B_SMPTE274 46
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048I_50_00_3G_LEVEL_B_SMPTE372 47
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_30_00_3G_LEVEL_B_SMPTE274 48
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048P_30_00_3G_LEVEL_B_SMPTE372 49
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_25_00_3G_LEVEL_B_SMPTE274 50
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048P_25_00_3G_LEVEL_B_SMPTE372 51
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_24_00_3G_LEVEL_B_SMPTE274 52
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048P_24_00_3G_LEVEL_B_SMPTE372 53
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080I_48_00_3G_LEVEL_B_SMPTE274 54
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048I_48_00_3G_LEVEL_B_SMPTE372 55
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_59_94_3G_LEVEL_B_SMPTE274 56
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080I_59_94_3G_LEVEL_B_SMPTE274 57
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048I_59_94_3G_LEVEL_B_SMPTE372 58
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_29_97_3G_LEVEL_B_SMPTE274 59
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048P_29_97_3G_LEVEL_B_SMPTE372 60
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080P_23_98_3G_LEVEL_B_SMPTE274 61
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048P_23_98_3G_LEVEL_B_SMPTE372 62
+#define NV_CTRL_GVIO_VIDEO_FORMAT_1080I_47_96_3G_LEVEL_B_SMPTE274 63
+#define NV_CTRL_GVIO_VIDEO_FORMAT_2048I_47_96_3G_LEVEL_B_SMPTE372 64
+
+/*
+ * The following are deprecated; NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT and the
+ * corresponding NV_CTRL_GVIO_* formats should be used instead.
+ */
+#define NV_CTRL_GVO_OUTPUT_VIDEO_FORMAT 70 /* RW- */
+
+#define NV_CTRL_GVO_VIDEO_FORMAT_NONE 0
+#define NV_CTRL_GVO_VIDEO_FORMAT_487I_59_94_SMPTE259_NTSC 1
+#define NV_CTRL_GVO_VIDEO_FORMAT_576I_50_00_SMPTE259_PAL 2
+#define NV_CTRL_GVO_VIDEO_FORMAT_720P_59_94_SMPTE296 3
+#define NV_CTRL_GVO_VIDEO_FORMAT_720P_60_00_SMPTE296 4
+#define NV_CTRL_GVO_VIDEO_FORMAT_1035I_59_94_SMPTE260 5
+#define NV_CTRL_GVO_VIDEO_FORMAT_1035I_60_00_SMPTE260 6
+#define NV_CTRL_GVO_VIDEO_FORMAT_1080I_50_00_SMPTE295 7
+#define NV_CTRL_GVO_VIDEO_FORMAT_1080I_50_00_SMPTE274 8
+#define NV_CTRL_GVO_VIDEO_FORMAT_1080I_59_94_SMPTE274 9
+#define NV_CTRL_GVO_VIDEO_FORMAT_1080I_60_00_SMPTE274 10
+#define NV_CTRL_GVO_VIDEO_FORMAT_1080P_23_976_SMPTE274 11
+#define NV_CTRL_GVO_VIDEO_FORMAT_1080P_24_00_SMPTE274 12
+#define NV_CTRL_GVO_VIDEO_FORMAT_1080P_25_00_SMPTE274 13
+#define NV_CTRL_GVO_VIDEO_FORMAT_1080P_29_97_SMPTE274 14
+#define NV_CTRL_GVO_VIDEO_FORMAT_1080P_30_00_SMPTE274 15
+#define NV_CTRL_GVO_VIDEO_FORMAT_720P_50_00_SMPTE296 16
+#define NV_CTRL_GVO_VIDEO_FORMAT_1080I_48_00_SMPTE274 17
+#define NV_CTRL_GVO_VIDEO_FORMAT_1080I_47_96_SMPTE274 18
+#define NV_CTRL_GVO_VIDEO_FORMAT_720P_30_00_SMPTE296 19
+#define NV_CTRL_GVO_VIDEO_FORMAT_720P_29_97_SMPTE296 20
+#define NV_CTRL_GVO_VIDEO_FORMAT_720P_25_00_SMPTE296 21
+#define NV_CTRL_GVO_VIDEO_FORMAT_720P_24_00_SMPTE296 22
+#define NV_CTRL_GVO_VIDEO_FORMAT_720P_23_98_SMPTE296 23
+#define NV_CTRL_GVO_VIDEO_FORMAT_1080PSF_25_00_SMPTE274 24
+#define NV_CTRL_GVO_VIDEO_FORMAT_1080PSF_29_97_SMPTE274 25
+#define NV_CTRL_GVO_VIDEO_FORMAT_1080PSF_30_00_SMPTE274 26
+#define NV_CTRL_GVO_VIDEO_FORMAT_1080PSF_24_00_SMPTE274 27
+#define NV_CTRL_GVO_VIDEO_FORMAT_1080PSF_23_98_SMPTE274 28
+#define NV_CTRL_GVO_VIDEO_FORMAT_2048P_30_00_SMPTE372 29
+#define NV_CTRL_GVO_VIDEO_FORMAT_2048P_29_97_SMPTE372 30
+#define NV_CTRL_GVO_VIDEO_FORMAT_2048I_60_00_SMPTE372 31
+#define NV_CTRL_GVO_VIDEO_FORMAT_2048I_59_94_SMPTE372 32
+#define NV_CTRL_GVO_VIDEO_FORMAT_2048P_25_00_SMPTE372 33
+#define NV_CTRL_GVO_VIDEO_FORMAT_2048I_50_00_SMPTE372 34
+#define NV_CTRL_GVO_VIDEO_FORMAT_2048P_24_00_SMPTE372 35
+#define NV_CTRL_GVO_VIDEO_FORMAT_2048P_23_98_SMPTE372 36
+#define NV_CTRL_GVO_VIDEO_FORMAT_2048I_48_00_SMPTE372 37
+#define NV_CTRL_GVO_VIDEO_FORMAT_2048I_47_96_SMPTE372 38
+
+/*
+ * NV_CTRL_GVIO_DETECTED_VIDEO_FORMAT - indicates the input video format
+ * detected for GVO or GVI devices; the possible values are the
+ * NV_CTRL_GVIO_VIDEO_FORMAT constants.
+ *
+ * For GVI devices, the jack number should be specified in the lower
+ * 16 bits of the "display_mask" parameter, while the channel number should be
+ * specified in the upper 16 bits.
+ */
+
+#define NV_CTRL_GVIO_DETECTED_VIDEO_FORMAT 71 /* R--I */
+
+/*
+ * The following is deprecated. Use NV_CTRL_GVIO_DETECTED_VIDEO_FORMAT,
+ * instead.
+ */
+#define NV_CTRL_GVO_INPUT_VIDEO_FORMAT 71 /* R-- */
+
+/*
+ * NV_CTRL_GVO_DATA_FORMAT - This controls how the data in the source
+ * (either the X screen or the GLX pbuffer) is interpretted and
+ * displayed.
+ *
+ * Note: some of the below DATA_FORMATS have been renamed. For
+ * example, R8G8B8_TO_RGB444 has been renamed to X8X8X8_444_PASSTHRU.
+ * This is to more accurately reflect DATA_FORMATS where the
+ * per-channel data could be either RGB or YCrCb -- the point is that
+ * the driver and GVO hardware do not perform any implicit color space
+ * conversion on the data; it is passed through to the SDI out.
+ */
+
+#define NV_CTRL_GVO_DATA_FORMAT 72 /* RW- */
+#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8_TO_YCRCB444 0
+#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8A8_TO_YCRCBA4444 1
+#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8Z10_TO_YCRCBZ4444 2
+#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8_TO_YCRCB422 3
+#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8A8_TO_YCRCBA4224 4
+#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8Z10_TO_YCRCBZ4224 5
+#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8_TO_RGB444 6 // renamed
+#define NV_CTRL_GVO_DATA_FORMAT_X8X8X8_444_PASSTHRU 6
+#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8A8_TO_RGBA4444 7 // renamed
+#define NV_CTRL_GVO_DATA_FORMAT_X8X8X8A8_4444_PASSTHRU 7
+#define NV_CTRL_GVO_DATA_FORMAT_R8G8B8Z10_TO_RGBZ4444 8 // renamed
+#define NV_CTRL_GVO_DATA_FORMAT_X8X8X8Z8_4444_PASSTHRU 8
+#define NV_CTRL_GVO_DATA_FORMAT_Y10CR10CB10_TO_YCRCB444 9 // renamed
+#define NV_CTRL_GVO_DATA_FORMAT_X10X10X10_444_PASSTHRU 9
+#define NV_CTRL_GVO_DATA_FORMAT_Y10CR8CB8_TO_YCRCB444 10 // renamed
+#define NV_CTRL_GVO_DATA_FORMAT_X10X8X8_444_PASSTHRU 10
+#define NV_CTRL_GVO_DATA_FORMAT_Y10CR8CB8A10_TO_YCRCBA4444 11 // renamed
+#define NV_CTRL_GVO_DATA_FORMAT_X10X8X8A10_4444_PASSTHRU 11
+#define NV_CTRL_GVO_DATA_FORMAT_Y10CR8CB8Z10_TO_YCRCBZ4444 12 // renamed
+#define NV_CTRL_GVO_DATA_FORMAT_X10X8X8Z10_4444_PASSTHRU 12
+#define NV_CTRL_GVO_DATA_FORMAT_DUAL_R8G8B8_TO_DUAL_YCRCB422 13
+#define NV_CTRL_GVO_DATA_FORMAT_DUAL_Y8CR8CB8_TO_DUAL_YCRCB422 14 // renamed
+#define NV_CTRL_GVO_DATA_FORMAT_DUAL_X8X8X8_TO_DUAL_422_PASSTHRU 14
+#define NV_CTRL_GVO_DATA_FORMAT_R10G10B10_TO_YCRCB422 15
+#define NV_CTRL_GVO_DATA_FORMAT_R10G10B10_TO_YCRCB444 16
+#define NV_CTRL_GVO_DATA_FORMAT_Y12CR12CB12_TO_YCRCB444 17 // renamed
+#define NV_CTRL_GVO_DATA_FORMAT_X12X12X12_444_PASSTHRU 17
+#define NV_CTRL_GVO_DATA_FORMAT_R12G12B12_TO_YCRCB444 18
+#define NV_CTRL_GVO_DATA_FORMAT_X8X8X8_422_PASSTHRU 19
+#define NV_CTRL_GVO_DATA_FORMAT_X8X8X8A8_4224_PASSTHRU 20
+#define NV_CTRL_GVO_DATA_FORMAT_X8X8X8Z8_4224_PASSTHRU 21
+#define NV_CTRL_GVO_DATA_FORMAT_X10X10X10_422_PASSTHRU 22
+#define NV_CTRL_GVO_DATA_FORMAT_X10X8X8_422_PASSTHRU 23
+#define NV_CTRL_GVO_DATA_FORMAT_X10X8X8A10_4224_PASSTHRU 24
+#define NV_CTRL_GVO_DATA_FORMAT_X10X8X8Z10_4224_PASSTHRU 25
+#define NV_CTRL_GVO_DATA_FORMAT_X12X12X12_422_PASSTHRU 26
+#define NV_CTRL_GVO_DATA_FORMAT_R12G12B12_TO_YCRCB422 27
+
+/*
+ * NV_CTRL_GVO_DISPLAY_X_SCREEN - no longer supported
+ */
+
+#define NV_CTRL_GVO_DISPLAY_X_SCREEN 73 /* RW- */
+#define NV_CTRL_GVO_DISPLAY_X_SCREEN_ENABLE 1
+#define NV_CTRL_GVO_DISPLAY_X_SCREEN_DISABLE 0
+
+/*
+ * NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECTED - indicates whether
+ * Composite Sync input is detected.
+ */
+
+#define NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECTED 74 /* R-- */
+#define NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECTED_FALSE 0
+#define NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECTED_TRUE 1
+
+/*
+ * NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECT_MODE - get/set the
+ * Composite Sync input detect mode.
+ */
+
+#define NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECT_MODE 75 /* RW- */
+#define NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECT_MODE_AUTO 0
+#define NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECT_MODE_BI_LEVEL 1
+#define NV_CTRL_GVO_COMPOSITE_SYNC_INPUT_DETECT_MODE_TRI_LEVEL 2
+
+/*
+ * NV_CTRL_GVO_SYNC_INPUT_DETECTED - indicates whether SDI Sync input
+ * is detected, and what type.
+ */
+
+#define NV_CTRL_GVO_SDI_SYNC_INPUT_DETECTED 76 /* R-- */
+#define NV_CTRL_GVO_SDI_SYNC_INPUT_DETECTED_NONE 0
+#define NV_CTRL_GVO_SDI_SYNC_INPUT_DETECTED_HD 1
+#define NV_CTRL_GVO_SDI_SYNC_INPUT_DETECTED_SD 2
+
+/*
+ * NV_CTRL_GVO_VIDEO_OUTPUTS - indicates which GVO video output
+ * connectors are currently outputing data.
+ */
+
+#define NV_CTRL_GVO_VIDEO_OUTPUTS 77 /* R-- */
+#define NV_CTRL_GVO_VIDEO_OUTPUTS_NONE 0
+#define NV_CTRL_GVO_VIDEO_OUTPUTS_VIDEO1 1
+#define NV_CTRL_GVO_VIDEO_OUTPUTS_VIDEO2 2
+#define NV_CTRL_GVO_VIDEO_OUTPUTS_VIDEO_BOTH 3
+
+/*
+ * NV_CTRL_GVO_FPGA_VERSION - indicates the version of the Firmware on
+ * the GVO device. Deprecated; use
+ * NV_CTRL_STRING_GVIO_FIRMWARE_VERSION instead.
+ */
+
+#define NV_CTRL_GVO_FIRMWARE_VERSION 78 /* R-- */
+
+/*
+ * NV_CTRL_GVO_SYNC_DELAY_PIXELS - controls the delay between the
+ * input sync and the output sync in numbers of pixels from hsync;
+ * this is a 12 bit value.
+ *
+ * If the NV_CTRL_GVO_CAPABILITIES_ADVANCE_SYNC_SKEW bit is set,
+ * then setting this value will set an advance instead of a delay.
+ */
+
+#define NV_CTRL_GVO_SYNC_DELAY_PIXELS 79 /* RW- */
+
+/*
+ * NV_CTRL_GVO_SYNC_DELAY_LINES - controls the delay between the input
+ * sync and the output sync in numbers of lines from vsync; this is a
+ * 12 bit value.
+ *
+ * If the NV_CTRL_GVO_CAPABILITIES_ADVANCE_SYNC_SKEW bit is set,
+ * then setting this value will set an advance instead of a delay.
+ */
+
+#define NV_CTRL_GVO_SYNC_DELAY_LINES 80 /* RW- */
+
+/*
+ * NV_CTRL_GVO_INPUT_VIDEO_FORMAT_REACQUIRE - must be set for a period
+ * of about 2 seconds for the new InputVideoFormat to be properly
+ * locked to. In nvidia-settings, we do a reacquire whenever genlock
+ * or frame lock mode is entered into, when the user clicks the
+ * "detect" button. This value can be written, but always reads back
+ * _FALSE.
+ */
+
+#define NV_CTRL_GVO_INPUT_VIDEO_FORMAT_REACQUIRE 81 /* -W- */
+#define NV_CTRL_GVO_INPUT_VIDEO_FORMAT_REACQUIRE_FALSE 0
+#define NV_CTRL_GVO_INPUT_VIDEO_FORMAT_REACQUIRE_TRUE 1
+
+/*
+ * NV_CTRL_GVO_GLX_LOCKED - indicates that GVO configurability is
+ * locked by GLX; this occurs when either glXGetVideoDeviceNV (part of
+ * GLX_NV_video_out) or glXBindVideoDeviceNV (part of
+ * GLX_NV_present_video) is called. All GVO output resources are
+ * locked until released by the GLX_NV_video_out/GLX_NV_present_video
+ * client.
+ *
+ * When GVO is locked, setting of the following GVO NV-CONTROL attributes will
+ * not happen immediately and will instead be cached. The GVO resource will
+ * need to be disabled/released and re-enabled/claimed for the values to be
+ * flushed. These attributes are:
+ * NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT
+ * NV_CTRL_GVO_DATA_FORMAT
+ * NV_CTRL_GVO_FLIP_QUEUE_SIZE
+ *
+ * This attribute is deprecated and may be removed in a future release. Its
+ * functionality has been replaced by NV_CTRL_GVO_LOCK_OWNER.
+ */
+
+#define NV_CTRL_GVO_GLX_LOCKED 82 /* R-- */
+#define NV_CTRL_GVO_GLX_LOCKED_FALSE 0
+#define NV_CTRL_GVO_GLX_LOCKED_TRUE 1
+
+/*
+ * NV_CTRL_GVIO_VIDEO_FORMAT_{WIDTH,HEIGHT,REFRESH_RATE} - query the
+ * width, height, and refresh rate for the specified
+ * NV_CTRL_GVIO_VIDEO_FORMAT_*. So that this can be queried with
+ * existing interfaces, XNVCTRLQueryAttribute() should be used, and
+ * the video format specified in the display_mask field; eg:
+ *
+ * XNVCTRLQueryAttribute (dpy,
+ * screen,
+ * NV_CTRL_GVIO_VIDEO_FORMAT_487I_59_94_SMPTE259_NTSC,
+ * NV_CTRL_GVIO_VIDEO_FORMAT_WIDTH,
+ * &value);
+ *
+ * Note that Refresh Rate is in milliHertz values
+ */
+
+#define NV_CTRL_GVIO_VIDEO_FORMAT_WIDTH 83 /* R--I */
+#define NV_CTRL_GVIO_VIDEO_FORMAT_HEIGHT 84 /* R--I */
+#define NV_CTRL_GVIO_VIDEO_FORMAT_REFRESH_RATE 85 /* R--I */
+
+/* The following are deprecated; use the NV_CTRL_GVIO_* versions, instead */
+#define NV_CTRL_GVO_VIDEO_FORMAT_WIDTH 83 /* R-- */
+#define NV_CTRL_GVO_VIDEO_FORMAT_HEIGHT 84 /* R-- */
+#define NV_CTRL_GVO_VIDEO_FORMAT_REFRESH_RATE 85 /* R-- */
+
+/*
+ * NV_CTRL_GVO_X_SCREEN_PAN_[XY] - no longer supported
+ */
+
+#define NV_CTRL_GVO_X_SCREEN_PAN_X 86 /* RW- */
+#define NV_CTRL_GVO_X_SCREEN_PAN_Y 87 /* RW- */
+
+/*
+ * NV_CTRL_GPU_OVERCLOCKING_STATE - query the current or set a new
+ * overclocking state; the value of this attribute controls the
+ * availability of additional overclocking attributes (see below).
+ *
+ * Note: this attribute is unavailable unless overclocking support
+ * has been enabled in the X server (by the user).
+ */
+
+#define NV_CTRL_GPU_OVERCLOCKING_STATE 88 /* RW-G */
+#define NV_CTRL_GPU_OVERCLOCKING_STATE_NONE 0
+#define NV_CTRL_GPU_OVERCLOCKING_STATE_MANUAL 1
+
+/*
+ * NV_CTRL_GPU_{2,3}D_CLOCK_FREQS - query or set the GPU and memory
+ * clocks of the device driving the X screen. New clock frequencies
+ * are tested before being applied, and may be rejected.
+ *
+ * Note: if the target clocks are too aggressive, their testing may
+ * render the system unresponsive.
+ *
+ * Note: while this attribute can always be queried, it can't be set
+ * unless NV_CTRL_GPU_OVERCLOCKING_STATE is set to _MANUAL. Since
+ * the target clocks may be rejected, the requester should read this
+ * attribute after the set to determine success or failure.
+ *
+ * NV_CTRL_GPU_{2,3}D_CLOCK_FREQS are "packed" integer attributes; the
+ * GPU clock is stored in the upper 16 bits of the integer, and the
+ * memory clock is stored in the lower 16 bits of the integer. All
+ * clock values are in MHz.
+ */
+
+#define NV_CTRL_GPU_2D_CLOCK_FREQS 89 /* RW-G */
+#define NV_CTRL_GPU_3D_CLOCK_FREQS 90 /* RW-G */
+
+/*
+ * NV_CTRL_GPU_DEFAULT_{2,3}D_CLOCK_FREQS - query the default memory
+ * and GPU core clocks of the device driving the X screen.
+ *
+ * NV_CTRL_GPU_DEFAULT_{2,3}D_CLOCK_FREQS are "packed" integer
+ * attributes; the GPU clock is stored in the upper 16 bits of the
+ * integer, and the memory clock is stored in the lower 16 bits of the
+ * integer. All clock values are in MHz.
+ */
+
+#define NV_CTRL_GPU_DEFAULT_2D_CLOCK_FREQS 91 /* R--G */
+#define NV_CTRL_GPU_DEFAULT_3D_CLOCK_FREQS 92 /* R--G */
+
+/*
+ * NV_CTRL_GPU_CURRENT_CLOCK_FREQS - query the current GPU and memory
+ * clocks of the graphics device driving the X screen.
+ *
+ * NV_CTRL_GPU_CURRENT_CLOCK_FREQS is a "packed" integer attribute;
+ * the GPU clock is stored in the upper 16 bits of the integer, and
+ * the memory clock is stored in the lower 16 bits of the integer.
+ * All clock values are in MHz. All clock values are in MHz.
+ */
+
+#define NV_CTRL_GPU_CURRENT_CLOCK_FREQS 93 /* R--G */
+
+/*
+ * NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS - Holds the last calculated
+ * optimal 3D clock frequencies found by the
+ * NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_DETECTION process. Querying this
+ * attribute before having probed for the optimal clocks will return
+ * NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_INVALID
+ *
+ * Note: unless NV_CTRL_GPU_OVERCLOCKING_STATE is set to _MANUAL, the
+ * optimal clock detection process is unavailable.
+ */
+
+#define NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS 94 /* R--G */
+#define NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_INVALID 0
+
+/*
+ * NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_DETECTION - set to _START to
+ * initiate testing for the optimal 3D clock frequencies. Once
+ * found, the optimal clock frequencies will be returned by the
+ * NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS attribute asynchronously
+ * (using an X event, see XNVCtrlSelectNotify).
+ *
+ * To cancel an ongoing test for the optimal clocks, set the
+ * NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_DETECTION attribute to _CANCEL
+ *
+ * Note: unless NV_CTRL_GPU_OVERCLOCKING_STATE is set to _MANUAL, the
+ * optimal clock detection process is unavailable.
+ */
+
+#define NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_DETECTION 95 /* -W-G */
+#define NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_DETECTION_START 0
+#define NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_DETECTION_CANCEL 1
+
+/*
+ * NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_DETECTION_STATE - query this
+ * variable to know if a test is currently being run to
+ * determine the optimal 3D clock frequencies. _BUSY means a
+ * test is currently running, _IDLE means the test is not running.
+ *
+ * Note: unless NV_CTRL_GPU_OVERCLOCKING_STATE is set to _MANUAL, the
+ * optimal clock detection process is unavailable.
+ */
+
+#define NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_DETECTION_STATE 96 /* R--G */
+#define NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_DETECTION_STATE_IDLE 0
+#define NV_CTRL_GPU_OPTIMAL_CLOCK_FREQS_DETECTION_STATE_BUSY 1
+
+/*
+ * NV_CTRL_FLATPANEL_CHIP_LOCATION - for the specified display device,
+ * report whether the flat panel is driven by the on-chip controller,
+ * or a separate controller chip elsewhere on the graphics board.
+ * This attribute is only available for flat panels.
+ */
+
+#define NV_CTRL_FLATPANEL_CHIP_LOCATION 215 /* R-DG */
+#define NV_CTRL_FLATPANEL_CHIP_LOCATION_INTERNAL 0
+#define NV_CTRL_FLATPANEL_CHIP_LOCATION_EXTERNAL 1
+
+/*
+ * NV_CTRL_FLATPANEL_LINK - report the number of links for a DVI connection, or
+ * the main link's active lane count for DisplayPort.
+ * This attribute is only available for flat panels.
+ */
+
+#define NV_CTRL_FLATPANEL_LINK 216 /* R-DG */
+#define NV_CTRL_FLATPANEL_LINK_SINGLE 0
+#define NV_CTRL_FLATPANEL_LINK_DUAL 1
+#define NV_CTRL_FLATPANEL_LINK_QUAD 3
+
+/*
+ * NV_CTRL_FLATPANEL_SIGNAL - for the specified display device, report
+ * whether the flat panel is driven by an LVDS, TMDS, or DisplayPort signal.
+ * This attribute is only available for flat panels.
+ */
+
+#define NV_CTRL_FLATPANEL_SIGNAL 217 /* R-DG */
+#define NV_CTRL_FLATPANEL_SIGNAL_LVDS 0
+#define NV_CTRL_FLATPANEL_SIGNAL_TMDS 1
+#define NV_CTRL_FLATPANEL_SIGNAL_DISPLAYPORT 2
+
+/*
+ * NV_CTRL_USE_HOUSE_SYNC - when TRUE, the server (master) frame lock
+ * device will propagate the incoming house sync signal as the outgoing
+ * frame lock sync signal. If the frame lock device cannot detect a
+ * frame lock sync signal, it will default to using the internal timings
+ * from the GPU connected to the primary connector.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_FRAMELOCK or NV_CTRL_TARGET_TYPE_X_SCREEN
+ * target.
+ */
+
+#define NV_CTRL_USE_HOUSE_SYNC 218 /* RW-F */
+#define NV_CTRL_USE_HOUSE_SYNC_FALSE 0
+#define NV_CTRL_USE_HOUSE_SYNC_TRUE 1
+
+/*
+ * NV_CTRL_EDID_AVAILABLE - report if an EDID is available for the
+ * specified display device.
+ *
+ * This attribute may also be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN
+ * target.
+ */
+
+#define NV_CTRL_EDID_AVAILABLE 219 /* R-DG */
+#define NV_CTRL_EDID_AVAILABLE_FALSE 0
+#define NV_CTRL_EDID_AVAILABLE_TRUE 1
+
+/*
+ * NV_CTRL_FORCE_STEREO - when TRUE, OpenGL will force stereo flipping
+ * even when no stereo drawables are visible (if the device is configured
+ * to support it, see the "Stereo" X config option).
+ * When false, fall back to the default behavior of only flipping when a
+ * stereo drawable is visible.
+ */
+
+#define NV_CTRL_FORCE_STEREO 220 /* RW- */
+#define NV_CTRL_FORCE_STEREO_FALSE 0
+#define NV_CTRL_FORCE_STEREO_TRUE 1
+
+/*
+ * NV_CTRL_IMAGE_SETTINGS - the image quality setting for OpenGL clients.
+ *
+ * This setting is only applied to OpenGL clients that are started
+ * after this setting is applied.
+ */
+
+#define NV_CTRL_IMAGE_SETTINGS 221 /* RW-X */
+#define NV_CTRL_IMAGE_SETTINGS_HIGH_QUALITY 0
+#define NV_CTRL_IMAGE_SETTINGS_QUALITY 1
+#define NV_CTRL_IMAGE_SETTINGS_PERFORMANCE 2
+#define NV_CTRL_IMAGE_SETTINGS_HIGH_PERFORMANCE 3
+
+/*
+ * NV_CTRL_XINERAMA - return whether xinerama is enabled
+ */
+
+#define NV_CTRL_XINERAMA 222 /* R--G */
+#define NV_CTRL_XINERAMA_OFF 0
+#define NV_CTRL_XINERAMA_ON 1
+
+/*
+ * NV_CTRL_XINERAMA_STEREO - when TRUE, OpenGL will allow stereo flipping
+ * on multiple X screens configured with Xinerama.
+ * When FALSE, flipping is allowed only on one X screen at a time.
+ */
+
+#define NV_CTRL_XINERAMA_STEREO 223 /* RW- */
+#define NV_CTRL_XINERAMA_STEREO_FALSE 0
+#define NV_CTRL_XINERAMA_STEREO_TRUE 1
+
+/*
+ * NV_CTRL_BUS_RATE - if the bus type of the specified device is AGP, then
+ * NV_CTRL_BUS_RATE returns the configured AGP transfer rate. If the bus type
+ * is PCI Express, then this attribute returns the maximum link width.
+ * When this attribute is queried on an X screen target, the bus rate of the
+ * GPU driving the X screen is returned.
+ */
+
+#define NV_CTRL_BUS_RATE 224 /* R--GI */
+
+/*
+ * NV_CTRL_GPU_PCIE_MAX_LINK_WIDTH - returns the maximum
+ * PCIe link width, in number of lanes.
+ */
+#define NV_CTRL_GPU_PCIE_MAX_LINK_WIDTH NV_CTRL_BUS_RATE
+
+/*
+ * NV_CTRL_SHOW_SLI_HUD - when TRUE, OpenGL will draw information about the
+ * current SLI mode.
+ * Renamed this attribute to NV_CTRL_SHOW_SLI_VISUAL_INDICATOR
+ */
+
+#define NV_CTRL_SHOW_SLI_HUD NV_CTRL_SHOW_SLI_VISUAL_INDICATOR
+#define NV_CTRL_SHOW_SLI_HUD_FALSE NV_CTRL_SHOW_SLI_VISUAL_INDICATOR_FALSE
+#define NV_CTRL_SHOW_SLI_HUD_TRUE NV_CTRL_SHOW_SLI_VISUAL_INDICATOR_TRUE
+
+/*
+ * NV_CTRL_SHOW_SLI_VISUAL_INDICATOR - when TRUE, OpenGL will draw information
+ * about the current SLI mode.
+ */
+
+#define NV_CTRL_SHOW_SLI_VISUAL_INDICATOR 225 /* RW-X */
+#define NV_CTRL_SHOW_SLI_VISUAL_INDICATOR_FALSE 0
+#define NV_CTRL_SHOW_SLI_VISUAL_INDICATOR_TRUE 1
+
+/*
+ * NV_CTRL_XV_SYNC_TO_DISPLAY - this control is valid when TwinView and
+ * XVideo Sync To VBlank are enabled.
+ * It controls which display device will be synched to.
+ */
+
+#define NV_CTRL_XV_SYNC_TO_DISPLAY 226 /* RW- */
+
+/*
+ * NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT2 - this attribute is only
+ * intended to be used to query the ValidValues for
+ * NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT for VIDEO_FORMAT values between
+ * 31 and 63. See NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT for details.
+ */
+
+#define NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT2 227 /* ---GI */
+
+/*
+ * The following is deprecated; use NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT2,
+ * instead
+ */
+#define NV_CTRL_GVO_OUTPUT_VIDEO_FORMAT2 227 /* --- */
+
+/*
+ * NV_CTRL_GVO_OVERRIDE_HW_CSC - Override the SDI hardware's Color Space
+ * Conversion with the values controlled through
+ * XNVCTRLSetGvoColorConversion() and XNVCTRLGetGvoColorConversion(). If
+ * this attribute is FALSE, then the values specified through
+ * XNVCTRLSetGvoColorConversion() are ignored.
+ */
+
+#define NV_CTRL_GVO_OVERRIDE_HW_CSC 228 /* RW- */
+#define NV_CTRL_GVO_OVERRIDE_HW_CSC_FALSE 0
+#define NV_CTRL_GVO_OVERRIDE_HW_CSC_TRUE 1
+
+/*
+ * NV_CTRL_GVO_CAPABILITIES - this read-only attribute describes GVO
+ * capabilities that differ between NVIDIA SDI products. This value
+ * is a bitmask where each bit indicates whether that capability is
+ * available.
+ *
+ * APPLY_CSC_IMMEDIATELY - whether the CSC matrix, offset, and scale
+ * specified through XNVCTRLSetGvoColorConversion() will take affect
+ * immediately, or only after SDI output is disabled and enabled
+ * again.
+ *
+ * APPLY_CSC_TO_X_SCREEN - whether the CSC matrix, offset, and scale
+ * specified through XNVCTRLSetGvoColorConversion() will also apply
+ * to GVO output of an X screen, or only to OpenGL GVO output, as
+ * enabled through the GLX_NV_video_out extension.
+ *
+ * COMPOSITE_TERMINATION - whether the 75 ohm termination of the
+ * SDI composite input signal can be programmed through the
+ * NV_CTRL_GVO_COMPOSITE_TERMINATION attribute.
+ *
+ * SHARED_SYNC_BNC - whether the SDI device has a single BNC
+ * connector used for both (SDI & Composite) incoming signals.
+ *
+ * MULTIRATE_SYNC - whether the SDI device supports synchronization
+ * of input and output video modes that match in being odd or even
+ * modes (ie, AA.00 Hz modes can be synched to other BB.00 Hz modes and
+ * AA.XX Hz can match to BB.YY Hz where .XX and .YY are not .00)
+ */
+
+#define NV_CTRL_GVO_CAPABILITIES 229 /* R-- */
+#define NV_CTRL_GVO_CAPABILITIES_APPLY_CSC_IMMEDIATELY 0x00000001
+#define NV_CTRL_GVO_CAPABILITIES_APPLY_CSC_TO_X_SCREEN 0x00000002
+#define NV_CTRL_GVO_CAPABILITIES_COMPOSITE_TERMINATION 0x00000004
+#define NV_CTRL_GVO_CAPABILITIES_SHARED_SYNC_BNC 0x00000008
+#define NV_CTRL_GVO_CAPABILITIES_MULTIRATE_SYNC 0x00000010
+#define NV_CTRL_GVO_CAPABILITIES_ADVANCE_SYNC_SKEW 0x00000020
+
+/*
+ * NV_CTRL_GVO_COMPOSITE_TERMINATION - enable or disable 75 ohm
+ * termination of the SDI composite input signal.
+ */
+
+#define NV_CTRL_GVO_COMPOSITE_TERMINATION 230 /* RW- */
+#define NV_CTRL_GVO_COMPOSITE_TERMINATION_ENABLE 1
+#define NV_CTRL_GVO_COMPOSITE_TERMINATION_DISABLE 0
+
+/*
+ * NV_CTRL_ASSOCIATED_DISPLAY_DEVICES - display device mask indicating
+ * which display devices are "associated" with the specified X screen
+ * (ie: are available to the X screen for displaying the X screen).
+ */
+
+#define NV_CTRL_ASSOCIATED_DISPLAY_DEVICES 231 /* RW- */
+
+/*
+ * NV_CTRL_FRAMELOCK_SLAVES - get/set whether the display device(s)
+ * given should listen or ignore the master's sync signal.
+ *
+ * This attribute can only be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_GPU target. This attribute cannot be
+ * queried using a NV_CTRL_TARGET_TYPE_X_SCREEN.
+ */
+
+#define NV_CTRL_FRAMELOCK_SLAVES 232 /* RW-G */
+
+/*
+ * NV_CTRL_FRAMELOCK_MASTERABLE - Can any of the given display devices
+ * be set as master of the frame lock group. Returns a bitmask of the
+ * corresponding display devices that can be set as master.
+ *
+ * This attribute can only be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_GPU target. This attribute cannot be
+ * queried using a NV_CTRL_TARGET_TYPE_X_SCREEN.
+ */
+
+#define NV_CTRL_FRAMELOCK_MASTERABLE 233 /* R-DG */
+
+/*
+ * NV_CTRL_PROBE_DISPLAYS - re-probes the hardware to detect what
+ * display devices are connected to the GPU or GPU driving the
+ * specified X screen. Returns a display mask.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ */
+
+#define NV_CTRL_PROBE_DISPLAYS 234 /* R--G */
+
+/*
+ * NV_CTRL_REFRESH_RATE - Returns the refresh rate of the specified
+ * display device in 100 * Hz (ie. to get the refresh rate in Hz, divide
+ * the returned value by 100.)
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ */
+
+#define NV_CTRL_REFRESH_RATE 235 /* R-DG */
+
+/*
+ * NV_CTRL_GVO_FLIP_QUEUE_SIZE - The Graphics to Video Out interface
+ * exposed through NV-CONTROL and the GLX_NV_video_out extension uses
+ * an internal flip queue when pbuffers are sent to the video device
+ * (via glXSendPbufferToVideoNV()). The NV_CTRL_GVO_FLIP_QUEUE_SIZE
+ * can be used to query and assign the flip queue size. This
+ * attribute is applied to GLX when glXGetVideoDeviceNV() is called by
+ * the application.
+ */
+
+#define NV_CTRL_GVO_FLIP_QUEUE_SIZE 236 /* RW- */
+
+/*
+ * NV_CTRL_CURRENT_SCANLINE - query the current scanline for the
+ * specified display device.
+ */
+
+#define NV_CTRL_CURRENT_SCANLINE 237 /* R-DG */
+
+/*
+ * NV_CTRL_INITIAL_PIXMAP_PLACEMENT - Controls where X pixmaps are initially
+ * created.
+ *
+ * NV_CTRL_INITIAL_PIXMAP_PLACEMENT_FORCE_SYSMEM causes pixmaps to stay in
+ * system memory. These pixmaps can't be accelerated by the NVIDIA driver; this
+ * will cause blank windows if used with an OpenGL compositing manager.
+ * NV_CTRL_INITIAL_PIXMAP_PLACEMENT_SYSMEM creates pixmaps in system memory
+ * initially, but allows them to migrate to video memory.
+ * NV_CTRL_INITIAL_PIXMAP_PLACEMENT_VIDMEM creates pixmaps in video memory
+ * when enough resources are available.
+ * NV_CTRL_INITIAL_PIXMAP_PLACEMENT_RESERVED is currently reserved for future
+ * use. Behavior is undefined.
+ * NV_CTRL_INITIAL_PIXMAP_PLACEMENT_GPU_SYSMEM creates pixmaps in GPU accessible
+ * system memory when enough resources are available.
+ */
+
+#define NV_CTRL_INITIAL_PIXMAP_PLACEMENT 238 /* RW- */
+#define NV_CTRL_INITIAL_PIXMAP_PLACEMENT_FORCE_SYSMEM 0
+#define NV_CTRL_INITIAL_PIXMAP_PLACEMENT_SYSMEM 1
+#define NV_CTRL_INITIAL_PIXMAP_PLACEMENT_VIDMEM 2
+#define NV_CTRL_INITIAL_PIXMAP_PLACEMENT_RESERVED 3
+#define NV_CTRL_INITIAL_PIXMAP_PLACEMENT_GPU_SYSMEM 4
+
+/*
+ * NV_CTRL_PCI_BUS - Returns the PCI bus number the specified device is using.
+ */
+
+#define NV_CTRL_PCI_BUS 239 /* R--GI */
+
+/*
+ * NV_CTRL_PCI_DEVICE - Returns the PCI device number the specified device is
+ * using.
+ */
+
+#define NV_CTRL_PCI_DEVICE 240 /* R--GI */
+
+/*
+ * NV_CTRL_PCI_FUNCTION - Returns the PCI function number the specified device
+ * is using.
+ */
+
+#define NV_CTRL_PCI_FUNCTION 241 /* R--GI */
+
+/*
+ * NV_CTRL_FRAMELOCK_FPGA_REVISION - Querys the FPGA revision of the
+ * Frame Lock device.
+ *
+ * This attribute must be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_FRAMELOCK target.
+ */
+
+#define NV_CTRL_FRAMELOCK_FPGA_REVISION 242 /* R--F */
+
+/*
+ * NV_CTRL_MAX_SCREEN_{WIDTH,HEIGHT} - the maximum allowable size, in
+ * pixels, of either the specified X screen (if the target_type of the
+ * query is an X screen), or any X screen on the specified GPU (if the
+ * target_type of the query is a GPU).
+ */
+
+#define NV_CTRL_MAX_SCREEN_WIDTH 243 /* R--G */
+#define NV_CTRL_MAX_SCREEN_HEIGHT 244 /* R--G */
+
+/*
+ * NV_CTRL_MAX_DISPLAYS - the maximum number of display devices that
+ * can be driven simultaneously on a GPU (e.g., that can be used in a
+ * MetaMode at once). Note that this does not indicate the maximum
+ * number of bits that can be set in NV_CTRL_CONNECTED_DISPLAYS,
+ * because more display devices can be connected than are actively in
+ * use.
+ */
+
+#define NV_CTRL_MAX_DISPLAYS 245 /* R--G */
+
+/*
+ * NV_CTRL_DYNAMIC_TWINVIEW - Returns whether or not the screen
+ * supports dynamic twinview.
+ */
+
+#define NV_CTRL_DYNAMIC_TWINVIEW 246 /* R-- */
+
+/*
+ * NV_CTRL_MULTIGPU_DISPLAY_OWNER - Returns the (NV-CONTROL) GPU ID of
+ * the GPU that has the display device(s) used for showing the X Screen.
+ */
+
+#define NV_CTRL_MULTIGPU_DISPLAY_OWNER 247 /* R-- */
+
+/*
+ * NV_CTRL_GPU_SCALING - not supported
+ */
+
+#define NV_CTRL_GPU_SCALING 248 /* RWDG */
+
+#define NV_CTRL_GPU_SCALING_TARGET_INVALID 0
+#define NV_CTRL_GPU_SCALING_TARGET_FLATPANEL_BEST_FIT 1
+#define NV_CTRL_GPU_SCALING_TARGET_FLATPANEL_NATIVE 2
+
+#define NV_CTRL_GPU_SCALING_METHOD_INVALID 0
+#define NV_CTRL_GPU_SCALING_METHOD_STRETCHED 1
+#define NV_CTRL_GPU_SCALING_METHOD_CENTERED 2
+#define NV_CTRL_GPU_SCALING_METHOD_ASPECT_SCALED 3
+
+/*
+ * NV_CTRL_FRONTEND_RESOLUTION - not supported
+ */
+
+#define NV_CTRL_FRONTEND_RESOLUTION 249 /* R-DG */
+
+/*
+ * NV_CTRL_BACKEND_RESOLUTION - not supported
+ */
+
+#define NV_CTRL_BACKEND_RESOLUTION 250 /* R-DG */
+
+/*
+ * NV_CTRL_FLATPANEL_NATIVE_RESOLUTION - Returns the dimensions of the
+ * native resolution of the flat panel as determined by the
+ * NVIDIA X Driver.
+ *
+ * The native resolution is the resolution at which a flat panel
+ * must display any image. All other resolutions must be scaled to this
+ * resolution through GPU scaling or the DFP's native scaling capabilities
+ * in order to be displayed.
+ *
+ * This attribute is only valid for flat panel (DFP) display devices.
+ *
+ * This attribute is a packed integer; the width is packed in the upper
+ * 16-bits and the height is packed in the lower 16-bits.
+ */
+
+#define NV_CTRL_FLATPANEL_NATIVE_RESOLUTION 251 /* R-DG */
+
+/*
+ * NV_CTRL_FLATPANEL_BEST_FIT_RESOLUTION - not supported
+ */
+
+#define NV_CTRL_FLATPANEL_BEST_FIT_RESOLUTION 252 /* R-DG */
+
+/*
+ * NV_CTRL_GPU_SCALING_ACTIVE - not supported
+ */
+
+#define NV_CTRL_GPU_SCALING_ACTIVE 253 /* R-DG */
+
+/*
+ * NV_CTRL_DFP_SCALING_ACTIVE - not supported
+ */
+
+#define NV_CTRL_DFP_SCALING_ACTIVE 254 /* R-DG */
+
+/*
+ * NV_CTRL_FSAA_APPLICATION_ENHANCED - Controls how the NV_CTRL_FSAA_MODE
+ * is applied when NV_CTRL_FSAA_APPLICATION_CONTROLLED is set to
+ * NV_CTRL_APPLICATION_CONTROLLED_DISABLED. When
+ * NV_CTRL_FSAA_APPLICATION_ENHANCED is _DISABLED, OpenGL applications will
+ * be forced to use the FSAA mode specified by NV_CTRL_FSAA_MODE. when set
+ * to _ENABLED, only those applications that have selected a multisample
+ * FBConfig will be made to use the NV_CTRL_FSAA_MODE specified.
+ *
+ * This attribute is ignored when NV_CTRL_FSAA_APPLICATION_CONTROLLED is
+ * set to NV_CTRL_FSAA_APPLICATION_CONTROLLED_ENABLED.
+ */
+
+#define NV_CTRL_FSAA_APPLICATION_ENHANCED 255 /* RW-X */
+#define NV_CTRL_FSAA_APPLICATION_ENHANCED_ENABLED 1
+#define NV_CTRL_FSAA_APPLICATION_ENHANCED_DISABLED 0
+
+/*
+ * NV_CTRL_FRAMELOCK_SYNC_RATE_4 - This is the refresh rate that the
+ * frame lock board is sending to the GPU with 4 digits of precision.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_FRAMELOCK.
+ */
+
+#define NV_CTRL_FRAMELOCK_SYNC_RATE_4 256 /* R--F */
+
+/*
+ * NV_CTRL_GVO_LOCK_OWNER - indicates that the GVO device is available
+ * or in use (by GLX or an X screen).
+ *
+ * The GVO device is locked by GLX when either glXGetVideoDeviceNV
+ * (part of GLX_NV_video_out) or glXBindVideoDeviceNV (part of
+ * GLX_NV_present_video) is called. All GVO output resources are
+ * locked until released by the GLX_NV_video_out/GLX_NV_present_video
+ * client.
+ *
+ * The GVO device is locked/unlocked by an X screen, when the GVO device is
+ * used in a MetaMode on an X screen.
+ *
+ * When the GVO device is locked, setting of the following GVO NV-CONTROL
+ * attributes will not happen immediately and will instead be cached. The
+ * GVO resource will need to be disabled/released and re-enabled/claimed for
+ * the values to be flushed. These attributes are:
+ *
+ * NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT
+ * NV_CTRL_GVO_DATA_FORMAT
+ * NV_CTRL_GVO_FLIP_QUEUE_SIZE
+ */
+
+#define NV_CTRL_GVO_LOCK_OWNER 257 /* R-- */
+#define NV_CTRL_GVO_LOCK_OWNER_NONE 0
+#define NV_CTRL_GVO_LOCK_OWNER_GLX 1
+#define NV_CTRL_GVO_LOCK_OWNER_CLONE /* no longer supported */ 2
+#define NV_CTRL_GVO_LOCK_OWNER_X_SCREEN 3
+
+/*
+ * NV_CTRL_HWOVERLAY - when a workstation overlay is in use, reports
+ * whether the hardware overlay is used, or if the overlay is emulated.
+ */
+
+#define NV_CTRL_HWOVERLAY 258 /* R-- */
+#define NV_CTRL_HWOVERLAY_FALSE 0
+#define NV_CTRL_HWOVERLAY_TRUE 1
+
+/*
+ * NV_CTRL_NUM_GPU_ERRORS_RECOVERED - Returns the number of GPU errors
+ * occured. This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ */
+
+#define NV_CTRL_NUM_GPU_ERRORS_RECOVERED 259 /* R--- */
+
+/*
+ * NV_CTRL_REFRESH_RATE_3 - Returns the refresh rate of the specified
+ * display device in 1000 * Hz (ie. to get the refresh rate in Hz, divide
+ * the returned value by 1000.)
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetAttribute()
+ * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ */
+
+#define NV_CTRL_REFRESH_RATE_3 260 /* R-DG */
+
+/*
+ * NV_CTRL_ONDEMAND_VBLANK_INTERRUPTS - if the OnDemandVBlankInterrupts
+ * X driver option is set to true, this attribute can be used to
+ * determine if on-demand VBlank interrupt control is enabled on the
+ * specified GPU, as well as to enable or disable this feature.
+ */
+
+#define NV_CTRL_ONDEMAND_VBLANK_INTERRUPTS 261 /* RW-G */
+#define NV_CTRL_ONDEMAND_VBLANK_INTERRUPTS_OFF 0
+#define NV_CTRL_ONDEMAND_VBLANK_INTERRUPTS_ON 1
+
+/*
+ * NV_CTRL_GPU_POWER_SOURCE reports the type of power source
+ * of the GPU driving the X screen.
+ */
+
+#define NV_CTRL_GPU_POWER_SOURCE 262 /* R--G */
+#define NV_CTRL_GPU_POWER_SOURCE_AC 0
+#define NV_CTRL_GPU_POWER_SOURCE_BATTERY 1
+
+/*
+ * NV_CTRL_GPU_CURRENT_PERFORMANCE_MODE is deprecated
+ */
+
+#define NV_CTRL_GPU_CURRENT_PERFORMANCE_MODE 263 /* R--G */
+#define NV_CTRL_GPU_CURRENT_PERFORMANCE_MODE_DESKTOP 0
+#define NV_CTRL_GPU_CURRENT_PERFORMANCE_MODE_MAXPERF 1
+
+/* NV_CTRL_GLYPH_CACHE - Enables RENDER Glyph Caching to VRAM */
+
+#define NV_CTRL_GLYPH_CACHE 264 /* RW- */
+#define NV_CTRL_GLYPH_CACHE_DISABLED 0
+#define NV_CTRL_GLYPH_CACHE_ENABLED 1
+
+/*
+ * NV_CTRL_GPU_CURRENT_PERFORMANCE_LEVEL reports the current
+ * Performance level of the GPU driving the X screen. Each
+ * Performance level has associated NVClock and Mem Clock values.
+ */
+
+#define NV_CTRL_GPU_CURRENT_PERFORMANCE_LEVEL 265 /* R--G */
+
+/*
+ * NV_CTRL_GPU_ADAPTIVE_CLOCK_STATE reports if Adaptive Clocking
+ * is Enabled on the GPU driving the X screen.
+ */
+
+#define NV_CTRL_GPU_ADAPTIVE_CLOCK_STATE 266 /* R--G */
+#define NV_CTRL_GPU_ADAPTIVE_CLOCK_STATE_DISABLED 0
+#define NV_CTRL_GPU_ADAPTIVE_CLOCK_STATE_ENABLED 1
+
+/*
+ * NV_CTRL_GVO_OUTPUT_VIDEO_LOCKED - Returns whether or not the GVO output
+ * video is locked to the GPU.
+ */
+
+#define NV_CTRL_GVO_OUTPUT_VIDEO_LOCKED 267 /* R--- */
+#define NV_CTRL_GVO_OUTPUT_VIDEO_LOCKED_FALSE 0
+#define NV_CTRL_GVO_OUTPUT_VIDEO_LOCKED_TRUE 1
+
+/*
+ * NV_CTRL_GVO_SYNC_LOCK_STATUS - Returns whether or not the GVO device
+ * is locked to the input ref signal. If the sync mode is set to
+ * NV_CTRL_GVO_SYNC_MODE_GENLOCK, then this returns the genlock
+ * sync status, and if the sync mode is set to NV_CTRL_GVO_SYNC_MODE_FRAMELOCK,
+ * then this reports the frame lock status.
+ */
+
+#define NV_CTRL_GVO_SYNC_LOCK_STATUS 268 /* R--- */
+#define NV_CTRL_GVO_SYNC_LOCK_STATUS_UNLOCKED 0
+#define NV_CTRL_GVO_SYNC_LOCK_STATUS_LOCKED 1
+
+/*
+ * NV_CTRL_GVO_ANC_TIME_CODE_GENERATION - Allows SDI device to generate
+ * time codes in the ANC region of the SDI video output stream.
+ */
+
+#define NV_CTRL_GVO_ANC_TIME_CODE_GENERATION 269 /* RW-- */
+#define NV_CTRL_GVO_ANC_TIME_CODE_GENERATION_DISABLE 0
+#define NV_CTRL_GVO_ANC_TIME_CODE_GENERATION_ENABLE 1
+
+/*
+ * NV_CTRL_GVO_COMPOSITE - Enables/Disables SDI compositing. This attribute
+ * is only available when an SDI input source is detected and is in genlock
+ * mode.
+ */
+
+#define NV_CTRL_GVO_COMPOSITE 270 /* RW-- */
+#define NV_CTRL_GVO_COMPOSITE_DISABLE 0
+#define NV_CTRL_GVO_COMPOSITE_ENABLE 1
+
+/*
+ * NV_CTRL_GVO_COMPOSITE_ALPHA_KEY - When compositing is enabled, this
+ * enables/disables alpha blending.
+ */
+
+#define NV_CTRL_GVO_COMPOSITE_ALPHA_KEY 271 /* RW-- */
+#define NV_CTRL_GVO_COMPOSITE_ALPHA_KEY_DISABLE 0
+#define NV_CTRL_GVO_COMPOSITE_ALPHA_KEY_ENABLE 1
+
+/*
+ * NV_CTRL_GVO_COMPOSITE_LUMA_KEY_RANGE - Set the values of a luma
+ * channel range. This is a packed int that has the following format
+ * (in order of high-bits to low bits):
+ *
+ * Range # (11 bits), (Enabled 1 bit), min value (10 bits), max value (10 bits)
+ *
+ * To query the current values, pass the range # throught the display_mask
+ * variable.
+ */
+
+#define NV_CTRL_GVO_COMPOSITE_LUMA_KEY_RANGE 272 /* RW-- */
+
+#define NV_CTRL_GVO_COMPOSITE_MAKE_RANGE(range, enable, min, max) \
+ ((((min)&0x3FF) << 0) | (((max)&0x3FF) << 10) | (((enable)&0x1) << 20) | \
+ (((range)&0x7FF) << 21))
+
+#define NV_CTRL_GVO_COMPOSITE_GET_RANGE(val, range, enable, min, max) \
+ (min) = ((val) >> 0) & 0x3FF; \
+ (max) = ((val) >> 10) & 0x3FF; \
+ (enable) = ((val) >> 20) & 0x1; \
+ (range) = ((val) >> 21) & 0x7FF;
+
+/*
+ * NV_CTRL_GVO_COMPOSITE_CR_KEY_RANGE - Set the values of a CR
+ * channel range. This is a packed int that has the following format
+ * (in order of high-bits to low bits):
+ *
+ * Range # (11 bits), (Enabled 1 bit), min value (10 bits), max value (10 bits)
+ *
+ * To query the current values, pass the range # throught he display_mask
+ * variable.
+ */
+
+#define NV_CTRL_GVO_COMPOSITE_CR_KEY_RANGE 273 /* RW-- */
+
+/*
+ * NV_CTRL_GVO_COMPOSITE_CB_KEY_RANGE - Set the values of a CB
+ * channel range. This is a packed int that has the following format
+ * (in order of high-bits to low bits):
+ *
+ * Range # (11 bits), (Enabled 1 bit), min value (10 bits), max value (10 bits)
+ *
+ * To query the current values, pass the range # throught he display_mask
+ * variable.
+ */
+
+#define NV_CTRL_GVO_COMPOSITE_CB_KEY_RANGE 274 /* RW-- */
+
+/*
+ * NV_CTRL_GVO_COMPOSITE_NUM_KEY_RANGES - Returns the number of ranges
+ * available for each channel (Y/Luma, Cr, and Cb.)
+ */
+
+#define NV_CTRL_GVO_COMPOSITE_NUM_KEY_RANGES 275 /* R--- */
+
+/*
+ * NV_CTRL_SWITCH_TO_DISPLAYS - Can be used to select which displays
+ * to switch to (as a hotkey event).
+ */
+
+#define NV_CTRL_SWITCH_TO_DISPLAYS 276 /* -W- */
+
+/*
+ * NV_CTRL_NOTEBOOK_DISPLAY_CHANGE_LID_EVENT - Event that notifies
+ * when a notebook lid change occurs (i.e. when the lid is opened or
+ * closed.) This attribute can be queried to retrieve the current
+ * notebook lid status (opened/closed.)
+ */
+
+#define NV_CTRL_NOTEBOOK_DISPLAY_CHANGE_LID_EVENT 277 /* RW- */
+#define NV_CTRL_NOTEBOOK_DISPLAY_CHANGE_LID_EVENT_CLOSE 0
+#define NV_CTRL_NOTEBOOK_DISPLAY_CHANGE_LID_EVENT_OPEN 1
+
+/*
+ * NV_CTRL_NOTEBOOK_INTERNAL_LCD - Returns the display device mask of
+ * the intenal LCD of a notebook.
+ */
+
+#define NV_CTRL_NOTEBOOK_INTERNAL_LCD 278 /* R-- */
+
+/*
+ * NV_CTRL_DEPTH_30_ALLOWED - returns whether the NVIDIA X driver supports
+ * depth 30 on the specified X screen or GPU.
+ */
+
+#define NV_CTRL_DEPTH_30_ALLOWED 279 /* R--G */
+
+/*
+ * NV_CTRL_MODE_SET_EVENT This attribute is sent as an event
+ * when hotkey, ctrl-alt-+/- or randr event occurs. Note that
+ * This attribute cannot be set or queried and is meant to
+ * be received by clients that wish to be notified of when
+ * mode set events occur.
+ */
+
+#define NV_CTRL_MODE_SET_EVENT 280 /* --- */
+
+/*
+ * NV_CTRL_OPENGL_AA_LINE_GAMMA_VALUE - the gamma value used by
+ * OpenGL when NV_CTRL_OPENGL_AA_LINE_GAMMA is enabled
+ */
+
+#define NV_CTRL_OPENGL_AA_LINE_GAMMA_VALUE 281 /* RW-X */
+
+/*
+ * NV_CTRL_VCSC_HIGH_PERF_MODE - Is used to both query High Performance Mode
+ * status on the Visual Computing System, and also to enable or disable High
+ * Performance Mode.
+ */
+
+#define NV_CTRL_VCSC_HIGH_PERF_MODE 282 /* RW-V */
+#define NV_CTRL_VCSC_HIGH_PERF_MODE_DISABLE 0
+#define NV_CTRL_VCSC_HIGH_PERF_MODE_ENABLE 1
+
+/*
+ * NV_CTRL_DISPLAYPORT_LINK_RATE - returns the negotiated lane bandwidth of the
+ * DisplayPort main link.
+ * This attribute is only available for DisplayPort flat panels.
+ */
+
+#define NV_CTRL_DISPLAYPORT_LINK_RATE 291 /* R-DG */
+#define NV_CTRL_DISPLAYPORT_LINK_RATE_DISABLED 0x0
+#define NV_CTRL_DISPLAYPORT_LINK_RATE_1_62GBPS 0x6
+#define NV_CTRL_DISPLAYPORT_LINK_RATE_2_70GBPS 0xA
+
+/*
+ * NV_CTRL_STEREO_EYES_EXCHANGE - Controls whether or not the left and right
+ * eyes of a stereo image are flipped.
+ */
+
+#define NV_CTRL_STEREO_EYES_EXCHANGE 292 /* RW-X */
+#define NV_CTRL_STEREO_EYES_EXCHANGE_OFF 0
+#define NV_CTRL_STEREO_EYES_EXCHANGE_ON 1
+
+/*
+ * NV_CTRL_NO_SCANOUT - returns whether the special "NoScanout" mode is
+ * enabled on the specified X screen or GPU; for details on this mode,
+ * see the description of the "none" value for the "UseDisplayDevice"
+ * X configuration option in the NVIDIA driver README.
+ */
+
+#define NV_CTRL_NO_SCANOUT 293 /* R--G */
+#define NV_CTRL_NO_SCANOUT_DISABLED 0
+#define NV_CTRL_NO_SCANOUT_ENABLED 1
+
+/*
+ * NV_CTRL_GVO_CSC_CHANGED_EVENT This attribute is sent as an event
+ * when the color space conversion matrix has been altered by another
+ * client.
+ */
+
+#define NV_CTRL_GVO_CSC_CHANGED_EVENT 294 /* --- */
+
+/*
+ * NV_CTRL_FRAMELOCK_SLAVEABLE - Returns a bitmask of the display devices
+ * that are (currently) allowed to be selected as slave devices for the
+ * given GPU
+ */
+
+#define NV_CTRL_FRAMELOCK_SLAVEABLE 295 /* R-DG */
+
+/*
+ * NV_CTRL_GVO_SYNC_TO_DISPLAY This attribute controls whether or not
+ * the non-SDI display device will be sync'ed to the SDI display device
+ * (when configured in TwinView, Clone Mode or when using the SDI device
+ * with OpenGL).
+ */
+
+#define NV_CTRL_GVO_SYNC_TO_DISPLAY 296 /* --- */
+#define NV_CTRL_GVO_SYNC_TO_DISPLAY_DISABLE 0
+#define NV_CTRL_GVO_SYNC_TO_DISPLAY_ENABLE 1
+
+/*
+ * NV_CTRL_X_SERVER_UNIQUE_ID - returns a pseudo-unique identifier for this
+ * X server. Intended for use in cases where an NV-CONTROL client communicates
+ * with multiple X servers, and wants some level of confidence that two
+ * X Display connections correspond to the same or different X servers.
+ */
+
+#define NV_CTRL_X_SERVER_UNIQUE_ID 297 /* R--- */
+
+/*
+ * NV_CTRL_PIXMAP_CACHE - This attribute controls whether the driver attempts to
+ * store video memory pixmaps in a cache. The cache speeds up allocation and
+ * deallocation of pixmaps, but could use more memory than when the cache is
+ * disabled.
+ */
+
+#define NV_CTRL_PIXMAP_CACHE 298 /* RW-X */
+#define NV_CTRL_PIXMAP_CACHE_DISABLE 0
+#define NV_CTRL_PIXMAP_CACHE_ENABLE 1
+
+/*
+ * NV_CTRL_PIXMAP_CACHE_ROUNDING_SIZE_KB - When the pixmap cache is enabled and
+ * there is not enough free space in the cache to fit a new pixmap, the driver
+ * will round up to the next multiple of this number of kilobytes when
+ * allocating more memory for the cache.
+ */
+
+#define NV_CTRL_PIXMAP_CACHE_ROUNDING_SIZE_KB 299 /* RW-X */
+
+/*
+ * NV_CTRL_IS_GVO_DISPLAY - returns whether or not a given display is an
+ * SDI device.
+ */
+
+#define NV_CTRL_IS_GVO_DISPLAY 300 /* R-D */
+#define NV_CTRL_IS_GVO_DISPLAY_FALSE 0
+#define NV_CTRL_IS_GVO_DISPLAY_TRUE 1
+
+/*
+ * NV_CTRL_PCI_ID - Returns the PCI vendor and device ID of the specified
+ * device.
+ *
+ * NV_CTRL_PCI_ID is a "packed" integer attribute; the PCI vendor ID is stored
+ * in the upper 16 bits of the integer, and the PCI device ID is stored in the
+ * lower 16 bits of the integer.
+ */
+
+#define NV_CTRL_PCI_ID 301 /* R--GI */
+
+/*
+ * NV_CTRL_GVO_FULL_RANGE_COLOR - Allow full range color data [4-1019]
+ * without clamping to [64-940].
+ */
+
+#define NV_CTRL_GVO_FULL_RANGE_COLOR 302 /* RW- */
+#define NV_CTRL_GVO_FULL_RANGE_COLOR_DISABLED 0
+#define NV_CTRL_GVO_FULL_RANGE_COLOR_ENABLED 1
+
+/*
+ * NV_CTRL_SLI_MOSAIC_MODE_AVAILABLE - Returns whether or not
+ * SLI Mosaic Mode supported.
+ */
+
+#define NV_CTRL_SLI_MOSAIC_MODE_AVAILABLE 303 /* R-- */
+#define NV_CTRL_SLI_MOSAIC_MODE_AVAILABLE_FALSE 0
+#define NV_CTRL_SLI_MOSAIC_MODE_AVAILABLE_TRUE 1
+
+/*
+ * NV_CTRL_GVO_ENABLE_RGB_DATA - Allows clients to specify when
+ * the GVO board should process colors as RGB when the output data
+ * format is one of the NV_CTRL_GVO_DATA_FORMAT_???_PASSTRHU modes.
+ */
+
+#define NV_CTRL_GVO_ENABLE_RGB_DATA 304 /* RW- */
+#define NV_CTRL_GVO_ENABLE_RGB_DATA_DISABLE 0
+#define NV_CTRL_GVO_ENABLE_RGB_DATA_ENABLE 1
+
+/*
+ * NV_CTRL_IMAGE_SHARPENING_DEFAULT - Returns default value of
+ * Image Sharpening.
+ */
+
+#define NV_CTRL_IMAGE_SHARPENING_DEFAULT 305 /* R-- */
+
+/*
+ * NV_CTRL_PCI_DOMAIN - Returns the PCI domain number the specified device is
+ * using.
+ */
+
+#define NV_CTRL_PCI_DOMAIN 306 /* R--GI */
+
+/*
+ * NV_CTRL_GVI_NUM_JACKS - Returns the number of input BNC jacks available
+ * on a GVI device.
+ */
+
+#define NV_CTRL_GVI_NUM_JACKS 307 /* R--I */
+
+/*
+ * NV_CTRL_GVI_MAX_LINKS_PER_STREAM - Returns the maximum supported number of
+ * links that can be tied to one stream.
+ */
+
+#define NV_CTRL_GVI_MAX_LINKS_PER_STREAM 308 /* R--I */
+
+/*
+ * NV_CTRL_GVI_DETECTED_CHANNEL_BITS_PER_COMPONENT - Returns the detected
+ * number of bits per component (BPC) of data on the given input jack+
+ * channel.
+ *
+ * The jack number should be specified in the lower 16 bits of the
+ * "display_mask" parameter, while the channel number should be specified in
+ * the upper 16 bits.
+ */
+
+#define NV_CTRL_GVI_DETECTED_CHANNEL_BITS_PER_COMPONENT 309 /* R--I */
+#define NV_CTRL_GVI_BITS_PER_COMPONENT_UNKNOWN 0
+#define NV_CTRL_GVI_BITS_PER_COMPONENT_8 1
+#define NV_CTRL_GVI_BITS_PER_COMPONENT_10 2
+#define NV_CTRL_GVI_BITS_PER_COMPONENT_12 3
+
+/*
+ * NV_CTRL_GVI_REQUESTED_STREAM_BITS_PER_COMPONENT - Specify the number of
+ * bits per component (BPC) of data for the captured stream.
+ * The stream number should be specified in the "display_mask" parameter.
+ *
+ * Note: Setting this attribute may also result in the following
+ * NV-CONTROL attributes being reset on the GVI device (to ensure
+ * the configuration remains valid):
+ * NV_CTRL_GVI_REQUESTED_STREAM_COMPONENT_SAMPLING
+ */
+
+#define NV_CTRL_GVI_REQUESTED_STREAM_BITS_PER_COMPONENT 310 /* RW-I */
+
+/*
+ * NV_CTRL_GVI_DETECTED_CHANNEL_COMPONENT_SAMPLING - Returns the detected
+ * sampling format for the input jack+channel.
+ *
+ * The jack number should be specified in the lower 16 bits of the
+ * "display_mask" parameter, while the channel number should be specified in
+ * the upper 16 bits.
+ */
+
+#define NV_CTRL_GVI_DETECTED_CHANNEL_COMPONENT_SAMPLING 311 /* R--I */
+#define NV_CTRL_GVI_COMPONENT_SAMPLING_UNKNOWN 0
+#define NV_CTRL_GVI_COMPONENT_SAMPLING_4444 1
+#define NV_CTRL_GVI_COMPONENT_SAMPLING_4224 2
+#define NV_CTRL_GVI_COMPONENT_SAMPLING_444 3
+#define NV_CTRL_GVI_COMPONENT_SAMPLING_422 4
+#define NV_CTRL_GVI_COMPONENT_SAMPLING_420 5
+
+/*
+ * NV_CTRL_GVI_REQUESTED_COMPONENT_SAMPLING - Specify the sampling format for
+ * the captured stream.
+ * The possible values are the NV_CTRL_GVI_DETECTED_COMPONENT_SAMPLING
+ * constants.
+ * The stream number should be specified in the "display_mask" parameter.
+ */
+
+#define NV_CTRL_GVI_REQUESTED_STREAM_COMPONENT_SAMPLING 312 /* RW-I */
+
+/*
+ * NV_CTRL_GVI_CHROMA_EXPAND - Enable or disable 4:2:2 -> 4:4:4 chroma
+ * expansion for the captured stream. This value is ignored when a
+ * COMPONENT_SAMPLING format is selected that does not use chroma subsampling,
+ * or if a BITS_PER_COMPONENT value is selected that is not supported.
+ * The stream number should be specified in the "display_mask" parameter.
+ */
+
+#define NV_CTRL_GVI_REQUESTED_STREAM_CHROMA_EXPAND 313 /* RW-I */
+#define NV_CTRL_GVI_CHROMA_EXPAND_FALSE 0
+#define NV_CTRL_GVI_CHROMA_EXPAND_TRUE 1
+
+/*
+ * NV_CTRL_GVI_DETECTED_CHANNEL_COLOR_SPACE - Returns the detected color space
+ * of the input jack+channel.
+ *
+ * The jack number should be specified in the lower 16 bits of the
+ * "display_mask" parameter, while the channel number should be specified in
+ * the upper 16 bits.
+ */
+
+#define NV_CTRL_GVI_DETECTED_CHANNEL_COLOR_SPACE 314 /* R--I */
+#define NV_CTRL_GVI_COLOR_SPACE_UNKNOWN 0
+#define NV_CTRL_GVI_COLOR_SPACE_GBR 1
+#define NV_CTRL_GVI_COLOR_SPACE_GBRA 2
+#define NV_CTRL_GVI_COLOR_SPACE_GBRD 3
+#define NV_CTRL_GVI_COLOR_SPACE_YCBCR 4
+#define NV_CTRL_GVI_COLOR_SPACE_YCBCRA 5
+#define NV_CTRL_GVI_COLOR_SPACE_YCBCRD 6
+
+/*
+ * NV_CTRL_GVI_DETECTED_CHANNEL_LINK_ID - Returns the detected link identifier
+ * for the given input jack+channel.
+ *
+ * The jack number should be specified in the lower 16 bits of the
+ * "display_mask" parameter, while the channel number should be specified in
+ * the upper 16 bits.
+ */
+
+#define NV_CTRL_GVI_DETECTED_CHANNEL_LINK_ID 315 /* R--I */
+#define NV_CTRL_GVI_LINK_ID_UNKNOWN 0xFFFF
+
+/*
+ * NV_CTRL_GVI_DETECTED_CHANNEL_SMPTE352_IDENTIFIER - Returns the 4-byte
+ * SMPTE 352 identifier from the given input jack+channel.
+ *
+ * The jack number should be specified in the lower 16 bits of the
+ * "display_mask" parameter, while the channel number should be specified in
+ * the upper 16 bits.
+ */
+
+#define NV_CTRL_GVI_DETECTED_CHANNEL_SMPTE352_IDENTIFIER 316 /* R--I */
+
+/*
+ * NV_CTRL_GVI_GLOBAL_IDENTIFIER - Returns a global identifier for the
+ * GVI device. This identifier can be used to relate GVI devices named
+ * in NV-CONTROL with those enumerated in OpenGL.
+ */
+
+#define NV_CTRL_GVI_GLOBAL_IDENTIFIER 317 /* R--I */
+
+/*
+ * NV_CTRL_FRAMELOCK_SYNC_DELAY_RESOLUTION - Returns the number of nanoseconds
+ * that one unit of NV_CTRL_FRAMELOCK_SYNC_DELAY corresponds to.
+ */
+#define NV_CTRL_FRAMELOCK_SYNC_DELAY_RESOLUTION 318 /* R-- */
+
+/*
+ * NV_CTRL_GPU_COOLER_MANUAL_CONTROL - Query the current or set a new
+ * cooler control state; the value of this attribute controls the
+ * availability of additional cooler control attributes (see below).
+ *
+ * Note: this attribute is unavailable unless cooler control support
+ * has been enabled in the X server (by the user).
+ */
+
+#define NV_CTRL_GPU_COOLER_MANUAL_CONTROL 319 /* RW-G */
+#define NV_CTRL_GPU_COOLER_MANUAL_CONTROL_FALSE 0
+#define NV_CTRL_GPU_COOLER_MANUAL_CONTROL_TRUE 1
+
+/*
+ * NV_CTRL_THERMAL_COOLER_LEVEL - Returns cooler's current operating
+ * level.
+ */
+
+#define NV_CTRL_THERMAL_COOLER_LEVEL 320 /* RW-C */
+
+/* NV_CTRL_THERMAL_COOLER_LEVEL_SET_DEFAULT - Sets default values of
+ * cooler.
+ */
+
+#define NV_CTRL_THERMAL_COOLER_LEVEL_SET_DEFAULT 321 /* -W-C */
+
+/*
+ * NV_CTRL_THERMAL_COOLER_CONTROL_TYPE -
+ * Returns a cooler's control signal characteristics.
+ * The possible types are restricted, Variable and Toggle.
+ */
+
+#define NV_CTRL_THERMAL_COOLER_CONTROL_TYPE 322 /* R--C */
+#define NV_CTRL_THERMAL_COOLER_CONTROL_TYPE_NONE 0
+#define NV_CTRL_THERMAL_COOLER_CONTROL_TYPE_TOGGLE 1
+#define NV_CTRL_THERMAL_COOLER_CONTROL_TYPE_VARIABLE 2
+
+/*
+ * NV_CTRL_THERMAL_COOLER_TARGET - Returns objects that cooler cools.
+ * Targets may be GPU, Memory, Power Supply or All of these.
+ * GPU_RELATED = GPU | MEMORY | POWER_SUPPLY
+ *
+ */
+
+#define NV_CTRL_THERMAL_COOLER_TARGET 323 /* R--C */
+#define NV_CTRL_THERMAL_COOLER_TARGET_NONE 0
+#define NV_CTRL_THERMAL_COOLER_TARGET_GPU 1
+#define NV_CTRL_THERMAL_COOLER_TARGET_MEMORY 2
+#define NV_CTRL_THERMAL_COOLER_TARGET_POWER_SUPPLY 4
+#define NV_CTRL_THERMAL_COOLER_TARGET_GPU_RELATED \
+ (NV_CTRL_THERMAL_COOLER_TARGET_GPU | NV_CTRL_THERMAL_COOLER_TARGET_MEMORY | \
+ NV_CTRL_THERMAL_COOLER_TARGET_POWER_SUPPLY)
+
+/*
+ * NV_CTRL_GPU_ECC_SUPPORTED - Reports whether ECC is supported by the
+ * targeted GPU.
+ */
+#define NV_CTRL_GPU_ECC_SUPPORTED 324 /* R--G */
+#define NV_CTRL_GPU_ECC_SUPPORTED_FALSE 0
+#define NV_CTRL_GPU_ECC_SUPPORTED_TRUE 1
+
+/*
+ * NV_CTRL_GPU_ECC_STATUS - Returns the current hardware ECC setting
+ * for the targeted GPU.
+ */
+#define NV_CTRL_GPU_ECC_STATUS 325 /* R--G */
+#define NV_CTRL_GPU_ECC_STATUS_DISABLED 0
+#define NV_CTRL_GPU_ECC_STATUS_ENABLED 1
+
+/*
+ * NV_CTRL_GPU_ECC_CONFIGURATION - Reports whether ECC can be configured
+ * dynamically for the GPU in question.
+ */
+#define NV_CTRL_GPU_ECC_CONFIGURATION_SUPPORTED 326 /* R--G */
+#define NV_CTRL_GPU_ECC_CONFIGURATION_SUPPORTED_FALSE 0
+#define NV_CTRL_GPU_ECC_CONFIGURATION_SUPPORTED_TRUE 1
+
+/*
+ * NV_CTRL_GPU_ECC_CONFIGURATION_SETTING - Returns the current ECC
+ * configuration setting or specifies new settings. New settings do not
+ * take effect until the next POST.
+ */
+#define NV_CTRL_GPU_ECC_CONFIGURATION 327 /* RW-G */
+#define NV_CTRL_GPU_ECC_CONFIGURATION_DISABLED 0
+#define NV_CTRL_GPU_ECC_CONFIGURATION_ENABLED 1
+
+/*
+ * NV_CTRL_GPU_ECC_DEFAULT_CONFIGURATION_SETTING - Returns the default
+ * ECC configuration setting.
+ */
+#define NV_CTRL_GPU_ECC_DEFAULT_CONFIGURATION 328 /* R--G */
+#define NV_CTRL_GPU_ECC_DEFAULT_CONFIGURATION_DISABLED 0
+#define NV_CTRL_GPU_ECC_DEFAULT_CONFIGURATION_ENABLED 1
+
+/*
+ * NV_CTRL_GPU_ECC_SINGLE_BIT_ERRORS - Returns the number of single-bit
+ * ECC errors detected by the targeted GPU since the last POST.
+ * Note: this attribute is a 64-bit integer attribute.
+ */
+#define NV_CTRL_GPU_ECC_SINGLE_BIT_ERRORS 329 /* R--GQ */
+
+/*
+ * NV_CTRL_GPU_ECC_DOUBLE_BIT_ERRORS - Returns the number of double-bit
+ * ECC errors detected by the targeted GPU since the last POST.
+ * Note: this attribute is a 64-bit integer attribute.
+ */
+#define NV_CTRL_GPU_ECC_DOUBLE_BIT_ERRORS 330 /* R--GQ */
+
+/*
+ * NV_CTRL_GPU_ECC_AGGREGATE_SINGLE_BIT_ERRORS - Returns the number of
+ * single-bit ECC errors detected by the targeted GPU since the
+ * last counter reset.
+ * Note: this attribute is a 64-bit integer attribute.
+ */
+#define NV_CTRL_GPU_ECC_AGGREGATE_SINGLE_BIT_ERRORS 331 /* R--GQ */
+
+/*
+ * NV_CTRL_GPU_ECC_AGGREGATE_DOUBLE_BIT_ERRORS - Returns the number of
+ * double-bit ECC errors detected by the targeted GPU since the
+ * last counter reset.
+ * Note: this attribute is a 64-bit integer attribute.
+ */
+#define NV_CTRL_GPU_ECC_AGGREGATE_DOUBLE_BIT_ERRORS 332 /* R--GQ */
+
+/*
+ * NV_CTRL_GPU_ECC_RESET_ERROR_STATUS - Resets the volatile/aggregate
+ * single-bit and double-bit error counters. This attribute is a
+ * bitmask attribute.
+ */
+#define NV_CTRL_GPU_ECC_RESET_ERROR_STATUS 333 /* -W-G */
+#define NV_CTRL_GPU_ECC_RESET_ERROR_STATUS_VOLATILE 0x00000001
+#define NV_CTRL_GPU_ECC_RESET_ERROR_STATUS_AGGREGATE 0x00000002
+
+/*
+ * NV_CTRL_GPU_POWER_MIZER_MODE - Provides a hint to the driver
+ * as to how to manage the performance of the GPU.
+ *
+ * ADAPTIVE - adjust GPU clocks based on GPU
+ * utilization
+ * PREFER_MAXIMUM_PERFORMANCE - raise GPU clocks to favor
+ * maximum performance, to the extent
+ * that thermal and other constraints
+ * allow
+ */
+#define NV_CTRL_GPU_POWER_MIZER_MODE 334 /* RW-G */
+#define NV_CTRL_GPU_POWER_MIZER_MODE_ADAPTIVE 0
+#define NV_CTRL_GPU_POWER_MIZER_MODE_PREFER_MAXIMUM_PERFORMANCE 1
+
+/*
+ * NV_CTRL_GVI_SYNC_OUTPUT_FORMAT - Returns the output sync signal
+ * from the GVI device.
+ */
+
+#define NV_CTRL_GVI_SYNC_OUTPUT_FORMAT 335 /* R--I */
+
+/*
+ * NV_CTRL_GVI_MAX_CHANNELS_PER_JACK - Returns the maximum
+ * supported number of (logical) channels within a single physical jack of
+ * a GVI device. For most SDI video formats, there is only one channel
+ * (channel 0). But for 3G video formats (as specified in SMPTE 425),
+ * as an example, there are two channels (channel 0 and channel 1) per
+ * physical jack.
+ */
+
+#define NV_CTRL_GVI_MAX_CHANNELS_PER_JACK 336 /* R--I */
+
+/*
+ * NV_CTRL_GVI_MAX_STREAMS - Returns the maximum number of streams
+ * that can be configured on the GVI device.
+ */
+
+#define NV_CTRL_GVI_MAX_STREAMS 337 /* R--I */
+
+/*
+ * NV_CTRL_GVI_NUM_CAPTURE_SURFACES - The GVI interface exposed through
+ * NV-CONTROL and the GLX_NV_video_input extension uses internal capture
+ * surfaces when frames are read from the GVI device. The
+ * NV_CTRL_GVI_NUM_CAPTURE_SURFACES can be used to query and assign the
+ * number of capture surfaces. This attribute is applied when
+ * glXBindVideoCaptureDeviceNV() is called by the application.
+ *
+ * A lower number of capture surfaces will mean less video memory is used,
+ * but can result in frames being dropped if the application cannot keep up
+ * with the capture device. A higher number will prevent frames from being
+ * dropped, making capture more reliable but will consume move video memory.
+ */
+#define NV_CTRL_GVI_NUM_CAPTURE_SURFACES 338 /* RW-I */
+
+/*
+ * NV_CTRL_OVERSCAN_COMPENSATION - not supported
+ */
+#define NV_CTRL_OVERSCAN_COMPENSATION 339 /* RWDG */
+
+/*
+ * NV_CTRL_GPU_PCIE_GENERATION - Reports the current PCIe generation.
+ */
+#define NV_CTRL_GPU_PCIE_GENERATION 341 /* R--GI */
+#define NV_CTRL_GPU_PCIE_GENERATION1 0x00000001
+#define NV_CTRL_GPU_PCIE_GENERATION2 0x00000002
+#define NV_CTRL_GPU_PCIE_GENERATION3 0x00000003
+
+/*
+ * NV_CTRL_GVI_BOUND_GPU - Returns the NV_CTRL_TARGET_TYPE_GPU target_id of
+ * the GPU currently bound to the GVI device. Returns -1 if no GPU is
+ * currently bound to the GVI device.
+ */
+#define NV_CTRL_GVI_BOUND_GPU 342 /* R--I */
+
+/*
+ * NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT3 - this attribute is only
+ * intended to be used to query the ValidValues for
+ * NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT for VIDEO_FORMAT values between
+ * 64 and 95. See NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT for details.
+ */
+
+#define NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT3 343 /* ---GI */
+
+/*
+ * NV_CTRL_ACCELERATE_TRAPEZOIDS - Toggles RENDER Trapezoid acceleration
+ */
+
+#define NV_CTRL_ACCELERATE_TRAPEZOIDS 344 /* RW- */
+#define NV_CTRL_ACCELERATE_TRAPEZOIDS_DISABLE 0
+#define NV_CTRL_ACCELERATE_TRAPEZOIDS_ENABLE 1
+
+/*
+ * NV_CTRL_GPU_CORES - Returns number of GPU cores supported by the graphics
+ * pipeline.
+ */
+
+#define NV_CTRL_GPU_CORES 345 /* R--G */
+
+/*
+ * NV_CTRL_GPU_MEMORY_BUS_WIDTH - Returns memory bus bandwidth on the associated
+ * subdevice.
+ */
+
+#define NV_CTRL_GPU_MEMORY_BUS_WIDTH 346 /* R--G */
+
+/*
+ * NV_CTRL_GVI_TEST_MODE - This attribute controls the GVI test mode. When
+ * enabled, the GVI device will generate fake data as quickly as possible. All
+ * GVI settings are still valid when this is enabled (e.g., the requested video
+ * format is honored and sets the video size).
+ * This may be used to test the pipeline.
+ */
+
+#define NV_CTRL_GVI_TEST_MODE 347 /* R--I */
+#define NV_CTRL_GVI_TEST_MODE_DISABLE 0
+#define NV_CTRL_GVI_TEST_MODE_ENABLE 1
+
+/*
+ * NV_CTRL_COLOR_SPACE - This option sets color space of the video
+ * signal.
+ */
+#define NV_CTRL_COLOR_SPACE 348 /* RWDG */
+#define NV_CTRL_COLOR_SPACE_RGB 0
+#define NV_CTRL_COLOR_SPACE_YCbCr422 1
+#define NV_CTRL_COLOR_SPACE_YCbCr444 2
+
+/*
+ * NV_CTRL_COLOR_RANGE - This option sets color range of the video
+ * signal.
+ */
+#define NV_CTRL_COLOR_RANGE 349 /* RWDG */
+#define NV_CTRL_COLOR_RANGE_FULL 0
+#define NV_CTRL_COLOR_RANGE_LIMITED 1
+
+/*
+ * NV_CTRL_GPU_SCALING_DEFAULT_TARGET - not supported
+ *
+ * NV_CTRL_GPU_SCALING_DEFAULT_METHOD - not supported
+ */
+#define NV_CTRL_GPU_SCALING_DEFAULT_TARGET 350 /* R-DG */
+#define NV_CTRL_GPU_SCALING_DEFAULT_METHOD 351 /* R-DG */
+
+/*
+ * NV_CTRL_DITHERING_MODE - Controls the dithering mode, when
+ * NV_CTRL_CURRENT_DITHERING is Enabled.
+ *
+ * AUTO: allow the driver to choose the dithering mode automatically.
+ *
+ * DYNAMIC_2X2: use a 2x2 matrix to dither from the GPU's pixel
+ * pipeline to the bit depth of the flat panel. The matrix values
+ * are changed from frame to frame.
+ *
+ * STATIC_2X2: use a 2x2 matrix to dither from the GPU's pixel
+ * pipeline to the bit depth of the flat panel. The matrix values
+ * do not change from frame to frame.
+ *
+ * TEMPORAL: use a pseudorandom value from a uniform distribution calculated at
+ * every pixel to achieve stochastic dithering. This method produces a better
+ * visual result than 2x2 matrix approaches.
+ */
+#define NV_CTRL_DITHERING_MODE 352 /* RWDG */
+#define NV_CTRL_DITHERING_MODE_AUTO 0
+#define NV_CTRL_DITHERING_MODE_DYNAMIC_2X2 1
+#define NV_CTRL_DITHERING_MODE_STATIC_2X2 2
+#define NV_CTRL_DITHERING_MODE_TEMPORAL 3
+
+/*
+ * NV_CTRL_CURRENT_DITHERING - Returns the current dithering state.
+ */
+#define NV_CTRL_CURRENT_DITHERING 353 /* R-DG */
+#define NV_CTRL_CURRENT_DITHERING_DISABLED 0
+#define NV_CTRL_CURRENT_DITHERING_ENABLED 1
+
+/*
+ * NV_CTRL_CURRENT_DITHERING_MODE - Returns the current dithering
+ * mode.
+ */
+#define NV_CTRL_CURRENT_DITHERING_MODE 354 /* R-DG */
+#define NV_CTRL_CURRENT_DITHERING_MODE_NONE 0
+#define NV_CTRL_CURRENT_DITHERING_MODE_DYNAMIC_2X2 1
+#define NV_CTRL_CURRENT_DITHERING_MODE_STATIC_2X2 2
+#define NV_CTRL_CURRENT_DITHERING_MODE_TEMPORAL 3
+
+/*
+ * NV_CTRL_THERMAL_SENSOR_READING - Returns the thermal sensor's current
+ * reading.
+ */
+#define NV_CTRL_THERMAL_SENSOR_READING 355 /* R--S */
+
+/*
+ * NV_CTRL_THERMAL_SENSOR_PROVIDER - Returns the hardware device that
+ * provides the thermal sensor.
+ */
+#define NV_CTRL_THERMAL_SENSOR_PROVIDER 356 /* R--S */
+#define NV_CTRL_THERMAL_SENSOR_PROVIDER_NONE 0
+#define NV_CTRL_THERMAL_SENSOR_PROVIDER_GPU_INTERNAL 1
+#define NV_CTRL_THERMAL_SENSOR_PROVIDER_ADM1032 2
+#define NV_CTRL_THERMAL_SENSOR_PROVIDER_ADT7461 3
+#define NV_CTRL_THERMAL_SENSOR_PROVIDER_MAX6649 4
+#define NV_CTRL_THERMAL_SENSOR_PROVIDER_MAX1617 5
+#define NV_CTRL_THERMAL_SENSOR_PROVIDER_LM99 6
+#define NV_CTRL_THERMAL_SENSOR_PROVIDER_LM89 7
+#define NV_CTRL_THERMAL_SENSOR_PROVIDER_LM64 8
+#define NV_CTRL_THERMAL_SENSOR_PROVIDER_G781 9
+#define NV_CTRL_THERMAL_SENSOR_PROVIDER_ADT7473 10
+#define NV_CTRL_THERMAL_SENSOR_PROVIDER_SBMAX6649 11
+#define NV_CTRL_THERMAL_SENSOR_PROVIDER_VBIOSEVT 12
+#define NV_CTRL_THERMAL_SENSOR_PROVIDER_OS 13
+#define NV_CTRL_THERMAL_SENSOR_PROVIDER_UNKNOWN 0xFFFFFFFF
+
+/*
+ * NV_CTRL_THERMAL_SENSOR_TARGET - Returns what hardware component
+ * the thermal sensor is measuring.
+ */
+#define NV_CTRL_THERMAL_SENSOR_TARGET 357 /* R--S */
+#define NV_CTRL_THERMAL_SENSOR_TARGET_NONE 0
+#define NV_CTRL_THERMAL_SENSOR_TARGET_GPU 1
+#define NV_CTRL_THERMAL_SENSOR_TARGET_MEMORY 2
+#define NV_CTRL_THERMAL_SENSOR_TARGET_POWER_SUPPLY 4
+#define NV_CTRL_THERMAL_SENSOR_TARGET_BOARD 8
+#define NV_CTRL_THERMAL_SENSOR_TARGET_UNKNOWN 0xFFFFFFFF
+
+/*
+ * NV_CTRL_SHOW_MULTIGPU_VISUAL_INDICATOR - when TRUE, OpenGL will
+ * draw information about the current MULTIGPU mode.
+ */
+#define NV_CTRL_SHOW_MULTIGPU_VISUAL_INDICATOR 358 /* RW-X */
+#define NV_CTRL_SHOW_MULTIGPU_VISUAL_INDICATOR_FALSE 0
+#define NV_CTRL_SHOW_MULTIGPU_VISUAL_INDICATOR_TRUE 1
+
+/*
+ * NV_CTRL_GPU_CURRENT_PROCESSOR_CLOCK_FREQS - Returns GPU's processor
+ * clock freqs.
+ */
+#define NV_CTRL_GPU_CURRENT_PROCESSOR_CLOCK_FREQS 359 /* RW-G */
+
+/*
+ * NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS - query the flags (various information
+ * for the specified NV_CTRL_GVIO_VIDEO_FORMAT_*. So that this can be
+ * queried with existing interfaces, the video format should be specified
+ * in the display_mask field; eg:
+ *
+ * XNVCTRLQueryTargetAttribute(dpy,
+ * NV_CTRL_TARGET_TYPE_GVI,
+ * gvi,
+ * NV_CTRL_GVIO_VIDEO_FORMAT_720P_60_00_SMPTE296,
+ * NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS,
+ * &flags);
+ *
+ * Note: The NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS_3G_1080P_NO_12BPC flag is set
+ * for those 1080P 3G modes (level A and B) that do not support
+ * 12 bits per component (when configuring a GVI stream.)
+ */
+
+#define NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS 360 /* R--I */
+#define NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS_NONE 0x00000000
+#define NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS_INTERLACED 0x00000001
+#define NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS_PROGRESSIVE 0x00000002
+#define NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS_PSF 0x00000004
+#define NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS_3G_LEVEL_A 0x00000008
+#define NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS_3G_LEVEL_B 0x00000010
+#define NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS_3G \
+ ((NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS_3G_LEVEL_A) | (NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS_3G_LEVEL_B))
+#define NV_CTRL_GVIO_VIDEO_FORMAT_FLAGS_3G_1080P_NO_12BPC 0x00000020
+
+/*
+ * NV_CTRL_GPU_PCIE_MAX_LINK_SPEED - returns maximum PCIe link speed,
+ * in gigatransfers per second (GT/s).
+ */
+
+#define NV_CTRL_GPU_PCIE_MAX_LINK_SPEED 361 /* R--GI */
+
+/*
+ * NV_CTRL_3D_VISION_PRO_RESET_TRANSCEIVER_TO_FACTORY_SETTINGS - Resets the
+ * 3D Vision Pro transceiver to its factory settings.
+ */
+#define NV_CTRL_3D_VISION_PRO_RESET_TRANSCEIVER_TO_FACTORY_SETTINGS 363 /* -W-T */
+
+/*
+ * NV_CTRL_3D_VISION_PRO_TRANSCEIVER_CHANNEL - Controls the channel that is
+ * currently used by the 3D Vision Pro transceiver.
+ */
+#define NV_CTRL_3D_VISION_PRO_TRANSCEIVER_CHANNEL 364 /* RW-T */
+
+/*
+ * NV_CTRL_3D_VISION_PRO_TRANSCEIVER_MODE - Controls the mode in which the
+ * 3D Vision Pro transceiver operates.
+ * NV_CTRL_3D_VISION_PRO_TM_LOW_RANGE is bidirectional
+ * NV_CTRL_3D_VISION_PRO_TM_MEDIUM_RANGE is bidirectional
+ * NV_CTRL_3D_VISION_PRO_TM_HIGH_RANGE may be bidirectional just up to a
+ * given range, and unidirectional beyond it
+ * NV_CTRL_3D_VISION_PRO_TM_COUNT is the total number of
+ * 3D Vision Pro transceiver modes
+ */
+#define NV_CTRL_3D_VISION_PRO_TRANSCEIVER_MODE 365 /* RW-T */
+#define NV_CTRL_3D_VISION_PRO_TRANSCEIVER_MODE_INVALID 0
+#define NV_CTRL_3D_VISION_PRO_TRANSCEIVER_MODE_LOW_RANGE 1
+#define NV_CTRL_3D_VISION_PRO_TRANSCEIVER_MODE_MEDIUM_RANGE 2
+#define NV_CTRL_3D_VISION_PRO_TRANSCEIVER_MODE_HIGH_RANGE 3
+#define NV_CTRL_3D_VISION_PRO_TRANSCEIVER_MODE_COUNT 4
+
+/*
+ * NV_CTRL_SYNCHRONOUS_PALETTE_UPDATES - controls whether updates to the color
+ * lookup table (LUT) are synchronous with respect to X rendering. For example,
+ * if an X client sends XStoreColors followed by XFillRectangle, the driver will
+ * guarantee that the FillRectangle request is not processed until after the
+ * updated LUT colors are actually visible on the screen if
+ * NV_CTRL_SYNCHRONOUS_PALETTE_UPDATES is enabled. Otherwise, the rendering may
+ * occur first.
+ *
+ * This makes a difference for applications that use the LUT to animate, such as
+ * XPilot. If you experience flickering in applications that use LUT
+ * animations, try enabling this attribute.
+ *
+ * When synchronous updates are enabled, XStoreColors requests will be processed
+ * at your screen's refresh rate.
+ */
+
+#define NV_CTRL_SYNCHRONOUS_PALETTE_UPDATES 367 /* RWDG */
+#define NV_CTRL_SYNCHRONOUS_PALETTE_UPDATES_DISABLE 0
+#define NV_CTRL_SYNCHRONOUS_PALETTE_UPDATES_ENABLE 1
+
+/*
+ * NV_CTRL_DITHERING_DEPTH - Controls the dithering depth when
+ * NV_CTRL_CURRENT_DITHERING is ENABLED. Some displays connected
+ * to the GPU via the DVI or LVDS interfaces cannot display the
+ * full color range of ten bits per channel, so the GPU will
+ * dither to either 6 or 8 bits per channel.
+ */
+#define NV_CTRL_DITHERING_DEPTH 368 /* RWDG */
+#define NV_CTRL_DITHERING_DEPTH_AUTO 0
+#define NV_CTRL_DITHERING_DEPTH_6_BITS 1
+#define NV_CTRL_DITHERING_DEPTH_8_BITS 2
+
+/*
+ * NV_CTRL_CURRENT_DITHERING_DEPTH - Returns the current dithering
+ * depth value.
+ */
+#define NV_CTRL_CURRENT_DITHERING_DEPTH 369 /* R-DG */
+#define NV_CTRL_CURRENT_DITHERING_DEPTH_NONE 0
+#define NV_CTRL_CURRENT_DITHERING_DEPTH_6_BITS 1
+#define NV_CTRL_CURRENT_DITHERING_DEPTH_8_BITS 2
+
+/*
+ * NV_CTRL_3D_VISION_PRO_TRANSCEIVER_CHANNEL_FREQUENCY - Returns the
+ * frequency of the channel(in kHz) of the 3D Vision Pro transceiver.
+ * Use the display_mask parameter to specify the channel number.
+ */
+#define NV_CTRL_3D_VISION_PRO_TRANSCEIVER_CHANNEL_FREQUENCY 370 /* R--T */
+
+/*
+ * NV_CTRL_3D_VISION_PRO_TRANSCEIVER_CHANNEL_QUALITY - Returns the
+ * quality of the channel(in percentage) of the 3D Vision Pro transceiver.
+ * Use the display_mask parameter to specify the channel number.
+ */
+#define NV_CTRL_3D_VISION_PRO_TRANSCEIVER_CHANNEL_QUALITY 371 /* R--T */
+
+/*
+ * NV_CTRL_3D_VISION_PRO_TRANSCEIVER_CHANNEL_COUNT - Returns the number of
+ * channels on the 3D Vision Pro transceiver.
+ */
+#define NV_CTRL_3D_VISION_PRO_TRANSCEIVER_CHANNEL_COUNT 372 /* R--T */
+
+/*
+ * NV_CTRL_3D_VISION_PRO_PAIR_GLASSES - Puts the 3D Vision Pro
+ * transceiver into pairing mode to gather additional glasses.
+ * NV_CTRL_3D_VISION_PRO_PAIR_GLASSES_STOP - stops any pairing
+ * NV_CTRL_3D_VISION_PRO_PAIR_GLASSES_BEACON - starts continuous
+ * pairing via beacon mode
+ * Any other value, N - Puts the 3D Vision Pro transceiver into
+ * authenticated pairing mode for N seconds.
+ */
+#define NV_CTRL_3D_VISION_PRO_PAIR_GLASSES 373 /* -W-T */
+#define NV_CTRL_3D_VISION_PRO_PAIR_GLASSES_STOP 0
+#define NV_CTRL_3D_VISION_PRO_PAIR_GLASSES_BEACON 0xFFFFFFFF
+
+/*
+ * NV_CTRL_3D_VISION_PRO_UNPAIR_GLASSES - Tells a specific pair
+ * of glasses to unpair. The glasses will "forget" the address
+ * of the 3D Vision Pro transceiver to which they have been paired.
+ * To unpair all the currently paired glasses, specify
+ * the glasses id as 0.
+ */
+#define NV_CTRL_3D_VISION_PRO_UNPAIR_GLASSES 374 /* -W-T */
+
+/*
+ * NV_CTRL_3D_VISION_PRO_DISCOVER_GLASSES - Tells the 3D Vision Pro
+ * transceiver about the glasses that have been paired using
+ * NV_CTRL_3D_VISION_PRO_PAIR_GLASSES_BEACON. Unless this is done,
+ * the 3D Vision Pro transceiver will not know about glasses paired in
+ * beacon mode.
+ */
+#define NV_CTRL_3D_VISION_PRO_DISCOVER_GLASSES 375 /* -W-T */
+
+/*
+ * NV_CTRL_3D_VISION_PRO_IDENTIFY_GLASSES - Causes glasses LEDs to
+ * flash for a short period of time.
+ */
+#define NV_CTRL_3D_VISION_PRO_IDENTIFY_GLASSES 376 /* -W-T */
+
+/*
+ * NV_CTRL_3D_VISION_PRO_GLASSES_SYNC_CYCLE - Controls the
+ * sync cycle duration(in milliseconds) of the glasses.
+ * Use the display_mask parameter to specify the glasses id.
+ */
+#define NV_CTRL_3D_VISION_PRO_GLASSES_SYNC_CYCLE 378 /* RW-T */
+
+/*
+ * NV_CTRL_3D_VISION_PRO_GLASSES_MISSED_SYNC_CYCLES - Returns the
+ * number of state sync cycles recently missed by the glasses.
+ * Use the display_mask parameter to specify the glasses id.
+ */
+#define NV_CTRL_3D_VISION_PRO_GLASSES_MISSED_SYNC_CYCLES 379 /* R--T */
+
+/*
+ * NV_CTRL_3D_VISION_PRO_GLASSES_BATTERY_LEVEL - Returns the
+ * battery level(in percentage) of the glasses.
+ * Use the display_mask parameter to specify the glasses id.
+ */
+#define NV_CTRL_3D_VISION_PRO_GLASSES_BATTERY_LEVEL 380 /* R--T */
+
+/*
+ * NV_CTRL_GVO_ANC_PARITY_COMPUTATION - Controls the SDI device's computation
+ * of the parity bit (bit 8) for ANC data words.
+ */
+
+#define NV_CTRL_GVO_ANC_PARITY_COMPUTATION 381 /* RW--- */
+#define NV_CTRL_GVO_ANC_PARITY_COMPUTATION_AUTO 0
+#define NV_CTRL_GVO_ANC_PARITY_COMPUTATION_ON 1
+#define NV_CTRL_GVO_ANC_PARITY_COMPUTATION_OFF 2
+
+/*
+ * NV_CTRL_3D_VISION_PRO_GLASSES_PAIR_EVENT - This attribute is sent
+ * as an event when glasses get paired in response to pair command
+ * from any of the clients.
+ */
+#define NV_CTRL_3D_VISION_PRO_GLASSES_PAIR_EVENT 382 /* ---T */
+
+/*
+ * NV_CTRL_3D_VISION_PRO_GLASSES_UNPAIR_EVENT - This attribute is sent
+ * as an event when glasses get unpaired in response to unpair command
+ * from any of the clients.
+ */
+#define NV_CTRL_3D_VISION_PRO_GLASSES_UNPAIR_EVENT 383 /* ---T */
+
+/*
+ * NV_CTRL_GPU_PCIE_CURRENT_LINK_WIDTH - returns the current
+ * PCIe link width, in number of lanes.
+ */
+#define NV_CTRL_GPU_PCIE_CURRENT_LINK_WIDTH 384 /* R--GI */
+
+/*
+ * NV_CTRL_GPU_PCIE_CURRENT_LINK_SPEED - returns the current
+ * PCIe link speed, in megatransfers per second (GT/s).
+ */
+#define NV_CTRL_GPU_PCIE_CURRENT_LINK_SPEED 385 /* R--GI */
+
+/*
+ * NV_CTRL_GVO_AUDIO_BLANKING - specifies whether the GVO device should delete
+ * audio ancillary data packets when frames are repeated.
+ *
+ * When a new frame is not ready in time, the current frame, including all
+ * ancillary data packets, is repeated. When this data includes audio packets,
+ * this can result in stutters or clicks. When this option is enabled, the GVO
+ * device will detect when frames are repeated, identify audio ancillary data
+ * packets, and mark them for deletion.
+ *
+ * This option is applied when the GVO device is bound.
+ */
+#define NV_CTRL_GVO_AUDIO_BLANKING 386 /* RW- */
+#define NV_CTRL_GVO_AUDIO_BLANKING_DISABLE 0
+#define NV_CTRL_GVO_AUDIO_BLANKING_ENABLE 1
+
+/*
+ * NV_CTRL_CURRENT_METAMODE_ID - switch modes to the MetaMode with
+ * the specified ID.
+ */
+#define NV_CTRL_CURRENT_METAMODE_ID 387 /* RW- */
+
+/*
+ * NV_CTRL_DISPLAY_ENABLED - Returns whether or not the display device
+ * is currently enabled.
+ */
+#define NV_CTRL_DISPLAY_ENABLED 388 /* R-D */
+#define NV_CTRL_DISPLAY_ENABLED_TRUE 1
+#define NV_CTRL_DISPLAY_ENABLED_FALSE 0
+
+#define NV_CTRL_LAST_ATTRIBUTE NV_CTRL_DISPLAY_ENABLED
+
+/**************************************************************************/
+
+/*
+ * String Attributes:
+ *
+ * String attributes can be queryied through the XNVCTRLQueryStringAttribute()
+ * and XNVCTRLQueryTargetStringAttribute() function calls.
+ *
+ * String attributes can be set through the XNVCTRLSetStringAttribute()
+ * function call. (There are currently no string attributes that can be
+ * set on non-X Screen targets.)
+ *
+ * Unless otherwise noted, all string attributes can be queried/set using an
+ * NV_CTRL_TARGET_TYPE_X_SCREEN target. Attributes that cannot take an
+ * NV_CTRL_TARGET_TYPE_X_SCREEN target also cannot be queried/set through
+ * XNVCTRLQueryStringAttribute()/XNVCTRLSetStringAttribute() (Since
+ * these assume an X Screen target).
+ */
+
+/*
+ * NV_CTRL_STRING_PRODUCT_NAME - the GPU product name on which the
+ * specified X screen is running.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetStringAttribute()
+ * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ */
+
+#define NV_CTRL_STRING_PRODUCT_NAME 0 /* R--G */
+
+/*
+ * NV_CTRL_STRING_VBIOS_VERSION - the video bios version on the GPU on
+ * which the specified X screen is running.
+ */
+
+#define NV_CTRL_STRING_VBIOS_VERSION 1 /* R--G */
+
+/*
+ * NV_CTRL_STRING_NVIDIA_DRIVER_VERSION - string representation of the
+ * NVIDIA driver version number for the NVIDIA X driver in use.
+ */
+
+#define NV_CTRL_STRING_NVIDIA_DRIVER_VERSION 3 /* R--G */
+
+/*
+ * NV_CTRL_STRING_DISPLAY_DEVICE_NAME - name of the display device
+ * specified in the display_mask argument.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetStringAttribute()
+ * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ */
+
+#define NV_CTRL_STRING_DISPLAY_DEVICE_NAME 4 /* R-DG */
+
+/*
+ * NV_CTRL_STRING_TV_ENCODER_NAME - name of the TV encoder used by the
+ * specified display device; only valid if the display device is a TV.
+ */
+
+#define NV_CTRL_STRING_TV_ENCODER_NAME 5 /* R-DG */
+
+/*
+ * NV_CTRL_STRING_GVIO_FIRMWARE_VERSION - indicates the version of the
+ * Firmware on the GVIO device.
+ */
+
+#define NV_CTRL_STRING_GVIO_FIRMWARE_VERSION 8 /* R--I */
+
+/*
+ * The following is deprecated; use NV_CTRL_STRING_GVIO_FIRMWARE_VERSION,
+ * instead
+ */
+#define NV_CTRL_STRING_GVO_FIRMWARE_VERSION 8 /* R-- */
+
+/*
+ * NV_CTRL_STRING_CURRENT_MODELINE - Return the ModeLine currently
+ * being used by the specified display device.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetStringAttribute()
+ * using an NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ *
+ * The ModeLine string may be prepended with a comma-separated list of
+ * "token=value" pairs, separated from the ModeLine string by "::".
+ * This "token=value" syntax is the same as that used in
+ * NV_CTRL_BINARY_DATA_MODELINES
+ */
+
+#define NV_CTRL_STRING_CURRENT_MODELINE 9 /* R-DG */
+
+/*
+ * NV_CTRL_STRING_ADD_MODELINE - Adds a ModeLine to the specified
+ * display device. The ModeLine is not added if validation fails.
+ *
+ * The ModeLine string should have the same syntax as a ModeLine in
+ * the X configuration file; e.g.,
+ *
+ * "1600x1200" 229.5 1600 1664 1856 2160 1200 1201 1204 1250 +HSync +VSync
+ */
+
+#define NV_CTRL_STRING_ADD_MODELINE 10 /* -WDG */
+
+/*
+ * NV_CTRL_STRING_DELETE_MODELINE - Deletes an existing ModeLine
+ * from the specified display device. The currently selected
+ * ModeLine cannot be deleted. (This also means you cannot delete
+ * the last ModeLine.)
+ *
+ * The ModeLine string should have the same syntax as a ModeLine in
+ * the X configuration file; e.g.,
+ *
+ * "1600x1200" 229.5 1600 1664 1856 2160 1200 1201 1204 1250 +HSync +VSync
+ */
+
+#define NV_CTRL_STRING_DELETE_MODELINE 11 /* -WDG */
+
+/*
+ * NV_CTRL_STRING_CURRENT_METAMODE - Returns the metamode currently
+ * being used by the specified X screen. The MetaMode string has the
+ * same syntax as the MetaMode X configuration option, as documented
+ * in the NVIDIA driver README.
+ *
+ * The returned string may be prepended with a comma-separated list of
+ * "token=value" pairs, separated from the MetaMode string by "::".
+ * This "token=value" syntax is the same as that used in
+ * NV_CTRL_BINARY_DATA_METAMODES.
+ */
+
+#define NV_CTRL_STRING_CURRENT_METAMODE 12 /* RW-- */
+#define NV_CTRL_STRING_CURRENT_METAMODE_VERSION_1 NV_CTRL_STRING_CURRENT_METAMODE
+
+/*
+ * NV_CTRL_STRING_ADD_METAMODE - Adds a MetaMode to the specified
+ * X Screen.
+ *
+ * It is recommended to not use this attribute, but instead use
+ * NV_CTRL_STRING_OPERATION_ADD_METAMODE.
+ */
+
+#define NV_CTRL_STRING_ADD_METAMODE 13 /* -W-- */
+
+/*
+ * NV_CTRL_STRING_DELETE_METAMODE - Deletes an existing MetaMode from
+ * the specified X Screen. The currently selected MetaMode cannot be
+ * deleted. (This also means you cannot delete the last MetaMode).
+ * The MetaMode string should have the same syntax as the MetaMode X
+ * configuration option, as documented in the NVIDIA driver README.
+ */
+
+#define NV_CTRL_STRING_DELETE_METAMODE 14 /* -WD-- */
+
+/*
+ * NV_CTRL_STRING_VCSC_PRODUCT_NAME - Querys the product name of the
+ * VCSC device.
+ *
+ * This attribute must be queried through XNVCTRLQueryTargetStringAttribute()
+ * using a NV_CTRL_TARGET_TYPE_VCSC target.
+ */
+
+#define NV_CTRL_STRING_VCSC_PRODUCT_NAME 15 /* R---V */
+
+/*
+ * NV_CTRL_STRING_VCSC_PRODUCT_ID - Querys the product ID of the VCSC device.
+ *
+ * This attribute must be queried through XNVCTRLQueryTargetStringAttribute()
+ * using a NV_CTRL_TARGET_TYPE_VCSC target.
+ */
+
+#define NV_CTRL_STRING_VCSC_PRODUCT_ID 16 /* R---V */
+
+/*
+ * NV_CTRL_STRING_VCSC_SERIAL_NUMBER - Querys the unique serial number
+ * of the VCS device.
+ *
+ * This attribute must be queried through XNVCTRLQueryTargetStringAttribute()
+ * using a NV_CTRL_TARGET_TYPE_VCSC target.
+ */
+
+#define NV_CTRL_STRING_VCSC_SERIAL_NUMBER 17 /* R---V */
+
+/*
+ * NV_CTRL_STRING_VCSC_BUILD_DATE - Querys the date of the VCS device.
+ * the returned string is in the following format: "Week.Year"
+ *
+ * This attribute must be queried through XNVCTRLQueryTargetStringAttribute()
+ * using a NV_CTRL_TARGET_TYPE_VCSC target.
+ */
+
+#define NV_CTRL_STRING_VCSC_BUILD_DATE 18 /* R---V */
+
+/*
+ * NV_CTRL_STRING_VCSC_FIRMWARE_VERSION - Querys the firmware version
+ * of the VCS device.
+ *
+ * This attribute must be queried through XNVCTRLQueryTargetStringAttribute()
+ * using a NV_CTRL_TARGET_TYPE_VCSC target.
+ */
+
+#define NV_CTRL_STRING_VCSC_FIRMWARE_VERSION 19 /* R---V */
+
+/*
+ * NV_CTRL_STRING_VCSC_FIRMWARE_REVISION - Querys the firmware revision
+ * of the VCS device.
+ *
+ * This attribute must be queried through XNVCTRLQueryTargetStringAttribute()
+ * using a NV_CTRL_TARGET_TYPE_VCS target.
+ */
+
+#define NV_CTRL_STRING_VCSC_FIRMWARE_REVISION 20 /* R---V */
+
+/*
+ * NV_CTRL_STRING_VCSC_HARDWARE_VERSION - Querys the hardware version
+ * of the VCS device.
+ *
+ * This attribute must be queried through XNVCTRLQueryTargetStringAttribute()
+ * using a NV_CTRL_TARGET_TYPE_VCSC target.
+ */
+
+#define NV_CTRL_STRING_VCSC_HARDWARE_VERSION 21 /* R---V */
+
+/*
+ * NV_CTRL_STRING_VCSC_HARDWARE_REVISION - Querys the hardware revision
+ * of the VCS device.
+ *
+ * This attribute must be queried through XNVCTRLQueryTargetStringAttribute()
+ * using a NV_CTRL_TARGET_TYPE_VCSC target.
+ */
+
+#define NV_CTRL_STRING_VCSC_HARDWARE_REVISION 22 /* R---V */
+
+/*
+ * NV_CTRL_STRING_MOVE_METAMODE - Moves a MetaMode to the specified
+ * index location. The MetaMode must already exist in the X Screen's
+ * list of MetaModes (as returned by the NV_CTRL_BINARY_DATA_METAMODES
+ * attribute). If the index is larger than the number of MetaModes in
+ * the list, the MetaMode is moved to the end of the list. The
+ * MetaMode string should have the same syntax as the MetaMode X
+ * configuration option, as documented in the NVIDIA driver README.
+
+ * The MetaMode string must be prepended with a comma-separated list
+ * of "token=value" pairs, separated from the MetaMode string by "::".
+ * Currently, the only valid token is "index", which indicates where
+ * in the MetaMode list the MetaMode should be moved to.
+ *
+ * Other tokens may be added in the future.
+ *
+ * E.g.,
+ * "index=5 :: CRT-0: 1024x768 @1024x768 +0+0"
+ */
+
+#define NV_CTRL_STRING_MOVE_METAMODE 23 /* -W-- */
+
+/*
+ * NV_CTRL_STRING_VALID_HORIZ_SYNC_RANGES - returns the valid
+ * horizontal sync ranges used to perform mode validation for the
+ * specified display device. The ranges are in the same format as the
+ * "HorizSync" X config option:
+ *
+ * "horizsync-range may be a comma separated list of either discrete
+ * values or ranges of values. A range of values is two values
+ * separated by a dash."
+ *
+ * The values are in kHz.
+ *
+ * Additionally, the string may be prepended with a comma-separated
+ * list of "token=value" pairs, separated from the HorizSync string by
+ * "::". Valid tokens:
+ *
+ * Token Value
+ * "source" "edid" - HorizSync is from the display device's EDID
+ * "xconfig" - HorizSync is from the "HorizSync" entry in
+ * the Monitor section of the X config file
+ * "option" - HorizSync is from the "HorizSync" NVIDIA X
+ * config option
+ * "twinview" - HorizSync is from the "SecondMonitorHorizSync"
+ * NVIDIA X config option
+ * "builtin" - HorizSync is from NVIDIA X driver builtin
+ * default values
+ *
+ * Additional tokens and/or values may be added in the future.
+ *
+ * Example: "source=edid :: 30.000-62.000"
+ */
+
+#define NV_CTRL_STRING_VALID_HORIZ_SYNC_RANGES 24 /* R-DG */
+
+/*
+ * NV_CTRL_STRING_VALID_VERT_REFRESH_RANGES - returns the valid
+ * vertical refresh ranges used to perform mode validation for the
+ * specified display device. The ranges are in the same format as the
+ * "VertRefresh" X config option:
+ *
+ * "vertrefresh-range may be a comma separated list of either discrete
+ * values or ranges of values. A range of values is two values
+ * separated by a dash."
+ *
+ * The values are in Hz.
+ *
+ * Additionally, the string may be prepended with a comma-separated
+ * list of "token=value" pairs, separated from the VertRefresh string by
+ * "::". Valid tokens:
+ *
+ * Token Value
+ * "source" "edid" - VertRefresh is from the display device's EDID
+ * "xconfig" - VertRefresh is from the "VertRefresh" entry in
+ * the Monitor section of the X config file
+ * "option" - VertRefresh is from the "VertRefresh" NVIDIA X
+ * config option
+ * "twinview" - VertRefresh is from the "SecondMonitorVertRefresh"
+ * NVIDIA X config option
+ * "builtin" - VertRefresh is from NVIDIA X driver builtin
+ * default values
+ *
+ * Additional tokens and/or values may be added in the future.
+ *
+ * Example: "source=edid :: 50.000-75.000"
+ */
+
+#define NV_CTRL_STRING_VALID_VERT_REFRESH_RANGES 25 /* R-DG */
+
+/*
+ * NV_CTRL_STRING_XINERAMA_SCREEN_INFO - returns the physical X Screen's
+ * initial position and size (in absolute coordinates) within the Xinerama
+ * desktop as the "token=value" string: "x=#, y=#, width=#, height=#"
+ *
+ * Querying this attribute returns FALSE if NV_CTRL_XINERAMA is not
+ * NV_CTRL_XINERAMA_ON.
+ */
+
+#define NV_CTRL_STRING_XINERAMA_SCREEN_INFO 26 /* R--- */
+
+/*
+ * NV_CTRL_STRING_TWINVIEW_XINERAMA_INFO_ORDER - used to specify the
+ * order that display devices will be returned via Xinerama when
+ * nvidiaXineramaInfo is enabled. Follows the same syntax as the
+ * nvidiaXineramaInfoOrder X config option.
+ */
+
+#define NV_CTRL_STRING_NVIDIA_XINERAMA_INFO_ORDER 27 /* RW-- */
+
+#define NV_CTRL_STRING_TWINVIEW_XINERAMA_INFO_ORDER \
+ NV_CTRL_STRING_NVIDIA_XINERAMA_INFO_ORDER /* for backwards compatibility: */
+
+/*
+ * NV_CTRL_STRING_SLI_MODE - returns a string describing the current
+ * SLI mode, if any, or FALSE if SLI is not currently enabled.
+ *
+ * This string should be used for informational purposes only, and
+ * should not be used to distinguish between SLI modes, other than to
+ * recognize when SLI is disabled (FALSE is returned) or
+ * enabled (the returned string is non-NULL and describes the current
+ * SLI configuration).
+ */
+
+#define NV_CTRL_STRING_SLI_MODE 28 /* R---*/
+
+/*
+ * NV_CTRL_STRING_PERFORMANCE_MODES - returns a string with all the
+ * performance modes defined for this GPU along with their associated
+ * NV Clock and Memory Clock values.
+ *
+ * Each performance modes are returned as a comma-separated list of
+ * "token=value" pairs. Each set of performance mode tokens are separated
+ * by a ";". Valid tokens:
+ *
+ * Token Value
+ * "perf" integer - the Performance level
+ * "nvclock" integer - the GPU clocks (in MHz) for the perf level
+ * "memclock" integer - the memory clocks (in MHz) for the perf level
+ *
+ *
+ * Example:
+ *
+ * perf=0, nvclock=500, memclock=505 ; perf=1, nvclock=650, memclock=505
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetStringAttribute()
+ * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ */
+
+#define NV_CTRL_STRING_PERFORMANCE_MODES 29 /* R--G */
+
+/*
+ * NV_CTRL_STRING_VCSC_FAN_STATUS - returns a string with status of all the
+ * fans in the Visual Computing System, if such a query is supported. Fan
+ * information is reported along with its tachometer reading (in RPM) and a
+ * flag indicating whether the fan has failed or not.
+ *
+ * Valid tokens:
+ *
+ * Token Value
+ * "fan" integer - the Fan index
+ * "speed" integer - the tachometer reading of the fan in rpm
+ * "fail" integer - flag to indicate whether the fan has failed
+ *
+ * Example:
+ *
+ * fan=0, speed=694, fail=0 ; fan=1, speed=693, fail=0
+ *
+ * This attribute must be queried through XNVCTRLQueryTargetStringAttribute()
+ * using a NV_CTRL_TARGET_TYPE_VCSC target.
+ *
+ */
+
+#define NV_CTRL_STRING_VCSC_FAN_STATUS 30 /* R---V */
+
+/*
+ * NV_CTRL_STRING_VCSC_TEMPERATURES - returns a string with all Temperature
+ * readings in the Visual Computing System, if such a query is supported.
+ * Intake, Exhaust and Board Temperature values are reported in Celcius.
+ *
+ * Valid tokens:
+ *
+ * Token Value
+ * "intake" integer - the intake temperature for the VCS
+ * "exhaust" integer - the exhaust temperature for the VCS
+ * "board" integer - the board temperature of the VCS
+ *
+ * Example:
+ *
+ * intake=29, exhaust=46, board=41
+ *
+ * This attribute must be queried through XNVCTRLQueryTargetStringAttribute()
+ * using a NV_CTRL_TARGET_TYPE_VCSC target.
+ *
+ */
+
+#define NV_CTRL_STRING_VCSC_TEMPERATURES 31 /* R---V */
+
+/*
+ * NV_CTRL_STRING_VCSC_PSU_INFO - returns a string with all Power Supply Unit
+ * related readings in the Visual Computing System, if such a query is
+ * supported. Current in amperes, Power in watts, Voltage in volts and PSU
+ * state may be reported. Not all PSU types support all of these values, and
+ * therefore some readings may be unknown.
+ *
+ * Valid tokens:
+ *
+ * Token Value
+ * "current" integer - the current drawn in amperes by the VCS
+ * "power" integer - the power drawn in watts by the VCS
+ * "voltage" integer - the voltage reading of the VCS
+ * "state" integer - flag to indicate whether PSU is operating normally
+ *
+ * Example:
+ *
+ * current=10, power=15, voltage=unknown, state=normal
+ *
+ * This attribute must be queried through XNVCTRLQueryTargetStringAttribute()
+ * using a NV_CTRL_TARGET_TYPE_VCSC target.
+ *
+ */
+
+#define NV_CTRL_STRING_VCSC_PSU_INFO 32 /* R---V */
+
+/*
+ * NV_CTRL_STRING_GVIO_VIDEO_FORMAT_NAME - query the name for the specified
+ * NV_CTRL_GVIO_VIDEO_FORMAT_*. So that this can be queried with existing
+ * interfaces, XNVCTRLQueryStringAttribute() should be used, and the video
+ * format specified in the display_mask field; eg:
+ *
+ * XNVCTRLQueryStringAttribute(dpy,
+ * screen,
+ * NV_CTRL_GVIO_VIDEO_FORMAT_720P_60_00_SMPTE296,
+ * NV_CTRL_GVIO_VIDEO_FORMAT_NAME,
+ * &name);
+ */
+
+#define NV_CTRL_STRING_GVIO_VIDEO_FORMAT_NAME 33 /* R--GI */
+
+/*
+ * The following is deprecated; use NV_CTRL_STRING_GVIO_VIDEO_FORMAT_NAME,
+ * instead
+ */
+#define NV_CTRL_STRING_GVO_VIDEO_FORMAT_NAME 33 /* R--- */
+
+/*
+ * NV_CTRL_STRING_GPU_CURRENT_CLOCK_FREQS - returns a string with the
+ * associated NV Clock, Memory Clock and Processor Clock values.
+ *
+ * Current valid tokens are "nvclock", "memclock", and "processorclock".
+ * Not all tokens will be reported on all GPUs, and additional tokens
+ * may be added in the future.
+ *
+ * Clock values are returned as a comma-separated list of
+ * "token=value" pairs.
+ * Valid tokens:
+ *
+ * Token Value
+ * "nvclock" integer - the GPU clocks (in MHz) for the current
+ * perf level
+ * "memclock" integer - the memory clocks (in MHz) for the current
+ * perf level
+ * "processorclock" integer - the processor clocks (in MHz) for the perf level
+ *
+ *
+ * Example:
+ *
+ * nvclock=459, memclock=400, processorclock=918
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetStringAttribute()
+ * using an NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ */
+
+#define NV_CTRL_STRING_GPU_CURRENT_CLOCK_FREQS 34 /* RW-G */
+
+/*
+ * NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_HARDWARE_REVISION - Returns the
+ * hardware revision of the 3D Vision Pro transceiver.
+ */
+#define NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_HARDWARE_REVISION 35 /* R--T */
+
+/*
+ * NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_FIRMWARE_VERSION_A - Returns the
+ * firmware version of chip A of the 3D Vision Pro transceiver.
+ */
+#define NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_FIRMWARE_VERSION_A 36 /* R--T */
+
+/*
+ * NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_FIRMWARE_DATE_A - Returns the
+ * date of the firmware of chip A of the 3D Vision Pro transceiver.
+ */
+#define NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_FIRMWARE_DATE_A 37 /* R--T */
+
+/*
+ * NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_FIRMWARE_VERSION_B - Returns the
+ * firmware version of chip B of the 3D Vision Pro transceiver.
+ */
+#define NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_FIRMWARE_VERSION_B 38 /* R--T */
+
+/*
+ * NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_FIRMWARE_DATE_B - Returns the
+ * date of the firmware of chip B of the 3D Vision Pro transceiver.
+ */
+#define NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_FIRMWARE_DATE_B 39 /* R--T */
+
+/*
+ * NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_ADDRESS - Returns the RF address
+ * of the 3D Vision Pro transceiver.
+ */
+#define NV_CTRL_STRING_3D_VISION_PRO_TRANSCEIVER_ADDRESS 40 /* R--T */
+
+/*
+ * NV_CTRL_STRING_3D_VISION_PRO_GLASSES_FIRMWARE_VERSION_A - Returns the
+ * firmware version of chip A of the glasses.
+ * Use the display_mask parameter to specify the glasses id.
+ */
+#define NV_CTRL_STRING_3D_VISION_PRO_GLASSES_FIRMWARE_VERSION_A 41 /* R--T */
+
+/*
+ * NV_CTRL_STRING_3D_VISION_PRO_GLASSES_FIRMWARE_DATE_A - Returns the
+ * date of the firmware of chip A of the glasses.
+ * Use the display_mask parameter to specify the glasses id.
+ */
+#define NV_CTRL_STRING_3D_VISION_PRO_GLASSES_FIRMWARE_DATE_A 42 /* R--T */
+
+/*
+ * NV_CTRL_STRING_3D_VISION_PRO_GLASSES_ADDRESS - Returns the RF address
+ * of the glasses.
+ * Use the display_mask parameter to specify the glasses id.
+ */
+#define NV_CTRL_STRING_3D_VISION_PRO_GLASSES_ADDRESS 43 /* R--T */
+
+/*
+ * NV_CTRL_STRING_3D_VISION_PRO_GLASSES_NAME - Controls the name the
+ * glasses should use.
+ * Use the display_mask parameter to specify the glasses id.
+ * Glasses' name should start and end with an alpha-numeric character.
+ */
+#define NV_CTRL_STRING_3D_VISION_PRO_GLASSES_NAME 44 /* RW-T */
+
+/*
+ * NV_CTRL_STRING_CURRENT_METAMODE_VERSION_2 - Returns the metamode currently
+ * being used by the specified X screen. The MetaMode string has the same
+ * syntax as the MetaMode X configuration option, as documented in the NVIDIA
+ * driver README. Also, see NV_CTRL_BINARY_DATA_METAMODES_VERSION_2 for more
+ * details on the base syntax.
+ *
+ * The returned string may also be prepended with a comma-separated list of
+ * "token=value" pairs, separated from the MetaMode string by "::".
+ */
+#define NV_CTRL_STRING_CURRENT_METAMODE_VERSION_2 45 /* RW-- */
+
+/*
+ * NV_CTRL_STRING_DISPLAY_NAME_TYPE_BASENAME - Returns a type name for the
+ * display device ("CRT", "DFP", or "TV"). However, note that the determination
+ * of the name is based on the protocol through which the X driver communicates
+ * to the display device. E.g., if the driver communicates using VGA ,then the
+ * basename is "CRT"; if the driver communicates using TMDS, LVDS, or DP, then
+ * the name is "DFP".
+ */
+#define NV_CTRL_STRING_DISPLAY_NAME_TYPE_BASENAME 46 /* R-D- */
+
+/*
+ * NV_CTRL_STRING_DISPLAY_NAME_TYPE_ID - Returns the type-based name + ID for
+ * the display device, e.g. "CRT-0", "DFP-1", "TV-2". If this device is a
+ * DisplayPort 1.2 device, then this name will also be prepended with the
+ * device's port address like so: "DFP-1.0.1.2.3". See
+ * NV_CTRL_STRING_DISPLAY_NAME_TYPE_BASENAME for more information about the
+ * construction of type-based names.
+ */
+#define NV_CTRL_STRING_DISPLAY_NAME_TYPE_ID 47 /* R-D- */
+
+/*
+ * NV_CTRL_STRING_DISPLAY_NAME_DP_GUID - Returns the GUID of the DisplayPort
+ * display device. e.g. "DP-GUID-f16a5bde-79f3-11e1-b2ae-8b5a8969ba9c"
+ *
+ * The display device must be a DisplayPort 1.2 device.
+ */
+#define NV_CTRL_STRING_DISPLAY_NAME_DP_GUID 48 /* R-D- */
+
+/*
+ * NV_CTRL_STRING_DISPLAY_NAME_EDID_HASH - Returns the SHA-1 hash of the
+ * display device's EDID in 8-4-4-4-12 UID format. e.g.
+ * "DPY-EDID-f16a5bde-79f3-11e1-b2ae-8b5a8969ba9c"
+ *
+ * The display device must have a valid EDID.
+ */
+#define NV_CTRL_STRING_DISPLAY_NAME_EDID_HASH 49 /* R-D- */
+
+/*
+ * NV_CTRL_STRING_DISPLAY_NAME_TARGET_INDEX - Returns the current NV-CONTROL
+ * target ID (name) of the display device. e.g. "DPY-1", "DPY-4"
+ *
+ * This name for the display device is not guarenteed to be the same between
+ * different runs of the X server.
+ */
+#define NV_CTRL_STRING_DISPLAY_NAME_TARGET_INDEX 50 /* R-D- */
+
+/*
+ * NV_CTRL_STRING_DISPLAY_NAME_RANDR - Returns the RandR output name for the
+ * display device. e.g. "VGA-1", "DVI-I-0", "DVI-D-3", "LVDS-1", "DP-2",
+ * "HDMI-3", "eDP-6". This name should match If this device is a DisplayPort
+ * 1.2 device, then this name will also be prepended with the device's port
+ * address like so: "DVI-I-3.0.1.2.3"
+ */
+#define NV_CTRL_STRING_DISPLAY_NAME_RANDR 51 /* R-D- */
+
+#define NV_CTRL_STRING_LAST_ATTRIBUTE NV_CTRL_STRING_DISPLAY_NAME_RANDR
+
+/**************************************************************************/
+
+/*
+ * Binary Data Attributes:
+ *
+ * Binary data attributes can be queryied through the XNVCTRLQueryBinaryData()
+ * and XNVCTRLQueryTargetBinaryData() function calls.
+ *
+ * There are currently no binary data attributes that can be set.
+ *
+ * Unless otherwise noted, all Binary data attributes can be queried
+ * using an NV_CTRL_TARGET_TYPE_X_SCREEN target. Attributes that cannot take
+ * an NV_CTRL_TARGET_TYPE_X_SCREEN target also cannot be queried through
+ * XNVCTRLQueryBinaryData() (Since an X Screen target is assumed).
+ */
+
+/*
+ * NV_CTRL_BINARY_DATA_EDID - Returns a display device's EDID information
+ * data.
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetBinaryData()
+ * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ */
+
+#define NV_CTRL_BINARY_DATA_EDID 0 /* R-DG */
+
+/*
+ * NV_CTRL_BINARY_DATA_MODELINES - Returns a display device's supported
+ * ModeLines. ModeLines are returned in a buffer, separated by a single
+ * '\0' and terminated by two consecutive '\0' s like so:
+ *
+ * "ModeLine 1\0ModeLine 2\0ModeLine 3\0Last ModeLine\0\0"
+ *
+ * This attribute may be queried through XNVCTRLQueryTargetBinaryData()
+ * using a NV_CTRL_TARGET_TYPE_GPU or NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ *
+ * Each ModeLine string may be prepended with a comma-separated list
+ * of "token=value" pairs, separated from the ModeLine string with a
+ * "::". Valid tokens:
+ *
+ * Token Value
+ * "source" "xserver" - the ModeLine is from the core X server
+ * "xconfig" - the ModeLine was specified in the X config file
+ * "builtin" - the NVIDIA driver provided this builtin ModeLine
+ * "vesa" - this is a VESA standard ModeLine
+ * "edid" - the ModeLine was in the display device's EDID
+ * "nv-control" - the ModeLine was specified via NV-CONTROL
+ *
+ * "xconfig-name" - for ModeLines that were specified in the X config
+ * file, this is the name the X config file
+ * gave for the ModeLine.
+ *
+ * Note that a ModeLine can have several sources; the "source" token
+ * can appear multiple times in the "token=value" pairs list.
+ * Additional source values may be specified in the future.
+ *
+ * Additional tokens may be added in the future, so it is recommended
+ * that any token parser processing the returned string from
+ * NV_CTRL_BINARY_DATA_MODELINES be implemented to gracefully ignore
+ * unrecognized tokens.
+ *
+ * E.g.,
+ *
+ * "source=xserver, source=vesa, source=edid :: "1024x768_70" 75.0 1024 1048 1184 1328 768 771
+ * 777 806 -HSync -VSync"
+ * "source=xconfig, xconfig-name=1600x1200_60.00 :: "1600x1200_60_0" 161.0 1600 1704 1880 2160
+ * 1200 1201 1204 1242 -HSync +VSync"
+ */
+
+#define NV_CTRL_BINARY_DATA_MODELINES 1 /* R-DG */
+
+/*
+ * NV_CTRL_BINARY_DATA_METAMODES - Returns an X Screen's supported
+ * MetaModes. MetaModes are returned in a buffer separated by a
+ * single '\0' and terminated by two consecutive '\0' s like so:
+ *
+ * "MetaMode 1\0MetaMode 2\0MetaMode 3\0Last MetaMode\0\0"
+ *
+ * The MetaMode string should have the same syntax as the MetaMode X
+ * configuration option, as documented in the NVIDIA driver README.
+
+ * Each MetaMode string may be prepended with a comma-separated list
+ * of "token=value" pairs, separated from the MetaMode string with
+ * "::". Currently, valid tokens are:
+ *
+ * Token Value
+ * "id" <number> - the id of this MetaMode; this is stored in
+ * the Vertical Refresh field, as viewed
+ * by the XRandR and XF86VidMode X *
+ * extensions.
+ *
+ * "switchable" "yes"/"no" - whether this MetaMode may be switched to via
+ * ctrl-alt-+/-; Implicit MetaModes (see
+ * the "IncludeImplicitMetaModes" X
+ * config option), for example, are not
+ * normally made available through
+ * ctrl-alt-+/-.
+ *
+ * "source" "xconfig" - the MetaMode was specified in the X
+ * config file.
+ * "implicit" - the MetaMode was implicitly added; see the
+ * "IncludeImplicitMetaModes" X config option
+ * for details.
+ * "nv-control" - the MetaMode was added via the NV-CONTROL X
+ * extension to the currently running X server.
+ * "RandR" - the MetaMode was modified in response to an
+ * RandR RRSetCrtcConfig request.
+ *
+ * Additional tokens may be added in the future, so it is recommended
+ * that any token parser processing the returned string from
+ * NV_CTRL_BINARY_DATA_METAMODES be implemented to gracefully ignore
+ * unrecognized tokens.
+ *
+ * E.g.,
+ *
+ * "id=50, switchable=yes, source=xconfig :: CRT-0: 1024x768 @1024x768 +0+0"
+ */
+
+#define NV_CTRL_BINARY_DATA_METAMODES 2 /* R-D- */
+#define NV_CTRL_BINARY_DATA_METAMODES_VERSION_1 NV_CTRL_BINARY_DATA_METAMODES
+
+/*
+ * NV_CTRL_BINARY_DATA_XSCREENS_USING_GPU - Returns the list of X
+ * screens currently driven by the given GPU.
+ *
+ * The format of the returned data is:
+ *
+ * 4 CARD32 number of screens
+ * 4 * n CARD32 screen indices
+ *
+ * This attribute can only be queried through XNVCTRLQueryTargetBinaryData()
+ * using a NV_CTRL_TARGET_TYPE_GPU target. This attribute cannot be
+ * queried using a NV_CTRL_TARGET_TYPE_X_SCREEN.
+ */
+
+#define NV_CTRL_BINARY_DATA_XSCREENS_USING_GPU 3 /* R-DG */
+
+/*
+ * NV_CTRL_BINARY_DATA_GPUS_USED_BY_XSCREEN - Returns the list of GPUs
+ * currently in use by the given X screen.
+ *
+ * The format of the returned data is:
+ *
+ * 4 CARD32 number of GPUs
+ * 4 * n CARD32 GPU indices
+ */
+
+#define NV_CTRL_BINARY_DATA_GPUS_USED_BY_XSCREEN 4 /* R--- */
+
+/*
+ * NV_CTRL_BINARY_DATA_GPUS_USING_FRAMELOCK - Returns the list of
+ * GPUs currently connected to the given frame lock board.
+ *
+ * The format of the returned data is:
+ *
+ * 4 CARD32 number of GPUs
+ * 4 * n CARD32 GPU indices
+ *
+ * This attribute can only be queried through XNVCTRLQueryTargetBinaryData()
+ * using a NV_CTRL_TARGET_TYPE_FRAMELOCK target. This attribute cannot be
+ * queried using a NV_CTRL_TARGET_TYPE_X_SCREEN.
+ */
+
+#define NV_CTRL_BINARY_DATA_GPUS_USING_FRAMELOCK 5 /* R-DF */
+
+/*
+ * NV_CTRL_BINARY_DATA_DISPLAY_VIEWPORT - Returns the Display Device's
+ * viewport box into the given X Screen (in X Screen coordinates.)
+ *
+ * The format of the returned data is:
+ *
+ * 4 CARD32 Offset X
+ * 4 CARD32 Offset Y
+ * 4 CARD32 Width
+ * 4 CARD32 Height
+ */
+
+#define NV_CTRL_BINARY_DATA_DISPLAY_VIEWPORT 6 /* R-DG */
+
+/*
+ * NV_CTRL_BINARY_DATA_FRAMELOCKS_USED_BY_GPU - Returns the list of
+ * Framelock devices currently connected to the given GPU.
+ *
+ * The format of the returned data is:
+ *
+ * 4 CARD32 number of Framelocks
+ * 4 * n CARD32 Framelock indices
+ *
+ * This attribute can only be queried through XNVCTRLQueryTargetBinaryData()
+ * using a NV_CTRL_TARGET_TYPE_GPU target. This attribute cannot be
+ * queried using a NV_CTRL_TARGET_TYPE_X_SCREEN.
+ */
+
+#define NV_CTRL_BINARY_DATA_FRAMELOCKS_USED_BY_GPU 7 /* R-DG */
+
+/*
+ * NV_CTRL_BINARY_DATA_GPUS_USING_VCSC - Returns the list of
+ * GPU devices connected to the given VCS.
+ *
+ * The format of the returned data is:
+ *
+ * 4 CARD32 number of GPUs
+ * 4 * n CARD32 GPU indices
+ *
+ * This attribute can only be queried through XNVCTRLQueryTargetBinaryData()
+ * using a NV_CTRL_TARGET_TYPE_VCSC target. This attribute cannot be
+ * queried using a NV_CTRL_TARGET_TYPE_X_SCREEN and cannot be queried using
+ * a NV_CTRL_TARGET_TYPE_X_GPU
+ */
+
+#define NV_CTRL_BINARY_DATA_GPUS_USING_VCSC 8 /* R-DV */
+
+/*
+ * NV_CTRL_BINARY_DATA_VCSCS_USED_BY_GPU - Returns the VCSC device
+ * that is controlling the given GPU.
+ *
+ * The format of the returned data is:
+ *
+ * 4 CARD32 number of VCS (always 1)
+ * 4 * n CARD32 VCS indices
+ *
+ * This attribute can only be queried through XNVCTRLQueryTargetBinaryData()
+ * using a NV_CTRL_TARGET_TYPE_GPU target. This attribute cannot be
+ * queried using a NV_CTRL_TARGET_TYPE_X_SCREEN
+ */
+
+#define NV_CTRL_BINARY_DATA_VCSCS_USED_BY_GPU 9 /* R-DG */
+
+/*
+ * NV_CTRL_BINARY_DATA_COOLERS_USED_BY_GPU - Returns the coolers that
+ * are cooling the given GPU.
+ *
+ * The format of the returned data is:
+ *
+ * 4 CARD32 number of COOLER
+ * 4 * n CARD32 COOLER indices
+ *
+ * This attribute can only be queried through XNVCTRLQueryTargetBinaryData()
+ * using a NV_CTRL_TARGET_TYPE_GPU target. This attribute cannot be
+ * queried using a NV_CTRL_TARGET_TYPE_X_SCREEN
+ */
+
+#define NV_CTRL_BINARY_DATA_COOLERS_USED_BY_GPU 10 /* R-DG */
+
+/*
+ * NV_CTRL_BINARY_DATA_GPUS_USED_BY_LOGICAL_XSCREEN - Returns the list of
+ * GPUs currently driving the given X screen. If Xinerama is enabled, this
+ * will return all GPUs that are driving any X screen.
+ *
+ * The format of the returned data is:
+ *
+ * 4 CARD32 number of GPUs
+ * 4 * n CARD32 GPU indices
+ */
+
+#define NV_CTRL_BINARY_DATA_GPUS_USED_BY_LOGICAL_XSCREEN 11 /* R--- */
+
+/*
+ * NV_CTRL_BINARY_DATA_THERMAL_SENSORS_USED_BY_GPU - Returns the sensors that
+ * are attached to the given GPU.
+ *
+ * The format of the returned data is:
+ *
+ * 4 CARD32 number of SENSOR
+ * 4 * n CARD32 SENSOR indices
+ *
+ * This attribute can only be queried through XNVCTRLQueryTargetBinaryData()
+ * using a NV_CTRL_TARGET_TYPE_GPU target. This attribute cannot be
+ * queried using a NV_CTRL_TARGET_TYPE_X_SCREEN
+ */
+
+#define NV_CTRL_BINARY_DATA_THERMAL_SENSORS_USED_BY_GPU 12 /* R--G */
+
+/*
+ * NV_CTRL_BINARY_DATA_GLASSES_PAIRED_TO_3D_VISION_PRO_TRANSCEIVER - Returns
+ * the id of the glasses that are currently paired to the given
+ * 3D Vision Pro transceiver.
+ *
+ * The format of the returned data is:
+ *
+ * 4 CARD32 number of glasses
+ * 4 * n CARD32 id of glasses
+ *
+ * This attribute can only be queried through XNVCTRLQueryTargetBinaryData()
+ * using a NV_CTRL_TARGET_TYPE_3D_VISION_PRO_TRANSCEIVER target.
+ */
+#define NV_CTRL_BINARY_DATA_GLASSES_PAIRED_TO_3D_VISION_PRO_TRANSCEIVER 13 /* R--T */
+
+/*
+ * NV_CTRL_BINARY_DATA_DISPLAY_TARGETS - Returns all the display devices
+ * currently connected to any GPU on the X server.
+ *
+ * The format of the returned data is:
+ *
+ * 4 CARD32 number of display devices
+ * 4 * n CARD32 display device indices
+ *
+ * This attribute can only be queried through XNVCTRLQueryTargetBinaryData().
+ */
+
+#define NV_CTRL_BINARY_DATA_DISPLAY_TARGETS 14 /* R--- */
+
+/*
+ * NV_CTRL_BINARY_DATA_DISPLAYS_CONNECTED_TO_GPU - Returns the list of
+ * display devices that are connected to the GPU target.
+ *
+ * The format of the returned data is:
+ *
+ * 4 CARD32 number of display devices
+ * 4 * n CARD32 display device indices
+ *
+ * This attribute can only be queried through XNVCTRLQueryTargetBinaryData()
+ * using a NV_CTRL_TARGET_TYPE_GPU target.
+ */
+
+#define NV_CTRL_BINARY_DATA_DISPLAYS_CONNECTED_TO_GPU 15 /* R--G */
+
+/*
+ * NV_CTRL_BINARY_DATA_METAMODES_VERSION_2 - Returns values similar to
+ * NV_CTRL_BINARY_DATA_METAMODES(_VERSION_1) but also returns extended syntax
+ * information to indicate a specific display device, as well as other per-
+ * display deviceflags as "token=value" pairs. For example:
+ *
+ * "DPY-1: 1280x1024 {Stereo=PassiveLeft},
+ * DPY-2: 1280x1024 {Stereo=PassiveRight},"
+ *
+ * The display device names have the form "DPY-%d", where the integer
+ * part of the name is the NV-CONTROL target ID for that display device
+ * for this instance of the X server. Note that display device NV-CONTROL
+ * target IDs are not guaranteed to be the same from one run of the X
+ * server to the next.
+ */
+
+#define NV_CTRL_BINARY_DATA_METAMODES_VERSION_2 16 /* R-D- */
+
+/*
+ * NV_CTRL_BINARY_DATA_DISPLAYS_ENABLED_ON_XSCREEN - Returns the list of
+ * display devices that are currently scanning out the X screen target.
+ *
+ * The format of the returned data is:
+ *
+ * 4 CARD32 number of display devices
+ * 4 * n CARD32 display device indices
+ *
+ * This attribute can only be queried through XNVCTRLQueryTargetBinaryData()
+ * using a NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ */
+
+#define NV_CTRL_BINARY_DATA_DISPLAYS_ENABLED_ON_XSCREEN 17 /* R--- */
+
+#define NV_CTRL_BINARY_DATA_LAST_ATTRIBUTE NV_CTRL_BINARY_DATA_DISPLAYS_ENABLED_ON_XSCREEN
+
+/**************************************************************************/
+
+/*
+ * String Operation Attributes:
+ *
+ * These attributes are used with the XNVCTRLStringOperation()
+ * function; a string is specified as input, and a string is returned
+ * as output.
+ *
+ * Unless otherwise noted, all attributes can be operated upon using
+ * an NV_CTRL_TARGET_TYPE_X_SCREEN target.
+ */
+
+/*
+ * NV_CTRL_STRING_OPERATION_ADD_METAMODE - provide a MetaMode string
+ * as input, and returns a string containing comma-separated list of
+ * "token=value" pairs as output. Currently, the only output token is
+ * "id", which indicates the id that was assigned to the MetaMode.
+ *
+ * All ModeLines referenced in the MetaMode must already exist for
+ * each display device (as returned by the
+ * NV_CTRL_BINARY_DATA_MODELINES attribute).
+ *
+ * The MetaMode string should have the same syntax as the MetaMode X
+ * configuration option, as documented in the NVIDIA driver README.
+ *
+ * The input string can optionally be prepended with a string of
+ * comma-separated "token=value" pairs, separated from the MetaMode
+ * string by "::". Currently, the only valid token is "index" which
+ * indicates the insertion index for the MetaMode.
+ *
+ * E.g.,
+ *
+ * Input: "index=5 :: 1600x1200+0+0, 1600x1200+1600+0"
+ * Output: "id=58"
+ *
+ * which causes the MetaMode to be inserted at position 5 in the
+ * MetaMode list (all entries after 5 will be shifted down one slot in
+ * the list), and the X server's containing mode stores 58 as the
+ * VRefresh, so that the MetaMode can be uniquely identifed through
+ * XRandR and XF86VidMode.
+ */
+
+#define NV_CTRL_STRING_OPERATION_ADD_METAMODE 0
+
+/*
+ * NV_CTRL_STRING_OPERATION_GTF_MODELINE - provide as input a string
+ * of comma-separated "token=value" pairs, and returns a ModeLine
+ * string, computed using the GTF formula using the parameters from
+ * the input string. Valid tokens for the input string are "width",
+ * "height", and "refreshrate".
+ *
+ * E.g.,
+ *
+ * Input: "width=1600, height=1200, refreshrate=60"
+ * Output: "160.96 1600 1704 1880 2160 1200 1201 1204 1242 -HSync +VSync"
+ *
+ * This operation does not have any impact on any display device's
+ * modePool, and the ModeLine is not validated; it is simply intended
+ * for generating ModeLines.
+ */
+
+#define NV_CTRL_STRING_OPERATION_GTF_MODELINE 1
+
+/*
+ * NV_CTRL_STRING_OPERATION_CVT_MODELINE - provide as input a string
+ * of comma-separated "token=value" pairs, and returns a ModeLine
+ * string, computed using the CVT formula using the parameters from
+ * the input string. Valid tokens for the input string are "width",
+ * "height", "refreshrate", and "reduced-blanking". The
+ * "reduced-blanking" argument can be "0" or "1", to enable or disable
+ * use of reduced blanking for the CVT formula.
+ *
+ * E.g.,
+ *
+ * Input: "width=1600, height=1200, refreshrate=60, reduced-blanking=1"
+ * Output: "130.25 1600 1648 1680 1760 1200 1203 1207 1235 +HSync -VSync"
+ *
+ * This operation does not have any impact on any display device's
+ * modePool, and the ModeLine is not validated; it is simply intended
+ * for generating ModeLines.
+ */
+
+#define NV_CTRL_STRING_OPERATION_CVT_MODELINE 2
+
+/*
+ * NV_CTRL_STRING_OPERATION_BUILD_MODEPOOL - build a ModePool for the
+ * specified display device on the specified target (either an X
+ * screen or a GPU). This is typically used to generate a ModePool
+ * for a display device on a GPU on which no X screens are present.
+ *
+ * Currently, a display device's ModePool is static for the life of
+ * the X server, so XNVCTRLStringOperation will return FALSE if
+ * requested to build a ModePool on a display device that already has
+ * a ModePool.
+ *
+ * The string input to BUILD_MODEPOOL may be NULL. If it is not NULL,
+ * then it is interpreted as a double-colon ("::") separated list
+ * of "option=value" pairs, where the options and the syntax of their
+ * values are the X configuration options that impact the behavior of
+ * modePool construction; namely:
+ *
+ * "ModeValidation"
+ * "HorizSync"
+ * "VertRefresh"
+ * "FlatPanelProperties"
+ * "TVStandard"
+ * "ExactModeTimingsDVI"
+ * "UseEdidFreqs"
+ *
+ * An example input string might look like:
+ *
+ * "ModeValidation=NoVesaModes :: HorizSync=50-110 :: VertRefresh=50-150"
+ *
+ * This request currently does not return a string.
+ */
+
+#define NV_CTRL_STRING_OPERATION_BUILD_MODEPOOL 3 /* DG */
+
+/*
+ * NV_CTRL_STRING_OPERATION_GVI_CONFIGURE_STREAMS - Configure the streams-
+ * to-jack+channel topology for a GVI (Graphics capture board).
+ *
+ * The string input to GVI_CONFIGURE_STREAMS may be NULL. If this is the
+ * case, then the current topology is returned.
+ *
+ * If the input string to GVI_CONFIGURE_STREAMS is not NULL, the string
+ * is interpreted as a semicolon (";") separated list of comma-separated
+ * lists of "option=value" pairs that define a stream's composition. The
+ * available options and their values are:
+ *
+ * "stream": Defines which stream this comma-separated list describes.
+ * Valid values are the integers between 0 and
+ * NV_CTRL_GVI_NUM_STREAMS-1 (inclusive).
+ *
+ * "linkN": Defines a jack+channel pair to use for the given link N.
+ * Valid options are the string "linkN", where N is an integer
+ * between 0 and NV_CTRL_GVI_MAX_LINKS_PER_STREAM-1 (inclusive).
+ * Valid values for these options are strings of the form
+ * "jackX" and/or "jackX.Y", where X is an integer between 0 and
+ * NV_CTRL_GVI_NUM_JACKS-1 (inclusive), and Y (optional) is an
+ * integer between 0 and NV_CTRL_GVI_MAX_CHANNELS_PER_JACK-1
+ * (inclusive).
+ *
+ * An example input string might look like:
+ *
+ * "stream=0, link0=jack0, link1=jack1; stream=1, link0=jack2.1"
+ *
+ * This example specifies two streams, stream 0 and stream 1. Stream 0
+ * is defined to capture link0 data from the first channel (channel 0) of
+ * BNC jack 0 and link1 data from the first channel of BNC jack 1. The
+ * second stream (Stream 1) is defined to capture link0 data from channel 1
+ * (second channel) of BNC jack 2.
+ *
+ * This example shows a possible configuration for capturing 3G input:
+ *
+ * "stream=0, link0=jack0.0, link1=jack0.1"
+ *
+ * Applications should query the following attributes to determine
+ * possible combinations:
+ *
+ * NV_CTRL_GVI_MAX_STREAMS
+ * NV_CTRL_GVI_MAX_LINKS_PER_STREAM
+ * NV_CTRL_GVI_NUM_JACKS
+ * NV_CTRL_GVI_MAX_CHANNELS_PER_JACK
+ *
+ * Note: A jack+channel pair can only be tied to one link/stream.
+ *
+ * Upon successful configuration or querying of this attribute, a string
+ * representing the current topology for all known streams on the device
+ * will be returned. On failure, NULL is returned.
+ *
+ * Note: Setting this attribute may also result in the following
+ * NV-CONTROL attributes being reset on the GVI device (to ensure
+ * the configuration remains valid):
+ * NV_CTRL_GVIO_REQUESTED_VIDEO_FORMAT
+ * NV_CTRL_GVI_REQUESTED_STREAM_BITS_PER_COMPONENT
+ * NV_CTRL_GVI_REQUESTED_STREAM_COMPONENT_SAMPLING
+ */
+
+#define NV_CTRL_STRING_OPERATION_GVI_CONFIGURE_STREAMS 4 /* RW-I */
+
+#define NV_CTRL_STRING_OPERATION_LAST_ATTRIBUTE NV_CTRL_STRING_OPERATION_GVI_CONFIGURE_STREAMS
+
+/**************************************************************************/
+
+/*
+ * CTRLAttributeValidValuesRec -
+ *
+ * structure and related defines used by
+ * XNVCTRLQueryValidAttributeValues() to describe the valid values of
+ * a particular attribute. The type field will be one of:
+ *
+ * ATTRIBUTE_TYPE_INTEGER : the attribute is an integer value; there
+ * is no fixed range of valid values.
+ *
+ * ATTRIBUTE_TYPE_BITMASK : the attribute is an integer value,
+ * interpretted as a bitmask.
+ *
+ * ATTRIBUTE_TYPE_BOOL : the attribute is a boolean, valid values are
+ * either 1 (on/true) or 0 (off/false).
+ *
+ * ATTRIBUTE_TYPE_RANGE : the attribute can have any integer value
+ * between NVCTRLAttributeValidValues.u.range.min and
+ * NVCTRLAttributeValidValues.u.range.max (inclusive).
+ *
+ * ATTRIBUTE_TYPE_INT_BITS : the attribute can only have certain
+ * integer values, indicated by which bits in
+ * NVCTRLAttributeValidValues.u.bits.ints are on (for example: if bit
+ * 0 is on, then 0 is a valid value; if bit 5 is on, then 5 is a valid
+ * value, etc). This is useful for attributes like NV_CTRL_FSAA_MODE,
+ * which can only have certain values, depending on GPU.
+ *
+ * ATTRIBUTE_TYPE_64BIT_INTEGER : the attribute is a 64 bit integer value;
+ * there is no fixed range of valid values.
+ *
+ * ATTRIBUTE_TYPE_STRING : the attribute is a string value; there is no fixed
+ * range of valid values.
+ *
+ * ATTRIBUTE_TYPE_BINARY_DATA : the attribute is binary data; there is
+ * no fixed range of valid values.
+ *
+ * ATTRIBUTE_TYPE_STRING_OPERATION : the attribute is a string; there is
+ * no fixed range of valid values.
+ *
+ *
+ * The permissions field of NVCTRLAttributeValidValuesRec is a bitmask
+ * that may contain:
+ *
+ * ATTRIBUTE_TYPE_READ - Attribute may be read (queried.)
+ * ATTRIBUTE_TYPE_WRITE - Attribute may be written to (set.)
+ * ATTRIBUTE_TYPE_DISPLAY - Attribute is valid for display target types
+ * (requires a display_mask if queried via
+ * a GPU or X screen.)
+ * ATTRIBUTE_TYPE_GPU - Attribute is valid for GPU target types.
+ * ATTRIBUTE_TYPE_FRAMELOCK - Attribute is valid for Frame Lock target types.
+ * ATTRIBUTE_TYPE_X_SCREEN - Attribute is valid for X Screen target types.
+ * ATTRIBUTE_TYPE_XINERAMA - Attribute will be made consistent for all
+ * X Screens when the Xinerama extension is enabled.
+ * ATTRIBUTE_TYPE_VCSC - Attribute is valid for Visual Computing System
+ * target types.
+ * ATTRIBUTE_TYPE_GVI - Attribute is valid for Graphics Video In target
+ * types.
+ * ATTRIBUTE_TYPE_COOLER - Attribute is valid for Cooler target types.
+ * ATTRIBUTE_TYPE_3D_VISION_PRO_TRANSCEIVER - Attribute is valid for 3D Vision
+ * Pro Transceiver target types.
+ *
+ * See 'Key to Integer Attribute "Permissions"' at the top of this
+ * file for a description of what these permission bits mean.
+ */
+
+#define ATTRIBUTE_TYPE_UNKNOWN 0
+#define ATTRIBUTE_TYPE_INTEGER 1
+#define ATTRIBUTE_TYPE_BITMASK 2
+#define ATTRIBUTE_TYPE_BOOL 3
+#define ATTRIBUTE_TYPE_RANGE 4
+#define ATTRIBUTE_TYPE_INT_BITS 5
+#define ATTRIBUTE_TYPE_64BIT_INTEGER 6
+#define ATTRIBUTE_TYPE_STRING 7
+#define ATTRIBUTE_TYPE_BINARY_DATA 8
+#define ATTRIBUTE_TYPE_STRING_OPERATION 9
+
+#define ATTRIBUTE_TYPE_READ 0x001
+#define ATTRIBUTE_TYPE_WRITE 0x002
+#define ATTRIBUTE_TYPE_DISPLAY 0x004
+#define ATTRIBUTE_TYPE_GPU 0x008
+#define ATTRIBUTE_TYPE_FRAMELOCK 0x010
+#define ATTRIBUTE_TYPE_X_SCREEN 0x020
+#define ATTRIBUTE_TYPE_XINERAMA 0x040
+#define ATTRIBUTE_TYPE_VCSC 0x080
+#define ATTRIBUTE_TYPE_GVI 0x100
+#define ATTRIBUTE_TYPE_COOLER 0x200
+#define ATTRIBUTE_TYPE_THERMAL_SENSOR 0x400
+#define ATTRIBUTE_TYPE_3D_VISION_PRO_TRANSCEIVER 0x800
+
+#define ATTRIBUTE_TYPE_ALL_TARGETS \
+ ((ATTRIBUTE_TYPE_DISPLAY) | (ATTRIBUTE_TYPE_GPU) | (ATTRIBUTE_TYPE_FRAMELOCK) | \
+ (ATTRIBUTE_TYPE_X_SCREEN) | (ATTRIBUTE_TYPE_VCSC) | (ATTRIBUTE_TYPE_GVI) | \
+ (ATTRIBUTE_TYPE_COOLER) | (ATTRIBUTE_TYPE_THERMAL_SENSOR) | \
+ (ATTRIBUTE_TYPE_3D_VISION_PRO_TRANSCEIVER))
+
+typedef struct _NVCTRLAttributeValidValues
+{
+ int type;
+ union
+ {
+ struct
+ {
+ int64_t min;
+ int64_t max;
+ } range;
+ struct
+ {
+ unsigned int ints;
+ } bits;
+ } u;
+ unsigned int permissions;
+} NVCTRLAttributeValidValuesRec;
+
+typedef struct _NVCTRLAttributePermissions
+{
+ int type;
+ unsigned int permissions;
+} NVCTRLAttributePermissionsRec;
+
+/**************************************************************************/
+
+/*
+ * NV-CONTROL X event notification.
+ *
+ * To receive X event notifications dealing with NV-CONTROL, you should
+ * call XNVCtrlSelectNotify() with one of the following set as the type
+ * of event to receive (see NVCtrlLib.h for more information):
+ */
+
+#define ATTRIBUTE_CHANGED_EVENT 0
+#define TARGET_ATTRIBUTE_CHANGED_EVENT 1
+#define TARGET_ATTRIBUTE_AVAILABILITY_CHANGED_EVENT 2
+#define TARGET_STRING_ATTRIBUTE_CHANGED_EVENT 3
+#define TARGET_BINARY_ATTRIBUTE_CHANGED_EVENT 4
+
+#endif /* __NVCTRL_H */
diff --git a/gfx/angle/src/third_party/libXNVCtrl/NVCtrlLib.h b/gfx/angle/src/third_party/libXNVCtrl/NVCtrlLib.h
new file mode 100755
index 000000000..1a5d5decf
--- /dev/null
+++ b/gfx/angle/src/third_party/libXNVCtrl/NVCtrlLib.h
@@ -0,0 +1,707 @@
+/*
+ * Copyright (c) 2008 NVIDIA, Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ */
+
+#ifndef __NVCTRLLIB_H
+#define __NVCTRLLIB_H
+
+#include "NVCtrl.h"
+
+#if defined __cplusplus
+extern "C" {
+#endif
+
+/*
+ * XNVCTRLQueryExtension -
+ *
+ * Returns True if the extension exists, returns False otherwise.
+ * event_basep and error_basep are the extension event and error
+ * bases. Currently, no extension specific errors or events are
+ * defined.
+ */
+
+Bool XNVCTRLQueryExtension(Display *dpy, int *event_basep, int *error_basep);
+
+/*
+ * XNVCTRLQueryVersion -
+ *
+ * Returns True if the extension exists, returns False otherwise.
+ * major and minor are the extension's major and minor version
+ * numbers.
+ */
+
+Bool XNVCTRLQueryVersion(Display *dpy, int *major, int *minor);
+
+/*
+ * XNVCTRLIsNvScreen
+ *
+ * Returns True is the specified screen is controlled by the NVIDIA
+ * driver. Returns False otherwise.
+ */
+
+Bool XNVCTRLIsNvScreen(Display *dpy, int screen);
+
+/*
+ * XNVCTRLQueryTargetCount -
+ *
+ * Returns True if the target type exists. Returns False otherwise.
+ * If XNVCTRLQueryTargetCount returns True, value will contain the
+ * count of existing targets on the server of the specified target
+ * type.
+ *
+ * Please see "Attribute Targets" in NVCtrl.h for the list of valid
+ * target types.
+ *
+ * Possible errors:
+ * BadValue - The target doesn't exist.
+ */
+
+Bool XNVCTRLQueryTargetCount(Display *dpy, int target_type, int *value);
+
+/*
+ * XNVCTRLSetAttribute -
+ *
+ * Sets the attribute to the given value. The attributes and their
+ * possible values are listed in NVCtrl.h.
+ *
+ * Not all attributes require the display_mask parameter; see
+ * NVCtrl.h for details.
+ *
+ * Calling this function is equivalent to calling XNVCTRLSetTargetAttribute()
+ * with the target_type set to NV_CTRL_TARGET_TYPE_X_SCREEN and
+ * target_id set to 'screen'.
+ *
+ * Possible errors:
+ * BadValue - The screen or attribute doesn't exist.
+ * BadMatch - The NVIDIA driver is not present on that screen.
+ */
+
+void XNVCTRLSetAttribute(Display *dpy,
+ int screen,
+ unsigned int display_mask,
+ unsigned int attribute,
+ int value);
+
+/*
+ * XNVCTRLSetTargetAttribute -
+ *
+ * Sets the attribute to the given value. The attributes and their
+ * possible values are listed in NVCtrl.h.
+ *
+ * Not all attributes require the display_mask parameter; see
+ * NVCtrl.h for details.
+ *
+ * Possible errors:
+ * BadValue - The target or attribute doesn't exist.
+ * BadMatch - The NVIDIA driver is not present on that target.
+ */
+
+void XNVCTRLSetTargetAttribute(Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ int value);
+
+/*
+ * XNVCTRLSetAttributeAndGetStatus -
+ *
+ * Same as XNVCTRLSetAttribute().
+ * In addition, XNVCTRLSetAttributeAndGetStatus() returns
+ * True if the operation succeeds, False otherwise.
+ *
+ */
+
+Bool XNVCTRLSetAttributeAndGetStatus(Display *dpy,
+ int screen,
+ unsigned int display_mask,
+ unsigned int attribute,
+ int value);
+
+/*
+ * XNVCTRLSetTargetAttributeAndGetStatus -
+ *
+ * Same as XNVCTRLSetTargetAttribute().
+ * In addition, XNVCTRLSetTargetAttributeAndGetStatus() returns
+ * True if the operation succeeds, False otherwise.
+ *
+ */
+
+Bool XNVCTRLSetTargetAttributeAndGetStatus(Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ int value);
+
+/*
+ * XNVCTRLQueryAttribute -
+ *
+ * Returns True if the attribute exists. Returns False otherwise.
+ * If XNVCTRLQueryAttribute returns True, value will contain the
+ * value of the specified attribute.
+ *
+ * Not all attributes require the display_mask parameter; see
+ * NVCtrl.h for details.
+ *
+ * Calling this function is equivalent to calling
+ * XNVCTRLQueryTargetAttribute() with the target_type set to
+ * NV_CTRL_TARGET_TYPE_X_SCREEN and target_id set to 'screen'.
+ *
+ * Possible errors:
+ * BadValue - The screen doesn't exist.
+ * BadMatch - The NVIDIA driver is not present on that screen.
+ */
+
+Bool XNVCTRLQueryAttribute(Display *dpy,
+ int screen,
+ unsigned int display_mask,
+ unsigned int attribute,
+ int *value);
+
+/*
+ * XNVCTRLQueryTargetAttribute -
+ *
+ * Returns True if the attribute exists. Returns False otherwise.
+ * If XNVCTRLQueryTargetAttribute returns True, value will contain the
+ * value of the specified attribute.
+ *
+ * Not all attributes require the display_mask parameter; see
+ * NVCtrl.h for details.
+ *
+ * Possible errors:
+ * BadValue - The target doesn't exist.
+ * BadMatch - The NVIDIA driver does not control the target.
+ */
+
+Bool XNVCTRLQueryTargetAttribute(Display *dpy,
+ int target_Type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ int *value);
+
+/*
+ * XNVCTRLQueryTargetAttribute64 -
+ *
+ * Returns True if the attribute exists. Returns False otherwise.
+ * If XNVCTRLQueryTargetAttribute returns True, value will contain the
+ * value of the specified attribute.
+ *
+ * Not all attributes require the display_mask parameter; see
+ * NVCtrl.h for details.
+ *
+ * Note: this function behaves like XNVCTRLQueryTargetAttribute(),
+ * but supports 64-bit integer attributes.
+ *
+ * Possible errors:
+ * BadValue - The target doesn't exist.
+ * BadMatch - The NVIDIA driver does not control the target.
+ */
+
+Bool XNVCTRLQueryTargetAttribute64(Display *dpy,
+ int target_Type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ int64_t *value);
+
+/*
+ * XNVCTRLQueryStringAttribute -
+ *
+ * Returns True if the attribute exists. Returns False otherwise.
+ * If XNVCTRLQueryStringAttribute returns True, *ptr will point to an
+ * allocated string containing the string attribute requested. It is
+ * the caller's responsibility to free the string when done.
+ *
+ * Calling this function is equivalent to calling
+ * XNVCTRLQueryTargetStringAttribute() with the target_type set to
+ * NV_CTRL_TARGET_TYPE_X_SCREEN and target_id set to 'screen'.
+ *
+ * Possible errors:
+ * BadValue - The screen doesn't exist.
+ * BadMatch - The NVIDIA driver is not present on that screen.
+ * BadAlloc - Insufficient resources to fulfill the request.
+ */
+
+Bool XNVCTRLQueryStringAttribute(Display *dpy,
+ int screen,
+ unsigned int display_mask,
+ unsigned int attribute,
+ char **ptr);
+
+/*
+ * XNVCTRLQueryTargetStringAttribute -
+ *
+ * Returns True if the attribute exists. Returns False otherwise.
+ * If XNVCTRLQueryTargetStringAttribute returns True, *ptr will point
+ * to an allocated string containing the string attribute requested.
+ * It is the caller's responsibility to free the string when done.
+ *
+ * Possible errors:
+ * BadValue - The target doesn't exist.
+ * BadMatch - The NVIDIA driver does not control the target.
+ * BadAlloc - Insufficient resources to fulfill the request.
+ */
+
+Bool XNVCTRLQueryTargetStringAttribute(Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ char **ptr);
+
+/*
+ * XNVCTRLSetStringAttribute -
+ *
+ * Returns True if the operation succeded. Returns False otherwise.
+ *
+ * Possible X errors:
+ * BadValue - The screen doesn't exist.
+ * BadMatch - The NVIDIA driver is not present on that screen.
+ * BadAlloc - Insufficient resources to fulfill the request.
+ */
+
+Bool XNVCTRLSetStringAttribute(Display *dpy,
+ int screen,
+ unsigned int display_mask,
+ unsigned int attribute,
+ char *ptr);
+
+/*
+ * XNVCTRLSetTargetStringAttribute -
+ *
+ * Returns True if the operation succeded. Returns False otherwise.
+ *
+ * Possible X errors:
+ * BadValue - The screen doesn't exist.
+ * BadMatch - The NVIDIA driver is not present on that screen.
+ * BadAlloc - Insufficient resources to fulfill the request.
+ */
+
+Bool XNVCTRLSetTargetStringAttribute(Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ char *ptr);
+
+/*
+ * XNVCTRLQueryValidAttributeValues -
+ *
+ * Returns True if the attribute exists. Returns False otherwise. If
+ * XNVCTRLQueryValidAttributeValues returns True, values will indicate
+ * the valid values for the specified attribute; see the description
+ * of NVCTRLAttributeValidValues in NVCtrl.h.
+ *
+ * Calling this function is equivalent to calling
+ * XNVCTRLQueryValidTargetAttributeValues() with the target_type set to
+ * NV_CTRL_TARGET_TYPE_X_SCREEN and target_id set to 'screen'.
+ */
+
+Bool XNVCTRLQueryValidAttributeValues(Display *dpy,
+ int screen,
+ unsigned int display_mask,
+ unsigned int attribute,
+ NVCTRLAttributeValidValuesRec *values);
+
+/*
+ * XNVCTRLQueryValidTargetAttributeValues -
+ *
+ * Returns True if the attribute exists. Returns False otherwise. If
+ * XNVCTRLQueryValidTargetAttributeValues returns True, values will indicate
+ * the valid values for the specified attribute.
+ */
+
+Bool XNVCTRLQueryValidTargetAttributeValues(Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ NVCTRLAttributeValidValuesRec *values);
+
+/*
+ * XNVCTRLQueryValidTargetStringAttributeValues -
+ *
+ * Returns True if the attribute exists. Returns False otherwise. If
+ * XNVCTRLQueryValidTargetStringAttributeValues returns True, values will
+ * indicate the valid values for the specified attribute.
+ */
+
+Bool XNVCTRLQueryValidTargetStringAttributeValues(Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ NVCTRLAttributeValidValuesRec *values);
+
+/*
+ * XNVCTRLQueryAttributePermissions -
+ *
+ * Returns True if the attribute exists. Returns False otherwise. If
+ * XNVCTRLQueryAttributePermissions returns True, permissions will
+ * indicate the permission flags for the attribute.
+ */
+
+Bool XNVCTRLQueryAttributePermissions(Display *dpy,
+ unsigned int attribute,
+ NVCTRLAttributePermissionsRec *permissions);
+
+/*
+ * XNVCTRLQueryStringAttributePermissions -
+ *
+ * Returns True if the attribute exists. Returns False otherwise. If
+ * XNVCTRLQueryStringAttributePermissions returns True, permissions will
+ * indicate the permission flags for the attribute.
+ */
+
+Bool XNVCTRLQueryStringAttributePermissions(Display *dpy,
+ unsigned int attribute,
+ NVCTRLAttributePermissionsRec *permissions);
+
+/*
+ * XNVCTRLQueryBinaryDataAttributePermissions -
+ *
+ * Returns True if the attribute exists. Returns False otherwise. If
+ * XNVCTRLQueryBinaryDataAttributePermissions returns True, permissions
+ * will indicate the permission flags for the attribute.
+ */
+
+Bool XNVCTRLQueryBinaryDataAttributePermissions(Display *dpy,
+ unsigned int attribute,
+ NVCTRLAttributePermissionsRec *permissions);
+
+/*
+ * XNVCTRLQueryStringOperationAttributePermissions -
+ *
+ * Returns True if the attribute exists. Returns False otherwise. If
+ * XNVCTRLQueryStringOperationAttributePermissions returns True,
+ * permissions will indicate the permission flags for the attribute.
+ */
+
+Bool XNVCTRLQueryStringOperationAttributePermissions(Display *dpy,
+ unsigned int attribute,
+ NVCTRLAttributePermissionsRec *permissions);
+
+/*
+ * XNVCTRLSetGvoColorConversion -
+ *
+ * Sets the color conversion matrix, offset, and scale that should be
+ * used for GVO (Graphic to Video Out).
+ *
+ * The Color Space Conversion data is ordered like this:
+ *
+ * colorMatrix[0][0] // r.Y
+ * colorMatrix[0][1] // g.Y
+ * colorMatrix[0][2] // b.Y
+ *
+ * colorMatrix[1][0] // r.Cr
+ * colorMatrix[1][1] // g.Cr
+ * colorMatrix[1][2] // b.Cr
+ *
+ * colorMatrix[2][0] // r.Cb
+ * colorMatrix[2][1] // g.Cb
+ * colorMatrix[2][2] // b.Cb
+ *
+ * colorOffset[0] // Y
+ * colorOffset[1] // Cr
+ * colorOffset[2] // Cb
+ *
+ * colorScale[0] // Y
+ * colorScale[1] // Cr
+ * colorScale[2] // Cb
+ *
+ * where the data is used according to the following formulae:
+ *
+ * Y = colorOffset[0] + colorScale[0] *
+ * (R * colorMatrix[0][0] +
+ * G * colorMatrix[0][1] +
+ * B * colorMatrix[0][2]);
+ *
+ * Cr = colorOffset[1] + colorScale[1] *
+ * (R * colorMatrix[1][0] +
+ * G * colorMatrix[1][1] +
+ * B * colorMatrix[1][2]);
+ *
+ * Cb = colorOffset[2] + colorScale[2] *
+ * (R * colorMatrix[2][0] +
+ * G * colorMatrix[2][1] +
+ * B * colorMatrix[2][2]);
+ *
+ * Possible errors:
+ * BadMatch - The NVIDIA driver is not present on that screen.
+ * BadImplementation - GVO is not available on that screen.
+ */
+
+void XNVCTRLSetGvoColorConversion(Display *dpy,
+ int screen,
+ float colorMatrix[3][3],
+ float colorOffset[3],
+ float colorScale[3]);
+
+/*
+ * XNVCTRLQueryGvoColorConversion -
+ *
+ * Retrieves the color conversion matrix and color offset
+ * that are currently being used for GVO (Graphic to Video Out).
+ *
+ * The values are ordered within the arrays according to the comments
+ * for XNVCTRLSetGvoColorConversion().
+ *
+ * Possible errors:
+ * BadMatch - The NVIDIA driver is not present on that screen.
+ * BadImplementation - GVO is not available on that screen.
+ */
+
+Bool XNVCTRLQueryGvoColorConversion(Display *dpy,
+ int screen,
+ float colorMatrix[3][3],
+ float colorOffset[3],
+ float colorScale[3]);
+
+/*
+ * XNVCTRLQueryBinaryData -
+ *
+ * Returns True if the attribute exists. Returns False otherwise.
+ * If XNVCTRLQueryBinaryData returns True, *ptr will point to an
+ * allocated block of memory containing the binary data attribute
+ * requested. It is the caller's responsibility to free the data
+ * when done. len will list the length of the binary data.
+ *
+ * Calling this function is equivalent to calling
+ * XNVCTRLQueryTargetBinaryData() with the target_type set to
+ * NV_CTRL_TARGET_TYPE_X_SCREEN and target_id set to 'screen'.
+ *
+ * Possible errors:
+ * BadValue - The screen doesn't exist.
+ * BadMatch - The NVIDIA driver is not present on that screen.
+ * BadAlloc - Insufficient resources to fulfill the request.
+ */
+
+Bool XNVCTRLQueryBinaryData(Display *dpy,
+ int screen,
+ unsigned int display_mask,
+ unsigned int attribute,
+ unsigned char **ptr,
+ int *len);
+
+/*
+ * XNVCTRLQueryTargetBinaryData -
+ *
+ * Returns True if the attribute exists. Returns False otherwise.
+ * If XNVCTRLQueryTargetBinaryData returns True, *ptr will point to an
+ * allocated block of memory containing the binary data attribute
+ * requested. It is the caller's responsibility to free the data
+ * when done. len will list the length of the binary data.
+ *
+ * Possible errors:
+ * BadValue - The target doesn't exist.
+ * BadMatch - The NVIDIA driver does not control the target.
+ * BadAlloc - Insufficient resources to fulfill the request.
+ */
+
+Bool XNVCTRLQueryTargetBinaryData(Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ unsigned char **ptr,
+ int *len);
+
+/*
+ * XNVCTRLStringOperation -
+ *
+ * Takes a string as input and returns a Xmalloc'ed string as output.
+ * Returns True on success and False on failure.
+ */
+
+Bool XNVCTRLStringOperation(Display *dpy,
+ int target_type,
+ int target_id,
+ unsigned int display_mask,
+ unsigned int attribute,
+ char *pIn,
+ char **ppOut);
+
+/*
+ * XNVCtrlSelectNotify -
+ *
+ * This enables/disables receiving of NV-CONTROL events. The type
+ * specifies the type of event to enable (currently, the only
+ * type that can be requested per-screen with XNVCtrlSelectNotify()
+ * is ATTRIBUTE_CHANGED_EVENT); onoff controls whether receiving this
+ * type of event should be enabled (True) or disabled (False).
+ *
+ * Returns True if successful, or False if the screen is not
+ * controlled by the NVIDIA driver.
+ */
+
+Bool XNVCtrlSelectNotify(Display *dpy, int screen, int type, Bool onoff);
+
+/*
+ * XNVCtrlSelectTargetNotify -
+ *
+ * This enables/disables receiving of NV-CONTROL events that happen on
+ * the specified target. The notify_type specifies the type of event to
+ * enable (currently, the only type that can be requested per-target with
+ * XNVCtrlSelectTargetNotify() is TARGET_ATTRIBUTE_CHANGED_EVENT); onoff
+ * controls whether receiving this type of event should be enabled (True)
+ * or disabled (False).
+ *
+ * Returns True if successful, or False if the target is not
+ * controlled by the NVIDIA driver.
+ */
+
+Bool XNVCtrlSelectTargetNotify(Display *dpy,
+ int target_type,
+ int target_id,
+ int notify_type,
+ Bool onoff);
+
+/*
+ * XNVCtrlEvent structure
+ */
+
+typedef struct
+{
+ int type;
+ unsigned long serial;
+ Bool send_event; /* always FALSE, we don't allow send_events */
+ Display *display;
+ Time time;
+ int screen;
+ unsigned int display_mask;
+ unsigned int attribute;
+ int value;
+} XNVCtrlAttributeChangedEvent;
+
+typedef union
+{
+ int type;
+ XNVCtrlAttributeChangedEvent attribute_changed;
+ long pad[24];
+} XNVCtrlEvent;
+
+/*
+ * XNVCtrlEventTarget structure
+ */
+
+typedef struct
+{
+ int type;
+ unsigned long serial;
+ Bool send_event; /* always FALSE, we don't allow send_events */
+ Display *display;
+ Time time;
+ int target_type;
+ int target_id;
+ unsigned int display_mask;
+ unsigned int attribute;
+ int value;
+} XNVCtrlAttributeChangedEventTarget;
+
+typedef union
+{
+ int type;
+ XNVCtrlAttributeChangedEventTarget attribute_changed;
+ long pad[24];
+} XNVCtrlEventTarget;
+
+/*
+ * XNVCtrlEventTargetAvailability structure
+ */
+
+typedef struct
+{
+ int type;
+ unsigned long serial;
+ Bool send_event; /* always FALSE, we don't allow send_events */
+ Display *display;
+ Time time;
+ int target_type;
+ int target_id;
+ unsigned int display_mask;
+ unsigned int attribute;
+ int value;
+ Bool availability;
+} XNVCtrlAttributeChangedEventTargetAvailability;
+
+typedef union
+{
+ int type;
+ XNVCtrlAttributeChangedEventTargetAvailability attribute_changed;
+ long pad[24];
+} XNVCtrlEventTargetAvailability;
+
+/*
+ * XNVCtrlStringEventTarget structure
+ */
+
+typedef struct
+{
+ int type;
+ unsigned long serial;
+ Bool send_event; /* always FALSE, we don't allow send_events */
+ Display *display;
+ Time time;
+ int target_type;
+ int target_id;
+ unsigned int display_mask;
+ unsigned int attribute;
+} XNVCtrlStringAttributeChangedEventTarget;
+
+typedef union
+{
+ int type;
+ XNVCtrlStringAttributeChangedEventTarget attribute_changed;
+ long pad[24];
+} XNVCtrlStringEventTarget;
+
+/*
+ * XNVCtrlBinaryEventTarget structure
+ */
+
+typedef struct
+{
+ int type;
+ unsigned long serial;
+ Bool send_event; /* always FALSE, we don't allow send_events */
+ Display *display;
+ Time time;
+ int target_type;
+ int target_id;
+ unsigned int display_mask;
+ unsigned int attribute;
+} XNVCtrlBinaryAttributeChangedEventTarget;
+
+typedef union
+{
+ int type;
+ XNVCtrlBinaryAttributeChangedEventTarget attribute_changed;
+ long pad[24];
+} XNVCtrlBinaryEventTarget;
+
+#if defined __cplusplus
+} /* extern "C" */
+#endif
+
+#endif /* __NVCTRLLIB_H */
diff --git a/gfx/angle/src/third_party/libXNVCtrl/README.angle b/gfx/angle/src/third_party/libXNVCtrl/README.angle
new file mode 100755
index 000000000..22b9bd0aa
--- /dev/null
+++ b/gfx/angle/src/third_party/libXNVCtrl/README.angle
@@ -0,0 +1,14 @@
+Name: NVidia Control X Extension Library
+Short Name: libXNVCtrl
+URL: http://cgit.freedesktop.org/~aplattner/nvidia-settings/
+Version: unknown
+Date: 2008
+License: MIT
+Security Critical: no
+
+Description:
+This package provides access to NVidia Control X Extension. It is used to determine the version of the NVIDIA driver in use.
+
+The current version is pulled from nvidia-settings-302.17.
+
+Local Modifications:
diff --git a/gfx/angle/src/third_party/libXNVCtrl/libXNVCtrl.gyp b/gfx/angle/src/third_party/libXNVCtrl/libXNVCtrl.gyp
new file mode 100755
index 000000000..6f0ee2f97
--- /dev/null
+++ b/gfx/angle/src/third_party/libXNVCtrl/libXNVCtrl.gyp
@@ -0,0 +1,18 @@
+# Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
+# Use of this source code is governed by a BSD-style license that can be
+# found in the LICENSE file.
+
+{
+ 'targets':
+ [{
+ 'target_name': 'libXNVCtrl',
+ 'type': 'static_library',
+ 'sources':
+ [
+ 'NVCtrl.c',
+ 'NVCtrl.h',
+ 'NVCtrlLib.h',
+ 'nv_control.h',
+ ],
+ }],
+}
diff --git a/gfx/angle/src/third_party/libXNVCtrl/nv_control.h b/gfx/angle/src/third_party/libXNVCtrl/nv_control.h
new file mode 100755
index 000000000..5023c9b58
--- /dev/null
+++ b/gfx/angle/src/third_party/libXNVCtrl/nv_control.h
@@ -0,0 +1,652 @@
+/*
+ * Copyright (c) 2008 NVIDIA, Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a copy
+ * of this software and associated documentation files (the "Software"), to deal
+ * in the Software without restriction, including without limitation the rights
+ * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ * copies of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ *
+ * NV-CONTROL Protocol Version History
+ *
+ * 1.0 - 1.5 NVIDIA Internal development versions
+ * 1.6 Initial public version
+ * 1.7 Added QueryBinaryData request
+ * 1.8 Added TargetTypes
+ * 1.9 Added QueryTargetCount request
+ * 1.10 Fixed target type/id byte ordering for compatibility with
+ * pre-1.8 NV-CONTROL clients
+ * 1.11 NVIDIA Internal development version
+ * 1.12 Added StringOperation request
+ * 1.13 NVIDIA Internal development version
+ * 1.14 Fixed an NV_CTRL_BINARY_DATA_MODELINES double scan modeline
+ * reporting bug (vsyncstart, vsyncend, and vtotal were incorrectly
+ * doubled)
+ * 1.15 Added AVAILABILITY_TARGET_ATTRIBUTE_CHANGED_EVENT
+ * 1.16 Added TARGET_STRING_ATTRIBUTE_CHANGED_EVENT
+ * 1.17 Added TARGET_BINARY_ATTRIBUTE_CHANGED_EVENT
+ * 1.18 Updated QueryTargetCount to return a count of 0, rather than
+ * BadMatch, if an unknown TargetType is specified
+ * 1.19 Added TargetType support for SetAttributeAndGetStatus and
+ * SetStringAttribute requests
+ * 1.20 Added COOLER TargetType
+ * 1.21 Added initial 64-bit integer attribute support (read-only)
+ * 1.22 Added X_nvCtrlQueryValidStringAttributeValues to check
+ * string attribute permissions.
+ * 1.23 Added SENSOR TargetType
+ * 1.24 Fixed a bug where SLI_MOSAIC_MODE_AVAILABLE attribute would
+ * report false positives via the GPU and X screen target types
+ * 1.25 Added 3D_VISION_PRO_TRANSCEIVER TargetType
+ * 1.26 Added XNVCTRLQueryXXXAttributePermissions.
+ * 1.27 Added DISPLAY TargetType
+ * 1.28 Added NV_CTRL_CURRENT_METAMODE_ID: clients should use this
+ * attribute to switch MetaModes, rather than pass the MetaMode ID
+ * through the RRSetScreenConfig protocol request.
+ */
+
+#ifndef __NVCONTROL_H
+#define __NVCONTROL_H
+
+#define NV_CONTROL_ERRORS 0
+#define NV_CONTROL_EVENTS 5
+#define NV_CONTROL_NAME "NV-CONTROL"
+
+#define NV_CONTROL_MAJOR 1
+#define NV_CONTROL_MINOR 28
+
+#define X_nvCtrlQueryExtension 0
+#define X_nvCtrlIsNv 1
+#define X_nvCtrlQueryAttribute 2
+#define X_nvCtrlSetAttribute 3
+#define X_nvCtrlQueryStringAttribute 4
+#define X_nvCtrlQueryValidAttributeValues 5
+#define X_nvCtrlSelectNotify 6
+#define X_nvCtrlSetGvoColorConversionDeprecated 7
+#define X_nvCtrlQueryGvoColorConversionDeprecated 8
+#define X_nvCtrlSetStringAttribute 9
+/* STUB X_nvCtrlQueryDDCCILutSize 10 */
+/* STUB X_nvCtrlQueryDDCCISinglePointLutOperation 11 */
+/* STUB X_nvCtrlSetDDCCISinglePointLutOperation 12 */
+/* STUB X_nvCtrlQueryDDCCIBlockLutOperation 13 */
+/* STUB X_nvCtrlSetDDCCIBlockLutOperation 14 */
+/* STUB X_nvCtrlSetDDCCIRemoteProcedureCall 15 */
+/* STUB X_nvCtrlQueryDDCCIDisplayControllerType 16 */
+/* STUB X_nvCtrlQueryDDCCICapabilities 17 */
+/* STUB X_nvCtrlQueryDDCCITimingReport 18 */
+#define X_nvCtrlSetAttributeAndGetStatus 19
+#define X_nvCtrlQueryBinaryData 20
+#define X_nvCtrlSetGvoColorConversion 21
+#define X_nvCtrlQueryGvoColorConversion 22
+#define X_nvCtrlSelectTargetNotify 23
+#define X_nvCtrlQueryTargetCount 24
+#define X_nvCtrlStringOperation 25
+#define X_nvCtrlQueryValidAttributeValues64 26
+#define X_nvCtrlQueryAttribute64 27
+#define X_nvCtrlQueryValidStringAttributeValues 28
+#define X_nvCtrlQueryAttributePermissions 29
+#define X_nvCtrlQueryStringAttributePermissions 30
+#define X_nvCtrlQueryBinaryDataAttributePermissions 31
+#define X_nvCtrlQueryStringOperationAttributePermissions 32
+
+#define X_nvCtrlLastRequest (X_nvCtrlQueryStringOperationAttributePermissions + 1)
+
+/* Define 32 bit floats */
+typedef float FLOAT32;
+#ifndef F32
+#define F32
+#endif
+
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+} xnvCtrlQueryExtensionReq;
+#define sz_xnvCtrlQueryExtensionReq 4
+
+typedef struct
+{
+ BYTE type; /* X_Reply */
+ CARD8 padb1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD16 major B16;
+ CARD16 minor B16;
+ CARD32 padl4 B32;
+ CARD32 padl5 B32;
+ CARD32 padl6 B32;
+ CARD32 padl7 B32;
+ CARD32 padl8 B32;
+} xnvCtrlQueryExtensionReply;
+#define sz_xnvCtrlQueryExtensionReply 32
+
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+ CARD32 screen B32;
+} xnvCtrlIsNvReq;
+#define sz_xnvCtrlIsNvReq 8
+
+typedef struct
+{
+ BYTE type; /* X_Reply */
+ CARD8 padb1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 isnv B32;
+ CARD32 padl4 B32;
+ CARD32 padl5 B32;
+ CARD32 padl6 B32;
+ CARD32 padl7 B32;
+ CARD32 padl8 B32;
+} xnvCtrlIsNvReply;
+#define sz_xnvCtrlIsNvReply 32
+
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+ CARD32 target_type B32;
+} xnvCtrlQueryTargetCountReq;
+#define sz_xnvCtrlQueryTargetCountReq 8
+
+typedef struct
+{
+ BYTE type; /* X_Reply */
+ CARD8 padb1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 count B32;
+ CARD32 padl4 B32;
+ CARD32 padl5 B32;
+ CARD32 padl6 B32;
+ CARD32 padl7 B32;
+ CARD32 padl8 B32;
+} xnvCtrlQueryTargetCountReply;
+#define sz_xnvCtrlQueryTargetCountReply 32
+
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+ CARD16 target_id B16; /* X screen number or GPU number */
+ CARD16 target_type B16; /* X screen or GPU */
+ CARD32 display_mask B32;
+ CARD32 attribute B32;
+} xnvCtrlQueryAttributeReq;
+#define sz_xnvCtrlQueryAttributeReq 16
+
+typedef struct
+{
+ BYTE type;
+ BYTE pad0;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 flags B32;
+ INT32 value B32;
+ CARD32 pad4 B32;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+ CARD32 pad7 B32;
+} xnvCtrlQueryAttributeReply;
+#define sz_xnvCtrlQueryAttributeReply 32
+
+typedef struct
+{
+ BYTE type;
+ BYTE pad0;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 flags B32;
+ CARD32 pad3 B32;
+ int64_t value_64;
+ CARD32 pad6 B32;
+ CARD32 pad7 B32;
+} xnvCtrlQueryAttribute64Reply;
+#define sz_xnvCtrlQueryAttribute64Reply 32
+
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+ CARD16 target_id B16;
+ CARD16 target_type B16;
+ CARD32 display_mask B32;
+ CARD32 attribute B32;
+ INT32 value B32;
+} xnvCtrlSetAttributeReq;
+#define sz_xnvCtrlSetAttributeReq 20
+
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+ CARD16 target_id B16;
+ CARD16 target_type B16;
+ CARD32 display_mask B32;
+ CARD32 attribute B32;
+ INT32 value B32;
+} xnvCtrlSetAttributeAndGetStatusReq;
+#define sz_xnvCtrlSetAttributeAndGetStatusReq 20
+
+typedef struct
+{
+ BYTE type;
+ BYTE pad0;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 flags B32;
+ CARD32 pad3 B32;
+ CARD32 pad4 B32;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+ CARD32 pad7 B32;
+} xnvCtrlSetAttributeAndGetStatusReply;
+#define sz_xnvCtrlSetAttributeAndGetStatusReply 32
+
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+ CARD16 target_id B16; /* X screen number or GPU number */
+ CARD16 target_type B16; /* X screen or GPU */
+ CARD32 display_mask B32;
+ CARD32 attribute B32;
+} xnvCtrlQueryStringAttributeReq;
+#define sz_xnvCtrlQueryStringAttributeReq 16
+
+typedef struct
+{
+ BYTE type;
+ BYTE pad0;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 flags B32;
+ CARD32 n B32; /* Length of string */
+ CARD32 pad4 B32;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+ CARD32 pad7 B32;
+} xnvCtrlQueryStringAttributeReply;
+#define sz_xnvCtrlQueryStringAttributeReply 32
+
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+ CARD16 target_id B16;
+ CARD16 target_type B16;
+ CARD32 display_mask B32;
+ CARD32 attribute B32;
+ CARD32 num_bytes B32;
+} xnvCtrlSetStringAttributeReq;
+#define sz_xnvCtrlSetStringAttributeReq 20
+
+typedef struct
+{
+ BYTE type;
+ BYTE pad0;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 flags B32;
+ CARD32 pad3 B32;
+ CARD32 pad4 B32;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+ CARD32 pad7 B32;
+} xnvCtrlSetStringAttributeReply;
+#define sz_xnvCtrlSetStringAttributeReply 32
+
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+ CARD16 target_id B16; /* X screen number or GPU number */
+ CARD16 target_type B16; /* X screen or GPU */
+ CARD32 display_mask B32;
+ CARD32 attribute B32;
+} xnvCtrlQueryValidAttributeValuesReq;
+#define sz_xnvCtrlQueryValidAttributeValuesReq 16
+
+typedef struct
+{
+ BYTE type;
+ BYTE pad0;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 flags B32;
+ INT32 attr_type B32;
+ INT32 min B32;
+ INT32 max B32;
+ CARD32 bits B32;
+ CARD32 perms B32;
+} xnvCtrlQueryValidAttributeValuesReply;
+#define sz_xnvCtrlQueryValidAttributeValuesReply 32
+
+typedef struct
+{
+ BYTE type;
+ BYTE pad0;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 flags B32;
+ INT32 attr_type B32;
+ int64_t min_64;
+ int64_t max_64;
+ CARD64 bits_64;
+ CARD32 perms B32;
+ CARD32 pad1 B32;
+} xnvCtrlQueryValidAttributeValues64Reply;
+#define sz_xnvCtrlQueryValidAttributeValues64Reply 48
+#define sz_xnvCtrlQueryValidAttributeValues64Reply_extra ((48 - 32) >> 2)
+
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+ CARD32 attribute B32;
+} xnvCtrlQueryAttributePermissionsReq;
+#define sz_xnvCtrlQueryAttributePermissionsReq 8
+
+typedef struct
+{
+ BYTE type;
+ BYTE pad0;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 flags B32;
+ INT32 attr_type B32;
+ CARD32 perms B32;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+ CARD32 pad7 B32;
+ CARD32 pad8 B32;
+} xnvCtrlQueryAttributePermissionsReply;
+#define sz_xnvCtrlQueryAttributePermissionsReply 32
+
+/* Set GVO Color Conversion request (deprecated) */
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+ CARD32 screen B32;
+ FLOAT32 row1_col1 F32;
+ FLOAT32 row1_col2 F32;
+ FLOAT32 row1_col3 F32;
+ FLOAT32 row1_col4 F32;
+ FLOAT32 row2_col1 F32;
+ FLOAT32 row2_col2 F32;
+ FLOAT32 row2_col3 F32;
+ FLOAT32 row2_col4 F32;
+ FLOAT32 row3_col1 F32;
+ FLOAT32 row3_col2 F32;
+ FLOAT32 row3_col3 F32;
+ FLOAT32 row3_col4 F32;
+} xnvCtrlSetGvoColorConversionDeprecatedReq;
+#define sz_xnvCtrlSetGvoColorConversionDeprecatedReq 56
+
+/* Query GVO Color Conversion request (deprecated) */
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+ CARD32 screen B32;
+} xnvCtrlQueryGvoColorConversionDeprecatedReq;
+#define sz_xnvCtrlQueryGvoColorConversionDeprecatedReq 8
+
+/* Query GVO Color Conversion reply (deprecated) */
+typedef struct
+{
+ BYTE type; /* X_Reply */
+ BYTE pad0;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 pad3 B32;
+ CARD32 pad4 B32;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+ CARD32 pad7 B32;
+ CARD32 pad8 B32;
+} xnvCtrlQueryGvoColorConversionDeprecatedReply;
+#define sz_xnvCtrlQueryGvoColorConversionDeprecatedReply 32
+
+/* Set GVO Color Conversion request */
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+ CARD32 screen B32;
+
+ FLOAT32 cscMatrix_y_r F32;
+ FLOAT32 cscMatrix_y_g F32;
+ FLOAT32 cscMatrix_y_b F32;
+
+ FLOAT32 cscMatrix_cr_r F32;
+ FLOAT32 cscMatrix_cr_g F32;
+ FLOAT32 cscMatrix_cr_b F32;
+
+ FLOAT32 cscMatrix_cb_r F32;
+ FLOAT32 cscMatrix_cb_g F32;
+ FLOAT32 cscMatrix_cb_b F32;
+
+ FLOAT32 cscOffset_y F32;
+ FLOAT32 cscOffset_cr F32;
+ FLOAT32 cscOffset_cb F32;
+
+ FLOAT32 cscScale_y F32;
+ FLOAT32 cscScale_cr F32;
+ FLOAT32 cscScale_cb F32;
+
+} xnvCtrlSetGvoColorConversionReq;
+#define sz_xnvCtrlSetGvoColorConversionReq 68
+
+/* Query GVO Color Conversion request */
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+ CARD32 screen B32;
+} xnvCtrlQueryGvoColorConversionReq;
+#define sz_xnvCtrlQueryGvoColorConversionReq 8
+
+/* Query GVO Color Conversion reply */
+typedef struct
+{
+ BYTE type; /* X_Reply */
+ BYTE pad0;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 pad3 B32;
+ CARD32 pad4 B32;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+ CARD32 pad7 B32;
+ CARD32 pad8 B32;
+} xnvCtrlQueryGvoColorConversionReply;
+#define sz_xnvCtrlQueryGvoColorConversionReply 32
+
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+ CARD16 target_id B16; /* X screen number or GPU number */
+ CARD16 target_type B16; /* X screen or GPU */
+ CARD32 display_mask B32;
+ CARD32 attribute B32;
+} xnvCtrlQueryBinaryDataReq;
+#define sz_xnvCtrlQueryBinaryDataReq 16
+
+typedef struct
+{
+ BYTE type;
+ BYTE pad0;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 flags B32;
+ CARD32 n B32;
+ CARD32 pad4 B32;
+ CARD32 pad5 B32;
+ CARD32 pad6 B32;
+ CARD32 pad7 B32;
+} xnvCtrlQueryBinaryDataReply;
+#define sz_xnvCtrlQueryBinaryDataReply 32
+
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+ CARD32 screen B32;
+ CARD16 notifyType B16;
+ CARD16 onoff B16;
+} xnvCtrlSelectNotifyReq;
+#define sz_xnvCtrlSelectNotifyReq 12
+
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+ CARD16 target_id B16; /* X screen number or GPU number */
+ CARD16 target_type B16; /* X screen or GPU */
+ CARD32 display_mask B32;
+ CARD32 attribute B32;
+ CARD32 num_bytes B32; /* Length of string */
+} xnvCtrlStringOperationReq;
+#define sz_xnvCtrlStringOperationReq 20
+
+typedef struct
+{
+ BYTE type; /* X_Reply */
+ CARD8 padb1;
+ CARD16 sequenceNumber B16;
+ CARD32 length B32;
+ CARD32 ret B32;
+ CARD32 num_bytes B32; /* Length of string */
+ CARD32 padl4 B32;
+ CARD32 padl5 B32;
+ CARD32 padl6 B32;
+ CARD32 padl7 B32;
+} xnvCtrlStringOperationReply;
+#define sz_xnvCtrlStringOperationReply 32
+
+typedef struct
+{
+ union
+ {
+ struct
+ {
+ BYTE type;
+ BYTE detail;
+ CARD16 sequenceNumber B16;
+ } u;
+ struct
+ {
+ BYTE type;
+ BYTE detail;
+ CARD16 sequenceNumber B16;
+ CARD32 time B32;
+ CARD32 screen B32;
+ CARD32 display_mask B32;
+ CARD32 attribute B32;
+ CARD32 value B32;
+ CARD32 pad0 B32;
+ CARD32 pad1 B32;
+ } attribute_changed;
+ } u;
+} xnvctrlEvent;
+
+/*
+ * Leave target_type before target_id for the
+ * xnvCtrlSelectTargetNotifyReq and xnvctrlEventTarget
+ * structures, even though other request protocol structures
+ * store target_id in the bottom 16-bits of the second DWORD of the
+ * structures. The event-related structures were added in version
+ * 1.8, and so there is no prior version with which to maintain
+ * compatibility.
+ */
+typedef struct
+{
+ CARD8 reqType;
+ CARD8 nvReqType;
+ CARD16 length B16;
+ CARD16 target_type B16; /* Don't swap these */
+ CARD16 target_id B16;
+ CARD16 notifyType B16;
+ CARD16 onoff B16;
+} xnvCtrlSelectTargetNotifyReq;
+#define sz_xnvCtrlSelectTargetNotifyReq 12
+
+typedef struct
+{
+ union
+ {
+ struct
+ {
+ BYTE type;
+ BYTE detail;
+ CARD16 sequenceNumber B16;
+ } u;
+ struct
+ {
+ BYTE type;
+ BYTE detail;
+ CARD16 sequenceNumber B16;
+ CARD32 time B32;
+ CARD16 target_type B16; /* Don't swap these */
+ CARD16 target_id B16;
+ CARD32 display_mask B32;
+ CARD32 attribute B32;
+ CARD32 value B32;
+ CARD32 pad0 B32;
+ CARD32 pad1 B32;
+ } attribute_changed;
+ struct
+ {
+ BYTE type;
+ BYTE detail;
+ CARD16 sequenceNumber B16;
+ CARD32 time B32;
+ CARD16 target_type B16; /* Don't swap these */
+ CARD16 target_id B16;
+ CARD32 display_mask B32;
+ CARD32 attribute B32;
+ CARD32 value B32;
+ CARD8 availability;
+ CARD8 pad0;
+ CARD16 pad1 B16;
+ CARD32 pad2 B32;
+ } availability_changed;
+ } u;
+} xnvctrlEventTarget;
+
+#endif /* __NVCONTROL_H */
diff --git a/gfx/angle/src/third_party/murmurhash/LICENSE b/gfx/angle/src/third_party/murmurhash/LICENSE
new file mode 100755
index 000000000..6a385f0f0
--- /dev/null
+++ b/gfx/angle/src/third_party/murmurhash/LICENSE
@@ -0,0 +1,2 @@
+// MurmurHash3 was written by Austin Appleby, and is placed in the public
+// domain. The author hereby disclaims copyright to this source code. \ No newline at end of file
diff --git a/gfx/angle/src/third_party/murmurhash/MurmurHash3.cpp b/gfx/angle/src/third_party/murmurhash/MurmurHash3.cpp
new file mode 100755
index 000000000..aa7982d3e
--- /dev/null
+++ b/gfx/angle/src/third_party/murmurhash/MurmurHash3.cpp
@@ -0,0 +1,335 @@
+//-----------------------------------------------------------------------------
+// MurmurHash3 was written by Austin Appleby, and is placed in the public
+// domain. The author hereby disclaims copyright to this source code.
+
+// Note - The x86 and x64 versions do _not_ produce the same results, as the
+// algorithms are optimized for their respective platforms. You can still
+// compile and run any of them on any platform, but your performance with the
+// non-native version will be less than optimal.
+
+#include "MurmurHash3.h"
+
+//-----------------------------------------------------------------------------
+// Platform-specific functions and macros
+
+// Microsoft Visual Studio
+
+#if defined(_MSC_VER)
+
+#define FORCE_INLINE __forceinline
+
+#include <stdlib.h>
+
+#define ROTL32(x,y) _rotl(x,y)
+#define ROTL64(x,y) _rotl64(x,y)
+
+#define BIG_CONSTANT(x) (x)
+
+// Other compilers
+
+#else // defined(_MSC_VER)
+
+#define FORCE_INLINE inline __attribute__((always_inline))
+
+inline uint32_t rotl32 ( uint32_t x, int8_t r )
+{
+ return (x << r) | (x >> (32 - r));
+}
+
+inline uint64_t rotl64 ( uint64_t x, int8_t r )
+{
+ return (x << r) | (x >> (64 - r));
+}
+
+#define ROTL32(x,y) rotl32(x,y)
+#define ROTL64(x,y) rotl64(x,y)
+
+#define BIG_CONSTANT(x) (x##LLU)
+
+#endif // !defined(_MSC_VER)
+
+//-----------------------------------------------------------------------------
+// Block read - if your platform needs to do endian-swapping or can only
+// handle aligned reads, do the conversion here
+
+FORCE_INLINE uint32_t getblock32 ( const uint32_t * p, int i )
+{
+ return p[i];
+}
+
+FORCE_INLINE uint64_t getblock64 ( const uint64_t * p, int i )
+{
+ return p[i];
+}
+
+//-----------------------------------------------------------------------------
+// Finalization mix - force all bits of a hash block to avalanche
+
+FORCE_INLINE uint32_t fmix32 ( uint32_t h )
+{
+ h ^= h >> 16;
+ h *= 0x85ebca6b;
+ h ^= h >> 13;
+ h *= 0xc2b2ae35;
+ h ^= h >> 16;
+
+ return h;
+}
+
+//----------
+
+FORCE_INLINE uint64_t fmix64 ( uint64_t k )
+{
+ k ^= k >> 33;
+ k *= BIG_CONSTANT(0xff51afd7ed558ccd);
+ k ^= k >> 33;
+ k *= BIG_CONSTANT(0xc4ceb9fe1a85ec53);
+ k ^= k >> 33;
+
+ return k;
+}
+
+//-----------------------------------------------------------------------------
+
+void MurmurHash3_x86_32 ( const void * key, int len,
+ uint32_t seed, void * out )
+{
+ const uint8_t * data = (const uint8_t*)key;
+ const int nblocks = len / 4;
+
+ uint32_t h1 = seed;
+
+ const uint32_t c1 = 0xcc9e2d51;
+ const uint32_t c2 = 0x1b873593;
+
+ //----------
+ // body
+
+ const uint32_t * blocks = (const uint32_t *)(data + nblocks*4);
+
+ for(int i = -nblocks; i; i++)
+ {
+ uint32_t k1 = getblock32(blocks,i);
+
+ k1 *= c1;
+ k1 = ROTL32(k1,15);
+ k1 *= c2;
+
+ h1 ^= k1;
+ h1 = ROTL32(h1,13);
+ h1 = h1*5+0xe6546b64;
+ }
+
+ //----------
+ // tail
+
+ const uint8_t * tail = (const uint8_t*)(data + nblocks*4);
+
+ uint32_t k1 = 0;
+
+ switch(len & 3)
+ {
+ case 3: k1 ^= tail[2] << 16;
+ case 2: k1 ^= tail[1] << 8;
+ case 1: k1 ^= tail[0];
+ k1 *= c1; k1 = ROTL32(k1,15); k1 *= c2; h1 ^= k1;
+ };
+
+ //----------
+ // finalization
+
+ h1 ^= len;
+
+ h1 = fmix32(h1);
+
+ *(uint32_t*)out = h1;
+}
+
+//-----------------------------------------------------------------------------
+
+void MurmurHash3_x86_128 ( const void * key, const int len,
+ uint32_t seed, void * out )
+{
+ const uint8_t * data = (const uint8_t*)key;
+ const int nblocks = len / 16;
+
+ uint32_t h1 = seed;
+ uint32_t h2 = seed;
+ uint32_t h3 = seed;
+ uint32_t h4 = seed;
+
+ const uint32_t c1 = 0x239b961b;
+ const uint32_t c2 = 0xab0e9789;
+ const uint32_t c3 = 0x38b34ae5;
+ const uint32_t c4 = 0xa1e38b93;
+
+ //----------
+ // body
+
+ const uint32_t * blocks = (const uint32_t *)(data + nblocks*16);
+
+ for(int i = -nblocks; i; i++)
+ {
+ uint32_t k1 = getblock32(blocks,i*4+0);
+ uint32_t k2 = getblock32(blocks,i*4+1);
+ uint32_t k3 = getblock32(blocks,i*4+2);
+ uint32_t k4 = getblock32(blocks,i*4+3);
+
+ k1 *= c1; k1 = ROTL32(k1,15); k1 *= c2; h1 ^= k1;
+
+ h1 = ROTL32(h1,19); h1 += h2; h1 = h1*5+0x561ccd1b;
+
+ k2 *= c2; k2 = ROTL32(k2,16); k2 *= c3; h2 ^= k2;
+
+ h2 = ROTL32(h2,17); h2 += h3; h2 = h2*5+0x0bcaa747;
+
+ k3 *= c3; k3 = ROTL32(k3,17); k3 *= c4; h3 ^= k3;
+
+ h3 = ROTL32(h3,15); h3 += h4; h3 = h3*5+0x96cd1c35;
+
+ k4 *= c4; k4 = ROTL32(k4,18); k4 *= c1; h4 ^= k4;
+
+ h4 = ROTL32(h4,13); h4 += h1; h4 = h4*5+0x32ac3b17;
+ }
+
+ //----------
+ // tail
+
+ const uint8_t * tail = (const uint8_t*)(data + nblocks*16);
+
+ uint32_t k1 = 0;
+ uint32_t k2 = 0;
+ uint32_t k3 = 0;
+ uint32_t k4 = 0;
+
+ switch(len & 15)
+ {
+ case 15: k4 ^= tail[14] << 16;
+ case 14: k4 ^= tail[13] << 8;
+ case 13: k4 ^= tail[12] << 0;
+ k4 *= c4; k4 = ROTL32(k4,18); k4 *= c1; h4 ^= k4;
+
+ case 12: k3 ^= tail[11] << 24;
+ case 11: k3 ^= tail[10] << 16;
+ case 10: k3 ^= tail[ 9] << 8;
+ case 9: k3 ^= tail[ 8] << 0;
+ k3 *= c3; k3 = ROTL32(k3,17); k3 *= c4; h3 ^= k3;
+
+ case 8: k2 ^= tail[ 7] << 24;
+ case 7: k2 ^= tail[ 6] << 16;
+ case 6: k2 ^= tail[ 5] << 8;
+ case 5: k2 ^= tail[ 4] << 0;
+ k2 *= c2; k2 = ROTL32(k2,16); k2 *= c3; h2 ^= k2;
+
+ case 4: k1 ^= tail[ 3] << 24;
+ case 3: k1 ^= tail[ 2] << 16;
+ case 2: k1 ^= tail[ 1] << 8;
+ case 1: k1 ^= tail[ 0] << 0;
+ k1 *= c1; k1 = ROTL32(k1,15); k1 *= c2; h1 ^= k1;
+ };
+
+ //----------
+ // finalization
+
+ h1 ^= len; h2 ^= len; h3 ^= len; h4 ^= len;
+
+ h1 += h2; h1 += h3; h1 += h4;
+ h2 += h1; h3 += h1; h4 += h1;
+
+ h1 = fmix32(h1);
+ h2 = fmix32(h2);
+ h3 = fmix32(h3);
+ h4 = fmix32(h4);
+
+ h1 += h2; h1 += h3; h1 += h4;
+ h2 += h1; h3 += h1; h4 += h1;
+
+ ((uint32_t*)out)[0] = h1;
+ ((uint32_t*)out)[1] = h2;
+ ((uint32_t*)out)[2] = h3;
+ ((uint32_t*)out)[3] = h4;
+}
+
+//-----------------------------------------------------------------------------
+
+void MurmurHash3_x64_128 ( const void * key, const int len,
+ const uint32_t seed, void * out )
+{
+ const uint8_t * data = (const uint8_t*)key;
+ const int nblocks = len / 16;
+
+ uint64_t h1 = seed;
+ uint64_t h2 = seed;
+
+ const uint64_t c1 = BIG_CONSTANT(0x87c37b91114253d5);
+ const uint64_t c2 = BIG_CONSTANT(0x4cf5ad432745937f);
+
+ //----------
+ // body
+
+ const uint64_t * blocks = (const uint64_t *)(data);
+
+ for(int i = 0; i < nblocks; i++)
+ {
+ uint64_t k1 = getblock64(blocks,i*2+0);
+ uint64_t k2 = getblock64(blocks,i*2+1);
+
+ k1 *= c1; k1 = ROTL64(k1,31); k1 *= c2; h1 ^= k1;
+
+ h1 = ROTL64(h1,27); h1 += h2; h1 = h1*5+0x52dce729;
+
+ k2 *= c2; k2 = ROTL64(k2,33); k2 *= c1; h2 ^= k2;
+
+ h2 = ROTL64(h2,31); h2 += h1; h2 = h2*5+0x38495ab5;
+ }
+
+ //----------
+ // tail
+
+ const uint8_t * tail = (const uint8_t*)(data + nblocks*16);
+
+ uint64_t k1 = 0;
+ uint64_t k2 = 0;
+
+ switch(len & 15)
+ {
+ case 15: k2 ^= ((uint64_t)tail[14]) << 48;
+ case 14: k2 ^= ((uint64_t)tail[13]) << 40;
+ case 13: k2 ^= ((uint64_t)tail[12]) << 32;
+ case 12: k2 ^= ((uint64_t)tail[11]) << 24;
+ case 11: k2 ^= ((uint64_t)tail[10]) << 16;
+ case 10: k2 ^= ((uint64_t)tail[ 9]) << 8;
+ case 9: k2 ^= ((uint64_t)tail[ 8]) << 0;
+ k2 *= c2; k2 = ROTL64(k2,33); k2 *= c1; h2 ^= k2;
+
+ case 8: k1 ^= ((uint64_t)tail[ 7]) << 56;
+ case 7: k1 ^= ((uint64_t)tail[ 6]) << 48;
+ case 6: k1 ^= ((uint64_t)tail[ 5]) << 40;
+ case 5: k1 ^= ((uint64_t)tail[ 4]) << 32;
+ case 4: k1 ^= ((uint64_t)tail[ 3]) << 24;
+ case 3: k1 ^= ((uint64_t)tail[ 2]) << 16;
+ case 2: k1 ^= ((uint64_t)tail[ 1]) << 8;
+ case 1: k1 ^= ((uint64_t)tail[ 0]) << 0;
+ k1 *= c1; k1 = ROTL64(k1,31); k1 *= c2; h1 ^= k1;
+ };
+
+ //----------
+ // finalization
+
+ h1 ^= len; h2 ^= len;
+
+ h1 += h2;
+ h2 += h1;
+
+ h1 = fmix64(h1);
+ h2 = fmix64(h2);
+
+ h1 += h2;
+ h2 += h1;
+
+ ((uint64_t*)out)[0] = h1;
+ ((uint64_t*)out)[1] = h2;
+}
+
+//-----------------------------------------------------------------------------
+
diff --git a/gfx/angle/src/third_party/murmurhash/MurmurHash3.h b/gfx/angle/src/third_party/murmurhash/MurmurHash3.h
new file mode 100755
index 000000000..e1c6d3497
--- /dev/null
+++ b/gfx/angle/src/third_party/murmurhash/MurmurHash3.h
@@ -0,0 +1,37 @@
+//-----------------------------------------------------------------------------
+// MurmurHash3 was written by Austin Appleby, and is placed in the public
+// domain. The author hereby disclaims copyright to this source code.
+
+#ifndef _MURMURHASH3_H_
+#define _MURMURHASH3_H_
+
+//-----------------------------------------------------------------------------
+// Platform-specific functions and macros
+
+// Microsoft Visual Studio
+
+#if defined(_MSC_VER) && (_MSC_VER < 1600)
+
+typedef unsigned char uint8_t;
+typedef unsigned int uint32_t;
+typedef unsigned __int64 uint64_t;
+
+// Other compilers
+
+#else // defined(_MSC_VER)
+
+#include <stdint.h>
+
+#endif // !defined(_MSC_VER)
+
+//-----------------------------------------------------------------------------
+
+void MurmurHash3_x86_32 ( const void * key, int len, uint32_t seed, void * out );
+
+void MurmurHash3_x86_128 ( const void * key, int len, uint32_t seed, void * out );
+
+void MurmurHash3_x64_128 ( const void * key, int len, uint32_t seed, void * out );
+
+//-----------------------------------------------------------------------------
+
+#endif // _MURMURHASH3_H_
diff --git a/gfx/angle/src/third_party/systeminfo/SystemInfo.cpp b/gfx/angle/src/third_party/systeminfo/SystemInfo.cpp
new file mode 100755
index 000000000..97dfcaac5
--- /dev/null
+++ b/gfx/angle/src/third_party/systeminfo/SystemInfo.cpp
@@ -0,0 +1,65 @@
+/*
+ * Copyright (C) 2009 Apple Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include <windows.h>
+#include "common/platform.h"
+
+#if _WIN32_WINNT_WINBLUE
+#include <versionhelpers.h>
+#endif
+
+namespace rx {
+
+#ifndef _WIN32_WINNT_WINBLUE
+static bool IsWindowsVistaOrGreater()
+{
+ OSVERSIONINFOEXW osvi = { };
+ osvi.dwOSVersionInfoSize = sizeof(osvi);
+ osvi.dwMajorVersion = HIBYTE(_WIN32_WINNT_VISTA);
+ osvi.dwMinorVersion = LOBYTE(_WIN32_WINNT_VISTA);
+ DWORDLONG condition = 0;
+ VER_SET_CONDITION(condition, VER_MAJORVERSION, VER_GREATER_EQUAL);
+ VER_SET_CONDITION(condition, VER_MINORVERSION, VER_GREATER_EQUAL);
+ return !!::VerifyVersionInfoW(&osvi, VER_MAJORVERSION | VER_MINORVERSION, condition);
+}
+#endif
+
+bool isWindowsVistaOrGreater()
+{
+ static bool initialized = false;
+ static bool cachedIsWindowsVistaOrGreater;
+
+ if (!initialized) {
+ initialized = true;
+#if defined(ANGLE_ENABLE_WINDOWS_STORE)
+ cachedIsWindowsVistaOrGreater = true;
+#else
+ cachedIsWindowsVistaOrGreater = IsWindowsVistaOrGreater();
+#endif
+ }
+ return cachedIsWindowsVistaOrGreater;
+}
+
+} // namespace rx
diff --git a/gfx/angle/src/third_party/systeminfo/SystemInfo.h b/gfx/angle/src/third_party/systeminfo/SystemInfo.h
new file mode 100755
index 000000000..226085fbd
--- /dev/null
+++ b/gfx/angle/src/third_party/systeminfo/SystemInfo.h
@@ -0,0 +1,35 @@
+/*
+ * Copyright (C) 2009 Apple Inc. All Rights Reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions
+ * are met:
+ * 1. Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * 2. Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#ifndef THIRD_PARTY_SYSTEMINFO_SYSTEMINFO_H_
+#define THIRD_PARTY_SYSTEMINFO_SYSTEMINFO_H_
+
+namespace rx {
+
+bool isWindowsVistaOrGreater();
+
+} // namespace rx
+
+#endif // THIRD_PARTY_SYSTEMINFO_SYSTEMINFO_H_
diff --git a/gfx/angle/src/third_party/trace_event/trace_event.h b/gfx/angle/src/third_party/trace_event/trace_event.h
new file mode 100755
index 000000000..3c85d22ef
--- /dev/null
+++ b/gfx/angle/src/third_party/trace_event/trace_event.h
@@ -0,0 +1,798 @@
+// Copyright (c) 2013 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+// Trace events are for tracking application performance and resource usage.
+// Macros are provided to track:
+// Begin and end of function calls
+// Counters
+//
+// Events are issued against categories. Whereas LOG's
+// categories are statically defined, TRACE categories are created
+// implicitly with a string. For example:
+// TRACE_EVENT_INSTANT0("MY_SUBSYSTEM", "SomeImportantEvent")
+//
+// Events can be INSTANT, or can be pairs of BEGIN and END in the same scope:
+// TRACE_EVENT_BEGIN0("MY_SUBSYSTEM", "SomethingCostly")
+// doSomethingCostly()
+// TRACE_EVENT_END0("MY_SUBSYSTEM", "SomethingCostly")
+// Note: our tools can't always determine the correct BEGIN/END pairs unless
+// these are used in the same scope. Use ASYNC_BEGIN/ASYNC_END macros if you need them
+// to be in separate scopes.
+//
+// A common use case is to trace entire function scopes. This
+// issues a trace BEGIN and END automatically:
+// void doSomethingCostly() {
+// TRACE_EVENT0("MY_SUBSYSTEM", "doSomethingCostly");
+// ...
+// }
+//
+// Additional parameters can be associated with an event:
+// void doSomethingCostly2(int howMuch) {
+// TRACE_EVENT1("MY_SUBSYSTEM", "doSomethingCostly",
+// "howMuch", howMuch);
+// ...
+// }
+//
+// The trace system will automatically add to this information the
+// current process id, thread id, and a timestamp in microseconds.
+//
+// To trace an asynchronous procedure such as an IPC send/receive, use ASYNC_BEGIN and
+// ASYNC_END:
+// [single threaded sender code]
+// static int send_count = 0;
+// ++send_count;
+// TRACE_EVENT_ASYNC_BEGIN0("ipc", "message", send_count);
+// Send(new MyMessage(send_count));
+// [receive code]
+// void OnMyMessage(send_count) {
+// TRACE_EVENT_ASYNC_END0("ipc", "message", send_count);
+// }
+// The third parameter is a unique ID to match ASYNC_BEGIN/ASYNC_END pairs.
+// ASYNC_BEGIN and ASYNC_END can occur on any thread of any traced process. Pointers can
+// be used for the ID parameter, and they will be mangled internally so that
+// the same pointer on two different processes will not match. For example:
+// class MyTracedClass {
+// public:
+// MyTracedClass() {
+// TRACE_EVENT_ASYNC_BEGIN0("category", "MyTracedClass", this);
+// }
+// ~MyTracedClass() {
+// TRACE_EVENT_ASYNC_END0("category", "MyTracedClass", this);
+// }
+// }
+//
+// Trace event also supports counters, which is a way to track a quantity
+// as it varies over time. Counters are created with the following macro:
+// TRACE_COUNTER1("MY_SUBSYSTEM", "myCounter", g_myCounterValue);
+//
+// Counters are process-specific. The macro itself can be issued from any
+// thread, however.
+//
+// Sometimes, you want to track two counters at once. You can do this with two
+// counter macros:
+// TRACE_COUNTER1("MY_SUBSYSTEM", "myCounter0", g_myCounterValue[0]);
+// TRACE_COUNTER1("MY_SUBSYSTEM", "myCounter1", g_myCounterValue[1]);
+// Or you can do it with a combined macro:
+// TRACE_COUNTER2("MY_SUBSYSTEM", "myCounter",
+// "bytesPinned", g_myCounterValue[0],
+// "bytesAllocated", g_myCounterValue[1]);
+// This indicates to the tracing UI that these counters should be displayed
+// in a single graph, as a summed area chart.
+//
+// Since counters are in a global namespace, you may want to disembiguate with a
+// unique ID, by using the TRACE_COUNTER_ID* variations.
+//
+// By default, trace collection is compiled in, but turned off at runtime.
+// Collecting trace data is the responsibility of the embedding
+// application. In Chrome's case, navigating to about:tracing will turn on
+// tracing and display data collected across all active processes.
+//
+//
+// Memory scoping note:
+// Tracing copies the pointers, not the string content, of the strings passed
+// in for category, name, and arg_names. Thus, the following code will
+// cause problems:
+// char* str = strdup("impprtantName");
+// TRACE_EVENT_INSTANT0("SUBSYSTEM", str); // BAD!
+// free(str); // Trace system now has dangling pointer
+//
+// To avoid this issue with the |name| and |arg_name| parameters, use the
+// TRACE_EVENT_COPY_XXX overloads of the macros at additional runtime overhead.
+// Notes: The category must always be in a long-lived char* (i.e. static const).
+// The |arg_values|, when used, are always deep copied with the _COPY
+// macros.
+//
+// When are string argument values copied:
+// const char* arg_values are only referenced by default:
+// TRACE_EVENT1("category", "name",
+// "arg1", "literal string is only referenced");
+// Use TRACE_STR_COPY to force copying of a const char*:
+// TRACE_EVENT1("category", "name",
+// "arg1", TRACE_STR_COPY("string will be copied"));
+// std::string arg_values are always copied:
+// TRACE_EVENT1("category", "name",
+// "arg1", std::string("string will be copied"));
+//
+//
+// Thread Safety:
+// A thread safe singleton and mutex are used for thread safety. Category
+// enabled flags are used to limit the performance impact when the system
+// is not enabled.
+//
+// TRACE_EVENT macros first cache a pointer to a category. The categories are
+// statically allocated and safe at all times, even after exit. Fetching a
+// category is protected by the TraceLog::lock_. Multiple threads initializing
+// the static variable is safe, as they will be serialized by the lock and
+// multiple calls will return the same pointer to the category.
+//
+// Then the category_enabled flag is checked. This is a unsigned char, and
+// not intended to be multithread safe. It optimizes access to addTraceEvent
+// which is threadsafe internally via TraceLog::lock_. The enabled flag may
+// cause some threads to incorrectly call or skip calling addTraceEvent near
+// the time of the system being enabled or disabled. This is acceptable as
+// we tolerate some data loss while the system is being enabled/disabled and
+// because addTraceEvent is threadsafe internally and checks the enabled state
+// again under lock.
+//
+// Without the use of these static category pointers and enabled flags all
+// trace points would carry a significant performance cost of aquiring a lock
+// and resolving the category.
+
+#ifndef COMMON_TRACE_EVENT_H_
+#define COMMON_TRACE_EVENT_H_
+
+#include <string>
+
+#include "common/event_tracer.h"
+
+// By default, const char* argument values are assumed to have long-lived scope
+// and will not be copied. Use this macro to force a const char* to be copied.
+#define TRACE_STR_COPY(str) \
+ WebCore::TraceEvent::TraceStringWithCopy(str)
+
+// Records a pair of begin and end events called "name" for the current
+// scope, with 0, 1 or 2 associated arguments. If the category is not
+// enabled, then this does nothing.
+// - category and name strings must have application lifetime (statics or
+// literals). They may not include " chars.
+#define TRACE_EVENT0(category, name) \
+ INTERNAL_TRACE_EVENT_ADD_SCOPED(category, name)
+#define TRACE_EVENT1(category, name, arg1_name, arg1_val) \
+ INTERNAL_TRACE_EVENT_ADD_SCOPED(category, name, arg1_name, arg1_val)
+#define TRACE_EVENT2(category, name, arg1_name, arg1_val, arg2_name, arg2_val) \
+ INTERNAL_TRACE_EVENT_ADD_SCOPED(category, name, arg1_name, arg1_val, \
+ arg2_name, arg2_val)
+
+// Records a single event called "name" immediately, with 0, 1 or 2
+// associated arguments. If the category is not enabled, then this
+// does nothing.
+// - category and name strings must have application lifetime (statics or
+// literals). They may not include " chars.
+#define TRACE_EVENT_INSTANT0(category, name) \
+ INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_INSTANT, \
+ category, name, TRACE_EVENT_FLAG_NONE)
+#define TRACE_EVENT_INSTANT1(category, name, arg1_name, arg1_val) \
+ INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_INSTANT, \
+ category, name, TRACE_EVENT_FLAG_NONE, arg1_name, arg1_val)
+#define TRACE_EVENT_INSTANT2(category, name, arg1_name, arg1_val, \
+ arg2_name, arg2_val) \
+ INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_INSTANT, \
+ category, name, TRACE_EVENT_FLAG_NONE, arg1_name, arg1_val, \
+ arg2_name, arg2_val)
+#define TRACE_EVENT_COPY_INSTANT0(category, name) \
+ INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_INSTANT, \
+ category, name, TRACE_EVENT_FLAG_COPY)
+#define TRACE_EVENT_COPY_INSTANT1(category, name, arg1_name, arg1_val) \
+ INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_INSTANT, \
+ category, name, TRACE_EVENT_FLAG_COPY, arg1_name, arg1_val)
+#define TRACE_EVENT_COPY_INSTANT2(category, name, arg1_name, arg1_val, \
+ arg2_name, arg2_val) \
+ INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_INSTANT, \
+ category, name, TRACE_EVENT_FLAG_COPY, arg1_name, arg1_val, \
+ arg2_name, arg2_val)
+
+// Records a single BEGIN event called "name" immediately, with 0, 1 or 2
+// associated arguments. If the category is not enabled, then this
+// does nothing.
+// - category and name strings must have application lifetime (statics or
+// literals). They may not include " chars.
+#define TRACE_EVENT_BEGIN0(category, name) \
+ INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_BEGIN, \
+ category, name, TRACE_EVENT_FLAG_NONE)
+#define TRACE_EVENT_BEGIN1(category, name, arg1_name, arg1_val) \
+ INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_BEGIN, \
+ category, name, TRACE_EVENT_FLAG_NONE, arg1_name, arg1_val)
+#define TRACE_EVENT_BEGIN2(category, name, arg1_name, arg1_val, \
+ arg2_name, arg2_val) \
+ INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_BEGIN, \
+ category, name, TRACE_EVENT_FLAG_NONE, arg1_name, arg1_val, \
+ arg2_name, arg2_val)
+#define TRACE_EVENT_COPY_BEGIN0(category, name) \
+ INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_BEGIN, \
+ category, name, TRACE_EVENT_FLAG_COPY)
+#define TRACE_EVENT_COPY_BEGIN1(category, name, arg1_name, arg1_val) \
+ INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_BEGIN, \
+ category, name, TRACE_EVENT_FLAG_COPY, arg1_name, arg1_val)
+#define TRACE_EVENT_COPY_BEGIN2(category, name, arg1_name, arg1_val, \
+ arg2_name, arg2_val) \
+ INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_BEGIN, \
+ category, name, TRACE_EVENT_FLAG_COPY, arg1_name, arg1_val, \
+ arg2_name, arg2_val)
+
+// Records a single END event for "name" immediately. If the category
+// is not enabled, then this does nothing.
+// - category and name strings must have application lifetime (statics or
+// literals). They may not include " chars.
+#define TRACE_EVENT_END0(category, name) \
+ INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_END, \
+ category, name, TRACE_EVENT_FLAG_NONE)
+#define TRACE_EVENT_END1(category, name, arg1_name, arg1_val) \
+ INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_END, \
+ category, name, TRACE_EVENT_FLAG_NONE, arg1_name, arg1_val)
+#define TRACE_EVENT_END2(category, name, arg1_name, arg1_val, \
+ arg2_name, arg2_val) \
+ INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_END, \
+ category, name, TRACE_EVENT_FLAG_NONE, arg1_name, arg1_val, \
+ arg2_name, arg2_val)
+#define TRACE_EVENT_COPY_END0(category, name) \
+ INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_END, \
+ category, name, TRACE_EVENT_FLAG_COPY)
+#define TRACE_EVENT_COPY_END1(category, name, arg1_name, arg1_val) \
+ INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_END, \
+ category, name, TRACE_EVENT_FLAG_COPY, arg1_name, arg1_val)
+#define TRACE_EVENT_COPY_END2(category, name, arg1_name, arg1_val, \
+ arg2_name, arg2_val) \
+ INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_END, \
+ category, name, TRACE_EVENT_FLAG_COPY, arg1_name, arg1_val, \
+ arg2_name, arg2_val)
+
+// Records the value of a counter called "name" immediately. Value
+// must be representable as a 32 bit integer.
+// - category and name strings must have application lifetime (statics or
+// literals). They may not include " chars.
+#define TRACE_COUNTER1(category, name, value) \
+ INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_COUNTER, \
+ category, name, TRACE_EVENT_FLAG_NONE, \
+ "value", static_cast<int>(value))
+#define TRACE_COPY_COUNTER1(category, name, value) \
+ INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_COUNTER, \
+ category, name, TRACE_EVENT_FLAG_COPY, \
+ "value", static_cast<int>(value))
+
+// Records the values of a multi-parted counter called "name" immediately.
+// The UI will treat value1 and value2 as parts of a whole, displaying their
+// values as a stacked-bar chart.
+// - category and name strings must have application lifetime (statics or
+// literals). They may not include " chars.
+#define TRACE_COUNTER2(category, name, value1_name, value1_val, \
+ value2_name, value2_val) \
+ INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_COUNTER, \
+ category, name, TRACE_EVENT_FLAG_NONE, \
+ value1_name, static_cast<int>(value1_val), \
+ value2_name, static_cast<int>(value2_val))
+#define TRACE_COPY_COUNTER2(category, name, value1_name, value1_val, \
+ value2_name, value2_val) \
+ INTERNAL_TRACE_EVENT_ADD(TRACE_EVENT_PHASE_COUNTER, \
+ category, name, TRACE_EVENT_FLAG_COPY, \
+ value1_name, static_cast<int>(value1_val), \
+ value2_name, static_cast<int>(value2_val))
+
+// Records the value of a counter called "name" immediately. Value
+// must be representable as a 32 bit integer.
+// - category and name strings must have application lifetime (statics or
+// literals). They may not include " chars.
+// - |id| is used to disambiguate counters with the same name. It must either
+// be a pointer or an integer value up to 64 bits. If it's a pointer, the bits
+// will be xored with a hash of the process ID so that the same pointer on
+// two different processes will not collide.
+#define TRACE_COUNTER_ID1(category, name, id, value) \
+ INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_COUNTER, \
+ category, name, id, TRACE_EVENT_FLAG_NONE, \
+ "value", static_cast<int>(value))
+#define TRACE_COPY_COUNTER_ID1(category, name, id, value) \
+ INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_COUNTER, \
+ category, name, id, TRACE_EVENT_FLAG_COPY, \
+ "value", static_cast<int>(value))
+
+// Records the values of a multi-parted counter called "name" immediately.
+// The UI will treat value1 and value2 as parts of a whole, displaying their
+// values as a stacked-bar chart.
+// - category and name strings must have application lifetime (statics or
+// literals). They may not include " chars.
+// - |id| is used to disambiguate counters with the same name. It must either
+// be a pointer or an integer value up to 64 bits. If it's a pointer, the bits
+// will be xored with a hash of the process ID so that the same pointer on
+// two different processes will not collide.
+#define TRACE_COUNTER_ID2(category, name, id, value1_name, value1_val, \
+ value2_name, value2_val) \
+ INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_COUNTER, \
+ category, name, id, TRACE_EVENT_FLAG_NONE, \
+ value1_name, static_cast<int>(value1_val), \
+ value2_name, static_cast<int>(value2_val))
+#define TRACE_COPY_COUNTER_ID2(category, name, id, value1_name, value1_val, \
+ value2_name, value2_val) \
+ INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_COUNTER, \
+ category, name, id, TRACE_EVENT_FLAG_COPY, \
+ value1_name, static_cast<int>(value1_val), \
+ value2_name, static_cast<int>(value2_val))
+
+// Records a single ASYNC_BEGIN event called "name" immediately, with 0, 1 or 2
+// associated arguments. If the category is not enabled, then this
+// does nothing.
+// - category and name strings must have application lifetime (statics or
+// literals). They may not include " chars.
+// - |id| is used to match the ASYNC_BEGIN event with the ASYNC_END event. ASYNC
+// events are considered to match if their category, name and id values all
+// match. |id| must either be a pointer or an integer value up to 64 bits. If
+// it's a pointer, the bits will be xored with a hash of the process ID so
+// that the same pointer on two different processes will not collide.
+// An asynchronous operation can consist of multiple phases. The first phase is
+// defined by the ASYNC_BEGIN calls. Additional phases can be defined using the
+// ASYNC_STEP_BEGIN macros. When the operation completes, call ASYNC_END.
+// An async operation can span threads and processes, but all events in that
+// operation must use the same |name| and |id|. Each event can have its own
+// args.
+#define TRACE_EVENT_ASYNC_BEGIN0(category, name, id) \
+ INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_BEGIN, \
+ category, name, id, TRACE_EVENT_FLAG_NONE)
+#define TRACE_EVENT_ASYNC_BEGIN1(category, name, id, arg1_name, arg1_val) \
+ INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_BEGIN, \
+ category, name, id, TRACE_EVENT_FLAG_NONE, arg1_name, arg1_val)
+#define TRACE_EVENT_ASYNC_BEGIN2(category, name, id, arg1_name, arg1_val, \
+ arg2_name, arg2_val) \
+ INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_BEGIN, \
+ category, name, id, TRACE_EVENT_FLAG_NONE, \
+ arg1_name, arg1_val, arg2_name, arg2_val)
+#define TRACE_EVENT_COPY_ASYNC_BEGIN0(category, name, id) \
+ INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_BEGIN, \
+ category, name, id, TRACE_EVENT_FLAG_COPY)
+#define TRACE_EVENT_COPY_ASYNC_BEGIN1(category, name, id, arg1_name, arg1_val) \
+ INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_BEGIN, \
+ category, name, id, TRACE_EVENT_FLAG_COPY, \
+ arg1_name, arg1_val)
+#define TRACE_EVENT_COPY_ASYNC_BEGIN2(category, name, id, arg1_name, arg1_val, \
+ arg2_name, arg2_val) \
+ INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_BEGIN, \
+ category, name, id, TRACE_EVENT_FLAG_COPY, \
+ arg1_name, arg1_val, arg2_name, arg2_val)
+
+// Records a single ASYNC_STEP event for |step| immediately. If the category
+// is not enabled, then this does nothing. The |name| and |id| must match the
+// ASYNC_BEGIN event above. The |step| param identifies this step within the
+// async event. This should be called at the beginning of the next phase of an
+// asynchronous operation.
+#define TRACE_EVENT_ASYNC_STEP0(category, name, id, step) \
+ INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_STEP, \
+ category, name, id, TRACE_EVENT_FLAG_NONE, "step", step)
+#define TRACE_EVENT_ASYNC_STEP1(category, name, id, step, \
+ arg1_name, arg1_val) \
+ INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_STEP, \
+ category, name, id, TRACE_EVENT_FLAG_NONE, "step", step, \
+ arg1_name, arg1_val)
+#define TRACE_EVENT_COPY_ASYNC_STEP0(category, name, id, step) \
+ INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_STEP, \
+ category, name, id, TRACE_EVENT_FLAG_COPY, "step", step)
+#define TRACE_EVENT_COPY_ASYNC_STEP1(category, name, id, step, \
+ arg1_name, arg1_val) \
+ INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_STEP, \
+ category, name, id, TRACE_EVENT_FLAG_COPY, "step", step, \
+ arg1_name, arg1_val)
+
+// Records a single ASYNC_END event for "name" immediately. If the category
+// is not enabled, then this does nothing.
+#define TRACE_EVENT_ASYNC_END0(category, name, id) \
+ INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_END, \
+ category, name, id, TRACE_EVENT_FLAG_NONE)
+#define TRACE_EVENT_ASYNC_END1(category, name, id, arg1_name, arg1_val) \
+ INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_END, \
+ category, name, id, TRACE_EVENT_FLAG_NONE, arg1_name, arg1_val)
+#define TRACE_EVENT_ASYNC_END2(category, name, id, arg1_name, arg1_val, \
+ arg2_name, arg2_val) \
+ INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_END, \
+ category, name, id, TRACE_EVENT_FLAG_NONE, \
+ arg1_name, arg1_val, arg2_name, arg2_val)
+#define TRACE_EVENT_COPY_ASYNC_END0(category, name, id) \
+ INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_END, \
+ category, name, id, TRACE_EVENT_FLAG_COPY)
+#define TRACE_EVENT_COPY_ASYNC_END1(category, name, id, arg1_name, arg1_val) \
+ INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_END, \
+ category, name, id, TRACE_EVENT_FLAG_COPY, \
+ arg1_name, arg1_val)
+#define TRACE_EVENT_COPY_ASYNC_END2(category, name, id, arg1_name, arg1_val, \
+ arg2_name, arg2_val) \
+ INTERNAL_TRACE_EVENT_ADD_WITH_ID(TRACE_EVENT_PHASE_ASYNC_END, \
+ category, name, id, TRACE_EVENT_FLAG_COPY, \
+ arg1_name, arg1_val, arg2_name, arg2_val)
+
+// Creates a scope of a sampling state with the given category and name (both must
+// be constant strings). These states are intended for a sampling profiler.
+// Implementation note: we store category and name together because we don't
+// want the inconsistency/expense of storing two pointers.
+// |thread_bucket| is [0..2] and is used to statically isolate samples in one
+// thread from others.
+//
+// { // The sampling state is set within this scope.
+// TRACE_EVENT_SAMPLING_STATE_SCOPE_FOR_BUCKET(0, "category", "name");
+// ...;
+// }
+#define TRACE_EVENT_SCOPED_SAMPLING_STATE_FOR_BUCKET(bucket_number, category, name) \
+ TraceEvent::SamplingStateScope<bucket_number> traceEventSamplingScope(category "\0" name);
+
+// Returns a current sampling state of the given bucket.
+// The format of the returned string is "category\0name".
+#define TRACE_EVENT_GET_SAMPLING_STATE_FOR_BUCKET(bucket_number) \
+ TraceEvent::SamplingStateScope<bucket_number>::current()
+
+// Sets a current sampling state of the given bucket.
+// |category| and |name| have to be constant strings.
+#define TRACE_EVENT_SET_SAMPLING_STATE_FOR_BUCKET(bucket_number, category, name) \
+ TraceEvent::SamplingStateScope<bucket_number>::set(category "\0" name)
+
+// Sets a current sampling state of the given bucket.
+// |categoryAndName| doesn't need to be a constant string.
+// The format of the string is "category\0name".
+#define TRACE_EVENT_SET_NONCONST_SAMPLING_STATE_FOR_BUCKET(bucket_number, categoryAndName) \
+ TraceEvent::SamplingStateScope<bucket_number>::set(categoryAndName)
+
+// Syntactic sugars for the sampling tracing in the main thread.
+#define TRACE_EVENT_SCOPED_SAMPLING_STATE(category, name) \
+ TRACE_EVENT_SCOPED_SAMPLING_STATE_FOR_BUCKET(0, category, name)
+#define TRACE_EVENT_GET_SAMPLING_STATE() \
+ TRACE_EVENT_GET_SAMPLING_STATE_FOR_BUCKET(0)
+#define TRACE_EVENT_SET_SAMPLING_STATE(category, name) \
+ TRACE_EVENT_SET_SAMPLING_STATE_FOR_BUCKET(0, category, name)
+#define TRACE_EVENT_SET_NONCONST_SAMPLING_STATE(categoryAndName) \
+ TRACE_EVENT_SET_NONCONST_SAMPLING_STATE_FOR_BUCKET(0, categoryAndName)
+
+////////////////////////////////////////////////////////////////////////////////
+// Implementation specific tracing API definitions.
+
+// Get a pointer to the enabled state of the given trace category. Only
+// long-lived literal strings should be given as the category name. The returned
+// pointer can be held permanently in a local static for example. If the
+// unsigned char is non-zero, tracing is enabled. If tracing is enabled,
+// TRACE_EVENT_API_ADD_TRACE_EVENT can be called. It's OK if tracing is disabled
+// between the load of the tracing state and the call to
+// TRACE_EVENT_API_ADD_TRACE_EVENT, because this flag only provides an early out
+// for best performance when tracing is disabled.
+// const unsigned char*
+// TRACE_EVENT_API_GET_CATEGORY_ENABLED(const char* category_name)
+#define TRACE_EVENT_API_GET_CATEGORY_ENABLED \
+ angle::GetTraceCategoryEnabledFlag
+
+// Add a trace event to the platform tracing system.
+// void TRACE_EVENT_API_ADD_TRACE_EVENT(
+// char phase,
+// const unsigned char* category_enabled,
+// const char* name,
+// unsigned long long id,
+// int num_args,
+// const char** arg_names,
+// const unsigned char* arg_types,
+// const unsigned long long* arg_values,
+// unsigned char flags)
+#define TRACE_EVENT_API_ADD_TRACE_EVENT \
+ angle::AddTraceEvent
+
+////////////////////////////////////////////////////////////////////////////////
+
+// Implementation detail: trace event macros create temporary variables
+// to keep instrumentation overhead low. These macros give each temporary
+// variable a unique name based on the line number to prevent name collissions.
+#define INTERNAL_TRACE_EVENT_UID3(a, b) \
+ trace_event_unique_##a##b
+#define INTERNAL_TRACE_EVENT_UID2(a, b) \
+ INTERNAL_TRACE_EVENT_UID3(a, b)
+#define INTERNALTRACEEVENTUID(name_prefix) \
+ INTERNAL_TRACE_EVENT_UID2(name_prefix, __LINE__)
+
+// Implementation detail: internal macro to create static category.
+#define INTERNAL_TRACE_EVENT_GET_CATEGORY_INFO(category) \
+ static const unsigned char* INTERNALTRACEEVENTUID(catstatic) = 0; \
+ if (!INTERNALTRACEEVENTUID(catstatic)) \
+ INTERNALTRACEEVENTUID(catstatic) = \
+ TRACE_EVENT_API_GET_CATEGORY_ENABLED(category);
+
+// Implementation detail: internal macro to create static category and add
+// event if the category is enabled.
+#define INTERNAL_TRACE_EVENT_ADD(phase, category, name, flags, ...) \
+ do { \
+ INTERNAL_TRACE_EVENT_GET_CATEGORY_INFO(category); \
+ if (*INTERNALTRACEEVENTUID(catstatic)) { \
+ gl::TraceEvent::addTraceEvent( \
+ phase, INTERNALTRACEEVENTUID(catstatic), name, \
+ gl::TraceEvent::noEventId, flags, ##__VA_ARGS__); \
+ } \
+ } while (0)
+
+// Implementation detail: internal macro to create static category and add begin
+// event if the category is enabled. Also adds the end event when the scope
+// ends.
+#define INTERNAL_TRACE_EVENT_ADD_SCOPED(category, name, ...) \
+ INTERNAL_TRACE_EVENT_GET_CATEGORY_INFO(category); \
+ gl::TraceEvent::TraceEndOnScopeClose \
+ INTERNALTRACEEVENTUID(profileScope); \
+ if (*INTERNALTRACEEVENTUID(catstatic)) { \
+ gl::TraceEvent::addTraceEvent( \
+ TRACE_EVENT_PHASE_BEGIN, \
+ INTERNALTRACEEVENTUID(catstatic), \
+ name, gl::TraceEvent::noEventId, \
+ TRACE_EVENT_FLAG_NONE, ##__VA_ARGS__); \
+ INTERNALTRACEEVENTUID(profileScope).initialize( \
+ INTERNALTRACEEVENTUID(catstatic), name); \
+ }
+
+// Implementation detail: internal macro to create static category and add
+// event if the category is enabled.
+#define INTERNAL_TRACE_EVENT_ADD_WITH_ID(phase, category, name, id, flags, \
+ ...) \
+ do { \
+ INTERNAL_TRACE_EVENT_GET_CATEGORY_INFO(category); \
+ if (*INTERNALTRACEEVENTUID(catstatic)) { \
+ unsigned char traceEventFlags = flags | TRACE_EVENT_FLAG_HAS_ID; \
+ gl::TraceEvent::TraceID traceEventTraceID( \
+ id, &traceEventFlags); \
+ gl::TraceEvent::addTraceEvent( \
+ phase, INTERNALTRACEEVENTUID(catstatic), \
+ name, traceEventTraceID.data(), traceEventFlags, \
+ ##__VA_ARGS__); \
+ } \
+ } while (0)
+
+// Notes regarding the following definitions:
+// New values can be added and propagated to third party libraries, but existing
+// definitions must never be changed, because third party libraries may use old
+// definitions.
+
+// Phase indicates the nature of an event entry. E.g. part of a begin/end pair.
+#define TRACE_EVENT_PHASE_BEGIN ('B')
+#define TRACE_EVENT_PHASE_END ('E')
+#define TRACE_EVENT_PHASE_INSTANT ('I')
+#define TRACE_EVENT_PHASE_ASYNC_BEGIN ('S')
+#define TRACE_EVENT_PHASE_ASYNC_STEP ('T')
+#define TRACE_EVENT_PHASE_ASYNC_END ('F')
+#define TRACE_EVENT_PHASE_METADATA ('M')
+#define TRACE_EVENT_PHASE_COUNTER ('C')
+#define TRACE_EVENT_PHASE_SAMPLE ('P')
+
+// Flags for changing the behavior of TRACE_EVENT_API_ADD_TRACE_EVENT.
+#define TRACE_EVENT_FLAG_NONE (static_cast<unsigned char>(0))
+#define TRACE_EVENT_FLAG_COPY (static_cast<unsigned char>(1 << 0))
+#define TRACE_EVENT_FLAG_HAS_ID (static_cast<unsigned char>(1 << 1))
+#define TRACE_EVENT_FLAG_MANGLE_ID (static_cast<unsigned char>(1 << 2))
+
+// Type values for identifying types in the TraceValue union.
+#define TRACE_VALUE_TYPE_BOOL (static_cast<unsigned char>(1))
+#define TRACE_VALUE_TYPE_UINT (static_cast<unsigned char>(2))
+#define TRACE_VALUE_TYPE_INT (static_cast<unsigned char>(3))
+#define TRACE_VALUE_TYPE_DOUBLE (static_cast<unsigned char>(4))
+#define TRACE_VALUE_TYPE_POINTER (static_cast<unsigned char>(5))
+#define TRACE_VALUE_TYPE_STRING (static_cast<unsigned char>(6))
+#define TRACE_VALUE_TYPE_COPY_STRING (static_cast<unsigned char>(7))
+
+
+namespace gl {
+
+namespace TraceEvent {
+
+// Specify these values when the corresponding argument of addTraceEvent is not
+// used.
+const int zeroNumArgs = 0;
+const unsigned long long noEventId = 0;
+
+// TraceID encapsulates an ID that can either be an integer or pointer. Pointers
+// are mangled with the Process ID so that they are unlikely to collide when the
+// same pointer is used on different processes.
+class TraceID {
+public:
+ explicit TraceID(const void* id, unsigned char* flags) :
+ m_data(static_cast<unsigned long long>(reinterpret_cast<uintptr_t>(id)))
+ {
+ *flags |= TRACE_EVENT_FLAG_MANGLE_ID;
+ }
+ explicit TraceID(unsigned long long id, unsigned char* flags) : m_data(id) { (void)flags; }
+ explicit TraceID(unsigned long id, unsigned char* flags) : m_data(id) { (void)flags; }
+ explicit TraceID(unsigned int id, unsigned char* flags) : m_data(id) { (void)flags; }
+ explicit TraceID(unsigned short id, unsigned char* flags) : m_data(id) { (void)flags; }
+ explicit TraceID(unsigned char id, unsigned char* flags) : m_data(id) { (void)flags; }
+ explicit TraceID(long long id, unsigned char* flags) :
+ m_data(static_cast<unsigned long long>(id)) { (void)flags; }
+ explicit TraceID(long id, unsigned char* flags) :
+ m_data(static_cast<unsigned long long>(id)) { (void)flags; }
+ explicit TraceID(int id, unsigned char* flags) :
+ m_data(static_cast<unsigned long long>(id)) { (void)flags; }
+ explicit TraceID(short id, unsigned char* flags) :
+ m_data(static_cast<unsigned long long>(id)) { (void)flags; }
+ explicit TraceID(signed char id, unsigned char* flags) :
+ m_data(static_cast<unsigned long long>(id)) { (void)flags; }
+
+ unsigned long long data() const { return m_data; }
+
+private:
+ unsigned long long m_data;
+};
+
+// Simple union to store various types as unsigned long long.
+union TraceValueUnion {
+ bool m_bool;
+ unsigned long long m_uint;
+ long long m_int;
+ double m_double;
+ const void* m_pointer;
+ const char* m_string;
+};
+
+// Simple container for const char* that should be copied instead of retained.
+class TraceStringWithCopy {
+public:
+ explicit TraceStringWithCopy(const char* str) : m_str(str) { }
+ operator const char* () const { return m_str; }
+private:
+ const char* m_str;
+};
+
+// Define setTraceValue for each allowed type. It stores the type and
+// value in the return arguments. This allows this API to avoid declaring any
+// structures so that it is portable to third_party libraries.
+#define INTERNAL_DECLARE_SET_TRACE_VALUE(actual_type, \
+ union_member, \
+ value_type_id) \
+ static inline void setTraceValue(actual_type arg, \
+ unsigned char* type, \
+ unsigned long long* value) { \
+ TraceValueUnion typeValue; \
+ typeValue.union_member = arg; \
+ *type = value_type_id; \
+ *value = typeValue.m_uint; \
+ }
+// Simpler form for int types that can be safely casted.
+#define INTERNAL_DECLARE_SET_TRACE_VALUE_INT(actual_type, \
+ value_type_id) \
+ static inline void setTraceValue(actual_type arg, \
+ unsigned char* type, \
+ unsigned long long* value) { \
+ *type = value_type_id; \
+ *value = static_cast<unsigned long long>(arg); \
+ }
+
+INTERNAL_DECLARE_SET_TRACE_VALUE_INT(unsigned long long, TRACE_VALUE_TYPE_UINT)
+INTERNAL_DECLARE_SET_TRACE_VALUE_INT(unsigned int, TRACE_VALUE_TYPE_UINT)
+INTERNAL_DECLARE_SET_TRACE_VALUE_INT(unsigned short, TRACE_VALUE_TYPE_UINT)
+INTERNAL_DECLARE_SET_TRACE_VALUE_INT(unsigned char, TRACE_VALUE_TYPE_UINT)
+INTERNAL_DECLARE_SET_TRACE_VALUE_INT(long long, TRACE_VALUE_TYPE_INT)
+INTERNAL_DECLARE_SET_TRACE_VALUE_INT(int, TRACE_VALUE_TYPE_INT)
+INTERNAL_DECLARE_SET_TRACE_VALUE_INT(short, TRACE_VALUE_TYPE_INT)
+INTERNAL_DECLARE_SET_TRACE_VALUE_INT(signed char, TRACE_VALUE_TYPE_INT)
+INTERNAL_DECLARE_SET_TRACE_VALUE(bool, m_bool, TRACE_VALUE_TYPE_BOOL)
+INTERNAL_DECLARE_SET_TRACE_VALUE(double, m_double, TRACE_VALUE_TYPE_DOUBLE)
+INTERNAL_DECLARE_SET_TRACE_VALUE(const void*, m_pointer,
+ TRACE_VALUE_TYPE_POINTER)
+INTERNAL_DECLARE_SET_TRACE_VALUE(const char*, m_string,
+ TRACE_VALUE_TYPE_STRING)
+INTERNAL_DECLARE_SET_TRACE_VALUE(const TraceStringWithCopy&, m_string,
+ TRACE_VALUE_TYPE_COPY_STRING)
+
+#undef INTERNAL_DECLARE_SET_TRACE_VALUE
+#undef INTERNAL_DECLARE_SET_TRACE_VALUE_INT
+
+static inline void setTraceValue(const std::string& arg,
+ unsigned char* type,
+ unsigned long long* value) {
+ TraceValueUnion typeValue;
+ typeValue.m_string = arg.data();
+ *type = TRACE_VALUE_TYPE_COPY_STRING;
+ *value = typeValue.m_uint;
+}
+
+// These addTraceEvent template functions are defined here instead of in the
+// macro, because the arg values could be temporary string objects. In order to
+// store pointers to the internal c_str and pass through to the tracing API, the
+// arg values must live throughout these procedures.
+
+static inline angle::Platform::TraceEventHandle addTraceEvent(
+ char phase,
+ const unsigned char* categoryEnabled,
+ const char* name,
+ unsigned long long id,
+ unsigned char flags) {
+ return TRACE_EVENT_API_ADD_TRACE_EVENT(
+ phase, categoryEnabled, name, id,
+ zeroNumArgs, 0, 0, 0,
+ flags);
+}
+
+template<class ARG1_TYPE>
+static inline angle::Platform::TraceEventHandle addTraceEvent(
+ char phase,
+ const unsigned char* categoryEnabled,
+ const char* name,
+ unsigned long long id,
+ unsigned char flags,
+ const char* arg1Name,
+ const ARG1_TYPE& arg1Val) {
+ const int numArgs = 1;
+ unsigned char argTypes[1];
+ unsigned long long argValues[1];
+ setTraceValue(arg1Val, &argTypes[0], &argValues[0]);
+ return TRACE_EVENT_API_ADD_TRACE_EVENT(
+ phase, categoryEnabled, name, id,
+ numArgs, &arg1Name, argTypes, argValues,
+ flags);
+}
+
+template<class ARG1_TYPE, class ARG2_TYPE>
+static inline angle::Platform::TraceEventHandle addTraceEvent(
+ char phase,
+ const unsigned char* categoryEnabled,
+ const char* name,
+ unsigned long long id,
+ unsigned char flags,
+ const char* arg1Name,
+ const ARG1_TYPE& arg1Val,
+ const char* arg2Name,
+ const ARG2_TYPE& arg2Val) {
+ const int numArgs = 2;
+ const char* argNames[2] = { arg1Name, arg2Name };
+ unsigned char argTypes[2];
+ unsigned long long argValues[2];
+ setTraceValue(arg1Val, &argTypes[0], &argValues[0]);
+ setTraceValue(arg2Val, &argTypes[1], &argValues[1]);
+ return TRACE_EVENT_API_ADD_TRACE_EVENT(
+ phase, categoryEnabled, name, id,
+ numArgs, argNames, argTypes, argValues,
+ flags);
+}
+
+// Used by TRACE_EVENTx macro. Do not use directly.
+class TraceEndOnScopeClose {
+public:
+ // Note: members of m_data intentionally left uninitialized. See initialize.
+ TraceEndOnScopeClose() : m_pdata(0) { }
+ ~TraceEndOnScopeClose()
+ {
+ if (m_pdata)
+ addEventIfEnabled();
+ }
+
+ void initialize(const unsigned char* categoryEnabled,
+ const char* name)
+ {
+ m_data.categoryEnabled = categoryEnabled;
+ m_data.name = name;
+ m_pdata = &m_data;
+ }
+
+private:
+ // Add the end event if the category is still enabled.
+ void addEventIfEnabled()
+ {
+ // Only called when m_pdata is non-null.
+ if (*m_pdata->categoryEnabled) {
+ TRACE_EVENT_API_ADD_TRACE_EVENT(
+ TRACE_EVENT_PHASE_END,
+ m_pdata->categoryEnabled,
+ m_pdata->name, noEventId,
+ zeroNumArgs, 0, 0, 0,
+ TRACE_EVENT_FLAG_NONE);
+ }
+ }
+
+ // This Data struct workaround is to avoid initializing all the members
+ // in Data during construction of this object, since this object is always
+ // constructed, even when tracing is disabled. If the members of Data were
+ // members of this class instead, compiler warnings occur about potential
+ // uninitialized accesses.
+ struct Data {
+ const unsigned char* categoryEnabled;
+ const char* name;
+ };
+ Data* m_pdata;
+ Data m_data;
+};
+
+} // namespace TraceEvent
+
+} // namespace gl
+
+#endif